recursal/Fanatic-Fandom huggingface dataset:
Dragonborn Wiki

## Willkommen im Dragonborn Wiki

In diesem Wiki geht es um das Browsergame Dragonborn von Esprit Games.

Das Spiel ist hier verfügbar.

Wer helfen möchte das Wiki zu verbessern/erweitern, kann gerne im Community-Teil nachsehen was noch gemacht werden kann.

Patchnotes

## Vorgestellt

Füge hier Inhalte ein, die du gerne vorstellen möchtest! Zum Beispiel ein Video, ein Bild oder einen besonders guten Artikel.

Datei:Placeholder
Drapeau d'appel

Un **Drapeau d'appel** est un drapeau dressé à proximité d'un village pour appeler des colporteurs ayant pour règle de ne jamais ignorer un étendard, leur couleur varie en fonction de la marchandise demandée.

### Coloris

* **Noir :** Marchand d'armes depuis la Guerre de la Source en hommage à l'armée de Greta.

* **Bleu :** Marchand d'armes, inutilisé depuis la Guerre de la Source.
Dehydrated Water

Dehydrated Water, otherwise known as Sebastian, or Sea Bass Sean, is a genuinely weird person. He runs a small youtube channel where he throws water bottles in his sink and turns to random objects sitting on his toilet. When he isn't throwing water bottles at his sink, he's playing super smash bros. DW plays a variety of characters, ranging from Bowser to Zelda, but mostly sticks with Pikachu, Pichu, and Little Mac. He's been playing smash since brawl and isn't afraid to get all up in your face and forward smash.

Smashing

When playing smash bros, DW tends to have no idea what he's doing, has no game plan, or back up plan in which he feels confident in. Sometimes he'll do insane combos, others, he'll sit on ledge and spam forward smash only to get combed himself. When he does do something "sick" he gets real giggly about it, to the point that he has no idea whats happening and falls for the easiest of reads.

When asked to have a quote he said "Tom Hanks can gargle my coin purse". He truly is a strand man.
Yuga

**Yuga** est une ville Balzarie possédant un marché aux esclaves très important, il s'agit d'une grande cité avec un bazar florissant, c'est là qu'Airi fut emmenée après avoir été capturée par l'armée Balzarie.

Le port d'arme est interdit dans l'enceinte, ceux qui désobéissent à cette règle sont exécutés.
Rufus

## Description

Rufus, is like an ordinary Strider in appearance, but unlikely the average Strider, Rufus is friendly. He is also among the first living things met by James in the Dungeon.

## Abilities

Presumably the same as other Striders, but without the advantage of being in a horde. Rufus makes up for this however, by being one of the most adorable things I've ever had the pleasure to read about.
Fort Door

Fort Door was the makeshift fortification James and Anesh constructed just inside the entrance to the dungeon.

It was originally made from the walls of four cubicles, stacked double-high (for visibility) in a semi-circle around the entrance, and backed with desks. It was then improved several times, but the details of the remodeling were not described in the story.

Rufus and Ganesh lived there. Rufus constructed paper-clip 'webs' in the area, and had a ball of staples - which might or might not be an egg - in one of the drawers.

After Monster-Karen's slaves were freed and the dungeon awoke, the area close to the door began to reset after every visit. Fort Door has thus ceased to exist.
The Dungeon

An area primarily accessible through a door located in James's Office, during 3:44 to 3:46 AM, every Tuesday morning.  There is also an entrance through the ceiling in the same building, which leads to a different part of the dungeon, and a suspected third entrance somewhere that has yet to be discovered. Unofficially dubbed *Officium Mundi* (Office World).

The dungeon contains space that, while not verifiable as infinite, is far larger than both the stairwell it is "contained" within, and the office building itself. Characters have walked miles, distances far exceeding even a large building without deviating from a straight line.

The dungeon is home to a number of creatures, many of them hostile to human intrusion. Those creatures are spread across a number of distinct biomes.

The Cubicles, denoted by endless rows of beige office cubes. This is the area surrounding the entrance of the dungeon, and appears to make up the bulk of it. Home to striders and shellaxies in large numbers. Farther away from the entrance, this area also has a pseudo-ceiling, as the walls grow taller and eventually join overhead. Other architectural aberrations also appear as the distance from the door grows.

The Break Room, a place of tile floors, brighter lights, exploding coffee, and tumblefeeds.

The Bathrooms, explored later. The one known instance is somewhere 'west' of the entrance. The exterior is a spire of blue and white tile with a perfectly normal bathroom door that opens under no special conditions. Inside, floating platforms of tile, containing sinks, mirrors, toilets, and other bathroom amenities, float within a tower of suspended gravity. Contains bugs.

The Open Spaces, an area with much lower walls than the rest of the cubicles, and a higher density of traps that were previously unseen. Also home to the Decision Tree.

The Ocean and the Beach. The beach is made up of 'gravel', pen lids and dusted paper, that almost mimics sand. It contains a variant of the decision trees, and borders the sea of printer ink that is the ocean.

Towers. Larger collections of cubicles stacked atop each other, forming patterns a lot like an apartment structure. Since the dungeon has begun resetting, they are the only spaces that are left untouched each week, making them a safe space to store equipment. Towers often contain very dense, exceedingly hostile office life.
Ethercat

## Description

The Ethercat appears as a regular cat lounging around the office. However, this is merely an illusory projection; the real cat is nearby, invisible, and the size of a car. The illusory cat will tend to mimic the real cat's movements, with an apparently dainty swipe in someone's direction accompanied by a very real wallop that can send them flying backward. Unlike most office Life, this creature has flesh and blood.

## Abilities

The Ethercat is car-sized and correspondingly strong, and has sharp claws. Its most dangerous attribute, however, is its invisibility, which fades only when it dies.

## Behaviour

Ethercats are predators and have been invariably hostile. Even after a captive was removed from the office for a prolonged period, it was still highly aggressive toward the Order.

## Trivia

* "Ethercat" is not yet an official name, merely one of the suggestions that has been used. They are not uncommonly just called "cats".
Apartment

The Apartment is the three bedroom apartment where James, Anesh, Alanna, and Sarah live. It serves as the base of operations for planning the dungeon delves for all of book one.  Wes formerly lived in the apartment.  It was also the location for the D&D games of the friend group.

## Applied Green Orbs

* [+1 Friendly Dog/Day]
* [+1 Closet]
* +1 hour per day, which can only be used for sleeping
* [-10% Entropy]
* [Local Area Shift : Ambient temperature adjustment, +/- 2°C toward 21°C]
* [Local Area Shift : Rent change, -$255/month]
The Decision Tree

The Decision Tree is a massive plant-shaped life form in the "eastern" part of the dungeon. It is passive, and appears both open to and capable of communication and trade.

It is described as, "A trunk, really, was the only way to describe it. It had a thick, black plastic outer layer. It was actually two parts, not just one; two massive cables, coiled around an actual support pillar. Small bits of white paint peeking through the massive cords wrapped around it. A handful of smaller cables coursed up around the outside, occasionally splitting off to form small branches, or coiling together to make knots and bulges." With "Shapes of dim glowing plastic coming out of the coils at the peak of the plant where they spread out. It was like a tree, with shapes of petals and leaves growing like lotus blossoms. They were computer monitors. Folded, warped, nowhere near the standard golden ratio rectangles that sat on desks across the world. But still recognizable as a staple of the personal computer. They covered the sky above them. Blooming off of the cables where they grew out from the main trunk, blocking out the view of the lights above and casting a strange glow down into the twilight they left below. Screensavers of dancing color lit many of them, neon blues and oranges moving across panels of glass"

The Decision Tree is named as such because the monitors that grow on it show 'options' whenever someone near it is in the process of deciding on a course of action. The intent and result of this is unknown. It also hosts dozens of small creatures dubbed 'monitor lizards', that appear to have scales made of similar material to an LCD monitor.

While it does not actively hunt, the tree does appear to value yellow orbs, and has (via the monitor lizards) exchanged its "fruit" for them. The fruits that grow in the blossoms of monitors are purple orbs; so far only of the smallest form, but still the only place they have been seen to occur naturally.
The Daily Grind Wiki

**Welcome to the The Daily Grind Wiki,** **the premier source for all things *Daily Grind* that anyone can edit!
52 articles since April 2018.**

CharactersLocationsMonstersOrbsTrapsLoot

A catalogue of information for the web serial "*The Daily Grind*" written by argusthecat about the various monsters, phenomena, and characters within the story's ever growing lore. A terminally bored IT guy finds a sub-dimension in the back stairwell of his office building. It escalates from there. "The Daily Grind" is an adventure story about some friends exploring the sub-dimension hidden inside a seemingly ordinary office building.

Book One, chapters 1–74, was completed in May 2019. Book Two is currently in progress, beginning at chapter 75.

*If you have any issues with your art being featured, please contact one of the Wiki Admins and we will remove it from the site. Thank you!*

*Written by: argusthecat
Cover Art by: Karingan*
Officium Mundi (Test)

## Template:Page Name

This Template is for Dungeons. The first section is an overview, covering the concept of the dungeon (like an office), general aesthetic, it's attitude (friendly, neutral, hostile), and notable history.

## Biomes

Start with description of dungeon as a whole. Then put Biome template here with + to add more

## Life

General Life description, then notable examples as their own pages (embedded?).

## Rewards

General reward description (like orbs), then extra rewards (magic items, illipedes, processor fruit), then non intended rewards (like using the copier or folding space to get more of precious materials. Finally, could list some inter-dungeon interactions? Or should those be on the pages for rewards? These could also have their own links.

## Location

Describe where the dungeon is located in the outside world.

## History

The history of the dungeon and the location, up to the current date, describing current situation.
Anesh

Anesh is initially James' room-mate, later boyfriend, and the first person James invites to explore the dungeon (chapter 3). He's more thoughtful than James, but also less decisive. He's from Britain, and seems to be of Indian descent.

Anesh's physical appearance hasn't been extensively described in the story. However, the author has said:

"Anesh is shorter [than James], just under 6'. He keeps his hair short, so he doesn't have to do a damn thing to it. He's got fairly dark skin relative to most people of Indian descent. He doesn't need glasses, but thinks they'd look stylish on him if he got a pair anyway. His voice is a rather soft London accent, just enough to mark him as not being from America."

**Shell Upgrades**

[Shell Upgraded : Fast Reaction Time -.8 Seconds]

**Certifications**

Class C Driver's License

Citizenship - Canada

**Skills**

Naval Warship Classifications - Norwegian: 1 Skill Rank

Tax Law - American - Retirement Funds: 1 Skill Rank

History - Pizza: 1 Skill Rank

Accounting:1 Skill Rank

Poetry: 1 Skill Rank

French: 1 Skill Rank

Wilderness Survival:1 Skill Rank

Math - Differential Geometry:3.8 Skill Ranks

Yodeling: 1 Skill Rank

Anthropology - South America: 1 Skill Rank

Ventriloquism: 1 Skill Rank

History - Metallurgy: 1 Skill Rank

Seduction: 1 Skill Rank

Ritual - Catholicism: 2 Skill Ranks

Performance - Acting - Shakespeare: 1 Skill Rank

Basketball: 1 Skill Rank

Computer: 1 Skill Rank

Small Business: 1 Skill Rank

Appraisal - Furniture - Antique: 5 Skill Ranks

History - Music - Mozart: 1 Skill Rank

Program Use - Excel: 4 Skill Ranks

Bureaucracy - Insurance: 3 Skill Ranks

Inventory Management - Arrangement: 1 Skill Rank

Makeup Application: 1 Skill Rank

Craft - Paper Mâche: 1 Skill Rank

Meteorology: 1 Skill Rank

Writing - Advertising Copy: 1 Skill Rank

Aerobics: 1 Skill Rank

Climbing - Rappelling: 1 Skill Rank

Acting - Improvisation: 2 Skill Ranks

Disguise - Camouflage - Prop Use: 2 Skill Ranks

Cooking - Indian: 2 Skill Ranks

First Aid - Splints: 1 Skill RankSkill Rank

Cooking - Recipes - Pasta: 1 Skill Rank

Music - K-Pop]: 1 Skill Rank

**Combat-**

Rapiers: 1 Skill Rank

Longbow: 2 Skill Ranks

Anatomy - Weak Points - Human:1 Skill Rank

Perception - Pattern Recognition:1 Skill Rank

Tae Kwon Do: 1 Skill Rank

Tae Bo: 1 Skill Rank

**Emotional Resonance Rank**

**Fury: 1 Rank**
Maul Carts and Smoke Screens

Maul Carts are the large, extremely fast mail carts mounted on office chair swivel legs. When an Intruder activates a booby-trapped pencil sharpener, the sharpener releases a cloud of dusted graphite and pencil shavings, allowing the Maul Cart to attack the Intruder while they are blinded and trying to flee the cloud.

Drops a basketball sized yellow.
Monsters

Monsters are the creatures that currently inhabit The Dungeon. As of now every one of these entities come in the form of everyday office objects, such as staplers, computer towers, potted plants, etc. The monsters seem to be powered through Orbs (Seen when Rufus eats one, or when a creature is killed).

The characters deliberately call most of the life forms in the dungeon things other than "monsters". According to James, "[they] don't want to fall into the trap of treating them like targets instead of living creatures."

## Known Monsters

* Rufus
* Ganesh
* Lily
* Pendragon
* Raspberry
* Striders
* Shellaxies
* Tumblefeed
* Pot Plant
* The Employees
* Blackhawks
* Paper Masks
* Copier
* Camraconda
* Decision Trees
* Monitor Lizards
* Maul Carts
* Glass Birds
* iLlipedes
* Ceiling Tile Spiders
* Mongausse
* Electric Mice
* Tapir
* Alligator Clip
* Terrorbyte
* Ethercat
* Porcelainfish
* Scampi Phish
* Pinpricks
* Tumblesquid
Sona Yuki

**Sona Yuki** est l'un des trois protagonistes de *The Arms Peddler*. Accompagné de Garami à laquelle il appartient et d'Airi qui est sa cliente, il devient un membre de la guilde des armuriers dans le tome 3.

## Apparence

Sona est un garçon d'une dizaine d'années, il est donc assez petit, ses yeux sont noisettes et ses cheveux noirs en bataille. Un garde Balzari l'a décrit comme ayant des traits "plutôt asiatiques" à la différence de Garami et Airi qui sont nordiques, sa main droite porte une brûlure en forme de "S" (un serpent en réalité) qui lui a été infligée par un homme d'Hydra, le bandit qui a massacré sa famille, afin qu'il n'oublie pas ce jour.

## Personnalité

Sona est un garçon gentil, empathique et courageux. Il est cependant gorgé de haine envers les bandits qui ont tué sa famille (il n'hésite pas à les attaquer à vue au milieu d'une ville.)

## Notes

* Bien qu'il soit l'esclave de Garami, il pourra racheter sa liberté contre 100 pièces d'or d'une valeur de 10 000 tals

* Son nom de famille est un homophone du mot "勇気" qui veut dire "courage"
Wes

Wes used to be James' and Anesh's roommate. Then he moved out. He is remarkable only in how little of an impact he had on their lives.

Knowledge of Wes became relevant when they realized that they had once had a roommate, thus reminding them of the existence of a third room. Knowledge of Wes was not affected by whatever it was that removed their memories of Sarah, as he was too inconsequential.
Secret

Secret is, understandably, the least understood friendly entity associated with the Office Space so far. Secret is apparently a sentient memetic construct that exists within James' mind. It is unknown how much Secret can manipulate James' mind, what effect it is having on his psyche, and what its motivations are at all - besides continued existence. Secret was originally genderless, but now identifies more and more as male, possibly as a result of exposure to James.

## Origin

Secret is most like the result of Rufus' attempts to keep James and Anesh from speaking to others about the dungeon. After being implanted in James' mind, the thing that would later become Secret consumed a different memetic life form for food, while the version living in Anesh's head starved and died. James first became "aware" of Secret during a dream sequence in which Secret expressed a desire to remain in James' mind, and the two of them struck an uneasy truce that has since grown stronger.

## Motivation

Secrets thought structure is hinted at being very alien to human understanding, but it is slowly gaining human-like aspects. Secret mentions in various dream conversations with James that it has recently gained traits such as "hope" and "happiness". Again, it is unknown whether Secret is taking these aspects from James, slowly dehumanizing him in the process, or simply learning them from him in some way. One thing that does motivate Secret that is clear, is simple survival. He reacts most strongly when James, and by association his home, is threatened directly.

Secret does feed on its namesake - secrets that James has kept to himself. It was described as feeding on the fact that James managed to absorb a blue Orb, and when James mentioned this to his friends, one of its food sources was taken away.

## Powers

Secret has so far shown the ability to somehow destroy other memetic constructs that come from Purple Orbs, perceive through James' senses while he is asleep or not paying attention, dream alongside James to communicate with him, help shape James comprehension of an Orb into something closer to that of a Monster's so James could absorb a Blue Orb, and - most theatrically - create a glowing avatar of itself to move from James mind to others and perform similar acts in there heads, such as removing the mental block that prevented Anesh and Alanna from noticing Sarah's room.
Tumblefeed

## Description

Tumblefeeds are the second enemy encountered in The Office. The first was originally found at the Break Room (chapter 4), and was the first life threatening creature in the series. The first two confirmed kills involved thermite and the help of Striders.

The main body of the creature is a large mass of slithering cables, specified to be various types of CAT-5 cabling. It moves by dragging its main bulk with extraneous cables, and can move faster than should be possible for a creature of its sizeable bulk for short periods of time.

It is classified as one of the greater threats of the dungeon, despite its lack of intelligence or speed, as its sheer bulk and strength alone are a great danger.

## Abilities

The CAT-5 wires appear to end in either mouths or claws. This appears to be its main method for worrying down prey.

Its main strength lies in its ability to harry down prey with its excessive number of teeth and claws, ensuring death from blood loss if it doesn't crush you with its substantial bulk. It is also quite difficult to harm, able to shrug off exploding coffee cups and having no central core for standard weapons to hurt.

## Behaviour

The second openly aggressive creature, but the first one that relies solely on instinct. It appears to have little intelligence, and is a solitary hunter compared to most other creatures in the dungeon.

It drops a green orb, a token of all actively aggressive creatures in the dungeon. No non-hostile Tumblefeeds have been encountered.

## Forms

So far, the Tumblefeed has only one form. However, another cable type enemy with extremely similar methods of hunting and form, the Camraconda, has been found, suggesting some link between the two.

## Trivia

* The first creature to require non-melee tools to kill, and the first creature to not be called on first encounter.
* The first dungeon construct to drop a non-yellow orb, denoting it as more than your standard enemy.
* Despite the danger of the creature itself, it has inflicted very little direct damage to the main cast, ranking at a tied lowest with Striders, possibly lower.
* Tumblefeeds have been known to attack Striders. Shellaxies are also known to fear them; the first tamed shellaxy was narrowly rescued from one.
Ganesh

## Description

Ganesh is one of the two sentient residents of Fort Door, and primarily Anesh's partner. He is a sentient version of a remote controlled camera drone, specifically a quadcopter design. His camera is operable from an application that is currently downloaded on Anesh's phone.

His design appears to be missing the commonly used safety bumpers usually equipped to drones of this type, and he appears to have extended forelimbs, and as such can use the sharp talon-like appendages at the end of his quadruped limbs, allowing to move in a form strikingly similar to that of a bat.

His "beak" is made of glass, tapering to a sharp point. This is made up of the material which used to encase the front facing camera of the drone.

Comparing his scale to the similarly designed DJI Mavic Pro 4K, we can expect a side on wingspan of approximately 10" (25.4 cm) or more, especially considering the increased dimensions of his frontal limbs.

## Background

Ganesh was first introduced as a non-sentient camera drone, set up at Fort Door by Anesh as a way of observing the Office Space from above, as well as other miscellaneous experiments. Ganesh proved his worthiness even before his eventual sentience by saving both James and Anesh from being lost in the dungeon.

Upon returning to Fort Door a week later for a delve, Anesh and James were startled by a new flying creature, a drone remarkably similar to the one Anesh had left in the Office Space. This new creature was non-hostile, and was later christened as Ganesh.

He has been used in subsequent delves as a scout, and has proven quite useful.

## Trivia

* James originally didn't like the name Ganesh as he thought it was to similar to Anesh.
* Ganesh's name is short for Ganesha, an elephant headed Hindu god known for his intelligence.
* Ganesh is the second passive creature within the dungeon besides Rufus, as well as the first dungeon creature to have been generated by the dungeon from a non-sentient base, opening up questions to the nature of the dungeon itself.
Pot Plant

## Description

Potted plants are found next to all vending machines in the Office (first appeared in chapter 6). Some are regular plants, while others are animated.

## Abilities

Some animated pot plants have vines capable of seizing on unwary victims, with enough force to throw a human around or dent a vending machine. Others may have heavy branches that they wield as clubs. Their leaves are also sharp enough to draw blood.

The primary vulnerability is the pot itself, which contains a red eye and will die if the eye is smashed.

## Behaviour

Pot plants are not very mobile, and are primarily ambush predators. They are usually hostile, but one outside the dungeon's control has been successfully tamed.

## Trivia

* The first plant to be killed dropped a palm sized yellow and three normal yellows.
Parlour Street Diner

Parlour Street is a 25/7 diner which James and his friends often visit after their visits to The Dungeon. It was an ordinary, twenty four hour diner until James cracks a green orb: [Local Area Shift : Hours of operation +1].  From then on, the diner is open twenty five hours a day.  The precise workings of this are never explained.
Copier

An entity shaped more or less like a normal office copier. It stands at a bit more than waist height, has a flip-up top that reveals the internal scanner pane, and does not appear to need an active power source like a normal electronic device. The one James and Anesh encountered was beige, possibly a form of camouflage.

The copier fights in two ways. It has several tentacles made of cohesive toner which it uses to slap around and shove or pull its targets; this is painful but not deadly. The first form of attack is meant to enable its secondary weapon, which is making copies of things. The copier has the potential to create 3D prints of anything that it drags onto its scanner, with the prints being fully articulated, even though this can sometimes defy physics.

Due to the presence of an orange orb inside it, the copier has access to multiple nightmare factories that it can use to churn out prints at a rapid rate. While it seems to take it some time to get up to speed, the psychological effect of having to deal with dozens of flexible and hostile iterations of someone's face is not to be taken lightly.

Copiers drop a large green orb. The orange orb inside them can also be harvested, and may drop as well if they are 'killed' without removing it.
Theo

Introduced as James' manager in Chapter 18. She is described as plain faced with a pixie cut and fairly buff.

**Shell Upgrades**

[Shell Upgraded : Cancer Cell Generation Speed, -180%]

[Shell Upgraded : Fingers, +1]

[Shell Upgraded : Jump Height, +.8m]

[Shell Upgraded : Limb Regrowth Speed, 5%/day]

**Skills**

Medical - First Aid - Triage: 1 Skill Rank
James

The main protagonist, James was the first to come across The Dungeon in his workplace. James later Invited Anesh who joined him in exploring.

James' physical appearance hasn't been described extensively, but according to the author:

"James is kind of tall, maybe 6'2". Long brown hair he keeps in a ponytail most of the time. Pale skin, as much from lack of sunlight as pigmentation. He used to wear glasses, and it shows in the shadows around his eyes, but switched to contacts sometime in the last year. He's still getting used to it, and will push imaginary glasses up his nose when he sees something out of focus."

**Combat Skills**

 Firearms | Sidearms |  | 1

**Skills**

**Emotional Resonance**

 Passion

**Certifications**

**Shell Upgrades**

[Shell Upgraded : G-Force Tolerance +.8 Gs] - purple orb - Chapter 103

[Shell Upgraded : Comfortable Walking Speed +1.2 mph] - purple orb - Chapter 103

[Shell Upgraded : Flight Control +13mm adjustment/second] - purple orb - Chapter 103

[Shell Upgraded : Lumen Damage Threshold +1684] - purple orb - Chapter 103

[Shell Upgraded : Ball Joint Hyperextension +2.1 degrees] - purple orb - Chapter 103

[Shell Upgraded :  Breathing - Exhalation Force - PSI - +1

4.8] - From vending machine drink - Chapter 189

[Shell Upgraded : Bioluminescense - Dermal - +3 Lumens]- purple orb - Chapter 190

[Shell Upgraded : Elasticity - Bone - Femur - +2 degree] - purple orb - Chapter 190

[Shell Upgraded : Warts - -16/Month] - purple orb - Chapter 190

[Shell Upgraded :  White Blood Cell Count - +1,400/liter] - purple orb - Chapter 190

[Shell Upgraded : Nutrient Processing - Upper Bound - Vitamin C - +44 Grams/Day] - purple orb - Chapter 190

[Shell Upgraded : Improved Symmetry - -4 Flaws] - purple orb - Book 2, chapter 25

[Shell Upgraded]: Vocal Range - +/- 6 octaves] - purple orb - Book 2, chapter 25

[Shell Upgraded]: Acceleration - +4kph] - purple orb - Book 2, chapter 25

[Shell Upgraded]: Taste Range - Salt - +16 Clarity]- purple orb - Book 2, chapter 25

[Shell Upgraded]: Blood production, +.85 Pints/Day] - purple orb - Book 2, chapter 25

[Shell Upgraded]: Bone Density - +2350kg/Cubic Meter ]- purple orb - Book 2, chapter 25
User/sandbox

Misc. Zacatigy's Sandbox editing page

### **Dungeon Template**

This Template is for Dungeons. The first section is an overview, covering the concept of the dungeon (like an office), general aesthetic, it's attitude (friendly, neutral, hostile), and notable history.

## Biomes

Start with description of dungeon as a whole. Then put Biome template here with + to add more

## Life

General Life description, then notable examples as their own pages (embedded?).

## Rewards

General reward description (like orbs), then extra rewards (magic items, illipedes, processor fruit), then non intended rewards (like using the copier or folding space to get more of precious materials. Finally, could list some inter-dungeon interactions? Or should those be on the pages for rewards? These could also have their own links.

## Location

Describe where the dungeon is located in the outside world.

## History

The history of the dungeon and the location, up to the current date, describing current situation.
Traps

The Office doesn't just have active hazards; there are a handful of nasty surprises that are just waiting for someone to trip over them. When broken, they drop red or orange orbs, depending on if they're weapon or spatial traps.

## Weapon Traps

### Blast Roast

Blast Roasts look like normal take-out coffee cups, and are first seen in the break room area of the Office in chapter four.

When they're tipped over, they explode and splatter extremely hot liquid around the area, as well as releasing a damaging shockwave.

### Flashbulb

Flashbulbs look like small clip-on desk lamps. They're first discovered by Anesh in chapter nineteen, and he reports them to James using their handheld radios.

When a delver gets too close to them, they swivel towards the target and glow brighten, until the bulb explodes in an extremely strong flash of light and a spray of molten glass.

### Pencil Gauntlet

Pencil Gauntlets consist of a trigger and launcher. The trigger, so far, has always been the seam between two different sections of carpet. The launch angle/position is varied, however. The trigger makes a high-pitched hum before and after being set off. James, Anesh, and Alanna find the first Pencil Gauntlet in chapter thirty-three, before they discover the Decision Tree.

Pencil Gauntlets are traps that launch consecutive volleys of high-speed and extremely sharp pencils when triggered.

## Spacial Traps

### Mobius Hallway

The Mobius Hallway looks like an uncountable number of identical normal hallways; no matter which direction is turned at either end, the occupant will find themselves in a new hall, identical to the last one. Anesh and James find themselves trapped in it during chapter twenty. After breaking through the walls to escape, they discover a large orange orb hovering between two metal pyramids; after removing the orb, the Mobius Hallway vanishes.

The hallway in itself isn't dangerous; however, James and Anesh were unable to leave until they removed the orange orb, and they were swarmed by Shellaxie 2.0's from the nearby cubicles.
Frank

Frank is the security guard at the building where James works.

Though there are many security staff, Frank is always the one on shift when James is working, and therefore, the biggest practical obstacle to dungeon operations.

He is a fifty-year old with gray hair, a goatee that never goes out of style, and a little more muscle than would be expected on his wiry frame.

James thinks of him as someone who values silence, and that he is the kind of person who felt like anyone trying to get away with anything was doing so at his expense - but that he could let anything slide as long as he thought he was in on the con.

Theodora thinks/thought that he is making fun of her and that he is a bad security guard.

Frank has a very mercenary attitude, and is currently being bribed several thousand dollars a month by James and company to look the other way from their weirdness.

James meets him in chapter 24 and sets up their arrangement. He asks him if they're stealing from the office or if they're hurting anyone, and when James says no, he asks how much he's being bribed. He asks James if he's involved in something dangerous, but when James says yes, he doesn't ask any further.

His attitude seems to be that, as long as he's in the loop, and they're not harming his job, he doesn't care what they might be doing. This makes Frank an awful security guard, but a good asset to the team.

Frank plays Hearthstone. He drinks his coffee black and his whisky on ice.

He is also in prison.
Drache

Der Drache wird ab Level \_ freigeschaltet und verstärkt den Charakter und dessen Werte. Der Drache kann verstärkt werden. Es können mehr als nur 1 Drache gleichzeitig erweckt werden und alle zusammen verstärken den Charakter zusammen.

### Fragmente des Drachens

#### Farming

Die "Teile" für die Drachen können im Turm erfarmt werden.

 Alt. Weißer
 Roter Drache
 ...
Sarah

Sarah Moyle is a member of James's friend group. She was a roommate of James and Anesh after Wes moved out. She was very cheerful and friendly.

She learned about The Dungeon months before James did, through some other friends that she explored it with. However, she was captured by Karen. James and his friends then forgot about her, and even forgot that there was a third bedroom in their apartment so they would not think about her.

The major mission into the dungeon in the latter portion of book one is primarily to rescue Sarah.

Unfortunately, the characters do not regain their memories of Sarah after she is found. Sarah retains her memories of everyone, so it is a bit awkward for James and Sarah to rebuild their relationship together.

**Shell Upgrades**

[Shell Upgraded : Magnetic Field Control, +2-8 Tesla]

[Shell Upgraded : Oxygen Requirement, -26%

[Shell Upgraded : Memorability, +1]
Schatz

19:05

19:30

Eindringen

Chaos

Schatz findet je 2x täglich statt. Das erste Mal um 14:05 - 14:30 Uhr und das zweite mal um 19:05 - 19:30 Uhr.

Ziel ist es einen PvE Boss in der Mitte der Karte zu besiegen und anschliessend seine Kisten zu behalten. Die Kisten können nach dem Kampf mit dem Boss noch von anderen Spielern gestohlen werden.

Das Töten anderer Spieler bringt Punkte, je nach Punktzahl bekommt der Spieler Marken nach dem Event, jedoch sind diese Marken wertlos, da sie nicht eingetauscht werden können.

### Spielervereinbarung

Die Spieler haben sich darauf geeinigt, dass nach dem Bosskampf ein NAP besteht, dies bedeutet dass kein Spieler einem anderen Spieler eine Kiste stiehlt, es sei denn es ist so abgesprochen und der angegriffene gibt dies im Regionschat bekannt.

Wer sich nicht an die Vereinbarung hält und immer wieder andere Spieler angreift wird immer wieder angegriffen und geht ohne Kisten aus dem Event.
Alanna

Alanna is the third explorer James invites. She's a friend of his from highschool.

Alanna has dull black hair she describes as 'precisely shoulder length', although it currently reaches the nape of her neck. She tends to keep it in a ponytail, like James.

Alanna is twenty-six at the time of the story. She takes pride in her physical strength and has some serious muscle. She's been described as someone who wants to help the world; James and Anesh were leery about inviting her to join them without considering how the dungeon could be used to benefit society.

Despite the initial apprehension about her belief system, Alanna has turned out to be almost entirely on board with exploiting the dungeon. Her core principles appear to be avoiding falling into the trap of the Utopia Fallacy (do something, even though it's not a perfect solution to everything), and leveraging increased power and options into net good for the world.

She lives with her family; her mother, and two others, presumably siblings. Alanna does not like her mother, and the feeling appears to be mutual.

**Shell Upgrades:**

[Shell Upgraded : Bite Strength +166 PSI] - purple orb - chapter 103

[Shell Upgraded : Safe Heart Rate +46 bpm] - purple orb - chapter 103

[Shell Upgraded : LD50 Dextroamphetamine +4 grams] - purple orb - chapter 103

[Shell Upgraded : Keratin Hardness +1.1] - purple orb - chapter 103

[Shell Upgraded : Hearing Radius +80 cm] - purple orb - chapter 103

[Shell Upgraded : Surface Fracture-Energy Value, +2,250 Newtons]

[Shell Upgraded : Comfortable Arm Speed Threshold +8m/s]

**Certifications:**

Certification Added : Fiduciary

**Combat Skills**

Arms - Jitte: 1 Skill Rank

Stealth: 1 Skill Rank

Juggling - Combat: 4 Skill Ranks

Perception - Battlefield: 1 Skill Rank

**Skills**

Snowboarding - Jumps: 2 Skill Ranks

Etiquette - Corporate - Tech Firms: 1 Skill Rank

Singing: 1 Skill Rank

Cooking - Recipe - Pan Seared Salmon: 1 Skill Rank

Anthropology - South American: 1 Skill Rank

Anxiety Management: 1 Skill Rank

Etiquette - Military - US: 1 Skill Rank

History - French - Political: 1 Skill Rank

Negotiation - Contract:2 Skill Ranks

Geology - Rock Identification - Igneous:1 Skill Rank

Repair - Smoke Alarm: 2 Skill Ranks

Falconry: 1 Skill Rank

Local Government - US - Northwest: 1.8 Skill Rank

Cartography: 2 Skill Ranks

Criticism - Film: 1 Skill Rank

Teaching: 1 Skill Rank

Construction - Roofing: 1 Skill Rank

Falconry: 1 Skill Rank

Dewey Decimal System: 1 Skill Rank

Math - Mental Addition: 1 Skill Rank

Gymnastics - Rolling]: 1 Skill Rank
Carpentry - Furniture - Desks: 2 Skill Ranks
Etiquette - Aristocracy - Eating: 1 Skill Rank
Templating - Shipping Manifests - Grocery: 3 Skill Ranks

Survival - Hurricane:3 Skill Ranks

**Emotional Resonance Ranks**

Hope:1 Rank
Camraconda

## Description

A Camraconda is about the size of an adult dog and resembles a snake. Its main body is made of thick cables woven together to resemble muscles. Its spine is lined with several red LED lights. A camraconda has cables wrapped around an old security camera with thick lens for a head, with a mouth below the camera. Its teeth are described to be as big as an adult's finger.

## Abilities

The camraconda is able to prevent any opponent that is within the visual range of its camera from moving, regardless of speed or momentum. This affects even biological functions like breathing, although conscious thought can continue, and the lack of breathing does not appear to harm the victim. The stasis is therefore not directly harmful, but renders the target helpless against being otherwise attacked.

The camraconda's body is fairly powerful, as one was able to roll backwards and slam James into the ground. It is also very durable; it took several knee drops from James without flinching, and combined hits from Alanna's hammer and Anesh's spear could not destroy it. It only died when its camera head was destroyed.

The main limitation of the camraconda's freezing stare is that it can only affect one target at a time, and the paralysis ends immediately when the camraconda looks away or has its line of sight disrupted. As such, it is highly dangerous to individuals but a manageable opponent for a group.

## Behavior

The camraconda's main form of hunting seems to be to freeze its prey from above before dropping onto it. Its behavior is similar to that of a snake's, including hissing and lunging. The camraconda has also shown some degree of intelligence, as it is able to identify the biggest threats to freeze.

It later becomes apparent that camracondas (and possibly all green-orb Life) are under the direct control of the dungeon. When liberated from this control, they prove to be of comparable sapience to humans, capable of peaceful coexistence, cooperation, even culture and religion.

## Trivia

* The camraconda was first referred to as a basilisk, until Anesh gave it the name in chapter 42.
* The camraconda drops a size 2 green orb.
* The camraconda first appears in chapter 34.
Shellaxies

## Description

Shellaxy is the phonetic pronunciation for "Shell.exe". The name was given to the creature by Anesh, due to the fact that they appear to wear computer cases as shells, much like hermit crabs, but one was first encountered by James before Anesh started participating (chapter 3). A significant fraction of cubicles contain shellaxies instead of regular computers, making it important to inspect the cubicle carefully before looting.

## Abilities

Shellaxies have teeth made of circuit cards, which can easily go through clothing and flesh. Their mouths can open and unfold at far wider angles than it first seems, allowing them to clamp down on limbs or faces that get too close.

## Behaviour

Shellaxies sleep a lot, often keeping to themselves under desks or in corners of cubicles. They are often not hostile unless provoked, but the more awake ones have been surprisingly effective ambush predators.

They have also been observed being used as command mounts for striders during skirmishes with larger nests, indicating either domestication, or partnership.

Several shellaxies have been successfully domesticated, starting with one that was narrowly rescued from a tumblefeed. They appear to feed on software bugs, and can be affectionate when living in a safe space.

## Variations

An upgraded version exists, called simply a 2.0. It has more of a white, smooth shell, and takes on the appearance of an Apple product. While these upgrades don't seem to have the same jagged teeth of their more mundane counterparts, they are armed with a rather powerful laser. Capable of burning through cloth, plastic, and human, they don't appear to have any kind of cooldown or other limiter. Thus far, 2.0s have invariably been hostile.

Shellaxies drop size two yellow orbs, while the 2.0s drop size one green orbs.
Dave

Dave is a part of James's friend group, who goes with them on some of the later delves. He works at an animal shelter and loves dogs. He can take a little longer to process things and likes routines. He can come across as annoying, but is a very loyal friend.

## Book One

Initially, James does not want to tell Dave about The Dungeon. However, they decide to bring Dave in at the same time as JP. Dave is only comfortable delving since he feels that he can safely back out at any time.

Dave is the only one to remember that James's and Anesh's apartment has three bedrooms. He is able to reveal it, opening the second half of the book when Sarah's existence is discovered.

Dave is also the one to figure out how to create a new creature in the dungeon. He builds a small dragon out of tape, binder clips, sticky notes, and pens. He calls it a pendragon and is able to bring it to life with three yellow orbs. He also figures out how to properly absorb blue orbs, by thinking of them as tools.

Dave is nearly killed in the fight against Karen, and falls off the edge of where they are fighting. However, he is rescued by a grown Pendragon.

**Skills**

Sewing: 1 Skill Rank

Animals - Horse: 2 Skill Rank
Sprinting: 1 Skill Rank

Pilot - Single Prop Aircraft: 1 Skill Rank

Public Speaking - News Broadcasting: 2 Skill Ranks

Geography - Roads - Northwest US: 3 Skill Ranks

Music - Violin: 3 Skill Ranks

**Emotional Resonance Rank**

Surprise: 1 Rank

Liberty: 1 Rank
Paper Masks

Also known as "Masks of Amontillado" (as of chapter 143).

## Description

Masks appear to be flying heads made of Post-it notes. They scream out business-related words like "MEEEETIIIING!" When killed, they have been seen to drop a fist sized yellow orb.

## Abilities

As well as flight, masks contain spines for stabbing their target.

## Behaviour

Masks primarily attack the face, and thus far have always been hostile. Their level of intelligence is unclear, but they have been seen operating a copy-projector while shouting, "HIIIIRIIIING!" On the other hand, their group combat tactics are not indicative of a high degree of intelligence.
Anna S.

Creator of the Original VHS Smash Club Wiki! <3

## Bio

*"Hi, I'm Alysida. I mained Wedding Marth and Lucas for the most part." - Me, just now.*

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Anna was at VHS from 2014-2018 and graduated.

Despite not really being good at the game herself, she loved being immersed in the community and decided to contribute through making a wiki page.

## Personality

People sometimes called her weird or annoying, but what she really was, was persevering. She sometimes had breakdowns in the middle of club, but she got through with the help of her friends at the time.

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An easily loving person, she attempts to get along with everyone. You could call her a "people pleaser" as she likes to be all-inclusive and accepting to people from all backgrounds.

## Free Time

Nowadays she spends most of her free time on her Discord and her Discord server, trying to help the community servers be more inclusive, as the way she felt when Smash Club's Discord server first became a thing. It is an easy form of contact for her, and her main social media, per se.

While she is not working as a cook at Abbiocco Italian restaurant, she can often be seen playing games on her phone, or helping her little siblings and her mom with errands.

## Trivia

〉She enjoys art and drawing emotes.

〉She used to play Overwatch a lot as D.Va but retired as she found new interests.

〉Loves a good musical.

## Contact

```
Discord - Alysida#0210

```

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Twitter - alysidaTWT

```

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Instagram - alysida.insta

```

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Snapchat - spiccyaf

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Email - alysida.dis@gmail.com

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Hope

```

 ### Aliases

 Hope, Hopefulsnowfox, goddess snowfox

 ### Affiliation

 Member

## Physical description

 ### Species

 Human

 ### Gender

 Female

```

## Bio

"*@Hopefulsnowfox is Hope, she's quiet and has never played Smash before -- (except when she immediately killed herself once) be kind to the soft child" -* Kathrynn *wrote Hope's original introduction for her.*

Kathrynn is her best friend that introduced her to Smash Club her senior year and it was wonderful to meet new people and talk to. Hope loved games her whole life, so it was great to meet people with the same passion as her. She loves it when people include her in things, so being invited to Smash Club made her day! Does her best to make people smile and tries not to let her anxiety and depression bring her down.

## Personality

Hope is quiet and chill person, that is usually deaf when you talk to her. Try not to scare her, she gets startled very easily. She has been known to be the third wheel all her life, but she's used to it. She is very much a animal person (*loves foxes the most, but that's not the point).* She dresses like she gave up on her life and talks about giving up on life and dying *(even though she is only 18...that is not the point)*. She is going to Valparaiso University in the Fall of 2018 and is not sure what she is majoring in. Hope wants to go for something in computer programming or science. Hope currently works at BDUBs and it is her first job.