recursal/Fanatic-Fandom huggingface dataset:
All Actresses Wiki

## Introduction to All Actresses Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Agnes Johnstone
* All Actresses Wiki
* Amanda Seyfried
* Calliope Chapman
* Emma Stone
* Eva Longoria
* Fun and Games
* General Discussion
* Grace Martin
* Halle Berry
* Jackie Saunders
* Jodi Edwards
* Jodie Foster
* Karen Hall
* Katherine McMahon
* Lois Liveland
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Zara O'Brien
Emma Stone

**Emma Stone** is another protagonist from the TV show called *La La Land*, which consists of a romance show.

## Description

*The bossy and curious woman who lives with Andrew Garfield (her husband) who is excited to share her favourite, curious tricks she wants to do with offer from La La Land with her baby boy and the curious and sympathetic humans.*

## Looks

Emma Stone has fair skin, blonde hair, and green eyes. She wears a white floral dress with different colored flowers; orange, pink, blue, yellow, red. She also wears white mary jane shoes with high heels.

## Trivia

Emma Stone does all workouts by herself, as well as Andrew Garfield does.
Eva Longoria

**Eva Longoria** is also a protagonist who is very good.

## Description

*Eva Longoria is a young woman who has moved to a community to her house and has a baby with Jose Antonio Baston (her husband) who got overboard in a quick race and over again.*

## Looks

Eva Longoria has fair or sometimes she has dark skin, brown hair, and brown eyes. She wears a silver watch, a red dress, red high-heeled shoes, and a red necklace.
Harpy

Attributes: Humanoid, Intelligent, Vocal, Caster

Harpies are creatures of greed and spite. Usually female bird-like people, they live in appalling conditions that lead to disease and sickness. If you are clawed by a Harpy’s talons and they pierce skin you should make sure to disinfect it and seek the aid of an Earth caster immediately. The screeches of a harpy are terrifying to behold. Stalwart defenders of justice and cynical thief alike will be sent fleeing into the woods unless their minds are awakened and the command of the Harpy’s song broken.

Harpies will often ambush travelers in hope of finding “shinies” like their smaller magpie cousins. Harpies are motivated by greed for flashy baubles. The creatures enjoy inflicting pain and suffering but can be bribed fairly easily. Most harpies are female, but rare male specimens can also be found. They have been seen in the lands of Garthok, specifically in the east where the Dark Moon Clan lives. Harpies often gather nesting materials other than shiny baubles, including rare herbs such as Feyander that can be used in ritual magic.

Powerful Harpies can use Magic Enslavement, Magic Dominate and Magic Charm as an innate ability.
Mummy

**Attributes:** Humanoid, Lesser Undead, Necromantic

A lesser undead, composed of a shaggy corpse wrapped in burial linen, that fought with the strength of two men.

Mummies consistently reduced damage from edged weapons, though more blunted weapons might have a better effect.
Affected by Celestial damage spells (Speculate additional damage from fire base spells / elemental effects.)
Selunari

Attributes: Caster, Free Race, Humanoid, Intelligent, Vocal

* Varying Skin Colors
* Varying Hair Colors
* Rounded Ears
* Society: Nomadic, Familial
* Homeland: None, Nomadic
* Dress is lavish and colorful, often with flamboyant flair.
* Generally speaks in a non-Acarthian accent.
* Functionally Humans, with significant differences in social structure, bands of Gypsy's are often traveling villages, never staying in the same place for too long.
* Known to be able to "Selunari Curse" others, rumors surrounding its use and effects of the curse vary widely.
Fae

**Attributes:** Caster, Humanoid, Intelligent, Planar, Vocal

Heralding from another plane, Fae defy description save for a few notable commonalities - they invariably work by rules inscrutable to mortals, and are capable of flights of exceptional humor and cruelty, often within moments of each other. In all cases, approach with caution, or not at all, if possible.

Fae Society seems to be divided into several “courts”: Seelie, Unseelie, and the Wild Fae have all be sighted, but each is an individual, with distinct motivations and disparate powers, ranging from simple magic, to outright Domination, with a select few capable of Rifting.

The Seelie Court are generally associated with the season of Summer, and tend towards lighter, brighter moods, while the Unseelie Court are often darker in mood, in line with their classically associated Winter. Wild fae seems to be a mixture of fae whom have rejected the Courts, and therefore run the gamut of personalities, moods, and associations.

In general, it appears that the majority of the Fae populace is resistant to magic, but is harmed by worked, non-magical metals, most significantly worked steel. They cringe at it’s touch, much like the Dryads, and seem to have little to no resistance to it when hit in combat.
Songs

There are now **200** songs in OverRapid:

* **42** Music Packs (**145** songs in all Music Packs), **45** Free songs, **4** Special songs, and **6** Season Challenges songs.
* There are also **19** Removed songs (7 since Closed Beta Test, 12 after Closed Beta Test) .

*\* Updated as of Phigros Pack 2 addition.*

### Notes & Trivia

* At first, there haves some song that without ADVANCED chart in 6K mode or all charts in 4K mode (except Hadron Kollider). On 10th May 2019, the ADVANCED chart was added to all songs. 10 days after, the 4K mode charts was added to all songs, with ADVANCED difficulty not available to all 4K levels.
* The CHALLENGE difficulty was first appeared in 1st season event "Render the Over Stage", and it had been changed to "ARCANE" during the 2nd season event "Arcane Protocols". It uses on the special desgined patterns of songs.
* There's also a hidden difficulty called BROKEN. It is only available for one song, Hadron Kollider.

## Songs

* The level with *italic* means it was the level Before v2.3.3 update.

1. ↑ Now free on May 10th, 2019.
Fire

Symbol of Flame

## Overview

The fire plane is a place of brightness and intense dry heat, with flames everywhere, of all colors but mostly red and gold. At the very center of the plane is a pillar of fire, white at its core; stars orbit around it, and occasionally go nova.

In the part of the plane closest to the Earth plane, the fire takes the form of flowing magma and the sound of erupting volcanoes, the air thick with ash. Towards the Water plane, steam hisses and the heat turns chokingly wet. Towards Air, there is the scent of incense, and the light of the flames is clouded with smoke.

Fire is the literal manifestation of flame and also passion, “hot” emotions (heated anger, aggression and heated violence, searing pain, lust) and all the things that fire facilitates (fear, pain, warmth, connective familial or group feelings, transition, safety, change, light and shadow, storytelling, chanting).

Fire elementals don’t do calm; they have deep feeling, constant motion, a need for fuel. They can be content and contained but must always move within that containment, and it is their nature to consume.

## The Factions

### Flame/Death

*Hayatsa: The Fires of Rebirth*, the fire that fertilizes the ground, makes room for new growth, and heats fire-activated seeds into opening and germinating. They desire balance, cycles, motion, and constant change. Closest to Death.

### Flame/Chaos

*Burlag: The Fires of Destruction*, the raging wildfire that destroys all in its path (rather than just ground-cover, as in the Fires-of-Rebirth), aggressive fire; arson and razed fields. They desire forever-burning, set the world on fire, living in the moment without care for the future. Closest to Chaos.

### Flame/Order

*Okhade: The Fires of the Sky,* the sun and stars, the fire trails left by comets and meteors in the upper atmosphere. They desire the continued existence of fire, a certain constancy. Fires-of-the-Sky are big and abstract, never or rarely visiting Fortannis. Stars care not about the rise and fall of civilizations. Closest to Order.

### Flame/Life

*Dhutosi: The Fires of the Hearth*, the flames of civilization. Candles, cook-fires, camp-fires, torches, lanterns. They desire involvement, passion, and engagement, enflaming hearts and souls. These have the most interaction with the mortal plane and mortal kind. Closest to Life.

### Flame/Life/Fae

*Ivarisi: The Fires of the Fae*, the flames of discovery, illumination, and freedom. Created when a Dhutosi Lord was bound to the Burning River by a Fae in exchange for mortality, this group is relatively small, and often simply included in the Dhutosi by scholars. Like it’s origin group, they are closest to Life.

## Ranks

* **Shard** - *Udilay*
* **Imp** - *Sainika*
* **Adept** - *Usta*
* **Lord** - *Inkosi*
* **Knight** - *Najit*
Fire Ant

**Attributes:** Insect

* Large, red, man-size variants of the common insects, known to be able to expel a limited amount of elemental flaming goo.
* Claw and sting attacks inflicted moderate injury.
* Known to have a Hive structure / society, similar to their common cousins. Be aware of variants when entering a Hive.

See also the article written by Deacon of the Vigilant in the January 414 issue of the New Acarthia Times on fire ants for potential further information.
Yeti

**Attributes:** Humanoid

Creatures of mountainous or otherwise arctic origins, yeti are large, bipedal animals. They are notably clawed, making them capable of dealing consistently superior damage. Further, their thick furred hide makes them immune to anything less than a similarly moderate amount of damage. Their fearsome continence in conjunction with their capacity to roar has been known to cow those who have met them in conflict. Lastly, the yeti bear a remarkable affinity to the cold in that they seem capable of channeling the power of the frost in a damaging capacity similar to those a celestial caster may call upon.

Recently seen in New Acarthia in the presence of orcs and goblins.

Further investigation may wish to determine if the yeti are immune to cold or ice based assaults, if they are healed by them, or if this factor may change according to the age of the beast. Likewise, if they are particularly vulnerable to flame.
Homunculus

**Attributes:** Construct, Humanoid

* Carrier Sleep
* Cast Sleep
* "Patchwork" humanoid construct made of various pieces of other humanoids.
* The one seen was predominantly red and yellow in color. (Kobold? / Ogre?)
* Putting aggressors to sleep through a physical attack. (Carrier Attack)
* Sometimes confused for undead due to their appearance.
* Created by Celestial Formal Magic: Minor Construct
Hobling

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Varying Skin Colors
* Varying Hair Colors
* Rounded Ears
* Known for extended visible sideburns, prominent on both genders.
* Somewhat shortened stature, but variation is known to exist.
* Prone to pranks, though more often seen as shrewd merchants.
* Homeland: The Foothills
* Society: Council of Family Elders.

April is home to Hobling Prankster’s Day - pranks of all caliber and jokes are common. Be on your guard.

Hoblings are well known for their somewhat genial nature, and while not averse to defending themselves, there seems to be a natural aversion to out-and-out warfare preferring to resolve conflicts though indirect means or cleverness.

Indeed, every rumor of a "Hobling Warrior" that has ever been researched invariably turns out to be hearsay, rumor, or point to a particularly bushy-haired human.
Bugbear

**Attributes:** Humanoid, Intelligent, Vocal

Brutish, militant, and coordinated, bugbears carve out territory through force of arms, and are infrequently given to parley. Their social structure seems to be based on strict dominion over their subordinates, often enforced by physical means.

* Known to ride Giant Spiders
* Homeland: Black Mountains
* Historical Enemies of the Dark Elves.
* Capable of penetrating armor, known to have a tough hide that absorbs anything less than a moderately strong blow.
* Takes extra damage from Lightning.
Sahuagin

**Attributes:** Humanoid, Caster, Intelligent, Vocal

* Referred to commonly as “Fishmen”
* Culture: Tribal
* Leadership: Unknown, though perceived to have “shamans” who have the ability to cast magic
* Geography: Mostly found in rivers (notably Corsith River)
* Interactions: Attacks on the peoples of Bayenna and shipping lanes between Bayenna and Rivervale - perceived cause food and violent pleasure
* Language: Unknown - communication as of yet has led to failure. Current consideration is incapable of common tongue
* Enter into Berserker rage
* Attacks with Fangs and claws
* Some possess four arms
* Witnessed throwing of ice shards
* Known to ride creatures referred to as "landsharks"
* Thought to be weak to lightning

## Reports

**Account of Kendrick Eisenhal:**

*The sahuagin of Bayenna are a race of creatures that I haven’t encountered before this past month. Traveling down to Port Bayenna this past month, I was able to learn much about this race from the mighty warriors of Bayenna that battle them on a daily basis.*

*At first, I had assumed that they were almost animalistic, more creature than humanoid. After discussing it with the sailors in the area, they confirmed that they have spirits of their own, resurrecting at their own circles down in the depths of the sea. They have their own language, sounding like strange gibberish to us, but clearly able to communicate to each other. Some of them have learned to speak our language as well. I asked if any of the people of Bayenna had been able to learn anything about their speech, but so far no one that I spoke to has been able to understand their language.*

*At least two castes of these people have been seen before. Some of them are mighty warriors that wield weaponry like ours and cast kelp nets that can entangle. Some of those warriors can even throw ice right out of their hands. The second caste are a group of shaman, both earth and celestial, casting spells such as we do.*

*While I was there, I watched an attack of the monsters. They came out of the icy depths riding what looked to be sharks with legs. Looking at the sahuagin closely, they look to be some sort of fish-wylderkin. They walk on two legs and have a crest that appears to be a fin. While the appearance of the fin can vary between one sahuagin and another, I do not yet know if it represents anything in their society. They have long tails that most likely serve to help them swim while underwater.*

*Once on land, somehow their breathing adapted to breathing air, rather than using their gills. Their mounts bit at their opponents while the sahuagin riding them would run them down with their spears. While there were a few shaman and ice-wielders, most of them were not hard to kill. I eventually ended up entering the battle myself to test their skill. My sword and spear cut most of them down quickly. It wasn’t until one of them entangled me with one of their kelp nets that I began to fear that my life might be in danger. Luckily, Baron Sparhawk had taken the field and quickly cut me out of the net before the Sahuagin could capitalize on my misfortune.*
Stone Elf

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal, Mentalist

* Pointed Ears
* White Skin
* Dark Hair
* Homeland: Querene
* Known for the suppression of all emotion
* Rumored to possess highly developed mental faculties.
* Celestial casters common among their ranks.

Stone Elves are widely reputed to use their honed mental facilities not only to shrug off Command based magic, but also aid others is doing so through focused mental exercises.
Biata

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Mentalist, Vocal

* Feathered eyebrows
* Various colors of skin
* Various colors of hair
* Rounded ears
* Homeland: Phoenix
* Associated with Griffins. Rumors of elder Biata being able to transform into large griffins.
* Biata are known for their outright distrust and disdain for Celestial Magic, and their powerful mind altering capabilities.
Barbarian

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Varying Skin Colors
* Varying Hair Colors
* Rounded Ears
* Society: Clan/Tribe based.
* Homeland: Yalinth Hills
* Wolf Clan - Sided with Acarthia against undead.
* Raven Tribe - Conservative, holds grudge.
* Dress includes primitive (but definitely functional) clothing and weapons, often with a animalistic bent - furs, horns, skins, and so on.
* Functionally Humans, with significant differences in social structure.
* Generally superstitious, shamans often seen as elders or persons who hold sway.
* Barbarians are known far and wide as tough, stalwart warriors with a difficulty for grasping more abstract concepts common to the civilized, and magical world.
* Often, Barbarians will seem to have a mistrust of Celestial magic, preferring to avoid even common battle magic protections cast upon them, or employing warding magic.
Recent Events

*This tome appears more transparent than the others, the words on the page seem almost out of focus and phase in and out of existence. If you visit this book more than once you'll most likely find that it is wildly different than the last time you flicked through its pages.*

*Here you can find information on current events happening in Acarthia, as well as the relevant Information Clusters associated with them. For those who intend to add their tomes to the Recent Event's page, they should use the following format. Please note that any tome added to the Recent Events page is prone to be removed if it is not updated, and will be transferred to the Past Events (Unresolved) index.*

* **Colloquial Name - Location -** *Primary Author*
Free Race

The Free Races of Acarthia are those species of creature that have been recognized as members of the citizenry of the Kingdom. This list changes rarely, as the diplomatic stance of the Free Races are not prone to large shifts, however, this does not mean that they are forever fixed - check with your local magistrate for a current list.

Current Free Races of the Kingdom of Acarthia:

* Barbarian
* Biata
* Dark Elf
* Dryad
* Dwarf
* Elf
* High Ogre
* High Orc
* Hobling
* Mystic Wood Elf
* Sarr
* Selunari
* Stone Elf
* Wylderkin
Troll, River

**Attributes:** Humanoid, Intelligent, Vocal

Large, ugly humanoids

* Blue Skin
* Prone to using natural claws and poisons (Intoxicate, Hallucinate, Sleep, Weakness, etc)
* Vulnerable to Flame
* Known to live in the South East corner of Garthok near the Mountain Tribe of High Ogres
* Very old/powerful River Trolls can regenerate wounds. Younger ones cannot.
Will-o-the-Wisp

**Attributes:** Caster, Lesser Undead, Spectral

* Appears to have no physical form. Physical items and attack pass through with no apparent effect.
* Arcane Dominates to lure and pull people into dangerous situations which it is immune to.
* Lore suggests that the Wisp feeds on the distress of it’s victims.
Alexander Fairfax

Anders' Fire Mark

## Overview

Born to a small farming village on the outskirts of Ramsey, Rivervale, Alexander Fairfax was the eldest child of a happy, hardworking farmer family, with little to expect of him. Even during the rise of Dreadrot in 389, Anders was little affected, being so far from the Aspen Woods.

It was only when, during a routine trading route stop in Warchester, that Anders found himself in an unexpected situation: Witnessing the event surrounding the assassination of Dame Draphan, and the justice administered by the Duchess herself.

Emboldened by the theater, and riding on to the winds of war that would ultimately become known as the War of a Thousand Skirmishes, Anders found himself enrolled on a war scholarship at the Three Spires. An above average student, he graduated with honors, and was assigned to the Court of Rivervale as the junior-most celestial caster.

However, with merely a week before his assignment was to begin, Baron Pike and his court were slain, and disappeared, placing Darius Wagerset, his foremost knight, and former squire into the leadership position. This sudden elevation trickled down to Anders, as he was now the most educated scholar of the Court, and that came with large expectations to fill.

Several years have passed, and since that time, Anders has grown into the role of court mage, and has acquired several other notable positions and titles, including:

* Apprentice to the Illiana Tiberion, Duchess of Acarthia
* Adept (Usta) of Hayatsa, the Flames of Rebirth.
* Senior Guildsman, Evoker of the New Acarthia Mages Guild

## Notable Skills

* **Celestial Tree - 5/5/5/5/5/5/5/5/5**
* **Celestial Formal - 12**
* **First Aid**
* **Healing Arts**
* **Small Weapon**
* **Waylay**
* **Teacher**
Outer Space

## Notes

* This song in 6 Key mode also is the "Dummy Data Mining Target" during the "Arcane Protocols" Season Challenge.
* The legacy artwork is used in the Pre Public Release version of the game before the first version.

## Trivia

* The song is transferred to Dynamix in Dynamix x OverRapid collaboration.
* Outer space, or simply space, is the expanse that exists beyond the Earth and between celestial bodies. Outer space is not completely empty—it is a hard vacuum containing a low density of particles, predominantly a plasma of hydrogen and helium, as well as electromagnetic radiation, magnetic fields, neutrinos, dust, and cosmic rays.

## Gallery

Legacy Artwork of Outer Space (Pre Public Release)
Fire Elemental

**Attributes:** Caster, Elemental, Humanoid, Intelligent, Planar, Vocal

Commonly seen as a flaming humanoid of various scales, there are five known ranks of Fire elementals, all of which are capable of elemental damage from their element both by touch, and by ranged elemental attack.

See: Element of Fire

**Traits:**

* No Metabolism
* Healed By Flame
* Opposed to Water, Double Damage to and from that element.
* Capable of Rifting
* Prominently focused on Evocation magic.
* Immune to:
	+ Alteration
	+ Command
	+ Gift
	+ Necromancy
	+ Paralysis
	+ Poison
	+ Waylay
* Vulnerable to:
	+ Banish
	+ Ice
High Elf

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Pointed Ears
* Varying Skin Color
* Homeland: Quilleralene
* Xenophobic, only elves within their city. Magical barrier covers their lands. Queen of elves appears to have reigned for all recorded history.

A refined taste for the bow and all forms of archery is endemic to the Elven culture, and the same can be said for their aversion to two-handed weapons - many consider such "vulgar" weapons barbaric.
Mystic Wood Elf

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Varying Skin Colors
* Varying Hair Colors
* Pointed Ears
* Scalp horns
* Homeland: The Mystic Marsh
* Society: Scattered tribal villages
* Craftsmen, artists, and such. Rumored to be descended from Fae.

Mystic Wood Elves are particularly known for their aversion to mind controlling and command-based magic. It appears that a subversion of an intelligent creatures "free will" is anathema to them.
Vocal

This trait is assigned to those creatures whom have demonstrated the ability to converse with others - whether through parlay, casting of magic, or similar. Be warned: while the creature type may be capable of speech, do not expect that every encounter with them with be simple conversation, no matter your proficiency with diplomacy.
Richter Hutschneider

Ein Mann von sechzig Jahren, der den Großteil seiner beruflichen Laufbahn bereits hinter sich hat, in einer bürgerlichen Familie lebt und seinen Lebensabend genießen möchte. Er vertritt im Fall Mia Holl nicht seine eigene Überzeugung, sondern möchte den Prozess möglichst schnell beenden und sich selbst nicht in Gefahr bringen oder in den Verdacht geraten, gegen die METHODE zu agieren. Er übernimmt völlig gleichgültig das bereits vorher präparierte Urteil und stellt sich nicht die Frage nach der Moral.

https://de.wikipedia.org/wiki/Corpus\_Delicti\_(Roman)
Elf

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Pointed Ears
* Varying Skin Color
* Homeland: By Subtype

There are several "types" of elves, of similar physicality, but are most often broken down by culture, which dictates methods of dress, geography and many other traits.

**Known Types of Elves:**

* High Elf
* Wood Elf
* Wild Elf

Other types of "elves" are said to have more distant relations, but have been separated by physicality and therefore are separated by that distinction. Those include:

**Distinct Elves**

* Mystic Wood Elf
* Stone Elf
* Dark Elf
Order Elemental

**Attributes:** Caster, Elemental, Humanoid, Intelligent, Planar, Vocal

Commonly seen as a silver-skinned humanoid with a single arrow emblazoned over the right eye, Order Knights represent the top rank of corporeal embodiments of the Plane of Order.

Several Ranks of Order Elemental are known:

* Knight
* Lord
* Shard

**Traits:**

* Opposed to Chaos
* Capable of Rifting
* Prominently focused on Eldritch Force magic.
Heinrich Kramer

Kramer, Chefideologe der Gesundheitsdiktatur und Vorzeigeintellektueller, ist Mias Gegenspieler. Er tritt als gepflegter, rational denkender Gentleman auf, der jedem, der es will oder nicht, die METHODE wohlwollend erklärt und näher bringt. Er verkörpert die Staatsraison und wird von Mia und ihrer Geschichte angezogen, weil er in ihr eine ebenbürtige Gegenspielerin sieht, die ebenso rational denkt wie er. Er misst sich an ihr und trainiert in den gegenseitigen Auseinandersetzungen seine Überzeugungskraft und seine Systemtreue. Mia wirft ihm vor, es sich trotz seiner Fähigkeit, rational zu denken, zu einfach zu machen und seine ganzen intellektuellen Fähigkeiten einseitig für das System einzusetzen. Er (nicht Mia) ist in Wirklichkeit der Fanatiker, der unter dem Deckmantel einer Übermoral im Sinne der METHODE sein Ziel blind und aggressiv verfolgt, keinerlei Selbstkritik übt und anderen Anschauungen gegenüber intolerant ist. Wird im Buch nur von Kramer als Journalisten gesprochen, lässt besonders das Ende des Buches doch darauf schließen, dass Kramer großen Einfluss auf die METHODE hat, und letztendlich alle Fäden bei ihm zusammenlaufen. Als Staatsanwalt Bell das Urteil gegen Mia Holl aufhebt, *lehnt Kramer in vertrauter Pose, mit überkreuzten Armen und zufriedenem Lächeln, an der Wand*. Er wusste also schon über die Aufhebung des Urteils Bescheid, die vom Präsidenten des Methodenrats aufgegeben wurde. Der Name Heinrich Kramer ist abgeleitet von dem historischen Heinrich Kramer, dem Autor des Hexenhammers.

https://de.wikipedia.org/wiki/Corpus\_Delicti\_(Roman)
Cursed

Cursed are the category that "Natural Undead" are placed under to denote that Necromancy was not generally used in the creation of that particular creature.

Usually, a Cursed creature has passed from life, but the circumstances of that demise left the spirit with an incomplete transition to the Graveyards beyond, often due to "unfinished business".

While Cursed share many traits with Undead, such as being healed by Chaos magic, they often have unique or variant abilities that make the assumption that they can be treated the same in combat a dangerous proposition.
Mud Man

**Attributes:** Construct, Humanoid

A being (humanoid) of mud or clay, soft featured.

* Created “body weaponry”, dealing moderately weak blows.
* Unaffected by Pin spells and possibly other binding magic?
* Appeared to attack one aggressor at a time.
* Able to physically entangle an aggressor’s body in mud.
* Created by Celestial Formal Magic: Minor Construct
Biography Format

A Real Wizard Guy

## Overview

This should be a quick summary of the subject: who they are, what they're currently doing, and any events they would be particularly well known for. Using our fellow to the right as an example:

CN was born in New Acarthia, Acarthia in 382 and continued to reside there for his entire life. He spent a large portion of his youth studying the intricacies of the stars and perfecting his celestial powers. During the War of a Thousand Skirmishes CN was noted and awarded for being really good at lighting goblins on fire, earning him the nickname: Goblin Burning Guy. After the war he dedicated his life to the taming of sea lions, and was killed in the Ghoul Raids of 417.

## Notable Skills

This should be an area where one can quickly run through the skill set and abilities of the subject. Out of Game: please note that while some in game skills are referred to as such (see: Eviscerate), certain skills like those of the Craftsman line are typically only refered by their specialization. It wouldn't be Craftsman: Sea Lion Tamer, but just: Sea Lion Tamer.

**Celestial Tree - 4 3 2 1**

**Sea Lion Tamer**
Dark Elf

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Pointed Ears
* Dark, often pure black skin
* White hair
* Homeland: Black Mountains (subterranean)
* Generally secretive, rarely approach the surface.
* Historical enemies of the Naga and Bugbears.
* Dark Elves are known for being astute archers, but disdaining two-handed weapons. Exposure to the long-forgotten sun has also weakened their stamina.
* Some have been known to resist magic.
High Ogre

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Yellow-Skinned
* Tusked
* Rounded ears
* Homeland: Garthok
* Violent, but prone to duels over matters of pride.
* Clan/Tribe based society.

High Ogres share their lesser cousin’s difficulty with general literacy, but they seem to make up for it with an innate resistance to, and often hatred of, Necromancy.
Brain Bugs

**Attributes:** Caster, Intelligent, Vocal, Insect

* Chitinous, Poisonous skin, which can dissolve weapons on hit. Walk on hind legs.
* Known for powerful paralysis and slay attacks.
* Stronger variants can Eviscerate.
* Reportedly a Queen bug was sighted who was the size of a farm house. (Jethro’s Farm)
* If a sentient being is paralyzed or unconscious, the creature will attempt to steal the ability. The skill is not forever lost, however, it appears that the creature can pass that ability onto the rest of it’s kin forevermore, even if slain.

## Reports

Firsthand account for the brain drain ability by Squire Kendrick Eisenhal of Rivervale:

*"After I was rendered paralyzed by the insect, it approached me and laid one of its talons upon my head. After a short few moments (about three seconds), I felt like it had burrowed inside my brain looking for knowledge. While it did not seem to take any of my personal memories, instead it was looking for raw knowledge. Eventually it found the part of my mind that I tap into for the power to cast celestial magic. My highest circle, 7th circle spells and while it had been depleted for the day, it grabbed hold of that knowledge and carried it out of my brain. Luckily the next day at the turning of the celestial tides I was able to regain the ability to cast Confine again."*
Intelligent

The Intelligent trait is affixed to those creatures that have displayed the ability to learn skills beyond what they are innately born with. While the citizens of Acarthia are well educated, we do not remain alone in that, and many threats to the Kingdom have their own methods of gaining skills and abilities traditionally taught to the citizenry.

In addition, those marked with this trait are likely to react to combat situations with elevated tactics and cunning - using flanking, baits, and such - be on your guard.
Skeleton

**Attributes:** Humanoid, Lesser Undead, Necromantic

A de-fleshed corpse given animus by Necromancy. Skeletons are often the first seen of Lesser Undead due to their ease of creation, martial skill, and durability.

* Reduced damage from Edged Weapons. (Reduce)
* Full Damage from Blunt Weapons
* Capable of using weapons/claws and shields.
Dryad

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

Half-humanoid, half plant people. Plant orientation seems to dictate the overall coloring and foliage.

Four Types are currently known: Thorn, Barkskins, Reeds, and Spores - each takes after a different form of plant life.
Homeland: "The First Forest"

A "recent" addition to the peoples of Acarthia, dryads have been appearing across the landscape, often unclear as to how long they have not been present. Indeed, many of them proclaim they were living long ago and entered a hibernation of a sort. Each of them seems preoccupied with determining the location of "The First Forest", often declaring the nearest copse of trees their long lost homeland.

Most, if not all dryads seem to have a rather interesting reaction to the witnessing of Necromancy: rather than the usual disgust proffered by your average Acarthian, they seem to take a more "educational" view - assuming the caster simply does not know better, or is somehow deficient in reason. However, once it is clear the necromancer is willful and cognizant of the harm he is causing, Dryads will spare no thought to executing the offender as "an enemy to the land."

Whatever their origin, the Dryad's link to the natural world around them is undeniable, with many of them having an innate understanding of complex herbology, and an almost pained reaction to refined metals.
Kobold

**Attributes:** Humanoid, Intelligent, Vocal

Small dog faced humanoids, generally only dangerous in large numbers. Not known to cast magic. Prone to rear attacks, Alchemy, and Waylay.

**Known Bands and Leaders:**

* The Howlers - Skritch - Pack hunters with rogue tactics, thieves.
* The Fleas - Mangy - Underdogs of the Waylay Games.
* Shadows - Klarang - Assassins, though often in groups. Prone to lure the unsuspecting out.
* Ruffani - Unknown - New tribe, little is known.

Homeland: West of Epyxia

Associated with Gnolls.

May is home to Waylay Day - a Kobold ritual of "honor" where the local kobold will attempt to waylay as many victims as possible. In the past, leaders were chosen by count.
Information Clusters

## Overview

Information Clusters are indexes of information surrounding a particular event, and should follow a specific format before being submitted to the Compendia. The following text is the preferred format for most Information Clusters, if your event does not work well with the format, please contact an Administrative Librarian for assistance.

## Colloquial Name

A brief summary of the event in about a paragraph that should explain the basis of the event in enough detail that a villager could easily understand what is occurring. In the case of the Ghouls from 417, this section would be labeled Cult of Halixma, and would contain a brief summary of a cult of ghouls that developed cave systems in Acarthia.

## Notable Members

This section should contain a list of those who have taken part, or know a large portion of information about the surrounding event. Most notably, the members listed here should be willing to speak outside of this text and organize those who wish to assist.

## Current Goals

This should summarize the preferred end goal of the group undertaking this event. Additionally, it should include any tasks that need completing to further the end goal of the group. Halixma as of September 417 would be something along the lines of

* Defeat Halixma using The Song of Fascination

Though more than one entry can exist here.

## Recent Events

Any new information from the previous gather, or between gathers should be added here. Once the next gather begins, the information here should be shifted below. Halixma as of September 417 would read

* Song of Fascination stored inside of Bound Shard

## Past Events

Similar format as above, new information should be cycled down here once the gather passes. Halixma would contain all of the notable events that had been achieved before September of 417.

## Notable Literature

This should be a list of relevant texts that could be useful for understanding the event at hand. In the case of Halixma it would contain a list like so:

* Halixma
* Ghouls
* Sirens
* Bound Shards
* Acarthian Cults
* The Lost March
50 X Half

* Цифровая вер.
* Физическая вер.

## Аудио

***50 X Half*** - это шестой мини-альбом Davichi. Он был выпущен 13 октября 2016 года с "Beside Me" и "Love is" в качестве двойных заглавных треков альбома.

## Список треков

1. "Autumn Night (가을의 밤)" - 3:04
2. "Love is (받는 사랑이 주는 사랑에게)" - 4:38
3. "Beside Me (내 옆에 그대인 걸)" - 3:46
4. "Pet" - 3:42
5. "Have You Ever (그런 적 있나요)" - 4:02
6. "Beside Me (Inst.)" - 3:46

## Ссылки на видео

* Клип "Beside Me"
	+ Тизер
* Клип "Love is"
	+ Тизер
Banshee

**Attributes:** Spectral, Cursed, Caster, Intelligent, Vocal

Banshees are the incorporeal spirits of the deceased, dressed in tattered rags, are predominantly female, and scream horribly, usually before unleashing their rage and despair upon the living.

**Combat:**

* Casts Ice Storm
* Casts Magic Death
* Carrier Destruction
* Immune to Normal Weapons
Obsidian Golem

**Attributes:** Construct, Humanoid

This humanoid construct is made of a dark black glass substance, and is a significant melee opponent.

* Repel on hit
* Heavy strikes, tore through light armor in two swings
* Reduced damage from normal weapons
* Affected normally by spells
* Crumbled to black dust on destruction
* Created by Celestial Formal Magic: Minor Construct
Planar

The Planar trait is attached to those creatures whom hail from beyond the plane of Fortannis. These creatures might exist within the planes native to the Magistarium, the Foundation, or yet different planes altogether, or even between the cracks in reality often referred to as the Void.

Creatures with the Planar Trait are generally able to be Banished back to their own plane.
Stone Guardian

**Attributes:** Construct, Humanoid

Found guarding a mage’s abandoned tower in Zumar’s Rest, guardian constructs activated on proximity

* Can deliver a repel effect through their weapon
* Powerful weapon strikes, tearing through leather armor in two blows
* Weapons seemed to do little damage against them. Spells seemed to have full effect against them.
* Upon destruction, the statues crumble into black dust.
* Took damage from Shatter spells - speculate particularly vulnerable to Shatter/Destroy as the specimen was immediately destroyed in its immobile state.
Gargoyle

**Attributes:** Construct, Humanoid

A Stone statue of a humanoid beast from a facade of a castle or keep.

* Capable of appearing as a statue, only to animate and strike.
* Reduced damage from normal weapons.
* Its stone claws delivered a strong blow.
* Causing people to be shunned to fend off attackers, channeling magic through its claws.
* Created by Celestial Formal Magic: Minor Construct

**Known Gargoyles:**

* Gargoyle, Guardian of Ancients
* Gargoyle, Guardian of Forever
* Gargoyle, Guardian of Gates
* Gargoyle, Guardian of Keeps
* Gargoyle, Guardian of Portals
* Gargoyle, Guardian of Towers
* Gargoyle, Guardian of Troves
Chaos Elemental

**Attributes:** Elemental, Humanoid

Varying greatly in size, the shadowy chaos elemental is the base form of the embodiment of Chaos in Fortannis.
Minions of Chaos are identifiable by the eight-pointed Star of Chaos commonly visible on their forms.
Opposed to Order, take additional damage from Healing/Earth and Order effects.

## Chaos Lord

**Attributes:** Caster, Elemental, Humanoid, Intelligent, Planar, Vocal

* An intelligent variant of the Chaos Elemental, these beings are the "Nobility" of the Plane of Chaos, and routinely work to overtake Fortannis.
* The glowing red crown atop their heads will identify Chaos Lords.
* Opposed to Order, take additional damage from healing/Earth and order effects.
* **Note:** Capable of Rifting
Lich

**Attributes:** Caster, Greater Undead, Humanoid, Intelligent, Necromantic, Vocal

Unique creatures, each of these is a severe threat to an entire duchy.

Virtually all are learned, practiced casters, and will inevitably cast Necromancy offensively.

Liches are often the "head" of an undead "society" being extremely competent necromantic casters, and will often have legions of Lesser Undead bound to their will, and often several of the other Greater Undead in servitude.

List of known Liches:
Dreadrot - known to inhabit the deep Aspen Woods.
Goblin

Attributes: Caster, Humanoid, Intelligent, Vocal

Small green warty humanoids, generally only dangerous in large numbers. Known Necromancers.

Tribe social structure.
**Known Tribes and leaders:**

* Bloodyfingers - Googash the Rotten - Red war paint
* Sneaky Guyz - Smartypants - Frequently seen with Kobolds
* Blacknose - Thump - Prone to picking fights with larger forces
* Tough Guyz - Basher - Frequently seen with Hobgoblins, often equipped with shields, two weapons and various martial skills.

**Traits**

* Extra damage from Stone.
Construct

Constructs - also called "Golems" are animated forms of non-living material, usually through ritual magic.

* Created by Celestial Magic (Formal Ritual Magic)
* Known Rituals: Minor Construct, Construct, Master Construct
* Made from non-living tissue/materials, organic or inorganic in nature
* Immune to Mind effects
* Immune to Earth or Chaos (healing or necromancy)
* Immune to effects that require metabolism such as Waylay
* Usually possess the spirit of a simple animal and can only understand and follow simple instructions.
* Crumble into dust upon being slain.
High Orc

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Green-skinned
* Tusked
* Rounded ears
* Homeland: Yalinth Hills
* Prone to melee weapons.

High Orcs, like many of the elevated goblinoid races still struggle with literacy. However, they more than make up for this deficiency with a natural, in-bred predatory instinct.

Truly enough, stories of "inexperienced" Orc warriors felling an armored opponent with a single blow are all too common.
Corrupted Plants

**Attributes:** Plant

These large, animated, and aggressive plants have recently been seen in the area and were formed due to corruption plaguing the land though there is no reason to believe that they could not be a natural occurrence.

* They are vulnerable to fire and heal from lightning.
* In addition to physical attacks, they have a variety of special abilities depending on the plant:
	+ Acid strikes and acidic skin
	+ Arcane entangle attacks
	+ Poison gas attacks (there may be more that were not seen)
		- Nausea
		- Paralysis
		- Feeblemind
		- Death
Ogre

**Attributes:** Caster, Humanoid, Intelligent, Vocal

* Yellow-Skinned
* Tusked
* Rounded ears
* Violent, but prone to duels over matters of pride. Will parley sometimes if approached cautiously.

**Known Tribes and Leaders:**

* **Skullhammer Tribe** - Chieftain Skagrak - Fond of Blunt weapons, known for the assassination of Warchester Knight Dame Draphan. Currently amenable to treaty with Acarthia
* **Dargok's Chosen** - Chieftain Dargok the Unkillable (Dead) - Possibly under the rule of the Shaman Shanisti.
* **Thunderfist** - Stompgut - Known for brute force, backed up with multiple Ogre Magi.
Humanoid

The Humanoid trait is assigned to those creatures that bear a general resemblance to the Human form: Two arms, two legs, a single head, all attached to the torso in the usual configuration. That said, there is much variation still allowed within that definition, as scale, coloration, tails, horns, and other cosmetic alterations are prevalent. Indeed, many undead, constructs, and other forms of life bear this trait, so be aware of the unique nature of the creatures you face.
Mist Lynx

**Attributes:** Animal, Elemental
A large feline with white fur, with mist flowing from them.

The quasi-elemental nature of the creature (Air) appears to allow them to bypass ones armor.

* Seen to enter a gaseous form after about three seconds.
* Once defeated, the skin is valuable for crafting Scrolls.
* Known to intelligently Phase through attacks.
* Significant combatant, lethal claws and strong constitution. Approach with caution.
Bestiary Format

A perfect specimen

## Overview

Briefly summarize the creature. Some important information to include:

* Names
* Brief Physical Summary
* Habitat
* Behavior

The **Thorgrim's Pigeon,** sometimes referred to as the **Boozer Bird** is a medium sized avian native to the mid latitudes of Acarthia. It's awkward appearance and inebriated-like gait are its most distinctive features. The diet of the herbivorous Thorgrim's Pigeon consisted mostly of native tree barks including the Acarthian Aspen. The pigeon had no natural predator, disabling the typical flight ability noted with most aviary species. The pigeon is noted for its gamey flavor with ale undertones, leading it to become an incredible delicacy in the New Acarthia area. The species is believed to have become extinct as of 416 due to intelligent race interference.

## A Note on Formats

Because the information on most creatures in Acarthia are variable, no exact format can be supplied for a Bestiary Format. However, some possible sections one can add to better flesh out the article could be:

* Abilities - Many creatures in Acarthia have special abilities that are of note
* Uses - Many creatures in Acarthia can also be used for the creation of substances.
* Interactions with Intelligent Races
* Notable Behaviors
* Descriptions

## A Note on Fae

The fae are notably variable in their reaction to the intelligent races of Acarthia describing them. The curators of the Compendia Acarthia ask that all *named* Fae are instead added to the Biographical section, instead of the Bestiary. Thank you.
Wood Elf

**Attributes:** Caster, Free Race, Humanoid, Intelligent, Vocal

* Pointed Ears
* Varying Skin Color
* Homeland: Aspen Woods

Originally native to the High Elven homeland of Quilleralene, the wood elves left due to internal political turmoil several centuries ago or perhaps longer.

Council of Wood Elves: A five member ruling body, which always includes a Wild Elf among their number.

Treetop cities, built into the trees.

A refined taste for the bow and all forms of archery is endemic to the Elven culture, and the same can be said for their aversion to two-handed weapons - many consider such "vulgar" weapons barbaric.
Mist Lynx, Corrupted

**Attributes:** Animal, Elemental

A large feline with black fur, with black shadowy mist flowing from them.

The quasi-elemental nature of the creature, corrupted with Chaos appears to allow them to bypass ones armor.

* Seen to enter a gaseous form after about three seconds.
* Once defeated, the skin is valuable for crafting Scrolls.
* Known to intelligently Phase through attacks.
* Significant combatant, lethal claws and strong constitution. Approach with caution.
Troll

**Attributes:** Humanoid, Intelligent, Vocal

Large, ugly humanoids

* Prone to use poisons and disease causing reagents.
* Known to roam the Howling Woods.
* Some have displayed regenerative capabilities, rising after thought slain; those killed by fire do not rise again.

**Known Subtypes:**

* Troll, Cave
* Troll, Hill
* Troll, Forest
* Troll, River
* Troll, Stone
* Troll, Swamp
4 (Eluphant)

## Аудио

***4*** - это четвёртый студийный альбом Eluphant. Он был выпущен 9 ноября 2019 года с "Winter Rain" в качестве заглавного трека.

## Список треков

1. "Welcome (마중)" - 3:26
2. "Winter Rain (비오네)" (при участии Punch) - 3:34
3. "In Between Seasons (환절기)" (при участии Доко) - 3:21
4. "Tropical Fish (열대어)" (при участии Ханхэ) - 3:25
5. "Singapore Sling (싱가포르 슬링)" (при участии Esbee) - 4:00
6. "Choose (추수)" (при участии Takewone & Самуэля Со) - 4:27
7. "Reed (갈대)" (при участии Ян Даиля) - 3:37
8. "Bye (배웅)" - 3:56
Freestyle wrestling

**Freestyle wrestling** is a style of amateur wrestling that is practiced throughout the world. Along with Greco-Roman, it is one of the two styles of wrestling contested in the Olympic games. American high school and college wrestling is conducted under different rules and is termed scholastic and collegiate wrestling.
Jodie Foster

**Jodie Foster** is a woman who has two boys as her kids.

## Description

*A bossy woman of stuff, who is very good at making bagels, and different kinds of things from dough.*

## Looks

Jodie Foster has fair skin, blonde hair, and green eyes. She wears a navy blue jacket covering a white shirt, navy blue pants to match her jacket, and formal shoes.