recursal/Fanatic-Fandom huggingface dataset:
Boat Key

The Boat Key.

The **Boat Key** is an Item in Granny: Chapter Two.

## Description

It is only required for the Boat Escape and can only be used at last, once the Boat is fully repaired and once the Sewer Gate is opened. The Player must be holding the Boat Key when pressing the "ENGINE START" button, that appears when approaching the Boat's dashboard, if they want to start it and trigger the Boat Escape Ending Cutscene and leave the House. This Key has no other utility at the moment.

## Appearance

The **Boat Key** appears as a small key with a rectangle-shaped black handle with a rectangle hole in the middle of it and has a metal blade.

## Trivia

* When dropped, it makes the same noise as the Safe Key, Padlock Key and Security Key.
* The **Boat Key** is almost used the same way as the Master Key from the previous Granny game.

## Gallery

The Player holding the Boat Key, ready to escape with the Boat.The player trying to start the boat without a boat key
Shooting Minigame

To play target shooting it has been said man!

The **Shooting Mini-game** is a lock for a door in the attic corridor that leads to the Helicopter Balcony.

## Description

This mini-game locks the door to the second part of the Long Corridor. The player must shoot all 3 red targets using either the Stun Gun or the Shotgun to unlock the door. There is an infinite ammo dispenser on the side, so the player does not have to worry about missing a shot. The ammo dispenser cannot be also interacted once the Player has completed the mini-game.

The red targets sometimes come out into view, then shortly afterwards they hide back down. It follows a pattern: Short, long, long fast, wave left-right.

## Trivia

* This is a form of the common military exercise, point-shooting.
* The entire Long Corridor is not accessible to Granny and Grandpa, so you are completely safe in it.
* The Stun Gun Ammo will respawn in the pipe after shot.
* The ammos from the ammo dispenser will despawn if not picked up after a while.

## Gallery

Ammo DispenserShooting Minigame in Nightmare Mode
Stun Gun

* Mobile
* PC

### Effects

-Can be used to knock Granny and Grandpa out for a certain amount of time.-Can be used to shoot the Red Button in the Jail Cell.
-Can be used to shoot Slendrina's Child Make Sure Slendrina's Child sound for a While so be careful(It alerts Granny and Grandpa).
-Can be used to shoot the Iron Maiden Switch in the Execution Room.
-Can be used to shoot the targets in the Shooting Minigame.

The **Stun Gun** is a weapon used to knock out the antagonists in Granny: Chapter Two.

It can be found in a few places in the house, depending on the Preset you're in. It only has a single piece of ammo, which is classified as another item "Stun Gun Ammo" but can be used infinitely on Granny and Grandpa, shocking them, making them tremble in place, provoking electricity and smoke particles/effects and then knocking them out for an amount of time that depends on the Difficulty:

 **Extreme** | 15 seconds

The Stun Gun is one of the two possible ways to shoot Slendrina's Baby in the Backyard to get rid of him for an entire day, giving free access to his Cage and to the Shed, where an item can always be found. However, shooting the Baby will trigger Slendrina's anger, and will make both of the Grandparents enter "red eye mode", if they are alive.

## Spawning

* Preset #1 - Master Bedroom - in the middle drawer
* Preset #2 - Underground Tunnel - on the floor
* Preset #3 - Crate - in the Basement
* Preset #4 - Dining Room - in the Cabinet - Dining Room
* Preset #5 - Kitchen - in the Microwave

## Comparison with the Crossbow in Granny

The Crossbow is the counterpart of the Stun Gun in the first game. They both have reusable ammo, long range but there is one big difference: when you drop the crossbow when it's loaded, the dart and the crossbow separate. However, when you drop the loaded Stun Gun, the ammo stays loaded. That one difference makes the **Stun Gun** more superior. It is worth mentioning however, that the Stun Gun only has one ammo, compared to the crossbow having 3 tranquilizer darts.

## Trivia

* The Stun Gun is base of a X26 non lethal taser.
* In Version 0.8.3, you could shoot Grandpa with the stun gun while he was sleeping, and he would stay asleep forever. This glitch was patched in Version 0.8.4.

## Gallery

The Player, holding the loaded Stun Gun in the Main Room.The Stun Gun and Stun Gun Ammo, separated from each other.The Stun Gun and the ammo.The Stun Gun. It has quite the shocking look, heh? Alright, I'll leave, fine...Go to sleep you breathing trash bag!oi i think it is stun time for gramps and grannyMom said it’s my turn to use the security key!Oh so you aren’t gonna sleep? I’ll let you sleep whether you like it or not!She keeps on saying “Where are you?” and not “How are you?”…A close-up view on the ammo of the Stun Gun.Player tries get stun gun ammo Glitch
Execution Room

* Mobile
* PC Port

The **Execution Room** is a Room in **Granny: Chapter Two**.

## Description

It is located on the Basement Floor and only contains a single device: The Iron Maiden. This room is one of Grandpa's possible respawning locations.

The Iron Maiden can be used to knock out both Granny and Grandpa by first, luring them in front of it, by throwing any item for Granny or the Vase for both her and Grandpa, then hiding, most likely crouched in the corner of the room opposite the switch, and then, once one of the Grandparents is in front of the torture device, press the switch, which will result in knocking them out for the same amount of time as the Stun Gun, depending on the difficulty.

Activating the Iron Maiden creates a noise that alerts Grandpa and Granny.

## Trivia

* Since this room is empty and there are no items, it is recommended not to enter it.
	+ However, if the Player activates the Iron Maiden, they can lure Granny or Grandpa into the room. This is useful to tell when it is safe to go upstairs as long as the player is hiding during that time.

* If Granny or Grandpa come down here, you can hide beside the staircase as back as possible and they will not see you.

* You can use the Iron Maiden to kill yourself by going inside of it and shooting the switch with the Shotgun or the Stun Gun.
* Throwing an item inside and activating the Iron Maiden will not destroy the item.
* If you are willing to lure Grandpa in the Iron Maiden to knock him out, make sure to use the Vase: the only item he can hear, and also make sure to leave the door opened. If he has to open it, he will see you and knock you out, if you are hiding in the corner mentioned earlier, crouched.
Wrench

* Mobile
* PC

-Can be used to unscrew the Screw on the Water Stream Crank and drain the water.

The **Wrench** is an item in Granny: Chapter Two.

## Description

It is required for the Front Door Escape if you are playing on Hard, Extreme, or with Extra Locks enabled but still appears on every difficulty. The **Wrench** has two different purposes : the first one is to unlock the Screw Lock, on the Front Door, to allow the Door Bars to lift up. Its second purpose is to unscrew the screw that is blocking the Crank in the Underground Tunnel, in the Backyard to open the valve in the water pit, which will allow the water to flow and grant access to the other side, where the Baby's Cage is.

## Appearance

The **Wrench** appears as a small metal spanner with a few black stains on the handle.

## Trivia

* When dropped, it makes the same noise as the Hand Wheel and the Special Key.
* There was also a **Wrench** in the first Granny game, which was used to fix the Car, but it was bigger and made a different noise when dropped.
* Since the release of version 1.0, the Wrench now appears in every difficulty, as it's required to drain the water steam to access to the Baby's Cage.
* In the PC version of the game, the Wrench is blue.

## Gallery

The Player opening the Screw Lock with the Wrench.The Water Stream Crank, requiring the Wrench to be unblocked.The Wrench on the PC version
Hand Wheel

This is a Hand wheel, not a handwheel do you understand?

The **Hand Wheel** is an escape item in Granny: Chapter Two.

## Description

It is only required for the Front Door Escape, as it used to lift the Door Bars up, on the Front Door. To do so, you have place the Hand Wheel on the Crank Shaft in the Basement and press the spinning icon, which will make the wheel rotate three times towards the left, provoking a squeaking noise that will alert Granny but no longer Grandpa. However, it will not lure them to the Basement but to the Entrance because that's where the noise was made, where you'll see that the Door Bars where lifted. Rotating the Hand Wheel will however not make the Door Bars lift on Hard, Extreme or on Extra Locks if you haven't opened the Screw Lock before with the Wrench, on the Front Door. If you try and press the spinning icon while the Screw Lock has not been opened, an "*I can't do that yet.*" message will appear, meaning that the action is not possible yet, unless you unlock the Screw Lock first. The Hand Wheel can be found in a total of 4 different rooms, depending on the Preset you are playing with :

 2
 3

Check the Item Locations page for more information.

## Appearance

The **Hand Wheel** is a small, white, slightly rusted metal wheel with a round edge and 4 slightly curved branches inside connected to a small hole, in the center, where it fits onto the Crank Shaft that is used to lift the iron grate on the front door.

## Trivia

* When dropped, the **Hand Wheel** makes a noise similar to the Special Key and the Wrench.
* Using the Hand Wheel after you had placed it will make a loud sound, but Granny will head to front door, as the sound is actually from the Door Bars lock.
* Newer players may confuse it with the Boat Steering Wheel, but remember that the Hand Wheel isn't needed for the Boat Escape and is not used to open the Sewer Gate. Also note that the Hand Wheel is smaller and white, while the is Boat Steering Wheel is larger and has a light brown rim and light brown round part used for connecting to its spot on the Boat held by three gray branches.
* The hand wheel opening the door bars used to alert Grandpa until Version 1.1.
* Traditionally, hand wheels are actually used for sewing.
* The Hand Wheel was reused for the Wheel Crank in the original Granny game.

## Gallery

Those three items make the same noise when dropped. (Special Key, Wrench and Hand Wheel)]]The "I can't do that yet" message.The Hand Wheel, placed on the Crank Shaft in the Basement.
Christmas

Christmas is the one and only holiday Granny and Grandpa actually celebrate. On Mobile, Version 1.1.7, Christmas was brought to Chapter 2. On PC, Version 1.1.7, Christmas was brought to there as well.

## Differences from regular game

### Mobile

On mobile, a Christmas Tree is set up in the TV Room. Granny, Grandpa, and Slendrina's Child also wear Christmas hats. In the main menu, a reef is visible to the side of Granny and Grandpa.

### PC

It is almost exactly the same as mobile, however, the Christmas Tree is more decorated, whilst emitting light. The menu reef is also not present here. However the Grandparents have hats.

## Trivia

* Christmas is so far the only holiday Granny and Grandpa decorate for.
* The first Granny's PC version also has a Christmas Tree that emits light
* For some reason, the PC version doesn't have a reef in the main menu. However the Grandparents wear hats in this version of the menu so that may explain it.
Corandil

## God of Glory & Sky

A bit vainglorious, sees himself above non-Primes.

When Grell first laid the stone for the world, a first sky broke across the cosmos. Vapors and gases swirled and Kahzmi's light danced through the atmosphere. The gods who witnessed it were struck by the awe of the beautiful sky. In this moment, Corandil was born.

Corandil does not care to challenge Adoxima for the throne, but Corandil does live for the thrill of admiration. He does not enjoy to go long without being the center of attention, and he'll often insist that other gods see some kind of glorious display of his.

Corandil is a powerful warrior, undefeated in duels and archery. In addition, he's a gifted musician.

### Corandil and Tomo

Corandil, upon seeing Tomo for the first time, proclaimed his love. She is avoiding him, but he insists she is playing hard to get.

### Corandil and Syr

When Syr created the Resplendent Flame, Corandil declared, "well, that *is* a bit much."
Crowbar

The Crowbar. It is pretty rusty.

The **Crowbar** is an Item in Granny: Chapter Two.

## Description

It is always required to escape by the Front Door and sometimes required for the Boat Escape too. Its main purpose is to open the Crates, such as the Basement Crate and the Balcony Crate, allowing you to obtain an item, stocked inside. The Crowbar is also used to take down the Planks on the Front Door. One hit per Plank is enough to take the two of them down, unlike in the previous game where two hits where needed to take the Bottom Plank off the Front Door with the Hammer. The Crowbar is one of the most important items in the game. It can be found in 5 different places, depending on the Preset you're playing with : see Item Locations page for more informations about where the Crowbar can be found. Also that note that the place where you found the Crowbar will have an impact on what the Crates contain :

## Appearance

The **Crowbar** appears as and old, rusty metal crowbar (which gives it an orange-like color) with a pretty long handle.

## Trivia

* When dropped, the **Crowbar** makes a slightly different noise than the Hand Wheel, Special Key, and Wrench. The noise is however the same as the Engine Part from the previous Granny game.
* The Crowbar has similar uses as the Hammer from the first game.
	+ Unlike the Hammer, however, it cannot destroy the security cameras.

## Gallery

The Player using the Crowbar to remove the Planks on the Front Door.The Crowbar, found inside of the Vent, in Position 1.The Crowbar found inside Cupboard 2 in the Kitchen in Position 5
Version 1.2

The **Version 1.2** is the fourteenth update for the game. It was released on August 21st, 2023 for Mobile. This update did not add any rooms, any items, rather just some bug fixes.

## Changelogs

* The Player now crouches much faster.
* The lighting and the graphics changed a bit.
* The game now runs much smoother, and now there is no lag.

## Trivia

* This version did not add any rooms or any new items, but this is weird as most updates with via "1.1, 1.2, 1.3" and etc.. have an update that at least add a new item.
* It's unknown why the chase music, the fall damage and the backyard moon sky weren't added in this version, as the player already has changes like crouching faster.
* On the PC port how ever, bigger changes were made
Grandpa Dance

## How This Occurs

Ocassionally, Grandpa goes to the Kitchen to play the song Granny's House on his Radio.

While he plays the song, he moves his arms up and down while looking left and right, like he's happy.

## How He Stops

* Go close to him, and then he'll chase you.
* Use a weapon to knock him out (includes a Hand Grenade, the Shotgun or the Stun Gun.)
* Eventually, Grandpa will stop dancing and return to his normal behavior.
Darker Mode

**Darker Mode** is an option in Granny: Chapter Two.

## Effects

Just like from the first Granny game, Darker Mode makes the environment darker and more darker on the PC version of the game. But in the PC version, Granny and Grandpa has glowing white eyes when this mode is on.

## Trivia

* Unlike the one from the first Granny game, Darker Mode is available on both Mobile and PC.
* Just like from the first Granny game, Darker Mode is forced to be on when playing on Extreme difficulty.
Basement

* Normal
* PC Port

### Key Item(s)

Security Key, Door Lock, Special Key, Weapon Key, Stun Gun, Spark Plug, Safe Key, Cutting Pliers

The **Basement** is a big room in Granny: Chapter Two.

## Description

It is located on the floor right below the Ground Floor of Grandpa's House, and can also be found right outside the Starting Cell, where the Player spawns at the start of each Day.

It is one of the House's largest rooms and connects a total of 4 other Rooms together, being the Sewer Deck, (via the Sewer Door leading to the floor below), the Execution Room, the Starting Cell and the Main Room. It does not contain much besides a Crate, 2 pillars, a Bench where two rounds of Ammo can spawn on difficulties Normal and below and a Closet, being the Basement Closet, where items can sometimes spawn.

The Basement is also where the Crank Shaft for the Hand Wheel is located, on the Starting Cell's outside wall. Granny and Grandpa sometimes wander into this room by themselves, most likely on their walk towards the Sewer Deck, though Grandpa sometimes likes to just stand in front of the Camera before going back to his usual wandering. Note that the Basement has a 100% chance to contain an item, since a Crate is located right in front of the Starting Cell's Door ; the Crowbar is however required to open it and obtain the item.

The Camera in this room is connected to the fifth and last Control Screen, meaning that Grandpa will leave the Security Room shortly after the Basement's Camera has stopped beeping, note by the way that this Camera doesn't have full sight on the Room due to its location, and cannot see behind the Bench Wall, in the Closet, or near the Execution Room's door. The staircase at the back of the Basement, towards the Main Room, connecting the two floors together, is the only way in and out directing to the floors above. Note that if one of the Grandparents is descending the stairs, you will see them coming, due to their left arm phasing through the staircase's wall.

## Trivia

* The other rooms of the Basement Floor are better hiding places than the Closet or the Bench Wall, most likely for the Starting Cell especially, since it has a prison-like bed to hide under.
* On Easy Mode, due to the Grandparents' low speed, it is actually possible to trick them if they are running after you, by looping around the Pillar that's close to the Crate and Starting Cell. This might not work a 100% of the time which is why we advise staying as far away from the Grandparents running after you, and only doing this with one of them.
* Sometimes, when one of the Grandparents walls towards the Sewer Door, they will simply open it, (or the Execution Room's Door) and walk away, back to the Main Room.
* The Crowbar used to spawn on the Closet as of Preset 3, but it was later changed in Version 1.1 and moved to Shed

## Gallery

The other side of the Basement, with the Sewer Door at the back.
Creaking Floors

Just like in the first Granny game, **Creaking Floors** are a hazard in Granny: Chapter Two. When you step on a Creaking Floor, it will create a creaking sound that alerts Granny and leads her to your location, you have to either hide or knock Granny out.

## Locations

Currently, there are 4 Creaking Floors:

* Main Door hallway
* Living Room
* Kitchen
* Upstairs hallway between the Dining Room the Security Room

## How to avoid

* The Creaking Floor in front of the Main Door can be avoided by walking closer to the Main Door. Be careful to not electrocute yourself if you've used the Hand Wheel but haven't turned off the electricity yet.
* The Living Room Creaking Floor is quite problematic as the it is located in front of the armchair and the only way to avoid it is by hugging the wall on the left, which can be dangerous as there is a Table and Vase located very close to the wall, which can be easily knocked over and alert both Granny and Grandpa.
* The Kitchen Creaking Floor would only be a hazard if one is trying to access the Microwave from the staircase, as it is located between the Microwave & the Window. Simply, go round the other way past all the cabinets to get to the Microwave. However, the Microwave already alerts Granny regardless of the Creaking Floor so you should have a backup plan or make sure she is far enough away.
* The last Creaking Floor is located in front of the wall leading up to the Master Bedroom, before the Small Table. To avoid, just hug the wall round the other side (the Security Room side) and be careful of the Lamp located there.
* The only difficulty that has no creaking floors is Easy Mode

## Trivia

* Grandpa cannot hear the Creaking Floors.
* Just like it's counterpart in Granny, the Creaking Floors' sizes are expanded and unavoidable on Extreme (except for the one in the main room, which can be avoided).
* The creaking floors in Grandpa's House sound different than the ones in Granny's house.
Hard Mode

**Hard mode** is a difficulty in Granny: Chapter Two.

Hard Mode imposes the following challenges to the Player:

1. Granny and Grandpa move faster than in Normal Mode, but still move slightly slower than the Player.
2. The Front Door will have One Extra Lock no matter what, forcing the player to use the Wrench to escape if using the Front Door.
3. Both Grandparents are enabled and can't be disabled on Hard Mode.
4. Only 4 pieces of Ammo spawn in Hard Mode, in the Kitchen Locker, and in the Weapon Safe.
5. When using the Stun Gun or Iron Maiden, Granny and Grandpa will only be knocked out for 30 Seconds. While using the Gasoline Can, Shotgun, or Grenades will knock them out for 1 Minute.

This will be much easier than extreme mode. In hard mode, there is one extra lock on the main door and granny and grandpa are faster than usual but still slightly slower than the player so he/she has to be cautious and be careful. There are only 4 amount of ammos. 2 of them in the kitchen and in the weapon safe.

In this difficulty, you will be forced with both granny and grandpa
Cutting Pliers

The Cutting Pliers. They look good for gardening.

### Effects

-Can be used to cut the wire above the Electrical Box and disable the Electrical Lock on the Front Door.-Can be used to open the Chained Box in the Jail Room, by cutting the chains locking it.

The **Cutting Pliers** is an item in Granny: Chapter Two.

## Description

It is always required to escape by the Front Door Escape, and sometimes required for the Boat Escape, too. It can be used in two different ways. The first purpose of the Pliers is to cut the red wire connected to the Electrical Box, behind the red painting on the first floor. This will disable the Electricity Lock in the Front Door and remove the Electricity particles coming out of it. The second purpose of this item is to cut the chains keeping the Chained Box closed, in the Jail Cell, in the Attic. Just like the Crowbar on the Planks, it only takes a hit per chain to cut them, which will make the wooden lid closing it fall to the floor and reveal the content inside. The Cutting Pliers can be found in the House depending on the Preset you're playing with :

 4
 5

## Appearance

The **Cutting Pliers**, which by the way, look more like a pruner have a green handle, seemingly made out of plastic and two jaws, connected by a joint in the middle, that also connects the handles together.

## Trivia

* The **Cutting Pliers** used to be in the first Granny game, but they looked different. They however had more uses than those from Granny: Chapter Two, since they could be used at 3 different places instead of 2 in the new game.
* Just like the Cutting Pliers in the original game, if the Player interacts with something that needs the Cutting Pliers, he will use an incorrect grammar line "I need **a** cutting pliers".

## Gallery

The Electrical Box wire, after being cut using the Pliers.The chains of the Chained Box, which one of them has been cut using the Pliers.
Jail Room

The Jail Room, where Grandpa built a Jail Cell... in a place he can't even access.

### Key Item(s)

Door Handle, Safe Key, Padlock Key, Boat Steering Wheel, Helicopter Manual, Duct Tape, Boat Key, Weapon Key, Ammunition

The **Jail Room** is a Room in Granny: Chapter Two.

## Description

It was added in version 0.8.3 and can be found on the Attic Floor of Grandpa's House, and is connected to the Attic Main Room and the Pedestal Room. It is considered a "Safe Zone" because it is completely free from the Grandparents' presence. This room has a 100% chance to contain at least one item, because it is where the Jail Cell with the Chained Coffin is located. However, the chest of Drawers found in this room also has an 80% chance of containing an item in one of its drawers, as it is only empty on Preset #5. Note that two pieces of Ammo can spawn on top of those Drawers once the Weapon Safe has been unlocked on Practice, Easy and Normal difficulties. The Room is separated in two by the Jail Cell's bars, preventing the Player from accessing the Chained Coffin ; a small set of bars at the bottom right can however be moved by shooting the Red Button on the Room's back wall, by aiming and shooting it with a Weapon (Shotgun and Stun Gun).

## Trivia

* The **Jail Room** was also a room in the previous Granny game, also located on the first game's Attic floor. It is unknown why both games contain a Jail Cell in them too.
* If you unlock the coffin using the cutting pliers, a bald, white faced person falls out of it. He is known to be Slendrina's Husband, Liev, and he might be locked here because he abandoned Slendrina's child in a cellar of the house seen in Slendrina: The Child without the permission of Angelene (Slendrina's mother).
Vrenn

"They are born so very small, but they will burn the brightest."

The children born of flame. Created by Syr. Vrenn can be found anywhere on Beryl, but are very far and are few. Vrenn are born into the world as babes found in the ashen remains of fires: hearths, forges, and bonfires.

The Vrenn were crafted to be among the Ifari, but not of the Ifari. They live lonely lives as turmoil and danger follows them, as they are destined to fight the dangers of Beryl.

“Be wary of the children born of Fire. Though they were born among us, their hearts are of cold fire and law, and their bodies are hammers for shattering the darkness.”

## Appearance

Vrenn often look very closely to the Ifari that inhabit the area that they are born. Though their skin is grey, and their hair (or equivalent there of) is ash white or blazing red.

Some bare marks of the celestial fire. This can manifest as burn scars, luminescent eyes, or parts of their body that burn with an ethereal flame.

Vrenn, much like Ifari, come in a variety of shapes and heights, though most Vrenn tend to be either much taller and stronger, or shorter and lither than the Ifari cultures they are born into.

Vrenn grow very quickly, reaching maturity by the age of 12, and if they survive their harsh lives, can live to 160. As they age, the fires within them swell

## Attributes

Vrenn were created to having a last impact on Beryl, and so were made to live long lives, and mature quickly.

Vrenn are beings made from the celestial flame, and the heart of a titan of ice, are practically unaffected by fire and ice.

Vrenn are capable of manifesting and controlling fire. Though this is something that few are able to do until later in life. in some cases, they can manifest celestial flame itself, a power used to strengthen and protect allies.

Many Vrenn go their whole lifes without meeting another of their kind. When they do and if a bond is made, the Vrenn bond for life, literally and metaphorically. When a pair bond, a part of their body (most often the forearms, bud off and fuse into a cocoon. A fiery bundle that burns with the Resplendant Flame. Some beleive this was a gift to the Vrenn from Tomo and Rahzah.

## Notable Vrenn

### Diya

The First Vrenn, made in response to a nightmare that had been summoned by the Ifari from the Narrator's dream plane.

### Kolbak

During the time of the great plague, Kolbak gathered together eight other Vrenn to call out to Syr and ask them for wisdom as to what they should do for the Ifari. [The Nine Towers]
Slendrina

**Slendrina** is a character/ghost in Granny: Chapter Two.

## Description

Slendrina is Granny and Grandpa's granddaughter who made her first appearance in version 1.0 of the game. She is the main antagonist in the **Slendrina** series, which were also made by DVloper. She will only appear as a ghost in the Backyard, if her Child is knocked out using the Shotgun, Stun Gun, or the Hand Grenade. She hovers directly above his dead body.

## Appearance

**Slendrina**, in this game, appears as a long pale floating head with an excessively large black mouth, a twisted nose and two red eyes with eyebrows above. She has long black hair and a bit of her neck can be seen below her head, most likely to be her Slendrina: X appearance.

She appears in the corner of a painting in the Living Room, appearing to photobomb Granny's portrait.

## Behavior

Slendrina will appear as a ghost if the Player knocks her son out: she will scream, float above her baby's body and look at the Player for around 40 seconds, but she doesn't directly harm the Player. Her screams do however ENRAGE Granny and Grandpa if one of them or both are alive when her son is knocked out. Note that the effect will only disappear when the Grandparents or the player is knocked out.

## Trivia

* Unlike in the original Granny, only Slendrina's head can be seen.
* Her scream can be found in the previous Slendrina games, which were also made by DVloper.'
* She has had many appearance changes and remasters over the course of her existence
* Before 1.0, she wasn't part of the game.
	+ The same was the case with Granny 1 but with 1.3 instead.
	+ She has appeared on Granny 3's release however.

## Gallery

Slendrina's floating head appearance in the PC version.Slendrina in 1.7 of Slendrina: The CellarSlendrina can be seen in a painting with Granny in the living room.
Shaper Crone

## The Shaper Crone

The Shaper Crone: Little is known of this capricious deity, save that she seems to exist only to ask abstract questions of the other gods.  “What shape does the darkness take?” she says, “when you dream what color is your blood?” “Do golems dream of construct sheep?”  No one knows what she’s going on about.
Unknown Forest

Unknown Forest in Unity.

The **Unknown Forest** is a forest where Grandpa's house is located, and where *Granny: Chapter Two* takes place. It can only be seen in the door ending in Mobile and the introduction in PC.

## Background

### Mobile

Not much of the forest is known, and it can only be seen in the door ending.

### PC

In PC, the Unknown Forest is seen in the introduction cutscene and the door ending. In the introduction, the player is knocked out in Granny's house. Later, they wake up and Granny drives them to Grandpa's house. They think that it is a possible shelter from them, nervous and paranoid, not knowing that they are already imprisoned.

## Residents of the forest

* Granny
* Grandpa
* Slendrina
* Count Orlok
* Water Monster
* The Child
* Player
* Spectral Spiders
* Crickets (Sound was heard in the balcony and backyard)
* Trees (Seen in the door ending)
* Chicken (It's meat used to feed the Child)
* Wolves
Jail Cell

Granny and Grandpa both keep a Jail Cell in their Houses... but why ?

The **Jail Cell** is a room in Granny: Chapter Two.

## Description

It is a puzzle that was added in version 0.8.3 of the game and can be found in the Jail Room, on the Attic floor of Grandpa's House. Its main purpose is to prevent the Player from accessing the Chained Coffin and take the item inside, making this puzzle a 2-stepped process for the obtention of a single item, which can nonetheless be rather important, depending on the escape route you're choosing. The Jail Cell can only be accessed using a Weapon, which can either be the Shotgun or Stun Gun. To do so, they have to aim and shoot the Red Button on the wall, through the bars in order to make the set of bars at the bottom slide to the left, allowing the Player to enter the Cell by crouching. The second purpose of the Jail Cell is to protect the Grenades Box, which has 33,3% chance of spawning inside, sitting next to the Chained Coffin.

## Trivia

* Slendrina's Husband can be found inside the Chained Coffin, as an Easter Egg. He disappears after about 10 seconds and does not do anything to the Player, except potentially scaring them off a little bit because of its unexpected nature, and as he also pops out of the coffin.
* The previous Granny game also had a similar Jail Cell puzzle, but it was a three-stepped process this time, since they first had to place the Plank over the gap, break the Camera with the Hammer and only then disable the Ventilator with the Cutting Pliers to obtain an item behind.
* All three Granny games have jail cells.
* Both the jail cell in this game and in the original Granny use a puzzle with Cutting Pliers.

## Gallery

The Player, aiming the Red Button with the Stun Gun to open the **Jail Cell**.The Grenades Box, which can sometimes be found in the Jail Cell.
Metal Doors

**Metal Doors** are structures in Granny : Chapter Two.

## Description

There are multiple Metal Doors in the house, most of them are in the Attic, all Metal Doors in the Attic are blocked except one. And the Metal Door located in the Basement is the one that takes you to the Sewer Deck.

## Appearance

The Metal Doorsappear as slightly rusty metal doors with rusty door handles. They make a different noise than other doors when opened.
Padlock Key

This Padlock Key is blue! But with the hole between the circle makes doubts around.

### Effects

-Opens the Regular Padlock on the Front Door.-Opens the Lever Safe in the Sewer Deck.

The **Padlock Key** is an item in Granny: Chapter Two.

It is required for the Front Door and Boat escape routes, but not for the Helicopter. The Padlock Key also has 2 different uses, one for the Front Door Escape and one for the Boat Escape. It can be used to open the Regular Padlock on the Front Door, and can also be used to open the Lever Safe in the Sewer Deck, to gain access to the Sewer Gate Lever, to open the Sewer Gate and allow the Boat to leave the House by the Sewer Tunnel. Also, try hard to find the key. There is a secret room that you could possibly find the padlock key, so do it quick. It is the most important key in the game.

As of Version 1.1.10, the Padlock Key can spawn in any of these locations:

* Dining Room - Drawer (Preset 1)
* Backyard - Shed (Preset 2)
* Jail Cell - Chained Coffin (Preset 3)
* Balcony - Crate (Preset 4)
* Entrance Closet - Safe (Preset 5)

## Appearance

The **Padlock Key** appears as a small key with three teeth on its blade. The blade appears to be made out of scratched silver. It also has a circular dark blue handle that is made out of plastic.

## Trivia

* When dropped, the **Padlock Key** makes the same noise as the Safe Key, the Boat Key, and the Security Key.
* In comparison to the Padlock Key in the original Granny, the only difference is the handle's shape.
* The Padlock Key is the most important key in both games. (Until the Helicopter escape.)
* The Padlock Key used to spawn inside the piano until the release of version 1.0.
* The Padlock Key used to be required to beat the game until version 1.1.
Living Room

The Living Room, one of the largest rooms of Grandpa's House. A disturbing melody can be heard sometimes, as well as... agressive growling.

### Hazards

Creaking Floor, Camera, Small Table, Piano

### Key Item(s)

None

The **Living Room** is a Room in Granny: Chapter Two.

## Description

It is located on the Ground Floor and connects the Main Room, the Bathroom, the TV Room and the Backyard. Items will never spawn in this room, with the exception of the Vase, that can always be found here. The room has a Creaking Floor near the Armchair and the Small Table where the Vase is. It can be avoided by hugging the wall right next to that table. It is however unavoidable on Extreme, just like every other Creak. It is actually the largest room in the game and is a pretty dangerous place to be in, considering that :

* It is very close to Grandpa's first spawning location : The TV Room.
* It is also one of Granny's possible respawning locations, considering that she can sometimes respawn near the Piano.
* A Camera, in the far right corner, can alert Grandpa of your location, if he is on his Guard Duty, in the Security Room. This Camera is connected to the 2nd Control Screen.
* There are three ways to watch out for that Granny/Grandpa can catch you. The stairs, Main Door, and Piano area are all ways that Granny can come through to get you here.

Also take note that all the furniture in this Room can prevent items from making noise if they are dropped on them, such as the Piano, the Armchair, the Movable Bookshelf and obviously, the Carpet. The Small Table is also in that list but will most likely fall to the floor and produce noise if an item is dropped on it.

## Trivia

* One of the books on the Bookshelf can be pulled to open a Secret Closet that contains the Weapon Safe and the Shotgun. This book also appears to be Slendrina's diary.
* Granny will sometimes come into this room and play the Piano. More informations about this in the (future) Events page.
* The small couch in the corner can be used as a hiding place if the player crouches behind it.
* The way the bookshelf in the Living Room moves is similar to the one in the original Granny.
* Just like the original bookshelf in Granny, this is the second time that a Bookshelf contained a secret room behind it.

## Gallery

The Movable Bookshelf, once it has been opened, giving access to the Secret Closet.The Living Room, seen from another point of view.The TV Room, seen from the Living Room.The Camera, in the corner of the Living Room, between the Bathroom's and the Backyard's Doors.
Electric lock

The electric lock is part of the Front Door escaping procedure in Granny Chapter Two.

## Description

The electric lock is a preventative measure from the Granny Chapter Two main door escape.

It is technically not a lock because it is meant to kill anyone who touches it, as opposed to an attempt at keeping the door shut.

It is powered by the Electrical Box behind the red and yellow picture across from the Guest Bedroom .

Whenever you're next to the electric lock, hiding under the bed across from the Electrical Box, or in the Vent, you will hear a constant buzzing and zapping caused by the electricity.

The electricity is being produced by three bulb-shaped objects at the top of the door. All the bulbs are connected by a bar with a light on it. If the light is red, the electricity is on, but if the light is green, the electricity has been shut off. The amount of electricity being sent through each bulb looks like just a bit more than one million volts, and the electricity itself is blue.

## Trivia

* The electric lock is one of the two door locks that get unlocked on the floor that the door isn't on, while the Door Bars is the other one.
* Granny and Grandpa are not affected by touching the electricity, even though the player is.
Spawning

**Spawning** is an arguably important feature in Granny: Chapter Two.

## Description

It is done by the Player, Granny, Grandpa, the Baby and the Water Monster at the beginning/end of each day or before being knocked out. It can be pretty dangerous for the Player, especially considering Granny and Grandpa's respawning after getting knocked out. It is possible that one of them can respawn directly next to the Player if they are standing near one of their possible respawning locations. This kind of situation often results in getting knocked out, (if the Player isn't fast enough to run away or gets surprised by one of the Grandparents) which in that case can be called a "Spawnkill". The same can however be done the other way around if the Player is looking carefully and carrying a weapon, such as the Shotgun or Stun Gun, they can knock one or both of the Grandparents out even right after they respawned. Note that the Grandparents will only respawn once their "Death/Knockout Timer" runs out which depends on what they were killed with and the Difficulty you are playing in.

## Start of each Day

* The Player will always spawn in the Starting Cell.
* Granny will spawn in the Master Bedroom.
* Grandpa will spawn in the TV Room.
* The Water Monster will always spawn in the Sewer Deck water and the Baby room water.
* Slendrina's Baby will always spawn in his Cage, in the Backyard.

*For item spawning, see Item Locations*

## After Knockout

Both Granny and Grandpa have four locations each that they may respawn in after being knocked out by either the Stun Gun, Shotgun or Iron Maiden. Here are their possible respawning locations :

 Kitchen - In corner next to Blue Cupboard
 TV Room- Next to the Painting

Since the update, it is fixed that the grandparents will not respawn on the same floor as you. For example, if you are on the Ground Floor, you will know that they are probably upstairs.

## Trivia

* Technically speaking, in terms of **Spawning**, Slendrina's Husband and the Meat also have their specific spawning locations :
* Slendrina's Husband will always spawn inside the Chained Box, in the Jail Cell on the Attic Floor.
* The Meat will always spawn in the Kitchen, at 3 different places, including : The Blue Cabinet's middle shelf, The Countertop, & Next to Cupboard 2.
* If the Meat dropped on the floor, it will despawn shortly after and pop back in one of the 3 locations mentioned above.
* In update 0.8.4, it insisted Granny and Grandpa no longer spawned on the same floor with you. However, in 1.0.0, this was no longer the case, as they spawned on the same floor as you again.
* In 1.1.5, this was fixed.

## Gallery

Granny re-spawning/starting day in Master BedroomGrandpa re-spawning/starting day in TV RoomGrandpa re-spawning in Execution RoomGrandpa re-spawning in KitchenSlendrina's Husband spawning in the Coffin in the Jail CellGrandpa re-spawning in BathroomGranny re-spawning in TV Room next to painting and window
Player

The Player standing icon, in the game.

The **Player** is the main character of the game. They represent the person playing the game.

## Goal

The **Player'**s goal is to escape Grandpa's house by finding items to unlock the Front Door or fix the Boat.

## Identity

This **Player** is most likely the same player in the original Granny game.

## Quotes

The player has various quotes when they try to interact with something, if they can't they will say something like "I need a/an X.", this is used so the player has a clue as to how to solve a puzzle, what items to use, and what's needed for escape. There are 21 quotes.

"I need a door handle."

"I need a padlock key."

"I need a hand wheel."

"I need a crowbar."

"I need a wrench."

"I need a cutting pliers."

"I need a special key."

"I need a boat steering wheel."

"I need gasoline."

"I need a spark plug."

"I need a boat key."

"I need a stun gun."

"I need a shotgun."

"I need a security key."

"I need a safe key."

"I need a weapon key."

"A dirty plate."

"I can't do that yet."

"I can't open the door yet."

"I can't start the boat yet."

"I need to open the gate first."

## Trivia

* According to DVloper, he is not planning to add the player's identity because the player is the person who plays the game, as you can see in this picture.
Microwave

This glass tells that someone got mad at the Microwave...

The **Microwave** is a structure in the Kitchen which can have an item inside it. It can be opened by interacting with its door, which makes a noise, that attracts Granny.

## Items

One of items will spawn inside the Microwave, depending on which Preset you're playing:

1. Wrench
2. Security Key (if playing without Grandpa)
3. Boat Key
4. Hand Wheel
5. Stun Gun (its Ammo will spawn near Microwave)

## Trivia

* Before Version 1.1, the Microwave didn't alert Granny when opened.
Vase

* Normal
* Nightmare

The **Vase** is an item in Granny: Chapter Two.

## Description

It can always be found on the small table in the Living Room, near the Piano and has absolutely no utility. It is never required to escape by any escape route but still has a small purpose: It is the only Item that both Granny and Grandpa can hear, which can actually make it useful in some situations, if you need Grandpa to be at a certain location, for example. He can however not hear it if he is asleep or knocked out.

## Appearance

The **Vase** has a pretty weird shape, with a thinner bottom, and a larger top. It has a leopard-stained pattern on it and always makes the same noise when dropped. It is empty and never contains anything. It is very unbalanced due to it's shape.

## Trivia

* Just like its Granny counterparts, the Vase is unbreakable. However, vases normally shatter easily in real life, which makes this one and the two others from the first game a bit unrealistic.
* Due to its shape, the Vase will never "loop" if thrown in the water in the Sewer Deck to keep the Grandparents constantly there because of the noise it's producing. This can however be done to keep Granny in this room by using another, smaller item.
* The Vase is one of the few things that can alert Grandpa, with the others being the Shotgun's shoots, the Iron Maiden, the Baby and when Granny is knocked out.
Introduction

The **Introduction** is the opening cutscene of the game showing how the player ended up in Grandpa's House.

## Description

Just like in the original Granny game, the introduction is only available in the PC version of the game. The Player is in Granny's House and she hits them. After that the Player wakes up in the Car with Granny driving it. Granny stops the Car in front of Grandpa’s House and after that the cutscene ends.

## Trivia

* This cutscene implies that the Player in Granny and Chapter Two are the same person.
* The Car in the cutscene also appears in the Front Door escape ending.
Gasoline Can

The Gasoline Can. Just like the Safe, it's smaller than the last one.

The **Gasoline Can** is an Item in Granny: Chapter Two.

## Description

It was added in Version 0.8.3. It is necessary to escape from the house via the Boat and Helicopter. Its purpose is to fill the Tank up with the fuel it needs so that the Vehicle can start and that the Player can escape with it. The gauge has to be entirely filled up or else the Vehicle will be unable to start. Just like its original counterpart in Granny, shooting the Gasoline Can with the Shotgun will cause it to explode, making a loud noise that alerts both Granny and Grandpa and produce light particles. It can knock the Grandparents out if it explodes while being very close to one or both of them. However, if you are standing too close near the explosion, you will get knocked out as well. Shooting the Gasoline Can will make it diseapear completely after the explosion, making the Boat Escape and the Helicopter  Escape impossible, unless the Tank has already been filled beforehand. Finally, note that blowing the Can can also knock some furnitures and items around away, which can sometimes make noise on the floor above or below.

## Appearance

The **Gas Can** appears as a small, red, cubical jerrycan with the word "Gasoline" written on it in black. It has a red handle and a small dark cap.

## Trivia

* Despite being smaller, the **Gasoline Can** is used the exact same way in this game.
* Just like the original counterpart, the Gasoline Can does not disappear immediately after blowing up, if shot with the Shotgun. It only becomes invisible for a short moment and and only completely disappears after. The Can can however be picked up again during the time when it's invisible, meaning that you can actually get it back even after blowing it up, if you have a keep an eye and you are quick enough.
	+ If you do so, the Gasoline Can will however not be able to blow up again, but will still be able to fill up the Tank.
		- The case is exactly the same with the Gasoline Can in the first Granny game.

* If you fill either the tank of the boat or the helicopter, you still will be able to fill the other vehicle's tank. This is strange enough as the can seems to be completely emptied when one tank is fully filled.
* The Gasoline can spawn in the Attic Side Room's Cabinets. It was later moved on V1.0 as preparation for the Helicopter.
* It's the same gasoline can from Slendrina: the forest.

## Gallery

The Player filling the Boat's Tank with Gas. The gauge has to be completely fulfilled.The gasoline can in the attic (I don't know why the image is facing the wrong way)