Irithil

## Introduction:

The Irithil Empire was formed in 386 R.E. (Renaștere Echilibru or Rebirth Equilibrium) when Irith The God-King, the lord of Iraldia united the continent of Tselran. Over the years the Empire faced many insurrections, civil wars, crises, and coups, which inevitably tore the nation apart. It was not until Emperor Elrag-Dimonte that the empire began to see its former glory again take shape. Though unsuccessful in reuniting the old empire, Elrag-Dimonte was more inclined to partake in expeditions across the world, finding new uninhabited lands to conquer. It is here that the Irithil Colonies first came into Theia.

## Political system:

### Introduction:

The Irithil Empirical Colonies rule under an aristocratic parliamentary system. With wealthy governors holding positions of power within the colonial parliament. Although there is some variation to this within the colonies, they are all ruled under the Lord Protector.

### Colonial Whenua Parliament:

#### Governors:

The Governors of the varying towns inside the Whenua colonies all hold power over their provincial claims, and are allowed to make laws enforceable within their province so long as they do not interfere with colonial laws. The governors hold a parliamentary meeting when called forth by the Lord Governor in order to pass laws in relation to: Colonial Taxes, Colonial Laws, Colonial Infrastructure plans, and any conflicts surrounding governors and or provincial squabbles therein. In addition to this the governors all hold a vote once every three months on who to elevate to the role of Lord Governor.

#### Lord Governor:

The Lord Governor is a governor voted into office by the other governors. They hold the power to bring forth the Colonial Whenua Parliament. As well as the ability to veto any law voted on by the Colonial Whenua Parliament, should it go against the betterment of the Irithil Colonies. The Lord Governor can also remove a governor from their position of power with a 2/3rds majority vote by the Colonial Whenua Parliament.

#### Powers Of The Colonial Whenua Parliament:

The Colonial Whenua Parliament holds the following powers:

**Colonial Laws:**

Laws made that effect the Irithil Imperial Whenua Colonies. These laws override any provincial laws where they overlap. Laws can be brought forth to vote by any governor, and all laws must be voted in with a simple majority vote. The Lord Governor can veto any laws.

**Colonial Taxation:**

All taxation in regards to the whole of the Irithil Imperial Whenua Colonies. Tax plans and limitations can be brought forth by any governor, and any colonial taxes must be voted in with a simple plurality vote. These taxes are separate from provincial taxes, as well as Irithil Imperial Taxes.

**Colonial Infrastructure Plans:**

These are any and all joint infrastructure plans pertaining to the Irithil Imperial Whenua Colonies. Any Infrastructure plan must be voted in with a simple majority vote. Any Colonial Defense projects would be separate and not have to be voted on by a majority of the Whenua Colonial Parliament.

**Colonial Militia And Defense:**

The Colonial Whenua Parliament can summon a militia to defend the Irithil Imperial Colonies of Whenua should it be needed in a time of war. As well as enact infrastructure plans specifically in the building of forts, towers, castles, and keeps, all of which do not require a majority vote in the Colonial Whenua Parliament.

### Imperial Colonial Parliament:

#### Lord Governors:

The Lord Governors represent their Imperial Colony. They meet in the Imperial Colonial Parliament when called by the Lord Protector to pass legislation regarding: Imperial Laws, Imperial Taxes, Imperial Infrastructure Plans, and Imperial Defense and Military. The Lord Governors are the highest rank of office that can be achieved within the Imperial Colonies of Irithil without being directly appointed by the emperor.

#### Lord Protector:

The Lord Protector is the highest ranking official within the Imperial Colonies of Irithil and is appointed directly by the Emperor. Currently held by Lord Falco Di Montoia. The Lord Protector is in charge of managing all of the Imperial Colonies of Irithil, ensuring that all functions within the colonies are running smoothly. The Lord Protector also has the ability to veto any legislation passed by the Imperial Colonial Parliament.

#### Powers Of The Imperial Colonial Parliament:

The powers of the Imperial Colonial Parliament are as follows:

**Imperial Colonial Laws:**

Imperial Colonial Laws are laws that affect the whole of the Irithil imperial colonial claims, and override any colonial or provincial laws where overlap occurs. All Imperial Colonial Laws must be voted in with a majority vote, and passed through by the Lord Protector. The Lord Protector can veto laws if need be.

**Imperial Colonial Taxation:**

Imperial Taxation is separate from colonial and provincial taxation. Any Lord Governor can propose taxation bills, or limitation, to be voted on through simple plurality within the Imperial Colonial Parliament.

**Imperial Colonial Infrastructure:**

Imperial Colonial Infrastructure plans are infrastructure plans that the entirety of the Imperial Colonies work in unison to complete. All Imperial Colonial Infrastructure is separate from Imperial Colonial Military And Defense infrastructure. These can be proposed by any Lord Governor and voted into affect by simple majority vote.

**Imperial Colonial Military And Defense:**

The Imperial Colonial Parliament can summon the military to defend or wage war against a foreign power, should it be needed in a time of war. As well as enact infrastructure plans specifically in the building of forts, towers, castles, and keeps, all of which do not require a majority vote in the Imperial Colonial Parliament.

## Economic System:

The economic system of the Imperial Colonies of Irithil is mainly socio-capitalist along with aristocratic. This means that all citizens are allowed to start businesses within the Imperial Colonies of Irithil, and compete in fair market competition. However it is also semi-socialist in nature providing basic necessities, goods, and materials, to citizens who require them. This system is able to be held up and together through an aristocratic class of governors who are allowed certain monopolies in particular markets, with the goal of them providing free resources to citizens who require them.

Alongside this all companies located and operated within the Imperial Colonies of Irithil require to be publicly traded on the Irithil Stock Exchange. This provides citizens rights to ownership in any company.

Citizens and specifically entrepreneurs are able to file patents with their local Colonial Government in regards to machinery, designs, and or copyright of non public use names.

## History:

### Towns:

Matao Te Ra

Talaraka

Ki Te Moana

### Colonies:

The Colony of Whenua was established on 08/24/2021 with the founding of the first Irithil Colony at the town Matao Te Ra.

The Colony of Toko Nui was established on 08/25/2021 with the establishment of the second Irithil Colony at the town Talaraka

### Imperial Colonies:

The Imperial Colony of Whenua was established on 08/24/2021 with the founding of Matao Te Ra. And holds governance over all colonies and provinces within the Whenua Islands.

### Religions:

In the Imperial Colonies of Whenua the religion Ra Atua Ahi is practiced.

### Wars And Conflicts:

#### The Sugarcane Debacle:

On 01/27/2021 The people Auitshrieks and TylerPlaysDaily from the nation R.O.S. stole half the sugarcane from the island colony of Whenua. This triggered an uproar from the citizens of Whenua as the people of The Republic of Solas refused to acknowledge their involvement. This came to a head as the Pyrrhians mediated the situation, and the citizens of the town VinhMoc pledged to return the stolen crops.

### The netherite war

Though not heavily involved, Irithil was involved on the coalition against the WUC in the netherite war for some time and participated in the siege of apelandia and the eventual retaking of that ape colony. They removed themselves fully from the conflict after the retaking, due to losses and also the insult from pyrrhian officer, Goldoguy, who asked for the docks of the imperial colony of nuevo comienzo to be opened, threatning "Make it public or its an act of war"