Conveyor belt

The **conveyor belt** is an obstacle structure found in *Baldi's Basics Plus*.

## Description

The conveyor belt appears to take on the appearance of a gray airport conveyor or treadmill.

## Functions

The conveyor belt acts as an object that can either help or harm the player, as it can either slow the player down or speed them up depending on the direction they are walking and the direction of the conveyor belt.

The direction of the conveyor belt can be reversed if the player clicks on a button nearby.

The conveyor belt does not affect 1st Prize, Baldi, Beans, Cloudy Copter and Mrs. Pomp due to them getting stuck on it too easily.

The conveyor belt can be used to interrupt Playtime's jump rope mini-game if the player is moved by this structure.

When the player equips the Big Ol' Boots, the conveyor belt will not have any effect on the player at all.

   The conveyor belt's length can also be affected by the hallway's structures (e.g. water fountains, lockdown doors, and vending machines), so that sometimes the conveyor belt will be cut off from fully generating.

Some conveyor belts will not have any buttons to change the direction of the conveyor belt.

## Locations

### General

The conveyor belts can only be found in the hallways and appear at random.

### Endless Mode - Medium

A conveyor belt can be found in a hallway on the left side of a faculty room with two Dirty Chalk Erasers and a WD-NoSquee. However, there is no button nearby to reverse the direction of the conveyor belt.

### Other appearances

* In *Baldi's Basics Full Game Early Demo*, a single conveyor belt is found from the west area of the Super Schoolhouse, connecting to the elevator, a classroom, and a swinging door to the playground.

## Trivia

### General

* It is currently unknown as to why the Super Schoolhouse would need a conveyor belt in a random hallway of the school, other than to deter the player's escape.

### *Baldi's Basics Plus*

* The conveyor belt's texture was also used for the Math Machine's sides prior to V0.2 in randomly generated maps and V0.3.3 in pre-generated maps.
* When walking down a hallway with a conveyor belt heading in one direction and Cloudy Copter's wind heading in the opposite direction, the forces would cancel out, allowing the player to move around affected by neither Cloudy Copter nor the conveyor belt for however long Cloudy Copter stayed for. However, since V0.3, it only makes the player slowly move in Cloudy Copter's direction.
	+ Playtime's minigame will not be interrupted for a moment during that time.
* Rarely, there can be two conveyor belts together in a floor.
	+ Sometimes, two conveyor belts are generated in a same tile and it causes a visual glitch which causes these conveyor belt textures to rapidly change each other.
* The conveyor belt can affect characters even if they are in upside-down during the Gravity Chaos event.
* The conveyor belt will still run even when Mrs. Pomp stops characters and game environment.
* Prior to V0.3.1, there was still a caption for the conveyor belt's sound but it remained unused.
* Prior to V0.3.1, only Baldi and Cloudy Copter were immune to the conveyor belt.

## References

1. ↑ "*Baldi was getting trapped on the conveyor belt too easily so I made him immune to it until/unless I find a good solution.*" - Post by Basically Games in Report bugs here! comments
2. ↑ "*Certain NPCs besides Baldi will now ignore conveyor belts, as they were previously getting stuck on them.*" - Version 0.3.1 Changelog