Emerald Realm

**Emerald Realm** is a 2.1 megacollab hosted by CastriX. This level was formerly known as Emerald Splash, and is considered to be one of the best levels in the game.

## Emerald Realm

### Creator(s)

CastriX (host), Escetity (gameplay), DesTicY, Arachnus, WereWolfGD, Filaret, ElMatoSWAG, LaserSword33, Nidroo, Koma5, Zuku, lViper, matty2003 (endscreen), ilBlueMoonli, studt, endevvor, Linus02, Pyxidus, L4mbads, Ragnarus, CuLuC, Adrift, and bli (transitions)

### Music

Johnny Castaway

* **0-6% (DesTicY + bli):** The level starts in a darkened rainy forest known as Inkwater Marsh. The gameplay is relatively simple here, as the player must only make jumps and hit orbs. Some timings are required, but they do not affect the gameplay much. This part is very detailed, with dark trees in the background, crystals everywhere, rock formations, glowing mushrooms and glowing bugs. The transition to the next part, made by bli, is the level getting sucked into a vortex and the next part coming out.
* **6-10% (CastriX):** This part takes place in the Windsept Wastes. The player starts as a UFO at quadruple-speed, then changes to a cube briefly and then a ship. The gameplay is easy here. It is sight-readable, and the inputs needed are simple. This part is beautiful, with a sunrise in the background with a large tree, an abundance of crystals, butterflies and dark wood. A transition with a tree surrounded by moving blue streaks leads to Arachnus's part.
* **10-15% (Arachnus):** This part has the player traversing vast golden treetops with plenty of birdhouse-like structures. Most of the gameplay here is simply the player, first, as a cube, jumping several times and hitting multiple orbs, all of which are easy. The player turns into a ball game-mode after the cube and must only travel from several platforms. Note that this section has a high object amount, and there is a high chance the game might lag, possibly interfering with gameplay.
* **15-21% (WereWolfGD):** The player enters a bright forest with vine-covered leaves, a leaf-covered treetop, large gemstones, and plenty of trees in the background. Gameplay gets faster, with the player switching from multiple game-modes. However, the difficulty does not change, and the part is easily passable. Beginning as a cube, the player must skip a single orb and make several simple jumps. Then, turning into a wave, the player must go up as they enter the portal to avoid crashing into a platform before manoeuvring through wave-shaped obstacles. Then, as a ball, the player must only go up to hit a pad, then hit a yellow orb in a blue gravity portal right after they turn back into normal gravity. Finally, the player turns into a ship and only has to fly straight, briefly turning into a cube between.
* **21-25% (Filaret):** The player turns into a ball and must switch gravity almost immediately after. The gameplay here is simple and syncs with the gameplay. There are additional arrows displayed to indicate when to click. Switching gravity from platforms and hitting orbs consists of most of the gameplay. After the ball, the player turns into a UFO, but in reverse gravity. The player must click twice: once right after turning into the UFO, another after going through a yellow gravity portal (still reverse gravity, the portal intends to fool the player), then clicking once after going through a blue gravity portal and switching to normal gravity. The decoration consists of a bright pink sunset that slowly sinks, trees, many colourful flowers, and crystals. A transition of the player sweeping up a mountainside and going into a cave leads to the next part.
* **25-31% (ElMatoSWAG):** The player enters a riverside mine as a mini robot. Several jumps, some of them being big, must be made in this part.
* **31-35% (LaserSword33):** A trickier triple-speed ship segment where the player must follow the arrows and will briefly enter a cube part later on. This part takes place in a mine but contains glowing mushrooms and moss.
* **35-40% (Nidroo):** Nidroo's part starts with a ball section featuring orb timings where the player must avoid triangle-shaped spike structures. After a short ship section containing straight-fly, a wave segment appears, the last section before the player exits the cave. The gameplay takes place around geometrical rocks that contain crystals.
* **40-45% (Koma5):** This part is a long quadruple-speed ship where the player must manoeuvre around spiky crystals and massive rock formations. The time of day is either sunrise or sunset.
* **45-50% (Zuku):** The next part's structure is nearly identical to the previous part's, with a UFO, a cube and another ship part. The decoration and structures of this part are a swamp of dead trees and thorny crystals similar to other parts, and the time of day is unchanged
* **50-52% (lViper + matty2003):** This part is a short cube part that takes place in a mushroom swamp with a full moon and then transitions to a ball part near what appears to be a shipwreck.
* **52-59% (ilBlueMoonli):** This part contains wooden/tree-themed platforms and green-coloured wooden tree-like obstacles while the gameplay syncs to the music. This background is a house with a green sky, along with grass. After a short wave section, the player must jump over saw-blades during a robot part.
* **59-64% (studt + endevvor):** This whole section is a dual segment. It starts with a cube part near the forest ground, where the player must jump relatively late, hit the orb and then follow the arrows as the cube. After a ball dual that uses the same gravity for both balls, the player continues as dual and enters a wave section with the two waves being in the same gravity. Then, the player must traverse through stony structures.
* **64-69% (Linus02):** This part also takes place in a forest, but explicitly at sunrise/sunset. It begins with a UFO part where the player must time their clicks to the song and in the following cube section containing three red orbs. At the end of the part, the player uses a dash part to reach a ball portal, only to abruptly ascend to a treehouse.
* **69-72% (Pyxidus):** This part starts with a double-speed mini-cube where the player must jump on wooden structures and floating islands. The decoration of this part also contains vines, crystals and flowers.
* **72-78% (L4mbads):** This part contains wooden/tree-themed platforms and vine-like obstacles during the cube part. For the UFO section, the background turns to gold as a transition to the next part.
* **78-83% (Ragnarus):** This section has a theme around another forest, with rock formations and grassy structures the player must manoeuvre through.
* **83-91% (CuLuC + lViper + Adrift):** The most infamous part of the level due to its incredible, realistic-looking decoration. CuLuC's part presumably takes place in Kwolok's Hollow and is entirely at quadruple-speed. The player starts as a cube and must make a single jump into a ship portal. After turning into the ship, the player must fly straight and hit a swinging trigger suspended by vines that turns them back into a cube. After turning back into a cube, the player enters a reverse gravity portal and must hit a green orb to land on a platform. The player must jump immediately after landing to hold a green dash orb, then land on a reverse gravity jump pad (the level automatically makes the player release to make it easier). After travelling on pads, the player must hit a blue orb and then jump twice to land on platforms. Next, the player must jump again and hit two orbs, then enter the cave where they must immediately jump at the edge of a platform to avoid crashing on crystals that shoot out (there is an arrow shown when to jump), hit another orb, and then turn into a ship. They must gradually ascend until a transition shows their ship flying out of a mountain and silhouetted by a moon. All the while, the decoration is so detailed that some players might even get distracted and die.
* **91-100% (matty2003):** As the credits roll, the camera pans over the silhouettes of multiple parts of a forest, including a few cubes going about their business, before stopping in front of a green portal as the song ends and a logo in the same style as the Ori games appear.

## Trivia

* The password for the level is 199550.
* The level contains 458,161 objects.
* The level is 3m 14s in length.
* The entire gameplay was made by Escetity.
* Ji used to have the last part; however, he dropped it for unknown reasons.
* The level was playtested by eleven people, them being Viprin, Arb, Xender Game, OpteX, Brioxy, Daxy, Eridani, lexiso, MrSpaghetti, xavvionnn and bli.
* Like with CuLuC's part on other levels, there used to be an Easter Egg made by CuLuC that featured four Crewmates from the game Among Us.
* The level was originally conceived as a sequel to PURPLE SPLASH, named Emerald Realm.
	+ CastriX has stated that the former title was not a reference to JoJo's Bizarre Adventure.
* This level will crash on many devices. It will result in corrupted save files and make the level free.

## Gameplay

1. ↑ https://discord.com/channels/838905389717258290/839661981807149066/996561294654189568