Elwynn Forest

**Elwynn Forest**, the **Forest of Elwynn** or simply **Elwynn**, is a vast woodland of stately hardwoods nestled just below the foothills of the Burning Steppes to the north. The idyllic Redridge Mountains lie to the east, and to the south, across the Nazferiti river is where Duskwood is located. To the west lies Westfall.

Marshal Dughan serves as the municipal law enforcer for Goldshire and Marshal McBride serves as the municipal law enforcer for Northshire Valley. Though much of the forest was burned down during the First War, trees and lush glades have grown anew. Stormwind City lies northwest of the forest and is heavily patrolled by the Stormwind guards.

## Stormwind City

**Stormwind City** (a.k.a. **New Stormwind** or simply **Stormwind**), located north of Elwynn Forest on Azeroth region's northwest coast, is the capital city of the kingdom of Stormwind and the largest human city on Azeroth. After the Third War, it has become one of the last great human cities, and embodies the heart of the Alliance.

No city better demonstrates human determination than Stormwind. Destroyed during the Horde's initial invasion of Azeroth, Stormwind was painstakingly reconstructed by the Stonemasons' Guild after the Second War. Parts of the city were razed again when Deathwing, the corrupted black Dragon Aspect, brutally attacked Stormwind, but the other undamaged districts are more beautiful than ever thanks to their hardworking inhabitants. From the magnificent Cathedral of Light, which serves as a major spiritual hub, to the awe-inspiring Valley of Heroes, which commemorates the sacrifices of Stormwind's loyal champions, the city truly represents the courageous heart of humanity.

## **Rares**

###### *Gug Fatcandle - Alive and Friendly*

Following the events of the Cataclysm, the Echo Ridge Mines were sealed-up, either due to collapse or because the constant presence of kobolds made it too much of a nuisance to man. Either way, the kobold mage, Gug Fatcandle, blamed the humans on recent events and seeks to find a way back inside while using his knowledge of frost and flame to keep anyone back who dares to interfere. After being defeated by a group of adventurers, Varien Keshar struck a deal to have Gug and a few kobolds remain as allied miners. When Kurtok the Slayer invaded, Oberyn came to his aid against the Blackrock, prompting the kobold to join the fight as an ally.

###### *Lamepaw the Whimperer - Alive*

North of Crystal Lake lies a den of wolves, ferocious in nature but led by a beast with a peculiar name and moniker. Lamepaw the Whimperer, while named to be considered a 'pathetic' creature, is by no means such. The large wolf's whimpering surrounds a birth defect where one of their front legs is weaker than the other, and feels pain when they walk, which to local hunters is more of a sign of danger.

###### *Narg the Taskmaster - Alive*

Narg serves as the overseer of the Fargodeep Mines, to ensure gold production is up to snuff. His usage of blackjack and belt, accompanied with an oddly terrifying voice for a kobold has seen production boom over the years. While his boss, Goldtooth, may have left the mine out of fear from the Shattering, Narg continues his grizzly work whipping the other kobolds back into shape.

###### *Grizzled Ben - Alive*

Ben resides just west of the Mirror Lake Orchard, and is more than happy to steal their apples with his imposing size and ability to crush armour with ease to support him. After getting a full feast, he returns to his spot under the tree and takes long naps.

###### *Snoot the Rooter - Alive*

Snoot is a boar that resides in the Brackwell Pumpkin Patch. Having seen the efficiency in using well-fed boars as guard animals, bandits in the area got a new one and started feeding it anything they could to make it the biggest, baddest pig in a good while...still could never tame it though, so they keep their distance.

###### *Tarantis - Alive*

Tarantis is a large spider roaming north of the Tower of Azora. Its size and toxic green appearance dissuades most people from taking a shot. Those that do find themselves poisoned and devoured in short order. The magi of the Tower tend to leave the spider alone as it does not wander too closely, and the solitude is rather nice.

###### *Terrapis - Alive*

Terrapis is a grumpy old turtle that wanders the southern border of Elwynn, between Brackwell's Pumpkin Patch and Jerod's Landing. As a result, it often comes into contact with bandits who have grown wary and know to avoid them. This is because one snap from Terrapis usually spells a lost limb and/or life.

###### *Fedfennel - Alive*

With the Riverpaw Pack splintered, Fedfennel resides north of Stone Cairn Lake, where he plies a rather gruesome trade. Using his Pale Skinner, he has taken to making leather of any creature or person that wanders too closely to his camp or gnolls.

###### *Gruff Swiftbite - Alive*

Clad in boar skin, Gruff Swiftbite initially served as a gold collector from the Defias before joining Hogger's side at his camp south of Westbrook Garrison. This gnoll has a constant desire to eat, and chew on something. This is usually the bones of animals or people.

###### *Morgaine the Sly - Alive*

Morgaine resides in the Mirror Lake Orchard, and had evicted the owners of the Orchard outside of the house. She has an obsession with a jeweled dagger, which she laces with poison whenever she tests it on unsuspecting victims, and is a skilled user in shadowstepping. Despite the Defias' decline, she remains loyal to the cause.

###### *Mother Fang - Alive*

Mother Fang is a broodmother for a cluster of mine spiders at the far end of Jasperlode Mine. Her hardened carapace and poisonous bite has done her a service in making a home in the mine, using the local kobolds as easy meals to feed her and her brood.

###### *Thuros Lightfingers - Alive*

Dubbed for his thieving antics, Thuros is a loyalist to the dwindling Defias Brotherhood, even after Edwin VanCleef's death. He resides near Jerod's Landing, rather upset that lesser thieves now have run of the place. Still, he remains patient, sharpening his blades and preparing to strike at the next opportunity.

###### *Bushtail - Alive*

Bushtail is a fox that has evaded capture using their well-tested reflexes. Often seen wandering south of Ridgepoint Tower, the elusive creature is openly hostile with most would-be hunters, as their confidence in their speed makes them well aware of their killing potential.

###### Sewer Beast - Alive

While previously a myth about crocolisks living in the sewers of Stormwind, it has since been proven to be more than just legend. A pale white reptile swims through the canals, stealing fish, bait and sometimes fishermen in his maw, and has been a general danger for baiters all over the city.