recursal/Fanatic-Fandom huggingface dataset:
Line of Fire

??? XP(??? • ???)

## Video Walkthrough

*"There is a radio mast in a nearby army base. Restore its functionality."*

**Line of Fire** is a main mission in Generation Zero.

*Communication in between Skvadern and the nearby Norrmyra Artillery Range and Tank battalion HQ indicates that the base was one of the first areas attacked by the machines and that their radio communication cut out early. It sounds like the base harbors another radio mast, likely now used by the machines to disrupt radio communication. Clearing the mast of machines might allow radio contact with the outside world.*

## **Walkthrough**

* Locate the radio mast
* Locate and destroy the Tick jammer
* Use the radio to see if communications are restored"
Resistance Flamethrower

* 1C
* 2C
* 3C
* 4C
* 5C

*""*

The **Resistance Flamethrower** is a miscellaneous weapon that appears in the game *Generation Zero*. It is an improvised, makeshift weapon made out of pipe and hose parts capable of spraying a stream of ignited compounds. These flammable compounds are capable of settings machines on fire, inflicting them damage over time.

### Pros

* Inflicts burn damage over time
* Easy-to-craft ammunition
* Lots of AoE damage

### Cons

* Short range
* Cannot inflict component damage
* Uses lots of napalm

### Weapon Attachments

 Vision Module
 Barrel
 Magazine

### Locations

**Dilapidated**

???

**Worn**

* Can drop from Scout Class Wolfs

**Good**

* Default from the Resistance Weapons Pack
* Suitable drop from Military Tanks

**Exceptional**

* Suitable drop from Military Tanks

**Special**

* Drops From FNIX or Apocalypse Tanks

## strategy

* The Resistance Flamethrower is a devastating close-range weapon that excels at crowd control.
* Use it to set enemies on fire, causing continuous damage over time.
* Aim for groups of enemies or chokepoints to maximize the impact of the flames.
* Keep in mind that the flamethrower has limited range, so get up close and personal with your targets.
* The flamethrower can be especially effective against runners and ticks, as they are highly vulnerable to fire.
* Coordinate with your team to maximize the effectiveness of the flamethrower in group engagements.

## Trivia

* The reload animation of the flamethrower is quite similar to the flamethrowers in the Far Cry franchise.
* The flamethrower is the only usable flamethrower in-game. The only enemies that use flamethrowers are specific Lynx units and Apocalypse Hunters.
* The flamethrower uses napalm, an incendiary weapon that uses volatile gel-like fuel to burn targets.
Supply Run

??? XP(??? • ???)

## Video Walkthrough

*"Find the postal truck with supplies in Klinte"*

**Supply Run** is a side mission in Generation Zero.

*It appears a post office truck was bringing supplies to the army, but ran into trouble trying to get the truck to start. Unless something has happened to it, the truck could still be waiting somewhere in Klinte, loaded with valuable supplies.*

## **Walkthrough**

* Locate and get to the town of Klinte
* Look around for the postal office and truck
* Loot anything useful from the truck's container
* Kill the machines guarding the truck

## **Mission Items**

*Answering machine message*

"Hey, this is Kerstin at the Postal office in Klinte. A captain Forsberg, or Forslund or something was here about an hour ago and asked us to take some supplies up to Muskudden. I was going to, but the truck won't start. I don't know what is wrong and Lord knows how long it will take to find out. If you need your supplies... urgently, they're here in the truck. You can come by and get them."
A Place to Rest

*"Secure the Rusksele farm safehouse"*

**A Place to Rest** is a side mission in Generation Zero.

*There seems to be a farm nearby with a lot of different amenities prepared for a time of crisis, called Rusksele. It sounds like the perfect place to rest for a bit, and is probably an established safehouse.*

## **Walkthrough**

* Find the Rusksele farm
* Clear the area of the enemy units
* Locate the safehouse by the Rusksele farm
* Claim the safehouse for yourself

## **Mission Items**

*Newspaper article*

A newspaper article talks about how a nearby farm is aiming to be self-sustainable, in the event of a crisis.

"The Rusksele farm is one of the few modern farms built to last. With a wide range of utilities, including a windmill, multiple barns and a shelter capable of housing multiple families."
.44 Magnus

* 1C
* 2C
* 3C
* 4C
* 5C
* 6C

The **.44 Magnus**, is a Revolver that appears in the game *Generation Zero*. It uses 44. Full metal jacket or hollow point in a 6 round cylinder.

### Pros

* High damage per shot
* Accepts scope, making it a mini-sniper
* Hunters seem to drop lots of .44 ammo

### Cons

* Low ammo capacity
* High recoil
* Iron sights are quite difficult to aim with

### Weapon Attachments

 Vision Module
* OPV
* IRV
 Barrel
 Magazine

### Locations

**Dilapidated**

* Found at:
	+ Next to a dead soldier down the hill from a crashed jet (2781, 3233)
	+ Inside the Red Barn near Boo Church (-783, -1741)
	+ Near stenudden lighthouse, several are found near the truck (1727, 4543)

**Worn**

* Found at:
	+ Minken Command Bunker (-2024, 2480)

**Good**

* Found at:
	+ Sävered Radar Mast (Coordinates to follow)

**Exceptional**

* Found at:
	+ Torsberga Fort (-4543, 4492)
	+ The Gun Club(-3246, 808) and (-1168, 713)

**Special**

* Found at:
	+ FOA 2, entrance building on shelf (-2383, -3432)

**Experimental**

* Potential drop from:
	+ Home Base missions if player level is at least 25.
	+ Base Assault if player level is at least 25.
	+ Rivals if player level is at least 25.
	+ Reaper at any player level.

## strategy

* The .44 Magnus can be a great way to deal with runners with it's decent damage output.
* It can accepts scopes making it a mini-sniper.
* The Experimental .44 Magnus has shrapnel bullets after hitting something which can be great for small groups of enemies or causing lots of damage to one. You could also shoot through cover so you can damage the enemy while still being safe.

## Trivia

* The **44 Magnus** appears to be based on the Ruger Super Redhawk. At the same time, the gun is missing the divots in the cylinder and the model also slightly resembles the Astra Model 44,.
	+ The word “44 magnus” is a play on the word “44 magnum” a bullet caliber mostly used ammunition for revolvers.
* The player can somehow reload all 6 bullets without a speedloader.
* Despite being described in-game as a double-action revolver, which infers that the hammer is what triggers a shot, said hammer does not move when fired.
* The bullets (44. Magnum) are able to fall out of the cylinder when fired is unrealistic in real life because Bullet shells would expand when fired, leaving them stuck in the cylinder.
* The 44 magnus can unrealistically use supressors/silencers. The reason which being is because there is a gap between the cylinder and barrel which will produce a “bang” if fired.
Rivals

### Description

Rivals are special named enemies that spawn in a region when that region's level gets high enough. They are tougher than normal enemies and can drop end game loot. each Rival is assigned to the region they spawn in, and will lower that region's score if killed. All types of machines can be rivals except for seekers and ticks.

### Spawning

Rivals can spawn in 2 ways. First, there is a chance for a rival to spawn in a region after you complete a combat encounter if the region's level is high enough. Second, there is a chance a machine will become a rival if it kills you and the region's level is high enough.

### Rival Levels

Rivals have levels that go from 1 to 4. They will spawn in as level 1, and will progress to higher levels in 2 ways. The first way they can gain exp/levels is by you killing machines in the region the rivals belongs to. The second way is by the rival killing a player. The Hitpoints of a rival will increase with their level, 4 having the highest. Level also affects the chance for a rival to drop Experimental weapons. The higher the level, the higher the chance for them to drop.

### Loot

Rivals are the only enemies in the game to drop Experimental Weapons. These are the most powerful and generally most rare weapons in the game. Rivals (with exception to the Reaper), will only drop Experimental Weapons if the player's level is at least 25. Otherwise, no Experimental Weapons will drop. Rivals are also the source of 3\*-5\* clothing Schematics. Finally, Rivals are the only source for the cosmetic experimental clothing.
Aluminum

Aluminum is a rare crafting material found in Generation Zero. It can be obtained from looting tanks, recycling ammunition, equipment, attachments and weapons and by dismantling certain building at the home base. Aluminum is used in crafting certain ammunitions like G79 Smoke Grenades, Smoke Rounds, and HCDP rounds. Additionally, it is used in crafting portable turrets and companion concussive plate armor. Aluminum is also used when building defenses, a station, or decorations at the home base.

## Statistics

### Type

0.010
rare crafting material

## Recycling

### Recycling ammunition

* Recycling the following items grants 1 aluminum each:
	+ 1 G78 Smoke Grenade
	+ 1 Smoke Round

* ? aluminum is granted when recycling:
	+ ? Highly corrosive dual-purpose round?

### recycling equipment

* 2 aluminum is granted when recycling:
	+ 1 Portable Machine Gun Turret

* 5 aluminum is granted when recycling:
	+ 1 Portable Homing Turret

### recycling attachments

* Recycling the following grants 1 aluminum each:
	+ vision modules
	+ A ?-5 crown flamethrower tank (4-5 crown)
	+ A ?-5 crown Volkov extended magazine (3-5 crown)
	+ A ?-5 crown AG 5 extended magazine
	+ A ?-5 crown 1-4x rifle scope

### recycling weapons

* Recycling a COM-10 SMG (3 for 5 crown) yields ?-3 aluminum.
* Recycling a Vintovka 1891 (4 for 3-5 crown) yields ?-4 aluminum.
* Recycling a M/46 "Kpist" SMG (4 for 6 crown) yields ?-4 aluminum.
* Recycling a Resistance Heavy Bow (4 for 6 crown) yields ?-4 aluminum.
* Recycling a Kvm 89 Squad Automatic Weapon (4 for 5 crown) yields ?-4 aluminum.
* Recycling a Klaucke 17 (2 for 5 crown) yields ?-2 aluminum.

## Uses

### Crafting

#### Crafting ammunition

* 2 Aluminum is used to craft:
	+ 1 G79 Smoke Grenade
	+ 1 Smoke Round
* 8 Aluminum is used to craft:
	+ ? Highly corrosive dual-purpose Round?

#### Crafting equipment

* 4 Aluminum is used to craft:
	+ 1 portable Machine Gun Turret
* 10 Aluminum is used to craft:
	+ 1 Portable Homing Turret

#### crafting companion armor

* Aluminum is required to craft the standard, improved, superior and exceptional variants of the concussive plate armor. the amounts are 9 for the standard-, 11 for the improved-, 14 for the superior- and 19 for the exceptional variant.

### Building

* 1 aluminum is used to build:
	+ The Hunter War Trophy decoration
	+ The Tank War Trophy decoration
	+ The Runner War Trophy decoration
	+ The Tick War Trophy decoration
* 2 aluminum is to build:
	+ The Recycling Station
* 4 aluminum is used to build :
	+ The Resistance sniper tower
No Rest for the Weary

* Map Location
* Mission item

1100 XP(1650 • 2200)

## Video Walkthrough

*"The map highlights a possible safehouse at a nearby church"*

**No Rest for the Weary** is a side mission in Generation Zero.

*The map indicates that there is a safehouse in the church nearby. One can never have to many places to rest safely.*

## **Walkthrough**

* Go to the church
*(Coordinates: -4090, 1760)*
* Make sure the church grounds are safe
* Claim the church as a safehouse

## **Mission Items**

*Map of the Sävered region*

Someone drew a few symbols on the map, seemingly indicating overrun places and potential safehouses due to their sturdiness or isolation. Sävered Church is the only place circled in red, and next to it, those words:
"SAFE FOR NOW?!
If you need help, find us there. Stay out of sight, don't make a noise."
PM-71 Machine Gun

* 1C
* 2C
* 3C
* 4C
* 5C

*" The standard machine gun used by the Soviet army during the 80’s firing, high-powered, ammunition this machine gun is especially effective at long ranges "*
— in-game description

The PM-71 is a Light Machine Gun(LMG) that appears in the game *Generation Zero*. It is a LMG capable of firing only in Automatic. The PM-71 takes 7.62mm rounds and can hold a magazine of 50. It is included the Eastern European Weapons Pack DLC.

### PROS

* similar ROF (rate of fire) to the kvm 59
* large magazine (250 rounds)
* high damage per shot
* short reload time (4 seconds)

### CONS

* high recoil recommend to use compressor
* Long reload (5 seconds) if you haven’t got the fast reload skill.

### Weapon Attachments

 **Magazine** | * PM-71 Extended Magazine

### Locations

**Dilapidated**

* Can drop from Prototype Tanks.

**Worn**

* Can drop from Prototype and Military Tanks.

**Good**

* Default from the Eastern European Weapons pack

* Can drop from Military Tanks.

**Exceptional**

* Can drop from Military and FNIX Tanks.

**Special**

* Can drop from spetnaz wolfs and firebirds.

## Trivia

* The PM-71 is based on the PKM a Soviet era general purpose machine gun that was made during the Cold War.
	+ The numbers “71” in the PM-71 was the year 1971 the PKM was put in production.
	+ The PKM is used by 67 Asian countries like Iraq and China although they use the type 80 a Chinese copy of the PKM.
* The PM-71 incorrectly uses a disintegrating ammo rather that the real life PKM that uses a non disintegrating ammo belt that cuts of every 25 rounds to prevent increased weight.
	+ The PM-71 incorrectly uses 7.62x51mm NATO instead of correct round 7.62x54mmR.
* The PM-71 can be attached with a 2x red dot sight despite the fact that the PKM doesn’t has a Picatinny rail for attachments.
	+ When attaching a 2x red dot sight, the red dot seemingly appears to be welded onto the top cover.
* The PM-71’s top belt cover seems to be missing its pivoting lever inside. While this may seem unnecessary this is a huge problem as the pivoting lever is what helps feed eject the ammo belt. Removing it will make the gun not function.
* The PM-71 is incorrectly classified as a light machine gun instead of being classified as a “general purpose machine gun”.
	+ The reason which being is because light machine guns are a type of small arm that automatic weapon which usually has a bipod support for the barrel. A general purpose machine guns meanwhile are used with a bipod in a light role and, for more accuracy, with a tripod in a medium role.
	+ Another reason for being a general purpose machine gun is due to it chamber battle cartridges the 7.62x54mmR cartridges and not rifle cartridges.
Benny

Benny is a middle-aged man that the player introduced in the alpine unrest DLC.

## Story as it relates to generation zero.

The player first makes contact with Benny after picking up a walkie-talkie from as dead person, at the dock leading to himfal island. at first, benny doesn't trust the player at first and warns Anita to not trust the player, as he thinks that they are looters or military personals. When crossing the water, benny tell that there are machines that glow in the dark and spit poison as referring to the Apocalypse class machines. when making through a town to gaiter supplies' he says that he wants orange soda (but not orange flavored soda) on the way to the hotel. after arriving to the hotel and clearing all the machines, benny is glad that the machines are dead, and that he can finally go to the upper floors of the hotel (but stays in the cellar of the hotel.
Eastern European Weapons Pack DLC

The Eastern Europe Weapons Pack is the fifth weapon pack DLC in Generation Zero. It was released on December 12th 2022 and contained 4 new items. It can be purchased for $5 USD.

The Östertörn weapons collection is now expanded with new guns from eastern Europe! Use them to fight deadly machines and raise the resistance!

This DLC adds 4 new weapons to the game:

* **The Volkov Pistol** - the most common handgun used throughout the Cold War era. Semi-automatic, light and easy to handle.

* **Vosa vz. 68** - Czechoslovakian machine pistol used by special forces units. More agile than traditional submachine guns but just as deadly!

* **PM-71 Machine Gun** - one of most popular machine guns in eastern Europe. Big fire, big range, big damage.

* **Vintovka 1891** - Classic bolt-action rifle designed in the 19th century. Still used by snipers in the 1980s. Best for precise shots!
The Fallen

* Map Location
* Mission Item

1000 XP(1500 • 2000)

## Video Walkthrough

*"A plane was taken down by friendly fire and crashed somewhere in the Sävered region."*

**The Fallen** is a side mission in Generation Zero.

*A Vråken strike fighter was taken down by what appears to be friendly fire, although no such orders have been issued. In her last communication, the pilot mentioned that her destination was Fort Torsberga and her orders were to open fire on the batteries. Based on her last coordinates, the plane should be in the Sävered region, possibly near Gunderbergsvägen or Ängsnäsvägen.*

## **Walkthrough**

* Locate the fallen fighter plane *(Coordinates -4555, 1955)*
* Takedown the hunter
* Examine the cockpit

## **Mission Items**

*Final warning communication by the pilot*

"Fort Torsberga, this is Vråken Wilhelm 42, from Överby, Corporal Helena Jacobsson, entering your airspace, please respond, over. [static] Fort Torsberga, this is a warning to disengage artillery Battery 3 and cease hostile actions immediately, over. [static] Fort Torsberga, I have express orders to neutralize your artillery if you do not comply, do you copy, over! [static] [missile lock warning] What-- dammit-- Torsberga, stand down, stand down! Taking evasi-- [loud crash] Wilhelm 42 hit, repeat Wilhelm 42 going down in the vicinity of Ängsnäs, ejecting--"
Copper

Copper is a munitions crafting resource used in Generation Zero. It is used to craft ammunition, most commonly Armor Piercing(AP) rounds.

## Statistics

### Type

0.010
rare crafting material

## Obtaining

### Recycling Ammunition

1 Copper is granted when recycling:

* 1 Electromagnetic Pulse(EMP) rounds
* 1 G79 EMP grenade

#### Best Source of Copper from Recycling Ammunition

* G79 EMP grenades and EMP rounds are the only types of one crown ammunition that grants copper.

### Recycling equipment

* 1 Copper is granted when recycling a group of equipment.
	+ 1 boombox
	+ 1 field radio
	+ 1 radio
	+ 1 explosive toy lure
	+ 1 remote-controlled explosive
* 2 Copper is granted when recycling a group of several different types of equipment.
	+ 5 Tick Pods
	+ 10 Large-sized EMP cells
	+ 1 sensory jammer
* 5 copper is granted when recycling the following type of equipment.
	+ 1 hacking dart

#### Best Source of Copper from Recycling Equipment

1. When trying to get the most Copper from recycling the least amount of equipment, hacking darts are the best source.
2. Ammo Packs, Tick Pods and are all tied for second best.
3. Large-sized EMP cells are tied for third best.

### Looting

harvesters drop Copper

## Usage

### Crafting

Crafting ammunition

* 2 Copper is needed to craft:
	+ 1 electromagnetic pulse round
	+ 1 G79 EMP grenade

crafting equipment

* 2 Copper is needed to craft:
	+ 1 explosive toy lure
	+ 1 hacking dart
	+ 1 radio
	+ 1 remote controlled explosive
The Home Team

* Voice Tape
* Archipelago Map
* Notebook

1350 XP (2025 • 2700)

## Video Walkthrough

*"Find out where all the civilians were evacuated to"*

**The Home Team** is a warboard mission in Generation Zero.

*According to a note found in the house of assistant Civil Defense coordinator Anita Sjögren, the people of Salthamn and Iboholmen were gathered for evacuation on the sports field west of the village. But where were they evacuated, and why? Maybe there are answers at the Saltvallen sports field.*

## **Walkthrough**

* Get to the evacuation site at Saltvallen IP
* Search the area for any information about the evacuation
* Locate the military base "Vesslan"
*(Coordinates: 1490, 3885)*
* Explore the area to find more barcode keycards
*Destroy/Loot nearby machines for barcodes*
* Use the barcode keycards to unlock the Vesslan bunker
* Restore main power to the bunker
* Find the bunker's command center
* Examine the Warboard

## **Mission Items**

*Archipelago map*

A map of the Archipelago Region, highlighting an area that could be where the civilians were evacuated to.

*Radio recording found at the Saltvallen sports ground*

"Anderhage, the evacuation is complete. Return to base, over. [radio silence] Lieutenant? We will lock Vesslan down in 10, what is your status, over. [radio silence] Anderhage!? Goddamn it!"

*Officer's abandoned notebook*

[...]

I have lost contact with the platoon. My keycard is no longer working, but I saw the machines enter the big gates before so they must have some passage barcodes of their own. Unless someone on the inside let them in. I guess everyone is dead by now anyway. I will try and make it to the Saltholmen Naval Base. I'll leave this here in case I don't make it.

[...]
Collectables/Boss Blueprints

### Tank (Reaper)

According to the digital blueprint, this iteration of the Stridsmaskin 90 seemed to have been completed by FNIX itself; it is likely shortly before the Cataclysm happened, FNIX took over and started overhauling an unfinished top secret prototype project taking place in the secret FOA 2 facility near Norrmyra base. FOA 2 had come up with the code name for that prototype of a beefed-up tank: "Liemannen" (Swedish for "the Grim Reaper"). It is unconfirmed that the NBC-type weapons were added as part of FNIX's overhaul, as they are similar to the Apocalypse Class machines.

It uses radiological, biological, and chemical weapons just like the Apocalypse class machines utilize but also comes equipped with special shield emitters that negate all form of damage while active and also utilizes a very powerful, custom crafted thermobaric weapon when posed with a major threat.

The blueprint also indicates that the shield emitters require a lot of energy to use and cannot be maintained while the machine is routing power to its offensive capabilities.

#### Loadout: "Cataclysm"

"Stinger/FNIX" Tick deployment

Shockwave stomp

Biochemical gas

Radiated missiles

Incendiary machine gun

Anti-weapons shield

Thermobaric explosion
Sanctuary

* Map Location
* Walkie-talkie

1000 XP (1500 • 2000)

## Video Walkthrough

*"Follow the road to look for a trace of civilization, and maybe a safe place somewhere."*

**Sanctuary** is an intro mission in Generation Zero.

*You are now armed and can defend yourself. However, it would be good to have a safe location to hold up in and return to should things turn for the worst.*

*In the house at Yittervick, you heard the voice of a terrified young woman names Therese tried in vain to get in touch with her Grandparents and was in dire need of help.*

*Following the road should lead you to Iboholmen Church where Therese said she took refuge. If you are not too late, she may help you understand what happened in the last few days.*

## **Walkthrough**

* Follow the Road to look for Iboholmen Church
(*Coordinates: 3583, 2336*)
* Reach the vantage Point to observe the Church
(*There is a spot marked behind a wall. Go to it. Pick up the Binoculars beside you on the bench*)
* Use the Binoculars to observe the Church
* Make your way to Iboholmen Church
(*Crouch walk along the right along the wall so the machines wont see you. You will see a Boombox on a bench ahead of you. Place some Explosive canisters on the corner of the wall to the left of the boombox bench then deploy the boombox and hide. When the machines come to investigate, shoot one of the canisters to detonate them all. Deal with any remaining machines. Or simply run past the Machines into the Church. They will not follow you inside.*)
* Find the person who talked to you
(*On entering the church you will hear a woman's voice call out to you. Head up the stairs at the front of the Church*)
* Find a way through the Barricade
(*Interact with the barricade to move a plank aside, then go prone to go through it. Stand, turn around, and interact with it again to clear the rest*)
* Talk to Therese
* Pick up the First Aid Kit Schematic
(*Also pick up the Walkie-talkie beside Therese')*
* Collect materials to build a First Aid Kit
(*Go to the front of the Church. You will see some backpacks on the ground to loot. Also open the hood of a Car to get some Accelerant.*)
* Use the consumable crafting station to build a First aid kit
(*Return to Therese. Use the Consumable Crafting console. Each craft will make 10 Simple First Kits. It is suggested you stock up on these.*)
* Give a Simple First Aid Kit to Theresa

## **Mission Items**

*Therese's walkie-talkie*

A well worn Walkie-talkie given to you by Therese at the Ibohomen Church as a gesture of goodwill and trust upon your first encounter. The Walkie-takie was part of a set, and she kept the other one.
Crafting/Schematics/World Locations

Crafting Schematics used to be items you had to find in open world in specific locations. After an upgrade, you gain relevant schematic points when crafting items, and schematic points are used to unlock more items in tree.

For example, when crafting ammo, you get ammo schematic points, when crafting equipment like medkits, you get equipment schematic points, etc.

Still, open world locations were updated to have items which you can pick up to gain one schematic point. Those are not very impactful, but are placed on this page to preserve knowledge.

Keep in mind: some locations may be slightly altered - for example, old 12 birdshot schematics used to be in haunted campground outhouse, but pickup point is on one of nearby tables

## Ammo Schematic points

 -2689, -726
 -749, -4449
Tilting at Windmills

??? XP(??? • ???)

## Video Walkthrough

*"Find the supply cache near the windmills"*

**Tilting at Windmills** is a side mission in Generation Zero.

*The note refer to a cache near the windmills, located to the north of the Tylöveden forest, close to the shore.*

## **Walkthrough**

* Find the windmills the map depicts
* Discover the left-behind cache

## **Mission Items**

*Handwritten note with a doodle*

Someone wrote a note:
"The windmills! The windmills! Except this time, no one will mistake them for giants. If anything, the windmills will be our allies against the giants.
Go to North of Tylöveden, not far from the shore.
Kristina Eriksson"

Under the note, a doodle of a windmill with what appears to be a tank next to it, and a doodled human fighting.
Road Rage

* Map Location
* Transcript

1000 XP (1500 • 1000)

## Video Walkthrough

*"Locate the missing supply convoy on Norra Saltholmen"*

**Road Rage** is a side mission in Generation Zero.

*A radio log mentions a military supply convoy getting blocked on the road to Måsskär on Norra Saltholmen, then went radio silent. If it's still there then it might contain weapons and equipment.*

## **Walkthrough**

* Locate the lost military truck somewhere along the Måsskär road
*Right next to Grantorp (Coordinates: -570, 3195)*
* Loot the military truck's container

## **Mission Items**

*Transcript from a military transmission*

"Saltholmen Naval Base
1989-11-10 13:57
Supply Convoy #271 reported missing since 12:27.
Last known coordinates are on the Måsskär road, in the vicinity of Grantorp. Cause of radio silence unknown.
Repeated attempts at re-establishing contact have been unsuccessful."
Items

**Generation Zero** boasts a selection of various items that the player will stumble upon whilst exploring the vast world. These items range from basic health items to more advanced utility like deployable ticks.

All the various items will be in different categories, these being; **Utility**, **Health**, **EMP**, **Lures** and **Explosives**. For weapons, see *Weapons*.

## Utility

* Binoculars
* Flashlight
* Lockpick Hairpin
* Field Radio
* Ammo Pack
* Smoke Grenade
* Deployable Tick
* Deployable Gnome
* Portable Cover-DLC
* Portable Machine Gun Turret-DLC
* Gasoline
* Repair Kit
* Companion

## Health

* Adrenaline Shot
* Simple First Aid Kit
* Standard First Aid Kit
* Advanced First Aid Kit
* Medical First Aid Kit
* Radioactive First Aid Kit
* Paramedic Response Pack
* Semla

## EMP

* Car Battery EMP
* Small EMP Cell
* Medium-sized EMP Cell
* Large-sized EMP Cell

## Distractors

* Emergency Flare
* Emergency Flare (Sticky)
* Fireworks
* Firework Box
* Radio
* Boombox
* Light Comm Array Lure
* Medium Comm Array Lure
* Heavy Comm Array Lure
* Explosive Toy Lure-DLC

## Explosives

* Grenade
* Land Mine
* Explosive Gas Tank
* Compressed Air Tank
* Poison Gas Tank
* Small Fuel Cell
* Medium Fuel Cell
* Large Fuel Cell
* Molotov Cocktail-DLC
* Remote-Controlled Explosive-DLC
Remote-Controlled Tick

"A remote-controlled Tick equipped with an explosive charge. Useful for infiltration and precision strikes behind enemy lines. Fitted with stealth technology, this Tick can approach hostile machines undetected."

The **Remote-Controlled Tick** is a deployable part of the Tactical Equipment Pack 2 DLC.

This is a Resistance-controlled Tick unit modified to be directly controlled by the user. It has an explosive attached that can be detonated at the user's discretion.
Radio

*“A noisy portable radio that’s bound to draw the attention of nearby machines.”*
The Radio is a type of luring device used to attract machines.

Can be thrown a small distance(~3 meters), When activates a few seconds after thrown, activates for ~20 seconds until the sound turns off.

Upon activation it plays loud music, that attracts machines in a ~50-100 meter radius.

The machines circle around the lure will be still aware of their surroundings and be able to spot enemies.

## Trivia

Active radio on the groundHunter analyzing the radioHunters running around the radio
Season 1

Information about season 1 of the Walking Dead.

**Next: Season 2**

## Episodes

1. "When the World Changed"
2. "Learning in Different Ways"
3. "Hostilities"
4. "Infection"
5. "Falling Trust"
6. "Pay the Price"
7. "Blending In"
8. "ZBST"

## Characters

### Main

This season has 7 series regulars.

* Brian Parker (8/8)
* Emma Parker (8/8)
* Kyle Payton (8/8)
* Grace (8/8)
* Elizabeth (8/8)
* Anthony (7/8)
* Gavin (5/8)

### Recurring

* Luke (8/8)
* Vince (6/8)
* Jesse (6/8)
* Taylor (6/8)
* Deborah (5/8)
* Raymond Ackles (4/8)
* Maria (4/8)
* Gary (3/8)
* Doug (3/8)
* Edward (2/8)
* Alec (2/8)
* Liam (2/8)

### Guest starring

* Scott Parker
* Mrs. Parker
* Wade

## Deaths

* Scott Parker
* Mrs. Parker
* Gary
* Alec
* Liam
* Edward
* Maria
* Gavin
Home Base

# Tylöveden Control Point

The Tylöveden Control Point is a patch of land on top of a mountain in the Forest Region. It is the introduction to base building and is often a player's first base. To unlock it in their own world, a player must complete the mission Building Blocks. After being freed of FNIX's grasp by the player, it becomes one of many available control points to be claimed in the forest region if enough Control points are accumulated.

## Base Building

In a 100x100-tile grid based area around a Resistance Truck, the player can build their base using crafting materials. They can build things like walls, guard towers, crafting stations and pillboxes, which function as automatic defense turrets.

The primary purpose of base building is to protect the Resistance Truck during the wave-based Defense Mission. There are, however, also decorative items to make the Base more "homely".

Buildings can be placed from the building menu and dismantled or repaired from the context menu that is opened by walking up to the building and pressing the same key that the building menu is bound to. Dismantling a building that is on full health will return all of the materials used to build it. As the building takes damage, the repair cost gradually increases and the dismantling reward decreases. Buildings cannot be moved, they have to be dismantled and built in a different location.

The Truck uses 9x10 tiles.

In 2022, new Soviet items were added as a part of the Base Assault update’s free DLC that included many stronger counterparts to the old wooden materials.

### Resources

Base Building requires, among the common crafting materials, like metal and aluminium, two crafting materials that were added with the Resistance update and that can be hard to get: Wood and Electrolytes.

Wood can be quite commonly found in civilian loot containers, e.g. Textile boxes, backpacks and suitcases. The best places to find those are bunkers, sheds and civilian houses. The best farming place is Björnturnet Hotel on HimfjällDLC. There, many suitcases can be found, awarding around 100 wood in 5 minutes.

Wood can also be collected by small trees dotted around the map, which will provide small amounts of wood with each harvest.

Electrolyte is received by recycling electrical equipment like EMPs and Field Radios, but also Adrenaline Shots.

A new material called Concrete was added specially for the new Soviet buildings, which the material is only obtainable by completing Base Assault missions.

### Known Issues

* All players in the lobby can currently build / dismantle on the host's Home Base grid. This opens up opportunities for trolls and griefers. It can be prevented by turning off base building permissions by host.
* Some people are unable to build on their Home Base grid after unlocking it. This is commonly solved by verifying game file integrity on Steam or completely reinstalling the game on Steam or Consoles.
Adrenaline Shot

*“An adrenaline shot that, when consumed, will revive an unconscious player. Cannot be equipped.”*
The Adrenaline Shot is a consumable Health Restorative Item which can revive a player from being downed.

Adrenaline Shots can be found by looting from containers or can be found as a placed object.

As of the *2021 Resistance Update*, Adrenaline Shots that are placed around the map, **no longer respawn** and chances of finding Adrenaline Shots decreases based on how many are carried. However, later updates disregarded the looting rate.

In terms of usage, you will be prompted when you see the "Downed" screen. It restores you to 30 HP, and if the field medic skill is activated, it will restore you to full HP.
The Bridge

1250 XP(1875 • 2500)

Interacting with the warboard in the Skvadern command bunker for the first time, through the Warboard - Skvadern Bunker mission.
(Entrance at -1529, -3329)
First Objective:
Bridge connecting to the mainland, at the northernmost point of the main island.
(-1390, -5011)

## Video Walkthrough

*"Try to get to the mainland using the Östertörn bridge"*

**The Bridge** is a main mission in Generation Zero.

*According to a radio transmission transcript in the Skvadern command center, the army was dealing with a lot of people deciding to leave the Östertörn area for the mainland when the IPA alarm sounded, instead of going to their evacuation site, leading to a queue forming by the only bridge to the mainland. It appears that the army was attacked at the bridge and that an AT squad fought back but was killed. Perhaps that bridge can provide escape to the mainland, and maybe there are still some weapons by the killed squad.*

## **Walkthrough**

* Locate the Östertörn bridge
* Try to cross the bridge
* Locate the killed army AT squad"
Deployable Tick

*“A scavenged and modified Tick Pod. The tick inside will only attack enemy machines, exploding when it hits its target.”*

## Statistics

### Stack

Releases friendly suicide tick
5

The deployable tick is an item that can only be obtained using the Engineer specialization. It can be looted from Tick-deploying Hunters and Tanks. When used, it spawns a friendly Suicide-Tick that will charge enemies before exploding. Be wary about the blast radius; The explosion can harm the player.

Generally there is 1 Tick drop per enemy

## Trivia

* Although the item model resemble a Military-class Tick with armor, the activated version is a FNIX-class Tick but with one explosive attached.
Generation Zero

**Generation Zero** is a team-player online survival game developed and published by Avalanche Studios released on the 26th of March 2019, on Steam, Playstation store and Microsoft store.

## Overview

Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics, and a dynamic 1980’s soundtrack.

Experience an explosive game of cat and mouse set in a huge open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unraveling the mystery of what is really going on. By utilizing battle tested guerrilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

## Videos

Generation Zero - Launch TrailerGeneration Zero - Gameplay TrailerGeneration Zero - Exploring an Open WorldGeneration Zero - In-Depth with the EnemyGeneration Zero - Co-Operate to LiveGeneration Zero - Back to the 80's
## References

* Official Web Site
* Official YouTube
Patches/October Update

←  September Update • • • • • List of Patches • • • • •  Alpine Unrest →

*October Update - October 28, 2019*
## New Content & Features

### Gameplay

* **Rivals** - Machines will get the ability to level up and become "Rivals" to the player, making them deadlier and have a possibility to drop experimental weapons.
* **Experimental Weapons** - Each weapon category (Handgun, SMG etc) has received a Experimental weapon that has a special ability attached to it. *The following weapons will receive the Experimental treatment Klaucke 17, 12G Pump Action, M/46 "Kpist" SMG, Automatgevär 4, Pansarvärnsgevär 90 and Granatgevär m/49.*

## General Tweaks & Improvements

### Gameplay

* Corrected an issue on PC where modifying controller settings could make it impossible to switch to the sidearm when using keyboard.
* Fixed mission item for The Gas Factory.
* Corrected mission markers for the Lone Wolf mission.
* The Enemy of my Enemy now correctly appears in the mission log.
* Fixed an issue that could cause ammo boxes not to populate loot for clients in multiplayer games.
* Tweaked loot tables to correct an issue with clients in a multiplayer game sometimes getting too much loot.
* The Hunter’s flechette shotgun now has a projectile spread as intended.

### Visual Fixes

* Fixed an issue where some (mainly the Granatgevär m/49) weapons did not play hit effects when hitting water.
* Hits from the Granatgevär m/49 should no longer always display its explosion and soot effects upwards.
* Fixed an issue where hits from the Granatgevär m/49 were not playing the correct material effect.
* Fixed an issue where several dialogues could sometimes be played simultaneously during the final mission.
* Corrected an issue that could cause thrown items to remain displayed in the hand after being used.

### Map Fixes

* Various tweaks to floating/misplaced world props/assets.
* Relay beacons now show on the map legend.

### Miscellaneous Fixes

* Multiple crash causes located and fixed.
The Gas Factory

??? XP(??? • ???)

## Video Walkthrough

*"Locate the IGA factory to find out why it is of importance to the machines"*

**The Gas Factory** is a main mission in Generation Zero.

*It seems that Mården command center intercepted an emergency call on the day of the invasion from a nearby gas factory, as they were being attacked. Everything points to gas having been used by the machines, so maybe this factory is where they got it? It is not known if the army sent out help or not, but it might be worth investigating the facility. It appears to be located somewhere east of Östervik.*

## **Walkthrough**

* Locate and reach the IGA facility
* Search the warehouse offices for clues
* Find and destroy the stored fuel cell tanks
* Find and destroy the remaining toxic gas supplies"
Discord Server Rules

**Community Managers** and **Moderators** will use discretion in issuing mutes, warnings and bans to address any behavior that is perceived to be inappropriate for the *Generation Zero Community*, so please ensure you abide by the rules .

```
The Server Rules are our community rules, not guidelines!

```

In our community, players **do not**:

* **A** – Harass or abuse other community members.
* **B** – Share racist, sexist, sexually explicit or otherwise offensive content.
* **C** – Share political and religious content.
* **D** – Share links to, or have discussion around pirated or otherwise illegal content.
* **E** – Share personal or confidential information about another community member or yourself.
* **F** – Spam, self, advertise other communities.
* **G** – harass members of the community for game codes or in-game items.
* **H** – Post comments to troll and cause unrest.
* **I** – Have inappropriate display names or profile pictures.
* **J** – Share pictures, videos or discuss content that has been acquired and can't be found in normal game play.
* **K** – Post in any other language than English (Just for moderation reasons)
* **L** – Please do not ping the Community Manager's, unless your house is on fire, and then you should probably be calling the fire service. Our awesome Mods have all the information needed to help you and if they don't, they are awesome enough to know how to ask us for it.
Summer Vaction

??? XP (??? • ???)

*"Mission Summary"*
**Summer Vaction** is the third FNIX Rising side mission in Generation Zero.

"Kenneth is the young man that recently found shelter in the Ringfort tunnels, and one of the only survivors of the Masskar camp. He and Alexander Larsson were cousins, and had managed to survive and stick together until they were found by Calle and Freddie, and brought to Masskar.

After Alexander left on a supply run never to return, Kenneth wishes to find one of their childhood memories, in the hope to return it to Alexander in person some day, if he's still alive out there."

## **Walkthrough**

* Go to the farm of Lilla Svanhult.
* Find Alexander's joypad at Lila Svanhult.
* Destroy the attacking machines at Lilla Svanhult.
* Return to Alexander's joypad to Kenneth.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Serisia

**The Principality of Serisia** is a semi-autonomous city-state located in southern Neuvalon, on the coasts of the Bay of Eris. Currently ruled by mae Aerhon Atienne Corven, Serisia remains one of the more famous cities in the world, renowned for being a melting pot of cultures, a merchant haven, as well as its beauty and architecture.

Founded as a trader outpost in 3505 by an assortment of merchants and refugees from the Cerulean cities, it grew over the centuries into a power in its own right, its many citizens fighting fiercely to maintain independence from other nations.
Emergency Flare

*“An emergency flare that machines see as a target. Medium-range lure, high effectiveness.”*
An **Emergency Flare** is a throwable utility item in *Generation Zero*. When activated, it emits a bright flash of combusting light that distracts machines into shooting them.

The Flare can be used as an effective distraction to divert attention away from the player(s). However, it can be negated by any other form of loud noises (ie: gunshots) and will cause machines to target in the direction of the noise.

Emergency Flares are common items that can be obtained from most lootable containers, particularly toolboxes or backpacks, or as a placed item in the world.
Plastic

Plastic is a common crafting material in generation zero that is used for crafting flamethrower napalm, grenades and the toy car lure. It is also used for building the classic jukebox- and the resistance decorative hedge decoration at the home base.

## Statistics

### Type

?
common crafting material

## Obtaining

### Recycling

#### Recycling equipment by minimum batch low to high

* 10 light comm, array lure, 2 plastics
* 10 medium comm, array lure, ? plastics
* 10 heavy comm, array lure, 8 plastics
* 1 toy car lure, 1 plastic
* 5 tick pods, 8 plastics
* 1 grenade, 2 plastics
* 1 smoke grenade, 2plastics
* 1 vantage 8x42 binoculars, 2 plastics
* 1 ammo pack, 4 plastics

#### Recycling attachments

* 4 plastic is granted when recycling vision modules.
* shotgun chokes grants ?-6 plastic depending on rating
* submachine gun barrel extension grants ?-6 plastic depending on rating

## Looting

* No machines are known to drop plastic.
* searching dead bodies is advised for finding plastic because that's the most common way of acquiring plastic.

## Uses

### Crafting

* 4 plastic is needed to craft a batch of 100 flamethrower napalm and 1 grenade. 2 plastics are needed to craft the toy car lure.
Klaucke 17

* 1C
* 2C
* 3C
* 4C
* 5C
* 6C

## Statistics

### Experimental Property

Adds a random chance of triggering a small EMP explosion when hitting a component.

### Real Life Equivalent

Glock 17

*" A reliable, medium-power 9mm semi-automatic pistol. It is the standard-issue pistol for the Swedish police in 1989."*
— in-game description

The **Klaucke 17** is a pistol that appears in the game *Generation Zero*. It is a pistol that can be acquired early on by the player and uses the common ammunition 9mm (Handgun) that is found in the game, it holds 17 rounds by default.

### Pros

* Ammunition is common and plentiful
* Medium fire-rate allows for easy consecutive shots
* Boasts a high magazine capacity

### Cons

* Weak damage dealt to enemies
* Recoil is less controllable than Moller

### Weapon Attachments

 **Magazine** | * Klaucke 17 Extended Magazine

### Locations

**Dilapidated**

* Found at:
	+ Yttervik - Kiosk roof.
	+ Boo Church - Red Barn (-784, -1746)

**Worn**

* Found at:
	+ Grantorp, Inside the truck, west of the buildings (-582, 3199)
	+ Villa Kaseberg, Inside the house, on the second floor (-2099, 2632)
	+ Klinte, Basement of the apartment complex

**Good**

* Found at:
	+ Inside the cockpit of crashed military jet west of the South Coast Region (-4555, 1955)(Requires The Fallen)
	+ Inside Norrmyra Maintenance Bunker near the red door entrance (-2863, -2860)

**Exceptional**

* Found at:
	+ Inside cave south of the mountain region (-4555, 1955)(Requires Prospect Tunnel)
* Potential drop from:
	+ Harvesters

**Special**

* Found at:
	+ One of the two police cars east-northeast of Ålby Church (1085, -3857)
* Potential drop from FNIX class Hunters

**Experimental**

* Potential drop from:
	+ Home Base missions if player level is at least 25.
	+ Base Assault if player level is at least 25.
	+ Rivals if player level is at least 25.
	+ Reaper at any player level.

## Sound effects

Firing

Surpressed firing

reloading

## Strategy

* Suppressing the Klaucke can work quite effectively at not alerting other machines while killing Ticks in a bunker.
* It can work as a last resort but more often than not should not be used as one.

## Trivia

* The Klaucke 17 is directly based off the Glock 17. The frame is clearly that of the Gen 5 model of Glock 17 (it features a rail and a grooveless, stippled grip), which is extremely anachronistic. Gen 5 wasn't released until late 2017. Only the Gen 2 model would have been A. in existence and B. in use with the Swedish military at the time, which had a totally smooth, unstippled grip, and no rail.
* The Klaucke 17 contains 17 bullets in one regular magazine, just like its real-life counterpart.
* The Glock 17 is used by the Swedish Armed Forces under the name *"Pistol 88"*. which is more than likely the reason as to why it is featured in the game.
* The in-game model of the Klaucke 17 is incorrectly shaped compared to its real-life counterpart, the top left and top right edges of the slide are beveled inwards, like on the HK USP, whereas on the real version (all generations), the slide has a simple square profile.