recursal/Fanatic-Fandom huggingface dataset:
Release 2016031601

## Features

* 7.62x54R Bolt Action Rifle – Classic
* 7.62x54R Ammo
* 3.5x Rifle Scope – Classic

## Bug fixes

* Fix for HunterMate bug when animals can’t get harvested after getting disconnected from game server
* Fix for exiting and entering tripod stand & permanent towers if getting disconnected from the game
* Fix for bug that caused the T-menu from not working after getting disconnected from the game
* Fix for dog commands not working after getting disconnected from game
* Fixed other smaller issues after getting disconnected from game server
Release 2013102401

## Features

* Added possibility to share Trophy shot direct from the game if you’ve connected your theHunter account to your Facebook Account. Just click on the check box before accepting the Trophy shot
* Added Casual clothing line

## Changes

* We’ve changed a bit how you accept or discard Trophy shot pictures. Instead of using your mouse buttons (right and left click), now you’ll need to click on either the accept or discard button on the screen
Release 2012112901

## Features yes

* 10 all new Blacktail Deer Missions – Help EHR legend “HoneyBee” get the exploding Blacktail population under control.
* Blacktail Deer Antler improvements – Antlers should now visually match better with what they score. In addition to this we have also added a new world record antler and made a couple improvements to the visual appearance of already existing antlers.
* New Unknown Gender Icon – Previously the male icon was always displayed in the HunterMate for tracks where the gender was not know. This created some confusion so we now display a brand new “Unknown Gender” icon instead. Once the gender has been identified the icon change to a gender specific icon for all the following tracks. This change applies to all species.

## Bug Fixes

* Exit trophy shot random crash fix.
* Weapon ammo crash fix. (could happen when moving weapons and ammo in the inventory)
* Tracking age information is now in game time instead of real world time
* All unit information in the Confirm Kill Screen has been converted to the metric system. – This is part of the process of adding “measurement system” as an option. Imperial will be added in a later update.
* Fixed a bug caused by the “weight to score decoupling” where the visual appearance of antlers sometimes would deviate somewhat from the score. – This bug affected all species that do not have weight as part of their score.
Release 2012062601

- New season started! (Hall of Fame updated soon)

- Red Deer caller given to all pioneers

Changelog

## Features

* New species: Red Deer
* New equipment: Red Deer Caller
* New competitions (will start in about 2 weeks): Red Deer Competitions
* New full screen map, similar to the one on the website. Featuring your path

## Updates

* Head and neck hits are now called "body hits". This applies to the animals that have Skull and Spine hit areas
* Roosevelt Elk AI has been tweaked slightly
* Roosevelt Elk now sometimes respond to calls
* Roosevelt Elk vitals tweaked to match its size - they are now harder to kill
* Small tweaks to improve vital organs of Feral Hog, Wild Boar and Roe Deer
* Updated Roosevelt Elk male and female models
* All animals will eat a little more often
* The Red Deer and Roosevelt Elk have new foot prints. There are separate foot prints for fleeing and roaming animals
* Improved Roosevelt Elk call animation
* Hirschfelden spawn maps slightly tweaked for all species
* Players are now allowed to buy two weapons and scopes of each type
* Fast moving animals; Roosevelt Elk, Moose and Coyotes now idle more when walking towards attraction zones
* Animation fix for the "bunny ears" on the Roosevelt Elk
* Roe Deers bark a little less
* Roe Deers receives less injury when shot in the ears

## Bug Fixes

* Fixed a bug that made animals spook in an unintended way if you used a caller too much
* Fix for animals spawning into render range and spooking right away
* Fixed bug causing some weapons to get stuck when entering the inventory while lowering them.(.30-06, .357, .44, bows)
* Fix for some problems that cause frozen animals
* Fix for track clues sometimes being white
* Fix for moose AI. All moose had the same AI scale/intelligence (now higher scoring animals are more difficult)
* Various small terrain fixes
* Fixed collision on beech trees (so arrows don't get stuck in the air next to the trees)
* Fix for black trophy shots when player alt-tabs from the game after taking the photo)
Release 2012032101

## Changes

* Improved animal vision performance (the fps drops (however, not related to spooking animals, that is another issue)).
* Further improvements to animals visual detection that does consider if the player rotates (without movement) or changes stance. Animals vision does now simulate that movements/rotations may be seen with peripheral vision while if the player is standing still the field of view for spotting the player is narrower.
* Now not possible to enter inventory from trophy shot mode.
* Fixed so hogs roam and not trot to interests.
* Fixed so dead turkeys and pheasants cannot call.
Release 2016051901

## Bug fixes

* Fix for reindeer internal organs
* Fix for the .22 Plinkington rifle – The cartridge should not be visible when having a scope attached and firing
* Fixed pathfinding issues around Tatanka Hot Springs in Whiterime Ridge
* Reset Missions in store now works
* Fixed bug where buying a bundle would not update your inventory in the store
* Bug fixed where some players cannot join games when min hunter score is higher than 0

## Changes

* Added possibility to switch sides in Two Person Treestand
* Spotting scope magnification increased to x16
* .30-06 Round Nose bullets added for 30-06 Lever Action Rifle. Bolt Action Rifle will still use Spitzers
* Tracking domes on Whiterime Ridge are a little more visible now
* Old iron sights on .243, .270 and .300 rifles have been remodeled to make them nicer and more realistic looking
* Tracking domes on Whiterime Ridge are a little more visible now
* Old iron sights on .243, .270 and .300 rifles have been remodeled to make them nicer and more realistic looking
Release 2014091101

## Changes

* Updated localization
* Turkey Decoy icons have been added to the HunterMate map
* Turkeys now have lungs and a heart
	+ This is a fix for the turkey issue which appeared after the  ballistics update for arrows, when it became no longer practical to instantly kill Turkeys with a  bow, unless you hit the head or neck which is really hard at the required range. If a Turkey didn't die immediately, it would enter a flee mode and spook other birds in its vicinity, which made obsolete the "silent massacre strategy" that many players had come to love.
	+ With the introduction of lungs and heart, penetration of either one of these organs leads to instant death which should allow for the massacre to be revived, although with an added skill requirement, as you now need to hit the chest area of the Turkey for it to be effective. However, it's important to note that since the internal organs of a real-life Turkey present a very small target area it was chosen to super-size these in the game for gameplay reasons.

## Bug fixes

* Fix for Reindeer  migration randomness when choosing migration target
* Fix for waterfowls randomness when choosing a target to fly to
* You now get a message saying you are not allowed to shoot animals from a target range. (Animals shot from a target range do not take damage)
* Fix for reindeer rattler caller only attracting males (they did attract females before)
* Fix for reindeer scoring when spotting the animal (changed score cap from 555 to 730)
Release 2018112901

## Bug fixes

* Fixed spooking bug for the Park Ranger so that animals are no longer spooked when at a great distance from the vehicle.
* Fixed a bug where the Park Ranger could be placed in PB and WRR.
* Fixed so that Pointer Dogs can now track Reindeer with Tier 3 Detection active.
* Fix to Dall Sheep horns visual bug.
Release 2014081301

## Changes

* A sound has been added to the sliding feature

## Bug fixes

* Fixed bug for Trophy Shot edit mode with User Interface sometimes not showing correctly

* Web GUI flow fixes (it fixes a couple of bugs when using the web GUI, like if you pressed ESC right after confirming an animal the animal would not fade out)

* Fix for F3 menu not displaying correct harvest information
Release 2016101901

## Features

* New reserve – Timbergold Trails
* New species – Grizzly Bear, Bighorn Sheep, Rocky Mountain Elk, White-tailed Ptarmigan

## Bug fixes

* Fix for a not-so-frequent crash of player animation
* Fix for the crash related to Ptarmigan in multiplayer
* Minor performance improvement on all the reserves
* Fix for the bug in the third tutorial with missing audio clue
* Fix for the group ID tracking issue
* Fix for the multiplayer bug with animal not being dead for all the players
* Fix for the wrong animal hits reaction animation
Puma

## Introduction

The cougar (*Puma concolor*) is a large cat of the subfamily Felinae. It is native to the Americas. Its range spans from the Canadian Yukon to the southern Andes in South America and is the most widespread of any large wild terrestrial mammal in the Western Hemisphere. It is an adaptable, generalist species, occurring in most American habitat types. Due to its wide range, it has many names including puma, mountain lion, panther, painter and catamount. Source: Wikipedia

## Attacking

The Puma is one of the animals that can charge the player. If the animal hits a player, they are put into the Player Hurt state.

## Features

The Puma...

* has very rare idling sounds that the Huntermate cannot identify.
* can spook other non-predators in the reserve.
* is by design a very rare and elusive animal.
* is scored based on skull width and height (in inches).
* may attack the hunter if surprised.
* travels alone.
* does not
	+ climb trees
	+ chase any other animals
	+ swim

## Videos

```

```
Monica

Monica is the owner of the local restaurant "Monica's Venison & Wine," focusing on fresh, wild game taken from local reserves. She strives to offer a balanced menu choice, and offers decent work to local hunters. Her business-oriented mind is always aware of customer preference and competition, with her restaurant offering entertainment as well as a hearty dinner.
Animal Migration

## Description

Most animals in the game  spawn at the beginning of the game and stay within the reserve for the duration of the entire hunting session. Certain animals however underlie the AI of migration.

Migration was added to the game on August 28, 2014, along with the first migration species Reindeer.

## Migration Facts

* Most animals start unspawned outside the map.
* Some animals of the migrating species will still spawn on the map at the start.
* Migrating herds cross the borders into the reserve, move across and cross the border again, leaving the reserve.
* Animals that leave the map will be reused for other spawns during the game.

Reindeer speficics:

* If a reindeer is shot, it will be removed from the migration AI and stay on the map. The migratory behavior gets cancelled to prevent it from being out of reach for the hunter.
* Spooked reindeer will also abandon the migration and will stay on the map.
	+ If following a herd, it is better to run in order to catch up, but also to make sure they spook and stay.
	+ If gonig too slow, the herd might leave the reserve and all stalking was in vain.
* Animals cannot be shot outside the border, so that they are not lost to the migration AI. It is not possible to shoot animals
	+ when animals approach the border from the outside and have not yet entered the reserve
	+ when animals have left the reserve
* After a reindeer has left the reserve, all tracks from this animal are removed from the map.
* There can be single animals here and there, but the majority will roam in groups.

## Migrating Animals

Canada GooseMagpie GooseSnow GooseMallard DuckAmerican Black DuckNorthern PintailGadwallReindeer
Release 2017100501

## Changes

* Duck Caller Lanyard: Added functionality to remove your duck callers from the lanyard to the player inventory / dog backpack or vice versa by clicking “Retain/Remove” in the center of the pie menu. Please note that when you have callers attached to the lanyard, they will be not visible in your inventory or your dog’s backpack! (The capacity will still show the correct value.)

## Bug fixes

* Fix for the issue with the electronic caller when it would not attract bobcats if the host was not present while a remote player turns it on
* Fix for the Duck comeback caller being rotated incorrectly
* Fix for the Duck comeback caller sometimes working without the Mallard long range caller. Now it should only work after having blown the Mallard Long Range caller first
* Fix for the the animation synchronization when using bird callers attached to the Duck caller lanyard (pie menu)
* Fix for the crashes related to the Duck caller lanyard and inventory
* Fix for the issues with dog vests and some placeable world items related to the Duck caller lanyard.
* Fix for the visual bug with the single reload of .30R O/U Break Action rifle (it was showing a full cartridge instead of an empty one)
* Fix for Duck comeback caller attracting a fixed (as opposed to random) number of ducks in a flock – now the number of ducks breaking should be properly randomized
* Fix for the Duck comeback caller attracting Northern Pintails
* Fix for the duck callers that are placed in the inventory/dog backpack – now they get automatically attached to the lanyard when starting a game/starting a new session
* Fix for the issue with invisible HunterMate, arms and weapons when having sunglasses on
Release 2020102101

## Bug fixes

* Fixed an issue where some animals fell through the ground during trophy shot mode.
* Fixed a bug where some animals could not be rotated in trophy shot mode when using predefined poses.
* Fixed a bug where a player might see another player moving in some weird pose while in trophy shot mode, in a multiplayer game.
* Fixed a bug where the Albino Female Moose would look like a normal one in a Trophy Lodge.
* Few minor fixes in missions and competitions.

## Anti-Cheat

* Any theHunter Classic account can only download the the free equipment DLC on Steam once.
* The outline of deployable items could be exploited to see animals far away through the environment. This is now fixed and cannot be used as an advantage any longer.
Release 2016081001

## Changes

* Added new feral hog attacking sound
* Cable-backed bow now packs a little more punch
* Added flying death variation to Rock Ptarmigans and Pheasants
* CSS score fix for Whiterime Ridge animals and ptarmigans
* Leaderboard and achievements for Polar Bear added

## Bug fixes

* Added missing breathing sounds
* Dog should not be falling through bridges anymore
* Deployable structures should now have a wobble factor
* Now possible to give a dog treat after “Come here” command
* Sound fix for the Cable-backed bow
* Fixed the bug that made it possible to have the same scope on two rifles (though no model for the scope was visible)
Release 2017070401

## Features

* Trophy Lodge – Rustic. The new trophy lodge features two levels, 27 trophy slots (including a full body mount for deer), and a small new feature – radio. You can buy it separately in the store as well as in a bundle with a Classy trophy lodge. The functionality and gameplay are the exactly the same as of the Classy one.
* Extended contextual help with possibility to buy items (scent eliminator, tent and face paint) from in-game – please note that to use this feature you need to turn on your contextual help via Settings

## Changes

* Trophy lodge editor is now available on web / launcher – you can now hide, drag and drop your trophies, rename lodges via Game management tab (available under Settings).
* You can now visit your friends’ trophy lodges via Trophy Lodge selection manager, both in SP and MP, even if they are not online.
* Species specific camo (eg. Boone & Crockett, Outback outfit) is now highlighted brown in the camo app when used on the reserves with respective species.

## Bug fixes

* Fix for the fps drop when using a shotgun vs hard surfaces and objects (eg. ground)
* Fix for the Aimpoint scope on 7mm rifles
* Tweak for large platforms, so large bears would not hit the roof
Release 2015101501

## Bug Fixes

* The calling of new animals on Whiterime Ridge fixed
* Attacking AI fixed for all animals (except bison since it already worked for it)
* Spooking AI fixes (some animals didn't spook correctly)
* Fixed crash at the start of game
* Fixed random crash when playing the game
* Fix for the bear and hog  bait bug
* Achievement page design is fixed
* Not working retail codes are fixed
* Sitka Deer images are now correct
* Fix for tracks in the air
* Fix for the weapon wobble
* Whiterime Ridge sound improvements
* Fix for ammo not replenishing

## Changes

* Fix for invisible tracking domes – Now they are brighter on Whiterime Ridge
* New 19th season started. (Due to a database glitch seasons 17 and 18 were very only about 30 minutes long.)
* We've also added some code to try to find the issues with the stats being lost on the server
Release 2022083101

## Changes

* Mounted Skulls for Roosevelt Elk, Wild Boar, Polar Bear, Grizzly Bear
* The bleached skulls looked too bright in the Rustic lodge - fixed the light there.
* The size of killed pheasants was smaller than the original one - increased it to be the same.
* Added the ability to buy 5 or 10 packs of ammo at once in the store.
* Blocked purchasing multiple items from the store if it makes no sense (like clothes and callers).

## Bug Fixes

* Fixed the scale of the mounted animals in the lodge. Many animals had an incorrect scale.
* If the 'Show Status Bar' option was set to 'Never', it still showed some UI elements - fixed.
* Water Buffalo does not get stuck in water when fleeing anymore.
* Sambar Deer did not flee or lay down in case of close to critical shots, they just stood idle - fixed.
* The Aimpoint H34L's red dot did not disappear from the screen in some cases - fixed.
Logger's Point

Season: Summer
Inspired by: Pacific Northwest (USA)
Addition to game: May 2010
Logger's Point is the south west peninsula located just east of Whitehart Island. Contrasting Whitehart Island, Logger's Point boasts a more open environment with rolling hills, man-made objects and new flora. It adds 2.7 square miles to theHunter. When roaming around Logger's Point you may want to take a walk across the famous swinging bridge that drapes across Canyon Creek.

## Huntable Species

Feral HogMule DeerWhitetail DeerCoyoteBobcatPheasantCottontail Rabbit
## Lodges

* Field Lodge: The Logger's Point field lodge is the new entry point for all hunters coming into the Evergreen Hunting Reserve. Mule Deer is the main attraction but there are also many other interesting prey in the fields including Pheasant and a large population of Feral Hogs that have been attracted by recent logging activity.

* Border Lodge: Start your hunt from the narrow passage connecting the Logger's Point peninsula to the other reserves on the large Evergreen island. The area features a denser vegetation combined with the hilly landscape and open fields.

## Landmarks

One of the most popular places to visit at Logger's Point is the foot bridge. The bridge has a great view over "Canyon Creek".

## Animal Map

This is a community made map and is based on players' experience in the game. It is a simple attempt to display where animals  spawn in this reserve, and NOT where you might find them during a hunting session. The map shows where you can expect to find the animals in maybe 80% of your hunts right after you start the game. The animals can also appear in other places, but they will with less frequency.

The animals are shown on the map in clusters. This approach does not do the game perfect justice, but the map becomes easy to understand. Imagine a circle around each cluster and you will get an idea about their predominant spawning locations.
Release 2012031501

*Thursday, 15th March 2012*

The Game Update is now released and will be automatically applied next time you start the game. Here is what is included...

## What's New

* Trophy Shot 1.5 - Enhanced Trophy Shot Mode
* Enhanced Animal Vision simulation (more info)
* TruRACS - Tweaks to address Mule Deer & Blacktail scoring
* Danish localization (thanks to Haldur!)

## Bug Fixes

* Bear shot penalty radius depends on the attractiveness value
* Animals fast walking towards callers
* Coyotes now trot when called
* Animals don't call when in trophy shot mode
* Red markers are rendered on top of everything both in the full screen map and the huntermate
* Bow bug where you cannot aim or sometimes end up in a weird pose
* New pathfinding maps to fix animals frozen near sea
* Improved detection to avoid tree stand and other persistent items being reset to lodge
Release 2021063001

## Changes

* In-game chat now supports Cyrillic characters.
* E-caller now has an outline once you click B (by default) button to make it easier to find
* Store descriptions have been updated for lodges and dogs to be clearer.

## Bug Fixes

* A bug that sometimes allowed players to put any ammo into any weapon is fixed now.
* 10-years anniversary jackets sometimes didn't award automatically, now fixed.
* All bugs for the recently added competitions found by players have been fixed too.

## Mission Fixes

* 'Specific Accuracy' (Traditional Bow missions) - description fixed
* 'Barely Seeing Red' (Red Kangaroo missions) - description fixed
* 'Preparing For The Feast' (Settler Creeks Travel missions) - weapons fixed to support all Compound Bows
* 'Payback' (Roe Deer missions) - description fixed
* 'Patient Zero' (Sambar Deer missions) - fixed the parameters to work properly according to its description
* 'Rock and Roll' (Rocky Mountain Elk missions) - weapons fixed to support all ethical rifles
Release 2020060301

## Additions

* Snow Goose Mission pack. Meet Igsivalitaq (no, the office cat isn't walking on my keyboard, that's actually an Inuit name!) and unveil his story in 10 brand new missions.
* New winter clothes set, perfect for hunting in cold, sub-arctic regions. It includes 5 items:
	+ Arctic Fox Hat (White Fur)
	+ Arctic Jacket (White Fur)
	+ Arctic Gloves (White Fur)
	+ Arctic Boots (White Fur)
	+ Arctic Pants (Snow White)

## Bug Fixes

* Fixed the infamous "un-harvestable animal" bug
* Fixed a bug where bullets could not be fired through some waterfowl blinds.
* Fixed a bug in the "Yin & Yang" competition where any animal would count against the competition's goal.
Red Dot Pistol Scope

## Description

Achieve close range precision with this slick red dot reflex scope, suitable for small and medium sized handguns. Boasts a multicoated lens to provide a clear view of your target.

## Characteristics

* Magnification/Power: None
* Reticle: Red-Dot
* Field Of View: Full

## Weapons

* .22 Pistol
* 10mm Semi-Automatic Pistol
* .308 Handguns
Release 2020031801

## Bug fixes

**Turkey**

* Fixed beak and snood positions issue during trophy shot.
* Beard does not disappear inside the body during trophy shot anymore.
* Internal organs’ size and location have been fixed, which should improve accuracy with hitboxes.

**12 GA Blaser F3 Game O/U Shotgun**

* + Barrel was still crooked in prone position – fixed now.

**Competitions**

* Some competitions header images still featured old animals (Turkey, Black Bear and Brown Bear). They are now fixed and updated. Please let us know if there are still any that should be updated.
* "Biggest Canada Goose" (all 3) competition’s description was incorrect. – fixed.

**Missions**

* "A Shocking Turn of Events" mission had incorrect objectives, it can now be correctly completed.
* "Sambar deer Mission #2 – Sample Analysis" mission had incorrect objectives description – fixed now.
Release 2015051801

## Bug Fixes

* Fix for Mule Deer antlers score
* Fix for  Army Boonie camo – it now works according to the description
* Fix for some European Rabbits not counting on the "Home Invasion" mission
* Terrain fixes
* Fix for the  .22 "Plinkington" Semi-Automatic Rifle spook radius – it's been increased and now is higher than that for bows but lower than that for other rifles (Please find more on what the "spook radius" is below)

## Changes

* .22 "Plinkington" Semi-Automatic Rifle has increased fire rate

**On the spook radius in theHunter**

Spook radius is a fine term for a small part of what affects the animal AI. On its own it is just what it says: A radius within which any animal has a chance of spooking from the sound of a weapon being fired. However, spook radius alone does not decide if an animal spooks or not: Different species react differently to sound; some are really nervous compared to others. Different animals within each species react differently to sound too; some of the large ones are way more wary than the smaller ones. Another layer is the general nervousness of the animal: Does it feel safe at the moment? If so, it will take more to spook it. So, despite a hard number being set for the spook radius, it is affected by other circumstances that will make each shot having quite different consequences.
Release 2010111901

Release Date: 19th of November, 2010

## Additions

* Support for TrackIR
* Added free-look mode (toggle with X)
* Scent Eliminator spray

## Changes

* Improved pheasant flight pattern and reduced flight distance
* Better balanced coyotes, not as spooky
* Callers will no longer have a secret optimal sequence
* Wind direction changes slower and more consequently
* Weapons no longer fire if you hold the mouse button too long when raising a weapon
* Reduction of how long an animal is in nervous state after being spooked
* Rangefinder should now work near the ladder in towers
* Added missing pump sound to shotgun
Release 2014121001

## Features

* Special T-Shirts for our volunteer teams

## Bug fixes

* Fix for tree billboards not showing or showing in the wrong place
* Fix for path finding map generation. (Updated path finding maps for all reserves)
* Fix for the game sometimes using the wrong sound driver if more than one is available
* Fix for the longbow arrow sometimes being pink
Release 2014092501

## Features

* Val-des-Bois reserve
* Alpine Ibex
* Climbing – Players can now use climbing gear to scale vertical walls, learn more about it in the release notes
* Fall Damage – Players can now be knocked out from heavy falls, learn more about it in the release notes

## Changes

* Localization updated, two new languages are added (Romanian and Hungarian)
* Improved map loading performance
* New personal bests site

## Bug fixes

* Improved animal path finding performance
* Fixed consumable item info bug when having same item equipped in two different slots (the amount left showed wrong number)
* You cannot spot animals when you’re hurt
* You can no longer move away from a Tree stand or Tripod by aiming multiple times
* Decreased the frequency of the roe deer warning sound a little
* Dead animals slide a bit less in slopes
* Fixed some missing animations on older items
Release 2016012701

## Changes

* Whitetail Deer and Pheasant are now free to hunt for guests
* Mule Deer will no longer be free to hunt for guests (effective as of 3rd February 2016)
* 12 GA Single Shot Shotgun is available for free for all guests
* All 12 GA ammo is free for guests
* First two tutorials now feature Whitetail instead of Mule Deer
* Whitetail Missions and Mule Deer missions have changed places, so that in the old Mulie missions you now hunt Whitetails and vice versa
* Updated localization
* Reduced the max distance (150m -> 75m) at which the dog wants to return to the player after been given a “stay here!” command.
* Abort going towards the player if we tell the dog to stay, except when the dog is returning with an animal.
* When exiting the ground blind, the dog will now exit at the position that the dog entered from.
* Dog should now orientate towards a corner when exiting and entering a ground blind.
* Community video tutorials are now visible on the website
* Updating local community websites

## Bug fixes

* T-posing when using certain weapons is fixed
* If the dog somehow fails to retrieve the animal that animal will be removed as a target for fetching
* When the player is in a tower or ground blind the dog will go towards that item when trying to reach the player
* If you issue a “stay!” command to your dog, the dog will stay still until you walk outside the maximum stay distance or give another command. Previously issuing a “sit!” or “lay down!” command could cause the dog to run to the player.
Release 2011062901

## Moose updated released

*Wednesday, 29th June 2011*

The latest game update is now available and will automatically be downloaded and installed next time you start the game.

Moose now available at Redfeather Falls and a Moose Caller have been added to Doc's Outfitters. The moose is featuring the new TruRACS system, providing realistic randomly generated antlers.

Now let's hunt some moose!
Release 2016120701

## Features

* New species – Grey Wolf. Make sure to read the game design notes!
* New feature – Contextual Help (System that gives tips and hints to hunters when they do something not very beneficial to the hunt ( needs to be turned on in the launcher settings.)
* New weapon – .270 Bolt Action Rifle “Grey Wolf”
* New item – Wolf “Elk Calf” Caller

## Changes

* "Basic 3D Forest Fall" camo now works for all forest areas in Timbergold Trails
* "Ghillie suit Fall Leaf" camo now works for all forest areas in Timbergold Trails
* "Basic 3D Field Fall" camo now works for all field areas in Timbergold Trails
* "Basic 3D Alpine" camo now works for all mountain areas in Timbergold Trails
Release 2013121801

## Bug fixes

* Fix for random crash on startup
* Fix for random crash when exiting trophy shot
* Fix for clues saying fleeing even if the animals was not fleeing
* You can no longer place the player in too deep water in Trophy shot mode
* Orange outline on decoys no longer visible inTrophy Shot Mode
* Message added for being able to rotate decoys with MOUSE2
Release 2017081701

## Fixes

* Fix for the issue when shooting an animal within the radius of a bait site didn’t trigger the penalty.
* Fix for the issue when moving a bait site to a different place didn’t trigger the “inactive” cooldown.
* Fix for the issue where a bait site being placed in the world didn’t set the “inactive” status correctly.
* Fix for the issue where a bait site that had been emptied didn’t trigger the “inactive” status when refilled.
* Fix for the issue with feeders being placed in a reserve didn’t have the correct reserve ID, thus rendering got broken.
* Fix for the issue where the feeders didn’t remove the bait attractiveness from a feeder with penalty.
* Fix for the issue with bait being consumed after a bait site is picked up and placed into the inventory.
* Fix for the issue with barrels being picked up and placed down again not triggering the inactive status.
Release 2011121401

*Wednesday, 14th December 2011*

Following last weeks big TruRACS update today we release a smaller patch with a bunch of fixes and tweaks. It will automatically be downloaded (just about 1.8 MB) and applied next time you start the game.

## Changes

* Now also free players can shoot pheasants in the tutorial
* Fix for feral hog sometime getting incorrect length of tusk
* Weapon ammo now reset when tutorial is restarted
* Fix so sleeping and hurt animals do not move or flip direction when not visible
* Improved typeface used by Russian localization
* Fixed weird behavior of tent when reset to inventory and equipped immediately
* Hog rare probability decreased
* Fix for the tired (zzz) and fatigue icons not showing
* Minor tweaks to Elk antlers (does not affect maximum score)
* Fixed a rare random crash related to tree stands and arrows
* Updated translations
Release 2016012101

## Bug fixes

* Missions The\_Spotter,\_Pt.\_1, Eagle\_Eye and Introductions - Part 1 are now possible to complete.
* Decoys with sound now stop the sound after you dismantle them
* Fixed a bug so all  feeders in a reserve are attracting animals as they should
* Rabbits and hares now have score estimates in their spotting info
* The crazy color effect around Tatanka Hot Springs in  WRR is now gone
* Flying  waterfowl are better at maintaining their flying formation
* Improvements on clue positioning
Release 2017030901

## Features

* Ranks – Read more in the game design notes
* Steam achievements

## Bug fixes

* Fix for wolf score spotting always showing 0
* Fix for no weapon or HM equipped after exiting the trophy shot mode
* Fix for the Shooting tripod rest – now you will be facing the same direction as you exit it
* Contextual help is now disabled in a tutorial
Release 2013101701

## Features

* New weapon, 6.5×55 Blaser R8 Bolt Action Rifle

## Changes

* .308 “Rival” Handgun is now 8% less powerful than the .308 Anschütz Bolt-Action Rifle. Previously they both performed exactly the same but as some members of the community correctly pointed out this is unrealistic due to the difference in barrel length. This should also benefit game balance since the handgun now makes the rifle less obsolete.
* Removed extra damage multipliers from head & neck shots on Whitetail, Blacktail, Mule Deer & Coyote. Hitting the brain or neck bones still lead to instant death. This tweak should make casual headshots less attractive because you now need to hit the brain, not just any part of the head, for effective kills.

## Bug fixes

* Random crash that had to do with tree stands
* Fix for being able to enter world items after they had been removed
Release 2017072001

## Bug fixes

* Hunting backpack – Basic is now properly added and you can find it in your inventories or buy it in the store. (Reminder – if you had bought the item “Increased capacity“, previously sold as “Backpack”, before the patch yesterday, you should have received Hunting backpack – Basic for free.)
* Another fix for the F2 command for self look inside the trophy lodge – now it should work for all lodges
* Fix for facemasks and sunglasses clipping
* Fix for Steam achievements for 10mm Semi-Automatic pistol and .17 HMR Lever Action Rifle
Release 2016062301

## Bug fixes

* Turkey and Pheasant spotting bug – spotting information about score didn’t reflect the final one
* Tree stand crash fix
* Pulsar bow reloading fix
* Dog command window fix

## Changes

* Faster server side inventory updates
* Reworked multiplayer game list to be ordered and filtered by the launcher
* Removed crash command
Recurve Bow

### *Modern*

Traditional sightless recurve bow. Recommended for skilled hunters that want to experience the challenge of hunting with no modern tech whatsoever.

### *Carbon*

A recurve bow with a modern feel. It may have cutting edge materials and looks but it still needs the same age old skill to use.

Trivia: This weapon is very popular among hunters who bait bears as it is quieter than the other bows but still has good power. It does take practice to hunt with this bow since there are no sights on the bow to guide your aim. You can go the the Archery Addictions Range to practice with your bow at different angles before going out into the woods on a hunt with this bow.

## Shared Skill and Rank

All variations of this weapon share their Shooting Skill and their  Rank. This means that if you buy a variation, you will immediately have the shooting skill that you build with your previously owned versions. The harvests of all variations are added up to the according Hunter Score ranks.

## Permitted Species

All species can be shot except the Werewolf.

## Ballistics

The Recurve Bow has no sights and thus no zero settings.
Release 2015082501

## Bug Fixes

* Fixed the issue with the dog getting a bird even though it failed its command
* Removed bows getting wobble reduction from tripods
* Fixed geese walking up in the air

# =Changes

* Updated localization
* Disabled dog treats bound key while aiming
* Increased max distance of flapping and spinning sounds
* Stationary hunting towers in reserves now give wobble reduction
Release 2020073001

## Features

* Improved search/filter functionality in the store. There is now a new section called 'All Items' where you can search through all the items in the store.
* Added ammo and fuel subscription information to the top bar for better visibility.
* Personal Bests are back!
* We have combined skills and ranks for different versions of the following weapons: .300 Bolt Action Rifles, .223 Semi-Automatic Rifles, .44 Revolvers, and 20 GA SA Shotguns. Existing skills and ranks for different versions of those weapons in the player's stats have been summed up.
* Competitions' Leaderboard now shows the top 100 participants instead of the top 20.

## Bug Fixes

* Updated a few missions and competitions. We fixed rules and descriptions or added weapons they should have supported but they didn't.
* Removed mentions of memberships and licenses that we missed during the previous update of the website/launcher.
* Removed "New" ribbon for all the items that have been in the store for more than 6 months, that we missed in the previous update.
* Fixed a few outdated or incorrect descriptions in the store (thanks for pointing them out!).
* Some other minor fixes.
Release 2020051301

## Changes

* The "blue-morph" version of the Snow Goose was extremely rare and was named "melanistic". This color variation has been now given the appropriate probability and renamed "Blue Common". So Snow Goose has now three colors variation: Common, Blue Common and Albino (rare). The very few players who have managed to catch the old "melanistic" variant will keep it as "melanistic" in their stats history.
* Snow Geese achievements’ max value has been changed from 1000 to 4000 to align it with all other birds.
* Snow Goose now has an additional trophy pose with open wings in the lodge.
* There are now more spawning areas on the land for Snow Goose, so that they will not concentrate in only a few spots.

## Fixes

* Fixed an issue where the player could see animals through terrain and vegetations if they looked from inside a static Snow Goose Decoy.
* Fixed Snow Geese decoys icons in the inventory ("Feeder" decoy had the icon for "Active" and vice-versa)
* Fixed a bug with the Snow Geese Flag Lure where the shadow of this item was missing.
Release 2018080801

## Additions

* 16GA/9.3x74R Drilling Combination Gun.
* 3-18x44mm Rifle Scope.
* 16 GA Slug Shells.

## Changes

* The Equipment tab has been split into two tabs, one for Weapons and one for Equipment. This is to allow for additional space for the 16GA/9.3x74R Drilling Combination Gun, and for additional features planned for the future.

## Bug fixes

* Fixed female Dall Sheep horns.
* Fixed Gun Racks for the 10 GA Lever Action Shotgun (Royal Edition).
* Fixed missing level up image for Retriever dog.
* Fixed an issue with retrievers not being able to fetch a bird into another player’s ground blind.
* Fixed a crash when a retriever fetched a bird into another player’s waterfowl blind.
* Fixed a crash when players confirmed an animal kill before a retriever was able to bring it into a blind.
Release 2013070201

## Features

* Winter Camo Ground Blind
* The chat now shows the latest 28 messages when opened.

## Bug fixes

* Fix for Singleplayer “disconnection” after pausing and/or alt-tabbing the game for a while
* World items textures when placed do not switch anymore (if you had an orange and a white tent close to each other, they could switch textures so the white was orange and vice versa)
* In-game map fix (when using the scroll button the map stopped working)
* Fixed some skinning issues on the Doc Monsignor clothes
* Ground blind model made a little higher
* Muzzleloader animation fix when aiming in prone (animation was missing)
* Muzzleloader will change your stance from prone/crouch to stand when character starts reloading
* You can use “Enter” in the game messages that have an “Ok” button (like in tutorials or the stone in Hemmeldal)
Release 2013061101

## Features

* The chat now shows a time stamp for every message and notification
* You can now bind zoom in / out keys.

## Bug fixes

* Fix for the “shoot through animal” bug
* Auto-walk is disabled when entering the Confirm kill screen
* Changing stance does not spook animals as easily as before
* Optimized the amount of data sent at connect
* You can no longer connect to a full game
* Fix for the “pickup collectable” crash
* Fast travel distance is not added to your total traveled distance in the statistics
* AI – Animals did not see or hear you in certain situations.
* Fix for crash when connecting to a game
* Increased the time without network packets before the “connection issue” screen is shown
Render Range

## Introduction

TheHunter has a distance limit at which animals can be seen. In a horizontal plane, animals disappear from your view at a horizontal distance of 220m, 270m or 320m depending on your graphics settings.

The render range depends on the scene complexity setting to allow lower scale computer to still run the game.

* On "low" scene complexity, the render range is 220m.
* On "medium" scene complexity, the render range is 270m.
* On "high" scene complexity, the render range is 320m.

Apart from this setting, the render range is

* the same for all computers using the same scene complexity regardless of their performance
* the same for all animals
* the same for all hunting maps
* independent of your skill levels
* independent of your optical equipment
* independent of any other graphic settings

Up to May 23, 2018, the render range was a fix value of 220m.

## Change Notes

These are developer notes given at the release of the changed render range from 220m to 320m:

* This change does not affect the HunterMate. Even though you can see animals at a greater distance, the HunterMate still functions out to 220m.
* Animals will not call over 220m and therefore your HunterMate functions exactly the same as it did beforehand.
* How does the ERR affect animals spooking from gunshots?
	+ Depending on the size of the gun, it depends on how far the sound travels and this is true for both single and multiplayer games.
	+ Before the change you could not see the animals over 220m fleeing, now you can
	+ The spook mechanics have not changed and are working as they always have.
* All optics work. They lack the magnification at the longer ranges, but you see all animals using them.

## Related Articles

* Long Range Shooting
* Buying Guide
* Hunting Aids
Release 2010121301

Release Date: 13th of December, 2010

Content update including completely new hunting area Settler Creeks.

## Changes and Additions

* 3 square miles of beautiful new hunting ground!
* No more rain indoors, ceilings should stop falling water correctly
* Possible to walk in deeper water
* Not possible to crouch and prone in deep water
* Decreased amount of insects.
* No new insects are spawned when it's raining
* Unspawned animals follow their leader better (don't sleep if their leader is too far away)
* Animals can walk in shallow water
* Ammo type-text next to ammo count in HUD
* Sound notification when a mission message is received
* New message displayed upon end of a clay shooting round
* Added a "Calculating score..." message while score is retrieved from server
* Player spawn with pre-set direction per lodge (not always facing west)
* Flush sounds cannot be made while blowing callers
* Removed sea sounds from WH and LP inland lakes and other areas where they should not be
* Elk should not get stuck shaking when killed preventing bagging
* Disabled vertical item placement in inventory to avoid items getting stuck
* The "Continue/Leave Reserve" screen is now skipped entirely when using a camp supply
* Added sound for walking in water
* Shooting range platform model tweaked (now possible to shoot while proned)
* Rats (possible to shoot)
* Fish (not possible to shoot)
Redfeather Falls

Season: Summer
Inspired by: British Columbia (Canada)
Addition to game: April 2011
Redfeather Falls is the first map in the hunter to be based off a different country besides the United States. It is based off the rough mountains and swamps along the southwestern coast of British Columbia, Canada. The place is known for it's breathtaking swamps, rugged mountains and the seemingly endless swamp. This reserve is possibly the best place to hunt Black Bear and  bait for them.

## Huntable Species

MooseRoosevelt ElkBlack BearWhitetail DeerBlacktail Deer
## Lodges

* Trapper's Rest Lodge: Explore Redfeather Falls by starting out at Trapper's Rest Lodge, conveniently located near the southwest coastline. Exceptional area for  whitetail hunting with occasional  bear sightings to the north.

* Darkwood Lodge: Start your expedition deep in the woods at the Darkwood Lodge.  Bear encounters are common and heading north west following the border provides excellent hunting opportunities for  Elk.

## Ranges

* Archery Addictions Range at the Darkwood Lodge

## Landmarks and Towers

Many landmarks are found throughout Redfeather Falls such as Kathi Whatchi Crater and the many trapper huts. The waterfalls along the northern edge are also very well heard from a distance and are beautiful with the cliff side scenery.

## Old Cabins

There are four cabins spread of the map of this reserve.

## Travel Missions

All Redfeather Falls travel missions must be done in Single Player mode.

## Animal Map

This is a community made map and is based on players' experience in the game. It is a simple attempt to display where animals  spawn in this reserve, and NOT where you might find them during a hunting session. The map shows where you can expect to find the animals in maybe 80% of your hunts right after you start the game. The animals can also appear in other places, but they will with less frequency.

The animals are shown on the map in clusters. This approach does not do the game perfect justice, but the map becomes easy to understand. Imagine a circle around each cluster and you will get an idea about their predominant spawning locations.
Release 2013080601

## Changes

* The track indicators are a bit more transparent

## Bug fixes

* Fix for crash when shooting an animal near a bait site
* Charging animals don’t run in circles any more
* Fix for unspawned animals not getting spooked by weapon shot. (Because of this animals could call too soon after a shot)
* Ragdolls do not slide as much in slopes
* Fix for arrows getting stuck in air when the animal with the arrow despawns.
* Fix for 3D Archery Range bug (no hit data was shown)
* Ammo count is updated when shooting at ranges
* Clues are not reset when fast traveling. (all were counted as new before)
* Scope view is not rendered over the menus in single player
* Animal weight estimation is as good or better when spotting compared to tracks. If you spot an animal first, you will get the same weight estimate on tracks. If you track an animal and then spot it, the weight estimate can be updated once
* Game zooms out when reloading the muzzle loader when aiming
* Removed a deep hole in the ground on the southern island of WH reserve
* Stop all sounds when an animal dies. (so the attack sound does not continue when dead)
* fix for entering/exiting world items (game thought world item was full when it wasn’t – “Player limit reached”)
* Pathfinding maps on Hirschfelden have been updated so animals won’t get stuck in trees as often.
* Fixed a minor tracking bug.
Release 2015012201

## Features

* Added European Rabbit to Val-des-Bois
* 20 GA Semi-Automatic Shotgun “Carbon”

## Bug fixes

* Alpine Ibex are now more restricted around reserve borders and can not leave the reserve
* Fixed bug where male organ chart was shown instead of female organ chart
* Hunt history now shows harvest value and score
* Animal texture is now visible on hunt history
* Achievements from expedition are now visible on hunt history.
* Signature link on forum now has a valid link
* Fixed date format on competition trophies
* Fixed links from hot items
* Fixed bug on red deer scoresheet where up to 3 points could have been missing (score on leaderboard was still correct)
* Fixed a rounding error on bear scoresheets (score on leaderboard was still correct)
* Some Deer species no longer have antler points for females on scoresheet
* Tooltip for organs is now working for scoresheet
* Increased maximum Hunterscore on limit Hunterscore for multiplayer games.
* Fixed broken progressbar for Hunterscore on profile overview.