Ottoman Guide

The **Ottoman Empire** is yet to gain it's sickman status in 1700. It's army consists of 40 brigades (4 meta stacks) and a small mob count of only 27 and a navy consisting of 38 ships (3 of which are transporsts). It is vital to count in the Ottoman Puppets as they can provide another 30-40 brigades. Ottomans start off with a few major issues though, namely **The Janisseries** who will constantly plauge the player's game unless removed.

## Overview

Ottoman Flavor allows for impressive maps to be formed. Pretty much all It's puppets can be cored an annexed and **accept mashriqi, albanian, bosniak, azerbaijani, misiri, cossack**. Cores besides the ones on Ottoman puppets, western Persia and Hungary (although it is done over multiple decisions).

Low literacy rate is a huge issue for Ottomans, to that end the Tulip Era decision that gives 1 RP for 15 years as well as an education eff bonus.

Ottoman flavor grants it additional naval tech as well.

## Janisseries

Janisseries modifier that the player starts with decrease their army tech reaserch bonus by -15%, 5% land org, -40% Influence, land org +5%. To represent the Janissery influence Ottomans start with maxed out army influence as one of the only nations in the game. This means they suffer from a major supply consumption increase, as well as a -15% debuff to culture tech research. The silver lining on this is that you can recruit up to 6% soldier pops, however it's unlikely you'll get to use this through the game for now. If you wonder why keep reading below.

**Avoiding Negative Janisseries Events**

The player can easly reduce the amount of negative events they get by increasing their military spending above 60% at least, otherwise you'll end up getting constant negative events that lower your tax efficiency army org or demand money.

**Removing Janesseries**

Removing Janisseries is done through the **"Abolish Janisseries"** decision. Doing this unlocks the majority of Ottoman flavor, concerning accepting it's pops. The decision requires Ottoman Army Influence to be below slightly influential

## General Strategy

The Ottoman player initially should focus on nationbuilding aspect and definitly immedietly begin taking steps to remove janisseries modifier. To that end the **"Executive Head Meta"** should be used to it's full extent. **Player ottomans should immedietly select the Executive Head reform at the start as soon as possible and select an absolutist party** this will allow you to freely change estate influence reforms after the Upper house is filled with 100% absolutists. **If timed** with the change estate influence decision, the player **can get rid of the modifier as soon as 1705**.

Afterwards you should focus on your literacy and slowly expanding in directions possible, as removing the janisseries will open up the mappainting flavor

**Russia** can sign a treaty of perpetual peace with Ottomans, which disables their ability to get cores on the black sea coast. This is very much a huge benefit for Ottomans, as it takes away one possible enemy off of it's border and allows it to focus more on Austria and Persia.

Ottomans have good intrest in keeping Transylvania alive, to that end the player should ally them on day one. Other Ottoman natural allys are PLC and Sweden, as well as France.