recursal/Fanatic-Fandom huggingface dataset:
M1897 Trench

The **M1897 Trench** is an early 20th century pump-action shotgun. It was one of the first commercially successful pump-action shotguns, designed by John Browning as an improvement over his earlier 1887 Lever Action shotgun. The "Trench Gun" configuration of the Model 1897 added a heat shield and bayonet lug, making it very useful in trench warfare.

## Operation

Button Mapping
 Fire

1. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
2. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
3. Aim and press the trigger to fire.
4. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad (Classic Controls) or the A Button (Streamlined Controls), and the work the pump to eject the shell.

## Attributes

* The M1897 Trench can be slam-fired for rapid shooting. To do this, hold down the trigger, and repeatedly rack the fore.
* The M1897 Trench can take Muzzle Devices.

## Videos

H3VR Early Access Devlog- 1897 Trench, Model 70, and WIP Rebuilt Shotgun and Bolt Action SystemsM1897 Trench shotgun -- H3VR Weapon Deep Dive
Grappling Hook Gun

The **Grappling Hook Gun** is a mutifunction locomotion tool that aids in climbing surfaces, creating ziplines, and pulling objects and enemies towards the player.

## Operation

Button Mapping
 Retract rope
 Pull Player

1. Insert a loaded cartridge into the front of the gun.
2. Aim the gun at a nearby environmental surface. The gun will not fire unless the player is within range, as indicated by the green light on the back of the gun.
3. Press the trigger to fire the first anchor.

From here, the player has the following options:

* To return the rope to the gun, press up on the touchpad (Classic Controls) or B Button (Streamlined Controls).
* To fire the second anchor and create a climbable rope between two anchor points, fire the gun again. You will need to get another cartridge to use the grapple gun again.
* To pull the player towards the anchor point, press down on the touchpad or the A Button. This launches the player towards that point. The player can adjust their velocity by the direction that they pull the gun when pressing the button.

## Utility

* If the player uses the grappling hook gun to create ziplines, the player can climb up the line by grasping it with their free hand, and then pulling themselves up. To descend, press (TBD)
* The grappling hook gun can also used to pull Sosigs. To do this, use the "pull" function of the gun while physically yanking the gun towards yourself. This works best while the player is on the ground; if the player is in the air, they will instead pull themselves towards the sosig.
M60E3

The **M60E3** is a variant of the M60 machinegun. Designers attempted to make the M60 lighter and easier to use in the infantry role; the M60E3 however did not fix ongoing reliability issues with the M60.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Attach a belt box to the left side of the receiver.
3. Grab the top of the receiver and lift to open the cover.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
5. Close the receiver cover.
6. Pull the charging handle on the right side of the receiver, and release.
7. Aim and fire by pressing the trigger.

## Attributes

* The M60E3 can use any Muzzle Device.
* The M60E3 has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.

## Variants

### See Also

* M60
* M60E4

## Video

H3VR Early Access Update 84! - Meatmas Day Goodies!M60 series LMGs -- H3VR Weapon Deep Dive
Horseshoe

**Horseshoes** are objects that can be used to play the lawn game of the same name. Horseshoes are also a main part of Wurstworld.

Horseshoes can be used with Horseshoe Posts, which are available in the Item Spawner.

## Sandbox

Horseshoe Classic AHorseshoe Classic BHorseshoe Classic CHorseshoe Post BlueHorseshoe Post Red
## Wurstworld

Horseshoes in Wurstworld are gold colored and break on impact.
Hand Copter

The **Hand Copter** is a Locomotion Tool that can lift the player in the air.

## Operation

Hold the trigger to activate. Press up or down on the touchpad (Classic Controls) or the A and B Buttons (Streamlined Controls) to change the speed of the rotor. The hand copter can be aimed to change the direction of flight.

While the player is near the ground, the player will ascend very slowly. After a set distance, they will move more rapidly.

Note that the player must be using a smooth locomotion Movement Mode, ie Twinstick, Armswinger, or Single2Axis

## Videos

H3VR Early Access Devlog- Big City Hand-Gliding Just Cuz
KWG Picatinny

The **KWG Picatinny** is the attachable, under-barrel version of the KWG 1 shotgun.

## Operation

1. Insert a magazine into the magwell, located underneath the receiver and in front of the trigger guard.
2. Pull and release the charging handle on the left side of the receiver.
3. Aim and fire by pulling the trigger.

## Videos

H3VR Early Access Update 105 Experimental Build 1- Mag Fed Attachable Guns
M1912

The **M1912** is an antique Austrian semi-auto pistol. Despite superficial resemblance to the M1911, the M1912 is fairly different mechanically, as the magazine is internal and has to be reloaded with stripper clips. It was the standard pistol of the Austro-Hungarian army during WWI.

## Operation

Button Mapping
 Cock Hammer
 Decock Hammer
 Fire

### Loading Empty M1912

1. Pull and release the slide to lock it open.
2. Grab a stripper clip and place it into the ejection port.
3. Push the cartridges into the gun until the magazine is full.
4. Grab and release the slide to close it.
5. Aim and fire by pressing the trigger.

### Loading Partially Full M1912

1. Pull back the slide; while it is pulled back, press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls). This will lock the slide open.
2. Grab a stripper clip and place it into the ejection port.
3. Push the cartridges into the gun until the magazine is full.
4. Press the touchpad or B Button again to disengage safety and close the slide.
5. Aim and fire by pressing the trigger.

## Videos

H3VR Early Access Update 85 - Alpha3! - M1912 Hahns, New Armswinger Locomotion Features & More!Steyr M1912 - H3VR Weapon Deep Dive
G22 FullAutoMod

The **G22 FullAutoMod** is a machine pistol conversion of the G22. Because the G22 does not have a factory-made machine pistol equivalent (the only purpose built Glock machine pistol is the G18), the FullAutoMod lacks a selector switch.

## Operation

Button Mapping
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The G22 FullAutoMod can take Muzzle Devices and Pistol Stocks. It also has an attachment rail under the barrel.
* The G22 FullAutoMod can use a 15 round or 32 round magazine.
* The G22 FullAutoMod has no safety or fire selector.

## Gallery

Glock 22 Full Auto -- H3VR Weapon Deep Dive
M1600A3000

The **M1600A3000** is a fictional, tacticool variant of the M1600. This version features a three-round burst, a short barrel, Picatinny rails, and a collapsing stock.

## Operation

Button Mapping
 Mag Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want three-round burst.
2. Insert magazine into magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.
5. When the magazine is empty, press down on the touchpad or the A button to eject the magazine.

## Attributes

* The M1600A3000 can use any Muzzle Device.
* The M1600A3000 has an attachment rail on top of the receiver and on the bottom of the handguard; it also has a collapsing stock.
* The M1600A3000 can use 15 or 150 round magazines.

## Video

H3VR Early Access Update 98 - FIVE YEARS OF H3VR Anniversary Update!M1600 carbines -- H3VR Weapon Deep Dive
M67

The **M67 Grenade** is a grenade with a timed fuse between 4 to 5 seconds.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The M67 has a fuse time of 4 to 5 seconds.
MX410 Shorty

The **MX410 Shorty** is a short-barreled version of the MX410 rifle, chambered in .410 bore. Unlike the 1887 Lever Action Shorty, this is a factory model, albeit with mixed synthetic and wood parts.

## Operation

 Flip-Cock
 Fire

1. Insert rounds into the loading gate on the right side of the receiver.
2. Grab the fore end of the gun.
3. Move the firing hand towards the forward hand, then back to chamber a round.
4. Aim and press the trigger on the firing hand to fire.
5. Repeat step 3 between each shot.

## Attributes

* The MX410 can use any Muzzle Device, and has an attachment rail on top of the reciever.
* The MX410 can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Holy Horseshoe Grenade

The **Holy Horseshoe Grenade** is a rendition of the Holy Hand Grenade from *Monty Python and the Holy Grail*. It uses the same disintegration effect as the AR3.

## Operation

1. Remove horseshoe from the top of the grenade.
2. Throw the grenade. It will explode on impact with any surface.

## Attributes

* The grenade will instantly vaporize any enemies near its blast radius regardless of armor level or health, making it one of the more effective explosive weapons.
* The grenade will have a choir sound when it is primed.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Steak Jet Controller

The **Steak Jet Controller** is a UI panel available in any sandbox scene, but works best in outdoor scenes. The panel is used to spawn and control Steak Jets; this is the first interface for players to spawn enemies since the Sosig Spawner, and the first that is available in all sandbox scenes.

Future updates will allow the player to configure ground attacks; currently, the steak jets can only fly passively.

## Videos

H3VR Early Access Devlog - Update 107e2 - Steak Jet Silliness
M.E.A.T.S. Preview

**M.E.A.T.S. Preview** is a legacy scene full of target sequence challenges.

## Game Mechanics

The player starts with a limited inventory. The player earns money, or S.A.U.C.E., that is used to unlock more weapons, which can also be used in the challenges.

There are eight different modes in M.E.A.T.S. They are Getting Started, Casual Plinkin', Open Season, Lightning Reflexes, Six Shooter, Mental Gymnastics, Spray & Pray, and Down Range. Each mode has different settings (such as what weapons are allowed, whether or not infinite ammo is enabled, and the types of targets used), and contains several challenges within them.

## Videos

H3VR Early Access Update -35- M.E.A.T.S. Game Mode Preview!H3VR Early Access Update -36- M.E.A.T.S. Unlock System!
M4A1 Block2 CQBR

The **M4A1 Block2 CQBR**, also known as the **Mk18 Mod 1**, is a special forces version of the M4A1 utilising the Close Quarters Battle Receiver (CQBR) kit, which provides a shorter barrel. It is additionally modified with a full barrel-length railed handguard and lacks a front post on the gas block, hence the "Block 2" designation.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or press the A button to release the magazine, or simply pull it out.

## Attributes

* The M4A1 Block2 CQBR is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M4A1 Block2 CQBR has rails on the top of the receiver and all around the handguard.
* The M4A1 Block2 CQBR can take any Muzzle Devices.
* The following bespoke attachments are compatible with the M4A1 Block2 CQBR:

Bayonet M9M16 3x20 ScopeM16 ART Scope
### Magazines

* The following magazines are compatible with the M4A1 Block2 CQBR:

## Variants

* M4A1 Block1 Carbine
* M4 Carbine
* M4A1 Left Hook
* Mk18 Mod0

## Gallery

Original Mk18 Custom modelUpdate #92 model
## Videos

H3VR Early Access Weekly Update -10 - Mk18Mod1, TactiCOOL Attachments, New Locomotion ExperimentH3VR Early Access Update 92 - New Mk18 and M16A4 Models, New Attachments, WIP Feature PreviewsH3VR Early Access Devlog - Update 107e4 - Brand New M4s!!!M4A1 carbines -- H3VR Weapon Deep Dive
MGL

The **MGL** is a multishot grenade launcher. The MGL uses a six-round, double action revolver system, giving it better ammo capacity and rate of fire than many standalone grenade launchers.

## Operation

Button Mapping
 Spin Launcher
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert 40x46mm grenades into the rear of each chamber on the cylinder.
3. Close the cylinder shut, either by grabbing the fore and pushing it closed, or by snapping your wrist.
4. Aim and fire by pressing the trigger.

## Attributes

* The MGL has a collapsing stock, which can be extended by pulling it.
* The MGL has attachment rails on the top of the receiver and around the handguard.
* The MGL can use any Muzzle Device.

## Video

H3VR Devlog- Alpha 10 of U52 - MOAR SPLOSIONS!, MGL, M320, Sturmpistole, T&H Upgrades and more!MGL grenade launcher -- H3VR Weapon Deep Dive
Hiro Enki YT Prototype

The **Hiro Enki YT Prototype** is a fictional railgun from the game Sprawl.

## Operation

1. Insert magazine into the magwell, located on the bottom of the receiver and behind the trigger.
2. Aim and hold down the trigger to fire. The reticle on top of the weapon will indicate the level of charge on the round.
3. Release the trigger and wait for the reticle to turn from red back to blue.

## Attributes

* The Hiro Enki YT Prototype has attachment rails on the top and bottom of the barrel.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Hammerless Long

The **Hammerless Long** is a double-barreled side-by-side shotgun. It is a generic, full-length break action shotgun.

## Operation

Button Mapping
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into each chamber.
3. Close the shotgun by grabbing the fore and lifting it up.
4. Aim and fire by pressing the trigger.

## Variants

### See Also

* Break Action Shorty
* Break Action Super Shorty

## Video

H3VR Early Access Update 85 - Alpha 4! - MK23 Socom & Take & Hold UpgradesHammerless Long -- H3VR Weapon Deep Dive
MP34

The **MP34** is an Austrian WWII SMG. It is an improvement of the MP18, being a high-quality but also expensive weapon.

## Operation

Button Mapping
 Fire

1. Insert a magazine into the magwell, located on the left side of the receiver.
2. Pull back the charging handle located on the right side of the gun, and release.
3. Aim and fire by pressing the trigger.

## Attributes

* The MP34 can use any Muzzle Device.
* The MP34 has adjustable sights, which go from 50m to 500m in 50 meter increments. To adjust, grab the sight, then press left or right on the touchpad (Classic Controls) or the B and A buttons (Streamlined Controls).
Grumbly GI Grayson

**Grumbly GI Grayson** is a Take and Hold character with weapons from the first half of the 20th century. Enemies don't wear any armor, but they do wear bulletproof helmets that will stun sosigs when shot. Self-loading weapons are much more common than in Cowwiener Calico, but may have archaic loading systems or limited ammo capacity.

## Starting Weapons

Firearm (Pump-Action Shotgun, Bolt-Action Pistol, OR Bolt-Action Rifle), Tactical Melee Weapon, Health Powerup

## Supply Points

### Firearms

* Note: High-Capacity, Low-Capacity, Machine Pistol & Pistol Carbine all use the same icon

## Enemies

Enemies do not wear any form of armor except for helmets; hitting them in the helmet can stun a sosig but won't hurt them. Enemies will be better armed than the player at each hold.

 Enemies
M25 Jingler

The **M25 Jingler** is a festive variant of the M219 Greaseweasel. Upon detonating, it will produce red, white, and green confetti and also make a jingling sound.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The M25 Jingler has a fuse time of 3.3 seconds.
Luger 1902 Carbine

The **Luger 1902 Carbine** is the rare pistol carbine version of the Luger P08. They were mainly used by civilians and didn't see use in WWI, compared to other Luger variants. Most Luger Carbines are in 7.65mm Luger, but at least one 9mm version is confirmed to exist.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the toggle on the top of the receiver and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Luger 1902 Carbine can take any Muzzle Device and Pistol Stock.

### Magazines

* The Luger 1902 Carbine uses any Luger-compatible magazines.

Luger Magazines
 Luger Artillery LP08
 MP18

## Variants

### See Also

* Luger P08
* Luger Artillery LP08
* Kalashniluger
* Gluger
* Llock

## Videos

H3VR Devlog- Alpha 3 of Update 52, Mauser & Luger Carbine, Attachable Foregrips and More!Luger 1902 carbine -- H3VR Weapon Deep Dive
Mac 10

The **Mac 10** is a compact SMG chambered in .45 ACP with a very high rate of fire. The Mac 10 was not particularly successful, with most of its sales being relatively small orders for special forces groups; nonetheless, it became quite famous from its appearances in media. Various commercial copies (like the Cobray M11/9) appeared on the market after MAC sold off its manufacturing equipment due to its bankruptcy.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the grip of the gun.
3. Pull back the charging handle located on the top of the gun, and release.
4. Optional: extend the stock by grabbing it, rotating the end of the stock down, and pulling it out.
5. Aim and fire by pressing the trigger.

## Attributes

* The Mac 10 is very small and has a very high rate of fire, making it difficult to control. However, with the stock extended, and using the cloth strap as a foregrip, its a little more manageable.
* The Mac 10 can use any Muzzle Device.

## Variants

### See Also

* Mac 11
* Cobray M11/9

## Videos

H3VR Early Access Update 85 - Alpha2! - Mac-10, Shroud Grip, & Take & Hold UpdatesMac 10 and Mac 11 SMGs -- H3VR Weapon Deep Dive
Gepard

The **Gepard** is a prototype AK pattern PDW. It would have been used by Russian law enforcement and security as a potential replacement for the PP Bizon, but the PP19 Vityaz was used instead.

## Operation

 Eject Magazine
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a magazine into the grip of the gun.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the main hand to fire.

## Attributes

* The Gepard is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are Safe - Full-Auto - Semi-Auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
* The Gepard has a folding stock.

### Attachments

* The Gepard can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the Gepard:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Videos

H3VR Early Access Update -30- Meatmas Week 2 Roundup, New Handgun and Revolver Controls and FeaturesGepard PDW -- H3VR Weapon Deep Dive
MP15

The **MP15** is an AR15 pattern rifle, being an inexpensive rifle built from a third-party Magpul MOE parts kit; this type of AR15 is very common in many gunshops. It is also the first rifle to implement MLOK, an alternative to picatinny.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The MP15 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the reciever above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The MP15 has rail a picatinny on the top of the receiver.
* The MP15 has MLOK rails around the handguard.
* The MP15 can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the MP15:

## Variants

### See Also

* AR15 SBR
* DMR15
* FP15
* PDC15
* PEN15
* SCR AR15 Pistol

## Videos

H3VR Early Access Update 112 Alpha 1 - Civvie AR Set!!!
MK19

The **MK19** is an automatic grenade launcher. Unlike other grenade launchers, the Mk19 is belt-fed and fully-automatic, and is used primarily as a mounted weapon (either on a tripod or vehicles). The 40x53mm grenades also fire at a higher velocity than 40x46mm or 40mm caseless, landing at a flatter trajetory. This is a fictional man-portable version of an otherwise impossibly heavy crew-served weapon, much like the M2 Tombstone.

## Operation

Button Mapping

1. Attach a belt box to the bottom of the receiver.
2. Grab the top of the receiver and lift to open the cover.
3. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
4. Close the receiver cover.
5. Pull the charging handle on either side of the receiver, and release.
6. Aim and fire by pressing the trigger.

## Videos

H3VR Early Access Devlog- Update 101 Patch 1 - Meatmas Unboxing (and cleanup)MK19 grenade launcher -- H3VR Weapon Deep Dive
MX410 Sport

The **MX410 Sport** is a no-frills version of the MX410 rifle, chambered in .410 bore. It is a modern sporting shotgun.

## Operation

 Flip-Cock
 Fire

1. Insert rounds into the loading gate on the right side of the receiver.
2. Grab the fore end of the gun.
3. Move the firing hand towards the forward hand, then back to chamber a round.
4. Aim and press the trigger on the firing hand to fire.
5. Repeat step 3 between each shot.

## Attributes

* The MX410 can use any Muzzle Device, and has an attachment rail on top of the receiver.
* The MX410 can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
StG-44

The **StG-44** is a WWII rifle that is widely considered to be the first assault rifle ever built. It fired an intermediate cartridge, had controllable automatic fire, and a more compact design. The StG-44 was highly in demand, but came out late in the war. Nonetheless, it inspired many future assault rifles and battle rifles. It also appeared in many different conflicts around the world as war surplus.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The StG-44 can use any Muzzle Device.
* The StG-44 has adjustable sights. Grab the rear sight, and change the zero distance by pressing left or right on the touchpad or B and A buttons. The sights can be adjusted from 100m to 800m in 100m increments.

## Videos

H3VR Early Access Update -48- New M4s, Take & Hold, StG44, M1-M2 Carbines, AKM Drum, and More!STG 44 -- H3VR Weapon Deep Dive
Lee-Enfield SwedeMod

The **Lee-Enfield SwedeMod** is a fictional weapon based on the Lee-Enfield No.4 Mk I, featuring a shorter barrel, an integrated suppressor, and a rear ladder sight.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.

## Attributes

* The Lee-Enfield SwedeMod has an integrated suppressor.
* The Lee-Enfield SwedeMod uses detachable 10-round magazines, and can be reloaded with 5-round stripper clips. The clips can be used to refill the magazine, but there must be a magazine inserted into the rifle to use them.
* On the stock, there's leather loops that can hold spare rounds.

## Variants

### See Also

* Lee-Enfield Obrez
* Lee-Enfield No.4 Mk I
* Lee-Enfield Jungle Carbine

## Video

H3VR Early Access Update 76 Alpha 1- Scopes and Bayonets for WW2 Bolt Actions (and tons more!)Lee-Enfield Swede Mod -- H3VR Weapon Deep Dive
## Trivia

* The SwedeMod gets its name from the nationality of its designer and modeller, Stefan.
* The SwedeMod was not available in the Item Spawner until Update #104.
Grenthor Staff

The **Grenthor Staff** is a hidden weapon that is mainly encountered in Ricky Dicky Random.

It is a large, two-handed melee weapon. It has no apparent special properties.

## Trivia

* The staff was the starting weapon of Grenthor-Kal the Great Old One, a character in the scrapped Rise of the Rotwieners scene.

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Martini-Henry

The **Martini-Henry** is a lever-action rifle that was the main service rifle of the British Empire throughout the later half of the 19th century. Despite being made obsolete by bolt-action rifles in WWI, it was still used as a second-line rifle by some countries, and is still in use among tribal warriors in Afghanistan.

## Operation

 Flip-Cock
 Fire

1. Grab the fore end of the gun.
2. Move the firing hand towards the forward hand to open the breech block.
3. Insert a round into the chamber on top of the receiver.
4. Grab the fore end and move the firing hand back to close the breech block.
5. Aim and press the trigger on the firing hand to fire.
6. Repeat steps 2-4 between each shot.

## Attributes

* The Martini-Henry can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion. There is little reason to do this, however, as the rifle is a single-shot.

## Videos

H3VR Early Access Update 84! - Meatmas Day Goodies!Martini-Henry lever action rifle -- H3VR Weapon Deep Dive
Improvised Melee Weapons

**Improvised Weapons** are a broad category of weapons, some of which have multiple uses.

The Climbing Axe and Ice Axe are both used as Locomotion Tools.

The BBQ Rapier can be used to brab the Tiny BBQable Wiener.

The Cast Iron Pan, Cricket Bat, and Saw Bat are Hidden Weapons and unlocked by playing Return of the Rotwieners.

MacheteBaseball BatBBQ RapierClimbing AxeSaw BatPick AxeCrowbarCleaverCricket BatHatchetIce AxeCleaver OldPipe BentCast Iron SkilletBillhookFire Axe

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Judge

The **Judge** is a revolver that chambers .410 bore shells, making it one of the few pistol-sized revolvers that fire shotgun shells. The Judge also takes .45 Colt in real life, but this is not replicated in-game due to coding limitations.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or pressing the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Judge can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Videos

H3VR Early Access Devlog - Holiday Roundup 3Judge revolver -- H3VR Weapon Deep Dive
Main Page

# Welcome to the H3VR Wiki!

***Hot Dogs, Horseshoes & Hand Grenades*** (usually known as ***H3VR***) is a popular "shooting gallery" VR title available on Steam. This wiki is dedicated to helping players learn how to use each weapon and how to play in the many different game modes available.

## Getting Started

If you're new to the game, please check out the Beginner's Tutorial. Also check out our FAQ.

You can browse this wiki by using the navigation bar at the top or the category boxes below.

 **ITEMS**     | **GAME MECHANICS**

Have a suggestion?
## Did you know...

* ...that some weapons, such as the **M14** and **Airgun**, have hidden attachment rails?
* ...that **301 Lawn Darts**, the only scene without any firearms focus, was only shown in the devlog for Update #6?
* ...that the **Model 8 Shorty** is the only firearm to have been removed and not replaced with a direct equivalent?
* ...that the video "**Incredibly Important Update**" used to be the most-viewed video on Anton's channel?

## Latest News

### Update #112

Alpha #2

* Added MLOK points to: MX410 Tactical, M2 Tactical, Evo3 S1 Carbine, Evo3 Stealth, Evo3 S2 Micro, Sport ACR, AKM Tactical, P762, MK 12, SCR AR15 Pistol
* Removed Bubba-15 and AR15 SBR
* Reworked some sound profiles

### Alpha #1

* New Weapons: MP15, FP15, PDC15, DMR15, PEN15
* New attachments, including a new MLOK attachment type.
* Bugfixes related to Modmas toys.

## Upcoming Content

* Overhaul to Sandbox Mode, which will include new utilities such as the Event System.
* New Sandbox scenes designed around Gameplanner, including Sandtrap, and more.
* Item Spawner 3.0 will have all its tutorial blocks added sometime in the future.
* Updates to doors and keys, including Sosigs' ability to unlock doors with the appropriate keys.
* Memetastic Meats Take and Hold characters; these will include an action movie-inspired character and a Meat Fortress character.
* The Spectator Camera will be updated; the avatar panel will allow for custom Sosig costumes, and the railcam can be adjusted to shoot from different angles.

**Want to reach out to the H3VR community? Try the following links!**
H416

The **H416** is a German assault rifle derived from the M4A1. Externally, the rifle features much of the same ergonomics and modularity as other AR-pattern rifles, including the mag release, bolt hold open, ambidextrous charging handle, etc. Internally, however, the H416 uses an AR18-derived short-stroke gas system as opposed to a direct impingement system, making it far less susceptible to fouling. The H416 has been widely adopted by many militaries around the world.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The H416 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the reciever above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.
* The H416 has a collapsible stock.
* The H416 does not come with a rear sight, but it does come with a flip-up front sight.

### Attachments

* The H416 has attachment rails on the top of the receiver and on all four sides of the handguard.
* The H416 can take any Muzzle Device.
* The H416 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
### Magazines

* The H416 is compatible with the following magazines:

## Video

H3VR Early Access Update 90 Alpha 2 - BOUT TIME! IT'S THE 416! Alongside New Paper Target Features.H&K H416 -- H3VR Weapon Deep Dive
## Trivia

* The H416 has an image hidden inside its stock: it is a collage of ten people drinking tea with their guns. This is due to the fact that Anton said that the H416 would be added if enough people took these pictures and sent them to him.
LC22R

The **LC22R** is a compact revolver chambered in .22 LR.

## Operation

 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Aim and fire by pressing the trigger.
5. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The LC22R can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Videos

H3VR Early Access Devlog- Update 102 - AR-18 Family, Grillhouse DefenseLC 22r revolver -- H3VR Weapon Deep Dive
M16A4

The **M16A4** is a modern Assault Rifle and a modernized version of the M16A1. Instead of being full-auto, it has a three round burst, and it also features attachment rails around the handguard and top of the receiver. Despite these upgrades, the M16A4 has largely been supplanted by the M4A1.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want three-round burst.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The M16A4 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the reciever above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M16A4 has attachment rails on the top of the reciever and all around the handguard.
* The M16A4 can take any Muzzle Device.
* The M16A4 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
### Magazines

* The M16A4 is compatible with the following magazines:

## Videos

H3VR Early Access Update 92 - New Mk18 and M16A4 Models, New Attachments, WIP Feature PreviewsH3VR Early Access Devlog - Update 107e3 - Brand New M16s!!!M16A1 and M16A4 -- H3VR Weapon Deep Dive
Josh Wiener

**Josh Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in Wienerton.

## Overview

Josh is the owner of the En Passant pawn shop. He mostly sells and collects junk. He talks and dresses like a stereotypical neckbeard.

## Shop

Players can purchase firearms with their collected Meat Cores. Buying a weapon will permanently unlock that weapon for that game save.

En Passant
 Russian Optic (Dovetail)
 Melee Improvised
 Bayonet | 1 Shiny Core
2 Spikey Core
2 Mouldy Core
 Melee Tool
 Antique Pistol
1 Spikey Core
 Antique Shotgun
2 Mouldy Core
 Lever Action Repeater
2 Speedy Core
2 Mouldy Core

## Quest

Josh asks the player to find three collectible Golden Wiener figurines, each one found in a different Pacification Squad base.

* North Pacification Base, past the Wienerton Post Office.
* South Pacification Base, down the southern entrance of Downtown Wienerton.
* Old Wienerton Base, all the way North in Old Wienerton, which is directly north of the North Base.

Josh awards the player with the following items:

* Volcanic pistol
* Whizzbanger
* Soseji-Chan Dakmimakura

In addition, if the player completes Josh's quest and opens 20 cases/boxes, the player unlocks the Sawbat after completing a run.

## Videos

H3VR - ROTR - Josh Wiener Voicelines

 Characters (general)
G36

The **G36** is a German assault rifle. The G36 was developed to replace the G3A3 as the service rifle of the German armed forces, featuring an AR18 short-stroke gas system for improved reliability, as well as integrated optics, a folding stock, and integrated bipod. Due to accuracy issues caused by overheated barrels and subsequently deformed trunnions, the German Army is replacing it with the H416.

## Operation

 Mag Release
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle under the carry handle to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The G36 has a folding stock.
* The G36 can take any Muzzle Device.
* The G36 has an integrated reflex sight and low-power scope.
* The G36 has an integrated bipod. To use, grab the bipod to deploy, and rest it on any flat surface.
* The G36 can use the AK Bayonet.

Bayonet AK

## Videos

H3VR Early Access Weekly Update -23- More Tacticool toys, G36s, Comment on Today's VR events.H&K G36 -- H3VR Weapon Deep Dive
Hammerless 520

The **Hammerless 520** (better known as the **Stevens Model 520**) is an early 20th century pump-action shotgun. The Model 520 was among the first "hammerless" pump-action shotguns with a take-down disassembly, designed by John Browning.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The Hammerless 520 can take Muzzle Devices.
* The Hammerless 520 is capable of slam-fire; hold down the trigger and rack the pump to shoot the shotgun rapidly.

## Variants

### Hammerless 520 Short

Short barrel version, stock removed, and a shell holder added to the left side.

## Videos

H3VR Early Access Update 85 - Alpha1! - Hammerless 520 Shotguns & New Take & Hold CharactersHammerless 520 shotgun -- H3VR Weapon Deep Dive
Jetfire 950

The **Jetfire 950** is an Italian pocket pistol chambered in .25 ACP. It is a highly compact self-defense pistol, being easy to conceal but has very short range and low muzzle energy.

## Operation

 Mag Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The slide lock is integrated into the safety. It will not lock open on empty.
* The Jetfire can take any Muzzle Device and Pistol Stock.

## Variants

### Jetfire 950 Mother of Pearl

This version has a brass finish and pearl grips. It is otherwise identical.

## Video

H3VR Early Access Update -30- Meatmas Week 2 Roundup, New Handgun and Revolver Controls and FeaturesBeretta Jetfire 950 - H3VR Weapon Deep Dive
## Trivia

* The Jetfire 950 had a unique ability where if you click the front of the barrel, the barrel will pop upward, allowing you to insert a single cartridge into the barrel. This feature has since been removed.
M203

The **M203** is one of the first modern grenade launcher attachments. Earlier grenade launchers depended on muzzle-fired rifle grenades or other cumbersome systems; the M203 enables a single soldier to quickly and easily switch between rifle fire and firing grenades.

## Operation

1. Open the chamber by grabbing the fore of the M203 and pushing it forward.
2. Insert a 40x46mm grenade into the chamber.
3. Pull the fore back.
4. Grab the trigger of the M203 with your forward hand.
5. Aim and fire by pressing the trigger on the forward hand.
6. Eject the spent casing by opening the chamber again.

## Variants

### M203

This is a bespoke grenade launcher intended for the M16A1 and comes with its own ladder sight, which features 50m increments.

### M203A1

Similar to the M203, shorter, so it fits better on the M4 Carbine. It too also features a ladder sight.

### M203 Picatinny

This grenade launcher operates the same as the M203, but can mount to any Picatinny attachment rail. This does not come with a ladder sight.

### Compatibility

Both the M203 and M203A1 are compatible with the following rifles:

* M16
* M16A1
* M16A2
* M16A3
* M4 Carbine
* R6001 SP1 Carbine

## Gallery

M203M203A1M203 PicatinnyM16A1 with M203M4 Carbine with M203A1
## Video

H3VR Early Access Update 76 Alpha 2- Under-barrel Launchers & New Handing Audio SystemsH3VR Early Access Devlog - Update 107a1 - THE CHEESEGRATER!!!
M107A1

The **M107A1** is an anti-materiel rifle, and the first of its class added to the game. It can punch through any level of body armor, and has long range and high accuracy. The M107A1 is an improvement of the earlier Barrett M82, which was the first modern anti-materiel rifle adopted by militaries. The M107A1 is primarily used for mine clearing, destroying enemy equipment, and some light anti-vehicle work.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M107A1 has an integrated bipod. To use, grab the bipod to deploy, and rest it on any flat surface.
* The M107A1 has an attachment rail on the top of the receiver.
* The M107A1 can use any Muzzle Device.

## Video

H3VR Early Access Weekly Update -22- M107A1 with Bipod & Clay Pigeons for the Friendly 45 Range!M107A1 -- H3VR Weapon Deep Dive
Incendiary Grenade

The **Incendiary Grenade** is a Meat Fortress weapon for the Pyro. The grenade creates a large fireball upon detonation.

## Overview

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The explosion has a wide radius but does not create any lingering flames. Use with caution.

## Video

H3VR Early Access Devlog- Update 102 Alpha 1 - More Meat Fortress Pyro Toys!
## Trivia

* The Incendiary Grenade is based on the unusable grenades seen on the Pyro's model in *TF2*.
Model 81

The **Model 81** is a version of the Model 8 that can use detachable magazines. This type of magazine conversion was commonly used among law enforcement and FBI agents.

## Operation

 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun all the way back to chamber a round.
4. Press the trigger on the main hand to fire.

## Attributes

* The bolt can be locked back by holding the bolt open with the off hand, and pressing up/down on the touchpad or the B button on the off hand. The player can then top off the magazine inside.
* Like many AK-pattern rifles, the charging handle cannot be used until the safety is disengaged.
* The Model 81 can use the Model 8's stripper clips. To reload an empty magazine, lock open the bolt and insert a stripper clip onto the ejection port, and then push the rounds off the clip into the magazine. Pull the charging handle again to close the bolt.
* The Model 81 can use the W330 Scope.

W330 Scope

## Video

H3VR Devlog- Alpha 11 of U52 - WW2 Arsenal including 1941 Johnson, Model 38, DP 28 and so much more!Model 8 and 81 carbines -- H3VR Weapon Deep Dive