Government Types/Ideologies

In the game, you can change your government type for gold (price varies with inflation) and 2.2 movement points.

You can change your government type by clicking on your country name at the bottom of the screen and selecting 'Change Government Type'. Each government type has its own buffs and nerfs to your country. Most countries start with the Democracy type but some are different, such as Vietnam and China which start with Communism. Please note that you can only change to a government type if the scenario you are playing is in the age after the government type was created. For example, Communism was developed during the Age of Industrialization and you can only change to it if you are playing in a scenario set after said age.

There are technically 9 government types in-game (Rebels and Tribal being non-changeable):

## Democracy

> Age Required: Age of Civilizations
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### Minimum Budgets:

> Acceptable Taxation: 24%
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> Goods: 10%
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> Investments: 14%
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### Movement Point Usage:

> Move: 0.8 Movement Points
> Recruit: 1.8 Movement Points
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### Buffs:

> Income Taxation +4%
> Defense Bonus +6%
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### Nerfs:

> Income Production -2%
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> Administration Cost +4%
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> Research Cost +2%
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> Military Upkeep +4%
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## Monarchy

> Age Required: Age of Civilizations
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### Minimum Budgets:

> Acceptable Taxation: 25%
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> Goods: 15%
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> Investments: 10%
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### Movement Point Usage:

> Move: 0.8 Movement Points
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> Recruit: 1.6 Movement Points
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### Buffs:

> Income Taxation +1%
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> Income Production +1%
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> Defense Bonus +4%
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### Nerfs:

> Administration Cost +2%
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## Communism

> Age Required: Age of Industrialization
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### Minimum Budgets:

> Acceptable Taxation: 28%
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> Goods: 15%
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> Investments: 10%
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### Movement Point Usage:

> Move: 0.8 Movement Points
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> Recruit: 1.6 Movement Points
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### Buffs:

> Military Upkeep: -3%
> Defense Bonus +3%
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### Nerfs:

> Income Taxation -2%
> Administration Cost +8%
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> Research Cost +4%
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## Fascism

> Age Required: Age of Expansion
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### Minimum Budgets:

> Acceptable Taxation: 28%
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> Goods: 14%
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> Investments: 12%
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### Movement Point Usage:

> Move: 0.8 Movement Points
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> Recruit: 1.8 Movement Points
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### Buffs:

> Income Taxation +1%
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> Income Production +4%
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> Military Upkeep: -2%
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> Defense Bonus +5%
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## Republic

> Age Required: Age of Civilization
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### Minimum Budgets:

> Acceptable Taxation: 25%
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> Goods: 15%
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> Investments: 10%
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### Movement Point Usage:

> Move: 0.8 Movement Points
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> Recruit: 1.8 Movement Points
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>

### Buffs:

> Administration Cost: -2%
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> Research Cost: -2%
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> Defense Bonus +4%
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### Nerfs:

> Income Taxation: -2%
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## Horde

> Age Required: Age of Expansion
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### Minimum Budgets:

> Acceptable Taxation: 22%
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> Goods: 14%
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> Investments: 8%
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### Movement Point Usage:

> Move: 0.6 Movement Points
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> Recruit: 2.0 Movement Points
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### Buffs:

> Income Taxation: +8%
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> Research Cost: -2%
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> Defense Bonus +4%
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### Nerfs:

> Income Production: -4%
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> Administration Cost: +4%
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> Research Cost: +35%
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> Military Upkeep: +4%
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> Defense Bonus: 0%
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## City State

> Age Required: Age of Civilizations
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### Minimum Budgets:

> Acceptable Taxation: 26%
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> Goods: 10%
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> Investments: 12%
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### Movement Point Usage:

> Move: 1.0 Movement Points
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> Recruit: 1.8 Movement Points
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### Buffs:

> Income Taxation: +2%
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> Income Production: +2%
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> Military Upkeep: -6%
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> Defense Bonus +12%
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### Nerfs:

> Administration Cost: +20%
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> Research Cost: +2%
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## Rebels

> Age Required: Age of Civilizations?
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### Minimum Budgets:

> Acceptable Taxation: 24%
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> Goods: 8%
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> Investments: 14%
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### Movement Point Usage:

> Move: 0.6 Movement Points
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> Recruit: 1.6 Movement Points
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### Buffs:

> Income Taxation: +15%
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> Military Upkeep: -85%
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> Defense Bonus +4%
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### Nerfs:

> Income Production: -5%
> Administration Cost: +4%
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> Research Cost: +700%
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## Tribal

> Status: UNCIVILIZED
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> Age Required: Age of Civilizations?
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### Minimum Budgets:

> Acceptable Taxation: 30%
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> Goods: 10%
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> Investments: 6%
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### Movement Point Usage:

> Move: 1.5 Movement Points
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> Recruit: 1.6 Movement Points
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### Buffs:

> Income Taxation: +10%
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> Research Cost: -60%
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> Defense Bonus +10%
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### Nerfs:

> Administration Cost: +17%
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> Military Upkeep: +60%
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