Lightning Type

**LIGHTNING**
TYPE

"All
of the waves, become my shield! All of the lightning, become my sword! Sougyo
no Kotowari!" --Ukitake Juushirou, 13 Divison Captain

Lightning-type zanpakutou employ fierce bolts
of lightning to strike down their foes.

Lightning Blade: This changes the form of the
zanpakutou’s blade into lightning, causing it to inflict electricity damage.
Crackling Blade may still be used in conjunction with Lightning Blade.

Lightning Form: This changes the form of the
zanpakutou’s attacks, changing them to lightning. For example, Projectile-based
Zanpakutou will now do electricity damage, whereas Summon-based Zanpakutou will
gain the Lightning subtype and do lightning damage. Crackling Blade may still
be used in conjunction with Lightning Form.

Crackling Blade: This allows you to charge
your zanpakutou with crackling lightning, creating lightning bolts that
electrocute your foes. As a move-equivalent action, you can charge your
zanpakutou with lightning, giving it an additional 2d6 electricity damage. This
effect lasts until you release your hold on your zanpakutou or reseal it.

Greater Crackling Blade: This requires
Crackling Blade to take. It grants an additional 2d6 electricity damage when
manifesting Crackling Blade, for a total of 4d6.

Superior Crackling Blade: This requires
Crackling Blade and Greater Crackling Blade to take. It grants an additional
2d6 electricity damage when manifesting Greater Crackling Blade, for a total of
6d6.

Swift Crackling Blade: This requires Crackling
Blade to take. It allows you to manifest your Crackling Blade as a Swift
Action.

Lightning Bolt: This allows you to launch a
Lightning Bolt from your zanpakutou at will as a Full-Round Action. It does
your zanpakutou’s damage, but otherwise functions identically to the Lightning
Bolt spell. The reflex save DC for half damage is (Constitution Based). This
does not gain the benefits of your strength modifier to damage, but it does
gain the benefits of Crackling Blade.

Arcing Bolt: This requires Lightning Bolt to
take. It allows your Lightning Bolt ability to function as if it were the Chain
Lightning spell, jumping from target to target. Its damage remains the same.

Thunderstorm: This ability summons a ferocious
thunderstorm around you. It grants the effects of a Thunderstorm centered on
you that extends in outwards a five-foot burst. Unlike with a standard
Thunderstorm, a lightning bolt strikes every round on a randomly chosen square
within the radius. You may take this ability multiple times, each time gives
either an extra lightning bolt every round or extends the radius by 5 feet.

Lightning Adaptation: Every time you take this
ability, you gain 10 resistance to lightning, to a maximum of 50 for each after
taking this ability five times.

Deflect Bolt: Your zanpakutou gains the
ability to deflect ray or line effects as per the Deflect Arrow feat. You can
take this ability multiple times; it allows an extra deflection each round.

Reflect Bolt: This requires Deflect Bolt. It
allows you to reflect a ray or line effects back at its caster. It can be used
as many times as you can use the Deflect Bolt.

Redirect Bolt: This requires Deflect and
Reflect Bolt. It allows you to reflect a Lightning Bolt away from you and
towards a target of your choice. It can be used as many times as you can use
Deflect Bolt.

Empower Bolt: This requires Deflect Bolt and
Reflect Bolt or Lightning Bolt. It grants an extra 1d6 damage when either of the
abilities is used. This can be taken multiple times, its effects stack.

Stunning Strike: This ability can be once per
round. It functions identically to the Stunning Fist ability, with the
Fortitude Save using your Constitution modifier instead of your Wisdom
Modifier. Supercharge: This requires Lightning Adaptation and three other
Lightning abilities. As a full-round action, you can summon lightning bolts to
energize yourself; for each time you've taken Lightning Adaptation, you gain a
+10 bonus to speed, Fast Healing +1, and +1d6 electrical damage to your
zanpakutou attacks. This state lasts for one round per Lightning Adaptation
ability. In addition, you are cured of fatigue and exhaustion. Multiple
Supercharges do not stack.

Black Cloud Duelist: Requires Thunderstorm,
Lightning Bolt, and Lightning Adaptation. As long as Thunderstorm is active, or
you are in the area of a natural thunderstorm, you may choose for lightning to
strike you instead of striking randomly. If you do so, you may make a Lightning
Bolt attack as a free action for each time you are struck (a natural
thunderstorm can only strike once per turn). Legend of the Storm: Requires
Black Cloud Duelist. Whenever you are struck by lightning from Thunderstorm or
a natural thunderstorm, you may forfeit Black Cloud Duelist's benefits to
instead teleport to any square within the storm's radius and your line of sight
and your line of effect, and immediately make a zanpakutou attack. This attack
gains the benefits of abilities such as Crackling Blade, and can gain the
damage bonus from Empower Bolt.

Black Cloud Mastery: This requires Black Cloud
Duelist. It grants an extra 1d6 damage to Lightning Bolts used through Black
Cloud Duelist. This may be taken multiple times, it's effect stacks.

Improved Reflect Bolt Requires Reflect Bolt to
take. Instead of reflecting the bolt right away, you may hold the charge for up
to one minute before firing it back at the target of your choice. This may be
taken multiple times to increase the time that the charge can be held by one
minute.

Superior Reflection Requires Reflect Bolt to
take. You may ready an action to deflect or reflect any attack that targets you
or includes you as a target that deals direct hit point damage. Should others
be in the same area as an attack that includes you as a target, you absorb the
attack negating the damage to the others in the same area.

Infinite Reflection Requires Improved Reflect
Bolt to take. You may absorb multiple attacks within your zanpakutou before
firing them back as long as the cumulative damage does not exceed your maximum
total hit points. You may take this multiple times. Each time this is taken
increase the damage you can absorb by 25 points above your maximum hit points.
You do not have to fire back all your damage at once, and may split the damage
among multiple uses.

Defibrillation: This requires either Lightning
Bolt or Thunderstorm and Black Cloud Duelist to take. You may use this ability
to bring someone back from the brink of death. When you are faced with an ally
that is dying (Between -1 and -1/2 their Maximum hit points) that has failed a
stabilization roll, you may target them with a lightning bolt and allow them to
make another stabilization roll with a 10% better chance of stabilizing per
time this ability is taken. Your lightning bolt does not deal damage to the
target if this ability is used.

Blessing of the Storm: This requires nine
other Lightning Type abilities to take. Instead of taking damage from
electricity, you heal from it on a three to one basis (IE if you were about to
take 30 electricity damage, you would instead heal 10 points of hit point
damage).

Faith in the Storm Whenever the Shinigami
deals electricity damage, she increases the result of each dice of damage by
one. For example, 5d6 electricity damage would become 5d6+5 electricity damage
if she has this ability.