ValHeel Chapter Seven

## Lore

In the tumultuous realm of ValHeel, where races and factions vie for dominance, a forbidden love blossomed between an Aun Tumerok Chieftain and the formidable Commander of the Drakin forces during a critical peace negotiation. Their love bore fruit in the form of a child that defied the boundaries set by tradition—an Aun Drakin, born of two worlds.

This extraordinary crossbreed child, a blend of both good and evil, entered the world in a dormant slumber—a unique trait inherited from the Drakin. As the child lay in peaceful repose, the forces of benevolence and malevolence waged an internal struggle, shaping their destiny. Now, in the seventh chapter of ValHeel's history, the crossbreed's legacy stirs, and the child's dormant state holds the key to their awakening.

Players embark on a quest to navigate the complexities of the crossbreed's heart. The child's early years, spent in a tranquil sleep, become a canvas for the forces of good and evil to contend. It falls upon you to undertake a perilous journey, seeking to remove the seeds of darkness and awaken the child to a world where their heart is consumed only by goodness.

## Part One Walk-Through

Take the portal to the Isle of Refuge, found in the Facility Hub. Speak with Aun Autherick. He will give you more background into what has happened to his people. He will direct you up the hill to the tower to speak with the Shaman.

Aun Kuren Shaman tells you more of the child, and how he has darkness and light within. He says he needs to make a potion that will allow you to look inside the child's soul, but he needs some ingrendients.

* Gorth Tusk - 89.6S, 87.1E
* Moars Blood - 88.6S, 87.8E
* Bladed Armadillo Spine - 87.6S, 86.6E

As you kill, the item will be put into your inventory, no need to loot.

Hand one item to the Shaman and he will take all three, and make a potion for you to hand to the child. Once you hand the child the potion, you will see a vision. Talk to the Shaman to let him know what you saw. Once you have done that, he will send you to speak with Greffeth in Qalaba'r.

Speak with Greffeth, he will tell you to take the Umbral Hall portal outside of the building he is in. There you will fight your way through and collect for trinket fragments. Once you have all four, double click the Waters of Tore in the main area to create the trinket.

Take the Trinket back to Qalaba'r and hand it to Greffeth. He will tell you to return to the Isle of Refuge and give the trinket to the child to use it.

Once you have done that it will tell you a portal has opened. The portal is the "Dark Portal" in the Colosseum. Go into the portal and work your way up to the top where you will fight "Darkness." This is the darkness released by the trinket from the child. Once you kill Darkness, loot Encapsulated Darkness, then bring it back to the Shaman at the top of the tower.

When you hand the Encapsulated Darkness to the Shaman, he will ask for the Trinket, which of course, you don't have. He will say that the Dark Overlord must have escaped. He will instruct you to head to the Temple on the Southeastern side of the island (jump down the waterfall at Gorth Falls) to throw the Encapsulated Darkness into the Flame of Aun to destroy it (double click the Brazier). This will portal you to a dungeon where you will fight the Dark Overlord.

Once you make your way through the dungeon and kill the Dark Overlord, loot the Gem of Dark Essence, and take it back to the Shaman. (If you die, take the portal at the temple to get back).

After handing the Gem of Darkness to the Shaman, he will instruct you to go back to the temple and put the Gem of Darkness into the flame to infuse it with the Flame of Aun (double click). After receiving the Gem of Aun's Flame, take it back to the tower and hand it to the Child.

After that is complete, speak to the Shaman once more to receive your reward for Chapter Seven Part One!

## Reward

### Aun's Flame of Purging

* +162 to all Ratings
* +2,000 Vitality
* Chance roll to earn an additional 500 Reputation per kill & 10,000,000 Luminance in level 10K+ hunting areas

NOTE: The trinket absorbs darkness from mobs. As you absorb more and more, you will eventually gain Shadow Sickness, which will render the trinket useless, so you will need to purify it. In order to do that, you must run the Path of Purity dungeon in Colosseum. Make your way through and double click the Blue Spire at the end to purify your Trinket.