JS 9

* Tile Effect
* Last Minute Preparation

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 10 seconds

Gain stacks for evasion (15% per stack) and damage (30% per stack) for 3 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.2** | Initial CD 6 seconds / Skill CD 9.8 seconds

Gain stacks for evasion (17% per stack) and damage (32% per stack) for 3.2 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.3** | Initial CD 6 seconds / Skill CD 9.6 seconds

Gain stacks for evasion (19% per stack) and damage (34% per stack) for 3.4 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.4** | Initial CD 6 seconds / Skill CD 9.3 seconds

Gain stacks for evasion (22% per stack) and damage (34% per stack) for 3.7 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.5** | Initial CD 6 seconds / Skill CD 9.1 seconds

Gain stacks for evasion (24% per stack) and damage (39% per stack) for 3.9 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.6** | Initial CD 6 seconds / Skill CD 8.9 seconds

Gain stacks for evasion (26% per stack) and damage (41% per stack) for 4.1 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.7** | Initial CD 6 seconds / Skill CD 8.7 seconds

Gain stacks for evasion (28% per stack) and damage (43% per stack) for 4.3 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.8** | Initial CD 6 seconds / Skill CD 8.4 seconds

Gain stacks for evasion (31% per stack) and damage (46% per stack) for 4.6 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.9** | Initial CD 6 seconds / Skill CD 8.2 seconds

Gain stacks for evasion (33% per stack) and damage (48% per stack) for 4.8 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.

 **Lv.10** | Initial CD 6 seconds / Skill CD 8 seconds

Gain stacks for evasion (15% per stack) and damage (30% per stack) for 5 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks.