recursal/Fanatic-Fandom huggingface dataset:
Tam Velorek

**Tam Velorek** was a technician in the Peacekeepers, who specialized in Leviathan biomechanoids and Pilots. While under the command of Captain Bialar Crais, he was assigned to *Moya* while she was still under the control of the Peacekeepers. Crais had initiated a project meant to genetically engineer a Leviathan biomechanoid gunship -- which *Moya* was intended to carry and birth. *Moya*'s Pilot was uncooperative, and he was assigned with the task of replacing her.

Velorek was compassionate and respectful of the Pilots he worked with -- something which differentiated him from the other Peacekeepers. This nature proved invaluable in convincing another Pilot to bond with *Moya* even though it meant death for her first Pilot. He oversaw the forced bonding between the Leviathan and the new Pilot.

Over the course of this assignment, Velorek met Aeryn Sun -- at the time, a Prowler pilot who was under Crais' command as well. The two quickly bonded and became lovers. He was relatively open with Aeryn about his dissatisfaction with Crais and his regrets about working on this project.

Those feelings ultimately led him to sabotage the project -- installing a contraceptive shield that prevented *Moya*'s pregnancy from developing. Velorek hinted at this sabotage to Aeryn, and offered her a chance to leave the Peacekeepers with him. Instead, she turned him in as a traitor to Crais. Although he was arrested for treason, and sentenced to death, Velorek was proud of Aeryn for doing something to distinguish herself.

## Source

Tam Velorek is derived from *Farscape*. For canon information, please visit the Farscape Encyclopedia Project.
Tahleen

**Tahleen** was a Delvian pa'u, a member of a group of Delvians who fled Delvia in order to escape Peacekeeper rule. They established the New Moon of Delvia colony under the leadership of Tahleen's father, Tuzak. There, they attempted to hone their psionic abilities into a weapon that could free their homeworld from the Peacekeepers. The group advanced too quickly, however, and Tuzak was driven mad. Tahleen became the leader of the group.

Seeking a way to prevent the rest of her followers from falling into insanity, Tahleen discovered an opportunity when she sensed the presence of Zotoh Zhaan aboard *Moya*. Using her psionic powers, she lured the Leviathan biomechanoid to their colony where she pleaded with Zhaan to help them fight off their darker impulses. Zhaan agreed to help, and the two shared Unity. However, Tahleen took more knowledge from Zhaan than the latter had permissed -- leaving Zhaan struggling for her own sanity.

Tahleen instructed her followers to stop *Moya*'s crew from helping their friend by distracting them with hallucinations and false memories. However, Zhaan managed to recover all the same -- and advanced to become a Pa'u of the 10th level and protect John Crichton from Tahleen's invasive mental attack. Crichton chopped down the sanctity root, and *Moya* and her crew departed -- leaving Tahleen to descend into madness alone.
Zukash

**Zukash** was a Kalish bioloid in the Kalish Resistance. Zukash was the only member of the Resistance to infiltrate Katratzi, before Sikozu made her way there with the crew of *Moya*, posing as Vakali's assistant.

When Sikozu arrived on the station, Zukash steered Vakali from speaking to her, doing so himself. Initially, he insisted on a background check -- however, she revealed herself as a Resistance bioloid to him and he, in turn, revealed himself as one to her. He agrees to help her ignite the hatred between the Kalish and the Charrids on Katratzi, in order to cover *Moya*'s escape.

As they worked to incite a riot, Zukash revealed the Sikozu the chamber for growing the Crystherium Utilia -- explaining it was high security, though he was unsure as to why.

Though the riots proved successful, Sikozu and her crewmates did not escape during the chaos. After security measures were tightened, Zukash offered to retrieve the master security code for her -- though it risked exposing the entire Kalish Resistance. As doing so would help defeat the Scarrans, he agreed to take the risk. However, he was shot and killed by the Scarrans as he handed the key off to Sikozu -- his mission accomplished.

## Appearances

### Farscape

* Season 4
	+ "We're So Screwed - Hot to Katratzi"
	+ "We're So Screwed - La Bomba"

For canon information please visit the Farscape Encyclopedia Project.
Tagus III

**Tagus III** is the third planet of the Tagus system, and the homeworld of the Taguans. It had been continuously inhabited for about 2 billion years before the Common Era, and thus the planet was an important site for archaeologists.

The planet's history was divided into several different eras including the Arnold Era, the Post-Ramirez Era, the Pre-Neskoromny Era, and the Sepulveda Period.

By 3367 CE, there had been 947 archaeological expeditions to the planet and 74 of them had uncovered findings that were deemed important. Many of these expeditions were conducted by Vulcans, though some were conducted human institutions such as the American Continent Institute, the University of Alpha Centauri, and the University of Hawaii.

Although by the year 3367 CE, there was only one major metropolitan population center on the planet -- commonly referred to as "the city" -- various cultures that had lived on the planet in prior eras had lived elsewhere. Many of the archaeological excavations were just to the northeast of "the city", though some had delved into the ruins of Y'zjete Hi'eh City.

In the mid-33rd century, the Taguans sealed their planet off from visitors. Nevertheless, the annual symposium of the Federation Archaeological Council was held in orbit of Tagus III in 3367 CE. Vash and Captain Jean-Luc Picard both attended.

## Source

Tagus III is taken from *Star Trek: The Next Generation*.
Vorcarian Blood Trackers

**Vorcarian Blood Trackers**, or **Vorcarians**, are a stout, bipedal species native to the Uncharted Territories. They are sentient, though they have low intelligence. Males and females are virtually indistinguishable from each other -- although Vorcarian society is very patriarchal. Vorcarian Blood Trackers have stringy, gray hair, sharp metallic teeth, and red eyes.

They have heightened senses, especially the sense of smell -- though females have an even more keen sense of smell. As such, bounty hunting and mercenary work are an obvious choice of profession and Vorcarian Blood Trackers tend to fall into this line of work with such frequency that it is considered the primary industry of their race.

Vorcarians are highly aggressive -- but will become cowed and submissive if someone asserts dominance over them.

## Notable Members

* Rorf
* Rorg

## Source

Vorcarian Blood Trackers are derived from *Farscape*.
Ilus IV

**Ilus IV**, also called **New Terra** and often simply referred to as **Ilus**, was the fourth planet of the Ilus system. The planet was originally designated **Bering Survey IV** after the probe that initially discovered its existence. The planet is very similar to Earth in many ways, having just slightly more gravity. Days are 30 hours long.

Geographically, the planet is primarily water -- with one large continent and thousands of smaller islands. The planet is orbited by thirteen moons, all equidistant from each other in the same orbit. They are all presumed to be ancient alien artifacts left behind by the Ring Builders who had originally colonized the world.

## History

Evidence suggests that the Ring Builders used Ilus as a single refinery sometime around 2,000,000,000 BCE. It was a single piece of a massive energy distribution network which likely extended over their entire empire. Although most of the planet's systems seem to have been automated, certain ruins on the planets surface have indicated that the planet was also inhabited by the Ring Builders themselves. These ruins include libraries, observatories, and subterranean housing units. The flora and fauna of the planet have also shown indications that they evolved during this period of inhabitation -- a clue that the Ring Builders may have strictly overseen the ecosystems of the planet.

### Human Colonization

In 2293 CE, Ilus IV became the first extra-solar planet colonized by humans -- outside of colonies formed by abductees. A group of Belter refugees from Ganymede journeyed through the Ilus Ring on the *Barbapiccola*. They constructed a small settlement they called First Landing on the large continent. However, the United Nations rapidly responded -- sending in a team from the Earth-based corporation Royal Charter Energy to explore the planet. The *Edward Israel* brought the team to Ilus eighteen months after First Landing was settled.

Feeling threatened by this incursion into their colony, a group of Belters destroyed the landing pad -- wreaking havoc on the shuttle and igniting a conflict between RCE and the Belter colonists. James Holden was commissioned by Chrisjen Avasarala to mediate the dispute. However, the presence of the Investigator -- arriving on Ilus with Holden -- began activating long slumbering artifacts from the Ring Builder colony. This included an underwater fusion reactor in the ocean, which malfunctioned and exploded -- triggering a three kilometer tall tsunami, and a tremendous storm. The storm obliterated the colony and brought with it micro-organisms that caused temporary blindness to all they infected -- forcing all of the humans on the planet into alien ruins for shelter. The ruins, however, had become home to death-slugs that had been brought inland from their oceanic homes by the tsunami.

The Investigator was able to shut down the alien devices, and the surviving colonists who remained insisted on rebuilding what had been destroyed. Ilus became a prominent scientific colony.

## Source

Ilus IV is derived from *The Expanse*. For canon information, please visit the Expanse Wiki.
Transport Hangars

**Transport hangars** are docking bays in Leviathan biomechanoids. They are called such because this is the location of the transport pods, where they would grow and then be docked. Other vessels are also frequently kept here -- such as Prowlers, for those Leviathans in service to the Peacekeepers.

## Source

Transport hangars are derived from *Farscape*. For canon information please visit the Farscape Encyclopedia Project.
Wolaxian Arachnids

**Wolaxian arachnids** are a dangerous, sentient, shape-shifting species from Tormented Space. Every Wolaxian arachnid has two forms -- one humanoid form and the other, its true form, a horrifying spider-like creature with six legs, two non-faceted golden eyes, a mouth and no discernible thorax. Wolaxians are incredibly durable, able to withstand blasts from pulse weapons. Though they can speak in their humanoid form, they are unable to do so in their arachnid form. In the latter form, however, they can release a screech which can incapacitate any living beings who hear it.

Wolaxian arachnids feed on neural energy, which they can steal from other living beings while in their arachnid form. They place glowing green orbs of neural energy in a stringy, web-like substance. They feed on these orbs gradually over time, requiring little else in the way of sustenance.

The strongest neural energy is found in a person's strongest personality traits. As such, a Wolaxian initially copies this strength -- playing off of the intended victim in order to draw that trait to the forefront. Then, the Wolaxian removes it -- causing the victim to begin behaving totally opposite from how they ordinarily would before ultimately perishing. The process of draining this neural energy is time consuming, so the victim is immobilized for the duration. Wolaxian arachnids are rather picky eaters, fortunately, and refuse to dine on many sentient beings -- such as those who are old or insane. Bioloids, androids, and other artificial lifeforms are also immune to the effects of a Wolaxian -- including its screech.

Victims of a Wolaxian have no means of producing more neural energy, which ultimately will cause their death. The amount of time a victim has left can be determined by careful examination of the bite marks on the side of their head. Initially the bite appears as a simple reddish circle of small puncture wounds. These will quickly inflame, turning dark and spreading a pattern beneath the skin. Boils will soon develop around the bite. By the time the victim finally succumbs, half of their head will be covers in boils and blisters. The bite imparts a fever as well, making them especially dangerous to the heat-sensitive Sebaceans.

The arachnid form of a Wolaxian -- when the Wolaxian is killed -- is an ingredient for roasted spider soup.

## Source

Wolaxian arachnids are derived from *Farscape*.
Voodi

**Voodi** was the Sebacean cook and co-owner of a diner on a rather desolate planet in the Uncharted Territories, working alongside his wife Essk. He hired the criminals Sko and Wa to burn the diner down, in an insurance scam of his own devising. Unfortunately, they arrived to commit the act while Scorpius and Miklo Braca were negotiating with Ka D'Argo and Rygel XVI -- and Rygel uncovered the scheme. When Voodi tried to end his deal with Sko and Wa, they argued and he was ultimately killed.

## Appearances

### Farscape

* Season 3
	+ "I-Yensch, You-Yensch"

For canon information, please visit the Farscape Encyclopedia Project.
Big-QM

How to set-up big-QM calculations (all via. the changepdb program)

The big QM calculations construct a system that includes:

1) All residues within 4.5 Å to 6 Å

2) All buried charges

3) All junctions are moved 3 residues away from the "usual" small QM system

1. Start from an pdb (p file that contains an optimised system (with comqum). Copy this file along with the syst1 file that was used to set-up the system. Rename syst1 to s1.
2. Run changepdb on command "bc" on pdb3.pdb
MOLCAS (including QCMaquis)

## Prerequisites (mostly for QCMaquis)

1. MKL and Cmake
2. HDF5 sudo yum install hdf5 sudo yum install hdf5-devel
3. Python yum install python-devel.x86\_64 sudo yum install numpy sudo yum install scipy
4. gsl yum install gsl-devel

## Clone and compile MOLCAS with QCMaquis

1. Clone git clone git@tc-gitlab.ethz.ch:molcas-dev/fde-dmrg.git molcas
2. got to molcas root dir (path-to-molcas in the clone above)
3. submodules git submodule update --init --recursive External/gen1int-molcaslib External/hdf5\_f2003\_interface External/libmsym External/qcmaquis\_driver External/qcmaquis\_suite
4. change CMakeList.txt: set(CMAKE\_DISABLE\_SOURCE\_CHANGES ON) should be changed to set(CMAKE\_DISABLE\_SOURCE\_CHANGES OFF)
5. make build-dir and enter build-dir (cd build-dir)
6. remember to set path to MKL (typically something like source /opt/intel/mkl/bin/mklvars.sh intel64)
7. FC=gfortran CC=gcc CXX=g++ cmake -DFDE=ON -DOPENMP=ON -DDMRG=ON -DLINALG=MKL -DCMAKE\_BUILD\_TYPE:String=RelWithDebInfo -DGEN1INT=ON ..
8. source /home/erikh/Programs/molcas-march2017/build-gcc-mkl/qcmaquis/bin/qcmaquis.sh
9. test: molcas verify qcmaquis:001 (if molcas variable is not set, see next see next session)

## Setup of MOLCAS driver

1. After a successful build, go to molcas-root-dir/sbin and copy the molcas.driver to home/user/bin/
2. export the path: export PATH=$PATH:~/bin/ or export PATH=$PATH:home/user/bin/
3. export the explicit molcas e.g. export MOLCAS=/home/user/molcas-root-dir/build-dir/ (e.g. export MOLCAS=/home/erikh/Programs/molcas-march2017/build-gcc-mkl/)
4. 2 and 3. above can also be put into a runscript, to only set it in connection with a calculation...
Compilers

## gfortran

* Download gcc tar.gz file https://ftp.gnu.org/gnu/gcc/
* Configure and install according (the "make" step can take several hours)

```
tar xzf gcc-5.4.0.tar.gz
cd gcc-4.6.2
./contrib/download_prerequisites
cd ..
mkdir objdir
cd objdir
$PWD/../gcc-5.4.0/configure --prefix=$HOME/gcc-5.4.0 --enable-languages=c,c++,fortran,go
make
make install

```

* Remember to configure the LD\_LIBRARY\_PATH for instance as (either in basrc or prefereble in a file "gcc-5.4.0.sh")

```
export GFORTRAN=/home/erik/gcc-5.4.0/bin
PATH=$HOME/bin:$GFORTRAN:$PATH
if [ -z "$LD_LIBRARY_PATH" ]; then
   LD_LIBRARY_PATH="/home/erik/gcc-5.4.0/lib/../lib64"
 else
   LD_LIBRARY_PATH="/home/erik/gcc-5.4.0/lib/../lib64:$LD_LIBRARY_PATH"
fi
export LD_LIBRARY_PATH
export PATH

```

* gfortran can then be activated by "source gcc-5.4.0.sh"
Xindi-Avians

The **Xindi-Avians** were one of the sapient Xindi species. When the six sapient Xindi species fought a catastrophic civil war, in which they destroyed their homeworld.

Although the Xindi-Avians were known to have constructed a fortress on another planet around 800 BCE, when the Xindi homeworld was destroyed it is believed that all of the Xindi-Avians were on the planet at the time. All records indicated that they were completely eradicated.

The Avian fortress was found by the other Xindi and used as a meeting place for the Xindi Council after the devastation of the civil war. The skull of one Avian was kept in the Council chamber.

## Source

The Xindi-Avians are derived from *Star Trek*.
Jmol

## Script for loading xyz files

The following java script can be inserted in the Jmol scripting window - It loads the files rotate them (adjust this according to your needs), writes the distances between atoms 49/50, 49/1, 49/10 and 49/30 and prints a frame in jpg format.

background white

load FILES "o2\_state\_tpssd3\_ooh2\_opt\_cosmo.xyz"
 "o2\_state\_tpssd3\_react\_ooh\_opt\_cosmo\_singlet.xyz"
 "o2\_state\_tpssd3\_prod\_ooh\_opt\_cosmo.xyz"
 "o2\_state\_tpssd3\_react\_oo\_opt\_cosmo.xyz" "o2\_state\_tpssd3\_oh2\_opt\_cosmo.xyz" "o2\_state\_tpssd3\_react\_oh\_opt\_cosmo\_singlet.xyz"
 "o2\_state\_tpssd3\_prod\_oh\_opt\_cosmo.xyz" "o2\_state\_tpssd3\_o\_opt\_cosmo.xyz"

for (i=1; i<9; i++) {

   frame @i

    zoom 85

    rotate x 148

    rotate y 75

    rotate z -92

    select all; wireframe 40; monitor 49 50; monitor 49 1; monitor 49 10; monitor 49 30;

    fname = "frame\_a" + @{i} + ".jpg"

    write jpg @{fname}

    rotate z 92

    rotate y -75

    rotate x -148

}
International Aeronautics and Space Administration

The **International Aeronautics and Space Administration** or **IASA** was an alliance of space agencies from various nations of Earth during the late 20th and early 21st century.

IASA was responsible for the Farscape Project, which launched out of the facilities at Cape Canaveral. IASA also had facilities in Australia.

## IASA Personnel

* Cobb
* Douglas "D.K." Knox
* Jack Crichton
* John Crichton
* Laura Kopecki
* Pete Maxwell
* Ray Wilson

## Appearances

### Farscape

* Season 1
	+ "Premiere"

For canon information, please visit the Farscape Encyclopedia Project.
Sykaran Worms

**Sykaran worms** were rare parasitic organisms that developed on the planet Sykar. When the Sykarans began to be enslaved by the chemicals in the tannot root, however, it was discovered that they had a use. Sykaran worms, when attached to a hosts digestive system, could filter out the mind altering effects of the root and render the host free from brainwashing. As such, as the Sykaran Resistance -- begun by those with a natural immunity -- began to slowly expand their numbers by passing the worm along to others. Possession of the worms, like the natural immunity, was a criminal offense punishable by death.

The worms were easy to remove from their hosts, although the process was known to be extremely painful.

## Source

Sykaran worms are derived from *Farscape*.
Stratos

**Stratos** was the floating city constructed in the clouds above Ardana in the 24th century, in an incredible act of anti-gravity engineering. For centuries, the elite people of Ardana lived in Stratos, leaving the labor of mining zenite to the Troglytes who were not permitted inside the city. During these years, Stratos became known throughout the Beta Quadrant as a hub of art and culture. As a result, Stratos was something of a tourist destination. It remained one even as the oppression of the Troglytes was brought to an end, and by the 3370's advertisements for visiting the destination could be found as far as Deep Space 9.

James T. Kirk had visited Stratos prior to his emergency mission to Ardana in 3269 CE.

## Source

Stratos is derived from *Star Trek*. For canon information please visit Memory Alpha.
Volmae

**Volmae** was an albino Sykaran, and was leader of her people while they were under Peacekeeper control. It was under their command that Volmae insisted her people ingest the tannot root they farmed, leaving them easily suggestible and easily manipulated. Although the farming was slowly destroying the planet, Volmae felt powerless against the Peacekeepers.

When *Moya* arrived at the planet, however, Volmae saw an opportunity -- she hoped to fill the ship with tannot root, and flee Sykar. She planned to find a buyer who could pay an even better price for the root. Unfortunately, the Sykaran Resistance intervened -- making John Crichton immune to root's effects, while Aeryn Sun and Rygel XVI separately discovered the reason the Peacekeepers were so intent on harvesting so much of it.

With the realization that the root could be used to make weapons, Volmae realized that she and her people could fight back against the Peacekeepers -- "one day at a time."

## Appearances

### Farscape

* Season 1
	+ "Thank God It's Friday... Again"

For canon information, please visit the Farscape Encyclopedia Project.
Maestro

## Installation

Download the tar.gz from the Schrödinger homepage, unpack where you want it and go to /path/to/schrodinger (could be /home/erikh/Programs/Maestro\_2017-1\_Linux-x86\_64\_Academic).

1. run install ./INSTALL - note what dir you install it to...
2. Add export SCHRODINGER=path/to/installdir/ to .bash\_profile (install dir could be opt/schrodinger2017-1)
3. NOTE: On fedora, I experience problems with some libraries. This was solved by export LD\_PRELOAD=/usr/lib64/libstdc++.so.6:/lib64/libgcc\_s.so.1
VMD

Useful commands and features of the powerfull VMD software (Humphrey, W., Dalke, A. and Schulten, K., "VMD - Visual Molecular Dynamics", J. Molec. Graphics, 1996, vol. 14, pp. 33-38.)

http://www.ks.uiuc.edu/Research/vmd/

### Start vmd

* type vmd in a shell.
* Read in pdb or xyz file directly: vmd pdb\_name.pdb or vmd xyz\_name.xyz

### Select atoms/residues

After starting a VMD shell (see above) go to

* Graphics => Representations: The menu "Selected Atoms" can be used
* name FE selects iron atoms
* name CA (typically selects alpha-C in protiens if the "normal" pdb name for alpha carbons are used)
* within 5 of name FE (selects all atoms withn 5 Å of FE)
* resname CYS (selects cystein residues)

### More on selecting atoms

For saving a pdb selction, open vmd

1) load the pdb file

mol new pdb.pdb

2) Example 1: Select all:

set sel1 [atomselect top "all"]

Check that the number of atoms fit

$sel1num

3) Selection of atoms within 5 Å of another atom (here "Mn")

vmd > set sel2 [atomselect top "within 5 of name MN"]

4) Select whole molecules (here waters - and only waters)

vmd > set sel3 [atomselect top "same residue as (water within 5 of name MN)"]

5) First residues and waters within 5 Å)

vmd > set sel3 [atomselect top "resid 1 or (same residue as (water within 5 of resid 1))"]

6) writing using writepdb selection:

vmd > $selX writepdb pdb\_out.pdb

### Align molecules with RMSD Tool

After starting a VMD shell (see above) go to

* Extensions => Analysis => RMSD Trajectory Tool. Check that it is the right molecules that are read in (try "Add all"). Now type for the atoms that should be aligned (in box upper left)
	+ name ATOM1 ATOM2 ATOM3 etc. (note that they should have the same name in the pdb/xyz files that are compared. It only works if there are equally many of the atom types in the fwo files!). Press "ALIGN". IMPORTANT: The align will happend according to the "top" molecule (marked with "T" in the VMD main window - this molecule will have unchanged coordinates)
	+ xyz or pdb file can be written out with from File => Save Coordinates.
Miscellaneous

## MKL install

Register to get the MKL (register at https://registrationcenter.intel.com/en/forms/?productid=2558&licensetype=2); untar the tar-ball and use the installation provided (usually called something like install\_GUI.sh).

To use the library, use

source /opt/intel/mkl/bin/mklvars.sh intel64

## Upgrade gcc/g++ for CentOS

Use the devtoolset:

wget http://people.centos.org/tru/devtools-2/devtools-2.repo -O /etc/yum.repos.d/devtools-2.repo

yum install devtoolset-2-gcc devtoolset-2-binutils

yum install devtoolset-2-gcc-c++ devtoolset-2-gcc-gfortran

To enable:

scl enable devtoolset-2 bash

source /opt/rh/devtoolset-2/enable

## Look for standard installations

Sometimes it has handy to look for installed packages. This can be done with (here hdf5 is used as an example)

rpm -ql hdf5

will look for hdf5 files

 Various nice commands and procedures for terminal

### Operations on files

Copy full name (path/name) of the target files into a gile e.g. called "list.txt" - if you want to delete the files, use

**for i in *`cat list`*; do rm "$i" ; done**

-can also be used to make a backups...

**for i in *`cat list`*; do cp "$i" "$i".bak ; done**

and of course much more...

## jmol for MO orbitals

### **Starting the program**

java -jar /path/jmol/Jmol.jar

java -jar /home/erik/programs/jmol/Jmol.jar

### **Known problems**

DALTON: The molden file from dalton cannot be opened by jmol. Open the molden.inp file with molden and write out a new file (select "write" in the moden menu). The new file can be opened by jmol

### **Orbital plots script**

```
background white
for (i=1; i<10; i++) {
    isosurface color yellow blue mo @{i} opaque
    fname = "orb" + @{i} + ".jpg"
    write jpg @{fname}
}

```
Vella

Instructor **Vella** was an Interion archaeologist who led the dig site at Arnessk. Like most Interions, she that her intellect was superior to that of any other species -- and frequently let others know it. She believed that with all three Darnaz probes, she would be able to reverse the effects of the Darnaz Triangle.

While Vella was seeking out the third probe, having located the other two, she was attacked by Oo-Nii -- wielding a Serax carver to transform her into stone.

## Appearances

### Farscape

* Season 4
	+ "What Was Lost - Sacrifice"

For canon information, please visit the Farscape Encyclopedia Project.
Venus

**Venus**, or **Sol II**, was the second planet of the Sol system. Although a terrestrial planet, Venus has the densest atmosphere of any terrestrial planet in the system. The atmosphere is roughly 96% carbon dioxide. Venus does not have any moons, and orbits Sol in the opposite direction of every other planet in the system.

## History

Early in the colonization of the Sol system, Tycho Manufacturing and Engineering Concern intended to create high-atmosphere floating cities around the planet in order to allow it to be colonized. The project was ultimately canceled.

As such, Venus was uninhabited when the protomolecule-controlled asteroid Eros crashed into it following the Eros Incident. The protomolecule spent roughly a year developing on the surface of Venus, with virtually all attempts to observe or study it thwarted. Then, it simply took off from the planet in order to form the Ring near the planet Uranus.

When it seemed Earth would be unable to support life for much longer, attempts were made to terraform Venus. However, the atmosphere proved too dense and too acidic for the terraforming technology that was available at the time. By the time that humanity joined the Citadel Council, Venus had still not been colonized -- though the idea of floating cities in the upper levels of its atmosphere had once again been proposed.

In the 3340s, a handful of these floating cities had been constructed but Venus primarily served as a training ground for Starfleet pilots to learn to maneuver in atmospheric storms. By 3371 CE, actual terraforming initiatives had begun with some degree of success and would soon become inhabited even on its surface.

Over thousands of years, Venus became an industrial center. In the beginning of the Great Crusade, during the Mehr Yasht Campaign, Venus was conquered by the Iron Warriors Space Marine Legion. After the Imperium was formally in control of the system, orbital resorts were built around Venus to allow the elite of the Sol system somewhere for rest and relaxation.

## Source

Venus is derived from real life, *The Expanse*, *Mass Effect*, *Star Trek*, and *Warhammer 40,000*. For canon information, please visit:

* Wikipedia
* The Expanse Wiki
* Mass Effect Wiki
* Memory Alpha
* Warhammer 40k Wiki
Tollona Javio

**Tollona Javio** was the commander of a Gammak Base in the Uncharted Territories, who answered only to Scorpius. Javio personally greeted John Crichton when he arrived at the Gammak Base, although Crichton was posing as the Peacekeeper Commander Larraq. He had an immediate attraction to Chiana, who was posing as Larraq's companion.

It was this attraction that caused him to recognize Chiana when she was disguised as a technician, as she tried to slip away from the base. She offered for him to join her, but he rejected this and tried to kill her. His first shot missed, however, setting fire to a tank full of chemicals. Chiana used this to her advantage, burning Javio alive.

## Source

Tollona Javio is derived from *Farscape*.
MOLCAS

```
./configure # Runs a configure scripts.

```

Setup in parallel (here with intel; remember to load the required modules):

```
​./configure -parallel -intel

```

```
make distclean # other options are make clean; make varyclean; make extraclean

```

* Fist check echo $PATH
* Looking for paths to compilers: Look in file "Symbols" in $MOLCAS directory. This file can also be modified
* Check also folder cfg (compiler flags)

### Known Problems

* For some clusters (e.g. kebnekaise) the PATH to home/user/bin needs to be defined (e.g. in .bash\_profile)

```
export PATH=$HOME/bin:$PATH

```
DaggerR

> *"I don't recommend impaling yourself with this." -Avi*
>
>

**Description:** This dagger is *way* more powerful than the dagger, and is the *most* powerful of the *"RBYG"* daggers. It's only obtained through dropping a **bottleR** and a **dagger** on a crafting station.

**Damage:** 4.

**Range:** 6.

**Side-effects:** None.

*What this item looks like in-game.*
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Cube Cavern Wikia

Dear Cube Cavern Players

As you may have realized as of late the Wikipedia has been becoming less and less up to date. Especially with rebirth coming out a lot of items and such are different. I am trying as hard as I can to keep this wiki up-to-date but I need assistance from others. If you see something that doesn't have a page please put up one. And please correct me where I'm wrong, I'm going off of the in-game here but I don't know the actual stats of most things. Thanks ~Chr1st0ph3rs

Hi I did some editing to cause less confusion I guess

-Luca
Mossball

> *"mossballllllllllllllllll" -Avi*
>
>

**Description:** It's the same as a **rock**, but it does **one** extra damage. It's only obtained through dropping a **rock** and **leather** on a crafting station. *It doesn't seem to serve any other purpose as of now.*

**Damage:** 3.

**Range:** ???.

**Side-effects:** None.

*What this item looks like in-game.*
Bottle

> *"It's kind of like the way Nate or Rel will suck your soul out if you stay near them too long, only this time you stab monsters dead and bottle their souls." -Avi*
>
>

**Description:** This is used to capture the souls of dead **monsters**. Each enemy has a different colored soul, which varies between **red, blue, yellow and green.** Each soul can be combined with a **dagger** to create an enhanced dagger, which varies between **daggerR**, **daggerB**, **daggerY**, and **daggerG**. Empty bottles are used to make items such as **binoculars.** It's only found in the dungeon, and is purchasable in a dungeon shop for **8 coins**.

**Damage:** 0.

**Range:** 4.

**Side-effects:** Captures the soul of an enemy's corpse.

*What this item looks like in-game.*
Monsters

Yellow: wormle/snakie (jumps towards you), Chik, mega chik, Yellow Hand, and poopie(literally tries to crap to defend itself).

Blue: Blue Hand, Gloobie(spits vomit at you), Pill(spits red pellets at you), purp, mega purp (scrapped/incomplete enemy)

Red: Bull(Charges towards you), Teef, red hand, wiz

Green: green hand, ant, hyde, bug

orange: orange hand, fenard, elef(flies towards you)

purple: nite, bear, purple hand

black: soul chik (unfinished/scrapped enemy), spook, scorp
Whip

> *"Not recommended for contact against skin." -Avi*
>
>

**Description:** Click the left-mouse to send your whip's rope flying, and hold the left-mouse button to travel to that area. Holding left-shift will quickly guide your character to where the whip is attached. It's only obtained through dropping **rope** and a **stick** on a **crafting station**. *Perfect for speed-running.*
**Distance:** 10.

*What this item looks like in-game.*
Dark Spells

**Troops** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4** - **Tier 1** - **Tier 2** - **Tier 3** - **Tier 4**
**Heroes** - **Spells** - ****Dark Spells**** - **Gold Spells**

File:Troop-DarkSpells.png

**Dark Spells are created in the Dark Spell Factory. Upgrade your Dark Spell Factory to get more dark spells and to be able to hold more dark spells. You can also research dark spells in the Laboratory to make them more powerful.**
Haste Spell

File:Haste Spell info.png

***"Put some hustle in even your heaviest units!
Haste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!"***

* **Summary**
	+ The Haste Spell is a Dark Elixir Spell added in the July 1, 2015 update.
	+ Like a Rage Spell, it boosts the movement speed of troops in its area of effect; the Haste Spell, however, does not make them deal extra damage.
	+ The Haste Spell has a slightly smaller radius than a Rage Spell.
* **Offensive Strategy**
	+ Haste Spells may be used to counteract the effect of Air Sweepers.
	+ The Haste spell is most effective in aiding slower but more powerful troops, such as Balloons, Dragons, and P.E.K.K.As.
	+ Before the July 2015 Update, Balloons were combined with Rage Spells to increase their speed. When the Haste Spell was introduced, LavaLoonion, LaLoon, Balloonion and other variations saw new light, due to the larger speed increase afforded by the Haste Spell and consuming half the housing space of a Rage Spell.
* **Trivia**
	+ The Rage Spell's name in game files is "haste."
	+ At its initial level, the Haste Spell has the same movement speed increase as a level 5 Rage Spell.
	+ For every 1 level the Haste Spell gains, the amount of speed it gains is always increased by 6.
	+ Haste Spells do not stack, but if a Haste Spell were to be placed along with a Rage Spell, their speed increase would stack.

**Related videos - Haste Spell gameplay** File:Haste Spell Level 4 In Action!! 3 Stars vs Th10 Right After The Update - Clash Of Clans
Yoyo

> *"Pretty colours." -Avi*
>
>

**Description:** It's the same as a rock, but it comes back to you when it hits the ground. It's only obtained through dropping a **rock** and **rope** on a crafting station.

**Damage:** 2.

**Range:** ???.

**Side-effects:** Upon hitting the ground, it retracts back to you quickly.

*What this item looks like in-game.*
Terran Raa

**Terran Raa** is a planet used as a prison world by the Peacekeepers. It exclusively holds prisoners who have incurred a lifetime sentence.

*Moya* was transporting a handful of prisoners to this world when the inmates Ka D'Argo, Pa'u Zotoh Zhaan and Dominar Rygel XVI took over the ship and staged their escape.

## Source

Terran Raa is a planet mentioned in the first episode of *Farscape*. For canon information, please visit the Farscape Encyclopedia Project.
Hats

> *"I don't think it's even possible for anyone to appreciate Krilory's creations. 5ignature's hats are probably cooler, though not as creative." -Avi*
>
>

```
**What are hats?**

```

Hats are neat things you stick on your head. They're useless, but people *sure* will attack you for rare hats!

```
**Where can I get hats?**

```

Hats can be found inside of the **lobby's shop, secrets in a dungeon, and a block of foliage** spawning as an equippable **foliage** ****hat**** with a **0.8%** chance. By pressing **"E,"** you can take this hat as long as you don't have one equipped already.

```
**I already have a hat, and I can't pick up a new one that I want! How do I drop my old hat?**

```

To drop the current hat you're wearing, hold **"Q"** and hover over the button **"Hat."**

```
**How do I sell my hats for coins?**

```

**Wear** the hat you want to sell, then go to that hat in the shop (you *may* have to scroll for a while) and inspect it by pressing **"E."** Once the GUI is done loading, there should be text that says "Sell yours," and below there is text that says "Price" with a bar that displays the number "10." In that bar, **type how much you want to sell the hat for,** and press enter while still having that bar selected. If somebody buys your hat, the vault will have a button that says "Get coins," and above that the amount of coins you have is displayed. Left-click **that button**, and the coins will go into your inventory!
Trakor

**Trakor** was a Bajoran spiritual writer who lived on Bajor around the year 500 CE.

During his life, Trakor encountered the Orb of Prophecy and Change on several occasions, and as a result he issues several prophecies. At least two of his prophecies, the Third and Fourth, involved the Emissary of the Prophets. Trakor accurately predicted the construction of the Qui'al Dam in 3371 CE, and predicted the possible destruction of the Celestial Temple which the U.S.S. *Defiant* was able to avert.

## Source

Trakor is derived from *Star Trek: Deep Space 9*. For canon information, please visit Memory Alpha.
Whoopie Cushon

*"...given out by zKevin every diddly darn time he joins a server"*

**Description:** Click to make an annoying *(or hilarious)* toot sound sound. It's used to make items such as the **whoopie boots.** It's only found in the dungeon rarely, and is purchasable in a dungeon shop for **20 coins**.

*What this item looks like in-game.*
Charged Whip

> *"Even bigger not for use against skin." -Avi*
>
>

**Description:** Click the left-mouse to send your whip's rope flying, and hold the left-mouse button to travel to that area. Holding left-shift will quickly guide your character to where the whip is attached. It's only obtained through dropping a **bottleC** and a **whip** on a **crafting station**. *Extra-perfect for speed-running.*
**Range:** 100.

*What this item looks like in-game.*
Lifeplant

> *"I'm pretty sure you're not supposed to eat the stem." -Avi*
>
>

**Description:** This unique plant replaces any block of **foliage** with a **0.2%** chance for every block. By pressing **"E,"** you can eat(?) this to **heal 1 health**, and **gain 1 maximum health** until you have 30 health, which is the max. It's only found in the dungeon, and is purchasable in a dungeon shop for **12** **coins**.

*What this item looks like in-game.*
DaggerG

> *"For the times when you want to run past things while leaving them in the way." -Avi*
>
>

**Description:** This dagger is more powerful than the dagger and lowers the speed of enemies that it comes in contact with. It's only obtained through dropping a **bottleG** and a **dagger** on a crafting station.

**Damage:** 3.

**Range:** 6.

**Side-effects:** Lowers the speed of enemies that are hit.

*What this item looks like in-game.*
Strykers (Scarran)

Scarran **Strykers** are small, fast-moving attack vessels. Strykers are the fastest vessels employed by the Scarran Empire, even capable of making short jumps at faster-than-light speeds -- rendering them a threat even a Leviathan biomechanoid may not be able to Starburst away from.

Aside from their speed, strykers are heavily armed. Their armaments can disable most larger ships in just a handful of shots.
Charged Boots

> *"Crawling with these and the Fishy hat in the Lobby makes it all the better." -Avi*
>
>

**Description:** These boots make you *even faster* than regular boots, makes you slightly lighter, and *dramatically* increases your crawling speed. It's only obtained through dropping a **bottleC** and **boots** on a **crafting station**.

*What this item looks like in-game.*
Toubray tissue

**Toubray tissue** or **toubray fiber** is a type of nerve fiber found in Leviathan biomechanoids. When ingested by other species, they were believed to increase the imbiber's mental capacity. The older the Leviathan, the more effective the fibers were said to be. As such, a lucrative black market had developed in the Uncharted Territories -- hunting elderly Leviathan biomechanoids for their toubray.

Grudeks were often known to be particularly avid toubray hunters.

## Source

Toubray tissue is derived from *Farscape*. For canon information please visit the Farscape Encyclopedia Project.
Brisk Spell

File:Brisk Spell info.png

***"Make your troop wide awake! This spell will make your troop attacks sooner and faster."***

* **Summary**
	+ The Brisk Spell is a Dark Elixir
	+ This spell boosts the troop's attack speed, does not boost movement speed.
		- Like Time-laspe Spell, except that this spell lacks of the movement speed property.
	+ The Damage per attack has no change, and it increases damage per second.
* **Offensive Strategy**
	+ Brisk Spells may be used on Balloons to attack the Archer Towers etc. faster.
	+ The Archer Queen can destroy groups of low health units faster.
	+ It will make the Wall Breakers to detonate walls faster to have lower chance of death by shots.
	+ Witches also spawns skeletons faster.
* **Trivia**
	+ If this spell is used with the Time-lapse Spell, the witch shoots green fireballs like a machine gun.
	+ This spell and the Range Spell takes less levels to max at 40% than the Armor spell because these two are additive percents ones while that blue spell is the multiplicative percent ones, so if the armor spell were to be 100% buff, then its pretty much like taking no damage, but these two when at 100% buff, their range/attack speed is doubled hence.
Map

> *"Unfortunately, this won't map out your life." -Avi*
>
>

**Description:** Upon obtaining this item, a GUI will permanently appear on your screen. While you're in a dungeon, you'll see every individual room and it's number. It's only found in the dungeon rarely, and is purchasable in a dungeon shop for **8 coins**.
**Fun fact:** Every dungeon has out with **8 rooms**, then **10 rooms**, and finally **12 rooms** with a boss door at the end.

*What this item looks like in-game.*
DaggerC

> *"Rumors are that each charged dagger is infused with a little bit of Rel's soul. ...This probably isn't true." -Avi*
>
>

**Description:** This dagger's stats is all of the *"RBYG"* dagger's stats combined. It's only obtained through dropping a **bottleC** and a **dagger** on a crafting station.

**Damage:** 4.

**Range:** 6.

**Side-effects:** 5x the knock back of the dagger, lowers the speed of enemies that are hit, *and* holding down the left mouse button will let you attack rapidly.

*What this item looks like in-game.*
Stick

> *"You could probably do better in terms of shanking things." -Avi*
>
>

**Description:** This is used to make items such as **whips**, **daggers**, and **pure wands.** It's only found in the dungeon, and is purchasable in a dungeon shop for **3 coins**.

**Damage:** 2.

**Range:** 5.

**Side-effects:** Has a chance to break when used to attack.

*What this item looks like in-game.*
Pack

> *"It's magic." -Avi*
>
>

**Description:** This lets you hold up to **6** spaces in your inventory. It's only obtained through dropping **rope** and **leather** on a crafting station. *Furthermore,* dropping a **bottleC** and **this** on a crafting station will create a **jetpack**.

*What this item looks like in-game.*
Spinel

Spinel is a heart item found in shops for 8000 coins.

   The item itself is a reference to the movie "Steven universe: The movie" which is a movie about a cartoon show called Steven Universe. Its information is a quote from the villain of the movie, Spinel.

## Trivia

* This item has a 0.1% chance at spawning.
* It currently does not have a purpose.
* only in Cube Cavern Reborn.
Xindi Council

The **Xindi Council** was an organization formed following the catastrophic Xindi Civil War, which destroyed the Xindi homeworld of Xindus. The Council was initially created to find a new homeworld for the various Xindi species. The Council was made up of two members of each of the five surviving species -- as the Xindi-Avians had been destroyed. The Council chambers were located in a fortress constructed by the Xindi-Avians around 800 BCE.

The Council was founded by a handful of extra-dimensional beings who sought to help the Xindi survive. The Xindi referred to these beings as the Guardians -- but the rest of the galaxy would come to know them as the Sphere Builders. It was through this that the Xindi became pawns in the Temporal Cold War.

Based on the guidance of the Guardians -- who said that humans would destroy the second Xindi homeworld in the futre -- the Xindi Council ordered the construction of a massive weapon which was deployed against Earth. They also considered the creation of a bio-weapon, but the idea was ultimately rejected.

When the humans reacted by sending the *Enterprise* NX-01 into the Delphic Expanse, the Xindi-Reptillians and Xindi-Insectoids wanted to destroy the ship. The Council managed to prevent this, though tensions nearly drove the Council to dissolve. Finally -- when Jonathan Archer provided the Council with evidence against the Sphere Builders -- the Xindi-Aquatics, Xindi-Arboreals, and Xindi-Primates all voted to delay the launch of the weapon. In response, the Insectoids and Reptillians left the Council and stole the weapon to use on their own. This marked the official dissolution of the Council.

## Members

Xindi-Aquatics

* Kiaphet Amman'sor and her assistant

Xindi-Arboreals

* Jannar and his assistant

Xindi-Insectoids

* Shresht and his assistant

Xindi-Primates

* Degra
* Mallora

Xindi-Reptillians

* Commander Dolim and his assistant

## Source

The Xindi Council is derived from *Star Trek: Enterprise*.