recursal/Fanatic-Fandom huggingface dataset:
Humans

The humans are homo sapien race which reside throughout the galaxy, they make up a large quantity of the galaxy in population.

## Origin

Humans, from an unknown set of planets, are the newest sentient species of notable size to enter the galactic stage and are the most rapidly expanding and developing.

## Biology

Humans have a fairly robust physiology. Their internal makeup and reproductive processes are typical of most bipedal mammals, and their size and proportions give the appearance of being strong, fast and agile. Humans can live to about 150 years, and recent medical advances have eradicated almost all known diseases that afflict them. However, as humans only emerged on the galactic stage within the last 300 years, it is highly likely that the introduction of new technology into their society will greatly increase their average lifespan. Humans reach physical maturity at approximately eighteen years of age, at which point they have usually finished their academic education and either directly enter the workforce or begin training for a profession. It has been noted that humans are unusual in the galactic community because they have far greater genetic diversity compared to other species with more peaks and valleys. This makes human genetic material useful in biological experiments, as a control group.

## Culture

Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves, and do so with such assertion that the normally staid between other races have been taken aback by their restlessness and relentless curiosity. They seem to be lured unto a banner of larger, stronger groups of humans who either control through military, economic or politic power. It wasn't until the late 2100s did the human begin to seperate and expand disbanding their previous leadership to form their own. Leadership in humans is not uncommon, making them perfect for military, politic and economic roles. Humans are one of the smaller more fragile species in space, however they make up for their weaknesses by creating powerful weapon, strong armor, extreme physically and mental training, and genetic enhancements.

## Known Human Factions

* **Human Coalition of Independent Planets** (2000-2087) (Central Government)
* **Federation of Colonial Expansion** (2090-2154) (Central Government)
* **Trade Federation of Colonial Planets** (2056-2121) (Central Government)
* **Alignment of Planets** (2121-2815) (Central Government)
* Republic of Horizion (2815-) (NPC Faction)
* Theron Protectorate (2815-) (Bomber
* New Akuze Novian Democracy (2816-) (NPC Faction)
* United Colonial Frontier (2813-) (NPC Faction)
* Trader Emergency Coalition (2814-) (NPC Faction)
* The Vanu Empire (2815-) (TheArchAngel Faction)
* Federal Republic of Garm (2815-) (NPC Faction)
* Akuze Novian Dominion (2815-) (NPC Faction)
* Kronos Sovereignty (2815- (Aesunity Faction)
Special Shields

I'm not talking about stone, iron, diamond and gold shields that do the same thing for longer. I'm talking about shields made from exotic materials with special abilities.

Here are some examples:

Wooden Shield: The basic shield will now catch fire if it blocks a burning projectile (unless it's deflected). While on fire, the shield loses one durability point per second. It extinguishes after some time or by being submerged in water.

Cactus Shield: Crafted with cactus instead of wood planks. Slightly less durable than wood, but deals 2 damage to any melee attacker it blocks. It can be dyed, but not given patterns.

Mushroom Shield: Crafted with mushrooms instead of wood planks. Slightly less durable than wood, but every blocked hit has a chance to release an area effect cloud of spore particles that poison the opponent. Has distinct red and brown mushroom variants, both of which are dyeable (white dots on the red variant are retained).

Slime Shield: Crafted with slimeballs instead of wood planks. Slightly more durable than wood. Any melee attacker is knocked back as much as the defender, and projectiles are reflected back at full velocity (arrows are sometimes deflected normally). This shield is semi-transparent (excluding the iron parts) and also dyeable.

The following shields are made of harder, non-flammable materials, and as such don't burn and always deflect arrows.

Flint Shield: Crafted with flint instead of wood planks. Quite a bit more durable than wood. Anyone who attacks this shield with a melee weapon is set on fire. It also usually sets deflected arrows on fire.

Quartz Shield: Crafted with nether quartz instead of wood planks. Quite a bit more durable than wood. When held up, it grants immunity to status effects (from splash potions, area effect clouds, shulker bullets, etc.).

Obsidian Shield: Crafted with obsidian instead of wood planks. Much more durable than wood. Blocking with it also makes you immune to knockback.

Ender Pearl Shield: Crafted with ender pearls instead of wood planks. Much more durable than wood. Any melee attacker is teleported back a number of meters equal to the attack's damage. It also does ... *something* with projectiles.

You could argue that these special abilities should be enchantments to make it more consistent with other enchantable items, but I think it'd be cool to have some variety in the aestethics and materials.
MCAbnormalities Wiki

## Welcome

Welcome to Minecraft Quirks, where we get all quirky in here!

## Making a page

Obviously, making a page on the wiki would be a lot different to posting a suggestion on the subreddit. When creating a page, sound very formal and act like the suggestion is already in the game. Use normal headers, like "Behaviour" not "So what makes this special?". Try to include a picture or "mock-up" of what the mob, block, structure etc would look like.

When you are done, add a category to the page at the bottom specifying whether it is a mob, block. This ensures we can make a list of all mobs and blocks using the menu bar I have made above. If you have made a big suggestion, add all the mobs and blocks on their own pages.

If you are stuck, look to the Minecraft wiki for inspiration on formatting.

Or you need any further questions on anything, just contact the admins on their message wall. They'll be happy to help you.
Dynamite Stick

At the moment, we really need an explosive projectile. Explosive arrows would be too overpowered because of Infinity or the fact that arrows stack to 64. So I have come up with a new idea.

Dynamite sticks. We already have TNT so why not? Dynamites sticks would come from TNT blocks themselves. If you look closely, a block of TNT has 4 little dynamite sticks that it is made of. That is the concept of this suggestion.

* You can get 4 dynamite sticks from a block of TNT by putting it in the crafting grid and vice versa.
* They stack up to 16.
* They have a blast power as high as a Ghast's fireball.
* They explode 2 seconds after being thrown.
* They have a throwing cooldown of half a second.
Puzzle Book

The Puzzle Book is a special type of book that contains puzzles and images. The puzzles are not in any specific language, so anyone can understand them. The Books contain 2 - 4 pages with one puzzle per page. The puzzles

## Obtaining

Puzzle Books can be traded for with Librarian Villagers.

### Crafting

An empty Puzzle Book can be crafted from a book and an empty map.

This is so that someone of any language can understand how the puzzles work(think Machinarium, if you've played that.) It would use a picture instead of text, and the book might contain 2-4 pages, one puzzle per page. The pictures would be slightly sloppy drawings of pictographic riddles, drawings of mobs and biomes, and maybe even some sort of Sudoku.
Totem of Alliance

Totems of Alliance can be found as treasures in Nether fortresses.

These totems will look exactly like the Totem of Undying, except they will be green instead of golden.

When you click when holding this item in your hand or offhand, it will display an animation where it goes out of your hand, into the air, and creates a small burst, destroying itself and releasing small multicoloured particles.

Once that happens, all mobs in a 32 block radius will become friendly towards you for 30 seconds, even if you attack them. While the mobs are friendly, they will emit the multicoloured particles that the totem released when it destroyed itself. After the 30 seconds are over, the mobs will be back to normal.

This will be useful to escape aggressive mobs, maybe aggravated Endermen while exploring the End. Since mob spawners keep spawning new mobs, this would not be very useful to raid them.
Wand

Wands are items that are sold by pigmen Wizards.

## Variants

* Wand of Hurricane: fires a beige, spinning orb that sends nearby players/entities flying when it hits.
* Wand of Flame: fires a fireball (looking more like a traditional fireball than a Minecraft fire charge) that sets nearby blocks and players/entities on fire when it hits.
* Wand of [Potion Effect]: Fires a bolt of potion particles that inflicts the specified potion effect to players/mobs in a small radius when it hits. It can have either good or bad effects.
Fuzzy Wonderz (Hatchimals Fake)

'''Fuzzy Wonderz''' are a Furby and FYE Hatchimals fake, It hatches the egg out. Unlike Hatchimals, Fuzzy Wonderz don't move right. They have an internal "Timer" that the fuzzy wonder tells the what to do (For example, repeat the taps). the co responding page on a furby wiki can be found here here

## Colors

* Boy (Artic/Woody)

* Girl (Rosey/Posey)
Summoning Scroll

A Summoning Scroll is an item that is used to summon Mobs.

## Obtaining

### Crafting

Common Scrolls can be crafted from Sticks and Paper, then enchanting them, which gives a random common summon on the scroll. Common Scrolls can be crafted with one Redstone Dust to cause the summoned mob to deal damage to other mobs instead of you.

### Loot

Treasure Scrolls can only found in dungeons. They cannot be crafted with Redstone Dust.

## Usage

### Variants

Common Scrolls can summon Common mobs i.e. mobs that aren't Bosses. They summon 2 - 5 mobs before they break.

Treasure Scrolls can summon Bosses, and they are consumed on use.
Magical Spells

Minecraft has its magical tool and armor enchantments, its reviving totems and its teleporting balls, so maybe we could actually have some more magic.

Getting a magical script:

To use magical spells, you need a magical script. To make a magical script, simply put a piece of paper in an enchanting table. You will be able to get any one of 3 random spells on your paper, just like enchantments on tools and armor. However, you cannot combine magical scripts in an anvil to get 2 different spells on one script, or combine two scripts with the same spell to get a higher level of it. You can use bookshelves to get higher level spells.

Using the spells:

Hold the magical script in one hand and click with the other hand. The special powers will come out of the hand that does not have the script. Each time you use a spell, it takes a certain level of XP.

* Shoots 3 blaze fireballs towards where you are aiming.
* 4 second cooldown.
* Level 2 decreases the cooldown by 1 second.
* Takes 2 XP levels for each use.

Ghastliness:

* Shoots 3 ghast fireballs towards where you are aiming.
* 4 second cooldown.
* Level 2 decreases the cooldown by 1 second.
* Takes 4 XP levels for each use.

Throwing:

* Pushes any player or mob that you are aiming at in a 16 block radius by 8 blocks.
* 3 second cooldown.
* Takes 2 XP levels for each use.

Lighting:

* Spawns 3 lightning bolts anywhere you click within 8 blocks and gives you immunity to them.
* 5 second cooldown.
* Takes 5 XP levels for each use.
Gas

I understand gases aren't a thing in the game yet, but if they are implemented, here's an extensive guide to their physics!

Note:Some exceptions may apply with different gases—these are just for what I believe the main gases will follow.

Condensing

* Gases condense into various "levels" of gas, ranging from 1-4.
* Level 1 is the default—it can be moved through easily.
* Level 2 is formed when two Level 1s are formed into one block, or combined into an equally small space—you are met with some resistance when moving through the block.
* Level 3 is formed with two Level 2s, or one Level 2 and two Level 1s, in much the same manner as above—it is quite difficult to move through, and will push entities back.
* Level 4 is formed as expected—it is essentially *solid,* without assistance, pushes entities back, etcetera.

Warm and Cold gases

* There are two main variants of gases: Hot and Cold.
* Some gases are permanently their "temperature," whereas others can be heated or cooled at will.
* Hot gases move upwards as much as possible, have less-condensed gas blocks, boost Elytra, trigger buttons, switches, etcetera, that are in the "down" position.
* Cold gases have a higher chance of having more condensed air blocks, keep to the ground, push entities downwards and restrict upward or downward movement. They trigger levers and buttons in the "up" position.
* If Hot and Cold gases collide, some gas blocks will move their respective directions, whereas others will become a "Lukewarm" gas block, which is a blend of both gases.

Movement Physics

* Gas blocks move from more confined spaces to open air, leading to situations where you can put a hole in a box, and have all the gas fly out, condense, hit you in the face, and knock you off a cliff.

Because traps.

* Gas blocks can "uncondense" over time if exposed to fresh air during daylight, simulating the heat loosening up the molecules and making it less dense, like warmer objects.
* If gases hit surfaces, they will move to cover the most area they can. They can move up/down up to two blocks to fit into a gap.
* Gases will slowly float up/downward when hitting a dropup/off.
* Gases can and will push through "weak" (one block thick dirt, glass panes, etcetera) blocks to reach a more open space.
* Hot gases will push up liquids, allowing for rather interesting "tsunami" mechanisms, as when the water falls, it can cool specific gases, meaning those will drift downwards, and other gases will continue moving forwards, creating a huge wave.

Density

* Each item and entity has a value of "density."
* This dictates whether they float in liquids, gases, and air.
* Using these values, interesting item elevator concepts could be made, as well as means of lessening/increasing density to *float on freaking clouds.* Technically, they may be poisonous nuclear mushroom clouds, but clouds nonetheless.
Totem of Chaos

The Totem of Chaos is a Totem used to control mobs.

## Usage

When it is held in any hand, it will cause all mobs in a 16 block radius to get Speed II and Strength I and become hostile towards everything, even the player, as if they were all possessed by the totem and were ordered to kill everything in sight. Passive mobs are not affected.
Buffalo

Spawning:

Buffaloes will spawn in groups of 3-4 in savannah biomes with 10 hearts (20 HP) of health. 1-2 of the buffaloes could also be babies.

Looks:

Buffaloes will always have a dark grey color. They will be slightly larger than cows and have two small horns on their heads.

Behaviour:

Buffaloes, when unprovoked, will behave just like cows; they will move around slowly and aimlessly and occasionally nibble at the ground. However, when provoked, they will charge at the attacker at a speed of 7 m/s (5.612 m/s is the player's sprinting speed) and deal 3 hearts (6 HP) of damage.

Drops:

Buffaloes will drop 2-3 beef, 2-3 leather and 3-5 XP when killed.

Edit: You can milk 'em.
Cudgel

Cudgels are powerful melee weapons that take two of your hands to use: meaning no shield can be held in the other hand as an X is placed . They are crafted by placing 3 logs in a vertical line in the middle column, along with 6 iron ingots placed beside it: 3 in the first column and 3 in the last column.

One tier of cudgel exists, and it appears as a wooden-like stave with nails sticking out of it. Cudgels are specially crafted tools that fill the block of axes, and do different stuff all together, with different advantages and downsides. The major downside occurs with swing speed.

Cudgels swing 3/4 the speed of a stone axe. This gives it a slow damage rating, but the damage output is more or less worth it, as the weapon loses 1 durability point a swing instead of 2. The cudgel deals about 4.5 hearts of melee damage, but it can also cause a passive effect of dealing 2 seconds of bleeding damage on every hit, similar to Arquebuses with the Tear enchantment, if the player crafts a potion of poison with it.

Cudgels also smack mobs 2-3 blocks further than swords and other melee weapons do, giving it even more power. Cudgels have 200 durability, can be repaired by iron nuggets, and can be enchanted with the following enchantment:

Lightweight: This enchantment will extend to swords and axes as well. This makes the Cudgel swing 5 percent faster per level. This allows the player to make slightly quicker attacks. Goes to level 2.

Impale: This extends the bleeding effect by 0.5 second per level. This allows the player to offer more damage towards a target. This enchantment has a max of level 2.

Lengthen: This extends the range of the weapon by 0.5 block per level, granting more powerful knockback and range of defense. This goes to level 2.

Convulsion: This treasure enchantment allows the Cudgel a 1 in 4 chance to knock an enemy down for 2 seconds, or in other words slowness 2 is inflicted. This has a max of level 1.

Slam: This increases the damage of the weapon in increments of 0.25 hearts. This makes the weapon deal even more powerful attacks. Slam goes to level 3.

Texture made by nox-cgt, the da vinci of this sub: http://i.imgur.com/lasxYUU.webp
Locked Treasure Chest

The Locked Treasure Chest is a block that can be unlocked using a Key.

## Obtaining

There will be a 15% chance that a regular loot chest becomes a Treasure Chest, which will have better loot tables. To access the loot inside, you have to use a Key. Until then, the chest behaves like a Shulker Box, keeping its contents when broken.

When unlocked, the chest will turn back into an ordinary Chest.
Cinderman

The Cinderman is a mob that takes the place of the Enderman in the Nether. The Cindermanlooks like this; the top image is its passive form and the bottom image is its hostile form. It sounds a Blaze, but it has higher pitched and faster noises.

* The Cinderman is provoked when attacked
* It can teleport the player to itself. The Cinderman does not teleport, so it can not do so when shot with a projectile.
* The Cinderman is harmed by Fire Resistance as though it is Poison.
* Much like the Enderman, the Cinderman drops Enderpearls. But here's the special part; it drops an Eye of Ender *if* killed with the Fire Resistance effect.
* The Cinderman does not take damage from fire, like other mobs from the Nether.
* It spawns in the place of Endermen throughout the Nether, as mentioned before.

EDITED:

* Another unique attribute of the Cinderman is that it can destroy Nether Portal blocks. This makes it so that the Cinderman can  deactivate a Portal.
Juice

Juices are drinks that restore no hunger but large amounts of saturation. Water bottles also share this behaviour.

## Crafting

Juice is made by putting up to three fruits in a crafting grid shapelessly.

## Effects

Each fruit affects the saturation value and some give a small effect, such as decreased saturation loss or quicker acceleration when running. In addition, they each have their own colour, which will be mixed with the other fruit's colours to make the final one.
IR Blaster

Are you familiar with IR (Infrared) blasters? They are basically the component at the front of your television remote, which sends an invisible ray, that the television's IR receiver picks up and makes it do a certain action. I basically want to bring that to Minecraft.

IR blasters

IR blasters will be crafted with 1 glass on the top, 1 redstone in the middle, and iron ingots in all the other slots.

They will have a texture similar to that of an iron block, with a small lightbulb in the front.

Their directions can be set in the same way as wooden logs.

When an IR blaster is powered, it will send a long red beam from its front side, that will go up to 64 blocks before it starts fading into nothing. The color of the beam can be changed using stained glass.

IR receiver

IR receivers are crafted with 1 glass on the top, 1 nether quartz in the middle, and iron ingots in all the other slots.

They will have a texture similar to that of an iron block, with a small metal circle in front.

Their directions can be set in the same way as wooden logs.

An IR receiver can receive the beam from the IR blaster and turn it into a redstone signal.
Nether Orb

The Nether Orb is an item that is similar to the Ender Pearl.

## Obtaining

Nether Orbs can be found as loot in Nether Fortresses, or dropped by Witherlings.

## Usage

When right-clicked, the Nether Orb will teleport the player to a random location, similar to a Chorus Fruit. It will also cause an explosion at the player's original location. This explosion will not destroy blocks. It uses up health when used.
Survivor Comoros

***World of Survivor: Comoros*** is the second season of World of Survivor.

## Production

The blog for this season is worldofsurvivorcomoros and the tag is #woscomoros.

This game began on March 3rd, 2017.

## Twists/Changes

* **Exile Island -** The tribe that wins Immunity gainst the ability to send 1 person from each tribe to Exile Island, where they will not go to Tribal Council, nor be able to vote.
Dragonmouth

The Dragonmouth is a sword that can be created from the drops of the ender dragon; 1 Dragon shards drops 30 percent of the time. 2 Dragon Shards and a stick creates the weapon. The Dragonmouth is a grey blade with purple residue on it. It also is adorned with a winged pink hilt. This sword has about 300 durability.

The sword swings about 5 percent faster than any sword and deals about 3 hearts of damage. The Dragonmouth has a 1 in 3 swing chance of dealing ender acid damage over time for 2-4 seconds, but no cloud is summoned. The blade cannot be enchanted with sword powers, but it can be mended with obsidian to fix it, and other durability enchantments to improve it.
Lucky Potion

The Lucky Potion is a potion that changes certain random statistics to favour the drinker.

## Obtaining

Lucky Potions can be brewed from an Awkward Potion and a Four-Leaf Clover.

## Usage

When drunk, the Lucky Potion effects the player with Luck.

They can also be brewed with Fermented Spider Eyes to obtain an Unlucky Potion.
Hatchimals: Adventures in Hatchtopia

**Hatchimals: Adventures in Hatchtopia** is the second cartoon series from Hatchimals, the first being the Hatchimals Webseries. It was released on Youtube on November 5th 2018 and on Netflix in the Summer of 2019.

## Description

In A Whole New World, our fabulous 4 set out on a mysterious mission in search of a Hatchtopian legend. Get ready for an egg-citing 💖Hatchtopia adventure💖 as we follow Cheetree, Penguala, Draggle, Puppit, and their new friends as they explore Hatchtopia solving mysteries, making new friends, and having a hatchtastic time!

Adventures in Hatchtopia: Mermal Magic is packed with fun, excitement, mystery, mischief, and more! Our heroes will explore new locations, meet new friends, and head out on new and exciting adventures in every episode!

💖Adventures in Hatchtopia: Pixies 💖is packed with fun, adventure, mystery, mischief, and PIXIES! Our heroes will meet new friends, and head out on new and exciting adventures in every episode! Don’t miss all the fabulous fun with the Pixies!

## Main Cast

* Andrea Libman as Penguala and Puppit
* Kira Tozer as Cheetree
* Sam Vincent as Draggle

## Episodes

### Season 1 (2018)

* A Whole New World ! C-001
* Making Friends...or Not C-002
* Rollin' in Friendship C-003
* Crystal of Truth C-004
* Tree Trouble C-005
* Your #1 Fan C-006
* Fabula Forest Party C-007
* Golden Clue C-008
* Beach Break Up C-009
* By the Light of the Moonlight Mountain C-010
* Eggclipse ! C-011
* Welcome to Iluma Island C-012
* Everybody Dance Now C-013
* Starry Sleep Over C-014
* Giggle Dance C-015
* Wishful Thinking C-016
* Snack Shack Shenanigans C-017
* Surf N' Shine C-018
* Brand New Band C-019
* If anyone can,Kittycan C-020
* When a Star Shines Bright C-021
* Hatching Bright C-022

### Season 2 (2019)

* Waterfall Wishes C-001
* Fish N’ Out of Water C-002
* Mermal History C-003
* Coral Castle, Part 1 C-004
* Coral Castle, Part II C-005
* Blissful Bubbles C-006
* Sunshine Surf’s Up**!**C-007
* Dirty is the New Clean C-008
* Sapphire Spa DayC-009
* Hide and Seek and Sail Away! C-010
* Water Ballet C-011
* Racing River, Part 1C-012
* Racing River, Part II C-013
* Sleep Over Under the SeaC-014
* Wondrous Waters C-15
* Swimming in Snowflakes C-16
* Sapphire Secrets, Part 1 C-017
* Sapphire Secrets, Part II C-018
* Keet's Winning Wing C-019
* Happy Hatchi-Birthday!C-020
* Turning Back, Part 1C-021
* Turning Back, Part II C-022

### Pixies (2019)

* Flower Power C-001
* Wishing on Willow C-002
* Crystal Clear C-003
* Piper's Peak C-004
* Dance-a-thon Disaster Part 1 C-005
* Dance-a-thon Disaster Part 2 C-006
* Pranking Piper Part 1 C-007
* Pranking Piper Part 2 C-008
* The Deep Sleep Sweep Part 1 C-009
* The Deep Sleep Sweep Part 2 C-010

## Gallery

* Season 1
* Season 2
* Pixies
* Miscellaneous

## Gallery

*Click here to view the gallery.*

Poster for the French version of the seriesS2 Wallpaper
Phantom

The Phantom is an Illager that has a rare chance to spawn in a Woodland Mansion.

## Spawning and Appearance

The Phantom has a 10% chance to spawn in a woodland mansion, in the highest level. Only one can spawn per Mansion. They look like a Vindicator, but their shadowy skin is the colour of a Vex. It can also see through walls.

They also spawn in Shattered Mansions instead of Evokers and Vindicators.

## Attacks

The Phantom has many tools and weapons at their disposal, to use in different situations. All the tools are diamond if applicable.

* Sword - This is the default if they encounter a player in a hallway with not much unique terrain. They just walk up and slash.
* Pickaxe/Axe/Shovel - Since the Phantom can detect players through walls, it will use the appropriate tool to mine their way to the player.
* Bow - This will be used if it is at least 7 blocks away from the Player. It will shoot like a skeleton, but will try to dodge projectiles. If there is a chance of falling, such as a cliff in the vicinity, it will stand still and shoot as fast as it can.
* Fishing Rod - It will throw it out and drag the player in. Bad.
* Flint & Steel - The Phantom will take a count on how many Illagers spawned in the mansion and how many there are currently. If there are 5+ below how many of them spawn (if 25 spawn, it will need to be 20 or below to have this event happen) it will run to the nearest wood block and light it on fire. It will continue to do this until it dies. Due to the fact that this is technically a suicidal act (it will eventually be burnt up) it needs to have been struck at least 2 times before doing this.

The Phantom has 50 health.

## Drops

The Phantom always drops one Shattered Scythe.
Witherling

The Witherling is a Nether mob that spawns in Lava Oceans.

## Spawning & Appearance

As said before, Witherlings have a chance to spawn in Lava Oceans, but as rarely as Endermen in the Nether. Sometimes they spawn in groups of threes.

The Witherling looks like a mini-wither with veins of lava running through it.

## Drops

Anything the Witherling drops is also fire resistant until it is picked up. It drops 2 - 3 fire charges, 1 - 3 obsidian, a Nether Orb, and 1 - 2 Withered Flesh.
Elite Skeleton

The Elite Skeleton is a rare variant of the Skeleton.

## Behaviour

Any regular skeleton has a 1% chance to spawn as an elite skeleton, with or without armour.

## Elite Skeleton

### Drops

See drops

The elite skeleton carries both a bow and a wooden, stone, or iron sword. It switches between using the two depending on its health and the distance to its target. It also has a 50% chance to spawn with a shield, which it will use with the sword. It carries the equipment it doesn't use on its back.

## Drops

When killed, the elite skeleton can drop its bow, its sword, its shield (if it has one), its armour (if it has any), arrows and/or Stained Bones.
Calthrop

Calthrops are weapons that can be thrown a small distance ahead. They appear as 4 lines of iron in a pyramid shape. They are crafted by 1 iron bar above a v of 3 iron nuggets. This earns 4 calthrops to use. Calthrops can be thrown 15 blocks in a range by pressing right-click, and are thrown in a small arc. They land on the ground and stick out.
Calthrops deal 0.5 heart when a mob or a player is harmed by them. When on the ground, they deal 1 heart of damage a second on collison and they also deal slowness 1 for 5 seconds. Calthrops have a durability when on the ground, and dissappear when they hit 3 enemies at a time. When placed in the ground, they act as antipersonnel weapons that immobilize enemy forces. This is useful in PVP as a means of harming an enemy with a consumable weapon.
Since the weapon is consumable, no enchantments exist for this weapon.
The great nox-cgt texture:http://i.imgur.com/4wG9AaP.jpg
Village Clans

Certain Villages of similar tiers or formed by colonisation can also be in a clan, signified by a random banner.

## Raids

2-3 clans send out guard villagers to fight. Sometimes, a clan can raid another clan at night, unless there are too many zombies.

Some guards bring in spoils of war (jewels, banners, enchantments, custom treasure, etc).

## Clan Popularity

When you gain 3 popularity point with a village, you gain one "clan popularity point." The more of these popularity points you have, the more villagers will give you better trades in that clan, allow you access to spoils of war, and the more enemy clans' villages will auto-agro towards you.

If you kill a Noble or Guard in another clan, you gain 1-2 more clan popularity point with other clans, and you lose 3-4 clan popularity point with the clan the important villager/guard was in.
Catacomb

The Catacomb is a new dungeon that spawns rarely in both the Nether and the Overworld. They would be found jutting out of the lava in the Nether and found rarely at the center of Roofed Forests in the Overworld. They appear as an (unsealed) crumbling staircase to the actual dungeon.

## Appearance

The Catacombs always looks to be crumbling and old, and is built of Stone Brick type blocks, six types of rooms, new Bone Blocks (see section "Temporary Spawners"), Engraved Stone, cobblestone, mossy cobblestone, and vines.

### Rooms

1. Basic hallway. A technically 3x3 hallway, but has stone bricks stairs in the corners. On the center row of wall blocks are Bone Blocks (Variants 1-3, see "Temporary Spawners"). These hallways make up massive generated mazes.
2. Large hallway. Like the basic hallway, but 5x5 with (player only) pressure plates that activate traps. These are more prevalent near Boss Rooms.
3. Nether Room. 1-3 of these spawn on the bottom level of the Catacombs, with a large portal in the center surrounded by Nether Blocks. Nether mobs can spawn naturally in here.
4. Loot rooms. These are small rooms that spawn randomly full of chests that have a chance to spawn mobs when opened. See "Loot" for more details.
5. Boneyard. This is a large room that has piles of Bone Blocks (Variant three, see "Temporary Spawners") that have chests full of random loot as well as keys required to enter the Boss Room.The Boss Room cannot be broken into or opened until unlocked by a key. The number of spawned keys corresponds to the number of generated Boss Rooms.
6. Boss room. 1-5 of these can spawn in the catacombs, which contains an Ancient Clay Statue. In this room are pools of lava, what appear to be cracked pieces of the room on the ground, and an otherwise clear floor.

### Temporary Spawners

These are Spawners that can only spawn in mobs a set number of times. Bone Blocks come in three variants, with the first spawning one Ancient Skeleton or Wither Skeleton before becoming a Coarse Dirt block, the second spawning in two, and the third spawning in three.

## Loot

In chests there is normal stuff like Crackling Bones, Bones and Rotten Flesh. However, emeralds, diamonds, random enchanted books with 2-3 enchants on them, Potion Arrows, named and enchanted armor and weapons (that may or may not have minor attributes added to them), and special boss loot can also be found, such as the Bone Arrow.

A very rare item (from the boss chest, which also includes diamonds, emeralds, enchanted and unenchanted golden apples, potion arrows, and enchanted books) is the Warhammer.
Sacred Set

1. Collect Star Maps and activate the Sacred Set

1. Click on Sacred Set in the interface to enter Star Maps
2. Activate Sacred Set according to Star Maps. Certain Stat Boost will be added every time you activate a Star Map. It will cost you Stones and Gold to activate Star Maps.

The Sacred Set will not be activated until your Star Maps reach the required level.

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2. Collect components and activate the Sacred Set

1. You can equip the Sacred Set with once it is activated.

1. You need 8 parts to activate every Sacred Set.

1. The Stats will be added permanently once the Sacred Set Part is equipped. (Each Part adds different Stats.)

1. You can activate the Sacred Set once you collect all the parts.

3.Sacred Set Enchantment - Astro Refine

1. Click: Interface - Sacred Set - Astro

1. Refine and upgrade the Sacred Set with Sacred Astro.

1. The amount of Sacred Astro you will need is different every time you Refine your Sacred Set.

1. Refine the Sacred Set to increase its Stats.

1. The kind of Sacred Astro you will need is different every time you Refine your Sacred Set.

4. Sacred Set Enchantment - Sacred Weapon Enchantment and Refinement

1. Activate the Sacred Set to unlock the Sacred Weapon.

1. Each Sacred Set has a Sacred Weapon. The appearance of the character’s weapon will change after it is activated.

1. The activated Sacred Weapon can be equipped with Parts. You will be able to equip more Parts as the Sacred Weapon Enchantment Level increases. The maximum is 6 Parts.
2. Stats will be added once the Sacred Set Part is equipped.
3. There will be different Stat numbers according to the quality of the Sacred Part: 1 for Uncommon, 2 for Rare, 3 for Heirloom, 4 for Epic and 5 for Legendary.
4. All Sacred Parts can be Refined and Recycled.

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Amber Cave

Basically, Amber blocks would spawn underground that have a chance to rarely encase prehistoric versions of mobs. These mobs are different from their current counterparts. Amber would be sticky, so you could barely jump and walk on it, but on walls of Amber, you could walk across the wall slowly, but you would constantly be moving downwards. Prehistoric mobs only become active when the Amber blocks incasing them is broken. Prehistoric mobs include:

Caveman (villager):Trades prehistoric meats and Large Fish, as well as animal pelts for basic materials like wood and other meat.

Saber Tooth Tiger (ocelot):Spawns naturally hostile, but can be tamed with enough Large Fish. Scares away mobs.

Dire Wolf:Wolf version of the Saber Tooth, but kills mobs and needs any type of prehistoric meat to breed. Can jump high and boost forward.

Ancient Skeleton

Mummified Corpse (zombie): Essentially like a zombie, but with 30 health and withers the player. Drops Mummified Flesh, which can be used for Ancient Leather, a leather that has a different texture essentially.

Tusked Boar (pig): Is hostile, has 15 health. Drops 3-5 Boar Meat, which heals 2 hunger bars uncooked and 5 cooked.

Ram (sheep): Essentially, a hostile sheep with horns.

Raptor (chicken): Small and fast flying mob. Drops Raptor Meat and Raptor Feathers. Raptor Feathers can be used to make more accurate, straighter shooting, less arcing arrows.

Bull (cow):Hostile cow.

Tusked Creeper: Creeper that can explode multiple times without dying, and also has a poisonous melee attack. Drops Creeper Tusk, which is a 10-use weapon that summons explosions and can poison things it hits.

Dragonfly (spider):Flying mob that poisons you.

And finally, Endermen. That are just Endermen stuck in Amber.
Rice Bag

The Rice Bag is an item that serves as a projectile.

## Usage

Rice bags can be thrown at about the range of a splash potion. They deal 3 half-hearts of damage, and high knockback. Upon contact, they disappear and drop 8 wool and one rice.

Rice bags can also be placed as an entity by shift-clicking. When near an explosion, they will be blasted back, dealing 6 half-hearts of damage if they come into contact with an entity.
Executioner

The Executioner is a new humanoid mob, part of the Reaper mobgroup.

It has multiple attacks and status effects that make it a threat to even professional players.

## Appearance

The Executioner looks like a figure in a dark robe, with glowing red eyes. It has a leather belt on it with three types of potions and carries two diamond battleaxes behind it.

As for sound, in its "idle" state is the sound of footsteps and something heavy being dragged through the area. However, during attacking its sounds change to heavy breathing and footsteps plus whatever the sound of the attack is.

## Attacks

The Executioner has a wide variety of attacks.

1. Axe swing - 5 damage
2. Downwards smash: the Executioner raises both axes over its head and brings them down, creating particles. Touching these particles:
	1. Deals 5 damage on contact - 5-10% passes through armor.
	2. Applies Slowness 1
3. Downwards slash - the Executioner raises the axes and brings them down.
	1. Deals medium damage
	2. Short range
	3. Applies Rash.
4. Pierce attack - the Executioner basically thrusts with one axe.
	1. Deals high damage - 15-20% of damage passes through armor.
	2. Long range
	3. Breaks chestplates a lot.
5. Swipe attack - the Executioner brings the axes into an "X" position and pulls them apart so that both blades would seemingly cut deep gouges into the player.
	1. Deals high damage
	2. Short range
	3. Applies Bleed
6. Charge attack - the Executioner runs towards the player at full speed with both axes out, and thrusts their axes at the player.
	1. Deals high damage
	2. High range (due to the forward momentum of the mob).
7. Side hammer attack - the Executioner rams the axes onto both sides of the player repeatedly.
	1. Deals low damage per hit, but high damage for the whole attack.
	2. Also breaks down armor a lot.
8. Spin attack - the Executioner is more resistant to hits during this attack.
	1. Deals medium damage
	2. High range

## Extra Abilities

Executioners can chop down trees to get to the player.

It runs at a speed equivalent to a sprint-jumping player.

Using their axes, it can lodge the axes into blocks and climb. At first, it bounds from block to block, but if it continues long enough before coming to a ledge and climbing on, then the bounds decrease until the point at which it just drops.

It doesn't take fall damage.

If in the vicinity of a villager, it becomes neutral and can be seen helping the villagers.

It has a chance to spawn with 1-4 wolves with Wolf Armour on.

## Potions

Only one potion can be used by the Executioner at any given time. It has three potions to choose from.

1. Invisibilty + Speed. However, when moving particularly quickly or running/falling into something too fast, a wave of faint visibility runs over them.
2. Strength + Resistance. Also, attack range is increased and attacks that create effects have larger radii.
3. Jump Boost + Regeneration.

To get a potion, the Executioner sheathes its axes and tries to avoid the player since it can't attack in this state. Then it removes a bottle from their belt, shakes it, pulls out the cork, chugs the potion, and smashes the bottle.
Clover

The Clover is an item that has a chance to be dropped from grass.

## Variants

The Three-Leaf Clover has a 5% chance to be dropped from Tall Grass

The Four-Leaf Clover has a 1% chance to be dropped from Double Tall Grass.

## Usage

Three-Leaf Clovers can be crafted into Green Dye (no longer called Cactus Green)

Four-Leaf Clovers can be brewed with an Awkward Potion to produce a Lucky Potion.
Brisk

The Brisk is the second variant of the Creeper. Like the Zombie(Husk), Skeleton(Stray) and Spider(Cave Spider), the Creeper is a mob that represents a stereotypical minecraft night, and deserves a second form.

Appearance: The Brisk is a slimmer and slightly talled creeper. It's main difference from the creeper is that it's pigment is very light gray with some shades of white.

Spawning: The Brisk spawns in any biomes with snow, so it camouflages with the snow. It is very rare for you to see more than 3 at once.

Attacking: As you can guess by it's name, The Brisk is a very agile mob. It sprints torwards the player and explodes in a little less time than the Creeper. It's explosion leaves behind a cloud of Lingering Slowness, ironically.

Stats: These remain like they are for his cousin, the Creeper.
Chest Mimic

The Chest Mimic is a mob that is disguised as a Chest. They have a 10% chance to spawn instead of a

## Chest Mimic

### Drops

Chest and Inventory

normal Chest in dungeons.

## Behaviour

The Chest Mimic will remain idle until a player attempts to open or break it.

### Variants

The Chest Mimic lunges at players to attack them and can pick up any item it finds, whereas the Trapped Chest Mimic will fire arrows and generally has the AI of a Skeleton.
Treasure Chest

The Treasure Chest is a structure that consists of a single Chest hidden underground.

## Finding

These chests can only be found using Treasure maps that you can get from Cartographers. They are indicated using a Red "X" icon.

## Loot

Treasure Chests contain amazing loot like Enchanted Golden Apples and heavily enchanted and cursed Swords.
Sky Dirt

Sky Dirt is a block generated in Sky Shrines.

## Behaviour

The dirt has special properties that make the island harder to detect from the surface. It emits light that behaves identically to sky light, making the ground below look like there is nothing above it. It also does not render itself or anything behind it to players under the cloud level, requiring you to get above the clouds to see it at all. It cannot be obtained under any circumstances, since it drops regular dirt when destroyed, even with a Silk Touch shovel.
Cracked Stone

Cracked Stone is a block which appears in caves. It can be quite dangerous to hasty miners or cave dwellers without optimal lighting.

What it does

Too much activity atop Cracked Stone will not only break it, any adjacent Cracked Stone, adjacent Cracked Stone to that, etcetera, but turn Cracked Stone suspended above air into a damaging Falling Sand entity, causing cave ins. Additionally, even after the cave in, nearby stone will become Cracked Stone. In cave ins, all blocks *above* the Cracked Stone generated naturally will also become falling sand entities, which can severely damage the player and visibly show sites of past cave ins from the surface.

Levels

Cracked Stone has 3 different levels. The first appears like Stone, but with barely noticeable cracks.

Too much activity will advance it on to the second stage, but explosions, breaking it, and falling from a large height, will outright break it.

The second stage is more vulnerable. Sprint-jumping will cause it to break when in short succession, and the above things will also break it. Falling sand entities can also do as such. It appears to have a few more cracks in it, not being too noticeable, but still apparent enough.

The third level is the most fragile—jumping, sprinting, walking with speed potions, falling, triggering a block update, standing for too long (yeah, that), and all of the above methods will trigger it. It has a ton of cracks—but even if you won't trigger *it,* you may accidentally trigger an adjacent one.

Additional things

* Cracked Stone will be generated naturally and when Stone comes in contact with an explosion, is near a cave in, and when hanging above other caves for a long time.
* More fragile Cracked Stone is towards the center of the vein.
* Some Cracked Stone veins are huge—if they're large enough, they can even spread to *normal* Stone!
* Projectiles will always trigger Cracked Stone. In caves, if it does not risk themselves, Skeletons will shoot at it to harm the player.
* Creepers will try to explode as close to Cracked Stone as possible, to trigger cave ins.
Village Tiers

Villages now have different tiers depending on how big and fortified the village is. The higher the Tier, the better trades you can get from the inhabitants.

## Tier 1

Same as current village except:

* Guard Villages spawn, with leather tunics and wooden swords.

## Tier 2

Same as Tier 1 village except:

* Graveyards generate.
* Wooden poles generate, which act as territorial landmarks.
* Guards now have leather leggings also.

## Tier 3

Same as Tier 2 village except:

* Miner Villagers spawn.
* Farms have protection.
* Stone Brick Walls generate instead of Wooden poles.

## Tier 4

Same as Tier 3 village except:

* Buildings employ basic redstone in their construction.
* Building materials are improved
* Mines are larger.
* Noble Villagers now spawn.
* Guards now have chain boots and stone swords also.

## Tier 5

Same as Tier 4 village except:

* Buildings employ complex redstone in their construction, including piston doors.
* Noble Villagers spawn with 1 - 3 Tier 2 guards.
* Lumberjack Villagers spawn.
* Builder Villagers spawn.
* Lord Villagers spawn, who plan the town.
* A Town Hall generates in place of the centre well.

* Archers are placed at the top of walls to protect against mobs.
* Walls are higher and thicker.

## Tier 6

Same as Tier 5 village except:

* Villagers slowly expand the village. New houses start at Tier 2 and work their way up.
* Mines are larger and have drills.
* Dungeons are added.
* Guards spawn with Iron Chestplates also.

## Tier 7 (Kingdom)

Same as Tier 6 village except:

* Castles generate.
* Bigger mines, farms, redstone and fortification.
* Guards spawn with Iron Leggings also.
Shield Shapes

I suggest that different types of wood can craft different types of shields from the real world.

* War-Door (AKA the regular Minecraft shield): Made from oak or mixed wood.
* Round - Spruce
* Kite - Birch
* Scutum - Jungle
* African - Acacia
* Coffin - Dark oak
* Celtic - Oak and spruce
* Wankel - Oak and birch
* Heater - Spruce and birch
* Oval - Spruce and dark oak

It could also be possible to craft a smaller shield, using only an iron ingot and three wood planks, which has less durability and covers less of you than a normal shield but can be activated faster. It has two variants:

* Target: Oak, spruce, birch or mixed
* Buckler: Jungle, acacia or dark oak
Ancient Golem

The Ancient Golem is a boss mob that spawns in the boss room of the Catacombs.

## Attacks

They have three main attacks, the first being to throw you like normal Iron Golems throw Zombies.

The second is to pick you up, shake you, and throw you more horizontally towards the wall.

The final attack is to smash the ground, doing damage to anything within a 16 block radius.

## Drops

Upon death, a chest with the dungeon loot is spawned at the center of the room.
Pocket

You know how there are armor slots and an offhand slot on the top part of the inventory screen? This will be pretty much like that.

Basically, there will now be 4 more slots on the top part of the inventory. You can put items here to use them up in special cases, but those items would not appear in your hand or anywhere else, and you cannot use them directly.

Uses:

* You can put a Totem of Undying in one of these slots to make it use up automatically when you receive a fatal blow. You can only put one totem at a time here.
* You can put 4 shulker boxes and click on them to open them in your inventory (This one might be controversial).
Rice Seeds

Rice Seeds are a new crop that grows like Wheat, but it has a slightly lighter texture.

## Obtaining

Rice Seeds can be harvested from Rice Crop, which can be found growing in Mura. They also have a chance to drop from Tall Grass.

## Usage

Rice Seeds can be planted on Farmland to grow Rice Crop.

When you mine fully mature Rice Crop, it will drop 2 - 3 Rice and 2 - 3 Rice Seeds.