Perks

1. shrunken survivr: decreases the survivr's size to half a normal survivr, given to stalkers
2. undead power: when your health gets below 20% you become somewhat transparent not like the ghillie but similar, you change into the color of your surroundings.
3. no body knows: hold Z to go transparent, even weapons, given to stalkers
4. gift of the desert: 120 hp and infinite consumables, given to desert kings
5. silent predator: muffle all sounds, given to the stalker
6. aimbot: draws a line to target, given to targeters (or any other player with the targeter helmet)
7. mac power: mac10 bullets do 180 damage
8. team kill: sacrifice yourself but revive your teammate to full health
9. auto loot, given to scarred helmet wielders
10. auto revive, given to scarred helmet wielders
11. auto press, given to scarred helmet wielders
12. auto reload, given to scarred helmet wielders
13. Rampage- For every kill, you get 15 adrenaline, and a 10% damage and speed multiplier for 15 seconds. When another kill is gained before the effects wear off, the effects timers reset and an additional 15 adrenaline is added. When a knockout, in team modes, occurs, a Minor Rampage is activated and you get the Rampage effects with half the duration and half the effect. Whenever someone triggers the Rampage effects, the message "<playername> is on a rampage!" appears in the kill log. The message "<playername> is on a minor rampage!" occurs when a Minor Rampage is triggered. This perk is given when a player finds a Berserker's Crown, which is a rare item found in Golden Airdrops, and occasionally Pirate Chests with a 20% chance of dropping.
14. Adrenaline Junkie- The effects of Sodas and Pills get a 25% multiplier. For every one damage taken, one point of adrenaline is added to the player. This can work against, and possibly be counted as a nerf, against weapons with high bullet damage, like the AWM-S. A player that is shot with an AWM-S and has sufficient gear to absorb damage and not die will have a greatly increased adrenaline, allowing the player to quickly heal up and be on the attack again with increased movement speed, possibly taking down the attacker. This perk is gained by holding the Bungee Cord melee weapon, which has a range equivalent to the Naginata, but with a higher attack rate and 30 damage. It is found in Airdrops with a spawning rate similar to Pans.
15. Lucky- This perk increases the chance of getting higher-level gear from crates. A player with this perk that has dealt the last hit on a crate will increase the chance of a greater item dropping from that crate. For example, a crate that would have dropped a Level One helmet from it will have a very large chance to drop a Level Two helmet, and a small, but neverless larger than normal, chance to drop a Level Three helmet. Knife Crates broken with this perk have a chance of dropping special knife variations from them. This perk is gained from the Lucky Charm, which is an item that holds up the Vest slot. It protects as much as a Level 2 Vest, and can be swapped out with Level 3 vests. The lvl3 vest can also be swapped out for this. This has the same spawn rate as the Bungee Cord.
16. endless snowballs: have infinite snowballs, given to the player with the yuki kabuto
17. endless traps: given to survivrs with trapper helmets
18. Sniped Out: You'll never (almost) miss a shot! Anybody close to your cursor get automatically targeted at (unless you‘re on mobile that's a whole other story), and if you don't hold your mouse the cursor will still move to where the closest target is to
19. self healing: you have extra health when you deal damage (75% of the damage you deal)
20. Life sap: 50% of the damage you deal to your enemies will regenerate your HP. However, your bullets deal 25% less damage.
21. Consumable in the chamber: Consumables have 50% more effect
22. Light pack: The fewer items you have, the faster you are:
	1. No guns, melee and ammo = 100% faster
	2. 1 gun, no melee and less than 200 ammo = 80% faster
	3. 1 gun, no melee, and less than 400 ammo = 60% faster
	4. 1 gun, no melee and less than 600 ammo = 40% faster
	5. 2 guns, no melee and less than 200 ammo = 70% faster
	6. 2 guns, no melee and less than 400 ammo = 60% faster
	7. 2 guns, no melee and less than 600 ammo = 50% faster
	8. 1 gun, no melee and less than 800 ammo = 20% faster
	9. 2 gun, no melee and less than 800 ammo = 0% faster

Having any melee weapon would make you 10% slower

1. gold is best: every flare you fire will give a golden airdrop
2. Sawed off: bullets do more damage and splinter to two equal sized ones, but lower range
3. clips: how many bullets you have of the round is how many you have in your clip. Also no reloads so when you pick up bullets they instantly are in your clip. Example: you have a G18C and 147 9mm bullets so you have 147 rounds in your clip. It would be really OP so it would be as rare as 15x scopes (non-savanna modes).
4. Sworder: this perk is a perk found in golden airdrops and it increases the punch rate of your melee by 3.5x. (The hook moves so fast with this perk you can't see it move, causing it to deal incredible damage)
5. Straight from the Box: you get infinite ammo WITHOUT RELOADING
6. Snail: Just like cast iron skin but it doesn’t reflect bullet but it absorbs 80% damage
7. Haste (minecraft inspired): You destroy obstacles faster
8. One with the Pilot: You can summon an airstrike every 30 seconds by clicking the perk
9. Full auto: all weapons are automatic
10. Master thief: you can open doors that are locked, like hydra doors or crossing doors
11. quicksilver: run so fast that only the top skilled (and planned/calculated) shots can hit you
12. un-hit-able: melee damage does no good on players with this perk
13. broken arrow II: airstrikes by you now have 2x more iron bombs with 10 planes
14. broken arrow III: 25 planes each drop 20 bombs
15. unlimited power: gives you every good perk and makes you invisible all the time, also click anywhere on the map to summon an airstrike there
16. bargainer: every time you get knocked out you get an OP gun/perk/equipment/scope/consumable/skin to drop to your teammates to almost insure your revive. you can only get this if you have teammates alive. you can also get stuff from other modes (example: potato cannon, woods king helmet, .45 ACP vector, even stuff only obtained under special conditions like the level 4 vest). if you already have the item (for example, you already have a leader helmet and then you get a desert marksman helmet), then your old one drops automatically on the ground beside you. only obtainable in red cobalt shells and are slightly rare than the master scavenger perk. if you have it, you can drop ANYTHING from your HUD, including your backpack (if things overflow, they drop as well, if you drop the backpack). if you got an item you’ve already had, then you drop the original one and keep the new one. Bargainers can only be dropped by the red class pod in the twins bunker during the Bargainer events. During the events, the 2 other rooms in the twins bunker would also be openable by players. The two hidden rooms contain OP gear like leadership, wood king helmet, PKP, small arms, pans, strobes, grenade launchers, dual flare guns, level 4 packs and airdrops from every game mode (including the gigantic 50v50 airdrop crate).
17. splinter II: your bullets split into 5 weaker ones, each doing 38% the original damage
18. splinter III: your bullets are 304% the damage and decrease by half every time it splits, it’ll split for 3 times, into two each time
19. splinter IV: your bullets split into 3, then 2, then 2, the original deals 456% the damage
20. splinter V: your bullets split into 16 and they do 608% the damage, it splits into 2 every time for 4 times
21. splinter VI: your bullets split into 6, then each split into 6 more. they do the same damage but the size is smaller. the range in 3x greater (applies for all guns)
22. omnisplinter: your bullets splinter into the number of enemies in the server. each one would not stop until it hits a player. they all hit 1 player each. it could turn by itself and follow u. they all have infinite range and does infinite obstacle damage
23. tripanz: you can carry 3 melee weapons, you can quickswitch them by clicking on it like you do with the throwables, the reason it's called triPANz is because you can carry 3 pans, on your front and back-sides forming a triangle. if you actually get this, your invincible...literally
24. friendly fire: a negative perk, friendly fire now works...
25. self fire: opposite of friendly fire, bombs and bullets shot by you and ricochieted back wouldn't hurt you
26. natural healer: you heal in trees and water
27. urban dweller: you're 130% as fast in buildings
28. windwalk II: like windwalk I, but 2x duration, 1.2x speed
29. windwalk III: better version of windwalk II. if you get damaged by ANYTHING (and yes, including red zone), you get the temporary sprinting buff. the duration of this is also 5.8x longer and the speed is 2.5x faster.
30. quad strobe: you automatically throw a strobe above, left, right, below you when you click the perk icon, even if you don't have one - you get 4 strobes
31. water spirit: you have 500 hp when you're in water, full adrenaline and a 8x scope FOV
32. infinite flare: you get a flare if you have this perk, and you also have infinite flare ammo (equals infinite airdrops)
33. perk collector: if you kill someone with a role, they drop their perks on the ground. you can now have 11 perks (including this one itself), but can't have 2 of the same perk
34. experienced survivr: if you complete a quest with this perk, the amount of XP you get is 5x more
35. endless skins: you can pick up more than one skin, if you click on your survivr avatar in game, you can change the skin you're wearing. the order of rotation is from the skin you spawned with to the last skin you picked up (so basically the order you've picked them up)
36. last breath II: when you die, all of your teammates have the last breath effect, doesn't matter if there all the way across the map
37. first breath: upon promotion to bugler, nearby teammates get the effect
38. MIRV rounds: your bullets explode, and then their sharpnels also explode
39. grenade splinter: your throwables split into 3 more, they're all the same as the original, unlike splinter rounds, which breaks them into 3 weaker ones
40. MIRV martydom: basically martydom but your sharpnels from the bombs you drop upon death would also explode (like MIRV grenades)
41. inspiration II: your bugle affects ALL the teammates you can see on the minimap
42. clutcher: 2x hp, 3x damage, infinite adrenaline, 2x less delay, 2x more mag, 5x more range, every bullet splits into 15 equal sized and equal damage ones (so every gun is practically a shotgun, and if you already have a real shotgun, then oh god...). this perk is OP and applies for any weapon (gun, melee, throwable)
43. clutcher II:  like clutcher, but also has: 1.5x speed, 2x FOV, 1.2x size, 2x more capibility (gun slots, melee slots, perk slots included)
44. clutcher III: like clutcher II, but all of the "clutcher"'s effects would be 2x stronger (2x would be 4x, 3x would be 6x etc)
45. golden cast ironskin: similar to golden pan, it reduces all damage taken to 75% of the original and you can ONLY hit the sides to damage a player with it
46. firevivr: you're immune to burning and all flamethrowers but you take 1 damage per second in water
47. rare drop: rare items drops more commonly from all crates
48. rare crates: the probably of a rare crate generating in your view is higher (for example, higher chance of storm crate in the storm bunker and golden airdrop instead of normal ones)
49. flank burst: bullets shoot out of nowhere near your back when you shoot a gun. bullets and stats are the same as the gun you hold. it does not take up any ammo.
50. quad burst: like above, but your left and right sides also have bullets. the left, right and back ones's damage is decreased by 20%
51. octo burst: like quad burst, but 8 streams of bullets shoot from your body and they're all 45 degrees apart from each other
52. hexa burst: like above but there's only 6 streams

variants:

* tri burst
* penta burst
* 9 burst
* 10 burst
* 12 burst
* 15 burst
* 18 burst
* 20 burst
* 24 burst
* 30 burst
* 36 burst
* 40 burst
* 45 burst
* 60 burst
* 72 burst
* 90 burst
* 120 burst
* 180 burst
* omnidirectional burst

1. Defensive medic: 60% slower when using consumables but 98% of any type of damage taken during the period of time is useless
2. Hunting Chambers: Sniper Rifles and DMRs deal extra damage
3. Zone tolerant: Take 75% less damage while in the red zone
4. Master Fabricate: A random gun will be Fabricated every 30 seconds and will appear in a third slot, you can choose to use this weapon and place it in one of your two real slots or you could leave it on the ground to make space for another gun to be fabricated. 3 magazines come with each gun, if you drop the gun you would still get the ammo unless your backpack is full.
5. Tracking ammunition: When your bullets hit an enemy, they appear as a blue “The Hunted”-like tracker that shows on your map for 3 seconds.
6. Throwback: When a throwable is thrown, you can pick it up and throw it back again. Be careful though as it may explode on your hand if you picked it up late or the fuse time already ran out. Does not work for Potatoes, Snowballs, MIRV sharpnels, Martyrdom bombs and Iron Bombs.
7. victim's ghost: when someone kills you, they automatically drop every single item they have in their inventory, except for undroppable items like backpacks and level 4 vest. this perk is halloween mode only.
8. cursed luck: when someone kills you, every item they get from breaking something would be noob tier, airdrops drop nothing at all. this perk is halloween mode only.
9. phantom revenge: when someone kills you, they automatically lose 95 health (even if doing so means death), all their adrenaline if they have so, and all their boost effects (like windwalk etc). also applied to teammates that are alive if they have any. this perk is halloween mode only.
10. body's extension: as long as you have this perk, you cannot switch guns, melee, skin, vest, helmet, backpack, and most importantly, the perk itself. this perk is halloween mode only.
11. takedown cursed: when you kill someone, your teammates become 50% slower, lose 75% of their health over 20 seconds. this perk is halloween mode only.
12. vanishing loot: when you die, you drop nothing at all (credits to minecraft). this perk is halloween mode only.
13. headless: you cannot equip helmets but headshots do no good against you. this perk is halloween mode only.
14. ghost: when you die, you are forever in the state you are in when you got killed (not counting suicides). you don't run out of ammo and supplies, you're stuck with the same guns and weapons, etc. you can go through anything and can't interact with anything. your player form is more blurry and translucent than the standard players. this perk is halloween mode only.