Secondary nations - Axis

Secondary Nation - Axis is faction representing minor nations which either sided with the Axis forces, had a rather open and sympathetic political view towards the national socialisme, Imperial or fascist ideologi, a strong sense og nationalisme or was occopied but benefitted greatly from in supplies and weapons.

While there can obviously be contradictions and political involvement behind such a faction, being noted as a part of the SN-Axis forces does not lable a nation in any way for the developers. The only diffrence it makes is if the nations arsenal is available on one list, or another. As the SN-Axis is a rather large gathering of equipment, the individual nation within the faction does not play a major role.

## Infantry

Because the faction does not represent any sole nation, norm or force, the infantry is simple and straight forward. There are no major remarks other than the infantry has a bit of everything because it's arsenal is a collection of diffrent arsenals.

The infantry consist of the following:

* Resistance - Militia
* Soldier - Professional infantry
* Elite - Elite infantry
* Pioneers - Engineers

### Pros & Advantages

* Many parallel economies and armies with german, italien and japanese backing, resulting in a solid arsenal.
* Potens weapons such as Panzerfaust-60 and flamethrowers are available.
* Many diffrent SMGs, LMGs and MGs available.
* Soldiers and Elite can deploy with *Mauser 712 "Schnellfeur"* as an alternative to rifles, effective at close range and cheaper than SMGs.

### Cons

* No paratroopers available
* No special purpose infantry due to the unified nature of the faction.

## Armour & Vehicles

As the faction consist of many nations, a lot of diffrent tanks and vehicles are also available. With the occational supplied German tank or Italien tankette. What makes the SN-Axis AFVs unique would be the alternations from the original designs. It is not uncommon for a tank of one nations, to be carrying the gun of another and while being in service of a 3rd nation.

A problem players may incounter is to maintain track of what MGs are on the hull of a vehicle or tank if it is not the primary weapon onboard. This is because hull MGs are normaly not noted unless they are the sole armarment of the vehicle or it's an HMG, autocannon, or one-off a kind MG.

### Pros & Advantages

* Truely creative cocktail of vehicles
* Gathering of cheap and economical vehicles as well as german panzers.

### Cons

* The majority of vehicles are either outdated, overall weak or odd domestic variants.

## Artillery

Sec. Axis nations mostly depend on import of artillery, this does include a few unique variants of already existing guns. As such Sec. Axis can rely on all kinds of guns with diffrent characters, everything from black pouder cannons to modern AT-guns and howbitzers. However, the majority of firepower lies in ww1-era, or older, artillery.

### Pros & Advantages

* Lots of diversity
* Everything from relics to cutting edge and stay of the art guns avaiable.

### Cons

* The majorities are either outdated or expensive.

## Trivia

The lists currently include the following nations:

* Argentina, Bulgaria, (National) China, Finland, Republic of Hatay, Romania, (National) Spain, Thailand,