Jimmy Hudson

Player: Kaz (Richard)

Character Name: James (Jimmy) "the Nose" Hudson, Jr.

Also known as: Wolverine

Canon of Origin (Please include a link to information on the character): https://marvel.fandom.com/wiki/James\_Hudson\_Jr.\_(Earth-1610) (Up until he becomes Poison)

Played By: Chad Michael Murray

Age/Birthday: 21 (Born 4/21/1999)

Area Where Character is from: Chicago

Type of Area (eg. Magic, High Tech, Steampunk, etc.): Low Tech -- 1920s Era

Family: James Hudson Sr. (father, adoptive), Heather Hudson (mother), James Howlett/Logan (father)

Personality: Jimmy is a gangster, but don't let that fool you. While he might be willing to throw down and get dirty, James is a gentleman first and foremost, and knows what's good for business. Jimmy knows crime from the inside out--gun running, bootlegging, that sort of thing, as long as it would happen in the 1920s, at least. Jimmy does, however, have the spirit of a hero; he fell in with the bad crowd because he'd run away from his parents upon discovering he was a mutant. Jimmy has a good heart, all told, and a level head on his shoulders. He doesn't have some of the more feral instincts that others with his power set tend to have, though he does have some rough edges. Jimmy is partial to cigars and liquor, particularly a good whiskey.

Powers (if any, include any limitations): Jimmy has an incredible healing factor, allowing him to recover from blows that would kill or debilitate in a matter of seconds, if not slightly longer. Jimmy also has extendable bone claws that come from between his knuckles on his hands, which he can then coat in a bio-organic metal that is harder than steel and always sharp. He also has heightened senses, including a heightened sense of smell, and is able to track by scent. He also has incredible reflexes, and while not fast enough to dodge bullets, it makes him a capable combatant in hand-to-hand combat.

Talents: Hand-to-hand combat, tracking, stealth, casing, breaking and entering, other illicit activities.

Interests: Cigars, liquor (particularly whiskey), exercise, fine food (he's particularly fond of Asian food, he's found out), pinstripe suits.

History (Include any plans for introducing the character into the game, and whether or not other characters will be required): Jimmy was born and raised in Chicago, which, thanks to the world-altering events, was perpetually stuck in the 1920s. When he discovered he was a mutant, Jimmy ran away from home, where he fell in with a bad crowd. He was able to hide his mutation well enough in the gangs of Chicago, where he earned the moniker 'the Nose' for having a nose for certain things, so to speak. Little did they know he was using his mutation to his advantage. Jimmy was found out eventually when a hit job went wrong, and Jimmy was riddled full of bullets from someone's Tommy gun. Getting up and healing after being riddled full of holes made revealed him to be a mutant, and Jimmy was once again on the run. After that, he found himself in possession of a Krakoa invitation, which he promptly planted, and used to come to the island. There, he joined with the Brotherhood to do people like himself better, after learning about the Sentinel Zones.