Husk Zombie

## Overview

Husks are one of the three Zombie monsters. They are tanky and slow monsters, having the highest health among basic monsters, while also being the only monster with regeneration, at the cost of being slow and having low damage. Husks are the meatshields for the other monsters, allowing goblins to destroy defenses and skeletons to shoot down survivors.

## Stats

Health: 30 Hearts (60 Hp)

Resistance: 60%

Arrow Resistance: 50%

Base Knockback Resistance: 0%

Speed: -25%

Depth Strider 3

Shrine Weight: 1

Proccable

## Tools

### Makeshift Mace

*The handle looks a bit weathered.*

Base Attack: 10

Base Armor Shred: 10

## Abilities

### Quality Quakes

The husk leaps into the air and smashes back down, dealing damage, throwing survivors, (and stunning nearby survivors when the **Staggering Slams** capstone is bought). The Husk is immune to all damage when leaping, this effect lasts until they touch the ground.

Activated by **Right Clicking** Makeshift Mace

Cooldown: 20 Seconds

Radius: 5.5 Blocks

Base Damage (Level 1): 10

Base Armor Shred (Level 1): 15

Grants Resistance 10 until grounded.

#### Staggering Slams

Base Duration: 1.75 Seconds

Stuns affected survivors

Non-Hero survivors also receive the following:

* Blindness
* Nausea 1 for +2 Seconds
* Weakness 1

Survivor Heroes are stunned for only 3/5s of the time.

### Malefic Maladies

The husk spits a noxious substance at nearby survivors, poisoning them and giving them Hunger 2.

Activated with the **Offhand Key** on Makeshift Mace.

Cooldown: 15 Seconds

Radius: 3 Blocks

Damage: 15

Armor Shred: 0

Poison Duration (Level 1): 1 Second

* 1 Tick per second.
* 10 Damage per tick.
* 5 Armor Shred per tick.

Hunger 2 Duration (Level 1): 3 Seconds

### Resurrective Rebirth

On death, Husks have a chance to respawn with full health at the location they died. At max level, the effect has a 100% to occur on the first death. The chance degrades by 40% per rebirth in succession, the chance resets to full when respawning from mobspawn. Rebirthing sets Quality Quakes on a 5 second cooldown, 1/4th of the standard cooldown. If you don't rebirth within 8 seconds of dying you lose opportunity to do so.

Immunity time on respawn: 0.75 Seconds

Chance Reduction per successive Rebirth: 40%

Rebirth Timer: 8 Seconds

### Super Skin

This upgrade grants the Husk immunity to being Procc'ed. However, when a Husk takes damage from a source which is empowered by a Proc, **all** of the damage inflicted by the source is increased. Proc boosted Phoenix Bow shots do **not** benefit from this ability.

### Minor Passives

Regeneration: Gain permanent Regeneration equal to the level of the Rapid Regeneration Upgrade while alive as Husk.

## Upgrades

**Capstone Upgrade**
Non-Hero survivors also recieve the following:
* Blindness
* Nausea 1 for +2 Seconds
* Weakness 1

Survivor Heroes are stunned for only 3/5s of the time

**Infinite Upgrades**
+3 Damage
+4 Armor Shred
+0.05 seconds stun duration
 Biting Breath
Increase the poison and hunger duration by 0.5 seconds.

# x
q
u
e
s
t
P
o
i
n
t
s
∗
a
t
t
a
c
k
S
t
a
t
∗
0.15

{\displaystyle x = questPoints \* attackStat \* 0.15}

attackStat is equal to **Makeshift Mace's** Attack, including Torus Event buffs.
 *You must deal at least [X] armor shred this life!* | Value from 4 to 9, said value can be decimal.

# x
q
u
e
s
t
P
o
i
n
t
s
∗
a
r
m
o
r
S
h
r
e
d
S
t
a
t
∗
0.9

{\displaystyle x = questPoints \* armorShredStat \* 0.9}

armorShredStat is equal to **Makeshift Mace's** Armor Shred.
 *You must hit survivors at least [X] times this life!* | Value from 4 to 9, said value can be decimal.

# x
q
u
e
s
t
P
o
i
n
t
s

{\displaystyle x = questPoints}

 *You must stomp and hit at least [X] survivors this life!* | Integer from 4 to 8, very slim chance of being 9.

# x
q
u
e
s
t
P
o
i
n
t
s

{\displaystyle x = questPoints}

This quest will not be rolled if **Quality Quakes** is not unlocked.
 *You must stand in the shrine for at least [X] seconds!* | Integer from 6 to 10

# x
q
u
e
s
t
P
o
i
n
t
s

{\displaystyle x = questPoints}

30 Exp per quest point.