recursal/Fanatic-Fandom huggingface dataset:
Orgrimmar

"*Named in honor of the legendary Orgrim Doomhammer, Orgrimmar was founded as the capital city of the orcs’ new homeland. Built within a huge, winding canyon in the harsh land of Durotar, Orgrimmar stands as one of the mightiest warrior cities in the world. Behind Orgrimmar's immense walls, elderly shaman pass their knowledge on to the Horde's newest generation of leaders, while warriors spar in the gladiatorial arena, honing their skills in preparation for the trials that await them in this dangerous land.*"
—Excerpt from the World of Warcraft Game Manual

**Orgrimmar** ['ɔɹgɹɪmɑɹ] is the capital city of the orcs, and the Horde as a whole. Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. Now that the demonic curse on their kind had ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land.

From there, they began the creation of the great warrior city, Orgrimmar. Named after the former Warchief, Orgrim Doomhammer, the new city was constructed in a short amount of time, with the aid of goblins, tauren, trolls, and the Mok'Nathal (Half-Orc Half-Ogre), Rexxar. Despite having some problems with the centaur, harpies, enraged thunder lizards, kobolds, evil orcish warlocks, quilboars, and unfortunately, the Alliance, Orgrimmar prospered in the end and became home to the orcs and Darkspear Trolls.

Today, Orgrimmar lies at the base of a mountain between Durotar and Azshara. A warrior city indeed, it is home to countless amounts of orcs, trolls, tauren, and some of the Forsaken.
Gurubashi Empire

The **Gurubashi Empire** was once one of the most powerful forces of Azeroth, controlling much of the southern part of the eastern continents. It took its name from the strongest tribe of jungle trolls at the time, the Gurubashi. Their former capital of Zul'Gurub is located in Stranglethorn Vale. Eventually, this great nation splintered into separate tribes such as the Darkspear tribe.

At the height of the Gurubashi Empire, the jungle trolls ruled over lands from Stranglethorn Vale to the Echo Isles.

## Tribes

All known jungle troll tribes were once part of the Gurubashi Empire. In addition, the Sandfury tribe of sand trolls was also part of the Gurubashi Empire.

* Bloodscalp tribe
* Darkspear tribe
* Gurubashi tribe
* Razorbranch tribe (became the Sandfury)
* Shatterspear tribe
* Skullsplitter tribe
* Razzashi tribe (possibly)
* Zulian tribe (possibly)
Kuzo'jin

Kuzo'jin

**Kuzo'jin** is an Amani headhunter and the leader of the Amani D'saka, a group of forest trolls notorious for hunting unsuspecting citizens of Quel'Thalas for sport. He is tactical, cunning, and ruthless, often using kidnapped sin'dorei children to lure his prey. This has made him one of the most wanted targets by the Farstriders.
Supernova

Hero quantums can be found in level  5 Arena Chests. Hero is useful on the Sentinel Island, as well as in the Arena, Campaign and  Expedition.

Main attributes

 2
 3
 4
 5

Evolution

* The initial level hero evolution is 1 quantum.

Any further upgrades require quantums.

Quantums:

A hero's Power is directly proportional to the evolution level. Each quantum received by the hero increases base attributes (Agility, Intelligence, and Strength), thus making the hero more effective in combat.

Base attribute multiplier
Ruins of Alterac

The **Ruins of Alterac** (or **Alterac Ruins**) are what remains of the former **Alterac City** (or the **Keep at Alterac**) located in the Alterac Mountains. The city was the former capital city of the Kingdom of Alterac. During the Second War, it was ruled by Lord Aiden Perenolde.

The kingdom was destroyed by the Alliance for their betrayal during the Second War, most of the population abandoned the ruins of their former homes.
Archelus Titus

Archelus Titus

Lord **Archelus Wyrmfrost** (born **Archelus Ulysses Theobald Titus**; 35 BDP - 20 ADP) is a death knight who serves the Knights of the Ebon Blade. During his life, he was a revered war hero renowned for slaying countless orcs during the Second War. He served as a captain of the Royal Guard of Lordaeron for several years until the kingdom was brought to ruin by it's own prince — Arthas Menethil. Archelus was one of many killed during the Scourging of Lordaeron.

## Trivia

* The character of Archelus Titus originated on the RP server Wyrmrest Accord US as a Death Knight.

## Notes and references

1. ↑ 1.0 1.1 Wyrmrest Accord Wiki - Archelus Wyrmfrost
Alayru Silverwind

Alayru Silverwind

**Alayru Silverwind** is a kaldorei druidess.

## Physical Appearance

Alayru has long deep green hair, with pale silvery green eyes. She is slender, but her muscles are well-toned and used.

## Biography

### Early life

Alayru grew up in a nomadic band of night elves that traveled the forests of Kalimdor. Mainly druids, all the young elves grew up with an appreciation for the wild and the abilities to survive. Alayru was seen by many of her peers as almost a younger sister, this was even more so by her affinity for healing rather than power. So she grew up in this fashion for many years.

Alayru took her coming of age ceremony, survival for a week in Moonglade. However, this coincided closely with the arrival of Orcs. Rather than finding her coming of age celebration under the stars, she found a bloody battlefield. To add further injury, the Venture Co . moved in and took out that forest despite her attempts to sabotage them. Alayru lived alone since that point, wandering the forests trying to fight the darkness and corruption spreading.

### Druidess

The Druids were well aware of the lone survivor that night, and her surviving alone in the forests. With the events occurring recently, they called upon her oath as a druid to protect the forest and the Kaldori. They also hoped she might learn something besides the lonely lifestyle she has lived for many years.

## External links and references

1. ↑ 1.0 1.1 Alayru Silverwind - Total Roleplay 3
Kingdom of Kul Tiras

**Secondary Leaders**
Lord Stormsong
 **Government**
 **Capital**
 **Major settlements**
Shrine of the Storm
Freehold
 **Minor settlements**
 **Allegiance**

**Formerly** | None

The **Kingdom of Kul Tiras**, or the **Admiralty of Kul Tiras** (also spelled **Kul'Tiras**, and pronounced KOOL-teer-AHS) is a human nation built on the island of the same name. During the Second War, the maritime nation joined with the other human kingdoms in the Alliance of Lordaeron. Lord Admiral Daelin Proudmoore, ruler of Kul Tiras, was named Grand Admiral of the Alliance.

After the Third War, the nation fell silent with Daelin's death in a Horde assault on the city of Theramore.
First Regiment

The **First Regiment** of the Elwynn Brigade is one of the most prestigious units of the Stormwind Army - having fought in nearly every war and field of battle in contemporary Azeroth. The regiment has historically been manned by men-at-arms from the Duchy of Westridge and is presently commanded by the Duke of Westridge, Marshal Maxen Montclair. The unit maintains positive relations with the subjects of the Kingdom of Stormwind and is well-known throughout the Grand Alliance.

## Trivia

* The First Regiment is the name of a guild on Moon Guard US led by Maxen. However, on Bloodsail Buccaneers US, the classic equivalent to that guild is the Stormwind Army.
Eversong Woods

**Eversong Woods** is a reclaimed section of the Eversong Forest. Eversong lies in the northern part of Eastern Kingdoms, and is the location of Silvermoon City, arguably the largest and oldest surviving capital in the world of Azeroth.

The blood elves have called the resplendent Eversong Woods home for millennia, but the stewardship of this forested region has not been without its perils. Bent on harnessing the elves' mystical Sunwell, Prince Arthas and the Scourge carved a path of destruction through the heart of Quel'Thalas during the Third War, leaving a tainted scar across Eversong Woods. Thus far the elves have worked extensively to drive the lingering undead from their lands and cleanse the wounds of Arthas's assault, but the task is far from over. As Quel'Thalas looks toward a new future, ensuring the safety and well-being of Eversong will be a critical first step.
Crimson Legion

The **Crimson Legion** was an elite group within the Scarlet Crusade, led by Grand Crusader Dathrohan, whose members could be found in strongholds and areas around the Eastern and Western Plaguelands as well as in the human controlled side of Stratholme. Members of the Crimson Legion were recognizable by their tabards, which are notably different compared to the ones worn by line members of the Scarlet Crusade.

Adventurers exploring the Eastern Plaguelands could once encounter a Crimson Courier and her bodyguards, who often traveled on the road leading to Tyr's Hand from Stratholme.
Gnomeregan Exiles

**Gnomeregan Exiles** is the faction of gnomes who were exiled from their home, Gnomeregan, in Dun Morogh. A member of the Alliance, many gnomes are located in the Tinker Town section of the neighboring city Ironforge.

With the ruling council of the gnomes reunited in Ironforge inside the Tinker Town-district, the gnomes debated on their next course of action. Some advocated retaking Gnomeregan immediately, but Gelbin Mekkatorque declined in favor of supporting the Alliance, and sent gnomes to Alliance battlegrounds all across Azeroth.

A few loyal gnomes still left in Gnomeregan fought desperately to keep the troggs at bay. Their ruler, thought by certain gnomes to have abandoned them, eventually sent a rescue force of adventurers on a recon mission.

Thermaplugg's treachery was only discovered after the evacuation when Thermaplugg apparently remained behind, and the details of his underhanded plans slowly became public. Thermaplugg locked himself away in the deepest reaches, taking in the irradiation along with much of the gnomish population. While Mekkatorque originally assumed his former friend had perished, voyages and observations of the city proved otherwise, as well as revealing the disturbing fate of some of the gnomes who were left behind. Those who survived mutated into horrific, mindless, evil-doing leper gnomes, including Sicco Thermaplugg himself. The disease warping their minds, which led to a now mutated and insane Thermaplugg taking over the leper gnomes, ruling them with an iron fist of madness.
Bloodsail Buccaneers Wiki

* Welcome
* Getting Started

Welcome to the Bloodsail Buccaneers Wiki! This website is a resource for the player community of Bloodsail Buccaneers server, a Role-Playing (RP) server in World of Warcraft: Classic. This wiki is used for storing information regarding characters, guilds, locations, art, and player-written stories created by the Bloodsail Buccaneers server community, as well as a lore guide for Classic.

Feel free to contribute your own character information to this wiki. It is our hope that this wiki will help preserve and promote the role-playing community on Bloodsail Buccaneers by providing a neutral environment where all can add their own piece of the story.

**Note: Only events that take place up to the events of *Wrath of the Lich King* will be considered canon.**

Please make sure to login join us and contribute to this wiki. Everyone is free to create a new page or edit any existing one. Questions about wiki editing should be directed towards the administrators.

* Not sure where to start? Our Categories always need expansion!
* Spotted some vandalism? Report it to the administrators.

## Recent Wiki Activity

Osip Kiranov
Osip Kiranov is an older middle aged Human Paladin. Born 57 years ago in the snowy Kingdom of Alterac, he has endured many hardships including but not limited to the Second and Third wars.
Despite his kingdom's infamous history, he has remained true to the Alliance and continues to defend its land and people, as well as serving the Light.

## **Read More...**

**World of Warcraft Content**
*World of Warcraft content and materials are trademarks and copyrights of Blizzard or its licensors. Content featured here are works of fan fiction and are not intended as forms of copyright infringement. This site is not affiliated with Blizzard. Most canon World of Warcraft lore and imagery on Bloodsail Buccaneers Wiki is adapted for fair use from Wowpedia and WowWiki and is licensed under the Creative Commons Attribution-Share Alike License.*
**Disclaimers, Policy and Layout**
Fairbreeze Village

Fairbreeze Village is a blood elf village in southern Eversong Woods just west of the Dead Scar and close to the Sunsail Anchorage. Fairbreeze is the place where many young adventurers learn their trades, before venturing forth into Ghostlands and Tranquillien.

When the Scourge attacked Quel'Thalas during the Third War, Sylvanas Windrunner and her rangers retreated to the village and defended it for a brief time.
Booty Bay

**Booty Bay** is a large pirate port city nestled into the cliffs surrounding a beautiful blue lagoon on the southern tip of Stranglethorn Vale. The city is entered by traversing through the bleached-white jaws of a giant shark.

Run by the Blackwater Raiders who are closely associated with the Steamwheedle Cartel, the port offers facilities to any traveler passing through, regardless of their faction. Combined with the world renowned Salty Sailor Tavern, it is one of the most popular locations in Azeroth.

Outside of Booty Bay, on the island of Janeiro's Point, is a giant statue of Baron Revilgaz.

Baron Revilgaz, ruler of this city, is hiring all the help he can get against the pesky Bloodsail Buccaneers and other threats of the city. He resides, together with the leader of the Blackwater Raiders, Fleet Master Seahorn, at the top of the inn of Booty Bay.
Darkspear Tribe

Former members of the Gurubashi Empire, the **Darkspear Trolls** are lead by the Shadow Hunter Vol'jin. After the fall of the Gurubashi Empire, they were driven out of their homeland, Stranglethorn Vale. Later, their island settlements were overrun by murlocs and their fate seemed sealed until the orcish Warchief Thrall saved them. A group of rampaging murlocs who were being controlled by a Sea Witch slaughtered and captured the Darkspears and took thier leader, Sen'jin, captive. Although Sen'jin died in the battle, Thrall saved many Darkspears and took them with him to Durotar. They swore allegiance to Thrall's Horde and now find their home in Orgrimmar, but also in Sen'jin Village, along the coast of Durotar. The village is in sight of the Echo Isles, offshore to the Southeast, where the tribe dwelt before being driven from their ancestral lands by the Voodoo trolls which inhabit the islands currently.
Convocation of Silvermoon

The **Convocation of Silvermoon** (also known as the **Council of Silvermoon**) was the ruling power over Quel'Thalas. Despite that, the Sunstriders maintained a modicum of political power as the royal house.

## Members

The Convocation was comprised of seven of the greatest high elf lords.

* House of Sunvale - Represented by Ahnarin Sunvale
* House of Highseeker - Represented by Velarin Highseeker
* House of Salonar - Formerly represented by Grand Magister Belo'vir during the Third War.
* House of Drathir - Formerly represented by Dar'Khan Drathir during the Second War.

## External links and references

1. ↑  Wowpedia - Convocation of Silvermoon
2. ↑ During the Second War, a mage Alleria Windrunner thought was named Dar'Khan.
Crimson Knife

The **Crimson Knife** was a crime syndicate based in Stratholme whose primary activities are protection racketeering, the arbitration of disputes between criminals, and the organizing and oversight of illegal agreements and transactions. They often engage in secondary activities such as gambling, loan sharking, drug-trafficking, weapon-trafficking and bribery.

The crime syndicate was founded and lead by Dugald Lanstroud, who was later murdered and succeeded by Hansen Manning.
Bronzebeard Clan

The **Bronzebeard clan**, also known as **Clan Bronzebeard**, is preeminent among the various Ironforge dwarf clans of Khaz Modan (to the point that Ironforge dwarves are also known as the Bronzebeard dwarves and simply Bronzebeards). During the War of the Three Hammers, they led the dwarves of Ironforge against Thaurissan and the Dark Iron clan. Today, they are ruled by King Magni Bronzebeard.

The Bronzebeard clan of dwarves reside in Ironforge and the surrounding Khaz Mountains. The mighty Bronzebeards rules Dun Morogh, homeland of the Ironforge dwarves.
Joseph Jenkins

Joseph Jenkins

**Joseph Jenkins, Jr.** was a Lordaeronian commander in the Alliance of Lordaeron who fought during the Second War. He was the leader of 8th Infantry Battalion of Lordaeron.​

Jenkins participated in the Battle of Hillsbrad Foothills against the Orcish Horde, which resulted in the Horde retreating east to the Hinterlands and Quel'Thalas. After their victory in Hillsbrad, the 8th Battalion were ordered to fall back to Capital City, where they would hold out during the Siege of Capital City. He was ultimately killed in battle by the orc warlord, Vargok Wartooth.

## Notes and references

1. ↑ Wyrmrest Accord Wiki - Aredin Hamilton
Merellia Hallewell

Merellia Hallewell

**Merellia "Mercy" Hallewell** is a Lordaeronian priestess of Kul Tiran decent. After the fall of Lordaeron, she became an inquisitor for the Scarlet Crusade.

## Biography

Born to a Kul Tiran exile and a seamstress from Corin's Crossing, Merellia had a simple and idyllic early life in the farming village of Hillford. When she was twelve, she was sent away to join the Church and be trained as a priestess in a remote mountain community. When the Scourge came, the Scarlet Crusade's knights managed to rescue them before the entire town could be slaughtered, and took the refugees to New Avalon.

Merellia joined the Scarlet Crusade first as a simple priestess- she was not fit for war yet, and instead kept the tomes and offered spiritual guidance in New Avalon to the many who were fleeing to the yet-unplagued farmlands. Eventually, she was selected by the Inquisition for training, and led out into the plagued lands by an inquisitor. She has never spoken of what transpired out there, but the young priestess returned broken, hate-filled, and spiteful, her innocent and hopeful nature destroyed by whatever happened out there.

## Notes and references

1. ↑ Merellia "Mercy" Hallewell - Total Roleplay 3
House of Montclair

"*Duty above all.*"
—House of Montclair's words.

**House of Montclair** is a noble house in the Kingdom of Stormwind that reigns over the Duchy of Westridge on the border of Westfall and Elwynn Forest. Though they command one of Stormwind's strongest military regiments, they hold very little political influence within the House of Nobles due to Katrana Prestor's advisory and leadership.

## History

When civil war broke out and the colonists of Azeroth sought to overthrow the Arathorian Empire's control, Leopold Montclair I, an Azeroth-born centurion under the Westridge Garrison, led a successful coup in which the mountainous land was yielded to the rebel forces. Leopold swore fealty to King Logan Wrynn I and was recognized for his part in Stormwind's liberation - appointed the Duke of Westridge, where his bloodline would serve the House of Wrynn. A tract of Westridge's land, Westbrook, was eventually dedicated as a keep and training facility for the king's army. What once served as the Arathorian Legion's main garrison in the land now supported one of the primary bands of armsmen loyal to House Wrynn.

During the Ten Years' Strife that began in 125 K.C., the House of Montclair initially shunned Samson Wrynn after allegations that he murdered his own brother. However, House Montclair was one of the first to rally to Samson's support when he sought to liberate Stormwind City from Queen Mary's reign of terror.

King Wrynn, in divvying the various units of the kingdom by provincial brigades, granted the armsmen under Westridge the distinction of the first of the dozens of regiments of the Stormwind Army. At the head of the military production in Westbrook, the lords of House Montclair blended old Arathorian and new revolutionary tactics to bring up a military force that was distinctly Stormwind's own. The First Regiment, under the Elwynn Brigade, would become one of the most decorated units of the king's army.

## Notes and references

1. ↑ Moon Guard Wiki - House of Montclair
Kingdom of Stromgarde

**Secondary Leaders**
 **Government**
 **Capital**
 **Major settlements**
 **Minor settlements**
 **Allegiance**

**Formerly** | AllianceLeague of Arathor

"*Since the founding of our glorious empire, the path to valor has always been drenched with the blood of heroes.*"
—King Thoras Trollbane
The **Kingdom of Stromgarde**, or simply **Stromgarde**, is a human nation located on the site of the original capital of Arathor, Strom, in the Arathi Highlands. Stromgarde is all that remains of the mighty human Arathorian Empire. The national color of Stromgarde is red, and its symbols are a closed fist, which is similar to the symbol of the Knights of the Silver Hand, and a bird with its wings spread. During the Second War, King Thoras Trollbane, ruler of Stromgarde, joined his kingdom with the Alliance of Lordaeron. The kingdom declined rapidly following the Third War, losing control of much of its territory and capital city.
Hinterlands

## The Hinterlands

The **Hinterlands**, located in the Northern part of the Eastern Kingdoms, are probably most notable for the Wildhammer dwarves who make their residence at Aerie Peak in the west. The Wildhammers have always been staunch allies of the Alliance. It is from the Hinterlands that these dwarves find and tame their world-renowned gryphons. The Razorbeak gryphons roam wild in this region.

Also in the Hinterlands is one of the last remaining settlements of the high elves in Lordaeron at the Quel'Danil Lodge.

The Hinterlands are also home to a large population of forest trolls, which are divided into three separate tribes. The Revantusk tribe is the only one of the three that has declared sides in the Horde/Alliance conflict and support the warchief Thrall of the Horde. The Vilebranch tribe holds residence in the massive troll city of Jintha'Alor as well as the Altar of Zul while the Witherbark tribe holds the smallest influence, hailing from the temples of Shadra'Alor.

In the northern part of the region is the ancient, massive tree, Seradane where the agents of the Green dragonflight have been corrupted. A massive portal on the side of the tree connects the servants of the Aspect Ysera to her own realm, the Emerald Dream.
Lordaeron (Continent)

**Lordaeron** is a subcontinent and a former human kingdom (aka **Lordaeron Empire**) of the Eastern Kingdoms.

Originally one of the Seven Kingdoms to emerge during the collapse of Arathor, Lordaeron was ruled by the House of Menethil and provided refuge for the people of Stormwind following that kingdom's destruction at the end of the First War. During the Second War, Lordaeron spearheaded the first Alliance's campaign against the Orcish Horde, but was almost entirely consumed by the Scourge during the Third War.

This former nation's territory is now contested between the Scourge, the Forsaken, and fragmented pockets of human resistance, most notably the Scarlet Crusade and the Argent Dawn.

## Lordaeron's Zones

* Alterac Mountains
* Arathi Highlands
* Eastern Plaguelands
* Hillsbrad Foothills
* Hinterlands
* Silverpine Forest
* Tirisfal Glades
* Western Plaguelands

## Trivia

* Its name comes from the three main Alliance race languages: "lorn" (in Dwarven) that means "land", "daer" (in Common) that means "people" and "ronae" (in Thalassian) that means peaceful. Lordaeron's Capital City is also called Lordaeron. However, *Chronicle 1* seems to change this, instead being the continent named after Lordain and the city after the continent.
Lion's Pride Inn

**Lion's Pride Inn** (also known as the **Goldshire Inn**) is an inn found in the town of Goldshire, in Elwynn Forest. According to Innkeeper Farley, the inn's motto is "Rest and relaxation for the tired and cold." The inn has been run by the Farley family for years, since the time of King Llane Wrynn I, and they take great effort to run an above-board business.

## External links and references

1. ↑  Pride Inn Wowpedia - Lion's Pride Inn
Scourge of the High Seas

The **Scourge of the High Seas** comprises a small fleet of ships within the Windrunner Fleet. Captain William "Billy" Skellig leads the fleet aboard the *Dark Defiance*.

## Out of Character

The Scourge of the High Seas, often abbreviated as SotHS, is a pirate/privateer based RP guild aimed at casual players. We won't be pursuing serious raiding and focusing more on RP, some PVP and leveling. The guild is a Forsaken-themed nautical RP guild, but will allow other Horde races as long as you IC'ly fit the nautical theme. Members have the choice of roleplaying a crew aboard one of the ships or being a Captain of their own ship, however the latter will require some responsibility and participation on the Captains' part (semi-officer status).

We will have an Associate rank where folks can still participate in guild RP events, but can keep their IC toons in other guilds. To join as Associate rank, you simply need to join the guild with an alt (any Horde race/class/level).

We will host Late Night RP sessions (PST-based) as well as the more casual tavern meet ups. The frequency will depend on member availability. We are absolutely interested in networking with other guilds and individuals for community events and the like. The SotHS will be interested in setting up a criminal/nautical network, similar to the Brethren of the Coast where we host RP events that other guilds can participate in.

## Notes and references

1. ↑ 1.0 1.1 Bloodsail Hold - Scourge of the High Seas
2. ↑ Scourge of the High Seas story campaign and recruitment video!
Knights of the Silver Hand

The **Knights of the Silver Hand** (full name the **Order of the Knights of the Silver Hand**, often referred to as the **Order of the Silver Hand**, the **Paladins of the Silver Hand**, the **Silver Hand**, or the **Paladin Order**) was the order of paladins created after the First War by Uther the Lightbringer and Archbishop Alonsus Faol. The Silver Hand helped lead the Alliance of Lordaeron to victory in the Second War.

When Uther refused to purge the city of Stratholme during the Third War, the order was suspended by one of its own members, Prince Arthas Menethil, though the knights continued to fight against the Scourge despite this.

## Notes and reference

1. ↑  Wowpedia - Knights of the Silver Hand
Antonidas

**Antonidas** was a powerful mage of great influence and the leader of the Kirin Tor of Dalaran. A young prodigy, he had already written theses at the age of twelve. He quickly rose through the ranks of the magus order and became a leader of the nation. During the Second War, he pledged loyalty to the Alliance of Lordaeron on behalf of Dalaran, in the war against the orcs. Mentor to young Jaina Proudmoore, Antonidas would be killed during the Third War by the death knight Arthas when the undead Scourge invaded the city.
Shadowfang Keep

**Shadowfang Keep** is a haunted keep in southern Silverpine Forest, near Pyrewood Village. It is the base of operations for the evil archmage Arugal and his worgen progeny.

During the Third War, the wizards of the Kirin Tor battled against the undead armies of the Scourge. When the wizards of Dalaran died in battle, they would rise soon after - adding their former might to the growing Scourge. Frustrated by their lack of progress (and against the advice of his peers) the Archmage, Arugal elected to summon extra-dimensional entities to bolster Dalaran's diminishing ranks. Arugal's summoning brought the ravenous worgen into the world of Azeroth. The feral wolf-men slaughtered not only the Scourge, but quickly turned on the wizards themselves. The worgen sieged the keep of the noble, Baron Silverlaine. Situated above the tiny hamlet of Pyrewood, the keep quickly fell into shadow and ruin. Driven mad with guilt, Arugal adopted the worgen as his children and retreated to the newly dubbed 'Shadowfang Keep'. It's said he still resides there, protected by his massive pet, Fenrus - and haunted by the vengeful ghost of Baron Silverlaine.

## Trivia

* Shadowfang Keep probably earned its name from the rumors of the worgen that guard it; before that, it may have been called "Silverlaine Keep" or "Pyrewood Keep."
Edwin VanCleef

Edwin VanCleef

"*The House of Nobles - no, the entire kingdom of Stormwind will pay for their crimes against the Stonemasons.*"
—Edwin Vancleef
**Edwin VanCleef** was the leader of the Stonemasons Guild that rebuilt Stormwind City after it was sacked by the Horde in the First War. A disagreement with the House of Nobles led VanCleef to found the criminal organization known as the Defias Brotherhood. VanCleef is considered one of the greatest threats to the kingdom of Stormwind.

## Biography

Edwin VanCleef was originally one of the architects that worked on the rebuilding of Stormwind City after its destruction at the end of the Second War. A master of the art of masonry, VanCleef was personally responsible for the design of many of the more awe-inspiring structures of Stormwind. Not the least of such structures was the impressive Stormwind Cathedral, which later became the center of both the faith of the Holy Light and the revived order of paladins. The reconstruction of Stormwind was an arduous task, but with such a genius as VanCleef masterminding the operation, the project was completed smoothly and in record time. However, the leaders of the city -- in a move heavily influenced by the corrupt nobility of Stormwind -- refused to pay the Stonemasons Guild for their work, citing the already enormous economic burden the Alliance had elicited due to the ravages of the Horde.

In addition, in a public outrage for the demands of the Guild to demand so much funds in such difficult times, they have decided to banish the workers from Stormwind. Following this obviously unwise decision, it was Edwin VanCleef decision to lead many of his colleagues, in search of wealth via other avenues. This was the beginning of Defias Brotherhood.

The actual aim of the Brotherhood, of course, was not merely financial gain: VanCleef, along with the other disenfranchised masons, had a score to settle with Stormwind, and their vengeance became their new goal. To that end, VanCleef allied himself with a number of other factions in the region, mostly bandits, criminals and other humans unsatisfied with the leadership of the kingdom of Azeroth. These would become the bulk of his paramilitary force that was quickly growing throughout Elwynn Forest and Westfall. In addition to these, VanCleef sought out powerful mages, various foreign mercenaries, and the ingenious goblins to assist him in creating the ultimate weapon of destruction. Beneath the famed Deadmines of Westfall, located beneath the former Alliance town of Moonbrook, VanCleef commissioned the construction of a gargantuan leviathan of a vessel armed with enough firepower to shell Stormwind into submission.
Blade's Edge Mountains

The **Blade's Edge Mountains**, once known as **Frostfire Ridge** and **Gorgrond**, are a mountainous region of Outland north of Zangarmarsh and west of Netherstorm. It is full of barren plateaus, axe-cut valleys, and forested tablelands, all sharply contrasting and separated by crags dense with distinctive knife-sharp spikes. While inhabited by a number of races, particularly notable is the large population of ogres, dominated by the hulking gronn. The mountains were created by the fusion of Frostfire Ridge and Gorgrond.
Charlene Milidynes

Charlene Milidynes

*Others*

Kingdom of Kul Tiras (Formerly)
• "Some Criminals" (Formerly)

"*I'm not sure where I'm going, but I know I'll carve my way well.*"
—Charlene Milidynes
**Charlene Milidynes** (born 7 ADP) is a rogue infiltrator of Stormwindian and Kul Tiran heritage. Despite serving as a mercenary of the Shattered Sword Assembly, Charlene maintains strict allegiance to the Grand Alliance and quietly dips her toes into SI:7 affiliation.

**[This page is a heavy WIP.]**

## Physical Appearance

Charlene is an attractive young woman with dark skin, black hair, and shiny brown eyes. She has a toned but rather voluptuous build. Her most notable feature is her heavily textured hair often styled in braids, cornrows, or freely tied back in a pony tail. Taking more after her mother's family, the Milidynes, Charlene has large ample lips and a delicate nose with lightly flared nostrils. When she smiles her cheeks crease gently to reveal soft dimples.

Standing in at 5'4" even, Charlene is short compared to the female average of 5'8", to remedy this, she enjoys wearing heeled shoes that give her an additional 3-4 inches of height. Twin blades are always present on Charlene's person, either at her belt or sheathed behind her back.

## Trivia

* Charlene Milidynes was created on May 29, 2016 within the US server of Moon Guard.
Ruins of Andorhal

## Andorhal

The **Ruins of Andorhal**, or simply **Andorhal**, is a destroyed human city located in the center of the Western Plaguelands, formerly known as the western Eastweald, Lordaeron's breadbasket. One of the largest cities in northern Lordaeron, Andorhal was the main agricultural distribution point in the region. It is from here that the plague of undeath started to spread.

Following the defeat of the Burning Legion and the consolidation of the Western Plaguelands by the Scourge, Andorhal became a regional bastion effectively separating the lands of the Lich King from those still under mortal control. Later, Andorhal became the headquarters of the lich Araj the Summoner who used the ruined city as the base of operations, from which he oversaw the use of the mighty plague cauldrons situated throughout the Western Plaguelands.

The roads leading north out of Andorhal were occasionally patrolled by forces of the Scarlet Crusade — either survivors of Andorhal or troops sent from nearby Hearthglen.

The flow of time was disrupted here and Chromie speculated to be the workings of the Scourge.
Llane Wrynn

Llane Wrynn

King **Llane Wrynn I** was the ruler of the Kingdom of Stormwind during the First War. He was the child of King Barathen Wrynn III and Lady Varia, and the father of King Varian Wrynn. His grandson Prince Anduin Wrynn was given his middle name Llane to honor him.

Although Wrynn led his kingdom successfully against the orcs in the first years of their arrival alongside his friend and ally, Anduin Lothar, with the rise of Warchief Blackhand, the war turned badly against Stormwind. Sensing that the final confrontation was at hand, Llane prepared to rally the armies of Azeroth against the orcs. Garona Halforcen was a close friend of Llane, but also secretly an agent of the Orcish Horde. As the orcs besieged Stormwind itself, Garona assassinated the beloved king on behalf of the Shadow Council under the warlock Gul'dan.

With the fall of King Llane, the armies of Stormwind quickly lost heart and were overrun by the orcish Horde. Only the quick and decisive action of Lord Anduin Lothar allowed many of the denizens of Stormwind to escape the Horde's savage wrath, sailing to the northern Kingdom of Lordaeron.
SI:7

**SI:7** (**Stormwind Intelligence**), also spelled **SI-7**, is a secretive military force of Stormwind's sovereign monarch. It includes rogues specializing in special operations, espionage, assassination and stealth tactics. It is referred to as the Alliance's intelligence agency and Azeroth's most elite spy organization.

The organization is currently led by Master Mathias Shaw. SI:7 is located in the building with the same name in the Old Town quarter of Stormwind City.
Red Hand of Tyr

**Status**

"*I am a son of Lordaeron. I have spent years in hiding. I have seen my kingdom betrayed. My neighbors have been slaughtered. My own family has been turned against me. I have witnessed stitched horrors dragging themselves across the hills I once called home. I have heard the wails of dying children as they are brutally torn apart, and I have seen the horrible light in their eyes that sparks once they fall. But after all of it, all these years, I dare say this, and no more: I have never been so terrified of anything as I was the blacksmith’s wife.*"
—Horace Bassett, Former Member of the Red Hand

The Red Hand of Tyr is a loose-knit band of fanatics following a proto-Scarlet ideology in the years 25 and 26 LC. Believing in the visions of evangelists such as Katherine Pike, the Red Hand perpetrates small-scale attacks against the Scourge and human survivors alike in order to test their victims' "purity." The Red Hand's numbers quickly dwindled due to their small numbers and internal purging, and the few survivors followed their leader into the Hand of the Unblinded, an elite sect of the Scarlet Crusade. A member of the Red Hand self-identifies by a bloody handprint over their heart, placed upon their clothing after proof of their purity is ascertained.

The Red Hand continues to operate as a semi-independent group within the Scarlet Crusade. It specializes in subversion and has a smattering of converts throughout the Crusade, all sharing a similar goal of creating a unified holy kingdom across the Eastern Kingdoms. For the most part, it seems to operate with the Crusade's best interests at heart; however, there are times it seems to come into conflict with mainstream Crusade leadership.
Argus Wake

The **Argus Wake** are a mysterious group allied to the Syndicate in Alterac. According to Thrall, they are members of the Shadow Council.

The Argus Wake has made use of bloodstone, primarily in the form of Bloodstone Amulets and the Befouled Bloodstone Orb. The amulets were then distributed among the Syndicate.
Khaz Modan

**Khaz Modan** is the mountainous subcontinent found in the Eastern Kingdoms, between Stormwind and Lordaeron. It is the home of the dwarves, led by King Magni Bronzebeard. It means "Mountain of Khaz" in Dwarven, in honor of the titan shaper Khaz'goroth.

## Khaz Modan's Zones

* The Badlands
* Blackrock Mountain
* Dun Morogh
* Loch Modan
* Searing Gorge
* The Wetlands
Azeroth

**Azeroth** is the name of the world in which the majority of the Warcraft series is set. The world of Azeroth is the birthplace of many races, most notable being elves (night elves, high elves, and blood elves), humans, dwarves, tauren, goblins, trolls, gnomes and dragons.

Two of the major continents that exist on Azeroth are:

* Eastern Kingdoms
* Kalimdor
Lynx

**Lynxes** are red or brown big cats mainly found in Quel'Thalas, but also on the Echo Isles, as well as Netherstorm and the Blade's Edge Mountains in Outland. They are vicious hunters that shred their prey with fang and claw.

The springpaw lynxes of the Eversong Woods are known for their high quality pelts, and even night elves have been known to travel to Quel'Thalas just to poach them. The springpaws of Sunstrider Isle succumbed to the influence of the Burning Crystals, forcing the local blood elves to put them down. The wildmane cats of the Echo Isles have been known to prey on the boars that the local Darkspear trolls keep as a food source. The cats' pelts can be fashioned into hefty cloaks.

The ghostclaw lynxes of the Ghostlands were tainted by the Plague of Undeath and risked spreading their affliction to the healthy wildlife in the Eversong Woods.
Luciandree Stark

Luciandree Stark

### **Affiliations**

Alliance, Kingdom of Stormwind, Church of the Holy Light, Brotherhood of Northshire

### **Beliefs**

God, the Holy Light

A young apprentice at the Northshire Abbey, practicing to become a member of the Brotherhood of Northshire. Despite her resolve, she knows very little about the world and has much to learn in order to mature into a knight worthy the name.

## Abilities

Her prowess in battle is yet to be tested, though she knows as much as one could learn practicing with striking dummies.
Hand of the Unblinded

>
>
>

 **Seat**
 **Affiliations**
 **Former Affiliations**
 **Membership**
• 2,500 (25 L.C.)
• 1,400 (34 L.C.)
 **Status**

"*Without the Crusade, there is nothing. Without order, there is chaos. Our flame shall not suffocate, for its smoke shall coat the skies and parch the throats of the wicked. The Scarlet Crusade shall smite the wicked and drive evil from these lands! We are numerous, and the pretenders shan't blur our vision. Their eyes hath not beheld the true face of heresy. Our view is all encompassing. We.. are Unblinded.*"
—- High Augur Reverus, Leader of the Unblinded

The **Hand of the Unblinded** is an elite sect of the Scarlet Crusade under leadership of the extreme and enigmatic Crusader Lord Reverus. It's main purpose is the expansion of Scarlet governed territory and regulation of internal conflicts in the orders that reside within it. Often noted for it's often tyrannical and even dishonourable conduct within the Crusade, their 'all encompassing view' spreads over the majority of Lordaeron.

## Background

Where there is sight there is action, and to such the **Hand of the Unblinded** operate under unrestrained vigil; destroying all enemies of the Scarlet Crusade with extreme prejudice.

Formed during a time of great unrest within the Scarlet Crusade, specifically during Taelan Fordring's rein of Mardenholde Keep, the Unblinded are led by it's appointed 'Oracle', High Augur Reverus. Reverus, an Archmage of the Kirin Tor; blames the Alliance for the fall of Lordaeron and by extension the fall of Dalaran and the death of Archmage Antonidas. For this reason, the Augur's influence has given the sect an increasingly Saidanite perception of the world, increased by the Grand Crusader's already abundant corrupting influence. For this reason, Alliance and Argent Dawn relations with the Unblinded are shaky at best.

An elite sect, not dissimilar to the Grand Crusader's Crimson Legion; the Hand employs all of the strengths of the Crusade's numerous classes and skills and filters them into broad divisions to best strategize against and combat threats to the Holy Land.

### Music

Composed by the talented Serana Dawnsinger: Unblinded Theme

## ((OOC))

This is a large scale project being created for the release of Classic WoW, with the premise of the guild being roleplayed in Bloodsail Buccaneers on Classic World of Warcraft. The guild is supposed to represent the Scarlet Crusade in it's time of greatest strength, when the Crusade occupied the largest amount of territory of any organisation in the game to date.

For this reason, we are currently accepting people interested in the guild as a concept and would like to invite all to inquire with me either on my MG wiki blog, or to DM me on my Discord tag.

Grokboom#4210

Happy crusading!
Kul Tiras (Island)

**Kul Tiras** (also spelled as **Kul'Tiras**, pronounced KOOL-teer-AHS) is an island chain located in the Great Sea, west of the Eastern Kingdoms. The islands are home to the human nation of the same name, having originally been discovered and colonized by Gilnean sailors from the mainland Eastern Kingdoms.

The unsettled areas are covered with rolling hills and sparse evergreen woods. Kul Tiras is temperate, though subject to sudden ocean storms. The nation is also very windy, which makes zeppelin rides perilous. Wild game includes few forest creatures such as foxes, squirrels and the occasional black bear.

The biggest asset to Kul Tiras is also its greatest danger: the sea. Kul Tiras's shores possess good fishing and provide ample seafood. It is said that Kul Tiras has the best lobster and king crab in all the land.

## Trivia

* Kul Tiras is not accessible in *World of Warcraft: Classic* as it wasn't added until the seventh expansion, *Battle for Azeroth*.
Dar'Khan Drathir

**Dar'Khan Drathir** was once an esteemed magister who would become one of Quel'Thalas' greatest traitors. His limitless ambition, combined with his egotistical mindset, made him an easy pawn for the forces of the Lich King. Empowered by the treacherous Prince Arthas himself, Dar'Khan opened the way for the Scourge to enter Quel'Thalas and ravage the land in their march to the Sunwell.

While Dar'Khan has met death several times (execution by Arthas, vaporization by Anveena, and killed with an enchanted arrow by Lor'themar Theron), he has consistently managed to cheat his fate and return from the grave. Most recently, he was once again resurrected and resided at the fortress of Deatholme in the southern Ghostlands, where he commands the Scourge in Quel'Thalas. His presence at the doorstep of Quel'Thalas was one of the primary obstacles preventing the blood elves' full acceptance into the Horde.
Lazan

Lazan

**Lazan** is a Darkspear troll and proud member of the Horde. Since being freed of Zalazane's mind control, Lazan's ambitions have turned towards becoming a priest of the loa.

## Physical Appearance

Since Lazan’s brush with death he is barely recognizable as the same troll. Although he regenerated his wounds, including the arrow-wound to his eye, the serpent venom has hollowed him out. His eyes are sunken in their sockets, and the rest of his face is pointy and gaunt. Coupled with his lanky height, his shaven head and his bony extremities, his overall appearance can be described as skeletal.

Lazan has not helped alleviate this effect. Believing that he has a newfound connection with the spirits and loa, he has mimicked the marks of witch doctors and shadow hunters. His face is now tattooed with ashy white and black paints, and he wears ceremonial beads and trinkets around his neck.

## Biography

Lazan’s childhood and adolescence were unaccomplished and uneventful. Lucky, then, that he doesn’t remember any of it.

Among the Darkspear he was known as a fisherman and little else. He avoided combat on three occasions, the Darkspear Islands, the Battle of Hyjal and the Invasion of Durotar. However, his luck ran out during Zalazane’s betrayal. Falling prey to the nefarious witch doctor’s sway, Lazan unconsciously saw combat for the first time.

Shortly after his possession, during a skirmish with a Shadow Hunter named Zansul, Lazan was shot in the eye with an arrow coated in snake venom. Zansul brought his dying opponent back to Sen’jin Village for a proper burial. But to the villagers’ surprise and Lazan’s agony, the youth clung on to life. After days of swinging between seizures and bouts of paralysis, he slipped into a coma. Contrary to expectations, his shrivelled, emaciated body began to regenerate.

Lazan awoke with no recollection of what had happened or who he was. His miraculous recovery had split the village. Some thought he was still bewitched, and others thought he was blessed by the loa. Either way, the village elders decided that he could not remain in Sen’jin Village. Vouching for Lazan’s sanity and freedom, Zansul took the dizzy and confused youth to the Valley of Trials.

There, he hoped, Lazan could begin anew.