recursal/Fanatic-Fandom huggingface dataset:
Первобытный

**Первобытный** - это сериал Cartoon Network Studios, транслируемый на [adult swim], созданный Геннди Тартаковским.

## Использованные звуковые эффекты

* Hollywoodedge, Bull Whip Crack 2 Sing PE108801
* Hollywoodedge, Chimpanzee Screeche PE026201 или Sound Ideas, MONKEY - VOCALIZING, ANIMAL, APE 01
* Hollywoodedge, Gusts Heavy Cold Wind PE031601
* Hollywoodedge, Lightning 08 CloseG SIG012601
* Hollywoodedge, Face Body Punches Wet TE027203/Hollywoodedge, Punch Body Hit 3 Sharp PE101001
* Hollywoodedge, Lion Roar Snarl Growl AT013501
* Hollywoodedge, Punch Face Hit 3 Sharp PE100301
* Hollywoodedge, Swish 9 Single PE116801
* Hollywoodedge, Swish 29 Single PE118801
* Hollywoodedge, Swish 30 Single PE118901
* Hollywoodedge, Thunder Clap Head Sh PE1007203
* Joel Valentine Big Whoosh Sounds
* Joel Valentine Clashing Sound
* Joel Valentine Monster Screech Sound
* Joel Valentine Roar Sound
* Joel Valentine Stomach Growls
* Joel Valentine Thunder Sound
* Joel Valentine Wind Howl Sound
* NEW WARNER BROS. THUNDER 02
* Sound Ideas, ANIMAL, SCREAM - INTENSE, STRAINED, COMPLEX SCREAM: BATTLING DINOSAUR 02
* Sound Ideas, ANIMAL, SCREAM - INTENSE, STRAINED, COMPLEX SCREAM: BATTLING DINOSAUR 03
* Sound Ideas, BITE, CARTOON - BONE BITE
* Sound Ideas, FIRE, BALL - IMPACT AND LARGE FIRE BURST, RUMBLE
* Sound Ideas, MONSTER - ROAR, ANIMAL 02
* Sound Ideas, WIND - HOWLING AND WHISTLING
Дыхание Дарта Вейдера

**Дыхание Дарта Вейдера** - звуковой эффект из серии "Звёздные Войны".

Он был создан Беном Бёрттом из Skywalker Sound, который дышал через подводную маску с маленьким микрофоном в регуляторе.

Изначально Бёртт записал много вариаций шума дыхания, от дребезжащего и астматического до холодного и механического. В основном была выбрана более механическая версия, а более дребезжащая — в «Возвращении джедая», после того как Вейдер получил смертельные повреждения от молнии Силы Сидиуса. Изначально Вейдер должен был звучать как оборудование палаты в больнице, с щелчками и гудками, покуда он был в кадре. Впрочем, оказалось, что это слишком отвлекает, и весь этот шум урезали до одного лишь дыхания

## Использование

### В фильмах

* Звёздные войны. Эпизод IV: Новая надежда (1977)
* Звёздные войны. Эпизод V: Империя наносит ответный удар (1980)
* Звёздные войны. Эпизод VI: Возвращение джедая (1983)
* Звёздные войны. Эпизод I: Скрытая угроза (1999)
* Звёздные войны. Эпизод III: Месть ситхов (2005)
* История игрушек 2 (1999)
* Ральф (2012)
* Звёздные войны: Пробуждение Силы (2015)
* Изгой-один. Звёздные войны: Истории (2016)
* Тайна красной планеты (2011)

### В сериалах

* Звёздные войны: Войны клонов
* Звёздные войны: Повстанцы

### В видеоиграх

* Lego Star Wars II: The Original Trilogy
* Lego Star Wars III: The Clone Wars
* Star Wars: Battlefront

### В телероликах

* Рекламы M&M’s Красного и Жёлтого (1996-наст. время)
Челюсти (1975)

«**Челюсти**» - это кинофильм режиссёра Стивена Спилберга, выпущенный в 1975 году. Самый первый блокбастер в истории кино.

## Использованные звуковые эффекты

### Оригинальная дорожка

* Sound Ideas, EXPLOSION - LARGE EXPLOSION 03 (H-B)
* Sound Ideas, GUN, HANDGUN - .44 CALIBER, MAGNUM SHOTS, INTERIOR
* Sound Ideas, RICOCHET - SLICK RICCO 02
* Sound Ideas, SHARK, 'JAWS' - SHARK HITTING BOAT DRIVESHAFT, ANIMAL 01

### "Улучшенная" дорожка

* Hollywoodedge, Medium Impact With Debri PE281001
* Hollywoodedge, Screams 1 Woman Singl PE133501
* Hollywoodedge, Screams 6 Woman Panic PE134001
* Hollywoodedge, Sword Or Bayonet Juic PE101701
* Sound Ideas, EXTERIOR SHOTS, SPECIAL WEAPONS - .44 MAXI PUMA KAPOW WITH TRAIL
Гадкий Я (2010)

«**Гадкий Я**» - это анимированный комедийный фильм, выпущенный в 2010 году.

## Использованные звуковые эффекты

* Hollywoodedge, Lion Roar Snarl Growl AT013501
* LOONEY TUNES CARTOON FALL SOUND
* SKYWALKER, HISS - MECHANICAL EJECT HISS
* SKYWALKER, WHISTLE - MORTAR WHINES
* Sound Ideas, BITE, CARTOON - BONE BITE
* Sound Ideas, CARTOON, WHIZZ - QUICK ZING 02 или Hollywoodedge, Quick Swish By Wligh CRT053907
* Sound Ideas, COMEDY - BOING 04
* Sound Ideas, HIT, METAL - ANVIL FALL ON HEAD, CARTOON 01
* Sound Ideas, SCI FI - ROSEY'S BEEPS
* Sound Ideas, WHINE, CARTOON - SHELL SCREAMING WHINE DOWN
* Sound Ideas, WOLF - LONG HOWL, ANIMAL 01
* UNIVERSAL STUDIOS LOGO (1997) JINGLE
* Крик Вильгельма
Соник в кино (2020)

«**Соник в кино**» - это приключенческая комедийная экранизация, основанная на франшизе видеоигр «Sonic the Hedgehog» от компании «Sega».

## Использованные звуковые эффекты

* Hollywoodedge, Quick Whistle Zip By CRT057501
* LUXO JR. SQUEAKING
* Звук смерти Соника
* Кольца Соника
* Hollywoodedge, Night Jungle Ambienc PE011101 (В удалённой сцене)
Baby Mozart (1998) (Videos)

## Sound Effects Used

* H-B FROG - SINGLE RIBBIT, ANIMAL, AMPHIBIAN/Hollywoodedge, Single Frog Croak Cl CRT013001 (Used for the Dakin frog puppet starting with 2000)
* Hollywoodedge, Bird Duck Quacks Clos PE020501
* Hollywoodedge, Birds Chickens Cackl PE020301
* Hollywoodedge, Bubbles Loud Gum Chew PE053301
* Hollywoodedge, Cats Two Meowing Clos PE022401
* Hollywoodedge, Cow Moos Three TimesC PE022901
* Hollywoodedge, Crowd 30000 WWhistl LCA010401
* Hollywoodedge, Field Meadow Light Br BT020801
* Hollywoodedge, German Shepard Barks PE023501 (Heard in the animal sounds version of "Twinkle Twinkle" in high, and low pitches.)
* Hollywoodedge, Large Group Kids On Pl PE143001/Hollywoodedge, Playground Schoolya BT041401
* Hollywoodedge, Large Splash Or DiveW PE127401
* Hollywoodedge, Night Ambience Light PE011701
* Hollywoodedge, Rooster Crowing SS027402
* Hollywoodedge, Single Cricket Spora PE012001
* Hollywoodedge, Thunder Dry Rumbles PE050901 (Heard when "Sonata for Two Pianos" ends.)
* Hollywoodedge, Whistle Human Finger PE139801
* Sound Ideas, ANIMAL, DOG - LARGE DOG: GOLDEN RETRIEVER: BARKING (Heard in the 2008 and 2010 versions.)
* Sound Ideas, APPLAUSE - INDOOR: MEDIUM CROWD IN THEATER, AUDIENCE, THEATRE 02 (Heard in the 2008 version.)
* Sound Ideas, BIRD, DUCK - MALLARD DUCK: CONSTANT CALLING, ANIMAL (Heard in the 2008 and 2010 versions.)
* Sound Ideas, BIRD, DUCK - MALLARD DUCK: SINGLE CALL, ANIMAL (Heard in the 2008 and 2010 versions.)
* Sound Ideas, BOINK, CARTOON - LITTLE BOINK (Heard quadrice in the 2010 version in various high pitches.)
* Sound Ideas, CAT, DOMESTIC - HOUSE CAT: SINGLE MEOW, ANIMAL 01 (Heard in the 2008 and 2010 versions.)
* Sound Ideas, COW - SINGLE MOO, ANIMAL 02 (Used generally in the 2008 and 2010 versions)
* Sound Ideas, CROWD, BRAVO - INDOOR: SMALL CROWD, APPLAUSE WITH 'BRAVO', AUDIENCE 02
* Sound Ideas, CROWD, INDOOR - MEDIUM CROWD: ENTERING LARGE HALL, AMBIENCE (Heard once in the Warning screen after the orchestra warms up in the 1998 to 2002 versions.)
* Sound Ideas, DOOR, LOCKER - SMALL: CLOSE
* Sound Ideas, FROG - BULLFROG CROAKING, ANIMAL, AMPHIBIAN (Heard thrice in the 1998-1999 versions in a high pitch.)
* Sound Ideas, HARP - ARPEGGIATED CHORD, SECOND INVERSION, MUSIC
* Sound Ideas, HELICOPTER - BELL 206: INTERNAL: HOVERING (Heard in the 2000-2004, 2010 versions, muffled and sped-up)
* Sound Ideas, HELICOPTER - BELL 206: INTERNAL: IDLE, TAKE OFF, RADIO COMMUNICATIONS (Heard in the 2000-2004, 2010 versions.)
* Sound Ideas, ORCHESTRA BELLS - GLISS, UP, MUSIC, PERCUSSION
* Sound Ideas, PLUCK, CARTOON - SINGLE BLURP (Heard quadrice in the 2010 version.)
* Sound Ideas, RESIDENTIAL, NIGHT - RESIDENTIAL NIGHT TIME AMBIENCE: CLOSE CRICKETS, INSECTS (Heard in the 2010 version.)
* Unknown Birds Chirping Sound
Hollywoodedge, Dog Small Yelps Barks PE023301/галерея

### миньоны (2015)

Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301
### волки и овцы: ход свиньёй (2018)

Hollywoodedge, Dog Small Yelps Barks PE023301
### другие

Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301
Рёв Годзиллы

**Рёв Годзиллы** (англ. *Godzilla roar*) - звуковой эффект, используемый в телесериалах, фильмах и других медиа.

Он был создан трением перчаток о струны скрипки, обращённым задом наперёд.

## Использование

### В фильмах

* Годзилла (1954)
* Атака Годзиллы (1969)
* Всегда: Закат на Третьей Авеню - 2 (2007)
* Армагеддон (1998)
* Большое пугающее приключение Билли и Мэнди (2007)
* Уничтожить всех монстров (1968)
* Тупой и ещё тупее (1994)
* Годзилла против морского монстра (1966)
* Гидора, трёхголовый монстр (1964)
* Годзилла (2014)
* Годзилла (1998)
* Годзилла: Миллениум (1999)
* Конг: Остров черепа (2017)
* Прощай, Юпитер (1984)
* Террор Мехагодзиллы (1975)

### В сериалах

* Удивительный мир Гамбола
* Озорные анимашки
* Малыши Луни Тюнз
* Банникула. Кролик-вампир
* Шоу Шаппелла
* Лагерь Лазло
Звуковые Эффекты вики

## Добро пожаловать на **Звуковые Эффекты вики**

Это место, где можно найти и открыть все звуковые эффекты и фонотеки, используемые в мультфильмах, фильмах, телевизионных шоу, рекламных роликах, видеоиграх, и т. д.

Если вам не удается найти определенный звуковой эффект в сцене, которую вы публикуете в виде изображения галереи, либо напишите в описании "*Что это за звук?*" или создайте блог об этом, и администраторы помогут вам.

## Помощь участникам

Инструкция по правильному добавлению информации на страницы этого сайта:

* Инструкции: Аудио

Правила:

* Не переименовывайте страницы.
* Музыка не считается на этой вики за Звуковой Эффект. Только шумовые эффекты.
* Никакого вандализма.

Получайте удовольствие!
Динозавр (2000)

«**Динозавр**» - это анимационный фильм Диснея 2000 года, созданный The Secret Lab и Walt Disney Pictures.

## Использованные звуковые эффекты

* SKYWALKER, EXPLOSION - AT-AT STOMP
* SKYWALKER, EXPLOSION - EXPLODING FIRE CRACKER
* SKYWALKER, WHISTLE - GIANT FLAMING WHISTLE
* Sound Ideas, REPTILE, LIZARD - 7 SNORTY GROWLS, ANIMAL (Голос Овирапторов)
* Sound Ideas, THUNDER - THUNDER CLAP AND RUMBLE, WEATHER 01
* Парк Юрского периода, Ти. рекс
* Крик Вильгельма
* Динозавр, Карнотавры
Звук скримера FNAF

## Скример

АХХАХАХАХАХХА ТУНБ ТУНБ ТУТУНБ ТУНБ ТУТУТУТУНЬ ТУНЬ ТУНЬ ТНЬ ТНЬ ТУНЬ ТУНЬ ТНЬ ТУТУТУТУТТУТУТУНЬ ТККУНЬ ТКККККНУУУТЬ

## Ладно это мелодия тип вот этой :

ТУНЬ ТУНЬ ТУТУНЬ ТУНЬ ТУТУТУТУНЬ ТУНЬ ТУНЬ ТУТУНЬ ТУНЬ ТУНЬ ТУТУТУТУНЬ

## А вот вам немного настольгирующих видео из 2014-2018 ( 1923 СОЮЗ НЕРУШИМЫЙ...ладно пххеххе это уже лишнее)

https://youtu.be/Q4jmcZQCxDs

https://youtu.be/K2\_iuNk0o-Y

https://youtu.be/-Z-I3P-wCrQ

https://youtu.be/9xTtuiDlwsY￼

## А вот тебе вообще филмец , можно сказать как мульт , но он прикольненький ( не обращайте внимание на время°^°)

https://youtu.be/g-j1ow7Jv7A￼
Динозавр, Карнотавры

**Карнотавры** (англ. *Carnotaurus roars*) из анимированного фильма Дисней Динозавр (2000) обладают набором разных звуковых эффектов.

Для создания звуковых эффектов карнотавров использовались рёв тираннозавров из серии "Парк Юрского периода", вокализации слонов, замедленный крик свиньи, рычания аллигатора, а также голоса больших кошек.

## Использование

### В фильмах

* Динозавр (2000)
* Ремпейдж (2018) (Использованы для Лиззи)
Sound Ideas, DONKEY - C.U. BRAY, ANIMAL

Этот звуковой эффект принадлежит библиотеке Lucasfilm Sound Effects Library, созданной Sound Ideas.

## Использование

### В фильмах

* Добро пожаловать, или Соседям вход воспрещён (2006)
* Лоракс (2012)
* Девочки из Эквестрии (2013)
* Звёздные войны. Эпизод IV: Новая надежда (1977) (Голос Народа песков/Таскенов)

### В сериалах

* 7 гномов
* Семейка Аддамс (1992)
* Фантазёры
* Лагерь Лазло
* Dragon Tales
* Эд, Эдд и Эдди
* George Shrinks
* Higglytown Heroes
* Spliced
* Губка Боб Квадратные Штаны
* Юные титаны, вперед!
* What About Mimi?

### В видеоиграх

* Spore
* Lego Star Wars II: The Original Trilogy
* Worms 3
Инструкции: Аудио

Для тех, кто не знаком с этим сайтом, вот как правильно добавить аудиофайлы формата OGG на страницы (и они должны быть ТОЛЬКО в формате OGG).

1. Сначала нажмите **Править** в верхнем правом углу страницы, это отошлёт вас в редактор страницы. Попав туда, вы сможете добавить OGG аудио файл в режиме **Исходный код**. В другой вкладке откройте **Изображения** и нажмите на **Добавить изображение**.

Нажмите на **Править** у страницы.Перейдите в другой вкладке в **Изображения** и нажмите на **Добавить изображение**

2. Нажав на **Добавить изображение**, вы получаете окно, с помощью которого нужно выбрать файл на своём компьютере. Файл может быть перенесён мышкой к кнопке **Выбрать файл** или же доставлен через нажатие на эту кнопку. Когда файл будет добавлен, нажмите на надпись **Больше опций** и скопируйте в открывшемся окне название вашего файла.

Нажмите на кнопку **Выбрать файл** или перенесите ваш файл к ней через проводникНажмите на надпись **Больше опций**Скопируйте название вашего файла в открывшемся окне

3. Скопировав название, нажмите на кнопку **Загрузить файл** и после его загрузки вернитесь к вкладке с редакцией страницы. В нужное поле вставляете имя вашего файла, после чего вписываете его в данную структуру [[Файл:]].

Нажмите на **Загрузить файл**Вставляете название файлаПомещаете [[Файл:]] к названию

4. Затем нажимаете на кнопку **Записать** справа. И вы закончили.

Нажимаете **Записать** и...Всё готово.
Hollywoodedge, Medium Exterior Crow PE140401

Этот звуковой эффект принадлежит библиотеке The Premiere Edition Volume 1, созданной HollywoodEdge. Он дебютировал между 1 июля и 8 ноября 1990 года.

Он стал печально известным после видео They need to STOP using this sound effect in EVERYTHING or I'm getting my crowbar!.

## Использование

### Фильмы

* Весёлая карусель (1969)
* Бэтмен возвращается (1992)
* Семейные ценности Аддамсов (1993)
* Балто (1995)
* Гринч — похититель Рождества (2000)
* Ледниковый период (2002)
* Ледниковый период 5: Столкновение неизбежно (2016)
* Не время для орехов (2006)
* Шрек 2 (2004)
* Тачки (2006)
* Тачки 2 (2011)
* Тачки 3 (2017)
* История игрушек: Большой побег (2010)
* Новый Человек-паук. Высокое напряжение (2014)
* Миньоны (2015)
* Скрат и континентальный излом (2010)
* Тролли (2016)
Baby Bach (2001) (Videos)

## Sound Effects Used

* Hollywoodedge, Car Horns 5 SS013605
* Hollywoodedge, Cartoon Drum Hits 1 SS016201
* Hollywoodedge, Cartoon Twangs 1 SS016301
* Hollywoodedge, Huge Interior CrowdA PE141101
* Hollywoodedge, Wood Door OCKnob PE180101 (Door closing element only, Also modified to be more reverberated.)
* Sound Ideas, AUTO, '38 CHEVY COUPE - EXTERNAL: HORN, LONG BLAST, CLOSE UP, CHEVROLET, VINTAGE CAR
* Sound Ideas, AUTO, ANTIQUE - MODEL A: START AND PULL AWAY (Heard at pull away part)
* Sound Ideas, AUTO, VINTAGE - OLD AUTO: IDLE
* Sound Ideas, BARNYARD - CHICKENS, DUCKS, GEESE AND BIRDS, ANIMAL
* Sound Ideas, BELL TREE - DESCENDING, MUSIC, PERCUSSION
* Sound Ideas, BIRD, BLUEBIRD - BLUEBIRD CHIRPS, ANIMAL
* Sound Ideas, BIRD, CHICKEN - FUNNY HEN CLUCKS, ANIMAL
* Sound Ideas, BOINK, CARTOON - BOINK 01 (Heard in a scene where balloons pop up and in the barnyard toy scene when the chick button is pushed.
* Sound Ideas, BUBBLES, WATER - STEADY BOILING BUBBLES
* Sound Ideas, COIN, - DROP SINGLE COIN INTO PLASTIC COIN TRAY, MONEY, CASH
* Sound Ideas, COMEDY, ACCENT - SLIDE WHISTLE DOWN
* Sound Ideas, COW - SINGLE MOO, ANIMAL 02 (very high pitched)
* Sound Ideas, DOG, SAMOYED - MEDIUM DOG, BARKING, ANIMAL 01
* Sound Ideas, FIRE TRUCK - PULL UP, HEAD ON, SIREN, AIR HORN
* Sound Ideas, FIRE TRUCK - START, IDLE, EXTERIOR
* Sound Ideas, FOOD, EGG - CRUNCH EGG SHELLS, CRACK
* Sound Ideas, HARP - ARPEGGIATED CHORD, SECOND INVERSION, MUSIC
* Sound Ideas, HIT, CARTOON - DRUM HIT (Used as a truck backfiring sound.)
* Sound Ideas, HIT, CARTOON - TEMPLE BLOCK KONK 01
* Sound Ideas, HORSE - INTERIOR: WHINNY, ANIMAL 01 (low pitched)
* Sound Ideas, ORCHESTRA BELLS - GLISS, DOWN, MUSIC, PERCUSSION
* Sound Ideas, ORCHESTRA BELLS - GLISS, UP, MUSIC, PERCUSSION
* Sound Ideas, PLUCK, CARTOON - VAROOP
* Sound Ideas, WIND - SOFT WIND, WEATHER
SKYWALKER, EXPLOSION - AT-AT STOMP

**SKYWALKER, EXPLOSION - AT-AT STOMP** - звуковой эффект Skywalker Sound из серии "Звёздные Войны".

Он был создан Беном Бёрттом и/или Рэнди Томом для фильма "Звёздные войны. Эпизод V: Империя наносит ответный удар (1980)".

## Использование

### В фильмах

* Звёздные войны. Эпизод V: Империя наносит ответный удар (1980)
* Звёздные войны. Эпизод VI: Возвращение джедая (1983)
* Звёздные войны. Эпизод II: Атака клонов (2002)
* Звёздные войны. Эпизод III: Месть ситхов (2005)
* Динозавр (2000) (Использовано для падения Карнотавра)
* Миньоны (2015) (Использовано для шагов гигантского Кевина)
* Приключения молодого Индианы Джонса: Атака ястреба (1995)

### В сериалах

* Звёздные войны: Войны клонов
* Звёздные войны: Повстанцы

### В видеоиграх

* Star Wars: The Clone Wars
* Star Wars: Battlefront
Ailes Chinoise

## Description

Ils ont des cornes semblables à des bois de cerf. Leur motif est des spirales, leur faisant penser à la mer de leurs origines. ils ont une queue finissant en pinceau et de longues moustaches.

## Caractère

Les Ailes Chinoise sont sages et calmes. Ils n'aiment pas se battre sauf pour sauver leur alliés et leur familles.

## Lois

Bat-toi pour sauver ceux que tu aimes, mais fait attention, la reine le saura si s'est pour une bonne raison.

Les Ailes de Dragon sont nos alliés alors montrez tous le respect possible pour eux.

## Dragons du clan

* Aula
* Xanthe
* Hadyn
* Trèfle
* Halo
* Altais
* Rocko
* Hibou
* Primitif
* Neassa
* Rétro
* Siofra
* Scorpion
* Mistiqua
* Elfie
* Cinabre
* Faible
* Féroce
* Merlin
* Ene
* Ambre
* Augustin
* Angharad
* Féroé
* Eibhear
* Ariane
* Isolde
* Niko
* Eos
* Truffes
* Praliné
* Anora
* Tod
(Temp) Grizzlok Thrall

Grizzlok Thralls are cursebonded to the will of a powerful unknown practitioner of dark medical and sorcerial arts. Little fae creatures, they have been wisened to the ways of brain probing and carry around their neck a series of needles that dangle from a band. Considered living finite use multi-tools, Grizzloks are traded as grizzly consumables for the utility of the morally ambiguous. Convinced through deep hypnotism that they as a species owe a life debt, they will on command take one of their neck-needles and drive it without hesitation into their skull through a section of their brain with surgical precision. This untaps ability and knowledge for a short period of time. This could be from dozens of fields such as history, lock picking, crafting or arcane awareness. Being perticularly resilient, they are able to perform this multiple times at great detriment to their ability to function. Most Grizzlok thralls can recieve on average six needles before their brain fails to serve their body with every needle edging them closer to death.
Hollywoodedge, Party Favor 3 Raspy Pa AC013801

Этот звуковой эффект из библиотеки Animation Collection, созданной The Hollywood Edge.

## Использование

### В сериалах

* Волшебные покровители
* АйКарли
* Финес и Ферб

### В видеоиграх

* Five Nights at Freddy's (Третий гудок использован для носа Фредди на плакате)
* Five Nights at Freddy's 2 (Третий гудок)
* Five Nights at Freddy's 3 (Третий гудок)
* Five Nights at Freddy's 4 (Третий гудок)
* Five Nights at Freddy's: Sister Location (Третий гудок)
Звёздные войны. Эпизод IV: Новая надежда (1977)

«**Звёздные войны. Эпизод IV: Новая надежда**» - это кинофильм, выпущенный в 1977 году. Самый первый фильм Звёздных Войн.

## Использованные звуковые эффекты

* CINESOUND - EXPLOSION TYPE 2
* Дыхание Дарта Вейдера
* DIRTY HARRY 44 MAGNUM FIRE
* Hollywoodedge, Synth Gun Shot Ricoch PE206601/Sound Ideas, GUN, LASER - LASER GUN: SINGLE SHOT 01
* LOONEY TUNES EXPLOSION SOUND 03
* RICOCHET - CARTOON RICCO 09
* SKYWALKER, CRUNCH - CRUNCHING CHOKE
* SKYWALKER EXPLOSION 01
* SKYWALKER EXPLOSION 07
* SKYWALKER LIGHTSABER SOUND
* SKYWALKER, METAL - WEIRD CLANK
* SKYWALKER, METAL - HIGH-PITCHED TWANGY RING (Только версии специального издания)
* SKYWALKER, SCI FI GUN - AT-AT GUN
* SKYWALKER, SCI-FI GUN - ION CANNON GUN
* SKYWALKER, SCI-FI GUN - TIE FIGHTER GUN
* SKYWALKER, SCI-FI GUN - X-WING FIGHTER GUN
* SKYWALKER, SPACECRAFT - TIE FIGHTER ROAR BY 02
* Sound Ideas, GUN, RIFLE - SEVERAL SHOTS, WITH RICOCHET
* Sound Ideas, BODYFALL - BODYFALL ON DIRT, HUMAN 01
* Sound Ideas, BUBBLE, CARTOON - SKIP'S FLARTLES 01
* Sound Ideas, BUBBLE, CARTOON - SKIP'S FLARTLES 02
* Sound Ideas, CARTOON, AIRPLANE - PROP PLANE POWER DIVE SCREAM (Использовано для двигателей Лендспидеров и TIE в разных вариациях: тонах, длительностях и задом наперёд)
* Sound Ideas, CARTOON, SWISH - LONG SWISH BY
* Sound Ideas, DONKEY - C.U. BRAY, ANIMAL (Голос Народа песков/Таскенов)
* Sound Ideas, GUN, RICOCHET - SINGLE RICOCHET, BULLET 05 (Использовано в пониженных тонах для торпед X-Wing)
* Sound Ideas, RICOCHET - CARTOON RICCO 02
* Sound Ideas, RICOCHET - CARTOON RICCO 03 (Использовано для рикошетов и в пониженной на 1 октаву тональности для взрывов)
* Sound Ideas, RICOCHET - CARTOON RICCO 04
* Sound Ideas, RICOCHET - CARTOON RICCO 05
* Sound Ideas, RICOCHET - CARTOON RICCO 06
* Sound Ideas, RICOCHET - CARTOON RICCO 07
* Sound Ideas, RICOCHET - SLICK RICCO 02 (Использовано в пониженных тонах для торпед X-Wing)
* Sound Ideas, RICOCHET - THIN RICCO 01 (Использовано в пониженных тонах для торпед X-Wing)
* Sound Ideas, THUNDER - BIG THUNDER CLAP AND RUMBLE, WEATHER 01
* SPACE LIGHTNING 01
* Звук Лазера из Звёздных Войн
* Звук Светового Меча из Звёздных Войн
* Крик Вильгельма
Author Page Template

## Current World Projects and Contributions

Link to the landing pages of the worlds you are currently working on

## Other Works

Any other art, craft or interest you have that may be of interest to others

## External Links

* social media
* personal profiles
* favourite online spots
* don't link stupid and/or bad things that break the rules. We really hate being cops, so don't be shitty.
CORRUPTED

[CORRUPTED] or just plainly Corrupted. is a Glitched mouse between Photo Negative Mickey and Normal Mickey. He isn't a original Idea. but is a good concept if combined with Lost. He's a Non-Hostile Glitch, but can still kill you.

## **Nights**

He Only appears on night 6 with the other glitches and Rarely Lost

## **Starting Point**

He Can appear anywhere in the Building and directly head towards the office.

## **Detailed Description**

He looks like a Mixture of Normal Mickey and Photo Negative Mickey with some limbs cut and floating, along with his head.

## **Trivia**

* Corrupted is not an original idea as because Corruptus, an another FNATI character, looks almost like him, Corrupted was Inspired by him
Миньоны (2015)/галерея

Sound Ideas, QUICA, PERCUSSION - LOW: HUNGRY STOMACH/'WHALE SOUNDS', MUSIC 01Hollywoodedge, Bird Hawk Single Scre PE020801???Sound Ideas, QUICA, PERCUSSION - HUNGRY STOMACH/'WHALE SOUNDS', MUSIC?Hollywoodedge, Wet Squishy Impact CRT052603TECHNICOLOR TUG BOAT HORN 01?Sound Ideas, SWISH, CARTOON - FAST TWIRLING SWISH, LONGHollywoodedge, Quick Swish By Wligh CRT053907SKYWALKER, SLINKY DOG COILSSound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMALSound Ideas, BALL - SINGLE KICKSound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMAL?Hollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Sound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMALHollywoodedge, Dog Small Yelps Barks PE023301?Hollywoodedge, Dog Small Yelps Barks PE023301?Sound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMALSound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMAL??Sound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMAL?Sound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMALHollywoodedge, Dog Small Yelps Barks PE023301??Sound Ideas, BALL - SINGLE KICK?Hollywoodedge, Dog Small Yelps Barks PE023301Sound Ideas, PUNCH, FACE - THREE PUNCHES TO FACE, HUMAN?Hollywoodedge, Wet Squishy Impact CRT052603Sound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMALHollywoodedge, Dog Small Yelps Barks PE023301Hollywoodedge, Dog Small Yelps Barks PE023301Sound Ideas, SLURP, CARTOON - BIG SINGLE SLURP, HUMANSKYWALKER, SLINKY DOG COILS?Hollywoodedge, Dog Small Yelps Barks PE023301Sound Ideas, DOG - SCRATCHING: TINKLE OF COLLAR TAG, ANIMALHollywoodedge, Dog Small Yelps Barks PE023301????Looney Tunes Cartoon Fall SoundSound Ideas, DOG, PUPPY - WHINING, WHIMPERING: OUTDOORS, ANIMAL?Sound Ideas, DOG, PUPPY - WHINING, WHIMPERING: OUTDOORS, ANIMAL???Sound Ideas, WALKIE TALKIE - TWO WAY RADIO: FEEDBACK AND SQUELCH NOISE, STATIC 06
Парк Юрского периода (1993)

«**Парк Юрского периода**» - это кинофильм, основанный на одноимённом романе Майкла Крайтона, выпущенный в 1993 году. Самый первый фильм Парка Юрского периода.

## Использованные звуковые эффекты

* Парк Юрского периода, Ти-рекс (Дебют)
* SKYWALKER CAR CRUSHING SLOWLY WITH METAL SQUEAKING
* SKYWALKER, ELECTRICTY - BIG VARIOUS SPARKINGS
* SKYWALKER SHOTGUN FIRE 01
* Sound Ideas, COW - FIELD OF COWS GRAZING, SOME C.U., ANIMAL
* Sound Ideas, ELEPHANT - VARIOUS SNORTS, GROWLS, TRUMPETS, ANIMAL
SKYWALKER, WHISTLE - GIANT FLAMING WHISTLE

**SKYWALKER, WHISTLE - GIANT FLAMING WHISTLE** - звуковой эффект Skywalker Sound, состоящий из как минимум 2 свистков. Он дебютировал в фильме Армагеддон (1998).

## Использование

### В фильмах

* Армагеддон (1998)
* Атлантида: Затерянный мир (2001) (Использовано для пролетающих лавовых бомб)
* Ледниковый период 3: Эра динозавров (2009) (Второй свист использован для падения на Скрэта куска льда)
* Перл-Харбор (2001)
* Динозавр (2000) (Использовано для метеоритного дождя в разных тональностях)
Dying Earth

## The Dying Earth

Millions of years in the future, the Earth's continents have collided again to create a New Pangaea

## Brief Timeline

How is time and history kept in your world? You can describe or list different time periods, eras, decades, or otherwise in this section to give everyone a sense of scale you are currently working with.

## Populations and/or Factions

Who are the major groups that create the social, economic, and political structures of your world? How do they interact?

## Important Characters

Who are some individuals that had a great impact on the world around them and why?

## The Physical World

What is the limit of the known universe? Planets, landmasses, countries, locations, kingdoms - here you can outline the major parts of the physical world.

## Important Locations

Where have the major, life altering events occurred? What is their history, culture, climate, and other characteristics like? Who comes from these locations?

## Mythology and Lore

What do people think and why do they think it? What do they believe? How do they think about the universe around them?

## Culture, Language, Art, Politics, Technology...

This is the deep end of world building... all budding language creators tread with great care lest you blink and find yourself suddenly old and wrinkled.
Гадкий я 3 (2017)/Галерея

?Sound Ideas, QUICA, PERCUSSION - HUNGRY STOMACH/'WHALE SOUNDS', MUSIC??What's the sound effect????????????????????Disney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming SoundDisney Crowd Screaming Sound
Парк Юрского периода, Ти-рекс

ага

## Использование

### В сериалах

* Поезд динозавров
* Волшебные покровители
* Годзилла (1998-2001)
* Ужасные приключения Билли и Мэнди
* Ллойд в космосе
* ¡Mucha Lucha!
* Портал юрского периода
* Семейка Праудов
* Король Лев: Тимон и Пумба
* Что новенького, Скуби-Ду?
* ЛЕГО. Мир Юрского периода: Легенда Острова Нублар

### В фильмах

* Angry Birds в кино (2016)
* Аватар (2009)
* Приключения Флика (1998)
* Капитан Подштанник (2017)
* Форсаж (2001)
* Хороший динозавр (2015)
* Ледниковый период 5: Столкновение неизбежно (2016)
* Инспектор Гаджет (1999)
* Джуманджи (1995)
* Джуманджи: Зов джунглей (2017)
* Парк Юрского периода (1993) (Дебют)
* Парк Юрского периода 2: Затерянный мир (1997)
* Парк Юрского периода 3 (2001)
* Мир Юрского периода
* Мир Юрского периода 2
* Ночь в музее (2006)
* Так себе каникулы (2009)
* Первому игроку приготовиться (2018)
* Тайная жизнь домашних животных 2 (2019)
* Шазам (2019)
* История игрушек: Большой побег (2010)
* Турборейнджеры (1997)
* Zarkorr! The Invader (1996)
SoundDogs, Monster, Host, Hiss, Hostile

Этот звуковой эффект принадлежит SoundDogs Hollywood.

### В видеоиграх

* Five Nights at Freddy's 3 (Использовано вместе с SoundDogs, Monster, Host, Hiss, Attack, 1 для скримеров)
* Five Nights at Freddy's 4 (Использовано вместе со скримером FNAF и Monster, Yell, Distorted Howl And Screech при атаках аниматроников. Использовано с повышенным тоном для Плюштрапа и Кекса Чики. Укороченная версия использована для Фокси из шкафа.)
Tena'aven: Great Sands

The **Great Sands** are a massive, arid desert to the west and south of Tena'aven, effectively enclosing the population within the continent.

It is not known if there is habitable land or civilizations beyond the desert. Many modern day theorists believe that the rest of the material world is only dry, dead desert in order to maintain the balance with the great abundance of life in Tena'aven. As such, there is very little cultural or economic support for major efforts to explore the desert and beyond.
Mousemare

Mousemare is a Rare find like Devil Mouse, unless you Commonly turn off the Power in the Building. Hes actually more aggressive than Devil Mouse and Corrupted, but not as dangerous as Lost File Corrupted.

## **Nights**

Just like Devil Mouse, but only activates when the Building Power is turned off, Each Night has his Aggressive AI go up. its highly advisable not to activate him during Night 10

## **Starting Points**

He Starts in the Office, Not Visible when the lights are on, but he is visible when the lights are off.

## **Detailed Description**

He looks like the normal Mickey Mouse Suit, but with no face, Darker in Color, and Spike Limbs.

## **Trivia**

Mousemare, Lost File Corrupted and Death Awaits are the last 3 characters that the creator made.
Slate Terrapin Azimuth Sessions

## Session I

The Slate Terrapin Azimuth went to the Stalforge Discipline and were told of a suspected monster deep within the mine was was eating their miners. Picking up two more party members, a Blood Hunter and a Warlock, they entered the mine. After a stretch of puzzels and monsters, the group found their way to the beast that was being affected by Ah'lgamation. It was in immense pain and regretted what it did to the miners. Putting it out of its misery, the group found an area that the miners would have taken breaks. In this place a note was found that described the beast as a relic hunter trying to find an ancient trinket that once belonged to the Emperor. The Party Found a room with drastically different architecture to the mine they entered. A large dwarf that was nine feet tall sitting down was paralysed by a grey fae imp that sat atop his head massaging his temples. The group were told that the relic was not here and that only one may be in existence as it contains too much power for there to be duplicates. They were to head further north but were not told exactly where.

## Session II

On preparing to leave the Stalforge Discipline, Lead Prospector and Logistics Master Jxao Ironschlep mentions that a lot has changed since General Hu came into power. A shift of balance within the nation has caused many traditions to be tossed asunder such as the blessing that occured over Discipline Steel once formed into ingots. He states that he feels, like many of the nation's wise and elect, this unbalancing of nation will lead it to ruin but they are powerless to stop it while Hu holds so much military might. The party are directed towards a nearby monastary to have their steel blessed.

On the way, the party encounters a series of goblins that were beating on a metal cage, identical to the one that scooped up the goblin 'ally' in the mines. All clad in iron scraps they quickly look in the direction of the group and seeing their metal equipment charge at them. Quickly dispatched, the party progressed to the temple described and met Kh'loi, the leader of the monks. He needed help clearing out a threat nearby. This threat turns out to be more scrap imps but seemingly their main camp. The party went and made quick work of them and returned victorious.
Celena Avakian

## Celena Avakian

### Nicknames

Goofball (by Piper)Lena (by unkown friend)

Lenie (by Lottie)

### Likes

Strawberry Pie Her scarves collection

Her Red Dance Shoes

## Relationships

### Family

Piper Donnel (husband) Chip Avakian (son)

Dopper Avakian (son)

Nonako Avakian (granddaughter)

Nona Avaka (great granddaughter)

Shousu Avaka (great great granddaughter)

### Friends

Piper Donnel (best friend)Lottie Donnel

Zim Annala
Крик Вильгельма

**Крик Вильгельма**, иногда **вопль Вильгельма** (англ. *Wilhelm scream*) — часто используемый в кино и телевидении вокальный звуковой эффект. Впервые он был использован в вестерне 1951 года «Далёкие барабаны». Эффект вновь стал популярным после того, как он был использован в «Звёздных войнах», а также во множестве других фильмов, телепрограмм и видеоигр. Эффект, часто звучащий при падении персонажа с большой высоты, взрыве или, например, если в человека попадает стрела, стал своеобразной «шуткой для своих» или «пасхальным яйцом» в профессиональной среде звукорежиссёров Голливуда.

Этот звук стал одним из самых широко известных киноштампов, и к началу мая 2010 года был использован как минимум в 216 фильмах и компьютерных играх.

Звуковой эффект назван по имени рядового Вильгельма, персонажа вестерна «Атака у реки Фезер» 1953 года, которого ранят стрелой из лука. Считается, что это второй фильм, в котором был использован этот звуковой эффект, и первый случай, когда он был взят из фонотеки звуковых эффектов Warner Bros.

Изначально «крик Вильгельма» был одним из серии звуковых эффектов, записанных для фильма 1951 года «Далёкие барабаны». Его можно услышать в эпизоде фильма, в котором одного из солдат, пробирающихся через болота Эверглейдса, кусает и утаскивает под воду аллигатор. Крик этого персонажа был записан позже, вместе с пятью другими короткими криками. Все они были помечены «Человека кусает аллигатор, и он кричит». Пятый крик был использован в сцене с солдатами на болоте; он же, а также четвёртый и шестой звуки были использованы ранее в фильме, для озвучивания сцены гибели трёх индейцев при нападении на форт. Хотя наиболее узнаваемыми являются эффекты номер 4, 5 и 6, все шесть эффектов называют «крик Вильгельма».

Его создал Шеб Вули. Его могут имитировать Бен Бёртт и Мэттью Вуд.
Devil Mouse

Devil Mouse is a rare find because he only appears in any night, but found in one room. The Office. Whenever hes in the room, he darkens the room and makes the office Go dark. making it a bit hard to see him, He has a chance to be found more easier as the nights go by.

## **Nights**

Devil Mouse Starts on Any Night, But has a chance to spawn in the office Each Time

* Night 1 = 2.5%
* Night 2 = 5.5%
* Night 3 = 6.0%
* Night 4 = 7.5%
* Night 5 = 8.0%
* Night 6 = 0.5%
* Night 7 = 11.5%
* Night 8 = 16.0%
* Night 9 = 25.0%
* Night 10 (Secret Night) = 50.0%

## **Starting Point**

He doesn't start anywhere, but does spawn in the office depending on the chances

## **Detailed Description**

Hes in the shades of Red in Color, has 2 Spikes for a foot and has a Spike for an Arm.

## **Trivia**

* This was the first creation that the Creator made. The 2nd being Meltage
Lucid Elves

* In the language of The Disc Mountains, Lucid Elves are called Meikai Yōsei.
* Only forty seven Meikai Yōsei are known to exist.
* Like many elves, they reincarnate upon death but retain a very conscious and vivid memory of their past life and every life before that. This makes each elf a walking encyclopaedia of history and wisdom.
* Lucid Elves always reincarnate within the Mountains of One Thousand Disciplines.
Brambleflare Kraal

Brambleflare Kraal has for centuries been a mutual place for many neighbouring tribes to hold elder meetings over Land matters. With buildings inside it and a barricaded perimeter, it also serves as combat grounds for entertainment, celebration, ritual and the settling of disputes that may arise in elder meetings. The arena is a large sinkhole with a ring of palisades surrounding it for viewers to spectate the brutal carnage, bitter defeats and heart pounding victory without allowing the competitors escape. The palisades were erected from material contributed in equal portions by many neighbouring tribes, the wood used being that of trees unique to each tribe's territory. The inside of the arena has many buildings such as huts, adobes and walls, all of varying architecture built by the contributing tribes. These structures are used mutually for meetings and arena obstacles alike.

As Fragmenterra continued to break the world more and more as its fifty year duration passed, decades of damage had opened more and more thermal vents within the crust of The Rage Forest in proximity to Mount Ozoma. The Crimson Horde Tribe that called the north eastern base of Mount Ozoma their home considered their borders to be where volcanic thermal vents ended. As for the first time in their verbal history recounted, thermal vents had never 'spawned' and as such, this was a sign from the land that their borders were expanding. The rich volcanic soil spewed by these vents paved the way for thick golden brambles known as Sheenvine to grow outside of its usual habitat. Sheenvine is alas considered a vegetational territory marker for The Goldthorn Tribe and it wasn't long before each found the other in hunting and foraging in their respective homes. The dispute was to be settled in Brambleflare Kraal, the location where most disputes were settled between tribes and incidentally, the location most afflicted with the invasive Sheenvine tangled thermal vents.

Arena combat between two champions was agreed on as the deciding factor on who the now mutual territory belonged to. The Crimson Horde Tribe put forward their champion 'The Boar' while The Goldthorn Tribe put forward a new champion never seen in the arena before. An assassin known as Leyla Kashira took to the grounds and after an engaging match, The Boar was bested by her dexterity, sufficient to outdo his raw might. It was decided from that day forward that all vents growing Sheenvine marked Goldthorn territory and although Brambleflare Kraal was now within this territory, it would remain a mutual meeting place belonging to all neighbouring tribes.
Alabaster Jaguar Azimuth Session II

## Ensure

* Players have Miniatures
* Map is Drawn
* Recap is Told

## Recap

A group of mismatched adventurers overcame a group of challenges within a prison complex by banding together and utilising each other's strengths. After an extended period of time, the group were able to cross a chain and maintain posession of a corpse that someof them had grown fond of. The next room was the generator for this section of the prison complex and inside of the generator an a genasi full of rage was found. Breaking her free, the explosion let her free and the party left the area to an arena filled with spectators.

On podium, Grand Master General Hu stood and addressed the party. He told them that they were to prove themselves amongst a series of twenty five other parties. All were in the running to be the single group that would fulfill this mission of national importance, to kill the king of the oni. To prove themselves, they were to bring back an artifact of power that signified their ability. A large shadowed figure behind the Lord Reagent General cast a giant metal cage forward that let out a goblin that was to help the party for his own unsaid purpose.

On leaving the area, a foldery was found on fire, firewizards were actively doing their best to put out the flames. The place caught ablaze once the machines were started that morning. With a cog missing from the machine, it overloaded. Camera feed shows the culprit exiting with a large cog and leaving behind a note signed by six individuals. The culprit wasn't far away and had a large party of wurms that were decorated with adventuring gear. The party tricked him into giving back thecog and they were promised a ride to their destination.

## Session

- Design a plane with the foreman

- Take to the skies: Mechanics - steer, speed up, barrel roll, slow down, raise, lower.

- Combat with runners, combat with two large crafts

> As combat finishes, one way or another there is too much damage to the party's craft and it will begin to falter.

- Players will fall through the clouds (to drop down onto Dragon King Anhedral)

End Session
Slate Terrapin Azimuth Session IV

## Ensure:

* Everyone has personal models
* Map is drawn out
* Models are set aside for: 4 x Myconid Sovereigns, 6 x Myconid Sprouts, 1 x Infection Flower

## Further Forward in Fungus and Flesh

The following chamber is closer to the brain and has larger myconids fueled by more intelligent flesh. Four Myconid Sovreigns are there with six more Sprouts

   In the final chamber, two infested Chuul are digging deep into the gigantic leviathan brain that fills the room. They are eating heartily and seemingly without ceasing. They do not stop to notice the party as they are enthralled by the food. They will cease eating if attacked. As soon as they are attacked, they can feel that the great creature they are inside feels much more at peace as soon as the invaders stop feeding.

   ~~~Write Dialogue from Terrapin~~~

 As the two Chuul are defeated, they explode and make a corridor to a chamber beneath the brain. This exploration can be delayed to check out a small treasure room nearby. It contains a large corpse flower that has a number of treasure goods that can be decided by the DM. This corpse flower is a defence mechanism made by the temple that takes in infected monks and invaders alike putting them out of their suffering. The pod does create adrenal pods and minor healing pods. ~~~STAT THESE~~~.

Taking the exposed pathway leads down to a rectangular chamber that has a white floor. A Nature check can be rolled of 12+. This is evidently bone. A 15+ tells you that the bells you saw out the front were a similar material and thus must be teeth a 18+ tells that this bone is the same as a turtles but on a colossal scale, ancient and leviathan. The bone has beencarved into it a grid andit is recognisable as a giant version of the board game that Kh'loi showed you. The pieces are again one of two colours. Monoliths in size, each at least four meters tall. Huge mounds of bodily matter that have been carved and polished into reflective faces. Half of the pieces are not fungally infected, however the other half have had grow over them a disgusting moss that paralyses all it touches and damages for 1d4 damage. This paralysis disappears by the end of the player's turn but is puerly to signifythat these are not the player's pieces. Most scarring of all is that looking up reveals the underside of the brain and its brain stem latching onto what must be the turtle's spine. Attached to the cord is a fungal mass, much larger than any others you have seen with a single eye that gazes down at you. Spinal fluid keeps the eye moist and drips down on occasion. Its infection runs down and forms a tether to the board.

Kh'loi appreciates the work you have done and tells you that you have saved the Northern Island of Kuroken. He knows of the Shakuhachi you speak of and where it is being held. He believes you of noble enough heart to handle it despite its power. He will help you get towhere it is kept but says you still have more challenge ahead of you before you can obtain it.

The snake comes to get you to take you to to Хойд толин булш (Pronounced Khosh Tolin Bulsh).
Moon Reference Page

Hi Mate,

I've whipped this little table of references up for each of the moons with a short description. I'm never far from my phone and will get back to you ASAP for any questions or assistance I can give :).

There are some draft images with the name of the moon included for the first four moons. These have been whipped up and I'm struggling to get the artist to finish the project. I would like you to start the project again and recomplete the work. They are a reference for the half/half style that shows how the state changes but in terms of visuals, I am happy for them to look drastically different.

PLEASE REACH OUT IF YOU HAVE ANY QUERIES, I'm keen to hear how I can assist.

## Tahki, Warden of Nature

The draft image needs a bit of work to really capture the energy and passion within Tahki. Even when dormant you can see power within her and when under eclipse she really burns hot!

Tahki is a moon of rage and life. She lies dormant like the left half of the draft image (first image). Dark and cracked, you can see hot magma between the cracks that glows very softly (second image) and lets out a soft smoke despite being in space. When she eclipses the sun, the moon heats exceptionally (third image) and her entirety catches on fire. She lets off flares on occasion to vent the heat and pressure within her (4th Image)

## Czajka, Moratorium of Death

The draft image for Czajka is actually very close to what I'd like. She did a good job of capturing a moon that when it rotates 180° its shadows shift to make it look like a skull. Czajka, despite looking like a skull is a happy omen to the people as it lifts the misery of the land when under eclipse. It makes sense to have it smiling or almost laughing.

Seeing as you're drawing it in eclipse, just doing a full skull shaped and textured moon is perfect.

## Brakkas Zanzulu, Balance of Dichotomy

The moon Brakkas Zanzulu in its normal state is one of contrasting colours. It draws from the theme of a Yin Yang but I don't want it to just be a lunar Yin Yang in the sky. To have a moon of dark and light with good contrast but not the iconical yin and yang is great. The previous image didn't do a very good job of capturing this on the non eclipse side.