Suggestions

Add your suggestions for Deadswitch: Combat here.

Requested format - Put the title of your suggestion in the section header and whoever suggested it in parenthesis right after. Explain your suggestion in text below.

## Game Mode Idea: Assault (by Player851)

One faction is designated the Attacker, the other team is the Defender. There are no rounds, so Attacker and Defender factions are set for the entire game.

Objective of the Attacker is to capture a HQ flag at the end of the Defender's side of the map within the time limit; the Defenders' objective is to prevent this. Defenders have a defended area, which spans from their edge of the board to about 1/2 to 2/3 of the way to the Attacker's edge. This area is loaded with gun emplacements and vehicles, and at the start of the game, the Defender has all spawn zones in this area unlocked. Attackers only have a single spawn zone (maybe two) on their edge of the map.

The catch is that Defenders can never gain any spawn zones; they can only lose them to the Attackers, and Attackers can never lose any spawn points. So as the game goes on, the Attackers slowly push the defenders farther back until reaching the HQ flag at the end or time runs out.

This mode would work best if special maps were made for Assault. I posted two ideas on the Map Ideas thread on the Deadswitch: Combat Discord. (https://discord.com/channels/887051282223857684/904442173477503017/904580039914430534)

## Survival Mode Idea: Invasion (by Player851)

Enemies only spawn on one side of the map. The player begins with control of a Defended area, stretching from his edge of the map to about 1/2 to 2/3 of the way to the zombie edge. This Defended area is fortified with many gun emplacements, with better and more numerous emplacements closer to the player's edge. Optionally, there can also be a few bots that are stationed at some turrets and do not move.

The idea is that as waves get stronger, you are slowly pushed farther back to the edge, where your stronger enemies are met with stronger enemies. There is no store crate; the challenge is to use the given emplacements as best as possible. Players spawn with randomized weapons, but there are ammo boxes stationed at different places in the Defended area.

## Game Mode Idea: Sniper Battle (UPBoss!)

Two teams. Only sniper rifles/DMRs and pistols allowed. Name tags are always hidden and players are given camouflage to wear. Multiple rounds, no respawns. Players start in random locations on their team's side. When all players on one team have been killed, the surviving team wins the round. Then the next round begins, swapped sides and everyone is revived.

Since bots are kinda dumb, maybe don't let them play this.

## Game Type: Squad Combat (by Player851)

Your entire squad (Assault, Engineer, Support, Recon) spawns in with their equipment as you have customized them, with you are in control of one of them. Once you die, the respawn menu is used to switch to any of your other squadmates. The battle is essentially run between bots, with players able to control specific members of their squad.

Squad Combat would be a game setting, like Hardcore in DS3, albeit with a much larger affect that changes the dynamic of the game. This is so all game modes for standard games (Conquest, Destruction, etc) can be played with Squad Combat.

### Further Ideas

Squad Combat should have a maximum of 6 players, for a total of 12 bots each side (4 squad members per player). Squad combat should be large in scale.

Improved squad AI. Squad members stick close to whatever member you are controlling, unless ordered otherwise. Snipers go to nearby camp positions, while Assaults are aggressive. Supports have longer firing bursts, and Engineers attack vehicles (the last one could be applied outside of squad combat).

More commands for your squad:

* **Stay here** (squad defends the position when you gave your order)
* **Attack** (squad attacks closest objective, like traditional AI)
* **Request Vehicle** now means squad members will enter a nearby vehicle
* **Exit Vehicle** (squad will exit vehicle if they are in one)

Commands only affect your squad.  (Perhaps there could be two types of commands - Team and Squad?)

Only squad members can enter your vehicle. AI will not enter vehicles unless ordered. But if you have entered a vehicle, your squad will fill up the remaining seats.

Not sure if kills by your squad should add to your profile's kills and weapon xp. Gut says no.