NOISZ STΔRLIVHT/Notes

In NOISZ STΔRLIVHT, gameplay features many kinds of note for the player to interact with, offering different judgments depending on the timing with which they are interacted with. Successfully interacting with a note will do damage to the boss of each song.

## Tap notes

**Tap notes** are blue. They require you to tap on the diamond button underneath the column when the note overlaps the indicator line.

## Hold notes

**Hold notes** are green. They require you to tap and hold the start of the note, and then follow the path of the note.

* You don't have to time the release at the end of the note.
* Technically, hold notes only contribute to combo (and deal damage) on the initial tap and on hold vertices (including the end of the note).
* Hold notes only check if you are holding in the correct position at the vertices, your finger can be anywhere on the screen in the time between the vertices. Anywhere includes outside of the diamond buttons, as long as your finger is still in contact with the screen it can be even on the bullet area on the top (when this is the case, the hold input does not move your character).
* However, if you fail to keep holding a note, your next vertex becomes an Error no matter what. Hold the note again to start hitting vertices again.
* You cannot switch hands on a hold in the same vertex; releasing the original hand, even after holding it with another hand, will cause your next vertex to become an Error.

Some holds appear curved than straight, however it's just a visual change.

## Slide notes

**Slide notes** look like tap notes but with a pink arrow on one side. They require you to swipe on the indicated direction when the note overlaps the indicator line.

You don't have to tap it, meaning you can swipe as the end of a hold note, or swipe multiple slide notes at the same time.

## Slash notes

*Slash notes* are pink circles with an arrow in the center and a timer on them. They require you to be moving the character in the indicated direction at the slash note's position when the timer reaches 0. An approach circle appears at 1 on the countdown to highlight the timing.

Other types of notes appear later on in the game:

## Up-slide notes

**Up-slide notes** are pink with an arrow on top. They require you to swipe upwards when the note overlaps the indicator line.

## Mine notes

**Mine notes** are red. You must avoid them by making sure you don't have any input on that lane when they overlap the indicator line.

They deal as much damage as bullets, but with no temporary invincibility afterwards, so be careful.

## Down-slide notes

**Down-slide notes** are pink with an arrow on the bottom. They require you to swipe downwards when the note overlaps the indicator line.

Currently, down-slide notes only appear in Forged In Darkest Abyss and Last Wish (NOISZ Mix), both on the Overload difficulty.

## Halved note

**Halved notes** are a special note type that only appear in halved halved halved Overload. They are half the size of a regular Tap note.

# Judgments

There are 6 kinds of judgment:

The precision required to hit each note judgment varies depending on your current character's TEC stat.

An additional judgment exists in Crossroads of the Brave: