Lemurian Ergatocracy

The *Lemurian Ergatocracy* or more accurately the *Ergatocracy of Kadam* or often simply the *Lemurians* or the *Ergatocrats* are another faction of the Alaeva who had independently came to the conclusions of scientific socialism before a revolution and the adoption of these systems long before Karl Marx was ever born, nevermind the Soviet Union's formation. Entrusting themselves to the powers of science and reason, they are a society of dedicated scholar-workers and philosopher-technicians. With a society arranged around lines that humans would consider to be akin to Marxist DeLeonism, the Lemurians are a society of the working people, by the working people and for the working people; who seek to study their foes to gain certain bonuses against them, design counters to them by adjusting their production templates to fiddle with characteristics of their units to hammer these weaknesses harder, and then releasing their prodigious powers of production to hammer at the weakness they detect.

## Workers Under the Sea

While Atlatea, or Atlantis as Plato called it, was the most famous for being the place of residence of the great oracle of the Hyksos, Lemuria was most famous for its dedication to the sciences, philosophies, and industry. Amassing a great deal of all three through their study of the revelations of the Oracle as well as their own experimentations and the harvesting of potent minerals and metals accessible through the thin crust at the deep sea or transformable with their conversion and transmutation technology; they developed into a society of industrialist overlords and factory barons who kept the great gains and proceeds of the collective genius of society to themselves.

The Lemurian philosopher and scientist Nila Ysheline would build on the works of other scientists with the aid of her frequent benefactor and partner Kazaresh Eidbaal and the "red circle" to analyse the problems of society as the centuries rolled on. Theirs was a task of looking at the relation between ownership and production as well as class dynamics to try and see a pattern to the formation of revolutionary movements and the rise and fall of the economic giants of the Lemurian Leagues and those who arranged themselves on similar lines, like the often rivals of Kadam, Qlach, Elam, and Chola. They determined that so long as those who produced were subject to the whims of those who owned, there would be tension and conflict within society, rather than this simply being a matter of morality.

They also asserted that not only was this conflict between classes unavoidable, but the triumph of the producing classes once they were made aware of the nature of their relationship to the owning classes was desirable. However, this was prefaced with the caveat that ultimately this would be a product of those producing classes for themselves finding that the material conditions of the world were no longer tolerable with the present state of affairs and thus turn to the organisations they had built to survive to take what was theirs. For History they claimed, was the product of the great masses of ordinary folk making their decisions within the world they lived in, not the mysterious genius of the great people nor an ineffable force.

## Unique Faction Mechanics

### Weaponry Enhancement

All Lemurian combat units can be upgraded with improved weaponry, which they need due to their default weapons being extremely underwhelming. These weapons are built from the Assembly Line and then transported across the battlefield on uncontrollable unarmored transports spawned by the building. Selecting the upgrades and right-clicking on the unit you wish to upgrade will cause the transport to drive over and automatically begin the upgrade process. During the upgrade process, both the transport and the target unit are unable to move or attack. Destroying either unit will immediately stop the upgrade process. The time taken to upgrade a unit depends on the weapon. For instance, upgrading an Infantryman with a mini-torpedo launcher will take a few seconds. But upgrading a Striker with a 12.8cm gun might take a minute or more. Similarly, the speed and number of weapons carried onboard the transport varies with the weapon in question.

### Ability

Unlike other factions, all Lemurian units have no secondary abilities initially but gains them after rearmament.

## Trivia

* Some of the chief influences on the aesthetics of Lemuria include Sumeru and Fontaine in Genshin Impact, the Masari in Universe at War, the Dwemer in the Elder Scrolls and other Mesopotamian-influenced futurisms. This is in contrast to Atlantis' more greek themes, Mu's edgelord Dark Elven aesthetic, Oranbega's wood Elven gaeanist meets Aztec look, or Thule's Northern Native America-Finnish stylisations.

* The Chief ideological influences for Lemuria are DeLeonism and Deweyite education systems as long as a bit of Kardashevite Ultravisionary socialism in The New Order and Dwemer Rationalism. They love to debate often for its own sake, but have a heavy focus on industrial concerns when it comes to arranging their organisation.

* Lemuria was the second of the non-Atlantean Alaeva factions to be conceived of after Mu, to allow for more interesting conflicts within the Sea Peoples as well as to build on cold war complications to the political scene.