The Knights of Achyron

**The Knights of Achyron** is an order of individuals that protects the weak: “This is what we do. We stand against the darkest nights. When all hope is lost, we are the brightest light”. Each Knight has a Sigil fused into their chest that grants them great strength. They are led by a Grandmaster. The Knights are organized in chapters. There are 10 chapters in total, the First led by the Grandmaster and the rest led by 9 captains. Each captain has 9 Knights under their command. Officially, there is no second in command in a Knight chapter.

The Grandmaster has a unique power of opening the Rift, a portal that allows the Knights to travel anywhere in the known world. It starts as a tiny green orb but gradually extends to more than 20-feet in diameter and has a black surface that ripples and bright , lime-green edges. It is not possible to see what is on the other side of the Rift.

When the Grandmaster opens the Rift the other Knights can feel it as a tickle in the back of their neck that makes the hairs there stand on end. Going through the Rift is an uneasy feeling that chills the body from skin to bone but the trip only takes a moment. One can go through the Rift if they wear Sentinel armour.

Sentinel armour is an armour of smooth, overlapping plates of dark green, hard as any metal but very light. This armour is not forged but called forth, wrought by Spirit and is capable of absorbing great impact and does not hinder movement like regular armour does, however it can crack like regular armour. Emblazoned on the chest of the armour, in brilliant white, is the symbol of The Knights, a downward facing sword set into a sunburst. The armour was a gift given to the Knights by Achyron. They also wear white cloaks with the armour.

The Knights can sense Blood Magic but not The Spark, as they are not able to use it. They can use Soulblades and believe that their níthral is wrought from the spirit of Achyron and consider the Soulblades of other magic users “poor imitations”. Their Soulblades are green. The Knights use their Soulblades very sparsely because being killed by a Soulblade destroys one’s soul.

## Initiation

In order to be initiated in the order one needs to be at the brink of death and has to be willing to make sacrifices in order to accept the Sigil. The one that conducts the initiation asks three questions:

1. The duty of the strong is to protect the weak. Do you agree?
2. No decision is straightforward. Black and whit e do not exist. We live in a world of evershifting grey. Do you agree?
3. If we save you, are you willing to forgo your past life and everything that holds you to the person you are now? Are you willing to bear the sigil of Achyron? To follow his creed and serve The Warrior until the day you are taken from this world?

If one answers affirmative to these question they can accept the Sigil. The Sigil has a smooth surface and is made of a strange metal with greenish hue, forgeg by Achyron himself, in the shape of the symbol of the Knights.

The initiation is a painful experience as the sigil burns through everything and fuses with the chest of the initiate.

## Characters

* Kallinvar
* Ildris
* Loral
* Ohren
* Pirdin
* Ruon
* Tarron
* Verathin
* Arden

### References

1. ↑ Page 24 - The Fall
2. ↑ Page 25 - The Fall
3. ↑ Page 32 - The Fall
4. ↑ Page 2 - Of Blood and Fire