recursal/Fanatic-Fandom huggingface dataset:
Daigoro Banjo

Daigoro Banjo also known as **Lariat** was a former Pro Hero and the fifth user of the One For All Quirk.

## Appearance

Daigoro was a large muscular man of a wide build.

He had a square jaw, small dull blue eyes and lacked eyebrows.

He was also bald and had a very short beard.

His hero costume consisted of dark leather clothes, golden stylish goggles, and a bandolier.

The leather jacket had yellow shoulder pads, and as Daigoro always had it open and didn't wear a shirt, it showed his muscular torso.

## Personality

Daigoro is described as 'super funky', and has an energetic personality compared to other One For All users who are reserved in manner.

He was very proud of his given Quirk, referring to it as 'top grade'.

He likes to tease his predecessor, Hikage Shinomori for being a hermit and was a senior colleague to his successor, En.

Given that he resisted having One For All stolen by All For One, Daigoro presumably has an extremely strong willpower.

## Skills & Abilities

* **Overall Abilities**: While the full extent of his abilities are unknown, Daigoro can be assumed to be a very strong and experienced Pro Hero, being a One For All vestige. However, he was not strong enough to defeat All For One and died at his hands during their battle.

* **Trained Muscles**: Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary strength of the body.

* **Indomitable Will**: Daigaro has resisted All For One trying to steal One For All from him, twice, which demonstrates his incredible willpower.

## Quirks

* **Blackwhip**: Daigoro's Quirk allowed him to create tendrils of black energy from his arms. These tendrils were excellent for grappling and increasing his mobility.

* **One For All**: Transferred to him from Hikage, Daigoro's second Quirk allowed him to stockpile an enormous amount of raw power, allowing him to significantly enhance all of his physical abilities to a superhuman level. This resulted in unbelievable levels of strength, speed, agility, and durability.
Gas

Gas is the Quirk possessed by Mustard.

## Usage

Gas grants Mustard the ability to generate a poisonous, sleep-inducing gas from his body.

The user is capable of producing a large amount of purple-colored gas, enough to completely fill The Beast's Forest.

Anyone who inhales the gas directly will immediately fall asleep and remain that way until the toxin is treated.

The presence and movement speed of anyone within the gas can be sensed by the user thanks to its fluctuations.

The gas' concentration is highest at its center and loses potency in lesser affected areas away from the user.

The gas swirls in a typhoon, completely centered around the user. Navigating through the gas is also very difficult, similar to a very thick fog.

## Weakness

The gas can be filtered using any sort of gas mask, and lighter concentrations of it aren't as effective.

The user is also incapable of manipulating the gas beyond its natural flow, meaning they cannot use their Quirk in combat.

If the user loses consciousness, the gas dissipates completely, which suggests that the gas alone has a low potency and that Mustard produces more gas than it dissipates on its own, or Mustard simply changes the properties of the air around him to form this gas, though this is very unlikely.

While it has a lot of range, it's still limited, as the miasma didn't cover much more than the forest.

The gas can also be blown away easily, as Itsuka Kendo demonstrated, thinning out the gas and making detection through its fluctuations much harder for the user.
Blunk

**Blunk** is a small and smelly green creature who lives on Meridian.

He is a Passling, a short toad (and goblin-like) creature who travels through the dimensions to find and steal goods to sell.

He (and all the other Passlings) speak in the third person.

According to Weekyle15, he will only appear in flashbacks and will not return to this fanfiction, with Will Vandom being the only main character to appear in both series.

## Appearance

He is green and is a short goblin toad like creature with a brown vest with a white shirt underneath with pointy ears.

## Personality

While he is interested in making money he does do things for the greater good.
Neighbor

The **Neighbor** is an important character and possible protagonist in HOUSE. She is only encountered while the player is playing as Tabby.

## Description

The Neighbor is a female with a very long extendable neck. Her body is never seen in-game. She is a Japanese monster called Rokurokubi

## Behavior

She appears in the kitchen window at 5:00pm, when the chandelier falls on the piano in the music room. Interacting with the Neighbor will cause her to extend her neck through the window and talk to Tabby.

When spoken to, the Neighbor will give Tabby various advice and information about how the House works, as she is one of the only characters to remember the other loops. She also gives information about the different endings and Melody. It is possible to kill the Neighbor by using the axe, but there isn't any point in doing so, and her and Marty will be upset about it the next run.

After the True Ending has been achieved, the Melody Doll will appear in Melody's room. If Tabby brings it to the Neighbor, she will tell her that she still has a chance to save Melody, although she will need to relinquish control in order to do so. If the player agrees to this, the Neighbor will eat Tabby, and the player can then play as Melody.

After completing Melody's story, she appears to adopt Tabby and Melody and occasionally appears on the menu screen to chat with the sisters.

## See Also

* Kitchen
* Tabby
* Melody Doll
Black

Black is the Quirk used by Shihai Kuroiro.

## Usage

Black allows the user to merge their body into anything that is dark-colored, whether naturally dark, or dark via external circumstances, such as shadows.

They can also move themself through the darkness freely.

This ability does not take mass into account, so merging with small or thin dark objects, such as a mushroom or a cape, is entirely possible.

Objects that are naturally mobile can be forced to move if the user assimilates into them.

Because of this, Black holds an advantage against Dark Shadow, a dark-colored living appendage, which he is capable of possessing and then controlling its actions, regardless of Fumikage Tokoyami's wishes.

This Quirk is most efficient in cramped areas with little to no lighting, where shadows are abundant and the lack of space physically hinders the users opponents, preventing them from fighting properly or escaping.

## Weakness

Shihai originally could only merge himself with black objects, but after strengthening his Quirk, he is now able to move the incorporated black objects themselves, although this can only be done with objects that were originally capable of mobility.

In combat, Shihai uses Black to hide from enemy attacks or to execute ambushes.

Once merged with a black object, Shihai can move through its whole structure at very high speeds, even while carrying a person.
Brainwashing

Brainwashing is the Quirk used by Hitoshi Shinso.

## Usage

Brainwashing allows Hitoshi to put his target in a state where they are are forced to obey all of his commands.

In order to activate his power, he needs his target to verbally respond to something he says.

Brainwashing needs to be willingly activated by Hitoshi, who can otherwise hold normal conversations with other people without brainwashing them.

It is shown that he can have more than one person under his control at once, but he can only activate his power on one person at a time, as brainwashing multiple targets simultaneously is beyond Hitoshi's capabilities.

He also needs to concentrate on his desired target in order to activate his Quirk.

Victims feel dazed while under they effects, like their brain is full of fog, but will remain largely aware of their current state of being brainwashed, despite looking completely spaced out and their eyes turning milky white.

The victims body will move on its own in accordance with Hitoshi's commands, essentially rendering them caged in their own bodies and feeling helpless all the time until the brainwashing effect is broken.

## Weakness

Hitoshi is unable to have his brainwashed targets perform orders that require complex brain activity, such as talking or thinking, meaning he cannot make them write down information from their memory.

He must keep his commands simple for them to be followed.

The brainwashing effect requires the target to answer to take place, therefore, as long as the target remains silent, this Quirk will not have any effect on them.

It is also possible to escape the mind control if the victim is hit by a sufficiently strong physical jolt or through a similar amount of pain.

Mashirao Ojiro was able to regain his senses by receiving a bump to the shoulder during the Cavalry Battle.

Brainwashing is implied to not work on non-living entities, which can justify Hitoshi's failure in the U.A. Entrance Exam (as the targets in the practical portion of the exam were robots).

Using electronic devices, such as a megaphone, to transmit or enhance Hitoshi's voice will make the Quirk lose its effect because it converts his voice into an electric signal.

Will Vandom herself is a weakness as not only is immune to this power because of her own brainwashing but she can also counter it.
Creation

Creation is the Quirk used by Momo Yaoyorozu.

## Usage

Creation allows Momo to materialize different objects, such as weapons and tools, from any part of her body.

Apart from living things, Momo has the potential to replicate virtually any object, no matter how complex or advanced its structure may be.

She only requires to understand the atomic configuration of said object in order to reproduce it: she first imagines the necessary parts, followed by the materials, then the assembling process and, finally, the coating.

Momo's creations emerge from her body with a blue and pink glow and are otherwise no different from the regular objects they are based of, although she can customize the materials that form their composition, giving them whole new properties.

Momo doesn't necessarily have to completely dispense a creation from her body either, having the choice to materialize only half or more of its functional structure, while the rest remains within her person.

This is useful for situations where she has to quickly maneuver said creation or herself around, or if both her hands are currently occupied with some other task.

Momo's body breaks down fat at a molecular level, which will then be re-used as material for her to shape into objects with her Quirk.

Because of this, a considerable ingestion of food is necessary for Creation to be effective.

## Weakness

Momo needs time to both make and use her items.

Tokoyami defeats her in the Sports Festival by having Dark Shadow attack her continuously, giving her no time to think or go on the offensive herself.

The amount of objects that Momo can create depends both on the amount of lipids that she has in her body, as well as the size and complexity of the object she creates, spending more lipids the more difficult they are.

Momo can end up weakened if she is low in fat deposits.

In order to effectively create an object, Momo must have a deep understanding and knowledge of its atomic composition, which means she cannot create things she doesn't know how to create down to the atomic level.
Fuyumi Todoroki

Fuyumi Todoroki is the older sister of Shoto and Natsuo, the younger sister of Toya and the only daughter of Enji and Rei Todoroki.

She is also a teacher at an unnamed elementary school.

## Appearance

Fuyumi is a young woman of average height with turquoise eyes (gray in the anime).

She has white hair, flecked with a few noticeable traces of a crimson-like color, which is mostly shoulder-length aside from the ear-length side bangs she sports and the short clump she leaves hanging down her forehead.

She wears a white dress shirt with a plain grayish peach-colored cardigan, the sleeves worn rolled up to just below her elbows, along with navy blue jeans.

She also sports brown dress shoes and a pair of red-framed rectangular glasses.

## Personality

Fuyumi cares deeply for her family.

She took on a nurturing role for her younger brother, Shoto during their mother, Rei's absence.

She appears to have an amicable relationship with her mother, whom she visited alongside her brother Natsuo, whom she enjoyed teasing.

Fuyumi is scared of her father.

Even though she was horrified to watch a news report of him overwhelmed by a villain's attack, she tells Shoto that she does resent him like Natsuo, but tries to get along with him for the sake of their family changing for the better, an idea which she is hopeful about after taking note of her father's changing attitude and Shoto's revived relationship with their mother.

The feeling that she "couldn't do anything for Shoto" remains in her heart.

## Quirk

* **Unnamed Ice Quirk**: Fuyumi inherited her mother’s ability to generate ice.

## Skills & Abilities

* **Cooking Skill**: Fuyumi is noted to be an excellent chef. She has been doing all the cooking in the Todoroki household ever since their maid hurt her back and retired.

## Family

* Enji Todoroki (Father)

* Rei Todoroki (Mother)

* Toya Todoroki (Older Brother)

* Natsuo Todoroki (Younger Brother)

* Shoto Todoroki (Youngest Brother)

* Unnamed Maternal Grandmother
Fat Absorption

Fat Absorption is the Quirk used by Fat Gum.

## Usage

Fat Absorption grants Taishiro the ability to adhere any objects to his body and make them sink into his body fat upon contact with it.

This Quirk provides a high degree of protection, making Taishiro very resistant to blades, bullets, and attack-heavy Quirks.

Those who attempt to physically strike him may end up getting stuck to his body, allowing Taishiro the opportunity to restrain them.

Fat Absorption also lets Taishiro absorb the raw force behind an enemies' attacks and then release it back in a singular counterattacking punch; however, utilizing this technique requires him to burn down his fat as he stockpiles said force, weakening his defense in the process and leaving him practically powerless if the counterattack doesn't bring down the target.

## Weakness

As a prerequisite for this Quirk to work properly, Taishiro requires a high level of body mass, achieved via gluttonous eating.

This Quirk will not work if the user has a slim build.
Dragon

Dragon is the Quirk used by Ryukyu.

## Usage

Dragon allows Ryuko to transform into a dragon, a powerful mythological creature.

This form grants her abilities commonly associated with dragons, including flight, powerful jaws and claws.

The activation of this Quirk seems to be connected to the claw-like accessory on Ryuko's head.

Ryuku's physical strength in this form allowed her to effortlessly block a punch from Rikiya Katsukame, a Yakuza member with superhuman strength, as well as restrain him, and later to knock him back and hurt him despite having been weakened by his Quirk, and despite the latter having just shrugged off one of Nejire Hado's shockwaves.

Her durability also increases considerably, allowing her to be hit by her intern's most powerful attack without taking damage.

It is worth noting that despite her form changing, Ryuku remains capable of grappling with the opponent, grabbing their hands with her claws, restraining them with submissions, and using her fangs as extra appendages in a hold.
Chris Lair

Christopher "Chris" Lair is the younger brother of Irma Lair who was a recurring character in the previous series.

According to Weekyle15, he will only appear in flashbacks and will not return to this fanfiction, with Will Vandom being the only main character to appear in both series.

## Appearance

He is aged around eight years old.

He strongly resembles a male version of Irma and has the exact same hair and eye colors as she does, brown and blue respectively, whilst sharing a similarly goofy sense of humour.

## Personality

Although he often annoys his sister and disobeys her, she cares about him a lot.

## Family

* Anna Lair (Mother)
* Tom Lair (Father)
* Irma Lair (Sister)
Iron Claws

Iron Claws is the Quirk used by Power Loader and Sickle Claw.

## Usage

Power Loader's fingers end in metallic claws, which he uses to burrow himself underground, like a mole.

Sickle Claw's manifestation made his hands into larger, more sharper claws, which he uses to slash his opponents.

## Users

* Power Loader
* Sickle Claw
Appa

Appa was a flying bison who was with Aang since the beginning.

According to Weekyle15, he will only appear in flashbacks and will not return to this fanfiction, with Will Vandom being the only main character to appear in both series.

## Appearance

He has white fur with arrows in his head and has horns.

## Personality

Appa seemed to have a reasonably trusting attitude, as he didn't take long to accept the apple offered to him by Aang to whom he became incredibly loyal and took an immediate liking to Sokka when he first saw him.

However, this trait was damaged due to his experience with the ringmaster and the sandbenders.

In these difficult moments, he seemed to have similar feelings toward humans when he missed Aang and his family in the Eastern Temple while he tried his best to find Team Avatar.

Appa might have had some degree of intelligence, yawning after Aang prompted him and apparently "scolded" Hawky and Momo when the two fought due to Sokka's order that himself was in charge.

His intelligence was further shown when he was taking the team and Professor Zei to Wan Shi Tong's library, responding with a groan when Zei asked him a question.

Appa was afraid of going underground.

Since his experience in the Fire Nation circus, he also developed a fear towards fire.

## Skills & Abilities

He has the ability to fly which makes him the transportation for Team Avatar.
Electrokinesis

Electrokinesis is a sub power that was emended in Quintessence and was Will's go to power for combat.

## Usage

Will can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons), allowing control over electric fields, all charge carriers (Ions, Electrons, Protons, and Positrons), and electronics.

Will could eventually grow to manipulate the weather and create thunderstorms.

## Weakness

* Users of Electricity Resistance are highly resistant and users of Electrical Immunity are not affected.
* Distance, force, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.
* Electricity needs a conductor like water with electrolytes dissolved in it or metal to move through, therefore electricity can neither exist in nor move through a vacuum (such as outer space) and may be insulated by non-conductive matter, such as air and rubber.
* May be unable to create electricity, being limited to manipulating only from already existing sources.
* Electricity may be redirected by certain materials.
* A strong enough magnetic force/source may be beneficial or a hindrance.
* May be limited only to the path of least resistance.
* May become useless if confronted with electrical resistant material, such as rubber, silicate, etc. although a strong enough electrical change can overload any insulator and force it to become conductive.
* May have to find electrical sources of power in order to recharge.
* Reflection Manipulation could cause a problem since it's unclear if users are immune or not.
* May have problems using electronics.
* May be short-circuited under certain conditions:
	+ Contact with water, a magnet, the opposite polarity, etc.
	+ Absence/lack of electrical resistance between the positive and negative polarities.
* Weak against Electricity Negation.

## Users

* Past Users of Quintessence
* Nerissa Reventon (Formerly)
* Will Vandom (Currently)
The Void

**The Void** is a mysterious area located under the titular house. It is where the Puppetmaster is found, and where both of the game's chapters end.

## Description

### Chapter 1

The Void is first encountered at the end of Chapter 1, after Tabby destroys the Eyes, Mouth, Fingers, and Heart of The House. After the floor crumbles beneath her, she wakes up, injured, in The Void, which is comprised of vast blackness. The only things she finds is dolls of her family members and herself, as well as The Puppetmaster. After the old man rips her arm off, Tabby pulls out an axe and kills him.

### Chapter 2

The Void is encountered a second time, after The Facestealer creates a hole by falling through the floor. Melody jumps down after her, and finds that she's in the void. This time, however, there are also strange, faceless beings who wander around, though these are harmless. Unlike in Chapter 1, the only doll in The Void is Tabby's, which Melody drags away, leading to the "Moving On" ending.

If the Cat kills the Piano Demon, in the Music room, the kitty will jump down after Melody, and in the chapter selection screen, the Cat will appear sleeping on the floor.
Kojiro Bondo

Kojiro Bondo also known as **Plamo** is a student in Class 1-B at U.A. High School, training to become a Pro Hero.

## Appearance

Kojiro is a tall young man who is large and muscular in stature, possessing very wide shoulders in comparison to his slender waist and unusually sizeable hands. His skin is a yellow straw-like color, and his head is shaped somewhat like a glue-dispenser with a lappet on top, along with seven "eye-holes" on his face from which he can release his Quirk.

His hero costume consists of a yellow, slightly baggy suit.

Around his neck, wrists, and waist, he wears orange circular accessories which resemble the lower part of the cap of a bottle of glue, and around his ankles slightly thinner, taller versions of these.

## Personality

Described as a gentle giant, Kojiro has been shown to be a "shrinking violet" in comparison to the rest of his classmates, similar to Koji Koda from Class 1-A.

He often tends to stammer when speaking with his teammates during the Joint Training Arc, but despite this, Kojiro is shown to be an easygoing guy as he seems to get along well with his classmates, even the quiet Yui Kodai.

## Skills & Abilities

* **Enhanced Strength**: Due to his big size, Kojiro is fairly strong, being able to carry another person on his back without trouble.

## Quirk

**Cemedine**: Kojiro's Quirk allows him to spray large amounts of a fast-drying glue-like liquid from the seven holes on his face. The liquid is sticky and can be used to trap people and attach things to each other. It is stated that he can control the speed at which his adhesive dries.

## Super Moves

* **Glue Squall**: Kojiro fires off his adhesive over a large surface area, causing that region to become sticky, prohibiting movement should one come into contact with it. Kojiro uses this in the battle against Team 4 of Class 1-A, during the fourth set of the Joint Training Battle, under Setsuna Tokage's command.
Cybersix

Cybersix, alternatively spelled **Cyber-6**, is the titular character and protagonist of the *Cybersix* series and is one of the new teachers of U.A.

Cybersix is a genetically engineered superhuman and sole survivor of the massacre of her five thousand brothers and sisters by orders of her creator, Doctor Von Reichter.

After narrowly escaping death, she flees to the city of Meridiana where she takes up the identity of a male professor named Adrian Seidelman while donning a black leather outfit as a woman during the night.

She would be confronted by her creator and his clone-son, José, and their numerous creations antagonistic to her, as well as being aided by her long lost brother, Data 7, whose mind had been transplanted into the body of a black panther.

She struggles with the idea that she is a creature rather than a human being capable of love and emotions, emphasized with her relationship with her work colleague and friend, Lucas Amato.

She worked hard to become the Number 1 Hero in Paris, France and alongside Stars and Stripes, is said to be an equal to All Might.

## Appearance

When Cybersix appears as a woman, she typically wears her black leather outfit, consisting of high heels, redlined cape, fedora-like hat and fingerless gloves.

Her hair is black and styled short with long bangs, partially obscuring her dark eyes.

On her arm is the tattoo "Cyber-6". She is noted by other characters to be exceptionally beautiful.

As a child, as seen through flashbacks, she wore a ragged striped shirt and shorts with no shoes.

In the episode Terra she fantasizes herself in a red dress with hoop earrings and matching heels after seeing one on display in a store.

## Personality

Cybersix is initially a serious and solitary person before opening up and making friends, but being the product of a laboratory experiment, she's hesitant to pursue a romantic relationship with Lucas.

This same reason is what gives her compassion towards Von Reichter's other creations as she views them as her brother and sisters.

She does not care for Fixed Ideas and Technos however.

She cares for her new students, espically Will Vandom, who she feels she realtes to.

## Skills & Abilities

* Super Strength
* Super Agility
* Skilled Acrobatic
* Superhuman Refelxes
* See in the Dark
* Superhuman Leaps
City Council

The City Council is the headquarters for the government of Anima City.

## Description

City Council is where Anima City's government officials work.

It is also where the office of Mayor Barbara Rose is located.

The ground floor functions like a DMV and there are several services citizens can use.

The resident section is Section 12, where Michiru Kagemori was about to file for citizenship.
Dark Shadow

Dark Shadow is the Quirk used by Fumikage Tokoyami.

## Usage

Dark Shadow grants Fumikage a shadowy, monster-like being from within his body that he can materialize and de-materialize at will.

Dark Shadow effectively acts like Fumikage's personal guardian, functioning as a living appendage that follows all of its master's commands.

It is sentient, capable of speech and loyally protects its host, regardless of the state it finds itself in.

Dark Shadow is always connected to Fumikage's body through an "umbilical cord" (as described by Shihai Kuroiro), even when it moves far away from him.

However, Fumikage does not appear to share the same physical sensations as Dark Shadow, such as pain and weakness, or vice-versa, meaning that incapacitating just one of them will not prevent the other from acting out.

It is somehow able to communicate with Fumikage telepathically, as well.

Dark Shadow appears to possess the ability to change shape to some extent, as it can apparently extend the length of its arms and neck if so desired.

It's said to be made of "dark energy", despite being a solid entity that can interact with the material world, but said energy has a limit, and Dark Shadow will retract into Fumikage's body when said limit runs out.

Certain actions can make this energy drain out faster, like making Dark Shadow take too many opposing hits or having it distance itself too much from Fumikage's body.

To recharge Dark Shadow, Fumikage needs to keep it shrouded from any source of light.

## Weakness

Dark Shadow's personality and offensive power depend on the surrounding brightness levels.

Under strong light, Dark Shadow is small in comparison to when it is engrossed by darkness.

Dark Shadow is docile when exposed to light, making it easy for Fumikage to control.

However, it is also weaker and therefore less dangerous for the opponent in a fight.

Dark Shadow's personality under the influence of darkness is the opposite of when it's exposed to light, becoming far more powerful and vicious while attacking anything that moves or makes sound indiscriminately.

The drawback is that Dark Shadow is also more unruly and rebellious, being more difficult for Fumikage to be able to control it efficiently.

According to Mezo Shoji, Fumikage's negative emotions (such as regret and indignation) can intensify this version of Dark Shadow, giving it enough power to defy Fumikage's commands and gradually take over his body with its expanding darkness.

Once this happens, Dark Shadow is able to force Fumikage to move around against his will, leaving Fumikage with no control over his body.
Cemedine

Cemedine is the Quirk used by Kojiro Bondo.

## Usage

Cemedine allows Kojiro to spray a glue-like liquid from the holes of his head.

Once it hits something, the glue will either harden up and trap whatever it makes contact with or make it sticky and dangerous to touch.

Kojiro can adjust the speed at which his glue dries.
Erasure

Erasure is the Quirk used by Shota Aizawa.

## Usage

Erasure allows Shota to cancel out other Quirk powers and abilities simply by looking at the target.

When Erasure is activated, Shota is able to disable a person's "Quirk Factor" for as long as he concentrates on his target, rendering any Quirk affected unusable.

Shota only needs one part of the target's body to be within his sights for Erasure to take effect.

Since most people in the world rely on Quirks for combat purposes, this makes Shota an extremely bothersome opponent for anyone to deal with.

Shota's hair stands upwards and his eyes glow in a bright red color whenever Erasure is in use.

Its effects wear off if Shota shuts his eyes (which includes the act of blinking) or looks away from the person he's targeting.

## Weakness

Erasure has a limit of how long it can remain active, with repeated use of the Quirk shortening its maximum duration for every new activation.

Whenever Shota's Quirk gets deactivated, his hair falls down to its original position, which an observant enemy can take advantage of by predicting a potential opening for an attack.

Erasure does not affect appendages originating from Mutant-type Quirks, but it can impair their function as the Quirk Factor that incorporates all the mechanisms necessary for a Quirk to work properly will be temporarily nullified.

Physical strength or abilities not derived from Quirks are unaffected.

Erasure requires a continuous focus on a specific target for its effects to be maintained, meaning Shota can't afford to get distracted.

Erasure is naturally impractical against groups of surrounding enemies because it's impossible for Shota to keep watching every potential target within a 360º radius.

Staying fully outside Shota's eyesight is necessary to avoid Erasure's effects, which can be done, for example, by covering oneself entirely with clothing or hiding behind an opaque structure.

Shota is particularly vulnerable to blinding light attacks, as those are meant to target his eyes specifically.

Smoke is also a massive deterrent to his work since it irritates his eyes (if he's near) and blocks his line of sight (if he's far away).

The after-effects of the injuries he sustained during the U.S.J. Incident had negative consequences to Shota's Quirk.

There is now a recharge interval between Erasure's deactivation and a new activation, with Shota requiring said interval to pass before he is allowed to use his Quirk again.

This allows fast enough opponents an opportunity to counterattack should they notice that Shota isn't affecting them with Erasure.

Shota suffers from dry eye syndrome, which limits the amount of time he can keep Erasure active.

Because of this, he carries a small bottle of eye drops with him at all times.
Copy

Copy is the Quirk used by Neito Monoma.

## Usage

As noted in Neito's backstory, he had a hard time justifying his goal to become a Pro Hero to other people due to his Quirk being useless by itself.

As a result, Neito dismisses conventional heroism and is willing to employ underhanded tricks and tactics in order to gain the upper hand against stronger opponents, especially if it helps him acquire their powers.

Neito was able to improve some of Copy's limits since its introduction in the U.A. Sports Festival.

Neito is capable of holding up to four or more Quirks at once instead of three, an assumed number going by the amount of watches he carries around on his hero costume, which, as a result of this, is something that Neito is capable of exploiting in order to deceive observant enemies.

## Weakness

There are a number of drawbacks to Copy.

This Quirk requires Neito to make physical contact with another Quirk user for it to function in the first place.

He is unable to activate more than one copied Quirk simultaneously, which means he must actively switch between them on the fly.

Neito has a time limit of how long he is able to keep a copied Quirk stored within his body, which was initially stated to be 5 minutes; however, Neito appears to have improved this limit, stating that copied Quirks can now last up to 10 minutes.

After this limit is up, Neito loses access to the copied Quirk until he makes contact with it's original user again.

While Neito is capable of copying any Quirk, those that depend on accumulated resources as a prerequisite to function can't be used as intended, since Neito is only able to copy the Quirks themselves, with no way to instantly replicate any additional attributes or conditions it needs to work properly.

This means, for example, that he is incapable of tapping into One For All's strength, as it is the result of power that has been passed down and multiplied over the course of decades thanks to its stockpiling trait.

He is also hindered by the natural limits of his own physical body; while he can properly adapt Quirks that specifically augment his body in some way (such as Hardening's defense boost and Explosion's immunity to the blasts it creates), he would not instantly have the strength necessary to properly handle powerful Quirks that require years of physical conditioning to use without bodily harm, such as One For All.
IQ

IQ is the Quirk used by Saiko Intelli.

## Usage

IQ allows Saiko to enhance her intellect by multiplying her IQ, and become a super-genius temporarily after consuming tea and closing her eyes to think.

With this intellect, and the knowledge she already knows, she is able to develop complex plans and outsmart her opponents.

It is told, but not shown, that different types of tea will have different effects on her.

While closing her eyes and using this Quirk, bright yellow visualizations of the equations she runs in her head appear and circle around her, accompanied by orange, electronic circuit diagrams.

Saiko was able to use her Quirk to correctly locate and contain Momo, Tsuyu, Mezo and Kyoka during the Provisional Hero License Exam.

## Weakness

However, Momo's extremely versatile Quirk added too much uncertainty to Saiko's calculations, and meant that Saiko was unable to correctly predict how Momo would use her Quirk to fight back.
Stick

The **Stick** is an equippable item found in Chapter Two of HOUSE. It is an excellent tool for poking and prodding.

## Obtaining

The stick is initially held by a crow that lands on the counter in the Kitchen after 2:06. It can be acquired by using the Flute in the vicinity of the crow, causing it to violently explode, dropping the stick to the floor.

## Usage

Melody can use the stick to poke at objects around her. More importantly, it is used to get James mostly out of his stupor to gain his attention; a necessary part to saving him from the husk of Toby.

## Notes

Melody can continue to poke at James as he slinks across the ground, assuming he was spared of Toby's wrath.

## See Also

* Kitchen
* James
Engine

Engine is the Quirk used by Tenya and formerly by Tensei Ida.

## Usage

Engine grants both Tenya and Tensei engine-like protrusions somewhere on their bodies that allow them to move at extraordinary speeds.

Thanks to Engine, Tenya and Tensei can both dash through long distances in a short amount of time.

This makes them suited for missions that involve reaching a faraway place as fast as possible, chasing after an object moving at high speeds, or even escaping from an overwhelming threat.

The mufflers found on Engine can be removed, with new ones regenerating in their place over time.

These new mufflers may increase in power and efficiency, assuming the user puts themselves through massive strain due to Quirk usage, as Engine will naturally adapt to the newfound intensity.

The two Iida brothers have access to Recipro Burst, a Super Move that grants them a short-timed, yet immense burst of speed.

This move overheats their engines, forcing them to undergo a cool down period right after performing it.

## Weakness

Engine appears to require fuel in order to work properly, similar to an actual vehicle.

In Tenya's case, he drinks orange juice as a source of fuel for his Quirk, while carbonated drinks make him stall.

Tensei appears to favor grape juice instead.

If they don't refuel themselves, their Quirks will gradually lose potency until it stops functioning altogether.

## Users

* Tenya Ida
* Tensei Ida (Formerly)
Alan Sylvasta vs Shirou Ogami: Round 2

This event is the second and so far final battle between Alan Sylvasta and Shirou Ogami on the night Anima City was at war.

## Events

* Michiru, Nazuna and the rest of the unaffected Anima City citizens learned that Alan is a Beastman.
* Shirou's howl was stronger then Alan, much to his shock.
* Shirou somehow got Alan infected with Nirvysal Syndrome but chose to save him instead of killing him when saw Michiru was watching him.
Fire Nation Armada

The Fire Nation Armada was an army out of the Fire Nation itself during the Hundred Year War and serves as one of the two main antagonists of the previous story, next to the Foot Clan.

According to Weekyle15, they will only appear in flashbacks and will not return to this fanfiction, with Will Vandom being the only main character to appear in both series.

## Logo

The national emblem of the Fire Nation is a stylized, teardrop-shaped flame forked into a trident of three tongues that taper upward to a point.

## Known Members

* Ozai (Leader, Formerly)
* Azula (Formerly)
* Iroh (Formerly, Defected)
* Zuko (Formerly, Defected)
* Zhao (Formerly, Deceased)
Decay

Decay is the Quirk used by Tomura Shigaraki.

It is the result of a rare mutation that no one was aware of before it manifested, much like Eri's Rewind.

## Usage

Decay allows Tomura to destroy anything his hands touch, making it crumble to dust.

Whether the target is organic or not, Decay will work without fail.

As such, this Quirk is extremely lethal against living beings, having their flesh rot away if hit by it.

The speed of the disintegration has developed from slow to almost immediate, eventually spreading through their whole body if a victim doesn't amputate the decaying body part (Eraser Head was able to avoid this by erasing Decay before it could cause further damage to his flesh).

It is also possible for the effect of Decay to spread beyond what the user has touched, creating a domino chain of disintegrated victims.

Tomura has had this ability ever since Decay first manifested on him, being strong enough to destroy an entire household, but due to his jumbled up memories of the event, he seemingly forgot about or mentally repressed this specific ability until halfway through the Revival Celebration, where flashes of his past started reminding him of what happened.

At this early point of Tomura's life, Decay's disintegration process was far weaker as it reduced affected targets down to chunks instead of dust.

## Weakness

Because the Quirk requires Tomura to touch a solid object in order to be activated, it is possible to counter Decay through Quirks that allow for the manipulation of fluids or particles, which Tomura cannot properly touch with his fingers.

In addition, this Quirk is not effective if the user is wearing a pair of gloves.

Due to the fact that the user's Quirk factor lies within the arms and legs, Tomura would lose the use of Decay if he lost them similar to Overhaul.
Hardening

Hardening is the Quirk used by Eijiro Kirishima and Akira Iwako.

## Usage

Hardening gives Eijiro the power to harden any part of his body.

The Quirk protects him from most physical threats.

Once activated, Eijiro becomes capable of enduring what would be otherwise lethal hazards, like tons of falling metal and multiple explosions, without leaving a scratch.

Even bullets are unable to pierce his skin.

Aside from increased defense, Hardening also grants Eijiro offensive power by turning his hardened body rough and sharp like rock, increasing his physical strength and allowing him to cut enemies by grazing them.

This all leads to Hardening being a highly practical Quirk for Hero work, which is frequently combat-oriented.

According to Tetsutetsu Tetsutetsu, the hardness granted by Hardening can be improved upon when Eijiro, in his hardened state, takes more damage overtime.

This fact, prior to Tetsutetsu stating it, was displayed as part of Eijiro's training, when he, in his hardened form, was continuously attacked by Mashirao Ojiro's Tail, and with each hit, the strength and durability of Eijiro's Quirk increased.

The reason behind this may be that Hardening adapts to the delivered damage, and after being deactivated, the Quirk resets itself before reactivated again, in which the density of Hardening is more powerful compared to it's previous use.

## Weakness

One of the drawbacks to this Quirk is that there is a limit to how much damage the hardened skin can withstand, causing Hardening to slowly dissipate, and Eijiro loses stamina from struggling to keep his Quirk active.

But, when he encountered Kendo Rappa, Eijiro showcased the ability to refortify his hardened form at will.

Furthermore, Hardening is noted to lack long-range potential, limiting Eijiro's combat repertoire and forcing him to take battles up close.

Hardening can also only protect Eijiro from physical damage but not thermal damage such as very high or low temperatures.

During the Paranormal Liberation War Arc, Eijiro was able to endure Dabi's blue flames, which are significantly stronger than regular flames.

Tetsutetsu then elaborated that, while Eijiro doesn't get burned by the flames, he may still feel the high temperatures.

## User

* Eijiro Kirishima

* Akira Iwako.
Fiber Master

Fiber Master is the Quirk used by Tsunagu Hakamada.

## Usage

Fiber Master allows Tsunagu to freely control fiber.

Tsunagu has power over all types of cloth, being capable of telekinetic dominance over the threads that compose them.

Targets are unable to resist its power as long as they are wearing clothes (although strong enough foes, such as All For One, can still react against it).

Denim is the easiest textile to manipulate, while sweats are the hardest.

Fiber Master also works on other types of fiber not related to fabric, such as carbon fibers.

## Weakness

It's reasonably assumed that the strength of this Quirk is dependent on the amount of fabric readily available around Tsunagu.

Additionally, it is stated by All for One that this ability takes extensive training and experience to master.

As noted by Izuku, the user has to focus on what they're doing in order for Fiber Master be effective.

If the user gets distracted, the user will lose control of the fibers.
Gigantification

Gigantification is the Quirk used by Mt. Lady, Gigantomachia, and the unnamed Giant Villain.

## Usage

Gigantification allows its user to drastically increase their size to gigantic levels.

While gigantified, Yu can easily subdue smaller targets and fight similarly-sized foes on equal footing.

The extra mass also grants her enough strength to destroy buildings and other structures with ease.

## Weakness

Yu's Gigantification's limit is 2062 centimeters (67'6"), with Yu being unable to assume any height in-between her normal and maximum ones.

Due to her massive size after transforming, she needs a minimum of space in order to move properly, making the Quirk impractical in small or enclosed spaces.

When frustrated or angry, Yu may accidentally activate Gigantification, implying that she still doesn't have full control over her Quirk.

Gigantomachia's Gigantification limit is known to be at least 2,500 centimeters (82'), however, he can grow to any size in-between.

His version of the Quirk also makes his bones jut out of his flesh unnaturally, further enhancing his defenses.

The Giant Villain's Gigantification limit is much lower than Yu's.

In addition, he will forcefully shrink down if he stays transformed for too long.

## Users

* Yu Takeyama
* Unnamed Villain
Gem Horner

Gem Horner is a main character in the *BNA: Brand New Animal* series.

He is the husband of of Melissa Horner and the couple run the Beastman Co-op.

He is a cockerel Beastman.

According to Weekyle15, he will only appear in flashbacks and will be mention several time but will not return to this fanfiction.

## Appearance

In his human form, he has fair skin and red hair is slightly disheveled and swept to the left side, black pupils, and red mustache and beard.

He wears a white collared shirt with a hunter green tie, red-framed glasses, a mustard yellow v-cut sweater, blue-gray trousers, and brown loafers.

In his rooster form, his red hair turns into a comb and his beard turns into a wattle.

He grows a yellow beak and trades his shoes for yellow chicken feet.

He keeps his glasses, trousers, and shirt, though his cardigan loses its sleeves.

## Personality

Gem has an affable, caring, and friendly personality.

He welcomes Michiru Kagemori with open arms and helps her acclimate to living in Anima City.

He may accidentally come off as impolite at times, but he means no harm or ill intention.

## Skills & Abilities

* **Voice Amplification:** Gem is able to loudly amplify his voice, usually crowing in the morning.
Opinelien

Le rôle **Opinelien** est accordé aux premiers arrivants du serveur. Le serveur compte présentement dix **Opineliens** et ne prévoit pas en ajouter ou retirer.

### Création et histoire

Bien que la Timeline Opinel n'aie pu trouver la date exacte de création du rôle et concept d'Opinelien, il est certain qu'il apparut du **1er au 10 mai 2020**.
Half-Cold Half-Hot

Half-Cold Half-Hot is a Quirk used by Shoto Todoroki.

## Usage

Half-Cold Half-Hot allows the user to generate ice, frost and cold from the right side of his body and fire, flames and heat from the left.

However, the user is unable to manipulate either element, only limited to producing and creating them.

Half-Cold Half-Hot's perfectly divided between the right and left sides of the user's body.

This gives the user two powerful separate methods of combat that they may use regardless of the other.

As part of his training, Shoto submerged himself in a barrel of water and alternated between his ice and fire abilities to regulate the temperature of the water.

His body becomes accustomed to the cold, and he learns to control the power of his flames.

This training also helped him learn to use both sides at the same time.

## Weakness

The user needs to constantly alternate the use of both his sides, heating himself with his left side after using ice or cooling himself with his right side after using fire.

Overusing either side without using the other to regulate his temperature could lead to either frostbite or overheating, with possibly fatal consequences.

Will herself is a weakness as she can actually control the elements like Todoroki's fire and counter with her her own fire for the ice or the water for the fire.