recursal/Fanatic-Fandom huggingface dataset:
Raw Rat

**Raw rat** is a food item which can be cooked in a furnace to make cooked rat.

## Obtaining

Rats drop 0-2 pieces of raw rat meat when they die, even when set alight.

## Usage

### Food

To eat raw rat, press and hold  while it is selected in the hotbar. Eating one restores 2 () hunger and 1.2 hunger saturation, but it has a chance of giving you food poisoning.

### Animal food

Raw rat can be used to heal tamed scorpions, snakes, wyverns, Komodo dragons, and foxes.
Cricket

**Crickets** are small passive mobs that chirp at night.

## Spawning

### Natural generation

Crickets spawn on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 2 during world generation.

### Appearance

Crickets come in two colors: green or brownish-green.

## Drops

Crickets only drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Crickets will wander and fly around aimlessly, usually avoiding falling off cliffs high enough to cause damage, and usually stay out of water. At night, crickets emit loud chirps.

They are small enough to go through one block wide openings, can scale up blocks, and trigger pressure plates; traits shared with all other insects. Crickets also take extra damage from the Bane of Arthropods enchantment.

## History

 v4.3.0 | * Crickets now have the right animation.

## Gallery

* A brown-green cricket.
* A green cricket.

* Green
* Flying green
* Dark green
* Flying dark green
Elephant Howdah

An **elephant howdah** is a decorative item for Asian elephants.

## Usage

### Elephants

An elephant howdah is used for decorating the garment with a throne. An elephant howdah can only be placed on the elephant when an elephant harness and elephant garment have been put on first. To place an elephant howdah on an Asian elephant, right-click in the elephant with it.

The howdah can be removed by using shears with . The howdah will drop if the carrier is kllled, if the elephant is placed in a pet amulet, or when a scroll of freedom is used on it.

## Gallery

* An Asian elephant wearing an elephant howdah.
Burger

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Graveyard Keeper Wiki unterstützen, indem du ihn weiter ausbaust.*

## Beschreibung

### Art

Mahlzeit

Ein Burger ist eine Mahlzeit, die nach dem Verzehr 30 - 40 wiederherstellt.
Außerdem verleiht sie den "Ruhige Hand"-Buff. Eine höhere Qualität bewirkt eine stärkere Wirkung nach dem Verzehr.

 **5x** **Burger** kommen in der Quest-Reihe des Inquisitor's vor.

Für mehr Informationen zu Speisen und deren Zubereitung -> Siehe: Kochen

## Effekt

Beim Verzehr erhält man den "Ruhige Hand"-Buff für 2:00 Minuten.
Dieser verringert das Risiko von Operationsfehlern bei Körperextraktionen.
Eine Liste aller Buffs findet man auf der Seite: Effekte.

## Rezept

  **4x** **Burger** |  4x Gebratenes Fleisch
 2x Brot
 1x Zwiebel
 5x Brennstoff
Bee

**Bees** are small neutral mobs.

## Spawning

### Natural generation

Bees spawn on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 4 during world generation.

## Drops

Bees have no drops other than 1–3 experience when killed by a player or tamed wolf.

## Behavior

Bees often fly and wander around aimlessly, buzzing occasionally. Unlike other insects, bees are neutral and they will attack the player if provoked.

When attacked, a bee's buzz will sound more aggressive, and they will chase the player, attacking them by touch. After being provoked, they will become neutral again after a period of time and stop attacking. Bees will only attack on Easy difficulty or higher.

Like butterflies, bees will sometimes follow players holding flowers.

## History

 v4.1.3 | * Bees now attack if provoked.
* Bees will sometimes follow players holding flowers.

## Gallery

* A bee.
* Several bees flying around.
Bone Amulet

* Normal
* Full

A **bone amulet** is an item that can catch tamed undead and skeleton horses.

## Usage

 a bone amulet on any tamed undead horse, undead unicorn, undead pegasus, skeleton horse, skeleton unicorn or skeleton pegasus will absorb it into the amulet. The texture of the amulet will then change to let the player know that the horse is inside. Right-clicking again with the amulet will release the stored horse. After the horse has been stored, it will store the horse's name and the name of its owner.

If the horse is equipped with a chest, it will be dropped after the horse has been captured, as well as any contents of its inventory. The horse will still be saddled, though.

Amulets can be traded to another player, though if the horse stored in the traded bone amulet is spawned by the player that it was given to, then the horse will become property of the player spawning them, and the previous owner will have their tamed counter reduced.

## History

 v5.0.0 | * Amulets now store name, health, armor, and saddle status of horses.
 v5.0.8 | * Amulets now store the owner of the horse.
 v12.0.3 | * Fixed horse amulets not spawning creatures.
Alchemiemühle

Alchemiemühle

Die Alchemiemühle wird benutzt, um viele Substanzen in Puder zu mahlen, generell für die Alchemie. Eine Substanz kann nicht in der Alchemiemühle verarbeitet werden, wenn sie noch nicht am Arbeitstisch untersucht wurde. Nur Substanzen, die in Puder zerfallen, können an der Alchemiemühle verarbeitet werden.
Scorpion Armor

* Dirt Scorpion
* Cave Scorpion
* Frost Scorpion
* Nether Scorpion

**Scorpion armor** is a tier of four armor sets that gives the player special effects when equipped.

## Usage

Scorpion chestplates provide the most protection per unit of material, followed by scorpion legs. Scorpion boots are more efficient than scorpion helmets. However, boots are always the most durable. Unlike other player armor, scorpion armor can give the player a special effect. All four sets have the same durability as gold armor.

A full set of scorpion armor gives the player special effects when worn:

* A full set of dirt scorpion armor provides Regeneration I (1 every 25 ticks, 1 0.2 per second) for 3 seconds, but it never runs out, giving the player unlimited Regeneration.
* A full set of cave scorpion armor gives you Night Vision I for 15 seconds, and never runs out.
* Wearing a full set of frost scorpion armor gives the player Water Breathing I for 15 seconds, and also never runs out.
* A full set of nether scorpion armor will give the player Fire Resistance I for 15 seconds, and never runs out.

### Ostriches

A dirt, cave, frost or nether scorpion helmet can be placed on a tamed ostrich for protection.

### Repairing

Scorpion armor can be repaired with chitin using an anvil.

## History

 v10.0.6 | * Fixed bug when equipping Mo' Creatures armor on multiplayer.

## Gallery

* A player equipped with dirt scorpion armor.
* A player equipped with cave scorpion armor.
* A player equipped with frost scorpion armor.
* A player equipped with Nether scorpion armor.
Ogre Prince

This page contains content on features that were never implemented into the original Mo' Creatures mod.

This feature may be released in continuations like Mo' Creatures Extended.

## Ogre Prince

### Namespaced ID

?

**Ogre princes** are upcoming boss mobs.

## Spawning

### Natural generation

The three ogre princes are set to spawn in the planned Ogre Lair dimension, along with ogres.

## Drops

The green ogre prince will drop a builder hammer, the fire ogre prince will drop some type of axe/machete, and the cave ogre prince will drop a teleport staff. The teleport staff and builder are only available in the Creative inventory, but when the boss ogres are added, the player will be able to obtain the hammer and staff legitimately.

## Behavior

It is not known how ogre princes will react to the player's presence, but they will most likely be hostile. Considering their sheer size and bulk, they may have high attack damage. Since the green ogre prince wields two builder hammers, he may deal massive damage, both to the player and surrounding blocks. As the blue ogre prince wields a teleport staff, he may either summon in ogres to attack the player, or teleport to the player to attack. Ogre princes may also be more destructive than ogres, and may also have a larger blast radius.

## Variants

Like ogres, there are three types of ogre princes.

## References

1. ↑ https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272337?comment=64650
Mouse

* Brown
* Gray
* White

**Mice** are small passive mobs that flee from other entities.

## Spawning

### Natural generation

Mice naturally generate on grass blocks with 2 blocks of free space above it at light level of 9 or more. Mice will always be white in snow biomes.

### Appearance

Mice come in three different colors: brown, grey and white.

The size of a mouse is somewhere between 1 to 1.3 blocks in length.

## Drops

When killed, mice drop 0–2 seeds. The drops are affected by the Looting enchantment. They drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Mice are passive, and will never attack mobs or players, but instead flee and run away from said entities when approached. They have the ability to automatically scale up solid blocks, including fences. This can lead to them suffocating in ceilings or the corners of blocks. Due to their small size, they can pass through openings even smaller than a full block, though not willingly. Mice make squeaking noises occasionally.

A mouse can be picked up with a right-click, and can be dropped by right-clicking again. If you hold a mouse near a snake, it will follow you and attack the mouse when dropped, as snakes hunt down mice.

## History

 v12.0.5 | * Fixed mouse not being picked up as intended.

## Trivia

* Unlike other mobs, mice cannot be named with a name tag. Attempting to do so will make you pick it up. However, if you rename the mouse spawn egg at an anvil, the mice will be then be named.

## Gallery

* A grey mouse.
* A mouse that was named "Brian" by renaming the mouse spawn egg.
* A white mouse.
Snail

**Snails** are small passive mobs that hide from the player when approached.

## Spawning

### Natural generation

Snails and slugs spawn on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 4 during world generation.

### Appearance

Snails come in six different colors: brown, red, yellow, green that have shells, and black and orange without shells.

## Drops

Snails drop 0–2 slimeballs when killed and 1–3 experience when killed by a player or tamed wolf.

## Behavior

Snails wander around aimlessly, but rather slowly. Snails may be the slowest mobs in Mo' Creatures. Snails will hide in their shells from any mob or player within 2–3 blocks, regardless of its size (they even hide from mobs as small as ants). Snails will continue to hide in their shell, even when hit. When the player or mob moves away from the snail, it will come out of its shell and move again.

Snails without shells will not hide, but stop moving when a player or mob approaches it.

## Gallery

* A snail without a shell.
* The six natural types of snails, including the two without shells.
* A snail in a swamp biome.
* Several snails hiding.
* A snail hiding in its shell.
Shark Sword

A **shark sword** is a melee weapon.

## Usage

A shark sword has a durability of 251 and deals 6 damage, the same as an iron sword.

Like other swords, attacking a boat or a minecart with a shark sword will destroy it and make it drop as an item.

### Enchantments

The shark sword can receive the following enchantments:

* Bane of Arthropods
* Fire Aspect
* Knockback
* Looting
* Sharpness
* Smite
* Unbreaking

## History

 v4.2.2 | * Increased duration of swords to that of iron.

## Trivia

* The shark sword is based on the leiomano, a shark-toothed club.
Raw Crab

**Raw crab** is a food item dropped by crabs when they are killed. It can be cooked in a furnace to turn it into cooked crab.

## Obtaining

### Crabs

Each crab drops between 0–2 raw crab, even when they are killed and on fire. The amount of raw crab dropped can be increased with the Looting enchantment.

## Usage

### Food

To eat raw crab, press and hold right-click while it is selected in the hotbar. Eating one restores 2 () hunger and 1.2 hunger saturation. However, like other raw meat, it has a chance of inflicting food poisoning.
Medusa

This page contains content on features that were never implemented into the original Mo' Creatures mod.

This feature may be released in continuations like Mo' Creatures Extended.

## Medusa

### Namespaced ID

?

**Medusa** are mobs that are planned to be added in a future version of Mo' Creatures.

## Trivia

* On a Minecraft Forum post, DrZhark said he plans to add Medusa and minotaurs right after the big cats update, even before ogre princes.
* DrZhark mentioned on a forum post that he was having trouble making the animation for the model. A member asked him if Medusa would turn the player into stone, or just freeze you. He answered that he hadn't worked on that yet.

## References

1. ↑ https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272337?comment=64585
Scroll of Sale

A **scroll of sale** is an item that the player can use to trade mobs between other players.

## Usage

The scroll of sale doesn't have much use in singleplayer, as it is mostly a multiplayer item.  the scroll on any tamed mob with a scroll of sale can be used to trade that mob to another player. The mob will be traded to the next player that renames it. If the item is made in singleplayer, its only use is to recycle the ingredients into a scroll of freedom.
Raw Ostrich

**Raw ostrich** is a food item dropped by ostriches. It can be cooked in a furnace to make cooked ostrich.

## Obtaining

Ostriches drop up to 2 pieces of raw ostrich upon death. They will still drop it even when set alight. The amount of raw ostrich dropped can be increased with the Looting enchantment, for a total of 0 to 4 raw ostrich with Looting III.

## Usage

### Food

Raw ostrich can be eaten to restore 2 () hunger points and 0.2 hunger saturation, although it is more efficient to eat it cooked as it has a chance of giving you food poisoning.
Pet Food

**Pet food** is an item used for feeding kitties.

## Usage

Pet food can be used to feed kitties by placing it in their food bowls, which is attached to their kitty bed.

When a kitty needs food,  pet food on the kitty bed, and it will fill up the bowl that is attached to it. A kitty will attack you if it gets hungry and has not been fed for a while. You can tell if a kitty wants food, when there is a 'cat dish' emoticon over its head.

Since pet food is only used for kitties, it cannot be consumed by the player or other mobs.
Sai

## Sai

### Stackable

No

A **sai** is a melee weapon dropped by turtles.

## Obtaining

### Turtles

A turtle that has been named Raphael will drop 1 sai upon death.

## Usage

The sai deals the same damage as the bo, katana and nunchaku.

### Enchantments

The sai can receive the following enchantments:

* Bane of Arthropods
* Fire Aspect
* Looting
* Knockback
* Sharpness
* Smite
* Unbreaking
Pet Amulet

* Normal
* Full

A **pet amulet** is an item the player can use to store their pets.

## Usage

A pet amulet can be used to keep a tamed mob stored for infinite use until it is released from the amulet again. If a pet amulet containing a stored mob is destroyed (e.g. thrown into lava or fire), the mob will be lost. To store a mob inside the amulet,  the amulet on it. The mob inside can be released by right-clicking again. Pet amulets do not work on aquatic mobs. Instead, a fish net can be used to catch them.

A pet amulet can also be given to another player. If the person opens the pet amulet that has been given to them by another player, they will receive ownership of that mob inside. However, this also allows players to take your pets without permission if they take the amulet from you, or if they steal them from a chest, so keep your amulets hidden if you can't risk to lose them.

Pet amulets can catch horses, but not special horses such as fairy horses. However, they still work on horses that cannot be caught with other amulets.

Pet amulets can store the following:

* Big cats
* Birds
* Bears
* Bunnies
* Elephants (and mammoths)
* Foxes
* Goats
* Horses (works on horses from tiers 1 to 4, mules, zonkeys, zebras, zorses, unicorns, nightmares and bat horses)
* Kitties
* Komodo dragons
* Manticores
* Ostriches
* Raccoons
* Scorpions
* Snakes
* Turkeys
* Turtles
* Wyverns

## History

* Added name, type, owner to mouseover of new pet amulets.
 v6.0.0 DEV R3 | * Fixed migrated pet amulets containing horses not spawning correctly in 1.6.
 v6.1.0 DEVR1 | * Fixed pet amulets on servers.
 v6.2.1 | * Fixed pet amulet glitch with mcMMO.
 v12.0.3 | * Fixed pet amulets not spawning creatures.

## Trivia

* DrZhark originally added pet amulets so players could move their animals from *Minecraft* 1.5.2 to 1.6.2. Without doing so, updating to 1.6.2 would have removed all of the tamed mobs in a player's world.
* Pet amulets can store more creatures than all the other four amulets.
* If an undead horse, unicorn or pegasus is released from a pet amulet, green particles will appear instead of the usual yellow particles, which show when a normal horse has been released from the amulet.
* As with all items in *Minecraft*, you can use the middle-click button on your mouse to duplicate a pet amulet with a mob inside to duplicate your pets, if desired. Note that this only works in Creative mode.
Fairy Amulet

* Normal
* Full

A **fairy amulet** is an item that can store tamed fairy horses.

## Usage

 on any tamed fairy horse with a fairy amulet will absorb it into the amulet.  the amulet again will release it.

When placing a fairy horse into an amulet, any chest or horse armor they were wearing will be dropped, as well as the contents of their inventory.

A fairy horse stored in a fairy amulet that is spawned by a player different than the owner will become property of the player spawning them, and the previous owner will have their tamed counter reduced accordingly.

## History

 v5.0.0 | * Amulets now store name, health, armor, and saddle status of horses.
 v5.0.8 | * Amulets now store the owner of the horse.
 v12.0.3 | * Fixed pet and horse amulets not spawning creatures.

## Gallery

* A red fairy horse being absorbed into a fairy amulet.
Hide Armor

**Hide armor** is an armor set that can be worn by the player.

## Usage

Hide armor has the same protection value as iron armor. It can also receive the same enchantments as other armor, both in *Minecraft* and Mo' Creatures.

### Ostriches

A hide helmet can be placed on a tamed ostrich for protection.

## History

 v10.0.6 | * Fixed bug when equipping Mo' Creatures armor on multiplayer.

## Gallery

* Hide armor on an armor stand.
* A player wearing a full set of hide armor.
Raw Turkey

**Raw turkey** is a food item that can be eaten by the player, or cooked in a furnace to make cooked turkey.

## Obtaining

Raw turkey is dropped by turkeys when they die. Each turkey drops 0–2 raw turkey upon death. The maximum amount of drops can be increased by 1 per level of looting used, for a total of 0 to 4 raw turkey with Looting III. Turkeys will still drop raw turkey when killed after being set on fire.

## Usage

### Food

To eat raw turkey, press and hold right-click while it is selected in the hotbar. Eating one restores 3 () hunger and 1.8 hunger saturation, but has a chance of causing food poisoning.

### Foxes and wyverns

Raw turkey is used to tame and heal foxes and heal tamed wyverns.

## History

 v4.4.0 | * Turkeys now drop feathers and raw turkey.
Essence of Darkness

An **essence of darkness** is an item with many uses.

## Usage

An essence of darkness has many effects when used on a certain mob. It only works on mobs that have been tamed. When the mob has been fed the essence, it will apply the corresponding effect:

* A tamed zorse will turn into a bat horse, a special black winged horse.
* If two bat horses are paired together and fed the essence, they will enter love mode.
* A pegasus will turn into a dark pegasus if it's above cloud level. The player will need to dismount the pegasus using `Left Shift` for this to take effect.
* A tamed scorpion will lay a scorpion egg, which will vary depending on the type of scorpion that was fed the essence.
* A tamed panther will turn into a winged panther, giving it the ability to fly.
* A tamed ostrich will turn into a wyvern ostrich. This type of ostrich can fly, but the `Space` button needs to be used in a timely fashion for it to keep flying.
* A tamed mother wyvern will turn into a dark wyvern.

After using the essence in survival or adventure mode, a glass bottle will be returned to the player's inventory.
OgreLair Tall Grass

**OgreLair tall grass** is a non-solid plant that will generate in the Ogre Lair.

## Obtaining

Ogre Lair tall grass can only be obtained in creative mode or with the `give` command. When mined with an empty hand, it drops as an item. It can be harvested with any tool, but it will also drop as an item.

Water will destroy any Ogre Lair tall grass in its way.

## Usage

### Light source

Ogre Lair tall grass emits a light level of 12, which is a bright source of light but emits less than that of glowstone, sea lanterns, Jack-o'-lanterns, torches or redstone lamps.
OgreLair Log

**Ogre Lair logs** are a type of naturally occurring block that will generate as part of trees in the Ogre Lair dimension.

## Obtaining

Ogre Lair logs can only be obtained in creative mode. The block has a similar texture to that of wood. It can be broken by hand, but an axe will speed up the process.

 Tool
 Golden | 0.25

1. ↑ Times are for unenchanted tools as used by players with no status effects, measured in seconds. For more information, see Breaking Speed.

## Usage

### Fuel

Ogre Lair logs can be used as a fuel in furnaces to smelt 1.5 items per block.
Butterfly

**Butterflies** are small passive mobs that have many unique wing patterns.

**Moths** are variants of butterflies with larger wings.

## Spawning

### Natural generation

Butterflies and moths spawn on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 4 during world generation.

### Appearance

Butterflies come in seven different colors: orange-black (colour sergeant), speckled orange-yellow (Indian fritillary), black with red bands (red admiral), white with spots (small white), broad yellow (common emigrant), reddish-orange (small tortoiseshell), and bright blue (blue morpho).

Moths come with three different colors: brown with pink and white blotches (peach blossom), brown and black spots (common idia), and orange and yellow with brown wavy lines (yellow shell).

## Drops

Butterflies and moths drop nothing other than 1 to 3 experience when killed by a player or tamed wolf.

## Behavior

Butterflies fly and wander around aimlessly like other insects. They show conspicuous, fluttering flight when in the air. Butterflies will sometimes follow the player if they're holding flowers. Like other insects, butterflies can trigger pressure plates, scale up blocks vertically and take extra damage from the Bane of Arthropods enchantment.

Though they do not react to the player's presence most of the time, butterflies can be hard to kill due to their small hitbox and flying ability.

 History

 v5.1.4 | * Added moths.

## Trivia

* Moths share the same Entity ID as butterflies.
* When the game is paused, you can see butterflies or spawn egg hovering up and down in the air, even if they aren't flying. This could be bug-related.

## Gallery

* A blue morpho butterfly.
* Butterflies shown in the preview image.
* Several moths near a torch.

* Aglais urticae
* Argynnis hyperbius
* Athyma nefte
* Camptogramma bilineata
* Catopsilia pomona
* Idia aemula
* Morpho peleides
* Pieris rapae
* Thyatira batis
* Vanessa atalanta
Cooked Turkey

**Cooked turkey** is a food item obtained by cooking raw turkey in a furnace.

## Usage

### Food

Cooked turkey can be eaten by the player to restore 8 () hunger and 9.6 hunger saturation.

## History

 v4.2.2 | * Increased health given by raw and cooked turkey to match that of the beef.

## Trivia

* The texture of cooked turkey appears to have leg bones in it, unlike raw turkey.
Manta Ray

**Manta rays** are tamable aquatic mobs that spawn in water.

## Spawning

Manta rays spawn in water between layers 46 and sea level.

## Drops

Manta rays drop 1–3 experience when killed by a player or tamed wolf. Otherwise, they drop nothing.

## Behavior

Manta rays wander around aimlessly in water, and are not attracted to light, nor do they interact with the player unless they are mounted. They are passive, and will not poison the player if touched or provoked.

Like other aquatic mobs, manta rays will take damage from suffocation, and die if beached onto land for too long.

### Taming

A manta ray needs to be mounted several times before they can be ridden and become tame. It requires patience, as the manta ray will buck you off many times before it accepts you. When the naming screen appears, the manta ray has been tamed. Alternatively, you can  a fish net on them and then release the ray from the fish net and it will be tamed. Unlike horses, no saddle is required and there are no food items that can reduce the temper of wild manta rays.

Once tamed, a manta ray can then be named. They may also be tamed by right clicking on one with a fish net. A fish net can be used to move tamed manta rays.

### Riding

A manta ray can be ridden by the player without the use of a saddle, as previously mentioned. They are quite slow in the water, but they can be sped up with speed potions.

## Gallery

* The first image released of manta rays.
* A manta ray that was beached onto land.
* Manta ray viewed from above the water.
* A manta ray viewed from underwater.
Hirn

Hirn

Das Hirn ist ein Leichenteil, das am Vorbereitungsplatz entfernt werden kann. Ein Hirn hat den Effekt willkürlich ,  oder  zu entfernen. Das Untersuchen von einem Hirn am Arbeitstisch gibt 50.

Für mehr Informationen zur Leichenbewertung und Effekte, siehe: Leiche.

Sobald man den Kultist freigeschalten hat, fügt ein normales Hirn willkürlich entweder 1-3  oder 1-3  hinzu. Alternativ kann die Leiche auch ein Dunkles Hirn beinhalten.

## Untersuchen

 50 |  3x Glaube
 3x Wissenschaft
Flüssigkeit
Story Quests

Bonus Riders: Ichigo, Nigo and Build

Clear: Mission 1: Clear Stage. Reward: 1 hero stones

Mission 2: None of the riders defeated. Reward: 1 hero stones

Mission 3: Clear with over 100 points. Reward: 3 hero stones

Clear: Mission 1: Clear Stage. Reward: 1 hero stones

Mission 2: None of the riders defeated. Reward: 1 hero stones

Mission 3: Clear with over 100 points. Reward: 3 hero stones

Clear: Mission 1: Clear Stage. Reward: 1 hero stones

Mission 2: None of the riders defeated. Reward: 1 hero stones

Mission 3: Clear with over 250 points. Reward: 3 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 250 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 250 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 250 points. Reward: 6 hero stones

##### Normal

Enemies: 2 Normal Gel Shocker Grunts , 3 Normal Chaps Boss: Normal Garagaranda, Normal Apollo Geist

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

##### Hard

Enemies: 2 Normal Gel Shocker Grunts , 3 Normal Chaps Boss: Normal Garagaranda, Normal Apollo Geist

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 150 points. Reward: 6 hero stones

##### Extra

Enemies: 2 Normal Gel Shocker Grunts , 3 Normal Chaps Boss: Normal Garagaranda, Normal Apollo Geist

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 250 points. Reward: 6 hero stones
Komodo Dragon

* Normal
* Saddled

**Komodo dragons** are tamable venomous mobs.

Komodo dragons often spawn with random sizes, but, when fully grown, a Komodo dragon can grow to at least 3 blocks long.

## Drops

Komodo dragons will drop 0 to 1 reptile hide upon death. The amount of reptile hide dropped is not affected by the Looting enchantment. Komodo dragons (large dragons, not small ones) also have a 25% chance to drop an egg. They drop 1-3 experience when killed by a player or tamed wolf.

Tamed Komodo dragons will drop a saddle upon death if worn, regardless if a normal saddle or crafted saddle was placed on it.

## Behavior

    Komodo dragons will wander around aimlessly, hissing occasionally and sticking out their tongues like snakes. Occasionally, a Komodo dragon will sit on the ground with their legs spread out, much like crocodiles. Komodo dragons are semi-aquatic, and can swim in water as well as walk on land.

Komodo dragons will chase the player within a 12-16 block radius. Komodo dragons are also venomous; and will poison their prey and the player when attacking.

## Taming

A Komodo dragon can be tamed by hatching a Komodo dragon egg within several blocks where the egg was placed. If you move too far from the egg, the newly hatched Komodo dragon will be wild.

Tamed Komodo dragons can be healed with raw turkey or raw rat.

After a Komodo dragon reaches its full size, it can be equipped with a saddle and ridden. Unlike most other rideable mobs, they cannot wear chests.

## Usage

### Riding

Once a Komodo dragon is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the shift key.

When riding a Komodo dragon, the hunger bar is replaced by the Komodo dragon's health in survival or adventure mode. It uses a slightly different heart texture than the player's health bar.

Komodo dragons are one of the slowest rideable mobs (they can however, be combined with speed potions). They are also very slow when moving sideways.

A ridden Komodo dragon can be made to jump. Komodo dragons are not affected by jump boost beacons or potions. The standard dismount control (shift) dismounts from the Komodo dragon, as does going in water deeper than two blocks (even though Komodo dragons can swim). Like the player, Komodo dragons take fall damage when falling from heights.

## History

 v4.5.1 | * A player riding a Komodo dragon can now use tools.
 v5.2.0 DEV | * Komodo dragons will not spawn near torches and can now spawn on sand.
 v6.2.0 DEVR2 | * Fixed Komodo dragons not spawning from pet amulets.
 v8.0.1 | * Fixed Komodo animations.

## Trivia

* Komodo dragons make the same sounds as snakes.

## Gallery

* A tamed Komodo dragon sitting.
* The first image released of Komodo dragons.
* A baby Komodo dragon.
* Several Komodo dragons swimming in water.
Ogre Lair

This page contains content on features that were never implemented into the original Mo' Creatures mod.

This feature may be released in continuations like Mo' Creatures Extended.

The **Ogre Lair** is a planned dimension.

## Overview

The Ogre Lair is still in development, but like the Wyvern Lair, it's possible that the Ogre Lair will be a floating, forested island, and it may even have other mobs spawning there besides Ogres, such as bunnies or insects.

### **Already implemented items**

Some of the blocks/items that are part of the Ogre Lair have already been implemented into the mod.

This includes:

* Ogre Lair logs
* Ogre Lair tall grass
* Ogre Lair wood planks
* Ogre Lair dirt
* Ogre Lair grass
* Ogre Lair leaves
* Teleport staff
* Builder hammer

## Mobs

In a future update, three Ogre Princes are set to spawn in the Ogre Lair, along with Ogres.
Essence of Fire

An **essence of fire** is an item and one of the four essences.

## Usage

Like the other essences, an essence of fire has various effects when used on a certain mob. After the essence has been used, the player will get a glass bottle in return.

After a mob has been fed the essence, it will apply the following effect:

* A tamed zorse will turn into a nightmare, a fire-proof horse with the ability to lay down a trail of fire when fed redstone dust.
* A nightmare's health will be restored if it's health is low.
* If two nightmares are paired and fed the essence, they will enter love mode.
* A tamed ostrich will turn into a nether ostrich, a fire-proof ostrich. Like wyvern ostriches, nether ostriches can fly, but it's quite difficult to achieve. You need to press the `Space` key in a timely fashion to be able to control it. The way they fly is inspired by the game *Joust*.

## Gallery

* A zorse transforming into a nightmare after using an essence of fire on it (click to play animation).
Fur

**Fur** is a crafting material.

## Obtaining

### Mob drops

Deer, foxes, moles, raccoons and wild wolves will drop 0 to 2 fur upon death. The maximum amount of drops can be increased by 1 per level of looting used, for a total of 1 to 5 fur with Looting III.

## Usage

The main use of fur is for crafting fur armor. It takes 24 pieces of fur to craft a full set of fur armor.

## Trivia

* Since fur can be used to craft wool, this makes wool easier to obtain if there are no sheep around.
List of entity textures

*This article is a stub. You can help Mo' Creatures Wiki by expanding it.*

*This article is a stub. You can help Mo' Creatures Wiki by expanding it.*

TBA

## Mobs

### Current Textures

#### Passive

* Ant.
* Male Boar.
* Female Boar.
* Duck.
* Orange Crab.
* Crab.
* Orange Pink Crab.
* Green Crab.
* Crab.
* Orange White Crab.
* Maggot.
* Roach.
* Male Turkey.
* Female Turkey.

#### Neutral

* Bee.
* Birch ent.
* Grizzly bear.
* Cave Ogre.
* Fire Ogre.
* Green Ogre.
* Oak ent.
* Panda bear.
* Polar bear.
* Red rat.

#### Hostile

* Big Golem.
* Crocodile.
* Mini Golem.
* Flame Wraith.
* Shark.
* Wraith.

#### Mob Overlay Textures

* Big Golem armor 1.
* Big Golem armor 2.
* Big Golem armor 3.
* Big Golem armor 4.

#### Other entities

* Kitty Bed.
* Litter Box.

### Old Textures

#### Passive

* Brown bunny.
* Grey bunny.
* White bunny.
* Black bunny.
* Horse.
* Horse.
* Horse.
* Black horse.
* Black horse.
* Black horse.
* Horse.
* Horse.
* Horse.
* Horse.
* Horse.
* Horse.
* Unicorn.
* Unicorn.
* Unicorn.
* Horse.
* Horse.
* Horse.
* Horse.
* Horse.
* Horse.
* Pegasus.
* Pegasus.
* Pegasus.
* Jellyfish.
* Jellyfish.
* Jellyfish.
* Jellyfish.
* Jellyfish.

#### Neutral

* Boar.
* Cave Ogre.
* Cave Ogre.
* Fire Ogre
* Fire Ogre
* Green Ogre.
* Green Ogre.
* Cave Ogre.
* Cave Ogre.
* Fire Ogre
* Fire Ogre
* Green Ogre.
* Green Ogre.
* Grizzly bear.
* Grizzly bear.
* Polar bear.
* Polar bear.
* Werewolf.
* Wild Wolf.
* Wild Wolf.
Elephant Harness

An **elephant harness** is an item that can be placed on elephants or mammoths so they can be ridden.

## Usage

An elephant harness can be used to ride tamed, fully grown elephants and mammoths.

 an elephant harness on an elephant or mammoth will equip the harness, but the player has to hold `Shift` next to the elephant or mammoth before they can ride it. Upon doing so, the elephant or mammoth will crouch, enabling you to ride it. The harness can be retrieved by using shears on the elephant or mammoth, placing them in a pet amulet, killing the carrier, or if a scroll of freedom is used on them.

Other than for riding elephants or mammoths, the harness also allows extra items to be added. These include an elephant howdah, an elephant garment (an item used exclusively for Asian elephants), a mammoth platform (for Songhua River mammoths), and an elephant chest.

## Gallery

* An Asian elephant wearing an elephant harness.
* An African elephant wearing an elephant harness.
Mo' Creatures Wiki

Welcome to the official Mo' Creatures Wiki, a publicly accessible and editable wiki for information related to the Mo' Creatures mod for *Minecraft*. The wiki and its 169 pages and 2,384 files are managed and maintained by 3 active contributors from the *Mo' Creatures* community, along with the wiki's administration.
Feel free to contribute by creating new articles or expanding on existing ones.

## About

The Mo' Creatures mod is a *Minecraft* mod created by DrZhark. It adds over 58 new mobs to the game. It provides many new animal and monster mobs, as well as the ability to tame and ride some, adding a more realistic feel to *Minecraft*. It was created on November 17, 2010.
The current version of Mo' Creatures is v12.0.5 and is compatible with *Minecraft* 1.12.1 and 1.12.2.
Mo' Creatures requires the latest version of Custom Mob Spawner and Forge.

## Guides

* Community portal
* Admin noticeboard
* Recent changes
* Missing pages
* General disclaimer

## Mod Content

Everything you need to know about the Mo' Creatures mod

* Items
* Combat
* Tools
* Food
* Blocks
* Dimensions
* Environment
* Changelog

## Videos

Changes for the main page can be proposed here.
Chimpanzee

This page contains content on features that were never implemented into the original Mo' Creatures mod.

This feature may be released in continuations like Mo' Creatures Extended.

## Chimpanzee

### Namespaced ID

?

**Chimpanzees** are mobs that are planned to be added in a future version of Mo' Creatures.

## Spawning

It is unknown where chimpanzees may spawn, but it's possible they will spawn in jungle biomes. Chimpanzees may also spawn with babies on their back, much like scorpions, as hinted by the picture.

## Behavior

Chimpanzees may be neutral towards the player, and attack if provoked. It may also be possible to tame chimpanzees, though how is unknown.
Heart of Fire

A **heart of fire** is an item used to craft an essence of fire.

## Obtaining

### Mob drops

Wild and tamed nightmares, fire ogres and nether ostriches drop up to 2 hearts of fire upon death. These drops are affected by the Looting enchantment.

## Usage

A heart of fire is used to make an essence of fire, which can be used on multiple mobs to produce various results.
Medium Fish

* Bass
* Salmon
* Cod

**Medium fish** are tamable aquatic mobs. There are three variants: bass, cod, and salmon. Each variant has their own spawn egg.

## Spawning

Medium fish can be found in oceans and rivers, in any light level.

## Drops

When killed, medium fish will drop :

* 0–2 Raw Fish
* 0–2 Spoiled Eggs of that variant of medium fish.
* 1–3 experience when killed by a player or tamed wolf.

## Behavior

Like small fish (except piranhas), fishies and manta rays, medium fish are always passive towards the player. They swim around almost immediately when first spawned into the world and wander around aimlessly in the water. If the player approaches a medium fish, they will swim away. Medium fish will also swim towards fishing rod hooks, and can be reeled in this way.

If a medium fish is not in water, it will start taking suffocation damage after about ten seconds and eventually die. When on land, they will 'hop' into the air from taking damage and stay stationary until they suffocate.

### Taming

Medium fish can be tamed by catching them with a fish net, or by hatching their eggs in water. With a fish net,  it on any medium fish, and the net will catch the fish, which will then appear in your inventory. After being released from a fish net, the naming screen will appear and the fish will be tamed. Eventually, tamed medium fish will grow up to be around 2 to 2.5 blocks long.

## Variations

Medium fish will spawn using one of three different skins. Skins include brown with a white underside and two dorsal fins (bass), brown with spots on the dorsal side (cod), and blue with visible spots (salmon).

## History

 v12.0.0 | * Fixed medium fish not hatching.

## Gallery

* A salmon with jellyfish.
* A tamed bass.
* Medium fish attempting to go for a fishing bobber.
* Several medium fish that were spawned on land.
Diggo

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Graveyard Keeper Wiki unterstützen, indem du ihn weiter ausbaust.*

 Händler Art: | Hanfprodukte

Diggo ist ein Händler im Dorf, der Hanfprodukte verkauft.
Man findet ihn östlich des Dorfes in der Nähe des Leuchtturms und des Strandes.

## Quests

### Kuchenrezept

Beim ersten Treffen bittet er darum, ihm  5x Honig zu bringen.
Tut man dies, bekommt man das Kuchenrezept von ihm.

## Handel

### Verkauf

Folgendes kann man bei ihm kaufen:

Stufe I
   Hanfseil | 20
   Hanfsamen | 8

Stufe II
Maggot

**Maggots** are small passive mobs.

## Spawning

### Natural generation

Maggots spawn on grass blocks at light levels of 9 or more with at least 1 block space above. They often spawn in groups of 4 during world generation.

### Undead mobs

1–4 maggots will spawn after an undead horse, undea or undead wyvern dies.

Maggots are about 0.4 blocks long and 0.3–0.4 blocks tall.

## Drops

Maggots drop 0–2 slimeballs when killed. This can be increased with the Looting enchantment. They also drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Maggots wander around aimlessly, avoiding cliffs high enough to cause fall damage, and staying out of water. Like snails, maggots are very slow mobs. Unlike other insects, maggots cannot fly, and only dwell on the ground.

Since maggots are passive, slow-moving and cannot fly, this makes them vulnerable against attacks from bigger mobs that target insects, such as bears, kitties and boars.

## History

 v8.0.0 DEVa | * Improved maggot animation.

## Trivia

* Maggots are an easy source of getting slimeballs without having to find slimes, which can otherwise be a tedious task.
* Maggots are the only insects that drop an item when killed.

## Gallery

* An individual maggot.
* A group of naturally spawned maggots.
Silver Skeleton

*Not to be confused with Skeleton.*

### Spawn

Light level of 7 or less and 1×2 space anywhere but transparent blocks (half blocks, glass, TNT etc).

### Sounds

* Hurt
* Death

### Namespaced ID

silverskeleton

**Silver skeletons** are fast skeleton variants, undead hostile mobs equipped with silver swords.

## Spawning

Silver skeletons spawn almost anywhere in the Overworld at a light level of 7 or less.

Silver skeletons are at least 2 blocks tall.

## Drops

Silver skeletons drop 0–2 bones and have an uncommon chance to drop 0–2 silver swords upon death.

They drop 5 experience when killed by a player or a tamed wolf.

## Behavior

Silver skeletons spawn in dimly lit areas, and will burn in sunlight. When silver skeletons are nearby, their presence is indicated by the intermittent harsh rattling sound of their bones.

Like Zombies and Skeletons, silver skeletons will mount any nearby manticore, Wild Wolf, scorpion or horsemob.

Silver skeletons are undead mobs, and will take damage from splash potions of Healing, are healed with Harming potions, and are immune to poison. They burn at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is either in shade or water.

Upon noticing the player, a silver skeleton's speed will significantly increase at a pace faster than that of the player's walking speed. They use their silver swords to attack the player.

They are one of the few mobs with the ability to sprint, much like the player and zombie pigmen. They will climb stairs, navigate mazes, and traverse other complex obstacles in order to get to the player. Silver skeletons do not try to avoid being hit, though they will retaliate when hit by another hostile mob, such as when a skeleton shoots it when they are aiming for the player.

Silver skeletons, like other hostile mobs, are also able to climb ladders, but only when forced to, as their AI does not handle ladders in a special way.

## History

 v8.0.0 DEVa | * Silver skeletons can now ride wolves and scorpions.

## Trivia

* Killing a silver skeleton unlocks the "Monster Hunter" achievement, just like any other hostile mob.
* Silver skeletons wear a type of 'armor' for their model, but it doesn't actually give them protection. It cannot be obtained by the player, nor is it an actual item. The texture for this armor can be found in the mod files.
* Silver skeletons can run as fast as Wither Skeleton when in pursuit of the player.
* Silver skeletons uses the same Skeleton Sounds.

## Gallery

* A group of silver skeletons giving chase.
* The first screenshots of silver skeletons.
OgreLair Grass

**Ogre Lair grass** is a type of block that will be found abundantly in the planned Ogre Lair dimension.

## Obtaining

Ogre Lair grass can only be obtained in the Creative inventory or with commands.

Unlike regular grass or WyvernLair Grass, using a shovel on it will not make it break faster, thus it takes the same amount of time for it to break regardless of tools or enchantments.

 Default
Deer

* Male
* Female
* Baby

**Deer** are common passive mobs that spawn in the Overworld.

## Spawning

### Natural generation

Deer spawn on grass blocks at light levels of 9 or more with a large block space above. They often spawn in groups of 2–4 during world generation.

### Appearance

There are three types of deer; males (stags), females (does) and babies (fawns). Males have large antlers, females have no antlers and a spotted coat, and baby deer have orange spots.

## Drops

Deer will drop 0–2 fur upon death. They drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Deer act like most passive mobs; they will wander around aimlessly, avoid walking off cliffs high enough to cause fall damage, and usually stay out of water. They will panic and randomly run or jump around when attacked. Deer will run and jump away from mobs and the player when approached; they will run away from anything bigger than a chicken. Even though deer run away from players, they will not hesitate being leashed, and they don't act 'shy' when attached to a lead.

Deer can be very fast sprinters, and can jump at least two blocks high. They will jump around wildly to escape if placed in a fenced area. This can make them difficult to attack or trap.

## History

 v6.0.0 DEV R5 | * Fixed deer not being afraid of the player.
 v8.0.0 DEVa | * Deer will now jump when fleeing from entities.

## Gallery

* A deer jumping.
* A male deer.
* A female deer.
* A baby deer.
* A leashed deer.