Parlor

The **Parlor** is a location in the game IMSCARED, first debuting in the game's Workshop Edition. It is the first place where you encounter HER, another form of White Face. Until you defeat HER, this room also serves as the main menu. For more information, see Unused Maps#Flower and Menu.

It follows the second fake ending, and precedes the Cellar and the Labyrinth.

## Appearance

The Parlor is a parlor, with an opening room that leads to two different hallways. The walls are red, sometimes green, sometimes grey. The floor is a checkerboard pattern, which also changes colors from room to room. The ceiling consists of white tiles.

The first room has a large piano with a stool and a few tables. Going forward from the first room, you will see many paintings of various locations of the game. There are a bunch of windows around too, however the outside is completely dark, so you aren't able to see very much.

## Walkthrough

REMEMBER! DO NOT RUN! If you attempt to run, a popup will appear saying "Quiet I said". After this screen disappears, the game will force the player to run. Running long enough will trigger a jumpscare, closing the game soon after.

When the title screen fades away, walk straight ahead past the piano, until you get to a T-junction with two hallways. Go left and press E on the door. This will trigger a key to spawn near the piano in the starting room. Go back to the piano, pick up the Piano Key, and open the door to the left of the T-junction. You won't find anything but a chair and table in the room, but you will see scrape marks in front of the bookshelf. This tells the player that the bookshelf can be moved. Enter through the right door on the T-junction now. You will have to go through a few doors, before HER appears for a split second in front of the player. She points at a fake wall, which the player has to go through. Go through the wall where the bloody arrow on the floor is pointing at. Press E on the "HER" painting. This will move the bookshelf. Walk all the way back there, and go through the open passage. This will now lead the player to a balcony, where you can see HER standing still admiring the outside view. Approaching HER will jumpscare the player and close the game.

Start the game again, and go back to the balcony. You will see that HER is gone now, but she left a key for you. Pick up the Cellar Key, and enter the cellar door near the "HER" painting. Do the puzzle in the cellar and get the rope. This will trigger a chase sequence with HER. Run to the green room with the bookshelf and close the game on the brown carpet. A fake Steam achievement will popup saying "CLOSE HERE" every time you step on the carpet.

When you start the game again, you will be placed into the green bookshelf room. Go back to the balcony, and use the rope to climb down to the Labyrinth.

## Trivia

* If you manage to get out of bounds, go to the back of the small grey room. There is red text which reads: "WHERE WAS SHE POINTING AT?". This graphic was used in the Workshop Edition to guide players to the "HER" painting, and the Cellar.
* After you complete the game, you are free to explore most locations in daytime. The parlor can be accessed through the labyrinth or through a new elevator in the car park.
* The ending of BURY HER opens the door near the balcony.
* In the game files, the Parlor is called "museum", either the official name, or an unused name.
* Attempting to use the rope during the chase sequence, HER will state to the player: "I can't let you DO THAT".
* Despite being forced to run after the initial warning, pressing shift while in this state will cancel the auto-run, allowing the player to avoid death. This trick is used by speedrunners.

## Gallery

"CLOSE HERE". The fake Steam achievement that pops up when you step on the carpet.