Factory

**Factory** is one of the major locations in the game.

## Description

An abandoned industrial complex that once worked 'round the clock to produce tools for the Ship and the future colony. Why squander your precious shekels on second-hand Earth machinery, when your captive workforce will have three hundred years to manufacture everything you need?

## Fort Stanton

The main base of Thy Brother's Keepers, named after Thomas Stanton. From there, they struck deep into the enemy territory and carved out a fiefdom of their own. Now a chain of Keepers' forts and outposts stretches all the way from the Pit to the Habitat, protecting the toll road. But as everyone knows, a chain is only as strong as its weakest link.

* Stanton, Finlan, Smiles and Trader (The Factory) can be found here
* Steal:[4], Gain a Flashbang
* Sneak:[6] slip inside the fort (Note: This option becomes unavalaible after you complete Frontal Assault quest and leave the Factory)
	+ Steal:[4] pick the pockets, gain 134 credits
	+ Lockpick:[4] open the doors
		- Lockpick:[5] open the locker, loot inside: Pipe Dream assault rifle, 24 .45 Ammo and 48 5.56 Ammo
		- Lockpick:[6] open the locker, loot inside: Pulse Grenade
* In the next unnamed fort there is a Longlisde EX pistol on the table that can be stolen with Steal:[5]
* Pile of junk in the small outpost across the bridge contains 8 .45 Ammo
* Door in the small outpost can be opened with Lockpick:[3]. Inside is a quartermaster that will offer 24 Cells for 1000 credits if you have Master Trader feat or pass Persuasion:[4] check, awards 90 Encounter XP for convincing him

## The Assembly Line

An old assembly line used to produce parts for the powerful ore extractors and other mechanical giants waiting to conquer Proxima.

* Terminal can be fixed with Computers:[4], awarding an authorization code that can be used in Training Token Machine in the Factory to gain one token of your choice
* Elevator leads down to lower level ruins:
	+ Broken elevator can be fixed with Electronics:[3]
		- There is a Training Token terminal that can be fixed with Electronics:[3] and two Electronic Modules. If you obtained the code from a broken machine earlier, you can gain one Training Token. Avalaible options: Breach Team, Riot Control, Tactical Response and Crisis Intervention
		- There is a chest in the room that can be opened with Lockpick:[3], it contains Night Vision Goggles
		- With Rope in your inventory, you can slide down the beam and reach another ruined area:
			* There is corpse from which Synthetic Heart implant can be extracted with Biotech:[5]
			* Locked room can be opened with Lockpick:[4] or Computers:[4]
				+ There is a Skill Training Machine inside
				+ Medical locker on the wall can be opened with Lockpick:[2], it contains 4 Medkits and one Aggro (AGR-72)
				+ Locker can be opened with Lockpick:[6], it contains Cloaking Field and Disruptor MK1
	+ South:
		- There is a body with 24 Shells and Smoke grenade
		- Electronics:[2], fix the door. Behind them is a broken console that can be stripped for parts to gain Electronic Module and some LP in Electronics and a crate that can be opened with Lockpick:[2] containing Worker Boots and Work Goggles
		- Behind the broken bridge:
			* There is a body with 4 Medkit, one Flashbang and a Rope
			* Behind the door is Six-Banger Jack with two scavs

## Detroit Gate

Good fences make good neighbours: this ruined building marks the boundary between the Keepers' domain and the Detroit City gang's territory. This reinforced gate, always manned, keeps the communications between the two groups open, despite occasional misunderstandings and hostilities.

* Steal:[4], grab some ammo - you gain 48 5.56 Ammo
* On the bridge leading to Fort Defiance is an event where a sniper will shoot one of the Keepers. You can shoot the sniper with Rifle:[6] (+16 LP) or let one of your followers do it for you if they meet the requirement. Hidden Critical Strike:[4] check (+16 LP) will allow to kill the sniper for which the Keeper will award you with Outrider rifle. With Biotech:[3] you can also tend the wounds of the keeper (+20 LP), even if you failed the Rifle check

## Fort Defiance

This Fort was established to put an end to frequent attacks on the Keepers' toll road running through the area. Unfortunately, it was poorly manned and thus easily overrun by the Black Hand thugs who slaughtered the defenders and ambushed the next group of travellers.

* Drawers before the fort can be opened with Lockpick:[2] and contain 3 Medkits
* Group of the Black Hand thugs will ambush you in the fort during the Road of Yellow Bricks quest
* Beyond the fort:
	+ There is a broken console that can be stripped for parts to gain Electronic Module and some LP in Electronics
	+ Dead body contains 2 Medkits and Rope
	+ Door to the locked area can be fixed with Electronics:[3]
		- With enough Perception, you'll notice something under the beam: Welding Boots
		- Climb down:
			* There is a body containing 3 Medkit, Smoke (low-grade) and an Electronic Module
			* Behing the opening is a Gun Turret (level 2) guarding a body. You can either destory it or run to the console panel and disable it with Computers:[4], awards 90 Encounter XP
				+ Mummified body: Motor Cortex can be extracted with Biotech:[4]
				+ Body loot: Hauser 67 pistol and 15 9mm Ammo
				+ Elevator leads up:
					- Electronics:[3] to open the door
						* Leads to a side entrance to Hydroponics Red Zone. The air in this area is heavily toxic and will reduce the max hit points of players' party. This effect can be mitigated with Toxic Resistance. Once you complete Into the Wild quest, the toxic air will dissipate
							+ There is a Desert Bullfrog (level 1), Desert Spitter and two Psyker frogs (level 2), killing them awards 90 Encounter XP
							+ Crate in that room can be opened with Lockpick:[2], contains Damaged Scav Armguards and Old Welding Helmet
							+ Body in that room can be looted for Blunderbuss and Half Mask
							+ Mummified body has Machine Gunner (Chip) upgrade module hich can be extracted with Biotech:[4]
							+ Opening can be entered with 100% Toxic Resistance. Fiery Sword of Eden, an unique bladed energy weapon can be found inside (it will disappear after you complete Into the Wild quest)

## The Black Hand Fort

A crumbling admin building which survived months of riots and the ensuing Mutiny, barely. Looted and re-looted in the dark decades that followed, it then stood abandoned for nearly a hundred years before the Black Hand decided to make it their home.

## Gallery

Fort StantonRoad to Detroit GateDetroit Gate and bridge to Fort DefianceRoad to the Black Hand FortEntrance to Hydroponics Yellow Zone