recursal/Fanatic-Fandom huggingface dataset:
Gun

**Guns** are a type of weapon that fire destructive projectiles incapable of self-propulsion. Once fired, these projectiles continue on their path until they hit something. Guns are broadly classified as either energy or ballistic weapon.

## Gun types

### Energy weapons

Energy weapons generally fire various forms of subatomic particles. The following energy weapon models are intended to appear in the game at launch:

* Behring Mk. V Laser Cannon
* A&R Fix-mount Plasma Particle Blaster
* Intergalactic Research Concepts Phased-Array Tachyon Cannon ("X-1")
* Quantum Cascade Laser
* Electron Gun

### Ballistic weapons

Ballistic weapons fire some form of hard ammunition. The following ballistic weapon models are intended to appear in the game at launch:

* Klaus & Werner Mass Driver Cannon
* ASD PN-21 Scattergun
* Behring "Ripper" GaussGun
* MaxOx 35mm Dredge Gun
	+ This weapon fires armor-piercing sabot rounds

## Gun modifiers

Guns may be able to accept modifiers such as silencers, coolers, or overclockers.

## Design philosophy

The developers feel that the number of gun models should be kept to a lower number initially based on their experience with the Wing Commander series. In the earlier games, I and II, the gun loadouts were more memorable and players were likely to have a favorite loadout, but in III and later, players were much less likely to even remember what loadout a specific fighter had.

The intention is to build a few iconic gun types and then add more over time, particularly similar weapons by other companies or subordinate models of existing guns. The introduction of a truly new gun, such as a particle cannon, would be treated as a major event in the game world.
Ferron system

The **Ferron system** is a group of planets once known as a beacon of UEE success, which has since suffered a dramatic fall from grace. It was first discovered in 2460 by Pali Laumet, one of the founding members of the Sol Astroexploration Society. The organization donated the co-ordinates to the system to Humanity as an act of philanthropy.

When word of the system got back to the UEE, there was a great deal of debate over who held a right to settle on the system's planets. Eventually, competition grew so fierce that a lottery was set up to fairly distribute land. The system provided humans with the materials necessary to journey further out into the universe, and as such Ferron flourished for centuries.

Things began to change in 2791, when Messer XI levelled claims of dissidence against the system. Thanks to Squadron 78, violence was avoided, but the political damage had already been done. By 2832, the system had been mined to depletion, with Shubin Interstellar announcing its first losses ever for its interests in the system. Within ten years, the population of the system was almost halved, and its economic health reflected that. Today, the Ferron system is widely considered to be a shadow of its former glories.

## Ferron I

This dwarf planet is uninhabitable and lacks resources, but offers plenty of interest to the scientific community for its unusual magnosphere variance.

## Ferron II

In the golden age of the Ferron system, this coreless planet was largely ignored as it was light on resources and unsuitable for terraforming. However, in recent years it has been reconsidered, and the hope remains that new mining technology will discover something worth harvesting below its surface.

## Ferron III (Asura)

Asura was once the heart of the Ferron system, with vast reserves of valuable resources. However, there was a lack of prescience among the planet's leaders during its golden age, and very little thought was put to what would happen should these reserves run dry.

The city of Tram was once the planet's financial and cultural centre, a metropolis that was praised by poets and artists at its height. Today, many of its buildings are boarded up and disused, and its once notable skies are dyed a permanent grey from toxin contamination. Clean drinking water is hard to come by, with violent tensions frequently flaring up among the groups that still attempt to inhabit the city.

## Ferron IV

The surface of this gas giant is a beautiful sight to behold — but pilots are warned to do so at a safe distance. A thick layer of metallic hydrogen in the planet's make-up acts as a giant electrical conductor, which can sometimes disable essential systems on nearby spacecraft. Gangs of criminals have cottoned on to this, and now wait in the wings to prey on pilots who are suffering from malfunctioning equipment.
890 JUMP

*The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you’re outfitting it to explore new worlds or to take a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement!*
The **890 JUMP** is a luxury super-yacht manufactured by Origin Jumpworks. It is the $30,000,000 USD stretch goal.

## External links

* Letter from the Chairman: $28 Million!
* Letter from the Chairman: $30 Million!
Ivar Messer

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*When Castra II was finally terraformed, **Ivar Messer** had already ascended to the newly created position of Prime Citizen. He wasted no time allocating resources to build up Castra II as a source of reinforcements for the military at Hadrian as well as a staging area for an invasion into Xi’An territory, should the opportunity ever present itself.*
Centurion

The **Centurion** program is a subscription model designed to assist Cloud Imperium Games in continuing development of Star Citizen, as well as the studio's production of community content like podcasts and video documentaries.

## Content

Subscribers to the Centurion program will receive the following:

* Exclusive access to Jump Point, a forty-page magazine delivered monthly. Jump Point offers development updates as well as exclusive in-Universe serials. Subscribers are given access to the entire Jump Point back catalogue.
* An exclusive digital flair object for the player's hangar. Previous objects have included lockers and ship models.
* Event flair, given to players with an active subscription at the time of an event like Gamescom or CitizenCon.
* Access to 'The Vault', an extended collection of concept art and other materials from development that is updated every Wednesday.
* Access to the 'Subscriber's Den' area of the official Star Citizen forums and an exclusive subscriber-only chatroom.
* The opportunity to submit questions to Chris Roberts as part of the regular '10 for the Chairman' feature.
* 'Test Pilot' access, which amounts to 11,000 REC to use in Arena Commander and Star Marine.

Centurion subscribers who take advantage of the annual subscription, or keep up a monthly subscription for twelve months will also receive the following:

* A Centurion Year 3 decal for your ship, which will be made available at a later date.
* Your name in the game, although you won't be told where exactly it is — you'll need to find it for yourself.

## Pricing

Centurion subscriptions are priced at $10/month or $110/year.
Illfonic

**Illfonic** is an American game developer with offices in Los Angeles and Denver. The studio is collaborating with Cloud Imperium Games on Star Marine.

## Games

Illfonic has released one title to date, a multiplayer area shooter called Nexuiz that was based on an earlier free game for the PC. The studio is currently working on a prototype for an action RPG called Revival, but it's not known how its staff's work on Star Marine has impacted that title's development schedule.
Nyx

Nyx

Nyx is a system first discovered in 2582 by the United Empire of Earth. The orbits of its three worlds are enshrouded by a nearby dark nebula, which reportedly ejects gasses that can severely hamper visibility and even limit the use of scanners.

The system was first charted by Carla Larry, who travelled to Nyx via jump point in the Stanton System.

## Nyx I

Nyx I is a coreless planet that was once the site of valuable minerals and high-grade metals. A military-backed mining contract with Golden Horizon stripped the planet of much of these resources, and by 2630 it had been rendered completely useless.

## Nyx II

Nyx II is a smoggy, desolate world that was once considered ripe for terraforming. However, a lengthy study found that the necessary preparation that the planet would need to be liveable would take generations, and offer very little reward for the time and effort required. EVA on the planet is known to be lethal, thanks to not only its corrosive elements but the high pressure of its atmosphere.

## Asteroid Belt

Between Nyx II and Nyx III is a dense asteroid belt that is home to several small settlements housing fringe colonists. Some of these asteroid-dwellers simply seek a life outside of the UEE — but others use the anonymity of their home to help them carry out criminal pursuits.

The biggest of these settlements is Delamar, a planetoid-sized asteroid. Formed by free-thinkers during the Messer period of rule, today's Delamar sees political radicals live amongst the aforementioned criminal element of the belt — a proximity that can cause tension between the two groups.

While the asteroid belt is freely accessible to all, there's a sense among its inhabitants that a massive police raid is always on the verge of playing out, and as a result visitors may be treated with suspicion. In reality, there's little chance of this occurring; the criminals and radicals alike aren't worth the effort the UEE would need to put forth to make any sort of bust in the belt.

## Nyx III

Nyx III is an ice giant comprised of frozen water and ammonia vapor. With no minerals or resources and no chance of being terraformed, Nyx III has been all but written off as a destination for travellers.
Hyperion

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

Hyperion

 Orbit:

**Hyperion** is a planet in the Fora system.

## Controversy

While the UEE pledged to take care of the planet of Hyperion, the world has fallen into disrepair under its rule. A Terra Gazette report did much to educate those outside the Fora system as to Hyperion's plight, as many offworlders previously had no idea of just how bleak a situation the planet was in.

With HyperClay storms slowly turning cities back into desert, and criminal elements slowly building their influence over the day to day life of ordinary citizens, things looked set to reach a breaking point. Famine remains a major issue, with food deliveries regularly being intercepted by criminals and then sold for prices up to ten times their value on the black market.
Cutlass

Cutlass

*Drake Interplanetary claims that the Cutlass is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.*
*While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers; the most common warships that make up pirate caravans.*

## Original specs

In the original development document, the Cutlass had the following specs:

```
 Upgrade Capacity: 5
 Cargo Capacity: 10 tonnes
 Engine-
 Modifiers: 2
 Max. Class: Fusion
 Thrusters: 1 x TR4, 16 x TR2

 Hardpoints-
 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
 1 x Class 2: Equipped 2 x A&R Mark IVc Tractor Beam
 2 x Class 3: Equipped 4x Python Tracer (HS) missiles
 2 x Class 4: None Equipped

```

## Cutlass Blue

The Cutlass Blue is a variant of the standard Cutlass Black. The primary advantages of the Blue model are the addition of missiles, an engine described as 'more aggressive' by its manufacturer and Durasteel holding cells in the cargo bay. These additions have made it a popular vehicle for outworld militia to utilize on patrols.

## Gallery

* Cutaway of the Cutlass
* Inside the Cutlass Cockpit
* The Cutlass

## External links

* $4 Million! New System, New Ship, New Goals!
Hardpoint system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
Hardpoints are mostly used for mounting weapons and countermeasures, but this article refers to the other types of systems that can be mounted on hardpoints. These include the following:

* Tractor beams
* Radar pods
* Drop tank
* Additional ammunition
* Special scanners
AMX-1 Repair Droid

The legend on the Saga Datasystems' AMX-1 Repair Droid bot box says "a pilot’s best friend" and few experienced flyers would disagree. Thanks to a network of nine telescoping flex arms, the AMX-1 can access and repair any standard ship system with ease. Though it lacks the full speech boards and the emotional memory cores of more expensive models, the trademark whirring and beeping of an AMX is a welcome sound for anyone charting a path between the stars.
Aurora LN

Aurora LN

*With a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you.*
*The 2944 “Legionnaire” model of the tried-and-true Aurora spacecraft is here! The Legionnaire is the roughest, toughest Aurora yet, capable of mixing it up with skilled dogfighters or safely carrying a pilot to the edge of the known universe. The most trusted line in spacecraft just got better.*
The **Aurora LN** (Legionnaire) is the dogfighting variant of the Aurora.

## External links

* Happy Birthday Star Citizen!
* RSI Aurora LN
Aegis Sabre

Aegis Sabre

*An elegant, manoeuvrable craft designed to lend air superiority in difficult combat situations.*

The **Aegis Sabre** is a fighter craft manufactured by Aegis Dynamics.

## Combat Usage

While the Hornet is well established as the primary muscle of UEE military forces, the Sabre is a craft designed to offer a little more subtlety. With superior agility and manoeuvrability, the Sabre has become a primary option for commanders and pilots looking to solve a combat scenario with a little technique and elegance.
Aurora CL

Aurora CL

*Customized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft.*

The **Aurora CL** (Clipper) is the mercantile variant of the Aurora.
B0otyCall

**B0otyCall** is a broadcast hosted by Jester that takes an off-the-record look at the underworld of the UEE. Common topics include tips on hot zones, as well as anecdotes from Jester about his own acts of dubious legality, violence and criminal activity.

## Armus

Armus was an infoagent which Jester would purchase information from. However, a bad tip sent Jester and his crew into a Vanduul attack, which all survivors were lucky to escape from. To this day, he makes reference to the situation as one of the most formative experiences of his career.

Jester eventually managed to catch up with Armus, having received a tip years after the initial incident that he was working in the Taranis system. He reportedly used Beacon Bombs to kill him in his ship.

## Common Slang

* NKZ - No Kill Zone
* The 'duul - Vanduul
Cathcart system

Cathcart system

*Cathcart is widely recognized as a ‘pirate system,’ and its reputation in the UEE expends little treasure trying to downplay. At heart, Cathcart is a galactic junkyard with no natural planets and no particular redeeming qualities. It’s been humanity’s prime dumping ground for radioactive debris, failed starship hulls and out-of-date space technology for generations. The only enforced rule: leave the route between jump-points clear at all time.*
*The inhabitants of Cathcart have constructed makeshift environments by lashing together wrecked ships, orbital platforms and anything else that can be re-pressurized. It’s an interesting environment that has spawned a truly unique subculture… but the huge population of pirates, smugglers, mercenaries and outright killers means that anthropologists won’t be documenting it any time soon.*
*Cathcart’s largest “world” is called Spider, a sprawling mass of abandoned UEE warships spiraling in ever-increasing mated tendrils around an ancient colony ship’s massive hull. Visitors are encouraged to keep their suits on during their stay, as the shoddy construction of the inhabited areas often gives out. Still, it’s a great place to pick up a bargain if you aren’t picky about what century your ship upgrades came from.*

The **Cathcart system** is widely known as a pirate system, and is also a galactic junkyard with no planets and no particular redeeming qualities. It is humanity's prime dumping point for out-of-date technology, radioactive waste, and failed spacecraft hulls. Only the route between jump points is kept clear.

The system's denizens have formed makeshift environments by combining wrecked ships, orbital platforms, and other debris in good enough condition to repressurize. These denizens include many pirates, smugglers, mercenaries, and outright killers.

The largest of the constructions is called Spider, formed primarily of abandoned United Empire of Earth warships attached like tendrils around an ancient colony ship. It is of shoddy construction, so visitors typically keep their pressurized suits on in case of breaches or atmospheric leaks. If one isn't picky about what century one's upgrades come from, it can be a good place to get bargains on ship upgrades.
Dr. Eva Anwar

**Dr. Eva Anwar** is a scientist implicated in the rise of the narcotic Color.

## Claims of Guilt

In an appearance on Tracker, Dr. Anwar's former research partner Dr. Brian Ramsey made claims that top suspect Alexandria Tokko was innocent, and Dr. Anwar was in fact responsible for the spread of the drug. According to Dr. Ramsay, Dr. Anwar stole large quantities of the drug from their lab to sell on the black market.
Fran Mirotic

**Fran Mirotic** is a lawyer, best known for her work on the case of the family of Xander Castillo vs. Nova Pyrotechnica.

## Case Against Nova Pyrotechnica

Xander Castillo is alleged to have died as a direct result of improper manufacturing standards put in place by Nova Pyrotechnica. The company is one of the leading suppliers of missiles to both military and personal buyers, and produced the missile that exploded improperly and killed Castillo.

## Appearance on Kaizen

Mirotic was interviewed by Aaron Schere on an episode of Kaizen about the case. Prompted to retort to Nova Pyrotechnica's claims of producing weaponry that keeps UEE citizens safe on their travels, she argued that studies have shown more missiles manufactured by the company are responsible for user deaths than any other major weapons firm. Mirotic then went on to claim that many deaths that come as a result of the faulty projectiles go unreported, but her case against Nova Pyrotechnica had uncovered dozens of deaths purported as being caused by the company.
Aurora MR

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

Aurora MR

*Perhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system.*

The **Aurora MR**, or **Marque**, is the fighter variant of the Aurora
F7C Hornet/specs

F7C Hornet

 File:Hornetf7c.jpg
*To the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.*
Fujin

*Fujin City is the landing point for most visitors to Saisei. It boasts a fully automated high volume landing zone, Saisei Landing Consortium. Personal hangars here are few and far between, with real estate everywhere on the world going for high UEC values. The city features all the comforts of home, from an Astro-Armada ship dealer to an Advocacy Field office. Downtown Fujin is home to the MISC corporate showroom, where visitors can see the latest Freelancer, Starfarer and bulk transport hulls on display. At the heart of the city is Nessa Park, a beautifully cultivated park designed as an oasis for city workers involved in high tech industries all day.*
**Fujin City** is a human city and the main landing point on Saisei in the Centauri system.
Orion

Orion

 File:Orion.jpg
*The RSI Orion is mankind’s premiere spatial mining platform, fully compatible with all Mark IV Remote Mining Devices, and featuring an onboard refinery and a system of saddlebag-class storage units.*

*Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!*
The **Orion** is a mining ship manufactured by Roberts Space Industries. It is the $31000000 USD stretch goal.

## A Loan in the 'Verse

A Loan in the 'Verse is a minigame released by Roberts Space Industries, and designed by Turbulent. It's based on a short story written by Dave Haddock and William Weissbaum, and puts players in the role of an Orion owner faced with balancing their mining interests against the nefarious intent of the space mafia.

## External links

* $29 Million! Squadron 42!
* A Loan in the 'Verse
Organization

An **organization** in Star Citizen is a persistent group of people regarding each other as allies. Several already exist in the universe and players are able to create their own. The concept is similar to **guilds** in several MMORPGs.

## Organization types

The organization type defines its goal in the Star Citizen universe. There are five announced archetypes:

* **Corporation** – a for-profit business entity.
* **PMC (Private Military Company)** – an organization with a focus on combat. For example: escort runs, hunting, military assistance.
* **Faith** – Organizations that have come together for a single cause or under a single banner.
* **Syndicate** – Groups who operate on the edges or outside of the law. Syndicates are usually pirate organizations.
* **Organization** – If left blank, the group will simply be a generic organization with no previous association.

## In-universe organizations

*Also see: Corporations*

*Larger corporations will usually have several ‘hub offices’ scattered around the universe. Each one is responsible for a sector. These sectors vary in size depending on the size of the corporation. Due to the lag in communications, most corporations have found it more efficient to have senior executives placed strategically around UEE space to react more quickly to any problems or situations that may arise.*
*The Corporate HQ can be located in almost any system. Many base themselves on Earth or Terra for the prestige associated with it. A handful of ship and weapons manufacturers with military contracts base themselves on MacArthur in the Kilian system to be close to the military shipyards. The Stanton system was sold to generate money for the Synthworld. The four primary owners of the planets are MicroTech, Hurston Dynamics, ArcCorp and Crusader Industries. While Stanton’s planets now serve as their primary production centers, hundreds of smaller corporations have rented out space on the planets for their own headquarters.*
## Player organizations

Each organization has a public name as well as a Spectrum ID (SID). The name itself is not unique. The SID is a unique alphanumeric designation (all cap, up to ten characters). The RSI website will have support for creating and hosting the official organization's page. The website will also support an XMPP-based live chat for each organization.

Upcoming features include a private organization forum, a public organization blog, a chart displaying the organization's jobs and members, a fleet view, a calendar and a voting system.

### Membership

Aspiring members can be invited by the group directly, or can apply through its page on the official website. As of 2014-05-08, players are able to join up to nine affiliate organizations in addition to their main organization.

### Ranks and roles

Every member in an organization has a **rank** and a **role**. The role defines the job assigned to the member by the organization, while the rank defines how high up the organization's ladder each member is.

## External links

* All About Organizations
* Multiple Organization Membership Launched!

## References

1. ↑ Multiple Organization Membership Launched!
Oretani system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*Oretani was just one of many systems that were being discovered during the rapid Expansion era of the 25th century. The surveyors noticed nothing in the system’s six worlds of immediate importance. Only one planet seemed to be a viable candidate for terraforming. The terraforming Corp that won the bid sent a mid-level team (and their families) into the system to start processing when the only jump point into the system collapsed. Scientists scrambled to figure out a solution, but it was the first time an incident like this had occurred. As years stretched into decades, people studied the area around the former jump point, hoping for a sign that it had reopened, but after time they gave up. After all this time, Oretani is only ever debated among select number of historians. Most believe that without support, the initial terraformers probably died out, but no one really knows what to expect on the other side if that jump point ever reopens.*
Aero

Aero

 Orbit:

*A non-descript rock world incredibly close to its star. Although rich in certain minerals, attempts to harness resources on Aero have been largely unsuccessful due to its proximity to the sun. Even the harshest environment suits are incapable of sustaining Human life long enough to conduct factory maintenance on a world with a 95 Standard Earth Day orbital period.*
**Aero** (**Terra I**) is a rock world close to the Terra system's star.
Missile

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Missiles** are **self-propelled** weapons that often have some form of self-guidance and typically use some type of explosive warhead.

## Missile characteristics

### Guidance

Some missiles are "dumb," having no guidance system and thus functioning like rockets.

For missiles that do have some form of self-guidance, the types of guidance can include:

* Heat seeking
* Image recognition
* Friend or foe

### Propulsion

Normally, missiles use a thermal jet propellant system fueled either by liquid or solid propellant, but larger missiles may use exotic propulsion systems similar to those of spacecraft.

### Payload

The payloads of a missile can be:

* PBX High Explosive (HE)
* Nuclear
	+ Fission
	+ Fusion
* Electromagnetic pulse (EMP)
* Antimatter

## Missile models

* **Behring Arrow**: Dumb HE missile also known as Lemmings or Matchsticks
* **Talon Devastator** Heat seeking missile with various payloads
* **Behring Judge**: Friend-or-foe HE missile, sometimes with armor piercing capability
* **Talon IR4 Stalker**: Image Recognition HE or Antimatter missile
* **Behring Mk2**: Friend-or-foe MIRV missile (it divides into smaller missiles after being fired)
* **Joker XXV Vampire**: Also known as Leech
* **Talon Fusion Torpedo**: Dumb fusion missile
* **Joker XB-44 "TomatoCan"**: Image recognition or heat seeking HE fragmentation missiles
* **ASD BV-8 Blackout**: Dumb or image recognition EMP missile
* **Talon SV32 Bulkhead Buster**
Healing

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
A healing mechanic is planned for Star Citizen, where players are able to keep other players from dying after their spacecraft has been destroyed in combat. Ambulance ships have also been confirmed, however no further details are known.

## References

1. ↑ Wingman's Hangar ep056 . February 12, 2014
Idris

Idris

*Larger than a bomber but smaller than a ship of the line, corvettes occupy an interesting space in the pantheon of warships. While they lack the heavy armor and the capital weaponry of a cruiser, corvettes are more maneuverable and are highly configurable.*

The **Idris** Corvette is a capital ship manufactured by Aegis Dynamics. It was added to Star Citizen as part of the $1000000 USD stretch goal.

## Gallery

* Idris briefing room concept art

## External links

* Kickstarter project update: We've hit $750,000! Everyone starts with a AMX-1 Repair Droid.
* WIP: Idris
Aegis Vanguard/specs

Vanguard

 File:Vanguard.jpg
*The A3G Vanguard is the United Empire of Earth’s dedicated deep space fighter. Initially developed as a bomber-destroyer, the Vanguard is a hard-charging bulldog of a ship which features extensive forward-mounted weaponry designed to tear through the shields and armor of other spacecraft.*
NohMa

**NohMa**, otherwise known as the **Non-Human Mercenary Alliance** is an organization dedicated to ensuring that non-human members of the Mercenaries Guild receive the same treatment as its human members.

## Manned Turrets Controversy

NohMa chair T'Ral Falrant created some controversy in his push to phase out usage of the term 'manned turret' for its seemingly human-centric bent. He and his colleagues instead proposed that 'physically operated turret' would be a far better terminology to adopt.

An appearance on mercenary news transmission OPNET allowed Falrant to argue his case, suggesting while it may seem like a minor detail to a human, it was indicative of far-reaching human-centricism in the mercenary community.

* OPNET: Manned Turrets
Operation Solace

**Operation Solace** in a non-profit charity operating in the UEE. The charity was founded by a group of veterans who sought to continue helping ordinary citizens after their service came to an end.

## Work

Operation Solace has been praised for using donation responsibly. As well as monetary gifts, the organization also accepts clothing and non-perishable food for use in their relief efforts.

## Supporters

* Kel-To, the host of Clean Shot, has spoken on the broadcast about his admiration and support for the group following the Vanduul attack on the Vega system.
Kruger Intergalactic

**Kruger Intergalactic**, sometimes referred to as **Kruger Intergalaktische** is a ship manufacturer, known for producing the P-52 Merlin under license for Roberts Space Industries.

## History

In 2558, Ozell Kruger opened a workshop on Borea in the Magnus System. Seeking to pay tribute to her family's history, she named the fledgling enterprise Kruger Intergalaktische. In the years that followed, Borea experienced a boom, and Kruger's reputation for good work delivered on time and on budget allowed the company to grow and grow.

Borea started to become something of a military hub, which brought a great deal of shipbuilding business to its shores. However, Kruger wasn't a large enough company to make a bid for any of these contracts. Instead, the firm concentrated on supplying components to the companies that could, gradually building its status and size. Around this time, relationships would be forged with Roberts Space Industries and Behring.

By 2751, the bubble had burst on Borea. Civilians and companies alike rushed to flee the system in search of the next hotspot, but Kruger held its own course. CEO Artyom Chansiri bought up property across the planet with a view to further expansion, pledging to keep the company and its workforce based on the planet.

However, Borea would continue to slip into the hands of criminal elements as more and more upstanding citizens left. In 2785, a major pirate attack on a convoy carrying Kruger-produced parts to be delivered to RSI forced Chansiri's hand. Kruger was relocated to Sherman in the Castra system.

The company was welcomed to the planet in 2789, where a memorable speech by President Leon Osborne prompted the firm's two-prong naming structure. Struggling to pronounce 'Intergalaktische', Osborne defaulted to 'Intergalactic', and the two have been used interchangeably ever since.

The relocation to Sherman would prompt a new wave of innovation and expansion for Kruger. An off-hand comment at a meeting would cause the company to refocus from being a parts manufacturer to creating weapons, and later ships, in their complete form. Despite a slow start thanks to little name recognition outside of its industry contacts, Kruger is now one of the leading shipwrights in the 'Verse.

## Notable Ships

* P-52 Merlin
* P-72 Archimedes

## External links

* Galactic Guide: Kruger Intergalaktische
Helios system

The **Helios system** is a collection of planets formed around a Helium Strong type B star. It is known for the juxtaposition of its naturally beautiful landscapes and its many military bases and junkyards.

## Helios I

Relatively uninteresting, Helios I has no atmosphere and limited resource thanks to its close proximity to the system's star.

## Helios II

Also known as Tangaroa, this planet is largely oceanic, but with some fleeting bits of land created by its many volcanoes. It became something of a trend for some time for the rich and famous to build dwellings on these landmasses for parties and the like, knowing full well that they would be destroyed before too long.

Today, only its polar regions are inhabited. The north is filled with scientists and engineers, whereas the south is largely cluttered with research and development facilities in support of nearby military installations.

The Hephaestus Station lies in orbit above Helios II, and is the most accessible military outpost in the system. It's largely used as a staging area for system security, but also functions as a location for wargames and other training exercises.

## Helios III

This large gas giant is rarely visited for anything other than a pit stop; it's a useful source of accessible hydrogen with a minimum of impurities. However, other than some brief scientific interest, there aren't many other reasons to head to Helios III.

## Helios IV

Despite its outward appearance as a standard ice planet, there are widespread rumors that Helios IV is the home to black ops branches of the UEE military. Plenty of credits were spent making the planet hospitable, but military personnel have a very low opinion of being sent there, with the pervading opinion being that it's a place where careers are sent to die. However, this would only seem to lends credence to claims that there are things going on below the surface that even most military men stationed there are not privy to.
Accelerated Mass Design

**Accelerated Mass Design** is a high-end electronic design and tuning company also referred to as **AMD**.

## History

AMD was founded in 2899 by Sander Katt and a team of six engineers. The seven had left positions with Ayre Semisonic to explore new possibilities in the field of high-level design. By 2901, AMD had launched its first product — the UE-9000 Expansion Card.

The years that followed saw AMD focus on tweaking and improving technology created by others, and the company found great success doing so. In 2920, a deal was signed between AMD and Anvil Aerospace which would see the former supply the latter with high-level circuitry in exchange for exclusive branding. This connection between military and civilian interests surprised market analysts of the time, but the overarching plan soon became clear when Anvil began to offer civilian models of their Hornet and Gladiator class ships soon thereafter.

However, the huge demand for their work would cause AMD's arrangement with Anvil to falter only halfway through the twenty years stipulated by the contract. Other manufacturers were supplying parts to Anvil, but they were being branded as AMD to satisfy the terms of the agreement, leading to a drop in the perceived quality of AMD products in the general public. Seeing the potential repercussions down the line, AMD elected not to extend the contract once it had expired.

Instead, the company went after a younger audience by partnering with Consolidated Outland to produce a variant of their in-development Mustang ship. With its specifications and a custom paint scene designed by underground artist Sektor8, the ship looks set to corner the market when it is released to the public.

## External links

* GALACTIC GUIDE: ACCELERATED MASS DESIGN
Avenger

Avenger

*The Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts and a front-mounted cannon guaranteed to strike fear into your opponents.*
*An ex-police cruiser spacecraft, the Avenger is a powerful platform for Bounty Hunters to build their fortunes with. Featuring a rugged spaceframe and plenty of customization options, the Avenger is a great choice for someone who doesn’t want the flash of the 300 Series.*
The **Avenger** is a Bounty Hunting ship manufactured by Aegis Dynamics.

## Gallery

* An Avenger on display
* An Avenger rendered with PBR in the Business Hangar

## External links

* Introducing the Avenger
* Avenger WIP Update
* Aegis Dynamics Avenger - LTI
Javelin-class Destroyer

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
The **Javelin-class Destroyer**, or **Javelin** for short, is a UEE Capital ship. It is currently designed as being larger than the Idris by roughly 100 m

## Gallery

* The Javelin's turret

## References

1. ↑ Squadron 42 - Design - JDadley\_CIG on the Javelin length
Hangar

The **hangar** is a place where a player's unused ships are parked. There are several different types of hangar, including three different tiers. The higher tiers are acquired alongside more expensive ships, but can also be purchased as a separate upgrade.

The hangar was one of the first features of the game to be released, as part of the Hangar module.

## Hangar tiers

### Discount Hangar

The discount hangar is the basic hangar level. It is available with the Aurora or the 300i.

### Business Hangar

The business hangar is the intermediate hangar level, for higher-spenders. It is available with the Hornet and the Freelancer. It is also temporarily available with pirate ships while the Asteroid Hangar is under development for the Pirate Pack.

### Deluxe Hangar

The deluxe hangar is the highest class of hangar, able to fit any ship currently in the game. It features elevators to the upper level and a buggy to travel around.

### Asteroid Hangar

The asteroid hangar (sometimes referred to as the pirate hangar) is an unreleased hangar designed for pirate ships such as the Cutlass or the Caterpillar.

## Organization Hangar

Chris Roberts has talked about organization-wide hangars in an interview.

"*Most definitely we're going to have a Guild Hangar. That wouldn't be free, but it would be something the guild would have to put together to own.*"

Followed up in an episode of 10 for the Chairman:

***Q:** Will we get hangars for our Orgs, and will members be able to leave their ships there, maybe while flying an org owned ship?*
**A:** Yes, we do have plans to have organization hangars which are much bigger, shared - they'll be communal. We're going to allow organizations to also be able to buy ships: I think I've said before, organizations will be able to tithe/tax/demand fees from their members and they should be able to loan them out to various members to use. And I guess you'd probably let players - they could probably leave their ship there, especially if they're taking off an organization-owned ship. So yes.
## Hangar decorations

Several decorations are available for the Hangar. Most can be bought on Voyager Direct.

* Cot
* Fish tank
* Several posters:
	+ "Be a Hero" poster, featuring Chris Roberts
	+ "We want you" poster, featuring Eric Peterson
	+ Freelancer poster
	+ 350R poster
	+ Hornet poster
	+ Cutlass poster
	+ Retaliator poster
	+ Gladiator poster

## Screenshots

* The Deluxe Hangar
* The Business Hangar
* The Aurora in the Discount Hangar
* The Aurora in the Discount Hangar
* The Discount Hangar

## References

1. ↑ Wingman's Hangar ep032 . August 2, 2013
Origin Jumpworks GmbH

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

*The BMW of the Star Citizen universe. Their craft are more expensive, sleeker looking status symbols, maybe more so than they’re worth? They get numbers instead of names: "Origin 300i," "Origin 890 Jump," "Origin M50 Turbo," etc.*

## Spacecraft

* 300 series
	+ 300i
	+ 315p
	+ 325a
	+ 350r
* M50
* 890 JUMP

## History

ORIGIN was founded on the banks of the Rhine in Cologne, Germany on Earth during the Glowing Age of the mid-28th century. At first, the company specialized in producing high quality fusion engines for the UEE military as well as other companies' elite personal spacecraft. Once the need for personal craft grew enough, ORIGIN moved into the market with their own elite designs. Within fifty years they had caught up with Roberts Space Industries in gross profits. ORIGIN has held a strong second place ever since.

Originally, the company retained strong ties with Earth, even going so far as to insist on manufacturing all components in-system. Later the then-President of the company, Jennifer Friskers, made the declaration that Terra was the new cultural capital of the UEE, and moved the company headquarters to New Austin on Terra. ORIGIN is now the key employer in the area, and essentially New Austin is now a company town.
Rihlah system

Rihlah system

The **Rihlah system** is the first system past the Perry Line, and was originally a major military staging area. As such the entire system was geared for this purpose and nothing else. Later, the Xi'An ramped down the buildup in the region, leading to a bit of an identity crisis as the system was re-designated for trade and industrial purposes. The system's heavy military presence has been re-tasked as border and system patrol, making Rihlah a very poor target for smugglers.
Kallis system

Kallis system

The **Kallis system** is a young system with planetary masses still forming and cooling. It's less than ideal for both colonists and merchants, except for unusual concentrations of rare metals. There is no native population and no UEE senate representation; instead, it is governed by a panel of Imperial researchers.

Kalis IV is of particular attention due to its similarity to Earth in its early formation phases. Survey teams observe the system from orbital stations and spy-eye recon drones twenty-three hours a day. It is tedious work, so black market traders should be aware that the crews of these posts are looking for other things to do.

The seventh planet is a gas giant and is a potential refueling site, but currently only one Lagrange platform has been constructed there. The system may become a jump hub due to further UEE expansion in this direction. Real-estate investors might consider purchasing land deeds immediately.
Cubby Blast

**Cubby Blast** in a business located on the ArcCorp planet. It's a personal defence and weapons retailer, selling grenades, guns and gadgets.

## Owner

Cubby Blast was opened in 2932 by a man named Clor Vee. Background checks have revealed that Vee was involved in several cases of assault and robbery ahead of the store opening, but it's thought that his criminal career was far greater than those petty crimes — it's just that those are the ones he got caught doing.

Having grown tired of his exploits as a crook, Vee decided to make the best of his many contacts in the weaponry industry and set up an arms dealership. His first premises was nothing more than a corner of a hanger, before he moved up to a back alley. In 2931, the Avasi scandal prompted a time of change on ArcCorp, so he moved to his current shopfront.

## Blast Off!

As the store's notoriety began to grow, interest from both rival companies and the general public began to swell also. In 2943, a spectrum producer attempted to court Vee into agreeing to a broadcast based on his life and work in the shop. A pilot was produced, but not picked up — although a large amount of merchandise commissioned by an over-eager Vee continues to occupy the shelves of second-hand stores around ArcCorp to this day.

Vee maintains that political bias was the reason behind his show not getting picked up, claiming that certain parties just weren't ready to look into the life of an arms dealer. However, this has been questioned by those who have seen the pilot, who have argued that it was simply a matter of the Cubby Blast customers being unwilling to share any details of their business on camera, resulting in something of a bland broadcast.

## External links

* Behind The Scenes: ArcCorp and the Persisteny Universe

* Galactic Guide: Cubby Blast
Clor Vee

**Clor Vee** is the owner and operator of Cubby Blast, a weapons emporium located on the ArcCorp planet.

## Background

Vee was a hardened criminal who grew tired of the outlaw lifestyle. With a host of connections to arms dealers and manufacturers, he decided to open a store planetside. First operating out of space in a spacecraft hangar, then a small premises in a back alley, the current location of Cubby Blast opened in 2932.

## Blast Off!

In 2943, Vee was the centrepiece of a spectrum broadcast about Cubby Blast. However, poor critical response to the pilot meant that a full series was never ordered.

## External links

* Behind The Scenes: ArcCorp and the Persisteny Universe

* Galactic Guide: Cubby Blast
Gun capacitor

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
A **gun capacitor** is a type of upgrade module that increases the amount of energy that can be transferred from engines or shields to weapons, increasing the effectiveness of guns at the price of impairing shield protection, speed, and/or maneuverability.
Gen

Gen

 Orbit:

*Oft overlooked is the fact that Terra’s sister world, Gen, is also an inhabited world. This smaller planetoid, the outermost in the system, was terraformed roughly a century after Terra’s initial settlement and is now home to the diplomatic and military aspects of the system’s government.*
*Consisting largely of military bases, Imperial administration and housing, the world represents a conscious effort on the part of the Terran system planners to separate business and pleasure. There is an ongoing debate about Gen’s representation in the Senate. Though the planet is well-populated, the inhabitants are almost exclusively government workers. Thus far, Earth has shut down any attempts to award them representation, seeing it as a thinly veiled plot to extend Terra’s influence.*

If Terra is the place where people go to have fun and live, **Gen** is where the system is kept running. Home to the system's military and diplomatic functions, it consists of mostly military bases, Empire administration and housing.

There is a debate about giving Gen representation in the Senate, centering on how it would potentially extend Terra's influence since they are essentially two parts of a whole.