Player Proficiency

***This is an unofficial article. Any information on this page does not need to be taken seriously, as it was likely only created because of a joke on the discord, because one of the wiki admins had too much time on their hands or any combination of the two.***

Player proficiency in stein.world is measured in a unit called **Fraction of Makh**, after top player Makh. The proficiency of a player can be calculated with a series of formulas.

# Fraction of Makh

level
2

armor
weapons
banners
tools

recipes
10

proflevel
10

125.2

{\displaystyle
\text{Fraction of Makh} = \frac{\frac{\text{level}}{2} + \text{armor} + \text{weapons} + \text{banners} + \text{tools} + \frac{\text{recipes}}{10} + \frac{\text{proflevel}}{10}}{125.2}
}

# armor
pieces of tier 1.5 armor
×
0.8

{\displaystyle
\text{armor} =
 \text{pieces of tier 1.5 armor} \times 0.8 +
}

pieces of crafted tier 1.5 armor
×
0.9

{\displaystyle
\quad \text{pieces of crafted tier 1.5 armor} \times 0.9 +
}

pieces of tier 2 armor

{\displaystyle
\quad \text{pieces of tier 2 armor}
}

# weapons
number of tier 1.5 weapons
×
0.8

{\displaystyle
\text{weapons} =
 \text{number of tier 1.5 weapons} \times 0.8 +
}

number of crafted tier 1.5 weapons
×
0.9

{\displaystyle
\quad \text{number of crafted tier 1.5 weapons} \times 0.9 +
}

number of tier 2 weapons

{\displaystyle
\quad \text{number of tier 2 weapons}
}

# banners
number of banners

{\displaystyle
\text{banners} = \text{number of banners}
}

# tools
number of old tools
×
0.7

{\displaystyle
\text{tools} =
 \text{number of old tools} \times 0.7 +
}

number of copper tools
×
0.8

{\displaystyle
\quad \text{number of copper tools} \times 0.8 +
}

number of tin tools
×
0.9

{\displaystyle
\quad \text{number of tin tools} \times 0.9 +
}

number of iron tools
)

{\displaystyle
\quad \text{number of iron tools})
}

# recipes
number of lumbering recipes

{\displaystyle
\text{recipes} =
 \text{number of lumbering recipes} +
}

number of mining recipes

{\displaystyle
\quad \text{number of mining recipes} +
}

number of herbalism recipes

{\displaystyle
\quad \text{number of herbalism recipes} +
}

number of weaponsmith recipes

{\displaystyle
\quad \text{number of weaponsmith recipes} +
}

number of enchanter recipes

{\displaystyle
\quad \text{number of enchanter recipes} +
}

number of tailor recipes

{\displaystyle
\quad \text{number of tailor recipes} +
}

number of leatherworking recipes

{\displaystyle
\quad \text{number of leatherworking recipes} +
}

number of armorsmith recipes

{\displaystyle
\quad \text{number of armorsmith recipes} +
}

number of other recipes

{\displaystyle
\quad \text{number of other recipes}
}

# proflevel
lumbering level

{\displaystyle
\text{proflevel} =
 \text{lumbering level} +
}

mining level

{\displaystyle
\quad \text{mining level} +
}

herbalism level

{\displaystyle
\quad \text{herbalism level} +
}

weaponsmith level

{\displaystyle
\quad \text{weaponsmith level} +
}

enchanter level

{\displaystyle
\quad \text{enchanter level} +
}

tailor level

{\displaystyle
\quad \text{tailor level} +
}

leatherworking level

{\displaystyle
\quad \text{leatherworking level} +
}

armorsmith level

{\displaystyle
\quad \text{armorsmith level}
}

You are not allowed to count items that you have a better version of. For example, if you have a Iron Pickaxe and a Tin Pickaxe in your inventory, you are not allowed to count the Tin Pickaxe.

## Highest possible values

level
:
30

{\displaystyle \text{level}: 30}

armor
:
24

{\displaystyle \text{armor}: 24}

weapons
:
24

{\displaystyle \text{weapons}: 24}

banners
:
9

{\displaystyle \text{banners}: 9}

tools
:
3

{\displaystyle \text{tools}: 3}

recipes
:
262

{\displaystyle \text{recipes}: 262}

proflevel
:
240

{\displaystyle \text{proflevel}: 240}