recursal/Fanatic-Fandom huggingface dataset:
Sever

Title
 Alias
 Gender
 Race
 Nationality
 Status
 Location
 Power Rating

An elf who became obsessed with destroying demons. He trained as a ranger but dedicated himself to learning all he could of demons and how they can be foiled and destroyed. He was remarkably successful and towards the end of his career he gave up his now famous sword Splinter and replaced it with weapons of dread legend. In his hands, he wielded the blade of demon dread known now as Eradical and was gifted a holy axe which he dubbed Splitter. Garbed in celestial chainmail under his conman ranger's garb Sever became known for his vicious and devastating war against for the forces of evil and chaos. Many of those who professed to the side of right swear off Sever for his bloody single mindedness and his absolutist views regarding those who consort with his enemies.

Due to the equipment he carries, the armour he wears, the weapons he wields and the touch of deity upon him, Sever is beyond any purely traditional combatant. It is said he can kill people at will with barely a word and that he is remarkably hard to kill even with poison or magic. He also is known to have allies in the high echelons of power and is rumoured to have walked the planes which has garnered him some unexpected allies and of course enemies.
Scroll of Honour

The ancient library at Tor Honarik one of the three Great Libraries. This is one of the oldest buildings in the Empire that is still relatively intact.

2500BE: The original building was almost certainly elven in design and was probably not called the Scroll of Honour at all. It seems to date to around 2500BE along with other other most ancient buildings in central Tor Honarik.

800BE: By this period there are records that attest that in the human city of the Lions of the Tor, a building called the 'Scroll of Honour' existed. it is a sanctuary for their most precious things.

400-370BE: The Arkadians want the Scroll of Honour but the Aurian's resist their influence.

371-364BE: The Clash of Cabals breaks a lot of Armakania's power and during the clash Auria plays all sides giving all the mages access to the Scroll of HOnour's achieves for a price of course.

55BE: The alliance between Auria and Armakania is signed in the Scroll of Honour.

25PE: Jomark reopens the Scroll of Honour after the completion of two new wings. It is from this date that the library is often refered to as the Imperial Library. Still the original name never fully dies out.

662PE: Emperor Peter II publishes his life's memoirs and through this act sponsors the three Great Libraries: the Azure Library, the Tome and the Scroll of Honour.

This year the Scroll is built onto considerably, using money provided by the Emperor to sponsor the Great Libraries or the 'Legacy Fund'. Two new floors are added above the central complex and the larger wing. THey also extensively widen and increase the underground archives and vaults. There are rumours Peter built a passageway from his own palace vaults into the lowest levels of the Scroll's vaults.

1489PE: During the War of Vengeance the Scroll of Honour is put to the torch. Fortunately thanks to the intercession of a small group of powerful individuals most of the building and its contents were preserved. It is said that the fire was part of a Toran plot to destablilse the war effort others claim the whole thing was simply to cover a daring theft.
Tara-Vor

The Tara-Vor are specific individuals who have undergone a sacred selection process by the Avatars and their proxies. Very little is known about the Tara-Vor but there has been recorded in some broken texts a few things we can share here.

1. Gifted with divine powers they are among the very strongest and most powerful of all mortals.
2. They go by the title Praetor. So a Tara-Vor, who chose and was chosen by Light, would be called a 'Praetor of Light'.
3. They are tested, or given 'The Choice' by all six Avatars.
Thane

The title of the leader of all the dwarves in Barkarin. The Thane is an absolute monarch and though he has counselors he is by no means bound by what they say. His eldest son or eldest male relative will inherit his throne. Unlike human equivalents the ascending Thane has almost never been challenged for rulership. Mountain Dwarves are very orderly and even a weak Thane is supported.
Tele-Empathic

These are Xeren who are born with the ability to project and read emotions. This ability can be developed, but it is innate and can apparently not be taught to a non-Xeran Tele-Empathic.

## Role in Society

The Empaths are widely used in Derioch as counselors, diplomats, scouts, investigators, security, philosophers and especially as healers. The more powerful Empaths can use their abilities to directly heal even physical wounds though how this is done is poorly understood at this time by non-Xeren.

## Powers

The TEs feel the emotions and life force of others. They are aware of thoughts only in that they are open to the emotions intents and fears of those around them. Most TEs make poor soldiers because the pain is so intimate for them however there are some who have embraced this and become power sadistic pain specialists. Many TEs have embraced roles as clerics of the Avatars finding this role and their powers complimentary.

## Male/Female

Males are better at reading others emotions and focusing on a single individual.

Females are better at projecting emotions and at affecting the emotions of whole groups at once.

Their city is Esan-xi.
Shadowsedge

The Shadowsedge is a group of theives/rogues/spies/assassins in the service of Darkness. They are his tool for information, killing and theft. They are incredibly difficult to trace and work in heavily compartmentalised groups and use invisible weapons, transport and means of communication.

They are the direct rivals of Death's assassins Death's Touch.
Suicide Squad

A group of Yellow Protectoran soldiers assigned to Silverscale Keep during the Second Dragon Army Invasion. On a routine suicide patrol that they were not expected to return from, they were attacked several times. Remarkably the entire squad survived and earned themselves the name of the **Suicide Squad**.

This group led by Tomsky and inspired by Dareheart became a talisman for the Yellow Protectoran as a whole and for the defenders of Silverscale in particular.

*ROSTER*

* Barner Blackson (The bad): Human swordsman in the Yellow Protectoran. Part of the Silverscale garrison. Best friend to Rykov.
* Boban: aka Bob.Veteran in the Yellow Protectoran. Part of the Silverscale garrison.
* Mar'trist Carlson: -Son of a minor noble in Tor Armackan. In training to become a Knight of the Empire. Member of the Suicide Squad.
* Dareheart: A halfling member of the Yellow Protectoran. Part of the Silverscale garrison.
* Keiller (Of the blade): A swordsman in the Suicide Squad.
* Naric ‘Eagle Eye’ Fender: Human archer in the Yellow Protectoran. Part of the Silverscale garrison.
* Stoven (The underhanded): A soldier in the Yellow Protectoran. Part of the Silverscale garrison.
* Rykov Tchovchi (Known as ‘The Master’ to his friends): A soldier in the Yellow Protectoran. Part of the Silverscale garrison. Best friend to Barner.
* Captain Tomsky (Terrible Tomsky): Human captain in the Yellow Protectoran. Part of the Silverscale garrison.
Swamp of the Free Visks

The lizard-like visks are an enslaved race. Unlike the elves and dwarves they had neither the magic, arms or knowledge to survive the orcs' or humanity's rise to power.

Their towns and villages were taken and burned or remade in the image of their conquerors. The visks were enslaved wholesale. Now after centuries of enslavement most visks no longer even remember legends of when they were a free people.

However some visks have broken free and escaped from their masters over the years. At first there was no where for them to go and so they either lived from day to day alone and in constant hiding and fear, or they were recaptured and punished.

In the Year 1200PE seven visks fleeing from slavery in Auria make it over the border and head north along the coast. Pursued they got to the swamp between the lower Serpent river and the Blackened Sea coast. In these swamps they found their human hunters could not find them and were themselves exposed to ambush by the more swamp-natured visks. The leader of this group was called Sev’i (Sev-eye) and he proclaimed after their defeat of their hunters that they were free visks. In the years that followed the swamp became known as the Swamp of the Free Visks. So now visk slaves everywhere who manage to get free flee towards this place.

There is now an established civilisation there and the visks have learned swamp-lore and trained themselves to fight once more. At ten years old visks stop being visps and shed their skin and grow new bone becoming adult visks either as workers or warriors. Due to their salve occupation almost all visks were bread workers now among the free visks they breed warriors.

To take the swamp now would require a huge effort, involving an army at the least. But neither Auria, nor Danaspree nor Torash, nor Elygia can do so because it would mean marching an army into Saracan which that country will not allow. Many of the disparate parts of Saracan do not practise slavery in particular the dwarves, the elves, and all of the Helm's Gate Alliance. So Saracan couldn’t raise an army to do it if it wanted to. Due to this more and more villages are being created hidden within the Swamp and some are growing into towns. Every year more free visps, visk children, are born and more slaves escape their bonds. As a result the swamp fills with Free Visks.
Templar Orders

The orders of holy warriors organised across Tal.

*Templar Orders of Knowledge*

* The Forgotten Order
* The Order of the Codex

**Templar Orders of the Aurian Empire**

* Golden Knights
* Loyal Force
* Golden Force

*Templar Orders of Justice*

* The Templar Chapter after the Order of Loyalty
* The Order of Reason
* The Ordained Order

*Templar Orders of Light*

* The Illuminated Order
Synthe

Synthe is a very delicate and beautiful material. It moves with the wearer and is all but seamless. Due to its very nature Synthe clings to whatever it is around and this stops it billowing or catching on other things.

Some think that Synthe is partially alive, sentient in some way, or has some special reactive properties as Synthe clothes seem to become bonded or changed by their wearers. Very few possess the level of craftsmanfship to make Synthe typically only elves, though it is said some select dwarves and Faye possess the ability.
Shapers

*Description*

Shapers are mortals who are gifted with the power to shape the elements. These abilities can be enhanced and honed through practice, but they are gifts. You cannot gain them unless you already have the ability inborn. This is becasue the gifts are manifestations of Talia, rather than Divinia or Arcania.

*Mechanics*
TAL Wikia

Welcome to the Wiki for the fantasy world of Tal.

The majority of the wiki is organised geographically under the three major continents: Karandia, Vash'Kar and Eltirian. Karandia is by far the most heavily developed in the wiki at this time.

A place of mystery, might and magic, Tal is sometimes host to sirriis, Stars of Destiny, lives that shape the world and the future in their wake.

Great things are happening on Karandia. The elves are stirring, disconsolate and angered by many wrongs, both perceived and real. The mighty Aurian Empire is poised to conquer all or collapse in on itself. Plots are afoot in even the highest, and lowliest of seats. The Avatars the ancient gods are about to rise. This is a world in need of heroes!

## Extra

* Characters
* Gods
* Magic
* Notes
* Planes
* Races
* Stars of Destiny

## Continents

### Karandia

* Alkan
	+ Firemain Pass
	+ Horsegate
	+ Starsmeet
	+ Torra City

* Aurian Empire
	+ Gan Tarak
	+ Gilgan
	+ Kolaran
	+ Middleholm
	+ Rak Danning
	+ Tor Armakan
	+ Tor Celer
	+ Tor Honarik
	+ Tor Kalash
	+ Tor Zeric
	+ Vormach
	+ Yewdon

* Danaspree
	+ Dana
	+ Liquara
	+ Seaguard
	+ Spree

* Derioch

* Elygia
	+ Archan’s Teeth
	+ Border Towns
	+ Elygian Desert
	+ Javo
	+ Kaladire
	+ Sariport
	+ Tamech

* Errantlund
	+ Burlliés
	+ Carissen
	+ The Circle's Tower
	+ Dragonwatch
	+ Eaglesfarr
	+ Far Isle
	+ Felmire
	+ Foremast
	+ Illetia
	+ Lionelle
	+ Seaguard Keep
	+ Thanalaé
	+ Toral Castle

* Karritan
	+ Ashguard
	+ Deadwood
	+ Heartwood
	+ The Hidden port
	+ The Karritan Plain
	+ The Linden Grove

* Rimic
	+ Aqual Sollus
	+ Aquariguard
	+ Kalasti Mountains
	+ Lake Da'kor
	+ Moon's Reach
	+ Shiku Reefs
	+ Triplets
	+ Venesti
	+ Webway
	+ Zenis

* Saracan
	+ Barkarin
	+ Battlerock
	+ Dark Gate
	+ Dusken, Trade City
	+ Free Country
	+ The Helm's Gate Alliance
	+ The Hidden City
	+ Northport
	+ The Seven Sea Brothers
	+ Swamp of the Free Visks
	+ The Undivided Lands
	+ Vigris
	+ Woodguard

* Torash
	+ Arcen
	+ Border Forts
	+ Corven
	+ Djohlan
	+ Inner Forts
	+ Redwatch
	+ Telholm
	+ Torash
	+ Wargak

* Anchor of Truth Campaign
* Culling Blade Campaign
* Deepness Campaign
* Echoes of Strife Campaign
* Relic Hunters Campaign
* Seven Fall Campaign
* Varian Campaign
Tanes

Tane means 'leader' in the Alkan dialect of the common tongue. Tarrik is synonymous with Tane. Alkar leaders used to be called Eqi'Tane, meaning 'warleader' but years of peace with the outside have changed this. Still in a time of war the title Eqi'Tane is used rather than Tane or Tarrik.

If Shadowmane is called adn the Desertstorm Banner is raised one of the Tarriks/Tanes will be named Eqi'Tane'al meaning Great Warleader. He is designated as the head of the Shadowmane and it is traditionally the Tane of the Shift of Gales that takes this role.
Shadowmelds

*Description*
These are formed shadow energy that live after a kind of sentience. They can manifest directly into the mortal realm from areas of Darkness and cause mischief and dissensions wherever possible. They are skilled at mimicking voices and mannisms and causing confusion.

Shadowmelds are higher evolved versions of Shadowstuff.

*Mechanics*
Use greater Shadow as template pg 221
Perfect morphology so they can appear in any shape its size allows it appears as blackness. Though with a standard action tha can be kept ‘up’ it can bend light to make itself appear as it wishes to. This however must be concentrated on in order to be maintained.

Incorporeal but can manifest at will to interact with the physical world.
Typically they are very physically weak and does not directly cause hit point damage. Instead it uses trickery and the physical world around it as weapons. It’s touch drains the STR from its victims.

All have darkness traits.
The Matriarch

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

The Matriarch is the mother dragon and undisputed leader of Vash'Kar. She is a gigantic two headed dragon (One silver and one gold) her body has a metallic sheen but varies in appearance depending on the light and her mood.

She has incredible powers other than her sheer physicality. Her magic is on par with the greatest arcane and divine casters of the age and her innate abilities to command all of her race and the sub-race of dragonites are utterly unique to her. She also wields the most dangerous breath weapons of any draconic race: the gold-fire and the silver-frost.
Shiku

The shiku are a race of fish creatures, that are known to be hostile. Though they can survive above water they cannot do so indefinitely. They dry out the longer they are out of water and in the end their scales and skin give way and their throats become so bloated and swollen they can no longer nourish themselves. In the water they are agile and dominant. They have created an almost pastoral lifestyle, herding many kinds of sea creatures and growing underwater plants in huge sea wide farms. In their reefs they mine and craft coral items and some use their shamanic magic to enchant these items with various properties. They are known as allies of the Aquati and no one else.

**Appearance**
They have long fish like heads often with protuberant eyes and pronounced lips. Their skin in covered in almost every area by fine scales. They have six appendages two of which are similar to four fingered webbed hands, the other four are more similar to fins. Some strains of warrior shiku have a pair of claws rather than the middle set of fins.

It is difficult to tell males and females apart except that the males tend to have much brighter colourings than the females, and location wise the females tend to stay near the egg enclosures.

**Location**
The vast majority of all living shiku live in, and about, the Shiku Reefs. These beautiful but deadly underwater reefs are just off the western coast of Rimic and form one of its most potent defences. Within these reefs are many cities and towns full of shiku, the actual total is completely unknown even to their allies the Aquati. One thing is for certain though the shiku breed all year round and each birthing is in groups of 8-24 eggs. Their numbers could be mind blowing unless they have some predator that keeps their numbers in check. If this is the caseit is not something they have shared, even with their allies.

**Game Mechanics**

Shiku gain +2 DEX +2 WIZ -2INT due to their constant full body exercise to move and their neglect of either the written word and any customs but their own. (Eg reading, writting, regular magic, most crafts-metal working for eg and languages.)

Shiku swim speed is 60ft.
They also have perfect maneuverability underwater using its 3 dimensions perfectly. This allows a shiku underwater to charge anyone within 120ft of them, in any direction, and even if they must circumvent obstacles to do so.

They speak shee'ik and often elven. Some speak common but not very many, those who do tend to be either scouts, warriors or the most intelligent.

Shiku cannot process air properly. However they have processes where they can conserve the nutrients which they take from the sea for several days. However, if one spends too long out of water, one will sicken and die.

For each day out of water a shiku receives a -2 penalty to all skills, saves and combat checks. For every two days out of water a shiku receives -2 to all his physical attributes. All this penalties are cumulative.
Tele-Sensory

These are xeren who are born with the ability to enhance and restrict the five physical senses. This ability can be developed, but it is innate and can apparently not be taught to a non-Xeren.

As with all xeren abilities the absolute power level of this ability is set at birth for each individual. The xeran caste system is based upon this capacity and whichever tier you are in you will remain in for life. You can develop your abilities within your tier but you will never access a higher tier.

## Role in Society

The Sensors are widely used in Derioch as information gatherers, researchers, scouts/explorers, crafters and teachers.

## Powers

TSs are explorers and researchers at heart wanting to stretchout as far as possible and see and hear and touch all that they can. They are in many ways the opposite of the insular TDs and have a lot more in common with the TKs.

## Male/Female

Male TS are better at shutting down senses and much better at focusing on one individual especially themselves. They are also better at focusing on only 1 sense at a time.

Females are better at enhancing senses and more skilled at splitting their effects to touch a wide range of individuals and even to create areas of effect. Women are also typically more skilled at touching all five senses at once such as the ‘Go Live’ and ‘Deaden’ effects where all 5 senses are empowered at once or cut off at once.

Their city is Sen-ial.
Shift of Souls

The first of the Seven Great Shifts of the Alkar. Origionally the Shift was formed by the uniting of all the priests of Archan at Horsegate. When this occured they formed a Shift together to combat the rising dangers to the nomadic plainsmen. It is they who called the Alkar together and gave them a national identity and they who formed the next four Shifts. Running Waters Inferno Blades, Gales and Stones.

Now however they have resigned the mantle of priesthood and embraced the sinister role of the Shift of Souls. They are demon hunters and the conscience of the Alkar and in many ways the arbiter and police of the other Shifts.

Their manes are called Soul Riders and they fight with weapons forged from ghost-steel called Spirit Blades? and ride the seemingly undead Soul Steeds.

The Tarrik of the Shift of Souls is the only one who can call Shadowmane though in recent memory he has only done so with the pre-knowledge and agreement of the other Great Shifts’ leaders.

As the oldest Shift, the Shift of Souls is the senior member of the Shifts. It is seen as carrying greater wisdom and it is rare that it will be pulled into the raiding and rivalry of the other six Shifts.

**Famous members of the Shift include:**
Vaseal

The Vaseal are an organisation made up, primarily, of elven rangers. These elves have a special status and task of communicating and liasing between elvendom proper of Heartwood, as led by the Guardian and the Druidlore, and the fell inhabitants of Deadwood, the Shadeborn and their Shrouded masters.

The Vaseal are carefully recruited by other Vaseal. They need to be elves whose combat prowess and dedication to preseving the elves and Karritan is so strong that it will help them win the acceptence of the Shadeborn. There are few Vaseal for this reason. Once chosen a subject is presented to the Shadeborn and they will either refuse outright, test the individual or accept them as Vaseal and bestow upon that elf the Vaseal’s mark a small rune covered stick which mark the Vaseal appart.

The new Vaseal is then trained for some time with an older Vaseal. He is trained in methods for contacting the Shadeborn and how to work as mediator between the two sides, in short he taught the art of ‘diplomacy by the bow’. He stays with this trainer until he understands the first rune on the mark of the Vaseal. From them on he becomes Vaseal in truth and the rest of his training is strictly individual. As he grows and learns the rest of the runes slowly become apparent until he understands, theoretically, them all. No Vaseal has yet revealed what happens at that point, if their is such a point.

Shadron Danner was a Vaseal..
Seven-Colour Army

The combined military might of Saracan. Saracan was formed on a military, mutual defense pact originally before trade alliances secured its existence. Saracan is loosely run as individual settlements and lands most of the time. Barkarin for example do not pay taxes or suffer any of the rules and laws of Dusken the nominal capital of Saracan.

So each of these areas has their own independent military but when Saracan itself is under threat the Saracan treaty is applied and all the various factions send their forces to fight as the Seven-Colour Army.

The army's seven colours: Green, Purple, Red, Orange, White, Grey and Black.

Each represents something specific though really the whole army is a medley of colours, nations, races and towns.

Grey is for the Catlords and Kenchillians of the Helm's Gate Alliance.
White for the Faithsblade Knights.
Orange for the Orcs of Heartcleaver Keep.
Green for the Elves of Woodguard.
Black for Dusken and the freemen of Saracan.
Purple for Northport and the halflings who come from the Midfield and the Seven Sea Brothers often don this colour as well.
Lastly, Red for the men and half-elves of Battlerock and the dwarves of Barkarin. Yet for the dwarves it is a deep dark red, which the dwarves call rouben.

These groups have their own sections detailing their military in more detail.
Spencer

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

Emperor of the Aurian Empire from 1495-1529PE. Spencer was known as the Prince of War along with his brother Jack.

Under the reign of his father Emperor Kavad, known as the Bleeder, Spencer fought in the War of Vengeance with Torash. It was during this war that Spencer, gained the title ‘Prince of War’ for victories over the Torans. In the end Torash itself could not be taken and Auria withdrew. Spencer, unlike his father Kavad however didn't take this as a defeat. He saw the war as a success and often referenced his successful battles such as 'Rake's Cliff' and 'The Princes' Final Charge' as well as the successful treaty which gave Auria increased land holdings.

Later in 1512 the First Dragon Army Invasion took place. Torash was ravaged by the invaders from Vash'Kar and it was the might of Auria marshaled under Spencer (As Emperor) and his younger brother Jack (now Marshal of the Empire) the 'Princes of War' that finally defeated the invasion and forced the dragonites back. The huge might of the Aurian legions and the ‘Princes of War’ pushed back the tide of dragons and dragonites. it is the most enduring legacy of Emperor Spencer. For this great victory Spencer is considered among the foremost war leaders in the Empire's thousands of years of history.
Shift of Shadows

One of the Seven Great Shifts the Shift of Shadows was born in the war against Chaos and reflects that in its outlook and behaviour. It is known for being the most deadly Shift and like the Shift of Light for destorying signs of Chaos wherever it finds them. Some consider the Shift of Shadows similar to legitimised mounted assassins.

The manes of the Shift are called Shadow Reavers, they wield Shadow Blades and they ride Nightmares who can flit through the World of Shadows.

The Shift of Shadows are notoriously suspicious of and dangerous to outsiders. They are very wary of Alkan rights and are waiting for the next incursion by the walled folk believing that such people will never be trustworthy.

**Famous members of the Shift include:**

* Lucan, The Wise Rogue
Seaguard

On the opposite horn of the Danaspree Cauldron, Seaguard was built by the Aquatikol, the fabled sea elves. Their buildings still stand, a testament to their skill and ingenuity.

However, with the Aquati’s retreat to Rimic the proud tradition of the sea elves has been lost, Seaguard has fallen into human hands, and is now a prosperous trading city. However, its elven heritage is mostly forgotten, and the halls of elven princes now accommodate offices and warehouses.

The elves used it as a military port and now the humans do the same making Seaguard the home of Spree‘s, rather than Dana’s navy. It still benefits from the Aquati defences and holds a ‘organised’ navy. It is badly run and corrupt but it has ranks uniforms and the official name of Danaspree to recomend it..
Triempathic

Very, very rarely a xeran will have three of the psionic powers. This is almost always because their parents were very strong Tier 1s and usually their family has a history of dual-wielders. Often when this has occurred the pregnancy (and the actions of the mother during pregnancy) was abnormal. Only one has been born in the last two hundred years and so most living Triempathic are very old.

Unlike Dual-Wilders the power of a Triempathic is always exceedingly great. Still, like Dual-Wielder a triempathic usually has a dominant discipline. This is almost always Tele-Empathy but not necessarily always. The name could be Tripathic, Tridominant, Trikinetic or Trisensory. However due to the fact that through history TE has proven dominant almost always they are called Triempaths unless one of the others is **DISTINCTLY** stronger. They are incredibly powerful and almost always rise to positions of leadership and great influence. They are usually identified early and are given very careful preparation for the later glory. This naturally effects how they grow up and some Triempaths have become known as terrible villains in xeran lore as their hubris, arrogance and sheer power proved a poor combination. Still, these individual have been ground breakers and have been those most often to discover new abilities and ways in which the powers can be used. One being born would be cause for incredible excitement around the whole island.

Typical powers and potential roles by combination:

TE/TP/TD – Rulers xeran of great power

TE/TP/TK – Trader, crafter and businessman of highest calibre.

TE/TP/TS – The Sentinel was this.

TE/TD/TK – Warrior interrogator

TE/TD/TS – Perfect control, utter sensory perfection, the puppet master

TE/TK/TS – Combat proficient Artistically unequaled.
Tor Zeric Trading Area

A Trading Area of the Aurian Empire.

This runs along most of the southern border of the Aurian Empire with Elygia. It is policed and guarded by the Yellow Protectoran.

It is a barren place with little to offer and people only seem to end up there for two reasons. To escape the law’s attention or to enter into the dangerous but extremely profitable Elygian goods trade.

A long if not large river runs the length of the area passing under The Mesa and widening at one point into Sirene Lake. It ends near Tor Visk in what is knwn as the Fog Barrens.

### Key Cities

* Tholis Mesa
* Tor Farr
* Tor Visk
* Tor Zeric
Tathallan's Retreat

The name given to a settlement in the northern portion of the Quintox forest by Elder Leonadar Halkithantarius. It was a place of refuge for elves fleeing the Dragon Armies in the Second Dragonite Invasion. After becoming Elder Leon founded the location welcoming all the disparate remnants of the Karritkol and Quinkol in the area. When he left to find the Stars of Destiny he left it under the protection and leadership of his wife Zimmer.

In later years it was set up as an alternative home to Quinkorin in the south.
Soul Riders

Soul Riders are the manes of the Shift of Souls. They fight with specialist weapons in this case Spirit Blades and ride Soul Steeds. They are ghostly and made to destory Chaos many consider them the senior manes of the Alkan.

Soul Riders are a class open only to Alkar players and NPCs. You must have DM approval to play an Galerider as you will be noble born and start with benefits unavailable to most level one characters.

**Game mechanics**

.
Truest

### Reputation

He was known as one of the most poplitically astute church leaders ever. An incredibly powerful cleric but more remarked for his intelligence and his determination than he was for his cerlical power.

### History

512-530PE: Reign of Peter I covers several successful wars. Tor Celer grows greatly and all focus is on the building of the new Cathedral. Peter chooses one of the Theonists, North Gant, as his Imperial Visier strengthening the hand of the church in Imperial decision making.

515PE: The organisation of the legions into the modern Protectorans. A single Templar Order is assigned to assist each Legion though numbers are not formalised as they are with the Sarrifs. This retention of independence is often put down to the influence of the Vizier North Gant.

522PE: North Gant is renamed Truest and ordained Cardinal to replace Celestial III. It is rumoured this was to force him to abandon the position of Imperial Vizier. However if that planned to reduce his effectiveness at influencing Imperial policy it failed. Peter chose yet another cleric as his next Vizier and the Cardinal was a frequent visitor to the Imperial Palace.

565PE: The completion of the Cellestine Cathedral. Truest dedicates it himself and begins the order of the Golden Knights. This creation of a militarised group outside of the Protectorans is not officially contested by the Senate or the Emperor. This was one of his last acts before his death. He is said to have had such power that he could choose when to die and his incredible age (over 100 year) would suggest that there may have been some truth to this.
Triplets

Found on the northern coast of Rimic above the capital of Venesti in the east lie the Triplets. These three towns set in a productive straight line form the balance to the defensive triangle of castles Torlak, Sailak and Kalak in the northern Military Border.

They are called Tivic, Saric and Kovic and look out on what is known as the Safe Shallows. This is the area between the coast of Rimic and the underwater Shiku Reefs. The reefs are deadly and only the Aquati and their shiku allies know the secrets of how to naviagte them. Therefore the water of the Safe Shallows truely is safe and in some ways it is a massive harbour in its entirety.

The Triplets are very similar in size and purpose. All of them are based on trading commerce and mutual benefit. Lots of craftsmen live within the Triplets and they mould and craft the raw materials garnered from the fishing waters if the Safe Shallows and the produce of the Shiku Reefs and send it inland to sell in the cities of Moon's Reach, Venesti and Zenis.
Thanala

Thanala‚ is a dukedom in the south-west of Errantlund and is known as the home of the Thanalian Knights. The Dukedom prides itself on its noble martial tradition and millitary heritage. Many go and join the Lion Guard of Lionelle from here and almost ever noble son pursues the quest of knighthood. If there is a Lion’s Call to war no Dukedom will send more battle-ready men than Thanala‚. This is not because it is the largest but because it is the most battle ready.

Most the knights in Thanala‚ are particularly brave as they have often been trained since birth to ride shoot and fight. They tend to be the largest and strongest men in Errantlund. There is almost no Halfling blood in Thanala‚ and this also is evident in the physique of its men.

Honour is highly valued here perhaps more than anywhere else in the world save perhaps among the dwarves..
Nymphs

Faye associated with water. Nymphs look similar to elves or humans but are supernaturally beautiful and alluring. Nymph society is matriarchal with the males considered subservient and unimportant due to their reduced racial abilities, lack of magical power, limited procreative capacity and a perceived lack of natural intelligence/charisma.

Nymph Queens are their leaders and are heavily invested in the Contest of Courts. The Faye internal political struggle for dominance.
Skirge Wall

The Skirge wall is a huge edifice the protrudes from the coastline of western Saracan. It completely surrounds at some distance, from north, south and east, the Hidden City. There is also a dangerous seawall on the western side of the city.

It is manned by the race of Skirge. They are not known to exist anywhere else in the world and none has ever been successfully taken alive to question and study. those that are killed are either carried back within the wall by their kin or, if they fall too far beyond the wall they are immolated sometimes at great distance with fiery projectiles. As a wall it is the largest single example on Tal on record, unless one counts the mountain of Barkarin to be the walls of that impregnable city of course.

The wall is incredibly high and as the Skirge fly there is no need for gates or stairs at any point. The only hope of successfully assaulting it would be mass airborne forces the like of which no Karandian based power could field. If there was ever a full Dragon Army Assault from Vash’Kar‘s forces things might well prove difficult. But they are on the wrong side of the world and show little or no interest in the Hidden City. The wall has not been assaulted in living memory. the most recent assault of which there is reputable record is the attack by Hugor, the Wallbroken. Apparently he was warlord and chief over almost all the humans on the Saracan plains and with the dwarves holed up in the mountains and the elves in the forests, the halfling already under his heal he thought he would take the Hidden City and plunder its ’certain wealth’. little is known of what followed except that his army was decisively destroyed and his power was shattered from then on.
Sariport

Sariport is a town just as old and large as Kaladire. Indeed many ‘Sarips’ (A coloquial term for resident of Sariport) will tell you Sariport is older and larger and better and is the real capital of Elygia and so on and so on.

Yet Sariport lacks Kaladire’s organisation and authority. Supposedly run by the Sariport Port Authority, this group truely hold little power. They have become little more than an official means of verbalising the will of Sariport’s true rulers. This is the Ninja Cabal called the Dragon Klaw.

Several cwenturies ago the Cabal began and slowly and secretly built up its power base. Using intimidation, unbelivable stealth, magical arts and killer competancies it insinuated itself into every important facet of the city. The cabal soon knew every secret and had every important personage of power on their side or under their thumb. They never ‘made their move’ however; never emerged from the shadows to officially run things as they could have. No even now when all Sarips know the score the Dragon Klaw wait in the background refusing to openly state either their intentions or announce their rulership. In order to maintain their grip they encourage infighting and competition between the citizens of Sariport. Unlike Kaladire’s Great Houses Sariport has hundreds of minor guilds all vieing for pre-eminance. Each guild has its own leader, rules and ranks and they vary hugely in size and influence. So Sariport is in a constant state of street warfare but the cabal controls all and prevents it imploding completely.

In a matter of true importance to Elygia the Sultan of Kaladire will not move without Sariport’s aggreement and more importantly the Dragon Klaw’s blessing and assistance..
Tele-Dominant

These are xeren who are born with the ability to control and block minds. This ability can be developed, but it is innate and can apparently not be taught to a non-xeran.

As with all xeren abilities the absolute power level of this ability is set at birth for each individual. The xeran caste system is based upon this capacity and whichever tier you are in you will remain in for life. You can develop your abilities within your tier but you will never access a higher tier.

## Role in Society

The Dominants are widely used in Derioch as information gatherers, security, law enforcement, a secret service, leaders and animal handlers.

## Powers

TDs are feared by many. They can control the minds and thus the bodies of their targets and though some use this for healing and safety it has become mainly used as a weapon of enforcement. They are also the true users of mind war. They are capable of using the mind as an actual lash, blasting out with pure psionic power in a way the other sub-types cannot. They are able to block off mental abilities and even mentally torture their enemies. They are the mental defence of Derioch and as needed as they are feared. Many respect them and feel safer knowing they exist but still do not want to interact with them closely, this is especially true of the Tele-Empathic.

## Male/Female

Males have a more forceful approach their overall power much stronger so they can smash through mental defences and rip control of the body and mind from its owner more capably than their female counterparts. They are good at concentrating on one target and controlling it utterly.

Females have been found to be much better the the more subtle sly and tricky methods of using TD skills. Slipping under mental walls rather than trying to smash them. When someone is simply too strong to be broken females are often used to completely bypass unassailable defences. In mental combat females attack with multiple minor attacks from every conceivable angle. Women are also more skilled in taking control of groups.

## Specialities

Many are covered in the Xeran Military section.

Others are:

Their city is Dax-al
Sorrow Lords

Sorrow Lords are a natural progression from Sorrows. Sorrows simply enhance feelings of weakness sadness and despair. Sorrow Lords however actually have form. They are masters of illusion and can appear as they wish but they often like the form of thin solemn faced dark eyed individuals, tall but with hunched shoulders.

There eyes are very wide and deep and seem to glisten with constant tears.

They live on the Plane of Darkness in the Abyss.
Shadow Panthers

*Description*

Shadow Panthers are huge cats whose shoulders come up to those of a fully gown man and are about two full strides in length, including the tail. The are invisible in any light and can only be seen as an outline when seen in darkness. On Tal they are all but undetectable as they move partially in the Plane of Darkness at all times. They leave no tracks except on wood. The Panthers are animals more than demons but they are predators first and foremost and are excellent hunters. Unlike the Hell Hounds the Panthers work alone or in mated pairs.

*Mechanics*
See Hell Cat pg 54 with the shadow traits instead and the following
Size Large, 8-12HD
2 Claws a bite and a rake
Claws 1d8
Bite 2d6
Rake 2d6
STR CON DEX all increased in line with HD.
Invisible as with greater invisibility in ANY light.
In darkness they have a dull dark blue outline.
They can become incorporeal as a standard action and have scent, pounce and track.
Silver Arcaious

Silver Arcaious was born to Argon and Yula Arcaious (1883PE). Argon, Silver's father was a travelling trader and took the whole family with him on his travels. This allowed Silver to see many places throughout his childhood, although mostly from the back of a wagon.

The family never travelled alone, they always travelled with other traders. These traders would change as time went by but there was always a group of them. This was to deter enemies, as although they were traders they were all trained in combat and although bandits could easily take down one family, as a unit it would be a much harder task.

The folk in Evenfall don’t really know what happened that left Silver alone and wandering but they know he eventually made his way to the nearest settlement, which was Evenfall. Since then Silver has learnt to survive on his own. He was homeless for many years until he had enough money to rent out the loft of the Inn and still lives there today. He started stealing people's belongings only to return them in hope of some money so that he could live.

It was while he was out searching places nearby Evenfall when he stumbled across a farm. On entering this farm he found a well-crafted sickle which he happily took for himself. It is the only item that Silver never returned. However, he did leave a silver piece for the owner. This became his symbol. Silver would leave a silver piece for those who help him or that he has had to take something from to survive.

After obtaining his sickle, he was wondering the outside of Evenfall and was attacked by a goblin who thought he would be easy food. Silver drew the sickle in an instant and swung it at the goblin, slicing the goblin's throat, killing it instantly. Silver took the goblins mace and has used it ever since.

Silver has been known to go hunting wild animals, deer, rabbits and the like to bring back to people for food, however he has never ventured into thicker territory. The wild animals have paid for Silver’s accommodation and to have Silver's mace fortified to make it a more effective weapon.

Due to Silver’s silver hair he found that although he did help out people he never really fit in and due to Gemma also not fitting in they became close friends. He treats her much like a sister. Silver has had romance in his life, different girls have been a part of his life since he found himself in Evenfall, however he has never had an openly serious relationship.

Silver is now 23 (1906 PE) and would like to find more in life but is very cautious as the last time he had family they were taken away from him. He is very protective of Gemma. Silver is known to be very protective of anyone to whom he becomes close. This takes some time as he is slow to trust new people but he is considered fair and is generally accepted as a member of the community.

Silver has never explained any details of his past but it seems clear that at least one of his parents was not from Saracan and some towns folk know he travelled with traders in his youth but this is about all.
Wraith Blade

A wraith blade is an evil weapon and is created using soul magic rather than divine, Tal/life based or runic magic. Soul magic is always evil in every incarnation of it that has been discovered to date. Hence these weapons will not be used by any but those who have openly acknowledged to themselves their own infamy.

The weapons are incredibly deadly as they contain a wraith stone holding within it a single wraith. When the victim is struck the wraith will use the wound to provide it easy access into the victim. Apparently access to the blood of the victim and the shock of being wounded assist the wraith in this. Once the blade is uninhabited it is ‘merely’ a cursed blade that causes wounds which are difficult to heal and leaves its mark on the soul of anyone foolish enough to wield it.

The masked man used one of these blades on the Glyph Brother almost killing him. This wriath has now been recovered by the… by Vicious.
Sylphs

Faye associated with air.

Sylphs are very slim and their skin is translucent so as to be practically see through. They sport gossamer wings but their ability to fly seems to defy any actual understanding of dynamic physics. There are many different kinds of Sylph but they are almost always considered flighty and hard to understand or control. They are not particularly strong either physically or magically.

They operate a VERY lose community system and they care little it would seem for the Contest of Courts, the Faye internal political struggle for dominance. Due to this they tend to be seen as just going along with the prevailing winds of FAye life under the dominance of the Nymphs or the Dryads or manipulated by the Vethser.
Steelclad Mountain

Deep in the Grit Range, the name of the southern Barkarin Mountains is Steelclad Mountain. Surrounded by underground quarries and mines Steelclad Mountain is full of forges and workshops. Here the fires never sleep. Smoke and steam pour constantly from the various natural and manufactured vents in the mountain releasing the waste of the iron and steelworks. This is the centre of true dwarvern riches, their steel and iron.

It is the official armoury and weaponsmith of Barkarin and more Rune Masters live and work in its steamy forges and tool-filled desks than even work in Barkarin.

Armour and weapons for the Riven Axe, the Hammerers, the Splitters and others pour out of Steelclad Mountain day after day and week after week. Much is sold especially those made with high quality dwarven steel (the best steel in Karandia) yet somethings are not for sale… at least not unless the price is right.

Here is Steelclad Mountian Ironforge, looking more like stone than iron, is made using secret processes. This material is so dense and heavy few humans or elves could bear to wear a full suit of it. Yet nothing, unmagical can compare to ironforge in strength and resilience. It has little flexibility and it sure protection against almost any naturally made weapon and many magical ones. Unavailable on open market to buy it costs extortionate amounts of money.

Mithril taken from Mithril Valley and the deepest mines is also never sold openly, as it is the rarest and most expensive metal that exsists. However Mithrils magical properties, its hardness and incredibly light-weight make it a commodity prised above all others. What is more mithril takes well to both rune carving and magical enchantment which has led to it being the cash crop for the dwarves who have the only source of it in Karandia..
Silver Peak

Silver Peak is a huge gold forge, in the northern Gold Range, of the Barkarin Mountains. Here the gold and other precious metals are purified and gems are sorted into flawed and useful.

Here coins are minted and some gems cut (though most are sent to Barkarin for crafting work). These things are useful for dwarvern trade and are used extensively as decoration to arms, homes and crafted items including jewelry and clothing.

Atop Silverpeak is the Equinox Shrine build by giants. Though the exact date of its construction is unknown it pre-dates the Ogre Wars as a Battle was fought here during those conflicts. So the Shrine was in existence by about 7050BE..