recursal/Fanatic-Fandom huggingface dataset:
Battle Scars

As you play through a Spec Ops campaign, the impact of war will begin to take its toll on your operatives. Damage suffered can turn to Battle Scars, and at worst, death. Managing the Battle Scars of your operatives is an essential part of a Spec Ops campaign, such as knowing when to rest them so they can recuperate, and having a dataslate with enough operatives to cover their absence.

## Casualty Test

At the end of each battle, a Casualty test must be taken for each friendly operative that was incapacitated in that battle. To do so, roll one D6: on a 2+, the test is passed, but that operative can gain no more than 3XP from that battle. On a 1, the test is failed, and that operative gains a Battle Scar.

For each friendly **MEDIC** operative that was selected for deployment, so long as it was not incapacitated during that battle, you can re-roll one Casualty test after the battle.

## Battle Scars

To determine what Battle Scar an operative gains, roll one D6, subtract 1 from the result for each other Battle Scar that operative has, then consult the Battle Scars table below. Each time the result corresponds to a Battle Scar that operative already has, re-roll the D6 until a Battle Scar is determined that the operative does not have.

## Recovery Test

At the end of each battle, operatives will attempt to recover from their injuries and prepare themselves for the next fight. All operatives recuperate wounds lost during the battle (excluding those that are Slain), and are no longer considered injured.

A Recovery test must be taken for each operative on your dataslate that has a Battle Scar. To do so, roll one D6, adding 1 to the result for each consecutive battle in which that operative was not selected for deployment (known as ‘Rested’). On a 5+, the test is passed: remove one Battle Scar that operative gained from a previous battle (you cannot remove a Battle Scar that the operative gained from the same battle).
29.1.023.M42

## Scenario

A retinue of Blood Angels lead by Seraph Lemartaes is ambushed by cultists from the Tantalus Working Men's Club. In an act of supreme heresy, the Tantalus Working Men's Club seize control of the Niobe Underhive Monument.

At the climax of the battle, the noble Brother Tychio was brutally lasered in half by the villainous Lev the Laser. He did not survive.

### Combatants

* Attacker: Tantalus Working Men's Club]]
* Defender: Blood Angels

### Outcome

* Attacker Score: 8
* Defender Score: 5

### Rewards

* Attacker Rewards: Niobe Underhive Monument - War Shrine
* Defender Rewards: N/A

### Casualties

	+ Brother Tychio - Slain
Med Bay

## Strategic Asset

*All operatives in a kill team will suffer wounds and injuries that need restoring after battle, and all factions have different ways of bringing their troops back to full health. Some utilise hyper-advanced medical facilities with one-use sterilised tools and stations, some depend on the brutal attention of lobotomised medicare servitors, and others even hibernate for a time in thick-membraned sacs full of restorative fluids.*

In each Update Dataslates step of the mission sequence, you can re-roll one Casualty test. This is in addition to any other Casualty test re-rolls.
The Bearer of Blessed Damnation

The Bearer of Blessed Damnation is a Legionary Annointed.

## Special Rules

Chaos Blessing

**Unleash Daemon**: Once per battle, when this operative is activated, the daemon can take control. If it does so, until the end of the battle:

* This operative cannot perform Overwatch, Pick Up, Shoot or mission actions.
* Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost.
* Its daemonic claw gains the Ceaseless and Lethal 5+ special rules.
* Each time this operative is activated, it can perform two Fight actions during that activation.
1.1.023.M42

## Scenario

While returning to their fortress monestary from a successful campaign to secure a remote tomb world, the Penitent Sons are trapped by the Warp vortex surrounding the Tantalus System. After crash landing on the desert world of Tmolia they make their way to an abandoned algae farm to resupply, where they are confronted by Isha's Keepers, who are looking to infect the algae foodstuff and ship it to other worlds in the system.

After fierce fighting that see both sides take serious injuries, Isha's Keepers manage to drive off the Penitent Sons and take control of the advanced chemical and hydroponic facilities.

### Combatants

* Attacker: Penitent Sons
* Defender: Isha's Keepers

### Outcome

* Attacker Score: 6
* Defender Score: 9

### Rewards

* Attacker Rewards: N/A
* Defender Rewards: MB-76 Hydroponic Plant - Stimm Stash

### Casualties

* Attacker:
	+ Arkturion - Sapped Strength
	+ Brother Agamemnon - Severe Concussion

* Defender:
	+ Banner Boy - Severe Concussion
Tmolia

Tmolia is a desert planet located in a close orbit around Tantalus. It has a thin atmosphere and scorching temperatures that can reach up to 120 degrees Celsius during the day. The planet's surface is covered in vast sand dunes, rocky outcrops, and dried-up river beds. There are a few small oases scattered throughout the planet that are home to a variety of hardy plants and animals that have adapted to the harsh conditions. Despite its inhospitable environment, Tmolia is home to a few colonies of humans who have managed to eke out a living by harvesting the planet's abundant solar energy and extracting minerals from the ground.

In an earlier age, Tmolia was a thriving Forgeworld which supplied technology and vat-grown food to the entire Tantalus System. The Adeptus Mechanicus were drawn to Tmolia by the abundant solar energy available so close to the star, and by the planets rich mineral resources. Tmolia was never a hospitable place, but centuries of exploitation reduced its sparse grasslands and shallow seas to a world-spanning desert of toxic red dust. After the emergence of the Charybdis Maelstrom the Adeptus Mechanicus abandoned the planet, and their facilities fell into disrepair within a few short decades.

## Locations on Tmolia

* MB-76 Hydroponic Plant
* Abandoned Mining Site
Arneus Achillaus

The *Wings of the Griffin* was a special forces company of the *Emperors Children* which remained loyal to the Emperor during the Heresy. Most were killed during the Istvaan III Atrocity, but a handful were taken prisoner by acolytes of the demented surgeon *Fabius Bile*. Hidden on an unremarkable asteroid in the cold dark of interstellar space, the acolytes awaited their master's return.

He never would. After the Traitor army was broken at the Siege of Terra, their asteroid base soon fell behind the front line of the advancing Imperial army. In a desperate bid to bolster their numbers the acolytes performed gruesome experiments on the imprisoned *Wings of the Griffin* Space Marines. They were rendered down into a biological slurry, tainted with foul chemicals and Slaaneshi sorcery and each individual cell was used to grow a twisted simulacrum of a Space Marine. The acolytes has neither the skill nor the resources of their master, and so the resulting clone soldiers were scarred by hideous deformities and twisted by mutation. Once full-grown and indoctrinated, these new soldiers were armed and armoured and sent forth to continue the Long War from behind enemy lines. Though few in number, it was hoped that the covert operations that had been the specialty of the *Wings of the Griffin* would allow the clone soldiers to cause chaos in Imperial space.

Most died within a few years. While they were more powerful than any mere mortal, most were no match for a true Space Marine. Though they failed to hinder the Imperial advance, they had drawn attention to the secretive asteroid base of the acolytes. Imperial retribution was swift and merciless. The remaining acolytes and their soldiers were all destroyed by squads of Terminator-armoured Space Marines who purged the asteroid from top to bottom. Content that this threat to the Imperium had been dealt with, the fate of the *Wings of the Griffin* was stricken from Imperial histories.

Six clone soldiers were not present on the asteroid, and so survived the Imperial attack. With no masters to direct them, they became a roving mercenary band. Clad in the battered remains of the *Wings of the Griffin's* power armour they would kill for whoever had the credits. It was during their mercenary years that they learnt the history of the Great Crusade and Heresy, and were able to deduce the truth of their origins.

The life of a mercenary is not a long one, even for superhuman clones. By M32 only two of them remained when they stumbled upon the Watch Fortress of the Penitent Sons, still under construction. For the first time in their lives they saw what they were meant to have been. One despaired, here was everything they could never be. One rejoiced, here was a prize ripe for the taking. They fought. One died. Clad in scarred power armour, with a rampant griffin still proud upon his shoulder, the survivor presented himself at the Fortress. His masters were destroyed, his last brother dead by his hand. None remained who knew of his shameful past.

And so Arneus Achillaus came to join the Penitent Sons.

Arneus Achillaus is a Deathwatch Veteran Warrior.
Gourmage

* IMF Competitive

**Gourmage** is a base Magick card. **Gourmage** is a buff card meaning you have to buff it overtime for **Gourmage** to pay off similar to Bone Heap

## Strategy

**Gourmage**'s primary use is to buff it up and do high amount of damages before your opponent can react. You usually want to store up Bones to surprise your opponent with high damage. It's recommended to store up enough Bones to get mid to high damage (3-4), so storing about 6-12 Bones is optimal.
Intelligence Network

## Strategic Asset

*Kill teams use all manner of methods to secure the intelligence they need to carry out their missions and gain advantages over the enemy Local agents, covert transit routes, stolen access codes, classified data, prisoners, scrapcodes, stealth drones, sneak-squigs, memory-burrowing beetles, psychic spoor trackers and nigh-magical hacking technologies all play a role.*

In each game, if you select the Infiltrate option in the Scouting step, you can use that option one additional time during the first Turning Point.
14.4.023.M42

## Scenario

The Tantalus Working Men's Club, keen to capitalise on their previous victory, push onwards into the upper levels of Niobe. This time, the noble Blood Angels are ready for them, and eager to avenge the fallen.

### Combatants

* Attacker: Tantalus Working Men's Club
* Defender: Blood Angels

### Outcome

* Attacker Score: 5
* Defender Score: 7

### Rewards

* Attacker Rewards: N/A
* Defender Rewards: N/A

### Casualties

* Attacker:

None

* Defender:

None
The Apostle of the End Times

The Apostle of the End Times is a Legionary Balefire Acolyte.

## Special Rules

Chaos Blessing.

Hatred of Sorcery: This operative’s MARK OF CHAOS keyword cannot be replaced with KHORNE.

**Daemonic Energies**: Each time this operative fights in combat, in the Roll Attack Dice step of that combat, each time you retain a critical hit, the target suffers 2 mortal wounds.

**Vengeance Incarnate**: Select one weapon this operative is equipped with. Improve the Ballistic Skill or Weapon Skill characteristic of that weapon by 1 (to a maximum of 2+).

## Unique Actions

**Manifest Psychic Power (1AP)**: Psychic action. Resolve a LEGIONARY psychic power as specified here. This operative cannot perform this action while within Engagement Range of an enemy operative.

## Battle Scars

* **Critical Impairment:** This operative cannot perform Dash actions and its APL characteristic cannot be increased.
Railway Series Continued Wiki

**Welcome to the Railway Series Continued Wiki!**
Fans of Thomas and Friends and Tugs! This is the official wiki for The Scottish Twins' series, The Railway Series Continued. Spoilers (for the current airing season) will be on this wiki so if you are not caught up, take caution reading.

We're a collaborative community website about Railway Series Continued that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Oliver

Oliver was built by the Great Western Railway at Swindon Works and was "push-pull" fitted for branch line work. He was originally numbered in the 48xx series, but along with the rest of his class, he was renumbered into the 14xx series in 1946, eventually becoming 1436. He worked as a passenger engine on a branch line in the West Country.

Oliver reached Sodor in 1967. With the rapid closure of West of England branch lines, Oliver's crew were appalled at the prospect of their engine being scrapped or left to rust away at Barry Scrapyard. Both were bachelors with no local ties, so they determined to take a chance and try to save their engine, along with his coach Isabel and Toad the brake van. An escape route was carefully worked out with the help of a chain of sympathetic signalmen. It was necessary to travel at night - often over "goods only" lines - and lie hidden by day. They had many narrow escapes, and the journey took longer than planned.

When control got wind of the runaways, they hid in an old quarry branch and had the cutting blocked by rubbish to avoid being spotted by the diesels outside. The runaways decided it was safe to leave at some point, but before they could reach the greener pastures of Sodor, Oliver ran out of coal in Barrow Yard. Luckily, Douglas was able to rescue Oliver and took him to Sodor, taking him to Crovan's Gate Works. The Fat Controller soon found out and arranged for the three to be repaired and painted in Great Western colours. Toad decided to be Douglas' brake van to thank him, and the Fat Controller rescued another auto coach named Dulcie and gave her to Oliver..

Oliver was then sent to work on the Tidmouth-Arlesburgh branch line but became conceited after the big engines gave him their respect in recognition of his adventures and pushed his weight around, prompting several ballast trucks to push him into a turntable well. Oliver received little respect from the trucks after the incident but got his own back by pulling the ringleader, S.C. Ruffey, apart. Oliver is now well-respected by the trucks; out of fear they will be pulled apart too.

For a few years after his rescue, Oliver was a little warry to get attached to anything on the island as he was scared about getting scrapped and didn't want to experience the pain of leaving everything behind again. He later was reassured that he was there to stay and after hearing that, chose to get repainted in NWR Green and wears that livery to this day.
Murdoch

Murdoch was originally just another ordinary 9F that BR had. He never cared about his appearance as long as he had a train to pull. He was very close to Evening Star after she was built but always knew deep down that he was expendable and could be scrapped at any moment. By 1964 Murdoch knew his time was near as several of the other 9Fs in his shed had been taken to the scrap yard. Murdoch was scheduled for scrap in 1965 and was put on the roster for one last time pulling a coal train to the Island of Sodor. There he met an LMS Black five named Henry, Henry told Sir Charles Hatt about Murdoch and the 9F was purchased just before he left Sodor. Before Murdoch came to Sodor his home was near Barry scrapyard and he could hear the screams of other engines getting cut for scrap and wanted a quiet home. Because of his size and strength Salty was eager to learn more about him. Murdoch, however, disliked the noise of his chatter and he ended up getting cross with him. The next day, Murdoch finally had a chance to pull a train through the quiet countryside. Unfortunately, his journey was interrupted by a flock of sheep that strayed onto the line. Murdoch had to wait with the noisy sheep until Toby could bring the farmer to lead them away. Now Murdoch works as the heavy goods engine for the North Western Railway and though he still doesn’t care much about his appearance he got a repaint in 2011 changing his color from a burnt orange to LMS maroon to honor his family and other LMS engines he also gained the number 23.
Toby

Toby was built by James Holden at the Great Eastern Railway's Stratford Works in Stratford, London, England circa 1914. He originally lived at a harbour in East Anglia with his brothers. Sometime between 1945 and 1946 Toby was chosen to be an attraction at a seaside village's festival and was repainted and polished for the event. However, after helping their branch line's engine and seeing how smart he looked, the branch line was afraid that he would show them up and did not let him join in the festival. After that he worked on an unnamed tramway in East Anglia. In 1951, Toby came to work at the quarry on Thomas' Branch Line after his tramway closed, as it was found to be illegal for Thomas to go on the Quarry Tramroad without side plates or cowcatchers. At first, Toby was teased by James for his shabby paint. However, James stopped teasing him after he crashed into some tar tankers.

Toby also got into a bit of trouble with a diesel shunter named Mavis, as she was unwilling to shunt trucks where they needed to be placed. After an accident, the two engines made up their quarrel and became good friends.

When Mavis was sent to the works after her accident with a lorry, Toby did her work at the quarry, leaving Percy to do Toby's work as well as his own. Toby once came off the rails at a crossing when the earth was swollen over the rails and ended up on the road. Luckily, with the fireman guiding the driver, they managed to reverse Toby back on the rails. the Fat Controller, however, heard about it, but rather than being cross, he only joked with him and told him that he should leave the roads to what they were made for.

By 2007, Toby was having trouble taking the workmen to the quarry as Henrietta did not have enough room in her to carry them all at once. Bertie usually helped, but one day, he was ill and Henrietta was so full that some workmen even had to ride on her balcony. As he went past a part of his line that went through a town, he stopped quickly when a car came out of a side street and nearly collided with him. To make matters worse, a policeman witnessed the workmen riding on Henrietta's balcony. After he made a report, an inspector spoke to the quarry manager, telling him that passengers were not allowed to ride on coach balconies.

In 2011 Toby grew too old for work on the Ffarquhar branch, he and Stanley switch jobs and he now works taking passengers up to Great Waterton with Flora. One night he saw a man walking around the station after it was closed, Toby asked his driver to go talk to the man. When his driver came back, he said that there was no man. Later in the week, Toby went to the Ulfstead Railway Museum to speak with Neil, an engine who helped build the town of Great Waterton to see if he knew anything about what he saw.
Stanley

Stanley was brought to Sodor to take care of Thomas' workload during the restoration of Great Waterton in 1955, which had to be ready by Sodor Day. Upon his arrival, Stanley became very popular and enjoyed the company of the engines.

Stanley's popularity caused Thomas to feel jealous and later neglected. Thomas felt that Stanley was newer, bigger and stronger than him and that he would take over his place on the railway. Thomas ended up planning to make Stanley look weak - the trick backfired and caused Thomas' friends to consider him mean and incompetent. Stanley apologized for this at the Grand Opening, but Thomas never excepted the apology.

In 2011, Stanley gains the number 26. He also switches jobs with Toby and now works with Thomas, Percy, and Mavis on the Ffarquhar Branch line. He takes stone from Ffarquhar that Mavis brings him to Tidmouth Harbour. While at the harbour one day, Thomas rushed onto the key side and almost fell into the sea but, thanks to Stanley he didn't and Sir Stephen Hatt sent Stanley to the steamworks to get repainted. Later that week, Stanley came to Tidmouth Sheds in NWR Blue and he and Thomas finally became friends that night.
Hank

Hank was built in 1914 in the USA. He is a very very strong engine and is very proud of his heritage. He loves to sing while he works and does so with his crew. When WW2 started he along with a New York Central Hudson and a Baltimore and Ohio P-7 class were shipped to the UK to help during war time, they were the only tender engines to be sent to the UK.

After the war Hank was kept around as he was the strongest engine in the UK. He was taken out of service in 1970 and came to Sodor where he worked on the Peel Godred Branch Line.

In 2011 a passenger engine was called to the branch, Her name was Hamilton. Hank and Hamilton connected and became close friends. Hank became homesick and decided to ask Sir Stephen Hatt if he could go back to America, to which he said no to. As a last result, Hank thought of a plan to leave. He took a goods train to Vicarstown and blew up the station, killing many people including Sir Stephen Hatt. He then ran away to Brendam Docks where he was loaded on a ship set for America.
Mavis

Mavis was supplied by the Drewry Car Company to the Ffarquhar Quarry Company. Mavis was particularly fond of putting the trucks at Ffarquhar Quarry in different places, despite Toby's protests. Toby finally lost patience and left Mavis to her own devices. Mavis - urged by Daisy - started to ignore Toby's advice and ended up looking silly when she got stuck in the middle of a crossing outside Ffarquhar.

Mavis was then forbidden to leave the quarry, but when a thaw increased production at Ffarquhar Quarry, Mavis persuaded the manager to let her go up to the first crossing in order to shunt trucks quicker and formulated a plan to pass the level crossing with help from the trucks. However, the plan backfired when the trucks decided to bump Toby instead and he ended up being suspended by flimsy rails over a rushing stream and Mavis had to help. Mavis confessed, but the Fat Controller and Mavis' manager were pleased by Mavis' courage and honesty and allowed her occasional trips to Ffarquhar.

In 1980, Ffarquhar Quarry and all of its assets was bought by the NWR.

In 1987, Mavis was involved in a collision with a lorry and Toby had to do her work while she was absent. She returned to the quarry for the next few years until 1991 when she took Toby's stone trains while Thomas was in York and in 1995 attended the Golden Jubilee of the Railway Series at the Big Station.

In 2011, Mavis now takes stone from the quarry, to Ffarquhar, for Stanley to take to Tidmouth Harbour.
Engineering Bay

## Strategic Asset

*Whether it be slabs of scrapmetal, larvae that excrete rapidly hardening mucus or simple construction tools and materials, kill teams of all stripes have access to means to bolster defensive positions.*

At the end of the Set Up Barricades step of the mission sequence, you can select one terrain feature within 6" of your drop zone. Until the end of the battle, all parts of that feature with the Light trait have the Heavy trait instead.
Emily

In 1895 the last Sterling Single was built, named Emily. She rolled out of Doncaster and entered service as an express engine running from Grantham to York with a few other members of her class. By 1916 the last of the Sterling Singles were running secondary services, Emily was bought by a private owner named Denton Cole, later that year. She was moved Manchester and was used as a private engine by Mr. Cole taking him all over Britain. When Denton Cole grew old, his son Jem, moved him to his home on Sodor to care for him. Emily, however was put in an old shed outside of Stonehaven, Scotland. By 1970 Denton was on his death bed and asked to speak with Sir Charles Hatt, he told him about Emily, and Charles and his son Stephen went to find Emily. She was bought and became the number 12 on the railway. She became really close with Edward as they were similar in age.

Later that year Emily was assigned to the Flour Mill. She soon met with James who was assigned to the Black Loch run and he told her that there was a monster in the Loch. She had trouble with the Flour Mill and ended up crashing some trucks off the line. She was later reassigned to the Black Loch run replacing James, where she discovered that the monster was just a family of seals. She runs the line to this day and after grew a high opinion of herself, calling herself "The Queen of Sodor". She started to boss engines like Thomas and Percy around.

When Emily first met Molly in 1971, Emily laughed at her for having to haul "empties" to the coaling plant and her feelings were hurt. She later apologized because she felt bad that she made Molly cry.

In 1985, Caitlin and Connor started to bring passengers to Ulfstead Castle, Emily became fascinated with Caitlin being able to go at such high speeds and wondered what it would be like to be fast, becoming depressed when she could not do so. Caitlin made her feel better by saying that without Emily, Caitlin wouldn't be able to go as fast as she could.

At the start of 1999, Emily helped Donald and Douglas pull a heavy train of steel pipes to Vicarstown, but the journey became difficult when the twins kept teasing each other and arguing about swapping places. When they stopped on Gordon's Hill, Emily was left holding the train while Donald and Douglas continued to bicker. Eventually, Emily slipped down the hill and derailed. Once the mess was cleared, Emily took the front while both twins pushed and they reached Vicarstown without any further trouble.

In 2009, Emily gets repainted into NWR Green
BoCo

BoCo was built for British Railways on 29th September 1958, and along with the rest of his class worked in the Barrow-in-Furness area from 1962. In 1965 he found his way to the Brendam Branch Line. Sir Charles Topham Hatt II expressed interest in buying him, and British Railways allowed him to keep the engine for trials. These proved satisfactory, and BoCo was purchased.

BoCo once accidentally took Bill and Ben's China clay trucks. The twins decided to play a trick on him, playing on their identical looks to make the diesel think that one engine was vanishing and reappearing around him. Edward was nearby to sort out the confusion and Bill and Ben soon came to respect BoCo.

Duck, who was suspicious of diesels due to his own experience, nevertheless took quickly to BoCo when the diesel took trucks to Tidmouth and found out that he was good friends with Edward. The two started talking in the shed, but were interrupted when James arrived and called BoCo a "buzz box." Ironically, James was attacked by a swarm of bees the next day and so BoCo had to take the Express. Although things had smoothed over between James and BoCo, Gordon was furious that a mere branch line diesel got to pull a mainline train. Gordon was later stranded on Edward's branch line due to a signalmen's error. Bill and Ben were quick to tease Gordon and jokingly threatened to haul him away as scrap or dump him into the harbour. When BoCo arrived with some trucks, he sent Bill and Ben to work and the relieved Gordon felt he owed his life to BoCo.

When Edward had trouble pulling an enthusiasts' train, BoCo helped Duck to shut the big engines up, who said Edward should be preserved. BoCo later filled in on the branch line while Edward was at Crovan's Gate Works. Donald and Douglas were the last engines to accept BoCo.

BoCo showed Diesel 40125 around but abandoned him when the new diesel insulted the Fat Controller for keeping steam engines in service. BoCo went back to the diesel and stood up for his fellow engines, The Fat Controller over heard him and gave him the number 15 because of his kind words.

BoCo tried to cheer Gordon up when he got into trouble for spraying ashes onto a wedding party and later helped him to Barrow-in-Furness when his fire bars collapsed. BoCo also helped Edward to the Works when his bogie wheel snapped off and ran the branch line while Edward was undergoing an overhaul. BoCo met Victoria when Edward stopped at Wellsworth with her while being brought back to service on Thomas' Branch Line and later laughed at Donald after his accident with a set of buffers.

In 2011, Bill played a prank on BoCo where the diesel shot down the line, Edward saved him. BoCo covered Henry's work after his brakes failed and Bill and Ben covered BoCo's work.
Pip and Emma

In 1986, when Gordon took a railtour to Carlisle, Pip and Emma were asked to take the express back to Tidmouth for him. Pip's cooling system was faulty, but Emma was in order. Unfortunately, Emma failed near Crovan's Gate and James had to pull them back home. The engines were quick to befriend Pip and Emma, and after Gordon had returned, Douglas took them back to Barrow-in-Furness.

In 1995, Pip and Emma were borrowed to take the Prince of Wales and some guests to Tidmouth for the Golden Jubilee of *The Railway Series*.

In 2011, the Fat Controller purchased Pip and Emma to run a faster express service to London following privatisation. He had been interested in purchasing them since at least 2005. As a single unit, they were somewhat restricted in their use, but the Fat Controller considered this a price worth paying for their services. They brought Prince Charles to Tidmouth to unveil a bust of the Thin Clergyman in celebration of the latter's centenary. At the ceremony, Sir Stephen Hatt gave a speech that all engines no matter what they are powered by gets a number in numeric order. After this Pip gained the number 18, and Emma gained the number 19.
The Angel of the Coming Days

The Angel of the Coming Days is a Legionary Chosen.

## Special Rules

Chaos Blessing

Favoured of the Dark Gods

**Daemonic Aura**: Each time an enemy operative starts a Fall Back action while within Engagement Range of this operative, reduce the distance that enemy operative can move by 4" (to a minimum of 2").

**Soul Feast**: Each time this operative fights in combat, at the end of the Resolve Successful Hits step of that combat, if this operative has not been incapacitated and any of their strikes inflicted Critical Damage, this operative regains 2 lost wounds.
Lady

Originally bought by Henry John Norramby, The Lady of Sodor, nicknamed Lady, was built in 1880. She ran a small branch line from Norramby to Ballahoo so that the people of Norramby could get to town easier. She did so for many years, and often helped Neil and the other M&S engines with their work. When the railway was merged into the NWR, Lady was put into storage in a shed near the old Norramby estate. The shed doors were opened and Neil was put into the maintenance side of the Norramby sheds. At the beginning of In 2009 Lady was moved to the Ulfstead Railway Museum to be a static display and is there to this day.
Diesel

When Diesel visited the North Western Region on trial from British Railways, Duck was asked to show him around. Duck was unimpressed by Diesel's claims of being "revolutionary" and left him to his own devices. As a result, Diesel was made into a laughing stock by the trucks for trying to pull some rusty old trucks and failing spectacularly.

Diesel then blamed Duck for not helping him and swore a vendetta plan; he spread rumours that Duck had given the big engines rude nicknames, which led to Duck being sent to Wellsworth pending an inquiry into the matter. Diesel meanwhile got too big for his buffers and started telling lies about Henry, but he was found out and sent home in disgrace. His visit was brief but impactful, as his behaviour left a bad impression about diesels to the Sodor engines.

After being sent packing in 1957, Diesel goes to Barry Scrapyard and works there until he is bought by Sir Charles in 1979 to be a station pilot for Tidmouth Station.

Years after their first encounter, he returned when Duck and Percy needed help at Brendam Docks. Since Diesel was the only engine available, Sir Topham Hatt was forced to give him a second chance, much to Duck's dismay. Duck and Percy refused to work with Diesel and stayed in the shed, leaving Diesel to work by himself and causing the work to pile up, which made Sir Topham Hatt intervene and send them back to work. Things did not improve, and Diesel bumped into Percy after his driver failed to put Diesel's brakes on properly. He then roughly shoved some trucks, spilling the loads everywhere; Duck and Percy remained quiet out of fear of being telltales. This convinced Diesel that he could be as bad as ever and shunted some trucks of china clay right into the sea.

In 1986 Diesel is sent to help Arry and Bert at the Ironworks and after a paranormal experience he has a change of view on steam engines which no one believes.

One year later, Diesel was sent to help on Thomas' Branch Line whilst Percy was being repaired. Diesel tried to win Thomas and Toby over, without success and after he destroyed an old truck, he was to be sent away. However, on his day of departure, Clarabel slipped on oily rails left by Daisy and came off at some points near Dryaw. Diesel - realising that Thomas was blocking his only way home - went to the rescue. Clarabel put in a good word for him, and Diesel was finally excepted by the other engines. A few days later he received the number 13.

When Thomas went to the National Railway Museum, Diesel pushed him onto a lorry so that he could be transported to York.

In 2011, Diesel talks to Hank at Tidmouth about the new engine Hamilton. Diesel finds the name familiar.
27.12.023.M42

## Scenario

Tmolia was targeted by Isha's Keepers because of ancient tales that spoke of a temple dedicated to a Goddess of Life buried below the desert sands. Any relics they could retrieve would be a worthy offering to their patron.

But this foul heresy would not stand. Descending from the heavens on wings of flame came the six heralds of The Host Diabolic. Those who stray from the path of the Ruinous Powers will be shown the error of their ways.

A bloody battle ensued, and Isha's Keepers were swiftly driven off by the sustained fury of the Host. Once they had secured mine, they set about destroying all traces of the false Goddess.

Though victory was theirs, The Emissary of the Falling Stars was felled by a bolt of plasma during the battle.

### Combatants

* Attacker: The Host Diabolic
* Defender: Isha's Keepers

### Outcome

* Attacker Score: 4
* Defender Score: 2

### Rewards

* Attacker Rewards: Abandoned Mining Site - Engineering Bay
* Defender Rewards: N/A

### Casualties

* Attacker:
	+ The Emissary of the Falling Stars - Slain
	+ The Apostle of the End Times - Critical Impairment

* Defender:
Arthur

Arthur was built in 1946 and was given the LMS Crimson Lake livery and this caused him to come up with a spotless record. When BR began his livery was taken away from him and his spotless record was as well, because he was no longer in LMS maroon. He was bought in 1962 to shunt and pull goods, but then was transferred to the Norramby Branch line, in 1964, on which he enjoys working. He is responsible for this line, which is famous for its fish. When he came to Sodor he chose LMS maroon for his paint color but after his first accident, got repainted into NWR Red, James was furious about this and still holds a grudge against Arthur because of it.
Neil

Neil was built at Neilson and Company's Hyde Park Works in Glasgow, Scotland around 1861, for the Sodor and Mainland Railway and was a typical contractors' engine of the period. The details of his acquisition have sadly been lost. In 1865, he helped to ferry Skarloey from the harbour of Kirk Ronan to his home at the Skarloey Railway terminus of Crovan's Gate. He warned Skarloey about trucks and the two became friends.

Neil was later sold to the Crovan's Gate Mining Company to raise funds for the struggling Sodor and Mainland Railway once it stopped carrying freight, to bring slate from the transhipment sidings at Crovan's Gate to the harbour at Kirk Ronan. In 1930 Neil was put in the shed with Lady at the old Norramby estate. At the beginning of In 2009 Neil was moved to the Ulfstead Railway Museum to pull guests around the Ulfstead estate and is there to this day.
Rhia

Rhia (Gamertag: RHIA7797) was one of the few girls that play on Pave's rave.

Rhia's old profile picture

## Gameplay style

Rhia enjoys building underground heart houses, and building in general. She also likes to suddenly starting a game of tag, which often times leads to her dying. She once probably had the most deaths on the realm. She no longer plays on the realm due to exessive bullying.

## Contributions

* Many heart houses
* Has helped with community builds

## Trivia

* She has been killed an ungodly amount of times.
Dolorous Guard

Dolorous Guard hung like a dark, ominous cloud over the north pole of Tmolia. Its twisted spires and jagged architecture were reminiscent of a medieval castle, with a sense of foreboding emanating from its very being. The station was suspended by massive chains that seemed to dig into the planet's surface, as if it were a parasite leeching off the red planet's energy.

Inside, the station was just as sinister as its exterior. Shadowy corridors snaked through the station, filled with the clanking of metal and the whispers of the damned. The walls were adorned with intricate reliefs and murals depicting gruesome battles and grotesque creatures.

As one walked through the station, they couldn't shake the feeling that they were being watched. The air was heavy with the sense of danger and malevolence, as if the station itself was alive and seeking to claim more victims.

Despite its gothic appearance, the space station was a hub of activity. It was home to a large garrison of soldiers and technicians, all serving the forces of Chaos that controlled the station. Here, weapons were forged and rituals were performed in the name of the Dark Gods. It was a place of power and fear, where only the strongest and most ruthless survived.

The gothic space station suspended over the north pole of Tmolia was a place of darkness and death, a fitting home for the forces of Chaos in the Tantalus System.
Rockman

Rockman is a loyal pet of Hernos, who died fighting Lord. He was revived through an ooga booga ritual.

## Physical description

### Eye color

White and dark green (originally black and dark green)

## Life

Rockman spawned in a jungle village where Hernos, Rhia, Pave and Jarppa were living at the time. Hernos put Rockman in a hole next to his house while trying to figure out how to tame him. Eventually Hernos figured out that an enchanted emerald was required, so he went out to get one. When tamed it was discovered that Rockman is incredibly hard to destroy and therefore practically invincible. From there on Rockman almost always followed and protected Hernos everywhere he went. All was good until the Lord fight. Lord somehow weakened Rockmans body so that he was no longer invincible. Contrary to popular belief, Rockman didn't actually die to Lord himself, but to an angry enderman.

When the Horn of Time was blown into and people were transferred to the past, Rockman's emerald was retrieved from Hernos' past self's ender chest. When brought back Pave did a ritual that brought Rockman back to life. After being revived Rockman was noticably faster.

## Feats

* Was a loyal bodyguard to Hernos
* Helped fight Lord
* Was revived

## Trivia

* Rockman was not so subtly named after the Japanese version of Mega man's name which is Rockman
Ilmari

Ilmari (Gamertag: ilmapallomam) is a very physically attractive man with an 'amis' mustache

## Gameplay style

Ilmari likes building his base peacefully, but he isn't against war. He sometimes joins in on Pave's events.

## Contributions

* Some of the funniest quotes in Pave's Rave history

## Trivia

* Got held back in second grade
* Said Vejjo should be called Visu doggen
Toke

Toke (Gamertag: sutsisatsi) is the pinnacle of masculinity on the realm

## Gameplay style

Toke played like Pave's Rave is an anarchy server. He was constantly trying to start wars against anything that moves. He also built a lot of buildings. He doesn't play on the realm anymore.

## Contributions

* Has participated in almost every war
* Helped kill Lord
* Nuked Watsonia
	+ And a lot of other places when the realm was the real world map
		- One of those places was Ukraine
* Probably has the most kills on the realm
Sakke

Sakari aka Sakke (Gamertag: SeppoSeta69) is a Finnish boy who likes ES energy drinks.

## Physical description

### Gender

Male

> "Ultipower matepaavo"
>
>

## Gameplay style

Sakke rarely comes on the realm using a cheat engine, such as Toolbox or Horion client, to give people creative only items. He used to play more often but nowadays he doesn't play anymore.

## Contributions

* Gave Jarppa too much power, by giving him warden spawn eggs

## Trivia

* Although inactive on the realm, his legacy lives on in [REDACTED]
Chaaos

Chaaos aka Taylor (11.09.2007) is the 15 year old personification of Chaos itself. He was known for generally being a sign of bad luck and being prone to disappearing and returning. He is also the guy to draw Pave in a maid dress a long time ago.

## Biographical information

### Marital status

Divorced, but has married a lot of different people

## Gameplay style

Chaaos was infamous for blowing stuff up, causing conflict and chaos, as well as living somewhere isolated. He was known for rather stealing things from people, then grinding himself, but he build his bases himself. Almost always, whenever he participated in public events, disaster quickly followed. Not to mention, he got himself caught up in things, and then screwed, because of his lack of pvp skills.

## Contributions

* Participated in THE Election as the person to blow the place up, along with Dex
* Got caught up in wars multiple times
* Has been part of The Sewer lore, and blew them up as an act of setting himself free
* Responsible for two Rusina outbreaks
* Has been part of the new Sewers
* Has been part of the TSS Organization, with the rank of O5
* Burned down Pave's Base because of busting a nut while making Schnitzels
* Has faced Timo after being trapped in the Backrooms by Pave and somehow survived

## Trivia

* Chaaos has a YouTube channel with two videos and 39 subscribers
* His theme assigned by Pave is The World Revolving from Deltarune
* Chaaos speaks English, German, and Polish
* With his glasses on, he has an uncanny resemblance to Pave
* He is an Artist, who has been accepted into Art School, and he plays the Ukulele
Blood Angels

The Tantalus system lies on the very edge of Imperial space. When communication with the system was abruptly lost, cogitators deep within the Adeptus Administratum took notice and requested a team of Astartes be sent to investigate. It took centuries for the orders to filter through the labyrinthine bureaucracy, but eventually a team of Blood Angels, led by Seraph Lemartaes, was dispatched.

The Blood Angels travelled directly to Niobe, which had been the administrative centre of the system. There they found a thriving metropolis, apparently unhampered by centuries of isolation. It was not until they ventured out to the moons of Atys that the true situation in Tantalus became apparent.

Following the disasterous events of 29.1.023.M42 and the loss of Brother Tychio, Brother Faustus received combat medic training, and a basic med bay was established on board their Storm Eagle gunship. Should any Blood Angel be critically wounded in the field again, medical attention will be only moments away.

## Roster

### Leaders

* Seraph Azhaellon - Intercessor Sergeant
* Seraph Lemartaes - Assault Intercessor Sergeant

### Operatives

* Brother Ishteth - Assault Intercessor Grenadier
* Mephisten the Lost - Assault Intercessor Warrior
* Adept Faustus - Assault Intercessor Warrior
* Brother Kephico - Intercessor Gunner
* Brother Leonardus - Intercessor Warrior
* Brother Beleil - Intercessor Warrior
* Intercessor Warrior

## Chapter Tactics

### Rapid

Add 1" to this operative’s Movement characteristic.

### Hardy

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6).

### Equipment

* (1) Vengeance Class Scope - 3EP

Select a bolt rifle or stalker bolt rifle the operative is equipped with. That weapon gains the Lethal 5+ special rule for the battle.

* (2) Combat Blade - 1EP

The operative is equipped with the following melee weapon for the battle:
Roger

roger is an immortal godlike being who has taken the form of a turtle. Opposed to English language's rules, roger's name is spelled entirely in lowercase letters.

## Life

Ever since being discovered by Hernos, roger has enjoyed living with him. It has been discovered that roger can travel to different worlds. roger is married to roger wife. Upon "death" roger shrinks himself to protect his form. He then gradually grows back to normal size. roger has accidentally cloned himself on multiple occasions. His current whereabouts are unknown.

## Feats

* Survived the insane 100 day survival challenge event
* Is one of only five mobs who have survived realm resets
	+ The other three being Zomger, Ilager, Ilager's horse (Rager) and Timo
* Has survived death on many occasions
* Has cloned himself multiple times
* Has survived a massive beating by Timo

## Trivia

* roger was discovered, but not born, in the 100 day survival challenge
* The article's name spells roger as Roger because it can't be changed
Pave's Rave Wiki

**Welcome to the Pave's Rave Wiki!**
A small Minecraft & Discord community with ridiculously complicated lore.

Link to Discord server: https://discord.gg/RyzevtNHPN

Link to Minecraft Realm: https://realms.gg/yA48r7NdkS4

If you want to create pages, please confirm with Hernos @hyterhasderto#7469 or just ask him to write it for you. If you do, please provide the required information. Not all requests will be accepted.
Watsonia

>
>
> Watsonia
> --------
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>
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> Flag of Watsonia
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> ### Start
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> Border
>
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> ### End
>
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> Border
>
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> ### Prerequisites
>
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> Pave approving Halo's constitution
>
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> ### Location
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> enclave of Pave's Rave
>
>
>
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> Watsonia/Watsonija/ওয়াটসোনিয়া
> -------------------------------
>
>
>

"I, HaloZXZ, declare the Watsonians an independent nation." *Tameem, declaring the independence of the first Watsonian state*

**Watsonia** is a recurring kingdom within the Pave's Rave universe. At it's largest extent, it covered all of Pave's Rave. The founding members are Miska and Halo, although Miska's nation is now Kingsland. Watsonia is typically a constitutional monarchy with a president, appointed by Halo.

## History

Watsonia was a name adapted from HaloZXZ and Jrvsud's alliance, the Watson Pact, created in late 2020, When HaloZXZ and Miska moved into a Hill, they desired permissions to hack, inspiring Halo to create a constitution of Watsonia.

The original Watsonia was in a beach-plains. Watsonia has also been in an ice biome, plains and mountain biome.

## Trivia

* Watsonia is the most successful empire in Pave's Rave
* It had a peak of 20 citizens
* It was last incarnated in late 2022
* It's last president was Toke from the Dolfino Mafia
* Watsonian laws are severely different, being entirely enforced by Watsonians rather than Pave

## Notable Citizens

Stavya Shankar - Roseburg founder, formerly evil Stavya, son of Madhvi Shankar

Paavo "Pave" Limpi - Realm owner and founder

Tameem "HaloZXZ" Roshid - Bangladeshi Egirl

Henri "Hernos" Toivonen - took down swastikas, only Knight of Watson