Gameplay

On this page are just ideas and dreams of how this project would be made.

### The Battle System

Battles will be conducted 3v1-6. There will be the Player Character and two monsters versus the enemies. The player will be able to have up to five monsters in their party.

Three monsters will be in reserve and able to switch in and out of the other monsters.

Combat will be turn-based.

### Player Progression

There are various ways a Player can progress in the game

#### Classes

The player will be able to progress in their class and professions. The classes will have skill-trees that boost your abilities in combat and the monsters you control.

E.g. a warrior may boost the physical attack of itself and its monsters, while a Magician boost the magic attack. A rogue will make you more agile and evasive while a ranger boost the ability of ranged attacks.

Classes are still a WIP idea and not fully fleshed out yet.

Here are some Example Classes and what they can do:

##### Warrior/Fighter

Sword Fighters who get Elemental Strikes with weapons.

##### Magician/Wizard/Magic User

Mages get boosted elemental damage with monsters of the same type.

##### Archer/Ranger/Hunter

Archers get elemental arrows with different status effects.

#### Professions

I wish for there to be different professions for different activities that may exist in this game. Such as Fishing, Blacksmithing, Tailoring, Carpentry, Alchemy, Enchanting, Farming and such. What professions there will be if any are still just a concept.

##### Crafting

The player will be able to craft items for itself and its monsters. It range from healing items to Equipment. They will be able to increase their Profession in the craft they want to focus on unlocking the possibility to learn more recipes.

Recipes for different crafting profession will be found in Shops, Dungeons, dropped by monster or stolen from other npcs.

### Dungeons and Raids

In this world you will encounter multiple dungeons and raids throughout your journey. Dungeons are easier and can be soloed if they do not wish to play with others.

Raids on the other hand, require other people to even be able to defeat the boss at the end. Or unless you're able to beat the boss with an optimized character and monsters.

### Monster Taming

Of course, since this is a monster taming genre game, there will be plenty of opportunities to tame and befriend monsters. How the process will work is still up for debate.

But an idea I have is to give the monster a certain crafted item it enjoys for it to be more likely to be 'captured'. Or in this world, gaining a bond with the monster.

#### Breeding

Breeding monsters to obtain better stats that are not possible in the wild and gain new attacks they would not normally learn will be possible in this game.

#### Training

Training monsters to increase their stats will be possible. Teaching them new attacks through items you either craft or obtain will be possible. There will be a 'Tm List' akin to pokémon that are infinite use. But there will also be a 'TR list' akin to pokemon that are items you have to obtain as loot or craft to be able to teach your monsters those moves. These attacks would be single use.

This extra list of attacks you'll be able to teach your monsters will mostly contain moves you gain from breeding. So, that if you don't like that feature of the game, you still have something else to do to gain the same benefits.

#### Stats

These are just a small idea of how the stat system for the monsters will work. Each stat has a chance of being S to F. This is just a rough explanation of how I imagine the stats to act like.

The different stats of a creature/player would probably be: HP, Mana, Physical Attack, Physical Defense, Magic Attack, Magic Defense and Agility.

Each monster will have a Base Stat that will be altered by a rank. Base stat differs between monsters. Each rank will increase or decrease the specific stat with a specific %.

##### Normal Stats in the Wild

* S +50% Boost
* A +25% Boost
* B +10% Boost
* C +-0% Boost
* D -10% Boost
* E -25% Boost
* F -50% Boost

##### Only Available through Breeding

* SS + 100%
* AA + 75%
* BB + 30%
* CC = 0
* DD - 30%
* EE - 75%
* FF - 99%

#### Rare Variants

Akin to Pokemon and Temtem with their Shinies and Lumas I wish for this game to have rare variants within the game. These creatures have an increase chance to appear while breeding as they're the only monsters that spawn naturally in the wild with double letter stats.

The odds of encountering a rare variant while breeding will be 1/500 but in the wild the will be 1/1000.

These Rare variants are purely cosmetic, as such a player doesn't feel the need to hunt them down if they don't want to.

### Author's Thoughts

My wish is for the game to be multiplayer but I know that will be much harder than a singleplayer game. But since this is just a page for dreams and ideas. I'll just write down my 'dream game' so to speak.