Beta 80

**Beta 80** was an update released on July 4th, 2019. It was the last major update before the game released.

### Graphics

* Fix for online players using custom characters not appearing to have the correct body if someone joined the game while they were in the home base
* Fix for radiation blast causing NPCs to display "fall in hole" animation after already falling into a hole

### UI / Controls

* Fix for player being able to make selections on object context buttons while quest notifications were on the screen
* If player uses shift+click to drop items from the toolbar while interacting with an object, they will stop interacting
* Fix for incorrect item being dropped when dropping items while using Sell-O-Matic and having Auto-Sort Inventory turned off
* Fix for inventory sometimes closing at inappropriate times when the player right-clicks on items in it while interacting with a chest
* Fix for object names appearing on mouse cursor after bombs have exploded and game has ended in “Find Bombs” mission
* Potential fix for rare instance where trait select buttons were not clickable after turning off Twitch integration
* Fix for trait select menu taking too long to close after selection if Twitch integration was turned on but Twitch trait selection was turned off
* Twitch vote no longer requires you to enter a pound sign before the number, though you still can if you want, it works either way
* Fix for twitch chat prompting users to make choices after twitch integration was turned off
* Fix for player being able to open and close certain menus while a multiplayer game was loading, though this wasn’t actually visible to the player
* Fix for objects in range of the player losing their highlight if the player enters the main menu and returns
* Fix for items in inventory appearing inappropriately with red text if you sell certain items like Taser during their cooldown period
* Chatlog appears when right-stick button is pressed to bring up chat menu
* Fix for "Get Hat" remaining over the Mayor's head when Mayor hands the hat to multiplayer client

### Playfield Objects

* Fix for cases where player would be able to open locked doors from the wrong side
* Fix for incorrect number of items sometimes getting stored in ATM when storing stackable items
* Fix for spray size of Fire Spewer and Fire Hydrant not always being correct on multiplayer client
* Fix for explosions from objects like exploding barrels, fire hydrants, etc. not appearing on multiplayer client when using a grenade on these objects
* Fix for rare cases where Gas could affect people from far away

### Items

* Water Pistol will fill up with status effects when you stand in bodies of water
* Fireproof Suit resists all damage, not just fire
* Fix for gamepad players being able to use Fud and Ammo Processors after their charges had run out
* Record of Evidence is removed from the player's inventory after it is used
* Cloned or Friend Phone’d NPCs will have fewer “shop” items in their inventory
* Fix for occasional multiplayer host player and client player inventory desyncs after the client loads a saved game
* Fix for "inventory full" message appearing in certain cases where player trades an item for another item with an NPC
* Player cannot give Cannibals and Vampires food items that they are not capable of consuming
* Fix for multiplayer client with no equipped weapon equipping a weapon they just picked up, even if the weapon that was picked up was already in their inventory
* Fix for Rocks and Shurikens not being thrown the correct distance after loading saved games

### Status Effects / Traits / Special Abilities

* Fix for player needing to wait a couple of seconds before shooting people a second time with nicotine or acid from water pistols, or it would be ineffective
* Fix for player sometimes not being able to possess people when they were near windows or doors
* Fix for player not always gaining Super Special Ability of the NPC they are possessing when they have unlocked that ability
* Fix for NPCs with Hearing Blocked waking up when certain objects like doors were broken
* Fix for Crazy-Dizzy not having a proper description
* Fix for cases where backstabs wouldn't work properly on NPCs who were in combat or fleeing when the backstabber was invisible
* Werewolf NPCs in the player’s party will have to wait for their cooldown to end before transforming into a Werewolf a second time
* Player cannot receive Crooked at the end of levels if they do not have The Law
* Fix for Bloody Mess not being triggered by Bite
* Trust Funder gives player money at the start of the first level
* Fix for multiplayer client not retaining Super Special Abilities if they leave the game and return
* Fix for multiplayer client being able to use Chloroform Hankie multiple times on an NPC and gib them during high latency
* Fix for custom character Homesickness Killer NPCs not starting with all their traits at the beginning of games in multiplayer mode

### Combat

* Fix for player being able to teleport while their opponent is tripping on a banana peel

### Sound

* Fix for "get money" sound playing at the beginning of levels if the player's followers have Trust Funder
* Fix for Chloroform sound effect playing multiple times on multiplayer client

### Stats / Unlocks

* Player only receives credit for the first three times he pickpockets a single person
* Fix for cause of death reading as "Giant Bomb" instead of "Suicide" after the player is initially killed in the Find Bombs disaster

### Big Quests

* Extra Gorillas for Gorilla's big quest are not spawned in Mayor Village

### Mutators

* Fix for Random Mutators Mutators sometimes giving players mutators that they've already activated
* Fix for Continue not functioning when the clock runs out due to “Find Bombs” mission or Time Limit mutators

### Level Generation

* Gangsters appear in groups in the Park levels
* Fix for certain floor tiles between buildings in Uptown levels being considered “dangerous” which could affect where the player could teleport amongst other things
* Removed Bouncer from a couple of locations where they didn't make sense
* Altered guard spawn rate in a couple of locations

### Artificial Intelligence

* Fix for NPCs becoming hostile toward the player for pickpocketing them from the front while invisible
* Fix for cases where Cops would become hostile toward players who damaged NPCs when the NPC was not in the Cop’s line of vision
* Fix for NPCs sometimes not attacking other NPCs that the player commanded them to if they are nearby but just slightly out of their direct line of vision
* Fix for cases where NPCs would attempt to path around objects that were removed at the start of the level
* Fix for player not being able to pay off specific mobsters if that mobster is aligned with the player, but the other mobsters in their gang are not
* Fix for former party member NPCs not using health items given to them by the player
* Ghosts will not become annoyed at the player for doing things like cannibalizing and enslaving
* Reduction in instances where NPCs would know a hidden player’s location or blame the player after being damaged by items items, fires, and explosions caused by the player
* Fix for NPCs sometimes avoiding Fire Spewers when far away from their shot radius
* Fix for cases where NPCs would continue to attack an object that was already destroyed
* Fix for NPCs who escape from prisons becoming non-interactable if they run into a new building during Radiation and Ooze disasters

### Text

* Fixed an error in Wall Walloper description
* Tutorial now directs you to click the Entrance icon instead of the Elevator icon, which is more accurate

### Other

* Added new desktop icon, added icons for Mac and Linux

## Beta 80b

* Fix for NPCs not always turning into Werewolf