recursal/Fanatic-Fandom huggingface dataset:
Eye Taker

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> *"We were the Eyes of Light. But gold overshadowed our minds. Now we see only darkness of others graves."*
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## Appearance

**Eye Taker** is a particularly nasty monster first encountered on floor -7 and onwards. It is a large, black humanoid creature with a cluster of eyes for a head.

## Information

Its high endurance and damage output make it one of the deadliest enemies in the game. Thankfully, it is also one of, if not, the easiest enemies to see coming, since its head shares a bright red glow with Mr. Legs and makes a constant deep droning noise if nearby.

If an Eye Taker dies, it will often drop an Eye Taker Meat Spear. These spears, with high damage and low durability, are somewhat viable weapons but can always be eaten to recuperate after fighting an Eye Taker.

Curiously, it is also the only enemy that you can talk to. If you talk to a statue of Her often enough, she will ask you for one of your eyes. If you comply, your eye will be ripped out and your vision heavily impaired. This will give you the ability to talk to the **Eye Takers**, and it will make them not hostile to you until you take them back.

## Golden Eye Taker

### Damage

High

A rare variant of the **Eye Taker** distinguishable by a piece of gold stuck in its head, and lack of a spear. It has the ability to inflict the Gold Hunger debuff on you.

The Golden Eye Taker is unique as it is the only enemy that can be turned into a Meat Dealer and NPC if the player decides to follow the specific step in taking out an eye. Doing so allows the Golden Eye Taker to be interacted with and behave something that is akin to The Bartering Mimic.

An achievement is linked to Gold Eye takers requiring players to buy a key from them. This can be done by giving away one of your eyes. The key itself costs a fee of around 20 gold.

Other than that, the Golden variant behaves similarly to its more common siblings.

## Trivia

* Due to its dangers and the fact that it drops the powerful Meat Spear, the Eye Takers are a high risk but high reward enemy to fight.
* They are one of the few 'neutral' monsters in the game, although the way it turns neutral is very specific. Doing so allows the player to play past the Cage relatively easily.
* The Golden Eye Taker is the only enemy Meat Dealer and NPC in the game.
Moocher

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## Appearance

Moochers are bouncing black 9-legged spiders with the face of a baby that are first encountered in the Gut Corridors. When moving around the area they will shout "Kill me"

## Information

Moochers move around the area very slowly and attack by charging into the player for a low amount of damage and are relatively weak as well, however they will inflict poison to the player when attacking.

The biggest issue, other than their poison affliction, is their relatively small size. Moochers often have a low-profile, allowing them to easily hide and ambush the player if they are not careful.

Instead, always hear for their suicidal cries as a clue of their location. Due to their small size and and weak stats, common ranged weapons like the Pistol and Revolver are good weapons of choice.

## Trivia

* A moocher is a person who lives off others without giving anything in return.
* They are considered as one of the most annoying enemies to fight in the early game due to their low profile and poison affliction.
Multiplayer

Golden light currently offers 2 extra game modes for players to enjoy with people from around the world.

## Co-op Mode

#### **Team up with your Meat Bro to take on the gut together.**

Connect with a steam friend or a random to go through the 21 floors of meaty terror. Instead of spawning in one of the many Flashbacks or at the Eternal Field, both of you will spawn in a small room with a few activities to do before you both are ready.

* **Him:** At the doorway is a large face that resembles (or very likely is, in fact) the Gutworm who you can chat to.
* **Check your relationship with the gut:** A small, potted golden tree. You can check to see how the gut is doing.
* **The Meatshop:** A large television that will allow you to change your appearance. Check the page for more information.
* **Start game:** When the two of you are ready to begin, the host interacts with the door to load the next floor.

#### **Differences from single player**

Since there are two of you now, a few modifications have been made for both of your survival/demise. The main difference is the Revival system. When your Meat bro dies, they will become a Meat Brain and unable to move, attack, or in any way Interact with the world. They can however still see their world, so they should call out to their teammate where they are so their friend can find them and bring them to the Meat Iron Maiden. The friend then simply drops the brain inside the flowers and the player is successfully revived with all of their items, but with only about a third of their health.

Items like Gold, Weapons, and Mementos are NOT shared, they are tied to the player that owns them. Keys ARE shared between the two of you, though. **Friendly fire is enabled!** Take caution while trying to attack monsters and likewise stay out of your meat bro’s way to avoid becoming a brain. However, this also means you can attack them to inflict regeneration, or any other kind of status effect. ~~Or you know… be that guy and kill your friend.~~

## Meat Royale

##### **Slaughter all opposition and unlock the elevator.**

It’s your typical battle royale gamemode! All players start with a Map as their first weapon, and it’s a battle until there’s only one meat left, to which they get a Royal Meat! These are used to unlock cosmetics in the meatshop. It’s also super awesome and you have all the bragging rights. If a player dies, they drop everything they have (even keys) and they are sent to a spectator room, which happens to be the multiplayer lobby. There isn’t too much different from your typical battle royale type game.
Jerry

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## Appearance

A Jerry is a type of small, fast enemies that resembles a large rat or rodent. They are identifiable by its two, glowing yellow eyes that makes it easy to see from a distance, and their giant bucktooth teeth.

## Information

Jerry is one the only enemies found exclusively on Blood Flowers, making it an elusive enemy to find. Jerry are annoying enemies to fight, due to a combination of their small stature, fast agility and the fact that they always hop all over the place. As such, single-shot weapons such as the Pistol or the Revolver are poor weapons against it. It is best to use weapons with a wide swing such as an Fire Axe or a large spread such as the Blunderbuss to properly deal with these monsters.

## Trivia

* Jerry is one of the only enemies that is exclusive to the spin-off game, Golden Light of Rose, making it a very unique enemy to encounter.
* Its name is a direct reference to the titular mouse from the cartoon series, Tom & Jerry.
Vein Whip

## Appearance

The Vein Whip is a fleshy whip that seem to be made out of entrails. Flinging the whip elongates the veiny entrails across the screen.

## Information

A uncommon weapon that has a long range and can inflict bleeding. This weapon is found starting from the Cages. When applying an effect on it, the weapon will inflict both bleeding and the chosen effect on the target, even doubling the effects of bleed.

However, its damage is mediocre and its wide swing makes it highly likely you will be hitting the walls rather than the enemy. Nevertheless, the Whip still remains one of the most viable melee weapons in the game.

## Trivia

* So far, the Veiny Whip is the only weapon that deals bleed damage as a secondary effect without the need for an upgrade.

Vein Whip being held
Face Eater

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## Appearance

Face Eater, a small barely noticeably monster that comprise entirely of a face with two, pointed legs.

## Information

These tiny enemies are notorious due to their small size, which makes them hard to hit, as well as its fast speed, making most ranged attacks futile.

They will jump on you if attacked. They deal low damage, but their danger largely comes in the fact that they obscure your vision, making your walk into traps or bump into deadlier monsters.

If he gets on you press H to attack yourself. A face eater takes 2 hits to kill with a fire axe.

## Trivia

* They are considered as one of the most annoying enemies to face due to their small profile and fast speed.
* Face Eater's texture was made by combining an image of cow meat with the face of Jeff the Killer

## Gallery

Face Eater heading towards the player, about to eat their faceFace Eater eating the player's faceFace Eater running away from the player, having just eaten their face
Giant Meat

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Giant meats are a variety of mimics that appear in the Office (-1) and onwards

## Appearance

Giant Meats are very similar to the normal Mimic as they make the exact same breathing when they are hiding, however they tend to disguise themselves as larger objects within the area such as vending machines, bookcases, and metal presses. Once they are aggravated, meat and golden teeth will grow around their body and they begin to make distorted sounds of a piano.

## Information

Giant Meats behave the same as their smaller brethren like Pile of Meat and Meaters. However, as their name implies, they are generally larger, making them quite tanky for a common early-game enemy.

This large size does make them more noticeable however, as it is very hard to miss a vending machine-sized object moving around and hitting the thing is just as easy too.

Despite their large size however, Giant Meats move just as fast as Piles of Meat.

## Trivia

* They are considered an early challenge for beginner players.

## Gallery

Giant Meat disguised as a stack of computers.Giant Meat as a vending machine.
Val

Val plays the giant piano near the elevator. He is actually being forced to play by a meat on the top of the piano named Royal who insists that Val is not being forced to play. You cannot talk to Val while Royal is forcing him to play. You can climb up Val's back and arm onto the piano to find a Golden Meat and Royal.

Once Royal is dead, Val will move into an upright position and the Player can now talk to Val. He will become a Meat Dealer and will offer you golden keys at an increasing price of +33 gold for each Key obtained. Val also states that after playing the piano for many years his fingers hurt which could be why his hands constantly move.

## Royal

### Can Aggro?

No

Royal is an immobile Meat and parasite that is responsible for controlling Val to play the piano for eternity. Royal can be found on top of the Piano and can be talked to. He would first express bewilderment on how the player managed to get up on the piano before lying to the player that Val likes to play the piano anyway.

Royal can be hurt and can be killed to free Val from his torment. Royal himself cannot attack back and is vulnerable to whatever the player decides to do with him.

### Royal Dialogue

* "What do you want? Why the hell did you get on me anyway?"
* "Oh, don't mind Val. He loves to play."
* "Nobody forces him to play"
* "Dude, get your meat off me"
Fire Phallus

> *"Flamethrower jumped into my hands"*
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## Appearance

The **Fire Phallus**, sometimes known as the **Red Phallus** or simply, the **Flamethrower**, is a biological or bio-mechanical weapon that is by function, a dangerous flamethrower. True to its name, it is extremely phallic in appearance.

## Information

The **Red Phallus** is an extremely powerful ranged boss weapon in Golden Light that can only be dropped after defeating the Gut Divers in the Backstreets level. Whilst short-ranged, it is the most dangerous and deadliest weapon in the game as the spreading nature of the fire mix with the fast damage-overtime could easily destroy everything in a room including the player and Gut's trust. Moreover, it has a good durability and does not rely on ammo, making it one of the best weapons overall in the game.

As such, the **Fire Phallus** is only applicable in the most crowded and dangerous of places. Firing this weapon in other areas risk letting the temporary fire spread and hurting friendlies or the player in the process. Nevertheless, the **flamethrower** is a must-have weapon against crowded areas due to its chaotic nature.

## Trivia

* Unlike other ranged weapons, the **Fire Phallus** actually appears on the top-right hand corner in the player's view, suggesting it is a shoulder-mounted weapon.
* This, along with the Torch are the only weapons that deal exclusively fire damage.
* The Fire Phallus was the second boss item added to the game, the first being Carre's Arms.
* It is the easiest weapon to achieve the Don't play with fire, kids achievement.

## Gallery

On the groundAimingHolding and HUD
Pile of Meat

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From CRT Monitors, Potted Plants, to literal bags of trash, these Mimics have it all. Standard "Pile of Meat" mimics can have a variety of appearances than typically alter the 'prop' head, which change depending on the biome.

## Appearance

Piles of meat at first look like many of the props found in the corridors, but they show their true self when the player draws too close. Their real form is just that, a pile of meat with bits of gold chunks in their bodies. Their main form of attack is by bashing their arms at the player.

## Strategy

Due to their common presence, you don’t need to search long to encounter one. While weak, they can overwhelm a player or startle them enough to make a mistake.

### Locating

Their main giveaway is their long, deep breathing. Do note that many monsters are using the same audio, but it’s a better chance that it’s a mimic of some-kind if it’s the only breathing you hear. This is rendered obsolete if you see them moving about, however.

### Combat

Combat with them is straightforward. Jump out of the way when they attack, then counterattack. Three axe swings should take care of them. If needed, you can lure them into some traps to get them to stop chasing.

## Trivia

* Of all the types of Mimics, Piles of Meat are by the most numerous and common in the game.
* Depending on the prop they disguise as, the prop undergoes a transformation. The monitor head type is the most notable.
Meat Trap

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## Appearance

The Meat Trap as its name implies, is a pile of meat that lays flat on the floor. Despite its benign appearance, stepping on it releases various ailments.

## Information

The trap is triggered when touched, both by player and enemy and is only triggered once before the trap "dies". You may attempt to disarm it for a 35% chance, but failure will also trigger the trap. Attacking the trap will also cause it to trigger.

When sprung, the trap will cause long lasting clouds of status effects (Fire, Rust, Poison, Gold Hunger and Bleeding) to appear in a wide area around it, affecting the player and enemies caught inside the area of effect.

Having the "60 fingers" Memento will increase the chance that you disarm Meat Traps from 35% to 75%.

## Trivia

* This is one of the first monsters that can be used against other monsters. However, unlike Hands, this trap is a one-time use and its varies effects range from useful (Fire, Poison, Bleeding) to useless (Rust, Gold Hunger).
Carre's Arms

> *"Our arms hugged each other"*
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## Appearance

**Carre's Arms**, like Carre, appears as a red circular sea star-like creature with eight human arms. Her corpse slowly spins while being held.

## Information

**Carre's Arms** is a melee weapon that is only obtainable through killing Carre. The spinning nature when attacking with **Carre's Arms** turns it into a buzzsaw, meaning it has both extremely high damage and good durability.

## Trivia

* Currently, Carre, Meall, Castle, Needles, Scourge, Maneater and Gut Divers are the only bosses to drop a boss item.
* **Carre's Arms** used to occasionally spin slowly in the player's hand.

## Gallery

Carre's Arms on the ground.Carre's Arms being held.
Mr. Gaze

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> *"Mister Gaze has spotted me!"*
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## Appearance

Mr. Gazes are a rare type of Mimics that disguise themselves as telescopes. These Mimics are found exclusively in The Library and are considered as the domain's 'common' enemy.

When exposed, their true form is a tall, tripodal figure with its eye replacing the lens of the telescope.

## Information

Mr. Gazes is the Library's stock-standard Mimics. They are incredibly common and easy to deal with. Due to the fact that they only disguise themselves as telescopes, it is relatively easy to spot a Mr. Gaze via segregating every telescope as a potential Mimic.

As far as common enemies go, Mr. Gaze are overall average, dealing moderate damage, moving at moderate speed and only having moderate health. When killed, they drop a small amount of Gold.

Mr. Gaze does, however, have one unique property that makes them more difficult to deal with. They are capable of stealing both your weapons and your gold. Stolen weapons will be dropped on the ground when the offending Mr. Gaze is killed, although the gold will be lost forever.

## Trivia

* They are called Mr. Gaze due to the fact that they mimic telescopes which are meant to 'gaze' in the night sky.

## Gallery

A pair of Mister GazesLegs of a Mr. Gaze being elongated.Mr. Gaze attacking.
Meatphone

Meatphone is an NPC found in the Eternal Field. He was added in May 18, 2021 in an update to further make the Eternal Field a bit more crowded.

## Apearance

Meatphone is essentially a sentient phone booth, with eyes plastered everywhere. The phone booth itself is red in color and has more eyes inside.

## Description

Meatphone's main role is to act as a info help desk for players looking to know certain tricks when playing the game. He is generally helpful for new players as well as veterans which forgot certain info that could help deal with the many hazards in the game. Moreover, he can also reset the checkpoint on a biome, effectively acting as a pseudo 'save-point' for the player on higher levels for a fee of 20 gold.

Although he is willing to help, Meatphone's personality is quite rude and unfriendly. Often belittling and insulting the player.
Cults

Cults are a group of friendly Mimics that will appear later on in the game.

## Description

From the Factory onwards, you may encounter groups of five skull-headed mimics standing around in a hazard room, completely unharmed by it. Don't be alarmed, like The Bartering Mimic they won't attack you outright. Speaking with the mimic in the middle of the group will have it tell you a bit about the cult and offer to let you join for a small donation of at least 30 Gold.

Joining a cult will give you a powerful passive effect for the rest of your current run, but gets removed once you return to the Eternal Field. There are several types of cults in the game, they are:

* Cult of the Toxic Grave: Grants immunity to poison. Getting hurt will release a poison cloud.
* Cult of the Baby of Flames: Grants immunity to fire. Getting hurt will set your surroundings ablaze.
* Cult of the Bloodshed Swallowers: Grants immunity to bleeding and heals you for attacking enemies. Getting hurt will bleed the air.
* Cult of the Golden Phallus: Grants immunity to gold hunger and a bonus to picking up gold. Getting hurt will cause those around you to starve for gold themselves.

## Trivia

* Due to their special properties when joining them, Cults are one of the most useful Meat Dealers in the game and are worth the price of admission.

## Gallery

A Brother of the Golden PhallusA cultist in the Backstreets
Men Smasher

> "The Men Smasher made me fall in love!"
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## Appearance

Men Smasher is the unique boss weapon dropped by Maneater. It was first introduced in December 2021.

The Men Smasher is a mace-like weapon with the severed head of Maneater attached on a metal pole. The antlers of Maneater has been refurbished as a bludgeoning blade, turning this weapon akin to a morningstar.

## Information

Men Smasher is a rare melee weapon that can only be obtained by killing Maneater. It functions a lot like Crowdhand Sword, as it both has a long wind-up time and has a very powerful attack. In fact, it ties with Crowdhand Sword as one of the most powerful melee weapons in the game, easily killing very tough meats such as Giant Meats and Eye Takers in two hits. The only downside is that its range is less than Crowhand Sword, although Men Smasher has higher durability.

## Trivia

* Currently, Carre, Meall, Castle, Needles, Scourge, Maneater and Gut Divers are the only bosses to drop a boss item.

## Gallery

Men Smasher icon.Men Smasher being held.
Meatnomicon

> *"I found the Book of Meat."*
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## Appearance

The Meatnomicon is a large red book covered in veins and meat. It has a distorted fleshy face on its pages, surrounded by veins and blood.

## Information

The **Meatnomicon**, or **Book of Meat**, is a boss weapon dropped by Scourge. It is a not a traditional ranged weapon, but instead acts as a spellbook that casts Effects. The left page displays the effect before use, which randomly changes to a different one after casting.

## Trivia

* The Meatnomicon is an obvious and direct reference to the Necronomicon of Lovecraft fame, although its design is very reminiscent of the Necronomicon from the Evil Dead franchise.

## Gallery

Inside the MeatnomiconThe front and back cover of the MeatnomiconThe Meatnomicon with the explosion effectThe Meatnomicon with the love effect
Blunderbuss

> *"I found a blunderbuss!"*
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## Appearance

The Blunderbuss resembles a 16th century musket with an enlarged barrel meant to house various ammunition. It was a proto-shotgun and is flintlock in function.

## Information

The Blunderbuss is an extremely powerful ranged weapon of moderate rarity in Golden Light that can only be found in the Cabin. It can kill most monsters in a single hit, the exceptions being Gobbers and Eye Takers. However, ammunition is scarce and it can only hold one or two shots at a time whilst using up a lot of durability with each shot, making this weapon only suitable for bosses.

## Trivia

* The Blunderbuss was a proto-shotgun that was meant to fire grapeshots or any unconventional 'ammo' such as rocks, glass or knives. It can be assumed that the Blunderbuss uses these as ammunition.

## Gallery

Blunderbuss being heldMulti-barrel blunderbuss being heldBlunderbuss ammoPrevious (bugged) model for the multi-blunderbuss
Shotgun

*'Shotgun jumped into my hands'*

## Appearance

It resembles a classic pump-action shotgun with a metal finish with wooden decals.

## Information

The Shotgun is a uncommon ranged weapon in Golden Light and the first 'heavy' ranged weapon in the game. Only effective at short range.

It can kill most monsters in a single hit. Ammunition for this weapon is also rare. It is manually reloaded shell-by-shell, making it unsuitable for extended firefights. You're likely to find a few rounds, or maybe a box of them if you are lucky, so it is best to save this weapon for emergencies and/or boss fights.

## Gallery

Multi-barrel shotgunShotgun ammoShotgun slugShotgun modelEarly shotgun
Glutton

A vending machine hungering for only gold or a certain turtle... If fed gold, he will return the favor by giving you a random item.

## Appearance

**Glutton** is a glowing green vending machine mimic with his fleshy face above the output along with some flesh bits poking out of the vending machine body. His face resembles that of Map but with different eyes closer towards the center of his face. His vending display has "SPRING DEW" written across the top with the image of a mountain taking up most of the image. His mouth is constantly jittering.

## Description

Regardless of how many times you may feed him, his hunger will never cease, hence his name. Each item you buy from him will always reveal that item's effect if undiscovered. Although, sometimes, when you talk to him, he will ask you to find a specific weapon or item for him. Until you give him said object, he will refuse to give you anything. In return for giving him his requested item or weapon, he will return the favor by giving you a random item for free and you may continue to buy more items from him.

However, if you have Carl, he will never ask for anything else until you give it to him. Upon giving him Carl, Glutton will appear somewhere in the Field.

## Dialogue

First dialogue

* *"Zzzzz...."*
* *"Hey, I'm not sleeping!"*
* *"Uh, I'm so hungry."* (Feed [x] gold to it?)
* *"Thanks, meat! I can give you some food too."* (You bought [item])
* *"Sorry meat, I'm empty inside T\_T"* (Not enough gold.)

Second dialouge

* *"My stomach hurts..."*
* *"Uh, I'm so hungry."* (Feed [x] gold to it?)

Asking for Carl

* Hey! What do you have there? A TURTLE???
* GIB! I WANT TO GOBBLE IT UP!!!
* Ooh, Yummy (Feed Glutton a plush turtle named Carl?)
* THAT WAS DELICIOUS [text was cut off, please insert whole quote]

In Field

* *"Uh, I'm so hungry."*
* *"Just don't throw food in the Field, ok?? This is a holy place, meat!"*
Steam Trading Cards

**Steam trading cards** are virtual items obtained by playing select games on steam, which can be used to craft game badges and obtain tradable virtual goodies. These items don’t affect the game in any way other than spicing up your steam profile. They can also be a rare Foil card, with a 1% chance of replacing a normal card.

## **Obtaining cards**

These cards can be obtained by playing Golden light for an extended period of time. The type of card obtained is randomized, so duplicates are to be expected. They can also be made by creating a Booster Pack with Gems. For a more in-depth explanation, read the official Steam Community page regarding how this system works.

## **Badges**

When a user has a full set of cards, they now have the option to craft a badge related to the game. The cards will be consumed upon successful crafting, and will give a badge, alongside with a few shop related items and a temporary discount code for a select game. You will get more exp and a newer badge if you craft more. Crafting with the foil cards grants the user an extra special foil badge that’s separate from the regular kind.

## **Gallery**

They’ll take your eyes, unless you don’t already have one.I can rub new meat into your weapon…Even the weirdest of places needs music.Let us hug you, poor meat.Hey, i'm going to an alumni meeting! Can you bring me an ingredient for the snack i'm making?
Hanging Doctor

> *"Who are you talking with? I'm just a hanging corpse"*
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Hanging Doctor is an NPC and Meat Dealer found only in the Gut.

## Appearance

True to its name, the Hanging Doctor is a corpse of a flat and tall humanoid that is hanging from the ceiling in the Gut. Only its top torso is visible as its lower portions are fused with the ceiling. The face of the Hanging Doctor resembles that of a human, albeit inverted upside down.

## Description

As its name implies, Hanging Doctor is a Meat Dealer that specialize in reviving a player's pet in return for gold. This can be useful given that pets act as a supporting force multiplier in late game. Of course, the price for reviving ones pet is quite expensive, requiring 20 gold to revive or heal a pet.

## Trivia

* Hanging Doctor is the only NPC that affects pet mementos.
* There is a bug in the game where the Pet that was recently resurrected will instead attack the Hanging Doctor immediately, killing him in the process. Be aware of it.

## Gallery

The back of Hanging Doctor
Maneater

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**Maneater** is the fifth boss of Golden Light.

## Appearance

Maneater is a large dancing deer that violently twitches and moves on a tempo. They have a strange deformed human face with a large smile and sunken eyes. Ambiently it can be identified by its unique music with plucking violins.

## Information

Maneaters are one of the few bosses that can be spawned should a player's reputation with the Gut worsen horrifically.

Killing Maneater for the first time awards the player with Wild Circus and the Men Smasher weapon.

## Attacks

When a Maneater is aggravated it will begin to follow the player and do a high damage strike at them once they're close. Their speed is about the same as the player's walking speed so it is relatively easy to run away from **Maneater** if needed.

After enough damage has been done, Maneaters will dislocate their necks (pictured left) to attack the player more aggressively, using their newfound reach. At this point players should know that this also increases the swinging range of Maneaters which may catch players off-guard. It will also spray Bone Shiver clouds around it, making melee combat more difficult.

## Strategy

Maneater should be dealt with ranged weapons due to its high close-combat strikes and the application of Bone Shiver in its second phase. Instead, ranged weapons such as the Tommy Gun and the Blunderbuss would be the go-to weapon when it comes to dealing with Maneater. Moreover, if you have kept Fire Phallus and Needle's Crutch in your inventory, the high damage from both of these weapons should also make short work of Maneater, although care must be taken to not set yourself on fire when its comes to the Fire Phallus.

## Trivia

* The Maneaters are one of the few bosses with two phases, the others being Meall and Scourge.

## Gallery

Maneater's first phaseManeater smashing the playerManeater entering his second phaseManeater's second phase
Characters

The various friendly faces you will see throughout your journey into the unknown.
Be wary, the more Gut hates you, the higher their prices will be. However, having the "Pretty Boy" memento or if they are affected by the Love affliction will make them drop their prices slightly.

# Eternal Field

* She
* Snout
* Rose
* Son
* Val
* Bad
* Meatphone
* Map Mama
* Meating Range Arcade
* Mr. Toilet

# The Gut

* Map
* Glutton
* Huggs
* Crown
* Pipe Snake
* Juke
* The Bartering Mimic
* Bonefire
* Lloyd and the Band
* Cults
* Hanging Doctor
* Laugh in Eye
Meatwoods

Meatwoods is the fifth biome in the gut and appears on levels -13 through -15, the player can travel to this area by completing -12 after they've collected a body part or by entering the meat hole found in the snowy forest area found in the Eternal Field.

## Appearance

The Meatwoods is made up of two parts, one part being a dark cozy cabin littered with tables, deer heads and fireplaces simply nicknames as **The Cabin**. The other half is a cold snowy area with fenced up walls that have dead trees, logs and benches called **The Snowfields**.

The Meatwoods is notable among other biomes due to the fact that it is the first biome to introduce the mechanic of bone shiver as a permanent map effect. This forces the player to prioritize staying warm by lighting up Bonefires whenever possible, adding another layer of difficulty.

## Information

Meatwoods only introduces two new weapons into the weapon pool which are the Torch, which is a reskin of the Pipe that will always a have the Fire effect on it, and the Blunderbuss. Any other ranged weapons at this point, besides the blunderbuss, are very likely to have multiple barrels or be alive.

Meatwoods also introduces two new enemies into the game:

* Deeeeeeeeer
* Gobber

Along with one new trap

* Treeter

And a new NPC that is exclusive to the meatwoods called the Bonefire.

### Boss

The boss of the Meatwoods is the Maneater which appears on floor -15.

## Map Generation

This map has patterns resembling biomes like Cages and Gut Corridors where it will have the exiting elevator spawning in front of the spawn elevator, and is also one of the few biomes that cannot have a Number 217 bar appear. There is also a chance a 1x1 tile room will appear that will have Pipe Snake and a Map inside. As far as layouts go in the Meatwoods most generation appears to have the cabin in the center with the snowfields on the perimeter of the map, however, there can be instances where the player will spawn inside the snowy area with the cabin area being located someplace else.

### Mini-Biomes

The aforementioned **Snowfields** is a 'mini-biome' of Meatwoods, although mini is relative as it always takes up nearly 30-50% of the entire map when generated. The snow covered areas will have a constant Bone Shiver area of effect that can be negated with the previously mentioned Bonefire. The Snowfields can also be found in The Reds, albeit in a smaller area.
Golden Light Wiki

**Welcome to the Golden Light Wiki! There are currently 125 articles to fill your meaty brain with.**
 ***Golden Light*** is a first person shooter reverse prop hunt survival rogue-like horror game developed by team Mr. Pink.

## Links

* Buy the game on steam: Golden Light
* Join our community on Discord to stay up to date.

## Updates

* March 18th: https://store.steampowered.com/news/app/1245430/view/3130570929265756757
* March 11th: Game is officially released!

**New users go here!**

Getting Started
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Torch

## Appearance

The **torch** is a slight variation of the pipe. It looks like a normal pipe when dead. However, when the weapon is still alive, it will have a flaming chunk of meat encasing the curved ending.

## Information

The **torch** specific to The Cabins which will always start out with the fire affliction and grants resistance to Bone Shivers when holstered.

The **torch** won't last long as, when held out, the fire quickly burns away the weapons durability, as such, combined with the low damage and mediocre range, the Torch is a poor weapon whose only viability is to act as a light source. Fortunately, the **torch** is technically unlimited and very cheap, so long as you can pay Bonefire 5 gold a piece, you will receive a new **torch.** Moreover, the fire affects could quickly spread, damaging multiple enemies over time.

## Trivia

* The **torch** is one of the two other items being a reskinning of the pole. The other being the camera.
* The **torch**  is one of the only two weapons whose damage is exclusively fire-based, the other being the Red Phallus.

## Gallery

Torch (alive)Torch (dead)Burning torch being held
Gut Divers

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The **Gut Divers** is the boss of the Backstreets and as such are the fourth boss of the game.

## Appearance

They are a long worm-like meat creature with multiple arms. In the front of the creature is one, giant maw with sharp flesh teeth. Eventually the **Gut Divers** will cover themselves in flames.

## Information

The **Gut Divers** roam around the map diving in and out of the ground in a simple pattern with a speed slightly faster than the player. **Gut Divers** deal a large amount of damage, often killing the player in three hits from full health. It is also the only Boss Meat with two effects; it would release a cloud of gold hunger at half health and then explode into a field of fire when killed. The **Gut Divers** attack when re-entering the ground and exiting the ground in close proximity to the player.

Killing Gut Divers for the first time awards the player with Swim in the Asphlat.

## Strategy

Breaking the **Gut Divers**' line of sight is key to escaping them if necessary and can be done relatively easily in the Backstreets with its narrow corridors. The player is alerted if the **Gut Divers** hear you sprinting, at this point the player can cease sprinting and attempt to lose the creature.

Killing the **Gut Divers** can be a difficult task as it cannot be directly attacked while underground, meaning it needs to be struck at specific times. Moreover, be aware that once at around half health, the Gut Divers would start release clouds of gold hunger and even in death, it will explode in a field of fire. Using weapons that deal Burn, Poison or Bleed allow constant damage during this time and can allow the player to make distance to avoid it's high damaging attacks.

This being said, traps being activated, items such as the Explosive, Fire and Poison throwables can cause safe damage if used carefully. Melee weapons can be risky due to the boss' high damage, its dual effects of fire and gold hunger and intermittent periods of being underground. A ranged weapon allows for less risky damage, doubly so considering the "Tommy Gun" can be found more often than not in the Backstreets. After killing the **Gut Divers**, the player is rewarded with the powerful but dangerous Red Phallus flamethrower.

## Trivia

* **Gut Divers** is confirmed to be several people.
* The Fire Phallus was the second boss item added to the game.
* It is the only Meatboss with two effects.
Fatty

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## Appearance

Fatties are among the least dangerous monsters in the game. They resemble large clusters of black flesh covering holes on broken walls.

## Information

While they have a high health pool, they are unable to move or damage the player in any way. It is even possible to walk right through them, although they will slow the player down significantly.

While they don't serve a threat by themselves, they can still block the player's way when running away from other, more dangerous monsters.

It is best to avoid destroying them in the early game as killing them counts to angering the entity. In the late-game where enemies are going to have a high spawn rate however, Fatties are a good source of gold income.

They are first encountered on floor -1.

## Trivia

* They are the first monster that is situational and optional to kill, depending if you want to increase the difficulty in the early game.
Camera

## Appearance

The **camera** has the appearance of a dirty white old school hand Polaroid camera.

## Information

The **camera** is one of the Quest Items found in the Eternal Field. The camera gives the passive effect of healing a bit of health after each floor.

On the December 2021 update, the camera has now been changed into a ranged weapon. Whilst it does not do any damage itself, the camera is unique in the sense that it can temporarily paralyze enemies with its flash. This makes the camera a very invaluable 'weapon' especially when one is swamped with enemies; providing breathing room for the player to either escape or deal with the enemies.

## Trivia

* The **camera** used to be a weapon and was a reskin of the pipe.
* Meaters would rarely mimic living **cameras** when it was still a weapon.
* As of the December 2021 update, the Camera has now become a weapon.
* It is the only weapon that automatically comes equip with the Paralysis effect.
* The camera’s ability to immobilize enemies may be a reference to Cry of Fear, where after beating that game you unlock a similar tool that can permanently stun enemies.

## Gallery

Camera on the ground.Camera (alive).
Mementos

Mementos are Polaroid pictures found in Gut that give you various positive and negative abilities and effects.

Whenever you pick up a memento, you are given one or two effects to choose from.

You can find mementos for free scattered around the Eternal Field, but more can be bought from Son.

There are times where a memento will appear with the description "*You can not remember this..."* This memento can not be selected and the player must choose the one available option.

Mementos are lost on death or with the use of a Lobotomizer. Mementos can be kept after death by using a Golden Amber.

## Trivia

* Floor 0 will always offer you Mole and occasionally Knives Fetish if given the option.
* Dog will often lead to trouble with grabbing items above the player.
* Fish Pet's icon is a unicorn fish or Naso.

Many mementos are references to films and other media:

* Autumn Spring is a reference to the film of the same name.
* Golden Brain's icon is a reference to *Eraserhead.*
* Infected Meat's icon is a reference to the RPG *Persona 3.*
* Marv is a reference to a character of the same name in *Sin City.*
* Max Imagination's icon and time-slowing mechanic is a reference to *Max Payne.*
* Milk's icon is a reference to the famed Russian filmmaker Andrei Tarkovsky.
* Mole's icon is a reference to *El Topo.*
* Pulp's name and icon is a reference to *Pulp Fiction.*
* Thief's icon is a reference to *Angel Heart.*
* Torrance is a reference to Jack Torrance, the main character of *The Shining.*
* Traitorous Bastard depicts Cypher from *The Matrix.*
* Red-Eyed's icon is a reference to *The 7th Voyage of Sinbad.*

## Gallery

Icon for the now-removed Rare Memento. It was an early version of Dog.
Meat Iron Maiden

Meat Iron Maiden is a multiplayer-exclusive Meat Dealer and NPC found only in multiplayer.

## Appearance

As its name implies, the Meat Iron Maiden is a iron sarcophagos covered internally with spikes (Like the real Iron Maiden), with patches of the Eternal Field inside.

## Description

Found throughout the Gut in multiplayer only, the Meat Iron Maiden is a type of Meat Dealer that revives a downed player. In multiplayer, when a player is taken down, his/hers teammates can carry their remains and dump it in the Meat Iron Maiden. Doing so revives the player, making it an analogue of the Hanging Doctor NPC.

## Description

* The real-life Iron Maiden was a medieval torture device. It is therefore, of great irony that the game makes it a revival object.
	+ The Landlord is the few multiplayer-exclusive NPCs in the game.
Map Mama

> *"Do you want to buy one of my children? They are so cute, you will love it!"*
>
>

Map Mama is an NPC and Meat Dealer found in the Eternal Field.

## Appearance

True to its name, Map Mama is a large Mimic who seems to be the progenitor of all Maps found in the game. She resembles a Mimic with a giant Map for a head.

## Description

Map Mama is a simple vendor who is willing to sell her children for a cheap price. This makes her useful when one wants to purchase a map without killing it inside the Gut and spawning its ire. She seems pretty proud of her children and prouder still, in selling them for a profitable price.

## Trivia

* She is one of the few friendly Mimics in the entire game.
Mr. Pole

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## Appearance

Mr. Pole, despite the ridiculous name is still just as much a threat as anything else in The Backstreets as it is a mimic. In the litter-crowded alleyways of the Backstreets and among commonplace electrical poles, Mr. Pole sits waiting for prey much smaller in size to walk by.

When agitated, Mr. Pole would reveal itself as a mass of writhing limbs to lash around.

## Information

When anything, Player or monster, walks by, Mr.Pole will immediately target it unless debuffed. Loud and distinct sounds of metal screeching will be heard from a large distance which easily gives this monster away. When not targeting anything it hides, standing completely vertical like other poles.

Compared to other poles (Pictured in the Enemy card) Mr. Pole has a noticeably larger height and patches of exposed meat. When killed, Mr. Poles will drop a random item of various effects.

## Trivia

* It is one of the few enemies that behave like a trap.
* Given that it attacks other monsters, Mr. Pole is one of the few monsters that could be used to the player's benefits.
Knife

*"The knife slid into my palm."*

## Appearance

A standard kitchen knife that has been worn down. Living variant has a mass of meat covering the handle and three eyes.

## Information

The Knife is a common melee weapon in Golden Light. It has a shorter range than the pipe or fire axe, but fast attack speed. Its only range is directly in front of the player. Unfortunately, it is one of the weaker weapons and, in the late-game, is only effective in either emergencies or as a healing item.

## Trivia

* The living variant of the knife has three eyes lining the side of the blade, however when picked up, the eyes move to the mass of meat on the handle.

## Gallery

held (dead)DeadAlive
Mr. Legs

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## Appearance

Mr. Legs are common enemies encountered from floor -2 onwards. They are torso-less pairs of legs that can run at high speeds.

## Information

The only way to know if a Mr. Legs is hunting you down is being able to hear an ominous and imposing unique theme, hearing this will mean they are somewhat close to you, so be ready to engage in combat or run away (note that sometimes you may not be able to hear the music).

If a Mr. Legs is closing on you at high speed, you'll hear something similar to screaming but toned down, this will mean that they are very close to your position and that they will attack you pretty soon.

Mr. Legs don't have a lot of health but they will deal a lot of damage , you'll be able to kill them pretty easily with a melee weapon, they will sometimes give you a quick scare enough for them to land a couple of hits, which could turn fatal if you have low health.

## Trivia

* They are a rather uncommon and are barely a threat unless you happen to have Hypocondriac on you.
Meat Hole

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> *"From the depths of the meat hole you can hear a female quietly singing."*
>
>

## Appearance

Meat Holes are traps that is first encountered in the Meat Factory and later, the Cages.

Meat Holes, as the name suggests, has the appearances of a fleshy mound with a hole in the middle. These traps are often situated on a wall or on the ground, blowing a stream of bubbles constantly.

## Information

As far as traps go, Meat Holes are fairly obvious to spot due to the large stream of bubbles they exhume from its anal-like cavity.

However, despite its strange and benign appearance, standing too close to a Meat Hole and staring at it for too long would provoke the trap into lashing out, dealing moderate damage. However, some Meat Holes can be interacted with, giving you a choice to shove your hand inside the hole. Some of the time the Meat Hole will attack, but on occasions you will retrieve an item (usually a note) at the cost of killing the Meat Hole.

These notes often have jumbled text before deleting/rearranging itself and presenting with the final answer. Usually it spawns certain items, events or even enemies. So it is a gamble whenever one wants to put ones' hands inside of the Meat Hole.

Meat Holes can be dealt with via simply walking through. So long as the player does not stay in its vicinity for too long that is. Alternatively, one can destroy the trap, usually ranged weapons are preferred.

## Trivia

* Meat Holes attack so fast, that it barely have an attack animation.
* Meat Holes are the only traps that may reward you with an item, although it is a gamble and a risk.
Number 217

Number 217 is a unique sub area and sub-biome that appears throughout the Gut that contains a variety of items and NPCs

## Information

Number 217 appears to be a bar with Lloyd as the bartender, there's also a band performing on the right side composed of four members; a bassist, a drummer a saxaphone player, and Granni the gramophone. Tables are placed around the bar as well that contain random weapons and picture frames of people who have contributed to Golden Light's development. The table where Lloyd is standing contains Meat Booze, which is an item that can give you any random status effect, and a Pipe.

## Locations

Number 217 will always appear in certain floors, the floors that they appear in are:

* -5 (Meat Factory)
* -11 (Backstreets)
* -16 (Hallway)
* -17 (Hallway)
* -18 (Hallway)

The band of Number 217The sign of number 217
Removed Content

WIP

A list of content that was present in previous versions of the game, but has since been removed.

## Effects

### Antidote

Removed the Poison status effect from the player. When thrown into a room filled with toxin, it would remove said toxin.

**NOTE:** Replaced by Panacea.

## Monsters

### Unseen Eye Taker

A variant of the Eye Taker.

**NOTE:** Although the Unseen Eye Taker is no longer in the game, the Steam achievement for encountering it is still listed.

## NPCs

### Ikarus

Ikarus was a humanoid figure sitting next to the entrance to the Gut, always pulling a large lever up and down. In exchange for 10 gold, he would send you back 1 floor in your next run.