recursal/Fanatic-Fandom huggingface dataset:
Underwear

## Notes

In the Vita (and Xbox One?) version of the game, the classifications of light and medium armors are mistakenly switched in the character equip screens; light armors are displayed as "M Armor," and vice versa.

Without class changing, all classes can use light armor, all classes except Wizard can use medium armor, and only Fighters and Knights can use heavy armor -- although there is no heavy-class underwear.

**Armor Table Reference**

* **Rank:** Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
* **Unique** items are in bold, and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
* **Bonus:** Stat bonuses or penalties provided by the equipment.
	+ % DR: Damage Reduction (Absorb); reduces incoming physical damage
	+ % RES: chance to avoid status ailments like Poison
	+ % SpD: Spell Defense
	+ % SpE: Spell Enhance, or spell power
	+ OL: Bonus to the open locks/trap identification skill
	+ ID: Bonus to the item identification skill
	+ HP: Bonus HP regenerated per combat round or step taken in the dungeon.
* **Attributes:**
	+ Elemental attributes are listed first, if applicable. A character will take more or less damage depending on the damage type:
		- Fire armor: strong vs. Earth, weak vs. Water
		- Water armor: strong vs. Fire, weak vs. Thunder
		- Thunder armor: strong vs. Water
		- Earth armor: weak vs. Fire
	+ Enemy race/type bonuses: A double circle (◎) means 50% less damage taken from an enemy type.
* **Stat Req:** Character stats required to equip the armor. Stat-boosting accessories can be used to meet these requirements.

## Light Underwear

* Light/Dragon/Dark Auras are obtained automatically depending on which "Sign" is chosen near the end of the game.
Siliko -AU!Siliv-

## Bio

**Name**:*Siliko*

**Owner**: *Dante Sparda*

Siliko is a Cat/Chibi AU of Siliv. Siliko quite a untame kitty who clings onto Dante Sparda the most. She liks Strawberries, Dante Sparda, Sparda [Dante and Vergil's Father], Eva [Dante and Vergil's Mother], Hide and Seek and playing with Susko.

Dante{3.0} and SilikoDante{Teen, Before DMC3} and Siliko (Vergil and Susko Camo)Dante {Before DMC3} And Siliko {Vergil and Susko Camo}SilikoSilikoSilikoSilikoSilikoSiliko {Susko and Serenko}Siliko {susko and Serenko}Siliko And Dante [Doodles]Siliko and Dante + Vergil {Doodles}Siliko and Dante [Doodles]
Shields

**Shields** add considerable amounts of Avoid and Defense, along with additional Damage Reduction/Absorb (DR), albeit with a small Hit penalty.

Defensive characters like Illusion Ninjas and Iron Defense Knights greatly benefit from shields; Illusion's success rate is based on Avoid, and Iron Defense directly puts the Knight in harm's way. A number of shields also have zero or caster-focused stat requirements (INT/PIE), so even back row dedicated magic-users can use shields to help protect against enemy Rangers or Chivalry-using Knights.

Three shields also act as an either-handed weapon, allowing you to dual-wield shields, but require the Hammer skill instead.

**Armor Table Reference**

* **Rank:** Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
* **Unique** items are in bold, and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
* **Bonus:** Stat bonuses or penalties provided by the equipment.
	+ % DR: Damage Reduction (Absorb); reduces incoming physical damage
	+ % RES: chance to avoid status ailments like Poison
	+ % SpD: Spell Defense
	+ % SpE: Spell Enhance, or spell power
	+ OL: Bonus to the open locks/trap identification skill
	+ ID: Bonus to the item identification skill
	+ HP: Bonus HP regenerated per combat round or step taken in the dungeon.
* **Attributes:**
	+ Elemental attributes are listed first, if applicable. A character will take more or less damage depending on the damage type:
		- Fire armor: strong vs. Earth, weak vs. Water
		- Water armor: strong vs. Fire, weak vs. Thunder
		- Thunder armor: strong vs. Water
		- Earth armor: weak vs. Fire
	+ Enemy race/type bonuses: A double circle (◎) means 50% less damage taken from an enemy type.
* **Stat Req:** Character stats required to equip the armor. Stat-boosting accessories can be used to meet these requirements.
Ninja

## Class Growth

 MP Growth
 Hit
 Avoid
either 10,11,8,12 or 13
 Defense
 Attack
 Status Resistance (RST)
 Spell Defense (SpD)
 Spell Enhance (SpE)

## Class Skills

* Hiding will allow the Ninja to avoid any single-target physical attack, although the Ninja has a chance of being revealed.
* The following will NOT cancel Hiding: defending, (High) Concentration, Enhance Magic, Assassination, Illusion, Confine, Snipe, Holy/Magic Weapon.
* Cicada Shell will negate many types of single-target damage, including spells.
* It's possible that there is no enemy fully resistant to Shadow Sew; reportedly, even end-game bosses can be sealed.
* Critical Hit adds an attack round for each round the Ninja is hidden, up to five rounds: If the Ninja is wielding two katanas that hit three times each, the Ninja will then hit 30 times on one target, or 31 if Assassin's Dagger triggers. Unlike Assassination, Critical Hit is affected by enemy Iron Defense (taunt).

## References

1. ↑ ラスボス・裏ボスにも効いたので完全耐性のある敵はいないと思われる (JP wiki)
Katanas

**Katanas** fall somewhere between light and heavy blades, having most of the power of heavy hlades, but also the multiple hits and relaxed stat requirements of light blades.

Only two classes naturally learn to wield katanas: Samurai at level 1, and Ninjas at level 7.

Nearly every katana has the Critical attribute, giving them a chance to instantly kill enemies who aren't immune to it. Combined with their innate multiple hits per round, a Ninja's Assassin Dagger skill (which also has a chance to critical), and a Samurai's Dual Wielding and Slash skills (and a bit of luck), a character can potentially instantly kill multiple enemies with one swing.

Most katanas can be used with little to no stat investment, with many requiring at most 10 in a stat. The more powerful weapons require high amounts of AGI, but characters optimized for dual wielding will have high AGI anyways in order to reduce the off-hand penalty.

**Weapon Table Reference**

* **Rank:** Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
* **Unique** items are in bold and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
* **Attack:** Attack power **x** number of attacks
* **Rng:** Weapon range; S can reach one row, M two rows, and L has no limit.
* **Hand:** Main hand weapons can be equipped in the main hand, and in off hand with the Dual Wield skill. Off hand weapons can be equipped in either hand. Two-handed weapons restrict use of a shield.
* **Bonus:** Stat bonuses or penalties provided by the equipment.
	+ % DR: Damage Reduction (Absorb); reduces incoming physical damage
	+ % RES: chance to avoid status ailments like Poison
	+ % SpD: Spell Defense
	+ % SpE: Spell Enhance, or spell power
	+ OL: Bonus to the open locks/trap identification skill
	+ ID: Bonus to the item identification skill
	+ HP: Bonus HP regenerated per combat round or step taken in the dungeon.
* **Attributes:**
	+ Elemental attributes are listed first, if applicable. These weapons will do more or less damage depending on the target's element:
		- Fire weapons: more damage vs. Earth, less damage vs. Water
		- Water weapons: more damage vs. Fire, less damage vs. Thunder
		- Thunder weapons: more damage vs. Water
	+ Enemy race/type bonuses: A double circle (◎) means +50% damage, and a single circle (○) means normal damage in the case of Spirits and Immortals, who normally cannot be hurt with plain weapons.
	+ Status ailments are listed last, if applicable. The weapon has a chance to inflict these statuses depending on the user and target's LUC, RES, and number of attacks made.
* **Stat Req:** Character stats required to equip the weapon. Stat-boosting accessories can be used to meet these requirements.
Boss bloons

**Boss Bloons**are bloons exclusive to Boss Battle events. All boss bloons are MOAB-class and have variable number of hits depending on their level. Their level rises depending on the number of times the player has defeated them during a specific event during a specific period of time. Each boss bloon appears in a distinct track, each with variable amounts of land, water, unplaceable land, and variable path length.

All boss bloons are MOAB-class and increase in health depending on the level being played.

The Vortex Dreadbloon Bloonarius Blastappopoulous

Each boss has a different starting health, increase in health, speed, and physical properties, but they all have these in common:

* They are immune to slowing or stunning by normal towers, exceptingAbsolute Zero on BMC Mobile.
* They all move very slowly.
* They have three "skulls", which make the given boss activate its strengthened ability. For Bloonarius, it will release a bloon ranging from Lead to ZOMG. If Vortex degrades partially, it will unleash a pulse of energy that stuns all towers around it. After every time Dreadbloon degrades, it will shield itself with yellow rocks. During each degrade of Blastapopoulos it will throw more fireballs, increasing in effectiveness depending on the number of "skulls". Each "skull" is activated when the boss reaches 3/4 health, 1/2 health and 1/4 health.
* They are vulnerable to Boss Abilities, which include Boss Chill, Boss Bane, Boss Blast and Boss Weaken. However, they cost 30.
* Most Anti-MOAB abilities are not as effective or is ineffective against any boss bloon. This includes MOAB Assassin only inflicting 750 damage, Monkey Pirates and Super Wide Funnel not being effective, Ground Zerodoing only 350 damage, First Strike Capability only partially reducing the boss's health, Pop and Awe andSabotage Supply Lines not having any disability effect, etc.
	+ However, Absolute Zero and Pop and Awe effects do work in the Mobile version, with Pop and Awe stunning Boss Bloons for about half a second.
* They all have more-or-less the same death animation. Such animation involves the boss making grumbling pain remarks, self-destruction of the boss with a series of explosions, and the other bloons being stunned and popped (disappearing on mobile).
* They all have to be defeated within one hour of summoning them with the Bloon Beacon, which otherwise would make them return to full health and come into hiding again.
* If they leak, the player will lose. Fortunately, the player may decide to fight against the boss again with its decreased health, but it costs City Cash to re-fight. The second attempt for any level costs  dollars, and every one after is the price of the previous. (so at level 1, $100, then $400, then $1600, etc.)

## Rewards

Defeating any boss at a specific level will give rewards. It resets after every Boss Battle week is over. These rewards only apply to Bloons Monkey City and Bloons Monkey City Mobile. Rewards of City Cash and Bloonstones are given every single time the boss is beaten, being equal to (100x +150) City Cash and 5.
City cash

**City Cash** is the main currency in Bloons Monkey City. It is used to build and upgrade buildings, upgrade your towers in Upgrade Buildings, and researching new bloon types in the Bloon Research Lab, as well as buying decorations in the Mobile version.

At the start of the game, the player has a maximum capacity of City Cash of 1500, but it can be increased by upgrading or building Monkey Banks. However, it is possible to go over that capacity by conquering tiles. If the player does so, the City Cash meter will turn yellow on how much City Cash you have, signaling that it's higher than the maximum capacity. However, any cash coming from Banana Farms or the Contested Territory land will not be accepted if the capacity is full.

There are various ways of obtaining it: By conquering tiles, collecting from Banana Farms, by raiding other players, by completing quests, by obtaining a $20,000 Bounty Card from the Monkey Knowledge Packs, and by finding a Magic Banana Bag on Treasure Chest Tiles.
雙龍

雙龍
--

**Dragons** is an animated short movie that was released on May 16, 2016.

*"Dragons" explores the history of conflict between the scions of the Shimada clan: Hanzo and Genji. In this episode, we follow Hanzo as he returns to the siblings' family home in Hanamura to seek redemption and confront the ghosts of the past.*
Main Page

## Welcome to the Stranger of Sword City Wikia

Welcome, Stranger. If you've come seeking help on your adventures, or perhaps to help others, you've come to the right place.

Remember that anyone can contribute, but be respectful to others and please add page edit summaries. All changes can be undone, so there's no need to fear making a mistake. If you're uncomfortable making an edit, you can leave a comment on any of the pages, or you can use this wikia's forum.

You can help just by leaving a quick comment on any page:

* Errors in spelling, names, facts, stats, etc.
* Detail on post-game drops and what version of the game you're playing (PC/Xbox/Vita).
* Additional facts or strategies not already on the wiki. Pictures or maps can be suggested by uploading pics here or via a third-party site like Imgur.
* Questions or suggestions for things you'd like to see here.

Much of this initial information comes from the curators of the Japanese Sword City wiki. Many thanks to them for their efforts, and many thanks to Experience Inc. (Xbox One) and NIS America (PS Vita/PC) for bringing this to English-speaking audiences.

## Game Data

Character Creation
Class Changing
Divinity Skills
FAQ/Gameplay Tips
Game Mechanics
**•Classes•**
Fighter
Knight
Samurai
Ninja
Ranger
Dancer
Cleric
Wizard
Light Blades
Heavy Blades
Polearms
Hammers
Katanas
Claws
Wands
Bows
Special Weapons
**•Armor•**
Armor
Helmets
Shields
Underwear
Accessories
Mausoleum of Metal
Mausoleum of Forests
Shadow Palace
Valley of the Ruined
Mausoleum of Flames
Underground Ghost Town
Mausoleum of the Sea
Mausoleum of Storms
Mausoleum of Ice
Ark of Eternity
White Palace
**•Post Dungeons•**
Dark Frost Forest
Dragon King Valley
Overlord's Town
Sealed Area
Spirit God Tier
Bloonstones

**Bloonstones** are a type of currency in Bloons Monkey City and its mobile counterpoint. Their appearance is of a blue gem shard and are obtained through multiple ways, including completing a tile with no lives lost (rewards 5, 10 in Hardcore Mode, or 2 on mobile), leveling up (rewards 20 on flash or 4 on mobile), winning a Volcano Terrain tile, a cave tile, and certain Special Missions, or by watching some videos (earns a varying amount of Bloonstones, not available to everyone). On mobile, sending the first MvM attack will give 5 each GMT day and 2 after that attack. They can also be earned in the Wheel Of Fate by spinning each time you level up on Ninja Kiwi. Bloonstones in Bloons Monkey City Mobile are shaped like a bloon and are red like the red bloon.

They are also able to be bought via NK Coins in the Flash version or real life currency in the Mobile version at the Premium store. For each Ninja Kiwi coin, the player is able to purchase 5, though the more NK Coins or currency the player decides to spend, the more bonus Bloonstones they will receive.

## Uses

* Finishing a building or an upgrade of a building, or repairing a damaged building (1 minute = 1, but if it lasts more than 30 minutes, it is a bit different)
* Buying City Cash (Ratio: $40 = 1)
* Purchasing and spending extra Bloontonium (Ratio: 40 = 1 (Flash),  2% = 1 (mobile))
* Researching Lead Bloons and above in the bloon research lab
* Researching 3rd tier upgrades for 20 and 4th tier upgrades for 50 (in Mobile, no bloonstones are required if there is strong Wifi connection)
* Starting with extra cash in a battle (10, Flash only)
* Using a Continue (20)
* Adding Regrow Assault ( 15, Flash only)
* Adding Camo Assault ( 10, Flash only)
* Adding Extra Lead ( 10, Flash only)
* Adding Extra MOABs ( 10 or 15, Flash only)
* Making a MvM Attack stronger ( 10, mobile only)
* Restarting a MvM Attack (50, Flash only)
* Buying a supply crate (5, mobile only)
* Using a bonus tower (10, mobile only)
* Using a Monkey Boost to double the attack speed of all units for 10 seconds (5 on Flash,  10 on mobile).
* Buying a stack of 20 white hot spikes
Ranger

## Class Growth

 MP Growth
 Hit
 Avoid
 Defense
 Attack
 Status Resistance (RST)
 Spell Defense (SpD)
 Spell Enhance (SpE)

## Class Skills

* Hunter's Eye works even on Bosses, as long as the Ranger is not dead or stunned. This can be very useful when deciding whether to flee or go all-in to take down a target.
* Confine is one of the few skills in the game that can reduce enemy Hit.
* When dual-wielding, if an L-range weapon triggers Penetration, the S- or M-range weapon in the other hand will also penetrate.

## Roles and Class Strategies

The Ranger, quite obviously, specializes in ranged combat. While seemingly lackluster at first, they have a number of useful benefits:

They can use Bows immediately at level 1, and soon afterwards they receive a damage bonus to Bows, as well as useful unique skills like Hunter's Eye and Confine. Unlike a Knight's Chivalry skills, bows can hit any range much more safely, and unlike magic spells, they require no MP.

Furthermore, Bows can be used with most attack skills like Samurai Slashes, Fighter Rushes, and Dancer Steps. High Concentration combined with any of these skills can enable a Ranger to consistently fire a barrage of high-damage skills against distant targets with the additional damage bonus of Long Range Shot. Used in this way, a Ranger can be a great supplement, or even replacement, for a back row damage-dealing character.

To avoid interrupting High Concentration, the Ninja offers a passive Avoid boost, Cicada Shell (chance to negate damage), as well as Hide, which also negates one attack. While Hidden, the Ranger/Ninja can use High Concentration, Snipe, and Confine without being revealed, and also has the option of using the Ninja's defense-ignoring Assassination.

High Concentration can also be used for other classes that use Concentration, although it may be harder to maintain High Concentration in the front row.
Wands

**Wands** are tools for dedicated spell-casters, with most having decent Spell Enhance (SpE) bonuses to strengthen spells. And while weak, most wands are capable of inflicting status ailments in a pinch.

Any character can use wands in and out of combat via the Item menu to cast spells. Although using a wand this way runs the risk of cursing it, cursed items are repaired for free by returning to town or by using a Butterfly Powder.

By keeping a stock of wands on hand, a party can save valuable MP and consumable items for when they're needed. Wands can even be used in areas where spells are blocked.

Some rare wands even impart special abilities to the wielder, like the Fighter's Invincible Heart passive skill.

**Weapon Table Reference**

* **Rank:** Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
* **Unique** items are in bold and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
* **Attack:** Attack power **x** number of attacks
* **Rng:** Weapon range; S can reach one row, M two rows, and L has no limit.
* **Hand:** Main hand weapons can be equipped in the main hand, and in off hand with the Dual Wield skill. Off hand weapons can be equipped in either hand. Two-handed weapons restrict use of a shield.
* **Bonus:** Stat bonuses or penalties provided by the equipment.
	+ % DR: Damage Reduction (Absorb); reduces incoming physical damage
	+ % RES: chance to avoid status ailments like Poison
	+ % SpD: Spell Defense
	+ % SpE: Spell Enhance, or spell power
	+ OL: Bonus to the open locks/trap identification skill
	+ ID: Bonus to the item identification skill
	+ HP: Bonus HP regenerated per combat round or step taken in the dungeon.
* **Attributes:**
	+ Elemental attributes are listed first, if applicable. These weapons will do more or less damage depending on the target's element:
		- Fire weapons: more damage vs. Earth, less damage vs. Water
		- Water weapons: more damage vs. Fire, less damage vs. Thunder
		- Thunder weapons: more damage vs. Water
	+ Enemy race/type bonuses: A double circle (◎) means +50% damage, and a single circle (○) means normal damage in the case of Spirits and Immortals, who normally cannot be hurt with plain weapons.
	+ Status ailments are listed last, if applicable. The weapon has a chance to inflict these statuses depending on the user and target's LUC, RES, and number of attacks made.
* **Stat Req:** Character stats required to equip the weapon. Stat-boosting accessories can be used to meet these requirements.

* The Princess Wand is called "Dragon Princess Wand" (竜姫の杖) in the Japanese version, and is probably a reference to Experience Inc.'s previous game, Demon Gaze.
Bloons

**Bloons** are the main enemies in Bloons Monkey City. They have a wide variety of powers, depending on the type and status of the bloon. If a bloon passes all your defenses through the exit, you will lose a life depending on the layer.

## Bloons from weakest to strongest

* Red Bloon
* Blue
* Green
* Yellow
* Pink
* Black/White (immune to explosions/immune to freezing)
* Lead (immune to sharp objects, namely darts)
* Zebra(immune to explosions and freezing)
* Rainbow
* Ceramic
* MOAB
* BFB
* ZOMG
* DDT( has pink, black, camo, and lead properties, mobile DDT only has pink and camo properties.

### Boss Bloons

* Bloonarius the Inflator (Spawns multiple bloons during the course of the fight, with the max being ZOMG)
* Vortex: Deadly Master of Air (Stuns nearby towers)
* Dreadbloon: Armored Behemoth (Has the properties of a lead bloon) (Can make rocks to shield it)
* Blastapopoulos: Demon of the Core (Fires a fireball at the tower with the most money put into it, stunning it)

### Bloon Properties

* Camo (Most towers can not attack bloons with this property)
* Regen (Regenerates lost layers approximately every 2 seconds)
Claws

**Claws** are similar to Light Blades, but have less attack power, more attacks per round, tend to have even more status ailments, and all of them can be dual wielded without the skill.

Like light blades, with sufficient +enhancement stats, claws are able to put out decent damage. However, their specialty is the many status ailments they can inflict. Combined with their natural high number of attacks per round, and possibly in the hands of a dual wielding or Slash-using character, a character can play an offensively supportive role.

Only two classes can use claws without class-changing: Ninjas at level 1, and Fighters at level 7.

**Weapon Table Reference**

* **Rank:** Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
* **Unique** items are in bold and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
* **Attack:** Attack power **x** number of attacks
* **Rng:** Weapon range; S can reach one row, M two rows, and L has no limit.
* **Hand:** Main hand weapons can be equipped in the main hand, and in off hand with the Dual Wield skill. Off hand weapons can be equipped in either hand. Two-handed weapons restrict use of a shield.
* **Bonus:** Stat bonuses or penalties provided by the equipment.
	+ % DR: Damage Reduction (Absorb); reduces incoming physical damage
	+ % RES: chance to avoid status ailments like Poison
	+ % SpD: Spell Defense
	+ % SpE: Spell Enhance, or spell power
	+ OL: Bonus to the open locks/trap identification skill
	+ ID: Bonus to the item identification skill
	+ HP: Bonus HP regenerated per combat round or step taken in the dungeon.
* **Attributes:**
	+ Elemental attributes are listed first, if applicable. These weapons will do more or less damage depending on the target's element:
		- Fire weapons: more damage vs. Earth, less damage vs. Water
		- Water weapons: more damage vs. Fire, less damage vs. Thunder
		- Thunder weapons: more damage vs. Water
	+ Enemy race/type bonuses: A double circle (◎) means +50% damage, and a single circle (○) means normal damage in the case of Spirits and Immortals, who normally cannot be hurt with plain weapons.
	+ Status ailments are listed last, if applicable. The weapon has a chance to inflict these statuses depending on the user and target's LUC, RES, and number of attacks made.
* **Stat Req:** Character stats required to equip the weapon. Stat-boosting accessories can be used to meet these requirements.
The Eastwood Event

WARNING: Content within this page may or may not be suitable for Younger Audiences. So... be on alert.

The Eastwood Event is a couple of Canonical Roleplays participated by User: Alexenshourn and User: Joshua the Hedgehog, partaking conflicts between Blade Eastwood and Joshua the Hedgehog. People have (probably) had taken sides. The Roleplays participated within this Event are listed here:

Blade's Adventure

"Fall" of the Jkirk Federations

## The Sides

### Side 1: Blade Eastwood

Blade Eastwood was a Mobian Fox born in the future in the year 2019, who came back to 2016 to kill Cosmo the Seedarin, until he was convinced not to by Komerl the Hedgehog. People on this side are listed below.

#### Blade's Adventure

**Blade Eastwood (Main): Defeated. KIA**

R.A.B.B.I.T: Surrendered/Retreated

Robocop: Defeated. KIA

Komerl the Hedgehog: Alive. Mostly not Involved.

Rock the Cat: Alive. Retreated

#### Fall of the Jkirk Federations

**Blade Eastwood (Main): Defeated. Committed Suicide**

**Jeese Donovan (Main): Defeated. Committed Suicide**

**The Eastwood Separatists (Main): Defeated.**

Robocop: Defeated. Surrendered/Arrested

The New Jkirk Empire: Functional in Separate War

### Side 2: Joshua the Hedgehog

Joshua the Hedgehog is the Faction Leader of the Jkirk Federations (At the time) who wants to make Order and Justice within the Universe, even if he has to get hostile. He got involved in the Roleplay when looking for the idiot (AKA Blade Eastwood) that decided to crash a plane within a Skyscraper.

#### Blade's Adventure

**Joshua the Hedgehog (Main): Victorious**

The Terminator: Deflected. KIA

Rynk the Lynx (Hey, that rhymes.): Victorious

**The Jkirk Federations (Main): Victorious**

#### Fall of the Jkirk Federations

**Joshua the Hedgehog (Main): Victorious**

**The Jkirk Federations (Main): Victorious**

Mecha Josh: Victorious

General Wade Lester: Victorious
Dark Frost Forest

Main Page

## General Notes

* Located next to the Forest Stone at (X:18, Y:15).
* The first area is dark and has the tiles that will randomly point you in a different direction, the second area is clear but in order to get there you will have to use the key item Rockbell's Eyes obtained earlier in the story. This area is also where the boss is located.
* As seen in the map be sure to check all the dead ends because some areas are not dead ends.
* There are no limiters in the post dungeons, the Mumic runs rampant as well so if you want to boost your gear or fight him to get extremelly rare accessories now is the time to do so.
* YOU MUST DEFEAT THE BOSS TO LEAVE THE DUNGEON. BUTTERFLY WINGS DO NOT WORK.

## New Unlisted Enemies

* Taros

* Georgios

## Boss Battle

* Mage Of Round (X:11, Y:16) - Initially accompanied by 3 Artifacts, 2 Vampires, and 1 Astarte. Dificulty 2/5.
* **Boss Tips**
	+ Astarte & Boss will combo frequently to remove party buffs in one-turn. You will constantly be without buffs if you do not kill Astarte.
	+ It is imperative to kill-off Vampires & Astarte first (they will not respawn). Otherwise, you may find yourself frequently with ZERO morale.
	+ Boss will cast requiem (instant death) frequently while in the back rows use divinity "Spirit Guard" when needed.
	+ Boss will cast God Veil (damage reduction to allies and self) bring item with "Force Break".
	+ Boss & Astarte will heal every 8-turns.
	+ Artifacts will guard the entire party and will respawn throughout the battle.
	+ Suggested Party Level (32+)/Suggested Party Composition
		- Knight/Ninja
		- Samurai/Ninja
		- Samurai/Ninja
		- Dancer/Ranger
		- Cleric
		- Mage/Cleric (w/ Master Cast)
Game Mechanics

This page exists as a place for people to discuss and document the inner workings and details of the game -- things that might be of some interest to more dedicated players, but otherwise transparent or hidden from the average player.

## Item Ranking

Regarding the letter next to item names in-game and the number/letter combined ranking used in this wikia's equipment tables:

The displayed letter rank of a weapon is determined by first calculating (hardcoded base number rank) + (modifier) and checking which letter rank range the result is in.
I couldn't find the absolute number rank so using a relative system where the lowest rank weapon (like the Broken Dagger) is considered to have a number rank of 1, then the range of values is as follows:
1 ~ 9 -> E
10 ~ 21 -> D
22 ~ 35 -> C
36 ~ 51 -> B
52 ~ 69 -> A
70 ~ ?? -> S
I tested this not too long ago, so I'm very sure of the range of values.
According to this system, the Broken Dagger would be rank E up to Broken Dagger+8.
It would then become rank D at Broken Dagger+9.

Images of Broken Dagger with different modifiers

## Game Limits

The maximum damage limit is 9999 for all types of attacks (physical, magical, and divinity). This is also the case for attacks that deal multiple hits at once.

The maximum level limit is 99 (legitimate limit) and it is reached at 32,834,900 exp. Afterwards, no matter how high the exp becomes, the character cannot level up.

The maximum level limit is 65535 (true game limit).

The maximum stat limit of a character is the base stat + equipment stats + 20 (legitimate limit) or 255 (true game limit, regardless of race and equipment). Note: The legitimate limit can be changed in NG+.

The maximum stat bonus limit on equipment is +15.

Items can be stacked up to 99 (legitimate limit) or 255 (true game limit).

The maximum modifier limit on equipment is +99.

The maximum defense limit of a character is 999.

The maximum damage reduction limit on equipment is 15%.

The maximum total damage reduction limit on a character is 90%.

The maximum HP limit is 9999.

The maximum MP limit is 999.

The maximum Hit limit is 99.

The maximum Avoid limit is 99.
Cleric

## Class Growth

 MP Growth
 Hit
 Avoid
 Defense
 Attack
 Status Resistance (RST)
 Spell Defense (SpD)
 Spell Enhance (SpE)

## Class Skills

* Holy Weapon adds a "half step" (single circle) Anti-Immortal effect to party members' attacks. Normally, undead cannot be damaged effectively, so this enables normal damage. It stacks with a weapon's innate attributes and Light Chivalry, adding up to a max of 50% extra damage (double circle).
* Holy Shield will always absorb at least one hit, even if the hit's damage exceeds the shield's capacity. Its durability is also affected by the defense of the party member being hit; a low-defense Wizard will cause the shield to break sooner than if a high-defense Knight gets hit.
* Mana Heal 1:
	+ Recovery amount = PIE / 2, rounded down
	+ Number of steps = 150 - character level
* Mana Heal 2:
	+ Recovery amount = PIE / 2, rounded down
	+ Base: 5 turns; 11 PIE = 4 turns; 21 PIE = 3 turns; 31 PIE = 2 turns; 41 PIE = every turn
Knight

## Class Growth

 MP Growth
 Hit
 Avoid
 Defense
 Attack
 Status Resistance (RST)
 Spell Defense (SpD)
 Spell Enhance (SpE)

## Class Skills

* Chivalry skills do 50% additional damage when used on an appropriate target, but only add a "half step" (single circle) bonus to Spirits and Immortals (undead). However, Chivalry's effect stacks with innate weapon attributes or with Cleric/Wizard buffs, allowing up to 50% extra damage (double circle).
* Chivalry skills ignore the target's special defenses, like Trained Defense (chance for half damage), Iron Defense and Illusion (damage interception), or Cicada Shell (chance to evade completely).
* Confirmation requested: Iron Defense halves the user's defense and does not work against certain things, including: attacks that target an entire row or party, Samurai Slash skills, Chivalry skills, attacks made on a hidden party member.

## Roles and Class Strategies

Much like the Fighter, the Knight's equipment abilities make them good choices for a starting or ending class when class changing. The Knight loses the Fighter's explosive offensive ability in exchange for more defensive skills, as well as better HP and MP growth.

Chivalry skills can be very potent when used correctly, but halved defense can be deadly if they're used without caution. This disadvantage can be covered with use of Iron Defense (from another Knight), Illusion, or defensive magic and Divinity skills, but another way to use Chivalry skills is to use them from the rear lines.

Because Chivalry skills pierce all enemy rows (without damage penalty), a back row party member can equip a longer range melee weapon like a spear, allowing them to deal multi-target damage from the relative safety of the back row. They will still be vulnerable to ranged attacks and magic, however.

Chivalry skills act as a pseudo-ranged attack, allowing melee characters to hit troublesome enemy targets, like treasure chest guards that often run to the back row.

## References

1. ↑ About 50% trigger rate with Lv99 Dwarf, 45 VIT, 39 LUC. (JP wiki)
2. ↑ Chivalry behavior (JP wiki)
3. ↑ Iron Defense behavior (JP wiki)
Armor

## Notes

In the Vita (and Xbox One?) version of the game, the classifications of light and medium Armors are mistakenly switched in the character equip screens; light armors are displayed as "M Armor," and vice versa.

Without class changing, all classes can use light armor, all classes except Wizard can use medium armor, and only Fighters and Knights can use heavy armor.

**Armor Table Reference**

* **Rank:** Relative ranking of an item compared to other items in game. Number is not shown in-game. (More details)
* **Unique** items are in bold, and have their letter rank in gold in-game. They can only be found once, but can be given to the Mumic to be "re-rolled" for better bonuses.
* **Bonus:** Stat bonuses or penalties provided by the equipment.
	+ % DR: Damage Reduction (Absorb); reduces incoming physical damage
	+ % RES: chance to avoid status ailments like Poison
	+ % SpD: Spell Defense
	+ % SpE: Spell Enhance, or spell power
	+ OL: Bonus to the open locks/trap identification skill
	+ ID: Bonus to the item identification skill
	+ HP: Bonus HP regenerated per combat round or step taken in the dungeon.
* **Attributes:**
	+ Elemental attributes are listed first, if applicable. A character will take more or less damage depending on the damage type:
		- Fire armor: strong vs. Earth, weak vs. Water
		- Water armor: strong vs. Fire, weak vs. Thunder
		- Thunder armor: strong vs. Water
		- Earth armor: weak vs. Fire
	+ Enemy race/type bonuses: A double circle (◎) means 50% less damage taken from an enemy type.
* **Stat Req:** Character stats required to equip the armor. Stat-boosting accessories can be used to meet these requirements.
Shadow Palace

*"A palace created by Marilith's immense magical power. As implied by the name, the beautiful white sparkling exterior, hides the monsters who wander the shadow covered halls within." -* Stranger of Sword City Website

## General Notes

* Most enemies in this area are the Spirit type, which means they can't be damaged by normal weapons. Magic, offensive consumable items, anti-Spirit weapons, and the Wizard's Magic Weapon skill will be useful here.

## Butterfly Locations

 Abandoned Area 3
 Abandoned Area 2

## Wanted Lineages

### Predator of Shadow

 Name
 Attributes
 Recommended Level

Found in Abandoned Area 1 and 2. Not too strong, but requires anti-Spirit weapons or a Wizard's Magic Weapon skill. Calls a lot of reinforcements, so this can be troublesome if you can't kill the other slimes fast enough, or if you don't have long-range attackers.

### Cowardly Blue Thunder

 Name
 Attributes
 Recommended Level

Found in Abandoned Area 3 and 4(?) when you ambush and then stay too long in a battle. Not very strong, but is extremely hard to hit. Moreover, it can dispel magic, so buffs and debuffs are of limited use. Attack spells can be more reliable, especially since it's weak to fire. May also be a good opportunity to use attack items.

### Golden Magic Knight

 Name
 Attributes
 Recommended Level

Requires the Heart Stone item, which can be found inside ambush chests with the "Trade" insignia (looks like a gem). Labeled as a "Corpse Piece" until identified. Non-unique item, so it can be sold and found multiple times if needed.

Found in Abandoned Area 4, once you have the Heart Stone. Try casting Force Hide and repeatedly walking over the "fire face" visible encounters.

Have high physical damage. Perform several attacks each turn. If these attacks hits the same target, one character can receive more than 400 damage. Have rather high HP. Can cast Magic Break (halves magic power of your party). Call allies (a row of two knights which are four levels lower than he).

### Wheedling General

 Name
 Attributes
 Recommended Level

Found in a room on the west side of Abandoned Area 5. Not much to speak of, although its breath attack can be surprisingly strong. It respawns after some time, so he can be killed for easy experience and multiple equipment drops without having to use Morale.
Main Page

**UPDATE: Hello! This is Usagi! I have officially ended this project for now and this wiki will continue to be open for nostalgia's sake and archive in case I can still reuse my OCs here for something else.**

For those who kept visiting (I'm not sure who does but "hi!"), thank you for checking Symphonata out!

I have also shifted my focus and am currently working on another original project (Pertaleme). Join our Discord server or follow our Twitter and Instagram to learn more. Thank you.
Difficulties

## Difficulty Levels

Bloons Monkey City difficulty levels vary. When expanding the city, it is common to encounter more difficult levels; purchasing sufficient upgrades would be good way to prepare prior to challenging harder difficulties (All difficulty levels are relative to the player's level, Buildings, Upgrades and the tile map). Difficulty see below.

## Trivial

Trivial is the most easy of all the difficulties. Trivial can be identifed with one light green dot. If you are new at BMC, you would see a lot of Trivial around you city ranging from Red to Green.

Trivial is the easiest difficulty in Bloons Monkey City. The player has the option of skipping it, gaining no bloonstones and no XP, or playing it for 50% of the normal XP. It is represented by a single green dot. Trivial tiles are nonexistent when the city is first created, so players must keep an "Easy" tile on their map as they are levelling up. When a certain city level is reached, the difficulty on the "Easy" tile(s) will drop to a "Trivial" tile.

Usually having trivial tiles is bad because they will only give you half the normal XP and XP is non-renewable in Bloons Monkey City - there is only so much you can have (XP can still be obtained from MvM even after you have captured all the tiles). Note that a tile with Regrow or Camo assaults cannot be trivial. Note that a trivial tiles difficulty 'may' be raised if it is selected as an attack target for MvM turning a potentially low yielding xp tile into a much higher xp yielding tile (Example: a simple lead assault can turn a 15 XP green trivial tile into a 160 XP tile at level 16, raising it beyond the 30 XP you would have gained had you cleared it normally making it make up lost XP). Even Ceramic or MOAB tiles can be trivial.

## Easy

Easy is the next difficulty. It is represented by two green dots and should be very easy for most players. The player should be able to defeat it only using a few towers, and shouldn't have to use supply crates, boosts, or bloonstones. If at the highest level, BFBs or even ZOMGs or DDTs can be easy tiles.

## Medium

Medium Difficulty should be easy for experienced players and is represented by three yellow dots.

## Hard

Hard Difficulty is shown by four circles colored in orange. Experienced players should be able to handle these tiles without *too* much difficulty.

## Very Hard

Very Hard Difficulty is presented by five whole circles filled in red. Players should never go unprepared when challenging such levels.

## Impoppable

The toughest difficulty in Bloons Monkey City is Impoppable. These tiles have 5 whole circles colored in dark red. Without preparation, even experienced players may lose. The word "Impoppable" is a pun on the word "Impossible". Despite this, however, with the right tactics and strategies, and/or the willingness to spend occasional Bloonstones, Impoppable terrains can be conquered. Generally, they should be handled by a very experienced player.
Camarógrafo

**Camarógrafo** (llamado realmente **Finn Anthony Carson**) es un personaje secundario de Los 5 Súper Humanos.

## Perfil

Es un Camarógrafo de 40 años, alto, mide 1.65 y 1.75 metros de altura.

## Apariencia

Viste una corbata celeste, un suéter celeste claro, saco negro, ojos azules y cabello negro, normalmente lleva un chaleco que dice: "CANAL 6, CAMARÓGRAFO".

## Familia

* Joseph Carson (Padre)
* Emma Carson (Madre)
* Diana Prince (Esposa)
* Daisy Prince (Cuñada)
* Emma Carson (Hija)
* Ashley Carson (Hija)
PowerGirl

**PowerGirl** o **SportyMen** es un personaje secundario de Los 5 Súper Humanos, la fusión entre PowerMen y SportyGirl.

## Apariencia

Es de piel caucásica, tiene cinco ojos (2 rosados, 1 rojo, 1 azul y 1 morado), cabello rubio (PowerMen y Sporty), el brasier de Sporty, el suéter de PowerMen, la cinta de Sporty y los pantalones de PowerMen.

## Apariciones

* Capítulo 2
* Capítulo 25

## Curiosidades

* En ocasiones, es llamado PowerGirl y ciertas veces SportyMen.
* Su voz es la de SportyGirl.
* Tiene todos los poderes de PowerMen y SportyGirl.
PowerMen

**PowerMen** (de nacimiento: Roderick Napoleón Venesia) es uno de los protagonistas de los cómics de Wattpadd, Los 5 Super Humanos.

## Perfil

Es muy alto, vuela sobre una nube, mide 2.30 y 2.40 metros de altura.

Es miembro de la Liga de Súper Héroes Bondadosos y Amables (L.S.H.B.A.), nacido el 13 de Noviembre de 1954 en la Isla de Capri, Italia; actualmente tiene nacionalidad estadounidense.

## Historia

Nació el 13 de Noviembre de 1954 en la Isla de Napali, Italia bajo el nombre de Roderick Napoleón Venesia, hijo de Napoleón y Cathy Venesia.

### PowerMen, el Raro de Tres Ojos.

Pero tenía serias irregularidades, tenía 6 dedos en cada mano y pie, tiene 3 ojos: uno azul y otro rojo que cuando se unen le dan el color morado a su tercer ojo. Así que le colocaron gafas negras oscuras.

Ese mismo día, nació su hermana gemela, Ashley Venesia de Prince, muchos doctores dicen que iban a ser trillizos pero el tercer feto (o bebé) se explotó y dejó un ojo en Roderick Napoleón.

### Miembro de la L.S.H.B.A.

En 1974, en la Convención de Cómics de San Diego conoció al Padre Tiempo y su amigo SpyAlien que formaban un grupo de superhéroes y al final le brillaron los ojos y creó un campo de fuerza, así que lo incluyeron con el grupo. Allí su hermana, iba a conocer a su novio virtual de Nueva York, Damian Prince y se fue a Nueva York con el grupo de Roderick Napoleón. Ese mismo día, el se nacionalizó junto con su hermana estadounidense y el se cambió el nombre a PowerMen. Allí dejó de usar los lentes oscuros y se puso unos transparentes.

## Familia

* Napoleón Venesia (Padre)
* Cathy de Venesia (Madre)
* Ashley Venesia de Prince (hermana gemela)
* Sin nombre (Supuesto hermano trillizo; falleció en el vientre de Cathy de Venesia)
* Damian Prince (cuñado; esposo de Ashley)
* Diana Prince (Sobrina)
* Daisy Prince (Sobrina)

### Único Matrimonio y Descendencia

* Keyla Moore de Venesia (Esposa; 2000-presente)
* Abraham Venesia (Hijo)
* Leonor y Leonora Venesia (Hijas gemelas)
Leper colonies

-Leprosy = a disease

* the infected gets scales

* it is curable in the early stage if diagnosed

Leper colony

* like a village where leper live

* most of the people there were abondoned by their parents or neighbours and are discriminated by the society (sometimes they dont get their license even though they are cured)

* infected ones get services done like wound-cleaning or surgery by doctors and volunteers in that leper colony
Diana Prince

**Diana Alexandra Prince Venesia (Mujer Maravilla)** es un personaje principal de Los 5 Súper Humanos.

Actualmente es la sexta miembro del grupo L.S.H.B.A., se graduó de periodista. Nació en 1976.

## Apariencia

Es de piel blanca, cabello negro, ojos cafés. Su ropa de heroína contiene una tiara dorada con una estrella roja, aretes de estrella, la parte superior es como una especie de doble u (W) dorada, una camisa roja, un cinturón dorado que en el centro tiene un rombo, un short azul con estrellas blancas y tacones rojos.

## Ocupaciones

### Periodista de Canal 6

En 1999, comenzó en el segmento de Farándula del Canal 6, luego como Enviada de Cubrimiento Internacional en 2003, luego como Periodista Nacional en 2004, y fue elegida finalmente para ser Periodista del Noticiero en 2009.

### Empresaria

Como hija de un multimillonario estadounidense, Damian Prince, propietario de Prince Company, su misión era heredar la compañía, pero se la dejó a su hermana, Daisy. En vez de eso, se unió a L.S.H.B.A. Company, con una ganancia mensual de $2 millones de dólares. Su patrimonio es de $20.800 millones de dólares.

Ademas, es propietaria de una casa en Miami.
Mujer Margarita

**Mujer Margarita** (Nombre real: **Margarita Roberts**) es una antagonista de Los 7 Súper Humanos.

## Perfil

**Margarita Caroline Roberts** es una villana estadounidense de 66 años de edad. Es miembro de la L.S.V.M.E. desde el año 1986, cuando fue engañada en búsqueda de un "programa de ayuda" para superar lo que había pasado.

## Apariencia

Margarita es de piel caucásica quemada, ojos azules y cabello rojo diseñado en forma de corto a la altura de la cabeza y una parte alta peinada circularmente en su cima. Viste una chaqueta rosada sobre un traje negro brillante y tacones negros brillantes con su anillo que la identifica como miembro de la L.S.V.M.E.

## Personalidad

Margarita como Mujer Margarita es oscura, mala y perversa, y no le interesa el bien común para nada, y eso lo representa debido a los sufrimientos de su vida antes de la L.S.V.M.E. como cuando su padre la abandonó de bebé ni la reconoció o cuando su ex-esposo la manipuló para echar a su hija, sin embargo al recordar su pasado, Margarita es sensible, tímida y algo confundida, pero aún guarda el rencor en su corazón, que la convierte en una perversa villana.
Ceremonies

Our most recent ceremony was Thorncloud's warrior ceremony! He had proven himself worthy, but will continue training with our senior warrior, Shadedusk, until further notice.

Pantherkit is now Pantherpaw, apprenticed to Silverstar, and has begun her training to be a warrior. Enemies beware!

Since Crystalflight has taken on a new apprentice, Cloudpaw and Thornpaw need new mentors. Cloudpaw has been apprenticed to Shadedusk, and Thornpaw to Silverstar.

Last week, Rapidkit became Rapidpaw as a medicine cat apprentice, mentored by me, Crystalflight. She should be a full medicine cat by the end of the school year, and will, of course, will be granted her full powers at the Moontree next new moon.

Shadepaw has proven himself worthy of his warrior name and is now Shadedusk. Our first warrior! Yay!

Our once loyal apprentice Shadowpaw, has turned against us and is now exiled from DawnClan. He is now to be treated as any enemy, and is never to return.

Cloudkit is now Cloudpaw, apprenticed to Crystalflight, but to be trained as a warrior.

Thornkit is now Thornpaw, apprenticed to Crystalflight, but to be trained as a warrior.

Shadowkit and Shadekit are now Shadowpaw, mentored by Silverstar, and Shadepaw, mentored by Timberfang. and will start training tomorrow.