recursal/Fanatic-Fandom huggingface dataset:
Everything I wish I knew when I started

This isn't a walk-through or strategy. It is a list of basic facts I learned which changed the way I played the game.

1. While scavenging, the top left of the screen has buttons to change between combat and scavenger mode.
2. Hatchet can be used to chop furniture items into fuel and wood, there are multiple pieces of furniture in Our Shelter and several other locations such as the Quiet House or the Shelled Cottage.
3. More locations become available as you visit more locations, re-visiting the same location will not cause any new locations to become available.
4. Metal Workshop is not strictly required. Tools/Weapons are not even technically required, but can be bartered or stolen from the Garage or City Hospital as an alternative to crafting them.1
5. Survivors who eat a meal when not hungry become Wellfed, which helps with morale and they do not become hungry for 2 days.
6. Placement of items in Our Shelter does not have any affect on the survivors (ie: Simple Heater on the top floor are as effective as Simple Heater on any other floor, or room.) So, it is recommended to strategically position items requiring the least amount of effort from the Survivors. A bed near the door allows a wounded survivor to limp quickly to the door and back to bed when required.
7. Some Thoughts found in Our Things lists all the available ways of maintaining/improving a survivors morale, in a journal style of writing.

1 Some would suggest building a Metal Workshop first, which is good advice for a universal style. However, the items used in building and upgrading a Metal Workshop is much higher than bartering for the tools required.
Theft and/or Murder is the fastest and/or cheapest method for obtaining tools/weapons but requires an on-the-fly strategy depending on available Locations and items availability.
Bruno (Good Cook) and Katia (Bargaining Skills) crafting and bartering Pure Alcohol is the next cheapest method for obtaining Tools/weapons.
Guild of Dungeoneering

Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory!

***Guild of Dungeoneering*** is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.

## External links

* Official site
* Steam
* Epic
* GOG
Punch Drunk

**Punch Drunk** is one of the Hero Traits attainable by Battle Scars in Guild Of Dungeoneering.

## Description

**Punch Drunk** starts out terrible, and ends up... dubious. While it is nice to have any Stupidity cards providing at least SOME benefit, a single point of blocking pales in comparison to high-tier blocks. On the other hand, there are quite a few cards that inflict some very unpleasant effects when 1 point of damage succeeds, and being able to more consistently prevent those effects can save a dungeoneer's life, especially at the beginning of a quest before the dungeoneer can collect loot. Also, this scar mitigates the negative impact of Stupidity cards from all sources, significantly reducing the harm of enemies that add Stupidity cards to the deck and significantly improving the overall value of scars and items that add ranks of Stupidity.

[Early Stage]: +1 Stupidity
[Final Stage]: +1 Stupidity, all Uhh.. cards now block 1 damage of any type
Hotel Trade Variant

**Enemies:** | ?

The **Hotel Trade Variant** is one of the Locations in This War Of Mine.

## Description

There are 3 variants for this location. To find out which one you'll get, read the in-game description.

## Hotel Trade Variant Events

In this variant it has armed men inside who are willing to trade.

Try to bring some moonshine for trade. In one game the inhabitants would offer an astounding 32 components for a single moonshine, compared to Franko's offer for 10 components for a moonshine. Other useful items such as electrical parts, food, and bandages could also be obtained in exchange for moonshine. It is unknown if the trader always values moonshine(updated: No, it is random) this highly or if it was a rare occurrence, but it is at least worth checking out. (Note: This was tried in another game, and the trader only offered 13 components for a bottle of moonshine. Your mileage may vary). The trader doesn't value the parts and wood like anyone else in the game. you can get your entire backpack filled for a cigarette (Day 14, Cigarette only got me a single piece of wood). but it doesn't work in your favor when the cold days come. then he's pretty stingy. it doesn't require Katia to get the deal so if you have Boris its awesome. keep going back if you need parts. cigarettes and quality roll ups are the good bet and moonshine is for sure.

The fridge in the trading room usually contain large amount of food. It is fairly easy to steal from it. First, go inside the room as usually and walk to the door at the end of room and remove the barricade that prevent you to open the door from the other side. Secondly, go back to the first floor and go to the other side of the door mentioned above. Finally, open the door and loot the fridge when the second guy in the room begin smoking at window. (keep an eye on the guy patrol outside the trading room as he might come into the room in rare occasion) This method is also useful for stealing the trader's trading inventory at the middle of the room which usually contain huge amount of useful item; however, you need to wait until the second guy in room went to sleep. Stealing from this container is harder as the guy might wake up as you sneak passed him, and he only seems to sleep once per night so you only have one opportunity to perform this action. (Updated: No, the other person in the room will go to sleep multiple times in one night.)
Herbs

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Various Herbs that can be used for making Herbal Meds and Roll-Up Cigarette.
Shelled School

**Enemies:** | ?

The **Shelled School** is a Location in This War Of Mine.

##### Hobo Shrine

*The school has been shelled several times. Unfortunately most of the cellars have collapsed so it might be a good idea to bring a shovel and maybe some other tools. They say some homeless people have taken refuge inside the building*

##### Trading Post

*This school was damaged by mortar shells. No classes held for a long time. Recently a group of rebel militiamen moved into the abandoned building. They might be willing to trade with us.*

## Layout

Sprawling structure, there are multiple rubble piles, a few grated doors requiring a sawblade, and possibly a few locked doors or containers.

There are two variants, in one it is occupied by homeless/refugees who are not hostile unprovoked. in the second it is occupied by armed men who will trade as long as you stay in the first and second floor lobbies and don't go further. The man on the second floor will come out and trade with you.

2 Sawblades and 1 Crowbar are required to access all the rooms.
City Hospital

The **City Hospital** is one of the Locations in This War Of Mine.

## Strategy

Hospital is your best friend DO NOT ever do anything to hurt what you are doing at the hospital. Do not steal anything from the Hospital unless you are in desperate and I do mean Desperate straits (in this case, stealing should only be done behind closed doors to avoid hostility). The most effective way to use the hospital is to send your wounded and sick characters to the hospital on runs. Don't use resources on them that you can get them for free! Your survivor must be at least WOUNDED or SICK, as they won't do anything for you if you are only a little banged up (they will, however, bandage you and put you on meds in the case that you are at least sick and slightly wounded, or wounded and slightly sick, which is the best person to go for the free treatment). This will reduce you to slightly wounded, or slightly sick. Usually Bed rest at that point will get you better. Or in the case of slightly sick, herbal medicines. There is an npc walking around with a med bag (square white box with red cross) Click on that and nurse will bandage you up. or give you meds. OR both. You can feel loot the hospital in any of the rubble piles and some times you can can even find meds there. I would not trade these with the doctor, as he has only basic items to give you for them. You are far better off trading them with the guy who shows up at your house every third day, or the guy at the garage whose dad needs meds. On your second or third trip to the Hospital, there will be an event where shelling has collapsed parts of the hospital. You can clear the rubble in those locations and you will almost always find medical supplies. Again I wouldn't just give them to the hospital. You might get a morale boost by doing that. But unless you have guys that are depressed or broken, you are far better off keeping meds and trading them. Giving 2 meds to the kids who come and ask for them, will greatly improve the morale of everyone in the house.

The doctor's trading inventory is behind where he is usually sitting. It is fairly easy to steal from it with a lockpick; however, Stealing anything from the hospital will caused negative mood set to most survivor.

Items required: Shovel, Lock Pick (again I don't recommend stealing).
Z3ther

**This War Of Mine Wiki**
the Official Game Wiki Reference.
We are currently maintaining 558 pages (205 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**The Survivors**

**Locations In This War Of Mine**

* Brothel
* Construction Site
* Decrepit Squat
* Garage
* Hotel
* Military Outpost
* Quiet House
* Ruined Villa
* Semi-Detached House
* Shelled Cottage
* Shelled School
* Small Tenement
* Sniper Junction
* St. Mary's Church
* Supermarket
* Warehouse

**Game Basics**

* Game Tips
* The Survivors
* NPCs
* Item Values
* Materials
* Medicine
* Weapons
* Parts
* Crafting
* Trading
* Character Traits
* Status Effects

**Additional Media**

* Screenshots

* Videos

**This War Of Mine Game Trailer**

***This War Of Mine* Wiki**

**About**
* The game
* The developers
* The Wiki Community

**Help**
* Help

**Joining in**
* Register
* Community / How to help

***This War Of Mine* Game Links**

* Official site

* 11 Bit Studios

**Game Development On Twitter**

Tweets by @11bitstudioswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

**Welcome to This War Of Mine**
In This War Of Mine you do not play as an elite soldier but rather a group of civilians trying to survive in a besieged city; struggling with lack of food, Medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: Crafting, Trading and taking care of your Survivors. At Night, take one of your civilians on a mission to Scavenge through a set of unique Locations for Items that will help you stay alive.

This War Of Mine provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive.

Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

**Special Game Features**

* Inspired by real-life events
* Control your survivors and manage your shelter
* Craft Weapons, Alcohol, Beds or Stoves – anything that helps you survive
* Make decisions - an often unforgiving and emotionally difficult experience
* Randomized world and characters every time you start a new game
* Charcoal-stylized aesthetics to complement the game's theme

Main page sections: 1 · 2 · 3 · 4
Books

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

A good **Book** is uplifting. The more of them we have, the better. If times are hard, we can make them into Fuel for our Heater or Stove.
Canned Food

In This War Of Mine you can find random Items which will help The Survivors survive.

## Description

A canned Meal. More Nutritious than raw food. You can get used to the taste.

## Food Facts

Restores 1 hunger level when consumed, taking a survivor from starving to very hungry, then to hungry, then neutral (nothing displayed on their dossier concerning their hunger) and finally to well-fed.

Higher barter value than raw food or vegetables, making it expensive to eat regularly.

Simplest food type to use, requiring no cooking and no other resources like cooking does. Excellent emergency food for this reason.

Stacks in piles of 4. A full stack is extremely valuable.
Crafting Values

Note: This is based on my own crafting experience. Please feel free to add Data to it.

## Description

This Page concernes Item Values for trading in regards to the crafting of upgreaded items for increased trading value. All prices and conclusions are drawn towards Franko. Several Items can be traded more effectively by trading with other traders.

## Trading with Moonshine

The required components for 1 Moonshine is 4 Sugar, 4 Water and 1 Fuel (with the Good Cook perk cost will be reduced by 1 Sugar and 1 Water)

The total Item Values cost of the Moonshine is 11,5.

If the Good cook perk is available, the cost will be reduced to 9 and if you manage to get the Water from a Rainwater Collector you save an additional 1 (or 0,75 with Good Cook) of value. With the optimal outcome the materials for producing Moonshine will only cost you 8,25 points of value. The Moonshines trading value is 13 which means crafting one [Moonshine] will net you one additional Fuel/Wood if you choose to buyback all the required items from Franco and do not have the perk. Under perfect circumstances, your trading value is increased by +4,75 when buying back all items from Franco (this is not entirely true because Franko buys with a 0,8 modifier on your values; Verification needed).
Book

In This War Of Mine you can find random Items which will help The Survivors survive.

## Description

A good book is uplifting. The more of them we have the better. If times are hard we can make them into fuel for our heater or stove.

## Book Facts

In Our Things, the books are referred to as;

0 - 2 books = We really miss books.

3 - 5 books = Few books

6 - 9 books = Some books

10+ books = Many books
Item Values

The following list shows the average values of trade with Franko (trader who comes to your hideout periodically during daytime).

## List Of Values

* Disclaimer: This is an estimate done by selling 1 item at a time to the Trader (Franko) who comes at your door, so it may be undervaluing some of the low value items. E.g. Cigarette's value is probably closer to 1.75 components. Cigarettes are valued at 4x Roll-Up, and 2x the Quality Roll-Up.
* Trades can be completed if the value offered by the survivors is higher than that offered by the trader. All values are multiples of 0.5, with components as a unit. The item values for the survivors and the trader are always equal. (Plausibly incorrect, a trade was attempted with Franko, trading 1 moonshine for 1 moonshine. Franko complained that it wasn't worth nearly as much.)
* Item value fluctuates during events, eg. Wood and Fuel become more expensive (costs almost twice) during the winter. (Special Thanks to cheeseofwar, Azikou and AnonlMoust)
* You can monitor the market changes listening to the radio.
* Different characters value certain items more expensive than others. This can differ from game to game. In one game, the hotel trader consistently offered up to 32 components for a single moonshine, which is significantly more than would be received from Franko who would only offer 10 components for a bottle of moonshine.
* To do: add crafting values; \* = no pics/need more info
Guild of Dungeoneering Wiki

Welcome to the Official *Guild of Dungeoneering* WikiWelcome to the *Guild of Dungeoneering* Wiki
The *Guild of Dungeoneering* reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Guild of Dungeoneering*

Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a Quest to restore your guild to its ultimate glory!

*Guild of Dungeoneering* is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.

Special Game Features
* Restore your guild to its former glory as Dungeon Master by taking control of your fledgling group of heroes and leading them to victory! (after admitting to a few defeats of course)
* Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and Loot from the cards you are dealt
* Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!
* Manage your guild well and spend your hard earned Glory wisely to level up and unlock more rooms and equipment. Improving your guild means you’ll have a better chance at beating the harder dungeons as you progress and take down the ultimate dungeon overlord.

Guild Of Dungeoneering!

* **Characters**
	+ Heroes
	+ Classes
	+ Guilds

* **Cards**
	+ Loot
	+ Abilities
	+ Weapons
	+ Armor
	+ Headwear
	+ Objects

* **Game Basics**
	+ Getting Started
	+ Tactical Strategies
	+ General Tips
* **Misc**
	+ Building
	+ Crafting
* **The World**
	+ Quests
	+ Dungeons
	+ Rooms
	+ Monsters
	+ Blessings

Guides

* How to play guide for Guild of Dungeoneering
* Game support

Videos

*See more videos*

Twitter

Tweets by @dungeoneeringwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 1,210 pages (452 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Guild of Dungeoneering Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Ghost House

**Enemies:** | 0

*A man who lived there used to give shelter to people in need. He either died or fled after his home has been ravaged by mortar fire. Since then the house stands abandoned, and neighborhood kids say that it's haunted.*

## Loot

Lots of Food

Huge amounts of Materials

Lots of Meds

Huge amounts of Weapons

Lots of Parts

## Description

Multiple story small building. Two doors are barricaded, and the basement is barred. No NPCs appear at this location.
Emil

* In This War Of Mine you can encounter NPCs inhabiting locations during your night-time scavenge.

Emil can be found (usually sleeping) in the Ruined Villa. He can be identified by his camouflaged military pants, possibly indicating he is a deserter. He seems to be have combat training, evidenced by his very quick knife skills.

His housemate Jagoda will attempt to alert him at the first sign of danger, causing him to react by charging towards the perceived threat with knife in hand.
Jewelry

In This War Of Mine you can find random Items which will help The Survivors survive.

## Description

A piece of Jewelry. A valuable bartering item.

Jewelry is a rare, non-craftable item used principally as a reward item. You will be rewarded with these from quests, like the Decrepit Squat starving man quest or the Sniper Junction wounded father quest. Its sole function is as a bartering tool. Jewelry stacks four to a slot, but with the exception of the wounded father quest. The trade value is not excessively high, roughly as much as a bottle of moonshine as default trading value.

Tip: Military Junction values jewelry more than other traders.

**\*Spoiler\***

**Update**: The Anniversary Edition option allows players for an alternative ending: Survivors visiting location Port are able to trade 8 Jewelries to escape from the war zone. This will also unlock the Achievement "Epilogue: Exodus".
Medications

In This War Of Mine you can find random Items which will help The Survivors survive. **Medications** can also be crafted or traded for from NPCs. Characters can also be healed at the Hospital.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

They have a terrible taste, but can save your life if you fall ill.

## To Use

To take Medications select the ill character and then left click the Medications icon on the first aid cabinet. Medications can be crafted at an Improved Herbal Workshop using 4 Herbs and 2 Med Ingredients.
Wood

In This War Of Mine you can find random Items which will help The Survivors survive.

## Description

An Essential component of all kinds of stuff. Plus we can chop it to fuel stoves and heaters.

Wood is needed in most of the shelter upgrades, for fuel, to board up and fortify the shelter, and in making certain pieces of equipment. You will need vast quantities of wood to survive the whole length of the siege. Trouble is, it is bulky and difficult to move wood, and that fact is well represented in-game. Wood stacks as high as two units to a slot, half as many as components, but you need several hundred units of it in total. This is a bottleneck I believe was deliberately included for balancing purposes, but is not without its loopholes- Franco, for example. When Franco the Trader arrives at your shelter it is an opportunity to save yourself the effort of carrying things back to your home manually. Trading any finished products you have, like medical supplies if you can spare them, cigarettes, distilled alcohol, etcetera, for mass quantities of wood and components allows you focus on collecting more valuable items instead.

Fuel is also a constant drain on your wood supplies. while books or components can be used instead, books are rare, more expensive and useful to maintain morale and components are more expensive and less efficient than using wood. This drain can really slow your progress a lot, but there are ways to get around that. One, Franco sells fuel fairly often, and again you can trade for things that were easier to carry back home, and your survivors can vandalize locations with a hatchet to turn any unattended furniture into wood and fuel (this is the only way to find fuel in the wild, short of visiting a trader) Fuel stacks four to a slot, double what wood does, meaning if you were planning on turning some wood into fuel anyway you're far better off taking the fuel pre-made from the location in the first place.

Wood and fuel share a notable point- their value seems to double during periods of snowfall. If it's snowing outside, you probably do not want to try to buy either of them. Of course, selling them then becomes viable. A useful exploit related to that value fluctuation is that traders in locations other than your shelter will normally accept wood in trade, so one can essentially pick up wood at the hotel or garage, take it to the attending trader, and transmute it into something simpler to carry. I can recommend using this strategy to fill a stack in your inventory before leaving a place- if you have three vegetables after raiding the garage, put them and anything else you plan on taking home down somewhere, then buy a vegetable with all the extra wood you can't carry home anyway, to top off your stack. It's like free resources... Obviously, this is twice as effective during winter.
Grisha

He is a homeless man wondering in the Decrepit Squat who asks the survivor for food. Giving him food results in him showing you a hidden stash containing a Pure Alcohol and a Jewelry. Make sure you're around him when he moves, otherwise there is a glitch (tested in v. 1.2.2) and you won't get the bonus loot. Also, the bonus loot might disappear so make sure you loot it the first time when you get it.
Giving him food will generate positive reactions from your team of survivors. It also appears some survivors will get happiness from helping him.

In case no food is given on the second visit in this Decrepit Squat Location, he will die (you can see the body covered by a blanket in the basement) and another guy will be found in his place. This new guy will comment that he found the corpse. This new guy also threatens you not to try anything stupid.
Clean Water

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Some relatively **Clean Water**. You'll need it to cook good meals, make alcohol and grow plants.

4 **Clean Water** can be crafted during Summer at the Rainwater Collector and cost 1 Filter.

4 **Clean Water** can be crafted during Winter at the Crude Stove and cost 1 Filter, 1 Snow and 1 Fuel. Melting snow is much faster than using a Rainwater Collector.
Bandages

Article has been filled, but feel free to add on if I missed something.

## Description

Bandages are mildly rare items that can be acquired by scavenging at night in the surrounding areas. When a character shows that they are "wounded", they will need bandages to wrap the wound and begin to heal. Without bandages, they can get sick from infection or the wound may worsen. Bandages are also extremely valuable when bartering. Medical items are almost universally accepted as a form of currency and you can often get a lot more for your trade if you put a medicinal item into the equation. Used to patch wounds.
Warehouse

**Enemies:** | 3

## Description

1. This used to be a warehouse of a big store. Currently it's used as a hideout by a group of armed thugs. We might find useful things there if we can sneak in, but it is very dangerous.

## Loot

### Instance 1

Huge amounts of Food

Huge amounts of Materials

Lots of Meds

Huge amounts of Weapons

Huge amounts of Parts

## NPCs

### Instance 1

Armed Thug - Shotgun, Military Vest.

Armed Thug - Shotgun, Military Vest.

Armed Thug - Assault Rifle, Military Vest.

### Instance 2

Armed Thug - Shotgun, Military Vest.

Armed Thug - pistol, Military Vest.

Armed Thug - Assault Rifle, Military Vest.

## Dangers

### Instance 1

In the warehouse there are three men that are heavily equipped. All have body armor, knives, and a firearm of some sort (Usually two have assault rifles and one has a shotgun). At the very beginning two men talk in front of the door but disperse after a brief conversation. The other is normally upstairs on the third or second floor. This is a treasure trove of materials. Wait for the two thugs to have their conversation. Enter the outer room and observe the enemies, one will head for the third floor one will head for the 2nd floor balcony. Be sure to bring a character armed with a good melee weapon. DO NOT USE GUNS. A single shot and everyone comes running and you're dead. There are hiding holes, head for the third floor hiding hole. The NPC walks from the bathroom/storage room on the left side of the screen to the bedroom (right side) at regular intervals. You should be able to make it there without being detected. Be careful of the NPC on second floor. Take out the guy on third floor as he walks past you, quickly and quietly. Then either sneak up on guy on balcony, you should be able to stealth kill him, or wait in the hiding hole until he walks out. He can be drawn out if you make noise. Be sure to be in hiding hole when he comes out. Take him out the same way you got the first guy. Take both guns and all ammo plus vest, and scavenge parts and lumber. Head home. Come back again, bringing a good melee weapon, crow bar and saw. Your going to cut your way in and loot the house. The third NPC does not leave the ware house often, and when he does he doesn't stay out long. Loot everything you can from the house, leaving melee weapons/crowbars in favor of loot.
The third NPC is easy to kill. remember to pick up a melee weapon you dropped after the second trip, then simply sneak up on him and wait in the hiding hole on bottom floor when he walks outside. When he comes back in he will walk right past you. Stealth attack him and take him out. Requires patience but don't worry, if you time it right you should still have time to loot. If you can take out all three NPC's. as the ware house is an invaluable supply source for you.

The three guys are all scumbags/bandits, so moral impact to your survivors should be minimal. you will find a ton of ammo, food and other gear there. Once you've dealt with bad guys, clean it out until there's nothing left.
Roll-Up Cigarette

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

**Roll-Up Cigarette** made from some Herbs. It reeks acrid, bitter smoke.
Vegetables

In This War Of Mine you can find random Items which will help The Survivors survive.

## Description

We can eat them uncooked, but they make a much better meal when cooked with some raw food.

Vegetables are a secondary food resource in This War of Mine. They can be eaten raw, but their main function is to stretch out your your raw meat reserves. They are best used by cooking them with the meat, allowing you to use one vegetable per meat to double how many meals you can squeeze out of your meat. This is the most efficient way to eat food in the game.
This War Of Mine

In **This War Of Mine** you do not play as an elite soldier but rather a group of civilians trying to survive in a besieged city; struggling with lack of food, Medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: Crafting, Trading and taking care of your Survivors. At night, take one of your civilians on a mission to Scavenge through a set of unique Locations for Items that will help you stay alive.

Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

This game is officially available on PC, Mac and Linux. It has been planned/rumored for its release on Android and/or iOS.
Alsekey

* In This War Of Mine you can encounter NPCs inhabiting locations during your night-time scavenge.

Aleksey can be found protecting his father Marius and his mother at the Small Apartment Building. He does not seem happy with this arrangement and can be overheard saying things like "Someone has to protect them. If not me, who?" and others remarks. He is exceptionally well prepared for the job of protector, evidenced by his high-end military gear.

His Mother and Father are very weak, and unlikely to survive If not for Alsekey.

## Inventory

Knife, Handgun, Shotgun, Military Vest, 4x Ammunition.
This War of Mine Wiki/Section 4

**Welcome to *This War Of Mine***

In *This War Of Mine* you do not play as an elite soldier but rather a group of civilians trying to survive in a besieged city; struggling with lack of food, Medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

The pace of *This War of Mine* is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: Crafting, Trading and taking care of your Survivors. At Night, take one of your civilians on a mission to Scavenge through a set of unique Locations for Items that will help you stay alive.

*This War Of Mine* provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive.

Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

**Special Game Features**

* Inspired by real-life events
* Control your survivors and manage your shelter
* Craft Weapons, Alcohol, Beds or Stoves – anything that helps you survive
* Make decisions - an often unforgiving and emotionally difficult experience
* Randomized world and characters every time you start a new game
* Charcoal-stylized aesthetics to complement the game's theme
Shotgun

In This War Of Mine you can find random Items which will help The Survivors survive.

Weapons are used in the Night to (automatically) protect your Home from Bandits or to take with you on a Scavenge.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Stats

Compared to the Pistol, Assault Rifle, and Scoped Rifle the **Shotgun** stats are:

* Bullet Damage: Very High
* Damage Per Second: High
* Accuracy: Low
* Range: Low
* Speed: Low
* Overview: The **shotgun** offers incredible damage at close range but the damage sharply tapers off with distance. It uses significantly less ammunition than the Assault Rifle while offering comparable damage.
Anton

One of the possible Survivors in This War Of Mine.

## Description

*"I've been running into either unsufferable rubes or outright criminals. But I feel that you're different. And for a scientist with an established position like me, the company of people of comparable mental capacity is paramount. Besides.. ah, bloody hell, I can't stand faking it anymore! I'm just an old fart who knows nothing. I'm so grateful for your company. I've been out there alone for too long. Way too long."*

## Anton's Story

*"I'm so glad to be here. I apologize for my introductory tirade. But this war has taken a heavy toll on my mind. Some people who are... who were very dear to my heart gave me an order to stay alive at all costs. And since I owe them my life, it's no longer mine to throw away."*

*"I was factually precise about my status in the academia. I was nominated for the Fields Medal once - it's like the Nobel Prize in mathematics. I'm... I used to teach and enjoyed it quite a lot. This, in turn, is in a way responsible for the impact the war had on me. I was trying to protect my brightest students for months, only to become a witness to them being killed ruthlessly."*

*"After the destruction of the university, we ran and hid. We lived in basements for endless months. We crawled through dark passages and hunted vermin to delay starvation. I saw my pupils go mad from fear, lack of hope, and deprivation. We huddled together in cellars like worms under a stone, listening to the roar of explosions, waiting for the merciful death."*

## Characteristics

* Abstinent
* Good Mathematician
* Determined to survive no matter the cost, willing to turn a blind eye to (most) morally questionable acts such as theft and murder.
* Runs slower than other survivors due to old age.
* Has high depression resistance.
* Can steal supplies and leave when he is depressed.
* He can capture rats faster (in the rat trap) than any other character.

## First Day appearances

**Anton** and Cveta.

**Anton**, Cveta, Emilia, and Zlata

**Anton**, Cveta, Pavle, and Zlata.

## End Game

The following text will appear when the game ends and Anton is alive.

*" While war left deep marks on Anton's character, he returned to teaching with new found determination. And while too old for the Field Medal, he's still eligible for the equally prestigious Able Prize."*

Alternate ending

*"Anton managed to stay alive but war scarred him for life. He never again found the courage to attach emotionally to anyone and devoted himself entirely to the pursuit of abstract knowledge."*

The following text will appear when the game ends and Anton is dead.

*"Anton will never get his award. Despite his students sacrifice, he did not manage to survive. The theorem he can prove, the students he could lead and inspire - all gone."*
Components

In This War Of Mine you can find random Items which will help The Survivors survive.

## Description

Various **Components** needed to make virtually anything. Nails. Duct Tape. Plastic Containers. Scrap. Things like that.

Components are the single most ubiquitous item in This War of Mine. Pretty much everything needs components to construct or upgrade. You will likely use around two to eight hundred of them in an average playthrough. They stack four to a slot, making them average in terms of difficulty to carry, but the sheer number of them you'll need will compel you to take home some nearly every night. Thankfully, there are massive quantities of components in the wild to be discovered, so many you'll likely skip over them on your first and even second time to a location in favour of more valuable items. While that's fine, you will need to take these very often if you plan to build anything at all in your shelter.

Finding these in the wild is limited to how many you can carry, and how valuable the other things available are, so like wood I recommend buying them in whenever you have half a chance. Of course, buying them off people out in the other locations means coming home with an inventory full of low-value components, so you should probably avoid it in most cases. Just farm good ol' Franco, that's what he's there for. Components get more expensive during winter, but they have a base value so low that it may still be worthwhile to buy them anyway.

Like books, components are an emergency fuel source if things go awry. Also like books, they shouldn't be used this way except under the most grave of circumstances. These things are the lifeblood of the shelter- without them, you can't make sawblades or crowbars to access the loot you need, you can't build the heater to keep you thawed during winter, make filters to collect water, make beds to sleep in... You need components. Experiment to find your favourite method of getting a hold of them.

Marin uses less of these to build things, making him very valuable to the group if you can get him.
Shotgun Shells

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Empty **Shotgun Shells**. We could make Shotgun ammo out of them.
Crude Stove

The **Crude Stove** is used to cook and to melt Snow in the winter.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

It's as simple as they get: just burn some fuel made of wood, books or components, and use some water to cook a meal more nutritious than raw food.

## Crude Stove Builds

### Basic Items

**Note:** the costs of Fuel and Clean Water seems to be doubled in winter.

## Improved Stove Builds

### Basic Items

**Note:** the costs of Fuel and Clean Water seems to be doubled in winter.
Cigarette

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Real Tobacco **Cigarettes** often used as currency in times of war.
Cooked Food

**Cooked Food** can be made with a Crude Stove or Improved Stove. It cannot be picked up or stored, it can only be consumed directly from the stove. You will never find it in the wild, it exists universally in your shelter.

## Description

*A simple cooked meal, more nutritious and tastier than raw food. It's even better and more filling with vegetables.*

Cooked food is probably the thing you want your eating the majority of the time. It's much cheaper to feed people cooked food rather than canned. There are two ways to produce cooked food, both of which involve the stove which you'll likely need to build first. Method one is to cook meat alone, which nets one meal per meat and costs a moderate amount of water and fuel, or to cook a meat with a vegetable to produce two cooked food for a slightly higher investment of water and fuel. The vegetable-using method is the more efficient of the two, and the one you should aim to provide. It is worth noting that vegetables seem to be slightly less valuable than meat, but can't be cooked without meat. You may eat them raw, if needed.

Bruno is the best cook available, as he acts as though your stove is upgraded whether or not it actually is. He also gets side benefits when producing moonshine or using the herbal workshop in the form of lower resource costs.
Ruined Block Of Flats

**Enemies:** | None

The Ruined Block of Flats is a Location in This War Of Mine.

## Description

"*This block of flats has seen some heavy fighting. Most people had fled the area before the Vyseni rebels clashed there with military. The battle is over now, and there should be many things left to scavenge, because people were leaving in a rush*"

## Loot Information

* Food
* Materials
* Meds
* Parts

This is one of the first locations visited by newer players due to the lack of danger of any level and the fact it is one of the initially unlocked locations on many playthroughs. There are no special events here and the location appears to remain unchanged the whole length of a playthrough, unlike places like the Hospital, which makes it suitable for safe item storage. There is a baby car that can be inspected for flavour text, but no hidden scavenging piles will be unlocked by doing so. 2 Sawblades are recommended for the two grated doors on the second and third levels. One leads to medical supplies while the other leads to materials.

No strategy hints are needed for this place; you can enter, open the two grated doors, and shuttle the entire contents of the location to a single pile in a single night, allowing you to easily optimize your scavenging runs here for the one to three further times you'll want to return and clear the place out.
Decrepit Squat

**Enemies:** | 0

The **Decrepit Squat** is a Location in This War Of Mine.

## Description

*"It's been inhabited by the homeless since long before the war. They've always been struggling with the lack of food and might not have survived the recent shortages. They shouldn't be a threat and we could find some useful things there."*

## Loot Information

* Materials
* Meds
* Weapons
* Parts

## Decrepit Squat Events

This is a 2 floor ruin with a basement. There is one barred doorway requiring a saw, and one locked cabinet.

There is a hungry homeless man who will ask for food. If you give him food he will reveal a hidden item location in the basement, it also appears some survivors will get happiness from helping him. The hidden stash usually contains Jewelry, Moonshine, Pure Alcohol.

If you do not help him he will starve after the first 2-3 visits (in my case the 2nd day when I returned with food he was already dead) and you will come across a man commenting on his death, and the homeless man's body will be covered with a sheet.

Generally a lot of wood and components, no food at this location.
Homegrown Tobacco

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Homegrown Tabacco for making Roll-Up Cigarettes, not as good as the real thing, but we can grow it ourselves.
Combat

## Overview

Combat in This War Of Mine can seem daunting but with a few tips and some practice you will be able to plan strategic attacks, raining bullets down upon those you deem unworthy of living.

## Basics

Combat comes in 3 forms:

Melee

Firearms

Backstabbing

## Melee

Melee attacks can be performed with fisticuffs, crowbar, shovel, hatchet, knife.

Knife has the fastest attack speed and Hatchet the most damage.

Melee combat is the least recommended form of combat as the risk of being wounded is the highest.

## Melee Tactics

With fists or weapon in hand, click on the blue icon with a knife symbol to attack.

Each repeated attack requires an additional click. Button bashing is not as effective as correctly timed clicks. NPCs only use knives for melee, never tools.

## Firearms

There are 4 types of guns:

Hand Gun - Semi-auto with average rate of fire, Low damage, Average range.

Shotgun - Single-fire with slow rate of fire. High damage. Short range.

Assault Rifle - Burst-fire with fast rate of fire, Medium damage, Average range.

Scoped Rifle - Single-fire fire with slow rate of fire, Medium-high damage, Long range.

## Back-stab

Attacking an unaware target from behind using a melee weapon results in massive damage.\*

* Roman, Arica, & Boris are capable of one-hit killing any hostile with back-stab, including the military.

Backstabbing from inside a hiding place does increased damage, allowing other characters to one-hit kill hostiles they would not be able to finish off with a regular backstab.
Armchair

A piece of furniture that can be built with the Workshop.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

An armchair is a comfortable piece of furniture. If you sit in it with a good book, you can almost forget about the war.