recursal/Fanatic-Fandom huggingface dataset:
Hellion Wiki/Top section

About Hellion

Hellion is a fusion of survival and space simulation genres that pits players against the deadly environment as well as one another. Set across a single solar system, they will need to survive extreme temperatures, deadly radiation and scavenge for basic resources like air, water, fuel and other items to survive.

To discover Hellion's secrets, players will need to find a spaceship and venture beyond the confines of their station to search for intel, resources and valuable equipment. To do so, they will have to find a way to coexist and cooperate with other players, or at least cooperate until they have outworn their usefulness.

Hellion was released into Early Access on February 24, 2017. Hellion was officially released Oct 21, 2019, but news from Oct 15, 2019, had already revealed that Hellion's further development would be suspended. In late March of 2020, sales on Steam for "Hellion" stopped and the game was available for free from March 27, 2020 - March 30, 2020. After that, it was no longer available on Steam and the project "Hellion" was discontinued.
Players, who bought the game earlier or downloaded it for free, still can play it.

About Zero Gravity

Zero Gravity (Now offline) is an independent game development studio hailing from Belgrade, Serbia. The studio was founded in 2015 with a team that consists of gaming industry professionals and skilled enthusiasts dedicated to creating an exceptional gaming experience. Hellion will be the team's debut release.
Industrial Container

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Features

Altair Corporation Industrial Containers are dedicated storage units that can be attached to the Cargo Bay Modules via external docking ports.

### Details

1000 combined storage.

*Does not need to be powered to be useable*

*It counts against the warplimit of 1 module once attached*
Zones

Zones are large areas typically corresponding to planets and moons that are all specific in a certain way and they will almost always have one or two unique points of interest that are always visible to all players. Zones are broken down into several categories according to the events that can occur, difficulty and type of loot players can expect to find. Type of loot corresponds with the zone type, while the quality is determined by “Item tier”. As a rule of thumb, the further the zone is from the starting area, the higher its tier, but server operators can easily adjust zone settings and loot distribution patterns.

In total there are five types of zones: starting, civilian, industrial, military and special.

#### Starting zone

The Starting zone is, as you might expect, a region where all new players will begin their adventure. This is mainly to cluster players together and make it easier to find and connect with others. However since these are starting areas, the loot you can find is of the lowest tier.

#### Civilian zones

Civilian zones are former residential areas, locations that at some point during Hellion’s colonization held a large civilian population, before whatever happened turned Hellion into a wasteland. Aside from upgrades for your living quarters this is also not a bad place to look for some spare parts, decorations, crew quarters modules, airlocks and life support systems and medical supplies.

#### Industrial zones

Industrial zones are places where most of Hellion’s infrastructure was once located. Usually loaded with mining gear, specialized EVA equipment and cargo bay modules as well as various refined and raw resources just waiting to be picked up. If you need some mining gear or a new EVA suit this is a place to visit. It is also a go to place if you need to refine some fuel.

#### Military zones

Military zones are former troop staging locations. Military zones are usually packed with weapons, ammo and various tools of destruction. These zones are also the best place to search for power supply modules, Command modules and abandoned ships that you can confiscate, but supplies and resources might be a bit scarce.

#### Special zones

Special zones follow the same above pattern being divided into civilian, industrial and military, but have a few key distinctions. These are the only places where players can hope to find equipment of the highest tier. They are by far the most dangerous of all the zones and these are also the places where “Doomed outposts” will be making their inevitable descent, along with the best items in the game.

Dung30n (talk) 12:23, 9 November 2017 (UTC)

## References

Template:Reflist

1. ↑ https://www.playhellion.com/blog/tweaks-improvements-loot-distribution-and-future-concepts
2. ↑ https://www.playhellion.com/blog/devblog-20-loot-distribution
Hellion Wiki/fr

Bienvenu sur le Wiki officiel !

La meilleure source d'information de Hellion avec 608 pages (82 articles), écrit par 33,373,943 utilisateurs.

A propos  •  Equipements  •  Ressources  •  Materiels  •  Vaisseaux  •  Stations  •  Serveurs dédiés

Hellion est la fusion entre une simulation spaciale et un jeu de survie qui vous confrontera non seulement à l'univers spacial mortel mais aussi aux autres joueurs. Set across a single solar system, il faudra survivre à des conditions extremes de températures, de radiations mortelles and scavenge for basic resources like air, water, fuel and other items to survive.
To discover Hellion's secrets, players will need to find a spaceship and venture beyond the confines of their station to search for intel, resources and valuable equipment. To do so, they will have to find a way to coexist and cooperate with other players, or at least cooperate until they have outworn their usefulness.
Hellion was released into Early Access on February 24, 2017. The game can be purchased through Steam.

**A propos de Zero Gravity**
Zero Gravity est un studio de développement indépendant créé en 2015 avec un équipe de professionnels de l'industrie du jeu vidéo et des passionnés d'espace pour créer une expérience de jeu exceptionnelle. Hellion will be the team's debut release.

mw.loader.load('ext.slideboxlightshow');*
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You can also create new pages using the search box. Just type a new title, click "Go",and near the top of the results page, there will be a link to create the new page.
**HELP**
Getting started
Editing pages
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**JOINING IN**
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Community / How to help
Crates

*This article is a stub. You can help Hellion Wiki by expanding it.*

Crates are fixed storage containers found in various locations throughout Hellion's ships and stations. They are used to store the various equipment components that are needed to operate vital ship systems, with different crates containing specific slots for the different components that are found in-game.
FTL System (Faster Than Light Travel)

The faster than light or FTL travel system in Hellion is present on all ships in the game. This system is used to travel all around the Hellion system within minutes, or hours of time. The ship achieves this by enwrapping the ship in a casimir bubble, and bending spacetime around it to travel faster than light. This system allows players to travel vast distances, such as those between planets, within minutes.

## Warp Cells

Warp cells are the necessary fuel for FTL (excluding E-Warp), along with electricity. Warp cells come in 4 tiers, each with more "juice" in them. FTL cannot be achieved without warp cells, and each ship has a slot for at least 1 warp cell, and every player starts with a warp cell blueprint.

### Warp Cell Tiers

Tier 1: 100 warp "juice"

Tier 2: 200 warp "juice"

Tier 3: 400 warp "juice"

Tier 4: 800 warp "juice"

## Singularity Cell Detonators

Singularity Cell Detonators are highly advanced systems designed to stabilize the negative energy output of the ship’s Warp Drive. This allows the generation of a stronger and longer lasting warp field, directly improving the warp drive speed and warp cell consumption. The use of singularity cell detonators unlocks a "warp tier" system, where certain warp speeds can be selected, to be able to travel faster between planets, but at a higher base warp cell cost. The higher the warp tier, the higher the base cell consumption, making it logical to use lower tiers for shorter distances, and higher tiers for longer ones.

### Warp Tiers

#### E-Warp

E-Warp, dubbed "Emergency Warp" is a type of warp that uses no warp cell whatsoever, but takes extremely long, and doesn't allow any modules to be towed with it.

#### Tier 1

Tier 1 warp, achieved by using a tier 1 Singularity Cell Detonator is a basic form of warp, using a small amount of base warp cell, and allowing a small amount of modules to be towed with the ship. Tier 1 warp isn't meant to be used across planetary distances.

#### Tier 2

Tier 2 warp, achieved by using a tier 2 Singularity Cell Detonator is a better form of warp, using a more moderate amount of base warp cell, and allowing a medium sized base to be towed. Tier 2 warp is meant for short planetary hops.

#### Tier 3

Tier 3 warp, achieved by using a tier 3 Singularity Cell Denonator is a semi-advanced form of warp, using a generous amount of base warp cell, and allowing a large base to be towed. Tier 3 warp is meant for multi planetary hops.

#### Tier 4

Tier 4 warp, achieved by only the gods, (T4 SCD) is the most advanced form of warp, using nearly 40 base warp cell, but allowing extreme amounts of modules to be towed. Tier 4 warp is meant for system-wide hops.
Air Filter

*This article is a stub. You can help Hellion Wiki by expanding it.*

Part of the Life Support system, the Air Filter allows Air Quality to be improved by consuming either carbon filters or oxygen.

If no Carbon Filter is present a volume of oxygen will be used to filter approximately 2 volumes of air

The filter itself appears as a circular hatch along the walls of ships, while the servo motor for the filter system is exposed in the panel directly above. The filter can be opened in order to access the carbon filters inside.

## Optional Components

* **Carbon Filter (CO2 Filter)**
	+ Depleted as Air is filtered, will last for approximately 1000 volumes of air
* **Servo Motor**
	+ Affects **Power Consumption** of **Air Filter**
Canister

*This article is a stub. You can help Hellion Wiki by expanding it.*

## G5p Raw Resource Canister

Designed as part of the G5p mining system, the canister offers ample storage capacity for all types of raw resources. It is compatible with all AltCorp cargo systems and enables safe and easy storage and transportation of raw resources.

Mainly used on drills it can carry a total of 150 units of single or mixed raw resources.

## Altcorp Refined Resources Canister

Designed as part of the G5p resource system, the canister offers ample storage capacity for all types of refined resources. It is compatible with all AltCorp cargo systems and enables safe and easy storage and transportation of raw resources.

Can carry a total of 100 units of one type of refined resources.

## Small Canister

Also dubbed the soda can, this canister is used to refill your jetpack in all situation.

Can carry a total of 5 units of oxygen and/or nitro.
Ships/Tamara

Featuring:

* 5 cryopods
* 7 warp cells
* 3 seats in the cockpit

And is speculated to be able to dock to a Cargo Bay Module.

When it will be released it will be reworked and might look different.

Probably will be renamed to Brontes to match the 3 cyclops theme from greek mythology

Brontes ("thunderer"), Steropes ("lightning") and Arges ("bright")

My speculation is that it might have warp 5 speed (since the ui has space for 2 more buttons), and it has 7 warp cells. I also speculate that it will be a fix-her-up, drifting around as a derelic with little to no parts installed. Neouni
Air

Air is part of the Life Support system
Air is a generated by the Air Generator which combines oxygen and nitrogen
It is stored in air tanks on ships and stations modules with life support capabilities. Such as the Outpost and Life Support Module.

Air is measured in units of volume in the air tanks.
A Life Support screen can be used to see a list of compartments in a ship and/or station.
Each compartment will have an air volume listed which will be the required amount of air to fully pressurize the compartment.

Once a compartment is pressurized over ~0.4 Atm a player can remove/open their helmet and breath air from the compartment.

```
(1.0 Atm is the atmospheric pressure at sea level on Earth, what Humans are accustom to)

```

Consuming air from the compartment will reduce the Air Quality and eventually the Air will become toxic.
an Air Filter is used to clean the Air Quality of compartments.
Creating your own server

*This article is a stub. You can help Hellion Wiki by expanding it.*

Currently, Hellion does not support In-game server hosting without using a paid provider, but it can still be installed via the Steam Console Client (or SteamCMD). SteamCMD is a command-line version of the Steam client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface.

You can download SteamCMD HERE

The Hellion server binaries are currently only available for **Windows.**

## Installing the Hellion server files

Once downloaded, launch SteamCMD.exe in the directory you wish to install to. Files will automatically be created and installed.

To install the Hellion server files, type the following:

```
login anonymous
```

```
force_install_dir location
```

```
app_update 598850
```

```
app_update 598850 validate
```

## Configuring your server

### Bootstrap

Before you can start your server, you need to create a script to create a stop server file and a start server file.

To do this, just create a text file called start, open it and type in the following:

```
HELLION_Dedicated.exe -scan
```

Now press save as and name it start.bat . Open the file and it will create four more files. You only need to worry about Start\_ALL.bat and Stop\_ALL.bat. These will start and stop the server.

See Dedicated Server Command Arguments for details on what command line arguments exist.

### Setting the options options

Finally, rename GameServer\_Example.ini to just GameServer.ini and open it with a text editor of your choice.

```
server_name=Example Hellion Server
game_client_port=5969
status_port=5970
```

These three option are the bare minimum your need to configure in order to get your server up and running. You can choose any ports between 1 and 65535 as game and status port, although it is advisable to stay clear of the 0-1023 "System Port" range.
Other options are documented in the GameServer\_Example.ini file.

To set the other options, copy the key (e.g. server\_admins *without* the #) somewhere in the file, append an = and put your value directly after that (without space).

Example:

```
server_admins=0123456789012345
```

## Networking

### Port Forwarding

If you're behind NAT (the PC that the Hellion Server was installed on has a private IP address), before anyone can connect to your server, you must forward both the status and client ports (see for them to be able to connect to the server.
In case you're not sure how to do this, check portforward.com/router.htm to see how to forward ports on your router.

The ports you need to open are those you configured in the GameServer.ini file (in this example: 5969/tcp and 5970/tcp).

You can verify that the ports are opened by using the CanYouSeeMe online service.

1. ↑ IANA assigned System Ports
Carbon Filter

*This article is a stub. You can help Hellion Wiki by expanding it.*

Carbon filters are degradable components in Hellion. Carbon Filters do exactly what their name suggests: filter Carbon or CO2 from the station's air using a semi-permeable membrane dipped in lithium hydroxide which breaks down the CO2 into lithium carbonate and oxygen. Carbon filters are installed in the Air Filter Life Support subsystem.

a carbon filter will clean approximately 1000 volumes of air
Hellion Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Spawns

*This article is a stub. You can help Hellion Wiki by expanding it.*

Respawntime 60 min
Amount of clusters 30-35
* CBM 0-1
* AM 15-15
* LSM 12-12
* CIM 12-12
* CLM 12-12
* CRM 12-12
* Debris Juncroom001 20-20
* Debris Juncroom002 20-20
* Generic\_Debris\_Corridor001 20-20
* Generic\_Debris\_Corridor002 20-20
* Ammo T1 180-180
* Melee T1 40-40
* Suits T1 30-35
* Utilities T1 55-55
* Resources T1 65-65
* Resources T2 40-40
* Fuel T1 65-65
* Fuel T2 40-40
* Warp Cells T1 25-25
* General Parts T1 120-130
* LS Parts T1 60-70
* Reactor Parts T1 50-70
* Vanity Small T1 30-30
Respawntime 60 min
Amount of T1 clusters 8-10
Amount of T2 clusters 4-5
* CQM 6-6
* AM 4-4
* CTM 4-4
* CLM 2-2
* CRM 2-2
* Debris Juncroom001 6-6
* Debris Juncroom002 6-6
* Generic\_Debris\_Corridor001 5-5
* Generic\_Debris\_Corridor002 5-5
* Utilities T1 20-20
* Resources T1 15-15
* Fuel T1 15-15
* Warp Cells T1 2-2
* General Parts T1 30-40
* LS Parts T1 16-20
* Vanity Small T1 20-25
* Vanity Large T1 15-20
 * Generic\_Debris\_Corridor001 2-2
* Generic\_Debris\_Corridor002 2-2
* Debris Juncroom001 2-2
* Debris Juncroom002 2-2
* LSM 2-2
* CQM 5-5
* CTM 2-2
* Resources T1 5-5
* Fuel T1 5-5
* Utilities T1 8-10
* General Parts T1 15-20
* LS Parts T1 12-16
* Vanity Small T1 2-3
* Vanity Small T2 4-5
* Vanity Large T1 2-3
* Vanity Large T1 4-5
* Vanity Wall T1 2-3
* Vanity Wall T1 4-5
* Warp Cells T1 0-3
 Broken Marble Spawns
Respawntime 60 min
Amount of T1 clusters 8-10
Amount of T2 clusters 5-7
* CTM 4-4
* Debris Juncroom001 6-6
* Debris Juncroom002 6-6
* Generic\_Debris\_Corridor001 5-5
* Generic\_Debris\_Corridor002 5-5
* PSM 3-4
* Ammo T1 45-60
* Suits T1 6-8
* Utilities T1 5-7
* Resources T1 15-15
* Fuel T1 15-15
* Reactor Parts T1 12-16
* Engine Parts T1 6-8
 * Generic\_Debris\_Corridor001 3-3
* Generic\_Debris\_Corridor002 3-3
* Debris Juncroom001 4-4
* Debris Juncroom002 4-4
* PSM 1-2
* CM 3-4
* CIM 1-1
* CTM 1-1
* Sara 1-2
* Ammo T2 45-45
* Suits T1 4-6
* Resources T1 6-6
* Fuel T1 6-6
* Warp Cells T2 5-6
* Utilities T2 18-20
* Utilities T3 9-12
* Explosives T1 8-12
* Engine Parts T2 10-12
* Reactor Parts T2 10-12
* General Parts T2 8-12
 Everest Station Spawns
Respawntime 60 min
Amount of T1 clusters 11-12
Amount of T2 clusters 6-8
* Generic\_Debris\_Corridor002 6-6
* Debris Juncroom001 7-7
* Debris Juncroom002 7-7
* PSM 3-3
* CSM 5-5
* CTM 2-2
* CIM 2-2
* CBM 2-2
* Suits T1 12-12
* Mining T1 8-8
* Mining T2 20-20
* Resources T1 15-15
* Resources T2 30-35
* Fuel T1 15-15
* Fuel T2 30-35
* General Parts T1 20-25
* LS Parts T1 8-12
* Reactor Parts T1 16-20
* Engine Parts T1 16-20
 * Generic\_Debris\_Corridor001 4-4
* Generic\_Debris\_Corridor002 4-4
* Debris Juncroom001 4-4
* Debris Juncroom002 4-4
* PSM 2-2
* CSM 2-2
* CLM 2-2
* CRM 2-2
* CBM 4-4
* IC 4-5
* Suits T2 12-12
* Mining T1 8-8
* Mining T2 20-20
* Resources T1 10-10
* Resources T3 25-25
* Fuel T1 10-10
* Fuel T3 25-25
* Warp Cells T2 1-2
* General Parts T1 20-25
* LS Parts T1 6-8
* Reactor Parts T2 20-25
* Engine Parts T2 12-16
* Vanity Wall T1 3-3
* Vanity Wall T2 3-3
* Turrets T1 6-8
Known Issues

## Bugs

### DeSync a.k.a. Jazzy Hands

Hellion being an early access alpha game has some optimization issues and this can cause a variety of issues, the most common issue is rubber banding (or lagging into a previous position from a couple seconds ago) and more severe cases where upon a relog you may even find yourself in space in a previous place far from the current location of your ship or station. Symptoms can include quick stuttering of stations and ships, rubber banding, non-functional RCS, missing mask/jetpack from inventory, teleporting back to a previous location upon re-logging and stuttering of the character model or jazzy hands.

To avoid running into DeSync long time players of Hellion suggest frequent relogs approximately every 30 minutes and upon warping to another location or meeting up with other players. Relogging helps resync your game client with the server, but be warned this does not always work once you have begun to notice symptoms of DeSync. If a relog does not clear up your symptoms then your next best bet is trying to respawn via death or the respawn button in the esc menu. Long time players suggest death as the esc menu button has not always worked for some. The most severe cases of DeSync may even persist after a respawn and will not clear up until a server reboot which takes place every couple of hours on official servers.

### Black Screen after killing someone

When killing someone who is severely DeSynced you may experience being swiftly brought to a black screen where you cannot do much at all. This is believed to be due to you having shot something that the server believes to be in another place. Best advice to get out of this situation is practice good relog habits and respawn if stuck on a black screen. If your game is frozen, you may need to force close the game and restart it.

### Ship has crashed around 200m from asteroid/cannot get to surface of asteroid

Some asteroids in the Bethyr System are believed to be either under development or have some messed up collisions that render them useless to miners and may cause a crash hazard for your ships. When setting up to RCS to an asteroid for mining best advice is to slow your speed manually to be as close to 0 as you can get in all directions when about 250 to 300 meters away. This will put your ship outside any bugged asteroids and safe from crashing. When you attempt to go to the surface to mine you will not be able to and hit an invisible wall so go slow as you approach and if you hit the invisible wall then return to your ship and try the next asteroid.

## By Design

### Unable to join friend on server due to server version

If the game server you are playing on is running a different version of Hellion than your game client, players will be unable to join on each others Cryo Pods.
Cargo Interaction Panel

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Cargo Interaction System

Cargo interaction Station can be used to manage the station's resources. It has two separate attach points, one for canisters (small, refined and raw) and one for jetpacks.

Cargo is divided into three basic sections. System tanks can be seen on the left of the screen. Systems belonging to other connected modules will show here as well. Raw and refined resource storage can be found in the upper section of the screen. Selecting one of these storage tabs will show their available resources in the middle of the screen.

In the right section of the interface you can see 3 additional tabs: Cargo, Refining and Slot 01. Cargo tab will show any additional cargo systems docked to your station (ship's cargo hold will also show here if the ship is docked with the station). Refining tab can be used to refine resources from the raw resource storage by dragging them into the top slot in the refining tab and selecting refine option. Slot01 will show any attached canisters or jetpacks.
Air Quality

Air Quality is reduced in a compartment by players breathing air or by Fire
A player will consume or dirty 0.05 volumes of air per second.

Quality is restored by an Air Filter system which consumes either Carbon Filters or oxygen to improve the air quality.
an operating Air Filter will restore or clean 0.15 volumes of air per second, or more depending on the ship or station module being used.
a Carbon Filter will clean 1000 volumes of air before being depleted.
a volume of oxygen will clean approximately 2 volumes of air.

If Air quality is too low the air will become toxic to the player and they take damage and die.
at 20% quality the lights in the compartment will dim to red in warning.
bellow this the player will begin to suffocate.
the rate of suffocation damage will increase with lower quality.

With no Air Filter working the player will exhaust the air in a compartment by 1 volume per 20 seconds.
a compartment with 200 volume should last the player almost an hour

an Air Filter with two Carbon Filter would keep a player breathing over 10 hours
Fabricator Module

*This article is a stub. You can help Hellion Wiki by expanding it.*

## Features

Altair Corporation Fabricator Module is a small scale manufacturing system designed for field operations. Despite their small size these Fabricators can manufacture any piece of equipment found in Players’s databases. Each module comes equipped with a large storage space, integrated cargo hold and a dedicated Recycling Unit for breaking down any unneeded items and scrap components and one research unit where you can research better equipment.
Dedicated server providers/Rules

1. Follow the existing format on the page. If you need assistance with this, see Gamepedia's Table Help Page or contact an Active Member.
2. Dates should in YYYY-MM-DD format.
3. Providers are listed in alphabetical order. Please insert your listing accordingly.
4. The only users who may edit or remove a listing are Wiki Admins and the user who added the listing. If the listing of someone else's service is incorrect, make a post on the Talk Page and provide any links and information necessary to confirm your claim and an admin will investigate. Editing or removing listings you have not added will result in a temporary or permanent block on your account and potential removal of your own listing. The only exceptions are for fixing formatting that breaks the table or otherwise affects other listings, in which the listed information should not be altered, or to undo vandalism of listings.
5. When editing your own listing, please update the date on it. Listings that go for over 3 months without an update or appear otherwise abandoned risk removal at admin discretion. It is acceptable to change the update date on your own listing every month or two simply to show that you are not ignoring it.
6. Only put numbers in for price per slot, do not add extra information.
7. Price per slot must be your starting price. If you have discounted prices for higher slots do not put that in the price per slot.
8. Price per slot must be listed in USD only. You may place another currency next to the USD price.
9. Features will be limited to actual features to eliminate clutter with long listings to take up the entire page. This keeps things neat and fair for everyone. If you have features that are not necessary, they will be removed accordingly. Do not post the same feature multiple times in different ways in order you make your listing longer.
Hirath

**Hirath** is considered a class I gas giant. Most new arrivals from Sol note its similarities to Jupiter. It is hypothesized to have been significant to prior Hellion culture. A high density of Industrial and High-Tech resources are found in Hirath planetary system. This gas giant strangely resides in the goldy-lox habitability zone. The planet \_ is noted as being a water world, and the first potential candidate for re-terraformation.

This page is incomplete. Please add to it. Please do not become overly specific in introduction with exception to classification directly of Hirath.
Last of the Legion

A special OSD of "Last of the Legion," critically panned upon its release but popular on turian military bases.

**Last of the Legion** is a special item. It can be purchased from the Mods Merchant in the Kadara Market on Kadara.

## Mission

Last of the Legion is involved with the following mission:

* Movie Night: The Final Piece
Kett Fusion Legs VIII

**Kett Unity Legs VIII** is legs armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Legs VIII requires the following to unlock:

* 85 Heleus RD
* Kett Unity Legs VII blueprint
* Level 60

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x9
* Cadmium x50
* Eiroch Fluid Sac x4

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Legs I
* Kett Integrator Legs II
* Kett Fusion Legs III
* Kett Fusion Legs IV
* Kett Unity Legs V
* Kett Unity Legs VI
* Kett Unity Legs VII
* Kett Unity Legs VIII
* Kett Unity Legs IX
* Kett Unity Legs X
Drone & Bandits

### Drones

Drones have a chance to spawn over the player, and are mostly identifiable by their distinctive sound.

Once spawned the, drone will search for players. If one is spotted, it will call in reinforcements in the form of aggressive AI.

You can loot a drone once it is destroyed. You will receive one electronic component per drone destroyed.
CH-67 Huron

- The CH-67 Huron is a twin-engine, tandem rotor heavy-lift helicopter. It is a modernized version of the CH-47 Chinook and its primary role is the transportation of troops, vehicles and cargo. The Huron exists only as the transport version which replaces the gunners with two additional passenger positions.

* Class : B\_Heli\_Transport
* Name : CH-67 Huron
* Armor : 60
* DamageResistance : 0.004
* MaxSpeed : 300
* FuelCapacity : 1360
* FuelConsumptionRate : 0.126
* TransportSoldier : 14
* MaximumLoad : 6000
Crypto Device

Your "Crypto Device" stores your in-game currency ( Crypto ). If and when you die, the device will drop near your body.

You or anyone else can pickup this device to receive your earned Crypto.

Note: if you are revived after dying with the Multi-Gun Revive Tool you will need to pick your Crypto device up to regain your earned Crypto.
Incisor VII

The **Incisor VII** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor VII is automatically available when Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x145
* Lithium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Upgrade Series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Epoch Missions

Missions can be accessed through the NPC traders scattered around the map.
Open your map by pressing "M" and look for these markers to indicate where there is a trader nearby.
Access the trader and click on "talk" to see a list of activities possible through that trader.

 Equals a Protected Trader.

 Equals a Trader that has lived at least one restart. "Not Safe"

 Equals a Trader that was killed and respawned.

 Equals a Dead Trader or another targets (minerals,ferris,containers...).
Ferris Wheels

Event spawns that happen in open spaces across the map in Epoch Mod.
There is high value loot to be found at these events, including but not limited to: building supplies, weapons, explosives(chance to spawn).

 This red dot on the map can indicate where a ferris wheel may have spawned. Look for a red dot that occurs in an open area. If the red dot is inside a building this likely indicates a dead trader and not a ferris wheel.

This is what a ferris wheel event looks like at a distance. (v0.3)
Hellion

Mode(s) | Multi-player

**Hellion** is a fusion of survival and space simulation genres that pits players against the deadly environment as well as one another. Set across a single solar system, they will need to survive extreme temperatures, deadly radiation and scavenge for basic resources like air, water, fuel and other items to survive.

To discover Hellion's secrets, players will need to find a spaceship and venture beyond the confines of their station to search for intel, resources and valuable equipment. To do so, they will have to find a way to coexist and cooperate with other players, or at least cooperate until they have outworn their usefulness.

Hellion was released into Early Access on February 24, 2017. The game can be purchased through Steam.

As of October 15th, 2019 the development studio, Zero Gravity announced the end of development for Hellion. The Dedicated Servers have since been handed over to the Moderators of the discord server, and the team has been slowly disbanding from Hellion. The game, which is no longer in "Early Access", is still available on steam for $14.99 to support the financials of the dedicated servers.

The game was free to download on Steam from March 27, 2020, 10 AM (PT) - March 30, 2020, 10 AM (PT) and after that time it was no longer available to be purchased. It is still possible to play "Hellion" for those who bought the game earlier or downloaded it for free.

## Background

A solar system thousands of lightyears from Earth, Hellion is the destination of the first interstellar colonization mission of the 23rd century. A million colonists, suspended in cryogenic hibernation, wake up a century later and find themselves trapped in a nightmare. Instead of grand habitats and planets waiting to receive new settlers, there is only evidence of devastation and conflict everywhere with ruins, debris fields and empty stations. With no trace of UN officials, corporate representatives, engineers, scientists or law enforcement troops, and a rescue operation over half a century away, colonists turn to scavenging, stealing and outright violence. Others try to live in a more civilized way and begin uncovering the truth behind the largest disaster in human history.

The only places still working as intended are small outposts and shuttle crafts that the colonists wake up in. All systems show signs of extensive wear and without immediate repair will soon run out of air, water and power. To survive, colonists will need to obtain tools and resources elsewhere.

## Features

For this unique multiplayer experience, Zero Gravity team plan to introduce a series of features including a complex resource gathering system with differing loot zones, a detailed crafting system, unique damage and degradation models for systems and equipment, complex maintenance systems for ships, stations and equipment, all of which are fully modular and customizable, and an immersive background story that needs to be explored in order to reveal the truth behind the devastation of Hellion.

## Official links

* Steam Store
* Site (Now offline)
* Facebook
* Reddit
* Twitter
* YouTube
* VK

1. ↑ Hellion - end of development
Dynamic Vehicle Spawns

In DayZ vehicle spawn points were fixed locations on the map meaning that the same vehicle would spawn in the same spot every server restart. The Dynamic Vehicle Spawn System generates random spawn locations next to roads and buildings throughout the entire map.

In layman's terms: Lightning doesn't strike in the same place twice!
Jumbo Supply Pack

Contains 5 each of the Cobra RPG, First Aid Pack, Ammo Pack, and Revive Pack, as well as 5 Random Boosters.

**Jumbo Supply Pack** is a pack that can be given as a reward or purchased in the multiplayer store for 10000 MP Credits or 50 Andromeda Points.

## Contents

A Jumbo Supply Pack will always contain any of the following items:

* Five random boosters - Common Tier I, Uncommon Tier II, Rare Tier III, and/or Ultra Rare Tier IV
* Supplies - Ammo Pack x5, Cobra RPG x5, First Aid Pack x5, Revive Pack x5
Base Maintenance

If they are not maintained, base pieces will be removed after 7 days of being placed.

To avoid this, you can do one of the following:

* Use Krypto at your frequency jammer at a cost of 1 Krypto per base piece within it's radius.
* Paint upgraded wall pieces.
* Move existing base pieces.

The best way is clearly through the frequency jammer, as painting will only work on upgraded walls, and moving every piece of a base and getting them back to how they were would be very time consuming on all except the most basic bases.
Interfacing: Long-term damage

**Interfacing: Long-term damage** is one of the terminal entries located in the Atrium at Port Meridian.

## Text

Reporting: Dr. Harry Carlyle
Assisting: Dr. Lexi T'Perro, SAM
The ability to activate Remnant technology without the SAM is an amazing adaptation, but the Ryder siblings have worked that "muscle" very hard in a limited time. SAM reports that at least in the Pathfinder's case, normal brain function has not been affected. However, we can observe scarring on the occipital lobe and hippocampus. This fits with assumptions about Remnant, RE: interocular transfer and long-term memory. There are also stress markers throughout the corpus callosum, suggesting Remnant activation requires some deviation from cooperative hemispheric function. I'm not going there in this report. That split-brain business has always skeeved me out.
Recommendations:
- Ongoing monitoring of the Ryder siblings
- Restriction of Remnant interfacing unless SAM assists
This was one hell of a Hail Mary, and we all got lucky. Let's not push it.
Oxygen

**Oxygen** is the 8th element in the known periodic table. While oxygen is the third most abundant gas on Earth, its abundance in the Hellion system may vary. Critical for respiration (breathing) and vital bodily functions, oxygen will be the most constant resource you'll need to maintain next to power. Thankfully, it is replenishible through various organic sources, such as water and ice. However, while it is needed for breathable atmosphere, it also facilitates combustion. In the event you do not have a fire extinguisher to suppress a fire, you can depressurize a room to suck the oxygen out of the room and kill the fire.

Converting oxygen from raw resources to breathable gas requires first mining raw materials (Ice & Dirty Ice), refining through proper equipment, and released into station modules via the Life Support Systems or stored in suit packs and refilling canisters. If resources permit, try to keep some reserves of oxygen on hand, especially in the form of filled EVA suit packs for emergencies.
Histoire et caractéristiques:

Arma3: Epoch Mod

Le mode de survie dans un monde ouvert débute en l'an 2035, 2 années après le massacre de milions de personnes. Ceux qui sont restés, le sont avec les restes d'une société technologique. Essayer de survivre, construire ou explorer est le but dans cet environnement dynamique.

**Résumé des caractéristiques**

#### Joueurs

* Personnages jouables Homme et Femme
* Mode: Chapeaux, vestes et uniformes pour femmes.
* Persistence: Lieu, l'apparence, l'inventaire, la santé, Statistiques personnalisée.

#### Armes

* Armes personnalisées; Fusil tournant, 1911, Ruger, Multi-Gun.
* Armes de melée; Hâche, Masse, Tronçoneuse

#### Véhicules

* Suivi de la position des véhicules, couleur, direction, et inventaire.
* Moto électrique etJetSki personnalisées.

#### Bâtiments

* Re-envisagé pour Arma 3 PhysX. Persiste la position exacte, la direction et l'angle.
* Matériel de stockage sécurisé ou non et persistant.
* Verrouillage des portes évolutif

#### Economie

* L'économie est basée sur le troc. Une seul monnaie existe, elle s'apelle "Krypto".
* Stocker vos "Krypto" en utilisant des distributeurs de billets ou des cabines téléphoniques. Tout est conservé pour votre personnage. Soyez au courant que la mort et certains autres facteurs peuvent faire varier votre compte en banque négativement ou positivement.

#### Environnement

* Rencontres aléatoires avec plusieurs types d'antagonistes/IA.
* PNJ avec menu pour négocier.
* PNJ commerçants avec choix aléatoire de l'endroit pour la maison et pour le travail.
* Villes protégées aves commerçants.

#### Météo extrême

* ​ Température de l'eau et de l'air
* Tremblements de terre
* Orages

#### Explorer et ramasser

* Bateaux cassés
* Véhicules et maisons abandonnées

Beaucoup d'autres fonctionnalités sont prévues, les fonctionnalités peuvent changer à tout moment.
Epicenter

The epicenter is the point on the earth's surface vertically above the hypocenter,

the point in the crust where a seismic rupture begins.

Once an earthquake has occurred a mineral vein will spawn.

These veins or ore are breakable with melee or weapons fire.

Once the vein is damaged 50% you will be able to search the vein for Gems and Ore.
Histoire et caractéristiques

Arma3: Epoch Mod

Le mode de survie dans un monde ouvert débute en l'an 2035, 2 années après le massacre de milions de personnes. Ceux qui sont restés, le sont avec les restes d'une société technologique. Essayer de survivre, construire ou explorer est le but dans cet environnement dynamique.

**Résumé des caractéristiques**

#### Joueurs

* Personnages jouables Homme et Femme
* Mode: Chapeaux, vestes et uniformes pour femmes.
* Persistence: Lieu, l'apparence, l'inventaire, la santé, Statistiques personnalisée.

#### Armes

* Armes personnalisées; Fusil tournant, 1911, Ruger, Multi-Gun.
* Armes de melée; Hâche, Masse, Tronçoneuse

#### Véhicules

* Suivi de la position des véhicules, couleur, direction, et inventaire.
* Moto électrique etJetSki personnalisées.

#### Bâtiments

* Re-envisagé pour Arma 3 PhysX. Persiste la position exacte, la direction et l'angle.
* Matériel de stockage sécurisé ou non et persistant.
* Verrouillage des portes évolutif

#### Economie

* L'économie est basée sur le troc. Une seul monnaie existe, elle s'apelle "Krypto".
* Stocker vos "Krypto" en utilisant des distributeurs de billets ou des cabines téléphoniques. Tout est conservé pour votre personnage. Soyez au courant que la mort et certains autres facteurs peuvent faire varier votre compte en banque négativement ou positivement.

#### Environnement

* Rencontres aléatoires avec plusieurs types d'antagonistes/IA.
* PNJ avec menu pour négocier.
* PNJ commerçants avec choix aléatoire de l'endroit pour la maison et pour le travail.
* Villes protégées aves commerçants.

#### Météo extrême

* ​ Température de l'eau et de l'air
* Tremblements de terre
* Orages

#### Explorer et ramasser

* Bateaux cassés
* Véhicules et maisons abandonnées

Beaucoup d'autres fonctionnalités sont prévues, les fonctionnalités peuvent changer à tout moment.
Ships/Steropes

### Steropes

The Steropes is a small construction/repair ship, offering minimal life support systems, FTL travel, and a solar based power supply.

The Steropes has only one deck, with 4 main sections, engineering, airlock prep, storage, and cockpit. The steropes has minimal cargo storage, no unit storage bay, and minimal weapon storage.

Its ship systems contain an air filtration system, but no air generator, and can hold up to 450 air units. It has one turret in the storage section.

A Steropes only has one solar panel, which provides 360 power without catalysts, but has 3 core containment field generator slots, which allows it to store 500,000 units of energy at tier 1.

The Steropes can only move using RCS, as it has no engine.

The steropes does provide benefits, such as its small size, meaning easy maneuverability through debris, and easier docking. Because of its small size, the steropes is much more warp cell efficient compared to the arges, meaning that it is better for quick exploration or a longer distance, lightly demanding trip.

The steropes can hold only 1 warp cell at once, and has 1 solar panel.

#### Specifications:

* Capable of towing up to 1,600,000KGs of station with a Singularity Cell Detonator
* Holds 450 air, 500 oxygen, and 1000 nitro
* Contains 1 catalyst slot, 3 core containment field generator slots, 1 resource injector slot, 1 nanite core slot, and 5 cargo box slots.
Getting started

Starting out fresh in any game or mod can be a daunting thing. Hopefully this section, and the video in it can help with getting you comfortable in Epoch, and on your way to experiencing all it has to offer. Remember this wiki is for Arma 3 Epoch only. And the mods that are officially supported in Epoch. Current external server modifications supported by Epoch is Ryan's Zombies and Demons [1].

After loading into a server, you will be given the choice between playing a male or female character if you are new to that server. Once you've picked your gender, move to one of the drain covers around the room and selecting your action key and you will spawn you into the map. You will be spawned into a trader zone for that map. You will spawn into a traders center in a specific area of the map, each drain cover will spawn you into a different area so its worth trying them all to find out where they all lead to. Depending on the map you choose, you may have one or multiple drain covers. You will spawn in a Protected Traders Zone in Epoch unless you are playing on a modded server.
Français

**Actual version: Alpha 0.2.5.1**

Le mode de survie dans un monde ouvert débute en l'an 2035, 2 années après le massacre de milions de personnes. Ceux qui sont restés, le sont avec les restes d'une société technologique. Essayer de survivre, construire ou explorer est le but dans cet environnement dynamique.

**Résumé des caractéristiques**

#### Joueurs

* Personnages jouables Homme et Femme
* Mode: Chapeaux, vestes et uniformes pour femmes.
* Persistence: Lieu, l'apparence, l'inventaire, la santé, Statistiques personnalisée.

#### Armes

* Armes personnalisées; Fusil tournant, 1911, Ruger, Multi-Gun.
* Armes de melée; Hâche, Masse, Tronçoneuse

#### Véhicules

* Suivi de la position des véhicules, couleur, direction, et inventaire.
* Moto électrique etJetSki personnalisées.

#### Bâtiments

* Re-envisagé pour Arma 3 PhysX. Persiste la position exacte, la direction et l'angle.
* Matériel de stockage sécurisé ou non et persistant.
* Verrouillage des portes évolutif

#### Economie

* L'économie est basée sur le troc. Une seul monnaie existe, elle s'apelle "Krypto".
* Stocker vos "Krypto" en utilisant des distributeurs de billets ou des cabines téléphoniques. Tout est conservé pour votre personnage. Soyez au courant que la mort et certains autres facteurs peuvent faire varier votre compte en banque négativement ou positivement.

#### Environnement

* Rencontres aléatoires avec plusieurs types d'antagonistes/IA.
* PNJ avec menu pour négocier.
* PNJ commerçants avec choix aléatoire de l'endroit pour la maison et pour le travail.
* Villes protégées aves commerçants.

#### Météo extrême

* ​ Température de l'eau et de l'air
* Tremblements de terre
* Orages

#### Explorer et ramasser

* Bateaux cassés
* Véhicules et maisons abandonnées

Beaucoup d'autres fonctionnalités sont prévues, les fonctionnalités peuvent changer à tout moment.

Launcher+Info

Au commencement

Décrouvrir Epoch

Construire

Évenement

Le pillage

Nourriture et boisson

## Antagonists

*Complete List of AI.*

* Construct WIP
* Cultist
* Sapper
* Drone & Bandits
* Zombies
* Phantom
* Dog
* Snake
* Shark

Véhicules

Arma 3 véhicules

Divers

Équipements

Vétements

Chapeaux

Gilets

A3Epoch:Sac à dos

Inventaire

Armes

Munitions

Traductions
Arma 3 Vehicles

## Vehicle List

Here are the complete lists of vehicles in the Epoch Mod..
Edit source

Land, sea and air.

All with full stats.

##### Cars / Trucks & Bikes

*Complete List of land Vehicles.*

NOTE ! : Strider first released at patch 0.34 !!

```
>Direct game code info, Verified by [VB]AWOL<

```

##### Boats & Submarines

*Complete List of Boats.*

```
>Direct game code info, Verified by [VB]AWOL<

```