Patch 0.16

May 6, 2020
We've made a huge number of (mostly user-suggested) improvements to the game that we feel comfortable releasing into Early Access in the form of our second Catnap Update.

## Quality of Life Improvements

* Lucid Fountains now grant a random Lucid Drop Keepsake (+% Max Lucid)
* Character Stats in the Inventory are only displayed for stats that have been modified from the default.
* Daydreaming & Meditation no longer have explicit upgrade tiers to purchase. Tiers are unlocked simply through total currency spend.
* Crystal Barrier will stagger nearby enemies when broken.
* The Sketchbook has an exclamation mark next to discovered Ideas that haven't been viewed yet.
* When discovering a new preferred gift, fanfare animation & sound is triggered.
* Items that double keys and/or bombs will give you 1 of the currency if you have 0 before pickup.
* Perfect Dodges additionally buff the interrupting Melee & Ranged Weapon attack damage as well.
* Explicit Shatter has been replaced with Frozen enemies being shattered by natural critical hits (more common synergy).
* Camera Zoom settings can now be set in the Controls options (Toggle, 1x, 2x, 4x).
* Lobbed Player Projectiles have a consistent arc now, regardless of speed.
* "Chained Effects" have been renamed to "Shock Chain" to reduce confusion over the feature.
* Level Summary UI has received some polish.
* Save slots now display "Nights Passed" and "Successful Runs"
* The projectile-firing traps should now have better positioning outside of the level bounds, so that their collision does not impede the player.
* The attack telegraphs appearing over the player's head have been given a stroke, made larger and more obvious.

## Balance Changes

* Level generation has been improved so that certain room types are statistically more common. For example, Enchantment room should now show up in approximately half of all floors.
* Taking non-parried hits to your shield drains Lucid (not very much).
* The Meditation upgrade "Celebrate My Success" has been moved to an earlier tier.

## Bug Fixes

* Fixing bug where fast-moving projectiles could skip past enemies.
* Fixing bug where lobbed enemy projectiles could "hang" in the air.
* Fixing bugs with controller force feedback.
* Fixing bug with Treasure Map.
* Fixing bug with Futuresight upgrade.
* Fixing bugs where Character Stats could display 0 health.
* Fixing bug where Nightmare Campground could receive repeating rooms.
* Fixing bug where City was more likely to spawn specific rooms.
* Fixing bug where enemies could rotate in a jerky fashion.
* Fixing bug where some status effects could deal 0 damage.
* Fixing camera issue for Negativty fight.
* Numerous boss fixes.
* Numerous enemy fixes.
* Numerous level collision fixes.
* Numerous UI fixes.
* Numerous loot spawn location fixes.
* Numerous typo fixes.

## Patch Notes

### 0.16.0.7

May 7, 2020
The initial tuning we put in for when lucid is drained when blocking hits with a shield was found to be too punishing. We've greatly reduced this amount.

### 0.16.0.8

May 7, 2020
* Experimenting with a change to make Heavies, Bruisers & Battlemages 2x resistant to parried projectiles.
* Fixing collision box on Snowball Projectile.
* Updated Chinese translations.

### 0.16.0.9

May 8, 2021
* Fixing issue where Isolation's "Overwhelm" projectiles are moving way too fast
* Fixing visual issue with the Critical Attack VFX
* Fixing a minor attack pattern mistake in the final boss battle

### 0.16.1.1

June 2, 2021
* New Music for Nightmare Event & Restore Rooms from Dale North
* Bombs, Keys, Health, Sand, Resolve, Glass & Inspiration dropped by enemies should be much higher now.
* Ideas should be much more common now.
* Fixing bug where player can still perform actions when frozen.
* Fixing bugs where some item speed modifiers aren't being respected.
* Fixed Primal Scream audio bugs.
* Particle systems are more readable on Lower quality settings.
* Parried projectiles no longer appear to teleport.
* Ranger attacks have better telegraphing, fixed poison attack hitbox duration.
* Fixed some enemy out-of-bounds spawn locations.
* Various graphical glitch fixes.
* Various lighting improvements.
* Various run-time optimizations.

### 0.16.1.2

June 4, 2021
An optimization that was meant only for a certain console port accidentally made it onto the PC in the latest update. The result was that turning V-Sync on would sync your frames at a 30 Hz frequency instead of the intended 60 Hz on Windows. This is now fixed.