SRS99C-S2 AM Sniper Rifle

* SRS99C-S2 AM
* SRS99C-S2 AM/S

## Sniper Rifle System 99C-Series 2 Anti-Matériel

Covenant

* Particle Carbine
* Focus Rifle

Forerunner

* Sentinel Light Rifle
* Sentinel Sniper Beam

Medium-Range

* UNSC
	+ MA5E Assault Rifle
	+ M247 Machine Gun
	+ BR54HB Battle Rifle
* Covenant
	+ Plasma Rifle
	+ Brute Plasma Rifle
	+ Spiker
	+ Void's Tear
	+ Hunter Beam Cannon
	+ Hunter Fuel Rod Cannon
	+ Brute Shot
	+ Needler

Long-Range

* UNSC
	+ M393 Designated Marksman Rifle
* Covenant
	+ Particle Carbine

The **Sniper Rifle System 99C-Series 2 Anti-Matériel** (**SRS99C-S2 AM)**, commonly referred to as the **Sniper Rifle**, is a UNSC firearm.

## Overview & Background

The SRS99C-S2 AM Sniper Rifle is a long range, anti-material rifle that is the quintessential weapon for UNSC sharpshooters. These Sniper Rifles fire four 14.5×114mm sabots at supersonic speed, puncturing shield, armor and bone in a single well placed shot.

The Sniper Rifle is a very powerful weapon that is incredibly accurate, but difficult to handle. Due to its high precision, it is very easy to miss a shot, and its low ammunition count makes it unsuitable for intense, close range firefights. What it excels at, as obvious, is at long range, where the enemy is unable to reliably fireback unless they have their own snipers.

Compared to the Suppressed variant, the Sniper Rifle is much more common, albeit, less 'useful' than its more silent cousin.

## SRS99C-S2 AM/S Sniper Rifle

The **Sniper Rifle System 99C-Series 2 Anti-Matériel/Suppressed** (**SRS99C-S2 AM/S)**, commonly referred to as the **Suppressed Sniper Rifle**, is a United Nations Space Command special operations firearm and a variant of the SRS99C-S2 AM Sniper Rifle.

The SRS99C-S2 AM/S is virtually identical to the standard SRS99C-S2 AM, but features a sound/muzzle flash suppressor directly integrated into the weapon and a green night-vision variant of its blue telescopic scope. These modifications make the Suppressed Sniper Rifle specifically tailored for use in stealth and night-time operations. The Suppressed Sniper Rifle produces a reduced amount of noise and muzzle flash when fired, allowing for the near-silent elimination of enemy targets at long range without giving away the user's position.

## Gameplay Information

### Advantages

#### General

* Very High Damage
* Very High Accuracy

#### SRS99C-S2 AM/S

* Enemies don't react to deceased allies that were shot.
* Starts with an enormous ammo pool of 64 rounds.

### Disadvantages

#### General

* Not very reliable against heavier vehicles.
* Reticle is hard to use against moving targets.
* Night vision is removed, so VISR is required.

#### SRS99V-S2 AM/S

* Very rare weapon, only appearing in Truth and Reconciliation and Firefight.
	+ As such, ammo is rare and hard to come by, despite starting off with 64 rounds.
* Is rendered redundant once you board the tight corridors in Truth and Reconciliation.

## Trivia

* Despite having a night vision-styled scope, the Suppressed Sniper Rifle has no actual night vision functionality.
* Visually, it appears more similar to the SRS99 which appears in Halo Reach and Halo CEA.
* In *Halo: Combat Evolved*, enemy AI's do not acknowledge the Sniper Rifle's gunshot if they do not see you. If you kill an enemy with the Sniper Rifle, the other enemies will react to the fallen AI, but will not search for you as they would if you fired with any other weapon.
* In Firefight, the Silenced Sniper Rifle is featured as a weapon drop unlock, its only other appearance in the game. In juxtaposition to this, the regular Sniper Rifle, which is far more common in campaign, is unusable in Firefight, one of the few weapons in *SPV3* with that distinction. ODST reinforcements can be seen with it, but it can never be wielded by the player.

## Gallery

Sniper Rifle's first person view.Suppressed Sniper Rifle's first person view.