Barik

← Azaan **◄ Champions ►** Betty La Bomba →
**Barik** ▶️ is a Front Line Champion in Paladins, added on November 17th, 2015.

## Statistics

### Base Movement Speed

345
~21.55 Units/s

## Lore

* Current Official Bio
* Unofficial Updated Bio
* Old Official Bio
* Alpha Bio

This is Barik's official bio currently found in his champion page in-game.

Long before he came to the Deepwerks and helped develop the crystal-powered technology spreading throughout the Realm, Barik was a clever inventor and resourceful engineer.

Since then, his signature contributions have appeared in almost every field and vocation, from mechanized mining suits and rocket-powered wings, to the crystalline weapons used by Magistrate and Resistance soldiers alike.

After a falling-out with a corrupt Magistrate commander who wanted to turn the Deepwerks into a weapon refinery, he left and pledged his services to Valera and the Resistance. Now, he works to equip the Paladins for their next fight against all those who could harm the Realm.

This is an unofficial version of Barik's bio intended to more clearly present all currently known information regarding him. Sources can be found here.

A clever inventor and resourceful engineer, Barik would eventually join the Magistrate facility known as Deepwerks, where he would help create many pieces of crystal-powered technology that initially swept the Realm following their discovery, notably creating new goblin mining suits, such as the one used by Ruckus, crystal-powered wings that would eventually come into the possession of Drogoz, and the various weapons later used by both the Magistrate and Resistance.

However, Barik would leave Deepwerks after a falling out with a corrupt Magistrate commander, instead pledging his allegiance to Valera and the Resistance.

This was Barik's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.

Long before he came to the Deepwerks and helped develop the crystal-powered technology spreading throughout the Realm, Barik was a clever inventor and resourceful engineer. Since then, his signature contributions have appeared in almost every field and vocation, from mechanized mining suits and rocket-powered wings to the crystalline weapons used by Magistrate and Resistance soldiers alike. After a falling out with the corrupt Magistrate commander assigned to oversee the security of the Deepwerks, he left and pledged his services to Valera and the Paladins.

This was Barik's bio on the official Paladins website in the extremely early days of Paladins. Naturally, it's no longer considered canon

Like most of his kin, Barik is loud, obnoxious, and lacks subtlety. All traits that serve him well in his profession as a Ruins Raider. No shrine, temple, or crypt is safe if Barik is around. Using devices of his own invention, and with an eye to turn a profit, Barik plunders all, and has made a name for himself in Crosswind Hold.

## Summary

Barik is a front line champion who wields a blunderbuss that fires pellets with a large spread. Barik specializes in area control by deploying up to two turrets that automatically fire at nearby enemies and a concave shield wall that provides cover. His Rocket Boots allow him to quickly dash in and out of dangerous situations. His ultimate skill, Dome Shield, deploys a powerful flamethower turret protected by a large dome shaped shield, ideal for area denial and damage output within its radius.

## Skills

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Blunderbuss

500 /1s

Description
A short-range blunderbuss that deals 500 damage every 1s.

Details

Detailed DescriptionA Blunderbuss that shoots pellets, dealing up to 500 damage every 1s. Has a maximum Ammo count of 6 and is fully effective up to 40 units.
* This ability deals Direct Damage.
* It can do headshots - dealing 750 damage.
* Has a reload time of 1.4s and can be animation canceled after 0.9s.
* Has damage falloff with a maximum reduction of 50%.
* Has an accuracy of 75%.
* Gains 0.2x13 (2.6% max)% ultimate charge per attack. Gains 0.3x13 (3.9% max)% on headshots.

Ability Video

Cooldown 12

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Barricade

4000

Description
Create a barricade with 4000 health to protect allies and yourself from harm.

Details

Detailed DescriptionCreate a Shield in front of you. This Shield has 4000 Health and lasts 6s or until destroyed. Affected by Wrecker.
* Cannot be used while airborne.
* The cooldown won't start until a deployed barricade is destroyed or despawns.
* A deployed Barricade is destroyed when Barik dies.
* Jump before placing your Shield to make it block higher.

Ability Video

Cooldown 10

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Turret

120 /1s

Description
Deploy a turret that targets nearby enemies, dealing 120 damage every 1s.

Details

Detailed DescriptionDeploy a Turret that deals 120 damage every 1s. Turrets have 1000 Health and last until destroyed or you die. A maximum of 2 Turrets can be Deployed at once. Deploying the third Turret destroys the oldest Turret. Has a target range of 100 units. Can only target 1 enemy at a time. Affected by Bulldozer.
* This ability deals Direct Damage.
* Holding down this skill allows Barik to better determine where to place the turret.
* Turrets have a projectile speed of 260 units/s.
* Turrets have a deploy time of 2s.
* Turrets have 1000 health.
* Cannot be used while airborne.
* Deploying more than 2 turrets will cause the oldest one to be destroyed.
* All deployed turrets are destroyed when Barik dies.
* Turrets are Deployables.
* Turret attacks generate ult charge.

Ability Video

Cooldown 12

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Rocket Boots

Description
Activate your rocket-boots, charging you forward with great speed for a short time.

Details

Detailed DescriptionCharge forward for 1s, greatly increasing your Movement Speed while maintaining turn control. Canceled if refired or if you attack.
* The cooldown won't start until the skill ends.
* Can be cancelled early by re-activating the skill.
* Can't be affected by Knockbacks or Knockups for the duration.

Ability Video

Ultimate ▶️

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Dome Shield

600 /1s  10,000

Description
Hunker down and deploy a powerful dome shield that has 10,000 health and a flamethrower turret that deals 600 damage every 1s.

Details

Detailed DescriptionCreate a Dome Shield and Deploy an additional Flamethrower Turret that deals 600 damage per second to enemies within 30 units. Dome Shield has 10,000 Health and lasts for 6s or until destroyed. The Shield is affected by Wrecker and the Turret is affected by Bulldozer.▶️ “Last one standing wins!” (Self/Enemy)

▶️ “Hunker down!” (Ally)

* This ability deals Area Damage.
* The damage is applied through a Damage over Time debuff while burning.
* Always spawns in front of Barik.
* Barik usually cannot move while summoning it.
	+ Jumping while placing ult will allow you to move in single direction instead of being stuck during the cast.
* Both the dome shield and flamethrower turret are destroyed when Barik dies.
* The Dome Shield and Flamethrower Turret can be destroyed independently of each other.
* The flamethrower turret is a Deployable and has 2000 health.
* If placed on the payload the turret will move with it, but not the shield itself.

Ability Video

## Talents

ForgefireDefault Talent

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Details

* The exact percentage to which the values are modified are:
	+ HP to 87.5% (1750 HP)
	+ Damage to 53.33% (320 DPS per turret)
	+ Range to 22 units
* Flamethrower turrets are unable to shoot through shields while using this talent.

Tinkerin'Unlocks at Mastery Level 2

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Details

* Weapon can't Headshot.
* The Blunderbuss keeps its damage fall off.
* Tinkerin' Projectiles are blocked by your turrets. Normal Blunderbuss fires through them normally.

FortifyUnlocks at Mastery Level 8

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

## Cards

This is a list with all cards available to Barik:

* Healing Station's effect doesn't stack with multiple turrets.
* Combat Repair, Forged Alloy and Healing Station apply to Dome Shield's Flamethrower Turret (even with Forgefire) but the cards Field Deploy and One Man's Scrap do not.

## Pre-Built Loadouts

All of the following cards are in Barik's pre-built loadouts:

* Forgefire
* Tinkerin
* Fortify

Forgefire

Combat Repair

Heal your Turret for 180 every 1s while you are standing near it.
2

Healing Station

Heal for 75 every 1s while standing near your Turret.
3

Field Deploy

Heal for 60 each time one of your Turrets hits an enemy.
3

One Man's Scrap

When a Turret is destroyed, reduce your active Cooldowns by 25%.
5

Brave and Bold

Increase your maximum Health by 300.
2

Tinkerin

Bowling Ball

Gain a 600-Health Shield after activating Rocket Boots that persists for 3s after Rocket Boots ends.
4

Failsafe

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
3
30

Healing Station

Heal for 100 every 1s while standing near your Turret.
4

Red Streak

Reduce the Cooldown of Rocket Boots by 2.4s.
3

Palisade

Reduce the Cooldown of Barricade by 0.4s.
1

Fortify

Palisade

Reduce the Cooldown of Barricade by 1.6s.
4

Bunker

Increase the Health of your Barricade by 800.
4

Healing Station

Heal for 100 every 1s while standing near your Turret.
4

Bowling Ball

Gain a 300-Health Shield after activating Rocket Boots that persists for 3s after Rocket Boots ends.
2

Foundation

Increase the duration of Barricade by 0.6s.
1

## Cosmetic Items

These are the Cosmetic Items currently available for Barik:

### Champion Skin Collections

* Default
* Foreman
* Stone-Cut
* Hi-Tek
* Team Fortress 2
* Swashbuckler
* Steel Forged
* Dragon Forged
* Obsidian
* Cosmic
* Golden

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### Weapon Skins

* Purple Thunder
* Tempest
* Undying
* Festive Blunderbuss
* REKT Boom Stick

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### Emotes

* Default
* Celebration
* Kalinka Dance
* Mastery Emote

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### MVP Poses

* Default
* Triumphant
* Hunker Down
* Mastery Pose

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## Trivia

* General
* Champion Skins

* Lore
* Cameos
* References
* Other

**Lore**

* Splitstone Quarry plays a part in Barik's backstory, though what exactly this involves was never been elaborated on.
* Barik is the one who created the crystal-powered wings used by Drogoz. Though how Drogoz obtained the wings is unknown.
* Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Barik would be around 4'2 or 128cm tall.

**Cameos**

Barik appears in the following content:

* **Cinematics and Trailers**
	+ *A Realm Divided* - Cinematic
	+ *Champions of the Realm* - Cinematic\*
	+ *Betty La Bomba's Teaser Trailer*\*
	+ *Talus' Teaser Trailer*

* **Cards**
	+ *Collateral Damage* - Yagorath Card
	+ *Plans Within Plans* - Vivian Card\*

* **Avatars**
	+ *St. Barik's Day*\*

* **Sprays**
	+ *Festive Barik*\*

* **Other**
	+ *Classy Barik*\*
	+ *Classy Cutout*\*

**References**

* Several of his voice lines are references to the character Gimli from J.R.R. Tolkien's The Lord of the Rings, such as his death quote "Not the beard!" (▶️) and his ultimate voice line "Last one standing wins!" (▶️).
	+ Both Gimli and Barik are dwarves with a Scottish accent and a long orange beard.

**Other**

* Barik was one of the first playable characters in Paladins.
* Barik and Makoa share the same voice actor, the late Brad Venable.
* Barik is one of the more difficult champions to create skins for due to having a lot of things done wrong with him when he was first created.
* Talus refers to Barik as "Mr. B" in his teaser trailer, though doesn't do so in-game.
* While Barik wearing Lian's dress present in the *Classy Barik* and *Classy Cutout* sprays are heavily requested as skins, it can't be made into one due to "cost" reasons.
* An unreleased skin for Barik known as "*Spec Ops*" was present in the game's data during Closed Beta, but was later removed. This included a completely unique voice pack.
* In older versions of Paladins, there used to be a number of additional recolors of default champions. For Barik, these recolors included the Artisan and Tinkerer skins. These recolors also exist for Barik's modern design as well.
* Having been present in the mobile game 'Paladins Strike', Barik received unique skins exclusive to Strike. These skins include Blacksmith Barik, Logan Barik, and Santa Barik.

**Champion Skins**

* **Foreman**
	+ This skin is named after construction foremen, workers in charge of a construction crew.

* **Stone-Cut**
	+ This skin is named after stone cutting, the act of shaping precious gems into more appealing shapes.

* **Hi-Tek**
	+ This skin was Barik's default appearance prior to September 7, 2017.
	+ This skin appears in the :barik: Steam emoticon.

* **Team Fortress 2**
	+ This skin is the second piece of crossover content, following Grover's inclusion from SMITE.
	+ This skin features Barik as the Engineer from Team Fortress 2. This includes a unique voice pack seemingly done by the Engineer's original voice actor, Grant Goodeve.
	+ As expected, this skin contains many references to various aspects of Team Fortress 2.
		- The voice line "I'm an Engineer, that means I solve problems." (▶️) references the opening line of "Meet the Engineer".
		- The line "I'm only used to changing hats." (▶️) references Team Fortress 2's iconic hats.
		- The line "Dominating!" (▶️) references Team Fortress 2's Domination mechanic.
		- A few voice lines are similar to lines in Team Fortress 2. Some examples include:
			* "Cream gravy!" (▶️)
			* "I wish you could all see how bad I'm kicking their tail!" (▶️)
			* "That there was a fine piece of work!" (▶️)
			* "Yee-haw!" (▶️)
		- The Team Fortress 2 map "2Fort" appears in the background of this skin's splash art.
	+ The line "Pay no attention to the man behind the turret!" (▶️) is a reference to a line from The Wizard of Oz.
	+ The line "Can we build it? Yes we can." (▶️) is a reference to the opening of Bob the Builder.

* **Swashbuckler**
	+ This skin is one of several based on community fan art, though it's unclear how closely the skins match the fan art due to said fan art not currently being known.
	+ This skin's splash art appears as a spray.
	+ This skin shares its theme with Dutchman Makoa, Pirate's Treasure Io, Eight Oceans Io, Pirate's Treasure Ruckus, Eight Oceans Ruckus, Pirate's Treasure Maeve, and Eight Oceans Maeve.

* **Steel Forged / Dragon Forged**
	+ These skins' death response to Imani "Dwarves and dragons, how typical." (▶️) is a reference to Dungeons and Dragons.
	+ The Steel Forged skin appears in the Dwarven Strength avatar.
	+ The Steel Forged skin also appears in the Bubbling Barik spray.
	+ These skins share their theme with Steel Forged Androxus, Steel Forged Imani, Steel Forged Mal'Damba, Steel Forged Terminus, as well as all the Dragon Forged variants of the first four.

## Changelog

➤ February 23rd, 2023
Paladins Release Version 6.1.5079.2
* Talents
	+ **Tinkerin’**
		- Damage increased 550 ➞ 600

➤ October 12th, 2022
Paladins Release Version 5.6.4848.0
* Abilities
	+ **Dome Shield**
		- Increased Dome Shield’s Flamethrower Turrets Range from 22 ➞ 30
			* *Note: Forgefire Flamethrower Turrets Range remains at 22*
		- Flamethrower Turret is no longer destroyed on Dome destruction

➤ May 11th, 2022
Paladins Release Version 5.3.4597.1
* Talents
	+ **Tinkerin**
		- Current: Modify your Blunderbuss to fire a single slug that deals 535 damage.
			* Increased damage 535 ➞ 550
* Abilities
	+ **Barricade**
		- Increased base Health 3750 ➞ 4000

➤ January 26th, 2022
Paladins Release Version 5.1.4424.0
* Talents
	+ **Forgefire**
		- **Current**: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
		- Increased Ultimate charge required to fire 35% ➞ 40%

➤ August 19th, 2021
Paladins Release Version 4.5.4182.0
* **Bug Fixes**
	+ Fixed an issue where Barik’s Ultimate, Dome Shield, would damage enemies through enemy Players’ shields and Atlas’ Stasis Field when Barik had the Forgefire talent equipped.
	+ Fixed an issue where Barik’s Ultimate, Dome Shield, would do no damage if Barik did not have the Forgefire talent equipped.

➤ July 21st, 2021
Paladins Release Version 4.5.4175.5
* Talents
	+ **Tinkerin**
		- Current: Modify your Blunderbuss to fire a single slug that deals 510 damage.
			* Increased damage 510 ➞ 535
	+ **Architectonics**
		- Old: Increase the damage of your Turrets by 20% and reduce their Cooldown by 2s.
		- New: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
			* New name: Forgefire
* Cards
	+ **Combat Repair**
		- Current: Heal your Turret for {100|100} every 1s while you are standing near it.
			* Decreased scaling {100|100} ➞ {90|90}
	+ **Forged Alloy**
		- Current: Increase the Health of your Turret by {150|150}.
			* Decreased scaling {150|150} ➞ {140|140}
	+ **One Man's Scrap**
		- Current: When a Turret is destroyed, reduce your active Cooldowns by {6|6}%.
			* Decreased scaling {6|6}% ➞ {5|5}%
* **Bug Fixes**
	+ - Fixed an issue where one of Barik’s Loadouts was referencing the Architectonics talent.

➤ March 31st, 2021
Paladins Release Version 4.3.4031.2
* **Bug Fixes**
	+ Fixed an issue where the One Man’s Treasure would activate twice if a Turret killed an enemy.

➤ March 31st, 2021
Paladins Release Version 4.3.4031.2
* Health
	+ Reduced Health 4,000 ➞ 3,400

➤ February 3rd, 2021
Paladins Release Version 4.2.3983.0
* Talents
	+ **Architectonics**
		- Reduced Cooldown Reduction of Turrets 3s ➞ 2s
	+ **Tinkerin**
		- Increased damage per shot 480 ➞ 510

➤ January 6th, 2021
Paladins Release Version 4.1.3942.2
* Base Health 3400 ➞ 4000

➤ July 29th, 2020
Paladins Release Version 3.4.3767.9
* **Bug Fixes**
	+ Fixed an issue where the Team Fortress 2 Blunderbuss appeared twice in Barik’s Weapons tab.

➤ March 4th, 2020
Paladins Release Version 3.2.3587.5
* Cards
	+ Double Time [Rocket Boots]
		- Reduced Healing per second {80|80} ➞ {50|50}
		- Reduced Duration 4s ➞ 3s
	+ Field Deploy [Turret]
		- Reduced Healing per turret hit {30|30} ➞ {20|20}
	+ Healing Station [Turret]
		- Reduced Healing per second {35|35} ➞ {25|25}

➤ January 8th, 2020
Paladins Release Version 3.1.3487.7
* Talents
	+ **Tinkerin**
		- Reduced damage per shot 560 ➞ 480
	+ **Fortify**
		- Reduced Shield Health increase 3,000 ➞ 2,000
* Abilities
	+ **Barricade**
		- Reduced Shield Health 5,000 ➞ 3,750
	+ **Rocket Boots**
		- Increased Movement Speed while Rocket Boots is active by 10%
	+ **Turret**
		- Increased Health 600 ➞ 1,000
		- Reduced base deploy time 3s ➞ 2s
	+ **Dome Shield**
		- Reduced Shield Health 20,000 ➞ 10,000
* Cards
	+ **Field Deploy**
		- OLD: Reduce the Deploy Time of your Turret by {0.6|0.6}s
		- NEW: Hits with your Turret Heal you for {30|30}
	+ **Forged Alloy**
		- Reduced Turret Health increase {175|175} ➞ {150|150}
	+ **Healing Station**
		- Reduced Health per second {45|45} ➞ {35|35}
	+ **Bowling Ball**
		- Reduced Shield Health {300|300} ➞ {150|150}
	+ **Double Time**
		- OLD: Increase the Movement Speed of Rocket Boots by {10|10}%
		- NEW: Heal {80|80} per second for 4s after you activate Rocket Boots
	+ **Fuel Efficiency**
		- Increased duration {0.15|0.15}s ➞ {0.3|0.3}s
	+ **Bunker**
		- Reduced Shield Health increase {250|250} ➞ {200|200}
	+ **Accelerator Field**
		- Reduced Movement Speed percentage {10|10}% ➞ {6|6}%
	+ **One Man's Scrap**
		- OLD: When your Turret is destroyed heal for {100|100} over 5s
		- NEW: When a Turret is destroyed, reduce your active Cooldowns by {6|6}%
* **Bug Fixes**
	+ Fixed an issue where the Double-Time card did not function.
	+ Fixed an issue where the Field Deploy card did not function.
	+ Fixed an issue with the One Man’s Scrap card would activate if Barik destroyed his own Turret by placing a third Turret on the map.
	+ Fixed a description error on Barik’s Double-Time card.
	+ Fixed a description error on Barik’s Bowling Ball card.
	+ Updated the text on the Double-Time card to read less ambiguously.

➤ May 22nd, 2019
Paladins Release Version 2.6.3199.7
* Weapon
	+ **Blunderbuss**
		- Improved damage consistency
		- Reduced fall-off
* Abilities
	+ **Barricade**
		- Increase duration 4s ➞ 5s
		- Reduced Cooldown 15s ➞ 12s
	+ **Rocket Boots**
		- Reduced cooldown 14s ➞ 12s
	+ **Dome Shield**
		- Increase Flame Turret damage 400 ➞ 600 per second

* Cards
	+ Palisade
		- Reduce scaling {1|1}s ➞ {0.4|0.4}s
	+ Foundation
		- Reduced scaling {1|1}s ➞ {0.6|0.6}s
	+ Bowling Ball
		- Reduced shield duration 4s ➞ 3s
	+ Red Streak
		- Reduced scaling {1.4|1.4}s ➞ {0.8|0.8}s

* **Bug Fixes**
	+ Added shield crack effects to all of his shield skins.

➤ March 27th, 2019
Paladins Release Version 2.4.3113.12
* **Bug Fixes**
	+ Fixed an issue where Barik’s turret would improperly reveal stealthed enemies in specific edge cases

➤ January 16th, 2019
Paladins Release Version 2.1.3013.12
* Talents
	+ Hair Trigger removed

* Cards
	+ Brave and Bold – NEW: Increases Health by {150|150}

➤ August 2nd, 2018
Paladins Release Version 1.3.2741
* **Bug Fixes**
	+ Fixed not being able to equip Hi-Tek Barik skin and it showing as High Elf Lian.

➤ July 18th, 2018
Paladins Release Version 1.3.2738
* Barik Champion price reduced from 200 Crystals / 30,000 Gold to 100 Crystals / 15,000 Gold
* **Bug Fixes**
	+ Fixed not being able to equip Hi-Tek Barik skin and it showing as High Elf Lian

➤ June 6th, 2018
Paladins Release Version 1.1.2670.1
* **Bug Fixes**
	+ Bowling Ball’s shield now refreshes if still active when Rocket Boots is used again.

➤ March 28th, 2018
Paladins Beta Version 0.68.2559
* **Cards**
	+ **Accelerator Field**
		- You and your allies gain {10|10}% Movement Speed for 3s ➞ 5s when passing through Barricade.
	+ **Brave and Bold**
		- When near turret you gain {10|10}% Crowd Control reduction.
		- NEW EFFECT: Gain {14|14}% Crowd Control and Slow Reduction.
	+ **Failsafe**
		- Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by {20|20}%.
		- NEW EFFECT: Dropping below {10|10}% of your max Health resets the cooldown of Rocket Boots.
	+ **Red Streak**
		- Reduce the cooldown of Rocket Boots by {1|1}s ➞ {1.4|1.4}.

➤ January 10th, 2018
Paladins Beta Version 0.65.2348.3
* **Legendary Cards**
	+ **Tinkerin**
		- Damage increased from {462.5|22.5} to {476|28}.

➤ December 18th, 2017
Paladins Beta Version 0.64.2312
* **Turret**
	+ Damage reduced from 150 to 120.
	+ Health reduced from 700 to 600.
* **Cards**
	+ **Accelerator Field**
		- [Barricade] You and your allies gain {5|5}% Movement Speed for 3s when passing through Barricade.
		- Maximum rank Movement Speed decreased from 100% to 50%.
		- Now correctly indicates that the duration is 3s.
	+ **Brave and Bold**
		- [Armor] When near turret you gain {5|5}% Crowd Control reduction.
		- Updated description to say Crowd Control reduction instead of CC reduction
	+ **Bowling Ball**
		- [Rocket Boots] Gain a Shield with {150|150} Health during Rocket Boots and for 4s after.
		- Fixed a description error where some ranks said “Gain shield” instead of “Gain a shield”.
	+ **Failsafe**
		- [Armor] Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by {10|10}%.
		- Rescaled so maximum rank Cooldown Reduction is still 100%.
	+ **Field Deploy**
		- [Turret] Reduce the Deploy Time of your Turret by {.3|.3}s.
		- Rescaled so maximum rank Turret Deploy Time is still near instant.
	+ **Foundation**
		- [Barricade] Increase the Duration of Barricade by {.5|.5}s.
		- Fixed a description error where rank 4 did not specify seconds.
	+ One man’s Treasure
		- [Armor] Eliminations reduce active cooldowns by {5|5}%.
		- Maximum Rank Cooldown Reduction increased from 28% to 50%.
* **Legendary Cards**
	+ **Hair Trigger**
		- New
		- [Weapon] Blunderbuss fires {25.5|1.5}% faster.

➤ November 2nd, 2017
Paladins Beta Version 0.62.2219.2
* **Legendary Cards**
	+ **Architectonics**
		- Fixed a bug that caused Architectonic's projectiles to travel more slowly than intended.

➤ October 18th, 2017
Paladins Beta Version 0.61.2189
* **Legendary Cards**
	+ **Tinkerin**
		- Damage reduced from 650 to 550.
	+ **Architectronics**
		- No longer makes your turrets instant fire.

➤ August 9th, 2017
Paladins Beta Version 0.56.2014
* **Turret**
	+ No longer detects stealth.
* **Legendary Cards**
	+ **Fortify**
		- Now also reduces the cooldown of Barricade by 3s.

➤ July 26th, 2017
Paladins Beta Version 0.55.1992.3
* **Cards**
	+ **Failsafe**
		- Will no longer go on cooldown when Rocket Boots are already available.

➤ July 12th, 2017
Paladins Beta Version 0.54.1958.1
* **Legendary Cards**
	+ **Tinkerin**
		- Reworked.
		- Modify your Blunderbuss to fire a single slug that deals 650 damage.

➤ June 28th, 2017
Paladins Beta Version 0.53.1938
* **Blunderbuss**
	+ Increased damage when hitting with less pellets.

➤ June 14th, 2017
Paladins Beta Version 0.52.1903
* **Cards**
	+ **Combat Repair**
		- Healing value increased from 50/100/150/200 to 100/150/200/250.

➤ May 3rd, 2017
Paladins Beta Version 0.49.1796.2
* **Barricade**
	+ The cooldown on Barricade will now start when it is destroyed or despawns.

➤ April 19th, 2017
Paladins Beta Version 0.48.1768.1
* **Cards**
	+ **Healing Station**
		- Fixed a bug where the VFX for this card only appeared in Spectator.

➤ April 5th, 2017
Paladins Beta Version 0.47.1740
* **Turret**
	+ Updated description to correctly show Direct damage.
* **Dome Shield**
	+ Updated description to correctly show Area damage.

➤ March 22nd, 2017
Paladins Beta Version 0.46.1707
* **Blunderbuss**
	+ Damage reduced from 600 to 500.
* **Cards**
	+ **Grudge**
		- Renamed to Red Streak.
* **Legendary Cards**
	+ **Tinkerin**
		- Now increases Blunderbuss damage by 100.

➤ March 9th, 2017
Paladins Beta Version 0.45.1674.2
* **Legendary Cards**
	+ **Architectonics**
		- Fixed a bug where this card was not properly reducing the Cooldown of Turret by 3s.
		- Updated card description.
	+ **Tinkerin**
		- Updated card description.

➤ February 22nd, 2017
Paladins Beta Version 0.44.1634
* **Blunderbuss**
	+ No longer provides bonus damage to targets marked by your Turret.
	+ Reduced fall-off from 80 to 85.
	+ Reduced minimum damage at maximum fall-off range from 10 to 50%.
* **Cards**
	+ **Another Man's Treasure**
		- Renamed to One Man's Treasure.
* **Legendary Cards**
	+ **Architectonics**
		- [Turret] Turrets are now empowered.
	+ **Fortify**
		- [Barricade] Barricade gains 4000 Health.
	+ **Tinkerin**
		- [Weapon] Enhance Barik's Blunderbuss.

➤ January 16th, 2017
Paladins Beta Version 0.41.1526.1
* **General**
	+ Increased Health from 2900 to 3400.

➤ November 21st, 2016
Paladins Beta Version 0.38.1420
* **General**
	+ Reduced Health from 3000 to 2900.
* **Blunderbuss**
	+ Bonus damage on targets hit by your Turrets reduced from 15 to 10% per Turret.
* **Rocket Boots**
	+ Increased Cooldown from 12 to 14s.
* **Cards**
	+ **Healing Station**
		- Reduced from 60/120/180/240 to 45/90/135/180 per second.

➤ October 13th, 2016
Paladins Beta Version 0.35.1340
* **Turret**
	+ Fixed bug where turret projectiles were spawning on top of the turret's head.

➤ September 28th, 2016
Paladins Beta Version 0.34.1310.4
* **Blunderbuss**
	+ Improved hit registration.
* **Turret**
	+ Addressed an issue where sometimes turrets would not disappear when destroyed.

➤ September 14th, 2016
Paladins Closed Beta Version 0.33.1272
* **Turret**
	+ Reduced attack rate from every 0.7 to 1s.
* **Barricade**
	+ Reduced Health from 6000 to 5000.

➤ September 12th, 2016
Paladins Closed Beta Version 0.33.1266.1
* **General**
	+ Reduced Barik's ultimate charge contribution from turrets by 50%.
* **Turret**
	+ Now reveals stealthed targets within 30ft of a Turret.
* **Lockdown**
	+ Removed from the game.
* **\*NEW\* Dome Shield**
	+ Deploy a health Dome Shield for 6 seconds with a Flamethrower turret inside.
* **Cards**
	+ **Infuse**
		- Reworked to Palisade.
		- [Barricade] Reduce the Cooldown of Barricade by 1/2/3/4s.
	+ **Another Man's Treasure**
		- Reworked.
		- [Armor] Eliminations reduce active cooldowns by 7/14/21/28%.

➤ August 18th, 2016
Paladins Closed Beta Version 0.32.1220.3
* **Cards**
	+ **Brave and Bold**
		- Is now an Armor card.
	+ **One Man's Scrap**
		- Reworked.
		- [Armor] When your Turret is destroyed heal for 100/200/300/400 over 5s.
	+ **Another Man's Treasure**
		- Reworked.
		- [Armor] Picking up an HP Drop reduces active cooldowns by 12/24/36/48%.
	+ **Grudge**
		- Reworked.
		- [Rocket Boots] Reduce the cooldown of Rocket Boots by 1/2/3/4s.
	+ **Expose**
		- Removed from the game.
	+ **First Aid Kit**
		- Removed from the game.
	+ **Impede**
		- Removed from the game.
	+ **Kindling**
		- Removed from the game.

➤ August 10th, 2016
Paladins Closed Beta Version 0.31.1195.3
* **Blunderbuss**
	+ Damage reduced from 700 ➞ 600.
* **Turret**
	+ Damage reduced from 175 ➞ 150.

➤ August 5th, 2016
Paladins Closed Beta Version 0.30.1193.2
* **General**
	+ Movement abilities will no longer remove Crowd Control effects.
* **Blunderbuss**
	+ Damage reduced from 800 ➞ 700.
* **Barricade**
	+ No longer grants bonus damage.
* **Turret**
	+ Bonus damage reduced from 30% ➞ 15%.
	+ Damage reduced from 197 ➞ 175.

➤ August 4th, 2016
Paladins Closed Beta Version 0.30.1190.2
* **General**
	+ Champion values were changed across the board.
* **Cards**
	+ **\*NEW\* One Man's Scrap**
		- [Barricade] Reduce the cooldown of Barricade by {2/4/6/8}s when one of your turrets is destroyed by an enemy player.
	+ **\*NEW\* Another Man's Treasure**
		- [Turret] Getting an elimination reduces the Cooldown of Turret by {15/30/45/60}%.
	+ **\*NEW\* Brave and Bold**
		- [Turret] When near turret you gain {10/20/30/40}% CC reduction.
	+ **\*NEW\* Grudge**
		- [Turret] Turret shots reduce healing by {5/10/15/20}%. Max 2 stacks.

➤ July 14th, 2016
Paladins Closed Beta Version 0.29.1143.3
* **Cards**
	+ **Expose**
		- Reworked.
		- [Turret] Your Turret releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.

➤ June 30th, 2016
Paladins Closed Beta Version 0.28.1121.4
* **General**
	+ Reduced movement speed from 365 ➞ 360.

➤ June 16th, 2016
Paladins Closed Beta Version 0.27.1089
* **Bonus Damage**
	+ Turret shots now mark enemy players for 3s. Targets can be marked once per Turret.
	+ Enemy players that pass through your Barricade are marked for 3s.
	+ Hitting a marked target with your Blunderbuss consumes all marks and causes your shots to deal 20% more damage per mark.
* **General**
	+ Reduced Movement Speed from 400 ➞ 365.
	+ Increased Health from 2050 ➞ 2150.
* **Rifle**
	+ Renamed to Blunderbuss.
	+ Now shoots 13 pellets instead of one projectile.
	+ Reduced damage from 350 ➞ 32 per pellet.
	+ Reduced accuracy to 75%.
* **Turret**
	+ Improved the presentation when a Turret is destroyed.
	+ Reduced damage from 200 ➞ 125 per hit.
	+ Barik may now have two turrets out maximum.
	+ Reduced Cooldown from 30 ➞ 24s.
	+ Reduced Health from 900 ➞ 700.
* **Barricade**
	+ Shield Health reduced from 5000 ➞ 3000.
* **Lockdown**
	+ Fixed issues with not being able to place in some areas of maps.
* **Cards**
	+ **Double Time**
		- Rocket Boots moves {10/20/30/40}% faster.
	+ **Inflame**
		- Renamed to Failsafe.
		- Upon reaching low Health, the Cooldown of Rocket Boots is reduced by {25/50/75/100}%.
	+ **Bunker**
		- Shield Health increase reduced from {1000/2000/3000/4000} to {250/500/750/1000}.
		- No longer reduces the cooldown of Barricade.
	+ **Foundation**
		- Duration reduced from {2/4/6/8}s ➞ {1/2/3/4}s.

➤ May 19th, 2016
Paladins Closed Beta Version 0.26.1032.2
* **Rifle**
	+ Added improvements to reload sound.
* **Turret**
	+ Added new Turret sounds.
	+ No longer deals 60 Fire damage.
	+ Increased damage from 140 ➞ 200 per hit.
* **Barricade**
	+ Added improvements to power down sound.
* **Rocket Boots**
	+ Added new visual effects, animations and sounds.
	+ Reduced duration from 2s ➞ 1.5s.
* **Dome Shield**
	+ Reworked to Lockdown.
	+ Barik places down a Mega Turret for 5s.

**Cards**

* **\*Reworked\* Kindling**
	+ When Lockdown is activated, if your turret or barricade is not active and on cooldown, the cooldown is reduced by {25/50/75/100}%.

➤ May 5th, 2016
Paladins Closed Beta Version 0.25.1004
* **Flame Turret**
	+ Updated sound for turret hits.

➤ April 28th, 2016
Paladins Closed Beta Version 0.24.990.1
* **Rifle**
	+ Reduced damage from 400 ➞ 350.

**Cards**

* **Inflame**
	+ Reintroduced as a Specialty card.
	+ [Weapon] Your weapon shots Burn targets dealing {1.25/2.5/3.75/5}% of your target's maximum Health over 3s.
* **Infuse**
	+ Reduced healing from 200/400/600/800 ➞ 125/250/375/500 over 3s.
* **Healing Station**
	+ Reduced healing from 75/150/225/300 ➞ 40/80/120/160 health per second.

➤ April 21st, 2016
Paladins Closed Beta Version 0.23.978
**Cards**

* Removed from the game:
	+ Inflame, Hunker Down, Paralyze
* **Bunker**
	+ Now a Specialty card.
	+ Increases Health of Barricade by {1000/2000/3000/4000} and reduces the Cooldown of Barricade by 10s.
* **Combat Repair**
	+ Heal per second reduced from {100/200/300/400} to {50/100/150/200}.
* **Double Time**
	+ Now a Specialty card.

➤ April 18th, 2016
Paladins Closed Beta Version 0.22.968
**Cards**

* **\*NEW\* Healing Station**
	+ [Turret] You regenerate 75/150/225/300 Health per second when you are near your Turret.
* **Mega Turret**
	+ Removed from the game.
* **Paralyze**
	+ Reduced amount of Movement Speed slow from {15/30/45/60}% ➞ {10/20/30/40}%.

➤ April 11th, 2016
Paladins Closed Beta Version 0.20.948.8
* **Rifle**
	+ Reduced damage from 433 ➞ 400.

**Cards**

* **Double Time**
	+ Now reduces Turret Cooldown by {10/20/30/40}%.
* **Mega Turret**
	+ No longer provides bonus Turret health.

➤ April 7th, 2016
Paladins Closed Beta Version 0.20.946.4
* **Barricade**
	+ Reduced Health from 3500 ➞ 3000.
	+ Increased Cooldown from 20s ➞ 30s.
	+ Reduced duration from 8s ➞ 4s.

**Cards**

* **\*NEW\* Kindling**
	+ [Dome Shield] Turrets inside your Dome Shield are healed to full and have {10/20/30/40}% Damage for the duration of Dome Shield.
* **\*NEW\* Impede**
	+ [Barricade] Enemies that walk through Barricade are Slowed by {15/30/45/60}% for 4s.
* **\*NEW\* Hunker Down**
	+ [Barricade] Reduced Cooldown by 4/8/12/16.
* **\*NEW\* Foundation**
	+ [Barricade] Increase duration of Barricade by {2/4/6/8}s.
* **\*NEW\* Accelerator Field**
	+ [Barricade][+25% Per Rank] If you or your allies walk through Barricade, gain {25/50/75/100}% Movement Speed for 3s.
* **Inflame**
	+ Now deals {1.25/2.5/3.75/5}% of your target's max life as damage over 3s.
* **Mega Turret**
	+ No longer scales Turret Health.
	+ Now deals 50/100/150/200 damage per hit.

➤ March 17th, 2016
Paladins Closed Beta Version 0.19.899.1
* **Rifle**
	+ Increased projectile speed from 220 ➞ 390.
	+ Increased damage from 340 ➞ 433.
* **Turret**
	+ Reduced damage from 345 ➞ 140.
	+ Now deals 60 Fire damage over 0.5s every hit.
	+ Increased attack speed from 1.4 ➞ 0.7s.

**Cards**

* **Mega Turret**
	+ Decreased Attack Speed from 1.4 ➞ 0.9s.

➤ March 11th, 2016
Paladins Closed Beta Version 0.18.885.1
**Cards**

* **Bowling Ball**
	+ Increased the shield bonus per rank from 150 ➞ 200.
	+ Rank 1 now starts at 200.
* **Infuse**
	+ Increased the healing amount per rank from 100 ➞ 200.
	+ Rank 1 now starts at 200.
	+ Now grants 3% Passive damage.
	+ Now grants 200 bonus Health.
* **Combat Repair**
	+ Increased the healing amount per rank from 50 ➞ 100.
	+ Rank 1 now starts at 100.
	+ Now grants 200 bonus Health.
* **First Aid Kit**
	+ Increased the healing amount per rank from 100 ➞ 125.
	+ Rank 1 now starts at 125.
	+ Now grants 5% Passive damage.
	+ Now grants 200 bonus Health.
* **Fuel Efficiency**
	+ Increased duration bonus per rank from 25 ➞ 30.
	+ Rank 1 now starts at 30.
	+ Now grants 5% Passive damage.
	+ Now grants 200 bonus Health.
* **Expose**
	+ Maximum true vision radius is now 40ft
	+ Now grants 3% Passive damage.
	+ Now grants 200 bonus Health.
* **Paralyze**
	+ Increased the slow value per rank from 10% ➞ 15%.
	+ Rank 1 now starts at 15%.
	+ Now grants 150 bonus Health.
* **Bunker**
	+ Rank 1 now starts at 1000 bonus shield Health.
* **Field Deploy**
	+ Increased the deploy time reduction per rank from 0.5s ➞ 0.9s.
	+ Rank 1 now starts at 0.9s.
	+ Now grants 5% Passive damage.
* **Forged Alloy**
	+ Increased the Turret HP per rank from 150 ➞ 175.
	+ Rank 1 now starts at 175.
* **Double Time**
	+ Increased the cooldown reduction per rank from 3s ➞ 4.5s.
	+ Rank 1 now starts at 4.5s.
	+ Now grants 12% Passive damage.
	+ Now grants 100 bonus Health.
* **Inflame**
	+ Increased the life percent damage per rank from 1% ➞ 2.5%.
	+ Rank 1 now starts at 2.5%.
	+ Now grants 15% Passive damage.
* **Mega Turret**
	+ Rank 1 now starts at 20% bonus turret Health.
	+ Now grants 10% Passive damage.
* **Zero In**
	+ Removed from game.

➤ March 3rd, 2016
Paladins Closed Beta Version 0.17.865.1
* **Dome Shield**
	+ Reduced Health from 20,000 to 12,000.

**Cards**

* Fixed issue with Legendary card Mega Turret missing from starter deck.
* **Infuse**
	+ Now heals friendly targets for {400/500/600/700} over 3s when they pass through Barricade.

➤ February 26th, 2016
Paladins Closed Beta Version 0.16.851
* **General**
	+ Increased Movement Speed from ~~345~~ ➞ 400.
* **Rifle**
	+ Improved the sound effects when firing.

**Cards**

* The following cards have received new art:
	+ Bowling Ball, Forged Alloy, Infuse, First Aid Kit.
* The following cards have had their art updated:
	+ Expose.

➤ February 18th, 2016
Paladins Closed Beta Version 0.15.828
**Cards**

* **Mega Turret**
	+ Reduced Health increase from 25/50/75/100 ➞ 10/30/50/70%.

➤ February 11th, 2016
Paladins Closed Beta Version 0.14.810.7
* **Rifle**
	+ Reduced the radius of the projectile from 2 ➞ 1.5ft.
	+ Reduced damage from 360 ➞ 340.
* **Turret**
	+ Reduced projectile speed from 325 ➞ 260 ft/s.
	+ Fixed ally Turrets blocking friendly fire.
* **Barricade**
	+ Reduced duration from 6 ➞ 5s.
* **Dome Shield**
	+ 'Dome Shield' now spawns in front of Barik.
	+ While summoning 'Dome Shield', Barik cannot move.

**Cards**

* Removed from the game:
	+ Deus Ex Machina, Accelerator Field, Velocity, Foundation, Thumper XVI, Dugout, Architectonics.
* **\*NEW\* Expose** - Rare
	+ [Turret] Turrets give true vision to allies within {10/20/30/40}ft.
* **Infuse** - Reworked
	+ Passing through Barricade reduces the duration of DoTs by {40/60/80/100}%.
* **Zero In** - Reworked
	+ Turret attacks tag targets for 4s. Weapon shots to tagged targets burn them for {500/650/800/950} damage over 4s.

➤ January 29th, 2016
Paladins Closed Beta Version 0.13.785
* **Rifle**
	+ Reduced damage from ~~375~~ ➞ 360.

**Cards**

* **Inflame**
	+ Now has an internal Cooldown of 5s.

➤ January 22nd, 2016
Paladins Closed Beta Version 0.12.773.3
* Ultimate and alt-fire systems added to the game
	+ Ability 1 [Q] - **Turret**
		- Build a turret that fires at enemies.
	+ Ability 2 [RMB] - **Barricade**
		- Deploy a barricade that provides cover.
	+ Ability 3 [F] - **Rocket Boots**
		- A guided rocket charge. Removes all debuffs on use.
	+ Ultimate [E] - **Dome Shield**
		- Barik deploys a massive dome shield that protects him and his allies from fire. Within the dome a flamethrower turret is deployed to ward off enemies.

**Cards**

* **\*NEW\* Zero In** - Legendary
	+ [Weapon] Turret attacks tag targets for 3 seconds. You deal +100% weapon damage to tagged targets.
* **\*NEW\* Mega Turret** - Legendary
	+ [Turret] Your turret now fires heat- seeking missiles at enemies that explode in an area. Turret has +100% Health.
* Cards removed from the game:
	+ Epicenter, Targeting, Flamethrower, Capsule, Infernal Wall, Exhaust, Heavy Bomber, Pyromancer, Rigged, Promote, No Surrender, Fortification, Healing Station, On Guard, Rehabilitation, Siege Armor, Coming Through, Nitrous, Threshold, Stagger, Overdrive, Overcome.

➤ December 29th, 2015
Paladins Closed Beta Version 0.11.714.11
**Cards**

* **Architectonics**
	+ Reduced amount that Turret’s Cooldown is lowered from 25 to 22s.
* **Thumper XVI**
	+ Reduced Knockup pulse timing from every 1s to every 1.5s.

➤ December 22nd, 2015
Paladins Closed Beta Version 0.11.714.4
**Cards**

* **Nitrous**
	+ Fixed an issue where this card would frequently not work.

➤ December 17th, 2015
Paladins Closed Beta Version 0.10.704.2
**Cards**

* The following cards have had their art updated:
	+ Combat Repair, Coming Through, Epicenter, Promote
* The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
	+ Capsule, Double Time, Foundation, Forged Alloy, Bunker, Field Deploy, Chronos, Targeting, Infernal Wall, Overdrive
* **\*NEW\* Architectonics** - Specialty
	+ [Turret] Reduce Turret Cooldown by 25s.
* **\*NEW\* Infuse** - Common
	+ [Barricade] Passing through barricade heals yourself or allies for 20% of maximum life over 4s.
* **\*NEW\* First Aid Kit** - Rare
	+ [Turret] When your Turrets are destroyed they leave 2 HP drops that heal for 400.
* **\*NEW\* Forged Alloy** - Common
	+ [Turret] Increase Turret Health by 500.
* **\*NEW\* Foundation** - Common
	+ [Barricade] Barricade lasts 6s longer.
* **\*NEW\* Bowling Ball** - Rare
	+ [Rocket Boots] Gain a 600 HP shield during rocket boots and for 4s after.
* **\*NEW\* Heavy Bomber** - Epic
	+ [Rocket Boots] When Rocket Boots ends, deal 400 damage to all nearby targets.
* **\*NEW\* Velocity** - Common
	+ [Weapon] Increased projectile speed by 100%.
* **\*NEW\* Nitrous** - Specialty
	+ [Rocket Boots] For 3s after Rocket Boots ends, you may re-activate it again before going on Cooldown.
* **Epicenter**
	+ Reduced Daze duration from 5s to 3s.
* **Exhaust**
	+ Increased damage from 600 to 750 over 3s.
	+ Increased rarity from Specialty to Legendary.
* **Fortification**
	+ Reduced rarity from Rare to Common.
* **On Guard**
	+ Reduced rarity from Rare to Common.
* **Inflame**
	+ Increased rarity from Specialty to Epic.
* **Rigged**
	+ Reduced rarity from Epic to Rare.
* **Targeting**
	+ Reduced Health bonus from 500 to 200.

➤ December 10th, 2015
Paladins Closed Beta Version 0.9.691.5
* **Barricade**
	+ Reduced duration from 10 to 6s.
	+ Reduced Health from 2500 to 2000.
* **Turret**
	+ Reduced Attack Speed from 1.2 to 1.4.

**Cards**

* The following cards have had their art updated:
	+ Paralyze
* Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
	+ Capsule, Double Time, Healing Station, Fuel Efficiency, Bunker, Field Deploy, Chronos, Coming Through, Overdrive, Infernal Wall
* **Capsule**
	+ Increased rarity from Legendary to Specialty.
* **Chronos**
	+ Increased rarity from Common to Epic.
* **Coming Through**
	+ Increased rarity from Rare to Epic.
* **Double Time**
	+ Increased rarity from Legendary to Specialty.
* **Epicenter**
	+ Increased rarity from Rare to Epic.
* **Exhaust**
	+ Increased rarity from Legendary to Specialty.
* **Flamethrower**
	+ Increased rarity from Epic to Legendary.
* **Fortification**
	+ Increased rarity from Common to Rare.
* **Healing Station**
	+ Reduced rarity from Rare to Common.
* **Infernal Wall**
	+ Increased Rarity from Epic to Legendary.
* **Inflame**
	+ Increased rarity from Epic to Legendary.
* **No Surrender**
	+ Increased rarity from Epic to Legendary.
* **On Guard**
	+ Redo description to match new functionality.
	+ Now only affects enemy player made defenses like shields and pets, not game objectives.
* **Overdrive**
	+ Increased rarity from Epic to Legendary.
	+ Fixed an issue where this was providing 75% Attack Speed rather than the correct 60% Attack Speed.
* **Paralyze**
	+ Increased rarity from Rare to Epic.
* **Promote**
	+ Increased rarity from Epic to Legendary.
* **Pyromancer**
	+ Increased rarity from Epic to Legendary.
	+ Reduced damage from 75 to 60%.
* **Stagger**
	+ Increased rarity from Common to Rare.
* **Targeting**
	+ Increased rarity from Common to Epic.
* **Threshold**
	+ Increased rarity from Rare to Epic.
* **Thumper XVI**
	+ Increased rarity from Rare to Epic.

➤ December 3rd, 2015
Paladins Closed Beta Version 0.8.682
* **Rifle**
	+ Reduced damage from 300 to 250.
* **Turret**
	+ Reduced time to deploy from 5 to 4s.
	+ Increased Attack Speed from 1.5 to 1.2.
	+ Increased Health from 1000 to 1100.
	+ Fixed an issue where the Turret would gain maximum Health but would not heal it.

**Cards**

* The following cards have new artwork:
	+ Bunker, Fortification, No Surrender, Rigged, Targeting
* The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
	+ **Barik**
		- Chronos, Targeting, Accelerator Field, Fuel Efficiency, Healing Station, Overdrive, Capsule.

➤ November 24th, 2015
Paladins Closed Beta Version 0.7.667.2
* **Turret**
	+ Increased damage from 185 to 215.
	+ Reduced refire rate from 1.75 to 1.5.
* **Rifle**
	+ Reduced damage from 337 to 300.

**Cards**

* The following cards have new artwork:
	+ Accelerator Field
* The following cards have improved artwork:
	+ Infernal Wall, Inflame
* **\*NEW\* Combat Repair** - Common
	+ [Turret] Standing nearby your Turret heals it for 125 Health every second.

## Removed Content

* Barik/Removed Content

1. ↑ Paladins Website, Wayback Machine
2. ↑ Patch Preview Open Beta 55, YouTube
3. ↑ File:Tip Drogoz's Wings.png
4. ↑ File:Betty Trailer Papers.jpg
5. ↑ Paladins 2.02 Patch Notes and Megathread, Reddit
6. ↑ Talus' Teaser Trailer, YouTube
7. ↑ ThunderBrush on Twitter
8. ↑ Developer Q&A (June 22, 2018), Reddit