recursal/Fanatic-Fandom huggingface dataset:
Glaistig

God of War Ascension

The **glaistig** /ˈɡlæʃtɪɡ/ is a ghost from Scottish mythology, a type of fuath. It is also known as *maighdean uaine* (Green Maiden), and may appear as a woman of beauty or monstrous mien, as a half-woman and half-goat similar to a faun or satyr, or in the shape of a goat. The lower goat half of her hybrid form is usually disguised by a long, flowing green robe or dress, and the woman often appears grey with long yellow hair. A sighting of the glaistig is rare, but the loud cries and wails would often be heard.

## Variants[edit]

The glaistig is an ambivalent ghost that appears in legend as both a malign and benign creature. Some stories have her luring men to her lair via either song or dance, where she would then drink their blood. Other such tales have her casting stones in the path of travellers or throwing them off course.

In some benign incarnations, the glaistig is a type of tutelary spirit and protector of cattle and herders. One of the legends in Scotland, in the town of Ach-na-Creige there was such a spirit protecting the cattle herds. The townsfolk, in gratitude, poured milk from the cows into a hollowed-out stone for her to drink. According to the same legend, her protection was revoked after one local youth poured boiling milk into the stone, burning her. She has also been described in some folklore as watching over children while their mothers milked the cows and fathers watched over the herds.

In some Scottish tales, the cows are replaced with deer, of which the glaistig is fiercely protective. Also known as the Scottish goddess of the hunt, the glaistig was both help and hindrance to hunters, going so far as to hide her herds if the hunters made the mistake of killing a doe instead of a stag.Occasionally, hunters would be granted permission to shoot if they provided an offering, such as the hind of the deer to the herder. Another name of this instance is the Maiden of Callart.

### The Green Lady[edit]

Another rendition of the glaistig legend is that she was once a mortal noblewoman, to whom a "fairy" nature had been given or who was cursed with the goat's legs and immortality, and since has been known as "The Green Lady". She might either be benign, watching over houses and looking after the weak mind, or appear as a vengeful ghost. In some tales she was murdered in a green dress, and then stuffed unceremoniously up the chimney by a servant.It is said that her footsteps can still be heard as she walks the castle in sadness. In most tales she would continue to look after the house, upholding household duties, such as washing dishes and sweeping the floor. She might be heard moving around furniture at night. If she becomes offended by the servants or the tenants she is known to play pranks on them. Such Green Lady myths have been associated with a number of locations in Scotland, including Ardnacallich, Dunollie Castle, Loch Fyne, Muchalls Castle, and in Wales at Caerphilly. A similar tale ("Ocean Born Mary") has been told in Henniker, New Hampshire.
Freybug

**Freybug** is a monstrous Black Dog that is stated to come from medieval English folklore, specifically from Norfolk. Like most supernatural black dogs, it was roughly the size of a calf, and wandered country roads terrifying travelers.

The English martyr Laurence Saunders mentioned Fray-bugs in his letters to his wife in 1555. The word Fray-bug is defined by the Oxford English Dictionary as “an object of fear; a bogy, spectre.” The similar word “fray-boggart” was a word for a scarecrow. *Popular Antiquities of Great Britain,* by John Brand, referenced Saunders' letters and suggested that the Fray-bug was a Black Dog similar to the Barghest. Carol Rose seems to have drawn on Brand’s work for her description of the Freybug.
Grindylow

## traits

### Traits

diminutive humanoids with scaly skin, a greenish complexion, sharp claws and teeth, and long, wiry arms with lengthy fingers at the end.

In English folklore, **grindylow** or **grundylow** is a creature in the counties of Yorkshire and Lancashire. The name is thought to be connected to Grendel, a name or term used in *Beowulf* and in many Old English charters where it is seen in connection with meres, bogs and lakes.

Grindylows are supernatural creatures that appear in the folklore of England, most notably the Lancaster area. They are described as diminutive humanoids with scaly skin, a greenish complexion, sharp claws and teeth, and long, wiry arms with lengthy fingers at the end. They dwell in ponds and marshes waiting for unsuspecting children, which they grab them with their shockingly strong grip and drag them under the surface of the waters.Grindylows have been used as shadowy figures to frighten children away from pools, marshes or ponds where they could drown.

Peg Powler, Nelly Longarms, and Jenny Greenteeth are similar water spirits.
Hrólfr Kraki

https://yimengjj.artstation.com/projects/rAvD3J

### Relatives

Hrómundr harði (guard), Hrólfr skjóthendi (guard), Svipdagr (guard), Beigaðr (guard), Hvítserkr inn hvati (guard), Haklangr (guard), Harðrefill (guard), Haki inn frækni (guard), Vöttr inn mikilaflaði (guard), Starólfr (guard), Hjalti inn hugprúði (guard), Bödvar Bjarki (guard).

## Physical description

### Gender

male

Hrómundr harði, Hrólfr skjóthendi, Svipdagr, Beigaðr, Hvítserkr inn hvati (guard), Haklangr (guard), Harðrefill (guard), Haki inn frækni (guard), Vöttr inn mikilaflaði (guard), Starólfr, Hjalti inn hugprúði, Bödvar Bjarki.
Leshnik

"warriors of the wood, guardians of the bark trespassers, leave these woods or die." - fey talking about leshnik

## Section Header

### Name

Leshnik/Leshy/Lesovika(female)/Leshen/Lesovik

## Myth

**Lesnik**, also known as Leshiy, Lesovik and many, many more things, is a spirit known in all Slavic countries. His name translated from Russian means "from the forest" and he is a deity of the forests. His domain as spirit is to protect forests and the wildlife that inhabits them. He can change his size from size of grass to the tallest tree and has the ability to take whatever shape he wishes to. He has blue cheeks because of his blue blood, vivid green eyes, pale skin, and his hair and beard are created from grass and vines. Slavs thought that migrations of animals were actually Lesnik's orders. Farmers and shepherds usually made pacts with him so he could take care of their animals and farms. Lesnik is also a trickster. For example, he is known to lead people wrong direction in forests, where he could tickle them to death. Because of this, people formed a habit to wear their clothes upside-down to prevent getting lost. If two Lesnitsy meet each other, they may wreak havoc upon forests, destroying trees and scaring animals away. He also has a wife called Lesovika.
Lycan (beast)

"King of the wolf men, beware his tempered rage, for his word is law, that all must obey" - a poem about Lycan lords

## traits

### Powers

calling howl, super speed, corrupting claws, and healing factor, superhuman speed and strength and falling on their feet from high falls.

## Section Header

### Name

Lycan lord/Great Werewolf lord/The great Alpha

## traits

### Powers

calling howl, super speed, corrupting claws, and healing factor, superhuman speed and strength and falling on their feet from high falls.

### Weakness

spears (deal more damage) and silver

notable lycan lords:

1. Conri: wolf
2. King Lycaon: wolf
3. Luison: wolf
4. Sigmund: wolf

## Section Header

### Name

Lycan Lord/higher Werewolf lord/The High Alpha

## traits

### Powers

calling howl, super speed, corrupting claws, and super strength
Lich

## Lich

https://gods-and-demons.fandom.com/wiki/Lich

## Blighted Lich

https://gods-and-demons.fandom.com/wiki/Lich

## Seiðr Lich

https://gods-and-demons.fandom.com/wiki/Lich

## Frost Lich

https://gods-and-demons.fandom.com/wiki/Lich

## Fire Lich

https://gods-and-demons.fandom.com/wiki/Lich

## Arch Lich

https://gods-and-demons.fandom.com/wiki/Lich

## traits

### Powers

blighted magic, fire magic, wood magic and frost magic.
Jenny Greenteeth

**Jenny Greenteeth** a.k.a. **Wicked Jenny** or **Ginny Greenteeth** is a figure in English folklore. A river-hag, similar to Peg Powler or a grindylow, she would pull children or the elderly into the water and drown them. The name is also used to describe pondweed or duckweed, which can form a continuous mat over the surface of a small body of water, making it misleading and potentially treacherous, especially to unwary children. With this meaning the name is common around Liverpool and southwest Lancashire.

## Description and name[edit]

Jenny Greenteeth was often described as green-skinned, with long hair, and sharp teeth. She is called Jinny Greenteeth in Lancashire and North Staffordshire but in Cheshire and Shropshire she is called Wicked Jenny, Ginny Greenteeth or Jeannie Greenteeth. She is also described as lurking in the upper branches of trees at night, although this may be a folklorist's confusion with the northern English *Jinny-hewlet*, a folk name for an owl.

## Similar folk figures around the world[edit]

She is likely to have been an invention to frighten children from dangerous waters, similar in nature to the Slavic Rusalka, the Kappa in Japanese mythology, or Australia's Bunyip. Some folklorists believe the tale recalls sacrificial practices. A similar figure in Jamaican folklore is called the River Mumma (River Mother). She is said to live at the fountainhead of large rivers in Jamaica sitting on top of a rock, combing her long black hair with a gold comb. She usually appears at midday and she disappears if she observes anyone approaching. However, if an intruder sees her first and their eyes meet, terrible things will happen to the intruder. A similar figure known as the Storm Hag (uncommonly also known as Jenny Greenteeth) appears in American folklore around Lake Erie, specifically in the urban legends of Erie, Pennsylvania, in which sailors use a paranormal being to explain the dangers and shipwrecks in the Erie Triangle. The Storm Hag is said to be a green skinned woman with teeth like a shark's but green, as well as piercing yellow eyes, who rests on the bottom of the Lake, off the coast of Presque Isle and sings a song whenever a ship approaches.

> Come into the water, love,
>
>
> Dance beneath the waves,
>
>
> Where dwell the bones of sailor-lads
>
>
> Inside my saffron cave.
>
>
>
> —
>
>

When the sailors of the ship hear the song, the Storm Hag attacks the ship and crew with violent storms and waves, sinking and devouring them.
Favo Luvana

"anything made from death is evil" - Favo

* season 1-3 Helmed
* season 1-3 Un Helmed
* Necromancer disguise
* Werewolf
* season 4-6 Helmed
* season 4-6 Un Helmed

### Aliases

Paladin of the setting sun, Caballero(Morgan Markara), Brother (Alina Luvana), Lucecita (Camazotz)

### Relatives

* Alina Luvana (sister)
* Eutychus Luvana (adopted father)
* Morgan Markara (Love interest)
* Calista Selkie (sister in-law)

## Appearances

### Appears in

ep 1

He has 3 Personal missions "Camelot problem" to get Excalibur, "test of faith" to get the armor of god, and "darkness within" to get the curse of darkness

## Personality

he is a man ruled by honor and slaying undeath however as the story continues he must adapt to the reality that those two things do not always aline and his growing feelings to a necromancer (which are paladins main enemies)

ps he was a lycanthropian

## Traits

he has blond hair that is curled back and a scratch over his eye

## Accent

he originates from British Europe

https://funtranslations.com/translate/british

## Attacks

he fights with a mace and shield so some of his attacks are

### Mace swing

he swings his mace (holy and bludgeoning damage)

### Slam attack

hits the ground with his mace (holy and bludgeoning damage)

### Mace spin

spins around with his mace (holy and bludgeoning damage)

### Shield bash

bashes enemy with his shield (holy and bludgeoning damage)
Jengu

dnd merrow

A **jengu** (pl. **miengu**) is a water spirit in the traditional beliefs of the Sawabantu groups of Cameroon, like the Duala, Bakweri, Malimba, Subu, Bakoko, Oroko people. Among the Bakweri, the term used is **liengu** (plural: **maengu**). Miengu are similar to bisimbi (singular: simbi) in the Bakongo spirituality and Mami Wata. The Bakoko people use the term **Bisima**.

Described as mermaid-like spirits, they live in rivers and the sea, bringing good fortune to those who worship them. They can also cure disease and act as intermediaries between worshippers and the world of spirits. For this reason, a jengu cult has long enjoyed popularity among the Duala peoples. Among the Bakweri, this cult is also an important part of a young girl's rite of passage into womanhood.
Germanic

## Germanic Territory

### Location

Afrikan, Austrian, Dane, Dutch, English, Flemish, Frisian, German, Iceland, Lowland Scot, Norwegian, and Swed

### Inhabitants

Nachtkrapp, Nykr, Perchta, Rübezahl, Drude, Krampus, Weiße Frauen, Erdhenne, Changeling, Nachzehrer, Troll, Elf, and Knecht Ruprecht.

3. Rübezahl, Drude, Krampus, Weiße Frauen, Erdhenne, Changeling, Nachzehrer:
Knocker

dnd goblin

## traits

### Traits

a little person 2 ft 0 in (0.61 m) tall, with a disproportionately large head, long arms, wrinkled skin, and white whiskers. It wears a tiny version of standard miner's garb and commits random mischief, such as stealing miners' unattended tools and food.

### Weakness

iron

The **Knocker**, **Knacker**, or **Tommyknocker** (US) is a mythical, subterranean, gnome-like creature in Cornishand Devon folklore. The Welsh counterparts are coblynau. It is closely related to the Irish leprechaun, Kentish kloker and the English and Scottish brownie. The Cornish described the creature as a little person 2 ft 0 in (0.61 m) tall, with a disproportionately large head, long arms, wrinkled skin, and white whiskers. It wears a tiny version of standard miner's garb and commits random mischief, such as stealing miners' unattended tools and food.

## Cornish folklore[edit]

Cornish miners believed that the diminutive Knockers beckoned them toward finding rich veins of tin. As miners changed from independent, family-owned operators to hired laborers for large industrialized companies, there was an increased concern for safety, reflected in the knockers new role. They knocked on the mine walls to warn of impending collapse.

Generally considered benevolent, they were also tricksters who would hide tools and extinguish candles. They are similar to the Welsh coblynau.

One interpretation holds that they are mine-spirits, believed to be the ghosts of the Jews who worked the mines in the 11th and 12th centuries; another view is that they are the spirits of those killed in a mine. To show appreciation, and to avoid future peril, the miners cast the last bite of their tasty pastiesinto the mines for the Knockers.
Hadhayosh

The **Hadhayosh** is a land creature from ancient Persian mythology. In the Avesta it is also called the Sarsaok. In the 14th century, it was said to have raided Iran, giving itself a name as a fearsome beast.

## Description in the Avesta[edit]

The Avesta is one of the very few texts which reference the creature, describing it as a primeval ox:

> Of the ox Hadhayosh, which they call Sarsaok, it says, that in the original creation men passed from region to region upon it, and in the renovation of the universe they prepare Hush (the beverage producing immortality) from it.
>
>
Gogmagog

https://www.pinterest.com/pin/257268197450170081/

## Myth

In ancient British folklore, **Gogmagog** was the leader of a race of giants which inhabited the island of Albion, which would later come to be known as Great Britain.

## Description

A colossal humanoid standing three times the height of a man, Gogmagog was possessed of enormous physical strength, capable of uprooting an Oak tree as if it were no more than a twig. According to the legend, he and his people lived in caves in the hilly countryside.

## History

As the story goes, an expedition of Trojans fleeing their defeat at the Battle of Troy made landfall in Albion where they encountered Gogmagog and twenty other giants. Doing battle with the monsters, the Trojans killed all but one, Gogmagog, whom they took as prisoner.

One of the Trojan leaders, a man by the name of Corineus, decided to wrestle the giant for sport. During the fight, Gogmagog struck Corineus with such force that he broke four of his ribs; this enraged the man so much that he threw Gogmagog over his shoulder and heaved him over the edge of a cliff into the sea.
Fylgja

dark souls giant undead boar

## traits

### Traits

an ox, goat, or boar. If they had an "untame nature" they would have fylgjur such as a fox, wolf, deer, bear, eagle, falcon, leopard, lion, or a serpent.

In Norse mythology, a **fylgja** (Old Norse: [ˈfylɡjɑ], plural *fylgjur* [ˈfylɡjuz̠]) is a supernatural being or spirit which accompanies a person in connection to their fate or fortune.

## Description[edit]

The word *fylgja* means "to accompany" similar to that of the  Fetch in Irish folklore. It can also mean "afterbirth of a child" meaning that the afterbirth and the fylgja are connected. In some instances, the fylgja can take on the form of the animal that shows itself when a baby is born or as the creature that eats the afterbirth. In some literature and sagas, the fylgjur can take the form of mice, dogs, foxes, cats, birds of prey, or carrion eaters because these were animals that would typically eat such afterbirths.

### Animal forms[edit]

Other ideas of fylgjur are that the animals reflect the character of the person they represent, akin to a totem animal. Men who were viewed as a leader would often have fylgja to show their true character. This means that if they had a "tame nature", their fylgja would typically be an ox, goat, or boar. If they had an "untame nature" they would have fylgjur such as a fox, wolf, deer, bear, eagle, falcon, leopard, lion, or a serpent.

The animal fylgja is said to appear in front of its owner, often in dreams, and offer portents of events to come. As such it is a representation of the future itself, not the character of a person. Like a person's fate the fylgja is not changeable, nor can it improve or act on its own.

Fylgjur may also "mark transformations between human and animal" or shape shifting. In Egil's Saga, there are references to both Egil and Skallagrim transforming into wolves or bears, and there are examples of shape shifting in the Saga of King Hrolf Kraki, where Bodvar Bjarki turns into a bear during a battle as a last stand. These transformations are possibly implied in the saga descriptions of berserkers who transform into animals or display bestial abilities.
Sebushtin (Character)

## Overview

Sebushtin Bush (portrayed by Sebushtin Bush), nicknamed Bush, is a wanderer of the server; having many different homes and places to go, he doesn't really stay in one place for too long. He is always happy to see his friends and stays positive most of the time, but deep down- he is in constant misery. The bush on his head controls his body and he has forgotten most of his past life. The two do work together, but Bush wishes he was his own person again and to have full control.

All else that is known is that Bush had a strong connection with the multiverse.

## History

### Season 1

Sebushtin arrived in Willow around March/April 2022 as a traveler from his last adventure, hoping to catch a break. He met some new friends, Chalooby and Sage. The three became quick and great friends, always having fun, goofing around, and known for notable events like "The Great Lava Rescue" and the antics of "Chalooby's Office". One day Chalooby, Sage, and Sebushtin were hanging out together until Sage decided to part ways and go out on an adventure on her own. Sebushtin and Chalooby wished her well and everything *was* well until night hit. Sebushtin saw Chalooby leaving his castle and going underground and Sebushtin decided to follow him without him knowing. Chalooby went down to a cave to where a crystalline formed T-shaped figure named "Torchman" resided, and then proceeded to give Torchman the 7 Chaos Emeralds and the Doo-doo Emerald. In a panic to prevent this, Sebushtin decided to lunge toward Chalooby and Torchman, but was not fast enough to stop the giant explosion that eradicated the world and rewrote the timeline, collapsing the multiverse in order to do so.

### Season 2

August 5th, 2022, Sebushtin and Chalooby wake up in a new world, not remembering the events of the explosion that caused them to arrive there. The two go off on an adventure, seeing old and gathering new friends and exploring the new world the two woke up in; but Sebushtin was left struggling to keep his mind intact after the explosion. Slowly but surely over time starting to remember the events that got them there.

## Relationships

### Chalooby

Sebushtin and Chalooby have been great friends for a long time. Known commercial competitors, co-piloting adventurers, and dependable rescuers, the two have been through thick and thin together and have an established trust no matter the competitive and scheming antics.

### Tawn

Sebushtin and Tawn have a somewhat tense and confusing relationship. The Paragonian local, Tawn, had given the (at the time) homeless shrub, Bush, a penthouse suite at the top of Pink District Art Gallery out of concern for Sebushtin's wayward vagabond lifestyle and the lack of stability and comfort that it would cause; showing clear compassion and concern for his well-being. This supposed compassion from Tawn is contradicted frequently by their consistent half-hearted threats on Sebushtin's life- done often in response to his boasting about his competing postal service business which employs Endermen at debateably low wages- something Tawn is quite peeved about as an Enderian.
Fat Lips

**Fat Lips** (or **Fatlips**) is the name given to a legendary spirit dwelling in Dryburgh Abbey in Berwickshire, Scotland.

The spirit was associated with a hermit woman who took up residence in a vault among the ruins of the abbeysome time after the 1745 Jacobite rising. The woman claimed that the spirit tidied the room whilst she was away, and kept the cell she lived in dry by stamping moisture away from the ground with his heavy iron boots.
Kyle

https://www.pngwing.com/en/free-png-ysryx

A very hard working member of the order of light born in the outer slums where undead constantly attack his mother was the town guardian

## Death

he gets stabbed tacking an attack from Morgan as he dies he apologizes for how he treated her and favo and tells them to stop him

Kyle: "I, Im sorry... please, forgive me..."

Morgan: "no, no it's okay."

Kyle: "t. tell fa, favo I'm, sorry"

Morgan: I, I will Kyle

Kyle: "stop him, please stop him, y, you mu, must..."
Gulon

hobbit

### Traits

the size and shape of a dog, with some cat-like features such as the head, ears, and claws. It also supposedly has a thick coat of shaggy brown fur and a tail resembling that of a fox.

The **Gulon** is a creature in Scandinavian legend, also known as a "Jerff" in Northern Sweden and "Vielfraß" in Germany. It resembles a hodgepodge of various animals, usually described as being the size and shape of a dog, with some cat-like features such as the head, ears, and claws. It also supposedly has a thick coat of shaggy brown fur and a tail resembling that of a fox.

The Gulon is notorious as a symbol of gluttony because of the strange eating habits it is supposed to have. It will make a kill and then gorge itself until it is swollen and unable to eat more, at which point it will find two trees and squeeze itself in between them, pushing the meat through its own body before returning to the kill and repeating the process.

It is probably a Wolverine based on the traits it shares with the animal native to arctic climates around the world, including Scandinavia.
Groac'h

A ***groac'h*** (Breton for "fairy", "witch" or "crone", pl. *groagez*) is a kind of Breton water-fairy. Seen in various forms, often by night, many are old, similar to ogres and witches, sometimes with walrus teeth. Supposed to live in caverns, under the beach and under the sea, the *groac'h* has power over the forces of nature and can change its shape. It is mainly known as a malevolent figure, largely because of Émile Souvestre's story *La Groac'h de l'île du Lok*, in which the fairy seduces men, changes them into fish and serves them as meals to her guests, on one of the Glénan Islands. Other tales present them as old solitary fairies who can overwhelm with gifts the humans who visit them.

Several place-names of Lower Brittany are connected with the *groac'h*, especially the names of some megaliths in Côtes-d'Armor, as well as the island of Groix in Morbihan and the lighthouse of La Vieille. The origin of those fairies that belong to the archetype of "the crone" is to be found in the ancient female divinities demonized by Christianity. The influence of Breton writers in the 19th century brought them closer to the classical fairy figure. The *groac'h* has several times appeared in recent literary works, such as Nicolas Bréhal's *La Pâleur et le Sang* (1983).
Hamingja

The **hamingja** was a type of female guardian spirit in Norse mythology. It was believed that she accompanied a person and decided their luck and happiness. Consequently, the name was also used to indicate happiness, and that is what it means in modern Icelandic. When a person died, the hamingja passed to a beloved family member and thus accompanied a family for several generations, continuing to influence their fortunes. It was even possible to lend one's own hamingja to a friend, as happened when Hjalti Skeggiason was about to leave on a perilous voyage and asked Olaf II of Norway to lend him his hamingja.

It usually appears during sleep in the form of an animal, but it can also be the spirit of a sleeping person who appears in the form of an animal, as Bödvar Bjarki in the saga of Hrólfr Kraki.

In Norse mythology, *hamingja* (Old Norse "luck") refers to two concepts:

* the personification of the good fortune or luck of an individual or family,
* the altered appearance of shape-shifters.

Both Andy Orchard and Rudolf Simek note parallels between the concept of the hamingja and the fylgja. Luck may be transferred to a descendant of the owner, or to a member of a tribe for a perilous journey, it accords wealth, success and power, and it accrues over a life time. Sometimes hamingja is used to denote honor.
Jiangshi

https://www.deviantart.com/jsochart/art/Revenant-vampire-980576263

a class of eyeless vampire they can jump great distances making it look like the teleport

## Attacks

### Fanged bite

the monster bites at you with its fangs if it succeeds it Regans health

## Myth

A **jiāngshī**, also known as a Chinese **hopping vampire**, is a type of reanimated corpse in Chinese legends and folklore. The characters for "jiāngshī" are read **goeng-si** in Cantonese. It is typically depicted as a stiff corpse dressed in official garments from the Qing Dynasty, and it moves around by hopping with its arms outstretched. It kills living creatures to absorb their *qi*, or "life force", usually at night, while during the day, it rests in a coffin or hides in dark places such as caves. Jiangshi legends have inspired a genre of jiangshi films and literature in Hong Kong and East Asia. Although the pronunciation of jiangshi varies in different East Asian countries, all of them refer to the Chinese version of vampires.

## Jiangshi Lord

https://www.deviantart.com/jsochart/art/Revenant-vampire-980576263
Ewiger Jäger

The *ewiger Jäger* (eternal hunter; *der ewige Jäger*) is a local variant of the ghostly wild huntsman (German *wilder Jäger*) found in German, Belgian, and American folklore.

## In Germany[edit]

According to the Brothers Grimm in their *Deutsche Sagen* (German folktales), the *ewiger Jäger* once was encountered by Count Eberhard of Württembergwhen he once was out for a hunt in the woods. After hearing a loud swooshing and noise like from a huntsman, Count Eberhard dismounted his steed and asked the ghost whether it wanted to do him harm. The ghostly hunter denied this and told the Count that he was a human just like him, formerly having been a lord. When he still was a lord he found such pleasure in hunting that he pleaded to God to let him hunt eternally until Judgement Day. His wish was answered, much to his chagrin, and ever since the *ewiger Jäger* had to chase the very same deer for five and a half centuries already before meeting Count Eberhard. He further told the Count that his house and nobility were still undisclosed. Upon hearing this Count Eberhard requested the huntsman to show his face to him to see whether he might be able to identify him. The face was hardly as big as a fist, though, withered like a turnip and wrinkled like a mushroom. After that the ghostly huntsman continued chasing his deer and the Count returned home to his land.

Ludwig Bechstein tells the same legend, only giving some additional detail. According to him, the *ewiger Jäger* appears as a gnarled little man dressed in green. In Swabia, where the meeting with the Count of Württemberg took place, this ghost is also known as *Weltsjäger* or rather in Swabian diminutive as *Weltschjägerle* (both: (little) world hunter) since he has to chase and run around the whole world. He was punished with eternal hunt for going for the hunt on a Sunday thus breaking Sunday rest. After this encounter, the Count was horror-stricken and never again went hunting.
Krampus

**Krampus** is a horned, anthropomorphic figure in the Central and Eastern Alpine folklore of Europe who, during the Adventseason, scares children who have misbehaved. Assisting Saint Nicholas, or Santa Claus, the pair visit children on the night of 6 December, with Saint Nicholas rewarding the well-behaved children with gifts such as oranges, dried fruit, walnuts and chocolate, while the badly behaved ones only receive punishment from Krampus with birch rods. Krampus day itself, on the other hand, is on the 5th of December.

The origin of the figure is unclear; some folklorists and anthropologists have postulated it as having pre-Christian origins.In traditional parades and in such events as the *Krampuslauf* (English: *Krampus run*), young men dressed as Krampus attempt to scare the audience with their antics. Such events occur annually in most Alpine towns. Krampus is featured on holiday greeting cards called *Krampuskarten*.

The figure has been imported into American popular culture, and has appeared in movies, TV and video games.
England

### Inhabitants

Asrai, Barghest, Beast of Dean, Billy Blind, Black Annis, Black dog, The Black Dog of Newgate, Black Shuck, Bloody Bones, Bluecap, Bogeyman, Boggart, Brag, Brownie, Bugbear, Grim, Cofgod, Colt pixie, Dando's dogs, Dragon of Mordiford, Simonside Dwarfs, Dunnie, Elder Mother, Fairy Queen, Familiar, Fat Lips, Freybug, Jack Frost, Girt dog of Ennerdale, Gremlin, Grindylow, Gytrash, Habetrot, Hob, Hobgoblin, Hunky punk, Jack o' Kent, Jenny Greenteeth, The King of the Cats, Knucker, Lambton Worm, Lantern man, Lindworm, Lubber fiend, Nanny Rutt, Nixie, Nelly Longarms, Ogre, Penhill Giant, Pig-faced women, Púca, Puck, Pyewacket, Redcap, Screaming skull, Shellycoat, Shug Monkey, Sooterkin, Stratford Lyon, Tiddy Mun, Wight, Wild man, William of Lindholme, and Yallery Brown

1. Asrai:
2. Barghest: undead hounds
6. Black dog: black hounds
7. The Black Dog of Newgate: a black dog
8. Black Shuck:
9. Bloody Bones: red skeleton
10. Bluecap: blue hat goblin
15. Bugbear: bear men
16. Grim: shadow raven
17. Cofgod:
18. Colt pixie: a type of fairy
19. Dando's dogs:
20. Dragon of Mordiford: a dragon
24. Fairy Queen: leader of the fairys
27. Jack Frost: ice wizard
28. Gogmagog: giant chief
29. Girt dog of Ennerdale:
30. Gremlin: destructive goblin
35. Hobgoblin: house goblin
54. Redcap: red hat goblin
60. Wight: undead sentries
61. Wild man: men of the woods
62. Yallery Brown: a fairy
Gello

**Gello** (Ancient Greek: Γελλώ), in Greek mythology, is a female demon or revenant who threatens the reproductive cycle by causing infertility, miscarriage, and infant mortality. By the Byzantine era, the *gelloudes* (γελλούδες) were considered a class of beings. Women believed to be under demonic possession by *gelloudes* might stand trial or be subjected to exorcism.

**Gyllou**, **Gylou**, **Gillo**, or **Gelu** are some of its alternate forms.

## Etymology[edit]

*Gello* possibly derives from *Gallû*, an ancient Mesopotamian demon believed to bring sickness and death. The theory was advanced by Carl Frank (1881–1945) and supported by Martin Litchfield West, Walter Burkert, and others. The name is also preserved in the later word *ghoul*.

Greek folk etymology links the word to the root *gel-*, "grin, laugh," in the sense of mocking or grimacing, like the expression often found on the face of the Gorgon, to which Barb linked demons exercising a malign influence on reproduction. Such demons are often associated with or said to come from the sea, and demonologies identify Gyllou with Abyzou, whose name is related to *abyssos*, the abyss or "deep."
Greenland

### Inhabitants

Adlet, Adlivun, Ahkiyyini, Akhlut, Amarok, Arnaa, Aumanil, Erlaveersiniooq, Ikusik, Ijiraq, Kigatilik, Kikituk, Qallupilluit, Qiqirn, Qivittoq, Sassuma, Tariaksuq, Tizheruk, Tupilaq, and Tupilak.

1. Adlet:
2. Adlivun: zombie
5. Amarok: giant wolf mostly found in Inuit territories
6. Amaguq: giant wolf mostly found in Inuit territories
7. Ikusik: An Ikusik is a corpse that crawls along on its elbows, dragging its feet behind it. It's forearms have rotted away and yet it can move at great
8. Ijiraq: human caribou
13. Qivittoq: wandering spirit
14. Tariaksuq: shadow people
Glashtyn

god of war

## Myth

The glashtin is said to be a goblin that appears out of its aquatic habitat, to come in contact with the island folk; others claim it takes the shape of a colt, or equate it to the water horse known locally as ***cabbyl-ushtey***. Yet another source claims the glashtin was a water-bull (***tarroo-ushtey*** in Manx), half-bovine and half-equine.

Some tales or lore recount that it has pursued after women, ending in the stock motif of escape by cutting loose the skirt-hem, although in one modern version her escape is achieved by a rooster's crowing; in that tale the glashtin pretends to be a handsome man but is betrayed by his horse-ears.
Hortdan

In Turkic mythology, **Hortdan** (Azerbaijani: *Xortdan*, Turkish: *Hortlak*, Tuvan: *Хортан*) is the troubled soul of the dead rising from the grave. Some Hortdan can be living people with certain magical properties. Some of the properties of the Hortdan include: the ability to transform into an animal, invisibility, and the propensity to drain the vitality of victims via blood loss. Hortdans are also known as immortal vampires.

## Origin[edit]

The Hortdans are creatures of Azerbaijani mythology, as a representation of evil spirits, the spirits of the dead. As these stories were transmitted only by oral tradition, legend has lost its original substance, and Azerbaijani people have transformed Xortdan into bloodthirsty creatures.

Hortdans are fictional undead creatures regularly encountered in horror and fantasy themed narratives. They are typically depicted as mindless, reanimated corpses with a hunger for human flesh.
Italy

### Inhabitants

Badalisc, Biscione, Borda, Colapesce, Dahu, Doñas de fuera, Lariosauro, Longana, Marabbecca, Monaciello, Monster of Ravenna, Ogre, Squasc, Tatzelwurm, and Wild man.

1. Badalisc: a creature with a big head covered with a goat skin, two small horns, a huge mouth and glowing eyes.
2. Biscione: sea serpent
3. Borda: a type of witch
4. Colapesce: a merman
5. Dahu: goat
6. Doñas de fuera: fey
7. Lariosauro: lake monster
8. Longana: goat leged woman
9. Marabbecca: amphibian woman only moving at night
10. Monaciello: little Monk
11. Monster of Ravenna: bird monster
12. Ogre: fat giant
13. Squasc: small, hairy, tawny, similar to a squirrel without a tail
14. Tatzelwurm: 2 legged drake
15. Wild man: men of the woods
Fene

The demon of illness. Today, a common saying still uses its name: "A fene egye meg!", which literally means "Let it be eaten by the fene!", and is uttered when something does not occur as one wishes. "Fene" is also considered the place where demons roam, i.e. the popular Hungarian curse "menj a fenébe!" is equivalent to the English "go to hell!". Modern Hungarian language also kept "fene" in names of some illnesses, like lépfene (anthrax).
Gjenganger

https://www.deviantart.com/jsochart/art/Draugr-The-Hateful-971648476

## traits

### Weakness

Crucifixes and Christian incantations, Painting symbols, especially the cross, and white stones

in Scandinavian folklore was a term for a revenant, the spirit or ghost of a deceased from the grave.

A *gjenganger* could have several reasons to return from the afterlife. Murdered people and their murderers could seldom sleep peacefully in their graves. People who had committed suicide often came back as *gjengangere*. At other times, people came back from the grave because they had left something undone. Most often they needed someone to help them do this, before they could finally be at peace.

The *gjenganger* in the Scandinavian tradition took on an entirely corporeal form. It normally had no spectre-like qualities whatsoever. In older traditions, the *gjenganger* was very malicious and violent in nature, coming back from the grave to torment its family and friends. Their relatives took extensive precautions to make sure they stayed in their graves.

This tradition of the violent *gjenganger* goes back to the Viking Age, where they are present in many of the Icelandic sagas, among others: Grettis saga, Eyrbyggja saga and The Saga of Eric the Red. In this tradition, the *gjenganger* was a mortal creature. An example of this is Grettir slaying the *gjenganger*Glámr with his sword. These Viking-age *gjengangere* were often called *draugr*, and the two are likely to be different names for the same phenomenon.

People had numerous ways of both defending themselves against the *gjenganger*, and stopping people from becoming one in the first place.

* Crucifixes and Christian incantations
* Painting symbols, especially the cross
* Coffin was carried three times around the church before being buried.

The tradition of a pile of stones or twigs (*varp*) often marked a place where someone has died. It was believed that when you passed this place, you should throw another stone/twig on the *varp*, to commemorate what had happened there. Doing so would sometimes bring luck on your further travels, while not doing so would result in bad luck and dangerous accidents. Many of these *varps* have now disappeared, but in a few places the *varp* is marked with a sign or something similar.
Gamayun

hellblade

**Gamayun** is prophetic bird from Eastern Slavic folklore. Pretty much like Alkonost and Sirin, she is imagined as large bird with head of beautiful woman who live close to Iriy. As messenger of God Veles , she spreaded divine messages and prophecies to everybody who could hear her. She knew everything about creation of sky and Earth, Gods, heroes, creatures, animals and birds. When she flies from the East, she could bring deadly storms.
Hvítserkr inn hvati

### Relatives

Hrólfr Kraki (king), Hrómundr harði (coworker), Hrólfr skjóthendi (coworker), Svipdagr (coworker), Beigaðr (coworker), Haklangr (coworker), Harðrefill (coworker), Haki inn frækni (coworker), Vöttr inn mikilaflaði (coworker), Starólfr (coworker), Hjalti inn hugprúði (coworker), Bödvar Bjarki (coworker).
Impundulu

The **lightning bird** or **impundulu** or **thekwane** (or **izulu**, **inyoni yezulu**) is a creature in the folklore of the Zulu tribe.

The impundulu (which translates as "lightning bird") takes the form of a black and white bird, the size of a person, which is said to summon thunder and lightning with its wings and talons. It is a vampiriccreature associated with witchcraft, often the servant or familiar of a witch or witch doctor, which attacks the witch's enemies. It is said to have an insatiable appetite for blood. Sometimes it takes the form of a beautiful young man who seduces women.

The fat of the bird is believed to be of significance either as the fuel that the bird sets on fire when it throws down a lightning strike or as a component in valuable traditional medicine. The fat is believed to be procured by catching the bird at the moment when the lightning strikes the ground, or by digging the bird up from an underground cavity at the spot. The bird is furthermore believed to lay a large egg underground at the location of the lightning strike. This may be a good or bad omen that may require digging to procure or dispose of the eggs. This creature has another similarity to vampires, it is said that the lightning bird is immortal, because it outlives its masters. Legend recounts that the bird is passed down in a witch's family from mother to daughter, doing the bidding of its owner, and the impundulu has only one known weakness. The lightning bird is impervious to gunshots or stabbing, it cannot be poisoned or drowned, but it is said that the creature can be destroyed by fire.
Inkanyamba

The **Inkanyamba** is a legendary serpent said to be living in a waterfall lake area in the northern forests near Pietermaritzburg most commonly in the base of Howick Falls, South Africa. The Zulu people of the area believe it to be a large serpent with an equine head. It is a very tall creature. Most active in the summer months, it is believed that the Inkanyamba's anger causes the seasonal storms.
Lariosauro

## Myth

In Italian folklore, **Lariosauro** is a lake monster said to live in Lake Como in Italy, about 50 km (30 miles) north of Milan. Como is one of the deepest European lakes, at about 410 m (1,300 feet) at the deepest location.

In 1946, eyewitnesses allegedly reported seeing a reptile-like animal swimming in the waters of the lake. It was called *lariosauro*, the same name used a century before to name a prehistoric reptile whose fossilized remains were found by the lake (*Lariosaurus balsami*). A weekly of Como, a week after the first article, wrote it was a sturgeon, but the sturgeon as well as the monster appear to be more simply a hoax invented by the press.[*citation needed*]

There were other sightings, or alleged sightings, in Lake Como.

* In 1954 in Argegno a creature with round muzzle and back and webbed paws.
* In August 1957 an enormous monster in the waters between Dongo and Musso.
* In September 1957 a strange animal whose head was described as similar to a crocodile head.
* In 2003 a giant eel, 10–12 m (33–39 feet) long, in Lecco.

Skeptic researcher Giorgio Castiglioni, who studied these cases, thinks that the animal of 1954 was an otter, the monster of August 1957 a hoax, the beast of September 1957 possibly a pike, and the 2003 eel was a group of fish swimming together.
Hafgufa

***Hafgufa*** (Old Norse: *haf* "sea" + Old Norse: *gufa* "steam"; "**sea-reek**"; "**sea-steamer**") is a sea creature, purported to inhabit Iceland's waters (Greenland Sea) and southward toward Helluland. Although it was thought to be a sea monster, research suggests that the stories originated from a specialized feeding technique among whales known as trap-feeding.

The hafgufa is mentioned in the mid-13th century Norwegian tract called the *Konungs skuggsjá* ("King's Mirror"). Later recensions of *Örvar-Odds* saga feature *hafgufa* and *lyngbakr* as similar but distinct creatures.

According to Norwegian didactic work, this creature uses its own vomit-like chumming-bait to gather prey-fish. In the *Fornaldarsaga*, the hafgufa is reputed to consume even whales or ships and men, though Oddr's ship merely sailed through its jaws above water, which appeared to be nothing more than rocks.
Huay Chivo

God of War Ascension

The **Huay Chivo** (Spanish pronunciation: [waj ˈtʃiβo]) is a legendary Maya beast. It is a half-man, half-beast creature, with burning red eyes, and is specific to the Yucatán Peninsula. It is reputed to be an evil sorcerer who can transform himself into a supernatural animal, usually a goat, dog or deer, in order to prey upon livestock. In recent times, it has become associated with the chupacabras. The Huay Chivo is specific to the southeastern Mexican states of Yucatán, Campeche and Quintana Roo. Alleged Huay Chivo activity is sporadically reported in the regional press. Local Maya near the town of Valladolid, in Yucatán, believe the Huay Chivo is an evil sorcerer that is capable of transforming into a goat to do mischief and eat livestock.

The name Huay Chivo combines Spanish and Yucatec Mayan terms. *Huay* or *Uay* comes from *Waay* in Yucatec Maya, meaning sorcerer, spirit or animal familiar, while *Chivo* is Spanish for goat, literally meaning sorcerer-goat; it is also known as the *Chivo Brujo*, an entirely Spanish phrase meaning the same thing.
Enchanted Moura

https://www.creativeuncut.com/gallery-11/aion-elyos-female-sorcerer.html

The **Enchanted moura** or *moura encantada* (enchanted female Mouros) is a supernatural being from the fairy tales of Portuguese and Galician folklore. Very beautiful and seductive, she lives under an imposed occult spell. Shapeshifters, the *mouras encantadas* occupy liminal spaces and are builders with stone of formidable strength.

The enchanted Moura often appears singing and using a golden comb on her beautiful long hair, the colour of gold or black as the night, promising to give treasures to whomsoever sets her free by breaking her spell. (In Galicia, though, they are more commonly redheads.)[*citation needed*]

According to José Leite de Vasconcelos, *mouras encantadas* are “*beings compelled by an occult power to live on a certain state of siege as if they were numb or asleep, insofar as a particular circumstance does not break their spell*”. According to ancient lore, they are the souls of young maidens who were left guarding the treasures that the males, *mouros encantados* (enchanted mouros) hid before heading to Mourama.[*clarification needed*]

The legends describe mouras encantadas as young maidens of great beauty or as charming princesses who are "dangerously seductive".

They are shapeshifters and there are a number of legends, and versions of the same legend, as a result of centuries of oral tradition. They appear as guardians of the pathways into the earth and of the "limit" frontiers where it was believed that the supernatural could manifest itself. *Mouras encantadas*are magical maidens who guard castles, caves, bridges, wells, fountains, rivers, and treasures.

José Leite de Vasconcelos considered as a possibility that the mouras encantadas may have had assimilated the characteristics of local deities, such as nymphs and spirits of nature. Consiglieri Pedroso also referred to the mouras encantadas as "feminine water genies". The tales of the mouras are part of a wider lore of the "mouros encantados", who some times appear as giants or warriors, which also include the *mourinhos* or *maruxinhos*, a very small elflike people who live under the ground.

The fairy tales featuring mouras encantadas are thought to be of pre-Roman, Indo-European Celtic origin. They are related to other Indo-European, and especially Celtic, female divinities of the water. Almost every Portuguese or Galician town has a tale of a *Moura Encantada*. The lore of the mouros encantados is used to find prehistoric monuments and was for some time used in the 19th century as the main method to locate Lusitanian archaeological "monuments", as Martins Sarmento viewed these as a kind of folk memory that was erased with Christianization.

Like the Mairu of Basque mythology built dolmens or harrespil, the mouras are builders of ancient monuments. The Lamia of Basque mythology also sing and uses a golden comb on her beautiful long hair, the colour of gold, promising to give treasures or fulfill a desire of the person that manages to steal their comb (sometimes with trickering consequences).