recursal/Fanatic-Fandom huggingface dataset:
Valkyrie

> *Note: This is player-created lore. Ping @Deciduous on the Discord if you have questions.*
>
>

Valkyrie is a production and shipping company based in Kairos founded and previously run and owned by House Bezos, but is currently under the control of a conglomerate of other noble houses and top shareholders. It has an extensive network across the archipelago, with major distribution centers in Kairos, Kanara, New Gork, and Freeport. Most of Valkyrie's shipping is handled by large galleons, but those wishing for more reliable delivery times can pay a premium for their goods to be sent via airship.

## **History**

Valkyrie was founded in 1400 by Theodoris Bezos Commodum, a senator of Kairos. Throughout his entire life, Theodoris worked on building the company and expanded its services throughout the archipelago. Around 1500, the company finally started to hit its stride once it hit foreign markets. Sadly, in the 2360s, between season 4 and season 5, Theodoris was killed by a mysterious magical explosion in his own home while looking after his young granddaughter, who survived. After his death, his son, Jeffrion Bezos Divitiae took over the company and brought it to new heights. Valkyrie expanded to airship deliveries and built a distribution center in Freeport, something his father was never able to accomplish. Upon Jeffrion's death in 2381, toward the end of season 6, ownership of Valkyrie was split up among shareholders and other noble houses.
The Portal

The Portal lies deep within the **Dragon's Lair** in the heart of the mountain **Darakön**. It is the portal into and from the celestial realm from where the dragons come and a source of great magic.

## A Piece From Kaulchèc History

Before recorded history, the **Kaulchèc** came to the **Great Ocean Valley** and taught **polcs** how to utilise their magic in more powerful and practical ways. These Kaulchèc also discovered that if one enters the Portal, one can understand and master magic more powerfully. Upon reemerging from the Portal, one will be more powerful than any other.

To mitigate greed for power, **Teloria'**s rulers declared that one could only go through the Portal near the end of their life if they were already powerful enough in magic. In this way, that polc would die and become a star and not reemerge. Thus, the people of Teloria came to an agreement with the dragons who guarded the Portal.

However, greed for power overcame **Bortah Mittèlor** during **King Silovah Firlan Mittèlor'**s rule, and the king banished his brother and other members of his family from Teloria, in 2260 of **Kaulchèc History**. Eventually, fearing that greed would overcome him as well, Silovah Firlan left in exile, with many following him, and formed the small kingdom of **Firlan Forest**.

Over time, Bortah Mittèlor and his followers and new allies from the western islands, founded *Morok*,now known as **Mork**, with the goal to one day gain access to the Portal.

## The Portal During Mirauk's Reign

To enter the Portal,one must pronounce the **Portal Key Spell**. This spell is not to be learnt by heart and is guarded by the Great Wizards of Teloria. When the Morkan threat became greater, the spells, along with many others, was divided in two parts and written into two books to mitigate any chances of the enemy getting ahold of the complete spell.

While there were many attempts to steal the two spell books, the ***Book of Enchantment*** and the ***Compliment Book***, none were successful until **Mirauk'**s reign. In 4716, Morkans attacked Teloria en masse in a great war that became known as **The Big War**, and the Morkan knights successfully stole the *Book of Enchantment*. Thankfully, the *Compliment Book* had been separated and guarded by the Great Wizardess's apprentice, **Niome Fairhaven**. Mirauk bided his time to prepare another ruthless attack on Teloria to attempt to steal the *Compliment Book* in order to go through the Portal and become the most powerful wizard to exist.

An attempt was made by Teloria to take the book back, but none from the team led by **Bahvley Fairhaven** ever returned,except for the Great Wizardess, **Elina**, who was cursed by Mirauk.

***Celinka Serre*** (May the Stars shine upon you!)

1. ↑ *1 The Stardust Destinies Appendices*
2. ↑ 2 *Stardust Destinies I: Variate Facing*
Door Temple

> *Note: This is player-created lore.*
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The Door Temple is a temple in New Gork dedicated to a philosophy developed around doors. It was established by Wayway in 2329, during season 3.5.

## History

Wayway was an eladrin, and struggled to come to terms with her own longevity. After watching numerous shorter-lived loved ones pass on, she knew that platitudes about their souls being in a better place simply weren't the right message to comfort her. She needed to embrace the change itself, to find a way to not only be all right with their absence, but to celebrate the turmoil of change.

To this end, she began worshiping doors—not any god of doors, but the doors themselves. To her, they became a powerful symbol of change, and all that was good about that. She brought her message—that change is good, chaos is excellent, and progress is necessary—to New Gork, where it found a receptive audience, and she gained a small following.

## Temple

The temple itself, located in the city of New Gork, is a renovated home with a short tower built atop it. The tower contains a single room just large enough to support the frames of four standard doors, one in each cardinal direction, and two trap doors, one each on the floor and ceiling.

## Rituals

### Doorways

As a central image of the philosophy, doors and doorways both carry great importance. The temple suggests pausing a moment as you pass through a doorway, especially as you enter a building, in order to orient your mind for what you plan to do inside.

### Keys

Many doors have locks, and keys thus gain importance. They are a portable reminder of the philosophy, and many followers wear a key around their neck. Wayway herself used a key as a weapon in her adventures, and other followers have emulated her example.

### New Year

With the philosophy's focus on change, celebrations of the new year are understandably well-supported by the temple. Followers are encouraged to celebrate the changing of the year, and the changing of themselves with it.
Krakening

In early 2312, at the close of season 1, a group known as the Cult of the Briny Lord attempted to wake a slumbering kraken, but were ultimately stopped before achieving this goal. This event has become colloquially known as the "Krakening," and is one of only two times in recent history that Freeport has united against a common enemy.
Antoons References Ash Ketchum's Deathbed Videos

## Ash Ketchum's Deathbed DX Videos

1. Ash Ketchum's Defbed DX (Feat. Tai Kamiya and Koromon)
2. Parker J. Cloud Deathbed (feat. 22)
3. Pibby's Deathbed DX (Feat. Charlotte)
4. Lumpy's Deathbed DX (Feat. Goofy)
5. Kipo Oak's Death Bed (Feat. Michiru Kagemori)
6. Gingka Hagane's Deathbed (Feat. Dan Kuso and Drago)
7. Davis Motomiya's Deathbed (Feat. Rai Gherba)
8. Yugi Muto's Deathbed (Feat. Shobu Kirifuda)
9. Kim Possible’s Deathbed DX (Feat. Conan Edogawa)
10. Kitaro’s Defbed DX (Feat. Inuyasha)
11. Woody’s Defbed (Feat. Kitaro)
12. Inuyasha’s Defbed (Feat. Kitaro and Medama-Oyaji)
13. Naruto’s Death Bed (Feat. Ichigo Kurosaki)
14. Early Cuyler's Death Bed (Feat. Bojack Horseman)
15. Conan Edogawa's Deathbed (Feat. Katsuo Isono)
16. Ichigo Kurosaki’s Deathbed DX (Feat. Goku)
17. Goku's Deathbed DX (Feat. Shaggy Rogers)
18. Sportacus' Deathbed DX (Feat. Don Ramón)
19. Garu's Deathbed DX (Feat. Brick)
20. Bomberman's Defbed (Feat. Kirby)
21. Dora and Boots' Deathbed (feat. Rocky and Bullwinkle)
22. Greg Heffley's Defbed (Feat. Homestar Runner)
23. Molly McGee’s Defbed (Feat. Kitaro)
Info

Alien Interloper Released First in 2019 is a Web Series that focuses on many friend and foes such as: Melay, His Pet Bird and 8 Ball Villain.. The show has dark humor that adults will enjoy but with that kids can also watch it because of the entertainment, but the show has been under the bus for its humor because it is so controversial.
Seeker

In early 2345, at the conclusion of season 4, an unidentified individual known by the alias 'The Seeker' conducted a large-scale terrorist attack and invasion of New Gork, resulting in serious damage and loss of life. During the attack, a group of adventurers managed to banish the Seeker to the Astral Plane, which helped to significantly reduce further losses to the city. The Seeker's fate remains unknown.

## Appearance

The Seeker is presumed to be a man, hidden behind a sinister mask.

## Significant Effects

The attack resulted in several hundred casualties prior to resurrection efforts and injured thousands more, leveling 20% of the city in the process. This included large portions of the central city, including the town hall and library. Following major resurrection efforts, around 500 individuals remained dead, and much of what was destroyed was rebuilt.

Due to their efforts in preventing further loss of life, a memorial to the adventurers responsible for banishing the Seeker has been erected in the town square.

## Summary

Sometime late in the morning, eight large explosions were detonated at various points along the city wall, breaching the city's main line of defense. This was immediately followed by swarms of elementals appearing and quickly rushing into the city, indiscriminately destroying anything in their path. The New Gork Defense Force and adventurers throughout the city quickly mobilized to begin damage control and repel the invading force as the Force headquarters became a center of operations.

As the battle raged throughout the city, it was discovered that various sigils had been scribed on the outer wall that weakened it and other magical measures in place that protect the city from the varied dangers of the continent. Parties were dispatched with the goal of destroying the sigils.

One such party, comprised of Dave, Sylvyre, Gwen-Stacy Watson, and Wicked, encountered an individual clearly enchanted and wandering the city. This individual was marked with a strange tattoo, forcing the victim to travel to a targeted location before the tattoo detonated, creating an explosion similar in power to the ones used to breach the city walls. This information was relayed back to the Defense Force, who began disarming individuals throughout the city.

In the closing hours of the invasion, the Seeker was spotted near the town square, scribing a much larger detonation sigil there, and the same party confronted him, resulting in a fierce battle wherein the Seeker was banished to the Astral Plane. In the midst of the fighting, however, the sigil began to activate, and disarming it under such circumstances proved more of a challenge than the party could properly face. They were forced to retreat, save for Wicked, who stayed behind in a final attempt to mitigate the effects of the explosion. His attempts were successful, and the resulting damage was greatly reduced from what it might have been, but it came at cost of his life.

Without the leadership of the Seeker, the invading elementals were slowly repelled from the city, ending the invasion.
Robert Crown Hall Memorial Center

The outside of the building.

The Robert Crown Hall Memorial Center is an actual building where people go inside, listen to important presentations, and take votes on whether or not it's a good idea or bad. It appears only in ***Teenagers 3: Class of '92*** and is mentioned in the 1992 novel as well.

TRIVIA: Ever since 2011, the center has been used as a sex-ed center for 5th grade students.
Cataclysm

Also known as the Calamity or the Catastrophe, the Cataclysm is an ages old event that brought about the end of civilization as it was known. It occurred around year 0 by the current calendar, over two thousand years ago, long before even the oldest elf alive can remember and is the reason the continent was abandoned until only recently. It was an ending of worlds, destroying all known civilization on the continent, warping all known life to monstrous and barely recognizable forms through raw magical power.

Not much is known about the event to the survivors' descendants, just that their ancestors survived by fleeing to the archipelago, where they settled.
Pets/Animal Companions

*Referenced in House Rules: Non-Magical Pets*

Anyone purchasing an animal should contact a DM for approval. If pricing already exists for an animal, that price is used. Otherwise, the following table offers approximate prices; the adjudicating DM may give a modified price.

5gp avg.
 Tiny (non-pest)
 Small
 Pet, Exotic/Trained
 Large
 Huge
 Combat-Capable Animal
Battle for Kanara

In early 2320, in season 2, war was brewing between Kairos and Freeport. King Reggie of Kanara offered to hold peace talks between the two on a small, unaffiliated island. At this conference, however, it was revealed that the true King Reggie had been replaced by a rakshasa imposter, and his fiendish forces soon began pouring into Kanara from portals to the Hells. An epic battle followed this as the archipelago came together to defeat this threat, though it came at great cost: Kanara lay in shambles by the end of it, and in the long reconstruction effort following, Kairos gradually claimed more and more control of the city.
Ozymandias Institute

> *Note: This is player-created lore. Ping @BeardedTitan on the Discord if you have questions.*
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The Ozymandias Institute for Scholars of Logic and Lore was established in the 2350s, following season 4, just a short distance outside the city of Kanara. It offers two tracks of study to its students, who may pursue one or both: logic, or the study of law, contracts, bureaucracy, and similar functions, and lore, the study of magic. All students of lore are required to receive basic martial training prior to studying magic.

In the 2370s, between seasons 5 and 6, when the city sank below the waves, the Ozymandias mages joined forces with those of Moonblossom Academy to erect the Palisade, a magical barrier surrounding the city and a good portion of the surrounding farmland that protects it from the sea.

## Faction

*Main article: Ozymandias Institute (Faction)*

The institute welcomes students of all ages with an interest in legal and arcane pursuits alike.
Fractured Star

In early 2372, toward the conclusion of season 5, a corrupted angelic being, spouting all manner of world-ending prophecies, was discovered in the mountains of the continent and destroyed before it could destroy anything else.

## Rumblings of Unrest

In February of 2372, the Duskmother contracted a group of adventurers to help the "Guardian" return to rest, through whatever means necessary. The Guardian was soon discovered to be an undead giant residing in the Frozen Conservatory, a pre-Cataclysm giant outpost in the mountains. He wasn't in a properly lucid state when first encountered, and attacked the party on sight. After a great struggle, they finally brought him down in the doorway of his own tomb, where they reinterred his body.

A line of text in some ancient dialect of Giant was inscribed around his coffin, which, when translated to Common, read:

> Here lies Hrothar, Guardian of Life, Sovereign of All He Sees, who shall return in our hour of greatest need.
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## Imminent Threat

Not a few months later, the Duskmother again reported the Guardian's sleep to be troubled and called on adventurers to see to the matter. When they arrived in the Frozen Conservatory, the Guardian still slept, but an angelic figure of flickering appearance came upon them, warning them all to run before charging at them.

During the ensuing fight, the corrupted angel alternately offered thundering proclamations of the end-times being nigh and frightened, heartfelt apologies and words of aid, with every declaration accompanied by some realization of the words, from spreading darkness to poison to earthquakes to a healing light. The party fought valiantly, and though everyone's strength was flagging by the end, they pulled through, victorious. The angel fell, and its body faded away to nothing.

The angel spoke of a number of world-ending events, including the world serpent Jörmungandr releasing his tail, the Chained Oblivion breaking free, an earthquake shattering the world, the wrongforged ending all life, the comet Gochihr striking the world and burning it up, and the corrupt gods, and then the world, being cast into the abyss.

Due to the angel's seeming multitude of warring personalities, and in accordance with another world-ending prophecy involving the stars falling to earth, the angel came to be known as the Fractured Star.
Ilburniiaza

Ilburniiaza (commonly known as Niia) is a bronze dragon of untold age last known to be living on the continent's coast along with her adopted children.

## Early Life

Little is known of Ilburniiaza's early life. She was involved in an ancient draconic war, wherein she distinguished herself as a shrewd strategist. Sometime thereafter, she retired from society, eventually coming to live on the continent's coast, where she's spent her time aiding, raising, and rehabilitating other dragons in need of help.

## Discovery by Adventurers

In late 2380, toward the start of season 6, the Duskmother contracted a group of adventurers to aid the "General," whose powerful dreams of worry over a lost child were interfering with the Duskmother's focus. Following what little guidance the Duskmother could offer, the party discovered the young deep dragon Azir'kel stranded deep within the continent's jungle, lost and unable to fly due to heavy injuries sustained during a crash landing. It isn't known exactly how—the leading theory is that he ate something vampiric while stranded—but he had somehow become undead, and as the party escorted him back to his mother, they determined he was some form of vampire.

Kel's mother—the General—was, of course, none other than Ilburniiaza, and with a successful round of explanations and negotiations, the party left well-rewarded and in her good favor. Although Ilburniiaza remains aloof from most archipelagic happenings, she doesn't forget a kindness, and will aid those who've aided her.

## Associates

### Jasuur

A red shadow dragon estimated to be at least 200 years old, Jasuur entered Ilburniiaza's care sometime in the mid-2300s. He's antagonistic towards humanoids, though Ilburniiaza has kept him from enacting any harm when encountered together. It's theorized he was the surviving of the two dragons encountered in Dragonsreach in 2329, during season 3.5.

### Azir'kel

A deep dragon estimated to have been no more than 50 years old at his death in 2380, Azir'kel (commonly known as Kel) is the first documented occurrence of a vampiric dragon. He has a childish nature and is fascinated by magic, particularly the spell *Goodberry,* which he has been attempting to replicate, with mixed success. Kel has also been known to visit New Gork on occasion.
Monster Mash (song)

Drew's Famous Halloween Dance Party Music album.

Monster Mash is a traditional horror dance which originated in 1962, originally released by the band Bobby "Boris" Pickett & The Crypt Kickers. In the extended cut of ***Teenagers 3: Class of '92,*** the non-copyrighted *Drew's Famous Party Music* version was used.

It played after *We Won* was sung by Danny and everyone else. Afterwards, instead of cutting to Riverman's house with *Tom Sawyer* by Rush playing, it cuts to Ben's place, where the song plays. There, Danny, dressed up in a Dracula costume for Halloween, is building a model of the Eiffel Tower out of toothpicks, while Emmet is all dressed up in a suit, ready to go to Riverman's. However, Danny doesn't want to go because of how Riverman had treated him badly in the past and because he'd rather go trick-or-treating instead. That changes until Chloe calls from Riverman's place, asking where they were. After Emmet tells her that him and *Danny* were coming along, Danny gets angry and turns off the record player, where Monster Mash was playing, and punches down his Eiffel Tower toothpick model.

LYRICS:

I was working in the lab, late one night

When my eyes beheld an eerie sight

For my monster from his slab, began to rise

And suddenly to my surprise

He did the mash, he did the monster mash

The monster mash, it was a graveyard smash

He did the mash, it caught on in a flash

He did the mash, he did the monster mash

From my laboratory in the castle east

To the master bedroom where the vampires feast

The ghouls all came from their humble abodes

To get a jolt from my electrodes

They did the mash, they did the monster mash

The monster mash, it was a graveyard smash

They did the mash, it caught on in a flash

They did the mash, they did the monster mash

The zombies were having fun, the party had just begun

The guests included Wolfman, Dracula, and his son

The scene was rockin', all were digging the sounds

Igor on chains, backed by his baying hounds

The coffin-bangers were about to arrive

With their vocal group, 'The Crypt-Kicker Five'

They played the mash, they played the monster mash

The monster mash, it was a graveyard smash

They played the mash, it caught on in a flash

They played the mash, they played the monster mash

Out from his coffin', Drac's voice did ring

Seems he was troubled by just one thing

He opened the lid and shook his fist and said

"Whatever happened to my Transylvania Twist?

It's now the mash, it's now the monster mash

The monster mash, it was graveyard smash

It's now the mash, it caught on in a flash

It's now the mash, it's now the monster mash

Now everything's cool, Drac's a part of the band

And my Monster Mash is the hit of the land

For you, the living this mash was meant too

When you get to my door, tell them Boris sent you

Then you can mash, then you can monster mash

The monster mash and do my graveyard smash

Then you can mash, you'll catch on in a flash

Then you can mash, then you can monster mash

Mash good!

Easy, Igor, you impetuous young boy

Mash good! Grrr!
Archipelagic Association of Artificing Humanoids

> *In need of a minor magical item but don't have the time to make it yourself or the luck to find it on an adventure? Just open your mouth and say AAAH, and we'll have something made exactly to your specifications\* whipped up in no time\*\* for a very reasonable price!\*\*\**
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> *Terms and conditions may apply. See your local Adventurers' Guild representatives for details.*
> *\*"exactly" is an advertising (rather than legal) term. AAAH is not responsible for curses, minor detrimental effects, or imperfect function associated with any crafted magic item. AAAH reserves the right to refuse to craft any magic item for any reason.*
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> *\*\*not allowing for delays, administrative complications, tragic accidents, tragic choices, laziness, or complaints to HR. From request to delivery, crafting can take anything from two days to [unintelligible rune]*
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> *\*\*\*AAAH is a union business and employee satisfaction is our first priority. How else can our headquarters afford another infinity pool? Prices will reflect the state of the economy, the mood of our marketing department, the political climate, and how many butterflies in our terrarium flapped their wings in the last minute, and are subject to change based on our whims or those of the fates.*
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The Archipelagic Association of Artificing Humanoids (AAAH) is an unaffiliated group of crafters and artificers who produce and vend magic items. They have a contract with the Adventurers' Guild to supply adventurers with commissioned works.

## Philosophy

The AAAH is an organization "by crafters, for crafters." It was founded by Keeva "Fish" Druss when she decided she'd had enough of being harassed to lower her prices by adventurers who didn't understand the amount of work that went into crafting magic items. The organization protects its crafters by supplying liaisons between crafters and customers, by standardizing prices, and through its agreement with the Adventurers' Guild and the various caveats, stipulations, and hold-harmless agreements therein.

## Criticisms

The AAAH has been criticized for unreasonably high prices, slow response times, and delivering cursed items. When asked for comment, Druss famously replied, "You clearly didn't read the small print," before the exasperated public relations manager stepped in to explain the matter.
Continental Swift Postal Service

> *Note: This is player-created lore. Ping @Adelaide on the Discord if you have questions.*
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The Continental Swift Postal Service (CSPS) is New Gork's premier, and only, postal service. The organization prides itself on delivering letters and packages swiftly, safely, and securely.

## History

The CSPS was founded by Swift Whisper, a caracal tabaxi formerly of Freeport's Mischiefs before he joined New Gork's Fool's Gold, though he'd never admit to either. It started with Swift delivering the mail every week—except the weeks he didn't—and serving as the most (and only) reliable postal service in New Gork.

## Staffing and Culture

> "Reputation is all a postal service has got, after all."
> - Swift Whisper, founder
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The CSPS has regularly been staffed by those similar in story to Swift: fleet-footed ne'er-do-wells looking to redeem themselves. Despite the sometimes disreputable pasts of its employees, the CSPS has a culture of integrity and trustworthiness due to its founder's high standards and intolerance for on-the-job mischief. That said, rumor has it that joining the CSPS involves a hazing ritual in which the new recruit must deliver an incredibly delicate parcel across New Gork in an absurdly short amount of time, and all when the night is darkest. The rumors also say Swift himself watches the attempts from rafters and roofs, but this has yet to be proven.

## Methods

The CSPS focuses on mundane delivery methods as the best combination of quality, efficiency, and affordability. Its employees are expected to find the fastest routes available to them without resorting to magical measures, as spell components can be costly and package contents have been known to react poorly to certain elements of the arcane. It's similarly frowned upon to employ non-humanoid creatures to deliver parcels, be they pets or familiars or something else entirely—the organization offers a high-quality service, and bite marks and slobber have no place on their clients' belongings, and there should always be someone senders or recipients can ask questions.

The organization operates primarily within city limits, but has been known to take on deliveries to distant, often secluded locations. Such jobs must be scheduled in advance, and typically will employ magical measures both as a guarantee of speed and of the messenger's safety, as the continent remains a dangerous place. The CSPS maintains connections to the Adventurers' Guild, granting them access to teleportation circles for such purposes.
Compliment Book

The *Compliment Book* is the second of two spell books containing important and powerful spells. The first book, the ***Book of Enchantment***, contains the first half or main parts of spells, and the *Compliment Book* contains the other half or the commanding final phrase of the spell.

The books were created from one original book in order to protect the **Portal Key Spell** from the **Morkans** who wished to gain access to the **Portal**  and be the most powerful.

Entering the Portal was reserved for those knowledgeable and powerful enough in magic who were ready to pass on to become stars at the end of their life.

## The Book of Enchantment During Mirauk's Reign

While there were many attempts to steal the two spell books, the ***Book of Enchantment*** and the ***Compliment Book***, none were successful until **Mirauk'**s reign. In 4716, Morkans attacked Teloria en masse in a great war that became known as **The Big War**, and the Morkan knights successfully stole the *Book of Enchantment*. Thankfully, the *Compliment Book* had been separated and guarded by the Great Wizardess's apprentice, **Niome Fairhaven**. Mirauk bided his time to prepare another ruthless attack on Teloria to attempt to steal the *Compliment Book* in order to go through the Portal and become the most powerful wizard to exist.

An attempt was made by Teloria to take the book back, but none from the team led by **Bahvley Fairhaven** ever returned,except for the Great Wizardess, **Elina**, who was cursed by Mirauk.

1. ↑ 1 The Stardust Destinies Appendices
2. ↑ 2 Stardust Destinies I: Variate Facing

***Celinka Serre*** (May the Stars shine upon you!)
Sheldon J. Plankton

"Oh, yeah. You fellas."

This is the article for Sheldon J. Plankton, the real one. For the wrong one, click here.

Sheldon J. Plankton is the supporting antagonist of ***Teenagers 3: Class of '92.*** He was portrayed by Doug Lawrence.

He is another construction operator, next to Crouse, who gave out a presentation for the Shelly Super Highway with his wife, Karen. It turns out that Danny and his friends ambushed others under his name. Whenever he breaks a chair, Karen makes fun of him.

When Sheldon reunited with the heroes, he told them to raise $2,000.02 by the end of the second week. He did trick them, though.
Freeport Fight Club (Faction)

> *This page contains mechanical information for a specific faction. For more general information, see Factions.*
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> **This page is under construction in advance of season 7 and information on this page is subject to change.**
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The Freeport Fight Club is an organization related to the C.L.U.B. fighting ring in Oldtown. Those seeking fame, glory, or some hard-earned, bloodstained coin will find welcome—and raucous applause—in the halls of the Fight Club.
House Sudrenus

> *Note: This is player-created lore. Ping @JaceTheGayce on the Discord if you have questions.*
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House Sudrenus is a minor noble house of Kairos with strong ties to the Scoli Arcanum, specializing in divination and enchantment magic. They are known for their wisdom, thoughtfulness, and clarity. Though they have a number of magical achievements, they are considered most notable for their historical kalashtar lineage.

## History

Little is remembered about House Sudrenus until the 1800s, when the Quori spirit Khad came to Galerius Sudrenus Juvenis, who was only two years old at the time. Khad bound himself to Galerius, and as the young heir grew, so did the Quori's strength. This strength eventually led Galerius to take the chosen name Spiritus, and to change his name to Galekhad as a testament to this new lineage.

As the head of the family, Galekhad pulled House Sudrenus higher in the ranks of Kairosian nobility. Though they remain a minor house, their legacy has been solidified in Kairosian history as protectors, as scholars, and as mages.

## Notable Members

### Galekhad Sudrenus Spiritus

The first member of House Sudrenus to bind to a Quori spirit. He is considered the founder of the house, despite the fact that the house existed before him.

### Kaiavakri Sudrenus Vates

In the history of the house, no member has lived as long as Kaiavakri. She was a powerful seer and influential head of house, though she relinquished her title before her death. She eventually died at the age of 113.

### Amulius Sudrenus Iustitia

Though he accomplished very little in life beyond his marriage to Kaiavakri, Amulius is considered one of the most notable members of House Sudrenus, primarily due to the way he died. Stories have been passed down in the family, and have eventually made their way to the mouths of Kairosian gossips, that prior to his death, Amulius fell into an unbreakable slumber plagued by nightmares. He eventually died seemingly of heart failure. Though it cannot be confirmed, it is a strong belief in the family that the true cause of his death was the evil spirits of Dal Quor, who targeted him as he did not have a Quori spirit to protect him.

### Maiishara Sudrenus Memorius

Notable not for her contributions to the family, but for leaving it, Maiishara was the first person to ever defect from House Sudrenus. The family never learned her whereabouts, and though they had no confirmation of her death, they considered her to be.

### Virashtai Sudrenus Defluo

Maiishara's younger sister, Virashtai became the head of House Sudrenus in 2356 at the age of 50. Though she was a rather sickly child, her leadership allowed the house to thrive.

## House Crest

The crest of House Sudrenus is an intricate, interwoven knot, which symbolizes the complexity of history, knowledge, and nature. The sigil is an old book, its cover a design of swirls and leaves and its pages written entirely in Quori. On the front of the book, raised above the rest of the cover, is the house crest; however, in this rendition, the crest is the head of a key.
Dragonpeace Initiative

Established in New Gork in 2329, during season 3.5, by Ashton Delver, the Dragonpeace Initiative seeks to aid and protect dragonkind.

## History

With adventuring on the rise, Delver envisioned a future where dragons and their kin could become endangered and sought to save them from such a fate by proving their usefulness. To this end, he established the Dragonpeace Initiative.

The Initiative started out as a group of young wyverns, a few stablehands, and a gold dragon wyrmling by the name of Gully. In 2329, after seeing a pair of red shadow dragons taking a red dragon egg to Dragonsreach, Delver sent a group of adventurers to recover the egg. The mission was successful, though the egg had already partially been turned into a shadow dragon.

The dragon hatched two months later, and was named Sprout. As the Initiative grew, he and Gully began acting as herders for the wyverns. By 2344, the start of season 4, adventurers had begun to use these wyverns as a faster means of travel on their adventures.

When New Gork broke away from the continent and ascended into the skies in the 2370s, between seasons 5 and 6, the previous stables, which had been built in the no-man's land between farmlands and the jungle, were unfortunately left behind. However, the rock below the city that ascended with it had a few natural cave openings, and these were soon expanded into a interconnected system of caves and tunnels that took the place of more traditional stables. The Initiative established new headquarters within the city, complete with a city-side entrance to the caves, and wyverns became a primary form of transportation to and from New Gork.
Craig McDouglass

"This is real life. You can't beat it."

Craig McDouglass was the alcoholic father of protagonist Rick and younger handicapped brother Andy. He was portrayed by Kirk Douglas in ***Teenagers.***

## 1960s Lifestyle

Back when Rick was turning 13, Craig worked at the Ace-Hardware Store not too far from their little hut. He would test propane and propane tanks on a daily basis and would make up to $50 an hour, while his wife was on welfare and stayed at home, cleaning.

When Rick was 15, Craig bought a wonderful prized car, which the whole family was jealous of. That being said, Rick went outside and blew it up. At dinner, Craig would beat Andy because *he* was the most jealous of all, so maybe *he* was the one responsible.

Eventually, their house burned down because Craig hosted a staff dinner party and spilled some vinegar into the gas pipes of the stove. Later, after Rick built their house again, after it burned down *again,* Craig quit his job at the hardware shop and started to work for the local newspaper. He would be as kind as to let his sons add their custom comic strips in each issue.

Craig had a million wires in the basement, all for his newspaper business. He had a typewriter, a shredder, a printer, and a radio to get calls from his boss "THIS JUST IN!". Due to the hundreds of thousands of cords being topped and crowded everywhere, it started a fire and their house burned down a third time.

When Craig turned 18, he bought his family a beautiful spacious mansion, where Craig had plenty of room to work as a columnist. Later, Maisie, his wife, died of pneumonia and Craig became depressed. He started drinking every day and stayed out late at the bar. While Rick would be out gambling with his friends at the Slapsie Mackie's Bar & Grill, Andy, crippled, would come home from work late at night and put his drunken dad to bed.

Craig had absolutely no care whether or not Rick would be having a blast with his friends. This would trigger poor 'Tiny Tim' Andy. Whenever, Andy would talk to Rick about their father's drinking issues, Rick would simply reply "It's his life and he'll do what he wants," similar to the Animals' song. Whenever Andy would sit down and talk to Craig about it, he would tell his sickly son that nowadays, the world is just a bunch of fakes and that beer and wine and liquor, etc. is real life, in which they can't beat.

In July, Craig and Andy are kidnapped by The Sickened One, who forced Rick to come and help him out if he can. He forced Santoro to stab Andy in the chest, and caused Craig to go into a fatal heart attack and die.

TRIVIA: This wasn't the only drunkard in the series, you know. There was also the wrong Sheldon J. Plankton, for example.
Kairosian Timeline

> *This timeline contains information regarding Kairosian events following the Cataclysm. Information presented here may not be publicly available or widely known to the average citizen of the archipelago. For further questions, please contact a DM.*
>
>

## Calamity Era (0 AK - 500 AK)

The beginning of known Kairosian history. This period is marked by the creation of the first settlements and governments on Kairos, all vying for control. Almost all surviving knowledge regarding the continent was lost in the infighting.

 Circa 100 AK
 Circa 250 AK
 Circa 490 AK
 Circa 500 AK

## Founding Era (500 AK - 1400 AK)

The island is united under a single government, which proclaims itself as the United Kingdom of Kairos. Calamity Era and Pre-Calamity Era nobles are incorporated as members of the kingdom's court with relative success. While peace is maintained for several centuries, circumstantial events lead to the removal of power from the monarch and back into the hands of the noble elite.

## Principium Era (1400 AK - 2000 AK)

The United Principality of Kairos is founded, creating a government with three branches, intended to divide power equally between members of the upper class, the Clergy, and the monarch (now referred to as the princeps). The Clergy and the nobles now control much of the affairs of the island and establish many of the systems that are in place today.

## Solian Era (2000 AK - 2320 AK)

A golden age of Kairos. Rapid expansion and colonization of various islands around the archipelago leads to an expansion of law and order to better control the much larger populace underneath Kairosian control. New developments lead to the transition of all of Kairos and eventually the rest of the archipelago to the Solian calendar system.

## Cornelian Era (2320 AK - 2370 AK)

The Battle for Kanara and ascension of Princeps Cornelius changes the political landscape almost overnight. The Office of the Princeps gains powers it hasn't seen for centuries and now rivals the other branches. The attempted colonization of Kanara is also abandoned during this time, and the settlement of New Gork is founded.

 2321 AK
 2322 AK
 2323 AK
 2327 AK
 2335 AK
 Circa 2340 AK
 2350 AK

## Modern Era (2370 AK - Present)

Diplomatic ties to Kanara have been restored at this point, and full independence is granted to the city. With the retirement of Princeps Cornelius, a new Princeps has ascended. The next steps for Kairos are not clear, but there are many who wish to plot the course.

 Mid-2370s
 2381 AK
* The Battle for Gaea's Cradle against the One in Waiting and the cult of Bijhipar occurs, resulting in the pacification of the One in Waiting, the end of the cult, as well as the repeal of the Planar Proclamation
Timeline of Events

The current calendar is based specifically on the founding of Kairos following the Cataclysm and is properly denoted A.K. (for "After (the founding of) Kairos"). The other major cities of the archipelago have generally standardized to use this calendar as well.

## Timeline

~0: The Cataclysm; Kairos, Freeport, and Kanara are founded

Sept. 2311: WM Season 1 begins

June 2312: The Krakening; Season 1 ends

*At some point in this time, Dragonsreach is abandoned.*

Sept. 2319: WM Season 2 begins

June 2320: The Battle for Kanara; Season 2 ends

Sept. 2323: New Gork is founded; WM Season 3 begins (setting updates)

June 2324: The Great Storm threatens New Gork; Season 3 ends

June 2329: WM Season 3.5 begins (setting updates)

Aug. 2329: The Deathstrider threatens New Gork; Livbringaren is reclaimed; Season 3.5 ends

Sept. 2344: WM Season 4 begins (setting updates)

June 2345: The Seeker attacks New Gork; Season 4 ends

Sept. 2371: WM Season 5 begins (setting updates)

Feb. 2372: Adaptive slimes discovered in the City of Lights

June 2372: The Fractured Star appears in the mountains of the continent; Season 5 ends

*At some point in this time, New Gork ascends from the continent to become a flying city, Kanara sinks below the sea, protected by an arcane barrier called the Palisade, and the Crater Agricultural Township is founded in New Gork's previous location.*

Sept. 2380: WM Season 6 begins (setting updates)

May 2381: Slime shielding approved for installation over the Palisade; the living current threatens Kanara; Ersilia Acquafredda is killed and the Acquafredda collapse

June 2381: The One in Waiting threatens Kairos and all of the Material Plane; Season 6 ends

*At some point in this time, the Kanara Accords are signed and ratified and SPIRE is formed.*

Sept. 2401: WM Season 7 begins (setting updates)

## Out-of-Character Timeline

The calendar of West Marches matches the real-world calendar for days and months.

Season 1 occurred over the 2017-18 school year

Season 2 occurred over the 2018-19 school year

Season 3 occurred over the 2019-20 school year

Season 3.5 occurred during summer quarter of 2020

Season 4 occurred over the 2020-21 school year

Season 5 occurred over the 2021-22 school year

Season 6 occurred over the 2022-23 school year

Season 7 will occur over the 2023-24 school year
Landmark Magic Items

Characters in season 7 receive a common magic item of their choice at the start of the season. This item can be any approved item from published material or a custom item approved by DMs for the purpose.

Characters in season 7 also receive an uncommon magic item of their choice from the list below when they reach 6th level, and again at 9th (custom items might be allowed with DM permission).

* +1 All-Purpose Tool
* +1 Amulet of the Devout
* +1 Arcane Grimoire
* +1 Bloodwell Vial
* +1 Moon Sickle
* +1 Rhythm-Maker's Drum
* +1 Rod of the Pact Keeper
* +1 Shield
* +1 Weapon
* Magic Adamantine Weapon
* Bag of Tricks
* Barrier Tattoo
* Boots of Elvenkind
* Boots of Striding and Springing
* Boots of the Winterlands
* Bracers of Archery
* Brooch of Living Essence
* Brooch of Shielding
* Cap of Water Breathing
* Circlet of Blasting
* Cloak of Elvenkind
* Cloak of Protection
* Cloak of the Manta Ray
* Coiling Grasp Tattoo
* Doss Lute
* Driftglobe
* Dust of Deliciousness
* Eldritch Claw Tattoo
* Eversmoking Bottle
* Eyes of Charming
* Eyes of Minute Seeing
* Eyes of the Eagle
* Feywild Shard
* Figurine of Wondrous Power: Silver Raven
* Gloves of Missile Snaring
* Gloves of Swimming and Climbing
* Gloves of Thievery
* Goggles of Night
* Goggles of Object Reading
* Guardian Emblem
* Hat of Disguise
* Helm of Comprehending Languages
* Helm of Telepathy
* Javelin of Lightning
* Lantern of Revealing
* Mariner's Armor (applied to an existing set of armor)
* Medallion of Thoughts
* Nature's Mantle
* Necklace of Adaptation
* Pearl of Power
* Periapt of Health
* Periapt of Wound Closure
* Pipes of Haunting
* Pipes of the Sewers
* Quiver of Ehlonna
* Ring of Jumping
* Ring of Mind Shielding
* Ring of Obscuring
* Ring of Swimming
* Ring of Warmth
* Ring of Water Walking
* Rod of Retribution
* Rope of Climbing
* Saddle of the Cavalier
* Sending Stones (1 pair)
* Sentinel Shield
* Slippers of Spider Climbing
* Staff of the Adder
* Staff of the Python
* Stone of Good Luck (Luckstone)
* Trident of Fish Command
* Uncommon Glamerweave
* Wand of Magic Detection
* Wand of Magic Missiles
* Wand of Secrets
* Wand of Web
* Weapon of Warning
* Wind Fan
* Winged Boots
Hyperbear

> *Note: This is player-created lore.*
>
>

Hyperbear is an ancient animal, theorized either to be from another reality or the long-distant past of this one. As the legend goes, he was hibernating for eons until the death of Teddi the Bearbarian in 2319, during season 2. An excitable, chaos-loving halfling, Teddi found herself upon her death in the realm of Hyperbear. She managed to rouse him, and he sleepily agreed to lend her some of his power. Teddi was resurrected, and she took it upon herself to organize a cult dedicated to Hyperbear, or at least make an attempt to that effect.

Hyperbear has gradually been returning to full consciousness. He is associated with—or, depending on who you ask, may simply *be—*the constellation Ursa Major.
Archipelago

Following the Cataclysm, only a few ships escaped the continent to the archipelago and settled there, eventually forming the cities of Kairos, Freeport, and Kanara.

Kairos claims to be the oldest, due to the fact that they have old continent nobility, and the most common calendar is based off of their claims and typically demarcated "A.K." or "After the founding of Kairos." Kanara claims they're the oldest as they began with the largest proper settlement and, until the Battle for Kanara in 2320, at the end of season 2, were the most prominent settlement in power. Freeport claims they're the oldest because they're the closest to the continent and were settled first because they didn't move far from their original ships—due to the particular currents of the area, a number of smaller vessels were swept into the same area that eventually became Freeport.

The archipelago is generally tropical in climate, with cyclones sweeping through most years.

## Archipelagic Sign Language

*See also: Archipelagic Sign Language (House Rule)*

Among the many languages spoken across the Archipelago’s city-states, a sign-based language has grown in popularity, even spreading as far as New Gork and settlements on the Continent. While regional dialects have emerged with phrasing and some words unique to the specific needs of each city, core grammar and linguistic underpinnings unite them and allow ease of communication between citizens. Known as Archipelagic Sign Language, or ASL, it has found particular traction among those who require communication underwater such as between sailors and merfolk, or those who rely on non-verbal communication.

## Backstory Islands

*Main article: Creating New Lore*

Players are welcome to craft their own small islands and locales for their characters' backstories. If you would like to do this, speak with a DM to have your island approved.
Dorocuil

Only a few hours' journey into the jungle of the continent, one could find the elven city of Dorocuil, situated on an island in the center of a large river. The city's inhabitants were all undead, though they remained intelligent and friendly. Formal friendly relations were established between Dorocuil and New Gork in 2323. Dorocuil has since entirely vanished, an event not altogether unheard of for the continent.