recursal/Fanatic-Fandom huggingface dataset:
Laser Beam

### In-game description

Replaces Beam. High power continuous laser beam which damages one target at a time.

### Combinable?

Yes

* In-Game Database Tags: Beam
* How to Unlock: Randomly unlocks on destroying Direct Beamers or other beam-firing Automatons
* Replaces: None
* Replaced By:
	+ Drone-Laser Rerouting
	+ Linked Laser Beam
	+ ...
* Combines Into:
	+ Drone-Laser Rerouting
	+ Linked Laser Beam
	+ ...
* Combination Of: None
Professor

### In-game description

Increases the chance to unlock new attachments by 400% (Stacks additively with other sources of luck).

### Combinable?

No

* In-Game Database Tags: UnlockChance
* How to Unlock: Chance to unlock from upgrading its immediate predecessor.
* Replaces: Scientist
* Replaced By: Distinguished Professor
* Combines Into: None
* Combination Of: None
Time Accel. Device Adj

### In-game description

This device effectively increases the passage of time. While everything may be more difficult, it may also be more interesting. Factor 1.5.

### Combinable?

No

* In-Game Database Tags: Aura
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Time Acceleration Device
* Replaced By: Time Accel. Device Imp
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, the in-game passage of time is increased by a factor of 1.5, multiplicative with other time modifiers, and the player gains 10% of all damage dealt in a level, additive with other damage-conversion bonuses, as Bonus Points at the end of that level.
	+ The in-game passage of time can be sped up to a maximum of 4x.
Kringle Reactor

### In-game description

Increases the unlock chance for new attachments by 250%, +1% Critical Strike Chance, +7.5% Evasion, +1% bonus points from damage done.

### Combinable?

No

* In-Game Database Tags: Offensive, Survivability, Evasion, Critical, UnlockChance
* How to Unlock: Randomly unlocks on destroying presents.
	+ Presents appear at the start of select levels in the Campaign when playing around Christmas.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted only +50% attachment unlock rate, 1% critical, 1% evasion, and 1% of damage done converted to bonus points at level's end.
Mini Nuke

### In-game description

Replaces Plasma. Fires a mini nuke that destroys projectiles and damages enemies (Upgrading Plasma increases the fire rate).

### Combinable?

Yes

* In-Game Database Tags: Plasma
* How to Unlock: Survive for 12 minutes in Flood Survival
* Replaces: None
* Replaced By: Mini Nuke Adj
* Combines Into: Nuclear Singularity
* Combination Of: None
Mini Nuke Adj

### In-game description

Replaces Plasma. Fires a mini nuke that destroys projectiles and damages enemies (Upgrading Plasma increases the fire rate). +30% Mini Nuke Damage.

### Combinable?

No

* In-Game Database Tags: Plasma
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Mini Nuke
* Replaced By: None
* Combines Into: None
* Combination Of: None
Ship Mastery Imp

### In-game description

Grants 7.5% extra damage, 10% evasion, 3% critical chance, 7% extra speed, 6% increased projectile speed, 75% increased chance to unlock new attachments, and increases critical strike damage to 360%.

### Combinable?

No

* In-Game Database Tags: Evasion, Critical, Offensive, Survivability
* How to Unlock: Drops from Automaton Prime (hard) if the player has not died in the current game
* Replaces: Ship Mastery Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 6% damage, 6% evasion, 4% critical chance, 6% speed, 6% projectile speed, 60% attachment unlock modifier, and a critical damage increase to 310%.
	+ This attachment used to drop from Automaton Prime (very hard), but was subsequently moved from that level to its easier variant Automaton Prime (hard).
Radial Barrage

### In-game description

Replaces Spread. Combines Radial Blaster and Laser Barrage. Doubles the number of projectiles and fires them in a radial pattern but with extra forward velocity.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into: Radial Flak Cannon
* Combination Of:
	+ Laser Barrage
	+ Radial Blaster
Service Module

### In-game description

Gives +2 Speed, attracts nearby powerups, shrinks ship by 25%, grants 1 second of evasion when using a powerup. -1 to Power.

### Combinable?

No

* In-Game Database Tags: Speed, Survivability
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The size-reducing effect of this attachment stacks multiplicatively with other size-changing modifiers.
Module Weapon

* In-Game Database Tags: None
* How to Unlock: Drops from Intervention
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this weapon adds one module slot in exchange for occupying a weapon slot.
* This weapon has no filter tags and is only visible while the "All" filter is active.
Targeting Aura Adj

### In-game description

A Targeting Computer has been linked into all friendly ships increasing the critical chance by 3.5%.

### Combinable?

No

* In-Game Database Tags: Aura, Critical, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Targeting Aura
* Replaced By: Critical Aura
* Combines Into: Critical Aura
* Combination Of: None
Strange Module

### In-game description

Nothing is known about this attachment. It's a completely black cube made from an unidentifiable material.

### Combinable?

No

* In-Game Database Tags: Evasion, Critical
* How to Unlock: Randomly unlocks upon destruction of Cruisers and other large Automaton enemies
* Replaces: None
* Replaced By: Tesseract Generator
* Combines Into: None
* Combination Of: None

## Notes

* Unlocking this attachment unblocks the upper path departing Battle For Earth in the main campaign, allowing (regular) access to the special levels Solar, Sentry and Aquaria.
* This attachment encases the player ship within two clear rotating cubes while equipped, granting the following in-game effects:
	+ Applies a 3% Critical Strike Chance aura
	+ Critical Damage increased from 250% to 320% of base damage
	+ +6% Evasion
	+ Slows the passage of time by 10% for all players (stacks diminishingly with other time-altering effects)
	+ An additional 1% of all damage dealt is awarded as bonus score (stacks additively with Midas Touch and similar attachments)
Nuclear Ultimate

### In-game description

You explode in nuclear fury when you activate your ultimate. Increases cost per ultimate by 1.

### Combinable?

No

* In-Game Database Tags: Offensive, Ultimate
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, triggering an ultimate ability (whether manually or via Ultimate Defiance, Ultimate Life or their fusions) also detonates a nuke at the player ship's location, dealing major damage and destroying enemy projectiles in a large radius. In exchange, manual activation now requires 1 more Ultimate Ability Powerup than normal (stacks with Ares Module).
	+ Only the initial summoning of Colonel Sloane's Fighter Squadron and launch of Ayumi's Tactical Nuke will trigger this attachment.
Minefield

## Level description

There is a significant minefield in this sector but it’s the shortest path to the Automaton planet. Be careful not to collide with or fire on the mines as they will explode and likely take you with them. There is a light drone garrison present as well.

## Stars on this level

* 1st: Fast Gun
* 2nd: Evasive Maneuvers
* 3rd: Offensive Aura
* 4th: Ninja Pilot
* 5th: Unstable Weapons
* 6th: Plasma Mines
* 7th: Turret Drones
* 8th: Weapon Module

## Enemies appearing on this level

* Mine
* Minelayer
* Shooter
* Sniper
* Blaster
* Double Blaster
* Charger
* Cargo
* Beamer [tentative name]
* Minelayer Boss [tentative name]
Quantium Reserve

* In-Game Database Tags: Powerups
* How to Unlock: Drops from Pilot Training
* Replaces: None
* Replaced By: Hardened Reactor
* Combines Into:
	+ Hardened Reactor
	+ Liftback
* Combination Of: None

## Notes

* Normally, dying on Casual/Arcade/Hardcore game types causes the player to forfeit all unspent Q40, lose 0/3/3 upgrade levels (1 each from the 3 lowest-tier stats which have been upgraded at least once with Q40), and drop 0/1/2 Q40 and 0%/50%/100% of all held Q41. Having Quantium Reserve equipped nullifies all of these consequences by default.
	+ If Battle Pods/Battle Pods Adj is also equipped, dying will instead cause the player to lose 1/2 upgrade levels and 1/2 Q41 (2/4 on Hardcore) as well as drop 0/1 Q40 and 1 Q41. (Unspent Q40 will still be retained.)
Tenacious Support

### In-game description

Combination of Top Gun, Support Fighter, and Synergetic Mesons. Spawns a single, upgradable support fighter.

### Combinable?

No

* In-Game Database Tags: Aura, Follower
* How to Unlock: ???
* Replaces: Top Gun
* Replaced By: None
* Combines Into: Top Gun
* Combination Of:
	+ attachment\_top\_gun
	+ Support Fighter - Adds 1 Earth Defence Force fighter and 1 PDL Fighter.
	+ Synergetic Spread - Grants 15% damage aura
Space Bombs

### In-game description

Replaces Missile. We've replaced the propulsion from rockets with more explosive material. Does 22.5% more damage but isn't self propelled (Works like a mine in space and a free-fall bomb on planets).

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Randomly unlocks on destroying Turrets and other land-bound Automatons
* Replaces: None
* Replaced By: Space Bombs Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment was formerly known as **Plasma Bombs**.
Quantium Converter

### In-game description

Converts 8 Ultimate Ability Powerups (Q41) into 1 Weapon Upgrade Powerup (Q40). Triggers when you collect an Ultimate powerup.

### Combinable?

No

* In-Game Database Tags: Powerups
* How to Unlock: ???
* Replaces: None
* Replaced By: Quantium Converter Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly converted 10 Q41 into 1 Q40.
Power to Beam

* In-Game Database Tags: Power
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This weapon increases the damage output of Beam weapons significantly based on the Power stat. In exchange, the Power stat no longer increases the player ship's global damage modifier.
	+ For the default buildup beam, the Power stat's maximum buildup contribution per point is increased from ~0.9 base damage to ~4.7 base damage (approx. 400% greater effect) without any effect on buildup rate, resulting in a significant increase in both time to maximum charge and damage dealt at maximum charge.
	+ See individual Beam weapon pages for Power to Beam scaling on non-default weapons.
* While this attachment is equipped, the Beam gun is activated if the player has at least 1 point in either Beam or Power.
Melee Lasers Imp

### In-game description

Replaces Side with Laser Swords. +10% side damage. Laser Swords destroy projectiles, armored targets, and eventually your soul (Upgrading Side increases the damage and size of the swords).

### Combinable?

No

* n-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Melee Lasers Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Overcharged Heat Ray Adj

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Overcharged Heat Ray
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Standard Spread shots are converted into blue flame beams which pierce through all targets but expire after a very short time.
	+ Modifiers to Spread lifetime and projectile speed will also change this weapon's effective range.
Power

Power increases the player ship's damage multiplier by +6.5% per stat point, making all weapons and followers stronger as well as increasing the health of bubble shields. It costs 6 green quantium powerups to upgrade.

The power upgrade replaced Meson in the 1.0 update to provide better weapon balance and more viable equipment combinations.

## Ultimates scaling with this stat

* Meson Shockwave (Marcus)
* Overcharge (Major Joe)

## Attachments associated with this stat

### Modules

* High Power Guns
* Power Exclusion
* Synergizing Diversity

### Weapons

* Power Spread
* Power to Beam
* Power to Plasma
Systems Computer

### In-game description

Combines Auto Action, Upgrade Computer, Copilot Computer, and Targeting Computer. Actions trigger automatically, upgrades are purchased automatically, grants 2.5% critical hit and 7.5% evasion.

### Combinable?

No

* In-Game Database Tags: Evasion, Critical, Powerups, Action
* How to Unlock: Chance to unlock on combining its constituents
* Replaces:
	+ Auto Action
	+ Upgrade Computer
	+ Copilot Computer
	+ Targeting Computer
* Replaced By: None
* Combines Into:
	+ Quick Auto Action
	+ Quickstreaks
	+ Utility Module
* Combination Of:
	+ Auto Action
	+ Upgrade Computer
	+ Copilot Computer
	+ Targeting Computer
Swarmfire Barrage Adj

### In-game description

Combines Swarm Missiles, and Rocket Barrage. Fires a barrage of homing mini missiles and gives 1 bonus missile.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Swarmfire Barrage
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment was formerly known as **Dumbfire Swarm Barrage Adj** and **Dumbfire Missile Barrage Adj**.
Nano Laserang

## Nano Laserang

### In-game description

Combines Lasererang and Nano Beam. Lasererangs now apply damage over time.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Nano Beam
	+ Lasererang
* Replaced By: None
* Combines Into:
	+ Nano Laser
	+ Nano Tesla
* Combination Of:
	+ Nano Beam
	+ Lasererang
Ship Enhancer

### In-game description

Combination of Quantium Magnet and Ultimate Enhancer. Attracts powerups and improves your ultimate ability.

### Combinable?

No

* In-Game Database Tags: Evasion, Powerups, Ultimate
* How to Unlock: Chance to unlock from combining its constituents.
* Replaces:
	+ Quantium Magnet
	+ Ultimate Enhancer
* Replaced By: None
* Combines Into:
	+ Liftback
	+ Marconi Device
	+ Utility Module
* Combination Of:
	+ Quantium Magnet - Attracts up to 1 powerup at a time with attract power 15.
	+ Ultimate Enhancer - Adds 1 enhancement level to the player ship's ultimate.
Outbreak

## Level description

The automatons have sprung a sneak attack! We are not ready, Earth Station 1 is taking massive fire. All Earth Defence Forces have been scrambled but it isn't enough. Engage the enemy attacking the station ASAP!

## Stars on this level

* 1st: Painted Target
* 2nd: Torpedoes
* 3rd: Quad Side
* 4th: Rocket Turret
* 5th: Synergizing Diversity
* 6th: Ultimate Aura

## Enemies appearing in this level

* Blaster
* Artillery Frigate
* Cruiser

## Notes

* This is the fourth possible starting level in *CounterAttack*'s Campaign, unlocked for selection by winning a game starting at Preemptive Strike and passing through Automaton Prime (hard).
Missile Pod Imp

### In-game description

Activated by pressing Action 1. Fires 6 vollies of 2 homing missiles. Fires extra volly for every 5 points in Missile. 5.5s cooldown.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Missile Pod Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Quick Action

## Quick Action

### Combinable?

Yes

* In-Game Database Tags: Action
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Quick Action Adj
	+ Quick Auto Action
	+ Quickstreaks [cut off in in-game database]
	+ Utility Module [cut off in in-game database]
* Combines Into:
	+ Quick Auto Action
	+ Quickstreaks
	+ Utility Module
* Combination Of: None
Subspace Reactor

### In-game description

Combines Hardened Reactor and Marconi Device. At the start of every level you get one green Q40 and one orange Q41, you drop zero powerups when you die, you can pickup powerups from further away, and you can detect which enemies have quantium powerups. Reduces damage done by 5%.

### Combinable?

No

* In-Game Database Tags: Powerups, Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Marconi Device
	+ Hardened Reactor
* Replaced By: None
* Combines Into:
	+ Liftback
	+ Ship Enhancer
	+ Utility Module
	+ Mag Hardened Reactor
* Combination Of:
	+ Marconi Device - Attracts 1 powerup at a time with attract power 15 and periodically marks enemies carrying Quantium powerups
	+ Hardened Reactor - Grants 1 Q40 and 1 Q41 at the start of every level and nullifies upgrade level and powerup losses on death (does not nullify losses added by Battle Pods)
Unstable Weapons

### In-game description

+20% Critical Strike Chance, +30% critical strike damage, -6% Damage (Stacks diminishingly with other sources of Critical Strike).

### Combinable?

No

* In-Game Database Tags: Critical, Offensive
* How to Unlock: Drops from Minefield
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment, formerly known as **Unstable Meson**, used to grant 20% critical strike chance at the cost of 3% damage, but had no effect on critical strike damage.
Spear Gun

### In-game description

Replaces Spread. Spear Gun projectiles do 20% more Damage and can hit multiple enemies but reduces Attack Speed by half.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Randomly unlocks on destroying Javelins
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Contrary to its description, this attachment increases Spread shot base damage by 60% (from ~1.25 to ~2.00), reduces Spread rate of fire to 50% of ship rate of fire, and grants Spread shots the ability to pierce through 2 enemies and damage a third.
	+ Against a single target, equipping this weapon results in a net 20% base DPS reduction relative to the default Spread weapon.
Melee Drones

### In-game description

Drones are converted into plasma saws. Each point in Plasma increases saw damage by 5%.

### Combinable?

Yes

* In-Game Database Tags: Drone
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Distant Melee Drones
	+ Melee Drones Adj
	+ ...
* Combines Into:
	+ Distant Melee Drones
	+ Melee Fighter Drones
	+ ...
* Combination Of: None

## Notes

* Conversion to plasma saws by this weapon has no effect on the drones' ability to shoot at ranged enemies.
Nuclear Killstreaks

### In-game description

Every 90 kills without breaking a killstreak your ship releases a powerful nuclear explosion.

### Combinable?

Yes

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: Hazardous Killstreaks
* Combines Into: Hazardous Killstreaks
* Combination Of: None

## Notes

* This attachment, formerly classified as a rare attachment, used to triggered a nuclear explosion every 210 kills in a killstreak.
Tesla Cannon

### In-game description

Replaces Beam. Fires a powerful death ray which can jump between multiple targets (Upgrading Beam increases the number of jumps).

### Combinable?

Yes

* In-Game Database Tags: Beam
* How to Unlock: Drops from Redemption
* Replaces: Tesla Cannon Prototype
* Replaced By:
	+ Nano Tesla
	+ Tesla Cannon Adj
* Combines Into: Nano Tesla
* Combination Of: None
Missile Pod

### In-game description

Activated by pressing Action 1. Fires 4 vollies of 2 homing missiles. Fires extra volly for every 5 points in Missile. 6.5s Cooldown.

### Combinable?

Yes

* In-Game Database Tags: Action, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Missile Pod Adj
	+ Missile Rocket Pod
	+ Panic Pod
* Combines Into:
	+ Missile Rocket Pod
	+ Panic Pod
* Combination Of: None
Ship Defence Module

* In-Game Database Tags: Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Point Defence Laser
	+ Ablative Armor
* Replaced By: None
* Combines Into:
	+ PDL Freak
* Combination Of:
	+ Point Defence Laser - Adds a laser turret which destroys enemy projectiles once every 1.5 seconds
	+ Ablative Armor - Mitigates a hit once every 45 seconds (not effective against collisions or Bullet Enemies)
Paralyzing Plasma

### In-game description

Enhances Plasma. Plasma projectiles are now fired with a pulse of powerful electromagnetic radiation capable of stunning enemies.

### Combinable?

Yes

* In-Game Database Tags: Plasma
* How to Unlock: Drops from Vertical Survival
* Replaces: None
* Replaced By:
	+ Paralyzing Field
	+ Paralyzing Plasma Adj
* Combines Into: Paralyzing Field
* Combination Of: None
Marconi Device

### In-game description

Combines Quantium Detector and Quantium Magnet. You can detect which enemies have quantium powerups and you can pickup powerups from further way.

### Combinable?

Yes

* In-Game Database Tags: Powerups
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Quantium Detector
	+ Quantium Magnet
* Replaced By: Subspace Reactor
* Combines Into:
	+ Subspace Reactor
	+ Liftback
	+ Ship Enhancer
	+ ...
* Combination Of:
	+ Quantium Detector - Enemies carrying Quantium powerups are marked with colored particles
	+ Quantium Magnet - Attracts up to 1 powerup at a time with an attract power of 15
Outpost Ginga

## Level description

Outpost Ginga was the most advanced space station humans had ever constructed. It is now controlled by the Automatons. Long range scans show strange energy signatures. It appears the Automatons are experimenting with new ship designs.

## Stars on this level

* 1st: Snake Drones
* 2nd: Star Missiles
* 3rd: Lab Assistant
* 4th: Scientist
* 5th: Micro Jump Drive
* 6th: Command Drones

## Enemies appearing on this level

* Blaster
* lasergate
* Cruiser
* Burster
* Boomer
* Shooter
* Factory
* Auto Shield Frigate
* Basic Drone
* Hard Drone
* Snake Drone [tentative name]
* Super Drone Boss [tentative name]
* Cargo
* Ultimate Jammer (hidden)

## Notes

* This level features several segments of navigation through space station structures, of which two have hidden Ultimate Jammers.
	+ Collisions with these structures cannot be nullified by the player's evasion stat.
	+ The final space station segment, involving 6 changes in scroll direction, contains three Extra Life Powerups. Two are hidden within space station parts in the upper-left corner where the stage changes from scrolling up to scrolling right, while the third is found in a Cargo container on the top path where the stage changes from scrolling down to scrolling right.
* The boss of this level only takes full damage when shot in its first segment. Damage against other segments is greatly reduced, if not nullified entirely, but will still cause damage flashes.
Weak Durability Imp

### In-game description

Increases weapon projectile lifetime by 120% but decreases weapon projectile damage by 40%.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Weak Durability Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This module has no filter tags and is only visible while the "All" filter is active.
Mini Shockwave

### In-game description

Enhances Side. Fires a mini shockwave which damages nearby enemies (Upgrading Side increases the size of the shockwave).

### Combinable?

No

* n-Game Database Tags: Side
* How to Unlock: Drops from Surface Trouble
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* In addition to its standard effects, firing Side now periodically fires mini shockwaves over the area immediately around the player ship.
* This attachment was formerly a Beam weapon, obtained from Mining Outpost, which replaced the default buildup beam with mini shockwaves.
Quickstreaks

### In-game description

Combines Quick Action, Auto Action, and Charging Killstreaks. Killstreaks reduce action cooldown, action abilities are automatically triggered, and Action cooldown is reduced.

### Combinable?

No

* In-Game Database Tags: Action, Killstreak, Missile, Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Auto Action
	+ Quick Action
	+ Charging Killstreaks
* Replaced By: None
* Combines Into:
	+ Quick Auto Action
	+ Systems Computer
	+ Utility Module
* Combination Of:
	+ Auto Action
	+ Quick Action
	+ Charging Killstreaks
Spread

**Spread** is the default main gun for all Pilots except Sarah. Normally it fires rapidly meson bullets with medium spread. Each upgrade level adds one more bullet fired by default (Spread is disabled entirely if the Spread stat is reduced to 0 or less). Spread costs two green quantium powerups to upgrade.

## Default weapon stats

* Number of shots: 1 per Spread stat (minimum 0)
* Base damage per shot: ~1.25
	+ Armor-piercing?: No
	+ Bonus damage against environment: 0%
* Reload time multiplier: 100% (ship fire rate is used as this gun's fire rate without modification)
	+ Base DPS: ~9.6 per shot (~28.8 per shot during Rapid Fire)

## Ultimates scaling with this stat

* Fighter Squadron (Colonel Sloane)
* Overcharge (Major Joe)

## Attachments associated with this stat

### Modules

* Bolt-on Gun (Adj / Imp)
* Bolt-on-Autogun
* Fleeting Spread
* High Power Guns
* Sluggish Spread (Adj / Imp)
* Synergizing Diversity
* Weapon Coils Adj

### Weapons

* Alpha Gun (Proto / Adj / Imp / Mod)
* Back Gun (Adj / Imp / Mod)
* Corrosive Spread
* Direct Gun (Adj / Imp / Mod)
* Direct Linked Blaster (Adj)
* Energy Cannon (Adj / Imp / Elite)
* Flak Cannon (Adj / Imp)
* Gauss Cannon (Prototype / Adj)
* Heat Ray (Adj / Elite)
* Homing Spread (Proto / Adj)
* Hot S-Wave
* Ion Cannon (Prototype / Adj / Imp)
* Laser Barrage
* Linked Blaster (Adj / Imp)
* Marked For Death
* Overcharged Heat Ray (Adj)
* Overpowered Homing Spread
* Power Spread
* Radial Barrage
* Radial Blaster
* Radial Flak Cannon
* Radioactive Spread (Adj)
* Railgun (Adj / Imp)
* Spear Gun
* Spread Linked Blaster (Adj)
* Super Spread
* S-Wave
* Switch Blaster (Adj)
Midas Touch

### In-game description

Gain more points when damaging enemies. The extra points are added to your Bonus Points.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Unlocks on destroying the Gold Charger in Automaton Prime (hard) or Automaton Prime (very hard)
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment grants 20% of all damage done in a level as Bonus Points at the end of that level.
* This module has no filter tags and is only visible while the "All" filter is active.
* This attachment was formerly known as **Midas Reactor**.
Micro Jump Drive Imp

### In-game description

A miniature jump drive capable of short range transport. Use Action Button 1 to initiate jump. Range 18.

### Combinable?

No

* In-Game Database Tags: Action, Speed
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Micro Jump Drive Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Both Action 1 and double-tapping a direction will trigger this attachment's effects.
Nano Beam

### In-game description

Nanoinjection beam. Nanobots are carried by your beam and infect enemy ships, causing damage over time.

### Combinable?

Yes

* In-Game Database Tags: Beam
* How to Unlock: Drops from Bulwark
* Replaces: None
* Replaced By:
	+ Nano Laser
	+ Nano Laserang
	+ Nano Tesla
* Combines Into:
	+ Nano Laser
	+ Nano Laserang
	+ Nano Tesla
* Combination Of: None
Tesseract Generator

### In-game description

After analysing the Strange Module it was determined to be a kind of subspace tesseract generator. Refined, duplicated, and enhanced with Quantium it provides some beneficial effects. Increases rapid fire time by 12%, increases critical damage by 150% of base damage, grants 8% evasion, grants 5% critical aura, slows time down by 10%, increases bonus points by 2% of damage done.

### Combinable?

No

* In-Game Database Tags: Evasion, Critical
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Strange Module
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Unlocking this attachment unblocks the upper path departing Aquaria in the main campaign, allowing the player to access the very hard levels Incursion and Automaton Prime (very hard).
* Contrary to its description, this attachment's critical damage modifier demonstrates a magnitude of +180% in-game (vice the stated 150% of base damage), raising a base critical damage multiplier of 2.5x (150% bonus damage) up to 5.2x (420% bonus damage).
* This attachment formerly granted 12% rapid fire time increase, an increase to critical damage by 75% of base damage, 8% evasion, a 5% critical aura, a 10% reduction of the passage of time, and a conversion of 2% of damage done to bonus points.
Tank

## Typical Tactics

Fires aimed plasma shots while advancing along the ground.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: None

## Appearances

Common spawn in harder planetary levels of the Campaign.

## Unique Variants

* Slow Tank (Preemptive Strike and Auto City)
	+ Tracks the player ship with a slowing beam bearing the same mechanics as that wielded by Slow Beamers.
* Heavy Tank (Preemptive Strike and Auto City)
	+ Fires 2-shot aimed plasma bursts while advancing along the ground.
* Super Tank Prototype (Auto City)
	+ Fires aimed plasma shots from two cannons (one of which can be destroyed) and launches barrages of non-homing Bullet Enemies from behind the player ship. Destroying this miniboss before it leaves the battle area unlocks Drone To Beam.
* Super Tank (Auto City Boss)
	+ Fires aimed plasma shots from two cannons (one of which can be destroyed), launches barrages of non-homing Bullet Enemies, and discharges a linked beam attack.
Tesla Cannon Prototype

### In-game description

Replaces Beam. Fires a powerful death ray which can jump between multiple targets (Upgrading Beam increases the number of jumps). This prototype does 8% less damage.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Drops from Redemption
* Replaces: None
* Replaced By: Tesla Cannon
* Combines Into: None
* Combination Of: None

## Notes

* This attachment was formerly known as **Prototype Tesla Cannon**.
PDL Improved

### In-game description

Point Defence Laser capable of destroying nearby enemy projectiles. Has two lasers, one fires once every 1.6 seconds and the other every 1.25 second.

### Combinable?

No

* In-Game Database Tags: Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: PDL Adjusted
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The two lasers have a combined fire rate equivalent to that of a single laser turret firing once every ~0.7 seconds.
* This attachment formerly granted a single laser turret that fired once every 2 seconds. The attachment itself used to be known as **PDL Imp**.
Speed

**Speed** determines how fast you move, and makes you faster with each level. It's the cheapest upgrade, costing one green quantium to upgrade. Still, it shouldn't be ignored because of that.

* Speed is the first upgrade to have levels added or removed whenever stats are modified automatically (Q40 overflow auto-buy, Copilot Computer upgrade auto-buy, on-death upgrade loss, and so on).

## Attachments associated with this stat

### Modules

* Afterburner / Turbo / Quantium Thruster
* Battle Reactor
* Booster (Adj / Imp)
* Evasive Thruster
* Kazachok Energy
* Micro Jump Drive (Proto / Adj / Imp)
* Overcharged Engines (Adj / Imp / Mod)
* Overly Accelerated
* Service Module
* Speed Aura (Adj) / Warp Field (Adj)
* Ultimate Speed Aura

### Weapons

* Battering Maneuvers
* Battering Ram (Adj)
* Plasma Exhaust (Adj)
Upgrades

As you play CounterAttack, you will collect Green Quantium that you can spend on ship upgrades that last during your current run.

Those upgrades are Speed, Spread, Side, Beam, Missile, Power, Plasma, Drone, Add on, Life.

Each time you collect green quantium, the next upgrade will be selected. So it costs one quantium to upgrade speed, but it costs five quantium to upgrade missiles.

Upgrading spread, side, and missiles add more projectiles or make them larger.

Upgrading beam, meson, and plasma increase damage or recharge time.
Ultimate Enhancer

### In-game description

A rare form of Quantium that enhances the ultimate weapon of a ship. Makes your ultimate ability is more powerful!

### Combinable?

Yes

* In-Game Database Tags: Offensive, Ultimate
* How to Unlock: Drops from Automaton Prime in Automaton Prime (easy), Automaton Prime (hard) and Automaton Prime (very hard).
* Replaces: None
* Replaced By:
	+ Ship Enhancer
	+ Ultimate Enhancer Adj
* Combines Into: Ship Enhancer
* Combination Of: None

## Notes

* This attachment adds 1 enhancement level to the player ship's ultimate ability, stacking with other sources of enhancement levels up to a hard cap of 3 levels.
	+ See Pilot and tank/submarine pages for specific effects.
TriPhased Beam

### In-game description

Replaces Beam. Combines Laser Beam, Ion Beam, and Plasma Beam. Beam is now continuous, damages asteroids, and slows enemies.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into:
	+ Drone-Laser Rerouting
	+ Linked Laser Beam
	+ ...
* Combination Of:
	+ Laser Beam
	+ Ion Beam
	+ Plasma Beam
Ultimate Bubble Life

### In-game description

Combines Ultimate Life and Bubble Life. When the player gets a life their ultimate is triggered and they are granted a bubble shield.

### Combinable?

Yes

* In-Game Database Tags: Life, Survivability, Ultimate
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Ultimate Life
	+ Bubble Life
* Replaced By: Way of Life
* Combines Into:
	+ Way of Life
	+ Bubble Life Fighter
* Combination Of:
	+ Ultimate Life
	+ Bubble Life
I'm Me

**"I’m Me"** is a song from "Wombat and the Hilly Boyz." It is sung by P. King, Wombat and Chumpkins.

## Lyrics

*[Rap music]*

**P. King**: *Well, I’m P. King, and I’m one cute duck! Some have talent but I have luck!*

**P. King**, **Wombat** and **Chumpkins**: *I’m me! Me! I’m me!*

**Chumpkins**: *I am Chumpkins and I like I.T.! [Robot voice] Information technology!*

**P. King**, **Wombat** and **Chumpkins**: *I’m me! Me! I’m me!*

**Wombat**: *I am Womboy and I’m super cool! Close your mouth or you might drool!*

**P. King**, **Wombat** and **Chumpkins**: *I’m me! Me! I’m me! The Hilly Boyz! We be!*

*[Rap music ends]*
Wall of Homing

### In-game description

Fires a Wall of 12 Homing Missiles. Activated with Action Button 1. Every 4 points in Missile increases projectiles by 1. 10 second reload.

### Combinable?

Yes

* In-Game Database Tags: Action, Offensive
* How to Unlock: Randomly unlocks on destroying Cargo
* Replaces: None
* Replaced By: Barrage of Homing
* Combines Into: Barrage of Homing
* Combination Of: None
Ultimate Aura Adj

* In-Game Database Tags: Aura, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Ultimate Aura
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment adds 2 enhancement levels to the ultimate abilities of all player ships and Bob Oboc, stacking with non-aura sources of enhancement levels up to a hard cap of 3 levels.
	+ See Pilot and tank/submarine pages for specific effects on player ships.
Weak Durability

### In-game description

Increases weapon projectile lifetime by 100% but decreases weapon projectile damage by 40%.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Drops from Prototype Cruiser
* Replaces: Very Weak Durability
* Replaced By: Weak Durability Adj
* Combines Into: None
* Combination Of: None

## Notes

* This module has no filter tags and is only visible while the "All" filter is active.
Veteran

### In-game description

+2.5% Damage, +10% Evasion, +8% Critical Strike Chance (Stacks diminishingly with other sources of Evasion and Critical Strike). Increases speed when not firing. First shot after not firing for 4 seconds gains +2 power.

### Combinable?

No

* In-Game Database Tags: Evasion, Critical, Offensive, Survivability
* How to Unlock: Randomly unlocks on destroying Basic Drones
* Replaces: None
* Replaced By: Elite
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted only 10% evasion and 8% critical strike chance without any boosts to damage, speed while not firing, or first shot power.
The Red Passage

## Level description

Head directly towards the enemy homeworld. You will encounter major resistance. We have also detected asteroids heading in your direction, likely redirected by Automatons. They’re getting desperate. Don’t give them time to breathe.

## Stars on this level

* 1st: Super Spread
* 2nd: Explosive Ultimate
* 3rd: Point Defence Laser
* 4th: Laser Barrage
* 5th: Critical Enhancer

## Enemies appearing on this level

* Beamer [tentative name]
* Blaster
* Super Mine [tentative name] (unlocks Explosive Ultimate)
* Basic Drone
* Hard Drone
* Asteroid Small
* Asteroid Medium
* Asteroid Large
* Pulser Boss
Wave Shooter

## Typical Tactics

Advances slowly while firing twin wave shots. Always spawns with a Shield Drone reinforcing it from behind.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Notes

* The model for this enemy is that of two Shooters stuck together, bottom to bottom, and rotated so the top of one Shooter points out of the screen.
Weapon Module

* In-Game Database Tags: None
* How to Unlock: Drops from Minefield
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this module adds one weapon slot in exchange for occupying a module slot.
* This attachment has no filter tags and is only visible while the "All" filter is active.
TriBeamer

## Typical Tactics

Advances forward, then charges and fires 3 piercing beams, one forward and two along forward diagonals, while moving forward.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Rare spawn in select levels of the Campaign.

## Notes

* The beams fired by this Automaton pierce through Bubble Shield and Shield Wall.
* Beams fired by this Automaton periodically retract for a moment before extending outward once more. Each of the three beams runs on a separate retraction timer.
Ultimate Enhancer Adj

### In-game description

A rare form of Quantium that enhances the ultimate weapon of a ship. Makes your ultimate ability is even more powerful

### Combinable?

No

* In-Game Database Tags: Offensive, Ultimate
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Ultimate Enhancer
* Replaced By: Ultimate Enhancer Imp
* Combines Into: None
* Combination Of: None

## Notes

* This attachment adds 2 enhancement levels to the player ship's ultimate ability, stacking with other sources of enhancement levels up to a hard cap of 3 levels.
	+ See Pilot and tank/submarine pages for specific effects.
Weak Durability Adj

### In-game description

Increases weapon projectile lifetime by 110% but decreases weapon projectile damage by 40%.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Weak Durability
* Replaced By: Weak Durability Imp
* Combines Into: None
* Combination Of: None

## Notes

* This module has no filter tags and is only visible while the "All" filter is active.
Vertical Survival

## Level description

Vertical Survival. See how long you can survive against an endless flood of Automatons.

## Stars on this level

* 1st: Star Side
* 2nd: Acid Cloud
* 3rd: Paralyzing Plasma
* 4th: Ion Side
* 5th: Ethereal Form

## Enemies appearing on this level

* Basic Drone
* Flat Worm
* Burster
* Nemesis
* Blaster
* Double Blaster Miniboss

## Notes

* This is the third of three separate levels in *CounterAttack*'s Survival mode, becoming available for selection upon winning a Campaign game which starts from Outbreak.
	+ The level endlessly scrolls upward, adding new recurring enemy spawns over time until all players are dead.
Very Lucky

### In-game description

+11% Evasion (Stacks diminishingly with other sources of Evasion). Increases attachment drop rate by 50%.

### Combinable?

No

* In-Game Database Tags: Evasion, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Lucky
* Replaced By: None
* Combines Into: None
* Combination Of: None
Utility Module

### In-game description

Combination of Quantium Magnet, Copilot Computer, and Quick Action. Attracts powerups, grants 5% evasion, and decreases action reload by 20%.

### Combinable?

No

* In-Game Database Tags: Evasion, Powerups, Action
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Quantium Magnet
	+ Copilot Computer
	+ Quick Action
* Replaced By: None
* Combines Into:
	+ Liftback
	+ Marconi Device
	+ Ship Enhancer
	+ ...
* Combination Of:
	+ Quantium Magnet - Attracts 1 Quantium powerup at a time with attract power 15
	+ Copilot Computer - Grants 5% Evasion
	+ Quick Action - Decreases Action reload by 20%
Wavecrasher Adj

### In-game description

Side projectiles now accelerate towards the front of the players ship. Increases side damage by 2.5%.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Wavecrasher
* Replaced By: Wavecrasher Imp
* Combines Into: None
* Combination Of: None

## Notes

* Side shots now follow parabolic trajectories, crossing paths in front of the player ship before continuing off-screen.
Wavecrasher

* In-Game Database Tags: Side
* How to Unlock: Destroy the Wavecrasher-shooting Automatons in Surface Trouble
* Replaces: None
* Replaced By: Wavecrasher Adj
* Combines Into: None
* Combination Of: None

## Notes

* Side shots now follow parabolic trajectories, crossing paths in front of the player ship before continuing off-screen.
Amber

**Amber** is a guest character in *P. King Duckling*. She is voiced by Rivki Bench.

## Appearance

Amber is a white duck, she has an orange hair and wears sky blue tiara, green dress and pink socks.

## Personality

Amber is a shiny and cute makeovers and she joins Wombat and Olivia and watches “Kelly and Chad.”

## Trivia

* She has a twin sister Olivia, Watching "Chad".
* Wombat cannot watch only twins could watch so cute.
Top Gun

### In-game description

Spawns 1 support fighter. You can now only have 1 regular support fighter. This fighter now upgrades for every extra support fighter spawned.

### Combinable?

Yes

* In-Game Database Tags: Follower
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: Tenacious Support
* Combines Into: Tenacious Support
* Combination Of:
	+ attachment\_top\_gun
	+ Support Fighter

## Notes

* Contrary to its description, this attachment spawns both an Earth Defence Force fighter and a PDL Fighter.
* While this attachment is equipped, all modules that spawn normal support fighters instead grant upgrade levels to the support fighter on-screen:
	+ **Top Gun** (+1 at start of level, PDL fighter still spawns)
	+ Support Fighter (+1 at start of level)
	+ Reinforcements (+2 at start of level)
	+ Fighter Wing (+3 at start of level)
	+ Support Module (Adj) (+1 at start of level)
	+ Life Fighter (+4 on Life purchased)
	+ Bubble Life Fighter (+2 on Life purchased, heavy fighter still spawns)
* Upgrade levels apply to the current support fighter, activating and upgrading various guns and improving its toughness. However, all upgrade levels are lost on fighter destruction.
	+ Spread: Starts at 1 shot but gains 2 more shots at certain upgrade level milestones, up to a cap of 9 shots total.
	+ Side: Initially disabled, but enables and increases in size at certain upgrade level milestones, up to a fixed size cap.
	+ Missile: Power is upgraded at certain upgrade level milestones.
	+ Plasma: Initially disabled, but enables and increases in size and power at certain upgrade level milestones.
	+ Defensive: At a specific upgrade level milestone, the fighter gains the ability to nullify otherwise-lethal attack/enemy collisions with mini nuke explosions. Follow-on upgrade level milestones increase the number of times this can happen per level.
Way of Life

### In-game description

Combines Phenomenal Life, Bubble Life, and Ultimate Life. When getting a life you spawn a Bubble Shield, trigger an Ultimate Charge, receive a shield, fire radial mesons, triggers attachment upgrade unlocks, and detonate a mininuke.

### Combinable?

No

* In-Game Database Tags: Life, Survivability, Ultimate
* How to Unlock: Chance to unlock on combining all necessary constituents.
* Replaces:
	+ Ultimate Life
	+ Bubble Life
	+ Shield Life
	+ Angry Life
	+ Ultimate Bubble Life
	+ Explosive Life
	+ Phenomenal Life
* Replaced By: None
* Combines Into:
	+ Ultimate Bubble Life
	+ Bubble Life Fighter
	+ **Way of Life**
* Combination Of:
	+ Ultimate Life (optional if Ultimate Bubble Life is equipped, mandatory otherwise)
	+ Bubble Life (optional if Ultimate Bubble Life is equipped, mandatory otherwise)
	+ Ultimate Bubble Life (optional if both Ultimate Life and Bubble Life are equipped, mandatory otherwise)
	+ Phenomenal Life (mandatory)
Ultimate Jammer

> *Prevents use of ultimate abilities.*
>
>

## Typical Tactics

Advances at level scroll speed while jamming all player ships' ultimate ability triggers.

## Typical Powerup Drops

* Per Enemy: Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn in harder levels of the Campaign and late times/waves in Survival levels.

## Notes

* The appearance of an Ultimate Jammer is always preceded by an "Ultimate Jammer Detected" warning. Attempting to manually trigger an ultimate ability while jammed will produce a "JAMMED" text line above the player ship instead of consuming Q41.
	+ Automatic ultimate ability triggers from Ultimate Defiance and Ultimate Life will continue to function even while jammed by an Ultimate Jammer, potentially allowing Jinx to convert these Automatons with Hacking.
	+ Bob Oboc retains access to his ultimate ability even while an Ultimate Jammer is on-screen.
Turret Drones

* In-Game Database Tags: Drone
* How to Unlock: Drops from Minefield
* Replaces: None
* Replaced By: None
* Combines Into: Turret Beam Drones
* Combination Of: None

## Notes

* Drones now target and fire at enemies automatically; in exchange, they can now be destroyed by collision with enemies, projectiles or terrain.
	+ Destroyed drones will respawn after a short delay.
Ultimate Aura

* In-Game Database Tags: Aura, Offensive
* How to Unlock: Drops from Outbreak.
* Replaces: None
* Replaced By: Ultimate Aura Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment adds 1 enhancement level to the ultimate ability of all player ships and Bob Oboc, stacking with non-aura sources of enhancement levels up to a hard cap of 3 levels.
	+ See Pilot and tank/submarine pages for specific effects on player ships.