recursal/Fanatic-Fandom huggingface dataset:
French Fries Ultra Biscuit sandwich

**The French Fries Ultra Biscuit sandwich**is a big sandwich meal which is sold at Blenny's. The only time it is mentioned is when James Derettas is telling Joey Dmitri about the Federal and Financial Underworld Bureau, which is known as the FFUB. Joey, however, thought James was referring to this sandwich since he used the initials, which could also refer to the sandwich (FFUB). A poster of the sandwich can also be seen outside Blenny's, in Feldis. Other than this, the sandwich is never mentioned.
DeAmbulation Auraxideno Collider

The **DeAmbulation Auraxideno Collider**, also known as the **DAC** and "**the experiment**", is the experiment Erik Baying activated, resulting in the BioLynk Incident and the creation of Aura Energy.

## History

The DAC's real name was revealed in Erik's second audio log. Erik had been working on the DAC since 2009, with the thought of obtaining genetically-enhanced powers, or superpowers, in a sense. From 2009-2015 Erik worked on the DAC, with much trial and error, so much trial and error that the pain drove Erik insane.

## The BioLynk Incident

When Erik brought the DAC to work that day in BioLynk, James Derettas noticed that it looked dangerous. James asked Erik if he was sure his experiment was safe, to which Erik replied:

*❝ Yes it is!! See? I cross referenced all the possible vectors and they all lead to the same thing: success!❞*
All of a sudden Erik added another chemical to the experiment, and the table started to shake. James noticed and panicked and the DAC exploded in a fiery ball of aura energy. Within a millisecond of the explosion the aura energy was created and went inside both Erik and James, since they were both so close. The energy vaporized Erik's body but not James's, and James was the only survivor. However, James later learned that Erik had survived the blast.

In *Shattered 2*, it was revealed that James and Erik did not receive powers because of their close proximity to the detonation; rather, it was because they both possessed Type M blood. In fact, any person with Type M blood within a 1,000 meter radius of the blast received powers. Nicholas Monetti was one of these people, and he actually worked on the DAC with Erik for three years, before leaving the project.

## Ingredients

In one of Erik's audio logs, he revealed the process to activate the DAC was: a drop of Ethylene Glycol, then after 13 seconds of mixing, 1.38 teaspoons of Potassium hydrogen tartrate, and then a beaker of Phenolphthalein.

## See Also

* Auraxideno, the aura energy
* The BioLynk Incident, the event that occurred when the DAC exploded.
Assault rifle

*For the Light powered version used by Chris, see Light Rifle.*
The **assault rifle** is a weapon in *Shattered* and *Shattered 2*, used by enemies. This is the primary weapon for the FFUB.

## Use

The assault rifle is used by cops when the player gets a bit more heat on them. The cops will take cover behind their cars and other obstacles and fire the assault rifle at the player. Other enemies will immediately begin firing at the player. Since the United States Military are only seen in Doughnuts, they are only seen using assault rifles and no other weapons.

Chris McGlone uses an assault rifle in the mission Bullet of Revenge when infiltrating the G Gang's headquarters with James. When Chris receives Light Manipulation, the player can buy the Light Rifle power for 30 Tin. The Light Rifle is basically a standard assault rifle, but Chris amplifies it with his Light Manipulation so it shoots Projectiles rather than bullets. This effectively kills human enemies in 1-2 shots.

## Stats

*These stats are for the standard assault rifle used by NPC enemies, not the Light Rifle.*
This weapon has twice as high damage than the Pistol and the rate of fire is 3x higher (twice as higher than the revolver pistol). It has much better range than most other guns and its accuracy is good, so the player must act swift when dealing with enemies with assault rifles.

## Variants

There are three variants, but the only difference is their appearance and the sounds they produce, and the U100 is more damaging. The submachine gun is technically not an assault rifle, but it is classified as such.

AK-47 variant.Submachine gun variant.U100 variant, only used by Mercenaries.
108.9 The Bullet CXX/Transcript 3

This is the **third transcript** for 108.9 The Bullet CXX.

## Transcript

* **MARKOWITZ:** Hello, everybody, welcome back to The Bullet CXX, and I’m your host, José Markowitz. Today… we have a special guest, as always. Please welcome Josh Favises, epic guitarist! Hello, Josh.

* **FAVISES:** Hello, José.

* **MARKOWITZ:** So, you mind playing us a rift? Pretty please?

* **FAVISES:** Man, dawg, (chuckles) I just arrived here. Why we not wait a bit, then come the epic guitar solo.

* **MARKOWITZ:** Ok.

* **FAVISES:** Man, I love The Bullet CXX. I’ve always been a follower. Since 1896!

* **MARKOWITZ:** We were founded in 2003.

* **FAVISES:** Yea, that’s right dawg.

* **MARKOWITZ:** Um… yes. So wanna play the guitar rift now?

* **FAVISES:** Man, dawg I’m pretty dog-gone sure that all these people here came only to see me play a guitar rift. Man, that’s bullshit. Society is fucked.

* **MARKOWITZ:** I…

* **FAVISES:** NO. You wanted me to play the guitar, I play now. Fucking bullshit!!

* *Favises plays a guitar rift for about thirty seconds, then when it’s finished, we hear a guitar slam and break. Then we hear Favises screaming, Markowitz crying, the mic is shaking, and it goes static. End of transcript.*
Black Markets

*For the mission, see Black Market.*

*❝ Yeah, these used to be just empty rooms underneath certain locations. And ya know what’s funny? Nobody ever found them!❞*
―Joey, falsely explaining the origins of the Black Markets.
**Black Markets** are underground shops in *Shattered*, set up by Joey Dmitri. They are locations where James Derettas can upgrade his powers.

## History

Black Markets were created by Joey Dmitri for James Derettas, so he can amplify his powers and upgrade them to make them even stronger. The worker revealed that Joey just had them put in the day before Mission 7, but Joey didn't want James to know this, although this failed due to the worker's big mouth.

## Locations

Joey set up a total of four Black Markets in Interface City, one in Melody Park, under the lake, one in Queen Anna, one in Sentry Town and one in Jaolin Township, all underground, hidden. The player can go to either one and purchase powers there because they all sell the same powers, regardless of location.

## Function

Black Markets exist so the player can make the protagonist more powerful, add new powers or amplify existing ones. The player must use XP to purchase the powers. It is unknown how the Black Markets actually work, as all the player has to do is purchase the power in the menu and James automatically obtains it with no explanation.

After purchasing a power, however, the player is taken into another room in the Black Market where he must practice using the power (hitting targets or taking down virtual enemies). Once James completes the course he may leave.

## Trivia

* All the workers have the same appearance.
* In real life, a black market or underground economy is a market in which goods or services are traded illegally.
Carnegie

*❝ Check this out!❞*
―James, upon discovering a Carnegie for the first time.
The **Carnegie** is a 3-wheeled electric roadster trike in *Shattered*.

## Appearance

The Carnegie appears to be based upon the Polaris Slingshot, but with minor changes.

## Spawning

The Carnegie is the rarest vehicle in the game, along with the Bolt. It only spawns in Zenwood, parked in a driveway. Upon the player seeing this vehicle for the first time, James will say "Check this out!" when the player approaches it.

## Performance

The Carnegie is a fast and light performing vehicle, with relatively high speeds and excellent acceleration. Handling is impressive for a vehicle of its stature, but can be oversensitive at times. Crash deformation is horrible, as a head-on collision will most likely eject the player like a motorcycle, causing death. 2-3 head-on collisions will most likely result in the vehicle becoming disabled, or the engine exploding. The Carnegie also rolls and flips over much more than expected, so that's bad.
Dick Belcher

**Dick Belcher** is a reporter who covers sports broadcasting for the New York Times. He is mentioned on 89.1 NO Network. According to Joshakazam, Dick Belcher *"can appreciate the living history of radio play by play, but he also sees the merits of the televised games as well."*

## Trivia

* Dick shares his last name with the Belcher, a type of van in *Shattered*, and Lyndsey Belcher, a reporter for Diamond 6 News.
Energy Cube

An **Energy Cube** is a collection of energy, usually Time energy, which forms a cube shape. The cube can hover in the air and can be used to trap things inside of it. Anyone inside the cube is trapped and cannot see or hear outside of it. The cube can only be destroyed by attacking it with Time energy. It is first seen in *Shattered 2*, when Father Time creates Energy Cubes and traps James Derettas and Commissioner Pete inside of them, in the Third Dimension.
Elsa Welchers

**Appears in** | Blood Trail (unseen)

**Elsa Welchers** is an unseen character in *Shattered.*

## Summary

Nothing is known about Elsa, not even her appearance or personality. The only thing revealed is her name, when a police officer enters Travis Ululator's hotel room during the mission Blood Trail, to collect blood samples. It is known that Travis was murdering her for an unknown reason in his hotel room, before he was sniped by Infearno.
Battle Fork

**Created by**
 **Appears in** | None

**The Battle Fork** was a melee weapon James was going to utilize in *Shattered*. In a very early concept of *Shattered*, James was depicted with an amp-like device called the Battle Fork, which he would fill with this aura energy and beat enemies with. It was scrapped due to its similarity to the Amp from *inFAMOUS 2*. James's melee attack was replaced with the Elemental Blades.
101.7 Thumpin Beats

*❝ Pumpin', thumpin' and throbbin' beats on 101.7 Thumpin Beats!❞*
―Slogan sometimes said between songs**101.7 Thumpin Beats** is a radio station in *Shattered 2*, that the player can listen to. It is hosted by MDK.

## About

101.7 Thumpin Beats plays Dance, EDM and electronic pop music.

## List of Songs

At any point, the player can tune into this station and one of the following songs will be picked to play. If the player tunes in and then out, then back in again, the same song will still be playing. In between songs, commercials will play.

List of songs:

* Teminite - State of Mind (2018)
* MDK - Maverick Hunter (2013)
* MDK - Drown (One Day) (2014)
* DOLF - Another You (2018)
* Alex Skrindo - You (2016)
* Tobu - Higher (2013)
* Tobu - Nostalgia (2016)
* Hyper Potions & Nokae - Expedition (2018)
* Vexento - Pixel Party (2014)
* Vexento - Return of the Raver (2014)
* Noisestorm - Crab Rave (2018)
* Snap! - Rhythm is a Dancer (1992)
* Valcos - A New Light (2016)
* Elektromania - Energy (2016)
* Seven Lions - Ocean (2018)
* Seven Lions - First Time (2018)
* Seven Lions - Calling You Home (2018)
* Seven Lions - Cold Hearted (2017)

## Trivia

* The licensing required to use all the songs for this station cost Chris6dProductions approximately $250,000.
* This station plays the song Crab Rave, which became a popular meme in 2018.
125.8 The Cr!t!cs/Transcript 2

This is the **second transcript** for 125.8 The Cr!t!cs.

## Transcript

* **MAN:** What’s up, moviegoers? We’re here bringing you a SPECIAL Cr!t!cs movie report. This is breaking news.

* **WOMAN:** Alright, well today, it appears that since the release of *Suspicion 3*, several fake online news articles sprang up, claiming that “Suspicion 4 confirmed by Chris6d”. The first appearance of such an article was officially noticed by a worker, a month after the release of *Suspicion 3*. Chris6d himself saw this the next night and was outraged.

* **MAN:** “Y’know, I don’t like when people make false accusations, and lies, about me and my company.” Chris6d says. “It sickens and outrages me to the point of detonation. I have stated this in the past, and I will state it again: No *Suspicion 4*. So if you see another article online about *Suspicion 4*, it’s fake. Don’t even click it.”

* **WOMAN:** Between then and now, more than twenty-six articles about a fake *Suspicion 4* were up online, and Chris6d saw another article uploaded that night. He even saw there were several fan-written *Suspicion 4* sequels. Chris6d saw this and noticed that the people were getting angry, they wanted a *Suspicion 4*, and they knew Chris6d wasn’t going to give it to them, making them angry.

* **MAN:** At 11:06 PM last night, Chris6d announced globally that *Suspicion 4* was going to be made after all. The people were overjoyed. “I realized that people really love *Suspicion* and its sequels, the trilogy over all.” Chris6d tells us. “So, I am deciding to create a *Suspicion 4*, despite the past and what I said. The last thing I want to do is upset the people who admire my movies, and who I am. And I want to make the people happy. So, I guess *Suspicion 4*’s on now.”

* **WOMAN:** He also said, “But it’s not going to be cheesy, and a disappoint. It’s going to be the best of them all. That’s right. I plan on it beating *Suspicion* 1, 2 and 3. 3 had the highest expectations, even back when *Suspicion* was only going to have two movies. But now I see it: *Suspicion* has become the biggest icon of Chris6dFilms. The people made it that icon. So, it’s happening.”

* **MAN:** *Suspicion 4* doesn't have a release date yet, so buckle up. Cr!t!cs, OUT.
Character switching

**Character switching** is a primary feature and gameplay element in *Shattered 2*.

## Summary

Since *Shattered 2* features two main protagonists, the player is free to switch between Chris McGlone and James Derettas at any time during free roam, unless the player has heat. If the player is in the middle of a mission, they cannot switch unless the mission requires or allows it. Character switching is unlocked after the completion of the Prologue mission.

## Times When Switching is Unavailable

There are certain times throughout the campaign where Switching is unavailable, and the player can only play as one character:

* During the first four missions of Chapter II, the player cannot switch to Chris, they can only play as James, as Chris's location and condition is unknown.
* In the second half of Chapter II, while James is stuck in the Third Dimension, the player cannot switch to James, they can only play as Chris.
* In Chapter IV, from the completion of Betrayal until the final mission, the player cannot play as Chris, they can only play as James, as Chris has betrayed James and his location is unknown.

Additionally, if the player chooses the Screams of the Innocent finale mission, Chris will not be playable for the rest of the game. Likewise, if the player chooses the No Innocence finale mission, James will not be playable for the rest of the game. The only way to have both characters playable for the rest of the game is to choose the The Way It Is mission, where both characters live.

## Trivia

* Chris6d stated that character switching is a feature that [most likely] will not return in future *Shattered* games.
* The character switching feature seems to be a mixture between the feature in *Grand Theft Auto V* and *Batman: Arkham Knight*.

## See Also

* Driving
* Gambling
* Infamy
Buchanan

The **Buchanan** is a muscle car in *Shattered*, added in the Snowy Kingdom DLC. It also appears in *Shattered 2*.

## Appearance

The main body of the Buchanan is heavily inspired by the fifth generation Ford Mustang, with flared wheel arches, connected to the elevated area that spans the lower body. The front headlight pockets are taken from the fifth generation Mustang, with the circular headlights, squared grille and hood being skewed forwards and down.

## Performance

The Buchanan is the fastest Muscle car in the game, with a top speed of 115, which beats out quite a few sports cars. The Buchanan is the fastest a straight line because of its impressive torque, but this is also its major flaw, as the raw power the engine supplies makes the car very difficult to control in corners.

It has a tendency to engage in bouts of immense oversteer and fishtailing on certain corners, and that makes the Buchanan overall a fairly tricky car to drive. Crash deformation is average, able to take a decent amount of head-on hits at speed before smoking or being disabled.
Bicycle

**Bicycles** are basic pedal-driven, two-wheeled vehicles that appear in *Shattered* and *Shattered 2*.

## Summary

The player can increase the protagonists' cycling skill through long rides on bicycles. The higher the skill, the less chance the player will fall off the bicycle, the higher they can bunny-hop, and the more responsive the bicycle is. When pedaling on a bike, when the player performs a wheelie, they can reach a higher top speed. Bicycles in the games have realistic aspects, and there are multiple variants. Bicycles can be destroyed by colliding with a vehicle at high speeds, or by being blown up.

## Spawning

In *Shattered*, bicycles spawn around Feldis and Lonshan, parked or being ridden by pedestrians. In *Shattered 2*, they appear throughout the city, most commonly near the beach and on the boardwalk. They also have a chance to spawn attached to a bicycle rack on the front of a bus.
Boogie R

The **Boogie R** is a compact car in *Shattered* and *Shattered 2*.

## Appearance

The Boogie R resembles a 2007-present Smart Fortwo, however it has different shaped headlights resembling upside down hearts. The overall design is inspired by Gordon Murray T.25 and Gordon Murray T27. The Volkswagen Up! is the base for the rear fascia, the Mitsubishi i for the frontal fascia, and the Toyota iQ/Scion iQ/Aston Martin Cygnet for the side profile.

## Performance

The Boogie R is a small, light car with quick acceleration. Its acceleration is average, owing to its incredibly light weight, and its top speed is quite low, but caution should be taken when driving at its higher speeds because its short wheelbase makes it very unstable and prone to spinning out of control. This could make driving at high speeds quite problematic.

The handling is rather poor despite its size, as the vehicle suffers from understeer, and its durability is unremarkable, as it can only take a few head-on crashes before its axle breaks and its engine stalls, or possibly exploding, resulting in immediate death. The Boogie R is very maneuverable when airborne, able to do multiple spins with ease.
Chris6Engine

The **Chris6Engine** is a game engine created by Chris6dProductions for use in *Shattered 2*. This engine replaces Unity 3D, which ran the first game. The engine revamps the animations and mechanics of the game, making them more fluent. Movement is also much less restricted and more comfortable. The engine also improves Driving, making it much more realistic, as crashes now wield much more damage to the vehicle than in the previous game, similar to real life. One head on collision, and the vehicle is pretty much totaled.

It was confirmed in June 2020 that *Shattered 3* would be using a more enhanced and updated version of the Chris6Engine, on both PC/Mac and consoles.
Clothes stores

**Clothes stores** are stores in *Shattered* (added in the Christmas in Interface City DLC) and *Shattered 2*.

## Summary

In *Shattered*, there are three clothes stores in Feldis and one in Sentry Town. In *Shattered 2*, there are six clothes stores located throughout Atlantic City. The player can buy clothes at these stores.

## Items

Different types of clothes are available to purchase for XP/Tin. In multiplayer **only**, the player can customize their hair style and even get different styles of beards, contacts for their eyes, and dye their hair a bunch of different colors (in *Shattered 2*, this can be done in singleplayer, however, many styles are limited).

## Trivia

* In *Shattered*, the three stores in Feldis have the same appearance and the one in Sentry Town has a different appearance. The Feldis stores appear to be high-end clothes stores, whereas the Sentry Town one is a low-end, run-down store. This reflects Sentry Town's look, feel, and personality. However, they all sell the same items.
* In *Shattered 2*, there are three different appearances for clothes stores, including their names, but they sell the same items.
* In *Shattered 2*, clothes stores are represented by a blue shirt icon on the map.
103.5 Diamond 6 News

*For the news radio station in Shattered, see 100.2 Diamond 6 News.*
**103.5 Diamond 6 News** is the radio station for Diamond 6 News in *Shattered 2*. The player can tune into and listen to this station. Depending on what point the player is up to in the storyline (singleplayer), the news will cover various events around Atlantic City and news about the latest events in the storyline. In multiplayer, the news will be very general and barely refer to the singleplayer events, although some things may be reflected.
Fender Bender

*❝ This seems like a little more than a **fender bender** to me.❞*
―James
**Fender Bender** is the sixth mission in *Shattered*, and of Chapter I.

## Plot

There is a wild police chase in the middle of the city involving two cop cars and one other car. James stops the chase but the cops, instead of being grateful, turn on him (because they're corrupt at this point.) James, in self-defense, unlocks his star power and kills both cops with it. James then feels regret for killing them, and reflects the question: what is he becoming?
Cabin Fever

*❝ CHRIS! Got a case of cabin fever, eh?❞*
―James to Chris
**Cabin Fever** is the 19th story mission of *Shattered 2*, and the third mission of Chapter II. It must be started by James Derettas.

## Plot

James is in his safehouse watching the news. A reporter is interviewing a civilian who witnessed the encounter between James and Father Time, when time stopped. Just then, Chris calls James and tells him that Father Time has locked him up inside a laboratory cabin on Sinep Island, but it's reinforced with steel. James heads there right away and uses his aura powers to blast a hole through the steel door, entering the cabin.

Inside, Chris is tied to a wall with metal cuffs, and there are multiple tables with testing materials and strange devices in this laboratory cabin. James frees Chris but Father Time teleports back, and when James goes to attack him, Father Time puts up a force field around himself which James bounces off of and falls to the ground, breaking his back. Chris is in pain once again, his body glowing with light. Just then, another blast of light unleashes from Chris and, because Father Time used the Power Elapser on him, Chris now has Light Manipulation powers.

Father Time orders Chris to finish off James, but instead, Chris uses his powers to heal James. Father Time exclaims that the Power Elapser was supposed to give Chris powers and turn him evil, turning him into Father Time's henchman, but this obviously failed. Father Time tells the two that he is more powerful than them combined, and spawns 20 Time Minions in the room and teleports away. The player must now defeat these Time Minions, and can Switch between Chris and James. Chris possesses one power so far: Projectiles, which are like James's basic Aura Bullets.

When all the Minions are defeated, Chris tells James that he is honored to be working with him, and will work with him to defeat Father Time. Father Time sealed off the walls with impenetrable blue time energy, and the two contemplate that if they combine their powers, they may be able to break the energy and escape. This works, and the two escape the cabin; Chris teleports away, leaving James jealous that he can't do that.

## Trivia

* This mission sees the first time Chris has powers.
* This mission sees the first instance of Light Manipulation in the *Shattered* universe.
* Despite teleporting away in this mission, Chris does not possess the Light Transfer power until the player can buy it in an Upgrade Shop after the mission An Upgrade.
* Even after completing this mission, the player cannot Switch to Chris until completing the next mission, Playing Games.
Blastfart

The **Blastfart** is a sedan/junker in *Shattered* and *Shattered 2*.

## Appearance

The Blastfart is based on the Mercedes-Benz W123, with front fascia cues from the older W114 and a very similar design of the rear and the taillights like the full-size Mercedes-Benz W108/109.

## Performance

The Blastfart is a heavy car; the weight plus a soft suspension and the somewhat weak engine means the car understeers through corners, despite heavy throttle work, often resulting in spin-outs due to its terrible handling. Poor weight distribution and body roll may result in the vehicle losing control easily, especially at high speeds. The car's acceleration is above average for the majority of the sedan class, but is still mediocre to other car classes in general. Also, the car's top speed is below average.

## Trivia

* The car's name is portmanteau of "blast" and "fart", which conveniently go together.
* The car is technically a sedan, and not a junker, but is classified as such in the game due to its old age and appearance.
Diamond 6 News

*❝ Bad news, all the time.❞*
―Slogan
**Diamond 6 News** is a prominent news channel and network in the *Shattered* universe.

## About

This news channel is featured a lot in the games, shown mostly in cutscenes where James or Chris are watching TV. The player can also tune in to this channel using the radio, and listen to several news broadcasts (*Shattered* only).

## Known reporters

* Tobias Osuttag, main anchor
* Lyndsey Belcher, main field reporter
* Jamie Redstone, secondary field reporter
* Brody Ydorb, secondary anchor

## Trivia

* The name was taken from Diamond 6 News from The Christopher Show.
* Diamond 6 news vans can be seen driving around Interface City and Atlantic City, and even appear in some missions.
* In *Shattered*, Diamond 6's radio channel is 100.2 Diamond 6 News.
Energy Sweep

**Energy Sweep** is an Aura Manipulation power in *Shattered 2*, for James Derettas.

## About

Energy Sweep allows James to unleash a blast of aura energy, which will attach itself to nearby enemies and throw them all away from each other, knocking them down and damaging them.

## Upgrades

Following the completion of the mission Bullet of Revenge, this power can be upgraded:

* **Large Sweep** – Cost: 15 Tin – Larger radius
* **Uplift Sweep** – Cost: 30 Tin – Lifts enemies into the air as well as throwing them away from each other, inflicting more damage. Requires Large Sweep.
* **Bash Sweep** – Cost: 50 Tin – Throws the enemies into each other instead of away from each other, inflicting more damage. Requires Uplift Sweep.

## Trivia

* This power is unlocked during the middle of the mission Bullet of Revenge. It cannot be used or purchased before this mission.
Dikey

**Dikey** is a shoe/sneaker company in the *Shattered* universe. It is an obvious parody of Nike. Various characters are seen wearing Dikey sneakers, including Joey Dmitri, Chris McGlone, and Mark Thanon. Their logo also represents that of Nike, a weird-looking "X". Their headquarters are a building in Feldis, which serves no other purpose in the storyline. The name may also reflect "dyke", a slang term for a lesbian.
Aura Clones

*For the Time Manipulation variant, see Duplication.*
**Aura Clones** is an Aura Manipulation power in *Shattered 2*, for James Derettas.

## About

Aura Clones allows James to create a fake clone of himself made of Aura energy, which can fool enemies. The enemy has a 75% chance of attacking the clone instead, which will disappear when the enemy attacks it. This will distract the enemy, allowing the player to defeat them more easily.

## Upgrades

Following the completion of the mission Front Row Seats, this power can be bought and upgraded:

* **Second Clone** – Cost: 65 Tin – Creates a second clone.
* **Attack Clone** – Cost: 75 Tin – Instead of simply disappearing, the clone will kill the enemy when the enemy tries to attack it.
* **Revitalizing Clone** – Cost: 90 Tin – Any enemy the clone kills will restore 25% of James's health. Requires Attack Clone.
Aura Zoom

**Aura Zoom** is an attack power in *Shattered* and *Shattered 2*.

## About

Aura Zoom is a power that allows James to see and shoot from twice the distance, like a sniper. The bullet that is fired is also more powerful and advanced than a normal bullet. In *Shattered 2*, James can also use the power to hear far distances away, and the amount the player can zoom in has been increased.

## Upgrades

The power can be upgraded in both *Shattered* and *Shattered 2*.

*Shattered*
* **Enhanced Zoom** – Cost: 300XP – Increased zoom.
* **Chain Zoom** – Cost: 550XP – Allows the aura energy to chain to any nearby enemies once the Aura Zoom bolt hits one enemy.
* **Silenced Zoom** – Cost: 1000XP – Silences the aura zoom for stealthier kills.

*Shattered 2*
* **Enhanced Zoom** – Cost: 30 Tin – Increased zoom and audio range.
* **Chain Zoom** – Cost: 35 Tin – Allows the aura energy to chain to any nearby enemies once the Aura Zoom bolt hits one enemy.
* **Silenced Zoom** – Cost: 40 Tin – Silences the aura zoom for stealthier kills.

## Trivia

* The Aura Zoom is the aura equivalent of a sniper rifle in most games.
* In *Shattered*, the Chain Zoom is unlocked during the mission Don't Stop, where James must purchase it. In *Shattered 2*, this upgrade is available from the start of the game.
* In *Shattered*, the Silenced Zoom is unlocked after James achieves 20 headshots with the Aura Zoom. Each headshot grants James 200XP. In *Shattered 2*, this upgrade is available from the start of the game.
Black Death

The **Black Death** is a muscle car in *Shattered*, added in the Snowy Kingdom DLC. It reappears in *Shattered 2*.

## Appearance

The Black Death is a beefy muscle car, with parts of the exterior being based on the 1964-1973 Ford Mustang, while the front of the vehicle resembles a 1970/1971 Dodge Dart; the roof and sides of the car are reminiscent of the 68-72 Chevrolet Nova (but with less of a fastback profile). The rear is reminiscent of a 1968 Dodge Charger. The variant that spawns in February is always white.

## Performance

The Black Death is considerably good in terms of raw power. The car's acceleration is excellent and the car can reach a considerably high top speed. Cornering is rather unpredictable, however, as the car can spin out in sharper turns or burn out, if the player applies gas to the car, as the car generates excess torque. Braking is considerably impressive considering the car's weight, providing the car with shorter stopping distances.
99.6 The Javelin

*❝ You are now listening to 99.6 The Javelin, the station that never stops talking.❞*
―Slogan sometimes said between commercials**99.6 The Javelin** is a radio station in *Shattered 2*, that the player can listen to.

## About

99.6 The Javelin hosts talk shows that are broadcast from Atlantic City. The two shows that the player can listen to are Spontaneous Fontaine and The Sharx Tank. Each show has two broadcasts or transcripts that are chosen to play randomly, with commercials in-between. No songs are played on this channel.

## Trivia

* Both shows on this channel, Spontaneous Fontaine and The Sharx Tank, are hosted by Chris6d's real life friends from their former high school, which is a nice throwback.
Close Encounter of the Flame Kind

*❝ I don't know what Infearno’s doing here, but he’s causing mass destruction across the city. He will pay for this.❞*
―James Derettas
**Close Encounter of the Flame Kind** is the second story mission of the *Shattered 2* DLC Up In Flames. It must be started by Chris McGlone.

## Plot

Chris walks up to James and Joey, who are sitting outside a Starlings' restaurant having lunch. James says that he told Joey what happened, that Infearno is here in Atlantic City, and that Chris had an encounter with him the other night. Meanwhile, Infearno is standing on the roof of the restaurant, listening to the conversation, unbeknownst to the group. All of a sudden, he fires his flamethrowers at the group, trapping James and Joey in a ring of fire, and flies away on his glider. Chris, who was outside of the ring, chases after Infearno, while James and Joey escape through the restaurant.

The player, as Chris, chases Infearno to the roof of a tall casino building in the Northeast End. Infearno sets the roof ablaze, trapping Chris up there. Meanwhile, James sees the Casino on fire from his location and heads there. Upon arriving, he is greeted with numerous G Gang thugs, and concludes that Infearno must have paid them off. James defeats the thugs and Chris uses his Light Glide to jump from the roof and land safely. Firefighters fly planes over the Casino to put out the roof blaze. Just then, however, more G Gang thugs arrive, and the player must take them all out.

## Transcript

*See Close Encounter of the Flame Kind/Transcript*

## Trivia

* The name of this mission is a reference to the 1977 film *Close Encounters of the Third Kind*.
Boss Battles

**Boss Battles** are battle-types in *Shattered* and *Shattered 2*. They consist of a main enemy with more health than the average enemy, and are usually in a fixed location. The boss's health meter appears on the screen and the player must damage the boss until the meter is at 0, while defending themselves from dying. In the *Shattered* games, boss battles become harder as the story progresses.

In *Shattered*, there are six boss battles (seven if the PX-41 Criminal semi-boss battle is counted). In *Shattered 2*, there are also six boss battles, but Time Titans, which appear in several missions, count as semi-bosses. Each DLC for *Shattered 2* (Up In Flames, A Business Opportunity) features one Boss.

## Miscellaneous Dialogue

* See Boss Battles in *Shattered*/Dialogue

## References

1. ↑ *Shattered 2* has three endings, so the player may choose which mission to play. If the player chooses either Screams of the Innocent or The Way It Is, they must fight Chris. If the player chooses No Innocence, the player must fight James. The player may not fight both bosses unless they have different save files.
2. ↑ *Shattered 2* has three endings, so the player may choose which mission to play. If the player chooses either Screams of the Innocent or The Way It Is, they must fight Chris. If the player chooses No Innocence, the player must fight James. The player may not fight both bosses unless they have different save files.
Bullets

*For the Light Manipulation variant in Shattered 2, see Projectiles.*
The **Bullet** is the most basic ranged attack power in *Shattered* and *Shattered 2*.

## About

James Derettas can discharge simple aura bullets from his hands. They look similar to Bolts from *inFAMOUS*, however they are made of aura energy, not electric. Bullets are fairly strong, as they can defeat enemies and blow up cars easily. This is James's primary attack power and is one of the most used powers in the game due to its lack of consumption of energy. It can also be upgraded in the Black Market to become stronger. A list of these upgrades can be found below.

## Upgrades

The bullet can be upgraded in the Black Market for XP, once it is unlocked, of course. Four upgrades are available for the bullet, which must be unlocked in order.

Bullet upgrades
 Bullet x2
 Chain Bullet
 Explosive Bullet
Criminal Escort/Transcript

*[At the mission start, James finds an Ululator thug wearing a prison jumpsuit, spray-painting the side of a building, vandalizing it. James walks over to the criminal.]*

**JAMES:** C'mon, bud, let's go.

**THUG:** What?! No way! I ain't EVER goin' back!

*[The thug tries to run away, but the player must run after him and tackle him. Shooting him with any power will result in the criminal's death, and mission failure.]*

*[James tackles the thug and puts him over his shoulder. The player must now escort the thug to Downtown, where a squad car is awaiting him. Once the player arrives there, James will put the thug in the car and slam the door shut.]*

**COP 1:** Ah, criminal escort, eh?

**COP 2:** Thanks, James. This guy's an escapee, been on the loose for weeks. But he's not goin' anywhere now.

**COP 1:** Yup. Criminal isolation for him, eh?

*[Both cops laugh, thank James, and get in the car and drive off.]*
First-Person View

**First-Person View** is a viewpoint as seen directly from the eyes of the player. In the *Shattered* games, the default Point of View (POV) is Third-Person View, but this can be changed (via the options menu in *Shattered*, via a button click in *Shattered 2*). In First Person, the player can see things closer-up, and examine things that cannot be seen in Third-Person View. The view, however, does not affect actual gameplay other than the position of the camera.
Doughnuts

*❝ This is why I hate **doughnuts**.❞*
―James
**Doughnuts** is the 9th mission in *Shattered*, and of Chapter I.

## Plot

James notices a half-eaten donut lying on the floor underneath a parked car in a parking lot. All of a sudden, the donut explodes due to a bomb hidden inside, knocking James out. When he awakens, he is surrounded by the military. They threaten to kill him but James unlocks his Speed Run power and escapes them.

## Trivia

* This mission introduces the Doughnuts side quest.
* This mission marks the United States Military's only appearance in *Shattered*.
Experience Points

**Experience Points**, better known and known in-game as **XP**, is a currency game mechanic used in *Shattered*. XP can be earned by completing main and side missions, side quests, earning achievements and more. The *Life With Powers* DLC added more ways of gaining and spending XP, including cars, garages and car upgrades. Originally, Tin was going to be used as the currency but was scrapped. Tin replaces XP in *Shattered 2*.
93.6 Poetry Channel/Transcript 2

This is the **second transcript** for 93.6 Poetry Channel.

## Transcript

* **MAN:** Welcome, all, to 93.6 Poetry Channel, where we just, do, things. You know?

* **WOMAN:** I do know, actually. Let's put it this way: If we cannot laugh at ourselves, life will become a dull and stifling experience. Life can be a challenge; of that there is no doubt. But if we take a moment to stop and see the joke, we can change our entire day. To those that take life seriously, we may see humor as an obstacle in our paths.

* **MAN:** The truth is that jokes are funny because they contain a grain of truth about life that would not be able to be shown through any other medium. A funny joke or poem has the power to point out subtle ironies of life that I might get shot in the head for if I were to say them straight out. Not that that'd be bad anyway at this point.

* **WOMAN:** Humor has the capacity to point absurdities about the way we live our lives in a non-threatening way.

* **MAN:** Exactly. And at this point, why don't we fire up today's poem? I did the last one, you can do this one.

* **WOMAN:** Yes, I let you do the last one, and look how that turned out.

* **MAN:** Exactly! Saves me from doing work anyway.

* **WOMAN:** Today's poem is called "Three Day Weekend" by Michael Kentley. Let me read it to you.

"A three day weekend's quite a treat,
for both working men and women.
That extra day means time to play,
camp out, or have fun swimmin'.
For three full days of Rest and Relaxation,
You neither Rush nor Race.
Hey, that's 4 'R's. Good, eh?
But then, the fourth day comes,
And it smacks you right in the face."
* **MAN:** Haha, very funny. I think it's trying to say that for adults who go to work, a three-day weekend is very relaxing and then the fourth day comes and it's time to work.

* **WOMAN:** Yeah. Also, news flash: water is wet! Film at 11.

* **MAN:** Hey, that was fucking uncalled for.

* **WOMAN:** Well, you're stating the obvious! Go more in-depth!

* **MAN:** "More in-depth"? There is no more to it! This poem was probably written by a child who got a three-day weekend from school, because one of his teachers died or was sick! Sorry, Michael, but unless you're a 10 year old you fucking suck.

* **WOMAN:** That's fucking disrespectful! How dare you! You need to get a life and SHUT the hell up, NOW!

* **PRODUCER:** Uh, guys? This was supposed to be a family-and-child-friendly radio station. Now, it's only friendly for adults with no lives who can relate! Like me! That's it, I quit!

* *[At this point, there is clamoring, objects breaking, and the broadcast goes out to static.]*
Doxon Island

**Doxon Island** is an island in Interface City, south of Zenwood. It is the southernmost point in the entire city.

## History

### Pre-FFUB

Doxon Island is a small island connected to Zenwood by a small bridge. There is a toll booth when you cross this bridge, signifying its restricted access. Long ago, there was an old power plant building on Doxon Island which provided power for Interface City, however it went abandoned and was replaced by the Interface City Power Grid, built on Zenwood. It eventually became an insane asylum, but that was later abandoned, but the large abandoned building, however, remained. Underneath Doxon Island was also a large system of caves and caverns.

### Events of *Shattered*

When the FFUB came to Interface City in Chapter III, they took over Doxon Island and restored the big building on it to their use. This building also became the FFUB's base of operations for the time being. They also restored the cavern system to their use. James was taken hostage here and put inside the building, but he broke out and defeated X27 there. In the final mission, Erik and James's boss battle took place on the rooftop of the old building.

## Function

Before the FFUB arrive in Chapter II, the island serves no purpose, but cannot be visited as the draw bridge will be up, and the distance will be too large for James to jump. In Chapter III, when the FFUB arrive, the bridge is lowered, but the island is restricted, and if the player attempts to head onto the island, they will be met with extreme gunfire from automatic turrets, and be killed. The FFUB will also be after them if they manage to escape. After James defeats the FFUB in Chapter III, the island can be visited, but the building cannot be entered, so it is kind of pointless.

## Trivia

* Doxon Island is unique because two boss battles took place there, unlike any other location.
* Feldis is visible from Doxon Island, but only on an extremely clear day.
Boardwalk

The **Boardwalk** is the iconic oceanfront boardwalk running the entire length of Atlantic City. In *Shattered 2*, the boardwalk appears in all its glory: civilians can always be seen walking along it, shuttle carts run up and down the boardwalk, giving the player a fast-travel option, and the boardwalk contains many of the city's tourist attractions: eight casinos, the Steel Pier, Mall Pier, Convention Center, and others. A few missions begin and take place on the boardwalk, and the player may visit the boardwalk at any time.
Bolt

**Appears in** | *Shattered* (via DLC)

*❝ New car, new possibilities. It's extremely rare, so finders keepers. Unless, of course, anyone wants to play "fight to the death" over it.❞*
―Official description
The **Bolt** is a supercar in *Shattered*, added in the Snowy Kingdom DLC.

## Appearance

The frontal fascia of the Bolt appears to take primarily influence from the Lamborghini Huracán, seen in the front grilles and hood shape. The side profiling is similar to the Lykan HyperSport. The xenon head lights seem to be inspired by those found on the Lamborghini Centenario, leading to what would be a rear-mounted engine. The lower portion of the doors, the curvature within the beltline, the side ram-air intake in front of the rear wheels, and the sudden rise along the rear portion of the wheelbase take influences from those found on the Lamborghini Sesto Elemento.

The car has a short wheelbase and a relatively wide track. The A pillars consist of a small carbon-fibre piece in the center of the pillar, also taken from the HyperSport. The rear of the Bolt is directly based on the Huracan's, sharing almost identical engine louvers, rear lights and bumper design. The vehicle's rear overhang is very compact compared to that of the front and the rear of other vehicles.

## Performance

The Bolt is, on the whole, a great performing car. It is the fastest car in the game in terms of speed. The car has excellent acceleration thanks to its high powered engine and all wheel drive configuration, as well as its light body weight. The all wheel drive configuration makes good use of both acceleration and braking, but the Bolt's rear engine mount and light body-weight make it prone it spinning out on corners, so braking is important in cornering.
Determination

The **Determination** is a muscle car in *Shattered* and *Shattered 2*.

## Appearance

The Determination's general body style is inspired by the sixth generation Cadillac Eldorado and the Lincoln Continental Mark III - Mark IV, the front grille and headlights resembling a 1967 Chrysler Newport and the rear resembling a 1968 Newport, with available modifications adding a very pronounced rear mounted spare tire and rear wheel arch covers and some design cues from early 1970s Cadillac Eldorado models.

## Performance

The Determination has a good overall speed for a muscle car, and has good handling. The engine feels large and powerful, but is held back by the very heavy body. While a fair bit slower than other muscle cars, the Determination doesn't produce understeer when tackling sharp corners and can be easily recovered when it begins to drift. The same heavy steel construction that slows it down gives it excellent durability, however. Braking power is very good for an old, heavy muscle car.
Clothes

**Clothes** are items worn to cover the body. They can be changed in *Shattered* (if the player has the Christmas in Interface City DLC installed), and in *Shattered 2*. The player can buy clothes from clothes stores for the protagonist in singleplayer, and their online character in multiplayer.

## Types

The player can travel to clothes stores to buy outfits. There are many different types and styles which all cost XP/Tin. In **multiplayer ONLY**, the player can customize their hair style and even get different styles of beards, contacts for their eyes, and dye their hair a bunch of different colors. The following are clothes available in the *Shattered* games:

## See Also

* Bars
* Garages
* Customs shop
Dustin GT

The **Dustin GT** is a muscle car in *Shattered* and *Shattered 2*.

## Appearance

The chassis of the Dustin GT resembles the 1968-1969 Oldsmobile Cutlasses, with the lights looking like a 1970 Plymouth Hemi Barracuda. The sides bear the aggressive, heavily creased, lines of 1970-1972 Oldsmobile Cutlasses, and the rear end looks like that of a 1971 or '72 Cutlass.

## Performance

The Dustin GT has poor handling will occasionally spin out of control, especially in poor weather conditions such as rain. The Dustin GT has good power and acceleration, but care should be taken through corners though, because despite having good grip, the Dustin GT is awful at keeping flat through corners. The Dustin GT can also be quite bumpy on the road. Braking is below average, and durability is poor, as the vehicle can only take few hits before catching fire.