Spatial Computing Wiki

To quote from Wikipedia:

**Spatial computing** was defined in 2003 by Simon Greenwold, as "human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces".

With the advent of consumer virtual reality, augmented reality, and mixed reality, companies such as Microsoft and Magic Leap use "spatial computing" in reference to the practice of using physical actions (head and body movements, gestures, speech) as inputs for interactive digital media systems, with perceived 3D physical space as the canvas for video, audio, and haptic outputs.

See also: OpenXR and Extended Reality

Spatial Computing is often referred to as Extended Reality or simply X Reality (XR).

To quote from Qualcomm:

"Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between. Although AR and VR offer a wide range of revolutionary experiences, the same underlying technologies are powering XR. Qualcomm’s vision for XR is sleek headsets that will transform everyday consumer experiences and many market verticals from industrial manufacturing and healthcare to education and retail."

This often ties in with more than just Smartglasses but also with VR (explained above)

The end goal of Spatial Computing, for now, is that it combines our 5 senses into a detailed composition of what we see, hear, smell, feel, & touch. Thus creating a new medium for computing that one can look, hear, smell, feel, & touch, all while retaining that it is being done in 3 Dimensions instead of in front of a simple flat-screen panel in the 2nd dimension on traditional computing platforms.

It is a new medium where-in the computer is your mind/eye-brain system & and the output is your sight and other senses.

The ultimate goal is the Metaverse, some others think is "a reason for being". Some refer to it as the concept of "42."

Via Wikipedia:

The **Metaverse** is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet. The word "metaverse" is a portmanteau of the prefix "meta" (meaning beyond) and "universe"; the term is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.

The number **42** is, in The Hitchhiker's Guide to the Galaxy by Douglas Adams, the "Answer to the Ultimate Question of Life, the Universe, and Everything", calculated by an enormous supercomputer named Deep Thought over a period of 7.5 million years. Unfortunately, no one knows what the question is.

Divisors: 1, 2, 3, 6, 7, 14, 21, 42

Factorization: 2 × 3 × 7

Ordinal: 42nd; (forty-second)

From Jin, via Webaverse:

"What does it take for the best version of the Metaverse to become our reality? This dev log is a **collaborative** wish list for makers to brainstorm what an ideal world looks like. Perhaps through this exercise we can come up with a model for a decentralized flywheel of the open Metaverse where we each can play to our strengths and find our ikigai."

'This doc is available to edit, please contribute ideas you have by signing in.'

## Noah, Sean, Gerald & Then Some

The 10 Commandments of #XR:

Commandments for the Metaverse:

1. Thou shalt make The #Metaverse OPEN SOURCE FOR ALL.
2. Thou shalt make The #Metaverse EASY TO USE FOR ALL.
3. Thou shalt make The #Metaverse a SYMBIOTIC ECOSYSTEM FOR ALL.
4. Thou shalt make The #Metaverse AVAILABLE/ACCESSIBLE FOR ALL.
5. Thou shalt make The #Metaverse INCLUSIVE/DIVERSE FOR ALL.
6. Thou shalt make The #Metaverse DEVELOPER/NOOB FRIENDLY FOR ALL.
7. Thou shalt make The #Metaverse AFFORDABLE FOR ALL.
8. Thou shalt make The #Metaverse UNDERSTANDABLE FOR ALL.
9. Thou shalt make The #Metaverse CROSS-PLATFORM FOR ALL.
10. Thou shalt make The #Metaverse A SOCIAL GATHERING PLACE, & A SAFE HAVEN FOR QUESTIONS, IDEAS, FREE EXPRESSION, CREATIVITY/CREATION FOR ALL.

Rights of the users of the #Metaverse:

1. Right to Internet access: The **right to Internet access**, also known as the **right to broadband** or **freedom to connect**, is the view that all people must be able to access the Internet in order to exercise and enjoy their rights to freedom of expression and opinion and other fundamental human rights, that states have a responsibility to ensure that Internet access is broadly available, and that states may not unreasonably restrict an individual's access to the Internet.
2. All users should have a right to privacy, and have full access to the information collected about them, and full control over it.
3. All instances of the Metaverse will be accessible FOR ALL people, save where restricted by law.
4. The Metaverse must be oriented towards possibility, and be carefully moderated to ensure this.
5. The Metaverse should be a democratic platform, with decisions made by its users for the benefit of all.
6. The decisions made by the users of the platform should be for the benefit of the users of The Metaverse, not to hurt/harm them.

Rules for the Metaverse:

1. The Mom Rule.
2. Love each other.
3. Have Fun & Enjoy :-)

## References

1. ↑ Spatial Computing. MIT Graduate Thesis (June 2003). Retrieved on December 22, 2019.
2. ↑ The WIRED Guide to Virtual Reality. Condé Nast. Retrieved on December 22, 2019.
3. ↑ Spatial computing is reinventing how mobile techs work. ZDNet. Retrieved on December 22, 2019.
4. ↑ A new era of spatial computing brings fresh challenges—and solutions—to VR. Microsoft (Oct 21, 2019). Retrieved on December 22, 2019.
5. ↑ Spatial Computing: An Overview for Our Techie Friends. Magic Leap. Retrieved on December 22, 2019.