Office

Followers can be appointed to an office to generate certain benefits.

* Mercantile: +25 gold
* Martial: -5% recruitment gold cost for train recruitment type
* Arcane and/or Scholar: +1 to research progress (not cumulative)
* Mercantile and Scholar or Arcane: -5% research gold cost
* Artisan: -5% recruitment gold cost for train & create recruitment type
* Rogue: -
* Religious: +1 influence (Wizards only)
* Advisor (Job): +1 influence
* Elder (Job): +1 influence

Traits that add job classes are taken into account (Martial Training, Erudite, Arcane Spark, Tinkering, Influential, Guileful, Religious Zeal). Note, that the advisor can train troops and workers while holding the office of advisor. That is, why he is counted towards the idle characters.

There are some more factors that could not be verified yet.[2]

### Apprentice

Increases research of a certain mastery by an amount. Follower must be Arcane and below level 5.

* Level 2: +10% to all
* Level 3: +20% to all
* Level 4: +30% to all
* Level 5: +40% to all\*
* Level 6: +50% to all\*

\*Note that apprentices can only be appointed if below level 5, but the bonus is going up to max +50%. Do they stay in office after level 5?[2]

26-27 traits and 7 classes (probably 5 traits). That would be 26-32 traits for your perfect Uber-Apprentice. Take note which ones you can get as boons and which ones you have to pick on level ups. Or you specialize and switch, then you need arcane, scholar, loyal, energetic as base and additionally whatever you are focusing on.

Note, that the apprentice can train troops and workers while holding his office. That is, why he is counted towards the idle characters.

### Bodyguard[2]

Effect unknown. Makes the bodyguard happier but that can't all, can it? Note, that the bodyguard cannot do anything aside of coping with the existence of his office.

### Army Officers

All appointed office holders of an army gain XP from battles. After spending movement points with an army, office holders cannot be removed for the rest of the turn. Note that only offices of the army with which you give the attack order are accounted for and only for units of that army. All units from your other participating armies do not get any benefits. There are 4 offices for each army:

### General[2]

Can be appointed unit commander in battle deployment menu. Grants every unit in that attached army buffs depending on trait. Only characters of the martial class and/or with commander trait can be appointed.

The perfect unit commander has 11-12 traits and the perfect general 8.

### Scout Captain

Can be appointed unit commander (skirmisher rank only) in battle deployment menu. Takes effect in some mysterious site explorations. Must be Rogue or have the Tracking trait.

### Quartermaster

Can reduce army upkeep.[2] Character must have logistic trait or mercantile class.

### Champion

Effect unknown. Can be appointed unit commander in battle deployment menu.

### Site Leader

Can increase resource output.[2] If the character has the Steward trait, a production site will generate 50 gold and settlement an amount form a formula, but generally more than 50.[2]

The follower counts as present at the site, so that is a way to let your prospectors search in a specific province.

### Emissary

Will very slowly[2] improve relations with the chosen independent faction.

[1]: The "skill" is missing in the tooltip.

[2]: Clarification needed. PS: I got mixed up. Some [1] are also clarifications. Need to clarify that another time...