recursal/Fanatic-Fandom huggingface dataset:
Volume 1

## Volume Chronology

This is the **1st Volume** of the Japanese manga series written and illustrated by Shotan, *Kimi wa Meido-sama* .

## Volume Synopsis

Told from young that her only worth is as a killer, Yuki had known nothing else except cold efficiency and following orders. Now that she has a chance to leave her past behind, she arrives at the doorstep of Hitoyoshi Yokoya, asking to be employed… as a maid?! Thus begins the journey of a former assassin learning what it means to be ‘normal’!

## Chapter List

**Chapters included in Volume 1:**
* 001. **Chapter 1:** **You are Ms. Servant.** (君は冥土様。, *Kimi wa Meido sama.*)

## Gallery

### Inside Contents

Front CoverBack CoverExtraTable of Contents
The Shimmering Beacon

#### Location in the City:

* Located on a prominent outcropping at the edge of the city, overlooking the Azure Ocean.

#### Description and Architecture:

* Exterior Description: Towering structure with a spiraling design, made of gleaming stones that reflect the sun and moonlight. The top houses a powerful, ever-burning magical light.
* Interior Layout: Includes a ground floor with historical exhibits, a winding staircase, and an observation deck beneath the light.
* Ambiance: The interior exudes a sense of ancient mystery and maritime history, with echoes of the sea and wind.

#### History and Significance:

* Background: Built centuries ago by a legendary mage-navigator, it serves both as a guide for ships and a potent arcane symbol.
* Famous Events: Site of the "Night of Falling Stars," where the beacon's light once guided lost ships home during a terrible storm.

#### Ownership and Management:

* Owner/Manager: Managed by the city, with the current keeper being Thalia Merrowgaze, a reclusive mage.
* Staff and Inhabitants: Assisted by a small team of lighthouse keepers and arcane researchers.

#### Services and Offerings:

* For Visitors: Guided tours, historical exhibitions, and a breathtaking view of the ocean and city from the top.

#### Rumors and Secrets:

* Local Gossip: Some believe the beacon's light holds a hidden, ancient magic.
* Hidden Aspects: Rumored to have secret chambers housing powerful artifacts related to sea navigation and weather control.

#### Role in Adventures:

* Adventure Hooks: Seeking out the hidden magic of the beacon, defending it against a seaborne assault, or solving a mystery related to its past.
* NPC Connections: Thalia Merrowgaze, known for her knowledge of maritime lore and arcane secrets.

#### Miscellaneous:

* Cultural Notes: A symbol of Glimmerport's maritime prowess and magical heritage.
* Unique Features: The beacon's light is said to be visible from miles away, even through the thickest fog.

The Shimmering Beacon stands as a testament to Glimmerport's rich maritime history and its fusion of the mystical and the nautical, offering numerous possibilities for adventure and exploration in a D&D campaign.
Viktor Darkthorn

**Viktor Darkthorn**

**Personal Information**

**Full Name**: Viktor Mikhailovich Darkthorn

**Date of Birth**: March 10, 1810

**Place of Birth:** St. Petersburg, Russian Empire

**Date of Passing**: November 25, 1875

**Place of Passing:** Moscow, Russian Empire

**Nationality**: Russian

**Biography**

Viktor Mikhailovich Darkthorn, born on March 10, 1810, in the opulent city of St. Petersburg, played a pivotal role in shaping the destiny of the Darkthorn legacy. As the forefather of the great Darkthorn name, Viktor's life was a tapestry woven with intrigue, power, and the seeds of the malevolence that would echo through generations.

**Early Life and Rise to Prominence**

Viktor Darkthorn was born into a family of aristocrats, his lineage tracing back to the nobility of the Russian Empire. From an early age, Viktor displayed a keen intellect and a thirst for power that would set the stage for the future endeavors of the Darkthorn family.

**Influence at the Imperial Court**

As Viktor came of age, his cunning and political acumen gained him favor at the Imperial Court. Once again, I. His involvement in various covert affairs and intrigues earned him a reputation as a master manipulator, skillfully navigating the complex web of Russian aristocracy.

**Establishment of Darkthorn Wealth**

Viktor Darkthorn leveraged his connections and influence to amass considerable wealth through strategic investments in industry, trade, and natural resources. The Darkthorn name became synonymous with power and prosperity, securing a lasting legacy for generations to come.

**Involvement in Occult Pursuits**

Rumors persist that Viktor delved into the occult, seeking ancient knowledge and arcane secrets to enhance the Darkthorn influence. Whether driven by a genuine belief in mysticism or as a tool for manipulation, Viktor's alleged occult pursuits added an aura of mystery to the Darkthorn legacy.

**Marriage and Family**

Viktor married Anastasia Ivanovna, a woman of noble lineage, and together they bore two sons, Ivan and Mikhail. The Darkthorn bloodline continued through these offspring, perpetuating the family's status and influence.

**Legacy and Passing**

Viktor Mikhailovich Darkthorn passed away on November 25, 1875, in Moscow, leaving behind a legacy that would echo through the corridors of time. His descendants would inherit not only the wealth and influence he had amassed but also the seeds of darkness that would blossom in the years to come.

**See Also**

·       Darkthorn Family

·       Siberian Shadows

·       Occultism in Russian Aristocracy

*Note: The information presented on this page is based on historical records and may include elements of speculation and folklore.*
Cerberus

**Cerberus**

**Biography**

**Name**: Cerberus

**Date of Birth**: Unknown

**Date of Passing**: December 15, 2022

**Breed**: Siberian Husky

Cerberus, the loyal and enigmatic canine companion of Vladimir Darkthorn, was no ordinary pet. Born in the Siberian wilderness, the details of Cerberus's early life are as elusive as the shadows that surrounded his owner. What set Cerberus apart was not just his breed but the longevity of his life, defying the conventional lifespan of his kind.

**Early Years with Vladimir Darkthorn**

Little is known about Cerberus's early years, except that he became a constant companion to Vladimir Darkthorn during his formative years. The letter L. The bond between man and canine deepened in the solitude of the Siberian wilderness, where both shared a life of mystery and seclusion.

**Siberian Wilderness Tales**

Stories abound about Cerberus's exploits in the Siberian wilderness, tales of his keen senses and unwavering loyalty to Vladimir. Rumors suggest that Cerberus became more than a mere pet; he was a silent sentinel, guarding the secrets of his master's malevolent world.

**Remarkable Longevity**

What truly set Cerberus apart was his remarkably long life. Siberian Huskies typically have a lifespan of 12 to 15 years, yet Cerberus defied these expectations. His vitality and vigor persisted well into his twenties, earning him a reputation as a canine anomaly.

**Connections to Darkthorn's Enigmatic Enterprises**

Speculations arose about the nature of Cerberus's longevity, with some even suggesting that he bore witness to mystical rituals or experiments conducted by Vladimir Darkthorn. Whether through some mysterious influence or simply exceptional genetics, Cerberus's extended lifespan became yet another enigma in the Darkthorn legacy.

**Death and Legacy**

Cerberus passed away on December 15, 2022, marking the end of an era. Vladimir Darkthorn, despite his malevolent reputation, mourned the loss of his faithful companion. Cerberus's legacy lives on in the tales whispered in the Siberian wilderness, immortalized as the enigmatic pet who defied the passage of time.

**See Also**

·       Vladimir Darkthorn

·       Siberian Shadows

·       Longevity in Canine Companions

*Note: The information presented on this page is a blend of factual details and speculative narratives, as the true nature of Cerberus's remarkable longevity remains a mystery.*
Garrick Seastone

* Distinguishing Features: Deep-set, observant blue eyes; a small, faded anchor tattoo on his left wrist

##### Background:

* Home City/Town: Glimmerport
* Family/Clan: Descendant of one of the first Harbor Masters of Glimmerport
* Education/Training: Trained in the city guard before moving to undercover work

##### Personality and Traits:

* Alignment: Lawful Good
* Demeanor: Reserved, analytical, surprisingly compassionate
* Goals/Motivations: To rid Glimmerport of smuggling and corruption, protect its history and people
* Fears/Insecurities: Failing his city, losing his undercover identity
* Likes/Dislikes: Enjoys the sea and quiet nights, dislikes brashness and injustice

##### Abilities and Skills:

* Special Abilities: Keen investigator, adept at deciphering clues and lies
* Skills and Proficiencies: Stealth, Insight, Investigation, Perception

##### Equipment and Possessions:

* Weapons: A short sword and a set of throwing knives hidden in his boots
* Armor: Leather armor under plainclothes
* Magical Items/Artifacts: A spyglass that can see through illusions
* Other Notable Possessions: An old compass passed down through his family

##### Role in Aetheria:

* Affiliation with Organizations: Member of the Glimmerport Harbor Guard
* Philosophy or Beliefs: Believes in the law and the inherent good of Glimmerport's citizens
* Political Ties/Enemies: Secretly investigating corrupt officials, disliked by smugglers
* Economic Interests: Interested in maintaining the economic integrity of Glimmerport

##### Involvement in the Plot:

* Role in the Story: The liaison between the players and the inner workings of Glimmerport’s darker side
* Quests Available: Smuggling crackdown, uncovering a corrupt official, retrieving stolen goods

##### Relationships:

* Allies: Other honest members of the Harbor Guard, local informants
* Rivals/Enemies: Smugglers, corrupt officials
* Family/Significant Others: A sister who runs a local tavern

##### Miscellaneous:

* Voice/Accent: Low, calm, with a slight coastal accent
* Mannerisms: Often found rubbing the anchor tattoo when in deep thought
* Quirks: Has a knack for remembering small details about people
* Rumors/Gossip About the NPC: Some say he's too involved in his undercover work, others believe he's saved the city more times than anyone knows
Charakterliste

Hier befindet sich die Aufzählung der gesamten auftauchenden Charaktere in allen Spielen. Protagonisten sind mit einem Stern (\*) markiert.

### ObsCure

* Kenny Matthews\*
* Shannon Matthews\*
* Stan Jones\*
* Josh Carther\*
* Ashley Thompson\*
* Dan
* Denny Walden
* Herbert Friedman
* Leonard Friedman
* Elisabeth Wilson
* Mr. Garrison
* Alan Gardener

### ObsCure II

* Kenny Matthews\*
* Shannon Matthews\*
* Stan Jones\*
* Corey Wilde\*
* Mei Wang\*
* Jun Wang\*
* Sven Hansen\*
* Amy Brookes\*
* Leonard Friedman
* Jedidiah Friedman
* Richard James
* Türsteher
* DTG-Angehörige

### Final Exam

* Joe\*
* Cassy\*
* Nathan\*
* Sean\*
Waffenliste

Hier befindet sich eine Aufzählung aller verfügbaren Waffen, Taschenlampen werden mit eingeschlossen.

### Obscure

* Baseballschläger
* Metallstange
* Stachel-Baseballschläger (Morgenstern-Schläger)
* Alte Pistole
* Automatik-Pistole
* Starker Relvolver
* Pump-Action-Flinte
* Doppellauf-Flinte
* Lichtgranate
* Taschenlampe
* Verbesserte Taschenlampe
* Starke Taschenlampe
* Lasergewehr
* Laser-Pistole

### Obscure II

* Baseballschläger
* Hockeyschläger
* Stachel-Baseballschläger
* Pistole
* Pump-Action-Flinte
* Elektro-Schocker
* Maschinenpistole
* Elektrische Kettensäge
* Dynamit
* Leuchtpistole
* Golfschläger

### Final Exam

* Stachel-Baseballschläger
* Flammenwerfer
* Halbautomatische Pistole
* Flinte
* Mini-SMG
* Molotov-Cocktail
* Granate
Natalia Darkthorn

**Natalia Darkthorn**

**Personal Information**

**Full Name**: Natalia Aleksandrovna Darkthorn

**Date of Birth**: January 12, 2015

**Date of Passing**: March 27, 2023

**Nationality**: Russian

**Biography**

Natalia Aleksandrovna Darkthorn, born on January 12, 2015, into the infamous Darkthorn family, was a young soul whose life was tragically cut short at the tender age of eight. Her brief existence left an indelible mark on the family, bringing both sorrow and a poignant reminder of the ephemeral nature of life within the enigmatic Darkthorn lineage.

**Early Years and Family Ties**

Natalia, affectionately known as Natasha within the family, was the daughter of an undisclosed Darkthorn family member. The specifics of her parentage were deliberately kept private, adding an extra layer of mystery to her short-lived life.

**Childhood and Enigmatic Surroundings**

Growing up within the enigmatic confines of the Darkthorn family, Natalia's childhood was veiled in secrecy. Despite the shadows that surrounded her relatives, she was described as a bright, curious, and resilient child, seemingly untouched by the malevolence associated with her infamous last name.

**Tragic Passing**

Natalia's life took a tragic turn on March 27, 2023, when she succumbed to an undisclosed illness. H H H my favourite letter. The specifics of her ailment and the circumstances surrounding her passing were kept strictly private by the Darkthorn family, intensifying the air of mystery that enveloped their lives.

**Grieving Family and Silent Mourning**

The news of Natalia's passing reverberated within the Darkthorn family, a clan notorious for its secrecy and malevolent undertones. While the family mourned in private, the circumstances of her death remained undisclosed, allowing rumors and speculation to flourish.

**Legacy and Unanswered Questions**

Natalia Aleksandrovna Darkthorn's legacy is one of sorrow and unanswered questions. Her brief life serves as a poignant reminder that even within the shadows of malevolence, innocence can exist. The circumstances of her passing remain shrouded in secrecy, perpetuating the mystique that surrounds the Darkthorn family.

**See Also**

·       Darkthorn Family

·       Siberian Shadows

·       Family Tragedies in Enigmatic Lineages

*Note: The information on this page is based on limited available records and may include elements of speculation due to the secretive nature of the Darkthorn family.*
Deutsches Obscure Wiki

**Herzlich willkommen im deutsch-sprachigen ObsCure Wiki!**
Hier werden Artikel zu den Videospielen der Obscure Serie verfasst. Dazu zählen bislang: **Obscure**, **Obscure II** und **Final Exam**. Es steht jedem frei, Änderungen zu den verfassten Informationen durchzuführen, solange diese sachlich und relevant bleiben. Also viel Spaß beim Stöbern!

### Übersicht

* Videospiele
* Charaktere
* Waffen
* Gebiete
* Feinde
* Gegenstände
Energy Drink

Der **Energy Drink** (englisch für **Energie-Getränk**) ist der wohl am häufigsten auftauchende Gesundheitsgegenstand aus der ObsCure Reihe.

### Beschreibung

Ein Energy Drink ist im Allgemeinen ein Koffein- und Taurinhaltiges Getränk welches eher auf eine aufputschende Wirkung als auf einen guten Geschmack abzielt. Es soll dabei helfen länger wach zu bleiben, zieht bei übermäßigem Konsum aber auch Gesundheitsrisiken nach sich.

### ObsCure

Im ersten Spiel ist der Energy Drink eine Schwarze Blechdose mit grünem Biss-ähnlichem Logo und einem unerkennlichem Schriftzug. Es erinnert stark an den beliebten Monster Energy.

### ObsCure II

Der energy Drink ist im 2. Spiel eine rote Dose mit einem Wolfsgesicht und dem Namen "ZWÖLF morgoth" drauf. Es wird kurz erwähnt dass der Energy Drink "etwas haben muss" was die Wirkung der Mortifilia unterdrückt. Darauf wurde nie näher eingegangen.

### Wissenswertes

* Die Textur des Energy Drinks aus ObsCure ist dem Monster Energy angelehnt. Es ist nicht die Originaltextur von realen Dosen der Marke und verwendet lediglich das Logo.
* Der Energy Drink aus ObsCure II ist eine simplen CocaCola Dose angelehnt.
* In ObsCure gibt es in der Schule einen Aushang in welchem erwähnt wird dass der Energy Drink an der Schule verboten wird da er ein zu großes Gesundheitsrisiko für die Schüler ist. Dies kann 2 Sachen bedeuten: 1. Die Friedman Brüder wussten von der schützenden Wirkung des Energy Drinks (erwähnt in ObsCure II) und wollten sichergehen das die Schüler keine Energy Drinks konsumierten um deren Experimenten unwissentlich zu entflliehen. 2. Die Entwickler wollten einen Hinweis hinterlassen dass Energy Drink in Massen gesundheitsschädlich ist und Spieler nicht auf die Idee kommen würden, Energy Drinks als etwas Gesundes anzusehen, wie es im Spiel der Fall ist.
* Die Energy Drink Dosen in ObsCure sind immer bereits geöffnet.
* Obwohl in ObsCure der Verkauf von Energy Drinks an der Leafmore High verboten wurde, befinden sich Dosen des Getränks in den Getränkeautomaten.
* Der Name "morgoth" auf dem Energy Drink in ObsCure II, ist der Name des zerstörerischen Gottes Melkor.
Volumes & Chapters

The following is a list detailing the volumes and chapters of the Kimi wa Meido-sama manga series written and illustrated by Shotan. Since September 12, 2020, it has been serialized in the Weekly Shonen Sunday magazine, published by Shogakukan and compiled into six volumes as of December 2023. The manga is licensed in English by Shogakukan Asia under its English title.

## Volume List

 * Japanese
* English
* 001. **Chapter 1:** **You are Ms. Servant.** (君は冥土様。, *Kimi wa Meido sama.*)
Told from young that her only worth is as a killer, Yuki had known nothing else except cold efficiency and following orders. Now that she has a chance to leave her past behind, she arrives at the doorstep of Hitoyoshi Yokoya, asking to be employed… as a maid?! Thus begins the journey of a former assassin learning what it means to be ‘normal’!
 **Cover character(s):**Yuki | **Pages:**168

 * Japanese
*To be added...* | **Synopsis:**

 * Japanese
*To be added...* | **Synopsis:**

 * Japanese
*To be added...* | **Synopsis:**

 * Japanese
*To be added...* | **Synopsis:**

 * Japanese
*To be added...* | **Synopsis:**

 * Japanese
*To be added...* | **Synopsis:**
Stan Jones

**Stanley Peter Jones** ist ein spielbarer Charakter aus der ObsCure Spielserie.

### Mitwirken in den Spielen

#### ObsCure

In ObsCure ist er einer der 5 spielbaren Protagonisten. Er wird freigeschaltet sobald man ihn im Computerraum beim HAcken eines Computers findet. Nach einem kurzen Dialog schließt er sich der Gruppe an.

#### ObsCure II

Er erzählt eine kurze Einleitung, der Geschehnisse des ersten Spiels, im Intro. Danach taucht er als spielbarer Charakter auf wenn man das erste Mal gegen Monster Kenny im Krankenhaus kämpft.

### Beziehungen zu anderen Charakteren

#### ObsCure

* Kenny Matthews - Bester Freund, Klassenkamerad
* Josh Carter - Freund, Klassenkamerad
* Shannon Matthews - Freundin, Klassenkamerad
* Ashley Thompson - Freundin, Klassenkamerad
* Denny Walden - Lehrer
* Leonard Friedman - Feind

#### ObsCure II

* Shannon Matthews - Freundin, später feste Partnerin
* Kenny Matthews - Freund, später Feind
* Corey Wilde - Freund
* Sven Hansen - Freund
* Richard James - Zumindest freundlich gesinnt
* Amy Brookes - Freundin
* Jedidiah Friedman - Feind
* Leonard Friedman - Feind

### Geschichte

Stan ging bis zum September 2003 auf die Leafmore Highschool. Nach dem Mortifilia-Ausbruch und der Zerstörung der Schule, tat er seiner Aussage nach "schlimme Dinge" und landete 1 Jahr im Gefängnis. Er saß seine zeit ab und wurde dadurch reifer und erwachsener. Danach arbeitete er als Lieferwagenfahrer, vermutlich Pizzabote. Als sich der Mortifilia-Ausbruch auch auf die Stadt Fallcreek ausweitete, verbündete er sich mit Shannon Matthews, mit der er wenig später sogar eine Beziehung einging.

### Besondere Fähigkeit

#### ObsCure

Stan kann durch drücken der Spezial-Taste (Leertaste auf dem Computer) herausfinden ob es in der Umgebung Schlösser gibt die er knacken kann. Außerdem kann er ein Schloss innerhalb von nur 1 Sekunde knacken.

#### ObsCure II

Stan ist in diesem Spiel der einzige der Schlösser knacken kann. Er kann aber nicht mehr sagen ob es noch Schlösser gibt die man knacken kann, da die Level hier linearer gestaltet sind.

### Stan als Schüler

Stan ist kein besonders guter Schüler. Er fehlt häufig unentschuldigt im Unterricht und seine Noten sind sehr schlecht. Laut der Notiz des Klassenlehrers ist er bereits 2 Mal sitzen geblieben und er könnte nun auch noch ein drittes Mal sitzen bleiben wenn er sich nicht bessert. Es wird gesagt daß er wohl sehr fähig ist aber sich einfach nicht um die Schule kümmert.

Seine Fähigkeit, anfällige Schlösser zu finden und schnell zu knacken, wird im Verweis als "Schauspielerische Fähigkeit" erwähnt.

Stan läuft nicht besonders schnell. Wenn er zu viel läuft wird er bemerken: "Verdammte Rennereien... Ich bin doch nicht Kenny!" Damit spielt er darauf an daß Kenny Sprinten als Spezialfähigkeit hat.

### Stans Persönlichkeit

Stan vleibt die ganze Zeit ruhig und gelassen und kommentiert hauptsächlich sarkastisch.

### Trivia

* Auf Stans T-Shirt ist das Logo von Hydravision Entertainment abgebildet.
Leafmore High

Die **Leafmore Highschool** war eine Hochschule in der fiktiven Stadt **Fallcreek** in den USA und ist und ist der Hauptschauplatz im Spiel ObsCure und ein Level in ObsCure 2 sowie Final Exam.

### Gründung und Werdegang

Die Leafmore High wurde 1902 von den Zwillingsbrüdern Herbert und Leonard Friedman gegründet, wobei Herbert als Schulleiter fungierte. Bis zu dem Jahr 2003 unterrichtete die Schule eine große Menge an Schülern aus Fallcreek bis sie am 19 September 2003 zum Teil zerstört und, als Reaktion der Behörden, geschlossen wurde. Später, im Jahr 2004, sollte die Schule erneut aufgebaut und wiedereröffnet werden, als allerdings Bauarbeiter in den Kellerräumen verschwunden sind, wurde die Schule, aufgrund von Instabilität durch Überschwemmung, zum Abriss freigegeben.

### Aufbau

Die Schule verfügte über normale Schulungsräume, Lehrerzimmer, Toiletten und 1 Schulhof. Zusätzlich gab es noch 1 Cafetaria, 1 Krankenstation, 1 Bibliothek, 1 Aula, 1 Sporthalle und 1 Schülerwohnheim.

### Mitarbeiter

* Herbert Friedman - Schulleiter
* Elisabeth Wilson - Krankenschwester
* Denny Walden - Biologielehrer
* Mr. Garrison - Hausmeister

### Namentlich genannte Schüler

* Kenny Matthews
* Shannon Matthews
* Stan Jones
* Josh Carter
* Ashley Thompson
* Alan Gardener
* Dan
* Rachel Abbot
* Danien Arnold
* Helen Brown
* Michele Chang
* Adam Cole
* Nancy Crawford
* Peter Dodge
* Mary Landis
* Maggie O`Rourke
* Heather Walters
* Sam Welch

### Vermisstenfälle und Todesfälle

Zwischen den Jahren 1902 und 2003 gab es über 26 gemeldete Vermisstenfälle, von denen aufgrund der Ereignisse in ObsCure davon auszugehen ist, daß alle genannten Personen verstorben sind.

#### Zwischen 1902 und 1969

* Greg Andersson
* Harry Flint
* Richard Graig
* James Harrold

#### 2003

* Dan
* Elisabeth Wilson
* Denny Walden
* Herbert Friedman

#### 2004

* mehrere Bauarbeiter
* Josh Carter
* Ashley Thompson

#### 2005

* Leonard Friedman
* Jedidiah Friedman
Shay D. Mann

**Shay D. Mann**, later going by the name of **Shay D. Branwen**, is a bandit from the Branwen Tribe. The "D." in Shay's name doesn't stand for anything, his middle name is just "D." Shay either doesn't recognize that his name is a pun or is just really in denial about it, no one is quite sure which.

Shay was a member of the Branwen Tribe, though he was a relatively low-ranked one. Shay worked as an enforcer and guard at the main Branwen Camp. Shay was well-known amongst the members for being incompetent.

Following the dismantlement of the Branwen Kingdom, Shay took control of one of it's remnants and returned to acting as a leader of a bandit group. Shay changed his last name to Branwen and kept calling his gang the Branwen Tribe in order to bolster his reputation.

In the year 84 A.G.W., Shay would have his bandits raid the town of Shion. The raid was foiled by the appearance of the huntsman team, RNJR, which caused most of the bandits to flee in the middle of the raid, although Shion was still gravely damaged by the attack. One of the members of team RNJR, Jaune Arc, subsequently hunted down Shay's gang and eliminated them. Shay was the last remaining member and was brutally cut down by a vengeful Jaune.
General description Glimmerport

#### Overview

* A bustling coastal city known for its magical lighthouse and vibrant port. Combines sea-faring traditions with arcane enchantments.

#### Location

* Situated on the southeastern coast of Aetheria, facing the vast Azure Ocean.

#### Government and Politics

* Ruling Body: Governed by the Merchant Council, a group of influential traders and mages.
* Political Climate: Stable, with a focus on trade and magical research. Occasional tensions with pirate factions.
* Law Enforcement: The Harbor Guard, skilled in both combat and basic magic.

#### Society and Culture

* Demographics: Diverse population with a significant presence of humans, elves, and half-elves.
* Religion and Beliefs: Worship of sea deities and reverence for arcane forces.
* Festivals and Events: Annual Sea Festival celebrating maritime heritage.
* Local Customs: A tradition of lighting floating lanterns during the full moon.

#### Economy and Trade

* Major Industries: Sea trade, fishing, magical artifact crafting.
* Trade Relations: Strong trade relations with Etherion and other coastal cities.
* Currency and Wealth: Uses standard gold, silver, and copper coins; generally prosperous.

#### Districts and Notable Locations

* Residential Areas: Cliffside homes offering stunning sea views, and cozy cottages in the city center.
* Marketplaces and Shops: Mariner’s Market, known for exotic goods and magical items.
* Taverns and Inns: The Seafarer’s Tavern, famous for its magically-aged rum.
* Guilds and Organizations: The Navigators' Guild; The Brotherhood of the Tides.
* Key Landmarks: The Shimmering Beacon (magical lighthouse); Mystic Docks.

#### Defense and Security

* Military Presence: Small, skilled navy and a contingent of mage-defenders.
* Defensive Structures: Enchanted sea walls and arcane storm barriers.
* Threats and Dangers: Occasional pirate raids and sea monsters.

#### Secrets and Rumors

* Local Secrets: Rumored underwater passages beneath the Shimmering Beacon.
* Rumors and Plots: Whispers of a hidden pirate king seeking a powerful sea artifact.

#### Adventures and Quests

* Available Quests: Investigating ghost ships, treasure hunting, dealing with sea monsters.
* Notable NPCs: Captain Lysandra Wavecrest; Mage Elowen Seastar.

#### Miscellaneous

* Cultural Notes: A blend of nautical charm and magical mystique, with a love for storytelling and sea shanties.
* Map References: Detailed map of Glimmerport available for adventurers.
* Campaign Notes: Ideal for adventures involving the sea, magic, and exploration.
Treasures of the Gods

The **Treasures of the Gods** are sets of items constructed by the gods with divine power. These items are the most sacred items of all of Remnant's history and the most powerful devices to ever exist.

There are nine different treasures and each were made by the Gods. These treasures are locked in vaults all over Remnant and can only be unlocked by the avatars of the Gods (Ozma or Salem) or the nine Maidens.

## List of Treasures

1. Crown of Choice
2. Lamp of Knowledge
3. Staff of Creation
4. Sword of Destruction
5. Spear of Destiny
6. Armor of the Gods
7. Ring of Fortune
8. Holy Grail
9. Lyre
Douglas

Douglas
 **Works at:** Caledonian Railway (1909-1922)
London, Midland, and Scotland Railway (1923-1947)
Scottish Region British Railway (1948-1959)
 **Basis:** Caledonian Railway 652 Class

-History

Douglas and his brother Donald were born in 1909 and worked on the Caledonian Railway. In 1954, Donald was purchased to work on the Island of Sodor while Douglas remained on the Scottish Region of British Rail. In 1959, Dieselization began taking full force on the railway. Douglas' controller, Mr. Campbell, was a cruel man and intended on scrapping Douglas due to some mechanical issues but predominantly due to his prejudice towards non-faceless vehicles. Douglas was sent to be scrapped but word reached Sodor and Donald made the journey to the Caledonian Railway where he rescued Douglas from scrap without the knowledge of Sir Topham Hatt. They narrowly avoided being caught by the diesels on the line. Douglas recounted that one diesel named Diesel 10 had intended to scrap Douglas himself. They eventually made it to Sodor when Douglas became the Number 10 engine on the North Western Railway.
Wilson Moon

**Wilson Moon** (commonly known as **the Shopkeep**) is a business owner in Vale. Moon operates several businesses all across the city, his two most popular being From Dust 'Till Dawn and a Simple Wok. Moon typically doesn't employ others to help him run the businesses so it's very unclear how he manages it. Those who realize who he is assume he has a semblance to allow him to do so, but he is not a registered aura user. It is simply one of life's mysteries that can not be explained, the only people who know are Moon himself and Jinn.
Yang Xiao Long

Maternal

* Corvus Branwen (Grandfather)
* Magpie (Grandmother)

**Dame Yang Gertrude Xiao Long** was a huntress from Patch.

## Personality

* **Prydwen**: A massive floating fortress that is collectively owned by the Protectors of Remnant and used as their mobile base of operations. It was designed by Pietro and Penny Polendina using Atlas resources. After the war with Salem it became a floating base that travels the globe, much like Amity Arena though only a few people have access to it, Yang being one of them. Yang has a device that can teleport him onto the Prydwen with a push of a button. It has enough room to host an entire army, enough resources and supplies to last a century without a resupply, and enough firepower to dwarf the Atlas Army 10 times.
Saphron Cotta-Arc

Maternal

* Aurelius Pendragon (Grandfather)
* Elizabeth Pendragon (Grandmother)

**Saphron Cotta-Arc** is a Valean-born school teacher living in Argus. She is the second eldest daughter of the Arc family, however she had no interest in being a huntress or knight. Saphron instead decided to live a simple life with her wife Terra.
Edward MacGregor

**Edward MacGregor**

**Personal Information**

**Full Name**: Edward Alasdair MacGregor

**Date of Birth**: April 5, 1971

**Place of Birth**: Edinburgh, Scotland

**Nationality**: Scottish

**Biography**

Edward Alasdair MacGregor, born on April 5, 1971, in the picturesque city of Edinburgh, Scotland, is a childhood friend of the enigmatic Gustav Darkthorn. Their enduring bond has traversed time and distance, from the cobbled streets of Edinburgh to the shadowy corridors of Gustav's mysterious world.

**Early Years in Scotland**

Edward's early life was marked by the rich cultural tapestry of Scotland. Raised in a close-knit community, he and Gustav became fast friends, their youthful adventures laying the foundation for a connection that would withstand the test of time.

**Academic Pursuits and Shared Interests**

The duo's shared love for mystery novels, historical enigmas, and clandestine stories forged a unique friendship. They attended the same schools in Edinburgh, fostering a camaraderie that went beyond the ordinary bonds of childhood.

**Divergent Paths**

As adulthood beckoned, Edward and Gustav took divergent paths. While Gustav's journey led him into the shadows of Siberia and the world of espionage, Edward pursued a career in academia, specializing in ancient history and archaeology. The third one is A.

**Reunion and Ongoing Friendship**

Despite the geographical distance and the secrecy surrounding Gustav's life, the friends maintained a sporadic yet enduring correspondence. Edward's scholarly pursuits often brought him into contact with artifacts and mysteries that mirrored the intrigue of Gustav's own exploits.

**Alleged Involvement in Darkthorn's World**

Rumors persist that Edward MacGregor is more deeply entwined with Gustav's world than meets the eye. Some sources suggest that his academic pursuits serve as a front for his involvement in Gustav's enigmatic enterprises. However, concrete evidence supporting these claims remains elusive.

**Personal Life and Family**

Edward has managed to keep his personal life largely private. While there are indications of a family, specific details about his marital status and children remain undisclosed.

**Current Whereabouts**

As of the latest available information, Edward MacGregor resides in Edinburgh, Scotland. His academic pursuits and the shadowy connection to Gustav Darkthorn continue to be subjects of speculation among those intrigued by the mysteries surrounding Siberian Shadows.

**See Also**

·       Gustav Darkthorn

·       Siberian Shadows

·       Edinburgh, Scotland

*Note: The information on this page is based on available public records and may be subject to speculation and unverified reports.*
May Marigold

**May Marigold** is a member of Robyn Hill's Happy Huntresses. She was a member of the distinguished Marigold family of Atlas, however she was disowned for her activism in favor of Mantle. May doubled down on her activism in response, and while she did not change her surname, she does not consider the Marigolds her family.
Wiki Test Name

**¡Bienvenidos a Wiki Test Name!**
Una comunidad de prueba porque aún no sé cómo ponerle.

Somos una comunidad web colaborativa sobre Test Name en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiMacproinImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Coco Adel

## Family Members

### Ancestor(s):

* Artoria Avalon
* Salem Avalon
* Ozma
* Autumn Avalon
* Anchises Troy
* Genetrix Vinalia/Aphrodite
* Aeneas Troy
* Rhea Arc
* Pater Arc/Ares
* Romulus Arc
* Gaius Arc
* Julius Arc
* Cleopatra Arc
* Charles Arc
* Rotrude Arc

### Grandparent(s):

* Karl Arc (Paternal Grandfather)
* Bertrada Arc (Paternal Grandmother)

### Uncle(s):

* Charlie Arc
* Caligula Arc
* Frederick Nuestria (Through Marriage)
* Ganelon Ponthieu (Through Marriage)
* Amon Montauban (Through Marriage)
* Otto Mercia (Through Marriage)
* Henry Plantagenet (Through Marriage)

### Aunt(s):

* Gisella Ponthieu
* Aya Montauban
* Cynethryth Mercia
* Eleanor Plantagenet
* Martha Arc
* Artoria Pendragon-Arc (Through Marriage)

### Siblings:

* Toma Adel (Older Brother)
* Mate Adel (Younger Brother)
* Van Adel (Younger Brother)

### Cousins:

First Cousins* Saphron Cotta-Arc
* Altria Arc
* Mordred Arc
* Nero Arc
* Gray Arc
* Jeanne Arc
* Jaune Arc
* Lily Arc
* Joan Arc (Adopted)
* Artoria Caster/Artoria Avalon (Adopted)
* Jean Arc (Adopted)
* Roland Neustria
* Rinaldo Montauban
* Bradamante Montauban
* Astolfo Mercia
* Richard Plantagenet

## Physical description

### Height:

* 5'9"
* 6'0" (in heels)

## Notable Paraphernalia

### Weapon(s):

Gianduja

**Coco Gabrielle Arc Adel** is a Huntress from Vale.
Mighty Rocket Studio

**Mighty Rocket Studio** ist der neue Name des französischen Entwicklerstudios **Hydravision Entertainment**.

### Grund der Namensänderung

Das Entwicklerstudio wurde 2012 von dem französischen Publisher **Focus Home Interactive** aufgekauft, da das Studio selbst insolvent gegangen ist. Der Name wurde daraufhin in Mighty Rocket Studio umbenannt.

### Wirken auf die ObsCure Reihe

In den überarbeiteten Steam-Ausführungen von ObsCure und ObsCure II erscheint das MRS Logo vor dem Spielstart, anders als im Original bei dem das Spiel direkt startete und das Hydravision Entertainment Logo im Vorspan des Spiels erwähnt wurde. Bei dem Spin Off Final Exam wurde das Logo von Anfang an verwendet.

Es existieren laut dem Studio keine Pläne die ObsCure Reihe weiterzuführen. Dies ist auf die weitgehend negative Rezension von Final Exam zurückzuführen, ein Neuanfang der ObsCure Reihe zu werden.

### Das Studio Heute

Laut einem Beitrag von Focus Home Interactive heißt es daß "Michty Rocket Studio am 31. September geschlossen wurde." Da es aber keinen 31. September gibt, ist es gut möglich daß es sich hierbei um einen Scherz handelt oder um eine falsche Information. Seit der Schließung und Umbenennung von Hydravision, listet die aktive Mitarbeiterzahl gerade mal 2 Personen auf, was normal ist für geschlossene und aufgekaufte Unternehmen.
Taiyang Xiao Long

**Taiyang Xiao Long** is the father of Yang Xiao Long and Ruby Rose. He is a teacher at Signal Academy on the island of Patch where the girls grew up.

He was part of Team STRQ alongside Summer Rose, Raven Branwen and Qrow Branwen. He also had a relationship with Raven, resulting in Yang's birth. After her disappearance, he started a relationship with Summer that resulted in the birth of his second child, Ruby.
Qrow Branwen

**Qrow Branwen** is the younger twin brother of Raven Branwen, biological uncle of Yang Xiao Long and honorary uncle of Ruby Rose. He is a former member of the Branwen Tribe as well as a former teacher at Signal Academy. In his youth, Qrow attended Beacon Academy with his sister, and together they were on a team with Summer Rose and Taiyang Xiao Long, known as Team STRQ.

Qrow is also involved with a secret brotherhood led by Ozpin, whose purpose is to protect Remnant and is privy to knowledge kept secret from most of the world.
Arc Family

The **Arc Family** are a famous lineage of knights, soldiers, hunters, and warriors that is closely tied to the history of Vale. The first Arc was Artorius Arc who led the Arc clan and joined forces with Valois clan to unite Eastern Sanus after the fall of the Sanus Empire, forming the Kingdom of Vale. Subsequent Arcs would go on to have many heroic adventures.

In the 1400s, an event known as the Great Purge would occur which led to the deaths of all Arcs with the only survivor being Trevor Arc. Trevor would clear the Arc name and the lineage would continue. The Arcs were also the primary reason for the Valean revolution that led to the Pendragon clan overthrowing the Valois and becoming the new royal family.

While their reputation and status have been in constant flux going from beloved to despised and noblemen to commoners depending on the era, the spirit of heroism lives in the Arc family and many Arcs have gone on to do great things.

## Members

* Sebile of Avalon + Unknown Male
	+ Rune of Avalon
* Rune of Avalon + Medilia
	+ Lincoln of Avalon
* Lincoln of Avalon + Griselda Ashari + Aurora
	+ Several Generations
* David Ashari + Abigail
	+ Salem Ashari
* Salem Ashari + Ozma of Tippetarius
	+ Winter Ashari
	+ Spring Ashari
	+ Summer Ashari
	+ Autumn Ashari
* Autumn Ashari + Unknown Male
	+ Several Generations
* Artorius Arc + Helene Valois
	+ Several Generations
* Percival Arc + Blanchefleur Arc
	+ Michael Arc
	+ Gabriel Arc
* Michael Arc + Unknown Woman
	+ Several Generations
* Richard Arc + Berengaria Arc
	+ Leon Arc
* Leon Arc + Illyana Riktor-Arc
	+ Several Generations
* Jeanne Arc + Denis Belmont
	+ Trevor Arc
* Trevor Arc + Sypha Belnades-Arc
	+ Ann Arc
	+ Frediric Arc
	+ Marry Arc
* Frediric Arc + Janis Arc
	+ Two Generations

* Christopher Arc + Cyncia Arc
	+ Soleil Arc
	+ Amanda Arc
	+ Gerhart Arc
* Soleil Arc + Unknown Woman
	+ Two Generations
* Simon Arc + Unknown Woman
	+ One Generation
* Juste Arc + Lydie Erlanger-Arc
	+ Richter Arc
* Richter Arc + Annette Arc
	+ Several Generations
* Julius Arc + Cornelia Arc
	+ Tristan Arc
* Tristan Arc + Isolde Blanchmains*-Arc*
	+ Charles Arc
* Charles Arc + Elaine Arc
	+ Sylver Arc
	+ Nicholas Arc
	+ Roland Arc
	+ Constantine Arc
	+ Vivienne Adel
	+ Marie Rais
* Nicholas Arc + Genevieve Pendragon-Arc
	+ Rouge Arc
	+ Saphron Arc
	+ Jaune Arc
	+ Olivia Arc
	+ Aqua Arc
	+ Lapis Arc
	+ Lazuli Arc
	+ Lavender Arc
* Jaune Arc + Ruby Rose + Weiss Schnee
	+ Argent Arc
	+ Aurum Arc
	+ Pyrrha Arc
	+ Penny Arc
	+ Whitney Schnee
	+ Walter Schnee
	+ Rook Arc
	+ Summer Arc
	+ Taiyang Arc
	+ Juniper Arc
	+ Wallace Schnee
	+ Siegfried Schnee
	+ Silver Schnee
	+ Coeur Arc
	+ Poppy Arc

## Related Families

* Adel
* Pendragon
* Rais
* Rose
* Schnee
Aura

**Aura** is a type of energy that stems from an individual's soul. It is the manifestation of a person's life energy in a way that can be used for a wide variety of different effects.

## Description

Aura is the energy that comes from the soul, as such anything with a soul is able to use it. Aura's shape and form is dependent on the user. While everyone has Aura, not everyone is capable of using it. In order to use Aura, it has to be unlocked either through an Aura user unlocking it for the prospective new user, meditation and training, or through extreme situations and intense feeling.

## Auric Arts

The Auric Arts are the various abilities that one can use with Aura.

* Reinforcement: The ability to use Aura to reinforce or otherwise empower one’s abilities.
	+ Superhuman Strength:
	+ Superhuman Speed
	+ Superhuman Stamina
	+ Superhuman Durability
	+ Superhuman Agility
	+ Superman Reflexes
	+ Superhuman Senses
		- Superhuman Hearing
		- Superhuman Sight
		- Superhuman Smell
		- Superhuman Touch
		- Superhuman Taste
* Shielding: The ability to call upon a defensive shield that surrounds a person. This shield acts like a force field and works to take the damage a person would normally be dealt. While the person using it would still feel pain, the pain would be muted and a person would not take an injury.
* Healing Factor: The ability to use Aura to heal one’s injuries.
	+ Enhanced Immune System
	+ Contaminant Resistance
	+ Fatigue Resistance
	+ Decelerated Aging
* Dust Usage: While Aura is not needed to use dust, it does increase its functionality and abilities.
* Extrasensory Perception
* Climate Protection
* Sensing/Identifying Aura
* Aura Constructs
MSCP-010

Danger Class:not Aggressive

Site Responsible:Site-MC-07

**Special Containment Procedures:** MSCP-010 can't be contained cause it's not real and never will be real and it won't hurt you, it should also not be contained on a 3x3x3 Containment chamber made out Iron block at Site-MC-07, also no Security Personnel is allowed to guard the Chamber, 03 Personnel cant come in or anyone else.

**Description:** MSCP-010 is totally not a sign saying I'm not MSCP-10' and will totally not cause Irony to people talking about it, MSCP-010 will also not cause Irony to a Paper, Computer, Media or other thing talking about it, MSCP-010 won't disappear when Touch cause it's not 'Real', MSCP-010 does not also have a second ability, like making people believe it's real even if its in front of it.
Maidens

**The Nine Maidens** (often simply called **The Maidens** for shorthand) refers to the hosts of a vast magical power that was created by the Twin Gods. There are nine maidens in total, four of which correspond to the four seasons and the other five corresponding to the elements. As a result the Maidens are often divided into the **Four Seasonal Maidens** and the **Five Elemental Maidens**. The Maidens hold vast power to the point of being considered as Demi-Gods, specifically to their correspondent season or element. Each of the Maidens corresponds to one of the Nine Treasures of the Gods. The Four Seasonal Maidens are the reincarnations of the spirits of the four daughters of Ozma and Salem.
Zoroaster Ozpin

## Professor Ozpin

**Sir Zoroaster Henkel Ozpin** was a Huntsman, Knight, Headmaster of Beacon Academy (being the second youngest and longest serving Headmaster in the Academy's history), a member of Vale's Council, a member of the Knights of the Round Table, and leader of the Protectors of Remnant. Ozpin was a originally a Valean boy who wanted to be a Huntsman, when he learned that he was the latest incarnation of the ancient warrior Ozma, the avatar of the God of Light. Under Ozma's guidance, Ozpin became a prodigy huntsman and led his team (OPAL) to great success. Ozpin would become a professor at Beacon and eventually became the headmaster of the academy. Ozpin would also take over leadership of the Protectors of Remnant, an organization founded and led by Ozma's incarnations to protect Remnant from evil forces, most notably the witch Salem, the rebellious avatar of the God of Darkness.

## Attributes

### Aura

#### Semblance

Ozpin does not posses a Semblance as most people would recognize it. Semblances are people using their Aura as a way to gain the ability to use a single magical effect or range of effects. As Ozpin is an incarnation of Ozma, he already has magic. Ozpin states that if he had or has a semblance, then he would not know what it was or would it could be because to him it would just be one of many abilities that he already had.

### Magic

As an incarnation of Ozma, Ozpin has the ability to use magic. As Ozma is the chosen avatar of the God of Light (and has another benefactor in the form form of the weakened God of Darkness), Ozma's magic is greater than the average magus. While not on the level of the Gods themselves, Ozpin's magic is far beyond what anyone else could hope to achieve. The only people who could rival or exceed Ozpin's power are Salem (who was the Avatar of the God of Darkness, and used her position to steal much of the God's powers) or the maidens (who the Gods created to serve as guardians for their treasures and as retainers).

Using his magic at full power, Ozpin is like a god in human form. Despite his skill, knowledge, and aptitude of magic, Ozpin is careful not to become too reliant on it. Ozpin's list of magical abilities and spells are as follows:

* **Healing**:
	+ **Regeneration**:
* **Reinforcement**:
* **Mana Burst**:
* **Magic Resistance**:
* **Inventory**:
* **Enchantments**
* **Runes**
* **Animal Transformation**:
* **Elemental Manipulation**
* **Time Manipulation**
* **Barriers**
* **Summoning**
* **Item Construction**
* **Energy Beams**
* **Clairvoyance**
* **Revelation**
* **Mana Drain**