Mossovy Mountains

**Mossovy Mountains** is a biome in the «Game of Thrones» mod for Minecraft.

## Climate

In this biome there is a high-altitude zone. The main reason for the differences between the climate of the mountains and the climate of the plains is an increase in altitude and a decrease in temperature at altitude. There is eternal winter, snow and blizzards on the peaks of the mountains. Nevertheless, the frost here is not as severe as in the far north, and you can die of cold only in the calendar winter; the rest of the time negative temperatures are insignificant. Snowstorms are very common at the foot of the mountains in winter, the grass is covered with snow. The sky is covered with dense clouds. Even the water looks cold. If you go outside undressed and stand away from the heat and light, you can freeze to death. In the spring, the situation improves, the snow melts, the rains become more frequent. The grass becomes taiga-colored, it's cold outside, but it won't be possible to freeze to death. Summer is no different from spring, so don't expect to wait for hot days. In autumn, the grass begins to die off and turns brown. The weather remains the same.

## Variants

* Forest;
* Rare Forest;

## Animals, birds, fish

Below is a list of all mobs that you may encounter as you travel through the biome.

* Bat;
* Fish;
* Deer;
* Boar;
* Rabbit;
* Bear;
* Bison;
* Butterfly;
* Bird;
* Crow;

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome cannot be invaded by any faction.

## Trees

The following tree species grow in this biome:

* Spruce;
* Thin Spruce;
* Giant Spruce;
* Giant Thin Spruce;
* Larch;
* Fir;
* Pine;

## Structures

The following buildings can be found in this biome:

* Barrow;
* Small ruins;
* Destroyed House;
* BurnedHouse;
* Rotten House;
* Ruin;

## Waypoints

When you visit that biome, the waypoints below will be unlocked. Remember: you must be on good or neutral terms with the waypoint faction to be able to teleport to them. Factions are indicated in brackets next to the waypoints.

* Nefer (Mossovy);
* Tashtoo (Mossovy);
* Bashkaruuchu (Mossovy);
* Kadar (Mossovy);
* Azuu Kan (Mossovy);
* Kujruk (Mossovy);
* Korkunuchtuu (Mossovy);
* Numduu Ooz (Mossovy);
* Azhydaar (Mossovy);
* Ak Shaar (Mossovy);
* Suu Nym (Mossovy);
* Kuurulgan (Mossovy);
* Kanduu Bet (Mossovy);
* Suudan Korkuu (Mossovy);
* Shyluun Uusu (Mossovy);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. Range Y is the height from and to which the fossil is found. The chance of spawning an ore is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Basalt (30.0%; Y: 0-10);
* Andesite (30.0%; Y: 0-64);
* Rhyolite (30.0%; Y: 0-64);
* Diorite (30.0%; Y: 0-64);
* Granite (30.0%; Y: 0-64);
* Chalk (30.0%; Y: 0-64);
* Labradorite (30.0%; Y: 0-64);
* Copper Ore (15.0%; Y: 0-128);
* Tin Ore (15.0%; Y: 0-128);
* Silver Ore (8.0%; Y: 0-32);
* Gold Ore (2.0%; Y: 0-32);
* Coal Ore (40.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Glowstone Ore (8.0%; Y: 0-48);
* Cobalt Ore (5.0%; Y: 0-32);
* Topaz Vein (2.0%; Y: 0-64);
* Amethyst Vein (2.0%; Y: 0-64);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Amber Vein (1.5%; Y: 0-48);
* Diamond Vein (0.5%; Y: 0-16);
* Opal Vein (1.5%; Y: 0-48);
* Emerald Vein (0.75%; Y: 0-24);