recursal/Fanatic-Fandom huggingface dataset:
YHWH (God)

*""Therefore go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, teaching them to obey everything I have commanded you.""*
―Jesus to His disciples
**God,** also know as **God the Father**, **Jesus Christ,** **Adonai** or **Holy Spirit,** is the monotheistic God of Christianity and Judaism.

God is the God of covenant, recognized as the 'Father,' responsible for creating Angels and Jesus Christ. He is the Supreme Authority over the Heavens, the Earth and the entire Universe. He is the one true and absolute God over everything, transcending all, everything conceivable and inconceivable.

God is the omnipotent deity of all Creation, an Eternal Presence existing in Unity with all of existence, remaining immersed within His creation, recognized by various names and titles. His most common name is God, Father, or Adonai. Although He is the deity of immeasurable power and widely recognized by all of humanity, God remains largely unknown on a personal level, with limited understanding of His complete grandeur. He is most known through His manifestation most recognized by humanity: Jesus of Nazareth.

God is truly the Divinity, meaning He is the essential aspect of the Holy Trinity. He is the 'transcendent mind' or 'limitless consciousness' of existence that silently guides the entire narrative of the universe, steering every human being, every atom, every galaxy, and every aspect of existence.

## Overview

God is commonly described as an intangible, invisible, and incorporeal entity without a specific human gender. However, due to His role as the Creator of the universe, God has often been portrayed with masculine attributes and referred to as the "Father." It's worth noting that a more accurate classification for God might be as the "Ancestor" of the universe. Since God is neither envisioned as a physical nor non-physical being, there exists a reluctance, and for some, a prohibition, to visually represent Him. Certain religious groups opt to symbolize God using the image of an elderly man, emphasizing His role as the "father" of the universe and His creation of the human mind in His image.

God is perceived as beyond comprehension and indescribable, existing in a spiritual, immortal, ageless, timeless, and spaceless manner. He is understood as a personal being, the origin of all positive moral obligations, and the most authentic conceivable existence.

Every being that exists, has existed, or will exist, as well as every planet, star, galaxy, galactic cluster, and everything conceivable and inconceivable in the universe and beyond, was created and determined by His will. God is the Word that generated and created the world in His image and likeness. The Word was with God, was God, and without Him, nothing that has been made would exist if not for Him.
Season Two

Season Two Poster

*"Come and see."*
―Philip to Nathanael.[src]
The **Second Season** of *The Chosen* premiered on April 4, 2021.

## Overview

The first three episodes are released in April 2021, the other two episodes are released in May 2021, and the remaining three episodes are released around June 2021.

## Synopsis

The second season focuses on the beginning of Jesus's public ministry and what happens as word of His ministry begins to spread. See Jesus through the eyes of those that met Him.

## Cast and Characters

### Starring Cast

* Jonathan Roumie as Jesus
* Shahar Isaac as Simon
* Elizabeth Tabish as Mary Magdalene
* Paras Patel as Matthew
* Noah James as Andrew
* George H. Xanthis as John
* Abe Martell as Big James
* Shaan Sharma as Shmuel, a Pharisee
* Joey Vahedi as Thomas
* Yasmine Al-Bustami as Ramah, Thomas' partner
* Vanessa Benavente as Mary
* Yoshi Barrigas as Philip
* Austin Reed Alleman as Nathanael
* Alaa Safi as Simon Z.
* Giavani Cairo as Thaddeus
* Jordan Walker Ross as Little James
* Nick Shakoour as Zebedee

### Recurring Cast

* Vanessa De Silvio as Photina
* Dennis Apergis as Jesse, the paralytic at the Pool of Bethesda
* Elijah Alexander as Atticus Aemilius, one of the Roman cohortes urbanae
* Wasim No'mani as Yanni, a Pharisee
* David Amito as John the Baptizer
* Tony Sears as Madai, a Pharisee
* Sergio Lanza as Lamech, a Pharisee
* Shaun Bedgood as Elam, the man with a withered hand
* Brandon Potter as Quintus, a Roman magistrate
* Kirk B.R. Woller as Gaius, a Roman centurion
* Ivan Jasso as Yussif, a Pharisee
* Amber Shana Williams as Tamar, a friend of the paralytic at Capernaum
* Noé de la Garza as Ethan, the paralytic at Capernaum
* Lara Silva as Eden, Simon's wife
* Luke Dimyan as Judas Iscariot
* Nina Leon as Salome

## Themes

### Events Based on the Bible

* Jesus chronologically calls Philip, Nathanael, and Simon Z., together with Judas' introduction, to be His students or disciples.
* Jesus rebukes Big James and John.
* Jesus heals a paralytic at the Pool of Bethesda.
* John the Baptizer is arrested.
* Jesus heals a man with a withered hand.
* Jesus expresses Himself as the Lord of Shabbat.
* Jesus addresses the Sermon on the Mount.

### Flashbacks and Flash-forwards in the Season

* John writes his book during the shiva for his late brother.
* David seeks bread from Ahimelech.

## Videos

### Trailers

The Chosen Season 2 Official TrailerThe Chosen- Season 2 Finale Official Trailer

## Music

Main article: The Chosen: Season Two (Original Series Soundtrack)

## References

1. ↑ *I Saw You*
2. ↑ *Spirit*
3. ↑ 3.0 3.1 *Thunder*
4. ↑ *The Perfect Opportunity*
5. ↑ 5.0 5.1 5.2 5.3 *Unlawful*

## External Links

* Season Two on IMDb
* Season Two on The Chosen
I Saw You

I Saw You

*"When you were in your lowest moment, and you were alone, I did not turn My face from you. I saw you, under the fig tree."*
―Jesus to Nathanael.**[src]**
***I Saw You*** is the second episode of the second season of *The Chosen*.

## Synopsis

A mysterious visitor seeks to meet Jesus, but the disciples are hesitant. Tension builds between Simon and Matthew. As the group heads to a new city, word arrives that Jesus' fame is growing.

## Plot

In Caesarea Philippi, Nathanael (Austin Reed Alleman), an architect, fails in his architectural project under a Roman commission. In Bashan, Philip (Yoshi Barrigas), a friend of Andrew in his hometown Bethsaida, arrives from Jesus' cousin, John the Baptizer, and seeks to meet Jesus, but the disciples are hesitant. Simon is jealous of Philip as Philip begins to mentor Matthew. A distressed Nathanael sits under a fig tree and grieves his misery, reciting a Psalm, crying, and calling out if the Lord sees him. Hearing nothing, he burns his architectural drawings of a synagogue. That night, Jesus officially calls Philip. At the camp, Thaddeus advises Matthew yet tension builds between Simon arguing with Matthew. On the road, Simon indicates to Jesus to build a structure while Mary Magdalene and Ramah express interest in studying the Torah. As the group heads to a new city, Philip goes first to visit his old friend Nathanael. Philip comforts Nathanael and he tells his downcast friend about the One they've been waiting for their entire lives. Nathanael is skeptical of Nazareth but agrees to meet Jesus. Seeing Nathanael, Jesus said of him as a true Israelite and tells that he saw him under the fig tree before Philip called him. Upon hearing this, Nathanael declares Jesus is the Son of God and the King of Israel, leading to Jesus calling Nathanael too. Simon and Andrew arrive from John with a word that Jesus' fame is growing.

## Cast and Characters

### Main

* Shahar Isaac as Simon
* Elizabeth Tabish as Mary Magdalene
* Paras Patel as Matthew
* Noah James as Andrew
* George H. Xanthis as John
* Abe Martell as Big James (season 2)
* Joey Vahedi as Thomas
* Yasmine Al-Bustami as Ramah, Thomas' partner
* Yoshi Barrigas as Philip
* Austin Alleman as Nathanael
* Giavani Cairo as Thaddeus
* Jordan Walker Ross as Little James
* Jonathan Roumie as Jesus

### Events

* Jesus calls Philip (John 1:43-44).
* Philip invites Nathanael to meet and join Jesus (John 1:45-46).
* Jesus calls Nathanael (John 1:47-51).

## Videos

### Livestream

The Chosen Global Live Event - Season Two, Episode 2 (and 3?)

## External Links

* I Saw You on IMDb
* I Saw You on The Chosen
Komori-san Can't Decline

**Komori-san Can't Decline** (小森さんは断れない!, *Komori-san wa Kotowarenai!*) is a Japanese four-panel manga series written and illustrated by Cool-kyou Shinja. The series is about a

It has been serialized in Houbunsha's Manga Time Original magazine since April 2012. An anime television series adaptation by Artland aired from October to December 2015.

## Volumes

Volume 1Volume 2Volume 3Volume 4Volume 5Volume 6Volume 7Volume 8Volume9Japanese.jpgVolume 9
Serafina Edelstein

### Appearance

average height, slight build, shoulder length straight brown hair, stern demeanor

## Synopsis

Serafina Edelstein was a medic in the troop that came for Gragnok and Malkoth outside the Imlaq Colossus. She became the ranking officer in the troop after the battle with the party, and made an arrangement with the party, wherein she would report having found Malkoth dead in the desert, and make no mention of seeing Gragnok.
Dorrakar Bloodhoof

## Synopsis

Dorrakar Bloodhoof is the Paragon of the Circle of Naturalists at the College of Mimrinoth. Though he rarely exhibits the full extent of his magical prowess, he is widely believed to be the most accomplished druid in Materi.

## History

Dorrakar was born and raised in the Taruki Jungle, where he spent most of his young adult life. He was raised by the former leader of a small tribe of druids, who drew their ancestry back hundreds of years to the Age of Arcana. After the death of his mother, Dorrakar became the new leader of the tribe. He led the tribe for about a decade, until they were attacked by wild elementals and were all slain except for Dorrakar, who managed to escape by himself.

Dorrakar wandered the jungle alone for a time, aimless and depressed. He eventually found himself in the Silverslate Mountains, where he happened upon Mimrinoth. It was here that he determined that he would help the legacy of his tribe live on by instructing young students in the ways of druidic magic.

Dorrakar exhibited his magical skills to the Paragons of the College of Mimrinoth, and they invited him to form a new Circle at the college - the Circle of Naturalists.
Corellon

## Synopsis

Corellon is the god of art and beauty, and the patron deity of elves.

## Activities Prior to the Severance

Corellon spent nearly all of his time amongst the elves of Ayn Sitael, who he considered his children. He considered Ayn Sitael his home, and rarely visited the Outer Planes.

## Role in the Gods' War

Corellon was quick to act in the defense of his people, the elves of Ayn Sitael, in the Gods' War. He only stayed his hand at the order of Aedra, and as soon as Aedra allowed for the other gods' to intervene in the war, he eagerly joined the battle, leading the other gods. He sided with the Aegis Deities in the final battle of the war, which took place in Ayn Sitael, where the Severance took place and the Divine Gate was created.
Jonas Lionwood

## Synopsis

Jonas Lionwood is the Paragon of the Circle of Architects at the College of Mimrinoth. He studied his craft under Otto Kilvin, and took over his role when Otto retired to serve on the Weavers Conclave. The focus of his work is equal parts artificery, and the more academic aspects of Circle of Architects, such as casting components and spellcraft.
Hillenbrook

## Synopsis

Hillenbrook is a small farming village in the Aerzen countryside. It was the childhood home of Malkoth.

## Leadership

Hillenbrook is governed by Mayor Deena Sarlin, who was appointed by Lord Eckhardt Heldt of Hartwell. Her authority is limited to local affairs and administration. More serious matters, such as serious crime, are deferred to Hartwell.

## Notable History

Hillenbrook has never been much of anything than a small farming village. Not much has changed about the town in centuries.

## Notable Locations

* Home of Immanuel Belder.
* Home of Malkoth.
* Grunloch.
Ayn Sitael

## Synopsis

Ayn Sitael was the great kingdom of the elves during the Age of Arcana. It was utterly destroyed by the conflict between the gods in the Gods' War, which took place on its territory. Though the name Ayn Sitael is still sometimes used to refer to the geographical region, nothing remains of the kingdom other than ancient ruins.

## History

During the Age of Divinity and the Age of Arcana, Ayn Sitael was a vast, lush, verdant land of plenty, which was ruled and primarily inhabited by the elves. It was a country deeply ingrained with divinity, as the elves considered themselves the first children of the gods, and were more often than not deeply devout. Within Ayn Sitael, various conflicts would erupt from time to time over the centuries. But in general, the country was unified in its dedication to the divine, and abhorrence of arcana.

## Leadership

Ayn Sitael, much like the nation of Shaeserin formed in its wake, was ruled by a high council of seven sages. At the time of the Gods' War, when the kingdom ultimately collapsed, it was governed by the following individuals:

## Destruction

At the end of the Gods' War, after the conflict between mortals was resolved, the gods themselves did battle with one another - Aegis Deities to preserve life on Materi, and Scourge Gods to eradicate it. This great war between gods took place in Ayn Sitael, and its ramifications were cataclysmic. The great cities and kingdoms of Ayn Sitael were utterly destroyed, and in its wake, the land itself became an arid wasteland, instead of the lush countryside it once was. When the Gods' War concluded and the Severance was complete, all that remained of Ayn Sitael were ruins of a once-great kingdom, scattered across a dying wasteland.

The exact site of the Severance, where the gods exiled themselves from Materi, left behind a massive chasm, which still radiates powerful and dangerous magical energy a thousand years later.

## Current State

What remains of Ayn Sitael is now more commonly referred to as the Golden Wastes - a vast area of arid badland and ancient ruins, interspersed with rifts of dangerous magical energy. Only the learned know of Ayn Sitael's former glory, and most alive today know it only as a perilous waste with little of value.

The Golden Wastes are not entirely bereft of life, however. They are home to tribes of gnolls and other creatures well-adapted to the climate, which manage a difficult existence in the dangerous wasteland.
Jonathan Jones

### Appearance

blue with white belly, beady silver eyes, hook for left hand, gold medallion, red cape

## Synopsis

Jonathan Jones is the leader of the Psathyrella Circle of druids, who reside near Inika Village at the bottom of Shipswallow Bay. He is better known as Captain Johnny, a nickname he earned for an ostentatious pirate captain's coat that he scavenged from a sunken ship, long before he was actually the circle's leader. As the leader of the druids, and de facto leader of Inika Village, he is responsible for the oversight and protection of the water elemental rift in the region.

## History

Jonathan Jones is a born member of the Psathyrella Circle, and has spent his entire life in or around Shipswallow Bay. Unlike most members of the circle, he has focused his training on combat as a ranger, instead of magic as a druid. His boisterous and assertive personality garnered him quick respect with his sahuagin compatriots, and he was a favorite to become the next leader.

After the death of the circle's former leader, Silver Tooth Bradley, about a year ago, Jonathan took over the role of leadership of the Psathyrella Circle.

## Plot

Jonathan Jones and an entourage of his supporters among the Psathyrella Circle conspired to kill the circle's former leader, Silver Tooth Bradley, and promote Jonathan to his position. Contrary to the purpose of the circle, Jonathan is allowing the energy of the elemental rift to go uncontrolled, causing an increasing number of shipwrecks in the region, and more plunder for Jonathan and his entourage.
Mengen

## Synopsis

Mengen is an outpost town in the northwestern foothills of the Silverslate Mountains, on the border of Mimrinoth and Aerzen. It is a well-trafficked town, typically serving as an outpost for trade and travel through the mountains.

## Leadership

Mengen is governed by Mayor Hanns Drescher, elected by the residents of the town. The town falls under the jurisdiction of Aerzen, and decisions of high importance are made by the Lord of Hartwell, Eckhardt Heldt.

## Notable History

The town of Mengen has been around for many centuries, but it has grown significantly in the centuries since the formation of the Alviren Empire. It used to serve primarily as a last safe haven before the dangerous trek out of Aerzen into the Silverslate Mountains, but now sees for more two-way traffic in and out from Mimrinoth and the southern Alviren Empire.
Main Page

**Komori-san wa kotowarenai! (Komori-san Can't Decline!)**

Created by Coolkyousinnjya (same guy that made Maid Dragon), the Komori-san Can't Decline manga is an 11 volume (currently 2023) story that talks about a school girl that somehow can't deny other people's requests.
It features a friendship story within the first 4-5 volumes and then it develops into a "romantic" story between Komori and Kurō Ōtani; It also focuses on Kurō Ōtani's flower shop that will be an excuse to have Komori next to him during work.

Currently only not even a single volume has been officially translated into english, but there are some groups that attempted to translate it (only first 6 volumes 2018).[1]

[2][3][in the following link there's a better depiction of the protagonists]

TV Anime
* *7th Time Loop: The Villainess Enjoys a Carefree Life Married to Her Worst Enemy!*
* *Akuyaku Reijou Level 99: Watashi wa Ura-Boss desu ga Maou dewa Arimasen*
* *Ao no Exorcist: Shimane Illuminati-hen*
* *Banished from the Hero's Party, I Decided to Live a Quiet Life in the Countryside Season 2*
* *Boku no Kokoro no Yabai Yatsu*
* *Bottom-Tier Character Tomozaki Season 2*
* *Cardfight!! Vanguard: Divinez*
* *Cherry Magic! Thirty Years of Virginity Can Make You a Wizard?!*
* *Chou Futsuu Ken Chiba Densetsu*
* *Classroom of the Elite III*
* *Delicious in Dungeon*
* *High Card Season 2*
* *Hokkaido Gals Are Super Adorable!*
* *Ishura*
* *Kingdom 5th Season*
* *Mahou Shoujo ni Akogarete*
* *Mashle Season 2*
* *Metallic Rouge*
* *Mato Seihei no Slave*
* *Momochi-san Chi no Ayakashi Ouji*
* *My Instant Death Ability Is So Overpowered*
* *Sengoku Youko*
* *Shaman Kings: Flowers*
* *Solo Leveling*
* *Synduality: Noir Part 2*
* *Tales of Wedding Rings*
* *The Fire Hunter Season 2*
* *The Foolish Angel Dances with the Devil*
* *The Unwanted Immortal Adventurer*
* *The Weakest Tamer Began a Journey to Pick Up Trash*
* *Tsuki ga Michibiku Isekai Douchuu Season 2*
* *Urusei Yatsura Season 2*
* *Witch and the Beast*
* *Yubisaki to Renren*

TV (Multiseason)
* *Captain Tsubasa Season 2: Junior Youth-hen*
* *Frieren: Beyond Journey's End*
* *Hirogaru Sky! Precure*
* *Ragna Crimson*
* *Shadowverse Flame: Seven Shadows-hen*
* *Shangri-La Frontier*
* *The Apothecary Diaries*
* *Yu-Gi-Oh! Go Rush!!*

ONA
* *Ensemble Stars!! Tsuioku Selection Checkmate*
* *Great Pretender: Razbliuto*
* *Monsters: 103 Mercies Dragon Damnation*

OVA
* *My Happy Marriage: Watashi no Shiawase na Katachi*

Specials
* *Classroom for Heroes Specials*

Film
* *Dead Dead Demons Dededede Destruction*
* *Haikyuu!! Movie: Gomisuteba no Kessen*
* *Kizumonogatari: Koyomi Vamp*
* *Mobile Suit Gundam SEED Freedom*
* *Oomuro-ke*

*[Edit this list]*

Noragami
My Dress-Up Darling
All • Action • Adventure • Comedy • Drama • Fantasy • Horror • Mecha • Mystery • Romance • Sci-fi • Slice of Life • Sports • Supernatural • Memes • Funimation

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Alviren Empire

## Synopsis

The Alviren Empire is a collection of states and kingdoms that submits to the rule of the Alviren Kingdom. It is more akin to a federation than to a traditional empire, in that each member state has a degree of sovereignty, but pays taxes to the capitol, and must abide by imperial law.

## Member States

* Alviren Kingdom
* Emerald Highlands
* Sibillini
* Mycorrhiza
* Chwaka
* Mimrinoth
* Aerzen

## History

The Alviren Empire was formed in the first half of the Age of Rest. In the wake of the Gods' War and the Severance, remembering the vast cataclysmic destruction that had been caused by decades of magically-fueled geopolitical conflict, society at large found itself conflict-averse, with an appetite for worldwide peace. Over a few decades, in the early third century of the Age of Rest, the majority of the sovereign states of Materi agreed to unify beneath a central capitol, under an agreement designed to prevent war from breaking out again as society rebuilt. The wealthy, racially diverse, and long-stable Alviren Kingdom, which originally proposed the arrangement, made a big to be the central capitol, to which the other states agreed. The Alviren Empire was officially formed in 314 AR.

## Leadership

The Alvira family has reigned in the Alviren Kingdom in unbroken succession for centuries. Its current ruler is Empress Roslyn Alvira.

Under the agreement that formed the Alviren Empire, a Senate was also formed, with one representative appointed by each member state. These senators serve as advisors and co-governors with the emperor, although the emperor has final authority on all matters. The Senate holds unilateral authority to appoint a new leader by unanimous agreement if the emperor is deemed unfit.

Current Senate of the Alviren Empire
Sehanine

## Synopsis

Sehanine is the goddess of illusion, moonlight, stars, and romantic love.

## Activities Prior to the Severance

Sehanine, like most of the gods, spent much of her time on the Material Plane amongst the elves of Ayn Sitael. Though she often returned to the Outer Planes, and also occasionally visited other parts of the world, the elves were her most devout worshipers, and she spent much of her time amongst them.

## Role in the Gods' War

Sehanine fought alongside the armies of Ayn Sitael during the Gods' War, and sided with the Aegis Deities in the final battle of the war, which took place in Ayn Sitael, where the Severance took place and the Divine Gate was created.
Ruby Rainsong

## Synopsis

Ruby Rainsong is a widely-renowned bard, and member of the Weavers Conclave. She is famous throughout Materi for her travels and exploits, largely due to her own ballads.

## History

Ruby Rainsong was born and raised in Paxeter. Her parents were old when she was born, and died when she was in her teens. In her twenties, without more than the clothes on her back and nothing to lose, she set out to explore Materi and travel the world.

She spent a number of years as an adventurer, along with Immanuel Belder, Elrah Saevel, and Natalie Shaw. When the rest of her adventuring band retired, Ruby was not yet satisfied to do so, and set out on a wild series of her own adventures, about which she has written many ballads. She revels in sharing tales of her adventures as she travels from town to town, and she has become widely known for her heroic tales, though some doubt their accuracy.

After the death of Natalie Shaw, and at her behest, Ruby was invited to join the Weavers Conclave. Though Ruby had always been somewhat dubious and critical of the organization, she agreed to join, in hopes of bringing a unique perspective to the lodge.
Age of Rest

### Synopsis

The Age of Rest was a period of about 800 years, which ended about 200 years prior the campaign, wherein magic was almost completely dormant in Materi, and the world endured a dark age in the wake of the Gods' War.

## Age Range

The Age of Rest lasted a period of 774 years, from 984 years prior to the campaign (0 AR) to 210 years prior to the campaign (774 AR).

## Ley Phases in the Age of Rest

After the Gods' War and the Severance, the magic of Materi fell into a state of almost complete dormancy, as Primordial Chaos and the Weave spent centuries recovering from the extreme amounts of magic that were siphoned by the war.

Few accounts were made of Ley Phases and Zeniths during the majority of the Age of Rest. In the first decades after the Severance, however, surviving mages kept accounts of the Ley Phases. These accounts reveal a stark and dramatic transformation from the daily Prime Zeniths of the Age of Arcana. In the first centuries of the Age of Rest, a Zenith only occurred once in every few decades. A Prime Zenith was a once-in-a-century phenomenon. The result was a world nearly devoid of magic. Even experienced, high-level mages found themselves sapped of magical power and resources, and for many decades, magic was all but dead in Materi.

In the last century of the Age of Rest, as Primordial Chaos began to reawaken, Ley Phases began to accelerate exponentially. Though they didn't approach anything resembling the near-constant magical pulsation of the Age of Arcana, a Zenith became an event that could be expected on a monthly basis, with a small number of Prime Zeniths each year.

## Geopolitics During the Age of Rest

For the first few centuries of the Age of Rest, Materi remained divided, as the great kingdoms and states of Materi withdrew into isolation and recovery from the great war. The appetite for war was almost universally gone, as the world had seen the results of the magical arms race that took place at the end of the Age of Arcana.

As the world began to rebuild and flourish, however, the great powers of Materi had to once again decide how they would interact with one another. With the memory of the Gods' War still relatively fresh, the largest and most powerful civilization of Materi joined to form the Alviren Empire, in an effort to promote a lasting peace. This peace successfully held steadfast over the course of the Age of Rest, and into the Age of Awakening.
Buttonsworth

## Synopsis

Buttonworth is the loyal butler of Frog. He has been a long-time servant of the royal family of Mycorrhiza, and was originally the personal servant of Princess Porcini before her abduction. He is fiercely loyal to Mycorrhiza, and a touch over-enthusiastic about Frog's royal standing.

## Leveling Progression

Buttonworth levels up each time that Frog does, gaining the following the benefits as he reaches higher levels.

### Every Level-Up

Buttonworth's maximum hit points increase by a number equal to 1d8 + CON.

### Level 11

**Inspiring Help.** When Buttonworth takes the Help action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.

### Level 12

Buttonworth increases one of his ability scores by 2, or two ability scores by 1, to a maximum of 20.

### Level 13

Buttonworth's proficiency bonus becomes 5.

### Level 14

**Reliable Talent.** Whenever Buttonworth makes an ability check that includes his whole proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.

### Level 16

Buttonworth increases one of his ability scores by 2, or two ability scores by 1, to a maximum of 20.

### Level 17

Buttonworth's proficiency bonus becomes 6.

### Level 18

Buttonworth gains proficiency in one of the following saving throws of your choice: Intelligence, Wisdom, or Charisma.

### Level 19

Buttonworth increases one of his ability scores by 2, or two ability scores by 1, to a maximum of 20.

### Level 20

The bonus from Buttonworth's ***Inspiring Help*** feature increases to 2d6.
Age of Awakening

## Synopsis

The Age of Awakening is a period of Materi's history that began 211 years prior the campaign, and is still ongoing. Over the course of this age, magic has begun to awaken and experience a renaissance in Materi, as magic authorities attempt to keep its revival controlled and limited.

## Age Range

The Age of Awakening began 211 years prior to the campaign (0 AW), and is ongoing.

## Ley Phases in the Age of Awakening

At the beginning of the Age of Awakening, Ley Phases and Zeniths had accelerated such that Zeniths could be expected on about a weekly basis, with Prime Zeniths roughly monthly. In fact, the beginning date of the beginning date of the Age of Awakening was marked on the first occasion that two Prime Zeniths were separated by only 30 days (in conjunction with the official formation of the Weavers Conclave).

In the past two centuries of the Age of Awakening, ley phases have continued to accelerate relatively rapidly, thought they have stabilized considerably in the past half-century as compared to the first century of the Age of Awakening. Currently, Zeniths predictably occur on a daily basis, with Prime Zeniths every five days.

## Geopolitics During the Age of Awakening

The Age of Awakening has by and large been a time of peace and cooperation between the great powers of Materi, as most have joined the Alviren Empire. Though conflicts arise, they are generally resolved diplomatically, rather than by armed conflict.

The Weavers Conclave, since its inception, has made a deliberate effort to further this global peace by incorporating members from states outside of the Empire, such as Kameshima and Shaeserin.

## Magic Phenomena in the Age of Awakening

The Age of Awakening has seen a resurgence of strange magical phenomena not seen since the Age of Arcana. Monsters and creatures once thought extinct have begun to reappear, along with rifts of uncontrolled magical energy, and strange mutations of existing creatures. The wildernesses have become increasibly dangerous as a result, as dangers once lost to history have begun to reemerge in the ancient places of the world.

Progressive magical scholars believe that the long-term suppression of Primordial Chaos through magic regulation will have the unintended consequence of causing these types of phenomena to become more commonplace.
Inquisitors

## Synopsis

The Inquisitors are a rogue religious organization that was formed by Thalien Omadithas to prevent the spread of arcane magic by any means necessary - including violent and unlawful means.

## Leadership

The Inquisitors are led by Thalien Omadithas, who was the founder of the organization, and is the central figure of its purpose.

## Goal and Methods

The Inquisitors' prime directive is to suppress and prevent the awakening of arcane magic across Materi, by whatever means are necessary. Quite often, this includes violent and unlawful methods, such as the sterilization of those with innate magic, and the execution of powerful magic users.

The Inquisitors' deliberately present themselves as representative of the Alviren Empire and the Weavers Conclave, and often claim to be enforcing imperial regulations of magic, despite the fact that their activities are in reality unlawful. To this end, they identify themselves as imperial law enforcers, and they wear the emblem and colors of the Weavers Conclave: a seven-pointed blue star on white. This strategy serves the twofold purpose of creating confusion to obscure the true identity of the Inquisitors, and also sowing discord to turn people against the Weavers Conclave.
Folenor Joris

### Appearance

favors human appearance, short pointy ears, short sandy blonde hair, looks older than his age

## Synopsis

Folenor Joris was an ambitious but somewhat imprudent mage that lived in the late years of the Age of Arcana. He was the creator of Syntithenai, which he used in a failed attempt to slay Asmodeus and take his place, before drawing from a Deck of Many Thing and disappearing to a different world.

## History

Folenor lived and studied in the city of Hartwell in the Age of Arcana. Like some other powerful mages during his time, Folenor aimed to kill one of the gods and ascend to take their place. Specifically, Folenor sought to replace Asmodeus, the lord of the Nine Hells.

Folenor forged a powerful magic sword using Material Chaos Dust - a feat that had not been performed before or since. He called the sword Syntithenai. Syntithenai was designed to gain power from those who wielded it, imbuing itself with the strengths of its bearers. To this end, Folenor traveled around Materi with the sword and visited some of the world's most powerful mages, in the hopes of imbuing Syntithenai with all of their strengths. He eventually convinced seven other mages to attune to the blade and awaken its powers: Tamrius Grimm, Passeri, Myriostoma, Avara Wasanthi, Alusfaen Orion, Daimao, and Basel Anselmo. He did not divulge his intention to use the blade to slay Asmodeus to any of these individuals, with the exception of Daimao. Instead, he framed his quest as an experiment in the arcane.

During the months that Folenor spent on this quest, he had a dream in which he was visited by a strange cloaked tabaxi - Patches. Patches warned Folenor that his quest would never succeed without a Deck of Many Things, and told him where he could find one. To Folenor's own surprise, when he followed the guidance of Patches, he did, in fact, find a Deck of Many Things. He never again heard from Patches.

Once the blade was fully awakened, Folenor traveled to Chwaka to do battle with the forces of Asmodeus. His attempt failed, however, as he was overpowered by the infernal forces, without ever even reaching Asmodeus. In a moment of desperation, seeing that his demise was imminent, Folenor drew a card from his Deck of Many Things as a last resort. He drew the Donjon card, and disappeared, leaving behind Syntithenai.

The next thing that Folenor knew, he awakened on an unfamiliar island with no possessions and only a hazy memory of how he had gotten there. He would eventually come to learn that he had arrived in a different world called Noveska. He started a new life in this place, eventually giving up on ever finding a way back to Materi, and beginning new pursuits instead.
Carric Blackburn

## Synopsis

Carric Blackburn was the father of Gragnok. He was killed by undead creatures summoned by Avourel Orion in the Eiswald Forest outside of Hartwell, where he served in the Alviren Empire army.

## History

Carric was born and raised in Hartwell. His mother died in childbirth, and his father drank himself to death when Carric was still young. Alone in the world, Carric eventually found a home in the Alviren Empire army, serving under Duke Vincent Mason as a paladin, serving the oath of the crown.

On one occasion, on an excursion to Zinnowitz, Carric had a brief tryst with a young elf maiden, Valania Aloro. Carric thought very little of the event, until months later when Valania found Carric in Hartwell and presented him with a child that she claimed was his. Valania told Carric that she was in no position to care for a child, and that she was going to leave the baby at an orphanage unless Carric took him. Somewhat begrudginly, Carric agreed and took the baby in. Valania departed, and Carric never saw or heard from her again.

Carric named his son Gragnok. Raising the child in the racially-cloistered city of Hartwell, Carric did everything he could to distance Gragnok from his elven heritage, and never told him much of anything about his mother.

## Death

The circumstances of Carric's death are detailed in Gragnok's adventuring origin story.
Spring

## Synopsis

Winter Into Spring, "Spring," was Frog's mother. She was killed by Kamm in the service of the royal court of Mycorrhiza as a bodyguard to the King and Queen, during an attack by Kameshima. Frog was adopted by the royal family and raised as Crown Prince, in remembrance of his parents' heroic sacrifice.
Patches

## Synopsis

Patches is a former adventurer from another world. Through a series of chaotic events, he ended up being able to traverse extraplanar space and visit different worlds. Currently, he remains in extraplanar space, and serves as the patron of Ice, who he has tasked with helping him free Tamrius Grimm from imprisonment in Materi.

## History

Patches was born to a powerful necromancer, Tamrius Grimm, in the world of Andalen. Grimm used Patches, only an infant at the time, as a living phylactery to protect his soul when he was sentenced to death, and sent Patches down a river in a basket. Patches was recovered by a clan of kenku, who raised him.

Patches went on to lead a life of chaotic adventure in Andalen, even making amends with Tamrius Grimm and helping him construct a new body for himself. At the end of his adventuring days, Patches drew a card from a *Deck of Many Things*, and found himself shunted to another universe and timeline: the world of Crosswinds.

An increasingly chaotic series of events, adventures, and mishaps led Patches to find himself suspended in extraplanar space, lost between worlds. Patches quickly discovered that he was able to traverse this extraplanar space and visit different worlds and timelines. He created a base of operations in extraplanar space - the Citadel of Candles - and promptly began tinkering with timelines.

## Plot

Patches learned that his father, Tamrius Grimm, originated his existence in Materi. When he discovered that Tamrius had been placed in eternal imprisonment and lost to the world, he believed that he must find a way to free him and take him to the world of Crosswinds. In Patches' belief, if he didn't take these steps, then he would never be born. The barrier of the Divine Gate prevents Patches from directly intervening into the affairs of Materi; hence his need for Ice.

It was with this motivation that Patches traversed extraplanar space and discovered the world of Noveska - the home of Ice, a distant relative of his through timeline manipulation. He convinced Ice to work with him to save Tamrius Grimm, and transported him to Materi to be his agent there.
Ntambu

## Synopsis

Ntambu is a village of gnolls located in the northeastern Taruki Jungle. It serves as a central hub, meeting place, and trade outpost for the many gnoll clans and tribes that wander the jungle. It is a very informal settlement, but has elements of basic infrastructure, and is an agreed-upon place for safe and non-violent meeting.

## Leadership

The government of Ntambu is informal and fluid. There is no government or legal structure, and the residents of the village tend to come and go frequently. The town is overseen by a chieftain, currently Chieftain Drez, who commands a small retinue of soldiers. Their role is largely to ensure that the village remains a peaceful meeting place for any who visit.
Orion's Crypt

## Synopsis

Orion's Crypt is the burial site of Alusfaen Orion. It is located in the easternmost foothills of the Erdehalt Peaks, in the Eiswald Forest.

## History and Significance

At the time of Alusfaen Orion's death, shortly after the Gods' War and the fall of Volus, the elven kingdom of Ayn Sitael still controlled the land where Orion's Crypt is now located. The crypt was constructed, and Alusfaen interred. A number of years later, the kingdom of Aerzen reclaimed the land, and Orion's Crypt fell into their jurisdiction.

Aerzen maintains control of Orion's Crypt to date. They have denied requests and efforts by Shaeserin to claim the right to control the land due to its cultural significance - partly out of military and strategic concerns, and partly out of spite for the two nations' bitter history. The crypt is heavily guarded by Aerzen's military, and its location is kept secret from all but those privileged to protect it.

## Defenses

Orion's Crypt is protected by Hartwellian military forces, and none are allowed to enter. Within the crypt, the remains of Alusfaen Orion are protected by a series of puzzles and celestial-based defenses.

## Plot Significance

Alusfaen Orion, at his own request, was buried with his longsword, Orion's Key, which serves as the key to the Luxturrim Obelisk. The party has an interest in retrieving this sword, as does Avourel Orion. Avourel has employed the assistance of Duke Vincent Mason in retrieving the key and the mantle.
Firenewt

**Ability Score Increase.** Your Dexterity score increases by 2, and your Constitution score increases by 1.

**Age.** Firenewts reach maturity in their early teens, and usually live around 60 years.

**Size.** Firenewts stand slightly shorter than humans. Your size is medium.

**Speed.** Your base walking speed is 30 feet.

**Amphibious.** You can breathe air and water, and you have a swim speed of 30 feet.

**Fiery Adaptation.** You have resistance to fire damage.

**Spit Fire.** Once per short rest, as an action, you can spit fire at a creature within 10 feet of you. The target must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier). A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level.

**Languages.** You can speak, read, and write Common and Ignan.
Lo'ihi Island

### Demographics

wilden (pianta) (65%), goron (12%), surface myconid (8%), lizardfolk (yisho) (5%), firenewt (5%), other (5%)

### Government

governed by a mayor, subservient to the king of Mycorrhiza

## Synopsis

Lo'ihi Island is a volcanic island located in the farthest southeastern reaches of the Chwaka archipelago. It is a satellite settlement of Mycorrhiza, and is primarily inhabited by Mycorrhizans. The volcano at its center is a powerful source of fire elemental energy, which is protected by a Mycorrhizan druidic circle.

## Leadership

Lo'ihi Island is governed locally by Mayor Soncho, a wilden native to the island, elected by the island's residents. By agreement between Mycorrhiza and Chwaka, the island's government is effectively autonomous, but technically falls under the jurisdiction of Mycorrhiza. Affairs regarding the volcano and the elemental rift are generally handled by the Amadou Circle of druids.

## History

Lo'ihi Island was one of the four settlements established by Myriostoma in her pilgrimage across Materi with the astral spirit Heartsong. The Amadou Circle of druids was formed at this time to protect the elemental rift, and the rest of the settlement expanded out from it.

## Mutations

Due to the presence of the elemental rift within the volcano, the creatures of Lo'ihi Island have adapted strange mutations over the past several centuries since the formation of the settlement.

### Wilden

The majority of Lo'ihi Island's population is made up of wilden. These wilden, which originally took the form of palm trees, have mutated over the centuries to become appreciably more humanoid in shape and size. The modern wilden of Lo'ihi Island are colloquially called "piantas." Piantas are brightly colored humanoids, with smooth, pear-shaped bodies, bulbous features, and tiny palm trees sprouting from the tops of their heads.

### Lizardfolk

The Lizardfolk of Lo'ihi Island have mutated into smaller, less predatory forms, adapted for the island's abundance of tropical fruit as their primary diet. These mutated lizardfolk are colloquially called "Yishos". They are significantly shorter than standard lizardfolk, generally only standing about five feet tall. Their skin is smooth and glossy like a salamander, and they have long iguana-like tongues that they can use to seize food from afar.

### Gorons

Gorons are strange humanoids that are only known to exist on Lo'ihi Island. They are said to be distant relatives of earth elementals, born directly from the primordial energy of the volcano. Along with the island's surface myconid, the gorons comprise the majority of the Amadou Circle of druids.
Kuo-toa

**Ability Score Increase.** Your Dexterity score increases by 2, and your Constitution score increases by 1.

**Age.** Kuo-toa mature to adulthood in a single year, and can live nearly a century, though they rarely do.

**Size.** Kuo-toa average between 4 and 5 feet tall. Your size is medium.

**Speed.** Your base walking speed is 30 feet.

**Aquatic Adaptations.** You can breathe air and water, and you have a swim speed of 30 feet.

**Superior Darkvision.** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Sunlight Sensitivity.** While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**Slippery.** You have advantage on ability checks and saving throws made to escape a grapple.

**Otherworldly Perception.** You can can sense the presence of any creature within 30 feet of you that is invisible or on the Ethereal Plane. You can pinpoint such a creature that is moving.

**Languages.** You can speak, read, and write Common and Undercommon.
Psathyrella Circle

## Synopsis

The Psathyrella Circle is a faction of druids from Mycorrhiza who protect a rift of water elemental energy in Shipswallow Bay. Until recently, their leader was Silvertooth Bradley, but he was recently killed and replaced by Jonathan Jones.

## History

The Psathyrella Circle was founded by Myriostoma, the legendary myconid hero, on her pilgrimage through Materi visiting sites of great elemental power. It is tasked with maintaining control of the water elemental rift at the bottom of the bay, and preventing it from growing uncontrollable.

## Members

The Psathyrella Circle is primarily comprised of sahuagin and inklings. The sahuagin are indigenous to Shipswallow Bay, and were native to the area before the formation of the Circle by Mycorrhiza. The inklings are mutated descendants of the gnomes that originally founded Inika Village on behalf of Mycorrhiza.

## Plot

The Psathyrella Circle has gone rogue, under the leadership of Jonathan Jones. The party will need to stop Jones and set the circle straight. Jack will be able to charge the Chaos Core with water elemental energy with their aid.