Christa Yancy Van Stoognat

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Pittsburgh Gridlock**

This character's story began in the 1939 Pittsburgh Gridlock inaugural season.

* Full Name: **Christa Yancy Van Stoognat**
* Jersey Number: **8**
* Position: **PF2** • **Off-Pine Power Forward** for the **Pittsburgh Gridlock**
* Age in Chapter: **20 years old**
* Date of Birth: **June 21st, 1918**
* Modern Country of Origin: **Netherlands 🇳🇱**
* Career Goal: **Music**
* Struggle: **Self-Belief**
* Alignment: **Ignorant Innocence**
* Height: **7' 0" | 2.1336m**
* Weight: **219 lbs | 99.33673kg**

### Play Style: **None**

Van Stoognat hasn't earned a Play Style yet.

### Player Class: **None**

Christa Van Stoognat hasn't earned a Player Class yet.

### Alignment: **Ignorant Innocence**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Christa Yancy Van Stoognat, hailing from Hindeloopen, Netherlands, was a tall and lanky child, often towering over her peers. Growing up, she had an unwavering passion for music, with melodies and rhythms filling her mind every waking moment. However, she lacked the self-belief necessary to pursue a musical career, leaving her dreams hanging in the balance. Basketball found its way into Christa's life during her early teenage years. The local alleyway team in Hindeloopen was short of players, and they recruited her to fill in. Little did she know that this seemingly insignificant event would be the catalyst for her basketball journey. Christa's innocence and lack of knowledge about the game brought a fresh perspective, allowing her to develop a unique style of play.

Christa's parents were both avid musicians, with her father being a renowned Dutch violinist and her mother a talented French pianist. Their dedication to their craft and their constant support shaped Christa's character and ignited her love for music. As a 16yo, she followed both her parents to Pittsburgh, Pennsylvania, where her mother had been hired by a local orchestra. She yearned to bring the joy and beauty of music to others, hoping to create a career that intertwined her two passions: basketball and music. Christa looked forward to the chance to connect with people through her performances on the court. She believes that the rhythm of the game mirrors the harmony of music and that her presence on the team can inspire unity and joy. Her proudest moment so far is when she sang a song to her fellow teammates during the try-outs, combining her basketball skills and musical talents to create a show that mesmerized her new friends.

With an Ignorant Innocence alignment, Christa brings a childlike wonder to the team atmosphere. Her unique perspective and unconventional approach to the game inject a sense of joy and unpredictability into their play. Her innocent belief in the power of music and basketball to bring people together resonates with her teammates and creates a harmonious bond within the team. Christa finds the media spotlight both thrilling and overwhelming. She is unaccustomed to the attention but remains true to her innocent nature, often responding with genuine and heartfelt answers that capture the imagination of fans and reporters alike. Her humble demeanor and genuine enthusiasm for the game make her a media darling. During the initial scouting for the Pittsburgh Gridlock, Christa was discovered in a small park in Pittsburgh, where she was casually shooting hoops. Assistant Coach Akomalik was immediately captivated by her raw talent and infectious spirit. Intrigued by her unconventional approach to both music and basketball, the coach saw the potential for something truly special. Without a doubt, the discovery was a serendipitous moment that would forever change Christa's life.

## Details

* Favorite Food: Mangoes
* Favorite Color: Lavender
* Favorite Animal: Dolphin
* On-Court Habit: Christa writes music to the rhythm of the game
* Piece of Trivia: When Christa first heard that you could "play basketball," she thought the basketball was a musical instrument. And still kinda does.
* Has a Fear Of: Accordion-Playing Frogs
* Diet Plan/Training Regimen: A carefully curated combination of fruits and vegetables known for their brutal flavors, such as spinach and carrots and intense coordination exercises.
* Pop Culture Interests: Classical compositions with a focus on orchestral symphonies and uplifting melodies, musicals, and inspirational novels about overcoming obstacles and pursuing one's dreams.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Instrument Repair

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which is determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Pittsburgh Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The East Bay Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Bay Area Traffic*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Christa Yancy Van Stoognat*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access