HP

**HP**, short for **Hit Point**, is a stat that determines how much damage a Pokémon can receive before fainting.

## Overview

Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).

As with other stats, a Pokémon's maximum HP usually increases with their level, and is a combination of the Pokémon's base stats, individual values, and effort values. Some Pokémon species tend to have a higher or lower HP than others, and some individual Pokémon may have different HP even if they are of the same species and level. A Pokémon's maximum HP may reach hundreds of points. However, Shedinja is a special case, whose maximum HP is always 1.

A Pokémon needs to have at least 1 HP to be able to battle. If a Pokémon reaches 0 HP, it has fainted. However, a fainted Pokémon can still use field moves outside of battle, such as Fly.

The player's Pokémon are able to enter into battle with less than full HP if they have not been healed yet. The opposing Pokémon (both wild and owned by NPCs) always start battles with full HP.

In a battle between Trainers, the objective is causing all the opposing Pokémon to reach 0 HP and faint, at which point the battle ends. In a battle against a wild Pokémon, the player may wish to deal some damage to the wild Pokémon and decrease its HP for the purpose of catching it more easily. However, if the wild Pokémon reaches 0 HP and faints, the battle will end and this Pokémon will not be caught.

If all Pokémon in the player's party faint, then the player blacks out. This causes the player to lose a sum of money and be sent to a Pokémon Center (or to the player's house at the start of the game), at which point all of the player's Pokémon will be healed automatically.

### HP bar

The current and maximum HP of each Pokémon is usually shown as an horizontal bar, which displays how much HP each Pokémon has; this is visible in a Pokémon battle, as well as in the party and summary screens. Additionally, the player may see exactly the number of current and maximum HP for each of their Pokémon. The Pokémon that are not owned by the player (including Pokémon owned by non-player characters, as well as wild Pokémon) have their HP bars visible in battle as well, but the exact number of their current and maximum HP number is not revealed to the player.

If a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow. If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a series of 4 beeping sounds before fading away will notify the player that his or her Pokémon is in danger of fainting.

The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.

### Losing HP

The most common way for a Pokémon to lose HP is by being hit by a move that deals damage; most physical and special moves can deal damage. However, there are other ways to lose HP, such as making contact to a Pokémon with Iron Barbs, or being hit by a sandstorm.

#### Moves that cost HP

*Main pages: Category:Moves that cost HP to use and Category:Moves that cost HP to use*

There are some moves that cost HP to use.

### Restoring HP

The player may use a Pokémon Center to heal completely heal all the Pokémon in the party (including their HP, PP, and status conditions).

If a Pokémon is deposited in the Pokémon Storage System, it is completely healed.

#### HP-restoring items

*Main pages: Category:HP-restoring items and Category:HP-restoring items*

These are the items that restore a Pokémon's HP. Most of these items are consumed when used, except the repeatable items such as Leftovers. Almost all these items only work on Pokémon that are not fainted, except the reviving items at the end of the list.

#### HP-restoring moves

*Main pages: Category:Moves that restore HP and Category:Moves that restore HP*

These are moves that restore HP.