Airship Fleet

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## **Stage Info**

Airships are massive wooden ships which the Koopa Clan uses to fly though the skies. Their first known use was during a particular invasion of the Mushroom Kingdom where the Koopalings flew out to assist Bowser and stole the magic wands of different Mushroom Kings. They’ve since made other appearances such as being a Sunken Ghost Ship on Yoshi’s Island, used to carry away Princess Peach’s Castle into space, and as part of a go-kart race course

## **Stage Layout**

This stage has the fighters battle on an unending scroll of airships whose designs have been pulled straight out of Super Mario Bros. 3. Each airship can have a different design, but all are based on the general design philosophy of the airships from SMB3. It takes roughly one minute for the stage to fully scroll through one airship before there is a brief gap in the air and a new airship appears just beyond that. The airships can appear at slightly varying heights from each other, but each airship itself doesn’t drift up and down in the air so you only have to worry about a height change when going from one airship to another.

## **Hazards**

### **Koopalings**

From time to time, when the fighters board a new airship they’ll find out that they aren’t alone on it, one of Bowser’s elite minions is aboard as well! This minion will randomly be either one of seven Koopalings, Boom Boom, or Pom Pom who will attack in a simple manner. These Koopalings aren’t quite at the Stage Boss level, but they’re threatening enough for a time. They can be attacked and defeated, but even if they aren’t they won’t leave their airship when the stage keeps scrolling and the fight continues on a different airship. It is impossible for two back-to-back airships to have one of these hazards on them. The minions and how they attack are as follows:

* **Larry Koopa** - Larry Koopa will swing his magic wand and create three rings that fly forth in a straight line. After they’ve traveled a short distance the rings will begin to get bigger until they’re about the side of Kirby. Larry can also retreat into his shell to slide across the ground or jump in the air similar to Bowser’s Whirling Fortress.
* **Morton Koopa Jr.** - Morton Koopa Jr. has the same fighting capabilities as Larry with the main difference being his ring projectiles have fire properties and that he uses his magic wand more than Larry did, but he also jumps around less often.
* **Wendy O. Koopa** - In addition to her Whirling Fortress-like attacks, Wendy O. Koopa has a magic wand as well. When Wendy uses her wand however she will create a small life preserver-like ring which bounces against whatever it hits. These rings will bounce off of objects a total of four times before they dissipate and only three can be bouncing around the stage at a time. If a ring goes flying past the stage’s blast zones then that’s it, it’s gone.
* **Iggy Koopa** - Iggy Koopa fights very similarly to Larry and Morton by jumping around and firing rings from his magic wand. What makes Larry unique is that his rings have a slight chance to freeze fighters and he has a tendency to jump high in the air making him harder to hit than Larry and Morton.
* **Roy Koopa** - Roy Koopa will fire basic magic rings like Larry for his primary method of attack, and his use of the Whirling Fortress is both rarer and less powerful as he isn’t able to cover as much ground with it. As a tradeoff however, when Roy lands on the stage after a jumping attack he’ll create a small aoe on the ground around him as his impact shakes the airship.
* **Lemmy Koopa** - Lemmy Koopa is perhaps the most unique of the Koopalings though his attacks bear the most resemblance to Wendy. Lemmy will never use the Whirling Fortress attack and will instead be constantly balancing on a circus ball in a similar way to Marx. When Lemmy jumps, his ball goes up with him! When Lemmy waves his magic wand around he’ll create a copy of his circus ball that bounces around the stage. Unlike Wendy’s rings, these balls have a more natural bounce to them and don’t just ricochet off of anything they touch. That said, the balls do again disappear after they’ve bounced four times and Lemmy can only have three balls created at a time.
* **Ludwig von Koopa** - Ludvig von Koopa’s attacks are very similar to Roy Koopa’s with his nerfed Whirling Fortress and aoe attacks upon jumping on the stage. Compared to Roy though, Ludwig will focus more on using his wand compared to the aoe attacks and will sometimes even spam out the rings entirely.
* **Boom Boom** - Boom Boom will run from side to side, occasionally jumping in the air, and just swing his fists continuously on either side of him as he hits any fighter who tries coming at him from the side.
* **Pom Pom** - Though Pom Pom didn’t appear in Super Mario Bros. 3, she appears here nonetheless. She attacks in a similar manner to Boom Boom, but she also comes with her trusty shurikens. While she’s swinging her arms out from side to side, Pom Pom will also throw out her shuriken which will almost lazily fly through the air in a swirling circle-like pattern. Pom Pom will only throw one shuriken out at a time and they disappear on impact.

## **Soundtrack**

* **Super Mario Bros. 3**
	+ Airship Theme - An orchestral/chiptune hybrid remix of the mini-boss theme. The themes for Ice Land and Dark Land are also incorporated into the second half with the sound effects for items rising out of a ? Block, Mario collecting a power-up, Mario transforming into Raccoon Mario, and Mario entering a Warp Pipe all used throughout the track. [SSBU]
	+ Fortress Boss - A dramatic orchestral rock remix of the Airship theme featuring a heavy drumline and synths. In the second half of the song, the "Hurry Up" jingle plays and the song speeds up accordingly. [SSBB]
* **Super Mario Galaxy**
	+ Airship Theme
* **Super Mario Galaxy 2**
	+ Bowser Jr.'s Fiery Flotilla
* **New Super Mario Bros. Wii**
	+ Sky Land
* **New Super Mario Bros. U**
	+ Bowser Jr. Battle
* **Super Mario 3D World**
	+ World 6