Natural Helpers

The following are natural helpers for the Beast Tamer class.

##### Armadillo

Learning from the armadillo, you strengthen your protection. For one helper point, you can add +2 to your armor class for 1 round.

##### Barn Owl

For one helper point, you may command the owl to swoop in to distract an enemy within 30 feet. The target cannot use its reaction to perform opportunity attacks for 1 round.

##### Cat

Your loyal cat comes with you to slash with its claws when you attack an enemy. For one helper point, you may make your next melee attack deal slashing damage instead of the usual damage type. This damage is considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

##### Corn Snake

Your small slithering friend has taught you to shed your skin. For one helper point, you may remove the poisoned, paralyzed, or stunned condition.

##### Duck

Buoyant and light, the duck companion can lead a beast tamer like a mother with her ducklings. For one helper point, you gain a swim speed equal to your movement for 1 hour.

##### Emperor Scorpion

This creepy crawly helper can produce a mild sting to those that may want to hurt it or its tamer. For two helper points, you may imbue your next attack with venom. Upon a successful hit, the targeted creature must make a Constitution saving throw (DC 8 + your proficiency + your wisdom modifier). On a failed save, the creature is poisoned for 1d4 rounds.

##### Falcon

Falcons are fast and accurate companions to have and excellent hunters. For 1 helper point, you can double your output when foraging for food for 1 hour.

##### Glow Worm

Though small, a glow worm can make a good pet to keep for interested bug collectors. For 1 helper point, a glow worm can provide bright light in a 5 foot radius and dim light for an additional 10 feet for 24 hours.

##### Honey Badger

Honey badgers are incredibly tough creatures with skin that can withstand piercings from lions. They are even immune to many poisons from snakes and aggressively scare animals triple their size. For 1 helper point, you gain advantage on constitution saving throws for 10 minutes.

##### Horned Frog

Your horned frog helper has taught you how to better catch prey with its sticky and powerful tongue. For two helper points, you may attempt to grapple an enemy creature within 10 feet of you as part of your action. If the grapple succeeds, the creature is pulled 5ft closer to you.

##### Iguana

Being natural sunbathers, iguanas love warm weather and often sit still atop rocks to absorb all the sun they can. For 1 helper point, you cannot gain levels of exhaustion while in sunlight. This effect lasts for 24 hours.

##### Lobster

With one dominant crusher claw and another ripper claw on the other side, lobsters can deliver crushing grips to those that get in their way. For 1 helper point, you gain advantage on strength checks for 1 hour.

##### Miniature Dog

Cute but sometimes aggressive, miniature dog breeds often think they’re bigger than they actually are. Regardless, they are some of the best companions someone can have and look good with any adventurer. You may use 1 helper point to gain advantage on any charisma check in the next hour.

##### Pony

Ponies are extraordinarily strong and resilient horses for their size. They are able to do farm work, pull carts, and sometimes even carry double their body weight. For 1 helper point, you can double your carrying capacity for 24 hours.

##### Pygmy Marmoset

The pygmy marmoset is an incredibly small and smart monkey. Only weighing the size of an apple, this animal can jump 30 times their body length. Learning from the monkey, you can use 1 helper point to cast the Jump spell on yourself without the need of verbal, somatic, or material components.

##### Tarantula

Hairy, creepy, and crawly, the tarantula is a scary sight, especially to those that didn’t see it hiding initially. All tarantulas are venomous and have stinging bites that can cause anything from skin irritation, to recurring muscle spasms, and even hallucinations. For 1 helper point, a tarantula can produce a vial of basic poison.

##### Tortoise

Tortoises are slow moving creatures that can make great long term companions. Some tortoises can even live to be over 100 years old. Their shells are tough and only get tougher as they grow in size. You may use 1 helper point to gain natural armor and an AC of 17 for 24 hours. You gain no benefit from wearing armor and your Dexterity modifier does not affect this number.

##### Weasel

Swift as ever, your weasel helps you become more nimble. For 1 helper point, you may take the dodge action as part of your action.