recursal/Fanatic-Fandom huggingface dataset:
(Credits Version 1949)

## Opening Credits

* Distributed by RKO Radio Pictures, Inc.
* Walt Disney presents
* Color by Technicolor
* Technicolor Color Director: Natalie Kalmus
* Associate: Morgan Padelford, Robert Brower
* Live Action Photography: Winton C. Hoch
* Special Processes: Ub Iwerks
* Sound Director: C.O. Slyfield
* Sound Recording: Robert O. Cook, Harold J. Steck
* Film Editors: Donald Halliday, Thomas Scott, John O. Young
* Music Editor: Al Teeter
* Copyright MCMXLIX Walt Disney Productions All Rights Reserved
* Approved MPAA Certificate No. 12133
* RCA Sound System
* Screen Cartoonists Local852 BPDPA AFL
* This picture made under made under the jursdiction of I.A.T.S.E., affliated with American Federation of Labor
* Musical Direction: Oliver Wallace, Paul Smith
* Vocal Arrangements: Ken Darby
* Songs by: Oliver Wallace, Paul Smith
* Orchestration: Joseph Dubin
* Story: Erdman Penner, Winston Hibler, Joe Rinaldi, Ted Sears, Homer Brightman, Harry Reeves, Ken Anderson, Bill Cottrell, Art Scott, Jesse Marsh, Bob Moore, John Walbridge, Lance Nolley, Eldon Dedini, Tom Oreb, T. Hee, Xavier Atencio
* Color and Styling: Mary Blair, Don da Gradi, Claude Coats, John Hench
* Layout: Thor Putnam, Tom Codrick, Al Zinnen, Charles Philippi, Xavier Atencio, Lance Nolley, Hugh Hennesy, A. Kendall O'Connor, Sual Bass, Don Griffith, Mac Stewart, Bob Cormack, Don Da Gradi, John Hench, Glenn Scott
* Background: Art Riley, Ray Huffine, John Jensen, Brice Mack, Merle Cox, Dick Anthony, Ralph Hulett, Alan Maley, Ed Starr, Claude Coats
* Directing Animators: Frank Thomas, Ollie Johnston, Wolfgang Reitherman, Milt Kahl, John Lounsbery, Ward Kimball, Eric Larson, Marc Davis, Les Clark, Fred Moore
* Character Animators: Marc Davis, Hugh Fraser, Don Lusk, Fred Moore, Harvey Toombs, John Sibley, Hal King, Hal Ambro, Phil Duncan, Bill Justice, Judge Whitaker, John McKimson, Art Babbitt, Ken O'Brien, John Sibley, Jack Campbell, Ed Aardal, Cliff Nordberg, Art Stevens, Marvin Woodward, Don Lusk, Rudy Larriva, Richard Williams Studios, Bob Cannon
* Effects Animators: George Rowley, Jack Boyd, Josh Meador, Dan MacManus
* Produced by: Fred Qrimby
* Directors: Jack Kinney, Wilfred Jackson, Hamilton Luske, Clyde Geronimi, James Algar
* Production Supervision: Ben Sharpsteen

## Ending Titles

* The End
A Walt Disney Production
Balloon Man

**This article is a disambiguation page for Balloon Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Balloon Man** may refer to:

* **Balloon Man**: A Robot Master designed by Cresh for the *Make a Good Mega Man Robot Master* Contest.
(Credits Version 1969)

## Opening Credits

* Distributed by Buena Vista Distribution Co., Inc.
* Walt Disney Productions Presents
* Sung by:
* Color by Technicolor®
* Story and Styling: Larry Clemmons, Vance Gerry, Ken Anderson, Frank Thomas, Eric Cleworth, Julius Svendsen, Ralph Wright, T. Hee, Xavier Atencio
* Based on a story by: Tom McGowan and Tom Rowe
* Directing Animators: Milt Kahl, Ollie Johnston, Frank Thomas, John Lounsbery
* Production Design: Ken Anderson
* Voice Talents:
* Character Animation: Hal King, Eric Larson, Bill Justice, Eric Cleworth, Julius Svendsen, Fred Hellmich, Walt Stanchfield, Dave Michener, Don Towsley, Hugh Fraser, Hal Ambro, Al Coe, Art Stevens, George Nicholas, Ken O'Brien, Bill Keil, Jerry Hathcock, Don Lusk, Charles A. Nichols, Don Bluth, Richard Williams Studios
* Assistant Animation: Dave Suding
* Effects Animation: Dan MacManus, Dick Lucas
* CGI Animators: Thomas Hahn, Peter Nye, Michael A. Shantzis, Rick Age, Robert Rodriguez, Elizabeth Avellan
* Computer Generated Graphics: Tad A. Gielow
* Stop Motion: T. Hee, Bill Justice, Xavier Atencio, John Jensen, George Pal
* Technical Assistants: George Pal, John S. Abbott, Betty Lou Allen, Siska Ayala, Bob Baker, Leo Barkume, Dave Bater, Jan Bax, Hill Beekman, Lloyd Bockhaus, Carmelita Chapman
* Cel Painter: Marilyn Pierson
* Xerox: Charlene Miller, Bill Brazner, Diana Dixon
* Scene Planning: Buf Nerbovig, Ruth Tompson
* Final Check: Wilma Baker
* Inker: Maria Fenyvesi
* Ink and Paint: Carmen Sanderson, Charlene Miller, Mary Jane Cole, Diana Dixon, Bernie Bonnicksen
* Art Directors: John B. Mansbridge, Jack Senter
* Layout: Dale Barnhart, Don Griffith, Maurice Binder, John Emerson, Basil Davidovich, Sylvia Roemer, Xaiver Atencio, Saul Bass
* Color Styling: A. Kendall O'Connor
* Background: Al Dempster, Bill Layne, Ralph Hulett, John Jensen, Alan Maley, Art Riley, Thelma Witmer, Frank Armitage
* Songs
	+ Words and Music by: Richard M. Sherman, Robert B. Sherman, Terry Gilkyson, Floyd Huddleston and Al Rinker
* Music: George Bruns
* Orchestration: Walter Sheets
* Musicians: Ethmer Roten, Flute
* Title Designers: Ernest D. Farino, Douy Swofford, Neal Thompson, Dan Perri
* Camera: Ed Austin, Jim Pickel
* Producton Manager: Don Duckwall
* Sounds: Robert O. Cook
* Sound Effects: James MacDonald
* Film Editors: Tom Acosta, Cotton Warburton
* Assistant Directors: Ed Hansen, Dan Alguire
* Music Editor: Evelyn Kennedy
* © Copyright MCMLXIX Walt Disney Productions · All Rights Reserved
* RCA Sound Recording
* This picture has made the jurdisction of I.A.T.S.E.-IA, affiliated with A.F.L.-C.L.O.
* Approved No. 22634 Motion Picture Association of America
* Co Director: Maurice Noble
* Associate Producers: Tom Leetch, Maurizio Lodi-Fe
* Executive Producers: William Hanna, Joseph Barbera
* Screenplay by: Chuck Jones
* Produced by: Wolfgang Reitherman, Winston Hibler, Bill Anderson, Ron Miller
* Directed by: Wolfgang Reitherman, Richard Williams Studios
Abyss Man (Cornendy)

**Abyss Man** is a Robot Master designed for deep-sea exploration. He is designed to mimic the appearance of a giant isopod. He investigates the environment and deep-sea creatures. He has an affinity for cleaning up pollution that may harm the environment or creatures. His design allows him to handle the pressures of the ocean depths.
Cosmic Man

**This article is a disambiguation page for Cosmic Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Cosmic Man** may refer to:

* **Cosmic Man**: A Robot Master designed by Kaigetsudo.

* **Cosmic Man**: A Robot Master designed by Dimpsy originally for *Mega Man: Infamous Intent* and currently for *Mega Man Resurrection*.
Baroque

**This article is a disambiguation page for Baroque.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Baroque** may refer to:

* **Baroque**: A character designed by Rhythm that appears in *Bass Comic Adventures*.

* **Baroque**: A Mega Man Killer-type Robot Master from *Mega Man: Infamous Intent*.
Cosmic Man (IFI)

**Cosmic Man** is one of the original 8 Robot Masters built by Dr. Famous built to test Mega Man's strength on the Moon. Despite this, he was later scrapped in favor of Gryphon Man and Warp Man as he didn't feel like Cosmic Man was up to the task. However, later being resurrected by Dr. Wily, he intends to not only fulfill his wish but also get his revenge on Dr. Famous for scrapping him those years ago. Due to being modified by Dr. Wily, this also inherently changed the copy ability Mega Man could obtain from Cosmic Man. Originally being the Cosmic Blast or Cosmic Flurry, his copy ability of choice became the Star Knuckle: a blue-and-yellow homing punch missile that is very spacious indeed. Cosmic Man's intended job as well was to help protect the Moon in case of any meteors or evil works were to take place, as the Moon is seen to him as very important. Despite him being scrapped, he holds no qualms or hatred towards the other original 7 nor the 2 replacements.

## Trivia

* Cosmic Man was initially set to appear in *Mega Man: Infamous Intent*, however the initial creator had a falling out with the others and as such, Gryphon Man and Warp Man were his pseudo-replacements. Warp Man even uses most of the assets set to be used on Cosmic Man.

* The idea of his speech being poor was an intentional choice by Dimpsy as he is not known for his writing capabilities, though found it neat to make a villain who was reminiscent of the 90s (particularly, Skeletor).

Reaper Man • Gryphon Man • Blackjack Man • Hook Woman • Grime Man • Tome Woman • Barbarian Man • Archer Woman • Cleanse Woman • Warp Man • Kendo Man
Elastic Man (Charge)

**Elastic Man** is a Robot Master in Mega Man Charge. Elastic Man is a bouncy Robot Master that can bounce a very great height on his own. When he was saddened by the demolition of Boing Boing Park, he found a shed nearby with a banner with big, bouncy words that said "SHED". Interested, he came inside and saw a big replica of Boing Boing Park. There he set up many traps to trick Mega Man. He can really stretch, but he hates large things! Try crushing him with one.
Conduit Man (CyanCelestial)

**Conduit Man** was commissioned by the city’s electric company to single-handedly monitor the energy management center. Not only can he fire electric beams from his buster, but he can also summon surges of electricity from any nearby electric wires or conduits. He is extremely fast-paced and keeps a serious demeanor while on the job.
Dyna Man (DOS)

**Dyna Man** is a Robot Master in the DOS version of Mega Man 1. Most likely a demolition robot, he succumbed to the control of CRORQ, a government supercomputer that Dr. Wily hijacked so he could use it to control robots everywhere to do his bidding. Being a master of explosives, he's able to dispense powerful dynamite sticks called Nuclear Detonators to blow up opponents and structures alike. However, his systems are highly vulnerable to electric shocks as they can trigger the explosives in his body to detonate prematurely, causing serious damage to Dyna Man.

## Appearances

### Mega Man (DOS)

Dyna Man is a boss in Mega Man DOS. He's weak to Force Field.

Dyna Man's battle is simple; he just jumps around the room at varying heights and drops Nuclear Detonators which explode once they hit the ground. Using Force Field gives Mega Man a huge advantage against Dyna Man - not only does it deal extra damage, but the Nuclear Detonators can't penetrate it.

After defeating Dyna Man, Mega Man gets to use Nuclear Detonator as a special weapon. Mega Man's version of Nuclear Detonator is similar to Bomb Man's Hyper Bomb, as it has Mega Man throw a stick of dynamite that explodes after a few seconds unless it touches an enemy, which makes it explode instantly. Nuclear Detonator can also be detonated manually by pressing the fire button, but only after the weapon has touched the ground.
Blast Man (disambiguation)

**This article is a disambiguation page for Blast Man (disambiguation).**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Blast Man** may refer to:

* **Blast Man**: A Robot Master designed by harikenn.
Dirge (SIBRE)

"*I can't **wait** to tear you apart.*"
―Dirge

**Dirge** is a powerful hunter robot. Initially a circus robot, Dirge was modified by robot harvesters to handle more dangerous missions . Eventually abandoned, he was discovered by Dr. Wily and seeing his potential, reprogrammed Dirge into a dangerous hunter with his sights set on Mega Man.

Dirge wields the Vajrakōṛā, an electrically-charged whipsword. Its name derives from Hindi--Vajra meaning divine thunderbolt and kōṛā meaning whip, respectively. It is capable of both short and long-range attacks, as well as the ability to have its electric current channelled into a new form using magnetic fields, making it a formidable weapon in battle.

## History

### Background

Originally built as a decadent ringmaster for a long-forgotten robot circus, Dirge was attacked and hauled away by black market scrap harvesters for his high-quality and high-cost parts, along with many other circus robots (this incident sparked a terrible PR scandal and the irreparable damage to the circus' reputation, ultimately causing it to be shut down and demolished). One of the leaders of the gang noted the considerable durability of his body (necessary for the larger-than-life stunts of a robot circus), and the decision was made to remodel him into a combat-capable hunter (using various parts and upgrades from his dismantled counterparts), who would undertake the group's more dangerous harvests in the humans' stead. With such a capable body, Dirge destroyed and harvested scrap parts from countless robots, eventually becoming sadistic and ruthless. The harvesters disbanded when more fruitful ventures beckoned, and out of caution shut Dirge's programming down. He was later found derelict and abandoned by Dr. Wily, who reprogrammed his directive to target the unstoppable hero Mega Man and his allies, as well as toning down his violent nature.

Should Dirge succeed in his directive, Wily would gain access to the mind, memory, and specifications of his perpetually-undefeated adversary, and as a result would become unstoppable...as far as Wily sees things, anyway.

## Game Appearances

### *SIBRE*

Dirge is set to appear as a Tower Guardian in SIBRE.

#### Attacks

* Whipsword
* Meteor Spark
* Supercell Wave
* Bomb Retreat
* Awaken the Serpent!

## Trivia

* Dirge is based on The Under Taker from the Playstation game Swagman.
* Dirge's serial number literally means death (shi being the Japanese word for death, and 4 being a number in Japan that means death). This is not his original number, but is one assigned to him by Wily after his revival.
* He really likes calliope music. Like, a lot. It's becoming a problem. Wily's antique Verne Langdon records keep disappearing.
* He often has a habit of referring to any reasonably-sized group as a "sideshow."
* He hates Light for the World's Fair incident back when the circus was still running, in which a young Light electrocuted a Paozo to demonstrate a new electrical current. Light doesn't like talking about it.
Flood Man

**This article is a disambiguation page for Flood Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Flood Man** may refer to:

* **Flood Man**: A Robot Master designed by DisForDono for *Mega Man Time Tangent*.

* **Flood Man**: A Robot Master designed by DouglasArtGallery.

* **Flood Man**: A Robot Master designed by Cyberguy64.

* **Flood Man**: A Robot Master designed by Swoopybird.
Cloud Man

**Cloud Man** (クラウドマン *Kuraudoman*) is a Robot Master from *Mega Man 7* who was originally created as a weather control robot, but was stolen and modified for combat by Dr. Wily, removing his rainfall equipment and enhancing his lightning equipment. Cloud Man has no legs, as he was designed built to hover above the ground using a gravity controller. He can control the weather and create powerful winds to push his opponents, and try to strike them with his Thunder Bolt.

## CD Data

 **Dislike:** | Lightning rod

## Official Appearances

### *Mega Man 7*

Cloud Man starts by floating up from the center of the room, then electrically charging himself (invincible while doing so) to fire his Thunder Bolt from that height towards Mega Man. The Thunder Bolt acts as a fast-moving lightning bolt that, upon hitting the ground, creates four electric spheres (two from each side of the Thunder Bolt) that travel along the floor. It can be avoided by jumping over the lightning so that the attack fails to hit Mega Man, or even fails to hit the ground at all. Right after that, he lowers himself to Mega Man's level, and then casts rain and wind that pushes Mega Man either towards one of the pits or towards Cloud Man. If Mega Man collides with Cloud Man at this point, Cloud Man will push him away, dealing damage. While the rain and wind are still active, Cloud Man will electrically charge himself again and shock the floor to create more electric spheres. As the rain and wind's power are higher than Mega Man's running speed, the player may have to slide if it is necessary to avoid falling, while jumping so Mega Man avoids the electric spheres. After the rain stops, Cloud Man starts chasing Mega Man, leaving a small gap below him so Mega Man can slide to avoid contact with him. He then repeats the attack pattern.

His weakness is the Danger Wrap, as this weapon encases him on a giant bubble, floating upwards and eventually detonating, making him fall to the ground due to his cloud disappearing, and restart his attack pattern. However, he is still invincible if he is charging himself. If it is used while it's raining, the rain will instantly stop. It defeats him in seven hits.
Picturing

File:Freaky Friday poster.jpg
***Freaky Friday*** is an animated Disney movie 1983 American animated adventure fantasy film produced by Walt Disney Feature Animation in association with Silver Screen Partners II and released by Walt Disney Pictures, The 24th Disney animated feature film, based on Mary Rodgers’ 1972 novel of the same name. starring Barbara Harris, Jodie Foster, Mel Blanc and Tom Kane, which also got a live-action and Pixar Animation remake.

## Animated

* The Rat - Eaten by Mr. Scheck.
* The Dog - Kicked by Mr. Scheck.
* Iron Avenger #1 - Smashed by Hulk.
* Iron Avenger #2 - Smashed by Rock with his Extra Hulk.
* Iron Avenger #3 - Lighting by Azari.
* Iron Avenger #4 - Killed by Francis Barton.
* Iron Avenger #5 - Sliced by Toruun.
* Iron Avenger #6 - Sliced by James Rogers.
* **Mr. Scheck** - Killed by Hulk and Fall to his death.

## Live-Action

* **Mr. Scheck** - Killed and Fall to his death.

## Pixar Animation

* Iron Avengers - Smashed by Avenger Kids.
* Iron Avengers - Lighting by Avenger Kids.
* Iron Avengers - Killed by Avenger Kids.
* Iron Avengers - Sliced by Avenger Kids.
* **Mr. Scheck** - Killed by Hulk and Fall to his death.

 File:Littlest Elf poster.jpg
***The Littlest Elf*** is a 1994 American stop motion musical film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. It is the 32nd Disney animated feature film, and the fifth animated film produced during a period known as the Disney Renaissance. *The Littlest Elf* is a "dull book" Brandi Dougherty and Kirsten Richards recommends reading in lieu of his own stories. It is screenplay by Karey Kirkpatrick, Jonathan Roberts, Steve Bloom and Monty Kensicle, an anagram of Lemony Snicket, so it is possible Snicket wrote the book. *The Littlest Elf* is also a 1994 film directed by Henry Selick (from the director at The Nightmare Before Christmas and James and the Giant Peach) and Gustav Sebald.

### The Littlest Elf

* Monsieur D'Arque's Guards - Defeated by The Littlest Elf, The Numberlys and The Fabies.
* Monsieur D'Arque's Guards - Defeated by Radian, Zimtry, Tanya and Jimmy.
* **Darth Bull** - Killed by The Littlest Elf and Fall to his death.
Crag Man (Starfall)

**Crag Man** is a Robot Master in Mega Man Starfall. He is a rock robot master that can throw rocks like Guts Man and generate stones like Stone Man. He is equipped with an extra buster on his left leg.

## Backstory

Crag Man worked in caves to check for miners' safety before being reprogrammed by Starfall. Sometimes Stone Man would join him for his inspections, as the two are good friends. His buster arm was a pickaxe back then before being removed and modified. His leg-buster was used for light purposes. After being reprogrammed, he could generate rocks to attack.

## CD Data

 **Dislike:** | Land
Cipher Man (Eternal)

To control the information networks of the city, Dr. Wily designed **Cipher Man** to harbor communications between Dr. Wily's Mega Data robots. Cipher Man is in charge of ensuring information remains as secure as possible to avoid interception by the military and Dr. Light. This robot has the ability to create protective barriers that are encrypted by a sensitive secret code.

## Appearances

### *Mega Man Eternal*

Cipher Man is the crypto-graphic member of the group.

#### Stage: Info HQ

Cipher Man's Stage, named the "Info HQ," takes place in a digital coding database. In a similar vein to Sword Man's Stage, the player is given the option to go through 4 mini-sections in any order they choose, and they all must be completed before the player can proceed to the boss room. The upper left room has a digital puzzle that requires the player to spell out '1111' in binary. The upper right room has a similar puzzle where the player must spell out 'MEGA.' The bottom left room has exploding tiles in addition to enemies that try to shoot you off. Lastly, the bottom right room has a midboss called the PK Jiro who pilots a small tank.

Valuable pickups to look out for are:

* Eddie: Appears at the boss hallway checkpoint area.

#### Attack Pattern

On his own, Cipher Man is a rather limited in what he can do. He can do a high jump forward, he can summon the flying laser enemies to rise out from the ground and attack, and he can shoot a Cipher Decode projectile straight ahead of himself. However, the biggest mechanic to this fight is when he puts up an impenetrable shield known as the Shift Cipher. When the shield comes up, two sets of numbers show up above, accompanied by a blue orb named Bob and a pink orb named Alice. To break the shield's code, the player has to shoot the arrows on each wall so Bob's 4-digit binary can match up with Alice's binary. When that is done, the Shift Cipher goes down and Cipher Man will be vulnerable to attack. Keep in mind that he can use all of his attacks above while protected by the Shift Cipher.

#### Weapon

His weapon is Cipher Decode, a straight projectile that slows down while hitting an enemy in an attempt to 'decode' it. This helps Cipher Decode deal more damage to enemies with bigger hitboxes.

#### Weakness

He is weak to Jolt Shocker, which can kill him in 7-10 hits.

## Trivia

* His stage's music theme is titled, "Data to Ponder," originally composed by sebamkfan.
* Cipher Man's belly monitor displays various things depending on his action.
	+ It displays SC when he first uses Shift Cipher.
	+ It displays an up arrow while he is jumping.
	+ It displays a crying emoticon when he is defeated.
* His weakness to Jolt Shocker is a reference to how electricity can overload computers and stop them from functioning.
Caliber Man (Nouks)

**Caliber Man** is a Robot Master built by Dr. Wily for heavy artillery support who specializes in firepower and the elimination of larger targets. His torso consists of a large cannon mounted in his chest, capable of firing various types of ammunition that can range from tiny shots to explosive, armor-piercing shells. His body is designed to carry extra weapons hidden within, as well as being equipped with shock absorbers to minimize recoil from a full volley. His armor can vary depending on the environment he is sent to, such as forest, desert, arctic, and urban designs.

His special weapon, the Shell Burst, fires a projectile that's capable of penetrating shields and other defenses that also releases a devastating explosion inside the target. This bullet is strong enough to pierce a Met's helmet or a Sniper Joe's shield.

As well armed as he is, Caliber Man suffers a flaw where his primary gun will malfunction if grime builds up in his systems. Due to his arsenal consisting of mainly metallic projectiles rather than compressed plasma, it's likely something could block his shots easily.

Caliber Man tends to be very tough and forthright when it comes to combat. He's wiling to go into a battle with no fear to hold him back. He has a tendency to take things too far, having the mentality of a war always going on and a strong advocate for aggression against Mega Man immediately. He constantly suggests that Dr. Wily "Bring the War to Mega Man" to the point that even Dr. Wily becomes annoyed at the idea. His lack of fear has lead to some questionable decisions; such as attempting a high jump with a missile which lead to him being blown to pieces. He has also attempted to raid Light Labs on his own which has continuously ended in failure on his part. Dr. Wily tends to view Caliber Man's behavior as a liability than an asset, which requires Caliber Man to be under constant supervision. In his spare time, Caliber Man prefers target practice out of pure enjoyment of blowing stuff up, or stirring up a riot in an anti-war protest by antagonizing Robot Hippies. He dreams one day that if he destroys Mega Man once and for all, he will be awarded a medal of honor and a promotion by Dr. Wily.
Ballistic Man (Stardroid-Mercury)

**Ballistic Man** was once a terror of the battlefield, scouting out the enemy at blazing speeds through the air, and gunning them down without mercy. Wily managed to reprogram Ballistic Man to literally go ballistic. After destroying his HQ air force base, he shut himself in, awaiting for the arrival of the Blue Bomber...

Ballistic Man can fire rapid, continuous streams of bullets from his Gatling Buster. He flies around using the propellers on both sides of his shoulders and the helicopter-like rudder on his back. Ballistic Man can also fire missiles that will break off into smaller missiles, with slight homing capabilities.
Candy Girl (BCA)

"*Oh my goodness! What happened to all my little robot friends?*"
―Candy Girl, *Bass Comic Adventures*

**Candy Girl** is a Robot Master designed to resemble a cute, sweet girl to pass out candy and other treats to children. She loved her job and enjoyed seeing the smiles on the children she distributed candy to. However, this was all a ruse by her designer, who happened to be a dentist, to create cavities and other dental problems in the children in order to bring them into his office. Feeling like she has been manipulated and taken advantage of, she rebelled against her creator and joined up with Mistress R's uprising for equality and rights for female Robot Masters. Her Master Weapon, Candy Crusher, is a weaponized version of her Candy Distribution system which is able to generate large, bounding peppermint candies that can cause any foes massive damage. She utilizes a massive Buster cannon that seems much to large for her build, but she is able to handle it expertly to fire her Candy Crusher.

## Other Media

### *Bass Comic Adventures*

Candy Girl made her debut in Comic #725, Unsweetened Success which appears in the *Equality is a Cruel Mistress* story arc. She confronts Bass after he traverses her sickly sweet area putting on a sweet persona towards Bass' brash attitude. Once provoked by Bass, she shows a dark, twisted aspect of her personality where she enjoys the pain and control in fighting against Bass.

While fighting Bass, she reveals her sad backstory of manipulation by her creator and laments at being used by an old man for his schemes; something Bass can easily relate to. During their final standoff, Bass is able to overpower Candy Girl and blasts her away, putting an end to the sweet but sour Robot Master.
Bolt Man (Garth2The2ndPower)

"*Need a boost?*"
―Bolt Man

**Bolt Man** was designed as an emergency power reserve, often sent to help alleviate blackouts caused by robot attacks or natural disasters. He is equipped with special "bolts" that are actually incredibly sophisticated batteries that can produce wattage on par with an entire electrical power plant. Since he went rogue, his bolts have had their safety limiters removed, and can discharge enormous bursts of electricity. His bolts can also power up his enormous frame, enhancing his already devastating physical strength.

Bolt Man's hobbies include hiking through mountains and kite flying. He's an incredible stickler for energy conservation, and won't hesitate to lecture his co-workers if they leave any equipment running when not in use.
Brain Man (Dollwoman)

**Brain Man**, or just **Brain**, is a robot made with insanely high processing capability. Using his rapid calculations and processing ability he has emulated a sort of foresight ability allowing him to predict future events accurately before they happen. Signals he emits from his artificial brain allows him to influence the thoughts and actions of other robots, his brothers and sisters are especially easy for him to control. He uses his siblings as pawns for whatever his mysterious objective is.

Brain's body is a merging of 3 other robots with basic A.I. called Brawn Men, with Brain himself as the dominant AI. The Brawn Men have very simple, limited AI on their own and rely on Brain's control to perform complex tasks. Since Brain is a combination of multiple robots he is quite large and complicated with more of a reploid-like build to him. He also out classes the average Robot Master by quite a bit in processing speed and power output. He is a thinker, not originally made for battle but with his monstrous body he is more than formidable.
Butane Man (Unleashed)

**Butane Man** is a Robot Master set to appear in *Mega Man Unleashed*. A robot with sadistic tendencies, he loves destroying, and his job as a waste disposal robot lets him do just that. He can swing around with his extendable arms and can spit flame in every direction with the jets found all over his body. He also has heterochromia and has an odd liking for cosplay.
Coquette (1929 film) Credits

## Opening Titles

* Disney Cartoons present a Silly Symphony
* "Coquette"
* A Walt Disney Comic
* Direction: Burt Gillett, Walt Disney, Ub Iwerks
* Animation: Art Babbitt, Norman Ferguson, Jack King, Dick Lundy, Fred Moore, John McKimson, Ub Iwerks, Wilfred Jackson, Johnny Cannon, Dick Lundy
* Inbetween: Les Clark
* Story: Pinto Colvig, Albert Hunter, Boris V. Morkovin, Ted Sears, Webb Smith, Walt Disney, Ub Iwerks
* Music: Carl W. Stalling, Wilfred Jackson, Bert Lewis
* Conducted by: Carl Edouarade
* Musical Performance: Green Brothers Novelty Band
* Sound Effects: Johnny Cannon
* Produced by: Roy O. Disney, Walt Disney
* Voices:
	+ Walt Disney as Pepino the Boy
	+ Mary Pickford as Norma Besant
	+ Johnny Mack Brown as Michael Jeffery
	+ Matt Moore as Stanley Wentworth
	+ John St. Polis as Dr. John Besant
	+ William Janney as Jimmy Besant
	+ Henry Kolker as Jasper Carter
	+ George Irving as Robert Wentworth
	+ Louise Beavers as Julia
* Recorded by Powers Cinephone System
* Copyright MCMXXIX

## Closing Titles

* a Silly Symphony - The End - Disney Cartoons
Combust Man

**This article is a disambiguation page for Combust Man.**

The following is a list of links to pages that might share the same title.

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**Combust Man** may refer to:

* **Combust Man**: A Robot Master designed by BurianPi/Crimson\_Camisole that appears in *Make a Good Mega Man Level 2*.
Fake Man

**Fake Man** (フェイクマン *Feikuman*) is a fake police robot that appears as the boss of the Special Stage from *Mega Man 9*. In the game's main content, two Fake Man robots appear inside the Wily Castle. Dr. Wily claims that he was the police robot that arrested Dr. Light, but Proto Man proves correct in assuming that the "Dr. Light" Wily has captive is the robot copy Wily used to make the fake video released to the press. Thus, Fake Man did not arrest Light, and, in fact, Light was arrested by the real police, who released him once Mega Man delivered the Memory Circuit Board to them.

In the Special Stage, Mega Man must traverse a city landscape and face difficult enemies, one boss, and all of the mini-bosses found in the main content of *Mega Man 9* as he makes his way to the lair of Dr. Light's "arresting officer."

## Appearances

### *Mega Man 9*

Fake Man is very agile and uses his Revolver Buster to rapidly fire projectiles at Mega Man. This weapon has the advantage of firing in multiple directions, but is offset by the need to manually reload every six shots, leaving Fake Man defenseless for a short period. Fake Man won't fire his weapon unless Mega Man provokes him, though he will attempt to run into Mega Man regardless of his intent. His pattern of shooting is: he jumps backwards and shoots a bullet in the air and then another on ground, then jumps to the other side and fire two bullets at the player's current location: one when he just jumped and another when he is about to land, and he will shoot the last two by jumping in place. If Mega Man uses the Jewel Satellite weapon, he can reflect Fake Man's shots back at him for small damage, or deliver a heavy amount of damage to him with the Jewel Satellite itself. However, the Jewel Satellite doesn't have enough weapon energy to defeat him, so it is recommended to reflect the most bullets at him when he is shooting, then fire the shield at him while he reloads, then jump over him to avoid being rammed by him, and activate the shield again to trigger his pattern again.

## Trivia

* Like Doc Robot and the Dark Man robots, it is unknown what Fake Man's serial number is, or if he has one.
	+ Another point to note is that there are in fact at least two Fake Men as evidenced by the ending scenes of *Mega Man 9*. Thus, it is likely that Fake Man is similar to Dark Man, who does not have a Serial Number. Further evidence is the fact that Mega Man does not receive his power when he is defeated.
Sasuke Zanark Zoldik

Sasuke Zanark Zoldik est le membre le plus vieux encore vivant de la famille Zanark et le fils de la fondatrice de la ville de Zoldik,

## Profil

### Affiliation

Pendragon ( fils )Susano ( petit-fils )

Seiya Zanark ( petit-fils et héritié du trône )

### Affiliés

Inconnu

il est le seul être à ce jour à avoir survécu au Roi Zamatsuko en combat.

## Passé

Comme tout les autres membres de la famille Zanark, il a probablement été formé dès son plus jeune âge à être un assassin et résiste sûrement aux poisons ainsi qu'à l’électricité. Durant sa jeunesse, alors même que Pendragon n'était qu'un enfant, on sait qu'il se battait souvent contre le Roi Zamatsuko ( lors qu'il était invité à son royaume ), dont il sortait souvent à égalité.

Mais les autres informations nous sont inconnu
Dragon Man (Jun0TheF0x)

**Dragon Man** is a Robot Master designed by Jun0TheF0x based on the let's-player RoahmMythril. He was first featured in a sprite hack of *Rockman 7 FC*, titled "REVENGE!!" that was showcased exclusively on the aforementioned channel. After this debut, the hack was supposedly cancelled due to the creator's computer crashing and losing progress, as described in Part 3 of the LP. However, the character would be picked up by fangame creator Negative1, who used the character in *Super Mega Man 3* as an unlockable boss inhabiting Shade Man's castle from *Rockman 7 FC*, as well as the protagonist of the seemingly unfinished and largely lost game sharing the character's title, "Dragon Man". For a long time, the most modern art and information on Dragon Man was on the *Make a Good Mega Man Level* wiki's page for Custom Costumes, of which Dragon Man has one by Nitro Striker for *Make a Good Mega Man Level 2*. However, the Mega Man Maker "Jeff Extravaganza" mod brought the character back into a niche spotlight, featuring him as a Bass replacement and clearing up the confusion on the character's owner in its credits. As of November 20th, 2021, his own solo fangame is in development, featuring original robot masters and a unique plot building off of his story.

## CD Data

 **Dislike:** | Knights

## Trivia

* The character's original creator, Jun0TheF0x, has seemingly disappeared from the internet, as even RoahmMythril, who was at once in contact with them during the "REVENGE!!" hack's development, no longer has any method of communication, and they appear to have no public profiles under the name.
* Negative1's Dragon Man fangame appears to be based on the "REVENGE!!" hack, including many references to it, and RoahmMythril by extension. However, the only download currently available online appears to be unfinished, bringing you directly to the Wily Castle stages, and the site hosting it appears sketchy and possibly malware-infected, and thus will not be linked.
* Dragon Man appears to have a bond with Met enemies, as in most appearances of the character beginning with "REVENGE!!" he is shown with a Met companion of some kind, usually taking Rush's place as a springboard.
* In the original hack as well as Negative1's game, large health pickups are replaced with red, sparkling jewels. This plays off of the stereotypical depictions of dragons hoarding wealth, as well as RoahmMythril's love of "shinies", or shiny objects.
Combust Man (MaGMML2)

Originally designed to pick up and incinerate litter, **Combust Man** was given new fighting capabilities after Dr. Ignat Dusk discovered the potential of combat-oriented fire based Robot Masters. With these enhancements, the thermal energy he produces becomes more powerful the more harm he receives, despite his lack of a fighting spirit.

## Appearances

### *Make a Good Mega Man Level 2*

Combust Man is a joke boss that does nothing but stand there during his "boss fight". He takes 28 damage from all types of damage, so a single shot from Mega Man's buster is all it takes to beat him. He quite literally lives up to his name, where he combusts into an explosion upon taking any forms of damage.
Aero Man

**This article is a disambiguation page for Aero Man.**

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Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Aero Man** may refer to:

* **Aero Man**: A Robot Master designed by Garth2The2ndPower.

* **Aero Man**: A Robot Master designed by Rhythm appearing in *Bass Comic Adventures*.

* **Aero Man**: A Robot Master designed by Lars Luron for *Mega Man Recharged*.

* **Aero Man**: A Robot Master designed by Dan Habiki for the *Make a Good Mega Man Robot Master* Contest.
Cable Woman

**This article is a disambiguation page for Cable Woman.**

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Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Cable Woman** may refer to:

* **Cable Woman**: A Robot Master designed by NDraxian0\_TD for the *Make a Good Mega Man Robot Master* Contest.

* **Cable Woman**: A Robot Master designed by Ratty that appears in *Make a Good Mega Man Level 3*.
Acid Man (LukeTheRipper)

**Acid Man** is a robotic villain as agile as he is vile. While his basic Acid Spray weapon might not have much reach, he has some wicked jumping and sliding skills to be on your toes for most of the fight, even worse, he can leave acid bubbles in mid-air, which unless destroyed, start dropping acid drops before disappearing. Your only hope is to shield yourself with cuteness that not even his corrosive liquid could penetrate, and would certainly teach him a lesson not to come too close.
Electro Man (MO)

**Electro Man** (エレクトロマン *Erekutoroman*) is an electric-themed Robot Master created by Dr. Wily with the powers of Sheep Man, Dynamo Man and Elec Man. He was having mental breakdown at Mega Man for ruining Dr. Wily's plans for world domination, and will never forgive Mega Man. His weapon, Electro Shot, is a super electromagnetic weapon that can zap the enemy just like the same as Thunder Beam, Plug Ball, Thunder Strike, Spark Shock and Thunder Wool.
Cable Man (EN)

**Cable Man** is one of the Robot Masters that appears in *Mega Man EN*, designed by Enker. His electrical rods resemble headphone jacks. Cable Man's attacks consist of his Cable Shock, as well as making lightning rain from the ceiling. His stage is a radio tower.

## Trivia

* Cable Man was original known as **Circuit Man**.
Aurora Woman

**This article is a disambiguation page for Aurora Woman.**

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Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Aurora Woman** may refer to:

* **Aurora Woman**: A Robot Master designed by Daniel Page and MisterGambit64 for *Mega Man Eternal II*.

* **Aurora Woman**: A Robot Master designed by Passagal.
Erosion Man (Stardroid-Mercury)

**Erosion Man** was a robot designed by Dr. Wily for combat in the desert. With his Erosion Buster, he can suck up sand from around him and use it as a surprisingly dangerous weapon. The sand travels through his body and out his head, and from vents on his back and feet, allowing him to expel it in a dust devil-like fashion. The sand spins so rapidly that it can chip away at latex, exposing robot circuitry beneath. Even when not in the desert, he's always carrying a hefty supply of sand in the reserve tanks within his chest.

Erosion Man is an energetic robot that enjoys combat and hanging around under the sun, where he was designed to battle
Dino Man (Recharged)

**Dino Man** was created as a combat unit designed to deal with large or heavily-armored enemies. His teeth and claws are powerful enough to punch through solid armor plating, and he possesses enough strength to hurl boulders large distances. He's unfortunately also kind of a big ham, and likes to add a bit of drawn-out dramatic flair to his attacks.
Arctic Man (Nouks)

Originally built to watch a Wily outpost on one of the polar regions. **Arctic Man** is designed to traverse efficiently in a polar environment through the use of his snowmobile alternate mode. Built with specialized circuitry and transistors to promote energy efficiency as well equipped with a refrigeration system to draw moisture from the air to create ice, and reserve tank of cryogenic solution for combat.

He would often ram his enemies in his snowmobile form or use the treads on his legs for a speed boost by mid-transformation. Firing a series a ice crystals that explodes to shards then create a freezing after effect that spreads. Despite his simple but effective design, comes with drawbacks. His transformation process will expose some crucial parts, leading to debris or a substance that gums up his systems threatening his well being. Especially ice salts that would get into his systems and cause some of his components to rust. His freezing systems will also short out if a large does of electricity shocks him.

Arctic Man is described by others as a bot with wit. Often making banter, sarcastic remarks, as well cracking a few jokes, but greatly views ice puns as "clichéd and lazy". However, he has a huge hunger for action, making him hasty without thinking through as a result. Most likely derived from the sheer boredom he develops from guarding a polar Wily outpost. In his spare time, he would his alternate form to zip through winter resorts or snowmobile water-cross in the summer. He occasionally hangs out with Dig Man, both getting into hi-jinks.
Bone Man

**This article is a disambiguation page for Bone Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Bone Man** may refer to:

* **Bone Man**: A Robot Master designed by MegaRed225.

* **Bone Man**: A Robot Master designed by Swoopybird.
Astro Man

**Astro Man** (アストロマン *Asutoroman*) is a Robot Master from *Mega Man 8* who was originally built to work in a planetarium, but Dr. Wily reprogrammed and modified him for combat. He uses his abilities to confuse his opponents, and despite his great powers, Astro Man is modest and shy. He's easily startled and something of a coward and thus is not very reliable in battle. He is known to be the world champion at hide-and-seek.

## CD Data

 **Dislike:** | Cheap humor

## Official Appearances

### *Mega Man 8*

Astro Man is one of the four Robot Masters dispatched to protect the barrier to the "Wily Tower", and was placed in a planetarium in the northeast of Europe, possibly Norway. He attacks with two orbs levitating around him and can use his Special Weapon, the devastating Astro Crush.

### *Mega Man & Bass*

King revived Astro Man by using the data he stole from the robot museum in the Opening Stage. He is one of the first three selectable Robot Masters in *Mega Man & Bass*, alongside Cold Man and Ground Man. He attacks with his two orbs, summons three Shururuns, and uses Copy Vision. Defeating Astro Man opens the stages of Dynamo Man, Pirate Man, and Tengu Man.

## Trivia

* When Astro Man uses Astro Crush, the "meteors" that rain from the sky are actually fiery, green replicas of Astro Man himself.
Coppice Man (DWFA)

**Coppice Man** is a Robot Master designed for *Mega Man: Dr. Wily's Final Attack*. He is a nature-themed Robot Master with a bird nest on his head, which is how he produces his Hawk Seekers.

## Appearances

### Mega Man: Dr. Wily's Final Attack

#### Stage

His stage takes place in a forest and inside the buildings around it. The main gimmick consists of wines that swing left and right, which the player must climb onto before jumping off. After the defeat of a bumblebee midboss, a water current sweeps the player away, and they must ride skinny rowboats to escape. The last gimmick are yellow springs returning from Mega Man 6. The stage contains a split path: the leftmost ladder in a horizontal room has a small detour that holds the *B* letter.

Valuable pickups to look out for:

* 1-UP: At the end of the waterfall section, stay on the upper tiles to get this pickup.
* E-Tank: After the introduction of spear throwing enemies, this pickup is on a single tile over a pit, and a precise jump is needed to get out safely.

#### Attack Pattern

Coppice Man's fight is rather simple. His only method of moving is running back and forth along the ground. He has 2 attacks, but they are determined by specific movements of his. If he runs to the far wall and turns around, he will stop to release 3 Hawk Seekers from his nest. These 3 birds fly up a bit before they all zoom to the player's position. Coppice Man's second attack is initiated when he stops short of a run. He will summon a thin vine to rise up from the player's position. This vine can be jumped over with precise timing, and it only sticks around for a couple of seconds. Coppice Man always leads into his Hawk Seeker movement after the vine attack.

#### Weapon

His weapon is Hawk Seeker, which fires out birds that fly at high speed to attack enemies anywhere on screen.

#### Weakness

He is weak to Speed Drill, which can kill him in 10 hits.

## Trivia

* His stage's music theme is Plant Man's stage theme, directly taken from Mega Man 6.
* In Wily 4's rematches, Coppice Man is the first one to be fought.
Bandit Man (VR)

**Bandit Man** is a robot master from *Mega Man VR*.

## Appearance

Bandit Man takes his design from cowboys from the Wild West. His outfit consists of a red cape over a black shirt and black cowboy trousers that are tucked into greenish-brown boots with greyish-white stars. He has black skin and a brown plate where the mouth should be. One arm ends in a cannon that resembles a pistol, and the other ends in a normal hand.