Northcrest Conspiracy

**Northcrest's Conspiracy** event starts when the *Bandit Camp* ends.

## Plot

### Find a way to Northcrest

The forest path is now unlocked. Take it, then go to the forest bridge. You will meet the troll: he wants you to pay a toll. You can pay, fight, or find another way. If you choose to find another way, you will discover the south entrance of Northcrest's Caves. Look for a way to bypass the bridge to find the River's Cave, leading to the River's Bank. Take a break on the River's Bank to meet Torben and Gunnar. Torben will explain that he saw three abandoned horses near the road and will give you one.

While on the River's Bank, you decide to explore underground for a bit. Enter the River's Cave to find a note about the Blakemores, along with 50 gold. It seems that the missing people that abandoned those horses were on a quest to find the Blakemores... Show Jester the note: you will learn the true identity of Scar and him. Go back to the River's Bank and wait for the merchant to show up and show Gunnar the note. You can then decide if you trust him or not by warning Torben about Gunnar's shady buisiness or by keeping that to yourself. Either way, you'll need to ask Torben about the route he takes to Northcrest. Take Northcrest Road and meet one of Northcrest Guards. Deal with him and march forward. You will reach Northcrest.

### Find a way to enter the city

You are now in front of the gates, but the soldiers won't let you in... Talk to them and ask for permission to enter the city. They will let you in if a Northcrestian vouches for you. The only Northcrestians you know are Torben and Gunnar... So go back to the River's Bank and explain the situation. Which will be fruitless. You decide to stake out on Northcrest's Road at night in order to learn more about Gunnar, and about Scar's whereabouts. You follow Gunnar to a small fishing village near Northcrest. And he had enough of you meddling in his affairs, so you have to fight. If you really want to fuck up things with Gunnar (enemy), now is your chance: winning by teasing will allow you to fuck him, which will lead to him liking you even less... Either way, Scar shows up and decides he could use someone like you, someone who could sneak into Northcrest but who has no history with anyone in Northcrest. Not that he wants to, but Gunnar has to vouch for you! Go back Northcrest and speak ith the guards again. You are granted passage in town.

### Meet the Commander

One in town, go to the armory and meet Dulrig, the blacksmith. Take his *Equipment remains* quest, which will unlock the Battlefield. Check your surroundings in the Battlefield and collect 5 equipment remains. You will meet several soldiers and orc brawlers. Bring the equipment remains to Dulrig when you are done.

Continue your exploration of town by visiting the marketplace during the day. You will witness a scene between a guard and a citizen. The guard is with the commander of Northcrest's army, who you see entering Dulrig's shop. It could be useful to know more about the commander... So go see Dulrig, ask him what he knows about the commander. Of course, he won't help you for free... Actually he won't help you if he's sober. Go ahead and get him either 2 wine bottles or 5 beers. You can get both in the stands in the marketplace. With some alcohol in his system, he will allow you to help him with a delivery to the outpost so you can meet the commander. Going with Dulrig and meeting Commander Everett will unlock the Orc War event.

### Preparing the infiltration

You gained Scar's trust and he needs your help to discover what is really happening with his father. Explore Murcad's Cave with Scar to find a way to infiltrate Northcrest without being seen. You will then need to hear a few conversations before being ready to go. When you're ready, you infiltrate the Blakemore Residence with Scar, Gunnar and Tank and the unthinkable happens...

## Aftermath

* Gunnar is removed from your social menu;
* Eastern Aigran becomes accessible;
* *Mountain Dwarfs* becomes available;
* *Northcrest Crisis* becomes available;
* You are stuck in East Aigran until you progress those events.