recursal/Fanatic-Fandom huggingface dataset:
Unnamed African-American Church

An unnamed church with a primarily African-American congregation. The Fontenot family attended services there after Marie Fontenot went missing.

After Dora Lang's murder in 1995, dead cats were hung to the door.

The pastor's aunt created stick sculptures. She called them "Devil Catchers", you put them near the bed to catch the Devil if he gets too close.
God Eater: Infinity Paradise

**God Eater: Infinity Paradise** (ゴッド・イーター・インフィニッティー・パラダイス, *Goddoītā -Infiniti Paradaisu-*) is a fan fiction series for God Eater, written by stringlessfate. It features a new character, Yuka Ichinose and follows her journey as God Eater. The story also delves into deeper information regarding the P73 Bias Factor, and its advantages compare to its successors. It follows the plot of God Eater Burst, and is sequeled by God Eater: Fates Entwined.

The story's point of view shifts between Soma and Yuka, its two main characters.

It is published in Wattpad.

## Overview

A flower blooms in the coldness Soma Schicksal had isolated himself within, bringing back memories far from the nightmares of the apocalyptic world.
It was Ichinose Yuka's long awaited chance to finally work with her childhood friend. But with him becoming distant in matter of years, how would she keep the promise that is in the brink of oblivion? All while juggling her duties as a God Eater, and her own personal problems.

## Characters

### Main Characters

* Yuka Ichinose
* Soma Schicksal

### Minor Characters

* C
* Lindow Amamiya
* Sakuya Tachibana
* Kota Fujiki
* Alisa Illinichina Amiella
* Lenka Utsugi

* Johannes von Schicksal
* Paylor Sakaki
* Shio

* Hibari Takeda
* Licca Kusunoki
* Tsubaki Amamiya

## Story

* Introduction Arc
* Moon in the Welkin Arc
* Paradise Arc

## Music Themes

* Theme 1
* Theme 2

Track List=
## Trivia

* God Eater: Infinity Paradise follows the plot of the original God Eater game (a mix of game and anime), but told in a different view, instead of the view of the player or the Protagonist. There had also been tweaking and altering of a few events. Nevertheless, it kept the important points of the main story line, like Lindow's disappearance, the arrival of Shio, and her departure.
Zebra

Zebra Awesomesauce Leaderpants (born January 3, 2004) is Kafzot's favourite little zebra. He's also Kafzot's only little zebra.

## Biography

Zebra was born in Africa and was the leader of every Zebra and Giraffe there. But one day, while Zebra was crowdsurfing, some stupid dumb evil genius brainwashed all the zebras and they threw him so far he landed in Canada, next to Kafzot, coincidentially while his mom was taking a picture of him. Then Zebra met Lion, and they became BFFFFFFFFs (Best Funky Furry Funny Freaking Fantastic Friendly Friends Forever).
Alley

Alley Allleydog Bandinsin (born January 3, 2014) is a giant dog that Kafzot met in an alley and brought home. He is best friends with Lion.

## Biography

Alley was born in Germany and had a growth problem that caused him to be giant. Alley's family was moving to Canada when Alley fell off the back of their moving truck. He was sad. But then, Kafzot's mom came around to the alley where Alley fell off the moving truck and Kafzot saw him. Kafzot picked him up and brought him home, where he met Lion, Zebra, and Monkey.
Danny Fontenot

**Origin**

```
Erath, Louisiana

```

**Family**

```
Marie Fontenot (Niece)

```

```
Debbie Fontenot (Sister)

```

A former Louisiana State University star pitcher. He was reportedly very close with his niece Marie Fontenot (one of the disappearance victims). At some point in time (it's unclear whether this was before or after Marie's disappearance), he was struck by what is only described as a "cerebral event" -- a series of strokes that left him disabled.

When Rust Cohle and Marty Hart investigate his home during the 1995 investigation, they find one of the stick figures inside a shed where Marie used to play.
照明控制术语（新）

照明和照明控制行业涉及到建筑，能源和电气控制等不同领域，大多数行业的能源法规和标准、设计指南、推荐实践、教科书和专业手册都有词汇表或术语部分，为文件中使用的术语提供定义。这些文件是由不同的组织和委员会撰写的，由于撰写者所处的不同背景和专业，其中的定义也往往不一致，有时甚至是相互冲突的。这导致了规范和标准中术语的应用不一致，以及行业内的混乱。我们的目标是使照明控制的相关术语和定义标准，规范和一致，避免为已经定义的术语创建新的定义，最大限度地减少控制术语的误用，并消除对定制词汇和术语部分的需求。

但由于目前国内照明控制行业发展尚不完善，许多术语的对应中文译名还存在分歧。另外，与照明控制相关，但主要应用于光源与灯具、配电、照明设计和工程中的术语未被列入，对这方面的术语可以查看相关领域的材料。对以下整理的中文译名有异议的欢迎指出，我们乐于更正。

1, The term "gang" refers to the width of the plate. A standard single-gang plate is **2-3/4" wide** and houses 1 device. A 2-gang plate is 4-9/16" wide and houses 2 devices. A 3-gang plate houses 3 devices（6-3/8" wide）, and so on.( https://www.kyleswitchplates.com/switch-plate-size-reference-information/)

https://wenku.baidu.com/view/9729a5c7a88271fe910ef12d2af90242a895ab82.html

开关插座按尺寸划分规格:

1、开关86型是我国的标准开关面板尺寸，86型是指开关插座产品是长\*宽=86\*86mm，安装孔距为60mm，这个规格的产品适用范围最广。这款开关面板的使用比较广泛，能够直接固定在墙面上，造型比较简约时尚大方，使用也都比较轻松便捷，是装修中不可少的开关面板之选。

2、开关120型指的是开关插座产品的长\*宽=120\*78mm,安装孔距分别为：83.5mm，是竖形设计。

3、开关118型是自由组合的插座开关面板代表，指的是开关插座产品的长\*宽=118\*78mm,安装孔距为：83.5mm。面板功能较多，支持不同点起的使用，其可以分为单联、中型以及长型，中型为153\*86mm，而长型则为198\*86mm。

4、开关146型：在86型的基础上，开关146型的使用也都比较多，算是86型的一种变革。开关146型的尺寸大约在86\*146mm左右，中心孔距为 120.6mm，整体的规格尺寸算是比较大，在装修中也可以常见到，保障了良好稳定的使用效果。

5、开关75型：开关75型是我国比较早期使用的型号之一，尺寸在75\*75mm左右，到如今虽然不是常用，但在一些比较特殊的领域中还是会用到。在挑选的时候就要先做好基本考虑，减少安全问题，降低使用风险。
Beelzebub Invades!

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### Gimmicks:

Junk Panels / Virus / Protect / Skill Bind / Timer Panels / Harder CP Spawn / Tap Reduction

## Ideal Units

Metatron
* **C Skill:** Ultra damage

Froid (UA)

Schrödinger (UA)
* **Protect Break**

Lagrange (UA)

Amaterasu

Nobunaga Oda
* **C Skill:** High effect against Deities

## Other Recommended Units

King Draig
Thumbelina
Lagrange
Heighway

Cauchy
Seki
Lakshmi
Enra

Muramasa

Louis XVI
Qilin (Summer)
Gilgamesh
Pikashu

Pikashu Pikachu Pokemon PIKAAAAA (born July 11th, 2014) was born alongside Jeffrey at the Calgary Stampede and won by Kafzot, who was a Pokemon super nerd fan boy at the time.

## Biography

Pikashu was born in a Japanese lab after the Japanese scientists stopped experimenting with cute Kawaii kitty cats and started experimenting with virtual reality. Pikashu evaporated the first time he tried to use Thunderbolt and landed in Canada, where they put him at the Calgary Stampede as a prize.
Chronos Aeon

**Chronos Aeon** (クローノーズ・イーオン, *Kurōnōzu īon*) is a Nova-class Aragami introduced in God Eater - Discord -.

## Background

Chronos Aeon is an Aragami product of the Ragnarök Project, which aimed to create highly-adaptive Aragamis through the use of Nova Cells. After the facility near Yggdrasil was abandoned and eventually devoured by the tree before its disappearance, SEL took the remaining test subjects and kept them in stasis when she returned to **HELLHOLE**. Sometime during the events of God Eater: Rising Blood, while Yuka hunts down the developed "larvas" of these Nova-class Aragamis, Neistovvy takes the remaining "embryos" from her sister's care.

One of these "embryos" eventually became a supreme Aragami that proceeded to devour everything until it triggered the first naturally-occured Devouring Apocalypse. This event gave birth to the **Chronos Aeon**, an Aragami with the power to warp time itself onto it and cause temporal anomalies.

## Chronology

Prior to the events of God Eater - Discord -, the team of C, Yuka Ichinose (2076), Soma Schicksal (2076), and Mayu Schicksal eventually found a way to quarantine the Chronos Aeon. However, when the Protagonist accidentally freed the Aragami through a Resonance, they would need to run across time and space to destroy it before it could wipe away traces of their existence.

## Trivia

* The illustration is by **mazeran/cyanyurikago**.
* It is possible that in the true IP-verse, the larval Chronos Aeon was destroyed by Yuka Ichinose and its materials were used to construct the first Nova-class God Arc, Chronus.
700 Days Anniversary

**Event duration**: June 28, 2017 00:00 ~ 23:59 (JST)

**EVENT INFO**

* If you have cleared Fuyuki Main Quests before June 27, 2017 23:59 JST, you are eligible to receive 1010 when you login during the **700 Days Anniversary** Campaign.
* Make sure that the word "CLEAR" is below the Fuyuki map button. Alternatively, if you have unlocked Orleans, it can also be used as a way to determine whether or not you have cleared **Fuyuki**.
* The 1010 will appear in your Gift Box.
Aqua Metal Chick

> "Get High EXP by enhancing another unit with this one."
>
>
>

**Aqua Metal Chick** is an enhancing material (L) that can be enhanced with another unit.

A Aqua Metal Chick gives 7,500 EXP if enhanced with an unit of the same color (Blue) and 5,000 EXP if enhanced with an unit of different color (Red/ Green/ Yellow).
Colossus Invades!

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Work-in-progress pages are sorted into this category.

## Strategy

### **1F - Veloki, Orthrus, Veloki**

Velokis can spawn damage panels, so deal with them first.

### **2F - Tinrobot, Tinrobot**

Preemptive: one Spawns junk top and bottom and the other damage panels to the sides

Big damage against recovery type units, avoid bringing them.

Right Tinrobot absorbs damage panels to boost atk, so either destroy the damage panels or kill him before he attacks again.

When right Tinrobot dies, left one gets ultra atk boost try to kill the right one just after the left one attacked or kill them both at the same time.

### **3F - Muspelheim**

Creates red damage panels, he retreats after one bar of damage.

### **4F - Colossus**

* Bar 1 - 1st attack spawns top line of junk and next line damage panels
* Bar 2 - Preemptive lowers REC by 50% for 3 turns. he converts red panels to junk. 4th Absorbs damage panels to deal damage to al units
* Bar 3 - Preemptive absorbs hearts to increase ATK. Converts blue panels to red and boosts DEF then absorbs red panels to deal damage.
Blue Cheshire

> Use this as awakening material to awaken a specific unit
>
>

**Blue Cheshire** is an common awakening material in the game, commonly used by Blue Units.

## Basic Information

* **Name:**Blue Cheshire
* **ID:** 0109
* **Color:** Blue
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 2 stars

## How do I to get this unit?

Blue Cheshire, like other Blue Materials, can be earned in **[Wed. Only] Blue Material** quest that are active every Wednesday. You can capture them by completing the **[Easy] Aqua Cat** quest.
Arthur Invades!

Invasion Quest

## Strategy

### **1F – Gawain**

For Gawain, start slow and build skills up while his HP remains over 75%. After this point, he accelerates his attacks to 1 per turn, so keep his hp above 75% until your skills are ready, gradually bring to 50% then burst to 0.

CAUTION: At 25% HP, he attacks and causes blind status for 10 turns.

### **2F – Tristan**

Kill Tristan as quickly as possible; his heart absorption attack can hit for over 25,000 damage. Use full skills and FEVER.

After taking him down, target the unit on the right and kill it quickly, but allow several turns to regain skills before killing left unit.

### **3F – Percival**

Percival uses various abnormal status attacks. This is paired with an ability to do extra damage to units suffering from status, so it can be a deadly combination. Use FEVER on her first life bar: she will drain your FEVER bar at the start of round 2, so there is no point in saving it. Finish her off asap.

### **4F – Arthur**

* Bar 1 - Arthur uses combo attacks; DEF up and counter skills are extremely effective here. At low life, he casts 10 turns of darkness, so it is best to burst through after 40%.
* Bar 2 - Arthur spawns Junk and Timer Panels (3800 damage each). At 50% life, he will absorb hearts and deal damage accordingly (up to 20,512 at 8 hearts).
* Bar 3 - Arthur has an instant death attack if his life is above 80% or below 20%.
Start the round with FEVER, build up skills, and then kill him quickly. During this round, Arthur uses C Panel absorption attacks, dealing 7264 per panel absorbed, so be careful not to leave any behind.
A Cocoon to a Butterfly

KOF '98 Crossover Quest Team of 3 and Under - No Helpers

## Ideal Units

Andy Bogard
* **Skill:** High damage potential

Yuri Sakazaki

Kim Kaphwan
* **Panel Breaker (30) ATK Boost** (BUG 50)
	+ Synergizes well with Human and Hero units

Fortuna

Yoshino
* **3,000 HP Barrier on Boss Floor** (BUG 50)
* Synergizes well with Offense units

Sha Wujing

Kafka
* **Skill:** High damage potential
* **Easier Crash Panel Spawning** (BUG 15)

## Other Recommended Units

Kenshin Uesugi
Forneus (UA)
Wigner (UA)
Boole (UA)

Vaniller
Bernoulli
Degas (Spring)

Xena
Hamelin (KAITO)
Lan Caihe

Velvet

## Overview

### **Protect**

* This quest primarily utilizes **Protect** to hinder the party's progress while steadily chipping away the party's HP. As long as the party has at least 2 units with **Protect Break**, the enemies within this quest should not pose a problem.
	+ List of Units with Protect Break

### **Countering not recommended**

* While most Blue units with **Protect Break** will be able to deal with this quest, Mordred, the Revenger in particular is not recommended. Not only will the lack of Hearts from her skill make it a bit difficult to endure through 3 gauge's worth of the Area Boss's damage, the **Counter** will be periodically **disabled** as well. Bring along any other **Protect Break** unit unless Mordred is the absolute only one that is available.

## Battle Field 1/3

* **Take your time to take down the enemy**
	+ Robert Garcia only attacks every 2 turns, and the damage is relatively low, so aside from occasional **Protects**, as long as the party keeps an eye on their HP, it is a straightforward fight.

## Battle Field 2/3

* **Red Panels absorption attacks**
	+ Kyo Kusanagi will occasionally **absorb all Red Panels and deal damage** based on the amount absorbed. However, the damage in comparison to the amount of panels absorbed is **not that high**, so just be sure to **destroy long chains of Red Panels** to not have the potential Special Crash Panel go to waste.

## Battle Field 3/3

* **Beware of Protected Panels**
	+ On Gauge 1, Chris will activate an **all attribute counter**. However, each counter hit is relatively low in damage, and will only deal moderate damage if lots of panels are cleared within 1 turn. Chris can **unleash a fairly powerful blow in 2 turns**, so some amount of HP management may be necessary.
	+ On Gauge 2, Red and Blue Panels will often drop as Bomb Panels, and **all Red, Blue, and Bomb Panels will drop protected**. Use units with **Protect Break** to attack.
		- Since Chris will reduce the Fever Gauge preemptively upon reaching Gauge 3, it is **highly recommended to use Fever** some time during this gauge.
	+ Upon reaching Gauge 3, Chris will lower the Fever Gauge to 0%, and increase Red and Blue Panel rates, causing **Protected Panels** to drop more often. Be prepared for Chris's **70% remaining HP damage** and **powerful attack** skills, and keep up the offensive with **Protect Break** while keeping an eye on HP to take him down.
Aqua Mad Hatter

> Use this as awakening material to awaken a specific unit
>
>

**Aqua Mad Hatter** is an awakening material in the game, mostly used by Blue Units.

## Basic Information

* **Name:**Aqua Mad Hatter
* **ID:** 0112
* **Color:** Blue
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 5 stars

## How do I to get this unit?

Aqua Mad Hatter, unlike other blue color awakening materials, can only be earned in the **[Expert] Aqua Hatter** quest in the **[Fri. Only] After the Hatter!** quest.
Aqua Metal Hatchling

> "Get medium EXP by enhancing another unit with this one."
>
>
>

**Aqua Metal Hatchling** is a enhancing material that can be enhanced with another unit. A Aqua Metal Hatchling gives 2,250 EXP if enhanced with an unit of the same color (Blue units) and 1,500 EXP if enhanced with an unit of different color (Red/ Green/ Yellow)
Kitsu Takaramono

"*Your eyes sparkle like the stars...*" - Kitsu, when he was talking to Neko.

 Species
 Grade
 Relations
Usagi Takaramono (older sister)

Kitsu Takaramono (宝者 黄都 *Takaramono Kitsu*) is a full-term student and a main character of the series. He is a twelfth grader at Psykodemi School of the Supernatural. He is a kitsune.

## Appearance

Kitsu used to have very long hair that went down to his waist. However, it got cut off because to him, having long hair is too itchy. He now has medium length orange hair and blue eyes. He typically wears warm, fluffy, kimono-like sweatshirt and sweatpants.

## Personality

Kitsu is known to be the "ladies man" of Psykodemi. Because of that, he's a very kind and charming gentleman. He is also known for giving out creative compliments, and he never says a harsh word. According to Kuro, he loves all the ladies, and vice versa, especially Neko, who has a crush on him.

## Dorm room

Kitsu lives in M213. He does not have any known roommates. Kitsu sleeps on the bed on the left.

## Etymology

His last name (宝者) can be split up, with 宝 *takara* meaning treasure, and 者 *mono* meaning person.

His first name (黄都) can also be split up, with 黄 *ki* meaning yellow, and 都 *tsu* meaning capital.

Overall his name means *treasured someone, yellow capital.*

## Trivia

* At 18, Kitsu is the oldest out of all the main characters.
* He's often seen sitting down.
Blue Caterpillar

> Use this as awakening material to awaken a specific unit
>
>

**Blue Caterpillar** is an common awakening material in the game, commonly used by Blue Units.

## Basic Information

* **Name:** Blue Caterpillar
* **ID:** 0111
* **Color:** Blue
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 4 stars

## How do I to get this unit?

Blue Caterpillars, like other Blue Materials, can be earned in the **[Wed. Only] Blue Material** quest that's active every Wednesday. You can capture them by completing the **[Hard] Aqua Caterpillar** quest.
Columbus Invades!

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### Gimmicks:

Timer Panels / Junk Panels / REC Reduction / Bomb Blast Reduction

## Strategy

### **1F - Sachiel, Raphaela**

Target Sachiel first as she creates lots of junk and has only one bar, keep junk count to a minimum as both of them can absorb it to deal high damage.

Both of them can change panels to bomb panels of the same color and lower REC.

Raphaela has Mech Killer ability, so try not to bring Mech units.

### **2F - Shakespeare**

Preemptive Strike removes 2 taps from party for 2 turns.

For her first attack she changes bottom row to random timer panels and deals 40% damage, try to have an ability to reset board or FEVER.

She can use a 10 hit attack dealing around 1400 damage per hit, you can use counter or defense.

### **3F - Eve, Noel x2**

Target Eve, if Noel dies before her, she gets big ATK boost, attack frequency every turn and lowers rec by 80%.

Eve can turn all board to junk and timers, absorb junk to attack and make combo attacks for high damage.

Noels change panels to blue and blue bombs, deal high damage and reduce REC by 80%.

### **4F - Columbus**

* Bar 1 - Preemptive Strike: Lowers REC 60% for 5 turns and boosts yellow panel rate.
First attack converts red panels to red timers, blue panels to junk and absorbs yellow panels for ATK boost, try to have full green and heart board for this.
Next attack absorbs junk for damage and lowers REC 50% for 5 turns.
Next attack deals 20% damage.
* Bar 2 - Preemptive Strike: Lowers REC 60% for 5 turns and makes timers drop, timers deal around 2500 damage each.
First attack absorbs yellow panels for ATK up.
Next attack converts top and bottom to junk and uses a 3 hit attack dealing around 3100 damage per hit.
Next attack converts all panels to blue and junk and reduces bomb blast, so be sure to have used all CP and don't board prep.
Next attack absorbs yellow panels for def boost and prepares for super combo on next turn, burst before this happens.
* Bar 3 - Preemptive Strike: Lowers REC 60% for 5 turns and heart rate.
First attack converts all panels to random junk and bombs and removes 2 taps, so save FEVER .
Next attack deals around 13k damage and converts all panels except green and hearts to random timers.
Next attack absorbs yellow panels for ATK boost, you can pass turn so that there are no yellow panels.
Next attack spawns more timer panels and reduces REC 80%.
Next attack announces ultimate attack and then one hit kills.
Advanced Quest Part 12/Quest 2

AP Cost
 5

 Battle 2/3
 Fatal Battle 3/3
 Notable Drops

* At the start of battle:
	+ **We Will Start the On-The-Job Training From Now On!!** Player's Party is inflicted with these permanent effects
		- After using an attack NP,  NP Seal is applied for 3 turns. *[Permanent]*
		- Reduces healing received *[Permanent]*

* *Walking Time Bomb*:
	+ **Time Bomb**: Reduces HP of all player servants by 3000 after 3 turns & gives instant death to self

* *Technical Book Green/Blue/Red*:
	+ Upon Death, the enemy Book will give the following buff to the unit that finishes them off.
		- Technical Book (Green): **Swift Foot Secrets** -  Increases Quick performance *[Permanent]*
		- Technical Book (Blue): **Master Craftsmanship** - Increases Arts performance *[Permanent]*
		- Technical Book (Red): **Ultimate Destruction** - Increases Buster performance *[Permanent]*

* *Instructors*:
	+ Each enemy Instructor will have the following resistance and upon their death, will give the buff to the unit that finishes them off
		1. Astute Instructor: **Keep up with me** - / Reduces unit's Arts/Buster damage taken.
		Upon Death: **Good!** -  Increases unit's critical damage *[Permanent]*
		2. Cold-Hearted Instructor: **Show me your skills!**-/ Reduces unit's Quick/Buster damage taken.
		Upon Death: **I'll admit it a little, you are good!** -  Unit generates more NP gauge per hit *[Permanent]*
		3. Hot-Blooded Instructor: **Come at me without any tricks!**-/ Reduces unit's Quick/Arts damage taken.
		Upon Death: **Bravo!! Awesome!!!!** -  Increases unit's NP damage *[Permanent]*
		4. Demon Instructor **Over my dead body will you pass!** Reattach 2 resistances from // every turn,  Increases unit's attack *[Permanent]* and  Increases unit's defense *[Permanent]*
		Upon Death: **Excellent......Perfect Score......**
Attack Fruit

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Work-in-progress pages are sorted into this category.

## Basic Information

### Rarity:

3★

> Increases ATK when you enhance another unit with this one
>
>
>

**Attack Fruit** is a limit break material that increases an unit's ATK (Attack) by +1.
Blue Rabbit

> Use this as awakening material to awaken a specific unit
>
>

**Blue Rabbit** is an common awakening material in the game, commonly used by Blue Units.

## Basic Information

* **Name:** Blue Rabbit
* **ID:** 0110
* **Color:** Blue
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 3 stars

## How do I to get this unit?

Blue Rabbits, like other Blue Materials, can be earned in **[Wed. Only] Blue Material** quest that are active every Wednesday. You can capture them by completing the **[Normal] Aqua Hare** quest.
Antoine Invades!

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## Strategy

### **1F - Happy -> Antoine**

First turn Happy appears and buffs your explosion radius.

On second turn Antoine appears, she deals low damage, just attack her normally.

### **2F - Thumbelina & Inaba**

Blue panels drop protected.

Thumbelina can protect heart and red on one turn.

When Inaba dies Thumbelina speeds up her attack rate and spawns junk panels on the center.

### **3F - F2, Raphaela, F2**

Raphaela will spawn junk on the bottom area.

When Rapahela dies the F2's remaining alive will self destruct dealing lots of damage, be sure to be healed or kill them before Raphaela.

### **4F - Antoine**

* Bar 1 - Reduces taps to 1 for 2 turns. She will keep protecting all colors of panels.
* Bar 2 - She will spawn some junk panels
* Bar 3 - Reduces ATK by 100% and taps to 1 for 2 turns. On her third attack she will make a 24-hit combo attack for aprox 900 damage per hit, so be sure to have someone with defense up and if you have counter.
Alchemy Fruit

**Alchemy Fruit** is a material that increase an unit's skill level by 1, which will shorten the unit's skill cooldown.

Most units are require 4 Alchemy fruits to max out their skill level. Certain units, mostly festival units and Ultra-Wizard units, may need 6 Alchemy Fruits instead.

**Tip**: Once an unit's skill level has reached max, fusing more Alchemy Fruit will not shorted it's skill cooldown anymore, so be careful not to use more apples than needed.

## How do I get this unit?

* The player will recieve Alchemy Fruit on third day during daily bonuses.
* It is also possible to recieve Alchemy Fruit from the Link Hacther.
* The locked quest "**Break throught those stat limits! - Fruit Bliss**" also gives Alchemy Fruits and other limit break materials as drop loot.
* The 24 hour limited solo quest "**Apples Everywhere**" can also provide Alchemy Fruits.
Cascade Invades!

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Work-in-progress pages are sorted into this category.

## Ideal Units

Pareto
* **VS Unidentified Damage Boost**

Yamata-no-Orochi

Fuga
* **Skill:** Cure Virus

## Other Recommended Units

Lancelot
Poisson
Euler (UA)
Heisenberg (UA)

Turing (UA)
Masamune
Gáe Bolg

Lucifer
Hikoboshi
Lü Bu
Azazel Invades!

Invasion Quest

### Gimmicks:

Counter / Skill Bind / Virus / Sleep / Red Panel Lock / Junk Panels / Darkness / Heart Lock

## Ideal Units

Froid (UA)

Nobunaga Oda

Amaterasu

Isami Kondo

Thumbelina

D.R.T.H.
* **Skill:** Converts Junk Panels to Red Bomb Panels (L)

## Other Recommended Units

King Draig
Ra
Morse
Schrödinger (UA)

Qilin (Summer)
Gilgamesh

## Strategy

### **1F – Ose**

Ose hits for about 7000-10,000 for the first two attacks, then applies a 3-turn counter, followed by a 4-turn ATK up buff. Just kill her while staying alive.

### **2F – Small Fry**

Each enemy has an ability, including skill bind (3 turns), virus, sleep (3 turns) and ATK up; they will either use this, or attack for 3000 (blue enemy hits for 6000). Either Fever them away, or kill them manually. A good attack order is: Blue > Red=Green > Yellow.

### **3F – F2, Krie, F2**

The F2 enemies (sides) have a suicide attack that deals 12,000 damage, so finish them first with skills or Fever. Krie uses a skill bind attack (3 turns), and also has an ability to lock Red Panels for 5 turns. Her damage is high (7000-12,000), and she can increase attack frequency to 1 turn, so be careful to ensure you maintain HP.

### **4F – Small Fry**

These enemies can hit surprisingly hard, up to 6000, so finish several of them quickly. You can then stall for skills with the remaining one if needed.

### **5F – Azazel**

* Bar 1 - Azazel uses very high damage attacks (11,000–13,000), and can also cause Junk Panels to spawn. If you take too long, he will reduce Red unit ATK to 0 for 2 turns, so finish him quickly, as it will be very difficult to keep up HP.
* Bar 2 - Azazel raises his attack frequency to 1 for three turns, and starts hitting for 9000 or 13,000 damage. He will also announce and use a Green Panel absorption attack the following turn, so get rid of green panels immediately after the warning. Afterward, he will return to his 11,000 damage attacks and start invalidating different color Panels for 3 turns, as well as using animal killer attacks.
* Bar 3 - Azazel uses a preemptive attack to cause Heart Panel lock for 10 turns. In this round, he starts by hitting for 10,000-14,000, then powers himself up and hits for 22,000-28,000. He will then announce his final move, and attack the next turn for 50,000.
Event Quests

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Work-in-progress pages are sorted into this category.

## What are Event Quest?

Event quests, unlike normal quests, have an event schedule. Certain quests are active during certain times, while normal quests that can be accessed at any time.

Event quests come in a variety of difficulties, and each one features a specific unit which you have a chance to receive as a drop. Events are defined by their maximum difficulty (Such as **Normal**, **Hard**, **Legend** etc.). However, you can receive the event unit at any available difficulty. Higher difficulty simply means a higher drop rate (a higher chance of receiving said unit).

## Tips

Before starting an event, carefully read the name and any limitations it has. Some events require certain types of units or have other restrictions (such as **Quarantine Escape** is a Human Units only quest and **A Hunter's Elegy** is a Multiplayer Only Quest). Most quest will state these requirements on their banners, so check carefully! If you don't follow these restriction, you may die instantly, or find it difficult to win.

When joining another player's game, it's important to ensure you meet these requirements, so you do not waste their energy to host the event.
Aqua Metal Duck

> "Get massive amount of EXP by enhancing another unit with this one."
>
>
>

**Aqua Metal Duck** is a enhancing material (XL) that can be enhanced with another unit.

A Aqua Metal Duck gives 30,000 EXP if enhanced with an unit of the same color (Blue units) and 20,000 EXP if enhanced with an unit of different color (Red/ Green/ Yellow)
Forest Metal Chick

> "Get High EXP by enhancing another unit with this one."
>
>
>

**Forest Metal Chick** is an enhancing material (L) that can be enhanced with another unit.

A Forest Metal Chick gives 7,500 EXP if enhanced with an unit of the same color (Green) and 5,000 EXP if enhanced with an unit of different color (Red/ Blue/ Yellow).
Fever on the Beach Frontside

The **Fever on the Beach Frontside** event will be held from 10 August to 23 August 2017. It features Beach Party Hatchers which features swimsuit units.

## Limited Time Quests

* **Limited Time Quests available!**
	+ Clear the quests and earn limited edition units! ♪

### **Summer Lan Caihe Invades!**

* **Event Period:** 8-9 23:00 PST ~ 8-23 22:59 PST
* Lan Caihe (Summer)

### **Red Wall Panic**

* **Event Period:**
	+ 8-9 23:00 PST ~ 8-12 22:59 PST
	+ 8-14 23:00 PST ~ 8-15 22:59 PST
	+ 8-17 23:00 PST ~ 8-19 22:59 PST
	+ 8-21 23:00 PST ~ 8-23 22:59 PST
* Cao Cao (Summer)

## Beach Party Hatcher Side A

* **Event Period:** 8-9-2017 23:00 PST ~ 8-16-2017 22:59 PST
* **Both the 1x Hatcher and 10x Hatcher guarantee 4★-or-higher units!**
	+ **Plus, the 10x Hatcher guarantees one 5★ unit!**
		- Use the 10x Hatcher 5 times to earn a free **Beach Party 10x Hatcher Ticket**!
			* The maximum number of tickets you can recive would be 9 pieces! (45 times)
				+ After trying the 10x Hatcher 45 times, it will become a 10x Hatcher that costs 500 Polygons and guarantees one 5★ unit.

### Limited Edition Units

* He Xiangu (Summer)
* Guan Yu (Summer)

## Beach Party Hatcher Side B

* **Event Period:** 8-16-2017 23:00 PST ~ 8-23-2017 22:59 PST
* **Both the 1x Hatcher and 10x Hatcher guarantee 4★-or-higher units!**
	+ **Plus, the 10x Hatcher guarantees one 5★ unit!**
		- Use the 10x Hatcher 5 times to earn a free **Beach Party 10x Hatcher Ticket**!
			* The maximum number of tickets you can recive would be 9 pieces! (45 times)
				+ After trying the 10x Hatcher 45 times, it will become a 10x Hatcher that costs 500 Polygons and guarantees one 5★ unit.

### Limited Edition Units

* Confucius (Summer)
* Han Xianzi (Summer)

## Limited Edition Units Common to All Above Hatchers

* Zheng Chenggong (Summer)

## Beach Party 10x Ticket Hatcher

* **Event Period:** 8-9 23:00 PST ~ 9-22 22:59 PST
* **Beach Party 10x Hatcher Ticket** Required!

## Special Login Bonuses

* **Event Period:** 8-9 19:00 PST ~ 8-24 18:59 PST
* The total amount of days you log in during the campaign will earn you amazing presents! Log in to earn awesome rewards! ♪

 2
 3
 4
 5
 6
 7
 8
 9
 10

## Special Exclusive Packs

* **Event Period:** 8-9 23:00 PST ~ 8-20 22:59 PST
* Value-priced packs are on sale for a limited time only!
	+ These packs contain Polygons, awakening materials, and tickets among other cool stuff.

## High boost to "Super Success" rate during unit enhancements!

* **Event Period:** 8-9 23:00 PST ~ 8-15 22:59 PST
* While the campaign lasts, you'll have a much higher chance of getting "Super Success" results when enhancing units, so enhance as many as you can!
Easy ~ Legend Quests

**Jump to Title: A B C D E F G H I** J **K L M** N **O P Q R S T U** V **W** X Y **Z**

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Fire Metal Duck

> "Get massive amount of EXP by enhancing another unit with this one."
>
>
>

**Fire Metal Duck** is a enhancing material (XL) that can be enhanced with another unit.

A Fire Metal Duck gives 30,000 EXP if enhanced with an unit of the same color (Red units) and 20,000 EXP if enhanced with an unit of different color (Green/ Blue/ Yellow)
Forest Mad Hatter

> Use this as awakening material to awaken a specific unit
>
>

**Forest Mad Hatter** is an awakening material in the game, mostly used by Green Units.

## Basic Information

* **Name:**Forest Mad Hatter
* **ID:** 0108
* **Color:** Green
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 5 stars

## How do I to get this unit?

Forest Mad Hatter, unlike other green color awakening materials, can only be earned in the **[Expert] Wood Hatter** quest in the **[Fri. Only] After the Hatter!** quest.
Euler Challenge

Rank Quest

## Ideal Units

Heighway

Iori Yagami
	+ **C Skill:** Ultra effect on Humans
* **Two-Tribe CP Spawn Boost**

King Draig

Hazuru
* **Skill:** Easier CP Spawn (Super)

D.R.T.H.
* **C Skill:** High effect against Humans
     Usumgallu | * Euler Challange Damage Up
* Decent stats for a 30 cost unit

## Other Recommended Units

Nobunaga Oda
Morse
Troy
Schrödinger

Bohr
Gambanteinn

## Overview

### **Aim for as much Damage Dealt as possible**

* In general for all Rank Quests, the Damage Dealt score is a major factor in achieving a high ranking. Use Fever and Skills as much as you can to try to aim for a high score.

### **Aim for as few Clear Turns as possible**

* In general for all Rank Quests, you want to clear them as fast as possible in order to achieve a high ranking. Clear each floor as fast as possible to aim for a high score.

### **Do not bring units other than Red Units!**

* In this quest, enemies will inflict **Skill Bind on any units other Red units**. For this reason, it is recommended that the party consists entirely of Red units.

### **Save Heighway's skill to turn Timer Panels into a Damage Score boost!**

* In this quest, enemies will spawn **Timer Panels** at certain times. Save Heighway's skill to **convert Timer Panels into Special Crash Panels**! In order to aim for the top ranks, at least 1 Heighway is absolutely necessary.

### **Secure Damage Sources when no Timer Panels are available**

* When enemies are not spawning Timer Panels, the party must be able to deal reliable damage in order to secure a high Damage Score. Units such as Iori Yagami or Nobunaga Oda that **deals burst damage** and **adds extra taps** allow the party to deal great damage without needing Heighway's skill.

## Strategy

* Because Rank Quests are competitions against other players, we will not include specific strategies on how to handle each Battle Field. Try your best to get the highest rank you can!
Deep Sea Turtle

> Use this as awakening material to awaken a specific unit
>
>

**Deep Sea Turtle** is an common awakening material in the game, commonly used by Blue Units.

## Basic Information

* **Name:** Deep Sea Turtle
* **ID:** 0358
* **Color:** Blue
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 5 stars

## How do I to get this unit?

Deep Sea Turtle, like other Blue Materials, can be earned in the **[Wed. Only] Blue Material** quest that's active every Wednesday. You can capture them by completing the **[Legend] Deep Sea Turtle** quest.
Flaming Dodo

> Use this as awakening material to awaken a specific unit.
>
>

**Flaming Dodo** is an awakening material in the game, mostly used by Red Units.

## Basic Information

* **Name:**Flaming Dodo
* **ID:** 0356
* **Color:** Red
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 5 stars

## How do I to get this unit?

Red Caterpillars, like other Red Materials, can be earned in the **[Tue. Only] Red Material** quest that's active every Tuesday. You can capture them by completing the **[Legend] Flaming Dodo** quest.
Fever Festival Hatcher

The **Fever Festival Hatcher** offers players a chance to obtain some of the most powerful Academic units in the game. However, the Hatcher usually costs many Polygons, and the chance to obtain the exclusive units are fairly low.

## Current Campaign

* **Event Period:** 10-12-2017 23:00 PST ~ 10-15-2017 22:59 PST
* Both the 1x Hatcher and 10x Hatcher guarantee 4★-or-higher units!
	+ Plus, the 10x Hatcher guarantees one 5★ unit!
		- **To celebrate coming first anniversary, spawn rate *ultra boost* for 4 special units!**
		- **Note:** Units will not be 6★ at the time of receiving them.

#### Current Campaign Exclusive Units

* Turing
	+ >  >>
* Kepler
	+ >
* Schrödinger
	+ >  >>
* Hempel
	+ >  >>

## Fever Festival Hatcher Exclusive Units

### Red Units

* Lagrange
	+ >  >  >>
* Schrödinger
	+ >  >>
* Morse
	+ >
* Froid
	+ >  >>
* Seki
	+ >
* Bohr
	+ >
* Volta
	+ >
* Fahrenheit
	+ >

### Green Units

* Euler
	+ >  >  >>
* Turing
	+ >  >>
* Poisson
	+ >  >>
* Galois
	+ >
* Halley
	+ >
* Pauli
	+ >
* Dalton
	+ >

### Blue Units

* Hempel
	+ >  >>
* Euclid
	+ >  >  >>
* Fibonacci
	+ >  >>
* Neumann
	+ >
* Dirac
	+ >
* Bernoulli
	+ >
* Jung
	+ >

### Yellow Units

* Faraday
	+ >  >  >>
* Hubble
	+ >  >>
* Kronecker
	+ >  >>
* Fourier
	+ >
* Laplace
	+ >
* Kepler
	+ >
* Mersenne
	+ >

## Previous Campaigns

* Event Period: 9-28-2017 23:00 PST ~ 10-1-2017 22:59 PST
* Event Period: 9-18-2017 23:00 PST ~ 9-21-2017 22:59 PST
* Event Period: 8-30-2017 23:00 PST ~ 9-1-2017 22:59 PST
* Event Period: 8-30-2017 23:00 PST ~ 9-1-2017 22:59 PST
* Event Period: 8-29-2017 23:00 PST ~ 8-31-2017 22:59 PST
* Event Period: 8-29-2017 23:00 PST ~ 8-31-2017 22:59 PST
* Event Period: 8-20-2017 23:00 PST ~ 8-23-2017 22:59 PST
* Event Period: 7-30-2017 23:00 PST ~ 8-2-2017 22:59 PST
1/8
Event Period: 9-28-2017 23:00 PST ~ 10-1-2017 22:59 PSTEvent Period: 9-18-2017 23:00 PST ~ 9-21-2017 22:59 PSTEvent Period: 8-30-2017 23:00 PST ~ 9-1-2017 22:59 PSTEvent Period: 8-30-2017 23:00 PST ~ 9-1-2017 22:59 PSTEvent Period: 8-29-2017 23:00 PST ~ 8-31-2017 22:59 PSTEvent Period: 8-29-2017 23:00 PST ~ 8-31-2017 22:59 PSTEvent Period: 8-20-2017 23:00 PST ~ 8-23-2017 22:59 PSTEvent Period: 7-30-2017 23:00 PST ~ 8-2-2017 22:59 PST
Freyr Invades!

Invasion Quest

## Strategy

### **1F – Brett, Faerie Fay, Firefox**

This floor is very easy, but you should aim to stall and build up skills before the next floor. Target the side enemies first; they'll leave if you finish Faerie Fay, but you want to prolong the fight, so take it slow, and take them out first.

### **2F – Raphael**

Raphael begins with a preemptive attack causing REC 35% down. Her regular attack hits for around 10,000 damage, and she also has an ability to cause heart lock (3 turns). If you do not finish her quickly, she will eventually cause 50% ATK down for 10 turns. Use skills and finish her at once.

### **3F – Byggvir & Beyla**

On her first health bar, Byggvir & Beyla (BB) causes Junk Panels to drop with medium probability. She also has an ability which deals around 8000 damage and causes virus (2500 damage) for 3 turns. Try to save skills here and defeat her normally.

At the start of her second health bar, BB raises attack frequency to 1 turn, and regular attack damage increases to around 8500. She also gains the ability to absorb junk panels to greatly heal herself. On this bar, it's fine to use your skills and finish her quickly, but save what you can.

### **4F – Freyr**

* **Bar 1 -** Freyr uses a preemptive attack to absorb Red Panels, and cause no Red Panels to drop for 1 turn. He will continue to absorb red panels to increase damage during the fight, and starts with a very high damage regular attack (about 13,000). Other abilities are DEF up + Green Panel invalid, Convert Red Panels to Timer Panels, and a 15,000 damage ability that causes REC down.
Kill him quickly while leaving as few Red Panels on the board as possible.
* **Bar 2 -** Freyr will use a preemptive attack to cause Heart Lock for 4 turns. If you can bring a unit to remove this, it's very helpful. He has few other abilities, but hits hard for about 12,000 damage. Try to finish him at a steady pace while saving up skills and FEVER.
* **Bar 3 -** Freyr will use an preemptive attack to cause 12 Red Timer Panels to spawn randomly on the board. His attack damage will start lower (about 7000), but it will increase significantly each turn. He also has several abilities that grow in power each turn, and can cause either Red Panel disabled, raise his defense, or cause REC down 60% for several turns. Use all your skills and FEVER to finish him from the start.
Farnese Core

> Use this as material to awaken a specific unit
>
>

**Farnese Core** is an awakening material for Farnese. A BUG 20 Farnese Core is required in order to awaken Farnese to any of its 4 forms.

## Basic Information

* **Name:** Farnese Core
* **ID:** 1696
* **Color:** Blue
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 4★

## How do I to get this unit?

* Farnese Core drops from units in Hellraiser Invades!
Froid Challenge

No Hearts Drop!

## Ideal Units

Leibniz
* **Skill:** Converts Damage Panels to Bombs + Disable counters

Feurs
* **Damage Panel Breaker**
* **Skill:** Boosts ATK (Massive)

Kenshin Uesugi

Chronos

Murasaki Shikibu
* **Skill:** Adds extra taps

## Other Recommended Units

Dirac
Set
Catman
Hempel (UA)
Ame no Murakumo

## Overview

### **Aim for as much Damage Dealt as possible**

* In general for all Rank Quests, the Damage Dealt score is a major factor in achieving a high ranking. Use Fever and Skills as much as you can to try to aim for a high score.

### **Aim for as few Clear Turns as possible**

* In general for all Rank Quests, you want to clear them as fast as possible in order to achieve a high ranking. Clear each floor as fast as possible to aim for a high score.

### **Enemies will use different but set abilities preemptively at set times**

* In this quest, enemies will often times preemptively activate different effects at set points during Battle Fields 3/5, 4/5, and 5/5. These include **dropping Damage Panels and Crash Panels**, **absorbing Crash Panels to increase DEF**, **Counter**, as well as **decreasing the party's ATK**. Be sure to have countermeasures for each of the above ready in order to achieve a high score.
	+ List of Units with Damage Panel Breaker
	+ List of Units that disable Counter

### **Avoid bringing Balance Type units!**

* In Battle Fields 3/5 and 5/5, the enemies will inflict **Skill Bind to all Balance Type units**. Avoid bringing Balance Types to this quest.

## Strategy

* Because Rank Quests are competitions against other players, we will not include specific strategies on how to handle each Battle Field. Try your best to get the highest rank you can!
Delphyne Invades!

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Work-in-progress pages are sorted into this category.

## Ideal Units

Nemesis
* **Skill:** Boosts DEF + Counter + Strengthen Bomb blast

Morse
* **Skill:** High damage potential

Schrödinger (UA)

Hokusai

Haruka
* **Skill:** Adds 2 taps + Spawns 2 SCP (XL) + Boost Red & Green panel spawn
* **C Skill:** Ultra effect against Dragons
* Power skill and amazing attacker

## Other Recommended Units

Metatron
Napoleon
Cauchy
Maclaurin (UA)

Cornet

Kali
Crazed Cat

## Overview

### **Protect Break**

* During this quest, almost all panels drop while **Protected**. It is recommended to have at least 3 units with **Protect Break** to deal with this.
	+ List of Units with Protect Break

### **Counters and DEF Boost**

* Enemies will often times attack the party with **10-hit+ combos**, making it very effective to bring units with **Counter** and **party DEF boost**.

### **Blast Reduction**

* On Battle Field 2/4 and 4/4, enemies will inflict **Blast Reduction** to the party, greatly reducing the effectiveness of Bombs. Units with **Blast Reduction Ineffective**, as well as units with **skills that strengthen Bomb blasts**, will be able to counter this effectively.
Fire Metal Hatchling

> "Get medium EXP by enhancing another unit with this one."
>
>
>

**Fire Metal Hatchling** is a enhancing material that can be enhanced with another unit. A Fire Metal Hatchling gives 2,250 EXP if enhanced with an unit of the same color (Red units) and 1,500 EXP if enhanced with an unit of different color (Green/ Blue/ Yellow)
Forest Metal Hatchling

> "Get medium EXP by enhancing another unit with this one."
>
>
>

**Forest Metal Hatchling** is a enhancing material that can be enhanced with another unit. A Forest Metal Hatchling gives 2,250 EXP if enhanced with an unit of the same color (Green units) and 1,500 EXP if enhanced with an unit of different color (Red/ Blue/ Yellow)
Final Dash

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Work-in-progress pages are sorted into this category.

## Strategy

### **1F - Taichi, Kagemaru, Light Year**

All enemies will revive the ones who have already been killed when entering their second bar.

Kagemaru deals low damage and inflicts low poison for 15 turns so he can be ignored.

Taichi absorbs red panels and deals damage according to them, so try to use as much red panels as possible.

Light Year deals high damage but on sevcond bar self destructs dealing super high damage so only get him to second bar if you can survive selfdestruct damage (around 20k) or can burst it.

Recomended strategy is to target Taichi first while recovering and using red panels until you have abilities and build fever gauge, then target Light Year to get it to it's second bar, then use abilities to kill it. After killing Light Year target Kagemaru and get it to it's second bar, he will revive Light Year, use Fever or more skills to finish Light Year.

### **2F - Temari**

* Bar 1 - Prremptive sets up a 5 turn counter (deals 700 dmg). Atk buff + massively enhace cp creation, convert red to timer, absorb cp to deal massive damage, convert red to timer.
* Bar 2 - Preemptive locks blue for 5 turns + increase blue drop rate. Fixed damage that keeps getting stronger x 3. When low health gives low chance CP drops buff.
Fire Mad Hatter

> Use this as awakening material to awaken a specific unit.
>
>

**Fire Mad Hatter** is an awakening material in the game, mostly used by Red Units.

## Basic Information

* **Name:**Fire Mad Hatter
* **ID:** 0104
* **Color:** Red
* **Tribe:** Unidentified
* **Type:** Awakening Material
* **Rarity:** 5 stars

## How do I to get this unit?

Fire Mad Hatter, unlike other red color awakening materials, can only be earned in the **[Expert] Fire Hatter** quest in the **[Fri. Only] After the Hatter!** quest.