Lunar Chimera (Wisp)

Speed | 18 m/s

*Not to be confused with  or .*

The **Lunar Chimera** is a monster, and is part of the    Lunar monster family.

## Environments

* Lunar Family Event only:
* Other Environments with the Artifact of Dissonance enabled

## Skills and Behavior

These Lunar Chimeras float around aimlessly, similarly to Wisps. Even if they acquire a target, they generally will not move much aside from slowly strafing sideways.

### Primary: Rapid Fire

The Lunar Chimera prepares its weapons for 3.33 seconds (scales with attack speed) which is indicated by its weapons spinning. It then opens fire in a similar manner to a . It fires a pair of bullets every 0.1 seconds (scales with attack speed) with each bullet dealing 20% damage with a proc coefficient of 0.05. The bullets have a range of 300m and no falloff. The critical strike is calculated once per second and is applied to all the bullets for the duration.

Even though the damage per bullet is less than the Clay Templar's, the Lunar Chimera's minimal firing spread and ability to fly make it far more dangerous than its counterpart.

However, in contrast to the Clay Templar, a Chimera Wisp’s attack does not last until the firing button is released but only for 4 seconds. This duration also scales with attack speed.

The skill has a cooldown of 20 seconds which does not start until the weapons have finished charging.

### Secondary: Tracking Bomb

The Lunar Chimera charges a blue orb in front of it and then releases it after 2 seconds (scales with attack speed). This orb moves at 60m/s and homes in on its target. Upon impact it deals 500% damage with a proc coefficient of 1.0 in a radius of 6m with linear falloff.

This orb has 75 (+22 per level) health, and as such players can attack and destroy it, triggering any on-kill effects they have. The orb will still explode if destroyed this way, so players should take care to attack it from a safe distance. After 12 seconds without an impact, the orb will self-explode on the spot. This attack can also be blocked by .

This skill has a cooldown of 12 seconds which does not start until the orb has been fired.

### Behaviors

1. **Flee**: the Lunar Chimera must be within 30m from its target.
2. **Use secondary**: the Lunar Chimera must be within 30-100m from its target, have line of sight, and have less than 80% health. This behavior is active for 1 second, during which the Chimera will stop moving. Charging the tracking bomb takes longer than this, so depending on which behavior is chosen next, the Chimera may continue remaining stationary or start moving again while still charging the attack.
3. **Use primary**: the Lunar Chimera must be within 30-100m from its target and have line of sight. This behavior is active for 2 seconds, during which the Chimera will stop moving. This behavior can be chosen straight after using the secondary, but since the secondary's charging animation prevents it from using the primary, it will simple remain stationary while still charging the secondary attack.
4. **Chase**: the Lunar Chimera must be at least 45m away from its target.
5. **Strafe**: the Lunar Chimera must be within 30-60m from its target. This behavior is active for 1 second. This means that upon using either the primary or secondary skills, the Chimera may attempt to strafe while still unleashing its attacks.

## Tips

* The Lunar Chimera Wisp should be considered the highest priority in a fight. Unlike the Clay Templar, it is not confined to the ground and finding cover from its Rapid Fire is much harder.
* A  Lunar Chimera Wisp is extremely dangerous, as the  debuff they inflict will make it difficult to escape their Rapid Fire, if not impossible without sufficient movement speed.
* A  Lunar Chimera Wisp can spawn on  in a void seed during a    Lunar Family Event or be created as a result of a  infesting a Chimera Wisp during a Family event on Sky Meadow or . Due to the Chimera's high fire rate, it may be able to inflict multiple stacks of . This can prove devastating to the player, as each stack will deal 80% of the damage that the Chimera's bomb deals.

## Lore

```
Soul driven. Of course. As with all vermin - let us begin with fire.

Free axes of movement – wonderful design. I will highlight that.

Slow acceleration – that can be improved. Speed is war.

Feeble combat skills. Treatable. Those Templars may be of inspiration.
```

## Version History

Anniversary Update
* Gameplay Changes
	+ Tracking Bomb
		- Damage Coefficient: 6 ⇒ 5
		- Speed: 90 m/s ⇒ 60 m/s
		- Update visuals to be less noisy

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix Lunar Chimera (Wisp) sound loop still playing after death
	+ Fix the ceiling in the final boss arena not being solid for projectiles and Lunar Chimera (Wisp)

Early Access Content Update 5
* Major Content
	+ Added New Monster: ???
	+ Added New Monster Lore Entry: ???

## Gallery

* Concept Art
Several possible designs for the Lunar Chimera (Wisp)
* Concept Art
Several concepts for the attacks of the Lunar Chimera (Wisp)
* Concept Art
Finalized design of the Lunar Chimera (Wisp)

## Trivia

* As the name of the monster suggests, this Lunar Chimera may be a combination of two or more different monsters. It heavily resembles the , and its lore entry more or less confirms that its primary means of attack was derived from Clay Templars.