Gun Ship Destroyer

## **Quiltra-Quelamitz**-**Class**

**ZENTRAEDI GUN *SHIP***

RPG Stats by Ryan Lenoir

info and pictures provided by

Macross Compendium http://macross.anime.net/wiki/Main\_Page

Macross Mecha manual http://www.macross2.net/m3/m3.html

**BACKGROUND**

Designed for a single main purpose, the ***Zentraedi Gun Ship*** is primarily a Heavy Particle Beam Cannon with engines. It is also the smallest ship equipped with a Heavy Particle Beam Cannon and built mainly for large Fleet engagements using the Particle Beam Cannon to supplement the Nupetiet-Vergnitz, and Queadol-Magdomilla Class of ships.

**RPG STATS**

**Ship Type:** Zentradi Gun Destroyer
**Manufacturer:** Quiltra-QuelamitzZentradi Fully-Automated Armoury Planet
**Crew:** 320 Zentradi or 7X Micron crew

Command Tower: 20

Main Ship: 100

Pilots/Troops: 200

**MDC BY LOCATION**

(1) Main Body                                  50,000

(2) Main Engines (2)                            8,000 each

(2) Secondary Engines (2)                       2,500 each

Particle Beam Cannons (8)                     500 each

Anti-Warship Cannons (10)                     300 each

Anti-Aircraft Missile Launchers (20)          250 each

Retractable Laser Turrets (20)                300 each

Guidance Thrusters (30)                       400 each

Airlocks/Access Hatches (200)                 500 each

Outer Hull (per 40ft area)                    150

Interior walls (per 20ft)                      20

**NOTES:**

•        Depleting the MDC of the main body will put the Gun Ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.

•        Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).

**SPEEDS:**

**Speed(sublight):** 0.20 speed of light (32,000 miles per second)
**Speed(Auxiliary Drives):** Mach 5
**Space Fold:** Range Unlimited (1 light year every 6 minutes)
**Planet bound:**

Can land if necessary but not designed to maneuver in an atmosphere.

**Maximum Range:** Unlimited (estimated 30 year life span)

**Note:** the Gun Ships are extremely agile (in starship terms) and get an additional +2 to dodge  when avoiding fire from enemy starships and +5 Strike.

**STATISTICAL DATA:**

**Length (cruiser mode):** 1,500 m

**Width** 496 m

**Height** 312 m

**Levels** : 3

**WEAPON SYSTEMS:**

•        **MAIN CONVERGING PARTICLE BEAM CANNON:** The most powerful weapon on the ship. The cannon is hidden in the core of the ship along the main axis, and the ship separates along this axis to fire. The cannon needs five full minutes to power up its enormous capacitors and another full minute to separate the ship before it is ready to fire. The beam itself will last for one full melee and then the capacitors can begin recharging again. The cannon's strength is equivalent to 10 MT (megatons) of TNT.

o       **Range**: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere, and 100,000 miles in space.

o       **Damage**: 100,000 M.D. per single blast.

o       **Blast Radius**: The cannon's beam width is 208' (63.4 m), it has a explosive radius    of 3.25 miles ' and crater of 6,240 feet  in diameter and 164 feet  deep.

o       **Rate of Fire**: The cannon can fire once every eight minutes, but can fire no more then five times per hour.

o       **Payload**: Effectively unlimited

•        **RETRACTABLE PARTICLE BEAM CANNONS (8):** The main weapon systems of this Ship is  heavy laser cannons, mounted on either side of the ship near the command tower facing forward. Despite the ship's small size these cannons pack a punch equal to those used by larger UN Spacy and Zentraedi vessels and make the frigates a foe to be reckoned with. Each laser can fire separately or together, but can only fire at targets that are almost directly in front of the frigate (lasers can aim 10 degrees off the ship's centerline).

•        **PRIMARY PURPOSE:** Heavy Assault

•        **SECONDARY PURPOSE:** Anti-Warship

•        **RANGE:** 100,000 miles (160,000 km)

•        **DAMAGE:** 1D8x1000 M.D. per blast

•        **RATE OF FIRE:** Each cannon can fire one time per melee.

•        **PAYLOAD:** Unlimited.

•        **ANTI-WARSHIP LASER CANNONS (10):** The Ships are also armed with anti-warship cannons similar to zentraedi concealed laser cannons.

•        **PRIMARY PURPOSE:** Assault

•        **SECONDARY PURPOSE:** Anti-Warship

•        **RANGE:** 100,000 miles (160,000 km)

•        **DAMAGE:** 1D4x1000 M.D. per shot

•        **RATE OF FIRE:** Each cannon can fire one time per melee. The cannons can fire individually or be combined with the heavy lasers to fire a single volley.

•        **PAYLOAD:** Unlimited.

•        **RETRACTABLE MISSILE TURRETS (20):** As defence against mecha units that may attempt to attack the Ship and for additional Anti-Warship offensive capability the Ship is equipped with retractable missile turrets.

•        **PRIMARY PURPOSE:** Anti-Mecha

•        **SECONDARY PURPOSE:** Anti-Warship

•        **MISSILE TYPES:** Any type of Zentraedi medium range missile

•        **RANGE:** Varies, typically 60 miles (80.4 km).

•        **SPEED:** Varies, typically 1600mph (2571kmph).

•        **DAMAGE:** Varies, typically 2D4x10 M.D.

•        **BLAST RADIUS:** Varies, typically 15 feet.

•        **RATE OF FIRE:** Each launcher holds can fire once per melee.

•        **PAYLOAD:** Effectively unlimited

•        **RETRACTABLE LASER TURRETS (20):** Designed for the purposes of picket duty and anti-mecha combat the Ships are equipped with 12 automated laser turrets that retract into the ship's hull when not in use. These short-range lasers are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time.

•        **PRIMARY PURPOSE:** Anti-Missile

•        **SECONDARY PURPOSE:** Anti-Aircraft

•        **RANGE:** 30 miles (48.2 km) in an atmosphere. Double in space.

•        **DAMAGE:** 1D6x20 M.D. per shot

•        **RATE OF FIRE:** Equal to the controller's number of hand-to-hand attacks. If set on automatic each laser turret can fire up to 4 shots per round.

•        **PAYLOAD:** Unlimited.

•        **NOTE:** The lasers can be set on automatic during combat, during which time they have a +3 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.

**SYSTEMS OF NOTE:**

•        **ANTIGRAVITY PROPULSION SYSTEM:** The ships are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.

•        **HYPERSPACE COMMUNICATIONS:** Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between the Zentraedi's ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 1 second per 4000 light years, so messages communicated overvast distances can still take seconds or minutes to arrive.

•        **LIFE SUPPORT SYSTEMS:** The Gun Destroyer's have sufficient life support to provide breathable air and comfortable temperatures for 2,000 people for up to 30 years (air is recycled). In an emergency the life support system can support up to 10,000 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 2,000 people for up to 6 months.

•        **LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS:** The impressive communications array of the ship can communicate with up to 1,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.

•        **LONG-RANGE RADAR:** The radar array of the Gun Destroyer is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.

•        **SPACE FOLD SYSTEM:** For FTL propulsion, the battle carrier is equipped with an Fold System Cluster, capable of propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.

•        **SUBLIGHT ENGINES:** As a backup to the Fold System, the battle carrier is equipped with Impulse Drive Cluster engines that can propel the craft at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 3 maximum due to hull stress.

•        **SUBSPACE MASS SENSORS:** The Zentraedi Gun Destroyer's are equipped with subspace sensors, which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the ship, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most variable fighters).

### Combat Summary:

* Combat Actions: 3
* Strike: +1 to strike with direct fire weapons
* Dodge:+3
* Roll+2

**MECHA COMPLEMENT (STANDARD):**

•        **MECHA:** 200