recursal/Fanatic-Fandom huggingface dataset:
Great Fairy's Plea

## *Information*

*I have been expecting you.*

*My power has faded and my form corrupted.*

*You stand in Hyrule at the end. All is cold. If you have ventured Beneath the Well, you surely encountered what is left of us. Ganon's minions wander Hyrule without purpose, for Ganon himself is dead. There are monsters, too, whose kin will live to see your world.*

*I am the last Great Fairy. I will fade in time, but my purpose has not yet been spent.*
*In my offering box, you will find the Lens of Truth. It is a powerful relic. Focus it at one of our enchanters with a Tarnished Shard and bring it to the forgotten map in the ruined city of Itnamzand, on north-west coast of Solstheim.*
*It will help you find sets of eight shards, which you can bring to the statues in the chapel above my fountain. The Pieces they belong to can be brought to the shrine in the Ruptured Towers to return to their true glory.*
*I give you a vial of my tears, and a tome to allow you to summon me. I will appear and assist you in battle.*

*I cannot ask you to save Hyrule: it is beyond saving. The kingdom will be dust, but the land is not lost. There are elves who have built cities in the mountains. Their kingdoms will flourish, and when the Darkness passes, the land that was Hyrule will be home to many lives to come. I have sent my fairies through the Link Between Worlds, to your Skyrim, so that they might guide you to the pieces of this time. They are hiding, but will emerge when the time is right.*

## Notes

The Great Fairy's resemblance to Wispmothers is explained in her plea, implying that she was cursed or that her fading magic resulted in her corrupted form.

The Great Fairy also explains the presence of fairies and monsters from Hyrule in Skyrim, as well as how to use the Lens of Truth. She also indicates that the early Dwemer coexisted with the tribes of Hyrule, and were present during the Last Great War of Hyrule.

The plea also explains that Hyrule cannot be saved.

## Background and Inspiration

The Great Fairy's Plea was included in version 6.0 of *Relics of Hyrule* with the Great Fairy and her Fairy Fountain. The Great Fairy's Plea was later expanded to explain the use of the Lens of Truth. In 6.3, the plea was modified, and a sentence indicating that only the player would be able to see Hylian Fairies was removed.

The Great Fairy's Plea was added to give specific lore related to the Great Fairy and Hyrule.

## See Also

Great Fairy

Lens of Truth

Fairies

Freezing Caves

Kakariko Chapel

Kakariko Fairy Fountain
Hero's Clothes

* Default
* Alternative
* Ashland

The Hero's Clothes offer slightly more protection than Scaled Armor. They are classified as Light Armor and cannot be converted to Heavy Armor.

Equipping the Ring of Kokiri
 while wearing the Hero's gear will fortify Archery skills by allowing
bows deal 20% more damage, fortify the Light Armor skill by 20 points,
fortify One-Handed skills by allowing one-handed attacks deal 20% more
damage, and fortify Block skills by blocking 30% more damage when using a
 shield.

The Hero's Clothes can be taken to a Tanning Rack and change the white cloth on the tunic to green, requiring two samples of Giant Lichen. The Hero's Clothes can also be changed to the Ashland Hero's Clothes at a Terminan Forge. Both changes are purely aesthetic and irreversible. A guaranteed Ashland Hero's Clothes can also be found Beneath the Well.

## Location

The Hero's Clothes
can be found in Bleak Falls Barrow. When facing the word wall of Bleak Falls Barrow, the chest containing the Hero's Cap can be found to the right, on a ledge near a creek. The chest contains the
tunic, a Hero's Cap, a pair of Hero's Gauntlets, a pair of Hero's Boots, and 5 Dragon's Tongue.

The Ashland Hero's Clothes are found Beneath the Well, in a chest near a large coffin housing a Parutamu. The chest contains the tunic, the Hero's Gauntlets, Hero's Boots, and a Kokiri Circlet.

## Crafting

### Terminan Forge

Changes Hero's Clothes to Ashland Hero's Clothes

 Moonstone Ingot

## Lore

The Hero's Clothes were crafted for use by the Hero of Time and were adapted for the unseasonable cold that Hyrule experienced during the Last Great War of Hyrule.

The origins of the Ashland Hero's Clothes are unknown. They may have been crafted for the Hero of Time for use in a desert or wasteland, or they may have been used by another hero.

## Background and Inspiration

Like the Hylian Scout Tunics, the Hero's Clothes are based on a long-sleeved variant of Guard/Stormcloak armor.

They were originally part of a standalone mod with most of the Hylian Scout Tunics.

The Hero's Clothes were the first custom armors made by JKalenad, and received heavy criticism when first released. With the criticism in mind, JKalenad made the Ashland Hero's Clothes as alternative variants in case a player did not like the appearance of the standard Hero's Clothes.

## See Also

Hero's Cap

Hero's Boots

Hero's Gauntlets

Hylian Scout Tunics

Hylian Caps

Hero's Armor

Hero's Glass Armor
Goron Lullaby

Requires Ocarina of Time. Strikes with weapons damage stamina for 60 seconds.

The Goron Lullaby is a unique spell and Ocarina Song usable only with the Ocarina of Time. Like all songs it can be found in leveled loot, but its guaranteed songbook page is found in Haemar's Shame, on the table with salt and a dagger, near a coffin and an enchanter.

When played, the player's weapon strikes will deal heavy Stamina damage to a target for 60 seconds.

## Lore

During the Last Great War of Hyrule, the Goron Lullaby was manipulated to drain a foe's energy. This was done to make the song viable in battle.

## Background and Inspiration

Goron Lullaby was added with the Ocarina of Time. While it has always drained stamina, it was adjusted to imbue weapons with a stamina draining enchantment to be more versatile and unique.

## See Also

Ocarina of Time

Ocarina Song

Ocarina Songbook
Do not stand at my grave and weep

## *Information*

*Do not stand at my grave and weep.*

*I am not there. I do not sleep.*

*I am a thousand winds that blow.*

*I am the diamond glints on snow.*

*I am the sunlight on ripened grain.*

*I am the gentle autumn rain.*

*When you awaken in the morning's hush,*

*I am the swift uplifting rush*

*Of quiet birds in circled flight.*

*I am the soft stars that shine at night.*

*Do not stand at my grave and cry;*

*I am not there. I did not die.*

## Location

*Do not stand at my grave and weep* can be found in the Shrine of Resurrection on a sarcophagus containing the Guardian Sword.

## Background and Inspiration

*Do not stand at my grave and weep* was added in version 6.6.0 with the Shrine of Resurrection.

The poem is attributed to Mary Elizabeth Frye and one of JKalenad's favorites. It was included to allude to the Hero of the Wild and *Breath of the Wild* while also referencing the loss of Hyrule and its heroes in the distant past. The concepts explored in the poem were decided to be fitting of the Hero of the Wild, and the suggestion that Hyrule lives on in the natural world.
Encoded Note from Near Helgen

## *Information*

*Ju't ebohfspvt up hp bmpof.*

*Ublf uijt.*

*2 1*

## Notes

The Encoded Note is encoded with a 25-shift Caesar cipher. It translates to: *"It's dangerous to go alone. Take this."*

## Location

The Encoded Note from Near Helgen is located in the chest containing the Hero's Sword west-northwest of Helgen. It is found at the base of a rock spire slightly southwest of the Helgen Keep exit tunnel.

## Background and Inspiration

The Encoded Note's text is a reference to the same quote from *The Legend of Zelda*, seen as Link obtains the first Sword from an old man in a cave.
Chilfos

(##176A1E)

(##16C7F5)

EncChilfos1HMagic

EncChilfos2H

95

0

80

175

EncClassDraugrMagic

EncClassDraugrMelee

Chilfos are cold, skeletal enemies that stand at 1.3 times the player's height. They are found in many *Relics of Hyrule* locations including the Water Temple, Morwitijaal, and Anguish. They can be summoned using Summon Chilfos or Chilfos Thrall.

Chilfos may wield frost magic, Zora weapons or Stalhrim Weapons, and will drop Rupees on death. Chilfos may also occasionally drop pieces of Stalhrim.

## Lore

The Chilfos are implied to be the cursed remains of Zora warriors that have become one with ice.

If Chilfos are exposed to water, they develop thick skins of ice, becoming Greater Chilfos. Greater Chilfos may become immobile if exposed to enough water over time.

## Background and Inspiration

The Chilfos are inspired by the enemies of the same name from *Twilight Princess,* with some elements inspired by Freezors from *A Link to the Past*. They were added with Morwitijaal in version 4.4 to provide a replacement for the Gargantuan Slaughterfish and their presence was expanded in later updates.

## See Also

Chilfos Knight

Greater Chilfos

Stalfos
Falkreath Secret Grotto

Falkreath Secret Grotto is a small Secret Grotto accessed by a trapdoor located south of Pinewatch. It contains the Hookshot, as well as a Charred Fragment and a Tarnished Shard.

The grotto features three hidden doors: one on a southern portion of wall, another on a western portion of wall underwater, and a third down an underwater corridor. The third door leads to Mad God Passage, which connects to Morwitijaal.

Behind the last hidden door is a room in which a Iron Knuckle and a Yiga resides along with an empty chest and some rupees. The Iron Knuckle being wields the Hookshot and may use it in battle against the player. Upon entering this room, the Yiga and Iron Knuckle will start fighting each other.

## Background and Inspiration

The Falkreath Secret Grotto was added to *Relics of Hyrule* in version 5.3 and was later expanded in version 6.27. The expansion was finalized in version 6.3. The grotto was modified in subsequent updates to be more easily traversed by followers.

Prior to its expansion, the grotto only included the areas with the Zora Soldier Helmet and the Iron Knuckle.

In version 6.5.15, the grotto was expanded slightly more with a door that leads to Mad God Passage.

In version 6.6.1, the Iron Knuckle was moved to behind the last hidden door along with a Yiga. The Dark Interloper was removed and the Hookshot was moved to the Iron Knuckle.

## Gallery

The first room of the grottoThe Zora Soldier's Helmet and a Tarnished ShardIron Knuckle guarding a Charred Fragment and a hidden doorThe Dark Interloper who wields the Hookshot

## See Also

Hjaalmarch Secret Grotto

Pale Secret Grotto

Winterhold Secret Grotto

Mad God Passage
Aubade

A sword wielded by Rauru, the Hylian Sage of Light.

The Aubade is a unique one-handed sword that is equal in strength of a Daedric Sword, and weighing as much as a Steel Sword. It is one of the Sage Weapons.

It can be tempered with a Silver Ingot.

Classified as a Silver weapon, it is effective against undead and has a good critical hit, as well as an enchantment that will cast Turn Undead.

## Location

The Aubade is located inside Grief of the Ruptured Towers behind a gate, that requires Hilda's Key to unlock, in the central room with the tiered crystal pedestal. It rests alongside Rauru's Prayer, a filled Grand Soul Gem, a Turn Greater Undead scroll, and a Silver Rupee.

## Lore

Aubade was wielded by Rauru during the Last Great War of Hyrule. Its significance in the lore is unknown.

Its presence in Grief, a remnant of the Temple of Light implies that Rauru visited the temple during the war. The other items nearby imply that leaving the sword was one of Rauru's final actions.

## Background and Inspiration

Aubade was added in version 6.4 as one of the first Sage Weapons. It was originally a Lolian Hookblade, but was redesigned to use a model from LeanWolf's Better Shaped Weapons mod. This change was intended to make the sword fit Rauru more effectively. JKalenad interprets Rauru as a traditionalist, and decided on a traditional western sword design for Aubade.

The word aubade means "a poem or piece of music appropriate to the dawn or early morning." The name was chosen to reflect the sword's association with light.

## See Also

Ruptured Towers - Grief

Sage Weapons
Harp of Ages

## *Information*

The **Harp of Ages** is an unique item that is required to use the special spells called **Tunes**.

## Characteristics

The Harp of Ages functions identically to the Ocarina of Time and the Wind Waker, where it is needed in the player's inventory in order to use the special spells. There are three different tunes in which the player can play: the Tune of Currents, the Tune of Ages, and the Tune of Echoes.

## Location

The Harp of Ages is located in The Archive. It will be floating in the center of the main hall, with the book for the Tune of Currents floating below it.
Hero's Sword

* Base
* Honed

* Base
* Honed

## *Information*

The **Hero's Sword** is a unique one-handed sword. It can be reforged into the **Hero's Sword Honed**.

## Characteristics

By default, the Hero's Sword is equal in strength to a Steel Sword with the slightly heavier weight of an Orcish Sword. Once upgraded to the Honed sword, it becomes equal in strength to a Glass Sword. Both versions have a standard swing speed and range for a one-handed sword.

The sword deals slightly increased critical damage (x1.63 base damage) and the Honed sword deals slightly less (x1.5 base damage). Both versions have the standard critical multiplier of x1.0.

Each Hero's Sword variant is classed as a Steel weapon and can be tempered with a Steel Ingot.

### Effects

Both weapons have no inherent enchantments and can be enchanted.

## Location

The Hero's Sword is located west-northwest of Helgen, near the Helgen Keep exit tunnel. It is found slightly southwest of the tunnel's dirt path inside an Ancient Chest at the base of a rock spire. The chest is marked by a red Fairy under a cluster of pine trees and sits next to an empty pedestal.

The chest contains the Hero's Sword, the Encoded Note from Near Helgen, a Safe Container note, and one Green Rupee.

## Gallery

Hero's Sword chest and empty pedestalChest location (right) with regards to Helgen Keep exitThe Hero's Sword prior to version 6.6.1.A.The Hero's Sword Honed prior to version 6.6.1.A.
Fading Twilight

## Fading Twilight, Page 1

*"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."*

## Fading Twilight, Page 2

*"It is a great misfortune to be alone...and it must be believed that solitude can quickly destroy reason."*

## Fading Twilight, Page 3

*"There is no light if you are not here with me. Lands that I never shared with you, I shall experience with you on ships across seas that exist no more. With you, I will go. I know you are with me."*

## Fading Twilight, Page 4

*"In guilt there is hope. In shame there is none."*

## Notes

Fading Twilight is unique in that it is not a complete book and is found in scattered pages throughout Grief. The pages exclusively contain quotations.

## Background and Inspiration

*Fading Twilight* is the sixth of the Hero's Laments written by the Hero of Time.

The text of Page 1 comes from the novel *Reaper Man* by Terry Pratchett.

The text of Page 2 comes from *The Mysterious Island* by Jules Verne.

The text of Page 3 comes from a translation of lyrics of the song "Con te partirò." The original Italian lyrics were written by Lucio Quarantotto.

The text of Page 4 comes from a quote by Ze Frank. The quote in question comes from his video titled "Shame."

The first three pages of *Fading Twilight* were included with Grief in version 6.0 of *Relics of Hyrule*. Page 4 was added in version 6.3 with a redesign of the dungeon's interior.

The book was intended to reflect the broken sate of Grief, as well as the mindset of the Hero of Time. Its lack of original words is the result of JKalenad's struggle to determine what a full, light-themed book would be about after *The City in the Sky,* a book that is very "final" in nature. JKalenad decided to make *Fading Twilight* more open to interpretation than prior Laments.

## See Also

The Scouring of Kokiri Forest

The Eruption of Death Mountain

Acid Lakes

Even Death May Die

The City in the Sky

Hero's Lament
Estival Crystal

## *Information*

The **Estival Crystal** is a unique gem.

## Characteristics

The Estival Crystal can be used in one's inventory to join it with the Rod of Seasons.

It adds Health Damage to the Rod's melee form and Fire Damage to the staff form.

## Location

The Estival Crystal is located at Lost Tongue Overlook. It is found in a necromancer's tent inside a Warm Strong Box.

The tent is slightly west of the Word Wall and marked with a green Fairy.

## Background and Inspiration

The Estival Crystal was added with version 6.6.0 with the Rod of Seasons and the other Season Crystals.

The Estival Crystal carries qualities of fire to represent the summer season. The word "estival" is an adjective meaning "pertaining or appropriate to summer."

The crystal is based on the red symbol on the Rod of Seasons in official artwork, as well as the symbol on the Summer Tower in the Temple of Seasons from *Oracle of Seasons*.

## See Also

* Rod of Seasons
* Vernal Crystal
* Autumnal Crystal
* Hibernal Crystal
Alnesaan

Necromancy

Dark Souls

Augmented Flames

Augmented Frost

Bladesman (60)

Hack and Slash (60)

Wind Walker.

### Factions

PotentialMarriageFactionPotentialFollowerFactionHirelingHylianVampireAllyCrimeFaction

Alnesaan is a Gerudo Vampire, potential ally, and potential spouse. She is found in Haafingar Secret Grotto with Yolanda and Latimer.

She wears Vampire Boots and Vampire Armor and a Ring of Spirits and carries random vampire loot, gold, and a copy of her journal.

In combat, she dual-wields the unique Gerudo sabre Dawn, and the unique Gerudo Scimitar Dusk. If she is given a different weapon, she will still dual-wield.

She may also use magic in battle, summoning Gimos, firing Ice Spikes or Firebolts, or rarely using Invisibility.

Her perks include Savage Strike, Fighting Stance, Necromancy, Dark Souls, Augmented Flames, Augmented Frost, Bladesman (60), Hack and Slash (60), and Wind Walker. She has a natural 30% resistance to magic.

Alnesaan has no requirements for her recruitment and her vampirism cannot be cured.

## Lore

Alnesaan was cursed by Molag Bal (see A Chronicle of War Volume IV), and served the Daedric Prince for centuries. She, Latimer, and Yolanda realized that their fellow former citizens of Hyrule were slowly being brainwashed and corrupted. Instead of becoming accustomed to the killing and vile deeds dictated by Molag Bal, The three became vampire hunters, tracking down Gerudo and Hylian Vampires with the goal of destroying them and ending their misery.

## Background and Inspiration

Alnesaan was added to *Relics of Hyrule* in version 5.2.

She and her companions Latimer and Yolanda were reset in version 5.94 after a game-breaking bug arose and could not be fixed. The bug caused the friendly vampires to appear in Riften and attack wedding guests. They also would be attacked on sight in Riften and other cities. Alnesaan was changed from a Wood Elf Vampire to a normal Wood Elf, with customized vampire eyes.

Her eyes are based on Serana's, indicating her long life as a vampire.

Alnesaan is unique among Gerudo Vampires in that she wields fire and frost magic, rather than frost and shock magic. She is also capable of using both fire and frost at the same time. Her use of fire and frost magic is in reference to Twinrova. The elements of her swords also reference Twinrova.

Alnesaan's name is an anagram of the names "Anna" and "Elsa." These names were chosen to pay tribute to the protagonist and deuteragonist of the 2013 film *Frozen*. The anagram is intended to continue in the vein of contrasting elements, with Anna representing fire, and Elsa representing ice.

As of version 6.26, Alnesaan always wears gray Vampire Armor and Vampire Boots.

JKalenad changed Alnesaan's appearance in version 6.49 to make her features more in line with those of traditional Gerudo. He also gave her a unique journal separate from *A* *Chronicle of War Volume IV* explaining her own backstory and opinion of Ganon.

## See Also

Alnesaan's Journal

Yolanda

Latimer

Hylian Vampires

Gerudo Vampires

Ellary

Ignacia
Dark Hylian Guard Shield

*"A corrupted form of a shield used by heroes of Hyrule"*

* Light
* Heavy

*While blocking:** Fortify Block 40%
* Resist Frost 40%
* Resist Magic, Fire, & Shock 25%
* Resist Disease & Poison 25%

## *Information*

*While blocking:** Fortify Block 40%
* Resist Frost 40%
* Resist Magic, Fire, & Shock 25%
* Resist Disease & Poison 25%

## *Information*

The **Dark Hylian Guard Shield** is a type of light armor shield.

The **Heavy Dark Hylian Guard Shield** is a type of heavy armor shield.

## Characteristics

The Dark Hylian Guard Shield is between a Dragonscale and Glass Shield in protection, but weighs slightly more. The Heavy Shield is between a Daedric and Dragonplate Shield in protection, with a slightly higher weight than a Dwarven Shield.

### Effects

The Dark Hylian Guard Shield has the "Blessing of The Dark" enchantment and cannot be unenchanted.

The enchantment provides a constant 10% resistance to magic. While blocking, it also Fortifies Block by 40% and Resists 40% of Frost Damage. Further, it Resists 25% of Magic, Fire, and Shock Damage alongside 25% of Disease and Poison.

## Crafting

The Dark Hylian Guard Shield can be crafted from a Corrupt Hylian Guard Shield at a Terminan Forge or Ancient Enchanter. The shield upgrades maintain their armor classification (light or heavy) and cannot be altered.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Gallery

The Dark Hylian Guard Shield prior to 6.6.2.A.
## See Also

* Hylian Guard Shield
* Blessed Hylian Guard Shield
* Corrupt Hylian Guard Shield
Book of Koridai

## Text

*wow*

*such book*

*best face in Koridai*

*destory* **[sic]** *evil*

*much power*

*very strongest*

*nothing short of poetry*

*wow*

## Location

The Book of Koridai can be found in Wylandriah's study in Mistveil Keep. It is located on a shelf under a countertop.

A second copy of the Book can be found in The Ruptured Towers - Misery, in a room filled with other books and Seekers.

Prior to 6.3, Wylandriah's copy could not be taken without being stolen.

## Notes

The Book of Koridai can be taken to a smelter and converted into a Ruined Book or a Burned Book.

The presence of the Book of Koridai implies that the incarnation of Link featured in *The Faces of Evil* and *The Wand of Gamelon* was present at the Battle of a Thousand Heroes.

## Background and Inspiration

The Book of Koridai is one of three joke items in *Relics of Hyrule* (four if the Power Sword is counted) based on items from the Zelda games for the Philips CD-i. The Book of Koridai is from *Link: The Faces of Evil*, and its form in *Relics of Hyrule* is very different from the "canon."

The illustration at the beginning of the Book of Koridai is a still of Ganon from one of the infamous cut-scenes in *The Faces of Evil*, with the image of the Doge internet meme superimposed over his face. The text of the book is written in the style of the Doge meme.

The text quotes Ganon from *The Faces of Evil,* and references the Triforce of Power. It alludes to the book's ability to destroy evil, and claims that the book is of high-quality and incredible strength. The text also quotes a review of *The Faces of Evil*by The Angry Video Game Nerd.

**Please note that the linked review contains foul language.**

The book was placed with Wylandriah to complement her humorously clueless persona.

The Book of Koridai is JKalenad's favorite joke item.

## See Also

Wand of Gamelon

Roar Stick

Power Sword
Dryadic Passage

When you enter the passage through the Morwitijaal Catacombs, you will see a passage leading further into the cave itself. Travel further into the cave and you will see multiple Passive Spriggans that are walking across the area, though they will not attack you.

When you take a right inside the cave, you will encounter multiple Skulltulas and a few chests inside the area. Defeat them and it will be safe for you to loot the chests and the Egg Sacs that contains Skulltula Eggs. One of these chests will have a small key belonging to Dryadic Passage, and you can be able to explore further of the passage if you wish.

Follow the path further and you will see a locked caged door leading to a different location, and you can continue through the pathway that holds multiple dead tektites, until you are close to the caged door.

When you unlock the caged door, you will find a large entrance with banners of the Medallion of Forest, and on the floor there is a new songbook that requires the Harp of Ages, called Tunes of Echoes. The large vines that are blocking the door will not make the area available, but use the Tunes of Echoes if you have the Harp of Ages with you, and the Time Portal will appear underneath you. Use the Time Portal to transport yourself back in Time and you will see the area is not blocked by the large vines, but rather by a small Deku Sapling at the entrance of the area. Take the sapling with you, and use the Time Portal to transport yourself back in your time, and you will see the door is no longer blocked. Thus you have unlocked a new area leading to the first Temple in the Legend of Zelda games: the Forest Temple.

## Notes

Dryadic Passage was installed into Morwitijaal in the 6.6.0 update of the Relics of Hyrule mod.

## Gallery

Map of Dryadic PassageTime Portal of Dryadic Passage and the Forest TempleEntrance to the Forest TempleEntrance to the Forest Temple, Blocked
## See Also

Morwitijaal

Song of Time

Ocarina of Time

Harp of Ages

Skulltula
Golden Gauntlets

## The Golden Gauntlets

A pair of ancient gauntlets that greatly improve the carry weight and strength of the wearer.

## *IDs*

### EditorID

ArmorTheGoldenGauntletsArmorTheGoldenGauntletsLight

ArmorTheGoldenGauntletsLightSlow

ArmorTheGoldenGauntletsSlow

### FormID

(##0022F8) Default(##0142EA) Light Armor

(##16076E) Light & "Slow"

(##16076F) "Slow"

## *Information*

### Enchantment

Fortify Carry Weight 50pts.Fortify Two-handed 20%

Fortify One-handed 20%

Fortify Archery 15%

Fortify Unarmed Damage 15pts.

Weapons swing 25% faster (optional)

The Golden Gauntlets are a unique, powerful pair of gauntlets. When found, they are categorized as heavy armor and carry a powerful enchantment. Alteration Tables can be used to modify their armor type and armor rating, as well as the enchantment. The former has no requirements, while the latter requires soul gems.

By default, the gauntlets are equal in strength to Daedric gauntlets. The light armor variants are one point stronger than Dragonscale gauntlets.

The gauntlets fortify carry weight, two-handed, one-handed, archery, and unarmed damage, and will make weapons swing 25% faster. This final effect can be removed.

The Golden Gauntlets must be present for the player to obtain the Platinum Gauntlets.

## Location

The Golden Gauntlets are found in Forelhost, on an altar behind a dragon priest coffin.

## Enchantment Modification

### Restoration of Speed Effect

 Grand Soul Gem (Filled)

\*Either light armor or heavy armor versions.

## Background and Inspiration

The Golden Gauntlets were originally part of a standalone mod with the Silver Gauntlets. They were later merged into *Relics of Hyrule.*

Prior to version 6.47, the process for modifying the enchantment of the Golden Gauntlets was executed at the Ancient Enchanter. However, this conflicted with certain perk overhaul mods and was changed in version 6.47.

The gauntlets are retextured Dragonscale Gauntlets.

## See Also

Silver Gauntlets

Platinum Gauntlets
Gold Dust

Gold Dust is an ingredient used to create both the Gilded Sword and the Golden Sword.

Gold Dust is found in Kinolangdanzel, Itnamzand, the Reach Secret Grotto, Kakariko Barracks, and Crisis, and can also be found in Falmer or Dwemer loot, or as a rare Alchemy ingredient. It may be sold by Roxanne and Ferran, as well as apothecaries, or held by Bokoblins.

## Lore

Gold Dust was used by Terminan smiths to fortify weapons. The process for making Gold Dust was known only by the Gorons of Snowhead. Some samples of Gold Dust entered Hyrule during the Last Great War.

The Dwemer learned how to use Gold Dust in alchemy. It is unknown if they discovered the means of producing it, however, or if the process was lost.

## Background and Inspiration

Gold Dust was originally included in a standalone mod for the Kokiri, Razor, and Gilded Swords to serve as a crafting ingredient for the Gilded Sword. It was integrated into *Relics of Hyrule* with the Kokiri, Razor, and Gilded Swords. JKalenad chose to give it alchemical properties to extend its use beyond the Gilded Sword.

Gold Dust uses the same model as fire salts, with a modified texture.

## See Also

Gibdo Dust

Gilded Sword
Arefal's Journal - Volume 2

## *Information*

*Scholar's Log, 8th of Frostfall*
*Solstheim, Northeastern shore*

*We have spent days preparing for our excursion into Itnamzand, the Dwemer ruin that rose out of the sea.*
*Pandora has prepared waterbreathing potions for each of us. Turol complains about the taste, but I have said to  him that surely a potion that tastes of raw egg and barnacle is preferable to his lungs burning for air.*
*He stopped complaining of the taste.*

*Upon seeing Itnamzand, I was utterly amazed. The ruin is taller than any building I have seen, and much of it is  submerged underwater. The ruin is remarkably well preserved: no erosion, no broken pieces. Dwemer flags still fly,  and drawbridges stay connected and upright. Immense quantities of water flow from a number of pipes (16 by my  guess) on the exterior. Fog flows on the top, where three towers reach toward the sky. Zulema tells me she saw  skeletons of ice patrolling these towers, but I have yet to see them.*

*Sudene is anxious to enter, but the water is ice-cold. That, and we are not certain as to how to enter at all.*
*Sudene has expressed some regret at retiring our Argonian. To be fair, a cold-blooded creature likely would not  fare well in such cold water. Pandora volunteered to search the submerged exterior of the ruin for a door, but  Turol, in a rare instance of wisdom, argued that Pandora is the only one of us who knows how to make a decent  waterbreathing potion. I can cast* *waterbreathing, but only on myself, and I will admit the waterbreathing potions  I make are fairly useless, only offering a few seconds of breath.*

*Turol, after removing his heavy gear, dove into the water with several potions, including waterbreating and resist  frost. Minutes passed like hours before he returned, unharmed, but still shaking from the cold. We prepared a fire  for him to warm himself. He told us there was a door on the opposite side of the ruin, a few feet underwater.*
*Sudene has decided we will venture into the ruin in a few hours.*

*The door opened into a remarkable room: an enormous pump, siphoning water out of the submerged ruin and into the  sea. Pipes coil and mesh throughout the room. Some are tilted, allowing us to climb to the top, where Zulema has  spotted another door.*

## Notes

Arefal makes the same error that he made in Volume 1: Itnamzand is on the north*west* coast of Solstheim.

Arefal mentions Chilfos.

Arefal's tone in Volume 2 begins light, but begins to become serious as Itnamzand presents challenges. Arefal still seems unfazed by the dungeon and is more interested in its architecture.

## See Also

Itnamzand

*Arefal's Journal - Volume 1*

*Arefal's Journal - Volume 3*

*Arefal's Journal - Volume 4*

*Arefal's Journal - Volume 5*
Golden Goddess Gems

The **Golden Goddess Gems** are a set of unique gems.

Each one can be used to learn the respective Golden Goddess Spell, either by directly activating it in one's inventory or through crafting a spell tome. At least one Goddess Gem is required to awaken the Master Sword. If the gems are instead used to learn the Goddess Spells, then the spells can be used in place of the gems.

## Lore

The Golden Goddess Gems are crystals bound to the essences of the three Golden Goddess Spells. The spells were locked into crystal forms to avoid being used by evil forces. Some sources refer to the Golden Goddess Gems as "crystallized magic," or cocoons of magical knowledge.

## Background and Inspiration

The Golden Goddess Gems were included in JKalenad's standalone Golden Goddess Spells mod before being integrated into Relics of Hyrule.

In version 6.47, a fairy was added to the area housing Nayru's Sapphire, replacing a blue light.

In version 6.5.21, the gems were given unique appearances to distinguish themselves from standard gems.They share their texture with the Mirror of Twilight, with different coloration.

## See Also

* Golden Goddess Spells
* Golden Goddess Blessings
* Ancient Enchanter
Fire Shrine

*Fire Shrine near Treva's Watch*

**Fire Shrines** are a type of small landmark.

## Characteristics

There are four Fire Shrines in total, including one on Solstheim. They have braziers holding orange flames. Each shrine has a chest containing three Hylian Fire Arrows. The chest contents respawn after 10 days.

## Walkthrough

### Near Treva's Watch

The first is located north-northeast of Treva's Watch. It is found in a small clearing on a hill slightly west of Sarethi Farm. The Old Note from Arrow Shrine 3 is also found near the chest. It is the location hinted at in the Old Note from Urn.

### Near Eldergleam Sanctuary

The second is located slightly east of the Eldergleam Sanctuary. It is found above the cave entrance to the Sanctuary. The location's map marker cannot be seen until its chest is opened.

### Near Shrine of Mehrunes Dagon

The third is located northeast of the Shrine of Mehrunes Dagon. It is found near the base of the stairs on a rocky outcropping between the Shrine and The Lord Stone. The location's map marker cannot be seen until its chest is opened.

### Solstheim

The fourth is located northeast of Ashfallow Citadel. It is found on small, clear hill raised above the citadel.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Gallery

Fire Shrine near Eldergleam SanctuaryFire Shrine near Eldergleam SanctuaryFire Shrine near Shrine of Mehrunes DagonFire Shrine near Shrine of Mehrunes DagonFire Shrine on SolstheimFire Shrine on Solstheim

## See Also

* Light Shrine
* Ice Shrine
* Shock Shrine
Golden Sword

## *Information*

The **Golden Sword** is a type of one-handed sword.

## Characteristics

The Golden Sword is slightly higher in strength than a Dragonbone Sword and equal in strenth to the True Master Sword. It weighs slightly less than a Dragonbone Sword, but slightly more than the True Master Sword. The Golden Sword has a standard reach and swing speed for a sword.

The Sword deals greatly increased critical damage (x2.0 base damage) and has the standard critical multiplier of x1.0. It may be tempered with a Gold Ingot.

### Effects

The Golden Sword is unenchanted and cannot be enchanted.

It reacts with the White Ring and Ivory Ring, releasing sword beams while the wielder is at full health.

## Crafting

The Golden Sword can be crafted from a Tempered Sword at a Terminan Forge or Ancient Enchanter.

## Lore

A single Golden Sword was present at the Battle of a Thousand Heroes. The method for forging Golden Swords was passed from blacksmiths of Lorule into Hyrule prior to the Battle. More Golden Swords were planned to be forged, but only one was made. It was lost after the events of the Last Great War of Hyrule.

## Background and Inspiration

The Golden Sword was added in version 5.0 of *Relics of Hyrule* alongside the Noble Sword and Tempered Sword. The original model's hilt was a retextured Dragonbone Sword hilt, and its blade was recolored from the Noble Sword. In version 6.6.1.B, the Golden Sword was given a unique model by Dralkkin. Its appearance was inspired by artwork from *A Link to the Past* while being more similar to the Noble Swords' design.

It was included to pay homage to *A Link to the Past* and to give the Noble Sword a third branch in its upgrade tree. The Golden Sword is unenchanted to appeal to players who may not be interested in using magic or enchantments, and it is essentially an unenchanted Master Sword.

The recipe for crafting the sword references methods in both *A Link to the Past* and *A Link Between Worlds.* The vial of Great Fairy's Tears references *A Link to the Past*, which required the player to throw the Tempered Sword into a fairy fountain. The two Moon Shards represent Master Ore in reference to *A Link Between Worlds*. Gold Dust is included to give the ingredient a wider use in the mod, and to give an explanation for the gold color of the blade.

The Golden Sword was originally not intended for *Relics of Hyrule*, as a reforging path for the Master Sword had been fully established. The addition of the Noble Sword allowed JKalenad more freedom with drawing inspiration from sources that involve reforging the Master Sword.

An optional alternate version of the Golden Sword may be included in the future, similar to the True Four Sword, but its inclusion is not a priority. Instead, the blade may also be replaced with a straighter edge, much like the Tempered Sword.

## See Also

* Noble Sword
* Tempered Sword
* Master Sword
Great Fairy's Cap

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Information*

The Great Fairy's Cap is a unique, bright pink-colored Hylian Cap. It is equal in strength to a Glass Helmet, while weighing as much as a Fur Helmet.

It falls under the Dragonscale category, and can be tempered with a Refined Moonstone and a Small Pearl.

It's enchantment fortifies Restoration by making Restoration spells cost 15% less to cast.

## Location

The Great Fairy's Cap can found by visiting either the Fairy Font in the Skyrim, east of Bilegulch Mine or in the Freezing Caves, in the Fairy Fountain underneath the Kakariko Chapel.

Should the player bring a Fairy in a Jar to any location and interact with the Fairy Font to release them for recruitment, the player will be given this cap, the Ashland Fairy Tunic, the Great Fairy's Tunic, a Fairy Ring, and a Fairy Circlet.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## See Also

Great Fairy's Tunic

Ashland Fairy Tunic

Great Fairy's Armor

Hylian Fairy Armor

Fairy Ring

Great Fairy's Ring

Fairy Circlet

Great Fairy's Circlet

Hylian Scout Armor

Hylian Soldier Armor

Hylian Glass Armor
Forgotten Note 3 (Ancient Enchanter)

## *Information*

*Far north of the arching city and the college of musicians.*

*Become the music.*

## Notes

The Note is found in a chest next to the Ancient Enchanter in The Midden, alongside Old Letter (Ancient Enchanter). A duplicate can be found at Pale Stone Camp on Solstheim. The two are identical.

It refers to Kinolangdanzel.

The note is the third in a series of hints pointing towards the Mask of Truth.

## Background and Inspiration

"Become the music" is a quote from "Alpenglow," a song by Nightwish.

Prior to version 6.6.0, two versions of the note existed that directed the player to the Bard's College. The second version was phased out in favor of a version that directly references Kinolangdanzel.

The note was added in version 5.95 of *Relics of Hyrule* alongside other notes hinting towards the location of the Mask of Truth.

## See Also

Forgotten Note 1 (Riverwood)

Forgotten Note 2 (Terminan Forge)

Forgotten Note 3 (Ancient Enchanter)

Forgotten Note 4 (Kinolangdanzel Shrine)

Forgotten Note 5 (Forelhost)
Arefal's Journal - Volume 4

## *Information*

*Scholar's Log, 8th of Frostfall?*

*Zulema and Turol are dead. Killed on impact. The dwarves of Itnamzand dug too greedily and too deep. We fell  through a hallway that must have been folded, turned sideways. I thought quickly and protected myself with  Ironflesh, and Sudene must have relaxed her body or used Alteration magic, as she is unharmed. We have lost much  of our* *equipment. We are lost, and have no way back to the surface.*
*After killing more of those ash hopper mimics, Sudene and I rested and spoke.*

*"Hey, listen," Sudene said. "Quiet. Utter quiet."*
*My thought was that the folded section was cut off from the rest of the ruin, so nothing that could make noise  did. Neither of us spoke for some time after this.*
*"Ruins like this are altars, each with ten thousand attendants, big, small, servicing, attending, in choirs. But  the gods have gone away, and the ritual of the religion continues senselessly, uselessly. It is as though the  Dwarves never disappeared: their servants are just as busy and dutiful without them."*

## Notes

Arefal mentions Tektites.

Arefal's tone in Volume 4 is much more bleak and to-the-point than in previous volumes. Instead of embellishing, he relates events and facts. Also, he consistently refers to Sudene as "she," having not known her gender in Volume 1.

## Background and Inspiration

The quote, "The dwarves...dug too greedily and too deep" is a reference to *The Lord of the Rings*, specifically to the Dwarves of Moria.

The quote, "Ruins like this are altars, each with ten thousand attendants, big, small, servicing, attending, in choirs. But the gods have gone away, and the ritual of the religion continues senselessly, uselessly" is a reference to the short story "There Will Come Soft Rains" by Ray Bradbury.

## See Also

Itnamzand

*Arefal's Journal - Volume 1*

*Arefal's Journal - Volume 2*

*Arefal's Journal - Volume 3*

*Arefal's Journal - Volume 5*
Blue Page

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Information*

The Blue Page is an unique miscellaneous item.

## Location

The Blue Page can be found in the Reclaimed Shrine.

It will be laying on the Arcane Enchanter.

## Archive Hall

The Blue Page can be displayed in the Hall of Pominence.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## Gallery

>>Add related Relics of Hyrule images here; explain relevance of each using captions<<

>>Remove if not applicable<<

## Video

>>Add related Relics of Hyrule videos here; explain relevance of each using captions<<

>>Remove if not applicable<<
A Chronicle of War Volume III

## *Information*

*A Chronicle of War*
*Volume Three*

*Most of the kingdom is convinced that the hero will not come. Princess Zelda does little else but wander the halls, praying to the Goddesses. I have grown weary. The war has come to Hyrule, and we wait for the end.*

*Zelda has asked the king to hide the blessed weapons and equipment of the kingdom: the Megaton Hammer, the Silver Gauntlets, the sword of the Kokiri. The dark army must not obtain them.*
*The Hammer was given to the Oocca to protect. I fear for their safety. The dark army is by no means restrained to the ground.*
*The Kokiri Sword was returned to the Kokiri and hidden in the Lost Woods. Of other artifacts I have no information.*

*The dark army has taken Kakariko Village and Gerudo Valley. The Gorons in Death Mountain are all but slain. Perhaps some are still hidden, but our scouts know nothing but fear now. They tell us that the leader wears armor of many colors.*
*The King has accepted that the Hero will not come. The Triforce itself will shattered.*
*How he will do this I do not know.*

*The Goron smiths have devised improved armors for our scouts. They offer more physical protection and more potent enchantments. I have seen a set and was in awe. The armors are made of volcanic glass and have an otherworldly shine.*

*We have taken refuge in the castle dungeons. All is lost. The king and Zelda are missing, and we fear the worst.*
*These are the final hours of Hyrule.*
*Our civilization ends in darkness, cold and terror. Our age is one that shall be lost to time.*

*Reader, whoever you may be, whenever you find this book, know that this was once the land where the power of the gods was said to slumber. This was once the kingdom of Hyrule. But that blessed kingdom has been transformed by the king that rules the twilight.*
*It has been turned into a world of shadows, ruled by creatures who shun the light.*

## Background and Inspiration

A Chronicle of War Volume III was created for *Relics of Hyrule* and was not included in a standalone mod. The book serves as a conclusion to the narrative of the first two volumes, discussing the end of the Last Great War of Hyrule. The book explains the origin of the Goron Glass Armor as well as the fate of the Silver Gauntlets, Megaton Hammer, and Kokiri Sword at the end of the war.

The book quotes Twilight Princess and alludes to a plan to shatter the Triforce. This is further explored in the lore books Zelda's Epitaph and Wisdom, Power, and Emotion.

The book mentions "armor of many colors," which is not mentioned in any other lore.

## See Also

A Chronicle of War Volume I

A Chronicle of War Volume II

A Chronicle of War Volume IV