Firazh Afshar

Cosplay or lab wear?

* IC Info
* Appearance

## Description

EXTREME LAB FASHION

A bloody tall Afghani man with drips and drops of Persian and Caucasian blood, Firazh is ethnically mixed with dominant Asiatic skin tones and slighter Asiatic features mostly notable in the shape of his eyes and brows. His hair is dark but more brown than black, with white streaks (either from age or laboratory accidents is anyone's guess). His eye color is a very pale green. A culturally diverse and intense sleeve tattoo covers his left arm, which includes the iconography of sacred geometry as well as Eastern arcane sigils, a coiled dragon, and the like.

Despite his lack of outright personal presence, Firazh nonetheless is attracted to bright reds and blues, scarves, vests, sashes, and so on--especially those that relate to his heritage. He freely incorporates them into his lab-wear, and along with various gadgets, gizmos, and attachments; they often offer him the look of some eccentric steam-era, mid-Eastern natural philosopher. He's not mad about it.

He does, generally, forego the techno-garb in public, at least.

## Personality

*mad scientist noises*

Away from his research, Firazh is an affable, agreeable, and energetic fellow, if not especially charismatic. He has, after all, focused his life on the work, and not the niceties of social interaction. He is practical, pragmatic, and blunt, but not in an acerbic way; it's simply more efficient to mean what you say and speak plainly. (Although for his purposes, arcane academic speech absolutely constitutes *plainly*.) While he absolutely has enough experience in etiquette and politics to know when to limit his frankness, he finds it tedious to do so, and will avoid such interactions when possible (but out of boredom, not fear).

With regards to his research, the man is best described as *frenetic*. He becomes as electric as his primary medium of experimentation, and hyperfocused on the work. While he appreciates the order of documentation and protocol as an efficient means of recording and procedure, he is prone to overlooking larger concerns that don't overlap with the work.

It has been [27] days since the last lab explosion.

## History

In bullets; leaves more time for experimentation.

* **Early 1800s:** Born in an unimportant place in Afghanistan to a family with ties to Hermetic traditions.
* **1810s:** Identified as a child with the right propensity to Awaken, and so sent off to Hermetic schooling in Baghdad.
* **1820s-1830s:** Acted as a Hermetic acolyte across the Ottoman Empire well into his 30s. When it become clear he was unlikely to Awaken, he looked for alternative means of magic, exploring hedge wizardry, and was eventually approached by the Tremere as an ideal candidate due to his education.
* **1840s-1870s:** Embraced at the dawn of the various revolutions of the 1840s; joined in many of his Sire's mystical pursuits to great success for many decades. Meanwhile, a quiet patron and celebrant of Michael Faraday and research into electromagnetism. Became established in Vienna but traveled throughout Europe, Northern Africa, the Middle-East, and China.
* **1880s-1910s:** By the 1880s, had splintered off (with sire's blessing) to pursue his own crazy goals of improving vitae energy capacity by combining it with the forces of nature, utilizing the most updated physics research of the day. Also one of the few cadre of Kindred who rediscovered the path of the Levinbolt (which had largely lain dormant since the dark ages) and brought it back into more popular use.
* **1920s-1940s:** Largely avoided the conflicts of the 20th century by sticking to his research; lack of actionable results loses him prestige as electricity becomes less and less a novel thing.
* **1950s-2000s:** Pivoted research as computing becomes a more viable technology, scaling his theories from large to small as microcomputing gains favor in the midcentury-onward. Begins to marry his ideas of enhanced vitae with technology. Clean power! Mystical computers! Awesome! Participated in the research and theory-crafting around the Technomancy movement, despite not being considered one of the founding fathers due to his lack of direct focus on the subject. Begins a long friendship with the Nosferatu as he offers them innovative machinery and technology in exchange for field testing.
* **2000s-Right Before Vienna Attack:** Remained buried in his bunker lab in Vienna testing new theories. Finally (after centuries of experimentation) discovers a means of infusing vitae with potent electrical energies and keeping it (mostly) stable. Begins to innovate technology that can draw on mystical power sources.
* **Vienna Attack and Onward:** Initially overlooked due to his secure lab (where things tended to explode). Various securities in place alert him to the attack, and with Nosferatu aid, is able to gather what arcane material he can before booking his ass out of there. A new identity is forged, and New Albion is selected as a place of refuge. His escape, however, Is Noticed.

## Sheet

**Attributes**
*Physical:* Strength 2, Dexterity 3, Stamina 3
*Social:* Charisma 2, Manipulation 2, Appearance 3
*Mental:* Perception 3, Intelligence 5, Wits 2
**Abilities**
*Talents:* Alertness 3, Athletics 1, Awareness 3, Brawl 1, Empathy 1
*Skills:* Crafts 3, Drive 1, Etiquette 1, Firearms 1, Stealth 1
*Knowledges:* Academics 2, Computer 2, Investigation 1, Occult 5, Politics 1, Science 4, Technology 4, Expert Knowledges: Arabic 1, English 2, German 1, Greek 1, Latin 1, Persian 2
**Advantages**
*Virtues:* Conscience 3, Courage 4, Self Control 3
*Disciplines:* Auspex 2, Celerity 1, Dominate 1, Fortitude 2, Thaumaturgy: Path of Blood 5, Path of the Levin Bolt 4, Path of Technomancy 3, The Lure of Flames 2
*Humanity:* 6
*Backgrounds:* Alternate Identity: 1, Generation 2, Haven 3 (Library, Occult, Security)
*Willpower:* 7
*Merits:* Calm Heart (3), Clan Friendship - Nosferatu (4), Light Sleeper (2)
*Flaws:* Hunted (4)
Backgrounds
Haven
His lab and related equipment; also the materials he salvaged from Vienna.
Merits & Flaws
*Merits*
* **Calm Heart**: Decades of study and constant exposure to dangerous experiments (namely, fire and electricity) have steeled him.
* **Clan Friendship - Nosferatu**: Living amongst the Nos in his underground labs and offering them the fruit of his mechanical experimentation for their continued assistance has engendered a mutual warmth.
* **Light Sleeper**: This has always been the case.

*Flaws*
* **Hunted**: He escaped Vienna, and the Inquisition knows it (by his previous identity).

Specialties
Intelligence (Feats of Genius)
Some might call it inspiration, others might call it madness, but how else do you name reaching into the impossible with (sometimes) satisfying results?
Craft (Electrical Systems)
Wiring, breakers, circuit boards--anything that deals with carrying an electrical charge or current.
Occult (Energy Transference)
The mystical transference of energy between objects, living subjects, and power sources.
Science (Theoretical Physics)
Specifically with regards to theories of energy conservation, interactions, and mechanics.
Technology (Computers)
I HAVE THE VISION. IT CAN BE BUILT.
Techniques
How is Firazh not a smoking cinder, you ask?

**It No Longer Burns and Stings! (Levin 2, Flames 2, Fortitude 2)**
Spend one willpower and one blood point to soak fire and electricity damage as lethal up to double the invested path value. May be done as part of the soak action.
**Tis But a Candle (Flames 1, Fortitude 2)**
Once learned, this power is permanent and requires no activation roll or blood. The user may subtract his rating in the Lure of Flames from the difficulty of Courage rolls to resist Rötschreck from exposure or proximity to flame. This power does not aid in resisting the panic that accompanies sunlight or any other causes apart from actual fire. If this reduces the difficulty of a Courage roll below two, then the user simply does not succumb to the Red Fear.
Thaumaturgy
**Path of Blood**
Almost every Tremere studies the Path of Blood as her primary path. It encompasses some of the most fundamental principles of Thaumaturgy, based as it is on the manipulation of Kindred vitae.
1. A Taste for Blood
2. Blood Rage
3. Blood of Potency
4. Theft of Vitae
5. Cauldron of Blood

**Path of the Levin Bolt**
Lightning has long been considered the dominion of the gods, but has traditionally been out of reach of thaumaturges due to a lack of understanding of the principles of electricity. As a result, this Path remained relatively obscure until the birth of modern science and the efforts of John Blackwood. The ample supply of electricity in the late 19th century meant that thaumaturges no longer had to wait until a convenient storm to charge their powers, but could gather the required electricity in mere seconds to direct as they chose. Practitioners of the Path of the Levinbolt tend to cause a good deal of static electricity around them, even when not engaging their powers. Sometimes this plays havoc with cellular service, causes lights to flicker without reason, and computers to experience power surges in their presence.
1. Flicker
2. Spark
3. Illuminate
4. Thor's Fury

**Path of Technomancy**
The newest path to be accepted by the Tremere hierarchy as part of the Clan’s official body of knowledge, the Path of Technomancy is a relatively recent innovation, developed in the latter half of the 20th century. The path focuses on the control of electronic devices, from cellphones to laptops, and its proponents maintain that it is a prime example of the versatility of Thaumaturgy with regards to a changing world. More conservative Tremere, however, state that mixing Tremere magic with mortal science borders on treason or even blasphemy, and some European Regents have gone so far as to declare knowledge of Technomancy grounds for expulsion from their chantries. The Inner Council did approve the introduction of the path into the Clan’s grimoires, but has yet to voice any opinion on the conservative opposition to Technomancy.
1. Analyze
2. Burnout
3. Encrypt/Decrypt

**The Lure of Flames**
This path grants the thaumaturge the ability to conjure forth mystical flames — small fires at first, but skilled magicians may create great conflagrations. Fire created by this path is not “natural.” In fact, many vampires believe the flames to be conjured from Hell itself. The Lure of Flames is greatly feared, as fire is one of the surest ways to bring Final Death upon a vampire.
1. Candle
2. Palm of flames

Rituals* Defense of the Sacred Haven (1)
* Domino of Life (1)
* Purify Blood (1)
* Sanguineous Phial (1)
* Wake with the Evening's Freshness (1)
* Extinguish (2)
* Ground the Sky (2)
	+ Custom: A spin on "Extinguish" that allows for the grounding of energy so it returns to and remains at a neutral or potential state. Particularly useful for adherents to the Path of the Levin Bolt so they can actually work on electronics.
* Levin-Infused Vitae Distillation (2)
	+ Custom: Allows for the mystical transference of electrical energy into vitae in order to increase its energy and potency potential. Effects vary wildly.
* Machine Blitz (2)
* Principal Focus of Vitae Infusion (2)