Home

The player's **home** is situated near the forest, east of Bareshade. It is the first place you get to know in game as you wake up and where you'll spent a lot of time managing your adventure. As introduced during *The First Steps*, the hut belongs to your mentor, who has left you alone to take care of the place and the tasks of a herbalist as well.

# Actions

## Relieve yourself

Relieving yourself helps lower your libido (if it is higher than 29) by using different methods.

Methods
 Assplay
 Use a toy
 Krampus Statuette | ???

## Rest

Resting restores your health and is necessary to remove or avoid the Tired or Exhausted debuffs (until you get Energy Drinks). Be aware that some events may be triggered only by resting at your place (many only with the "Sleep until morning" option).

Types of rest
 Rest
 Sleep
 Sleep until morning

## Speak with Korg

After rescuing Korg from Vicoria's lair, if you let him, he will stay at your house, which will unlock some RNGs:

* Domestic service: Korg may give the player 1 Wood when entering the house.
* Keep guests away: when visited by Ste, the player will have the option to tell Korg they aren't ready for visitors, avoiding the event.
* House defense: if invaded during the night, Korg will deal with the bandits himself - although the commotion may still wake you up.

## Check outside

Outside the hut, you are able to check the animals you've tamed (if the stable upgrade is done) and name them. You can also use the tricks you've taught them in the animal's menu. Besides that, you're able to spend some energy to chop Wood from trees nearby.

# Bottom bar

## Brewing potions

   You can brew potions at home using recipes your mentor has taught you. At first, the player needs to pick each ingredient and put it in the right place, after achieving a certain amount of successful results, it can be crafted automatically using the "Mastered" section. You're also able to filter the ingredients list (left) to match only the recipe selected by clicking the "Recipe" section (top left).
As the player progresses, they will be able to unlock other brewing areas outside the hut. Most of them will unlock after achieving a certain amount of likes with a character, so they'll allow you to use their space.

## Studying

Since it is your mentor's house, the players has access to most of his notes and books, from herbalism tips to bestiary information. Some events will unlock some options to search for information in your mentor's books. This will allow you to learn new List of recipes.

Most of the recipes requires a certain amount of intellect points so you're able to learn them. Note that some recipes are a necessary step to progress certain events.

## Tools icon

   The tools icon will only be available from day 5 and will lead you to a screen with different sections and menus. It contains a list of materials (top left) to improve the conditions of the hut (top right). It also displays a list of improvements you're able to do in your hut (bottom left).
Note that some improvements will unlock new interfaces that can be accessible in the same screen. They will appear as small icons one above the other on the left side.

# Other interfaces

## Workshop

The workshop interface will give the player access to some unique crafts that can be learned during the adventure, such as meals or ammunition. Despite not looking attractive at first, it can be very useful to have access to those fast crafts without the need of money.

## Prison

The prison interface is where you manage the beasts and characters you captured during your adventure. To bring they, the player need to use an enough amount of lures to tame an enemy during the fight. When it ends, the creature will automatically be moved to the prison at the player's house.

The prison gives you space to hold up to 9 creatures at the same time, but only one of each variant. For example, to keep 2 Ratkins, they must be different colors.

You have the choice to interact with or free every prisoner you keep.

## Garden

The garden interface allows the player to plant their own herbs and plants and then harvest it later. In the small garden, you can plant three ingredients and once they're ready, it will multiply by 10. If you plant 3 Berry (Red) at your garden, when you harvest them, you'll receive 30. In small gardens, you can only plant Basic Plants.

A big garden allows you to plant up to 6 different ingredients. Not all ingredients can be planted. In big gardens, in addition to the basic plants, you can plant Advanced Plants if you have 10 or more Intellect.

You can get 1 additional garden plot by asking Neva (Ste's daughter) for gardening advice in Ste's *"Weening the Calves"*. After that, you can get 1 more plot (for a total of 8) when Ste comes to visit at your home by selecting "Ask for gardening tips", then "Ask about fertilizing soil".

## Stable

The stable interface contains all domestic animals the player obtain during the journey.

You can keep animals with you to help in battles or to increase your travel speed. You can also train them to learn new tricks, which will use some of their Energy. Keep them fed to raise their likes and unlock even more tricks.Storeroom

The storeroom interface works as a second inventory, which allows the player to store items that may not be necessary at the moment.

# Events

Here is a list of some events that can happen when you enter your home. Some of them happen randomly and some do not.