recursal/Fanatic-Fandom huggingface dataset:
Karthemas

## General Info

The Karthemas are a sapient species of reptilian creatures. They mostly live within the authoritarian Kingdom of Yadra. After the Fall of Yadra, a large number of Yadrani refugees settled on Redamon Prime within the Commonwealth.

Their external appearance, as noted by Orthian scientists, make them seem to be draconids, but later discoveries, especially the sequencing of the Kartheman genome, seemed to disprove this. Yadrani, their homeworld, has no species of native reptile's, which leaves Yadrans to have likely evolved from the thousand-or-so native species of amphibian native to the planet. It is likely their species evolved their ‘draconid‘ features as a mating symbol, as royal Yadra are famous for spriting massive horns and protrusions from their jaw and head.
Moving City

As the Uri  were attacked by a mixture of invading armies, corsairs and large number of slavers, previously-safe territories had to be abandoned in favour of more protected lands, where neither Yaanari  nor Thadrakos would have such an easy time facing them. Moving whole populations safely across hundreds of kilometers however was no easy task, even less so when few Uri were ready to leave their homes behind. They knew that, when they came back, thieves would have stolen everything they had, condemning them to grow weaker and weaker with each passing year.

The **moving cities**became the Uri's answer to these problems. No larger than the huge metropolis of other races, these population centers are literally built on platforms which constantly move across the planet's countryside, its engines and propulsion systems quite similar to those one would be able to find in capital ships. Due to constant raids, these cities often are also fortresses, their citizens crewing a series of heavy batteries ready to blow up from the sky any ship which dares to come far to close.

Size and population varies greatly from one moving city to another, Kar-Camast (self-proclaimed capital of the remains of the realm of the Uri) nearly carries two million citizens. Others, unable to access the same amount of energy and resources, move with populations of only a few hundred thousand if not less.

Even after the Uri's nation became the protectorate of the Commonwealth, the moving cities still see heavy use, if only because many of the Uri have already gone used to this way of life.
Midlosec

"All enemy's of the League will bow before me." Midlosec

Admrial Midlosec is the commander of the Yaanari league Gor'Cash star hunters.

He fought and participated at the 2nd Battle of Avaconea.

## Rise of prominence

He served as a junior navy officer during the Great southeatern war.

Midlosec is fanatic towards the league and his goals, after Malevolent star hunters decapitation at Minerva.

The Yaanari navy commissioned a new fleet to serve as the primary front line fleet.

Midlosec jumped at the opportunity sponsoring the completion of its new, and updated vessels with the wealth of his family.

After fighting in the Shalani-Zracon war earning massive expertise. He became a skilled tactician earning the place of admiral for the new Yaanari fleet.

In the Yaanari-Entente war he earned a victory against the Entente at Avaconea.
Alir

## General Info

The Alir are a herbivorous species of pacifistic arachnids hailing from the planet Cint, whose intimidating appearance and natural weapons and armor come in spite of their generally friendly and easygoing personalities. They were the first intelligent species that humanity came into contact with after discovering FTL travel, and their primary governmental body, the Alir Commune, keeps good relations with the Ortus Council of Nations, and its later successor, the Commonwealth, and maintains open borders and mutual migration treaties. As a result of this, the Commonwealth boasts a sizable Alir population on its worlds.

It is heavily implied that at least some humans find the Alir sexually attractive, and vice versa as human-Alir pornography was already being made in less than a year after contact.

1. ↑ https://youtu.be/Gu98e1-ScIU?t=20m33s
Mirovandian

The **Mirovandian**are a species of sentient plantoids located both in the South and South-Western parts of the Galaxy, their main home being the monarch known as the Mirovandian Dynastic Union. They were first met by Commonwealth  explorers during the first half of the 23rd century.

As many other sentient plant-based species in the galaxy, the Mirovandians seem to follow a close system of castes and are known to avoid conflict as often as they can. While their skin is made of thick crust, a series of openings reveal the "cores" of the Mirovandian. Acting in a way similar to human organs, these work together, performing different functions depending on the orders given by the main core (a red egg-shaped core located on the Mirovandian's head).

While the wars and confilcts of the galaxy have changed the attitude of the Mirovindians towards strangers, they still (at least for the most part) are known to be very welcoming to strangers. It is considered quite rude amongst Mirovandians not to offer food and water to a guest, to the point where it is almost considered a sacrad tradition, followed by the poorest of their kind and even the king himself.
Aramathi freedom fighters

*"No matter how horrid, death on the battlefield is always preferable to being captured"*

-saying of the freedom fighters-

Created during the Zracon Union's occupation of New Sajar, the **Aramathi freedom fighters** were a mixed group of ex-soldiers, adventurers and civilians fighting a guerrilla war against their invaders. Due to their low numbers and the strength of the Zracon armies in the planet, the freedom fighters could not face their invaders in an open battle. Instead, using what little resources were available to them, they focused on Zracon supply lines, infrastructure and the camps where most of the Aramathi population was kept prisoner.

During the Aramathi liberation war, the freedom fighters recieved supplies and weapons from the Commonwealth to continue their shadow war against the Zracon. Still, it was their knowledge of New Sajar's terrain and the info they provided to the liberation army sent by the Commonwealth which truly helped the cause.

After the war, many of the surviving freedom fighters became soldiers and officers in the planet's new army. Of the rest, some returned to their civilian lives, while some continued the fight against the Zracon, joining whatever the army of whatever nation fought against them.
Hadkan family

*"In the end, we are the ones who truly keep the rest alive"*

The **Hadkan family** is the largest and most influential of the Five Thadrakos Families, to the point where they name themselves "Principastes", or first amongst equals. Founded by the Thadrakos who managed to unify the different families, the Hadkan keep close control on the food supplies who keep the empire of the Thadrakos families alive.

Unlike other, more ancient houses, the Hadkan was not an organization with hundreds of years of history and tradition, but a loose alliance of those Thadrakos disgraced or tired of the rule and constant warring of the other, main families. Taking command of this band of exiles and disgraced Thadrakos, "The Uniter", began a plan which would finally end the constant warring and waste of the families and bring a new, golden age to all Thadrakos.

Rather than direct warfare, "The Uniter", weakened his rivals from within, turning the servants of the most powerful Thadrakos against them, so their wealth and influence would count for nothing. Farmers, exploited in most cases to the point where many only managed to use a tenth of what they cultivated, were often the first to follow the Uniter, leaving the fields so even the powerful armies of the great families would turn on their former masters to prevent starvation.

Unable to stop the Uniter and his growing empire, the other families finally agreed to his demands and created the alliance in the great halls of the Palace of a Hundred Tears, the only neutral ground left on the whole planet. Wisely, "The Uniter", made sure his family would be the one to keep control on the food which keep the others alive. While eager to see all Thadrakos unite, he was still the leader of a family. To show weakness, would be to invite others to destroy him, a fate he did not desire for him or any of his descendants.

Currently, the Hadkan family continues to fight to keep their place as first among equals, creating more fields and slave farms across any new planets conquered by the armies of the families. The current leader of the family, Galadanan Hadkan, has managed to keep the Hadkan on the top, thanks in no small part to her mastery in the art of knowing what alliances to keep and which to change. Every-changing like the sea, Galadanan will do anything and betray anyone, "for the good of the Thadrakos families", even if that means killing scores of her own race.

As the menace in the North grows stronger, Galadanan Hadkan has begun to search for new alliances and try to stop the slave raids which prevent the Thadrakos alliance from earning the good will of the nations of the East, like the Commonwealth or the Galactic Entente. As little as she cares for their traditions, Galadanan cannot allow the work of her great ancestor to be lost. If keeping alive the families demands her making allies with the devil, that is a sacrifice she would gladly do.
Mercenary Companies

*"Like working as a grunt in the Commonwealth's army, only with a future"*

-saying of the mercenary companies, though those who Voice have different views on the matter

Made of a mixture of veterans, ex-marshals, adventurers and a few criminals searching for a famous 'Second Chance', mercenary companies can be seen fighting both in the Commonwealth's army and that of other nations.

Mercenaries are seldom liked by the Commonwealth's high command, but even their biggest detractors can admit that there are few troops as experienced and battle-ready at all times. Many admire the adventures of those wanderers facing the worst war has to offer.

## Warriors of Fortune

Most Commonwealth mercenary company's are employed mostly in the galactic in the south, The Commonwealth, the Galactic Entente, and the Yaanari league. This is partially because of the three states facing constant threats, which makes them a great source of income for star fairing mercenary's.

Life has a mercenary can prove hazardous, death, disease isolation for long periods of time. Though the brave men and women who dare face these threats either for money, adventure, and glory make mercenary life all worth it.

## Equipment

A mercenary company may have soldiers who share a similar type of weaponry, but it is still very strange to find two mercenaries who look remotely alike. Some show their success wearing rings and clothes made of fine materials, while others prefer camouflage and long-range weapons which will keep them far from the enemy's guns.

## Famous (and Infamous) Mercenary Companies

-The 10.000

-Strozza's company

-The Scarlet Banner

-The Golden Rifles

-The Shadow Templars
Condign League

> ***"Equally tolerant, no matter the species, cause, or deeds."***
>
>

> - Famous saying among the Jir Federation's broadcasts -
>
>

## **Overview**

The **Jir Federation**, also known by the name of **Codgin League**, was a interstellar alliance composed by the Jir Compact, the Ahadi Conglomerate and the Democratic Udkavango Confederation. The alliance elected a new leader of each participating nation, attending to a 10 year cycle of democratic rule of a single elected government until it is once again replacement by a fresh ruling party.

The alliance was created with the biggest intention being its defense against the Biluan threat in the early 2230's, and although those threats are long gone by the 2300s, most of the population integrating these nations were not interested in dismantling the Federation, as it could only increase the power of the interstellar superpowers and weaken their own nations.

The League eventually disbanded in 2326. The Jir and Ahadi realized the grim truth, even with their united strength they were still too weak to withstand a potential direct attack from the Unbidden.

Negotiations commenced with the Commonwealth at first was Ortus providing habitat stations for migrants Condign League citizens. As the decade advanced, the talks evolved both the Jir Compact and Ahadi Conglomerate with the signature of three heads of state both nations officially joined the Commonwealth; although still retaining their governments and Independence on paper.

## Politics

The League District located on Lenarus was the political and economic capital of the Condign League.

Founded with the suggestion of the Ahadi Board of Directors, in order to provide easy access to sell their goods. The district has become a busting center of activity. Merchants from across league space and the Galaxy sell their products catch a drink or two, or occasionally brawl on the streets.

The league has hosted their political meetings since the 2240's within the district, despite that all the traffic passing within the area.

Many within the League Alliance Board praise the area for its daily interactions of all aspects of life.

## Alliance Partners

The Partners of the Alliance are as listed.

* Jir Compact (Founding Member)
* Ahadi Conglomerate (Founding Member)
* Democratic Udkavango Confederation (Admitted in 2280)
Crystal Pyramid

Located in Redamon Prime, the Crystal Pyramid is an ancient construct of unknown origin and great size and built with materials both native and alien to the world it is built on. What truly makes the pyramid so famous however, is its ability to awaken the previously-unknown psychic gifts of those who enter it. Scientists of the Commonwealth still are not certain about how the process works, or if it even follows any scientific logic. What is true is that some of those travelers who enter the pyramid come back with a mixture of strange powers they can later learn to develop, like telekinesis, reading the thoughts of others and more.

The base of the Commonwealth's division of psionics, Task Force Ethereal, can be found in and around the surroundings of the great pyramid. After the events of the Last Light, public anger against psionic users in Redamon Prime reached such an extreme the pyramid itself was attacked. While Commonwealth security forces managed to contain the situation in the end, survivors speak of important damage on the structure, damage which might have caused the dissapearance of many of the great building's secrets forever.
Frieda Reiter

## **Overview**

Lyudmila Reiter (Sister), deceased

Scientist, engineer and explorer; arguably one of the most intelligent humans to ever work for the Commonwealth. **Frieda Reiter** - Also formally referenced as ***Miss Reiter*** - is a human female, who was born in Ortus, but traveled throughout the entirety of Commonwealth's vast borders on several occasions to better achieve her enormous goals and projects of construction, defence and infrastructure inside the territory of her home nation. She, along with several other politicians and idealists of the Old Guard, sought to expand human influence in interstellar scale, let it be by exploring the galaxy, under the command of famous Shen Kuo - In the prestigious CSV Tesla -, or defending it, through the means of the Phalanx Protocol and other important initiatives. Miss Reiter usually works in Curacao with her multiple scientific engineering teams (She coming to command an entire division by her own after leaving Tesla, the **Department of Naval Engineering and Logistics**), however, she owns a private test lab in Codria suitable enough for herself to call it home, despite living more in her own spaceship than on Earth-like orbit nowadays.

Although known to be somewhat stubborn and susceptible to stress, fatigue and frequent pass-outs, her knowledge skills of physics, mechanics, amongst other fields of intense studies, are above than great, making her an innovative scientist amongst a sea of unexplored wonders that were the first years of the Second Era (23rd. Century). Frieda Reiter became a well known Commonwealth figure, she is quite involved - or key - to the several projects and events listed below:

* **First Human FTL Jump through Wormhole** (CSV Tesla)
* **Contact with Alir species in Duwix, 2212** (CSV Tesla)
* **Implementation of Auxiliary Defensive Platforms in deep space**
* **Construction of Merit-class Citadel Defensive Fortress**
* **Designing of Lempiciki & Osiris -class Cruisers**
* **Development of several Sublight & FTL engines**
* **Discovery of Valin civilization in Valin Prime, 2255** (CSV Tesla)
* **Construction of first Habitat Stations in Commonwealth territory**
* **Designing of Faust-class Spacecraft Carrier**
* **Designing of Archon-class Heavy Dreadnought**
* **Studies on Extradimensional Unbidden Invaders**
* **Development of Project Gatecrasher**
Mirovandian Dynastic Union

## Ethics

AuthoritarianPacifist

Xenophile

The Mirovandian Dynastic Union comprises of the Mirovandians, a race of peaceful and caste obeying plantoids. Their nation is structured under an absolute monarchy ruled by the ruling king or queen of the Mirovandian Royal House.

Their society follows along a strict caste system similar to the Karthemas of the Kingdom of Yadra, with the head of the royal house being at the top.

Besides for a few pieces of info most of what makes up their culture is fairly unknown to most outsiders, as the Mirovndian Union despite their xenophilic nature is one of the most isolationist; and reserved albeit peaceful nations in the galaxy only being involved in two conflicts throughout their history in interstellar space.

## Foreign Relations

Although the Mirovandian monarchy has started getting more involved on the galactic scene assisting the Yaanari during the Yaanari-Entente war, to being one of the few nations to provided direct military assistance towards the Commonwealth against the Unbidden warming relations between the two nations.
Exile

New homeworld of the remains of the Zracon race

The new homeworld of what remains of the Zracon  race, the planet of **Exile**is far more similar to the Commonwealth  planet of Codria than it does to the previous, gas-filled capital planet of the Zracon Union. Covered by great seas and fertile soil, the paradise world of Exile is able to house any kind of life.

Explorers of the Galactic West know very little of Exile, including its creation. Many reports agree on the fact that this world is of recent creation, or at least so are its fertile grounds and kind weather. After the birth of The Light, it is a common belief by the Zracon survivors that the world of Exile is their god's "gift" to their race.

Protected by theGuardian of Exiles, this new Zracon homeworld has mostly known peace, as any hostile fleet (and neutral ones for that matter as well), are instantly attacked by the great, spacebound drake.
Grand Interdictor Engine

Alongside the planet itself, the Grand Interdictor Engine may be the most visible sign of Vereenigde's advancement.

Though referred to as a single entity, the Engine is in fact thousands of linked satellites spread throughout the Guilder system. Though the exact process is unknown these units alter the metaspatial conditions around the system's edge, scrambling extra-dimensional travel from Veerenigde to other systems. Even if there are systems to the galactic south of Guilder, and an enterprising pilot could find a chart to them, the engine prevents any such travel there.

Though the government of Vereenigde denies any control over the engine, it is notable that the route to and from Tocqueville ( and the main trading route to the rest of the system) is open and stable, and that raiding fleets from the Goggo Reach seem to be able to slip through to cause havoc in inhabited space...
Gorgoneion

The society of the Thadrakos families is one filled with balances of power, deals behind closed doors and a legion of promises (some of each may even be kept). During times of war, as the fleets and armies of the Thadrakos  nations march forth to face their foes and earn more slaves and resources, commanders, admirals and other high officers of the five families  meet to decide the main strategies of the war. One by one, high ranking members of the military expose their strategies, each of which will be analyzed without mercy for even the most minor of mistakes or drawbacks.

Once the plan is chosen, it is time to seek the Thadrakos who would be granted the **Gorgoneion**. While it is true that members of the five families value greatly their right to vote, even in times of war, they also admit that armies work better when it is one voice which is giving the orders, instead of many. Because of this, a Thadrakos amongst them of tested skill and experience will be granted the helmet of command, an ancient relic of the time before the alliance between the families. He or she who wears the gorgoneion is given the trust of all five families and may lead the concert of war following the strategy given by the council of officers.

Commanding both fleet and land armies, the power of the Gorgoneion is great indeed. Should the Thadrakos wearing the helmet wish to, planets under the control of the families will equip his armies, cities will be turned into fortresses and slaves into levies. As the representative chosen by the five families, the power of the Gorgoneion (the title of the Thadrakos matches that of the helmet he or she wears) is rarely questioned. To challenge the Gorgoneion is to challenge the five families themselves, something only a fool would dare to do.

Despite all of this, few of those who wear the Gorgoneion sleep easyily. The snakes who crawl and hiss on the crown of the helmet and slide down its sides are not only decorative, but also represent those who have chosen the wielder of the helmet. While these snakes will obey and fight for the wielder, the moment he does something against their common will, they will sink their fangs into his face, killing him with the poison of a dozen bites. Because of this, the Thadrakos wearing this helmet walks over very thin ice, trying to conduct a war without stepping out of line.

When the war ends, the wielder of the Gorgoneion must return the helmet to the homeworld of the Thadrakos, thus giving back the supreme powers lended to him or her by the families. Until now, all of those who have worn the helmet have given it back, yet still the five families secretly live in fear of the time when that does not happen and a Thadrakos, stupid and ambitious enough, preserved the helmet and decides to use his powers to exterminate the families until only one remains.
Buvhondon

Massive fungoids who only managed to become space-faring during the last years of the 23rd century, the **Bunvhondon**were a highly adaptive race, used to all manner of terrains and climates, who often can be seen living in great cities amongst the mountains.

While this race was one of the last to reach the stars (when the Commonwealth  discovered it, they were still in the midst of their industrial age), the Buvhondon's eagerness to learn and adapt made them quickly acquire and learn to use the complex technology of their new, human  friends,  their nation (the Confederated Buvhondon Worlds) building its first space base and ships in 2298, a technological progress which surprised even members of the Commonwealth's Science Council.

With the galaxy in a nearly-constant state of conflict and distrust, the Buvhondon were quick to accept becoming the Protectorate of the Commonwealth, quickly earned many of the rights expected of normal citizens, including the freedom to travel across the Commonwealth's worlds, from Codria , to Ortus  and beyond.

Unfortunately most of their species was wiped out during the Destruction of Sisk-In-Atab. However some Buvhondon went out to explore the commonwealth prior to the attack, and while their numbers are in the thousands, and it will take centuries to reach their original number, their species still exists.
League Alliance Board

"The board full of business deals, and drinks."

Ahadi entrepreneur Yolep.

The League Alliance board represent's all political and business interest's of all of the Condign leagues alliance partners.

Found by both the Jir and the Ahadi. The board serves a advisory role along with coordination, mediating political negotiations and business transactions across alliance space.

The duties of the board were charged with protecting both the want's and needs of the business and people in it's founding. Primary duties are:

* Maintain free flow of trade.
* Allow the citizenry to run their own monetary possessions.
* Maintain a common defense of the alliance.
* Promote domestic and foreign social interaction's.
* Democratic authority over the board.
* Maintain the peace.
Great Northern War

### Noteworthy Battles:

Battle of Sismak, Taking of Trasnat, Battle of Lost Sun, Battle of Conderon, Miracle of New Sol, etc.

## Estimated Casualties

### Aggressor Losses:

Estimated 240 Warships lost, over 90 Million Ground Forces killed

### Defender Losses:

Estimated 200 Warships lost, around 140 Million Ground Forces killed

### Civilian Losses:

Unknown, estimated over 60 Billion counting both sides

Being a struggle still ingrained in the minds of the people of the Eternal Empire, the **Great Northern War** was a conflict like none other at the time. The war saw brutal fighting between the Eternal Empire and the Dyss Berserkers, including the use of space faring warships, ground troops and a myriad of tactics considered to most as barbaric or outright genocidal to the peoples of the East. For its time, this conflict had been the largest and most brutal in all recorded history, leaving a trail of destruction which came to mark the borders between both nations once hostilities turned into a tense unspoken truce; an '*Uneasy Peace*' of sorts.

It is difficult to determine the start of the Great Northern War, for it was never officially declared by any side. Some say it was with the death of Lord Regent Thomas Ashbury, amidst the first contact procedures between the two powers. Others claim it to be during the '*Race to the Outer Frontier*', an aggressive colonial rush performed by both rivals. Most, however, agree that the conflict truly began with the Eternal Empire's surprise attack against the Dyss, in an effort to capture their enemies' homeworlds which became known as the Bloody Push Campaign, in 2261. Once that event came into motion, it changed the galactic spectrum completely, leading into engagements such as the Battle of Sismak, the Taking of Trasnat, the Battle of Lost Sun, the Battles of Conderon, the Miracle of New Sol and many others of equal brutality.

The war raged on with brutal carnage from 2261 to 2267. With both galactic powers bruised and no gains to capitalise on, the conflict simply went into silence. As the two nations armed themselves and erected defences for the next major conflict, neither side showed a true interest in actually restarting the bloodbath once more. With the Eternal Empire having shifted its attention to the South, and the Dyss standing united and ready to campaign against the nations to their East, both sides simply occupied themselves with better opportunities for expansion, fostering in a curious yet tenuous uneasy peace between the two that allowed the nations to dictate over their territories without too much interference from each other.
Jisht

Also known as "Yaan's twin", the arctic world of **Jisht** resides at the core of Yaanari league territory. Smaller than its "older" sibling, Jisht was one of the first worlds ever colonized by the league and thus is seen as more developed than other, "newer" colonies like Thrus Sanguur.

The factories and mines in the world of Jisht are amongst the most productive in Yaanari society. The Nothern continent on itself is a huge factory that extends for hundreds of miles, its sections inhabited by millions of slave workers and their Yaanari overseers.
Haltan Tansport Aircraft

"We tend to have a few run in's heading back to base but she can take some ruff in's."

Sondrithan Naknir experiences as a pilot

Performing duties as the Entente primary logistical aircraft, the Haltan mostly commonly serves along a escort caring soldiers and supplies into the battlefield.

Its heavy layer of shields and armor along with two 180 degree mounted turrets, provides the craft with a layer of impressive layer of defense when operating within war zones.

Though its large cargo capacity, and armor plating limits its speed making flying alone without escort potentially dangerous to anyone flying aboard.

## Operations

Haltan operates both in atmospheric transport and space missions.

An average light carrier could house up to 15 mostly transporting supplies to other friendly vessels operating within a fleet and deploying shock troops tasked with ground based assaults.

Ground operations constitutes transportation of army crucial supplies, medical evac, and disaster relief.

## Specifications

Manufactured: 2273

Manufacturer: Halton Aerodynamics

Amount built/ in operation: 600,000

Weight without load: 14.6 tonnes

Maximum caring capacity: 25 tonnes

Length: 30m

Width wing span: 60m

Height: 10m

Operational crew: 1 pilot, 1 co pilot, 1 maintenance operator.

Passenger crew: 20

Armor: 7cm titanium plate

Shielding: Talnor shield generator

Armament: 2 30mm auto cannons, 1 miniaturized coilgun

Speed (atmospheric): 15km/s

Speed (Non-atmospheric): 65km/s
Entente T-40 Scout Rifle

"This baby sure will knock one into those Yaanari." Alir solider during the Shalani-Zracon war.

The Entente T-40 Scout rifle, is the main purpose battle rifle for all Entente member states.

The T-40 has served in a number of conflicts were the fights require long, wide, open terrain. Though not the most deadly weapon used by Galactic Entente personal, it's precision and automatic fire accounts for its deadliness.

The T-40 functions as assault rifle, and a semi automatic sniper rifle utilizing 5.56 mm rounds. Due to the usage of ballistic rounds the weapon suffers from recoil and spread, however laser sights at the barrel should provide extra accuracy towards a enemy target.

Developed by Heijik arms. a Alir weapons company contracted by the Entente joint Admiralty for the creation of a standard issue battle rifle for the Entente weapons standardization program.

Testing began in 2267 slated for a 2270 release, however with the Shalani-Zracon war outbreak resources became more harder to obtain for manufacturing.

Despite this the weapon succeed testing being rolled out in 2272, with 150,000 out of the original 300,000 being made.

Being issued to Alir troops serving in training. Reviews were generally positive with trainees praising the gun for its accuracy, while criticizing it for its tight grip.

Operation Fire torch in 2273, saw the T-40 seeing action on the cold worlds within southern Yaanari space.

Ground engagements were short and few though the few the T-40 saw action countering Yaanari corsairs hiding in defensive positions.

Since the scout rifle has seen service across all Entente forces in later wars, even being used by police to combat terrorism and piracy across the frontier.

## Specifications

Weight: 6.4 Kg

Length: 80 Cm

Ammo: 5.56 Mm

Ammo capacity: 30 rounds

Rate of Fire: Automatic 870 Rpm Semi-Automatic 400 Rpm

Effective firing range: 3000 M

Maximum firing range: 5000 M
First Exile

The First Exile is a semi-legendary figure in human history. Originally a Lithuanian engineer back on Earth who studied the Gateway, he is credited with single-handedly kicking off the Exodus by being the first human to step through the Gateway.

Later, he is credited with taking a leading role in humanity's exploration of and adaptation to Ortus. Legend has it that he was the first person to talk to the Last Exile after she came through the Gateway.

Statues of the figure are fitted all over Ortus, and on the colonies of the OCN and Commonwealth as well, as most families on Ortus view the man as a nearly legendary saint of explorers, adventures, engineers, and, especially, of scientists

The City of Binifritka, on Ortus, has a hundred meter tall statue of the man in pure silver, while the rival city of Konstolmachus has one in gold. Both believe that their city is the one founded by the First Exile during the Exodus when he led the tattered remnants of humanity away from the Gateway and into the untamed wilderness beyond the barren Wiladat Jadida valley, and the place where he built his first permanent home on the new world.

In the central atrium of the University of Wiladat Jadida, only about a kilometer from the now-inactive Gateway, there is a carved stone relief of the First and Last Exiles embracing, with the Gateway itself in the background. It is considered one of the greatest works created during the dark age following the Exodus, and is the piece of art that all other portrayals of the First Exile are based on. Later photographs may be more accurate, but the stone relief is truly iconic.
Interstellar Travel Technology

Wormholes are natural formations found across the galaxy which come in pairs, linking two random systems together. Alone, they are far to unstable to allow for safe travel, even by the largest and most advanced vessels. **Wormhole stations** solve this issue, stabilizing the wormholes in a way that makes is possible for even large fleets to jump from one side of the galaxy into another in a brief amount of time.
Curacao

“*Ortus* *has the golden caves, Zannam has its Eden groves, Moroz has universities, yet Curacao is the Commonwealth’s backbone.*”

-A common saying amongst Kurzites

Curacao is a planet that orbits the star Scorom within the space claimed by the Ortus Council of Nations, and later the Commonwealth. It was the first planet ever colonized by the OCN, and served as a symbol of hope for humanity's future during the Council's initial period of expansion.

Curacao's name comes from the name of the first ever overseas colony held by The Commonwealth's Earth predecessor, also called the Commonwealth.

It is the homeworld of the Kithri, where their pre-sentient ancestors lived before the OCN put their uplift program into effect.

To locals (Kurzites) the planet is colloquially known as Doctburgia, or "Grey Tower," as the planet has large limestone pillars protruding from its surface, one of the larger clusters of which was located just west of the first Kurziti city.

The native Kithri are native to the equatorial lowlands, known as the mushflats, which, while just as cold as the human-settled mountains, are surprisingly humid and non-saline. This region is home to a majority of the planet's native species of wildlife\*.

\*Some scholars believe the Kithri to have evolved from the plantlife, yet some others believe they are more closely related to the local, ‘ratdogs‘ who have similar biology while being as sentient as the hounds native to earth and Ortus’ Faeg’bloat hounds.
Achilles Foster

## Achilles Reginald Kellingdale Foster

  *Achilles Reginald Kellingdale Foster* was an Imperial Captain, Admiral and Lord Admiral of Her Majesty’s Royal Navy of the Eternal Empire. Being a military figure throughout his life, he is mainly remembered by his deeds as strategist, leader and the political figure of the Imperial Royal Navy throughout his mandate of power, from 2291, to 2316. His service began around the 2260s, as a naval cadet of the Battlecruiser *HMS Carpathia*, followed by a series of promotions and leadership responsibilities that carried him through the ranks up to Lord Admiral, a position he would hold for over 25 years. Historically, Achilles' career is to be less remembered for his role as commander in chief of the Navy, but instead as the character who lost his position to a much more controversial individual known in Imperial history, the rising military figure Darius Ney - His greatest and last political rival in the Court and the Imperial Admiralty. Eventually, with the tide turning in Darius’ favour, Achilles was forced to resign from his post in 2316, retiring from military matters three years afterwards. Throughout his long-lasting stay in power, however, he played key roles during several campaigns in favour of the Empire, bolstering the nation's expansion and projecting its naval power to rise and compete, later on, with the largest powerhouses of the Eastern Galactic portion.

  He was declared missing in 2329, during the Battle of New Earth. Having disappeared as a retired civilian under suspicious circumstances, during the Commonwealth's invasion of the planet, it is highly probable Achilles was either killed during the battle or murdered for some ulterior reason. Although quite well known and recognisable, his body was never found after the war or the recolonization effort of the Empire on the planet. His leave from post of Lord Admiral signalled the end of the dominance of moderate supporters in the Military and opened the way for the much more aggressive agenda of the fanatics of the nation, one that would only bring more war into the scope of the galaxy as their power consolidated.
Entente intelligence agency

Eagle inspired off Human customs.

"You may not know whats in the shadows, but we do." Incumbent EIA director Moleric Ikta.

The Entente intelligence agency is primary intelligence department on behalf of all Galactic Entente members states.

## Overview

Founded in 2261 permanently based on Cint.

The agency has been at the forefront of the Entente quest to maintain a strong stable security apparatus against all of their foes.

The organization has been involved in several operations from assisting police, to cover ups, and intelligence gathering.

Although operating under the laws and red tape of the Entente Declaration on Sapient's Rights, many of their members and highly trained operatives, are very fanatical known to use various methods to achieve their goals at all cost for the Entente. The suspicious deaths of 5 Alir who were arrested for their involvement in the Cint Natural Fuels Refinery bombings in 2271, despite not being sentenced to death by the court, were all the agency action.

## Organization

At the top of the agency is the director, whose position is rotated on regular basis every 20 years to prevent corruption.

Below the director is the vice director and the various sub departments from, Intelligence, external operations, and ship operations.

The agency employs over 15,000 personal from all the Entente member races. All having dual citizenship, access to investigate, and cross Entente member states borders if need be.

Alongside regular agents are Hawk squadron, a fleet of 15 swiftly armed survey vessels along a company of 100 highly trained spec ops only used for high risk operations.

## Vessels

The fleet of Hawk squadron operates the Unity Class Spy Ship. Known for their high speed and stealth though despite The Chiyoda Incident flaring some nerves. Hawk squadron remains strong conducting stealth operations around Yaanari, and Thadrakos space.

* GES Chiyoda (2282)
* GES Ezat-Akiu (2283)
* GES Nira Aztan (2285)
* GES Haitor (2285)
* GES Mradrik (2285)
* GES Lur'Halda (2286)
* GES Cint (2287)
* GES Fenn'Halor (2287)
* GES Flame (2287)
* GES Zaktic Zajkax (2288)
* GES Freedom (2289)
* GES Kiltamir (2289)
* GES Avaconea (2290)
* GES Peace (2291)
* GES Liberty (2292)
Melanie Giroud

As humanity began its first decade of expansion across the stars, more vessels were needed for research and exploration. Shen Kuo, captain of the famous CSV Tesla, could not perform this herculean task alone, so the Ortus Council of Nations (the government previous to the Commonwealth) decided to build and man another science ship with another captain who would expand humanity's knowledge about the universe.

Born in 2172 and known as one of the top students of her class, **Melanie Giroud** was chosen to command the second science vessel ever created by humanity: CSV Outlier. Thanks to Shen Kuo's constant stream of reports about his travels, both Melanie and her crew began their mission with more information of what to expect than the CSV Tesla had started with.

While her number of discoveries and contributions to science are many, Melanie was for most of her life overshadowed by Shen Kuo, his stunning adventures and discoveries often taking the spotlight of Melanie's more modest, yet equally-valuable findings. Still, Melanie did not seem to resent the captain or crew of the CSV Tesla for their greater fame. Rather, Melanie actually was known to be an admirer of Kuo (with some rumors saying they even had a short-lived relationship).

Starting her journey during a short, economic crysis, Melanie is best well known for finding and researching many asteroids and barren worlds with rich deposits of all manner of precious ores. A good number of the mining facilities built in these places were given the name of the explorer, or that of her ship.
Kul Wox Doctrine

"His words it what we should set ourselves to be." Mulo hir'Tantor Sondrithan Woxist diplomat.

The Kul Wox Doctrine was the founding ideology for foreign and inter species relations created by Kul-Wox in 2223, which formed the basis for the Galactic Entente founding and its relations in the future.

## Ideology

### Teachings

Before and when the Galactic Entente was created. Kul Wox stressed for the importance that if a interstellar alliance were to work the members needed not just a political or military relations, but cultural and personal relations with each other in order to thrive.

### Politics

He called for the Galactic Entente to be a beneficial alliance founded on the ideas of peace, coexistence and prosperity between its member states and foreign nations.

A limited Federal council made up of government appointed diplomat's were to be created to suggest, economic miltary, and political ideas between its members, with the member governments still retaining the liberty to decide their own policies.

Peaceful interaction with its neighbors, to secure peace with diplomacy rater than aggression.

A pacifistic miltary policy that states military might, should only be used to protect its states security.

Egalitarianism and xenophilla should dominant throughout society, with all species basking in tolerance and liberty.

And that all member states should have the right to retain their own cultural practices and beliefs. That one's state's cultural alignment shouldn't dominate the others.

## Legacy

Many shared the same ideas Wox felt founding the Woxist's faction in the newly formed Entente Council. its creation saw the rise of many of Wox ideas implemented, such as the Entente Declaration on Sapient's Rights and peaceful diplomacy.

However with the advent of the Yaanari-Alir war polices changed, and decades later the Entente became more militarized with more wars.

Centralization increased as with the introduction of the Shalani who favored the Centrist ideology began pushing through legislation that saw increased political, and militarily consolidation. This combined with the rise in galactic tension, pushed more traditionally Woxist's leaning delegates from the Alir, and Sondrithans towards the Centrists.

Despite these changes Wox's ideas of Peace, Prosperity and liberty live on in the core tenets of billions of denizens throughout Entente space, and for generations to come.
Kul-Wox

*"A good ally and an even better friend"*

-Chancellor Drahoslav Tesar, speaking of Kul-Wox-

**Kul-Wox** was prime minister of the Alir Commune from 2213 to 2223. Born in the Alir  homeworld of Cint, he is known for funding and encouraging his people's expansion across the stars and being the first alien leader to make contact with the Ortus Council of Nations  and humanity.

Aside for strenghtening relations with the future Commonwealth, Kul-Wox also began trade and technology negotiations with other neighbours of the Alir Commune, like the Shalani coalition. Charming and always willing to lend a hand to his allies, his diplomatic skills helped with the creation of what in future would be the Galactic Entente.

## Personality

Charismatic beyond any doubt, Kul-Wox managed to reach the rank of prime minister thanks not only to his silver tongue, but also his fame for always keeping his promises. A champion of the people, he began many projects to increase the welfare and happyness of his people, his biggest one being the Alir expansion across the stars.

Known for his fascination towards other species, Kul-Wox was also known to make friends with the leaders of other, nearby natons, the closest of whom was Chancellor Tesar.
Lluvanux

Lluvanux were first discovered by the Commonwealth  in 2242, as fleets of refugees tried to flee the Biluan  ming during the Fall of Yadra. Due to their strange, sickly appearance, they were quarantined at first, as some believed they might have been infected by the drones of the Biluan Mind in some way. Sonn afterwards however, it was discovered that the strange appearance of the Lluvanux was not a result of disease, but instead the mixture of two species living in a symbiotic relationship to survive (the mammal being the muscle while the outter fungus is the brain).

Evolving at the same time as the Karthemas  in Yadrani, Lluvanux lived as a peasant cast which worked the fields and did other menial tasks and labours.  These activities they performed with pride, feeling as part of the wheel which kept the Kingdom of Yadra working. During the Biluan attacks though, seeing their masters fleeing in great numbers, the Lluvanus too seeked refuge in the territories of the Commonwealth, where they hoped to do the same labours and tasks they had performed in the past.

Strong and satisfied with just the most basic of services, Lluvanus often find themselves performing tasks which require more strenght than they do brain.
New Sajar

Homeworld to the Aramathi race, New Sajar is currently one of the Commonwealth's most populous planets, with billions of Aramathis working in the planet's factories, fields and research facilities.

Before its integration to the Commonwealth, New Sajar had been taken and occupied by a crusade from the Zracon Union. Millions of its inhabitants were captued and kept in isolation as Zracon priests tried to covert them to their new religion. These conversions brought the Zracon army defending the planet much needed extra forces as the Commonwealth unleashed an invasion on New Sajar during the Aramathi liberation war.

Even today, scars of the battles which took place in this planet can be seen on its surface. Rebuilding efforts had brought the Aramathi homeworld back to its former glory, with the Aramathi themselves once more growing to be more numerous than they had been in many centuries.