recursal/Fanatic-Fandom huggingface dataset:
Damon Dagon

**Damon Dagon** (,?) Was a supporting character in the my hero academia timeline, in charge of the secondary most popular high school called Hero Academy, and he is part of the Dagon Family and husband of Mei Dagon and Step-father of Oboro Shirakumo,but after his death it changed him into a cold man, with him treating his own daughter Shania Dagon, differently.

# Appearance

Damo is a relatively tall man with a slim figure with mid-length black hair that shapes his head and parts across the front of his forehead. He has small black eyes and normally wears classes. He has curved black eyebrows and sunken cheeks that give him a resting bored expression across his face most of the time. Damon sports a normal business uniform, which includes a black suit and tie attire.

# Personality

Damon personality was unknown, but it shown that he is cold hearted and posses almost no emotions, but this was all because of his step-sons death, he was once kind and caring, this rarely shows but tries his best not to ignore his students, wife and daughter.

# Abilities

**Overall abilities**: His skills where unknown

### Quirk

**Spatial Territory** (,?) Was a quirk that allowed him to make any amounts of space, with his hands but it unknown if it had other usages.
Daigo Kurotsuchi

"*GREEN-HAIRED WOMAN...FOUND HER...LEADER SAID...MAKE PAINFUL...CRUSH ARMS FIRST...*"
—Genbu upon finding Inko Midoriya

Daigo Kurotsuchi, also known by his villain name **Genbu,** was the second member of the Death Triad, three of All For One's most valued assassins who were implanted with prototype artificial versions of Dr. Garaki's Life Force quirk to serve him throughout the ages. Despite his nature as a heteromorph and reduced intelligence from the strain of All For One altering his perception of physical sensation, Kurotsuchi was intimately familiar with human anatomy, particularly on how to cause as much pain and trauma as possible before death. As such, he was charged with carrying out assassinations when All For One wanted someone to suffer a particularly gruesome and violent death in order to inspire fear among his enemies. All For One considers Kurotsuchi a failed prototype of the "Walking Calamity" that would succeed with Gigantomachia, but also admits to having a "soft spot" for him due to his capacity for violence and inflicting pain. He was defeated by the combination of Class A (sans Midoriya) and Keigo Takami when he attempted to assassinate Inko Midoriya on All For One's orders in order to crush Izuku Midoriya's spirit.

### Abilities

Kurotsuchi's original quirk was heteromorphic in nature; he was born with several physical attributes of a snapping turtle, including a shell, powerful jaws, and scales. All For One implanted him with several more heteromorphic quirks, combining his original snapping turtle physiology with that of gorilla, horse, and pirahna traits until he resembled a lumbering monster with barely any vestiges of humanity left. All For One then made use of a quirk that allowed him to directly alter the neurons of a human brain to completely remove Kurotsuchi's ability to feel pain while at the same time magnfying his perception of other physical sensations such as touch, heat, and cold. This allowed Kurotsuchi to be able to follow the direction and flow of incoming attacks without discomfort, ensuring that he would never be caught off guard. Unfortunately, this could only be achieved by transferring neurons from the frontal lobe of Kurotsuchi's brain to his parietal and temporal lobes, which severely impeded his social and cognitive abilties. The only higher order actions he can now take on his own are following orders and fighting.

Quotes

* *"I always loved watching Gojira movies. A truly unstoppable force of destruction, with nothing but pure, animalistic fury coursing through its veins. Then one night I asked myself: Why can't I make one?"*
	+ **All For One regarding his inspiration for Genbu's creation**
Connection

Connection is a Quirk used by Hikaru Miyake

## Description

Connection is a quirk that allows the user to fuse with and take control of machines and transform them for various uses. Often, the user must be stationary as he/she must be conntected. The user can transform the machine's functions, internalize stored data and information within the user's brain, and modify its functions, depending on the type of machine being controlled.

The user can also access local power grids and draw electricity through the objects he touches, such as streetlamps and satellite dishes. in doing so, he also channels electricity through his body, and too much power flowing through the user can cause serious brain damage.

## Chad Darcy's Case

Chad Darcy now uses this quirk through his Turbo Wheelchair, allowing him to transform it into a battle-ready robotic suit that an also transform into a hi-speed vehicle.
Dark Void

## Description

Dark Void is an emitter quirk that allows Kage Sunpō to create portals of varying size to an alternate dimension that is similar to the normal world, except it is filled with a unique darkness, which is believed to actually be something similar to dark matter, that he can manipulate, but only if he is touching it with his hands. The dimension, however, is not void of life, as there is a creature that lives in this dimension and is considered Kage Sunpō's "pet". The "pet", is also made of the unique darkness and can use the darkness from the other dimension to repair itself, but is unable to fully leave the dimension or else it will burn to death from the large amount of light in our dimension. He can pull small amounts of the darkness out this dimension to use in many ways or have his "pet" pull things into this dimension to use as his plaything, or just to have him and his allies travel without worry.

## Strengths

He can create up to 5 portals at a time and move the position of the portals. He can go inside the portal to become undetectable by normal means.

## Weaknesses

Light makes his control over the darkness weaker. Creating 4 portals causes his movements to slow down due to him needing to concentrate harder on the portals, and creating 5 portals makes him unable to move due to him needing to completely concentrate on the portals.
Cuddle

This Idea belongs to Boss182. DO NOT edit without my permission. I don't own the image.

## Info

This quirk makes it so anyone the user hugs will become completely calm and friendly no matter what happens afterwards.

## Strengths

The effect lasts until the effected gets 15 meters away from the user or the user releases them. The quirk effects the target the moment the user hugs them. The effected will do anything the user says no matter what it is. The targets will not fight back if they are attacked while under the "Cuddle" effect. Unless the user tell them to.

## Weakness

The user must get their arms around any part of the target body for the effect to occur. The user can only use the "Cuddle" effect on 8 people before passing out. The effected target will crowd the user if they pass out until the user wakes up.
Daejeon Kkangpae

In the vibrant tapestry of Musutafu's underworld, the Daejeon Kkangpae stands out as a prominent South Korean street gang, known for its distinctive blend of Korean heritage and street-wise operations. Comprising mostly Korean expatriates and immigrants, this gang has established its presence in the bustling city, forging its own path in the realm of organized crime.

### Origins and History

The Daejeon Kkangpae, which translates to "Daejeon Thugs" in Korean, has its roots in the Korean immigrant community of Musutafu. The gang's formation was driven by a desire for mutual support and protection, as many Korean youth in the city faced challenges related to cultural assimilation and economic hardship.

### Leadership

The gang is led by a council of elders, referred to as "Seonbae," which means "seniors" in Korean. This council holds sway over the gang's activities, ensuring that their operations align with Korean cultural values and the interests of the Korean community.

### Operations and Criminal Activities

The Daejeon Kkangpae engages in a range of criminal activities that reflect their South Korean heritage while adapting to the realities of street life in Musutafu. These activities include:

1. **Protection Services:** The gang provides protection to Korean businesses and residents, safeguarding them from threats and ensuring their safety in exchange for financial support.
2. **Narcotics Trade:** Some members are involved in the distribution of illegal narcotics, with a focus on the Korean community.
3. **Extortion and Intimidation:** Utilizing tactics of intimidation, the gang extorts money from local businesses, often targeting fellow Koreans.
4. **Cultural Celebrations:** They organize cultural events and festivities that celebrate Korean traditions, fostering a sense of identity and unity among their members.
5. **Community Support:** The Daejeon Kkangpae offers assistance to struggling Korean immigrants, functioning as a social safety net within the community.

### Rivalries and Alliances

The gang maintains rivalries with other street gangs in Musutafu, especially those operating in areas with a significant Korean population. These rivalries often stem from territorial disputes and competition for criminal enterprises.

While prioritizing their collective identity, the Daejeon Kkangpae occasionally forms alliances with other criminal organizations for mutual protection and the expansion of their illicit operations.

### Community Impact

Within the local Korean community, opinions about the Daejeon Kkangpae vary. Some regard them as protectors and advocates for their interests, while others perceive them as a source of fear and coercion.

### Law Enforcement Response

Musutafu's law enforcement agencies are aware of the Daejeon Kkangpae and their activities. Nevertheless, the gang's deep connections within the Korean community, as well as its adherence to Korean cultural values, pose significant challenges for authorities attempting to dismantle the organization.
Daisuke Kirishima

## Personality

Much like his mother, Daisuke is a cheerful and easygoing guy who displays a smile on his face most of the time. Highly social and excitable, he likes to hang out with his friends and is shown to become very upset when denied an opportunity to be at a gathering. Like his father, he is willing to break laws and rules in order to help or save them, becoming regretful if he becomes unable to come for their aid.

## Abilities

**Dancing Talent**: Daisuke is extremely skilled at dancing, being capable of pulling break-dance moves with little effort. He can infuse dance in their physical attacks, having the ability to move from one attack to the next effortlessly while being graceful and elegant. Daisuke can dodge attacks easily and execute combat with little problem.

### Quirk

**Acid** (酸, *San*): Like his mother, Daisuke can generate acids from weak burning sensations to burning a big hole in even the strongest materials. Similar to his father's quirk, he can solidify acid from loose jelly to metal-like hardness or beyond. For example, Daisuke can create bladed weapons from acid.

### Super Moves

* **Acid Veil** (アシッドベール *Ashiddobēru***?**): By maximizing his acid's solubility and viscosity, Daisuke creates a gelatinous acid wall that blocks incoming projectiles.
* **Acid Shot** (アシッドショット *Ashiddo Shotto***?**): Daisuke fires a hail of acidic bullets over a widespread area from above to shower down on to his opponents.
* **Acid Burst** (アシッドバースト, *Ashiddobāsuto*): Daisuke is able to project beams of a strange form of energy that corrodes nearly all matter it comes into contact with. With proper use, this acid can be used to carve out areas to live in underground, cut through walls, and blast away armored enemies.
* **Acid Blade** (アシッドブレード, *Ashiddoburēdo*): Daisuke create bladed weapons from acid.
* **Acid Tornado** (アシッドトルネード, *Ashiddotorunēdo*): Daisuke can generate spirals composed of acid. The vortex can be projected as a long ranged attack or as a tornado for both offensive or defensive purposes.

### Equipment

* **Acid-proof Shoes**: Daisuke wears special shoes that have holes in their soles, that lets him secrete acid from his feet. The shoes are not damaged by the corrosive liquid, so Daisuke can easily use them to slide across the ground on his acid.
* **Acid-proof Outfit**: Daisuke's costume is also acid-proof, soshe can completely cover himself in Acid without damaging it.
Dance of the Energy Beast

**This article Dance of the Energy Beast belongs to Zodiac22.**
Please do not edit without permission from the owner, or else she will steal your knees.

### Author

LilacCloud\_200
or
Zodiac22

### Genre

Young Adult
Fanfiction
Action

## Information

### Summary

Hoshiko Yagi, the daughter of the former number one hero has had many expectations set out for her. At a young age she went to go train with the Hero Public Safety Commission, learning several skills that would help her in the future as a hero. Now, she must use these skills as she takes the path of a hero, and deals with the first time she has ever been in a school.

### Warnings

First Fanfiction, Gore, cursing, manga spoilers

### Where to find the story

* Wattpad - IN PROGRESS
* Quotev - IN PROGRESS
* A03 - IN PROGRESS

### Completed Chapters

Currently being rewritten, chapters down below have been done

* Prologue
* Chapter 1: School, Teenagers, and a Sprinkle of Trust
* Chapter 2: The Swift
Darkness Society

Page belongs to Boss182. DO NOT edit without permission.

## Info

The Darkness Society is filled with the most twisted people who want to cause chaos and kill everyone.

## Member Info

**Grim:** Grim is one of the two leaders of the Society. His quirk is Smog. He is very dangerous and is incredibly strong.

**Rework:** Rework is one of the two leaders. His quirk is Molecular Manipulation. He is more sane than the rest of the Society.

**Cinder:** Is the strongest non-leader of the Society. His quirk is Pyromania. He is very blood hungry.

**Maggey:** She is quick to the point. Her quirk is Switch-a-Ru.

**Massacre:** A murderous Psychopath. Quirk is Blood Bane
Corium

**Corium** (致死鉄 *Chishitetsu*) is the Quirk of...

## Description

Corium grants its user the terrifying ability to create and manipulate an esoteric substance known as "corium" within a fifty-meter radius. Corium is an extremely dangerous substance; it consists of vast amounts of radioactive Uranium mixed in with toxic metals like lanthanum, barium, strontium, and antimony, forming an extremely dense, toxic, and radioactive metal. Corium is radioactive and toxic enough to kill people who are exposed to it within five minutes. Additionally, it is extremely dense and viscous, being able to resist almost any attack other than high-powered piercing attacks. Even then, those attacks barely scratch the metal. It is extremely hot, being able to make nearby objects spontaneously combust due to the sheer amount of heat energy it radiates. The user is immune to all of these deadly aspects of corium, and the user is able to come in contact with the liquid for long periods of time without suffering anything.

Corium is usually generated when a nuclear reactor's core melts down into a single, homogeneous fluid, so the user's method of corium generation is similar. The user is able to generate a few kilograms corium before suffering the primary weakness of this Quirk. Corium's density is around ten milliliters per gram, meaning that just a hundred milliliters weighs an entire kilogram. These values mean that the user is unable to even generate a whole liter of corium without expending all of their bodily energy to do so. If the user exceeds this limit, their own body will start to undergo a "meltdown" where its temperature will shoot up to over a hundred degrees Celsius, and it will liquify into a superhot puddle. The user cannot return from this state, but the user is capable of focusing the Quirk's abilities on one part of the body so that only that part melts off in the event that the user does start to melt.

## Trivia

* The Japanese name for this Quirk, 致死鉄 *Chishitetsu*, does not actually mean "Corium."
	+ 致死 *Chishi* literally means deadly.
	+ 鉄 *Tetsu* literally means iron.
Cold Flame

**This page is the property of Camaror, so please don't modify it. Thank you and enjoy your reading !**

Cold Flame is an emitter-type quirk used by Mitsumichi , it allows its user to generate blue flames which, in spite of their appearance , are really cold. Those flames, due to their coldness, can extinguish any heat source they are in contact with , acting like water on classic fire. Furthermore , also due to their really low temperature, they can cause cold burns to the people exposed to the flames. However , the weakness of this quirk is that the user's body temperature decreases the more the quirk is used , meaning that there is a risk to fall into hypothermia is the quirk is too much used.

## Abilities

**-Blue Flames Generation :**Mitsumichi can generate really cold blue flames as he wants. Those flames act like water on heat sources and can extinguish them by decreasing their temperature. Those flames can also cause cold burns to the people exposed to them due to their extreme coldness.
Deflection Field

**Deflection Field** is an emitter quirk used by Vigilante Miné Setsu.

## Information

Allows Miné to deflects bullets and other projectiles away using an invisible shield in front of her. The drawback of this Quirk is that she has to take it down should she want to switch from defense to offense.

## Limitations

* Mine is not able to maintain the shield under stress, at least for long.
* Attacks on the shield could cause equivalent damage to Mine's mind or body through extend exposure.
* Requires concentration.
* Can only deflect projectiles, not physical attacks.
Dark Strike Team

Dinana

Anji Isamu

## Info

This team works directly under Doctor Ujiko and is mainly used for kidnapping and killing heroes for their bodies and their quirks.

## Members

**Sora:** Leader. His quirk is Plunder, which allows him to temporarily steal quirks from multiple people at once. One of the most intelligent people in Japan.

**Hana Shiraori****:** Vice-Leader. Her quirk is Restoration, which allows her to return anything she is near to a previous state.

**Rayna**: His quirk is Trigger, which allows him to transform his fingers into syringes which can be filled with any substance as long as the user knows the chemical compound of the substance.

**Dinana**: Her quirk is Living Darkness, which allows her to generate and control darkness that can move and act by itself but can also be used as body reinforcement.

Anji Isamu: His quirk is Advanced all for one and advancement which allows him to make quirks stronger and steal stronger quirks then original all for one can
Delicate Wings

**Quirk Range** | Long-range

**Delicate Wings** (脆い翼 Moroi Tsubasa lit. *Fragile Wings*) is the Quirk of Kocho Sakurano.

## Description

Delicate Wings grants Kocho the ability to manifest a pair of glass butterfly wings from her back.

Kocho has four small organic protrusions on her back that can extend and produce a glass-like material that allow her to fly. The pair of wings are thin and light, allowing Kocho to maneuver around gracefully in the air. She is able to manipulate the glass to harden itself, which she can use as weapons.

While the wings are beautiful to look at, they are also fairly brittle and can break when hit with enough force. The shards of glass that are scattered are then able to move around by Kocho telekinetically controlling them, but she can also willingly break them into several pieces herself.

If somehow a section of the wings are broken into pieces or melted, Kocho can freely manipulate her glass to change its shape and distribute parts of her wings to accommodate the lack of glass in the broken wing. New glass can be created from the spine of the main structure of her wings, though it takes many days for them to grow big enough for her to achieve flight. The glass is also able to change colors, giving Kocho a variety of patterns to trick her opponent's eyes or simply use as a form of camouflage.

### Weaknesses

If too much glass is removed from Kocho's main wings, she will struggle to stay in the air as they cannot carry her weight. She might be able to hover a few feet above the ground, if at all.

Extreme heat can cause the glass of her wings to shatter or melt into their viscous state, making it impossible for her to fly since she would need to concentrate on holding the pieces together.

## Super Moves

* **Gyro Papillon** (ジャイロパピヨン *Jairo Papiyon*): Kocho hardens her wings as she rotates her body. Any opponents surrounding her will be cut if they are too close.
* **Wing Cutter** (ウィングカッター *Wingu Kattā*): Kocho hardens the edges of her wings as she flies towards her opponent. She curves her body when she gets close, allowing the razor sharp edges of her wings to hit her target and effectively slicing them.
* **Bullet Scale** (弾丸スケール *Dangan Sukēru*): A long distance offensive attack. Kocho hardens her wings and breaks them into pieces. Then, she telekinetically shoots them at her opponent like bullets.

## Trivia

* Kocho's Quirk is a combination of her father's Glass Manipulation Quirk and her mother's Butterfly Wings Quirk.
Cunning Predator

**This article, Cunning Predator, is the sole property of Darkpallyz, and therefore should not be edited without asking. Thank you!**

***"Thanks DamonDraco"***

## Section Header

### Quirk Range

Close to Mid-Range

Cunning Predator is the Quirk of Monica Powers. It Is also the Quirk Mohōyūri used to register for U.A. High and stay enrolled in there.

## Description

Cunning Predator allows the user to replicate any physical action after seeing it performed once typically with higher proficiency.

This allows to detect and react to events a split second before they happen, given that he has already seen the same thing occur in the past.

Combat Chameleon also seemingly serves as a strength enhancement quirk. Prior to training with All Might Mohōyūri Powers was able to lift about 800lbs; after during the summer he is able to life 2.5 tons.
Day Dream

Day Dream is emitter type quirk. It is a mutation of the user's parents quirks and it is all about forcing dreams on people.

## Strength

The user can shoot a gas (it basicly is methane saturated with mutated hormones). Contact causes someone's brain, excluding the user's, to work through their perception and that of a dream caused by the altered hormones at the same time. This leads to their vision and hearing being disturbed. The effect wears off after 10 seconds with additional 5 seconds for every second the target spend in the gas. The other part of the quirk allows the user to force himself and his target into a shared dream. Pain suffered during the dream will be felt in real life. Dieing in the dream causes the "dead" one to either enter a state of shock or loose his consciousness.

## Weaknessess

The user's body can only store four 7m (23ft) gas attacks. They are recharged by eating and sleeping afterwards. The effect of the gas attack depends on the target's way of dreaming, wild dreams make it more and mundane dreams less effective. The second ability only works on touch. The dream ends as soon as the body contact stops or someone dies in the dream. This might force the user to take special tactics such as hugging his enemies to prevent an unlucky fall to stop the dream prematurely. Using the second ability is very risky if the user is unable to achieve lucide dreams as A) his dream can come back at him B)His targets dream will work against him C) Both dreams aren't hostile enough and this is a waste of time. Using the ability rapidly will cause symptons to the user similar to his first ability. Caffeine temporally blocks the effect of his abilities.
Demon (Quirk)

The quirk used by Jigoku Tijihara.

Allows the user to become a full-fledged demon.

Considered to be a very useful quirk, as it greatly increases offense and speed. The defensive stat is also increased, but not as much

Demons are known to be red, but the color may vary depending on the person's genes. For instance, Jigoku has dark blue hair and black irises. This translates to dark blue skin with teal irises.
Combustion

This page belongs to Boss182. DO NOT edit without permission.

## Info

This quirk causes the user to burn anything or anyone they touch. The rate at which the power of the fire is and the speed it burns is based on how many fingers are touching the object 1 finger is weakest and 5 is the strongest. The user can also cause explosions by igniting molecules in the air.

## Strength's

The power of all five finger's can burn a 6 floor building within seconds. The range of the explosions is unlimited as long as the user can see the target. The user can create as many explosions at once. User is immune to all fire based quirks/attacks. Heat is so hot it can melt rock.

## Weakness's

Anything they touch burns. The quirk is always active. Wetting the user's hands causes the water to instantly evaporate.
Concept

## Info

Allows the user to create and impose concepts on the world and objects around themselves. Any concepts can be created.

## Some Concepts

* **Deny All Existences:** Erases the existence of anything the user is directing their anger at.
* **Allow Me to Return:** Causes to user to return to the place they are thinking about.
* **Thy Are Forbidden To Touch:** The affected cannot interfere with person/object the user is thinking of.
* **And many more...**

## Strengths

The user can impose the concept against the world. No limits towards the strength of the concepts. Can apply the concepts on objects for later use or to make anything the objects interact with obey the concept.

## Weaknesses

The user must have a strong desire towards the concept they want to use the ability. Must fully concentrate to use the quirk. Uses resources around the user to create the concepts.

## Trivia

* Concept is very similar to Reality Shift in the way it manipulates the world.
Combo Breaker

## Info

This quirk allows the user's speed, power, and weight to increase with every consecutive attack that lands on a target.

The quirk will reset if an attack misses it's target.

The increase is steady but there is no limit to how powerful the attacks can become.

## Strengths

Makes the user very deadly at close range.

## Weaknesses

Can be easily out-ranged. Fast targets are very difficult for this quirk.
Crystallize

**Crystallize** (結晶化) is the emitter Quirk used by Miki Juushiro and formerly her grandmother, Hama Juushiro.

## Description

Crystallize is the quirk that Miki was born with. It gives her the ability to create a layer of crystals on any surface she touches. These crystals allow an extra form of protection against blunt trauma, but they are rather weak and break easily. One the crystals break, they fade away and don't stick around.

The crystals also act as preservation for certain objects. For example, if she encases a flower in crystals then it won't wilt or die. The only thing that Miki can apply crystals to is her own skin. It tends to act on its own when Miki is getting overwhelmed by anxiety
Construct

## Info

This quirk allows the user to transform materials around them into physical constructs of any shape, size, and form (if there are a sufficient amount of materials that is).

The user can also turn materials into other substances such as rocks to metal or rocks to flesh. However to do this substance change the user must place the substance, that they want to change the material into, onto the material itself.

## Weaknesses

Unless the user is extremely skilled with the quirk it will take quite a while to build anything. Must have sufficient amount of materials to construct anything.
Blood Demon

## Information

Blood Demon is a quirk that allows the user to consume blood to increase the strength and durability of the user. However unlike Blood Drinker Blood Demon's boost are permanent. The users body goes though a permanent mutation that transforms their entire body.

## Strengths

The user increase their strength and durability with every new person blood they drink.

## Weakness

The user of Blood Demon goes unconscious for twenty four hours after they reach the amount of blood needed to induce the mutation. The stronger they get the more blood is needed to cause the mutation. The user gains a sensitivity to the sun. In direct sun light they are half as strong as they are out of it and they have to battle against a consant feeling of their skin being on fire. The light however does no real physical damage.
Crocodile

* Half Mutation
* Full Mutation

Crocodile is a quirk that we have seen two variations of. The first variation is the half mutation which just has the user grow a tail and the *traits* of a crocodile. The second one is the full mutation which is seen in Chronos. Chronos was born with this mutation and his brother developed it when he was about 5 yrs old.
Crystalline (Chase Family)

"*Crystalline the quirk of my family, the Chase Family makes you die young as every time you use it the quirk saps away at your life.*"

## Quirk Description

### Quirk Range

Long-Range

**Crystalline** (結晶,*Kesshō*) is a flying-type quirk that has been passed down through the Chase Family for many generations even before people having Quirks was the norm. It`s first user Crystal Chase used it to fly and generate winds with the tip of her rapier. However a mutation within her blood carried a mutation that today`s members of the Chase Family still carry. They will begin the painful process of knowing they are dying the more they use this quirk the more their lifespan will shorten. After Azuka Chase married somebody else Crystalline merged with that quirk and mutated becoming something different altogether increasing in all of the abilities it grants it`s user. After Aura received this quirk the lifespan shortening part faded away and was replaced with heightened intelligence.

## Description

As a flying-type quirk the user can fly and also call upon vast amounts of physical power that can be transferred to other people in the heat of battle. It is a long-range quirk that can be used to launch long-range attacks with the user of the quirk needing to stand at the front-lines. As it is a battle quirk it can cause a lot of damage if not handled properly. Azuka Chase`s child Aura Anderson has the quirk that her father Ban passed onto her along with the quirk her mother Azuka Chase passed onto her combined together into one called Rally that Aura passed onto her only child Katie Anderson. A user of this quirk can call upon untold amounts of massive magical energy that pour out of their emotions in battle. What they are feeling pours over into magical power that they can generate.

## Weakness

Though powerful it is not able to block flying attacks and Katie was thrown in the building when she tried to fight Katsuki in the air.
Density

**Density**(密度 *Mitsudo*) is the Quirk used by Komitsudo Seru.

## Description

Density is used after the holder ingests chemical make-up, or cells, of any human being. The user can then change the density, as the name implies, of that person, making them lighter than air or as hard as a diamond.

Seru commonly uses chemically-reproduced versions of her own blood, for reasons listed in the weaknesses section. This quirk applies to any objects on the person as well, as long as the user remembers to include them when summoning the quirk, as well as the ability to stay firmly on the ground but float through walls, or vice versa, if needed. This takes an extremely long time to learn.

The rarer the cell type, the longer the quirk lasts, meaning something like skin, blood or hair lasts the shortest time.

### Weaknesses

The main downside for Seru initially was anemia (severe bloodloss). She was taking her own blood consistently, but then found a way to duplicate her cells.

Other common weaknesses are vomiting, headaches, fainting, and other consequences of ingesting too much blood, and gag reflex in general from any human cell.

Overuse of this quirk leads to severe dehydration, and Seru has no idea why.
Comeback (Quirk)

Quirk type: Mutant

Quirk range: none

Description: Comeback allows the user to resurrect themselves from the dead or others and become more stronger.

Strengths: User can’t die until they are hit with a quirk that can destroy them,such as decay,destruction.

Weaknesses/Limitations: User may have to die in order to use the quirk. User may not be able to resurrect other people.

User: U-Iriamu Afuton
DaZ-Bones

## Introduction

Daz-Bones is one of the minions of Iron cross and a member of Wildfire. He is known for his quick escapes and his ability to sneak into anywhere. However that is not all Daz is known for. His skill with the pistol is a legend and despite the fact that he mainly plays rear guard Daz has claimed many lives with his fire arm.

## Appearance

Average looking man with black hair and tan skin. He wears all black, and has a serious look about him.

## Personality

Daz-Bones is a notorious flirt. He loves to flight around and hit on any girl over the age of eighteen. However when it comes to work he becomes dead serious. The difference between his work self and regular s elf scares Iron Cross. He wonders how the guy could just change so suddenly. Iron thinks that Daz is always like his work self, but acts differently around them.

## Abilities

Enhanced Endurance

Legendary marksmanship

Daz-Bones's stats, according to the creator.
Dark Magic

## Information

Dark Magic is a quirk that allows the user to turn a combination of both water, blood, and body fat in their body into a black plasma that flows under their control. This plasma has the ability to turn matter into Tackyons and send the matter to the past. How far into the past determines how thick the plasma is. If they are hit bye a torrent of it then the matter will be sent back very far. If it is hit with a light spray then the matter will be sent back a minute or two. It should be noted that the matter that is sent to the past appears in a random location. It is never the same spot it was sent from. The location however is always on earth, and on the same elevation level.

## Weakness

The user has to use blood, water, and body fat to make the plasma. This means that making int on the fly is very costly, and can swiftly result in death if the user it not careful.
Cold Front

Cold Front (寒冷前線 - Kanreizensen) Is An Emitter Quirk Used By Phoenix Himura

## Description

Cold Front Gives The User Control Over Ice. The User Can Generate Ice From Any Part Of Their Body, They Can Make Water And Milk Solid And Can Freeze Bullets In Midair While Congealing Gun-Wielding Opponents.

The User Can Manifest And Shape Various Structures Made Of Ice Or Cold Phenomena Like Blizzards.

This Quirk Also Provides The User Immunity From The Effects Of Cold Weather.

## Weaknesses

The User Is Limited By The Amount Of Moisture In The Air And Their Body. They Also Need To Stay Hydrated In Order To Be Able To Use The Quirk.

## Known Techniques

* **Ice Beam Emission** (アイスビーム放出 - Aisubīmu hōshutsu): The User Releases A Powerful Beam Of Ice. Encasing Anything That Was Hit By The Beam In Ice.
* **Ice Blast** (アイスブラスト - Aisuburasuto): The User Releases Ice Over A Specific Targeted Area, Encasing Anything That Was Caught In The Blast In Ice.
* **Ice Bolt Projection** (アイスボルトプロジェクション - Aisuborutopurojekushon): The User Releases Low Powered Projectiles Of Ice, Which Can Accidentally Kill Someone.
Deity Hero Agency

**This article, Deity Hero Agency, is the sole property of Ripcord, and as such this article cannot be mentioned, used, or even edited, without permission. Thank you for your cooperation.**

The **Deity Hero Agency ():** is known to the people to be the Hero Office belonging to the **Supreme Hero: Deity**, however in actuality it is a secret government training facility and subdivision used to train the next generation of heroes loyal solely to the government and dispatch them on missions whether if their licensed or not using the ruse of having it be a hero agency to their greatest member, Deity.

## Description

Deity Hero Agency is one of the various faction cells that are stationed throughout the world and investigate for the Government. the agency carries out missions that the government believe will benefit society, but seem to operate more as a counter-insurgency agency that also has more general law enforcement duties. They have some authority regarding recruitment for the Heroes, even dealing with the Underworld for unique individuals. If they encounter villains, they will apprehend them, but, as an agency, Deity Hero Agency seems to focus more on political threats to the Government than more generic criminals.
Demon

Demon is a quirk used by Heiden Akuma.

## Description

Demon is the summation of Heiden's many demon-related abilities.

Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change.

Heiden's body is capable of holding dark energy, which allows him to release blast of energy. His body also allows him to absorb the energy around him. The amount of energy in his body are shown by the black marking on his arms.
Heiden can not manipulate the energy only release it.

Dark energy is the energy that permeates space, similar to dark matter, and makes up most of the universe. Dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum. Dark Energy is fueled by the negative emotions all around the world.

As demon are creatures of darkness, He is sensitive to light type quirks, with prolonged exposure preventing his Quirk from being used while additionally making him feel drowsy and nauseous. When Zuko is touched or attacked by a light quirk it leaves burns on his body.

## Named Techniques

Blades of Energy : By drenching his claws in energy, Heiden could use his Enerugī no ha to charge the energy with wind and sling it like a barrage of crescent-shaped blades. While he typically used energy from the area around him, Heiden could draw the necessary energy to use the attack by gathering energy from his body into his palms. He would often use this tactic as a surprise counterattack after being wounded, when his opponents would assume he was weakened by his wounds and lower their guard.

Steel Claw: By channeling his energy through his claws, Heiden could increase his claws' range and strength to cut through objects deeper than otherwise possible, allowing him to weakened weaker villians many times his size in one hit. Despite being sHeiden most rudimentary energy-powered attack, it was still strong enough to weakend weaker villians even if they are enhanced by their quirk.

Energy Release: Through a swipe or slam of his hands, Heiden could discharge light blue energy force from it delivering shock waves or slicing blasts that could devastate a localized area

## Trivia

* Since the rest of his family have similar demon-like appearances, they may also possess the same Quirk. It can also suggest that this Quirk makes the user progressively more demon-like as they age
D.A.C

D.A.C is a young villain with the goal of simply wandering around and causing as many chaotic events as possible. Most of his motives are unknown.

## Appearence

D.A.C is a tall male with a somewhat fat and heavy build. He wears a pair of glasses that make seeing his eyes extremely difficult and is known for flashing a wide grin at his enemies and allies. His eyes change colors at random times and he is constantly wearing a black hoodie with blue jeans and simplistic black shoes.
Decadence

This article, Decadence, is the sole property of Cure235, and cannot be mentioned, used or edited without permission. Please don't edit or steal!

Decadence (退廃, *Taihai*?) this quirk used by Lethargy.

## Description

Decadence this emitter quirk which allow Lethargy to deprive power victims just touching them.

Touching the victims with your hand, lethargy can drain their power.In order to start pumping out energy, it is enough for her to simply touch any part of the victim's body with her hand (arm, shoulder, back, etc.), even touching her finger can work. She can also drain energy from several people, for example, two, just touch them with her two hands.

After touching, the energy of the victims begins to transfer in the form of green particles directly into the body of Lethargy.Lethargy can use the drained energy to add energy to itself, improve its attacking abilities or heal its wounds.

Lethargy can also choose how much energy she will drain from the target, she can drain all the energy from him and leave him without strength or half, which will be enough to redirect to healing wounds or giving herself a little energy enough to fend off enemies or escape from them.

She can also transfer the drained energy to another person by simply touching his body with his hand, but she can also return this energy back to the one from whom it was drained by simply touching him with her hand.

Victims who have had their energy sucked out will feel weak all over their body, they will not be able to stand or fight back against the enemy, any attempts to try to stand on their feet will lead to the fact that their knees will tremble and they will not be able to hold on standing, and they will immediately fall to the ground from impotence.

## Strengths

* The drained energy from victims can be used to improve own attacking abilities or heal wounds.
* Also, the pumped energy can be transferred to another person, to his ally, in order to then improve his attacking abilities with the help of the victim's energy and heal him from injuries.

## Weaknesses

* The pumped energy from victims is spent very quickly when used to improve your body or heal yourself.
* Lethargy can also become weak and powerless if it expends energy too quickly to improve itself or heal.
Composing Nothing

*This page, Composing Nothing, belongs to **Sakky!** If you wish to edit this article seek permission from me. Editing without my permission will result in complications.*

"*Music is the body and soul of my performances; without music then there is only dead silence and thus all passion I put in a performance is lost to the void. Music fills that void and allows me to give the proper emotions needed to my acting.*"
— Alisa's reasoning to music in her shows.

 **User(s)** | Alisa Sokolov

**Composing Nothing** (KANJI, *ROMAJI*) is an Emitter Quirk that allows the user, Alisa Sokolov, to create music without physically having the instrument.

## Description

Composing Nothing is by far one of the most passive quirks to exist. The quirk allows the user to control and create music with simple movement son their hands. Alisa sues this quirk to allow her to play music live on stage while doing her musicals and other types of acting activities. This quirk allows Alisa to play all sorts of music by only using her own abilities rather than the need to pay for the music and gives a whole different feeling to her performances.

### Strengths

* Can play any and all instruments without having them
* The sound can be played as quiet and as loud as the user wishes

### Weaknesses

* The user must learn how to play the instrument to be able to play it

## Trivia

* Alisa is able to play; the flute, the piano, the guitar, the violin, the clarinet, the trumpet and the alto saxophone.
Daniel Starlie

Daniel Starlie is a first year at Paladin International Academy, and the Class Leader of 1-A. His Quirk is Photon Charge.

## Appearance

Daniel is a handsome young man with blonde hair and gentle green eyes. He looks somewhat older than his age suggests. He wears the standard uniform for Paladin.

His Hero costume has the appearance of a knight, doning silver armor, gauntlets, boots, and a blue tunic underneath.

## Personality

Daniel is friendly, honest, and respectful. He is diligent in his studies and pursuit of Heroism. His dream is not only to be the best Hero he can be, but also to be an outstanding gentleman, the same as his father and late older brother before him.

Despite his seemingly cheerful nature, Daniel has a great deal of sadness over the death of his older brother Kenneth.

Daniel takes special interest in helping Otome adjust to the class, and even helps her with her training. Some say it has more to do with romantic interest, something he doesn't seem to deny.

## History

Daniel, similar to Tenya Iida, comes from a long line of Heroes, and is next to continue the family legacy, a position he welcomed full heartedly due to dreaming of become a Hero. He idealized his brother Kenneth for his charisma and dedication to honoring the Hero code. However, one day Kenneth was killed in action by a villain.

Daniel was greatly distraught with his brother's death, but his father Leonard reminded him of his dream and it was his duty to carry on the Starlie legacy in Kenneth's stead. Thus, Daniel became more steadfast in his pursuit of Heroism.

## Abilities

Daniel's Quirk allows him to store photonic energy in his palms and release them at will.
Deadlights

Quirk Name: Deadlights

What it does: Whenever Arthur opens his mouth, at the back is three glowing lights, whenever someone stares at these, they are put into a trance that makes them seem dead, they are filled with fear and begin to float, allowing arthur to eat them, when in the trance the person sees arthur as their worst fear

Weaknesses/Limitations: If something breaks arthurs concentration, the trance ends if it hasn't been finished, true love can break somebody from the trance, im someone has great willpower they can break themselves from the trance
Death Glare

```
DISCLAIMER! Please do not use this character without
the creator's permission, if you wish to use this
character, please let the creator know through their
message wall at Mish16. Thank you for your kind
consideration!

```

**Death Glare**is an emitter-type quirk used by Black Out. This quirk allows her to disintegrate her enemies into ash. Other than that, she is also able to disintegrate objects into ash and not just people. In order to activate her quirk, she must blink 3 times consecutively. When she uses her quirk, her eyes become red.

## Drawbacks

If she overuses her quirk, her eyes could bleed or she could go temporarily blind. The longest period she has gone temporarily blind, was 2 weeks. While it's very seldom that her eyes bleed, it does happen once in a while, and when it does, it usually does not hurt and it just feels like she's crying.
Cremation Ritual

The **Cremation Ritual** (火葬の儀式, *Kasō no Gishiki*?) is an ceremonial ritual performed by the inhabitants of Kakureta. It is the ritual in cremating the dead to stop their potential resurrection the Gods with the quirk Draugr. More often these rituals would have the deceased Will or final wish of the deceased will be performed by their living relatives. Ritsu Amakusa performed the Cremation Ritual on her late second lover Keikō with their daughter Takeru Amakusa and went to perform his final wish in he wished to leave and return home to Japan.

The ashes of the cremated individual is often kept safe inside an specialized a small bag, often inscribed with letting with the belief their soul is kept safe inside the bag along with their physical essence.
Death Fog

## Information

Death Fog is a quirk that belongs to the Villain Death Dealer. The quirk allows the user to create a fog inside of their body that exits out all the holes in their body. The fog has a strange property where it cancels the quirk abilites of Transformation and Emitter type quirks.

## Strengths

Can cancel the quirk effects of Heroes and Villains alike.

## Weakness

The Fog is created from the water inside of the users body. To much use of the fog can cause dehydration and can lead to death. The fog also is uncontrollable by the user. It spreads like any fog. That means the user will not be able to distinguish from friend or foe. If you get touched by the fog it cancels your powers.