The Temporal Shop

# The Temporal Shop - The Hub of Time

## Basic Details

`Survival Difficulty - **2/5**; While no threats to life appear in the shop, everything and everyone here has a 24-hour lifespan. Stay in this place for extended amounts of time, and you'll be sorry.`

`Entropy - **1/5**; Time still appears to flow in this level, although it is nearly impossible to find out the actual time because of this place's properties.`

`Entities - **0/5**; The Clocksmith is the only entity you'll encounter here, and he's harmless.`

## Description

**The Temporal Shop** is unstable — a time anomaly. In simple terms, this is an old clock shop — the entire "room" is in black and white, and any sense of time is lost while in the level. Every clock displays a different time; any time-telling electronic devices on your person will also display a time inconsistent with the time you entered. The wooden walls and fabric carpets seem inviting while the hundreds of clocks seem nauseating. Luckily, a wise old entity, taking the appearance of a human around age 70, exists to help guide wanderers out of the hub while also taking the time to explain the place's backstory. He calls himself the **Clocksmith**, and he claims to have run this shop for approximately a few minutes.

Any time a clock strikes midnight, it makes a chime sound consistent with the clock model — digital clocks create a buzzing noise, grandfather clocks create a bell chime, and mechanical birds will pop out of cuckoo clocks. The moment you look away, the clock will disappear from existence, being replaced by a different clock in its place. The Clocksmith explains that this is a natural phenomenon — each clock has a 24-hour life span. They all are born when the previous clock strikes midnight and die when they strike midnight. In fact, everything in this place has a 24-hour life span — the walls, the floor, even the Clocksmiths themselves are replaced and reborn every 24 hours. This includes any travelers — they have a 24-hour period here before they are wiped out of existence and reborn. The countdown starts upon entry and it is highly suggested to find an exit before that timer is up.

Those who do not leave within 24 hours enter The Beyond. It is unclear what The Beyond is, but according to the Clocksmith, it is simply the inside of a black hole, an area of space-time where the laws of physics cease to exist. Clocks float everywhere but are motionless. All previous reincarnations of the Clocksmith, the wooden planks, and the carpet can be seen here, all motionless. All previous reincarnations of wanderers can be seen here, all motionless. Time essentially freezes for everyone and everything here. Unfortunately, this is all he knows.

Luckily, the Clocksmith will gladly show you an exit if you ask him for one, but provoke him and he'll automatically send you to The Beyond, where you will cease to exist.

He means no harm, but there is more to him than meets the eye, appearing to be capable of controlling time.

Such information would be described here for the safety of wanderers, but the Clocksmith adamantly prohibits this. Attempt to do so, and he will rewind time back to the point right before you started editing this page and send you to The Beyond, no questions asked.

I hope you enjoy your **time** (or lack thereof) there.

## Settled Organizations

### **The Timekeepers**

The Timekeepers are a select group of individuals who consistently circumvent the 24-hour countdown of this place by continuously exiting on the 23rd hour before returning again to start the countdown over again. They are a small group of around 10 and their intentions are unknown, but we speculate that they are researching this shop's properties, wanting to harness the power of controlling time. A few members who failed to keep track of the countdown were lost to The Beyond, but it appears as though The Timekeepers easily found replacements… who suspiciously looked and acted exactly like the lost members.

The location of their main headquarters is generally unknown, but according to a member, "will be visible to those who show an interest in temporal traps."

Theories have circulated alleging that the Clocksmith himself is one of these Timekeepers, having already harnessed the power to control time. They suppose that the Clocksmith manipulates events such that they happen exactly the way he wants them to; if something happens in a way he did not intend for it to, he simply reverses time and rewrites fate to stop that event from happening. However, no evidence has been provided to support this.

(But… maybe the Clocksmith wants this page to say that…)

## Entrances and Exits

### Entrances

The Clocksmith has strictly prohibited the listing of entrances. Any attempt to do so will result in the editor being sent to The Beyond.

### Exits

Be sent to The Beyond or ask the Clocksmith to guide you to an exit out of The Temporal System.

**Author Information >**

Page written by Sky.