Carbonemys

Carbonemys

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

*Carbonemys had a large body and live during the late Paleocene period.*

 Common Name

Carbonemys

 Group

Reptiles

 Time Period

Late Paleocene

 Diet

Herbivore

 Temperament

Passive

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_Turtle\_Character\_BP\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_turtle/cw\_Turtle\_Character\_BP.cw\_Turtle\_Character\_BP'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 Yes

 Taming Method

 Passive

 Preferred Food

 Veggies

 Equipment

 Carbonemys Saddle (Lv 20)

 Rider Weaponry

 Yes

**Data**
 Magic

 No

 XP For Kill

68.040001 XP

 Drops

* Chitin
* Leather
* Meat
* Primal Bone Piece
* Turtle Shell

 Feces Size

 Small

 Drag Weight

170

**Habitat**

Swamp Outer-Ring
Island

The **Carbonemys** is one of the creatures in Pixark.

## Museum descriptions

### Wild

The Carbonemys is a slow, peaceful animal. Perhaps the secret to its long lifespan is its passivity.

### Tame

The firm shell on a Carbonemys' back can decrease most taken damage. People often tame them to make use of this ability.

## Appearance

Carbonemys is a large prehistoric tortoise that is slightly shorter than a player. It possesses a firm yellowish-green shell on its back which is armed with spikes. The feet are stubby and the head is slightly bigger with a pair of supraorbital ridges.

## Behavior

Carbonemys is neutral and will not attack you on sight unless you provoke it or take one of its eggs. Fortunately, it does not deal much damage and its slow movement gives player an advantage for meat and chitin source which takes time due to its large amount of health.

## Drops

Harvest
* Meat
* Leather
* Chitin

Special Loot
* Turtle Shell
* Primal Bone Pieces
* Privilege Certificate

The Turtle Shell can be used to make a Turtle Shell Shield.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The absolute Base damage for its primary attack is shown here instead of the percentage.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

## Combat

Very defensive which absorbs damage from small creatures. However, it does not deal much damage when attacking

## Utility

It can be used as a mount by equipping it with a **Carbonemys Saddle** found as an ***Engram*** at level 20.