Forbidden Laboratory

Forbidden Laboratory is the third level that the player gains access to, despite the game treating it as the fourth. Forbidden Laboratory is unique among the previous levels, as it allows the player to choose between three unique paths to complete the level. Each path has three "chapters", the third of which is much harder than the preceding two. The boss of this level may be accessed when either all three chapters of one path are completed, or four total chapters are completed.

# Level Overview

## Main Area

The player enters the level via a portal which disappears after the player comes out of it. After entering the level, the player is greeted by a robot golem who explains the mechanic of the level to the player. The player has the option to talk to the golem. When talking to the golem, the player may ask it to repeat the opening instructions, ask it if it is a robot, or ask for the in-game date, which is August 3, PEACE 98. In the room to the right, there are three portals: one blue, one green, and one red (from left to right). The blue portal has gameplay similar to that of previous levels, the green portal makes the player navigate the courses with significantly less mobility, and the red portal turns the player into a furry. In the room to the right of that, is a powered down golem on the left side of the room, and a deactivated portal on the right side. To activate either of these, simply jump upon the small table near the inoperative golem and you'll see a prompt to open/close the portal. Inside the portal you'll see a female professor and two assistants behind the table. Attempting to flip the table prematurely will lead to the professor getting pissed, but if you have sex with her she then sits on the table, then you can flip the table and as long as she's sitting on the table, she'll be sent flying off and you'll then be able to acquire the battery to power up the inactive golem without issue. After reactivating the golem, the portal will turn blue. Inside the portal you can find **Paradise Key IV** in a chest.

## Path 1 (Blue Portal)

As was stated earlier, the blue portal has gameplay similar to that of the previous levels. In the first chapter has the player navigate to the exit through a maze of rooms while avoiding green-haired android enemies which are capable of seducing the MC from a distance when they unbutton their dress to reveal their bare breasts, if the player is looking in their direction. (this is escapable though, both when the MC is seduced and running toward her or in her grasp) The path is set between playthroughs and as such, the way to pass this chapter is simply to travel through the door furthest from the one you came through. During the second chapter of this path, the player sees the exit portal fairly early on, but must find a way to power it on as it is initially deactivated. This is done by traveling right, through the level to flip a switch, which turns off the lights but in turn reactivates the previously-inactive portal in the previous room. While traveling to and from the portal, the player must avoid the amphibious androids which will jump out of the background and attempt to grab the player. Interestingly, the robots will not just jump where the player is or was when detected, but will instead jump where they predict the player will be during his movements, making them tricky to avoid. The easiest way to avoid their attacks is when you see one just to turn the other direction. Typically by the time you have turned, they will have started their attack animation, and when the active hurtbox appears the player will be well out of range. The third chapter of this path has the player walk through a series of doors, within one is a switch controlling the gate between the player and the exit portal. Pulling the lever will result in a cutscene where the gate slowly begins to open, but a green-haired android grabs the player before they are able to walk through the gate. The screen will proceed to fade to black, and when it fades back in, the player wakes up in a hospital. Another green-haired robot approaches the player stating that the player character has a severe disease which will kill them if they do not receive treatment (come) within three hours. The robot will then mount the player initiating a mash to break free. When the player breaks free, the hospital will start to take on a red, eerie style. The player will now be free to explore the level in search of the exit. In each room there is a map, which updates any time the player enters a new room. Different rooms contain features and designs from each of the paths, and are inhabited by shadow succubi, which will travel back and forth along pre-set paths through the level's rooms. The player's goal is to make it to the exit of this level, which is constantly shifting from room to room. The room at the bottom right of the map, has a switch that, when turned off, will deactivate the lights and stop the exit from moving, but will cause the green-haired android from earlier to begin chasing the player by appearing behind them periodically. She will slowly draw closer to the player, but disappear when the player turns to look at her. Being caught by the android in this section results in a special game over scene. After reaching the exit, one of two things will happen, depending on how well the player did in the level. Firstly, the player will wake up from the VR simulation that was the hospital area, and will receive one of two certifications. If the player completed the hospital section without letting their EP reach max, they will be awarded with the "Qualified Certification"; otherwise, they will be awarded the "Sex Toy Certification". On the left side of the room the player wakes up in, there is a lab with bookshelves. On a desk near this is an interactable book called "<VR Test Standards>" that the player can read. After exiting the room, the player can go back to the portal room and exit the level, or go to the far right side of the room and unlock the door which requires the "Qualified Certification" to open (assuming they have it). In which is a secret book room key.

## Path 2 (Green Portal)

As was said earlier, the second path tasks the player with maneuvering through the level with heavily decreased mobility. In these chapters, the player character's genitals are supersized, making the player walk much slower and preventing them from jumping or crawling. In the first chapter, the player is instructed by pixies to walk through the trial, while avoiding the gas traps which will increase the player's EP greatly, however unlike previous level's gas traps, there is no mash popup (unless at full EP) and the player is not stuck in place, and can walk through the gas, while taking EP damage over time. If the player is fast enough at mashing, they can theoretically make it to the end even if they do poorly at avoiding the gas traps. In the second chapter of path 2, the player reaches the exit portal by to raising the elevator one floor at a time up five floors. To get the elevator to go up, however, the player must either pull a red or blue lever to solve a block puzzle, while being attacked by mutated squid girls. There is a button in the center of the elevator which will knock off all of the octopus girls currently on the screen, but it has a significant cool down. The third chapter of path 2 is another chase level. In this chapter, the player is chased by a mutant-robot hybrid that makes large leaps to catch up with the player. When they catch the player, they will do some immediate EP damage before activating a mash popup, which allows them to do more damage. Their weakness is the electromagnets which are suspended above the stage. By pulling levers throughout the chase, the magnets will pull up any mutant-robot girls that are currently jumping or diving toward the player and remove them from the level. While this is useful, more mutant-robot girls will come to replace any ones you pull up with the magnets. When the player makes it to the end of the chase sequence, they will enter one more room before reaching the exit portal. In this room is a switch and a chest sitting on top of a bookshelf. If the player used six or less levers during the chase sequence, then the player may pull the lever to knock the chest down and find a secret book room key.

## Path 3 (Red Portal)

When entering through the red portal, the player character will come out the other side as a red fox (or similar Canidae). in this form, the player is significantly shorter and loses the ability to crawl, but is able to jump nearly three times as high. In the first level, the player must use their new jumping abilities to navigate a mountain of crates, many containing "Bunny Girls" which will chase the player when they come near. These bunny girls are enemies that will try to jump toward the player once they escape their cages. If one catches the player, it will initiate a mash popup and will slowly increase EP, but will not actually damage the player's HP (even if EP is full) unless another one catches the immobilized player. The main objective of this chapter is to reach the exit portal before the level becomes overrun with the bunny girls. The second chapter requires the player to chase rats into open cages to activate portals. The first section has the player chase two rats into cages to demonstrate this concept and open a portal to take them to the main area of the level. In this area there are five floors: the ground floor on which the player enters and the portal is located, and four tunnels which contain small rats (which function simply as stage decoration), large rats, rat girls, and mutated rat girls. The player must explore this area and try to chase five large rats into cages. There are small holes in the walls, which the rat girls will look out of. If they and the player are looking at eachother, the rat girl will retreat back into the hole, but if the rat girl sees the player and the player is close to her and looking elsewhere, the rat girl will attempt to grab the player, initiating a mash scene. Occasionally, mutated rat girls will spawn offscreen accompanied by a roaring sound. These mutated rat girls will run in the direction where the player is, jumping over small obstacles to reach the player's last known location. They, are not, however, able to reach the player if they are on a high enough platform or descend to a lower level via one of the many holes used to travel between areas. If they do not catch the player, they will run offscreen and despawn soon after. Typically the player will have to circle through the level multiple times to get/find the rats spawning in the correct location to allow the player to herd them into the cages. As of version 0.3.3α is also a bug where certain cages will start slowly sliding in certain directions seemingly randomly. Upon completion, the player will receive an alert stating that "It came the sound of a portal opening somewhere." After this, the player is free to exit the chapter and advance to their next one. In the final chapter of path 3, the player descends deeper into the laboratory. The player will wander through the rooms until they come to a narrow tunnel, and after walking a little ways into it, the floor will disappear from beneath them, letting the player fall into the area below, which contains the frog queen and her children. The floor and walls of the room are covered in a purple substance which will drastically slow player movement speed and significantly reduce jump height. The player must make it to the right side of the room, where there are wooden platforms that the player must use to jump up onto the incline containing the exit portal.

# Boss

The boss of the Forbidden Laboratory is a robot-mutant abomination. To defeat her the player must reduce her health to zero, which is represented by a bar on the right side of the screen. The player can do this by kicking off the people that she is feeding on. Doing this will slowly reduce the boss's health, and it will go down faster the fewer people there are feeding her. The main hazards in this fight come from her access to mechanical arms and a pink spit. the mechanical arms have a variety of attacks including grabbing the player, attempting to force a mind control helmet onto them, and knocking the player far to the left of the stage and away from the boss and her mind controlled feeders. The boss can also spit out a pink fluid which sticks to the floor and acts like the purple substance from path 3, chapter 3, by slowing the player and decreasing their jump height. The boss also has a grabbing attack that she can use when the player is directly below her head. Upon completion of the boss battle, the player will be brought back to the Waiting Room, and the demon with green hair will congratulate the player on completing the level, says that there are only two more to go, and encourages the player character to return the lab.

# Secrets

Forbidden Laboratory by far contains the most secrets and lore bits of any level so far, with three secret book room keys and three interactable books throughout the levels, containing information about the game's lore. ~~It is currently unknown whether this level also contains a Paradise Key~~.

Path 1 contains a secret room key and a lore book, both of which can be found in its third chapter and were briefly covered in path 1's description. If the player walks directly left after escaping the VR test, they will find a book on a table which contains information about the VR tests, which the player was just participating in. If the player achieved the "Qualified Certification", then if the player walks right after leaving the VR room, they will find a door with a keypad and a red light, which requires the player to use the "Qualified Certification" to open it. Inside this room is a small chest containing a secret book room key.
Path 2 contains a secret book room key, a lore book. The lore book can be seen in the first chapter of this path. During the test, when the player sees the bookshelves across a gap they can't cross, they must face the opposite way and stand under the closest gas trap. doing this, reaching full EP, and then failing the mash popup will launch the player over to the lore book, which contains information regarding a classified experimental test. The secret book room key can be acquired in the third chapter of this path. After the player completes the chase sequence with the robot-mutant girls and enters the next room, there will be a switch, a screen with a battery icon and a chest on top of a bookshelf. If the player activated the electromagnets less than 7 times, then they will be able to pull the lever in this room. doing so will knock the chest off of the top of the bookshelf and within reach of the player.

Path 3 contains a lore book and a secret room key. The lore book can be found in the second chapter of part 3. Within the main part of this chapter, there is a fake wall on the left side of subsection 2 (two levels below ground floor). In this cubby the player finds a book on a table that describes the "Bunny Girls", which the player encountered in the previous chapter. The secret room key in this path is found in chapter 3 of this level. By following the pipes along the walls from the one where you entered to where it leads, you will eventually enter a room in which all exits are covered in a dark growth. by following the final pipe to the bottom path, you will see that it goes down into the ground. by going where it enters into the ground and pressing their down button, they will be dropped into an area which has a chest containing another secret book room key and an alternate exit to the level without having to deal with the frog queen encounter.

The secret book room is a room that can be accessed after leaving the third chapter of an level. After exiting one of these levels, the player will be taken to a library, where, if they have collected a secret book room key, they may enter a hidden passage between the bookshelves. In the room is a witch reading who tells that you can do whatever you please, so long as you don't disturb her. On the right side of the room are three locked bookshelves, which the player must use the keys to unlock. The player always collects the keys in order, no matter which path they choose. Keys are also one of the few items whose collection data can be saved outside the level, so after beating the level, you can come back to collect the keys you missed. On the far right side of the room there is a portal which can take the player back to the Waiting Room and save the player's progress without having to fight the boss, but it is only active after the player beats the level's boss at least once Going back through the level and collecting all the secret book room keys will spawn a note on the desk of the secret book room, which reads is a note from the developer who explains the purpose of the hidden books and thanks the player for playing the game.