Wathom quotes

"Weather, poisoned! Toad parasite, presumably."

"Rain, bad."
}
ANNOUNCE\_TOADSTOOLED = "Infestation, proxied!"

--FoodBuffs
ANNOUNCE\_ATTACH\_BUFF\_LESSERELECTRICATTACK = ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_ELECTRICATTACK
ANNOUNCE\_ATTACH\_BUFF\_ELECTRICRETALIATION = ANNOUNCE.ANNOUNCE\_ATTACH\_BUFF\_ELECTRICATTACK
ANNOUNCE\_ATTACH\_BUFF\_FROZENFURY = "ssSsooo cCccold."
ANNOUNCE\_ATTACH\_BUFF\_VETCURSE = "Mettle tested, nothing new!"
ANNOUNCE\_DETACH\_BUFF\_LESSERELECTRICATTACK = ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_ELECTRICATTACK
ANNOUNCE\_DETACH\_BUFF\_ELECTRICRETALIATION = ANNOUNCE.ANNOUNCE\_DETACH\_BUFF\_ELECTRICATTACK
ANNOUNCE\_DETACH\_BUFF\_FROZENFURY = "Feeling better now"
ANNOUNCE\_DETACH\_BUFF\_VETCURSE = "Challenge, failure."
ANNOUNCE\_RNEFOG = "Whispers, conspiracy. Hidden beneath, warnings."

--FoodBuffs

ANNOUNCE\_ATTACH\_BUFF\_CALIFORNIAKING = "Yes, good drink, drinkgoodyes, drgrnn...rgg.."
ANNOUNCE\_DETACH\_BUFF\_CALIFORNIAKING = "Am I dead?"
CALIFORNIAKING = "Entire being, begging not."

--Content Creators
CCTRINKET\_DON = "Detailed history, previous scribe. \"Don.\""
CCTRINKET\_JAZZY = "Engravings. \"J a z z y\"?"
CCTRINKET\_FREDDO = "Engravings. \"F r e d d o\"?"

--Content Creators
UNCOMPROMISING\_RAT = "Instigator, problems. Rather dead."
UNCOMPROMISING\_RATHERD = "Trail, rodents. Nearby."
UNCOMPROMISING\_RATBURROW = "Belongings, stolen."
UNCOMPROMISING\_WINKYBURROW = "Tunnel, rodent ally."
UNCOMPROMISING\_WINKYHOMEBURROW = "Territory, sentient rat."

RATPOISONBOTTLE = "Survival, smartest."
RATPOISON = "One less problem."

MONSTERSMALLMEAT = "Poison, too concentrated."
COOKEDMONSTERSMALLMEAT = "Not dying, preferrable."
MONSTERSMALLMEAT\_DRIED = "Most poisons, drained."

UM\_MONSTEREGG = "Calcium, haired. How."
UM\_MONSTEREGG\_COOKED = "Indistinguishable, catcoon hairballs."

MUSHROOMSPROUT\_OVERWORLD = "Pollution, source!"
TOADLING = "Diseased. Curious, parasites present?"
UNCOMPROMISING\_TOAD = "Parasitical influence, growing."

GASMASK = "Biological limitations, nullified."
MOCK\_DRAGONFLY = DESCRIBE.DRAGONFLY
MOTHERGOOSE = DESCRIBE.MOOSE
SPIDERQUEENCORPSE = "Decompositon halted. Why?"
ANNOUNCE\_SNEEZE = "GrrRRAAH-CHOO! "
ANNOUNCE\_HAYFEVER = "Rampant, Spring's pollen. Fantastic."
ANNOUNCE\_HAYFEVER\_OFF = "Sense hinderence, passing. "
ANNOUNCE\_FIREFALL = {
 "Flames, above!"

 "Alert! Above, watch!"

 }
ANNOUNCE\_ROOTING = "No!"
ANNOUNCE\_SNOWSTORM = "Wind, cold-bringing."

SHADOWTALKER = {
"ABYSS, BECKONING."

"MAKER SCHEMES. EVERYONE SCHEMES."

"ANCIENTS FORGOTTEN. TIME WASTED."

```
   }

```

ANNOUNCE\_OVER\_EAT =
 {
 STUFFED = "No more..."

 OVERSTUFFED = "Mh... Mistake..."

```
   }

```

CURSED\_ITEM\_EQUIP = "Rrah! Ownership, refused."
VETSITEM = "The damned, accepting."
SCREECHER\_TRINKET = "Thankful, long dead."

SAND = "Small traces, magic incubation."
SANDHILL = "Concentration, sand."
SNOWPILE = "Concentration, obscuration."
SNOWGOGGLES = "Hibernation, irrelevant."

SNOWMONG = "Frost, transmutated!"
SHOCKWORM = "Veins, scales, electricity current!"
ZASPBERRY = "Bioelectricity, harnessed."
ZASPBERRYPARFAIT = "Fit meal, apex predator."
ICEBOOMERANG = "Winter itself, conductive."

MINOTAUR\_BOULDER = "Alert, above!"
MINOTAUR\_BOULDER\_BIG = "Guardian, momentum uncontrollable. Strategy recognized!"
BUSHCRAB = "Excellent mimics, ignorant fooled."
LAVAE2 = DESCRIBE.LAVAE
DISEASECUREBOMB = "Curious. Additionally Alter, rejuvenation magic?"
TOADLINGSPAWNER = "Alert."
SNOWBALL\_THROWABLE = "Don't."
VETERANSHRINE = "Heart racing, exciting! Ritual, calling!"
WICKER\_TENTACLE = "Poor mutation."
HONEY\_LOG = "Weather, unpleasant."

RAT\_TAIL = "Only skin, bones. Quelled, ally concerns - disease unlikely."
PLAGUEMASK = "Status, luxury."
SALTPACK = "Frost, industrial counter."
SPOREPACK = "Scent ignoring, practicalities beneficial."
SNOWBALL\_THROWABLE = "Don't."
SPIDER\_TRAPDOOR = "Trapdoor arachnid. Common, here."
TRAPDOOR = "Hunting grounds, several creatures."
HOODEDTRAPDOOR = DESCRIBE.TRAPDOOR
SHROOM\_SKIN\_FRAGMENT = "Itself, useless."
AIR\_CONDITIONER = "Survival, conquered."

UM\_SCORPION = "Venom, incapacitating."
UM\_SCORPIONHOLE = "Animal den, seemingly."
SCORPIONCARAPACE = "Texture, satisfying. Poisonous, sadly."
SCORPIONCARAPACECOOKED = "Poisons, partially subsided."
HARDSHELLTACOS = "Texture, satisfying. Crunch, then soft."

SKELETONMEAT = "Flesh, human. Edible, however better uses, magic."
CHIMP = DESCRIBE.MONKEY
SWILSON = "Manifestation, shadow. Temperament, particularly hostile."
VAMPIREBAT = "Past adolesence, survived. Surprising."
CRITTERLAB\_REAL = DESCRIBE.CRITTERLAB
CRITTERLAB\_REAL\_BROKEN = "Repairable, Alter rock?"
SLINGSHOTAMMO\_FIRECRACKERS = DESCRIBE.FIRECRACKERS
CHARLIEPHONOGRAPH\_100 = DESCRIBE.MAXWELLPHONOGRAPH
WALRUS\_CAMP\_SUMMER = DESCRIBE.WALRUS\_CAMP

--Swampyness
RICEPLANT = "Vegetation, marsh water."
RICE = "Grains, inedible."
RICE\_COOKED = "Texture, small rocks."
SEAFOODPAELLA = "Illness combatant."

STUMPLING = "Treeguard, adolescent."
BIRCHLING = DESCRIBE.STUMPLING
BUGZAPPER = "Small carapaces, conductive."
MOON\_TEAR = "Message, Alter itself?"
SHADOW\_TELEPORTER = "Invitation?"
POLLENMITEDEN = "Infestations."
POLLENMITES = "Infestation."
SHADOW\_CROWN = "Trophy from Them."
RNEGHOST = DESCRIBE.GHOST
LICELOAF = "That is food?"
SUNGLASSES = "Why?"
TRAPDOORGRASS = DESCRIBE.GRASS
LUREPLAGUE\_RAT = "Infestation, unknown?"
MARSH\_GRASS = "Grass. Too thin, too brittle."
CURSED\_ANTLER = "Winter's King, wrath weaponized."
BERNIEBOX = "Box."
HOODED\_FERN = "Vegetation."
HOODEDWIDOW = "Apex Arachnid!"
GIANT\_TREE = "Curious. Tree species, not indigenous."
WIDOWSGRASP = "Victor's prize, hoarder's spoils."
WEBBEDCREATURE = "It wouldn't hurt to see what's inside, right?"
WEBBEDCREATURE = "Abnormally thick. Weaver, abnormally large?"
SNAPDRAGON\_BUDDY = "Seeking food."
SNAPDRAGON = "Species, invasive."
SNAPPLANT = "Plant, mammal?"
WHISPERPOD = "Curious, self-incubating?"
WHISPERPOD\_NORMAL\_GROUND =
 {
 GENERIC = "Seeds required."

 GROWING = "Nothing needed, not now."

 }
FRUITBAT = "Temperament, calm. Assumption, hunter, small game."
PITCHERPLANT = "Functionality, uncertain."
APHID = "Fauna, unfamiliar."
GIANT\_TREE\_INFESTED = "Inner tree, infestation. Craving sap, perhaps."
GIANT\_BLUEBERRY = "Root severed. Safety assured."
STEAMEDHAMS = "\"Steamed hams\"
 never heard of."
BLUEBERRYPANCAKES = "Odd combination, survival-oriented."
SIMPSALAD = "Just foliage?"
BEEFALOWINGS = "Spirit-lifting, beefalo defeated!"
ANNOUNCE\_ATTACH\_BUFF\_KNOCKBACKIMMUNE = "Stopping, nothing!"
ANNOUNCE\_DETACH\_BUFF\_KNOCKBACKIMMUNE = "Stiffness, retreating."
WIDOWSHEAD = "Trophy collecting, unusual. Tempting, however."
HOODED\_MUSHTREE\_TALL = DESCRIBE.MUSHTREE\_TALL
HOODED\_MUSHTREE\_MEDIUM = DESCRIBE.MUSHTREE\_MEDIUM
HOODED\_MUSHTREE\_SMALL = DESCRIBE.MUSHTREE\_SMALL
WATERMELON\_LANTERN = "Why."
SNOWCONE = "Just ice."

--Viperstuff Quotes
VIPERWORM = "Whispering, antagonizing!"
VIPERFRUIT = "Atmosphere manipulation, focus."
VIPERJAM = "Favor, from Them."

BLUEBERRYPLANT =
 {

```
   READY = "Throbbing, rythmic."

```

 FROZE = "Dead, likely."

 REGROWING = "Constant pumping, roots. Curious. Quickly severed, in-tact fruits?"

 }
BERNIE\_INACTIVE =
{

```
   BROKEN = "Worn, torn, everything here."

   GENERIC = "Staring. Judging."

   BROKEN_ASHLEY = "Worn, torn, everything here."

   ASHLEY = "Staring. Judging."

```

}

BERNIE\_ACTIVE =
{
BERNIE\_ACTIVE = "Staring, unwavering. Distrustful."

```
   ASHLEY = "Staring, unwavering. Distrustful."

```

}
BERNIE\_BIG =
{

```
   GENERIC = "Not me! Not me!"

   ASHLEY = "Not me! Not me!"

```

}
ANTIHISTAMINE = "Properties, illness-alleviating."

HEATROCK\_LEVEL =
 {
 TINY = "Inactive."

 SMALL = "Slightly holding."

 MED = "Temperature, regulated partially."

 LARGE = "Temperature, regulated."

 HUGE = "Temperature, holding strongly."

 }

DURABILITY\_LEVEL =
 {
 QUARTER = "Tattered, disregarded."

 HALF = "Desirable, better condition."

 THREEQUARTER = "Condition, servicable."

 FULL = "Condition, perfect."

 }

 ACTIONFAIL.READ =
{

```
   GENERIC = "Magic, inert."

```

}
 ACTIONFAIL.GIVE = {NOTNIGHT = "Presense required, Alter's gaze."}

RECIPE\_DESC = GLOBAL.STRINGS.RECIPE\_DESC

```
   RECIPE_DESC.RAT_BURROW = "Den, rodents."

```

-- Xmas Update
MAGMAHOUND = "Magma, vitalized!"
LIGHTNINGHOUND = "Surroundings ionized!"
SPOREHOUND = "Plague-spreader."
GLACIALHOUND = "Harrassment, ranged!"
RNESKELETON = "Human remains, animate."
RAT\_WHIP = "Night, walking, stalking."
KLAUS\_AMULET = "Curse of Klaus."
CRABCLAW = "Gem magic, rudimentary."
HAT\_RATMASK = "Hiding, irrelevant."

ORANGE\_VOMIT = "Regurgitation, intentional. Why?"
GREEN\_VOMIT = "Regurgitation, intentional. Why?"
RED\_VOMIT = "Regurgitation, intentional. Why?"
PINK\_VOMIT = "Regurgitation, intentional. Why?"
YELLOW\_VOMIT = "Regurgitation, intentional. Why?"
PURPLE\_VOMIT = "Regurgitation, intentional. Why?"
PALE\_VOMIT = "Regurgitation, intentional. Why?"

WALRUS\_CAMP\_EMPTY = DESCRIBE.WALRUS\_CAMP.EMPTY
PIGKING\_PIGGUARD =
 {
 GUARD = DESCRIBE.PIGMAN.GUARD,
 WEREPIG = DESCRIBE.PIGMAN.WEREPIG,
 }
PIGKING\_PIGTORCH = DESCRIBE.PIGTORCH

BIGHT = "Maker's meddling, consequences realized."
KNOOK = "Maker's meddling, consequences realized."
ROSHIP = "Maker's meddling, consequences realized."

UM\_PAWN = "Maker's work? Curious, unfamiliar."
UM\_PAWN\_NIGHTMARE = "Territorial. Sluggish, reaction speed."

CAVE\_ENTRANCE\_SUNKDECID = DESCRIBE.CAVE\_ENTRANCE
CAVE\_ENTRANCE\_OPEN\_SUNKDECID = DESCRIBE.CAVE\_ENTRANCE\_OPEN
CAVE\_EXIT\_SUNKDECID= DESCRIBE.CAVE\_EXIT

-- Blowgun stuff
UNCOMPROMISING\_BLOWGUN = DESCRIBE.BLOWDART\_PIPE
BLOWGUNAMMO\_TOOTH = DESCRIBE.BLOWDART\_PIPE
BLOWGUNAMMO\_FIRE = DESCRIBE.BLOWDART\_FIRE
BLOWGUNAMMO\_SLEEP = DESCRIBE.BLOWDART\_SLEEP
BLOWGUNAMMO\_ELECTRIC = DESCRIBE.BLOWDART\_YELLOW

ANCIENT\_AMULET\_RED = "Lifeforce, connected."
UM\_BEAR\_TRAP = "Alert!"
UM\_BEAR\_TRAP\_OLD = "Not alone. Hunters, cunning."
UM\_BEAR\_TRAP\_EQUIPPABLE\_TOOTH = "Straightforward, effective."
UM\_BEAR\_TRAP\_EQUIPPABLE\_GOLD = "Straightforward, effective."
CORNCAN = "Curious, origin."
SKULLCHEST\_CHILD = "Curious. Movement, interplanar?"

SLOBBERLOBBER = "Scepter, dragon!"
GORE\_HORN\_HAT = "Charge, charge, charge!"
BEARGERCLAW = "Decay, never soon."
FEATHER\_FROCK = "Feather utilization."

REDGEM\_CRACKED = DESCRIBE.REDGEM.."\n...Broken."
BLUEGEM\_CRACKED = DESCRIBE.BLUEGEM.."\n...Broken."
ORANGEGEM\_CRACKED = DESCRIBE.ORANGEGEM.."\n...Broken."
GREENGEM\_CRACKED = DESCRIBE.GREENGEM.."\n...Broken."
YELLOWGEM\_CRACKED = DESCRIBE.YELLOWGEM.."\n...Broken."
PURPLEGEM\_CRACKED = DESCRIBE.PURPLEGEM.."\n...Broken."
OPALPRECIOUSGEM\_CRACKED = DESCRIBE.OPALPRECIOUSGEM.."\n...Broken."

RED\_MUSHED\_ROOM = "Byproduct, function."
GREEN\_MUSHED\_ROOM = "Byproduct, function."
BLUE\_MUSHED\_ROOM = "Byproduct, function."

HEAT\_SCALES\_ARMOR = "Concern, liability."

--StantonStuff
SKULLFLASK = "Being, reinforced!"
SKULLFLASK\_EMPTY = "Pleasure, favorite. Regenerating."
STANTON\_SHADOW\_TONIC = "Scent, toxic."
STANTON\_SHADOW\_TONIC\_FANCY = DESCRIBE.STANTON\_SHADOW\_TONIC
STANTON = "Remains, animate. Comradery, seeking?"
ANNOUNCE\_ATTACH\_BUFF\_HYPERCOURAGE = "Ha! HA! TODAY, DEATH!"
ANNOUNCE\_DETACH\_BUFF\_HYPERCOURAGE = "Again!"

--StantonStuff

ARMORLAVAE = DESCRIBE.LAVAE

THEATERCORN = "Participation exciting, over observing."
DEERCLOPS\_BARRIER = "Tactics, innovative!"

MOONMAW\_DRAGONFLY = "Fate, persuing Alter?"
MOONMAW\_LAVAE = "Be shattered!"
SNAPPERTURTLE = "Odd."
SNAPPERTURTLEBABY = "Odd."
SNAPPERTURTLENEST = "Nesting grounds, animal."
GLASS\_SCALES = "Illumination, nauseating."
MOONGLASS\_GEODE = "Object, worth study."
ARMOR\_GLASSMAIL = "Touch me now!"
ARMOR\_GLASSMAIL\_SHARDS = "Distance kept."
MOONMAW\_GLASSSHARDS\_RING = DESCRIBE.ARMOR\_GLASSMAIL\_SHARDS
MOONMAW\_GLASSSHARDS = DESCRIBE.ARMOR\_GLASSMAIL\_SHARDS
MOONMAW\_LAVAE\_RING = DESCRIBE.MOONMAW\_LAVAE

MUTATOR\_TRAPDOOR = DESCRIBE.MUTATOR\_WARRIOR

WOODPECKER = "Bird, species uncertain."
SNOTROAST = "Survival..."
ANNOUNCE\_ATTACH\_BUFF\_LARGEHUNGERSLOW = "Bleh."
ANNOUNCE\_DETACH\_BUFF\_LARGEHUNGERSLOW = ""
BOOK\_RAIN\_UM = "Weather manipulation."
FLORAL\_BANDAGE = "Flora relationship, mutalistic."
DORMANT\_RAIN\_HORN = "Curious, exotic."
RAIN\_HORN = "Curious, exotic."
DRIFTWOODFISHINGROD = "Saltwater oriented."

ANNOUNCE\_NORATBURROWS = "Rodents nearby, eradicated."

ANNOUNCE\_RATSNIFFER\_ITEMS = {
LEVEL\_1 = "Cacophany, nearby stimuli. Provisions, sort away."

```
   }

```

ANNOUNCE\_RATSNIFFER\_FOOD = {
LEVEL\_1 = "Food, scent attracting."

```
   }

```

ANNOUNCE\_RATSNIFFER\_BURROWS = {
LEVEL\_1 = "Rodents nearby, reproducing. Nearby den?"

```
   }

```

PIED\_RAT = "Magic source, compulsion. Priority!"
PIED\_PIPER\_FLUTE = "Accessory, compulsion."
UNCOMPROMISING\_PACKRAT = "Belongings, located!"

ANNOUNCE\_PORTABLEBOAT\_SINK = "Value minimal! Escape!"

 ACTIONFAIL.CHARGE\_FROM =
 {
 NOT\_ENOUGH\_CHARGE = "Power, unsatisfactory."

 CHARGE\_FULL = "Overload, not ideal."

 }
ANNOUNCE\_CHARGE\_SUCCESS\_INSULATED = "Current successful!"
ANNOUNCE\_CHARGE\_SUCCESS\_ELECTROCUTED = "GRAH! Mistake!"

----UNDER THE WEATHER----

WINONA\_TOOLBOX = "Implements, unusual."
 ACTIONFAIL.WINONATOOLBOX = "Untrained."
POWERCELL = "Power source, electrical. Design limiting."
WINONA\_UPGRADEKIT\_ELECTRICAL = "Conversion, power input."
MINERHAT\_ELECTRICAL = "Tinkered, manipulated."
OCEAN\_SPEAKER = "Curious, meaning, purpose."

OCUPUS\_BEAK = "."
OCUPUS\_TENTACLE = ""
OCUPUS\_TENTACLE\_EYE = ""
OCUPUS\_TENTACLE\_COOKED = ""

ARMOR\_REED\_UM = "Luxury. Physical protection lacking."
ARMOR\_SHARKSUIT\_UM = "Ocean be damned."
ROCKJAWLEATHER = "Curious, properties hydrophobic."

EYEOFTERROR\_MINI\_ALLY = DESCRIBE.EYEOFTERROR\_MINI
STUFFED\_PEEPER\_POPPERS = "Eyeballs."
UM\_DEVILED\_EGGS = "Resources, make do."
LUSH\_ENTRANCE = "Caverns, unexplored? Curious."
CRITTER\_FIGGY = "Obstructions, minimal. Good."
GIANT\_TREE\_BIRDNEST = "Location, nest."
 ACTIONFAIL.UPGRADE.NOT\_HARVESTED = "Obstructions. Required, clearing."

SLUDGE = "Thick. Hm."
SLUDGE\_OIL = "Thick. Hm."
SLUDGE\_SACK = "Unpleasant."
CANNONBALL\_SLUDGE\_ITEM = "Ammunition, makeshift."
BOAT\_BUMPER\_SLUDGE = "Protection, makeshift."
BOAT\_BUMBER\_SLUDGE\_KIT = "Protection, makeshift."
BOATPATCH\_SLUDGE = "Resort, last."
UM\_COPPER\_PIPE = "Experienced stranger."
BRINE\_BALM = "Painful stimuli, intensified."
UNCOMPROMISING\_FISHINGNET = "Fishing rod, no, irrelevant."
UM\_AMBER = "Curious, contents."
UM\_BEEGUN = "Natural hive, exploited."
SUNKENCHEST\_ROYAL = "It was a royal pain just to get this."
STEERINGWHEEL\_COPPER = "Materials, superior."
STEERINGWHEEL\_COPPER\_ITEM = "Materials, superior."
BOAT\_BUMPER\_COPPER = "Materials, superior."
BOAT\_BUMPER\_COPPER\_KIT = "Materials, superior."
UM\_DREAMCATCHER = "To Them, ritualistic plea."
UM\_BRINEISHMOSS = ""
UM\_COALESCED\_NIGHTMARE = "Pulsating."
SLUDGE\_CORK = "Impractical, boats. Other uses?"
SLUDGESTACK = "Appearance unique. Investigation, rewarded?"
SPECTER\_SHIPWRECK = "Ship, wrecked."

UNCOMPROMISING\_HARPOON = "Get over here."
UNCOMPROMISING\_HARPOON\_HEAVY = "Get over here!"
UNCOMPROMISING\_HARPOONREEL = "Ocean combat, still undesired."
UM\_MAGNERANG = "Food chain, intelligence dominated."
UM\_MAGNERANGREEL = "Return!"
LAVASPIT\_SLUDGE = "Fragrant, burning."

UM\_BEEGUARD\_SHOOTER = DESCRIBE.BEEGUARD
UM\_BEEGUARD\_SEEKER = DESCRIBE.BEEGUARD
UM\_BEEGUARD\_BLOCKER = "Priority, zero."

PORTABLEBOAT\_ITEM = "Inadequate, weight capacity. Abatement, temporary."
MASTUPGRADE\_WINDTURBINE\_ITEM = "Power generation, kinetic energy."

WIXIE\_PIANO = "Noisemaker, melodic. Presence, unknown cause."
WIXIE\_CLOCK = "Simple clock. Ancients, larger one built."
WIXIE\_WARDROBE = "Curious. Entry point, destination unknown."
CHARLES\_T\_HORSE = "Plaything. Depiction, creature unknown."

UM\_ORNAMENT\_OPOSSUM = "Rat-like."
UM\_ORNAMENT\_RAT = "Vermin. Stuffed."

CODEX\_MANTRA = DESCRIBE.WAXWELLJOURNAL

### Vanilla quotes

 ACTIONFAIL =
 {
APPRAISE =
{

```
   NOTNOW = "Give attention."

```

REPAIR =
{

```
   WRONGPIECE = "No, wrong."

```

},
BUILD =
{

```
   MOUNTED = "Need, get down."

   HASPET = "Enough noise around."

```

 TICOON = "Enough noise around."

},
 SHAVE =
 {
 AWAKEBEEFALO = "I like un-concaved face."

 GENERIC = "No."

 NOBITS = "Not best way, taking meat."

--fallback to speech\_wilson.lua REFUSE = "only\_used\_by\_woodie"

```
   SOMEONEELSESBEEFALO = "Not mine? Matters?"

```

 },
 STORE =
 {
 GENERIC = "Need more storage."

 NOTALLOWED = "Wouldn't work."

 INUSE = "Need this."

```
   NOTMASTERCHEF = "Fine, raw meat chunks."

```

 },
CONSTRUCT =
{

```
   INUSE = "Need this."

   NOTALLOWED = "Wouldn't work."

   EMPTY = "I-... Oops."

   MISMATCH = "Mistake. Hard to read."

```

},
 RUMMAGE =
 {
 GENERIC = "Wouldn't work."

 INUSE = "Need this."

```
   NOTMASTERCHEF = "Fine, raw meat chunks."

```

 },
 UNLOCK =
{
 WRONGKEY = "No click. Wrong."

},
 USEKLAUSSACKKEY =
{
 WRONGKEY = "No click. Wrong."

 KLAUS = "Approaching! Big! Fight!"

 QUAGMIRE\_WRONGKEY = "No click. Wrong."

},
 ACTIVATE =
 {
 LOCKED\_GATE = "Curious, other side."

```
   HOSTBUSY = "Why?"

   CARNIVAL_HOST_HERE = "Come, exciting sounds, games!"

   NOCARNIVAL = "Where, excitement?"

```

 EMPTY\_CATCOONDEN = "No breathing, no life."

 KITCOON\_HIDEANDSEEK\_NOT\_ENOUGH\_HIDERS = "Want me, do this alone?"

 KITCOON\_HIDEANDSEEK\_NOT\_ENOUGH\_HIDING\_SPOTS = "Searching, hiding spot."

 KITCOON\_HIDEANDSEEK\_ONE\_GAME\_PER\_DAY = "Later. Not exciting, over, over."

 },
 OPEN\_CRAFTING =
 {

```
   PROFESSIONALCHEF = "Fine, raw meat chunks."

```

 SHADOWMAGIC = "Painful, chest, head, everything. No."

 },
COOK =
{

```
   GENERIC = "Dangerous, fire."

   INUSE = "Space, both?"

   TOOFAR = "Get back, fire!"

```

},
START\_CARRAT\_RACE =
{

```
   NO_RACERS = "What's racing? Me?"

```

},

 DISMANTLE =
 {
 COOKING = "Hot coals, wait!"

 INUSE = "Need this."

 NOTEMPTY = "Contents, might break."

},
FISH\_OCEAN =
 {
 TOODEEP = "Dark water, string not reach."

 },
OCEAN\_FISHING\_POND =
 {
 WRONGGEAR = "Mistake."

 },
GIVE =
{

```
   GENERIC = "You need it!"

   DEAD = "Better things, do."

   SLEEPING = "Tomorrow, need strength. Rest."

   BUSY = "Give attention."

   ABIGAILHEART = "Better than darkness. I know."

   GHOSTHEART = "Didn't die, this island. No anchor point."

   NOTGEM = "Mistake."

   WRONGGEM = "No, mistake. Wrong shape."

   NOTSTAFF = "Not stick. Need staff handle."

   MUSHROOMFARM_NEEDSSHROOM = "Need mushroom seeds."

   MUSHROOMFARM_NEEDSLOG = "Need log-life, make more life."

   MUSHROOMFARM_NOMOONALLOWED = "Can't grow here."

   SLOTFULL = "Unable, no room."

   FOODFULL = "Want fat? Eat food now, more later."

   NOTDISH = "Not edible. Probably tried earlier."

   DUPLICATE = "Remember design."

   NOTSCULPTABLE = "Mistake, not quite."

   CANTSHADOWREVIVE = "Refusing, magic take hold."

   WRONGSHADOWFORM = "To you, appear correct?"

   NOMOON = "Need serenity."

```

 PIGKINGGAME\_MESSY = "Trip hazard."

 PIGKINGGAME\_DANGER = "Join us! Fun game!"

 PIGKINGGAME\_TOOLATE = "Diurnal, pigmen."

 CARNIVALGAME\_INVALID\_ITEM = "Not working, mistake, must."

 CARNIVALGAME\_ALREADY\_PLAYING = "Let, assist! I do!"

```
   SPIDERNOHAT = "Wiggling, leaping. Be still."

   TERRARIUM_REFUSE = "No reaction."

   TERRARIUM_COOLDOWN = "Magic focus, lacking."

   NOTAMONKEY = "Not maker's tongue."

   QUEENBUSY = "How preoccupied? You do nothing."

```

},
GIVETOPLAYER =
{

```
   FULL = "No free hands."

   DEAD = "Better things, do."

   SLEEPING = "Tomorrow, need strength. Rest."

   BUSY = "You need this."

```

},
GIVEALLTOPLAYER =
{

```
   FULL = "No free hands."

   DEAD = "Better things, do."

   SLEEPING = "Tomorrow, need strength. Rest."

   BUSY = "You need this."

```

},
WRITE =
{

```
   GENERIC = "Can't scratch. Ruins wood."

   INUSE = "Outran me."

```

},
DRAW =
{

```
   NOIMAGE = "Others expect color. Perform, them."

```

},
CHANGEIN =
{

```
   GENERIC = "More drag."

   BURNING = "Yes, wear fire, intelligent."

   INUSE = "Body, shame? No shame, body acceptable."

   NOTENOUGHHAIR = "Need more hair."

   NOOCCUPANT = "Need beefalo."

```

},
ATTUNE =
{

```
   NOHEALTH = "More? More fuel?"

```

},
MOUNT =
{

```
   TARGETINCOMBAT = "Jump on! Wrangle! Come!"

   INUSE = "Outran me."

```

 SLEEPING = "Large, costly. Regaining energy."

},
SADDLE =
{

```
   TARGETINCOMBAT = "Jump on! Wrangle! Come!"

```

},
TEACH =
{

```
   --Recipes/Teacher
   KNOWN = "Recognize design."

   CANTLEARN = "Words? Pictures? Scratches?"

```

```
   --MapRecorder/MapExplorer
   WRONGWORLD = "Here, irrelevant."

```

 --MapSpotRevealer/messagebottle
 MESSAGEBOTTLEMANAGER\_NOT\_FOUND = "Here, irrelevant."
--Likely trying to read messagebottle treasure map in caves

```
   STASH_MAP_NOT_FOUND = "Dead end, after dead end."
-- Likely trying to read stash map  in world without stash

```

},
WRAPBUNDLE =
{

```
   EMPTY = "Wrapping air, yes."

```

},
PICKUP =
{
 RESTRICTION = "Idea, smart?"

 INUSE = "Need that."

--fallback to speech\_wilson.lua NOTMINE\_SPIDER = "only\_used\_by\_webber"

```
   NOTMINE_YOTC =
   {

```

"Come here! Chase!"

"Chase? Fine!"

```
   },

```

--fallback to speech\_wilson.lua NO\_HEAVY\_LIFTING = "only\_used\_by\_wanda"

```
   FULL_OF_CURSES = "I dislike monkeys."

```

},
SLAUGHTER =
{

```
   TOOFAR = "You will die!"

```

},
REPLATE =
{

```
   MISMATCH = "Wrong, believe?"

   SAMEDISH = "Did, done."

```

},
SAIL =
{
 REPAIR = "For now, holds."

},
ROW\_FAIL =
{

```
   BAD_TIMING0 = "Calm. Calm. Calm..."

   BAD_TIMING1 = "Slow. Calm."

   BAD_TIMING2 = "Go faster!"

```

},
LOWER\_SAIL\_FAIL =
{

```
   "Why?"

   "Agh! Hurt, hands!"

   "Work, need!"

```

},
BATHBOMB =
{

```
   GLASSED = "Choose another."

   ALREADY_BOMBED = "Choose another."

```

},
 GIVE\_TACKLESKETCH =
 {
 DUPLICATE = "Recognize, design."

 },
 COMPARE\_WEIGHABLE =
 {

```
   FISH_TOO_SMALL = "Bite-sized, small."

   OVERSIZEDVEGGIES_TOO_SMALL = "Note, nothing."

```

 },

PLANTREGISTRY\_RESEARCH\_FAIL =
{

```
   GENERIC = "Simple, tending. Each, niche, needs."

   FERTILIZER = "Nutrients, craving."

```

},
FILL\_OCEAN =
{

```
   UNSUITABLE_FOR_PLANTS = "Salt. Inside, kill."

```

},
POUR\_WATER =
{

```
   OUT_OF_WATER = "Hm. Refill."

```

},
POUR\_WATER\_GROUNDTILE =
{

```
   OUT_OF_WATER = "Hm. Refill."

```

},
USEITEMON =
{

```
   --GENERIC = "I can't use this on that!"

```

```
   --construction is PREFABNAME_REASON
   BEEF_BELL_INVALID_TARGET = "Hate bells."

   BEEF_BELL_ALREADY_USED = "Not approaching. Loyalty, elsewhere."

   BEEF_BELL_HAS_BEEF_ALREADY = "Multiple, why?"

```

},
HITCHUP =
{

```
   NEEDBEEF = "Beefalo required."

   NEEDBEEF_CLOSER = "What, no, back here."

   BEEF_HITCHED = "Ready."

   INMOOD = "Mating season, Obnoxious."

```

},
MARK =
{

```
   ALREADY_MARKED = "Marked."

   NOT_PARTICIPANT = "Can play! Let in!"

```

},
YOTB\_STARTCONTEST =
{

```
   DOESNTWORK = "Reason?"

   ALREADYACTIVE = "Let go!"

```

},
YOTB\_UNLOCKSKIN =
{

```
   ALREADYKNOWN = "Again?"

```

},
CARNIVALGAME\_FEED =
{

```
   TOO_LATE = "Hungrier, myself."

```

},
HERD\_FOLLOWERS =
{

```
   WEBBERONLY = "Leader, spiderborn."

```

},

HARVEST =
{

```
   DOER_ISNT_MODULE_OWNER = "No."

```

},

```
   },

```

 ANNOUNCE\_CANNOT\_BUILD =
 {
 NO\_INGREDIENTS = "Mistake, materials lacking."

 NO\_TECH = "Hm. Complex. I'll learn."

 NO\_STATION = "Components, tools lacking."

 },

 ACTIONFAIL\_GENERIC = "Unable."

 ANNOUNCE\_BOAT\_LEAK = "Drowning drowning, sinking sinking!"

 ANNOUNCE\_BOAT\_SINK = "REFUSAL OF ABYSS, WORLD DAMNED!"

 ANNOUNCE\_DIG\_DISEASE\_WARNING = "Dead roots. Diseased."
 --removed
 ANNOUNCE\_PICK\_DISEASE\_WARNING = "Dying from roots. Diseased."
 --removed
 ANNOUNCE\_ADVENTUREFAIL = "Maker be damned."

```
   ANNOUNCE_MOUNT_LOWHEALTH = "Do or die!"

```

 ANNOUNCE\_BEES = "This really do be a bee moment am I right fellas?"

 ANNOUNCE\_BOOMERANG = "ARK!"

 ANNOUNCE\_CHARLIE = "Not you!"

 ANNOUNCE\_CHARLIE\_ATTACK = "BEGONE! NOT AGAIN!"

 ANNOUNCE\_COLD = "Can't... Stop... Now..."

 ANNOUNCE\_HOT = "Can't breathe!"

 ANNOUNCE\_CRAFTING\_FAIL = "What."

 ANNOUNCE\_DEERCLOPS = "Megafauna. Let's dance."

 ANNOUNCE\_CAVEIN = "Earthquake. Mindful, head."

 ANNOUNCE\_ANTLION\_SINKHOLE =
 {
 "Earthquake."

 "Rare, surface earthquakes. Curious, source."

 },
 ANNOUNCE\_ANTLION\_TRIBUTE =
 {
"Halt, earthquakes."

"Spiteful, servitude."

 },
 ANNOUNCE\_SACREDCHEST\_YES = "I am recognized."

 ANNOUNCE\_SACREDCHEST\_NO = "Curious, unrecognized."

```
   ANNOUNCE_DUSK = "Serenity, calm."

```

 ANNOUNCE\_EAT =
 {
 GENERIC = "Food."

 PAINFUL = "Arg!"

 SPOILED = "Potency lost. Enjoyment, additionally."

 STALE = "Hm. Required, fresh hunts."

 INVALID = "Unable."

YUCKY = "Unable."

```
   ANNOUNCE_ENCUMBERED =
   {

```

"Huff... puff..."

"Arrrrfff..."

"I... Can!"

```
   },
   ANNOUNCE_ATRIUM_DESTABILIZING =
   {

```

 "Shadows stir. Magic climaxing."

 "Unstable magic, proximity, ill-advised."

 "World not unravelling. Rather, reinforcing."

 },

```
   ANNOUNCE_RUINS_RESET = "Never-ending cycle. Why?"

   ANNOUNCE_SNARED = "NO!"

   ANNOUNCE_SNARED_IVY = "NO!"

   ANNOUNCE_REPELLED = "LET IN! LET IIIINNNN!"

```

 ANNOUNCE\_ENTER\_DARK = "Blind! Blind!"

 ANNOUNCE\_ENTER\_LIGHT = "Sight returned. Odd."

 ANNOUNCE\_FREEDOM = "Maker, abyss-bound. Poetic."

 ANNOUNCE\_HIGHRESEARCH = "bruh"

 ANNOUNCE\_HOUNDS = "The Maker's Dogs."

 ANNOUNCE\_WORMS = "Worms. Must've been heard."

 ANNOUNCE\_HUNGRY = "Energy lacking."

 ANNOUNCE\_HUNT\_BEAST\_NEARBY = "Found you."

 ANNOUNCE\_HUNT\_LOST\_TRAIL = "Lost it. I lost it..."

 ANNOUNCE\_HUNT\_LOST\_TRAIL\_SPRING = "Through the mud, escaped."

 ANNOUNCE\_INV\_FULL = "Not required, which provision?"

 ANNOUNCE\_KNOCKEDOUT = "Sucks."

 ANNOUNCE\_LOWRESEARCH = "That wasn't very enlightening."

 ANNOUNCE\_MOSQUITOS = "Why."

```
   ANNOUNCE_NOWARDROBEONFIRE = "Really?"

   ANNOUNCE_NODANGERGIFT = "What? No!"

   ANNOUNCE_NOMOUNTEDGIFT = "... Mistake. Right."

```

 ANNOUNCE\_NODANGERSLEEP = "NOT GOOD WEAPON!"

 ANNOUNCE\_NODAYSLEEP = "Too advantageous, predators."

 ANNOUNCE\_NODAYSLEEP\_CAVE = "Too advantageous, predators."

 ANNOUNCE\_NOHUNGERSLEEP = "Refusal, lay down, die."

 ANNOUNCE\_NOSLEEPONFIRE = "Really?"

```
   ANNOUNCE_NOSLEEPHASPERMANENTLIGHT = "Light, in face."

```

 ANNOUNCE\_NODANGERSIESTA = "NOT GOOD WEAPON!"

 ANNOUNCE\_NONIGHTSIESTA = "Not preferable, risk."

 ANNOUNCE\_NONIGHTSIESTA\_CAVE = "Too advantageous, predators."

 ANNOUNCE\_NOHUNGERSIESTA = "Refusal, lay down, die."

 ANNOUNCE\_NO\_TRAP = "Not good enough!"

 ANNOUNCE\_PECKED = "I. Will. Eat. You."

 ANNOUNCE\_QUAKE = "Earthquake. Mind, head."

 ANNOUNCE\_RESEARCH = "My mind has expanded!"

 ANNOUNCE\_SHELTER = "Dislike, rain."

 ANNOUNCE\_THORNS = "Rrf."

 ANNOUNCE\_BURNT = "Too hot for my impish paws!"

 ANNOUNCE\_TORCH\_OUT = "Farewell, sweet flame!"

 ANNOUNCE\_THURIBLE\_OUT = "Shadow disappated. Skeleton hold fading!"

 ANNOUNCE\_FAN\_OUT = "Subpar design."

```
   ANNOUNCE_COMPASS_OUT = "Non-issue, land memorized."

```

 ANNOUNCE\_TRAP\_WENT\_OFF = "Mistake."

 ANNOUNCE\_UNIMPLEMENTED = "What on earth could it be!"

 ANNOUNCE\_WORMHOLE = "Displeased, felt each individual ridged."

 ANNOUNCE\_TOWNPORTALTELEPORT = "Called forth."

 ANNOUNCE\_CANFIX = "\nReconstruction possible."

 ANNOUNCE\_ACCOMPLISHMENT = "I feel excellent about myself!"

 ANNOUNCE\_ACCOMPLISHMENT\_DONE = "I've done the thing!"

 ANNOUNCE\_INSUFFICIENTFERTILIZER = "Excrement needed. Self-production lacking."

 ANNOUNCE\_TOOL\_SLIP = "No no no!"

 ANNOUNCE\_LIGHTNING\_DAMAGE\_AVOIDED = "Hrah!"

 ANNOUNCE\_TOADESCAPING = "NOT GOING ANYWHERE!"

 ANNOUNCE\_TOADESCAPED = "Escaped. Likely, underground, parasite regrowing."

 ANNOUNCE\_DAMP = "Bothersome, water."

 ANNOUNCE\_WET = "All water, drip to abyss."

 ANNOUNCE\_WETTER = "Water mixture, fuel. Blackwater born."

 ANNOUNCE\_SOAKED = "Like Abyss, soaked!"

 ANNOUNCE\_WASHED\_ASHORE = "LAND! Yes, land! Not abyss!"

```
   ANNOUNCE_DESPAWN = "Vessel, unravelling. The next step."

```

 ANNOUNCE\_BECOMEGHOST = "ooOooooO!"

 ANNOUNCE\_GHOSTDRAIN = "Assets failing."

 ANNOUNCE\_PETRIFED\_TREES = "Nearby leaves, cracking, breaking."

 ANNOUNCE\_KLAUS\_ENRAGE = "WANT TO JUMP? I CAN JUMP!"

 ANNOUNCE\_KLAUS\_UNCHAINED = "Life magic! Alarmed, fauna utilizing magic!"

 ANNOUNCE\_KLAUS\_CALLFORHELP = "King commands, pawns called forth."

 ANNOUNCE\_MOONALTAR\_MINE =
 {
 GLASS\_MED = "Magic source!"

 GLASS\_LOW = "Will be..."

 GLASS\_REVEAL = "Mine!"

 IDOL\_MED = "Magic source!"

 IDOL\_LOW = "Will be..."

 IDOL\_REVEAL = "Mine!"

 SEED\_MED = "Magic source!"

 SEED\_LOW = "Will be..."

 SEED\_REVEAL = "Mine!"

 },

```
   --hallowed nights
   ANNOUNCE_SPOOKED = "Underground bat, aboveground!"

```

 ANNOUNCE\_BRAVERY\_POTION = "I AM APEX PREDATOR."

 ANNOUNCE\_MOONPOTION\_FAILED = "Unsatisfactory."

 --winter's feast
 ANNOUNCE\_EATING\_NOT\_FEASTING = "Gaudy."

 ANNOUNCE\_WINTERS\_FEAST\_BUFF = "Allies welcome!"

 ANNOUNCE\_IS\_FEASTING = "Accepted as kin. Far from Abyss. Life, good."

 ANNOUNCE\_WINTERS\_FEAST\_BUFF\_OVER = "Warmth, allyship."

```
   --lavaarena event
   ANNOUNCE_REVIVING_CORPSE = "Magic destabilized! Press advantage!"

   ANNOUNCE_REVIVED_OTHER_CORPSE = "Ghost tethered! Can't die!"

   ANNOUNCE_REVIVED_FROM_CORPSE = "Magma, beckoning for killer."

```

```
   ANNOUNCE_FLARE_SEEN = "Explosion, the sky. Signal?"

   ANNOUNCE_MEGA_FLARE_SEEN = "Bait, laid out. Awaiting prey."

   ANNOUNCE_OCEAN_SILHOUETTE_INCOMING = "Underneath!"

```

```
   --quagmire event
   QUAGMIRE_ANNOUNCE_NOTRECIPE = "Fancy feast, unfamiliar."

   QUAGMIRE_ANNOUNCE_MEALBURNT = "Mistake."

   QUAGMIRE_ANNOUNCE_LOSE = "Failure. Consequence incoming."

   QUAGMIRE_ANNOUNCE_WIN = "Next step awaits."

```

```
   ANNOUNCE_ATTACH_BUFF_ELECTRICATTACK    = "Amp! Amp! Amp!"

   ANNOUNCE_ATTACH_BUFF_ATTACK    = "Fear me."

   ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION  = "I still stand."

   ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "Dawn to dusk, Practically effective."

   ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY  = "No more fears."

   ANNOUNCE_ATTACH_BUFF_SLEEPRESISTANCE   = "Go forth, no halt!"

```

```
   ANNOUNCE_DETACH_BUFF_ELECTRICATTACK    = "Muscles relaxing."

   ANNOUNCE_DETACH_BUFF_ATTACK    = "Nothing changes."

   ANNOUNCE_DETACH_BUFF_PLAYERABSORPTION  = "Alarm!"

   ANNOUNCE_DETACH_BUFF_WORKEFFECTIVENESS = "Break, breathing."

   ANNOUNCE_DETACH_BUFF_MOISTUREIMMUNITY  = "The past, must live."

   ANNOUNCE_DETACH_BUFF_SLEEPRESISTANCE   = "Others... Rest before me."

```

 ANNOUNCE\_OCEANFISHING\_LINESNAP = "Broken tool. Unsatisfactory."

 ANNOUNCE\_OCEANFISHING\_LINETOOLOOSE = "Bad string. Bring in."

 ANNOUNCE\_OCEANFISHING\_GOTAWAY = "Hmph."

 ANNOUNCE\_OCEANFISHING\_BADCAST = "Bad throw."

 ANNOUNCE\_OCEANFISHING\_IDLE\_QUOTE =
 {
 "Looking down, induce stress."

 "In the abyss, hold water."

 },

 ANNOUNCE\_WEIGHT = "Weight: {weight}"

 ANNOUNCE\_WEIGHT\_HEAVY = "Weight: {weight}\nGood."

 ANNOUNCE\_WINCH\_CLAW\_MISS = "Try again."

 ANNOUNCE\_WINCH\_CLAW\_NO\_ITEM = "Positive, false."

```
   ANNOUNCE_WEAK_RAT = "Strength lacking. Lucky, I am carnivore."

```

```
   ANNOUNCE_CARRAT_START_RACE = "On!"

```

```
   ANNOUNCE_CARRAT_ERROR_WRONG_WAY = {

```

"I race better!"

"Why?!"

```
   },
   ANNOUNCE_CARRAT_ERROR_FELL_ASLEEP = "This game, bad."

   ANNOUNCE_CARRAT_ERROR_WALKING = "No energy?!"

   ANNOUNCE_CARRAT_ERROR_STUNNED = "Go! Go!"

```

ANNOUNCE\_POCKETWATCH\_PORTAL = "Reality distain, foreign perversions. However, useful."

```
   ANNOUNCE_ARCHIVE_NEW_KNOWLEDGE = "I needed this. All life."

   ANNOUNCE_ARCHIVE_OLD_KNOWLEDGE = "Information, duplicate."

   ANNOUNCE_ARCHIVE_NO_POWER = "Curious, power source?"

```

```
   ANNOUNCE_PLANT_RESEARCHED =
   {

```

"Others appreciate. I don't."

```
   },

```

```
   ANNOUNCE_PLANT_RANDOMSEED = "Anything, outcome."

```

```
   ANNOUNCE_FERTILIZER_RESEARCHED = "Utilization possible."

```

 ANNOUNCE\_FIRENETTLE\_TOXIN =
 {
 "Rrh! Hot!"

 "Heat, triumphed!"

 },
 ANNOUNCE\_FIRENETTLE\_TOXIN\_DONE = "Hot taste, forgotten."

 ANNOUNCE\_TALK\_TO\_PLANTS =
 {
"Grow good. Die bad."

"Accept magic. Embrace. Grants strength."

 },

 ANNOUNCE\_KITCOON\_HIDEANDSEEK\_START = "This game? Exceptional, my skill."

 ANNOUNCE\_KITCOON\_HIDEANDSEEK\_JOIN = "I am in!"

 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND =
 {
 "Found you."

 "Conceal appendages. Fun, impacted."

 },
 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND\_ONE\_MORE = "One left. Victory, assured."

 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND\_LAST\_ONE = "Myself, entertained!"

 ANNOUNCE\_KITCOON\_HIDANDSEEK\_FOUND\_LAST\_ONE\_TEAM = "Consumption, when?"

 ANNOUNCE\_KITCOON\_HIDANDSEEK\_TIME\_ALMOST\_UP = "Mistake, must be. Sit still, listen."

 ANNOUNCE\_KITCOON\_HIDANDSEEK\_LOSEGAME = "Outsmarted. Something new, learned."

 ANNOUNCE\_KITCOON\_HIDANDSEEK\_TOOFAR = "Small animal, small legs. Not this far."

 ANNOUNCE\_KITCOON\_HIDANDSEEK\_TOOFAR\_RETURN = "Sound! Hunt, commencing."

 ANNOUNCE\_KITCOON\_FOUND\_IN\_THE\_WILD = "One found."

 ANNOUNCE\_TICOON\_START\_TRACKING = "Game, underwhelming."

 ANNOUNCE\_TICOON\_NOTHING\_TO\_TRACK = "Plans, now?"

 ANNOUNCE\_TICOON\_WAITING\_FOR\_LEADER = "One moment."

 ANNOUNCE\_TICOON\_GET\_LEADER\_ATTENTION = "Attention recieved."

 ANNOUNCE\_TICOON\_NEAR\_KITCOON = "Sound. Alert."

 ANNOUNCE\_TICOON\_LOST\_KITCOON = "Myself, disappointed."

 ANNOUNCE\_TICOON\_ABANDONED = "Attention wavering."

 ANNOUNCE\_TICOON\_DEAD = "Important, why?"

```
   -- YOTB
   ANNOUNCE_CALL_BEEF = "Here."

   ANNOUNCE_CANTBUILDHERE_YOTB_POST = "Incorrect. Not here."

   ANNOUNCE_YOTB_LEARN_NEW_PATTERN =  "New. Learning, great feeling."

```

```
   -- AE4AE
   ANNOUNCE_EYEOFTERROR_ARRIVE = "Another claim, apex role?"

   ANNOUNCE_EYEOFTERROR_FLYBACK = "What started, will finish."

   ANNOUNCE_EYEOFTERROR_FLYAWAY = "Retreat. Presumably, not last sighting."

```

```
   -- PIRATES
   ANNOUNCE_CANT_ESCAPE_CURSE = "Ways, always. I will find one."

   ANNOUNCE_MONKEY_CURSE_1 = "I am no furry."

   ANNOUNCE_MONKEY_CURSE_CHANGE = "SHADOW FUEL... Fading...?"

   ANNOUNCE_MONKEY_CURSE_CHANGEBACK = "Familiarity, shadow fuel, returned."

```

```
   ANNOUNCE_PIRATES_ARRIVE = "The horizon, approaching boat. Not friendly!"

```

 BATTLECRY =
 {
 GENERIC = "Rrah!"

 PIG = "Fat, mouthful craving!"

 PREY = "I want to play!"

 SPIDER = "Light snack!"

 SPIDER\_WARRIOR = "Who jump faster?"

 DEER = "Venizen!"

 },
 COMBAT\_QUIT =
 {
 GENERIC = "I will return."

 PIG = "I will return."

 PREY = "I will return."

 SPIDER = "I will return."

 SPIDER\_WARRIOR = "I will return."

 },

 DESCRIBE =
 {
 MULTIPLAYER\_PORTAL = "Escape, broke curse, banishment. Never again."

MULTIPLAYER\_PORTAL\_MOONROCK = "Curious, lies beyond."

MOONROCKIDOL = "Missing piece, puzzle?"

CONSTRUCTION\_PLANS = "All success, planning."

ANTLION =
{

```
   GENERIC = "Destabilizer, tectonics."

   VERYHAPPY = "Peace."

   UNHAPPY = "Digging, disrupting tectonics. Something, expecting?"

```

},
ANTLIONTRINKET = "Treasure, little practical values."

SANDSPIKE = "Missed!"

SANDBLOCK = "No room, jumping!"

GLASSSPIKE = "Looked better, myself."

GLASSBLOCK = "Looked better, myself."

ABIGAIL\_FLOWER =
{

```
   GENERIC ="Tied down, trapped below."

```

 LEVEL1 = "Tied down, trapped below."

 LEVEL2 = "Rage bubbling, power growing."

 LEVEL3 = "Transcending limits, bond. Protection, duty."

 -- deprecated

```
   LONG = "It's very sad. Full of regrets."

   MEDIUM = "Waking up, are we?"

   SOON = "It seems the fun will soon begin."

   HAUNTED_POCKET = "Sadly, it is not mine to keep."

   HAUNTED_GROUND = "Ohh, you're hungry too."

```

},

BALLOONS\_EMPTY = "What purpose?"

BALLOON = "Curious. Simple air, but floating."

 BALLOONPARTY = "Why?"

 BALLOONSPEED =
{

```
   DEFLATED = "Too rough, burst."

   GENERIC = "Drifting, pulling, wind."

```

},
 BALLOONVEST = "I like this."

 BALLOONHAT = "I dislike this."

BERNIE\_INACTIVE =
{

```
   BROKEN = "Worn, torn, everything here."

   GENERIC = "Staring. Judging."

```

},

BERNIE\_ACTIVE = "Staring, unwavering. Distrustful."

BERNIE\_BIG = "Not me! Not me!"

 BOOKSTATION =
 {
 GENERIC = "Curious, Scribeswoman. Language, knowledge, teach."

 BURNT = "Reconstruction, priority."

 },
BOOK\_BIRDS = "Birds, compulsion? Why? Curious."

BOOK\_TENTACLES = "Marsh-born compulsion. Location, rapid burrowing."

BOOK\_GARDENING = "Vegetation, stimulation. Soil, roots? Nutrients, where?"

 BOOK\_SILVICULTURE = "Flora, stimulation. Soil, roots? Nutrients, where?"

 BOOK\_HORTICULTURE = "Vegetation, stimulation. Soil, roots? Nutrients, where?"

BOOK\_SLEEP = "Unrelated, lunar magic. Similar outcome."

BOOK\_BRIMSTONE = "Destabilization magic. Of what, unsure. Clouds, air?"

BOOK\_FISH = "More magic, compulsion."

BOOK\_FIRE = "Fire suffocation, presumably."

BOOK\_WEB = "Can't move, easier hit."

BOOK\_TEMPERATURE = "Wonders abound, scribeswoman. Teach me more."

BOOK\_LIGHT = "Lunar magic. Show me more."

BOOK\_RAIN = "No escape."

BOOK\_MOON = "Ritual, mass importance! Mine!"

BOOK\_BEES = "Compulsion magic, royal bees."

BOOK\_HORTICULTURE\_UPGRADED = "Vegetation, stimulation. Potent, particularly."

BOOK\_RESEARCH\_STATION = "So much knowledge, and none of it forbidden!"

BOOK\_LIGHT\_UPGRADED = "Lunar magic! Show me more!"

FIREPEN = "Fire staff, diminutive?"

GLOMMER =
{

```
   GENERIC = "Elder, respect. Protection promised."

   SLEEPING = "Rest. Safety assured."

```

},
GLOMMERFLOWER =
{

```
   GENERIC = "Elder, compulsion magic. Potential, abuse."

   DEAD = "Event, unfortunate."

```

},
GLOMMERWINGS = "Mistake. Sincerity."

GLOMMERFUEL = "Magic, cacophany. Stable, somehow."

BELL = "BONG."

STATUEGLOMMER =
{

```
   GENERIC = "Depiction, elders."

   EMPTY = "History, defiled."

```

},

LAVA\_POND\_ROCK = "Rocks, no dire need."

 WEBBERSKULL = "Skull."

 WORMLIGHT = "Bait. Attention attraction."

 WORMLIGHT\_LESSER = "Bait, potency lacking."

 WORM =
 {
 PLANT = "Halt. Moisture, creature giveaway."

 DIRT = "Worms."

 WORM = "Worm, basic. Excess energy, excerted in bite.."

 },
WORMLIGHT\_PLANT = "Halt. Moisture, creature giveaway."

 MOLE =
 {
 HELD = "Calm, soothed. Whatever's next, inevitable."

 UNDERGROUND = "Moleworm."

 ABOVEGROUND = "Burrow, rock content. Couldn't hurt, investigate."

 },
 MOLEHILL = "Elaborate tunnels. Standing above one, all times."

 MOLEHAT = "Pain, too bright."

 EEL = "Good source, poison-free meat."

 EEL\_COOKED = "Poison, current-free."

 UNAGI = "Survival possible - resourcefulness required."

 EYETURRET = "Sentient eyeball. Pain reception? Memories, Deerclops?"

 EYETURRET\_ITEM = "Glaring, anticipation."

 MINOTAURHORN = "Self lost, price paid. Intact, myself?"

 MINOTAURCHEST = "Myself akin, Guardian. Could have been me."

 THULECITE\_PIECES = "Pieces, thulecite. Fuel conductivity, currently subpar."

 POND\_ALGAE = "Inedible. Attempted. Bad."

 GREENSTAFF = "World, unravelled."

 GIFT = "Contents, security uncertain."

GIFTWRAP = "Purpose, ribbon?"

 POTTEDFERN = "Plant."

SUCCULENT\_POTTED = "Plant."

 SUCCULENT\_PLANT = "Plant."

 SUCCULENT\_PICKED = "Dead plant fiber."

 SENTRYWARD = "Sense stimulation, feeds mind."

TOWNPORTAL =
{
 GENERIC = "Desert sands, molecules, magic."

 ACTIVE = "Dune magic holding."

 },
TOWNPORTALTALISMAN =
{
 GENERIC = "Aboveground desert. Unique magic. Antlion causation?"

 ACTIVE = "Dune magic holding."

 },
WETPAPER = "Unfortunate."

WETPOUCH = "Self-destructing."

MOONROCK\_PIECES = "Alter-magic. Alter... Familiar-sounding, why?"

MOONBASE =
{

```
   GENERIC = "Resemblance, Ancients' structural architecture. If Ancient, why Alter-magic?"

   BROKEN = "Familiar striking. Defaced."

   STAFFED = "Abound, wonders! Answers awaiting!"

   WRONGSTAFF = "Mistake."

   MOONSTAFF = "Ancient, Alter, singular infusement! Stable!"

```

},
MOONDIAL =
{
 GENERIC = "Shrine, cardiovascular manipulation."

 NIGHT\_NEW = "Blood, pumping maximum!"

 NIGHT\_WAX = "Calming."

 NIGHT\_FULL = "My heartbeat, stabilizing."

 NIGHT\_WANE = "Alter fading."

 CAVE = "... Mistake."

 GLASSED = "Peculiar."

},
 THULECITE = "Ancient alloy, peak nightmare conductivity. \nStory telling, context lacking. "

 ARMORRUINS = "Infused nightmare fuel, absorption. Elsewhere sent, kinetic force."

 ARMORSKELETON = "I am sorry..."

 SKELETONHAT = "Cooporation requested, denied. Past, history, wasted."

 RUINS\_BAT = "Surrounding fuel, stimulation! Earth itself, assist me."

 RUINSHAT = "Life Gem, enhanced. Magic, thulecite amplification. \n Knowledge still seeking, Ancients. Discovery, one day."

 NIGHTMARE\_TIMEPIECE =
 {

```
   CALM = "Nightmare stability holding."

   WARN = "Nightmare stability, fleeting. "

   WAXING = "Entropy, nightmare stability!"

   STEADY = "Heart, in tune, with nightmare, entropy!"

   WANING = "Nightmare stability, re-establishing."

   DAWN = "Nightmare stability established."

   NOMAGIC = "This location, surrounding nightmares, stable."

```

 },
 BISHOP\_NIGHTMARE = "Displacement!"

 ROOK\_NIGHTMARE = "Obliteration!"

 KNIGHT\_NIGHTMARE = "Persistance!"

 MINOTAUR = "Your belongings, I require."

 SPIDER\_DROPPER = "Hundreds, thousands above. Ceiling littered, colonies."

 NIGHTMARELIGHT = "Warning me. Similar fates, ones before.\n Maybe..."

 NIGHTSTICK = "Electrical conductivity. Hydrophillic."

 GREENGEM = "Ravellation Magic."

 MULTITOOL\_AXE\_PICKAXE = "Tools, ancients. Civilization, truly advanced."

 ORANGESTAFF = "Teleportation focus, mobile."

 YELLOWAMULET = "Throbs with my heart!"

 GREENAMULET = "Missing material, replacements ravelled."

 SLURPERPELT = "No meat, all hair."

 SLURPER = "All hair, but tongue."

 ARMORSLURPER = "Constriction. Sucks."

 ORANGEAMULET = "Teleportation focus, stationary."

 YELLOWSTAFF = "Birth, life of light."

 YELLOWGEM = "Darkness maximum, collapses, inverses."

 ORANGEGEM = "Teleportation. Common utilization, Ancients. Imagine society."

OPALSTAFF = "My core, coiling. Match attempting, lacking Alter material."

OPALPRECIOUSGEM = "Entire ecosystem, differing magics. Amazing..."

TELEBASE =
 {
 VALID = "Nightmare bridge nominal."

 GEMS = "Nightmare bridge, magic focus required."

 },
 GEMSOCKET =
 {
 VALID = "Sufficient, magic flowing."

 GEMS = "Magic focus, required."

 },
 STAFFLIGHT = "Overabundance, nightmare fuel. Light generation cause, collapse."

STAFFCOLDLIGHT = "Explanation, unable. Curious."

ANCIENT\_ALTAR = "Direct line, ancient knowledge. Perhaps, diety.\n Prayed sometimes. Days, weeks. Mistake, seemingly."

ANCIENT\_ALTAR\_BROKEN = "Ancient structure, multipurpose. Workshop, shrine, gathering."

ANCIENT\_STATUE = "Your story, seeking. Soon, discovery. Soon..."

LICHEN = "Biology carnivoric. However, choices dwindle."

 CUTLICHEN = "Awful, little alternatives."

 CAVE\_BANANA = "Monkey, gift. Fatten up."

 CAVE\_BANANA\_COOKED = "Pass."

 CAVE\_BANANA\_TREE = "Curious. Never understood, monkeys cultivate?"

 ROCKY = "Once aboveground. Evidently, banishing things, Maker enjoys."

 COMPASS =
 {
 GENERIC="Myself, easily tack."

 N = "North."

 S = "South."

 E = "East."

 W = "West."

 NE = "Northeast."

 SE = "Southeast."

 NW = "Northwest."

 SW = "Southwest."

 },

HOUNDSTOOTH = "Place, forgotten."

ARMORSNURTLESHELL = "Oddly rare. Failure, evolution."

BAT = "Inconsequencial."

BATBAT = "Living Log, blood conversion, Gemstone, feeding energy."

BATWING = "Hunger holding, currently."

BATWING\_COOKED = "Pleasing smell."

BATCAVE = "Hunting grounds, adequate."

BEDROLL\_FURRY = "Comfort, rare."

BUNNYMAN = "Sentient, barely. Logic primitive."

FLOWER\_CAVE = "Light, presumably?"

GUANO = "Riveting."

LANTERN = "Human tools."

LIGHTBULB = "Stomach turning."

MANRABBIT\_TAIL = "Bones inedible. Painful, last time."

MUSHROOMHAT = "Head weight."

MUSHROOM\_LIGHT2 =
{

```
   ON = "Industrialized mushroom."

   OFF = "Industrialized mushroom."

   BURNT = "All-consuming."

```

},
MUSHROOM\_LIGHT =
{

```
   ON = "Industrialized mushroom."

   OFF = "Industrialized mushroom."

   BURNT = "All-consuming."

```

},
SLEEPBOMB = "Light comatose, only."

MUSHROOMBOMB = "Watch it!"

SHROOM\_SKIN = "Thick, uses practical?"

TOADSTOOL\_CAP =
{

```
   EMPTY = "Return, guaranteed."

   INGROUND = "Parasite forming."

   GENERIC = "False mushroom."

```

},
TOADSTOOL =
{

```
   GENERIC = "Parasite controlling! Cut off, toad dies!"

   RAGE = "CUT PARASITE! CUT PARASITE!"

```

},
MUSHROOMSPROUT =
{

```
   GENERIC = "Unusual."

   BURNT = "Unfortunate."

```

},
MUSHTREE\_TALL =
{

```
   GENERIC = "Underground fungus. Sizes normal."

   BLOOM = "Underground fungus. Evidently, blooming season."

```

},
MUSHTREE\_MEDIUM =
{

```
   GENERIC = "Underground fungus. Sizes normal."

   BLOOM = "Underground fungus. Evidently, blooming season."

```

},
MUSHTREE\_SMALL =
{

```
   GENERIC = "Underground fungus. Sizes normal."

   BLOOM = "Underground fungus. Evidently, blooming season."

```

},
MUSHTREE\_TALL\_WEBBED = "Sit still, examine. Small string, ceiling hanging."

SPORE\_TALL =
{

```
   GENERIC = "Happenings, nature."

   HELD = "Caught, unsure."

```

},
SPORE\_MEDIUM =
{

```
   GENERIC = "Happenings, nature."

   HELD = "Caught, unsure."

```

},
SPORE\_SMALL =
{

```
   GENERIC = "Happenings, nature."

   HELD = "Caught, unsure."

```

},
RABBITHOUSE =
{

```
   GENERIC = "Knock knock, hunger waxing."

   BURNT = "Food, alternative required."

```

},
SLURTLE = "Bottom-feeder."

SLURTLE\_SHELLPIECES = "Mistake."

SLURTLEHAT = "Partially guaranteed, safety."

SLURTLEHOLE = "Home. Never investigated. Hm."

SLURTLESLIME = "Violent expansion, flame cause."

SNURTLE = "Valuable mutation!"

SPIDER\_HIDER = "Impatience, bait."

SPIDER\_SPITTER = "Aim, respectable."

SPIDERHOLE = "A den."

SPIDERHOLE\_ROCK = "A den."

STALAGMITE = "Thousands in abyss."

STALAGMITE\_TALL = "Thousands in abyss."

TURF\_CARPETFLOOR = "Floor."

TURF\_CHECKERFLOOR = "Floor."

TURF\_DIRT = "Floor."

TURF\_FOREST = "Floor."

TURF\_GRASS = "Floor."

TURF\_MARSH = "Floor."

TURF\_METEOR = "Floor."

TURF\_PEBBLEBEACH = "Floor."

TURF\_ROAD = "Floor."

TURF\_ROCKY = "Floor."

TURF\_SAVANNA = "Floor."

TURF\_WOODFLOOR = "Floor."

 TURF\_CAVE="Floor."

 TURF\_FUNGUS="Floor."

 TURF\_FUNGUS\_MOON = "Floor."

 TURF\_ARCHIVE = "Floor."

 TURF\_SINKHOLE="Floor."

 TURF\_UNDERROCK="Floor."

 TURF\_MUD="Floor."

 TURF\_DECIDUOUS = "Floor."

 TURF\_SANDY = "Floor."

 TURF\_BADLANDS = "Floor."

 TURF\_DESERTDIRT = "Floor."

 TURF\_FUNGUS\_GREEN = "Floor."

 TURF\_FUNGUS\_RED = "Floor."

 TURF\_DRAGONFLY = "Floor."

TURF\_SHELLBEACH = "Floor."

TURF\_MONKEY\_GROUND = "Floor."

 POWCAKE = "Some things, forever."

CAVE\_ENTRANCE = "Maker, sealed exits, kept me in."

CAVE\_ENTRANCE\_RUINS = "Calling, heard."

```
      	CAVE_ENTRANCE_OPEN =

```

{

```
   GENERIC = "Closer to abyss. One accident, all it takes..."

   OPEN = "Similar, up here. Ceiling, difference being."

   FULL = "Descent crowded."

```

},
CAVE\_EXIT =
{

```
   GENERIC = "Underground preferred."

   OPEN = "Warm, inviting. Unfamiliar."

   FULL = "Ascent crowded."

```

},

 MAXWELLPHONOGRAPH = "Fun."
--single player
 BOOMERANG = "Attention obtainer."

 PIGGUARD = "Mechanically apt, combat. Apt enough?"

 ABIGAIL =
 {

```
   LEVEL1 =
   {

```

"Vengeance, rage. In tact, psychology?"

"Vengeance, rage. In tact, psychology?"

```
   },
   LEVEL2 =
   {

```

"Vengeance, rage. In tact, psychology?"

"Vengeance, rage. In tact, psychology?"

```
   },
   LEVEL3 =
   {

```

"Vengeance, rage. In tact, psychology?"

"Vengeance, rage. In tact, psychology?"

```
   },

```

 },
 ADVENTURE\_PORTAL = "My turn."

 AMULET = "Simple spell, invaluable."

 ANIMAL\_TRACK = "Prompted defeat, heavy feet."

 ARMORGRASS = "Greater than nothing."

 ARMORMARBLE = "Leaping hindered, encumbered."

 ARMORWOOD = "Vital organs, protected. Good enough."

 ARMOR\_SANITY = "My own being, malleable."

 ASH =
 {
 GENERIC = "Remains of annihilation."

 REMAINS\_GLOMMERFLOWER = "Mistake. Apologies."

 REMAINS\_EYE\_BONE = "Mistake."

 REMAINS\_THINGIE = "Mistake."

 },
 AXE = "Unrefined implement, cutting, slashing."

 BABYBEEFALO =
 {
 GENERIC = "Prize, amongst herd."

 SLEEPING = "Now, perfect time."

},
BUNDLE = "Condensed, space management, optimal."

BUNDLEWRAP = "Increased durability, Wax."

 BACKPACK = "For trinkets, baubles."

 BACONEGGS = "Ah! Pleasant awakening."

 BANDAGE = "I will live."

 BASALT = "Rock."
 --removed
 BEARDHAIR = "Hair, either human, deranged rabbit."

 BEARGER = "Slow arms! Ha ha!"

 BEARGERVEST = "Trinket, another false apex."

 ICEPACK = "Preferrable, long expiditions."

 BEARGER\_FUR = "Required, winter hibernation."

 BEDROLL\_STRAW = "To lay my sweet little head down."

 BEEQUEEN = "Loud! Screeching!!"

 BEEQUEENHIVE =
 {
 GENERIC = "Bee reproduction, uncertain."

 GROWING = "New queen, born?"

 },
BEEQUEENHIVEGROWN = "Bee reproduction, uncertain."

BEEGUARD = "Mindless insect."

HIVEHAT = "Confidence, surging!"

MINISIGN =
{

```
   GENERIC = "Don't trip."

   UNDRAWN = "Sight hindered, subpar artist."

```

},
MINISIGN\_ITEM = "Marker."

 BEE =
 {
 GENERIC = "Temperament, enjoys conflicts."

 HELD = "Sting, die."

 },
 BEEBOX =
 {
 READY = "More than enough. Bees, idling."

 FULLHONEY = "More than enough. Bees, idling."

 GENERIC = "Constant buzzing. Distain."

 NOHONEY = "Time, patience."

 SOMEHONEY = "Production started."

 BURNT = "Mistake."

 },
 MUSHROOM\_FARM =
 {
 STUFFED = "Good, good."

 LOTS = "Good, good."

 SOME = "Spores, hold taken."

 EMPTY = "No spores, simple log."

 ROTTEN = "Not worth it."

 BURNT = "Not again."

 SNOWCOVERED = "Dead of winter, nothing lives."

 },
 BEEFALO =
 {
 FOLLOWER = "Trusting, easily."

 GENERIC = "Fat, sufficient!"

 NAKED = "Winter survival, doomed."

 SLEEPING = "Now, my time."

```
   --Domesticated states:
   DOMESTICATED = "Unsure, domestication. Practicality outweighed, maintenance."

   ORNERY = "War beast."

   RIDER = "Fast, I'm faster!"

   PUDGY = "Tempting, tempting!"

   MYPARTNER = "Judgement holding."

```

 },

 BEEFALOHAT = "Beefalo stares, unsettling."

 BEEFALOWOOL = "Cold insulation, possible."

 BEEHAT = "Beehives, bearable."

BEESWAX = "Common preservatives. Food, not quite. Other practicalities."

 BEEHIVE = "Ambient noise, grating."

 BEEMINE = "Practicality scrutinized. Spear, better alternative?"

 BEEMINE\_MAXWELL = "Maker!"
--removed
 BERRIES = "Eggs, fertility compromised."

 BERRIES\_COOKED = "Nutrients lacking."

BERRIES\_JUICY = "Juice, liquid, multi-color. Crab egg, unlikely."

BERRIES\_JUICY\_COOKED = "Nutrients lacking."

 BERRYBUSH =
 {
 BARREN = "Mother, long gone."

 WITHERED = "Mother, long gone."

 GENERIC = "Small bush-crab eggs, incubating."

 PICKED = "Fertility disrupted."

 DISEASED = "Now it stinks really good!"
--removed
 DISEASING = "It's started to stink."
--removed
 BURNING = "Dying."

 },
 BERRYBUSH\_JUICY =
 {
 BARREN = "Work needed."

 WITHERED = "Deathly heat."

 GENERIC = "No sighting, crabs. Safe, presumably."

 PICKED = "Natural. It will grow."

 DISEASED = "Now it stinks really good!"
--removed
 DISEASING = "It's started to stink."
--removed
 BURNING = "Dying."

 },
 BIGFOOT = "OH-"
--removed
 BIRDCAGE =
 {
 GENERIC = "Weak vulnerable, strong."

 OCCUPIED = "Quiet enough."

 SLEEPING = "Uses, alive."

 HUNGRY = "Starving it."

 STARVING = "Hungry, miserable. Known, seen."

 DEAD = "Good job."

 SKELETON = "Charming."

 },
 BIRDTRAP = "Clever work, greater reward."

 CAVE\_BANANA\_BURNT = "Monkey possession, few niceties. One less."

 BIRD\_EGG = "Egg. Shell, yolk. Possible fetus, ignore it."

 BIRD\_EGG\_COOKED = "Storage, ruined, messy liquids!"

 BISHOP = "One of his. Exceptional shot, simply overwhelm."

 BLOWDART\_FIRE = "Bores me, little needle."

 BLOWDART\_SLEEP = "Bores me, little needle."

 BLOWDART\_PIPE = "Bores me, little needle."

 BLOWDART\_YELLOW = "Bores me, little needle."

 BLUEAMULET = "Carapace, kept cold."

 BLUEGEM = "Frost magic, source."

 BLUEPRINT =
 {

```
   COMMON = "More designs, well invited."

   RARE = "Knowing everything, impossible. Intentions, get close."

```

},
SKETCH = "No tool, nor weapon, armor. Design, survival-lacking."

 BLUE\_CAP = "Hallucinagenic. Pass."

 BLUE\_CAP\_COOKED = "To do, better things."

 BLUE\_MUSHROOM =
 {
 GENERIC = "Common hallucinagenic. Full control, preferred."

 INGROUND = "Common mushroom. Type unknown."

 PICKED = "Already growing."

 },
 BOARDS = "Refined, progression."

 BONESHARD = "Death, byproduct."

 BONESTEW = "Broth, filling!"

 BUGNET = "Easy work."

 BUSHHAT = "Mimicry of crab."

 BUTTER = "Condensed flower."

 BUTTERFLY =
 {
 GENERIC = "Flying flower."

 HELD = "Fragility, personified."

 },
 BUTTERFLYMUFFIN = "Contents, real flowers."

 BUTTERFLYWINGS = "Petals, once special."

 BUZZARD = "Stay unfulfilled, your hunger. Nothing from me."

 SHADOWDIGGER = "Weak. Himself, no labor."

 CACTUS =
 {
 GENERIC = "Exterior defensive."

 PICKED = "Heat, flourishes. Regrowth certain."

 },
 CACTUS\_MEAT\_COOKED = "Spikes plucked. Good enough."

 CACTUS\_MEAT = "Eaten worse, myself."

 CACTUS\_FLOWER = "Other plants die, cactus thrives."

 COLDFIRE =
 {
 EMBERS = "Embers untended. Now, any moment."

 GENERIC = "Cold enough."

 HIGH = "Curious. Frozen objects, if engulfed?"

 LOW = "Can be colder."

 NORMAL = "Cold enough."

 OUT = "Wood, expended."

 },
 CAMPFIRE =
 {
 EMBERS = "Embers untended. Now, any moment."

 GENERIC = "Hot enough."

 HIGH = "Halt, fuel! Irrational."

 LOW = "Can be hotter."

 NORMAL = "Hot enough."

 OUT = "Wood, expended."

 },
 CANE = "Kinetic balance. Ground, pushing off."

 CATCOON = "Bigger, once. Bipedal."

 CATCOONDEN =
 {
 GENERIC = "Hallow log. Home, woodland creatures."

 EMPTY = "Breathing, not heard."

 },
 CATCOONHAT = "Beefalo, warmer."

 COONTAIL = "Entertaining, swatting. Floaty, frilly."

 CARROT = "Elsewhere, better."

 CARROT\_COOKED = "Inedible, shape regardless."

 CARROT\_PLANTED = "Carrot. Incompatible metabolism, myself."

 CARROT\_SEEDS = "Seeds."

 CARTOGRAPHYDESK =
 {
 GENERIC = "For allies, slow to follow."

 BURNING = "Unfortunate."

 BURNT = "Unfortunate."

 },
 WATERMELON\_SEEDS = "Seeds."

 CAVE\_FERN = "Seen one, seen all."

 CHARCOAL = "Alloy ingredient, possibly."

CHESSPIECE\_PAWN = "Reeks, maker."

CHESSPIECE\_ROOK =
{

```
   GENERIC = "Of course, chess."

   STRUGGLE = "Alter, restrained!"

```

},
CHESSPIECE\_KNIGHT =
{

```
   GENERIC = "I hate chess."

   STRUGGLE = "Alter, restrained!"

```

},
CHESSPIECE\_BISHOP =
{

```
   GENERIC = "Good piece, bad game."

   STRUGGLE = "Alter, restrained!"

```

},
CHESSPIECE\_MUSE = "Charming."

CHESSPIECE\_FORMAL = "Entertainment, mere moment."

CHESSPIECE\_HORNUCOPIA = "Tease, mockery."

CHESSPIECE\_PIPE = "Maker owned one. Lost?"

CHESSPIECE\_DEERCLOPS = "Another falls."

CHESSPIECE\_BEARGER = "Another down."

CHESSPIECE\_MOOSEGOOSE =
{

```
   "Moose?"

   "Goose?"

```

},
CHESSPIECE\_DRAGONFLY = "Another, dust-bitten."

 CHESSPIECE\_MINOTAUR = "True ruins guardian. Me."

CHESSPIECE\_BUTTERFLY = "Detail acknowledged, cares given lacking."

CHESSPIECE\_ANCHOR = "Thematic, oceanically."

CHESSPIECE\_MOON = "Alter. Importance recognized. Reasoning sought."

CHESSPIECE\_CARRAT = "It was slow."

CHESSPIECE\_MALBATROSS = "Oceanic battles, personal distain."

CHESSPIECE\_CRABKING = "Long gone, now."

CHESSPIECE\_TOADSTOOL = "Another gone."

CHESSPIECE\_STALKER = "Skeletal structure, ancient? Myself, built incorrectly."

CHESSPIECE\_KLAUS = "Krampus deterrent. Theoretical."

CHESSPIECE\_BEEQUEEN = "Another dead."

CHESSPIECE\_ANTLION = "Should have dug away."

CHESSPIECE\_BEEFALO = "Hungry."

 CHESSPIECE\_KITCOON = "Misunderstanding. \"cute\"
 meaning?"

 CHESSPIECE\_CATCOON = "Hungry."

CHESSPIECE\_GUARDIANPHASE3 = "Elder man, knowledge stolen!"

CHESSPIECE\_EYEOFTERROR = "Reality perversion, gone."

CHESSPIECE\_TWINSOFTERROR = "Piles, scrap."

CHESSJUNK1 = "Maker's work. Unfinished. Unwelcomed, his perversions."

CHESSJUNK2 = "Maker's work. Unfinished. Unwelcomed, his perversions."

CHESSJUNK3 = "Maker's work. Unfinished. Unwelcomed, his perversions."

 CHESTER = "Spontanious regurgitation. Multi-stomached. Hutch, evolution?"

 CHESTER\_EYEBONE =
 {
 GENERIC = "Curious. Chester's sight, connected? If covered, blind?"

 WAITING = "Resting eye, none looking through."

 },
 COOKEDMANDRAKE = "Awkward magic usage. Applications plausible."

 COOKEDMEAT = "Losses negligable, nutritional value. Fat, maybe."

 COOKEDMONSTERMEAT = "Poisons, partially subsided."

 COOKEDSMALLMEAT = "Fat, micro-organisms, purged."

 COOKPOT =
 {
 COOKING\_LONG = "Meantime, hunting time."

 COOKING\_SHORT = "Momentary."

 DONE = "Food, equals food."

 EMPTY = "Fruit, vegetables, majority incompatible. However, nutritous accessory."

 BURNT = "How, mistake? Simple task, flames below!"

 },
 CORN = "Hard, awkward, no."

 CORN\_COOKED = "Noisemakers, natural."

 CORN\_SEEDS = "Seeds."

CANARY =
 {
 GENERIC = "Rare breed. Flight uncommon."

 HELD = "Rare. However, physicality average."

 },
CANARY\_POISONED = "Curious. Air, plentiful feeling. Micro-organic plague?"

 CRITTERLAB = "Temptation resisted."

CRITTER\_GLOMLING = "Elder's spawn. Survival, guaranteed alongside."

CRITTER\_DRAGONLING = "Aboveground, once before. Dragonfly, this size."

 CRITTER\_LAMB = "Salivation, unintentional!"

CRITTER\_PUPPY = "More intimidating, usually."

CRITTER\_KITTEN = "Lazy, sleeping dawn, day, dusk. Pairing, maker."

CRITTER\_PERDLING = "Curious. Survival, until now?"

 CRITTER\_LUNARMOTHLING = "Sapience lacking. Shame, questions arise."

 CROW =
 {
 GENERIC = "Curious, kinship felt. Behind eyes, another watches."

 HELD = "Who are you?"

 },
 CUTGRASS = "Malleable, strength exceptional. Rope material."

 CUTREEDS = "Hydrophobic. Envious."

 CUTSTONE = "Civilization, beginning."

 DEADLYFEAST = "Yum."
 --unimplemented
 DEER =
 {
 GENERIC = "Venizen!"

 ANTLER = "Horn prominent."

 },
DEER\_ANTLER = "key hole, deer head?"

DEER\_GEMMED = "Gems, mammals, natural combination."

 DEERCLOPS = "Faux Apex."

 DEERCLOPS\_EYEBALL = "Success, no doubts."

 EYEBRELLAHAT = "Not first idea."

 DEPLETED\_GRASS =
 {
 GENERIC = "Nothing here."

 },
GOGGLESHAT = "Confidence!"

DESERTHAT = "Weather concerns, nil."

 DEVTOOL = "dst funny moments"

 DEVTOOL\_NODEV = "trolled"

 DIRTPILE = "Ground, disturbed."

 DIVININGROD =
 {
 COLD = "The trail's gone cold, I feel cajoled."
 --singleplayer
 GENERIC = "It will guide me where I wish to go."
 --singleplayer
 HOT = "Red hot! We're near the spot!"
 --singleplayer
 WARM = "Hey, hey, hey! We're on our way!"
 --singleplayer
 WARMER = "I have to boast, we're getting close!"
 --singleplayer
 },
 DIVININGRODBASE =
 {
 GENERIC = "How very, very curious!"
 --singleplayer
 READY = "Let's hop, skip and jump out of here!"
 --singleplayer
 UNLOCKED = "Ooo, my fur's standing on end in anticipation!"
 --singleplayer
 },
 DIVININGRODSTART = "And now begins a thrilling game!"
 --singleplayer
 DRAGONFLY = "Game, most dangerous."

 ARMORDRAGONFLY = "Protection, exothermal."

 DRAGON\_SCALES = "Exothermic, continuous."

 DRAGONFLYCHEST = "Treasure horde, ours, ours alone."

 DRAGONFLYFURNACE =
 {
 HAMMERED = "Life magic, fire, forever."

 GENERIC = "Life magic, fire, forever."
 --no gems
 NORMAL = "Life magic, fire, forever."
 --one gem
 HIGH = "Life magic, fire, forever."
 --two gems
 },

HUTCH = "Nine stomachs. Space sufficient, ancient trinkets."

HUTCH\_FISHBOWL =
{

```
   GENERIC = "Used Hutch, before. Many times. Reliable."

   WAITING = "Another approaching. Call heard, likely."

```

},
 LAVASPIT =
 {
 HOT = "Hot, alert!"

 COOL = "Self-nullified."

 },
 LAVA\_POND = "Generic, death pool."

 LAVAE = "Hah, cute! Die!"

 LAVAE\_COCOON = "Pacified."

 LAVAE\_PET =
 {
 STARVING = "Neglect, murder."

 HUNGRY = "Hunger? Eat rocks, go."

 CONTENT = "Disrupted, natural aging. Deemed important, them."

 GENERIC = "Disrupted, natural aging. Deemed important, them."

 },
 LAVAE\_EGG =
 {
 GENERIC = "Dragonfly spawn."

 },
 LAVAE\_EGG\_CRACKED =
 {
 COLD = "Dragonfly-spawn, heat required."

 COMFY = "Beneficiality, doubtful."

 },
 LAVAE\_TOOTH = "My mom still has mine somewhere."

 DRAGONFRUIT = "Minute magics, minor healing."

 DRAGONFRUIT\_COOKED = "Hm, mistake. Preparation, incorrect."

 DRAGONFRUIT\_SEEDS = "Seeds."

 DRAGONPIE = "Magic fostered. Metabolism, incompatible."

 DRUMSTICK = "Taste, particularly pleasant."

 DRUMSTICK\_COOKED = "It will last."

 DUG\_BERRYBUSH = "Shell relocatable."

 DUG\_BERRYBUSH\_JUICY = "Near fortifications, better location."

 DUG\_GRASS = "Near fortifications, better location."

 DUG\_MARSH\_BUSH = "Near fortifications, better location."

 DUG\_SAPLING = "Near fortifications, better location."

 DURIAN = "Sense suppression, over-time learning."

 DURIAN\_COOKED = "Manure smell, preferrable."

 DURIAN\_SEEDS = "Seeds."

 EARMUFFSHAT = "Noise suppression; hinderence, senses."

 EGGPLANT = "More vegetables."

 EGGPLANT\_COOKED = "Smooth, odd."

 EGGPLANT\_SEEDS = "Seeds."

 ENDTABLE =
 {
 BURNT = "Appreciation, Maker?"

 GENERIC = "Unnatural perversion."

 EMPTY = "Holder, empty."

 WILTED = "Lightbulb wilting."

 FRESHLIGHT = "Lightbulb planted."

 OLDLIGHT = "Roots, seperated. Lifespan limited."
 -- will be wilted soon, light radius will be very small at this point
 },
 DECIDUOUSTREE =
 {
 BURNING = "Smoke generation, rampant."

 BURNT = "Resources, converted."

 CHOPPED = "Done here."

 POISON = "Nightmare, manifested!"

 GENERIC = "Roots, fuel-soaked. Minute, mutation chance."

 },
 ACORN = "Defensive acorn."

ACORN\_SAPLING = "It will grow. Everything grows, dies here."

 ACORN\_COOKED = "Dead."

 BIRCHNUTDRAKE = "Manifestations, premature!"

 EVERGREEN =
 {
 BURNING = "Smoke generation, rampant."

 BURNT = "Resources, converted."

 CHOPPED = "Done here."

 GENERIC = "Large manifestation, nature."

 },
 EVERGREEN\_SPARSE =
 {
 BURNING = "Smoke generation, rampant."

 BURNT = "Resources, converted."

 CHOPPED = "Done here."

 GENERIC = "Melancholic."

 },
 TWIGGYTREE =
 {
 BURNING = "Smoke generation, rampant."

 BURNT = "Resources, converted."

 CHOPPED = "Done here."

 GENERIC = "Fickle, breakable."

 DISEASED = "Oh jeez, oh ick, that tree looks sick!"
 --unimplemented
 },
 TWIGGY\_NUT\_SAPLING = "Saplings, preferable..."

TWIGGY\_OLD = "Resources, lacking."

 TWIGGY\_NUT = "Resource, alternative."

 EYEPLANT = "Underground, web of nerves."

 INSPECTSELF = "Looked better, myself."

 FARMPLOT =
 {
 GENERIC = "Cultivated dirt."

 GROWING = "Cultivated dirt."

 NEEDSFERTILIZER = "Cultivated dirt."

 BURNT = "Ash."

 },
 FEATHERHAT = "Faux kin, birds mistaken."

 FEATHER\_CROW = "Elements imbued, minor. Black, benign."

 FEATHER\_ROBIN = "Elements imbued, minor. Red, flame."

 FEATHER\_ROBIN\_WINTER = "Elements imbued, minor. Blue, frost."

 FEATHER\_CANARY = "Elements imbued, minor. Yellow, electricity."

 FEATHERPENCIL = "History, recorded. If only."

COOKBOOK = "Records, crafts."

 FEM\_PUPPET = "Woman."
 --single player
 FIREFLIES =
 {
 GENERIC = "Beetles, congregation."

 HELD = "Little uses, personal."

 },
 FIREHOUND = "Offensive properties, minimal, impractical."

 FIREPIT =
 {
 EMBERS = "Soon to extinguish."

 GENERIC = "Hot enough."

 HIGH = "Caution, mass."

 LOW = "Could be hotter."

 NORMAL = "Hot enough."

 OUT = "Encampment center."

 },
 COLDFIREPIT =
 {
 EMBERS = "Soon to extinguish."

 GENERIC = "Transmutation, temperature."

 HIGH = "Curious. Frozen, objects inserted?"

 LOW = "Can be colder."

 NORMAL = "Transmutation, temperature."

 OUT = "Extinguished."

 },
 FIRESTAFF = "Life magic, instable, weaponized!"

 FIRESUPPRESSOR =
 {
 ON = "Prevention, mistakes."

 OFF = "Fuel, conserved."

 LOWFUEL = "Source, low energy."

 },

 FISH = "Prey aquatic."

 FISHINGROD = "Mind wandering. Better stimulation, Land hunting."

 FISHSTICKS = "Sweet, fish meat."

 FISHTACOS = "Preparation, food, luxurious."

 FISH\_COOKED = "Scraps, delicious. Issue, obtainment."

 FLINT = "Sedimentary chert. Applications, toolworking."

 FLOWER =
 {

```
   GENERIC = "Flora benign."

   ROSE = "Odd, shape strange."

```

},
FLOWER\_WITHERED = "Dead, dying."

 FLOWERHAT = "Ward, mental."

 FLOWER\_EVIL = "Fuel-absorbed."

 FOLIAGE = "Purpled leaves from down below."

 FOOTBALLHAT = "Exoskeleton, failure. Helm protective, success."

FOSSIL\_PIECE = "..."

FOSSIL\_STALKER =
{
 GENERIC = "Skeleton, incomplete."

 FUNNY = "No, no! Humanoid! Aspect, insect! Ignorance!"

 COMPLETE = "Ready."

},
STALKER = "Reminds me. Me."

STALKER\_ATRIUM = "Please! Cease combat!"

STALKER\_MINION = "Speak. Please..."

THURIBLE = "Calling. Heavy urge. Submit..."

ATRIUM\_OVERGROWTH = "Speak!"

 FROG =
 {
 DEAD = "Dead."

 GENERIC = "Aquatic pest."

 SLEEPING = "Snack time."

 },
 FROGGLEBUNWICH = "Questionable."

 FROGLEGS = "Something."

 FROGLEGS\_COOKED = "Caloric, satisfaction."

 FRUITMEDLEY = "Passing."

 FURTUFT = "Byproduct of hunt."

 GEARS = "Blessings counted. Creation process, mechanisms uninvolved."

 GHOST = "Vessel lost. Here, the outcome."

 GOLDENAXE = "Labourous tasks, tool molding."

 GOLDENPICKAXE = "Exploration's favorite."

 GOLDENPITCHFORK = "Why."

 GOLDENSHOVEL = "Long expiditions."

 GOLDNUGGET = "Useful metals here, few, far between."

 GRASS =
 {
 BARREN = "Flora, particular needs."

 WITHERED = "Dying."

 BURNING = "Flammable, particular."

 GENERIC = "Concentration, greenery. Hand gathered."

 PICKED = "Growth, death, same speeds."

 DISEASED = "Dying."
 --unimplemented
 DISEASING = "Dying."
 --unimplemented
 },
 GRASSGEKKO =
 {
 GENERIC = "Faux fauna."

 DISEASED = "Dying."
 --unimplemented
 },
 GREEN\_CAP = "Psychedelic, major."

 GREEN\_CAP\_COOKED = "Properties nullified, psychadelic."

 GREEN\_MUSHROOM =
 {
 GENERIC = "Common hallucinagenic. Full control, preferred."

 INGROUND = "Common mushroom. Type unknown."

 PICKED = "Already growing."

 },
 GUNPOWDER = "Destruction, en masse."

 HAMBAT = "Food option. Supposedly."

 HAMMER = "Mistakes, inevitable."

 HEALINGSALVE = "Intelligent provision."

 HEATROCK =
 {
 FROZEN = "Temperature minimal."

 COLD = "Temperature dropping."

 GENERIC = "Temperatures nominal."

 WARM = "Temperature rising."

 HOT = "Temperature maximal."

 },
 HOME = "Home, never mine."

 HOMESIGN =
 {
 GENERIC = "Reading, still student."

```
   UNWRITTEN = "Wooden board."

```

 BURNT = "Message means \"fire\"."

 },
 ARROWSIGN\_POST =
 {
 GENERIC = "Reading, still student."

```
   UNWRITTEN = "Wooden board."

```

 BURNT = "Message means \"fire\"."

 },
 ARROWSIGN\_PANEL =
 {
 GENERIC = "Reading, still student."

```
   UNWRITTEN = "Wooden board."

```

 BURNT = "Message means \"fire\"."

 },
 HONEY = "Nectar. Healing stimulation."

 HONEYCOMB = "House, living maggots."

 HONEYHAM = "Favorite, suitable!"

 HONEYNUGGETS = "Treat!"

 HORN = "Replication, mating call. Caution, consequences."

 HOUND = "Irritant, persistant."

 HOUNDCORPSE =
 {
 GENERIC = "Handled."

 BURNING = "Regeneration contested."

 REVIVING = "Curious. Regeneration magic, unknown source."

 },
 HOUNDBONE = "Extinction, predators. Hunters, poor etiquette."

 HOUNDMOUND = "Burrow, underground. Varglings, feral."

 ICEBOX = "Preservation, rations."

 ICEHAT = "Hatred."

 ICEHOUND = "Winter's ambassador."

 INSANITYROCK =
 {
 ACTIVE = "Sufficiently compromised, mental."

 INACTIVE = "Mental structure, feeding."

 },
 JAMMYPRESERVES = "Omnivores, odd."

 KABOBS = "Less practical, more ritual."

 KILLERBEE =
 {
 GENERIC = "Offensive, irksome."

 HELD = "You could die."

 },
 KNIGHT = "I hate chess."

 KOALEFANT\_SUMMER = "Dangerous hunt. Issues solved, food however."

 KOALEFANT\_WINTER = "Winter coat, thick."

 KRAMPUS = "Klaus-born!"

 KRAMPUS\_SACK = "Karmic enchantments, Klaus-born."

 LEIF = "Tree guardian; Fauna corrupted."

 LEIF\_SPARSE = "Tree guardian; Fauna corrupted."

 LIGHTER = "Owner worrisome, not tool."

 LIGHTNING\_ROD =
 {
 CHARGED = "Energy concentrated."

 GENERIC = "Safeguard, spring weather."

 },
 LIGHTNINGGOAT =
 {
 GENERIC = "Endangered; Prey to dogs."

 CHARGED = "Wire-like anatomy. Conductive, offensive."

 },
 LIGHTNINGGOATHORN = "Electric utility, knowledge lacking. Curious."

 GOATMILK = "Mammary liquid, ionized. Enticing, not particularly."

 LITTLE\_WALRUS = "Offspring. Much to learn."

 LIVINGLOG = "Nightmare manifestation."

 LOG =
 {
 BURNING = "Charring rapid."

 GENERIC = "Tree logs, basic purposes."

 },
 LUCY = "Suspicion, curse's source."

 LUREPLANT = "Lureplant infestation. Propogate, springtime."

 LUREPLANTBULB = "Curious. Assumption, faux optics?"

 MALE\_PUPPET = "Man."
 --single player

 MANDRAKE\_ACTIVE = "Rrrgh..."

 MANDRAKE\_PLANTED = "Mandrake! Potent regeneration, rare flora!"

 MANDRAKE = "Properties remain, regeneration. Use wisely - no natural growth."

MANDRAKESOUP = "Magic propogation, hot broth."

MANDRAKE\_COOKED = "Use it well."

MAPSCROLL = "Direction sense, exceptional. For others, moreso."

MARBLE = "Structural material. Lackluster, tool durability."

MARBLEBEAN = "Magic, naturally odd."

MARBLEBEAN\_SAPLING = "Reasons for everything."

MARBLESHRUB = "Incubation successful."

MARBLEPILLAR = "Architecture. Scribed history, however ineligible."

MARBLETREE = "Mass sufficient, collection."

MARSH\_BUSH =
{
 BURNT = "Largely unchanged."

```
   BURNING = "Loss, little value."

   GENERIC = "Branches, commodity. Pass."

   PICKED = "Subpar idea."

```

},
BURNT\_MARSH\_BUSH = "Burnt."

MARSH\_PLANT = "Generic flora."

MARSH\_TREE =
{
 BURNING = "Smoke generation, rampant."

 BURNT = "Resources, converted."

 CHOPPED = "Done here."

 GENERIC = "In Marshlands, life struggles."

},
MAXWELL = "I hate you."
--single player
MAXWELLHEAD = "Boy if you don get outta here with yo yeeyee ass haircut."
--removed
MAXWELLLIGHT = "Closer, confrontation."
--single player
MAXWELLLOCK = "Behind it, knowledge. Curious."
--single player
MAXWELLTHRONE = "Tool, research. I am ready."
--single player
MEAT = "Flesh, sustainable."

MEATBALLS = "Condensed mass, meat."

MEATRACK =
{

```
   DONE = "Fat, sufficiently removed."

   DRYING = "Dehydration, unhealthy fat, dried out."

   DRYINGINRAIN = "Likeminded, rain distaste."

   GENERIC = "Unhealthy fat, dehydrated meat. Stimulates healing, drying."

   BURNT = "Too dried."

   DONE_NOTMEAT = "Dry enough."

   DRYING_NOTMEAT = "Still drying."

   DRYINGINRAIN_NOTMEAT = "Likeminded, rain distaste."

```

},
MEAT\_DRIED = "Fat-less, stimulates healing."

MERM = "Mysteries themselves, long-lasting species."

MERMHEAD =
{

```
   GENERIC = "If caution disrespected, might be mine."

   BURNT = "Pigmen, no power."

```

},
MERMHOUSE =
{

```
   GENERIC = "Pigman design, flawed copy."

   BURNT = "Issue, solved."

```

},
MINERHAT = "For surface creatures."

MONKEY = "Relocated here, maker's choice. An unfunny joke."

MONKEYBARREL = "Colony, mud monkeys. Ruins, closeby."

MONSTERLASAGNA = "Exceptional effort, purpose?"

FLOWERSALAD = "Not for me."

ICECREAM = "Bleh! Too sweet, too sweet!"

WATERMELONICLE = "Internal temperature, lowered."

TRAILMIX = "Contents, remember?"

HOTCHILI = "...Ah! Blagh! Hot!?"

GUACAMOLE = "Moleworm extremeties, flavor additive."

MONSTERMEAT = "Partial fat, partial poison. Beneficial, neither half."

MONSTERMEAT\_DRIED = "Fat removed. Poisons remain."

```
   MOOSE =
   {

```

"Migrating Moose. Origin unknown."

"Migrating Goose. Origin unknown."

```
   },
   MOOSE_NESTING_GROUND =
   {

```

"Moose nest."

"Goose nest."

```
   },

```

MOOSEEGG = "Warm, sparking. Fortification, electrical?"

MOSSLING = "Offspring. As such, unpredictable behavior."

FEATHERFAN = "Summer-free, caverns..."

MINIFAN = "Really?"

GOOSE\_FEATHER = "Conductivity, electrical. Curious, elemental creature?"

STAFF\_TORNADO = "Aggrovation, climate."

MOSQUITO =
{

```
   GENERIC = "Don't."

   HELD = "My blood, lethal."

```

},
MOSQUITOSACK = "Contents, mammal blood, fresh."

MOUND =
{

```
   DUG = "Deceased, violated."

   GENERIC = "Human grave. Sentimental items, cadaver accompanied."

```

},
NIGHTLIGHT = "Unique enchantment, bright shadows."

NIGHTMAREFUEL = "My flesh, my blood."

NIGHTSWORD = "To live, to sacrifice."

NITRE = "Endothermic, flora-stimulating mineral."

ONEMANBAND = "My presense, remove it!"

OASISLAKE =
 {
 GENERIC = "Deceptively deep..."

 EMPTY = "Desert shelter, off-season."

 },
PANDORASCHEST = "The true test."

PANFLUTE = "Onset incapacitation. Unsure, magic category."

PAPYRUS = "History, potential."

WAXPAPER = "Friction nil."

PENGUIN = "Winter, migration season."

PERD = "Better than berries!"

PEROGIES = "Flavor, amalgamation. Outcome, good."

PETALS = "Colorful flora, handful."

PETALS\_EVIL = "Corruption, another example."

PHLEGM = "Some drawbacks, hunting lifestyle."

PICKAXE = "Earthbreaker."

PIGGYBACK = "Scent, hungers me."

PIGHEAD =
{

```
   GENERIC = "Pigs, merms, war long-lasting."

   BURNT = "Defiled twice."

```

},
PIGHOUSE =
{

```
   FULL = "Not coming out."

   GENERIC = "Structure, obtuse. Few strikes, hammer, destroyed."

   LIGHTSOUT = "Door, tightly locked."

   BURNT = "Defenses removed."

```

},
PIGKING = "Hm. If only."

PIGMAN =
{

```
   DEAD = "Now, meat flaying."

   FOLLOWER = "Don't dare try."

   GENERIC = "Limited sentience, explicit biases. Very fat, nutrient-rich."

   GUARD = "Threatening, combat training."

   WEREPIG = "Pigman curse! Precision lost, power gained!"

```

},
PIGSKIN = "Nutrition limited. Practical uses, however."

PIGTENT = "Pigmen, adapting."

PIGTORCH = "All creatures, ritualistic."

PINECONE = "Tree seed. Plant it."

PINECONE\_SAPLING = "Come back later."

LUMPY\_SAPLING = "What."

PITCHFORK = "Tool agricultural. Loose ground, lifting."

PLANTMEAT = "Biological lure, predators tempting. Meaty scent, lacking."

PLANTMEAT\_COOKED = "Resemblence, steak. Myself, the judge."

PLANT\_NORMAL =
{

```
   GENERIC = "Agriculture."

   GROWING = "Others benefitting, gatherer lifestyle."

   READY = "Big enough."

   WITHERED = "Eluding me, agriculture."

```

},
POMEGRANATE = "Liquid full."

POMEGRANATE\_COOKED = "Storage pack, liquid stained!"

POMEGRANATE\_SEEDS = "Seeds."

POND = "Utop fish pond, reflection... Looked better, before."

POOP = "Obscuration, nearby scents."

FERTILIZER = "Eludes me, agriculture."

PUMPKIN = "Large vegetation."

PUMPKINCOOKIE = "Value, sweet? Curious, practicalities legitimate."

PUMPKIN\_COOKED = "Still a vegetable."

PUMPKIN\_LANTERN = "Intimidator, maybe."

PUMPKIN\_SEEDS = "Seeds."

PURPLEAMULET = "View, true world."

PURPLEGEM = "Shadow pseudoscience, focus."

RABBIT =
{

```
   GENERIC = "Hunt opportunities, never overlooked."

   HELD = "For the future."

```

},
RABBITHOLE =
{

```
   GENERIC = "Underground sytem, rabbit burrows. Caution, ankle injuries."

   SPRING = "Easy fix, dig again. Rabbits preoccupied, mating season."

```

},
RAINOMETER =
{

```
   GENERIC = "Alternative better, observe clouds."

   BURNT = "Loss, minor."

```

},
RAINCOAT = "Feeling reassuring."

RAINHAT = "Needed this, before."

RATATOUILLE = "Bowl, greenery."

RAZOR = "Cutting implement, minor."

REDGEM = "Life magic. Flame, common manifestation."

RED\_CAP = "Red. Clear indicator, poison."

RED\_CAP\_COOKED = "Dried out, poison. Hallucinagens remain."

RED\_MUSHROOM =
{
 GENERIC = "Red, assumably? Relied sense, auditory; Visual lacking."

 INGROUND = "Common mushroom. Type unknown."

 PICKED = "Already growing."

},
REEDS =
{

```
   BURNING = "Unlucky. Rare, natural growth."

   GENERIC = "Marsh grass, thick. Paper ingredient."

   PICKED = "Single benefit, marshland: Rich soil."

```

},
RELIC = "Social implements, Ancients. Caution, with age, brittle."

RUINS\_RUBBLE = "Mistake! Reconstruction?"

RUBBLE = "History, lost."

RESEARCHLAB =
{

```
   GENERIC = "New designs, not your own. Machine, ritualistic over science."

   BURNT = "Science machines, replacable."

```

},
RESEARCHLAB2 =
{

```
   GENERIC = "Information granted, new sources, new categories."

   BURNT = "Mistake. Important, machine."

```

},
RESEARCHLAB3 =
{

```
   GENERIC = "Nightmare pseudoscience, unrefined."

   BURNT = "That's one way to nullify magic."

```

},
RESEARCHLAB4 =
{

```
   GENERIC = "Nightmare pseudoscience, ameteur level."

   BURNT = "Hm. Time, more rabbits."

```

},
RESURRECTIONSTATUE =
{

```
   GENERIC = "Now, blood sacrifice. Later, blood restoration."

   BURNT = "Pray, utility unused."

```

},
RESURRECTIONSTONE = "Altar religious. Cadaver placed, consciousness restored."

ROBIN =
{

```
   GENERIC = "Southbirds. Come winter, migrate south. Destination uncertain."

   HELD = "Uses evaluating."

```

},
ROBIN\_WINTER =
{

```
   GENERIC = "Northbirds. Origin... North. Winter magic, minor source."

   HELD = "Uses evaluating."

```

},
ROBOT\_PUPPET = "Machine."
 --single player
ROCK\_LIGHT =
{

```
   GENERIC = "Rock."
--removed
   OUT = "Rock."
--removed
   LOW = "Rock."
--removed
   NORMAL = "Rock."
--removed

```

},
CAVEIN\_BOULDER =
{

```
   GENERIC = "Common byproduct, tectonic activity."

   RAISED = "Stone pile, high notably."

```

},
ROCK = "Vein, sedimentary stone. Rock, chert, nitre, common."

PETRIFIED\_TREE = "Magic uncertain, source unseen."

ROCK\_PETRIFIED\_TREE = "Magic uncertain, source unseen."

ROCK\_PETRIFIED\_TREE\_OLD = "Magic uncertain, source unseen."

ROCK\_ICE =
{

```
   GENERIC = "Important reminder, body temperature."

   MELTED = "Dirtwater."

```

},
ROCK\_ICE\_MELTED = "Dirtwater."

ICE = "Solid state, better."

ROCKS = "Generic pebbles. Tough, heat resistant, applications great."

ROOK = "Weaponized weight. Between rushes, downtime vulnerable."

ROPE = "Functions endless."

ROTTENEGG = "Vomit response, triggering... Bleh."

ROYAL\_JELLY = "Queen reproduction. Nature, magical - other uses."

JELLYBEAN = "Magic, many forms."

SADDLE\_BASIC = "Mounted animal, limiting. Myself, held back."

SADDLE\_RACE = "Mounted animal, limiting. Myself, held back."

SADDLE\_WAR = "Mounted animal, limiting. Myself, held back."

SADDLEHORN = "Mount, bigger target. Maintainence practicality, unseen personal."

SALTLICK = "Beefalo, mind not taste. Diet, grass, dirt, rocks now."

BRUSH = "Dirt, knots, parasites combed."

 SANITYROCK =
 {
 ACTIVE = "Curious. Nightmare pseudoscience, sophisticated. \n Pigman ownership, why?"

 INACTIVE = "Mental compromised. Invisibility rendered."

 },
 SAPLING =
 {
 BURNING = "Shame."

 WITHERED = "Dreadful, summer heat."

 GENERIC = "Exploitable runt, tree species."

 PICKED = "It will heal."

 DISEASED = "Dying."
 --removed
 DISEASING = "Dying."
 --removed
 },

```
  		SCARECROW =
  		{

```

 GENERIC = "Incorrect. I did not jump. Deterrent, not scary."

 BURNING = "Shame."

 BURNT = "Beholder dependent, intimidator greater, or weaker."

```
  		},
  		SCULPTINGTABLE=
  		{

```

 EMPTY = "Blueprint understood. Now, material."

 BLOCK = "Material primed."

 SCULPTURE = "Trophy, large proportions."

 BURNT = "We will live."

```
  		},

```

SCULPTURE\_KNIGHTHEAD = "Recognization immediate, chess piece. Hmph."

 SCULPTURE\_KNIGHTBODY =
 {
 COVERED = "Natural growth, obstruction."

 UNCOVERED = "Chess piece, broken."

 FINISHED = "Repaired, sadly."

 READY = "Alert! Alert!"

 },
SCULPTURE\_BISHOPHEAD = "Recognization immediate, chess piece. Hmph."

 SCULPTURE\_BISHOPBODY =
 {
 COVERED = "Natural growth, obstruction."

 UNCOVERED = "Chess piece, broken."

 FINISHED = "Repaired, sadly."

 READY = "Alert! Alert!"

 },
SCULPTURE\_ROOKNOSE = "Recognization immediate, chess piece. Hmph."

 SCULPTURE\_ROOKBODY =
 {
 COVERED = "Natural growth, obstruction."

 UNCOVERED = "Chess piece, broken."

 FINISHED = "Repaired, sadly."

 READY = "Alert! Alert!"

 },
GARGOYLE\_HOUND = "Too detailed, depiction artistic. Alter petrification?"

GARGOYLE\_WEREPIG = "Theory, alter shrine, important somehow."

 SEEDS = "Seeds."

 SEEDS\_COOKED = "Agriculture invalid."

 SEWING\_KIT = "Accessory, clothing maintainence."

 SEWING\_TAPE = "Silk adhesive, application smart!"

 SHOVEL = "Implement, dirt, plant relocation."

 SILK = "Arachnid, material biological. Adhesive, however strong."

 SKELETON = "Stripped clean, meat, material. Now, simple reminder, mortality."

 SCORCHED\_SKELETON = "Their mistakes, learning opportunity."

 SKULLCHEST = "Subplanar magic, could learn more."
 --removed
 SMALLBIRD =
 {
 GENERIC = "Tallbird adolesent. Pet, sentimental."

 HUNGRY = "Tallbird, hunger."

 STARVING = "If valued, sentimental, feed it now."

 SLEEPING = "Prey, easiest possible."

 },
 SMALLMEAT = "Make do, for now."

 SMALLMEAT\_DRIED = "Food choice, luxury."

 SPAT = "Takedown, particularly hard. Hunt, reconsidering."

 SPEAR = "Trademark, kings of foodchains."

 SPEAR\_WATHGRITHR = "Signature, warrior ally."

 WATHGRITHRHAT = "Cosmetic adornments. Well served, still."

 SPIDER =
 {
 DEAD = "Better dead!"

 GENERIC = "Anatomy, eighty percent stomach."

 SLEEPING = "Arising, opportunity."

 },
 SPIDERDEN = "Spider queen, incubating."

 SPIDEREGGSACK = "Spider queen, infantile."

 SPIDERGLAND = "Bacteria killer. Uses, wound cleaning."

 SPIDERHAT = "Arachnids, foolish. Magic, not involved, simply appearance."

 SPIDERQUEEN = "A spider queen. Within webbing, spider colony."

 SPIDER\_WARRIOR =
 {
 DEAD = "Done, next problem."

 GENERIC = "Colony defender. Agile."

 SLEEPING = "Good."

 },
 SPOILED\_FOOD = "foodstuff, decomposed."

STAGEHAND =
{
 AWAKE = "Curious, not Maker's work."

 HIDING = "Arachnid?"

},
STATUE\_MARBLE =
{

```
   GENERIC = "Marble sculpture, history's art."

   TYPE1 = "To time, partially lost."

   TYPE2 = "To time, partially lost."

   TYPE3 = "Marble sculpture, history's art."
 --bird bath type statue

```

},
 STATUEHARP = "Curious, feeling of love."

 STATUEMAXWELL = "Ptoo."

 STEELWOOL = "Clump, tough fibers. "

 STINGER = "Venom applicant. Small, sharp, utility niche."

 STRAWHAT = "Ward, heat fatigue."

 STUFFEDEGGPLANT = "Nutritional surely, everything but me."

 SWEATERVEST = "Confidence, surging."

 REFLECTIVEVEST = "Heat wave, deflective."

 HAWAIIANSHIRT = "Camouflage, out the window."

 TAFFY = "Blah. Sticky mouth, floor, ceiling. Eghh."

 TALLBIRD = "Tallbird. To a fault, territorial. Hard hitter."

 TALLBIRDEGG = "Energizing, effort, well worth!"

 TALLBIRDEGG\_COOKED = "The spoils, to victor!"

 TALLBIRDEGG\_CRACKED =
 {
 COLD = "Heat incubation, requiring."

 GENERIC = "When adulthood reached, guardian attacked, remember my warning."

 HOT = "Heat, killing it."

 LONG = "When adulthood reached, guardian attacked, remember my warning."

 SHORT = "Parenthood, prepared?"

 },
 TALLBIRDNEST =
 {
 GENERIC = "For any predator, temptation massive."

 PICKED = "Positive, egg theft. In check, tallbird population kept."

 },
 TEENBIRD =
 {
 GENERIC = "Any time now, instincts activate."

 HUNGRY = "Food expecting."

 STARVING = "Hunting experience nil, no mentor."

 SLEEPING = "Betrayal, any day."

 },
 TELEPORTATO\_BASE =
 {
 ACTIVE = "Progress."
 --single player
 GENERIC = "Progress."
 --single player
 LOCKED = "Progress."
 --single player
 PARTIAL = "Progress."
 --single player
 },
 TELEPORTATO\_BOX = "A thing."
 --single player
 TELEPORTATO\_CRANK = "A thing."
 --single player
 TELEPORTATO\_POTATO = "A thing."
 --single player
 TELEPORTATO\_RING = "A thing."
 --single player
 TELESTAFF = "Receiver, nightmare bridge. Without focus, destination unstable."

 TENT =
 {
 GENERIC = "Occasional rest, energy regained."

 BURNT = "Shame."

 },
 SIESTAHUT =
 {
 GENERIC = "Occasional rest, energy regained."

 BURNT = "Shame."

 },
 TENTACLE = "Limb, Marsh Quacken, adolescent."

 TENTACLESPIKE = "Tentacle extremity, Marsh Quacken."

 TENTACLESPOTS = "Reproduction, quacken gland."

 TENTACLE\_PILLAR = "Limb, Marsh Quacken, adult."

TENTACLE\_PILLAR\_HOLE = "New caverns, open."

 TENTACLE\_PILLAR\_ARM = "Recent offspring."

 TENTACLE\_GARDEN = "Garden variety."

 TOPHAT = "Darkness appeased, fashion sense."

 TORCH = "Darkness ward, surface dwellers."

 TRANSISTOR = "Uncertain. Battery, perhaps."

 TRAP = "Hunt, non-lethal."

 TRAP\_TEETH = "Smartest, always wins."

 TRAP\_TEETH\_MAXWELL = "What a rude thing to leave lying around."
 --single player
 TREASURECHEST =
 {
 GENERIC = "Protected storage, provisions, treasures."

 BURNT = "At risk, contents."

 },
 TREASURECHEST\_TRAP = "This trap, seen before."

 SACRED\_CHEST =
 {
 GENERIC = "Contained, potential history."

 LOCKED = "An obstacle, to overcome."

 },
 TREECLUMP = "Unnatural."
 --removed

 TRINKET\_1 = "False, not marble. Glass, rather."
 --Melted Marbles
 TRINKET\_2 = "Noise maker. Thankfuly, non-operational."
 --Fake Kazoo
 TRINKET\_3 = "A Gord's Knot. Those smart, attempt untangling. Those wise, simply cut."
 --Gord's Knot
 TRINKET\_4 = "Little man."
 --Gnome
 TRINKET\_5 = "Vehicle, some sort."
 --Toy Rocketship
 TRINKET\_6 = "Machination implements. Quality uncertain."
 --Frazzled Wires
 TRINKET\_7 = "Time waster."
 --Ball and Cup
 TRINKET\_8 = "Plug, odd material. Unfamiliar, curious."
 --Rubber Bung
 TRINKET\_9 = "Clothing accessories, degraded."
 --Mismatched Buttons
 TRINKET\_10 = "Repairs enamel, my saliva."
 --Dentures
 TRINKET\_11 = "Plaything, machine replica."
 --Lying Robot
 TRINKET\_12 = "Purpose, pondering."
 --Dessicated Tentacle
 TRINKET\_13 = "Little woman."
 --Gnomette
 TRINKET\_14 = "Repairable, sculpting station?"
 --Leaky Teacup
 TRINKET\_15 = "Chess, reminder of Maker. Bad."
 --Pawn
 TRINKET\_16 = "Chess, reminder of Maker. Bad."
 --Pawn
 TRINKET\_17 = "Eating implement, germaphobes."
 --Bent Spork
 TRINKET\_18 = "\"Trojan Horse\" term heard, definition unaware."
 --Trojan Horse
 TRINKET\_19 = "The world, akin."
 --Unbalanced Top
 TRINKET\_20 = "Carapace, itch sensations rare."
 --Backscratcher
 TRINKET\_21 = "Tool, unknown."
 --Egg Beater
 TRINKET\_22 = "For practical uses, too brittle, torn."
 --Frayed Yarn
 TRINKET\_23 = "Human history, unknown. At a time, one thing."
 --Shoehorn
 TRINKET\_24 = "Denied, resemblence to self."
 --Lucky Cat Jar
 TRINKET\_25 = "Scent, decay."
 --Air Unfreshener
 TRINKET\_26 = "Resourceful, credit."
 --Potato Cup
 TRINKET\_27 = "Space management, clothing."
 --Coat Hanger
 TRINKET\_28 = "Feh."
 --Rook
TRINKET\_29 = "Feh."
 --Rook
TRINKET\_30 = "Feh."
 --Knight
TRINKET\_31 = "Feh."
 --Knight
TRINKET\_32 = "Trash items."
 --Cubic Zirconia Ball
TRINKET\_33 = "To children, leave it."
 --Spider Ring
TRINKET\_34 = "Ritual, luck."
 --Monkey Paw
TRINKET\_35 = "Curious, contents previous."
 --Empty Elixir
TRINKET\_36 = "Likely snap, contact with flesh."
 --Faux fangs
TRINKET\_37 = "Weapon, superstitions."
 --Broken Stake
TRINKET\_38 = "Shame. Optics, nonfunctional."
 -- Binoculars Griftlands trinket
TRINKET\_39 = "Claws, ruining gloves."
 -- Lone Glove Griftlands trinket
TRINKET\_40 = "Upper limit, nonpractical."
 -- Snail Scale Griftlands trinket
TRINKET\_41 = "Non-toxic, hopefully."
 -- Goop Canister Hot Lava trinket
TRINKET\_42 = "Trash items."
 -- Toy Cobra Hot Lava trinket
TRINKET\_43= "Trash items."
 -- Crocodile Toy Hot Lava trinket
TRINKET\_44 = "Non-toxic, hopefully."
 -- Broken Terrarium ONI trinket
TRINKET\_45 = "Music. Soft. Curious, power source?"
 -- Odd Radio ONI trinket
TRINKET\_46 = "Nonfunctional."
 -- Hairdryer ONI trinket

-- The numbers align with the trinket numbers above.
LOST\_TOY\_1 = "Trash items."

LOST\_TOY\_2 = "Trash items."

LOST\_TOY\_7 = "Trash items."

LOST\_TOY\_10 = "Trash items."

LOST\_TOY\_11 = "Trash items."

LOST\_TOY\_14 = "Trash items."

LOST\_TOY\_18 = "Trash items."

LOST\_TOY\_19 = "Trash items."

LOST\_TOY\_42 = "Trash items."

LOST\_TOY\_43 = "Trash items."

HALLOWEENCANDY\_1 = "Various food, cosmetic."

HALLOWEENCANDY\_2 = "Various food, cosmetic."

HALLOWEENCANDY\_3 = "Various food, cosmetic."

HALLOWEENCANDY\_4 = "Various food, cosmetic."

HALLOWEENCANDY\_5 = "Various food, cosmetic."

HALLOWEENCANDY\_6 = "Various food, cosmetic."

HALLOWEENCANDY\_7 = "Various food, cosmetic."

HALLOWEENCANDY\_8 = "Various food, cosmetic."

HALLOWEENCANDY\_9 = "Various food, cosmetic."

HALLOWEENCANDY\_10 = "Various food, cosmetic."

HALLOWEENCANDY\_11 = "Various food, cosmetic."

HALLOWEENCANDY\_12 = "Various food, cosmetic."
 --ONI meal lice candy
HALLOWEENCANDY\_13 = "Various food, cosmetic."
 --Griftlands themed candy
HALLOWEENCANDY\_14 = "Various food, cosmetic."
 --Hot Lava pepper candy
CANDYBAG = "Small size, practicalities little."

 HALLOWEEN\_ORNAMENT\_1 = "Adornments cosmetic."

 HALLOWEEN\_ORNAMENT\_2 = "Adornments cosmetic."

 HALLOWEEN\_ORNAMENT\_3 = "Adornments cosmetic."

 HALLOWEEN\_ORNAMENT\_4 = "Adornments cosmetic."

 HALLOWEEN\_ORNAMENT\_5 = "Adornments cosmetic."

 HALLOWEEN\_ORNAMENT\_6 = "Adornments cosmetic."

 HALLOWEENPOTION\_DRINKS\_WEAK = "Elixr, potency lacking."

 HALLOWEENPOTION\_DRINKS\_POTENT = "Elixr, potent."

HALLOWEENPOTION\_BRAVERY = "Supression, flight response."

 HALLOWEENPOTION\_MOON = "Alter transmutation."

 HALLOWEENPOTION\_FIRE\_FX = "Alert!"

 MADSCIENCE\_LAB = "Brewery, middling elixrs."

 LIVINGTREE\_ROOT = "Unnatural growth, forced."

 LIVINGTREE\_SAPLING = "Sapling state lacking, living trees, natural."

DRAGONHEADHAT = "Celebration's spearhead!"

DRAGONBODYHAT = "Celebration's core!"

DRAGONTAILHAT = "Celebration's legs!"

PERDSHRINE =
{

```
   GENERIC = "Celebration, annual."

   EMPTY = "Bush offering, ritualistic."

   BURNT = "Melancholy."

```

},
REDLANTERN = "Appeasing, visual."

LUCKY\_GOLDNUGGET = "Gold, shape peculiar."

FIRECRACKERS = "Bad! Bad!"

PERDFAN = "Heat defense, minor."

REDPOUCH = "Magic, unknown. Chance manipulation?"

WARGSHRINE =
{

```
   GENERIC = "Celebration, annual."

   EMPTY = "Meat offering, ritualistic."

   BURNT = "Melancholy."

```

},
CLAYWARG =
{
 GENERIC = "Pierce resistant!"

 STATUE = "Absent before, statue. "

},
CLAYHOUND =
{
 GENERIC = "New tactic, crushing method!"

 STATUE = "Whistling, faint."

},
HOUNDWHISTLE = "AAAAGGH!"

CHESSPIECE\_CLAYHOUND = "Replica, non-magical."

CHESSPIECE\_CLAYWARG = "Replica, non-magical... Correct?"

 PIGSHRINE =
 {

```
   GENERIC = "Celebration, annual."

   EMPTY = "Torch offering, ritualistic."

   BURNT = "Melancholy."

```

 },
 PIG\_TOKEN = "Token, social ritual."

 PIG\_COIN = "Contract informal."

 YOTP\_FOOD1 = "Foodstuff, social importance."

 YOTP\_FOOD2 = "Foodstuff, social importance."

 YOTP\_FOOD3 = "Foodstuff, social importance."

 PIGELITE1 = "Watch, learn!"
 --BLUE
 PIGELITE2 = "Watch, learn!"
 --RED
 PIGELITE3 = "Watch, learn!"
 --WHITE
 PIGELITE4 = "Watch, learn!"
 --GREEN

 PIGELITEFIGHTER1 = "Watch, learn!"
 --BLUE
 PIGELITEFIGHTER2 = "Watch, learn!"
 --RED
 PIGELITEFIGHTER3 = "Watch, learn!"
 --WHITE
 PIGELITEFIGHTER4 = "Watch, learn!"
 --GREEN

 CARRAT\_GHOSTRACER = "Entertainer, competition social."

YOTC\_CARRAT\_RACE\_START = "Beginning."

YOTC\_CARRAT\_RACE\_CHECKPOINT = "Progress marker."

YOTC\_CARRAT\_RACE\_FINISH =
{

```
   GENERIC = "Ending."

   BURNT = "Too fast."

   I_WON = "Any doubts?"

   SOMEONE_ELSE_WON = "The victor, {winner}."

```

},

 YOTC\_CARRAT\_RACE\_START\_ITEM = "Beginning."

YOTC\_CARRAT\_RACE\_CHECKPOINT\_ITEM = "Progress marker."

 YOTC\_CARRAT\_RACE\_FINISH\_ITEM = "Ending."

 YOTC\_SEEDPACKET = "More seeds."

 YOTC\_SEEDPACKET\_RARE = "Seeds, extraordinary."

 MINIBOATLANTERN = "Curious, meaning."

YOTC\_CARRATSHRINE =
{

```
   GENERIC = "Celebration, annual."

   EMPTY = "Carrot offering, ritualistic."

   BURNT = "Melancholy."

```

},

YOTC\_CARRAT\_GYM\_DIRECTION =
{

```
   GENERIC = "Training, geographical."

   RAT = "In use."

   BURNT = "We will live."

```

},
YOTC\_CARRAT\_GYM\_SPEED =
{

```
   GENERIC = "Keep up."

   RAT = "Work, satisfactory."

   BURNT = "We will live."

```

},
YOTC\_CARRAT\_GYM\_REACTION =
{

```
   GENERIC = "Reaction speeds, survival necessity."

   RAT = "Dodge this."

   BURNT = "We will live."

```

},
YOTC\_CARRAT\_GYM\_STAMINA =
{

```
   GENERIC = "Training, stamina."

   RAT = "In use."

   BURNT = "We will live."

```

},

YOTC\_CARRAT\_GYM\_DIRECTION\_ITEM = "Training implement, Carrat."

YOTC\_CARRAT\_GYM\_SPEED\_ITEM = "Training implement, Carrat."

YOTC\_CARRAT\_GYM\_STAMINA\_ITEM = "Training implement, Carrat."

YOTC\_CARRAT\_GYM\_REACTION\_ITEM = "Training implement, Carrat."

YOTC\_CARRAT\_SCALE\_ITEM = "Suboptimal, rodents untamed."

YOTC\_CARRAT\_SCALE =
{

```
   GENERIC = "Ability measurement."

   CARRAT = "Dissapointing."

   CARRAT_GOOD = "Satisfactory."

   BURNT = "We will live."

```

},

YOTB\_BEEFALOSHRINE =
{

```
   GENERIC = "Celebration, annual."

   EMPTY = "Ritual. Beefalo, bare."

   BURNT = "Melancholy."

```

},

BEEFALO\_GROOMER =
{

```
   GENERIC = "Myself, not artistic."

   OCCUPIED = "Here, an attempt."

   BURNT = "We will live."

```

},
BEEFALO\_GROOMER\_ITEM = "Myself, not artistic."

 BISHOP\_CHARGE\_HIT = "Rrahg!"

 TRUNKVEST\_SUMMER = "Clothing, comfort."

 TRUNKVEST\_WINTER = "Clothing, frost protection."

 TRUNK\_COOKED = "All at once, swallow. Experience, easier."

 TRUNK\_SUMMER = "First, cook it. Snot, possible illnesses."

 TRUNK\_WINTER = "Thick, furry. Curious, winter aid?"

 TUMBLEWEED = "Caught bramble, wind currents."

 TURKEYDINNER = "Context of food, amongst favorites!"

 TWIGS = "Branches. Utility, wooden implements."

 UMBRELLA = "Yearned for, before."

 GRASS\_UMBRELLA = "Better than nothing."

 UNIMPLEMENTED = "Bruh."

 WAFFLES = "Crunch lacking."

 WALL\_HAY =
 {
 GENERIC = "Physical obstruction, protection."

 BURNT = "Unfortunate."

 },
 WALL\_HAY\_ITEM = "Now, weight compounded."

 WALL\_STONE = "Physical obstruction, protection."

 WALL\_STONE\_ITEM = "Now, weight compounded."

 WALL\_RUINS = "Physical obstruction, protection."

 WALL\_RUINS\_ITEM = "Now, weight compounded."

 WALL\_WOOD =
 {
 GENERIC = "Physical obstruction, protection."

 BURNT = "Unfortunate."

 },
 WALL\_WOOD\_ITEM = "Now, weight compounded."

 WALL\_MOONROCK = "Physical obstruction, protection."

 WALL\_MOONROCK\_ITEM = "Now, weight compounded."

 FENCE = "Physical obstruction, protection."

FENCE\_ITEM = "Now, weight compounded."

FENCE\_GATE = "Entryway. Durability low."

FENCE\_GATE\_ITEM = "Now, weight compounded."

 WALRUS = "Sentient hunter. Darts, traps, hound taming."

 WALRUSHAT = "Confidence! Hunt, never hunted!"

 WALRUS\_CAMP =
 {
 EMPTY = "Curious. Appearance, stonework."

 GENERIC = "Abode of hunters. Other side, door blocked."

 },
 WALRUS\_TUSK = "Hunter, turned hunted."

 WARDROBE =
 {
 GENERIC = "Functions, cosmetic."

```
   BURNING = "Sad."

```

 BURNT = "We will live."

 },
 WARG = "Alpha! Pack leader!"

WARGLET = "ALpha-spawn!"

 WASPHIVE = "Hostile innate."

 WATERBALLOON = "STOP IT."

 WATERMELON = "Water fruit. Feh."

 WATERMELON\_COOKED = "Water fruit, dried. Hm."

 WATERMELONHAT = "Ugh."

 WAXWELLJOURNAL = "Everything's reason. My birth, included."

 WETGOOP = "Mistake."

WHIP = "Loud! Still, hearing impaired!"

 WINTERHAT = "Warm enough."

 WINTEROMETER =
 {
 GENERIC = "Meteorology, automated."

 BURNT = "Evidently, too hot."

 },

WINTER\_TREE =
{

```
   BURNT = "Saddened, the others."

   BURNING = "Saddened, the others."

   CANDECORATE = "Barren, adornments."

   YOUNG = "More mass, more festivity."

```

},
 WINTER\_TREESTAND =
 {
 GENERIC = "Correct, missing contents?"

```
   BURNT = "Saddened, the others."

```

 },
WINTER\_ORNAMENT = "Cosmetic adornment."

WINTER\_ORNAMENTLIGHT = "Cosmetic adornment."

WINTER\_ORNAMENTBOSS = "Reduced to baubles."

 WINTER\_ORNAMENTFORGE = "Story, unknown?"

 WINTER\_ORNAMENTGORGE = "Story, unknown?"

WINTER\_FOOD1 = "Powder plenty. Bleh."
 --gingerbread cookie
WINTER\_FOOD2 = "Too sweet."
 --sugar cookie
WINTER\_FOOD3 = "Too sweet."
 --candy cane
WINTER\_FOOD4 = "No."
 --fruitcake
WINTER\_FOOD5 = "Lumberjack's favorite."
 --yule log cake
WINTER\_FOOD6 = "Taste unappealing."
 --plum pudding
WINTER\_FOOD7 = "Scent strong. Curious."
 --apple cider
WINTER\_FOOD8 = "Scent appealing. Curious."
 --hot cocoa
WINTER\_FOOD9 = "Scent appealing. Curious."
 --eggnog

 WINTERSFEASTOVEN =
 {
 GENERIC = "Survival atmosphere, too extravogant."

 COOKING = "Magic imbuing. Category uncertain."

 ALMOST\_DONE\_COOKING = "Nearing completion, magic imbuement."

 DISH\_READY = "Contents revealed."

 },
 BERRYSAUCE = "Curious, \"cheer\" magic? Hm."

 BIBINGKA = "Curious, \"cheer\" magic? Hm."

 CABBAGEROLLS = "Curious, \"cheer\" magic? Hm."

 FESTIVEFISH = "Curious, \"cheer\" magic? Hm."

 GRAVY = "Curious, \"cheer\" magic? Hm."

 LATKES = "Curious, \"cheer\" magic? Hm."

 LUTEFISK = "Curious, \"cheer\" magic? Hm."

 MULLEDDRINK = "Curious, \"cheer\" magic? Hm."

 PANETTONE = "Curious, \"cheer\" magic? Hm."

 PAVLOVA = "Curious, \"cheer\" magic? Hm."

 PICKLEDHERRING = "Curious, \"cheer\" magic? Hm."

 POLISHCOOKIE = "Curious, \"cheer\" magic? Hm."

 PUMPKINPIE = "Curious, \"cheer\" magic? Hm."

 ROASTTURKEY = "Curious, \"cheer\" magic? Hm."

 STUFFING = "Curious, \"cheer\" magic? Hm."

 SWEETPOTATO = "Curious, \"cheer\" magic? Hm."

 TAMALES = "Curious, \"cheer\" magic? Hm."

 TOURTIERE = "Curious, \"cheer\" magic? Hm."

 TABLE\_WINTERS\_FEAST =
 {
 GENERIC = "Table, foodstuffs."

 HAS\_FOOD = "Cheer ritual, ready."

 WRONG\_TYPE = "Incorrect."

 BURNT = "Mistake, unfortunate."

 },

 GINGERBREADWARG = "Sugar alpha? Cheer magic, hostile?"

 GINGERBREADHOUSE = "Sugar dogs!"

 GINGERBREADPIG = "Odd. Animation, nightmare fuel? Importance?"

 CRUMBS = "Trail, sweet scents."

 WINTERSFEASTFUEL = "New category, magic. Intriguing."

KLAUS = "King of Krampii!"

KLAUS\_SACK = "Belongings, King of Krampii. Likely noticed, theft."

 KLAUSSACKKEY = "Key, to keyhole."

 WORMHOLE =
 {
 GENERIC = "Earthworm. Slow digestion, exploitable."

 OPEN = "Caution, hold breath. Belongings, tightly held."

 },
 WORMHOLE\_LIMITED = "Infected."

 ACCOMPLISHMENT\_SHRINE = "Congratulations."
 --single player
 LIVINGTREE = "Living Tree. Elder tree, eventually corrupted. Death, all leaves."

 ICESTAFF = "Winter's staff!"

 REVIVER = "Blood for blood."

 SHADOWHEART = "Exciting! The next step!"

ATRIUM\_RUBBLE =
{
 LINE\_1 = "Story, memorized. Ancient Civilization, insectoid-like."

 LINE\_2 = "Nightmare fuel, discovered."

 LINE\_3 = "Applied, accepted, utilized... Dependent."

 LINE\_4 = "Physical conversions. Mental degredation."

 LINE\_5 = "... Extinction."

 },
ATRIUM\_STATUE = "I am close. So close."

ATRIUM\_LIGHT =
{
 ON = "Active!"

 OFF = "Curious, activation."

 },
ATRIUM\_GATE =
{
 ON = "Gateway, active!"

 OFF = "Escape, not seeking. Answers, however."

 CHARGING = "Cacophany, nearby magic! Everything, siphoned!"

 DESTABILIZING = "I will return! Soon! Very soon!"

 COOLDOWN = "Focus power, remanifesting. Still operational."

},
ATRIUM\_KEY = "Curious, Guardian's treasure. Important, highly."

 LIFEINJECTOR = "Degredation counter-acted."

 SKELETON\_PLAYER =
 {
 MALE = "%s, dead. Cause, %s."

 FEMALE = "%s, dead. Cause, %s."

 ROBOT = "%s, dead. Cause, %s."

 DEFAULT = "%s, dead. Cause, %s."

 },

 ROCK\_MOON = "Heart, stomach, twisting, turning!"

 MOONROCKNUGGET = "Alter rock... Alter? Curious, definition instinctual."

 MOONROCKCRATER = "Alter magic. Modification external, visual sense."

 MOONROCKSEED = "Do tell, knowledge."

REDMOONEYE = "Color, difficult to recognize."

PURPLEMOONEYE = "Color, difficult to recognize."

GREENMOONEYE = "Color, difficult to recognize."

ORANGEMOONEYE = "Color, difficult to recognize."

YELLOWMOONEYE = "Color, difficult to recognize."

BLUEMOONEYE = "Color, difficult to recognize."

### Other Players

#### Wilson

* Generic- "%s. Riddles, nonsense."
* Attacker- "%s, facade falling."
* Murderer- "%s, place, forgotten."
* Reviver- "%s, Progress, science understanding?"
* Ghost- "Unfortunate."
* Firestarter- "Frequent \"experiment mishaps\". Too frequent, %s."

#### Willow

* Generic- "%s, flamewoman."
* Attacker- "Unstable, mental."
* Murderer- "Reality touch, lost. Death, mental reset."
* Reviver- "%s, expect kinship?"
* Ghost- "No playground, here."
* Firestarter- "Again?"

#### Wolfgang

* Generic- "Scary, but scared. Peculiar, %s."
* Attacker- "Unaware, own size. Harming!"
* Murderer- "%s, not indominable. Who fatigues first?"
* Reviver- "%s, Good-willed muscle."
* Ghost- "Failed, emotional state."
* Firestarter- "Fire, ash. %s, reasoning?"

#### WX-78

* Generic- "%s. False leader."
* Attacker- "%s, real alignment?"
* Murderer- "Rust, rot, fate."
* Reviver- "Fellow asset, %s."
* Ghost- "Appearance, soul. Hm."
* Firestarter- "%s, liability."

#### Wendy

* Generic- "%s, ectoherbologist."
* Attacker- "Blood recognized, %s."
* Murderer- "%s, Maker's blood. Kin, same fate."
* Reviver- "%s, practical family."
* Ghost- "Linked, bond. One pulled, other taken."
* Firestarter- "Destruction, wanton. Why, %s?"

#### Wickerbottom

* Generic- "%s, scribeswoman."
* Attacker- "Why, %s?"
* Murderer- "Shame. %s, assistance possible."
* Reviver- "Curious, %s. Curious, knowledge."
* Ghost- "Magic, resurrection!"
* Firestarter- "Flame magic, %s?"

#### Woodie

* Generic- "Axe, vocal. Maker's work?"
* Attacker- "Axe, brandished. Issues, %s?"
* Murderer- "Subpar weapon, axe. Observe. This is better."
* Reviver- "%s, soft, helping."
* Ghost- "Unfortunate, %s."
* Werebeaver- "Variant lycanthropic."
* Ghost Werebeaver- "Burden, bared?"
* Weremoose- "Variant lycanthropic."
* Ghost Weremoose- "Burden, bared?"
* Weregoose- "Variant lycanthropic?"
* Ghost Weregoose- "%s, fickle form."
* Firestarter- "%s, several sides."

#### Wes

* Generic- "...?"
* Attacker- "%s, motives?"
* Murderer- "%s, motives revealed."
* Reviver- "%s."
* Ghost- "There, no surprise."
* Firestarter- "Ash, soot."

#### Maxwell

* Generic- "Maker. Damn you."
* Attacker- "False king."
* Murderer- "Come, time. Abyss beckoning, creator!"
* Reviver- "I never forget, Maker. Nor forgive."
* Ghost- "Day, joyous!"
* Firestarter- "%s, flushing me out?"

#### Wigfrid

* Generic- "No enemy, %s."
* Attacker- "Discard, spear."
* Murderer- "Hunter status, challenged?"
* Reviver- "%s. Tactics, alike."
* Ghost- "%s, missed."
* Firestarter- "%s, religious rituals, flame?"

#### Webber

* Generic- "%s, behavior inconsistent. Survival, odd."
* Attacker- "Spider, personality dominant."
* Murderer- "Observe, true predator."
* Reviver- "Child, personality dominant."
* Ghost- "Naivity, children."
* Firestarter- "%s, destruction cause."

#### Winona

* Generic- "%s, Machination-maker."
* Attacker- "%s, abrasive."
* Murderer- "Machines, survival, unnecessary. Begone."
* Reviver- "Curious, art, machine."
* Ghost- "Shame, %s."
* Firestarter- "Malfunction, %s?"

#### Wortox

* Generic- "%s, Klaus-born."
* Attacker- "Theft. Destruction, wanton."
* Murderer- "Just another creature."
* Reviver- "%s, humor passing."
* Ghost- "Poetic, %s."
* Firestarter- "Humor, explanation. Now."

#### Wormwood

* Generic- "%s, Alter-born!"
* Attacker- "Dislike, inherent."
* Murderer- "Inevitable, supposedly. Come, %s."
* Reviver- "Magics, intertwined. World, conquered."
* Ghost- "Staring, headache."
* Firestarter- "%s, charred. Burnt."

#### Warly

* Generic- "Food, too picky. %s, survival expected?"
* Attacker- "Brandished, cutting tools."
* Murderer- "Location, cooked bone marrow?"
* Reviver- "%s. Tastes, expanded."
* Ghost- "Surprised, starvation, not causation."
* Firestarter- "%s, kitchen, liability."

#### Wurt

* Generic- "%s, Marsh-born."
* Attacker- "%s, blankly staring."
* Murderer- "%s, colonization ending."
* Reviver- "%s, behavior not average."
* Ghost- "%s, ambassador progress?"
* Firestarter- "%s, liability."

#### Walter

* Generic- "%s, stick, poking me. Cease."
* Attacker- "%s, instable."
* Murderer- "%s, absent dog, functional tools? Let us discover."
* Reviver- "Naive, %s. Safety, concern."
* Ghost- "Dog, protection failed."
* Firestarter- "&s, dog, both liability."

#### Wanda

* Generic- "%s, fuel utilizer. Uses, strange. Intriguing."
* Attacker- "Place, forgotten."
* Murderer- "%s, fuel, exploited. Me, fuel-born. Power unlocked."
* Reviver- "Come, %s. Discussion, time rammifications."
* Ghost- "Spirit, wibbly, wobbily."
* Firestarter- "%s, liability."

#### Wonkey

* Generic- "A primate. Behavior familial."
* Attacker- "Curse, behavioral affection."
* Murderer- "Mind, gone. Misery, ending."
* Reviver- "%s, recognized!"
* Ghost- "Shame."
* Firestarter- "%s, common sense, forgotten."

#### Winky

* Generic- "%s, sentient rodent. Evolution improbable."
* Attacker- "%s, place forgotten."
* Murderer- "%s, plaguebearer. Procedure, eradication."
* Reviver- "%s, not natural. Curious, kinship?"
* Ghost- "%s, dead."
* Firestarter- "Problems, rodent-instigated, increasing constantly."

#### Wathom

* Generic- "%s, meaning? Maker's replacement?"
* Attacker- "%s, self-sabotaging."
* Murderer- "Goals, jeapordized. %s, role challenged!"
* Reviver- "Against us, nothing better."
* Ghost- "Unsettled. Superiority, proven?"
* Firestarter- "%s, flames. Answers."

#### Wixie

* Generic- ""
* Attacker- ""
* Murderer- ""
* Reviver- ""
* Ghost- ""
* Firestarter- ""

#### Other (Mod Characters)

* Generic- "Who are you?"
* Attacker- "Liability, %s."
* Murderer- "Fittest, survival!"
* Reviver- "%s, helpful."
* Ghost- "Failure, survivor."
* Firestarter- "Explanation required. Fire cause, you."