Blooming Heart

*Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more they hit.*

## Almanac statistics

### Special

Damage increases across multiple Blooming Hearts

### Price from shop

20,000  (10 copies of seed packets)

**Blooming Heart loves zombies. She gets guff from her fellow plants over it, but she stands firm. She's into zombies and makes no apologies about it.**

**Blooming Heart** is the event seedium of Hearts of Flesh in *Alternate UniverZ*. She lobs hearts at zombies that also deal splash damage to nearby zombies. She also has the ability to mark hit enemy (except enemy hit with splash) with a love sign, shown that they will take more damage from all other Blooming Hearts which increases by 10 on each hit, capping at 80 (90 with pro status). The Blooming Heart love sign debuff is global to all Blooming Hearts.

Blooming Heart can be unlocked through its seed packets, which are obtained through beating Hearts of Flesh and completing world quests or purchasing directly from the store.

## Almanac entry

* Normal
* Pro

**Blooming Heart**

SUN COST: 150

RECHARGE: 7.5

TOUGHNESS: 300

DAMAGE: 20

SPLASH DAMAGE: 10

FIRING RATE: 2.8

RANGE: Lobbed

AREA: 1x1

Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more they hit.
Special: damage on a single zombie increase by 15 on each hit, caps at 80
Pro Status: -25 sun, +10 damage, +10 damage cap, doesn't work at nighttime

Blooming Heart loves zombies. She gets guff from her fellow plants over it, but she stands firm. She's into zombies and makes no apologies about it.

**Blooming Heart**

SUN COST: 125

RECHARGE: 7.5

TOUGHNESS: 300

DAMAGE: 30

SPLASH DAMAGE: 10

FIRING RATE: 2.8

RANGE: Lobbed

AREA: 1x1

Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more they hit.
Special: damage on a single zombie increase by 15 on each hit, caps at 80
Pro Status: -25 sun, +10 damage, +10 damage cap, doesn't work at nighttime

Blooming Heart loves zombies. She gets guff from her fellow plants over it, but she stands firm. She's into zombies and makes no apologies about it.

## Plant Food effect

When given Plant Food, Blooming Heart lobs big projectiles at every zombie on screen, dealing 200 damage (increase by 50 for each love sign debuff) and applying 4 love sign debuffs, as well as slowing them down by 60% for 17.5 seconds.

## Costumes

* Current
* Pre 1.5

## Strategies

Blooming Heart draws great advantage in dealing large amounts of damage to strong zombies, and deals splash damage to effectively defeat weaker zombies in the process such as Zombie Chickens, Ice Weasels and Cupid Imps.

In Far Future, Blooming Heart can become a devastating plant, especially when supported by piercing plants such as Laser Beans and Fume-shrooms. Since there a lot of strong zombies present, she can easily increase the amount of damage done to Robo Cone Zombies, Disco-tron 3000s and Mecha Football Zombies.

Blooming Heart is not a good choice in Dark Ages, as Jester Zombies will deflect her projectiles, Wizard Zombies will turn her into sheep before she manages to deal heavy damage, and Zombie Kings will keep turning Peasant Zombies into Knight Zombies, thus nullifying Blooming Heart's increased damage.

Blooming Heart should also be avoided in Lost City, even though they can damage Excavator Zombies, as Parasol Zombies can also appear with the former in large amounts of groups, which can overwhelm Blooming Heart. Hence, piercing plants should be used instead.

A great strategy is to use two or three Plant Food on Blooming Hearts in large hordes for the effect of hearts growing in zombies for more damage, as well as slowing the zombies down. This can easily occur using Tile Turnip.

## Balance Changes

### Version 1.1.1

* Sun cost: 125 > 150
* Splash damage: 15 > 10
* Damage stack limit: 7 > 5

### Version 1.3

* Damage increase per hit: 5 > 10
* Max damage: 45 > 60

### Version 1.4.2

* Plant Food projectiles do more damage and slows zombies down for 15 - 20 seconds.

### Version 1.5

* Attack speed: 2.9 - 3 > 2.7 - 3
* Damage increase per hit: 10 > 15
* Damage cap: 60 > 80
* Splash damage (Pro Status): 10 > 15

### Version 1.6

* Sun cost (Pro Status): 150 > 125
* Splash damage (Pro Status): 15 > 10