Overcooked

**Overcooked** is a map in Shell Shockers. It was introduced in the December 2020 update. The castle theme is similar to Castle and Bastion. It was put in the public map pool in the January 2021 update and then put back to the private map pool in Version 0.39.3 and then put back into the public map pool in Version 0.39.6. Features in the Castle maps are used exceedingly in this map.

## Map Features

Like all maps, there are flags on each side which illustrate the red and blue side which are also spawning points when playing in-game modes like Teams or Captula the Spatula. When playing in such a mode, if you are on the red team you will spawn on the red side therefore if you are on the blue team you will spawn on the blue side. When playing in Free For All you will spawn anywhere. The map lineaments three floors.

### First Floor

The first floor is unimpeded in the middle, on one side of the map. This open space coincides a courtyard. With such an ample agape space on this floor, it is critical to scrutinize your ambience. This territory is excellent for Dozen Gauge players, SMEGG players and M2DZ players. Other weapons can still prevail on this floor if used correctly. On the adverse side, attendants are both ramps and ladders that compel to the second floor. This side of the map also has some open space from which you can see other floors. The level can easily access the third floor as a result of its boundless ramps.

### Second Floor

The second floor is relatively as large as the first floor. The ladders and ramps that lead to this floor are what dwindles the flooring in size. The floor's design is satisfactory for EGGK-47, Dozen Gauge and SMEGG players. The mezzanine has a courtyard like structure in the midst. Close range weapons will preponderate here because they can sneak up on negligent players and sustain easy kills. CSG-1 players would also be able to monopolize if they correctly used their weapon. Long-range weapons like the RPEGG and M2DZ would have an effortful time trying to dominate on this level because of the minimal space. This floor also has ramps that can lead you to the third floor.

### Third Floor

The third floor is comparable to roofs. The arrangement of this floor favors long-range weapons such as M2DZ, RPEGG and CSG-1. The deck is salutary for camping and will efficiently guide you towards higher streaks. From here, you can see all floors and can assassinate unexpecting players with ease. It is significant and imperative to remain focused on your ambience when on this floor as close-range weapon players can sneak up on you leading to straightforward and uncomplicated kills for your opponent.

## Tips

When on this map scouting your surroundings will notably help you maintain higher streaks. Like other maps, what weapon you use will also tremendously assist you to maintain streaks.

Attempt to use weapons according to what floor you want to play on. Using floors correctly is very advantageous to you against your opponents. Understanding the map is beneficial, as it will give you a better understanding of where to use what weapons. For higher levels, use snipers or the tri hard. NEVER use the RPEGG as you will almost certainly die after 1 or 2 kills. For other levels, use short range weaons. If you are a sniper, avoid the bottom.