Timeline

## Prehistory

* Rel creates order From chaos
* Rel creates Ehllelo
* Ehllelo creates four elemental planes each with prime
	+ Pulenthor of Earth
	+ Sevantha of Water
	+ Veldarish of Fire
	+ Glinthana of Air

* Material Plane forms at intersection of elemental planes

-10,000

* Ehllelo plants the giant Hearleforne tree
* From the Hearleforne grows Lyritholln, The Great Forest

-9,500

* Ehllelo takes the form of a bear and creates the Lyrith Elves as protectors of nature
* Lyrith Elves name the land Elrithorn
* Pulenthor forges dwarves from the rock to tend beyond the forest
* Elves and Dwarves develop different alphabets of organic and geometric style
* Dwarves tunnel from their cave of inception
* Elves and Dwarves harness natural magic
* Establishment of Dwarven Clans Stoneclef and Crenmantle
* Ehllelo encourages further elemental creation in both sky and sea
* Glinthana creates creatures of flight while Sevantha creates underwater life
* Ehllelo creates Waylanders
* Deviations of beasts become tribal bipeds

-8,500

* Variations of tribal bipeds emerge from originating lines

## The First Age

-8,000

* Rel Creates first Humans on landmass in Imlan Sea named Solvheil
	+ Tornne
	+ Rajameni
	+ Koth
	+ Rackshaa
	+ Threll

* Rackshaa establishes government to organize the human populace
* Human civilization expands across landmass
* Koth becomes the first human to perform arcane magic
* Rajameni inspires artistic expression among humans which is reflected in the architecture of Solvheil
* Tornne leads expeditions of Imlan Sea beyond the shores of Solvheil
* Humans establish colonies on Nalass, Ulnara, and Cardobah
* Rel sacrifices omnipotence to become human and walk among man

-7,000

* The Northern Goblin Hordes unite under a Goblin King
* The Goblin Hordes begin attacking Dwarven Nations in the North
* Dwarven Smiths are enslaved and forced to forge armor
* Dwarven Stonecutters form as an organization while enslaved to preserve ancient traditions
* Goblin Hordes march South of the Stoneclef Mountains to invade Lyritholln
* Threll begins research and experimentation with necromancy
* Illithan and Eldrynn Aluriael fight in Goblinkin Wars
* Illithan leads Elven Mages while Eldrynn leads Rangers and Druids
* Crenmantle Dwarves fight with Lyrith Elves to help repel Goblin Hordes
* Eldrynn beheads the Goblin King which scatters the horde
* The use of the dead to defeat others leaves an impression on Illithan
* Eldrynn is sent North to monitor the scattered horde
* Illithan takes to Imlan Sea for exploration and research
* Illithan discovers the landmass known as Nalass and encounters human mages who introduce necromancy
* Illithan begins to expirement with necromancy at Nalass
* Illithan gathers and instructs followers
* Illithan's followers take the name Ith'inaar
* Illithan returns to Lyritholln
* Eldrynn returns from the North
* Illithan tries to stage a coup in Archonvale
* Queen Moergwyn rebukes Illithan's practice and casts him out
* Ith'inaar attack dwarves in the Crenmantle Mountains
* Illithan contacts a demon within the mountain partially unearthed by dwarves
* Ith'inaar are transformed by a dark communion known as the Darkfall.
* Ith'inaar attack Lyritholln with undead bears and dwarves pitting the Elves against their sacred animal and old allies
* Eldrynn wounds Illithan with a spear blessed by Ehllelo
* Ith'inaar are driven out of the Great Forest
* Ith'inaar become pirates of the Imlan Sea using undead to man ships

-6,500

* Ith'inaar take refuge in caves and coves around Nalass
* Human settlers from Solvheil establish Kazatharis above dwarven ruins in Crenmantle Mountains
* Koth travels to various locations on edge of Imlan Sea to construct Towers of Archmagery
* Illithan fears his own mortality without Ehllelo's Blessing and seeks a way to live forever
* Research of undead leads Illithan to zombie trolls which are creations of/serve Yuan-Ti on the Isle of Sampeatos
* Illithan undertakes ancient blood ritual with Yuan-Ti at temple to become vampire

-6,000

* Tornne, with host of Sphinx, defends the colonies against invading forces
* Threll, Koth, and Rackshaa construct Sarcophagus of Rel to siphon divine power from the deity to the crystal basin below Solvheil
* Illithan begins his travels North to establish an eternal fortress

-5,500

* Rel is tricked by the betrayers to use the sarcophagus as an ornate resting chamber
* Illithan selects Lontharvia and begins construction of a castle above vacant dwarven tunnel system
* Rel unknowingly becomes increasingly weakened by use of the sarcophagus and spends more time resting
* In Rel's absence, Threll, Koth, and Rackshaa begin to acquire more power over Solvheil
* Tornne returns to Solvheil to discover an imprisoned Rel and near enslaved populace
* Tornne frees Rel from the sarcophagus
* Rel takes the form of a Golden Dragon and flies East from Solvheil to Mount Dramoto
* Tornne sends host of Sphinx East to Cardobah
* Tornne takes the Sarcophagus of Rel and heads West toward Kazatharis
* The Golden Dragon makes its home atop Mount Dramoto
* The water of the Imlan Sea begins to retract toward Solvheil as the charged crystal basin bends the Material Plane
* Tornne arrives in Kazatharis to warn the populous of events in Solvheil
* Threll, Koth, and Rackshaa begin ritual to reshape Material Plane using the crystal basin below Solvheil charged with divine power

## The Great Flood

* The Great Flood is caused by a cataclysmic magical shock-wave as the charged crystals below Solvheil explode forcing the water of the Imlan Sea beyond the mountain basin and causing Solvheil's ruins to sink into a pocket of the Material Plane
* Nalass, Ulnara, and Cardobah are all destroyed in the flood
* The roots of the Hearleforne become flooded as water washes across the Great Forest destroying much of Archonvale and Lyritholln itself
* The basin West of Kazatharis becomes the Barl Swamp as floodwater settles against the mountains
* Humans escape from Kazatharis through the dwarven tunnels as Tornne and most wizards and bards stay behind to hold off the flood
* Eastern flood waters settle into Southern wetlands leaving a vast grassy plain in the North
* With the Imlan Sea gone the remaining sea bed is transformed into the Shalihir Desert

## The Second Age

-5,000 (+500 PF)

* The Golden Dragon creates the Orilyn race in the East from Human and Elf and divine draconic blood
* Magocracy takes hold in the Shalihir Desert as non-magic users are subject to arcane rule
* Orilyn lands are claimed and defended by single combat and held by local lords

-4,500 (+1000 PF)

* Humans and Goblinkin clash in the Battle of Bones and Fur resulting in a treaty
* Monkey Lords travel West from Zhanthul Jungle and conquer Orilyn with sheer numbers
* The Monkey Lords outlaw weapons in effort to remove prior land ownership and secure reign
* Work begins establishing Orilyn capital of Hu Taar on protected island offshoot of mainland
* Illithan returns North to establish an eternal fortress
* Illithan selects Lontharvia and builds castle above vacant dwarven tunnel system
* Illithan takes the name Baron Dra'ithkyrn
* Baron Dra'ithkyrn utilizes illusion to maintain human appearance

-4,000 (+1500 PF)

* The Sarcophagus of Rel is found in the desert and used in revolts against spell-wielding overlords ushering in the Age of Burning Towers
* Orilyn resistance forces travel to the Zhanthul Jungle to discover a way to defeat the Monkey Lords
* Seven Masters return from Zhanthul Jungle led by the Tiger defeat the Monkey Lords in Orilyn

-3,000 (+2500 PF)

* Humans begin a Western expansion clearing the The Great Forest for material and agriculture angering the Elves
* The town of Storneth is founded by humans who travelled North in the escape of Kazatharis
* The Kingdom of Harrn is founded as humans establish Jarldorf as its capital in the Northern bay
* Lontharvia remains sovereign while the Dra'ithkyrn name retains an vacant noble seat in Harrn
* Baron Dra'ithkyrn remains secluded changing name and generation every so often
* Dra'ithkyrn family crypt is filled with the empty tombs of past identities
* Graynor Marathorl builds a mill to support nearby farms near the Thynoth River where the Fen River breaks off
* Farms around Marathorl Mill are under constant attack from raiding goblinkin and aggressive elves
* The subterrainian structureMarathorl Keep is hastily built below Marathorl Mill to provide a shelter and foodstore
* Marathorl Mill is destroyed in a raid as human settlers use Marathorl Keep as a fallback
* Ulrich Rindleforde defeats bear on a hunting expedition on a hill just beside the ruins of Marathorl Mill
* The walled town of Rindleforde founded and named after Ulrich Rindleforde for his defense against the elements
* Evertide built on the Sea of Aluun's western shore

-2,000 (+3500 PF)

* Orilyn is ravaged by war with the Demon Lords
* Dalreon Founded

-1,000 (+4500 PF)

* Dalreon Crown War
* Orilyn is liberated by a champion selected by the Golden Dragon

-40 (+5460 PF)

* Dalreon's War with Harrn

-35 (+5465 PF)

* Dalreon Royal Herald Malcolm Larrus claims to commune with Tornne while exploring the ruins of Kazatharis
* Returning from Kazatharis, Malcolm Larrus casts divine healing to turn the tides at the Battle of Jerichons Field
* Dalreon defeats Harrn at the Surrender at Storneth
* Malcolm Larrus leaves his position as Royal Herald, takes the name Malcarus, and starts the Church of Tornne
* Darvynus Dauntora purchases a plot of land outside of Rindleforde to construct a tower.

## The Third Age

* Arcane Magic and Divine Healing return to humans in the West
* The Church of Tornne takes hold in Dalreon and spreads across the kingdom

0

* The Shalihir Crusades begin as clerics and pilgrims from Dalreon take to the desert
* Anziath Aers is said to have recovered the Tome of Koth

+7

* Armor of the Golem King
* Bells of Alakanthor

Rediscovery Ruins of Solvheil