recursal/Fanatic-Fandom huggingface dataset:
Grey Mountains

Shops

* an archway (Lady Sky, Smith)

Enemies

* Hunter
* Sleeper Plant
* Shock Plant
* Frost White Plant
* Forest Bat
* Azure-Eyed Hawk
* Startled Bat
* Angry Porcupine
* Wild Boar
* Grey Mountain Wolf
* Great Brown Bear
* Stone-Fisted Gorilla
* Snarling Raccoon
* Black Bear
* Spotted Tree Snake
* Demon Dog
* Forest Bat
* Slime
* Giant Ebony Worm
* Stone Man
* Snarling Werebeast

Interests

* a rockslide (Greenmist Forest, Climb)
* a small crevice leading deeper (The Underdark)
* a stairway begin the statue (The Underground Temple)
* a small gap in the eastern wall of trees
	+ a gap in the trees to the west
* a crevice with a stream in the bottom (Jump)
* the limbs of a dead tree (Climb)
	+ a limb reaching down to the ground (Climb)
* a branch close to the ground (Climb)
	+ a branch leading down to the forest floor (Climb)
* the top of a rockslide below the branches (Jump)
	+ a giant branch leaning close to the rockslide (Jump)
* a screen door
	+ a screen door into the tree
* a door in the trunk
	+ a door
* a crevice between two boulders
	+ a crevice leading out
* a broken staircase (Climb)
* a ledge on the opposite side of a large pit (Jump)
* an ancient gate set into a stone wall (Locked)
* a hole leading through the wall
* a small crack between two boulders
	+ a crack leading out
* an open portcullis
	+ an open portcullis leading out of the castle
* a pile of debris (Climb)
* a hidden staircase leading down
	+ a staircase leading up
* a solid steel door (Locked)
Imp

## Imp (Thief):

Imps reflect the darkest and most wicked side of the rogue. The dealing of death becomes a goal in itself, the epitome of evil. Imps are small, malicious demonic beings who specialize in their thieving skills, such as hiding, sneaking, and backstabbing.

Guild: Night Blades

Primary Stat: Dexterity

Armor: Studded

Skill: Picklock, Hide, Sneak, Disguise, Backstab, Grapple

* Stats
* Points Res/Vulns
* Skills
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Skill
 Farsee

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Paladin

These mighty knights use a combination of skilled weapons and clerical protection magic to enforce the word of Niord and battle evil.

Guild: Temple of Niord

Primary Stat: Strength

Armor: May wear any armor.

Skills: Shield Bash, Shields

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Greenmist Forest

Enemies

* South of Gate
	+ Grim Citizen
	+ Small Dog
	+ Wandering Merchant
	+ Farmer
	+ Traveler
	+ Poor Peasant
* North of Gate
	+ Massive Black Spider
	+ Forest Hobgoblin (Key to Gate)
	+ Shambling Mound
	+ Forest Guardian

Interests

* South off map (Tamia Local)
* West off map (Grey Mountains)
* Ancient Stone Gateway (Locked, Path to Dark Forest)
* Dark Forest to your North (Dark Forest)
* Leafy Arch (Path to The Rowangroves)
* Slight Opening in the Thicket (The Rowangroves)
* Statue of Avatar Deo
* Statue of Avatar Melchiah
* Crumbling Old Tower
Darikor Coast

## Darikor Coast

* Map
* Important Info
* Mobs

Interests

* Hospital (Crevasse leading beneath the swamp, Wise Old Lizardman)
* Smouldering Blasted East Gate (Darikor)
* Shelf of Mossyground (Darikor Coast)
* West (Motapa Hills)
* Massive Fallen Cypress, Covered in Moss (climb, Ravenwood Marsh, Upper)
	+ Path leading towards the lake in the distance (Tenebrous Hollow)
	+ Northeast (Fields of Mo'serat)

- Brightly Colored Fungal Bloom

- Slimy Snake

- Spiny Fungus Flower

- Odorous Fungal Bloom

- Parasitic Guardian

- Spiked Fungal Warrior

- Three-toed Sloth

- Bloated Red Spore Sack

- Horned Lizard

- Steaming Tree Fungus

- Giant Acidic Spore Cloud

- Large Frog

- Long Legged Lizard

- Marsh Turtle

- Huge Swinging Vine

- Black Crocodile

- Large Black Snake

- Biting Fly

- Green Parasitic Fungus
Illusory Dragon

Level: 8

Casting Time: 1 action

Range: 120 feet

Duration: Concentration, up to 1 minute

By gathering threads of shadow material from the Shadowfell, you create a Huge shadowy dragon in an unoccupied space that you can see within range. The illusion lasts for the spell's duration and occupies its space, as if it were a creature.

When the illusion appears, any of your enemies that can see it must succeed on a Wisdom saving throw or become frightened of it for 1 minute. If a frightened creature ends its turn in a location where it doesn't have line of sight to the illusion, it can repeat the saving throw, ending the effect on itself on a success.

As a bonus action on your turn, you can move the illusion up to 60 feet. At any point during its movement, you can cause it to exhale a blast of energy in a 60-foot cone originating from its space. When you create the dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or poison. Each creature in the cone must make an Intelligence saving throw, taking 7d6 damage of the chosen damage type on a failed save, or half as much damage on a successful one.

The illusion is tangible because of the shadow stuff used to create it, but attacks miss it automatically, it succeeds on all saving throws, and it is immune to all damage and conditions. A creature that uses an action to examine the dragon can determine that it is an illusion by succeeding on an Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through it and has advantage on saving throws against its breath.

**Source:** *XGE*, page 157
Troll

## Troll (Fighter):

Trolls are a huge, muscular race who relish berzerking in combat above any other form of entertainment. Their massive size and giant strength allow them to wield even the largest hammer, maul, or claymore in one hand.

Guild: Clan Trul'Kar

Primary Stat: Strength

Armor: May wear any armor.

* Stats
* Points Res/Vulns
* Skills
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Skill

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Village of Reilyn

Shops

* Smithy (Soryth, the Smithy)

Enemies

* Frightened Woman
* Vestan Cleric
* Tamian Mage
* Reilyn Peddler
* Niordian Defender
* Tamian Pickpocket
* Scared Villager
* Simple Commoner
* Watchman
* Tired Farmer

Interests

* Path Out of the Valley (Tamia Local)
* Old Guard Tower
* Desecrated Statue of the Goddess Vesta
* Clothes Store
* Vacant Town Hall
* Simple Church
* Old Gray Cottage
Craftsman

## Craftsman (Fighter):

While only mediocore fighters, the craftsman are an invaluable part of the Realm of Light. Their crafts make up some of the finest weapons, armor, and other implements of daily life in all the world.

Guild: The Smiths Union

Primary Stat: Strength

Armor: May wear any armor.

Skills: Sigils, Enchantments, Repair, Improve, Double, Golem Pets, Fortifications, Crafting, Hide

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Crafting Guide
* Quest Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power
 Endurance

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

* Plate
* Studded
* Leather
* Cloth
* Weapons
* Gems

Work in Progress
Armor Resistances

## Characteristics of all Armors

(+ and - are to scale, but actual dmg % will remain not for the public) How to read: Cloth is VERY vulnerable to fire, and Very resistant to cold.

Cloth

* Thrust     --
* Slash      -
* Blunt      ++
* Fired      +
* Fire       ----
* Cold       +++++
* Earth      ++
* Lightning   ---
* Shock      +++
* Water      ---
* Mind       0

Leather

* Pierce     -
* Slash      -
* Blunt      +
* Fired      +
* Fire       --
* Cold       --
* Earth      +
* Lightning  +++
* Shock      ++
* Water      --
* Mind       0

Studded

* Pierce     +
* Slash      -
* Blunt      0
* Fired      0
* Fire       +
* Cold       -
* Earth      -
* Lightning  ++++
* Shock      ---
* Water      0
* Mind       0

Chain

* Pierce     0
* Slash      0
* Blunt      0
* Fired      0
* Fire       0
* Cold       0
* Earth      0
* Lightning  0
* Shock      0
* Water      0
* Mind       0

Plate

* Pierce     ++
* Slash      +++
* Blunt      ---
* Fired      --
* Fire       +++++
* Cold       --
* Earth      --
* Lightning  ----
* Shock      --
* Water      +++++
* Mind       0
The Hive

Enemies

* Guardian Mist Wasp
* Dung Beetle
* Guardian Firefly
* Hook Worm
* Bloated Leech
* Thin Translucent Membrane
* Ravenous Larva
* Velvet Worm
* Gluttunous Blood-stained Tick
* Guardian Lightning Bug
* Massive Mud Beetle
* Giant Death's Head Moth (Boss)

Interests

* Large Hole With Glutinous Edges (Grasslands)
* Gaping Hole in the Ceiling (Inner Ring of Hive)
	+ Tear in the Floor (Kill Membrane, Jump, Outer Ring of Hive)
	+ Jump Rupture (Kill Membrane, Jump, Outer Ring of Hive)
	+ Tear in the Wall's Tissue (Center of Hive)
		- Monstrous Cocoon (Climb, Into Cocoon)
			* Hole in the Floor (Kill Membrane, Jump, Outer Ring of Hive)
			* Flight of Stairs (Cocoon's Center)
Grazzt's Refuge

Enemies

* Kobold Pickpocket
* Kobold Thief
* Hulking Ogre Ruffian
* Filthy Troll Beggar
* Grubby Street Rat
* Ogre Bandit
* Razor-Back Chameleon
* Camouflaged Bandit Chameleon
* Green Rogue Chameleon
* Blurry Bandit Chameleon
* Pale Assassin Chameleon
* Fire Mage Chameleon

Interests

* Huge Steel Gate (The Bladegrass)
* Tunnel
Rogue

Rogues make their lives on the street. They are adept at hiding, sneaking, backstabbing and living life by their wits and cunning

Guild: Street Crawlers

Primary Stat: Dexterity

Armor: May wear any armor.

Skills: Backstab, Hide/Sneak, Grapple, Lockpick

* Stats
* Points Res/Vulns
* Skills
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Skill

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Wizard

## Wizard (Mage):

Though generally physically weaker most other professions, the Wizard makes up for it with powerful elemental magic.

Guild: The Arcanum

Primary Stat: Intelligence

Armor: Must wear cloth.

Skills: Tap, Elemental Spells, Teleport

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
The Bladegrass

Shops

* Craftsman's Workshop (Great Forge of Carendel)
* Carendel Merchant (Boat Ticket)
* Doorway Into the Wooden Hut (Hospital, Old Woman)

Enemies

* Armadillo
* Gopher, 1
* Yellow Bee, 1
* Large, Grey Tortoise, 1
* Swarm of Angry, Yellow Bees
* Yellow Rattlesnake

Interests

* Northern/Western/Eastern/Southern Gates of Carendel (Carendel)
* Grassy Chute (Forests of Shalifi's Demise)
* Large Forest to the South (Forests of Shalifi's Demise)
* Move Southeast (Miller's Pointe)
* Move South (Forests of Shalifi's Demise)
* Move West (Azure Rainforest)
* Huge Steel Gate (Grazzt's Refuge)
* Ornately Carved Iron Gate (Carendel Graveyard)
* Weed-Choked Trail (Carendel Potter's Field)
* A Large Tree (Niordian Bunker)
	+ Arrowslit in the Eastern/Southern Branches
	+ Arrowslit Framed in Green/Red, View of Tree's Base
	+ Carefully Concealed Slide
* Elaborately-Sculptured Statue of Avatar Maroh
Great Swamp

Enemies

* Giant Green Newt
* Green Vine Snake
* Fire Salamander
* Lizardman King
* Striped Chameleon
* Weeping Crocodile
* Large Kelpie
* Chirping Black Cricket
* Giant Tree Frog
* Huge Water Beetle

Interests

* The Grasslands (Grasslands)
* Log Over the Quicksand (Path to Marshlands)
	+ Steep Path Leading Into the Marsh (Climb, Marshlands)
* Stairs to a Walkway (South Great Swamp)
* Stairs to the to the Ground (North Great Swamp
* Path through the Trees (Diseased Temple)
Wastes of Olmran

Shops

* Ogre's Den (Mug'lump the Filthy)

Interests

* Grasslands to the South (Grasslands)
* Steep Trail Leading Up Into the Mountains (Climb, Serpentine Mountains)
* Dark Cave in the Hillside (Lord Garon's Keep)
* Portcullis Leading to Lord Garon's Keep (Lord Garon's Keep)
* Secluded Cave Entrance (Hidden)
	+ Vine Covered Entrance (Back to Wastes)
* Small Crevice Between Two Boulders (Cerulean Lakes)
Barrows of Zden

Shops

* Golden Door (Ghostly Figure, Hospital)

Enemies

* Malice Elemental
* Creeping Darkness
* Phantom Knight
* Gathered Shadows
* Pit Horror
* Pale Spectre
* Bale Spawn
* Crimson Mist
* Crypt Ghoul
* Phantasmal Warrior
* Will O' Wisp
* Barrow Wight
* Shambling Abomination
* Mist Wraith

Interests

* Ancient Stone Door (Bluffs of Zden)
* Rune-inscribed Door (Inner Barrows)
	+ Gaping Hole in the Floor (Barrows Passage West)
	+ Shaft Leading to the Pit Below (Hidden, Jump, Barrows Passage East)
		- Narrow Ledge Above You (Inner Barrows West)
		- Shaft Leading to a Platform Above (Climb, Inner Barrows East)
Ravenwood Marsh

## Ravenwood Marsh

* Map
* Important Info
* Mobs

Interests

* Hospital (Crevasse leading beneath the swamp, Wise Old Lizardman)
* Smouldering Blasted East Gate (Darikor)
* Shelf of Mossyground (Darikor Coast)
* West (Motapa Hills)
* Massive Fallen Cypress, Covered in Moss (climb, Ravenwood Marsh, Upper)
	+ Path leading towards the lake in the distance (Tenebrous Hollow)
	+ Northeast (Fields of Mo'serat)

- Brightly Colored Fungal Bloom

- Slimy Snake

- Spiny Fungus Flower

- Odorous Fungal Bloom

- Parasitic Guardian

- Spiked Fungal Warrior

- Three-toed Sloth

- Bloated Red Spore Sack

- Horned Lizard

- Steaming Tree Fungus

- Giant Acidic Spore Cloud

- Large Frog

- Long Legged Lizard

- Marsh Turtle

- Huge Swinging Vine

- Black Crocodile

- Large Black Snake

- Biting Fly

- Green Parasitic Fungus
Troll (Redesign)

## Troll:

Trolls are a huge, muscular race who relish berzerking in combat above any other form of entertainment. Their massive size and giant strength allow them to wield even the largest hammer, maul, or claymore in one hand.

Guild: Clan Trul'Kar

Primary Stat: Strength

Armor: May wear any armor.

* Stats
* Skills
* Title
* Builds

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Skill

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom
Carendel

Shops

* Ye Olde Carendel Smithy (Smithe, the Niordian Master Smith)
* Elden's Scribing and Scrimshaw (Elden)
* General Goods Shop (Loonister Magoo, the Fruit-Seller)
* Carendel Tannery (Dukin, the Tanner)
* Clothier's Shop (Trillok, the Clothier)
* Curios and Curiosities (Eccentric Old Man)
* Carendel Armory (Tilde the Armor Vendor)
* Dolli's Capes and Cloaks (Dolli)
* Woodworker's Shop (Trindle, the Woodworker)
* Shop "Thump's Find Armaments" (Thump)

Enemies

* Silk Merchant
* Vestan Priest
* Leather Dealer
* Master Poacher
* Elven Scout
* Cloth Dealer
* Juvenile Half-Elf
* Alloy Dealer
* Jungle Explorer
* Dwarven Paladin
* Mithril Dealer
* Master Craftsman
* Carendel Wizard
* Iron Ore Dealer
* Gnome Journeyman
* Hunting Dog

Interests

* Northern/Western/Eastern/Southern Gates of Carendel (The Bladegrass)
* Grate in Middle of the Intersection (Carendel Depths)
	+ Rusty Iron Gate
* Strong Iron Door (Carendel Bank)
	+ Niordian Banker
	+ Guild Banker
* The Sanctuary of Niord
	+ Steward of Niord's Knowledge
	+ Portals of Power, Knowledge, and Strength
* Elegantly-Sculpted Granite Archway (Class Trainers)
	+ Serene Blue Dragon
	+ Narrow Stairway Leading Below (Carendel Depths)
		- Sewer Grate
			* Veth, the Rogue Trainer
			* Lars, the Rogue Quartermaster
			* Plaque With a Picture of Loon
		- Crimson Archway
			* Alteth, the Inquisitor Trainer
			* Poroth, the Inquisitor Quartermaster
	+ Hallway to the Guild Room
		- Anex, the Monk Trainer
		- Tremble, the Monk Quartermaster
	+ Circular Oak Door
		- Silvyr, the Ranger Trainer
		- Rimar, the Ranger Quartermaster
	+ Archway of Light
		- Celeres, the Paladin Trainer
		- Varan, the Paladin Quartermaster
	+ Gate of Swirling Elements
		- Allistar, the Wizard Trainer
		- Voltam, the Wizard Quartermaster
	+ Doorway Leading Towards an Unheard Melody
		- Hojo, the Bard trainer
		- Pricilla, the Bard Quartermaster
	+ Archway Into the Smith's Union Guild Hall
		- Grift, the Craftsman Trainer
		- Grundle, the Craftsman Quartermaster
	+ Apothecary of Carendel (Hospital)
		- Elven Cleric
		- Lelawyn, the Priest Trainer
		- Thomas, the Priest Quartermaster
* Elaborately-Sculptured Statue of Avatar Speller
* Elaborately-Sculptured Statue of Avatar Grips
* Elaborately-Sculptured Statue of Avatar Demitri
* Elaborately-Sculptured Statue of Avatar Magistar
* Wrought-Iron Lightpost
Sin

## Sin (Cleric):

The Fallen Sect are Necromancer's who are vassals to the evil Gods, and use healing magic to repair the fallen.

Guild: The Fallen Sect

Primary Stat: Intelligence

Armor: Must wear cloth.

Skills: Healing, Buffs, Group Buffs, Shields, Group Shields, Resurrect, Hide, Sneak

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Pine Forest/Tundra

Shops

* Various Blacksmiths Roaming the Forge (75% repair)
* Gixay, the Shopkeeper
* Injured Cultist (Hospital)

Enemies

* Warden of the Forest
* Sasquatch
* Forest Giant
* Greater Ettin
* Massive Muskox

Interests

* South off map (Dark Forest)
* Cranny in a Large Rock (Hidden, Path to The Endless Night)
	+ An Opening Leading Out (Back to Pine Forest)
	+ Shaft Through the Debris (Hidden, Climb, The Endless Night)
* Dark Overgrown Path (Cursed Woods)
* Ravine Leading Down (Climb, Tundra)
	+ Ravine (Back to Pine Forest)
	+ Frozen Wasteland Stretching North (Frozen Wastelands)
	+ Faint Trail Towards the Copse of Trees (Copse)
		- (Fain Path Leading Out of the Trees (Back to Tundra)
		- Hidden Trapdoor (Hidden, Open, Hidden Encampment)
Azure Rainforest

Shops

* Small Cabin (Aged Herbalist)

Enemies

* Rhinoceros
* Large Snapping Turtle
* Hippopotamus
* Boar
* Gorilla
* Large Black Spider

Interests

* Move East (The Bladegrass)
* Bog (Remorse Mountains)
* Huge Fallen Pine Tree
* Crevice in the Boulder, Covered with Foiliage
* Small Waterfall
* Crystalline Archway
* Dark Hold at the Base of the Tree
Tamia

Shop

* Tamia Tannery (Gerberei Pevensie)
* Steelhide Armory (Pyrion, the Demon Forgemaster)
* Mailin's Outfitters (Mailin)

* Old Tower (Pesti, the One and Only)
* Tamia Bank (Strong Iron Door, Tamian Banker)

Enemies

* Tamian Swordsman
* Cloth Dealer
* Silk Merchant
* Tamian Merchant
* Bone Warrior
* Alloy Dealer
* Leather Dealer
* Sentinel
* Mithril Dealer
* Werewolf
* Tamian Smith
* Iron Ore Dealer

Interests

* West/East City Gates (Tamia Local)
* Gallant's Pub
* Tamia Greenhouse
* Fred's Weapons
* Tamia Metalworks
* Steel Gate (Tamia Castle)
* Secluded House
* Temple of Arnak
* White House (Hidden Stairway to Tamia Deeps)
Remorse Mountains

Enemies

* Black Jaguar
* Renegade Dwarf
* Huge Snow Worm
* Gloomwing
* Lesser Ogre
* Aarkcroa Huntress
* Aarkcroa Shaman
* Metacorn
* Mountain Troll
* Mountain Goblin
* Mountain Bear

Interests

* Rainforest (Azure Rainforest)
* Small Cave Opening (Mountain Caves)
* Crystal Tower (Crystal Tower of Fala)
* Stone Bridge (Myrobi Hills)
* Steep Slope
* Island
* Lake
* Sturdy Granite Bridge
Tamia Local

Shops

* Hospital (dark hole in the hillside, Insane Necromancer)
* The Demon's Forge (blacksmith's workshop, Demon Blacksmith, The Demon's Forge)

Enemies

* Wandering Merchant
* Farmer
* Traveler
* Small Dog
* Grim Citizen
* Poor Peasant
* Razor Leaf
* Bramble Caltrop
* Tattered Deserter
* Gaunt Forager
* Tamian Refuge
* Strangle Vine
* Twig Effigy
* Panick Mad Human
* Hunting Briars
* Twisted Stump

Interests

* East/West City Gates (Tamia)
* South off map (Tamia Wharves)
* Secluded Valley (Village of Reilyn)
* Cave Behind a Waterfall (Spider Caves)
* West off map (Tamian Foothills)
* Southwest off map (Rigan Coast)
* North off map (Greenmist Forest)
* East off map (Grasslands)
* Faint Path Leading North (Greenmist Palisades)
* Statue of Avatar Azuvir
* Statue of Avatar Velivul
* Statue of Avatar Hippo
* Large, Dark Statue of Avatar Solmyr
Getting Started

Home > Getting Started

	3. Can map Ctrl+5 to climb genclimb&jump genjump&swim genswim& for a one stop option for action portals
3. Training stats
	1. Always max train Agility (10 trains)
	2. Other trains based on class type
4. Practicing skills
5. Killing mobs
	1. Weapon type commands -
		1. Lunge for thrust/slashing weapons
		2. Smash for crushing weapons
		3. Shoot for fired weapons
	2. Can attack first mob in the room using genmob#1
6. How to see spell and skill lists
	1. For current class willqual
	2. Can use willqual and class name for other classes to see their list.
7. more?

### Essential commands

1. Combat stances
	1. Combat Aggressive - 100% of weapon skill used for offense
	2. Combat Normal - 75% of weapon skill used for offense
		1. Combat stance defaults back to normal after server restarts.
	3. Combat Defensive - 50% of weapon skill used for offense
	4. Combat Parry - 25% of weapon skill used for offense
2. Swim/Climb/Jump
3. How to interact with inventory and floor items
	1. Genweapon - Generic Weapon
	2. Genshield - Generic Shield
	3. Genfodder - Generic Fodder
	4. Genarmor - Generic Armor
	5. Genthinarmor - Generic Jewel
	6. Coin - Money
	7. Genmultipotion - Generic multi-use potion
	8. To take something aside from the first item use #2
		1. Take shield#2
4. Bank
	1. Strongbox - List of items in the bank
	2. Balance - How much silver is deposited in the bank
5. Hide/Sneak

### Advanced commands

1. Maybe a set of suggested macros for beginners (ie: binding key to go genportal&, attacking with genmob&)

### Other important information

1. Stats and primary/secondary skills
2. Points and what skills they affect
3. Signature skills (what draws people to classes)
4. Realm maps?
Grasslands

Enemies

* Giant Mantis
* Large Grey Wolf
* Mangy Wolf
* Small Boar
* Vulture
* Bandit
* Orc Bandit
* Bandit Leader
* Brown Fox

Interests

* Old Stairway Leading down the Cliff (Rigan Coast)
* Worn Wagon Trail Leading to the North (Valley of Zden)
* Cold Dry Wasteland to the North (Wastes of Olmran)
* Ledge Above (Climb, Serpent's Pass)
* Trail Leading East (Path to Great Swamp)
* Watering Hold to Your West (Back to Grasslands)
* Great Dismal Swamp (Great Swamp)
Werewolf

## Werewolf (Canine):

Werewolves are powerful barbarian-like warriors who may go into a berzerk rage when in battle. They have large offensive advantages and the ability to shapeshift but are weak in defense.

Guild: The Pack

Primary Stat: Strength

Weapons: Werewolves do not use weapons, but instead their hand-to-hand (claws).

Armor: Must wear cloth.

Skills: Shapeshift, Maul, Hide, Sneak, Tracking

Werewolf Forms are considered Slashing +bonus Elemental Sigil

* Stats
* Points Res/Vulns
* Skills
* Forms
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Skill

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Goblin

## Goblin (Fighter):

Goblins are small in stature and mediocre warriors. However they have great skill with machines and other things mechanical. They love war as it gives them a chance to try out new weapons and war machines.

Guild: Clan Gol'Sok

Primary Stat:

Armor: Studded leather armor.

Skills: Explosives, Enchantments, Repair, Improve, Double, Fortifications, Siegecraft, Weapon and Armor Crafting, Hide, Sneak

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Crafting Guide
* Quest Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power
 Endurance

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

* Demolitions
* Plate
* Studded
* Leather
* Cloth
* Weapons
* Gems

 Demolitions is the crafting list that Goblins use to create explosives. These explosives deal damage to both players and monsters and grow in power and effect with each rank. Hitting more targets for more damage as the level of explosive increases. For each target hit the overall damage per target is reduced.
To see what items in Demolitions can be crafted type DEMOLITIONS LIST in game and the following will appear. \*note only items you are able to craft will appear in the list.
To craft an item you must collect the ingredients and then use DEMOLITIONS <ITEM>.
 Level
 16
 28
 40
 52

Work in Progress
Felicity Craft

**Felicity Craft** (born 1971) is the daughter of Ernest Johnson and April Stephanie Craft-Livingstone, the older sister of Ingrid Craft, Kiera Craft and Niki, the older half-sister of Lady Alison Livingstone and Sharon Livingstone, the niece of Lara Craft, Lilian Craft and Tricia, the step-niece of Helena Craft, the aunt of Lily Craft, Julie Craft and Staci, the cousin of Sherry Craft, Leonora Craft, Jessica S, Nova, Allie Craft-Livingstone and Max Livingstone, the granddaughter of James Richard Craft and Désirée, the great-niece of Violet Margaret "Maggie", the step-granddaughter of Linda Amelia Craft, the step-grandniece of Maude Matchell and the mother of Lara.
Melissa

**Melissa** (born in the late 1970's) is the mother of Mia in her previous life as Carol Helen, the mother of Leila, the stepmother of Doutzen and the lover of Zara during the time when Mia and Dominic were together.

Before the reveal that Melissa was Carol Helen in her previous life (and Melissa remembering her previous life), Melissa and Mia had been in a relationship for years, first randomly meeting not long after each of them got pregnant (Melissa with Leila and Mia with Doutzen), which lead to them to dating and moving in together, so they could raise Leila and Doutzen together (Melissa becoming the official other parent (stepmom) to Doutzen and Mia likewise becoming the official other parent (stepmom) for Leila), which lasted until the truth came out and Melissa remembered her previous life (though Melissa still remained the official other parent (stepmom) to Doutzen and so did Mia for Leila).

While they still loved each other romantically even after the reveal and Melissa remembering her previous life, they knew that in the end, it wouldn't work even if they wanted to, so they break up.

Sometime after Mia and Dominic break up, as Melissa and Mia still love each other very much, they evantually end up back together (and are still together in 2030), not caring about Melissa being Carol Helen in her previous life, as they see Melissa being her own person instead of being just a reincarnation of Carol Helen.

They also still make love to each other from time to time; though Zara does sometimes, very rarely, join in, making it a threesome (which stops happening sometimes before 2030); and if Mia and Melissa want a threesome that doesn't involve Zara and that happens far more often, after she turned 18, Sandy started to join them instead (which still happens in 2030)); it ends up happening so often in-fact, that the three of them could be though as a polyamory and by 2030), all three of them are married to each other and call each other their wife's (example: Melissa is the wife of Mia and Sandy); also, they had kids too (made possible thanks to magic).
Orc

## Orc (Druid):

Orc shamans specialize in the healing and protective powers of the earth. They can cast protection spells and give medical aid.

Guild: Clan Ra'Kur'Ga

Primary Stat: Intelligence

Armor: Must wear Leather.

Skills: Healing, Buffs, Group Buffs, Shields, Group Shields, Direct Staves

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Gnoll

## Gnoll (Canine):

Guild: Clan Nu'Ga'Tol

Primary Stat: Dexterity

Armor: Studded

Skills: Volley, Track, Hide, Sneak

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power
 Quick Skill
 Farsee

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Tamia Wharves

Shops

* Exotic Rarities (Hahkmed)
* Lavish Green Stall (Glenda)
* Cursed Demon Merchant (Tickets to Chaos Realm and Good Realm)

Enemies

* Tamian Swordsman
* Tamian Smith
* Mithril Dealer
* Bone Warrior
* Alloy Dealer
* Leather Dealer
* Werewolf
* Diseased Leper
* Iron Ore Dealer
* Cloth Dealer
* Novice Mage
* Mercenary Guard
* Silk Merchant
* Protector

Interests

* Crevice in the Cliff Face (Tamia Deeps)
* North off map (Tamia)
Ingrid Craft

She's ready for action

## Biographical information

### Marital status

Married to Antonio (since the early 2000's) and Laurence Livingstone (since 20??)

## Physical description

### Eye color

Brown

**Ingrid Craft** (born in 19??) is the daughter of Ernest Johnson and April Stephanie Craft-Livingstone, the younger sister of Felicity Craft, the older half-sister of Niki, Lily Craft, Lady Alison Livingstone and Sharon Livingstone, the niece of Lara Craft, Lilian Craft and Tricia, the step-niece of Helena Craft, the aunt of Kiera Craft, Lara, Julie Craft and Staci, the cousin of Sherry Craft, Leonora Craft and Max Livingstone, the granddaughter of James Richard Craft and Désirée, the step-granddaughter of Linda Amelia Craft, the grandniece of Maude Matchell and the wife of Antonio.
Inquisitor

## Inquisitor:

TODO: Lore

Guild: The Vestan Inquisition

Primary Stat: Intelligence

Armor: Leather

Important Skills: Direct, Melee, Sneak

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Ogre

## Ogre (Giant-Kin):

Ogres are the less enlightened kin to the giants, possessing great strength and ferociousness at the expense of their intellect and dexterity. As they are naturals at ripping things apart, they make excellent butchers. Their class choices are limited, but any kind of Fighter or Barbarian would suit an ogre very well.

Guild: Clan Oghr'Ga

Primary Stat: Intelligence

Armor: Cloth Restricted

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Moonbeam

Level: 2

Casting Time: 1 action

Range: 120 feet

Duration: Concentration, up to 1 minute

A silvery beam of pale light shines down in a 5-foot- radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

**Source:** *PHB*, page 261. Available in the SRD.
Kirsten

**Kirsten** is the daughter of Rosanna, the adopted daughter of Diane Colleen Thart (she's actually her aunt), the niece of Rebecca Carrie and Tricia, the adopted sister of Jill and Erin (she's actually their cousin), the older sister of Stacy, Candice and Pia, the aunt of Doutzen, Catherina, Lindsay and Debbie Serena Livingstone, the cousin of Roxie, Amy, Heather and Mia and the half-cousin of Faye, Denise, Nova, Sugar and Candy.
Ann Takamaki

**Ann Takamaki** (born November 12th, 1999) is the girlfriend (since May 5th, 2022) / the wife (since July 2026) of Laurence Livingstone.

*here is the list of all of her appearances in the world chronicles:*

**The Phantom Thieves**

* chapters

Life Goes On

Sightseeing

A Day at the Park

Souvenirs

Meetings

A New Owner

Visiting Hours

Glortan the Skull Collector

Mixed Feelings

The Drums of War

Justice Shall Be Done!

Dangers of the Kingdom

Land of the Dragons

Treasures of the Deep

Man of the Silver Mountain

Lucky in Love

And My Queen Shall Be Called…Jennifer

The Gods Trilogy

* The Eternal Arena
* Past the Burning Gates
* Sights of the White Garden

(The Vacation Trilogy)

* (A Trip for Two)
* (Fun in the Sun)
* (It's Just the Two of Us)

The Dark Riders Trilogy

* (Heretic)
	+ City of the Damned
	+ Hell's Maw
	+ The Dome of D'Sparil
* (Heretic: Shadow of the Serpent Riders)
	+ The Ossuary
	+ The Stagnant Demesne
* (Hexen: Beyond Heretic)
* (Hexen: Deathkings of the Dark Citadel)
* (Hexen II)

Jennifer - the Hero of the Land

(The First Case)

(A Fatal Encounter)

(Innocent)

(Knight's Honor)

(Aboard the Moving Train)

(The Suspicious Sister)

(Amnesia)

(The Incident at the Fancy Hotel)

(The Mysterious Masquerade)

(The Great Thief)

(The Students of the Cooking School)

(Circus)

(Guilty)

(Just Another Day at the Office)

(Dreams)

(Mirror Image)

(An Unforgettable Experience)

(A Warm Welcome)

Competition

(Journey)

The Stars Series

* The Starbreaker
* ()
* ()
* ()
* ()
* (The Secrets of the Universe)
* ()
* ()
* The Legend of the Crystal Moon
* (The Journey Beyond the Stars)

Cosy

(tournament)

Night Life

(Summer Vacation)

The Arcladia Saga (unknown amount of parts)

* The World Tree of Arcladia
* The Tears of Light
* The Day of the Titans
* (The Great Power)
* (The Grand Celebration)
* (The Important Tests)
* (The Forgotten Ones)
* (The Age of Angels)
* (The Seasons of Joy)
* (The Big Day)
* (Under the Warm Sun)
* (Revelations)
* (Decisions)
* (Love)
* The Secrets of the Forest

The Brand New World Trilogy

* (A Whole New World)
* (part 2)
* (part 3)

Your Soul is Mine!

(Ann and the Spear of Destiny)
Demon

## Demon (Demon):

Burning Hand Demons are powerful creatures from the nether planes, summoned by the Demon Lord Arnak to wreak havoc on the Material Plane. Demons have both skills of a warrior as well as magical spells at their command. They can summon a demonic servant to do their bidding.

Conjurers are specialist mages who concentrate their studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration that they gain all known conjuration spells, including some which only the conjurers may understand.

The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it's always better to be yourself, wherever you might find yourself.

Guild: The Burning Hand

Primary Stat: Intelligence

Armor: Must wear cloth or leather.

Skills: Tap, Direct, Shields, Group Shields, Fire Magic, Pain Magic, Sigils, Enchants, Alarm Runes

* Stats
* Points Res/Vulns
* Skills
* Spells
* Title
* Builds
* Leveling Guide

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

 Quick Power

### Standard

 Intelligence
 Dexterity
 Constitution
 Agility
 Wisdom

Work in Progress
Lindsay Livingstone

**Lindsay Samantha Livingstone** (born in the late 2006) is the daughter of Laurence Livingstone and Stacy, the younger half-sister of Jaina, the older sister of Rose Livingstone, the older half-sister of Fiona Livingstone, the older sister of Debbie Serena Livingstone and Sammy Livingstone, the niece of Meg and Charlotte, the maternal granddaughter of Amber Susan, the maternal grandniece of Amanda Sheridan and the maternal great-granddaughter of Sylvia.
Siege of Seilsan

The tieflings had been lulled into a sense of false peace after five years without interruption from the Elodian Empire. Still, the slavery of their people continued in Leushlan and they couldn't turn a blind eye to that. They spent their undisturbed time rebuilding and trying to find ways to free the slaves in the north.

Unfortunately, they were not aware of the spy that resided in Kaliepys City as they rebuilt. By the sixth year, it was clear that the Seilsan people were on their way towards a solid plan. At this point, the spy returned to Elodia and relayed the plans of taking their people home. It was not long before the Elodian Empire was ready to squash this uprising.

They sent an overwhelming number of troops to the border and laid siege upon Kaliepys City and all major trade routes. The people of Seilsan began to weaken and wither away. When they were all dehydrated and weak from hunger, the soldiers ransacked the villages and cities of Seilsan. It was a gruesome day in their history.

Many were killed. Many were brought through Leushlan and sold. The scars on the land from this event are still visible today in certain areas throughout Seilsan. There would not be freedom for tieflings for centuries.
Cursed Woods

Enemies

* Stone Gargoyle
* Skeletal Hero
* Lesser Fiend
* Lesser Daemon
* Lesser Wraith
* Deformed Ghoul
* Mounted Demon Knight
* Wolf Spirit

Interests

* Trail Leading East (Pine Forest/Tundra)
* Rope Bridge (Upper Cursed Woods)
	+ Rope Bridge (Back to Cursed Forest)
	+ Decaying Tree Branch (Unicorn Glen)
* Dark Cave (Lower Cursed Woods)
	+ Hole Leading Out (Back to Cursed Woods)
	+ Exit Leading Out of the Cave (The Snarewoods)
Debbie Serena Livingstone

**Debbie Serena Livingstone** (born January, 2021) is the daughter of Laurence Livingstone and Stacy, the younger half-sister of Jaina, the younger sister of Lindsay Livingstone and Rose Livingstone, the older sister of Sammy Livingstone and the niece of Meg and Charlotte.

She's also good friends with Amy A, Raye, Lita and Mina.
Lilian Craft

**Lilian Craft** (born in the late 1950's) is the friend (before the events of *the Island of Terror*) / partner (during the events of *the Island of Terror*) / wife (after the events of *the Island of Terror*) of Rose Thomson, the daughter of James Richard Craft and Linda Amelia Craft, the younger half-sister of April Stephanie Craft-Livingstone and Lara Craft, the older step-sister of Helena Craft, the niece of Maude Matchell, the aunt of Felicity Craft, Ingrid Craft, Lady Alison Livingstone and Sharon Livingstone, the aunt of Sherry Craft, the cousin of Chrissy Matchell, the great-aunt of Lily Craft, the mother of Leonora Craft and the grandmother of Dianna Craft and Daisy Craft.
Antonia

**Antonia** is the daughter of Tiana, the niece (and stepdaughter) of Brooklyn (it is rumored that, the first time Antonia ever masturbated, was to Brooklyn after seeing her in various times in different sexual situations; some where she was even fully naked; though Antonia herself is the only one who knows if this is true or not, and while it is, Antonia herself still denies it and since no one was there when Antonia first masturbated, no one can proof that the person she first masturbated to was Brooklyn, neither Tiana or Brooklyn herself believe these rumors to be true, even when much later, when Tiana and Brooklyn were already married, and Tiana was out of town in business, they had sleep-sex with each other and after the deed, Antonia returned to her own guest bed in her own room and in the morning, they both believed that them having sex with each other was just a random dream and nothing more) and the cousin of Rosalee, Mia and Candice.
, the granddaughter of Kara and the grand-niece of Helen and Carol Helen.

Even when she's already adult, Tiana still sometimes breastfeeds her, as does Brooklyn after she and Tiana get married and according to all three of them, their's nothing sexual about it.

Tiana and Brooklyn also occasionally breastfeed each other during their lovemaking, and unlike when they breastfeed Antonia, them breastfeeding each other is totally sexual (and they most likely wouldn't turn Antonia down if she offered to join them in a threesome and if she did and the threesome happened, they would refuse to breastfeed her any longer after the threesome had taken place as now it wouldn't be non-sexual anymore, though they would be very open to have more threesomes with her in the future).
April Stephanie Craft-Livingstone

## Lady April "Sandy" Stephanie Craft-Livingstone

the youthful owner of the Craft Manor (since 1971)

### Aliases

**April Stephanie Craft** (her name before she got married, after her first marriage had ended and before her second marriage)
 **Lady April Stephanie Johnson** (her name during her first marriage)
 **Lady April Stephanie Craft-Livingstone** (her proper title since her second marriage)

### Relatives

James Richard Craft (father)
 Désirée (mother)
 Violet Margaret "Maggie" (aunt)
 Linda Amelia Craft (stepmother)
 Lara Craft (half-sister)
 Lilian Craft (half-sister)
 Tricia (half-sister)
 Julie (half-sister)
 Helena Craft (stepsister)
 Amanda (cousin)
 Michelle (cousin)
 Jeff (cousin)
 Molly S (cousin)
 Felicity Craft (daughter)
 Ingrid Craft (daughter)
 Kiera Craft (daughter)
 Niki (daughter)
 two unnamed sons
 Lady Alison Livingstone (daughter)
 Sharon Livingstone (daughter)
 Sherry Craft (half-niece)
 Leonora Craft (half-niece)
 Jessica S (half-niece)
 Nova (half-niece)
 Allie Craft-Livingstone (half-niece)
 Max Livingstone (half-nephew)
 Lily Craft (granddaughter)
 Julie Craft (granddaughter)
 Staci (granddaughter)
 Lara (granddaughter)
 Dianna Craft (half-great-niece)
 Daisy Craft (half-great-niece)

## Biographical information

### Marital status

Married to Ernest Johnson (since the early 2000's)

## Physical description

### Eye color

Brown

**Lady April "Sandy" Stephanie Craft-Livingstone** (her last name was briefly **Johnson** during her first marriage) (née **Craft**) (born in 1950/1951) is the oldest daughter of James Richard Craft and Désirée, the stepdaughter of Linda Amelia Craft, the older half-sister of Lara Craft, Lilian Craft, Tricia and Julie, the stepsister of Helena Craft, the mother of Felicity Craft, Ingrid Craft, Kiera Craft, Niki, Lady Alison Livingstone and Sharon Livingstone, the aunt of Sherry Craft, Leonora Craft, Jessica S, Nova, Allie Craft-Livingstone and Max Livingstone, the grandmother of Lily Craft, Julie Craft, Staci and Lara, the great-aunt of Lily Craft, Dianna Craft, and Daisy Craft and the wife of Ernest Johnson.
Jaina

Magic is her forte

## Biographical information

### Marital status

Married to Laurence Livingstone (since 202?) and another unnamed man (since 202?)

## Physical description

### Eye color

Blue

**Jaina** (born in the late November, 1999) is the daughter of Laurence Livingstone and Stella and the older half-sister of Lindsay Livingstone, Rose Livingstone, Debbie Serena Livingstone and Sammy Livingstone and many others.
Ganna

**Ganna** (born in the early 2010's) is the fourth oldest daughter of Laurence Livingstone and Olga. She's also the younger half-sister of Colleen, the younger sister of Natalia, Anna and Ekaterina and the older sister of Nata Lee, Lydia and a few others. Like her mother and many of her sisters, she too have "adult work" done besides her regular work, but she's just done some nude pictures and nothing more than that.
Mia

**Mia** (born in the late 1970's) is the daughter of Carol Helen (Melissa in her previous life), the niece of Helen and Kara, the stepdaughter of Judy, the step-niece of Adrianne, the stepsister of Eleanor and Zara, the step-aunt of Nicole, the mother of Doutzen, the stepmother of Leila and the lover of Dominic (who she also had children with (Sandy being the oldest of them)) (during the brief time they were together).

Before the reveal that Melissa was Carol Helen in her previous life (and Melissa remembering her previous life), Melissa and Mia had been in a relationship for years, first randomly meeting not long after each of them got pregnant (Melissa with Leila and Mia with Doutzen), which lead to them to dating and moving in together, so they could more easily raise Leila and Doutzen together (Melissa becoming the official other parent (stepmom) to Doutzen and Mia likewise becoming the official other parent (stepmom) for Leila), which lasted until the truth came out and Melissa remembered her previous life (though Melissa still remained the official other parent (stepmom) to Doutzen and so did Mia for Leila).

While they still loved each other romantically even after the reveal and Melissa remembering her previous life, they knew that in the end, it wouldn't work even if they wanted to, so they break up.

Sometime after Mia and Dominic break up, as Melissa and Mia still love each other very much, they evantually end up back together (and are still together in 2030), not caring about Melissa being Carol Helen in her previous life, as they see Melissa being her own person instead of being just a reincarnation of Carol Helen.

They also still make love to each other from time to time; though Zara does sometimes, very rarely, join in, making it a threesome (which stops happening sometime before 2030); and if Mia and Melissa want a threesome that doesn't involve Zara and that happens far more often, after she turned 18, Sandy started to join them instead (which still happens in 2030); evantually only Sandy joins them and often; it ends up happening so often in-fact, that the three of them could be though as a polyamory and by 2030, all three of them are married and call each other their wife's (example; Mia is the wife of Melissa and Sandy); also, they have kids too (made possible thanks to magic).
True Strike

Level: Cantrip

Casting Time: 1 action

Range: 30 feet

Duration: Concentration, up to 1 round

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

**Source:** *PHB*, page 284. Available in the SRD.
Meg

**Meg Pooh** (born 1980) is the daughter of Katherine, the younger half-sister of Pex and Brooklyn, the younger sister of Christina Bibb, the older sister of an unnamed woman and an unnamed man, the half-sister of Laurence Livingstone, the sister-in-law of Stacy, the aunt of many people and the wife of Harry.
Mariann

**Mariann** (born in 2021) is the sister of Elora, the daughter of Elle and Mia M, the niece of Malena M and the granddaughter of Belinda.

While she's aware that she doesn't really have a father, she, like Elora, is unaware that her mothers are actually sisters and no one had any plans of ever telling her or Elora of that fact.
Laurence Livingstone

## Biographical information

### Marital status

Married to Stacy, Olga, Stella, Tricia, Tracey, Shannon, Tracy, Joanna K, Erin, Candice, Josephine, Joanna, Miranda, Kira, Diane, Gina, Ashley, Niki, Katherine, Lisa, Sophie, Amber Susan, Amanda Sheridan, Linda, Brooklyn, Beverly (since early 2006), Charlotte, Barbara, Lara (since spring 2012), Krista, Brett, Samantha (since 2013), Charlize (since early summer 2014), Colleen (since 2015), Natasha (since 201?), Asuna (since 20??), Lisbeth (since 20??), Leafa (since 20??), Sharon (since 202?), Natalia (since 202?), Rise (since 202?), Byleth, Rhea (since 202?, Hilda (since 202?), Fiona (since 202?) and Ann (since July 2026)

## Physical description

### Gender

Male

**Laurence Livingstone** (born early January, 1980) is the husband of many women and also the father of many children.
Mage Armor

Level: 1

Casting Time: 1 action

Range: Touch

Duration: 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

**Source:** *PHB*, page 256. Available in the SRD.
Greater Spider Caves

Enemies

* Spiked Blood Spider
* Sparkling Crystalline Spider
* Spotted Jumping Spider
* Greater Phase Spider
* Large White-Haired Spider
* Horde of Silver Spider Hatchlings
* Four-Fanged Venemous Den Spider
* Two-Headed Pulsating Cave Spider

Interests

* A small, cramped passage leading out (The Snarewoods)
* a crack shrouded by spider webs
* a thin layer of grass