PERKS

In Xolia, every single human possesses a special unique power known as a Perk. These Perks are innate abilities that have either been passed down through generations or unique to a single person, and are linked to a person's individuality and psyche. Perks are highly valued in Xolia, and individuals are often judged by the strength and potential of their innate abilities. As such, a person's Perk becomes an integral part of their identity and sense of self in this fantastical world.

## Awakening a Perk :

These special powers are either inherited or simply unique to a single person but both are gained through a process known as an awakening. This process occurs during a person's teenage years, and it is different for every individual.

The process of awakening a Perk in Xolia is a significant event in a teenager's life. It occurs when they reach a certain age, usually between 13 and 16 years old or sometimes even younger, and is marked by the manifestation of their unique abilities. The process can be different for everyone. For some, it may happen suddenly, like a switch being flipped on, while for others, it may be a gradual realization of their abilities. Some may experience physical changes, such as glowing eyes or skin, while others may feel a sudden rush of energy or power coursing through their body. Once the awakening process has occurred, the individual must learn to control and master their powers, as using them recklessly can have dire consequences. They will usually receive training from more experienced individuals, such as mentors or teachers, to learn how to harness their abilities.

For some individuals, the process of awakening can be challenging, as they may be unsure how to control their newfound powers, or they may have difficulty accepting their abilities. However, with time and practice, they can learn to utilize their Perk to its full potential and become a valuable member of Xolia's society.

## The 6 Different Classifications of a Perk :

The Classification of Perks in Xolia as per the Ministry is an essential system in ensuring the safety and stability of the society. There are six different classifications of Perks as follows:

**1. White Perks**: These are the rarest and most dangerous powers, which are characterized by their unpredictability and potential for destruction. White Perks are typically considered a threat to society and are closely monitored by the Ministry. Anyone with a White Perk is placed under strict surveillance and training to minimize the risk of accidental harm to themselves or others.

***2.* Purple Perks*:*** These are dangerous abilities that can cause significant damage if not controlled. However, those with Purple Perks have demonstrated the ability to control their powers and pose less of a danger to society. Individuals with Purple Perks are usually monitored and trained, but not to the same extent as those with White Perks.

3. **Orange Perks**: These are Military-grade powers that are used for combat and defense purposes. Individuals with Orange Perks are often recruited by the Xolian military to become soldiers or tactical experts.

4. **Yellow Perks**: These are Industrial Grade abilities, which are useful for construction, transportation, and other industrial purposes. People with Yellow Perks are typically employed in specific industries and factories to maximize their potential.

5. **Blue Perks**: These Perks are the most common and least dangerous category. Blue Perks have practical daily life applications and are often used in fields such as medicine, education, or entertainment.

6. **Green Perks**: These powers have no real-world application, and those who possess them usually keep their abilities private. They are not monitored or regulated by the Ministry, and the individuals who have them often lead normal lives without any special treatment or training.

In summary, the classification of Perks in Xolia helps the Ministry to manage and control the various powers that exist in the society. It distinguishes between dangerous and useful abilities, allowing for appropriate training, regulation, and usage.

## Limits :

In Xolia, the term "Limits" is referred to as the predefined set of rules and effects that are hardwired into every individual's Perk. Serving as a safeguard to prevent excessive or irresponsible use of one's abilities, and they are hardwired into a person's Perk from birth. These Limits are unique to each Perk and define the extent of its capabilities and usage. Every person born with a Perk has to learn and understand their Limits to control and utilize their abilities effectively. Overuse or misuse of one's Perk can result in severe consequences, such as mental or physical exhaustion, or even permanent damage to themselves or others.

### Time Limit Usage :

The most common type of Limit is the "Time Limit Usage." This type of Limit sets a specific time limit for the use of an individual's Perk. For example, a person with a Perk that allows them to manipulate fire may be limited to using their power for several minutes at a time before becoming exhausted. After this time limit has expired, the person will need to rest and recover before using their Perk again.

The White tier of Perks however do not have Time Limit Usage hardwired into their powers. Instead, individuals with White Perks must rely solely on their physical and mental fortitude to withstand the effects of their power. White Perks are the rarest and most powerful abilities, and as a result, those who possess them often have unique physical and mental strengths that allow them to control and endure their power.