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Pyre

**Pyre** is a game created and developed by Supergiant Games. Pyre was released on July 25, 2017. It launched simultaneously on Steam and the PlayStation 4.

## About

Pyre is a party-based RPG in which you lead a band of exiles to freedom through an ancient competition spread across a vast, mystical purgatory.

## Story

At the beginning of the game, your luck has almost run out when several masked wanderers find you and revive you from the brink. With your help, they seek to learn the truth about the Rites, a secretive competition through which the worthiest exiles can return home, absolved of their transgressions. As you journey across the Downside in the wanderers' custom blackwagon, you'll meet a variety of characters of all shapes and sizes, and learn what's in store for each of them should they prevail in the Rites. Your actions will determine who returns to glory, and who remains in exile to the end of their days.

## System requirements

### SteamOs+Linux

* OS: glibc 2.17+, 32/64-bit
* Processor: Dual Core 3.0ghz
* Memory: 4 GB RAM
* Graphics: OpenGL 4.2+ support
* Storage: 7 GB available space\*

### Windows

* OS: Windows 7
* Processor: Dual Core 3.0ghz
* Memory: 4 GB RAM
* Graphics: 1GB VRAM / OpenGL 4.2+ support
* Storage: 7 GB available space

## External links

* Official site
* Steam
Dragon Ball Legends Wiki/Top section

Welcome to *Dragon Ball Legends* Wiki
the *Dragon Ball Legends* guide written and maintained by the players.
We are currently maintaining 626 pages (111 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

Units

* Units
* Unreleased Unit List
* Unit Rankings
* Special Abilities

* Units
* Unreleased Unit List
* Unit Rankings
* Special Abilities

Items

* Weapons
* Armors
* Items
* Equipment

* Weapons
* Armors
* Items
* Equipment

Other

* Crafting Recipes
* Monsters

* Crafting Recipes
* Monsters

World

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

Guides

* Beginner's Guide
* Best Places to Farm
* How to Reroll

* Beginner's Guide
* Best Places to Farm
* How to Reroll

What is *Dragon Ball Legends*?

**Dragon Ball Legends** is a new game in the Dragon ball franchise.

With the chaos of the Tournament of Power behind them, life went on for the inhabitants of Universe 7. But their peace was short-lived...fighters from across the ages were soon drawn together for a timeline-splicing battle royale! Goku fought his way past one fierce foe after another, until a mysterious figure appeared before him.... A Saiyan boy, dressed like non he had ever seen before...
Lord Gandroth

*"The serpent titan, once vanquished by the Scribe Gol Golathanian"*

## Description

Lord Gandroth is a serpent titan, slain by the scribe Gol Golathanian, whose corpse forms the plateau on which rests the Ridge of Gol stage. He has a serpentine dragon-like appearance, with four legs ending in three clawed feet. His head is large, with a beak-like mouth and two horns much resembling those of the demons that reside in the downside. Even centuries after his death, smoke rises from the maw of his corpse.

## Titan Star Effect

A Titan Star is named for it. If invoked, it will grant your adversaries +8 Presence, increasing their Aura radius.
Heart Stone

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 30

* Maximum heart charge: 1000
* heart charge cost per block on vehicle: 0.001
* Power used to create heart charge: 10
* Maximum power use: 20
* There is a grace period of 5 seconds after spawning before the heartstone will activate
* Recharges nearby avatar ~~energy bars~~ (health) which is important in some game modes-Currently only required in adventure mode, but can be built in other modes.

-If engine power is insufficient or diverted elsewhere the Heart Stone will start loosing charge. At 0 charge it will detonate dealing damage to surrounding blocks. For this reason it is advised to not put it near other vital or volatile components of the ship.

-It is recommended in adventure mode to set the Heart Stone to highest power consumption priority so as to avoid it depleting and self detonating while under full engine power load.

-If destroyed in adventure mode, it can be repaired by the Rambot's repair tentacles but the player will be loosing health at a constant rate until it is repaired.

-To move a Heart Stone within adventure mode you must first delete the original block in the build mode, then quickly place another before Rambot's health reaches 0. If a Heart Stone is destroyed due to damage or lack of power, a new one CAN NOT be placed, until the original is repaired, then deleted in build mode.

*This article is a stub. You can help From the Depths Wiki by expanding it.*
Dalbert Oldheart

Voiced by | Logan Cunningham

**Dalbert Oldheart** is the leader of the Fate. He is an honorable old cur bent on upholding the sacred traditions of the Rites with his adopted son, Almer.

## Biography

He took pride in his heritage, as an ancestor of the alpha-chiefs thought to be descended from Jomuer Many-Mane himself. But, his more-vocal attempts to preserve old traditions in the Commonwealth often fell on deaf ears, or even roused anger. One day, he dared to publicly celebrate Fang-Song, even against the wishes of his family. His family's caution was well-founded in this case, and he and Almer both were taken, and exiled. In the Downside, tales of their deeds preceded them, and the Fate soon approached them, and took them in.

## Story

The Fates are the second triumvirate you face. Dalbert greets the Nightwings cordially, and gifts you a talisman. He is always polite and kind towards the Nightwings, despite Almer's protests.

If he wins a Liberation Rite he will instead transfer the freedom to Almer. Once his son is freed without his consent, Dalbert will quit the Rites. Shortly after the Rites end, Dalbert peacefully passes away of old age.
In the Flame

**In the Flame** is a song from Pyre, with vocals by Ashley Barrett and Darren Korb. It can be heard from the White Lute, which is found in the Blackwagon.

## Lyrics

When the stars align

The Rites shall come to bear

Illuminate the signs

The exiles shall be there

All are not the same

But three shall be as one

Freedom in the flame

The end has just begun

Strands may break alone

But twisted make a braid

Together on their own

The journey shall be made

Huddled in the cold

Backs against the storm

The timid and the bold

They keep each other warm

Shivering alone

But joined are unafraid

Together on their own

The journey shall be made

The journey shall be made

When the stars align

The Rites shall come to bear

Illuminate the signs

The exiles shall be there

Strands may break alone

But twisted make a braid

Together on their own

The journey shall be made
Jodariel

**Jodariel** is an exile and a member of the Nightwings triumvirate. She is the most imposing of the three masked wanderers who found you clinging to life.

## Roster Bio

She is a grim, longtime resident of the Downside, grown accustomed to surviving there.

### Observations

She seems to be responsible for the blackwagon's security. Her features suggest she has lived in exile for much longer than the others. Her grim outlook and the fact that she still wears the bronze clasp of the Commonwealth Bloodborder suggest a military background, though what she did to earn her sentence you do not yet know.

### Biography

She was a seasoned captain serving on the Bloodborder, and she fostered the orphans of her fallen brothers and sisters. One day, she captured a flock of Harp fledglings who had flown too close to the Commonwealth. When she was given the order to put them down, she refused, and thus was sentenced to exile. There, she survived on her own, and gained her horns. Many years later, she encountered Hedwyn, whom she last remembered as one of the children she had in her care.

## Story

Jodariel appears from the very beginning of the game, she is one of the three masked exiles who find the Reader.

When the Nightwings come across the Moontouched Girl, Jodariel is the one to take her in and welcomes her. She becomes very protective and close to the girl.

When Pamitha joins the Nightwings, Jodariel is initially distrustful of her, due to her past fighting the Highwing Remnants. They eventually learn to get along and trust each other.

Jodariel reveals her history to the Reader on the 16th anniversary of her exile. She doubts that she made a difference as a Captain on the Bloodborder, and admits that if she were faced with the same choice to save the young Harps again, she might not choose the same outcome.

*This article is a stub. You can help Pyre Wiki by expanding it.*

If Jodariel is liberated, she joins Volfred's agents and help them further the plan. If the ending is a peaceful revolution, the people of the Commonwealth believe she is Soliam Murr reborn. If there is a violent revolution, she uses her military experiences to obtain key victories in the subsequent conflicts. In either case, she continues training, and conscripts a volunteer group that maintain public safety in the new Sahrian Union.

If Jodariel is not liberated, she returns to the Downside Prarie and help to improve living conditions there.

If Ignarius and Jodariel are both liberated or both remain in exile, they end up living together.

### Stats

* Glory: 30
* Quickness: 6
* Presence: 25
* Hope: 9

Jodariel's unique talisman is Soliam's Horn. It allows her to casts her Aura father and faster than usual.
Khaylmer Rope-Caller

**Khaylmer Rope-Caller** was a companion of Soliam Murr's before the fall of the Empire.

## History

Khaylmer Rope-Caller held a prestigious position in the Empire, as the elder and most-trusted aide of the Emperor of Sahr, Soliam Murr. When there came rumors of a treasure called the Celestial Orb, Khaylmer urged the Emperor to chase after it, to leave all his duties behind and seek legendary status. So began the fall of the country, and a golden opportunity for Khaylmer Rope-Caller. In Soliam Murr's absence, he took the throne, and sent all numbers of those who served the Empire to find that most awful Emperor, and slay him.

But time passed, and Soliam Murr still lived, and had taken with him the Master-General that was sent in search of him. So Khaylmer journeyed into the Downside to search for them himself. Their paths were fated to remain apart. For he wore the Tattered Mantle passed down for generations from the First Empress. The living Mantle, which normally whispered wisdom, shouted in protest in the Downside. The Rope-Caller retreated to a nearly untouched isle out at sea, and the Mantle -- of it's own volition -- joined with the local Imps. Then and there was the Imp Titan born, and embraced Khaylmer to his end.
Gol Golathanian

**Gol Golathanian**, known as the Master-General, and the Nomad Scribe of the eight Scribes. He wields the legendary tower shield, Oathtaker.

Gol Golathanian wrote the first chapter of the Book of Rites.

## History

He once served Soliam Murr, and was one of many whom hunted Soliam down under the charge of the then new ruler, Khaylmer Rope-Caller. He'd heard that Soliam had perished in a river, but he couldn't celebrate just yet. He had to ensure he was dead. But the man he found was so unlike his emperor -- starved, bloody, horns sprouting from his head. He was twix-and-tween the world of the living and the dead. Gol's love for Soliam proved so strong that he had mercy on him, and helped to save the poor demon. He and Ha'ub saw him back to health, and stood alongside him as a new trio of exiles. They set out to travel the Downside together.

Sometime in the future, Gol single-handedly felled the serpent-titan Gandroth. Nary the strongest nor bravest stood fearless against Gandroth, except Gol. He was the first. He dodged every attack the titan threw at him, and sent Gandroth's fury back at him with his tower-shield, leaving the beast but a stone statue in his fearsome image.

Upon the creation of the Nine Triumvirates, Gol Golathanian formed The Accusers. Named after one of the most accomplished legions from his military days, they were clad in raiments of gold, much like the armor of those soldiers, and formed on the values of justice, loyalty, and steadfastness. They are to seek out the truest spirits with the strongest sense of purpose to fill out their ranks.
Greater Titans

The Titans were monsters which ruled over the downside before the arrival of Soliam Murr and the Scribes.

## Description

Colossal monsters that once roamed the Downside.

## List of Titans

* Lord Gandroth
* Bialanthius
* Shax Six Shoulders
* Time-Singer Harn
* Yslach Astral-Born
* Unfathomed Plurnes
* Endriga the Widow
* The Tattered Mantle
* Xilvias Horse Headed
* Limbless Arizech
* Dolnis the Locket
* Archbeast Sung-Gries
Reader

The **Reader** is the unnamed player character of Pyre. A Reader also generally refers to anyone who can read the Book of Rites.

## Background

You were sentenced to the Downside for the crime of literacy, as the use of literature nearly resulted in a cultural insurrection in the Commonwealth. You are physically incapable of participating the Rites due to being heavily crippled before the story even begins; however, as the only literate one, you were rescued by Hedwyn and brought into the Blackwagon to become their Reader for the Rites.

Your gender and background depends on the options you choose within the game. Your can be a crippled scholar, farmer, or war orphan. You may also choose to keep silent about your past, leaving you with no history.

## Story

The Reader is the Nightwings' guide during the Rites. You direct them in the Rites, and consult the stars to guide them from Rite to Rite. You help the Nightwings through the course of the Rites and in their personal lives, offering counsel on which road to take and advice in the back of the Blackwagon when someone has something on their mind. While you don't take part directly in the Rites, the Nightwings respect you as a Reader and as the de-facto leader of the Nightwings. They let you decide who should be liberated at each Liberation Rite.

Through reading the Book of Rites, Readers gain the ability to read thoughts and communicate mentally with others. You use this ability to learn the Moontouched Girl's name, and to communicate with Ti'zo. Readers also gain mental powers such as memory alteration and mind control. The Archjustice communicating with you in your dreams may be an extension of his abilities as a Reader.

The Book of Rites holds that only a Reader may become the Voice to guide the next generation of exiles. Due to the fact that the Rites end during your lifetime, this path was only for the current Voice, not for you. However, you can still earn your freedom in the final Liberation Rite. When the victor prepares to enter the stream back to the Commonwealth, the stream turns red, and the victor must choose someone to return. There is option for you to be chosen.
Black Basin

**Black Basin** is a region in the Downside. A land of black glass, searing vapor, and strangling forests. It is the single largest region in the Downside. The territory is claimed and patrolled by exiled harps.

## Book of Rites Description

The continent we called Black Basin shall one day tear itself apart. Arriving upon blackened molten crags, tolerable only by the harp Triesta, we pressed onward toward a suffocating wood. This land felt to us somehow primordial. Deep in its roots and noxious crevasses lay innumerable clues as to its ancient history. But we had little time to excavate, for our supplies, by then, were thin. Further, we were lost. Our best attempts at circumnavigation all had failed. It was Lu Sclorian who reached out at last, unto the stars, and they revealed the way. Then, we at last could see the sacred Mount Alodiel, there, in the distance.

## Landmarks

* The Nest of Triesta (Celestial Landmark)
* Black Shore
* Highwing Cove
Fate

The **Fate** is one of the Triumvirates in the game Pyre. Their sigil is three eyes connected by in the center by the canthi, and they are the second rival triumvirate you meet. They are led by Dalbert Oldheart and are first encountered at the Spring of Jomuer.

## Background

> The Fate united under Many-Mane the Alpha Chief. He is brash, but follows his traditions. He prizes faith, discipline, and honor... qualities he seems to lack, at first.
>
>

> He formed the Fate under the precepts of olden bylaws of his four-legged ancestors. They believed in a certain natural order in the way of things. Many-Mane wanted for the Fate to likewise show respect.
>
>

> Initially, he only chose from other curs. He, however, urged the Fate to replenish their numbers from any race or ethnic group thus willing.
>
>

> Thus shall they anticipate what is to come, with open eyes and minds, and never frown upon what is in store for them.
>
>

> -The Book of Rites, Chapter VII, page 131, In the Words of Ha'ub the Swallow, the Accursed
>
>

## Volfred's Roster

An honorable triumvirate determined to uphold the traditions of the Rites.

Led by the cur Dalbert Oldheart, with the help of his adopted son, the savage Almer the Helpless. He is an honorable old cur bent on upholding the sacred traditions of the Rites with his son.

**Notes:** They cling to the belief that the Scribes are watching over them.

## Members

* Dalbert Oldheart
* Almer Oldheart
* Enia
Ignarius

Voiced by | Logan Cunningham

Ignarius is a Demon, and the leader of The Tempers triumvirate.

## Biography

Born to a middling Commonwealth family, he got into trouble early and often, but found his calling in the Commonwealth's not-entirely-legal red light district. Most notably, he watched the doors at the Starry Eight, an infamous tavern where high-ranking Commonwealth officials sometimes showed up incognito to blow off steam. One evening, a particularly belligerent guest got under his skin, so he gave him a tremendous thrashing. This guest turned out to be a wealthy chamberlain, who used his connections to get him arrested, and exiled.
Guiding Light

Reason: "*Redundant and not needed*"

**This page is a candidate for deletion.**
Reason: "*Redundant and not needed*"

**Guiding Light** is one of the masteries in the game Pyre. It is a Traits of the Alpha Chief mastery.

## Description

After plunging into the adversary's Pyre, Rukey soon returns, rather than remaining banished.
Rukey Greentail

Voiced by | Darren Korb

**Rukey Greentail** is an exile and a member of the Nightwings triumvirate. He is the smallest yet loudest of the three masked wanderers who found you clinging to life.

## Masteries

### Maneuvers of Many-Mane

Rites Masteries enhancing a Cur's agility and fortune.

* Cloud Jump: Rukey can jump a second time while airborne.
* Lightning Run: When sprinting, Rukey accelerates faster than usual to an even faster top speed.
* Lucky Break: After he is banished by an adversary, Rukey has a 50% chance to return in only 1 sec.
* Moon Sault: Rukey can jump a second or third time while airborne.

### Traits of the Alpha Chief

Rites masteries enhancing a Cur's relentlessness and fever.

* Explosive Temper: When Rukey banishes adversaries by casting his Aura, the blast can banish nearby adversaries.
* Glory Dive: Rukey deals an additional 5 Glory when plunging into the adversary's Pyre.
* Guiding Light: After plunging into the adversary's Pyre, Rukey soon returns, rather than remaining banished.
* Keen Eye: Rukey casts his Aura +50% farther than usual.

## Roster bio

### The Fast Talker

He is an opportunistic and well-connected Cur still clinging to his once-comfortable lifestyle.

### Rites Powers

* **Cast:** Throws his Aura in a long thin line.
* **Jump:** Hops up quickly to evade adversaries' Auras.
* **Sprint:** Accelerates to a high top speed.

### Personal

* **Race:** Cur
* **Past:** Trafficker
* **Astral Sign:** Arcae

### Sentencing

* **Crime: Smuggling**
* **Motive: Self-Gain**
* **Years Exiled: 4**

### Observations

He seems to be the most well-connected of the masked wanderers who found you, and knows something of the land. He has a rather opportunistic disposition, and his ostentatious clothing suggests a lucrative background in the mercantile business. Even still, you do not yet know for sure what he did to earn his sentence.

### Biography

He barely made a living as a trader in the Commonwealth, trying to provide for an aging mother and several good-for-nothing uncles, until he found a much more lucrative clientele among those exiled to the Downside. To them, he would ship various commodities... but just as things were looking up, he was finally caught, and cast down the river. There, after Jodariel saved him from a pack of howlers, he promised to repay her.

## Trivia

* Despite the Greentail Family Portrait showing Rukey with only one uncle, he actually has five. It's unclear which uncle is shown in the photo.
Sahrian

*This article is a stub. You can help Pyre Wiki by expanding it.*

Sahrian is the artificial language created by the developers of the game. It is supposedly the language every character speaks in the game. It takes inspiration of many languages in the real world.

Sahrian, is the language of the world, a far flung future where English and literacy are an ancient and forgotten history. As the Reader, the player has the unique distinction of understanding English and the Book of Rites in order to help those banished to The Downside earn their freedom. In order to create that rift between the Reader and the rest of the cast, Kasavin created Sahrian, a beautiful, yet familiar language. “It’s meant to sound authentic, vaguely recognizable, and old — it’s the common language of the gameworld,” Kasavin said about Sahrian.

For that familiarity, Kasavin dug into languages that formed the roots of our society today. “Sahrian is chiefly inspired by Latin but also other Romance language; I then pepper in other ingredients from Russian and Japanese because I’m familiar with those languages and like the sound of them.” Supergiant Games’ composer and audio designer Darren Korb worked on the casting of each of the characters, as well as recording the voice lines, thousands of them, each character with their own subtle dialects and speaking patterns. It makes sense then why Pyre’s language sounds almost musical at times, never calling attention to itself while being a beautifully integral part of building the world.

There were certain words that he wanted to use to reinforce ideas of this being a legitimate language throughout the game. Noxalas is derived from the Latin ‘nox’ meaning night, and ‘alas,’ meaning wings, used to reference the Nightwings throughout the game. There’s also a particular word the characters use whenever referring to the Reader. “You hear ‘Ligaratus’ frequently when characters are referring to the Reader. I built up a dictionary of hundreds of terms during the course of the writing,”

If you’re interested in learning the language, you’re out of luck for now as not known list of words and grammar is known. Not all hope is lost though as it seems in the future more documents with information about the language could be published.
Brighton

**Brighton**, also known as **Archjustice Androbeles IX**, is the grand judge and figurehead ruler of the Commonwealth, as well as the Voice heard during the rites.

## Background

Brighton was once a member of the Nightwings, acting as their reader. Once claiming victory during a liberation rite, he returned to the Commonwealth where he took on the mantle of Archjustice Androbeles IX, becoming the Voice the reader hears during the rites.

Before he was exiled, he was the son of a middle-class family in the Commonwealth. Once returning to the Commonwealth, he upheld their tradition of oppression, including the literacy ban.

## Description

Due to the fact that he had been the previous reader for the Nightwings before Volfred Sandalwood, Brighton believes that he has the best interpretation of the Book of Rites.

Initially, he dislikes the Reader, claiming that you don't understand the Scribes, but after a few victories, he begrudgingly warms up to you. This changes, however, once he realizes that you are involved with Sandalwood's Plan.

He claims you have no respect for the traditions and the teachings of the Scribes. By reading the book, you learn that the Scribes meant for Commonwealth to be the exact opposite of its current state, the system which Brighton upholds. The literacy ban was not meant to exist and the Rites were meant to be an experience of personal growth to select the worthy of leading their new society.

As the Plan nears its fruition, he becomes more enraged, and makes more disparaging comments about the exiles, but ultimately he is powerless to stop you, and he can only continue presiding over the Rites. After the revolution he is overthrown, and his ultimate fate is unknown.

## Quotes

* *"Now normally I would wish you a shameful defeat... but this time I wish you a little bit of luck."* - said before your battle with the Withdrawn.
* *"Reader. The commonwealth, your home, is aflame- much like a stack of burning books. Aflame because of you, because of your outlandish plan!"*

## Gallery

* Brighton's portrait from during his exile
Jomuer Many-Mane

**Jomuer Many-Mane**, known as the Alpha-Chief, and the Cur Scribe of the eight Scribes. He wields the legendary jawblade, Kneebender.

Jomuer Many-Mane wrote the second chapter of the Book of Rites.

## History

The cunning cur that he was, he once set a trap for the hive-titan Bialanthius in the valley, and crushed the titan with 16,000 tons of beetle dung. How he acquired so much of it, he refused to tell even his close comrades. Despite the mystery surrounding this feat, the Underking Ores gained a greater admiration of the Cur Scribe for this victory.

Upon the creation of the Nine Triumvirates, Jomuer Many-Mane formed The Fate under the bylaws of his ancestors. They, as well as he, believed in a natural order of things, and prioritized faith, discipline, and honor. His triumvirate originally accepted only curs like him, but as The Fate were to be of open-mind, he allowed his mind and his Fate to be open to anyone of any race or ethnic group.
Adversaries

The game Pyre is littered with Adversaries who meet you at the Rites.

Reason: "*redundant - this page is nearly the same as Triumvirates*"

**This page is a candidate for deletion.**
Reason: "*redundant - this page is nearly the same as Triumvirates*"

## List of adversaries

* Accusers
* Beyonders
* Chastity
* Dissidents
* Essence
* Fate
* Pyrehearts
* Tempers
* Withdrawn
* True Nightwings
Pyre Wiki/Section 1

Welcome to the Pyre WikiWelcome to the Pyre Wiki
The Pyre reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,113 pages (419 articles).

Pyre
**Pyre** is a game created and developed by Supergiant Games. Pyre was released on July 25, 2017. It launched simultaneously on Steam and the PlayStation 4. Pyre is a party-based RPG in which you lead a band of exiles to freedom through an ancient competition spread across a vast, mystical purgatory.

At the beginning of the game, your luck has almost run out when several masked wanderers find you and revive you from the brink. With your help, they seek to learn the truth about the Rites, a secretive competition through which the worthiest exiles can return home, absolved of their transgressions. As you journey across the Downside in the wanderers' custom blackwagon, you'll meet a variety of characters of all shapes and sizes, and learn what's in store for each of them should they prevail in the Rites. Your actions will determine who returns to glory, and who remains in exile to the end of their days.

[Read more...]
Sir Gilman

Voiced by | Peter Canavese

**Sir Gilman** is an exile and a member of the Nightwings triumvirate. The principled Wyrm is first met as a member of the Pyrehearts before defecting to join your group.

## Roster bio

He is a once-proud knight of the Sea-Dominion, on a self-made quest to regain his honor.

### Observations

One of the outlandish wyrm-knights of the Sea-Dominion, he appears to have withstood many battles in the name of the Commonwealth, which employs many of his kind for its ongoing war against the Highwing Remnants. His exile seems to be self-imposed, though even he can only take so much abuse from his fellow knights...

If visiting the sacred lake on the way to the top of Mount Alodiel, he asks the reader to not chose him for liberation.

### Biography

He was a knight-errant of the Sea-Dominion, who sought glory in the Commonwealth, where he became a frontline fighter in the neverending war against the Harps. In this, he fared much better than most of his kind, until the day of the disastrous Siege of the Spiral Sanctum, where his entire regiment was destroyed in an ambush. As one of the sole survivors of this incident, **Sir Gilman** accepted full responsibility for the outcome, and volunteered to go into exile as penance for the failure

### Stats

* **Glory:** 15
* **Quickness**: 25
* **Presence**: 5
* **Hope**: 17

His unique talisman is Ores's Scale, which lets him jump further than usual.
Characters

The following is a list of major characters in the game Pyre.

## Nightwings

You and your allies, whom you strive to earn freedom for.

* Bertrude - a reclusive crone, well-versed in alchemy and sorcery.
* Sir Gilman - a proud and honorable wyrm-knight, formerly of the Pyrehearts.
* Hedwyn - a friendly nomad, one of the three original New Nightwings.
* Jodariel - an imposing demon, one of the three original New Nightwings.
* Pamitha Theyn - an aloof harp, formerly of the Highwing Remnants.
* Reader - the playable character, an individual with knowledge of literacy.
* Rukey Greentail - an opportunistic cur, one of the three original New Nightwings.
* Ti'zo - an unusually intelligent drive-imp.
* Vagabond - a cheerful savage girl with unshakeable faith in the Scribes.
* Volfred Sandalwood - a sap gentleman, leader of the Nightwings.

## Opponents

The opponents you face in the Rites, who compete with your Triumvirate for their own freedom.

* Almer Oldheart
* Barker Ashpaws
* Dalbert Oldheart
* Sir Deluge
* Ignarius
* Oralech
* Tamitha Theyn
* Lendel
* Manley Tinderstauf
* Udmildhe

## The Scribes

The eight ancient travellers who created the Rites and wrote the Book of Rites.

* Soliam Murr
* Gol Golathanian
* Jomuer Many-Mane
* Molten Milithe
* Lu Sclorian Hundred Minds
* Underking Ores
* Ha'ub the Swallow
* Triesta Tithis

## Others

* Archjustice Androbeles IX
* Celeste, the Gate Guardian
* Erisa
* Falcon Ron (merchant)
* Khaylmer Rope-Caller
* Messenger imps
* Sandra the Unseeing
* Tariq, the Lone Minstrel
Explosive Temper

Reason: "*Redundant and not needed*"

**This page is a candidate for deletion.**
Reason: "*Redundant and not needed*"
**Explosive Temper** is one of the masteries in the game Pyre. It is a Traits of the Alpha Chief mastery.

## Description

When Rukey banishes adversaries by casting his Aura, the blast can banish nearby adversaries.
Goku (Yellow, Hero)

Goku (Hero) is a Transforming saiyan in Dragon Ball Legends.

## Summary

Main Ability
Powerful hero
Transform to super saiyan next +40% to Blast damage inflicted for 15 timer counts.
Requirements: 5 timer counts must elapse.

Unique Abilities
**Rage: Strike Atk UP**
+8% to Blast damage inflicted per defeated battle member.

Super Saiyan main Abilities

The power of the Super saiyan

Transform to super saiyan 2 next +50% to Strike damage inflicted for 20 timer counts

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*
Nomads

**Nomads** are one of the Races in the game Pyre. They are humans cast from the Commonwealth, and stripped of name, home, and title.

## Description

Nomads are basically humans, though never actually referred to as such in-game. "Nomad" specifically refers to those who have gone to the Downside, either by choice or by exile. They are said to share a common ancestor with Harps, descended from the ones outcast for being born wingless.

Nomads who survive in the Downside for long enough eventually transform into Demons.

## Gameplay

Nomads are a flexible all-rounder class with balanced stats across the board and very standard abilities. Their cast has decent speed and range. With the right masteries they can specialize into an offensive or support role.

### Masteries

The first branch improves offense and scoring, the second branch grants Nomads team support abilities.

## List of nomads

* Hedwyn the Deserter
* Lendel the Liar
* Sandra the Unseeing
* Gol Golathanian
Rites

**The Rites,** also known as **The Rites of Flame**, are an ancient competition through which the worthiest exiles can return home, absolved of their transgressions. Rites take place at Celestial Landmarks.

## Description

Rites are conducted when the eight Scribe Stars align over a Celestial Landmark. Rites usually occur in cycles of several normal rites followed by one liberation rite.

To begin the rites, two of the nine Triumvirates need to arrive and make preparations: they must be dressed in raiments and each carry a copy of the Book of Rites. They must set their metal triumvirate sigil on the ground and recite the quoted prayer to consecrate the grounds.

If the preparations are successfully done, fire will rain down from the sky to set the pyres alight and a Celestial Orb will fall in the center. Each Triumvirate's goal is to douse the opponent's pyre with the orb. During the rite, the three members must act as a single mind: only one person may move at a time. Triumvirates are also allowed to have a Reader coordinate their actions. The rite is complete when one team's pyre is completely extinguished.

### Liberation Rites

Liberation Rites are special rites conducted at the Fall of Soliam at the end of each cycle. The Nightwings will compete against the most successful triumvirate of the cycle, and no liberation rites are possible without the Nightwings.

Each triumvirate anoints one exile who is sufficiently enlightened to be eligible for ascension, the anointed member of the winning team is dressed in white and gold raiments and allowed to enter the Shimmer-pool, where they are carried up the waterfall.

The victor may willingly transfer their right to freedom to someone else. However, attempting to forcibly take the place of the victor causes death.

## History

The rites were established by the Eight Scribes. After they defeated the last titan, Archbeast Sung-Gries, on top of Mount Alodiel, the Shimmer-Pool emerged from its eyes. But when the scribes received a vision of the rites, they chose to give up their freedom and create the rites so that other exiles have a chance to return home.
Erisa

**Erisa** is one of the characters in Pyre. She was once a member of the Nightwings.

## History

In the Commonwealth, Erisa was an apprentice blacksmith. Her brother died on the Bloodborder, causing her father to grow abusive towards her. One day, Erisa could not bear the abuse any longer and killed her father. She was then branded for the crime of patricide and exiled to the Downside.

In the Downside, Erisa became a part of the Nightwings, along Brighton and Oralech. Later, Brighton was liberated, and Volfred joined the Nightwings. Erisa harboured a great resentment towards the Commonwealth, and wanted freedom so she could join the Highwing Remnants and help them destroy the nation.

When Oralech was about to be liberated, Erisa pushed him off Mount Alodiel and tried to take his place in an act of desperation. However, she died in the Shimmer-Pool because she was not the one rightfully anointed. After this, Volfred disbanded the Nightwings, and no new Liberation Rites could take place until they were revived.
Bertrude

Voiced by | Logan Cunningham

**Big Bertrude** is one of the characters in Pyre.

## Description

She is a bog-dweller once feared and respected in the Commonwealth for her sorcerous work.

## Masteries

**Passions of the Wild Witch**

* Hex of Defeat: When your Pyre is lower than your adversaries', Bertrude deals an extra 5 to their Pyre.
* Greater Blast: Increase the angle of your Aura Blast, banishing adversaries in a wider area.
* Sudden Blast: Majorly reduces the charge time of Aura Blast so you can use it more often.
* Stubborn Flame: When your Pyre is lower than your adversaries', adversaries deal 10 less damage to your Pyre.

**Sorceries of the Southern Bogs**

* Hex of Victory: When your Pyre is higher than your adversaries', Bertrude deals an extra 5 to their Pyre.
* Vital Pounce: After pouncing an adversary, instantly recover all Stamina.
* Serpent Swiftness: While slithering, use half as much Stamina and move 30% more quickly.
* Feral Curse: Once each Rite, turn adversaries into fast-moving Howlers upon saluting.

## Background

Bertrude is a crone which is responsible for upgrading your Blackwagon in the Flagging Hands with her bog-dwellers at Big Bertrude's. enabling it to cross the Sea of Solis. She is described to be larger than fellow bogdwellers here, perhaps the background behind her name.

She's also a renowned alchemist and is known for her sorcerous work on talismans and the like. It is also known that she had some kind of relationship with Sandalwood before the downside, and harbors romantic feelings for him. Eventually, she will join the Nightwings and participate in the Rites. She cites her reasons as loyalty to Sandalwood.

## Description

Bertrude is a crone, so she harbors snake like hair, some degree of horns, and a snake like body. Her hair looks to be made completely out of red and pale snakes, and her horns seem to resemble green antlers. Likely reflecting her witch nature. She is also known to hiss and groan while talking, and even refers to herself as "we" from time to time. In general, she comes off as rude and withdrawn, however, if you talk to her enough she will vent to you by talking about her past with Sandalwood, and even offer you talisman and enchantments to improve your performance in the rites.
Pamitha Theyn

Voiced by | Sarah Elmaleh

**Pamitha Theyn** is a Harp, and the sister of Tamitha Theyn, leader of the Essence triumvirate. She was a part of the Talon squadron of the Highwing Remnants before she was exiled. She joins the Nightwings hoping for a chance to

## Roster Bio

### The Guilty Sister

She is an outcast of the winged Highwing Remnants, the Commonwealth's hated enemies.

### Observations

If the Commonwealth fears anything at all, it is the Harps of the Highwing Remnants. She is clearly one of them, many of whom have been exiled as prisoners of war. She seems to have an unusually easygoing attitude toward things, though you sense she is in pain or in a state of turmoil over something...

### Biography

She was a Talon ace of the Highwing Remnants, who possessed the talent of her sisters, but not their single-minded zeal. She grew weary of the fighting, and decided she would put an end to it. Thus, when a critical battle approached, the commonwealth was waiting, and her own blood-sister was among the Harps captured and clipped. She was more guilt-stricken by this than she expected. When she attempted to contact her blood-sister in exile, she was told that she could seek her firsthand, and was exiled, in turn.

## Story

Pamitha first appears before the first match with the Essence at the Nest of Triesta. Jodariel initially treats her with hostility, but Hedwyn accepts her into the Nightwings, because Sandalwood's orders are to find someone to fit every kind of mask. Pamitha then participates in the rite against the Essence. During the rite she tries to talk with her sister Tamitha, but the two get into a quarrel

At first, Pamitha acts very aloof. She has some kind of mental conditioning which lets her resist the Reader reading her mind. Eventually she reveals that she was responsible for Tamitha's exile, and feels guilty for it. She joined the Nightwings for the opportunity to talk to her and seek her forgiveness, but each time they confront the Essence, Tamitha refuses to hear her out and calls her a traitor. If Pamitha faces the Essence at a liberation rite, she silently pleads the Reader to let Tamitha prevail. However, her actions always remain loyal to the Nightwings.

If Pamitha is liberated, she contributes to the Plan, and is pardoned by the Highwing Remnants. Afterwards she travels abroad. If she is not liberated, she travels the Downside, staying in touch with friends who have remained. If she is not separated from Tamitha, she once more attempts to reconcile with her, but they end up in a fight and Pamitha gets a lasting injury.

### Stats

* Glory: 20
* Quickness: 10
* Presence: 7
* Hope: 15

Pamitha's unique talisman is Triesta's Plume. It gives her +5 pyre damage and a 50% chance to not be banished if she flies into the opponent's pyre.
Slugmarket

The **Slugmarket** is a moving merchant stand run by Falcon Ron. It allows players to purchase new Items generally prior to entering into the Rites ceremony.

Where you trade your foraged goods for things of greater value.

## Description

Crude trading post found in the Downside.

*Commonwealth contraband sometimes finds its way to the Downside, where it is traded and sold.*
Savages

**Savages** are one of the Races in the game Pyre. They are people ostracized for their deficiencies or differences in the Commonwealth, even prior to their sentencing.

## Gameplay

Savages are a well-rounded class with balanced stats, similar to Nomads, but with a different moveset focused on jumps and flinging the orb. They must charge jumps briefly by holding down the button, only jumping when the button is released.

### Masteries

The first branch mainly improves flinging and offensive capabilites, the second branch improves jumps and sprints.

####

**Tricks of the Rope-Caller**

**The Grand Traitor's Leanings**

## Known Savages

* Vagabond Girl
* Almer Oldheart
Coldmoat

**Coldmoat** is one of the locations in the game Pyre.

## Description

The north route through Flagging Hands crosses a mass grave. Even a thorough burning failed to cleanse a certain haunted air here.

If you choose to go here before facing the Withdrawn, you will gain the item 'Noxshroom', but all companions aside from Ti'zo will lose one hope for the next Rite.
Ragged Rock

**Ragged Rock** is one of the locations in Pyre.

## Effect

Stopping here during your journey in the campaign will grant you the choice of continuing the search for valuables or not,

Choosing "Yes, why not" will lead to Jodariel losing 1 Hope for the next rite.

Choosing "No, it is no use" will lead to Rusky losing 1 Hope for the next rite.

Neither choice will grant an item.
False Step

Reason: "*Redundant and not needed*"

**This page is a candidate for deletion.**
Reason: "*Redundant and not needed*"
**False Step** is one of the masteries in Pyre. It is a Tricks of the Rope-Caller mastery.

## Description

If Vagabond Girl is vanished while jumping, she shall instantly return at the origin of her jump.
Pamitha's Moonshine

**Pamitha's Moonshine** is one of the Items located in the Blackwagon.

Drinking it multiple times immediately after the 1st Rite with Pamitha in the group will start a conversation with Pamitha (similar to Rukey and the Bell).

Pamitha says it's the result of a Bog-Crone attempting to make a Bottomless supply of poison, but accidentally made a bottomless supply of moonshine.

## Description

Kept close at hand in the off chance of a good occasion, or a very bad one.
Imps

**Imps** are one of the Races in Pyre. Ravenous creatures indigenous to the Downside, a scant few of which possess a higher intellect.

## Description

Imps are winged creatures with batlike wings and horns, they communicate in screeches and chirps. Typical Imps are small, though some can grow to a massive size.

Imps vary in intelligence, some only have the intelligence of wild animals, while others are fully sentient and able to communicate with people. Exiles in the Downside have learned to train Imps for useful tasks, like delivering messages and powering wagons.

The Imps on the Isle of Khaylmer have an odd fascination with the Rites. They've even constructed an arena somehow, and will exchange currency with participants of the Rites for spectacle.

## Gameplay

### Rites Powers

* Implode: Detonates his Aura around him, banishing himself in the process.
* Flutter: Flutters up to evade adversaries' Auras. Hold to flutter longer.
* Zip: Zips quickly forward, one skip at a time.

Imps are a quick offensive class. Their quick movement and ability to fly over auras make it easy for them to get past opponents and into their pyre, but their low Glory means they don't score as many points. Their Implode ability banishes opponents in a huge area.

### Masteries

The first branch gives Imps team support abilities that complement Implode, the second branch improves their scoring abilities and offensive power.

## Known Imps

* Ha'ub the Swallow
* Messenger-Imp
* Ti'zo
Blackwagon

The **Blackwagon** is the main vehicle used throughout Pyre. It has three modes, Standard, Nautical, and Aerial, which allows it to traverse over the Land, Sea, and Air respectively. From time to time, different items will appear in your Wagon - some which you acquire as various keepsakes.

## See also

* Vehicles
* Book of Rites
* Beyonder Crystal
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Chastity

The **Chastity** is one of the Triumvirates in the game Pyre. Their sigil a sprouting flower with two leaves, and they are the seventh rival triumvirate you meet. They are led by Manley Tinderstauf and first appear at the Glade of Lu.

## Description

> "Those bearing the name the Chastity all count themselves disciples of Lu Sclorian, the Hundred-Minds, known firstly for his wisdom, but also cherished for his modesty, integrity, and kinship.
>
>

> Sclorian's priority, in forming his triumvirate, was to instill in all his subjects a deep-seated deference and respect for the rules governing the liberation cycle.
>
>

> 'The cycle of the Rites needs be respected to be understood; and needs be understood to be respected,' Sclorian said.
>
>

> Thus, the Chastity are emissaries of the cycle. Should they earn back their liberty, then they shall spread Enlightenment itself, and all of us shall grow."
>
>

> -The Book of Rites, Chapter VII, Page 141, In the Words of Ha'ub the Swallow, the Accursed
>
>

## Volfred's Roster

A triumvirate bent on exploiting the Rites to gain status in the Commonwealth.

Led by the sap H. Manley Tinderstauf. He is a sychophant who seems certain he will land a position of high standing once he is free.

**Notes:** Corrupted opportunists who mean to use the Rites for selfish gain.

## Members

* Manley Tinderstauf - Leader
* Avrec - a male Savage
* Sir Tidemont - a male Wyrm
* Xaxiana - a female Harp
Locations

The following is a list of locations in the game Pyre.

## List of all locations

* Commonwealth
* Downside
	+ Black Basin
		- Black Shore
		- Burnt Grove
		- Cinderroot
		- Flamburg
		- Flamelake
		- Glade of Lu
		- Glass Peak
		- Graymoor
		- Highwing Cove
		- Needlefield
		- Nest of Triesta
		- Sulfur Mane
		- Underthicket
		- Wakingwood
	+ Deathless Tempest
		- Isle of Khaylmer
		- Tempest Eye
	+ Downside Prairie
		- Bloomingpool
		- Hollowroot
		- Ridge of Gol
	+ Flagging Hands
		- Big Bertrude's
		- Coldmoat
		- Fallowfield
		- Nihiland
		- Pit of Milithe
		- Plaguemont
	+ Jomuer Valley
		- Beetle-dune
		- Cairn of Ha'ub
		- Cur Hill
		- Fallflat
		- Gluehive
		- Licksand
		- Shunt
		- Spring of Jomuer
	+ Mount Alodiel
		- Emperor's Ascent
		- Emperor's Fall
		- Fall of Soliam
		- Moonlight Alcove
		- Scribesgate
		- Temple Cistern
		- Temple Highroad
	+ Murr Pass
		- Downriver
	+ Sandfolds
	+ Sea of Solis
		- Dominion Abyss
		- Fathomless Trench
		- Forthsea
		- Hulk of Ores
		- Ragged Rock
		- Stormwall
		- Underking Pass
	+ Wyrm Gulf
		- Outer Solis
		- Wyrm Coast