recursal/Fanatic-Fandom huggingface dataset:
Minecraft Hardcore - Season 4, Episode 17

**Minecraft HC #4! - Part 17 (GONE FISHING!)** is an episode in Season 4 of Minecraft Hardcore. In the episode, the group goes fishing.

## Summary

Guardians are surrounding the cast, who have been making their way to the entrance of an Ocean Monument from below the monument. The group attacks the Guardians, who quickly whittle away at their health. Everyone retreats back behind their safety walls, and McJones is confused on why the bosses haven't spawned. PBG reminds them that they only have 6 minutes remaining on their water breathing potions, so they decide to continue towards the entrance. PBG tells everyone that if they need to go back to get more water breathing potions, they can, but everyone continues to try to enter the monument. The group makes it directly below the entrance, and try to make it up towards the entrance. McJones and Dean makes it into the monument, but PBG points out that if they enter the monument now, they'll likely die in there, because they don't have enough potions. After PBG and Jeff make it into the Monument, the group decides to go home to get more water breathing potions.

A little later, the group's back at their base, and Dean pretends that they defeated the Elder Guardians off screen, but they didn't, and everyone is disappointed. The group is getting more potions, because they didn't have nearly enough the first time they went to the monument. PBG and Dean begin fishing, Jeff plants some reeds, and McJones explains that to fight the bosses, they need to go deeper into the monument. McJones gives some ideas for what they can do to be better prepared for the monument. He suggests they use invisibility potions, but nobody likes that idea, not even McJones. He also suggests they use their excess iron to craft more chestplates to enchant, and combine with their current chestplates to get more enchantments on their equipment, which they try. Jeff joins in on the fishing, and PBG sings about a pufferfish he caught, and brings it to McJones. While in the house, PBG kills Dean's horse.

The group continue to fish and chat. PBG tries to spin around while fishing, and Dean tries to hook onto PBG, and reel him in. PBG questions the design of the pufferfish, which looks like a fish got stuck in it, and now it's all scared; nobody agrees. Dean tries to fish Jeff now. Dean goes over to fish in a boat after a squid starts swimming towards it. PBG then says he doesn't like how the boats control, and Dean says he's just bad at controlling them. PBG then says he just doesn't understand the boat. Delighted by his old reference, PBG makes 7 Who Needs A Map? jokes in a row, much to the chagrin of everyone else, who were trying to go the whole season without making that joke.

## Trivia

* According to PBG, the group from most chill to least chill is Barry, Jeff, McJones, PBG, then Dean.
Minecraft Hardcore - Season 5, Episode 21

**Minecraft HC #5! - Part 21 (AN EMPTY HOME!)** is an episode in Season 5 of Minecraft Hardcore. In the episode, Jeff returns to the house after PBG's death and hunts for endermen by himself.

## Summary

Jeff starts sailing back to the house, following the coast like he and PBG did on their way there. Eventually, he reaches a dead end and gets off the boat, making his way back to the house on foot. Jeff gets on the minecart behind the graveyard and laments that no one is around to push him only more only to find out that he can push the cart himself. Jeff builds the base of PBG's gravestone and goes inside the house to find something to build the cross out of. He decides to build the grave out of soul sand, with the pink wool on the sides and a sign reading "R.I.P PBG, The Omens Got em."

Jeff goes back inside the house and hears growling noises from the second floor. He goes up the ladder and finds a zombie pigman and asks if he is PBG, back from the dead. Jeff sorts through his chests and finds some horse armor and realizes he can tame a horse to help him hunt endermen. He goes up and enchants his leggings with Protection II. The pigman leaves through the nether portal and Jeff blocks it off so nothing else can come through.

After night falls, Jeff finds a horse near the house and tries to figure out how to tame it while being attacked by several zombies and spiders and a creeper. Jeff then finds an enderman and kills it, finding another ender pearl. He goes back to taming the horse and gets on top of it, but it unable to ride the horse. Jeff then realizes he doesn't have a saddle and gives up on the horse. Jeff continues searching for endermen until he finds two on the beach at dawn. He kills one of them but doesn't find a pearl and tries to find the other one before giving up and returning to the house.

Jeff waits until night falls again before he goes out to hunt more endermen on the plains surrounding the house. He finds an enderman but sees a witch nearby and shoots it to death with his bow. Jeff kills the enderman but takes a lot of damage in the process. He continues searching for endermen when he is surrounded by several creepers and zombies. After killing the enemies he finds another enderman and kills it before finding two more endermen around him. Jeff kills the two endermen but doesn't find any ender pearls. Jeff returns to the house and agains waits for night to fall before hunting more endermen. He finds an enderman on the other side of a mountain and vlimbs down before killing it finding another pearl. Jeff kills a group of spiders and a creeper before finding another enderman and killing it, but again fails to find a pearl. After killing one more enderman, Jeff returns to the house with 11 ender pearls, one less than he needs to activate the end portal.

## Guest Feature

SpaceHamster: YOU CAN DO IT

PeanutButterGamer: RIP
030 - Christian Cliches - Part I

**Episode Title:** Christian Clichés - Part I

**Episode Description:**

**Guest:** N/A

**What Are You Drinking:** Hoppy Red (Samuel Adams), Carson's Brewery Eville Wheat and Upland Brewing Company's Oktoberfest

**Into The Newsfeed:**

Giant Pandas Are No Longer Endangered

Man squats down, poos in supermarket, then steals tissue from shelf to clean up

Dogs can actually understand what humans are saying, study says

A Rhode Island man opened fire on his neighbours home this week using corn cobs and a home made potato gun

**Fat Pasterds:** Rating system - White Girls

Krispy Kreme: Krispy Juniors - Pumpkin Spice (Matt - 3.5, Matt - 4 and Michael - 2.5)

**Further Up, Further In (FUFI):** Based on an article entitled *10 Cliches Christians Should Stop Saying* the Pasterds discuss the following Christian clichés and provide constructive alternatives:

* Everything happens for a reason (Altrnative: Terrible things happen in this world which have no explaination)
* God needed another angel (Alternative: I will stand with you any way I can)
* God never gives us more than we can handle (Alternative: Is there anything I can do to help ease your suffering / Michael's dumb ass alternative: When life gives you lemon make lemonade and when life gives you shit... I don't know the rest)
* But for the grace of God, there go I (Alternative: How can I use my privilege to increase the lives of others)
* I must be living right (They didn't bother with a hashtag, just went off on one about how people go on about how blessed they are and that God doesn't give a shit about your parking space)

**Feedback:** Nathan Miller West - @NAMWAYdesign, Nick Wallace - NickWallace1982, Wendy McConnell - @wkmcconnell and Joshua Casey - @thejmcasey

**Alternate Hashtags:**

Brad - #goodfourandahalfinches, #wishithadmorecream, #michaelisahomeschoolhero, #dodgedacob, #sugarcoatedassholes and #marinatingmeatpuppets

Matt - #michaelsfourinches, #whatareyouputtinginyourmouth, #giantballofuseless, #talkshittomydog and #michaelsamericandream

Michael - #ihatemikemyers, #pandashavingsex, #notendangeredjustvulnerable, #thesmellofbooks, #lowteirnerds, #sugarcoatedassholes, #godmarinatingmeatpuppets and #freakingyamholes

**Fan Hashtags:** N/A

**Final Hashtag:** #notendangeredjustvulnerable

**Just The Tip Of The Week:** Every Rose Has Its Thorn - Poison
The System

The System is the creation of The Architect. It contains The Game - but details are scarce on what it actually is. The Catalyst have mentioned various times that the System is what 'binds them' - but it has been emphasized multiple times, however, that The Game and The System are two entirely separate things. It has also been stated that were The System to be destroyed, everything would be destroyed and everything would die, though it's unclear if this is true.
Trent

Trent was a contestant on Total Drama Island as a member of the Screaming Gophers. He qualified for Total Drama Action as a member of the Screaming Gaffers. He did not qualify for Total Drama World Tour, but appeared in the peanut gallery. He did not win the returnee competition for Total Drama: Revenge of the Island. He did not qualify for Total Drama All-Stars.
Katie

Katie was a contestant on Total Drama Island as a member of the Screaming Gophers. She did not qualify for Total Drama Action, but she was hired as Chef’s assistant and helped the Killer Grips in several challenges before being fired. Because of this, Chris prevented her from qualifying for Total Drama World Tour, Revenge of the Island, or All-Stars. When she learned of Sadie’s win in season 4, they split the money.
Battle of Total Drama: Wawanakwa

Battle of Total Drama: Wawanakwa is the first season of the spin-off series of Total Drama. The game's dynamic is changed. The season's theme was Brains vs. Brawn vs. Beauty.

## Gameplay

A large amount of contestants would return to get redemption in a new version of Total Drama. Each week, one team won Game Leader. The other two teams would battle for Game Safety. The losing team would be put up for elimination. The team that won Game Leader would decide on two nominees from the team facing elimination. The team that won Game Safety would then vote out one of the nominees. This continued until the numbers were small enough to merge. Following this, the game became very similar to Big Brother, with one person winning Game Leader. Two nominees would be put up, and everyone competed for Game Safety. The nominees could use this to get safety from the vote, leading to a replacement getting nominated. The players who are nominated, nor the Game Leader would get to vote that episode.

## Teams

**Brains:**Harold, Heather, Sam, Shawn, Beth, Staci, Cody, Mary

**Brawn:**MacArthur, Brick, Jo, Eva, DJ, Scott, Courtney, Rodney

**Beauty:** Dakota, Lindsay, Katie, Amy, Topher, Jacques, Justin, Alejandro

## Elimination

* 24th. Alejandro
* 23rd. Lindsay
* 22nd. Jacques
* 21st. Justin
* 20th. Sam
* 19th. Harold
* 18th. Mary
* 17th. Staci
* 16th. Shawn
* 15th. Cody
* 14th. Katie
* 13th. Dakota
* 12th. Rodney
* 11th. Eva
* 10th. Jo
* 9th. MacArthur
* 8th. Brick
* 7th. DJ
* 6th. Topher
* 5th. Scott
* 4th. Heather
* 3rd. Courtney
* 2nd. Amy
* 1st. Beth

Plotline: The game started off with the Beauty team losing many challenges, causing them to be wiped out. The house eliminated who they felt was the most annoying or the biggest threat. Soon the Beauty team was able to put the Brains in their place, who lost a signifcant amount of their members. At the final 12, the teams merged. The Brawns created an alliance, while the remaining Brains and Beauties got together to take down the Brawn members. The Brawns quickly turned on each other and fell apart, putting the Brawns and Beauties' plan into fruition. Their domination ended at the final 6, when Scott and Courtney became a power duo and dominated the week. Topher was voted out to keep the female count high. Beth and Heather, originally rivals, put their differences aside to work together. Together they got Scott out. Amy felt as though she didn't need Heather and Beth and wanted to do what she felt would help her in the end due to the Brawns no longer being a threat. This blew up between the girls and Courtney took this opportunity to ally with Amy. The two of them were in power and got Heather out, leaving Beth to fend for herself. She was strong enough to eliminate Courtney from the competition, and the jury rewarded Beth over Amy unanimously for working with enemies when she needed to, creating friendships, and being a good representative.
Ezekiel

Ezekiel was a contestant on Total Drama Island as a member of the Killer Bass. He didn’t qualify for Total Drama Action, but appeared in the peanut gallery. He did qualify for Total Drama World Tour, as a member of Team Victory. He won the returnee competition for Total Drama: Revenge of the Island. He did not qualify for Total Drama All-Stars.
Sadie

Sadie was a contestant on Total Drama Island as a member of the Killer Bass. She did not qualify for Total Drama Action, but appeared in the peanut gallery and in The Princess Pride. She did not qualify for Total Drama World Tour, but appeared in the peanut gallery. She won the Total Drama: Revenge of the Island returnee competition and won the season. She did not qualify for Total Drama All-Stars.
Noah

Noah was a contestant on Total Drama Island as a member of the Screaming Gophers. He did not qualify for Total Drama Action but appeared in the peanut gallery. He did not qualify for Total Drama World Tour, but was hired as Chris’ assistant and appeared in several episodes. He won the returnee competition for Total Drama: Revenge of the Island. He did not qualify for Total Drama All-Stars.
Catalyst

## The Catalysts

> ***"We grow tired of having our warnings ignored, to fall upon deaf ears."***
>
>

The Catalysts are the shadowy entities that reign over The Beacon.

## History

The Catalysts were originally all aligned. It is speculated that they were reigned over by The Other, who was served by The Architect. Whatever the case, The Architect designed The System in which The Game exists. Somewhere in the distant past, a schism arose in the Catalysts. The Architect was transformed into The Beholder, and began waging a terrible war against The Other. Eventually, a third faction arose under the leadership of The Fools' King. All three factions continue to grapple with one another as the iterations continue, in three distinct courts - The Beholder's Court, The Fool's Court, and The Other's Court. The number of Catalysts has increased with each iteration, as each Catalyst was originally a mortal, including The Other. Within each iteration's gameplay, they have pieces for multiple mortal heroes who have been involved in every iteration thus far.

## Abilities

The Catalysts are all timeless creatures. They can move through time at will, and are capable of traveling between alternate universes. Each exist outside the realm of regular magic, and are able to create antimagic zones and dispel magic in their vicinity effortlessly. The Catalysts also possess immense power and are able to deliver enormous blasts of energy; the Weapon that each Player is able to acquire allows them to use similar powers. The Catalysts' powers are the only things that can counter another Catalysts' attacks; each manifests their powers in different ways, but manifestations seen thus far include shadow swords, shadow spikes, and energy blasts. Each Catalyst possesses a unique ability to themselves; so far, only one of these unique powers has been seen, The Beholder's - the ability to manifest Anchors that prevent other Catalysts from regenerating.

## Known Catalysts

**The Beholder's Court**

* The Beholder
* The Martyr
* The Manic
* The Father

**The Fool's Court**

* The Fools' King
* The Broken

**The Other's Court**

* The Other
* The Harbinger
* The Architect
* The Forgotten

**Unknown Allegiances**

* The Sleeper
* The Child
Total Drama Island elimination table

Below is a table of information that shows each character's elimination in Total Drama Island.

* 1: Harold was voted out, but it was a non-elimination round and he was actually swapped to the Killer Bass. Scott took his place on the Screaming Gophers.
* 2: Trent was originally safe with 1 vote against him, but Scott used his hidden idol to get rid of Trent.
* 3: Scott was supposed to be eliminated, but used a hidden idol to keep himself in the game and get rid of Trent.
Beth

Beth was a contestant on Total Drama Island as a member of the Screaming Gophers. She qualified for Total Drama Action as a member of the Killer Grips. She qualified for Total Drama World Tour as a member of Team Victory. She did not win the returnee competition for Total Drama: Revenge of the Island and she did not qualify for Total Drama All-Stars.
Map of the City

Upon entering the city through the Gate and Walls, the King's Cross Tavern will be to the East and the ruins of Old Königsberg Castle to the West. Continue North and you shall find the Main Plaza, also called the Central Plaza. To your West shall be the Armory, Powder room, and the Jail. To the East lies the Library. Head North from the Library to go to the Königsberg Cathedral, and head West to get to the Castle or go North to get to the Graveyard. To reach the Gardens of Königsberg, head North of the Armory, South of the Castle, and West of the Cathedral.
Agente socializador

Se concibe como agente socializador a las instituciones, grupos, asociaciones y organizaciones que directamente o indirectamente contribuyen al proceso de la socialización. Se entiende como socialización el proceso humano mediante el cual el individuo adquiere, en el transcurso de su existencia, los elementos socioculturales propios de su medio, integrándolos a la estructura que conforma su personalidad, influyendo en este proceso las múltiples experiencias y los distintos agentes sociales que aparezcan en su entorno.
Total Drama Island

**Total Drama Island** is the first season of Total Drama. It takes place on an island in western Canada. The season involved 18 contestants and 27 episodes, plus a special episode.

## Overview

* **Episode count:** 27
* **Player count:** 18
* **Antagonist(s):** Heather, Duncan
* **Runner-Up:**Owen
* **Winner:**Bridgette

## Elimination

*For more information about this section, visit: Total Drama Island elimination table*

This is the process in Total Drama Island in which a camper is eliminated; initially, the team that lost the most recent challenge, unless the last challenge happened to be a reward challenge, would vote for a camper and the one with the most votes against them would be voted off the island. Since the teams eventually merged, all the campers began to vote for each other and only the challenge winner received immunity.
Castle

The Castle is an important building where the Hochmeister lives. Important diplomatic meetings are held here and the Hochmeister ~~hides~~ rests here whenever he is tired or wounded.

```
                             -|             |-
         -|                  [-_-_-_-_-_-_-_-]                  |-
         [-_-_-_-_-]          |             |          [-_-_-_-_-]
      ( (__________------------_____________-------------_________) )

```
Total Drama: Revenge of the Island

**Total Drama: Revenge of the Island** is the fourth season of Total Drama. It takes place on Wawanakwa Island, but after the island became a dumping ground for toxic waste. The season included 21 contestants. It also contains 27 episodes.

## Overview

* **Episode count:** 27
* **Player count:** 21
* **Antagonist(s):** Blaineley, Amy, Sugar, Justin
* **Runner-Up:**Tyler
* **Winner:**Sadie

## Elimination

*For more information about this section, visit: Total Drama: Revenge of the Island elimination table*

This is the process in Total Drama: Revenge of the Island in which a camper is eliminated; initially, the team that lost the most recent challenge, unless the last challenge happened to be a reward challenge, would vote for a camper and the one with the most votes against them would be voted off the island. Since the teams eventually merged, all the campers began to vote for each other and only the challenge winner received immunity.
Weapon

Weapons are miniature Beacons that infuse into each Player's chest. Found in Round One, Task One - the weapons provide a significant advantage to their holders - in fact, it's essentially suicide to attempt to continue through the rest of The Game without a weapon.

## Effects

Weapons confer functional immortality on their wielders, reviving them repeatedly upon their deaths. This revival ability is limited, and after enough deaths, a wielder will remain dead, barring resurrection magic. The method of limitation is unclear - whether the weapons recharge over time, or whether they have only a limited amount of revivals, or some other limitation - it is currently unclear.

Not only this, but the weapon has also showcased the ability to bounce back damage when a Player is attacked by someone that does not have a weapon. Some sort of temporal anomaly causes the damaged Player to skip the injury on repeat for a second or two before a flicker incurs - the attack now being delivered to the offender instead.

The weapons also confer the ability to use the Catalyst's powers - the only power that can harm a Catalyst or defend against them. Mastering their use takes a great deal of time and practice, however - and uncontrolled use can be lethal, internally igniting the wielder and causing them to burn to death. Players seem to take on aspects of certain Catalysts when progressing through the phases of the weapon's activation. Currently, there is no concrete explanation as to how these visages are determined for the Players.
Justin

Justin was a contestant on Total Drama Island as a member of the Killer Bass. He did not qualify for Total Drama Action, but appeared in the peanut gallery. He did not qualify for Total Drama World Tour, but appeared in the peanut gallery. He won the returnee competition for Total Drama: Revenge of the Island. He did not qualify for Total Drama All-Stars.
Total Drama World Tour

**Total Drama World Tour** is the third season of Total Drama. It takes place around the world, but mainly on Chris' airplane. The season involved 24 contestants. It also contains 27 episodes.

## Overview

* **Episode count:** 27
* **Player count:** 24
* **Antagonist(s):** Alejandro, Heather, Jo
* **Second Runner-Up:**Dawn
* **Runner-Up:**Heather
* **Winner:**Leshawna

## Elimination

*For more information about this section, visit: Total Drama World Tour elimination table*

This is the process in Total Drama World Tour in which a traveler is eliminated; initially, the team that lost the most recent challenge, unless the last challenge happened to be a reward challenge, would vote for a traveler and the one with the most votes against them would be voted off the tour. Since the teams eventually merged, all the travelers began to vote for each other and only the challenge winner received immunity.
Total Drama All-Stars

**Total Drama All-Stars** is the fifth season of Total Drama. It takes place on Wawanakwa Island after it was cleaned. The season included 22 contestants. It also contains 22 episodes.

## Overview

* **Episode count:** 22
* **Player count:** 22
* **Antagonist(s):** Scarlett, Eva, Alejandro, Heather
* **Runner-Up:**Scarlett
* **Winner:**Courtney

## Elimination

*For more information about this section, visit: Total Drama All-Stars elimination table*

This is the process in Total Drama All-Stars in which an all-star is eliminated; initially, the team that lost the most recent challenge, unless the last challenge happened to be a reward challenge, would vote for an all-star and the one with the most votes against them would be voted off the island. Since the teams eventually merged, all the all-stars began to vote for each other and only the challenge winner received immunity.
Library

The Library is where we keep non-sensitive documents that are open to the public. You can find all sorts of information here, if you wish for ~~real~~ more information on the Teutonic Order you can try at http://www.imperialteutonicorder.com/id16.html but not all of the information there may be accurate, remember to always research at reliable sites. Some other good sites are http://history-world.org/teutonic\_knights.htm and http://www.swabia-teutonic.org/historyofteutonicknights.htm but be sure to look deeper and question and rationalize their reliability.

This Library shall focus mainly on the history of this wiki, her sisters, and her enemies.

## Alliance

The Alliance is a coalition between the Leftist Union and the Super Rational Skeptics. It formed to counter the power of the Coalition, and acts against the Coalition, however they are not yet at war.

## Coalition

The Coalition is an alliance between the Capitalists, the Crusaders, and the Confederacy. It formed due to their shared conservative heritage, and acts against the Alliance, however they are not yet at war.

## Hochmeister

The Hochmeister is the current leader of the Teutonic order and he resides at his capital of Königsberg. He has taken a very staunch approach against the pagans and Alliance, and has led several expeditions deep into pagan territory, and wishes to wage war against the Alliance, especially against the Leftist Union who he holds a deep grudge against.

For real info: https://en.wikipedia.org/wiki/Grand\_Master\_of\_the\_Teutonic\_Order

## Königsberg

Königsberg is the capital of the current Teutonic Order, and the Stronghold of the Coalition. It is a beautiful city with a majestic cathedral, a mighty castle, and a massive library. For a map, head here.

For real info: https://en.wikipedia.org/wiki/K%C3%B6nigsberg

## The Teutonic Order

The Teutonic Order is a military order dedicated to the spreading of the One True FaithTM into the Baltic Sea. We are vassals of the Crusaders, who are led by Pope Urban II.

## The Crusaders

The Crusaders are a military order who will reclaim the holy land aka the world DEUS VULT.

Vassals: Isabella of Castille, Richard Lionheart, and the Hochmeister.

Territories: Castille, Königsberg, and Rome.
The Architect

> ***"He has shown me the way. I shall Behold his magnificence until the end."***
>
>

The Architect is a Catalyst who is sworn to serve The Other. He transformed into The Beholder after he gave himself to The Other, though The Architect still exists from another iteration. The Architect is currently not present; though an active Catalyst, his whereabouts are unknown.

## History

The Architect created The System. Before he finished it, he met The Other, who trapped him within it for an untold amount of time. Eventually, he was transformed into The Beholder.

## The Architect's Court

No players are curently sworn to the Architect.
ENCLOSURES:

**ENCLOSURES:**

Se trata del cercado de los campos
abiertos. El cierre de los terrenos comunales se llevaron a cabo en Inglaterra
tras la aplicación de las "Leyes de cercamiento" (Enclosure Acts) que
establecían "la división, el reparto y el cercamiento de los campos,
praderas y dehesas abiertas y comunes y de las tierras baldías y comunes"
situadas en cada demarcación territorial. De esta forma los granjeros o
campesinos tuvieron que pagar para hacerse dueños de las tierras, así como para
poder usarlas, lo que supone  la sustitución de los derechos comunales por
los de propiedad privada. Ahora las
parcelas eran propiedad de particulares y se dividían por vallas. En ellas se
aplicaron las mejores técnicas agrícolas
del momento (rotación de cultivos,
drenaje de suelos, empleo de nuevos abonos, etc).Pero hay que señalar que
muchos campesinos fueron gravemente perjudicados y perdieron sus terrenos.
The Sleeper

The Sleeper is a Catalyst of unknown allegiance. She is a Player who currently has not yet entered the Game; The Architect stated during the setting of the board that she "had yet to remember", and thus could not yet enter the Game.

## History

The Sleeper was a mortal who confronted The Manic during his siege of The System. Though she defeated his onslaught of terror, she lost her own sanity while fighting him, and was transformed into the very thing she had fought so hard against. She was apotheosized for saving The System.

## Appearance and Personality

The Sleeper appears as an insane, bedraggled woman. She has a hunched stance, and perpetually claws at her lips in a feral, maniacal manner, similar to The Manic. She appears uninterested in what is going on around her - ignoring her fellow Catalysts for the entirety of the initial preparations for the Game.
Cody

Cody was a contestant on Total Drama Island as a member of the Killer Bass. He qualified for Total Drama Action as a member of the Screaming Gaffers. He qualified for Total Drama World Tour as a member of Team Amazon. He did not win the returnee competition for Total Drama: Revenge of the Island, but qualified for Total Drama All-Stars.
The Beholder

The Beholder

> ***"I WILL DESTROY THE LIAR AND ALL HIS WORKS!"***
>
>

The leader of the Beholder's Court. The Beholder was once The Architect, but was transformed by The Other into his current form. He is described as tall and powerfully built - a skeleton in robed and cloaked in black. Filled with rage and immensely powerful, he is set on destroying both the Fool's King and the Other. Players sworn to the Beholder are members of The Army.

## History

The Beholder was once The Architect, one of The Other's servants. According to lore discovered in-game, when he gave himself to the Other, he transformed into The Beholder - however, his previous form as The Architect still exists from other iterations.

In this iteration, he destroyed The Fools' King and slew The Broken twice after he escaped imprisonment in The Fool's Court.

## Appearance and Personality

The Beholder appears as a massive skeleton, hooded and cloaked in black robes. He is filled with immense rage, especially when his plans are thwarted, and appears extremely ruthless, perfectly willing to injure his own servants in order to further his Court's interests.

However, he also rewards loyal service - when The Martyr was slain saving him, he apotheosized her and turned her into a Catalyst from her former mortal form.

## Abilities

The Beholder is one of the most powerful of the Catalysts, able to overpower The Broken and The Fools' King in quick succession. In addition to their standard abilities of time manipulation, matter manipulation, energy distortion, and control over the environment of The Beacon, he also possesses the unique ability to manifest Anchors - these chains nullify all magic around them and prevent other Catalysts from resurrecting.

## The Game

While the board was being set, the Beholder chose to allow his vassals to select the Court's starting position and army.

In the first round, he elected to launch an assault.

## The Beholder's Court

* The Father
* The Manic
* The Martyr
The Other's Court

The Other's Court is the faction of Catalysts that are led by The Other. None of them have yet been encountered, and all but the Architect appear to be inactive at the moment. Their stated goal is to destroy both The Beholder and The Fools' King before they can destroy "it" - though what "it" is is unclear.

No players are currently sworn to the Other.

## Members

* The Other - Faction Leader
* The Harbinger
* The Architect
* The Forgotten

## Pieces

* The King - The Other
* The Queen - Empty
* The Bishop - Empty
* The Knight - Empty
* The Rook - Empty
* The Pawn - Empty
Task One Note Two

*The full text of the note, untouched in any way:*

> ***"Other. He said he has been waiting for me for a long time. How long could it have been? I have yet to finish The System. Yet this entity claims to already know me. He says must follow this path, for it is the only outcome. He said he wants to show..."***
>
>

Related:

* Task One Note One
* Task One Note Three
* Task One Note Four
* Lore List
Laws

These are the laws of the Wikia of Königsberg. Follow them and prosper, break them and pay.

1: If you do not understand this Wikia, its users, or what the what is going on, leave. Just know that everything is under control.

2: No Alliance members or Normies (Not in either alliance or Coalition) allowed.

3: Coalitioneers are welcomed.

4: DO NOT UNDER ANY CIRCUMSTANCES GO INTO ANY OF THE ARSENAL ROOMS WITHOUT THE EXPRESS PERMISSION OF THE HOCHMEISTER.

5: Act with chivalry.

6: Follow the orders of the Hochmeister.

These are the laws of the Wikia of Königsberg. Follow them and prosper, break them and pay.

As signed by the Hochmeister.
The Queen

The Queen is one of the pieces in The Game. A distinct queen slot exists for each of the three factions; however, at the moment, only one queen is known to exist in the Game. Little information is known about what role the Queen fills or what capabilities and responsibilities they have; however, the Queen is traditionally considered the most powerful and valuable piece in Chess, as it has the greatest range and versatility of movement of all pieces.

## Known Queens

The Beholder's Court

* Unknown

The Fool's Court

* Celestine Winters

The Other's Court

* Unknown
The Game

The Game is the ruleset that constrains the actions of all the Catalysts and the Players. It exists within The System. It also provides the Players with their functional immortality once they have acquired their Weapon.

## History

The Game appears to have been played countless times - each time ending without a conclusive victor. It has been noted in lore that at least 25 iterations have been run, but it has been stated that until The Game reaches its desired outcome, it will continue to run iterations. What that desired outcome is is unknown - however, all three factions seek to end The Game in their own way. The Game is depicted frequently as a chessboard.

## Mechanics

As of January 27th, 2017, the introduction closed and the Game was set in earnest. The Fool's King was in first place, with the largest number of players sworn to him; following him was the Beholder, and in last place was the Other with no Player vassals. In the process of setting the board, starting armies and locations were assigned from a map of an island that appears to be the primary location of the Game.

The Other, allowed first choice as he was in last place, selected The Father's Abadon and the Father's Legions. The Beholder, given second choice, elected not to choose and to leave it to his vassals to select an Army, though when this will occur is unknown. The Fool's King chose the Army of the previous iteration. Upon the conclusion of the opening selections, the Beholder elected to open the Game with an offense. The Other chose to open with interception; and the Fool chose to support the Beholder's assault.

While the board is being set, several Catalyst Players are still missing. The Father's "has not fulfilled his mission", and his placement is dependent on an enemy, The Broken, who has expressed a desire to simply let him become "Forgotten" (presumably destroyed). The Manic remains asleep due to The Sleeper's influence in halting his siege of The System in a previous iteration. The Sleeper "has not yet remembered", leaving her unable to join the Game. Finally, The Martyr remains comatose after she was slain in a previous iteration in order to save The Beholder.

When the first round of the Game begins is also unknown.

## Pieces

Each faction has roles in its roster. They are filled by both Catalysts and players - there can also be multiples for each piece.

The Beholder's Court

* The King - Currently filled by The Beholder
* The Queen
* The Bishop
* The Knight
* The Rook
* The Pawn

The Fool's Court

* The King - Currently filled by The Fools' King
* The Queen - Currently filled by Celestine Winters
* The Bishop - Currently filled by Athen Corelli
* The Knight
* The Rook
* The Pawn

The Other's Court

* The King - Currently filled by The Other
* The Queen
* The Bishop
* The Knight
* The Rook
* The Pawn
The Child

A Catalyst of unknown allegiance and origin. It is referred to as the coalescence of despair from a forsaken existence, and the summation of innocence lost in the name of vindication.

## Appearance and Personality

The Child appears as a small shadow. It may be related to The Fool's King, as it is said to have a wicked smile similar to his. Little is known about its personality or demeanor, or to whom it is sworn.
The Father

> ***"My Children...do not be fools for him..."***
>
>

The Father is a Catalyst sworn to The Beholder. He is depicted as a man perpetually crying - bent with a crushing pain, but still forging his way through the world. Though ridiculed by many others for being 'weak' due to his constant tears, he is the most compassionate towards the Players, who he sees as his children.

## History

To be written. Father was once a Sin'dorei.

## Appearance and Personality

The Father appears as a middle-aged man who has a constant stream of burning white tears out of his eyes. He is an extraordinarily compassionate entity, and constantly attempts to guide and help the players - regardless of their allegiance. Nevertheless, he appears to have a distaste for The Fools' King, warning the Players multiple times not to be fools and serve the King - though later he is also the first Catalyst to be released by the King. Celestine Winters states that he may be one of the strongest of the Catalysts, as he is afflicted with terrible amounts of pain, but still sheds constant tears of joy.
Player List

This is a list of currently active players and their wiki links.

## Player List

* Akelah Silversorrow
* Athen Corelli
* Casyril Rommel
* Celestine Winters
* Ciaran Belsyni
* Kael'deryn Ravensdawn
* Kelzthalas Sunwhisper
* Kuero Kabocha
* M. Mindspanner
* Nia
* Saimbere MacEnnis
* Seda Artec
* Ulysses Trevaleyn
* Verehn Duskwrath
* Vynnisa Winters
* Vy'thanis Felbane
* Uriel Kowalski
* Zerov
The Pawn

The Pawn is a piece in The Game. Multiple Pawns may exist per faction, and there are Pawns for all three factions; however, at the moment, no Pawns are known to exist. Little information is known about what role the Pawn fills or what capabilities and responsibilities they have; however, the Pawn is traditionally considered the weakest piece in Chess, as they can only move in one direction and have the slowest movement of any piece. All Pawns, however, have the potential to change the course of any game, as they can transform into any other piece upon reaching the end of the board.

## Known Pawns

The Beholder's Court

* Unknown

The Fool's Court

* Unknown

The Other's Court

* Unknown
The Fool's Court

The Fool's Court is the faction of Catalysts who are sworn to the service of The Fools' King. Most of the members of the Fool's Court have been encountered thus far. Their stated goal is to bring an end to The Game by breaking the rules and breaking out of the entire cycle of iterations.

Five players are currently sworn to The Fools' King.

## Court Description

When The Beacon was corrupted by The Fools' King, he took complete control of the interior. The Fool's Court manifested as a grand marble structure, massive in size and scale, with opaque windows, thick rugs and carpets, and two thrones at the end of the Hall. Cages dangled from above, while thirteen chairs were lined perfectly before the thrones. The Court was decorated in red and crimson, with black marble floors and pillars. Two wooden panels lined both sides of the hall, with Catalysts occupying the stands.

When The Beholder invaded the Court and slew The Fools' King and The Broken, he destroyed the Court as well. The thrones were blasted to nothing, their shadows still scoured into the wall behind them, the chairs were all shattered, and the pillars, floors, and ceiling had massive holes gouged into them from energy blasts and shadow swords.

## Known Members

* The Fools' King - Faction Leader
* The Broken
* Celestine Winters
* Verehn Duskwrath
* Mindspanner
* Zerov
* Vy'thanis Felbane

## Pieces

* The King - The Fools' King
* The Queen - Celestine Winters
* The Bishop - Athen Corelli
* The Knight - Empty
* The Rook - Empty
* The Pawn - Empty
The Bishop

The Bishop is a piece in The Game. Multiple Bishops may exist per faction, and there are Bishops for all three factions; however, at the moment, only one Bishop is known to exist. Little information is known about what role the Bishop fills or what capabilities and responsibilities they have; however, the Bishop is traditionally considered a middle-ranking piece in Chess, on par in value with The Knight, as it has a great deal of movement potential, but each bishop can only ever move to or threaten half the pieces in the game.

## Known Bishops

The Beholder's Court

* Unknown

The Fool's Court

* Athen Corelli

The Other's Court

* Unknown
The Martyr

> ***"I will correct the situation."***
>
>

The Martyr is a Catalyst who is sworn to The Beholder. Mother to The Broken, she is a driven entity who cares for nothing but duty. She has a fierce animosity with The Fools' King, as she defeated his plans when he came closest to victory by sacrificing herself to save The Beholder. She is depicted as a tall, feminine woman with long, shadowy hair. She is a Player who has yet to enter The Game - according to The Architect, she is still comatose after having sacrificed herself, and thus is unable to enter The Game.

## History

The Martyr was a mortal woman at one point. A knight drawn into The Game, she was met with a great deal of confusion and simply watched as the Game progressed. Upon discovering crucial information, she pledged herself to The Beholder and served him loyally, remarking that she did her duty to her liege, and he rewarded her in turn. When The Fools' King came closest to victory and was about to kill the Beholder, The Martyr took the blow meant for him. Though she died, she allowed the Beholder to survive the ambush, and as a consequence, to defeat the Fools' King. In the process, The Broken was born from the Fools' King's sword, which broke upon piercing the Martyr.

She was then apotheosized by the Beholder into the Martyr as a reward for her loyal service.

## Appearance and Personality

The Martyr is a tall, slender woman with long shadows in place of hair. She has an imperious and direct tone in contrast to most of the Catalysts, who speak in riddles. She prizes duty and direct loyalty, and scorns players who treat the Catalysts disrespectfully. She has an intense rivalry with The Fools' King and her son, The Broken - the former due to her defeat of his plans, and the latter due to his betrayal of the Beholder.

## The Martyr's Court

* Ciaran Belsyni
* Casyril Rommel
Slow Sand

**Slow Sand** is a type of sinkhole that can be found in Hanazuki's Moon.

## Description

Slow Sand is pink and comes out of the ground. They pop out ubiquitously during Slow Sand season, as can be seen in Slow Sand Rises. According to the episode Underground Escape, the Depriva is responsible for their creation.

## Properties

Slow Sand is sparse and difficult to get out of, making it a threat to those who happen to be standing on it.

## anouncement

this pit is light blue,blue,purpel and pink!
The Fool's King

### Vassals

The Broken, Celestine Winters, Verehn Duskwrath, Mindspanner, Zerov, Vy'thanis Felbane

> ***"You are fools, and already my subjects."***
>
>

The Fools' King is a mercurial, sarcastic faction leader. He leads the Fool's Court against The Other and The Beholder. Depicted as the most human of the faction leaders, he wears a luxurious fur coat. He was once a courtier, but has since splintered into his own faction, with the stated goal of destroying The Game.

## Appearance and Personality

The Fools' King is a tall humanoid who is never seen without his fur coat. He is acerbic and mocking of those who are not aligned with him; however, he is far more helpful and friendly with players who have sworn to his Court.

## The Game

While the board was being set, the Fool's King claimed the Army of the previous iteration as his starting Army and location.

In the first round, he chose to support the Beholder's assault.

## The Fool's Court

* The Broken
* Celestine Winters
* Verehn Duskwrath
* Mindspanner
* Zerov
* Vy'thanis Felbane
* Athen Corelli
Task One Note Four

A full transcript of the note, untouched in any way:

> ***"He locked me here. How could he possibly know how? ...still here. No matter what I do, he is still there. ...I will destroy him. The System is mine. He will not have it. He won't die. He won't let me die. ...I see now. It al makes sense now. It is the only explanation. ...he has shown me the way. I shall Behold his magnificence until the end."***
>
>

Related:

* Task One Note One
* Task One Note Two
* Task One Note Three
* Lore List
The Broken

Vessel: Khoden

> ***"Am I interrupting? Too bad."***
>
>

The Broken is a Catalyst sworn to The Fool's King. He previously served The Beholder, but betrayed him in the current iteration. He is in a relationship with Athen Corelli, which prompted his defection. He is depicted as a young man with a pair of glasses; however, he is also quite literally a broken sword.

## History

The Broken was created when his mother, The Martyr, was slain by The Fool's King. The Fool's King wielded a powerful sword, and attempted to take the life of The Beholder. The Martyr saved The Beholder from a fatal blow, causing the blade to shatter - thus creating The Broken. He served The Beholder loyally with his mother-turned-lover for many iterations; however, during this time, he also began an affair with Athen Corelli. The Broken has noted that he is The Mediator 'for this iteration', implying he was not always. In the current iteration, Athen, who had apparently been absent for quite a few iterations, was put back in play upon answering The Game's call. When he discovered that he could continue to live with Athen with the destruction of The Game, he defected to The Fool's Court, becoming a traitor to The Beholder and joining The Fool's King.

## Appearance and Personality

The Broken is depicted as a tall young elf with thick, square-framed glasses. Despite his nonthreatening appearance, he is possessed of considerable power - enough to hold off a portion of The Beholder's power briefly before being killed. Though somewhat sarcastic, he tends to have a more joyful personality than most of the Catalysts, and he is able to communicate effectively with the Players. He was the Mediator for The Game before his defection to the King, and as such, is more diplomatic than many of his kindred. It is uncertain if The Broken retains his Mediator status since his defection.
The Beholder's Court

The Beholder's Court are the faction of Catalysts who are sworn to the service of The Beholder. Most of the members of the Court have been encountered thus far. Their stated goals are to destroy The Fools' King and The Other and thereby bring an end to The Game.

Currently, only one player is a member of the Court.

## Known Members

* The Beholder - Faction Leader
* The Manic
* The Father
* The Martyr
* Ciaran Belsyni

## Pieces

* The King - The Beholder
* The Queen - Empty
* The Bishop - Empty
* The Knight - Empty
* The Rook - Empty
* The Pawn - Empty
Saimbere

## Example

> ***"There's always time for sweets."***
>
>

Saimbere "Sam" MacEnnis

## History

Sam took a bit longer than most to complete her training in Dalaran, despite excelling at the technical aspects of the arcane, she still struggles somewhat with practical application.  She does odd jobs, for now, selling knitwear and working as a housekeeper.

She hopes to someday earn her place as a battlemage for the kirin tor.

## Appearance and Personality

Of average height, Sam has let herself get a bit soft around the middle.  Across her nose and cheeks, a smattering of light brown freckles stands out against porcelain-pale skin.  Her strawberry blonde hair is indicative of a somewhat fiery personality. It falls in a gentle wave just past her shoulders to frame her round face.

## Skills

Sam has an affinity for conjuration magic with a special interest in baked goods. She excels at prestidigitation - mostly using her skills for cleaning, locating lost objects, and enchanting household items to perform tasks on their own. She takes pride in her skill with runic circles.