QQQ

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

QQQ (pronounced "Q3", as shown on its chestplate) is a junk robot that Phoenix found buried in scrap at a galactic waste management facility. Phoenix repaired QQQ back to full health, and QQQ quickly became his partner in the Time Patrol. Until QQQ has been fully repaired and regains its time traveling functions, it travels with Phoenix in his mission to prevent universe-altering events from occurring in the 27th century, during the F-Zero Grand Prix. Until its AI is totally repaired, it will never be able to return to the future. In the meantime, it analyzes Captain Falcon, mimicking his racing techniques in a bid to win F-Zero. Phoenix made QQQ's vehicle, the Rolling Turtle, from out of an old military satellite.

## **General Information**

### **Entrance**

QQQ zooms in on its vehicle, the Rolling Turtle. The hatch opens, and QQQ slides out, ready for battle.

### **Kirby Hat**

Kirby receives a QQQ hat, complete with a robotic mono-eye that is set over his usual two.

### **Taunts**

**Up Taunt:** QQQ spins its arms around and moves its head up and down while its body remains stationary.

**Down Taunt:** QQQ fondles its official Time Patrol badge, which shines in the light.

**Side Taunt:** QQQ looks at its claws, which turn in opposite directions of one another.

### **Victory Poses**

1. QQQ is seen sitting outstretched in a beach chair with shorts on, sipping from a Captain Falcon-branded soda.
2. QQQ scurries towards the camera with hurried movements, looking directly into it and tapping on it with one of its claws out of curiosity.
3. QQQ sets one hand on its hip and the other in a salute, mimicking Phoenix's trademark pose.

## **Moveset**

### **Standard Special**

**Robolos:** QQQ retrieves its very own Time Patrol shotgun and takes a punt with it. It shoots out pulsing white, black, and blue bolos! If they connect with an opponent, they will wrap around their feet, forcing them to the floor and keeping them immobile for a few seconds. The more damaged an opponent is, the harder of a time they will have breaking out of QQQ's Robolos! The Robolos are electrified, shocking opponents upon first touch. As they wriggle out of their confinements, they will continue to be lightly tased by the device.

### **Side Special**

**Shell Shocker:** QQQ's body retreats into its head, and it pushes itself forward with an electrical current surrounding its body—think Electrokoopas! It speeds forward fairly quickly with its initial push and can cover a lot of ground, though if it hits an opponent, a wall, or anything else with enough momentum, it will go flying in the opposite direction. In this sense, it does, indeed, function very similar to a Green Shell. Although, those who think they can jump on QQQ's head from above to stop its trail will be sorely mistaken as they, too, end up shocked!

### **Up Special**

**Propulsion Drone:** QQQ's body retreats into its head, which then pushes upwards with propulsion thrusters. QQQ can freely move for a designated period of time, and can even crash its foes if it builds up enough momentum. The blue fire that propels it upwards can also lightly damage opponents. The trade-off here is that, without a more direct means of attack while in this form, it wouldn't be difficult to send QQQ into a state of free-fall by knocking it out of the sky.

### **Down Special**

**Vice Grip:** QQQ reaches towards an opponent. If they land in the grip of its claws, it won't let go, and will latch onto the opponent, slowing them down unless they can shake it or hit it off. Pressing the special attack button while holding onto a foe will damage them with a taser located inside of QQQ's claw, stunning them ala Zero Suit Samus' Paralyzer.

### **Final Smash**

**Rolling Turtle:** The Rolling Turtle zooms back beside QQQ, and the robot hops inside, driving it into the background. Suddenly, the player assumes control of QQQ in the cockpit of the Rolling Turtle, seeing through its tinted window overlaid across the stage. A reticle appears, and the player is able to aim it wherever they like, unleashing a powerful laser shot whenever they press the standard or special attack button. Pressing and holding either button will unleash a long-lasting laser that they can gradually drag across the stage, or they can shoot it out in aforementioned spurts. Both attack variations deal heavy damage and are very capable of breaking shields. They also sidestep typical reflective or absorption capabilities, such as Ness' PSI Magnet.

### **Extra Skill**

**Phoenix:** QQQ's trusty partner, Phoenix, swaps out with him. Like with Pyra and Mythra in Ultimate, the change is nearly instantaneous and occurs with a single flash of light.

## **Unique Traits**

QQQ is capable of crawling. Pressing down on the control stick will see its parts retreat into its head, which will gain wheels and allow it to move around much faster than most other crawling characters. QQQ also has jet thrusters in its feet that give it a third jump, although its jumping capabilities are not incredibly high to begin with.

## **Alternate Costumes**

1. **Default**
2. **Black** - QQQ's black color swap from *AX* and *GX*.
3. **Orange** - QQQ's orange color swap from *AX* and *GX*.
4. **Cyan** - QQQ's cyan color swap from *AX* and *GX*.
5. **Rolling Turtle** QQQ takes on a color scheme similar to his vehicle, Rolling Turtle.
6. **Mr. EAD** - QQQ takes on a color scheme similar to Mr. EAD.
7. **Dr. Clash** - QQQ takes on a color scheme similar to Dr. Clash.
8. **Zoda** - QQQ takes on a color scheme similar to Zoda.
9. **Bio Rex** - QQQ takes on a color scheme similar to Bio Rex.
10. **Dai Sen Gen** - QQQ takes on a color scheme similar to Dai Sen Gen.

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