Modes

In **WORLDLAUNCHER**, there are various **Modes** to dabble with and engage about. Modes (sometimes referred to as **Menus**) are various ways to play the game, ranging from the standard gameplay of **Versus Mode** to the fun spin-offs within **Mini-Games**. They are distinct configurations that vary gameplay and affect how other game mechanics behave.

## Versus Mode

This is the standard mode in the game. In the start-up for **versus mode**, the player is presented with the option to play against a friend with a second controller or to fight against an AI-controlled opponent. Afterwards, the player can choose their fighters and their supports. If the player is going against the AI, then they can also choose which opponent they would like to face, the stage they would like to fight on, and the song before beginning the match. For more information on the standard game mode, refer to the linked document.

## Arcade Mode

Enjoy the fighters’ individual stories while battling your way through 10 CPU opponents in **arcade mode**. Each fighter has a unique sequence of fights to go through, with each offering different opponents and challenges to face in order to achieve the grand prize of getting their wish granted. This is one of the single-player campaign modes available in the game, with its place in the story acting as the prologue (even with its questionable canonicity) of a larger campaign within **The Collision**. For further details on arcade mode and its system, refer to the linked document.

## Story Mode

**Conjunction Between Realities** is the main **story** campaign of **WORLDLAUNCHER**, in which **Daughter** has arranged for a sort of "tournament" in which various figures from across the continuities are forced to fight each other, with the supposed victor being granted a wish of their choice. As the inhabitants of each continuity find themselves lost in new, unfamiliar places in the wake of their worlds colliding, some seek to take advantage of these new opportunities, while others seek to figure out just what's going on — and perhaps a way to unravel it. For further details on the game’s major story mode, the various single-player quirks, and other fun, refer to the linked document.

## Training Mode

The **Training Mode** is a mode where the player can manipulate the overall gameplay of a match and experiment with the CPU without the restrictions of standard versus mode. This allows the players to practice with a chosen fighter, support, stage, gameplay feel, and many more with many different combinations. The mode has subsidiaries from **Tutorial Mode** to teach the players various aspects of the game, and **Fighter Trials** to apply what they learned about the gameplay mechanics as a whole. For further information about the machinations of training mode and its submodes, refer to the linked document.

## Survival Mode

In **Survival Mode**, the goal of this game mode is to continue playing as long as possible without losing in an uninterrupted session while presenting increasingly difficult waves of challenges. The player chooses a fighter, alongside its support, to be pitted onto an endless string of opponents, while keeping the player’s percentage throughout matches. For further details about the different variations of survival mode, refer to the linked document.

## Mini-Games

This is a set of special game modes where the players can play various **mini-games**. It contains several game modes and other miscellaneous modes such as a target breaking mode, an RPG-like mode, many round 8 variations within arcade mode, and more. To view a full list of these special game modes, refer to the linked document.