recursal/Fanatic-Fandom huggingface dataset:
Разведение костра

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This article is about the Разведение костра skill. For training the skill, see Разведение костра/Training.
**Разведение костра** is the ancient art of making fires. Increasing the Firemaking skill level allows the player to purchase higher tier cooking fires from the Магазин. Burning a log has a 40% chance to give one  Coal Ore. Raising Firemaking to  Level 99 will unlock the  Firemaking Skillcape for purchase from the Shop. Equipping the Skillcape increases the chance to receive Угольная руда from burning logs to 100%, and provides a 5% bonus to experience gained from any skill.

Purchasing the Файл:Art of Control (upgrade).svg Art of Control upgrade reduces the time to burn a log by 15%, and the Файл:Devil (item).svg Devil familiar will reduce this by a further 5% of the base burn time. In addition,  Mastery can be used to reduce the burn time further still, with the 25% pool checkpoint reducing burn time by 10%, plus an additional 0.1% reduction for each mastery level in the log being burned.

## Bonfires

While firemaking the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for firemaking when lit. By using Controlled Heat Potions, bonfires will automatically be started at the cost of no logs.

## Potion

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## Mastery Unlocks

### Item Mastery Unlocks

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### Mastery Pool Checkpoints

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## Skillcape

The skillcape can be purchased from the store for  1 000 000 after the player reaches  Level 99. {{#vardefine:name|Разведение костра}}**Ошибка Lua в Модуль:Items на строке 396: attempt to index local 'cape' (a nil value).**

## Pet

The pet can be unlocked by doing any Firemaking action. {{#vardefine:name|Разведение костра}}

## Summoning Boosts

This table shows all the  Призыв Familiars and Synergies that provide a bonus to Разведение костра.

## Skill Boosts

This table lists most sources of Разведение костра-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from  Mastery rewards.
Мифриловый двуручный меч

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## Stats

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## Item Sources

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Адамантитовая кираса

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## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

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V0.15.2

## Alpha v0.15.2 -"Case of Fortune." (4th June 2020)

Welcome to our next Event Update for Melvor Idle! With v0.16 in heavy development, I thought now was a great time to provide an update to keep you occupied.

Staying true to the theme of dumb, rediculous and sometimes obnoxious mechanics, we bring you Case of Fortune!

### Case of Fortune Event

The Case of Fortune Event has arrived!.

This totally-original-not-copyrighted-or-seen-anywhere-else-before event has landed to suck your soul away and make you rage at the RNG gods because shiny pixels on a screen mean everything to you.

Upon loading the event, you will be greeted with a screen where you can select a case to open. Click the spin button and wait. This intense, interactive gameplay mechanic is one of the most unique and groundbreaking we have introduced to date.

If you run out of M-Bucks to spend - go cry to your parents and hope they give you some. If not, steal their credit card and purchase some in our totally fair, not Pay2Win shop that provides a significant advantage to those with money.

Enjoy! You might see some random changes here and there to mix it up.

### Changes

* [NEW] The Case of Fortune Event is now live!
* [NEW] Raging Horned Elites can now drop Cooked Trout.
* [NEW] There is now a button to clear the bank search box.
* [CHANGE] Reduced sale price for all Fletchable Javelins by roughly 50%.
* [CHANGE] Increased sale price for Ancient Javelins by roughly 25%.
* [CHANGE] Base Attack Speed for Stormsnap increased from 2.6s -> 3s.
* [CHANGE] Increased Melee Strength Bonus for the Big ol Ron to 275, up from 201.
* [CHANGE] The Cloudburst Staff no longer provides a flat +400 damage every successful hit when using Water Spells. Instead, the staff now provides +500 to your maximum hit when using Water Spells.
* [CHANGE] Slightly updated some wording on the Cloud / Local save selection screen.
* [FIXED] The game will now load first, and then calculate your offline progression to minimise browser hangs during load.
* [FIXED] Fixed incorrect interval calculations for Woodcutting.
* [FIXED] Fixed visual error where the Offline XP you earned was displayed incorrectly. The intended XP was still given to you. This was purely visual.
* [FIXED] Fixed issue where Mastery XP for fishing was not applying based on the quantity of fish you caught.
* [FIXED] Fixed incorrectly displayed Milestones.
Рунный боевой топор

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## Stats

**Ошибка Lua в Модуль:Items на строке 469: attempt to concatenate field 'Defence' (a nil value).**

## Item Sources

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Рунный меч

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## Stats

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## Item Sources

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Защита

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   **Защита** is one of the seven  Combat skills in Melvor Idle. It is one of three skills (along with  Hitpoints and  Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with.

Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction.

## Mechanics

The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the  Combat page.

## Gaining Defence XP

Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:

* While using  Melee, select the Block Attack Style
* While using  Ranged, select the Longrange Attack Style
* While using  Magic, select the Defensive Attack Style

XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.

The Файл:Gold Emerald Ring (item).svg Gold Emerald Ring increases all combat XP gained by 4%.

## Armour Materials

Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.

## Skillcape

The skillcape can be purchased from the store for  1 000 000 after the player reaches  Level 99. {{#vardefine:name|Защита}}**Ошибка Lua в Модуль:Items на строке 396: attempt to index local 'cape' (a nil value).**

## Pet

The pet can be unlocked by doing any action that provides Defence XP. {{#vardefine:name|Защита}}
Рунный наконечник для дротика

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## Item Sources

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Адамантитовый кинжал

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## Stats

**Ошибка Lua в Модуль:Items на строке 469: attempt to concatenate field 'Defence' (a nil value).**

## Item Sources

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V0.10.1

## Alpha v0.10.1 (9th December 2019)

### New Features

* [NEW] Black Knights have been added to the Castle of Kings combat area. They drop... wait for it... Black Armour & Weapons.
* [NEW] There is now an option above the Combat Map to switch between Map View and List View.
* [NEW] The Item Log will now update with the items you have in your bank on load.

### Changed Features

* [CHANGE] Cooking Success Rate is now capped at 99% (Unless you have the skillcape equipped).
* [CHANGE] Updated the graphics for all weapons from Bronze to Dragon, plus Ice. (You may need to clear your cache to view the changes)
* [CHANGE] Master Farmer no longer drops Potato or Onion seeds.
* [CHANGE] Updated the Magic and Ranged levels of the monsters in the Volcanic Cave Dungeon.
* [CHANGE] Prat, the Serpent of Fire is now a Ranged-Type monster.

### Bugfixes

* [FIXED] Combat Skill Tooltips now update correctly.
* [FIXED] Bones now Auto loot correctly with the Amulet of Looting.
* [FIXED] Upgrading of Armour using x10+ options has been rectified (I basically just disabled the option).
* [FIXED] Buy X has been fixed, which caused a massive item duplication error.
* [FIXED] Gloves in the shop now actually give you the correct gloves.
* [FIXED] Gem Gloves no longer work on Rune Essence.
* [FIXED] Most Milestones are now shown in the Milestones tab.
* [FIXED] Dragonhide Ranged gear now has the correct Magic Defence stats.
* [FIXED] Magic stats now correctly show on item stats.
Адамантитовая сабля

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## Stats

**Ошибка Lua в Модуль:Items на строке 469: attempt to concatenate field 'Defence' (a nil value).**

## Item Sources

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V0.01

## Alpha v0.01 - (23rd November 2018)

Welcome the the initial release of Melvor Idle. This is an ever-expanding "idle" game, based on the popular MMORPG "Runescape", where the aim is to level up your skills and reach skill mastery along the way.

### FIRST SKILL RELEASE: WOODCUTTING

* Explore the vast landscape, where you will discover 9 different species of trees awaiting the fury of your axe.Cut down trees with a selection of 9 powerful axes, and earn GP to master the skill of Woodcutting.

#### Auto Cutting

* Tired of clicking? Lazy? Just let the game do it for you. However, you need to earn that ability via Milestones.

#### Random Events

* There is a 1 in 100 chance of a random event taking place when a tree is cut. These random events last for 20 seconds, and provide various benefits if you chose to participate.

These benefits include:

* + Double XP
	+ Double Logs acquired from a fallen tree
	+ Faster Cutting

* Random events are optional, however some actions are disabled during the duration of the event. It's up to you to decide what to do.

### Autosave

* This game includes an autosave feature, so you don't have to worry about losing your progress! After every action, your progress will save. You may disabled the autosave feature if you wish.

### The Future

* This game will be updated on a consistent basis, with new features added with every new version. The vision for this game is quite large in scale, hoping to provide the player with a sense of reward for leveling up skills. Alpha v0.02 is already almost complete in terms of features. Check back next week to see what has been added/changed!
V0.10.2

## Alpha v0.10.2 (12th December 2019)

### New Features

* [NEW] Three new combat areas have been added - Sandy Shores, Giant Dungeon & Icy Hills.
* [NEW] Each new combat area contains some new monsters to fight.
* [NEW] Melee combat gloves have been added to the game for Bronze to Dragon (Except Black). These gloves provide attack benefits as well as defence benefits. These can be smithed.
* [NEW] A setting to hide GP notifications has been added.
* [NEW] The game now checks for an update every minute. If an update is detected, a large ugly looking notification is displayed that cannot be removed until you refresh.

### Changed Features

* [CHANGE] Frozen Cove dungeon chest can now drop an Ice Shield.
* [CHANGE] The Import Save function will now automatically reload the page after two seconds.

### Bugfixes

* [FIXED] Smithing Items are now displayed in the correct order in the Smithing Skill screen.
* [FIXED] Smithing Items are now displayed neatly in the Mastery screen.
* [FIXED] The HTTPS check has been rectified and reinstated.
* [FIXED] Fletching XP is now displayed in the correct spot.
* [FIXED] Dark Mode background has been reinstated.
* [FIXED] )
Omen Dimension

**Omen Dimension** is a Romanian hypothetical multi-media company located in Bucharest, Romania. Founded by Romanian half-Syrian gamer Mohamed Samir Al-Bahra in sometimes 2020s and the company is in developing five opinions of his; Games, Animations, Films, Comics and Novels. It is working on the Pattern and schedule on the future by Samir as the creative of darker story of his projects with shared universe-type.

The begin of Samir's first project is Artificial Unchained, the Elemental-themed ultraviolent fighting game which is confirmed with Honour Blades University (School-themed adult animated series), Nightmarish All-Hallows (Halloween-themed horror adult animated film), Childrenn Tales (Fairytale-themed comic series) and Pure Evolutionary Genetics (Evolution-themed novel fiction) as well as the First Project Pattern, and the sixth opinion is "Third-Party", creative projects (which is not created by Samir) by one of companies, third-party projects are well-known creative by the one of veteran franchises (between 1980s, 1990s, 2000s and 2010s).
V0.08.1

## Alpha v0.08.1 (30th October 2019)

This update provides urgent fixes for many reported bugs.

Thank you to everyone who is actively helping me with this game. It doesn't go unnoticed, and I appreciate every single one of you for it!

### Changed Features

* [CHANGE] Gem Gloves are now priced at 85K GP, up from 50K GP.

### Bugfixes

* [FIXED] Fixed issue with bank items showing incorrect quantities when Smithing, Fletching or Crafting
* [FIXED] Rings and Necklaces are now priced
* [FIXED] Fixed issue with tooltips getting stuck on screen during Smithing, Fletching and Crafting actions.
* [FIXED] Arrows now disappear from equipment slot when reaching 0 ammo as intended, rather than sticking around at 0 quantity.
* [FIXED] Fixed ranged level requirement for some items.
* [FIXED] Fixed number formatting for XP and GP when items that provide bonuses are used.
* [FIXED] Prices for dragonhide in the shop have been corrected (Hotfix)
* [FIXED] Arrowtips now craft the correct amount (15) instead of 1 (Hotfix)
* [FIXED] Error loading crafting and flecthing for new players has been rectified (Hotfix)
* [FIXED] Equiping arrows now equips the correct amount instead of duplicating (Hotfix)
Бронзовые поножи

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## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

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V0.15.1

## Alpha v0.15.1 (20th May 2020)

Hello everyone! Thank you all for the amazing response to the latest Major Update. I hope everyone is enjoying the new content and are finding the new challenges worth the risk.

Here is the first minor update to the game to address some important requests and issues.

### Changes

* [NEW] Melvor Idle has been migrated to a brand new server to accommodate for the large increase in traffic. I will continue to monitor performance and make adjustments where required.
* [NEW] Added an option to Upgrade xAll. This can be used for various upgrade methods including Elemental Shards, Rope and other things.
* [CHANGE] Increased Ranged Strength bonus for all Javelins by roughly 50%.
* [CHANGE] Increased Ranged Strength bonus for all Throwing Knives. Lower tier Throwing knives received roughly 200%-400% increase. High tier received roughly 40-100% increase.
* [CHANGE] Ancient Claw Special Attack now procs 5% of the time, down from 10%.
* [CHANGE] Increased Melee Strength Bonus for Twin Exiles to 24, up from 4.
* [CHANGE] Increased Melee Accuracy Bonus for Twin Exiles to [71, 71, 71], up from [60, 55, 60]
* [CHANGE] Increased Frozen Archer Max hit.
* [CHANGE] Frozen Archer now drops up to 20 Ice Arrows 20% of the time, down from 40 Ice Arrows 100% of the time.
* [CHANGE] You now produce 4 Throwing Knives per bar, up from 2.
* [CHANGE] Halved the sale price of Throwing Knives to accommodate for the above change.
* [CHANGE] All Javelins now require 3 logs to create, down from 5 logs.
* [FIXED] Fixed an issue where saves would not load if it was last saved prior to Weird Gloop being implemented.
* [FIXED] Adjusted the way bank popovers are handled. Hopefully this fixes the bank popovers that get stuck on the screen.
* [FIXED] Fixed an issue where the username change modal would not display at all.
* [FIXED] Gem-Tipped bolts now have correct ranged level requirements. Level requirements are 1, 20, 40, 60, 80 respectively.
* [FIXED] The ability to choose which equipment set Throwing Knives and Javelins can be equipped into has been removed as it caused issues. A permanent solution for all ammo types is on the way so you can select which equipment slot to equip it to.
* [FIXED] Fixed incorrectly displayed Smithing Milestone for Dragon Crossbow Head.
* [FIXED] Fixed an issue where a bleeding enemy that reaches 0 HP would not die until you attack it again.
* [FIXED] Max Skillcape now correctly inherits the new Firemaking Skillcape benefits.
* [FIXED] Fixed an issue where changing to an Equipment Set that contains a Stormsnap while the next enemy was loading would cause the game to error out.
Драконитовая руда

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## Item Sources

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{{#vardefine:name|Драконитовая руда}}ERROR: No item named {{#var:name}} exists in the data module
Драконитовый слиток

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## Item Sources

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Кленовые бревна

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```
Maple Logs are obtained by cutting a Maple Tree, which requires level 45 Woodcutting.

```

## Item Sources

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Шаблон:FarmingNav
Мифриловая кираса

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## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

{{#vardefine:name|Мифриловая кираса}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Мифриловая кираса}}ERROR: No item named {{#var:name}} exists in the data module
Золотая руда

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## Item Sources

{{#vardefine:name|Золотая руда}}ERROR: No item named {{#var:name}} exists in the data module
{{#vardefine:name|Золотая руда}}ERROR: No item named {{#var:name}} exists in the data module
Бронзовый метательный нож

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## Stats

**Ошибка Lua в Модуль:Items на строке 469: attempt to concatenate field 'Defence' (a nil value).**

## Item Sources

{{#vardefine:name|Бронзовый метательный нож}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Бронзовый метательный нож}}ERROR: No item named {{#var:name}} exists in the data module
Обычные бревна

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```
Normal Logs are obtained by cutting a Normal Tree, which requires level 1 Woodcutting. They are used as a resource in Firemaking and Fletching.

```

## Item Sources

{{#vardefine:name|Обычные бревна}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Обычные бревна}}ERROR: No item named {{#var:name}} exists in the data module
Серебряная руда

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## Item Sources

{{#vardefine:name|Серебряная руда}}ERROR: No item named {{#var:name}} exists in the data module
{{#vardefine:name|Серебряная руда}}ERROR: No item named {{#var:name}} exists in the data module
Бронзовый слиток

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## Item Sources

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Une page sur votre thème

Tout d'abord, commençons par la guerre des clans :

Cette série parle d'un chat dénommé Rusty, celui-ci est rentré dans le Clan du Tonnerre, un regroupement de chats sauvages. Elle est organisé comme ceci :

- Tout d'abord quand un chat nait, il est chaton

- Ensuite à ses 6 lunes (6 mois) il devient apprenti guerrier ou apprenti guérisseur (S'il a un lien spécial avec les chats-esprits ou s'il est intéréssé par les remèdes, il devient alors apprenti guérisseur. S'il n'en a pas, il devient apprenti guerrier)

- À la fin de son apprentissage, l'apprenti devient ou guerrier ou guérisseur

- Un guerrier ayant eu ou ayant un apprenti peut devenir lieutenant si le chef le choisit

- Puis chef, quand l'ancien chef meurt

- Quand il devient trop vieux, il rejoint la tanière des anciens.
Золотой слиток

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

In addition to  Crafting jewelry, Золотой слитокs can be used to further upgrade Dragon gear and other armor that was trimmed with  Silver Bars.

Золотой слитокs are also required for some  Ловкость obstacles.

## Item Sources

{{#vardefine:name|Золотой слиток}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Золотой слиток}}ERROR: No item named {{#var:name}} exists in the data module
Таблица опыта

**Note:** Enabling "Virtual Levels" in the Settings will show the player if they would be on a level higher than 99, even though this gives almost no benefits. Pet drop rate calculations are based on your Virtual Level, however that calculation will use your Virtual Level regardless of the setting.

The experience difference between level

L
−
1

{\textstyle L-1}

 and level

L

{\textstyle L}

 is approximately

⌊

1
4

(

L
−
1
300
×

2

L
−
1

7

)

⌋

{\textstyle \left\lfloor \frac{1}{4} \left( L-1+300\times 2^{\frac{L-1}{7}} \right) \right\rfloor}

. The table below shows this experience difference for each level and also the cumulative experience from level 1 to level

L

{\textstyle L}

.

The formula to calculate the amount of experience needed to reach level

L

{\textstyle L}

 is:

# Experience

⌊

1
4

∑

# ℓ
1

L
−
1

⌊

ℓ
300
⋅

2

ℓ

/

7

⌋

⌋

{\displaystyle \text{Experience} = \left \lfloor{\frac{1}{4}\sum\_{\ell=1}^{L-1}}\left\lfloor{\ell + 300\cdot2^{\ell/7}}\right\rfloor\right\rfloor}

If the floor functions are ignored, the resulting summation can be found in closed form to be:

Experience
≈

1
8

(

L

2

−
L
600

2

L

/

7

−

2

1

/

7

2

1

/

7

−
1

)

{\displaystyle \text{Experience} \approx \frac{1}{8} \left( {L}^{2} - L + 600 \, \frac{{2}^{L/7}-2^{1/7}} {{2}^{1/7}-1} \right)}

The approximation is very accurate, always within 100 experience but usually less than around 10 experience.
Адамантитовые поножи

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

{{#vardefine:name|Адамантитовые поножи}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Адамантитовые поножи}}ERROR: No item named {{#var:name}} exists in the data module
Железный шлем

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Статы

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

{{#vardefine:name|Железный шлем}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Железный шлем}}ERROR: No item named {{#var:name}} exists in the data module
Адамантитовые наконечники

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Адамантитовые наконечники}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Адамантитовые наконечники}}ERROR: No item named {{#var:name}} exists in the data module
Мифриловый шлем

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

{{#vardefine:name|Мифриловый шлем}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Мифриловый шлем}}ERROR: No item named {{#var:name}} exists in the data module
Wiki wiki des étoiles

**Bienvenue sur le Wiki Wiki des étoiles  !**
Dans ce wiki nous pouvons parler de tous ce qui nous passe par la tête et les étoiles c'est stylé. Nous sommes un wiki de RPG sur la guerre des clans, incluant un seul clan, le clan de la lumière.

## Staff

Côté administration, nous sommes 4, dont 2 actifs ici quasiment tout les jours

* éclair de lumière, admin
* Jade énergia, admin
* Pelage de ronce, admin
* Scorpion leroyaumesdefeu, admin
* Pelage de Granit, admin

## Modalités du RPG

### Etape 1

Si vous voulez faire partis du Clan de la Lumière, inscrivez votre nom ici. Vous commencerez comme chaton, et pour avoir une famille, vous devez faire un sondage de demande comme celui ci :

Voulez vous faire partie de ma famille ?

* Oui, parent
* Oui, même portée
* Oui, compagnon (préciser l'orientation svp, ça évite les petits problèmes ^^)
* Oui, grand frère/grande soeur
* Non
* Case réservé à mwa

### Etape 2

Ensuite, vous faites une page bien propre avec votre apparence, votre caractère, votre famille et vos points forts et faibles.

### Petits plus

Besoin d'un petit line pour votre personnage ? alors demandez à **Jade énergia**.

## Articles importants

Étoile de FeuRetour à l'état sauvageGuerrierRPSoleil de feuétoile de lumière Cheffe, incarnée par éclair de lumièrePelage de ronceNuit étoilée, incarnée par Jade énergia
## Clans

Clan de la Lumière

Clan du Tonnerre

Clan des Étoiles

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide
Рунные наконечники

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Рунные наконечники}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Рунные наконечники}}ERROR: No item named {{#var:name}} exists in the data module
Ивовые бревна

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

```
Willow Logs are obtained by cutting a Willow Tree, which requires level 25 Woodcutting.

```

## Item Sources

{{#vardefine:name|Ивовые бревна}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Ивовые бревна}}ERROR: No item named {{#var:name}} exists in the data module

Шаблон:FarmingNav
V0.08.2

## Alpa v0.08.2 (31st October 2019)

Today I am introducing a heavily requested feature, as well as some fixes and changes based on feedback from players.

### Melvor Cloud

Welcome to the Cloud!

From the Settings tab, you can access what I like to call the 'Melvor Cloud' - a starting point for exciting things to come.

It has been heavily requested that I add some form of Cloud Saving functionality to the game, and this is the start of that solution.

Upon load you will see a Login / Register page. When you register for an account, your currently loaded save will be syncronised alongside your account creation.

Upon logging in, you will be greeted with two options.

The first is a button that simply links to a text page containing nothing but the currently syncronised save file from the server. Copy / paste this into the import field to load it.

The second option is a syncronise button. Clicking this will overwrite the existing save in the cloud with your currently loaded save.

In its current state, this is a very basic system with a sole purpose to provide a Cloud Save system for your game. There is no auto-syncronise yet, or any other server based functionality. This will come later down the track, please be patient.

### New Features

* [NEW] Melvor Cloud has been introduced.
* [NEW] Equip xAll for Food and Arrows added as an option.

### Bugfixes

* [FIXED] Fixed an issue with GP value becoming a very large decimal number.
* [FIXED] Woodcutting stats for seconds spent cutting is now displayed correctly.

PLEASE NOTE: I am still investigating a few bugs to do with crafting skills. Hotfixes will be applied when resolved.
Бронзовая кираса

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

{{#vardefine:name|Бронзовая кираса}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Бронзовая кираса}}ERROR: No item named {{#var:name}} exists in the data module
Адамантитовая руда

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Адамантитовая руда}}ERROR: No item named {{#var:name}} exists in the data module
{{#vardefine:name|Адамантитовая руда}}ERROR: No item named {{#var:name}} exists in the data module
Адамантитовый слиток

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Адамантитовый слиток}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Адамантитовый слиток}}ERROR: No item named {{#var:name}} exists in the data module
Адамантитовый щит

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

{{#vardefine:name|Адамантитовый щит}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Адамантитовый щит}}ERROR: No item named {{#var:name}} exists in the data module
Железный слиток

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Железный слиток}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Железный слиток}}ERROR: No item named {{#var:name}} exists in the data module
Мифриловый меч

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

```
**Ошибка Lua в Модуль:Items на строке 469: attempt to concatenate field 'Defence' (a nil value).**

```

## Item Sources

{{#vardefine:name|Мифриловый меч}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Мифриловый меч}}ERROR: No item named {{#var:name}} exists in the data module
Мифриловый слиток

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Мифриловый слиток}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Мифриловый слиток}}ERROR: No item named {{#var:name}} exists in the data module
Здоровье

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"

   The **Здоровье** skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.

## Mechanics

### Increasing Max Hitpoints

For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in Standard and Файл:Hardcore.svg Hardcore mode, or by 100 in Файл:Adventure.png Adventure mode. The maximum hitpoints of 990 (or 9,900 in Файл:Adventure.png Adventure mode) is achieved at level 99.

There are also several other boosts which can increase the player's maximum hitpoints:

Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the Файл:Gold Emerald Ring (item).svg Gold Emerald Ring.

### Recovering Hitpoints

Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.

The amount of Hitpoints regenerated can be calculated as follows: **Невозможно разобрать выражение (синтаксическая ошибка): {\displaystyle \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor}**

Hitpoints may also be replenished by eating Food. Raising Hitpoints to  Level 99 will unlock the Файл:Hitpoints Skillcape (item).svg Hitpoints Skillcape for purchase from the Магазин.

Файл:Hardcore.svg Hardcore characters will not regenerate hitpoints passively and must eat in order to regain lost HP.

## Skillcape

The skillcape can be purchased from the store for  1 000 000 after the player reaches  Level 99. {{#vardefine:name|HP}}**Ошибка Lua в Модуль:Items на строке 396: attempt to index local 'cape' (a nil value).**

## Pet

The pet can be unlocked by doing any action that provides Hitpoints XP. {{#vardefine:name|Здоровье}}
Медная руда

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Медная руда}}ERROR: No item named {{#var:name}} exists in the data module
{{#vardefine:name|Медная руда}}ERROR: No item named {{#var:name}} exists in the data module
Доп. дерево

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"

When cutting multiple trees the number of actions performed by the player does not change, instead the action time becomes that of the selected tree with the longest action time. The number of logs gained from the tree with the shortest action time is multiplied by

M

A
c
t
i
o
n

=

Longest Action Time
Shortest Action Time

{\displaystyle M\_{Action} = \frac{\text{Longest Action Time}}{\text{Shortest Action Time}}}

, where this multiplier is applied after any chance to double and chance for additional resources (such as that given by  Ent) is applied. The amount of logs gained is always rounded down to the nearest whole number. Skill and  Mastery XP gained is not rounded - the full amount for the longest action time is granted to the player.

Both the chance to double logs and chance to gain 1 additional log are rolled independently for each tree being cut.

This upgrade does not increase the chance of acquiring rare items such as Файл:Signet Ring Half (a) (item).svg Signet Ring Half (a), Файл:Circlet of Rhaelyx (item).png Circlet of Rhaelyx, or Mastery Tokens, as the number of actions performed remains unchanged.

## Example

Consider the scenario where the player is simultaneously cutting Oak trees with an action time of 1.1 seconds and Yew trees with an action time of 4 seconds, then for every action:

* The number of  Yew Logs obtained will be between 1 and 3
* If both the chance to double and chance for additional resource rolls succeed, then up to 10  Oak Logs may be gained. This is calculated as

⌊

(

Logs

B
a
s
e

×

M

D
o
u
b
l
e

Logs

A
d
d
i
t
i
o
n
a
l

)

×

M

A
c
t
i
o
n

⌋

=

⌊

(

1
×
2
1

)

×

4
1.1

⌋

=

⌊

90
¯

⌋

=
10

{\displaystyle \Big\lfloor \left ( \text{Logs}\_{Base} \times M\_{Double} + \text{Logs}\_{Additional} \right ) \times M\_{Action} \Big\rfloor = \Big\lfloor \left ( 1 \times 2 + 1 \right ) \times \frac{4}{1.1} \Big\rfloor = \left \lfloor 10.\overline{90} \right \rfloor = 10}
* The amount of skill XP gained (before any bonuses) from the Oak tree would then be

15
×

4
1.1

=

54
¯

{\displaystyle 15 \times \frac{4}{1.1} = 54.\overline{54}}

## History

Until V0.20, cutting multiple trees with the Доп. дерево upgrade would result in an increased number of actions - With some of the faster trees selected, the number of actions performed over time far exceeded what was possible in other skills. As a result,  Woodcutting was generally the preferred method of acquiring rare items such as Файл:Signet Ring Half (a) (item).svg Signet Ring Half (a) and Файл:Circlet of Rhaelyx (item).png Circlet of Rhaelyx. The implementation of this upgrade was then changed in V0.20 to resolve the various balance issues this previous implementation had introduced.
Мифриловый кинжал

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Stats

**Ошибка Lua в Модуль:Items на строке 469: attempt to concatenate field 'Defence' (a nil value).**

## Item Sources

{{#vardefine:name|Мифриловый кинжал}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Мифриловый кинжал}}ERROR: No item named {{#var:name}} exists in the data module
V0.07.1

## Alpha v0.07.1 (10th October 2019)

This update provides some minor changes and improvements from last update, as well as some fixes here and there.

### New Features

* [NEW] A status badge has been added to the rock your are currently mining.

### Changed Features

* [CHANGE] Mining will no longer stop if a rock is depleted. Once the rock respawns, it will eventually start mining it again. This change makes Mining pretty much completely idle.
* [CHANGE] Glove purchases can now stack in the Shop.
* [CHANGE] You can now seemlessly switch the rock you are mining (Without having to stop the current one first).

### Bugfixes

* [FIXED] Fixed a bug where the Amulet of Accuracy didn't actually provide any additional accuracy.
* [FIXED] Treasure Chests can now spawn inside Fishing Area 8.
* [FIXED] Fixed a bug where Mining would not correctly stop when switching to a different skill.
* [FIXED] Fixed a bug that caused the Cut 2x Tree Upgrade to be non-purchasable.
* [FIXED] Fixed a bug where buying the Redwood Cooking Fire would cause the game to had a heart-attack.
* [FIXED] Available logs for Firemaking, and available food for Cooking now updates correctly when looting in combat.
* [FIXED] Fixed minor issue where the final Cooking Fire was called a 'Normal Cooking Fire' as apposed to 'Redwood Cooking Fire'.
* [FIXED] Removed the rogue Amulet of Fishing image in the Fishing Skill tab.
* [FIXED] Fixed spelling errors.
Etoile de lumière

1ere Cheffe et créatrice du clan de la lumière, actuellement partie au clan des étoiles...

## Apparence

Elle avait le pelage soyeux de couleur gris et sur les pattes, la truffe, le bout de la queue et le bout des oreilles elle avait le pelage argentée. Elle avait une cicatrice au niveau des oreilles.

## caractère

Elle était intelligente, forte au combat et dynamique !
Рунные сапоги

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Stats

  Strength Bonus
  Stab Bonus
  Slash Bonus
  Block Bonus
  Attack Bonus
  Strength Bonus
  Attack Bonus
  % Damage Bonus

## Item Sources

{{#vardefine:name|Рунные сапоги}}ERROR: No item named {{#var:name}} exists in the data module {{#vardefine:name|Рунные сапоги}}ERROR: No item named {{#var:name}} exists in the data module
Железная руда

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"
! {{#var:item}}
ERROR: No item named {{#var:item}} exists in the data module
ERROR: No item named {{#var:item}} exists in the data module

## Item Sources

{{#vardefine:name|Железная руда}}ERROR: No item named {{#var:name}} exists in the data module
{{#vardefine:name|Железная руда}}ERROR: No item named {{#var:name}} exists in the data module
Подземелья

{{#vardefine:Version|1.0.1}}{| class="wikitable" style="float:right; width:250px; margin-left:10px;"

## Dungeon Limitations

Whilst in a dungeon the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the Файл:Dungeon Equipment Swapping (upgrade).svg Dungeon Equipment Swapping upgrade from the Shop for  30 000 000.

## Auto Restart Dungeon

Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the Settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.

Файл:General Settings.png