recursal/Fanatic-Fandom huggingface dataset:
Horseman

Horseman is book ten in the Nate Temple Series.

Horseman

## Blurb

**ABANDON ALL HOPE, THE FIFTH HORSEMAN SHALL RIDE...**

Nate Temple is on the hunt to right a wrong. Mordred—King Arthur's son—has escaped from Hell. And it's all Nate's fault.

Pro-Tip: Don't let escapees rob the dreaded Nine Souls on their way out of Hell's Gates. It makes the escapee just an itsy-bitsy bit stronger.

But what are the Nine Souls? And what does St. Louis think about having a self-proclaimed King in the twenty-first century?

And that’s not the only thing he has to worry about. He’s having flashbacks about his childhood in Fae, and it’s crippling him with migraines that knock him unconscious any time he tries to press them.

And Anubis is hunting him, because Nate recently accepted his job offer as the Guide to Hell, and it’s not a work-from-home type of job.

Nate’s going to need to beg, borrow, and steal every scrap of power he can find to stand a snowball's chance in hell against Mordred and what the notorious traitor has in store for St. Louis.

Because Mordred has been planning this moment his entire afterlife, from that dark empty cell in Hell, and will stop at nothing to get his father's old heirlooms back. A certain Round Table and a sword. Only then can his master plan truly begin...

The world needs a Fifth Horseman. Whether they want it or not... Whether they can survive it or not...

## Opening

*I straightened my suitcoat, studying myself in the mirror. Dark circles showed under my eyes from lack of sleep, faint but permanent fine wrinkles spreading out from the corners, and a slight redness to my sclera. My hair was growing longer and losing the occasional lighter streaks of blonde. I hadn’t shaved in a while, leaving behind an unkempt scruff over my cheeks and neck. My skin was pale, because I hadn’t seen enough daylight lately. Hell, Alucard saw more sunlight than me these days, the sparkly bastard.*
Darling and Dear

Darling and Dear are owners of the most exclusive magical leather working shop in the Templeverse. Known to very few people as they discourage their customers from talking about the shop. First appearing to Callie in a dead end alleyway sitting in chairs bantering with each other. Helping her with her demon problem. They swear loyalty to Callie because the excess demons were bad for business.

## unknown

### Aliases

Darling and dearThose who should not be named

## Appearances

### Appearance

Dear is described by the book as a woman who has alabaster skin, thick wavy red hair, a smile like a snake, eyes wide and fearless. Wearing a red evening gown with a necklace of large pearls.

Darling is described in the book as looking as made out of marble even with scruff on his face with a double cleft chin, with long sandy hair, and golden chest hair, wearing a Charcoal suit and orange loafers.

### Powers

Darling and Dear can identify magic by reading colors. Work the skin of any being into leather and embue the leather with magical properties. Other magics not identified.

### Products they have made

Callie's leather jacket - the jacket acts as armor and is tough enough to not rip from demon claws or exploding glass doors. Callies shoes that have a perfect fit and cange change style at will. Nate's satchel - basicly acts as a bag of holding (as long as what you try to put in the bag fits in the opening) with anti-theft properties.
Sir Dreadsalot

Sir Dreadsalot is a Demon summoned by a Justice of the Academy to help gain access to the Armory. Sir Dreadsalot killed Nate Temple's parents upon the request of the summoner. After the death of Nate's parents, Sir Dreadsalot sent two of his childern to threaten Nate Temple into handing over the key to Armory before coming after Nate himself. After kicking the crap out of Nate he tells him he was responcible for the death of his parents and gave him three days to hand over the Armory's key. When Nate meets up with him he claims his life as part of a blood debt for the murder of his parents.
Bow/Weapon/Bedwars

Bow is a  **weapon**  in Bedwars used to damage or even kill your enemies. To use a bow you must buy one from the shop, then long press your screen to aim at your enemies. There are 3 types of bows - Normal bow, Fine bow, Punch bow. Normal bow costs 12 golden ingots, a fine bow costs 24 golden ingots and a punch bow costs 6 emeralds.

 ***Tip : A bow can be used against players with good runes like leeching.***
Kosage

Nate first encounters Det. Kosage immediately after his encounter with Asterion, the Minotaur, when he is pulled into the police station for tresspassing, and questioning regarding his parents' deaths. There is instant dislike between the two. Kosage suspects Nate of being behind his parents' deaths, while Nate finds him an annoying petty authority who, true to form, he can't help tweaking.

Kosage's suspicions about Nate rise when Plato's Cave is broken into despite (suspicously) reinforced glass and security. He also discivers that Nate is, indeed, taking over Temple Industries - something he'd told Kosage he had no interest in doing. He eventually has to officially abandon pursuit of Nate as a suspect after Nate puts pressure on the Mayor.

Later, in Blood Debts, Kosage continues his personal beef with Nate, but is relegated to merely accusing Nate of 'kidnapping' a St. Louis Police horse. Which, of course, infuriates him more. Kosage has the last laugh, though, having gotten a judge's (presumably Judge Simpson) permission to detain Nate on suspicion.

Kosage's satisfaction is brief, however, when Othello manufactures an incident at a famous gay bar to draw Kosage there, where she's posted a huge poster of Kosage in a pink unitard, with slogans and music indicating he's 'coming out'. She ups the ante with photos she's hacked of Kosage in pink bondage gear. Kosage's professioanl goose is cooked when it's revealed that he used bribery and blackmail to get Nate arrested.

Kosage appears one more time, in Silver Tongue, as the father of a school bully the Reds 'adjusted'.

## Appearance

Kosage is described as short and scrawny, with wavy black hair streaked silver at the temples. Although Nate finds him comical, he also acknowledges Kosage's air of authority.

## Series Appearances

* Nate Temple Series
	+ Obsidian Son
	+ Blood Debts
	+ Silver Tongue
Ninja shoes/Armour/Bedwars

Ninja shoes are shoes which helps you to double jump by clicking on the jump button twice while sprinting. The main advantage of Ninja shoes is that, you don't take fall damage even if you jump from the maximum height limit. You can buy Ninja shoes by collecting 13 gold ingot, then buying it from the "Item Shop". If you buy ice shoes or boots for any Armor you're Ninja shoes will be replaced with it, you can only use one shoe at a time, after dying your Ninja shoes will disappear but you can buy another Ninja shoes as there isn't a maximum limit for buying it.
Peter

Peter Clemson is introduced in Obsidian Son as one of Nate's two best friends, along with Gunnar Randulf. Nate, Gunnar and Peter meet at Plato's Cave regularly for drinks and to catch up with each other. Now an investment banker, Peter met Nate and Gunnar in junior high. He allegedly has no involvement with the Freak world, except for his two friends, whom he obviously envies. Peter has been waiting and hoping for Nate to 'teach him magic', stubbornly unaware that it doesn't really work that way.

Peter mentions he has anew, important client, one who can help him make it big. The client also wants a book Nate has. Peter is upset when Nate says he didn't get his note asking for it (Jessie intercepted the note).

During an altercation downstairs in Plato's Cave with the mysterious Raven, Peter kills the murderous woman by impaling her with an icy blast. Nate and Gunnar are astonished, because Peter has shown no prior ability. However, Nate rationalizes, Peter may have manifested latent power under stress. Peter obfuscates and leaves before he can be questioned further.

Later, Peter meets Nate back at Plato's Cave and discovers Nate has the book he needs for his client. He also admits the client gave him a bracelet that grants him wizard-like powers, and that the client is powerful and scary. Nate refuses to give Peter the book, and Peter snaps and attacks Nate. Nate manages to subdue his friend, put him into a deep sleep, and send him home in a cab. Peter's client turns out to be the dragon, Alaric Slate, who has been trying to kill Nate to get the book.

Peter is at Alaric's palatial home when Nate arrives, forced there by Alaric. He's holding Gunnar, in his werewolf form, hostage on a leash, and Raego tied and unconscious. Peter lords it over Nate, but then Nate informs Alaric that it was Peter who killed Raven. Peter is chained with Raego, because Alaric condsidered Raven a favorite. It is also revealed that Peter was the mysterious shadow figure lurking at Temple Industries the night Nate's parents were murdered, yet he stole only a seemingly harmless music box.

When Alaric attempts the ritual to become the Obsidian Son - king of all dragons - a battle ensues, and Raego, now the true Obsidian Son, slits Peter's throat and turns him into a statue. He is presumed dead.

Peter returns in Carnage, utterly mad, broken free and healed by Zeus. He breaks into Grimm Tech and kidnaps Yahn. He sets Nate and Kára up to be captured and tortured by Ares and Apollo, then begins to torture Kára himself. Nate manages to sever both of Peter's hands - removing his power bracelet at the same time. Weak and merely a pawn of Zeus, Peter is killed by Kára.

## Appearance

Peter is described as tall and wiry, handsome but unremarkable.

## Artifacts

Peter is given a bracelet by Alaric Slate that grants him the powers of a strong wizard.

## Series Appearances

* Nate Temple Series
	+ Obsidian Son
	+ Carnage
Savage

Savage is book fifteen of the Nate Temple Series.

Savage

## Blurb

**Boys want attention. Men want respect. Legends just don’t care…**

Nate Temple is finally taking some time off to appreciate the finer things in life…like his new Valkyrie, Kára. But their weeks of romance come to a swift end and lethal end when assassins invade the sanctity of Chateau Falco.

Not only that, but Nate finds himself neck-deep in politics when he is framed for murdering one of the most notorious Academy Justices to ever walk the Earth, and the legendary suits of magical armor belonging to Camelot are suddenly up for grabs.

New faces—both good and bad—step into the game, and Nate soon finds himself at the center of a vortex of chaos leading to war in Camelot with the Fae Queens, on Earth with the Academy wizards, and potentially in Asgard with the Norse pantheon.

The more chaotic things get, the more certain Nate becomes that the Masters are finally starting to make their moves out in the open, no longer content to hide in the shadows. They want to force Nate to act…

And they might not live to regret his decision to agree.

Because only a savage beast of a man could believe that personally kicking off the wars—all at the same time—is the safest course of action. Will he reconsider the wisdom of that decision when it finally brings him face-to-face with one of the Masters—the very person behind all the chaos in the first place?

Especially when he learns that this chaos is only the opening move in their grand game of death, and that his foe has been practicing for many, many years for this precise moment. The chance to defeat Nate Temple, once and for all.

*Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.*—Sun Tzu

## Opening

*The dark shadows reached out to me, sinister and foreboding, as a maniacal cackle echoed through the ancient halls of the austere castle. My linen pants were baggy enough to ease my movements—an obvious choice for my mission. I’d opted for no shirt, relying on the magical runes and spells I’d painted over my chest and arms that granted me enhanced stealth and silence. I risked a quick, careful glance into the gloomy hallway beyond, shifting the feathered headdress I wore so that my vision was unobstructed. The long cape of feathers trailed down my back, tingling with magical power that gave me a heady, euphoric sensation. It was paramount that I escaped this hellhole with the powerful shamanistic artifact before the enemy caught me.*

*The future depended on it.*
Repel sword/Bedwars

Repel sword s a prop or a weapon which repels your enemy when you hit your enemy with it. Repel sword is one of the item which cannot be purchased in the "Item Shop". A repel sword can be purchased in the Lucky Draw in the starting of a game or you can buy with Gcubes buy clicking on the purchase button on the top right then buying it by clicking on it. You can also get repel sword in the season pass which is released on every month.
Whiskey Ginger

Whiskey Ginger is book one in the Phantom Queen Diaries series.

Whiskey Ginger

## Blurb

Everything was going fine for Quinn MacKenna… until she accidentally stole from Nate Temple.

She knows how to drink, fight, and steal dangerous magical artifacts – but not for money. For favors. Because all her life she’s wanted only one thing – a secret so dangerous and well-guarded that no one will give it up.

A ticket to the Land of the Fae so she can find her dad and finally get some answers about her past.

So she doesn’t ask questions of her clients, only favors, hoping that they will eventually add up to get her what she so desperately desires. And with her unique ability to nullify magic, the world’s deadliest artifacts – or the clients who demand them – don’t really impress her very much.

But that all changes when she accidentally robs the infamous Nate Temple, and finds herself in a much deeper world of monsters and conspiracies than she ever knew existed. Because Nate Temple and his friends aren’t the only things to be afraid of.

Now she has to worry about his *enemies*, too…

## Opening

*The pasty guitarist hunched forward, thrust a rolled-up wad of paper deep into one nostril, and snorted a line of blood crystals—frozen hemoglobin that I’d smuggled over in a refrigerated canister—with the uncanny grace of a drug addict. He sat back, fangs gleaming, and pawed at his nose.*

*“That’s some bodacious shit. Hey, bros,” he said, glancing at his fellow band members, “come hit this shit before it melts.”*
Dueling Grounds

A kind of pocket dimension, the Dueling Grounds are accessed from Midas' field outside St. Louis. It is always sunset there, and it's dangerous to wander outside the torchlight.

Uniquely, one can be killed at the Dueling Ground, but will always wake up, alive, at home afterward. This makes it the perfect venue for all-out fights to the death. Nate uses it to his advantage against various opponents, starting with Alucard, whose honor is satisfied when he kills Nate, who of course re-alives.

Midas, Asterion and Achilles see the value of such a place as a sporting venue, where opponents can train (or settle scores) all-out without fear of permadeath. They outfit the place with concessions and bleachers.
Dark Horse

Dark Horse

Dark Horse is book sixteen in the Nate Temple Series.

## Blurb

**Rage, rage against the dying of the light**

In the stygian darkness beneath his ancestral mausoleum, Nate sets out to explore the shadowed history of his infamous Temple ancestors.

And to brutally destroy a poisonous weed threatening to strangle his family tree.

Aiden Maxon, Nate’s half-brother, is on the warpath, committed and capable of killing everything and everyone Nate loves and holds dear. But…

Are they truly brothers? Was that a lie?

In the obsidian Temple of Reverie, Nate will face a choice: vengeance or virtue, power or principle, history or future, hate or love…

Despair or Hope.

The caverns of Hell will scream, the Rivers of the Dead will boil, and the Dark Horse will hike up a mountain of skulls to lead the Dread Four into battle. The crimson storms will rage as he hunts down his foe across the pages of history.

Let us hope that not all will be abandoned in Nate Temple’s conquest for vengeance…

Let us hope that the last flicker of light in the Horseman’s eyes does not die and plunge the world into the abyss before the true battle begins. The drums of the Omega War will sound like the beating heart of an awoken giant, and it will be impossible for anyone to ignore.

## Opening

*Bellefontaine Cemetery was dark and cold and eerily silent. Nadia and her daughter, Asha, seemed to have the place to themselves. Fat snowflakes drifted down from the night sky, dusting the cemetery in a patchy layer of white death— much like how the first shovelful of brown dirt thumped and skittered over the top of a shiny new coffin after a loved one was lowered into the ground.*
Ladders/Bedwars

Ladders are items which belongs to the blocks category. Ladders are used for climbing upwards if you don't have enough blocks. Ladders can be used to slow down your enemies if they're trying to break your bed to do so, first place Wooden planks/Blocks/Bedwars around your bed, defending it then place th ladders on the blocks by clicking on the blocks, this slows your enemies because they have to break both the ladder and the block. Ladders cost 4 iron ingots. The only block in which ladder cannot be placed is Glass.
Knightmare

Knightmare is book twelve of the Nate Temple Series.

Knightmare

## Blurb

**Nate Temple must die.**

Mordred—the bastard son of King Arthur—has returned, and he will stop at nothing to utterly destroy everything his father ever created—burning the Arthurian Legend from the history books for good.

He’s already defeated Nate Temple once, corrupting the fabled Knights of the Round Table into darker, nigh-invincible, merciless, killing machines—Knightmares.

And once Camelot is nothing more than a pile of fiery rubble, Mordred plans to conquer St. Louis—after slaughtering Nate and everyone he’s ever cared about, of course.

But a vengeful god is also hunting Nate, and starts attacking his friends to draw him out. When one of Nate’s best friends is gravely wounded, Nate is forced to make an impossible choice—save his city from Mordred or save his friend from a blood-crazed god.

Both foes carry enough daddy issues to grant a first-year psychologist a second-year retirement. But Nate’s not that stable either, and if he can’t get a grip on his own demons, his victory might very well be worse than anything either of his enemies ever could have imagined.

The only option left is to shatter all the rules, opening himself up to deadly powers better left untouched and forgotten—and even that is a fool’s gambit, a whisper of a hope.

Then again, if we don’t have hope, we’ve already lost.

So, it’s time for Nate Temple to roll the dice.

Because in this game, even Hope can die...

## Opening

*I sat atop my mountain, idly regarding the countless miles upon miles of sprawling land far, far below me: from calm, secluded ponds to bioluminescent forests; from turbulent seas of boiling sands to frigid, fingernail-splintering tundras; from oceans of molten stone to fields of glass reeds, and even a monochromatic island with a white mansion, white walls, white everything.*

*But that was long gone now. I’d introduced it to color. And destruction.*
Sea Breeze

Sea Breeze is book eight of the Phantom Queen Diaries.

Sea Breeze

## Blurb

**Remember when dead in the water was just an expression? Not anymore.**

Fresh from her unplanned stay in the Otherworld, Quinn MacKenna is forced to wait in Fae’s worst Air BnB—a grotesque gingerbread house in a forest full of breadcrumbs—for the captain who will guide her ship to the fabled Atlantis.

But just as idle hands are the Devil’s workshop, idle minds are the Titans’ torture chamber.

The last thing Quinn needs to do is climb down the rabbit hole of her own fears and self-doubts to confront her inner Beasts. She has enough on her mind as she struggles to rediscover her identity and frets over the whereabouts of an old friend bent on vengeance and mayhem. An old friend she may have to put in the grave, whether she wants to or not.

Before she can worry about any of that, Quinn will first have to heal old wounds, enlist the aid of allies old and new, and somehow survive the turbulent tides of fate. Unfortunately, in order to stay afloat, she’ll have to sail into yet another unfamiliar world, a realm of monsters and men and gods so old they are known only as Titans.

It’s all hands on deck—monsters, sea-dogs, and scallywags—as Quinn strives to save who can be saved and beat those who must be beaten. With new powers at her disposal and an ill-matched crew to manage, it will be up to her to navigate these troubled waters. Odysseus may as well have taken a leisure cruise back from Troy compared to Quinn’s fatally fateful voyage.

Quinn will have to bring enough rum to get a Cyclops drunk. Or die trying. Because it’s awfully hard to steer when gods are rocking the boat.

And the world desperately needs her to come back home.

## Opening

*I straddled the line between darkness and light, lying on my back, body bisected—one half sun-kissed, the other bathed in starlight. The sensation was strange, but then so was my life; it hardly seemed fair to start throwing stones. The Twilight Valley, as I’d come to call this place, was one of many bizarre realms in Fae. Here the difference between day and night was a matter of distance, not time. I’d recently found I could walk from one side of the valley to the other and experience the passage of a day in a matter of minutes. Since finding the valley, I’d come here several times, fascinated by the strangeness of it, by the stark duality it represented. I supposed it had amused me, at first. Now, I felt like it embodied me, in a way. Caught between two extremes, trapped between two worlds, allegiances tugged in two directions.*

*You get the gist.*
Black Sheep

Black Sheep is book six in the Feathers and Fire series.

Black Sheep

## Blurb

**The White Rose is dead. Long live the White Rose.**

Callie Penrose returns home to find a year has passed, and that everyone believes her long dead.

Roland Haviar, once her mentor and now a Master Vampire, has become a bloodthirsty tyrant, fulfilling his vow to bathe the City of Fountains in blood until he avenges her death. And the Vatican Shepherds, once his brothers, stand in his way.

In his quest for closure, Roland surrounds the city in a magical barrier that blocks all methods of escape—or help—giving him time to seek out an ancient artifact powerful enough to put an end to everyone and everything once and for all…

In honor of Callie Penrose.

But when Callie is mysteriously cursed to appear as a demon, she finds herself hunted by the very people she wants to protect. Her only hope is to forge new alliances—make deals with devils—to stop the man she once loved as a father.

And all the while, the devil laughs in delight, naming Callie friend as he waits with bated breath for the world to end…

## Opening

*Cain stepped up beside me as I stared down from the expansive marble balcony of the fabled Solomon’s Temple to the spread of green gardens below. From this vantage, they resembled a patchwork quilt of new life—in a vast array of green shades. Plants, flowers, and fruits that shouldn’t have been able to grow beside each other were thriving in perfect harmony, despite all odds. New buds of color peppered the green quilt—flowers being born in a kaleidoscope of beauty that made any words obsolete. This scene demanded silence. Respectful admiration. Awe—*

*“It stinks here,” Cain grumbled, pinching his nose.*
The Dow

The Dow are the halflings of Keelport, a large coastal town, led by the Dowager Queen.

### Location

Keelport sits at the mouth of the Gaill River on the Western coast of Tol, between the bayous of the ancient \_\_\_ Forest, and the fringes of human civilisation.

### History

Long before The Exodus, when the Halfings still lived in relative unity, safely within the Boaetha Valley, a political power struggle saw halfling society rupture. Set adrift, the ousted followers would go in to found the important coastal town of Keelport.

When High King Aodhán died without an heir, both his pregnant wife Queen Alisha and his sister Prince Brèanna laid claim to the throne; Alisha as the Dowager Queen and regent to her unborn child, and Brèanna as a ready and able blood successor. After a prolonged political struggle, Brèanna successfully took the throne, becoming High King and subsequently expelling Alisha, who - with her followers - left the Valley. They journeyed down the Gaill River, out of the Valley, through the Pale, until eventually reaching the coast. Here, Alisha and her followers founded a settlement on the western side of the river estuary, on the outskirts of human settled territory. The settlement was named Keelport, after the slender boats they had used on their long egress from their home. In time it's people became known as the Dow, after the Dowager Queen.

Alisha passed her title of Dowager Queen on to her daughter, maintaining the claim as Queen of halflings. This has continued to pass on matrilineally.

As it grew, Keelport drew in human refugees from various wars, and especially in the aftermath of The Exodus claimed a great number of fleeing halflings dissaffected by the High King and the squalid conditions many found themselves in. The result is a mixed community of humans and halflings, living co-operatively under the rule of the Dowager Queens, far more culturally diverse and estranged from the dogma of the High King.

Their position on the coast meant they attracted the attention of traders, which also helped to build Keelport.

### Society

#### Dowager Queen

The Dow are ruled over by their monarch, the Dowager Queen, who claims to be the legitimate monarch of all halflings.

### Culture

Their much earlier divergence from the wider halfling polity has resulted in a much more significant cultural drift from the rest of their brethren.

Things such as clothing, festivities, and laws are all very different to those of the Dùn Ail halflings.

Dow diet is far more based on coastal food sources compared to their inland kin, such fish, crustaceans, and seaweed. Nonetheless, they do still operate a number of farms in the land around the township.

### Religion

Though still affirming belief in the entire halfling pantheon, they have come to focus their worship on different gods.
Magnus

Magnus is the Master Vampire of New York City, and runs afoul of Quinn MacKenna in the Phantom Queen Novel, Whiskey Ginger. He first encounters Quinn after she punishes a vampire rock band for snorting crystallized blood and steals an artifact from them. Magnus had arrived to punish the band for risking their true nature becoming public, but Quinn had already given them enough pain, in his view.

Later, in Cosmopolitan, Quinn and Othello are investigating the disappearances of young women in NYC, the common denominator being Magnus' club. Meanwhile, Alucard has arrived in New York to kill Magnus as a rival for the position of Master of the Midwest. Magnus has, indeed, been using the women as unwilling blood donors at his Upstate estate, and kidnaps Othello, as well.

Magnus lures Quinn and Alucard, along with Roland Haviar, to his mansion to rescue Othello and the other women, then snares them into participating in Dorian Gray's Freaky Fight Night to try to win them back. It's a ploy, a distraction to keep Quinn and any others away from another event happening in Manhattan.

Alucard challenges Magnus to a duel, and the Master surprises everyone with the ability to fly, and to change into a huge, batlike monster. But Alucard gets and assist from Roland and transforms into his fiery fallen angel aspect, and kills him.
Jimmy Collins

Jimmy Collins is introduced in the Phantom Queen series in Whiskey Ginger, thought he appears first chronologically in the novella Collins, in the Last Call anthology.

## Appearance

Jimmy is described as a very large Black man, over 6'6", and built like a linebacker. He keeps his hair in a high-and-tight military style.

## Biography

Jimmy is a Police Officer in Collins, a regular who has no idea magic and monsters are reals. He and Quinn had been friends since they were kids, and run into each other just as Quinn is finishing a deal for a magical artifact, and Jimmy is about to respond to an 'all units' call to cordon an area where a missing boy has been spotted.

Jimmy and Quinn are drawn into a crisis involving a necromancer who powers legions of zombies to attack the Boston PD, forcibly drawing Jimmy into the world of magic and all it entails.

In Whiskey Ginger, Jimmy falls further down the rabbit hole when Quinn tips him to drug-dealing vampire rock band members, who he finds killed and crucified Patrine-style. Afterward, Jimmy is shocked unconscious by a warded briefcase, ends up recovering in Quinn's bed, and they become intimate. She leaves him sleeping, but he tracks her down - through a Gateway and into the middle of a fight between the Monkey King, Sun Wukong, and a Kitsune. The fox spirit tears Jimmy's throat out with her teeth. He dies, but is resurrected and, once back in Boston, breaks off contact with Quinn.

Jimmy reluctantly calls Quinn in on a series of murders in Old Fashioned, at the request for FBI SAC Leo Jeffries, when Boston PD finds itself in over its head. Shortly after, he walks in on an altercation between Quinn and Nate Temple. Thinking Nate is threatening her, Jimmy attacks and, in the process, it's revealed that the kitsune bite had turned him into a giant fox shifter.

Finally, Jimmy is working with Jeffries' team on a trial basis, on case that takes them - and Quinn - to Moscow. Jimmy and the team are taken and imprisoned in a gulag, until Quinn and Othello can find and release them. Jimmy then leaves Boston to work with the FBI full time.

## Series Appearances

Phantom Queen Diaries

* Collins
* Whiskey Ginger
* Cosmopolitan
* Old Fashioned
* Moscow Mule
Blackoak Shield

*Armor (Shield), Legendary (Requires Attunement)*

While wearing this shield, whenever you take the dodge action, you gain temporary hit points equal to the maximum value of your Hit Die and until the start of your next turn, your Dexterity score is doubled, you gain a +2 bonus to AC and whenever you are subjected to cold damage, you take no damage and regain a number of hit points equal to the cold damage dealt.
Kinder- und Hausmärchen/Grimms' Fairy Tales

Kinder- und Hausmärchen (Children's and Household Tales), better known in America as Grimms' Fairy Tales figures largely into the first few books of the Temple Series. Published as fictional stories by the Brothers Grimm - Jacob and Wilhelm - the book is actually a journal of the brothers' (and their followers') rampage through Europe to kill all supernaturals. The stories often depict some hunter or woodsman showing up at the end of the tale to kill whatever monster is troubling the populace.

The book itself has power, specifically as a grimoire capable of summining the Grimms back to Earth from the void where they were imprisoned.
Reading Order

**The Nate Temple Series, Feathers and Fire, and Phantom Queen series are all part of the Templeverse. They're best read in the order shown below, as the series intertwine.**

**The Templeverse in order in list form (\* denotes Last Call anthology):**

Fairy Tale *free novella*

Obsidian Son

Blood Debts

Grimm

Silver Tongue

Beast Master

Beerlympian\*

Tiny Gods

Daddy Duty *novella*

Unchained

Rage

Wild Side

War Hammer

Whispers

Collins\*

Whiskey Ginger

Nine Souls

Cosmopolitan

Angels Roar

Motherlucker\*

Old Fashioned

Dark and Stormy

Horseman

Moscow Mule

Sinner

Witches Brew

Legend

Salty Dog

Black Sheep

Godless

Knightmare

Ascension

Sea Breeze

Hurricane

Brimstone Kiss

Anghellic

Carnage

Moonshine

Trinity

Halo Breaker

Angel Dust

Savage

Dark Horse

Yuletide Punch

Snake Bite

Boilermaker

Reverie
Eae

Eae enters the Templeverse in Blood Debts, when comes to warn Nate to cease investigating his parents' deaths.

## Appearance

Eae is angel, described as having long, wavy black hair pulled back from his face, and dressing archaically. *He was wearing a bulky 1980’s era trench coat that clashed with the practically archaic dress clothes underneath, and he was much taller than me. He sported a clean-shaven, baby face, and moved with the grace of an underwear model.*

## Powers

Eae has been seen to stop time, and grow to tremendous size.

## Series Appearances

* Nate Temple Series
	+ Blood Debts
	+ Silver Tongue
	+ Beast Master
	+ Tiny Gods
	+ War Hammer
* Feathers and Fire
	+ Angels Roar
	+ Black Sheep

1. ↑ Blood Debts, Ch. 3
Ashley Belmont

Wulfra

Ashley Belmont, introduced in Obsidian Son, is the CFO/Interim President of Temple Industries, the multi-billion dollar company Nate inherits on his parents' death.

## Appearance

She's described as tall and athletically slim, about 110 lbs, with brilliant red hair and striking blue eyes. She dresses professionally, resembling a 'sexy librarian'.

## Biography

We know virtually nothing of Ashley's backstory, aside from being a friend of Nate's parents and a highly valued employee who is aware of the Freak side of things, and explicitly trusted. Her focus when first meet, is to get Nate on track with taking control of Temple Industries. She also provides the security feed that gives clues to - and deepens the mystery of - Nate's parents' murder.

Ashley and Gunnar are instantly drawn to one another, and quickly become a couple and (much later) marry in a ceremony at Chateau Falco that is fraught with mishaps and - yes - danger.

During the Grimm wars, Ashley is bitten by a werewolf/Grimm and forced to not only endure the painful conversion, but the risk that she'd be unable to master her beast, becoming feral. Gunnar gets her through it, and she becomes his true partner in a new way. Her wolf form is rather petite, a pretty black wolf. Nate assists by tattooing runes on her wrist matching Gunnar's allowing her to control her shift at will.

In Fae, Ashley's Wild Side is expressed as a bipedal black wolf - Wulfra - with defined muscles and dreadlocks.

While Mordred and his Knightmares are ravaging Fae, and Nate is hiding on Mt. Wylde, a pregnant Ashley is injured by Thor - struck in the stomach. Gunnar tries to take her to Fae for safety, but they end up stuck in the Gateway for six months. Rendered blind by the gateway, the wolves eventually make it to the relative safety of Niflheim, under Freya's care. But Ashley is injured and weak from what has become a pregancy over a year long. Nate manages to get some payback on Thor, and gets the wolves to the Armory and its healing pool, where Ashley delivers her twins - Calvin and Makayla - as wolf pups.

## Series Appearances

An important character, Ashley appears in two of the three series.

* Temple Series
	+ Obsidian Son
	+ Blood Debts
	+ Silver Tongue
	+ Beast Master
	+ Beerlympian
	+ Tiny Gods
	+ Wild Side
	+ War Hammer
	+ Nine Souls
	+ Horseman
	+ Legend
	+ Knightmare
	+ Ascension
	+ Carnage
	+ Savage
	+ Dark Horse
* Feathers and Fire Series
	+ Unchained
Indiana Rippley

Indiana "Indie" Rippley is an important character in the first several books in the Nate Temple Series, with a major story arc involving her.

## Appearance

Indie is a tall blonde described as 'stunning', with glacial blue eyes.

## Biography

We meet Indie in Obsidian Son, as the manager of Plato's Cave. She is a Regular, but is aware of the magical world, having worked for Nate for several years. While Nate has maintained a professional distance from her, Indie makes it clear early in OS that she is interested in a more intimate relationship.

That relationship blooms until, in Blood Debts, Indie confronts Nate about his activities - things he doesn't share with her. Nate is only trying to protect her from the grimmer realities of the magical world, but Indie is having none of it. She gives Nate three days to consider whether he trusts her enough to share, while she visits her injured mother in Colorado. It turns out that her mother's injury was no accident, that Gavin had done it to get Indie away (and through various means, Nate's other friends) while he plotted against Nate.

After Indie returns, she confronts Nate about Othello answering his cellphone, thinking he'd been cheating on her. Othello sets her straight. Meanwhile, Death sees to Indie's mother, knowing she'd been attacked by Gavin. He assures Indie that her mother will live to a ripe old age, many years hence.

After Gavin is defeated, Nate and Indie go with Death to Hell, where Indie meets Nate's parents, Calvin and Makayla Temple. She and Makayla hit it off, with Nate's mom treating her like a daughter-in-law.

In Grimm, Indie gears up to fight the monsters alongside Nate, going out on a vampire hunt in the St. Louis sewers with him and Gunnar. She then joins them to visit Tomas, the dragon hunter for information, and to play a prank on him. Later, during a battle with the Grimms at Chateau Falco, Indie takes a sniper position and wounds Wilhelm, who then swears to take her for himself. Nate asks Death to keep her safe at all costs, but she is kidnapped by the Grimms anyway.

At a showdown at Chateau Falco, Wilhelm stabs and kills Indie when it looks like Team Temple will prevail. Nate kills Jacob and any other remaining Grimms in retaliation. Indie is buried on the grounds of Chateau Falco with items of power and remembrance. Using Fae magic, the sprites raise a bone-white tree with crimson leaves over her grave.

## Powers

Grimm abilities - that is, the ability to mimic/reproduce the powers and abilities of those around her, such as throwing magic or shifting.
Quinn MacKenna

Quinn McKenna

## More info

### Abilities

Null (immune to magic), sorceress, Chooser of the Slain (one of the triple-goddess, Morrigan)

### Occupation or Activities

Hunter/dealer of magical artifacts and weapons

## Appearance

Quinn is tall for a woman at 6 ft., slender and athletic, but curvy. She has long, bright red hair, blue-green eyes, a pale complexion, and looks as Irish as her accent indicates.

## Biography

Quinn was born in Boston, MA to (do we have a name?) and and unknown father. Her mother died in childbirth, so Quinn was raised by her 'Aunt' Desdemona - Dez - Jones, her mother's best friend.

## Series Appearances

The main character of the Phantom Queen Diaries, Quinn appears in all novels in the series, as well as *Collins* and *Motherlucker* in Last Call. She also crosses series, appearing:

* Nate Temple Series
	+ Horseman
	+ Carnage
	+ Dark Horse
Feathers and Fire

### Meet Callie Penrose. Is she Heaven’s Devil, or Hell’s Angel?

Callie is a middle-class, Midwest American girl. And a wizard in training. She works for Roland, a member of the Vatican Shepherds – an elite group of twelve warrior priests who travel the world smiting whatever offends them or their Good Lord.

One problem. Callie isn’t a huge fan of churches. Not even a minor fan, really.

She trains with Roland only to learn how to use those strange magical powers inside her. And because Roland had once saved her and her friend from monsters in a dark alley.

But when a Heavenly spear enters an auction in Kansas City and Roland is gravely wounded, Callie finds herself forced to step up as an interim Shepherd, and her first night on the job puts her in a bidding war against the infamous Nate Temple—the billionaire wizard from St. Louis. And when demons, shifter bears, vampires, and Nephilim attack the auction for the spear, Nate and Callie are forced to join teams, and one-time foes become hesitant allies.

Callie must learn where she stands as a wizard. Will she hide behind a man, or light Kansas City afire with a name of her own? And will she finally come to appreciate God? Or will the demons and monsters in the shadows take her for themselves?

Because Callie soon learns she isn’t *just* a wizard, and it was never just about the spear. Monsters have evidently been hunting Callie her entire life, and now, they’ve finally found her…
Moonshine

Moonshine is book eleven of the Phantom Queen Diaries.

Moonshine

## Blurb

**Witches and werewolves and rednecks, oh my!**

After surviving one Hell of a journey, Quinn MacKenna—black magic arms dealer turned demigoddess—was really looking forward to spending some quality time with friends. And maybe a beer. Unfortunately time is the only thing Quinn *doesn’t* have, and all her friends are either missing, in hiding, or imprisoned—including her favorite bartender. Then again, after being gone a year and six months without sending so much as a postcard, what should she expect?

With the world having literally spun out of control since she last stepped foot in the mortal realm, Quinn finds herself wandering Boston, penniless and without a home. To make matters worse, it seems a very powerful, very mysterious someone has overthrown the powers that be and set something Wild loose in her city. Something determined to Hunt down every last soul Quinn cares about.

Unless she turns herself in before the next full moon.

Facing a decision she cannot afford to make and a deadline she cannot afford to miss, Quinn has no choice but to leave Boston in someone else’s capable hands. Fortunately, if her adventures have taught her nothing else, it’s that she can’t do everything herself. Which is why—when a pack of Missouri werewolves lead her to question the motives of a white witch—Quinn looks for an enchanting solution.

In the end, Quinn will be called upon to weigh the needs of her city against her own. But first, she will have to tap into a power she does not understand, reunite with some exceptionally Sick acquaintances, start a witch-hunt, and stop a massacre. And all before the next full moon—unless she wants to owe a certain goddess a debt that could take an eternity to repay.

Turns out being immortal isn’t as much fun as Quinn thought it would be. But then, nobody ever said moonlighting as a deity would be easy—though they probably should have mentioned the tremendous sacrifices she’d be asked to make.

Like having to wear a freaking dress.

## Opening

*I knew a philosophical drunk once who offered nuggets of what he called wisdom after tossing back his fourth cocktail, oblivious to the nuances of relevance or reception. Occasionally, that meant bastardizing dead celebrities like John Lennon or Oscar Wilde—insisting life was what happened when you were busy making plans, or that real friends stab you in the front. Usually it was more like listening to a grown man slur his way through a small batch of Hallmark cards. During one of his less inspired rants, he told me that home was a place you grew up wanting to leave and grew old wanting to get back to. It was a tidy, trite platitude that had stuck in my craw for years, if only because it lacked perspective. After all, shouldn’t that depend on what you were leaving behind—not to mention what you’d be going home to?*
Yuletide Punch

Yuletide Punch

Yuletide Punch is book 12 in the Phantom Queen Diaries

## Blurb

**Tis the season...for slaying**

Fresh off a disturbingly long absence for which she has no explanation or recollection, Quinn MacKenna—reformed Catholic, semi-retired arms dealer, and borderline alcoholic—is busy enjoying the Nordic idea of an afterparty before becoming quickly embroiled in a bitter power struggle coinciding with the advent of the Yuletide season. The issue at hand: the future of the Norse pantheon and its role in the mysterious Omega War to come. The participants: Odin, the All-father and leader of the Aesir, against his younger brothers, Vili and Vé.

Unfortunately, amidst this tumultuous backdrop, Quinn finds herself bereft of everything she once possessed: her Valkyrie armor, her legendary spear, and even her dubious divinity. As such, Quinn has no choice but to broker lopsided alliances and cultivate tenuous friendships while searching for answers to questions she doesn’t even know how to ask.

Of course, when dealing with ancient and occasionally spiteful gods, it’s not always easy to tell who’s been naughty and who’s been nice. To that end, Quinn must decide what paths to take and how far she’s willing to go down them—even if that means doing so while blind. But then perhaps it really is as simple as some people say: seeing is believing and believing is seeing.

Even if you have to trade an eye for the privilege.

## Opening

The world as I knew it pitched violently as I was unceremoniously flipped upside down— a vertigo made that much worse by the copious amounts of alcohol sloshing around in my otherwise empty stomach. The men who’d done the deed, a leering pair smelling of stale beer and honeyed mead, held me up by my thighs. I couldn’t tell you their names; I hadn’t asked, and they hadn’t offered.

But then I think we all knew what they wanted from a good little reformed Catholic schoolgirl like me.
Nate Temple Series

## Overview

The Nate Temple Series details the adventures of Nate Temple, scion of an old and powerful family of wizards. There are currently fifteen books in the series.

### NATE TEMPLE RIDES A BLOODTHIRSTY UNICORN, IS FRIENDS WITH ACHILLES, AND DRINKS WITH THE FOUR HORSEMEN.

This wizard was born with a silver spoon stuck firmly in his mouth, and he walks the streets of St. Louis with enough arrogance for ten men.

Love him or hate him, he means well, really…

And maybe—*just maybe*—it’s what his city *really* needs…

Not a hero, but a wizard with zero F’s left to give.

Either way, it can be entertaining to watch a train wreck in slow motion. Or to watch a man fall from the heavens, and then claw his way back up from the depths of hell…
Misha

Misha is a red dragon in Alaric Slate's harem. She has two daughters, Sonya and Aria - the twins known as the Reds. Nate first meets her in her dragon form while she's trying to kill him, though he doesn't know anything about her at the time. Later, Nate accidentally bonds her to him when his power is spiking and not entirely under his control.

## Appearance

As a woman, Misha is tall and curvy, with blonde hair in a sharp, jaw-hugging bob. She dresses primarily in red, to match her red dragon form.

## Series Appearances

* Temple Series
	+ Obsidian Son
	+ Blood Debts
	+ Grimm
Moscow Mule

Moscow Mule is book five in the Phantom Queen Diaries.

Moscow Mule

## Blurb

**Quinn MacKenna is on the warpath to save her bartender. Bear-tender…whatever.**

And it might just break Russia.

In every person’s life there comes a point where well-meaning people mutter empty Hallmark Card platitudes like “it’s all downhill from here,” or “the only way to go now is up.”

For Quinn, black magic arms dealer and potential Fae royalty, that time is now.

Fresh after the death of her sole caretaker at the hands of a once-trusted ally, Quinn must forge new alliances and rekindle old friendships if she’s going to recover and find her place in the world.

She just didn’t know step one would take her straight to Moscow…and into the ever-pleasant, rolling hills of Siberia. But there's one thing an Irish gal simply cannot do...leave her bartender behind. Even if it means squaring off against ex-special forces shifter bears.

## Opening

*Had I known I was going to end up in a frigid Russian jail cell by day’s end, I’d have worn more layers. But of course, hindsight was a callous bitch with perfect vision, and the two of us had never seen eye-to-eye. To be honest, I still wasn’t sure what I’d done to deserve this shit. I didn’t mean that karmically either; I’d earned consecutive life sentences in that department and knew better than to appeal to fairness.*

*Killing people isn’t great for one’s chi.*