Impostor Mode

**This article is a work-in-progress.**

Contributions are welcome and encouraged!
**Impostor Mode** is an alternate game mode, added in the Working From Home update. It consists of the 3 dungeons strung together, culminating in a final boss fight against the Impostor. The dungeons can appear in any order.

## How To Unlock

After completing the first 3 dungeons and the Co-Working Space, the Impostor may be standing in front of one of the slides to the True Founder version of a dungeon. If Jackie follows her in, the Impostor will progress through the floor ahead of Jackie until reaching the final room. She then challenges Jackie to fight (the other monsters that normally spawn on that floor will still be there), and upon her defeat she challenges Jackie to fight again later. After this, Impostor Mode is unlocked and can be accessed from the mirror in Jackie's room. Once the player clears Impostor Mode once, Overtime Mode is unlocked to make it even more difficult, if the player so chooses (see below).

## Differences from Normal Dungeons

* Impostor Mode doesn't allow any pinned skill or Mentors, and Jackie always begins the run with 3 hearts (unless extra hearts are added via Assist Mode).
* Dungeons are 3 floors instead of 4 (2 floors and then the boss floor).
	+ Floors 1,2, and 4 are the original version of their respective dungeons. Floors 5, 7, and 8 are the "True Founder" version.
* The Better Cube from the final room of a floor no longer drops a Skill.
* Some floors contain an extra pinned room, which allows Jackie to purchase one of two mentor perks. The level of perk increases with each purchase. Notably, only 1 perk is active at a time, so buying a level 2 perk forfeits the preceding level 1 perk.
* The Hauntrepreneur can show up multiple times in the run.
* The boss of each dungeon is the imposter version. They are black with red eyes and will spawn slightly more minions then the regular boss, but they are otherwise the original version of the boss fight.

## The Impostor's Realm

Floor 10 of Impostor mode is the Impostor's Realm. Unlike other boss floors, there is no shop, although there is a free Avocado Toast before entering the fight. The fight against the Impostor has 2 phases: in the first phase she wields a sword and clones herself partway through, and in the second she feigns defeat before returning as a giant "Crabtuar," where her bottom half is a crab.

## Overtime Mode

Overtime Mode is the same as Impostor Mode but with extra challenges added on. Costumes are unlocked based on how many tiers of overtime you complete Impostor Mode with. Tiers are cumulative, so Tier 3 also has the effects of Tiers 1 and 2.

## Tips

*Tips are subjective and meant to help other players trying to complete Impostor Mode. If you have tips to share please add them!*

* Although there are no guaranteed skills, it's recommended to have all the skills unlocked.
	+ Wear Many Hats is a great way to increase damage, since there are more chances to find hats than in regular dungeons. (Remember, there are 3 guaranteed hats from the shops in Styxcoin)
	+ Combining Bridge Burner, Disaster-Proof, and any way to start fires makes taking out enemies much safer.
	+ Keep in mind what's coming further in the run when choosing skills. Skills that aren't much help now may be worth taking and sitting on for later dungeons.
* A recommended Mentor perk is Swomp's Level 1, as almost any item is worth it when it's free.
* If Styxcoin isn't the last dungeon in the run, don't forget to use the cafe ATM to get value out of leftover Styxcoin before the boss fight.
* Items cost more as the run progresses, so try to get health increases from Fizzle Classic earlier if possible.
	+ Try to wait until just before the end of the floor to do shopping, if possible. In this way, the Mentor perk shop and free pinned skill are already encountered, helping inform what purchases are necessary.
* Only take on bonus jobs you are confident in. Money is only worth it if it didn't cost hearts to get.
* Because of the smaller dungeon sizes, be careful when taking on curses. They can carry over into boss fights, so make sure it's absolutely worth it.
* Don't forget the benefit of ranged weapons, since most monsters lack ranged attacks.