Update 0.41

release date December 17th, 2020.

## New Content

* New Vehicle: R-5b “Sisyphus” Hauler
	+ Class: Truck
	+ Faction: Colonial
	+ This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.

* New Vehicle: UV-5c “Odyssey”
	+ Class: Light Utility Vehicle
	+ Faction: Colonial
	+ This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.

* New Vehicle: Drummond Loscann 55c
	+ Class: Light Utility Vehicle
	+ Faction: Warden
	+ This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.

* New Vehicle: Balfour Wolfhound 40mm
	+ Class: Field Cannon
	+ Faction: Warden
	+ This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel.

## New Features

* New Bridge types have been added to the world
	+ Double Bridge: This allows for two lanes of vehicle traffic.
	+ Two Tier Bridge: This bridge has an infantry path on either side of the bridge.
	+ Long Bridge: These bridges are designed to cover large gaps and are two lanes wide.
* Carrying Wounded Players
	+ Wounded live players can now be carried to safety by other players
	+ The wounded timer is paused when a player is being carried
* Map Layers
	+ Different predefined world structure layouts can be specified now for different wars
* Armour Penetration Bonuses
	+ 40mm, 68mm, and 75mm have bonuses when hitting Tank Armour
	+ More direct shots (orthogonal) have a higher chance to penetrate side/rear armour
	+ Closer shots have a higher chance to penetrate side/rear armour

## Gameplay Changes

* Silverhand - turrets can now be disabled separately
* Advanced Ammunition Factory has been removed from the game
	+ Items previously producible here have been moved to the Factory
* Player character falls down faster when walking off ledges (feels less floaty)
* Slow Wounds functionality has been removed (replaced by Carrying Wounded Players)

## Game Balance

* HH-d "Peltast" cost increased from 55 to 70 Refined Materials
* Niska Mk. 1 Gun Motor Carriage cost reduced from 75 to 60
* RPG Shell chance to penetrate Tank Armour has been significantly increased
* Sticky Bombs chance to penetrate Tank Armour has been significantly increased
* AT Mine damage increased by 50% (to account for tank buffs)
* High Explosive Grenade explosion radius reduced by 50%
* High Explosive Grenade crate size reduced from 30 to 25
* UV-05a “Argonaut” inventory increased to 7
* Dunne Landrunner 12c inventory increased to 14
* Dunne Leatherback 2a inventory increased to 14
* Niska Mk. 2 Blinder off-road speed increased
* H-10 "Pelekys" and Silverhand - Mk. IV reverse speed reduced slightly
* All Light Tank classes (Except H-10 "Pelekys") have faster movement and more maneuverability
* All tank disable thresholds reduced from 50% to 30% health
* All tank damage bonuses to the side have been reduced by 33%
* All tank Repair costs have been increased by ~15%
* Bridge health has been increased
* AT Garrison damage increased by 20% to account for increased tank durability
* Offensive War Achievement requirement reduced from 70% to 65%
* Fortified War Achievement requirement changed from 3 to 4 days

## Map Changes

* Heartlands
	+ Much of the Bulwark has been repositioned towards the north of the map, cutting through Barronstown to the west and encompassing Greenfield Orchard in the east.
	+ Barronstown has been renamed "The Breach"
* Umbral Wildwood
	+ Much of the Bulwark has been rerouted to west and north of the map, following alongside the "Great March" to the west side of The Gap,
	+ Goldenroot Ranch has been converted into a Relic Base
	+ Thunderfoot is now a town (includes a Seaport).
	+ Thunder Row relic base has been retired.
* Endless Shore
	+ The north entrance to Saltbrook Channel has been narrowed into a mountainous passage.
	+ An extra set of ramps have been added to the south entrance of Saltbrook Channel.
* Farranac Coast
	+ A new entrance has been added to the north entrance of Jade Cove.
* Godcrofts
	+ The easternmost landmass (including the town Promithiens) has been relocated to the center of the map, replacing the island crossroads.
	+ The resource field on the "Thieves Den" island has been moved.
* Fisherman's Row
	+ Factory and Construction yard have been moved from Blackwell to Three Sisters
	+ Storage Depot added to Blackwell.

* Loch Mór
	+ A seaport has been added to Feirmor.
* Callahan's Passage
	+ A seaport has been added to Lochan Berth
* Marban Hollow
	+ A seaport has been added to Marban Hollow
* Mooring County
	+ Beaches have been added along the coast

## Other Changes

* Intel text chat channel and tab has been added
* Network replication algorithm has been improved so there is reduced pop-in and chance of objects originating from far away not being rendered
* Field AT variants now animate when aiming
* Vivox SDK updated (bug fixes for voice chat)

## Bug Fixes

* Sign Posts unintentionally consume Garrison Supplies
* Playing the game at 4K resolution makes the in-game map lower resolution
* Trench Bridge modification can be removed with a vehicle on it
* Shadow sometimes flickers when camera rotates
* Terrain can flicker when Bunker Corner structures are built in certain locations
* Context menu appears under other UI elements when using an aspect ratio other than 16:9
* Bridge build sites can be 'run over' by vehicles that are on the Bridge, causing the build site to immediately be destroyed
* Construction Vehicle passenger seat equipped weapon is labelled differently
* Players that fall through the landscape will fall indefinitely
* Mass Production Factory orders can't be retrieved from a Static Crane under certain circumstances
* Resource nodes continue to spawn indefinitely at fields even if a lot of existing small nodes exist
* Unable to refuel from oil tanker while there are passengers in a vehicle
* Certain Research Center regions show the incorrect faction visuals
* The opacity of the panel that pops up when you gather scrap is opaque. Should match other tooltips
* Tier 1 bunkers can be attached to Tier 3 Bunker Bases regardless of Bunker size restrictions
* Hitting a tank with another tank (40mm shell) sometimes doesn't play FX
* A vehicle that is bumped up from the Barge deck by another vehicle becomes separated from the Barge
* Driving a Field Weapon off a cliff can cause it to become stuck
* R-9 "Speartip" Escort gunner is missing a reload SFX
* Silverhand doesn't leave tracks behind when it moves
* A VCRUNTIME error occurs when trying to start the game for certain plalyers

* Map bugs
	+ Westgate: Duplicate Cattle March map marker exists
	+ Godcrofts: Duplicate The Dice Road map marker exists
	+ Fisherman's Row: The tide rolls onto the land in areas where the landscape dips too far
	+ Linn of Mercy: Rocks in ulster falls are blocking one of the shipyard submission points
	+ The Heartlands: Floating Props In Old Bulwark Location
	+ Deadlands: Certain foliage is oversized
	+ Other minor map bug fixes

## Hotfix 0.41.16.3

* Bug fixes
	+ Bridge in Marban Hollow can't be accessed from water vehicles
	+ 68mm Ammo Armour Penetration chance is much lower than it should be
	+ Destroyed Bridges can be blocked from rebuilding under certain unexpected circumstances

## Source

Foxhole Official Website.

1. ↑ https://www.foxholegame.com/post/update-41-dev-branch-released-1