recursal/Fanatic-Fandom huggingface dataset:
Plant Fiber Hat

## Description

The **Plant Fiber Hat** is an item of Clothing which can be crafted by the player and worn by their character as Apparel, providing a small boost to Heat and Cold Resistance.

## Apparel Set

* The Plant Fiber Apparel Set includes the Hat/Hood, Shirt, Gloves, Pants, and Boots.
* There is no advantage to collecting and using a complete Apparel Set.

 Plant Fiber Hat

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Plant Fiber Hat Recipe

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Super Corn Plant

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Super Corn Plant** is a special mutated plant that yields the Ear of Super Corn food and can be found on a farm in a Navezgane map at 700N;300W.

The associated prefab in random gen is "house\_old\_gambrel\_03", note this is a Tier III area for trader quest purposes.
The front of the house has two signs, one saying "BOBS-BOARS" and the other one saying "CARLS CORN-".

As of A20:6, There are a total of 9 super corn plants growing in the house; 8 in the basement and one found in the ground floor of the house.

## Cultivation

Super Corn Seeds are required to cultivate the Super Corn Plant. The seed recipe is unlocked at level 2 of Living Off The Land or by finding the Super Corn (Seed) Schematic.

## Planting

With a Super Corn Seed equipped, and an open Farm Plot, plant the seed using the right mouse button. A new Super Corn Plant seedling will appear.

## Harvesting

To harvest a Super Corn Plant, like other crops, left-click on the plant with any tool or an empty hand. If the plant is not fully grown, doing so will simply yield the seed.

## Images

* The front of the house that contains the Super Corn Crop
* The greenhouse, located in the basement, that contains 8 extra Super Corn plants
* The Super Corn inside its container, inside the house. You can access it using the hatch at the top of the container.

## Earlier Versions

* The house that contains the crop, as seen on the map. The red marker shows the exact location of it inside the house.
* The front of the house that contains the Super Corn crop.
* The Super Corn inside its container, inside the house. You can access it using the hatch at the top of the container.
* The greenhouse, located in the basement, that contains 12 extra Super Corn plants.
* View from inside the greenhouse in the basement.
Reinforced Secure Hard Metal Door

## Overview

As of Alpha 10.4 build 10, **Reinforced Secure Hard Metal Door** was no longer available via the Creative Menu.

A Reinforced Secure Hard Metal Door was a door that can be locked and unlocked by the player. It was the upgraded version of a Secure Hard Metal Door and can also be upgraded further into a Double Reinforced Secure Hard Metal Door. It can not be crafted using other materials, the only ways to obtain a Reinforced Secure Hard Metal Door was through upgrading a Secure Hard Metal Door or using the Creative Menu. It was not possible to use a Reinforced Secure Hard Metal Door as a source of Combustible fuel.

## Usage

Built into a Reinforced Secure Hard Metal Door was a security function which offers the player three options in relation to the control of the Door, Pressing holding down the E key while looking at the Door will bring up three icons showing each of the three options, these are explained below.

* Left Icon - This was a keypad icon and was used to set up a password for the Door, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Door to be able to open it, this only needs to be done the first time the player uses the Door. Any player that knows the door code will be able to open this Door.
* Centre Icon - This was a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Door depending on which state it was in when the player pushed down the E button.
* Right Icon - This was a padlock icon and represents the Door lock, moving the cursor over the icon and releasing the E key will toggle the Door between being either locked or unlocked. A Door that was locked without a password can only be opened by the player that locked it.

## Upgrading

#### Required Items

It was possible to upgrade a Reinforced Secure Hard Metal Door into a Double Reinforced Secure Hard Metal Door and you will require these items to do so.

 Wrench
This was the tool used to perfrom the upgade.
 x2 Forged Iron
This was the material used during the upgrade process.
#### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Wrench was equiped and the materials are left in your bag or on your tool belt. Approach the Reinforced Secure Hard Metal Door and right click on it while holding the Wrench and an icon will appear showing the current upgrade status, the percentage shown will increase 33% each time the Wrench was used, You will need to use it 3 times on a Reinforced Secure Hard Metal Door to complete the upgrade. The upgrade materials used will not be taken from your inventory until the upgrade was complete.

## Notes

* Like every door, a Reinforced Secure Hard Metal Door must be placed on a block and between at least one block on each side.
Robotic Turret Ammo (Shell)

Junk Turret Ammo is used in Junk Turrets. The shell version behaves like Shotgun Shells.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Lead1Buckshot1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Tech Junkie Vol. 4{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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Robotic Turret Ammo (Shell) Recipe

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 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Radiated Earth

As of Alpha 20, but possibly earlier, the Nuclear Fallout Zone no longer exists as a biome and thus this dirt is no longer used either. The fallout zone is still present as a radiation field on the edge of the map, but it instead uses whatever biome is in the area.

**Radiated Earth** acts as the boundaries of the map.

Radiated Earth is a scavengeable resource. As of now Radiated Earth serves no purpose.

You may place Radiated Earth outside of the Nuclear Fallout Zone and move around freely on it without getting harmed as it appears the biome itself is responsible for the damage and not the ground you may walk on.
Poured Reinforced Concrete Blocks

## Description

Poured Reinforced Concrete Blocks is a unique block type that can be obtained by upgrading Concrete Blocks. After being upgraded to they will automatically upgrade to Reinforced Concrete Blocks after approximately 20 minutes of real time. These blocks look exactly the same a Wet Concrete Blocks but take longer to pass through their wet phase and become Reinforced Concrete Blocks on average.

## Block Varieties

The Poured Reinforced Concrete Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

### Notes

1. ↑ 1.0 1.1 1.2 1.3 Can be upgraded from Rebar Frames

* These icons are shared with the Reinforced Poured Concrete Blocks.

## Unlocking

In versions prior to Alpha 14, the book Set In Concrete unlocked the recipe. After the implementation of Skill Trees in Alpha 14, the recipe is only available after unlocking Concrete Mixing (Perk).

## Crafting

### Required Ingredients

Poured Reinforced Concrete Blocks was crafted with 1 Concrete Block and 10 Concrete Mix.

### Tool

The following tools can be used to upgrade and repair Poured Reinforced Concrete Blocks.

## Upgrading

Poured Reinforced Concrete Blocks will upgrade to a Reinforced Concrete Blocks after approximately 20 minutes of real time.

### Recipes

The following recipes require **Poured Reinforced Concrete Blocks**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Snowball

## Usage

Snowballs are primarily used in crafting and used to distract unaware zombies by drawing them in the direction it is thrown.

### Recipes

The following recipes require **Snowball**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Reinforced Wood Ramp

## Overview

A **Reinforced Wood Ramp** is a the upgraded version of a Wood Ramp and can also be upgraded further into a Metal Reinforced Wood Ramp. It can not be crafted using other materials, the only ways to obtain a Reinforced Wood Ramp are through upgrading a Wood Ramp Frame or using the Creative Menu. It is not possible to use a Reinforced Wood Ramp as a source of Combustible fuel.

## Crafting

To craft an Reinforced Wood Ramp, upgrade a previously placed Wood Ramp.

### Required items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood Ramp1Wood10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Reinforced Wood Ramp Recipe

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## Upgrading

### Recipes

The following recipes require **Reinforced Wood Ramp**:

#### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Wrench is equiped and the materials are left in your bag or on your tool belt. Approach the Reinforced Wood Ramp and right click on it while holding the Wrench and an icon will appear showing the current upgrade status, the percentage shown will increase 33% each time the Wrench is used. You will need to use it 3 times on a Reinforced Wood Ramp to complete the upgrade. The upgrade materials used will not be taken from your inventory until the upgrade is complete.
Reinforced Wood Log Spike

## Overview

A **Reinforced Wood Log Spike** is the upgraded version of a Wood Log Spike and can also be upgraded further into a Reinforced Metal Wood Log Spike. It can not be crafted using other materials, the only ways to obtain a Reinforced Wood Log Spike are through upgrading a Wood Log Spike or using the Creative Menu. It is also not possible to dismantle, melt, scrap or use a Reinforced Wood Log Spike as a source of Combustible fuel.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood Log Spike1Wood10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Reinforced Wood Log Spike Recipe

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## Upgrading

### Required Items

It is possible to upgrade a Reinforced Wood Log Spike into a Reinforced Metal Wood Log Spike and the following items are required to do so.

### Upgrade tool

These are the tools capable of performing the upgrade, the Nailgun is the most efficient of the four.

 Nailgun
**OR**
 Claw Hammer
**OR**
 Wrench
**OR**
 Stone Axe

### Recipes

The following recipes require **Reinforced Wood Log Spike**:

### Upgrade Process

Once the player has one of the required tools and upgrade materials they can begin the upgrade process. The chosen tool is equipped and the materials are left in the bag or on the tool belt. Approaching the **Reinforced Wood Log Spike** and right clicking on it with the chosen tool will make an icon appear showing the current upgrade status.

* The Nailgun and Claw Hammer will perform an instant upgrade, with no increasing intervals.
* The percentage shown will increase 50% each time the Wrench is used. The player will need to use it two times on a Reinforced Wood Log Spike to complete the upgrade.
* The percentage shown will increase 25% each time the Stone Axe is used. The player will need to use it four times on a Reinforced Wood Log Spike to complete the upgrade.
* The upgrade materials used will not be taken from the inventory until the upgrade is complete.
Pipe Machine Gun

## Description

**Pipe Machine Gun** is a short to medium ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the Pipe Machine Gun uses 7.62mm Rounds as Ammunition.

## Combat

As of now, the pipe machine gun is the most highly favored pipe weapon, due to its high magazine capacity and relatively short reload time. A full magazine can down multiple zombies and dogs, and can even stand up against wolves and other harder enemies. It is also fairly accurate at longer ranges when fired in bursts.

However, the Fun Pimps have stated that they plan to nerf it soon due to it being too overpowered.

## Crafting

Like all pipe weapons, the pipe machine gun can be crafted right at the beginning of the game with the required materials, requiring no workstations or recipies.

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Short Iron Pipe4Glue2Wood6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Tactical Warfare13571010.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Pipe Machine Gun**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

Pipe Machine Guns lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Short Iron Pipe.

## Notes

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Reinforced Drawbridge

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Reinforced Drawbridge** is a craftable Drawbridge that has the ability to be raised or lowered by the player. This creates many exciting opportunities for base construction and defense. The Reinforced Drawbridge is now five blocks wide and six blocks long when lowered, excluding the blocks that support the base.

## Crafting

### Required Items

To be able to craft a Reinforced Drawbridge you will first need the following items.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron100Wood2000Spring20Mechanical Parts30{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
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Reinforced Drawbridge Recipe

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Then just search for Reinforced Drawbridge in your inventory crafting window search bar while using a workbench. A Reinforced Drawbridge must be crafted at a workbench.

## Upgrading

Currently there are none available for the Reinforced Drawbridge.

## Notes

* The Reinforced Drawbridge is 7 blocks long, 5 blocks wide, and 6 blocks tall.
Ratchet

## Description

Ratchet is a tier 2 Disassemble Tool used to disassemble various mechanical and electrical blocks. For more information, see Wrench

### As a Weapon

When used as a weapon, the Ratchet is a short range melee weapon that is slightly weaker than the wrench, as well as having a rather poor hitbox, so it should only be used as a weapon for specific challenges or as a last resort.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Tool Parts5Forged Steel8Mechanical Parts5Spring2Duct Tape2Scrapping 4 Fun222834404611{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Ratchet**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

### Repair

The condition of a Ratchet deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
Potato

## Description

A **Potato** is a food item which can be harvested from the Potato Plant. Eating a Potato will have a positive effect on Fullness. They can be used to create Potato Seeds which will enable the player to Farm their own Potato Plants. A Potato can also be used as an ingredient in various recipes.

## Usage

### Recipes

The following recipes require **Potato**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Red Wood Table

## Description

"*Furniture can make your place look pretty but it usually has little defensive value*"

**Red Wood Tables** can be crafted. It is not a bed, it will not set your spawn point. It is not a storage item, and your character cannot sit in it, it is purely decorative. It is the same as the Wood Table, but red.

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Chrysanthemum Flower1Nails10Wood15{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Red Wood Table Recipe

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Shoes Pile

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Shoes Piles are loot containers found in clothing stores such as Savage Country.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Steel Blocks

## Description

**Steel Blocks** are the strongest building material in the game. These blocks are rather expensive with each one requiring 10 Forged Steel. Use these blocks to reinforce critical parts of your base, and to discourage Zombie attacks on those areas. All Steel Blocks varieties have the same stats.

To place the many varieties of blocks available you must craft Steel Shapes. The default shape is a solid steel cube. To change the shape that is being placed put the Steel Shapes in your hotbar, select them so you are holding them in your hand, hold R, and then select the shapes menu. This will bring up the Shapes interface for selecting which block will be placed. There are a huge number of different shaped blocks available. Some examples include: the standard cube, ramps and stairs, posts, and partial blocks.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Steel Blocks Recipe

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Concrete Blocks can also be upgraded into Steel Blocks using 10 Forged Steel.

## Upgrading

Steel Blocks cannot be upgraded (anymore).

## History

### Alpha 20:

Now placed using Steel Shapes. Reinforced Concrete was removed so now Concrete Blocks upgrade directly to this.

### Alpha 17:

Cannot be upgraded anymore as the upgrading material was removed from the game.

### Alpha 13:

**Steel Blocks** is first introduced into the game.
Steel Helmet

## Description

The **Steel Helmet** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Steel Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Armor Parts1Forged Steel10Leather2Duct Tape2Sewing Kit2Armored Up394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Steel Helmet**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Steel Helmet ceases providing any protection until repaired. Repairing the Steel Helmet requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Pipe Bomb

## Description

A **Pipe Bomb** is a throwable Explosive weapon good for damaging groups of Zombies or players.

## Combat

To use a Pipe Bomb, light its fuse with the right mouse button, then throw it with the left mouse button. Holding the left mouse button increases the projectile's velocity. The fuse lasts 4 seconds; if not thrown, it will explode in the player's hands, usually resulting in death. The blast radius is 4 blocks horizontally and vertically.

Pipe Bombs can also be thrown without lighting the fuse, landing on the ground. You can pick them up using the action button. They can be damaged by other explosions, with a 30% chance of triggering the Pipe Bomb if damaged this way.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}12Plant Fibers1Gun Powder12Short Iron Pipe1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Explosive Magazine2{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Pipe Bomb Recipe

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 **00:12**

## Notes

* A Pipe Bomb can be used as a method of triggering Oil Barrels and Gas Barrels for mining, by making use of the pipe bombs throw and fuse functions, so that the player does not have to put themselves at risk by attempting to shoot other explosives in a tight space.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Reinforced steel upgrade

This item, while removed from the PC Version, is still present on the PS4 version.

## Description

Reinforced steel upgrade is an item that can be used to further upgrade Steel blocks to increase their damage resistance. Reinforced steel upgrade cannot be obtained by crafting or looting, it can only be purchased at one of the Traders.

## Uses

* Upgrade material to further upgrade Steel Blocks to Stainless Steel Blocks.
Sniper Scope Mold

*This item is no longer available in the current build.*

A **Sniper Scope Mold** was a craftable item used in a Forge to create a Sniper Rifle Scope. Due to the fact a Sniper Scope Mold is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A Sniper Scope Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a Sniper Scope Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Sniper Scope Mold will be used to cast a Sniper Rifle Scope.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Raw Iron

## Description

**Raw Iron** used to come from mining. You would get a couple Raw Iron each time you hit the Iron Ore and a larger amount when you completely destroy the block. Raw Iron could be found above ground in Boulders and rock outcrops, and can be mined underground from rich Iron Ore by using a Pickaxe or a Stone Axe. Stone also used to drop 2 Raw Iron upon destruction.

Raw Iron no longer drops as of Alpha 18.1, however, it can still be found in the game files. Mining Iron Ore will only yield Iron in quantities relative to your skills and tools. Mining stone no longer produces Iron and will only produce Stone when mined.

## Usage

Raw Iron can be smelted in a Forge to increase the Iron (Forge) by 5 units, which is an ingredient in several Forge recipes including Forged Iron which repairs your tools, and is used in multiple crafting recipes, and Forged Steel after unlocking the Steel Smithing (Skill) to make Steel tools and upgrade your blocks to the highest level of material currently available.

Raw Iron can also be directly scrapped yielding 3.75 Iron, which is less than the 5 iron obtained through smelting.

## Note

* You can put both Raw Iron and/or Iron in the forge to smelt.
Rotting Trash

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Rotting Trash** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Reinforced Metal Wood Log Spike

## Overview

A Reinforced Metal Wood Log Spike is the upgraded version of a Reinforced Wood Log Spike and can also be upgraded further into a Scrap Iron Spike, but this will be more expensive than simply crafting the Scrap Iron Spike by hand (60 metal vs 40). It can not be crafted using other materials, the only ways to obtain a Reinforced Metal Wood Log Spike are through upgrading a Reinforced Wood Log Spike or by using the Creative Menu. It is also not possible to dismantle, melt, scrap or use a Reinforced Metal Wood Log Spike as a source of Combustible fuel.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Reinforced Wood Log Spike1Iron20{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Reinforced Metal Wood Log Spike Recipe

1x
 **00:05**

## Upgrading

### Required Items

It is possible to upgrade a Reinforced Metal Wood Log Spike into a Scrap Iron Spike and the following items are required to do so.

### Tool

The following tools can be used to upgrade and repair Reinforced Metal Wood Log Spike.

### Recipes

The following recipes require **Reinforced Metal Wood Log Spike**:

### Upgrade Process

Once the player has one of the required tools and upgrade materials they can begin the upgrade process. The chosen tool is equipped and the materials are left in the bag or on the tool belt. Approaching the **Reinforced Metal Wood Log Spike** and right clicking on it with the chosen tool will make an icon appear showing the current upgrade status.

* The Nailgun and Claw Hammer will perform an instant upgrade, with no increasing intervals.
* The percentage shown will increase 50% each time the Wrench is used. The player will need to use it two times on a Reinforced Metal Wood Log Spike to complete the upgrade.
* The percentage shown will increase 25% each time the Stone Axe is used. The player will need to use it four times on a Reinforced Metal Wood Log Spike to complete the upgrade.
* The upgrade materials used will not be taken from the inventory until the upgrade is complete.
Skinned Rabbit

**Skinned Rabbit** is an edible food item, it is obtained by hunting Rabbits. Eating **Skinned Rabbit** will have a positive effect on your Fullness but will also have a negative effect on your Stamina, Thirst and Wellness, it will also give you the negative buff effect Food Poisoning.

## Uses

While **Skinned Rabbit** may be eaten raw, it can be cooked for greater benefit using a Campfire and either a Stick, Cooking Grill or Cooking Pot to make various recipes.

**Skinned Rabbit** can used as an ingredient in the following recipes.

* Boiled Rabbit
* Charred Rabbit
* Grilled Rabbit
* Rabbit Stew
Steel Shovel

## Description

The **Steel Shovel** is a Tool that can be used to dig into the earth, creating holes in the ground and harvesting resources in the process. It can also serve as a mediocre melee Weapon in a pinch.

## Uses

### As a Tool

When using the Steel Shovel as a tool, the following actions can be performed:

* Harvesting. Using the primary click (default left mouse button) will dig with the Steel Shovel, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to dig into the earth, harvesting Resources with each use. Shovels are the most effective tools for harvesting soft earth-based blocks such as Gravel, Clay Soil, Sand, Snow, or Forest Ground. Shovels are also the most effective tools for harvesting Cobblestone Rocks and Cement from the Pallets found in various POIs.

### As a Weapon

* When used in combat, the Steel Shovel is a very ineffective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Tool Parts1Forged Steel10Wood10Leather3Duct Tape3Tools Digest273543515911{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Steel Shovel**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Steel Shovel deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Steel Shovel requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Rifles (Skill)

Rifles (Skill) is a skill in 7 Days to Die.

## Description

Do more damage with rifles. Gain skill by using items from this group.

 70 - 100 | 1.23 - 1.28

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

## Notes

As of Alpha 13, Rifles (Skill) has been made a skill.
Steel Pickaxe

## Description

The **Steel Pickaxe** is a Tool that can be used to mine stone and ore, harvesting resources in the process. It can also serve as an effective melee Weapon if needed.

## Uses

### As a Tool

When using the Steel Pickaxe as a tool, the following actions can be performed:

* Harvesting. Using the primary click (default left mouse button) will swing the Steel Pickaxe, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to mine blocks, harvesting Resources with each use. Pickaxes are the most effective tools for stone and metal based objects. They are good for Mining hard earth-based blocks such as Stone and resource veins, as well as breaking brick and metal based blocks such as Flagstone Blocks, Metal Doors and Iron Bars. Pickaxes are also the most effective tools for harvesting Small Stone from the brick Pallets found in various POIs. Additionally, pickaxes are good for mining Gravel to get Crushed Sand and Small Stone.

### As a Weapon

* When used in combat, the Steel Pickaxe is an effective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Tool Parts1Forged Steel10Wood10Leather3Duct Tape3Tools Digest273543515911{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Steel Pickaxe**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Steel Pickaxe deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Steel Pickaxe requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Scrapping

The Steel Pickaxe can be scrapped, yielding Steel Tool Parts.
Sniper Handguard

A **Sniper Handguard** is a type of gun part in *7 Days to Die*. It is used to craft a Sniper Rifle. A Sniper Handguard can be melted in the forge or scrapped in the crafting grid.

## How To Obtain

* Looted from certain containers.
* Dismantle a Sniper Rifle in the crafting grid.
* Creative Menu
	+ Spawning it in directly
	+ Cast in a Forge (*after spawning in an Sniper Rifle Mold Schematic or Sniper Handguard Mold*).

## Forge

### Melting

a Sniper Handguard can be placed in a forge to be melted down into iron. Each Sniper Handguard will produce 1.9lbs of iron.

### Forging

*Note: This process requires spawning a Sniper Handguard Mold through the Creative Menu.*
Steel Crossbow Bolt

## Overview

Steel Crossbow Bolts are an Ammunition type used by the Crossbow. They give +20% armor penetration.

In order to equip Steel Crossbow Bolt, hold the reload key while the bow is equipped. Select the ammunition type in the shown radial menu.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Steel Arrowhead1Scrap Polymers2{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Ranger's Guide to Archery Vol. 4{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Steel Crossbow Bolt Recipe

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 **00:01**

## Notes

* The damage depends on the quality of the Crossbow.
* Arrows and bolts have a chance to apply a Arrow Critical Bleedout debuff, which drains 1 health per second for 50s.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
TV Large, Left

## Description

**TV Large, Left** can be found in nicer households and crafted. It is not functional, and purely decorative. It can be attached to a wall or floor surface. It will not stick to the sides of blocks with zero Structural Integrity like sand.

The rules for placing this block are strange, sometimes it forms a single small TV instead of half of a large TV.

Used in conjunction with TV Large, Right

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers8Electrical Parts12Glass Block1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

TV Large, Left Recipe

1x
 **00:05**

## Loot from Harvesting

* Electrical Parts
* Scrap Plastics

## Notes

* The expensive recipe suggests that this may be a light source in a future update.

### See Also

* TV
* TV Large, Right
Settlement

Game Worlds
 **Random World Generation** | Yes

A **Settlement** is a specific layout of buildings, consisting of a gun store, a food store, and a medical supplies store. All buildings are surrounded by a metal fence. There is a large red and white water tower in the middle.

## Location in Navezgane

A Settlement is located in the Wasteland at 1095 S, 498 W.

## Location in Random World Generation

Settlements can spawn in cities, towns or rural areas.

## Images

* Gun store and food store signs.

Quick notes: Inside the Gun store will be a vault made out of concrete and a vault door. Inside the vault will be a gun safe and 4 land mines set as traps.
Stick of Dynamite

## Description

A **Stick of Dynamite** is a handheld Explosive weapon good for destroying blocks or attacking. A Stick of Dynamite works by lighting its fuse by right clicking and then throwing it to your desired location by left clicking. The throwing distance can be increased by holding the left click longer. The fuse lasts for 4 seconds so any Stick of Dynamites that are lit for more than 4 seconds but not thrown will result in death for the player. Stick of Dynamites have a blast radius of 6 blocks both horizontally and vertically.
If thrown without lighting the fuse, the Stick of Dynamite will not explode and can be retrieved using the "E" key. When dropped without lighting the fuse, the fuse appears to be lit, but it does not burn down. The Stick of Dynamite is better for destroying blocks, while the Pipe Bomb is better for attacking enemies.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}15Plant Fibers1Gun Powder20Duct Tape2Paper10{{{linkname5}}}{{{itemcount5}}}Explosive Magazine12{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Stick of Dynamite Recipe

1x
 **00:15**

## Notes

* A Stick of Dynamite can be used as a method of triggering Gas Barrels for mining, by making use of the throw and fuse functions, so that the player does not have to put themself at risk by attempting to shoot them in a tight space.

* Dynamite is great for doing buried treasure quests as seen in this video
Raw Meat

## Description

**Raw Meat** is an edible food item; it is obtained by hunting wild animals. Eating Raw Meat will have a positive effect on Fullness but may also cause the player to get sick with Food Poisoning. It can be cooked for greater benefit using a Campfire and either a Cooking Grill or Cooking Pot to make various recipes. If neither of these cooking tools are available, one can cook the meat on the Campfire to created Charred Meat.

## Usage

### Recipes

The following recipes require **Raw Meat**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## History

* A16
	+ Raw Meat no longer attracts zombies through the Emitting Smell buff.
Police Station

Game Worlds
 **Random World Generation** | Yes

## Overview

The **Police Station** is a pre-existing structure. It is a good place to stock up on weapons and ammo. The Police Station was added in Alpha 7.3. There is a gun safe in the shooting range on the second story far right building.

As of A19, there is a main loot room on the second story in the back right of the building that contains: one munitions box, one gun and equipment rack, one shotgun messiah crate and one bookshelf.

Police Stations have been seen in the random generated maps as well although rare.

## Location in Navezgane

The Police Station is found in the Plains biome west Navezgane Survivors.

## Location in Random World Generation

Police Stations can be found in cities and towns.

## Images

* A distant screenshot of the Police Station
* A close-up of the Police Station located along Highway 73

## Video Tutorial : Alpha 13.8

The video below shows the coordinates to the police station in Navezgane and demonstrates the types of loot containers and some loot as of alpha 13.8

## Notes

* Currently the **Police Station** will spawn 1 to 2 Infected Police Officers even if the "Enemy Spawn" settings are set to "disable"(likely due to a bug). These zombies are perhaps the most challenging zombies to fight, so be prepared before entering the **Police Station**. However once these are slain they do not appear to respawn.
* Currently contains one Munitions Boxes, two Wall Safes and two Gun Safes. Due to the amount of time it takes to open all of these it would be prudent to clear any nearby zombies before attempting to loot them.
Spider Zombie

## Description

The **Spider Zombie** is a special type of Zombie encountered in Military bases, cities and during night hordes. They are distinguished by their signature crawling pattern, and various loud shrieks.

The Spider Zombie will typically announce its presence with continuous loud shrieking and various clicking noises and hisses. Typically a player will easily hear them long before they are actually spotted.

## Combat

During the day, upon spotting a player, the Spider Zombie will shriek and slowly crawl on all fours towards them. They move at about the same speed of an average zombie, and because of its predictable movement pattern it becomes an easy target for headshots.

During the night, it becomes much faster. Furthermore, their running behaviour becomes a distinct *running on all fours*, while still being as fast as a standard running zombie. This can make scoring headshots rather difficult. If you find yourself cornered in a room, using melee weapons against a Spider Zombie should be considered a viable option, as they are more frail than the average zombie, but it can result in taking some damage as well.

The Spider Zombie will attempt to jump on the player if it is relatively close to them.

When the Spider Zombie is close enough to strike the player, they will attack the lower portion of your character, sometimes resulting in a Sprained Leg.

## Notes

* The Spider Zombie can not climb anymore. Instead, they now have the ability to jump incredible distances.
* These zombies make a characteristic clicking noise, similar to that of sonar, which makes them stand out and alerts the player to their presence quickly.
* Through an unknown glitch, you can get them to walk on two legs. (Works in Alpha 18.4, unknown how to trigger it.)

## Trivia

* The Spider Zombie used to be modeled after backer Tom Clark who pledged $6,000 for the "Undead Head" package on the games Kickstarter page in 2013. He is the only backer who bought the package.

## History

* The previous model as of Alpha 19.6 was used since the early days of the game. To see the current model see Zombie Tom Clark.

* Model just prior to Alpha 19.6
* Previous Model of Spider Zombie
* Early Alpha upright version