Lambert

* Lambert
* Giant Golem

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19

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28

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9

## Giant Golem

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24

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7

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8

Lambert is a fox alchemist, who hired Volga to help him out with several experiments (as both an assistant and an unwitting guinea pig). After clearing the Kornelia Mine dungeon, Volga confronts him in the sixth tournament match. Lambert is confirmed to be a romanceable companion.

## Bio

Lambert joined the tournament in pursuit of forbidden knowledge. He is very knowledgeable in poisons, and arcane arts, such as golem creation. He is constantly paranoid about sharing information, even using a fake name during the tournament. Above all, Lambert is a pragmatist, willing to use all means possible to achieve his goals. He is not above cheating, manipulating, or harming other people, and he thinks the whole world operates that way due to a past unresolved trauma. His tournament defeat finally makes him realize he might have trust issues, and that only by redeeming himself through cooperation with Volga will he ever get the answers he desperately seeks.

## Strategy

Lambert is a bit of a cheater. He has 4(!) phases, each with its own unique armour bonuses. His skill set revolves around summoning [Golem] gems that cancel match effects involving any gems 1 square around them. Luckily, you can just match them away to avoid the hassle. It should take Lambert at least 2 turns to recreate them from [Rock] gems, provided he has Rock Wave charged (and not sealed away by [Magic Bind] for example). By denying him yellow and purple gems, you can really slow him down due to the high activation costs of most of his skills.

When his second HP bar depletes, Lambert immediately summons the Giant Golem to start his third phase, but you can still continue your turn. The Giant Golem also suffers from high activation skill cost and needs some time to charge up. Don't let it do that. The golem is resistant to body debuffs though ([Burn], [Freeze], [Shock], [Poison], [Bleed], and [Paralyze]) thanks to the [Assist - Lambert] gem.

After taking down the Giant Golem, Lambert returns for his final phase with no functioning armour bonuses, no more new golems, and no more tricks up his sleeve.

### Armour Bonus

On turn end, if there are less than 2 friendly [Golem] gems, convert a [Rock] gem into a friendly 2-turn [Golem Summon Circle] gem.
[Golem Summon Circle]
On expiration, transform into a [Rock Golem] gem.
[Rock Golem]
 Inner Armour
On turn end, if there are less than 3 friendly [Golem] gems, convert a [Rock] gem into a 2-turn [Elemental Golem Summon Circle] gem.
[Elemental Golem Summon Circle]
On expiration, transform into a random elemental [Golem] gem.
[Fire Golem]
On opponent's match 1 square around this gem without including it, cancel the match effect, deal  *x L2* Fire damage afterward, and create a friendly [Burn] gem with  *x 0.25* strength.
[Ice Golem]
On opponent's match 1 square around this gem without including it, cancel the match effect, deal  *x L2* Ice damage afterward and create a friendly [Ice] gem.
[Lightning Golem]
 Body
 Giant Golem
The gem may reappear when new gems fill the board.
[Assist - Lambert]
On friendly match, create a friendly [Physical Boost], [Physical Resist], [Magic Boost], and [Magic Resist] gem, all with  *x 2* strength.
On turn start, disenchant up to 2 Body Debuff gems.
If there's no friendly [Physical Boost], [Physical Resist], [Magic Boost], or [Magic Resist] gem, create one with  *x 3* strength.

### Skills

Lambert's skills

OR Deal  *x L1* Ice damage and create 3 friendly [Freeze] gems.
 Poison Flask
Enchant a random green gem to a friendly 3-turn [Poisonous Fume] gem.
[Poisonous Fume]
On turn start, create a friendly [Poison] gem with  strength.
 Cunning Plan
 Rock Wave
Create 2-5 friendly [Rock] gems.
 Iron Transmutation
After the cascade, destroy all white gems.

Giant Golem's skills

 Power Charge
[Power Charge]
 Run Amok
Destroy 32 random basic gems.
 Earthquake
Destroy 16 random basic gems, starting from the bottom of the board.
 Wind Breath
Reduce the Guard Gauge by half afterward.
Create a friendly 3-turn [Vortex] gem for every hit.
Convert up to 5 enemy [Vortex], [Rock], or [Bubble] gems to friendly gems.