Routes and Endings

*“Spoiler Alert!”*This article contains **MAJOR SPOILERS**. Although all articles contain spoilers, this article will reveal **major plot twists!**

ZENO's story is divided into three general sections: Introductory Gameplay, Normal Route, and True Route. There are 13 different endings overall, as well as alternate game overs obtainable at numerous points. The endings and game overs the player receives is dependent on their dialogue choices and game interactions. A brief description of each section will be provided below; for in-depth assistance with completing the game, an English version of the Japanese ZENO walkthrough with fan-made maps has been compiled by the ZENO Wiki team.

## Introductory Gameplay

The initial gameplay of ZENO remains the same for every player up until the second floor of the facility. It is required to go through this segment. Before pulling the lever in the director's office, players have the option of returning to previous floors in order to prepare or obtain the numerous endings.

## Normal Route

The Normal Route is the first branch in ZENO's storyline. To enter this route, players must have less than the required amount of reports and recollections, which are needed for the True Route. The amount of reports obtained can be viewed in the items section of the game menu. There are 3 potential Normal Endings in addition to alternate game overs obtainable at numerous points.

* Normal Ending 0: Oblivion
* Normal Ending A: The One I’m Waiting For Never Returns
* Normal Ending B: Crime

## True Route

The True Route is the second branch in ZENO's storyline. To enter this route, players must have 6 reports and 5 recollections. The amount of reports obtained can be viewed in the items section of the game menu. There are 4 potential True Endings in addition to alternate game overs obtainable at numerous points. In addition to this, there are two story segments that can branch off of the True Route: the Sin Branch and the Ushirono Part.

* True Ending C: Punishment
* True Ending D: Proof
* True Ending E: Respective Regret, Respective Future

## Sin Branch

The Sin Branch is one of two story segments branching off of the True Route. To enter the Sin Branch, players must activate an event flag after collecting the required amount of reports and recollections for the True Route. The process entails waiting 5 minutes in real time after first entering Maeno Aki's previously-locked room, after which an in-game dialogue will pop up if this has been successfully performed. There are 4 potential Sin Endings.

* Sin Ending A: Stop
* Sin Ending B: Bottom
* Sin Ending C: Another Step
* Sin Ending D: Checkmate

## Ushirono Part

The Ushirono Part is one of two story segments branching off of the True Route. To play the Ushirono Part, players must activate an event flag after collecting the required amount of reports and recollections for the True Route. The process entails activating the required event to enter True Ending E and collecting two items: the kitchen knife and a photo in Maeno Aki's previously-locked room. After proceeding through True Ending E like normal, a question prompt will be presented to players after the ending credits asking if they would like to play the Ushirono Part. There are 3 additional True Endings found here and alternate game overs obtainable at numerous points.

* True Ending F: Retribution
* True Ending G: Never-Waking-Up Paradise
* True Ending H: Thank You For Playing