Age of Empires III: Struggle of Indonesia

## Struggle of Indonesia

**Age of Empires III: Struggle of Indonesia** is a non-commercial and fan-based mega-modification for *Age of Empires III*. The mod features a new setting focused on the events revolving the history of Indonesia before and during the Dutch colonialization, bringing forth civilizations based on old kingdoms of Indonesia.

As of the Alpha version, installing the game would overwrite Age of Empires III: The Asian Dynasties, and any other data you have in the Y-Pack data files. Be sure to make a copy of your installation if you do not want to lose your existing data files.

## About

The mod is set in the colonial age in Southeast Asia, mainly Indonesia, with the arrival of colonists such as the Dutch, British, and Portuguese, clashing with the many existing kingdoms. The kingdoms and colonists are represented by 35 civilizations, categorized under 8 different cultures each with their own uniqueness.

## Features

* More than 35 new civilizations with 9 new cultures
* New native settlements which provide bonuses for local civilizations.
* New ageing up system for different cultures
* Royal Edict feature (similar to minor gods in Age of Mythology)
* New mercenary contract system
* and many more...

## Civilizations

Main Article: *Civilizations*
As of the Alpha version, *Struggle of Indonesia* includes the Javanese civilizations, Nederlands-Indie, and Aceh. More civilizations, including Batak, Johor, Malaya, Minangkabau, and Straits Settlements are to be added in the future.

### Colonialist

* Coolies gather faster but loses hit points faster too
* Mercenaries cost more coin
* Buildings are more expensive in each Age
* Lodge trickles spice
* Transmigrants: Javanese, Balinese, Madurese
* Flankeur
* Marechausse te Voet
* Bengaalsche Lancier
* Bergartillerie
* Coehorn Mortar

### Ethnics

* Ruma Bolon spawns Water Buffalo
* Parhobas (villager) can be devoured for food
* Only gathers food from animals and humans
* Parangan
* Jabu Bolon

## Cultures

Main Article: *Cultures*
The civilizations will be divided into nine cultures: Javanese, Colonials, Malay, Borneo, Ethnics, Spices, Chinese, Moluccas, and Sulawesian.

* Unit upgrades are more expensive, but ships two of the upgraded unit upon completion.
* Market technologies benefit the entire team.
* Researching an Arsenal technology increases the cost of other Arsenal technologies.
* Has cultural tech in most buildings that can be researched an infinite number of times, but gets progressively more expensive every time it is researched.
* Politicians ship units and give assorted bonuses.
* Has Royal Edicts, a choice of powerful technologies that are mutually exclusive to each other.

**Units**:
* Bupati – Hero
* Warga – Villager
* Macan – Hero pet
* Nyutra – Mercenary archer
* Jager – Weaker but longer ranged skirmisher
* Jayengsengkar – Raiding heavy cavalry
* Dragonder – Ranged cavalry
* Langsir – Anti-infantry light cavalry
* Meriam Piring – Cheap but weak artillery
* Nyai Kuningan – Anti-infantry artillery
* Tweeponder – Fast artillery
* Veldstuk - Anti-artillery heavy artillery
* Kyai – Healer
* Patangpuluhan - Expensive but powerful musketeer
* Telik Sandi – Scout
* Kompeni – Anti-mercenary infantry
* Kyai Keramat – Ultimate artillery

**Buildings**:
* Post – Defensive building that boosts attack of nearby units
* Panggung Krapyak – Livestock pen and defensive building
* Kepatihan – Trains miscellaneous Javanese units, has civilization and Bupati technologies, allows experience gathering
* Benteng – Strong defensive building that can train units
* Yogyakarta
* Surakarta
* Erucakran
* Madura
* Banten
* Priangan

* Has two explorers, the Ulama which heals friendly units, converts treasure guardians, and builds Town Centers; and the Saudagar who researches Market technologies, trade resources, and effective against treasure guardians.
* Age up by choosing politicians in the Mahligai, with the civilization's personality available as a bonus politician to advance into the Imperial Age.
* Military upgrades improves specific stats instead of entire stats.
* Artillery are not trained, but built by Zeni.
* Mercenaries are trained from Tangsi (Barracks) for infantry and Istal (Stable) for cavalry.
* Has customized economic technologies.

**Units**:
* Ulama – Hero
* Saudagar – Hero
* Orang Kampung – villager
* Luwak – Coffee Plantation gatherer
* Zeni – Artillery builder
* Lembing – Anti-infantry javelineer/spearman
* Serdadu – Fast swordsman
* Istinggar – Musketeer without anti-cavalry bonuses
* Pemuras – Skirmisher with anti-cavalry bonuses
* Kuda Tizi – Anti-cavalry light cavalry
* Hulubalang – Heavy cavalry
* Kuda Belazuardi – Slow but powerful ranged heavy cavalry
* Gajah Kenaikan – Elephant ranged cavalry
* Rentaka – Light artillery
* Lela – Artillery
* Penggawa – Heavy artillery
* Mahalela – Siege artillery

**Buildings**:
* Mahligai – Aging up building
* Perpustakaan - Military technology and upgrade building (similar to Arsenal)
* Kubu – Defensive building that trains Zeni
* Surau – Has technologies for the Ulama and revives him when he fell; must be unlocked from the Home City
* Syahbandar – Duplicates unit and resource Home City shipments; must be unlocked from the Home City
* Galangan Kapal – Advanced naval technology building; must be unlocked from the Home City
* Tangsi – Barracks
* Istal – Stable
* Johor
* Malaya
* Minangkabau
* Riau-Lingga
* Palembang
* Siak
* Jambi

* Ages up by building victory monuments, similar to Wonders.
* Gathers spice similar to export, which is used to ally with native transmigrants in the Transmigration Bureau.
* Settlers have a lower train limit, which is supplemented with Coolies provided by transmigrant allies.
* Has Landrent which provides resources through transmigrant allies.
* Military units are trained in blocks.

**Units**:
* *Many vanilla Age of Empires III units*
* Bumiputra – Frail anti-infantry infantry
* Sapper – Anti-siege siege infantry
* Coolie – Transmigrant villager that damages itself while gathering but gathers faster
* Mandor – Increases the gathering ability of nearby Coolie
* Officer – Melee infantry that inspires nearby infantry
* Mounted Officer – Melee cavalry that inspires nearby cavalry

**Buildings**:
* *Many vanilla Age of Empires III buildings*
* Transmigrant Bureau – Trains native migrant units with spice
* Residential Palace – Capitol-like building with royal decree technologies and units
* Teak Forest – Wood source similar to Mango Grove
* Spice Orchard – Spice source
* Straits Settlements
* Portuguese Timor

## Mercenaries

Unlike in the vanilla *Age of Empires III*, mercenaries are not available by default; the player must sign a contract with a certain mercenary warband to hire them. They also cost more coin, has a train limit, and does not provide bounty when trained, but are trained faster.

Some Javanese civilizations can permanently have access to certain mercenaries, often interlocked with Royal Edict choices.

## Developers

Main Article: *Development Team*
Age of Empires III: Struggle of Indonesia is developed by a team known as the Struggle of Indonesia Team, consisting of four main members:

* Pepp (Project Lead)
* PapaBear (Visual Artist)
* Mangaguru (Researcher)
* Brendan Boman (Video Editor)

## Trivia

* Age of Empires III: Struggle of Indonesia is the first modification for the franchise to have ever covered Southeast Asia.
* With 35 civilisations and many new game mechanics, this mod is one of the largest ongoing modification projects of Age of Empires III, alongside its affiliate, Wars of Liberty.

## External links

* Mod DB (Download)
* Official Facebook page