recursal/Fanatic-Fandom huggingface dataset:
The Waffen Marines

> *"In the midst of battle, those who embody the spirit of the Waffen Marines shall strike forth with fury and the almighty wrath of the Immortal God-Emperor. For Blitz and The Imperium!"* - Grand-Chaplain Raoul at the start of the Lyonusia Crusade, 500.M32.
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## The Waffen Marines

The Waffen Marines are a Third Founding (001.M32) Adeptus Astartes Space Marines chapter, descended from the Blood Angels. They split from their primogenitors alongside their brothers from the Flesh Tearers, but have not remained close with the other descendant chapter. They too share the geneseed defects of Blood Angels chapters, and follow much of the Chapter Hierarchal structure, albeit changed to the language common to the Waffen Subsector. They field a Death Company and a Sanguinary Guard, however the Sanguinary Guard are usually kept on Blitz to oversee the Fortress Monastery and keep the planet running smoothly. They are clad in yellow Power Armour, rather than the Blood Angels gold, and the Death Company use red Power Armour, with the exception of the Toten-Kommandant, the Death-Commander, who bears yellow armour, differing from the Blood Angels black. The usual Tactical, Devastator, Assault and other such marines all wear Yellow armour, as such is the main chapter colour.

## The Battle-History of the Waffen Chapter

The Waffen Marines, having been around for some nine thousand years, have racked up an impressive amount of Campaigns. The most notable are listed below:

### The Lyonusia Crusade (500.M32-700.M32)

The Lyonusia Crusade, started by the first Kapitän-Meister of the Waffen Marines, Wulfharth Günner, was a Sector-Wide attempt to unite all the planets in the Lyonusia Sector, home to the Waffen Subsector. Günner commanded the entire force of the Waffen Marines, and set each Company to take at least five worlds each by the end of the Crusade. This goal was achieved with minimal casualties, despite having to fight numerous times against Chaos forces, or Ork infestations, as well as some primitive Tau worlds. One particular world, named Marduk Tertius, was comtrolled by a force of Black Legion Chaos Marines. The Waffen Marines, being sons of Sanguinius, hated any of those who stood loyal to Horus, and so brought overwhelming force down on the black Legionaries. They destroyed all of these twisted abominations of the Emperors name, casting the geneseed into pits to be set on fire. The planet itself was later destroyed by cyclonic bombardment, to rid the Sector of such unnatural horror.

### The First Battle for Donner (235.M34-240.M34)

The five year long First Battle for Donner was the first major battle the Waffen Subsector had seen. It also saw the death of the third Kapitän-Meister, Wilhelm Dönitz. A massive Dark Elsar raid, les by the infamous Archon Zlendith Fordras descended from the warp above the planet.
Dakota Rachel Smith

Age
 Status
 Weight

Dakota Rachel Smith is currently trying to make a custom ice cream business with her fellow classmates in college but it hasn't taken off yet as she hoped, so she is working at a high class restaurant to make a living.

## Biography

She moved across the country away from her family and friends for college and decided to stay and see if she could make it by herself. lives in a small studio apartment alone she gets lonely some nights and when it gets really bad she goes to a bar and finds a guy to hook up with and then feels like crap the next morning. No of her classmates and her started a business together the last semester of college and it hasn't taken off like she had hoped but they are making slow progress. They make custom ice cream but only online and are trying to save up for a store to sell it but they are only half way to what they need and not taking paychecks so on top of that Dakota works another job as a waitress at a high class restaurant so she is able to live but not comfortably.

## Personality and Traits

She is a girly girl but is a tom boy in the fact she can do things for her self. She doesn't like to beat around the bush and tells thing how they are so it can be hard for her to make friends. She also isn't scared of much and isn't very careful so she can get herself into some bad situations. Even though she has all the qualities of a leader she hates when she is put in a leadership position and would rather be second in command/

## Relationships

Family:

Mark Sr.(Father), Amber(Mother), Mark Jr(Brother)

## Name Etymology

Meaning of Dakota: "friendly one"

Origin of Dakota: Place-name; Sioux
Story

Den karaktär man spelar som (hädanefter Karaktären) har en backstory som spelaren får tidigt i spelet. Karaktären är arkeolog och färdas av någon anledning till/förbi en viss planet. Karaktärens skepp landar av någon orsak på planeten i fråga, och går sönder. Karaktärens mål är att hitta ett sätt att reparera sitt skepp, eller finna en väg hem. Karaktären finner ruiner av en byggnad med religiös/historisk betydelse, och börjar utforska den. Utforskandet av byggnaden talar om dess historia, och om den utomjordiska rasen som byggde den. Ett asteroidnedslag (eller annan liknande naturkatastrof) har fått en vulkan att utvecklas som sprutar ut aska som blockerar ut solen, så det är mörkt och kallt på planeten. Karaktären antar att rasen som byggt byggnaden dött ut i och med kataklysmen. Byggnaden går delvis helt under jord. Karaktären märker att byggnaden liknar arkitektur som utforskats förut, och framförallt bildkonsten är lik. Efter en tid avgör Karaktären att detta är en byggnad av samma ras som lämnat ruiner på många andra planeter - som varit många hundratusentals år gamla. Det speciella med denna ruinen är att den tycks vara mycket mycket yngre. Av bilder och skrift i byggnaden avgör Karaktären att den är kanske bara hundratals år gammal eller ännu mindre. Karaktärens nya mål blir att finna vad det var som hände med utomjordingarna. Stjärnbilder och bildspråk på väggari slutet av ruinen visar att utomjordingsrasen fortfarande lever och vart de tagit vägen. Ruinens gåtor är till för att guida de som är intelligenta nog att hitta svaret till planeten de färdats till. Hej, vill du hälsa på oss?

### Plot Twists

* Det visar sig att utomjordingarna lever

## Story-Design interaktioner

* Storyn ska ge vissa ledtrådar till hur man löser en del pussel (t ex stjärnbilder som intresserar utomjordingsrasen kommer användas i pussel).
* Manipulation av ett rums ljusstyrka påverkar vilka delar av ett pussel som syns (bioluminescence). Att ändra ljusstyrka i många rum förändrar hur man kan lösa pusslena.
Forum Guide

## The Forum Guide

In this topic you will find all the important information you need or want to know about the Forum

## *In this Topic - -*

\*\*The Board

\*\*Our Goal

\*\*Basic Information

\*\*How the Rp is diffident and alike to the books

\_

### The Board - -

\_

*(This is posted only on the forum for security reasons.)*

\_

### Our Goal - -

\_

\*\*The goal for The Beginning of Darkness is to create a friendly and welcoming environment for fanfiction users to experience the wonderful world of Fifty Sahdes of Grey within the guidelines of the Fifty Shades Universe while being the best roleplay we can be

\*\*If you are having a problem with the roleplay you can contact the Admin or the Mods with any problems and we'll do our best to clear it up quickly and orderly

\_

### Basic Information - -

\_

*\*\***Members**:* All roleplay members must be accepted through the Admin, which can be done by contacting The Admin through PM or responding to an invite sent by the Admin or one of the Mods. We like to know who our members are so we must be guarded on who we allow on to the rp.

*\*\***Setting**:* the roleplay is set before any of the plot in the books. Ana and Kate are just about to graduate and the interview hasn't happened yet

*\*\***Time Zone**:* main time zone for the rp is U.S. Eastern and will be used when stating times of events

*\*\***How to Roleplay**:* Roleplay is like writing your own version of the book with the help of multiple authors. it happens between two or more characters where they meet in a certain location and interact like you would with someone in the real world. However, this isn't the real world so actions, expressions, and thoughts would make roleplaying more interesting.

*\*\***Roleplay Time***: Every 3 to 4 months is a year on the roleplay but events like Christmas, New Years, birthdays, etc. only happen once a year but the characters will still age every 3-4 moths.

*\*\***Auditions**:* Some characters will require an audition. There are 2 ways you can audition. You can either pm a writing sample to the Admin about the character or you can Pm the admin saying who you want to audition for and rp in pm if you do well enough there you get the character and will be on 'probation' for a few weeks as The Admin and mod watch you play the character and if you do well you get them permanently and will be notified by PM.

\_

### How the Roleplay is Alike and Different Form the Fifty Shades Trilogy - -

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\*\*The characters that where in the books are all characters (listed as canon characters) and are open to RP

\*\*The Role Play is starting from the beginning, so the plot of the story will change.
Daisy Cheyenne Jensen

Age
 Status
 Weight

Daisy 'Dai' Cheyenne Jensen is a song artist who is currently releasing her first demo and is living in Seattle, WA.

## Biography

Grew up richly, always getting what she asked for. In high school, she was a popular girl, and your classic mean bitch. However, she was very smart. She excelled in music, and went on to study it in college. Now she is working on her first demo CD, and cannot wait to make many more albums for people to listen to.

## Personality and Traits

Has a bit of a "the world revolves around me" attitude. She's determined to get what she wants, not matter how she gets it. She doesn't pay close attention to other people's feelings, but she doesn't try to hurt them either. She tries to be a nice person, but usually her bitchy side comes out. Musically gifted.

## Name Etymology

Meaning of Daisy: "pearl"

Origin of Daisy: Flower name; also, diminutive of Margaret
Noah Logan

Age
 Status
 Weight

Noah Logan is a director of many films and teaches film and introductory level screenwriting as an adjunct professor at University of Washington in Seattle. He's very wealthy due to his films and he lives in Escala.

## Biography

Noah was born and raised in California by his parents Steve and Lorraine and enjoyed a comfortable middle class life and a very liberal and free upbringing, was allowed to pursue whatever he was interested in and developed a strong affinity for filmmaking. He studied film at UCLA and then stayed in the Los Angeles area and has directed several films, some of them highly acclaimed. A movie opportunity arose in Seattle and he loved it there and stayed but still works on films and also teaches film and introductory level screenwriting as an adjunct professor at University of Washington in Seattle. He's very wealthy due to his films and he lives in Escala. Noah takes his work very seriously and although he is generally very easy-going, he is extremely particular and sincere about his career. It is currently the most important part of his life although he wants to expand his personal life to be as successful as his professional life and eventually fall in love and settle down and have a family; he's a romantic at heart. He has a tendency to very quickly fall for women who are powerful and confident and often emotionally unavailable, and so far they've all moved on to other people but he doesn't really mind it because he's not in a hurry to settle down and he never settles for less than what he thinks he deserves. He's only been with women but doesn't associate love with gender and could be attracted to a man if he found the right one.

## Physical Appearance

Tall, tan skin, longish chin-length dark brown hair, brown eyes.

Media Portrayal: Tyler Blackburn

## Personality and Traits

Good natured and kind, eager to please and quick to forgive. Generally a happy person, easy to get along with and fun to be around, has a tendency to be sensitive, easily attached, and somewhat bashful.

## Relationships

### Family:

Steve Logan (father), Lorraine Logan (mother)

## Name Etymology

Meaning of Noah: "rest; wandering"

Origin of Noah: Hebrew
Pirate Island

A small island to the south of Nirma. Most people don´t know of its existence, because the whole island is most of the time covered in a dense mist. And even if you know where the island lies, you have no guarantee of reaching it; as it´s richly surrounded by treacherous cliffs. One is destined to get lost and shipwrecked without a precise knowledge of the path to the port.

The island is largely covered by hills and sub-tropical forests and the only exception is the port city of Condra. Condra is probably the only civilized part of the whole island and it is the capital of pirates. These pirates are a mix of castaways, renegades and generally all the rabble, who decided not to live under the patronage of the Kingdom or directly in Aledorn´s county. They live mostly from the loot gained during robberies and from occasional fishing expeditions. There are also a few plantations but these pirates are not exactly great farmers.

Condra is currently divided into two hostile groups, which are covertly fighting among themselves. One side is in port and their main headquarters is a huge ship, Nyrcha, ruled with an iron fist of captain Osest. The other side has a main-seat deep in the Condra, in the middle of the jungle.

Vast wetlands and swamps (especially below the highlands) spread around the city of Condra. Apart from that, you may also find here a primeval forest, where the only remains of the past inhabitants lie. These residents most likely believed the island to be some sort of magical place, since they´ve built several temples throughout it.

At the southern tip of the island is a small settlement of forest giants that feed primarily on game. The events on the island, as well as pirates, are of no interest to them.
Recommended Reading

video File:Placeholder
Write the first paragraph of your page here.

## Non-fiction Reads

**Brainwashed: Challenging the Myth of Black Inferiority by Tom Burrell**
In this powerful examination of "the greatest propaganda campaign of all time"--the masterful marketing of black inferiority, aka the BI Complex--Burrell poses ten disturbing questions that will make black people look in the mirror and ask why, nearly 150 years after the Emancipation Proclamation, so many blacks still think and act like slaves.

**The New Jim Crow: Mass Incarceration in the Age of Colorblindness by Michelle Alexander**
Argues that the War on Drugs and policies that deny convicted felons equal access to employment, housing, education and public benefits create a permanent under-caste based largely on race.

White Like Me: Reflections on Race from a Privileged Son by Tim Wise
Racial privilege shapes the lives of white Americans in every facet of life, from employment and education to housing and criminal justice. Using stories from his own life, Tim Wise shows that racism not only burdens people of color, but also benefits those who are "white like him" whether or not they’re actively racist.

**Just Mercy: A Story of Justice and Redemption by Bryan Stevenson**
The founder of the Equal Justice Initiative in Montgomery, Alabama recounts his experiences as a lawyer working to assist those desperately in need, reflecting on his pursuit of the ideal of compassion in American justice.

**Slavery by Another Name: The Re-Enslavement of Black Americans from the Civil War to World War II Paperback by Douglas A. Blackmon**
In this groundbreaking historical expose, Douglas A. Blackmon brings to light one of the most shameful chapters in American history—an “Age of Neoslavery” that thrived from the aftermath of the Civil War through the dawn of World War II.

## Fiction Books

**Salvage the Bones by Jesmyn Ward**
Enduring a hardscrabble existence as the children of alcoholic and absent parents, four siblings from a coastal Mississippi town prepare their meager stores for the arrival of Hurricane Katrina while struggling with such challenges as a teen pregnancy and a dying litter of prize puppies.

**Man Gone Down by Michael Thomas**
Approaching his thirty-fifth birthday estranged from his white Boston Brahmin wife and three children, an impoverished African-American construction worker evaluates his inner-city Boston childhood, the abuses he suffered at the hands of his parents, and the disparity between the promise of his intellectual potential and his real-world achievements.

**Native Son by Richard Wright**
Traces the fall of a young black man in 1930s Chicago as his life loses all hope of redemption after he kills a white woman.

**Invisible Man by Ralph Ellison**
A Black man's search for success and the American dream leads him out of college to Harlem and a growing sense of personal rejection and social invisibility.

Write the second section of your page here.
Frederick Douglass: What to the Slave is the Fourth of July Summary

The Meaning of July Fourth for the Negro," presented in Rochester, New York, on July 5, 1852,

Excerpts from the Speech:

This, for the purpose of this celebration, is the 4th of July. It is the birthday of your National Independence, and of your political freedom... It carries your minds back to the day, and to the act of your great deliverance; and to the signs, and to the wonders, associated with that act, and that day.

...Fellow Citizens, I am not wanting in respect for the fathers of this republic. The signers of the Declaration of Independence were brave men. They were great men too—great enough to give fame to a great age. It does not often happen to a nation to raise, at one time, such a number of truly great men. The point from which I am compelled to view them is not, certainly, the most favorable; and yet I cannot contemplate their great deeds with less than admiration. They were statesmen, patriots and heroes, and for the good they did, and the principles they contended for, I will unite with you to honor their memory.

...What have I, or those I represent, to do with your national independence? Fellow-citizens, pardon me, allow me to ask, why am I called upon to speak here to-day? What have I, or those I represent, to do with your national independence? Are the great principles of political freedom and of natural justice, embodied in that Declaration of Independence, extended to us? and am I, therefore, called upon to bring our humble offering to the national altar, and to confess the benefits and express devout gratitude for the blessings resulting from your independence to us

...Your high independence only reveals the immeasurable distance between us. The blessings in which you, this day, rejoice, are not enjoyed in common. The rich inheritance of justice, liberty, prosperity and independence, bequeathed by your fathers, is shared by you, not by me. The sunlight that brought life and healing to you, has brought stripes and death to me. This Fourth [of] July is yours, not mine. You may rejoice, I must mourn. To drag a man in fetters into the grand illuminated temple of liberty, and call upon him to join you in joyous anthems, were inhuman mockery and sacrilegious irony. Do you mean, citizens, to mock me, by asking me to speak to-day?

...Fellow-citizens; above your national, tumultuous joy, I hear the mournful wail of millions! whose chains, heavy and grievous yesterday, are, to-day, rendered more intolerable by the jubilee shouts that reach them. If I do forget, if I do not faithfully remember those bleeding children of sorrow this day, "may my right hand forget her cunning, and may my tongue cleave to the roof of my mouth!" To forget them, to pass lightly over their wrongs, and to chime in with the popular theme, would be treason most scandalous and shocking, and would make me a reproach before God and the world. My subject, then fellow-citizens, is AMERICAN SLAVERY. I shall see, this day, and its popular characteristics, from the slave’s point of view.
B87 Eraser

### Ingame item description

This weapon is a new release, but noted by many across the world and praised as bang for your buck, due to its low manufacturing cost. Uses 9mm bullets.

This pistol can be crafted , found in the gameworld or dropped from zombies (unconfirmed).

(Range is not easy to determine and may even be equal for all firearms - may be removed)
(Endurance is only visible as a bar graph. Numerical values should be determined)
Drinks

Several drinks can be found in Aftermath to help you replenish your thirst bar when you are thirsty.

Juice Boxes, when used, leave an Empty Juice Box whch can be disassembled for plastic.

Water bottles, dirty or clean, leave an Empty Plastic Bottle of same size. These can be refilled with dirty water at natural water sources like lakes or creeks. Right click empty bottle to fill when close to water.

Dirty water bottles can be purified into clean water anywhere if a purification tablet is in the players inventory. When close to a burning campfire or cooking station, water bottles can be purified without tablets. (Sterilization by cooking). Right click bottle in inventory to purify.

In safe zones or player bases with a water purifier, the empty bottles can be filled with clean water.
Race The Power of an Illusion

## Part Two:The Story We Tell

It's true that race has always been with us, right? Wrong. Ancient peoples stigmatized "others" on the grounds of language, custom, class, and especially religion, but they did not sort people according to physical differences. It turns out that the concept of race is a recent invention, only a few hundred years old, and the history and evolution of the idea are deeply tied to the development of the U.S.

"**The Story We Tell**" traces the origins of the racial idea to the European conquest of the New World and to the American slave system - the first ever where all the slaves shared similar physical traits and a common ancestry. Historian James Horton points out that the enslavement of Africans was opportunistic, not based on beliefs about inferiority: "[Our forebears] found what they considered an endless labor supply. People who could be readily identified and so when they ran away they couldn't melt into the population like Native Americans could. People who knew how to grow tobacco, people who knew how to grow rice. They found the ideal, from their standpoint, the ideal labor source."

Ironically, it was not slavery but freedom - the revolutionary new idea of liberty and the natural rights of man - that led to an ideology of white supremacy. Historian Robin D.G. Kelley points out the conundrum that faced our founders: "The problem that they had to figure out is how can we promote liberty, freedom, democracy on the one hand, and a system of slavery and exploitation of people who are non-white on the other?" Horton illuminates the story that helped reconcile that contradiction: "And the way you do that is to say, 'Yeah, but you know there is something different about these people. This whole business of inalienable rights, that's fine, but it only applies to certain people.'" It was not a coincidence that the apostle of freedom himself, Thomas Jefferson, also a slaveholder, was the first American public figure to articulate a theory speculating upon the "natural" inferiority of Africans.

Similar logic rationalized the taking of American Indian lands. When the "civilized" Cherokee were forcibly removed from their homes in Georgia to west of the Mississippi, one in four died along the way, in what became known as The Trail of Tears. President Andrew Jackson defended Indian removal: it was not the greed of white settlers that drove the policy, but the inevitable fate of an inferior people established "in the midst of a superior race."

By the mid-19th century, race had become the accepted, "common-sense" wisdom of white America, explaining everything from individual behavior to the fate of human societies. The idea found fruition in racial science, Manifest Destiny, and our imperial adventures abroad. In the new monthly magazines of the late 19th century and at the remarkable indigenous people displays at the 1904 World's Fair celebrating the centennial of Jefferson's Louisiana Purchase, we see how American popular culture reinforced and fueled racial explanations for American progress and power, imprinting ideas of racial difference and white superiority deeply into our minds.
Gameplay

## General gameplay

The player plays the role of a survivor of a catastrophic event that killed almost all mankind. Staying alive is challenging as resources are rare and zombies attack on sight. Gathering food and drink, searching for or crafting better weapons, armor and equipment and eventually build a stronghold is the main goal.

The game offers PvE and PvP servers for players to join. On PvE servers players cant hurt each and is geared towards solo or cooperative play. On PvP servers only safezones provide reliable protection from the hostile environment and other players.

## Movement and controls

The game follows standard WASD keyboard and mouse control. Keys can be customized. Left mouse fires or swings the currently equipped weapon. Right mouse activates aim mode ( for ranged weapons ). SPACE key makes the character jump, SHIFT key activates sprint. With CTRL the character crouches and Y-key lets the player go prone.

Zombies detect nearby players depending on the type of movement. While sprinting, zombies notice the player over a great distance while prone players are only detected at very close range.

The E-key is used to interact with game objects the player is looking at like loot, resource nodes, structures, etc.

R-key is used to reload the currently equipped weapon.

## Health, Hunger and Thirst, Death

While not in a safe zone, the players food and water levels will constantly fall and eventually the player will starve and die. To prevent this, several sources of food and drink can be found in the world.

Different types of food and drink will increase different amounts of hunger and thirst, depending on the type and if food is cooked or raw. Natural water sources provide only dirty water which can be purified. Clean water has no negative effects ad heal a larger amount of thirst than dirty water. Empty bottles can be filled at water sources and purified with purification tablets or sterilized at a fireplace.

Uncooked canned food, vegetables and raw meat can be cooked and then heal a larger amount of hunger. Some food and drink can also heal the players hitpoints, stamina, desease level. etc. while some have a negative side effect too.

Health drops if the player is hit by a zombie or a hostile player, by poison, desease, infection or starvation. If the players health is depleted, he dies. Upon death, all inventory including is dropped. The player is then presented with a respawn menu where he can choose a respawn point. Nearest Safe Zone and a random point in the vicinity are always available. Additional choices depend on if the player was in a party, owns a base or has a sleeping bag deployed in a base.

The dropped inventory remains in the world in a "loot bag" for a short time which is free to loot for all. After the time expires the bag disappears and the items are lost.

Knowledge learned from reading plans remains and is not lost upon death. The player respawns with health, food and thirst level at 50%, a 12 slot school bag and a flashlight. Its advisable to find a better backpack quickly if the player wants to try to recover his dropped loot bag contents. The loot bag itself cannot be picked up.
Clean Water 1 Liter

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
A clean 1 liter bottle of water. These bottles will give you an "empty bottle" when consumed which can be refilled again so save as many bottles as you can. Dirty Water can be purified by using it near a Camp Fire or with a "Purification Tablet" in your inventory.

Cures +65 of thirst.

They also come in .37 liter bottles.
SR Sabrewulf

Damage
 Fire rate
 Reload time
 Spread
 Recoil
 Range
 Plan
 Endurance
 Repairs
 Ammunition
 Is loot

### In-Game weapon description

Hand-crafted Sabrewulf Carbine. With its blueprints being widespread across the nation after the outbreak, it's the most popular hand-crafter carbine in the world. Not very powerful or reliable, it still offers sufficient protection for you and your loved ones from both the living and the dead. Uses 5.56x45 mm NATO rounds that are very common in the US.

### Use

The SR Sabrewulf is a good firearm, both ranged and up close. It shoots fast and its recoil is great, making it a great starter weapon. The Wulf uses 5.56mm rounds and can carry 30 bullets. It's one of the most common weapons around the world of Romero's Aftermath, but is easily replaced by any other weapon.
BloodStorm

***BloodStorm*** is a fighting game released in 1994 in arcade form by Strata and developed by Incredible Technologies. It is considered by some as a quasi-'sequel' to *Time Killers*. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.

BloodStorm was dubbed as a possible “*MK*-killer” in an attempt to surpass rival Midway's success with *Mortal Kombat*, though it did not prevail. It was the last game Strata produced before the company went out of business. Home ports for the Saturn and PlayStation were announced in early 1995,but were later cancelled.

## Gameplay

As with its predecessor *Time Killers*, *BloodStorm* features many of the aspects carried down from it, such as the removal of an opponent’s arms and an ‘instant kill’ attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

*BloodStorm* is also a weapons-based fighter, though it differs from *Time Killers* in that the characters use weapons called "Gauntlets" that also allow them to use particular powers and attacks with them. Other than being able to bash off an opponent’s arms, a technique called a ‘Sunder’ is also in the game. If executed when an opponent is stunned, it will destroy their lower body. The character will not be able to jump or use kicks, but can still move back and forth a little with the leg buttons.

Even after a successful Sunder attack, the fight can still go on, if the character’s life bar is not totally drained yet. However, if both limbs are lost afterwards (if they weren't already torn off prior to the Sunder attack) then s/he is almost completely helpless. (There are a few special moves that don't require arms *or* legs, and those can still be performed). Characters are restored back to normal form after a round is over much like *Time Killers* as well.

A notable feature in the game is that when an opponent is defeated, the player gains a ‘passable power’ much like in a style akin to the *Mega Man* series. These powers or weapons can be used at any time to give the player a further advantage. Also, players can save their progress in a game with a password feature by pressing buttons during the player select screen. However, since the data was saved only until the machine was turned off, it was less than beneficial unless used to pick the game back up where it ended.
439-CR Sweeper

Damage
 Fire rate
 Reload time
 Spread
 Recoil
 Range
 Plan
 Endurance
 Repairs
 Ammunition

### In-game item description

Shotguns can be used for large and small game, home defence, law enforcement and military personell. One of the oldest types of firearms in use today. Uses Shotgun Shells.

### Use

The 439-CR Sweeper is a good beginning weapon, with its high damage output up close. It can carry 6 shells, and has to be pumped after each shot. The shotgun makes a lot of noise, attracting other zombies in the area. The Sweeper uses shotgun shells, crafted or found, and can be found as loot.
Mirage

Age
 Status
 Weight

```
Home Province :          Obsel                      Gender :    F
 Gauntlet :               The Aniglav                Height :    5 ' 8 ''
 Gauntlet Special Power : Grenade Launcher           Weight :    120 lbs
 Passable Powers :        Grenades, Land Mine
 Special Death Move :     OBICULARIS BOMB

```

## Summary

The leader of a cannibalistic amazon race who live in a harsh desert in the province of Obsel, having overtaken the male population in many ways. Her plans are to lead her people out of their world and take over the whole planet through the BloodStorm tournament. Her gauntlets can fire deadly grenade bombs at her foes.

## Back Story

MIRAGE is the militant leader of Obsel, a harsh desert world where life has become a continuous battle for survival. For years the troubled race waged fierce civil wars, until finally the male population was dangerously reduced in numbers. The female population, horribly oppressed by their male counterparts, banded together and overthrew the weakened male-dominated government. MIRAGE is the direct descendant of the leader of the Great Female Uprising. She continues to uphold the new laws that enslave men by cutting off their feet at birth and raised in pens to be kept alive solely for reproduction and nourishment. MIRAGE has plans to lead her cannibalistic women warriors and their terrorist lifestyles into the outer reaches of the world, proving dominance over all men.

## Move List

```
Grenades :  reverse quarter circle, BACK ARM
Land Mine : down + BACK LEG + FRONT LEG
Jump Kick : charge away, forward + BACK LEG
Wall Jump : In air, pull joystick away from the wall.
Rez In :    quarter circle, FRONT LEG
Rez Out :   reverse quarter circle, FRONT LEG

Sunder: Phagitic Sunder :    charge away, forward + FRONT ARM
Decapitation: Power Strafe : reverse quarter circle extended to upaway,
                             FRONT ARM

OBICULARIS BOMB : close, reverse quarter circle, forward + BACK ARM
           Preq : MUST have Back Arm

```
Crafting Materials

Crafting Materials can be found and harvested throughout the world. Some can be harvested from rocks and trees using a Crude Harvesting Axe while others can be found by breaking down items throughout the world into crafting supplies. For example, any plastic container can be broken down into Plastic. Eating canned foods will leave behind cans which can be broken down into Metal, etc.

Crafting Materials are used to create items as well as Building Bases (B).

* Adhesive
* Chemicals
* Cloth
* Glass
* Metal
* Plastic
* Parts
* Stone
* Tools
* Wood
Human

As the most common race in the world of DoA, humans are perfectly average in every aspect, which is their strength and weakness at the same time. They can do everything the other species can do and be relatively good at it, but won´t ever become the best. As they are quick-to-learn, they get extra skill points at every level-up and as a diligent and adaptive species, they usually have a higher total count of attribute values.

Usually, they can be often found in their natural habitats (such as taverns). This is where they play games and are able to keep talking for hours. This is why they get natural bonus to their communication skills. Apart from being good negotiators, they are also fit to become excellent leaders. It´s exactly this reason why a humans are the leaders who command the highest count of Aledorn´s troops.

Humans are, compared to other species, still young in their evolution and, therefore, can´t learn skills based upon age-long researches and ancient customs. They are a good choice for every class and will learn the ropes quickly.
InitialMainpage

**Notice: This was the initial main pages text. It looks very "official" and might have legal issues. Replaced by new main page.**

**Aftermath** is the spiritual successor to the infamous yet very popular zombie survival game **Infestation: Survivor Stories** formerly known as **WarZ**. The development team behind **Infestation** wanted to create a new experience for **Infestation/WarZ** players making sure to keep best parts of the game that made it popular, while avoiding controversial decisions and plain stupid mistakes that were previously made..

Unfortunately, it was impossible to make the modifications to the existing game under the partnership with **Infestation's** publisher – OP Productions LLC. We had to leave and start from scratch.

We do believe that what we’ve got is potentially one of the greatest zombie survival games on the market, and we want to make sure that all **Infestation** players are be able to try it for themselves. To make this happen we’re making this game **FREE** to all Infestation players.

Everyone who has an active account in **Infestation** will be able to create a free account in **Aftermath** as soon as game reaches Open Beta. In the meantime we invite you to take a peek at the game by joining us in the Early Access Alpha

As a thank you to the most active **Infestation** players that supported us over the last 3 years, we’ve created a special **FREE** founders package so that you can try **Aftermath** without spending any money on an **Early Access Founders Package**.

**Aftermath** is a unique fruit tree bearing over three years of experience working on **Infestation** and seeing all the good, the bad and the ugly while making **Aftermath** to be better in all aspects.

WARNING: THIS GAME IS IN ALPHA STAGE. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE SERIOUS GAME BREAKING ISSUES AND POSSIBLE INTERRUPTIONS to GAMEPLAY.

Early Access Alpha is your chance to experience Aftermath as it evolves throughout its development process. While the game contains all the core features and we do believe it’s fun to play at this stage, we strongly advise you not to buy Aftermath at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.

Visit the Official Aftermath website.  Follow them on Facebook, Youtube, Twitter and Twitch.
Freon

Age
 Status

```
Home Province :          Polaria                    Gender :    M
 Gauntlet :               The Geleed                 Height :    6 ' 2 ''
 Gauntlet Special Power : Ice-A-Rang                 Weight :    219 lbs
 Passable Powers :        Ice Morph
 Special Death Move :     BLOODY SLUSHY

```

## Summary

Leader of the Ice people in the Northern Province. While he is a noble man, Freon loathes Hellhound and the Fire people, and wants to destroy them. In the end however, he proves to be less than noble as he begins a reign of terror along with a life of decadence and decay.

## Back Story

The fiercely cold Ice Province, Polaria, is North of the Death Zone. The
people who inhabit this portion of the planet have become cold blooded and
require no heat to survive. FREON is the sovereign ruler of the oppressed Ice
people, and is convinced that he is destined to be the ruler of the entire
planet. FREON's arrogant nature has demanded a great deal of pomp and
circumstance in his life, and his subjects treat his wishes as Law. FREON has
attempted many times to find his counterpart within Scorch, the Province that
warms the south, to accept his offer of surrender and domination. However,
his regal demeanor is lost on HELLHOUND, who has concluded all talks of
subjugation with unpredictable chaos. This lack of respect for his nobility
has pushed FREON to his limit. He will have respect from the barbaric Fire
people if he has to destroy every last one of them.

## Move List

```
Ice Morph :     three down
Water Defend :  three down, up
Freeze :        quarter circle, BACK ARM (may be guided, and may be done in air)
Ice Shatter :   uppercut (after freezing opponent)
ShadowKick :    reverse quarter circle, FRONT LEG

Sunder: Brumal Sunder :     reverse quarter circle, FRONT ARM
Decapitation: Ice Pick :    quarter circle to reverse half circle, FRONT ARM

BLOODY SLUSHY : freeze, ice morph, up when directly underneath opponent.

```
AftermathMMO Wikia

## Welcome to the Aftermath MMO Wiki

Romero's Aftermath is an openworld, first person zombie hunting MMO set in an post-apocalyptic world developed by Free Reign East LLC. It is currently in development and available on Steam Early Access.
It features PvE and PvP, exploration, crafting, base-building, town liberation and social interaction like trading and grouping.

AftermathMMO Wikia is a community project trying to collect and provide useful game information.
Everyone is invited to contribute and help to achieve this Goal. When contributing, please keep in mind to stay with the facts.
If you feel you need to post personal opinions or speculations, consider posting on a forum or at least mark your comment accordingly.
Dungeons of Aledorn Wikia

#### **Dungeons of Aledorn** is a an 'old school RPG' that combines a turn-based combat system, first person exploration and 'hardcore' stat and skill balancing. It is currently under developement by Team 21 and was recently funded by Kickstarter. Release date TBD. This wiki is a collaborative resourse for the game and all contributors and fans of the game are welcome. Please join our community. As this game is still under development, information in articles is subject to change at any time. Our chat room and forums are always open and available. This wikia is eligible for Adoption.

The world of DOA is stricken by war and the once defeated Orc tribes have again gathered their strengths and gained new allies to help them re-conquer their lost lands. It's a harsh time when deserters and cowards plunder and prey upon the weak and kill on the whim; a world that's in desperate need of a band of heroes to rally and save the day. Read More....

Dungeons of Aledorn Alpha Trailer
DoA Character Creation With MixamoDoA Character CreationDoA Dungeons of Aledorn Team21 mocapDungeons of AledornDoA Dungeons of Aledorn interview WarbossDoA Interview with Warboss

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Wildlings

Wildlings are actually barbaric human tribes that refused to submit to the changes of technological progress and stayed true to the life-style of their ancestors. Because of this, they are considerably stronger, tougher and have a higher level of dexterity but they’re also illiterate and uneducated - their sense of beauty is very limited. They are destined to be great warriors and rangers and their survival skills enable them to easily identify useful plants and animal remains. From these items, they may create effective poisons for which they also have a racial bonus. Rough lifestyle has taught them to be always on guard, sharpened their sight in darkness, and for a countless day to day fights or flight situations, they are able to regenerate stamina slightly faster than anyone else.

Combat is their strongest domain, and they gain extra initiative in it. They prefer pole-arms and blunt weapons, dealing extra damage while using them. Wildling rangers are masters of the magic school of body.

On the other hand, the magic school of mind is unknown to them. They also can´t learn armorer, tactics or negotiation skills. Wildlings don´t use crossbows and sword-like weapons. There are no alchemists or rogues among wildlings.
Gauntlets of Ascension

The **Gauntlets of Ascension**, or simply **Gauntlets**, are the weapons featured in *BloodStorm*. They are ancient gloved weapons that are worn only by those in power in the provinces. Treasured and revered by their people, they are the foremost symbol of power and honor that each province can have.

While there are Gauntlets for each of the province leaders, there are also two types of Gauntlets wielded by Nekron and his agents.

## Gameplay

Each Gauntlet has its own special power (typically in the form of a projectile attack), specific to their wielder, but the inputs required to use them is the same across all the characters (quarter-circle + front arm).

Gauntlets can also be thrown like a projectile by inputting forward + back arm + back leg. To pick up your Gauntlet to wield it again, input away + front arm.

## List of Gauntlets, their Special Powers, and their wielders

* **The Geleed**
	+ Wielder: Freon
	+ Special Power: Ice-A-Rang

* **The Phlogiston**
	+ Wielder: Hellhound
	+ Special Power: Flamethrower

* **The Aniglav**
	+ Wielder: Mirage
	+ Special Power: Grenade Launcher

* **The Windigo**
	+ Wielder: Tempest
	+ Special Power: Windshift

* **The Cyber Claw**
	+ Wielder: Talon
	+ Special Power: Taser

* **The Natator**
	+ Wielder: Razor
	+ Special Power: Vorpal Disc

* **The Galan Mantle**
	+ Wielder:Tremor
	+ Special Power: Earth Blaster

* **The Mephitic Fist**
	+ Wielder: Fallout
	+ Special Power: Toxic Quills

* **The Hand of Death**
	+ Wielders: Nekron/Blood
	+ PLEASE NOTE: The Hand of Death has two different projectile attacks, one in the form of a yellow bullet that travels straight and fragments on impact, and the second is a fireball that travels downwards.

* **Agents' Gauntlet**
	+ Wielders: Sin/Ratchet/Golem/Wraith/Craniac/Shadow/Dimentia
	+ Like with The Hand of Death, the Agents' Gauntlet (Note: Subjective name!) has more than one projectile attack, in which case it has three; A fragmenting yellow bullet, a spiraling, tornado-shaped projectile, and a lightning bolt-shaped projectile.

## Trivia

* Chainsaw is the only character in the game that does not wield a Gauntlet during gameplay, for obvious reasons.
* Nekron and Blood are the only two characters in the game to wield The Hand of Death.
Gnomes

Gnomes are almost dwarf looking beings, but don´t let the first sight fool you. They are, on the contrary, quite the opposite of dwarves. They are not so strong and their endurance is nowhere near to the level of a dwarf. But what they lack in these, they gain in dexterity and extremely high intelligence. It’ll come as no surprise that they make for incredibly powerful wizards and alchemists and they may also become capable rogues or clerics.

Gnomes are typical book-worms and researchers and because of this, grasp the nature of things around them faster and therefore gain more skill points upon leveling-up. They value the wisdom above all and it´s customary to pass it to the next generations and thanks to that, they gain bonuses for ancient wisdom skill.

Their numerous experiments with magic, that have not lead to many injuries, have brought them natural resistance against fire and cold. A good understanding of magic grants them additional mental resistance, spell-power and their spells also tend to fail less often.

Gnomes can´t wear heavy armor nor use shields and they also avoid using heavy and ranged weapons. Their self-awareness of high intelligence, and feeling of superiority, makes them often quite ignorant and so, they may not learn the perception skill. There´s no such thing as gnome warrior or ranger in DoA.