recursal/Fanatic-Fandom huggingface dataset:
Dragilator

The **Dragilator** is a Tier 2 gun dropped by the Red Guardian.

## Information

Bullets fired by Dragilator ignite enemies on hit. Dragilator's shots deals 4 (×2) total fire damage.

### Statistics

When used, Dragilator can fire at a rate of 10 shots per second, giving it an effective 16.3 (×8.15) DPS.

Dragilator's shots are not affected by gravity.

## Obtaining

### Mob Drops

If the Red Guardian is the last of the Four Guardians to be killed, then it has a chance to drop one upon death.
Daylooms

**Daylooms** are different colored plants that can be found in Haven.

## Obtaining

All colors of Daylooms can be mined up with anything.

## Natural generation

All colors of Daylooms generates naturally on the surface of Haven.

## Usage

Daylooms can only be placed on dirt blocks and grass blocks. If the block under a Daylooms is broken, the Daylooms will break, dropping themselves.

Daylooms will pop off the ground if a fluid flows over them.

### Composting

When used on a Composter, all colors of Daylooms has a 65% chance to add a section to the pile in the Composter.

### Block tags:

* minecraft:enderman\_holdable
* minecraft:flowers
* minecraft:small\_flowers
Deepshine

**Deepshine** is a foliage block from the Deeplands.

## Obtaining

Deepshine can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

### Natural Generation

Deepshine generates a part of deepshine tree formations, in Deepshine Cave biomes in the Deeplands.

## Usage

Deepshine serves no purpose other than for building or decoration.
Eeo

**Eeos** are passive mobs native to The Haven.

## Spawning

Eeos will spawn naturally anywhere in The Haven.

## Behavior

After taking damage, the Eeo will summon either a Spirit Guardian or a Spirit Protector to protect it (50% chance to summon either one or the other). The Eeo's max health will also increase to 5 (×2.5), and the Eeo will begin running away from the player. It will only drop its items in this second state. If the player isn't quick enough to kill the Eeo in this state, its health will reset back to 1 (×0.5), .

## Drops

 The above pool is rolled 1 time

They also will drop 3 XP orbs upon death.
Destroyed Store

**Version Added** | 1.1

The **Destroyed Store** is a structure that is found in Vox Ponds.

## Generation

Destroyed Stores generate fairly commonly on the surface of Vox Ponds. When the game is generating the structures, there is a 1 in 14 chance to generate one of 4 structures in a chunk. There is a 50% chance the structure generated is a Destroyed Store. The Destroyed Store will always generate on layer y = 39.

## Structure

The building consists of two floors. The first floor is filled with whatever Vox Ponds foliage generated there naturally. The second floor contains a Store Vox Crate. The structure is primarily made out of Toxic Stone, Degraded Steel and Vox Glass. There is a hole in the roof. The player can break the Store Vox Crate to spawn in a Store Keeper.

### Loot

All loot is obtained through trading with the Store Keeper.
Duston

**Dustons** are aggressive flying mobs that spawn in Dustopia.

## Spawning

Dustons spawn naturally in Dustopia, hovering above the ground.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behaviour

Dustons are flying melee mobs that will follow targets at head height through the air. As flying mobs do not have to avoid ground obstacles, they are able to path directly towards their targets, only avoiding blocks in the way in midair.

They are aggressive, and will attack nearby players within 36 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When a Duston is within 15 blocks of a player, it can spawn a Dust Strider with a 30 second cooldown.

## Drops

 The above pool is rolled 1 time
Dustopia

**Dustopia** is a very dark and colorless dimension.

## Overview

### Accessing

The Realmstone for Dustopia is obtained by spawning Shadowlord while the player is inflicted with Night Vision with a Blank Realmstone in the players' inventory.

### Properties

There is no day/night cycle in Dustopia. Respawn Anchors work in Dustopia despite the absence of a day/night cycle but Beds do not. Maps function properly in Dustopia and Clocks will spin wildly.

## Generation

Dustopia has a flat landscape filled with very thick forestry and foliage. The landscape of Dustopia is almost pitch-black, making it almost impossible to see anything without some form of light by your side. Even then, the stone and wood that come from Dustopia are so blackened, the details are barely noticeable without Night Vision.

### Structures

There are six structures that can be found in Dustopia:

## Mobs

The mobs in Dustopia have a very dark and macabre theme. They also blend in very well with the colorless landscape of Dustopia, making it extremely difficult to detect them. Fortunately, many of them are also very loud, so it's easy to know what enemies are nearby once you've memorized the sounds they make.

#### Hostile:

*See Individual mob pages for more information.*

#### Passive:

*See individual mob pages for more information.*

#### Npcs:

 **Undead Herald** | Spawns naturally

*See individual mob pages for more information.*

#### Bosses:

*See individual boss pages for more information.*

## Resources

### Dustopia Table

The Dustopia Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Diocus

**Version added** | 1.0

The **Diocus** is an aggressive mob that appears in Precasia.

## Spawning

Diocuses spawn in Precasian Underground Dens.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Diocuses are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Dracyon

**Version added** | 1.1

**Dracyon** (AKA The **Flying Guardian**) is a boss from L'Borean.

## Spawning

Dracyon can be spawned by using a Call of the Drake on a Dracyon Altar. He will despawn if the player gets too far away from him, or if the difficulty is set to Peaceful.

## Behavior

Dracyon is a flying boss who will melee attack the player and inflicts a clawed screen effect upon hit.

He has a 1 in 200 chance per world tick to place a water source block at his current location, which will disappear again after 5 seconds. The water will not be placed in dimensions where the player can not place water there with a bucket, such as the Nether.

Dracyon also has a 1 in 70 chance per world tick to fire a projectile towards the player which will inflict Slowness I for 2.25 seconds on impact.
Draggy

**Version added** | 2.0

The **Draggy** is a melee minion, and one of the first minions the player can obtain.

## Behavior

The Draggy behaves like a standard melee minion, and will attack anything within its range.

## Summoning

The Draggy can be summoned by right-clicking a Draggy Slab against the ground. It can be summoned at any Creation level. It requires 100 Creation in order to summon.

### Draggy Slab

The **Draggy Slab** can be crafted using the Infusion Table.

The Draggy slab can be used on a creation forge or to summon a Draggy at any creation level.

1 Rabbit Hide
Dunkleosteus

**Dunkleosteus** are large hostile fish mobs that spawn naturally in Precasia.

## Spawning

Dunkleosteus spawn naturally in Precasia. They will only spawn in a Precasian Ocean biome at a Y level of 55 or lower.

Dunkleosteus will only spawn in water and on the floor of a body of water.

Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

## Behavior

Dunkleosteus are aggressive, and will attack nearby players and player-owned mobs within 32 blocks of them in water without provocation. Once a Dunkleosteus is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 64 blocks away. They attack with a basic melee attack.

Dunkleosteus will follow targets in water, and are capable of pathfinding around obstacles. They can fully swim in water, capable of moving in any direction. Dunkleosteus are unable to move or attack if they are outside water.

When a Dunkleosteus is attacking something, it swims faster than its normal swim speed.

Dunkleosteus can only breathe in water, and will begin taking damage if they are brought out of water for more than 120 seconds.

Dunkleosteus have four hitboxes; 3 green ones and one central white one.

## Trivia

* Dunkleosteus was an actual species of prehistoric fish.
Electinator

The **Electinator** is a Tier 2 gun dropped by the Yellow Guardian.

## Information

Upon hitting a mob, nearby mobs in a 3-block radius will take additional energy effect damage. The amount of Energy damage dealt is 15% of Electinator's current damage value.

### Statistics

When used, Electinator can fire at a rate of 10 shots per second, giving it an effective minimum of 16.3 (×8.15) DPS.

Electinator's shots are not affected by gravity.

## Obtaining

### Mob Drops

If the Yellow Guardian is the last of the Four Guardians to be killed, then it has a chance to drop one upon death.
Emberstone Sword

**ID** | aoa3:emberstone\_sword

The **Emberstone Sword** is a Tier 1 sword obtained by crafting.

## Information

If an entity is killed by Emberstone Sword and it drops an item that can be smelted, that item will drop as its smelted form instead. E.G. Pigs and Cows will drop cooked version of their meat, Wood Giants will drop Charcoal, etc.
Dyrehorn

The **Dyrehorn** is an aggressive mob that appears in Precasia.

## Spawning

Dyrehorns spawn naturally in Precasia.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Dyrehorns are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

When running, Dyrehorns do not handle quick turning very well. They require a short distance to slow down, or to take a wide turn. This allows players more easily outmaneuver them.

## Drops

 The above pool is rolled 1 time
Dimensional Tiers

**Dimensional Tiers** are a mechanic within Advent of Ascension.

## Overview

Dimensional tiers represent how far into a path a dimension is. Although similar concepts have vaguely existed since the beginning of the mod, 3.2 made them official and balanced weapon stats, rewards, and dimension difficulty around tiers.

## Information

Tiers are not shown or mentioned in-game outside of being inferenced from the Realmstone GUI. However, they are the benchmark for deciding difficulty and reward quality. Higher tier dimensions will have stronger enemies and weapons, but better rewards.

Tiers are determined as follows:

* The Overworld is Tier 0.
* A dimension's tier is one more than that of the highest tiered dimension that must be visited to reach it.

As dimensions are on independent linear paths, tiers are very straightforward.

## Tier table

The below table lists the tiers of all dimensions. A column, when read from the top down, represents a dimension path.

Although not part of any path, The End is considered Tier 2.

Nowhere is considered tierless.

## Weapons

Weapons are tiered based on the highest tier dimension that must be visited to make them.

## Gallery

* The ingame Realmstone GUI map of the dimensions and their links.
Elecanium Ingot

**Elecanium Ingots** are ingots obtained from Runandor. They are used in various crafting and infusing recipes.

## Obtaining

### Blasting

Elecanium Ores can be processed in a Blast Furnace to produce 1 Elecanium Ingot and 3xp, taking 5 seconds.

### Shiny Box

Elecanium Ingot can be found when opening a Shiny Box.

## Usage

### Mineralization Station

Using an Elecanium Ingot on a Mineralization Station will convert it into Copper Coins.
Daysee

The **Daysee** is an aggressive living flower melee mob that spawns in Daysee Flowers in Gardencia.

## Spawning

Daysees spawn from spawners in Daysee Flowers.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Daysees are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

When in water they will regenerate 4 (×2) per second, and when under rain will regenerate 2 (×1) per second. When in contact with candied water, they will have their maximum health increased by 50 (×25) and they will heal by a large amount.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Dracyon Platform

**Version Added** | 1.1

The **Dracyon Platform** is a boss structure from L'Borean.

## Generation

Dracyon Platforms have a 1 in 450 chance to generate anywhere in L'Borean. They will only spawn if the following criteria is met:

* The spawning block is either Borean Grass or Borean Dirt.

If a Dracyon Platform generates on top of another structure, the Dracyon Platform will always replace blocks from the other structure with it's own, unless the other structure is an Aquatic Castle or Hydrolisk Platform.

## Structure

Dracyon Platforms resemble a platform sitting on top of a fountain. The fountain and platform are composed of Coral Bricks, Aquatic Glass and Water. 4 Dracyon Altars can be found on top of the structure. The player can use a Call of the Drake on it to summon the boss Dracyon.
Distortion Rune

The **Distortion Rune** is an item used primarily as ammunition for staves.

### Rune Post

Using Unpowered Runes on a Distortion Rune Post will convert them into Distortion Runes.

Using Charged Runes instead will double the output of Distortion Runes.

### Mob Drops

Distortion Runes can be obtained as a drop from the following mobs:

* Bane
* Elusive
* Runic Guardian

### Structures

Distortion Rune can be randomly found in the following vanilla *Minecraft* loot chests:

* End city treasure

### Rune Box

Distortion Runes can be found when opening a Rune Box.

### Rune Randomizer

Using Charged Runes on a Rune Randomizer has a chance to convert them into Distortion Runes.

## Usage

### Ammunition

Distortion Runes are required as ammunition for the following Staves:

* Atlantic Staff
* Crystal Staff
* Crystik Staff
* Cryston Staff
* Evermight Staff
* Fungal Staff
* Ghoul Staff
* Lightshine
* Mecha Staff
* Phantom Staff
* Runic Staff
* Shyre Staff
* Ultimatum Staff
* Web Staff
* Wizard Staff
Discharge Cannon

The **Discharge Cannon** is a cannon.

## Information

Shots fired by Discharge Cannon explode upon making contact with any block or mob.

### Statistics

Discharge Cannon's shots are not affected by gravity.

## Obtaining

Discharge Cannon is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.

## Usage

### Divine Station

Discharge Cannon can be upgraded into Ancient Discharger with an Ancient Upgrade Kit at a Divine Station.
Elecanyte Armor

**ID** | aoa3:elecanyte\_helmetaoa3:elecanyte\_chestplateaoa3:elecanyte\_legsaoa3:elecanyte\_boots

**Elecanyte Armor** is a Tier 3 armor set obtained by infusing.

## Information

When a piece of Elecanyte armor is worn, the player will be able to restore Spirit when taking damage. The exceptions to this are damage types considered environmental, which includes:

* Cactus damage
* Drown damage
* Dry out damage
* Falling anvil damage
* Falling block damage
* Falling stalactite damage
* Freeze damage
* Hot floor damage
* In fire damage
* Lightning bolt damage
* On fire damage
* Out of world damage
* Stalagmite damage
* Starve damage
* Suffocation damage

*Click 'Expand' to see the list of damage types not affected.*

The amount of Spirit restored is based on how much damage the player takes, multiplied by 2.5. E.G. Taking 4 (×2) damage will restore 10 Spirit to the player. Wearing more pieces of Elecanyte armor will increase the multiplicator for the amount of Spirit restored, by increments of 5/7.5/10- depending on how many pieces are worn.

## Trivia

* The Elecanyte Armor was a winning submission for a Design-an-Armor contest. It was originally submitted by Gvt123.
Emperor Beast

The **Emperor Beast** is a powerful but neutral mob that spawns in Barathos.

## Spawning

Emperor Beasts can spawn anywhere in Barathos, and they spawn at any light level.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Emperor Beasts are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are neutral, and will only attack players if they are provoked. If attacked by another entity, they will retaliate and continue targeting that entity.

They are immune to knockback, and they deal increased knockback with their attacks. Upon hitting the player, they will also apply Nausea II for 17.5 seconds.

## Drops

 The above pool is rolled 1 time
Electron Maul

**ID** | aoa3:electron\_maul

The **Electron Maul** is a Tier 2 maul dropped by Mechbot.

## Information

If the player has Spirit when hitting a mob, the Spirit is consumed and the maul's knockback strength is increased. The amount in which the knockback is increased depends on the amount of Spirit available at the time of hit, increasingly linearly up to a max of a 3x bonus. The formula that determines this is `1 + spirit/100`.

Additionally, if the player has 133 Spirit or more when striking the target, a lightning bolt will spawn at the target's location. This lightning does no damage and is purely visual.

## Obtaining

### Mob Drops

Electron Maul can be obtained as a drop from the following mobs:

* MechBot
Declogging Table

**Declogging Table** is a Utility Block found in Aquatic Castles in L'Borean.

## Information

One Declogging Table is generated on the first floor of each Aquatic Castle.

## Usage

### Declogging

When interacted with while holding a waterlogged weapon, the Declogging Table will convert it into its functional variant.

Listed below are the weapons can be used on the Declogging Table and their functional counterparts:

## Trivia

There is a hidden Advancement called "Should Be a Plumber", Where you have to declog all 5 different waterlogged weapons.
Emberstone Ingot

**Emberstone Ingots** are ingots obtained from the Nether. They are used in various crafting and infusing recipes.

## Obtaining

### Blasting

Emberstone Ore can be processed in a Blast Furnace to produce 1 Emberstone Ingot and 3xp, taking 5 seconds.

Any item tagged as forge:raw\_materials/emberstone can be processed in a Blast Furnace to produce 1 Emberstone Ingot and 0.7xp, taking 5 seconds.

### Mob drops

Emberstone Ingots can be obtained as a drop from the following mobs:

* King Bambambam

### Shiny Box

Emberstone Ingot can be found when opening a Shiny Box.

## Usage

### Repairing

Emberstone Ingots can be used to repair Emberstone Pickaxes, Emberstone Shovels, Emberstone Hoes, Emberstone Axes, and Emberstone Swords on an Anvil.

### Mineralization Station

Using an Emberstone Ingot on a Mineralization Station will convert it into Copper Coins.
Doubler

**ID** | aoa3:doubler

**Doublers** are rare hostile melee mobs that spawn naturally in the Deeplands.

## Spawning

Doublers are a rare encounter to come by in the Deeplands.

They will only spawn in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7. They also need enough space to spawn.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Doublers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

Doublers will apply blindness to entities within an ~9 block radius of it.

## Drops

 The above pool is rolled 1 time

Doublers drop  7
 experience when killed.
Dead Grass

**Dead Grass** is a plant that can be found in Vox Ponds.

## Obtaining

Dead Grass drops itself when mined with shears or Silk Touch. Otherwise, it drops nothing.

## Natural generation

Dead Grass generates naturally on the surface of Vox Ponds.

## Usage

### Placing

Dead Grass can only be placed on dirt blocks and grass blocks. It will break without dropping if the block underneath it is broken or if a fluid flows over it.
Emberstone Axe

**ID** | aoa3:emberstone\_axe

The **Emberstone Axe** is a Tier 1 axe obtained by crafting.

## Information

Any Logs that are mined by Emberstone Axe will be destroyed, dropping  1-3
 experience instead. Other wooden materials like Wood Planks will not be destroyed if mined by Emberstone Axe, but will not drop any Experience either.
Dimensions

A **dimension** is a separate realm, with different mobs and topology. In *Minecraft*, dimensions can be accessed by creating and teleporting through the correct portal.

The mod adds 21 new dimensions to the game. Most dimensions are tiered based on how far they are from the Overworld.

## Accessing

*Main article: Ancient Teleportation*

The primary method for accessing all of the dimensions added by the mod is through a portal made of ancient rock and carved runes. This portal must be lit with a realmstone. See the Ancient Teleportation page for more information on how to build and light the portal.

There are a total of 5 dimensions that are directly accessible from the Overworld; the rest require the player to visit other dimensions in order to get to them.

## Tiers and dimension order

*Main article: Dimensional tiers*

The only order to dimensions is the tier system, the player must access some dimensions to access other dimensions. Otherwise, the player is free to visit the dimensions in any order that they want. The dimension list below shows the tiers that the dimensions belong to.

### Tier 1

Tier 1 dimensions are all accessible from the Overworld. Note that The Nether also counts as a Tier 1 dimension, despite being vanilla content.

### Tier 2

Tier 1 Dimensions typically (but not always) allow the unlocking of two other Tier 2 dimensions from their respective dimension branch. Despite not having its own Realmstone, The End counts as a Tier 2 dimension, as entry into the dimension typically requires visitation to The Nether beforehand.

### Tier 3

Tier 3 Dimensions usually require the visitation of two or more dimensions.

Note: Runandor can be accessed by entering a portal in the Mysterium dimension.

### Tier 4

Tier 4 Dimensions require the visitation of four dimensions.

### Tierless

Tierless dimensions do not follow the tiering system.

## Changes to vanilla dimensions

The mod adds new content to the vanilla dimensions.

### Overworld

*Main article: Overworld*

The mod adds 3 new ores, 1 new structure, 41 new mobs, 1 boss, and 5 npcs to the Overworld, among other features. See the Overworld page for more information.

### The Nether

*Main article: The Nether*

The mod adds 2 new ores, 1 new structure, 5 new mobs, 2 bosses, and 2 npcs to the Nether, among other features. See the Nether page for more information.

The mod adds a realmstone which can be used to open a portal to the Nether. The realmstone's portal does not apply the 8:1 conversion that the vanilla Nether portal does. The realmstone is not required to access the Nether in the mod; the player can still use the vanilla portal.

### The End

*Main article: The End*

The mod adds new drops to the Ender Dragon, but otherwise does not add anything new to the End.

## Mod additions to custom dimensions

*Main article: Custom dimension properties*

The mod adds its own properties to its own dimensions which can be utilized in custom dimensions. See the above linked page for more information.

## See also

* Dimensional Tiers
* Biome
* Ancient Teleportation
Embrodium Armor

**ID** | aoa3:embrodium\_helmetaoa3:embrodium\_chestplateaoa3:embrodium\_legsaoa3:embrodium\_boots

**Embrodium Armor** is a Tier 1 armor set obtained by infusing.

## Information

When a piece of Embrodium armor is worn, the player's Spirit will regenerate at a faster rate- as long as they are in a Biome with a temperature value higher than 0.8 (Desert biomes, The Nether, Barathos, etc.). When in an applicable biome, the player's Spirit will regenerate 25% faster. Wearing more pieces of Embrodium armor will further increase the extra regeneration gained when in applicable biomes, to increments of 50%/75%/100%- depending on how many pieces are worn.

Wearing a full set of Embrodium armor will grant another 25% boost to Spirit regeneration. This boost is not affected by biome temperature, and can stack with the other boost granted when in applicable biomes.
Emberstone Lamp

**Emberstone Lamp** is a lamp made from Emberstone Ingots.

## Obtaining

Emberstone Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Emberstone Lamp is lit when mined, it will drop an unlit version.

## Natural generation

Emberstone Lamps generates as a part of the following structures: Zal Ship.

## Usage

If a Emberstone Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Dawn Log

**Dawn Logs** are a block that make up dawnwood trees.

## Obtaining

Dawn logs are breakable with anything, but like logs in vanilla *Minecraft*, it can be broken the most quickly with an axe.

## Natural generation

Dawn logs generate as the trunk of a dawnwood tree, including both the naturally generated trees and trees grown from a dawnwood sapling.

## Usage

Dawn logs are used similarly to logs in vanilla *Minecraft*.

### Smelting

Dawn logs can be smelted in a furnace to produce charcoal. The recipe gives .15 xp when smelted.

### Fuel

Dawn logs can be used as a fuel for smelting. Dawn logs can smelt 1.5 items per log.

### Making stripped logs

Using an axe on an dawn log will turn it into a stripped dawn log.
Deeplands

**The Deeplands** is a dark, subterranean cave dimension.

## Overview

The Deeplands is a tier 1 dimension. From Deeplands, the player is able to access Crystevia.

### Accessing

The  Realmstone for this dimension is obtained by mining an ore on bedrock level in the Overworld with a Blank Realmstone in the players' inventory.

### Properties

Deeplands has no day/night cycle. Respawn anchors work in Deeplands. Beds do not work in Deeplands, but they do not explode when used. Clocks and compasses do not function properly, instead spinning wildly. The player icon on maps do not spin wildly, but maps in the Deeplands aren't very usable.

## Generation

The Deeplands' landscape is enclosed like a massive cave. The ground level is completely flat, but the ceiling is bumpy and hilly, with some parts reaching down to the ground.

The surface is covered in plants, and occasionally has some giant fossils. In the ceiling of the dimension are Deep Crystals, as well as veins of Charged Runium Ore and Deep Cases which generate above y = 70.

Layers of Dimensional Fabric generate on top of and on the bottom of the Deeplands.

### Blocks

*All blocks in the above table can be found naturally generating in the world. If the player finds a block not in this list, it likely belongs to a structure or feature. See structure-specific or feature-specific pages for more information about blocks found in structures or features.*

### Structures

The structures that generate in the Deeplands are:

## Mobs

The mobs of the Deeplands all have a rocky theme. There are 9 hostile mobs in the Deeplands. Out of those nine, 1 spawns in a structure.

## Resources

### Deeplands Table

The Deeplands Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

## Directory

Chunk data for the Deeplands can be found in the *AoA\_Deeplands* folder in a world's save folder in the player's *Minecraft* directory.
Dirt blocks

**Dirt blocks** are generation blocks that form the ground in some dimensions. All dirt blocks share the same statistics (see infobox right).

## Overview

Dirt blocks in the mod play a similar role to that dirt does in vanilla *Minecraft*. Not all grass blocks come with their own dirt block.

### Obtaining

Like dirt in vanilla *Minecraft*, dirt blocks in the mod can be mined with whatever tool the player wants, but using a shovel mines dirt the fastest. Mining up dirt blocks that are placed in the world will drop themselves.

Dirt can also be obtained by breaking the corresponding grass block without Silk Touch. The grass blocks will drop as dirt.

### Natural generation

Most of the mod's dirt blocks generates in dimensions much like dirt does in the overworld; generating below a layer of grass blocks, but above a layer of stone (if the dimension has one). See the chart below for more details.

Lunasole Dirt and Lunalyte Dirt are exclusively found inside the Cradle of Life.

### Usage

Dirt blocks added by the mod can be changed into their corresponding grass block if said grass block spreads to it.

Dirt blocks can have plants planted on them.

Dirt blocks in the mod cannot be turned into farmland.
Distorter

**Distorters** are Hostile-passive mobs that spawns in the Abyss. A unique (and often troublesome) trait of Distorters is their ability to pull players towards themselves. This trait has a radius of roughly 15 metres (15 blocks), and the strength this effect increases the closer a player is to it. Upon contact the player will be afflicted with Slowness. It should be noted that the Distorter's pull will affect you even if it's behind a wall; this is intended to fully mess with the player's mind. It won't be able to pull you **through** a wall though.

## Drops

 The above pool is rolled 1 time
Embrake

**Damage** | **Melee:**
Easy: 4.5 (×2.25)
Normal: 7 (×3.5)
Hard: 10.5 (×5.25)
**Flamethrower:**
Easy: 2 (×1)
Normal: 2 (×1)
 **Version added** | 1.1

The **Embrake** is a four-legged hostile melee mob that spawns in the Nether.

## Spawning

Embrakes spawn naturally in the Nether. They will only spawn in Crimson Forest and Nether Wastes biomes.

Embrakes cannot spawn on Nether Wart Blocks.

They will spawn at all light levels.

Embrakes can also be spawned by King Bambambam and Elite King Bambambam.

## Behavior

Embrakes are hostile by default; they will start attacking players that are up to 10 blocks away. Once they have aggroed a target, they will continue attacking until the target moves over 16 blocks away.

Embrakes will follow targets both on land, water, and lava. They are capable of pathfinding around obstacles.

Embrakes can unleash a fiery breath attack when they are close enough to their target. The breath does 2 (×1) flamethrower damage, and has a 20% chance to add 1 second of being on fire to the target. This means that every time the target is hit with the breath attack, the target will gain one second of being one fire every time the 20% chance goes through. For example, if the target is on fire for 5 seconds, and the 20% chance goes through, they will stay on fire for 6 seconds. The fire time of this attack will cap out at 10 seconds.

If the player gets too close to the Embrake, it will instead resort to biting the player and deal melee damage.

Embrakes are immune to any damage types with the properties of fire.

Embrakes have four hitboxes; 3 green ones and one central white one. The player can attack any of them to do damage, however attacks on the front green one (where Embrake's head is) do 25% more damage then attacks on the other hitboxes, and attacks on the back green one (where the tip of Embrake's tail is) do 25% less damage.

## Bestiary Entry

Its hard scales and reinforced skin offer excellent heat-resistance leaving it almost entirely unharmed by the intense temperatures of its home.
As if to further prove its harmony with the fires of the Nether, its primary method of both offense and defense is to breath out a steady stream of particularly intense flames.

## Trivia

* The orange parts of Embrake's body will glow in the dark.
Floracle Sticks

**Floracle Sticks** are a food grown from crops.

## Usage

### Food

Floracle Sticks can be eaten by the player as food. They can be consumed even with a full hunger bar. Floracle Sticks are consumed faster than other food items, taking 0.8 seconds to consume.

When eaten, Floracle Sticks grant the player  8
 experience points.
Echo Gull

The **Echo Gull** is a Tier 1 gun obtained by infusing.

## Information

Upon hitting a mob, hostile mobs within a 30-block radius will receive a brief glowing effect.

### Statistics

When used, Echo Gull can fire at a rate of 2.86 shots per second, giving it an effective 12.5268 (×6.2634) DPS.

Echo Gull's shots are not affected by gravity.
Deeplands Trap

A **Deeplands Trap** is a block that resembles Deep Rock found in the ceiling of the Deeplands. When mined, the block will release one of three possible traps.

## Obtaining

A Deeplands Trap will spawn in one of its traps when mined. A Deeplands Trap block will never drop, no matter what tool is used to mine it (or if the tool is enchanted with Silk Touch).

### Natural Generation

Deeplands Traps appear in ore-veins above y = 70 in the Deeplands. All traps that spawn in a vein will be the same type of trap.

## Usage

### Traps

There are three different types of traps that the blocks can release:

* **Lava Trap:** Two block of lava will spawn. One in place of the trap, the other on top of this block. This makes even digging the block with the same height of your standing point dangerous.
* **Exploding Trap:** The trap will explode, destroying nearby blocks. The explosion radius is 2 blocks. The player will also be poisoned.
* **Nipper Trap:** A Nipper will spawn in place of the trap.
Eye Bulb

**Eye Bulb** is an item used in farming, becoming an **Eye Bulbs** block when placed on farmland.

## Obtaining

### Block drops

Breaking a Bulb Stock Cap has a 100% chance to drop an Eye Bulb.

### Farming

Harvesting a fully grown Eye Bulb crop will yield 1 to 4 Eye Bulbs. The amount dropped can be increased with the Fortune enchantment.

## Usage

### Food

Eye Bulb can be eaten by the player as food.

### Crop farming

An Eye Bulb can be planted on farmland in order to grow Eye Bulb crops, which can then be harvested for 1-4 additional Eye Bulbs once fully grown, as it is a seedless crop.

## Block states

### Block tags:

* minecraft:crops
* minecraft:bee\_growables

### Item tags:

* forge:crops
* forge:food
Ember Staff

The **Ember Staff** is a Tier 1 staff obtained by crafting.

## Information

When used, it extinguishes any blocks and Minions that are on fire in a 5-block radius. The player is also extinguished if they are on fire.

Ember staff cannot extinguish blocks in Nowhere, but can still extinguish entities.

## Trivia

* Due to Ember Staff's Rune cost, the Archmage enchantment does not benefit it at all.
Deep Blooms

**Deep Blooms** are plants that can be found in the Deeplands.

## Obtaining

Deep Blooms can be mined up with either shears or Silk Touch. Failure to use either will cause them to not drop anything.

## Natural generation

Deep Blooms generate naturally on the surface of the Deeplands.

## Usage

Deep Blooms can only be placed on dirt and grass blocks. They will be destroyed without dropping anything if the block underneath them is broken or if a fluid flows over them.

### Composting

When used on a Composter, Deep Blooms have a 30% chance to add a section to the pile in the Composter.
Distorting Artifact

The **Distorting Artifact** is a utility item used to save the player from falling into the void. When the player falls into the void with the item in their hotbar, they will be teleported to y = 257.

## Usage

If the player goes below y = -3 with a Distorting Artifact in their hotbar, they will be saved by being teleported to y = 257 at identical x and z coordinates. This can easily be very helpful in void dimensions such as the Haven or Celeve where the player would otherwise die if they fell into the void. Each teleportation costs a single durability point.

The Distorting Artifact also nullifies the fall damage the player would receive upon falling in this way. It does this by resetting distance fallen to -255 blocks, so that the player must fall another 255 blocks before fall damage accumulates as normal.
Explosives Expert

The **Explosives Expert** is a passive NPC found in Explosives Towers in Creeponia.

## Spawning

An Explosives Expert always spawns at every Explosives Tower, which generate randomly in Creeponia.

## Behavior

Explosives Experts never move far from their towers, and can usually be found standing in one.

Like most other structure-related NPCs, Explosives Experts will not despawn naturally unless they are outside of their natural dimension.

## Vox Ponds Realmstone

If a player uses a Blank Realmstone on an Explosives Expert while they are wearing a full hazmat suit, the explosives expert will take the realmstone from the player and give them a Vox Ponds Realmstone in return, commenting one of the below lines:

* *I've heard legends of these things. Here, I'll give you this for it*
* *Take this, I have a strange urge to give it to you..*
* *Woah, as soon as you came to me this weird stone appeared in my pocket. Do you know what it is?*

## Trades

Explosives Expert uses trading mechanics similar to vanilla *Minecraft* trading.

## Drops

 The above pool is rolled 1 time

## References

1. ↑ This trade is a joke trade, and cannot be accessed normally by players without cheats
Deep Crystal

**Deep Crystal** is a light-emitting block found in the ceiling of the Deeplands.

## Obtaining

Deep Crystals can be mined with anything as long as the thing is enchanted with Silk Touch. If mined without Silk Touch, nothing will drop.

## Natural generation

Deep Crystals generate in the ceiling of Deeplands.

## Usage

Deep Crystals will emit a light level of 15 when placed. They do not require a redstone signal.

### Crystevia Realmstone

The player can use (right-click) a Deep Crystal on a Case Construct to obtain a Crystevia Realmstone. This will only work if there is also a Blank Realmstone in the player's inventory.
Chestbone Fragment

**Chestbone Fragments** are fossils found in Precasia.

## Obtaining

### Mining

1 Chestbone Fragment may drop when harvesting a Bone Fragments Ore or Deepslate Bone Fragments Ore block. The amount dropped can be increased with the Fortune enchantment.

### Mob drops

Chestbone Fragments can be obtained as a drop from the following mobs:

* Iosaur
* Kaiyu
* Skeletron

### Structures

Chestbone Fragment can be randomly found in the following loot chests:

* Precasian Lotto Hovel Main

### Cocoon

Chestbone Fragments can be found when breaking a Cocoon.

### Archaeology

Chestbone Fragment can be brushed up out of Suspicious Gravel that generates via the following features:

* Precasian Suspicious Cave Gravel
Floro Upgrade Kit

The **Floro Upgrade Kit** is an item used to upgrade weapons to Tier 4, obtained in Gardencia.

## Obtaining

### Mob Drops

Floro Upgrade Kit is a part of the Gardencia loot table and is dropped by the following mobs:

* Vinocorne
* Archvine
* Broccohead
* Carrotop
* Corny
* Daysee
* Flowerface
* Pod Plant
* Squasher
* Sunny
* Vine Wizard

## Usage

The Floro Upgrade Kit is used to upgrade weapons at a Divine Station. The weapon it is being combined with has to have full durability in order to be upgraded with the upgrade kit.
Evermight Staff

The **Evermight Staff** is a staff.

## Information

When used, the player will gain the strength effect. The duration of the strength effect depends on how much health the player is currently missing. E.G. 15 seconds of strength at 75% HP, 30 seconds of strength at 50% HP, with the duration going up to 60 seconds. If the player has 50% or less of their current health, the effect is increased to Strength II, and if the player has 10% or less of their current health, the effect will further increase to Strength III.

Evermight Staff will not work if the player is at full health.

## Obtaining

Evermight Staff is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Fishing Trap Spawn

**Fishing Trap Spawn** is an ability associated with the Hauling skill.

When pulling up an item or entity with a Hauling rod, there is a 10% chance that a trap table will be rolled instead of a normal Hauling table. A trap table is a harmful table that has hostile mobs or other features made to be a nuisance.

The chance to roll a trap table is decreased per level, with the trap table chance decrease being `-0.05 x Hauling level`. This results in a 5% chance to roll a trap table at level 100 Hauling.

While this ability is enabled, any Hauling exp gained is increased by +25%.
Dense Rock

**Dense Rock** is a crafting ingredient from the Deeplands.

## Obtaining

### Mob drops

Dense Rock is a part of the Deeplands Table and is dropped by the following mobs:

* Arocknid
* Case Construct
* Cave Creep
* Doubler
* Dweller
* Kror
* Nipper
* Rockbiter
* Rock Crawler
* Rock Critter

### Fishing

Dense Rocks can be caught when fishing in water with one of the Hauling rods in the following biomes:

* Cavern Depths

### Deep Case

Dense Rocks are obtainable from Deep Cases.
Fleshy Bones

**Fleshy Bones** are an easter egg item. Originally a crafting ingredient and trading item, it was functionally removed from the mod in 3.2. Its only use is in a chain of item conversions that results in the Experiment W-801.

Like most other easter egg items, Fleshy Bones do not appear in the creative inventory. They are also unobtainable through /give, as they are instantly deleted when obtained in this manner.

## Obtaining

Fleshy Bones are only obtainable by right-clicking an Alien Orb on a Zal Child. This will consume the orb and instantly kill the Zal Child, dropping one Fleshy Bones.

## Usage

Fleshy Bones can be used a Charging Table to obtain one Dark Bones.

When used, the entire stack of Fleshy Bones will be consumed, but the output will always only be one item, so it is a waste to use more than one at a time.

## Trivia

* Prior to being made into an easter egg item, Fleshy Bones were a material from Lelyetia dropped by Rawbones (as opposed to Zal Child) and used to trade for Weapon Parts and create Exoplate Armor.
Four Guardians

**Version added** | 1.0

The **Four Guardians** are one of two Haven bosses. The Four Guardians are a quadruple boss fight, where each of the guardians is on the map at the same time.

## Spawning

The Four Guardians can be spawned by using redstone to connect the four levers on each wall of the arena to the Guardian Altar at the top of the Guardian Tower, switching the levers on and then using a Voliant Heart on the altar.

Spawning the Four Guardians will destroy the redstone connected to the altar.

## Behavior

Each coloured guardian is a ranged attacker that fires projectiles at the player and has slightly different behaviour:

### Red Guardian

The Red Guardian's projectiles will inflict Slowness III for 2 seconds on hit

### Blue Guardian

The Blue Guardian's projectiles will inflict Blindness III for 2 seconds on hit

### Green Guardian

The Green Guardian's projectiles will explode on impact with the player or a block.

### Yellow Guardian

The Yellow Guardian's projectiles deal less base damage than the other guardians, but it has the fastest fire rate.

## Drops

Each of the four guardians have a slightly different drop table. Only one table is used, which is the table of the guardian that is killed last.
Fishing Cage

**Fishing Cage** is an entity that can auto-catch fish for the player.

## Usage

The Fishing Cage requires at least level 31 Hauling in order to be held. If the player is not the correct level, it will move to a different inventory slot, or will fall to the ground if there is no room in the inventory.

### Fishing behavior

The Fishing Cage can be used (right-click) to place it in the world. When a Fishing Cage is sitting on the bottom of a body of water, it will periodically collect items inside it. Each tick, there is a 1 in 5000 (0.02%) chance for the Fishing Cage to check for a catch. When this happens, there is then a 50% chance for something to actually be 'caught' if the cage is in flowing water, or a 33% chance if the cage is in still water.

A Fishing Cage can hold a maximum of 3 stacks of items before it becomes full and needs emptied (the cage itself will only show 3 items inside it visually, but more items might exist in the cage). The items that can be collected by the Fishing Cage are shown in the table below.

Emptying the cage of its items is done by right-clicking the filled cage, which will retrieve all items and give the player the Fishing Cage back, which will remove one durability point from it. The player can also punch the cage to empty its contents, which will cause its items to drop into the world, but the Fishing Cage itself will be lost.

Hauling xp will be given to players who empty the cage by right-clicking. Punching the cage will not give Hauling xp.

If the player wants to retrieve an empty Fishing Cage, the player can do so by right-clicking it (punching it will get rid of it without dropping the Fishing Cage item). Retrieving an empty Fishing Cage will still deplete its durability.

Only the person who placed down the Fishing Cage originally can pick it back up again, or pick up the items inside it. If the Fishing Cage belongs to nobody, it can be picked up by anyone.

### Other behavior

Fishing Cage entities are completely solid, and can be stood on.

If a Fishing Cage is placed outside of water, it will eventually pop off the ground and revert to its item form. This will not reduce the Fishing Cage's durability. Any items that are in the Fishing Cage will also drop when this happens.