Perk

In *Micro Tanks*, a **Perk** is a purchased attribute that can make you, the player, stronger upon entering the game. They can be purchased through the Perk Shop. Currently, all perks are purchased with Medals.

Perks are different from Upgrades in that they are not permanent. They last for one game only. Once the game is reset, or a Game Over occurs, the perks are removed and must be re-purchased. However, if the player had purchased some perks, then closed the game, and then resumed the previous session, perks they had enabled for that previous session will be retained.

## List of Perks

Below is a list of the perks available within Micro Tanks currently.

### Start at Mission 6 (250 medals)

As soon as this perk is purchased, the game starts, and the player will immediately start at Mission 6 of the Classic Campaign.

### Extra Life (400 medals)

When this perk is purchased, when the player starts the game in any campaign or game mode except Duelling Arenas, they will have one more life than their base amount of lives. For instance, if a player would ordinarily start with 8 lives, they'll now start with 9.

### Start at Mission 11 (500 medals)

As soon as this perk is purchased, the game starts, and the player will immediately start at Mission 11 of the Classic Campaign.

### Power-up Reach (600 medals)

When this perk is enabled, the player tanks will be able to pick up power-ups and Medallions from a short distance (about two blocks) away, instead of having to roll right onto the collectible. This does not work with Gems.

### Gas Mask (625 medals)

When this perk is enabled, the damage done to the player by being within a gas cloud is halved. As such, the player can survive twice as long in these clouds. In a Sulfur Mustard Cloud, the yellow haze's rate of increasing opacity is also halved.

### More Crate Loot (750 medals)

The odds of loot from Wooden Crates and Mahogany Crates is increased by 50%. The odds of each individual possible drops are increased in proportion.

### More Tank Loot (750 medals)

The odds of loot from any tank when killed is increased by 50%. This is applied to each tank types' loot table. The odds of each individual possible drops are increased in proportion.

### Extra Crate Power-up (1000 medals)

This perk allows the Time Slow power-up to have a chance to drop from Wooden Crates. This power-up would never normally drop from Wooden Crates. They have a 0.5% chance to drop from each Wooden Crate that is destroyed, however this can be increased to 0.75% if the More Crate Loot perk is also enabled. This does not apply to Mahogany Crates, since the Time Slow power-up is already part of its loot table.

### Longer Power-ups (1050 medals)

Power-ups that work on a timer have 50% added to their active time. For instance, the Speed Boost power-up normally lasts 30 seconds. With this perk enabled, it will now last 45 seconds. The same is true for Extra Bullet, Range Boost, and Faster Bullet. Time Slow, which is normally 15 seconds, now lasts 22.5 seconds. Invincibility, normally 6 seconds, is now 9 seconds. Mega Bullet, normally 60 seconds, is now 90 seconds.

### Silver Companion (1200 medals)

This perk spawns in a helper AI tank (the Silver Companion Tank) in every mission. This tank aims at the nearest tank and shoots it. If an enemy tank is shot by a Silver Companion, the player gets full credit for the kill. The Silver Companion can be shot and blown up just like the player. If it dies, it will not respawn again in that mission until the mission is beaten.