recursal/Fanatic-Fandom huggingface dataset:
Dylan Faden Observation

**Dylan Faden Observation** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

DYLAN FADEN DAILY OBSERVATIONS

**--CONFIDENTIAL--**

9:30 am — Breakfast is brought

11:54 am — Gets out of bed. Uses toilet. Returns to bed

11:57 am — Asks for television to be turned on. Staff do so

12:00 pm — Lunch is brought. Breakfast is removed

12:02 pm — Eats lunch

2:38 pm — Uses toilet

4:03 pm — Begins talking to self (recording speech is not possible due to noise from television)

4:07 pm — Becomes upset. Throws lunch tray at glass

4:09 pm — Sedated. Crew clean the cell. Television is turned off

6:12 pm — Comes to. Asks for television to be turned on. Staff refuse\*

6:16 pm — Sleeps (?)

\*Television privileges were refused due to hostile behavior.

## Location

The file can be found in the Containment Sector. It is located in the P6 Cell, on the floor within the control room.
Final Message

## Multimedia: Final Message

**Final Message** is one of the Collectibles in *Control*. It is an unofficial recording made by Dr. Casper Darling.

## Transcript

[camera starts rolling; Darling is shown shirtless, staying silent]

DARLING: I'm doctor Casper Darling and this is my final message. It's not the end, but after this I won't...

[cut]

DARLING: I've exposed myself to Hedron resonance, fully. It's changing me. I've seen- I've been shown so much. Slidescape-36 was where Hedron stopped the spread of another... it's terrifying, it really is... another source of resonance. Trench was exposed to this other... It will now spread...

[Darling takes a breath]

DARLING: I've done everything I can to stop it, the Hedron Resonance Amplifiers... I don't know if it'll make a difference.

[cut]

DARLING: I won't be here when it happens. I should have told Emily more. I'm being sent one more lesson. something[sic] wonderful, I think...

[Darling walks to the camera and shuts it off]

## Location

This Collectible is automatically obtained during the main story mission Polaris after reaching the control room in the Hedron Resonance Lab.
Interrogation Complaint

**Interrogation Complaint** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

Kirklund,

So you put me on desk duty just because I did the thing I was fucking hired to do? My JOB? Want to know what I call that? BULLSHIT.

Asking us to interrogate these scum without using words like "Altered Items" or "AWEs" or "paracriminal" is the stupidest thing I've heard in my life and I've heard some fucking stupid things. They already know the facts, hell, they know just as much as us, if not MORE. And they get to sit there laughing at us while we dance around our words, trying not to leak "classified terminology". They already know the fucking terminology!

If you think pulling me off the case will stop me, then think again. That piece of shit blew up those tracks. He killed those people, all to make a train turn altered. We have him dead to rights and you need to let me back in that interrogation cell so I can get him to flip on his buddies. These people are terrorists and deserve to be treated as such. This won't stop unless we stop them.

You can go ahead and put me on suspension, see if that slows me down.

-Agent Hewitt

## Location

The file can be found in the Investigations Sector. It is located in the middle of the Operations Center, on top of a filing cabinet at one of the consoles.
Hiss Ranger (Airborne) (Collectible)

## Hiss Ranger (Airborne)

**Research & Records: Hiss Ranger (Airborne)** is one of the collectibles in the *AWE* expansion of *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS CORRUPTED RANGER (AIRBORNE)**

**--CONFIDENTIAL--**

SUMMARY:

This subgroup of Hiss-corrupted Rangers has manifested the ability to levitate, similarly to Hiss Elevated Agents. However, these airborne Hiss Rangers display no telekinetic abilities and simply continue to use mundane Bureau weaponry.

This evolution, being so similar to the Elevated, possibly indicates that Hiss can "share" permutations through a type of network or perhaps osmosis. However, the fact that this development in Hiss Rangers has only been observed in the Investigations Sector may indicate that an environment factor is responsible. They could be responding to an Altered Item or other paranatural element found only in that sector. Or perhaps this is the natural progression of the Hiss Ranger phenotype. Not enough time has passed to determine a conclusive trajectory of development of each of the Hiss manifestations, assuming any such trajectory exists.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the *AWE* story mission A Dark Place, after defeating the waves of Hiss enemies in the Operations Center.

 Miscellaneous
Kyiv Summary

**Kyiv Summary** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**Kyiv (AWE-37)**

EVENT SUMMARY:

A series of reverberating sounds observed in downtown Kyiv with no clear point of origin. The event was witnessed by the city's general public. Mental and physical symptoms were reported, including aphasia, sleep paralysis, and excess **[REDACTED]** in the reported individuals.

EVENT RESPONSE:

Due to the brief nature of the event, overseas Bureau agents were not able to respond while it was active. Immediately upon arrival, agents collected audio recordings taken by local witnesses. All Bureau monitoring stations located at global junctions of acoustic amplification were directed to monitor any auditory events of similar pitch, wavelength, and duration in an effort to trace echoes or epicenters. In the following weeks, similar cases were reported from both various amateur sources and Bureau stations in major cities across the globe. The subsequent events diminished in volume and frequency per each occurrence.

Event is believed to be generated by planar friction, though this is not confirmed (see file 71-849-062 for full hypothesis).

## Location

The file can be found in the Foundation. It is located near the Control Point for the Collapsed Department, inside of the security scanner checkpoint with the "Data Entry and Filing" sign overhead.

## See also

* Kyiv AWE
* Kyiv Supplement
Federal Bureau of Investigation

The **Federal Bureau of Investigation** is the domestic intelligence and security service of the United States and its principal federal law enforcement agency. It has worked with Federal Bureau of Control and even has Inter-agency Information Exchange Agreement with them.

## History

On September 1, 2010, an AWE occurred known as the Bright Falls AWE which involved FBI Special Agent Robert Nightingale who was later reported missing in the aftermath of the AWE and is a notable missing person to the FBC. Later an FBI agent known as Alex Casey was asking for all of the FBC's files on Bright Falls, specifically on the disappearance of the author, Alan Wake. Per the Inter-agency Information Exchange Agreement special Investigator Gleeson had some of agents gather up a folder of all the pre-approved files and made sure all the "inappropriate" material is either missing or redacted. It was noted by Gleeson that Casey did share the same name as Alex Casey of the fictional detective in the hardboiled crime books Alan Wake had wrote. He also suggested that he should start surveillance on Casey due to the nature of the Bright Falls AWE.

On May 25, 2015, the Bureau has gathered concrete evidence that the Eagle Limited AWE was in fact the work of an paracriminal group which operated in the American Midwest. The Bureau worked alongside the FBI to ascertain their movements and rendezvous locations. This cooperation provided agents with information that led to an arrest in conjunction with the AWE case.

## Members

* Alex Casey
* Robert Nightingale
Hiss Cluster (Collectible)

## Hiss Cluster

**Hiss Cluster** is one of the Collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS CLUSTER**

**--CONFIDENTIAL--**

SUMMARY:

Hiss Clusters are unique in that they are concentrated manifestations of Hiss resonance without the need of a host.

Hiss Clusters are dense spherical compressions of Hiss resonance that serve support functions in the hierarchy of Hiss entities. The Clusters are capable of replenishing Hiss hosts with infusions of resonance. This does not heal any physical damage inflicted on the organic host, but rather seems to rejuvenate them, allowing them to endure more bodily harm than normally possible.

The fact that the Hiss makes an effort to preserve its corrupted hosts underlines a level of awareness and discretion that was previously just speculation on my part. Can this entity be considered an individual or simply an extension of the Hiss as a whole? Capturing one “alive” would be quite interesting.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Old Boys' Club after defeating the Hiss enemies in Parapsychology.

 Miscellaneous

ㅤ
Hiss Cluster

Research record sketch

**Hiss Clusters** are a type of Hiss entity and are one of the enemy types in *Control*.

## Overview

Unlike other Hiss enemies in the Oldest House, Hiss Clusters are not corrupted Bureau personnel, but instead are spheres of pure, concentrated Hiss resonance. The Clusters serve as Hiss support units, providing healing to other Hiss entities by replenishing their Hiss resonance.

Hiss Clusters are first encountered in Parapsychology in the Research Sector during the story mission Old Boys' Club.

## Combat

Hiss Clusters are the only non-aggressive Hiss enemies, in that they do not attack and only act as support units, healing their allies. Enemies being healed by Hiss Clusters will have a healing symbol next to their health bar. Clusters normally hover in place, only moving if Jesse approaches or attacks them, though not instantaneously in the latter case. Their movement comes in the form of a rapid shift which can be traced from the resonance trail they momentarily leave in the air.

If Seized, Hiss Clusters will change color from red to blue-tinted resonance, and will heal Jesse as well as any seized enemies and deployed rangers, increasing their natural lifespan indefinitely until the Cluster dies. It will still flee if Jesse approaches it but will move closer to her if she gets too far away.

## Research summary

*Main article: Hiss Cluster (Collectible)*

Hiss Clusters are dense spherical compressions of Hiss resonance that serve support functions in the hierarchy of Hiss entities. The Clusters are capable of replenishing Hiss hosts with infusions of resonance. This does not heal any physical damage inflicted on the organic host, but rather seems to rejuvenate them, allowing them to endure more bodily harm than normally possible.
The fact that the Hiss makes an effort to preserve its corrupted hosts underlines a level of awareness and discretion that was previously just speculation on my part. Can this entity be considered an individual or simply an extension of the Hiss as a whole? Capturing one “alive” would be quite interesting.

## Gallery

Hiss Cluster concept artHiss Cluster concept art
Foundation (Collectible)

## Foundation

**Foundation** is a Collectible in *Control*. It is a Hotline call from the Board.

## Transcript

THE BOARD

< You have seen the Foundation/Base >

< of the Building/Tree >

< The House grew there/here/everywhere >

< We are there/everywhere >

< We have a Socket/Door there >

< It is a direct link >

## Acquisition

This Collectible is automatically obtained during the final steps of the Finnish Tango.

## See also

* The Foundation – Marshall's Hotline call about the Foundation
Internal Lockdown (Collectible)

## Internal Lockdown

**Internal Lockdown** is one of the collectibles in *Control*. It is a Hotline message holding some of former Director Zachariah Trench's final thoughts.

## Transcript

So much is expected from the Director. The responsibility. The privilege. To steer the Bureau into dangerous waters and safely out again. To inspire and lead its people, to protect them. The Board is there to advise you, but they want things in return. You hold all this in your old, trembling hands. I had to lose everything before I could see the Bureau is the Director's life. There's no room for anything else. If the forces contained here escaped, we'd be dragged back into an age of superstition. Terror. Death... assuming you think we ever really left that behind. Any emergency, any major containment breach, and the lockdown goes into effect. I implemented this security measure in my first years as Director. I knew we were vulnerable. I'd personally seen the cost of sloppiness. I made sure the internal lockdown could only be lifted by a Directorial Override, only to be used when the Director is confident the sectors are safe to be opened again. This way, the Director is a last line of defense. And if I screw up, it's on me and me alone.

## How to obtain

This Collectible is automatically obtained during the main story mission Directorial Override, after cleansing the NSC Control Room Control Point.

## Notes

Trench's presence speaks snippets of this Hotline during Directorial Override. The disconnected message is as follows:

## Gallery

Control- Hotline (Trench) - Internal Lockdown
FBC Reminder: Law of Three

**FBC Reminder: Law of Three** is one of the Collectibles in the *AWE* expansion of *Control*. It is an overhead reminder announcement for the Federal Bureau of Control's employees.

## Transcript

[Overhead notification]

FBC SPOKESPERSON: Reminder. The law of three also applies to all faucets within the Oldest House. Be mindful and don't cause any aquatic misconduct. Thank you for your attention.

[Overhead sign-off]

## Location

This Collectible can be found in the Investigations Sector, in the Utility Corridor. It is located beyond the locked door that is opened after finishing the Power Core puzzle.
Furnace Chamber

The **Furnace Chamber** is a location in the Maintenance Sector of the Oldest House.

## Background

The Furnace Chamber is the location of the Oldest House's waste incinerator, the Furnace. While the Furnace has been used to handle waste as sensitive as biohazardous material, and various boxes of tape reels, booklets, and other materials can be found near the Furnace waiting to be incinerated, outdated paperwork is not allowed to be incinerated. Some other mysteries are associated with the Furnace: it is said to be heating something, but it is not indicated what that may be. Furthermore, the Furnace is always active even when left unattended, and at least one person has complained that it makes a wheezing sound.

Dr. Edna Pierse of the Parakinesiology Department believes the Furnace is a paranatural entity, as she claims she can hear it talking to her, and also that she cannot find any records for the Bureau ever installing the Furnace.

## Layout

The Furnace Chamber is a long rectangular room with its entrance in the east, west of the NSC Coolant Pumps Entrance Control Point, and leading to the Furnace in the far west end of the room. There are two levels in the chamber, with an elevated catwalk level (entrance level) and a lower machinery pit. A locked door can be found in one of the duct tunnels along the north wall; these maintenance ducts connect all the way to the entrance of the Black Rock Quarry. The door can only be opened from the other side.

## Related missions

* What a Mess: Burn the Trash: Ahti tasks Jesse with disposing of trash (the aforementioned biohazardous waste) around the Furnace Chamber by throwing it into the Furnace.
* *Eternal Fire*: This mission is unmarked and is only available after completing What a Mess: Burn the Trash. It involves throwing six TVs found around the Furnace Chamber into the Furnace.

## Collectibles

Two Collectibles can be found inside the Furnace Chamber:

* Furnace Research: On the mail tube station to the left of the Furnace.
* Mail Tube Complaint: On a shelf on the lower level, just beneath the catwalk in front of the Furnace.

## Gallery

The FurnaceFurnace ResearchFurnace ResearchMail Tube ComplaintMail Tube Complaint
## References

1. ↑ What a Mess: Burn the Trash
2. ↑ 2.0 2.1 Furnace Complaint
3. ↑ Furnace Research
Fan Procedures

**Fan Procedures** is one of the Collectibles in *Control*.

## File text

**The Oscillator (AI3-KE)**

NOTE: Per Archival Mandates 8.A, this document has been edited to meet current administrative standards. Certain terminology may be out of date.

CONTAINMENT PROCEDURE:

Water placed on the item prevents it from exercising thaumaturgical force. Contained in Possessed Object Gallery.

DESCRIPTION/ALTERED EFFECT:

An "The Oscillator" brand electric standing fan with protective grille.

The item in question robs the immediate vicinity of all oxygen. The range seems to be variable.

BACKGROUND:

While on assignment in Korea, Foreign Investigator **[REDACTED]** learned of odd fatalities in the area. **[REDACTED]** visited the site of the most recent death. Superstitious locals blamed the electric fan. **[REDACTED]** seized the fan and placed it in a small room with a **[REDACTED]**. The **[REDACTED]** suffocated. The investigator booked two cabins on the S.S. **[REDACTED]**, one for himself and one for the fan.

## Location

The file can be found in the Maintenance Sector. It is located in the Access Corridor; from the sector elevator, head down the stairs and into the first room. Look up and to your left and Levitate to the walkway above you. Pass through the Clearance Level 5-locked door and the file will be on ground to the right.

## See also

* The Oscillator
* Fan Supplement
Leylines

**Leylines** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**ON LEYLINES AND THEIR ENERGIES**

For all my research into the Oldest House's leylines, I still don’t understand why they converge here, at the base of this pillar. I suppose the simplest reason is that they have to converge somewhere. Occam's Razor and all that. But that seems wrong. The esoteric world abhors coincidence.

So what is the true relationship between this pillar and the leylines? Does it act as a magnet, attracting them? Polar North? Or is the pillar a product of their focused energies? A sprout, nourished by the fconstant flow of the Oldest House’s power?

Perhaps classifying that power would provide some insight. However, we currently have no means of measuring or quantifying it. Given time, it may become possible to collect and even harness this energy.

On that note, Northmoor is bringing in the much-lauded Dr. Gustav Wagner from headquarters in DC. to "aid my research". I suppose this is his way of saying he doesn't trust me to work unsupervised. Let's just hope Dr. Wagner is as smart as his dearly departed Führer once believed him to be.

## Location

The file can be found in the Foundation. It is located in the Crossroads, on the ground at the blue Bureau tent which is farthest from the Nail.
FBC Reminder: Altered Workspace

**FBC Reminder: Altered Workspace** is one of the Collectibles in *Control*. It is an overhead reminder announcement for the Federal Bureau of Control's employees.

## Transcript

[Overhead notification]

FBC SPOKESPERSON: Reminder! If the contents of your workspace have been re-arranged, removed, added to, or altered in any other way, you should immediately leave the area while speaking to yourself in a reassuring tone. This will not only keep you calm, but also the room. Thank you for your attention.

[Overhead sign-off]

## Location

The file can be found in the Maintenance Sector, in the Atlas Chamber. From the Atlas Chamber Control Point, head forward and down the stairs towards Central Maintenance. After the double doors, turn right through the doorway and then left to a Clearance Level 5-locked door. The recording will be to the left.
Home Safe Tests

**Home Safe Tests** is one of the Collectibles in *Control*. Picking it up will start the side mission A Good Defense.

## File text

**UTILIZATION OF PARANATURAL ELEMENTS**

**MUNITIONS TESTING ON OOP22 A.K.A. "HOME SAFE"**

SUMMARY:

The Safe Object of Power can produce a barrier using objects or material from its immediate vicinity (see OOP22 case file for more details). Bureau Rangers were given permission to employ heavy weaponry against a parautilitarian bound to this Object in order to gauge the barrier's durability. **[REDACTED]** and **[REDACTED]** velocity ammunition were tested with **[REDACTED]** results.

Testing will continue after **[REDACTED]**. The Safe Object of Power is clearly a viable candidate for use in combat response scenarios. Allowing parautiitarians to participate in altered engagements would be an advantage worth considering.

Refer to file 8-53-8367 for full report.

## Location

The file can be found in the Maintenance Sector. There are three locations for this Collectible, one near Central Maintenance, one in the NSC Energy Converters, and one in the Atlas Chamber. Collecting it in one place will remove it from the others.

* In Central Maintenance, it is found in the console room of the security checkpoint leading to Black Rock Processing.
* In the NSC Energy Converters, it is on a filing cabinet located on the raised platform up the stairs to the left from the entrance.
* In the Atlas Chamber, it is on a table near the wounded Ranger and the Ranger medic (i.e. in the southeastern part of the control room).

## Gallery

Location in Central MaintenanceMap for Central MaintenanceLocation in NSC Energy ConvertersMap for NSC Energy Converters
Langston: Freestyle

**Langston: Freestyle** is one of the Collectibles in the *AWE* expansion of *Control*. It is an "experimental music slash poetry" piece by Frederick Langston, featuring Langston's vocals alongside a theremin.

### Transcript

OK, I'm just going to freestyle a bit.

(clears his throat)

My mother always said never talk to strangers.

Always. Never. Always. Never.

But isn't a stranger just someone you don't know?

What if the only thing stopping a stranger from being a friend is that word?

Stranger

Strange-

-er

Strange like the noises you hear at night,

when there is no light,

and you cannot fight.

Strange like a rubber duck

that follows you around

and makes you drop your coffee every time that it quacks

because the noise scares you

and then you have to clean up

the coffee while the duck stares at you

and continues to quack.

Quack.

Quack.

Quack!

## Location

This tape is found in the Investigations Sector, in the middle of the Shifted Offices, near a whiteboard.
Emergency Call Supplement

**Emergency Call Supplement** is one of the Collectibles in *Control*.

## File text

**n/a (AWE-18)**

DETAILS:

(transcript of a call to the California state emergency services)

Dispatcher: 911, what is your emergency?

Voice: Hello... Hello. I'm here. Can you hear me?

D: I can hear you, ma’am. Where are you?

Voice: I'm, um, inside the wires. I'm lost.

D: Ma'am, have you been drinking tonight?

Voice: I feel like I'm stretching through the wire. Towards you. Don't hang up. I might go if you hang up.

D: Go where, ma'am?

V: Go. Gone. Away.

D: OK, and can you describe your surroundings-

(unknown noise)

D: Ma’am? Hello, ma'am?

NOTE: Dispatcher attempted to call the number back, but it was no longer in service.

## Location

The file can be found in the Research Sector. It is in Parakinesiology, on the mail tube station (near the northern glowing red chamber.)

## See also

* Emergency Call AWE
* Emergency Call Summary
HRAs (Collectible)

## HRAs

**HRAs** is one of the Collectibles in *Control*. It is Presentation 31.4 in the "Introduction to Paranatural Topics" series of informational videos by Dr. Casper Darling.

## Transcript

[FBC jingle, presentation intro; cut to Darling in disheveled appearance sitting before an HRA]

DARLING: I've been fielding questions recently regarding HRAs: What are they for? Do you always need to wear them? And what's the deal with the Hedron Resonance, anyway? I'll-

[Darling accidentally knocks over a glass of whiskey]

DARLING: Fuck.

[Darling cleans up the mess; camera cuts to him back in his seat]

DARLING: Despite what you may have heard, HRAs are not monitoring devices. We are not tracking your movements or listening to your conversations while you're wearing them. We do that regardless of whether or not you're wearing an HRA. Think of them as a life preserver.

Only instead of water, the thing HRAs protect you from is classified. One day, that classifed not-water might pour in, and you'll be glad you've got an HRA keeping you afloat. And if you don't have an HRA, don't worry. It'll be quick and painless.

[Darling laughs]

DARLING: Kidding. I'm kidding. We're making more.

[FBC jingle, presentation outro]

## Location

This Collectible can be obtained in the Research Sector. Head to Dr. Darling's Office on the top floor of Central Research, and it will be playing on a projector screen.
Game Hammer

The **Game Hammer** is an Altered Item contained by the Federal Bureau of Control in the Oldest House.

## Summary

The item is a wooden mallet from "High Striker" carnival game. A long wooden handle extends from the head. The item infects any organic material with an unknown disease upon making physical contact. The effects of this disease are similar to leprosy, but develop at a much faster rate. Within a matter of days, tissue loss develops in the limbs closest to the point of infection. While the disease itself has not claimed any lives, secondary infection has resulted in numerous deaths.

The Smiley Carnival traveled throughout the eastern United States during the 1950s. Beginning in 1956, young men in the towns visited by the carnival became plagued by a strange form of leprosy originating in the hands and swiftly moving up the arms. As the death toll climbed, newspapers named the disease "Farmer's Rot". Rumors began circulating that the carnival itself was to blame. In November 1959, the townspeople of an unknown town in Georgia took it upon themselves to raze the carnival to the ground, believing the entertainers to be servants of the devil. Bureau agents had been monitoring the carnival while investigating the odd disease. The agents confiscated all carnival property that survived the flames. At a field office, stray animals were placed in rooms with individual pieces of the carnival equipment. The game hammer was identified as the cause of the disease. The remaining property was incinerated, along with the infected animals. The carnival owners were told they had been carrying a dangerous pathogen in their equipment.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* No method for suppressing the item's thaumaturgical effect is yet known.
* To prevent infection, wear proper safety gloves when handling.

## See also

* Hammer Procedures
* Hammer Supplement
Dylan Faden (Collectible)

## Dylan Faden

**Dylan Faden** is one of the Collectibles in *Control*. It is an unofficial recording made by Dr. Casper Darling.

## Transcript

[Darling adjusts the camera]

DARLING: Dylan's a lost cause. I know I struggled to see this. We've contained him now.

[silence]

DARLING: I wish I'd sided with Marshall back when it was just one person... So many dead.

[silence]

DARLING: I thought his youth was an asset... just too much too soon.

[Darling stands up, puts on his glasses, and pulls papers from his wall before the camera cuts]

DARLING: Effective immidiately, I'm setting up a new department, Dimensional Research, in the Research Sector, transferring the Slide Projector there. That's where my focus will be now. The Ordinary site remains as is. We'll be back... I don't know when.

[Darling shuts off the camera; several clips of Darling are shown before the video ends]

## Location

This Collectible is automatically obtained by completing the main story mission The Face of the Enemy.
Jesse Faden Movement Tracking

**Jesse Faden Movement Tracking** is one of the Collectibles in *Control*.

## File text

**SUBJECT: JESSE FADEN (P7)**

RE: Eastward Movement - Cause for Concern?

9/24/2019 - Departs Cheyenne, WY

9/24/2019 - Arrives in Sidney, NE

9/25/2019 - Departs Sidney, NE

9/26/2019 - Arrives in Des Moines, IA

9/30/2019 - Departs Des Moines, IA

10/01/2019 - Arrives in Chicago, IL

10/08/2019 - Departs Chicago, IL

10/08/2019 - Arrives in South Bend, IN

10/11/2019 - Departs South Bend, IN

10/11/2019 - Arrives in Cleveland, OH

10/19/2019 - Departs Cleveland, OH

10/20/2019 - Arrives in Bloomsburg, PA

10/29/2019 - Departs Bloomsburg, PA

10/29/2019 - Arrives in New York City, NY

## Location

The file can be found in the Containment Sector. It is located in the Prime Candidate Program area, within the room marked "P7," on a table to the left of the whiteboard.
FeirbeD rorriM

**feirbeD rorriM** is one of the Collectibles in *Control*. It is a reversed version of Mirror Debrief, where Agent Hardy is understandable but the Mirror Researcher is not.

## Transcript

MIRROR RESEARCHER: (unintelligible speech)

HARDY: What? I can't understand you! You need to listen. I saw something in there! There is something inside. You need to lock down the Mirror!

MIRROR RESEARCHER: (unintelligible speech)

HARDY: Why are you talking like that? What's wrong with you? All of you! There's something in that fucking Mirror!

MIRROR RESEARCHER: (unintelligible speech)

## Location

This Collectible can be found in the Mirror's worldscape, in a filing cabinet in the back of the room after emerging from the Mirror. This can be accessed as part of the side mission Self-Reflection in the Synchronicity Lab in the Research Sector.

## Trivia

When reversed, this recording is identical to its counterpart, Mirror Debrief.
List of achievements and trophies

This page lists all **achievements and trophies** for reaching certain goals in *Control* and its expansions, available for the PlayStation, Xbox, and Steam versions of the game. There are 67 in total with both expansions or with the *Control Ultimate Edition*. One additional trophy is exclusive to the PlayStation, bringing the total for that console to 68.

**WARNING: HIGHLY CLASSIFIED DATA**
**ACCESS RESTRICTED TO AUTHORIZED AGENTS ONLY**

**The following contains major < Plot Details / Spoilers > of *Control* and its expanded media.

Proceed at your own discretion.**

Several achievements and trophies are "hidden" or "secret", and only revealed to the player when eventually achieved. These are marked as "**C L A S S I F I E D**" in the following tables. Any FBC Agent willing to "< Investigate >" should consider the risks of not keeping secrets before doing so.

## *Control*

For the original *Control*, 46 achievements and trophies are available for the Steam and console versions of the game; for a PlayStation extra, see below.

## *The Foundation*

With release of the first expansion, *The Foundation*, 10 achievements and trophies were added, rising the total to 56, 57 on PlayStation respectively.

## *AWE*

The release of the second expansion, *AWE*, added further 11 achievements and trophies, bringing the total to 67, 68 on PlayStation respectively.

## PlayStation

One trophy exclusive to the PlayStation has been available since the base game's release.

## Achievements and trophies

On a PlayStation, the following trophy can be gained by gaining all the other trophies – except the one listed right above.

## Notes

Achievements may not always unlock precisely at the point of time one would assume them to unlock, i.e. immediately when the goal was reached, but instead may come with a certain delay or require additional action to be taken, such as leaving the area or talking to somebody.
Large Scale HRA

**Large Scale HRA** is one of the collectibles in *Control*. It is an unofficial video log recorded by Dr. Casper Darling.

## Transcript

[Footage cuts to focus on Darling in underclothes on a bed; Darling takes off his undershirt]

DARLING: It's done. With just one large-scale HRA. It was an easy choice, no choice. It's there now. Protecting the most important thing from what's coming. I'll be there, inside. Locked in. Ready to be blown away. Commencing countdown, Major Tom. Ready for the journey-

[pause]

DARLING: To be Bowman, flying into the monolith... Ready to see... ...to understand.

[Darling curls up and stays silent for some time before the footage ends]

## Location

This Collectible can be found in the Research Sector; the Levitate ability is required. In Central Research, head towards the plant-covered balcony located approximately under Dr. Darling's Office. Levitate to the balcony and head to the room at the east end of the balcony. Break the window to enter, and interacting with the console inside will add this Collectible to the menu.

## Trivia

In this video, Dr. Darling references the 1969 song "Space Oddity" by David Bowie and the 1968 film *2001: A Space Odyssey*.

* Darling's comment "Commencing countdown, Major Tom." is slightly modified from the line "Commencing countdown, engines on" in the lyrics of "Space Oddity," while Major Tom is a character who features in the song.
* The comment about Bowman flying into the monolith refers to the events of *2001: A Space Odyssey*, in which scientist David Bowman journeys into the Monolith, a construct built by extraterrestrial beings, and experiences phenomena transcending ordinary human comprehension.
L. Heinz

Agent **L. Heinz** was an agent for the Federal Bureau of Control.

## Biography

Heinz and Agent Rowley were assigned a field mission to locate the Oceanview Motel's actual geographic location, and as of October 2019 had been on the road for 83 weeks, visiting various roadside motels and inns. Their latest area of investigation was Nevada, though Heinz sarcastically questioned the reasoning behind looking for a motel called the "Oceanview" in a landlocked state.

A notable part of the pair's approximately $2100 in expenses were for minibars; Heinz habitually drank whiskey and claimed that buying it from the motels was a personal ritual for identifying Places of Power. Heinz also requested an increased budget in order to afford a separate room to avoid having to sleep in the same room as Rowley.

It is likely that both Heinz and Rowley survived the Hiss invasion due to being on a field mission and away from the Oldest House.
Hooton

**Ranger Sergeant Hooton** was a Ranger in service to the Federal Bureau of Control.

## Biography

When the Hiss invasion occurred, Hooton was corrupted by the Hiss, becoming a Hiss Ranger. Later when Jesse Faden enters the Sector Head Office of the Investigations Sector in search of a spacesuit helmet for the paranatural entity known as Fra, Hooton appears inside the elevated room within the Head Office and begins attacking Jesse. The Hiss-corrupted Hooton is eventually defeated by Jesse.

## Characteristics

Hooton is a level 9 enemy and is shielded by body armor, using a combat shotgun to attack. When killed, Hooton drops a Jukebox Token, a Hidden Trend, and another Material or Mod.
Foundation (disambiguation)

**Foundation** may refer to:

* *The Foundation* – The first downloadable expansion for *Control*
* Foundation Sector – The sector of the Oldest House in which *The Foundation* takes place
* The Foundation – The first story mission of *The Foundation*
* Foundation – A Collectible, a Hotline call from the Board
* The Foundation – Another Collectible, a Hotline call from Helen Marshall
Foundation Pillar

**Foundation Pillar** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**ON THE NATURE OF THE PILLAR**

The pillar found in the Crossroads is best described as an onyx spike that protrudes from the cave floor like an imposing stalagmite. Despite its aggressive silhouette, the structure has an undeniable allure. Freud would certainly have something to say about the pillar's overly “erect" nature, but I'm more drawn to Witmoore’s essay on dynamic layers, structures within structures, the fractal mirror in every being. Given its significant location, I believe the pillar is either the very heart of the Oldest House or an intrusion within that heart.

Or perhaps it's like the husk of a seed, from which the Oldest House sprouted. Trottier wrote that great architecture isn't built; it grows. But then why does the pillar look so different from the rest of this place's concrete walls and rocky caverns? It's easier to see it as an anomaly, a buried artifact, a foreign body, a demonic phallus.

I wonder if this pillar is any more welcome here than we are.

## Location

The file can be found in the Foundation. It is located at the Crossroads, on the floor mats in one of the blue Bureau tent encampments located near the Nail

## Notes

Freud is a reference to real-life neurologist Sigmund Freud.
Hotline (Case Files)

**Hotline** is one of the Collectibles in *Control*.

## File text

**Hotline (OOP3-UE)**

CONTAINMENT PROCEDURE:

Object should be inaccessible for use except to the Director.

DESCRIPTION/PARAUTILITY:

Object is a 1960s era red bakelite telephone. The rotary dial has been replaced with a black knob of unknown purpose. The phone weighs **[REDACTED]**.

The object allows the Director to communicate with the **[REDACTED]**. If used by anyone other than the Director, the object will cause lethal **[REDACTED]** (see Dr. Darling presentation 11.6 for more information).

The object is currently bound to Director Trench.

BACKGROUND:

The object spontaneously manifested in the Director's Office, placed on the desk. Director Northmoor was the first known Bureau agent to use it.

A battery of tests were run on the object, including **[REDACTED]** and **[REDACTED]**, but its origin remains unknown.

## Location

The file is automatically obtained after interacting with the Hotline in the Astral Plane during the main story mission Unknown Caller.
Eagle Limited Train Car

The **Eagle Limited Train Car**, or simply the **Train Altered Item**, is an Altered Item contained by the Federal Bureau of Control in the Oldest House. It is the largest Altered Item contained by the Bureau.

## Description

Outwardly, the Eagle Limited Train Car is a CZ10 Vista Dome train car which was formerly part of The Eagle Limited passenger express train. However, the car's interior seems to be an alternate reality consisting of a repeating traumatic memory experience related to the item's origins. The item's containment procedures are relatively lax because its paranatural effects are only active when someone enters the train car; as such, the Bureau was content to simply place a few warning signs forbidding entry and otherwise leave it alone. Notably, while Bureau researchers concluded that the traumatic experience on loop inside the train car was created simply as an impression from its passengers' experiences, Jesse Faden instead associates it directly to the item itself.

The train car was acquired by the Bureau on May 25, 2015, in the aftermath of the Eagle Limited AWE, in which a paracriminal organization derailed The Eagle Limited express train - causing 62 casualties and numerous injuries in the process - near Bloomington, Illinois, in order to artificially create an Altered Item. They were successful, and the result was the Eagle Limited Train Car, which was quickly found to show an Altered status by onsite Bureau agents and brought back to the Oldest House's Investigations Sector and placed in its AWE West hangar for study as part of a larger investigation into its related AWE.

When the Shaded Emil Hartman breached containment in the sector in 2017, the Eagle Limited AWE area was abandoned, and the train car along with it. It wasn't until 2019 that the item was reencountered by the Bureau through Jesse Faden, who operated controls in its containment area to move it around and chase Hartman away from the location. She can then enter the train car to gain insight on its history in the side mission Dead in its Tracks.

## Trivia

Jesse is instantly able to recognize the train car's model, which she claims is due to a book on locomotives she and Dylan read in their childhood. She also notes that she often hitchhiked on similar train cars later in her life.

## Gallery

Appearance in procedures fileTrain Car text
## References

1. ↑ Train Car Procedures
2. ↑ Eagle Limited Summary
3. ↑ Events of The Third Thing
4. ↑ Jesse Faden: *"That looks like an old CZ10 Vista Dome. Dylan used to have a book on trains I'd read with him. I rode a few like this later, usually without a ticket."*
Hiss Charged

In-Game Image of the Hiss Charged

**Hiss Charged Agents** are a type of Hiss-corrupted personnel and are one of the enemy types in *Control*. They are first encountered in the Maintenance Sector during Directorial Override after meeting with Simon Arish at the NSC, and frequently show up during Hiss encounters thereafter.

## Overview

The Hiss Charged are Bureau personnel who have been corrupted by the Hiss and undergone physical deformation, appearing bald, emaciated, and with heavily elongated limbs, wearing ragged remains of their former attire. They move by hovering in a manner where they seem to be pulled from the torso, with the rest of their body trailing behind and/or below them.

## Combat

Hiss Charged will scream when they first enter an encounter but remain relatively silent afterwards, so it's important to check your surroundings and make note of where they are when you hear the scream. They exhibit no signs of self preservation or defensive capabilities, making them easily susceptible to Launch attacks and any Service Weapon form. Their linear progression towards Jesse often bundles them together, resulting in their death explosion creating a chain reaction among the others.

## Research summary

*Main article: Hiss Charged (Collectible)*

Hiss Charged display an unthinking fixation on any non-corrupted individuals in the area. Once within a specific proximity, they erupt into a burst of focused Hiss resonance, so dense that it acts as a physical force. The Hiss Charged is depleted of the Hiss corruption after this eruption. The host is left lifeless.
This behavior may be an adaptive response to the HRAs. The Hiss Charged are designed to blow the devices off potential hosts, exposing them to the resonance. Is the Hiss capable of customizing a corrupted host's altered ability to this degree? Why is the physiology of the Hiss Charged so dramatically different from the host's original form? Lots of questions, no answers.
Foot Gossip

**Foot Gossip** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

Hello,

My feet gossip at night and now I have to wear shoes to bed.

Sincerely,

Me

## Location

The file can be found in the Investigations Sector, at the Abandoned Offices. From the Control Point, head into the offices, take a right at the Filing and Processing sign, and head to the vending machine against the wall.
J. D. Brooks

J.D. Brooks is author of the book called "Unless You" which is a book that the book club, the Bureau Book Bunch reviewed. The book seems to have potential paranatural properties as the book predicts the reviewers deaths.

## See also

* Unless You
* Bureau Book Bunch
* Penny Bartwell
* Lopez
* Phillip Philson
* L. Samson
Hiss Warped (Collectible)

## Hiss Warped

**Hiss Warped** is one of the Collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS WARPED AGENT**

**--CONFIDENTIAL--**

SUMMARY:

The Hiss Warped wield only paranatural abilities, similar to Drifters. They are able to telekinetically shield themselves with nearby material and launch objects at their target. These entities are particularly destructive and difficult to kill, possibly indicating a greater internal reinforcement of Hiss resonance.

Why do certain Hiss display paranatural abilities while others rely on Bureau firearms? Do certain corrupted entities have less potential than the hosts that become Hiss Warped? Or is this perhaps an indication of evolution or maturation of the Hiss corruption? Are there other stages of evolution yet to be found? What if the Hiss inhabits a host for a month? A year? Do hosts expire after a certain amount of time? Does the corruption become too strong for an organic body to endure? Only time (and well-documented observation) will tell.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Old Boys' Club after defeating Parakinesiology Chief Lewis in the Ritual Division.

 Miscellaneous
Illinois

**Illinois** is a Midwestern state bordering Indiana that was involved in a AWE and an altered item case.

## History

In 1914 Mrs. Carver moved to Illinois with her family, on August 18, 1915, she was put into an lunatic asylum until her affliction had passed. In 2006 an altered item known as the Victorian Mirror was located in Illinois by the FBC after a sudden rise in disappearances in that area, agents were sent and found the item hanging in the local library. The mirror was contained by the FBC and brought to the Oldest House. On May 25, 2015, an AWE known as The Eagle Limited AWE occurred in the city of Bloomington. The AWE was caused by a paracriminal which resulted in 62 casualties and an altered item known as the Eagle Limited Train Car. The FBC arrived at the site minutes after the AWE and managed to contain the altered item and brought it to the Oldest House.

## See also

* Victorian Mirror
* Mirror Altered Item (Collectible)
* Mirror Procedures
* Mirror Supplement
* Eagle Limited AWE
* Bloomington
* Carver
* Eagle Limited Train Car
* Eagle Limited Summary
* Eagle Limited Supplement
Havana

**Havana** is Cuba's capital city, an auditory event occurred there known as the Havana AWE that injured the majority of diplomatic staff stationed there. The event was reported through federal channels and the Bureau arrived there the same day it was reported. After Formula 9 was recited in the vicinity, a single cowboy boot began to vibrate, identifying it as an Altered Item.

## See also

* Havana AWE
* Havana Summary
* Havana Supplement
* Cowboy boot

ㅤ
Gruman

**Gruman** was an agent for the FBC who was suspected to deserting the organisation, he and Morales were both suspected to have switched teams but after an investigation was done in Keystone by Agent Keenum the two were now suspected to be involved with an Altered World Event know as the Keystone AWE. When Agent Keenum arrived at Keystone the event had already occurred.

## See also

* Keystone Inspection
* Morales