Conditions

Conditions are buffs and debuffs that describe the state of your character. You have to manage your character's needs, wounds from combat and his psyche so that he can continue adventuring. Character that is unhurt, well fed and healthy will perform better than a character that is hurt, hungry and ill. Conditions can have beneficial effects, detrimental effects or both.

### Condition types

* Physical - these affect your physical body and its functions, like Sturdy or Bleeding
	+ Wound - a subcategory of physical conditions that only appears on Injuries
* Magical - these are magical in nature and can have various effects, like Stone Skin or Cursed
* Mental - these affect your mind and can also have various effects, like Vigorous or Sleep
* State - these represent your current state of mind, like Optimism or Despair
* Condition - these represent your vitals, like Satiety or Dehydration

Condition type is only important for certain effects, for example Coma prevents any Mental conditions from being applied.

### Condition mechanics

* Some conditions are tied to their corresponding Attributes which can change automatically each turn, like Hunger or Thirst.
* Some conditions require certain criteria being met before appearing, like the Psyche conditions.
* Some conditions will only appear as an extra result from another action. For example stepping into a burning tile can cause Burning.
* Some conditions will heal themselves over time, like Injuries. Resting or sleeping in the Inn can speed up the process.
* However, some conditions can also become worse on their own, namely Poison and Burning. The effect you already have will gain longer duration. If unlucky, a worsening condition can lead to the death of your character, so it's important to cure conditions quickly by using Consumables.
* Maladies are currently not in the game and will most likely be tied to the Immunity attribute.

### Condition sources

Most conditions can only come from a limited amount of sources, therefore their sources are a good way to distinguish between different conditions. Possible condition sources are listed in the table below:

### List of all conditions in the game

These are extracted from game files, but some were missing (for example Psyche conditions) so this list may be incomplete.

Hunger
Terrible Hunger
Starvation
Dehydration
Deadly Dehydration
Strong Pain
Pain Shock
Severe Intoxication
Fatal Intoxication
Masochism
Frenzy
Sadism
Optimism
Heroism
Second Wind
Prudence
Hypochondria
Apathy
Anxiety
Despair
Bleeding
Coma
Confusion
Coughing
Daze
Drunk
Leech Therapy
Nausea
Stagger
Stun
Vigorous
Hand Injury
Severe Hand Injury
Mild Leg Injury
Leg Injury
Severe Leg Injury
Mild Head Injury
Head Injury
Severe Head Injury
Mild Torso Injury
Torso Injury
Severe Torso Injury
Mild Hand Injury (Stabilized)
Hand Injury (Stabilized)
Severe Hand Injury (Stabilized)
Mild Leg Injury (Stabilized)
Leg Injury (Stabilized)
Severe Leg Injury (Stabilized)
Mild Head Injury (Stabilized)
Head Injury (Stabilized)
Severe Head Injury (Stabilized)
Mild Torso Injury (Stabilized)
Torso Injury (Stabilized)
 Player skill conditions
 Defensive Stance
Massacre
Hammer and Anvil
Feast of Steel
Parry
Unwavering Stance
Taking Aim
Suppression
Painful Stabs
Hunter's Mark
Fencer's Stance
Stone Armor
Runic Empowerment
Petrification
Shield Raised
Weakness
Immobilization
Gaping Wound
Against The Odds
Adrenaline Rush
Defensive Tactic
Offensive Tactic
Thirst for Battle
Seized Initiative
Initiative Loss
Concentration
Pikeman's Stance
Maneuver
Slaughter
Rampage
Mighty Swing
Cursed
Mark of the Feast
Sacrificial Blood
Blood Craze
Willing Sacrifice
Crimson Banner
Blood Vow
Poisoning
Netted
Burning
Blessing
Unholy Blessing
Acid Bath
Covered in Alcohol
Covered in Oil
Rapid Restoration
Stone Skin
Sturdy
Battle Rage
Elusiveness
Exceptional Precision
Life Drain
Energy Drain
Blind (negative)
Sleep (negative)
Clumsy (negative)
Frozen (negative)
Frail (negative)
//Broken Armor//
//Tantrum//
//Agony//
Possession
Instability
True Sight
Clear Vision
Lightning Enchantment
Lightning Reflexes