Executables

The following is a list of **executables** in *Hacknet*.

## Description

Executables are programs within Hacknet which can be used to perform a certain task. Each executable in the game serves a different purpose, from hacking into a port on a server, to allowing the player to easily change the theme. They are identified by the `.exe` file extension and are automatically stored in the player's `~/bin` folder when downloaded.

Executables are launched by typing their file name without the `.exe` extension. E.g. the `TraceKill.exe` executable can be launched with the `TraceKill` command.

## List of Executables

### Default

These executables are integrated into the player's computer and cannot be deleted.

#### **FirstTimeInit**

* RAM required (MB): N/A
* Runtime (seconds): N/A

FirstTimeInit is executed by running FirstTimeInit.
It prints out initialization messages, then connects to your PC.

#### **openCDTray**

* RAM required (MB): N/A
* Runtime (seconds): N/A

Asks host operating system to open CD tray if you are connected to player node.

#### **closeCDTray**

* RAM required (MB): N/A
* Runtime (seconds): N/A

Asks host operating system to close CD tray if you are connected to player node.

#### **Save**

* RAM required (MB): N/A
* Runtime (seconds): N/A

Save is executed by running save!(SJN!\*SNL8vAewew57WewJdwl89(\*4;;;&!)@&(ak'^&#@J3KH@!\* . It saves player's session.

#### **PortHack**

* RAM required (MB): 246
* Runtime (seconds): 6.0
* Fail time (seconds): N/A
* Exit time (seconds): 5.0
* Total time (seconds): 11.0

PortHack lets the player gain admin access to any system if enough ports are open. If there are not enough open ports or an active firewall, PortHack will not execute. Bypasses active proxies.

Triggers the active trace when executed.

#### Notes

* RAM required (MB): varies
* Runtime (seconds): N/A

Reads notes from the `/home/Notes.txt` file of the player's computer.

#### **ForkBomb**

* RAM required (MB): varies
* Runtime (seconds): varies

ForkBomb lets the player instantly crash any system they are currently connected to. Running ForkBomb on the player's computer starts filling up the system's RAM, bluescreening it if the RAM is filled up.

ForkBombing the node does not leave the disconnect log pointing to the player's computer.

#### **Shell**

* RAM required (MB): 40 (Shell mode); 100 (Trap mode)
* Runtime (seconds): N/A

Shells have two functions: Overload and Trap.

"Overload" lets the player overload proxies on any system, triggering the active trace.

"Trap" lets the player crash any system that connects to the player's computer.

#### **Tutorial**

*Main article: Tutorial*
* RAM required (MB): 500
* Runtime (seconds): N/A

Runs the Tutorial for the player.

### Portcrackers

Nodes marked with *italics* do not contain mentioned executables when starting a new game. The executables are uploaded after a certain task has been completed.

Portcrackers open specific ports.

Usage:

```
[FILE_NAME] [PORT_NUMBER]
```

```
SSHCrack 22
```

#### SecureShellCrack

* In-game filename(s):
	+ `SSHcrack.exe` (Viper-Battlestation, Entropy Asset Server, Proxy\_Node-X22, Naix Root Gateway, Credits Server, Cheater's Stash)
	+ `SSHCrack.exe` (Kaguya\_Gateway)
* Wildcard: `#SSH_CRACK#`
* Raw binary:
```
1010101111111010111100010001010000101100111111111111011010001110010011100110110101101000001101111111010001110110011101111001111010100100011010111000111101110110111111101001111101011110111000001111100111110101111001110100001101101110001100100110010111001001011101011010000001100000110111011101011111100011111110010111110011001010110011001111110001010101001110011111110101101100010101010101011100111101111101000011100011100011101101010110111111000
```
* RAM required (MB): 242
* Runtime (seconds): 8.0
* Exit time (seconds): N/A
* Total time (seconds): 8.0

Opens the SSH port (22 by default).

#### FTP Bounce

* In-game filename(s):
	+ `FTPBounce.exe` (Entropy Asset Server, Entropy Contract Database, Naix Root Gateway, KyonBox, Credits Server, Cheater's Stash, Kaguya\_Gateway)
* Wildcard: `#FTP_CRACK#`
* Raw binary:
```
1111001011010010000111000101110010101101001110010110000111010111011101100101100110101101111000111101110011111100111100110110011101000011001001010100110101101011110011110100011110000111001011011011101010111110011101100101000101011111011010010111111101110101110101001000001110001010010011110011111001000110111101100001110101000111001111100000110100111100001011101110000001100000110001110100001011001100111111011010000101110011101001110111011100101
```
* RAM required (MB): 210
* Runtime (seconds): 15.0
* Exit time (seconds): N/A
* Total time (seconds): 15.0

Opens the FTP Server port (21 by default).

#### SMTP Overflow

* In-game filename(s):
	+ `SMTPoverflow.exe` (*Entropy Asset Server*, Credits Server, Cheater's Stash)
* Wildcard: `#SMTP_CRACK#`
* Raw binary:
```
11101101100010101010100001111001111000100011001001111000111001011111001101110101110000000110100101100100010101001011001101011011001001010001011011001101001001101111110010110010011011000010011011011000111011001000001110000111111110011001011110100110100011111011110110100100101111110011000110101011011000101100100110101011010100100000110111100100001001001010101110111101111010110101001100010111001001111010101011100010111110111011111101110111
```
* RAM required (MB): 356
* Runtime (seconds): 12.0
* Exit time (seconds): 0.5
* Total time (seconds): 12.5

Opens the SMTP MailServer port (25 by default).

#### Apache Web Server Worm

* In-game filename(s):
	+ `WebServerWorm.exe` (Proxy\_Node-X22, Naix Root Gateway, Stormrider, CSEC Gauntlet 03, CSEC Assets Server, Credits Server, Cheater's Stash)
* Wildcard: `#WEB_CRACK#`
* Raw binary:
```
10010001111011110111100101011010111010001011101110011110110001101011000111001011111011101111011110000001100010111011000011111110011110010001010110110000011100111110010001011111100101110110110101010000111110111010100100001001000101011111110111011110011101101100010111001101101010010011011110111110010110000101100110101110101001010010001000100010011010110111100000111110010110100111000011111011111000101100111110111101000101011
```
* RAM required (MB): 208
* Runtime (seconds): 14.0
* Exit time (seconds): 1.0
* Total time (seconds): 15.0

Opens the HTTP WebServer port (80 by default).

#### SQL Memory Corruption Injector

* In-game filename(s):
	+ `SQL_MemCorrupt.exe` (CSEC Assets Server, Credits Server, Cheater's Stash)
	+ `SQLBufferOverflow.exe` (Head of the Polar Star)
* Wildcard: `#SQL_CRACK#`
* Raw binary:
```
10000101011000101000110001101011011111101111011110010011001110111110110100111011010111001111110110110110010011010011101100011110001111001011010100110110111110101110001000111000110010001010111011010101111111110100000101100111111101010100001100001110110110111111010001101101000111011111000100100000111001001110100111001111111000110001001100011010111001100111010001111111000101011010011110011100000010000011100110010110010011011101110010
```
* RAM required (MB): 350
* Runtime (seconds): 12.2
* Exit time (seconds): N/A
* Total time (seconds): 12.2

Opens the SQL Server port (1433 by default). Bypasses active proxies.

#### KBT Port Tester

* In-game filename(s):
	+ `KBT_PortTest.exe` (Kellis Biotech Production Asset Server, Cheater's Stash)
	+ `KBTPortTest.exe` (Credits Server)
* Wildcard: `#MEDICAL_PROGRAM#`
* Raw binary:
```
1101011001011110110101011101000001011010100110010111110100110011011000011111111111010111101011100100011000000101011100101000001110010110101101100000101111010111011111000010111101111111101111100001101111111101001101000110000001000100101101010011111110100111011101011100101111011111001110111001101011110001101000000011101101110010011010101011111111111001110110101010100110110110111000001010111110010110111100001011111000010000011110011011101001
```
* RAM required (MB): 400
* Runtime (seconds): 22.0
* Exit time (seconds): 2.0
* Total time (seconds): 24.0

Opens the Medical Services port (104 by default). Does not trigger the active trace.

#### FTPSprint

*Labyrinths only*
* In-game filename(s):
	+ `FTPSprint.exe` (Kaguya Source, Bibliotheque DropServer, Kaguya\_Gateway)
* Wildcard: `#FTP_FAST_EXE#`
* Raw binary:
```
111011011101101011100001011111111111111011010111011101101111110011101010011110011001110111010001110011111101110110101101111010011000011101001010001101011000111111000101110111100001001110000010011001101011111010000110100011100110101011111101111111100101101110000001101011011011101100100111110101111111011000111111110011111011101101100101101101101111010100101111001010111111010111101100110011000101011001110100111110110011110111001111011011100011
```
* RAM required (MB): 190
* Runtime (seconds): 7.0
* Exit time (seconds): 0.5
* Total time (seconds): 7.5

Opens the FTP Server port (21 by default). A faster version of FTP Bounce.

Intended to crack port 211 (Transfer) in source code.

#### TorrentStreamInjector

*Labyrinths only*
* In-game filename(s):
	+ `TorrentStreamInjector.exe` (Kaguya Sprint Trial)
	+ `trnt.exe` (Kaguya\_Gateway)
* Wildcard: `#TORRENT_EXE#`
* Raw binary:
```
11101111010001101001101100101010011000001111000110001101111111100111111000011111111010000010101010111011110011101100110110110000101001010111000111111101110100011100001000110111111011010011011000011101101011000000010010001000001010100101110111111000011100011111011000101010011000011100001111001001100001001001011100111111001110011100111111100111111000110010111011011111011010101101010001011101001110111110111001010111011111110110000011
```
* RAM required (MB): 360
* Runtime (seconds): 4.8
* Exit time (seconds): 16.5
* Total time (seconds): 21.3

Opens the BitTorrent port (6881 by default). Bypasses active proxies.

#### SSLTrojan

*Labyrinths only*
* In-game filename(s):
	+ `SSLTrojan.exe` (*Bibliotheque DropServer*, Ricer PC)
	+ `WIP_SSLTrojan.exe` (Ricer PC)
* Wildcard: `#SSL_EXE#`
* Raw binary:
```
1000101110111111011111000011100001111011111011101110001010010010010100111011011100111001111110110100100110111100101110010110101001101111001100001010001111111111011100101111110001011001111000010110110010111101011101010101000011100100100000010000011100110010111011011011100001110010111110101001101101101101100100110100111101110101001000011011101001011101101010010011111010110000011100000010110110111010101001011110001011110010111001110100
```
* RAM required (MB): 220
* Runtime (seconds): 12.0
* Exit time (seconds): 3.0
* Total time (seconds): 15.0

Opens the HTTPS (SSL) port (443 by default). Bypasses active proxies. Requires at least one of the following ports open to launch:

* SSH (argument: `-s`)
* FTP Server (argument: `-f`)
* HTTP WebServer (argument: `-w`)
* RTSP (argument: `-r`)

Usage:

```
SSLTrojan [SSL_PORT_NUM] [PORT_ARGUMENT] [SECOND_PORT_NUM]
```

Example:

```
SSLTrojan 443 -f 21
```

SSLTrojan opens HTTPS (SSL) port 443 passing through the FTP Server port 21.

#### PacificPortcrusher

*Labyrinths only*
* In-game filename(s):
	+ `PacificPortcrusher.exe` (Faith Morello's Laptop, Psylance Cyber Security\_Employee IRC, Kaguya\_Gateway)
* Wildcard: `#PACIFIC_EXE#`
* Raw binary:
```
111010101001111001011110001111100100111101001100011111011111101001100101111110101101001110001111110100101010001000101101001111101011101101001001010010010011101111001110001111010111101111110000011000001000001110001111100101110111101111001111011110100111100110110111011101010100010111010010110001001110110111011010110111110110001101001010001110111101110010110111001001001110101101000011111100111010111111101101110101110010011100
```
* RAM required (MB): 190
* Runtime (seconds): 6.0
* Exit time (seconds): 0.5
* Total time (seconds): 6.5

Opens the Pacific Dedicated port (192 by default).

#### RTSPCrack

*Extensions only*
* In-game filename(s):
	+ `RTSPCrack.exe`
* Wildcard: `#RTSP_EXE#`
* RAM required (MB): 360 (decreases to 220 after cracking the port)
* Runtime (seconds): 6.3
* Exit time (seconds): 24.2
* Total time (seconds): 30.5

Opens the RTSP port (554 by default). Bypasses active proxies.

### Misc

#### eOS Device Scanner

* In-game filename(s):
	+ `eosDeviceScan.exe` (*Entropy Asset Server*, *Bibliotheque DropServer*, Cheater's Stash)
* Wildcard: `#EOS_SCANNER_EXE#`
* Raw binary:
```
10010011110111111001101000111011111010101110101101111111010000100101111110110101000111101000101101010100001110000001000000101001111100001111111010101111101110100100110001100110100111110101111110011110011100011010011001010100111100101100011001001011111111101111101001101101001111100010001111111111001001011111011000010110011110101011100111011011001111110100100111111101011011010001001100011100000111010101111100100111110001
```
* RAM required (MB): 300
* Runtime (seconds): 8.0
* Fail time (seconds): 3.5
* Exit time (seconds): N/A
* Total time (seconds): N/A

Scans the target system for any connected eOS devices. Requires admin access to the system.

Intended to crack port 13 in source code.

#### DEC File Tracer

* In-game filename(s):
	+ `DECHead.exe` (Joseph Scott's Battlestation, Cheater's Stash)
* Wildcard: `#DECHEAD_PROGRAM#`
* Raw binary:
```
1011111010000111100101111101110101101101111110101010101111110111000111111011001010101100100011011110110110011100111111000110110100101011010010010111011101011110011011000101010011100100110000010110011000110100001100101000110101100100101111100010111000111011111111111010101100100010100101100111011011001011000010110111110110001011100011101100111101011101100111011011010010110100011101101011101011001100110100100110011010
```
* RAM required (MB): 240
* Runtime (seconds): 3.5
* Fail time (seconds): 3.5
* Exit time (seconds): 10.0 (6.0 if failed)
* Total time (seconds): 13.5 (9.5 if failed)

Traces DEC encrypted files, providing the header and IPs they were encrypted at.

Intended to crack port 10 in source code.

#### Decypher Module

* In-game filename(s):
	+ `Decypher.exe` (DEC Solutions Mainframe, Cheater's Stash)
* Wildcard: `#DECYPHER_PROGRAM#`
* Raw binary:
```
11001111011100010011101101101110110011000110101001111111111111101101010011100000100000101110101011000111101101110100010101000101111101110111011010100110101111000010011001110101110110011101100011101001111100010111101001000100110011010100111011111110001101110111011011101101101101000010100011100011010111001101011111111101101101010000111000011110100001001101111110011100111011110001010011111100001000111111001110001011011100000111011111110100101
```
* RAM required (MB): 370
* Runtime (seconds): 13.5
* Fail time (seconds): 3.5
* Exit time (seconds): 1.2 (6.0 if failed)
* Total time (seconds): 14.7 (9.5 if failed)

Decrypts DEC files. May also require decryption password.

Intended to crack port 9 in source code.

#### Theme Switch

* In-game filename(s):
	+ `ThemeChanger.exe` (*CSEC Assets Server*, Ricer PC)
* Wildcard: `#THEMECHANGER_EXE#`
* Raw binary:
```
1001001111010101101111001001110110110100110001110001010110110010110101111101000111100110110011010110011111110110000001001001101010110011111101100111111111000000110000110101000100100111100110110000001001010101000100110011011011011000100101000101000101011110100101111101101010110001100000011010111100001011001111011010011011110101111110010010011101110011101101110100100011111110001011000010111100110100101110100100111010100110011101010111100110
```
* RAM required (MB): 320
* Runtime (seconds): N/A

Changes the player's theme without rebooting the system.

Allows using themes from the player's computer and remote ones.

Intended to crack port 14 in source code.

#### Security Tracer

* In-game filename(s):
	+ `SecurityTracer.exe` (`playerComp`, Credits Server)
	+ `HacknetSecurityTracer.exe` (En\_Romulus)
* Wildcard: `#SECURITYTRACER_PROGRAM#`
* Raw binary:
```
1100111111000000110100101010001101100000111111101010110111011011010000111011101011111100101010000110110110001011101110001011110110100111100101001010100111110101110110111100101111101000111110010111110010101001011100010111011001111011111001000111110100000111110100011111010110000001110101110000101100101111110111010110010110011111000011001110110100001001011000010001111111101101100001011010110110111001100100011110100101000011101110
```
* RAM required (MB): 105
* Runtime (seconds): N/A

Starts the 30-second active trace. Killing the program kills the trace.

Intended to crack port 4 in source code.

#### TraceKill

* In-game filename(s):
	+ `TraceKill.exe` (*CSEC Assets Server*)
* Wildcard: `#TRACEKILL_EXE#`
* Raw binary:
```
10001011110011100111011011000101101011001111011111101000100010101011111010111010010110101001000001011110010100011101011101001100110111010100110110100111010111010111100000010011110111010000110111101011101001011011011111000111110010010011000100111101111101111111011011111010000011100010001110110110010110111101101110100110011101001111101101001101001010110101001001011111101111011110011100101110110111001101100101001101111111000
```
* RAM required (MB): 600
* Runtime (seconds): N/A

Stops the active trace.

Intended to crack port 12 in source code.

#### Sequencer

* In-game filename(s):
	+ `Sequencer.exe` (CSEC Assets Server)
* Wildcard: `#SEQUENCER_EXE#`
* Raw binary:
```
1011100101001111101110010011111001110110101111010010100110101001111000100110111101010001011001001011010111000010100111011010110111011100011111001011100100001001110111110011101110110000101101101111101100101101010011110110110011111101000011010010110010101011100011010101011111001100110000111101110100010111010000111101011001000111011110110111110111111000111100000111000000111011101111100011001100110010011010111010001111101111101110111
```
* RAM required (MB): 170 (60 after spin-up)
* Spin-up time (seconds): 17.0
* Runtime (seconds): 186.0

Connects the player to the EnTech\_Offline\_Cycling\_Backup. Used during the penultimate mission "Bit -- Termination". Unavailable before this mission.

Intended to crack port 17 in source code.

#### Hacknet

* In-game filename(s):
	+ `Hacknet.exe` (EnTech\_Offline\_Cycling\_Backup)
* Wildcard: `#HACKNET_EXE#`
* Raw binary:
```
101111111011111011111101011100110111101111110011111100110111100001101001101101001110100110010110001110011001110001111100011111001011011000110011001000010010011011100001111000001000110100001101000101100011010011110001110000111100100110101001111111001101011110110010010001011010100011111010110010010010110110111011001101001110111110011110100010110001111001100111001011001101111000111100011100001111110110010101000100110010101
```
* RAM required (MB): N/A

Prints the following text in the terminal:

```
----- Error -----

Program "hacknet.exe" is already running!

```

Intended to crack port 15 in source code.

#### Clock

* In-game filename(s):
	+ `Clock.exe` (Timekeeper's Vault)
* Wildcard: `#CLOCK_PROGRAM#`
* Raw binary:
```
100101110010111110111101110011100111000001111011010110100001111000001000110000011001100111111111100000011111010110101101010101001100110000011110111010101110001111110110110001011110100010101011110001101110001010101101100001010111001100010111010111010000000110111110100111101111001111010100110110110011011001110001001010011001000101011110111001100011111011110101011011010100010001010101111111001100001001111010011000010110101110000
```
* RAM required (MB): 60
* Runtime (seconds): N/A

Standard clock.

Obtained by breaking into the Timekeeper's Vault (24.43.69.78). Details can be found on this JMail account:

* login: dlocke
* password: sandalphon

`Clock.dec` can be found in the Timekeeper's Vault. Decrypt it with the password `yuna`.

Intended to crack port 11 in source code.

#### HexClock

* In-game filename(s):
	+ `HexClock.exe` (Entropy Asset Cache)
* Wildcard: `#HEXCLOCK_EXE#`
* Raw binary:
```
10001001111111101100111011111110001111111101000011100000010011001110001011011100010110111000011111010110110000011011010011110111101111001011110101001001010000010010111011101111101111100101001111010111011010111000011011111110000000110011010110110111101011011110111011100110000011101100111001111001100111011010010001010110001101100001101111101111111001001100001111001011100011110010101111101010010111010010101001010001110110011
```
* RAM required (MB): 55
* Runtime (seconds): N/A

Alternative clock that shows time using hexadecimal value. Changes the UI scheme upon launch.

Launching it with the arguments `-s` or `-n` does not change the scheme.

Intended to crack port 16 in source code.

#### WoWHack

* In-game filename(s):
	+ `WoWHack.exe` (found in source code)
* Raw binary:
```
10111011101000001111000110110110000011010111010011010100100111011001011101110100000111111010001010110110110101101110010001010111110000011100100110100011100100011100011100111010101111101011010011010111000011001010010010011100010001001001100011111011110101110111110101100110010011000101111111010111001001001101111011111100101101100011110100001011001010001101110111111011111110110111100111011100000010110001111100101011110110101001011001010011101100011111111
```
* RAM required (MB): N/A
* Runtime (seconds): N/A

Intended to crack port 3724 (Blizzard Downloader), however it does nothing when attempting to use it on this port. Cannot be found in-game.

Its name is reference to Blizzard MMORPG World of Warcraft.

#### confloodEOS

* In-game filename(s):
	+ `confloodEOS.exe` (found in source code)
* Raw binary:
```
101001111000111101101100111010110000111001101001111110110001110111101101111001111011110011011001110100101100010101010100111100001101000011010110111001110000110001101000111110101000100010101100100101010110000011111101111001101110010101100001100111111111011001110000111100100001011000111110011100010101111001110100000110001110101111001011001010100110111100001010010101100000100110111100011000011111100010101010010001101100010010011001001000011011
```
* RAM required (MB): N/A
* Runtime (seconds): N/A

Intended to crack port 3659 (eOS Connection Manager), however it does nothing when attempting to use it on this port. Cannot be found in-game.

#### KaguyaTrial

*Labyrinths only*
* In-game filename(s):
	+ `KaguyaTrials.exe` (Kaguya Source)
	+ `KaguyaTrial.exe` (Kaguya\_Gateway)
* Wildcard: `#KAGUYA_EXE#`
* Raw binary:
```
111011011110001101010100111001001111101111111000001011011110111111011100111111100001000100010000011000110111010001111110011100011110101011110001111010110000110101011010001011111111100110110010110111001011111010001111101000100101101001100101001001100101100101011110110111100000110111001101110001111001110110010110100001110001110100111100111010000101001101100001010000111100100111101001000011111000111000110101100110111111100011
```
* RAM required (MB): 190
* Spin-up time (seconds): 13.8
* Runtime (seconds): N/A

Launches Kaguya's trial.

Intended to crack port 31 in source code.

#### SignalScramble

*Labyrinths only*
* In-game filename(s):
	+ `SignalScramble.exe` (Nate Wesson Home, *Bibliotheque DropServer*, Kaguya\_Gateway)
* Wildcard: `#SIGNAL_SCRAMBLER_EXE#`
* Raw binary:
```
10111001001000011101110100110110000111010100101000011110011010111101110101111110111001001001100011001011111111010011011111101001110100101000000111011110111011100010101000111100011111100101011110111000111111011010001011110101110100010011001111010101101000100011011101111111111000101101100011110111011111011101110101010011111101100111111111000101010011111111101111110111001110100111011100011100001100010101111111100111110111000011000011
```
* RAM required (MB): 50-600
* Runtime (seconds): N/A

Stops the active trace. Unlike TraceKill, can use any amount of RAM, spinning up to 600 MB. Slows down the trace only if the player has admin access to the system.

Intended to crack port 32 in source code.

#### ComShell

*Labyrinths only*
* Alternative name: ConShell
* In-game filename(s):
	+ `ComShell.exe` (Raven Dataworks)
* Wildcard: `#SHELL_CONTROLLER_EXE#`
* Raw binary:
```
1001101111101111001110111101111010011000001110011110111011001101011011101010011011111110110101111010110001111110010110001111100100110000011001101110001111001001100110010000010100000101011001101010011111101101001111100001110010011100111011101001110100110111000100001101111110011101111011110101111101000101011010000111001100010010101011100000111100011000110111101100110010010000111100100110101011110110100000111010101111001100101110101011110011010011110110
```
* RAM required (MB): N/A

Controls player's shells. Used with the following arguments:

* `-e` - closes shells
* `-o` - overloads shells
* `-c` - cancels overload

Intended to crack port 36 in source code.

#### DNotes

*Labyrinths only*
* In-game filename(s):
	+ `DNotes.exe` (Nate Wesson\_STOR-DRIVE(tm))
* Wildcard: `#NOTES_DUMPER_EXE#`
* Raw binary:
```
1110110111001011100100010110111000110000011000101111010111101011110011011011011100011110111001001100011111001110000101111011011001100110010100110011010100010011110101011111111101110111000111111110110010111001011101010000011011101011110100100011110100111010101010011101011101110010011110110010110001010000000111111011101011011000110110111101000101011110111110100011011111000011111111011100111011011111101111001000111001111000111011000010100110
```
* RAM required (MB): N/A

Dumps all active notes into the terminal.

Intended to crack port 37 in source code.

#### MemoryDumpGenerator

*Labyrinths only*
* In-game filename(s):
	+ `MemDumpGenerator.exe` (Striker Cache, Kaguya\_Gateway)
* Wildcard: `#MEM_DUMP_GENERATOR#`
* Raw binary:
```
11110111110001111000010110101100011011101110111101110100100001001111111111101001011001010111111011111111010100101101100011010010111110101001111101100011110100011110010011001001000010011111101111011111101110110101011110100011000100111001100101001111111100101100001011000001100110111001001010111011111110011110111101101010000001101000110000011010001111001010111101000101111100110110101001011100110100011001111011010001101000101100010001
```
* RAM required (MB): 80
* Runtime (seconds): 6
* Fail time (seconds): 2
* Exit time (seconds): 5
* Total time (seconds): 11 (7 if failed)

Downloads a memory dump from the target system, if there is any. Requires admin access to the system.

Intended to crack port 34 in source code.

#### MemForensics

*Labyrinths only*
* In-game filename(s):
	+ `MemForensics.exe` (Bibliotheque DropServer)
* Wildcard: `#MEM_FORENSICS_EXE#`
* Raw binary:
```
11101110010011100010101001000110110110101000010111000110101110110111101101110110101011100110001111111011110101100000110001110110101000001101001111101001000000111110111110010111111111100010100110110000001010010110101110110111100000001100110110001010100010101111010110100001001001111110110100101111100011111100010011101111000101000011101001010000001100010101100111010011110111001001100011011001101011000101001011010010111111010101001
```
* RAM required (MB): 300
* Runtime (seconds): N/A

Reads memory dumps. Can search for commands, files or images in memory.

Intended to crack port 33 in source code.

#### NetmapOrganizer

*Labyrinths only*
* In-game filename(s):
	+ `NetmapOrganizer.exe` (*Bibliotheque DropServer*, Kaguya\_Projects)
* Wildcard: `#NETMAP_ORGANIZER_EXE#`
* Raw binary:
```
1000010010100111110010011011101100100011111101101100111101111010111000000110101011010111001110111100000110011001110111110001010011100001110101011110100111100100010011100100010110100010111110001001101011001110111001111110001100110001000010100000001101100010101011011011010111011100010100111000110111011010110000110101011110011100000111000011011101111011110110011111011101010110101110011010110000110111111100011110100010010110111001
```
* RAM required (MB): 300
* Runtime (seconds): N/A

Changes the netmap nodes layout.

* Scatter - nodes are scattered chaotically.
* Grid - nodes are organized in small groups.
* Scan Sequence Grid - nodes are sorted in order.
* CHAOS - nodes are moving chaotically all over the netmap. (launch the program with the argument `-c`)

Intended to crack port 35 in source code.

#### Tuneswap

*Labyrinths only*
* In-game filename(s):
	+ `Tuneswap.exe` (Kaguya\_Projects)
* Wildcard: `#DLC_MUSIC_EXE#`
* Raw binary:
```
10000010100011001001111100101010001100001011011010011100110100110100110011011101100010110111111111001010101110110111010000111111010110100001011100000111011001011111101011100111110011111101101100101011001111110111101101011001111111110110110101001101101101001010010111100011111010110110000101010111111101010011000100000110110101011100111010111101101010101101010111111111110100011110011000000110010011111011010100100101111001001010111101
```
* RAM required (MB): 300
* Runtime (seconds): N/A

Lets the player play any track from the *Labyrinths* DLC.

Intended to crack port 39 in source code.

#### Clock v2

*Labyrinths only*
* In-game filename(s):
	+ `ClockV2.exe` (The Gibson)
* Wildcard: `#CLOCK_V2_EXE#`
* Raw binary:
```
101111010110001100101101100101101110100101001000001111111101110011111001000101011011100010011110001000111011001010011011011010110100000110110101001000110101100101100111100101010110101110101110011111101110100010111100011010101101011100111110110000111100111111011000100011100100111111100011011010111101110011110111111101000101100001011110101100100111001001110100111101011101011100010100010100101111001101100111000111100111101110001010011011100
```
* RAM required (MB):
	+ Default: 60
	+ `-c`: 40
	+ `-l`: 160
* Runtime (seconds): N/A

A second version of clock. Supports three modes:

* Default
* Small (argument: `-c`)
* Large (argument: `-l`)

Obtained by breaking into The Gibson. The link can be found by generating a memory dump from the Head of the Polar Star computer.

Intended to crack port 38 in source code.

#### GitTunnel

*Labyrinths only*
* In-game filename(s):
	+ `GitTunnel.exe` (found in source code)
* Raw binary:
```
1010101010110101101001101110101110100101100001001111011110010000010101010110111000111111110011100010011111011000000010001110101010010010011111110101011010111001011011100010110000000101100111010111001000100011010000001111000111100010001001010111010000110010010000100100110101000100010011110110100011110110110111101110010010000000101101100000110111111010010010100001111110110100111101010101110011110001110111100010011001010010011100110001111110101011110
```
* RAM required (MB): N/A
* Runtime (seconds): N/A

Does nothing despite being intended to crack port 9418 (Version Control). Cannot be found in-game.

#### OpShell

*Extensions only*
* In-game filename(s):
	+ `OpShell.exe`
* Wildcard: `#SHELL_OPENER_EXE#`
* Raw binary:
```
10111101100110011011010000010111111010101111001000110010111010100010011001111100111100001110110011101001011010101110010111101100111100111100111110111100011110111111100101010111101100010100111101110110000111110010111010011111001111110000111110111101100111111011000000111100001101110110111101000110001111010101011110100010111011111100110001010111111110111100000011001011010110110110100111000101101101111001110101101000110101100011101010
```
* RAM required (MB): N/A

Saves player's active shells and opens them.

* `-s` argument saves the player's shells
* `-o` opens them.

Intended to crack port 41 in source code.

#### ESequencer

*See ExtensionInfo.xml#Sequencer for more details*
*Extensions only*
* In-game filename(s):
	+ `ESequencer.exe`
* Wildcard: `#EXT_SEQUENCER_EXE#`
* RAM required (MB): 170 (60 after spin-up)
* Spin-up time (seconds): varies
* Runtime (seconds): varies

An Extensions variant of the Sequencer. Can connect to any node specified in `ExtensionInfo.xml`. Other parameters like the spin-up time or unlock flags can be specified too.

Intended to crack port 40 in source code.