recursal/Fanatic-Fandom huggingface dataset:
Velvet Worm

Velvet worms (*Oroperipatus ecuadoriensis*) are common enemies in leafcutter ant missions.

## **Abilities**

Velvet worms use basic attack by biting enemies. They can spray slime, which slows enemies down and damages them over time.

Uber velvet worms retains the abilities of large velvet worms. They can also stun enemies.

## **Appearances**

Velvet worms are enemies in:

* **The Harvest**

* **Front Line**

* **Adventure**

* **New Year's Feast**

## **Notable stats**

 **Small velvet worm**
* *Movement speed*: 150
* *Food amount*: 15 [3]
* *Score*: 45
* *Regeneration speed*: 1
 **Basic attack** | * *Attack damage (physical)*: 12
 **Slime spray** | * *Activation chance*: 20%
* *Attack damage (physical)*: 3
* *Cooldown*: 20
* *Effect radius*: 200
* *Effect damage per tick (physical)*: 1.5
* *Interval time*: 0.5
* *Damage duration*: 6
* *Movement speed debuff*: - 95%
* *Attack speed debuff*: - 70%
* *Debuff duration*: 6

 **Large velvet worm**
* *Movement speed*: 250
* *Food amount*: 87 [3]
* *Mount capacity*: 5
* *Score*: 350
* *Regeneration speed*: 3
 **Immunities** | * *Slow resistance*: 40%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 80
 **Slime spray** | * *Activation chance*: 20%
* *Attack damage (physical)*: 5
* *Cooldown*: 20
* *Effect radius*: 350
* *Effect damage per tick (physical)*: 3
* *Interval time*: 0.5
* *Damage duration*: 10
* *Movement speed debuff*: - 95%
* *Attack speed debuff*: - 90%
* *Debuff duration*: 10

 **Uber velvet worm**
* *Movement speed*: 400
* *Food amount*: 3000 [8]
* *Mount capacity*: 5
* *Score*: 3000
* *Regeneration speed*: 10
 **Immunities** | * *Slow resistance*: 40%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 65
* *Attack speed*: 1
 **Slime spray** | * *Activation chance*: 20%
* *Attack damage (physical)*: 20
* *Cooldown*: 25
* *Effect radius*: 450
* *Effect damage per tick (physical)*: 5
* *Interval time*: 0.5
* *Damage duration*: 10
* *Movement speed debuff*: - 95%
* *Attack speed debuff*: - 90%
 **Stun** | * *Activation chance*: 50%
* *Attack damage (physical)*: 12
* *Cooldown*: 12
* *Effect radius*: 200
* *Stun duration*: 3

## **Trivia**

* Velvet worms were only added to the game after fire ant update because their complex movements couldn't be completed in time.

## **Community screenshots**

Small velvet worm (by DietCoke)Large velvet worm (by Medin)Uber velvet worm (by AnthonyGaming)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://slugdisco.com/november-2022-newsletter/
Big-headed Ant

Big-headed ants (*Pheidole morrisii*) are playable as complete colonies in extra missions and freeplay.

## **Abilities**

Big-headed ant minors, majors and supersoldiers use basic attack by biting enemies.

Supersoldiers can stun and knock enemies back. They may rarely stun themselves due to their overly large heads.

Supersoldiers can also lift small enemies in the air and instantly kill them one at a time. This ability can't be used on enemies with less than 40 HP.

## **Appearances**

Big-headed ants are playable as complete colonies in:

* **The Culling 2**

Big-headed ant majors are playable units in:

* **Tug of War 2**

Big-headed ant supersoldiers are playable units in:

* **Tug of War 2**

* **New Year's Feast**

Big-headed ants are enemies in:

* **Cold Blood**

* **Tug of War 2**

* **The Culling 2**

## **Notable stats**

**Big-headed ant queen**
* *Score*: 700
 **Damage modifications** | * *Physical resistance*: 50%
* *Venom resistance*: 50%
 **Immunities** | * Immune to stun/ confusion/ fleeing
* Immune to pickup/ execution/ knockback

 **Big-headed ant minor**
* *Health*: 25/ 35/ 40
* *Movement speed*: 300/ 310/ 320
* *Score*: 5/ 8/ 12
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 2/ 3/ 4
* *Attack speed*: 1/ 1.1/ 1.2

 **Big-headed ant major**
* *Health*: 25/ 40/ 55
* *Movement speed*: 300/ 300/ 300
* *Score*: 5/ 7/ 10
* *Harvest amount*: 15/ 17/ 20
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 2.2/ 3.1/ 3.7
* *Attack speed*: 1/ 1/ 1.3

 **Big-headed ant supersoldier**
* *Health*: 90/ 130/ 170
* *Movement speed*: 380/ 380/ 380
* *Score*: 28/ 40/ 52
* *Harvest amount*: 16/ 16/ 16
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 3/ 5/ 7
 **Crush** | * *Trigger*: User has above 40 HP.
* *Activation chance*: 5%/ 5%/ 5%
 **Ram** | * *Activation chance*: 2%/ 2%/ 2%
* *Attack damage (physical)*: 20/ 20/ 20
* *Effect radius (splash)*: 100/ 100/ 100
* *Stun duration*: 1.5/ 1.5/ 1.5
 **Face plant** | * *Activation chance*: 5%/ 5%/ 5%
* *Stun duration*: 2/ 2/ 2

## **Trivia**

* In real life, only 8 species of big-headed ants can produce supersoldiers naturally. Scientists have successfully forced other species of big-headed ants, including *Pheidole morrisii*, to do so by over-exposing the larvae to juvenile hormone. In **Cold Blood**, it can be inferred that the first encounter with fire ants has caused an unusual surge of juvenile hormone in the local the big-headed ant colony.

## **Community screenshots**

Big-headed ant queen and big-headed ant minors (by Antbzk64)Big-headed ant majors and big-headed ant supersoldiers (by Thelizardguy)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Playable Spider

A beach wolf spider (*Arctosa litoralis*) is playable in holiday missions.

## **Abilities**

You control the spider by clicking anywhere on the map or using the arrow keys. You can lock the camera to your spider or unlock it by pressing Tab.

The spider loses 1 HP per second due to hunger. At the start of a mission, the spider is at level 1. It gains experience equal to the score of killed enemies. Each time it gains a level, its total health increases and it becomes fully healed.

Click on the respective button, then click on an approriate target to use an ability. Each ability is also assigned to a number key. At the start of a mission, basic attack is at level 1 and other abilities are locked (at level 0).

When the spider reaches level 2 and levels which are multiples of 3, all abilities gain 1 upgrade point each. These points can be accumulated. Click on the small button above the respective ability to upgrade it. You can only spend a total number of points equal to the your level minus 1.

* **Bite**: This is the basic attack. You can also use this by right-clicking anywhere on the map. Upgrading this ability permanently increases the spider's total health.

* **Venom strike**: The spider expels venom on the ground, which damages enemies over time.

* **Cripple**: The spider shoots a stream of venom that slows enemies down. Affected enemies will take more damage from further venom attacks.

* **Devour**: The spider heal itself by eating up to 30 food each time.

## **Appearances**

The beach wolf spider is playable in:

* **Hungry Spider**

* **Festive Spider**

## **Notable stats**

**Playable spider**
* *Required experience (level x)*: 40 + 40 \* (x - 1)
 **Damage modifications** | * *Maximum taken damage*: 300
 **Immunities** | * *Slow resistance*: 60%
 **Bite**
*(level x)*
* *Attack damage (physical)*: 30 + 4.5 \* x2
* *Attack speed*: 1
 **Venom strike**
*(level x)*
* *Effect radius*: 200 + 1.5 \* x2
* *Effect damage per tick (venom)*: 10 + 1.5 \* x2
* *Interval time*: 1
 **Cripple**
*(level x)*
* *Cooldown*: 6
* *Effect radius*: 400 + 2.1 \* x2
* *Movement speed debuff*: - 70% - 0.6% \* x2
* *Venom resistance debuff*: - 20% - 0.6% \* x2
* *Debuff duration*: 4 + 0.03 \* x2
 **Devour**
*(level x)*
* *Total regeneration*: *food amount* \* (1 + 0.35 \* x2)

## **Trivia**

* The spider is voiced by Mike Connor, the community manager.

* It wears red Santa hat in **Festive Spider**.

* Venom strike can trigger damage reflection, even if you have moved far away.

## **References**

1. ↑ http://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ Tested by Antbzk64#9884 on Discord (28/11/20121).
3. ↑ Tested by Solstitium on ICS Discord (5/11/2023).
Occupation 2

This mission is like **New Home** but it requires more game knowledge and uses little black ants.

## **Settings**

In this mission, a little black ant colony must establish itself underground. You don't have access to the surface.

Highway tiles cover the excavated area. They can be upgraded but can't be deleted.

## **Notable enemies**

All enemies are on the same side. They are affected by powerscaling.

At the start of the mission, a larval checkered beetle, a larval false bombardier beetle, a bombardier beetle and an adult false bombardier beetle begin digging into your nest.

Some checkered beetles, false bombardier beetles and bombardier beetles are trapped in 4 unbreakable caverns. They dig into your nest when you excavate the corresponding key caverns.

There are some grouped-up caverns. If you excavate any cavern in a group, all nearby enemies will begin digging into your nest in a designated direction.

Other enemies, which inhabit in your nest, include woodworms, woodlice, dwarf salamanders and narrow-mouthed toads. There is only 1 eastern newt on the map.

Unbreakable caverns *(white)* and corresponding key caverns *(yellow)*

## **Community screenshots**

Powerscaled bombardier beetle (by Antbzk64)
Stat-changing Effect

This page shows mechanics about stat-changing effects.

## **Stat-changing effects**

### **Resistance buff/ debuff**

An affected creature should take less/ more damage from further attacks of the same type. Resistance buff is inflicted on the user while resistance debuff is inflicted on an enemy.

The debuff is only applied after [*resistance* - *piercing*] has been calculated in the damage formular.

Debuff effect of **Weakening** and **Crippling** can be stacked in value, which is an unusual case.

**Users**
* Vigorous fire ant soldiers
* Woodlice
* Hermit crabs
* **Resilient**
* Vigorous fire ant soldiers
 **Enemy-debuff** | * Little black ant soldiers
* Super leafcutter ant major
* **Crippling**
* **Weakening**

### **Movement speed buff/ debuff**

An affected creature will move around more quickly/ more slowly. Movement speed can only be reduced down to 10. A creature with *slow resistance* can reduce inflicted speed debuff by a certain amount.

Some creatures can slow themselves down as demerit, ignoring their own resistance.

**Users**
* Harvestmen
* Red velvet ants
 **Debuff** | * Ladybird beetles
* Leaf-mimic praying mantises
* Fungus waste poisoning
* Stun leafcutter ant majors
* Funnel-web spiders
* Velvet worms
* Phorid flies
* Great blue skimmers
* Dragantula **(SPOILERS}**
* Playable spider

### **Attack speed buff/ debuff**

An affected creature will attack more quickly/ more slowly. There is currently no information about the minimum speed. A creature with *slow resistance* can reduce inflicted speed debuff by a certain amount.

**Users**
 **Debuff** | * **Last stand**
* Velvet worms
* Phorid flies

## **Reference**

1. ↑ http://www.youtube.com/watch?v=-M\_L1EpeANk
2. ↑ Confirmed by Mike on Discord (30/10/2023).
Costume

This page shows some cosmetic changes to creatures in the game.

## **Color**

You must choose the color for your colony before starting the main story. You must do so for all colonies while setting up each freeplay game. You have 9 options: red, blue, yellow, green, pink, brown, grey, black and purple. Each colony must have its own color.

Units show colony color on their gasters. Black actually removes colony color, which makes them more natural.

Gene-thief ants can completely change into the chosen color.

## **Hats**

### **Arachnophobia mode**

Arachnids wear hats in arachnophobia mode. The hats remain on the carcasses after the arachnids have been killed.

### **Christmas**

Ant queens wear red Santa hats and arachnids wear green Santa hats in arachnophobia mode during Christmas.

The playable spider wears red Santa hat only in **Festive Spider**.

## **Community screenshots**

Red Santa hat (by Rensy)Green Santa hat (by Medin)
Great Blue Skimmer

Great blue skimmer (*Libellula vibrans*) are nocturnal enemies in fire ant missions.

## **Abilities**

Great blue skimmers spend most of their time in the air. They can't walk on the ground.

They use basic attack by biting enemies. They can occasionally bite multiple enemies at once.

Upon spotting any enemies, they will dash forward to stun and knock enemies back, slowing them down afterward.

They rarely fly up and slam their bodies on the ground to stun and knock enemies back, slowing them down afterward.

## **Appearances**

Great blue skimmers are enemies in:

* **A Bridge Too Far**

## **Notable stats**

 **Great blue skimmer**
* *Movement speed*: 350
* *Food amount*: 500
* *Mount capacity*: 18
* *Score*: 750
 **Immunities** | * *Slow resistance*: 60%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 90
 **Dash** | * *Attack damage (physical)*: 5
* *Cooldown*: 2
* *Effect radius*: 300
* *Movement speed debuff*: - 80%
* *Debuff duration*: 1.5
* *Stun duration*: 0.5
 **Wing buffet** | * *Activation chance*: 5%
* *Attack damage (physical)*: 5
* *Cooldown*: 30
* *Effect radius*: 300
* *Movement speed debuff*: - 80%
* *Debuff duration*: 1.5
* *Stun duration*: 0.5
 **Bite** | * *Activation chance*: 30%
* *Attack damage (physical)*: 80
* *Cooldown*: 10
* *Effect radius (splash)*: 180

## **Trivia**

* These skimmers are entirely blue and have claspers, which indicates they are all males. The narrator misidentifies one as female in **A Bridge Too Far**.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ Confirmed by Mike on Discord (17/10/2022).
The Second Experiment

Test the might of your formicarium colony. Will it survive whatever the scientists have planned?

This page contains **SPOILERS** for the main story.

## **Rewards**

* *Base value*: 12 territory, 1100 food, 36 Royal Jelly

* *Difficulty bonus*: 240%/ 255%/ 275%/ 300%/ 335%

* *Completion bonus*: + 100%

## **Settings**

In this mission, your gene-thief ant colony must survive attacking waves coming from 3 directions. You are given a small amount of food during breaks.

You can only have up to 125 brood tiles before attempting the challenge.

## **Notable enemies**

All enemies are on the same side. Enemy ants enter your formicarium through the feeding tubes. Each wave only begins when the previous wave has been dealt with.

* *Wave 1*: 20 black ants

* *Wave 2*: 20 wood ants

* *Wave 3*: 40 wood ants

* *Wave 4*: 50 wood ants

* Break

* *Wave 5*: 30 black ants, 30 wood ants

* *Wave 6*: 30 black ants, 30 wood ants, 30 gene-thief ants

* Break

* *Wave 7*: Large number of black ants, wood ants and gene-thief ants

Enemy wood ants have soldiers, mortar shooters and rapid-fire shooters.

Beach tiger beetles and beach wolf spiders are dropped in your formicarium during the final wave. They are edible.
Red Velvet Ant

Red velvet ant (*Dasymultilla occidentalis*) are diurnal enemies in fire ant missions.

## **Abilities**

Red velvet ants use basic attack by biting enemies. They can also reflect taken damage on contact. They usually avoid conflict.

They quickly run away from battle at low health. If they are still pursued, they retaliate by stinging.

Uber red velvet ants retain the abilities of red velvet ants.

## **Appearances**

Red velvet ants are enemies in:

* **Cold Blood**

* **A Bridge Too Far**

* **Enemy of My Enemy 2**

* **The Culling 2**

* **New Year's Feast**

## **Notable stats**

 **Red velvet ant**
* *Movement speed*: 400
* *Food amount*: 65 [2]
* *Mount capacity*: 2
* *Score*: 300
 **Immunities** | * *Slow resistance*: 20%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 5
 **Sting** | * *Trigger*: User has below 45% HP.
* *Attack damage (venom)*: 45
* *Attack speed*: 1.3
 **Flee** | * *Trigger*: User has below 60% HP.
* *Activation chance*: 30%
* *Cooldown*: 5
* *Movement speed buff*: + 50%
* *Buff duration*: 15
* *Fleeing duration*: 1

 **Uber red velvet ant**
* *Movement speed*: --
* *Food amount*: 3000 [8]
* *Mount capacity*: 2
* *Score*: --
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: --
 **Sting** | * *Trigger*: --
* *Attack damage (venom)*: --
* *Attack speed*: --
 **Flee** | * *Trigger*: --
* *Activation chance*: --
* *Cooldown*: --
* *Movement speed buff*: --
* *Buff duration*: --
* *Fleeing duration*: --

## **Trivia**

* Red velvet ants are not ants. They are female parasitic wasps, which lay eggs in other wasp burrows.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Carnivorous Plant

Carnivorous plants are obstacles in fire ant missions.

## **Abilities**

If you enable gathering and food storage isn't full, omnivorous ants will climb carnivorous plants and get kill instantly.

Each leaf of Venus flytraps (*Dionaea muscipula*) and dwarf sundews (*Drosera brevifolia*) can only kill one ant at a time. They reopen a single leaf every 60 seconds only in freeplay.

Yellow pitcher plants (*Sarracenia flava*) contain nectar, which grants up to 55 food. They generate 20 more food 90 seconds after each time nectar has been harvested. This only happens if the current food amount is between 0 and 36. Ants have low chance to successfully harvest the nectar.

## **Appearances**

Carnivorous plants are available in:

* **Cold Blood**

* **A Bridge Too Far**

## **Trivia**

* None of the scientific names is mentioned in the game or any promotional materials.

## **Community screenshots**

Venus flytrap, dwarf sundew and yellow pitcher plants (by Antbzk64)
## **References**

1. ↑ Tested by Antbzk#9884 on Discord (2/9/2022).
Uber Creature

Uber creatures are special enemies in the game.

## **Descriptions**

Uber creatures are enhanced enemies that can enter the underground area through nest entrance and end your game. They have better stats and, sometimes, extra abilities compared to their basic counterparts. Uber creatures have distinctive glow.

Uber creatures disappear 10 minutes after they are dead in freeplay. Each carcass grants 3000 food and can be harvested by 8 ants at the same time.

In freeplay, at least 1 Uber creature should appear in 45 minutes. The spawn chance increases the longer one hasn't appeared. You will be alerted about their arrivals on the minimap. They can only enter the underground area after they have been on the surface for 8 minutes. Overall score increases by 10% if Uber creatures are enabled.

## **Members**

Uber creatures include:

* Devil's coach horse beetle

* Mole cricket

* Beach tiger beetle

* Beach wolf spider

* Hermit crab

* Jumping spider

* Spiny devil bush cricket

* Leaf-mimic praying mantis

* Whip spider

* Velvet worm

* Bombardier beetle

* Red velvet ant

* Eastern newt

* Narrow-mouthed toad

## **Appearances**

Uber creatures are enemies in:

* **Babysitting**

* **Excavators**

* **Enemy of My Enemy**

* **Beetles Rise Up!**

* **Adventure**

* **Hungry Spider**

* **Festive Spider**

* **New Year's Feast**

Uber creatures are allies in:

* **Beetles Rise Up!**

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/beta-test-0-21142-freeplay-changes-fixes.4164/
Ant Tower

Towers are special units in **Festive Spider**.

## **Abilities**

The playable spider can build towers using its own health in **Festive Spider**. Towers can attack but can't freely move around the map.

You have access to wood ant shooters and leafcutter ant majors. They share the same abilities as their normal counterparts but with modified stats.

## **Appearances**

Ant towers are only playable in:

* **Festive Spider**

## **Notable stats**

**Wood ant shooter**
* *Health*: 90/ 112/ 135
* *Regeneration speed*: 9/ 9/ 9
* *Detection radius (mortar)*: 800/ 800/ 800
 **Acid spray (mortar)** | * *Attack damage (venom)*: 14.4/ 18/ 21.6
* *Attack speed*: 0.5/ 0.5/ 0.5
* *Effect radius (splash)*: 0/ 0/ 70
 **Acid spray (rapid-fire)** | * *Attack damage (venom)*: 3.6/ 4.5/ 6.3
* *Attack speed*: 2.2/ 2.6/ 3.1
* *Movement speed debuff*: 0/ 0/ - 50%
* *Attack speed debuff*: 0/ 0/ - 28%
* *Debuff duration*: 0/ 0/ 0.3
* Projectile

**Leafcutter ant major**
* *Health*: 900/ 1080/ 1800
* *Regeneration speed*: 9/ 9/ 9
 **Basic attack** | * *Attack damage (physical)*: 21.6/ 27/ 39.6
 **Taunt** | * *Attack damage (physical)*: 1.8/ 1.8/ 1.8
* *Cooldown*: 6/ 5/ 4
* *Effect radius*: 100/ 140/ 180
* *Total regeneration*: 180/ 250/ 330
* *Regeneration duration*: 4/ 5/ 6
 **Stat buff** | * *Trigger*: 0/ 0/ 40%
* *Cooldown*: 0/ 0/ 15
* *Physical resistance buff*: 0/ 0/ + 80%
* *Venom resistance buff*: 0/ 0/ + 80%
 **Stun** | * *Attack damage (physical)*: 1.8/ 1.8/ 1.8
* *Cooldown*: 6/ 5/ 4
* *Effect radius*: 0/ 0/ 40
* *Movement speed debuff*: 0/ 0/ - 90%
* *Debuff duration*: 0/ 0/ 8
* *Stun duration*: 3/ 3.5/ 4

## **References**

1. ↑ Confirmed by John on Discord (29/10/2022).
Trap-jaw Ant

Trap-jaw ants (*Odontomachus baurii*) are playable as gene-thief ant units in extra missions and freeplay.

## **Abilities**

Trap-jaw ant workers and soldiers use basic attack by biting enemies.

Soldiers can launch themselves out of battle using their bite force and heal themselves after having taken enough damage.

## **Appearances**

Trap-jaw ant soldiers are playable units in:

* **Aggrandise**

* **Extremis**

* **The Other Foot**

* **Tug of War**

* **Tug of War 2**

* **New Year's Feast**

Trap-jaw ants are enemies in:

* **The Harvest**

* **Possibly the Final Experiment**

* **Extremis**

* **The Other Foot**

* **Tug of War**

* **Enemy of My Enemy**

* **Beetles Rise Up!**

* **Adventure**

* **Tug of War 2**

* **Festive Spider**

Beating **The Other Foot** on any difficulty rewards players with the counterpart colony for freeplay.

## **Notable stats**

**Trap-jaw ant queen**
* *Score*: 700
 **Damage modifications** | * *Physical resistance*: 50%
* *Venom resistance*: 50%
 **Immunities** | * Immune to stun/ confusion/ fleeing
* Immune to execution/ knockback

**Trap-jaw ant worker**
* *Health*: 25/ 35/ 45
* *Movement speed*: 300/ 340/ 380
* *Score*: 5/ 8/ 12
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 0.6/ 0.8/ 1
* *Attack speed*: 1/ 1/ 1

 **Trap-jaw ant soldier**
* *Health*: 65/ 75/ 90
* *Movement speed*: 320/ 320/ 320
* *Score*: 14/ 20/ 24
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 6/ 8/ 11
 **Jump** | * *Trigger*: User has below 70%/ 70%/ 70% HP.
* *Attack damage (physical)*: 1/ 1/ 1
* *Cooldown*: 8/ 8/ 8
* *Total regeneration*: 24.5/ 28/ 37.1
* *Regeneration duration*: 1.5/ 1.5/ 1.5

## **Trivia**

* In real life, trap-jaw ants apply their bite force against the ground to jump, not against opposing creatures. They have the second fastest bite speed in the world, only after dracula ants (*Mystrium camillae*).

* In real life, trap-jaw ants can sting. The developers don't implement this in the game to focus on their jumping gimmick.

* Trap-jaw ants have been confirmed to be unplayable as complete colonies because they don't form trails while hunting. Trap-jaw ant queen and workers are resized soldiers and are available only in **Adventure** as enemies.

## **Community screenshots**

Trap-jaw ant queen and trap-jaw ant workers (by Antbzk64)Trap-jaw ant soldiers (by Antbzk64)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://www.youtube.com/watch?v=Nm4sH7rwNzo&list=WL
Enemy Mounting

This page shows the mechanics of enemy mounting and shows notable targets.

Only colony-orginated ants can mount large and huge creatures to attack. The number of mounting ants on each creature is unaffected by ant size.

Only a certain percentage of fighting ants can mount large creatures in battle. If ants on the ground are killed or prevented from attacking, climbing ants will dismount until the required percentage is met.

If you disable attacking or enemy mounting, climbing ants will gradually dismount.

Ants can only use basic attack and can't use any other abilities while mounting. Fire ant workers and soldiers can only latch on and sting while mounting.

Large creatures will take extra damage from all further attacks if there are enough ants on top of them. The specific calculation hasn't been revealed.

Mounting ants can still be affected by damage reflection from large creatures. If large creatures leave the map, mounting ants will be taken away with them.

## **Mountable enemies**

Large unitss include leafctter ant mediae, leafcutter ant majors and army ant majors. They can only mount huge creatures.

Small units include other ant units. They can mount both large and huge creatures.

Ants themselves can't be mounted, no matter how large they are.

**Mountable enemies**
* Large hermit crabs [5]
* Large and Uber leaf-mimic praying mantises [4]
* Large and Uber spiny devil bush crickets [6]
* Large, huge and Uber whip spiders [24]
* Large and Uber velvet worms [5]
* Adult false bombardier beetles [5]
* Great blue skimmers [18]
* Juvenile and Uber eastern newts [5]
* Pine woods tree frogs [3]
* Adult and Uber narrow-mouthed toads [4]
* American bullfrogs [44]
* Hybrids **(SPOILERS)**
* Uber hermit crabs [5]
* Large dune tiger beetles [4]
* Large and Uber beach tiger beetles [4]
* Large and huge sand bear wolf spiders [3]
* Large and Uber beach wolf spiders [3]
* Uber jumping spiders [3]
* Medium six-spotted tiger beetles [4]
* Uber bombardier beetles [2]
* Adult and Uber Red velvet ants [2]
* Green lynx spiders [4]

## **Community screenshots**

Enemy mounting (by NapoleonBonaparteThe1st)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/screenshot-saturday-titan-climbing.4772/#post-22928
2. ↑ https://steamcommunity.com/games/463530/announcements/detail/3655282771740496238
New Home

A new *Formica fusca* colony has set up home in a rotting log, but to establish themselves will be no simple task.

The log is also home to some fascinating burrowing creatures that will make nest building extra challenging. *(challenge)*

## **Settings**

In this mission, a black ant colony must establish itself under a rotting log while being surrounded by predators. You don't have access to the surface.

## **Rewards**

* *Base value*: 8 territory, 650 food, 20 Royal Jelly

* *Difficulty bonus*: 115%/ 130%/ 150%/ 175%/ 210%

* *First-time bonus*: + 125%

* *Challenge bonus*: + 50%

* *Completion bonus*: + 100%

## **Notable enemies**

All enemies are on the same side.

Woodworms, woodlice and devil's coach horse beetles inhabit in your nest.

The 2 central caverns have exactly 10 woodlice each on impossible.

**Challenge**:

Mole crickets enter your nest from above after you have played for 4 minutes. A single mole cricket appears in odd-numbered waves. Multiple mole crickets appear in even-numbered waves and increase in number each time (1 - 2 - 1 - 3 - 1 - 4 - 1 - 5... respectively). The inbetween time decreases by 10 seconds after each wave, down to 80 seconds.

The 10th cricket appears in the 6th wave and the 15th cricket appears in the 16th wave.

## **Trivia**

* First innings is a term in cricket, a popular sport in the United Kingdom. The respective achievement involves mole crickets, a type of insects.
Bullet Ant (Paraponera clavata)

This species is currently in development. Please don't edit this page until after the entire story mode has been released.

## **Trivia**

* Bullet ants won against vampire ants (*Adetomyrma venatrix*) to be the reward for reaching the first kickstarter stretch goal.

## **References**

1. ↑ https://www.kickstarter.com/projects/eotu/empires-of-the-undergrowth-rise-of-the-colony/posts/1566108
Brett Keener

**Dara Alden** était étudiant au George Washington High School et la deuxième victime pendant les meurtres de Brandon James.

## Saison 1

### Tu veux jouer ?

Au début de l'épisode, Dara Alden est en train de fuir, Brett l'attrape et l'informe qu'il est probablement proche et n'a pas de remords sur ce qu'il a fait à Brandon James, quand il se retourne, la gorge de Dara est fendue. Brett saisit un bâton et lui dit de rester à l'écart. Quand il tente de s'enfuir, il trébuche et se retourne pour voir Brandon, qui marche sur son pied. Brett tente de frapper Brandon avec le bâton, mais il l'attrape et l'utilise pour empaler Brett à travers l'œil.

Après un bon dans le présent, une photo de son cadavre est aperçue au café de Lakewood quand Noah Foster parle des meurtres de la nuit d'Halloween en 1994 à Piper Shaw.

## Anecdotes

* Il était la deuxième victime de Brandon James.
Sand Bear Wolf Spider

Sand bear wolf spiders (*Arctosa perita*) are nocturnal enemies in wood ant missions.

## **Abilities**

Sand bear wolf spiders use basic attack by biting enemies.

Medium and large spiders can inject venom into enemies, damaging them over time. Huge spiders can expel venom on the ground, damaging enemies that step on it over time.

Large spiders can heal themselves by swallowing small enemies one at a time.

If sand bear wolf spiders enter the underground area through nest entrance, they can ignore combat and move between any chambers for 40 to 60 seconds before attacking the queen.

## **Appearances**

Beach wolf spiders are enemies in:

* **Rising Tide**

* **Queen of the Hill**

* **Aggrandise**

* **The Culling**

* **New Year's Feast**

## **Notable stats**

**Tiny sand bear wolf spider**
* *Movement speed*: 800
* *Food amount*: 3 [0]
* *Score*: 14
 **Basic attack** | * *Attack damage (physical)*: 5
* *Attack speed*: 1

 **Small sand bear wolf spider**
* *Movement speed*: 800
* *Food amount*: 22 [2]
* *Score*: 100
 **Basic attack** | * *Attack damage (physical)*: 40
* *Attack speed*: 1

 **Medium sand bear wolf spider**
* *Movement speed*: 1000
* *Food amount*: 56 [3]
* *Score*: 250
 **Immunities** | * *Slow resistance*: 40%
 **Basic attack** | * *Attack damage (physical)*: 60
 **Venom strike** | * *Attack damage (physical)*: 5
* *Cooldown*: 15
* *Effect radius*: 20
* *Effect damage per tick (venom)*: 10
* *Interval time*: 1
* *Damage duration*: 6

 **Large sand bear wolf spider**
* *Movement speed*: 1200
* *Food amount*: 86 [3]
* *Mount capacity*: 3
* *Score*: 400
 **Immunities** | * *Slow resistance*: 60%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 80
 **Venom strike** | * *Attack damage (physical)*: 5
* *Cooldown*: 15
* *Effect radius*: 30
* *Effect damage per tick (venom)*: 10
* *Interval time*: 1
 **Devour** | * *Trigger*: User has below 50% HP.
* *Cooldown*: 20
* *Total regeneration*: 400
* *Regeneration duration*: 0.5
* Execution

 **Huge sand bear wolf spider**
* *Movement speed*: --
* *Food amount*: 220 [3]
* *Mount capacity*: --
* *Score*: 1050
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 80
 **Venom** | * *Attack damage*: --
* *Cooldown*: --
* *Effect radius*: --
* *Effect damage per tick*: --
* *Interval time*: --
* *Damage duration*: --

## **Trivia**

* Sand bear wolf spiders wear frog hats in arachnophobia mode.

* Beach wolf spiders were replaced with sand bear wolf spiders to make wood ant missions more biogeographically approriate.

* Sand bear wolf spiders don't spit venom in real life. Huge sand bear wolf spiders were created with this ability only for the achievement.

## **Community screenshots**

Small sand bear wolf spiders and medium sand bear wolf spider (by Antbzk64)Frog hat (by Antbzk64)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/0-1142-change-log.1091/#post-6191
2. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
3. ↑ https://steamcommunity.com/games/463530/announcements/detail/3655282771740496238
The First Experiment

Test the might of your formicarium colony. Will it survive whatever the scientists have planned?

This page contains **SPOILERS** for the main story.

## **Rewards**

* *Base value*: 12 territory, 950 food, 32 Royal Jelly

* *Difficulty bonus*: 240%/ 255%/ 275%/ 300%/ 335%

* *Completion bonus*: + 100%

## **Settings**

In this mission, your gene-thief ant colony must survive attacking waves coming from 2 directions. You are given a small amount of food during breaks.

You can only have up to 100 brood tiles before attempting the challenge.

## **Notable enemies**

All enemies are on the same side. Enemy ants enter your formicarium through the feeding tubes. Each wave only begins when the previous wave has been dealt with.

* *Wave 1*: 10 black ants

* *Wave 2*: 20 black ants

* *Wave 3*: 40 gene-thief ants

* *Wave 4*: 50 gene-thief ants

* *Wave 5*: 60 gene-thief ants

* Break

* *Wave 6*: 20 black ants, 20 gene-thief ants

* *Wave 7*: 30 black ants, 30 gene-thief ants

* Break

* *Wave 8*: Large number of black ants and gene-thief ants

Devil's coach horse beetles are dropped in your formicarium during the final wave. They are edible.
The Culling 2

A big-headed ant mission with some special spawning conditions for enemies. Enemy packs get bigger over time and they will overwhelm your colony at night.

## **Settings**

In this mission, a big-headed ant colony must must defend itself from predators on the surface. Your nest entrance has already been excavated.

The mission starts during the day.

Milkweed seeds frequently land on the map and disappear 90 seconds afterward.

Milkeweed aphids gradually appear on random milkweed plants over time. There are 38 aphids on the map by the end of the mission.

## **Notable enemies**

All enemies are on the same side.

Woodlice, checkered beetles, bombardier beetles, false bombardier beetles and narrow-mouthed toads inhabit in your nest.

Surface enemies gradually come from 6 spawners on the edge of the map. They gather in small groups during the day and invade your nest at night. Nights quickly pass when all enemies of the day are killed.

If an enemy group is completely removed during the day, an extra enemy of the same kind will appear in the evening to complete the attacking wave.

* *Day 1*: Larval checkered beetles, magnolia green jumpers

* *Day 2*: Larval checkered beetles, adult checkered beetles, small six-spotted tiger beetles

* *Day 3*: Checkered beetles, bombardier beetles, medium six-spotted tiger beetles, wasp mantisflies

* *Day 4*: Bombardier beetles, false bombardier beetles, wasp mantisflies, green lynx spiders, dwarf salamanders

* *Day 5*: Bombardier beetles, false bombardier beetles, medium six-spotted tiger beetles, green lynx spiders, pine woods tree frogs

* *Day 6*: Checkered beetles, medium six-spotted tiger beetles, red velvet ants, juvenile eastern newts, pine woods tree frogs, narrow-mouthed toads

## **Community screenshots**

Checkered beetles and pine woods tree frogs (by Antbzk64)
Hold Out

Exploit the resources of nearby caverns to grow your colony quickly and hold off endlessly increasing waves of creatures. Attempting to reach as high a wave s you can before your colony's inevitable demise!

## **Settings**

In this mission, a gene-thief ant colony must fend off endless waves of creatures as long as it can. You don't have access to the surface.

You only have access to black ant soldiers. You start the mission with 7 extra worker tiles.

## **Notable enemies**

All enemies are on the same side. Enemy ants are at level 1.

Attacking waves enter your nest through the nearby spawners and increase in number by 1 each time. The inbetwwen time decreases after each wave, down to 3 seconds. Wave enemies are edible.

Attacking waves mostly consist of larval devil's coach horse beetles. Large beach tiger beetles only appear every 15 waves. Adult devil's coach horse beetles only appear every other 5 waves. You are given a warning and more time to prepare before the special encounters.

Black ants inhabit in your nest. There are 2 black ant queens to the south of your queen.

## **Community screenshots**

Larval devil's coach horse beetles and large beach tiger beetle (by Antbzk64)
Dragantula

Dragantula is an experiment created by the male scientist. This page contains **SPOILERS** for **The Final Experiment**.

## **Abilities**

Dragantula is entirely fictional. It is a mix of a great blue skimmer and an Indian ornamental tarantula (*Poecilotheria regalis*).

It doesn't use basic attack. It can confuse and inject venom into enemies, damaging them over time.

It may fly up and slam its body on the ground to stun and knock enemies back, slowing them down afterward.

It may charge forward and stun itself, instantly killing anything in its path. It will choose the direction that has the highest number of ants. This ability isn't counted as execution.

Ants will automatically dismount when the dragantula is preparing to use its aerial abilities. There are visual cues that warn you about where it will land its attack.

## **Appearances**

Dragantula is an enemy in:

* **The Final Experiment**

## **Notable stats**

**Dragantula**
* *Movement speed*: 400/ 400/ 400
* *Food amount*: 720 [30]
* *Mount capacity*: 32
* *Score*: 4000/ 4000/ 4000
 **Immunities** | * *Slow resistance*: 60%/ 60%/ 60%
* Immune to stun/ confusion/ fleeing
 **Venom strike** | * *Attack damage (physical)*: 46/ 46/ 100
* *Attack speed*: 1/ 1/ 1
* *Effect damage per tick (venom)*: 10/ 15/ 20
* *Interval time*: 1/ 1/ 1
* *Damage duration*: 6/ 10/ 10
 **Slam** | * *Trigger*: User has below 98%/ 98%/ 98% HP.
* *Attack damage (physical)*: 1/ 1/ 1
* *Cooldown*: 30/ 25/ 20
* *Effect radius*: 300/ 400/ 500
* *Movement speed debuff*: - 80%/ - 80%/ - 80%
* *Debuff duration*: 14/ 30/ 35
* *Stun duration*: 7/ 18/ 22
 **Charge** | * *Trigger*: User has below 92%/ 92%/ 92% HP.
* *Cooldown*: 60/ 45/ 30
* *Stun duration*: --

## **Trivia**

* Dragantula is a tribute to Matt's tarantula pet. There is no confirmation that tarantulas are in the game.

## **References**

1. ↑ Confirmed by John on Discord (24/11/2022).
2. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
3. ↑ Confirmed by Mike on Discord (29/7/2022).
Quote: Extra

This page contains the narrations of extra missions.

## **Beetles Rise Up!**

**Your beetles are fighting**:

* The beetles must fight.

* The beetles will fight to the death.

* The beetles must defend themselves.

## **Hibernation**

**Mission begins**:

* Alpine mountain ranges seem an unlikely place for ants to survive, and yet many wood ant colonies live here. A poor summer has left this small wood ant colony lacking in number, and food is dwindling. With aphids dying off as conditions worsen, this colony needs to gather food whilst it’s still able.

**You dig to the surface**:

* There are nearby rival wood ant colonies that are all members of the same super colony. The supercolony is made up of many separate wood ant colonies that, miraculously, are working together. In contrast, this queen has no back up, and her soldiers will need to contest resources alone.

**The 1st night is over**:

* The food situation may be bad but it is no longer this colony's main concern. As the temperature drops outside and the harsh winter sets in, the ants must gather and fill their nest with vegetation, which radiates heat as it decays.

**The 2nd day is over**:

* At night the temperature drops further, surface conditions are now extremely inhospitable to the ants, seizing up their limbs and making foraging difficult. If the nights get much colder, ants venturing far from the nests are likely to freeze to death.

**The 2nd night is over**:

* The first snows are falling, heralding the coming doom. Access to vegetation is becoming ever more scarce. The ants are running out of time.

**The 3rd day is over**:

* The temperature outside is dropping, the ants must make haste and fill their nest with fresh vegetation before they are overcome by the harsh winter.

**The 4th day is over**:

* Surface temperature have dropped too low that the ants must remain underground. If they prepare well enough, they may yet survive the harshest winter days.

**Surface temperature is about to reach the lowest point**:

* The bleak mid winter is upon the colony. The ants wait, barely clinging to life as their only source of warmth slowly degrades.

**You win**:

* The warm sun has risen over the colony and the workers finally emerge from the nest, even the queen can be seen warming herself in the sun. With the harshest days of winter behind them, these wood ants now have a chance to stake out their territorial claim in this contested woodland.

**You lose**:

* Unable to provide enough vegetation to keep the queen alive, the nest temperature plummets, freezing the workers to death. Shortly after, the queen too succumbs to the cold, the inevitable result of their failure to adequately prepare.

## **Trivia**

* Hibernation is the only extra mission that is narrated in documentary style.
Tutorial

This mission will guide you through the basic mechanics.

## **Objectives**

* Dig out 12 tile.

* Build a soldier tile.

* Dig out some food.

* Gather 140 food.

* Build a chamber made of 7 food storage tiles.

* Hatch 2 soldiers.

* Gather 75 more food.

* Dig out and kill the larva.

* Read the notification.

* Build 3 worker tiles.

* Move the camera around.

* Kill 12 larvae.

## **Settings**

In this mission, you control a black ant colony and learn about the basic mechanics.

Your ants are spawned for free when the queen is in danger. The queen fully heals itself when it reaches 50% of its health. You are given some food when you have no food left.

The queen chamber only have 1 tile, which can hold 55 food.

## **Notable enemies**

Larval devil's coach horse beetles are the only enemies in this mission.
Freeplay Mode

Freeplay mode is a game mode separated from story mode.

## **About**

Freeplay mode lets you control settings of each game and play on premade maps. Your customizations can be saved for later games or shared among friends. Skirmish mode, which is a less customizable version of freeplay mode, can be accessed from the same screen of the freeplay setting menu.

Freeplay games can be saved for later. Autosaving is also available in this mode.

You can bring your story-mode colonies into freeplay. Later changes to story-mode save files doesn't affect existing freeplay-mode save files.

The tabs on the top of the setting menu lets you further customize your freeplay games.

* *Colonies*: You control the settings of your colony and other AI colonies.

* *Environmental difficulty*: You control how other creatures behave and how environmental difficulty changes over time.

* *Victory conditions*: You control how a game can be beaten.

* *Maps*: You choose a map to play on and control its settings.

* *Enemies*: You control which enemies are allowed in a freeplay game.

* *Landmark*: You control which landmarks are allowed in a freeplay game.

## **Victory conditions**

You can only choose 1 victory condition for a freeplay game. You can modify the threshold of other conditions in a predetermined range, except for **Conquest**. If your settings don't match the requirements for a victory condition, that freeplay game becomes endless.

* **Conquest**: Defeat all enemy colonies by killing their queens. At least 1 enemy colony must be enabled.

* **Domination**: Reach a specific score through defeating enemies *(5000 - 30000)*.

* **Survival**: Survive for a specific amount of time *(30 minutes - 6 hours)*.

* **Besieged**: Survive a number of increasingly difficult attacking waves *(5 - 30)*. Attacking waves must be enabled.

* **Hunter**: Kill the most Uber creatures first *(1 - 20)*. At least 1 type of Uber creatures must be enabled.

* **Biomass**: Reach a specific score through building and upgrading brood tiles *(2500 - 15000)*. Your score is equal to the total building and upgrading cost of all brood tiles.

* **Creative**: Grow your colony however you like. Building and spawning is free. Enemies can't invade your nest. You can neither win nor gain any score using this condition.
Super Leafcutter Ant Major

Super leafcutter ant major is a hero unit in **Adventure**.

## **Abilities**

You can only have 1 super leafcutter ant major. It can be controlled like any other ant units. It can't be upgraded. It can't gather food or mount enemies. It uses basic attack by biting enemies.

In **Adventure**, after your colony has reached level 29 and 30, super major can then use 2 special abilities, but not on its own. You must click the icons beneath the experience bar to activate these abilities.

* **Stun**: It stuns all nearby enemies, even if they are immune to stun.

* **Weakening**: It makes enemies attack more slowly and take more damage from further physical attacks.

## **Appearances**

Super leafcutter ant major is only playable in:

* **Adventure**

## **Notable stats**

**Super leafcutter ant major**
* *Health*: 3200
* *Movement speed*: 300
* *Score*: 430
* *Regeneration speed*: 1
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 20
* *Attack speed*: 1.6
 **Stun (strong)** | * *Cooldown*: 60
* *Effect radius*: --
 **Weaken** | * *Cooldown*: 120
* *Effect radius*: --
* *Physical resistance debuff*: --
* *Attack speed debuff*: --
* *Debuff duration*: --

## **Community screenshots**

Super leafcutter ant major (by BilboBaggins)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Phorid Fly

Phorid flies are challenge mode enemies in leafcutter ant missions.

## **Abilities**

Phorid flies rest on harvestable plants. They can't directly attack other creatures or be attacked. Infested locations are represented by fly symbols on the minimap.

Phorid flies will attempt to lay eggs inside nearby leafcutter ants. Infected ants can only move and attack very slowly. They are dead 2 minutes afterward without losing any health. Phorid flies can't infect other ant species.

Leafcutter ants have 0% chance to fend off phorid flies when they are carrying leaves and 30% chance when they don't. Level 3 mediae and majors have 100% chance to fend off phorid flies, even if they are carrying leaves.

A successful defense will cause the flies to leave the area permanently. Each ant can only chase away 1 fly every 2 minutes. Leafcutter ants can still remove phorid flies even if you disable attacking.

## **Appearances**

Phorid flies are enemies in:

* **The Harvest**

* **Front Line**

## **Trivia**

* These phorid flies are most likely from *Apocephalus* genus, 3 species of which are known to be parasitic to *Atta cephalotes*.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/balance-leafcutters-revisit-hatching-costs-and-perks.3858/
2. ↑ https://steamcommunity.com/games/463530/announcements/detail/3905247944453007909
Checkered Beetle

Checkered beetles (*Enoclerus rosmarus*) are diurnal enemies in fire ant missions.

## **Abilities**

Checkered beetles use basic attack by biting enemies.

## **Appearances**

Checkered beetles are enemies in:

* **Cold Blood**

* **A Bridge Too Far**

* **Occupation 2**

* **Enemy of My Enemy 2**

* **The Culling 2**

* **New Year's Feast**

## **Notable stats**

 **Larval checkered beetle**
* *Movement speed*: 130
* *Food amount*: 6 [0]
* *Score*: 25
 **Basic attack** | * *Attack damage (physical)*: 10
* *Attack speed*: 1

 **Adult checkered beetle**<
* *Movement speed*: 350
* *Food amount*: 28 [1]
* *Score*: 120
 **Immunities** | * *Slow resistance*: 20%
 **Basic attack** | * *Attack damage (physical)*: 18
* *Attack speed*: 1

## **Community screenshots**

Larval checkered beetles (by Antbzk64)Adult checkered beetle (by SyrianDugong)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/