Facility: Armory

## Armory

The **Armory** is one of the 4 Leader Projects - it is unlocked by a Warlord Leader. It allows the player to craft rounds of any caliber, professional Muzzle Mods, and military-grade explosives.

Accepts Workshop and Universal Facility Mods.

**Notes:**

* The Armory and its benefits will remain functional and available if you demote or lose your Warlord Leader.
* Despite the wide array of options available in the Armory, the player is still unable to craft Crossbow Bolts and Toolkits in the Armory.

## Armory

A one-stop shop for firearms maintenance and munitions production.

**Building Requirements:**

* Warlord Leader
* Large Slot (Outdoor)
* 2 Scraps of Circuitry
* 8 / 10 / 13 / 20 / 25 Materials
* 4 Labor

**Facility Actions:**

* Fine Tuning
* Craft Rounds & Produce Ammo
	+ Ammunition
		- Craft .22 cal Rounds
		- Craft 9mm Rounds
		- Craft .45 cal Rounds
		- Craft .357 Magnum Rounds
		- Craft 5.56mm Rounds
		- Craft 7.62mm Rounds
		- Craft .44 Magnum Rounds
		- Craft 12g Rounds
		- Craft .50 cal Rounds
		- Craft 40mm Grenades
	+ Produce Resources
		- Produce Ammo
* Craft Muzzle Attachments
	+ Craft Pro Suppressor (requires Power and Knowledge of Engineering)
	+ Craft Pro Brake (requires Power and Knowledge of Engineering)
	+ Craft Pro Choke (requires Power and Knowledge of Engineering)
* Craft Military Explosives
	+ Thrown Explosives
		- Craft Frag Grenades (requires Power)
		- Craft Napalm (requires Knowledge of Munitions)
		- Craft C4 Charges ((requires Knowledge of Munitions and Knowledge of Electronics)
		- Craft Fuel Bombs (requires Power)
		- Craft Thermite Grenades (requires Knowledge of Munitions)
		- Craft Molotovs
		- Craft Pipe Bombs (requires Power)
		- Craft Soda Can Bombs
		- Craft Firecrackers
	+ Placed Explosives
		- Craft Landmines (requires Power)
		- Craft Box Mines (requires Knowledge of Mechanics)
		- Craft Remote Box Mines (requires Knowledge of Programming)
		- Craft Whistling Box Mines (requires Knowledge of Mechanics)
		- Craft Fireworks

**Passive Effects:**

* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)
* Weapon Salvage (**Weapon Salvage Available**)
* Weapon Repair (**Weapon Repair Available**)
* Fine Tuning (**Improved Gun Accuracy)**

## Police Armory

The **Police Armory** is unique built-in Armory facility, only found in the Rural Police Station base. It's inferior to the Leader Project, but it still allows the player to craft police-grade ammunition, and some throwables which can't be crafted elsewhere. It also doesn't have maintenance costs.

It doesn't have a Facility Mod slot.

In-game description: Crafts some ammunition and thrown consumables. Can also produce ammo for our resource stockpile.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Craft Police Ammunition
	+ Ammunition
		- Craft 9mm Rounds
		- Craft .45 cal Rounds
		- Craft 12g Rounds
	+ Produce Resources
		- Produce Ammo
* Craft Police Throwables
	+ Thrown Consumables
		- Craft Flashbangs
		- Craft Smoke Grenades
* Repair and Salvage Weapons
	+ Repair
		- Repair Equipped Ranged Weapon
		- Repair Equipped Sidearm Weapon
		- Repair Equipped Melee Weapon

**Passive Effects:**

* None