Rules

There are various different rules that can be implemented through Motorsport Manager's politics system. The rules that can be implemented are:

## Possible Rules

### Practice

* Practice Session Lengths - *Short* (12 minutes), *Medium* (15 minutes) or *Long* (20 minutes)

### Qualifying and Grids

* Qualifying Session Lengths - *Short* (8 minutes), *Medium* (10 minutes) or *Long* (12 minutes)
* Starting Order - *Random Grids* (drivers are arranged on the grid in a random order)*, Reversed Drivers' Championship Position Grids* (drivers line up in the opposite order to the Drivers' Championship standings, leader in 20th place, 2nd placed driver 19th on the grid etc.)*, Qualifying-Based Grids* (a single qualifying session is held to determine the order on the grid)*, Qualifying-Based Grids with 3 Sessions* (three qualifying sessions are held, after the first the five slowest cars are eliminated, after the second a further five are eliminated and the remaining drivers then contest the top ten positions on the grid amongst themselves. Drivers who make it through to the final session have to start the race on the tyres they used in that session).

### Races

* Race Lengths - *Faster* (around 27 laps), *Standard* (around 31 laps) or *Longer* (around 35 laps)
* Starts - *Standing Start* (cars start from a stationary position, increases the chances of gaining/losing positions in the first few corners) or *Rolling Start* (the race starts behind the safety car, decreases the chance of gaining/losing positions in the first few corners)
* Safety Car - *Physical Safety Car Only* (only uses an actual safety car which bunches up the field and makes tactics a bit trickier), *Virtual Safety Car Only* (only uses a virtual safety car, which has less impact on race tactics and is over more quickly) or *Both Physical and Virtual Safety Cars* (could use either depending on the circumstances)
* Pitstops - *Sequential Pit Stops* (Refuelling doesn't start until tyre changes finish, repairs don't start until refuelling finishes), *Semi-Sequential Pit Stops* (Refuelling and repairs take places at the same time but don't start until tyre changes finish) or *Simultaneous Pit Stops* (Tyre changes, refuelling and repairs all happen at the same time)
* Pit Lane Speed Limits - *40mph* (means pitting takes slightly longer) or 6*0mph* (makes pitting slightly quicker)

### Finances

* Merit Payments - *Very High*, *High*, *Standard* or *Equality-Focused* (see End of season rewards page for more details)
* Promotion Bonus Payments - *Enabled* (Promoted teams receive a £10 million bonus), *None* (No bonus for promoted teams)
* Last Place Bonuses - *Enabled* (the team in last Position after each race receives a £250,000 bonus), *None* (No bonus for last placed team)

### Points

* Points System - *Points for Top Five, Points for Top Six, Points for Top Eight, Points for Top Ten, Points for All Drivers* (see Points System page for details)
* Points for Fastest Lap - *Enabled* (driver with the fastest lap gains two additional points), *Removed* (No points for fastest lap)
* Points for Pole Position - *Enabled* (driver with the fastest lap in qualifying gains two additional points), *Removed* (No points for fastest lap in qualifying)
* Double Points for Final Race - *Enabled* (all points are doubled for the final race of the season), *Removed* (standard points for the final race of the season)

### Tyres

* Tyre Type - *Wide Slick Tyres, Normal Width Slick, Grooved Tyres , Low Profile Tyres, Road Tyres* (see Tyres page for details)
* Tyre Supplier - *Brutus* (slightly higher performance and higher wear rate)*, Cortés* (slightly lower performance and wear rate)
* Number of Tyre Sets - *9 Dry Tyre Choices, 12 Dry Tyre Choices, 15 Dry Tyre Choices*
* Number of Compounds - *Two Dry Weather Tyre Compounds, Three Dry Weather Tyre Compounds*
* Choice of Tyres - *Free Choice of Tyre Compounds* (teams can choose which tyres they want, although they need to take at least one of each compound), *Pre-Distributed Tyre Compounds* (teams receive an equal or near-equal number of each compound)

### Refuelling

* Refuelling - *Using 40kg Fuel Tanks* (covers 40% of race distance), *Using 80kg Fuel Tanks* (covers 80% of race distance), *Refuelling Ban* (tanks large enough to cover the whole race distance but can't be refilled during the race)

### Technical

* Engine - *Spec Part, Development Allowed*
* Gearbox - *Spec Part, Development Allowed*
* Brakes - *Spec Part, Development Allowed*
* Front Wing/Nose - *Spec Part, Development Allowed*
* Suspension- *Spec Part, Development Allowed*
* Rear Wing - *Spec Part, Development Allowed*
* Spoiler (GT series only) - *Spec Part, Development Allowed*
* ERS - *No ERS, ERS with 60KWpH batteries, ERS with 100KWpH batteries, Advanced ERS* (see ERS page for details)
* Hybrid Mode - *Hybrid mode active* (ERS energy can be used to reduce fuel consumption), *Hybrid mode banned* (ERS energy can only be used to provide a boost to speed)
* Graduated Recharging - *Active* (all cars start with the same charge and your harvest efficiency decreases the closer to the front you are), *Inactive* (starting charge and harvesting as normal)
* Driver Aids - *Allowed* (reduces impact of driver skill), *Banned* (increases impact of driver skill)
* Weight Stripping - *Allowed* (reliability of parts can be reduced to increase performance), *Banned* (performance cannot be improved by sacrificing reliability)

### Other

* Sprinklers - *Active* (sprinklers will turn on at some point of the race, making the track wet), *Inactive* (only natural weather applies)

## Endurance Series

Some rules work slightly differently for the Endurance Series:

* Race lengths are fixed and cannot be changed
* Qualifying format is a single session with the grid being decided based on the average time of two drivers
* Refuelling uses either 70kg tanks (good for approximately 20% of the race distance for IEC-A cars) or 140kg tanks (about 30% of the race distance for IEC-B cars)
* There is a new rule to limit the maximum proportion of the race a single driver can do