recursal/Fanatic-Fandom huggingface dataset:
Akarui Kai

"*We can do better next time.*"
―Akarui Kai
Akarui Kai *(明るい会)* is a 1st-year student at Kamiyama High School. Kai is a vocalist and songwriter for the unit DAWN=STAGE, being recruited by his childhood friend Sato Chikara. He then met Chikafuji Himawari and Shimizu Kou, starting the unit DAWN=STAGE along with his friend Chikara.

## Background

Kai had a fairly good life planned for him, having everything for his future laid out for him. However, as time came, he discovered VOCALOID, inspiring him to begin singing, against the wishes of his parents. Meeting Chikara at a young age with a shared dream, they were quick to befriend eachother, having a lot in common.

As Kai grew up, his parents began to become stricter, not letting him go out to see Chikara, and being grounded from electronic devices for little to no reason. As such, Chikara and his friendship began to somewhat fade away, but still upholding.

Meeting and befriending Himawari and Kou in the vocalist club, he was quick to tell Chikara. eventually forming their own music group.
This prompted Kai to have to sneak out in order to meet with his friends late at night, creating various songs that gained some traction.

## Appearance

Kai has green eyes and wears casual clothing when out of school and not performing - such as a black hoodie and jeans. His voice is powerful. While in school, Kai wears the standard Kamiyama High School male uniform.

## Personality

As his name suggests, he is usually cheerful. Despite that, he can sometimes be very cold and rude and ignoring other people’s opinions, a trait he developed due to his father.

## Etymology

**Akarui** (明るい) means bright/cheerful, and **Kai** (会) means meet(ing).

## Relationships

* If you want, you can add your characters here!

Sato Chikara: Friends since childhood and a fellow group member. They share the same dream of wanting to become popular singers, discovering the vocal synthesis software VOCALOID.

Chikafuji Himawari: Friends and a fellow group member. He met her in the vocalist club, inviting her to their group DAWN=STAGE to which she accepts. Despite the way he acts towards her when they’re all together, he thinks she can be quite annoying and is sometimes bothered by her presence.

Shimizu Kou: Friends and a fellow group member. He met him in the vocalist club, eventually forming the group DAWN=STAGE. He is very passionate about their music and loves to share his ideas, to which Kai enjoys. However, he can sometimes be very bluntly un-approving of his ideas.

## Songs

Akarui Kai is either featured in or has an alternate vocal of the SEKAI versions of the following songs:

* Cover Songs
* Commissioned Songs (Lead)
* Commissioned Songs (Support)
Red Mage

"AU!"-when he gets hurt

Red mage is a hostile creature. They spawn in brazilwood forests, rubber forests, village grounds, and oak forests *(See: Surface Biomes)*. When they detect the player, the shoot with their staffs a blue, slow moving projectile

that only travels horizontally. Their attacks ignore defense.

Their hurt sound effects are identical to the villagers' hurt sound effects, probably hinting that they were related.

See also: Blue Mage and Green Mage
Abstract Nonsense/ARTEMISSION

This article is a work-in-progressThis page is currently unfinished, please be patient for it to be completed.To be added: Lyrics and alt vocals

## Song Information

### MV?

3DMV
2DMV

## Album Information

### Tracklist

1. Blue
2. I Don't Understand The Meaning of That Blue
3. Crayon
4. Sweet Sweet Cendrillon Drug
**5. Abstract Nonsense**
6. Wrong+Right
7. Die For You
8. Aspirin
9. Solitude's End
10. The Immoral Memory, The Lost Memory
11. Burning Burning Burning
12. Corpse Attack!!
13. Devil Trigger (bonus track)

14. CHAINSAW BLOOD (bonus track)

**Abstract Nonsense** (*アブストラクト・ナンセンス*) is a song by Neru covered by ARTEMISSION.

## Versions

* VIRTUAL SINGER
* SEKAI
Book

* Press B to open/write in them.
* Writing and publishing it will turn the book and quill into a book.
	+ *After publishing it, you won't be able to edit it again so be careful.*
* They can be found in chests, but their descriptions are just really strange.
	+ They are also dropped by Demons, which their description reveals how to summon the Demon Boss.

Book and Quill

## Gallery

Writing a bookCopying a bookA written bookNonsense? (OR LORE)Demon Boss: Get and bring to surface a Hell Artefact, place it in (on) a grass block and light the block below with flint and steel.
Slime

> pop
>
> -When the slime gets hurt

* Full
* Split

Slimes are monsters that spawn on the surface. When detected, they hop back for some reason. After hopping back, they will hop around the player and attack the player. They also seem to not be able to control their movements properly, seeing that if the slime moves away from the player while attacking, the slime will jump (not hop) in that direction once. When killed (with melee attacks), they will split into two. The splits are slightly faster and more aggressive. They are the ones that drop gel, not the full one. The gels can be used for fuel. For a monster, it's pretty weak. They can be captured and released/ thrown for a full one to be released (the full ones can be captured also). The 'slime in bottle' achievement will be finished once captured.

See also: Slime Boss
Wizard Boss

doong

The Wizard Boss is a very powerful creature in the game (probably the second hardest boss). He is summoned by throwing a Saci in Bottle at a copper block with a torch on it. Once he touches the ground , he immediately summons 1 of each mages (Blue Mage Red Mage and Green Mage). He occasionally summons them again even though they are still alive. The boss walks around, attacking the player with three different kinds of magic attacks. Yeah that's it.

His attacks ignore defense. Even though the achievement description says to throw the saci bottle in the air, you don't need to throw it in the air. You just need to hit the copper block.

## Gallery

THE WIZARD BOSSWHIRLY TWIRLYFUNNI MAGIC FLOORFUNNI MAGIC (Magic Target)
Surface Biomes

LISTEN TO METhis page can be informational for people who are having trouble at the gameplease read this page carefully until your problem is solved

## Brazil Woods

The brazil wood forest is a biome filled with wheat, pigs, ostriches, some cows, some brazil wood trees, and a village. Its grass color is yellow. *(Some people seems to have a hard time finding this biome. To find this biome, just keep searching through your world from edge to edge. Each world must have every biomes in them. If you still don't find this biome, then you haven't explored from edge to edge (the edges are beaches), or something is just wrong with YOU.)*

## Rubber Forest

The rubber forest is a biome filled with rubber trees, some lakes, cows (usually in pairs, and many snakes, goblins, orcs, mages, and some ogres, making it a dangerous biome. They cover most of the world, and have statues generated in them. Their grass color is dark green.

## Oak Hills

Oak hills are some oak trees and bushes on high, steep mountains. They usually generate next to oak forests. Their grass color is dark green like rubber forests.

## Swamp

Swamps is a biome with random puddles all over the place. It have a few swamp trees, some daffodil bushes, and many mushrooms. Some frogs and pigs spawn here. Its grass color is dark green.

## Pine Mountains

The pine mountains is a biome with pine trees and some blue berry bushes on some hills. Many sheep and rabbits spawn here. Its grass color is dark green.

## Oak Forest

The oak forest is a biome similar to the rubber forest. Its the only biome that can have beaches. Oak trees, bushes, Chickens, rabbits, goblins, some orcs, mages, and some lakes generate/spawn here. Small graveyards also generate here. Its grass color is green.

## Desert

The desert is a biome filled with sand and some cactuses. An ancient ruin, which is just some pedestals, usually spawn once per desert. Only a single desert generate per world, and they always generate next to volcanoes. Some Mummys and Scorpions spawn here.

## Rocky Cliffs

The cliffs is a biome with some rocky mountains and some volcanoes. Some Zombies spawn here, even during the day. It always generate between deserts and mountains, and usually generate in the center of the world. Only one per world.

## Snowy Mountains

The mountains is a biome with mountains with pine trees and some blue berry bushes. Its always generate next to the volcanoes, and only generate 1 per world. Sheep, orcs, and some ogres spawn here. Its grass color is white.

## Village Grounds

The village grounds is a biome (technically not a biome) similar to brazil woods. It has with some wheat, no trees, and a village. Some random chasms generate here. Many pigs, ostriches, villagers, and some lizards spawn here. Its grass color is brownish red.

*Note: Villages can also spawn in the brazil wood, not only in this biome*

1. ↑ Just some rocky mountains with lava, doesn't erupt
2. ↑ not necessarily grass, most likely snow
3. ↑ Not a biome near a village, nor a biome entirely about villages
Frog

See also: Blue Frog
* Green
* Yellow
* Red

creook

The frog is a small creature that spawns in swamps.

## Appearance

Somewhat dark green. Has a greenish white belly.

## Behavior

This creature hops around, making frog noises (Ribbits).When it detects the player, it runs from the player.

## Notes

* They sure can be trapped in fences but they sure can't be bred.

## Stats

### Detection Radius:

**0** blocks apart

Yellow frog is just the same as the green ones except it have a bit more health and is biohazardous to eat. They spawn in *[research incomplete]*.

## Appearance

They are like the other ones but yellow and is a bit fatter than the green and red ones. They have stripes/dots and have webbed feet. They have a tan belly.

## Notes

* They sure can be trapped in fences but they sure can't be bred.

## Stats

### Detection Radius:

**0** blocks apart

They red. They have very low health and explode when they die.They are poisonous to eat. They spawn in *[research incomplete]*

## Appearance

They are just the same as the green ones but red. Their eyes are more blue and they have a yellow belly.

## Notes

* They sure can be trapped in fences but they sure can't be bred.

## Tips

If you ever see this frog and want to kill it (for some reason), then block trap it so it won't explode.

##### Leg

You need to cook them before eating. Eating yellow/red/blue frog legs will do 2 damage and will restore no hunger so you better cook them until they're brown.

 **Restores-**
Slime Boss

* Slime Boss
* Slime Boss (split)
* Slime Boss (second split)
* Slime Boss (final split)

The slime boss is one of the bosses in lost miner. The boss is summoned by throwing slime glue at a Chicken (but the chicken will die and drop it's loot).

## Appearance

The boss is a big translucent green slime.

## Behavior

It will hop towards the player and attack the player. When it dies by melee attacks, it splits into two smaller versions. It's splits are unnecessary to kill, since they don't drop any trophies (but they do drop some coins).

## Notes

The boss is immune to regular arrows, but isn't immune to exploding arrows, bones, and magic staffs. When the boss is killed by exploding arrows, bones, or magic staffs, it won't split. Also, it's splits aren't immune to arrows.

 Also here's slime glue:

Slime Glue

## Drops

### Coins:

**0-7**

The slime boss's splits behave like underground slimes. They can be captured and release in a bottle. They split into two when killed.

## Drops

### Coins:

**0-7**

They just behave like underground slime's 1st splits. They can be captured and released into a full-sized Slime Boss split. They split into two when killed.

## Drops

### Coins:

**0-7**

They just behave like regular slimes' splits. They can be captured and released into a full-sized Slime Boss 1st splits. They split into two when kil-SIKE they don't.
Saci

The saci is a very strange creature in the game. They are a thin creature that darts away from the player when detected. When the player manages to hit the saci, it will disappear, but they can be killed through other means. They can be captured with a bottle. Capturing the saci will finish the "Saci" achievement. They usually spawn in the surface.

## Stats

### Detection Radius:

0 blocks apart

The Saci in bottle is used to summon Zombie Boss, Skeleton Boss, Mummy Boss, and Wizard Boss. It can also release the saci by tapping where you want to release it instead of swiping it like you would throw an item.

1. ↑ IT DOESN'T DISAPPEAR IT JUST TRIES TO RUN VERY QUICKLY FROM THE PLAYER (WHICH IT DOES)
Skeleton 2

Skeleton 2 is a monster. They are the stronger tier of the regular Skeleton. They uncommonly spawn where the regular skeletons do. When the player is detected, they run toward the player and punch the player when the player is in reach. They only drop coins.
*It is also possible that they spawn more often the more you kill them.*See also: Skeletons
Zombies

Zombies are a group of monsters in the game. They consists of 4 types of monsters, and a boss. All of them except for the boss occasionally idle around for a while by 'dancing'. The zombies who burn in sunlight will burn for eternity (water will stop it, but as soon as they stop touching it, bye bye). Also, they won't burn when 2 blocks tall walls are around them.
Venom

The scorpion venom is a debuff inflicted by a Scorpion, Black Scorpion or a rattlesnake sting. It removes 1 health from the player every 12 seconds. It also makes the player starve faster. It is one of the only 2 debuffs in the current game.

The antivenom is the antidote that cures venom. Pressing  will drink the anti-venom. Drinking it will finish the "Anti-Venom" achievement.

Antivenom
 Daffodil | 1 | Daffodil Bush
Green Mage

"cheeya!"-noise that wand makes

Green mage is a hostile creature. They spawn in brazilwood forests, rubber forests, village grounds, and oak forests *(See: Surface Biomes)*. When they detect the player, the shoot at the player with their staffs a weird slow moving, blue square, red triangle, and green circle, spinning together in a single projectile. Thet will still try to shoot the player even when something is blocking them.

Their attacks ignore defense.

Their hurt sound effects are identical to the villagers' hurt sound effects, probably hinting that they were related. Judging on their body posture and texture, they could be the (only) female creatures (even though they don't sound like it at all), excluding the player (just maybe>:).

See also: Blue Mage and Red Mage
Gems

Gems are nice. There are three of them: emerald, ruby, and diamond! Their ores generate in the bedrock layer. They can also be dropped by Demons.

Emerald/Ruby/Diamond Block

### Emerald

They are green. They can be sold for 5.5 coins. They can also be dropped by Cyclops. You can't trade them with villagers. Their ores drop 2-3 of them.

### Ruby

They are red, but trustable. They can be sold for 5 coins. Their ores drop 2-4 of them.

### Diamond

They are blue. When one is obtained, the 'Diamonds!' achievement will be done (familiar?). They can be sold for 8 coins. Their ores drop 1-3 of them.
Spiders

* Spider
* Big Spider

pss

Spiders are hostile creatures that spawn in the topsoil layer.

## Appearance

They look like the typical giant video game fictional spiders.

## Behavior

When they detect the player, they will come after them. Slowly but surely, they spider will get close enough (0 blocks apart) to quickly and violently attack the player.

## Notes

* It's possible that they never drop 3 strings.
* They have a very low chance of dropping feathers, but I didn't mention it in the drops because the chances were too low and I thought they never really drop feathers. I'm still not sure though.

## Trivia

* If you look closely, the spiders have three eyes. This might not be possible, since according to my sources, spiders can have 0-8 eyes, but they only mention 0, 2, 6, and 8 eyes but not four or any odd numbers. So that's kinda sus.

## Drops

### Coins:

0 or 3-8

They spawn in the regolith layer.

## Appearance

They are big spiders with visible fangs and exoskeleton covering their abdomen. They seem to have one huge eye.

## Behavior

They just behave like their smaller variants except their movements are a bit "heavier" and more "skillful". Other than that, the notable thing that they do is trapping the player with their silk. Once the player is trapped, they can't move around but can go up or down (even in creative), but can't jump. The player will be trapped for 7 seconds. The web shot goes for around five blocks before disappearing. Fortunately, the web shot can only go horizontally.

## Tips

* Once you get trapped, don't panic. Shoot monsters with any projectiles to knock them away from you.

## Trivia

* This creature is one of the only two creatures with their health being an odd number (alongside Bird).
Werewolf

Werewolf is a mini-boss that spawns near the player during a full moon.

    It will howl when it spawns.

## Appearance

It's a tall werewolf with two fangs sticking out of its mouth. Its got a big, black nose and a curly tail. It got some blood on it's fangs. Basically the typical werewolf.

## Behavior

Its somewhat docile. It will sprint toward the player when detected. Will attack when he gets a chance to do so. Will despawn when the player is vertically 16 blocks apart or horizontally 19 blocks apart (nighttime or not it doesn't matter).

## Notes

* The werewolf won't spawn when another werewolf is already present.

## Tips

He's pretty docile. Other than bowing it down, here's some tips:
It occasionally runs around and stops attacking the player for a while. Use this as your advantage. When its being docile, hit it as much as you can. A shield can help, for it does high damage.

## Trivia

* It literally makes no noises, except for the howl.
* Its one of the very few creatures that can despawn naturally.

## Related Achievements

1. ↑ but always spawns off screen
2. ↑ it won't always attack the player when detected
Wood

Woood. There are 5 types of trees in the game: brazil, oak, rubber, swamp, and pine. Swamp takes 29 seconds to be destroyed by the fist. Others take only 27 seconds.

     Cactus takes 3 seconds. The saplings take 2 seconds. It takes around 8 minutes for the saplings to become trees. When the saplings become trees, they can be in different sizes. They can be planted on sand and dirt, though cactus won't naturally grow on dirt (I am saying naturally because they can be still bonemealed). Same goes for trees on sand. When getting shaken (getting chopped), they have a very small chance to drop a sapling. Destroying 16 of them without replanting them with the saplings that they drop will complete the 'Bad To Nature' achievement. Growing 25 saplings using bone meals will complete the 'Sustainable Development' achievement.

### Brazil Wood

They drop brazil wood instead of regular wood. The only difference between brazil wood and regular wood is that they can make red dye and wood can't.

#### Rubber

You can get latex by placing a latex extractor (UP + B) on the rubber tree.

#### Cactus

They are very useless. They drop their saplings only and the saplings are used to make cactus pots or to reproduce their species.

#### Woodplanks

2 sticks = 1 woodplanks.
1 wood/brazilwood = 2 woodplanks, but they can't be made into wood again.
Sticks and wood (raw) can be used for fuel. Smelt woodplanks (not colored) to make coal.

: **5 sec**

### Gallery of Wood

plankswood (brazil wood on the right)nice!colored by paint rollsin default textureup to down: brazil, rubber, oak, and pineswamp and cactusleft to right: brazil, rubber, oak, pine, swamp, and cactusplain old stick
Lost Miner UNOFFICIAL Wiki

WELOCOME TO

WIKI

 kotkati9 and Otapcat26 pls dont kill me

We currently have 48 pages and we have collectively made a total of 1,839 edits.

Rules

 Lost Miner is an underrated 2d blocky game made by Cafeteria Dev (ferreira.marcelo@gmail.com) and has a high rating of 4.5 stars. In this wiki you can know many things about Lost Miner.

Lore Video: https://www.youtube.com/watch?v=dQw4w9WgXcQ
**Other Wiki: https://lost-miner.fandom.com/wiki/Lost\_Miner\_Wiki**
Helpful channels:
 https://www.youtube.com/channel/UCpwAPutXGD2FkojSoPErV9w
 https://www.youtube.com/channel/UCk9Dh\_2d2a5EOgVyzShrVVQ
 https://www.youtube.com/channel/UCtFbbxeLQvLNWd6gZblv78w
 https://www.youtube.com/channel/UCQkZmijPWGAM3xfFjn5I4MQ

###### Notes

1. The "detection radius" might not be accurate.
2. Same goes for the "damage" if the creature one-shot a lv 1 player with 12 health.

**Color Code** (about to be absolute soon)

Trivia

Note

Tip
Layers

LAYERS! There are three of them: O horizon, topsoil, regolith, and bedrock.

Note that the names are not accurate. In the real world, you would've passed way under bedrock.

### O horizon

i-32 (building limit) to i0

The surface.

### Topsoil

i1 to around i68

Underground. Zombies and Skeletons spawn here. Goblins and Mages also like to live here. This layer is rich in copper and coal and also contain iron ores in its deeper section. Iron ores start generating on i43. Mushrooms and and some treasure chests can be found here too. Most treasure chests and mushroom can be found in chambers with dotted dirt in the background.

### Regolith

Around i69 to around i111

Or "R Horizon". Rich in iron. Some copper and coal ores generate here. Some gold ores generate in the lower areas. Pretty scary monsters spawn here, such as: Underground Zombies and Underground Skeletons, White Lizards, Cave Ogres, Skeleton 3s and Zombie 3s, Minotaurs, Cyclopes, Big Spiders, Black Scorpions, Underground Slimes, and Special Slimes. Brown clay deposits also generate here. You can find many treasure down here.

### Bedrock

i111 to i225

Bedrocks start generating on around i193. Nether chambers generate here. Treasure chests can be found here, but some of them can be impossible to loot (without stairs) since they can be covered in bedrock. Naturally generated bedrock CAN NOT be destroyed, even in creative mode. But bedrock placed by a player is as easy as destroying dirt (in creative mode). Zombie 3s and Skeleton 3s especially spawn here, along with other strong monsters. This place is rich in Gems, and some iron and gold ores. Obsidian blocks also generate here. Cozy pools of lava also generate here. The void starts below i224. In creative mode, u can do no nothin' there (im only saying 'in creative mode' because you can't reach the void in regular survival). Switch to survival and you will fall for a while before dying.
The Lost Miner

ITS NOT DONE YETThis page is still work in progress...please come back here after the page is done
The Lost Miner is the player character of the game. He seems to be stranded on a lost island with no way of leaving.

## Controls

Tap A to JUMP and double tap to DOUBLE JUMP. Tap B to MINE forward. Press UP ARROW and B to mine wall block. Tap LEFT ARROW to turn left and RIGHT to turn right. Press LEFT to move left and RIGHT to move right and double tap + press to RUN. Press A to MINE block above and DOWN + B to MINE block underneath. Press UP + B to MINE wall block/item. To place a block, switch to the block and tap at where you want to place the block (Placing blocks have a limited range and some items need a wall to be placed). Placing a block at air will place a wall and placing at a wall will place a block.

     Press UP + B to interact with certain things such as villager, chest, and saddled creatures. Continuously tap A to get out of liquids. To throw/shoot an item, switch to the item and swipe at the character to aim and release to throw/shoot. Press A to FLY in creative. Press LEFT/RIGHT + A to fly with extreme speed (only works with jetpack). For better understanding, follow up with the tutorial in the beginning of a new world.

## Leveling

The player levels up when they kill a certain amount of hostile creatures or drank some exp bottles. When the player levels up, their stats increase (damage reduction, damage, and health).The player have 12 health on level 1 and gets +4 health (1 heart) every 4 levels and stops getting additional health at level 20. (Max Health= 32)

*NOTE: the player does NOT get 1 health every 1 levels.*

 The player also gets +1 damage at level 6, but will never get a damage boost again in higher levels (at least for 6-30). But Swords do get damage boosts in lv 3, 6, 12, and 18.

     When the player dies, they lose some exp. The higher level the player is, the more exp the player loses when they die.

     They also need more exp to level up when their level gets higher.

## Combat

Getting close to a target and tapping B will attack the target. Attacking with a weapon will do higher damage than normal. Performing a jump attack will do a critical hit, which do more damage than usual. Swiping at the player and releasing while holding a bow will shoot it. Note that the higher arrow tiers do higher damage, not the bow. Press down to activate shield (shield must be in the hot bar). BUT THE SHIELD WON'T HELP YOU IF YOU'RE FACING THE WRONG DIRECTION OF THE ATTACK. The player and monsters will also tend to block attacks by chance.

### Defense

 = 1 damage reduced.  = 2 damage reduced (1 damage will still hurt you).  = 3 damage reduced.  = 4 damage reduced.  = 5 damage reduced (1 and 2 will hurt you no more :).

## Other Mechanics

### Fall Damage

 20 blocks | death

1. ↑ A diamond bow doesn't do more damage than gold, its just more durable, and has more range. This rule also works on every other bow.
Beast

ganga ganga

## Appearance

They are dark colored hellhounds with yellow eyes and very long pinkish ears. They have red marks on their legs and tips of their ears. They have a brown tail that is pointing upwards.

## Behavior

When they detect the player, they will swiftly run and vigorously attack the player by continuously pouncing and assaulting the player.

## Notes

* They are immune to fire.
	+ They don't die on water

## Tips

* They are very good sources of exp.
* The best thing you can do when you first see them is to leave them alone.
* They will be accompanied by many demons, so you won't beat them without diamond gear.
	+ With diamond gear, you can easily annihilate them.
Mummy Boss

aun!

The Mummy Boss is one of the bosses in lost miner (probably the hardest one). He is summoned by throwing a Saci in Bottle at a sand block in the desert after finishing the "No Ancient Mummy" achievement.

## Behavior

* He constantly summons fists that explode on impact to smash the player, which also damages other monsters and bosses (when they get hit by the fists' explosion).
* When the player is close to him, he summons a dust devil, even if something is blocking him from the player.
* When the player gets close enough to him that the boss can reach the player, he will proceed to punch him.
* He occasionally summons spikes under the player.
* The boss also summons Black Scorpions and Mummys, and doing so summons a lightning in the background.

## Gallery

*Credits: https://www.youtube.com/watch?v=Uo881K927rQ*

fistspikesdust devilMummy Boss punchingfists smashingspikes in action
Blue Mage

wuh

### Exp:

Blue mage is a that spawns in brazilwood forests, rubber forests, village grounds, and oak forests *(See: Surface Biomes)*.

## Appearance

They wear blue robes and hoods. They have yellow eyes and hold their blue staffs so closely and tightly that you can't even their hands.

## Behavior

They attack the player with their staffs when the player gets too close. Their attack summons a blue magic projectile at the player, making it impossible to dodge.

## Notes

* Their attacks ignore armor.
	+ Their attacks also ignore shields.

## Strategy

They are very dangerous in early game. Trapping them in water and getting close to them will stop them from attacking. But going further and still being in their range of attack will cause them to attack. Get a stone sword and get close to them (not on water) and spam attack on them. This will butcher them.

## Trivia

Their hurt sound effects are identical to the villagers' hurt sound effects, probably hinting that they were related.
Skeleton Boss

The skeleton boss is one of the bosses in the game.

tekhu

His appearance looks like a tall skeleton with horns and some red markings (probably blood). His head is also slightly cracked. He is summoned by throwing a Saci in Bottle at a skeleton after finishing the "skeleton killer" achievement. He runs around the player, punching the player when he can. Once he is slain, he drops his head.

*Note: The boss only takes knockback from explosions*

*See also: Skeletons*
Zombie Boss

ro cho

The Zombie Boss is one of the bosses in lost miner. The boss is summoned by throwing a Saci in Bottle at a zombie after finishing the "zombie killer" achievement.

## Appearance

His appearance looks like a tall blue zombie holding his head. He wears a black shirt and blue pants, all ragged and bloody. He looks like he have greenish black hair. You can see his bone on his neck.

## Behavior

He slowly walks toward the player, smacking the player with his head when he reaches the player.

## Strategies

You would want armor since he deals very high damage. Trapping him in a pit and jumping around and hitting him is effective. You are guaranteed to get hit when doing this so you will need good armor.

## Related Achievements

1. ↑ or you could just build two block tall pillars around him
AB Rail Moa

> Magnetic Field Stabilizer II
>
>

> Magnetic Field Stabilizer II
>
>

> Magnetic Field Stabilizer II
>
>

> Damage Control II
>
>

> 10MN Afterburner II
>
>

> Large Shield Extender II
>
>

> Multispectrum Shield Hardener II
>
>

> Large Shield Extender II
>
>

> Initiated Compact Warp Disruptor
>
>

> 250mm Railgun II
>
>

> 250mm Railgun II
>
>

> 250mm Railgun II
>
>

> 250mm Railgun II
>
>

> 250mm Railgun II
>
>

> Medium EM Shield Reinforcer I
>
>

> Medium Ancillary Current Router I
>
>

> Medium Ancillary Current Router I
>
>

>
> Warrior II x3
>
>

>
> Javelin M x2000
>
>

> Spike M x2000
>
>

> Caldari Navy Antimatter Charge M x2000
>
>

> Caldari Navy Thorium Charge M x2000
>
>

### Variables

The Warp Disruptor can be swapped for a Warp Scrambler or Stasis Webifier as required. Additional range can be gained at the cost of reduced damage by switching from T2 to Faction ammo.
COLONY Wiki

**Welcome to the COLONY Wiki!**
This wiki covers all the information that COLONY members, new and old, need to know about the alliance. It is also open to the public for anyone who is curious to know more about us. In these pages you will find information about our history, lore, leadership, doctrines, and more. You will also find useful how-to guides to help you settle into ant life!

PLEASE NOTE: This wiki is an ongoing project and as such some pages may not yet be fully completed!

## Important articles

* Leadership
* About COLONY
* Doctrines
* Ship Fittings
* Useful Guides
Jackdaws

### Fleet Theory

This fleet requires an experienced FC that can make rapid target selection choices, coordinate tackle, while also manually piloting as anchor. Interdictors and heavy tackle pin down a target, while Jackdaws strike from a distance. The Jackdaws must maintain constant movement to avoid brawlers closing on them, switching between modes to maintain range control. Alternatively the Jackdaws may be used on their own as a third-party harassment fleet.

### Fleet Composition

* 6+ x Fleet Jackdaw
* 1+ x Sabre or Flycatcher
* 1+ x Blarpy or Ramjag

### Hard Counters

* Remote Sensor Dampeners
* Anti-tackle
* Bwoosher supported brawlers
* Counter-kiters (Phantasms, etc)
* Bombers
Fun Thrashers

### Fleet Theory

This is a "fun fleet" intended for new FCs and fun roams. A fleet of point, scram, and web fitted artillery Thrashers is complemented by FC choice of optional interdictors and combat scanner Svipul. The comp takes advantage of high alpha strike to eliminate targets before they are able to respond to strategically turn the fight in their favour. This is sometimes called a "bouncing" or "drive-by" fleet, as the favourable conditions for a fight generally only exist in a small window of time, after which it's usually best to leave the scene and regroup on a new target.

### Fleet Composition

* 3+ x Arty Thrasher
* 1+ x Sabre or Flycatcher
* 1+ x Arty Scanner Svipul

### Hard Counters

This fleet composition is vulnerable to the following hard counters:

* ECM
* Logi supported well buffered gangs
* Interdictor supported gangs
* High alpha sensor boosted bubble camps
* Kiting meta
* Interceptor and/or tackle-heavy gangs
* Gangs of more than 4
* Well tanked targets
ESS Moas

### Fleet Theory

This is a fleet best suited to newer to moderately experienced FCs looking to try their hand at dealing with escalating ESS response fleets. The fleet consists of afterburner fit blaster moas, and with enough numbers can be justifiably supported by logi. There is a great deal of room to expand on this doctrine with the addition of ewar, capacitor warfare, bait, and potentially interdictors to bubble the warp gate rather than fighting on the beacon. The fleet normally sits at zero on the ESS beacon and engages targets as they land. The fleet may or may not sig tank to mitigate some damage, but still remaining at basically point blank range applying enormous DPS to quickly burn through buffers, reps, and tanks.

### Fleet Composition

* 6+ x AB Blaster Moa
* 3+ x Shield Logi Osprey or Shield Logi Scythe (optional)
* 1+ x Sabre or Flycatcher (optional)
* 1+ x EWAR (optional)

### Hard Counters

* ECM
* Neutralizers
* DPS tanking
* Kiting meta
* Gate gangs when travelling/extracting
Fun Tristan

> `Damage Control II`
>
>

> `Drone Damage Amplifier II`
>
>

> `Drone Damage Amplifier II`
>
>

> `5MN Y-T8 Compact Microwarpdrive`
>
>

> `Medium Shield Extender II`
>
>

> `Initiated Compact Warp Disruptor`
>
>

> `[Empty High slot]`
>
>

> `[Empty High slot]`
>
>

> `[Empty High slot]`
>
>

> `Small Processor Overclocking Unit II`
>
>

> `Small EM Shield Reinforcer I`
>
>

> `Small Thermal Shield Reinforcer I`
>
>

> `Hobgoblin II x5`
>
>

> `Hobgoblin II x1`
>
>

> `Hobgoblin II x1`
>
>

> `Hobgoblin II x1`
>
>

> `Nanite Repair Paste x40`
>
>

> `Mobile Small Warp Disruptor I x1`
>
>

### Variables

The Warp Disruptor maybe substituted for a Warp Scrambler or Stasis Webifier as required.
Bird

Birds are a unique creature very different from the other creatures. They usually spawn on the surface, sitting and chirping around usually in groups, flying away after a while. When they detect the player, they fly away, phasing through any obstacle blocks. They can be killed through projectiles, fire, and explosives.

 **1**
Speed: **around 5 blocks per second**

1. ↑ it is logically impossible to kill them with melee attacks
Darian Torales

### EVE Bio

Darian first joined EVE in January 2020, and spent his early game days in a wormhole corp. After growing dissatisfied with the experience, he went on a hiatus, eventually returning in April of 2021. Most of his active EVE career has now been with COLONY, however Darian keeps a passionate fascination for the history and welfare of the game, becoming something of an EVE historian, as well as a popular commentator on the reddit sub r/EVE. His advocacy for the New Player Experience has attracted attention and praise from CCP as well as some of the most well known and beloved figures in the EVE community.

### Within COLONY

Darian joined COLONY on April 19th, 2021, and quickly became an enthusiastic advocate for the alliance. Not content with just settling for the way things are, but instead working toward what he thinks they ought to be, his dilligent recruitment efforts led to him becoming the alliance's first recruiter. Starting off as a humble miner, with help from his alliance-mates he has grown into a capable pvper, and now maintains a respectable killboard. Despite this, he remains a keen industrialist, and is often to be found in a barge at a belt or moon.

### Roles

Darian is a Recruiter, meaning he is in charge of posting recruitment ads, processing member applications, and assisting with onboarding.
Demon

hrrhrrhr

## Spawning

Demons are strong monsters that spawn in nether chambers, which generate deeeeeep underground. They only spawn in chambers that have hell artifacts in them. They are sometimes accompanied by Beasts. They will stop spawning when the player takes away the trident. *More details here on the Trident*.

## Appearance

The have red skin, no shirt, black pants with a strange yellow smudge on the left leg, overly long legs, yellow eyes, two horns that goes straight up, black shoes, and a large red trident.

## Behavior

When the player is detected, they will just casually walk to the player and impale them with their trident.

## Tips

Just do the same thing as you did to beasts, don't fight them until you have better gear. They can be farmed for gems.

## Notes

* They are immune to fire.
* They spawn back really quickly, but they will never spawn unless the player moves away so that the nether chamber is off screen.
Larkness Moas

### Fleet Theory

This is an advanced fleet best suited to a well experienced FC, but when applied correctly can punch well above its weight. A fleet of afterburner fit railgun moas take advantage of signature tanking and logi reps to negate incoming damage, while applying high alpha to larger, slower moving targets. The basic fleet can be complemented with a wide array of ewar, tackle, links, and command ships to effect a strategic advantage. Ideal fleet size 25+.

### Fleet Composition

* 10+ x AB Rail Moa
* 3+ x Shield Logi Osprey or Shield Logi Scythe
* 1+ x Ewar (optional)
* 1+ x Flycatcher or Sabre
* 1+ x Fleet tackle fits
* 1+ x Forward scout fits

### Hard Counters

* ECM
* Multiple marauders
* Shield HACs
* Kiting meta
* High speed AB sig tanking (Phantasms)
* Long range webs
Battle Bug

### Fleet Theory

This fleet can be run by all experience levels of FCs, however the relatively high isk cost must be kept in mind for SRP purposes. Three or more railgun fit hull tank Brutixes can be optionally accompanied by a host of support from interdictors to ewar, although this doctrine does not lend itself to logi, and should instead be approached with skirmish strategies in mind. Brutixes will engage targets within an approximate 60km radius, and have the option to use micro jump drives to close on distant foes or gain a range advantage. Long range webbing such as a Rapier can be exceptionally useful, as can decently ranged neutralizers such as a Curse.

### Fleet Composition

* 3+ x Battle Bug Brutix
* 1+ x Sabre or Flycatcher (optional)
* 1+ x Blarpy or Ramjag (optional)
* 1+ x Specialist tackle and/or EWAR (optional)

### Hard Counters

* Logi supported gangs
* Remote sensor dampeners
* Gangs of superior number
* ECM
* Spread neuts
* Untackled sig/transversal tanking
Swords

Swords are close range weapons that can be obtained by crafting them or finding them in treasure chests/adboxes. Their durability decreases when the player hurts a creature with their sword. Critical attacks are only available on lv3. A crit will occur when the player jumps and attacks when the player is falling and still is in the air. This is the reason why its hard to do a crit.

## Crafted Swords

These swords are crafted from two of the kind's materials and 1 stick (just like in block game).

## Treasure Swords

These swords are obtained from treasure chests or adboxes. They are super strong.

See also: Leveling
Fire

Fire can be created from a flint and steel, Demon Boss, and lava burning stuff. Fire does the same amount of damage as burning.

When the grass is consumed by fire, any plants growing on it wil die.

## Flint and Steel

Tap on any flammable block to use it. It breaks after **16** uses. Keep in mind that you're still going to use its durability if you tap on a block that is burning already.

Flint and Steel
 Cobblestone | 1 | Stone

## Lava

Lava can be obtained from the player filling it in a bucket from natural lava pools or lava created by lava slimes. Lava buckets can also be bought from villagers.

## Burning

Burning takes 4 health in a second. It is granted from standing in a fire or lava for 2 seconds.

1. ↑ Brazil Wood is just the same as wood
2. ↑ Brown Clay block (manmade) is also just the same as haybale
Demon Boss (and Hell Artefact)

HU

The demon boss is supposedly final boss of the game, even though he might not be the hardest, (*SEE: Mummy Boss*) and is not required to summon him the last.

## Appearance

He is a taller and stronger version of the Demon. However, unlike the demon, his horns is curved and he has no yellow smudges on his pants. His fork's tips are red.

## Behavior

The boss *never* chases the player. Only when the player is close enough, he will impale the player with his trident. He summons fire and throw fire orbs at the player.

## Notes

* He is immune to fire.
	+ His head (item) is also immune to fire.
* When you summon him, the hell artefact will be used so don't miss your chance on defeating him.

## Tips

He can be easily defeated by trapping him in water like all creatures in the game. But bowing him to death is much more recommended since he can still hit you in the water and his weapon does much damage.

## Trivia

* He deals the highest damage in all of the Lost Island, even higher than how much golden goblins deal.

## Summoning

To find out how to summon the boss, click >>> here <<< to see!!!

**Hell Artefact**
: **2 sec** *(with fist)*

## Gallery

impaling playersummoning firethrowing fire orb
Doctrines

### Introduction:

This page lists the links to current COLONY doctrines. Each doctrine page gives the list of ships that are commonly included in the fleet composition, links to the individual fits, and a skill plan for each role. When posting a fleet ping on the pings channel or OPs board, please use one of the links below in the "What:" category, otherwise it should be labelled "kitchen sink".

### Fleet Doctrines

* Fun Tristans
* Fun Thrashers
* Battle Bug
* Larkness Moas
* ESS Moas
* Rapid Light Caracals
* Jackdaws
* Hecates
Fun Tristans

### Fleet Theory

This is a "fun fleet" intended for new FCs and fun roams. A fleet of point, scram, and web fitted Tristans is complemented by FC choice of optional interdictors and/or combat scanning T3D. A cloud of drones engages the target while the fleet spreads or focuses tackle as directed by FC. Anchoring may be necessary to maintain transversal or to evade closing brawlers.

### Fleet Composition

* 3+ x Fun Tristan
* 1+ x Sabre or Flycatcher (optional)
* 1 x Blaster Hecate or Arty Scanner Svipul (optional)

### Hard Counters

This fleet composition is vulnerable to the following hard counters:

* ECM
* Smartbombing
* Logi supported gangs
* Spider tanking gangs
* Webble dictor supported gangs
* Gangs of more than 10
* RLML Caracals
Leadership

The leadership of Mandible is built on a role-based command structure that is intended to give the necessary tools to those who have shown the desire and capability to step up. We owe these individuals a great deal of thanks for their contribution to making Mandible what it is today, and what it will be in the future.
Rapid Light Caracals

### Fleet Theory

This fleet is aimed at moderately experienced FCs and above, as it requires a degree of experience with flying anchor, target selection, and medium gang coordination. 6+ rapid light missile launcher fit Caracals are accompanied by logi, tackle, interdictors and forward scouts, along with optional ewar. The RLML Caracal has decent tank, reasonable speed, excellent damage application, and respectable range, which opens a wide range of available targets - as such it is an excellent choice for quick response fleets, and can eschew logi for smaller engagements. Caracals anchor on FC engaging called targets, while tackle and dictors keep things pinned down.

### Fleet Composition

* 6+ x RLML Caracal
* 3+ x Shield Logi Osprey or Shield Logi Scythe (optional, recommended for larger fleets)
* 1+ x Sabre or Flycatcher
* 1+ x Blarpy or Ramjag
* 1+ x Fleet tackle fits (optional or can replace Blarpy/Ramjag)
* 1+ x Forward scout fits (optional, recommended for roams)

### Hard Counters

* ECM
* Upshipped fleets, HACs, etc
* BC and BS fleets with web support
Aggravating Horn

This page is about content from Prehistoric Rift.

The Aggravating Horn is a tool from Prehistoric Rift.

## Details

The Aggravating Horn is an item that can make tamed creatures that are not sitting to attack the nearest mob that's not tamed. This will last until their target dies or becomes out of range.

Skeletons and Strays may be occasionally found holding Aggravating Horns instead of bows. They can use these to aggravate nearby mobs to fight for them and knock you back.
Bulletz

### EVE Bio

Bulletz first joined EVE way back in early 2003 during the open beta, and then again in May after the official release. He still remembers his first battleship, an Apocalypse fitted with 8 mining lasers, once a common sight in the early meta. Although his earliest toons all got biomassed (I was young and stupid, okay?) he still keeps one from 2005 as "proof"! Having had friends in m0o and later Reikoku at the time, he participated in the Fountain War and some of the first large scale conflicts in Venal. Although he had some "f1 monkey" pvp experience in those early years, it wasn't until the introduction of GTC (now known as PLEX) in 2008 that his playstyle began to focus more on pvp. Playing on and off since then kept the skill sheet limited to smaller ships, a necessity which later led to an affection for small gang skirmishes in cheap hulls.

### Within COLONY and Mandible Inc

Bulletz joined COLONY on February 5th, 2021, and as such he is the longest standing member outside of Shinyo himself. Seeing the potential of the concept, he took an active role in the development of the alliance from its humble beginnings in hisec, becoming the alliance's first pvp Fleet Commander, and being an early advocate for pvp when most of the members were primarily miners. Among other contributions, he was responsible for designing the alliance logo, and creating this wiki. Bulletz was promoted to Director in September, 2021, as part of a leadership restructure ahead of the alliance folding the mainline corp into The Bastion.

### Roles

Bulletz is a director, fleet commander, and recruiter.
Altered Vanilla Content

Prehistoric Rift and Borgy's Mobs happen to alter the behavior of many vanilla mobs. There's no harm in this generally as doing so is needed for all the features in those addons to work properly, though one big downside to this is that this leaves them incompatible with other addons that alter vanilla mobs.

This page will try to document all the altered vanilla content as well as band aid level solutions to whatever problems you are facing with those addons due to incompatibility with other addons.

## Prehistoric Rift

Prehistoric Rift has alterations for nearly every vanilla mob that is data driven so far. The general things you need to know are:

* Many vanilla mobs have the "animal" family type, which ensures that they can easily get eaten by carnivores without making the list of valid targets for those mobs to be unnecessarily long. The mobs with that family type are:
	+ Pigs
	+ Sheep
	+ Cows
	+ Chickens
	+ Rabbits
	+ Horses
	+ Llamas
	+ Wolves
	+ Ocelots
	+ Cats
	+ Parrots
	+ Polar Bears
	+ Pandas
	+ Goats
* Mobs in the animal category will run away from carnivorous mobs (except for parrots and polar bears)
* `player.json` is used in order to manage how the player uses the tools and various other things

## Borgy's Mobs

The number of vanilla mobs whose behaviors have been altered is reduced significantly. Only mobs that can be the victims of Headcrab zombification have been altered so far. `player.json` is used in order to manage how the player manages the tools, armor, and flying/swimming navigation.

## A Temporary (and bad) Solution for problems involving incompatibility

Make sure that the addon you're having problems with must be at the top of the addons list in your world. Sure it can cause problems with other addons in your world, but that's the least you could probably do.