recursal/Fanatic-Fandom huggingface dataset:
91. Luftlande Grenadiere

## Overview

Originally an air-transportable unit, the 91st was redesignated as an infantry division and sent to France in early 1944. Beginning the Normandy campaign with roughly 10,500 men, the 91st was reduced to little more than 800 by late June.

*Armaments: (G43 x4, MP 40), \*MP 34 x2, \*MG 34, \*MG 15-VP, \*PzB 39, Skill: Regular, Role: General purpose.*

## Abilities

**Modell 24** **Stielhandgranate**

* Cost: 20 Munitions
* Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.

**Panzerwurfmine**

* Cost: 25 Munitions
* Shaped charge anti-tank impact grenade. Can outright destroy light vehicles and even severely damage armour.

**Modell 42 Nebeleihandgranate**

* Cost: 10 Munitions
* Smoke grenade. Creates a cloud of smoke after a short delay, obscuring line-of-sight.

**Warning Flare**

* Cost: 10 Munitions
* Plant a tripwire flare on a friendly and in supply Victory or Resource Point. The trap is activated when enemy forces attempt to capture the point. Trap reveals the surrounding area when triggered.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**Maschinengewehr 15 mit V-Patrone Light Machine Gun**

* Requirement: Veterancy 2
* Cost: 75 Munitions
* *(+ High ROF, + High Accuracy, + Fast Suppression, + Armour-piercing, - Short Bursts)*

**Maschinenpistole 34 Submachine Guns (x2)**

* Cost: 35 Munitions
* *(+ High Accuracy, + Higher Moving Accuracy, - Expensive)*

**Maschinengewehr 34 Light Machine Gun**

* Cost: 55 Munitions
* *(+ High ROF, + High Accuracy, - Low Capacity, - Short Bursts)*

**Panzerbüchse 39 Anti-tank Rifle**

* Cost: 40 Munitions
* *(+ High Accuracy, + High Damage, - Low ROF)*

**3 cm Gewehr-Sprenggranate Rifle Grenades**

* Cost: 10 Munitions
* Warning: Upgrading *3 cm Gewehr-Sprenggranate Rifle Grenades* locks out *Modell 24 'Splitterring' Stielhandgranate Grenades*.
* *Replaces Modell 24 Stielhandgranate*. Squad is issued high-explosive rifle grenades, ideal for use against infantry in cover or behind structures.

**Modell 24 'Splitterring' Stielhandgranate Grenades**

* Cost: 5 Munitions
* Warning: Upgrading *Modell 24 'Splitterring' Stielhandgranate Grenades* locks out *3 cm Gewehr-Sprenggranate Rifle Grenades*.
* *Replaces Modell 24 Stielhandgranate*. Squad is issued M24 grenades with a fragmentation sleeve, for increased kill radius and suppression.
Pioniere

Engineer infantry. Crucial for defensive strategies, and keeping vehicles operational, can hold their own in combat.

## Overview

Tasked primarily with fortification construction, Wehrmacht Pioniere could also clear or create battlefield obstacles. Issued extremely powerful explosives and formidable support weaponry, they could assault and level enemy positions.

*Armaments: (K98k x4, MP 40), \*PzB 39, \*FmW 35, \*MP 40 x2, Skill: Regular, Role: Engineer.*

## Gameplay

*(+ Repair Tools, + Wire Cutters, + Faster Build Times, + Doctrinal Upgrades)*

Pioniere are the primary engineers of the Wehrmacht, equipped to construct essential structures, erect formidable field defences, and conduct appropriate maintenance on Germany's mighty war machines. Despite their afore-mentioned supportive role, when suitably equipped and supported, they make formidable assault troops largely due to their arsenal of potent explosives.

With the addition of two MP 40s, the squad are better suited to handle close-quarter skirmishes, while the Pzb. 39 gives them the capability to deal with both light vehicles and weaker forms of fortifications from a comparatively safe distance. The FmW 35 provides the option to aggressively flush out entreched enemy positions.

## Abilities

**Geballte Ladung**

* Cost: 35 Munitions

* Explosive charge. A baled load of seven M24 grenades, capable of severely damaging vehicles if thrown underneath.

**Basic Repair**

* Demonstrating pure ingenuity, the squad is able to repair any damaged structure, vehicle, crewed weapon, or bridge.

**Salvage Operations**

* The squad will attempt to recover Munitions from abandoned crew weapons and Fuel from vehicle wrecks, with larger wrecks yielding more fuel. Abandoned vehicles yield additional resources.

**Destroy Cover**

* Cost: 5 Munitions
* Plant a small, timed demolition charge to destroy weak objects.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**Maschinenpistole 40 Submachine Guns (x2)**

* Requirement: Veterancy 1
* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Panzerbüchse 39 Anti-tank Rifle**

* Requirements: Battle Phase 1
* Cost: 40 Munitions
* *(+ High Accuracy, + High Damage, - Low ROF)*

**Flammenwerfer 35 Flamethrower**

* Cost: 50 Munitions
* *(+ Extra Range, - Low Damage, - Reduced AOE)*

**Frankfurt 42 Mine Detector**

* Cost: 10 Munitions
* The squad loses some firepower as one member carries a mine detector. Allows the squad to detect and disarm enemy mines.

**Demolition Kits**

* Cost: 10 Munitions
* *Replaces Salvage Operations.* Squad is issued highly destructive, remote-controlled explosive charges which can be planted on key structures or pathways.

## Doctrinal Equipment

**Infanterie Division:** Scorched Earth Traps (25 Munitions)

**Leichte Division:** HHL-3 (10 Munitions)

**Luftwaffe Division:** Panzerfaust-30 (10 Munitions)

**Ost Division:** Building Repair Tools (10 Munitions)

**Panzer Division:** Advanced Repair Tools (20 Munitions)

**Straf Division:** Booby Traps (25 Munitions)
Pzkpfw IV Ausf. H (Wehrmacht)

Medium tank. Primary medium tank, highly adaptable vehicle that is accurate at range and durable.

## Overview

The versatile Panzer IV received multiple upgrades throughout the war to maintain frontline effectiveness. The 7.5 cm KwK 40 provided the Ausf. H with long range accuracy while integrated side-skirts improved survivability.

*Armaments: 7.5 cm KwK 40 L/48, Hull MG 34, Coaxial MG 34, \*Pintle MG 42, Armour: 80 mm, Role: General purpose, Speed: 42 km/h. Effective at long range vs. armour.*

## Gameplay

*(+ Accurate, + Extra Armour, + High Durability)*

## Abilities

**Tank Shock!**

* Requirement: Panzer Division or Veterancy 1
* Forces a targeted suppressed enemy infantry squad to retreat.

**Load Panzergranate 40 Armour-piercing Composite Rigid Rounds**

* Cost: 25 Munitions
* Crew switches to armour-piercing composite rigid rounds, with increased penetration, but slightly less damage. Timed ability.

**Sprenggranate 34**

* Cost: 20 Munitions
* High-explosive round. Reduced penetration and damage, but significantly increased blast radius.

**Granate 38 Hohl-Ladung/B**

* Cost: 25 Munitions
* High-explosive anti-tank round. Significantly increased penetration and moderate blast radius, but slightly reduced range.

**Nahverteidigungswaffe**

* Cost: 30 Munitions
* Close-range anti-personnel grenade launcher. Fires four (4) rounds.

**Blitzkrieg Tactics**

* Cost: 10 Fuel
* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Ambush Tactics**

* Requirement: Veterancy 3
* Cost: 20 Munitions
* Warning: Upgrading *Ambush Tactics* locks out *Schnellnebelkerzen 39.*
* *Replaces Nahverteidigungswaffe.*The crew is instructed on how to utilise camouflage and ambush tactics.

**Panzer Offizier**

* Requirement: Veterancy 2
* Cost: 30 Munitions
* Warning: Upgrading *Panzer Offizier* locks out *Schweres Maschinengewehr 42.*
* Improves accuracy and increases line-of-sight and detection radius.

**Schweres Maschinengewehr 42**

* Cost: 50 Munitions
* Warning: Upgrading *Schweres Maschinengewehr 42* locks out *Panzer Offizier.*
* Tank is issued a pintle-mounted MG 42 for additional defence against infantry and aircraft.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* Warning: Upgrading *Schnellnebelkerzen 39* locks out *Ambush Tactics.*
* *Replaces Nahverteidigungswaffe.* Tank is issued smoke dischargers, capable of releasing a smoke screen obscuring line-of-sight.
Pzkpfw V Ausf. G (Wehrmacht)

Medium tank. Combines excellent speed, durable armour, and a powerful main gun, use on the offensive or to outmaneuver enemy forces.

## Overview

Germany's premier medium tank, the 'Panther' merged sloped armour, agility, and the capable 7.5 cm KwK 42 into a formidable machine. Able to dispatch medium tanks with single shot, it roamed the battlefield virtually unchallenged.

*Armaments: 7.5 cm KwK 42 L/70, Hull MG 34, Coaxial MG 34, \*Pintle MG 42, Armour: 120 mm (sloped), Role: General purpose, Speed: 55 km/h.*

## Abilities

**Load Panzergranate 40/42 Armour-piercing Composite Rigid Rounds**

* Cost: 25 Munitions
* Crew switches to armour-piercing composite rigid rounds, with increased penetration, but slightly less damage. Timed ability.

**Sprenggranate 42**

* Cost: 25 Munitions
* High-explosive round. Reduced penetration and damage, but significantly increased blast radius.

**Tank Shock!**

* Forces a targeted suppressed enemy infantry squad to retreat.

**Cautious Movement *(Toggle)***

* Improves moving accuracy but reduces movement. Disables any *Accelerate* ability while active.

**Nahverteidigungswaffe**

* Cost: 30 Munitions
* Close-range anti-personnel grenade launcher. Fires four (4) rounds.

**Blitzkrieg Tactics**

* Cost: 10 Fuel
* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Panzer Offizier**

* Requirement: Veterancy 2
* Cost: 30 Munitions
* Warning: Upgrading *Panzer Offizier* locks out *Schweres Maschinengewehr 42.*
* Improves accuracy and increases line-of-sight and detection radius.

**Schweres Maschinengewehr 42**

* Cost: 50 Munitions
* Warning: Upgrading *Schweres Maschinengewehr 42* locks out *Panzer Offizier.*
* Tank is issued a pintle-mounted MG 42 for additional defence against infantry and aircraft.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* *Replaces Nahverteidigungswaffe.* Tank is issued smoke dischargers, capable of releasing a smoke screen obscuring line-of-sight.
90. Panzergrenadiere

Panzergrenadier infantry. Large weapon selection, use for medium-long range support, or covering vehicles.

## Overview

Known as the 'Afrika Division', the 90th was the only Wehrmacht combat units raised primarily in Africa. Recruiting from a variety of sources, it employed special operations personnel, Arabs, and roughly 300 French Foreign Legionnaires.

*Armaments: (K98k x4, MP 40), \*G43 x2, \*MKb 42 x2, \*MP 40 x2, \*Panzerschreck, Skill: Experienced, Role: Assault.*

## Gameplay

*(+ Entrench Tanks, + Mechanised Assault Passive)*

## Abilities

**Iron Will**

* Requirement: Veterancy 1
* The squad fires more accurately and can use abilities more frequently but will draw more enemy fire. Timed ability.

**3 cm Gewehr-Sprenggranate**

* Cost: 30 Munitions
* High-explosive rifle grenade. Explosive with an impact fuze, ideal for use against infantry in cover or behind structures.

**Modell 24 Nebelstielhandgranate**

* Costs: 15 Munitions
* Smoke grenade. Creates a cloud of smoke after a short delay, obscuring line-of-sight. Stick design allows further throwing distance.

**Panzerfaust-100**

* Cost: 30 Munition
* Anti-tank recoilless gun. Single-use launcher, deals exceptional damage to vehicles from a moderate distance.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher**

* Requirement: Veterancy 3
* Cost: 90 Munitions
* *(+ High Damage, + High Penetration, - Expensive)*

**Concealment Training**

* Requirement: Veterancy 1
* Cost: 30 Munitions
* Allows the squad to camouflage when in cover. Replaces the *Ambush!* ability with *Hold Fire*.

**Gewehr 43 Semi-automatic Rifles (x2)**

* Cost: 20 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Maschinenkarabiner 42 Assault Rifles (x2)**

* Cost: 55 Munitions
* *(+ High Accuracy, + High Damage, + High ROF, - Short Bursts)*

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Geballte Ladung Grenades**

* Cost: 10 Munitions
* *Replaces 3 cm Gewehr-Sprenggranate.* Squad is issued baled explosive charges, capable of severely damaging vehicles if thrown underneath.
Volksgrenadiere

General purpose infantry. Versatile troops that can be armed to provide crucial close quarters support if needed.

## Overview

Combat veterans, recovering wounded, and raw recruits, Volksgrenadiere were formed to replace the heavy losses sustained on the Ostfront. Varied in experience but well-armed, they were issued large quantities of deadly automatic weapons.

*Armaments: (K98k x4, MP 40), \*MP 40 x2, \*FmW 35, \*Panzerschreck, Skill: Regular, Role: General purpose.*

## Gameplay

*(+ Entrench Tanks, + Doctrinal Upgrades)*

In conjunction with the Grenadieres, Volksgrenediare are frontline infantry which can be better equipped for close-quarters-combat. Despite their potent array of weapons, they lack suppressive capabilities, long-range firepower, and a reliable early game AT ability.

The Panzerschreck is an extremely potent anti-tank weapon albeit requiring a high veterancy to requisition. Like Pioniere, the FmW 35 provides the squad an aggressive option to engage entreched enemy positions, while two MP 40s can further augment the squad's close-range firepower.

## Abilities

**Iron Will**

* Requirement: Veterancy 1

* The squad fires more accurately and can use abilities more frequently but will draw more enemy fire. Timed ability.

**Modell 24** **Stielhandgranate**

* Cost: 20 Munitions
* Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.

**Brandflasche**

* Cost: 10 Munitions
* Frangible incendiary grenade. The German 'molotov', effective for dealing with garrisoned infantry or area denial.

**Modell 24 Nebelstielhandgranate**

* Costs: 15 Munitions
* Smoke grenade. Creates a cloud of smoke after a short delay, obscuring line-of-sight. Stick design allows further throwing distance.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher**

* Requirement: Veterancy 2
* Cost: 90 Munitions
* *(+ High Damage, + High Penetration, - Expensive)*

**Flammenwerfer 35 Flamethrower**

* Requirement: Veterancy 1
* Cost: 50 Munitions
* *(+ Extra Range, - Low Damage, - Reduced AOE)*

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Grenade Assault Training**

* Cost: 10 Munitions
* *Replaces Modell 24 Stielhandgranate.* Squad is issued additional M24 grenades. When instructed, all squad members will throw one grenade each.

**Panzerfaust-100**

* Cost: 15 Munitions
* *Replaces Brandflasche.* Squad is issued Panzerfausts, which are exceptionally powerful single-use anti-tank rocket launchers with moderate range.

## Doctrinal Equipment

**Infanterie Division:** StG 44 (x2) (60 Munitions)

**Leichte Division:** MP 760/2(r) (x2) (35 Munitions)

**Luftwaffe Division:** MG 34 (55 Munitions)

**Ost Division:** MP 717(r) (71rd.) (x2) (45 Munitions)

**Panzer Division:** HHL-3 (10 Munitions)

**Straf Division:** Satchel Charges (10 Munitions)
Großdeutschland Panzergrenadiere

Panzergrenadier/Light infantry. Large weapon selection, adaptable to numerous battlefield incursions.

## Overview

Rebuilt as a Panzergrenadier division, 'Großdeutschland' suffered repeated losses as it retreated west after Kursk. Sent to East Prussia in late 1944, it narrowly escaped annihilation at Memel only to be obliterated at Pillau in April 1945.

*Armaments: (K98k x4, StG 44), \*G43-Sturm x2, \*G43-Zf4, \*MG 42, \*Panzerschreck, Skill: Experienced, Role: Recon.*

## Gameplay

*(+ Entrench Tanks, + Camouflage, + Random Veterancy, + Mechanised Assault Passive)*

## Abilities

**Modell 24** **Stielhandgranate**

* Cost: 20 Munitions
* Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.

**Gewehrnebelgranate 42**

* Cost: 25 Munitions
* Smoke rifle grenade. Creates a temporary screen of smoke in a line formation. Vehicles caught inside the smoke are slowed.

**Panzerfaust-100**

* Cost: 30 Munition
* Anti-tank recoilless gun. Single-use launcher, deals exceptional damage to vehicles from a moderate distance.

**Flare**

* Cost: 25 Munitions
* Short-ranged parachute flare. Reveals the target area.

**Conditioned Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving. Faster cooldown over standard *Sprint*.

## Upgrades

**Gewehr 43 'Sturmgewehr' Semi-automatic Rifles (x2)**

* Cost: 35 Munitions
* *(+ Suppressive, + High Capacity, + More Accurate, + High ROF, - Low Damage)*

**Gewehr 43 Marksman Rifle**

* Cost: 50 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Maschinengewehr 42 Light Machine Gun**

* Cost: 65 Munitions
* *(+ High ROF, + High Accuracy, + High Suppression, - Short Bursts)*

**Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher**

* Cost: 90 Munitions
* *(+ High Damage, + High Penetration, - Expensive)*

**First Aid Training**

* Cost: 35 Munitions

* Allows the squad to heal itself when out of combat.

**Tactical Withdrawal Training**

* Cost: 20 Munitions
* The squad drops a smoke grenade to cover their retreat.
3. 8.8 cm RkW 43

## Overview

Favoured by Wehrmacht light units for its low weight, the 'Püppchen' fired the same 8.8 cm rocket as its conventional cousin, the Panzerschreck. More accurate due to its mounted design, it could penetrate 160 mm of armour out to 700 m.

*Armaments: (8.8 cm RkW 43, MP 40), Crew: 3, Skill: Elite, Role: Anti-tank.*

## Gameplay

*(+ High Damage, + Highly Mobile, +Passive Healing, - Less Range)*

## Abilities

**Raketenpanzerbüchsegranate 4312B**

* Cost: 30 Munitions
* Incendiary rocket. Added incendiary effect with moderate blase radius while still retaining exceptional penetration against armour.

**Weapon Team Camouflage *(Toggle)***

* The crew hides the weapon from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage, accuracy, and penetration.

**Rapid Maneuvers**

* Increases movement and rotation. Timed ability.

## Upgrades

**Maintenance Kits**

* Requirement: Veterancy 3
* Cost: 25 Munitions

* Allows the squad to repair their crewed weapon when out of combat.

**Camouflage Netting**

* Requirement: Veterancy 2
* Cost: 20 Munitions

* The squad is invisible on the minimap.
3. Leutnant

Specialises in air resupply and additional fire-support.

## Overview

Using defence in-depth and overwhelming firepower, the 3. Fallschirmjäger-Division held Saint-Lô for a month against U.S. forces. Finally exhausting their supplies, the 3rd was pushed to the Falaise Pocket in August only to be obliterated in the breakout attempt.

*Armament: (K98k x2, Luger), \*MP 40 x2, \*MG 15, Skill: Regular, Role: Tactical support.*

## Abilities

**Halt Retreat**

* Requirement: Veterancy 1

* Officer order. Halts the retreat of nearby squads. Does not cancel this squad from retreating.

**3.7 cm Flak 18 High-explosive Barrage**

* Cost: 35 Munitions
* Requests for a 3.7 cm high-explosive flak barrage at the target area. Fires ten (10) rounds.

**Junkers Ju-87D 'Stuka' MG-17 Strafe**

* Cost: 30 Munitions
* Requests for a Ju-87D 'Stuka' plane to strafe the target area with its 7.92 mm machine guns. Plane is vulnerable to anti-aircraft fire.

**Air-dropped Medical Supplies**

* Cost: 25 Munitions
* Requests a cargo plane to paradrop medical supplies at the target area. Medical Supply Crates can be picked up by infantry, and heals squads at a rapid pace, even during combat. Plane is vulnerable to anti-aircraft fire.

**Forced March!**

* Officer order. Orders all nearby friendly infantry to move faster. Timed ability. Global cooldown.

## Upgrades

**8.8 cm Flak 36 Precision Barrage**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* Warning: Upgrading *8.8 cm Flak 36 Precision Barrage* locks out *7.5 cm Hollow Charge Barrage*.
* *Replaces* 3.7 *cm Flak 18 High-explosive Barrage*. Authorises the officer to request precise 8.8 cm armour-piercing barrages, which are very effective against vehicles.

**7.5 cm Hollow Charge Barrage**

* Requirement: Veterancy 1
* Cost: 25 Munitions
* Warning: Upgrading *7.5 cm Hollow Charge Barrage* locks out *8.8 cm Flak 36 Precision Barrage*.
* *Replaces 3.7 cm Flak 18 High-explosive Barrage.* Authorises the officer to request 7.5 cm hollow charge barrages, which are effective against all targets.

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Maschinengewehr 15 Light Machine Gun**

* Cost: 60 Munitions
* *(+ High ROF, + High Accuracy, + Fast Suppression, - Short Bursts)*

**Coordinated Light Artillery Barrage**

* Cost: 10 Munitions
* *Replaces Junkers Ju-87D 'Stuka' MG-17 Strafe.* All available mortars and 7.5 cm howitzers will barrage the target area within the ability's range.

**First Aid Training**

* Cost: 35 Munitions

* Allows the squad to heal itself when out of combat.
15. Panzergrenadiere

Panzergrenadier infantry. Large weapon selection, use for close-medium range support, or covering vehicles.

## Overview

After the fall of Tobruk, the 15th was put on the defensive, fighting heroically to hold Axis lines. Forced to surrender with the Afrika Korps in May 1943, the unit was reformed that July in Sicily as the new 15. Panzergrenadier-Division.

*Armaments: (K98k x4, MP 40), \*FmW 35, \*MG 34, \*MP 40 x2, \*StG 44 x2, \*Panzerschreck, Skill: Experienced, Role: Assault.*

## Gameplay

*(+ Entrench Tanks, + Mechanised Assault Passive)*

## Abilities

**Iron Will**

* Requirement: Veterancy 1
* The squad fires more accurately and can use abilities more frequently but will draw more enemy fire. Timed ability.

**Modell 24 Stielhandgranate Grenade Assault**

* Cost: 30 Munitions.
* A highly coordinated attack, each squad member throws one M24 fragmentation grenade. Capable of shredding infantry and smashing defences in a literal storm of shrapnel.

**Blendkörper 2H**

* Cost: 20 Munitions
* Frangible smoke grenade. Creates a cloud of smoke, obscuring line-of-sight. Caustic titanium tetrachloride disables vehicle weapons and poisons infantry while in the cloud.

**HHL-3 'Panzerknacker'**

* Cost: 30 Munitions
* Magnetic anti-tank grenade. Has to be directly planted on an enemy vehicle (very short deployment range). Causes extreme damage if not outright destroying the target.

**Conditioned Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving. Faster cooldown over standard *Sprint*.

## Upgrades

**Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher**

* Requirement: Veterancy 3
* Cost: 90 Munitions
* *(+ High Damage, + High Penetration, - Expensive)*

**Flammenwerfer 35 Flamethrower**

* Requirement: Veterancy 1
* Cost: 50 Munitions
* *(+ Extra Range, - Low Damage, - Reduced AOE)*

**Concealment Training**

* Requirement: Veterancy 1
* Cost: 30 Munitions
* Allows the squad to camouflage when in cover. Replaces the *Ambush!* ability with *Hold Fire*.

**Maschinengewehr 34 Light Machine Gun**

* Cost: 55 Munitions
* *(+ High ROF, + High Accuracy, - Low Capacity, - Short Bursts)*

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Sturmgewehr 44 Assault Rifles (x2)**

* Cost: 60 Munitions
* *(+ High Accuracy, + High Damage, + High ROF, - Short Bursts, - Low Capacity, - Expensive)*
Roserade

**Región** | Sinnoh

**Roserade** 「ロズレイド, ,  **Roserade** ?」 es un Pokémon de tipo planta/veneno introducido en la cuarta generación. Es la forma evolucionada de Roselia.

Su nombre proviene de las palabras en inglés rose (rosa) y masquarade (mascarada, baile de máscaras), o también parade (desfile), desfile de rosas.
Sd.Kfz. 251 (Wehrmacht)

Transport vehicle. Protects occupants against cold weather, rear machinegun, use to provide suppressive fire, or bring in reinforcements.

## Overview

The primary half-track of the Wehrmacht, over 15,200 Sd.Kfz. 251 models served during the war. Robust and reliable, the ‘Hanomag’ was the base platform for an assortment of specialised variants.

*Armaments: Front MG 42, Rear MG 42, \*Side flame projectors, Armour: 12 mm, Role: Transport, Capacity: 12, Speed: 52.5 km/h. Effective at medium range vs. infantry.*

## Gameplay

*(+ Shared Veterancy, + Multiple MGs, + Thick Armour)*

## Abilities

**Load** **V-Patronen Armour-piercing Incendiary Rounds**

* Cost: 15 Munitions
* Crew switches to armour-piercing incendiary rounds, ideal for engaging light vehicles. Timed ability.

**Riegel Mine 43**

* Cost: 10 Munitions

* Anti-tank bar mine. Can be triggered by infantry.

**Emergency Repairs (*Toggle*)**

* The crew will attempt to repair their vehicle. Disables movement, rotation, and weapons when active.

**Camouflage *(Toggle)***

* The crew hides the vehicle from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage and accuracy.

**Accelerate**

* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Reinforce**

* Requirement: Veterancy 2
* Cost: 35 Munitions
* Increases reinforcement radius.

**Expert Gunnery**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* Improves accuracy and increases reload speed.

**Flame Projectors**

* Requirement: Infanterie Division or Straf Division
* Cost: 30 Munitions

* Vehicle is retrofitted with two flame projectors, which are extremely effective against infantry and emplacements. Replaces *Load V-Patronen Armour-piercing Incendiary Rounds* with *Scorched Earth*. Can no longer transport or reinforce troops. Disables rear machinegun. Vehicle has a chance of exploding violently when destroyed.

**Field Maintenance**

* Cost: 20 Munitions

* *Replaces Emergency Repairs.* Vehicle is issued additional tools and supplies to repair friendly vehicles and crewed weapons.

**Emergency Repair Kit**

* Cost: 30 Munitions

* Allows the vehicle to repair itself when out of combat. Does not repair critical damage.
3. Pioniere

Engineer infantry. Versatile combatants that can deploy reinforce beacons for Fallschirmjäger, conduct repairs, and can upgrade outside friendly territory.

## Overview

Building a system of interwoven defences, 3. Fallschirmjäger-Division Pioniere transformed the bocage country of Saint-Lô into a fortress. Turning every enclosed field into a deathtrap, no Allied unit was willing to enter what became known as 'Hedgerow Hell'.

*Armaments: (K98k x4, StG 44), \*MG 15, \*G43-Zf4, Skill: Poor, Role: Engineer.*

## Gameplay

*(+ Repair Tools, + Wire Cutters, + Airdropped Upgrades)*

## Abilities

**Modell 24** **Stielhandgranate**

* Cost: 20 Munitions
* Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.

**Panzerwurfmine**

* Cost: 25 Munitions
* Shaped charge anti-tank impact grenade. Can outright destroy light vehicles and even severely damage armour.

**Rudimentary Repair**

* Demonstrating pure ingenuity, the squad is able to repair any damaged structure, vehicle, crewed weapon, or bridge. Less efficient over *Basic Repair*.

**Setup Beacon**

* The squad will plant a hidden Beacon. Allows nearby Fallschirmjäger to reinforce and can be used to request aerial equipment drops. Maxium of three (3) planted Beacons at any given time. Reveals infiltrated units on the minimap.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**First Aid Training**

* Requirement: Veterancy 3

* Cost: 35 Munitions

* Allows the squad to heal itself when out of combat.

**Maschinengewehr 15 Light Machine Gun**

* Requirement: Veterancy 2

* Cost: 60 Munitions
* *(+ High ROF, + High Accuracy, + Fast Suppression, - Short Bursts)*

**Gewehr 43 Marksman Rifle**

* Requirement: Veterancy 1

* Cost: 50 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Grenade Assault Training**

* Cost: 10 Munitions
* Warning: Upgrading *Grenade Assault Training* locks out *3 cm Gewehr-Sprenggranate Rifle Grenades*.
* *Replaces Modell 24 Stielhandgranate.* Squad is issued additional M24 grenades. When instructed, all squad members will throw one grenade each.

**3 cm Gewehr-Sprenggranate Rifle Grenades**

* Cost: 10 Munitions
* Warning: Upgrading *3 cm Gewehr-Sprenggranate Rifle Grenades* locks out *Grenade Assault Training*.
* *Replaces Modell 24 Stielhandgranate.* Squad is issued high-explosive rifle grenades, ideal for use against infantry in cover or behind structures.

**Panzerfaust-100**

* Cost: 15 Munitions
* *Replaces Panzerwurfmine.* Squad is issued Panzerfausts, which are exceptionally powerful single-use anti-tank recoilless guns with moderate range.
190. Sd.Kfz. 267

Command tank. Combines excellent speed, durable armour, and a powerful main gun to use on the offensive or outmaneuver enemy forces.

## Overview

Created in August 1942, Panzer-Abteilung 190 was attached to the 90. leichte-Afrika-Division for service in Africa. Forging a reputation for tireless aggression, the unit fought with the 90th until its absolute destruction in Tunis in May 1943.

*Armaments: 7.5 cm KwK 42 L/70, Hull MG 34, Coaxial MG 34, Armour: 120 mm (sloped), Role: Tactical support, Speed: 55 km/h.*

## Abilities

**10.5 cm Howitzer High-explosive Barrage**

* Cost: 120 Munitions
* Requests for a 10.5 cm high-explosive barrage at the target area. Moderately effective against all but the heaviest of targets. Fires six (6) rounds.

**10.5 cm Howitzer Illumination Barrage**

* Cost: 80 Munitions
* Requests for a 10.5 cm illumination barrage, which reveal the target area.

**Coordinated Fire**

* Cost: 20 Munitions
* Target enemy unit is revealed in the fog of war and may not camouflage for a short duration.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* Use equipped smoke dischargers to obscure line-of-sight around the vehicle.

**Blitzkrieg Tactics**

* Cost: 10 Fuel
* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**10.5 cm Howitzer Rapid Barrage**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* Warning: Upgrading *10.5 cm Howitzer Rapid Barrage* locks out *10.5 cm Howitzer Precision Barrage*.
* *Replaces 10.5 cm Howitzer High-explosive Barrage.* Authorises the officer to request rapid 10.5 cm high-explosive barrages, which are effective against all but the heaviest of targets.

**10.5 cm Howitzer Precision Barrage**

* Requirement: Veterancy 1
* Cost: 20 Munitions
* Warning: Upgrading *10.5 cm Howitzer Precision Barrage* locks out *10.5 cm Howitzer Rapid Barrage*.
* *Replaces 10.5 cm Howitzer High-explosive Barrage.* Authorises the officer to request precise 10.5 cm high-explosive barrages, which are effective against all but the heaviest of targets.

**Schürzen**

* Cost: 50 Munitions
* Increases health.
Oshawott

**Región** | Teselia

**Oshawott** 「ミジュマル, ,  **Mijumaru** ?」 es un Pokémon de tipo agua introducido en la quinta generación. Es uno de los tres iniciales de la región Teselia, junto a Snivy y Tepig.

## Galería

### Blíster

Oshawott Takara Tomy M-003 en blísterOshawott Takara Tomy Monster Collection 2011 SevenEleven Asort en blísterOshawott, Dewott y Samurott Tomy en blíster.jpgOshawott y Pansear Tomy en blísterOshawott Takara Tomy MC Plus en blísterSnivy, Tepig y Oshawott Moncollé-Ex Takara Tomy 20th Anniversary en blíster
15. Leutnant

Specialises in assaulting the enemy line, and inspiring friendly troops.

## Overview

Forced out of Sicily in August 1943, the 15th was the chief defender at Salerno where it inflicted severe casualties. The lynchpin of Germany's Gustav and Winter Lines, the unit halted numerous Allied assaults from late 1943 until June 1944.

*Armaments: (K98k x2, MP 40), \*G43 x2, \*MP 40 x2, \*MG 42, Skill: Elite, Role: Tactical support.*

## Abilities

**Halt Retreat**

* Requirement: Veterancy 1

* Officer order. Halts the retreat of nearby squads. Does not cancel this squad from retreating.

**Concentrated Fire**

* Officer order. Directs nearby friendly infantry to fire more accurately, while vehicles reload faster. Timed ability.

**Coordinated Light Artillery Barrage**

* Cost: 25 Munitions
* All available mortars and 7.5 cm howitzers will barrage the target area within the ability's range.

**8.14 cm Mortar Smoke Barrage**

* Cost: 30 Munitions

* Requests for a 8.14 cm smoke barrage at the target area. Obscures line-of-sight. Fires six (6) rounds. Infantry can be damaged by direct impact.

**Forced March!**

* Officer order. Orders all nearby friendly infantry to move faster. Timed ability. Global cooldown.

## Upgrades

**Coordinated Barrage**

* Requirement: Veterancy 2
* Cost: 35 Munitions
* Warning: Upgrading *Coordinated Barrage* locks out *10.5 cm Howitzer Rapid Barrage*.
* *Replaces Concentrated Fire.* All available artillery will barrage the target area within the ability's range.

**10.5 cm Howitzer Rapid Barrage**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* Warning: Upgrading *10.5 cm Howitzer Rapid Barrage* locks out *Coordinated Barrage*.
* *Replaces Concentrated Fire.* Authorises the officer to request rapid 10.5 cm high-explosive barrages, which are effective against all but the heaviest of targets.

**Concealment Training**

* Requirement: Veterancy 1
* Cost: 30 Munitions
* Allows the squad to camouflage when in cover. Replaces the *Ambush!* ability with *Hold Fire*.

**Gewehr 43 Semi-automatic Rifles (x2)**

* Cost: 20 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Maschinengewehr 42 Light Machine Gun**

* Cost: 65 Munitions
* *(+ High ROF, + High Accuracy, + High Suppression, - Short Bursts)*
Strelki

Reasonably trained soldiers that can be armed to fight against most enemies for the Motherland

## Overview

Strelki (Riflemen) are the better trained, volunteer fighting force of the Red Army, serving alongside the numerous conscripted forces.

The mass-produced Mosin-Nagant is a slower-firing bolt action rifle that is suitable for long range combat, combining with mass-produced PPSH-41 sub-machine guns allowing the Strelki to be flexible enough to adapt to any kind of combat situation.

*Armaments: (Mosin-Nagant, PPSH-41), SVT-40s x2, DP-28, PPSH-41 x2, M91/30 PU.*

## Abilities

#### **RG-42 Frag Grenade:**

Frag grenade, explode with a powerful concussive force and a moderate fragmentation radius; capable of shredding packed infantry.

#### **RPG-40 Anti-tank Grenade:**

Explosive Charge, multi purposes anti-tank grenade that can demolish light armors and structures within a condensed radius.

#### **Molotov Cocktail:**

Incendiary Grenade, molotov cocktails deliver explosively flammable liquid that can burn for a long duration, good against stationary infantry and for area denial purpose.

#### **Vodka:**

The Red Army issued its troop with vodka rations to help foster morale and to be used prior launching an attack. Cannot be consumed if combat has already been initiated.

*Time duration: 30 seconds.*

*Troops receive 25% reduced hit chance, 15% reduced damage, -25% decrease in weapon accuracy and 50% increase in cold resistance.*

## Upgrades

#### **Degtyaryov (DPM) Machine gun:**

Nicknamed the "Record player" due to its outlandish design, the DP provide Soviet troops a steady rate of suppressive fire down range.

*Traits: + High Accuracy, + Long Burst, (-) Low ROF*

*Effective at long-range vs infantry*

#### **Mosin-Nagant M91/30 PU:**

The Mosin-Nagant M91/30 PU sniper rifle grants the squad a rugged and dependable marksmanship tool for long range

*Traits: (+) High Accuracy, (-) No Sight Increase, (-) Low ROF.*

*Effective at long range vs infantry*

#### **RGD-33 Sleeved Frag Grenades:**

An RGD-33 anti-personnel grenade that has good distance and an effective blast pattern.

#### **RPG-6 Anti-tank Grenade:**

RPG-6 is a hollow charge anti-tank grenade that can outright destroy light vehicles and severely damage medium tanks.
Armata a 3-a Română infanterie

## Overview

The 3rd Romanian Army exhibited numerous instances of heroism during the ferocious street fighting of Stalingrad. Reassigned to flank security along a 138 km front, it faced the full power of the Soviet Operation Uranus in late 1943.

*Armaments: (vz. 24 x6), \*ZB vz. 30, \*G43-Zf4, \*Lewis Gun, \*MG 34, Skill: Poor, Role: General purpose.*

## Abilities

**Modell 24** **Stielhandgranate**

* Cost: 20 Munitions
* Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.

**Building Repair**

* The squad is able to repair any damaged structure or bridge. More efficient over *Basic Repair*. Does not affect ambient structures.

**Panzerfaust-30**

* Cost: 25 Munitions
* Anti-tank recoilless gun. Single-use launcher, deals exceptional damage to vehicles from a moderate distance. Less range and penetration over *Panzerfaust-100*.

**Booby Trap Capture Point**

* Cost: 25 Munitions
* Plant an explosive trap on a friendly and in supply Victory or Resource Point. The trap is activated when enemy forces attempt to capture the point.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**Gewehr 43 Marksman Rifle**

* Requirement: Veterancy 2

* Cost: 50 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Lewis Automatic Machine Gun**

* Requirement: Veterancy 2
* Cost: 60 Munitions
* *(+ High Capacity, + Long Bursts, - Low ROF)*

**Maschinengewehr 34 Light Machine Gun**

* Requirement: Veterancy 2
* Cost: 55 Munitions
* *(+ High ROF, + High Accuracy, - Low Capacity, - Short Bursts)*

**ZB vz. 30 Light Machine Gun**

* Requirement: Veterancy 1

* Cost: 45 Munitions
* *(+ High Accuracy, + Fires on the Move, - Low Capacity, - Poor Suppression)*

**Concealment Training**

* Requirement: Veterancy 1
* Cost: 30 Munitions
* Allows the squad to camouflage when in cover. Replaces the *Ambush!* ability with *Hold Fire*.

**Grenade Assault Training**

* Cost: 10 Munitions
* *Replaces Modell 24 Stielhandgranate.* Squad is issued additional M24 grenades. When instructed, all squad members will throw one grenade each.
Scharfschütze (Wehrmacht)

Sniper. Concealed behind cover, excellent at eliminating priority infantry targets at range, or other snipers with ease.

## Overview

Masters at ranged combat, Wehrmacht Scharfschütze underwent intense training in advanced marksmanship and tactics. Utilising innovative equipment and unconventional thinking, these men repeatedly stalled Allied advances.

*Armaments: (K98-Zielacht), \*G43-Zf4, Skill: Ace, Role: Sniper.*

## Abilities

**Suppressive Shot**

* The sniper will fire a shot at the targeted enemy squad, immediately suppressing them.

**Increase Zoom *(Toggle)***

* Increases line-of-sight in a frontal cone, but decreases peripheral vision. Disables movement when active.

**Infantry Awareness *(Toggle)***

* The squad can detect infantry in the fog of war. Disables movement when active.

**Skirmish Tactics *(Toggle)***

* The squad will automatically retreat when its total health drops below the specified threshold.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**Gewehr 43 Marksman Rifle**

* Requirement: Veterancy 2

* Cost: 45 Munitions

* *(+ High ROF, + High Capacity, - Shorter Range)*

**B.-Patronen Incendiary Explosive Rounds**

* Requirement: Veterancy 2

* Cost: 10 Munitions

* *Replaces Suppressive Shot.* Squad is issued special incendiary explosive rounds, which explode with enough force to stun troops nearby the unfortunate target.

**Endurance Training**

* Cost: 20 Munitions

* Allows the squad to move more quickly when out of combat.

**First Aid Training**

* Cost: 35 Munitions

* Allows the squad to heal itself when out of combat.
2nd Magyar Hadsereg Gyalogsági

## Overview

Composed primarily of reservists, the 2nd Hungarian Army began Operation Barbarossa with roughly 200,000 men. Supporting the Wehrmacht in the bitter street fighting in Stalingrad, the 2nd suffered eighty-four percent casualties.

*Armaments: (Gewehr M1895 x4, StG 44), \*G43 x2, \*MP 40 x2, \*FmW 35, \*31M Golyoszoro, \*43M Panceltoro, Skill: Regular, Role: Assault.*

## Abilities

**Iron Will**

* Requirement: Veterancy 1
* The squad fires more accurately and can use abilities more frequently but will draw more enemy fire. Timed ability.

**3 cm Gewehr-Sprenggranate**

* Cost: 30 Munitions
* High-explosive rifle grenade. Explosive with an impact fuze, ideal for use against infantry in cover or behind structures.

**Brandflasche**

* Cost: 10 Munitions
* Frangible incendiary grenade. The German 'molotov', effective for dealing with garrisoned infantry or area denial.

**HHL-3 'Panzerknacker'**

* Cost: 30 Munitions
* Magnetic, shaped charge anti-tank grenade. Has to be directly planted on an enemy vehicle (very short deployment range). Causes extreme damage if not outright destroying the target.

**Für das Vaterland!**

* Increases movement but draws more enemy fire. Timed ability. Disables weapons and reduces line-of-sight while moving. Breaks out of suppression. Slower cooldown over standard *Sprint*.

## Upgrades

**Gewehr 43 Semi-automatic Rifles (x2)**

* Cost: 20 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Flammenwerfer 35 Flamethrower**

* Requirement: Veterancy 2

* Cost: 50 Munitions
* *(+ Extra Range, - Low Damage, - Reduced AOE)*

**31M Golyoszoro Light Machine Gun**

* Cost: 50 Munitions
* *(+ High ROF, + High Damage, - Low Capacity, - Short Bursts)*

**43M Panceltoro Rocket Launcher**

* Cost: 75 Munitions
* *(+ Cheap, - Lower Penetration)*

**Geballte Ladung Grenades**

* Cost: 10 Munitions
* *Replaces 3 cm Gewehr-Sprenggranate.* Squad is issued baled explosive charges, capable of severely damaging vehicles if thrown underneath.
Conscript

## Conscripts

Reserve Infantry. Form the poorly trained bulk of Red Army's infantry forces. Can be adapted to numerous situations when used in large numbers or with superior tactics.

## Overview

The majority of what is the Soviet's near endless manpower, Prizyvnik (Conscripts) are inexpensive and poorly trained. However, they can be invaluable support by replacing combat loss and engaging in high-risk operations and maneuvers.

## Abilities

#### **Molotov Cocktails:**

Incendiary Grenade, molotov cocktails deliver explosively flammable liquid that can burn for a long duration, good against stationary infantry and for area denial purpose.

#### **RPG-40 Anti-tank Grenade:**

Explosive Charge, multi purposes anti-tank grenade that can demolish light armors and structures within a condensed radius.

#### **Merge:**

Bring a squad up to full strength by filling their ranks with reinforcements. Cannot merge with Sniper squads.

#### **Vodka:**

The Red Army issued its troop with vodka rations to help foster morale and to be used prior launching an attack. Cannot be consumed if combat has already been initiated.

*Time duration: 30 seconds.*

*Troops receive 25% reduced hit chance, 15% reduced damage, -25% decrease in weapon accuracy and 50% increase in cold resistance.*

#### **Oorah!!:**

A battle-cry, shout in union, motivates Red Army forces to move faster while being harder to hit.

*Duration: 20s. Cannot fire weapons while moving, sight radius reduced.*

## Upgrades

#### **Degtyaryov (DPM) Machine gun:**

***Requirement: Veterancy 2***

Nicknamed the "Record player" due to its outlandish design, the DP provide Soviet troops a steady rate of suppressive fire down range.

*Effective at long range vs infantry.*

*Traits: + High Accuracy, + Long Burst, (-) Low ROF*

#### **Shpagin (PPSh-41) (71 rounds) Shipment (x2):**

***Requirement: Veterancy 2***

The PPSh-41 Submachine gun's large drum magazine and high rate of fire allows it to become the ultimate close-quarter firearm of the war.

*Effective at short range vs infantry.*

*Traits: (+) High Capacity, (+) High ROF, (+) Long Burst, (+) Suppresive, (-) Poor Accuracy.*

**SVT-40s Shipment (x2):**

***Requirement: Veterancy 1***

Tokarev's SVT-40 is the Red Army's premiere semi-automatic rifle, providing infantrymen a substantial firepower increase at most range.

*Effective at medium range vs infantry.*

*Traits: (+)High ROF , (+) High Capacity, (-) Poor Accuracy.*

#### **RGD-33 Grenades Assault:**

All squad members are instructed to throw one grenade each.

*Improves anti-infantry capability at close range. Replace the "Molotov Cocktails" ability.*

#### **RPG-6 Anti-tank Grenade:**

RPG-6 is a hollow charge anti-tank grenade that can outright destroy light vehicles and severely damage medium tanks.

*Improve anti-tank capability at close range.Replace the "RPG-40 Anti-tank grenade" capability.*

*Locks out the "Satchel Charge" upgrade and ability.*
Pantherthurm III

Anti-tank emplacement. A powerful tank turret mounted on a durable concrete bunker, includes firing ports for infantry.

## Overview

A sunken concrete bunker with a mounted Panther turret, the 'Betonsockel' could systematically eliminate Allied armour with its 7.5 cm KwK 42 L/70. Difficult to spot and harder to assault, these bunkers immobilised Allied advances.

## Gameplay

* Accuracy: High
* Damage: High
* Penetration: High
21. Pz.Bef.Wg. IV Besatzung

## Overview

Despite impossible odds, most Panzers of the 21st fought to the last shell. Ordered to continue the battle on foot, surviving crews were used to reinforce other Panzer and Infanterie units in the futile attempt to hold Normandy and France.

*Armaments: (Luger x4, MP 40), \*MP 40 x2, Skill: Poor, Role: Tactical support.*

## Abilities

**10.5 cm Howitzer High-explosive Barrage**

* Cost: 120 Munitions
* Requests for a 10.5 cm high-explosive barrage at the target area. Moderately effective against all but the heaviest of targets. Fires six (6) rounds.

**10.5 cm Howitzer Smoke Barrage**

* Cost: 45 Munitions

* Requests for a 10.5 cm smoke barrage at the target area. Obscures line-of-sight. Infantry can be damaged by direct impact.

**Basic Repair**

* Demonstrating pure ingenuity, the squad is able to repair any damaged structure, vehicle, crewed weapon, or bridge.

**Withdraw!**

* Orders the unit to retreat back to the rear line.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**Maschinenpistole 40 Submachine Guns (x2)**

* Requirement: Veterancy 1
* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**10.5 cm Howitzer Incendiary Barrage**

* Requirement: Veterancy 1
* Cost: 20 Munitions
* Warning: Upgrading *10.5 cm Howitzer Incendiary Barrage* locks out *10.5 cm Howitzer Precision Barrage*.
* *Replaces 10.5 cm Howitzer High-explosive Barrage.* Authorises the officer to request 10.5 cm incendiary barrages, which are effective against infantry and area denial.

**10.5 cm Howitzer Precision Barrage**

* Requirement: Veterancy 1
* Cost: 20 Munitions
* Warning: Upgrading *10.5 cm Howitzer Precision Barrage* locks out *10.5 cm Howitzer Incendiary Barrage*.
* *Replaces 10.5 cm Howitzer High-explosive Barrage.* Authorises the officer to request precise 10.5 cm high-explosive barrages, which are effective against all but the heaviest of targets.