Lighthouse

Originally an Elven defence againt the Wild, this was repurposed as a Lighthouse and then removed at the start of the Elven invasion. The party investigated the remains of the basement on day 65, where they were met by Swanfeather at a meeting forseen by Saratak.

There is still no obvious reason why it might have been demolished.

## From Day 65 – Far Haven – Vinnie Again

Vinmira: “Yeah, I knew the Fairwind clan had a camp up near Wreckers Point, those guys have always liked cliffs so that didn’t seem strange to me. But Saratak, once again, seems to be trying to move pieces around. Larksong sounds mighty pissed off though. But obviously the lighthouse or whatever it was started off the whole tower building scheme that he has running.”

## From Day 65 - Far Haven - Tripwires

The young Ariel leads you up the hill and as you come over a small crest the Fairwind clan encampment comes into view in a dell that extends out to the cliffs. You would guess the clan to be around four or five hundred strong, what is surprising to see is that they have a small herd of what you take to be Drakes, large reptilian beasts with huge leathery wings. Larksong leads you further up though, and away from the clan, until you come to the headland peak. Here, some small scattered stones plus a hole in the ground is all that remains of the old lighthouse.

Ruts are still visible in the ground where wagons were obviously used to cart away the stones of the old lighthouse. From the small fragments left, the stonemasons amongst you would reckon that the tower was of a very superior construction quality and old, quite probably Elven.

Larksong: “I see you have realised that the tower was originally Elven. It was built as a defence against the Wild, not long after the alliance was formed between the Elves and the Wyldwood. Once the war was over and the Elves departed, it was repurposed as a lighthouse and so it stood. Saratak has adopted its design into the towers he is building in the city.”

Larksong: “Have a look around if you wish, the foundations are largely still in place and there are steps down into the cellars.”

Larksong: “This is from me….. I don’t know if Saratak is truly mad, but I do believe that his love for this hovel is an all consuming passion. Whether his foresight is clouded or clear, who can tell, but if he sees any risk to his city he moves to prevent it. You are inexperienced and so I cannot believe that he is looking to use you as anything other than catalysts, but if I were you – I would leave this place and Sarataks scheming as fast as I can.”

….and Larksong launches himself into the air and glides down towards the Ariel encampment, leaving the four of you looking down into the old ‘lighthouse’ cellars.

The group decides to do a quick recce down, heading down the slightly slippery stone stairs that appear to have been carved out of the rock itself. From the smoothness of the walls and the formation of the stairs, Quercius would assume that some form of stone shaping had been used here. After a descent of about 20’, the party reaches a stone floor, you are in a 30’ diameter area with 6 doorways leading off. Little daylight reaches down this far, but two torches in sconces are spotted and these are soon lit.

The floor of the central area is strewn with debris, and you would guess that a number of people have been working down here recently. A broken basket with short piece of snapped rope implies that there has been some heavy lifting going on. Each of the doorways off leads into a rectangular room with a small entry passage. Four of the rooms were weapon stores, empty weapon racks all for spears or polearms, a quick count leads you to estimate that each of the four armories held around 1,000 spears or possibly slightly less if polearms were stored.

One of the other rooms is lined with shelves, from the shapes visible in the dust you would guess that the shelves were laden with small chests, lots of them (the shelves are very solid). The last room, at first glance appears to have been empty, although there are some strange cross like shapes in the dust visible at the sides of the room. The centre of the room has had all the dust disturbed so you would infer that people worked in here recently. A further search reveals nothing of interest, given the way that these rooms have been constructed – probably by magic – it is impossible to tell who actually built the rooms.

A further search of the rooms, reveals nothing of interest and so after about 30 minutes the party decides to leave the area and head back into town, heading through Northmarket back towards the Meeting Place.

## From Zoom 2021-01-07 21:00

The Lighthouse basement – probably moulded through Stoneshapes, could well have stored ballista bolts, and the crosses in the floor were for tailor's dummies – eg armour stands. With the new ballista towers being built to a similar design as the old 'lighthouse', we assume they are being built to defend against the same airborne foe. (Probably expected in May or shortly after, given the time-line for reconsecrating the Wyldwood shrine).

1. ↑ Zoom 2021-01-14 21:00