Azure Lancer

*Dragoons train to fight dragons, to defend their home by soaring the skies to attack their foes. Some befriend dragons. Some try to fight like them. Some obtain a bond with a dragon through their aether, such as through their body parts, or giving a dragons blessing or power at birth. Whatever the circumstance these dragoons are called Azure Dragoons. Fighting with the power of a dragon’s aether to unleash healing, and devastating attacks on their foes, and other dragons.*

## Abilities

### Blood of the Dragon (Su)

At 1st level, the azure dragoon becomes attuned to a dragon, becoming a part of them. Usually this is done by a bond, determined by the dragon or the azure dragoon. If this bond is ever broken, the azure dragoon loses blood of the dragon until he makes a new bond with another dragon.

As a swift action, the azure dragoon can reach within himself and unleash the power of the dragon he has attuned to, the dragon taking ethereal form, swirling about the azure dragoons body with an aura the color of the dragon. While active, the azure dragoon is able to use the ability Geirskogul (see below), and gains a bonus to all Acrobatic checks made to Jump equal to his dragoon level.

In addition, the azure dragoon’s ability to jump with his Acrobatic checks is treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. An azure dragoon’s maximum height is not affected by his size and his jump is not affected by maximum movement speed, allowing very strong, very powerful dragoons to eventually leap higher than their own height and further than his own movement speed. In addition, the azure dragoon may jump as part of a charge action.

Beginning at 4th level, the DC multiplier for a high jump is reduced by 1, making it a multiplier of 3 rather than 4. This reduction improves by 1 every seven levels; multiplier of 2 at 11th level, and multiplier of 1 at 18th level. An azure dragoon using this ability does not provoke an attack of opportunity unless they pass through a square that is threatened by a flying creature that he is not attacking directly. If an azure dragoon is hit in this manner, they fall to the ground prone in the square in front of the creature. This ability lasts for a number of rounds equal to the azure dragoon’s Constitution modifier. He may use it a number of times per day equal to 3 plus his dragoon level.

This ability replaces High Leap.

### Geirskogul (Su)

At 1st level, the azure dragoon can pour the dragon’s power into a single thrust, sending out a wave of energy to blast his foes. As a standard action, the azure dragoon send a wave of energy forward that takes an ethereal form of his dragon, dealing his melee attack damage plus 1d6 points of force damage + and additional 1d6 points of force damage per three dragoon levels after 1st in a 15-ft.-line. A Reflex save can be made (DC 10 + half of the dragoon’s level + his Strength modifier) to half this damage. *Geirskogul* can only be performed while under the effect of Blood of the Dragon and can only be used once during each use of Blood of the Dragon.

At 5th level, he may use *Geirskogul* as part of a charge when he jumps.

This ability replaces Leaping Strike.

### Sonic Thrust (Ex)

At 17th level, the azure dragoon can make a single attack that barrages his enemy with many more unseen thrusts. When making a full-round attack on an enemy, he may declare all his attacks as a Sonic Thrust and he may calculate all damage from all attacks as one, for the purpose of bypassing damage reduction from multiple attacks. He may use this ability a number of times per day equal to 3 plus his Strength modifier.

This ability replaces mighty charge.

### Highwind (Ex)

At 20th level, the azure dragoon has mastered Geirskogul and his dragon’s power, becoming completely attuned to the dragon. The azure dragoon may concentrate Geirskogul into piercing shots from his polearm, making a ranged touch attack against any enemy within 30-feet, if successful, they take Geirskogul damage. If the azure dragoon confirms a critical hit with this attack, the target is stunned for 1d4 rounds. A Fortitude save (DC 20 + the azure dragoon’s Strength modifier) reduces this to staggered for 1d4 rounds. In addition, he may use blood of the dragon indefinitely and may sustain the effect constantly as the azure dragoon and the dragon he has attuned to, has become one mind.

This ability replaces leaping charge.