recursal/Fanatic-Fandom huggingface dataset:
Eternal Council of Jinqiu

**Jinqiu** was a nation of Jiangshi in upper Yanshen, known for their Oni rituals and the ire of their neighbors.

## History

### Origins

Originating from the Black Jade Citadel Heiyukcheng, whose true name has been lost from the ancient Oni, they ruled the surrounding area. From the Black Temple of Jincheng they were ruled by the Eternal Council, a collection of the strongest Jiangshi that provided the nation with guidance and direction in exchange for human tributes to drain chi from.

### Techniques

Throughout their existence they developed numerous techniques using these oni secrets. These include enhancing silk, called Dayingsi, with the attributes of iron for the purpose of light, flexible armor, blood-inscribed talismans capable of transforming victims into mindless abominations until the tag is removed despite often still causing permanent brain damage to the subject

### Rule

Those who did not agree with Jiangshi rule were sentenced to life in Emenglao, the dungeon of Jincheng. Here they live out the rest of their days as chi cattle, being harvested slowly. In the case of death they were reanimated and put to work in the very Temple they were imprisoned. Administrators with good work ethic were rewarded with eternal life in the form of becoming a Jiangshi through a ritual recorded in archives as "Teimotiji".
Gem of Asra

The **Gem of Asra** (also known as the **Agate of Asra** or the **Agate Gem**) is one of the seven gems which once decorated the Dwarovkron, the ancient crown that the High King of Aul-Dwarov once wore.

## Appearance

The gem is roughly the size of adult halfling's fist, and was known for its shimmering pink colour.

## Reclamation

The Gem of Asra was reclaimed during the Expedition into Ovdal Asra in 1410 by a group led by the heir of Asra Clan Fognir Asra. The band was successful in retrieving the gem and heroically chose to abandon the riches of the hold and kill the orcish warlord Dugorik Dragonbreaker instead.

Afterwards Fognir used the gem to rally the surface dwarven banking clans and cartels together and form the Asra Bank. The gemstone subsequently sat in the vaults of the Asra Bank, until it was granted to the ownership of the hold of Khugdihr and subsequently stored in the hold's vaults.
Castanorian Legions

The **Castanorian Legions** formed the core of the armies of Castanor. Unparalleled in its time as an organized and well-trained military force, the legions allowed Castanor to spread its control across much of Cannor and even parts of Bulwar and the Salahad. For much of Castanor's history, serving in its legions was rewarded with plots of land available for farming across Castanor's ever growing territories. Service in the legions as also seen as a compulsory rite of passage for anyone seeking a role within the empire's government.

## List of Legions

Naming scheme: Number is their founder

To be sorted: from Aeon Timeline

* Legion XXXV Mire
* Legion II
* The Last Legion
Dalairey Wastes

The **Dalairey Wastes** is a region encompassing the southern portion of Dalaire in Eastern Aelantir. The wastes are locked in perpetual ice and permafrost, said to be caused by a magical spell cast by the precursor elves as a punishment to Ducaniel and his followers (who mostly hailed from Dalaire) for their role in the War of Two.
Great Clan of Garsvulshim

Known to outsiders as the Doomhunger clan, **Garsvulshim** made a name for themselves as the most devout adherents to the religious doctrines of Iskerag Vulshor. Located at the northernmost border of the traditionally settled ogre lands, the Garsvulshim clan also had the unique privilege of occupying some of the most fertile land in all the Ogre Valley. Such prosperity made their lands prime targets for both their settled neighbors to the south, and to the wild clans to the north. This proximity, combined with their strict religious doctrines, would eventually lead to a rebellion of wild ogres on their border, resulting in the establishment of the Bronzegut clan.
Gimron Lawgiver

**Gimron Lawgiver** is one of the Great Ancestors in the Dwarven Ancestor Worship faith, who was known at first to be a lawyer and scholar from Amldihr. In the wake of the War of the Bloody Gem, Gimron led the revision of the foundational law of Aul-Dwarov in order to help reunite the empire. In this, the foundational privileges and responsibilities of every hold were established, as well as the foundational rights of every dwarf.
Foaric

The **Foaric people** (meaning "Those Before" in Old Castanorian) were a human tribe residing in modern-day Inner Castanor around the Nath River near modern-day Castonath and Nathwood. The Foaric peoples were a friendly river civilization that were often in conflict with the nearby Adeanic and Mereddic peoples, and allied with the recently arrived Castanites against them.
Grand Duchy of Dameria

Adénn Skylance (last ruler, died during Lilac Wars)

### Heir

Rogier Silmuna (rightful heir) - leading the Sons of DameriaLaurens II Silmuna (claimant) - Marquis of Wesdam

## History

### Major Events

Wars of Rule (1224 - 1284)Lilac Wars (1348 - 1443)

### Succeeded by

Grand Duchy of Wex

The **Grand Duchy of Dameria** is the successor of the Kingdom of Dameria in the Dameshead after the Formation of Anbennar. Like its predecessor, it was ruled by the House Silmuna and was known for its great influence and power in Cannor. Many Grand Dukes of Dameria also held the title of Emperor of Anbennar.

### Lilac Wars

*Main article: Lilac Wars*Dameria was one of the main proponents of the Lilac Wars under Vincen the Old Owl, first by ousting the Lorentish Emperor Rean the White Fox in his youth, and then turning the period into a prolonged war of succession in which Vincen attempted to install his son, Adenn Skylance, onto the Lorentish throne.
The Lilac Wars ended catastrophically for Dameria, with is reigning House Silmuna wiped to near extinction, with the Grand Duchy itself being dissolved entirely, its vassals set free or engulfed by the victors Lorent and Wex.
Forlorn Vale

Geographically the **Forlorn Vale** shares borders with The Alenic Frontier, Damescrown, Esmaria, The Borders, Dostanor, and, most troublingly, West Castanor.

The Forlorn Vale is dominated by the Moon Elf realm of Ibevar but The Greentide has taken and destroyed the eastern-most third of the region. The kingdom has recently accepted the Regent Court faith, and religious tensions in the region are high due to this sea-change. External speculation is rife as to exactly why this occured, and varies between hope that a genuine wave of faith was inspired by the actions of Agrados' avatar in the halting of the Orcish Greentide, and that perhaps a withholding of Magisterium aid prompted a more cynical conversion.

The kingdom is flanked by the Human Orda Aldresia and Aranmas to the south and north respectively, while Bennon lies along the dwarven road across the Havoral Divide to the west. Perhaps the most intriguing country in the region is the isolated principality of Silent Repose where the Elven Forebears are worshipped still. The destruction caused to the Forlorn Vale by the Greentide also makes it unique as the only part of Western Cannor where adventurer bands are currently working to reclaim lost lands, with the Anbenncóst Expedition and the Company of the Thorn now ensconced in the east of the region.
Halessi Timeline

Placeholder page for events, focusing on Haless

~2000 BA, human civilisation rises up in northern Rahen

~1200 BA, Nadimraj is the first kingdom to unite the northern rivers of Rahen

~1000 BA, the first true Rahenraj unifies both northern and southern Rahen

~1000 - 200 BA, Rahen sees several different dynasties exchanging rule over some or large parts of the region.

~600 a big war between the Rahenraj and the kingdoms east of the Kharunyana ends up in a stalemate, the river becomes a heavily fortified border

~200 BA, the Rahenraj finally falls apart into squabbling warlords

0 Day of Ashen Skies

35: Harimar unites the Harimari and begins the Rise of the Harimraj wars against Rahen (age 25)

50: founding of the Harimraj, most of Rahen is under his control

60: Wars of Ascension vs rest of Haless (age 45)

70: Most of Haless or the important parts with High Temples is conquered. Harimari reforms his domains into the Harimari Empire, which also facilitated the rise of the eunuch class from Yanshen as his administrators

100: Iess Temple secrets unlocked, Harimar dies
Greger Alencay

**Greger Alencay** was the Lord of Alencay from 997-1020, under him the Alencay family prospered and their wealth grew dramatically. He adopted some of the local customs of the Blue Reachmen, assisted greatly by them closely matching his own already and even went so far as to convert to REACHMAN RELIGION. Leading to the Lordship of Alencay, previously small settlement, growing to prominence.
Gelinik

Gelinik was a Ruinborn Elf who lived during the seventh century after Ash. He is mentioned by historians of the Ynnic Empire as the leader of the Posvleadi, a tribe said to originate from below the Cliffs of Ruin theorized to be an offshoot of the Boek. He was noted for having dark blue hair, the only one of his tribe.
Firanyan Harpy (Language)

**Firanyan Harpy** is a sub-family of the Harpy Lanuages, directly descended from Common Harpy. Firanyan Harpy is a highly conservative language, retaining most of the grammatical structures and phonological sounds of Common Harpy. It is widely spoken in Western Bulwar, used as a diplomatic language as well as being the language of prominent Harpy cultural works, and is taught in universities across Bulwar.

Historically, Firanyan has been heavily influenced primarily by Bulwari, specifically following the rise of the Jadd Empire and the subsequent growing importance of commerce and trade within Bulwar.
Hold of Mithradhûm

**Mithradhûm** was dwarf hold in the West Dwarovar known as *Truehold,* the home of Mithril, goblin slaying and truth, the culture of the hold held honesty and truthfulness of vital important importance to the Mithril Dwarf identity. Once they came of age, to ensure they were dedicated to never betray a fellow Dwarf, they would swear a lifelong vow to truth and honesty which was upheld very seriously. The hold was located on a large Mithril deposit which allowed the dwarves to mine and forge the metal into large quantities of powerful armor and weapons, which the hold was famous for. The hold was favored by the High Kings of Aul-Dwarov due their undying loyalty as well as having many of the best and most loyal Mithril dwarves in the Amldavhad Guard which protected the assembly.

## Culture and Customs

Betrayal was widely shunned among the Mithril dwarves with an infamous example of Harrûk Shalesmith, a commander who sold out one of Mithradhûm's patrols to Goblins. With his actions, he was thrown into a volcano, and his name was forever barred from being spoken, for "*No Mithril Dwarf betrays another*". The production of the highly prized Mithril was important for the hold as it's scarcity provided much wealth and power for the hold, allowing it to become a major trade hub in the west, as well as cementing it's place among the great dwarven holds.

The Strongbellow clan was an influential clan in Mithradhûm which was brought to fame by Belgar Strongbellow, who managed to soothe the merchants who once tried to buy more Mithril than the hold had by discounting it and delivering it at a later date. Belgar's reputation had later grown for his fair prices which made him wealthy and propelled the Strongbellow clan to into a prominent merchant family. The hold had also developed an alloy of Mithril with other metals which had similar properties to that of pure Mithril which was secretly sold as pure to preserve the hold's still limited ore deposits.

The Goblinslayer academy was founded by the famous retired general Thorin Goblinslayer, which he used to teach the soldiers of the hold his mastery of tactics and warfare. After his passing, the academy is still used and state-sponsored, which further instilled a military culture to the soldiers of the hold, making them perfect candidates for the Amldavhad Guard as well as mercenaries.

## History

### The Last Stand of Mithradhûm

In 5925 BA, Mithradhûm was sieged by a small amount of Ducaniel's forces to prevent Mithril Dwarf interference as his main forces marched to Amldihr. With Ducaniel leaving the Dwarovar after Amldihr fell, the Orcs that were left believed they were the conquerors and many left Amldihr to destroy more of the Dwarven holds. For 65 years the hold stood against the orcs, yet in 5860 BA, many orcs joined the token force left by Ducaniel and defeated the starved dwarves quickly, wiping out the Mithril Dwarves.
Hallfred Henriksson

**Hallfred Henriksson** was Henrik Divenscourge's third child, known for feeling more at ease on a boat than on land.

In the year 904 AA during the first years of reign of his brother Harald he decided to journey in the Western Sea. The last historical mention of Hallfred was the sighting of his ships going west, off the coast of Firstsight.

## Legacy

Modern historians still debate on the reason that led Hallfred to attempt a journey west. Some think that he journeyed west purely because of his ambition of sailing seas never sailed prior. Others however think he felt overshadowed by his brothers, with Haakon and Harald ruling over Pearlsedge and Halfdal plundering the Divenhal, and wanted to find new riches to plunder.
Esmaria

**Esmaria** (named after the goddess Esmaryal), is a region in Cannor well-known for its bountiful rivers, the most prominent being the River Esmar, and the extravagant yearly Esmari River Parties that occur on them. For much of history it was divided amongst warring tribal kingdoms, the Esmari River Kings, until it was united as the Esmari Kingdom during the Dragonwake.

Esmaria is the second most populous region in the Empire of Anbennar and is a major production centre of many high value goods. It is populated primarily by Anbennarian Esmari, though Moon Elves make up the larger population of Elvelenn, Giberd is the home of the Imperial Gnomes, and the Silver Dwarves rule the elector country of Silverforge.

Borders are shared with Damescrown, East Dameshead, The Borders, Dostanor, and the Forlorn Vale. The most powerful nations in the region are likely the Duchy of Leslinpár and the Duchy of Estallen, though the thick web of alliances between the many small countries in the area provide a balance of power, and a strong incentive against incursion by the powerful Elfrealm of Ibevar to the north-east.
Forest goblin

**Forest goblins** are an ethnic group of goblin predominantly seen in the Deepwoods and the Feyrealm. Throughout history, they have been mistaken as a diminutive fey creature and treated as such. It was only until the Greentide when orcs and Common goblins invaded Escann and in turn the Deepwoods that forest goblins were identified as a long lost ethnic group of goblinkind. Forest goblins share the trademark green skin seen in City goblins and Common goblins, but are known to exclusively have yellow or yellowy-green eyes.

## History

### Origins

While it is understood than Goblinoids as a whole originated within the Prime Material Plane deep within the Serpentspine Mountains, it is theorized that the ancestors of the forest goblins were those that lived on the surface in and around Escann during the time when the Old Deepwoods spanned much of the region. Due to the high incursion of fey magic and creatures in ancient Escann, these goblins were understood by the human tribes to be fey themselves, and while modern historians reject their fey origins, the fact that the forest goblins exists today as a fey-influenced race proves that these ancient goblins did in fact live and travel enough between the Deepwoods and the Feyrealm to be altered (as with their yellowy-green eyes).

When Castan Beastbane began his wars against the fey, he also burned down much of the Oldwoods, the ancient predecessor of the Deepwoods and Greatwoods, and cleared it to such an extent that the main fragment of it exists today only in southern Escann - it was during this event that many of the Forest goblins escaped into the Feyrealm proper along with other races like the Satyrs and faded into obscurity and rare sightings.

### Greentide

During the Greentide many orcs invaded the Deepwoods along with their goblin slaves, clashing with the native fey and the realm of the Wood elves. The forest goblins during this time had been driven to the darkest corners of the Deepwoods and used the conflict between elf and orc to liberate their newfound brethren (the enslaved goblins that the orcs had brought). By Korgus Dookanson's death in 1444 most of the common goblins had been freed and joined the forest goblin clans, merging the two cultures, and pushed forth a new era of aggression in an attempt to conquer the Deepwoods from elf, and now orc, once and for all.
Harascilde

**Harascilde** (Shield Castle, an Old Lencori corruption of the dwarven Harazskilda, originally meaning High Shield) is a dwarven-made castle in the county of Redfort. To this day it boasts a significant dwarven population.

A famous person from Harascilde is Caradan the Shield of the West, who was a noble of the House of Harascilde.
Frosthide Clan

The Frosthide clan marked the northernmost point of what could be considered even semi-organized ogre society. Amongst their fellow wild ogres, the Frosthides were universally feared for their embracement of necromancy, which is seen as a great sin and desecration in the mainline teachings of Iskerag Vulshor.
Escanni Academy of War

The **Escanni Academy of War** was a military academy in Escann. It was the most famous and renowned military academy in Cannor.

## History

The Academy was founded in 1630 by the Kingdom of Ancardia as the Ancardi War School. Its founding members were descended from the Escanni Knights of the Sapphire Eye, who in feudal Escann safeguarded the realm and fought as champions for their country to settle disputes rather than war.

It was renamed to the Escanni Academy of War in 1718.

In 1733 the academy created a sister campus, and later military college in its own right in Anbenncóst (technically in Old Damenath), the Academy of Strategy, which sought to focus on the strategic and high-level aspect of warfare as befitting the homeland of the goddess of wisdom, The Dame.
Grand Duchy of Wex

The **Grand Duchy of Wex** was a country located in The Borders. It was part of the Empire of Anbennar. It is generally considered to be the successor to the Kingdom of the Wexonards,

## History

### Kingdom of the Wexonards

The Wexonards migrated southwards during the Dragonwake and established the Kingdom of the Wexonards at the base of Bal Hyl, which would later be known as Wexkeep.

### Lilac Wars

In recent history, the current Grand Duke, Lothane III has ascended as Emperor of Anbennar following the Lilac Wars which saw the previous Emperors of the House of Silmuna defeated.

## Economy

The Ironhills were one of the largest known sources of iron in the world, and as such played a major part in fueling the Grand Duchy of Wex's war economy.

### Other

The Wexonard School of Fencing is an extremely prominent swordsmanship school located in the Grand Duchy of Wex, with a large focus on offense and taking the fight to the enemy.

The Hunter Companies of Wex were very well known skirmishers, with the most infamous being the 1st Hunter Company. Hailing from the Bardswood, an area famous for hunting, these men used their natural tracking and hunting skills in combat.
Great Clan of Remlygenjrot

Besides the ruling Gravelhide dynasty, the **Remlygenjrot** – or Spinebreakers – likely have the longest and most storied history of any of the Great Clans. They once ruled over all of the central Ogre Valley at the head of the Shatha Motsa confederation, and still remain in high regard to the ogres that live there.

The Remlygenjrot prided themselves as being the founders of one of the only powers in the Ogre Valley to truly rival the Kingdom of Maghargma, regardless of their defeat in 507 at the Battle of the Rotting Plain. Whether as a sign of respect or a symptom of weakness, the crown has allowed the Remlygenjrot to continue ruling over a sliver of their old lands ever since. Due to their long history of independence, the Remlygenjrot were overwhelmingly the most brutal and bloodthirsty amongst the settled ogres, and were the quickest to strain against centralizing attempts from the capital.
Fourth Lilac War

The **Fourth Lilac War** was a military conflict that began in 1422 with the death of Vincen I Silmuna, the last Silmuna Emperor of Anbennar [FOR SOME TIME?], and ended in 1443 with the dissolution of the Grand Duchy of Dameria and the near-extermination of the House of Silmuna. As with the previous Lilac Wars, the primary belligerents were the Kingdom of Lorent and the Grand Duchy of Dameria. It was characterized by the defection of various Silmuna allies, most notably Lothane III síl Wex of the Grand Duchy of Wex, who became the next Emperor of Anbennar as Lothane I, instead of Vincen I's son, Adénn Skylance.

## Significance

The Fourth Lilac War was arguably one of the more historically significant events in Cannorian history, ending Silmuna supremacy for a sustained duration of time.
High Rector

The **High Rector** is the leader of the Ravelian Church. It is their duty to study and decipher the meaning behind the God Fragment, its messages, other divine revelations and the church's research. The High Rector is the greatest authority to Ravelians and the representative of their God on Halann.

The first High Rector was Torrieth Godspeaker, who was also the original discoverer of the God Fragment.
Headwearer Clan

The **Headwearer Clan** is a clan of common goblins in West Castanor led by Clanboss Aminkle Headwearer. After the Greentide ended, the clanboss had made the decision to lead his people to the place now known as "The Headman's Wood" where they settled.

After the victorious Marcher Lords began to migrate into the ruins of Escann, this specific goblin clan was starting to enjoy itself much hard earned infamy among adventurers. Because of the lack of distance between them, The Battlefield of Rottenstep, and the remaining kingdoms of Cannor, they found themselves frequented by many adventurer parties. It is perhaps because of this that they started to utilize their terrain to their advantage in order to deal with the growing numbers of humans.

The Headwearer Clan quickly gained notoriety for their ferocious ambushes and nightly raids around their territory. The goblins would pick spots in the forests or swamps and remain silent and hidden until small unsuspecting groups or stragglers from larger parties travelled by during foul weather. They would then stalk their prey until nightfall or when the weather turned foul, and strike them with the element of surprise.

It is then that the victim would see where the clan earned their name. For they would allegedly lunge at the unsuspecting while wearing the ripped faces of their slain foes.

It is, however, unclear how accurate these "first-hand" accounts are. This is because it is reported that only a very lucky few survived these ambushes, but there are a great many stories told describing these horrid events.
Hapainé

**Hapainé** (actually meaning River-River due to a mix of Kheteratan 'hap' and Elven 'ainé') is the capital of the Kingdom of Busilar. While the namesake of the kingdom originated in the province of Busilar (which served as a defensible hill fort for early Busilar and its predecessors), when the region was secured the kingdom moved its capital to the more developed city of Hapainé.
Golem

A **golem** is a mindless magical construct, usually made of stone capable of following the basic orders of their creators. The first golems were said to have been made by the dwarves of Aul-Dwarov. The earliest human made golems were powered by trapped Genies in the mythic west sarhaly empire of Fangaula by Aro, the first emperor.
Grand Vizier of the Raj

**Grand Vizier of the Harimraj** was the title held by the right hand of the Raja. They handled the day-to-day coordination of the various High Ministers within the court at Dhenijansar. The position of Grand Vizier was second only to that of the the Raja themselves in power and prestige.

## History

It began as an unofficial position first held by Goshar Goldenpaw, Prahbi of Amtujsaat, during the minority of Shurapalar the Radiant. The position then grown and morphed, becoming a codified and integral part of the Raj's government in Amanapurna II's Edict of 1396. The powerful lords of the Raj often jockeyed for the chance to be appointed as Grand Vizier, for the position offered a pathway to wealth, glory, and even the ultimate prize - the Lotus Throne of Dhenijansar itself.
Fjord Trolls

Inhabiting the northern reaches of Gerudia, **Fjord Trolls** can be seen as sociocultural outliers in regards to troll society. Unlike the rest of their brethren, they tend to congregate in greater numbers in tribes and clans. Part of this behavioral disparity can be attributed to the millennia the Fjord Trolls spent as rabid warriors and servants to their Ice Giant masters. Centuries later, this ingrained loyalty remains, spurred on by nothing more than the lingering memory of their former masters. Indeed, the trolls act unrelentingly and viciously against any who would dare settle in the domain of their once overlords-- even long after the fall of the Realm of Ice Giants.
Great Ynnic Dam

*"Hundreds of gallons pouring through an array of gates. Solid stone stretching far into the horizon towards the massive river's other shore. Towers higher than mage spires. This is truly the gift of the Precursors to this region."
"Precursors? What are you talking about? These were built by the Ynnic Empire!"*
―Report on the Ynn River and its People, Adrien síl Terr, Cannorian Explorer
**Great Ynnic Dams** are multipurpose dams of monumental proportions built along the Ynn River. They work to regulate flooding, filter and accumulate freshwater for irrigation and drinking, and harness the river's energy for a multitude of works, such as milling, sawing, hammering, lifting and ore processing. Each dam possesses a set of gates allowing vessels (primarily funerary barges) to pass through.

There are four Great Ynnic Dams:

* Adbrabohvi. Originally built in the fourth century after Ash as a rudimentary wooden structure, it reached its monumental form in 640 AA, by a decree emitted under the rule of Empress Zeldja.
* Vels Bacar. Originating from a bridge built in 572 AA for Jeborad's invasion, it reached its monumental form in 767 AA, under the reign of Demirad yen Brelar. While the dam took the name of the settlement, it would go on to become the main carrier of the Vels Bacar name after the settlement's razing in 1623 AA.
* Mocbarja. Built from 850 AA to 860 AA by will of Emperor Armynn I, it disastrously turned the territories upstream into swamplands.
* Bosancovac. Built from from 948 AA to 956 AA by will of Emperor Armynn II, in time its reservoir became home to a floating city bearing the same name.

## History

The Great Ynnic Dams were built by the Ynnic Empire using stone from the dismantled city of Amstenur. The projects were overseen by master engineers and the Myrsarnik functionaries.

Most dynasties of dam engineers died out in the collapse of the Ynnic Empire and by the Age of Greentide the knowledge of how to build great dams was lost.

Ynnic rulers who were fortunate enough to rule over a great dam would be forced to pool considerable wealth into its maintenance, but could conversely enjoy an increased farming output, commercial benefits - as the dams were for a long time the only way to safely cross the main stem of the Ynn River - and be able to extort heavy tolls for the passage of funerary barges sent by lords upstream - as Ynn River Worship holds that the Ynn River is the gate to the afterlife, being denied to reach its end is tantamount to a curse.

Starting with the Age of Unraveling, old engineering techniques were rediscovered and new ones were introduced by Cannorians, with particular help coming from Balgabar Dwarves, allowing the dams to run at a new level of efficiency.
Hammerhome

**Hammerhome** was a dwarven-majority country in Escann established after The Greentide by the Iron Hammers, an adventurer band. It is known for having been the birthplace of the first repeater rifle, the Hammerhome Repeater.

## History

The Iron Hammers were one of the adventurer bands which moved into Escann following the Greentide, eventually settling in Inner Castanor. In 1626, the High Balgarsmith Altonius Hammergraft moved the Highforge to Hammerhome. In 1846, a number of prominent dwarven artificers (including Kelgrim Kazdoran) formed the Dwarven Artificers Guild in Hammerhome.

The Balgarsmiths were a religious order of smiths, craftsmen and builders originating from Castanor where they followed and learned from the great dwarf Balgar the Builder. Up until the Greentide they were the custodians of the Dragonforge, one of Balgar's Wonders, until they scuttled and destroyed the forge to prevent it from being used by Korgus Dookanson and his orcs.
Foolfoot Expedition

The **Foolfoot Expedition** as led by Captain Edith Foolfoot, was a famous expedition into the Effelai in 1834 that charted routes that would become popular for adventurers to delve deeper into the jungle and allow for safer, and more exploration of the region.

**Members**

Edith Foolfoot was a halfling captain of the expedition, along with being a prominent Field Captain of the Order of Chroniclers.

Synderic Truefort was a dwarf along with being a archivist student of the Order of Chroniclers. He was brought along to review and categorize any artifacts they may find.

Sam Leafield was a human and the muscle of the expedition, in charge with fighting off much of the dangers that presented themselves in the trek.

Mortream "Sandwich" Vynderbury was a human and merchant of the expedition, he both funded the delve along with providing a variety of supplies for the group.
Goshar Goldenpaw

The unofficial first Grand Vizier of the Harimraj, **Goshar Goldenpaw** ruled as the Prahbi of Amtujsaat during the minority of Shurapalar the Radiant towards the tail end of the Custodianship Period. Following the death of Ramapalar II, The Azure Falcon of Dhenijansar, in 1333 during a campaign against the Alliance of the Southern Coast, Ramapalar's two-year old son Raja Shurapalar I was granted the title of Raja. Worried that the realm would be split apart due to lack of leadership, Goshar took charge of the newly reformed Harimraj to direct it and prevent its dissolution. For 23 years Goshar served as prime minister to the Raja, mentoring Shurapalar as a "co-emperor" after the Raja reached the age of 18.

## Legacy

Goshar proved a capable leader through and is known for his well selected arguments along with several cases of political assassinations while he helped Shurapalar build experience and legitimacy.
Defiance of Vels Domfan

The **Defiance of Vels Domfan** was an event during the Fall of the Ynnic Empire. Emperor Fineas Vyrekynn, struggling with an Empire beset on all sides and a downpouring economy, orders that Vels Domfan's Green-Gold Mint be relocated to Arverynn to speed up the production of coins, with hopes it could plug the leak in the imperial treasury. Needing recruits, he also orders the imposition of serfdom on Vels Domfan. In response, Vels Domfan stops supplying coins to Arverynn and Fineas is left with no ways to pay his troops. A year later, he is lynched by a mob, and the empire falls.
Free City of Damescrown

**Damescrown** is the first among equals of the myriad city-states of the northern Dameshead, and its diplomats are as cunning as its merchants are shrewd. Traders and jurists alike delight in the reliability of a deal made in Damescrown, and woe be upon the poor souls who try to break one there. While not an official organization, the Intertidal Banking Clan is a conglomerate of the most powerful financiers in the Empire. Their merchants have ventured farther than almost anyone else, and our trade outposts and merchant enclaves can be found as far afield as Escann or Lorent. The shipwrights of Damescrown are renowned for crafting trade vessels as beautiful as they are functional, and ports across the known world clamor for the arrival of the famed Barques of Damescrown and the riches they inevitably bring. Damescrown is the home of The Grand Exchange the largest market forum in Anbennar, surpassing even those of Anbenncóst in selection and grandeur. Foremost of the traders here is the Calasanni Trade Company (CLSTC for short), the largest mercantile company in the world, headquartered in Damescrown. If Anbenncóst is the heart of the Empire, Damescrown is its ravenous mouth, as it is said that every foreign good that enters Anbennar passes through at least three Damescrown merchants to get there.
Godlost

The **Godlost** have denounced the shamanic ways of the goblin cults, instead they have forged their society into a rigid structure. They value family and country over religious practices and cosmic powers. A disciplined and loyal attitude is virtue and any disobedience is a sin.

This philosophy was born from High Philosophy and traditional hobgoblin values after the Godloss.
Firanyan Harpy

**Firanyan Harpies** are an ethnic group of harpies that live within the Harpy Hills of Bulwar. They are named after Firanya, who is widely considered the first matriarch and first harpy.

The name "Firanyan Harpy" is a Bulwari term that refers broadly to all Harpies who live within the Harpy Hills, however identity within the Harpy Hills' among harpies is divided into more individual groups, commonly referred to as "flocks". Flocks take their name from the first or most influential matriarch within a flock, and as such the name "Firanyan" harpies is widely used by Bulwari, and later international sources, to refer to all harpies who live within the Harpy Hills.

These Flocks are:

* Hytiranyan Harpies
* Ayaran Harpies
* Lisinyan Harpies
* Mišaran Harpies
* Nanšan Harpies
* Siadunan Harpies

Firanyan Harpies throughout their history have often been at war both among themselves, as well as against the native Bulwari, and several attacks and occupations by Gnolls, Centaurs, Castanorians, and Sun Elves.

1. ↑ The distinction between the Firanyan Ethnic Group and other Harpy Ethnic Groups is based off of geographic and cultural history, as ancestrally all Harpies claim descent from Firanya.

In recent times some researchers have claimed that all harpies are in fact Firanyan Harpies, however this remains a widely discredited and unpopular opinion
2. ↑ Siadunan Harpies are commonly accepted and regarded as their own seperate harpy ethnic group, however in the context of native Bulwari sources, they are considered as loosely "Firanyan" due to Siaduna originally being from the Harpy Hills
Fineas the Lynched

*"Fervys, I know what we'll do today."*
―Fineas, setting out for a picnic on the day of his lynching
**Fineas the Lynched** was the last emperor of the Ynnic Empire. In an effort to increase imperial revenues and manpower, he attempted to move the mint from Vels Domfan to Arverynn, as well as impose serfdom on them. Vels Domfan responds with stopping the supply of coins to Arverynn, later dubbed the Defiance of Vels Domfan, and a year later, Fineas I is lynched by a mob in Arverynn.
Genie-binding

**Genie-binding** is the art of trapping a genie in an object, and forcing them to enact wishes in exchange for freedom. It was originally taught to the Bulwari people by the genie Brasan the Emancipator, who fought to free the enslaved race. The Bulwari people then used the art to defeat the Djinn Sultanates that ruled Bulwar and push the djinn to the Salahadesi Desert and the Fangaula Savannah. Mages are unsure if the trapping of genies into Golems by Aro the first emperor of Fangaula was a form of genie binding or a different mystic art, as the methods that were used were lost due to Genies destroying any information on the subject when the retook the Savannah.
Great Clan of Iltklerd

The newest of the Great Clans, the name “Strongrock” was bestowed upon the first **Iltklerd** chieftain of the clan for his role in defending the eastern hills of the Ogre Valley from centaur incursions during the Bloodletting.

The clan was originally established by decree, as a reward for any ogres willing to settle some of the most inhospitable land within the Ogre Valley in the midst of a famine. Though the idea was to simply thin the population of the most affected kelaktars, the settlers performed far better than anticipated, earning them their name. They were best known for their general hardiness, and tended to be regarded as the most skilled warriors amongst the ogres of the southern valley.
Garion the Wise

**Garion the Wise** was an elven archmage and founder of the Silgarion silver family. He was famously responsible for leading the education of elven-style magics to the humans of Cannor during the War of the Sorcerer-King along with defeating Iacob the Betrayer in a duel during the Battle of Lorentei, forming the Wise Council and founding the schools of magic, as well as curing the White Pestilence and becoming the reluctant second Emperor of Anbennar.
Harafic Ruinborn Elf

The **Harafic Ruinborn Elf** is an ethnic group of Ruinborn Elf living primarily in the Haraf and Epednan Expanse. The main distinguishing feature setting the Harafic apart from their other elven kin is their gray skin and their ears which grow wider horizontally. They are divided between the Epednar who have nomadic traditions, the Kooras and Mayte who live in the jungles of the southern Haraf region and the Haraf'ne who have historically been organized into a complex tribal system : the Kinah system.

## Appearance

* Haraf'ne: grey-skinned and dark-haired, and known for wearing cloth covering suitable for desert conditions.
* Epednar: looks similar to their Harafic kin, but generally shorter.
* Mayte: general Harafic appearance but the Mayte exclusively wear masks which they believe protect themselves from the Silent Watchers. This stretches to their faith known as the Kalun Masks.
* Kooras: similar to the general appearance but stands tallest amongst their Harafic kin. Unlike their Harafic kin however, the Kooras' skin tone can range from greys to a peachy-grey tone.
High Gods

The **High Gods** are the previous inhabitants of Rahen and the builders of the High Temples. Unlike in most religions, like the Regent Court, the followers of High Philosophy do not worship the High Gods, with the exception of those belonging to the Radiant Sun school of thought, but seek to emulate them to reach their status as enlightened beings. There is no one unified way to do this, as the different schools of thought claim different ways to become like them.

## Known High Gods

* **Anjita:** High God of warriors
* **Digatha:** High God of sailors
* **Dipar:** High God of judges
* **Gunjit:** High God of crafters
* **Jaghut:** High God of artists
* **Nermali:** High God of healers
* **Pathim:** High God of builders
* **Simral:** High God of scholars
* **Vachava:** High God of merchants
* **Vadhan:** High God of farmers

## Truth in Myth

What the inhabitants of Rahen called the High Gods, were actually Precursor Elves who lived in the region. They did not infact ascend as the current inhabitants believe, but left the lands for Aelantir by the command of their Emperor, Aldan.

Despite status found in High Temples showing the High Gods as humanoid in appearance, though richly decorated, scholars of High Philosophy argue with Cannorian scholars as to what the statues truly are. Due to being fine of feature and clean of face, except Anjita the War God, High Philosophy scholars still argue that the High Gods are not in fact Precursor Elves. Some believe the carvings to have obvious extended ears, thus providing evidence for the claim of them being elves, but there's great variation in portrayal and the headdresses and crowns worn by them make it difficult to discern.
Forest Trolls

**Forest Trolls** are a subspecies of trolls that live in the frigid forests and tundra of northern Gerudia. Their physical appearance is identical to Fjord Trolls, except for their clothing which uses more beige and dark red colors, dyed from the large amounts of blueberries found in their forests.

## The Jormir Kranmas conflict

The cultural differences between Fjord and Forest trolls began with the last thawing of the giants when Jormir Once Thawed awakened with a cohost of giant warriors to rebuild their ancient empire.

According to the Forest Trolls, Jormir wished to coexist with the other races of the world, choosing diplomacy and soft power rather than all out war and destruction. In the story Kranmas is the villain, an ambitious and bloodthirsty giant who would rather see the fiery destruction of the world with the legendary Bow of Bålmir than let other races rule it. After Jormir locked the bow away in the Vault of Hyyrt to protect the world from it's corrupting influence Kranmas became enraged. While Jormir was sleeping, the "cowardly" Kranmas (who the trolls specify would never succeed in a Zeinbrot against Jormir) snuck into Jormir's tent and stabbed him with the Dagger of Ikki straight into his heart, which causes wounds that are impossible to heal.

When the trolls and giants heard of Kranmas' kinslaying there was a schism within the people. Those who denied Kranmas as their ruler retreated into the forests of Hyyrt, and the descendants of those trolls are the Forest Trolls we know today. While those who stayed and ultimately lost the war against the other races with Kranmas, are called the Fjord Trolls.
Greysheep Clan

## History

The **Greysheep Clan** was the last major clan of Exodus goblins to emerge from the Serpentspine Mountains following Korgus Dookanson's consolidation of his army. Like their brethren before them, they arrived in a Bahar weakened and chaotic from the Decades of Devastation. While they enjoyed the goblins' newfound reputation as objects of terror in Bulwar, the clan settled in the foothills of the Serpentspine and kept mostly to their new home, outside the occasional raid.

After Dookanson's death, more and more goblins came south to the Greysheep's holdings, through the Glogund Cave entrance.

## Notable Clan Members

Frax the Traveler made a name for himself in a quite a different way than his fellow Exodus Goblins. He began traveling the bright, new (to goblins) over-world and met with the many peoples that live in it. Setting out in 1440, he traveled to many parts of Bulwar, Sarhal, and even made it as far as Rahen. When he returned at last to Greysheep lands, he wrote and published a book of his travels which quickly became wildly popular amongst goblins.

## Economy

The Greysheep's name comes from their peculiar breed of sheep, the fittingly named Big Grey Sheep. Much larger and bulkier compared to their human neighbor's flocks in Gelkalis, the clan started using these sheep as cavalry in the late 15th century.

While their sheep made for surprisingly intimidating mounts, they also provided a very unique wool that has remained popular in goblin fashion, even into today. While more common in Northern Bulwar, you can find goblins and even non-goblins wearing clothing made with this striking wool as far north as Bayvek and as far west as Mestikardu in Aelantir.
Grand Republic of Bhuvauri

The **Grand Republic of Bhuvauri** was a country in Haless that occupied the mouth of the Kharunyana. It was founded by revolting slave-soldiers fighting against the Harimraj. It was known as a country ruled by slaves who owned slaves.

## History

The Bhuvauri gained independence from the Harimraj in the 1357 in what is known as the Bhuvauri Revolt. In 1503, the Bhuvauri invaded Rabaghekhur in conjunction with Tugjal.

The Great Dhujat War

## Government

The Bhuvauri government was meritocratic.

## Economy

Through its control of the mouth of the Kharunyana, the Bhuvauri economy was able to exert a significant degree of control over the movement of goods across Rahen and, to a lesser extent, Haless.
Gilug Mereside

**Gilug Mereside** is a Field Chronicler of the Order of Chroniclers known largely for his work on the history of halflings and the Small Country as well as guides documenting the local food traditions of the places he visits. As an orc who was raised by Visfoot Halfling parents, he is regarded as a bit of an oddity even by the members of his adoptive homeland, but is keen to make friends and strive past the stereotypes of both his heritages. Aside from his great love of food and drink, he is also known to dabble in the visual arts, illustrating the dishes he reviews in his own works.

### Notable Works

* *A Taste of Home: The Cuisine of the Small Country*
* *A Taste of Home Away From Home: The Cuisine of Fahvanosy*
* *A Taste of Adventure: The Cuisine of Escann*
* *Half of Nothing: The Hidden Histories of the Halfling People*
* *A King For All Colors: The Rise and Fall of the House of Vis*
* *First As Farce, Then As Tragedy: The History of the Kingdom of Iochand*
Haless

The continent of Haless in 1905 as illustrated by Evindal síl Gera.

### Race(s)

Human, Harimari, Hobgoblins, Dwarves, Ogres/Oni, Harpies, Kobolds, Sunrise Elves, Cave Goblins, and Brown Orcs

### Religion(s)

Many

**Haless** (meaning Eastern Land in Old Castanorian) is Halann's largest continent and is located to the east of Cannor and Sarhal, with the Serpentspine Mountains acting as its natural border. Known as the graveyard of many famous empires, such as the Phoenix Empire and Harimar’s Raj, this land is one where nothing truly dies. Spirits roam the continent, suppressed by the various High Temples.

## Geography

### Sub-Regions

Due to its extensive size, Haless is divided into eight main regions:

* Rahen: the subcontinent linking Haless with Sarhal at the very west of the continent. This diverse land of deserts, rivers and forest is most known for its terrific monsoons. Also homeland of the fierce tiger Harimari people who have long been conquerors of Rahen and Haless as a whole.
* Yanshen: a region encompassing the northeastern portions of what is known as "Haless Proper", directly east of the Raheni region of Shamakhad
* Bomdan: a central region forming the eastern border of Rahen, known for its many forts and castles
* Thidinkai: a more open field and grassland region east of Bomdan
* Lupulan Rainforest: forming the southern tip of Haless, with Thidinkai to the north and Bomdan to the west
* Xianjie: the heart of Haless, a region known for its masters of chi and the martial arts.
* North Haless: the northern steppes of Haless, inhabitated by exotic "terror birds" and those who ride them
* Forbidden Plains: a massive stretch of steppe and grassland inhabited primarily by centaurs, despite being part of Haless many chroniclers prefer to consider it separate

## History

Haless became a part of global trade shortly after the Busilari rounded Sarhal in the 1569, connecting the continent to Cannorian markets and influence. The Gommo, accompanying the Busilari, used this route and expanded it to Yanshen, allowing them to gain access to black damestear, or "korashi" and begin making the Korashi Drills, henceforth causing The Rending. This would remain the prominent route into Haless until the Gommo switched to traversing the Ocean of the Lost from Aelantir decades later.

## Commerce and Exports

Since ~100 with its first journey that reached Tianlou, the Treasure Fleet became a staple of the Halessi economy.
Godryc Gerwick

**Godryc Gerwick** was lord of Gerwick before and during the Castanorian Invasion of Gawed, at the beginning of the War of the Sorcerer-King.

With the Kingdom defeated he would be part of that faction of loyalists gawedi nobles who will rebel against Castanor and the Vertesk Dominion during the Derwing Rebellion. The rebellion however would end badly (it being secretly allowed to happen by Castanor itself to bait dissidents) and he will find death with the subsequent executions.