Devil Pact

**Devil Pact:**

**Alignment:** Lawful Evil

**Bonus Language:** Infernal

**Bonus Skill:** Diplomacy

**Pact Sacrifice:** Soul: you have sworn your soul to a being of the lower planes. If you die you cannot be brought back to life with anything short of a miracle or wish spell.

**Pact Boons:** At 2nd level a warlock who formed a Devil pact gains fire resistance 5 and a +2 on  saves against poison.

   At 6th level the resistance to fire increases to 10, the save against poison increases to +4, and the warlock gains DR 5/magic or silver.

   At 10th level the resistance to fire increases to 15, the save against poison increases to +6, the DR changes to 5/magic and silver.

   At 14th level the resistance to fire increases to 20, the save against poison increases to +8, the DR changes to 5/good and silver; and the warlock gains resistances to acid and cold 5.

   At 18th level the warlock gains immunity to fire and poison; his DR changes to 10/good and silver; and his resistances to acid and cold increase to 10.

**Pact Apotheosis:** The warlocks path in service of fiends of the Nine Hells reaches its zenith and becomes a half-fiend, immediately applying the template to his character (however, with the exception of spell resistance and darkvision, ignore the Defenses/Qualities section). If the warlock has the fell flight invocation, he may replace it with another invocation of equal or lower level.

Least; 1st; [evil, lawful]

Learning from the very contract that bound you, you gain the ability to prepare a lesser versions with other creatures. This contract takes a minimum of 10 minutes to prepare and takes the form of a mutual Gaes/Quest spell cast on both parties; usually with one party promising to perform an action and the other promising a reward. During the formation of the contract both parties roll opposed intelligence checks, the winner may bend one aspect of the contract plus another aspect for every 5 points he won the opposed check. The exact nature and degree in which he can bend it is subject to the GM’s approval. The contract itself can be as vague or specific as either party likes, though if the instructions are open-ended the warlock gains a +4 on his opposed intelligence check. If any party signs the contract under magical compulsion the contract is null and void.

**Prophet of Hell:**

Lesser: 1st; 3rd; 4th; [evil]

You are a herald of the hells inevitable domination of the planes. You gain the ability to cast the following spells a combined number of times per day equal to 3 + your Charisma modifier.

* Murderous command (Ultimate Magic); 1st.
* Visions of hell (Ultimate Magic); 3rd.

At 8th level, add the following spells to the list:

* Chains of hell (as black tentacles, but the damage counts as bludgeoning, magic, evil, lawful and cold iron); 4th.
* Crushing Despair; 4th.
* Malicious Spite (Ultimate Magic); 4th.
* Wall of Fire; 4th;

**Hellfire:**

Greater; 6th; Eldritch Essence; [evil, fire]; Prerequisite: brimstone blast

You funnel the unquenchable flame from the deepest pits of hells to consume your enemies. When using brimstone blast the die size is increased by one, the target is no longer allowed a save to avoid catching fire, and half of all damage dealt (from the initial hit or from the subsequent rounds) is profane energies and thus not subject to fire resistance.

   This modifies brimstone blast.

**Demand Servitude:**

Dark; 8th (calling) [evil, lawful]

Your machinations never cease and the Nine Hells are ever eager to send their agents. Once per day you may call a devil, as per greater planar binding. However, the maximum amount HD you are allowed to summon is equal to your level. When casting this spell, the trap automatically appears as a dark sigil beneath the called devil. The devil will agree to any request so long as it advances the goals of hell, otherwise you simply start with an extra +2 on your Charisma checks.