Upgrade

**Upgrades** are passive bonuses that can be obtained from the Shop. They cost HoloCoins to purchase, and are permanent across all game sessions, unless refunded. Some upgrades can be further improved by purchasing them again, but with an increased HoloCoin cost (see the tables below). Increasing an upgrade's level only affects the cost of that specific upgrade, so players can freely choose which upgrade to prioritize.

Each upgrade level is signified by the addition of a blue dot; the amount of dots varies from 1 up to 10, depending on the upgrade. A green check mark and "SOLD!" will appear over a completely maxed upgrade.

## Refunds

Upgrades can be reset completely by selecting the Refund options. Refunding will reset an upgrade's level to zero (i.e. disabled) and the total cost of all purchased upgrades is refunded to the player in full, at no extra cost. The player can refund upgrades for a single item by selecting the item and selecting the Refund option, or the player can refund every purchased upgrade at once by purchasing the Refund All item in the Others section.

## List of Upgrades

### Notes

1. ↑ **Growth:**

	* Despite being written as a percentage, the Growth upgrade actually increases the weapon damage by a flat amount of 0.1 damage per level.
	* The amount is multiplied by the rank of the upgrade, granting 0.3 damage per level at maximum rank.
	* The effectiveness of Growth is reduced on projectiles with high tickrate and projectile count:
		+ The bonus is split based on the amount of projectiles the weapon has. Generally, the split count is based on the attack count of the weapon's primary attack sequence, including extra projectiles gained from levels, "+1 Projectile" enchantment and Projectile Up Stamp. Secondary attacks, like Awakened form or on-hit effects, generally do not increase the split count.
		+ Weapons with hit cooldown (strictly) lower than 20 multiply the growth bonus by `hitCD/20`, up to an 80% reduction (hitCD = 4).
	* The damage bonus does not benefit from other bonuses to weapon's base damage, such as level up, enchantment and stamp bonuses, or enhancements, but scales with the player's ATK and all other damage multipliers.
2. ↑ Even though the HP Up upgrade states that it increases HP by 4% per level, it actually increases HP by a flat value of 4 per level, resulting in a 60% to 100% increase depending on character.
3. ↑ The healing from Regeneration upgrade does **not** trigger any on-heal effects nor benefit from healing bonuses from items or character skills.

## Trivia

* The total amount of HoloCoins needed to obtain all upgrades in:
	+ Version 0.6: 1,537,325 HoloCoins
	+ Version 0.5: 1,250,675 HoloCoins
	+ Version 0.4: 963,625 HoloCoins
	+ Before 0.4: 183,425 HoloCoins

## History

*For full list of changes, see Changelog.*

Version 0.6
* Separated the Upgrades into three tabs: Enhancements, Stat Upgrades, and Others.
* Added the following: Skill Up, Item Limit, Collab Ban, and Supers Ban.
* The max level of Growth was increased from 1 to 3, and its effect was changed from 2% per player level to 1% per player level per upgrade level.
* The calculation for weapon damage boosts from Enhancing and Growth has been adjusted. When Base weapon damage is increased via enhancing or Growth, the increase is evenly distributed among the amount of projectiles for the attack.

Version 0.5
* Added the following: Eliminate, Marketing, Stamps, Enchantments, Fandom, and Weapon Limit.
* The max level of Reroll was increased from 5 to 10
* Upgrades beyond 5 are represented by an additional row of blue dots, instead of gold dots

Version 0.4
* Added the following: Growth, Enhancement Rate Up, Defense Up, and G Rank Off.
* The following had their max level increased from 5 to 10: Max HP Up, ATK Up, SPD Up, Pick Up Range, and Money Gain Up.
	+ Upgrades beyond 5 are represented by gold dots replacing the blue dots.
* Hardcore icon was modified, adding a skull.

Version 0.3
* Initial release.

## Gallery

Screenshot of the shop menu in the launch version of the game