One For All

### **Description**

One For All is the transferable Quirk that is possessed by its ninth and current host, Izuku Midoriya.

In the past, it was originally used by Yoichi Shigaraki, and later, its other previous hosts: Hikage Shinomori, Daigoro Banjo, En, Nana Shimura, Toshinori Yagi, and the other two users before them.

One For All is a transferable Quirk that can be passed on from one user to the next. Its name comes from its nature; being 'one' Quirk for 'all' people. In order for the Quirk to be transferred, the recipient must ingest a sample of the predecessor's DNA (ex. a strand of hair or a drop of blood).

The origin of One For All is itself a powerful will that refused to submit to All For One. For this reason, One For All cannot be stolen by any means. In order for the Quirk to be transferred, the current owner must freely choose to transfer it. However, it can be forcibly given, as the recipient doesn't have to agree to anything. Since One For All can't be forcibly taken, it is the only Quirk that can be used in combat against All For One, as any user of All For One would simply be able to steal any other Quirk.

In addition to the Quirk Factors merging with the core, One For All carries echoes of the consciousnesses of all of the previous users. One For All has some kind of subconscious realm where the previous users can manifest.

### **Weaknesses**

When One For All is transferred, the new user's body is not naturally suited to it as they would be with a Quirk they were born with (ex. Someone who breathes fire doesn't burn their mouth while using their ability). In addition, One For All is a lot to handle; if one's body can't handle the power, then their body could be blown apart. Because of this, the successor must undergo intense and rigorous physical training.

### **Quirks in One For All:**

1. **Stockpile**: This quirk allows the user to stockpile an enormous amount of raw power, allowing them to significantly enhance all of his physical abilities to a superhuman level. This results in unbelievable levels of strength, speed, stamina, agility, and durability.
2. **Gearshift**: The Quirk wielded by the second user. It allows the user to change the speed at which things accelerate through space
3. **Fa Jin**: The Quirk wielded by the third user. This Quirk allows the user to build up and store kinetic energy as they move, this energy can then be released as an explosive burst of speed and power.
4. **Danger Sense**: The Quirk wielded by the fourth user, Hikage Shinomori. This Quirk allows the user to detect nearby threats.
5. **Blackwhip**: The Quirk wielded by the fifth user, Daigoro Banjo. This Quirk allows the user to produce tendrils of dark energy which are useful for long-range grappling and increasing the user's mobility.
6. **Smokescreen**: The Quirk wielded by the sixth user, En. This Quirk allows the user to generate thick clouds of smoke from their body, which can obscure people's vision.
7. **Float**: The Quirk wielded by the seventh user, Nana Shimura. This Quirk allows the user to levitate.
8. **Phyrokinesis**: The Quirk wielded by the nineth user, Izuku Midoriya. This Quirk allows the user to control and be immune to fire.

### **Quirk Moves:**

* **Full Blast**: The user emits a large amount of smoke, greatly hindering their opponents’ vision, as well as potentially their own.

* **Froppy Style**: The user shoots a Blackwhip tendril out of their mouth instead of their arms like they usually would.

* **Pinpoint Focus**: The user quickly shoots a tendril from their arm while focusing on a specific point as a means of attacking the target.

* **Faux 100 Percent**: The user uses One For All at 45%, Blackwhip and Fa Jin to move at speeds comparable to One For All at 100%.

* **Faux 100 Percent: Manchester Smash**: The user delivers a Manchester Smash using Faux 100%.

* **One For All - Full Cowl**: This technique allows the user to activate 15% of Stockpile throughout their body, letting the power course and flow through them instead of concentrating it in one location and negating the need to "turn on" the power every time the user needs to use it. Activating this technique gives the user enhanced strength, speed, mobility, and agility.

* + **One For All - Full Cowl : Shoot Style**: The user concentrates Full Cowl's effects in their torso and legs rather than their arms, allowing the user to put out even more power due to the fact that the human leg muscles are naturally stronger than the human arm muscles, granting thm more power and stability.