Facility: Garden

## Garden

The **Garden** is one of the resource production facilities, allowing you to grow your own Food or Meds.

Accepts Gardening and Universal Facility Mods.

## Garden

Grows a bit of food.

**Building Requirements:**

* Small Slot (Outdoor)
* 4 / 5 / 7 / 10 / 13 Materials
* 1 Labor

**Facility Actions:**

* Boost Yields (requires Knowledge of Gardening)
* Replant: Medicinal Herbs (**Convert To +Meds/Day**)
* Upgrade: Garden 2 (**With Water, +2 Food/Day**)

**Passive Effects:**

* Food Production (**+1 Food Per Day**) (+1.5 in Green Zone)

## Garden (Meds)

Grows a bit of meds.

**Building Requirements:**

* Building a Garden
	+ Small Slot (Outdoor)
	+ 4 / 5 / 7 / 10 / 13 Materials
	+ 1 Labor
* Using the *Replant: Medicinal Herbs* Facility Action
	+ Knowledge of Gardening
	+ 2 Boxes of Seeds
	+ 1 Labor

**Facility Actions:**

* Boost Yields (requires Knowledge of Gardening)
* Replant: Food (**Convert To +Food/Day**)
* Upgrade: Garden 2 (**With Water, +2 Meds/Day**)

**Passive Effects:**

* Meds Production (**+1 Meds Per Day**)

## Garden 2

Grows a decent amount of food.

**Upgrade Requirements:**

* Water
* 5 Boxes of Seeds
* 5 / 6 / 8 / 12 / 15 Materials
* 2 Labor

**Facility Actions:**

* Boost Yields (requires Knowledge of Gardening)
* Replant: Medicinal Herbs (**Convert To +Meds/Day**)
* Upgrade: Garden 3 (**With Water, +3 Food/Day**)

**Passive Effects:**

* Crop: Vegetables (**+1 Food Per Day**) (+1.5 in Green Zone)
* Irrigation Rig (**Boosted Production: Water**; requires Water)

**Note:** When Irrigation Rig is active (facility has Water access), the effect of Crop: Vegetables doubles.

## Garden 2 (Meds)

Grows a decent amount of meds.

	* Upgrading Garden to Garden 2
		+ Water
		+ 5 Boxes of Seeds
		+ 5 / 6 / 8 / 12 / 15 Materials
		+ 2 Labor
	* Using the *Replant: Medicinal Herbs* Facility Action
		+ Knowledge of Gardening
		+ 2 Boxes of Seeds
		+ 1 Labor
2. Upgrading a Garden (Meds) to Garden 2 (Meds):
	* Knowledge of Gardening
	* Water
	* 5 Boxes of Seeds
	* 5 / 6 / 8 / 12 / 15 Materials
	* 2 Labor

**Facility Actions:**

* Boost Yields (requires Knowledge of Gardening)
* Replant: Food (**Convert To +Food/Day**)
* Upgrade: Garden 3 (**With Water, +3 Meds/Day**)

**Passive Effects:**

* Crop: Herbs (**+1 Meds Per Day**)
* Irrigation Rig (**Boosted Production: Water**; requires Water)

**Note:** When Irrigation Rig is active (facility has Water access), the effect of Crop: Herbs doubles.

## Garden 3

Grows a lot of food.

**Upgrade Requirements:**

* Knowledge of Agriculture
* Water
* 10 Boxes of Seeds
* 8 / 10 / 13 / 20 / 25 Materials
* 3 Labor

**Facility Actions:**

* Boost Yields (requires Knowledge of Gardening)
* Replant: Medicinal Herbs (**Convert To +Meds/Day**)

**Passive Effects:**

* Irrigation Rig (**Boosted Production: Water**; requires Water)
* Crop: Vegetables (**+1 Food Per Day**) (+1.5 in Green Zone)
* Improved Production (**+1 Food Per Day**; requires Knowledge of Agriculture) (+1.5 in Green Zone)
* Daily Maintenance (**-1 Materials Per Day**)

**Note:** When Irrigation Rig is active (facility has Water access), the effect of Crop: Vegetables doubles.

## Garden 3 (Meds)

Grows a lot of meds.

**Upgrade Requirements:**

1. Upgrading a Garden 2 to Garden 3 (Meds):
	* Upgrading Garden 2 to Garden 3
		+ Knowledge of Agriculture
		+ Water
		+ 10 Boxes of Seeds
		+ 8 / 10 / 13 / 20 / 25 Materials
		+ 3 Labor
	* Using the *Replant: Medicinal Herbs* Facility Action
		+ Knowledge of Gardening
		+ 2 Boxes of Seeds
		+ 1 Labor
2. Upgrading a Garden 2 (Meds) to Garden 3 (Meds):
	* Knowledge of Herbalism
	* Water
	* 10 Boxes of Seeds
	* 8 / 10 / 13 / 20 / 25 Materials
	* 3 Labor

**Facility Actions:**

* Boost Yields (requires Knowledge of Gardening)
* Replant: Food (**Convert To +Food/Day**)

**Passive Effects:**

* Irrigation Rig (**Boosted Production: Water**; requires Water)
* Crop: Herbs (**+1 Meds Per Day**)
* Improved Production (**+1 Meds Per Day**; requires Knowledge of Herbalism)
* Daily Maintenance (**-1 Materials Per Day**)

**Note:** When Irrigation Rig is active (facility has Water access), the effect of Crop: Herbs doubles.