Archueid

Archueid

## Description

**Archueid** flutter as delicate and enigmatic guardians of the natural world. These diminutive fairy-like beings, their presence often concealed from the eyes of larger races, carry an innate reverence for the land, air, and waters that cradle their homes. Driven by an unassuming yet profound devotion, the Archueid tend to the balance of their chosen domains, ensuring that the beauty of the wild remains undisturbed.

### Origin and Connection

The origins of the Archueid trace back to an ancient alliance formed between the spirits of nature and the very essence of the elements they call home. Birthed from the heart of the wilderness itself, the Archueid emerged as the living embodiment of their chosen environments - a symbiotic union of ethereal grace and the untamed forces of nature. It is their sacred duty to watch over these domains, preserving the harmony between the land and its creatures.

### Guardianship and Communion

Archueid are the watchful sentinels of their chosen realms, tending to the well-being of flora and fauna alike. Their keen affinity for animals allows them to commune with creatures great and small, forging unspoken bonds that transcend language. They mediate conflicts among rival species, heal injured creatures, and nurture the growth of the land's bounty. With a gentle touch and a whispered song, an Archueid can guide a sapling to grow into a towering tree or soothe the heart of a wounded beast.

### Druidic Harmony

The heart of an Archueid beats in tune with the primal rhythms of the natural world, and they share an intrinsic druidic connection with the lands they protect. Many Archueid are innately attuned to the druidic arts, harnessing the power of earth, air, fire, and water to bring about transformative change. They draw upon the ebb and flow of life energy to mend wounds, stimulate growth, and invoke the very elements at their command. Archueid druids often take on roles as the spiritual guides and protectors of their domains, safeguarding the delicate equilibrium of life.

### Shy and Hidden Ways

Though their presence is felt throughout the wilds, Archueid remain elusive to those who do not share their mystical kinship with the land. Shy and reserved by nature, they prefer the solace of obscurity, seldom revealing themselves to the prying eyes of larger races. The rhythmic melodies of their songs, carried on the wind or murmured through the leaves, are often the only sign of their ethereal presence.

### Caretakers, Not Adventurers

Archueid are seldom drawn to the life of adventurers, preferring instead to dedicate their existence to the delicate balance of their chosen environments. While some may embark on rare quests to remedy dire threats to the natural world, their true passion lies in nurturing and safeguarding the beauty that surrounds them. Their aversion to conflict and their deep connection to the rhythms of nature make them unlikely combatants, but their determination to protect their homes should never be underestimated.

## Racial Traits

***Ability Score Increase***: Your Spirit score increases by 2.

***Size***: Archueid are tiny creatures, standing about 6 inches tall on average.

***Speed***: Your base walking speed is 20 feet.

***Fey Ancestry***: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

***Nature's Bond***: You have a special connection with the environment you call home. Choose one of the following terrains: Forest, Ocean, Desert, or Tundra. You gain the following benefits based on your chosen terrain:

* Forest: You have advantage on Dexterity (Stealth) checks made in forested environments, and you can move through non-magical difficult terrain in forests without expending extra movement.
* Ocean: You gain a swim speed equal to your walking speed, and you can breathe underwater.
* Desert: You have advantage on Stamina saving throws to resist the effects of extreme heat, and you require only half the normal amount of water.
* Tundra: You have advantage on Stamina saving throws to resist the effects of extreme cold, and you can move through difficult terrain created by ice or snow without expending extra movement.

***Nature's Whisper***: You can communicate with animals as if you shared a language, and they can understand your simple messages and gestures.

***Druidic Insight***: You have proficiency in the Nature and Animal Handling skills.

***Commune with Nature***: Starting at 3rd level, you can cast the Commune with Nature spell once per long rest. Wisdom is your spellcasting ability for this spell.

***Guardian's Touch***: As an action, you can touch a creature and expend a use of your healing ability to restore hit points equal to your level. Once you use this feature, you can't use it again until you finish a short or long rest.

***Hidden Presence***: When you are in a natural environment that matches your Nature's Bond, you have advantage on Dexterity (Stealth) checks made to hide.

***Natural Harmony***: When you cast a spell of 1st level or higher that restores hit points to a creature, the creature regains additional hit points equal to your Wisdom modifier (minimum of 1).

### Additional Feats

1. Nature's Aegis:
	* **Prerequisite**: Archueid race, Level 1, Dexterity Physical Ability
	* Your affinity for the natural world grants you enhanced protection. You gain the following benefits:#\*\*You have advantage on saving throws against spells and effects that would restrain or immobilize you.
		+ When you take the Dodge action on your turn, you can expend your reaction to grant a friendly creature within 5 feet of you advantage on their next Dexterity saving throw.
2. Wild Empathy:
	* **Prerequisite**: Archueid race, Level 1, Soul Class
	* Your deep connection with animals allows you to communicate and influence them. You gain the following benefits:#\*\* You have advantage on Animal Handling checks.
		+ You can use your action to attempt to calm a hostile beast. Make a Charisma (Animal Handling) check contested by the beast's Wisdom (Animal Handling) check. On a success, the beast becomes indifferent toward you and your companions for 1 minute, as long as you don't harm it.
3. Verdant Sorcery:
	* **Prerequisite**: Archueid race, Level 1, Spirit Class
	* You have tapped into the primal magic of the natural world, learning to harness its power. You gain the following benefits:
		+ You learn the Druidcraft cantrip. Wisdom is your spellcasting ability for this cantrip.
		+ You can cast the Entangle spell once using this feat. You regain the ability to cast it this way after you finish a long rest. Wisdom is your spellcasting ability for this spell.
4. Forest Guardian:
	* **Prerequisite**: Archueid race, Level 1, Stamina Physical Ability
	* Your profound connection with the natural world enables you to harness its protective energies and shield your allies. You gain the following benefits:
		+ You have advantage on Wisdom (Perception) checks made in natural environments.
		+ When you or an ally you can see within 30 feet of you takes damage, you can use your reaction to invoke the spirits of the wild. Roll a d4 and add the number rolled to the damage reduction or resistance applied to the target's next instance of damage. Once you use this reaction, you can't use it again until you finish a short or long rest.
		+ When you use your reactive nature's guardian ability, you can choose to add the bonus to the damage reduction or resistance after the damage has been rolled.
5. Harmony's Blessing:
	* **Prerequisite**: Archueid race, Level 1, Intellect Class
	* Your devotion to maintaining balance in the wilds has earned you the favor of nature itself. You gain the following benefits:#\*\*You can cast the Goodberry spell once using this feat. You regain the ability to cast it this way after you finish a long rest. Wisdom is your spellcasting ability for this spell.
		+ When you cast Goodberry using this feat, the berries provide an additional +1 hit point of healing when consumed.

## Racial Traits (Dungeons & Dragons 5.0)

***Ability Score Increase***: Your Wisdom score increases by 2.

***Size***: Archueid are tiny creatures, standing about 6 inches tall on average.

***Speed***: Your base walking speed is 20 feet.

***Fey Ancestry***: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

***Nature's Bond***: You have a special connection with the environment you call home. Choose one of the following terrains: Forest, Ocean, Desert, or Tundra. You gain the following benefits based on your chosen terrain:

* Forest: You have advantage on Dexterity (Stealth) checks made in forested environments, and you can move through non-magical difficult terrain in forests without expending extra movement.
* Ocean: You gain a swim speed equal to your walking speed, and you can breathe underwater.
* Desert: You have advantage on Constitution saving throws to resist the effects of extreme heat, and you require only half the normal amount of water.
* Tundra: You have advantage on Constitution saving throws to resist the effects of extreme cold, and you can move through difficult terrain created by ice or snow without expending extra movement.

***Nature's Whisper***: You can communicate with animals as if you shared a language, and they can understand your simple messages and gestures.

***Druidic Insight***: You have proficiency in the Nature and Animal Handling skills.

***Commune with Nature***: Starting at 3rd level, you can cast the Commune with Nature spell once per long rest. Wisdom is your spellcasting ability for this spell.

***Guardian's Touch***: As an action, you can touch a creature and expend a use of your healing ability to restore hit points equal to your level. Once you use this feature, you can't use it again until you finish a short or long rest.

***Hidden Presence***: When you are in a natural environment that matches your Nature's Bond, you have advantage on Dexterity (Stealth) checks made to hide.

***Natural Harmony***: When you cast a spell of 1st level or higher that restores hit points to a creature, the creature regains additional hit points equal to your Wisdom modifier (minimum of 1).