recursal/Fanatic-Fandom huggingface dataset:
Alterant

**This article is a disambiguation page for Alterant**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

'*Alterant* may refer to:

* Alterant (Boss), an NPC
* Alterant (Ravager), a description of the subspecies
Avatar of God (Boss)

An NPC divinely ordained by a God.

## NPC

### Description

The Gods are merciless and demanding. Their designs are often death sentences to those attempting to fulfil them, and the faith of their followers is tested in ways that, to most people, would sound sadistic and cruel. Not to the chosen ones.
They understand the grand design of their God, and they know sacrifices must be made. Their voice is the voice of their God, their will is the will of their God, and their life is for their God to expend. In return, they are given unimaginable powers.

### Special Instructions

Always use all his characteristics. Use the stats and skills on the front Left side of the card until his health is reduced to 0 or below. Afterwards, remove all damage counters on him and use the stats and skills on the front Right side instead.

### Common Characteristics

***Human***He has one advantage when using his Athletic skill.

***Godly***

When he enters play he draws a hand of 8 cards from the GM's deck and plays cards from it, as a player character. His hand of cards is controlled by the GM in addition to her own hand. She can play cards for him from either hand, but cannot exchange cards between them.

He draws cards as any other player character, using [[Playing with Ambience (his affinity is Urban) and Proficiency.

He has all the Divine Upgrades from one of the Gods as chosen by the GM, and Faith 3.

***Curse***

If the character who kills him follows the same God, that character loses a Divine Upgrade if he has any. If he follows another God, he gains one Divine Upgrade if able.

***Annihilator*** (4)

CQ: 4 damage and one advantage (4+).

SD: 4 damage and two advantages (4++).

Ammo: Plasma.

**Activated.** It causes its case damage up to one metre away from its target and 1 less damage for every metre or fraction further.

***Sacred Armour***

**Activated.** He gains one advantage towards any action, or deals 2 ACS damage to all the devices from other characters in a 5 metre radius.

## Right-hand Skills

### EVA (cards)

5 (2)

The Avatar of God is a Boss-level NPC introduced in the Core Set.
Future Sight

A Divine Upgrade offered by Hexia to the devoted.

#### Level II

**Action.** Suffer two neural damage. The soulbender is guarded by his God, who rewards him with short moments of clarity. Once per session, the player can request the GM’s advice about a choice the character has to make or a course of action he should take. The GM should give him solid advice based on what the character knows (even if the player himself does not remember it).

#### Level III

**Instant.** Suffer two neural damage. During the current action, all characters confronting the soulbender must play all their cards before him. If more than one character uses this Upgrade, they play their cards as normal after every other character involved in the confrontation.

### V2.0

#### Level I

**Activated.** During this confrontation your opponent must play all of his cards before you have to play any. Then, take two neural damage.

#### Level II

Receive one less neural damage when you use this power.

#### Level III

This power is now considered sustained instead of activated. While it is active you can confront actions even if you were unaware they were targeting you.

#### Prophet Level

**Instant.** Suffer three neural damage to ignore the effects of failure.
Edited Memories

## Description

### Quote

*You have had some memories removed by cognitive neuroscience. There is an entire period of your life you do not remember. This is a routine process performed on freelancers, people who agree to a job they cannot know about afterwards for a (usually) significant sum of money.*

A Tech Upgrade.

## Description

The GM will create a reason for your character to have his memories edited and what happened in that period of time. This should eventually come back to your campaign as secondary effects of your mission (eg. having a nemesis looking for your, being prosecuted by a cult etc...).

You are aware you had your memories edited, but you do not know anything about them. If you ever find out about what happened, the GM can allow you to lose this Upgrade. Discovering what happened is a breach of contract and might upset those who hired you; you put your life at risk doing so.

Gain **20 experience points** (the GM may grant you additional experience if she deems it appropriate for the difficult of the mission given to you).
Dimmseru

**Dimmseru** are the main monsters of *Powerful Pretty Cure!*. They are usually summoned by the employees when someone is overflowing with negative energy, thus spreading their energy to everyone, creating a Dimmseru.

When a Dimmseru is defeated, it says the phrase **"Please accept my resignation"**.

The Dimmseru are voiced by **Yoshida Uuronta** and shares the same voice actor as the Oshimaida from HUGtto! Pretty Cure.
Aquatic

An Iz'kal species trait.

## Description

> *All Iz'kal characters innately know how to swim, even if they have never done it before.*
>
>

When swimming or diving, receive one advantage.

Additionally, you can hold your breath up to 15 minutes per Constitution point while acting normally, or twice as long if you stay still.
E2

E2
--

A Vehicle Customisation Module which recycles all waste materials into air and food for the crew.

## Description

An Enclosed Ecosystem (or E-squared) module, is a miniature model of a real ecosystem capable of producing enough food and clean air for a crew of up to five people on a continuous basis. It is a carefully balanced mix of microorganisms, plants, and small animals. Any disturbances - be it chemical, electromagnetic or any other kind - could damage it beyond repair.

It requires the crew to dispose of all their bodily waste, including sweat, in its dedicated lavatory.
Adhesive Mine

It's a trap!

***Ghost*** (2)

Does not appear on LinkWave radars. It can still be hacked using other methods or through LinkWave if there is line of sight.

***Remote Explosive*** (3)

Can be programmed to detonate by proximity, or by remote control. It's explosion is localised to either its front or its back. It causes 4 physical damage up to one metre away, with 1 less damage for every metre further, rounded up.

## Information

### Price (Cr)

2,000

A type of explosive Object used form demolition and anti-personnel operations.

## Source Material

The Adhesive Mine was introduced in the Core Set Deck.
Cyb-One

**This article is a disambiguation page for Cyb-One**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Cyb-One may refer to:

* Cyb-One (NPC)
* Cyb-One (district) on Tiantang
Fragmented Reality

## Description

### Quote

Reality is filtered by our perception, changing our perception is as good as changing reality.

A Hexian Divine Upgrade (v1.0) or Divine Power (v2.0) offered to devoted followers.

## Details

### V1.0

**Sustained (Cunning).** Suffer any amount of neural damage.

The soulbender creates the sensorial illusion of an object to all of those that can perceive it. The illusion can occupy an area of up to one square metre in any shape (big enough to cover a person completely) per point of neural damage taken to create it. Other characters might detect the illusion with a Searching action. The illusion cannot cause direct harm.

#### Level I

The illusion only affects the sense of sight.

#### Level II

The illusion affects the senses of sight, hearing and smell.

#### Level III

The illusion affects all senses, including taste, touch, temperature, kinesthesia, balance, vibration, etc, making it “real” for those sensing it. Characters trying to detect it with a Searching action suffer a disadvantage.

### V2.0

#### Level I

**Sustained.** Take two neural damage. Create a sensorial illusion of up to 10 cubic metres (~13 cubic yd) that affects one sense of any character with Faith equal or lower than yours, unless you don't want them to. A character who performs a successful Searching action against your illusion won't be affected by your power any longer for the remainder of the scene. An illusion cannot physically hurt a character, but it can take him to dangerous places and situations.

#### Level II

The illusion can be up to 100 cubic metres (~130 cubic yd) and affect three senses.

#### Level III

The illusion affects all senses, including taste, touch, temperature, kinaesthesia, balance, vibration etc... making it 'real' for those sensing it. They suffer one disadvantage when Searching for it.

#### Prophet Level

Every time you use this power, choose to gain one of the following: Either the illusion can be of up to 10,000 cubic metres (~13,000 cubic yd) or they suffer an additional disadvantage when Searching for it.
Divine Shield

A Divine Upgrade and Divine Power offered to followers of Ergon.

The soulbender chooses a character in his line of sight. He can prevent that character from receiving as many damage counters of any type per initiative round as his Faith.

### V2.0

Sustained. Suffer two neural damage, and choose another character in your line of sight. During each round that character cancels as much damage as your Faith. Limited to one at a time.

#### Prophet Level

When you use this power, you can choose up to two other characters to be affected by it.
Miku yumura

miku yumura [known in canada named matilda vegas] is the main deuteragonist from bliss heart precure, she is a girl who is the current patissiere chef from sweet tooth, a smart girl who is very good at studying, her family owns a bakery, sweet tooth, her alter ego is cure illusion, which represents dreams and magic.

## appearance

#### civillian

miku has waist-lenght light brown hair that normally tied up on low twintails held up with light pink hair bands, she has green eyes and wears glasses, she normally wears a long sleeved white shirt, light pink skirt and some light pink heels.

### cure illusion

as cure illusion, her hair becomes longer and turns platinum blonde, her eyes was changed to light pink, she has long platinum blonde hair that tied up on a ponytail held up with a light pink hair bow, she has light pink eyes.

## personality

miku is a smart, gentle, calm, caring, sweet, bubbly, cheerful, but sometimes introvert and very shy girl who is the student council president from sao paulo elementary school, but she dislikes sports just like miyuki vegas.

## alter egos

> the dream of wisdom that glows with kindness, cure illusion!
>
>

### cure illusion

cure illusion is a alter ego of miku was first seen in the episode 2, which represents dreams and magic.

## gallery

### prototypes and previews

miku yumura as a former cure, cure reverie
## trivia

miku yumura is the character to join studying after tsubomi hanasaki and mana aida.

in some early concepts, she is originally going to be cure reverie, her theme color is purple, but it was later changed to light pink and white theme color, her cure name was renamed as cure illusion, due of the pink and purple duo change.
Pretty Cure Allstars: Massive Trouble in the City of Lights

**Animation Director** | MissFortunateGenius

**Pretty Cure Allstars: Massive Trouble in the City of Lights** (プリキュアオールスターズ 光の街の大規模なトラブル) is a crossover movie. It features all the Current Pretty Cures. The Heartful Pretty Cure! Characters make their movie debut here.

## Summary

Hi! I'm Kibousaki Momoka. This has to be the weirdest day ever!! I was hiking with my brother Junichi and we end up in this City of Lights. Then, There's a big boom and these Demon like creatures appear...wait! they are other Pretty Cures besides us!!

## Characters

### Pretty Cures

* Misumi Nagisa / Cure Black
* Yukishiro Honoka / Cure White
* Kujou Hikari / Shiny Luminous
* Hyuuga Saki / Cure Bloom / Cure Bright
* Mishou Mai / Cure Egret / Cure Windy
* Yumehara Nozomi / Cure Dream
* Natsuki Rin / Cure Rouge
* Kasugano Urara / Cure Lemonade
* Akimoto Komachi / Cure Mint
* Minazuki Karen / Cure Aqua
* Milk / Mimino Kurumi / Milky Rose
* Momozono Love / Cure Peach
* Aono Miki / Cure Berry
* Yamabuki Inori / Cure Pine
* Higashi Setsuna / Cure Passion
* Hanasaki Tsubomi / Cure Blossom
* Kurumi Erika / Cure Marine
* Myoudouin Itsuki / Cure Sunshine
* Tsukikage Yuri / Cure Moonlight
* Hojo Hibiki / Cure Melody
* Minamino Kanade / Cure Rhythm
* Kurokawa Ellen / Cure Beat
* Shirabe Ako / Cure Muse
* Hoshizora Miyuki / Cure Happy
* Hino Akane / Cure Sunny
* Kise Yayoi / Cure Peace
* Midorikawa Nao / Cure March
* Aoki Reika / Cure Beauty
* Aida Mana / Cure Heart
* Hishikawa Rikka / Cure Diamond
* Yotsuba Alice / Cure Rosetta
* Kenzaki Makoto / Cure Sword
* Madoka Aguri / Cure Ace
* Aino Megumi / Cure Lovely
* Shirayuki Hime / Cure Princess
* Omori Yuko / Cure Honey
* Hikawa Iona / Cure Fortune
* Haruno Haruka / Cure Flora
* Kaido Minami / Cure Mermaid
* Amanogawa Kirara / Cure Twinkle
* Akagi Towa / Cure Scarlet
* Asahina Mirai / Cure Miracle
* Izayoi Riko / Cure Magical
* Ha-chan / Hanami Kotoha / Cure Felice
* Usami Ichika / Cure Whip
* Arisugawa Himari / Cure Custard
* Tategami Aoi / Cure Gelato
* Kotozume Yukari / Cure Macaron
* Kenjou Akira / Cure Chocolat
* Kirahoshi Ciel / Cure Parfait
* Nono Hana / Cure Yell
* Yakushiji Saaya / Cure Ange
* Kagayaki Homare / Cure Etoile
* Aisaki Emiru / Cure Macherie
* Ruru Amour / Cure Amour
* Hoshina Hikaru/Cure Star
* Hagoromo Lala/Cure Milky
* Amamiya Elena/Cure Soleil
* Kaguya Madoka/Cure Selene
* Yuni/Cure Cosmo
* Hanadera Nodoka/Cure Grace
* Sawaizumi Chiyu/Cure Fontaine
* Hiramitsu Hinata/Cure Sparkle
* Kibousaki Momoka/Cure Serene
* Kibousaki Junichi/Cure Knight

### Mascots

* Mepple
* Mipple
* Polun
* Lulun
* Flappy
* Choppy
* Moop
* Foop
* Coco / Kokoda Koji
* Natts / Mr. Natts
* Syrup / Amai Shiroh
* Tarte
* Chiffon
* Chypre
* Coffret
* Potpourri
* Hummy
* Fairy Tones
* Candy
* Pop
* Sharuru
* Raquel
* Lance
* Dabyi
* Ai
* Ribbon
* Glassan
* Aroma
* Pafu
* Mofurun
* Pekorin
* Hugtan
* Hariham Harry
* Fuwa
* Prunce
* Rabirin
* Pegitan
* Nyatoran
* Latte
* Kibou
Close Quarters Combat

The Close Quarters Combat (CQC) Skill must always be used when fighting enemies within a 2 metre (~6.5 ft) radius of the character, regardless of the type of weapon used.

When using the CQC skill, characters have to choose one of two different CQC actions.

## Hitting

Using Dexterity, the character employs martial arts knowledge to hit and deflect attacks. A successful Hitting action causes damage to its target.

## Grappling

Using Agility, the character employs speed and flexibility to grapple his opponent. A successful Grappling action allows the character to get a hold over an opponent or get rid of the hold of an opponent.

While one character has a hold over the other, both characters have to use Constitution instead of Dexterity for Hitting actions.

## Damage

A character must choose to cause either neural or physical damage before declaring a CQC action without a weapon. Choosing to do neural damage represents the attacker trying to knock out his enemy and physical damage represents the attacker trying to deal lethal damage.

When a CQC action a weapon is successful, the attacker deals as many points of damage as his Constitution of the type of damage chosen previously. If the attacker is wielding a weapon he will cause the physical damage specified in the weapon description instead. Improvised weapons will cause physical damage and/or give advantages to attacks as determined by the GM.

If a CQC action achieves a decisive success it will cause one extra point of damage and if it achieves a critical success, double its usual damage.
Bounty Hunter

A bounty hunter is a Human NPC known for seeking individuals in exchange for a fee.

## Bounty Hunter (Level 1)

"I usually work with people I like, or those who've paid me a lot of money. Right now, you're neither."

## Characteristics

***Quabu Rifle***CQ: 3 damage.

SD: 3 damage and one advantage.

LD: 3 damage.

Ammo: Standard.

**Activated.** Use to extend SD to 300 metres and see in infrared.

***Juggernaut Suit***

Gains one advantage when performing Constitution actions.

**Activated.** He plays one extra card during his second Physical action in a single round. If it stops working, he cannot perform Physical actions.

## Bounty Hunter (Level 2)

"You should've hired me before your enemies did."

## Characteristics

***Quabu Rifle***CQ: 3 damage.

SD: 3 damage and one advantage.

LD: 3 damage.

Ammo: Standard.

**Activated.** Use to extend SD to 300 metres and see in infrared.

***Juggernaut Suit***

Gains one advantage when performing Constitution actions.

**Activated.** He plays one extra card during his second Physical action in a single round. If it stops working, he cannot perform Physical actions.

## Source Material

The Bounty Hunter first appeared in the Core Set Deck.
Fadi

"Silver Iz'kal"

An Iz'kal background trait.

## Description

> *You have been genetically modified for life in extremely cold environments.*
>
>

If your Affinity is Wilderness, receive one advantage when you perform an action using Survival, Athletic and Cunning while you are in an extremely cold environment of any kind, included the vacuum of space.
Electro Suit

### Quote

What started as a comical side project of a mad engineer, soon evolved into a full production body suit popular with law enforcement agencies to engage in crowd control.

## Characteristics

### Common

***Cortex connected***Must be connected to a cortex connector Upgrade to be used.

***Electrowave*** (3)

**Activated.** Use to cause two ACS damage to a device you are touching. Use to slightly recharge an electric battery.

***Electroshock*** (4)

**Activated.** Use to cause two neural damage to a character you are touching.

## Details

### Manufacturer

Wang Corporation

A type of Suit Equipment which can be equipped by characters.

## Origins

The Electro Suit was introduced in the Core Set Deck.
Fulcrum

Fulcrums are humans ‘recycled’ by the Corvo, into semi-autonomous machines. Robots can be hacked and turned against their owners, and designing an AI is taboo (while semi-AI are extremely expensive). The solution found by the Corvo is to install a deceased human with an intact brain to operate the machine. Their personality and other traits are turned off and everything else is wired into the machine.

In principle, what is left of the human is only the ‘hardware’ - so it is basically like donating a body to science. Still, there have been stories about how some fulcrums speak the names of people they should have forgotten about.

Humans are not forced into this, as corvo despise slavery and value free will - though they think anything is acceptable if everyone involved agrees to it.

Security companies offer big pay cheques to living humans so that they can use their bodies when they die to create a fulcrum. Some shady companies offer quite gruesome deals to very desperate human immigrants in exchange for their bodies, such as 10 years of housing and care in exchange for a prompt euthanization afterwards.

At this moment, there are only human fulcrums due to limited and specified research. However, as more and more poor corvo request to be part of these programs out of desperation, research is being made to allow them to take on those kinds of deals.

## Level 2

A Level 2 NPC card was in the Core Set Deck.

## Fulcrum (Level 2)

Sometimes people walking by their side claim they hear them talk. A few words, a name they should have forgotten. But it is impossible; they are dead.

## Characteristics

***Weaponised***CQ: 3 damage and two advantages.

SD: 3 damage and one advantage.

Ignore up to one point of armour.

***Undead***

He ignores damage penalties. Additionally, critical successes against him are considered decisive instead.

***Biosensor***

He can detect all living creatures within a 10 metre radius.

## Level 3

A Level 3 NPC card was in the Core Set Deck.

## Fulcrum (Level 3)

The response of Nation's Solution to the advancements in robots developed by Wang Corporation. Stronger, more versatile, and unhackable.

## Characteristics

***Weaponised***CQ: 3 damage and two advantages.

SD: 3 damage and one advantage.

Ignore up to one point of armour.

***Undead***

He ignores damage penalties. Additionally, critical successes against him are considered decisive instead.

***Nanohooks***

He can attach himself to any surface such as a wall or ceiling and move around.

## Source Material

The Fulcrum was introduced in the Core Set Deck.
DNA Regeneration

## Cost

### V1.0

**4 points.** This Upgrade costs 2 experience points less if chosen during character creation.

### V2.0

Not available

A Bio Upgrade.

## Description

The character’s life expectancy is three times the life expectancy of his species, aging four to five times slower. Additionally, the character is less subject to mutations and gene related illnesses.
Cryopool

A Vehicle Customisation Module that allows a vehicle to transport living creatures in a form of long-term stasis.

## Description

A Cryopool operates using the same principles as a stasis chamber, but it is a lot larger and can host lifeforms up to 5 metres tall, 3 metres wide and 2 metres deep. It is often made of reinforced carbon-steel structures, and is capable of safely containing all but the most dangerous creatures of the universe.
Corax

A type of Corvo NPC.

## Characteristics

***Telekinesis*****Activated.** She can move an object up to 50 metres as if she was holding it.

***Grenadier***

She has what seems to be an unlimited supply of all kinds of grenades. She will always have one advantage when throwing them, regardless of the distance to her target.

***Electro Suit***

**Activated.** She causes two ACS or neural damage to a character or device in contact with her.

The Level 2 Corax features telekinesis.

## Characteristics

***Touched by Chaos***Characters performing actions against her play cards from the top of their decks instead of their hands.

***Grenadier***

She has what seems to be an unlimited supply of all kinds of grenades. She will always have one advantage when throwing them, regardless of the distance to her target.

***Electro Suit***

**Activated.** She caused two ACS or neural damage to a character or device in contact with her.

The Level 3 Corax features Touched by Chaos.

## Source Material

The Corvax was introduced in the Core Set Deck.
A Garden In Hell Starter Set

A Garden In Hell Starter Set has everything a player needs to start playing FAITH: The Sci-Fi RPG for the first time.

The team wakes up on the planet Ujara after crashing and must stay alive whilst seeking to destroy that which attacked their ship.

The box consists of the following components:

* A Garden In Hell campaign booklet (76 pages)
* Rulebook v1.5
* Four pre-made character folios:
	+ Gen'Gala
	+ Keena
	+ Roadblock
	+ Skid
* A Garden In Hell Gear & NPC Deck
* 1 Player Deck
* Five boss cards:
	+ Alterant
	+ Carnivorous Grove
	+ Floating Spores
	+ Tzix
	+ Wolf of Wood and Stone
* GM's Campaign Outline and Tracker Folio

## Licence

Contents of A Garden In Hell Starter Set are not licensed for reproduction on this site (although some items appeared in previous decks which are published).

## Availability

A Garden In Hell Starter Set can be purchased from Burning Games.
Feature Change

## Description

### Quote

*One of the most aggressive modifications available, it spearheads our understanding of genetics and biology. It was developed by a plastic surgery lab with the motto, "Always a modern look." Now it is mostly used by criminals.*

A Bio Upgrade.

## Description

**Activated.** You can restructure you facial and muscular features; you can change your skin, eyes and hair colour to resemble any other character of your own species if you have previously ingested a sample of their DNA.

Your voice, fingerprints, eyes, and other distinguishable features will be completely identical to the original. However, you cannot change your general size or weight.

The changing process takes 5 minutes during which you will look completely disfigured.
Cunning

Cunning represents a character’s ability to hide, move silently or don a disguise.

## Use

Most often used with Agility when hiding or being quiet, or with Mind when used to lie or find out a lie.

## Deception

**Action.** Cunning can be used when characters attempt to lie convincingly, pretend to know something they don’t, or when convincing other characters of something. Players are encouraged to use good roleplaying to maximize their chances of deception, and only use a Cunning action as a last resort.

A successful Deception action may improve an NPC’s disposition towards a character, or allow someone to get a read on another character's true intentions. However the effects of a Deception action are ultimately up to the GM.

## Social Interaction

(From Core Book 2.0).

**Passive action**. A successful action may improve an NPC's disposition towards a character, allow the character to read someone's true intention, or other suitable effect. However, the full extent of a successful Social Interaction are ultimately up to the GM.
Adopted Singer

## Description

### Quote

*Your singing talents have reached the State, and the Iz'kal value and enjoy your work. If an Iz'kal knows who you are, they will welcome you to their majmoa (more so if you promise to since for them), guide you, and help you out if they can, for as long as the request is reasonable as a fairly adored stranger.*

A Profession Talent.

## Description

While in the State, you will be granted usufruct rights as if you were a technocrat of the State. You still have to return everything to Idealab before leaving the State.
Four Heavens Plaza

Also known as The Plaza, the Three Gyros, or 3G, Four Heavens Plaza is marketed as the Greatest Mall in the Universe, and earns the name. Three interconnected, identical gyro-zhan entirely dedicated to high-category stores and businesses, with dazzling architecture ad holographic vistas, welcome visitors from the entire sector with the most exclusive merchandise and good taste that Tiantang has to offer.

The Plaza sells everything from designer clothes and jewellery to luxury spaceships, from interstellar vacations to extra-sector real estate. When the rich and powerful decide to actually leave their cruiser-mansions and god shopping at the districts, as they call the rest of CS, they shop at the Plaza.

CS residents agree that Four Heavens is far better than Taiyang, the Tiantang sector dedicated to malls and stores. The Plaza is not as publicised or popular a touristic spot, but they're OK with that; it adds to the Plaza's exclusivity.

And of course, not everybody can afford to even visit the Plaza, must less spend money in its top of the line establishments; all of it, added to the complex's sheer size, makes Four Heavens one of the less crowded spots in CS - an added benefit for the demanding CS elites.
Detachable Container

A Vehicle Customisation Module which attaches to the outside of the vehicle to enable the vehicle to carry large amounts of cargo.

## Description

Each detachable Container can hold up to 100 tons. This is made possible by detaching from the spacecraft, entering a a nearby atmosphere or spacecraft, and parking in a specific point to be loaded or unloaded. Then it can take off and attach to the spacecraft again.

It is safe to use with living cargo.
Animal Ken

## Description

### Quote

*You can read the feelings and moods of animals. You have a special connection with most animals. They see something in you: maybe it is kindness, or maybe they feel they ought to respect you as if you were an alpha. Whatever the reason, animals make more sense to you than other people.*

A Survival Talent.

## Description

Gain one advantage towards interactions with animals, feral or tamed. You can ask the GM for additional information about the animals you find: their mood, strengths and weaknesses.
ELibrary

A Vehicle Customisation Module which enables learning for crew members.

## Description

You can gain experience inside this vehicle during downtime (ie. time spent traveling). You can use it to increase once per trip any one of the following Skills as if you had used them during a Session and the group voted on it: Hacking, Medical, Technical, Cunning and Profession.
Core Concepts

The game of FAITH is based around two main ideas:

●     Roleplaying is mostly based upon social interactions between the players. The personality and body of knowledge a character should not be imposed by rules, but by playing the role of that character.

We ask our players to get into the role of the person they have imagined because while it is harder to pretend to be another person than to use game mechanics to solve social interactions, we believe that it is far more interesting and fun. Getting better at it by playing is what keeps bringing us to the table to get into the skin of a space adventurer or a deviant hacker.

We have included a mechanic in the game to reward good roleplay. The Gods represent moral paths, and players who continuously roleplay following their chosen morality are rewarded with powers and glory. Players whose characters’ personalities are not consistent will not be able to access those special abilities.

●     Roleplaying should be a narrative experience where the characters usually perform all their actions successfully and the players will only need to stop to use the mechanics of the game when the possibility of failing is dramatically interesting.

For this reason most actions in this game are successful by default. Starting Skills with a value of 0 make characters more interesting by not allowing them to do everything well. While the GM’s job is to have characters fail some actions, they should only do it when it is dramatic and interesting. This creates a streamlined and cinematic gameplay in which the players will not be checking rules every time they decide to do something, and at the same time they must be careful whenever the GM decides to confront them.
Fear Fog

A Divine Upgrade (v1.0) or Divine Power (v2.0) offered by Ledger to the faithful.

## Description

### V1.0

**Sustained.** Suffer two neural damage.

All other characters with Faith less than or equal to the soulbender in a radius of 20 metres are affected. All those characters suddenly experience a primordial fear. They receive a disadvantage when performing actions that do not have the aim of escaping the radius of this Divine Upgrade.

### V2.0

**Sustained.** Suffer two neural damage. All other characters with Faith less than or equal to you in a radius of 20 metres (~65 ft) are affected. All those characters suddenly experience a primordial fear. They receive a disadvantage when performing actions that do not have the aim of escaping the radius of this Divine Power.

#### Prophet Level

This power deals no neural damage to you.
Expertise (Ballistic)

*For other uses, see Expertise.*

A Ballistic Talent.

## Description

Ballistic Expertise may be chosen several times, each time selecting a different type of weapon.

Choose one class of weapon, or choose vehicle weapons.

**Instant.** Once per action - if you are using a weapon with which you have expertise - when you play a card, change its value to your Skill's value (it won't change its suit and it will still trigger card drawing mechanics).
Canidae Land Saga

The **Canidae Land** is the introductory saga of the Yo-Bear! series.

The Canidae Land Saga focuses mainly on Yo-Bear setting off for the South and East Canide and gathering teammates.Yo-Bear gains three comrades: Wolan,Gomick,Pung-Ku

## Story Arcs

* **Brickson Town Arc:** Chapters 1-6, Chapters 6
* **Whiteside City Arc:** Chapters 7-12, Chapters 6
* **Skyhigh Town Arc:** Chapters 13-19, Chapters 7
* **Milkboard Village Arc:** Chapters 20-42, Chapters 23
* **Yam’s Tower Arc:** Chapters: 43-52, Chapters 10
* **Ruskrow Hill Arc:** Chapters: 53-67, Chapters 15
* **Ninphant World Arc:** Chapters: 68-84, Chapters 17
Alterant (Ravager)

*For other uses, see Alterant.*

The alterants are ravagers in charge of the DNA harvest, and of the spawning pools. They analyze the DNA samples that are gathered, integrating those that prove valuable to the genome of the queen, and they perform experiments on some of the prisoners. They are rarely found on the front lines and will usually remain near the queen until the fighting is over and the first samples have been collected, a time at which they will travel to the spawning pools to begin working on the new specimens.

The alterants are the best protected members of the swarm. Most of them can be found near the core of the mothership, working in what I can only describe as laboratories filled with tanks, where specimens belonging to different species can be found. Despite the poor state of the specimens aboard the mothership we found, it was evident that they had been subjected to terrible experiments and their bodies showed mutations so horrible that it was hard to recognize even those that belonged to known species.

Alterants were initially known as proxies, since we believed them to act as the link between the heralds and the rest of the swarm, but it has become quite clear that this is not a role they usually perform.

Our initial assessment of their role as proxies came from the analysis of their wave emission pattern, which is quite complex, indicating they are probably able to control most of the other members of the swarm. Even so, they seem to have little interaction with them, focusing solely on their research and experiments. Despite their frail appearance, we know them to be resourceful and dangerous enemies perfectly capable of handling themselves in combat.
Decognitator

### Quote

A weapon developed by the groundbreaking Milestone Corporation, who became another research department within the Union's military division after a hostile takeover.

## Characteristics

### Characteristic 1

***Cortex Connected***It requires to be connected to a Cortex Connector Upgrade to be used.

### Characteristic 2

***Neural Weapon*****Action (Shooting).** May be fired. The shot is silent and leaves no trace.

## Information

### Manufacturer

Milestone Corporation, distributed by The Union

### Ammunition

Neural, ACS

A type of ranged electronic weapon which causes neural damage.

## Source Material

The Decognitator was introduced in the Core Set Deck.
Black Safe Box I

A Vehicle Customisation Module designed to protect the crew.

## Description

This module cannot be selected to be shut down through damage or hacking, even if it the last one working in the system.

When the crew in the Cockpit is going to suffer damage from an attack on the Cockpit System, reduce that damage by one.

Additionally, if the vehicle is destroyed, all the characters in the Cockpit become Traumatised, but they won't suffer any other damage from the destruction of the vehicle. The Cockpit won't be destroyed, and will become a safety capsule.

As a safety capsule, this has the characteristics Ghost, and is invisible to Radars - it needs to be seen with the naked eye to be targeted by attacks. It has enough power to sustain its crew alive for one year. A week after the vehicle is destroyed, or sooner if anyone in the vehicle wakes up to operate it, the safety capsule will stop being invisible to Radars, will lose the Ghost characteristic, and will launch powerful SOS signals until it is rescued or a member of the crew turns it off.
Bionic Arm

## Description

### Quote

*You have replaced one of your arms with a bionic limb. It looks organic, but it can transform into another device.*

A Tech Upgrade.

## Description

Choose between a very easy to hide weapon, a CQC weapon, or any other small piece of gear as determined by the GM. The bionic arm will be able to transform into the chose piece of gear. It can later be changed by a technician. While hidden, the gear will have the Ghost trait.

**Activated.** Transform the arm into the gear installed, or vice versa.
Elysium Rig

As the preferred tool of infiltration hackers, it allows the user to quickly access and extract information on-site.

## Characteristics

### Chars

***Cortex Connected***Must be connected to a cortex connector Upgrade to be used.

***2.0 Data Ports***

Receive one advantage towards Hacking actions using a physical connection.

***Rig 2 (LinkWave 50)*** (3)

**Action (Hacking).** May be used to hack. It causes two ACS Damage when corrupting systems.

## Information

### Price (Cr)

4,000

A type of cyberwarfare object used by hackers to facilitate access to digital systems.

## Source Material

The Elysium Rig was introduced in the Core Book 2.0.
Athletic

The Athletic Skill is used by characters to run, swim, dive, climb, lift weight, throw objects, or do any other athletic activity.

## Use

Most often used with Agility when performing short efforts, or Constitution performing long actions.

## Moving

Characters are not required to dedicate an action to move and they can do so while performing most actions. The normal distance a character can move in one turn is 2.5 metres.

## Running

Characters can perform a running action to move up to 5 metres. Additionally, a **decisive success** will allow the character to move one additional metre and a **critical success** will increase the maximum distance to 10 metres. If a character performs several consecutive running actions, he will be able to speed up and move faster. Characters can perform a running action as a countermeasure to attacks, explosions, or even hacking attacks if it gets them outside the range of the attack.

A running action can never be stopped in a confrontation, even if the character loses. However, it will be up to the GM to determine if the movement is completed successfully, or if the character falls down, trips, or experiences some other negative effect.

All movement distances are merely guidelines and the GM can and should modify them to fit the story as necessary. Characters might move slower in mud or shallow waters, or faster if the gravity is slightly lower than they are used to and the path is clear.

## Throwing

Characters can throw almost anything they can lift. Throwing actions are resolved like Shooting actions. However, it will be the task of the GM to determine whether a character can or cannot throw a specific object, and the particular effects of that Throwing action. Only pieces of gear with the characteristic **Throwable** have specific rules to be used. Throwing objects in 0-G or free fall situations is performed using EVA instead of **Athletic**.
Endocrine Control

## Description

### Quote

*Your body is a temple and you choose how to administer your own hormone production and secretion. You can cheat your body away from pain by telling it not to feel it.*

A Bio Upgrade.

## Description

Every time you receive any amount of physical damage from another character or TSE, draw a card.

Additionally, ignore the Skill penalties of as many physical damage as your Constitution.
Assassin

An Assassin is a human NPC skilled at the killing of targets.

## Assassin (Level 1)

She grew up with stories of how great humanity used to be. Today, she fights to rebuild what is lost.

## Characteristics

***Heterothermy***Her heat signature is indistinguishable from the environment.

***Vibroblade*** (2)

Hit: 3 damage and 2 advantages.

Grapple: 0 damage and 1 advantage.

***Crypsis Suit*** (3)

Ghost. Characters suffer one disadvantage towards actions targeting her from further than 20 metres and Searching actions from any distance.

## Characteristics

***Altered Reality*****Action (Initiative).** One neural damage. She teleports 10 m, gaining two advantages, 20 m gaining one advantage, or 30 m, gaining zero.

***Vibroblade*** (2)

Hit: 3 damage and two advantages.

Grapple: 0 damage and one advantage.

Ignore up to 1 point of armour.

***Crypsis Suit***

Ghost. Characters suffer one disadvantage towards actions targeting her from further than 20 metres, and Searching actions from any distance.

***Heterothermy***

Her heat signature is indistinguishable from the environment.

## Source Material

The Assassin was introduced in the Core Set Deck.
Cryostasis Chamber

A Vehicle Customisation Module that enables crew to be held in stasis on long journeys.

## Description

Each cryostasis chamber holds up to five crew members. Characters in cryostasis are in deep sleep and cannot do anything, but they do not age. They can set different parameters to wake up (time limit, alarms, when the ship receives a message, when it is attacked, etc...). A character who wakes from cryostasis takes two unpreventable neural damage.
Erthum

Erthum is an Iz'kal planet known for it's extreme climate.

## Geography and Climte

For the most part, Erthum is a desert, and a dangerous one at that, as sandstorms are abundant and can last days, pinning down populations or travelers for long periods of time. In the poles, the temperatures are very low and almost lifeless, while the land in between the ice poles and the central deserts is a steppe containing no civilised population at all.

## Bioforming

Cities in Erthum are built to be efficient and to maximise their productivity. The environment is so harsh that it requires them to be extra careful with their natural equilibrium. They are heavily investing in terraforming the planet to create diversity and to improve its atmosphere. This is a slow process as they must take all the different variables into consideration. Roothounds have been imported from Sulivar to regrow the wildwood, and they are now one of the most common animals found in the planet. They are very territorial, and only specialised personnel is allowed into the new forest areas to avoid incidents.
Dao

Gentleman Dao, also nicknamed 'the Ruthless Knight', is the Captain of the Hwang Tong in Gu.

Like most Hwangs, Dao is a domineering bully, who loves lording it over others but is quite capable of solving matters with his own fists, with which he has personally killed at least fifty people, including three humans.

Gentleman Dao is loyal to Honcho Hwang and the rest of the gang bosses, but he is quite ambitious and aspires to become a Tiantang-wide boss. His first goal is to purge Gu of the Zhui and Dragonfly gangs, leaving it entirely under the control of the Hwang Tong. Thus, he's always willing to do business with anyone ready to hurt any of Hwang's rivals.

Gentleman Dao doesn't like the police, and the feeling is mutual. His policy is killing law officers rather than buying them out, and he has greatly contributed to the general climate of lawlessness that pervades Gu Sector.
Affinity (Disambiguation)

**This article is a disambiguation page for Affinity (Disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Affinity** may refer to:

* Affinity, a benefit usable by characters.
* Affinity (NPC Trait), an NPC Trait.
Alhalam

Alhalam is a planet whose inhabitants died tens of thousands of years ago. Their species went extinct, exterminated by a devastating disease. Their functional (but now pointless) robots continue to work and keep the cities tidy and full of resources. These ghost cities maintain their robots through their Self Conservation Robotic System, that fixes any robots that might be broken, corrupted, or that would otherwise act outside of normal duties. Sometimes, a robot might have a problem that was not programmed to be fixed by the system, leaving it to roam on its own with its unusual new behaviours.

Alhalam is under the control of the Iz’kal, and they have chosen to not interfere or establish any colonies on it to honour the memory of the old species that once lived there (and the strange microcosms that its peaceful robot inhabitants have achieved).

A team of iz’kal researchers have established themselves on the planet and continue to observe and learn from what is left by the extinct race and from the inorganic tecnosystem left by them.

## Story

“Sir, we have found the cure.”

“And it’s a hundred years too late.”

“I know.”

If AT-01 were human, it might have asked why MK-41 continued its search, nearly a century later. But AT-01 understood the compulsion of another robot to finalise its work.

“What is left for you to do?”

“Nothing, my code is empty.”

If MK-41 were human, it would have been happy to achieve its life goal. But MK-41 had no feelings. It just stood there.

AT-01 moved on, its code always had something for it to do. And that made it neither happy or unhappy.

## Source Material

This short story originally appeared in Rulebook v1.0.
ACS Grenade

To hackers and electronic soldiers across the universe, this is the stuff of nightmares.

## Characteristics

### Chars

***Throwable*****Action (Athletic/EVA).** May be thrown up to 50 metres away. It provides one advantage if thrown within 10 metres, and it suffers one disadvantage every 10 metres further, rounded up.

***ACS Wave***

Causes four ACS Damage up to one metre away, with 1 less damage for every metre further, rounded up.

## Information

### Price (Cr)

1,000

A type of throwable munition object which is used to cause damage to electronic systems.

## Source Material

The ACS Grenade was introduced in the Core Set Deck.
Eden Rig

The latest development in cyber warfare, the Eden does not let any device go undetected.

## Characteristics

### Chars

***Cortex connected***Must be connected to a cortex connector Upgrade to be used.

***Ghost Sniffer*** (2)

Its LinkWave can detect devices with Ghost up to 10 metres away.

***Rig 2 (LinkWave 20)'*** (3)

**Action (Hacking).** May be use to hack. It causes two ACS Damage when corrupting systems.

## Information

### Price (Cr)

6,000

A type of cyberwarfare object, allowing hackers to undertake advanced tasks.

## Source Material

The Eden Rig was introduced in the Core Set Deck.
Cortex Connector (Disambiguation)

**This article is a disambiguation page for Cortex Connector (Disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Cortex Connector** might refer to:

* Cortex Connector, a description of cortex connectors and their functions
* Cortex Connector 1.0, a type of cortex connector
* Cortex Connector 2.0, a type of cortex connector
Altered Reality

A Divine Upgrade (v1.0) or Divine Power (v2.0) offered by the god Hexia to their followers.

## Description

### V1.0

**Action (Initiative).** Suffer one neural damage.

The soulbender can teleport in a straight and unobstructed line.

#### Level I

The soulbender can teleport up to 10 metres away.

#### Level II

The soulbender can teleport up to 20 metres away, or teleport up to 10 metres away with one advantage towards this action.

#### Level III

The soulbender can teleport up to 30 metres away, teleport up to 20 metres away with one advantage, or teleport up to 10 metres away with two advantages towards this action.

### V2.0

**Action (Initiative).** Teelpout 10 metres (~32 ft) in a straight and unobstructed line. For each point of Faith above one, you can choose to teleport 20 additional metres (~65 ft) or gain one advantage towards the action.

#### Prophet Level

Additionally, gain: **Action (Initiative).** Teleport to any location you have been in the last hour even if it is out of range or obstructed.