Level 11

## Level 11: "The Endless City"

### Description:

**Level 11** is a presumably infinite city, populated with buildings, stores, and skyscrapers. This level includes buildings that can be found in a typical city in the Frontrooms. The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are not. The interiors of these buldings are randomized in structure and furniture; some buildings are empty, whilst others are not. The interiors of the buildings are strange and anomalous, as one can find stairways leading to nowhere, doors located on the sides of buildings, etc. The shops, while mainly derelict, occasionally contain useful items. Gravity does not seem to affect these buildings. Some buildings have been reported to be strangely placed on top of one another, floating, or even clipping inside each other, which is physically impossible.

**Level 11** has large nuclear power plants that are usually seperated about 800 kilometers from each other. Studies of the power plants show that they are inactive, yet still, emit dangerous levels of radiation. So much so that drones flying over the area for surveillance deactivate from the emissions. We advise Wanderers to keep away from those structures until further studies continue. M.E.G. Team "Secure Security" are stationed close to the power plants at the center of **Level 11** to where no harm can take effect, Any reports of Wanderers that passed the guards will be taken to Base Beta for aid and inspection.

**Level 11** has many city landmarks from all over The Frontrooms. These landmarks can be recognized as structures from New York, Chicago, Los Angeles, St. Louis, Toronto, and more. These structures have the same properties as the rest of the buildings in **Level 11** mentioned previously. Wi-Fi in **Level 11** does, in fact, exist and is active. The names of these connections are very random, with no corresponding pattern, which includes 'KTUcfJe20W', 'Q1lyxzkayR', and others.

Facelings and Hounds are the only frequent spawning entities in **Level 11** and seem to have a strange effect called 'The 11 Effect', which makes the entities behavior change to make them act as normal pedestrians and dogs. This effect will cause the entities to interact with the Wanderers in an effort of communication. Other entities include Deathmoths, Crawlers and Smilers, which are almost impossible to find. The entities from Level 9, which include The Neighborhood Watch and The Mangled have been reported in **Level 11**, but they most likely wandered into this level from Level 9. Some special entities that reside in **Level 11** are Argos that resides at The Headquarters and the human entity 'Ralph' located in a building labeled Radio Backrooms' Studio in **Level 11**.

### Bases, Outposts, and Communities:

There are too many Groups to count for this document, but we have composed a list of the most important Groups living in **Level 11**, which includes:

#### M.E.G. (A.k.a The "Major Explorer Group") Base Beta:

* This is the fourth base of The M.E.G.
* This base is fairly new and is still being organized.
* Different M.E.G. Teams get transferred around from time to time.
* M.E.G. Team "Secure Security" is assigned to stay in **Level 11** while construction is ongoing.

#### The Eyes of Argos:

* The main base of the Eyes of Argos.
* Is a building known as The Headquarters.
* It's a safe place to stay or even trade unless you have sinned.

#### Insurrection Station 07:

* Presumed to have a population upwards of 800.
* Seemingly self-sufficient, but open to trade.
* Entry is barred to anyone aligned with the M.E.G.
* Area surrounding the station is heavily patrolled by armed guards.

#### Drone Surveillance Squad!:

* This was a Group created by the three (3) Wanderers that first recorded **Level 11**.
* This Group has 14 members and uses their drones to record video evidence of other Levels.
* This Group is friendly and open to trade, but will not trade drones with a few exceptions.

#### Homely Hotel:

* This Group has a running hotel service in a hotel building.
* This is their second base, other than their original in Level 5.
* This Group is open to new Wanderers to fill in their applications to stay.
* They have an active food and room service to keep the Wanderers safe.

#### Jerry's Salvation:

* This Outpost is a Team composed of members from The FOJ.
* This Team has around forty (40) members.
* This Outpost was created as a scavenger Team for finding, and stealing items for the rest of The FOJ
* This Group can be Friendly unless one insults Jerry in any way.

#### Malt Mart:

* A Group of twenty-eight (28) people that run stores around **Level 11**.
* This Group works twnty-four (24) hours a day to serve Wanderers.
* They usually go around taking items in other unused buildings or get resupplied by the B.N.T.G.
* This Group sts up different Outposts in unused store buildings.

#### The Citizens of Level 11:

* This consists of all the people in Level 11.
* The exact amount of people is unknown, but the number is estimated at around 12,000.
* These Wanderers will stick around the center of **Level 11**, and you will not find much any further.

### Entrances and Exits:

#### Entrances:

* The most common way to enter is through Level 9, where you must follow the signs for around one-hundred (100) to two-hundred (200) miles, when doing so the environment starts to slowly change, and you must be purposely following the signs to enter **Level 11**.
* Following a dirt road for a prolonged period of time or going back the way you entered in Level 10 may eventually lead one to **Level 11**.
* You can also enter by traveling in The Metro.
* In Level 11.1 you can enter **Level 11** by walking towards the city in the distance.
* Looking up in the sky at the top layer of Level 17 for too long will bring you to **Level 11**.
* Entering an orange arcade cabinet in Level 25 will lead to this level.
* Finding a tunnel in Level 69 will lead to **Level 11**.
* Entering an airlock in Level 78 will lead to **Level 11**.
* Other levels with doors to **Level 11** include Level 34, Level 40, Level 119, and Level 92.

#### Exits:

* Some Buildings lead to Level 0, Level 1, Level 2, Level 3, and Level 4.
* Certain windows in **Level 11** can lead you to Level 12.
* Entering a certain apartment building in **Level 11** will lead you to Level 13.
* Finding a plushie of an entity in **Level 11** and then finding a canival will bring you to Level 32.
* Finding a mall in **Level 11** will bring you to Level 33.
* Entering a sewer grate can lead to Level 34.
* Finding and entering a building holding a sign reading "PUBLIC POOL #0037" will bring you to Level 37.
* Finding a brown bricked building saying M. David High School in **Level 11** will bring you to Level 52.
* Going down into a subway tunnel can sometimes lead to Level 59.
* Finding a mansion in **Level 11** will lead to Level 82.
* Finding a strange metal door in **Level 11** will lead to Level 98.
* Enter a hotel building labeled "Defratton City Hotel" to enter Level 171.