Anise

## Biography

### Pre-Land96

Anise was born and raised in a very small village in the Ug-Thra Taiga, a snowy forest far away from all civilisation.

Up to her teenage years she lived with her father, hunting, foraging and doing what they could with the limited resources to survive.

But as a curious and bored young woman, Anise would be more interested in the academy of magic that resided near the village. However, without the proper qualification or permission, she would not be formally allowed.

This would not stop her, as she decided to sneak inside and learn all on her own. Even if Anise's sneaking skills weren't particularly impressive, the study of magic was a highly immersed one, so she wandered around generally unnoticed. Besides, those who did notice found her harmless, if not amusing or even commendable. One of them, the chief librarian, would grow particularly close to her and would be the closest to a teacher she would have.

The librarian would also show her how to learn the spell "invoke" which she would primarily use to summon the image of a minor god, Hephos. This minor god, who resides in every tool of craftsfolk, would also become close to Anise. But eventually she would be found, not only wandering around the halls of the school and spying on their practices, but more gravely, stealing magic artefacts.

This would culminate into a chase in which she would snatch the magic bag of a prolific wizard residing in the academy and would promptly be ensnared inside a Drocht, which due to a dimensional hiccup, would be transported to Land96.

### Land96

Her presence unknown to the other commuters, Anise would be stuck inside the Drocht up until the first assault at the Chimera camp, in which a satyr would break open the Drocht and break her free.

Seeing little option about it, she decided to follow the commuters, gradually getting accustomed to them. After making a mess in the camp and escaping, she would have her first interaction with a sealed urn, which contained a powerful entity later revealed to be the Panoptic Shepherd Fox.

This interaction would result in no major harm (with the exception of Punk's testicles). Not being particularly proactive or invested in the missions of the commuters, Anises' presence within the group would go largely unnoticed. With the exception of Alicja Bezmajtek, with whom she would form a romantic bond, while practicing magic.

The two would grow profoundly close to each other, sharing their life stories and eventually consummating their relationship in a drunken stupor. The two would continue to support the commuter group on their mission to free the land, but would remain more interested in each other. On the second week since their arrival to Land96, the smaller group that was aiming for the demon theatre would be struck by a series of circumstances that would lead the group to lose some of it's members.

This would include their leader, Rafferty, struck by guilt and insecurity. The group would continue on, but on their way would end up being trapped in a surreal Teletubbies inspired prison. This prison would hold an angry spirit, named Remiel, who attempted to psychologically torture the group. In an attempt to escape, Anise would be tricked into letting Remiel inside into the urn. Which would subsequently allow both to escape their respective prisons. As a gesture of gratitude, the Panoptic Shepherd Fox would let them all live, with the caveat of destroying Anises' soul.

Still alive, Anise would soon enough wake up, now an empty husk of a person. Left completely without emotion or feeling, Anise would be vaguely driven by the desire to continue her life as it were.

Meanwhile, Alicja would gradually devolve into madness. Their relationship would carry on, but without Anises' romantic inclinations, they would simply remain at each others side. From this point onward the two have persisted, more or less the same.

After the fight in the factory, she got badly injured, which prompted Alicja to flee and take her away from the main group.

After that they were travelling together and met a fairy during their travels, while managing to get out of it it had some yet-to-be-seen consequences.

## Powers & Abilities

* Adapted since birth to live in a frozen nigh-wasteland, Anise has developed all the necessary skill to survive on the wild.
* Her physiology is also highly tolerant to very low temperatures. Though this also means she is more susceptible to high temperatures.
* Despite her cold personality and asocial tendencies, she still values others in a pragmatical sense.
* Though it has been shown that she is often unaware of her stamina and may forget to eat or sleep.

### Spells

Given her relatively formal education and her natural intellect, Anise has a solid grasp on the theoreticals of magic. Largely based on the scientific understanding of magic, she is capable of deconstructing spells into mathematical formulas and technical description, allowing her infinite potential growth as a magician. So far she can reliably use nine spells.

Anises' mana has been shown to be intrinsically connected to some type of "life force", though not her soul. It might be entirely plausible that her magical power acts entirely like any other bodily process, which uses up calories. In this case, her mana would be a form of physical stamina. This implies she could gain more mana through physical training. She has shown no development in this aspect. As such her maximum mana is shown to be 100, making a point of mana equal to a single percentile of her stamina.

She naturally has 100MP

1. Swap (10MP) - switches the position of two objects, the only limitation of this spell is the mass of the two objects, the greater not being able to surpass twice the weight of the lesser
2. Silence (10MP for 15 cubic meters) - creates an immaterial barrier that stops sound. This barrier can act in one or both directions, either to hide or isolate. The usage of mana scales with the volume of the barrier.
3. Fire (5MP per 10 cubic meters, multiplied by a thousandth of the temperature (celsius)) - creates a magically fueled, yet mundane, flame. The shape can be anything, as long as she can describe it mathematically. The usage of mana scales with the volume and heat of the fire.
4. Water (5MP per 20 cubic meters, multiplied by a proportional difference from the base temperature of 10ยบC, at a rate of 2 per 10ยบ. ) - generates water. Much like "fire", the spell allows her to decide the volume and temperature, but she could hipothically change the chemical composition of the water if she were to rewrite the spell. (The default chemical composition was sourced from natural freshwater, so it's perfectly potable). The usage of mana scales with the volume and temperature of the water.
5. Push (10MP per 100 newtons of force.) - creates a physical force, given a direction and a surface area. The usage of mana scales with the strength of the spell.
6. Close wound - closes gaps in certain organic bodies, which includes bones and cartilage. Unfortunately the specificity and complexity of the spell makes it unpredictible when using on fisures that the spell wasnt made for.  The usage of mana scales with the size of the fisure.
7. Stabilize (20MP) - turns bodily constants back to normal levels. Without a description of what these constants are, the spell will default to certain prescribed levels. Results may vary.
8. Destroy - eliminates all within a certain volume. The spell is extremely simple, but equally costly. Highly dependant on the contents to be destroyed.
9. Invoke - summons an entity by sacrificing an object and extracting certain elements from it. The spell is highly flexible and has been edited so whenever a summoned entity is recalled or destroyed it will automatically spawn a full description of the original object, which in turn can be used to summon a new entity. These entities usually appear as obedient, beastly servants, often with very specific abilities. The usage of mana depends on four factors: The power and duration of the summon and the value and level of protection of the object which is sacrificed. The level of protection is the resistance the object may give to the spell, which usually comes from the size of the object, a magical protection, the involvement of souls and other, unspecified qualities.

The summoned beasts include: Anahit, Drat, Unterminator, Penitente, Polvora, Tinitus, Manananggal, Tuman, Manipura, Subito Presto, Vajra and Dopamine

#### Land96 spells

She is also able to use some spells without her wand, but they are prone to failure. They include:

1. Telekinesis (2MP)
2. Simple illusion (2MP per cubic meter)
3. Simple heal (2MP)

### Equipment

Bag of Holding

* Spectacles - alllows to see things not visible to the human eye
* Index Obscura
* Crystal ball
* Drocht
* Tape
* Little Boy Wonder
* Statuette - staying still gives you proprieties of a statue
* Lightning rod
* Fate dice - manipulates probability
* Stopwatch - slows down time for everyone, including the user
* 10.000.000 dubloons - makes a waterfall of unknown currency
* Mistery medicine - could cure an illness
* Shiny rocks
* Someone's else locket
* Small magnet
* Drawing of an idol
* Iris pointer - changes the color of object that is pointed at
* Pressed flower
* Novelty sword
* Kaleidoscope
* Broken perpetuum mobile
* Ornate fountain pen
* Large wooden staff
* Some random coins
* Potion that makes you invisible when no one is looking
* Dust
* Sack of insects
* Bottle of stale water
* Bunch of whistles
* 50MP potion
* 25 MP potion x2
* Box of chocolates
* Glitter
* ??? item
* Some food
* Some medicine
* Pen
* Parchment
* Various magical ingredients

### Weapons

* Wand
* Gem on forehead that projects heat
* Frostbite - dagger freezing from the inside
* A gun
* Regular knife
* Thor's Hammer
* Red Button - makes a random thing in proximity explode
* Hard Gloves- hurts both parties equally
* Big shield
* 85 1kg TNT sticks
* 18 5kg tnt bombs

### Other Abilities

* Her complete lack of emotion means that she has a higher degree of control over her mind, making her able to unilaterally focus all of her attention and will into any particular intent, unrestrained by pain, fear or any attempts at using her (non existent) feelings against her.
* It must be clarified that Anise is still aware of any damage done to her body and hasn't lost the ability to perceive danger or take the feelings of others into consideration.