Thyme Warp

*Thyme Warp rewinds time, sending zombies back to where they started.*

**"Possibilities other to open be to need we." Warp Thyme says, "Limited too far was time to approach unidirectional the that felt always I've."**

**Thyme Warp** is a plant in *Plants vs. Zombies 2: Reflourished* and the third plant obtained in Neon Mixtape Tour. He is unlocked at Neon Mixtape Tour - Day 9.

When planted, Thyme Warp returns all zombies to their starting positions (the ninth column of the lawn) and restores them to full health. Thyme Warp will not restore armor if a zombie already lost it, nor can it restore Imps that have already been thrown by Gargantuars.

## Almanac entry

**Thyme Warp**

Thyme Warp rewinds time, sending zombies back to where they started.

Usage: single use, instant
Special: rewound zombies have restored health

"Possibilities other to open be to need we." Warp Thyme says, "Limited too far was time to approach unidirectional the that felt always I've."

## Strategies

Since Thyme Warp can be now used in any world, it can be used to get a second chance when zombies start to get overwhelming. Sending zombies to the back of lawn also bunches them together, allowing Thyme Warp to synergise incredibly well with any sort of plant that has tile-based effects and/or area-of-effect, ranging from Sap-fling and Winter Melon for stalling zombies, to high damage options like Lava Guava and Squash. Thyme Warp's lengthy animation also gives several seconds before zombies reappear at the beginning of the lawn, granting extra time for plants with long cooldowns such as Strawburst and Banana Launcher, as well as time to collect sun and recoup Thyme Warp's moderate sun cost.

A big downside of using Thyme Warp is the fact that zombies return with restored health. While this doesn't affect the armor of zombies like Buckethead Zombie, this effect can become particularly troublesome when dealing with Gargantuars and other zombies that have naturally high health. As such, it is important to exploit the advantages of bunching zombies up at the start of the lawn, otherwise healed hordes may more easily overwhelm the defense.

## Balance changes

### Initial launch

* ▲ Usable in every world
* ▼ +125 sun

### Version 1.1.4

* ▲ Now Plantable on Sewers
* ▼ Initial Recharge: 60s -> 120s
	+ Normal recharge remains at 60s
* Target audience: Veterans
	+ Developer note: Thyme has long been known as the most broken plant by experienced players, and we've sifted through many different balance attempts. We've deemed this to be the best method to tone Thyme down.

### Version 1.2.1

* ▲ Sun Cost: 200 -> 100
* ▲ Starting Recharge: 120s -> 75s
* ▼ Recharge: 60s -> 75s
	+ Developer note: Thyme Warp's previous change made it much too difficult to play him in the fast-paced vanilla environment, and didn't tackle the issue which prevailed over longer levels; a spam-to-win mindset. We chose to revert this change, then adjust it and his normal recharge to 75 seconds, while also decreasing his sun cost to 100. These changes will encourage more reactionary gameplay, especially against the harsher hordes.

## Trivia

* Thyme Warp's "Yesterday Night Funkin'" costume is based on Boyfriend from *Friday Night Funkin'*.
* Thyme Warp's "Chestnut Conjurer" costume is based on Atsuko Kagari, also known as Akko, one of the main characters of *Little Witch Academia*.