Grimm

**The Grimm** are a wide-array of beings created by the God of Darkness. The Grimm were born for the purpose of testing humanity and forcing them to unite against a common enemy. Their current master is Salem, a witch who usurped the God of Darkness and wishes to use the Grimm to tear down the current world and rebuild it in her image to create a utopia.

## Classification

### Ranks

Grimm are classified by ranks of how dangerous they are. The ranks are as follows:

* **S**: Extremely dangerous and require multiple teams of huntsmen or soldiers to combat. This may be because of their size, strength, special abilities, or their intelligence.
* **A**: Very dangerous. It could require a couple teams of huntsmen or soldiers to combat.
* **B**: Quite Dangerous. A single team of huntsmen might be best to fight them.
* **C**: Dangerous. A huntsmen might have trouble fighting them.
* **D**: A mild threat. A single civilian would not be able to fight them without a level creativity or strength that is unheard of, though soldiers and huntsmen would not have much trouble against them.
* **E**: A minor threat. The average civilian is not advised to engage them, but a huntsmen-training would have no trouble killing them. A civilian might be able to kill them and a group of citizens could likely finish them quickly, but a trained soldier or huntsman would end them in seconds.
* **F**: Nearly non-threatening. While they can cause damage or cause deaths, even a civilian wouldn't have much trouble killing them. As a Grimm they shouldn't be underestimated, but they are also not difficult to fight.

## Primordial Grimm

The Primordial Grimm were the first Grimm to be born and have continued to live. They are the most powerful Grimm to ever exist. Not only are they powerful, but they are intelligent. They are fully sapient beings and are capable of speech. Some have been able to disguise themselves as humans or Faunus to blend in. Despite being Grimm, their intelligence means that they are not necessarily evil or opposed to humanity, though they would be considered psychopathic or otherwise lacking in morals by the standards of most people.

### List

* **Tiamat**: Tiamat, also known as the Mother of Beasts, is a massive Grimm. Her normal form is that of a massive Grimm dragon. She is also capable of taking on a more human form which is that of a beautiful young woman with light blue hair, pink eyes, pale skin, elongated ears, long horns, and a tail. Tiamat was nearly killed in battle millennia ago and went into a deep slumber to recover, the blood from her wounds would become the Pools of Darkness from which the majority of the Grimm would be born. Salem used her magic to keep Tiamat in her slumber. After Salem's defeat, Tiamat would reawaken though she had no plans to harm the world. Tiamat would meet the people who defeated Salem and one of them, Jaune Arc, was the reincarnation of the man who nearly slew her, Lincoln of Avalon. Rather than wish revenge on him, Tiamat instead declared that Jaune was her chosen mate (as he was proven to be strong and he was the "King of the Grimm" and so in her eyes was the natural choice), ignoring the fact that he was already in a relationship and was not interested in her that way. Things would escalate into a fight between Tiamat and Jaune's loved ones and Tiamat would be defeated, though she was spared from death. Tiamat would learn to live like a human and lived with Jaune's family, though she did not forgo her feelings for him (much to their chagrin).
* **Trihexa**: The Trihexa, also known as the Beast of Revelation, was a massive beast and one of the most powerful. It's true form was like a variety of different animals fused together and was several hundred meters tall. It's main body was like a scaled-leopard, it had four arms and two legs and it's feet were like that of a bear's, it had seven necks with manes like a lion and seven heads like those of a dragon. It had ten horns and each horn was adorned by a crown. It had seven tails of different shapes. Centuries ago, the Trihexa joined forces with Salem and threatened Remnant but was stopped by Michael and Gabriel Arc. Unfortunately, the Trihexa's demonic blood would corrupt Gabriel. Gabriel became the incarnation of the Trihexa in human form (and the two fused into one), and Michael (unable to kill his twin) used Yggdrasil to lock Gabriel in a separate dimension. Gabriel would eventually return to Remnant and be defeated by Michael's descendants Argent & Aurum.
* **Ymir**: Ymir, also known as the Primordial One, was a giant Grimm and one of the first to exist. Ymir was a truly massive humanoid Grimm the size of a mountain with the powers to control frost. Ymir looked identical to that of a human, though his massive size, pitch black skin, and bone plating made it clear that he was not. Ymir took residence in the northernmost point of Solitas and is responsible for the frozen wastes there. Ymir was slain by the progenitor of the Aesir clan, of which Nora Valkyrie is a member.
* **Lilith**: Lilith is the "Queen of the Succubi" ruling alongside her mate Asmodeus.
* **Asmodeus**: Asmodeus is the "King of the Incubi" ruling alongside his mate Lilith.
* **Typhon**

## Grimm Species

* **Black Plague**: Rat-like Grimm that are the size of a bobcat, have a venomous bite and stingers. They are rare but extremely dangerous.
* **Blind Worm**
	+ **Death Worm**
* **Blunderhorn**: A rhino-like Grimm.
* **Boarbatusk**
* **Capivara**
* **Centinel**
	+ **Cenitaur**
* **Chill**
* **Chimera**
* **Creep**
* **Death Stalker**
* **Dromedon**
* **Geist**
* **Goliath**
* **Gremlin**
* **Grendel**
* **Griffon**
* **Hag**
* **Hammerheads**: Grimm that are like Hammerhead Sharks.
* **Horse Grimm**
* **Husk**
* **Ibex**
* **Jackalope**
* **Lagartodilles**
* **Lancer**
* **Long Tongue**
* **Manticore**
* **Megoliath**
* **Megalodon**
* **Mobius**: A large whale-like Grimm that dwells in the oceans.
	+ **White Mobius**
* **Monstra**: A large whale-like Grimm that flies through the air.
* **Moray**: A massive eel-like Grimm
* **Nevermore**
	+ **Nevermore Chick**
	+ **Giant Nevermore**
	+ **Ice Nevermore**
* **Nightmare**
* **Nuckleavee**
* **Parasite**
	+ **Beetle**
	+ **Tse-Tse**: The Tse-Tse is a fly-like Grimm that infects its victims with Grimm essence which kills them.
* **Phantom Jellyfish**: A jellyfish-like Grimm with venomous stingers. It is extremely dangerous.
* **Ravager**
* **Rawhyde**
* **Razorwing**
* **Rotherium**
* **Sabyr**
* **Sand Shark**: Grimm that looks like a small shark with webbed feet that burrows underground to ambush its prey. They are pack animals.
	+ **Bull Sand Shark**
* **Seer**
* **Skyrats**: Sea-gull like Grimm
* **Sphinx**
* **Spider Grimm**
* **Sulfur Fish**
* **Taijitu**
	+ **Taijitu**
	+ **King Taijitu**
	+ **Emperor Taijitu**
* **Tatanka**: The Tatanka is a large, bison-like Grimm.
* **Tempest**
* **Tengu**
* **Tentacle Grimm**
* **Teryx**
* **Theropod**
* **Ursa**
	+ **Ursa Minor**
	+ **Ursa Major**
* **Wapiti**: The Wapiti is a large, elk-like Grimm.
* **Wendigo**
* **Whale Shark**
* **Whisp**
* **Ziraph**

### A-Rank

**Dragon**

* **Amphithere**: An Amphithere is a Wyrm-like Grimm with wings.
* **Drake**: A Drake is a dragon-like Grimm but without wings.
* **Feilong**
	+ **Sea Feilong**
* **Ice Dragon**: A massive, Wyrm-like Grimm that is covered in ice-like armor, has ice breath, and various spikes on its body. They live only in Solitas.
* **Wyrm**
* **Wyvern**

**Leviathan**

**Strigoi**: The Strigoi are a special type of Grimm that are similar to the Nosferatu and the Succubus/Incubus. They take on a human form and typically have impossibly pale skin, elongated fangs, pointy ears, and either orange or red eyes. Hair color is variable, though it is usually raven black or bone white. They are the origin of the legends of vampires as they thirst after blood. They are highly intelligent and have a variety of powers and tactics that allow them to prey on humans and Faunus.

**Succubus & Incubus**: Succubi and Incubi refer to extremely dangerous humanoid Grimm. They are just as intelligent as humans which makes them incredibly dangerous. The true form of these Grimm are near identical to that of a human, though they have horns, wings, and tails. Their coloration varies but their skin is either bone white or pitch black, and their hair typically has the same color options. Their iris are either red or gold, though unlike most Grimm, their eyes look like a humans. Succubi and Incubi can disguise themselves as humans or Faunus by hiding their tells. The most common tactic of these Grimm is to disguise themselves as normal humans and seduce their victims. Another common tactic is for them to prey on sleeping humans or Faunus and induce dreams in them to keep them sedate. The Succubi and Incubi have a variety of different options from there. Some simply kill their victims, more commonly they will begin to drain them of their aura to sustain themselves. Both Succubi and Incubi have also been known to assault their victims as well, if they are unable to seduce them properly. It is not uncommon for Succubi and Incubi to keep certain victims (particularly those with large aura reserves or particularly strong auras) as slaves to drain aura from or for pleasure. Succubi and Incubi have a number of abilities to aid in their seduction such as emitting pheromones, hypnosis, casting illusions, inducing dreams, or causing a state of euphoria. Both types also have a particular gift for lovemaking. While most Succubi and Incubi view people as nothing more than either food sources or sex slaves, a few have tried to live their lives among humanity as much as possible or even fallen in love, though their morality is drastically different from a human or Faunus' one which causes some difficulties and if exposed then they will likely be killed as soon as possible, causing most Incubi and Succubi who consider the option to refuse because of the risks.

### B-Rank

**Beringel:** Beringels are large gorilla like Grimm that live in Anima, Vacuo, and in very low numbers, Vale and Solitas. They are very large, intelligent, and powerful. Beringels are very strong, fast, durable, and agile. They are also surprisingly stealthy for as large as they are. Beringels typically move in small troops of about five members, with the leader being known as a silverback. They act like normal gorillas, though they are much more aggressive and actively attack people, unlike gorillas who typically avoid them. While they typically live in troops, it is not unknown to see them on their own. While they are very dangerous and live on every continent, they are actually not very numerous and can be rare to see. A single Beringel is a C to B rank threat, a Silverback is a B rank, and a troop is a B to A rank.

* **Hierarchy**
	+ **Silverback Beringel**: Silverback's are the largest and strongest Berignel's being the ones that lead the troops. They are the most dangerous and intelligent, leading the troop.
* **Subtypes**
	+ **Winged Beringel**: Winged Beringels are a type of Beringel that, as the name implies, have wings on their backs that allow them to fly. They are not naturally occurring and were instead created by Salem. Their flight makes them more dangerous than the average Beringel, but they have no other differences. They have very low numbers and there is likely not even 100 of them in existence.
	+ **Yeti**: Yeti's are rare Beringels that live in Solitas. Possessing entirely white fur, they are more commonly thought of as a myth than anything real due to their reality. While they do exist, there is less than 25 of them that exist. They are slightly larger than a normal Beringel and much more aggressive.
	+ **Giant Beringel**: Giant Beringels are very rare Beringels that live in remote areas and are completely solitary. They are massive creatures that dominate everything in their way, but are only as smart as a single Beringel. There is an uncertain amount of Giant Beringels, but they typically live far from human settlements and it is unlikely for one to ever come across them unless actively searching for them. They are considered A rank threats.
	+ **King Beringel**: King Beringels are the rarest form of Beringel, being essentially the silverback version of a Giant Beringel. They are not true silverbacks as they solitary and thus have no troop to lead, but they have all the capabilities of a silverback at a massive size. They are most likely less than ten in existence, not counting the legendary variants.

**Nosferatu**: Nosferatu are massive a bat-humanoid Grimm that are vampiric in nature. They are immensely intelligent and very dangerous. They are known to feast on the blood of their victims. (Think Man-Bat from DC)

### C-Rank

**Apathy**: The Apathy are a species of skeletal, humanoid Grimm. Apathy have the power to drain the willpower of their victims. This works just by proximity and is stronger the closer the Apathy is to its victim. Apathy can unleash a screech that instantly drains all the will from the victims. Those with strong enough wills can resist it temporarily, and some have even completely broken free from its control. The Apathy are physically weak, however, they are resilient to damage. The Apathy are pack hunters and are not threats when solitary. Solitary Apathy tend to act timid or even scared of people. The Apathy’s preferred method of killing is by acting as a group to drain the will of a person until they fall unconscious, which allows the pack to tear them apart.

**Beholder**: Beholders are a group of floating Grimm with many tentacles that either have eyes or blades. Their body is much like that of a beast's head with many writhing tentacles at the bottom of the "neck" which have blades to rip apart anything that gets too close. The mouth of the Beholder is made out of a Grimm's bone armor and the inside of their mouth is actually their main eye. This eye can see through anything in it's way, having a form of x-ray vision so it can see through it's mouth even if it is closed. Outside of the mask's eye sockets are many tendrils with eyes at the ends. These eyes do not have the x-ray vision of the main eye, but can fire concentrated beams from each eye though these eye lasers temporarily blind the eye shooting them.

**Berserker**: An unnamed hairy, bipedal, mammalian Grimm described in the "Mirror Mirror Anthology", which is mostly non-canon.

### D-Rank

**Beowolf**: Beowolves are were-wolf like Grimm and are extremely common across Remnant, being one of the most common types of Grimm. They act much the same way that a wolf does, however, their appearance is more humanoid which is why they are classified as werewolves and not simply wolves. While to average people a Beowolf is an obstacle that is extremely hard to overcome, the average huntsmen-in-training can make short work of them and a fully trained huntsman can kill them is as little as a single move. A solitary Beowolf is not much of a threat and can be easily dispatched, though they prefer to work in packs that can be as large as 60 members (though the average pack is between seven to 12 members) which is where they become a true threat. They are very territorial and rarely venture out of their territory. Newborn Beowolves might attack even when alone, but older ones know better than to attack prey if they are alone. The pack structure of a Beowolf is not like that of a real wolf pack (a family structure) but instead one like the popular culture version. Although ranked as D-ranks, their threat level varies based on member and composition from as low as an E-Rank to a high as a B-Rank. Most packs are small and do not have full on Alpha's so the average threat level is about a D.

* **Hierarchy**
	+ **Alpha Beowolf**: Alpha Beowolves are a sub-species of Beowolves. Alphas are the leaders of the Beowolf pack and are the largest, fastest, strongest, smartest, and most dangerous member. Beyond their physical strength, speed, and durability, Alpha's are smart enough to create rudimentary strategies and tactics. Alpha's direct their pack members and are much more of a threat. When combating a pack of Beowolves, they should take priority to slay. If the average Beowolf ranges from a D to C level, then an Alpha ranges from a C to B level.
	+ **Beta Beowolf**: Average Beowolves. They have nothing special about them and are common. They range from a D to C level.
	+ **Omega Beowolf**: Young or weak Beowolves. They have little to no sense of self-preservation and are reckless. Even a civilian might not have much trouble killing a single Omega Beowolf. They relentlessly attack no matter how injured they are or how many of their pack members are slain. They range from a E to D level.
	+ **Sigma Beowolf**: Sigma Beowolves are solitary Beowolves that are about as strong as Alpha's if not stronger. Sigma's are rare as a solitary Beowolf does not typically last long. One that is either lucky enough or strong enough to survive on it's own is extremely dangerous as they have all the strengths of an Alpha (sans pack leadership) while being much more aggressive. They rank from a C to B level.
* **Regional Varieties**
	+ **Plains Beowolf**: Plains Beowolf refers to the types of Beowolves that live in grasslands, plains, and forests. They are the average Beowolf in all regards. They are the most commonly found types of Beowolf and are found all over Central and Eastern Sanus, Anima, and lower Solitas.
	+ **Timber Beowolf**: Timber Beowolves are a type of Beowolf that lives in mountains or heavily forested areas. They tend to be larger than the average Beowolf, but are not that much different. They can be found in Central and Eastern Sanus, Anima, and lower Solitas. They are rarer than Plains Beowolves, but can be told apart by their darker fur and larger size.
	+ **Ice Beowolf**: Ice Beowolves refer to Beowolves that have adapted to live in snowy or icy areas. Mostly found in Solitas, Ice Beowolves are larger than average Beowolves, have lighter fur, and more bone armor but are also slower.
	+ **Desert Beowolf**: Desert Beowolves refer to Beowolves that have adapted to live in desert environments. Mostly found in Vacuo, Menagerie, and some parts of Anima, they are smaller and have less bone armor than the average Beowolf which makes them faster but weaker.

**Vulpine**: The Vulpine is a small foxlike Grimm with two tails. The Vulpine is smaller than a Beowolf, with a sleeker body and narrower snout. Compared to its cousin the Beowolf, it is not as powerful but is much more agile and cunning.

## Special Grimm

* **Hybrids**
	+ **Grimmkind**: Grimmkind are hybrids between people and Grimm. It is the result of a person being exposed to a great amount of Grimm Essence. For most people this would only result in a long and painful death, however it is possible to survive the agony and excruciating pain to transform into a Grimmkind. These individuals would then have the ability of certain types of Grimm, most often the one that most closely relates to their personality. They are extremely rare and dangerous.
		- **Grimm Monarchs**: Grimm Monarchs are Grimm Hybrids that have authority over other Grimm as well as the abilities of nearly all Grimm. The only way to access such a form would be for the person being a descendant of Salem and surviving the transformation. Grimm Monarchs are the true masters of the Grimm. While the Grimmkind were already incredibly rare, Grimm Monarchs are even more so as few survive the transformation and fewer still are true descendants of Salem.
		- **Dracul**: The Dracul family are a unique brand of Hybrid as they were deliberately modified by Salem and their ancestor, Mathias Dracul to take on forms much like a combination of the Strigoi, Succubi/Incubus, and Nosferatu along with unlocked mana reserves. While they are baseline humans, they take on many aspects of those vampiric Grimm, and those who know the truth about the Draculs often compare them to vampires.
	+ **Fallen Angels**: Fallen Angels refer to Angels that were exposed to Grimm Essence which corrupted them. They maintain much of their old abilities, but are considered Grimm.
* **Revenants**: Reanimated corpses.
	+ **The Rose**
	+ **The Knight**
	+ **The Revolutionary**
	+ **The Spartan**
	+ **The Berserker**
	+ **The Hunter**
* Other
	+ **Black Walls**: Black Walls are (as the name implies) walls of Grimm. While they can’t move, if they are touched then they will sprout spikes in an attempt to kill the thing that touched them. While not extremely dangerous, they are difficult to fight and are annoying to get around.
	+ **Kraken**
	+ **The Hound**
	+ **Shadow Hand**

## Mutant Grimm

**Mutant Beowolf**

* **Alpha Mutant**

## Legendary Grimm

* **Oozaru**: A massive Beringel that is said to live in the wilds of Anima.
* **Sasquatch**: A larger and smarter-than-average Beringel that lives in Vale.
* **Abominable**: A massive Yeti-type Beringel that lives in the Solitas Wastes.
* **Kong**: The largest Beringel in recorded history that lives on an uncharted, forested island off the coast of Vacuo.
* **Elder King Ice Dragon**: One of the largest Grimm in recorded history, the Elder King is as large as a mountain. It lives in the wastes of Northern Solitas.
* **Orochi**
* **Jormungandr**
* **Pythonis**