recursal/Fanatic-Fandom huggingface dataset:
Elf

### Lore

Elves are creatures of Gaia (elvish word for earth mother), originating from ents.They attain a new form but still retain their connection to the world and world soul, with the goal to show other primitive races what they could be capable of showing high potential often that promotes other races to evolve and surpass them.

## Perks

### Passive

* Elvish Senses: When making perception checks gain advantage.
* Elvish Language: Has the ability to speak in elvish.
* Light Footed: Gain advantage on stealth

### Skills

Acrobatic: Allows for better movement as they move around rougher terrain and even attack in certain ways.

### Energy

+Mana: Inherently born with it's manipulation-Arcana: Toxicity to arcana

### Mastery

Elvish Commandment: Allows the creation and use of the Elvish Voice which can be used to create elvish words of power that can be passed down and learned by others who've achieve elvish mastery.

## Attributes

### Roll

Lot of The Elves: Elves gain a special die roll from gaia that gains a +1 to their roll, this die in an extra stat roll but can not be gambled roll.
Codex of Julius

## Effects

### 1

Tactics: Once a miracle period you can create a stratagem, you can use them on the battlefield as miracles.

### 2

Collection of Tactics: Gain 1 sp for each stratagem in the book.

### 3

Equalizer: All stats gain sp. (calculated)

### 4

Double Up: Doubles sp on item. (calculated)

### 5

Train Soldiers: Once per miracle period you can grant a unit training giving them a bonus of 1 cp for every 20 of your strength and 1 hp for ever 20 of your hp.
Arimatsu, Earth-Cutter

## Effects

### 1

Kaze Blade First Generation: Gain all the stats and effects of the power, as such it can gain no stat increases from it's natural stats.

### 2

Boosted Earth Buster: Anything made out of the earth when you strike you deal Flawless fatal damage to.

### 3

Boosted Earth-Killer: Immune towards earth damage.

### 4

Boosted Strikes of Earth: in ones hand who can wield it, this counts as a siege weapon and deals double damage.
Druid of the Claw

The **Druids of the Claw** are a clan of druids charged with the protection of Val'sharah from any that would seek to disrupt the balance of nature. The Val'sharah druids are consider the wild god Ursoc their patron. While primarily associated with  Bear Form, Druids of the Claw are also seen to take the form of Felines as well.

Their totem is the bear, and they use the bear's strength and resilience to ravage their enemies in close combat. Perhaps more than any other druid, Druids of the claw focus on combat prowess, preferring raw strength and staying power to stealth and subtlety. Druids of the claw take on the form of bears and wander the wilderness on a never-ending pilgrimage dedicated to the ursine Eternals. Though the destruction of the ancient Kaldorei homeland destroyed much of the land traveled by the twins.
Angelic Elf

### Lore

The Angelic Elves are created through an unbalancing of the world in which has heavy influence through angelic beings, it is gaia utilizing them as a counter method in case angelic beings become a threat to the world.

### Origin

Treefolk: +1 ep for every 2 power.Spira: +4 ep for every 2 power.

### Notes

Arcana is twice as effective in corrupting elves it's recommended you do not use it.

## Traits

### Talent I

Gaia's Angelic Blessing: +1 To holy effects

### Talent II

Elvish Senses: doubles perception checks.

### Talent III

Angelic Wings: The angelic elves can maintain wings for a cost of channeling (3) action.

### Tier 2

Elvish Magic: Crafting spells chance is doubled.

### Tier 3

Fast Casting: +1 other action for every 20 power.

### Tier 5

Legendary Power of The Angel Elves: +15 Power/Strength and gain 1 EP for every 3 power and 1 CP for every 3 strength.

### Weakness

Demonic Energy: Demonic energy is double effective against them.

## Erotica

### Information

Elves are beautiful and gentle creatures who care for their lover in a passionate way, they often are seen as caring souls whom normally mate for lives which in their case can feel as though it is an eternity.

### Lover

Holy Resistance: Gain resistance towards holy effects.

### Partner

Loved By The Angels: Gain the ability to use holy magic as an extra skill, however the limitations of your casting ability depends on the races that inherits it.
Divine magic

**Holy** magic (also called **Light magic**, **holy energy**, **holy arts**, and sometimes referred to as **divine power**) is the manifestation of the Light in the Great Dark Beyond.

Holy magic can be used for healing, for offense, and even for resurrecting the dead. It can notably deal damage to the undead and demons. Practitioners of holy magic must abnegate themselves through meditation, in order to become conduits for the Light and use its powers.

### Practitioners and Races

* The most notable practitioners of Holy magic are called priests and paladins.
	+ In draenei society, they are mostly part of the Anchorite and Vindicator orders respectively.
* Elune can also grant Holy magic to her followers.
* The naaru are benevolent creatures of living holy energy. When the holy power leaves the naaru, it becomes infused with the Void, turning into a dark naaru. They can also be further twisted into void gods.
* The loa Rezan also grants Holy magic to his Zandalari prelates followers.

* Tauren Seers and Sunwalkers claim to draw their power from the sun, which they call An'she, the right eye of the Earth Mother according to their mythology. The connection between their power source and the Light is not elaborated on. The Ultimate Visual Guide writes that the tauren revere "An'she (the Light)". This may mean two things:
	+ An'she, the Sun, is made of Light, and they draw power from it. This would not be the first time in history as the Arakkoa too drew Holy magic from their sun.
	+ Alternatively, the tauren are drawing power from the Light, which they unknowingly call and believe to be An'she.
Emperor's Mark Template

## Powers

### First

Pawn Piece: The pawn has infinite potential, they have the power to rise up beyond ones capabilities and become anything.
Max Pieces: 4

Amplifier: +1 cp/ep/hp for every 5 STAT

### Second

Bishop Piece: The bishop is the smartest of the pieces, they are the strategist and the brain behind the group, they are about improving and utilizing the group at 100%.
Max Pieces: 2

Amplifier: +2 cp/ep/hp for every 5 STAT

### Third

Knight Piece: The knight is the first reactor, the soldier who jumps to the front line to battle.
Max Pieces: 2

Amplifier: +3 cp/ep/hp for every 5 STAT

### Fourth

Rook Piece: A rook gains a worldly artifact created from the emperor's mark as a summon and a privilege from the domain.
Max Pieces: 2

Amplifier: +4 cp/ep/hp for every 5 STAT

### Fifth

Queen Piece: The queen gains the domain of the mark granting them miracles, grand miracles, and final miracles for exchange of their life.
Max Pieces: 1

Amplifier: +5 cp/ep/hp for every 5 STAT

### Ultimate

King Piece: The king gains the domain of the mark granting them miracles, grand miracles, and final miracle for exchange of their life.
Max Pieces: 1

Amplifier: +10 cp/ep/hp for every 5 STAT

## Passive

### +1 Stat

+1 All attribute for each piece type filled not including the king.

### Bonus

Queen: Gain 1 Cp for every 3 of the stat the king piece requires.
King: Gain 1 HP for every 3 of the stat the king piece requires.

Rook: The rook and the king can switch places as a miracle.

Pawn: the pawn can promote himself to anything to use one of the powers as a miracle.

Knight: The Knight gains a misc summon that allows them to gain mobility, they gain no reductions for fighting on it.

Model:

Bishop: The Bishop Can communicate with everyone of the members and know their location.
Aman'Thul

**Aman'Thul** (or **Aman'thul**), the Highfather, is the leader of the titan Pantheon. He is the oldest and wisest of his kind. The titan who originally blessed Nozdormu and the bronze dragonflight, Aman'Thul has mastery over temporal magic. Having led the Pantheon during the ordering of the universe, he and his brothers fought Sargeras and have since vanished,

## Biography

According to legend, Aman'Thul was the first titan created by the Almighty Pantheon, although no one knew how or why the first titan was created initally. He was alone in the Great Dark, but knew in his heart that other titans must exist, and so set out to explore the myriad worlds of the universe in search of others of his kind. Over time, he discovered other nascent titans and lovingly nurtured them until they awoke and joined him in his travels. Eventually, Aman'Thul and his siblings became known as the Titan Pantheon, and in the early ages of the universe they ordered and reshaped countless worlds in hopes of finding other titans. In order to aid the Pantheon, Aman'Thul created the celestial beings known as the constellar to observe and watch over the many worlds ordered by the titans.

During the ordering of the world of Azeroth, home to a particularly powerful world-soul, the titans crafted the titan-forged in order to battle the monstrous Old Gods that had infested the world. Though the titan-forged were largely victorious against the forces of the Old Gods, the Pantheon grew concerned that Y'Shaarj, the most powerful of the Old Gods, would prove too mighty for their servants to defeat. Despite the titans' colossal size posing the risk of inflicting permanent harm to Azeroth, Aman'Thul himself reached down through the stormy skies and heaved Y'Shaarj from the crust of the world, tearing the Old God apart. Before leaving Azeroth in the care of the titan-forged, Aman'Thul commissioned the constellar Algalon to watch over the planet. After the defeat of Galakrond, Aman'Thul used Highkeeper Ra as a conduit to channel a portion of his power into Nozdormu, granting him mastery over time, and enabling him to hold "dominion over the interweaving pathways of fate and destiny". Aman'Thul's vision of the Old Gods one day causing the Hour of Twilight, capable of potentially wiping out all life on Azeroth, was one of the reasons the Pantheon empowered Nozdormu and the other Aspects with their powers, to ultimately avert this single catastrophe, although Aman'Thul for all his vast powers was not omniscient and was unaware of the future for certain only the most likely probabilities.

When the Pantheon confronted the traitorous titan champion Sargeras near the world of Nihilam, Aman'Thul pleaded with Sargeras in an attempt to make him abandon his mad Burning Crusade. The Highfather told the fallen titan about the world-soul of Azeroth, and how it's denezins and power would have the potential to stop the void lords without the need to purge the universe of life. Sargeras listened carefully but was unmoved.

Like the rest of the Pantheon, Aman'Thul could not stand against Sargeras' chaos power, and was ultimately destroyed.
Catherine Graham

**Catherine Nancy Graham** (March 26, 1948 – June 29, 2015) was an American politician who served as the 45th President of the United States from 2008 to 2012. A member of the Republican Party, Graham represented Florida in the House of Representatives from 2005 to 2008, during which time she served as the 54th Speaker of the House. Because there was a vacancy in the vice presidency, she ascended to the presidency upon the resignation of Greg Abbott in 2008 and was elected in a 538-vote landslide that year, becoming the first presidential candidate in U.S. history to do so. Graham is the first female and first Hispanic in American history to serve as both speaker and president.

Graham died of natural causes in her home in Miami, Florida. She was 77 years old at the time of her death.
Blade Creation

## Tier Abilities

### Tier 0

Blade Creation: Your able to create a sword out of yourself, it's powers and effects are based off how you fill, and it gains no stats instead it gains the stats from your strength, you can create a sword every grand miracle period, it gains no base SP instead the sp of the item matches whats below, the item is Tier 5 grade and to infuse it with powers you must draw from the power of the land, however, you can mix powers of the land by moving to different lands to create one of the abilities or gain 1 sp for every 10 collective stats.
EP: 1 EP for every 2 power or intelligence

CP: 1 CP for every 2 agility or strength

HP: 1 Hp for every 2 toughness or Genetic

### Tier 1

Boosted Blade: All the effects of your blade gain the boosted effect when creating them.

### Tier 2

Words of Power: You can write runes on the blade that blesses the weapon with power based off the word chosen, the words of power can be added for one word per tier making a phrase instead of a singular word.

## Bonuses

### Effect

Upgrade: At tier 4 the sword gains an amplifier of x2 and at tier 5 it gains an amplifier of x3.

### Other

SP: Your blades gain +2 sp per tier starting at tier 1 added to the original sp.
Franklin Randall

**Franklin John Randall** (November 18, 1949 – May 18, 2013) was an American politician and diplomat who served as the 69th Secretary of State in 2011 and 2013. A member of the Republican Party, Randall represented the Great Plains from 2003 to his resignation in 2006 and served as the 53rd Speaker of the House for the last two years of his tenure. After his resignation from the House, Randall taught international affairs at Washington University until he was nominated to be Secretary of State by Catherine Graham.

Randall served again as Secretary of State under Michelle Ware in 2013. Just months into his second stint in the Cabinet, Randall was killed in a plane crash in Italy while flying between Moscow and Lagos.
Bank

## Effects

### Base

Taxes - Collects taxes from all the land per structure below x levels.House: 1Village: 2Town: 3City: 5

### Level 2

Financing - Doubles the income in the land the bank is.

### Level 4

Borders - You gain an income of 5 for each land you are connected to by walking.

### Level 6

Area Banking - Effects zones connected to the land the bank is in.

### Level 8

Reduction - Reduces income loss due to structures within that area by half.
Energy Icons

Copy the ones you need into the infobox, don't change anything, leave no space inbetween them so it works properly. this goes into the new ENERGY on the infobox.

[[File: Fire\_Icon.png‎|30px|Fire Element|link=https://silvertales.fandom.com/wiki/Fire%20Mana]]

[[File: Water\_Icon.png‎|30px|Water Element|link=https://silvertales.fandom.com/wiki/Water%20Mana]]

[[File: Wind\_Icon.png‎|30px|Wind Element|link=https://silvertales.fandom.com/wiki/Wind%20Mana]]

[[File: Earth\_Icon.png‎|30px|Earth Element|link=https://silvertales.fandom.com/wiki/Earth%20Mana]]

[[File: Spiritual\_Icon.png‎|30px|Spiritual Energy|link=https://silvertales.fandom.com/wiki/Spiritual%20energy]]

[[File: Negative\_Icon.png‎|30px|Negative Energy|link=https://silvertales.fandom.com/wiki/Negative%20energy]]

[[File: Positive\_Icon.png‎|30px|Positive Energy|link=https://silvertales.fandom.com/wiki/Positive%20energy]]

[[File: Arcane\_Icon.png‎|30px|Arcana|link=https://silvertales.fandom.com/wiki/Arcane]]

[[File: Ether\_Icon.png‎|30px|Ether|link=https://silvertales.fandom.com/wiki/Ether]]

[[File: Spiritual\_Icon.png‎|30px|Spiritual Energy|link=https://silvertales.fandom.com/wiki/Spiritual%20energy]]

[[File: Chaos\_Icon.png‎|30px|Chaos|link=https://silvertales.fandom.com/wiki/Chaos]]

[[File: Chi\_Icon.png‎|30px|Chi|link=https://silvertales.fandom.com/wiki/Chi]]

[[File: Draconian\_Icon.png‎|30px|Draconian Energy|link=https://silvertales.fandom.com/wiki/Draconian%20energy]]
Cyber Maiden

### 2

Lock On; You can lock onto a target this will have your reaction towards dodging increased should they vanish.

### 3

Cyber Strike: You can upload an attack in the area as a miracle.

### 4

Rocket Fire: You can turn whatever weapon your holding into a rocket Launcher, dealing explosive damage of x5 AoE damage, can only use once a round.

Boosted Cyber Connection: The field around you is connected you have satellite view, the range is all of the battlefield and increases your range on the battlefield by +2.
Combat Awakening

### Second

Train: Increase one of your attributes by +5 and gain 5 cp/ep/hp, each miracle period or create a technique.

### Third

Technique: Create a class for each grand miracle period or a sacred art entirely designed around yourself.

### Fourth

Fighting: Gain a multipler in all your items your using in your equipment slots.

### Fifth

Reforged: As a miracle you can recreate something with the theme of your profession the selected object is random.

### Ultimate

Final Form: Create a fighting form, this is a unique thing that only those who learn it directly from you can master it can be anything you desire but it has to be within your capabilities to master and teach yourself.

## Passive

### +1 Stat

+1 cp/hp/ep per fight you've won against champions you've beat, fighting the same person does not count.

### Bonus

Battle Up: +5 Strength, +5 toughness, +5 Agility, +5 Power
Dwarf

### Lore

When you think of craft, you think of the dwarven crafters in which spend their days perfecting their instruments. Though small, their bodies maintain the strength of their golem ancestry. Though they may be creatures of gaia, they do not spend their days praising the earth mother for the dwarves instead spend their time innovating and forging a path of their own in whatever world they are in.

## Traits

### Talent I

Muscular Body: Triples carrying capacity.

### Talent II

Crafter: Master any profession of your choice or increase a pre-existing one at master or higher rank.

### Tier 3

Dwarven Forging: +1 to miracle use to any one of your forging miracles as well as one grand miracle.

### Tier 5

Dwarf Lord Forge: Choose a bonus that you can add to all your craft.

### Weakness

Magic spells casted through mana/arcana do half damage.

## Adapation

### Variant

Iron Clan DwarfSlayer Clan Dwarf

Hammer Clan Dwarf

Giant Clan Dwarf

Wild Clan Dwarf

King Clan Dwarf

Dragon Clan Dwarf

Rune Clan Dwarf

Stone Clan Dwarf

Divine Clan Dwarf

## Erotica

### Information

The dwarf male is here to impress, he has a lot to prove so he’ll give you all of his effort, he wants you to scream and moan with delight as he rams you, the more quiet you are the harder he will try. A dwarf women likes it rough and hard.. “Pull my hair, smack me ass, and tell me you want me.” kind of girl. Don’t hold back on these girls because if you do, you’ll never hear the end of it.

### Partner

Inspire: Inspires you to make an object in your craft, T4.
Demonic Fate's Ring

## Effects

### 1

Sap Fate: When you enter battle with someone you can tap into the fate of one of your enemies gaining their power as your own., when the battle ends the power fades away, can not use any sort of final miracle on it, Can't use final miracles or things that create perms. (black-Gold)

### 2

Path Steal: You can take from someone one power after defeating them of any type and store it within the ring, if you remove the power you can't get it back.

### 3

Fate's Reality: Use alternative reality in a minor way.
Beastfolk

### Lore

The Demi-Humans come from the animals that encompass the land they are beautiful creatures, in their own right, that evolved from the wildfolk that exist within the universe. Each of them have their own talent and skills that make them excel in their respective fields.

## Traits

### Talent I

Animal Feature: A perk for their animal features.

### Talent II

Animal Feature: A perk for their animal features.

### Talent III

Demi Features: A perk for their demi/animal features.

### Tier 1

Animal Spirit: Commune with your animal type and have them help you naturally.

### Tier 4

Animal Feature: Unlock animal feature perk.

### Tier 5

Feral Power: +30 STAT, +1 stat per 2 STAT

### Weakness

The weakness their animal counterpart would have.

## Erotica

### Information

The male often doesn't care for how their partner feels and simply likes to enjoy themself however they can, while the female likes to be dominated and bent over in any way there partner desires them too.

### Lover

Minor communication with the animal type.

### Partner

Ability to summon a spirit animal of your lovers type as an eidolon
Dragon Isle Privilege - Blessed Dragon

### Ultimate

World Dragon Evolution: You can bestow a power with the theme of the world dragon 3 times in a grand miracle period.

## Passive

### +1 Stat

1 stat for every house within the dragon isles.

### Bonus

Dragon Resistant

* Dragon King: +1 use
* Grand Dragon: +1 Use
* Dragon Sacred Treasure: +1 use
* Relic of The Dragon: +1 Use
* Dragon Forging: +1 use
* World Dragon Evolution: Instead starts as T1 Powers
* +1 additional stat to passive
* Dragon Immunity
Eighth Forgemaster, True Yang Longinus

### 2

Slayer Growth: +1 sp for every person you defeated starting at champion rank, and increasing by +1 for every rank grade.

### 3

Damage Up: Triples Sp into cp. (calculate)

### 4

Forms of White Spear That Can Strike Down Gods, can only activate only one at a time.
Form 1 - Yang Wheel: the ability to cancel out any positive energy based attack even if has a small trace of +. (green)

Form 2 - Female's Path: You charge up females that are your allies adding +1 yang damage to their attacks. (green)

Form 3 - Yang Step: In this form each time you make an attack you can quick-step towards someone. (green)

Form 4 - Yang Ruin: Destroy an object in this form the moment you make contact with it however once you do this you can't use this form for the rest of the fight. (green)

Form 5 - Final Form: Turn the spear into a spear of white light energy, this energy can be thrown at light speed inflicting melting point damage, it takes a round for your spear to return. (green)

Refined Craftsmanship: Doubles SP Origin bonus on items when forged with this item. (calculated)

Boon: By using the boon command on the gauntlet your able to grant a blessing of +1 multiplier to original CP of any object. (calculated)
Crown of the Woods

## Effects

### 1

Treesight: By touching a tree gain the vision of the tree and all other trees connected to it via it's roots.

### 2

Gaia's boon: Triples SP on HP (Calculated)

### 3

Animal companionship: Animals native to the forest are friendly towards you and others near you, unwilling to attack you unless provoked.

### 4

Merethyl's Gift: +12 power If a Gaia elf, +6 power if an Elf.
Dragon Isle - Art of The Dragon

### Expert

Dragon Fireball: You can release a fireball as an other action instant cast dealing x2 damage.

### Master

Flame Resistance: Gain resistance towards fire.

### G-Master

Blade of Fire: You can surround your sword in flames allowing you to attack with EP instead of CP or increasing the damage of the weapon by +1 fire damage

### D-Master

Dragon Breathing: As a gold free action you can release fire breath in a cone dealing x2 damage.
Earth Guardians Hammer

## Effects

### 1

Earth Slam: As a black slam the hammer into the ground causing a small rupture that deals x3 physical damage.

### 3

Concussion Blow: Each strike from the hammer has a 25% chance to stun its opponent.

Forge of Fort: +3

Kovant: +1

Elemental Forge: +1

Grand Slam: As a miracle slam the hammer into the ground causing a small earthquake that deals x5 aoe damage.
Earthern Talisman

## Effects

### 1

Earth Body: As a miracle rocks coat your entire body acting as a second armor. you gain double your hp.

### 2

Dangerous Terrain: Rocks shoot up from the ground every round and stuns the enemy of one action. (Black-Gold)

### 3

Gaia's Grapple: A sinkhole opens up beneath the earth swallowing the legs of your opponent. (Black-Gold)

Elemental Forging Effect:

Summon a earthen elemental that has your hp and actions but cannot attack.

Forge Fortitude: +3 sp

Kovant buff: +1 sp

Elementium Buff: +1 sp
Cooking Cosmos

## Cosmic Power

### T0

Comfort Food: The food you create is so good that it brings +5 happiness to a land, should you cook for others.

### T1

Resourceful: When successfully killing a monster/animal as long as the body is still mostly intact you can harvest it and gain a material. You can put this into a stockpile that you own and summon it back at any time. However, you can not sell the material you must use it to cook something.

### T2

Chef's Inspiration: Once per miracle period, create a cooking perk.

### T3

Healthy Diet: You can create a custom diet for an individual to consume once per miracle period. This acts as a boon that increases their learning or growth rate depending on what you wish.

### T4

Chef's Intuition: You can sense when a food has gone rotten, has been poisoned or if it will just taste terrible prior to eating it.
Earth Guardians Armor

## Effects

### 1

Earthen Shell: surround yourself in a dome of earth negating one physical attack. (Black)

### 3

Connection to the Earth: Earth effects +1

Connection To gaia: As long as Gaia loves you, once per miracle period you may make one earth spell. Roll 1d5 to determine it's strength.

FoF: 3

Kovant: 1

Elemental Forging: 1
Drunken Fist

Lee Clan

### Nin

Your nin makes you unpredictable when you've been drinking, when you are drunken your no longer fully control of your actions, your body simply reacts, if someone attacks you if you have a turn action left you will attempt to counter it, the more drunk you are the better the results of your roll will be.

### Passive

No perm harmful effects will hurt you from being drunken.
Dark Avatar

## Powers

### First

Dark Manipulation: The first avatar will create three techniques, as miracles you can create a new technique, they pass down to the next avatar, they count as instant actions.

### Second

Passage: For each avatar of the iris gain a dark bonus of their legend. (First gets nothing)

### Third

Dark Control: redirect any dark power for a action

### Fourth

Dark Domain: Take away anyone ability to use dark

### Fifth

Bestowal: You can teach the next avatar and you can teach other iris masters should their be none of that type left.

### Ultimate

Dark State: Enter the dark state allowing you to do double the casting amount from other actions and gain double HP, if by a source of massive amount of darkness gain double ep as well.

## Passive

### Bonus

Immunity towards dark damage.

Shadow Form LV1: become a Shadow and Phase threw 1 attack as a gold

Shadow Stalker LV1: Able to go into someone's Shadow and stay there for 1 round forced, or until they are expelled by the shadows owner

Dark Shield LV2: Shield someone with dark energy as a Gold for x2 EP
Alderun, Sword of Strength

### Tier 4

Charge Up: Each round the weapon charges up a x1 charge, you can release all these charges or some of it when your blade makes it's swing, if you miss the charge is removed.

### Tier 5

Slayer: Gain 1 sp per rank of champion+ when you kill someone.

## Bonuses

### Blessings

Second Page - Anti Ether: The weapon deals double damage to ether creatures, and triple to creatures made of complete ether, when your sword strikes ether you disable it poisoning it with arcana disabling it's ability to use it temporarly, an addition to this you can use an action to dispel an ether spell.
Company - Cover Girl

## Effects

### Base

Cover-Girl magazine show-cases beautiful women, gaining 1 fund per 10 genetics on a female cover-girl, you may have 1 cover girl per level, base of 2.

### Level 2

Cover-Girl Beauty: +1 Genetics to a cover girl, per level of the guild, base of five, at level 10 gain an additional 5 ontop of everything.
-Makes the model more fashionable, more beautiful, however, it requires those with natural beauty to be more effective.
Darkness Breathing

1. Form 1 - Vanishing Air: With this breath you can make right after being struck to reveal an illusion, attack from the back appearing there.
2. Form 2 - Endless Darkness: You can turn the space around you dark so that none can see.
3. Form 3 - Evasive Darkness: In this form you can use other actions to move and dodge effortlessly from non miracles, or burn it as something equal for the duration of it's cool down to be equal to that.
4. Form 4 - Blank Strike: A breathing form that last till your turn ends but each time you attack your darkness is striking the enemy to deal damage. (Black-Gold)
5. Form 5 - Through The Darkness: Turn self stealth and unseen vanishing.
Dreamers Gauntlet

## Effects

### 1

Vanishing Dreams: Immune to manipulation or mind alterations of any kind, also removes the effects of mind control over others upon touch.

### 2

Dreamer: Touch someone and induce a dream upon them, until they are struck they will continue to dream till the dream is over or they realize they are in a dream.

### 3

Dreamers Cast: dream effects that you cast on one person can pass to others in an AoE

### 4

Dream Break: Counter an illusion to make them see the illusion they were casting onto another (black)
Darling Doll

## Effects

### Tier 1

Doll Summon: You can summon one doll per tier. Each doll summoned costs one other action. each doll summoned has 1/4th the user's hp.

### Tier 2

Darling: As long as you have a good image of the person in mind, you can make one of the Dolls look and sound like a person. Its effectiveness is based on how well you know the person.

### Tier 3

Bind: Each doll summoned can now sacrifice themselves in order to bind an opponent in place. Once the doll has been sacraficed they cannot be summoned again for the fight.

### Tier 4

Illusion: If the doll touches an enemy target they can use the opponents memories to change themselves into something from their past and putting them in a genjutsu
Dragon King

### Second

Draconian Negation: You can shut down anyone using your powers of your dragon domain.

### Third

Dragon Blessing: You can grant blessing once per miracle for every rank starting at legend you are, the blessings must be within your domain, and you can never grant a second one to the same person.

### Fifth

Magical Resistance: Gain resistance to all magical damage.

### Ultimate

Dragon King's Power: +5 to all stats per tier.

## Passive

### +1 Stat

+1 cp per 1 power+1 ep per 1 power

+1 hp per 1 toughness

### Bonus

Dragon's Wrath: Gain +1 into the type of dragon power you control.
Colorless: King of Kongs

## Seraph Formation

### Formation 1

Avatarization: The tear turns into a great ape, it's primary form that allows it to move around and attack, while within this form it is an indestructible object but will revert back anytime it is separated by great distant

### Formation 2

Weaponization: Alters your sword to become a massive great sword about three times the size of a normal great sword in which can target up to three times the foes, it also amplifies it's CP value.

### Formation 3

Armatization: The tear transform into a fist that can counter any force with itself, after using this it becomes dormant for one round.

### Formation 4

Manatization: The tear turns into an energy beam of pure power, dealing x10 shockwave damage in a line, than going dormant for up to 1d3 rounds.

### Formation 5

Objectization: The tear turns into a drum, the drum can be beat empowers forces on the battlefield so that they do double damage this round. (black-Gold)

### Formation 6

Specialization: The tear turns into a tree, the tree than drops 1d4 fruits, when it does once the eater, a kong, consumes it they will gain a Kong based evoultion, grand miracle.

### Formation 7

Multlization: The tear turns into six flying gorilla fist that surround you each time you attack, they also attack.

### Formation 8

Miscellaneouzation: The sphere can turn into a massive great-ship equiped with shockwave cannons.
Divine Silver Gauntlets

### 2

The Summoning of Elves: For each elf stone you have, touched, or elf lord you touched your able to summon forth a legendary elf warrior that can use it's power to do attacks, can only summon one at a time
Can not regain the same path over twice.

### 3

Path of The Highborne: For every stone you either have inside you or one you touched, or elf lord you touch gain an SP.

### 4

Silver Magic: Gain a magic summoning card for each elf stone you have either touched with the gauntlets, have, or touched the elf lord.

Magic Cards

* Angelic Breath: Restore 25% of someones lief.
* The Blessing of The Ruler: You can bestow 5% of your cp to someone it stacks.
* Elemental Blast: Roll 1d6 and cast a spell based off an energy of that type.
* Arrowshot: A magical spell that shoots a physical bullet dealing fatal damage.
* Hunt: You can track a target and see them anywhere they try to hide in combat, damage is doubled on them.
* Mana Bringer: Double your next mana based attack or an allies.
* Wild Form: You empower yourself with the capabilities of an animal or someone else.
Demi Tempest Wolf

### Lore

The Tempest Wolf Demi Humans are a rare species evolved from the nearly extinct Tempest Wolves. They focus on their speed for combat and their natural affinity for lightning.

## Traits

### Talent I

Lightning Affinity: Tempest Demi Humans can naturally use lightning mana.

### Talent II

Lightning Beasts: +1 to Lightning effects

### Talent III

Swift Speed: Gain an extra 1 action for every 20 Agility.

### Tier 1

Wolf Spirit: Commune with your animal type and have them help you naturally.

### Tier 5

Demi Power: +30 Agility, +1 CP per 2 Agility

## Erotica

### Information

Both the demi-human genders are willing to try anything, it doesn’t mean they are good at it however. Each different animal-type may be good at something that another variant isn’t as good in, be it that the case, they are explores so feel free to show your more wild side, warning, get a safe word.

### Lover

Minor communication with the animal type.

### Partner

Ability to summon a spirit animal of your lovers type as an eidolon
Elemental Forging

### Third

Elemental Fusion: You can fuse two bars of elementium together, creating a new kind of elementium.

### Fourth

Divine Craft: As a grand miracle you can craft 5 T4 items.

### Fifth

Worldly Craft: As a grand miracle you can craft a T5 Item

### Ultimate

True Forged: Use as a grand miracle to double the sp on one of your creation while creating it.
Chronicles of Lyon Pride

## Effects

### 1

Period of Sol: Once per generation of Lyon store a fallen lyon as a heroic spirit within the book that can be summoned as a imperial samurai.
Requirement: Absolute loyalty to the crown of the empire you serve.

"Sol, the period of conquest and unity, were our ruler ruled with an iron fist and we the gauntlets served to fulfill our role, it was here that our beginnings truly mattered, It was here were we learned that our pride for our loyalty will be upheld at any personal cost."
Demon Blade Benizakura

## Effects

### 1

Blade Exchange: All your defense is added into ep doubled, the sword strikes with EP instead, can not defend and parry chance is cut in half.

### 3

Magical Source: Amplify the magic by the highest energy formula you have as an art.

### 4

Blink: The sword allows you to blink and strike for an other action, each time you do it in the same round the amount needed to use it is increased by +1.
Diligence Domain

### Rank

Rank increases amplifier by +1 for every rank above LWD, meaning that LWD get the amplifier for what it is, and if you have a rank beneath LWD you receive no divinity so no amplifier

### Amplifier

+1 CP/EP/HP for every 5 point of Strength

### Miracles

Miracle: 1 (+1 for each rank above LWD)Grand Miracles: 1 (+1 for new god tier ranks)
Day of the Sun

### Info

A day which is dedicated to the accomplishments and history of the current emperor. It is a chance for many within the empire to see the emperor in the flesh for the first time. Across the cities in towns events will take place in the emperors name in order so strengthen the morale of the citizens for their leader.

### Reward

The honor of seeing the emperor in the flesh.
Elvar

### Lore

Elvar are a hybrid race of species of elf and some form of wildfolk however and elvar can also be kong as well.

### Notes

Hybrid race: Gain half of the attributes of the elf or elf variant you are mixed with half of the attributes of the wildfolk or species you are mixed with. In addition to this you may choose which talent from which tree you want building your character how you want to build them, capabilities to gain both awakenings.

## Adapation

### Variant

Main: ElfHalf: Beastfolk / Demi Human / Kong
Dendo, Draconic Sword Of Storms

## Effects

### Tier 1

Rebirth of the Storm: Upon the age of dragons, the sword will contain a small dragon. This dragon grows with the wielders in both strength and their personality.

### Tier 3

The sword deals lightning damage and adds half of the users ep as damage.

### Tier 4

The sword absorbs lightning/storm based attacks

### Tier 5

Double up: Adds a multiplier to the item.
Echo Mana

### Perks

Princess Power: +2 to all stats and has their respective domains (accounted for)Weakness: males can not be them and x10 to arcana toxicity instead.

Picky: Pick 10 Skill Points

Create: Ether Effects trippled

Arcana Toxicity: Tripples Arcana effects on you

Malevolence: Doubles the effect of getting corrupted by Malevolence

Weak Males: The Males do 50% less effective abilitys (1d3 roll if 1 Male. 2 or 3 Female)

Fairy Wings: Fairy Flight with no reductions

Beauty Evolution: Grants Beauty Evolution

Boundless Beauty: 1 Genetic over the limit.

Spoiled Brat: Whine and complain when the opportunity arrises, Roll a 1d3 (2 They meet halfway 3 you get your way.)

[T1]Ether Mana: Can use Any type of mana

[T2]Fairy Love: Mark someone as your love, they gain +1 stat point for every 5 gen

[T3]Mana Immunity: Negates harmful mana

[T4]Presence: Choose a presence buff.

[T5]Great Beauty: +20 Net gen, repurpose stats left over
Elemental Blade

## Effects

### 1

Elemental Shifting: Whatever the zone is strongest in the blade will gain power from it per tier, adds a +1 to effects that utilize that element.
If a Iris is within the zone it doubles item's stats and the +1 effect.

Fire: +5 cp

Water: +5 ep

Wind: +1 turn

Earth: +5 hp

### 2

Elemental Amplifier: 1-5 levels of amount that is the amplifier it gains.
Non Existing

Low

Average

Plenty

Vast
Death's Grace of Kindness

## Powers

### First

Grace of Kindness: Each round heal a target by by x1 for each other action you possess.

### Second

Will of Kindness: Grants all allies 10% hp as a barrier.

### Third

Grace of Death: +5 toughness for every level that the being death has gained over legend.

### Fourth

Magical Power: +5 power for every level that the being of death gained over legend.

### Fifth

Mercy: You can choose one person to grant mercy to in which they can not be struck down till you are struck down first.

### Ultimate

Death's Mercy of Kindness: Every time an ally falls in battle, they return back to life with 100% of their life, each time they do this 10% of your max life is expended and can not be returned till the miracle period has ended, when 100% is reached you die.
Claws of the White Tigre Forge

### 2

Spirit of the Tiger: Imbue all forged items with the tiger animal spirit as a bonus, granting +2 to STR or +2 AGI

### 3

Yang Imbuement: Can imbue reforge or newly forged artifacts with Yang energy.

### 4

Spirit forger: Gain Divine Blacksmith by owning the Claws.

### 5

Tigers Mark: Once every Miracle, able to reforge a Mythic artifact or lower successfully without issue. Once every grand miracle, reforge a Worldly Artifact without issue.

### 6

Tigers temperament: When forging a Bladed weapon, enhance the edge of the blade making it able to cut through any armor that is not 1 tier higher then the blade itself.

### 7

White tiger purity: When used to forge armor or weapons with multiple metals, able to keep the purity and full benefits of all metals infused as a miracle.

### 8

Guided hands: Armor gains +1000hp, Weapons gain +100 CP, Staves gain +100 EP.

### 9

Will of the White Tiger: Able to pass SP bonus of the claws down to one item forged as a Grand miracle.

### 10

Spirit Forging: As a Finale Miracle for the Wielder, Imbue their spirit within the item, killing the forger but giving the item all the abilities the forger once had. If the user knew the forger can commune with the spirit of the smith.
Elemental Emperor's Mark

## Powers

### First

Elemental Piece: The pawn has infinite potential, they have the power to rise up beyond ones capabilities and become anything.
Max Pieces: 4

Bloodline Evolution: Randomized (Fire-earth-wind-water)

Power Breaker: +25 Power

Amplifier: +1 cp/ep/hp for every 5 Power or Agility

### Second

Elementalist Piece: The bishop is the smartest of the pieces, they are the strategist and the brain behind the group, they are about improving and utilizing the group at 100%.
Max Pieces: 2

Strategic: Elemental Summoning

Magic: Full Mana Control

Amplifier: +2 cp/ep/hp for every 5 Power or Agility

### Third

Champion Piece: The knight is the first reactor, the soldier who jumps to the front line to battle.
Max Pieces: 2

Sacred Treasure: Pure Elemental Knights Blade

Sacred Art: Elemental Breathing Technique

Amplifier: +3 cp/ep/hp for every 5 Power or Agility

### Fourth

Elemental Lord Piece: A rook gains a worldly artifact created from the emperor's mark as a summon and a privilege from the domain.
Max Pieces: 2

Sin: Elemental Sin of Arrogance

Grace: Elemental Grace of Joy

Worldly Artifact: Blade Of The Elemental Lord

Amplifier: +4 cp/ep/hp for every 5 Power or Agility

### Fifth

Elemental Goddess: The queen gains the domain of the mark granting them miracles, grand miracles, and final miracles for exchange of their life.
Max Pieces: 1

Spark: Elemental Spark

Sigil: Element Emperor's Sigil

Amplifier: +5 cp/ep/hp for every 5 Power or Agility

### Ultimate

Elemental God: The king gains the domain of the mark granting them miracles, grand miracles, and final miracle for exchange of their life.
Max Pieces: 1

Domain: Elemental Domain

Sigil: Element Emperor's Sigil

Amplifier: +10 cp/ep/hp for every 5 Power or Agility

## Passive

### +1 Stat

+1 All attribute for each piece type filled not including the king.

### Bonus

Queen: Gain 1 Cp for every 3 of the stat the king piece requires.
King: Gain 1 HP for every 3 of the stat the king piece requires.

King: Kings gain the hp/def of the queen

Rook: The rook and the king can switch places as a miracle.

Pawn: the pawn can promote himself to anything to use one of the powers as a miracle.

Knight: The Knight gains a misc summon that allows them to gain mobility, they gain no reductions for fighting on it.

Model:

Bishop: The Bishop Can communicate with everyone of the members and know their location.
Dane, Champion of Sol

### Second

Champion to the Emperor: Gain 10% of the emperors stats, if you ever betray the empire, dane becomes your enemy.

### Third

Champions Attack: For every 1 champion of sol that has been lyon blood, gain 5 strength and Power.

### Fourth

Champions Defense: For every 1 champion of sol that has been Lyon gain 5 toughness and Agility.

### Fifth

Great Blademen: With 1 action, it strikes twice as it fights with two great weapons.

### Ultimate

Shut Down: By destroying one sword in the combat as a black-gold you can stop a miracle or grand miracle from going off, if both swords are destroyed dane is unsummoned and takes a miracle to reset.
Divine Elf

### Lore

The Divine Elves are the gods of the elves, they are often seen as the bigger brothers or the fathers to their other elvish brothern, they seek balance of all their respective factions often born with enlightenment and can communicate with the world souls themselves.

### Notes

Arcana is twice as effective in corrupting elves it's recommended you do not use it.
There can only be one family of divine elves at a time, and only 1 can be born in a grand miracle period.

## Traits

### Talent I

Gaia's Divine Blessing: +2 to power limiter.

### Talent II

Elvish Divine Call: Ability to summon the strength of a land gaining it's power as manipulation effects.

### Talent III

Swift Acting: Able to use the roots of the world to move through lands.

### Tier 1

Divine Nature: Able to utilize creation magic.

### Tier 3

Fast Acting/Casting: +1 turn for every 20 agility and +1 other action for every 20 power.

### Tier 4

Elvish Talent: Double Casting and Double Strike

### Tier 5

Legendary Power of The Divine Elves: +60 Power and 1 ep for every 1 power.

### Weakness

Arcana: arcana does double damage to them.

## Erotica

### Information

Elves are beautiful and gentle creatures who care for their lover in a passionate way, they often are seen as caring souls whom normally mate for lives which in their case can feel as though it is an eternity.

### Lover

Mana Resistance: Gain resistance to mana.
Demi Lionfolk

### Lore

Lion Demi-Humans evolved from Kongs and moved on to a different part of the world after their evolution. The Lionfolk are a combative race taking part in every war they could since the creation of their race.

## Traits

### Talent I

Swift Hunters: Gain no reductions moving through wilderness.

### Talent II

Good Senses: Double checks revolving around your 5 senses.

### Talent III

Fighter: Gain Tougher as well as Stronger in racial skills.

### Tier 1

Lion Spirit: Commune with your animal type and have them help you naturally.

### Tier 4

Bloody Battle: x1 Bleed Damage on attacks.

### Tier 5

Demi Power: +30 Strength, +1 stat per 2 Strength

## Erotica

### Information

Both the demi-human genders are willing to try anything, it doesn’t mean they are good at it however. Each different animal-type may be good at something that another variant isn’t as good in, be it that the case, they are explores so feel free to show your more wild side, warning, get a safe word.

### Lover

Minor communication with the animal type.

### Partner

Ability to summon a spirit animal of your lovers type as an eidolon
Cursed Graal

## Mal'Thar Graal

### Effect

#### People

* Human
	+ Dragonblood
	+ Wolf: Become atleast lvl 50 werewolf wildling.
	+ Poison
	+ Power Boost
	+ Rare Mana
	+ Evoultion
	+ Sickness
	+ Dragon Blighted
	+ Biological Metamorphism
	+ Warden
* Elf
	+ Dragon Clan
	+ Poison
	+ Power Boost
	+ Rare Mana 1d4
	+ Evoultion
	+ Dragon Blighted
	+ Biological Metamorphism
	+ Awakening
	+ Devolve
	+ Warden
* Giant
	+ Dragonkin
	+ Wolf
	+ Poison
	+ Power Boost
	+ Dragonsteel Flesh
	+ Awakening: Gain equal evolution to their size.
	+ Dragon Blighted
	+ Growth Increased
	+ Dragon Slayer Powers
	+ Warden
* Beast-man
	+ Dragonfy
	+ Divine BEast
	+ Insanity
	+ Power Boost
	+ Dragonblood
	+ Evoultion
	+ Wings
	+ Dragon Slayer
	+ Rare Mana

### Beast

* Beast
	+ Half Beast
	+ Dragonfy
	+ Evoultion
	+ Poison
	+ Divine Beast
Dwarven Craft

### Expert

Miracle Crafter: You can cast an additional miracle, once a miracle period if it has to do with crafting.

### Master

Uncommon Crafting: +1 sp to objects made through crafting

### G-Master

Dwarven Grand Craft: Can use a grand miracle for crafting once more in a grand miracle period once.

### D-Master

Dwarf Reforging: Ability to reforge an item without breaking it down a rank-grade as a miracle and items gain an additiona +1 sp
Empire's Right-Blade

## Effects

### Tier 1

Questline: By completing a small questline of 3 parts you can unlock an awakening for this item.

### Tier 2

Conquest: 1 sp for each land within your empire, +2 if your a house, +3 if your a king, +4 if your a royalty, and +5 if your the emperor, double if you conquered the world.

### Tier 3

Bind: You can shatter the weapon forever to bind the target sealing them, using the fragments to do so.

### Tier 5

Chosen Power: Put a multiplier into one chosen stat into the item