Spells

(Unfinished, requires damage of offensive spells.)
Spells are castable using influence points. Max influence is (#villagers \* 40)

###  Grab

Influence cost: 40 + 1 for every 2 ticks beyond 120 (grabbing for 130 ticks costs 45, for example).

Default hotkey: ` (above the tab key on most keyboards)

## Aid Spells

###  Divine Blessing

Influence cost: 1500

Cooldown Time: 10 seconds

Bless a villager, causing their next mating to have guaranteed pregnancy.

###  Harvest

Duration: 17 seconds

Radius: 8 tiles

Influence cost: 800

Cooldown Time: 35 seconds

Automatically harvests resources from the region, dropping them on the ground for your villagers to quickly collect. Make sure you cast this within range of your village, else nobody will come pick anything up.

###  Healing Aura

Duration: 17 seconds

Radius: 8 tiles

Influence cost: 400

Cooldown Time: 5 seconds

Steadily heals all villagers within the area for a short period of time.

###  Holy Potatoes

Duration: 25 seconds

Radius: 6 tiles

Influence cost: 700

Cooldown Time: 20 seconds

Sprouts magic potatoes from the ground, really handy if you've just completely run out of food or want to create a new patch elsewhere in the village.

###  Holy Wood

Duration: 25 seconds

Radius: 6 tiles

Influence cost: 700

Cooldown Time: 20 seconds

Sprouts large erections of wood from the ground, really handy if you've just completely ran out of wood or want to create a new patch elsewhere in the village.

###  Mend

Duration: 1020 ticks

Radius: 6 tiles.

Influence cost: 800

Cooldown Time: 0.5 seconds

Steadily repairs golems, buildings and walls in a small area for a short period of time. (also works on abandoned(not yet reclaimed) buildings)

###  Motivate Land

Duration: 750 ticks

Radius: 10 tiles

Influence cost: 700

Cooldown Time: 5 seconds

Motivate some natural resources to grow. Works best in the Spring and Autumn or when it’s raining, very ineffective in the Winter.

###  Regenerate

Duration: 2100 ticks

Influence cost: 250

Cooldown Time: 0.5 seconds

Heals a single living creature over a short period of time. Does not work on golems, but does work on monsters! Be careful what you cast this on.

###  Ressurect

Influence cost: 500

Cooldown Time: 5 seconds

Resurrect a visible ghost on the map. Beware, sometimes the process doesn’t turn out the way you planned!

## Defensive Spells

###  Charm

Influence cost: 750

Cooldown Time: 17 seconds

Charms a monster into attacking their friends instead, but they may not always cooperate, and could even work against you.

###  God Tower

Influence cost: 1000

Maintain Cost: 1000

Summons a magical bow tower with unlimited ammo. Requires a portion of your maximum influence to maintain. Can be dispelled with the Dispel Structure spell.

###  God Wall

Influence cost: 50

Maintain Cost: 50

Summons a magical wall that will help block all types of monsters, including specters, from crossing. Requires a portion of your maximum influence to maintain. Can be dispelled with the Dispel Structure spell.

###  Summon Holy Golem

Cast Time: 3.3 seconds

Influence cost: 500

Maintain Cost: 500

Cooldown Time: 15 seconds

Summons a holy defender who will fight to their bitter end to defend your people. The older your village, the stronger the golem! Golems take constant influence to maintain, permanently lowering your maximum influence, but can be dispelled with the Dispel Golem spell.

## Offensive Spells

###  Banish

Duration: 17 seconds

Radius: 8 tiles

Influence cost: 500

Cooldown Time: 5 seconds

Banish your enemies to a random location in the region outside your village! Be careful, sometimes they may be teleported somewhere undesirable.

###  Cold Aura

Duration: 85 seconds

Radius: 9 tiles

Influence cost: 400

Cooldown Time: 10 seconds

Makes the area extremely cold. Slowing down and sometimes freezing nearby creatures. Works well on large groups.

###  Earthquake

Duration: 25 seconds

Radius: 32 tiles

Influence cost: 2000

Cooldown Time: 60 seconds

Shake the ground, damaging anything in the area and sometimes sprouting forth new rock. Will generate significantly more rock overtop previously harvested rocky areas.

###  Flame

Duration: 0.5 seconds

Radius: 3 tiles

Influence cost: 5

Ignite an area (and anything else that happens to be in the way) in flames!

###  Lightning Bolt

Influence cost: 100

Cooldown Time: 0.3 seconds

Zap creatures from the heavens! Doesn’t work well around lightning rods.

###  Magic Bolts

Influence cost: 100

Cooldown Time: 0.3 seconds

Zap monsters with some energy balls.

###  Meteor

Influence cost: 200

Cooldown Time: 0.5 seconds

Drop a flaming space rock on something! Careful though, sometimes it’ll drop a fire elemental instead.

## Utility Spells

###  Conjure Essence

Influence cost: 10

Conjure essence out of thin air! Careful it doesn’t get sucked back into your hand.

###  Conjure Material

Influence cost: 67

Cooldown Time: 0.5 seconds

Brings forth a raw material from thin air, usually similar to the topography surrounding it.

###  Construct

Duration: 20 seconds

Radius: 6 tiles

Influence cost: 1000

Cooldown Time: 60 seconds

Uses your godly powers to assist in the constructing of buildings, but requires the resources to already be delivered to the build site.

###  Dispel God Structure

Dispel a previously summoned structure to regain some of your maximum influence.

###  Dispel Golem

Dispel a previously summoned or combobulated golem. Will work on any golem in the village, including the ones you did not summon yourself. Typically should be used to dispel labor or holy golems to regain some of your maximum influence.

###  Dissolve

Duration: 11 seconds

Radius: 8 tiles

Influence cost: 200

Cooldown Time: 4 seconds

Dissolves living resources like crystals, wood and dead bodies on the map, converting them to essence.

###  Illuminate

Duration: 250 seconds

Radius: 32 tiles

Influence cost: 100

Cooldown Time: 0.5 seconds

Creates a long lasting, large light source on the map.

###  Recall

Duration: 17 seconds

Radius: 8 tiles

Influence cost: 200

Cooldown Time: 5 seconds

Teleport a large group of villagers and resources safely back to the village.

###  Storm

Duration: 30 seconds

Radius: 32 tiles

Influence cost: 1500

Cooldown Time: 30 seconds

An extremely dangerous spell that causes a huge localized lightning storm, followed by rain or snow in the entire region. Should never be cast inside a village without ample lightning rods.

###  Summon Labor Golem

Duration: 3.3 seconds

Influence cost: 270

Maintain cost: 270

Cooldown Time: 5 seconds

Summons a mindless golem that will do manual labor in your village until it does or is dispelled. Golems take constant influence to maintain, permanently lowering your maximum influence, but can be dispelled with the Dispel Golem spell.