Version 0.6615

Version 0.6615 was released on 25th March 2016

# Build Notes

Greetin's oomiez,

WAAAAAAAAAAGH! Da Orkz ‘av hit da beta, redi to smash in sum ‘eads! Unleash da boyz best techy-ology on dose Imperial and Chaos gitz, n’ smash der little toy ships!

‘Ere’s da patch notes:

Battlefleet Gothic: Armada Patch note Build 0.6615

## Fakshuns

* Da Orkz (only fakshun wot matterz) iz now playable in da Skirmishes and Online Multiplaya.

## Bug Smashin'

* Fixed a crash when finding a match.
* Fixed a bug causing the Void-Locust Cloudswarm to kill ghost ships.
* Correction of a bug causing certain ships to lose their Skill and Upgrades tooltip in the pregame screen.
* Correction of a couple mistakes in the name generator of imperial ships.
* Suppression of a bug causing the Chaos Space Station weaponry to not have any tooltip.
* Correction of a bug affecting the given value for the detection range of ships.
* Correction of a bug causing the Macro-Weapons’ projectiles to explode prematurely.
* Correction of a bug affecting the camera when it was moved while moving onto a focused ship.
* Suppression of a bug affecting Tzeentch special effects in the cutscene at the start of a mission and deploy phase.
* Suppression of a bug affecting Nurgle special effects in the cutscene at the start of a mission, the Chaos dock and the deploy phase.
* Correction of a bug affecting the “Advanced Cogitator Linkages” Upgrade.
* Correction of a bug that made the combination of the Upgrade Camo and the Wind of Change Favour skill ineffective.
* Correction of a bug affecting the Light Cruisers Chaos.
* Suppression of a crash occasionally occurring on missions containing Defence Platforms or Space Stations.
* Suppression of a crash occurring sometimes while in-game.
* Correction of a bug affecting the bulletpoints of the windows explaining Planetary assault, Recovery and Space Station Assault Missions Correction of a crash occurring sometimes when the player clicked on Ready.
* Correction of a bug that affected the bomb special FX.
* Correction of a bug that prevented the Augur disruptor FX from disappearing in the Guest’s screen in multiplayer.
* Correction of a bug that allowed guests to repeatedly use skills in multiplayer.
* Correction of a bug affecting the cooldown of the Nova Cannon.
* Fixed a crash that occurred sometimes on the Score screen.
* Correction of a bug that prevented a ship having no weapons and systems available from suffering Fire Onboard and Hull Breach critical damage.
* Correction of a bug that caused the Taunt to not cancel the move order if it was queued.
* Fixed a bug that affected the Burn Retros manoeuvre that worked half the time it was used.
* Fixed a bug that occasionally allowed some ships to start at the center of the map.
* Fixed multiple crashes occurring during Space Station Assault missions.
* Fixed a crash when a warp should end the game.

## Screen stuffz

* Values in the tooltips about critical damages added.
* New heraldic and new favour icons for the Imperial Navy favour.
* Repositioning of the Victory/Defeat text in the Scorescreen and Capitulation feedback added.
* Amelioration of the GUI buttons for contextual actions (Cancel Warp, Redeploy, Swap, Execute.)
* Upper case during profile creation now possible.
* Repair button moved to prevent superposition with other elements.
* Suppression of the Battlefield location line in the pregame screen.

## Optimiza-'shun

* Vertical Synchronization is now available in the Options.
* In the pregame and briefing screen, the texts won’t be cut out no matter what the current resolution is.
* Campaign cinematics can now be skipped with Space or Escape.
* In Campaign, once the tutorial for Port Maw is done, you can now freely navigate in the game screen.
* Dialogues are now stopped as long as the Escape menu is open.
* Renowned Symbol added in the briefing panel.
* The background of the main menu has been changed to gain more visibility.
* Deploy zones are now uniformed. The guest’s skill interface is now more reactive.

## Graffiks

* Retakes of the environment in the 3rd mission of the prologue.
* Visual amelioration of the Chaos Favours.
* Special Effect for all Ordnances added.
* New Special effect for the Nova Cannon. Adding a teleportation FX on the bomb Countdown FX and on the ship deck.

## Ork-onomiks

* All the choices available in the main menu now have a description.
* Double tapping the key assigned to a group of ships focus the camera on the first ship of this group.
* We deactivated bindings, in order to fix stability issues.
* Binding will be back soon.

## Battlin'

* Torpedoes now have the Armour Piercing Attribute, considering armour as minimal when they hit.
* The Slaanesh Favour Skill Promise of Slaanesh now silences the target for a given duration.
* Transport ships aren’t visible anymore for the attacker during the deploy phase.
* “Brace for Impact” bonus armor now applies to weaponry hit with the “Armour Piercing” Attribute.
* The minimal Armour value used by Armour piercing weapon is now 25 instead of 20.
* Nova Cannons now have more dispersion, the epicenter size of full damage is divided by 2, and minimal distance now 6.000 instead of 5.000
* The Upgrades “Teef Surplus” and “Omnimessiah” now give +1 Upgrade slot to the ship.
* The “Crew in Replacement” penalty has been suppressed.
* Admiral ships are no longer immune to insubordination.
* "Executing a Captain in insubordination now grant the “Mutiny” Malus Cooldowns are increased by 20% Combustion Gauge refill speed reduced by 20% The Troop Value of the ship is reduced by 10. Additionally, the ship will randomly suffer from 0 to 2 critical damages. The Mutiny malus lasts until the end of the mission."
* The Cooldown of Taunt is now 180 seconds instead of 120 seconds.
* Ships now have a 45% chance to be Lost in Warp if they disengage.
* The Lost in Warp State now only last 1 turn.
* The Navigator has been modified. This crew now grant two bonuses : He reduces the Disengagement by 2,5 seconds per level and reduces the chances to be lost in warp by 15% per level.
* The Cooldown of the Stasis bomb is now 180 seconds instead of 120 seconds.
* The Upgrades “Advanced Survival Pod” and “Improved Warp Engine” are deleted. The ships with these upgrades will see them unfitted and their Renown cost will be refund.
* A new upgrade “Belt Armour” is now available to be fitted on the ships. This upgrade let the ship ignore the first critical damage on a system (Deck, Engine, Generator).
* A new upgrade “Generator Security Team” (“Big Mek” for Orks) Gives the ship a bonus of 10 points in Crew value against the enemy’s Cancel Warp.
* Most ships’ Fleet point costs have been adjusted.
* Bomber Damages improved from 25 per bomber to 30 per bomber.
* The Cooldown of the Void Shield Transfer is now 90 seconds instead of 45 seconds.
* The Cooldown of the Reinforcement is now 180 seconds instead of 150 seconds.
* The Cooldown of the Shokk-attack Mega-Kannon is now 120 seconds instead of 150 seconds.
* Huge changes on the Chaos Weaponry: Suppression of the Heavy Lance battery replaced by the Lance battery.
* Rename of the Heavy Lance Turret to Lance Turret (Stats not changed.)
* Creation of the Prow Launch Bay: x1 => Despoiler.
* Creation of the Light Missile Pod Turret for the Chaos Escort Ships. They now replace the Light Macro-Turrets.
* Light Missile Pod Turrets have the following stats: Damage: 3 Rate of fire: 6 Critics: 0.3 Range: 500 Attack: 1
* Iconoclast Escort Ship now have 6 Light Missile Pod Turrets instead of 9 Light Macro-Turrets.
* Creation of various Missile Pods. The only difference is the Range:
* Missile Pod Turret: x1 => Devastation, Slaughter.
* Heavy Missile Pod Turret: x1 => Acheron x2 => Desolator
* Super-Heavy Missile Pod Turret : x1 => Carnage, Styx
* Creation of Varied new Macro-Turrets that split the old macro-turrets in different types. The only difference is the range.
* Slaughter Cruiser speed increased by 50.
* Missile pods rate of fire is now 6.
* Twin-Linked battery rate of fire is now 3.
* Heavy Macro-battery now have 8 attacks instead of 12.
* Twin-linked Batteries of the Devastation replaced by Lance batteries.
* Macro battery rate of fire is now 5. Heavy Macro Battery rate of fire is now 6.
* All point costs have been revised accordingly.

## Scribblin's

* Some “Ignore enemy armour” changed to “ignore most of the enemy armour”.
* Many corrections to tooltips and texts.

## Miskellalaneyus

* Sound effects on clicks in campaign added.
* Matchmaking now tries to match admirals with similar levels.

Dakka dakka dakka!

Focus Home Interactive and Tindalos Interactive