Advantages

All advantages must be played before the event in which they are played for unless the advantage's description explicitly says otherwise. Any advantages played during or after the corresponding event will not be counted for their intended purpose and will stay in possession of their owner.

4.1 - Camp Ticket - A Camp Ticket is an advantage that allows the user to temporarily join another tribe’s camp for 24 hours, thus allowing them to speak to their tribe members. This advantage must be played before the day the user plans on visiting the selected camp, they’ll return to their tribe’s camp when the next day begins. This can be played through the final pre-jury vote. If a challenge day is selected, the user will compete with their tribe. If a tribal council day is selected, they will only attend tribal council if their tribe loses the challenge. If they decide to visit a tribe that lost the challenge they will not attend tribal council with that tribe, they will stay at the camp of the tribe they visited by themselves.

Last Time of Use: Final Pre-Merge Day

Transferrable: No

Playability: This advantage cannot be played on other castaways
Transparency: Public Use

4.2 - Challenge Advantage - When used, this item gives the user an advantage in any challenge. This advantage can only be played for individual immunity challenges. For long term challenges, they must be played before the holder’s first submission. For live challenges, they must be played prior to the start of the challenge. They can be played after the challenge is explained, but must be played before the official start of a challenge. The holder of a challenge advantage will not know what their advantage will be before using the advantage for a challenge, they will only know after.

Last Time of Use: Final Four Immunity Challenge

Transferrable: No

Playability: This advantage cannot be played on other castaways

Transparency: Public Use

4.3 - Extra Vote - An Extra Vote is an advantage that can be played when voting. When played, extra votes allow for the user to vote one extra time per extra vote played at one tribal council. Extra Votes can only be played during the voting period, before tribal council.

Last Time of Use: Final Five Tribal Council

Transferrable: No

Playability: This advantage cannot be played on other castaways

Transparency: Public Use

4.4 - Immunity idol - An Immunity Idol is an advantage that can be played at any tribal council. Immunity idols must be played after votes are cast, but before they are read or before tribal council begins. When played, any votes cast for the person the idol is played on will become nullified and will not count at the current tribal council.

Last Time of Use: Final Five Tribal Council

Transferrable: Yes

Playability: This advantage can be played on other castaways

Transparency: Public Use

4.5 - Immunity Idol blocker - An immunity idol blocker is an advantage that can be used to block the use of one immunity idol at tribal council. When played, it nullifies the effect of any immunity idol that the blocker was used on. If the recipient does not have an idol played on them or does not play an idol on themself, the advantage is discarded. This advantage must be played before tribal council. This advantage blocks an idol, not a user from using an idol. This advantage is played on who the holder thinks will have an idol played on/for them, not on who the holder thinks will play the idol. These do not work on legacy advantages or any other advantages that offer immunity, they only work on idols.

Last Time of Use: Final Five Tribal Council

Transferrable: No

Playability: This advantage can only be played on other castaways

Transparency: Private Use

4.6 - Legacy Advantage - A legacy advantage is an advantage that can be played at the first merge tribal council or the final six tribal council and must be played after votes are cast but before they are read. When played, any votes cast for the person who played the legacy advantage will become nullified and will not count at the current tribal council. Should you be eliminated before you use the legacy advantage, you must give it to another castaway who is still in the game.

Only Times of Use: First Merge Tribal Council/Final Six Tribal Council

Transferrable: Yes

Playability: This advantage can’t be played on other castaways

Transparency: Public Use

4.7 - Tribal Council Exit Ticket - A tribal exit ticket is an advantage that can only be used before tribal council. When played, the user will not attend tribal council, meaning they will not participate in the discussion and will not see the vote reveal. They will not vote, but they will have immunity from the vote. Any votes cast for a castaway who uses this advantage are nullified.

Last Time of Use: Final Seven Tribal Council

Transferrable: Yes

Playability: This advantage can be played on other castaways

Transparency: Public Use

4.8 - Tribal Council Viewing Ticket - A Tribal Council Viewing Ticket is an advantage that allows the user to sit in on any one tribal council for an opposing tribe. It must be played after an immunity challenge and before its corresponding tribal council. The user will not be allowed to participate in the tribal council, they will only view the discussion and see the vote reveal.

Last Time of Use: Final Pre-Merge Tribal Council

Transferrable: No

Playability: This advantage can’t be played on other castaways

Transparency: Public Use

4.9 Trust Idol - A Trust Idol is a kind of idol that’s split into two halves. When found, the castaway who found the idol must give half of the idol to another castaway, while keeping the other half for themself. In order for a trust idol to be played, both castaways must state that they would like to play the idol as well as state the same castaway to play it on in their private confessionals before votes are read. This advantage only offers immunity to one person, this advantage cannot be blocked by idol blockers.

Last Time Of Use: Final Five Tribal Council

Transferrable: No

Playability: This advantage can be played on other castaways

Transparency: Public Use

4.10 - Vision Market Stock - A Vision Market Stock is an advantage that raises and lowers an amount of tokens the holder can collect one time at any point in the game. Every time the holder votes in the majority their stock will increase by one token. Every time the holder votes in the minority their stock will decrease by one token. When the stock expires the holder will be forced to accept the stock whether it’s positive or negative.

Expiration: Final Seven

Transferrable: No

Playability: This advantage can’t be played on other castaways

Transparency: Private Use

4.11 - Vote Blocker - The Vote Blocker is an advantage that allows the user to remove someone’s vote at Tribal Council, it must be played after the votes are cast and before they are read or before tribal council.

Last Time of Use: Final Five Tribal Council

Transferrable: No

Playability: This advantage can only be played on other castaways

Transparency: Public Use