recursal/Fanatic-Fandom huggingface dataset:
Destined

A kett field commander who deploys a smokescreen to hinder enemies and provide cover for its troops.

**Destined** is a kett mob enemy.

## Codex

Destined are described in intercepted communications as "ancestral" kett who act as battlefield commanders. They rally infantry into tightly cohesive units, providing shield support and directing operations from the center.

The most interesting characteristic of the Destined is their ability to produce an obscuring "smoke" cloud without mechanical assistance. Preliminary study suggests Destined have internal sacs that excrete carbonate-rich compounds, which include a melanin-like pigment. When expelled into the air at will, internal acids trigger a gas evolution reaction and the pigment expands to cover the battlefield, cloaking other kett allies. While studies suggest it is not harmful, breathing the cloud for extended periods is not recommended.

## Stats

Destined are health and shield enemies.  They wield a Hesh shotgun and throw shield bubble grenades. They also have the ability to cloak themselves, to cloak enemies around them, and to create a smoke screen to obscure the field of view.

## Notes

The Destined can be scanned for Aid APEX.
Drall

An oversized, crab-like insect with an enormous, protruding headdress used for defense.

**Drall** is a mob creature.

## Locations

Dralls can be found on Havarl and Kadara.

## Drops

The Drall is a source of Shell Filaments.

## Notes

A dead Drall will not leave any visible remains when it dies because it explodes to reveal its greenish inner organs.

Dralls will not attack as long as you don't get too close, which provides some opportunity to scan them.

The Drall can be scanned for Task: Comparatively Alien.
Cross-Cultural Alliances

**Cross-Cultural Alliances** is a heleus assignments mission. It is acquired by acknowledging an email upon returning to the Tempest after A Dying Planet.

## Description

By activating Havarl's lost monolith and resetting the vault, you prevented the planet's destruction. Angaran scientists at the Pelaav research station expressed an interest in working with Initiative teams. Director Addison dispatched several researchers to the planet, and has asked you to check in on the situation there.

## Rewards

* +1600 AVP
* +20% Havarl viability
* +270 XP
Firebase Icebreaker: Bronze Waves

**Firebase Icebreaker: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Icebreaker to cross the threshold and this challenge will be completed.
Cadmium

A metal often used in constructing electronic components and in complex manufacturing.

**Cadmium** is a mineral resource.

## Acquisition

Cadmium can be detected via orbital scan and may be discovered in small amounts on foot. It can also be purchased from certain merchants.

## Uses

Cadmium can be used in developing the following items:

### Weapons

#### Assault Rifles

* M-8 Avenger
* Pathfinder Pioneer
* Revenant
* X5 Ghost

* M-8 Avenger
* Pathfinder Pioneer
* Revenant
* X5 Ghost

#### Pistols

* Charger
* M-5 Phalanx
* Rozerad

* Charger
* M-5 Phalanx
* Rozerad

#### Shotguns

* M-23 Katana
* N7 Crusader
* Venom

* M-23 Katana
* N7 Crusader
* Venom

#### Sniper Rifles

* Inferno
* Lanat
* M-90 Indra
* Widow

* Inferno
* Lanat
* M-90 Indra
* Widow

#### Melee Weapons

* Kett Carfalon
* Kett Vakarsh

* Kett Carfalon
* Kett Vakarsh

### Armor

* Kett Arms
* Kett Chests
* Kett Helmets
* Kett Legs
* Pathfinder Arms
* Pathfinder Chests
* Pathfinder Helmets
* Pathfinder Legs
* Scavenger Armor
* Scavenger Helmet

* Kett Arms
* Kett Chests
* Kett Helmets
* Kett Legs
* Pathfinder Arms
* Pathfinder Chests
* Pathfinder Helmets
* Pathfinder Legs
* Scavenger Armor
* Scavenger Helmet

### Nomad Upgrades

* Agility Mode
* Defensive Fortification
* Emergency Shield Discharge

* Agility Mode
* Defensive Fortification
* Emergency Shield Discharge

## Amount Required

The total amount of cadmium required to develop a single copy of each item/tier that uses this resource is 16480 units.
Faroang

**Faroang** is a star system located in the Heleus cluster.

## Planets

* Farrum
* Havarl - Explorable
* Posbaar
* Yilfaen

An anomaly is detected in this system. Scanning reveals the Comet Dawnstar.

### Analysis

This comet is rich in the empirically useful nephrite, although other elements have complicated exploration. Very bright, but a second orbit is unlikely. Best to mine it for other purposes.
Equalizer I

The **Equalizer I** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer I requires the following to unlock:

* Activate the Northern Monolith during A Better Beginning
* 125 Remnant RD

The following resources are needed to develop this item:

* Remnant Polymer x20
* Magnesium x100
* Nickel x50
* Vanadium x10

This item has no augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Deluxe Edition Pack 2

**Deluxe Edition Pack #2** is a multiplayer pack that is awarded to players who purchased the Deluxe Edition or Super Deluxe Edition. It always contains 10 cards.

## Contents

A Deluxe Edition Pack can contain any of the following items:

* Common, Uncommon, Rare, and Ultra Rare weapons
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, Rare Tier III, and Ultra Rare Tier IV boosters
* Common, Uncommon, Rare, and Ultra Rare characters
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
Firebase Magma: Bronze Waves

**Firebase Magma: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Magma to cross the threshold and this challenge will be completed.
EOS (HNS) - Prodromos Founded

**EOS (HNS) - Prodromos Founded** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

History is made after the Initiative establishes Prodromos: its first outpost in Heleus. The establishment of the Eos outpost follows two disastrous attempts that claimed numerous lives. Even so, authorities say they're overwhelmed by applicants now hoping to settle the planet.

## See also

* Terminal entries
* Heleus News Service
Firebase Icebreaker: Silver Waves

**Firebase Icebreaker: Silver Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of silver waves are earned on Firebase Icebreaker to cross the threshold and this challenge will be completed.
Firebase Paradox: Bronze Waves

**Firebase Paradox: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Paradox to cross the threshold and this challenge will be completed.
Equalizer II

The **Equalizer II** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer II requires the following to unlock:

* 140 Remnant RD
* Equalizer I blueprint
* Level 5

The following resources are needed to develop this item:

* Remnant Polymer x30
* Magnesium x110
* Nickel x50
* Vanadium x10

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Doesn't Add Up

**Doesn't Add Up** is a heleus assignments mission. It is a collection mission acquired by speaking with Majordomo Bell-Scott in Prodromos on Eos after Task: Naming the Dead.

## Description

The Majordomo at Prodromos added the names of Site 1 and Site 2 casualties to the list of survivors, and something doesn't add up. There are still people missing from Promise and Resilience. Evidence might be found to explain those still missing at a number of possible emergency muster points.

There's evidence that a shuttle escaped the destruction of Resilience. The shuttle followed a standard Turian tactical pattern to avoid kett, which means SAM can predict their course.

## Objectives

* Scan emergency muster sites (0/4)
* Search Eriksson sector for missing shuttle

## Rewards

* +29 AVP
* +2% Eos viability
* +270 XP
* Random salvage from both vessels
Copper

Copper is a noble metal with high conductivity that makes it useful for a variety of purposes.

**Copper** is a mineral resource.

## Acquisition

Copper can be detected via orbital scan and mined with the Nomad. It can also be purchased from certain merchants.

Planets where copper is listed as an available mineral:

* Kadara
* Voeld

## Uses

Copper can be used in developing the following items:

### Weapons

#### Assault Rifles

* M-37 Falcon
* Revenant

* M-37 Falcon
* Revenant

#### Pistols

* M-3 Predator
* M-25 Hornet
* N7 Eagle

* M-3 Predator
* M-25 Hornet
* N7 Eagle

#### Shotguns

* N7 Piranha
* Reegar Carbine
* N7 Crusader

* N7 Piranha
* Reegar Carbine
* N7 Crusader

#### Sniper Rifles

* Vanquisher
* Widow

* Vanquisher
* Widow

#### Melee Weapons

* Kett Carfalon
* Kett Vakarsh

* Kett Carfalon
* Kett Vakarsh

### Armor

* N7 Arms
* N7 Chests
* N7 Helmets
* N7 Legs

* N7 Arms
* N7 Chests
* N7 Helmets
* N7 Legs

### Nomad Upgrades

* Improved Suspension (4WD)
* Shield Reset Bonus
* Vertical Thrust Upgrade

* Improved Suspension (4WD)
* Shield Reset Bonus
* Vertical Thrust Upgrade

## Amount Required

The total amount of copper required to develop a single copy of each item/tier that uses this resource is 25290 units.
EOS (HNS) - Vault Uncovered

**EOS (HNS) - Vault Uncovered** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

An expedition to Eos in the Pytheas System has discovered a mysterious facility that authorities are calling a "vault." Though not much is yet known about the underground structure, it is believed to be Remnant in origin. Noted asari scientist Pelessaria B'Sayle: "What we activated in the vault drastically improved the atmosphere on Eos."

## See also

* Terminal entries
* Heleus News Service
Equalizer III

The **Equalizer III** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer III requires the following to unlock:

* 155 Remnant RD
* Equalizer II blueprint
* Level 10

The following resources are needed to develop this item:

* Remnant Polymer x30
* Magnesium x130
* Nickel x60
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Emergency Shield Discharge

When the Nomad's shields are entirely depleted, shield cells will discharge, generating a shockwave that sends nearby enemies flying.

**Emergency Shield Discharge**  is a ND1 Nomad shield upgrade.

## Acquisition

This upgrade can be purchased from a merchant or developed with resources. The upgrade will be installed the next time you enter the Nomad.

## Blueprint

The Emergency Shield Discharge blueprint is available automatically when Ryder reaches Level 6. It requires the following resources for development:

* Beryllium x120
* Cadmium x40
* Element Zero x30
Fact Or Fiction

**Fact Or Fiction** is a heleus assignments mission. It is acquired by speaking with Ari Vesjek in Techiix on Voeld after Meet the Family.

## Description

Ari Vesjek, an angaran scholar, is looking for information on first contact between the angara and the kett, specifically from the kett's point of view. He believes logs may be found in the kett operations center on Voeld.

## Objectives

* Search kett database
* Disable security matrix - *(see Kett Base Attack)*
* Extract data from console
* Return to Ari Vesjek

## Notes

Choosing hope or truth in the closing conversation makes no difference in the rewards earned.

This mission must be acquired before beginning Remove the Heart, as the console is in the Kett Tactical Operations Center in the Kett Base. Without this mission being active, the console is inactive. After the command center is destroyed, the mission cannot be acquired.
Defeating the Kett

**Defeating the Kett** is a heleus assignments mission. It is acquired by approaching the kett stronghold on The Sheartop on Eos after the radiation clears.

## Description

The kett stronghold is a large power station. It has allowed them to spy on Initiative activity and stage repeated attacks that are quickly reinforced. Dealing with the station will greatly improve the viability of Eos. A direct assault is inevitable, but perhaps there is a way to weaken the stronghold before the attack.

## Objectives

* Investigate the kett presence
* Override the security terminals
* Find a way inside the kett power facility
* Access the stronghold core
* Reach the command center
* Eliminate the kett Invictor
* Clear out remaining defenders
* Unlock access to the zenith observation room
* Access the zenith observation room
* Disable the kett power facility

### Kett Shield Station

* Unlock The Shield Gate
* Optional: Access The Kett Shield Array
* Optional: Set The Shield Generators To Overload (0/2)
* Optional: Overload The Kett Shield Array

### The Security Alarm

* Use the security console to disable the alarm

### Base

* Secondary: Override All Security Lockdown Terminals

## Research Opportunities

The zenith observation room has a Kett Core Encryption Tech which can be scanned for +100 Heleus RD.

* KCET
* KCET Scan

## Rewards

Defeat Invictor:

* +1330 XP

Disable the power facility:

* +300 AVP
* +10% Eos viability
* +1330 XP
Drack and Peebee are officially on the team

**Drack and Peebee are officially on the team** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

I finished the assignment paperwork for the Nexus. Had to fudge a few details, but you're both officially members of the Pathfinder team. Welcome.
And Drack: I just wanted to check in, publicly. About what I said. [Cora]
[Comments]
> Relax, Harper. The best headbutt is always the one you don't see coming. [Drack]
>> I'll keep that in mind. [Cora]
Eriksson

**Eriksson** is a star system located in the Heleus cluster and the point of arrival in Andromeda for Ark Hyperion.

## Planets

* Habitat 7 - Explorable
* Helluland
* Markland
* Vinland

## Anomaly 1

An anomaly is detected in this system during Task: Missing Scientists. Scanning reveals Starship Wreckage.

### Data

* Ship ident: Nexus 33-12
* Ship name: "Eudoxus"
* Crew complement: 7
* Status: Reported missing, presumed lost

### Analysis

The Eudoxus sustained pervasive damage due to Scourge flares that wiped out all internal systems. Dr. Aridana's crew was killed instantly. Vessel adrift, unsalvageable due to radiation.

## Anomaly 2

A second anomaly is detected in this system during Safe Journeys. Scanning reveals Starship Wreckage.

### Data

* Ship ident: Voneraan-235
* Ship name: Anj Alesh
* Crew complement: 6
* Status: N/A

### Analysis

This angaran survey vessel suffered catastrophic damage during a high-speed collision with the Scourge. Most wreckage remains trapped inside the anomaly.

## Anomaly 3

A third anomaly is detected in this system during Doesn't Add Up. Scanning reveals Eezo-Distorted Kett Wreckage.

### Data

* Kett small craft debris
* Mass-distortion shear
* Cause: Fuel cell impact and explosion

### Analysis

Scatter field suggests a high-velocity impact with a Kodiak-spec element zero fuel cell. If the impact was intentional, jettisoning the fuel cell with the proper timing would have been extremely difficult.
NOTE: Kodiak shuttles cannot maintain systems after fuel cell loss.

## Anomaly 4

A fourth anomaly is detected in this system during Doesn't Add Up. Scanning reveals a Drifting Initiative Shuttle.

### Data

* Initiative personnel transport and equipment shuttle
* Kodiak shell, outpost refit
* Status: 04% power reserve
* ALERT: Life signs in stasis are present

### Analysis

Shuttle is intact. Signs of kett weapons fire are present, though it appears the pilot maneuvered effectively to avoid major damage.
Multiple emergency stasis signatures are present. Notifying the Nexus for emergency recovery.

### Rewards

Scanning the shuttle completes Doesn't Add Up.

* +29 AVP on scan
* +2% Eos viability on scan
* +270 XP on scan
* Random salvage on scan

## Anomaly 5

A fifth anomaly is detected in this system during Meridian: The Way Home. Scanning reveals a Scourge Formation.

### Data

* Spatial anomaly related to the Scourge
* Dark energy discernable from gravitational and radiation effects
* Composition: Ice, mineral debris, element zero, unknown materials

### Analysis

A dense pocket of Scourge matter. A probe deposited within the center of the formation may be used to collect data.

### Rewards

* +270 XP on scan
* Scourge Data Capsule x1 on scan

## Notes

After three data capsules are collected, the remaining four formations will only yield XP.
Dispatch: Crux

**Dispatch: Crux** is one of the datapads found in the Collective Base in the Draullir region on Kadara. There are multiple versions; content depends on whether Ryder first enters the base before or after completing High Noon and who Ryder sides with during that mission. There are two versions for siding with Reyes Vidal; content depends on which twin is Pathfinder.

## Text, Before High Noon

We've got a visitor wandering around—the human Pathfinder.
Be on your best behavior or the Charlatan will hear about it.
Crux

## Text, After High Noon, Saved Sloane

It's no longer safe here. The representatives will join the Charlatan at an undisclosed location. The rest will stay here and clean up any loose ends.
Crux

## Text, After High Noon, Sided with Reyes (Scott)

Our friend and ally, the human Pathfinder, has come for a visit. Show Him the respect He deserves or there will be consequences.
Crux

## Text, After High Noon, Sided with Reyes (Sara)

Our friend and ally, the human Pathfinder, has come for a visit. Show Her the respect She deserves or there will be consequences.
Crux
ELAADEN (HNS) - Morda Holds Colony

**ELAADEN (HNS) - Morda Holds Colony** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Nakmor Morda triumphs after a challenge for her title as Krogan Overlord. Following their exile from the Nexus, Jorgal Strux claimed he was the rightful krogan leader in Heleus. But Morda retained her title, defeating Strux in open combat in front of a roaring crowd on Elaaden.

## See also

* Terminal entries
* Heleus News Service
Fei Xin

Fei Xin is an extremely hot and volcanically active world. A thick carbon dioxide and ethane atmosphere covers an iron-rich surface with deposits of calcium.

**Fei Xin** is a planet in the Zheng He star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals an Active Volcano.

### Data

* Active volcanic site
* Profile: Shield volcano with current effusive eruption
* Lava composition: Basalt flow with unknown materials

### Analysis

This volcano has recently erupted. Fei Xin's unusually strong gravity (3.2 G) means the lava flow is localized and may be valuable for study.
Disciple II

The **Disciple II** is a shotgun.

## Description

A relatively lightweight shotgun originally built in the Milky Way for asari justicars and commandos. The semi-automatic Disciple uses shells packed with microscale submunitions to inflict serious damage. The Initiative have only a small number of Disciples due to the asari's unwillingness to freely share their design.

## Blueprint

The blueprint for Disciple II is automatically available when Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x90
* Fluorite x40
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade Series

* Disciple
* Disciple I
* Disciple II
* Disciple III
* Disciple IV
* Disciple V
* Disciple VI
* Disciple VII
* Disciple VIII
* Disciple IX
* Disciple X
Earn Assault Rifle Medals

**Earn Assault Rifle Medals** is a challenge in multiplayer. This is a minor challenge for the Assault Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

It is not required to collect 100 Assault Rifle Medals for this challenge. The rarity of the medal changes how much it counts towards this challenge. Bronze is worth 1 medal, Silver is worth 2 medals, and Gold is worth 3 medals.
EOS (HNS) - Kett Routed on Eos

**EOS (HNS) - Kett Routed on Eos** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

Initiative forces have taken a key kett base on Eos. The human Pathfinder led a strike team that infiltrated and cleared the massive shielded tower, perched high on the planet's sheer cliffs. Authorities herald the victory as a major step towards settling the planet safely.

## See also

* Terminal entries
* Heleus News Service
Drinks

**Drinks** is one of the terminal entries from Nakmor Drack located on the Tempest. It is received after Nakmor Drack: A Future for Our People and is related to Nakmor Drack: Knock 'em Down.

## Text

To: Ryder
From: Drack
Hey kid,
Now that we've got the transport back, maybe let's take a load off.
Swing by Kralla's Song next time we're in Kadara Port. The bartender's getting to be a friend of mine. She'll mix you up something that'll strip paint.
Drack
AR Short Barrel V

The **AR Short Barrel V** is an assault rifle mod.

-13% Assault Rifle Accuracy

-10% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel V requires having the AR Short Barrel IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Facial Reconstruction

**Facial Reconstruction** is one of the terminal entries from Lexi T'Perro located on the Tempest. It is received after departing the Nexus for the first time.

## Text

To: Ryder
From: Lexi
Ryder,
I've completed my analysis of the injuries you suffered on Habitat 7 during the fall—well, both falls—including the facial damage incurred when your helmet shattered. Those hairline subsurface fractures are mending nicely.
If you want to monitor the healing process, there's a facial reconstruction suite installed in the Tempest medbay. (Exploring harsh environments can take its toll, after all.) The suite can make any desired adjustments to your appearance quickly and safely.
Kallo claims the suite runs on "antiquated xenon." I think that's one of his little jokes?
Lexi

## Notes

This email indicates that the Facial Reconstruction Suite, the in-game access to character appearance customization, has become available in the Tempest Med Bay.
Electric Firaan VIII

The **Electric Firaan VIII** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan VIII requires the following to unlock:

* 230 Heleus RD
* Electric Firaan VII blueprint
* Level 60

The following resources are needed to develop this item:

* Angaran Meditation Crystal x60
* Shell Filaments x24
* Lithium x120
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Firebase Derelict: Gold Waves

**Firebase Derelict: Gold Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of gold waves are earned on Firebase Derelict to cross the threshold and this challenge will be completed.
Electric Firaan X

The **Electric Firaan X** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan X requires the following to unlock:

* 260 Heleus RD
* Electric Firaan IX blueprint
* Level 80

The following resources are needed to develop this item:

* Angaran Meditation Crystal x60
* Shell Filaments x25
* Lithium x120
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Ella Menkov

**Ella Menkov** was a human character. She was a member of Priya Blake's missing science crew working as a drill technician based out of Taerve Uni on Voeld. She was in a relationship with Jackson Cross, one of the Taerve Uni merchants.

## See also

* Audio Dictation Log: Ella Menkov
* Oliver Dane
* Brynn Kemper
* Mesgen Thomas
Electric Firaan II

The **Electric Firaan II** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan II requires the following to unlock:

* 140 Heleus RD
* Electric Firaan I blueprint
* Level 5

The following resources are needed to develop this item:

* Angaran Meditation Crystal x30
* Shell Filaments x15
* Lithium x60
* Vanadium x20

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Equalizer VI

The **Equalizer VI** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer VI requires the following to unlock:

* 200 Remnant RD
* Equalizer V blueprint
* Level 40

The following resources are needed to develop this item:

* Remnant Polymer x40
* Magnesium x170
* Nickel x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Firebase Vertigo: Bronze Waves

**Firebase Vertigo: Bronze Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of bronze waves are earned on Firebase Vertigo to cross the threshold and this challenge will be completed.
Enhanced Munitions

Increases the damage of all combat powers through custom payloads.

**Enhanced Munitions** is equipment in multiplayer.

## Effects

Increases Damage Dealt by Combat Powers by 30%

## Acquisition

Enhanced Munitions can only be purchased in the item store for 70 Mission Funds. Equipment randomly appears in the item store on a rotating schedule.
Event Tracking Logs

**Event Tracking Logs** is one of the datapads found on the Hyperion only during Prologue: Hyperion. It is located in the accessway between the Cryo Bay and the tram.

## Text

AUTOMATED LOGS
REPORT RUN: 2819, Identifier QPA-Z
\*\*Year/Event\*\*
[2185] Departure.procedures: confirmed
[2185] Stasis.lockdown.engaged: confirmed
[2186] Anomalous.comm.sensor.readings: report logged
[2347] Trajectory.drift.detected: report logged
[2347] Trajectory.course.correction: confirmed
[2411] Arks Paarchero/Leusinia/Natanus: condition green
[2497] Sensor.array.fault.detected: report logged
[2497] Sensor.array.fault.repair: FAILED
[2819] Trajectory.destination: confirmed
[2819] Destination.location.proximity: confirmed
[2819] Stasis.revival.engaged: confirmed
[2819] Nexus/Arks Paarchero/Leusinia/Natanus: not detected
[2819] Sensor.fault#JSKL\*L&^MD:"LASF4@JK F
[2819] ERROR
Eyes

The **Eyes** menu is used to change the eye height, eye depth, and eye width of both Sara Ryder and Scott Ryder.

The Eyes menu is located on the Face tab under the customize appearance submenu during character customization.

## Eyes Sculpting

There are 21 settings for eye height, 21 settings for eye depth, 21 settings for eye width, making 9,261 possible eyes combinations.

### Eye Height

Eye Depth in the images below is set at 10.
Eye Width in the images below is set at 10.

* Female Eye Height
* Eye Height 0
* Eye Height 1
* Eye Height 2
* Eye Height 3
* Eye Height 4
* Eye Height 5
* Eye Height 6
* Eye Height 7
* Eye Height 8
* Eye Height 9
* Eye Height 10
* Eye Height 11
* Eye Height 12
* Eye Height 13
* Eye Height 14
* Eye Height 15
* Eye Height 16
* Eye Height 17
* Eye Height 18
* Eye Height 19
* Eye Height 20

* Male Eye Height
* Eye Height 0
* Eye Height 1
* Eye Height 2
* Eye Height 3
* Eye Height 4
* Eye Height 5
* Eye Height 6
* Eye Height 7
* Eye Height 8
* Eye Height 9
* Eye Height 10
* Eye Height 11
* Eye Height 12
* Eye Height 13
* Eye Height 14
* Eye Height 15
* Eye Height 16
* Eye Height 17
* Eye Height 18
* Eye Height 19
* Eye Height 20

### Eye Depth

Eye Height in the images below is set at 10.
Eye Width in the images below is set at 10.

* Female Eye Depth
* Eye Depth 0
* Eye Depth 1
* Eye Depth 2
* Eye Depth 3
* Eye Depth 4
* Eye Depth 5
* Eye Depth 6
* Eye Depth 7
* Eye Depth 8
* Eye Depth 9
* Eye Depth 10
* Eye Depth 11
* Eye Depth 12
* Eye Depth 13
* Eye Depth 14
* Eye Depth 15
* Eye Depth 16
* Eye Depth 17
* Eye Depth 18
* Eye Depth 19
* Eye Depth 20

* Male Eye Depth
* Eye Depth 0
* Eye Depth 1
* Eye Depth 2
* Eye Depth 3
* Eye Depth 4
* Eye Depth 5
* Eye Depth 6
* Eye Depth 7
* Eye Depth 8
* Eye Depth 9
* Eye Depth 10
* Eye Depth 11
* Eye Depth 12
* Eye Depth 13
* Eye Depth 14
* Eye Depth 15
* Eye Depth 16
* Eye Depth 17
* Eye Depth 18
* Eye Depth 19
* Eye Depth 20

### Eye Width

Eye Height in the images below is set at 10.
Eye Depth in the images below is set at 10.

* Female Eye Width
* Eye Width 0
* Eye Width 1
* Eye Width 2
* Eye Width 3
* Eye Width 4
* Eye Width 5
* Eye Width 6
* Eye Width 7
* Eye Width 8
* Eye Width 9
* Eye Width 10
* Eye Width 11
* Eye Width 12
* Eye Width 13
* Eye Width 14
* Eye Width 15
* Eye Width 16
* Eye Width 17
* Eye Width 18
* Eye Width 19
* Eye Width 20

* Male Eye Width
* Eye Width 0
* Eye Width 1
* Eye Width 2
* Eye Width 3
* Eye Width 4
* Eye Width 5
* Eye Width 6
* Eye Width 7
* Eye Width 8
* Eye Width 9
* Eye Width 10
* Eye Width 11
* Eye Width 12
* Eye Width 13
* Eye Width 14
* Eye Width 15
* Eye Width 16
* Eye Width 17
* Eye Width 18
* Eye Width 19
* Eye Width 20
Deluxe Edition Pack

Awarded for purchasing the Digital Deluxe Edition.

**Deluxe Edition Pack** is a multiplayer pack that is awarded to players who purchased the Deluxe Edition or the Super Deluxe Edition. It always contains 10 cards.

## Contents

A Deluxe Edition Pack can contain any of the following items:

* Common, Uncommon, Rare, and Ultra Rare weapons
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, Rare Tier III, and Ultra Rare Tier IV boosters
* Common, Uncommon, Rare, and Ultra Rare characters
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
Electric Firaan IV

The **Electric Firaan IV** is a melee weapon. It is **NOT** able to prime enemies for an electric Tech Combo.

## Description

The angaran Firaan is a technologically advanced knife even without embellishment. But the deadly Firaan can be augmented to channel an angara's unique electromagnetic abilities into a powerful shock. This variation's power source uses Initiative technology instead of biology, but delivers the same stunning jolt.

## Blueprint

The blueprint for Electric Firaan IV requires the following to unlock:

* 170 Heleus RD
* Electric Firaan III blueprint
* Level 20

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x18
* Lithium x90
* Vanadium x20

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Electric Firaan
* Electric Firaan I
* Electric Firaan II
* Electric Firaan III
* Electric Firaan IV
* Electric Firaan V
* Electric Firaan VI
* Electric Firaan VII
* Electric Firaan VIII
* Electric Firaan IX
* Electric Firaan X
Dispatch from Kadara

**Dispatch from Kadara** is one of the datapads found in Meriweather's base in Crater: Idriya on H-047c during Vetra Nyx: Means and Ends.

## Text

I'll get straight to the point. Sloane's been nice about you muscling in on her turf and stealing business. It's nice having someone out in the boonies gathering resources. Besides, she's got the Collective to worry about, and you're minor league.
But you wanna stay on her good side? How about you look into something for us? There's someone messing about in our business, making people "disappear" from Kadara. They've disappeared with things. Information that Sloane wants and needs.
Start with Amos Galloway. You've done business. Find him, maybe you'll find the rest.
-MK
Field Repurposing

*For details on Supply caches during gameplay, see Supply caches.*

## Codex

With limited cargo space aboard the arks for specialized gear, and facing unknown dangers in Andromeda, the Initiative's philosophy is "adapt to succeed." Colonists are required to have a wide variety of skills. Equipment and weapons are expected to perform multiple functions.

However, this adaptability is fueled by non-renewable resources like ammunition, medi-gel, and power cells. Knowing they would not be readily available in Andromeda, in an emergency, the Initiative's omni-tools can recover and repurpose appropriate resources to serve a similar function. Liquid coolant allows weapon heat sinks to be re-used; organic compounds can be refined into medi-gel, and so on.

When these resources are available, the user is alerted via an interface between the user's scanner and their HUD.
Electrical Conduits

**Electrical Conduits** is a Gun Projectile or Special augmentation. The type for this augmentation is based on the item that it is developed into.

## Effects

Automatic Weapons:
Weapon now fires a beam of electricity.

Non-Automatic Weapons:
Weapon now fires electrical projectiles.

Chest:
Stuns melee attackers with electrical damage.

## Restrictions

This augmentation cannot be applied to the following items during development:

* All arm armor
* All helmet armor
* All leg armor
* All melee weapons

This augmentation cannot be applied to the following firearms during development:

* Reegar Carbine

## Notes

Electrical Conduits is the only augmentation that has two different augmentation types associated with it. As both types are *apply only one such augment* during development, they can't be stacked.

Electrical Conduits has a problem when applied to specific weapons that is not isolated to a weapon type, technology, or firing-mode. After the trigger is pulled for the first shot, the weapon will continue to fire until the thermal clip or infinite heat sink is empty. Once that happens, the reloading or recharging animation will stop the firing. Once the trigger is pulled again, the unwanted firing cycle begins again. There are actions that can be taken during the automatic firing sequence to stop the shooting, such as opening the weapon wheel, using a skill, landing after jumping, or evading in any direction. However, performing these actions during combat simply to stop the weapon from firing can be very disruptive.

It is advised to not apply electrical conduits to the following weapons:

* Black Widow
* Carnifex
* Dhan
* Disciple
* Hesh
* Incisor
* Inferno
* Isharay
* Lanat
* M-3 Predator
* M-5 Phalanx
* M-23 Katana
* M-25 Hornet
* M-37 Falcon
* M-96 Mattock
* N7 Crusader
* N7 Valiant
* N7 Valkyrie
* Naladen
* Pathfinder Deep Impact
* Pathfinder Observer
* Pathfinder Pioneer
* Ruzad
* Sandstorm
* Scattershot
* Scorpion
* Sidewinder
* Sweeper
* Talon
* Ushior
* Vanquisher
* Venom
* Viper
* Widow
* Zalkin

* Black Widow
* Carnifex
* Dhan
* Disciple
* Hesh
* Incisor
* Inferno
* Isharay
* Lanat
* M-3 Predator
* M-5 Phalanx
* M-23 Katana
* M-25 Hornet
* M-37 Falcon
* M-96 Mattock
* N7 Crusader
* N7 Valiant
* N7 Valkyrie
* Naladen
* Pathfinder Deep Impact
* Pathfinder Observer
* Pathfinder Pioneer
* Ruzad
* Sandstorm
* Scattershot
* Scorpion
* Sidewinder
* Sweeper
* Talon
* Ushior
* Vanquisher
* Venom
* Viper
* Widow
* Zalkin
Firebase Magma: Silver Waves

**Firebase Magma: Silver Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of silver waves are earned on Firebase Magma to cross the threshold and this challenge will be completed.
Earn Sniper Rifle Medals

**Earn Sniper Rifle Medals** is a challenge in multiplayer. This is a minor challenge for the Sniper Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

It is not required to collect 100 Sniper Rifle Medals for this challenge. The rarity of the medal changes how much it counts towards this challenge. Bronze is worth 1 medal, Silver is worth 2 medals, and Gold is worth 3 medals.
Dhan V

The **Dhan V** is a shotgun.

## Description

The Dhan is a kett semi-automatic weapon which unleashes a single plasma-surrounded projectile that causes devastating damage. The Dhan's large and dense projectiles can knock down opponents and generate magnetic fields sufficient to sustain plasma spheres. Dhan appears to translate to "peacebringer."

## Blueprint

The blueprint for Dhan V requires the following to unlock:

* 250 Heleus RD
* Dhan IV blueprint
* Level 30

The following resources are needed to develop this item:

* Kett Alloy x50
* Scale Fibers x47
* Nickel x90
* Vanadium x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Dhan
* Dhan I
* Dhan II
* Dhan III
* Dhan IV
* Dhan V
* Dhan VI
* Dhan VII
* Dhan VIII
* Dhan IX
* Dhan X
Ditaeon

**Ditaeon** is an outpost placed in the Sulfur Springs region on Kadara.

## Locations

Ditaeon has one of the research centers on Kadara.

## NPCs

* Christmas Tate
* Dru Senecus
* Dr. Ryota Nakamoto1
* Nesi Cartar
* Rif

* Christmas Tate
* Dru Senecus
* Dr. Ryota Nakamoto1
* Nesi Cartar
* Rif

## Missions

The following missions take place or are acquired in Ditaeon:

Priority Ops
* None

Allies and Relationships

* Liam Kosta: Outpost Worlds
* Ryder Family Secrets

* Liam Kosta: Outpost Worlds
* Ryder Family Secrets

Heleus Assignments

* Counting Bodies
* Old Skinner
* Settling Kadara

* Counting Bodies
* Old Skinner
* Settling Kadara

Additional Tasks

* Task: Boosting the Signal
* Task: Cultivation

* Task: Boosting the Signal
* Task: Cultivation

## Objects

The Initiative Shuttle model can be found here.

## Research Opportunities

In the building with Nesi Cartar, there is an Adapted Initiative Core Tech that can be scanned for +100 Milky Way RD.

* AICT
* AICT Scan

## Notes

1Dr. Ryota Nakamoto will move to Ditaeon if Ryder completes Modern Medicine **AND** returns the formula.
Disruptor Ammo II

Shots stun enemies and deal large bonus damage to shields.Additionally increases Weapon Damage by 5%.

**Disruptor Ammo II** is a booster in multiplayer.

## Acquisition

Disruptor Ammo II can be randomly found in packs purchased in the store.

The Ammo Priming Pack will always contain two of this booster when purchased.

## Notes

Disruptor Ammo II can prime enemies for a Tech Combo.
Discovered Species: "Asari"

**Discovered Species: "Asari"** is one of the terminal entries located on Voeld. It can be found during Know Your Enemy.

## Text

Initial observations:
- Extremely long-lived.
- Nature ability to create gravitational fields of some variety. Not fully understood.
- Mono-gendered; precise method of reproduction not fully understood
- IMPORTANT: rumored to be able to take in genetic traits of other species to improve theirs. Of great interest to Primus.
Equalizer VIII

The **Equalizer VIII** is a pistol.

## Description

A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.

## Blueprint

The blueprint for Equalizer VIII requires the following to unlock:

* 230 Remnant RD
* Equalizer VII blueprint
* Level 60

The following resources are needed to develop this item:

* Remnant Polymer x40
* Magnesium x190
* Nickel x90
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Equalizer
* Equalizer I
* Equalizer II
* Equalizer III
* Equalizer IV
* Equalizer V
* Equalizer VI
* Equalizer VII
* Equalizer VIII
* Equalizer IX
* Equalizer X
Face

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

Ryder's face can be customized through different menus available on the **Face** tab of the customize appearance submenu during character customization or through the Facial Reconstruction Suite on the Tempest.

## Overview

There are seven submenus on the Face tab. Each allows customization of a different aspect of Ryder's appearance. Some aspects have more variables than others.

## Skin

* Complexion
* Skin Tone

## Brow

* Brow Height
* Brow Depth

## Cheek

* Cheek Height
* Cheek Width
* Cheekbone Width

## Chin

* Chin Height
* Chin Depth
* Chin Width
* Jaw Width

## Eyes

* Eye Height
* Eye Depth
* Eye Width

## Mouth

* Lip Thickness
* Mouth Height
* Mouth Depth
* Mouth Width

## Nose

* Nose Height
* Nose Depth
* Nose Width
* Nose Size

## Examples

### Ziva Ryder

These images show the settings used for a customized face appearance for Sara Ryder known as Ziva Ryder.

* Skin Sculpting settings
* Brow Sculpting settings
* Cheek Sculpting settings
* Chin Sculpting settings
* Eyes Sculpting settings
* Mouth Sculpting settings
* Nose Sculpting settings
* Ziva Ryder
Experience Enhancer II

Increases the Amount of Experience Gained by 50%

**Experience Enhancer II** is a booster in multiplayer.

## Acquisition

Experience Enhancer II can be randomly found in packs purchased in the store.

Experience Enhancer II can be purchased in the item store for 10 Mission Funds  . These were added to the store with Patch 1.06.

The Pre-Order Booster Pack will always contain five of this booster.

The Bonus Booster Pack will always contain five of this booster.
Experience Enhancer III

Increases the Amount of Experience Gained by 75%

**Experience Enhancer III** is a booster in multiplayer.

## Acquisition

Experience Enhancer III can be randomly found in packs purchased in the store.

Experience Enhancer III can be purchased in the item store for 15 Mission Funds  . These were added to the store with Patch 1.06.
Dinner Tonight: NULL ENTRY

**Dinner Tonight: NULL ENTRY** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Sorry everyone! I forgot we were taking turns and half the rations aren't unpacked yet. [Kallo]
[Comments]
> Got you covered, Kallo. There's soup in the galley (dextro and levo for me) and fruit cocktail [Vetra]
>> And to think we might have left port without you. [Kallo]
Firebase Derelict: Silver Waves

**Firebase Derelict: Silver Waves** is a challenge in multiplayer. This is a minor challenge for the Map Mastery - Bronze, Silver, and Gold challenges.

## Notes

Any enemy can be used as long as the required number of silver waves are earned on Firebase Derelict to cross the threshold and this challenge will be completed.
Evfra de Tershaav

**Evfra de Tershaav** is an angaran character and the leader of the Angaran Resistance. He is located in the Resistance Headquarters on Aya.

## Codex

Before Evfra de Tershaav assumed command of the Resistance, he claims it was "a disorganized and ineffectual group of zealots who were sliding into irrelevance." In fact, Jaal explains it was the Resistance's failure to protect Evfra's family from the kett that drove Evfra to join the group, with the goal of turning it into the effective guerilla army it aspired to be. Resistance-distributed literature explains that Evfra's single-minded dedication to his cause became evident when he led a successful raid on a kett slave labor camp, reporting that Evfra's Resistance forces liberated hundreds of angaran prisoners before wiping out an entire battalion of kett sent to stop the attack.

According to Jaal, Evfra is feared by his Resistance subordinates and respected by angaran leaders, but he remains an isolated individual. He keeps no close ties, by design. Everyone in the Resistance is expendable, and Evfra is said to understand too well the pain that comes with losing those closest to him.

## Missions

Evfra de Tershaav is involved with the following missions:

* A Trail of Hope
* Hunting the Archon