Krayplane

A smear.

Originally dubbed the *Islet de Stokker Project*, but has quickly been renamed to its current name as the only person able to access it being Watcher Kraymen.

There are no people, but there is ambience. Signs, voices, smells, noise of life, but no visual confirmations. Reason is unknown, outside of a deeply guarded secret of Kraymen.

Krayplane was first "spliced into the timeline" of CS when Kraymen attempted to ascend past time itself. Through that, he manifested the Dynamo Project from a different realm, bringing with it Prototype:Longing, which is part of the fabric of reality of Krayplane. As Prototype:Longing and Prototype:Paranoia are fundamentally linked, Prototype:Paranoia was sewn back in time before the creation of the Watchers. It's pieces are manifested as the ruins of the Watcher Faction Alpha Release.

It is from the same worldline that Watcher Faction Base Alpha is from.

### Geological Features

A large subplane, with a city and other geographical features. Its planar shape is that of an inverted hemisphere - almost like a bowl of sorts. However, perceptually, the terrain is fairly normal.

Also includes various Kraylabs Sites.

> *"i wonder how many of these buildings are arcades*
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> *i know at least two of them are arcades*
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> *why do some of these buildings have an unnecessarily high amount of floors" -* Kraymen
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#### Flower Shop

The flower shop was the first location built and a subway/transportation station was erected around it.

Sera Florence (Krayplane) is the owner of the flower shop, spending most of her days with her deep love of flowers.

#### The Abyss (Music Recording Studio)

A music recording studio named The Abyss. It has literally no other connection to the various Abysses that occur in Krayplane. Various bands have recorded in there. Some merch and music albums from SANTABO and Vicar Wil

#### STARRY

Under The Abyss, is a nightclub. Bands frequently play there.

#### Dojo

The dojo is a significant location within the city, characterized by its unique and intriguing features. As you enter the dojo, your attention is immediately drawn to the Torii shrine that stands at its entrance. This shrine is a striking sight, constructed from an upright standing skeleton. The skeletal figure appears to have been severed in half, with only the lower portion remaining embedded into the ground. It exudes an eerie and mysterious atmosphere, hinting at the rich history and cultural significance of the dojo.

The Torii shrine, a traditional Japanese gate, serves as a symbolic marker and represents the transition from the mundane world to the sacred realm within the dojo. Its unusual construction sets it apart, capturing the attention of anyone who enters the space.

Inside the dojo, one's gaze is naturally drawn to a remarkable display: a naginata seemingly floating on one of the walls. At first glance, it appears to defy gravity, defying logic and captivating visitors with its ethereal presence. However, upon closer inspection, it becomes evident that the naginata is not actually floating independently. Instead, it is cleverly suspended using invisible wires, giving it the illusion of weightlessness. The use of these wires adds to the ambiance of the dojo, creating a sense of otherworldliness and enchantment.

Surrounding the floating naginata are various other artifacts, weapons, and traditional decorations that showcase the dojo's rich martial arts heritage. Ornamental armor, ancient scrolls adorned with intricate calligraphy, and wooden training weapons line the walls, paying homage to the centuries-old traditions and teachings passed down within these walls.

The overall atmosphere of the dojo is one of reverence and discipline. Soft ambient lighting casts gentle shadows on the tatami mat-covered floor, inviting visitors to step further into the space. The air is filled with a sense of tranquility and focus, as if the very essence of the martial arts practiced here has seeped into the walls, the dedication and mastery of the warriors who trained within its confines, leaving an indelible mark on the world around them.

#### AKHBA Radio KK

A radio station building right in the middle of the city, and of Krayplane. On the roof of the building is Prototype:Delta. A staircase houses Prototype:Endtimes Engine (it's just on the ground - someone could slip on the little thing) while a different staircase houses Prototype:Eternities Engine (it is also just on the ground. Someone could similarly slip on this little thing too).

The central broadcasting room of the station seems to be hastily taken over, as there are scientific measurement instruments and notepads and lab coats scatted around. The current broadcast is of Scientists Voiceline 8 on repeat, presumably attempting to make contact.

> *"Warning: The pickle is not secure. Only unpickle pickles you trust."* - An odd warning sign posted in the stairwell of the building
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#### Kakera Omoide

Underneath the railroads is a small wood-lined noodle bar.

> *"...and I thought 'hey this is pretty cool. I'll come back to it later'.* *Then I never found it again. When I got back, all that was there was the arcade..." -* Kraymen
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Outside the bar is a large poster showing off a future construction next to the bar. It is showing off some sort of rhythm-game focused arcade.

Upon entering the warmly lit bar is a receptionist desk. A mascot in the shape of a pink taiko drum greets you with it's cute profile.

There is a large taiko drum. It however doesn't sound like a typical one, as picking it up reveals that the bottom is missing. The entire drum is actually a way to hide a sword. The large stone platform that the drum was on has a slender cobalt blade struck through it. It is KRAYMINIMUM.

Past the desk is a hallway of traditional sliding doors, all of which lead to individual rooms that a businessman could order noodles and enjoy his lunch in. The rooms are fairly small, only consisting of a table, chair, menu, and other miscellaneous restaurant typicalities.

The sliding doors have labels. It is unsure if those are previous patrons, reservations, or just thematic room names.

* Aoi
* Diamond
* Reol
* Maffalda
* Akino
* Elegy
* Ayaponzu
* Bibuko
* Airman
* Biyori
* Cirno
* Fortune
* Xi
* Kuba
* Genryuu
* Noma
* Tommy
* Hommarju
* Laos
* Fox
* Fujijo
* Shihori
* Kuchizuke
* Furioso
* Thunder
* Tatsh
* Corporation
* Highscore
* Freedom

Off to the other side of the reception counter are double doors that lead to the kitchen.

In the bathroom there are some graffiti are sprayed onto the stall walls.

> *"Ruinous Blast"*
> *"Temporal Sundering"*
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### Abysses

Krayplane itself is a mega-abyss. Due to the increasingly absurd qualities of the abyss as one descends, it manifests itself in the structures and maximalistic environments of the city. The Hadia of Krayplane is the city, and the Nadiria is located at the center of the city, at the AKHBA Radio KK building.

One notable characteristic of the Abysses is their inherent ability to obscure the surrounding context as one delves deeper. This is not only true in terms of light but also in terms of reality and the metaphysical. As espers venture further into the Abyss, the darkness becomes increasingly profound, making it harder to discern between what is real and what is unreal. The boundaries between different realities blur, creating an atmosphere of uncertainty and intrigue.

> *"Basic abyssal presence is tolerable."*
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There are also a number of pit sized abysses that seem to just fade to inky void. The biggest one is called the Deep Dark.

The zones of the abyss are split into zones, getting deeper, darker, and more unknown the further in:

* **Solia**, this zone serves as the perimeter of the Abyss. While the terrain here is relatively normal, it acts as the gateway to the deeper layers.
* **Crepusculia**, as you venture further into the Abyss, you enter Crepusculia, the largest visually gradiating zone. This zone is characterized by a gradual shift in lighting conditions. At its shallowest point, it resembles a fully lit area, akin to a sunny day. However, as players progress deeper, the lighting becomes increasingly hazy and dark, resembling an overcast night. Crepusculia serves as a transition zone, preparing espers for the greater obscurity that awaits them.
* **Mittnachia**, within the Abyss, Mittnachia is a zone where almost no light can penetrate. It is the point of absolute occlusion, where darkness becomes dominant. This zone marks a critical juncture where unknown and mysterious attributes begin to manifest. It is here that you must navigate carefully, relying on their other senses and instincts to guide them.
* **Abyssia**, the largest zone within the Abyss, Abyssia is a vast expanse characterized by deep darkness and profound mystery. As you descend further into Abyssia, the challenges become increasingly formidable, testing their skills, resilience, and understanding of the world.
* **Hadia**, representing approximately a third of the circumference of the Abyssia zone, Hadia is a distinct region marked by a steep descent. The darkness becomes even more pervasive and intense here, as you approach the lower depths of the Abyss. Hadia is a place of heightened tension and anticipation, where the true nature of the Abyss begins to reveal itself.
* **Nadiria**, the absolute deepest point of the Abyss, Nadiria represents the pinnacle of irrational mystery. It is an entirely theoretical realm, where the most profound enigmas reside. Only the most daring and skilled may reach this point, as it poses the ultimate challenge.

#### Crypt

Named the "Crypt Abyss", the abyss is situated near a beach. Another small Kraylabs outpost exists, and there are documentation talking about a theorized life form in the Crypt Abyss, a monster of sorts. Some charts and spreadsheets are loaded on the terminal, but a note is placed on the bottom of the screen saying:

> *"They were so concerned with what could go right, that they didn't even consider what could go wrong..."*
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#### Deep Dark

There is a small Kraylabs facility (Kraylabs Site 14B) off to the side of the Deep Dark. A large terminal and various instruments are located right outside for easy data collection and observance of the Abyss.

> *“What do you seek?”* -- *“That which seeks me.”*
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- Inscription on the main terminal located outside KrayLabs 14B.

#### Esper's

A peculiar abyss in the center of the city, centered at the AKHBA Radio KK building. While not visually an obvious abyss, it exhibits abyssal qualities. It effectively functions as the Nadiria of Krayplane itself. However, through some sort of spacial distortion, it isn't actually physically observably lower than anything else surrounding it.

There is documentation referring to the Trinity Prototypes (Delta, Endtimes Engine, and Eternities Engine) in a conflicting manner. Some of the documents refer to an incident happening by using all three in tandem, irreparably damaging the world. However, another set of documents theorize the the Delta dynamo exists in every reality, while the Endtimes Engine only existing in half and Eternties Engine in the other half.