Asylum Megamix

Asylum Megamix (asylum\_megamix) is a Team Fortress 2 map created by The Asylum of the Devitory. It is a multi-stage map containing a mashup of well-known Asylum maps. It debuted on TF2Maps.net's April Foolsday event on 1 April 2022.

## Gameplay

### Stage 0- Private Idle

The players begin in the opening stage, Private Idle, during the 30 second setup phase, which allows players time to join the server. After the setup timer expires, the players all respawn in Checkpoint.

### Stage 1- Checkpoint

Stage 1 is a shortened game of Checkpoint. The stage will play for either two captures, regardless of team, or after five minutes elapse. After Checkpoint has finished, the next stage, Pipeball Classic, begins.

### Stage 2- Pipeball Classic

Stage 2 is another shortened Asylum map, Pipeball Classic. Like Checkpoint before it, the stage will last until either two goals are scored, regardless of team, or after five minutes elapse. After Pipeball Classic, the players begin the next stage, DM Melee Fort.

### Stage 3- Melee Fort (Deathmatch)

Stage 3 is the Deathmatch version of Melee Fort, which unlike the previous two stages, has no objective. Players will play on this stage for three minutes, after which the next stage, Pipeball Ultra, will begin.

### Stage 4- Pipeball Ultra

Stage 4 is RED's bonus room defense from Pipeball Ultra. Unlike the full version of Pipeball Ultra, this version of Pipeball Ultra lasts for either three minutes, or if BLU scores two goals. After this stage, the final stage, Asylum's Museum, begins.

### Stage 5- Asylum's Museum

The players spawn beside each other, and can choose to deathmatch, or explore the museum. There is no objective or time limit, and the players are free to do as they please. Once a player has had enough and wishes to restart the map, they can begin damaging the reset wall. Once the wall has been broken, the map ends in a stalemate, and the game begins again at Private Idle.

## Layout

* See Private Idle
* See Checkpoint
* See Pipeball Classic
* See Melee Fort (Deathmatch)
* See Pipeball Ultra

Asylum's Museum consists of various exhibits, detailing Asylum's early maps, later maps, artwork, and facets of Asylum IRL. The only resupply lockers are located in the map reset wall area, located at the very back of the map. Each exhibit features miniaturized exhibits of elements of Asylum's maps and life, as well as some full-size displays. Each exhibit features a button that, when pressed, plays an audio clip of Asylum explaining the exhibit, prefaced by Asylum's wife.

The main hall section contains exhibits of Scramble Cell (unreleased), Normandy, Meleefort, Pipeball, the Black Ball from  Pipeball Classic, and an unfinished Rats-style pinball map. This also features the  tombstones from Pipeball Event, and a drawing from the son of one of Asylum's freinds of Asylum and his wife. To the right of the main hall is another section featuring exhibits of Pipeball Ultra, the Slobberknocker Storehouse Control Point, RED's Checkpoint intel room, Trade Plaza, and Asylum's free time (humorously, this exhibit is left empty). Full-size replicas of the Blue Falcon from Trade Plaza, a BLU bonus room goal shield from Pipeball Ultra, the medieval tapestries of RED and BLU from Pipe Balle, and RED's goal from Spaceball are here as well. On the opposite wing are framed pictures of Asylum's artwork- The Hitman, Tom and Porygon, YES, Infiltration, The Pac Man Reboot, and Darkrai. The full-size displays are of Asylum's pool table, and the side barriers of Spaceball. The exhibits are Asylum's vintage SNES console, and a five-pin bowling pin. At the very end of this wing is framed pictures of Asylum's rabbits (Onyxia, Raiden, and Kyle), along with a large replica of their future pen and imitations of the rabbits, moving along a set path. Onyxia, true to her nature, will instantly kill any player that comes in contact with her. The last section is the reset wall, which several players will have to co-operate together to break. Once broken, the map will end and restart.

## Trivia

* Asylum had intended for Spaceball to make an appearance in Asylum Megamix, and would have taken place between Melee Fort and Pipeball Ultra. However, due to time constraints and the stress placed on the game engine, he ultimately decided to cut Spaceball from the map.
* The original name was The Asylum Suite, but Asylum ended up going with Megamix, as it sounded more "universal."