Level 8

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**Classification: 3**
**》Unsafe**
**》Unsecure**
**》Harmful Entities**

## Description

**Level 8** resembles an infinite white shaped empty basement with various wires and pipes steaming through the walls. The pipes can sometimes get extremely hot to the point where it can boil a human alive; the heat usually reaches around from 20-70 °C or 68-140 °F, although even higher temperatures have been recorded. Crates with various loot can be found throughout the level with resources such as drinks, food, weapons, night-goggles, and many more. The level has very little natural light source and is mainly lit up by very dim lights; the lights also make an extremely loud buzzing noise which can make one go absolutely mad. Structuring of the level doesn't make sense most of the times as one may find a door and behind the door, it'll just be a flat wall. Everything in this level is made out of concrete which is somehow unbreakable; the level's main color palette which you'll see throughout the entirety of the level is gray-white and tan. It is highly advised to never attempt to visit this level due to the environmental and entity hazards; it is completely unknown how or who discovered this level. The level consists of various split-up areas that all have their own gimmicks.

### Main Area

The main area represents a completely empty room with one chair in the middle which doesn't serve any purpose at all. There will be one bulb to lit up the entire room, and a door, which will lead one to the other rooms of the level. This area is known to be devoid of entities.

### Main Hallways

This is the type of area which you'll see the most throughout this level due to how common it is, this area takes an appearance of a long hallway with small pipes on the walls. Entities such as Sileniks, jsuffix and Stalkers can be found here, it is advised to just run away if an entity is spotted.

### Chair Ritual

This area is similar to the main area, but instead the room is filled to the ground with various types of chairs, tables and sofas. And also, at least one or two windows can be found throughout the room. This area is usually inhabited by Sileniks and Lamps.

### Storage Room

These areas usually are the most furnished and full rooms of the level due to the amounts of pipes, wires, boilers, electrical boxes, etc. These areas usually are pretty big and have a decent amount of crates, ladders, pipes and windows. Though, Stalkers can randomly appear in these rooms at times.

### Hot Hell

This is currently the most dangerous discovered area of this level; this area consists of many claustrophobic hallways with pipes and wires coming out through the ceiling and the walls. it is highly advised to turn back if this area is found due to the extreme temperatures, reaching over 90°C or 194°F. Currently, none have exited alive this area, despite being completely devoid of entities.

## Outposts

Despite the hazards of this level, there is one outpost found on this level.

### Supply Searchers

* This group consists of 11 people; though they don't accept anyone to their group anymore.
* A part of the I.T.G.O.L community.
* They are friendly and are willing to trade with anyone.
* Their main goal is to search for supplies to share with the wanderers and ALR.

## Entrances & Exits

### Entrances

* Staying inside of the basement area on Level 7 will lead you here.
* Trying to run any type of video files on Level 16's computers will lead you here.

### Exits

* Finding a door in one of the rooms will lead you to Level 9.
* Walking to the end of the **Hot Hell** hallways will lead you to Level 13.
* No-clipping through the walls will lead you to Level 14.

<Level 7|Level 8|Level 9>