Mag

Ash
Atlas
Banshee
Chroma
Ember
Equinox
Excalibur
Frost
Gara
Garuda
Harrow
Hydroid
Inaros
Ivara
Khora
Limbo
Loki
**Mag**
Mesa
Mirage
Nekros
Nezha
Nidus
Nova
Nyx
Oberon
Octavia
Revenant
Rhino
Saryn
Titania
Trinity
Valkyr
Vauban
Volt
Wukong
Zephyr

*This article is a stub. You can help Warframe Wiki by expanding it.*

* Main
* Prime
* Abilities
* Alternate Equipment
* Patch History
* Media
 Edit

**Mag** is a magnetism-based warframe that has high shields and is one of the 3 starter Warframes.

## Acquisition

Mag's blueprints are obtained by defeating The Sergeant at Iliad, Phobos. A complete Mag can also be bought from Teshin for 60,000 standing at the rank of **Typhoon** in the Conclave.

 Neuroptics Blueprint
 Systems Blueprint

**Expected** refers to number of runs a player can *expect* to receive at least one of each drop associated with the respective values.

**Nearly Guaranteed** refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

## External links

* Mag on warframe.com
* Mag Prime on warframe.com
 Edit

I watched the ships one-by-one bending and gone. Each crammed with zero-tech soldiers sucking stale air, white knuckling their percussion rifles. Each filled with a desperation that comes from extinction. Our ship would be the last to cross the gap. Our ship had special cargo.
It was essentially empty. Just ten men, like me, strapped in with the best zero-tech suits and weapons the empire could build... and "it". "It" stood in the aisle, a slender and eyeless metal form. A Tenno inside its Warframe. Vaguely human, vaguely feminine. Was this armor or some ornate carapace for the monster that lived inside? I strained against the harness as the ship yawed for final approach. I could see the Tenno standing there freely. Solemn and gold-gleaming, oblivious to the inertial force.
I had been, until then, a Tenno denier. They were ghosts, propaganda, twisted casualties of the void era. Not possibly real. Yet here it was in the flesh. The Empire, in their desperation, was going to turn the demons loose and hope for the best. Who did we fear more, the enemy or this monster? We had our safeties off, could we trust it? Then it didn't matter anymore. The punch came - and our windows became blinding. When we could see again our ship was somewhere else, shattered and dead in an instant.
My lungs were flattened, eyes full of death. Ship debris glittered like a night snow. The alien blue star was dark and blinding beyond us. The countless articulating worm-ships of our enemy, ringed in glowing discs, undulating and heat-bursting the surviving soldiers like me. This is where I died. I was in R-disc, sweeping over my right and setting my blood on fire. My vision flattened, the hearing muffled and buzzed. I could feel the side of my face going slack and wet.
*I was in a dying dream. I saw a bright spot blurring and weaving toward me. I felt a tug toward it from the metal clasps on my suit. It reached me, rising up - a gleaming beast, a plume of golden wings rising and unfolding behind it. An angel. It snatched me from my death. I could feel my lungs fill as it wrapped me in its wings. Its Void Shield shimmered blue, strained under the enemy beams. I felt a suddenly tug of acceleration. I closed my eyes and held on it like a child.
I awoke on the floor, the sting of crisping flesh on my face and side. It was standing over me, the wings gone. I heard the cracking of weapons echoing down the corridor. Maybe the mission would be saved, but I was dying and so I waved my hand to send it away. I felt a pistol thrust in my hand as I was heaved to my feet. The angel had saved me, pulled me from hell, but it would not pity me. I was to die on my feet, by its side. I turned my good side toward the gunfire and raised the gun. It nodded, its outstretched metal hand surging and pulsing in ancient shapes as blue shimmered around me. It turned, drawing its blade and together we surged headlong into the hailstorm of death and fire that awaited us.*

**Release Date:** September 13th, 2013

**Mag Prime** is the Primed variant of ****Mag****, possessing increased health and energy, as well as an additional File:Madurai Pol.svg polarity.

On June 29, 2015, it was announced that Mag Prime would enter the Prime Vault and be retired from the reward tables on July 7, 2015. Any pre-existing components or fully-built frames will remain as is.

Mag Prime, along with Dakra Prime and Boar Prime, was again accessible from June 28th 2016 to July 26th, 2016 when the Prime Vault was unsealed.

Mag Prime, along with Boar Prime, Dakra Prime, Rhino Prime, Ankyros Prime, and Boltor Prime , was again accessible from June 27th 2017 to August 1st 2017.

Mag Prime emerged from the Vault on November 13, 2018, alongside Nova Prime, Soma Prime, Boar Prime, Dakra Prime, and Vasto Prime, and will be accessible for approximately one month.

## Notes

* Mag Prime, compared to Mag:
	+ Higher Health (100/300 vs. 75/225)
	+ Higher Energy (175/262 vs. 125/188)
	+ Different Polarities    vs.
* As a prime Warframe, Mag Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants **250** Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
 Edit

## Abilities

Energy

Key

* Info
* Tips & Tricks
* Maximization
 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration has no positive effects on this ability.
	+ Reduces range to **8.5** meters.
* Maximized Ability Efficiency reduces cost to **6.25** energy.
	+ Has no negative effects on this ability.
* Maximized Ability Range increases range to **70** meters.
	+ reduces damage to **120** and energy orb drop chance to **10%**.
* Maximized Ability Strength increases damage to **1236** and energy orb drop chance to **103%**.
	+ Without `{{M}}` "Energy Conversion" not found and `{{M}}` "Growing Power" not found, increases damage to **1011** and energy orb drop chance to **84.25%**.
	+ Increases cost to **38.75** energy.

Energy

Key

* Info
* Tips & Tricks
* Maximization
 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration increases duration to **45.9** seconds.
	+ Reduces field radius to **1.36** meters and explosion radius to **5.1**.
* Maximized Ability Efficiency reduces cost to **12.5** energy.
	+ Reduces duration to **6** seconds.
* Maximized Ability Range increases field radius to **11.2** meters and explosion radius to **42**.
	+ Reduces damage multiplier to **0.8x** and explosion damage to **120**.
* Maximized Ability Strength increases damage multiplier to **8.24x** and explosion damage to **1236**.
	+ Without `{{M}}` "Energy Conversion" not found and `{{M}}` "Growing Power" not found, increases damage multiplier to **6.74x** and explosion damage to **1011**.
	+ Increases cost to **77.5** energy.
	+ Reduces duration to **10.88** seconds.

Energy

Key

* Info
* Tips & Tricks
* Maximization
 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration increases wave duration to **15.3**  seconds.
	+ Reduces explosion range to **2.72** meters.
* Maximized Ability Efficiency reduces cost to **18.75** energy.
	+ Reduces wave duration to **2** seconds.
* Maximized Ability Range increases explosion range to **22.4** meters.
	+ Reduces damage and shield restoration to **160** and multipliers to **1x**.
* Maximized Ability Strength increases damage and shield restoration to **1648** and multipliers to **10.3x**.
	+ Without `{{M}}` "Energy Conversion" not found and `{{M}}` "Growing Power" not found, increases damage and shield restoration to **1348** and multipliers to **8.43x**.
	+ Increases cost to **116.25** energy.
	+ Reduces wave duration to **3.63** seconds.

Energy

Key

* Info
* Tips & Tricks
* Maximization
 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration has no positive effects on this ability.
	+ Reduces range to **6.12** meters.
* Maximized Ability Efficiency reduces cost to **25** energy.
	+ Has no negative effects on this ability.
* Maximized Ability Range increases range to **50.4** meters.
	+ Reduces damage to **600** and shields gained per hit to **10**.
* Maximized Ability Strength increases damage to **6180** and shields gained per hit to **103**.
	+ Without `{{M}}` "Energy Conversion" not found and `{{M}}` "Growing Power" not found, increases damage to **5055** and shields gained per hit to **84.25**.
	+ Increases cost to **155** energy.
 Mag/Equip

 Mag/Patch History

 Edit