Swamp

The **Swamp** is a floor 2 biome in the game.
It is themed after the original Forest with drastic signs of mystic influences. It contains corrupted counterparts of Forest enemies, arcane fungi, and otherworldly beings of unknown origins.
It is the alternative to the Knight Kingdom, Dungeon, Halloween, Cave, Grave, and Chiseltown on floor 2.

Swamp contains several main gimmicks:

* Water bogs: These will severely slow the movement of all players & their allies a moment after entry, and its effect is removed upon departure. The penalty makes it much harder to dodge enemy attacks.
	+ The Varkolyn (Mount) can ignore the speed penalty, while other mounts will slow down after a while.
	+ Knights summoned from the Statue of the Knight can also ignore this penalty.
* Ambient Mushrooms: These usually behave like crates & their variants. However, when destroyed, they may spawn a Mushroom Man or Mushroom Baby.
	+ These enemies are not considered part of the wave in a room and can spawn even after the room has been cleared.
* Darkness: Everything outside the biome is covered in darkness that obscures everything.
	+ This includes text from NPC characters & other items.
* Floor spikes: While not a unique gimmick, they are purple and hard to notice from the ground.

## Access

Swamp can be accessed if a teal portal spawns in the 1-5 Forest boss room after defeating the Goblin Priest (Haunted), which in turn is spawned via sacrificing weapons into the Offering Pool.

## Special Conditions

By beating the boss, the player may gain a condition according to the playing result in the Swamp:

* If the player has never lost any health, they will gain the  condition.
* On the other hand, if the player has used a revive in the Swamp, they will gain the  condition.
* The conditions are always applied immediately after boss death. I.e.: If the player dies/loses health in 2-5 **after** beating the boss, they'll still keep their positive/no condition.
* On multiplayer, the status of all players is considered, and all of them will get the same condition, e.g.: if any player is revived, everyone will get 'Deranged'.
* Losing health by the Pill's special ability is taken into account. However, Mysterious Trader is not subject to this.
	+ Losing health after beating the boss also does not count.

## Potential Enemies

You can find other pages that need editing **here** or on the **Community page**.

* Note: Health value in bracket is for champion form.

### 2-1

* Mushroom Baby
* Mushroom Man
* Goblin Artist
* Haunted Goblin (Pioneer)
* Haunted Goblin (Goblin Spear)
* Haunted Goblin (Bow)
* Haunted Goblin (Shotgun)
* Haunted Goblin (Blowpipe)
* Haunted Goblin (Axe)

### 2-3

* Tentacle of the Past
* Haunted Goblin Shaman
* Haunted Goblin Giant

## Temporary Buffs

At least one random enemy in each room may drop a  Temporary Buff. Picking this up will neutralize Poison 3 times for 20 seconds. Cannot stack.

## Related Achievements

Complete all 3 hidden biomes. (Cave, Swamp and Grave)
*Reward:* none

## Trivia

* This biome was added in Update 3.0.0.
* It is possible to find two chest rooms in the same floor while in this biome.
* This biome does not appear in the  challenge.
* As of Update 3.0.1, the biome is now brighter and obstacles are more visible.
* It is impossible to enter this biome in the Sacred Weapons of the Old Continent mode.
* Any chest won't appear in Swamp Biome's Monster Rooms.