recursal/Fanatic-Fandom huggingface dataset:
Battered but Unbroken

**Battered but Unbroken** is a quest in *Tyranny*.

## Synopsis

You have chosen to seek out the aid of the Unbroken, one of the best fighting forces in the Tiers. Make contact with the rebels and do whatever is necessary to gain their trust and loyalty.

## Walkthrough

* Travel to Sentinel Stand. Head northwest to the windwall. Defeat the Bane that attack you.
* Approach Janos on the battlements. Talk to him and he'll explain the situation, giving you an introduction to Captain Agathon at Duskwatch Fort.
* Approach the fort and talk to Agathon. Though skeptical of your sincerity, he will accept your help and give you the chance to earn the Unbroken's trust. You will help patch up the fort, unless you have the Noble Scion background, allowing you to balk at the thought. Note that repairing the fort counts as resting.
* At night, you are sent out to verify the fate of a missing patrol. Find it outside the eastern wall to learn that the Disfavored are preparing to assault Duskwatch under Osmios' command. Return to Agathon.
* The attack will commence shortly. First, defend the fort against an incursion by skirmishers sneaking in over the walls to the north-east. Afterwards, aid in the defense of the front gate.
* After the Disfavored are repulsed, interrogate Callias. You will be asked to aid Mattias at the Trapper's Junction after he spills the beans.
An Eye for an Eye

**An Eye for an Eye** is a quest in *Tyranny*.

## Synopsis

Renata has influence over the surviving Sages in the Burning Library, but seeks to cement her leadership of the guild. She needs the historic artifact of leadership, the Scrivener's Eye, to rally the Sages behind her.

The Scrivener's Eye was last seen with First Sage Arwel in the lower levels of the Vellum Citadel prior to the catastrophe. Get to the lower levels of Burning Library to begin the search.

## Walkthrough

* Head to the Burning Library. The Scrivener's Eye is located on a dead Sage near the entrance to the Silent Archive.
* Return to Renata.
Ashe's tent

**Ashe's tent** is a location in *Tyranny*.

## Background

Part of the Disfavored camp, the tent doubles as the war planning center for the counter-insurgency campaign in Vendrien's Well. Ashe is found here seemingly constantly hovering over the maps.

## Characters

* Graven Ashe and Voices of Nerat are found here, seemingly constantly bickering over who gets to win the campaign, right as the Edict counts down - proclaimed by you in the tent, in fact.
Blade Grave Oldwalls - Central

**Blade Grave Oldwalls - Central** is a location in *Tyranny*.

## Points of interest

* Welcome to the Oldwalls. The first room has one Scourge and several Wisps, with more arriving when you approach the small mirror on the eastern wall. After they're dead, use the Garn Torchkey on the floating rune.
* Enter the hall. Fight more Magebane, then collect the charcoal rubbing from the symbol on the other side of the hallways.
* Continue down the hall. Mind the trap (44 Subterfuge). Approaching the center will reveal the body of the First Regent and the trapped Havoc. To progress further, you need to gather and install keystones.
	+ The first is the Humming Keystone found on the Scribe's body. Use it on the nearby receptacle to power up the stone button near the entrance to the Havoc chamber. Activate it to access the upper floor.
	+ The next keystones are in the adjoining areas.
* The upper platform with the Malice can only be accessed if you have the Emir Torchkey and Citrin Torchkey from Twin Rivers oldwalls. Activate the beacon, then use the switches to extend bridges from each side.
* Enter the upper left chamber. Cross the bridge, pick up the Stone of Elucidation. Use a piece of rubble found nearby to weight the altar down to return.
* On the right-hand side, enter the corridor (mind the trap). Use the stone on the wall to toggle the doors and open the beacon room to the south, with a Malice and two Scourges inside. Fight through them. Use the red torchkey to activate the wall switch and use it. Open the locker to acquire the Cold Keystone.
* The Havoc is released by acquiring all of the keystones and installing them in a clockwise manner.
* Kill it to claim the Insignia and unique items.
* To access the closed-off altar to the right and the elevated platform, you need the Amith Torchkey from Twin Rivers. The altar contains the Ancient Archon Robes, Research: Poison Recipe, and a Sigil of Emotions.

## Loot

* Steadfast Insignia: On the body of the First Regent.
* Recipe: Waking Death and a random magic item: On the Havoc.
* Ancient Archon Robes, Sigil of Emotions: In the locked altar on the elevated platform.
* Periapt of Secrets: On the central pedestal, accessible after extending the bridges with Emir and Citrin torchkeys from Twin Rivers.
Anaxia

**Anaxia** is a character in *Tyranny*.

## Background

The Honor Guard's armor is crusted with a fine coat of dirt and claw marks across her armor that suggest she has seen a few skirmishes with Beastmen. Anaxia is the woman in charge of resolving conflicts between the members of the rebel alliance, an unenviable task.

## Interactions

### Quests

* Uncommon Ground: If you recruited the Stonestalkers and Sages for your alliance, this quest will become available.
Bound by the Blade

**Bound by the Blade** is a quest in *Tyranny*.

## Synopsis

You learned that Mattias, leader of the Unbroken, has gone to Trapper's Junction. He has information you need about the Dauntless, the relic that Bleden Mark sent you to acquire.

## Walkthrough

* Go to Trapper's Junction to search for Mattias. If you have progressed to the point that Sentinel Stand is conquered (completing Making a Stand), everyone is dead, with Irentis' Notes in the southern camp providing a convenient location of the relic at the Infested Oldwalls. Otherwise, kill Mattias and Irentis, then grab Irentis' Notes.
	+ Note that if you betray the Scarlet Chorus at Trapper's Junction, you'll start your hunt for Dauntless with this quest, skipping Undaunted and Relic Hunter.
	+ While optional, you can always hunt down the Scarlet Chorus in the area. If you betray the Chorus here, you have to at least clear out Jagged Remedy's camp.
* Grab the Dauntless.
* Return to Ashweald.
Blades of Iron

**Blades of Iron** is a quest in *Tyranny*.

## Synopsis

Graven Ashe has sent you to Lethian's Crossing ensure the Forge-Bound are protected and can continue making weapons for the Disfavored.

## Walkthrough

* Head to Lethian's Crossing to meet Zdenya, Master of the Forge. If it's under Scarlet Chorus or Bronze Brotherhood control, wipe out the garrison. Once the garrison is gone, you can then interact with the inhabitants.
* Zdenya can be found in the Forge-Bound foundry, known simply as the Forge. It's located east of the river on the first tier of the Moonrise District, just above the ground floor.
* Zdenya will ask you to join her on the third tier of Lethian's Crossing where she will place the Magebane Helm before discussing the future of the Forge-Bound.
* Once the placement is done, Eldian will ask you to confirm that the Magebane Helm actually works by entering the Oldwalls at Lethian's Crossing and watching for loose Bane. You will receive a keystone to enter (note that with Lore 55, you can point out that Kyros' law forbids actually entering the Oldwalls, but that you'll do it for the Crossing →).
* Enter the Oldwalls using the keystone. See Lethian's Crossing Oldwalls - Antechamber for area details. For now, approach the area in front of your party. Something goes wrong and you're attacked by Bane. Return outside to Zdenya.
* Of course, nothing's as simple as that. Iron and Blood begins and your goal is to fight through the Bronzemen. The quest completes as soon as you give chase to Raetommon.
Blade Grave

## General

### Sections

 Ocean Spire Blade Grave Runic Hall Sentinel Stand Iron Hearth Oldwalls Breach Rust Canyons Duskwatch Fort Trapper's Junction Disfavored Supply Cache Wilderness Infested Oldwalls

**Blade Grave** is a location in *Tyranny*. It is the starting region in Act II for the Disfavored path. In the Scarlet Chorus path, it's one of two choices for the starting region, the other being the Burning Library.

## Background

The Blade Grave is the name given to what remains of the Realm of Stalwart, after its ruination when Kyros proclaimed the Edict of Storms upon the lands. The magical storms struck the Disfavored and Unbroken armies during the height of their engagement, now most of what remains is a blighted landscape of discarded armor and weapons, and high winds of rust and human dust.

Graven Ashe commands the Disfavored from Iron Hearth. Within the region, the Disfavored is at a stalemate with the Unbroken. On the other hand, a Scarlet Chorus gang led by Jagged Remedy has entrenched itself at Trapper's Junction, poised to recruit Mattias to the Chorus.

## Layout

 Ocean Spire
 Blade Grave Runic Hall
 Sentinel Stand
 Iron Hearth
 Oldwalls Breach
 Rust Canyons
 Duskwatch Fort
 Trapper's Junction
 Disfavored Supply Cache
 Wilderness
 Infested Oldwalls

## Notes

* In non-Rebel paths, the Unbroken are a constant enemy, although you may recruit some in the Scarlet Chorus path.
Anwen

**Anwen** is a character in *Tyranny*.

## Background

Anwen is the merchant assisting Teodor of the Disfavored, trafficking in scavenged weapons and armor.

## Interactions

### Other interactions

* With Lore 40, you can point out that she is ignoring mercantile laws by trading in scavenged goods. She will point out that the Disfavored accept her trade and tell you off. You can extort her for money, otherwise, just keep buying. She sells the unique Heartfinder.
Aulus

**Aulus** is a character in *Tyranny*. He only appears if the Crossing is entered without slaughtering the Disfavored garrison.

## Background

A garrison member of the Disfavored contingent at the Crossing, accusing Lorent of bringing in contraband.

## Interactions

### Fatebinder Time

* The situation: Lorent purchased goods from the Scarlet Chorus at low prices and brings them into the Crossing as supplies. Aulus, citing the regulations (all goods purchased from the Bronze Brotherhood or the Chorus are contraband and subject to summary destruction) wants to confiscate and destroy his stash.
	+ You can rule in Lorent's favor, citing that the goods themselves are not illegal and therefore fine to import.→
	+ Or state that Aulus is correct and that improperly obtained goods are banned from importation.
	+ Or rule justly and state that while the goods aren't subject to destruction, they are to be distributed to the Crossing for free as a lesson to both.→→
Bitter Quip

**Bitter Quip** is a character in *Tyranny*.

## Background

Emissary from the Scarlet Chorus, responsible for supporting the Disfavored efforts, at least nominally. Bitter Quip runs a gang with plenty of Scarlet Furies and he's notoriously protective of them, to the point that he's willing to sabotage the entire operation just to keep them alive.

Quip is an alumnus of the School of Wild Wrath, who joined the Chorus in 428 TR, several weeks before the fall of Bastard City. He has held a position of power within the Chorus for the past three years and doesn't miss the comforts of his previous life: On the contrary, he relishes the power and fear he wields now.

## Interactions

### Quests

* The Battle of Echocall Crossing: Bitter Quip is essentially sabotaging the attempt to cross the Matani. You can motivate him through a variety of ways. Choosing to follow the Scarlet Chorus in infiltrating the Tiers allows you to ask him about the fate of the Harbingers you were running with.

### Other interactions

* Quip offers information on the Chorus, Blood Chanters, and the Voices of Nerat.
* After The Battle of Echocall Crossing, Salveros is found at the Scarlet Chorus camp arguing with Bitter Quip. He accuses the Blood Chanter of killing two Disfavored by proxy, as the Chanter's spell of Frenzy, cast to keep two insurgents in the battle and thus eliminate them, contributed to the death of Devona and Ceveus the Swift in the skirmish. He insists that Quip be sentenced. Quip, on the other hand, cites Magician's Folly, a Kyros law that specifies the mages are not at fault if someone was harmed and the magic was cast for the glory of the Overlord. Quip dies if he is accused of aiding the enemy or violating Kyros' laws.
Bastard's Wound

## Maps

**Bastard's Wound** is a location in *Bastard's Wound*. In a broader sense, it refers to the entire region, an isolated mountain in the Bastard Tier.

## Background

The central settlement of the Bastard's Wound is less a town than a ramshackle collection of tents, Beastmen nests, and reclaimed Oldwalls chambers. The refugees have erected sturdy stone bridges over the large chamber's many waterways, and faint light makes its way down from the fractured Oldwalls above.

The Wound gets enough sunlight to cultivate crops on the upper levels - cabbage, gnashroot, radishes. Mushrooms, even. The biggest challenge here is drinking water, despite appearances. Something in the Oldwalls environment leeches into the water and corrupts it, producing a most curious disease in the afflicted. There's no fever or chills, bleeding, vomiting or what have you, but you will waste away over time, as if one were starving.

## Points of interest

* This is a rather sprawling, converted section of the Oldwalls, against Kyros' laws. The two people in front will flee as soon as they see you and Mell will approach following them. Talking to him completes Hidden Truths and starts The Ones Who Got Away.
* Wagstaff plies his trade to the southeast, while Jaspos and his Forge-Bound are to the northwest. The Beastmen are to the northeast, with merchants focused in the center of the area.
* Teleporters connect to various areas of the Wound and require keystones for activation. The central one is always active and goes to the Bastard Wound farm, the southernmost (by the entrance) connects to a segment of Fractured Depths and Darkened Hollow.

## Characters

Leaders
* Mell, the Sage steward of the Wound
* Wagstaff/Jaspos, two competing leaders (a Tidecaster and a Forgebound)

Other
* Telesophia, a Disfavored captive.
* Insipid Moniker, Wagstaff's apprentice.
* Argaen, Tonves, Eisly, members of Jaspos' coterie.
* Gloom-of-Dawn, member of the beast tribes

Merchants
Note that merchants aligned to Wagstaff and Jaspos will not sell items to you if you did not pick their leader to lead the Wound in Fatebinder's Judgement. This also means that if you picked Reef-Talon, be prepared to see a number of merchants close their shops to you.

* Elegy (ironwork)
* Pelagia (Oldwalls salvage)
* Anaxios (general supplies)
* Neread (general supplies)

## Loot

* Recipe: Colossus Extract: Sold by Pelagia.
* Cerulean Scales: Sold by Elegy.
* Imperator's Oldwalls Regalia: Sold by Anaxios
Camping supplies

**Camping supplies** is an item in *Tyranny*.

## Description

Camping supplies are required to rest in most wilderness and dungeon areas. This represents a collection of items that would be required to make camp, prepare food, bind wounds, and otherwise rest and recuperate. Many stores sell camping supplies, but supplies can occasionally be found in containers or on enemies. The game's level of difficulty restricts the maximum number of camping supplies you can carry at once. Lower levels of difficulty allow you to carry a greater number.
Acamas

**Acamas** was the youngest son of Eb and Pelox Aldenos. A musician specializing in the harp, Acamas committed suicide in 430 TR, after losing both his siblings at the Gates of Judgement.

## References

1. ↑ Eb: "*Drevenor and Lorma followed my husband's trade and took to the falx. Acamas liked the harp more than people - can't blame him one bit. I made sure my children could read - and I'm damn proud of that fact - probably the only thing I did right."*
2. ↑ Eb: "*"They died at the Gates of Judgment - or at least, Drevenor died - run through by a Disfavored spear. Lorma was at the battle but... I don't know what became of her. My fear has been she was recruited by the Scarlet Chorus... perhaps she has a new name... if she's still alive."*
3. ↑ Eb: "*"Without Drevenor and Lorma, Acamas... well, he never quite... he took his own life in 430."*
Blood Chanter's Spine

**Blood Chanter's Spine** is an accessory in *Tyranny*.

## Background

Some arcane practitioners believe that the bones, organs and drained humors of mages possess unique properties. The dissection of mages is a frowned-upon practice, if not wholly illegal in Kyros' Empire.

## Location

* Burning Library: Lower ruins, on the body of the Blood Chanter by the stairs near the statue.
Banetouched Staff

## Bonuses

### Bonus

*Gravelit*: On critical hit, drain 8.48 Health from target and restore to wielder.

## Technical

### ID

WPN\_UNIQUE\_STF\_BR\_BanetouchedStaff

**Banetouched Staff** is a weapon in *Tyranny*.

## Background

This staff glows with an unhealthy purple light.
Long exposure to the Oldwalls has left an arcane mark on this otherwise unremarkable length of bronze.

## Location

* Oldwalls Breach: Hidden in the middle of the breach.
Chronicler's Eye

**Chronicler's Eye** is an accessory in *Tyranny*.

## Background

This lens of distorted sea glass was originally used to augment the failing eyesight of Sage Hierarchs. Popular belief has held that enough documents of arcane lore have passed to the eye by way of this lens that the glass itself has "learned" over time - taking on strange properties.

## Location

* Burning Library: The Silent Archive, on the ledge near the Archive.
Captain Agathon

Undaunted

Battered but Unbroken
A Daunting Path

**Captain Agathon** is a character in *Tyranny*.

## Background

The commander of Duskwatch is a weathered captain of the Unbroken, with an amiable personality tempered by the experience of fighting against Kyros for the better part of a year and weathering the conquest.

## Interactions

Undaunted

Note that Agathon is not encountered on the Scarlet Chorus path.

### Quests

Disfavored
* Into the Maelstrom: Agathon is killed to secure Duskwatch.

Anarchist
* Undaunted: Agathon stands in your way and refuses to surrender information about the whereabouts of either Mattias or the Dauntless. The only way is to kill him.
	+ If you betray the Chorus at Trapper's Junction, you'll not encounter Agathon as the Chorus led you straight to Mattias and Irentis, allowing you to retrieve Dauntless and the Steadfast Insignia.

Rebel
* Battered but Unbroken: Agathon asks you to help with the defense of Duskwatch.
* A Daunting Path: After the defense, you are sent to Trapper's Junction to relieve Mattias by dealing with the Scarlet Chorus.
Caedo Village

**Caedo Village** is a location in *Tyranny*.

## Background

Caedo submitted to the Disfavored early in the war to avoid bloodshed, and has since been used as a supply depot by Graven Ashe's forces. Unfortunately, this has made it subject to Chorus raids, which have left its survivors questioning the wisdom of their decision.

## Points of interest

* Random loot containers all around. The house with Nefasio is in the north-east.

## Characters

* Mouth Breather Nefsio
* Kypera
Crescent Runner

**Crescent Runner** is a Disfavored unit in *Tyranny*.

## Background

Crescent Runners are the mobile strike force of the Disfavored legion. Lightly armored, a Crescent Runner's job is to circle the phalanx and harry the enemy with hurled javelin attacks. Their goal is to bait the enemy into pressing the attack, at which point the Crescent Runners retreat behind the Stone Shields - allowing the enemies to break against the shield wall.
Chaos

**Chaos** is a character in *Tyranny*.

## Background

Member of a gang who just offed its own leader, Vile Arsen. The four agreed to off their boss and split the spoils four ways, as they've watching him stash away entire bags of jewels and cartfuls of rings after Azure crumbled. They're entitled to it, given that the bastard refused to give them their share after they hauled the loot for him, and even beat two of them for fun.

## Interactions

### Other interactions

* This is an adjudication opportunity. The hordesmen want you to rule how the loot should be split (Subterfuge 29 helps in making them truthful).
* They explain the situation as this:
	+ Requiem suggested the plan. After Gin distracted Arsen, she was responsible for stabbing him after hiding in the straw bedding.
	+ Calamity Gin was responsible for distracting Arsen, brewing a fine hooch and then getting him out of his armor as she distracted him further.
	+ Chaos was responsible for killing Arsen after Requiem stabbed him, delivering the coup de grace as he crawled out of the tent. He dismembered his body and scattered it across the camp, between the fighting pit, latrines, and a hungry beastman.
	+ Gnashing Nils was the designated victim, tortured by Vile Arsen endlessly.
* There are several resolutions:
	+ Majority goes to Nils as recompense for her suffering, remainder evenly split.→
	+ Half the shares to Requiem for organizing the mutiny, the remainder in your pocket. You receive 300 rings (  3 ). →
	+ Half the shares to Calamity for distracting Arsen, the rest split evenly. You get jack.
	+ All assigned to Chaos, for carrying the burden of punishment and in recognition of his work. You receive 300 rings (  3 ) for making this ruling.
	+ Split the cache evenly.→
	+ Destroy the cache as the cause of the squabble.→
Chuckle Bones

**Chuckle Bones** is a character in *Tyranny*.

## Background

Chuckle Bones is a gang leader of the Chorus, running in the Bastard Tier. When Fatebinder Furia killed two of his underlings, he saw an opportunity to show the Court that they're not above the law.

## Interactions

### Fatebinder time

* Furia is accused by Chuckle Bones of violating Kyros' Peace by killing the hordesmen. The defense of a victim of rape is immaterial, as Tiersmen did not accept Kyros' Peace yet and so are exempt from its protection. Tunon asks you to adjudicate the case in his stead.
* You can question Furia on what happened. She will describe the situation and admit that it was her feelings that guided her, not the law. You can guide her with Subterfuge 20, leading her to state that the victim was interested in enlisting with the Chorus, which would make her technically protected by Kyros' Peace.
* The choices are as follows:
	+ Guide the witness and declare her not guilty, given the protection of Kyros' Peace (however tenuous the link may be) did extend to the victim of the rape.→
	+ Have her executed for violating Kyros' Peace.→
	+ Declare her not guilty because her goals were just, annoying Tunon.→
Contested Lands

* Ruler: No single leader, the most powerful figure is the Archivist of the Vellum Citadel.
* Population: 870 (humans), 60 (beast)
* Life expectancy: 66 (humans), 19 (beast)
* Literacy: 92%

### Sections

 Ashweald Burning Library Entrance Deserted Battleground Effigy

## Maps

Ruined and depopulated by constant war, **The Contested Lands** at the intersection of all four Younger Realms were functionally abandoned centuries ago. This unsettled gap of political power is home to the mages of the School of Ink and Quill and their library fortress, the Vellum Citadel. While officially neutral and committed to the collection and dissemination of knowledge, the Sages have, for centuries, hoarded their wisdom and manipulated the other realms into cycles of war.

## Background

Unofficially established in the second century of human civilization in the Tiers, the Contested Lands are a patch of mountains and forests that changed hands so many times as to become politically undesirable to all of its neighbors. During a particularly long stretch of peace, the Sages of the School of Ink and Quill built the Vellum Citadel, and this has been the only permanent settlement in the Contested Lands to date.

These lands lay at the intersection of all four Younger Realms. Ruined and depopulated by constant war, they were functionally abandoned centuries ago. This unsettled gap of sovereign power became the home of the mages of the School of Ink and Quill and their library fortress, the Vellum Citadel. Prior to Kyros’ conquest of the Tiers, the Sages declared political neutrality and committed themselves to the collection and dissemination of knowledge. In reality, the Sages hoarded their wisdom and manipulated other realms into cycles of war for centuries. This all came to a dramatic end when Kyros’ Edict of Fire brought forth volcanic eruptions that turned the Contested Lands into a burning, ash-strewn wasteland.

## Locations

 Ashweald
 Burning Library Entrance
 Deserted Battleground
 Effigy
Axe of the First Brother

**Axe of the First Brother** is a weapon in *Tyranny*.

## Background

Raetommon's axe has seen significant use against a number of different foes.

The much-weathered and replaced wrappings along the haft have suffered fire damage and corrosion. The blade doesn't hold much of an edge, but the flat of the axe glimmers with ethereal, purple light that you only perceive from the corner of your eye.

## Location

* Lethian's Crossing Oldwalls - Antechamber: Carried by Raetommon.
Cleansing Charm

**Cleansing Charm** is an accessory in *Tyranny*.

## Background

The Regents of Stalwart donned arcane amulets as a barrier against competitors who shared their feasting table. More often than not, poison-resistant charms were worn under the clothing as a matter of social tact. Only the very bold - or very boorish - wore them openly.

## Location

* Scarlet Chorus camp: Reward for completing The Way of the Horde.
* Sentinel Stand: In a wooden chest in the middle of the map.
Cacophony

The Final Hunt
Call to Arms
Against All Odds

**Cacophony** is a location in *Tyranny*.

## Background

The howling masses of Nerat's horde reside here, amongst the dry, rocky plateaus clustered in the Stone Sea's outer rim. Though not resembling a traditional fortress, the Archon's chosen base of operations is exceedingly difficult to assault.

## Points of interest

Chorus path
* This is a large location, divided into several area. The Beastmen pen is to the northwest (with Dirge and Wrathrot arguing nearby), with Requiem, Gnashing Nils, Chaos, and Calamity Gin by the drawbridge.
* The marketplace to the southeast on the lower plateau, with Lyric and Vex.
* The eastern section of the central plateau holds all the specialist camps (Blood Hound, Scarlet Fury, Chanters). Sickle Notch and Dalliance are here, arguing, while Sanguinari is at the back by the tents.
* The northeastern portion holds the seat of Voices of Nerat.

Non-Chorus paths
* Your purpose here is to confront Nerat with Verse for The Third Degree.

## Characters

Leaders
* Voices of Nerat
* Seven Toes, the Archon's lieutenant.

Merchants
* Vex and Lyric

Adjudication opportunities
* Dirge and Wrathrot.
* Requiem, Gnashing Nils, Chaos, and Calamity Gin.
* Sickle Notch and Dalliance

## Loot

* Blood-soaked Mantle: In a locked box at the marketplace.
Control Lightning

**Control Lightning** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Lightning. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
Careless Spark

**Careless Spark** is a character in *Bastard's Wound*.

## Background

Crimson flashes among the torn terrain of the Blade Grave as a gang emerges from the landscape around you. They're hardened men and women, with well-weathered skin and narrow eyes, their piecemeal leather armor graced with notes of bronze. A woman steps forward, grinning at you with small, uneven teeth and wrapped tightly in the fur and leathers of a Blood Chanter. A tangled mass of sooty, windblown hair drapes her shoulders, and her large eyes scrutinize you hungrily.

## Interactions

### Quests

* Weight of the Aegis: She accosts you at the Sentinel Stand Outskirts.
Cressina

**Cressina** is a character in *Tyranny*. He only appears if the Crossing is entered without slaughtering the Disfavored garrison.

## Background

An apprentice of the Forge-Bound, primarily tasked with hauling materials and goods, stoking the forge, and other menial tasks. Cressina recently lost Out-of-the-Way, a beast she used to carry loads and speed up work, to the blade of Vitus, a Disfavored soldier.

## Interactions

### Fatebinder Time

* The situation: Cressina left Out-of-the-Way for a moment to fetch more gear from the Forge. Exiting it, she heard mocking and jeering, which turned to screams. She arrived at the scene only to see Vitus run the beast through. Vitus claims that the beast was a danger to the townspeople, as when he arrived at the scene she was already in fury and killed a townsperson. Cressina argues that she only lashed out because she was provoked.
	+ You can rule in Cressina's favor, ordering Vitus to pay up.
	+ You can rule in Vitus' favor, stipulating that no payment is actually necessary.
	+ Or you can declare both wrong, and have Cressina go without payment and Vitus arrange shipments to the Forge to compensate for lost income.
Combined Parchment

**Combined Parchment** is an item in *Tyranny*.

## Description

Combined with the first two parchment pieces you found, you can see a crudely drawn Rho sigil in the center, a crudely drawn Citren sigil in the upper lefthand corner, and a crudely drawn Amith sigil in the upper righthand corner.

## Location

* Twin Rivers Oldwalls - Depths: Find the other two parchments. The third one is on the Bronze Brotherhood corpse in the room near the plateau with the Rho Torchkey.
Carving the Path

**Carving the Path** is a quest in *Tyranny*.

## Synopsis

Caedis and Radix have asked you to begin making a path for the Disfavored through the Stone Sea, beginning with Stone Down.

## Walkthrough

* Travel to Stone Down Gorge. Wipe out the Scarlet Chorus you come across. Head west and down the walkways to reach Octave. Kill him. Go east and kill s'more.
* Go south to run into Beasts. Now, you can attack (with Athletics 59 you can also scare them to get an edge in combat), insult, or tell them (lie) that you come in peace.
* Alternatively, if you bring Kills-in-Shadow, you will be able to enter the camp without having to lie or kill. This enables you to talk to the Beasts residing there. Talking to Rift-Dig will start the quest Divide and Conquer.
* Find Hundred-Blood to the north-east. Talk to her. After she reacts negatively to you working with the Disfavored, you can kill her (and the tribe) or negotiate, promising you'll ensure they pass through peacefully, intimidate them with Athletics 54 or persuade them that the team is harmless with Subterfuge 54. Either way, Hundred-Blood will attack.
* Once the Stonestalkers are all dead, head to Howling Rock. Enter the camp using the sigil, then talk to Radix by Cairn.
* Return to Iron Hearth and report to Ashe.
Corpse-Reaver

**Corpse-Reaver** is a weapon in *Tyranny*.

## Background

This weathered excuse of a sword started its long career as a cleaver for chopping up dead bodies.

The craftsman had some crude ideas about sanitary corpse disposal and took the initiative on behalf of his small village. After his community rose up against him with charges of desecration, his belongings - including this morbid blade - were lost to history.
Claws-at-Throat

**Claws-at-Throat** is a character in *Tyranny*.

## Background

A huge, powerful Beastwoman that towers over her peers, Claws-at-Throat joined the Scarlet Chorus to fight. She is an incredibly deadly foe sick of humans who cannot recognize apex predators and violate her personal space. She joined the Chorus out of respect for the social structure of the organization and particularly the ruthlessness and strength of Voices of Nerat. Her attraction to the Archon borders on sexual, which might be terrifying if Voices wasn't already a walking terror.

Claws-at-Throat was born to an unnamed tribe before humans pushed the Beast tribes out of Azure. She joined the Stonestalker tribe after liberating herself from her captors and fought alongside Cairn's tribes. After the Archon was defeated, she joined the Chorus to continue fighting.

## Interactions

### Other interactions

* You can learn a couple things about the Beasts of Terratus. With Athletics 23, you can even gain loyalty with Verse by boasting that you could take Clawsy.
* You can also offer Claws a gift of blood and bone.→
* With hunter background you can mention you were raised by a beast tribe. This will give you →and →
Cerulean Scales

**Cerulean Scales** is an item in *Bastard's Wound*.

## Description

Great serpents churn the seas off of the coast of the Tiers. In an ostentatious display of her wealth, a noblewoman of Last Harbor commissioned a bracelet scaled in sapphires, taking as inspiration tales of the beasts beneath the waves. The clasp is cleverly obscured by the overlapping gems, giving the piece the impression of an infinite serpent wrapped about the wrist. Over the years, Cerulean Scales has garnered a reputation of its own. Tales claim that those who wear it can weather any storm - or summon a storm of their own.
Chorus Disposal

**Chorus Disposal** is a quest in *Tyranny*. It unlocks the town for the faction you're siding with.

## Synopsis

Caedis and Radix have asked you to eliminate the Scarlet Chorus from Plainsgate in an effort to clear the way for their travels to Howling Rock.

## Walkthrough

* Travel to Plainsgate/Halfgate so you can begin hunting down all members of the Scarlet Chorus in the area.
* Kill everyone.
Anthimon

**Anthimon** is a character in *Tyranny*.

## Background

A member of the Iron Guard, leading the assault on Lethian's Crossing following the proclamation of an Edict by the Fatebinder. Anthimon is a cocky warrior and everyone in the Fatebinder's party looks forward to knocking him down a peg.

## Interactions

### Quests

* The Defense of Haven: Anthimon leads the Disfavored assault on Lethian's Crossing.
Consumables

**Consumables** is a category of items in *Tyranny*. Food, potions, and other substances are all consumable items, meaning that they go away when they are used. Every character has several Quick Item slots that represent the consumables that can be used during combat.

Food items provide long-term benefits to the character who eats them, but they're not very strong.

Potions and herbs can be consumed for powerful bonuses that last for a short duration.

## List of items

### Combat consumables

Consumables that (generally speaking) increase your performance in killing stuff.

 Drowsy Drop | On weapon critical: Target vs. Will: Asleep for 33.6s
 Fatiguing Toxin | On weapon critical: Target vs. Endurance: Weakened for 33.6s
 Mindrot Venom | On weapon critical: Target vs. Will: Dazed for 33.6s
 Numbing Agent | On weapon critical: Target vs. Endurance: -30% damage, -20 parry for 30 seconds
 Scarlet Poison | On weapon critical: Target vs. Endurance: Poisoned for 33.6s
 Staggering Burn | On weapon critical: +40 Corrode Damage after 30 seconds
 Rotspear | Enraged+4 Might
 Whetstone | +2 Armor Penetration for all weapons

### Protective

Consumables that protect you from damage in combat.

### Healing

All the consumables that heal you or otherwise save you in combat.

 Dire Remedy | 120 point Stasis Shield for 15s+4% Health every 3s
 Lesser Healing Potion | Restores 35% Health
 Healing Potion | Restores 50% Health
 Greater Healing Potion | Restores 100% Health
 Potion of Revival | Revive, remove 1 wound, +35% health

### Upgrades

Permanent boost

 Elixir of Might | +1 Might
 Elixir of Quickness | +1 Quickness
 Elixir of Resolve | +1 Resolve
 Elixir of Vitality | +1 Vitality
 Elixir of Wits | +1 Wits
Cry Havoc!

**Cry Havoc!** is one of the Achievements in the game Tyranny.

## Unlocking

* To unlock the achievement, you need to kill three Havocs:
	+ During The Culling Dance, at the Passage of Culling; see quest page for requirements on obtaining the quest.
	+ During A Breach Between Worlds, at Blade Grave Oldwalls - Central.
	+ During Forbidden Passage, Finding a Madman, Crossing the Oldwalls, or Finders Keepers at Lethian's Crossing Oldwalls - Antechamber.
	+ On a non-Disfavored run, save the Burning Library by swapping an artifact for the Silent Archive. After the Edict of Fire is lifted, return inside.
Control Life

**Control Life** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Life. Higher skill values increase the chance of Hits and Crits.

## Way to obtain Sigil of Life

Lantry the Companion can teach the Fatebinder the Sigil of Life after a few hours of education through dialogue; subsequent teachings in New Game+ will provide a permanent +5 bonus per teaching.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
Control Force

**Control Force** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Force. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.
Cairn's Leaf

**Cairn's Leaf** is an item in *Tyranny*.

## Description

Cairn's Leaf boosts the imbiber's endurance and ability to absorb damage.
This fragile plant was often found growing near the Archon of Stone. Now that Cairn is dead, slain by Kyros' Edict, alchemists worry that this precious plant will disappear from Terratus. Perhaps until the next Archon of Stone is born.
This consumable's effect increases in strength as its user gains in power.
Capteron

**Capteron** is a character in *Bastard's Wound*.

## Background

Capteron is a middle-aged man who is just one of many non-notable denizens of the Tiers, working odd jobs to keep himself afloat. He doesn't think much of himself, but he's one of the most well-informed denizens of the little village... Unfortunately, he's quite the simpleton.

## Interactions

### Quests

* Knapping on the Job: Capteron can be used as a patsy to distract the Forge-Bound Master and steal her tools.
Cinder Ward

**Cinder Ward** is a shield in *Tales from the Tiers*.

## Background

Bands of tarnished bronze hold together this shield of charred linwood. Though you received it from a Disfavored legionnaire in the Contested Lands, the materials and imprinted sigils suggest an origin within the Tiers. Despite being blackened and warped, possibly by the Edict of Fire itself, the wood remains incredibly durable. Perhaps owing to the arcane force of the Overlord, the shield remains warm to the touch, imparting a hint of scorching vigor to its bearer.

## Location

* Random encounter Burning Library - Carried by a Disfavored soldier (Chorus disputing with Disfavored over a group of Sages)
Broken Maw

**Broken Maw** is a weapon in *Tyranny*.

## Background

This push dagger is carved from the jaws of the Sawtooth Vile, a disagreeable sea creature dredged from lightless depths. Though sanded down to fit a rudimentary handle, nothing has been done to accentuate the serrated edge.

## Location

* Gulfglow Oldwalls: : The locked chest by the entrance to the runic hall.
Bristlebane or Bristleberry?

**Bristlebane or Bristleberry?** is a random encounter in *Tales from the Tiers*.

## Transcript

```
After a few hours of difficult travel through an area with dense undergrowth, you happen upon a small stream where you can refill your waterskins and wash the sweat from your brow. Nearby, you spot a large copse of narrow trees with leaf-bearing vines coiling around their trunks.

```

```
As the vines snake upward, dozens of thin, yellowish-green stems spring forth along the plant's cane, some of them stiff and upright, others drooping downward like long hairs. At the end of these stems, an explosion of bright orange berries radiates outward, ripe and abundant. To your eye, they appear to be Bristleberries.

```

```
They're a very distinctive fruit, nutritious and energizing. They're also, unfortunately, exceedingly similar in appearance to Bristlebane, a berry that is tolerated by Beastmen and animals but rather toxic to humans.

```

```
Examine the berries.

```

```
Rub the berry pits against your skin.

```

```
Examine the vine's leaves.

```

```
Eat the berries.

```

```
Leave.

```

```
Judging the berries a greater risk than they're worth, you decide to leave the colorful fruit alone. Replenished waterskins will have to suffice for now, and continue on your way.

```

```
Clustered together in tight drupelets, the berries vary from bright orange to a yellowish-orange color. The size of each individual fruit differs slightly between Bristleberry and Bristlebane, but it's very difficult to determine without the two side by side.

```

```
Better to test with your skin rather than your stomach. You break off a cluster and mash the berries between your fingers, revealing the tiny pits inside. Working in slow circles, you rub them against your arm for a few seconds. Your skin remains free of any stinging rash, which you take as a good sign.

```

```
The leaves extending from the main vine are bright green and lobed, with edges resembling undulating hills. This matches an old saying you recall about the berries: 'Leaves like hills, safe from chills. Leaves like rain, unending pain.'

```

```
You adopt a cautious approach, filling your pouches with berries while eating only a single cluster. The fruit is sweet and tart, surprisingly juicy for its size, and the thought of immediately eating another handful is tantalizing... but you restrain yourself. With the stream as your guide, you cut follow the dense forest and eventually reach the main road with little difficulty.

```

```
The rush of sugar and euphoria puts a spring in your step. Certain you spotted your edible berry from the toxic, you tear into your pouches and devour the berries, invigorated by every bite. Satisfied, you bound down the road, revitalized for the journey to come.

```

```
The berries appear to be safe.

```

```
Continue...

```

```
Continue...

```

```
Continue...

```

```
Continue...

```
Corpse Eye

**Corpse Eye** is a character in *Tyranny*, a battlefield scavenger with many unique items for sale.

## Background

"Well if it ain't the big, bad boss, come to take a look at my wares. Handpicked from the finest of battlefield corpses, I can assure you." The Scarlet Chorus member's milky, dead eyes roll in their sockets as he bows deeply, mocking you.

You can't shake the eerie sense that despite appearances, Corpse Eye is in fact able to see. After all, didn't you recently witness him fighting on the battlefield? Regardless, he doesn't seem to find his condition at all distressing.
Courtermaster

**Courtermaster** is a random encounter in *Tales from the Tiers*.

## Transcript

```
You make out a few figures on the road well ahead of you. The glint of iron and bronze marks them as well-armed and armored. Two feature the broad shoulders of Beastmen haulers and lead a heavily-laden cart. As they near, you realize that the standard flown from their cart boasts the heraldry of Tunon the Adjudicator, Archon of Justice. They hail you as you approach.

```

```
You recognize the woman who leads the procession as a minor functionary in Tunon's service by the name of Alma. Her clothes bear the red, black, and gold of the Court, and she keeps her light brown hair in a carefully braided bun atop her head.

```

```
Speak with them.

```

```
Continue on.

```

```
You pass the retinue by and continue towards your destination.

```

```
"Fatebinder [Player Name|," she greets you with a bow. "I travel in the Archon's service. The cart behind me is laden with supplies, all at a reasonable price. Is there anything I can provide you?"

```

```
Shop.

```

```
Leave.

```

```
Alma grins. "Of course! Let me show you what I have." She pulls the cover off of her cart with a flourish.

```

```
Alma bows. "Then safe travels, Fatebinder. Hail Kyros!"

```

```
Ahead of you on the road you make out the cart of Alma, a provisioner of Tunon's court, accompanied by her guards and two Beastmen haulers leading a cart. She hails you as you approach.

```

```
"Fatebinder [Player Name|! It's always a pleasure to see you." Alma bows deeply. "My cart is heavy with supplies from the court. Care to peruse them?"

```

```
Continue...

```

```
Continue...

```
Chrysantha

**Chrysantha** is a character in *Tyranny*.

## Background

An Earthshaker imprisoned by the Chorus, consigned to a slow, torturous death in a cage, suspended over the fissure in Cacophony.

## Interactions

### Other interactions

* She asks you to release her on your authority as Fatebinder.
	+ You can exploit the law's various clauses to set her free→→; on your next visit to Cacophony, you'll find her spiked.
	+ Otherwise, you can let her rot or have her executed.→→
Bows

Damage with **Bows** is governed, predictably, by the eponymous skill. Bows are divided into two general categories: short bows and long bows. Short bows pack more punch, but long bows allow for engagement at extended ranges, which the Young Fatebinder may exploit with the Safe Distance talent.

## List of weapons

### Rare

 Frostbite(*Tales from the Tiers*) | 11-14 (Frost)
Control Gravelight

**Control Gravelight** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Terratus. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.

### Trainers

* Lysandra (Mountain Spire)
* Sage Nerea (Library Spire)
Cordius

**Cordius** is a character in *Tyranny*.

## Background

Cordius is a Forge-Bound smith from Lethian's Crossing, sent to Tunon to receive judgment for using a forbidden artifact, a keystone, he obtained from a merchant. As the Oldwalls are forbidden, Cordius stands accused of possessing contraband and trespassing. Tunon requests that you adjudicate the matter.

## Interactions

### Other interactions

* Cordius explains his position to the court. You can investigate to learn that he did, in fact, figure out what it was that he was using. However, it did make him work harder and longer, increasing production tenfold. Tunon will generally consider all of his testimony to be an admission of guilt, especially the fact that he did not explain the nature of the tool he was using before the other smiths.
	+ You can render the smith innocent without giving a cause.→
	+ You can decide he is guilty.→
	+ You can use Lore 63 to state that while forbidden knowledge is taboo, the smith was ignorant and should go free. This earns skill experience.
Control Emotions

**Control Emotions** is a magic skill in *Tyranny*.

## Description

Determines a character's ability to draw and control spells that use the Sigil of Emotions. Higher skill values increase the chance of Hits and Crits.

## Increasing the skill

1. Practicing with the Sigil naturally increases the skill.
2. Resting at a Spire provides a +5 bonus to all skills.

Trainer
* Puppet (Library Spire)
Argaen

**Argaen** is a character in *Bastard's Wound*.

## Background

A man clad in the frayed remnants of his Earthshaker uniform focuses intently upon dark stones held in cupped hands. His eyes move from one piece to the next. Argaen is a renegade Earthshaker, responsible for the defeat of a Disfavored recon party sent to retrace Cairn's steps. When the tide of battle started to turn, Argaen surrendered to the Wounders and doomed his former associates. The treatment of Disfavored and the constant reminder of a likely execution should any evidence of Cairn's treachery were found certainly played a factor.

Now he's apprenticed to Jaspos, learning how to manipulate and work stone and earth in a way the Earthshakers never could.

## Quests

* Gambler's Ruin: Killing Argaen is the price of Telesophia's cooperation.
Broken Hilt

**Broken Hilt** is an item in *Tyranny*.

## Description

Even though this sword's blade is broken, the hilt's craftsmanship is particularly impressive. A master blacksmith at a Spire Forge Upgrade may have more information about this item.

## Location

* Lethian's Crossing: In a locked chest in the south-eastern corner. Item is used to forge two-handed sword Sentinel.