Obsidian Hall

Obsidian Hall is the first level of the game. In it, the player travels through a castle toward the boss of the level, the Succubus Lord. The level is littered with traps and succubi which it is advised the player avoid, as well as some hidden secrets.

# Level Overview

## Section 1

The first few rooms of the level act as a tutorial, with signs the player can read which teach them the basics of movement, grabbing things, and the game's health system. The fourth room is a safe room with a Stuck In Wall, Check Point, Laundry Basket, and Restoration Spring (If playing in hard mode, there will be no Laundry Basket or Stuck In Wall). The next three rooms contain various traps and puzzles which the player must avoid/solve.

## Section 2

When the player reaches the seventh room, they will see a stairway with a large chest on it. Here, unlike other areas in the game, the player is able to jump on the pillars to ascend in the room. Doing so allows the player to access a secret portion of the level (see secrets section). Room 8 is a semi-safe room, containing a Check Point, Laundry Basket, etc., but also containing various traps such as paintings that will increase the player's EP if they interact with them, a painting which will attempt to grab the player, and a gas sprayer on the far right of the room. Rooms 9 and 10 contain more platforming puzzles the player must solve to advance. Room 11 is a pre-boss save room, containing the typical save items (with the exception of the Stuck In Wall), as well as a bored-looking recurring demon with blond hair. When encountering the demon, the player may either talk to or have sex with her. When the player chooses to talk to her, she will respond with "Boss yo.", which is a recurring line for this character.

# Boss

The boss room has grand staircase in the background, with the boss, Succubus Lord, standing on the right side of the base of the stairs. Upon entering her dialogue sequence, a crowd of succubi will appear in the background and the Succubus Lord will congratulate the player on making it this far, but tells the player that they must play a game before continuing. After the dialogue sequence, the boss battle will ensue. It is a rhythm game where the player must match the Succubus Lord's inputs. This encounter has three possible outcomes. If the player successfully repeats all her inputs seven times (each with progressing difficulty), the Succubus Lord will applaud and the succubi in the background will cheer for the player, who will then be taken back to the Waiting Room. Upon re-entering the waiting room, the green-haired demon will congratulate the player on passing the first stage, mentioning that 70% of participants quit after this stage. Should the player make too many mistakes or fail to correctly respond to too all inputs within the time limit, the Succubus Lord will blow the player a kiss which increases their EP. If the player's EP ever gets full, they will experience a game over. At any point during the fight, should the timer run out and the player remain idle, not responding to any inputs, the player will enter an alternate and instant game over cutscene.

# Secrets

By ascending the pillars on the left side of the chest room, the player can find a hidden area by going through a fake wall and pressing their up bound key on the door-shaped, discolored portion of the wall. Doing this will reveal a door, leading the player to a secret portion of the level where they can find the "Paradise Key I" in a similar chest to the one found in the previous room. Obtaining the key will open a wall to the player's left, through which is a door that two succubi will come out of and another fake wall with a green pressure switch. Using one of the dolls or boxes at the other side of the room to hold down the switch will open the door you came in with. Going through the new door will put the player in a chase sequence where the exit is a concealed door with a black outline on the far right side of the room. Upon exiting the room, the player will enter a small library in which they can find "History Explorer's Note 1". Exiting the library via the door on the right will drop the player into room 8, the room directly after the chest room.