Astarielum (NOT IN CHARACTER)

Template:City TemplateAstarielum is a magical, floating city created by the **Mage's League**. While currently situated a few miles outside of the place known as **The Restless Port**, it is said that with enough effort and time, the League is capable of moving their city across great distances.

## History

Created by the Mage's League has a sanctuary for academic pursuits, universal aid, and scholastic education on a variety of magics, Astarielum is the central bastion for the League, serving as it's headquarters, and home to many of it's participants and citizens alike.

## Geography

Astarielum is a floating city, suspended a few miles above the waters outside The Restless Port. The itself is a stunning example of magical architecture, created by a group of mages who pursue magic in it's entirety, both in knowledge and in practice. Astarielum is a bustling hub of spires, towers, and buildings, all constructed from a combination of stone and shimmering violet crystal. The city's design reflects its magical nature, with floating walkways, levitating objects, and enchanting displays of arcane energy. Glowing runes and arcane symbols adorn many surfaces, and the air is filled with a soft, ethereal glow. Those who explore the city will see magical experiments, wizards practicing spells, and other supernatural occurrences.

File:Astarielum3.webpAstarielum is known for its floating platforms, upon which various shops, inns, and training facilities are located. These platforms hover in the air, connected by magical bridges and pathways. You can find a wide variety of goods and services here, including magical shops full of trinkets and other objects of interest, as well as trade shops for different occupations.

At the heart of Astarielum stands the Aethralari Citadel, a grand structure that serves as the city's center of magical knowledge and governance. The Citadel is an impressive violet-hued tower with ornate details and a domed roof. It houses the city's ruling council, the Magi's Council, who are responsible for maintaining order and protecting the city.

Astarielum serves as a central hub for the Mage's League, housing all of their members and citizens. Various factions, such as the Adventurer's Guild, also have a presence in the city, providing quests and rewards to aspiring adventures alike.

File:Astarielum2.jpgAstarielum is divided into different districts, each with its own unique charm. Notable districts include the Enclave of Commerce, where you'll find a bustling marketplace, and The Twilight Exchange, a darker, lawless area beneath the city's streets.

Beyond the city itself, there are a variety of homes and farmlands that are cultivated and tended to by citizens. Here, there is irrigation, food, and the essential needs to sustain a city's population. Livestock as well roam within gated pastures, well-cared for by devotees of Erastil and other agricultural gods.

## Inhabitants

File:ConstructForce.pngAs the inhabitans are a mixture of Aldermore, Meadowbrooke, and Luminelle, the majority of inhabitants are humans, elves, dwarves, half-elves, and halflings. However, there is a number of orcs, half orcs, aasimars, and a few others scattered about as well. A mix of local citizens and refugees alike, the inhabitants are relatively open-minded, and welcome all that have a good heart, good mind, and good spirit.

Additionally, a variety of magical constructs created by the Magi's Council patrol the city, and also serve as innkeepers, workers, and even citizens. Given the variety of materials that constructs can be made from, it's possible to see anything from skeletons to animated objects. The most common guards found are the Aetheric Constructs, a unique creation from the High Sorceress that combines the elements of air, water, earth, and force energy.

## Religion, Magic, Technology, and Military

### Religion

Astarielum's official religion is The Sunclaw Pantheon, and the majority of citizens pay homage to it. However, there is very few restrictions to the kinds of deities that can be worshipped within Astarielum. Evil deities are outlawed from public practice, as more often than not they lead to dangerous and reckless displays of cult-like behavior. The main exception to this is those who adhere to the Asmodean aspects of the Sunclaw, though most who do such ensure they comply and maneuver within the framework of the law, rather than acting out against it.

File:Astarielum6.jpg
### Magic

Magic is the lifeblood of the Astarielum, and the Mage's League as a whole. All forms of magic are welcome here, though some are more restricted than others, and a small few are outlawed within the city. Beyond that, the education and exchange of information makes this a great place to learn about not only arcane magic, but divine and even psychic magic as well.

Restricted magic is enchantment, due to the ability to abuse it for malicious intent, and thus you are not allowed to charm, compel, or otherwise affect the mind of those inside the city. The only exception to this is in select cases where such magic being used by city enforcers is considered necessary to protect innocent lives, such as subduing a threat. Other forms of restriction magic include anything involving Hell, Abbadon, the Abyss, or the Maelstrom, and the practice of opening and using portals, as both require oversight from the Magi's Council or other appointed authorities.

File:Astarielum5(1).pngNecromancy is allowed within the city so long as the necromancy itself is not being used to reanimate a corpse. As undead are able to be created through the use of Creation and Enhancement magic, mindless undead born from twisted reanimation that torture the soul are outlawed, but undead servitors created from alternative means are allowed, though they must be presentable, and cannot be rotting or decaying. Any usage of necromancy requires a license, which can be obtained from the Radiant Citadel's licensing department. Evil spells are not allowed unless given explicit permission, and even then it requires oversight from an approved person representing the Magi's Council.

Additionally, intelligent undead are allowed within the city so long as they abide by the rules and laws, and they may bring their minions, but their minions must be presentable.

Skeletons are considered fine so long as the bones are clean and well-kept, as a number of the more 'lively' entertainment found throughout the Astarielum are skeletal creatures crafted through the spheres of Creation and Enhancement, bestowed with life.

### Technology

The Astarielum does not have much in the ways of technology yet as it is still new, but it is the central hub for the Universal Postal Services, which is overseen by Lady Naomi Seong, who has taken over managing the business for the High Sorceress. Beyond that, the city has a R.A.D.I.O. Station, and each home comes equipped with a R.A.D.I.O. device, allowing broadcasting of music and news throughout the city, though much of the news is just reports of current public events and things of interest.

### Military

Astarielum's military is small but prominent. The Veiled Eye serves as the main domestic police force, made up of Chosen, Non-Chosen, and constructs. Beyond the Veiled Eye, the Order of the Inheritors is the main offensive branch of Astarielum, and is employed on a variety of fronts for the city. Due to the nature of how the military is structured, they follow similar formations, patterns, and fighting styles of typical Sunclaw and Godclaw chapters.

## Laws and Crime

**Misdemeanors:**

* Trespass
* Unsanctioned Gambling
* Prostitution
* Petty theft
* Assault
* Disturbing the peace
* Public drunkenness or lewdness
* Selling shoddy or adulterated goods
* Possession of Drugs
* Usage of an restricted spell without a permit.

**Felonies:**

* Riot
* Inciting riot
* Piracy
* Rape
* Destruction of property
* Theft
* Robbery
* Distribution of Drugs
* Usage of an [evil] spell without permission.

**Capital Crimes:**

* Murder
* Treason
* Arson
* Raising undead
* Bribery of an Official
* Counterfeiting
* Impersonating a leader of the Government

## People and Places of Interest

### Places of Interest

* **The Twilight Exchange:** Located within the sewer tunnels of the magical city, the Twilight Exchange is a black market where more illicit dealings are done. While the Magi's Council is aware of the Twilight Exchange's existence, the Council allows it to function as they would rather all forms of crime and illegal trafficking and such be done in a location they're aware of, than spread across the entire district. There's a mutual understanding of not going too far, as those in the Twilight Exchange know that should they become a significant problem, they may find themselves expunged permanently by the Council.
* **The Drunken Pumpkin:** A tavern that can be found in the Pumpkin District of Risovia, the Drunken Pumpkin serves as the central tavern for citizens and visitors alike that come to tour the rather near-constant festive place. Adorned in decorations that make it seem as though the Festival of the Witch from the month of Lamashan is a year-round celebration here, the individuals who seem to work and live here also have the air of revelry and whimsy about them almost constantly.
* **The Radiant Citadel:** At the heart of the city is the Radiant Citadel, which is where the bureaucratic business, legal affairs, everyday dealings, and important events tend to happen for Astarielum. Sub-sections of the Radiant Citadel include The Adventurer's Alcove, an establishment ran by a priestess of Cayden Cailean, and is also the premiere location of the Adventurer's Guild, with their notice boards and job postings.
* **Lawgiver's University:** The university of study for the Mage's League, the Lawgiver's Library is a massive university, dedicated to the study of metaphysical knowledge, magical lore, and every form of knowledge that can be conceived therein. Staffed with dozens of teachers and professors, the University is sectioned off in various areas, relegating the primary education, secondary education, and higher learning, allowing someone to get their education at any point, from early childhood all the way to graduating as professors in their own fields, and even magical trials to become a sanctioned Archmage within the League organization. The Lawgiver's University is also the location for the main libraries of Astarielum, holding a vast collection of information gathered and recorded by the Enlightened Brotherhood, as well as other workers and employees of the League.
* **The Cathedral of Radiance:** A dedicated cathedral to the five facets of the Sunclaw Pantheon, the Church of Radiance is the focus of spiritual affairs that occur within Astarielum. Daily sermons are held here, and a variety of services and guidance can be found here. The Church also serves a variety of civilian roles, and often acts as a second office for the Golden Citadel, predominately for non-Chosen citizens and their needs. Besides the main five, there are smaller alcoves for other deities to practice their own religious rites, especially during the off-hours of the Sunclaw clergy.
* **Nightwood Grove:** Established by Selena Nightwood, the grove is sectioned just outside the main city, and is the hub of druidic practices, as well as reverences to the more natural gods. Erastil, Jaidi, and other agricultural and farming shrines can be found here. Some are officiated and maintained, while others are set up temporarily by individuals in honor to their deities. It is also the predominate source of lumber and food for the floating city, maintained and balanced carefully by the stewards and groundskeepers within.
* **The Academy of Valor:** The headquarters for the Order of the Inheritor, the Academy of Valor is a specialized military academy that enables General Brunwald to train Chosen and non-Chosen alike in the arts of combat and military pursuits. The Academy is also where many of the local guards are trained for the police force of Astarielum, and The Veiled Eye also makes use of the training grounds for their own members.
* **The Amber Market:** A dedicated district for businesses, shops, and general exchange of goods, the Amber Market is the largest space for magical goods and services, as well as non-magical goods and services. Boasting dozens of shops within, this district is often the most busy, and where many of the foreign visitors frequent for spellcasting services or goods of masterwork quality.

## Gallery

IsabelleHale.jpgDirector Isabelle HaleJonathanGoldfist.jpgDeacon Jonathan GoldfistSelenaNightwood.webpArchdruid Selena NightwoodLyrathielCohort.jpgRanger-Captain LyrathielAldenThistlewood.pngHeadmaster Alden ThistlewoodTheodoreBrunwald.jpgGeneral Theodore BrunwaldNaomiSeong.pngSecretary Naomi SeongSorceressFiresprocket.pngMagus FiresprocketMissionCohort.webpCaptain AleniaMissionCohort2.webpCaptain DianaMissionCohort3.webpCaptain JessicaLyrathielCohort.jpgRanger-Captain LyrathielRavenFlock.webpRaven Flock (City Guards)ClockworkGuard.pngClockwork Soldier (City Guards)