recursal/Fanatic-Fandom huggingface dataset:
BIBLIOGRAFIA

Bibliografía

ISO8402. (1996). Gestión de calidad y garantía de calidad - Reviser (identificado por ISO 8402: 1994). Obtenido de http://www.iss.rs/en/standard/?natstandard\_document\_id=15033

McCall, & Cavano. (1978). El modelo de mccall como aplicación de la calidad a la revision del software de gestion empresarial. Obtenido de https://www.monografias.com/trabajos5/call/call.shtml

Pérez, J., & Gardey, A. (2010). Definición de Wiky. Obtenido de https://definicion.de/wiki/

Piattini, Moraga, & Calero. (2010). Modelos de Calidad. Obtenido de http://aulavirtual.eew.cvudes.edu.co/publico/lems/L.000.007.EATE/Documentos/cap2/2\_1.pdf

Pressman, R, S. (2010) Ingeniería del software, un enfoque práctico. México. McGraw-hill interamericana.

Scalone, F. (2006 ). “ESTUDIO COMPARATIVO DE LOS MODELOS Y ESTANDARES DE CALIDAD DEL SOFTWARE”. Obtenido de http://laboratorios.fi.uba.ar/lsi/scalone-tesis-maestria-ingenieria-en-calidad.pdf

Teconología. (2015). Archivo:WIKI.gif. Obtenido de https://es.wikipedia.org/wiki/Archivo:WIKI.gif

Zapata, M. (2012). Recursos educativos digitales: conceptos básicos. Obtenido de http://aprendeenlinea.udea.edu.co/boa/contenidos.php/d211b52ee1441a30b59ae008e2d31386/845/estilo/aHR0cDovL2FwcmVuZGVlbmxpbmVhLnVkZWEuZWR1LmNvL2VzdGlsb3MvYXp1bF9jb3Jwb3JhdGl2by5jc3M=/1/contenido/
CONTEXTUALIZACIÓN DEL GRUPO

**CONTEXTUALIZACIÓN DEL GRUPO**

**INTEGRANTES Y ROLES**

Licenciada en educación infantil, Katherine Alvarado Contreras, Bogotana de 27 años de edad, actualmente docente de transición en la localidad de Ciudad Bolivar al sur de la ciudad. Mi rol en el equipo es: Comunicador

Diseñador Grafico, Fernando Ramirez Rivera, oriundo de Guadalajara de Buga en el Valle
del Cauca. Docente de educación Artística y Cultural desde el año 2008. Mi rol en el equipo es: Editor

Jorge Hernán Hernández Agudelo, soy de Caucasia Antioquia, Docente de básica primaria en las
áreas de Inglés y tecnología desde el año 2015. Mi rol en el equipo es: Moderador

**MEDIOS DE COMUNICACIÓN**

La comunicación
del grupo es fluida y respetuosa, por medios como el chat de whatsapp y el correo electrónico.

**DINÁMICA DE INTERACCIÓN Y ASPECTOS POR MEJORAR**

En anteriores oportunidades se ha trabajado de manera colaborativa para lo cual se tiene un
excelente manejo de la comunicación, el debate y la asignación de roles  y tareas sin el mayor inconveniente, esto se debe, a que se busca la consecución del mismo objetivo y es la de alcanzar las
competencias necesarias para el que hacer profesional a través de la educación. Siempre obviamente escrutando la mejora continua en los procesos educativos que se han desarrollado a través de los ambientes virtuales de aprendizaje, desde luego que las correcciones y las críticas constructivas siempre son en beneficio de dichos Procesos Educativos y de su continua mejora.

**CRONOGRAMA**

  SEMANA 2
  SEMANA 3-4
 wiki, compendio de la actividad, revisión y entrega.
UDESMODELOSEVALUACIONRED Wiki

## Actividad reciente

La evaluación de los RED está ligada indudablemente con el concepto de calidad, puesto que una estructura coherente y acertada es un pilar fundamental para su eficacia y adaptación.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Nobu Yukimura

picrew ref

## Appearance

A kitsune modeled after an arctic fox. White hair and blue eyes, with seven white tails. Tails and hair turn brown in the summer. Wears cool tones in the winter and neutrals in the summer.

## Personality

Stern, patient, analytical. Nobu essentially has been running Hiroshi's brothel behind the scenes for nearly two hundred years.

Known for his vanity, Nobu loathes the summer months, when his hair darkens.

Has a love of alcohol but no tolerance for it, but becomes much more laid back when intoxicated.
¿CÓMO APOYAR UN CURSO CON RECURSOS EDUCATIVOS DIGITALES?

En la utilización de las TIC en el ámbito educativo, involucra la creación, búsqueda y selección de los RED, esto se realiza de acorde con los niveles de desarrollo cognitivo esperado:

1. Formación de conceptos

Según (Zapata, 2012) Los tutoriales, los hipertextos, documentos HTML y los recursos audiovisuales  como los videos y animaciones, permiten realizar actividades basadas en la exploración de información para adquirir y ampliar conocimientos básicos sobre un tema de estudio:

2. Comprensión, asociación y consolidación de los aprendizajes

Por otro lado también (Zapata, 2012) evidencia que los simuladores, las aplicaciones multimedia, los juegos educativos y las aplicaciones de ejercicios y práctica, permiten interactuar de manera constante con los objetos de conocimiento para comprender procesos complejos o sencillos, de igual manera desarrollar habilidades que interrelacionan y a la vez integran el conocimiento.

Para resumir,  el docente que se propone y  apoya sus estrategias didácticas y pedagógicas con RED contiene dos estrategias para acoger  los componentes digitales necesarios y estos son:

A. Búsqueda, evaluación y selección

B. Producción propia y publicación
MODELOS DE CALIDAD

Según (ISO8402, 1996) “Los modelos de calidad representan las normas y los parámetros, que conllevan los pasos específicos para la creación de proyectos con elementos multimedia.  Teniendo en cuenta los pilares fundamentales: medida, medición y métrica.  Resumiendo, un modelo de calidad puede ser concebido como el conjunto de factores de calidad, y de las relaciones entre ellos, que suministran un soporte para la especificación y evaluación de la calidad”.

Por otro lado, según (Piattini, Moraga, & Calero, 2010) plantean que existen tres tipos diferentes de modelos de calidad los cuales son:

FIJOS: La ventaja y desventaja a la vez de estos modelos fijos es que los factores de calidad siempre son los mismos. Son reusables y menos rígidos.

A MEDIDA: Es más flexible. No se tiene inicialmente ningún conjunto de factores de calidad, ya que estos deben ser identificados de acuerdo al proyecto. La desventaja es que deben ser construidos desde cero para cada proyecto.

MIXTOS: Buscan combinar las ventajas de los dos anteriores. Flexibilidad y reusabilidad.

En el marco de ser objetivos en los procesos de calidad de un recurso educativo digital, al momento de evaluar es necesario tener en cuenta factores como los que se describen a continuación (Pressman, 2010):

Intuitiva. Grado en el que la interfaz sigue patrones esperados de uso, de modo que hasta un novato la pueda utilizar sin mucha capacitación.

Eficiencia. Grado en el que es posible localizar o iniciar las operaciones y la información.

Robustez. Grado en el que el software maneja entradas erróneas de datos o en el que se presenta interacción inapropiada por parte del usuario.

Riqueza. Grado en el que la interfaz provee un conjunto abundante de características

Recuperado de: http://artemisa.unicauca.edu.co/~cardila/Libro\_Pressman\_7.pdf
Tejas A. O. Khal-Rahn

## Appearance

### Human

Nearly the exact image of his father, Wren Rahn-- dark, warm complexion and curly black hair, with the exception that his eyes are missing and only the empty sockets remain. Despite his royal status, he wears simple clothing, often in muted (white, black, gray) shades.

### Unglamoured

Nearly exactly like his human form, with the exception of sharp teeth, pointed ears, claws, and gerbil-esque tail.

## Tejas A. O. Khal-Rahn

### Relatives

Wren Rahn- FatherCaden Lutras- Father

Ebi Paige- Mother

Basil Khal- Adoptive father

Nicholas Lotus-Khal- Adoptive father

Xavier Paige- Uncle

Demeter Lotus- Adoptive grandmother

Connie Lotus- Adoptive cousin

## Personality

Tejas is bitter, jaded, and essentially an all-around sourpuss. He often comes off as rude and antisocial, which stems from his monstrous trust issues. His standoffish personality remains even when interacting with most family members. He's also incredibly independent, as he's trained himself to move around rather easily without need of guides or canes (though when in public he does opt for the cane).

Despite his abrasiveness, he is compassionate and cares deeply for his family-- and what few friends he keeps.

## History

After being born in the Lutras home, Tejas remained there for five years. During this time, he slowly began developing the power of True Sight.

When his uncle attacked the estate, he managed to outrun the fairy king by blinding him with fireplace ashes.
Saressian Calendar

**Saressian Calendar**, also known as **Andronan Calendar**, was the calendar used in the region of Saressia since at least the Andronan Golden Era. It was heavily influenced by Andronan culture and religion. The Madri influence was practically null. After invading, the Madri ended up by adopting it, although they still preserve a few holidays from their culture. Just like most cultures, it calculates the time based on the regular cycles of the moon.

In Saressia, and most specifically in some of the Ancient city-states, several sages and religious leaders started to calculate time from other celestial bodies. Even though the study of astronomy and astrology gained a huge importance in arcane and religious studies, these became commonly just ignored when measuring time, for being too impractical.

## Months

The calendar has twelve months, each one starting in New Moon (*Nea*). They have exactly thirty days. The first, fourth, seventh and tenth months have the name of the deities linked to the respective season of the year.

Spring month is in honour to Syria; summer is in honour to Helios; autumn is in honour to Modora, and winter is in honour to Xanat.

Before the season months, people honour the preparation for each season. These are usually the months of many holidays, in anticipation to the season beginnings. Linguistically, these months are signed by adding *'Te'* before the season month name.

In the same fashion, there are post-season months. They have the preposition *'Pos'* added before the month name. The year starts in Syriantas, with spring season.

## Moons

The moon cycles are regular and take exactly one month. The beginning of the month is always New Moon. Full Moon always occurs on the fifteenth day of each month. For this reason, the 15th is called *Luna*, and the 1st is called *Nea*. The first day of Syriantas, for example, is called *Nea Syria*.

Most people count the days by pivoting around the moons. For example, the 17th of the summer month would *'2nd after Luna Helia'*. The 30th of the spring month would be *day before* '*Nea Possyria'*.

From the first month of the year we have:

* Luna Syria
* Luna Possyria
* Luna Tehelia
* Luna Helia
* Luna Poshelia
* Luna Temodora
* Luna Modora
* Luna Posmodora
* Luna Texanat
* Luna Xanat
* Luna Poxanat
* Luna Tesyria

## Weeks

There are no lunar weeks, as months are regular. However, every seventh day  brings Atros day. Atros is a shiny celestial body that passes by every seven days. It is commonly associated with magic. Some people may refer to dates as, for example, *'the first Atros of Syriantas'*, but these usually required context.

## Fortuna

Another celestial body that shows up irregularly is Fortuna. Scholars were not yet able to determine if there is a regular cycle in Fortuna's path, and therefore they cannot calculate when there are Fortuna days. These are of great druidic importance. Mostly, Fortuna can show for three or just two days. More rarely, it can go up to four days, and extremely rarely only one day.
Skilgar's Range

Skilgar's Range is a range of jagged mountains which legend says were created by the Ancient Titan Skilgar in order to defeat his wicked father Bolrag. Their creation is described on the Tablet of Skilgar which is part of the legendary Henge of Resmir, the exact location of which is now unknown, however the story on the Tablet of Skilgar has been passed down orally. The legend states that the mountains were created as part of a trap to kill Bolrag. The range was crossed by the Princes of The Old Kingdoms, after The Devastation.

## The Tablet of Skilgar

The Tablet states that Skilgar wished to free the Ancient Titans from the tyranny of of Bolrag who wished to control them with laws, and an organised society, things which are abhorent to the ancient giant peoples. However, Bolrag far surpassed all in size and might. But Skilgar was clever. He crafted the jagged mountains as a trap. He cut of his mighty matted bear and hair and used his powers to carve it into a series of jagged points. Then he used what was left to build the hills which now cover the northern isles of Ruskarkia. Then, when the time came for their combat all Skilgar needed to do was hit Bolragw with one perfect hit, causing him to trip on the hills and fall onto the mountains. His weight, tripping over Ruskarkia is said to be what splintered its coastline creating the many islands. When he was pierced by the mountains his blood poured out to fill The Stewarctic Sea, and his powers poured out with it, creating the cold and viscious weather of the region, often referred to as Bolrag's Revenge.

## The Crossing of the Princes

During The Devastation, the war that destroyed The Old Kingdoms, many young Princes took their followers north over Skilgar's Range. The passing was far from easy. They slowly lost most of their belongings, leaving rune stones and tablets along the many winding passes as paths became to narrow and precarious to carry them. The Crossing of the Princes lead to a loss of much of the culture of The Old Kingdoms, the magical properties of the Runes was lost as the aged priests were not able to make the crossing or transfer their knowledge quick enough.
Ancient Titan Mythos

The Ancient Titan Mythos is a quasi-religious collection of stories found throughout The Stewarctic Sea region. Though not strictly worshiped the Ancient Titans are held by many groups to be the creators, or shapers of the region, and the ancestors to all its supernatural forces and beings, as well as to its weather, climate, fauna and flora. Most Gods and heroes of the region are said to descend from these Ancient Titans.

The stories of the Ancient Titan Mythos are widely known and revered in Ruskarkia, The Greenlands, and The Old Kingdoms.The Faerie Mythos of The Burlands is a direct descendant of the Ancient Titan Mythos, as its godly figures (The Hag, Hengest and Bridie) are said to be descendants of Skilgar. The stories of the Mythos used to be more prevalent in a similar form as in Burland in the lands of Hengland, the Gnomish Cities and in Owlbia, though in recent centuries they have been replaced with alternative religion.

One of the most famous figures of the Ancient Titan Mythos is Skilgar, a trickster giant who defied those around him, despite not being the most powerful. His battle with Bolrag and other Ancient Titans are said to be what shaped many of the features of the region such as Skilgar's Range and The Stewarctic Sea itself, which is said in the Tablet of Skilgar to be filled with the blood of Bolrag. However, the original version of this tablet is now lost. The stories of the mythos can be found in various forms, in tablets and henges around the region.
2. MODELO DE Mc CALL (1977)

Este modelo es considerado por primera vez en 1977 como factores de McCall, Richards & Walters, destinado a ser usado durante el proceso de desarrollo de sistemas se mostró como puente entre los usuarios y los desarrolladores, de tal manera que coincide las visiones de los usuarios con las prioridades de los desarrolladores. En ese sentido se encuentran los factores de operación: corrección, confiabilidad, de uso, de integridad, la seguridad y eficiencia y eficacia. Por otro lado, se encuentran los factores de transición: portabilidad, reusabilidad e interoperabilidad. También los factores de revisión: facilitar el  mantenimiento de los procesos, prueba y flexibilidad. (McCall & Cavano, 1978)

Imagen Recuperada de: https://www.monografias.com/trabajos5/call/call.shtml
The World

The World features places such as:

The Peaks of Trenmora

* Mount Temper
	+ Temperen

Morchester Forest

* Turtendale

The Stewarctic Sea

* The Burlands
* Ruskarkia
* Owlbia
* The Old Kingdoms
* The Greenlands
* Hengland
* The Gnomish Cities
* The Frozen Wastes

The Sea of Storms

* Palmvilla
* Chult
	+ Silverstorm

The Eastern Archipelago

* The Isle of the Wise
* The Womb
Palmvilla

Palmvilla is a city on the island of Goldmoon, a largely inhospitable jungle covered island, which lies to the south of The Sea of Storms. Palmvilla is the self-styled capital of the island, despite having very little connection with or socila role for the native inhabitants. Palmvilla spans 29 clustered islands and a chunk of the mainland. Palmvilla was established by merchants of The Western Empire, who wished to avoid taxes and tarrifs.

## History and Culture

The founders of Palmvilla were wealthy merchants sick of paying taxes to Lionshield. They founded Palmvilla outside of the direct control of Lionshield but with a deal of semi-vassalship. The Doge of Palmvilla organises the maintenance of a deal with Lionshield, exchanging goods such as weapons, servants and girls for the merchant princes of Lionshield and their associates, in exchange for their silence on many issues, including taxes. Palmvilla's primary bargaining chip is their network of relationships with traders outside of the area, bringing in unique goods. However, Lionshield refuse to offer protection to Palmvilla's ships, traders and explorers, hence Palmvilla's fascination with heroes. Slightly bored, and with too much free time, the citizens of Palmvilla rejoice in the exploits of adventurers and heroes, putting up statues to them and giving them feast days. Palmvilla has an order for organising these adventurers called The Palmvilla Adventurer's League, which is a loose branch of The Guild.

## Notable People

- Cindy Sandhole, guild member and heir to the Sandhole fortune
Saressian city-states

The **Saressian city-states** were the biggest cities in the southern shores of the Saressian coast, and their territories were understood to be bordered between this coast and the Satirac Mountains, Mount Tiger and Merghast Forest to the south, and the Andronan territory to the north.

It is assumed that there were at least one hundred city-states in existence, some of which fell to others in series of wars against each other. Despite their independence, there was a complex system of alliances among these cities. The largest and most influencial cities were Melandor, Sumke, Limke and Grotke.

The Saressian city-states had the same religion and customs, and the differences between their ruling traditions were not great.
The Palmvilla Adventurer's League

The Palmvilla Adventurer's League is a guild of adventurers who live in Palmvilla and take part in adventures for the city of Palmvilla and its merchants. The League was loosely incorporated into The Guild in recent years, connecting with its network but retaining many of its own local traditions, tests, rules, and customs.

## The League Tiers

League members are divided into 3 tiers named after the cities love of Bronze, Silver and Gold, and the three birds used most by the merchants and explorers of the city. The naming style is one carried over from their roots in The Western Empire.

* Tier 1, "Bronzedoves": Are new recruits. Those who have only passed their Adventurer's Entry Test. Their role is to build renown for themselves. Most pass their test around the age of 14. It can often take 5-10 years for adventurers to have enough renown to be called for Tale Telling. However, most will never get this far. The majority of adventurers are instead filtered into the City Guard. Wealthier adventurers will sign up with Silvereagles as a kind of internship and fast track to building renown.
* Tier 2, "Silvereagles": Adventurers who have begun building renown will be called up for Tale Telling. Each must provide a witness storyteller to recount a story of their legendary adventures. The crowd then decides who of those selected will pass on to Tier 2. This selection process is one of the few forms of mass representation found in Palmvilla. Second Tier Adventurers are admitted onto the payroll of the city, and are supported in their adventures.
* Tier 3, "Goldenalbatross". Goldenalbatrosses are admitted through a process known as banquetting. Every year the Doge hosts a banquet known as The Doge's Banquet, in the palace and gardens. Here the wealthiest families attend and mingle with the adventurers. This space acts as a casual auction of sorts. Wealthy families take succesful adventurers into their patronage. By this stage heroes have a lot of renown and thus garner support for the wealthy families, as well as their usual duties of protecting merchants, securing trade deals, establishing trade routes, and discovering new resources.

## "Retirement"

Patreonage contracts last for life, however, adventurers usually retire from active service in their middle ages. At this point they will either live quietly in housing provided by their patrons, or attempt to enter into one of two orders. These orders are The Lighthouse Keepers, or The Council's Ambassadors. These two offices duties roughly correspond to local and foreign matters. The Lighthouse Keepers work in the service of The Doge and The Council's Ambassadors work under the service of The Council of Commerce.
Mami Watanabe

picrew reference

## Appearance

A small (5'3) girl with a medium, warm complexion. She has brown eyes and hair dyed pink and cut into a short bob. Constantly wearing a necklace with a bronze teddy bear pendant. She often wears pastel, cool-toned clothing.

## Personality

A sweet and fun girl, who simply wants to make as many friends as possible. A student with great people skills and a self-proclaimed master matchmaker.

## History

A classmate of Tomomi Fujioka, and his best friend since they were children. Studying to be a marriage planner and counselor, she practices on her classmates to the chagrin of most. Despite poking her nose into local gang activity, she has no criminal record.

## Abilities

* Can modify technology, electricity, and data telepathically
* Can corrupt data to an anomalous, irreversible level
* Can upload whatever she wants to social media telepathically

## Trivia

* Originally a nameless background character.
* The bear pendant she wears was a gift from Tomomi for her twelfth birthday.
* Her phone is her second most precious possession, and is rarely out of her hand.
Soviet decorations and medals

[70]
Орден **Ленина**
Orden Lenina
 [71]
[72]
Орден **«Октябрьской Революции»**
Orden Oktjabr'skoj Revolyutsii
 [73]
[74]
Орден **Дружбы народов**
Orden Druzhby narodov

Медаль **Материнства** I степени
Medal Materinstva I stepeni
 [181]
Медаль **Материнства** II степени
Medal Materinstva II stepeni

[196]
Юбилейная медаль **«Двадцать лет Победы в Великой Отечественной войне 1941–1945 гг.»**
Yubilejnaja medal «Dvadtsat let Pobedy v Velikoj Otechestvennoj vojne 1941-1945 gg.»
 [197]
[198]
Юбилейная медаль **«Тридцать лет Победы в Великой Отечественной войне 1941–1945 гг.»**
Yubilejnaja medal «Tridtsat let Pobedy v Velikoj Otechestvennoj vojne 1941-1945 gg.»
 [199]
[200]
Юбилейная медаль **«Сорок лет Победы в Великой Отечественной войне 1941–1945 гг.»**
Yubilejnaja medal «Sorok let Pobedy v Velikoj Otechestvennoj vojne 1941-1945 gg.»

*Note: Several Soviet decorations were worn in full, so a ribbon bar was not created. However, since the fall of the USSR, some medals have had ribbon bars created for them. An asterisk, \*, denotes these medals. Awards not showing a ribbon are worn in full at all times.*
Cindy Sandhole

Cindy Sandhole is a young Human, Warlock, Guild Member who comes from Palmvilla in The Sea of Storms region. Cindy is the oldest daughter of Richie Sandhole, and second oldest child after her brother Barden. Cindy is young and naive, and her ambitions are somewhat misjudged. She seeks fame and success over all else, and this can often cloud her moral judgement, and cause her to make hasty decisions.

## Background

Cindy is a member of the Sandhole Family, owners of the chain of Sandhole Inns which span The Western Empire. Cindy has led a very comfortable life, her family have been rich enough to give her anything she needed. Cindy has always loved the heroes of Palmvilla and so when she was old enough, she attempted the Adventurer's Entry Test, but having no real skills or talent she failed. After failing twice more, her father sought outside help. Looking to buy her some talent, he sought the help of a being he has heard of The Momager. Mr Sandhole used some of his more esoteric and dark channels to contact this being. Cindy auditioned for her, and was granted powers in return. Cindy attempted the Entry test again, and with the help of her new powers, she was able to just about pass it. However, still lacking most skills no higher level adventurers wished to take her on as an intern. So her father instead bought her a boat and crew and she set off, looking to build renown and a bank of stories to prepare her for Tale Telling.

## Abilities

Cindy channels the power of The Momager to unleash shocking Eldricht Blasts, disguise herself at will and has a small demonic familiar called Baby.

## Apprentices

As of this moment Cindy has one apprentice whom Cindy has re-christened as Mindy. Cindy has honed some of Mindy's latent powers to make her a semi-useful assistant.
The Womb

The Womb is a holy monastery for The Mother, it is located deep inside an enormous cave far west of The Isle of the Wise where many of it's theological representatives argue their case. In order to gain access to the monastery applicants must venture shoeless from their home overcoming any trials they face, they must navigate their way through the winding and treacherous cave accompanied by a monk to ensure their safety. The monastery only wants the brave and competent representing The Mother in The World.

Applicants only get two chances in their life to pass this trial.

It is an unwritten rule that in order to become a preacher you must enroll as a monk and undergo their entire training process known as "Her Regime".

## The Regime

Monks spend at least 4 years attending combat training, rhetoric lessons, religious text exegesis classes and performing manual labour. Once they have completed these tasks to the satisfaction of the leaders they untake the wait.

## The Wait

Monks must wait silently in their room in deep prayer everyday, eating only bread and drinking only water. When the Abbot of the monastery hears that they are read from the mother, he will descend from the top of the monastery and send them out into the world. It has been rumoured many monks waited their entire life for this day to come but for many it never did.

## The Proven

The Proven are a minute group of the most devoted, in order to join one must have had 100 of their recruits be accepted as monks. The Proven debate theological issues and are the only members of the religion that frequent The Isle of the Wise. The most able of the proven will gain a divine glow after the death of the current Abbot, this is the member the mother has chosen to be their replacement.

## Notable People

* Abbot Paul
* Milva Sandals
* Ezeikel Sandals
Ancient Titans

The Ancient Titans were a race of collosal, godly, giants who lived in the area which is now The Stewarctic Sea and The Giant Realms. They are legendary figures, and make up part of the religion in the cultures of The Old Kingdoms, Ruskarkia, The Burlands, and The Greenlands. Their stories are widely known, though less respected in Hengland, The Gnomish Cities and Owlbia.
Doge of Palmvilla

The Doge of Palmvilla is a powerful figure in the city of Palmvilla. The Doge's role is as the figure head of the city, with symbolic and practical powers, roles and responsibilities. The Doge is selected for life by The Lighthouse Keepers, when the previous Doge dies, selecting from a list of names put forward by the previous doge before his death. He has many ritualistic roles, overseeing ceremonies for good luck and prosperity, and organising the annual banquet. But he is also the official head of the city guard, he is responsible for creating and enforcing all laws which concern public harmony.
Mother's Day

"Mother's Day" is a religious holiday in the religion of The Mother's Children Many of her recruits return for the religious festival "Mother's Day", the most sacred day of the year. It is when preachers share stories about their travels and advice about how to recruit and what regions need help, on occassion they venture out in parties for specific events, but only if multiple people are needed.

## Mother's Day at The Womb

An huge festival celebrated outside the cave entrance.

## Mother's Day at Turtendale

Every year there are less and less familiar faces, the Mother's most devoted preacher's live a dangerous life often taking on less than favourable odds to try to help the needy. However many tell their disciples of the festival in Turtendale and they often take their stead upon hearing the news.
The Faerie Mythos

The Faerie Mythos refers to the collection of beliefs held throughout the ionan Peninsula but mostly in The Burlands. These consist of a series of stories, warnings, and practices concerning the supernatural peoples and creatures which live in this region. The mythos states that these faeries are under the reign of The Hag in winter and Hengest and Bridie in spring and summer, who are said to be descendants of the Ancient Titans.
The Old Kingdoms

The Old Kingdoms were once the home to a group of humans with a shared culture, mythos and magical Runic language. Much of their history has been lost through a great war known as The Devastation. The region is now only home to nomadic weirdos who speakly mostly in gibberish, as the region is no longer hospitable. The Old Kingdoms gave birth to the peoples of Ruskarkia when they crossed Skilgar's Range during The Devastation.
The Guild

The guild is an organisation that is known on almost all corners of the world, they are a neutral party offering services to anyone (?) who follows their rules (?). The guild seems to be made up of lots of interconnected smaller guilds, as guild headquarters in some areas seem to run seperately to those in others. Guild branches such as The Guilded Anchor in Silverstorm seem to have appeared without any real recognition from large bodies within The Guild.

## Known Members

* Kalkar
* Ezekiel Sandals
* Delson
* Cindy Sandhole
* 'Big' Chef
* Toox
* Barthus
* Mud
* Caelen
Baby

Baby is an imp which acts as familiar and servant to Cindy Sandhole. It is unclear who Baby truly answers to as he follows Cindy's commands, even if they are in the name of good. Yet he is inherently an evil being, under the command of the evil fiend The Momager. Ezeikel being a holy man has a particular distaste for this imp.

## Metanotes

The imp has been renamed Baby in honour of the horrific Baby icon used to represent him.
Der Kurtismus

Logo des Kurtismus

Der Kurtismus ist ein religiöser Kult, welcher vor vielen tausenden Jahren von einem Zwerg namens "Hanz-Herbert" gegründet wurde.

## Geschichte des Kurtismus

Hanz-Herbert war ein Zwerg, der auf einer langen Reise war und auf seinen Reisen immer seine treue Katze Kurt dabei hatte.

Kurt war eine Straßenkatze, die Hanz-Herbert eines Tages fand und adoptierte. Er wusste nicht wo Kurt her kam oder wer sein früherer Besitzer war.

Er liebte Kurt über alles, weshalb er ihn vergötterte. Bald schon kam Hanz-Herbert an eine große Menge Geld mit der er versuchte die Leute für seine Sache einzukaufen und somit die herrschende Religion zu stürzen.

Mit seinem vielen Gold konnte der Kurtismus schon bald eine beachtliche Anzahl an Mitgliedern festellen.

Als Hanz-Herbert auf einer seiner Reisen mit dem niederen Volke gegen einen Untoten Lich kämpfte wurde Kurt von einem magischen Strahl des Liches getroffen. Diese Kraft bewirkte in Kurt, dass er ungenutztes Potenzial in sich nutzen konnte und somit zu einer Art Gottheit aufstieg.

Der Glaube ist heutzutage fast ausgestorben und auf kaum einer der Inseln zu finden. Auf Tiro steht noch immer eine verblasste Statue des Zwerges aus Kupfer, sein Bart dargestellt wie Tentakel und in seiner Hand mit 4 Fingern sitzt Kurt stolz und blickt in den Horizont und beschützt Reisende auf ihrem Wege.
The Momager

The Momager is a fiend from one of the lower plains of existence, as such a fiend she is bound to have some secret plan of destruction. However, she keeps this all very well hidden. She primarily works through ambitious though naive mortals. She forms pacts with these mortals similar to those between an agent and an actor or musician. One known example of this is her bond with Cindy Sandhole. Cindy's father organised the deal after his daughters several failed attempts to pass the Adventurers Entry Test. Cindy Sandhole received powers from The Momager for seemingly no cost, however, it is yet to be seen whether Cindy will survive this deal without giving something up in return.
The Giant Realms

The Giant Realms lie to the east of Ruskarkia and The Stewarctic Sea. They vary largely in climate and geograhy, ranging from tundra in The Frozen Wastes, to rolling forested hills in the Glorax Forest. The Giant Realms are home almost exclusively to the True Giants, descendants of the Ancient Titans.
Kismir Hullow

Kismir Hullow is the home to a community of roughly one hundred Runic Giants. From the outside it appears much like any of the other tors of Bogney Moor, however its many nooks and crannies provide housing to many giants.

## Population

The population of Kismir Hullow consists of roughly one hundred Runic Giants. Isolated from their community and from those around them, they have descended into savagery, preying on travellers, and launching raids into surrounding regions, to steal food and take slaves, retreating to safety, hidden in moor.
'Big' Chef's Brothers

'Big' Chef grew up with 12 brothers, all of them violent, mean, and just generally awful. However, he only has four left, after he had a meltdown, burning his house down with his family inside. Four of his brothers survived and they're still looking for him and looking for vengeance.

## Rorg

Rorg is the oldest of 'Big' Chef's brothers. He loves to fight, and fights with a massive club. To this hammer, everything is a nail, and he finds it all very fun.

## Retch

Is the second oldest of Chef's remaining brothers. He is the most sensible, and the only of his brothers who doesn't find fighting particularly funny, despite probably being the best at it.

## Rig

Rig is a glutton. He has the shortest fuse.

## Rectim

Rectim is the youngest of Chef's brothers. He is even younger than Chef and he is the only of Big Chif's brothers whom he has fond memories of (amongst the not so fond ones).
Runic

Runic is a language used by the Runic Giants. It is said to have once had magical properties, though these have now been forogetten, and it is now mearly communicative. It is the primary spoken and written language of the Runic Giants in Ruskarkia and elsewhere, but has also influenced the languages of the peoples of The Burlands and The Greenlands. The modern Runic language is descendant from that which was used in The Old Kingdoms, and therefore the language of those who still live their is a close cousin to that used in Ruskarkia.
The Sea of Storms Homepage

Navigation page for The Sea of Storms

## Places

* Chult
	+ Silverstorm
		- The Guilded Anchor
		- Harbourmaster's Office
	+ Snapping Claw Island
	+ Firefinger
* Havion

## People

#### Player Characters

* Cindy Sandhole
* Ezekiel Sandals
* Kalkar
* Delson Barghunt

#### Silverstorm People

* Caelen (Keeper of The Guilded Anchor)
* River Mist and Flask of Wine (Forest Guides)
* Quwasha (Forest Guide)
* Zindar (Dragon Man, Harbourguard)

#### Merchant Princes of Silverstorm

* Bojax Boggs
* Ifan Talro'a
* Jessamine
* Jobal
* Kwayothe
* Wakanga O'Tamu
* Zhanthi

#### Servants of The Necromancer

* Bile
* Phlegm
* Jaharwon
* Zaroum
* Tezak
* Weshtek

## Monsters

* Lizard Queen
* Pterodactyl things

## Orders

* Lionshield
* The Western Empire
Bogney Moor

Bogney Moor is moor in southern Bogneshire at the border of Owlbia and Hengland. The moor is largely uninhabited except by a small clan of Runic Giants who live in a small community called Kismir Hullow.

## Description

The terrain is made up of wet, boggy peatland, pierced with exposed granite hilltops known as tors. The highground of the moor provides a catchment area, and birth point of many of the regions rivers. The soil of Bogney Moor is not of much use for most intensive farming, so has traditionally been largley left wild. Therefore large wild creatures are free to roam there.

## Runic Giants

Bogney Moor has been a home to Runic Giants for hundreds of years after nearby port towns established by Runic Raiders have been attacked and destroyed by local resistance. Some Runic Giants managed to escape the towns, or were allowed to survive if they stayed on the Moor. A clan of Runic Giants is known to live in a community centred around a series of shallow caves called Kismir Hullow.
River Mist and Flask of Wine

River Mist and Flask of Wine were two cat people(?) whom the heroes of The Liberator hired as guides through the jungles of Chult. One of whom was mute, due to something in Firefinger having stolen his tongue. The adventurers refused to give his tongue back because he was rude and generally wasting their time. Some of the heroes had a suspicion that they may have been following them.
The Council of Commerce

The Council of Commerce is a board of 'elected' officials who operate in the city of Palmvilla. Every year an election is held. This election is based upon the gathering of funds, as there is no traditional taxes in Palmvilla. Those who wish to nominate thenselves for election place large cornucopia-like horns on the front of their houses. Voters then show their support for electees by voting with coin. The top 10 fund raisers take up the 10 seats on the council. Their first task is to draw up a budget based on the money they have earned. Whereas the Doge of Palmvilla is responsible for maintaining harmony in the city and defending its ports, the Council of Commerce are responsible for international relationships and trade laws. They carry out most of their operations through their Ambassadors.
The Sea of Storms

Historically, Port Silverstorm was a large mercantile city named "Nazaro".  The city was located on the western coast of Chult, a small untamed jungle island shouldering the Sea of Storms.

The city was ruled by a human royal family for centuries, surviving and thriving by trading with the Western continent and surrounding settlements. Nazaro was a bullish city, who held power along a large portion of Chult simply by being the most ruthless. At this time naval trade was fairly undeveloped on Chult, meaning many of the goods were transported in large caravans along the coast.

Meanwhile, the Empire of Humans and Elves to the West grew in power. With their superiour technology and customs, the Empire quickly grew as a major power which eventually swallowed the Western continent and brought about a new age of prosperity. Having conquered the mainland, the Empire turned its sights towards the sea. This led to the establishment of the "Lionshield Distribution Venture", a trade company which swept through the Sea of Storms, quickly establishing a monopoly of trade along the Chultan border, including with Nazaro. Lionshield also established trade lines with the southern Dragonborn Clans and the Tiefling Khanates in Movil. Nazaro was in the ideal location to become a stop off along the trade routes throughout the Sea of Storms, which led to a huge influx of wealth for the city.

They came and traded with them lots and ruined their way of life and when the king died without an heir the city got fucked by the West who backed the merchant princes and put them in charge of the place. Lionshield was able to establish itself as the major trade outlet within the city, and harsher regulations from the senate were placed against independent trade companies.

It was bad for the culture and a lot of the native Chultans got fucked, but it was good for the city who got a lot of trade from the south and west with the establishment of official trade routes.

One of the largest and most controversial changes was that the name was changed from Nazaro to Port Silverstorm. Built lots of docks, lots of walls, made it real cool. But lots more disparity.
8. MODELO CMM Y CMMI (1986, 1995)

Dicho modelo fue construido  por el Instituto de Ingeniería de software (SEI) con el objetivo de unificar las grandes cantidades de modelos creados y otro tipo de  organizaciones a lo largo de los tiempos. Este modelo permite evaluar las capacidades y competencias de las organizaciones que trabajan en el campo del software, y de este modo, proporciona un marco de referencia para organizar la evolución dentro de cinco niveles de madurez que se encuentran establecidos los elementos para la mejora constante de dichos procesos. El modelo de CMMI (Capability Maturity Model Integration) es de gran eficacia y eficiencia; donde ha ofrecido la posibilidad de mejorar la calidad y el performance de los procesos de desarrollo de los productos de software, entre estos procesos de mejoría se encuentran la disminución de los costos de producción, y también se encuentra la solución a los posibles problemas que se puedan presentar a futuro y durante la marcha.

Nivel 1. Inicial                                             Disciplinado

Nivel 2. Administrado.                                       Estándar y consiente

Nivel 3. Definido

Nivel 4. Cuantitativamente administrado                                              Mejorado

Nivel 5. Optimizado.                                                                     Continuamente mejorado.

Imagen recuperada de https://es.educaplay.com/es/recursoseducativos/2511597/html5/sistemas\_de\_calidad.htm
The Isle of the Wise

The Isle of the Wise is an elite non-magical academic institution in which many of the wisest beings within the world are known to live. The Isle is entirely residential in the North where there is a giant Pantheon in which debates rage day and night. There are also docks in the Southern Pennisula.

 The Isle is neutral, this is why no-one who has ever been a high level politician may join their ranks.

### Why is the Isle strictly non-magic?

There are already several high profile magic schools which exclude non-magic academics, the council decided that talk of magic should be kept within them. The council also found magic users tend to look down on others and trivialise their discussions, this was also a contributing factor in their decision.

## Inside the Pantheon

There are halls with hundreds of debating rooms in which members may discuss anything they please, nothing is off limits. Scribes often accompany high profile members documenting their discussions and selling them all over the world to universities and academics.

In the centre of the Pantheon there is an modest court surrounded by seats. The senate of the Isle sit here and discuss legislation to pass and the future of the isle and any member may silently listen from these seats.

## Contributing Groups

There are many groups that have members authorised to debate and lecture on the island:

* The Children of the Mother
* The Priests of Owlbia
* (Would love some of groups from you guys to add here)

## The Council

The council are all polymaths knowing at least: philosophy, natural science, mathematics and literature. However each of them has topics in which they specialise, one can seldom be found who knows more about these topics than they.

* Dio - Sanity and the Mind
* Hera - Trickery and probability
* Thale - The Seas
* Parme - Nature
* Xeno - Ancient Mythology
* Anax - Cosmology
* Democ - Metaphysics
The Liberator

The Liberator is a ship stolen from Bile after the heroes organised a mutiny and defeated him in battle, inside his magical hideout. The heroes christened the boat The Liberator.

## Statistics

Type: Caravel, Draft: 5 feet, Length: 70 feet, Beam: 20 feet

Mounts: 3 light 1 heavy

Cost: 10,000 gp

Build time: 5 months

Speed: 2mph (sails only) (Mele speed: 20ft/ turn)

AC: 15

HP: 300

Damage Threshold: 15

Crew: 8 skeleton. 20 minimum (1x8hr shift). 60 ideal (3x8hr shift) - 120 complete maximum.

Passengers: 20

Cargo: 100 ton

**Weapons**

The ship currently has 2 light Ballistae which do 1d10 piercing. If controlled DIRECTLY by a named character, add STR/ DEX (highest) modifier to attack and damage. Also add siege weapon proficiency to attack role.
1d10 damage
60/240 ft range

1 crew

1/1 ROF

10AC & 25HP

Currently has no cannons

## Notable Members

The Liberator is a Carvel (?) type once owned by the Sorcerer Bile but later commandeered by the following party who assumed the roles of:

* Kalkar - Captain
* Ezeikel - First Mate
* Cindy - Weapons master
* Delson - ?

Other notable members of the crew include:

Johnty, George, Grot, Gunt and Jezebel.
The Mother

The Mother is the central and only religious figure in the polytheistic religion "The Mother's Children", they have several core tennants but at a fundamental level they believe that the Mother is the creator of our world and all the other gods in it. The religion has many religious texts but none are universally agreed upon in their interpretation other than the Divine Doctrine.

The religion is very popular and can be seen all over the world, although large congregations are not often found as they are encouraged to go off into the world and "preach by deed" teaching others the ways of the Mother and bring about good whilst they do it.

## Misconceptions

* The Mother is not omnipotent
* Following the Mother does not mean you gain access to eternal life
* The Religion does not accept donations

## The Divine Doctrine

The Divine Doctrine are the rules agreed upon by all theologians within the "The Mother's Children", they are axioms to live by to ensure the best life for others and hence yourself.

1. Be Honest
2. Be Kind
3. Honour the Mother’s contract
	* If a being is not hurting anyone else (unless out of necessity) then it is immoral to hurt it
4. Preach by deed not word
5. Be Courageous
6. Seek the best good in every situation
7. Be Humble
8. Demonstrate Temperance
9. Do not be covetous
10. Never hold a grudge nor forgive, only the divine mother can forgive.

## Related Characters

Ezeikal Sandals and a student of his Jezebel, Ezeikel also taught several "apostles" the ways of the Mother.
Owlbia

Owlbia is a kingdom that spans the southern half of the Ionan Peninsula and spreads onto the shoulders of the continent. It has absorbed surrounding territories such as Hengland, the Gnomish Cities, and territory in The Greenlands. Though it contains multiple races and cultures, Owlbia is run by an intellectual elite, intent on spreading their culture and religion. The selection of this elite is highly biased along racial lines, rarely drawing from any groups except the Owlfolk minority.
Duskpass

Duskpass ist das Bindeglied zwischen Adrya und Yhn'Dur. Während des letzten großen Krieges war es eine stark umkämpfte Zone, allerdings konnten die Menschen die einst elfische Stadt erobern und seit dem zu ihren Ländereien zählen. Die Stadt wurde nach dem Ende des letzten großen Krieges als Handelsstadt zwischen den beiden Ländern genutzt. Einige Elfen leben noch dort. Des Weiteren befindet sich die Magierschule für Beschwörung (Conjuration) am westlichen Stadtrand.