A.4.46

A.4.46 was released on February 11th, 2022. One of the more substantial patches, this patch introduces 2 new skins as well as the full implementation of multiple placeholder minigames.

• Ghosts will now look more like ghosts.

• Non-ready players will no longer crash parties and throw the rolecount off in the lobby.

• Added Tailor character skin.

• Added Lumberjack character skin.

• Final Kill Animation added.

• New Secret Passage Minigame.

• Bloody hands increased from 10 seconds to 30 second duration.

• Arsonist Achievements.

• Banshee Achievements.

• Coroner Achievements.

• Disguiser achievements.

• Executioner achievements.

• Hexmaster achievements.

• Inquisitor Achievements.

• Investigator Achievements.

• Mayor Achievements.

• Necromancer Achievements.

• Poisoner Achievements.

• Prosecutor Achievements.

• Psychic Achievements.

• Saint Achievements.

• Seer Achievements.

• SerialKiller Achievements.

• Veteran Achievements.

• Wildling Achievements.

• Wraith Achievements.

• Several out of bounds clips fixed.

• Moved haybales in farm for smoother movement.

• Map Upgrades: Demon Dog Gate added, Graveyard updated, Blood Moon and Ice Storm Totems updated, Foliage and Tile updates.

• Smoothed out collision near the mouth of the cave.

• Added movement speed and distance checks to detect and prevent move speed hacks.

• Added Mr. Stuffins scarecrow NPC at the farm. Mr. Stuffins will now award the Dispel Magic at Farm quest. • All weapons in the put back weapons minigame are now properly clickable.

• New bookcase minigame added to open hidden passageway from Church to Mansion.

• Added new environmental sound for waterwheel. • During trial voting, only the headshot of the current voting player will now animate.

• Refactored boat stations. They now have a 5-second cooldown after use. The boats now have an NPC that offers to take you to the other dock when you interact with them. Using a temporary NPC until the new boat NPC artwork is completed.

• Fixed chopping sound in chop firewood minigame.

• Resolved issue in the put back weapons minigame where some weapons were non-clickable.

• The interactable for the Demon Dog minigame is now a gate, rather than the placeholder rune.

• Dying while Pan's Flute quest is assigned but not completed will now allow another user to find Puck and do the quest.

• Disconnecting while Pan's Flute quest is assigned but not completed will now allow another user to find Puck and do the quest (after the next town meeting where the disconnected player officially dies).

• If two players attempt to accept the Pan's Flute quest from Puck, the second player will be informed that the quest has already been assigned to another Townie.

• If the Pan's Flute quest is present in the game, Puck will now spawn on the first night and will no longer despawn during the day, but will continue to patrol throughout the remainder of the game. He will also resume patrolling after receiving the flute from you.

• Puck's character will no longer have his flute in his hand until the flute has been returned to him flowing completion of the Retrieve Pan's Flute quest.

• You will now automatically face an NPC when you talk with them.

• NPC's will now face you when you talk with them.

• Characters (if not moving) will now turn towards the player they are killing.

• Use button will now always show the generic ! icon if you can't currently interact with anything.

• Fixed bug where exiting the town bell screen could lose your sight and range settings.

• Hud Banner notice of player disconnection will now show their role and location when they disconnected.

• Fixed scrolling of Characters in Customization screen so that bottommost name labels are not cut off.

• On quest dialogs, the E key now has the same behavior as clicking the accept quest button.

• Added textual role name next to role card in discussion players list, including whether they were a cult member.

• Textual role name in graveyard will now indicate whether the person was a cult member.

• Role card backings in various locations (Discussion player list, Graveyard, etc.) will now show as gold or purple depending on role displayed.

• When players first join a lobby, their character will face towards the gallows when created.

• When players gather for a meeting, they will now all properly face towards the gallows.

• Fixed spellbook text to curve appropriately.

• Added server-side distance checks for ability usage.

• Tweaked discussion player list player and skin names colors.