The Original Campaign

## Preface

This was the beginning of the game world, and many things mentioned here are always taken with a grain of salt. In other words, some content may be RETCONed to tell a better and more understandable story.

## Timeline

Using the end of **The Nightfall** as the beginning of a new era, the original campaign takes place roughly twelve years later. This is a time of rebuilding. The Nightfall truly decimated the world's population.

## Story

### Background

Our story begins in the small town of Silkfalls, in the Deep Valley. Birdmo, Nero Bellator, and Quentin Hareem III were all in need of a quick buck and happened to meet a Dragonborn named Boeda. Boeda hired the three to transport a cart to the town of Printerville. The group took the cart to the town, successfully delivering the cart and all its goods to a barn on the outskirts of the town. There they learned that Boeda was a member of the town’s Blackmarket and were told to meet up with him the next day. They did so and were led into the underhanded lair of the Printerville Mob. The mob was operated by Josh Printer who encouraged the young group of three to continue working with himself and Boeda. The group worked several miscellaneous jobs for the mob over the next couple weeks.

One day, however, when they returned to the lair of the mob, they came across an extremely tense game of chance. During said game, a young man named Belmon walked out onto the floor and shot Josh Printer with a crossbow. Through the subsequent chaos, he escaped with all of his things and his close confidants to assist him in gaining a great amount of power by following the instructions of an old book that he came across in his travels. (The book was cursed, it was actively seeking someone who would follow its instructions.)

### Release of The Lich

The group tracked Belmon to The La'tryn Lair alongside Boeda. They entered, fought Belmon’s confidants, and failed to stop Belmon from finishing his incantation from the book. As he said the final word, he was struck down and his book, Destiny’s Manuscript, was recovered by Quentin Hareem III. The Lich was released and the Panty Raiders quickly ascended out of the cave and attempted to build a Trebuchet. They failed to stop the Lich from leaving his tomb.

The group retreated to Printerville with Boeda to find that the town was on fire; it had been attacked by gnolls under control of The Lich. John Printer, mayor of Printerville was attacked, dragged into the woods, saved, and subsequently disappeared. The group repelled the attack and then sought the assistance of George Lockland, a local mage and teacher. They attempted to decipher the book’s origin and learn from it, but it appeared that the contents changed each time the book was opened and closed. George was sure that he knew where the group could get assistance. They needed to seek out the God of Mortals.

### Travels

Before departing to meet the God of Mortals, the group spent an evening in The Crossed Axes Tavern where they met an individual named Rob Smech. Rob was in need of a job and Bob Cliffdon, owner and operator of The Crossed Axes, did not want him bothering the patrons in the tavern, so Rob was invited to join the Raiders.

The next day the group set out for Zendia. They travelled through the Reambrewer Forest for two days, stopping at the Cave of Smech Family to rest along the way. Upon arrival at Zendia, the group spent some time looking for passage across to the Northern Peninsula. After a couple days, the group seemed to have their passage secure, when The Lich attacked Zendia, leveling the entire city with a small army of recruited gnolls and undead. It became evident to the group that he sought the book. The Raiders boarded a ship and set sail for Fudward, a small town built over the ruins of Fudwin. The unnerving presence of The Lich began to take root in their minds, making living much harder while they sailed. The Lich was trying to invade their minds.

### Arrival at Frost Point

Upon arriving at Frost Point, the Raiders met Nothe the Worm. They learned from him that they can banish The Lich, teaching Quentin Hareem lll how to read from the book and cast spells written in it. To read from the book, he had to first clear his mind from The Lich’s intrusions.

When The Lich arrived one day later, the Raiders had a plan. Distract The Lich, and have Quentin Hareem lll banish him. The battle went surprisingly well. The Lich was weak without his spellbook. He had used a significant amount of energy attempting to get his book back already. The group stopped The Lich. Quentin Hareem lll banished him.