recursal/Fanatic-Fandom huggingface dataset:
Chantarela asada

## Estadisticas

###

+25

Una chantarela asada. Cocinar la seta hace que sea segura para comer ya que no intoxica al sobreviviente, pero, también perderá sus propiedades reductoras de radiación.

## **Apariencia**

Cocinar la chantarela tornara su color naranja claro a un naranja oscuro casi rojizo.

## **Acciones**

**Dejar**

**Recoger**

**Comer**

## **Véase también**

* Pescado frito
Caravan Guard

The humble Caravan Guard is a common employment among cutthroats and honest strong men who guard the many merchant caravans across Clamund. These men are usually always low-born peasants and freemen who have some modest level of skill with a weapon who is paid to assure that the cargo they are paid to protect reaches their intended location without any hassle or issue, With the high traffic level of the Jade Road, many jobs looking for strong men who could carry a weapon are made to the general population, and the turnout is more than welcome for both parties.

Caravan Guard's are usually armed with minimal protection, with many abandoning the use of armour over the comfort of common clothing. Caravan Guards also are equipped very modestly as well, either bringing their own equipment from home, or given very minimal gear from their contractors. Although they lack in arms and armour ,many do know the arts of bush craft as caravans usually always are sometimes forced to camp in the wild for the night.

Many Caravan Guards, especially the younger ones, are usually hand-picked by mercenary captains based on their usefulness in a fight and general features. This makes caravan guards a useful outlet for further training for Sellswords and the many mercenary companies that roam Clamund.
The Cult of Steel

The cult of steel is an outlandish religion worshipped by warmongering barbarians and average soldiers alike. The Cult of Steel surrounds the worship of Ornholf, a god of war and plunder said to grant worshippers of his cause victories in battles and successful duels, because of this, many soldiers in any kingdoms army can be seen worshiping Ornholf before battles, by cutting themselves with a ceremonial steel dagger and gathering blood to throw into the soil as an offering to Ornholf. This ritual symbolizes the blood they will shed during upcoming battles, the bigger the offering, the more kills and glory they will get in the field of battle.

Chapels and churches devoted to the cult of steel are not unheard of but are sometimes outright outlawed in kingdoms such as the Holy Empire of Visimar and other Paragon devoted kingdoms of Clamund. The places of worship usually house a single priest known as a Steelbonded, their lives are committed to the Cult of Steel, which they prove by spending most of their day's training and praying to Ornholf day and night. And unlike the Knights of Solitude that are raised during the time of need that the Order of Paragon has. The Cult of Steel doesn’t levy their Steelbonded priests for combat. Instead, they use devoted men and women who worship Steelbonded as a disciple take up arms to defend their religion. Their combat ability can range from a simple peasant to a fully armoured knight.
Magic

**Magic** is scantly used in Clamund, the practice of such a thing would be viewed with disgust and thoughts of heresy among the common folk of the realm. Many sorcerers who openly use their magic in public would usually be chased out of town by angry peasants and soldiers and sometimes hunted and killed by wary folk depending on which region you would find yourself in. Despite this, there are no laws that outright ban the usage outside of the Holy Empire of Visimar who refer to the users of magic as bringers of heresy and would usually hunt them down with the abundance of Holy Inquisitors the Empire has at its disposal.

With the lack of laws that would combat the usage of magic, many sorcerers and wizards who have a desire to learn and actively practice the use of magic hide themselves away in "Colleges" which act as both a place of learning and a settlement for people who wish to practice the arts of magic without having the need to rejoin society. These colleges would usually be far away from any sort of settlement and heavily guarded by sellswords who keep an oath of silence to protect the location of such places. As of 1290, there are around 5 active colleges around Clamund that are actively studied and accept any students who possess any sort of magical ability.

Magic users are usually people of elven descent. These such people are descendants of the long-dead wizard kings of the Age of Magic who themselves are rarely humans. This means that most magic users are elven or at least half-elf with the exception of a very few who were true human or dwarven born.

The darker folk who are keen on magic to raise the dead such as necromancers and the such are usually bad folk. anyone who comes with contact with a necromancer would find sometimes hundred-year-olds in their ancient towers commanding dozens of zombies and skeletons to pillage the countryside and capture more subjects of experiments conducted by the necromancer. These necromancers usually get their arts from long-forgotten books hidden deep underground or are just ancient enough to have been around when the arts of necromancy was common-practice during the Age of Magic, with there ancient practices prolonging their lives through the sacrifices of commonfolk.
1st Battle of Grunberg

The **1st Battle of Grunberg** was the first major battle during the War for the Crown between the supporters of Jorg the Slayer, a claimant to the emperors throne of the Holy Empire of Visimar, and the Holy Empire itself. The battle took place outside of Grunberg in December of 571. The battle was in favor of the Loyalist forces as they outnumbered Jorg's forces by at least 2000 men, but through trickery and deceit, Jorg managed to secure victory by capturing battle commanders in knightly charges in the rear lines.

## Background

After Jorg's actions in the capital by slaying Sigmund the fat during the raid on the Emperor's Palace, loyalist forces have been in disarray to elect a person to lead them until a claimant to the throne can be found. A lord Commander named Roger Cadfan managed to gather a large force of levies and knights to form a host and destroy Jorg's host as soon as possible as winter rolled in and any strain of food supply could mean the crumbling of his army. The issue of food supply did not worry Jorg at the time as his raids on village food supplies and harvests from a few months prior gave him enough food to last his army until Spring. After fighting in small skirmishes between village militia's and even the battle of Midheim Heights had hardened many men of Jorg's host as they collected and gathered experienced and equipment through their dead enemies. These skirmishes created a veteran host under Jorg's command which would come to use later in his short career into gaining the throne.

Roger Cadfan spent weeks trying to chase down Jorg's host along the countryside of Midheim, once his scouts finally reached his forces vanguard, it was inevitable that a battle would break out so both sides formed battle lines in anticipation for a long and brutal battle.

## Pre-Battle

This battle was fought over the plains of Grunberg, just a few kilometers away from the city itself. The city would play no major part in the matter as the lord of the city was said to hold a neutral stance on the rebellion. Both sides would take full advantage of this terrain as they had almost equal strength in mounted horsemen and noble knights.

### Rebel Supporters

Jorg's Host was seasoned in combat after facing many village and town militia's in the efforts to get food and loot for the army. Most of his men are above the standard of regular levy foot soldiers and therefore are steady and dangerous in the field of battle. The army numbers around 9000 men strong with around 1000 seasoned knights in support.
Cinta aislante

Plantilla:DayR ComponentesLa cinta aislante es un componente importante aunque difícil de localizar en grandes cantidades. La cinta sirve para reparar el equipo del superviviente pero por su rareza, es aconsejable utilizar adhesivo animal siempre que sea posible.

## **Apariencia**

Un rollo de cinta aislante de color azul, la cinta se encuentra algo sucia y la rueda interior muestra grietas.

## **Misiones y encuentros**

La cinta es necesaria para lograr completar algunas misiones de forma satisfactoria como Minicentral hidroeléctrica en Tiumen, Ciudad itinerante en Mirny y Radio en Sverdlovsk.

## **Ubicación**

* Casa intacta
* Obra
* Garaje
* Base militar - Garaje
* Comisaria de policía - Garaje
* Taller de coches

## **Intercambios**

Campamento de Sverdlovsk
-Poción purificadora x01 -> x03 Cinta aislante

## Tienda

La tienda ofrece la posibilidad de obtener 25 unidades de cinta en su caja de componentes sencillos por 100 chapas. Se trata de un componente de categoría ORO por lo que solo hay nu 50% de probabilidades de obtener un componente de esta categoría y 1 en 5 posibilidades de obtener la cinta.

## **Acciones**

**Dejar**

**Recoger**

## **Trivia**

* El nombre de la cinta aislante en el archivo se llama Izolenta.png, Izolenta es una de las marcas de cinta mas conocidas en Rusia principalmente por su color azul aunque tambien hay disponible en otros colores.
* Durante algún tiempo, la cinta aislante fue un objeto prohibido al intercambio.

## **Galería**

Cinta aislante izoletaImagen antigua de la cinta
## **Véase también**

* Pasteles de patata
Sweden

The Kingdom of Sweden is a Catholic Monarchy and Crusader State that borders the Norse kingdoms of Norway and Denmark and the Suomenusko Pagans of Finland and Sapmi. Sweden is on a divine mission however. The Swedes believe it is their mission from god to bring Christianity to the uncivilized savages that worship false gods. Once they have been brought to order, the Swedish believe perhaps a new united Scandinavia can rise to even more glory and power. Deus Vult!

## Lore

"The Kingdom of Sweden is somewhat of a pariah in Scandinavia. The first of the former Viking homelands to convert to Christianity, the Norwegians and Danes both glare upon their neighbor suspiciously. Undoubtedly, the poor reputation Sweden has accrued as the first realm to betray the old ways of Norse paganism has severely impacted her place in the world. Atop all of this, a reliance on the Germans is becoming too much of a burden for the aristocracy.

As well as economic struggles, Sweden’s army has been largely under-utilized to any significant degree for well over a century. Most conflicts have been largely local affairs, and those against foreign powers have been near-exclusively against Viking raiders and Finnish warbands. Much of the army leadership has become complacent, with ranks bought and sold at the whimsy of nobles who have never even swung a great-axe. In response to this, there have been many calls from veteran soldiers and the King’s inner circle to take action against the growing corruption. Then again, perhaps a brutal defeat on the field is what the Swedes require to get their footing once again.

With the Holy Roman Empire beginning to enter what may very well be its death throes, and the normally isolationist Danes and English setting their sights on greater borders for their crowns, Sweden may have an important part to play soon enough. As the old order crumbles away ever so slowly, the revitalization of Sweden proves to be the most critical of matters rapidly piling up on the King’s lap. Should he succeed, the Kingdom of Sweden will surely shine like the Northern Lights; a beacon of Christendom in the otherwise frigid far north of Europa. However, if Sweden fails to sufficiently prepare, the Kingdom will likely fall to assailants on all sides as the cross is shattered by countless marching heathens."
Lothair III Carolingian

Lothair III (born 17 January 1398), also known as **Lothair the Maidenless** or **The Last Carolingian**, is the incumbent King of the Franks and the Emperor of the Romans, who has been ruling since the death of his niece Emperor Robert IV and his only son, Prince Crown Philipp, in the Battle of Valencia during the Andalusian Crusade.
Yorik City Militia

The Yorik City Militia is a organized force created in the city of Yorik. Judging by the lack of a proper professional army within the Earldom of Flynn, many have claimed that the Yorik Militia is the only well-equipped force in the Earldom that is properly armed and equipped at a moments notice. The militia is notable for taking part in the Battle of Goaham Point during the Flynn Raids as well as being a fully active militia.

The militia claims that every member serving is required to own a billhook and skull cap at the least in order to fight in battle and serve on watch. Despite the limited requirements, most proud and enriched members of the militia would purchase breastplates, chainmail and even full helms. This results in making a rather heavy infantry militia capable of fighting unlike greener levies provided from the baronies during times of war.
Assault on Licos

The **Assault on Licos** is an event in the Free States which is apart of the very much larger Vestarian Raiding Crisis of the 700s. The event, which took over 4 days in 720, begun with reports of raiders pillaging the coasts of the Free States, large numbers of whom were Vestarian. This crisis begun and ended with the involvement of sellswords who directed and fought in the defense of this small free state trader town. Although many coastal castles and towns belonging to separate free states were affected by the Vestarian raids, the battle was finally settled in the town of Licos where a band of sellswords and a combined force of free state soldiers defended their town from an invasion force of of Vestarian pirates in search of a hostage.
Col rellena

## **Detalles**

Plantilla:DayR ObjetosRoyos de col rellena. su valor nutricional es alto considerando que son 3 piezas.

Hay un 25% de probabilidades de obtener el efecto positivo *Col rellena* que aumenta la posibilidad de esquivar ataques en un 20%

No es alimento para mascotas

## **Receta**

**Cocinar** (Clic para expandir)

  x2
  x1

  x3

## **Acciones**

**Dejar**

**Recoger**

**Comer**

## **Trivia**

Elaborar la receta resulta en 3 piezas de col rellena pero curiosamente la imagen solo muestra 2.

## **Véase también**

* Puré de patatas
Sellsword

The term sellsword refers to a wide spectrum of warriors and mercenaries that sell their skills and blades to whoever can pay them. These sellswords can include warriors, professional mercenaries, enterprising peasants and noble sons who can't inherit their father's titles.

## Origins and History

Sellswords were always an entity in all of recorded history. Small bands of freemen led by nobles were a rare but common sight in the age of magic and even before that. it wasn't until the late middle age period was when the realm required a quick replacement method for lost levies in war. This gave rise to the now common sellswords.

Sellswords became so popular in Clamund that foreign sellswords would sail to Clamund to seek service under the many lords that require such services. This only led to a sellsword boom as enterprising mercenary companies and small parties of heroes would take small jobs that nobles would not risk losing their professional soldiers to.

This boom was great for kingdoms in the short run, but when peace befell on the land, a majority of sellswords who were now out of the job since the realm wasn't in war resorted to banditry or just simply returned home. This only led to increasing bandit problems in the realm which sort of sent Clamund into a vicious cycle of conflict and peace.

Sellswords have sometimes become a leading cause in many conflicts that arise in Clamund's turbulent history. Their ability to raid without any ties to their contractor can only lead to false accusations and eventually a full-on war between two kingdoms.

## Known and Popular Companies

There are some sellsword and mercenary groups that managed to trudge out of the grime of feuds and conflict in Clamund and manage to stake a reputation within the lands. The following are well-known mercenary companies that actively operate within Clamund.

* The Nuln Company
* The Boars of Ikin
* Bastard's Sons
* The Noble Stags
* The Grizzly Sword Company
Western Empire of Visimar

The Western Empire of Visimar was a short-lived kingdom that was ruled by non-religious nobles and generals. It would be in power from 539 to 553 before it was torn apart by both poor rulings by the several nobles who fought each other for the title of emperor and the Holy Empire's several invasions shortly towards the end of the empire. After the empire had promptly fallen, this would give rise to the several factions within the Western Empire to hold out until they were either negotiatied out of conflict of were outright conquered.
The Jade Road

The **Jade Road** or the **Jaded Road** is a major network of stone roads which connects the trade capital of Clamund to the Kingdom of Lambert's capital. The road has been a center point in multiple wars between the kingdom and empire, but its creation has boosted Clamund's trade economy.

## Overview

The Jade Road is a network of stone roads that connects to multiple towns and villages that crosses its path. Many trade posts are along the road as well as "control posts" which act as toll booths for the kingdom and residence for patrolling militias. The road is one of the most safest routes between the kingdoms and to cross Clamund as the patrolling militias and control posts help reaction time and response to any bandit or enemy army incursions along the road. Many of the towns that the road goes through also enjoyed a lack of bandit and criminal attacks due to the patrols, and trade has been improved to boot.
Day R Wiki en ESPAÑOL

Day-R Wiki es una enciclopedia de libre acceso
y constante crecimiento repleta de información
acerca del juego móvil Day-R.

Las Mega bases son fortificaciones de gran tamaño donde los bandidos han establecido sus cuarteles. Estos campamentos están fuertemente protegidos y no se rendirán ante ningún intruso.

Coloquialmente conocidas como "mega bases", estos fuertes de bandidos tienen equipo y componentes de alto valor.

 Discord |  | Youtube

*El fin de esta wiki es meramente informativo y sin fines ni ánimos de lucro, tampoco se promueve ni tolerara discusión o distribución de cualquier actividad ilegal como hacks, modificaciones, bugs, exploits u ofrecer el juego en cualquiera de sus versiones anteriores o actual que haya sido modificada de algún modo o sin modificar. Únicamente descargue el juego de tiendas oficiales.*
*El apoyo a los desarrolladores ayuda a seguir implementando contenido nuevo lograr el mantenimiento del del juego.*
*DayR en ESPAÑOL Wiki es un sitio web perteneciente al grupo FANDOM que utiliza tecnología Wiki.*
*El nombre Google Play y el logotipo de Google Play así como YouTube y su logotipo son propiedad de Alphabet,Inc.*
*El nombre Facebook así como su logo son propiedad del conglomerado META.*
*El nombre Discord, el logo y la mascota Clyde son propiedad de Discord.Inc*
*El Nombre Vk, Vkontakte y su logo son propiedad de Pável Dúrov.*
*El nombre Twitter y su logo son propiedad de Twitter Inc.*
*DayR,DayR survival, DAYR SURVIVAL, DAYR,Day R Survival: last world war,Day R Premium,Day R Survival: Life after war, sus personajes, historia y juego son propiedad de tltGames*

Este wiki está afiliado a la **Confederación de Fandom Hispano**

Unión, progreso y comunicación

Únete Aprende más
Bramely baby

Bramley baby is a one hour special on Nickelodeon it’s pony it’s where season 2 leaves off Helen has a baby bump And tell there having a baby at the end of the episode she gave birth to triplets one boy and two girls named Kelly bramley lily bramely and Matthew bramely and later tells 4 kids are a enough and there family was complete thanks to some pregnancy drugs
Feudalism

Feudalism is a model of government used by most kingdoms of Clamund. The practice can be visualized by a pyramid, with the king on top, and the serfs and lowborn's on the bottom.

### Feudalism In Clamund

The reality of feudalism can be obstructed when putting into the real world as the king wasn't actually supreme most of the time. Many nobles in Clamund can equally rival the strength of a king at any given time. The King or Emperor usually never had enough troops of support to rule the kingdom by himself. This leads to nobles, earls and dukes governing over parts of land given to them by their Liege Lord. These nobles would pledge their fealty and military service which would bolster a King's military might.
Knights

**Knights** are a class within the feudal system that bar the line between nobility and commoners. They are the lowest class of nobility. Knights in Clamund are usually poor nobles who are housed with their local lord's castle, in times of battle they can be seen charging with their lords with barded horses and lance depending on their status and wealth.

## History

The origin of knights came from the Visimarian feudal system which allowed for a middle ground between the merchant class and the lords and nobles. This not only gave the nobility a relief when it came to military obligations but it also allowed lower classes to achieve the rank of lower nobility and perhaps beyond that. After the visimarian feudalism accepted this widely throughout its borders, other kingdoms that followed this feudal system soon adopted it as well. This new class was so well approved that by 500, the knight had become as common as any stinking levy footsoldier. This influx of a new class of soldiers brought a negative effect on them. Because of their status, most knights requested land from the lords that knighted them. Those who were in good terms with their lord were allowed small plots of land while others were less fortunate.

This led to many knights forming the now-famous Knightly Orders who sold their swords to nobles during times of crisis while others took a darker turn and turned to the life of Robber Knights who used their training for their own accord and robbed and raped when they deemed fit. Others who didn't find a place within an order or lords castle and did not have the stomach to rob from the poor became Hedge Knights, these hedge knights had no home and normally were seen selling their swords to lords to deal with minor problems or to fill out their ranks for battle or out on a tourny ground facing off with other knights to hone their skills.
Pokémon Prism

This is the home page for my version of the *Pokémon* (or PKMN for short) franchise. The working title is *Pokémon Prism* (or simply "Prism" for short) - some aspects of the franchise will be ignored, some aspects will be altered, aspects from the other franchise entries might be worked in. This is because of how I regard those aspects, and how well those aspects would be worked into the story.

## Things to Work On

Here is a list of things that I still need to work on.

* A timeline for the world of *Prism* - will be updated as I write the stories.
* A zodiac for the world of *Prism*.
* Various items, 'mon abilities, PokéBalls, Puffins, PokéBlocks, PokéPuffs, 'mon elemental attacks, etc.
* How and why Pokémon like the treats and flavours they do, and how their stats are worked out - talking about base stats, the nature, the characteristic, and such effect the treats and flavours enjoyed.
* How the "limited space" bag but "unlimited space" storage is worked out. And how the Pokémon storage system and trading work.
* Write down profiles for the characters and Pokémon - which will be updated as I write the stories.
* Terms used in the story, as well as providing definitions that are seldom known.

There is a lot more to be done.

## Prism Pages

Find the fanstories, including the "Prism" story in the Pokémon Prism Fanstory section.

You can return to the LLW Home if you wish.
Svatopluk I

Svatopluk I (c. 840 - c. 894), also known as **Svatopluk the Great**, was a Prince of Nitra who later became the Duke of Moravia and the first King of Great Moravia. During his rule, Great Moravia attained its maximum territorial expansion.

In 870 Svatopluk dethroned Rastislav, his uncle, who was a vassal of Louis the German, and betrayed him to the Franks. Within a year, however, the Franks also imprisoned Svatopluk. After the Moravians rebelled against the Franks, Svatopluk was released and led the rebels to victory over the invaders. Although he was obliged to pay tribute to East Francia under the peace treaty concluded at Forchheim in 874, he was able to expand his territories outside the Franks' sphere of interest in the following years. His forces even invaded the March of Pannonia within East Francia in 882.

Svatopluk established a good relationship with the popes, and he and his people were formally taken under the protection of the Holy See in 880. Pope Stephen V even addressed him as "King" in a letter written in 885. Svatopluk seems to have wanted to appease the German clergy who opposed the conducting of the liturgy in Old Church Slavonic, and he expelled the disciples of Methodius from Moravia in 886, after their teacher's death.

His death on the eve of the Magyar conquest of the Carpathian Basin almost led to the total disintegration of Great Moravia.
Slavic

The Slavic religion is one of the new religions that has been added in Ante Bellum. Present in areas of central and eastern Europe, the Slavic religion faces threats from both the Christians to their West and South and from other Pagans to their North and East.

There are five provinces which are holy sites for the Slavic religion, with each one that is controlled by a Slavic religion nation while following the Slavic religion granting an additional Slavic blessing.

The 1444 status of the holy sites are as follows:

 Gniezno
 Krakow
 Lignica
 Kiev
Aceite de máquina

```
Informacion actualizada para la version 665

```

*" Se utiliza para montar y reparar máquinas "*

## **Detalles**

Plantilla:DayR ObjetosEl aceite de la máquina se requiere para ensamblar casi todos los vehículos y construcciones mecánicas.

## **Como obtener**

### Saqueando

* Base militar - Garaje
* Comisaria de policía - Garaje
* Garaje
* Taller de coches

### Comprando

Es posible obtener 1000 unidades de aceite al comprar la caja de componentes rara en la tienda por 180 chapas

## **Acciones**

**Dejar**

**Recoger**
Sicily

Galley Cost: -15.0%

The Sultanate of Sicily is a Shia Muslim nation covering the entirety of Southern Italy. This great Sutanate seeks to expand outwards and conquer the whole of Italiyya. For it is the will of Allah that the peninsula is converted entirely to the faith. Yet the Sunni nations to our south seek to prevent Sicily from expanding and even seeking its destruction. Sicily must expand for Allah!

## Lore

The emirate of Sicily was founded when Tunisian Raiders had successfully conquered the Island in 831 from the declining Byzantine Empire that lost a war against their historical Arch Nemesis the Bulgarian Kingdom and left the island completely undefended which made the war easy

The Maghreb raiders had finally founded the emirate as a base of operations on conducting more raids on the more wealthier parts of Europe at the time which were the Genoese and Venetian Republics and southern France and prospered by the money they took from Christian Merchant Ships

Due to this wealth, their new capital Palermo (Bal'harm) became a pearl in the Mediterranean that rivaled the Byzantine City of Constantinople and Qurtuba.

The Sicilian raided the eastern coasts of the mighty Umayyad Andulasian Caliphate which angered sultan Abdul Rah man II which declared punitive actions against the Sicilians in 1045 which their whole fleet got destroyed by the more experienced pirate fleet of the Sicilians and the Umayyad Sultan had to give the important city of Cagliari

The Sultan ( Hasan am Sasam) after seeing their brothers in faith declare war on them despite an apology and talks of reparations, was enraged and converted to shiite Islam which isolated them from the majority Sunni sultanates of Northern Africa

The Greeks abandoned Southern Italy and left the southern part of Italy exposed to weak warring principalities. The Sultan Abdallah had successfully invaded and ended these principality and southern Italy was completely controlled by the sultanate.

The papacy seeing this new emerging Islamic threat order a crusade against the Sicilian Muslims with many Italians and French (especially Normans) volunteers to take the strategic city of Napoli which a battle had took place. The Sicilians had defeated the cusaders at the battle of Pavia 1119 and the cursader army had shattered and the Pope seeing this failure ordered a white peace which the Sicilians agreed which scarred the Sicilians and many sultans started treating their Roman Catholic subjects even worse after the crusade and imposing many Higher Taxes (jizya) and force conversions on the Southern Italian nobility

Relations with the papacy had strained to the point where the Sicilians considered them as their arch-nemesis and commanded raids where frequent on the outskirts of Rome itself and many ambitious sultans wanted to take the heart of Roman Catholicism , Rome itself and unite the Peninsula under Muslim Rule
Final Fantasy VIII Novelised

This is the home page for my novelisation of the *Final Fantasy VIII* (or FF8 for short). The working title is *Final Fantasy VIII Novelised* (or FF8N for short) - some aspects of the compilation will be ignored, some aspects will be altered. This is because of how I regard those aspects, and how well those aspects would be worked into the story.

## Things to Work On

Here is a list of things that I still need to work on.

* A timeline for the world of FF8N - will be updated as I write the stories.
* Write down profiles for the characters - which will be updated as I write the stories.
* Terms used in the story, as well as providing definitions that are seldom known.

There is a lot more to be done.

## FF8N Pages

Find the fanstories, including the FF8N story in the FF8N Fanstory section.

You can return to the LLW Home if you wish. Or you can visit sister subsections Final Fantasy VII Alternate Reality and Final Fantasy IX Novelised.
Battle of Preslava

Belligerents| * East Francia
* Moravia
* Pannonia

Commanders| * Louis the Child
* Sieghard
* Dietmar I
* Mojmír II
* Luitpold †

The **Battle of Preslava** was a three-day long battle, fought between 4-6 July 907, during which the Frankish and Moravian armies halted the Hungarian invasion of Europe, forcing Hungarians to retreat behind the Danube.

###
Banco de trabajo

## **Detalles**

*" Es un kit fijo de herramientas que se usa en todo tipo de construcciones. No se deteriora. "*
Plantilla:DayR Todo
Mas que ideal es necesario contar con un banco de trabajo al momento de empezar la construcción de una base permanente. El banco de trabajo también reemplazara a los kit de herramientas en prioridad de uso siempre que se encuentre el superviviente cerca de un banco lo que permite mantener los kits de herramientas en buenas condiciones para cuando se sale a explorar el páramo.

Este banco al igual que otras construcciones no se puede mover de su lugar una vez que ha sido construido y, aunque es posible desmontarlo, hacer esto no devolverá todos los materiales que requirió su construcción.

## **Apariencia**

Similar en apariencia al laboratorio de química al tratarse de un banco elaborado con tablones de madera, el banco de trabajo únicamente tiene cajas de herramientas como llaves, martillos y destornilladores.

## **Acciones**

**Desmontar** (Clic para expandir)

 x1

## **Véase también**

* Horno siderúrgico
Hisn Kayfa

During the short period of time the Ayyubid Sultanate existed in, it was extremely unstable and eventually collapsed. The successors to this once great empire have been confined to the rump state of Hisn Kayfa in southern Anatolia.

## Lore

The collapse of the Fatimid Caliphate was all but guaranteed with the emergence of the Seljuk Empire on the borderlands of the empire. Rushing out from the mountains of the Zagros, the Turkish forces weakened and destabilized the Fatimids to the point where Christian Crusaders could lay claim and conquer the holy city of Jerusalem. In this period of chaos, Nur ad-Din, the leader of the Sunni Zengid Dynasty, led a campaign into Egypt and conquered it for himself, establish the new Ayyubid Sultanate. The Ayyubids would grow and expand their empire to new heights under the rule of Saladin, who managed to retake much of the holy land and expand the empire over Syria, Arabia, and North Africa. This expansion and consolidation, along with the advancement of religious thought, science, and medicine enshrined the Ayyubids as the center of the Muslim world. They even courted the great Seljuks, introducing their leaders to the most holy of faiths in Islam.

However, it was to be a short-lived empire. The Ayyubids would face internal strife and invasions from all sides; the Crusaders would continue to assail their shores, while internal factions divided the court. During the Mongol invasions of the 13th Century, the empire would crumble. In this battle, the Ayyubid sultan was hit by a stray arrow which pierced his armor, sending him tumbling from his horse to his untimely demise. In the aftermath, factions warred with one another for control of the state, and a revolt led by the traitorous Nizzar led to the utter dismantling of the Ayyubids and the creation of the Nizzarid Sultanate. The empire lost all of Egypt and the Levant, while most of Syria and Mesopotamia fell to the Mongols. However, within Damascas, a sole descendant of the line of Saladin remained in power. This ruler bent the knee towards the invading Mongols, surviving under their heel. When the Ilkhanate fractured, the heirs of the Ayyubids then turned to kneel before the Nizzarids as well, scraping by in this hostile world.

The year is 1444, and the state of Hisn Kayfa is a small one on the border between two great powers, the Seljuks and the Nizzarids. While their power is minimal and their influence over the surrounding world is pathetic at best, al-Salih is a man of great ambition. Should he survive the coming decades of turmoil, he dreams of taking revenge against the sons of Nizzar and all those who stood against their family, reclaiming Egypt and Syria, and once more establishing the empire that brought the world to its knees.
Religion

Ante Bellum added many new faiths in the world, mostly faiths that had gone extinct by 1444 in our timeline. Some are entirely new while others are ones from vanilla EU4 but given a greater role. Additionally it adds a new "Reformed Pagan" religion group with reformed versions of several pagan faiths as part of it. It also introduces some changes to some vanilla religions too.

## New Religions

* Pagan
	+ Slavic
		- A pagan faith with followers in parts of Central and Eastern Europe.
		- Utilizes a Holy Site mechanics like Coptic and Zoroastrian.
	+ Romuva
		- A pagan faith with followers in the areas of Prussia and Lithuania.
	+ Suomenusko
	+ Hellenism
		- A pagan faith which reveres the ancient Greek pantheon.
		- Rulers select a god that will be their patron, giving some bonus modifier as long as the ruler lives.
		- Not present at the 1444 start date but can be formed by an event that can occur for the Hellenic Empire.
* Christian
	+ Nestorian
		- Eastern Christianity.
		- Utilizes an icon system similar to Orthodoxy, with unique icons available.
		- A Nestorian nation can be Emperor of China and Holy Roman Emperor simultaneously.
		- Appears in scattered provinces in the Middle East, Central Asia, and China at the 1444 start date.
* Eastern
	+ Maitreya
		- Buddhist Denomination (uses karma mechanics).
		- +5% Discipline.
		- Appears in China in certain Han provinces in 1444.
* Reformed Pagan ( All religions in this group are not present at the 1444 start date and can only be formed by decision)
	+ Reformed Slavic
	+ Reformed Romuva
	+ Reformed Suomenusko
	+ Reformed Hellenism
	+ Reformed Norse

## Updated Religions

* Christian
	+ Orthodox
		- New Icons added, many of which are available to Nestorians as well.
		- Otherwise unchanged.
* Pagan
	+ Norse
		- Now exists in the 1444 starting date, being the state religion of Norway, Denmark, and Gotland.
		- All Norse nations can form the North Sea Empire if they own Scandinavia as well as some key territories on the British Isles.
		- All Norse countries can raid coasts by default.
		- Norse mechanics are otherwise unchanged from vanilla.
Hansa

The Hansa is a trading confederation and mercantile power controlling the cities of Hamburg and Bremen while also historically in partnership with the other Germanic cities of the Northern and Baltic seas. Mainly Lübeck, Danzig, Riga, and Verden.

The Hansa starts off in 1444 with a unique mission tree and custom events mostly covering expansion, German politics and colonization.

## Hanseatic Ideas

### Hanseatic Ships on Distant Shores

Global Trade Power: +10.0%

The Hanseatic League known as the Hansa for short. Has until recently been a loose association of German merchants, with kantors as far east as the Baltic to as West as Lunden. It was founded by the two free cities of Bremen and Hamburg who sought new trade opportunities even with people not friendly with the Empire such as Pagan Slavs and Danes, and the Anglo-Saxons. To better facilitate trade, and expand their influence, The Hansa had overtime arranged for the foundation of a series of towns across Pagan occupied lands. These small towns would grow to be the city states of Lubeck, Danzig, and Riga.

Always eager for new converts since conflicts against the Pagans had largely remained border skirmishes, the Local bishops of Bremen sought to use these new towns to spread the word of the lord and helped provide funding for them. This would create a conflict of interest turned bloody, the so-called Wesser War, which was mainly a series of low-level ground skirmishes and several naval battles that ended inconclusively.

Of the three new cities Danzig and Riga began to be dominated by the it’s clergy eventually leading to the creation of the Bishopric of Riga, while Danzig became a base for the Order of Brothers of the German House of

Saint Mary in Jerusalem later known as the Teutonic Knights. Lubeck had managed to remain a republic with little influence from the Church but cut off from Hamburg and Bremen.

This loss of cohesion from the Hanseatic cities, as well as increasing conflicts across Saxony saw Hamburg and Bremen unite in a system of rotating elections and pooled levy and naval strength. As the Hansa had maintained its trade routes with the Norse it had long heard tales of a land with wine across the sea. Several ambitious traders are looking across the sea beyond the British and Northern Isles with interest in these almost mythical lands.
Seljuk Empire

The Seljuk Empire, officially known as the Great Seljuks, was a Turco-Iranian empire controlling vast regions of Greater Iran, Caucasus, Anatolia and Mashriq. The empire was founded in the 10th century by a soldier called Seljuk who led the Turkic mercenaries hired by the Mihranids against the Abbasids and the Byzantines. Following the Battle of Manzikert, the Seljuks seized vast territories in Anatolia which prompted them to turn against their Persian masters. In a quick campaign, the Seljuks managed to beat the great houses of Iran into subjugation and dissolved the Mihranid Empire, bringing the entirety of Iran under a Turkic yoke.

However, the empire was internally weak, overextended and divided across cultural, political, tribal and religious lines. By the 12th century, the Seljuk rule over Persia completely disintegrated and the region was unified under the banners of the House of Varaz.

A Seljuk rump state in Anatolia survived the collapse of the empire, relying upon the support of the Ayyubids against the Ilkhanate. This alliance eventually led to the Seljuk conversion to Islam at the behest of the Ayyubids. The alliance between the two continued even after the Ayyubid fall to the Nizzarids.
IR-190

> *" Medicamento contra la radiación "*
>
>

Plantilla:DayR Todo
Tabletas de color purpura que actúan como un potente reductor de , tambien funcionan para sintetizar otras y tratar enfermedades.

## **Obtención**

### **Fabricacion**

La receta se desbloquea en nivel 58 con 3 puntos de investigación

**Sintetizar** (Clic para expandir)

 x1
 x1

 x3

## **Acciones**

**Dejar**

**Recoger**

**Aplicar**
Varazid Empire

The Varazid Empire, officially known as the Empire of the Iranians, was the last Zoroastrian Iranian empire to control the majority of Persia. The empire succeeded the Great Seljuks and was established by Peroz V after the decades of instability following the Seljuk Empire's collapse, also known as the First Warlord Period.

The Varazid rule over Iran was short-lived. Their heavy-handed rulership invoked the ire of all the great houses. In the 13th century, the Sassanids beseeched Mongol diplomats to intervene, and topple the Varazids. The Mongols were more than happy to oblige, and in several short years within the 13th century, the Varazid forces were defeated by the Mongol-Satrap alliance in two decisive battles; Bukhara and Samarkand.

The defeat resulted in the total extermination of the House of Varaz in Iran, and a Mongol takeover which led to the establishment of the Ilkhanate.
Leon Gabras

### Summary

Leon I, more commonly referred to as Gabras, Leon Soter, or Leon the Great, was the founder of the Kingdom of Asia Minor. Of Chaldian descent, Leon grew up on a family estate near Thessaloniki, as many Gabras' had fled their homeland during the Seljuk invasion. Entering military service from a young age, Leon showed a great aptitude for leadership and strategy, much to the admiration and envy of his superiors.

Following a series of stunning victories against the Bulgarians, Gabras was banished to Anatolia on false charges. When he then defeated a Turkish invasion and reclaimed land for the empire, the imperial court charged him with treason. Rising up in rebellion, Gabras would quickly come to consolidate his authority over much of former Byzantine Anatolia, establishing the de facto Kingdom of Asia Minor with himself as *Basileus*.

### Early Career

Throughout his career in the Byzantine army, Gabras scored a plethora of victories that saw the people's adoration and respect turn towards him. Leon Gabras' most notable victory in service of the Basileus occurred when he intercepted a large Bulgarian invasion force approaching Macedonia. Though greatly undermanned and unpaid for several weeks, Leon's forces decisively crushed and routed the Bulgarians in the field, allowing time for the provincial lords to muster their forces.

Despite a stellar record and his reputation as the saviour of Byzantium, which earnt the general his epithet of *Soter*, the court in Constantinople unceremoniously exiled Gabras to Asia Minor. Upon stabilising the frontiers against the Turks, and requesting more forces to hold Byzantium's gains, Leon Gabras was charged with treason and ordered to disband his forces, then return to the capital for trial. Instead, Gabras and his forces rebelled against the Basileus, with most lands east of the Hellespont declaring loyalty to the people's *megas strategos*.
Mystic Mayham

Hide all of this later: This is a story meant to be in chapters, currently titled *Mystic Mayham*. It will be used for book codes when I use them, and test my skills at writing stories.

The author is actually me, Nicky aka Luna Fabula. The fictional story author name will have to be related to any fandom, but relates more to the mystery genre.

The Wrights are a family (1 mother, 1 father, 2 twin siblings [boy-girl], 1 grandmother, and 1 pet cat or dog) living in Draville, they are known for their willingness to help. Things in Draville were peaceful until a precious heirloom (an artifact that is claimed to be from a lost civilization - whether that is true is another matter) was stolen from the Leighs.

The story should take place in the course of a single year.

Author: Ashleigh Cooper (temp name)

Summary: Follow the Wrights as they try to solve mysteries, while attempting to locate the Leighs' stolen heirloom, in their hometown, Draville.

Mystic Mayham Script 1 (will be hidden later)

Chapter 0: Prologue

Chapter 1: Title

Chapter 2: Title

Chapter 3: Title

Chapter 4: Title

Chapter 5: Title

Chapter 6: Title

Chapter 7: Title

Chapter 8: Title

Chapter 9: Title

Chapter 10: Epilogue

You can return to LLW Home.
Magyars

The **Magyars** are a tribal monarchy occupying central and eastern parts of the Carpathian basin. They are the main Hungarian tribe headed by a Chieftain from the Árpád dynasty.

## Lore

The Magyars are a semi-nomadic people inhabiting the Eastern half of the Pannonian basin. Their story is one of conflict and persecution, ever since they left their ancient homeland around the Ural Mountains. Formerly one of the many nomadic groups of the steppes, the Magyars slowly migrated westward, pressured by other nomads.

Eventually, the Magyars arrived in the lands they named Etelköz, on the northern shores of the Black Sea. Their time here was brief however, when they were yet again invaded and pushed out by the Pechenegs, another nomadic group arriving from the east. The Magyars had no choice but to keep moving further west, where they would find a fertile land surrounded by mountains.

The Pannonian basin was previously ruled by the Avars, who reigned with an iron fist over the local Slavic population. But Avars were completely crushed and nearly wiped out by Charlemagne. This left the basin only sparsely populated by Slavs and remnant Avar populations. This depopulated, grassy plain surrounded by mountains would be the perfect spot for a new homeland. The Honfoglalás, the conquest of the homeland, had begun.

The Magyars swiftly moved in through the mountain passes, much to the displeasure of the Bulgarian kingdom, which loosely controlled parts of Pannonia. The Bulgarians were easily defeated and swept away by the invading nomad hordes. Eager to continue their conquest, the Magyars crossed the Danube and invaded the Slavic kingdom of Great Moravia. Their advance seemed almost unstoppable, until the disastrous defeat in the Battle of Preslav, where the allied forces of Moravia and the Franks annihilated the invading Magyar army. The Magyars never dared to cross the Danube River since.

In 1444 the Magyars are a backward, fragmented people in a loose confederation of tribes inhabiting the Pannonian basin east of the Danube and the hills of Transylvania. Most of them still follow their old, shamanistic traditions brought in from the steppe. Despite all this, they are not weak, and they occupy one of the most fertile basins in Europe, which is surrounded by the perfect natural borders of mountains and large rivers. This puts the Magyars into a position with a lot of potential, and if they are able to make use of it, they could finally truly become part of Europe as a major power.
Árpád

Árpád (c. 845 - c. 907) was the head of the confederation of the Magyar tribes at the turn of the 9th and 10th centuries. He led the tribal confederation during the Magyar Conquest of the Carpathian Basin (*Honfoglalás)* up until the Battle of Pozsony in which the Magyars were defeated by the combined German-Moravian forces.

Despite this defeat, Árpád managed to conquer most of the Pannonian basin, significantly reducing the influence of Moravia and Bulgaria in the region. He is regarded as the '**Founder of the Country'** and the dynasty descending from him rules the main Magyar tribe to this day.