Changelog: 1.3.12 - Renegade Fleets

NEW CONTENT - Renegade Fleets Update

Thanks to your efforts during the Free Week-End last month, the following content has been unlocked for everyone!

**Cravers “Prime” skins**

* The Cravers Prime are an offshoot of the hive closely tied to the Virtual Endless. Whether they are a threat or a boon to the nest, only time will tell… (previously only accessible to early access players: now available to all!)

**Sophon "Mavros" skins**

* Though the Sophons are occasionally jealous of the swaggering, alpha-being image of the Mavros, in fact they believe that the Mavros are too erratic to do anything of value (i.e. serious research). However, every once in a while, the Sophons like to remind other civilizations that they are entirely capable of blowing up other people’s moons as well…

**Unfallen "Firekeepers" skins**

* The Firekeepers have the critical role of tending the brush fires that support the Unfallen life cycle. The fires both remove scrub to prepare the fields to receive a new generation of Firsts, but also melt the resin that covers and protects the incredibly hardy Unfallen seeds. These ceremonial hulls commemorate the dedication of this organization.

**Vodyani "Heretic" skins**

* When Isyander St. Shaiad decided to throw away his lifetime of beliefs in the Church of the Virtual Saints and become Isyander Shumèd, he changed more than just his name. He rebuilt his own Cloth and the armor of his ships in crimson and white, the colors that he believed were initially used on the Endless altars to the Lost.

**Lumeris "Buccaneer" skins**

* A little piracy between friends was common before the relations between the Four Families became structured and formalized. While this hull cladding is a nod to those earlier times, there are also rumors that some fleets bearing these colors did not originate from Lancellum dockyards, but a rogue operation run by a shadowy figure known as Captain Roth.

**Riftborn "Redshifted" skins**

* Particles in zones inhabited by Riftborn are occasionally redshifted as a temporary adaptation to slow the local effects of corruption. This is an aftereffect of their time manipulation technologies, but has become an important tool in itself to offset some of the problems that their equipment—and ships—encounter in the Endless galaxy.

**Horatio "Emerald" skins**

* Horatio liked emerald green this weekend. That is all.

**NEW CONTENT - Hissho Comic**

* The new Hissho comic, Blood & Blade, is available in your install folder, by default: C:\Steam\steamapps\common\Endless Space 2\Stories

**NEW CONTENT - AI Modding**

* After a lengthy beta period, the AI modding is now available. More info in this thread:
	+ `https://www.games2gether.com/endless-space-2/forums/75-modding/threads/27061-01-how-to-create-an-ai-mod?`

**[FIXES]**

**[AI]**

* Fixed a bug where the diplomatic anti-spam feature would work all to well: AIs can once again send contracts to players

**[FLEETS]**

* Fixed Behemoth VFX lasting after destruction
* Fixed Mining probe rate label being too large for the panel it was in
* Fixed Core Cracker module tooltip saying it can be equipped on Arks although it no longer can

**[HEROES]**

* Corrected the Senator skill for United Empire heroes
* Hissho Clerical correction Overseer Hero skill now has an influence boost at level 2
* Fixed some glitches in the armor of the starting Hissho Hero Kogewa Brightblade

**[FACTIONS]**

* Corrected the formula of the "Aggressive" population trait for more consistency amongst the population traits
* Honor Bound affinity no longer displays misleading information regarding starting with a Behemoth

**[QUESTS]**

* Fixed various small errors & placeholders in quest text & rewards
* The militarist objective of the Hissho main quest: "Chapter 1: The Blade and the Eagle - Part 2" no longer mentions Pirate lairs as a possible target for invasion

**[DIPLOMACY]**

* Due to an issue, diplomatic counter-offers between players are disabled. Offers that are refused are still fully refunded
* The "Accept" choice from "Remove Tendrils" contextual term notification no longer suggests that Tendrils will also be removed from Entwined planets
* The tooltip of the Attitude Status no longer displays debug text when receiving a notification regarding an obliterated system

**[SYSTEM MANAGEMENT]**

* Fixed debug text appearing in system growth tooltip when using Ancestral Reverence
* Added a missing signal seeker Cravers system improvement visual
* The Tooltip of the Virtual Dustylizer via Expedition Successful notification no longer displays debug text

**[TECHNOLOGIES]**

* Placeholder description is no longer displayed for the tooltip effect of the System Development Level 4 Upgrade
* Fixed Effects wording from level 4 system upgrade unlock which was inconsistent with the one from level 2 and 3 unlocks

**[PERFORMANCES]**

* Fixed an infinite turn issue. The source of the problem is still being investigated, but the provided game saves should now be usable