Endings

There are 5 different endings to Golden Light which are pacifist, genocide, neutral, dog/field ending and Val ending.

## Reaching the End

In order to reach the end of the game the player must reach and complete -21. To reach this level the player must gather all body parts of She and put them together on the poles in the graveyard, once completed a bridge leading into the sky will form from where she stood and Snout will start running up the bridge on his own with something in his hand. When the player climbs up the tower they will be greeted by Meduse, a massive dark red jellyfish, who can transport the player into the final biome of the game, the Insides. Upon arrival of -21 the player will be greeted with a broken bicycle, which is assumed to be Snout, in front of the spawn elevator and inside the exiting elevator lies a white door, once the player unlocks the elevator and enters the door this will trigger the games ending. Whichever ending you receive will depend on your reputation and if you've killed any bosses prior to reaching the room.

## Torture Room Ending (Neutral)

The torture room ending is achieved by killing anything in the gut or by having your reputation lowered by any means. This ending will transport you back into the room seen in the flashbacks, inside you see She and the stranger seen in the flashbacks, malformed, having sex, with their limbs stretched out across the room violently shaking the furniture around as they both stare into the player. When the player tries to interact with them they'll be referred to as one entity named They which will only have one line of dialogue saying:

> *"To be together forever, yet always apart."*
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On the left side of the room standing on a filing cabinet is a typewriter with severed hands clicking away at it, when the player interacts with the typewriter the player will be given a prompt saying "Write the ending?" upon which a note will appear which says:

> *"I can not understand. Was I too late? Was I not trying hard enough to get her back? One thing is clear - I've paid enough for whatever I've done. But all this suffering only led to more suffering. At the end of a journey a man shall change, they say. I feel like I'm still the same. No knowledge of what to do, no knowledge of what to want. No bloody wrath, no humble forgiveness. I am neither here nor there."*
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Once the player has written the ending the door behind them will open and once the player exits the credits will begin to roll ending the game.

## White Room Ending

(Further testing and verification needed)

The pacifist ending is achieved by avoiding directly killing anything in the game.

Avoid trade with skeletons, pets no count as killing, kill yourself no count as killing, no destroy walls (except with memento Wall eater), throwing objects to enemies indirectly no count as killing, avoid read papers/notes (with memento Furious reader) and avoid eat unknowing effect objects because it could get explode effect.

Avoid Hypochondriac memento because can kill enemies, avoid any explode effect.

Avoid Red-eyed, Nervous Hunk and nose with teeth, those can kill enemies.

Avoid kill yourself with Let it die Memento.

Do not kill Her, when it appears as statue. Only press E until she kisses you. If any monster kill her, no count as killing.

Do not kill any map, any pet or any passive npc. (as Map mama, Glutton, Juke, etc) If they die no count as killing.

The left page of the Whispers tab of the journal apparently indicates whether the condition for achieving this ending is intact, with the line "in that dream I slept in mother's hugs." Killing anything in a way that counts against this ending will prompt the on-screen notification "you hear a new whisper" and a new line in the journal indicating the ending the player is currently eligible for.

Means of enemy death that don't involve direct attacks from the player don't seem to count against this condition. This includes damaging effects from thrown items such as fire, gold hunger, or explosions, as well as attacks from other enemies (possibly including love-afflicted enemies and pets) and environmental traps. It does NOT include deaths from damaging effects inflicted by living weapons, e.g. fire damage.

The bosses of each biome cannot be directly killed either, thus requiring you to navigate around them and collect keys for the elevator as you normally would. However, bosses CAN be killed by pets or other indirect means.

Killing anything in the Field, including the mushroom enemies or NPCs like Royal, counts against you.

Direct attacks that do not subsequently kill an enemy seem to be safe, making one potential strategy be to use poison-afflicting or similar non-lethal attacks to whittle down an enemy's health and make them more easily susceptible to environmental damage or infighting.

## Field Room Ending

The Field Room Ending is achieved by digging through the walls of the gut on any biome; after digging far out of the main map, a green door with the word EXIT will appear,

Upon entering the Room the player camera will be dropped low to the floor, the first thing the player will see is the flower field from the opening of the game while peaceful music plays,

     if the player continues straight ahead through the rose path They will find a picnic where Rose is laying on her side and She is sitting upright.

     There is a bicycle behind Rose, reminiscent to the one from the beginning cutscene, roaming the vast flower field. It will teleport you back on the path towards the picnic. Interacting with Rose will prompt her to say 3 lines of dialogue:

* *"Hey don't lick me,"*
* *"you little stink"*
* *"My dress already smells like you."*

Interacting with She will prompt her to say 7 lines of dialogue:

* *"Good boy"*
* *"Where have you been?"*
* *"Did you smell someone?"*
* *"Your snout is all covered in sand hahaha"*
* *"Where do you get all the energy?"*
* *"Do you want some water?"*

After exhausting She's dialogue, you will be given the prompt to *"Write the ending."* Writing the ending will roll the credits as She says: *"You're so sweet."*

## Murder Room Ending (Genocide)

The Murder Room ending is achieved by killing each boss meat in their respective boss room. Upon reaching this room the player will be met with the same room seen in the flashbacks with flowers growing out of the floor and parts of She strewn about the room with her torso laying on the bed, her leg resting on the couch and her head sitting on the table and next to that, a typewriter. The lack of any sort of sound and interactable objects in the room give a palpable feeling of eeriness.

The only interactable object in the room is a typewriter and once the player uses it it will make a letter that reads:

> *"I finally figured* *out how everything works. You either keep fighting, hoping to keep the beast inside. Or you give up. In any case, you will suffer. You indulge in pleasure* *and then writhe in shame and regret. Or you gnaw off your hands, just not to reach for the forbidden fruit. The only difference is that giving up fighting is easier."*
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Once the player creates the letter a melancholy song will begin to play, the door behind you will open and the ending credits will begin to roll.