Harvey Dustrunner (Stats)

**FORT** +5, **REF** +6, **WILL** +7 (+2 vs. Fear)

### Traits

* **Vagabond Child (Regional):** +1 Sleight of Hand, and it's always a class skill.
* **Deft Dodge (Combat):** +1 trait bonus to Reflex saves.

### Skills

Acrobatics 2 (+7), Climb 1 (+7), Craft: Carpenter 1 (+5), Fly 1 (+7), Handle Animal 2 (+6), Heal 1 (+7), Knowledge: Geography 1 (+5), Knowledge: Nature 4 (+10), Perception 2 (+10), Sleight of Hand 2 (+8), Stealth (+7), Survival 3 (+11), Swim 0 (+1)

### Special Traits

#### *Racial*

* **Small Size**
* **Fearless:** +2 racial bonus on all saves against fear.
* **Halfling Luck:** +1 racial bonus on all saving throws.
* **Sure-Footed:** +2 racial bonus on Acrobatics and Climb checks.
* **Throwing Skill:** +1 to attack rolls made with thrown weapons and slings.
* **Weapon Familiarity:** Proficient with sling and treats any weapon with "halfling" in its name as a martial weapon.

### *Equipment*

* **Dancing Scarf:** Whenever you move at least 10 feet during your turn, gain a +2 armor bonus to AC until the beginning of your next turn. Also provides a +2 bonus on Bluff checks made to Feint.

#### *Class*

* **Spontaneous Casting:** *Summon Nature's Ally* spells.
	+ **Nature's Bond:** Animal Companion - Montgomery the Macaque
	+ **Nature Sense:** +2 bonus to Knowledge (Nature) and Survival checks.
	+ **Wild Empathy - 1d20+4:** Improve an animal's attitude like using Diplomacy. Roll 1d20+Druid Level+CHA modifier. You an animal must be within 30 feet and study each other for 1 minute to use this. You get a -4 penalty to influence magical beasts.
	+ **Woodland Stride:** Move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, etc) at normal speed and without taking damage or suffering any other impairment.
	+ **Trackless Step:** Leave no trail in natural surroundings unless you wish to.
	+ **Resist Nature's Lure:** +4 bonus on saves vs. spell-like and supernatural abilities of fey. Also applies to spells and effects that target plants, such as *Blight, Entangle, Spike Growth* and *Warp Wood*.
	+ **Wild Shape (1/day):** Change shape into a small or medium animal as a standard action that doesn't provoke an attack of opportunity. Lasts for 1 hour. Gain all special abilities of the animal you change into.
		- *Small Animal:* +2 Dex, +1 natural armor bonus
		- *Medium Animal:* +2 Strength, +2 natural armor bonus (+1 total)

### Spells

* *0 -- Create Water, Detect Magic, Flare, Light, Stabilize*
* *1 (4/day) --* Call Animal, Charm Animals, Flare Burst, Magic Fang, Produce Flame, Shillelagh, Snowball, Speak with Animals
* *2 (3/day) --* Summon Swarm, Wilderness Soldiers, Aggressive Thundercloud, Cat's Grace
* *3 (2/day) --* Burst of Nettles, Protection from Energy

### Equipment (85 gp)

Backpack, Compass, Waterskin, Flint & Steel, Winter Blanket, Locket, Pocket Watch, Cheap Suit, Traveler's Clothes (x3)

### Attributes

* **STR:**12 (+1)
* **DEX:**16 (+3)
* **CON:** 13 (+1)
* **INT:**12 (+1)
* **WIS:**17 (+3)
* **CHA:**13 (+1)

## Montgomery

*CG Small Macaque Animal Companion/ 5HD*

* **HP:** 33
* **AC:** 17 (+3 Dex, +1 Size, +2 Natural Armor, +1 Dodge)
* **Initiative:** +3
* **Speed:** 30 ft.

**FORT** +4, **REF** +7, **WILL** +5

### Skills

Acrobatics +10, Climb +6, Escape Artist 1 (+7), Stealth 3 (+13)

### Feats

Weapon Finesse, Improved Natural Attack, Weapon Focus (Natural), Dodge

### Special Traits

* +4 Acrobatics, +4 Climb
* **Low-Light Vision**
* **Tricks:** Aid, Attack, Deliver, Down, Entertain, Fetch, Heel, Maneuver (Disarm)
* **Link, Share Spells, Evasion**
* **Basic Magic (1/day):** Mage Hand, Stabilize

### Attributes

* **STR:** 14 (+2)
* **DEX:** 16 (+3)
* **CON:** 12 (+1)
* **INT:** 4 (-3)
* **WIS:** 12 (+1)
* **CHA:** 5 (-3)