recursal/Fanatic-Fandom huggingface dataset:
Half-full Glass

### Description

The inn is a grand half-timbered building, with elf-wrought tables and chairs. Accomodations consist of several large rooms with beds and woolen mattresses.

### Notable Information

* On Clay Close, in an adventurers quarter of shadowed alleys and noisy inns. Its neighbors include the grand hall of the Clerics Guild and the workshop of a female dwarf clockmaker named Grumul.
* The innkeeper is a studious female dwarf named Vena Hiridotr.

### Menu

Roasted Phoenix and Dried Currant, Glass of Brandy (1 sp)
Roasted Bear and Artichoke, Glass of Wine (1 sp)
Roasted Mutton and Whey Cheese, Tankard of Beer (13 cp)
Roasted Dragon and Pear Pie, Glass of Mead (4 sp)

### Patrons

* Erert: Male Human Craftsman. Erert has a round face, with messy black hair and light brown eyes. He wears travel-stained clothing and riding boots. Erert dislikes everyone except other humans.
* Nora: Female Halfling Scofflaw. Nora has a long face, with long golden hair and bright brown eyes. She wears simple clothing and riding boots. Nora seeks a company of adventurers to protect her from the assassins of the Dragon of the Starfall Jungle.
* Thuda: Female Dwarf Craftsman. Thuda is youthful in appearance, with white hair and narrow amber eyes. She wears simple clothing and a wooden holy symbol. Thuda seeks to atone for past sins.
* Leifi: Male Dwarf Peasant. Leifi has long copper hair and brown eyes. He wears travel-stained clothing and several small tools hang from his belt. Leifi seeks a company of adventurers to escort his daughter to the orphanage of the Cathedral of Eternal Light.
* Lasym: Male Human Professional. Lasym has golden hair and dark green eyes. He wears modest garments and a bear skin cloak.
G22 - What the Croc

Date: Sunweal (6), 28th Starday, 760

The fight with the gelatinous cubes continued. In the middle of combat Ren came back, unfortunately for them, Leah Hanali was carrying their items...and Leah was in a gelatinous cube.

After some confusion and accidental interparty damage, both cubes were subdued. Ren by then was close to death. They caught up Ren with the events they missed while they recovered. Not wanting to waste any time, they all headed to the airtight sealed hatch. No locks, or hinges could be seen. Nethtari had a potion of giant strength, which she used to smash it to pieces with her pick.

In the hatch they found narrows stairs heading down, which they followed for several minutes. At the bottom they encountered a very large cave, about 1,000 feet in diameter. Posco used his clerical powers to allow everyone to see 300ft in the darkness. They explored the cave and noticed that in the middle there was a lake with two warforged hanging out.

One warforged was by a chain, the other patrolled. In the center of the lake, the chain connected to a big safe. With their superior vision, they were able to observe the warforged undetected and formed a plan. They set an ambush to the patrolling warforge by getting them to investigate. In the dark, Otis snipped him with one hit. Neth with disguise self pretended to be the patrolling warforged and got close to the chain guard. There was some miscommunication, which ended up allowing the warforged to release the chain, dipping the safe into the water. The guard was captured in a bead of force, which Leah promptly kicked to the stratosphere.

Ren, with their summoned deer, sent it into towards the lake water to investigate. Suddenly, a very large crocodile attacked. The whole party went into action, Leah trying to stand in front, while the others peppered the crocodile with attacks. Leah's rage was the only reason why she withstood the attacks, but in the end they prevailed enough for the croc to try to hide in the lake.

Posco, was having none of that and flew over the water and killed it with moonbeam. With no other threats around, Neth used her bubble air magic device and a bead of force to take out the safe from the lake, since it made it weigh 1lbs. The party healed themselves as best as they could using potions prior to opening the safe.

The safe itself was magical, after Otis opened it they saw that it worked similarly to a bag of holding, only much bigger. Leah, Neth and Otis went in, while Ren and Posco waited outside. Inside they saw mountains of gold, birds made out of magic light, and a rather large landscape. Upon closer inspection, they realized the gold was not of the best quality, soon they discovered why, rust monsters. Not wanting to get into another fight, they looked for the King chess piece.

They found the chessboard soon enough and grabbed both Kings just in case. They did find some goodies, which they collected, and they quickly went out of the safe.

It's 6:23am, almost an hour and a half has passed since their infiltration. Has anyone noticed?
Gaknulak

Gaknulak is the kobold deity of Protection, Stealth, Trickery, and Traps. His symbol is a cauldron with whirling elipses.

Gaknulak
 Sex
 Constellation

### Description

Gaknulak's avatar takes the form of a small, dark-skinned, white-haired kobold. He wears a cloak with bulging pockets, and wields a +3 hand axe. He also has two ioun stones of his choice at any time, and carries an assortment of magic items related to spying, escape, and detections such as: boots of speed, wand of magic detection, ring of chameleon power, and a wand of polymorphing that he uses to turn opponents into piglets for eating.

### Notable Information

* Blizzard's clan protector god (Hydra Dragonarmies
* Priests of Gankulak serve as spies and scouts, but are the defenders of lairs and homelands above all else. They are experts in setting any kind of trap or ambush, and in the construction of defenses.
* Gaknulak's favored weapon is the battleaxe.
Nettles

A dwarven city guard that knows Posco.

Nettles
 Home
 Sex
 Age
 Affiliations

### Description

A dwarf with multiple tattoos on his body, arms and neck, a purple mohawk, and naturally red braided beard.

### Notable Information

* Posco thinks that he served in the army with him
* Saved Posco's and Nethtari's lives by blocked a cavalry squadron at the Smoke Gate (G9 - Impostor)
* Gave a stone carving of a cat's face to Posco
Controversy

Suisoldier's beta frag grenades: During an early version of the RPG they were extremely busted. Consider them to be similar to the Holy Hand Grenade of Antioch, upon hitting an enemy they would not play holy song of holy voices but deal thousands upon thousands. Mercilessly one shotting any enemy they came into contact with. 💀

James' beta level up rate. This bug occured during early versions of the RPG (many test versions to be accurate). Upon leveling up from gaining exp from fights, James' character would sky rocket in levels. When the rest of the party for example were a mere level 2, she would be level 5. This massive exp difference would mean Gaining her ultimate Femboy's Blessing way before the Party were even close to gaining their own.
Old hag Carolyn

An ugly old lady living alone in the Forbidden Forest.

Carolyn
 Home
 Sex
 Age
 Affiliations

* Has a partially underground greenhouse that keeps mostly tubers and medicinal plans
* Removed a parasite from Mel and provided healing salves to the Adventures INC party
* Has asked for help to get her daughter Sammy back, but the Adventures INC party did not bring her back after making a deal with her
G27 - Neth's Sacrifice

Date: Highsun (8), 7th Earthday, 760

The trip was uneventful. Reaping (7) gave way to Highsun (8). The air was humid, rain came and went. For Highsun it's not that warm. The island of Raudox is so large it feels like a landmass. Taking the periphery of the island and getting re-supplies, they arrived at River Styx. The water has a dark tint of brown.

As the party approached closer to Ikoshi - The Domed City, Neth sensed that something was off.

Further down the river a tiefling fisherman on a skiff, with a sheet draped over making a tent, was using his rowing oar going the opposite direction. Various charms were hanging off the skiff. He informed them that Ikoshi is no more. The Mother had taken it to hell, leaving a crater behind. A fisherman, Stevarius, had told him that you might be able to travel down the chains to Ikoshi in hell.
Torinn Hshhsstoroph

Race: Dragonborn

Gender: Male

Age: Middle age

Location: Twin Pines Town and Watertown

Physical Description: Platinum Dragonborn, his plumpness eases some of his draconic features

Affiliations: Merchant Guild

### Relevant Info

* Has a bodyguard named Loyah
* Adopted a halfing son, Lyle Hshhsstoroph
* Attacked by a basilisk at Sprout Forest
* Merchant moving goods between Watertown and Twin Pines Town
* The Adventures INC guild, saved his son during G4 - Of Birds & Panthers and is tremendously grateful
Lizard God

A god praised by the Lizardfolk tribes of Drake Isle.

Lizard God
 Home
 Age
 Constellation

### Description

An 8 foot tall lizard with silver green scales. Has six arms holding various weapons of war.

### Notable Information

* Night Sky group was sent to Drake Isle to kill him
* Requires human sacrifice
* Eats humanoids
* Had not fully entered the world
* Encountered at Drake Isle
* Slayed during G7 - God Slayers
G20 - To Jowkuhtar

Date: Sunweal (6), Feyday 13th 760

The party headed to sell some excess magic items they possessed and buy some health potions. When they arrived to Dino's Arcanum, Posco recognized the store keep, as Mera, a member of The Boon. They sold their items for thousands of gold and acquired greater healing potions.

Talking to Mera about The Godbound she told them of Antony at Jowkuhtar dealing with the Godbound. She also gave them a button made out of animal bone to give to him.

With all their business handled, they set sail to Jowkuhtar. A day later in the middle of the sea they saw Len Watermark sun-bathing on her turtle. She excitedly told them about a fight she witnessed between the Great Old One, three warships, twelve giant eagles with riders and an eel called Chac. The group thought about Chac's presence implied that Nereid - Crab God was involved. They also found out that Len has a mechanical tracking device attached to their boat to track them, which they took her word for it. Len having shared the news went for another dive in her seal skin diving outfit.

On they sailed East and then North for days, their sailing expertise allowing them to make good time. They talked about the death of gods, and religion versus people's action. Ren felt that they party should stop and do nothing. They also realized that they are responsible for six god deaths. Moreover, Posco realized he might not have god slaying powers now that the Great Old One is gone. Finally, they debated about death and souls and how they might relate to being stolen. Neth had a theory that perhaps the stolen are being sent to fight in a future battle. Posco thought it might be like a conscription. Ren thought that maybe the war is in a different area.

A total of 13 days since their departure from Kiki they arrived at a pier with no village or town next to it, like Mera had mentioned. They followed her directions and headed towards Jowkuhtar, a 4-hour walk later on top of a hill they saw an animal trail on the left with stacked stones marking it. They headed deeper into the forest, following the animal trail until they got lost. Resting for the night a wood elf made themselves obvious and waited.

The next day after a brief conversation he led them to Oak Tree-Fortress to meet Antony.
Ownership

After the adrenaline of combat settled at the warehouse, the surroundings came into their awareness. The yard had multiple crates stacked at various locations. There were ten bodies in total lying around.

The warehouse, a two-story building, now quiet. They went to work looting the bodies and investigating the warehouse.

The female halfling rogue had a set of keys, and two silver daggers. Jimmy Sprockets put the various weapons, 4 bows, 70 arrows, 12 daggers, bandanas, cloaks, maces, clubs, and axes in his bag of holding. In the warehouse they located paintings of favorite pirates and a small floating wooden box.

In the back office, using the set of keys they recently acquired, they also found a black book of the incoming and outgoing items the Cross Eyes were purchasing and distributing. On the second floor there was a box with the initial LH, inside little bags of black dust with stamps of a goblin head on them.

After the warehouse, the party went to Snail Toodles's house to rest. Buzz Bottlebottom noticed their arrival. Aka Noone made an excuse that he had a prisoner to justify their presence, which left Buzz curious. The next day, the party went to Sweet Rolls Toodles's bakery, only to find out that it's under new management.

The group decided to head to the Preacher's temple. After arriving there, to their surprise, they realize that their debt to the Preacher was not satisfied, a single female archer did escape from the warehouse. They had to find her.

At that point, Jonom re-appeared from being stolen and summoned a new mount, Bunny. They visited Bug where he gave Jimmy a heavily modified heavy crossbow. Drunken Squid was next, as they tried to search for clues of the missing archer.

After talking to the bartender, they decided to start randomly opening bedrooms on the upstairs floor. They were greeted by a beholder when they opened the first door. Apparently that was not enough, so they decided to open a second door, they were greeted by a pale looking male human that was eating someone's head in a soup. Jonom and Jimmy were very impressed by this individual, the rest of the party instead fought for their lives. During the battle the individual bit Aka Noone on the throat after which he exclaimed "I didn't realize you belonged to another. My greetings to the queen", and turned into a bat and flew away.

They quickly left the inn and headed to the All God Temple, but Abbot Albert was not going to be around until the night services.

At the end of their rather busy day, they circled back to the warehouse only to find guards having cordoned the area and looking for suspicious activity.

There are three main questions that remain, where is the missing archer? Who's pulling the strings? Who did skill the Toodles family?
Drunken Squid

### Description

On Beggar's Alley, in a warehouse quarter of dark alleys and run-down buildings. It stands adjacent to the crumbling ruins of a building. The inn is a simple two-story wooden shack, with several shuttered windows. Whale spears are the main decoration on the walls. Accommodations consist of many hammocks in the common room.

### Notable Information

* Main patrons are whalers, sailors, and pirates. It's hard to tell them apart in this establishment

### Menu

* Stewed Leek, Mug of Stout (3 cp)
* Boiled Eggs and Millet Bread, Tankard of Bitter (9 cp)
* Rye Porridge, Mug of Mead (3 cp)
* Buckwheat Porridge, Mug of Perry (2 cp)
* Smoked Pork and Rye Biscuits, Tankard of Stout (10 cp)
* Spelt Porridge, Mug of Beer (3 cp)
* Boiled Sausage and Bitter Cheese, Tankard of Mead (11 cp)
G7 - Bugs & Smoke

After the guards departed Nodley talked about the Cross Eyes and how they distribute black powder. He also mentioned that Sonny Breeze was Snail Toodles's boss at the harbor.

As the group left the Wandering Pride they were met by Sweet Rolls Toodles. She thanked them for taking care of Fast Feet Toodles and inquired where to find him.

Jimmy Sprockets wanted to find someone dealing with exotic smithing and Quirk led them to Bug located in a sewer in a bad area of Limsa Lominsa. Bug gave Jimmy a power source for one of his latest inventions for exchange of the black chain and lock, to sweeten the deal he was also going to provide him with a crossbow.

After that, the party went to find Sonny Breeze, who was at his office. They wanted to find out about the coming and goings of the ships. Aka Noone pretended that they were an interested party that wanted to dock a ship for a bit. The whole situation seemed suspicious. They tried to intimidate Sonny, but he didn't really confirm anything.

At a loss, they left to gather more information. Quirk offered to take them to the Preacher. Reluctantly, they went to meet him, only to discover a temple repurposed for other uses. Inside, they found bare chested women wearing nun headwear. At the altar area, the preacher, a follower of Vecna, greeted them.

He exchanged information on the agreement that the group would kill the Cross Eyes. They learned about their hideout located at Candle St. The party headed that way to scope the place out, but did a terrible job hiding their intent. A fight broke out at the warehouse fighting 10 Cross Eyes including the female halfling rogue they had heard about from Fast Feet.

After a bloody battle, the Cross Eyes were eliminated. Tired and wounded, they stand within the warehouse walls. What will they discover inside?
The Beggar's Rose

### Description

The inn is a two-storey timber and brick building, with a heather-thatched roof. A collection of tankards from many lands sits upon a shelf. Accomodations consist of several hammocks in the common room.

### Notable Information

* On Candle Chase, in a warehouse quarter of black markets and weary laborers. It stands next to the crumbling ruins of a building.
* The innkeeper is an old female elf named Nerdelye. She wears a collection of protective charms and talismans.

### Menu

Oat Porridge, Mug of Stout (3 cp)
Roasted Chicken and Dried Cabbage, Tankard of Cider (8 cp)
Boiled Pork and Curd Cheese, Tankard of Bitter (9 cp)
Oat Porridge, Mug of Perry (5 cp)
Cashew Bread and Blue Cheese, Mug of Mead (3 cp)

### Patrons

* Cora: Female Halfling Merchant. Cora is fair in appearance, with brown hair and soft grey eyes. She wears modest garments and carries a long knife. Cora has a deadly allergy to fish.
* Anor: Female Human Scofflaw. Anor has a narrow face, with white hair and soft green eyes. She wears modest garments and carries an ash staff. Anor is haunted by the memories of a past life.
* Gwoinain: Male Dwarf Scholar. Gwoinain is short and slender, with golden hair and green eyes. He wears fine clothing and a copper amulet. Gwoinain is a practiced gambler.
* Irien: Female Elf Soldier. Irien is tall and thin, with golden hair and bright grey eyes. She wears scale mail and wields a halberd. Irien seeks opponents for a drinking contest.
* Gery Reyney: Male Human Entertainer. Gery has tangled blonde hair and amber eyes, and numerous jagged scars. He wears expensive clothing and silk gloves.
* Algan Derhill: Male Halfling Scholar. Algan has white hair and grey eyes, and an uneven moustache. He wears tailored clothing and an amulet of luminous crystal. Algan is impossibly lucky.
* Foire: Male Elf Alchemist. Foire has a round face, with curly grey hair and grey eyes. He wears modest garments and numerous rings.
Ren

Ren is a kick ass super tall Omnigender Firbolg. Ren's height is further enhanced when standing near the minute stature of Posco. Ren is very much a minimalist, they require few items to make them happy. Thier staff, a bundle of herbs, and their lifeline to sanity and society (Leah). Ren used be attached to a set of antlers, they never knew why, but after a rough night of ripping the band aid off (thanks to Neth), they've learned to be happy without them. Ren thinks Otis is funny.
G24 - King's Gambit

Date: Deeproot (5) 19th, Earthday, 760

Night Owl took the party South and then entered the woods heading to Oak Tree-Fortress. Made friends with Daisy.

After meeting Antony they were given magic items to help them with their dungeon attack.

Created a pentagram for teleportation in the wood by fortress. Attempted to find a hidden entrance for the dragon to enter. Aka Noone, Jimmy Sprockets, and Red scaled the mountain by the entrance to find it, but couldn't find anything. They did realize that, it, being a dwarven fortress, probably goes down not up.

Instead, they decided an all out assault to the front of the fortress, with the Ogre guard and archers. The fight quickly turned chaotic, arrows flew by, the Ogre kept trying to catch up to the party while being peppered from the woods with arrows.

Red moved to the portcullis and reduced it in size, triggered yet another fight by the entrance guards.

In the end they prevailed, at the entrance foyer there were two desks, they found a guestbooks and a keychain with two keys. They have yet to venture forward to the next room, one thing is for sure. They know they are coming.
Sonny Breeze

Harbor master at Limsa Lominsa

Sonny Breeze
 Home
 Sex
 Age
 Affiliations

### Description

A dwarf with a big beer belly. Wears a fedora hat with a feather sticking out of it.

### Notable Information

* Snail Toodles worked for him
* Was blackmailed by Cross Eyes to turn a blind eye and approve inspections for the Wave Dancer, captained by Captain Moor
* Committed suicide or was murdered.
Mortis

Mortis is an optional character in the Redsun RPG which can be obtained after you leave the Tundra, The character is found inside one of the Abandoned Cabin secret facility's anomaly containment chambers.

**Mortis** fills a jack of all trades role inside of the party but relies on chance for some of his abilities.

Glitch is one of **Mortis**'s primary abilities which rolls for an outcome on a pool for an event to occur, See more about the ability on the page to Glitch.

Anomalous Shift is **Mortis**'s other primary ability which allows him to unlock more abilities, the variable is determined by the turn count of the battle.

**Mortis** has Cat Call and Cat Calm as his starting abilities but only gains other abilities through Anomalous Shift.
Jowkuhtar

### Description

A small town in the middle of nowhere, surrounded by small roads leading to other small towns and villages.

### Notable Information

* The port of Jowzkuhtar is a four-hour walk from the town
* An hour away from Oak Tree-Fortress
* Dinosaur attacks are a problem in the area. Large wooden fortifications, guard towers intermixed through the wall with ballistas
* Old Town was abandoned by the Olman Empire
* Old Town Well in the middle of town is dry, no one dares to go down there
* Old Town tall temple building was converted into a mansion, has been abandoned due to a series of accidental deaths. It mysteriously got burned down, and no one has done any cleanup. Shortly after the mansion was burned the Well started having water. (G26 - To Flood a Snake)
* Flourishing meat industry, mostly chickens
* All doors close at dusk to avoid dinosaur attacks

### Districts

* West Town
* Old Town
* East Ward

### Inns

* The Broken Hoe - Old Town
* Cup and Cock - West Town
* Lazy Hunter - East Ward

### Stores

* Rooster's Crow - West Town, General Store
* Dwarfhammer - Old Town, Blacksmith Shop
* Right Angles - West Town, Carpentry Shop
Elizabeth

An old female witch.

Elizabeth
 Home
 Sex
 Age
 Affiliations

### Description

An old human female with a big nose with warts, black rogues with a purple sash and a black pointy hat with depictions of the stars and moon.

### Notable Information

* Can see the future by consulting tea leaves
* Lives in a large log about 30 minutes away from Mazharwah
* Grows her own flowers, plants and herbs
* Is a sucker for romance
Wisp

Tiny kobold girl with pale silver scales.

Wisp
 Home
 Sex
 Age
 Affiliations

### Description

A tiny kobold girl with silver scales so pale they look white. A sling is wrapped around her from shoulder to opposite waist, a pouch full of rocks dangle on her side.

### Notable Information

* Usually accompanied by Drool a mastiff she uses as a mount.
* Good relationship with Bor
* Works out to get stronger
Shepherd and Cask

### Description

The inn is a two-storey stone-walled building, with a black tile roof and a smooth stone floor. Accomodations consist of several large rooms with beds and straw mattresses and a mezzanine with several wooden cots.

### Notable Information

* On Lion's Circus, northwest of the Sunrise's Gate. The street outside is filled with black alchemical smoke.
* The innkeeper is an analytical female halfling named Sybeth. She seems to know every rogue and thief in town.

### Menu

Oat Porridge, Mug of Beer (5 cp)
Vegetable Stew, Mug of Perry (3 cp)
Salted Partridge and Dried Onions, Tankard of Beer (12 cp)

### Patrons

* Rarder: Male Human Scofflaw. Rarder is fey in appearance, with brown hair and dark brown eyes. He wears modest garments and several pouches hang from his belt.
* Ingolor: Male Elf Soldier. Ingolor has thin blonde hair and green eyes. He wears chain mail and wields a bastard sword and dagger. Ingolor seeks a company of adventurers.
* Carophon: Male Elf Professiona. Carophon is short and thin, with tangled blonde hair and blue eyes. He wears expensive clothing and silk gloves. Carophon holds a grudge against wizards.
* Hames Artyn: Male Human Merchant. Hames is willowy, with silver hair and light brown eyes. He wears simple clothing and riding boots. Hames is mourning his wife, who was murdered in a dark alley by the town guard.
* Tane: Male Human Professional. Tane has curly white hair and brown eyes, and prominent ears. He wears fine clothing and a feathered hat. Tane is searching for the lost empire of Lariande.
Cartoon Network

**Cartoon Network** (often abbreviated as **CN**) is an American cable and satellite television channel along with many other shows. It was launched on October 1st, 1992.

The main broadcasting headquarters is located in Atlanta, Georgia. Cartoon Network Studios and the West Coast headquarters are located in Burbank, California, and Great Marlborough Productions Limited, Cartoon Network Studios Europe, and the European headquarters are located in London, United Kingdom, as a division of Turner Broadcasting System, in turn a subsidiary of AT&T's WarnerMedia that also owns the channel HBO and Warner Bros, as well as the HBO Max streaming service.
Antony

Boon member tracking The Godbound in Jowkuhtar.

Antony
 Sex
 Age
 Affiliations

### Description

A reg Grung, with an eyepatch, that has a rune on it. Speaks in a gruff voice. Missing his left arm, the wound is sealed on the shoulder.

### Notable Information

* Member of The Boon
* Knows Mera, proprietor of Dino's Arcanum
* Night Sky party met him G21 - Hole in One
* Wants to eliminate the Godbound
G9 - Impostor

Posco and Nethtari woke up to find only the two of them there. They had a short theological discussion about why the Great Old One care about the happenings in the world over breakfast.

The innkeeper informed them that the city guide for Kobat Sang was waiting for them outside. Their guide turned out to be Trixie, a young female halfling. Prior to going to the fortress, they decided to do some shopping. First they went to Herbs & Birds, an alchemist shop, to identify the potions in their possession. After that they went to Delluvian Imports, a magicker shop, to identify the magic items in their possession. They also found out about the tattoos that Nethtari has on her arms, and about Posco's armor and weapon.

Content with their shopping, they headed to the fortress, where their luck turned sour. Posco introduced himself by name, something that the guards at the gate found amusing. A dwarf guard seemed more on edge than the others. Suddenly, the dwarf hit another guard with his warhammer and yelled at Posco to make a run for it. Things got from bad to worse, an alarm sounded, multiple guards started looking for them while they made a run for it towards the Smoke Gate.

In the process of running to safety, they discovered that

* The dwarf's name is Nettles
* Posco is married to Colwin Sindarin that lives in Shiba West
* That Posco is considered a traitor by some, for reasons unknown

After multiple fights they made it to Smoke Gate with a cavalry squadron rapidly approaching. Nettles told them to run, and for Posco to go find his wife. Using a magic ring he created a wall of force on the gate blocking them. He gave Posco a stone sculpture of a cat's face, with an emerald as one of the eyes for luck.

Posco lead Nethtari in the woods and hid. Tired, wounded and hungry, they decided to stop a couple of hours later to gather their strength. That's when they realized that they didn't grab anyone's gear. The gear was still at the inn, with them stolen it meant they would re-appear in the inn, without any idea of what had happened.

A plan was devised, Nethtari with an alter self spell would try to go back into the city, grab her companion's items, commandeer their ship, and meet Posco on the coast. Entering through a different, smaller gate, she was able to carefully go to the inn. With Trixie's help, she gathered most of the items, but had to leave some armor behind and headed to the boat.

Posco was picked up on the coast and the two of them set sail to Shiba West, but how will they get there?
Stonefist

An old dwarf sailor interested in Dwarven history.

Stonefist
 Sex
 Age
 Affiliations

### Description

An old dwarf with a white beard, and a button nose

### Notable Information

* The dwarves of Driftwood follow his command
* Let Night Sky party to sleep at his home, a mostly intact upper deck
* Went to The Crucible of Steel to put the dwarven ghosts to rest
* Has multiple books about dwarven history
G25 - 2 Dreamers and 3 Gnomes

Date: Reaping (7), 5th, Earthday 760

Posco and Leah found themselves waking up. When they opened their eyes, 3 gnomes dressed in furs with tribal looking charms made out of rodent bones were looking at them. A mixture of excitement and worry, across their faces. As Posco and Leah became aware of their surroundings, they realized that they were both naked, laying on the cold stone floor.

The three gnomes were three brothers, Mor, Bor and Lor. Mor, hyped-up, started telling them all kinds of things. They found out that:

* They were friends
* That Leah had stabbed Bor last time they met
* They had found Leah, and they consider her a dreamer, a person that appears and disappears as they sleep.
* Their Elder, named Traveler, had sent them to find dreamers and bring them back
* They had fashioned dream catchers to help them return here, a lute pick for Posco and a fur bikini bottom for Leah
* As the gnomes were heading home with their dream-catchers, they let their guard down and were captured by Keens (Thri-Keen in Terra)
* They were in an abandoned Mul fortress. Mul's are half humans, half dwarves.

So now, they were all in a cell. Lor, a druid, had already explored around and had created a rough sketch of the area. The biggest danger was the Keen borrows that came into the Mul stronghold.

They made a plan, have Mor and Bor fight, and then Lor come from behind, while Leah and Posco hid in the prison cell to start the ambush. Five keens arrived after the fighting started. It was a difficult fight, but Posco realized he knew Monk martial arts and Leah had rogue abilities. After the fight, Leah armed herself with daggers made out of Keen pincers, Posco made a staff out of a Keen leg.

They started making it through the dungeon, avoiding Keen entrances. The stronghold itself had no furniture, and it was pretty clean. Food stashes, regurgitated sticky goop, were at various rooms. They tried to avoid fights as much as they could. Greed got in a way, and they ended up having to fight more experienced Keen, after the fight ended, they found out that there was no treasure anyway.

Battered, but alive, they made it out of the Stronghold and quickly moved away from the area. Luckily, no one followed them, and they traveled for 7 days to a cave in the desert. They saw that planet Arthas had no stars, they all disappeared one-day months ago. In the cave, they met the Traveler.

Basically, he wanted to make them an offer, retain their memories from this world or not. They both wanted to remember. He asked them if they had any questions. Apparently they had none (OOC: much to the DMs surprise).

They were marked with a scratch, and went to sleep. They woke up back in Terra, a mark on their arms, and a similar mark on the sky, which is now a scar of black from Arthas.

What's happening between the two worlds, what does retaining their memories from being stolen mean?
G10 - Hydra Genesis

Captain Moor was escorted to his ship, the Wave Dancer. Mel tied his hands together, and he was then questioned by the party. He attempted to keep everyone calm and answered most questions calmly.

* He had a deal with the Cross Eyes, they handled sales
* Sonny Breeze was blackmailed to turn a blind eye to the arrival and inspection of the Wave Dancer
* Snail Toodles saw Sonny faking an inspection
* Worked with the “silver daggered bitch” to track him and kill him

Then Aka Noone and Mel proceeded to loot his chest, take his naval map and threatened to kill him. Volgis saw some commotion at the harbor, guards were being summoned due to the fight at the port. He let the party know and they made a swift escape. After their quick gate away from the harbor, they saw Captain Moor waving at them as his ship was sailing away.

Quirk pitched to the party that for 1% of their profits, he could have his family and him come to the Adventures INC headquarters and help. Overall, the party was apprehensive, but Volgis could see the potential. Quirk started calling Volgis, Lord Commander, and went to fetch his family.

Aka Noone wanted to visit the Preacher to close their deal. Outside the temple the Goliath and Goblin were playing a marble game the involved punching the loser. Jonom talked to his hidey-hole friend with the crossbow inside the temple, he wanted to see if the party would hire him, they declined.

Meanwhile, the goblin survivor from the Captain Moore fire was talking to the Preacher about something. After their discussion concluded, the party gained audience. The Preacher agreed that their deal was completed and Adventures INC no longer owed anything to him.

Happy with the conclusion of their deal, they met Quirk, with his 14 siblings, his pregnant mom, Francesca the prostitute, two cats and a dog. They returned to headquarters after picking up the cart that the Toodles family used to own.

At HQ they talked to all the residents old and new and caught up with current events.

The kobolds have made a deal with Volgis.

* 15% of sales profit from Volgis goes to them
* 1 out of 5 gems of Volgis goes to them
* Shovels were bought for the Kobolds to made their warren
* A big enough entrance and a hole was requested for a hideout for the party if need be

At the Peak Inn the barracks are completed, they are equipped with bunk beds and lock boxes. Two more buildings are being built, the Trophy Room, and a Bakery by Sweet Rolls Toodles.

Snickers is now the Bookkeper and hangs out in the inn or a corner table. 300GP is not part of the Guild bank. Current costs to feed everyone for a month, including the Kobolds is 250sp (11 people PCs and NPCs, Kobolds count as 1/2 person).

Rhea wanted to hear their story, after they told her she went to sing songs about Adventures INC to the inns.

Fast Feet Toodles seems to be doing OK and is now attached to the motherfucking parrot.

Stav introduced the party to Goblin, an elf, and Buzz a goblin that are in charge of construction.

...and then the party rested.
G26 - Valuable Property

Date: Sunweal (6), 6th Feyday, 760

The party rested in the abandoned tower, hiding in the 3rd floor. They kept watch inside, ignoring the outside world till morning. The next day, they started to look at the dead bodies in the tower. Olar used his medicinal skills to figure out the cause of death. He determined that some kind of large best ate them, and small bugs cleaned them out.

Climbing to the top and looking around, they saw a flock of birds circling in the desert and slowly approaching them. Unfazed, they stepped outside to be attacked by a giant sand worm that had been tracking their vibrations. Unroid and Red were swallowed by it, but thankfully Unroid caused enough internal damage that they got spat out.

After defeating the great worm, they saw a slug looking bug slowly moving towards them, about 4 hours away from their location. Wisely, they assumed that if there is one, there are many more and quickly left. With Aldez as their guide, they went North, hoping to find the ship. A few hours later, they made it so the crash site.

A spider construct was there monitoring the area. The insignia it carried matched Unroid's stamp on his left heel. It's a Rambus creation, Unroid's creator. They created a plan, Unroid and Red would stealthfully move on the right, while the rest of the party approached from the left, hopefully creating a distraction.

The spider construct monitored them, but was inert while they approached, its eyes staying blue. Caza got into the spaceship and found two dead pilots, one in the pilot room, the other in the pilot's quarters underneath the pilot room. Then he exited the ship with the pilot keycards in his pockets.

They debated on what to do next, some wanted to continue North, others wanted to fight the construct. Aldez figured out that most likely this construct was the cause of the crash. Unroid explained that he is being hunted by his master. In the end, they decided to attack it. The spider asked BX-248 aka "Unroid" to surrender, which was declined with magic and steel. The spider proved to be good at evasion trying to maintain the upper hand as it blasted them from afar, in the end after running around in literal circles, they got it.

Unroid looked through its parts and saw that it's an R-1, Retriever version 1.

The rest of the party went into the cockpit and looked around. Turns out that the ship was made by gnomes, with gnomish script used all over the instruments. Luckily Splinter Gab, and Unroid knew what to do. The group rested to prepare for their flight the next day.
Lem

Tall human with broad shoulders. Murdered by the Night Sky party on Sunweal (6) Moonday 9th 761.

Lemond 'Lem' Loras
 Home
 Sex
 Age
 Affiliations

### Notable Information

* Carts things and people
* Makes deliveries at Rock & Sons
* Potentially last person to see Zagreb Rock Rockland
* Murdered G17 - Twice Killed by the party, for murdering at least 3-5 women
G11 - Turtle Island

At Taie the party decided to conduct an experiment. Split Karlin's belongings between the three of them.

After a brief visit at Ninla's Armory to get armor for Karlin they headed out to sea.

Four days of sailing later, close to half-way to Shiba West around noon they saw what appeared like a tiny island in the middle of the sea. After a few moments, they noticed two things, the island moved towards them and there was a small humanoid, possibly a child sun-bathing on the bare island.

Cautiously, they approached the island and saw a rather pruny gnome sun-bathing naked, with dark goggles on. She greeted the group by saying she has a message for them. They guessed the island was most likely a turtle, they were correct.

Len Watermark told them that “you know who” says:

* The prophet had disappeared.
* There is a new deal now, kill the other ancient gods and the deal is fulfilled.
* Go East to the deep sea and find the pyramid.
* That they will find the water clogged book she possessed useful, it's titled “The Lost Olman Empire.”

After their brief conversation concluded, one of her devices started beeping. She put on a seal skin suit on, strapped her device on her back and got into the Dragon's Turtle mouth and dove into the sea.

They decided to fulfil the request and headed out East, two days to the point of no return and ten days further into the deep sea. There they found a medium-sized tropical island with a sole hill. The island itself is uninhabited, the hill had the ruins of a pyramid and a forgotten village by the foothills. The architecture was reminiscent of the Land of Goliath area at Drake Isle.

After taking a rest, they headed up the hill to get to the pyramid. Unfortunately, as they travelled up, the ground collapsed, making them fall into the depths of the pyramid. With no way out, they set out to explore the area.

The first thing they noticed is that there is an amber color gas that make it hard to breathe and irritates the skin. The gas itself is poisonous.

The main room had multiple niches with diorama. Some depicting daily lives of the indigenous people of the island, other depicting cosmogony and gods.

Upon exploring further, they discovered multiple rooms, a central room guarded by a giant crayfish and a hermit crab. A door that they did not open with 6 urns that had oil, a room with water and pedestals with various items, and a statue that unlocked a secret door.
G6 - Going Bananas

* Having acquired the Spear of Serpents the party returned to their camp spot at the Night Shade Forest only to find Karlin hiding in the bushes
* They found out that Karlin had a severe dislike of gorillas, and the Ape Cartel, a group of talking guerrillas, was too much to handle. He has been living in Night Shade Forest for weeks
* The party discussed their past month worth of adventure. They think that they and Karlin were most likely on the same sinking ship
* As the party welcomed Karlin, Ren suddenly came back. Fifteen days after being stolen, and had to catch them up as well
* They all decided to go back to Driftwood to talk to Stonefist. They were greeted by Albert, an Ape Cartel member. To Albert's disappointment, the party had not contacted the Guerrilla Girls at the Swamp of Sirens
* Stonefist asked all about The Crucible of Steel. Upon discovering that dwarf ghosts were still toiling away in the citadel he took his old adventuring gear and armor and with Thorfin and Redbeard headed to the citadel to put their fellow dwarves to rest
* The party having learned what they could about the Mount of Sacrifice left Driftwood. Outside, Thorfin was waiting for them to give them some tips about their trip. They also found out why the Guerrilla Girls left all the male guerrillas of the Ape Cartel. Once they were able to talk, with their intelligence boosted they decided they wanted nothing to do with their male counterparts and left
* Cautiously, the party decided to walk East along the beach, avoiding the North side of Drake Isle to not encounter the rumored T. rex dinosaur walking the land
* They went North when they cleared both Blackfang River and the ruins of Land of Goliath. Curiosity got the best of them, and they decided to go to the ruins to maybe get some sense of what happened, and hoped to get a better look of the lay of the land
* The ruins were empty. No bodies or much of equipment or furniture could be found. Most buildings laid half bare. A big well exists in the middle of the ruins, but they did not explore it
* Ren talked to a troop of monkeys. They found out that Lizardfolk visit the ruins and trade with apes, and that the biggest threat around these parts are giant snakes, about 4 ft long
* The party then headed to the Mount of Sacrifice, at the skull mouth entrance the path split in two, straight and downwards the sound of chanting and drumming could be heard, on the left a conversation in draconic. Nethtari translated it. Guards, drinking while on duty, were discussing their Lizard God and the arrangement they had with the Ape Cartel
* Nethtari rushed in to attack, with the rest of the crew following closely behind her. After a short battle Nethtari was wounded and the Lizardfolk guards were no more. What will the party do next, investigate the source of the chanting? Avoid it? Will they be able to kill a god?
Carpentry - Right Angles

### Location

On Sword Avenue, near a tree-lined stream. It stands next to the workshop of a female half-elf corsetier named Marie. A large lumber mill is located right next to it.

### Description

The shop is a two-story timber and brick building, with a slate roof. A cart filled with leather scraps rests beside the building.

### Shopkeeper

The shopkeeper is a short male halfling named Splinter. He has a young daughter who helps.
Drunken Goat

### Description

The inn is a simple wooden shack, with a poorly-thatched roof and roughly hewn wooden tables and benches. Several battered shields hang on the walls. Accommodations consist of several wooden cots in the cellar.

### Menu

* Vegetable Stew, Mug of Ale (5 cp)
* Roasted Sausage and Cabbage, Tankard of Beer (12 cp)
* Dried Lamb and Soft Cheese, Tankard of Stout (7 cp)
* Barley Biscuits and Bitter Cheese, Mug of Perry (2 cp)
* Vegetable Stew, Mug of Perry (5 cp)
* Millet Porridge, Mug of Cider (4 cp)

### Patrons

* The innkeeper is a slender female halfling named Brione Ceray. She blames dragons for every misfortune.
Minstrel and Mug

### Description

The inn is a single story stone-walled building, with a heather-thatched roof. It was once a barracks, and has a collection of arms and armor. Accommodations consist of a mezzanine with several wooden cots.

### Notable Information

* In a residential district, near an outcrop of rune-carved stone. Its neighbors include a large bathhouse and a simple traveler's shrine.
* The innkeeper is a short male elf named Losa.
* Night Sky party stayed here (G19 - Godbound)

### Menu

Boiled Eggs and Millet Biscuits, Tankard of Beer (8 cp)
Boiled Sausage and Parsnip, Tankard of Stout (12 cp)
Vegetable Stew, Mug of Stout (3 cp)
Barley Biscuits and Curd Cheese, Mug of Bitter (3 cp)
Dried Trout and Beetroot, Tankard of Stout (12 cp)
Boiled Pork and Buckwheat Bread, Tankard of Ale (11 cp
Roasted Pheasant and Soft Cheese, Tankard of Stout (11 cp)

### Patrons

* Ealburh: Female Human Entertainer. Ealburh has blonde hair and hazel eyes, and an unusual mark on her neck. She wears modest garments and a copper amulet. Ealburh is hunting those who betrayed her.
* Alamrod: Male Elf Aristocrat. Alamrod has a narrow face, with golden hair and brown eyes. He wears fine raiment and jewelry. Alamrod is a skilled singer.
* Elys: Female Halfling Professional. Elys has a long face, with golden hair and grey eyes. She wears fine clothing and numerous rings.
* Eher: Male Human Peasant. Eher is fey in appearance, with tangled golden hair and green eyes. He wears travel-stained clothing and several pouches hang from his belt. Eher has an acute fear of open spaces, sits in the corner.
* Mesym Cotte: Male Human Entertainer. Mesym has auburn hair and dark brown eyes, and numerous distinctive scars. He wears fine clothing and a dragonscale cloak. Mesym is searching for an ancient artifact.
Mercyful-Vecna Wiki

**Welcome to the Mercyful-Vecna Wiki!**
Hail Vecna, the Mercyful.

### Homebrew Rules

* Renown Award Points
* God Slayer Powers
* Sane Magic Item Prices
* Minigames

### Campaigns

#### Adventures INC

* Game Sessions
* Player Characters
* Non-Player Characters
* Locations
* Guild Ranks
* Personal and Total Guild Renown
* Adventures INC HQ
* Hydra Dragonarmies

#### Night Sky

* Game Sessions
* Player Characters
* Non-Player Characters
* Locations

### General

* All Non-Player Characters
* Retired PCs
* All Player Characters
* Locations
* Guilds
* Inns
* Greysword Calendar

### Templates

* PC + NPC Template
* Location Template
* City Template
* Item Template
* Inn Template
* Shop Template
* God Template
* Guild Template
Kobat Sang

### Description

A port city of the Wickstead Empire. Close to the new border of the Auromen Holy Empire.

### Notable Information

* Isolated from the ocean
* Temple of All Gods by the South Gate
* A Naval Admiral and Army Commander are stationed here
* Contains 8 harbors

### Notable NPCs

* Herbert
* Nettles
* Ralph Rock

### Shops

* Herbs & Birds - alchemist shop
* Delluvian Imports - magic item shop
Oak Tree-Fortress

### Description

A tree-fortress deep in the woods surrounding Jowkuhtar inhabited by wood elves.

### Notable Information

* A giant Oak tree serves as the center, four trees connect to it through wood bridges
* Various room are connected via ladders and climbing ropes
* Main tree has a meeting room covered with propaganda posters about the Boon
* Multiple Wood Elves stand as guards on the tree
* Heavy dislike for the Godbound

### Notable NPCs

* Antony lives here
* Night Owl a scout