The SeaWings

of deepest blue

The SeaWings

Swift  Untamed  Loyal

Synopsis

 FOUNDING DATE
 STATUS
 THREADS
 SEASON
 POPULATION (OCs)
 OC LIMIT

**● QUEEN BARRACUDA ●**
JuniperTheSkyWing
\_\_\_\_\_\_\_\_\_\_

**● KING CASPIAN ●**
The Stalwart Queen
\_\_\_\_\_\_\_\_\_\_

**● COUNCILOR DARIA ●**
Mysterypine
\_\_\_\_\_\_\_\_\_\_

**● COUNCILOR VIPERFISH ●**
The-Lonely-Owl
\_\_\_\_\_\_\_\_\_\_

**● ASSASSIN LETHE ●**
Jammer2vfbq
\_\_\_\_\_\_\_\_\_\_

**● ASSASSIN KENDRA●**
Betrayall
\_\_\_\_\_\_\_\_\_\_

**● ROYAL GUARD FINNICK ●**
The Stalwart Queen
\_\_\_\_\_\_\_\_\_\_

**● SOLDIER STORM ●**
TheArgentFish
\_\_\_\_\_\_\_\_\_\_

**● HEALER SELKIE ●**
TheArgentFish
\_\_\_\_\_\_\_\_\_\_

**● DRAGONET BERMUDA ●**
JuniperTheSkyWing
\_\_\_\_\_\_\_\_\_\_

**● DRAGONET KRAKEN ●**
The-Lonely-Owl
\_\_\_\_\_\_\_\_\_\_

**● DRAGONET BEHEMOTH ●**
Jammer2vfbq
\_\_\_\_\_\_\_\_\_\_

**● DRAGONET BLUE ●**
Towhee
\_\_\_\_\_\_\_\_\_\_

**● DRAGONET ALGAE ●**
The-Lonely-Owl
\_\_\_\_\_\_\_\_\_\_

**● ANIMUS URCHIN ●**
The-Lonely-Owl

Characteristics

SeaWings fit a wide range of colors, typically on the cooler side of the spectrum. It is most common for them to be blue, from navy to sapphire to aquamarine. Green is a fairly common color as well, but it is significantly less genetically dominant. Purples are extremely rare but possible, and most purple dragons can trace their lineage back two thousand or some years to Indigo. Eye colors are often lighter variations of scale colors. They have gills along their necks. They have thick, powerful tails strong enough to create waves or break bones. SeaWings have webbed talons and have glowing scales that they used to communicate underwater in a tribe-unique language called 'Aquatic'. They have sleek bodies designed for rocketing through the water or riding on currents. All royal SeaWings have swirl and starburst markings on their wings that identify them as royalty the moment they hatch.

SeaWings cannot breathe fire, which may seem to outsiders like it would be a handicap in battle. Howver, any who assume these powerful sea dragons weak are fools. SeaWings have gills that enable them to breathe both fresh and salt water, and they can also see in the dark. They have hooked talons excellent for gripping onto slippery prey... or slippery enemies.

SeaWings are the most artistic and creative of the seven tribes. Large areas of both palaces are dedicated to crafting and creating objects, and as a result they do not have a warlike or fierce attitude like the SkyWings or SandWings. They are generally peaceful, but will fight fiercely if confronted. They consider most other tribes 'barbaric' due to their lack of art and science. They are very respectful allies, and are kind to most of their tribe's dragons. However, prisoners and traitors are traited harshly for disloyalty.

Hierarchy

ROYALTY

**This rank is closed.**

The queen is the sole most powerful SeaWing on the continent. She is fierce, noble, and dangerous. For many different reasons, queens often grow to be much taller than the average SeaWings of the tribe. Queens, when newly coronated, will often seek out a dragon to marry and make into the King of the tribe (see right for info), though this is optional if the Queen had biological dragonets prior to crowning. The rank of 'Queen' can only be obtained by biological princesses, through a challenge (battle to the death) with the queen. The queen may decline their challenge, but it is a matter of great honor. The longer a queen reigns, the more difficult it will be to challenge her. The queen is to be addressed as 'Your Majesty' by any rank lower than Prince. | **【1/1】**
**This rank is closed.**

**This rank is closed.**

The Crown Princess is the 'alpha princess' of sorts. She is the queen's chosen heir, and will take the queen's place if she were to die by other means than a challenge (ex. murder, old age, killed in combat) to prevent any future wars of succession. She often bullies and bosses around the tribe's other princesses, as she is considered superior. The Crown Princess is to be addressed as 'Your Grace' when speaking to her personally by any rank lower than a Prince. | **【0/10】**
**This rank is closed.**

NOBILITY

**Speak to Queen Barracuda if you are interested in becoming a councilor.**

The Royal Council are the dragons who are the highest of the non-royal ranks. They are tasked with assisting and advising the Queen (the head of the council). They work in twelve areas of expertise on matters essential to the smooth function of the Kingdom and report back to the queen. The Council meets on Sunday at 3pm PST. The twelve specialties in the council are:
The council member who manages Aquaculture is in charge of overseeing the cultivation and management of the SeaWing food supply. They employ chefs and farmers, and any SeaWings involved with food.
The council member who manages Communications is in charge of making and breaking alliances with other tribes. They also distribute scrolls made by SeaWings to other tribes.
The council member who manages Defense is in charge of overseeing the Guards and Royal Guards. They are typically former Generals or other high ranks involved with battle or the guard force. Much like deputies in Warrior Cats, the Defense Councilor arranges and implements patrols around the Deep and Island palaces, who will confront all unfamiliar dragons within a decent radius.
The council member who manages Dragonet Care is in charge of the school and orphanage systems. They manage the Royal Hatchery, and are the top hatchery managers. They make rounds to all the hatcheries, wingeries, and orphanages of the kingdom to be sure that each one is up to code. During the reign of Queen Coral, 500 years ago, this rank had a bloody reputation but has since been relaxed.
The council member who manages Hunting is in charge of helping the hunters of the kingdom fish properly in the correct areas of the kingdom to prevent overfishing. They monitor prey animal populations and sometimes assist in breeding more of the species if the population dips.
The council member who manages Justice is in charge of law and punishment. They share command over the Guard force with the Defense councilor, and decide fates for prisoners: whether they will be released, given a fair trial, or executed. They also pose as a judge in trials.
The council member who manages Magic is in charge of overseeing the training and care of the tribe's animus dragon. They decide what spells they will and will not perform, and report to the queen even more frequently than the rest of the councilors.
The council member who manages Medicine is in charge of the healers and medicine supply/distribution. They occupy the Royal hospitals, but they sometimes can be found in other places. They are also known as the 'Head Healer'.
The council member who manages Publishing is in charge of publishing and distributing scrolls among the SeaWing tribe. They also gather scrolls from other tribes, waterproof them, and keep them in the tribe's libraries.
The council member who manages Secrets & Spies is in charge of the tribe's spies and assassins. They control information flow in and out of the tribe, propaganda (if necessary) and assassinations.
The council member who manages Treasury is in charge of keeping tabs on the kingdom's wealth and debt. They also manage trade affairs.
The council member who manages War is in charge of the Royal Navy. They advise the SeaWing king as well as the queen and command the Royal Navy instead of a general.

**This rank is earned.**

The royal guards are the fierce, noble dragons who are tasked with protecting the palace and the royal family. They are a few steps above the average soldier, and typically are tasked with ordering around the palace's guards. If a royal guard fails on their duty, there are various punishments depending on what happened. If a valuable object was stolen or a royal was severely injured or killed, they may be demoted, exiled, or even executed for incompetence and/or failure to properly protect their charge(s). The captain of the royal guards is to be addressed as 'Sir' or 'Ma'am' by any rank lower than a prince. | **【2/5】**
**This rank is earned.**

**This rank is earned.**

Nobles are higher-ranking normal citizens, and are often either very wealthy or have been demoted from a higher rank such as king, councilor, or royal guard. They are protected by the SeaWings' navy, and often have little to worry about. This rank is considered of a higher, more refined class than the average commoner, but are not much different. They do, however, hold some power among the tribe, and are often considered for spouses to princes or princesses, military officers, royal advisors, or other positions of prestige and honor. | **【1/6】**
**This rank is open.**

COMMONERS

**This rank is open.**

The Royal Navy is the fighting force of the tribe. Unlike in other tribes, the SeaWings are not militaristic, and it is likely that the most action the average soldier will see is confrontation with a stranger. As a result, the Navy's members do a fair share of work in other roles, such as fishing, patrolling, or escorting. A certain group of the Navy's members are designated as 'spies'; they go to the territories of enemy tribes and spy on them or pose as sympathizers.  They also assist in arresting prisoners. Spies are marked in the rank tables with an italicized rank symbol. You may not ask to become a spy. | **【2/∞】**
**This rank is open.**

**This rank is open.**

Healers are the dragons who serve the tribe not by battling our enemies with brute force and complex strategies, but by healing the sick and wounded. They are very helpful and commonly dislike violence, but, like all dragons, they can fight if they must. At least one or two healers are often present at large-scale battles and if there are several healers on duty, some may even travel with patrols. Healers have access to medicines better than mere herbs or poultices, though they often do rely on the plants that they cultivate or grow wild. The healers are overseen by a head healer (⚕⚕), who appoints teachers to healers-in-training (⚕). | **【0/25】**
**This rank is open.**

**This rank is open.**

Instructors are the teachers of the kingdom. Each teacher is assigned to a group of students and will often take them on excursions, to the palaces, and will teach them general knowledge. Sometimes they will temporarily turn students over to soldiers for military training, and then they will be sent to healers temporarily for basic herbal knowledge. | **【0/25】**
**This rank is open.**

**This rank is open.**

Caretakers are those few dragons who give up serving as civilians or in the military to watch over hatcheries and wingeries. They teach dragonets basic things such as reading, writing, manners, aquatic, and other things. This training will continue until the dragonets are four years old, when they will be sent off to school and the caretakers will be assigned to a new group of young. | **【7/25】**
**This rank is open.**

CHARACTER MODIFICATIONS

Characters may take up a maximum of three modifications, one from each section.

* Melanism【0/1】
* Blind【0/2】
* Deaf 【0/2】
* Heterochromia【1/5】
* Paralyzed 【0/5】
* Wingless【0/1】
* Mute【1/2】
* Severe Battle Wounds【0/25】
* PTSD 【0/1】
* Bipolar【1/1】
* Depressive【0/2】
* Anxiety 【0/2】
* OCD【0/2】
* Dementia【0/2】
* Schizophrenia【1/2】
* Hybrid【3/5】
* Orphan【1/5】
* Twin Egg【1/4】
* Tribrid【0/2】
* Glowless【1/3】
* Rare/Unique Colors【0/5】
* Cursed【0/1】
* Animus【1/1】

Selkie【Mute; Glowless】
Kendra【Heterochromia】
Morpheus【Hybrid】
Behemoth【Schizophrenia; Orphan】
Algae【Bipolar】
Urchin【Animus】
TBD【Hybrid】
Cristata【Hybrid】

Coalitions

Storyline

Book I: Renaissance

CHAPTER I: NIGHTFALL

An underwater volcano dangerously near to the Deep Palace is predicted to soon erupt by SeaWing scientists. A NightWing seer across the continent has received a prophecy that reveals the date and time of the eruption, but has refused to announce their findings to the SeaWing tribe, leading to bitterness and spite between the two that may erupt into something more...

Documents

Story plots are closed.

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