recursal/Fanatic-Fandom huggingface dataset:
The Detect Magic Incident

Quest: Zombie Church

DM: Zach

The Detect Magic Incident is used to refer to an early moment in Game Night history. In the Zombie Church quest, Dundy, Ashira and Adran Amastisir were in a graveyard when they temporarily split up as Dundy and Adran went to inspect a crypt. Ashira headed toward a church and was suddenly ambushed by a ghoul. Dundy instantly went to help but Adran stayed and casted Detect Magic on the crypt. Dundy saved Ashira but then suddenly Adran was ambushed. Dundy ran back and forth helping Ashira and Adran until all the ghouls were killed. This incident marks the first of Adran's mishaps and his tendancy to focus on himself rather than others.
Grimsky

Grimsky is the leader of the notorious gang of cutpurses, The Lifters. He is a mutant with three eyes and murky brown skin that is somewhat translucent. He is a prominent public figure in The Hub where The Lifters operate and is often seen attending public events in elaborate outfits. He is a large and vocal supporter of The Junkers.
Rook's Rest

**Rook's Rest**

population: Capital Metropolis

Continent: Arken

country: Ravenwing

Province: Royal District

founded: 435 3E

mayor: Duke Robert O'shea

**Notable Locations**

Rook's Watch Keep

Ravenwing Colosseum

McGill's (restaurant)

Museum of the Duff

The Royal Observatory

The Great Waystone

Rook's Rest Port

Rook's rest was established by Gerald Lyons in 435 3E. Originally called Lyonsport, it was changed to Ravenscroft in 500 3E, and later, Rook's Rest in 535 3E. It was established on the foundation of the fallen Grugon Capital, Einstadt, after Gerald Lyons slayed King Einborg on the steps of the Grugon Castle.

Rook's rest is the capital of Ravenwing, and one of the three largest cities on Arken. Once a jewel of the east coast, the overwatch of the Duke has brought about corruption and poverty, leaving the city a shell of its former glory.

The city is situated on the shore, with a complex of stone docks lining the edge of the city. The buildings are all made from stone blocks, and the skyline is dominated by the tower of Rook's Watch Keep. This tower stands at about 250 feet high, and has numerous cages hanging out from it, containing well known criminals. The city is surrounded by massive 50 feet tall stone walls, and an inner wall that divides the royal sector where only nobles, well off merchants, and politicians reside. This barrier carries heavy symbolism in Rook's Rest, and it is illegal to tresspass into the Royal Sector without holding land or having business inside.

Rook's rest also has an advanced sewer system, and a series of water pipes that provide indoor plumbing, though most poor folk cannot afford this luxury. The city also supplies electrical power throughout, but as the depression set in, the lower class also could not afford this, which led to the nickname "the dark district".

three great roads lead into the city from the main gates, and are well kept, as they are the roads of the trading routes. the primary road from the east gate is paved with golden colored bricks, and are lined by guards and gas lamps. traffic flows through these roads at all hours, and the law is strictly enforced in these areas.

Rook's Rest was once surrounded by farmland, but these farms have since been driven out of business, and the land lays barren.

The city's economy relies heavily on import and tax levys. The city runs rampant with money lenders and slumlords, all looking to squeeze every drop out of those beneath them, as they are being squeezed by those above them, leading all the way to The Duke's outlandish property and business taxes.
Grand Paladin Donzo

Donzo is the leader of the faction The Broad Blades. He is an Ork who used to be a member of The Bloodline, but left their ranks when the war broke out due to feeling law enforcement was being neglected as the war dragged on. He is very tall and has bronze skin. He wears shiny white armor and wields a sniper rifle with a cutoff barrel.
The Badlands

The Badlands are a location in The Rend

The Badlands are mostly empty, save for an occasional rouge settlement that crops up from time to time. The law does not exist here, and it has little reason to. Though, some say you can find several criminals who lay low out in the Badlands.

The Badlands are surrounded on it's east, southeast, south, and southwest by Desert. to its east is The Wastes. to it's northwest is ocean, and to its north is Junkworld.

**Sub Locations**

Aluad (Town)

The Weathered Crone's Tomb

**Primary Faction(s)**

N/A

**Secondary Faction(s)**

N/A
Escape From Dread Island

DM: Ethan

Players: Alex, Joe

PCs: Draskomor, Damir

Questline: The Dane Quests

Status: Finished

Escape from Dread island is an old quest in game night. the first of what was eventually three dread island quests, it was considered part of the Dane Quests considering the warlock's involvement.

The quest deals with Dread Island about five years in the past and is known to be the first time centered quest involving Dane. The quest starts with the characters being released on the island and wandering around until nighttime. suddenly, they hear thunder but with no storm evident they look around and in the distance see a crowd of Dread Hounds. They run from the crowd and eventually find themselves at a cliff face. as they climb, the Dread Hounds pile up and attempt to chase them when suddenly someone helps them up. They climb up and see it's Dane (ta-da!) who tells them he can help them escape. they follow him and they fight a cave troll (no biggie) and eventually enter a cave with a dragon in it. they fight the weakened beast when suddenly, Dane casts a spell that teleports it away, leaving Dread Island escapable.
Meridian Chronicles

DM: Alex

PCs: Bor, Shingo, Artimor, Grace, De Leon, Teldur, Oj, Cyrodus, Norok

Questline: Meridien Chronicles

Status: Cancelled

The Meridien Chronicles was a questline themed arounf the island of Lithcalen and an ongoing fight against a mysterious force known as Dunkodst. Alex cancelled the quest in favor of using th plot as the source material for a book instead.

OVERALL STORY

The quest involved traveling through the island of Lithcalen and battling various monsters all on a quest to stop Dunkodst.

Quest List:

Meridien Chronicles: Part 1

Meridien Chronicles: Part 2

Meridien Chronicles: Part 3 (cancelled)
Sydney's Journal

## WELCOME TO THE GOD DAMN WIKI

lets face it guys, this wiki is basically fucked because everything is so outdated. but, if youre here, this wiki is still gonna help you take a nice trip down memory lane and find some great nuggets of our dnd history dating back from almost a decade ago. so knock yourself out, and id youre feeling froggy, make a page on something.

## Latest Activity

Just been grinding out my lore. been working on Dragovere's history, and the overall mark 4 timeline.

File:Placeholder
Allegro Tempo

“You tricked me all along!”
―Allegro yelling at her manager

 Gender
 Residence
 Occupation
 Talent
 Nicknames
 Relatives

**Allegro Tempo** is a 2015-introduced and all-around character. She is a former celebrity singer (solo), but now she has formed a group called The Flawless.

## Personality

Allegro is fun-spirited, relaxed, but probably the most nervous and apprehensive pony in all of Manehattan. She's always questioning herself if she did her singing, dancing, or even *breathing* correctly. For some reason, in occasions like concerts, she's scared that she might trip and fall off the stage, with nopony helping her, just like she slipped off the stage in her school talent show back when she was a little filly.

Allegro is the type of pony you would consider to be "goody-goody". Her friend called her a goody-two-shoes because she had to ask permission from her mother if she could hang out alone. In her mind, whatever she does makes sense.

## Physical Appearance

The sweet pegasus has a white coat, which is the colour of the usual paper sheet music is printed on － standard computer paper － and black mane, which is braided to represent an eighth note. Her eyes are also black.

So basically, to conclude, her colour scheme is black and white because of the sheet music's standard colours.

## Relationships

### Strawberry Confetti

Allegro's former best friend. When they grew up, Allegro wanted Strawberry to be her manager, and Strawberry willingly agreed. However, Strawberry had strongly believed that Allegro's voice wasn't powerful enough to be a good singer despite her compliments on Allegro's singing when they were fillies, so after Allegro went in a room and recorded her lines, Strawberry replaced Allegro's singing lines with *Strawberry's* singing.

When Allegro finds out the truth, Strawberry repeatedly tells her that the only reason Allegro rose to fame was because of Strawberry, who had sung for her. Then, Strawberry traps Allegro in an underground cave so that Allegro wouldn't interfere with her next plan － to drop Allegro's fame.

### Diva Spark

Allegro's other best friend when she was a filly. They lost connection when they grew up, but when Diva was exploring underground caves with Maud Pie, they found Allegro trapped. Diva frees Allegro with her magic, and together they stopped Strawberry and decided to form a girl group together. They eventually invited more ponies to help them with their music, thus creating the band, The Flawless.

### Alto Clef

The Flawless Band's violist. Alto sometimes plays as the instrumental in Allegro and Diva's songs, but Alto had her own album with Guitar Solo.

Alto is also Diva's best friend, and was introduced to Allegro after being rescued.

### Guitar Solo

Alto's best friend, and was introduced by Alto after Alto joined the group. Guitar is the guitarist of The Flawless.

### Viennese Waltz

Allegro hired Viennese to be The Flawless Band's official dance choreographer and welcomer in concerts.

## Trivia

* Her former manager *was* her best friend.
Ruby

“Hey, Malum, you didn't get me.”
―Ruby, in the legend, "How Malum Found Out About the Color Ponies"

 Gender
 Residence
 Occupation
 Talent
 Relatives
 Cutie Mark

**Ruby** is a 2015-introduced and all-around character. She is the eldest of the Color Ponies, and she is born from the rainbow, in the color red.

## Personality

She is nice, and kind. She tricks the evil ponies, though. She is loving and caring.

## Relatives

She has six sisters. Each of them were born in a different color, causing them to produce different colors. In the seven sisters, the second eldest is called Amber, producing the color orange. The third eldest is called Lemon, producing the color yellow. The fourth eldest is Lime, producing the color green. The fifth youngest is Berry. The second youngest is named Indigo, and the youngest is called Violet.

## Quotes

“Red is my favorite color. Red means anger, but red also means love. I'm choosing the love meaning. I am Ruby, the provider of the color red.”
―Ruby explaining her favorite color

“Red is love and red is the color I provide. ”
―Ruby's very famous quote

“My name is Ruby. My name starts with the letter R. The rest of the letters are -ed. Ed is a colt's name, but it's also short for education. Education is good. That is why I shall name my color red. ”
―Ruby naming her color
Thanalaé

Thanalaé is a dukedom in the south-west of Errantlund and is known as the home of the Thanalian  Knights. The Dukedom prides itself on its noble martial tradition and military heritage. Many go and join the Lion Guard of Lionelle from here and almost ever noble son pursues the quest of knighthood. If there is a Lion's Call to war no Dukedom will send more battle-ready men than Thanalaé. This is not because it is the largest but because it is the most battle ready.

Most the knights in Thanalaé are particularly brave as they have often been trained since birth to ride shoot and fight. They tend to be the largest and strongest men in Errantlund. There is almost no Halfling blood in Thanalaé and this also is evident in the physique of its men.

Honour is highly valued here perhaps more than anywhere else in the world save perhaps among the dwarves.
Don Gato

"This town is beyond help. Don't waste your time"

Player: Ethan

First Appearance: Gerard The Monster Hunter Questline

Last Appearance: 'Blindfolded'

Also Known As: The Domino Killer

Height: 5'10

Weight: 130 lbs

Age:60 (Deceased)

Class: Fighter

Race: Human (Highlander)

   Don Gato is a Clint Eastwood inspired PC. at the age of 60 he is known for being especially grumpy and easy to agitate. he first appeared in Alex's Gerard questline and recently showed up for a small (and non canon) quest in Savanna's Necromancer Questline.

Don Gato was born in the Country Of Highland. a war torn near dystopic high altitude land. Growing up a prince, Don was especially gifted with a rapier. however when he was 20 he was banished for 40 years after his one night stand with a noble girl got exposed. taking his secret newborn son with him, he headed south to the desert and after an encounter with Dane Shawson, Don was forced to surrender his son, Rey. For many years, Don searched for Rey until his death after returning to Highland at the age of 60.

NOTE: Don is the first Character to be retired via death
The Beard Trials

DM: Ethan

PCs: varies

Questline: The Beard Trials

Status: Ongoing

*The Beard Club had gathered together for their monthly meeting. Morrie had brewed is strongest ale for the occasion. Dundy talked with Malovar about Chickens and the afterlife, as Draven and Bor arm wrestled in the center of the room. Norok sat with Morrie, sharing his latest mind bending riddle when all of a sudden, Morrie had an idea! "What if we gather men from across the world to solve Norok's riddles?" Dundy looked over to his dwarven buddy and raised a valid point. "Why would they want to compete though?" Morrie was stumped. Then, Norok piped up. "We could let them into the Beard Club!" the group seemed open to this. all but Dundy, who was still unsure. "But then what if they're ONLY smart? we don't want scrubs." Draven spoke up in agreement. "True. A scrub is a guy who can't get no love from me." the group sat in thought for a while when Bor suggested "What if it's an arm wrestling competiton? Then they'd all be strong!" Malovar then spoke up, saying "then they might be stupid as shit." Norok jumped up on a table and declared "I KNOW! We shall create an obstacle course testing Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma!" the group saw that it was good and said that it was good. And so, Dundy Blew the battle horn and sent out the decree that the Beard Trials were to take place. ENTER NOW!!! For the mightiest Bearded warriors from across the Multiverse are flocking in to earn a place in the Beard Club's outer ring!!*

The Beard Trials is an event held once a Dundy Birthday (Three Months irl) to decide a new member of the Beard Club's outer ring. the winners (Such as Boxer in Beard Trials 1) are granted mighty weapons and a large xp boost along with the blessing of the inner ring. (Dundy, Bor, Draven, Malovar, Morrie, and Norok) To date, (1/16/2016) there has only been one event held, with the next being planned in March 2016.

Beard Trials 1 (Held in December 2015)

Beard Trials 2 (Planned for March 2016)

Beard Trials 3 (Planned For June 2016)
Vesselstrond

Vesselstrond is a cold and icy territory on Arken, north of Ravenwing. It is sparsely populated by a diverse range of creatures that are commonly referred to as "monstrous". In the northwest, nomadic elves are said to roam the icy plains, and on the other side of the Corkbed River, many orcish tribes roam free. to the south, many herds of trolls reside on the east side of the river, while neighbored by Dragonkin on the other side. To the south east, the only two established towns in the territory lie; Olde Azgabor, and New Gobilon. In this section of the territory, Goblins who once resided in Ravenwing live.

PRIMARY SETTLEMENTS

b47- New Gobilon

MINOR SETTLEMENTS

Olde Azgabor
Torleo Silversun

"You're the worst"

Player: Ethan

DM: Ethan

First Appearance: The Quest Where Torleo made the skeletons in the coffin cross their arms behind their heads

Last Appearance: The Voyage Of The Midnight Blue

Also Known as: N/A

Height: 6'2

Weight: Approx. 190 lbs

Age: 24

Class: Ranger

Race: Human

Torleo was created for a quest run by Zach, in which he encountered a Zombie woman locked inside a house, though this line has yet to be continued. Torleo was later reused much later in another one of Zach's quests dealing with the revival of the iconic villain, Dragonbitch.

Torleo grew up as an urchin in the streets of everspring and at the age of 17, joined the armed forces. he was soon discharged and began adventuring.

VOYAGE OF THE MIDNIGHT BLUE

Torleo at some point became captain of the Privateer Vessel, *The Midnight Blue*, and despite his criminal past, was given the chance to right his wrongs by Malovar on behalf of the Almighty Dawn.

Torleo was a prominent NPC in this campaign, eventually striking up a good friendship with the player characters.

Voyage Of The Midnight Blue was never completed, but in Stars Of The Dawn Episode 15, it was revealed that Torleo eventually betrayed Billy Lance Jr after they finally found the Helix, and Billy was forced to kill Torleo atop the Downstorm Spire.
Midbrent

MIDBRENT

Population: Metropolis

Continent: Arken

Country: Ravenwing

Province: Midbrent

Founded: 435 3E

Mayor: Ryan McCleaf

**NOTABLE LOCATIONS**

Lake of Midbrent

Midbrent Stadium

Old Lake Cathedral

Grand Hall

Midbrent is a large city in Ravenwing that is set on the shore of Lake Midbrent. It was founded soon after Rook's Rest, and serves as an almost second capital for Ravenwing. Midbrent is the convergance point for three different major roads, one being the Caynell trail, another being the Goch Pass, and the third being the Ravenwing Golden Road. It is also the destination to the Portbos-Midbrent Road, which in turn converges with the Hagenbach Run.

Midbrent plays a massive role in Ravenwing's economy, as it is a trade destination for any merchant on Arken. Midbrent is considered to be a sort of gateway to the west, as the Caynell trail leads all the way from Midbrent, to Skyrest, and down to Caynell.

Midbrent is also a city steeped in art and music, and many artistic types will make their way to the city just to experience the history that the city contains.
The city is known for its beauty, and the golden shimmer of the lake it sits upon. The architecture is formed from whitestone found in the Skyrest Mountains.

Across the lake are the remains of an old Grugon city called Lakelor. This site was originally to be the site for Midbrent, but this was changed, due to a desire to be more accesible to those coming from Rook's Rest.

The economy in Midbrent has survived quite well during the Ravenwing Depression, and the local government is quite beloved. Some speak of Midbrent as "the last shining light from The Golden Age of Ravenwing.
Bor-Lan

"Call it Pest Control"

Player: Donovan

First appearance: Night Biddy Quest

Last appearance: Raeth Questline

Also Known As: Swordbiter

Height: 7'0

Weight: Approximately 350 lbs

Age:

Class: Fighter/Shaman

Race: Half Orc

Bor is a character created by Donovan and is his main choice of characters. Bor is a large half orc that's been in almost every fucking questline like damn.
Druund

Druund is a northern territory on the continent of Arken. It is a cold and rocky place, with few towns spattering throughout the landscape. The territory is known for its gold rushes from long ago, and many who still live there are descendants of those old miners.

The territory is dominated by The Almighty Dawn, who headquarter in the northernmost city; Kingshan.

Druund is a territory still rich with resources, and is a major factor in Revelon's trade economy.

PRIMARY SETTLEMENTS

b27- Suncliff

b29- Lonville

b30- Kingshan

b38- Hattaras

b57- Greencliff

b59- Falling Rock

MINOR SETTLEMENTS

d1- Port Wing

d2- Fork Town

d3- Garano

d4- Leighton

d5- Hallow

d6- Mountain Town
Graas

**Graas (pronounced Gr-ah-tz)**

Population: Large City

Continent: Arken

Country: Ravenwing

Province: Shiorba

Founded: 368 3E

Mayor: Davis Duffy

**NOTABLE LOCATIONS**

Dakeyn Monument

Old Graas Ballroom

Asmode's Grave

Graas is a city on Ravenwing's eastern shore, and the convergence city between the Shore Road and the Dakeyn Trail.

Though the city was truly established in 368 by The Grugons, The city was "reestablished" in 441 3E by a man named Wyatt McAvoy, a former senior Duff warrior. Being so far north, the city often dealt with Vesselstrond raiders of all races, and there were many battles in the northern Shiorba area.

Today, Graas is known as a major port city, as its Docks and its position along major trade routes has always kept money flowing through it's economy.

A proud, old city, Graas is still filled with many of its older historic buildings, and the locals tend to show aversion to newer technologies.
Rev Quests

DM: Donovan

PCs: Ashira , Morrie , Adran Amastacia, Dinaal Ebanon, Mountain Man, Norok Fenrikir

Questline: Rev Quests

Status: Ongoing

The Rev Quests is a questline dealing with the players and an NPC known as Rev. The quests range from fighting witches to taking part in colliseum battles.

Quest List

1. Rev

2. Arena Quest: Part 1

3. Arena Quest: Part 2
The Timeline

**THE TIMELINE OF LORE IN GAME NIGHT.**

THIS TIMELINE CURRENTLY ONLY APPLIES TO ETHAN'S CANON

(SEVERELY OUTDATED!)

FOR CANON V2 TIMELINE GO HERE

Canon V2 Timeline

**SECOND AGE**

112- Ancient Dane Appears

114- Northern Watchmen Band is formed by Sir Mikel

289- Multivoid begins to open

300- War of the Dragon Begins

321- Ancient Dane casts his life force into the Multivoid

332- The Multivoid is closed

424- The Dread Pirate War starts

426- Warlords begin to conquer Southern Draetoss

434- the Northern Watchmen return from the Dread Pirate War

435- The Northern Watchmen return to Southern Draetoss and storm the Dunn Hold.

441- The Bull holds the Dunn hold under siege

442- Sir Owen the Flame leads the charge and defeats The Bull's siege forces/ Sir Andrew leads The Watchmen to retake Southern Draetoss

454- Anarchy erupts in the Western Badlands

944- The Knights of the Dawn are formed by Sir Don Stratus

958- Shawson emergance

978- Dane Shawson\* begins his conquest

984- Dane Shawson conquers the Eastern Sea

987- Dane Shawson invades the Volcanic Midlands

993- Dane Shawson is slain by The Knights of the Dawn/ Dane Shawson's forces capture The Volcanic Midlands

1001- The Knights of the Dawn merge with The Northern Watchmen and wage war on The Eastern Seas

1017-The Eastern Seas are Liberated

1030- The Warlord Hunt begins

1034- The Warlord Hunt ends

**THIRD AGE**

102- Dundy Blackwave is born

105- Morrie Warbear is born

106- Malovar Nitail is born

110- Draven Faulk is born

120- Torleo Silversun is born

123- Dane Shawson is resurrected

131- High Council attempts to dissolve The Almighty Dawn

133- The Beginning of the Game Night Universe (Default start time for all questlines)

138- Desheng Bo, El Shahnizarian, and Drax defeat an Ancient Dragon and save the world from destruction

143- Desheng Lee Questline starts

\*The Dane Shawson for this Canon is bandit Dane. The being formerly known as "magic Dane" now goes by the name "Yondo Lu"
Kings Of Dragovere

Kings and Queens of Ram in the 4th age.

HOUSE OF DRASTOVAR

King Leofric

1-28 ADE (28yr)

Queen Eowe

28-55 ADE (27yr)

King Wulfric

52-76 ADE (24yr)

King Egbert

76-98 ADE (22yr)

King Hildebrand

98-100 ADE (2yr)

Queen Astrid

100-123 ADE (23yr)

King Aldrix

123-141 ADE (18yr)

Queen Freya

141-147 ADE (6yr)

King Luther

147-present (11yrs so far as of 158)

no spoilers
Traeth

Traeth is a country on the continent of Arken. It is defined by it's peculiar shape and it's capital city, Gator Bay. It is located on the western end of the continent on the other side of the Whiterain River. it's southern peninsula stretches out to the southeast, forming the Bay of Arken. The Trigalo people inhabit this land, which used to be known as Trigalo, until an uprising formed in Gator Bay and formed the country anew as the Republic of Traeth.

PRIMARY SETTLEMENTS
A3- Gator Bay

b7- White Angel

b8- Szarn

b9- Emsberg

b10- Westerville

b11- Dallesport

b12- Starfallow Keep

b26- Tossrock

b27- Suncliff

b37- Whiterain

b39- Port Tigress

b40- Port Bourbon

b41- Port Ray

b42- Redrun

b49- Vanish

MINOR SETTLEMENTS

c1- Luco

c2- Calderon

c3- Madrona

c4- Oneta

c5- Kaspay

c6- Calabor

c7- Sanmar

c8- San Vincinte

c9- Barcena

c10- Torre Del Mar

c11- Mozata

c12- Urex

c13- Barrio

c14- Navalon

c15- Caborana

c16- Quintanarraya

c17- Gata de Gorgos

c18- Villalvaro

c19- Arraso

c20- Eltebene

c21- San Dundrin

c22- Canillas

c23- Buno

c24- Citilia

c25- El Cabonyal

c26- Cowesal

c27- Soto De San Esteban

c28- New New Landsberg

c29- Ascara

c30- Camino

c31- Arden

c32- Carrigor

c33- Orc Crossing

c34- Cuevas

c35- Dragenzago

c36- Hortunas

c37- Basille

c38- Abbotville

c39- Goblin Castle

c40- Grecina

c41- Mencui

c42- Aken

c43- Finelestra

c44- Daganzo

c45- Nuballa

c46- Waxwood

c47- Garesh

c48- Montevite

c49- Naleth

c50- Carratraca

c51- Naketto

c52- Grelain

c53- Domecelle

c54- Castle Vana

c55- Castrovido

c56- El Azagador

c57- Castle Crusade

c58- Paredes

c59- Duende

c60- Bleakstone Keep

c61- El Trasgo

c62- Artosilla

c63- Burno

c64- Castillo

c65- The Black Castle

c66- Servanta

c67- Dosrius

c68- Wuldenfult

c69- Cros

c70- Buyezo
The Hall Of Fame

\*See New Hall Of Fame

The Hall Of Fame is a category reserved for those characters that shall stay in our minds long after we all grow up and reproduce. This is not for any character, it's for the ones that shape Game Night as we know it! the ones who took the rules and made them their little bitch! those who created the most memorable moments in all of Game Night History, be it at Zach's house, Ethan's House, Savanna's House, Alex's House, or at Austin's House, These Elite warriors casually call the deepest pit of hell their lovely home.

Ethandededun "Dundy" Blackwave.

-One of the OGs. Dundy was known for his ridiculous antics short into his first outing. though his early adventures are the tales of legend, his later shenanigans have managed to cement his role in our many universes.

Ashira Alderlead

-once called "Mega Bastard" this small giant has formed strong bonds with few other PCs and is still going strong as the only Halfling to date. Her "Genius" plans got her party into trouble early on, but she's learned to live as little more than a shadow, striking her prey down like a venomous cobra

Adran Amastisir

-OJ! proclaim it from your rooftop. this solitary elven caster was the first to venture into magic and the first to suffer it's consequences. while not known for his skill in battle, he does posses combat prowess. known for being a dick, Oj will sooner let you rot than pass up a new spell. the final piece of the four piece OG party, Oj's adventures with Dundy, Ashira and Ramsey are unforgettable stories that we will remember with delight.

Bor-Lan

-Bor has been through hell and back. arguably the best fighter of all, Bor has endured the ultimate trials of a warrior, and stands tall even at his weakest. though he arrived late, there is no denying that Bor has changed the course of Swan Game Night History

Bo, Drax and El

The most iconic team in all of Game Night, these three were the head of a prosperous guild, and defeated a dragon as well as a crazy kung fu master. though they went their seperate ways, their troubled trek through a rough 10 years is ultimately L E G E N D A R Y
GrimmsDePytheLover/Characters

“Finish you I won't.”
―Yoda is wise young user.

 Talent
 Read more at

Welcome to **Characters**! Here, you can find all my characters with pages, organized by species, with little tib bits on there talents! For character concepts or characters with out pages, please see Upcoming Characters!

## OCs

### Earth Ponies

**Purple Ribbon**

Loud, impulsive, and feisty, Ribbon isn't afraid to stand up for what they believe in. After earning her cutie mark after a tragedy, Ribby learned that they have to fight for what they believe, and that no one is going to be there to catch them when they fall.

### Pegasus

**Fierce Flyer**

The Not-So-Perfect Pegasus with a vain and sassy attitude, Fierce can knock you off your hooves with not only her insults, but her small but caring heart. Bullied from a young age, Fierce has become an independent pegasus who won't let anyone push her down anymore.

### Unicorn

**Lights**

A middle child, Lights presents was always under showed by talented younger triplet, and her smart and fashionable older sisters. Nothing stopped her though, she loved her job on working her spot lights. Lights is caring and kind, but sometimes just wants the attention. Lights is a very emotional pony, who is known to drop to the floor crying.

Co-Owned by Lasya~

### Alicorn

**Stella**

 Weak and small, Stella grew up as a young pegasus without her cutie mark, waiting for the day she could fly and she could get her cutie mark and horn like her older sisters and younger brother. When the day came her cutie mark came, she grew a tiny bit vain. As grew older and older, and less and less important, Stella only really wanted attention. A graceful alicorn who just wants to be noticed, Stella is constently, quietly one-uping her siblings.
Periwinkle Whitecliff

“I can be a warrior and a princess, I can fight and I can rule a kingdom!”
―Wink

 Gender
 Residence
Ponyville (Sometimes)
 Occupation
 Talent
 Eye
 Coat
 Nicknames
 Relatives
 Cutie Mark

**Periwinkle Whitecliff** is a 2016-introduced character. Wink is the princess of the Wolves, who are known to be allies with the ponies against anything major. Wink is a courageous, strong, clever wolf who can be summed up with two words: Badass.

## Character

### Personality

Wink is a courageous person because the start of her life was heavily involved with a war between a small rebellion with in her kingdom. It shaped her to be brave in such situations, and would effect her throughout her life.

She is also very strong, she learned it from training to defend ans attack with her father. It made her strong minded and strong physically. She isn't easily tricked into things or affected by others words unless it's something that really annoys her.

Wink can be called a leader, and not just because she's royalty. She inherited it from her father, and a bit of her mother. She will launch in leader like actions when she sees it needed. Other then that she lets others lead.

Wink can

TBA
Lich Dane Questline

DM: Ethan

PCs: Sydney (non canon), Ander, Zasheida, Draskomor , Final , Gerard, Erolith, London, Vampire, Din, Ruga

Questline: Lich Dane

Status: Inactive

The Lich Dane Questline is a collection of quests related to Dane Shawson after his initial death in The Dane Quests. The quest is known for the evil alignment of the players and Gerard being portrayed as an antagonist, despite his good alignment.

**REVIVAL**

The questline recently resumed with the Silver Snow quest. (as well as the Dirty Business quest). The quest involved the party obtaining an artifact supplying life force to the area around a town. The quest was followed up by the Sword of the basilisk quest in which the party goes to and eventually causes the destruction of an isolated abbey in order to obtain a weapon. most recently, the questline took a curve with the quest Myre, involving Dane Shawson's father, Ian Shawson and the betrayal of Eli Elsewyr. Myre shows up at the castle and fucks with the party, with one half of the party experiencing a horror themed type quest while Ander suffered a dramatic fight with Myre, barely surviving.

Quest List

1. Old Friend
2. The Idol
3. Dirty Business (Beta Quest)
4. Silver Snow (Revival)
5. Sword Of The Basilisk
6. Myre
Ravenwing

Ravenwing is a country in Arken. It is inhabited by The Duff people. It stretches up most of the eastern coast all the way to the mouth of the Dakeyn River. The southern shore border stops at the mouth of the Corkbed River, which also defnines the western border all the way up to where the Dakeyn River meets the Corkbed. Ravenwing was originally inhabited by The Grugons, who resided east of the Skyrest Mountains, while The Marshworn controlled the southern peninsula. West of the Skyrest Mountains was inhabited by a large congregation of Goblins. When the Duff invaded, they quickly exponged the majority of the inhabitants.

It is divided up into 10 provinces; Gorro, Shiorba, Midbrent, The Royal District, Skyrest, Lethgow, Cork, Basphin, Old Marsh, and Kenu

PRIMARY SETTLEMENTS

A1- Rook's Rest

b1- Midbrent

b13- Graas

b14- R'na

b15- Portbos

b16- Lethgow

b17- Tabend

b18- Bedci

b19- Saint Gre

b20- Basphin

b21- Gro'

b22- Gooseyville

b23- Eldemere

b24- Kiggo (Corner of the World)

b25- Morrington

b31- Dakeyn Bend

b43- Chasehope

b44- Caynell

b46- Hill City

b48- Saph

b51- Skyrest

b52- North Point

b53- East Point

b54- South Point

b55- Kenu Beach

MINOR SETTLEMENTS

r1- Aldeburgh

r2- Adelheim

r3- Sunset City

r4- Ellingen

r5- Falkenberg

r6- Axminster

r7- Fravenstein

r8- Bedford

r9- Torchberg

r10- Blackburn

r11- Furth

r12- Ebern

r13- Adorf

r14- Gaildorf

r15- Beverly

r16- Goch

r17- Hachenburg

r18- Aldershot

r19- Hagenbach

r20- Hatzfield

r21- Benberg

r22- Ebersberg

r23- Kiel

r24- Kabenmoor

r25- Leer

r26- Billerbeck

r27- Amberg

r28- Malchow

r29- Birchwood

r30- Gantz

r31- Battle

r32- Brightsea

r33- Arundel

r34- Coalville

r35- Ziegenruuk

r36- Eggenfelden

r37- Crawborough

r38- Dagenham

r39- Allstedt

r40- Doncaster

r41- Landsberg

r42- Edenbridge

r43- Ashburton

r44- Eye

r45- Foxley

r46- Langenzenn

r47- Grimsby

r48- Ditzingen

r49- Hull

r50- Ivybridge

r51- Kyritz

r52- Jarrow

r53- Kingsbridge

r54- Lebus

r55- Barnstaple

r56- Kerpen

r57- Arnoble

r58- Leominster

r59- Chesterfield

r60- Dagenheim

r61- Lauchhammer

r62- Coswig

r63- Hyde

r64- East Grinstead

r65- Desborough

r66- Buzzard

r67- Mahlberg

r68- Louth

r69- Brismond

r70- Keswick

r71- Mablethorpe

r72- Maidstone

r73- Delbruuk

r74- Mayfield

r75- Nailsea

r76- Alsfield

r77- New Haven

r78- Outwood

r79- Baneswick

r80- New Landsberg

r81- Eibelstadt

r82- Dewsberry

r83- Eppelheim

r84- Poole

r85- Queensrest

r86- Ramsgate

r87- Gera

r88- Spalding

r89- Portis

r90- Ebeledon

r91- Fairford

r92- Portslade

r93- Thornaby

r94- Trund

r95- Eschwege

r96- Verwood

r97- Diez

r98- Hammstein

r99- Wadebridge

r100- Ladenburg

r101- Whitehaven

r102- Einhundertzwei

r103- Hettington

r104- Ventnor

r105- Oxwood

r106- Havelberg
The Spilling Of The Blood

It is speculated that in the spring of the final century of the Age Of Skulls, The Wyro invaded The Drag hold of Kyyunor. Research shows signs of a mighty battle that may indicate Wyro forces of up to 7,000, against The Drag's 4,000 who resided within the hold. The Wyro absolutely decimated Kyyunor, and continued their march around the base of the Mountain Of Ram.

The Wyro crusaded through the Drag holds, burning and pillaging all that laid withing their path. The Drag were caught on their back foot, and they began retreating before the enemy arrived, burning their holds and supplies as they left, leaving little for the Wyro to take. This did manage to slow the Wyro's advances, giving the Drag time to mount a counterattack.

With The initial campaign slowed, the war quickly devolved into a stalemate affair. The tide of the war waned back and forth, the Wyro advancing for a few years, and the Drag beating them back.

On a scorching summer day, at the southern hills of the Mountains of Ram, The Drag and The Wyro would have one final clash, both sides at the peak of their might, and this earth shaking battle would bring the Age of Skulls to a close.

The Wyro cut through the hills with a force of what may have been up to 10,000 warriors, while the Drag crept up the sides of the hills and established camps along each hilltop. As the Wyro rode through on their mounts, arrows fell upon them like a blizzard from their adversaries. As the Wyro retreated, hidden Drag soldiers rode out and hit their enemies in the middle of their ranks, splitting their retreat into two parts, one of which was caught between the oncoming hail of arrows, and the ambushing horde. The mounted Drag soldiers rode back and forth, cutting down Wyro riders as they passed, and as the Wyro finally made their way out of the valley, they were met with thousands of armed tribesmen who charged them head on. With these new Drag soldiers ahead of them, the Wyro were closed in on by those who ambushed them in the valley, and a massive clash ensued.

Despite the Wyro initially boasting a massive numbers advantage, the tactics of the Drag armies put the Wyro at a distinct disadvantage, and as the sun set on the hills, The Wyro were utterly devastated, and the Drag, despite many casualties, stood victorious.
Kingdom Universalis

Kingdom Universalis is a location in The Rend

Kingdom Universalis is known as the least tainted and most fertile lands in The Rend. The Bloodline, an Orkish faction, rules over the land with an iron fist. The Broad Blades also operate within the Kingdom, but not nearly as prominently as in Seoto's Scar. The Setting Sun faction patrols the coastlines, paying tribute to The Bloodline in order to enact law in their territory. The Followers of Onyx have a slight presence here, but are largely shunned by the Orks.

It is north of Seoto's Scar, northwest of The Everlasting Storm, and is surrounded on its north, northeast, and east by ocean. To the west is desert.

**SUB LOCATIONS**

Valtoris (Major City)

Alanua (City)

Behemoth (City)

Wardlin (Town)

Baltow (Town)

The Dryspring

The Crooked Mountains

The Enveloping Forest

The Sleeping Moon

**Primary Faction(s)**

The Bloodline

**Secondary Faction(s)**

The Broad Blades

The Setting Sun

Prophets Of The Sleeping Moon

The Followers of Onyx
Raeth Questline

DM: Savanna

PCs: Leonardo , Malovar , Morrie , De Leon , Adran , Bor , Damir , Sydney, Dundy , Ramsey

Questline: Raeth Questline/Necromancer Questline

Status: Ongoing

These quests are the overall story of Raeth and a never ending war against an entity known as 'The Dark One'. The questline has been going on in some way or another for a large amount of time and is perhaps the longest questline in Game Night.

Quest List (?) \*

1. Not Werewolves
2. Necromancer Quest: Part 1
3. Necromancer Quest: Part 2
4. Necromancer Quest: Part 3
5. Time Travel Quest: Part 1
6. Time Travel Quest: Part 2
7. Time Travel Quest: Part 3
8. Time Travel Quest: Part 4
9. War Of Raeth: Part 1

* probably not right at all. i can't f\*cking remember
Isaac Bandiera

"That's nine- ten- eleven seconds you've wasted already. i don't have all the time in the world."

Player: Ethan

First Appearance: Armored Giant

Last Appearance: Staff Of The Destroyer

Also Known As: N/A

Height: 6'1

Age: 29

Weight: 122 lbs

Class: Fighter or Card Caster

Race: Highlander

Issac is a Highlander (similar to Don Gato and Rey De Luto) a lieutenant in the kingdom army, Isaac lives a luxurious life in a fancy house along with multiple wives and servants. Isaac was born into a life of farming on a mountainside but left home at the age of 15 nto explore his homeland. soon a proficient rock climber as well as a self taught swordsman, Isaac joined the army at the age of 18. Though Isaac was skilled with a sword, neither his swordsmanship nor his attitude impressed the officers, and Isaac failed to move up the military chain. Frustrated, Isaac began to look elsewhere for success. Isaac contacted an underground assassin guild to murder multiple high ranking officers with the help of Isaac's knowledge of the kingdom. The group did as instructed only to be exposed by Isaac who after recieving a promotion to replace the officers, recieved further promotion for exposing the guild. now a low ranking lieutenant, Isaac had a number of troops at his disposal. Isaac gained further fame when he helped quell a rebellion by killing the ringleader with his bare hands. this had isaac promoted to be a high rank Lieutenant. Isaac soon picked up an interest in travel which led to him losing interest in militaristic affairs. Isaac eventually resigned from office though he still carries high standing within Highland and it's military.

Isaac's design was created when Ethan accused Alex of hella sexism when he drew two characters, Dinaal and Elrid in their uniforms. Dinaal's midriff was showing while Elrid's was not. Ethan then declared his intention to create a male character with his midriff showing that was very straight.
Wardogs

The Wardogs are an active primary faction in The Rend

The Wardogs were formed 8 years ago when a band of extremist humans waged war against The Bloodline in order to drive them form Seoto's Scar.

They operate largely using guerilla tactics and are incredibly skilled pilots. They posses the weakest Capital Ships of the primary factions, but make up for it with tactics, skill, and sheer numbers. Since driving The Bloodline from the Scar, The Wardogs have renewed their efforts, now attempting to establish universal dominion over The Rend.

Their planes are marked with red schemes that usually have paintings of monsters or mythical creatures. Their ranks are primarily human.

Leader- Jono Shreekix

Home Territory- Seoto's Scar

Based In- Caladan

**Rank Structure**

Leader

Admiral

Commodore

Captain

Commander

Lieutenant

Ensign

Dog
The Setting Sun

The Setting Sun are a Law Enforcement company that patrols the coastlines of Kingdom Universalis. It is said that they inhabited those lands long before The Bloodline came to be, and they claim to have lineage that traces back to the dawn of time. They are now forced to pay tribute to The Bloodline to carry out their sworn duty.

They can usually be identified by their Gold trimmed Purple coats.

Leader- Grandmaster Darr

Home Territory- Kingdom Universalis

Based In- Alanua

**Rank Structure**

Grandmaster

Sheriffs

Deputies

Officers
Ramsey Salazar

Ramsey Salazar is a human fighter/wizard who is one of the oldest characters of swan family game night.

He stands 6'2" tall and doesn't wish his weight to be known.

Ramsey grew up in the town of neverwinter as a spoiled little rich boy. When his town was decimated by a nearby volcano at age 16, his parents and all of the family lands were lost with the rest of the city. Ramsey is now determined to restore his family's name, prestige, and wealth and spends most of his time in pursuit of gold and fame. He is a bit of a loner but has been know to team with the likes of Dundy, OJ, and Ashira. He is at heart a good person, if a bit of a womanizer, and will go to the aid of the common man.

Quotes: "I'm Ramsey bitch!" "I can either run like a little bitch, or I can nut up and shut up and seduce medusa"
Edjamordan's Isle

Universe: Alex/ Ethan

Key locations: Ravenscroft, Dustveil, Harbor Hill, Meteor City

Arken isle is a key location in several of Ethan's Quests. It was settled centuries ago by Edjamordan and his team of explorers. Edjamordan was quickly killed in a coup and the settlers split off to form four major cities. Edjamordan's isle is a key trade partner for Meridian, which lies across the Fossrane Ocean. The island has been subject to war, corruption and even Dragon attacks since its settlement. The isle is tropical on the southern end and snowy farther north mainly due to increased elevation. The desert lies in the east and is a graveyard for many a soul. Ravenscroft is a large city in the southeast that operates off of its fishing economy. Many residents love boxing.
The Midnight Quests

DM: Ethan

PCs: Bor, De Leon, Ashira, Theros, Sydney, Adran, Tyrine

Questline: The Midnight Quests

Status: Finished

The Midnight Quests were a line of horror themed quests run late at night, usually as the 3rd. the plot centers around Bor, De Leon, and Sydney.

Overall Story:

Bor, De Leon, and Sydney were on their way through the Harbor Hill Mountains when they were ambushed. before anyone can react, Sydney is impaled by a spear ad Bor and De Leon fight off the rest. The duo seek help for their friend and meet Professor Cardinal who tricks them into entering his artificial world. Upon entry, the party's memory is erased and they fight their way around this fantasy island. little do they know, they are not the first to be in this trap. almost a decade ago, a man named Billy brought his dying girlfriend to Cardinal and was trapped. Billy is soon killed by a previous victim trapped in the island and his personality is split into different monsters that terrorize the island's ghostly population. when the party arrives, they combat billy's different forms while also working with Billy's lover to escape. eventually, they slay the puppetmaster and escape the island.

Or so they think.

Bor travels to Ravescroft only to discover he's still trapped in the world. he eventually escapes, leaving the world in ruins, then returns moments later to save Sydney.

Quest List

Salem

Corner Man

Eyeless Child

The Pit

The Dying Town

Marble Walls

Alleys

The Puppet Master

Cardinal's Demise (Finale)
Strawberry.jewels/Ships

**Main**

Heyo! Idk if you know, but I (Jewels) am shipping trash. I find legit any character and ship them with another. So here, I bring you... my top two favorite ships!

## Rarijack (Rarity x AJ)

Okay so the first time I ever saw them together I was like, "Oh wow, being friends, they really don't get along." But then as they kept appearing together alone (maybe with one other pony from the Mane Six, but that's it), with their fights and agreements, I started to ship them. I mean, even in a freaking song (Flawless), Rarity was on TOP of AJ, and when AJ got up, those eyes... :3

## Fluttercord (Flutters x Discord)

One note here: I SHIPPED THEM FROM THE VERY START.

I mean, Discord was so fed up with Flutters' kindness he had to force her to be cruel. I had no idea why, but I found that scene super adorable >w< Then, during his other appearances with Fluttershy, it felt more and more clear to me that he had a crush on Flutters; like I kinda felt bad for him and somehow understood him. Then I shipped them like crazy :3

HE WAS SO ANGRY THAT THE CHANGELINGS TOOK FLUTTERSHY TOO OMG
The Adventure Of Morrie

The Adventure Of Morrie

Morrie was a Dwarf

a Dwarf of great worth

His wisdom could solve the rain

And his fist could crack the earth

but alas, Morrie's Golden Sword

Was stolen by the wizard Aangkmar

When Morrie learned of this he flew into a rage

He traversed the land of Kiori and found the wizards cave

Morrie saw Aangkmar and proclaimed "return to me my blade"

Aangkmar refused, believing Morrie not worthy.

Aangkmar smiled evilly and said

"Bring me the great birds feathers. Pluck them from his head"

tame this great bird and i will give to you

This golden sword that by my word will always strike true" Morrie left the Cave and turned north

his dwarvish limbs pushing him on, the iron in his veins keeping him warm in the snow When at last

Morrie saw the bird. The size of a mountain, the color of snow. The bird stood and asked "my dwarven friend why do you tresspass"

morrie stood proud and proclaimed "Friend though i hold no hatred for you, your life has blocked my path. So behold great bird! Morrie has come to claim your feathered crown"

The battle commenced, The great bird's ice against Morrie's burning steel. The war waged on and Morrie came to kneel. Morrie then declared " i shall take that crown to Aangkmar and reclaim my golden blade" in a show of Bravado and a display of pride Morrie warned the bird to hide. For when he unleashed his bitter rage

There shall be nothing in his way.

The Great bird saw this display and said to the great Dwarf King, "i bow my head my lord do now as you please."

Morrie's heart betrayed him that day as despite his rage and despite his blade he couldnt take his life away. Morrie dropped his arms and tore his shirt, spitting in the snow. There was no hell that could stop him now even Satan knows.

Morrie returned to Aangkmar and With a mighty shout and flaming will he vanquished Aangkar the dreadful. Taking up his sword, Morrie looked pleased. He said to himself "there is no better man" "for i believe it yes god damn i'm the strongest dwarf in all the land"