recursal/Fanatic-Fandom huggingface dataset:
Otranto

*The Otranto offers a benefit that military commanders call "operation flexibility." State of the art Jupiter Arms technology makes this Destroyer a truly comprehensive all rounder on the battlefield.*

## In-Game Description

The Otranto was under the command of Shiphead Irk until it was lifted during a heist on Triton's dry docks. A stock Jupiter Arms destroyer, it has been designed to perform as an all-rounder. Very characteristic of Jupiter Arms' utilitarian approach, it is fast, but not Corvette-fast and it is heavy, but not Dreadnought heavy.
Trident

*"A legendary, elemental force."*

## In-Game Description

The Trident is the flagship of Captain Melville Burnco who fought for the PCF during the Great Solar War. He went AWOL after the battle of Deimos, Becoming notorious for his obsessive hunt for the pale transhuman dreadnought which had decimated his fleet in battle.

## Lore

Guided by a massive emblem of the Roman god Neptune, the Trident moves with the weight and force of the sea—and packs plenty of firepower. A burly Monarch at its core, this relentless warship is purpose-built for dominating opponents at close range.

The Trident was the flagship of Captain Melville Blanco, who fought for the Pan Colonial Fleet during the Great Solar War. He went AWOL after the battle of Deimos, becoming notorious for his obsessive hunt for the Transhuman Dreadnought that decimated his fleet.

## Overview

A Hero Ship, the Trident emphasizes on area control and pushing through enemy lines, boasting a extremely nice mesh of health and firepower, Trident works great in teams, soaking up the damage like a sponge and dishing plenty back, when paired with Tactical Cruiser[s] and using Endurance Mode, Trident can push through the heaviest squalls of enemy fire easily, able to especially apply pressure with area control and denial attacks from its Modules.

The Trident can be discovered to have 90,000 health due to the Reinforced Officer Briefing and 180,000 health with Endurance Mode active, keep in mind the Trident is as stated slow, by a very painful extent, diverting power to Maneuvering Thrusters is imperative.
Vincet Vie

Vincent Vie był drugoplanową postacią w drugim sezonie. Wcielił się w niego Iana Tracey i zadebiutował w "Odrodzeniu". Był ojcem Mai i ostatecznie pomógł [Blake|Bellamy'emu] i 47 przestępco, w ucieczce od strażników [Weather|Mount Weather].

## Wczesne Życie

Niewiele wiadomo o wczesnym życiu Vincenta. Urodził się, wychował i żył całe swoje życie w [Weather|Mount Weather], ostatecznie wychodząc za mąż i mając córkę Mayę. Jego żona zginęła walcząc z polityką polityczną Mount Weather.

## Osobowość

Vincent wydaje się być ostrożny, ponieważ wahał się czy ukrywać [Blake|Bellamy'ego Blake'a], ale ma dobre intencje i chce walczyć z [Weather|Mount Weather]. Udowadnia również, że jest sprytny, ponieważ zauważa, że [Blake|Bellamy] ma prawie doskonały plan zamknięcia toksycznej mgły.

## Wygląd

Vincenty jeat średniego wzrostu, ma piwno / zielono oczy, brązowe włosyi i rozmytą brodę.
Madi

**Madi Griffin** Komandor
Aktor: Lola Flanery — Pierwsze pojawienie: Praimfaya  — Status: Żywa

 **Pierwszy występ** | Praimfaya

**Madi** jest powracającą postacią w czwartym i piątym sezonie. Jej postać zagrana została w 4 sezonie przez Imogen Tear, a w piątym jest grana przez Lolę Flanery. Zadebiutowała w odcinku ***Praimfaya***.

Madi jest młodą Czarnokrwistą, którą Clarke spotyka 58 dni po przejściu Praimfayi.
Hammerhead

## In-Game Description

A virtuoso of quick, devastating flank attacks, Captain Hadiya Naaji designed the oringinal Hammerhead to expend its energy on a rapid approach, disable her quarry's defenses with a drain pulse, and then unleash an augmented barrage of lethal missiles. Equipped with a module reboot and a feedback loop, the Hammerhead boasted near-immediate energy replenishment, as well as speedy recovery of the ship's missile modules between engagements. As the Great Solar War dragged on and casualties piled up, Captain Naaji's cunning, courage, and unflagging resolve made her a legend of the Pan-Colonial Fleet, and her ship became a symbol of humankind's resolve to win the war.
Demeter

## In-Game Description

The Demeter was captained by Jun Prokofiev during the Atlantis Battle at the end of the War, where he led the first wave of Corvettes in the assault on Neptune. Even though this wave was part of the PCF's "Shock Troop" tactic, he saved the lives of half his fleet by intercepting barrages of long range missiles in the upper atmosphere of Neptune. Having gone on to survive the Final Assault, the Demeter was earmarked for decommission after the end of the War. However, Prokofiev went AWOL and took his beloved Demeter and a few of his loyal crew into the Scum Belt. He eventually ended up in Sinley Bay, the modifications of the Demeter proving up to the task of navigating through the deep battlefield debris of the Belt. There he began a new life as a notorious scavenger and the Demeter once again proved itself to be an adaptable and formidable vessel.
Hotfix 1.4.2b

Hotfix 1.4.2b will be covering the following issues...

* Fixed various server crash issues
* Fixed a bug causing Victory bonuses to not count in XP + Credits rewards
* Resolved a math issue that caused players in Veteran and Legendary matches to receive fewer Credits
* Resolved an issue where players getting disconnected while playing TE - cf
* Fixed a bug involving Squads that caused the game to become unresponsive
* Resolved an issue that prevented multiple players from respawning
* Resolved an issue where players would respawn in Onslaught mode without a ship, and will be reenabling this mode for play

Maintenance is expected to last 3-4 hours, but could be completed sooner than that. We'll update our Twitter page, as well as this thread once maintenance has concluded. Thank you again for your patience, support, and understanding captains!

UPDATE: This maintenance is completed. We are working on a fix for the significant server instability.
Cerberus

*"A multi-purpose support vessel."*

## In-Game Description

Introducing the Cerberus. Developed at the end of the Great Solar War, this frangible speedster weaves reverse-engineered Transhuman tech with oberon know-how. "The secret of all victory lies in the organization of the non-obvious."

## Lore

Named after the three-headed mythological beast, the Cerberus is fierce in spirit—and almost as ancient. It has endured centuries of service as a quick and versatile support vessel, packing a primary weapon that automatically switches between healing allies and damaging enemies.

Salvaged from House Oberon's ritual shipbreaking pyres before it was fully engulfed, the Cerberus lives on as an example of Transhuman technology that was well ahead of its time.
Akula Vektor

## Overview

"Shark wake" when literal translation from Russian to English. The naming of ships is a slab type. The Dreadnought and Artillery are standard seasoned. the Corvette has quite a habit.

## Description

Thermal superiority and survivability

The Akula Vector ship is a battlefield workhorse.

It is the most robust and resilient of all companies.

The key feature of Akula Vector is durability.

Late than Jupiter Arms and Oberon, even with firepower, you
can defeat it,

Its armor is generally thick and tight, which makes it an
excellent battlefield damage damping device.
Megacorps

“JUPITER ARMS” is based in the Jovian System and was the
first Megacorp to consolidate its place in the military-industrial complex of the Pan Colonial Commonwealth.  Run by unsophisticated, fearless and utilitarian warriors, it is the evolution of the Pan American Federation which became a security corporation long before The Great Solar War.  The most openly militantorps, it was their veto that triggered the war.

### Akula Vektor

“Keep calm and love the bomb”

“AKULA VEKTOR” was the second of the “Big Three” Megacorps to rise to power in the PCC.  Historically a Eurasian works’ cooperative aiming to create a worldly utopia, it quickly became corrupt in the run up to the Great Solar War, morphing from an idealistic developer of dual-use technology to a full-blown
military defense manufacturer.  Headquarter in the Cronian System, “sleek” is the keyword for Akula—both their political tactics and their ships are smooth on the surface but brutal in effect.

### Oberon

“Peace through Strength”

Oberon was the last Megacorp to rise to a position of strong political influence in the PCC. A class of “warrior business monks”, they were originally a religious order that followed the Transhumans to the colonial frontiers.  After the outbreak of the Great Solar War, they began attempts at reverse-engineering any Transhuman tech they could get their hands on.  Unable to fully comprehend the tech, they transferred their spiritualism into a worship of technology.  Their main temple and HQ is in the Uranian System.
Svarog

> *The Svarog-class artillery cruiser was one of the first designs to feature a fully integrated gun design. The main gun's firing angle is limited, but it packs a hell of a punch.*
>
>

## In-game Description

The Svarog, as its name suggests, is a mythical beast. Firey, scaley and supremely flyable, this muscle machine was commandeered by Sinley Bay's finest ship thieves. On a job known as the "Dragon Heist", the pride and joy of Akula's vice president, Stanislov Krowbart, was lifted from Akula's Principle Dry Docks outpost during an armor polish detail. The jewel encrusted hull has since been scavenged, but Sinley Bay's Akula Tuner House tuned the armor, speed and weapon power to almost breaking point. Feel the burn!

*(yes, that's what it says in-game)*

## Lore

The Svarog was engineered first by the proud engineers of Solarhoz during the Great Solar War and built to cover flotilla assaults against the Transhuman armada from a distance.

## Overview

With a very high damage per shot, the Svarog excels at taking out heavily-armored targets. Its higher HP pool allows it to last impressively-long against Corvettes, but it moves very slowly.

Adding the Bomb Catapult Module to the Svarog further enhances its long range and area denial capabilities. The Stationary Cloak module helps with stealth, but shooting will mark your position nonetheless. Therefore it is recommended to swap it for the Dive Maneuver or Armor Amplifier, as they help the survivabilty.
Ziemia

**Ziemia** była oryginalnym domem ludzkości. Akcja serialu rozpoczyna się we wrześniu 2149 roku, 97 lat po nuklearnej apokalipsie spowodowanej przez A.I. nazywane "A.L.I.E.". Większości Ziemii udało się zregenerować, z pomocą roślin i zwierząt, lecz poziom promieniowania atmosferycznego pozostał na znaczącym poziomie.
Outis

## In-Game Description

Also known as the Black Phantom, this ultra-stealthy Corvette is feared by all who enter unpatrolled space.

## Lore

The Outis is said to be the ship of Captain Kith Longpaw, a smuggler who stole a Transhuman design from Oberon, rearmed and refit it using composites and metal to replace its mysterious but long dead biological armor. Legend says the Outis attacks so suddenly, that even ships equipped with advanced RAVEN systems have little hope of fighting back.

## Overview

The Outis has a different playstyle as most Corvettes. It doesn't have a Warp and nor a Torpedo. Instead, the Outis features the Heavy Cloak and Light Proximity Mines. Its job is to lay a trap before unsuspecting ships and wait for the mines to explode. Then, he sweeps in for the kill with the Disruptor Pulse.

Its Secondary Weapons are Plasma Turrets, intended on dealing damage from a safe distance. They can be used to pick off targets that triggered the mines. The Internal Module is the Afterburner, which is the standard for almost all Corvettes.

The Officer Briefings are half-measures. Feedback Loop gives the Outis more Energy to keep on the move, and It's A Trap has the same intent. Engine Rigger gives it a massive boost in Speed when Energy flow is set to the Engines, and Destruction Cascade tries to supplement the lack of direct damage Modules.
Destroyer

> *The vanguard of an efficient strike group, the Destroyer performs solidly at every level. It is often the first ship into combat and the last ship out. With skillful Energy Management, the Destroyer can provide a variety of roles for the team.*
>
>

## Overview

The all-in-one ship, the Destroyer is the most versatile class. Destroyers can easily be modded for survivability, hit-and-run attacks, sustained DPS and even an "aura" ship, giving buffs to nearby ships. With Cannons and Turrets as Primary Weapons, they can keep shooting throughout the entire fight, while unleashing hell with Missiles, Nukes and even the Ram. Their Modules can be tailored to remove Energy, deal heavy sustained damage and outdamage Dreadnoughts, Corvettess and Tactical Cruisers, or even soak damage as you regain Energy and refill Shields in but a second.

It's multi-function capabilities make the destroyer a valuable asset to any strike force, as it can handle almost any situation. Also, depending on the module configuration there is
customizability that can be either a light cavalry or a heavy infantry.

## Hull List

The following are the non-hero destroyers of each manufacturer:

The following are the hero destroyers of each manufacturer:

## Tech Tree

This is the full tech tree shared by all destroyers. Note that some modules and secondary weapons are only available at higher tiers. Details can be found on the Modules page and Weapons page.

## Stats

All destroyers have a shield damage absorption of 75% and a Low shield energy consumption.

All Hero dreadnoughts have identical stats to their standard issue counterparts.

The energy capacity of dreadnoughts (as with all ships) is as such:

 II
 III
 IV
 V

The following is a table comparing the stats of all destroyers; DPS and range values are for the primary weapons.

## Changes

* v1.0.2

* Gora
	+ Increased Gora health from 40k to 45k and health regeneration to match.
	+ Increased Ballistic Cannons magazine size from 32 to 128.
* Thrust Amplifier
	+ Increased speed bonus.
* Light Nuclear Torpedo Salvo
	+ Increased range, damage and radial damage radius in order to make sure that the projectiles can reach and damage a target that has been locked onto to.
* Stasis Ammo
	+ Increased duration of speed decrease effect from 2s to 8s.
	+ Reduced amount of weapons firing from 2 to 1
	+ Increased ability duration from 7s to 15s
	+ Decreased cooldown from 55s to 35s
	+ Increased projectile speed from 1100m/s to 5000m/s
	+ Increased damage from 150 to 300 per shot, added damage falloff from 300 to 240 damage at 50000m distance
	+ Increased amount of ammo gained from 10 to 12 per ability use.
* Plasma Ram
	+ Increased cooldown from 20s to 30s.
Zmey

> *The Zmey class dreadnought was considered the colonial flagship during the War and can still very much hold its own in a brawl. It's thick armor and arrays of heavy plasma cannons are not to be underestimated.*
>
>

## In-Game Description

The Zmey is the epitome of stable and robust reliability. This dragon is feared throughout the Solar System as a brutal tank. A monster bursting with firepower, its armor and speed has been tweaked and balanced to the point of utilitarian symmetry.

## Lore

The Zmey class stems as far as back as the early days of the Great Solar War.After massive casualties against the Transhuman threat Solarhoz famous engineers designed and developed the first dreadnought to hold it's own on the battlefield.

## Overview

The Zmey is an all-around Dreadnought class ship. It moves slowly, but not so much that it's immobile like the Monarch. It boasts an impressive Health pool and its Cannons dish lots of damage, albeit at a low fire rate.

It comes pre-equipped with the same Modules as all other Dreadnought class, thus making use of the Warp almost obligatory when trying to cover big distances. It is not so easy to do dives, as it moves at a slower pace than the Invictus, but it is still viable.

Armor and Health Amplifier can be used to boost the suvivabilty even more, making the task of killing a Zmey difficult, but not as much as a Monarch.
Orion

> *"Conviction is strength. Flex your Jupiter Arms."*
>
>

## In-Game Description

The Orion is a Jupiter Arms Destroyer able to deal sustained high damage at close to medium range.

## Overview

A Hero Ship, the Orion is a Destroyer built to dish out consistent damage at close to medium ranges with it's menacing armaments and Modules, able to disrupt enemies from afar with Drain Torpedoes and pummel them with Tempest Missiles before finishing them off with it's primary and or secondary weapons, both of which can be boosted by Weaponbooster Pulse.

Sporting Module Reboot II, Orion can quickly refresh it's Modules in order to keep the enemy under pressure.

## Trivia

-Orion's hull, when used without It's figurehead, looks ominously similar to a Star Destroyer, an iconic ship featured in Star Wars.
Ceres Awakens

In a Ceres Awakens match, pods spawn randomly across the Ryugu Haven map. When you pick up a pod, every member of your team will get a temporary boost to their ship’s stats. A pod’s effect will expire after 30 seconds—or when the captain who collected it is destroyed.

There are 6 types of Ceres pods, each of which provides a random buff to your team:

WEAPONS TECH PODS

* +30% weapon damage
* -30% weapon cooldown
* -30% primary reload time
* -30% secondary reload time

MODULE TECH POD

* -50% modules cooldown

ARMOR TECH POD

* +30% damage resistance

ENERGY TECH PODS

* +40% energy regeneration rate
* -40% energy regeneration cooldown

HEALTH TECH PODS

* +30% health regeneration rate
* -40% health regeneration cooldown

SPEED TECH POD

* Boosts ship acceleration and top speed

Platform: PC (Timed Event)
Team Deathmatch

Team Deathmatch is one of the first three game modes to be introduced in Dreadnought.This mode is a 8v8 player's match where you must destroy the enemy ships 25 times [0 -> 100, 4 for each kill] to win the game. Requires good communication with your team and a good strategy to be successful. After beeing destroyed you can respawn with the ship you had or choose a new one from your own Loadouts or one of the Hero Ships.

Starting match time: 20 minutes. Estimated time to finish:10 minutes

Platform: PC, PS4

**See Also**

Ships
Simargl

> *"A standard-issue tank."*
>
>

## In-Game Description

Simargl means ultiamte destructive power, harnessed. Perfected at the start of the Great Solar War, this classic battleship is slow but tough.

## Lore

An early-model Dreadnought, the Simargl is slow, but tough. Armed with Repeater Guns that can devastate the hulls of most lower-tier vessels, it’s designed to give any new captain a taste of the Solar System’s largest ship class.

The Simargl is named after a winged doomsday beast from Slavic mythology that was chained to the star Polaris to prevent it from consuming the world. It represents ultimate destructive power, harnessed.
Vindicta

## In-Game Description

The Vindicta is a powerful destroyer once captained by Oberon's Highpriest of Biz Dev, General Aemilius. Its overclocked thrusters push the ship's mobility well beyond factory settings, and modded armor and weapons keep it a well-rounded warship. Aemilius engraved, "Despise not death, but welcome it, for nature wills it like all else" into its helm. No doubt this was advice for his enemies.
Nox

> *"The Nox class artillery cruiser fuses together latest technological advancements with House Oberon aesthetics, featuring compacted railgun turrets with unlimited fire angles."*
>
>

## In-Game Description

The Nox is an agile sharpshooter for long distance sleight of hand, designed for all the ways you fight from the back lines. The Nox lets you retreat with ease to evade an incoming blow. "The best plan is to profit by the folly of others."

## Lore

The first prototype of the Nox dates back to the Great Solar War when House Oberon salvaged a Transhuman Warship to reverse engineer it to make it useful for practical countermeasures. Even though it had a very slow production cycle at that time, since for every Nox class artillery cruiser a Transhuman warship was needed, it became soon the pride and joy of the House Oberon megacooperation.

## Overview

The Nox is a very versatile ship. It is faster than its Artillery counterparts and shoots faster. However, damage per shot is lower. It is therefore recommended to use Rapid Fire or Siege Mode to enhance the damage dealt. Bomb Catapult and Mine Catapult are also viable choices for one looking for more defensive positioning. Unlike the Svarog, the Nox has a 360° shooting angle, meaning defense is easier. Still, swapping out the Cloak for another survivabilty Module is recommended.

The Nox can be either a defensive Artillery-Cruiser or an offensive one; all depends on Modules. It excels at both, but is the only ship of its class to offer more defensive playstyles.
Palos

> *"A lean, combat-ready support ship."*
>
>

## In-game Description

The infamously unstable Shiphead Foil took command of the Palos after the founding of Sinley Bay. As the capital ship on Jupiter Arms' convoys in PCF frontier patrols, it could outrun even the lightest raider ships. The Tac Cruiser ended up on the blackmarket after Foil went AWOL and has since been upgraded by Jupiter Mods modder faction.

## Lore

Quick, easy to handle and outfitted with a potent primary weapon, the Palos is a vital member of any aggressive, offense-oriented team. Its Heavy Beam Turrets deal sustained damage from long range—however, they cannot repair teammates' ships.

The Palos was commanded by the infamously unstable Shiphead Foil in patrols led by the PCF. After Foil went AWOL, it ended up on the black market and began its life as a mercenary vessel.

The Palos delivers modern support technology in a light package. Designed to take advantage of the most advanced technology, current systems and legacy systems, the Palos lays a strong foundation for battlefield repair and maintenance. Quick, easy to handle and outfitted with a potent primary weapon, the Palos is a vital member of any aggressive, offense-oriented team. Its Heavy Beam Turrets deal sustained damage from long range—however, they cannot repair teammates' ships.
Tengshe

## In-Game Description

Flagship of Admiral David Song, pirate turned hero of the Great Solar War who went on to rule New Singapore on Callisto as the Smuggler King; transforming it from a backwater outpost into one of the most vibrant colonies in the outer Solar System. Embodying both Song's nobility and viciousness, the Tengshe is a feared presence on the battlefield.
Koschei

> *"Designed and built to last, the Koschei tac-cruiser excels at survivability. It is every inch the flying bunker for mobile repair on a deadly battlefield."*
>
>

## In-Game Description

Legend has it that the audacious Ambassador Spinoza Dek always flew the Koschei right to the front of skirmishes, although the traditional position of a Tac Cruiser is at the back. As a tribute to Captain Dek's hubris, Akula Tuners at Sinley Bay have modded the pure support ship into an ironclad tactical cruiser right at home on the frontlines.

## Lore

The Koschei class tactical cruiser was an experimental project dedicated to pushing the limits of combat repair technology. Primary weapon systems have been replaced with a heavy repair beam turret.

## Overview

The Koschei is almost exclusively a healer ship. Its Beam has a very high repair rate, but a very low DPS rate. He is tankier than the other Tactical Cruisers, but moves at a slower pace.

The Standard Modules are not aimed towards its highest repair potential, though. By using the Beam Amplifier, Repair Pods, Repair Autobeams and the Energy Generator, one can keep a ship alive for a very long time. Coupled with Adrenaline Shot, Feedback Loop, Slow and Steady (for higher survivabilty) and Module Amper, the repair output will be ridiculously high, and for short periods, unstoppable.

This configuration WILL leave the Koschei very vunerable, so hiding behind your Dreadnought or behind a rock is very important.
Kreshnik

## Kresnhik

> *The Kreshnik class corvette bears Akula Industries' hallmark ship design characteristics: Heavy armor combined with heavy firepower.*
>
>

## In-game Description

Any battle tech brand strives to develop its line in order to be up to modern challenges. The creation of Akula Vektor is a logical step in this direction. A slick, powerful speedster, the Kreshnik was originally designed as a mine-sweeping sloop. The impressive speed and power of the ship gives the Corvette a very distinctive Akula touch.

## Lore

The Kreshnik class corvette bears Akula Industries' hallmark ship design characteristics: Heavy armor combined with heavy firepower. The latest ship in the corvette class was built long after the Great Solar War. The slower but deadlier Kreshnik is popular among merceneries in the Scum Belt.

## Overview

The Kreshnik is the heaviest Corvette, and it lives up to the "heavy" attribute. Slower and tankier than its counterparts, the Kreshnik also boasts impressive DPS capabilities with the Scatter Cannons.

Forsaking the Warp and Cloak and going for the Damage Amplifier can elevate the Kreshnik's DPS to new heights, and its higher HP pool means he can deal sustained damage for even longer periods. Adding a Drain Torpedo ensures the target has no Shields, and using Statis Ammo leaves the target completely crippled.

Since mobility would be reduced, playing safely is recommended. Diving is also possible with the Standard Build (pre-equipped Modules), but does not offer as much damage as the previously mentioned one.
Fighter Jets

## Introduction

Fighter jets are small ships that can be found in Team Elimination, Havoc and Onslaught. Their small size makes them difficult to destroy but if they hit any obstacle, including the ground, buildings as well as enemy and ally ships, they are destroyed instantly, regardless of the Game Mode. There are currently four kinds of Fighter jets, but only the Fighters, Interceptors and Tactical Bombers are available outside of Havoc and Team Elimination via their respective Dreadnought modules. You need to know how to control these and they have only 3 abilities with only one being the offence/defence ability and the other two the maneuvers.

### Fighter types

The four kinds of Fighter jets are categorized as the following:

- Interceptor

- Tactical Bomber

- Missile Defense

- Air Support

## Interceptor

With its white and grey paint as well as its rough design, the Interceptor lets us suppose that this fighter jet is manufactured by Jupiter Arms.

## Tactical Bomber

A bulky looking fighter jet. The military green design lets us suppose that it is manufactured by Akula Vector.

## Missile Defense

A stealth looking ship with a sleek design. The manufacturer is unknown.

## Air Support

An alien looking ship. The white and green hull lets us suppose that this is the House Oberon version of the fighter jet.
Grenada

> *The Grenada class artillery cruiser is Jupiter Arms' answer to both the Nox and Svarog class.*
>
>

## In-game Description

The jewel in the crown of the Jupiter Arms fleet of Artillery Cruisers, this ship was designed during territorial expansions into the Jovian system after the War. One of the toughest and most precise sharpshooters available for modern fleet attack needs.

## Lore

The Grenada class artillery cruiser is Jupiter Arms answer to both the Nox and Svarog class. More a super-heavy double railgun platform than a ship, despite the slow firing rate it outmatches both the Nox and Svarog when it comes to single firepower. It is now the backbone of the Pan-Colonial Fleet.

## Overview

While the Grenada is a Heavy ship, it has the same health pool as the Light Artillery Cruiser (the Nox). However, the single shot damage far outweighs both the Nox and the Svarog, and she fires 2 of them in quick succession per trigger click. That makes the Grenada an absolute beast with either Rapid Fire or the pre-installed Siege Mode, as she will shoot these heavy hits much faster. The only drawback is its sluggish movement speed, which along with the low HP makes the Captain an easy target for eager Corvette pilots.

The Standard Modules are nothing amazing on the Grenada; the Cloak does not help much as it leaves the already vulnerable Captain to be stationary and the 'Flechette' Missiles work at a very short range. An exception is the Anti-Missile Lasers which are more useful, giving a much needed defense against missile attacks from other ships, especially torpedoes from Corvettes.
Team Elimination

*Survive and eliminate the enemy team*

Elimination is also a five-on-five mode, except it plays out as a best of three rounds. You only get one life at the helm of the ship you choose. If all five players on a team die, the round is lost and the combatants move on to the next one. But there's a twist: When you die, you can respawn at the controls of a fighter jet.

Team Elimination requires that teams decide carefully and strategically their team composition. TE will only give you one life, meaning positioning and careful movement is crucial. Overextending means death, and death means one less ship on your team. The general idea is to cut the lifeline; meaning that if their Tactical Cruiser is dead, they can be easily overpowered since your team will still have a Tac Cruiser.

The idea behind Team Elimination is to introduce new, more complex strategies into the actual gameplay.  As Game Director Peter Holzapfel from Yager discussed during the panel, while using a Battlestar Galactica comparison to the player being like Commander Adama, “you really care about your ship playing Team Elimination because, if it blows up, it’s gone, really.”  He did acknowledge that the developers understand waiting around for your teammates to finish playing the match is no fun, so in Team Elimination you re-enter play “as Apollo or Starbuck,” referring to the smaller, more mobile jet you take control of.

Platform: PC, PS4

**See Also**

Fighter Jets
Dreadnought

> *The Dreadnought can withstand tremendous punishment while dealing signiﬁcant damage to enemies. Its slow movement and size often make it an obvious target. Shifting power to shields makes Dreadnoughts nearly invincible for a short duration.*
>
>

## Overview

The Dreadnought, the "tank" class, is the main body of the fleet, and functions as a shield for slow and small ships. They are slow-moving behemoths with powerful yet slow Primary Weapons. Secondary weapons can either be versatile repeater guns, close-range flak turrets or long-range heavy mortars. Primary and Secondary modules focus on dealing damage and can range from hard-hitting broadside guns to area-denial nuclear warheads or even bombers and drones. Perimeter and Internal modules either boost defense (such as Endurance Mode or Armorbooster Pulse) or offense (such as Offensive Lockdown or Heavy Autoguns).

## Hull List

The following are the non-hero dreadnoughts of each manufacturer:

The following are the hero dreadnoughts of each manufacturer:

## Tech Tree

This is the full tech tree shared by all dreadnoughts. Note that some modules and secondary weapons are only available at higher tiers. Details can be found on the Modules page and Weapons page.

## Stats

All dreadnoughts have a shield damage absorption of 65% and a Very Low shield energy consumption.
All Hero dreadnoughts have identical stats to their standard issue counterparts. Exceptions to this rule are the Tier IV House Oberon Hero dreadnoughts, the Tengshe and the Leviathan, which feature 39 maneuverability points as opposed to the Lorica's 37 points.

The energy capacity of dreadnoughts (as with all ships) is as such:

 II
 III
 IV
 V

The following is a table comparing the stats of all dreadnoughts; DPS and range values are for the primary weapons.

## Changelog

* v1.0.2

* Switched unlock position of the Tractor Beam and the Damage Amplifier
* Fighters
	+ Reduced cooldown and duration of Fighters module.
	+ Increased distance that Fighter Jets roam from the player from 1.5 km to 2 km.
* Afterburner
	+ Improved speed increase gained by 20%
	+ Increased cooldown from 15s to 20s.
* Health Amplifier
	+ Added new Health Amplifier module. Temporarily doubles the maximum health of the Dreadnought.
* All Nuclear Missiles
	+ Nukes now display a missile marker to all enemies in the map, and not just the target.
Tunmen

## In-game Description

Jupiter Arms' classified Artillery Cruiser prototype named Tunmen was stolen just before her official release in 2440 CE by a group of professional hijackers under the command of Yolanda Fudeng. Although stolen for the sole purpose of selling the precious ship to the highest bidder on Sinley Bay, Yolanda Fudeng had a change of heart after she and her crew arrived in the midst of the first attack wave of the Trojan Navy pushing into the Scum Belt to attack the only place where she ever felt at home. The Tunmen and the fury of Captain Yolanda Fudeng destroyed almost single handedly the first half of the Trojan fleet, the other half lost to the proud captains of Sinley Bay.
Ohkta

*"A heavyweight healer."*

## In-Game Description

The Ohkta is the overlord of support vessels, unmatched by any of our competitors in terms of strength. This Tactical Cruiser from the Akula shipyards dishes out unparlaleled repair and defense, while soaking up damage like a tank. A real heavyweight.

## Lore

The slow, thick-armored Ohkta is designed to do two things: heal allies, and soak up damage like a tank. Its healing-only primary weapon makes it perfect for repairing teammates from a safe, defensive position.

The Ohkta was commissioned by Akula's Director of Ethical Hacking, General Reid Guth, who sought to create "the queen of all support vessels." After Guth defected to Sinley Bay, he pushed it far beyond its original specs.
Leviathan

## In-Game Description

Captained by engineer Franziska Oh of the Enyoan Navy, the Leviathan was commissioned after the war, and so it was primarily designed to fight other humans rather than Transhuman threats. The ship's capabilities were soon tested against the Federal Earth Navy during the post-war colonial skirmishes. Leading her fleet in the Leviathan, Captain Oh hammered the attackers so fiercely that she successfully drove them off and defended the Enyoan colony of Europa for months. Eventually Federal Earth forces withdrew from the area, seemingly giving up their attempts to establish a foothold in the Jovian system. However, this apparent retreat was merely a ploy, as Captain Oh discovered too late when Sinley Bay privateers launched a fresh wave of attacks on Europa. Hired in secret by Federal Earth, the outlaws swiftly attacked the Enyoan defenders and seized control of the colony.
Patch Notes: Update 1.3.1c

## BALANCE

XP and Credits costs have been adjusted for Tiers III and up. We have a full write-up on motivations for this change here.

**Tier II > III Upgrade**

* XP: No Change
* Credits: 50,000 > 24,000

**Tier III > III Branch**

* XP: 20,000 > 14,000
* Credits: 74,000 > 22,000

**Tier III > IV Upgrade**

* XP: 50,000 > 65,000
* Credits: 225,000 > 100,000

**Tier IV > IV Branch**

* XP: 75,000 > 60,000
* Credits: 300,000 > 95,000

**Tier IV > V Upgrade**

* XP: 100,000 > 225,000
* Credits: 500,000 > 300,000

Based on player feedback, Veteran fleets and Tier I ships will now no longer be matchmade together. It is still possible to match a fleet made entirely of Tier II and up ships with Tier IV, as they are within the same Veteran bracket. This may result in longer queue times, but overall better matchmaking experiences.

## BUG FIXES

* Removed the ability for players to queue for Legendary fleets without having Legendary fleets unlocked.
* Fixed a shop error preventing a number of pre-Shipyard decals from being visible and purchasable.
* Fixed an issue where “Press X to show loadout information” did not show loadout information when X was pressed.
* Resolved an issue where players could equip Hero Ships they did not purchase.
* Fixed an issue where Aion ships could respawn as another Aion in Team Elimination.
* Resolved inconsistencies in the description text for Elite Status.
Rurik

> *"An all-purpose sniper."*
>
>

## In-Game Description

The Rurik, originally known as SN-95380.2 ZZX, is a modified medium Artillery Cruiser with history stretching back to teh decades before the Great Solar War. Manufactured by Akula, it retained its sleek charm despite taking a beating as the flagship of the brutish PCF General Agrajag on the frontlines of the War. It was acquired by scavengers with an eye for a hidden gem from its final resting place in the PCC shipbreaking yards. Sinley Bay's Akula Tuners have given it a once over.

## Lore

Although spartan in looks, the Rurik can dish out significant damage for a tier-I vessel. However, with minimal armor, it’s extremely vulnerable to attack. It is at the helm of the Rurik where all sharp-shooting captains learn to hit targets—and discover the consequences of missing them.

After taking a beating as the flagship of the brutish PCF General Agrajag, the Rurik was picked up by scavengers and has since been restored it to its former modest glory.
Marauder

## In-Game Description

Convinced an extrastellar alien force is present and active, Captain Baron Roth IV patrols the Solar System in his heavily outfitted support vessel named the Marauder. While heavily armed, it is unclear whether the Marauder's weapons are fully functional or simply for intimidation. Regardless, he has pledged himself as a noble defender against any hostile invaders.
Hermes

## In-game Description

The flagship of Sinley Bay's Chief Engineer, Ray Dog. Considered to be the fastest ship in the System, Ray Dog was one of the first captains to reach the Site 23 wreck site and figure out how to exploit the enriched antimatter emissions from the Aethon to turbocharge his ship engines beyond any previously known limits.
Talionis

## The Talionis

> *The Talionis class destroyer is the fastest ship of its type. It carries formidable firepower, but has limited armor plating.*
>
>

## Miscelaneous

### Price

10.000 FP600 GP

The Talionis class destroyer is the fastest ship of its type. It carries formidable firepower, but has limited armor plating. House Oberon latest engineering masterpiece provides the right punch for getting up close to the enemy, while still offering enough mobility to escape danger if needed.

#### Overview

Faster and nimbler than the other Destroyers, the Talionis is a recipe for Warp Jump and Ram. Drain Missle and Scrambler Pulse complement the other Modules and make sure that the Ram will deal the full 25k damage. However, one needs to be careful, as a missed Ram equals death. Tractor Beams and Stasis Beams, Ammo or Pods will mean you demise.

It can also be built as a burst, hit-and-run Destroyer. Storm Missiles, Torpedo Salvo and the Drain Pulse coupled with a well-placed Warp Jump ensures the enemy Captain will not see the next morning.
Artillery Cruiser

> *An Artillery Cruiser is the most vulnerable ship in the fleet, but none can match its destructive power. Each Artillery Cruiser is equipped with a long-range rail cannon strong enough to destroy enemy armor from miles away. Shift Energy to weapons to decimate enemy ships with several well-placed shots.*
>
>

## Overview

As the official description says, Artillery Cruisers are glass cannons. As the "sniper" class, they boast impressive firepower at an enourmous range of 7km, but can be easily destroyed by a skilled Corvette (flak cannons with Energy to weapons can defend against corvettes, make sure to conserve energy for when Corvettes strike). They are great suppression ships, with a sustained damage that can make even a mighty Dreadnought struggle to stay alive. Their Modules are tailored to offer even more damage potential or to enhance their suvivability and give them a chance to survive Corvette ambushes.

## Hull List

The following are the non-hero Artillery Cruisers of each manufacturer:

The following are the hero Artillery Cruisers of each manufacturer:

## Tech Tree

This is the full tech tree shared by all artillery cruisers. Note that some modules and secondary weapons are only available at higher tiers. Details can be found on the Modules page and Weapons page.

## Stats

All artillery cruisers have a shield damage absorption of 80% and a Medium shield energy consumption, except for the Arash, which has 100% shield damage absorption and a Very High shield energy consumption.

All Hero artillery cruisers have identical stats to their standard issue counterparts. The only exception to this is the Arash's aforementioned heightened shield damage absorption and energy consumption.

The energy capacity of artillery cruisers (as with all ships) is as such:

 II
 III
 IV
 V

The following is a table comparing the stats of all Artillery Cruisers; DPS and range values are for the primary weapons.

## Changes

* v1.0.2

* Adjusted aimed camera position and FOV to allow for better accuracy at long ranges.
* Reduced maximum range of all Artillery Cruiser primary weapons (from 10 km to 7 km).
* Anti-Missile Pulse
	+ Increased radius from 800m to 1200m
	+ Increased pulse speed from 800m/s to 1600m/s
	+ Reduced cooldown from 30s to 20s
* Disruptor Mode
	+ Renamed to Purge Mode to reflect its functionality better
Hasta

## In-Game Description

The original Hasta more than measured up to its warlike name, which was taken from the Latin word for "spear". Unusually tough for an Oberon artillery cruiser, the Hasta could shift into siege mode to hit targets from farther away. In close-range combat, the ship could also dive out of harm's way before putting its missiles, flak turrets and autoguns to deadly use. Little wonder the Hasta rose fo acclaim as one of the Pan-Colonial Fleet's most self-sufficient snipers.
Nia

Nia była drugoplanową, powtarzającą się postacią w trzecim sezonie. W rolę wcieliła się aktorka Brendy Strong i zadebiutowała w Ye Who Enter Here.

Nia była królową Azgedy, która próbowała obalić Lexę, ale została przez nią zabita.

## Rodzina

### Zabójstwa

Costia49 SkaikruStrażnicy Arkadii Nelson i Hill (rozkaz)Dwóch Srażników Polis (pośrednio)

## Wczesne życie

Urodziła się u króla Theo. W pewnym momencie swojego życia przejęła tron Azgedy i została królową. Jakiś czas później urodziła syna i nadała mu imię Roan.

W pewnym momencie wysłała swoją armię, by zabrała ziemię rodzinie Echo, gdy miała osiem lat. Mężczyźni zabili ojca i spalili matkę, która ukryła ją w piwnicy. Kiedy Nia dowiedziała się, że mała dziewczynka zabiła mężczyzn przygarnełą ją i zaczęła szkolić, na wojownika i szpiega.

## Wygląd

Nia jest bardzo wysoka o średniej budowie i jasnobrązowych włosach. Ma również blizny po obu stronach twarzy
Virtus

## In-Game Description

The Virtus was a factory standard Artillery Cruiser series 4377 nu. During its prep for delivery to the Mab Outpost on the orders of Padre General Derveni, it was seized by Sinley Bay raiders from the main Oberon shipyard on Ariel. Its thrusters, weapon and stabilizers have all been boosted by Oberon Forge. Its helm inscription reads, "Execute every act of thy life as though it were thy last".
Monarch

> *"A flying fortress."*
>
>

## In-game Description

Thanks to innovative engineering, the Monarch is the king of modern might. The crowning achievement of Jupiter Arms Advanced Security Solutions team can fly in harms way and survive. There is no tougher, more state-of-the-art Dreadnought on the market.

## Lore

The Monarch is a true behemoth. Solid and armed to the teeth with Heavy Ballistic Cannons, its close-range power is second to none. While the Monarch packs guns that can decimate the sides of any vessel, it is the slowest, least agile ship in the Solar System. This gargantuan Dreadnought was originally captained by Shiphead Rout as the flagship of Jupiter Arms’ fleet. Its strength and durability have since been pushed to unrivaled levels.

## Overview

This gargantuan ship is a real threat. It is almost impossible to destroy, and its modules just give it more survivability. It moves at a crawl though, making movement really difficult. It comes pre-equipped with the same Modules as all other Dreadnought class, thus making use of the Warp almost obligatory when trying to cover big distances. Armor and Health Amplifier can be used to boost the survivability even more, making the task of killing a Monarch very difficult.
Invictus

> *"The Invictus class dreadnought makes up in other departments what it loses in sheer bulk. Fast, maneuverable and armored, it's a great choice for any strike group."*
>
>

## In-Game Description

This is Invictus. The fastest Dreadnought in the Solar System. The helm motto reads, "Power has no limits."

## Lore

The Invictus was a paradigm shift in hybrid-engineering. Only House Oberon had enough experience through their focus on Transhuman technology ranging from advanced cloak-devices over nano repair beams to devastating weapon technology to incorporate their lastest engineering achievements into a Transhuman battlecruiser. The first Invictus prototype entered the Great Solar War at his last stage and became the element of surprise against the enemy.

## Overview

The Invictus is the Light Dreadnought. It sacrifices Armor for Speed, and is very adept at moving in and out to strike with Broadsides and Missile Salvos. It is very fast for a Dreadnought and even faster than the Heavy Destroyer, but has the same Health as a Gora. It comes pre-equipped with modules oriented for a fast strike; you warp in, unleash a Broadside and turn on the Autoguns while shooting with the Plasma Cannons.
Vanity

Vanity is the act of customizing (aka "pimping") your ship. That can be done with coatings, patterns, emblems, decals and actual ship parts, such as hulls, bridges, forecastles and sterns. They can be purchased on the Market or with Founder's Packs.

All these items can be equipped in the **Appearance** tab of each Loadout in the Hangar. Vanity Items (aka Cosmetics) whose names are *italicized* are no longer distributed or have limited distribution, typically due to them being distributed during events, part of a Founder's Pack or simply being seasonal offers.

## Coatings

   Coatings are the ships' paint job. They are ship specific, and can only be used on the ship they are purchased for. They are displayed as a little accorn-like ball colored with the primary and secondary colors (the first and second stripes, top to bottom) and the tertiary color is showed but not described. The secondary color is usually an "accent" color.

As of now, CBT, all coatings are availabe in the Market. Two coatings are Founders only, the Mercenary and the Hunter coatings.

The Kraken Cosmetic Set is a Rank-Locked set and is unlocked at the Rank 14, and will unlock an Emblem, 2 Decals and a Coating.

## Patterns

   These are simple coating patterns that change how the painting is applied. As of now, there are only two patterns for most ships. Those are the Splinter Pattern and the Woodland Camo Pattern. The Woodland Camo has one sub-pattern called 'Subtle". The Grenada has one special pattern called 'Two Tone' and the Kreshnik has two special patterns, the Woodland Camo Top and Bottom patterns.

## Emblems

   Emblems are little figures or coats of arms that appear at the forecastle of ships. They are usually faction-related and show the Captain's political position. Or are just something the Captain like, such as Boars.

Two embles are Founders' only. These are the Mercenary Emblem (to the right) and the Hunter Emblem.

The Kraken Cosmetic Set is a Rank-Locked set and is unlocked at the Rank 14, and will unlock an Emblem, 2 Decals and a Coating.

## Decals

    Decals are little figures or logotypes that are painted on the ship's hull. They are, once again, usually faction-related and show the Captain's political position. Or are just something the Captain like, such as being a Mercenary.

Two embles are Founders' only. These are the Mercenary Decal (to the right) and the Hunter Decal.

The Kraken Cosmetic Set is a Rank-Locked set and is unlocked at the Rank 14, and will unlock an Emblem, 2 Decals and a Coating.

## Other Vanity Items

The other vanity items are ship parts. These are included in the Hero Ship packs, which at the moment (CBT) are only available in Founder's Packs.