Weapons

Below are listed weapons from the codex pages. Each Space Marine can equip weapons in one of several different ways.

1. Tactical Marines may equip a single non-melee weapon, except for heavy weapons and pistols.
2. Devastator Marines may equip a single heavy weapon.
3. Assault Marines may equip a melee weapon and a pistol.
4. Medics may equip a Narthecium (melee weapon) and a pistol.

Marines can also equip up to 3 pieces of wargear.

For an analytical look at the potential damage, see the Weapon Damage - Calculation page.

### Lascannons

* **BA**: Blood Angels. This Wargear may only be equipped by a Blood Angel.
* **BT**: Black Templar. This Wargear may only be equipped by a Black Templar.
* **DA**: Dark Angel. This Wargear may only be equipped by a Dark Angel.
* **IF**: Imperial Fists. This warger may only be equipped by an Imperial Fist.
* **SW**: Space Wolves. This Wargear may only be equipped by a Space Wolf.
* **UM**: Ultramarines. This Wargear may only be equipped by an Ultramarine.

* BL: Blood Lust. Killing an enemy heals 5% of Max Health.
* BR: Brawler. +30% Melee Damage Mitigation.
* CF: Covering Fire. 30% Chance that attacks cost 0 AP on overwatch.
* CS: Crippling Shot. 1% Chance to reduce target's AP by 1 per shot.
* DO: Dodge. 15% chance to Dodge all attacks.
* FA: Feral Agility. 20% Chance to return an AP for every tile moved.
* KB: Killing Blow. Passive plus 50% damage when target is below 50% Health.
* MS: Melee Specialization. +15% Damage to Melee Weapons.
* PE: Plasma Enhanced. This weapon never overheats.
* RB: Retribution. After taking damage in the Enemy turn, +20% Damage until the end of your turn.
* RE: Resilient. Space Marine has 15% Damage Mitigation.
* RI: Riposte. Your counter attacks are 10% more likely to hit, and do 20% more damage.
* RS: Revenge of Sanguinius. Killing an enemy has a 20% chance to return 1AP.
* SC: Scout. +2 AP on first and second turns.
* SE: Sentry. Attack accuracy increases while in Overwatch.
* SF: Steadfast. Space Marine remains on Overwatch even if damaged.
* WB: Warrior of Baal. When Space Marine is below 50% health gain 30% Crit.
* WU: Strength of the Wulfen. +30% Max Health.

* *AE*: Area Effect. *(All Missile Launchers.)* Deals 35% damage to all adjacent units.
* *FW*: Flame Weapon. Flame hits multiple targets in path.
* *GG*: Grav Gun. Target loses 2 AP on their next turn.
* *OC*: Overcharge.*(All Plasma Weapon: Plasma Pistols, Plasma Guns, Plasma Cannons.)* A secondary fire mode that uses all remaining AP to fire a huge plasma charge. The damage caused is higher for each AP spent.
* *PA*: Parry. *(All Chainswords and Powerswords.)* When hit by a melee attack there's a 20% chance it will be parried, absorbing 80% of the damage.
* *PW*: Plasma Weapon. 15% chance that firing this weapon will cause it to overheat and become unusable for the rest of the turn.
* *RT*: Retaliate. *(All Melee Weapon: Chainswords, Powerswords, Poweraxes, Powerfists, Narthecium.)* When attacked with a melee weapon, there's a 50% chance your Space Marine will get a free retaliation attack.
* *VB*: Volley Bonus. *(All Bolter Weapon: Bolt Pistols, Bolters, Heavy Bolters.)* Fires 40% extra vollies if the target is within half the range of the weapon.