Dungeon Guides

One fundamental part of our server, one that sets us apart from others, are our intricately designed and wildly entertaining dungeons. Enter as a solo player, or a member of a team, and battle your way through a slew of powered up mobs. Collect treasure, unique items, and find secrets hidden along the way.

List of Dungeons:

Tutorial

Happy Hills

The Outpost

Dave's Journals

## Tutorial Dungeon

The purpose of this dungeon is to teach you the basics of how dungeons and their components work. You'll follow a NPC down a field, and take down a few low-level enemies, before being confronted by an Elite Zombie. The fight should be over in a minute or so with basic iron or diamond equipment. This dungeon is tedious and not lucrative to farm, most people either only play this once, or just skip straight to Happy Hills.

## Happy Hills

Happy Hills SpawnThe first real dungeon can provide some issues if your gear isn't at least diamond level, however if you came in with absolutely nothing, there's a chest on the right of your entry point with a few basic items, including a wooden sword and some leather armor. The path of this dungeon is just straight ahead, up the hill, where you'll encounter Forest Dwellers, and then Zombies of increasingly higher level, capping at 20, when you meet the Elite Zombie. A chest, a few barrels, and a small quarry of **Aetherite Ore** can be found along the way. Just keep your distance, spacing is the key when dealing with mobs. Try to get rid of them as they spawn, or else you'll find yourself swamped. The Elite Zombie is just a zombie with significantly higher health, doubled up with the armor beacon next to him. Destroy the Armor beacon, and the Elite Zombie will soon follow.

## The Outpost

Outpost SpawnFor this dungeon, it can't be recommended enough that the player has at least *Max Enchanted Netherite Armor and a Sword to match.* A max enchanted bow or crossbow will help as well, especially with the Forest Spirits' habit of getting out of range of your sword swings. However, the **Aether Blade** will be your best friend. The bonus damage against undead, coupled with the additional knockback and larger sweeping edge, is going to make the player's time here a lot less stressful. Keep moving, watch the air for Forest Spirits, and watch out for the portals that Zombies spawn out in this ravine. This dungeon features several secret areas this guide won't be covering in detail to save the surprise, but just a hint: there is absolutely nothing on the right side.

First Boss of OutpostThe first boss encounter is an upgraded **Elite Zombie,** who hovers in the air in one spot, raining down meteors and calling in backup zombies whenever his HP reaches a certain threshold. The Elite Zombie can deal melee damage if someone gets close enough, but proper spacing will make this issue non-existant. Just take down the little guys and then focus on Elite until more spawn. A level 3 forest crate will spawn when he is defeated. Continuing on down the path, there will be forest crates, Aetherite Ore, and more zombies. When the player reaches the end of the path, a paved circular area surrounded by stones and a willow tree, they'll be locked inside the ring, and another portal will open.

The Warden - Final Boss of OutpostThe player will begin to receive chat messages from **The Warden,** the dungeons' final boss. After a short discourse, a countdown will begin, and the fight will commence. **The Warden,** similar to the Elite Zombie from before, will be hovering in midair, motionless. He will fire magic, indicated by a circle with a dot in the center, all over the ring. Avoid the circles and stay close to keep the damage going. Occasionally, he will fire magic pulses that fly in midair, and can catch players off guard very easily. When struck by the Warden, the player is afflicted by the **Cursed** status affect, which decreases that players' damage by 10%. This lasts for 10 seconds, however if the player is struck again during the cooldown, the effect's timer will reset, and the affliction will worsen, an additional 10% reduction will be applied. Once the Warden reaches about half health, he'll surround himself in a shield, rendering him invulnerable, and multiple shield beacons will appear at random spots in the ring. These must be destroyed before the Warden fight can continue. The warden will begin to launch **Chaos runes** during the Shield phase, and this will continue throughout the rest of the fight. Once he reaches ~200-300 HP, he'll begin to self-destruct. He'll be invulnerable to attacks, but his HP will drain until he dies. He'll begin to launch attacks like crazy, so keep moving. Eventually he will die, the loot will drop, and the exit will open.