Logos

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 Standing | Enemy: Delinquents
Lost Children
Neutral: Neonates
Juveniles
Adolescents
Friend: Favoured Children

The **Logos** are one of the Aliens in The Long Journey Home. They appear to be transparent blobs with a brain on top and thin spindly arms.

## Description

The Logos are a semi-religious order convinced in their own minds that they are the most superior and intelligent race in the Universe. Upon first greeting the player they will ask if they have encountered "something... impossible." If the player says yes, the Logos will be immidiately hostile. If the player responds no, the Logos will be friendly.

The Logos intend to destroy the Mizzurani, who they see as greedy worms intent on destroying all life.

## Interactions

Logos react with a decrease of respect to activated weapons.

### Ask

Work - Adds the Bounty Hunting topic

Bounty Hunting - Starts the Bounty Hunting quest

Reeve Supplies (starport/gate) - Adds Reeve Supplies

Wanted Criminal - Adds location

### Talk

Mizzurani - Adds evidence during the Chemtrails in the Sky quest.

### Show

Arecibo Beacon - Increases respect

Blackbox (starport/gate) - Exchanged for credits. The amounts depends on whether the Logos are quest givers of the Bounty Hunting quest

Blinking Device - Exchanged for a Distress Beacon

Glukkt VR Erotica - Decreases respect

Idol of Many Feats - Exchanged for 300

Biological material (arbiter) - Exchanged for random small medicine

Raxact Badge - Decreases respect

Reeve Supplies (starport/gate) - Adds Reeve Supplies

### Trade

Gates always only pay 75% of normal merchants but also sell equipment and medicine for 75% of their normal price. Hospitals pay only 80% for medicine, but also sell medicine for 80% of its normal price.

All purchases have an increased price of 10% so that each decision counts and reselling in the same system comes at a loss.

Logos pay:

* 200% for gold (80)
* 150% for metals
* 50% for minerals
* 200% for biological material
* 0% for illegal items

In rogue mode all the prices are 75% of the ones in story or adventure mode.

Whenever they make a first offer they will always offer 80% of the real price.

Logos are the only race that sells the Biotic Coating module and, although it may be "gifted" by some friendly races (i.e. Meorcl, sometimes even in non-Mizzurani seeds strangely enough), only the Logos actually sell the Mizzurani Nostrum curative.

## Starports and ships

### Gate

Logos gates offer a shop and the full restock and repair facilities. The merchant only pays 75% of the usual prices. The shop is cheaper as well. Gate travels cost twice as much for enemies (max 300) and only half the price for friends (min 25).

### Hospital

Hospitals offer the possibility to heal all injuries of a crew member for 100. The shop offers 5 medical items (also for allies) and there is a merchant available. The merchant only pays 80% of the base price for medical items.

### Starbase

Starbases offer the full set of service facilities with merchant, shop, restock and repair facilities, but the shipyard only offers civil ship modules.

### Arbiter

Logos Arbiters are the military ship of the Logos. It can perform cargo scans and will attack, if hostile.

Logos Arbiters have 5 important cannon: 4 static cannon deal hull damage straight to the front, left, right, and back side.Another one shoots many bullets in radial direction, that can penetrate the shields. The Arbiter can spawn 4 little ships dealing additional shield damage. The Arbiter is protected by 4 shields with diagonal orientation. Logos Arbiter are one of the most dangerous ships in the game.

### Caretakers

The Logos Caretakers are the civil ship of the Logos. If attacked, the Caretakers defend themselves.

The Caretakers can shoot 4 rockets to the front and they have dynamic cannon, that deal hull damage to the sides. Additionally the Caretakers can spawn 2 little ships that can radially shoot a lot of bullets at the same time, which penetrate the shields. Caretakers have 4 shields protecting the front, back, and the sides of the ship.

## Cargo Scan

Logos Arbiters can start a cargo scan, when the player enters a Logos sector. Refusing the scan or refusing to hand over a contraband will make the Arbiter attack instantly. Logos cargo scans are the only way to get rid of Mizzurani infested items.

The contrabands are:

* Mizzurani infested items
* Illegal items (except of the Cleansing Bomb)
* Dr. Scooch
* HAMMERBONE

## Diplomacy

Friends: Glukkt, Meorcl, Reeve, Vine Consensus, Wolphax, Subbeq

Enemies: Cueddhaest, Ilitza, K'schar, Raxact, %$^£

Friends will get offered more items in the shop and might receive an infested Small Fuel or EM Tank as a token of "friendship".

## Assessment by the Entrope

**(only accessible with Admin-Device on Entrope Stations)**

ERROR: DATA NOT FOUND

**Update after exposing the Logos during the Chemtrails in the Sky quest:**

FILE UPDATED. Designate LOGOS/MIZZURANI. Sentient plague from another galaxy. Evolved form posed as precursor race. Exposed by designate HUMAN.

## Notes

* Logos will readily aid the player in getting rid of infestation on crew members.
* The Logos are created as a new and higher intelligence from an infested world's collective consciousness. This method is similar to the Reapers in Mass Effect, albeit with less technology and purely biologic.