Time Man

**Time Man** (タイムマン *Taimuman*) is one of the two new Robot Masters from the remake of the original *Mega Man* from NES to the PSP: *Mega Man Powered Up*.

Time Man is a Robot Master created by Dr. Light for use in time travel experiments, with his Time Slow being used in said experiments. However, he is only a prototype robot (as mentioned by Dr. Wily), since Dr. Light's time travel theory had not yet been perfected at the time, causing Time Man's functions to not be complete, and he is consumed by a severe inferiority complex due to this, giving him a flawed personality.

Due to Time Man being a prototype, Wily may have later perfected the design with his own robot, Flash Man. Further evidence can be found in the fact that Time Man can only slow time down with his special weapon, Time Slow, while Flash Man can freeze it completely with his own special weapon.

## Personality

Time Man takes on an irritable attitude - being overbearing, bossy, somewhat conceited, and is very obsessive over unnecessary perfection. He is completely obsessed with time and his schedules, keeping strict track of time (for example, stating Mega Man is 0.3 seconds early when they fight), and because of his strict and domineering personality, he won't put up with any idle or useless activities, taking others to task for their lateness. However, he also doesn't show any appreciation for the timeliness of punctual robots such as Ice Man. As seen in most of his conversations, he additionally tends to not speak much if he thinks it will waste time.

## Game appearances

### *Mega Man Powered Up*

As a boss, Time Man is one of the eight robots reprogrammed by Dr. Wily to help him conquer the world. He can slow time with his Time Slow and attacks with arrow-like projectiles that move straight forward. Like the hands of a clock, his projectiles travel in different speeds depending on their size, the "hour" projectile being slower than the "minute" one. While Time Slow is in effect on Hard difficulty, he will also roll to dodge attacks and counterattack with a clock hand. His weakness is the Thunder Beam, which defeats him in five hits.

As a playable character, his primary attack is shooting twin projectiles shaped like clock hands at angles, one going upwards, one going downwards, making Time Man an awkward character to control attacks. However, this is counterbalanced by his ability to charge his attack; when fully charged, releasing the attack button will make him use Time Slow, which slows down time more than Mega Man's. He is able to charge again to the fullest while time is slowed, but if he releases it during the time, nothing will happen, and he must charge again for when the Time Slow wears off. He is also the only character capable of breaking Time-themed Break Containers.

## Trivia

* In early promotional materials from *Rockman Rockman*, Time Man's model number was listed as DRN-010. As it doesn't appear in any other source, it may be an early idea that was discarded and may not represent his official number.
	+ Time Man's counterpart in the Archie Comics is listed as DLN-00A.
* In the top right corner on the cover of *Mega Man* #5, there's an NES style sprite of Time Man.
* Oil Man and Time Man appear on Capcom's Chiptuned Rockman, a CD which was released only in Japan. It features their themes from *Mega Man Powered Up* in 8-bit.
* In Issue 8 of the Archie Comics *Mega Man* series, Time Man expressed his hatred to Cut Man's puns twice, making him one of the Robot Masters, along with Bomb Man, who referred to his puns the most.
* Ironically, Time Man as a boss is highly resistant to Hyper Bomb, while as the player, he takes the same damage as other robots from Bomb Man's attacks.
* Time Man's weakness to Thunder Beam stems from the fact most clocks work with electricity.
* Coincidentally, the Shotman enemies found in Flash Man's stage are also found in Time Man's stage.