Wizard: Bugsy Baruta (CR 6)

## Bugsy Baruta

Half-orc diviner 7 (Wizard)

CG Medium humanoid (human, orc)

Init +7; Senses darkvision 60 ft.; Perception +7

Defense

AC 15, touch 11, flat-footed 15 (+2 armor, +1 deflection, +2 natural)

hp 45 (7d6+21)

Fort +6, Ref +4, Will +7

Defensive Abilities orc ferocity

Offense

Speed 30 ft.

Melee dagger +3 (1d4/19-20) or

   falchion +3 (2d4/18-20)

Ranged heavy crossbow +3 (1d10/19-20)

Arcane School Spell-Like Abilities (CL 7th; concentration +12)

   8/day—diviner's fortune (+3)

Diviner Spells Prepared (CL 7th; concentration +12)

   4th—named bullet[UC], named bullet[UC], scrying (DC 19)

   3rd—blood biography[APG] (DC 18), haste (2), slow (DC 18)

   2nd—greater detect magic[UI], detect thoughts (DC 17), locate object, mirror hideaway[ACG], see invisibility

   1st—detect secret doors, detect undead, identify (2), mindlink[OA], true strike (2)

   0 (at will)—detect magic, mending, prestidigitation, read magic

   Opposition Schools Evocation, Necromancy

Statistics

Str 10, Dex 10, Con 14, Int 21, Wis 10, Cha 14

Base Atk +3; CMB +3; CMD 14

Feats Feral Speech[UM], Improved Familiar, Improved Initiative, Improved Spell Sharing[ACG], Scribe Scroll, Toughness

Skills Intimidate +11, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Linguistics +15, Perception +7, Spellcraft +15, Use Magic Device +9; Racial Modifiers +2 Intimidate

Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Infernal, Orc, Sylvan

SQ arcane bond (Lil' Bugsy, faerie dragon), forewarned, orc blood

Other Gear crossbow bolts (20), dagger, falchion, heavy crossbow, amulet of natural armor +2, bracers of armor +2, cloak of resistance +2, headband of vast intelligence +2, ring of protection +1, 1,371 gp

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white only).

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.

Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.

Diviner's Fortune +3 (8/day) (Sp) As a standard action, touch grants ally +3 insight bonus to many checks for 1 round.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Evocation You must spend 2 slots to cast spells from the Evocation school.

Familiar Bonus:  You gain the Alertness feat while your familiar is within arm's reach.

Feral Speech Speak with amphibians, birds, fish, mammals, reptiles, or vermin (choose which one when you activate this ability), as per Speak with Animals.

Forewarned 3 (Su) Can always act in surprise rounds.

Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.

Necromancy You must spend 2 slots to cast spells from the Necromancy school.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Speak with Familiar (Ex) You can communicate verbally with your familiar.

Lil' Bugsy      CR –

Faerie dragon (Pathfinder RPG Bestiary 3 91)

CG Tiny dragon

Init +3; Senses darkvision 60 ft., low-light vision; Perception +12

Defense

AC 22, touch 16, flat-footed 18 (+3 Dex, +1 dodge, +6 natural, +2 size)

hp 22 (3d12+3)

Fort +4, Ref +6, Will +7

Defensive Abilities improved evasion; Immune paralysis, sleep; SR 13

Offense

Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.

Melee bite +4 (1d3-1)

Space 2½ ft.; Reach 0 ft.

Special Attacks breath weapon (5 ft. cone, euphoria for 1d6 rds., Fortitude DC 14 negates, usable every 1d4 rounds), deliver touch spells

Spell-Like Abilities (CL 3rd; concentration +6)

   3/day—greater invisibility (self only)

Sorcerer Spells Known (CL 3rd; concentration +6)

   1st (6/day)—enlarge person (DC 14), see alignment[UC], vanish[APG] (DC 14)

   0 (at will)—detect magic, ghost sound (DC 13), light, message, prestidigitation

Statistics

Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16

Base Atk +3; CMB +4; CMD 14 (18 vs. trip)

Feats Acrobatic, Dodge

Skills Acrobatics +8 (+0 to jump), Bluff +9, Diplomacy +9, Fly +23, Intimidate +13, Linguistics +13, Perception +12, Sense Motive +8, Spellcraft +13, Stealth +17, Swim +17, Use Magic Device +13

Languages Common, Draconic, Elven, Sylvan; speak with animal (same kind only), speak with master, telepathy 100 ft.

SQ empathic link

Special Abilities

Breath Weapon (Su) 5 ft. cone, euphoria for 1d6 rds., Fortitude DC 14 negates, usable every 1d4 rounds

Darkvision (60 feet) You can see in the dark (black and white only).

Deliver Touch Spells (Su) Deliver master's touch spells.

Empathic Link (Su) You have an empathic link with your master.

Fly (60 feet, Perfect) You can fly!

Immunity to Paralysis You are immune to paralysis.

Immunity to Sleep You are immune to sleep effects.

Improved Evasion (Ex) No damage on successful reflex save; half on failed save.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.

Speak with Master (Ex) You can communicate verbally with your master.

Spell Resistance (13) You have Spell Resistance.

Swim (30 feet) You have a Swim speed.

Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.

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