Xavier Keola Orussco

* 🔸 **Lore Producer:** *reserved for @Sassoraider1, Anthropologist* 💚 | **(collect a🔸ncv1 to make it official)**
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character SFB.1939.178*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Xavier Keola Orussco**
* Role: **Notable Fan**
* Fan Tier: **C-Tier** *(Fairweather Fan)*
* Wealth Tier: **Penny Pauper** *(Down Bad)*
* Age in Chapter: **33 years old**
* Date of Birth: **July 10th, 1905**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Supernova**
* Secondary Fan Commitment: **Uncle Earl**
* Alignment: **Chaotic Good**
* Profession: **Taxi Driver**

### Priority Fan Commitment: **Supernova**

Xavier Orussco is a "**Supernova**," which means he gets unreasonably mad at losses... despite being a C-Tier fan.

### Secondary Fan Commitment: Uncle Earl

Mr. Orussco, an "**Uncle Earl**," treats Buoys games as big family events, and is in a constant need of more tickets.

### Alignment: Chaotic Good

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Xavier Keola Orussco was born on July 10th, 1905, in the sunny city of Stockton, California. Raised amidst the orchards and the laughter of friends, Xavier's childhood was a whirlwind of adventurous escapades through the fields, often ending with him dangling from a tree branch after yet another mischievous mishap. Xavier's journey as a fan of the San Francisco Buoys was ignited by the allure of the game itself. The first time he watched a basketball match, he was spellbound by the rhythm of the ball bouncing and the grace of the players as they leaped and vaulted across the court. This spectacle sparked his unwavering loyalty to the team.

In the chaotic realm of fan culture, Xavier's motivation was to infuse an uncontainable energy into every game. His first fan commitment, "Supernova," earned him a reputation as the one who would explode into fiery fits of rage when the team faced a loss. His emotional investment in the Buoys was as unpredictable as it was passionate. The family ties ran deep for Xavier, evident in his second fan commitment, "Uncle Earl." With an ever-growing family tree, Xavier's attendance at games was a massive gathering, requiring enough tickets to rival a small village. His enthusiasm for the games was infectious, turning each match into a grand family event.

Xavier's proudest moment was when he managed to convert a staunch Wet Fountains fan into a fellow Buoys enthusiast after a particularly riveting game in the middle of the inaugural season. His biggest hope was to witness the Buoys rise to greatness, guided by the stars and his chaotic good energy. In the lore so far discovered, Xavier's heart was a mix of optimism and skepticism about the Buoys' chances in their first-ever season. His unique commitments as a fan injected an element of unpredictability into the team atmosphere, making every victory all the more exhilarating and every loss a catalyst for his fiery outbursts.

## Details

* Favorite Food: Mango Tacos
* Favorite Color: Navy Blue
* Favorite Animal: Gibbon
* Fashion Sense: Xavier was proud to be a taxi driver, and often wore his uniform, regardless of the occasion.
* Piece of Trivia: Xavier painted his taxi in the team's colors, turning it into a moving billboard for the Buoys.
* Fun Hobby: Xavier Orussco is known in both Stockton and San Francisco for his extreme hula-hooping.
* Phobia: Mr. Orussco is afraid of pigeons with sunglasses
* Pop Culture Interests: Jazz music, slapstick comedies, and adventure novels
* Love Interest: *None yet discovered*

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Xavier Keola Orussco*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.