1st Party Spell Changes

The following spells are altered when used in Fiend's Reach.

## All Spells That Use Specific Mental Ability Scores

Any spell that uses a specific mental ability score as a bonus or other metric (not spells that grant bonuses to ability scores) use the Spell Casting Ability Score of their caster instead of the just the one listed. For instance *telekinesis* uses Intelligence if cast by a wizard, or Charisma if cast by a sorcerer would be useless for any other classes that gain *telekinesis* on their spell list, or relatively useless for Empyreal Blooded sorcerers. Instead *telekinesis* adds your spellcasting ability modifier on attack rolls. Similarly many cleric spells that use the caster's Wisdom score use Charisma when cast by an Oracle.

## Bestow Grace of the Champion

This spell no longer grants bonuses to saves.

## Contingent Action

A creature cannot benefit from this spell more than once per turn.

## Flash Forward

A creature can only cast this spell once per turn, regardless of how many standard actions it possesses to cast spells.

## Gravity Bow

This spell works on ranged manufactured weapons, not just bows and crossbows.

## Heroic Finale

This spell may cannot be cast by, or affect, non-PCs (including cohorts).

## Id Insinuation

Id Insinuation I, II, and III are added to the mesmerist spell list as 2nd, 3rd, and 4th level spells.

## Impart Mind (Playtest)

This spell can be used to impart a mind on a permanent demiplane created via create demiplane.

## Major Mind Swap

The target of this spell is changed to "One creature", removing the 'of the same race' restriction. This spell cannot be made into a magic item (e.g. scrolls or staves of *major mind swap* do not exist).

## Massacre

The 2nd sentence of this spell incorrectly states the line is 30 ft. It should be a 5 ft by 60 ft line.

## Mirror Mantis

This spell is also a 1st level red mantis assassin spell.

## Permanency

A character cannot receive a permanent spell whose caster level exceeds their ECL unless they cast Permanency as well as the secondary spell themself.

Greater Magic Fang can not be permanencied

Add the following spells to the list that can be made permanent:

 Overwhelming Poison1 | Yourself, another creature, or an object (as appropriate)

1Poisons made permanent by this spell use their normal DC, not the DC of the spell.

## Polymorph

Add the following creature types and forms to this spell:

* Fey: Fey Form I
* Monstrous Humanoid: Monstrous Physique II
* Naga: Naga Shape I
* Vermin: Vermin Shape I

###  Greater Greater Polymorph

Add the following creature types and forms to this spell:

* Dragons: Form of the Alien Dragon I, Form of the Exotic Dragon I
* Fey: Fey Form II
* Monstrous Humanoid: Monstrous Physique IV
* Naga: Naga Shape III
* Ooze: Ooze Form II
* Vermin: Vermin Shape II

## Polymorph Any Object

Add the following to the list of spells that this spell can emulate:

* Flesh to Ooze
* Undead Anatomy III
* Fabricate

## Pup Shape

This spell stacks with anthropomorphic animal.

## Servitor

Wordspells that use *servitor* count as the appropriately level of *summon monster* or *summon nature's ally* (depending on which summoning table is used) for the purposes of feats and abilities that specify *summon*, *summon monster*, or *summon nature's ally* spells (such as Evolved Summoned Monster).

## Shadowbard (Spell)

Add the following line to the end of this spell: "You may only have up to 1 instance of this spell active per five caster levels active simultaneously.  You may change the performance of any number of shadowbards you control with the same move action."

## Shapechange

This spell can function as Fey Form III, Monstrous Physique IV, Form of the Alien Dragon III, Form of the Exotic Dragon III, Naga Shape III, Ooze Form III, Vermin Shape II, or Undead Anatomy IV. Every round spent in an incorporeal form consumes 10 minutes of the spells duration.

## Simulacrum (Spell, Playtest)

This spell can only replicate a willing creature who must be present for the duration of the casting. Characters can bring up to 1 simulacrum to a session, and the original character that the simulacrum is a duplicate of must also attend the session. If you intend on bringing a simulacrum to a session, include this information in your sign up. GMs may exclude simulacrum at their discretion. This spell is currently being playtested to see if this limitation prevents abuse, meaning if the playtest fails, this spell will likely be removed entirely.

## Spell-Like Ability FAQ

Fiend's Reach does not use either of the FAQ clarifications regarding Spell-Like Abilities. SLAs gained via race, template, and other non-class sources give the user a caster level equal to character level. SLAs gained via class give the user a caster level equal to class level. A character that possesses an SLA counts as being able to cast it for the purposes of prerequisites, requirements, spell completion, and spell trigger items.

## Spirit-Bound Blade

Add the following emotional focuses to this spell:

* *Greed*: The weapon also gains the *sticky* special ability.
* *Lust*: The weapon also gains the *vampiric* special ability.
* *Pride*: The weapon also gains the *dazzling radiance* special ability.

## Telekinesis

The "Violent Thrust" use of this spell is considered 'spell damage'. Total all of the damage together from the various weapons that hit, and then you may apply effects such as Empower or Maximize. Special weapon properties must be possessed by all of the weapons used to apply once, with the exception of Impact (which increases the damage dice of the weapons with the property only). For example, if you were to hit with 12 medium +1 *flaming* scythes and possessed the havoc bloodline mutation, your spell would deal 24d4+12 (from enhancement)+24(from havoc) piercing damage, and 1d6+1 fire damage.