Combat and Movement

The combat in vanilla Minecraft can leave a lot to be desired. It, for most part, boils down to maintaining distance and not getting struck while getting as many hits in as possible while within range. The following mods aim to add more depth to the combat, while trying not to change the original picture of Minecraft into something it shouldn't be.

* Axes are Weapons
	+ Axes now only lose 1 point of durability when attacking entities, and can also receive the Looting enchantment.

* Better Combat
	+ Accurate weapon collision detection
	+ Attacks have an "upswing phase" before the actual hit is made
	+ Some weapons have a sequence of different attacks
	+ Dual wield any set of one-handed weapons
	+ Hold the attack button to spam attacks
	+ Swing through grass, no longer breaking grass blocks
* Combat Circle
	+ "Mobs will attempt to avoid other mobs chasing the same target when not actively attacking. The result of this is that a horde of mobs will automatically fan out while still chasing down a target.
	+ Mobs will attempt to stay out of your attack range unless they are preparing to attack. Combined with the above mechanic, mobs will begin to encircle the player to cut off escapes once close enough.
	+ A small handful of mobs are permitted to attack at any moment, shuffled dynamically by a stage manager to prevent repeated attacks from the same target. This keeps up pressure on multiple fronts when encircled, while still allowing tactical play beyond kiting, unlike in a congregation-styled encounter where falling into the mob group generally spells swift death.
	+ Ranged mobs will attempt to shoot in such a way as to avoid friendly fire."
* Crossbowverhaul
	+ The crossbow now loads slower, using bolts as ammunition instead of arrows. Multishot now increases to 3 and the crossbow recipe has changed.
* Exhausted Stamina
	+ Stops you from attacking unless your attack charge is full.
* Farsighted Mobs
	+ Increases the follow range of mobs up to 32 blocks.
* Improved Mobs
	+ All hostile mobs can now spawn with armor.
	+ Mobs can now break specific blocks when in their way.
	+ Mobs can now climb ladders.
	+ Mobs will now summon non-attacking guardians to ride while in the water, which they will dismount when they perform an action.
	+ Mobs will search nearby inventories (that have been opened, so not dungeon chests, for example) for items they can use.
	+ Mobs can now use a variety of items:
		- Ender pearls: if a mob is too far away, they can throw an ender pearl to reach the player.
		- Flint and steel to set their target on fire.
		- TNT: will only hurt the entities and won't destroy blocks.
		- Throwing snowballs.
		- Placing lava around a target (the lava won't be a source block, so it will vanish).
		- Bows, like normal skeletons.
		- Throwing splash potions.
		- Enchanted books that, when held, will grant the mobs around them special properties.
* Mounted Pearl
	+ The mount you are riding will now teleport with you when using an ender pearl.
* Move Plus
	+ Crawl anywhere by pressing sneak and sprint at the same time
* Only Looking
	+ Mobs can't see you unless they're actually facing toward you.
* Random Crits
	+ You will no longer deal a crit from jumping, crits are now completely random, but you can increase your chances through multiple methods. By default, your base crit chance will be 11%. Mobs can now deal crits.
* Throwable Explosives
	+ Throw primed TNT from your hand by right-clicking with TNT in your main-hand and flint and steel in your offhand.
* Walking System
	+ Press caps-lock to toggle walking instead of running.