recursal/Fanatic-Fandom huggingface dataset:
Suggestions

This page is used to suggest new features and changes to Incremental Ordinals. This page contains the following subpages:

* /Features for new features
* /Achievements for achievement names
* /Bug Reports for bug reports

## Rules for Suggestions

To add a suggestion, add the template {{suggestion|*<feature>*|*<description>*}} to the bottom of one of the above pages.

### Suggestion Status

When a suggestion is made, the suggestion status is marked as *Pending* until it is reviewed by Adesdae Games. After the review, the suggestion status may become *Accepted*, *Rejected*, *Partially accepted*, or *Partially rejected*, explained below:

* *Accepted* means that the suggestion will be added to Incremental Ordinals.
* *Rejected* means that the suggestion will not be added to Incremental Ordinals.
* *Partially accepted* means that the suggestion is mostly accepted, and may be added with minor changes.
* *Partially rejected* means that the suggestion is mostly rejected, and may be added but with major changes.

In addition to the above four statuses, there exist five statuses that mean that the suggestion may or may not be added:

* *Under consideration* means that Frank Adesdae may or may not use the suggestion.
* *Likely* means that the suggestion will likely be added in a future update.
* *Unlikely* means that the suggestion will likely not be added.
* *Already done* means that the suggestion has already been added.
* *Not possible* means that the suggestion can’t be done or Adesdae Games already tried and failed.
Vandalism

This page needs more citations.This page needs additional citations for verification.While pages without citations are usually deleted, some good articles are kept and are tagged with this template.
*This article is about vandalism to the Incremental Ordinals Beta Testing site. For vandalism to the Incremental Ordinals Wiki, see Incremental Ordinals Wiki:Vandalism.*

**Vandalism** refers to the intentional defacement of the Incremental Ordinals Beta Testing site. Since the Incremental Ordinals Beta Testing site does not have many active members, vandalism is often rare.
Visage Balafré

Visage Balafré est un félin de la Horde des Hurlements. Son frère est ??? et ils apparaissent tous les deux dans Perdu dans l’Orage. Le matou a ??? Lunes au début de l’histoire.

## Relations

> En voulant sauter jusqu’à la lune, vous pourriez tomber dans la boue.
>
>

Proverbe Américain

## Symbolique

**Nom** :

• Visage :

• Balafré : qui est marqué d’une balafre, d’une cicatrice.

**Figure** :

## Autres

• Le nom anglais de ce personnage serait ScarFace (« Visage de Cicatrice »).
Perdu dans l’Orage

*****Perdu dans l’Orage***** est le premier tome du cycle 1 de la fanfiction « Les Revers du Destin ». L’histoire débute plusieurs centaines de lunes après la bataille contre la ***Forêt Sombre***, et suit le point de vue d’une chatte errante, Tempête (voir **Tempête Brûlante**).

## Personnages

Protagoniste : **Tempête Brûlante** (Tempête)

## Sujet(s) abordé(s)

L’un des sujets traités concerne les formes d’amour, de l’amour inconditionnel à l’amitié la plus forte, en passant par la passion ou les liens familiaux. L’amour toxique et les abus commis en son nom auront aussi une place très importante ; je tiens à dire que je ne cautionne aucune relation abusive, et que je ne ferais jamais l’apologie d’une relation jugée toxique et nocive. De nos jours, les relations malsaines ont tendance à être romantisées, enjolivées et présentées comme quelque chose de « sexy » et attirant, voire même de normal - ce qui n’est absolument pas le cas ! Dans la sage de LGDC, par exemple, le nombre de relations toxiques présentées comme la norme est hallucinant (YellowFang et RaggedStar, BrambleStar et SquirrelFlight...) ; le fait qu’Ashfur termine au Clan des Étoiles après tout ce qu’il a fait, par exemple, me choque, sans compter la justification complètement déplacée qui a été donnée. Enfin, je ne vais pas m’étendre sur le sujet (ce n’est ni le lieu, ni le but de débattre de cela), mais sachez que je compte parler des relations toxiques et de ses formes variées, en faisant au mieux.
Bouleau Abattu

Bouleau Abattu est le dirigeant de la Horde des Hurlements, un rassemblement de chats errants, avec qui il terrorise les chats domestiques et les solitaires. Il est un personnage secondaire du livre Perdu dans l’Orage, du cycle 1 ; il est alors âgé de ??? lunes.

## Apparence

Bouleau Abattu est un félin haut sur pattes et de grande taille, pouvant facilement rivaliser avec les chats du Clan du Tonnerre, bien que sa morphologie élancée ressemble plutôt au Clan du Vent. Extrêmement maigre au point où l’on peut compter ses côtes sous son pelage blanc et court, beaucoup pensent que la faim n’est pas l’unique facteur de son insuffisance pondérale, et à raison. Ses yeux bleus sont glaçants, et semblent capables de voir malgré la cécité établie du matou immaculé. Détail étonnant, il ne souffre d’aucune cicatrice au début de l’histoire.

## Relations

**Museau Pâle** :

**Cœur d’Orage** :

**Tempête Brûlante** :

**Ouragan de Glace** :

**Bourrasque** :

**Morsure de Lierre** : ???

## Symbolique

Figure : au sein de la Horde, il est l’incarnation du chef sévère, froid, tyrannique, mais qui paradoxalement inspire le respect et évoque l’image d’un père austère, ce qu’il est pour beaucoup de félins. Bouleau Abattu et le système politique qu’il a créé sont tirés des régimes autoritaires et totalitaires ; je me suis inspirée du Stalinisme notamment, avec cette forme de propagande basée sur un culte de la personnalité (si vous avez étudié l’URSS sous Staline, je pense que vous avez déjà vu des affiches avec le slogan « Le petit père du peuple », par exemple), mais aussi avec les lieutenants, qui forment une « garde rapprochée », qui n’est pas sans rappeler la NKVD. Bouleau Abattu emprunte tantôt la figure du père exigeant mais attentif, tantôt celle d’un tyran malade qui n’hésite aucunement à sacrifier ses « enfants » pour ses ambitions.
Clan de l’Ombre

Le Clan de l’Ombre est l’un des quatre clans vivants au bord du Lac. C’est un clan qui, sans avoir mauvaise réputation, est souvent décrit comme belliqueux et menaçant en raison des nombreux chefs peu tournés vers le Code du Guerrier et du caractère mystérieux et secret de ses membres. Ce clan suscite beaucoup de rumeurs, mais les félins qui le peuplent sont considérés comme d’excellents traqueurs et des combattants maîtres dans l’art des embuscades.

## Chef.fe

Précédent : Étoile de Stellaire

Actuel : **Étoile Solaire**

Prochain.e :

## Lieutenant.e

Précédent :

Lieutenant.e actuel.le : **Baie d’Églantine**

Prochain.e :

## Guérisseur/Guérisseuse

Précédent.e : **Morsure de Lierre**

Guérisseur : Vent d’Espoir

Prochain.e :

## Guerriers et guerrières

- Souhait de Menthe

- Plume de Miel : Jolie chatte rayée dorée aux yeux verts brillants

- Traque Rouge : Femelle Écaille (Rousse/dorée et noire) au regard ambré et à la queue touffue

- Essaim Rayé : Mâle brun tigré aux yeux jaunes et à l'épaisse fourrure hirsute

- Épine de Ronce : Petite femelle au pelage brun rayé, aux yeux verts et au ventre blanc

- Sombre Rêve : Guerrière au poil noir et aux yeux bleus très foncés

- Parole de Loup : Félin massif aux yeux cuivrés et à la fourrure ébouriffée, aux oreilles, pattes, au dos et à la queue de couleur noire. Le reste de son corps est brun

- Demi-Plume : ???

- Empreinte Brumeuse : Matou imposant gris pommelé de gris plus foncé, au regard bleu glacé
Le Chant

*« Grands bois, vous m’effrayez comme des cathédrales ;*

*Vous hurlez comme l’orgue ; et dans nos cœurs maudits,*

*Chambres d’éternel deuil où vibrent de vieux râles,*

*Répondent Les échos de vos De profundis. »*

Un Chant. C’était tout ce que pouvait entendre le matou aux épaules massives, tandis qu’il cheminait le long de la Frontière. Un Chant. Mélancolique, lointain, quasiment inaudible et pourtant chargé de tristesse. Un Chant. Le félin réprima un frisson, fouettant l’air doux de sa queue touffue. Il n’avait aucune envie d’y retourner, ni même le droit, mais il ne pouvait s’empêcher de ressentir une grande culpabilité. Vision d’Effraie avait beau le tanner à ce sujet, la tentation était trop forte ; la Tentation avait toujours été trop forte, de toute façon. Le chat savait qu’il devrait lutter, ne plus céder au Chant, ne plus courir après la Tentation...néanmoins, le manque finissait par l’avoir à l’usure, et l’obligeait à suivre un Chant.

Le Chant.

*« Je te hais, Océan ! tes bonds et tes tumultes,*

*Mon esprit les retrouve en lui ; ce rire amer*

*De l’homme vaincu, plein de sanglots et d’insultes,*

*Je l’entends dans le rire énorme de la mer. »*

Fébrile, il longeait d’un pas nerveux la Frontière, scrutant les ténèbres de son regard pétillant et inquiet ; cependant, les ombres paraissaient avaler la lumière à grande goulée, insatiables, éternellement insatisfaites. Seul Le Chant échappait à cet appétit vorace, virevoltant dans l’air, rampant dans la fange, s’incrustant dans les os, dans la chair, dans l’écorce des arbres. Il venait de nul part, et de partout à la fois ; Le Chant était insaisissable, sans cesse occupé à hanter et avilir.

Le Chant.

*« Comme tu me plairais, ô nuit ! sans ces étoiles*

*Dont la lumière parle un langage connu !*

*Car je cherche le vide, et le noir, et le nu ! »*

Le matou se rendit compte que Le Chant se faisait plus fort, plus audible ; le chagrin laissait place au mépris, tandis que Cela continuait.

Le Chant.

*« Mais les ténèbres sont elles-mêmes des toiles*

*Où vivent, jaillissant de mon œil par milliers,*

*Des êtres disparus aux regards familiers. »*
Demi-Lune

Demi-Lune est une petite femelle anciennement chatte domestique, qui apparaît dans Perdu dans l’Orage et ??? Elle a ??? lunes au début de l’histoire.

## Apparence

Demi-Lune est une jolie et petite chatte à la fourrure noire et soyeuse, légèrement touffue au niveau de la queue, des joues et du cou. Ses yeux sont verts, et étincèlent de bonté et de douceur.

## Relations

> La clarté de la Lune dépend de l’ombre des Pins.
>
>

Koan Zen

## Symbolique

• ???

## Autres

• Son nom anglais serait HalfMoon (« Demi-Lune »).
Baie d’Églantine

Baie d’Églantine est la lieutenante du Clan de l’Ombre dans ***Perdu dans l’Orage***, et un personnage tertiaire. Elle est âgée de ??? lunes.

## Relations

**Étoile Solaire** : ???

**Parole de Loup** : ???

Ronce Brûlée : ???

**Foudre Bleue** : ???

**Étoile de Stellaire** : ???

Ruisseau Vif : ???

## Symbolique

Nom :

• Baie : ???

• Églantine : ???

## Autres

• Son nom anglais serait Wild-roseBerry (« Baie d’Églantine »).

• Elle deviendra meneuse à la suite d’**Étoile Solaire,** et son lieutenant sera ???
Factors

Factors multiply autoclicker speed. They can be upgraded by spending Ordinal Points (OP), the main currency of the Infinity prestige layer, their upgrade costs scale hyper-exponentially. You can have 7 of them (outside of Challenges).

The formula for the Factor cost is

10

i
×

2

F

i

{\displaystyle 10^{i\times2^{\mathrm{F}\_i}}}

, where

i

{\displaystyle i}

 is the index of the Factor being bought, and

F

i

{\displaystyle \mathrm{F}\_i}

 is the amount of Factors bought.

Because each additional Factor increases in OP cost, there are only a limited amount of times a Factor can be upgraded. Once a Factor is bought

9
−
i

{\displaystyle 9-i}

 times, the contents of the Factor will change to *Maxed!* and can no longer be upgraded.

Factors boost the power of Tier 1 automation. Every time a Factor is upgraded, its multiplier to Tier 1 automation increases by 1 (at base). This effect can be increased through buying specific Booster Upgrades and completing Challenges.

The total Factor Mult is

(

∏

# i
1

F
S

(

1

F
i

3
×
u
33
×
(
1
C
3
)

)
×

u
11

)

1
−
O
C
1

{\displaystyle \left(\prod\_{i=1}^{FS} (\mathrm{1+F\_i+3 \times u33 \times (1+C3)})\times\mathrm{u11}\right)^{\mathrm{1-OC1}}}

where

∏

{\displaystyle \prod}

 means products (

∏

# i
1

N

i

{\displaystyle \prod\_{i=1}^N i}

 means let variable i, from 1 to N, every time multiply by i, aka *i factorial* or *i!*),

F
S

{\displaystyle \mathrm{FS}}

 is your Factor Shifts,

F
i

{\displaystyle \mathrm{F\_i}}

 is your Factor i bought times, u33 and OC1 mean 1 if you have this upgrade/in this Challenge, and 0 otherwise, C3 and u11 mean *OC2 completions + 2* if you have this upgrade/in this Challenge and not in OC2, and 0/1 otherwise.

## References

1. ↑ https://incremental-ordinals.glitch.me/howtoplay.html
La Troupe des Sans-Bipèdes

La Troupe des Sans-bipèdes est un rassemblement d’anciens chats domestiques, de solitaires et qui contient même des chats errants. Ce groupe aurait été fondé par un dénommé Aris, chat domestique qui s’est enfuit de sa maison ; seulement, la structure de la Troupe n’est pas sans rappeler celle mis en place par Feuille-la-Solitaire...

## Effectifs

Dirigeant : ???

Appui : ???

Guetteurs : Sentier Sombre (Obscurité) ; Éclat du Soleil (Lucia) ; ???

Gardien.ne.s : Regard Nocturne (Cosmos) ; Feu de l’Aube (Aube) ; ???

Allié.e.s :

Autre : **Demi-Lune (Luna)** ; Ombre Furtive (Sirin) ; Croc Évanescent (Coureur)
Sentier de Minuit

Sentier de Minuit était une guerrière du Clan du Vent, actuellement membre de la Forêt Sombre, qu’elle compare ironiquement à un *château*, à la fois une prison et un lieu de règne. On prétend qu’elle serait capable d’errer sur le chemin qui sépare la Forêt Sombre des territoires du Clan des Étoiles, capacité uniquement confiée aux ???

## Description physique

Sentier de Minuit est une superbe chatte au pelage court et soyeux, de couleur noir et moucheté de blanc, ce qui donne l’impression que le ciel nocturne a coulé sur elle pour la parer d’étoiles. Gracile et élégante, ses longues pattes minces sont taillées pour les courses à travers la lande venteuse, sa queue plutôt longue et fine permettant lui offrant un grand équilibre. Bien plus petite que les guerriers du Clan du Tonnerre et du Clan de la Rivière, sa musculature fine et déliée démontre une certaine habitude à la chasse. Ses yeux rusés sont citron, c’est-à-dire jaunes avec la pupille cerclée de vert. Il est aisé de comprendre que Sentier de Minuit était et est d’une grande beauté. Cependant, la mort ne l’a pas épargnée : du sang dégouline perpétuellement de sa gueule et parfois de sa truffe, ses coussinets sont couverts de petites plaies, mais le plus terrifiant est l’énorme marque de morsure qui trône au niveau de son cou, qui pourtant ne semble plus la faire souffrir.

## Caractère

*« Chasing summer every night like we are in a dream*

*Yeah were burning daylight never wake*

*'cause that is when I leave*

*But while I stay I'll treat you right*

*I'll be your rush*

*I'll be your high*

*You'll never wanna leave my paradise... »*

## Histoire

> Everything changes when the sun goes down...
>
>

## Relations

**Foudre Bleue :** ???

**Morsure de Lierre :** ???

**Esprit du Ciel :** ???

**Ardeur du Lion :** ???

**Étoile de Roc :** ???

## Symbolique

• ???

**Figure :**

## Autres

Son nom anglais serait MidnightWalk (« Marche de Minuit »).
Les Arpenteurs de Minuit

Les Arpenteurs de Minuit est le nom de la duologie qui compose le premier cycle de la fanfiction LGDC « Les Revers du Destin ». Les tomes sont ***Perdu dans l’Orage*** et ??? Ce cycle retrace les destinées de plusieurs personnages, tous différents mais vivant à la même période.

## Choix du titre

Les Arpenteurs de Minuit est donc le titre choisi pour désigner le cycle premier. Il a été choisi pour ses sens multiples, et fait référence à ???

## Personnages Concernés

Voir les pages ***Perdu dans l’Orage*** et ???

## Autres

En cas de traduction, The Midnight Stalkers (« Les Traqueurs de Minuit ») serait la traduction anglaise choisie.
Isle of Maeges Wiki

**Welcome to the Isle of Maeges Wiki!**
a project i'm working on

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

\*Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Feu Blanc

Feu Blanc est une femelle membre du Clan du Vent, anciennement guerrière et actuelle Ancienne. Elle apparaît dans les allégeances de ***Perdu dans l’Orage***, se plaçant ainsi en personnage tertiaire, et est l’un des protagonistes du hors série *La Chute de Morsure de Lierre.* Son âge n’est pas mentionné.

## Caractère

 *« Who, who are you really ?*

*And where are you going ?*

*I have nothing left to prove*

*'Cause I have nothing left to lose*

*See me bare my teeth for you*

*See me bare my teeth »*

## Relations

**Morsure de Lierre** :

???

## Autres

• Son nom anglais serait WhiteFlame (« Flamme Blanche »).
Coalition of Marquis

Nov Romara’s greatest rival on Mog-Anesh is the Coalition of Marquis. Once a collection of thirty warring states, Nov Romara attempted to annex the territory roughly thirty years ago. It nearly succeeded, swallowing up thirteen of the states before the political and military genius, **Lord Yevilfann Marquis**, forged an alliance between the remaining states and with the aid of a powerful group of independent knights known as **The Order of the Crimson Wing**, put an end to the invasion and forged a tenuous armistice with Nov Romara. The Coalition is known for its perpetual war games played between independent city states to maintain readiness, for war with Nov Romara could reignite at any time.
Shadzog

“Shadzog”

It rolls off the tongue like a curse. A devil, a monster, the shadow that would rise from the depths and consume this world. The Primes, may they rot in their jungles, bowed to the hunger of this beast. They would have fed the rest of us to Shadzog to save their decadent, fading culture. If not for the **Heralds**, they would have succeeded.

The Primes let Shazog rage against its bonds unopposed until the barriers confining it to hell weakened and collapsed. But the **Heralds**, may their image grace every hall, rallied Gregoor-Sheav against the Primes and drove back to their homelands.

But it was too late.

The earth shook, cities trembled, and whole civilizations were swallowed in darkness as Shadzog rose. The **Heralds** fought for seven day and nights. They sacrificed their bodies, their minds, and for some, their very souls. In the end, they forced Shadzog back into the darkness of the earth and sealed it with magic and stone.

And now it sleeps, it dreams, and it waits. So we must be ever watchful, for the world will break once again. We must be ready.

*Anonymous **Watcher***
Natasha Donaghue

### PHYSICAL APPEARANCE & COMMUNICATION

Natasha has bright green, upturned eyes and bright red, curly hair. She has rather pale skin that is covered in freckles and has quite a fit build due to being a track runner. She dresses very casually and often wears simple t-shirts and jeans, and though she doesn't put much effort into how she dresses she has very diligent hygiene regiments. She doesn't wear glasses but she has contacts because her eyesight is very short-sighted. Natasha and Nash have matching necklaces with their names engraved onto them, that they were given as babies.

Natasha talks very quickly and has a thick Dublin accent; her vocabulary is extensive but she doesn't boast it. She swears very often...and very colorufully. She uses her hands a lot when she speaks and gestures. Her posture is very proper, and she walks with confidence.

### HISTORY

Natasha Donaghue was born in Dublin, Ireland, to Aeden Donaghue and Aiofe Donaghue (nee Galway). She is seven minutes younger than her twin brother, Ash Donaghue. Unlike his extended family, his parents were incredibly liberally minded and did their best to raise their children free of judgement and the same intense boundaries they had grown up with.The Donaghues moved to Rhith soon after Natasha and Ash's sixteenth birthday, due to Aiofe's work.

Natasha and Ash had peaceful childhoods, despite not having any contact with their extended family due to all four of their grandparents cut off Aiofe and Aeden after they got married. Ash and Natasha took swimming lessons together as children, which Natasha enjoyed as much as Ash did. However, she gave it up when Ash began isolating himself as she wanted him to have his own place to be his own person. She took up running instead, and runs long distance competitively. Though running is what brings her the most comfort, she wants to study law in university, in London.

However Natasha is the only person in Rhith who knows that all these memories and experiences are all falsified. She is the only one who understands Rhith is a dream.

### RELATIONSHIPS

Nash and Natasha are incredibly close. The two have a tight bond, and Natasha has always been incredibly protective of her older brother. For years, she was one of the only people Ash could confide in about anything, though as they've gotten older Ash has become less dependant on his twin, and vice versa. Nowadays, the two of them are very much competitive and especially enjoy swimming against eachother, Natasha being one of the only people Ash feels comfortable enough to swim around.

* Elena Kriel

Natasha has had her eye on Elena ever since she ar

THE PRESENT AND FUTURE

What is their story goal? (answer in a single paragraph)

Story motivation (answer in a single paragraph)

In other words: what does your character want in the story? Why do they want it? Every other answer in the character template builds up to this. This is critical information to know because it’ll make up the unshakable foundation — and raison d'être — for your story. Whenever you feel like your story is straying off course, go straight back to your character’s story goal and motivation.
Nov Romara

Nov Romara is, according to their official propaganda, the greatest nation that ever was or will be. It has the largest standing army and navy in Gregoor-Sheav. Since the breaking, Nov Romara has engaged in five **Great Expansions**, colonizing less powerful nations and elevating puppet rulers in ‘allied’ nations increasing its sphere of influence to its current reach. Nov Romara considers itself the epitome of civilization and looks at its colonization of less evolved neighbors as an act of salvation. Other world powers do not quite see it this way, thus Nov Romarans are resented and despised through much of the rest of the world.
RoseMarie Urbanek

RoseMarie is a Manhattan-based Actor, Videographer and Costumer. They are absolutely thrilled to be joining the cast and can’t wait to share these wonderful stories with you. She has been playing D&D on both sides of the screen for about three years and they are looking forward to sharing a table with the rest of this wonderful cast.
Viata Bortool

Innkeeper of Himplethorn. Rumour has it she controls the town instead of the Mayor. The Heralds encounter her in Episode 4. She is not from Himplethorn. She is described as older, with her hair up in a bun with a broach and grey-lavender eyes. She has a smug disposition. Besides Episode 4 she is seen in Episode 11 discussing the Heralds with Azathell. Her known family at this time is her granddaughter Kilta.
Incrementy

**Incrementy** are the second currency of the Factor Boost prestige layer. They give a boost to autobuyer speed based on its amount. The boost is log10(incrementy+10). There are also Incrementy Upgrades that cost Incrementy. They boost Incrementy-related effects.

## References

1. ↑ https://incremental-ordinals.glitch.me/howtoplay.html
Emissaries

Our Members exclusive show, Emissaries of the Ancients is coming soon.

**Main Characters**

Clemenz

Elyiaes

Katya

Sheezo Skulbrukt

Sorrel Aquila

Vanolka Bravo (Vano)

**Episodes** **(YouTube Playlist)**

Episode 1: The Last Arrival (Summery)

Episode 2: The World Walker

Episode 3: Muddling A Mystery

Episode 4: Into The Canyon

Episode 5:Dust to Danger

Episode 6: Naughty Sacrifice

Episode 7: Battling Dark

Episode 8: Serpents Touch

Episode 9: Rising Moon

Episode 10: Shedding Layers

Episode 11: Confrontations

Episode Transcripts

Origin One-Shots
Queen Nhovst Jounel

The rich, beautiful, and powerful Queen of Joun.

After rumors began to circulate the the Queen had executed a hand maiden over wasting a bottle of the worlds most valuable perfume she issued a public decree to set the record straight. The maid had spraying too little as so was boiled alive in a vat of the perfume to demonstrate the extent of her wealth placed her above such trivial things as waste.

She holds Djar's pendant, an Artifact of the Heralds.
Dalben

Father of Ilsa. Lost his wife at some time in the past. His lost wife haunts him. His daughter is sick and requires medication from across the mountains. He has allied himself with Cendrillion, and then Rosara, Obi, and Vano to cross the bandit filled mountains so that he can get his daughter medicine.

Before the events of the series Dalben has been working as a surveyor for the mining companies. He is an Edwed Major with gray eyes. His personality is timid and his goal is to stay alive for his daughter.
Borva

The land of Borva is frigid in the north, but more temperate to the south allowing for agriculture. The coastline is riddled with caves that form a vast network with unknown depths. It is thought that these networks form an interconnected underworld, largely unexplored but stretching through the entirety of the Borvan coast.

The people of Borva live in towns founded on one of three industries: farming, mining, and lumber. The Borvans take pride in their country, their work ethic, and have a strong sense of community. Since each town is dependent on the communal dedication to an industry, citizens who put their personal profit above the prosperity of the community are looked down on.

The Borvans are on good terms with **Nov Romara** as they rely on the empire’s military might to protect them against raiders from Djair.
Bor Bor

Bor Bor is nearly the same size as Jvar-VunGal, but only a fraction of its population. There are no great cities in Bor Bor. Its people consist of nomadic communal groups that follow the trade routes between other nations trading goods, selling entertainments, or engaging in more nefarious businesses. It is the more unscrupulous tribes who have given the natives of Bor Bor a negative reputation among its neighbors, but the majority of Borans come from rich cultures with complex oral histories and artistic traditions.
Tome Keepers

In Ed-Planoak, the Watchers enjoy a great deal of political and cultural power as the majority of the Edwed on the continent at least pay lip service to this sprawling, multi-faceted religion. A few, however, have a much deeper commitment and exercise their faith in a more active fashion. Collectively, these groups are known as Seekers. What they ‘seek’ varies from sect to sect, but many of the Watchers have come to resent and distrust Seekers, seeing them as condescending meddlers who do not know the potential disasters they can evoke. Some of these more influential Watchers have formed their own, more academic organizations who, unlike the Seekers, do not actively search for Heralds, artifacts, or signs of another Breaking. Rather, they collect information and study trends of the world. Unlike the masses who claim to be Watchers, these select groups actually do watch and gather information in order to better understand the trends of this world. The Tome Keepers are one such group.

The Tome Keepers are historians who have been serving Jvar-VunGal since its inception. They have cataloged every scrap of information they can uncover about the world around them, gathering their tomes in secret libraries throughout Jvar-VunGal and possibly beyond. The organization is solely made up of males and its members generally hold discriminatory attitudes toward women. Thus, the Tome Keepers have developed a contentious rivalry with the Matriarchs of Faltus.

Full-fledged members of the Tome Keepers foster aliases. They are usually called by the name of a bird that resembles their personality, comes from their home city or territory, or serves as a metaphor for their skillsets or natures.

The only thing that matters to the Tome Keepers is the collection and preservation knowledge and truth. Their relationship to the more general population of Watchers is not so different than that of the Seekers in that they take on a much more active role in their quest for knowledge. But unlike Seekers whose loyalty is primarily to their own orders, Tome Keepers are loyal to Jvar-VunGal and see themselves as an integral part of the empire.

Members take on young, promising apprentices to indoctrinate them into the order, but also to provide fresh eyes, to reevaluate the world they live in and update tomes with new perspectives. Thus, members send their young apprentices on worldly journeys to collect information that has not been recorded, witnessed, or has been overlooked. They are to return that information to the brotherhood so that they can formulate new subjective opinions, seeking the real truths in the world.

Below are some notable figures who either belong to the order or are connected in some way.
Nov Ro

Nov Ro was Nov Romara’s first foothold on the continent of Ed-Planoak, thus it is strictly regulated and controlled through uncompromising authority. As the primary staging ground for the cold war between Nov Romara and Jvar VunGal, Nov Ro is a major military hub, well-funded, armed, and fortified.

Locals are former citizens of Jvar VunGal who have fled the empire and found steady work within the colony. There are factories and farms in the region which support the No Romara’s military infrastructure. The country also boasts a large textile industry, providing raw materials for Faltus’ Matriarch of Textiles, creating a strong supply line between the two countries.

Travel through the capital city of Ro Dar is not easy without proper clearance. Those who do not belong are not allowed in certain areas and are quickly arrested. Disappearances are common as Nov Romaran operatives are ever vigilant against espionage and will ‘detain’ suspicious figures for interrogation. Secret police are disguised as normal citizens watching for talk of insurrection or any other anti-Romaran discourse. There is minimal trust between residents who keep to themselves and avoid communication or gossip with strangers.
Kal-Baar

The **Okrassaz** were legendary heroes of the **First War of the Breaking,** and the minors of Kal-Baar used their reputation as a face that allowed them to establish a global banking system within their relatively small nation, establishing Kal-Baar as a financial center to rival any in the Gregoor-Sheav. Their banks have financial leverage across the world and thus their rulers have a great deal of political power. Through economic domination, they control several nations in Gregoor-Sheav in all but name. South Kal-Baar is on the east coast of Nue Planoak. North Kal-Baar is a collection of islands off the coast of **Nov Romara**.
Nov Romarian Colonies (Nov Ra, Nov Ro, Nov Ru)

There are three Nov Romaran colonies on various coasts of Eld Planoak: **Nov Ro**, **Nov Ru**, and **Nov Ra**. Each colony largely serves as a military base for the Nov Romaran empire to coordinate operations in the area, but each has a distinct cultural identity that has been assimilated and its people have had to adapt to circumstance. Their populations are a mix of indigenous peoples, Nov Romaran soldiers, both active and retired, and merchant houses that have found a niche within the vast trade systems of Eld-Planoak.
Peculiar features

**The Planet**

Gregoor-Sheav’s orbit is different than the Earth’s. The north pole always tilts away from the sun so there is no seasonal variation of daylight and nighttime hours. The sun never rises over the north pole and never sets over the south. There are still seasons as the planet’s orbit is elliptical and its distance from the sun varies, but seasonal effects on climate patterns are not the same as Earth’s.

**The Poles**

The south pole is a burning wasteland with hundreds of active volcanoes. The closer one gets to the true pole, the more intense this activity becomes and the more treacherous and volatile the terrain.

The North pole is seismically active with near daily earthquakes. Some of this activity effects the continent, Mog-Anosh, but is not felt as intensely as it is at the pole. These tremors make navigating the northern oceans extremely difficult.

**The Void**

There is a section of the night sky that looks as if it were blotted out by spilled ink. It can only be seen in the northern hemisphere and only for half the solar year. For three days, it can be seen in its entirety, but only if one is standing at the north pole. At the top of the world, a ring of stars can be seen on the horizon, but above there is only this dark expanse commonly called, **The Void.** Many astronomers believe, with a growing sense of panic, that this darkness is growing.

**Forever Storms**

Two regions suffer hurricane level storms that never abate. The larger is in the **Ocean of Mystery** in the Southwest. Legend speaks of a lost continent at the center of the storm, but modern ships are incapable of navigating through the ferocious winds and surging sea to verify if this is true. The other smaller storm surrounds the island known only as Shadzog. Little is known of the place, but it is believed this is where the **Heralds of the Wayinaar** defeated Shadzog to end the **War of the Breaking.**

**Death zones**

The storms in the south, seismic activity in the north, and naval blockades erected by the Nov Romaran navy have made it nearly impossible to traverse the ocean east of **Mog-Anosh,** west of **Nue-Planoak,** and the maritime regions around the poles. These Death Zones have led some to posit a flat-world theory, but the truth is far more complicated.
Nov Ru

Nov Ru is the most volatile and contested Nov Romaran colony within Ed-Planoak. It is close to the Great **J’vawaguchipian Lake** and benefits from large deposits of ground waters accessed through protected wells. A tall, well-fortified border wall separates the colony from Jvar-VunGal as clashes between Romaran legionnaires and Jvaran troops and raiders are common.

Despite Nov Romara’s heavy military presence, their position is more tenuous than propaganda would lead one to believe. Jvar VunGal is their primary opponent; however, Nov Ru also shares a border with the volatile and unpredictable nation of Oaknesh, Joun finances resistance fighters in an effort to protect various economic interests, seas around the nation are highly contested by Jvar VunGal's navy, and Tekinesh pirates also make things interesting. Thus, only battle hardened, experienced legionaries are sent here as they are likely to see action.

Nov Romaran rule in Nov Ru is strict and brutal and residents are treated like indentured servants. There are secret archaeological sites throughout the countryside that are closely guarded against prying eyes. It is unclear what the Romarans are looking for, but workers are kept under heavy supervision, and no one enters or leaves without authorization. Those few who have escaped with any knowledge of Romaran activities are hunted, killed, and their heads placed on pikes in view of other workers as a warning.
Taylor Swift

Taylor at the reputation stadium tour

## Music

### Singles

*Love Story, Mine, We Are Never Ever Getting Back Together, Bad Blood, Delicate, You Need To Calm Down, cardigan, willow*

### EPs

*Beautiful Eyes, The Taylor Swift Holiday Collection*

### Albums

*Taylor Swift, Fearless, Speak Now, Red, 1989, reputation, Lover, folklore, evermore, Fearless (Taylor's Version)*

Taylor Swift is an American singer/songwriter. She has sold millions of albums worldwide, and billions of streams. She is one of the most successful artists of all time.

She has ten studio albums out. She is currently in the process of re-recording her past albums to gain ownership and control over them.

We Stan.
Other Primes

There are other isolated groups of Primes throughout Nue-Planoak who have taken on physical characteristics that adapt to their surroundings. Those close to the ocean may have developed scales, and in some cases, gills. Some in the deep jungles can change color like chameleons. So little is known of the continent that there could be hundreds of tribes with any number of alterations. One group, however, is well known: the **Okrassaz**. This nearly extinct variant was bred solely for a war that ended six centuries ago, and their numbers have dwindled ever since.
Nov Ra

Out of all three Nov Romaran colonies on Ed-Planoak, Nov Ra is the most loosely controlled and lawless. Most of the country’s populace is located near its capital of Ra-Dar, a port city in the north. The sea surrounding the capital is difficult to navigate due to temperature variations and seismic activity in the north pole, so garrisons are minimal. This is not a destination of choice for most Nov Romaran sailors.

Ra-Dar itself is a maze of taverns, brothels, and pubs. The community is a melting pot Nov Romaran soldiers, refugee Jvarans escaping conflicts between dynasties, transplants from Faltus, world travelers who seek quiet anonymity, and outlaws of all sorts.

Lotus leaf, a mild hallucinogen illegal in Jvar VunGal, is tolerated and traded freely. Along with prostitution and gambling, these vices create an underworld economy the keeps the isolated city viable. Fishing and other industries are spotty at best, so locals have few ways to eke out an honest livelihood.

Young Nov Romaran soldiers, or those being punished, are often shipped here. There are several heavily guarded archeological sites both within Nov Ra as well as Bor Bor (though, officially, Nov Romara respects Bor Bor’s territorial borders). The lawlessness of the land outside of Ra-Dar’s walls facilitates employment to natives as guides and hired protection in areas where Nov Romaran presence is lacking. In smaller towns throughout the region, authority is given to gangs of thugs who maintain some semblance of order. Life here is about survival through trade, so political and religious matters that seem so important in other regions are secondary to those who call this harsh place home.
The Order of the Crimson Wing

An order of knights once with Nov-Romaran forces. These were seen as the most powerful knights, and after The 2nd Great Expansion made themselves independent from the Holy Dragon Emperor. They exist to hunt monsters, and they created the rules of engagement. The Order is run by a patron who is mysterious and unknown. Their numbers are unknown, but less than 100. It became a trend for major cities to make them a cathedral for them to reside in.

The Order of the Crimson Wing was mentioned in the Rosara backstory and prologue.
Nov Ri

Nov Ri is the last bastion remaining from the Nov Romaran invasion of Tekinesh. It serves as a launching point for Nov Romarian privateers who still engage in a cold war with the **Pirate Clans of Tekinesh**. Ironically, the port’s proximity to Tekinesh has invited some unwanted elements and it is more lawless than most Nov Romarian colonies.
Lizelle Valix

I am Lizelle Valix but Liz to my friends, if I had any. Valix to my archnemises. I play Katya in Emissaries of the Ancients, she's a badass woman who doesn't take anything from anybody and uses whoever she can. She is a little bit of what I wish was, more extroverted, more dangerous, more extreme. I also edit After Dark, the awesome bonus content show that gives us all the behind the scenes tea we were waiting to get served. It's my baby, and is super fun to edit so I hope you guys love all the sweet drama and insights.
Lav Lu

Lav Lu is a gilded country, filled with glamor, fun, and misery. Its main sources of income are drugs and tourism, which encapsulates the whole of the country’s culture. The cities of Lav Lu boast endless parties fueled by a wide variety of mind altering substances. It is a place the wealthy go to relax and have fun and attracts tourists from everywhere other than **Djair**. Of course, not all go Lav Lu for pleasure. It is a perfect setting for clandestine meetings between wealthy and powerful Edwed who would rather keep their business away from prying eyes. It’s status as neutral ground has made Lav Lu too useful to be destroyed despite the temptation of its wealth and resources. What many tourists don’t see, whether they be partiers or corrupt officials, is the truth behind the beautiful clean streets. Edwed who dare explore less travelled areas of the city find rampant poverty, homelessness, and addiction, and if they leave the cities, they find slavery is the norm in Luvian plantations.
Spawn of Chaos Wiki

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## **The Heralds of Wayinar**

ObiGorrkarrausVanoRosaraSorrelLord AmadeusCendrillion

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Continents

### Mog-Anesh (Eastern Continent)

The Continent, Mog-Anesh is the largest known land mass in Gregoor Sheav. Due to its sheer vastness, Mog-Anesh features climate zones of almost every type, with subpolar regions in the far north and subtropical regions in the south. Plentiful resources and geographic variety have facilitated the development of several civilizations including the Empire of Nov Romara, currently the strongest economic and military power in all of Gregoor-Sheav.

### Eld-Planoak (Western Continent)

Ed-Planoak has some of the most beautiful, tropical coastline in all of Gregoor-Sheav, but its interior is filled with burning deserts and rolling plains where water is scarce and life can be harsh. Yet life persists and the Edwed population of Eld-Planoak rivals that of Mog-Anosh, but this population is concentrated in vast gleaming cities built wherever water, the most precious of all resources, can be found.

### Nue-Planoak (South-Eastern Continent)

The continent of Nue-Planoak is a lush, tropical paradise with more variety in its flora and fauna than anywhere else in Gregoor-Sheav (with the possible exception of Tekinesh, though for more nefarious reasons). Most of the land is dominated by two nations, **Kal-Uys** and **Kal-Shvun**, the nations of the Primes. Both have isolated themselves from the rest of Gregoor-Sheav except for trade relationships with **Kal-Baar**.
Primes

Lifespan: 300-500 years (and in some cases, 600+)

Physically, Primes are tall but thin. At 7-8 feet tall, they tower over Edwed Minors, but are less hardy than Edwed Majors. Far more philosophic and introspective than their smaller cousins. The Primes primarily live lives of reflection and study. Their will and control over their emotions is unmatched. After the War of the Breaking, they were driven from all continents except Nue-Planoak where they have lived in isolation studying the stars. They are attempting to piece together the lost secrets of their ancestors to prepare for what is to come.

Campaign Notes: The Primes of Kal-Uys have an ancient culture steeped in tradition. Their cities are marvels of architecture built into the natural landscape and their scholars are steeped in ancient lore and philosophy. The Primes of Kal-Shvun live a more naturalistic lifestyle, living wild compared to their more refined kin, with home that are barely discernable from landscapes in which they are nestled. They have a deep respect for natural order and see technology and industry as a cancer corrupting Gregoor-Sheav.

There are Other Primes who have been isolated from larger Prime society. This genetic drift has caused them to develop into barely recognizable variations of the original race.
The Grey

The Grey refers to a mysterious mist the characters encounter in episode 1 of The Heralds of Wayinar. When a character breathes the mist, they must make two saves or become possessed. While possessed, they will relive traumatic moments in their lives while on the outside, they will assault anyone near them. The Grey is one of three entities that have been stalking the PCs since before the show began.
Sheezo Skulbrukt

Born in Coastian

Parents were: Warack Braker and Belinda Braker

They worked in trading in rare materials from Tekinesh therefore we have traveled to many locations around the world

Husband - Kytau Skulbrukt

Daughter - Ambelina Skulbrukt Died in an accident at the training compound

Son - Bragorious Skulbrukt whereabouts unknown

Son - Corbin Skulbrukt works closely with Sheezo on secret missions

Daughter - Dermacia Skulbrukt recently kidnapped and returned safely

Daughter - Enmororia (aka Amelianna) Whereabouts unknown (to most)

Child - Fussunwen Skulbrukt nothing much known about them

Son - Grenortta Skulbrukt died in a horrible boating accident his sister Enmororia was there when it happened
Minors

Lifespan 50-100 years

Edwed Minors are the smallest in stature (ranging between 3 and 4 feet tall) but what they lack in strength and size, they make up for in ingenuity, nimbleness, and quick wit. Since the Breaking, specific groups of Edwed Minor have been working to create a monopoly on world trade, banking, and academics. The nation of Kal Barr (North and South) has become the epicenter of a global banking system. Nov-Romara find this situation particularly troubling and has worked to undermine the growing power of Kal Barr at every turn.

There are other nations where Minors hold power (Coasten and Djair in particular); however, in much of the rest of the world, Minors are seen as second class citizens and in some regions, are openly enslaved.

Campaign Notes: Edwed Minors can be compared to Halflings, Gnomes, and Dwarves respectively. The Minors of Djair resemble Dwarves, those in Kal Barr can be compared to Gnomes, and those in Coasten to Halflings. Other groups of Minors may have more particular traits as the relatively short lifespan of Minors leads to swift adaption to varying environments.

Nov Romaran's call Minors who serve them from Tekinesh "Yaelk".
The Wastelands

In the far north of Mog-Anosh is a region known to most of Gregoor-Sheav only as The Wastelands. This territory boasts some of the harshest ecosystems outside the poles with freezing temperatures and extraordinarily little sunlight year-round. There are two “kingdoms” in the Wastelands, **Entovay** in the west and **Aco’vik** in the east. **Entovay** is named after a mushroom forest with peculiar properties that allow the Edwed to flourish in this brutal environment. **Aco’vik** was founded by a group of Nov Romaran criminals who made a prison break and escaped into the Wastelands. There are also several groups of Primes who have been isolated and developed some peculiar physical characteristics to adapt to the harsh climate. The Wastelands are a place of secrets waiting to be uncovered by explorers willing to brave its inherent dangers.
Faltus

Faltus is one of the smallest nations in Eld-Planoak and is a center of culture and art. It bears the distinction of being the only nation annexed by Nov Romara that was then granted its unequivocal independence. It remains under Nov Romaran protection, thus has developed into a nation more concerned with culture and pleasure than politics and war. The society is largely communal, with little regard for private property or personal space. Its cities are wonders of architecture, its art, clothes, and wine are sought after throughout higher society, and it is a major hub in the world’s drug trade. The eleven matriarchs that rule the nation are seen as semi-divine.