recursal/Fanatic-Fandom huggingface dataset:
Battle modifiers

Battle modifiers are a mechanic in Darkest Dungeon 2. They mainly affect the combats either beneficial to the heroes or detrimental. They have the possibility to give you a great advantage or to make it more difficult than usual. The player must strategize around them to achieve victory.

## Battle disadvantage

Battle disadvantage is a stat that affects all fights except for Lair bosses and The mountain boss. It gives the chance to give an advantage to the enemies or reduce stats of the heroes.  Battle disadvantage can be modified in various ways such as Biome modifiers, Flame or Loathing. The player must keep in mind that the risk is always present and reduce as much as possible this stat if they doesn't want to face more difficult battles.

If the Battle Disadvantage is activated, an icon will be displayed at the start of the combat showing the modifier that was applied. The player can view and check the modifier at any time during the battle.

### List of negative modifiers

 Elite Enemies.
 Frenzied enemies.
 Sturdy enemies.
 Hastened enemies.
  Hale enemies.
  Impervious enemies.
  Infectious enemies.
  Unyielding enemies.

There is a special and unique modifier for The mountain and it only appears when you face the final boss.
5 February 2016 patch

The following patch was deployed on 5 February 2016.

## Build #13488

* Never Again: Characters who have the Never Again trait, now also carry a 30% Party XP buff when running dungeons. This effect does not stack.

### Fixes

* Tuned Back Resolve XP Thresholds: Left L6 a bit lower to reduce the 5 > 6.
* Updated Localization based on community feedback
* Fix Death’s Door Recovery Buffs not saving
* Fixes to Tooltip Positioning for Tray Icons
* Fixed On the Old Road, We Found Redemption and Strict Mode Achievements (These should be retroactive)
* Fixed area name length (mostly for Russian Localization)
* Fix target spamming bug where you use an item (dog treats or holy water) to select multiple targets same or different targets with a one target skill.
* Fixed crash when going to the Quest Select Screen
* Fixed to Man-at-Arms Command ability not affecting CRIT like intended.
* Crypts tutorial quest now gives dungeon xp to fix the case where you die in old road and have limited selection of first post tutorial quest.
* Removed loot from the summons on the Necromancer, Siren, Brigand Pounder and Ectoplasm fights.
Aegis Scale

The **Aegis Scale** is only dropped by the Pliskin, Rattler and Adder, during the Shieldbreaker's nightmares, or during random encounters with them. This item can be stored, and it's possible to bring it later at the provision center.

It gives 1 Block Aegis, which prevents any attack that deals damage. Thereby, the Aegis Scale can be very useful against bosses, especially when Heroes are near Death's Door.
Bone Captain

The **Bone Captain** is an enemy that appears in Veteran-tier or harder expeditions in the Ruins. These undead soldiers, befitting their rank, are tough and strong, using their large maces to clobber the heroes. The weight of their strikes can cause the very ground to quake, leaving those affected dazed and reeling.

## Behavior

The Captain is a Large Unholy monster that always appears in front line of its party with ranged/support undead and/or cultists behind him. Its main ability is Ground Pound, a mighty smash that can stun your entire party. Sometimes it can perform a single, bone-crushing strike aimed at one of your front-line troopers, dealing massive damage and making it more likely that they will be stunned.

## Abilities

This enemy does not appear in Apprentice level dungeons.

* Veteran
* Champion

 Crushing Blow

 Crushing Blow

## Related Enemies

### **Ruins**

* Bone Soldier
* Bone Courtier
* Bone Arbalist
* Bone Defender
* Bone Spearman
* Bone Bearer

## Gallery

* Bone Captain's combat animation
* Bone Captain attacking
* Bone Captain defending
* Bone Captain's corpse
2 November 2017 patch

## Darkest Dungeon

* Fix to tutorial quit out to campaign crash.
* Fix to activity tooltip offset bugs.
* Fix to recovery tray tooltips.
* Fix to riposte tooltip.
* Fix to prop difficulty variants not working.
* Fix to cut off tooltips from tray icons.
* Fix to russian max characters crash.
* Removed ? and replaced with X for non quest items with a quest curio.

## The Crimson Court

* Clear vampire on dead heroes from town events.

## The Shieldbreaker

* Shieldbreaker translation .locs (Misc & SB tables) // NOTE: Still missing subtitles and some glossary items. Will be added as soon as we get them back.
* Fix to flashback crash.
* Fix to teleport bugs from flashback abomination fix.
* Fix to curios being wiped by flashbacks.
* Fix to restoring in flashback room battle goal bug.
* Fix to torchlight not appearing after finishing a restored flashback.
* Fix to abomination not switching out of beast mode in flashback fails.
Bullseye Barrett

Bullseye Barrett is an elite Cadaver enemy found in Darkest Dungeon II encountered only in The Tangle.

## Description

Highly trained and ready for war, these warriors and their comrades saw victory at hand. Now lifeless, it wanders along with his companions fighting, unable to recognize the real enemy.

Bullseye Barrett is the elite version of The Arbalist. Like the arbalist, he serves as fierce, ranged back-line for The Lost Battalion. At the start of the fight marking one target, dealing great damage to the target choosen shooting with its crossbow or shoot a large sharp arrow causing  bleed to all heroes. If cornered on the front line Bullseye Barrett will fire an weak Hip shot trying to defend themself while returning to the back positions.

### Marked For Death

 "Marked For Death" makes the target receive +30% more DMG from all Bullseye Barrett
attacks.

## ORDER: Volley

The token  Order will cause the skills to receive the effect of hitting All ranks. This token can only be given by a Drummer

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
5 November 2021 Patch

The following patch was deployed on 5 November 2021 for Darkest Dungeon II.

## Build 0.10.29201 Experimental Hotfix

* Fixed leagues to Inn calculation to actually use the Inn as it’s end point.
* Fixed ambushes soft locking the game in the mountain
* Game will no longer stall while cleaning up extra-large saves from 0.09 the first time a save occurs on 0.10
* Fix for a boot to black screen issue caused by the user's operating system region format not being handled properly.
27 June 2017 Patch

## **Build #20131**

**Developer's Notes**

Hey everyone!

Now a week out of The Crimson Court and a flurry of patches, we just wanted to give everyone an update on how this week is going to be with builds. We are hoping to slow down build releases as we have resolved most of all the critical issues. We will be taking our time this week to collect fixes for all the current support issue and outstanding tickets(Cutscene Subtitles, etc) we have on our list.

We aren't done yet with final balance and tuning, as we are going to be reviewing our metrics and player feedback from the past week and now. So expect some changes later this week.

Thank you to everyone who has helped report bugs, shared their thoughts on the boards, and supported us by participating in yet another release!

Darkest Dungeon

* Fixed bug involving the Trinket menu fading.
* Fixed Raid end Quirk replacements from not appearing
* Fixed Quirks not obeying defined rules for incompatibility. (Don’t worry you can still be a Gambler and a Known Cheat)
* Fixed combat skill switching after targeting, can target incorrectly.
* Fixed missing strings (Hopefully that’s all of them)

The Crimson Court

* Added embark warning for first Courtyard quest.
* Fixed Quirks unlocking/replacing on Cursed characters
* Fixed Curse “Resist” pop-up appearing for characters who are already Cursed.

Workshop

* Fixed bug preventing the changing of mod load priority
* Fixed localization using variations indiscriminately when there is no base file string
14 July 2022 Patch

The following patch was deployed on 14 July 2022 for Darkest Dungeon II.

## Build 0.14.35666 Experimental Hotfix

* Stun and Daze tokens are no longer applied to enemies or heroes by Seeing Sphere, Anatomical Map, True Entropy, Jealous Whisper, and Selfish Motivation trinkets.
* Negative tokens applied by trinkets are now affected by debuff resistance.
* Stitching Kit removed from loot tables
* Fixed names of several disease/quirk buffs that were causing them to link twice, doubling their effects.
* Various combat fixes, including critical effects applying on miss, and a few combat preview/highlighting bugs
* Added localization for the M3 update
Admiral Marsh

The **Admiral Marsh** is a Fisherfolk enemy found in Darkest Dungeon II and the Champion version of The Captain.

## Description

*The Admiral commands, and his crew obeys!*
Location: Resistance Encounter, The Shroud

## Skills

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
21 June 2017 Patch

**==Build #20048 ==**

Darkest Dungeon

* Various String Fixes
* New Ancestor Narration lines properly hooked up, as well as reducing the frequency of the new Heal Narration lines.

The Crimson Court

* Sanguine Vintners now properly adds 2 blood to your hamlet inventory each week.
* Added animations to the banners around the hamlet.
* Slightly increased BLOODSUCKER and specifically CASTELLAN appearance rates on High Infestation (Should result in more Invitations)
* Increase to Blood drop rates (note: we intend for blood to be somewhat rare, but not "frustratingly rare". We will continue to monitor it!)
* The Baron Quest Icon now colored to correct indicate its Dungeon Tier (L3/Veteran)
* CRASH FIX for our Spanish players who are using Districts (lo siento…)
* Reduced the MAX WEEKS of LOW INFESTATION by 1 (You should hit Medium infest sooner)
* Added Use Limits to Torches in the Courtyard and Blood on Cursed Characters. (Can no longer spam torches/blood for buffs in combat)
* Fixed some of the +DMG skill modifiers for specific monster types.
* Chevaliers will no longer pass turns when standing behind three corpses. (silly bugs!)
* Crocodilian now Cures Bleed/Blight when submerging
* Various String Fixes

Workshop

* Fixed Uploader
20 May 2022 Patch

The following patch was deployed on 20 May 2022 for Darkest Dungeon II.

3. Leviathan: Fixed an issue where Eyes of the Storm was sometimes not revealed in the academics view after use.
4. Inn: Will now replace as many dead heroes as possible with those that are unlocked

### UI

* Replaced Boss portraits with their colored versions
* Final round poptext color adjusted
* Added inkfire vfx to combat banner portraits
* Updated completed and failed goal colors

### Bug Fixes

* Fixed an issue where death's door status effects weren't being applied on load.
* Fix the cathedral in cultist mountain combat arenas
* Fixed an issue where corrupted narration/tutorial save data was creating a softlock
* Fixed some issues with the roster having multiple instances of the same class and causing errors around game over
* Fixed an issue with the Stagecoach failing to load properly when applying new liveries
* Fixed an issue with loot rolls and them not saving correctly for lair and guardian node fights
* Updated FMOD version to correct user issues with their sound device not being recognized in game.
* Updated Localization to add missing narration string and other small edits.
9 October 2015 patch

The following patches were deployed on 9 October 2015.

## Build Update #11029 (PC and Mac)

* Fixed persisting boss loading screen when starting a new campaign
* Fixed Siren boss crash when loading mid-battle on controlled hero's turn
* Fixed camping exploit using Q and E keys instead of mouse-clicking to select camping skill recipient

## Build Update #11015 (PC and Mac)

Still more bug fixes related to THOSE FROM BELOW update that went out last week.

* Fixed crash when party wiped with no other heroes in the roster.
11 January 2023 Patch

The following patch was deployed on 11 January 2023 for Darkest Dungeon II.

### Fixes

* Fix to biome goals / biome modifiers being lost when loading into an embark scene.
* Updated camera positions for resolve checks on Hellion, Leper, Man-At-Arms, Occultist, Highwayman, Jester, Grave Robber, Bounty Hunter and Plague Doctor. The Hellion also lost her telekinetic powers
* Fix to BH deathblow ignore buff for "Finish Him"
* Fixed issue on Appalling Apron where Regen triggered on Horror
* Fix to completed run goals not saving
Carrion Devourer (Darkest Dungeon II)

The Carrion Devourer is an Creature enemy in Darkest Dungeon II.

## Description

*Larger, stronger and tougher to beat. They will feast on the corpses of the fallen to satisfy its never-ending hunger.*
***Location:*** Creature Den

## Combat Skills

**Carrion Devourer**  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
24 May 2022 Patch

The following patch was deployed on 24 May 2022 for Darkest Dungeon II.

### Graver Robber

* Hero Shrine: Ch1 - Improved clarity as to when it is safe to poison the husband's drink and when it is guarded

### IMPROVEMENTS

* Updated Act Out timings so effect apply during presentations
* Adjusted some UI elements positioning and sizing
* Animator fixes for the Highwayman and Occultist

### BUG FIXES

* Fix an issue with party-wide inn items not working when missing a hero
* Changed "Secret, Safe" region goal to now read "Fight no more than 6 road battles"
* Fix for Creature Den not awarding loot
* Fix to dying to a DOT during a stun resulting in an undead corpse. Fix to an issue with discard items after becoming over-encumbered in the results screen
26 February 2015 patch

The following patch was deployed on 26 February 2015.

## Build Update #7740 (PC and Mac)

Introducing the Turn Indicator!

We have talked extensively about communicating a bit more to players with regard to turn order and combat rounds. We decided that while exposing the complete turn order per round would provide a huge tactical benefit, doing so risks eroding much of the round to round suspense that we feel is important. Our solution is to indicate who has yet to act in the current combat round by displaying an icon beside characters' health bars. This allows players to more easily track actions in a given round, and clearly demonstrates that (with the exception of some bosses) all combatants only get a single turn per round.

Other changes in this update:

* Fixed issue when selling back items out of order while provisioning
* Can now use number pad Enter key when renaming heroes or entering estate name
* Fixed mouse / touchpad focus problems when interacting with buildings in town
* Fixed blurriness issue when running at lower resolutions
* Fixed Windows 8 automatic scaling issue
* Save file handling improvement to prevent loss of gold on entering dungeon crash
* Fixed target icons not animating when they are not active
Absolute Nothingness

The **Absolute Nothingness**, as the name suggests, is a manifestation of the great voids of cosmos. It serves as an obstacle, much like the Shattered Pew in the Prophet fight. While it does nothing during the fight, Absolute Nothingness has 999 dodge and 999 HP. It is classified as Cosmic.

## Behavior

Being an obstacle, Absolute Nothingness will not take any turns nor do anything to your party members. Its only use is to serve as position placeholders during the second phase of the Ancestor fight.

## Trivia

* Absolute Nothingness most likely holds a special characteristic unlike all other enemies that make it impossible to hit. Fated is capable of overriding this tag, making it killable.
12 July 2022 Patch

The following patch was deployed on 12 July 2022 for Darkest Dungeon II.

### TRINKET ADJUSTMENTS

* A Simple Flower: Gain On Stun Resist: Block Token to Block Plus Token and Gain On Crit: Melee Skills: Stress +1 (100%) to (33%)
* Snappy Swig: +2 to +1 Burn Dealt
* Galvanizing Goblet: +2 to +1 Blight Dealt
* Charred Litany: +200% to +100% Burn Dealt
* Cleansing Clasp: Turn Start: If Relics > 25: Destroy 1 Negative Token to Turn Start: If Baubles > 25: Destroy 1 Negative Token
17 June 2015 patch

The following patch was deployed on 17 June 2015.

## Build Update #9138 (PC and Mac)

* Fixed bug where users were experiencing random crashes caused by audio library updates. Temporarily reverted to an older audio library and older audio files. Some sounds may disappear as a result until we are able to track \*down the cause. Stability overall should be improved.
* Fixed crash in the Stagecoach occurring after recruiting a hero and trying to bring up the character panel on the last hero.
* Fixed bug with trying to use items in the loot window.
29 September 2022 Patch

The following patch was deployed on 29 September 2022 for Darkest Dungeon II.

## Build 0.16.38471 - **Experimental Hotfix**

### GAMEPLAY

* Infernal Flame expires if not mounted at the Valley Inn (this prevents exploits). Player must choose whether it's an Infernal Run right at the beginning

### CULTISTS

* A number of mash arrangements and spawn rates have been adjusted
* Altars can no longer spawn in Biome 1 outside of Oblivion's Rampart
* Herald: Disharmony DMG reduced to 3-6 from 4-7
* Herald: Disharmony now moves the Herald back 1 rank

### THE ALTAR OF HOPE

* Added max memory vfx for portraits
* Fixed altar item reward frame spacing on ui
* Sluice layer upgrade state will now match The Living City upgrade state in the Altar of Hope scene
* Improved the “deactivate” State for fully unlocked altar buttons
* Fixed an issue where the Altar of Hope would darken

### MISC

* Fixed the Bounty Hunter’s scroll clipping his shoulder during Death’s Door idle
* Updated some VO lines, and added altar of hope and end of run sfx

### FIXES

* Fixed Windchime description to display its effect trigger as "Random Hero After Each Location" rather than "After Each Location".
* Fixed Coast road encounters to properly award COAST trinket loot, not CAVE trinket loot
* Fix to Valley Assist encounter torch restoration preview so it says +100
* Fixed item tooltip inconsistencies for text that was italicized when it shouldn't
* Fixed Signature Inn Item tooltip format inconsistencies
* Adjusted item quote styling and moved the position of flavor text to be after item tags on tooltips
* Fixed an issue where the hero portraits remained enabled after dismissing Oasis rewards window
* Fixed an issue where player inventory would incorrectly grow in size on load
* Resize Bounty Hunter text when on his mastery upgrade screen
* Fix spacing on game over screen list
* Add gradients to various titles on slide out panels
* Fixed unlocalized duration string
* Various string edits and corrections
20 January 2016 patch

The following patch was deployed on 20 January 2016.

## Build #13322 (Hotfix)

* More Performance Optimizations attempting to resolve Stuttering issue.
* Secret Rooms no longer count towards rooms explored for 90% Explore Quest
* Reduced Resolve XP Requirements for Levels 4, 5 and 6, by 4, 6, and 6 respectively. (roughly 10%)
* Added 1 more available Dungeon Quest to account for Darkest Dungeon Plot Quests
Bone Soldier

**Bone Soldiers** are common footsoldiers that are found within the Ruins. Unlike the Bone Rabble, Bone Soldiers are better-armored and wield more effective weapons, letting them hit harder and last longer on the battlefield. Still, they remain relatively weak and are easily dispatched.

## Behavior

Bone Soldier is an Unholy creature, and is as basic an enemy as one can encounter within the Ruins. The finesse it had in life persists in death, giving it above-average damage and allowing it to strike with a farther reach than most other melee monsters.

Depending on whether health or stress is of greater concern to your party at the moment, it is recommended to destroy either the Soldier or the Bone Courtier they often team up with as quickly as possible, a relatively easy task considering their low health. Even mundane damage can eventually build up to something more threatening.

## Abilities

* Apprentice
* Veteran
* Champion

 Graveyard Slash

 Graveyard Slash

 Graveyard Slash

## Trivia

* The Bone Soldier's attack "Graveyard Slash" is most likely a reference to the song "Monster Mash" by Bobby Pickett.

## Related Enemies

### **Ruins**

* Bone Courtier
* Bone Arbalist
* Bone Defender
* Bone Captain
* Bone Spearman
* Bone Bearer

## Gallery

* Bone Soldier's combat animation
* Bone Soldier attacking
* Bone Soldier defending
* Bone Soldier corpse
28 October 2021 Patch

The following patch was deployed on 28 October 2021 for Darkest Dungeon II.

## Build 0.09.28755

* Fixed a Drag Item issue which would result in the item stuck to your cursor.
* Fixed a relationship bug that would cause a softlock at combat start
* Fixed some Sluice generation edge cases that would force a run abandon. (NOTE: This may roll back your save to the last node you were at)
* Added V-Sync and framerate options to the graphics option menu.
25 June 2018 patch

## Build #23941

Ongoing support and tuning!
We're looking into the endless loading, and crash bugs/blockers remain a priority. You can expect another update this week as we continue to iron out the kinks!

* Fix of a blurred countdown overlay
* Various fixes and polish to animations for Color of Madness content
* Districts panel tutorial event.
* Added new Endless Quest reward art
* Fix to progression goals in first two com quests.
* Enemies killed achievement now uses the direct wave logic kill count during evaluation - fixes problem where aberrations are logged as kills.
* Generate heroes if time doesn't progress to the amount of in time and space heroes
* Fix rarity error on base game.
* The Thing now also drops gold
* Limit the amount of backup stage coach recruits to 4.
* Fix to error in base game for missing shard texture in activity log.
* Fix to music background index.
* Remove unused wave logic bug.
* Autogenerate quests when you have different amount of plotquests then the last time you played.
* Added validation for kill self effects.
* Palegic Guardian’s Cestus now launches from all ranks
* Updated missing FMOD libs.
* Herbs no longer clear debuff left from Finale (Jester)
* Buffs no longer tick after bonus initiative turns.
* Fixed trot retreat fmod error
* Farm location tooltip on quest select.
* Fixed a bug where upon reloading Death’s Door debuffs would come back if cleared before quitting.
* Hag can now appear in Endless Harvest
* Front Rank 2-slot AOE tuning: Hew, Rake, Zealous Acc
* Nomad Wagon immediately unlocked when reaching hamlet.
* Added and updated various tutorials and town events
* Spire fight tune up and brain adjustments
29 January 2016 patch

The following patch was deployed on 29 January 2016.

## Build #13421

* Random target logic will not target corpses.
* Resolve overstressed heroes before quest complete plays.
* Hopefully fixing problem when steam doesn't have a language set.
* Making sure you can't retreat if you get teleported to a room.
* Fixed problem with act outs during friendly skill removing actors that didn't act out by mistake.
* Making sure that you can't go into battle while you're going through a door.
* Missing localization strings
8 March 2016 patch

The following patch was deployed on 8 March 2016, named The Antiquarian Update.

* Quest Rewards: Heirloom type is no longer tied to each region. Instead, a random heirloom reward is generated for each individual quest.
* Heirloom Exchange: trade heirlooms in town! You lose a little in each trade, but this is a quick fix to get that upgrade you really need.
* Trophy Trinkets now find their way back to the hamlet after losing one. This means also means Trophy Trinkets will now reward retroactively.
* Changed never again buff to 50% (was 30%)
* Roster Size Increase: 9/12/16/20/24/28

### Town upgrade pricing adjustments

* Reduced crest costs for Nomad and Survivalist
* Reduced deed costs in blacksmith
* Slightly increased deed costs in Stage Coach
* Increased crest usage in most buildings by 25%
* Added costs for new stagecoach upgrade tree

### Class Changes

* Highwayman
	+ Duelist Advance - Added Riposte
	+ Open Vein - Added Bleed Resist Debuff
	+ Wicked Slice - Increased DMG mod to +15%
	+ Increased Min Damage for L4/L5 weapons from 7/8 to 9/8
	+ HP changed from 22/26/30/34/38 to 23/28/33/38/43

* Arbalest
	+ Field Dressing now always heals for 35% and has a 50% chance to heal for 50%
	+ Blind Fire - Bonus SPD changes from 5/6/7/8/9 to 4/5/6/7/8 SPD, now applies even on Miss

### Misc Fixes

* Added Never Again bearers to roster group when sorting by Level
* Added Characters in party to be grouped up when sorting roster by activity.
* Removed ability to use Firewood while in the middle of camping, thus starting a new camp. You can no longer camp, while you camp, even though you all like to camp.
* Added NG+ Crest to Embark and Provisioning screens.
* Added The Siren’s version of the Cove Music to the Soundtrack DLC.
* Backer Heroes and Trinkets are now unique to the estate and can be reacquired after losing one.
* Fix to Abominations who stayed in beast form after being teleported out of combat.
* Fix to Narrator lines not playing when starting New Game +
* Restored to rotation certain Narrator lines concerning treasure and sick damage.
* Fixed to NG+ tutorial using wrong backgrounds.
* Fixed Cursor selection issues around Party Roster on Embark/Provisions screen.
* Attempt at fixing problem where secret room icon on the map disappears.
* Fixed roster entry splat when looking at a hero in the guild or blacksmith.
* UI polish when selecting combat/camping skills in the character screen and when selecting a hero to go into the guild/blacksmith or to display the character screen.
* Added secret room scout sound.
* You can no longer sell 0 value trinkets.
* Fix plot quest order so crypts tutorial shows up first crypts.
* Fixed Heart Attack Achievement to proc off of any death resulting from a heart attack.
* Fixed “Dysfunction: Kill any boss with a party of four afflicted heroes” not counting on DD bosses.
* Fix for Fungal Giant’s Confusion Spore skill chance
Candles of Hope

## Candles of Hope Description

**Candles of Hope** (sometimes just called Candles or Hope) are a currency used at the Altar of Hope. On your Expeditions, you will collect Candles of Hope by completing objectives, progressing through areas, and defeating evils along the way. The Candles are used to unlock buffs, upgrades, and more at the Altar.

## Earning Candles

Candles are earned through a variety of different methods.

* As goals for going to certain nodes while traveling on the Stagecoach
* As reward for completing Hero Goals
* As a reward for completing Region Goals
* Earned through progressing to further regions
* Earned through defeating Lair Bosses
* Earned for traveling through The Sluice
* Earned for reaching The Mountain and defeating the Final Boss

## Keeping and Losing Candles

Candles are an interesting currency in that some are stored in the players inventory and others are earned just through progressing through a run. Should a player die or reset the run prior to defeating the final Oblivion's Rampart, in the region prior to The Mountain, they will lose all of their candles except The candles in the inventory, hero goals and a 33% of the total. If a player does defeat the final Oblivion's Rampart they will keep all their candles regardless of if they survive The Mountain or not. Players can also choose to end a run at the Inn prior to the Mountain and keep their candles, albeit there is no risk for attempting the Mountain.

***There's no reason not to face your failures.***
25 January 2016 patch

The following patch was deployed on 25 January 2016.

## Build #13407

* Removed the ability to use items while dragging them
* Fixed leave while camping exploit
* Fix to embark party crash when previous raid only has 2 heroes
* Fix to ambush camping skills not showing all effects on the quest info panel once camp is done
* Fix to error showing up about difficulty during quest selection
* Fixed quest not being completed bug
* Fixed sell back provisions exploit

## Build #13377

* Localization string updates
* Save crash fixes
* Backer hero fixes
18 September 2017

## Darkest Dungeon

* Fix to crash when you are in an activity that is no longer valid and leave a dungeon.
* Fix to missing actor fx crash.
* Fix to hunger and trinket loot death bug
* Fix to losing turns when quitting out of battle
* Fix to drag torch infinite use exploit
* Remove actor dots on retreat.
* Fix to inability to use an item during the loot window of a curio bug.
* Fix to corvids curiosity quirk description in sanitarium.
* Fix to visuals on shuffle skills
* Fix the alerts not showing up.
* Fix to Vvulf soft lock.
* When using controller put all the quests on one line if there is more then the number of quests per row.
* Fix to being able to use gold and heirlooms on curios.
* Update buffs after resetting hp after a raid.
* Save and restore consecutive stun counts.
* Fixed to monster stun resist incrimination when you retreat from battle.
* Restore stun visuals when restoring a save with a stunned monster in it.
* Fix to stunning already stunned monsters incrementing the stun counter.
* Fix to first turn of battle being lost by quitting.
* Fix to crash when buff is no longer valid.
* Fix to battle turn order saving bug.
* Fix to saving of hero turns at the start of non first round.
* Fix to blocking camping eating when you have no food consumption.
* Fix double heal during hunger event.
* Fix torch tooltip title string.
* Fixed invalid dungeon crash when loading quests.
* Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.
* Fix to final boss transforming brain bug.

## The Crimson Court

* Fix to baron crash when summoning / switching when full.
* Fix to courtesan shuffle party effect so it happens after the timescript and only once.
* Fix to curtain being obvious bug in baron fight.
* Countess fixes
* Viscount balance pass
* Fixed memory leak in spine skeleton.
24 February 2022 Patch

The following patch was deployed on 24 February 2022 for Darkest Dungeon II.

## Build 0.12.31871 - Hotfix

* Correctly updated version number increment to 0.12.31871
* A number of gameplay changes that were called out in the original patch notes were found to have been omitted in the final build we released yesterday. We tracked the gremlins down and fixed them. These changes are properly included in this hotfix, and include:
* Affinity thresholds for forming relationships was 6, now is 7. Gives a little more wiggle room before relationships onset.
* Positive relationship durability was 4, now 5.
* Increased Provisioner (Inn store) item stock significantly to provide more strategic shopping opportunities.
* Increased loot for high difficulty road combats. If you can beat the time limit, you deserve to be rewarded more!
* Inns now heal 1 stress per hero automatically
* Fix for The Sluice accidentally awarding Tangle currency (medals) and Tangle trinkets.
* Fix for outlines on the wagon and horses on the Wainwright UI
* Fix for Creature Den’s not always having a 2nd wave of beasts in later regions.
* Guardian Location wave 3 now heals heroes 15% just like in Lairs.
21 July 2015 patch

The following patch was deployed on 21 July 2015.

## Build Update #9758 (PC and Mac)

* Fix to Jester's Finale if there were fewer than 4 people in the party
* Fix to crash when loading game saved at start of combat round
* Fix to various stutters and hiccups/performance issues, particularly those that occurred while the game was auto-saving
* Optimized roster saving
* Formless Flesh boss mutate animations no longer missing on PC / causing crashes on Mac
Carrion Eater (Darkest Dungeon II)

MAX HP | 17
   Bleed | 10%
  Blight | 40%
  Burn | 20%
 Size
 1

The Carrion Eater is a Creature enemy in Darkest Dungeon II.

## Description

*Equipped with sharp fangs, this creature will attack and consume any remains they find to satisfy their hunger.*
Location: Creature Den, The Sluice

## Skills

### Notes

* **Necrophagia** only can be used after region 2, and **Rampant Mutation** is always used during the extra turn granted by Necrophagia.

Carrion Devourer  **Carrion Eater**  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
14 December 2022 Patch

The following patch was deployed on 14 December 2022 for Darkest Dungeon II.

* All quirks that affect affinity relationships now show explicit buffs and debuffs in their tooltips
* Tuning pass on act out proc rate
* PRAISE THE SUN and MALAISE to affect Meltdown chances instead of affinity
* Skills selected in relationships now have a higher preference for mastered skills
* Default starting affinity reduced from 10 to 9
* Replacement heroes start with 7 affinity with the party. Nobody likes the newbie
* Reverted A Glimmer of Hope targeting to fix tooltip description bug
* Added relationship skill modifiers to tooltips in Academic View

### Fixes

* Fixed an issue with the relationship banners sometimes not appearing correctly due to early mouse input over the area they are set to appear
* Removed some of the black frames at the start of act out presentations to hopefully reduce strobing effect
* Fixed a crash when loading into the embark scene
* Fixed an issue where act out background motifs do not fill the entire cameras field of view
* Fixed ambience and music playing in the embark scene.
23 June 2017 Patch

## Build #20105 (The Crimson Court Hotfix)

**Darkest Dungeon**

* **Mac and PC performance improvements: Please let us know if you were having problems and this solves it for you!**
* **Virtuous resistance buffs increased:** may heroic heroes continue to carry the day!
* **Madman:** Accusation now causes horror instead of simple stress
* **Updated Occultist and Crusader combat idle**
* Fix to controller crash in embark screen when unequipping all your trinkets.
* Fix to quirk replacement.

**The Crimson Court**

* **Fanatic:**
	+ Righteous Condemnation base damage reduced
	+ Holy Stake base damage reduced, marked target dmg reduced
	+ Brand Tainted crit chance removed
	+ Beat Down base damage reduced, crit chance increased
	+ Fury of the Righteous base damage reduced, stress AOE reduced
	+ Fanatic Pyre: **corrected insane damage error** at Champion level (OUR BAD)
* **Blueprints are now retroactively awarded** for Veteran and Champion boss kills when converting older save files and unlocking the Districts.
* Districts only accessible on the main Hamlet screen. (No longer can be opened on Embark/Provisions)
* Fixed bug where people get kicked out of raids when turning on DLC.
* Activity contagion has proper backdrop in activity log
* Fixed strings
27 May 2020 patch

## Build #25521 "coming\_in\_hot"

"Greetings Hamlet Dwellers!"

"In preperation for the release for the DLC tomorrow we are pushing a base game build to our coming\_in\_hot public beta branch for players to help us test for any issues with the base game. Below are the patch notes for what has change in the base game since our last patch."

## Darkest Dungeon

* NEW TOWN EVENT
	+ Added two new town events that relieve stress for the entire hamlet roster if at least one circus match is played before beginning the next week.
	+ Fixed positioning changes caused by AoE knockback and pull abilities
	+ Added stress heal received while camping buff to Meditator quirk
	+ Stress modifier vs [Enemy Type] buffs are now active while that enemy type is present in the combat. (Such as Fear/Hatred/Phobia quirks)
	+ Lowered Bloodmoon Radiant Light Dodge bonus to match Stygian (2.5%) instead of Radiant (7.5%)
	+ Plow Horse Color of Madness enemy won’t cause stall-related crashes when modded into non-wave combats
	+ Fixed enemy reinforcements crash in Darkest Dungeon location
	+ Fixed Abomination being able to ignore allies’ move-block actouts
	+ Added option to opt out of data collection
	+ Supports both new and old localization formats

## Modding

* NEW DUNGEON RULES
	+ Added "dots\_can\_deathblow". When false, bleed and blight no longer causes heroes to roll a death’s door check.
	+ Added “deaths\_door\_test\_survived\_resistance\_chance” to dungeon rules. A hero’s deathblow resistance is reduced by this amount each time they survive a death’s door check, cumulatively.

* NEW TRINKET EFFECT TRIGGERS
	+ Added "melee\_attack\_skill" effect trigger for trinkets
	+ Added "ranged\_attack\_skill" effect trigger for trinkets
	+ Added "riposte\_attack\_skill" effect trigger for trinkets
	+ Added "attack\_crit" effect trigger for trinkets

* NEW BUFF RULES
* Buffs can now be conditional on actorStatus "virtued" and "afflicted"
* Buffs can now be conditional on rule\_type "activated\_first " and "activated\_last "
* Buffs can now decrement at the end of rounds rather than the end of an actor’s turn by using .buff\_duration\_type "after\_turn" and "after\_round"

* NEW SKILL RULES
	+ Combat skills with “.ignore\_deathsdoor true” will deathblow instantly if they deal lethal damage, regardless of deathblow resist. The target will be killed even if it was not already on death’s door.

* NEW STATS
	+ Added “deathblow\_chance” which increases the chance of deathblow and is applied against deathblow resistance.
	+ Added “heartattack\_stress\_heal\_percent” which modifies the amount that stress is lowered after suffering a heart attack.
	+ Added “buff\_duration\_percent” which increases the duration of buffs applied by the hero
	+ Added “ignore\_guard” which causes skills to bypass guard.

* KNOWN ISSUES
	+ Some Localization Strings are still missing for some languages. These will be corrected when we push the DLC.
Bandage

The **Bandage** is an Item which can be bought during the Provisions stage.
One **Bandage** will be automatically placed in the inventory for each Arbalest in the embarking party.

## Use

* Interaction with the following Curios:
	+ Eerie Spiderweb (Weald)
	+ Mummified Remains (Weald)
	+ Rack of Blades (Warrens)
	+ Pile of Strange Bones (Courtyard)
* Stop bleeding.
Brigand Cutthroat

One of the many hardened bandits, brigands, and killers that the Ancestor hired as a mercenary army to retake the Hamlet after the people rebelled against him. Once the Ancestor died and no further payment seemed in sight, those same mercenaries turned to banditry, and can now be found raiding any of the areas surrounding the Hamlet. Expect no quarter from them, and offer none.

The Brigand Cutthroat is masterfully skilled with his blades, and able to deliver deadly thrusts that can easily decimate even the toughest of adventuring parties. Underestimate him at your own peril.

## Behaviour

Brigand Cutthroats are human type enemies that can be found in every dungeon, but are most common in the Weald. While fragile with low health and negligible protection, they have a high chance to land critical hits, and as such can easily decimate even the healthiest of parties. They usually appear together with a Brigand Bloodletter and Brigand Fusilier each, or as a pair with 2 Brigand Fusiliers. Although the Bloodletters may seem more intimidating, you should focus on killing the Cutthroats first - they can do a lot more direct damage if left unchecked. Cutthroats can be neutralized for a turn if pushed to the back rank.

In Veteran and Champion level dungeons, they will usually start by debuffing Bleed resist using their *Slice And Dice* attack, before exploiting it with *Shank* in the 2nd turn (5x and 4x higher chance in comparison to his other skills), becoming an even greater threat to your party. Additionally, while he's present, the Brigand Bloodletter is more likely to exploit your reduced Bleed resist with *Rain of Whips*. On top of that, even after the first 2 turns, those two dangerous skills will be twice as likely to be used compared to the relatively less painful *Uppercut Slice*. Again: try to get rid of them quickly.

## Abilities

* Apprentice
* Veteran
* Champion

## Related Enemies

### All Areas

* Brigand Fusilier
* Brigand Bloodletter
* Brigand Raider
* Brigand Hunter

### Bosses

* Brigand Pounder
* Brigand Matchman
* Brigand Vvulf
* Barrel O' Bombs

## Gallery

* Brigand Cutthroat's combat animation
* Brigand Cutthroat using Slice And Dice
* Sprite for all other attacks
* Brigand Cutthroat defending
* Brigand Cutthroat's corpse.

## Trivia

He is the very first enemy encountered in the game, but there is an alternative option to reduce torch light to 0 and having 1% chance for Shambler to appear instead of the Brigand Cutthroat.
Confessions

There are five **Acts**, or **Confessions**, in Darkest Dungeon II; the player chooses which Confession to play at the beginning of each run. The choice of Confession affects various gameplay mechanics, including:

* The final boss
* The number and choice of Regions in the run
* Ordainment chance and effects
* Flame effects
* Altar buffs
* Bounty Hunter appearance chance

Certain enemies receive buffs in later Acts, and in general the later the Act is, the more difficult the game becomes.

## List of Confessions

### Denial

As an introduction to the game, the first Confession has a number of unique mechanics:

* The run only traverses two Regions, The Sprawl and The Tangle, in either order. The Sluice is unavailable.
* No Boss Trophy is required to enter The Mountain.
* Ordainment effects are weaker.

### Resentment

From the second Confession onwards:

* The run must traverse three Regions between The Valley and The Mountain. All Regions, including the Sluice, may appear.
* A Boss Trophy (strangely, both The Lost Crusade trophies count) is required to enter The Mountain.

### Obsession

From the third Confession onwards:

* The Exemplar will appear at the Oblivion's Rampart at the end of the final region before The Mountain.
* Cultists will receive various buffs.
29 May 2015 patch

The following patch was deployed on 29 May 2015.

## Build Update #8920 (PC and Mac, Hotfix)

* Fix for stat modifiers persisting after unequipping all trinkets from the trinket inventory

## Build Update #8918 (PC and Mac, Hotfix)

* Heroes get stress relief from successfully disarming traps. Huzzah!
* Delayed generation of Red (level 5) quests one dungeon/region level. This should ensure that less quest spots get taken up by L5 quests when players are just starting to get access to Yellow (L3) quests.
* Surprise chance tuning in brighter light levels: reduced chance of hero surprise; increased chance of monster surprise
* Options - Added Blur effect options
* MAA no longer ripostes when stunned
* Fixed stress poptext queing issues
* Fixed issue where provisions were having Trinket purchase discount applied. Sorry, torches are now back to full price!
* Town graphics performance optimization
* Fix to quirk awards at end of quests
6 October 2022 Patch

The following patch was deployed on 6 October 2022 for Darkest Dungeon II.

* Fixed an issue where previous damage from same turn skill ( combat items ) would be included in previous damage death door check resulting in a false "Deaths Door" pop text.
* Updated description of Hellion's Winded token
* Added ability to backtrack save to previous Inn and related save invalidation strings.
* Fixes a soft lock when opening a screen while exiting the Inn
* The Academic's Cache in The Sluice is now named The Swine's Cache
* Fixes an inventory edge case bug that would soft lock the user from any clicking inputs
* Fixed an issue with skill icons in combat not refreshing/updating to their correct active/deactivate status on turn start
Black Reliquary

Black Reliquary is a complete overhaul mod for Darkest Dungeon that harnesses the original systems whilst building upon, refining, or transforming nearly every single aspect of them. This mod features an entirely new story and campaign in an exotic new desert locale, with fully voiced narration and an original soundtrack. Venture into The Valley, reach the Black Reliquary, and reveal its ancient secrets.

This mod is completely free, and REQUIRES a legal version of Darkest Dungeon, The Shieldbreaker DLC, and the Crimson Court DLC to be owned on steam in order to be purchased.

*"Beyond the Estate, far off to the east, there is a land which contains the cradle of Ancient Evil and dormant power. Our talents are needed to disrupt a swelling terror deep beneath the crags and sands. In its wake we will struggle and suffer, but there are few others who could face the darkness through its veil of sandstorms, and march on to confront... the Black Reliquary."*
22 June 2017 Patch

## Build #20063 (The Crimson Court Hotfix)

**Darkest Dungeon**

* Correct Shamblers and Collectors to be proper difficulty for Veteran and Champion quests
* For now, heroes will not retreat from battle when afflicted (we may improve this functionality later)

**The Crimson Court**

* More Castellans (who drop Invites) will appear for Baron Quest at High Infestation.
* Core region blood drops slightly increased (note: yesterday we increased overall blood drops from Bloodsucker mashes)
* Croc: decreased HP some and removed Cure Self on Submerge for Apprentice and Veteran level
* Infestation schedules shortened, especially the first one

## Build #20074 (The Crimson Court Hotfix)

The Crimson Court DLC:

Added missing translations. (About 10% of the Crimson Court text was still in English only.)

With very few exceptions, all text in the DLC should now be translated to the current 9 languages. (English, German, French, Spanish, Italian, Br-Portuguese, Russian, Polish, Czech.)

Note: We are reviewing other languages to translate to.

## Build #20092

Significantly increased blood drop rates (in some cases doubling)
21 March 2016 patch

The following patch was deployed on 21 March 2016.

## Build #13887

### Developer's Notes

This build was pushed right before GDC last week. Posting notes now since we forgot to get them posted when the build went live. We are still working on the crash issues that have come up in the past couple weeks. Thank you for patience!

### Changes

* Hitting take all after the Antiquarian finds loot during Camping no longer selects the character underneath it.
* Fixed some subtitles that were had extra lines in it (Wayne says…)
* Antiquarian
	+ PROT bonus from Guard me changed from 25/28/32/36/40 to 20/22/25/27/30
	+ ACC debuff on Flashpowder changed from 5/8/10/12/15 to 5/10/12/15/18
* Fix to crash related to the Siren fight.
27 May 2022 Patch

The following patch was deployed on 27 May 2022 for Darkest Dungeon II.

## 0.13.34587 Experimental Hotfix

### GAMEPLAY

* Debuff duration decrements at round end on actors who don't have turns

### Fisherfolk

* Bosun's Sodden Rigging now deals 1 stress damage
* Hull Keeper's Sodden Rigging now deals 2 stress damage
* Cabin Boy's Spawning Ground now deals 3 stress damage instead of 1
* Captain's Coral Grief now has a high chance to deal 1 stress damage
* Fish Monger's Fish Guts no longer has a chance to deal stress damage
* Fish Monger's Debone stress damage is now guaranteed
* Wharf Rat's Briny Spray now deals 2 stress damage

### Leviathan

* Breath of the Sea now has a chance to deal 1 stress damage
* Batter now has a chance to deal 2 stress damage instead of 1

### The Shroud

* There is now a chance to suffer stress damage whenever the Fog rolls in

### Man-at-Arms Sergeant  Path

* Bolster now correctly grants Block after removing Vulnerable
* Bolster+ now correctly grants Block+ after removing Vulnerable

### FIXES

* Fix for stress meters appearing on enemies in combat
* Optimization pass for the Sluice