recursal/Fanatic-Fandom huggingface dataset:
Flintskin

**Flintskin** is a pharmacopoeia combination in *Lands of Lore III*. Created by combining Gorgonite Nodules, Dreamshard and Magnesium Stone, it temporarily hardens the skin to offer protection.

## Description

*Right click to use. A small assorted cluster of hard nuggets of stone. Rare.*

*When eaten or forced down the throat, this item temporarily turns the skin of the user into granite, making him immune to edged and piecing attacks for the duration of its effects.*

*After eating this lumpy mass, the skin of the subject becomes cold and dry to the touch for a short while.*

## Locations

* Draracle's Caves, Gladstone Woods - five in the left room
Fire Wisps

## Fire Wisp

**Fire Wisps** are creatures encountered in the Volcanic Caves. The Volcanic Caves' Fire Wisps are little more than animated spheres of flame. They regenerate when exposed to heat sources. Cold-based magical attacks are very effective, and a good weapon at close range can dispatch them quickly. They do not drop anything upon death.

## Journal Description

*These violently burning spheres of flame serve as guardians of the ancient Dragon City that lies at the heart of the Volcanic portal world.*

*Formed of living fire, wisps gain strength when exposed to external sources of heat. Taking normal damage from physical attacks, they are dispelled quickly when exposed to cold.*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Griselda

This character article is a stub. You can help by expanding it.

**Griselda** is a Homunculus familiar available from the Talamari.

## Description

*Griselda, the small, sexy, winged gargoyle, is very intelligent, and capable of biting wit and sarcasm.*

## Abilities

* Gather items needed for pharmacopeia recipes
* Transfer mana
* Identify objects
* Protect with a Shield spell
* Defend with a Fire Spark spell
* Collect items

## Trivia

* She is voiced by Dawn Maxey.
* Griselda can read the Dragons language. In fact if taken to the Volcanic Caves and the Dragon City within, she is the only familiar who will translate the inscriptions on the various tombs, offering some otherwise inaccessible background information.
* She is referred to as both a homunculus and a gargoyle. It is unclear whether these are different words for the same thing in the Lands.
* While initially rude to Copper, some of her dialogue suggests she's actually quite fond of him and maybe even a bit flirtatious.
Dwight

> *"At last! You must be the rescue party!"*
>
>

**Dwight** is an elderly clerk found in the Urbish Mining Co. Having been trapped nearly a year ago after monsters invaded the mine, he's been hiding under his desk, eating stale biscuits and finishing the monthly tool reports. After the Larkhon is defeated and the party has spoken to him, he will leave shortly thereafter.

## Dialogue

**Dwight**: *At last! You must be the rescue party!*

**Champion**: *What happened to the miners?*

**Dwight**: *They all ran away last year when the monsters invaded the mine!*

**Dwight**: *I alone stayed behind to finish the monthly tool inventory.*

**Dwight**: *How did you get in? One of those hideous Lahrkons [sic] has been blocking the only passage!*

**Champion**: *We seek a friend who may be in these mines. Have you seen anyone come past here?*

**Dwight**: *I've been hiding under the desk and eating nothing but these stale biscuits for months!*

**Dwight**: *There could be a herd of wild horses down on one of the lower levels and I wouldn't know about it!*

**Dwight**: *All I want to do is get out of here!*

**Baccata**: *That Lahrkon at the entrance is dead. You may escape now.*

**Dwight**: *Excellent! I'll leave as soon as I finish these reports.*

Approaching Dwight

**Dwight**: *I'd join you, but I need to get out of here.*

Interacting with the table and report papers:

**Dwight**: *I'm nearly finished with my work here.*

Interacting with the Lantern:

**Dwight**: *You miners are required to bring your own lamps.*

Interacting with the bucket:

**Dwight**: *There's a big hole in that bucket.*

Asking for the Pickaxe:

**Dwight**: *I'll sign that out to you right away.*

Asking for the Great Helm:

**Dwight**: *You'll need that if you go messing around in the mines.*

Returning:

**Dwight**: *I knew you would return!*

## Trivia

* He is voiced by Roy Kieffer.
* He can be attacked and killed, however, this will have no reward nor lasting effect of any kind.
Death Stroke Shield (Guardians of Destiny)

## World Object

The **Death Stroke Shield** is a piece of arm-slot armor in *Lands of Lore: Guardians of Destiny*. This is a magical shield that has a 50% chance of negating all damage to the wearer, but only if the damage you would you would have suffered would have killed you.

Luther's portrait will flash pale blue when the shields has its effect. It doesn't break, contrary to Rings of Regeneration.

## Locations

* Huline Ruins, Hive Caves - in the puzzle room with the stone pillars and gates; opposite of the Long Bow Shift.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Emerald Sword

**Emerald Blade** is a melee weapon in *Lands of Lore: The Throne of Chaos*. These twin blades are quite useful when engaging in dead spirits such as apparitions, wraiths, and haunts of slain cabal warriors. **Emerald Blades** provide excellent defense against undead creatures.

## Locations

* Upper Opinwood - In a chest.
* Urbish Mines - Level 1 - In a chest.
Gary Colombo

**Gary Colombo** (born April 6, 1956) is an American actor, producer and professional dancer. He portrayed the Huline character of Ra'Shar in *Lands of Lore: Guardians of Destiny*.

## Biography

Gary Colombo was born in Rochester, NY and grew up around theater. His parents, Tom and Dolly Colombo, were professional dancers and his grandparents on his mother's side were in Vaudeville. He attended Nazareth Hall Cadet School - Military Academy for boys until the 4th grade, transferred to a private Catholic school and while in the 6th grade, caught the attention of two Summer Stock directors who offered him the title role in "Oliver" the musical. He continued as a regular leading actor with that company for 4 years and eventually took over the directorship of that company during his senior year of high school. He received a scholarship to the American Academy of Dramatic Arts and went to NYC aiming for Broadway. He soon transferred to the American Musical and Dramatic Academy and was able to land roles off on and Off Broadway. His next big break came with being cast in an original off-Broadway musical - "Spoon River Anthology the Musical" written by John Franceschina and directed by Sue Lawless (both Drama Desk winners) at the National Theater Company, along with playing The Boy in The Fantasticks! - both off Broadway and on a national tours.

## External Links

* IMDb
* Facebook
* Official Website
Deceased Characters

The following is a list of characters who are known to have canonically died either before or during the course of events in the *Lands of Lore* series:

## Historical

* Dark One - Destroyed by the White Circle.
* Vaelen - Murdered for his key to the Urbish Mines.
* Ak'Salar - Died from natural causes.
* Ka'Dan - Died of unknown causes.
* Belial - Sentenced to death by Anu; later resurrected.
* Gabrielle - Died in a gas-lamp fire.
* Vernilla - Died of unknown causes.
* ?

## Lands of Lore: The Throne of Chaos

* Roland - Killed by Dark Army forces.
* Timothy - Killed by Dark Army forces - arrow wounds.
* Jana - Killed by the Champion - canonically Kieran.
* Frendor - Killed by the Champion - canonically Kieran.
* Scotia - Killed by the Champion - canonically Kieran.
* ?

## Lands of Lore: Guardians of Destiny

* Shalla's Child - Killed by Hive Warrior while picking flowers
* Kenneth - Died from exposure in the Claw Mountains.
* Ssar Priest - Killed by Luther.
* The Caretaker - killed by the Third Hive Lord in the Huline Temple.
* Baccata - Killed by the Statue of Belial in the City of the Ancients.
* Belial - Killed by Luther.
* ?

## Lands of Lore III

* Eric, Mark and David LeGré - Killed by rift hounds.
* Jakel - Destroyed by Copper LeGré
* Jeron Couchon - Killed in self-defense by Copper after he attempted to flee Gladstone with the kingdom's jewels.
* ?
Fire Spark (Guardians of Destiny)

**Fire Spark** is a spell in *Lands of Lore: Guardians of Destiny*. It replaces the electric Spark spell and is accessible temporarily by using a Pyra Pod or indefinitely while wearing the Ring of Drakefire. In addition to damaging enemies, it can be used to light torches, ignite flammable oil and activate enchanted pedestals.

## Levels

* Lesser Fire Spark, Level 1: Cheap and short range.
* Greater Fire Spark, Level 2: Short range but stronger.
* Fire Ball, Level 3: Hurls a Fire Ball in a straight line. Same spell cast by Fire Crystals.
* Greater Fire Ball, Level 4: Hurls a Bigger Fire Ball in a straight line
* Fire Storm (Ancient Magic): Creates a Fire Storm. Unlike Lightning Storm, it will only target a single enemy on front. Same spell casted by Great Sword Fire Storm.
Gerald Moore

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This actor article is a stub. You can help by expanding it.

**Jerry Moore** is an artist and animator for several video-games including the *King's Quest* and *Quest for Glory* series. He voiced the character's Lyle and the Orc's Leader.
Gomer's Butcher Shop

**Gomer's Butcher Shop** is a building in Lower Gladstone. It is inaccessible.

## Notes

* The picture on the sign is identical in appearance to the Barbequed Stark.
* Two sets of identical graffiti on the front and right walls are unique to this building. Their meaning, if any, is currently unknown.
* The door on the right can be interacted with, although it cannot be opened.
Dom

>  *"Good luck! This is where I left Her Ladyship. She met some chap in a wagon."*
>
> - **Dom** to the Champion and Baccata

**Dom** is the boat-rower that can take The Champion and Baccata across Lake Dread to Opinwood. He had previously taken Dawn across earlier to meet up with Droek in the wake of the Dark Army attack on Gladstone Keep.
Gorgonite Nodules (Guardians of Destiny)

**Gorgonite Nodules** are a pharmacopoeia ingredient in *Lands of Lore: Guardians of Destiny*. Found on the bodies of Stone Squids in the Dracoid Ruins, they have a 5% chance of morphing Luther into beast form for one minute when consumed.

## Pharmacopoeia Recipes

* Gorgonite Nodules + Rainbow Sulfite = Mind Cluster
* Gorgonite Nodules + Black Lichin = Stone of the Gorgon

## Trivia

* As to be expected, Gorgonite Nodules have no effect on Luther after he has expelled his curse into the Mother Beast in Belial's Birth Chamber.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Greater Apparition

**Greater Apparition** is an Mists of Doom-type spell in *Lands of Lore III*. When cast it creates a larger apparition that attacks opponents in front of you, with additional cold damage.

## Description

*Calls the spirit of a ravenous giant from the Nether World to devour the souls of your enemies. Beings summoned with the Mists of Doom spells carry with them the chill of the grave, and as a result do devastating cold damage in addition to their normal attacks.*
Smokee

Smokee is a fan-made Fire-type Pokémon introduced in Pokémon Soup.

It evolves into Smocheer starting at level 16, which evolves into Smolderzest starting at level 32.

Along with Mossloth and Squitty, Mossloth is one of three starter Pokémon of the Galoon Region, available at the beginning of Pokémon Soup.

## Name Origin

Its name comes from a variant of "**smok**y", with the "y" replace with "**ee**".

## Base Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

* Pound (Lv. 1)
* Leer (Lv. 1)
* Will-o-Wisp (Lv. 3)
* Ember (Lv. 5)
* Fake Out (Lv. 7)
* Sonic Boom (Lv. 9)
* Flame Charge (Lv. 11)
* Taunt (Lv. 13)
* Smokescreen (Lv. 14)

### Egg Moves

* Fire Punch
* Inferno
* Sunny Day
* Flamethrower
* Strength
* Refresh
* Fake Tears
* Night Slash
* Fire Spin
* Stored Power
* Bounce
* Twister

## Pokedex Entries

Because it can't fly with its small wings, it escapes danger by blinding the enemy and hiding in small, tight spaces.

## Trivia

* It was originally part of a previous pokemon fan-game, but it was changed. Its design also changed as well.
Death Disks

## Death Disk

**Death Disks** are creatures encountered in Castle Cimmeria in *Lands of Lore: The Throne of Chaos*. Their spinning blades rip the weapons out of even the strongest warriors hands. They are best fought with ranged weapons and ranged magical attacks.

## References

1. ↑ *Lands of Lore: The Throne of Chaos Manual*
2. ↑ *Lands of Lore: The Throne of Chaos Clue Book*
Draracle's Sigil

The **Draracle's Sigil** is an essential item in *Lands of Lore III*. Found in a pocket dimension created by the Draracle, it is crucial to Copper's quest.

## Description

*This simple device is used to return the mirror Shards to the Shining Path. Artifact.*

*When touched by the artifact, Shards will be drawn back through the dimenions and restored to the Shining Path. Anyone nearby will be transported back along with the Shard.*

*A powerful Ancient device used to sense the forces of reality, the Sigil is capable of locating scattered emanations of Ancient Magic and returning them to their source.*
Giant Hornets

## Giant Hornet

**Giant Hornets** are creatures encountered throughout Upper Opinwood in *Lands of Lore: The Throne of Chaos*. Their sting can piece even the stoutest armor. Fire based spells are fairly effective against them and their nests. Their honey forms a necessary component for creating the Elixir of Tybal.
Greater Light Pulse

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This spell article is a stub. You can help by expanding it.

**Greater Light Pulse** is a Light-type spell in *Lands of Lore III*. When cast it creates a larger pulse of light that shoots forward, illuminating a path until it hits a wall or tracks foe and causes damage.
Dragon Claw Statuette

The **Dragon Claw Statuette** is a quest item in *Lands of Lore III*.

## Description

*This is a simple statue of a Dragon's claw. Artifact.*

*This statue is used to open the sealed lower temple in the Dragon City beyond the first portal.*

*There is a deep notch in the base of this statue.*

## Quests

### **The Heart of Sunrise**

After completing the quest **"Pharmacopoeia Items"** for Boris, Copper is tasked by Josiah with recovering an ancient healing artifact the Heart of Sunrise from the Dragon City. The statuette is used to open the secret entrance in the Volcanic Caves.
Locations

This is a list of Locations that will be encountered throughout the world. Cities will primarily be listed here with the accompanying map.

Circles

* Woodhope Circle - Home of the Deity Agau
	1. Woodhope - The major trade route of the continent, and the largest city in the circle and its namesake as well. Notable communities: The Fallen Branch, The Children of Ereshki
	2. Fallen Branch - Seedy underbelly, where crime is a well known fact.
	3. Unnamed -
* TBD
	1. Lost Watch - Rain, plateau, and waterfall, cave system
* Tishtrya's Circle - Guarded by the legendary Staff of Zakaria
	1. Barrow of Gloom - Named as such to scare away outsiders. Houses the Elder Tree, in which Zakaria is buried with his staff.
Felker

This character article is a stub. You can help by expanding it.

>  *"Captain Felker likes to catch his own breakfast sometimes."*
>
> - Petricia to the Champion

**Felker** is the captain of the Southland Marina. He likes to catch his own breakfast sometimes with the ships netting. Little else is known about him.

## Appearances

* *Lands of Lore: The Throne of Chaos* (Mentioned Only)
Great Worm

The **Great Worm** Is large semi-aquatic creature found deep in the bowels of the sunken Dracoid ruins of Tsar'Ille. Worshiped by the Ssar, Luther must defeat the great beast in order to completely absolve the remaining dracoid spirits of their nations shame.

## Background

After Belial's death, repentant Dracoids attempted to remove all traces of their once mighty civilization. Most dracoid emigrated and continued their lives peacefully on other continents. A few of the zealots stayed behind in the underground ruins and awaited Belial's promised return. Mutated over the ages, their offspring now worship the giant worm that protects the ruins.

## Quests

### The Second Sphere

In order to obtain the Silverleaf necessary for creating the Larkhon Vapors, Luther must bring the ashes of the late Dracoid Emperor Ak'Salar to the ruins to evoke the great statue of Belial, who will then do battle with and defeat the vile worm.

## Gallery

DisturbedDeath sceneGreat Worm vs. Belial's StatueGreat Worm vs. Belial's Statue
## Trivia

* If Luther attempts to confront the worm directly, a short animation will play where the great worm attacks Luther with a flood of water that send him back to the start of the beast's lair.
* If Luther falls into the water of the great lake in the ruins, the great worm will appear and devour him.

## Appearance

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III* (Mentioned Only)
Donald Miele

**Donald "Donny" Miele** was a video-game producer. He was part of the original team at Viridis Corporation behind the game *Savage: The Ultimate Quest for Survival*. He moved to Westwood Studios, where he worked on *Command & Conquer: Tiberian Sun* as a designer, full-motion video director, and story writer. He eventually became one of Westwood's mainstay staff members in their video department, and even collaborated with other Electronic Arts subsidiaries in lending Westwood's motion capture technology, as was seen in *Tiger Woods PGA Tour 2002* and *Tiger Woods PGA Tour 2003*. He led dramatic assets for *Dune 2000*, *Nox*, the *Command & Conquer* series. He produced *Lands of Lore: Guardians of Destiny* along with Louis Castle.
Siorra (character)

## Bio

Siorra {1,1,2,3,2} [Path|Trickster, Ritual|Shadow-walk, Companion|Raven(Seren)]

Siorra is tall and lanky with black hair. He wears a cape with a hood, and often has it up to obscure his identity. He has ties to the criminal underground, The Fallen Branch. Though he carries a stone dagger with an iron pommel, it's used more as a tool than a weapon. Instead of crossing blades and making a mess of things, Siorra prefers to use disguises and rituals to disappear from problems. Stealing for him is more sport than anything else, and his raven, Seren, is often the one doing the actual lifting while Siorra uses his words to distract the target.

## Weapons/Equipment

* A dagger made with a flint blade and an iron pommel. He swears his iron vows on this dagger.
* A hooded cloak that he can use to disappear (quite literally) when need be.

## Assets

### Trickster (Path)

* When you *Face Danger, Secure an Advantage,* or *Compel* by lying, bluffing, stealing, or cheating, add +1.

### Shadow-walk (Ritual)

* When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a **strong hit**, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a **weak hit**, as above, but the shadows try to lead you astray. You must first *Face Danger* to find your way.

### Raven (Companion)

* Name: Seren
* Your raven heeds your call.
* **Sly:** When you *Secure an Advantage* or *Face Danger* + shadow using your raven to perform trickery (such as creating a distraction or stealing a small object), add +1 and take +1 momentum on a hit.
* **Diligent:** When your raven carries messages for you, you may *Secure an Advantage, Gather Information,* or *Compel* from a distance.

### Alchemist (Path)

* When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a **strong hit**, you create a single dose. The character who consumes the elixir must *Face Danger* +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a **weak hit**, as above, but suffer an additional -1 supply to create it.

## Journal entries

### Main storyline

Session 2

Session 4
Frendor

## Dark Commander

>  *"Welcome adventurers! My name is Frendor. So, you have finally passed my tests. Welcome to the Army of the Dark Path. I am certain that you will become my most valuable lieutenants."*
>
>

**Frendor** was commander of the Dark Army forces who lead the siege at Yvel. After persuading the royal Gladstonian blacksmith Victor Glaston into joining the dark path, he unsuccessfully attempted to do the same to the Champion and his party before he was spurned and fought to his death along side the envoy Mylek. He is a boss-level enemy who must be faced on the first level of the Catwalk Caverns in *Lands of Lore: The Throne of Chaos*.

After he is defeated, he will drop the Dark Gauntlet and Statuette which are both required to navigate the rest of the caverns, as well as Geron Arbroath's Pyramid Key, required to unlock the shroud that keeps King Richard's body persevered in Castle Cimmeria.

## Dialogue

**Frendor**: *Welcome adventurers! My name is Frendor. So, you have finally passed my tests. Welcome to the Army of the Dark Path. I am certain that you will become my most valuable lieutenants.*

**Mylek**: *I am Mylek, First Envoy of the dark path. Join us now and we shall rule eternal.*

**Baccata**: *We shall never join you Mylek. Richard rules Gladstone! We will die before we bow to you.*

**Paulson**: *Throw down your weapons and fight us no longer!*

**The Champion**: *You cannot hope to sway our convictions. We shall defeat you here and return the rightful king to his throne.*

**Victor**: *Be reasonable, [Champion]. Dark Army too powerful to beat. Join, and become respected like Victor, Imperial Blacksmith.*

**The Champion**: *Honor means more to me than money and titles, Victor!*

**Frendor**: *Then you shall die!*
Dracoid Dagger (III)

**Dracoid Dagger** is an enchanted melee weapon in *Lands of Lore III.* Each hit with a Dracoid Dagger causes damage and drains Spell Points from the victim.

## Description

*This jeweled blade was crafted during the heyday of the Dracoid Empire. Artifact.*

*When striking successfully, this dagger drains both health and mana from susceptible targets.*

*When struck with this ornamental blade, living opponents seem to be significantly weakened by the blow.*

## Locations

* Mage's Guild, Upper Gladstone - sold by Sioned ( 1,063)

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Fireball (The Throne of Chaos)

**Fireball** is a spell in *Lands of Lore: The Throne of Chaos.*

## Description

*This spell unleashes firey orbs into the spell caster's field of vision, striking whatever is in range. It is, alas, probably the most popular spell in times of war, as some fire-scarred landscapes attest.*

*A fireball can be used to ignite gasses (in mines, for example) to blow open new passageways.*

*A Fireball Scroll can be found in one of the chests in the Urbish Mining Company.*

## Levels

* Level I - Throws one small fireball, inflicting 20 points of fire damage.
* Level II - Throws two small fireballs, inflicting 40 points of fire damage to one target. Can ignite gasses trapped in the mines to open doors.
* Level III - Throws three small fireballs, inflicting 80 points of fire damage to targets.
* Level IV - Throws two large fireballs, inflicting 100 points of fire damage to targets.

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny* (as FireSpark spells)
* *Lands of Lore III* (as FireSpark spells)

## References

1. ↑ *Lands of Lore: The Throne of Chaos Clue Book*
David Arkenstone

**David Arkenstone** (born July 1, 1952) is an American composer and performer. His music has been described as 'soundtracks for the imagination'. Throughout his career, Arkenstone released over 50 albums and composed music for video games and television. David has been nominated for Grammy Awards four times. He was composer and co-creator on *The Music of Lands of Lore: Guardians of Destiny* and the Lands of Lore III Soundtrack alongside Frank Klepacki.

## External Links

* Official Website
* Facebook
* Instagram
* Twitter
* IMDb
* Wikipedia
Electronic Arts

**Electronic Arts Inc. (EA)** is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.

Founded and incorporated on May 27, 1982, by Apple employee Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. EA published numerous games and productivity software for personal computers and later experimented on techniques to internally develop games, leading to the 1987 release of Skate or Die!.

In 1998. Electronic Arts bought Westwood Studios alongside Virgin Interactive's North American operations.

## External Links

* Official Website
* Origin Store (English)
Gladstone Guards (III)

## Gladstone Guard

**Gladstone Guards** are characters in *Lands of Lore III* and encountered mainly patrolling the streets of Upper Gladstone.

Gladstone's excellent cadre of guards is among it's most prestigious groups. Membership is by invitation only, so appointment here is a true indication of rank and ability. Their training and armor helps Gladstone Guards resist edged and piercing attacks, however that same armor renders them vulnerable to electrical attacks. Many of Gladstone's Guards are members of the Iron Ring.

If Copper attempts to attack them or any other citizen of Upper Gladstone, he will be transported to the City Dungeons for execution.

## Named Guards

* Dimple
* Frank
* Elliot
* Punktchen

## Notes

* Despite what the *Lands of Lore III Prima's Official Strategy Guide* suggests, their is never actually an instance where Copper can fight the Gladstone Guards that doesn't result in an immediate game-over.
* As such, Gladstone Guards never appear in Copper's journal.

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
FAQ/Walkthroughs

The following is a list of Walkthroughs and Frequently Asked Questions pertaining to the *Lands of Lore* series:

## Lands of Lore: The Throne of Chaos

Walkthrough (Lands of Lore: The Throne of Chaos)

## Lands of Lore: Guardians of Destiny

Walkthrough (Lands of Lore: Guardians of Destiny)

## FAQ

**Where can I still find and purchase these games?**

The entire series is available for download from the Origin store and GoG.

* *Lands of Lore: The Throne of Chaos* (Origin)
* *Lands of Lore: Guardians of Destiny* (Origin)
* *Lands of Lore III* (Origin)
* *Lands of Lore 1+2* (GoG)
* *Lands of Lore III* (GoG)

**What are the minimum system requirements for playing *Throne of Chaos*?**

* Windows XP or Vista
* 1.8 GHz Processor
* 512MB RAM (1 GB recommended)
* 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
* 2GB HDD
* Mouse
* Keyboard
* Powered by DOSbox

**What are the minimum system requirements for playing *Guardians of Destiny*?**

* Windows XP or Vista
* 1.8 GHz Processor
* 512MB RAM (1 GB recommended)
* 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
* 2GB HDD
* Mouse
* Keyboard
* Powered by DOSbox
Frank (Beggar)

## Frank

> *"Spare this poor traveler a few coins?"*
>
>

**Frank** is a traveling beggar encountered in Opinwood. The Champion has the option of giving him five Silver Crowns; in return he can solve part of the Riddle Scroll, correctly speculating that the "Deadly Depths" refer to the Gorkha Swamps and that swamp water may contain magical properties. If spared, he can later be found in Yvel at Bruno's Lodge. He'll offer them a Whisper Cloak as a token of his gratitude. Otherwise, he may be attacked but with little consequence or reward, yielding only a single silver crown.

## Dialogue

Initial meeting in Opinwood:

**Frank**: *Spare this poor traveler a few coins?*

Attack:

**Baccata**: *That was not much of a battle.*

Inspecting Frank's dead body:

**The Champion**: *He won't be needing this anymore.*

**Baccata**: *He is dead.*

Leave:

**Frank**: *Please! I beseech thee!*

**The Champion**: *I've got my own problems.*

Give 5 S.C. :

**Frank**: *Thank you, sir. You are very kind.*

**The Champion**: *I'm glad to be of service.*

Approaching Frank:

**Frank**: *It may not be safe for you to touch me.*

Offering a random item:

**Frank**: *Sorry, I can't help you with that.*

Giving the Riddle Scroll:

**Frank**: *Ah, yes, this is an interesting puzzle.*

**Frank**: *Some of it is unclear, but, I think the deadly depths could refer to walking through the swamps.*

**Frank**: Maybe swamp water has magic properties.

**The Champion**: *Thank you! I will write that on my parchment.*

At Bruno's Lodge in Yvel City:

**Frank**: *What great fortune! You helped me in my hour of need and now I must repay you.*

**The Champion**: *I hope you are feeling better, sir.*

**Frank**: *Take this Cape of Concealment. It will make you difficult to see and hear.*

**The Champion**: *Thank you! This will surely help us!*

Returning:

**Frank**: *Thank you again, my friends.*

## Gallery

Frank on the road to Opinwood.Frank in Yvel.Frank's dead body in Opinwood
## Trivia

* His dialogue "*It may not be safe for you to touch me.*" implies he suffers from some sort of contagious malady.
Geldenberry

**Geldenberry** is a pharmacopoeia item in Lands of Lore III. When eaten, it heals Copper by 10 health points and restores his hunger bar.

## Description

*Right click to use. A large, plump orange berry. Common.*

*When eaten, the juice of this berry will heals 10 points of damage and satisfy your hunger.*

*These berries are good to eat and appear to have some restorative properties as well.*

## Locations

* Gladstone Woods - sold by Seth (10 Silver Crowns)
* Upper Gladstone - just outside of the Keep
* ?

## Pharmacopoeia Recipes

* Geldenberry + Swampblack Root + Tar Crystal = Gummy Pod
* Geldenberry + Mana Leech + Mugwort = Phial of Transfer
Gargoyle

**Gargoyles** are grotesque creatures depicted in statues, often winged and/or possessing horns. To what degree they are considered real beasts within the Lands or purely mythical and symbolic remains unclear. Griselda, a Homunculus familiar for the Talamari, is also described as a gargoyle, although it is unclear whether these are different words for the same thing.

## Appearances

* *Lands of Lore: Guardians of Destiny* (Mentioned Only)
* *Lands of Lore III* (Mentioned Only)

## References

1. ↑ **Lands of Lore: Guardians of Destiny Official Guide**
FAQ/Walkthrough

A collection of FAQs and walkthroughs related to Lands of Lore.

## Walkthroughs

* Lands of Lore: The Throne of Chaos Walkthrough
* Lands of Lore: Guardians of Destiny Walkthrough
* Lands of Lore III Walkthrough

## Story Summary

* Lands of Lore: The Throne of Chaos Summary
* Lands of Lore: Guardians of Destiny Summary
* Lands of Lore III Summary
Gauntlets of Might (Guardians of Destiny)

## World Object

The **Gauntlets of Might** are a set of armor in *Lands of Lore: Guardians of Destiny* that increase Luther's strength and allow him to wield the Reaver of the Great Orc.

## Location

* Mage's Tower - on the bottom floor, in a small cellar opened by lighting a pillar

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Dark Bow (Guardians of Destiny)

## World Object

The **Dark Bow** is a ranged weapon in *Lands of Lore: Guardians of Destiny*. This magical bow left by the Ancients with the power to drain health and magic from your opponent. When fired, it shoots an arrow at your nearest foes; when it strikes, blue and red spheres of health and magic flow from the enemy to you. The effect is similar to, if not as powerful as, the effects of the Great Sword Darkstorm.

## Location

* City of the Ancients - at the end of the Firewall Puzzle maze, in a mysterious large Ancient's head; lighting the oil pool beneath it reveals the bow, but triggers an advancing wall of fire that needs to be outrun to survive.

## Trivia

* A similarly named weapon Great Bow "Darkness" exists in *Lands of Lore: The Throne of Chaos* behind a wall in Castle Cimmeria normally inaccessible without cheats.

## Appearances

* *Lands of Lore: The Throne of Chaos* (Mentioned Only)
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Gorkha Swamps

The **Gorkha Swamps** are home to the Gorkha, a race of sentient salamander-like people. During the Nether Mask Conflict, the Champion traveled here in pursuit of the lost Ruby of Truth and to acquire ingredients for the Elixir of Tybal. It is located between Opinwood and Upper Opinwood in the Northlands.

## Map Key

1. Chest: Dagger "Assassin", oil flask.
2. Chest: Axe "Splitter", Duble Ring, salve.
3. Dwarvish Shield.
4. Bronze horseshoe.
5. Stone Idol: Ba'Del the Healer: Place an item in his mouth, click the nose, and Ba'Del will heal the party. Your item will be kept as payment.
6. Bow "Scout".
7. Staff "Beater".
8. Stone Idol: Ra'Tol the Fortunate. Place an item in her mouth, click the nose, and the item will be replaced by a purse of 60 Silver Crowns.
9. Glint mail.
10. To Opinwood.
11. To Upper Opinwood.
12. Witchdoctor: The Witchdoctor specializes in solving riddles. If you click the Riddle Scroll on him, he will solve one of the four Draracle riddles for 100 silver crowns. (The answer will be written on the scroll.) Also, the Witchdoctor will sell you Fireball wands at 300 silver crowns each. If you have made war with the Gorkha, the Witchdoctor will not deal with you.
13. Gorkha Chieftan: The Ruby of Truth is in the chieftain's possession, the Gorkha having taking it from the band of Orcs crossing the Swamp. He will ask to trade for it, and you must pick an item and click it on the Chieftain as if to give it to him. The Chieftain will refuse your initial offer because he is no fool. He knows you want the Ruby, and is willing to trade for a Ceremonial Mask, which is carried by one of the Hurzels in the Swamp. You have the option of stealing the Ruby, attacking, or accepting the quest. If you have a high Rogue skill, your chances of sneaking the Ruby out are greater. If you aren't so slick, however, the Gorkha will wage war against you. (Remember what they did to those Orcs!) Choosing to attack will have obvious results. You will have to fight the Gorkha in addition to the rest of the Swamp denizens. You can get the Ruby by killing the Chieftain. If you accept the quest, you have to hunt down the tree-like Hurzels and kill them all. One will be carrying the Ceremonial Mask. Return this to the Chieftain, and you will be named Heroes of the Swamp and given the Ruby.
14. Gorkha Fletcher: A variety of bows are available here. He will also buy weapons from you. If you are at war with the Gorkha, he will not deal with you.
15. Gorkha Blacksmith: a variety of weapons are available here. He will also buy weapons from you. If you are at war with the Gorkha, he will not deal with you.

## Enemies

* Boglytes
* Hurzels

## Gallery

Entrance to the Swamp from OpinwoodA swamp pit; any items (or unlucky heroes) who fall in will be lost foreverOrc heads on display as a warning to any would-be invadersThe Gorkha Blacksmith, GrentThe Gorkha Fletch, ScomishWitch Doctor's HutThe Gorkha Witch DoctorThe Chieftain's CompoundThe Gorkha Chieftain, Mathpasha
Elie Arabian

**Elie Arabian** is an American artist from Las Vegas, Nevada who worked in graphics and artwork on *Lands of Lore: The Throne of Chaos*, *Lands of Lore: Guardians of Destiny* and *Lands of Lore III*. He started his career in 1992 at Westwood Studios and has also worked for Electronic Arts, Petroglyph Games, Instant Action, Garage games, Shuffle, Bally Technologies and is the founder and CEO of Arabian Art Studios, as well as co-founder of Utopos Games.

## External Links

* Topio Networks
* Linkin
* Art Station
* IMDb
Death Sac (Guardians of Destiny)

**Death Sac** is a pharmacopoeic combination in *Lands of Lore: Guardians of Destiny*. Created by combining Tar Crystals and Venom Sac, it applies greater poison to Luther's weapon when used. It is easily created, but nowhere to be found about the Lands.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Dracoid Dagger (Guardians of Destiny)

## World Object

The **Dracoid Ornamental Dagger** or **Dracoid Dagger** is a melee weapon in *Lands of Lore: Guardians of Destiny*. This dagger saps an opponents' magic if the opponent is trying to use a spell against you. It is also the fastest melee weapon available if Luther stays friendly with the Wild Ones.

## Location

* Dracoid Cemetery - behind a mausoleum plate (room #14)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## Trivia

* While different names, it is visually similar to the Jeweled Dagger as it appears in *The Throne of Chaos*.

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Goldy

This character article is a stub. You can help by expanding it.

**Goldy** is a Glitterfay familiar available from the Order of the Finch.

## Description

*Goldy is innocent, childlike and naïve, and chatters away incessantly about unimportant things.*

## Abilities

* Look for healing items
* Cast Light spells
* Protect with a Poison Shield spell
* Protect with a Shield spell
* Identify pharmacopeia items and combinations
* Search for food and collect items
Gauntlets of Might (III)

**Gauntlets of Might** is miscellaneous armor in *Lands of Lore III*.

## Description

*Heavy gauntlets forged of overlapping metal plates. Rare.*

*When worn, these gauntlets increase the wearers base might by 25 points. Also, they can wield the legendary Reaver of the Great Orc without penalties.*

*The personal strength of anyone wearing these oversized gauntlets increases considerably. They also allow the wearer to achieve feats of strength unarchivable by most humans.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Chesara ( 1,350)
Dragon Gem (III)

The **Dragon Gem** is a spell device in *Lands of Lore III*.

## Description

*This large green gem emits a soft hum when held. Rare.*

*Taken from the gem found at the heart of a Dragon. This item, when worn as an amulet, gives the wearer limited protection from physical attacks.*

*When equipped with this gem, a faint tracery of ethereal green scales surrounds the user.*

## Locations

* Mage's Guild, Upper Gladstone - sold by Siond ( 500)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Fire Crystal (Guardians of Destiny)

**Fire Crystals** are spell devices in *Lands of Lore: Guardians of Destiny*. When used they cast a fireball and may possess a number of charges.

## Locations

* Draracle's Museum - 3 hacked off the Last Stone of Basar. They can be charged in the fire there, granting one charge only
* Huline Village - 3 in the Magician's Hut
* Dracoid Cemetery - 3 behind a mausoleum plate in crypt #14
* Ruloi Citadel - 3 in a storage unit
* City of the Ancients - 1 in one of the niches in the Conversion Shrine, as well as made there from Ice Seeds

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Giant Spiders

## Giant Spider

**Giant Spiders** are beast-type creatures encountered in the Gladstone Woods. Recently having taken residence in the forests around Gladstone, they are relatively feeble enemies but can be dangerous to novice adventurers. Giant Spiders are large enough to capture and devour a Wild Boar, or even a person. They're aggressive and relentless in their attacks and are sometimes encountered in overwhelmingly large groups. Giant spiders had been content to remain in the trees and hunt only at night, but recent disturbances forced them down to the ground. They're immune to all poisons, and their exoskeleton renders them resistant to bashing. A good edged weapon will slice them up nicely, however. They inflict a greater poison with their bite and drop Venom Sacs and Spider Silk upon death.

## Journal Description

*Identified by their distinct red markings, these huge spiders have recently appeared in the woods surrounding Gladstone. Until recently, these creatures made their nests in the high tress, descending at night to hunt for boar and other prey. With the recent destruction wrought by the Portals they have been forced to come down from their lairs on a more permanent basis.*

*Their own venomous nature renders these immense arachnids immune to the effects of all poisons. In addition, their hard shell makes them resistant to bashing attacks.*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Gorkha Sentry

## Unknown

> *"Bunda! Identify yourselves!"*
>
>

**Gorkha Sentry** is an otherwise unnamed Gorkha who initially confronts the Champion and Baccata.

Cautious because a band of Orcs had invaded the Gorkha Swamps, he will ask the group to identify themselves before allowing them to pass further into their region, afterwards he appears on the path to Mathpasha demanding they remove their weapons before they go any further.

## Dialogue

When initially encountered:

**Gorkha Sentry**: *Bunda! Identify yourselves!*

**Champion**: *We are from Gladstone.*

**Gorkha Sentry**: *If you come in peace, you are welcome. But be warned! Not long ago, we destroyed a passing band of Orcs that invaded our beloved swamp.*

When nearing the Gorkha chieftain:

**Gorkha Sentry**: *Bunda! Remove your weapons before entering the chieftain's compound.*

## Trivia

* He is voiced by Justin McKinnerney.
* His appearance is completely randomized when the Champion enters the Swamp for the first time.
* He can be killed when initially met, which will turn the Gorkha hostile toward the party.
Deities

## Aen

Aen - "All of the Ironlands is our circle and all are free to join!"

Aen is the God of Freedom.

He actually has no home base circle. His followers just simply go where they want and do as they please.

There is only one real iron law: Enjoy life as you want, never let anything hold you down!

## Ereshki

The Elven god who watches over the ironlands. Unlike the old world gods that walk among us, there is no evidence of her or her people's existence outside of legends. The Children of Ereshki are dedicated to shifting power away from the old world gods and onto Ereshki to gain her favor.

## Hodos, Agau

Agau as he commonly known is the Deity of commerce and trickery, but I should not repeat myself. He is the Overseer of Woodhope and as his name suggests he leads himself and his followers down the path of gold and silver. With gold adorning his home, and a silver tongue, this god finds that most of the things he desires in this world are offered to him willingly.

## Tishtrya

The Goddess of nature. Her followers are devout and will not tolerate others. Her circle is deeply wooded, and no one really goes in or out.
Dreamshard

**Dreamshard** is a pharmacopoeia ingredient in *Lands of Lore III*. Found growing on the walls of the Egg Chamber on Tsul Darn, it has no effect on it's own but can be used to open the jail cell doors in the Ruloi Temple.

## Description

*Taken from the remains of a shattered Dreamstone, these dark shards still contain some of the power of the whole. Very Rare.*

*Only the enigmatic Ruloi would be capable of drawing the latent power directly from these shards. Dreamshards, however, are still very useful when combined with other substances.*

*The power contained within these shards is unknown.*

## Pharmacopoeia Recipes

* Dreamshard + Gorgonite Nodules + Magnesium Stone = Flintskin
* Dreamshard + Silverleaf = Mana Pod
* Dreamshard + Blood Aloe + Brook Flounder = Oculus Pod
Fighters Guild

First Floor "Entrance"

First Floor "Celerian's storefront"

Basement Floor "The Gauntlet and Simulation"

Second Floor "Chesara's storefront"

The **Fighters Guild** or **Warriors Guild** is a location in Upper Gladstone. It is headquarters for the Iron Ring, a Guild that Copper may join.

## Sublocations

### Stores

Celerian sells basic weapons and armor on the first floor out of two rooms for members of the Iron Ring. After completing "**Conquering a Portal**", Chesara becomes accessible as a vendor and sells powerful armor, weapons and spell devices.

## The Gauntlet

A series of lava filled rooms with various obstacles, after paying  10 Copper can attempt to navigate the obstacles in exchange for experience.

## Sparring Simulator

After paying  10, select from one of three different Golems to face, and one of three environmental hazards, and do battle within for experience.

## Gallery

Sparring SimulatorThe GauntletCourtyardDuring the Portal Crisis
## Notes

* A small pipe on the left side of the Guide can be climbed, leading to second story building where a Ring of Regeneration can be found as well as a room containing  62, a Storm Crystal, a Healing Scroll, a Large Flashpot and a Fire Shield.
Zlata's Journal

## Session 1

Another day on our quest is never simply another day. Today marks a major goal in our vow the circle and capital Woodhope. Always known as the main trade route of this new world, a divider between the developed areas, controlled and maintained by the various Circles and the still developing zones. The Capital was more populous than any other we have seen to date, we plan to stay a week to have Tenua and Denua map the area. Everyone went on their own ways for the night to explore. I myself am going to head to bed early, after all we agreed to meet early the next day to set a schedule for the coming week.

Another day on our quest is never simply another day. At the meeting this morning everyone arrived promptly, everyone except for Morell. After waiting for what seemed like 2 hours, we decided to check his tree hollow for him. No one was there. Coming to the conclusion that he was lost yet again, I had Caleb, my trustworthy hound search for him yet again. I offered his scent to him to help him track, however at this point he may just be able to track him on command.

"Oh Gods dammit." As soon as we arrived to our destination I knew we were in for it. The Woodhope Poleece Headquarters. That idiot has gotten into it again, now we have to find out what it is and get him out of this Troublesome mess, and so we Vowed. Ghalen and I entered the headquarters without Siorra, who seemed to have an aversion to the building, for reasons that would not be clear to me if not for my eyes, ears, and having the common sense above that of a potted plant.

Unfortunately the scoundrel was completely correct to have that aversion to this unworthy set of brutes. Upon inquiring Morell's location, they expediently apprehended and delivered us to Morell to be his new roommates. The accommodations although vibrant and in a central location within the Circle, was lacking in two aspects. First, the room was small and uncomfortable for the now "tree of us here", but maybe even more pressing was the fact it was a jail cell and the idiot had gotten us arrested.

> Oh Gods Dammit!
>
>

> We're wanted men.
>
>

> We're wanted men.
>
>

> Oh gods dammit. We're wanted men.
>
>

As we ran from the station the memory of what had just occurred, was fresh in my head. Siorra came in and promptly liberated us from our would be captors. With the help of his crow, and some quick thinking, we were able to leave without issue. With the exception to one key fact, which is the Poleece was assaulted! We left them in the cell! And we are on the run! So with that I return you to my mantra:

> Oh Gods Dammit!
>
>

> We're wanted men.
>
>

> We're wanted men.
>
>

> Oh Gods Dammit. We're wanted men.
>
>

"Another day on our quest is never simply another day"