Chris

<tabber>FNwMT=

Template:Mediatabs

* Original
* Update
* Halloween Update

Chris is a human in the Mac Tonight series, and manager of the McDonald's. In Five Nights With Mac Tonight 1 he instructs and guides the player through the shift from nights 1-4 while also providing additional intel on the Mac Donald's during the day. However on night 5 he is killed by one of the animatronics and becomes the main antagonist of the player's final night.

## Appearance

Chris have a gray shirt, rotten hands, brown pants, and brown shoes, and his body is full of blood. He also have a broken Mac Tonight head with a broken glass and destructions.

## Mechanics

He appears only in Night 6, as the only character moving. When he's at the window, the player must close it until he leaves, and when he's at the door, the player must play the kitchen sound to make him leave. He's extremely fast, making the task of completing the night a bit hard.

## Voiced Lines

### Night 1

"*Hey, bud. Uh, I'm glad you applied for this night shift job here at our McDonalds. We've been looking for someone for a long time. Anyway, I'm thrilled to have you aboard. I'm your manager, Chris, and it's my job to guide you through what you have to do here for your night shift duties.*

*First things first, you have a camera panel there for you to check the building's security cameras. We've installed them for you so you don't have to keep wandering around the place to make sure things are in the right place, as well as a main quicker way to check the rooms.*

*Uh... on the second floor's our new animatronic, Mac Tonight. You may remember him from the commercials. Anyway, we recently had to install a new Mac animatronic. Uh... to your left of your desk are the, um... remains of the old one. We believe vandals have been breaking in through the night and tampering with it but... we'll just leave it at that. He always seems out of place every morning, and the other employees are becoming paranoid that it's haunted, but I'm not gonna bother you with that.*

*In case anyone does get into the building and into your office, to your left is a window which you can shut. Well, there's a problem with the window: it has this uhh, broken spring which keeps it open when you close it, so... we don't really have the budget to replace it yet so, it all went into the animatronic.*

*Now, the door to your right, if anyone at all goes for that door, use your camera system to activate one of the monitors in the kitchen. It will generate some sound that will distract whoever's at your door. Anyway, I think that's all you need to know for tonight. Uhh, I'll speak to you again tomorrow"*

### Night 2

*"Hey there again. Congratulations on completing your first night shift job. Remember, you still do have the others to go. Right, so, this time um... things have been acting up lately.*

*More of the animatronics have been vandalized and, their behaviors' been like rather speechless lately. They keep acting like they don't know what they're doing; they don't act like they usually would. Like, instead of entertaining like always, they'll just... stare. Menacingly.*

*The people are really getting creeped out by this behavior, and as the workers of this company, we're liberated to find out what's causing this.*

*Anyways, this night... Mac Tonight wasn't the only one seen in different places. Our other animatronic, the Hamburgler, also known as Ronald's nemesis in the commercials if I recall, has recently been sighted in different areas. You can't see where he is off your camera in the counter area, so expect him to show up at one point.*

*However, he doesn't make his way towards you or the door of your office nor your window. Hamburgler was once even found in the*vent*just in one of the rooms of the second floor. Seeing how you're on the first floor, something tells me he'll try to get into the vent in your office... which is why on your camera panel you can trigger the ventilation heat and burn up the inside of the vents. Not literally though, but... Hamburgler would escape the vent due to the heat and... it'll bust up his circuitry, causing him to run away.*

*Well, I hope this helped you through your shift. Uh... I'll see you tomorrow."*

### Night 3

*"Hey you made it to Night 3, good job! Did Mac or the Hamburgler move at all last night? Just asking, nothing big, but... hey, you're getting used to the night shift. We knew nothing would go wrong right? heh.*

*Anyways, today was a bit suspicious. On the 2nd floor, you can see a room in the corner, the one next to the area with the vent and Grimmace. Yeeeah, people have been reporting strange, groaning like noises around that area.*

*Our staff checked in the room where that door leads to, we haven't found anything weird in there. It even happened again earlier today. Just keep an eye on it, alright? Also, speaking of Grimmace: he's been acting up lately. The kitchen staff reported that he just randomly entered the kitchen from time to time, and he'd just do nothing but stand there. If he moves tonight, eh, I'd bet he'd go to the kitchen. He may know about your way of distracting the others with the kitchen sound, so be careful.*

*Alright, I will be seeing you tomorrow. Keep an eye on Grimmace and the other ones and I'll see you later."*

### Night 4

*"Heh, hey Night 4. Good job. Hey, uh, has everything been alright lately? 'Cause this morning after you finished your shift you um, you looked restless. Uh, you didn't even respond to my questions, you just left the building quickly; in a hurry. I don't know if it was something that was happening, or something to do with what happened overnight. You can tell me what you know... we can help.*

*Anyway, today all four of the animatronics have been getting aggressive, and we had to keep the restaurant closed until our engineers can fix them. But... they can't seem to find anything. Mayor McCheese has been sighted stood at the window staring at passing people during the night. If he's acting suspicious, then I'd probably get ready for him tonight. I don't know which way he'll be getting into your office, but... eh, you can find that out.*

*I'm busy right now looking for some footage; to see if I can catch who vandalized anything. Anyways, I'll see you. "*

### Night 5

12AM Call: *"Heeyyy, it's your final night. Good job on making it through your week. Right, uh, first thing's first I'm just going to update you on some of the stuff that's been happening with the animatronics so far. Today their behavior... hasn't been assured. We had to close down the restaurant today while we look into what's up with them. Our engineers still can't find anything wrong with them...*

*(Door slowly creaks open)*

*Hey, what are you doing? You're supposed to be on your stage. Hey, wait, no! Get out of here, what are you-!"*

*(Static click)*

*5AM Call: (Gargling and warbling groans, with a few words semi-telligable being picked out).*

## Trivia

* Just like Mac Tonight, his design was remade in the Custom Night update.
* He's the only animatronic that doesn't changed in the Halloween Update.
* In Five Nights With Mac Tonight 1 he does not make a sound when he opens the door to the office.

## Physical description

### Gender

Male

Chris is back in the remastered version of Five Nights With Mac Tonight. Chris is a human, and manager of the current McDonald's. Just like the first game he guides the player throughout their week before eventually being killed by an animatronic during his Night 5 phone call. He becomes the main threat during Night 6 as the only character active.

## Appearance

Chris have the appearance of an undead human. He wears a cyan shirt, blue pants and brown shoes. He also wears a broken Mac Tonight head.

## Mechanics

Chris appears only in Night 6, and he will move through the location until reaching the Office. Once he gets in the left part of the office, the player must use the panel to make him leave. If he's in the right part, the player must use the speaker. Not doing this will make him jumpscare the player, causing a game over.

## Voice Lines

### Night 1

*"G'day g'day. This is Chris here. You may remember me; I'm the manager at the - I'm the manager here at this Mackers. Again I'd just like to thank you for taking the night shift job, seeing as how no one else would. This position is very big and important to all of us here, especially by all of the uh... events that took place overnight. Concerning our collection of animatronics.*

*We mostly think it's vandals breaking in and tampering with them, seeing as how in the mornings we would find them out of place from time to time. So thanks to you, we can now make sure that doesn't happen again.*

*These animatronics are new and expensive and they're our only source of making more money here. So getting on with it, these new animatronics including the new mascot Mac Tonight, which has recently been in the McDonald's commercials for promoting food. You may have heard of him, or not; but that doesn't matter right now.*

*These animatronics are sensitive to sound, so basically if it's too quiet, they will think something is going on. We aren't super sure, but just in case - we aren't super sure, but just in case we have a sound system in Mac's room that usually plays music throughout the day. So if anything happens, just play that sound and they'll think it's still daytime.*

*We aren't expecting them to behave in such a way because - we aren't expecting them to behave in such a way because of it being night, so you'd expect them to be shut off. If the sound system corrupts and all, that panel above you should be able to fix it. We connected it around the building in case of any emergency, but can take time to repair.*

*To your left there is also a drive-thru window. You obviously know what they're used for. It is important, as it is an entrance advantage to anyone who attempts to break in. So if you do happen to see anyone there at all, try activating some sounds through the speaker box inside. You know, where people talk through to order their food?*

*But anyway, I think that's about all that you need to know for the night. So I'll see you in the morning."*

### Night 2

*"Right, hello again. I guess you had no issues for your first night on the job. Good... hardly anything happens on the first night, now does it?*

*Mac wasn't the only one we found out of place in the morning. The Hamburgler was oddly found in the vent on the second floor of the building. Due to him being rather smaller than the other animatronics, he can rather easily fit in the vent.*

*So if Ham does move at all, and you see him climb into the vent, you can trigger the vent to let out a lot of heat. And the heat can cause the metal surroundings to become really hot, so of course he's gonna get away from that to avoid circuitry damage. Don't worry though, I doubt the circuits will actually get damaged, so we don't have any risk of properly damaging them.*

*Speaking of damage, beware overusing the vent, which was why the vent was open in the first place due to maintenance. So if it does get nixed, use your second panel there to fix it, just like the speaker repair when it gets broken. I know, I know the equipment we have here isn't that powerful.*

*And that should be all that you need to know. See you in the morning."*

### Night 3

*"Hey, Hey, Heyyyyyy. Here you are, third shift of the week. Not very hard is it? Just sit around checking the cameras six hours straight. \*small chuckle\* Anyways, we notice that Grimace was out of place too but thing about Grimace is he tends to be glitchy in the system. For example, we would find him standing in the kitchen with this really weird stare. Very creepy. As well as once finding him in there the systems didn't seem to function properly so it's best to keep him away from the kitchen To allow this we installed a button on the first floor corner camera on your monitor. If you see him moving in that room at all be sure to deactivate him because if he is out of that room you cannot send him back. Be very cautious about this. He is easy to lose. He can bugger up you up real quick. Also before I call it there I've been hearing rather strange noises around the corner area on the second floor, we don't know if it's just [don't know] or actually growling coming from there. Check that area will you? We just think it's some old part of the building. Can't ever be too sure right? Alright, have a nice night."*

### *Night 4*

*"Right, uhhh no clue what's happening over there at the moment. No idea if it's you causing these odd animatronic behaviours which we keep finding every morning or there is something up with these guys that we weren't told about upon ordering them. I swear to god I hope we didn't pay full priced for animatronics that don't even work. The animatronic Birdie was known to get glitchy lately upon setting her up in the area so we had to put her in storage until further notice. Storage to located in the hallway double set of doors to the left. It is mainly Birdie's fault that the systems aren't working well because whenever she is around she causes it to go haywire. It's hard for this budget because a lot of it went into the animatronics when the transformations were taking place. \*angry gruff\* Just...look, look. We trust you on this but come on make sure the animatronics are alright overnight and if they're out of place on the upcoming morning put them back in their place please! We can't afford broken animatronics in a restaurant that hasn't even opened yet! We can't afford broken animatronics in a restaurant that hasn't even been opened to the public yet! Get it sorted. See you later."*

### Night 5

“Alright, it’s getting close to the end of the week now, and it is your fifth night on the job. See? It’s as simple as that isn’t it?

Glad to see you’ve been progressing on with your other nights as well. Thanks again for maintaining the animatronics until open day. So throughout the other calls I mentioned about nearly all the animatronics we have here and how they’ve behaved lately.

So tonight’s recording won’t be as long as there isn‘t really anything else to discuss about it in the building. So tonight shouldn’t be any different. So you know what you’re doing, and I’ll leave you to it.

[door creaks]

Hey, what are you doing in here? You should- Wait, what are you doing? G-G-GET AWAY FROM ME YOU PIECE OF- [call cuts off]”

### Night 6

*"Hahahahahahaha! Here it is, your final night! I bet you didn't expect to get out of here safe and sound right after this night! You can't tell any one of us what you're about to see tonight! And you're gonna see how much of a state I'm in! Well mate, I'm gonna make sure that you don't make it out of this one, and there will be no witnesses! YOU WANT TO FIND OUT WHAT REALLY HAPPENED?!?! READY OR NOT, HERE I COME!"*

## Description

Chris is the protagonist of Five Nights with Mac Tonight 2. He has to guard the McDonald's mascot animatronics in the warehouse he works in. Surviving multiple nights there he sabotages the animatronics, making them aggressive. When he finishes his last night (night 5) he is fired by the The Manager because he finds out Chris is responsible for tampering with the animatronics making them hostile.

He returns for a sixth night for unknown reasons, before starting to work for McDonald's eventually landing a job as the manager of a Macdonald's location, leading to the events of the first game.

## Description

Chris returns as the protagonist once again in Five Nights with Mac Tonight 2: Remastered. He's the security guard of a McDonald's factory, to keep an eye for the things that happen there since 12 AM to 6 AM, surviving from the attack of the animatronics. During the nights, Chris starts to sabotage the animatronics, becoming aggressive. The Manager discovers these animatronics sabotaged, but it's not until Night 6 that he discovers Chris damaging the animatronics. After this Chris gets fired. After this, Chris starts to work to McDonald's, leading to the events of the first game.

## FNwMT

Chris' jumpscare.Chris in Ronald's cornerChris outside the kitchenChris in the stairwayChris in the counter areaChris in the Mac RoomChris in the kitchenChris outsideChris in the ventChris at the windowChris in the door