recursal/Fanatic-Fandom huggingface dataset:
The New Dark Lord

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**THIS IS AN ALTERNATE PERSONALITY OF Falin, AND IS NOT A SEPARATE CHARACTER FROM HIM.**

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**YOU MAY BE LOOKING FOR ANOTHER VERSION OF THIS CHARACTER.**
CLICK HERE IF THIS IS NOT WHAT YOU'RE LOOKING FOR.

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Dark Lord
Ultimate Wizard

 Mortality Status
 Blood Status

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Human
Algus Temperies
Black Cat (Animagus)

 Sex
 Height
 Hair
 Skin
* Bellatrix Black (mother)
* Tempest Lovegood (wife/maternal first cousin)
* Sayik Praygun (son)
* Aeronwen Snape daughter/maternal first cousin once removed)
* Mirianda Snape (sister)
* Illumine Snape (sister)
* Jaybin Maburdan (niece)
* Phalin Maburdan (niece)
* Koteis Maburdan (brother in-law)
* Annenia Aphandy (stepmother)
* Kelly Evers (stepsister)
* Susan Evers (stepsister)
* Serenia Snape (halfsister)
* Haridelle Black (sister)
* Narcissa Malfoy (maternal aunt)
* Lucius Malfoy (maternal uncle)
* Mistral Malfoy (maternal aunt)
* Lyra Malfoy (maternal first cousin)

**Malum Black** was an alter of Falin Snape, who suffered from Multiple Personality Disorder, as well as a curse that had been cast over him since he was born. After his reserrection, Falin's mind completely left him, and he became bloodthirsty and crazed with ideas of finishing what Lord Voldemort had started.

Falin had never before called to use his title *Heir of Lord Voldemort*, until suddenly he commonly referred to himself as such, alongside his favorite, *The New Dark Lord*. He spent his days slaughtering muggles and Hogwarts students with no remorse or hesitation. His mother, who he had once feared, began to fear and revere him the same way she once had with Lord Voldemort.

## Magic and Skills

Falin was a very talented Wizard, however after he was resurrected, he became an Ultimate Wizard, surpassing even Lord Voldemort. He was capable of apparating in and out of Hogwarts, even through the anti-apparition wards.

He could fly without a broom, change his appearance at will, and skillfully perform wandless magic.

## Alternate Personalities

* Falin Snape
* Malum
* Ceren
* The Mysterious "He"

## References

1. ↑ Falin would have been a Halfblood because his father was only a halfblood, even though his mother was a Pureblood.
2. ↑ The Boy No One Knew (Year 1: Chapter 13)
3. ↑ The Boy No One Knew (Year 6: Chapter 1)
4. ↑ Falin gained a few inches after he was reincarnated, and he began to age, though only slightly.
5. ↑ Dark Paradise (Year 2: Chapter 9)
6. ↑ Dark Paradise (Year 3: Unknown Chapter)
Science 101 Wikia

Welcome to the world of Science, learn everything from the prehistoric creatures that used to roam on the Earth, to the Earth's heart (aka. the core ) to the outer reaches of outer space. Learn everything you need to know from each of these subjects. This is a child friendly and school friendly website, teachers and students are provided with worksheets, videos, and important information for certain subjects. P.S. there are no answers for the questions on the worksheets.

The basic science shows that will provide the worksheets and videos will be:

Scroll Down and click on one of the topics to get started learning about science.

Feel free to leave some comments on any of the pages (leave your opinion about the page, any questions), or feel free to chat with me anytime for any science questions or advice.

## Check it out!

Read some of these articles:

* The Most Extreme
* Tyrannosaurus ("Tyrant Lizard King")
* Tornadoes
* The Jurassic Period
* The Cretaceous Period
* Triceratops ("Three Horned Face")
* Dilophosaurus ("Two Crested Lizard")
* Dinosaurs
* Cell
* Early Cretaceous Animals
* Earthquakes
* Animal Life
* Amphibians
* Animal Records
* Weather
* Space
* Science Fiction Films
* Jurassic Period Animals
* Jurassic World
* Reptiles
* Indominus Rex ("untamable king")
* Indominus rex ("untamable rex")
* Fish
* Forces of Nature
* Late Cretaceous Animals
* Velicoraptor ("swift seizer")
* Velicoraptor ("Swift Thief")
* Bill Nye the Science Guy

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
World-War III

Known to the Muggles as **World-War III** and to the Wizarding World as **The Great Muggle/Wizard War**, the war was between all great muggle nations and the wizards within. It begun in 2010 and was started by Falin Snape and a gang of his Muggle friends, who exposed the Wizarding World to muggles, resulting in wide-spread panic and a hasty declaration of war. Falin and the rest of Dead Pegasus fought on the muggles' side for most of the war, which lasted less than a year, until several muggle soldiers mistook Dead Pegasus for wizards in 2011 and killed them all. Falin woke from his death two days later, and in a grief-stricken outrage, slaughtered hundreds of muggle soldiers, which ended the war in favor of wizards everywhere.

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Muggle Casualties: 7 million
Wizard Casualties: 240 thousand

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Though the wizards lost fewer people, they sustained a heavier blow, considering that their population in relation to muggles was ten times less.
Tornadoes

They can be long and clear or large and dark. They can produce winds above 250 m.p.h. and can wipe an entire town clean. Tornadoes can touchdown anywhere in the U.S., even around the world. From a distance, they may look magnestic and amazing, but from up close, you should take cover and hold on tight.

## Definition

So what exactly is a tornado? A tornado is a violently rotating column of air that is in contact with both the surface of the earth and the atmosphere. They can be often referred as twisters and even by the mis-used named cyclones.

## Formation

How to do tornadoes form? Basically the first thing for tornadoes to form is there generators or thunderstorms. When warm moist air from the Gulf of Mexico, warm dry air from the southwest and cold dry air from the north all spill over the Great Plains. You will basically see the puffy cumulus clouds. Next, when the ground get warmer and warmer, more clouds start to build up into the towering cumulnimbus clouds. This stage of thunderstorm formation is known as towering cumulus stage. Generally during this stage, the three conditions to forming towering thunderstorms like the moisture, an unstable airmass and lifting force (heat). The air tends to rise in an updraft through the process of convection (the term convective precipation). This creates a low-pressure zone beneath the forming thunderstorm. In a typical thunderstorm has approximately 5x10^8 kg of water vapor is lifted into the Earth's atmosphere.

1/3

The second thing for thunderstorms to form and power up is the warmed air continues to rise until it reaches an area of warmer air and can rise no father, this is known as the mature stage. Thunderstorms can form into supercells by strong winds aloft, from the lower troposphere. To make the storm rotate, winds from the surface moce a spiral pattern and the updraft and downdraft will be seperate. Now that the storm has a constant food or energy source is has a lot of power to damage.

What happens next is very hard to see, but it can be explained by meteorological terms. When strong changes
Reptiles

Postosuchus (Late Triassic)Placerias (Late Triassic)Cold blooded, mythical and monstorous. These three words are the best when it comes to describing reptiles. They have been crawling and slithering into the our imaganation. They often look like something from fiction, however, fact are far more stranger than any fiction. They are verified by 4 families. Lizards, Snakes, Turtles and Crocodilians.

LizardsSnakesTurtlesCrocodilians
So what exactly is a reptile? All reptiles have scaly skin, thick and watertight. It's almost like a raincoat in reverse it keeps the water in. Reptiles are cold-blooded, they get most of their energy from the sun. So they like the first biological solar panels.

## Evolution

Reptiles have been on Earth more than 300 million years, since the Caboniferous period. However, the different species of reptiles that have been found around the world are related to dinosaurs but are not actual dinosaurs.

Here are some examples:

- These animals will be in chronologcial order.

### Air

Peteniosaurus (Late Triassic)Dimophorodon (Mid-Jurassic)Rhamphorhychus (Late Jurassic)Ornithocerius (Early Cretaceous)Tapejari (Early Cretaceous)Nyctosaurus (Late Cretaceous)
The Jurassic Period

The Jurassic Period was the second period fo the Mesozoic Era. Starting 201.3 million years ago and ending about 145 million years ago, the dinosaurs were in their prime during this period. Evolving into the most fearsome predators, large herbivores with an arrangement of different weapons and most of the pterosaurs were in their prime of taking over the skies along with the largest marine reptiles that have taken over the world's ocean.
Late Cretaceous Animals

Here's the last half of the cretaceous. These creatures are whats left of them because these is when they became extinct.

ArgentiosaurusGigantosaurusCorythosaurusDaspletosaurusMaiasauraParasaurolophusOrnithomimusStyracosaurusProtoceratopsTroodonVelicoraptorEdmontosaurusCarnotaurusAlbertosaurusGallimimusPachycephalosaurusSaltasaurusSaurolophusTarbosaurusTherizinosaurusAnkylosaurusTorosaurusTriceratopsTyrannosaurus Rex
Science Fiction Films

Over a period of 40 years, there have a large number of science fiction motion pictures. They all have different plots and scienitific stories or issues.

JawsOrcaClose Encounters of the Thrid KindJaws 2Jaws 3DreamscapeBack to the FutureLittle Shop Of HorrorsInnerspaceJaws: The RevengeHoney I Shrunk the KidsBack to the Future IITremorsBack to the Future IIIHoney, I Blew Up the KidJurassic ParkOutbreakApollo 13Tremors 2: AftershocksTwisterIndependence DayDante's PeakHoney, We Shrunk OurselvesAnacondaVolcanoThe Lost World: Jurassic ParkMen In BlackFlubberGodzillaArmageddonLake PlacidDeep Blue SeaBatsDinosaurHollow ManJurassic Park III
Resilience

Cost increase
 Level cap

*"Use your acquired skills in Trimp strengthening to gain a 10% **compounding** increase to total Trimp health. Effect increased by Toughness."*

## Effect

Each level is a 10% multiplicative increase to total Trimp health.

## Relation to other perks

Because Resilience effectively adds health, it has synergy with other health perks.

Resilience, Toughness, and Toughness II raise their own multipliers, which stack multiplicatively with each other.

A guide on how to efficiently level those perks in relation to each other can be found in this section.
Fish

Beneath the surface of both the oceans and the rivers of the world, there is extraordinary world. That world is filled with fish. All fish look the same, they have the same body design ( Bony skeleton, gills, fins, and scales.) However, there are a bunch of difference between different species of fish. Most of them behave differently, most of them have different feeding and hunting habits, most of them reproduce and grow up differently. But the biggest difference between most fish is where they live, either in the saltwater of the sea or the freshwater of the river.
Earthquakes

Second
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When the Earth begins shake and open up, it can cause havoc to those on the surface. Earthquakes ravage the homeowners on the west coast of the United States, the east coast of Asia and much more. They can be either a small rumble that might make you a little shaky or a large wave of stress that can level a whole city in a matter of seconds.
Amphibians

FrogsToadsSalamanders
Hoping their way into the animal kingdom, evolving over 400 million years ago, and living two lives.Half of their life in the water and the other half of their life on the land. The amphibian groups mainly consists frogs, toads, salamanders, and caecilians. All together of these subgroup species, there are less than 7,000 species of amphibans and 90% of those species are considered to be frogs.

## Evolution

During the late Devionan Period to Early Caboniferous Period, the fossil record seems to tell that Amphibians evolved from some species of fish from the early gological years. By losing their gills, amphibians have evolved complex lungs like us and with the ability to walk on land, they've lost their fins and have grown limbs. To feed, the have evolved the best sets of jaws to devour any animal around them.

* Hynerpton was the first amphibian to evolve the first complex lung sacs.

* Pterogyrinus was a fierce amphibian, eating giant insects and living in the swamps of the Caboniferious period.

* Crassgyrinus was another amphibian that lived in the Caboniferious swamps.

* Koolasuchus was the last of the giant amphibians and it lived one of the weirdest places in the Cretaceous period, the dark forests of the South Pole.

HynerptonPterogyrinusCrassigyrhinusKoolasuchus
 .
The Cretaceous Period

The Cretaceous period was the third and final geological period of the Mesozic Era. Starting from 145 million years ago, dinosaurs were still roaming the earth, most of the species that evolved in this period have grown to emise sizes and most of them also have the best defenses. By the end of the cretaceous period, 65 million years ago, the great reptiles (dinosaurs, pterosaurs, marine reptiles) have left this Earth by a large meteroite crashed into the Earth's crust around the gulf of mexico area.

## Landscape and Climate

The Cretaceous was also much different that what is it today. The landscape was much different also, the Atlantic ocean is half as wide than what is was today and the Himalayian mountains didn't exist yet. Most of the plant that existed in the previous periods (Triassic and Jurassic), conifer trees, ginkos and fern like plants are still around, but the most common tree in the Araucaria tree, which is a broaded leaved tree and is also called monkey puzzle. Also in the cretaceous period, the very first flowering plants evolved here, and the internal relationship between flowers and insects have started in the cretaceous.

These pictures are from Chile in South America that looks like the late cretaceous period.

Arcuaria forest with dormant volcano in backgroundOverlook with Arcuarria forestand valleyPlains with acuarria forest, lake and dormant volcano in distance

The climate during the cretaceous period was also very different than it was today too. The normal oxygen level during the cretaceous was 150% above normal level, the carbon dixode level was 6 times above the pre industral level, and the average temperature was 65.5 degrees F.

## Fauna

### Early Cretaceous Animals

During the Early Cretaceous Period (145-100 million years ago), most of the dinosaurs are starting to change and grow since the Jurassic Period ended. Most of the sauropods are still around, the hadrosaurs and the ostrich like dinosaurs began to evolve here. While the herbivores grew to massive sizes, the carnivores have also gotten bigger and have a range of different weapons such as the raptors, with their sickle like claws.

BaryonyxUtahraptorMicroraptorLeallynasauraAcrocanthosaurusDeinonychusIndominus RexSpinosaurusAustraloventorIguanodonMuttaburasaurusCarcharodontosaurus

### Late Cretaceous Animals

During the Late Cretaceous Period (99-65 million years ago), everything is still large and fearsome. Especially for the last 15 million years of the cretaceous period, when the king of the dinosaurs, Tyrannosaurus Rex and his brothers have started to stalk and hunt the landscape.

ArgentiosaurusGigantosaurusCorythosaurusDaspletosaurusMaiasauraParasaurolophusOrnithomimusStryracosaurusProtoceratopsTroodonVelicoraptorEdmontosaurusCarnotaurusAlbertosaurusGallimimusPachycephalosaurusSaltasaurusSaurolophusTarbosaurusTherizinosaurusAnkylosaurusTorosaurusTriceratopsTyrannosaurus Rex
Jurassic World

Over 20 years after John Hammond's first attempt to create a park with creatures not seen for millions years, Isla Nublar is a take two and successful dinosaur theme park . Jurassic World was created by the Masarani Global Corporation and by 2015, over 20,000 vistors a day, it's hours of operation is 8 a.m to 10 p.m. Over 15 species of dinosaurs and 9 jaw dropping exhibits, no other theme park can top it.

## Exhibits

" Every time we've unveiled a new asset, attendance has spiked."                                                                         - Claire Dearing -

In Jurassic World, there are 9 exhibits. Containing the best prehistoric attractions from fast running Gallimimus to the king of the jungle, Tyrannosaurus Rex.

T.Rex KingdomGentle Giants Petting ZooCretaceous CruiseGallimimus ValleyGyrosphereUnderwater ObsevartoryIndominus Rex PaddockRaptor Research Paddock
## Animals

AnkylosaurusApatosaurusDimorphodonGallimimusIndominus Rex (Genetic Modified Hybrid)MosaurusPteranodonStegosaurusTriceratopsTyrannosaurus RexVelicoraptor
Indominus Rex ("untamable king")

Second
 Third
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 Sixth

Out of all of the Jurassic films, there is one dinosaur that really can be unstoppable. Twice as more destructive as the Tyrannosaurus and Spinosaurus put together, the Indominus Rex or I. Rex is one creature that will underestimate you and its envornment.

## Description

So why is this dinosaur more fierce than the other carnivores through time. Because it's a hyrbrid. A fusion of different dinosaur DNA. Mainly different carnivores of the cretaceous period.

GigantosaurusCarnotaurusTherizinosaurusTyrannosaurusVelicoraptorAll these animals are combined to make this monster. Each of the them gives the Indominus a different characterictisic. Gigantosaurus gives it the caracharodontosaurid-look and size, considering it weighs 2 tons more than T-rex. Carnotaurus gives it the skin impressions and spikes all over it's back. Therizinosaurus gives it the large claws to slash at prey and create devasting wounds. Tyrannosaurus Rex gives it the same jaw line. Velicoraptor gives it the same intellengence and theorpod pose. With all the features combined, you got yourself a predator that cannot be contained and extremly fierce.
Auto Upgrade

**Auto Upgrade** is a permanent upgrade unlocked after breaking the planet for the first time.

Once unlocked, a button labeled "AutoUpgrade" will be permanently available above the Upgrades menu. If toggled, the game will automatically purchase affordable non-dangerous upgrades except for equipment prestige upgrades.

Auto Upgrade is not instantaneous, but will purchase 2 upgrades roughly every second. It will purchase the left-top most available upgrade each time. If Liquimp is active, then it will purchase one of every available upgrade per half-second.

## Auto Prestige

**Auto Prestige** is a permanent upgrade unlocked after completing the Scientist IV challenge.
Once unlocked and when Auto Upgrade is enabled, an "AutoPrestige" button will appear next to it. Toggling it will make Auto Upgrade purchase affordable equipment prestige upgrades as well.
Auto Prestige has four settings:

* AutoPrestige Off - No purchases will be made.
* AutoPrestige All - All equipment will be purchased as resources allow, cheapest first.
* Weapons Only - Only weapons will be purchased as resources allow, cheapest first.
* Weapons First - Only weapons will be purchased unless the cost of the cheapest armor is 5% of the cheapest weapon.

## Auto Golden Upgrade

**Auto Golden Upgrade** is a permanent upgrade unlocked after purchasing 77 Golden upgrades in total across all runs. Once unlocked, an "AutoGold" button will appear next to the "AutoPrestige" button. The button has five settings:

* AutoGold Off - No purchases will be made.
* AutoGold Helium - As soon as a Golden Upgrade is available, the Helium option is selected.
* AutoGold Battle - As soon as a Golden Upgrade is available, the Battle option is selected.
* AutoGold Voidtle - As soon as a Golden Upgrade is available, the Void option is selected. Once the maximum bonus of 72% is reached, the Battle option is selected.
* AutoGold Voidlium - As soon as a Golden Upgrade is available, the Void option is selected. Once the maximum bonus of 72% is reached, the Helium option is selected.

If starting a new run with extra Golden Upgrades available (due to a high enough achievement bonus), Auto Golden Upgrade will wait 4 seconds before purchasing an upgrade.

In Universe 2, AutoGold Radon replaces AutoGold Helium, and AutoGold Voidon replaces AutoGold Voidlium. They work in the same way, purchasing the Radon option for the Golden Upgrade when it becomes available.

## Trivia

* Before patch 3.3 AutoUpgrade would be unlocked by beating Scientist IV.
Triceratops ("Three Horned Face")

Second
 Third
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 Sixth

Triceratops is one of the most common herbivores of the Late Cretaceous. Standing 10 feet tall, measuring 30 feet long and weighing 8 to 10 tons, it was the most successful and denfesive herbivore. It's also a fantasic fighter, resembling like todays' modern rhinocerus, buffalo, and big horned sheep.

## Flesh on the Bones

We have discovered more than 50 skulls of this species in the Hell Creek Formation alone. Since we been studying bones for over 150 years, we have been also trying to figure out how the muscles and skin would've been placed on the bones. We studying the famous skull, Richard Swann Lull, an American palentologist saw that the bony fill may have served as anchor points for the jaw muscles to aid chewing by allowing increased size and power of the muscles. However, later studies can't find any evidence of large muscle attachments on the frill bones. Since we don't have any idea of how the muscles layed on the bones, or what the skin actually looks like, but we can give a guess of what they used to look like in the popcultural world.

Jurassic ParkThe Lost World: Jurassic ParkJurassic Park: Operation GenesisJurassic WorldPrehistoric Park (Theo)Dinosaur King (Chomp)Jurassic World Lego TriceratopsMagic School Bus TriceratopsTrixie (Toy Story 3)
## The Right Environment

Living in the late Cretaceous period, 65 million years ago, Triceratops has adapted to the polluted environment. According to certain palentologists, there were no grasslands over of the flooplains, however, there has a large areas of ashfields with conifers tree forests. With the right environment, the grazing herds have the best place to survive.

## Feeding Time

Obvissuly, Triceratops is an herbivore, but its salad menu is still a puzzle. Judging by the position of the bones, there was possibly evidence that it was browerser like modern day rhinos. Consuming a large amount plant matter such as 24 pounds when its a junvellie and about 6 pounds a day to reach the full 8 tons when mature. Besides having a large gut, this herbivore has a strong but powerful beak. It's so powerful that it can snap off tree branches the size of a human arm.

## Love, Not War

When it comes to competing for a mate or fighting off a predator, Triceratops is no different when is war is everywhere. Having 2 large, 3 foot horns extending from the bony frill. By an estimation of how much force can go into a hit when the jab their horns into a enemy or when they collide against together.

                                         Kinetic Energy Formula: KE= 1/2 x m x v squared

                                         1/2 x (8 tons = 7254 kg) x (30 mph = 13.41 m/s) squared

                                         1/2 x 1304473.04

                                          Kinetic Energy = 65,223.652 joules =  48106.5 pounds/force.

 Videos
Ninja

## Abilities

The Ninja only has one ability Swift Strike in which the ninja jumps from target to target stabbing them, and dealing heavy damage. The ability kills most targets in one hit, the exception being bosses. Swift Strike can at first only jump to a second target, but can eventually be up graded to jump to a third and then fourth again later on. When not using Swift Strike The Ninja will throw ninja stars from afar.
Animal Life

Click on one of these animal groups and discovery how these animals evolved through time, how they survive and how you mighh be able take care of some creatures, or click the trophy icon and look at some animals records such as the fastest animal on Earth, the most births, or even the extreme survivors.

AmphibiansBirdsFishInsectsInvertebratesMammalsReptilesSharksAnimal Records
Looting II

Cost increase
 Level cap

*"Apply your skills at salvaging things from the Spire to increase all loot gained by 0.25% per level. The price for this perk increases additively, and each level will cost exactly 10000 more than the previous level."*

## Effect

Each level is a 0.25% additive increase to all loot dropped. **This includes Helium gains**.

The multiplier given by this perk stacks multiplicatively with Looting.
Scientist III

criteria
 Reward
 Goal

*"Attempt modifying the portal to harvest resources when travelling. Until you perfect the technique, you will start with 1500 science but will be unable to research or hire scientists. Choose your upgrades wisely! Clearing **'The Block' (11)** with this challenge active will cause you to start with full Trimps and double player Efficiency each time you use your portal.."*

**Note**: More general information about the Scientist challenges can be found here.

Unlocked by reaching zone 90, the Scientist challenge becomes available for completion. The player starts with **1500 science**.

## Rules

Gaining research points is fully disabled. The player can't work on science, and Trimps can't be assigned as scientists.

The player is limited to an amount of science total until the completion of the challenge. There is absolutely no way to gain additional science until the challenge is completed. Once the challenge is completed, all of the disabled functionality is unlocked, and scientists are unlocked again as a possible job, as well as missing Speedscience awarded.

## Strategy

Battle, Bloodlust, Miners and three levels of Coordination. The remaining science allows one level of Speedminer upgrade. (You'll need a lot of metal for HP equipment.)
Crushed

criteria
 Reward
 Goal

*"Journey to a dimension where the atmosphere is rich in helium, but Bad Guys have a 50% chance to Critical Strike for +400% damage unless your Block is as high as your current Health. Clearing **Bionic Wonderland (Z125)** will reward you with an additional 400% helium earned up to but not including Z125. This challenge is repeatable."*

## Helium challenge

**Crushed** is a Helium challenge. There are a few rules which are followed by each one of them:

* The Helium reward from this challenge can be obtained repeatedly for multiple challenge completions.
* Completing **Crushed** will increase all Helium earned until zone 124 (including 124) by 5x.
* Helium earned from completing Void maps will also be increased by 5x for each Void map completed on zone 124 or below. More information here.

## Rules

For the duration of the challenge, if theoretical block (the block shown in the block status popup) is lower than **current health** (not maximum health), each bad guy will have a 50% chance to deal 500% damage (400% more damage), similar to the effect of maxed out Relentlessness. Obviously there is no ill effect when you're not actively fighting.

Because block is compared to current health, not to maximum health, the protection from enemy critical hits will still apply if your health drops low enough.

## Strategy

This challenge might make it seem like its worth keeping maximum health amount lower than block to not receive critical hits from enemies. However, it's much easier to just ignore the penalty - health is a much cheaper resource to obtain than block, and you tend to have hundred times more health than block, making it obviously better to just take the penalty head on and ignore the challenge description.

For the achievement:

Remove all toughness/resilience. Turn auto prestige to weapons only. be sure to take off your shield also
Insanity

criteria
 Reward
 Goal

*"Travel to a dimension where instability takes over the mind. Maps above your World level have a chance to spawn a Horrimp in each cell, with the chance based on both actual map level and its level relative to your current World Zone. Horrimps are stronger than regular imps and when killed, give you a stack of Insanity. Maximum stacks is 500. Insanity decreases your health by 1% (compounding) but increases all resources gained (including radon) by 13.133% (additive). Every map (n below map level) ran reduces your current insanity by 2n and your maximum insanity by n. Challenge ends after clearing Z110. Completing this challenge will reward you with an additional 500% of all Radon earned and a feeling of deep satisfaction."*

## Rules

Run +zone maps to acquire Insanity stacks. Run -zone maps to lose them. Same-zone maps have no effect on Insanity.

The chance of finding a horrimp per cell is:

C = 0.09% \* A \* B

Where A is your **current zone number**, and B is **( Map level - A )**.

For example: If you are at Z37, and running a Lv40 map, the chance is 0.09% \* 37 \* ( 40 - 37 ) = 9.99%.

The max chance should be 0.09% \* 110 \* 10 = 99%. But this number is not useful.

At 500 insanity stacks, your Trimps have x0.0066 health and x66.6666 loot.

## Strategy

Insanity is extremely rewarding since at max it can provide 66.6666x6=400 multiplier to Radon gained. A void map completed at Zone 110 with 500 stacks reward as much Radon as void map completed at Zone 787 without challenges.

As this is a Radon challenge, you will want to run Void Maps with as many Insanity stacks as possible, as late as possible, without the run taking an absurdly long time. If you're just starting this challenge, consider gathering Insanity stacks in the low 80s, and running VMs at zone 101.

You may run very-low-level maps to clear all the Insanity stacks after you've finished your VMs, if necessary. The Melting Point map is a good choice here, for the extra Smithies, and the level 6 Tricky Paradise map (or a fast attack Lv6 map) will clear stacks quickly.

## Trivia

Completing the challenge with 500 Insanity stacks without ever running a map above level 50 earns the Actually Insane feat.
Desolation

criteria
 Reward
 Goal

## Reward

This challenge can be completed up to 25 times. The reward is +10% for the first completion, +30% total for the second completion, +60% total for the third, and so on (cf. Mayhem).

## Strategy

Stacks of Chilled accrue quickly, and will need to be cleared on a regular basis. Running +level maps every few zones is important. Eventually you will need to run maps every zone, and then multiple times per zone, once you reach a sufficiently high Desolation run number.

Removal of stacks happens whenever your Trimps *attack* an enemy, not when they kill one. So even if you're doing virtually zero damage, you can still remove stacks, as long as you aren't being one-shotted.

During active play, stacks can be removed rapidly by disabling equality scaling and setting it to maximum, and running a cheap +10 map. Your trimps will be able to repeatedly hit the first cell without dying and without killing it, removing 11 stacks per hit.

You'll gain at least 2000 stacks per zone if you don't Liquify. However, a Liquimp only counts as one enemy, and therefore gives only 20 stacks. Because of this, you can delay the removal of stacks until after Liquification ends. However, Overkill confers no such bonuses. You get full stacks from overkilled enemies.

"All enemies within maps are fast" means that naturally slow biome-specific enemies will never be selected. Exotic imp-orts may be selected, and will be given the "fast" icon. However, as of game version 5.9.2 there is a bug -- exotics have the fast icon, but aren't actually fast. The desperate or unscrupulous player may take advantage of this by re-rolling a map until there's an exotic in cell 1, and then using that to un-brick a run which would otherwise be unsalvageable.

## History

This challenge was introduced in game version 5.9.0.
Smithy

*Build a Smithy to help produce better Equipment for your Trimps. Each Smithy in your village increases Trimp Attack and Health by 25% (compounding).*

**Smithy** is a Radon Universe building, that increases your Trimps' attack and health by 25% and has a scaling cost of 50x.

## Trivia

You can gain an additional free Smithy by clearing Melting Point for the first time. Melting Point will give 2 additional free Smithies if you have unlocked the Smithriffic bonus in the Spire Assault.

You can decrease the cost scaling of the Smithy from 50x to 40x by upgrading Scruffy to Level 14.

You can increase the effect of each Smithy using the Smithology perk.
Hunger

Cost increase
 Level cap

*"If Soldiers get hungry, the enemies are free food! Use your extra Overkill damage to process World enemies into healthy free-range meat! Each level of Hunger will allow your Trimps to turn 3% of their Overkill damage into some permanent damage. **Maximum of 30 levels.**"*

## Effect

Every time an enemy in the world is killed with more damage than is required, the overkill damage is added to a pool. This pool is converted into an Attack bonus lasting for the current portal.

The damage bonus is calculated according to this formula:

`1 + ((log10(pool) / 80) * (hunger / 30))`
Scientist (job)

## Scientist

*"You really don't believe it, but that book indicates that Trimps can be smart. Better read it and find out how."*

Scientists are used to generate Science.

Because Speedscience only drops every second zone, the further the player progresses the worse Trimps become at being Scientists. Because of this, at some point, it becomes strictly better for the player to work on Science themselves.

Total Science gain from Scientists is the product of the following multipliers:

 Number of Scientists
 Staff Heirloom | 1+(Staff Heirloom bonus)

This doesn't include some Challenges that may affect your resources gain.

Note that Megascience, just as the other Megabooks, will give you 60% production increase instead of 50% if you have completed the Frugal challenge.
Easter Egg

**Easter Eggs** started appearing in the world zones (not maps) in conjunction with Easter. They reward the player with various bonuses if acquired.

They appeared for 1 to 2 weeks during the following events:

* Easter 2016 (patch 3.11)
* Easter 2017 (patch 4.3)
* Easter 2018 (patch 4.72)
* Easter 2019 (patch 4.11.2)
* Easter 2020 (patch 5.3.7)
* Easter 2021 (patch 5.4.6)

In patch 5.5, Easter Eggs were automated to spawn throughout the month of April of every year.

## General Information

When entering a new zone, there is a 15% chance that an egg will appear on a random cell that is not reserved for a special item. There is a maximum of one egg per zone.

## Acquisition

An Easter Egg on it's own doesn't do anything. It requires the player to **manually click on it** to roll one of the random rewards.

## Rewards

When clicked, an Easter Egg will give a reward. Using Scryer Formation when collecting an egg will double food/wood/metal loot, but not Nullifum or Helium.

Note: "1x" refers to the amount of a resource player would have received from a loot cell in the world zone on that particular cell.

 5%
 2%
 1%

* If the player never used the Portal, then Helium, Nullifium, Heirlooms and Void Maps won't drop, and Metal will have 46% drop chance.

* If the player has used the Portal 1-4 times (ergo doesn't have Void Maps unlocked, but has Helium), Metal will have a 37% chance of dropping instead. Helium will drop, but Nullifium, Heirlooms and Void Maps will not.

* If the player has used the Portal 5 times or more, Metal will have 29% chance of dropping, and everything will drop.

## Quotes

These quotes will appear in the message log upon clicking an Easter Egg, and the text varies depending on whether the cell it's located on was already beaten, is being beaten or hasn't been beaten yet.

 If on the Easter Egg cell
 If Easter Egg cell is not beaten
* "You send a Trimp to sneak forward checking for eggs. After getting turned around multiple times, it found an egg that had "
* "Hey there's an egg up there! You send a few Trimps to retrieve it and they bring back "
Championism

Cost increase
 Level cap

*Huffy has learned much from Assaulting his Spire, now store some of that knowledge in your Portal! Gain 1% attack and health plus another 0.5% per Spire Assault level cleared, compounding per perk level.*

## Effect

**Championism** is a new Perk introduced in patch 5.5.0. It is acquired by buying it in the Spire Assault bonus shop for 398K Dust after completing 15 Contracts. ~~It has the steepest scaling cost of all U2 perks in the game, at 5x the previous level's cost.~~
Dark Paradise

Template:Infobox storyinfo
**THIS STORY IS CLOSE TO BEING CANCELED! HEAD OVER TO THE LATEST CHAPTER AND ASK CERENBUS.SNAPE.MALFOY NOT TO GIVE UP ON IT! You can read it here.**

***Dark Paradise*** is the third book in The Dark Prophesy Trilogy by author J.K. Rowling.The books are not sold in the US but are available to be read on FanFiction by the author Cerenbus.Snape.Malfoy. PM

## Summary

Jaybin Maburdan is the granddaughter of Severus Snape and is destined to some estranged prophecy that is more than twenty years old that speaks of death and history repeating itself. Will Jaybin be able to figure out the prophesy and bring to light the mystery that could potentially harm her and her family? (Sequel to The Boy No One Knew)

## Chapters

* **Dark Paradise**
	+ Chapter 1 - Dark, Mysterious Paradise
	+ Chapter 2 - Hogwarts
	+ Chapter 3 - Grown and Gone
* Year 1
	+ Year 1: Chapter 1 - Fitting In Vs. Sticking Out
	+ Year 1: Chapter 2 - Stecks Almighty
	+ Year 1: Chapter 3 - The Fontayne Scenario
	+ Year 1: Chapter 4 - Rejected
	+ Year 1: Chapter 5 - Arcanum Ambula
	+ Year 1: Chapter 6 - Wire-Rim-Glasses; Miss Moral High-ground
* Christmas Break
	+ Christmas Break: Chapter 7 - Vampires and Houseguests
	+ Christmas Break: Chapter 8 - Right All Along
	+ Christmas Break: Chapter 9 - Chocolate Frogs; What a Mess
* Back to School
	+ Back to School: Chapter 10 - After All These Years; Emotional Support Group
* New Years
	+ New Years: Chapter 11 - New Years
* Back to School
	+ Back to School: Chapter 12 - The Little Falin
	+ Back to School: Chapter 13 - Cat Fight
* Summer Break
	+ Summer Break: Chapter 14 - Adoption
* Year 2
	+ Year 2: Chapter 1 - Back to School Blackmail
	+ Year 2: Chapter 2 - The Other Potter
	+ Year 2: Chapter 3 - Back to School Bullies; Healers
	+ Year 2: Chapter 4 - The Last Will and Testament
	+ Year 2: Chapter 5 - Suspend Disbelief
	+ Year 2: Chapter 6 - Scorched Ground
	+ Year 2: Chapter 7 - MFLCBS
	+ Year 2: Chapter 8 - Morning Coffee; The Necklace
	+ Year 2: Chapter 9 - Our Sons and Daughters
	+ Christmas Break: Chapter 1 - The Other Malfoy
	+ Christmas Break: Chapter 2 - Illegal Secrets; There Was a Girl

## Background

### Theme Song

The theme song for this story is *Dark paradise* by *Lana Del Rey*.
Template:Youtube Player
Relentlessness

Cost increase
 Level cap

*"You've seen too many Trimps fall, time for more aggressive training. Bringing back these memories will cause your Trimps to gain a 5% chance to critically strike for 230% damage at level 1, and they will gain an additional 5% crit chance and 30% crit damage per level. Maximum of 10 levels."*

## Effect

Each level is an additive 5% chance to critically strike, as well as an additive 30% critical damage.

At level 10, you have a 50% chance to critically strike for 500% damage.

## Relation to other perks

Because Relentlessness effectively adds damage, it has synergy with other damage perks.

Relentlessness, Power, Range and Power II raise their own multipliers, which stack multiplicatively with each other.

A guide on how to efficiently level those perks in relation to each other can be found in this section.
Terrance Callaghan

Current Age
 Height
 Weight
 Hair
 Skin
 Family Members

**Terrance Callaghan** (c. 1977) was a Muggle and a member of Dead Pegasus. Terrance was very much the clown of the gang. He kept the others laughing and in good spirits. Though none of them hesitated to kill if necessary, Terrance was one of the only ones who showed remorse afterward.
Coordinate

*This is an article for the Coordinate challenge. If you were looking for:*

* *Coordinated perk, click here,*
* *Coordination upgrade, click here.*

criteria
 Reward

*"Visit a dimension where Bad Guys are Coordinated but never fast, to allow you to study naturally evolved Coordination. Completing **'Dimension of Anger' (20)** with this challenge active will cause all enemies to lose their Coordination."*

## Rules

In this challenge, enemy imps become "Coordinated" and gain buffs for each zone as if they were buying Coordination each zone. In other words, they get a 25% increase in numbers each zone, rounded up, just like Coordination.

The effect applies in maps as well. Note that in maps, the enemies' level of coordinated depends on the map level, not the world zone. This means that fishing for gear in Bionic Wonderlands is not as useful as it might otherwise be.

For the duration of the challenge, enemy imps do not have first strike.

After completing the challenge, all of the Bad Guys decide to have a quarrel and are no longer friends; ergo, they will continue to fight in singletons like they normally do.

## Strategy

This challenge is pretty straightforward, it's just enemies getting stronger. It's advisable to get new prestige upgrades as fast as possible. Since you always have the first strike there's no need to worry about having a minimum hp+block.
Guide

This is the main hub page dedicated to **Guides/FAQ's** posted on Trimps Wikia.

Everybody is welcome to write their own guide. If it complies with the rules, it will be presented here.

## List of guides

If you are going to read one guide, read the following:

* NewPlayerGuide(Truth) - ***This is the go to guide for general progress!*** This in-depth guide should be able to answer all new-player questions.

The following are specialized guides.

* From Zone 1 - First guide you should read if you are new.
* How to attempt the Spire covers the various stages, several hints.
* Perk Analysis and Strategy
* Spire IV guide - tips for completing Spire IV (Zone 500)
* Spire V guide - tips for completing Spire V (Zone 600)
* Spire VI guide - tips for completing Spire VI (Zone 700)
* Eradicated guide - how to get the most out of the Eradicated challenge²
* Wildfire guide - tips for completing the Wildfire achievement
* Unessenceted guide - tips for completing the Unessenceted achievement
* Melted guide - tips for completing the Melted achievement
* TriVialized guide - tips for completing the triVialized speedrun achievement (SpireV in less than 20 mins)

The following are outdated or incomplete.

* ~~New Player FAQ~~ - Brief, but out of date.
* Player Guide (Ells) - for early Magma players

## Rules

* Each guide must comply with the Wikia's Terms of Use.
* Pages dedicated to guides can have any title, as long as its descriptive.
* As per rules of the Wikia, anybody can edit/update posted guides, not just the author. It is encouraged to expand the guides, or make corrections if necessary.
* Each guide page must contain the Guide template at the very top.
* Copying a guide to make a slightly different version of it might not be appreciated and can be removed by administration. Try to either make something new, or add to existing guides.
Melting Point

Completion Requirements

**Melting Point** is a unique map found in cell 55 of zone 50 in the Radon Universe. It increases the player's number of Smithies (structure) by one.

Note: Completing this map increases the number of Smithies by one and increases the cost of the next Smithy by one level. As a result, it is advisable to delay completing this map until the cost of your next Smithy is beyond achievable.

If you've obtained the Smitheriffic bonus from Spire Assault, clearing **Melting Point** will give you two Smithies instead of one.
Nursery

*"Construct a gem-powered nursery, where baby Trimps can grow up faster. Increases Trimps per second from breeding by 1% (compounding)."*

The Nursery blueprint can be found in maps, level 23 or higher. Nurseries enhance your breeding speed by 1% with compounding effect. Here is a chart to quantify the effect it has on breeding:

 111
 140
 209
 241

### In-game differences

When calculating the effect of Nurseries using the formula y = 1.01^x, where y is the bonus and x is the level of your nurseries, you will find that the in-game stats differ. That's because the in-game number is a bonus added, while the formula gives you a multiplier. To achieve the in-game numbers just use y = (1.01^x) -1, where y is the bonus and x is the level of your nurseries.

### Magma

Past zone 230, 10% of your Nurseries will close down every zone. This does not reduce the price of buying new Nurseries, so it is recommended to avoid buying large amounts of nurseries until the player is about to portal.
Health

**Health** is one of the main three combat stats in the game, along with Attack and Block. It is the representation of how much damage Trimps and enemy imps can take before dying.

In the beginning, your single fighting Trimp has a base health of 50. However, this quickly becomes insufficient to withstand enemy hits, and the player has to increase this stat in order to progress.

## Health Increase

### Equipment

Buying health-boosting equipment will increase your health:

* Shield (without Shieldblock)
* Boots
* Helmet
* Pants
* Shoulderguards
* Breastplate
* Gambeson (Complete Slow to unlock)

Equipment can be prestiged for extra buffs to health. All of this is summed up as your Trimps' base health.

### Other

* Number of fighting soldiers (Increase by Coordination)
* Geneticists
* Toughness
* Toughness II
* Resilience
* Heirloom (Shield)
* Golden Battle
* Challenge² bonus
* Heap formation
* Amalgamator
* Void Power Mastery (Only in Void Maps)
* Unliving (Life)

## Health Decrease

The following factors reduce your Trimps' maximum health (not to be confused with effects draining your health):

* Overheating (Magma)
* Formations other than Heap
* Unbalance (Balance)
* Pressure (Daily challenge modifier)
Forces of Nature

Everywhere around the world, an event of major proportions can be taking place. It can be taking place either underground or above our heads. It's not human caused, it's caused by mother nature. She can show her rage in different forms, from shaking the ground to a large funnels sweeping the open plains or a small town clean.

These different forms of the great mother's rage is known as a natural disaster. A natural disaster is a major adverse event resulting from natural processes of the Earth and can cause loss of life or property damage.

### Internal Forces

There are two different types of natural disasters and they can be in different forms. Internal forces are caused by the shifting planet, either dealing with fracturing tectonic plates or magma escaping from the depths of the mantle.

Earthquakes (shifting plates of the Crust)Volcanoes (Mountains of magma)Tsunamis (large water waves)
External Forces

The other form of natural disasters can take place in the atmosphere. Either a large spinning frisbee of clouds lurking over the oceans or a large fire out of control.

Hurricanes (Strongest Spiral Storm System)Tornadoes (Large funnels over the Great Plains)Floods (Raging rivers)Blizzards (Snow and wind, not a good mix)Lightning (Bolts of electricity)Wildfires (total inferno of a sq. area)
Resourceful

Cost increase
 Level cap

*"Spending time with limited maps has taught you how to be more resourceful. Each level will allow you to spend 5% fewer resources **than the current cost** per level on all structures."*

## Effect

Each level is a 5% multiplicative decrease to resource costs of all structures. This perk affects the costs of **all buildings**, such as all Housing, Traps, Gyms, Tributes etc.

This perk is very similar to Artisanistry, in the way that it reduces costs multiplicatively for each level.

The following table illustrates its effect on the 5 most important buildings. It shows the number of extra buildings that can be bought with the same amount of resources while using a certain level of resourceful when compared to no levels of resourceful.
Smithology

Cost increase
 Level cap

By default, each Smithy already grants a 25% (compounding) increase to attack and health. This perk does not compound with the original 25% increase. Rather, each perk level adds a percentage point to the original 25%. For example, with one level of Smithology, each Smithy will grant a 26% (compounding) increase to attack and health.