recursal/Fanatic-Fandom huggingface dataset:
Galarian Weezing

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Hailing from the Galar region, Galarian Weezing is ordinary Weezing's more extraordinary cousin. Gone are the drab, toxic purple that we first bore witness to in the Kanto region. Behold! This Weezing has style and grace with its Industrial Era-inspired ten-gallon hats and green, gaseous facial hair. Truly, this Weezing is the cat's meow.

## **Attack Description**

When Galarian Weezing appears, it immediately begins producing clear smog from out of its hats,, as well as its other orifices. It will gradually make its way throughout most of the stage, moving in a pattern similar to Helirin as it lackadaisically turns in 360 degree angles as it propels itself. Anyone who comes into contact with Galarian Weezing or its steam will be dealt light poison damage for a number of seconds. The amount of time during which they are affected by the toxic gas depends upon how long they've been exposed to it. While it isn't KO'able, Galarian Weezing can be knocked around the stage, unleashing heftier streams of gas following wherever it was hit.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Helix

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

A humanoid blob made of green gelatinous goo, Helix was created as an experiment by ARMS Laboratories as part of their research into the ARMS phenomenon. With his gooey body, Helix is capable of stretching and condensing the size of his body allowing him to have both good evasion capabilities and an ability to outmaneuver his opponents due to his sheer size. Despite these amazing feats, Helix is considered to be a disappointment by his creator, Dr. Coyle, as she thought he’d end up being more impressive. Despite this, Helix was secretly entered into the ARMS League to prove the worth of their research and to gain valuable testing data which Dr. Coyle would later use to create Springtron

## **Fight Pattern**

While Helix is a fully-fledged fighter in ARMS, it seems that he’s been mass-produced to serve as an Enemy in Smash. Helix is largely encountered as an obstacle that players have to get around instead of as an enemy that will chase them down. Helix can use his ability to stretch himself to essentially become a wall and prevent enemies from going over him as well as shrinking back down to try and evade attacks. Helix also has access to all three of his standard ARMS which he uses in his punching attacks. Like Min Min, Helix is capable of having two different ARMS equipped at a time, however as Helix is just an Enemy and Min Min is a proper fighter, he can’t punch with the same frequency as her.

## **Attacks**

### **Blorb**

When Helix punches with the Blorb ARMS, the Blorb will travel a short distance before it drops to the ground and bounces along a couple times. The Blorbs can even bounce off of walls and turn back around. Blorbs hit decently hard for an enemy attack and carry fairly significant knockback. Thankfully all you have to do is jump over them.

### **Ice Dragon**

When Helix punches with the Ice Dragon ARMS, the attack will be similar in function to Min Min’s Dragon ARMS. The Ice Dragon will travel just a short distance forward before locking onto the nearest opponent and firing a short range beam of ice right at them. Direct hits with the Ice Dragon even have a chance to freeze fighters.

### **Guardian**

When Helix punches with the Guardian ARMS, the Guardian will travel at a very slow rate in a straight line. The Guardian is a powerful defensive technique that blocks all but the strongest attacks. However, the damage dealt from a Guardian is rather pitiful so if a fighter can get around the shield then Helix will be very vulnerable to attacks.
Igloo Turtle

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A fearsome chimera from the Northlands, this Orochi-fueled beast lures disparate travels in with the illusion of warmth. When they realize that they have been deceived, it's too late. The Igloo Turtle got its name for the way that it looks, but it is actually piloted by a one-legged demon called the Snowboy who sits at its center.

## **Fight Pattern**

The Igloo Turtle will remain seated, its legs crumpled to the ground in such a way that it looks more or less like a genuine igloo with a fire roaring inside. As fighters approach it, it will eventually shamble up into fighting form, stalking towards them with a pace akin to Bowser's. Hit the Igloo Turtle hard enough and its glass shell will shatter, leaving the Snowboy inside defenseless to your attacks. If you manage to topple it off, the Snowboy might fall from his perch, deactivating the Igloo Turtle and pathetically attempting to hop away on his one foot. Don't be fooled by the many ways this foe might be trampled, however. It is formidable!

## **Attacks**

### **Ice Breath**

The Igloo Turtle will huff in before unleashing an icy breath of despair, honing-in on the nearest opponent as it stretches its beam out from right in front of it to several yards past in one great sweep. The closer you are to the ice when you're hit, the likelier of a chance that it will freeze you.

### **Tail Swipe**

The Igloo Turtle swipes in a forwards arc with its tail, dealing decent damage that can spike if the tip of its tail makes contact with its prey.
Fiery Blowhog

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

A rather round creature that Olimar and his fellow explorers discover while scouring the planet of Pikmin for ship parts, treasure, and fruit. Fiery Blowhogs act as their name would suggest, by blowing out a volatile phosphorous compound from its snout they are essentially able to act as a living flamethrower burning who or whatever happens to be in front of them.

## **Fight Pattern**

Fiery Blowhogs are a tad lazy in Smash Bros and don't really chase after players. Instead they'll wait until the player gets close enough and try to burn them alive with their flames. They don't have a high amount of HP and if attacked from behind they are near defenseless.

## **Attacks**

### **Flamethrower**

Fiery Blowhogs will take in a breath before spewing out a stream of fire that can deal constant damage to a player that doesn't run away fast enough.
Event Match Submission Form

Use this page as an example when creating an Event Match Submission for Smashtopia.

 Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Opponent Stock
 Time Limit
 Stage
 Submitted By:

## **Description**

A description of the match, who faces who, and any special properties that the match has.

## **Objective**

What goal must be accomplished in order to complete this Event Match?

## **Soundtrack**

The music track that plays during this Event Match. If nothing specific, just say Stage Defaul.

## **Other Notes**

Any other notes that you would like to mention about this Event Match that doesn't already have an established spot in the submission form. Optional field.
Fire Flower

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Fire Flower is one of a multitude of power-ups that Mario has at his disposal to help him on his adventures. Once picked up, the Fire Flower will appropriately give the power of fire to whoever takes the flower in their hand. Most of the time, this means that the Fire Flower will grant people the ability to throw fireballs from their hands however in other cases the Fire Flower will instead launch fireballs out from itself. The Fire Flower also has a “cousin” of sorts in the Ice Flower which will instead allow people to throw ice balls.

## **Item Usage**

In Smash, a Fire Flower doesn’t grant someone the ability to throw fireballs, instead it's used as a shooting-class item and spits out a stream of flames when held. This is done by the player holding down the attack button and essentially squeezing the Fire Flower to produce the flames. These flames will spit for a total of seven seconds, though the player can stop and start as they desire so long as the Fire Flower still has some juice left in it. All together, if a single fighter were to be hit by all the flames they would take up to 44% damage. Like other shooting items, a fighter is able to walk and jump a short height while actively using a Fire Flower.
Green Shell

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

When Mario stomps on a Koopa Troopa they’ll either hide inside of their shells or be ejected from them entirely. These shells can then be used by Mario to throw at other enemies to kill them or thrown down a race track to try and knock a go-kart off course. It’s really quite cruel though. Kicking someone out of their home and then using it to kill their friends. Mario truly is quite violent isn’t he?

## **Item Usage**

Green Shells can either be picked up and thrown or simply attacked. Either method will send the Green Shell flying by. They can be thrown through the air, but upon hitting the ground they’ll continue to slide on by it and significantly damage any fighters in its way. Green Shells can ricochet against walls and other obstacles so be careful where you throw it. Additionally they slow down slightly over time making it easier to avoid them. Otherwise you can try jumping on top of a Green Shell to stop it in its tracks and then pick it back up again.
Hunting Season

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Your Master, the Hunter, has been training you for years to help him when he's hunting and retrieve his prey for him. But now, your Master wants you to hunt down four rather strange prey so that he can mount their heads up on his wall. Two of your opponents will spawn in at the start of the match and with each one's defeat another will soon replace it. The order your opponents appear in is randomized. The Player and Opponents each only have one stock.

Gun-based weapons such as the Super Scope, Ray Gun, and Freeze Gun are more likely to spawn during this Event Match.
Gyroid

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Gyroids are considered pieces of furniture in the Animal Crossing world and can be turned on or off by whoever walks by them. When on, they’ll make the sounds of different musical instruments and seem to dance around a bit in place. Despite being classified as furniture, you can sometimes find Gyroids that have been buried underground and there are even rumors of a sentient Gyroid that runs an auction house somewhere.

## **Item Usage**

When a Gyroid lands on the stage you can pick it up and throw it in another place or just drop it gently back to where you found it. When being carried it’s considered a heavy item much like a Crate or Barrel as well as when thrown which makes its throwing distance rather short. After being thrown the Gyroid activates so to speak and will start its dancing motions and sounds of music. During this time if a player comes into melee range of the Gyroid its dancing motions can hurt them for a small amount of damage. Minor attacks can turn on or off the Gyroid without having to pick it up to throw it, however strong attacks (like those that can launch Pac-Man’s fire hydrant) can send the Gyroid flying away with similar properties to the fire hydrant.
Hammer Bro (Enemy)

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Hammer in hand and protective headgear in place, the Hammer Bro is ready to throw down! Hammer Bros are commonly found in pairs (hence the “bros”) and they try to fight from higher ground as they throw their hammers around. Hammer Bros are considered to be among Bowser’s most elite warriors alongside the Magikoopas and Koopatrols. Some Hammer Bros have opted to give up their hammers and have tried to live their lives as chefs. These Hammer Bros are still a threat however as they’ve learned to throw frying pans just as well as hammers.

## **Fight Pattern**

As enemies Hammer Bros operate in an identical manner to their Assist Trophy counterparts. Hammer Bros don’t run away, but they can jump from place to place, mostly just to get up to a higher platform or down to a lower one.

## **Attacks**

### **Hammer Throw**

Hammer Bros can throw their hammers in an arc through the air either when on the ground or mid-jump. These hammers can deal some hefty damage, but the arcs they travel along are fairly predictable.
Dragon Koryuta

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Game Appearances
 Submitted By:

## **Stage Info**

A friend of Goemon's, Koryuta can transform into a mighty blue dragon! This has done wonders for his business at the Oedo Tourist Center, from which he is tasked with carrying customers throughout all of Japan on his back. At one point, Goemon and Ebisumaru save Koryuta from being mind-controlled by the foul Colon of the Flake Gang. Now, he peacefully travels the skies once again.

## **Stage Layout**

The fight takes place entirely on Koryuta's back as he maneuvers through the Japanese skyline. Overhead, eagle-eyed players can eye several *Mystical Ninja* trademarks, like Oedo Town, Oedo Castle, Mutsu, Kai Highway, Zazeri Town, Akiyoshidai, the Ghost Toys Castle and other various castles and mountain areas. The ride begins as fairly static and welcoming, with only a light ebb and flow across Koryuta's scaley back. However, Koryuta will become excited at times, and he will move at much greater, heavier paces, making the ebb and flow between his backbones that much more unwieldy. He will even dive downwards at time, leaving fighters to freefall until he decides to fly back up from whence he came a few moments later. None of these serve as the operations of a traditional stage hazard—Koryuta is a friendly dragon—but fighters are advised to take his movements to their advantage and navigate well.

## **Soundtrack**

* **The Legend of the Mystical Ninja**
	+ Goemon and Ebisumaru Live!
	+ Izumo, Dragon Pond
	+ Mountain Village Iga
	+ Ryukyu Kingdom
	+ Spunky Female Ninja

* **Mystical Ninja Starring Goemon**
	+ Festival Village (Iceferno Remix)
	+ Flake Gang
	+ Fortune Teller's Theme
	+ I Am Impact!
	+ Kai Highway
	+ Kai Highway (DJMykah Remix)
	+ Koryuta
	+ Mystical Ninja
	+ Oedo Castle Medley - A medley of the tracks Transformed Oedo Castle 1 & Transformed Oedo Castle 2.
	+ Oedo Tourist Center
	+ Oedo Town
Dr. Neo Cortex

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

An evil scientist bent on world domination. A tale as old as time itself. Dr. Neo Cortex was born in Illinois as the youngest son in a family of circus clowns. When a freak explosion killed the entire circus and his family, Cortex enrolled in Madame Amberley’s Academy of Evil where he would meet his life-long allies and associates Nitrus Brio and N. Gin. Together the three of them set out to destroy the world and ended up off the coast of Australia where they would experiment with scientific breakthroughs such as the Evolvo-Ray and the Cortex Vortex in a plot to mutate various animals into monstrous super-beasts and force the beasts to obey their every command. Like all other evil geniuses however, there was a flaw in the plan. In this particular case, a Bandicoot who didn’t succumb to the brainwashing effects of the Cortex Vortex and would eventually stop Dr. Neo Cortex’s plans again and again and again.

## **Spirit Battle**

Though this Spirit Battle is against Dr. Neo Cortex, you first must fight off some of his minions first. The battle begins against Bowser representing Dingodile. Upon his defeat, Donkey Kong will spawn in representing Rilla Roo. Following Donkey Kong the player will fight Incineroar representing Tiny Tiger. When Incineroar is defeated a pair of King K. Rool and Yoshi will appear wielding Killing Edges to represent the Komodo Bros. Joe & Moe. Once all of his nefarious minions have been defeated, Dr. Mario will appear in the fight armed with a Rage Blaster representing Dr. Neo Cortex. Defeat Dr. Mario to win this Spirit Battle!
John Henry

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Best friend to Henry Fleming, John Henry’s origins are rather humble having been a steel driver for railroad construction. He took it upon himself to compete in a contest against a steam-powered hammer but his efforts left him on death’s door. The irony of the situation was that in order to be saved he would need to replace parts of his body with the very machinery that nearly killed him.

## **Mode of Assistance**

With a yell, John Henry will activate his Hammer Blow special attack as his mechanical arms transforms into an over-sized hammer. John will proceed to run around the stage chasing down enemies as he attempts to beat the crap out of them with his hammer. Despite the use of a hammer, this isn’t meant to be the Assist Trophy equivalent of the Hammer item. John Henry’s attacks may be strong, but they won’t just send people flying at the speed of light like the Hammer items.
Dragapult

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Somehow known as the “Stealth” Pokemon despite its large size, Dragapult is the local Pseudo-Legendary of the Galar region and the final evolved form of Dreepy. Dragapults have an interesting relationship with their non-evolved forms as they are actually known to house Dreepys in the holes in their horns while not in combat. Once combat begins however Dragapults can fire the Dreepys like missiles that home in on their opponent. Despite how dangerous this may seem, the Dreepys actually love it and are known to look forward to being launched at mach speeds.

## **Attack Description**

When Dragapult arrives it will fade out of view before reappearing in the background of the stage. After a moment, 4-6 small reticles will appear on the screen semi-tracked to be near opponents. After a quick moment has passed Dragapult will fire a series of Dreepys from its horns onto those points of the stage. Each Dreepy deals relatively small damage, but they fire at blindingly fast speeds. Dragapult will fire 5 volleys of Dreepy attacks in rapid succession before it disappears from the battle.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Eryth Sea

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The Eryth Sea is a large sea that lies on the Bionis’ neck. It has many islands which float above the sea and are connected to each other via transporters. The Eryth Sea is also the home of the High Entia as their capital city, Alcamoth, floats high above the sea much like the various islands. During the Endless Now, when the worlds of the Bionis and Mechonis became fused with that of Alrest, the Eryth Sea became fused with the Leftherian Archipelago to form the Erythian Sea.

## **Stage Layout**

The Eryth Sea is a stage filled with water at the bottom and only a single platform on the “ground” to give players a reprieve from the water. In the sky you can find five floating islands. Four of these floating islands are small soft platforms while the fifth is about twice as long as the rest and is solid. Two platforms have teleporters that connect them together which fighters can use to travel from one side of the stage to the other. These teleporters are not always active, but will glow a light blue when they can be used. Like in all other stages with water, if a fighter stays in the water for too long they will drown and be KO’d.

## **Soundtrack**

* **Xenoblade Chronicles**
	+ Alcamoth, Imperial Capital
	+ Ancient Mysteries
	+ Eryth Sea
	+ Satorl Marsh
	+ Unfinished Business
	+ Zanza the Divine
* **Xenoblade Chronicles: Future Connected**
	+ Bionis' Shoulder
	+ Roar from Beyond (Final Boss)
	+ Time to Fight (Bionis' Shoulder)

* **Xenoblade Chronicles 3**
	+ Sailing the Seas
Hocotate President

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

This man is the president and owner of Hocotate Freight, the company that employs Captain Olimar and Louie. After a mistake sends the company into debt, the President orders Olimar and Louie to return to PNF-404 and scour the planet for treasure that they can bring back home to save the company. While Olimar and Louie are out collecting treasure, the President finds himself on the run as he learns that the company he got a loan from to try and save his business was actually the All-Devouring Black Hole Loan Sharks and not Happy Hocotate Savings & Loan like he thought it was.

## **Spirit Battle**

This Spirit Battle is unique in that its a Coin Battle. The goal isn’t necessarily to defeat the Hocotate President, here represented by Olimar, its to instead acquire 300 Coins all while Olimar is attempting to KO you. Olimar can of course be KO’d, but he has an infinite number of stocks to respawn with. Just focus on getting the money needed and try to stay alive.
Energy Tank

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Energy Tank, or E Tank, is a recovery item that Mega Man chugs to restore health. It appears throughout most of the series and its spinoffs, maintaining an ubiquity reminiscent of the ? Block.

## **Item Usage**

Working akin to the Special Flag, fighters are encouraged to pick up the Energy Tank. Upon picking it up, they'll hold it towards the sky as it glows a deep blue. After 10 full seconds, the Energy Tank will dissolve into the character who was holding it, healing all damage, as well as restoring them of any status ailments.
Gallowmere Graveyard

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The Gallowmere Graveyard is a place where Gallowmere’s dead are buried, including the legendary hero Sir Daniel Fortescue. When Dan was resurrected to fight against the sorcerer Zarok, he first had to step outside of his crypt and into this very graveyard. Sir Daniel wasn’t the only one resurrected however as the graveyard is now infested with Zombies and Severed Hands. Terrifying. Thankfully there are some Information Gargoyles here to help Sir Daniel navigate and give him tips about his latest adventure.

## **Stage Layout**

Gallowmere Graveyard is a grounded stage with uneven ground instead of just being a flat plain. The stage features three crypts in its background and their roofs can all be fought on as soft platforms. The left two crypts are much smaller in comparison to the rightmost crypt and look to be in disrepair which is the reason why their roofs are so tilted. The crypt on the right is Dan’s Crypt and has a nice looking nameplate on the front reading, “DAN”. Headstones in the shape of crosses can appear on the stage during the fight which act as minor obstacles. These crosses have roughly 10% health and when they are destroyed they will drop a minor item like Food, Flashlights, Water Balloons, Banana Peels, and Odd Potions.

This stage also features other heroes of legend making cameo appearances in the background. As the fight goes on you may hear them cheering on fighters or heckling others, especially if someone is getting KO’d! These cameos will include Canny Tim, Stanyer Iron Hewer, Bloodmonath Skull Cleaver, Woden the Mighty, Karl Sturnguard, Dirk Steadfast, Ravenhooves the Archer, Imanzi Shongama, and Megwynne Stormbinder.

## **Soundtrack**

* **MediEvil (2019)**
	+ After a Nice Long Nap
	+ Gourd and Evil
	+ A Grave Situation
	+ Killer Corn (or is it Wheat?)
	+ Killing Time
	+ A Marrow Escape
	+ Master of the Mausoleum
	+ Necromancer's Finest
	+ The Prodigal Skeleton Returns
	+ Quite Enough of Your Meddling
Giant Goomba

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Giant Goombas are quite simply a larger-than-usual Goomba. This could be because of magic or a special world where everything is larger. Mario first encountered Giant Goombas when he made his way through Giant Land which featured other enemies as well as pipes and blocks that were all much larger than Mario was used to. While Mario usually encounters these Giant Goombas in worlds where everything has increased in size, there have been times when they were found alongside normal-sized Goombas as well such as when Mario journeyed through the Soda Jungle.

## **Fight Pattern**

Giant Goombas work identically to normal-sized Goombas. If no fighter are around then Giant Goombas will just casually stroll back and forth along whatever platform they are walking on. If they bump into an obstacle or another enemy they’ll turn around and head back the way they came. Giant Goombas are more resilient than regular Goombas and can take a bit more damage before being defeated. However, Giant Goombas still suffer from the same weakness that Goombas have and can instantly be killed by jumping on top of their heads. Doing so will also act as a Footstool Jump for the player.

## **Attacks**

### **Charge**

If a Giant Goomba spots a fighter on the ground they’ll make angry eyes at them and begin to charge on towards them with their head ever so slightly tilted towards them. Making contact with the fighter will deal a moderate amount of damage to them.
Fire Department

* Old World
* New World

*Fights fire in its influence radius. Can mobilise additional special units if required.*

**Fire Department** is an Emergency Service building, which is an upgraded version of the  Fire Station. It is available with  New World Rising DLC, can be built in the Old World (and Cape Trelawney) and the New World. It serves the same purpose as a fire station, fighting fires in its influence range, while also lowering the chance of fires within a small area around it.

Fire department has a higher street range than the fire station, and its effect of reducing incident chances is stronger. When provided with  Fire Extinguishers, which are consumed at the rate of 1 ton per 6 minutes, the fire department automatically mobilises all available units whenever an emergency occurs.

Fire department has a limited range which is based on the street distance between the affected building and the fire department. Its range is 74 tiles for dirt roads and 111 for paved streets.

After constructing a fire department it takes exactly one minute to train firefighters, only after this time the fire department will be able to send out units to fight fires. Every time a fire department is built, relocated, or downgraded, one minute has to pass before the building is operational.

## Items

Some items when equipped in town halls can have an impact on fire departments.
Hammer

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

While the Mario Bros. are known to swing hammers during their adventures, the very first time either one of them did it was way back in the day when Mario was still a carpenter trying to save his girlfriend Pauline from Donkey Kong. Back then Mario was able to use a hammer to destroy oil barrels, fireballs, and tubs of cement.

## **Item Usage**

When a fighter picks up the hammer they’ll immediately start swinging it with wild abandon for about 8 seconds. During this time they’ll be unable to perform midair jumps, attack in any other way, defend themselves, or drop the hammer. This is a tradeoff for the fact that a single hit with the hammer will deal 22% damage to any other fighters they hit along with extremely high vertical knockback.

These Hammers aren’t perfect though. When picking one up there is a 12.5% chance that the hammer’s head will fall off as soon as you start swinging. When this happens the hammer will be completely useless as you are locked into swinging a stick that deals no damage for 8 seconds. Additionally the hammer head becomes an item that anyone can pick up and throw potentially dealing up to 35% damage on contact.
Gothitelle

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A goth-inspired Pokemon, Gothitelle has immense psychic strength and is capable of distorting the space around it to see visions of distant stars and past events. It is capable of reading the stars in the sky and tracking their moments in order to predict the future. Such powers come with a price as Gothitelles are even able to tell when their trainers will die, a fact that brings them to tears, and it is rumored that these gifts are what leads most Gothitelles to dislike fighting.

## **Attack Description**

Gothitelle is unique among Poke Ball Pokemon in that they only remain on the stage for a short couple seconds, long enough to apply a passive buff to their summoner before disappearing. This buff makes it so that the player is now visually hovering over whatever platform they are effectively standing on. Mechanically this lets them avoid activating any ground-based traps such as the Pitfall item or Decidueye’s Grass Knot attack. The player also gets a small boost to their jumping height and gains an additional jump in the air. This buff will last until the player is KO’d.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Formidable Oak

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The final landing zone of Pikmin 3, Alph and his crewmates Brittany and Charlie track down the location of Captain Olimar to this point in order to rescue him and retrieve their Cosmic Drive Key. The Formidable Oak features a large cave system inside of it which the Pikmin Captains must navigate as they guide Olimar to safety and away from the Plasm Wraith which seeks to keep Captain Olimar for itself.

## **Stage Layout**

The Formidable Oak has a relatively smaller platform for the players to fight on as they fight on the top of the tree itself. To the left and right of the tree’s top is some dried bark that serves as a barrier however with enough damage it can be destroyed. Additionally, on either side of the oak’s base there are branches that can be used as platforms and a nice way to save yourself from falling to your death. Just like the dried bark up top though these branches can be destroyed with enough damage. Sometime after being destroyed, both the bark and the branches can regenerate and reappear in the same spaces they were in before.

## **Hazards**

### **Nectarous Dandlefly**

At times, a Nectarous Dandelfly will drift harmlessly up near the top of the stage. This can be ridden as a platform however if it flies off the stage with you still on it you will be KO’d as it flies past the blast zones. Additionally you can attack the Nectarous Dandelfly to dislodge the nectar that clings to its body. This nectar will fall down to the stage and when it makes contact with the stage the nectar will burst for 1-2% damage on anyone in its way and there is a 30% chance that an item will pop out of it.

## **Soundtrack**

* **Pikmin**
	+ Environmental Noises
* **Pikmin 3**
	+ Alph’s Crash Site
	+ Formidable Oak
	+ Fortress of Festivity
	+ Midboss Battle
	+ Mysterious Life Form
	+ A Rainy Day
	+ Title Theme
	+ Tropical Wilds
Ilex Forest

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

A dense forest located between Azalea Town and Route 34 in the Johto region. It’s most well known for the small shrine hidden deep inside in honor of the mythical Pokemon Celebi. Bringing a Celebi here in HeartGold/SoulSilver will trigger a special event where Celebi will take the player back in time to learn about Silver’s origins and to battle Giovanni and prevent him from rejoining Team Rocket. A very special spiky-eared Pichu is also known to live here.

## **Stage Layout**

This stage is pretty basic in design with a grounded base and walkoff lines indicated by the dashed lines. The gray lines on the left and right represent the trunk of two trees of the forest. You can run around the trunk no problem, but the black lines jutting out from the sides represent branches that can be used as platforms.

Additionally the gray birdhouse-like structure in the middle can’t be interacted with by the players but it’s there to serve as a reference for the midpoint of the stage as well as for this stage’s hazard. This is Celebi’s shrine.

## **Hazards**

### **Celebi:**

At rare times during the fight, Celebi will fly out of the shrine and fly about the stage causing it’s appearance to twist and warp for a little aesthetic effect before flying back into its shrine. When this effect occurs, the hp values of all characters on the stage will warp back in time to what their values were 20 seconds ago. Maybe you’ll get lucky and go from 60% down to 3%. Or maybe you’ll get unlucky because you just ate a Maxim Tomato and now you’re back up to 165%. If a character was KO’d at some point in the last 20 seconds, their HP percentage will not be affected as they were not around at the time. This hazard ONLY affects the character’s HP, nothing else.

## **Soundtrack**

* **Pokemon Gold/Silver**
	+ Pokemon Gold / Pokemon Silver Medley - A synthesized medley of the Trainer Battle, Gym Leader Battle, and Wild Pokemon Battle themes. [SSBM]
* **Pokemon HeartGold/SoulSilver**
	+ National Park / Bug-Catching Contest - Remix of National Park & Bug-Catching Contest
	+ Opening / Title Theme - Remix of Opening & Title Screen
	+ PokeAthlon - During the Event!
	+ Rival’s Theme
	+ Ruins of Alph
	+ Sprout Tower
	+ Wi-Fi Plaza - Parade
* **Pokemon Super Mystery Dungeon**
	+ Echoes of the Mystical Forest
Falcon MK-2

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## **Item Info**

The Falcon MK-2 is an F-Zero machine piloted by Kent Akechi. While Kent Akechi claims to be the son of the legendary Captain Falcon, this fact remains unconfirmed. Regardless, the Falcon MK-2 can be considered to be the next generation of Captain Falcon’s own Blue Falcon. While its normal speed caps out at 448 km/hr, with boost the Falcon MK-2 is capable of achieving speeds up to 573 km/h. The Falcon MK-2 has a Turn Performance of C, a Turn Balance of B, a Body Strength of 66, and has a Boost Time of 7.2 seconds. With all these stats the Falcon MK-2 is considered to be a well-balanced machine with few weaknesses. That said, pilots with heavier F-Zero machines will try to slam into the Falcon MK-2 and ram it off the track.

## **Item Usage**

IThe Falcon MK-2 appears on the stage as a small to-scale model of the actual Falcon MK-2. When it’s picked up it can be thrown onto the stage where it will disappear upon contact with anything. After a couple seconds have passed, the actual Falcon MK-2 will speed through the stage causing heavy damage and knockback to anyone in its path. The Falcon MK-2 is about the size of Bowser and flies in the direction that the model was thrown making sure to fly through the spot where the Falcon MK-2 model was thrown. If the model was thrown towards the right, then the Falcon MK-2 will fly from left to right. If the model was thrown downwards, then the Falcon MK-2 will fly from top to bottom.
Elizabeth

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## **Spirit Info**

Elizabeth is a resident of the Velvet Room and assistant to Igor. She handles the Persona Compendium for Makoto Yuki allowing him to save records of the Personas he has obtained as well as call them back to him. Elizabeth has a tendency to disregard dangers and act impulsively such as when she abruptly left the Velvet Room one day to try and help Makoto against Erebus.

## **Spirit Battle**

Robin has several allies in this fight which represent the Personas that Elizabeth can use in her boss fight in Persona 3. Each of these opponents, including Robin, must be beaten to win the battle. The fight begins with the player fighting against just one of these Personas before more begin to spawn in. No more than 3 will be on the field at once and when one is beaten a new one spawns in shortly after. Robin will only appear once all her Personas are beaten. The Cu Chulainn and Metatron Personas have their stats raised, while the Alice, Nebiros, and Masakado Personas have their stats raised sharply. Robin’s allies and the Personas they are based off of spawn in this order:

* **Surt** - Represented by Ganondorf wielding a Fire Bar.
* **Jack Frost** - Represented by Vanilluxe.
* **Thor** - Represented by Pikachu wielding a Golden Hammer.
* **Cu Chulainn** - Represented by Ephraim
* **Metatron** - Represented by Pit who is Metal.
* **Alice** - Represented by Daisy.
* **Nebiros** - Represented by Bayonetta.
* **Masakado** - Represented by Sephiroth.
Fake Smash Ball

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## **Item Info**

Fake Smash Balls are devilish and tricky.. They try to hide themselves amongst Smash Balls to fool unsuspecting fighters and when they are finally open… they explode with glee hurting those who only sought their help. You could say that a Fake Smash Ball is the Smash equivalent to the classical fantasy monster known as a Mimic.

## **Item Usage**

Fake Smash Balls act in almost an identical way to the real thing. The key difference in their behavior is that while a real Smash Ball might try to fly away from the fighters, a Fake Smash Ball will instead try to fly towards them and their attacks. Real Smash Balls don’t want to be broken, but fakes do. This is one reliable way to try and tell a Fake apart from the real thing, but another method is to look at the symbol on the Fake Smash Ball. While a real Smash Ball Has a wide vertical line and a thin horizontal line, this is reversed on the Fake Smash Ball. Fake Smash Balls may at times appear alone, however they will more commonly spawn alongside a real Smash Ball criss-crossing over their path to confuse players in an attempt to get them to break the wrong thing.

Fake Smash Balls take considerably less damage to break them open and once enough damage has been done they will cause time to slow down to a crawl, giving the players a moment to realize their mistake, before exploding into an x-shaped pattern of rainbow energy that almost looks like the fabric of reality was torn into by the explosion. Fake Smash Balls can deal a devastating amount of damage and knockback so do be careful.
Goro Majima

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## **Assist Trophy Info**

Goro Majima is the fierce Captain of the Shimano Family's Yakuza organization, as well as a subsidiary of the Tojo Clan and president of Majima Construction. It's the lattermost occupation that allows him to famously save Kazuma Kiryu from a dicey situation using his notorious pink garbage truck.

## **Mode of Assistance**

Like Kapp'n, Majima appears in a vehicle—his pink garbage truck! It stands a little taller and wider than the aforementioned kappa's bus, and packs that much more of a punch if it connects with an opponent. Majima will haphazardly speed through the stage, at risk of tipping over and accidentally crushing anyone underneath the truck's massive weight before disappear from the stage. Most of the time, though, he will somehow successfully drive the vehicle despite his helter-skelter nature, mowing down foes with his barreling acceleration and teeteringly tight turns. When his truck hits someone, he might shout, "Kazzy! Where are you!?" or just "Kazzy!?" The truck dishes out powerful damage and knockback on a variable scale, dependent upon how fast Majima is driving at the time that his foe is hit. If the truck winds off the side of the stage, it and Majima will simply warp back onto the stage until their time is naturally up.
Guardian Scout

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## **Enemy Info**

A miniature version of the Guardian Stalker, the Guardian Scout is the second most common Guardian enemy in the game. They were built to simulate human combat and were used as autonomous soldiers for Hyrule before the Great Calamity occurred. While Calamity Ganon was able to seize control over most of the Guardian entities, the Guardian Scouts housed inside of the Shrines were safe from his Malice and are used to test Link's abilities in combat.

## **Fight Pattern**

Guardian Scouts can run around on their three legs pretty quickly to attack players. They come in two varieties. The first of which is significantly weaker and only has access to the first two listed below. The stronger and more advanced version of the Guardian Scout can use all of the attacks. The stronger variant of the Guardian Scout as the little “head” pop out with arms holding a single weapon as seen in the attached photo. The weaker version holds no weapons and does not have anything popping out of the top. Instead it just looks like the more condensed spider form.

## **Attacks**

### **Arm Spin**

The Guardian Scout will rear back on one of its legs and spin the other two around itself in a short-range melee attack.

### **Laser**

A short charge up, the Guardian Scout will fire a last blast at about half the speed, size, and strength of one of R.O.B.'s fully charged Laser Beams.

### **Big Laser**

With a larger charge time and giving the Guardian Scout some Super Armor, this laser attack is quite simple bigger, more powerful, and faster than R.O.B.'s fully charged Laser Beam.

### **Guardian Sword**

The Guardian Scout will equip itself with a Guardian Sword and make a sideways slash in front of it.

### **Guardian Spear**

The Guardian Scout will equip itself with a Guardian Spear and charge forward with it.

### **Ancient Battle Axe**

The Guardian Scout will equip itself with an Ancient Battle Axe and raise it overhead before sweeping down in a slower but powerful arcing attack.
Doctor Eggman

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## **Boss Info**

Doctor Eggman is nothing short of being a genius with his ig of 300. He’s created plot after plot to create his own Eggman Empire only to be foiled several times over by Sonic the Hedgehog. A common strategy of his is to take harmless animals and turn them into robots for his army. Though he’s also built war machines, used nuclear weapons, and utilized ancient mythical deities to cause mass destruction. Luckily for us, Sonic and co. has always managed to defeat him and his schemes. Though there may come a day when they fail...

## **Boss Fight Details**

Doctor Eggman spends his time during this boss fight piloting his Egg Mobile. He never leaves it and his primary mode of movement is to fly around inside of it. More commonly he’ll stay higher in the air where it’s harder for players to reach him, but he’s not above getting up close and personal either.

## **Attacks**

### **Hammer Ball**

A large ball will be suspended beneath the Egg Mobile as Dr. Eggman flies in from the side of the screen. The ball will wreck through obstacles and the player with ease and is this boss’ best move for dealing knockback.

### **Fire Spitter**

Trails of fire will fall from below the Egg Mobile as he flies over the stage. It’s not particularly damaging, but the fire does stick around on the stage for a while and running through it will continue to cause damage to you.

### **Drill Spike**

When Dr. Eggman uses the Drill Spike attachment on his Egg Mobile, instead of just flying overhead like most of his attacks he’ll instead be “hopping” against the stage with the spike implement attempting to impale enemies from above. If the player is in the air when they’re hit by the spike it will count as a Meteor Smash.

### **Mine Drop**

Back to flying overhead, for this attack Dr. Eggman will drop spiked balls down onto the stage which will explode a couple seconds after landing. Both the spikes and the explosion can damage the player.

### **Ram**

Flying in low, Dr. Eggman will speed by the stage close to the ground in order to ram into the player and try to knock them off the stage entirely as well as damaging them.

## **Soundtrack**

* **Sonic the Hedgehog**
	+ Robotnik
Fighter Fly

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## **Enemy Info**

Fighter Flies are really only known for two things: hopping around and living in the sewers. That’s really all there is to them. Though that ability of theirs to hop around did give Mario & Luigi some trouble during their early days as actual working plumbers.

## **Fight Pattern**

Fighter Flies just hop around briefly hanging around in the air a little longer than you’d initially suspect by fluttering their wings. They don’t necessarily try to chase down a player, but they do make it difficult to time yourself around their hops and get past them.

## **Attacks**

### **Flutter**

Fighter Flies don’t actively attack anyone, but if one runs into a player when that player isn’t actively trying to attack them they will take damage. Fighter Flies are really more of a minor nuisance than anything else, but in tight enclosed spaces than can be real trouble.
Gamyga

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## **Enemy Info**

Gamygas are tower-like enemies that are made up of four bases and a giant mask on top of them. They kinda look like a totem pole crossed with a high schooler’s avant garde art assignment! While the bases can spin around during a fight, the mask at the top always stares straight towards the screen with its eyes boring a hole through your soul.

## **Fight Pattern**

Gamygas are completely stationary enemies which allows them to serve as an obstacle barring a fighter’s path through the area. Gamyga’s bases can be attacked and destroyed individually which will lower the Gamyga’s height and make the mask easier to get to. That said, you only have to KO the mask and once it's gone all of its bases will go with it. Additionally, attacking the head can cause the Gamyga to be momentarily stunned which prevents it from firing its lasers.

## **Attacks**

### **Lasers**

Gamygas can fire thin lasers from their eyes. The damage is fairly average, but they fire fast and they deal enough knockback to make them something to avoid. On higher difficulties there will be less delay between each laser shot and the Gamyga may even fire off a laser as soon as it spawns onto the field.
Dr. Lobe

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## **Assist Trophy Info**

Dr. Lobe is the headmaster of Big Brain Academy. He features in a series of games named after said academy, acting as the player's venerable host to a variety of mini-games based on letters, numbers, sizes, and more.

## **Mode of Assistance**

Dr. Lobe appears center stage, waving his pointer upwards in the direction of a giant "Results Brain" that materializes from the background in mid-air. This is the giant grayscale human brain that estimates a player's success at the end of a session at the Big Brain Academy, with a number estimating their brain score present at its center. This works a little differently in Jonno's Smashtopia. Whatever number is summoned by the Results Brain—between 0 and 100—will go hurling outwards towards the fighters! If it hits a fighter, it will dissolve into them, changing their weight properties so long as a subtle, Dr. Lobe-colored aura surrounds them. The lower the number, the lighter the fighter will become, with 0 being the lowest input and making them highly susceptible to knockback. The higher the number, the heavier a fighter will become, with 100 being the highest input and making them nearly impossible to surmount. Lobe will guide the Results Brain to begin shooting numbers out in a gatling spray, making the potential for chaos incredibly high in their wake.