recursal/Fanatic-Fandom huggingface dataset:
Asteroid field

**Asteroid fields** can be found occupying planetary orbits. They sometimes serve as a base for pirates. Asteroid laboratory can be built on them regardless of system, while Asteroid mine can be built if their system is colonized. With planetology (TL 5), a Space factory can coalesce them into a colonizable large or huge barren planet. If a planet has exploded due to a supernova or Stellar converter then the size of the planet built from the Asteroid field is the size of the original planet.
Axelsson

**Axelsson** (The Profiteer) is a Ship leader in *Master of Orion*.

## Background

Axelsson has spent his life building a constantly revolving mercenary army in order to acquire assets for the Gnolam League. As an experienced off-world trader, Axelsson brings trained perspective to ships looking for hidden caches of wealth.

## Bonuses

* Global credit income +6% and +2% per rank above 1
* Income from trade treaties +10% and +5% per rank above 1
Colony combat

**Colony combat** or **ground combat** is the brutal war for control of a planet between two warring empires - or the act of wiping out one using ship-based bombs.

## Overview

* Colony combat is simulated, using the relative strengths of both sides to achieve the result.
* The attacker is limited to Marines brought in using troop transports (four units per). Dropping directly onto the surface of the planet, these troops fight to the bitter end. Their performance is determined by unlocked ground combat technologies (unlocked as tech achievements) and any innate racial traits. The defender has a more comfortable position, as on top of Marines stationed at marine barracks (if any), they can also employ armor units from armor barracks.
* The alternative to conquering a planet is orbital bombardment. Firing indiscriminately, bombardment destroys population, colony structures, and any existing military units of the planet owner.
* Any Marines left on the planet once it falls to the invader remain stationed as a permanent garrison, as transports cannot escape planetary gravity once deployed.

## Related

### Planetary defenses

 Armor barracks |  | 140
 Space academy |  | 100
Biomorphic fungi

**Biomorphic fungi** is a removed tech achievement in *Master of Orion*.

## Description

Biomorphic Fungi is a highly adaptive, edible fungus that can extract nearly any form of energy from its environment in order to grow. It flourishes in any environment, including hard vacuum and radiated worlds.

## Evaluation

A planet's maximum population is function of its biome's farmable cells and productive cells, possibly increased by advanced city planning. The effect of the biomorphic fungi tech achievement is that, regardless of biome, all planets of the empire have 100% farmable cells. This greatly increases the maximum population, especially on toxic, radiated, volcanic, and inferno worlds which normally have 0% farmable cells. It does not, however, improve the planets' "base food per cell" value at all, so while farming a radiated, toxic, or volcanic world becomes *possible*, it is not really useful as it will not bring any food. As an unintended result, it is most useful to the Silicoids, who benefit from the increased maximum population but do not need to actually farm.

Although the tech achievement was removed from the game, its support code (in Backend.Galaxy.ProductionGrid.GetTotalTilesForBiome(Planet, PlanetBiomeType, Civilization)) is still present, so it can be reimplemented easily by a simple yaml mod.
Cynoid

The **Cynoid** are one of the playable races in *Master of Orion 3*. They are a "cybernetik" species, along with the Meklar. They do not appear in any other title of the series.

## Description

The Cynoid have not completely turned their back on their biological origins, and are cyborgs, unlike the completely artificial Meklar. The Cynoid are ruthless and brilliant when it comes to economic calculations and financial matters. They understand the value of money, how to work it, how to use it, and how to exploit it in every way possible. Outstanding barterers, they are often interested in improving the lot of their citizens to make them more productive and, hence, more taxable.
Bror

**Bror** (The Scrapper) is a Ship leader in *Master of Orion*.

## Background

Bror is a gruff Gnolam with no interest in the petty games of the Gnolam League. Bror was once a Gnolam salvager, but was swindled by the League when their seized his valuable cargo under false pretenses. He doesn’t trust the crooked thieves of the League and now prefers the company of his hard earned coin among the isolation of salvage sites.

## Bonuses

* Global credit income +6% and +2% per rank above 1
Deuterium

## Overview

### Effects

Harvesting Deuterium reduces 50% of the Production cost when building ships with deuterium reactors.

**Deuterium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Deuterium reduces 50% of the Production cost when building ships with deuterium reactors.

This subsystem is not present in the final version of the game.
Inertial nullifier

**Inertial nullifier** is a ship special in *Master of Orion*.

## Description

The Inertial Nullifier creates a weakened hyperspace travel field that does not translate the ship out of normal space. This reduces the effective mass of a ship to almost zero, increasing its mobility and making it considerably harder to target. As a result, this adds bonus to the Ship Defense against beam weaponry. In addition, the ship can change direction (rotate in combat) without any movement cost at all.
Alien management center

**Alien management center** is a colony structure in *Master of Orion*.

## Description

The Alien Management Centre is used to control the alien population of an occupied colony improving the assimilation rate.

## Strategy

If you have unassimilated populations, you will have an icon of an alien face with an asterisk (\*) over it's head and a number. The number represents how many turns until the next assimilation.

Once all of the population have been assimilated, the Alien Management Centre disappears.

* next assimilation in 7 turns
Missions

## Operational Environment Update

After completing the Iron Mine location up to five missions become available every 30 minutes. As the player gains levels the missions change and become more difficult.
At a lower level the terror level is lower, at a higher level, the "minefield" mission won't appear. (only my observation)
Missions seem to get harder every 5 levels (or maybe when a new area is unlocked? not sure), e.g. you get harder encounters with level 25 than with level 24. So when you can easily beat level 3-4 terror and still have stuff to upgrade, do this before getting more xp/finish an area. The missions will get harder, but the reward will not be better.

The mission rewards scale with your ranking points. Rewards will be increased when you reach 200, 800, 2000, 4000 and 7000 ranking points. At 7000 ranking points you have reached the max. amount of rewards.

Minefield or Bioactivity
Tap to destroy. Level 4 -

Terror level 1
Battle threat level low. Level 4 -

Terror level 2
Battle threat level minor. Level 8 -

Terror level 3
Battle threat level moderate. Level 10 -

Terror level 4
Battle threat level high. Level 10 -

Occupation
Turret battle

Intrusion
Hacking two 3 digit Dominator devices, requires 2 each try. Level 10 -

Hacking two 4 digit Dominator devices, requires 2 each try. Level 10 -

Hacking 2 bandits' direction finders or enemy radio communications interception equipment. Level 4 -

In pursuit of a spider-infestor
Fido down a wormhole minigame. Level 10 -
Caius

**Caius** (The Courier) is a Ship leader in *Master of Orion*.

## Background

Caius was a long time spy within the Ghost Brigade before retiring and becoming a go-to hire for courier missions involving high risk targets. He is exceptionally charming, especially for a Terran, but when he smiles he reveals a set of sharpened teeth. He has a weakness for a lavish lifestyle that can only be supported by the money of illicit deals.

## Bonuses

* General foreign disposition +10% and +5% per rank above 1
* Leader appearance chance +20% and +8% per rank above 1
* Leader hiring cost -10% and -5% per rank above 1
Finn

**Finn** (The Navigator) is a Ship leader in *Master of Orion*.

## Background

Finn was raised on the shore of the Great Sea of Sssla where he learned to navigate the seas by looking towards the stars. He was often looked down on among his peers because he belonged to no Tribe and was a clone, rather than a “natural” Sakkra. When he reached maturity he took the first ship off-world and joined a mercenary crew, learning the ropes of the navigator’s trade.

## Bonuses

* Ship travel speed +10% and +5% per rank above 1
* Research +10% per rank
Alva Gettlin

**Alva Gettlin** is the daughter of Leonore Gettlin. The Black Widow seems to be connected to her somehow.

## Story

**SPOILER WARNING:** Plot and/or ending details follow.
On 2013 March 31, CellaLogic received an enterocyte cell sample of Alva, which was kept in Lab 03 of their office. It was revealed in life, Alva was mentally unstable and a danger to herself and people around her. It's speculated that she was abused by her depressed mother Leonore after her father died. Leonore was admitted to a mental institution where she became fatally ill and died when Alva was in her late teens. On 1911 July 5, Alva was found to have been stabbed 6 times and her throat slit. Police ruled her death as a suicide after observing no signs of struggling.

## References

1. ↑ One Late Night: Deadline
2. ↑ One Late Night: Deadline
Alceste

**Alceste** (The Aquanaut) is a Ship leader in *Master of Orion*.

## Background

Alceste is a model graduate of the premiere Trilarian military academy, a well-rounded navigator, combatant, and pilot. While he may not excel at any one particular path, Alceste makes an excellent asset to any campaign.

## Bonuses

* Ship travel speed +10% and +5% per rank above 1
* Ship beam defense +10% per rank
* Ship beam attack +10% per rank
Gunther

**Gunther** (The Fixer) is a Ship leader in *Master of Orion*.

## Background

An old, massive Sakkra with a gruff disposition, Gunther has worked for every type of spacefaring adventurer. He once served in the Sakkra fleet, but after extensive torture at the hands of his own government when they mistakenly believed he was a Darlok agent, he bailed and never looked back. He is generally a skilled mechanic, but in combat his intimidating nature serves as a boon against enemies.

## Bonuses

* Ground combat rating +10% per rank (fleet-wide)
* Ship repair per turn +4% and +2% per rank above 1
Adrian

**Adrian** (The Authority) is a Colony leader in *Master of Orion*.

## Background

Ruling over a vital territory of Ursa under the direct appointment of the Emperor, Adrian has served as a faithful Authority for decades. Well trusted and thoroughly experienced, he has been hand chosen to oversee a new colony on behalf of the Empire.

## Bonuses

* Leader experience gain rate +10% and +5% per rank above 1
* Spy experience gain +10% and +5% per rank above 1
General Jiang

**General Jiang** (The Leader) is a Ship leader in *Master of Orion*.

## Background

General Katie Jiang rose quickly in the ranks of the Communal Cooperative, a major party in the Human Republic. She became disillusioned with the corruption and conspiracies of the united government and became a consult for hire to those looking to disassemble the bloated Human Republic.

## Bonuses

* Ground combat rating +10% per rank (fleet-wide)
* Leader appearance chance +20% and +8% per rank above 1
* Leader hiring cost -10% and -5% per rank above 1
Bata

**Bata** (The Wanderer) is a Ship leader in *Master of Orion*.

## Background

Bata prefers the life of a wanderer and a gun-for-hire, never truly committing to any cause or settling down in the galaxy. He is a skilled scout and boasts impressive espionage abilities, often contacting those who need his skills before they have a chance to reach out to him.
Creatures

The **Creatures** page in Hob is a list the animals and monsters in the world.

## Peaceful Creatures

* Bat Rabbit
* Bird
* Crow
* Construct Titan
* Duck Deer
* Fish
* Fly Swarm
* Flying Butterball
* Forest Bug
* Frog Beast
* Mole
* Nosey Pig
* Rogue Butterfly
* Rogue Feather Duster
* Snail
* Sprite
* Sprite Mother
* Stilt Horse
* Swarm
* Titan
* Turtle
* Whale Cow
* Wizard Bat
* Worm

## Hostile Creatures

* Axe Knight
* Barnacle
* Boomeranger
* Bug Thrower
* Construct Hero
* Construct
* Construct Damaged
* Elders
* Forest Fly
* Piranha Shark
* Piranha Shark Small
* Prison Boss
* Prison Drone 1
* Prison Drone 2
* Prison Drone 3
* Prison Drone 4
* Prison Drone Wall Eye
* Rogue Duck Deer
* Rogue Nosey Pig
* Rogue Seed
* Scuttle Crab
* Shaman
* Sprite Trap
* Stump Crusher
* Volk
* Volkling
* Wheel Knight
* Wood Spearman

## Bosses

* Electric
* Rogue Boss
* Rogue Harbinger
* Rogue Prime
Battleoids

**Battleoids** is a ground warfare element in *Master of Orion*.

## Description

Battleoids are giant robot fighting vehicles with power and mobility far beyond that of conventional tanks. This technology allows your Armor Barracks to build and support Battleoids. Battleoids have a ground combat rating higher than tanks.
Deep core mine

**Deep core mine** is a colony structure in *Master of Orion*.

## Description

Traditional mining only extends into a planet’s crust. Advanced structural engineering techniques allow miners to build stable tunnels extending deep into the planet sometimes even into the core. Increases Production cells value.

## Strategy

* *The* colony improvement to choose. While the core waste dump is a convenience (removing the need to bother about pollution), the deep core mine offers a linear production bonus to *all* workers assigned to industrial production jobs. This makes a huge difference and the effect scales up with the planet's size class. On Large planets and above, the deep core mine can effectively double the industrial output of the entire planet (assuming full staffing).
* Understandably, the DCM loses its attractiveness the smaller the planet is. Due to its nature and cost, it's also best constructed in mature colonies, rather than young ones.
Cybertronic computer

**Cybertronic computer** is a ship computer in *Master of Orion*.

## Description

The Cybertronic Computer uses a neural net similar to a biological brain. It is capable of quickly learning and adapting. These computer systems give a ship a bonus chance to hit with each beam weapon. Should it be damaged or destroyed, the ship would lose this bonus.
Aurya

**Aurya** (The Supreme) is a Colony leader in *Master of Orion*.

## Background

Aurya served dutifully under the Supreme and Divines of Torfang Reliquary on Fieras, training extensively in the careful art of rune production before becoming a Supreme herself. She is said to sing the songs of the Mrrshan faith, lullabies to appease the many spiteful gods and goddesses, as she teaches other her trade.

## Bonuses

* Colony production +10% per rank
* Colony morale +10% per rank
Hydra

**Hydra** (The Eldritch Scribe) is a Colony leader in *Master of Orion*.

## Background

Part scavenger and part scribe, the Eldritch know secrets of the universe that they should never have access to knowing. The source of their secrets is unclear, but Hydra offers guidance and espionage tactics unlike anything seen in thousands of years.
Celeus

**Celeus** (The Scientist) is a Colony leader in *Master of Orion*.

## Background

An unassuming scientist who helped the Khanate take to the stars, Celeus is a loyal and terrified servant to the Khan himself. He commits unforgivable acts of war against whomever the Khan commands and develops weapons which wipe out massive populations in an instant. Celeus is dangerous because he has no other identity than that of a mind which serves the bloody will of the Khan.

## Bonuses

* Colony research +10% per rank
* Colony production +10% per rank
* Colony Ground Combat Rating +10% per rank
Grendarl

The **Grendarl** are one of the playable races in *Master of Orion 3*. They are a "saurian" species, along with the Sakkra and Raas. They do not appear in any other title of the series.

## Description

Grendarl society relies on two core ideals: loyalty and indifference to physical hardship. Their clan-based social structure emphasizes placing the group before the individual, with supreme honor resting on the concept of death before failing the Clan. They are warriors, deriving just as much honor and glory from battle with their foes as from supporting the Clans.
Eldritch

**Eldritch** are one of the independent civilizations in *Master of Orion*.

## Background

Living in makeshift tunnels under the surface of the planet, The Eldritch are a mysterious race with a secretive past. The don't travel the stars, at least not any longer, if they ever did. They do seem to know a lot about the galaxy though, and welcome you with eager eyes... Too many eyes.

## Characteristics

An anocracy is a system where power is exerted by different groups constantly competing for resources and influences, with fluid and ever-changing boundaries. Anocracies typically emerge in failed states, with various factions vying to fill the political vacuum after the central state crumbled.
Erth

**Erth** (The Prospector) is a Colony leader in *Master of Orion*.

## Background

Erth pulls the valuable mineral cores straight from salvage ships and into the mouths of their crew. To state that Erth is a scavenger sells their gifts short: they are able to find the only thing that matters to the Silicoid, precious minerals, in even the most unlikely of places.

## Bonuses

* Colony production +10% per rank
* Colony population growth +10% per rank
Advanced colony ship

The **advanced colony ship** is a variant of the colony ship. A colony founded by deploying an advanced ship will start with automated factory, colony base, hydroponic farm, and research laboratory, as long as you already have access to these structures, helping it to become productive immediately.

The research laboratory and colony base are guaranteed as the techs unlocking them (government and deep space exploration) are necessary steps on the path to research advanced government (TL 7) and obtain the advanced colony ship. The other two structures require researching biology for the hydroponic farm and physics for the automated factory.

## Description

Advanced Colony Ships deploy the standard planetary colonization module along with a team of automated construction units, rapidly building a few basic structures as the colony is being settled.

## Evaluation

An advanced colony ship is much more expensive than the original version. All three additional structures have a production cost of 40 , representing an added cost of 120 . However, the advanced colony ship represents over the regular colony ship a cost increase of 400 . However, this should still manageable for a well-developed planet, and the automatic deployment of these structures mean that the fledgling colony will be able to develop even on a harsh world.

## Recognition chart

The advanced colony ship uses the same model as the regular colony ship, the recognition chart is therefore identical.

* Alkari
* Bulrathi
* Darlok
* Elerian
* Gnolam
* Humans
* Klackon
* Meklar
* Mrrshan
* Psilon
* Sakkra
* Silicoid
* Terran
* Trilarian
Gravity

Planets can have three different **gravity** ratings: low, normal, high. A race has normally tolerance to its homeworld's gravity rating, and will receive production penalties on planets with a different gravity. The penalty is worse if you go higher than your race tolerance than if you go lower. Races from high-gravity homeworld also tolerate normal gravity. Finally, races with the "tolerant" racial trait do not suffer from gravity penalty in any world.

The penalty can be counteracted by researching the gravitic fields tech and building gravity generators on the affected planet.

Production penalty on planet based on race gravity tolerance:

A random planet's gravity is a function of its size and mineral richness:

Exceptions include the Psilon and Gnolam homeworlds (low gravity instead of normal) and Orion (normal gravity instead of high). Custom races can create other exceptions since planet size, mineral richness, and gravity are traits that can be selected independently.

This means that a race with high gravity tolerance will be able to settle the worlds with the best development potential earlier in the game than the race that have to develop gravity generators first. Inversely, a low-gravity tolerance race will have to settle on the worst worlds (small and poor) or suffer production penalties until they can build gravity generators. Furthermore, statistically, the majority of planets will have normal gravity, while high and low gravity planets will be rare. For these reasons, high-gravity tolerance, allowing to settle without penalty on high and normal gravity worlds, is a strong advantage while low-gravity tolerance is a severe drawback.
Gravity generators

**Gravity generators** is a colony structure in *Master of Orion*.

## Description

Creates an artificial gravitational force to normalize a planet's pull within the Normal gravity range. The generators eliminate any Production negative effects caused by Low and High gravity.

Note: This does not show up in the research tree.
Edita

**Edita** (The Reiver) is a Colony leader in *Master of Orion*.

## Background

Reivers are the Bulrathi police force, trained to capture and bring the worst criminals to justice before a trial by local assembly. Edita served in the deadly region of Parictis on Ursa, where many criminals hid in the depths of the deadly Tremar jungle.
Anti-missile rockets

**Anti-missile rockets** is a ship special in *Master of Orion*.

## Description

Anti-Missile Rockets are designed to intercept and destroy incoming missiles and fighters within a range. Hit chance depends on the distance to the target. Each turn of combat, if the anti-missile rockets have not been fired, they fire automatically to destroy missiles that are about to strike the ship. Anti-missile rockets can target only missiles.
Credits

**Credits** are the universal currency of the galaxy, shared by all races. Credits are used to pay upkeep costs each turn, rush production, cover the costs of diplomatic deals, and cost overruns due to having fleets larger than the command points pool.

## Earning credits

* The principal source of money is taxation. Every population unit generates a set amount of cash each turn, according to the tax rate. Some structures also provide an additional amount of income regardless of population size.
* Diplomatic deals also allow for money to exchange hands, as lump payments or tribute paid per turn. In general, expecting the other party to buy your goods can be hit and miss, but once rich enough, you can demand tribute from races that are afraid of your might and get away with it. Some races will even offer payments to keep you at bay (refusing one is tantamount to a declaration of war, however).
* Finally, trade goods production is the last major source of cash. The caveat is that it precludes producing other, useful items on a given colony.
Bio terminator

**Bio Terminator** is a ship weapon in *Master of Orion*.

## Description

The Bio Terminator (B-T) pod is the most advanced and loathsome biochemical weapon ever devised. Its effects are best left to the imagination. Suffice to say that each B-T pod launched has chances of killing one Population Unit. The use of biological weapons is considered a transgression of the unwritten laws of civilized behavior, and does serious damage to your diplomatic standing with every race in the galaxy.
Fighter bays

**Fighter bays** is a ship weapon in *Master of Orion*.

## Description

Fighter bays allow a ship to carry a squadron of Interceptors, short-range fighters launched during combat to harras the enemy. Each fighter is equipped with the best point defense-enabled energy weapon available, as well as the best amor and targeting computer. Fighter Ships must periodically return to their carrier for repair, rearming, and refueling.
Garron

**Garron** (The Ambassador) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Diplomat\* +15 (+15 per level)
* Famous -60 BCs (-60BCs per level)
* Megawealth +10 BCs

## Strategy

Priority hire early on: The fee pays itself off with his Megawealth contributions, and he’s exceptional for hiring more leaders.
Ash

**Ash** (The Reformed Pirate) is a Ship leader in *Master of Orion*.

## Background

The life of a pirate is a commitment to madness, attacking any ship without thought or care to who or what may be inside them. Ash left that life behind after a moment of clarity, but still deems himself too unworthy to return to his own civilization.

## Trivia

Ash is identified as coming from the first independent civilization, the Thersonians, however his portrait comes from the banner for a tenth, unimplemented and unnamed independent civilization.
Aster

**Aster** (The Hidden) is a Colony leader in *Master of Orion*.

## Background

Aster has been avoiding the claws of the Cabal ever since she joined the ranks of The Sleeping, a dissident faction of Darlok who have turned against the Hindmost. She has mastered the art of discretion and misdirection, hiding behind a sophisticated suite of cyber defense networks.

## Bonuses

* Beam attack of orbiting ships +10% per rank
* Colony ground combat rating +10% per rank
Ariaa

**Ariaa** (The Defender) is a Colony leader in *Master of Orion*.

## Background

Ariaa was an honored Warden on the Alkari home world before she was dishonorably discharged from the military for not obeying orders in order to save lives that had already been deemed “acceptable casualties.” Ariaa was too proud to admit wrongdoing and left the Alkari Flock with a sense of disillusionment. She is willing to put her skills to good use protecting lives from incoming evil.

## Bonuses

* Colony ground combat rating +10% per rank
* Security +8% and +2% per rank above 1
Atl

**Atl** (The Farmer) is a Colony leader in *Master of Orion*.

## Background

Transforming the efficiency of the Klackon into a productive agricultural workforce has always been one of the fundamental successes of the Klackon Hive. Atl was born as a rare variant who is plagued by bacterial growth on his external plates which prepares the soil he touches for production, making him repulsive but also valuable. Atl assures that the practices of Kholdan are carried throughout the stars.
Automated repair unit

**Automated repair unit** is a ship special in *Master of Orion*.

## Description

ARUs periodically deploy drones to work on a ship's hull, allowing it to perform minor repairs during combat. Any ship equipped with an Automated Repair Unit is completely repaired after each battle.

Even though it's not stated in the English description, the drones can repair *any* ally ship, not only the one that carries this module. However, there is a trick. The repair system only activates automatically if the owner's ship took a hull damage. If the hull integrity is 100%, the system stays idle even if there are other ships nearby needing repair. To workaround it, activate the system manually, in which case it will proceed to repair the nearest ship that has its hull damaged (the owner's ship always takes priority).
Anti-matter torpedoes

**Anti-matter torpedoes** is a ship weapon in *Master of Orion*.

## Description

Anti-Matter Torpedoes are tiny lumps of anti-matter contained in a magnetic plasma. On contact with a target, this magnetic shell collapses, releasing the anti-matter and inflicting damage. Torpedoes explode on impact, and are not affected by jamming or point defense systems.
911-CID

**911-CID** (The Responder) is a Ship leader in *Master of Orion*.

## Background

Found in the wreckage of a lost Meklar fleet, 911-CID was reformatted to help repair and boost the defenses of ships in its fleet. 911-CID is unaware that it is a Meklar agent, and prefers to think of itself as a very ugly Mrrshan.

## Bonuses

* Ship beam defense +10% per rank
* Ship repair per turn +4% and +2% per rank above 1
INT-89

**INT-89** (The Spy) is a Colony leader in *Master of Orion*.

## Background

This unit features newest software upgrades to counterespionage detection firewalls and routine bot maintenance. INT-89 may also serve in a support capacity to spies in the field, reducing the time of their transmission and digital asset procurement times.

## Bonuses

* Spy experience gain +10% and +5% per rank above 1
Core waste dump

**Core waste dump** is a colony structure in *Master of Orion*.

## Description

Core Waste Dumps take man-made toxic and polluting agents and stash them deep within the planet. Since they’re so far below surface water supplies and often destroyed by the intense pressures and temperatures at the fringe of the molten core, this completely eliminates all Pollution on the planet.
Hyper drive

**Hyper drive** is a ship drive in *Master of Orion*.

## Description

The Hyper Drive creates a tiny, folded hyperspace bubble in which the energy from a typical matter/anti-matter reaction is collimated and multiplied. Though no one is entirely sure where the extra energy comes from, the drive works, increasing the ship's movement. This drive is added to all your ships as soon as you complete your research.
Galactic cybernet node

**Galactic cybernet node** is a colony structure in *Master of Orion*.

## Description

Nearly instantaneous galaxy-wide communications accelerates exchange of information and ideas, greatly enhancing the research capabilities of scientists and spying power of agents.

## Strategy

Increases Colony's Research output, suitable to build on Huge planet which is designated as science hub
Electronic computer

**Electronic computer** is a ship computer in *Master of Orion*.

## Description

The basic Electronic Computer directs all starship beam weapons fire. These computers are automatically equipped on all ships and increase the chance a beam weapon will hit. Should the computer be damaged or destroyed, the ship will lose this bonus.
Antaran ruin

Antaran ruins are a special type of asteroid fields. Contrarily to normal asteroids, it is not possible to build an asteroid mine or to transform them into a colonizable planet with artificial planet construction.

## Description

Antaran Ruins are said to contain information to travel to the Antaran Pocket Dimension.

For that, extensive research must be done.

Bring a space factory and build an asteroid laboratory to start investigation.
Cloning center

**Cloning center**  is a colony structure in *Master of Orion*.

## Description

Cloning Centers allow doctors to easily replace failing or damaged organs with fresh ones grown via stem cells cultured from the patient’s own body. The resulting increase in life span increases Population Growth until the planet reaches maximum population.

## Strategy

When built, the cloning center means less food has to be stockpiled to make a planet grow. That makes it one of the crucial upgrades when it comes to growing an empire, the cloning center significantly speeds up the growth speed of any planet it's built on. More population means more workers, means more research/food/production and income, means victory.
Androgena

## Androgena

### Bonuses

* Farming Leader +10% (+10% per level)
* Financial Leader +10% (+10% per level)
* Labor Leader +10% (+10% per level)
* Medicine +10% (+10% per level)

**Androgena** () is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Farming Leader +10% (+10% per level)
* Financial Leader +10% (+10% per level)
* Labor Leader +10% (+10% per level)
* Medicine +10% (+10% per level)

## Strategy

Excellent choice for growing mid-size (~4 pop)

* colonies.
Einar

**Einar** (The Patron) is a Colony leader in *Master of Orion*.

## Background

Einar was born as the younger brother of a successful Commodore, and as such he inherited great wealth at an early age. He always had dreams of exploration, and now has the financing and approval of the League to head a colonization mission.
Food

**Food** is what makes the empire grow and one of the strategic elements of a planet's economy.

## Overview

Food is useful for one purpose and one purpose alone: population growth. Increasing a planet's population and then maintaining that level. This also makes it the most important resource in the long term, as a high population impacts every area of an empire's performance: Research, production, and especially income.

## Optimizing food production

For a list of structures that affect the food output of a planet, see Colony structures#Food
* Biomes are an important part of the optimizing process. On lower class planets, you'll have to assign multiple workers to have the same yield as a single one on a higher class planet. Terraforming is a cheap long-term way to improve a planet's food output.
* Colony structures are an obvious way to improve food production. The highest priority improvements are those that reduce the amount of food needed to gain a population point, as they maximize the effect of farming without directing additional manpower that way.
Connor

**Connor** (The Pilot) is a Ship leader in *Master of Orion*.

## Background

Connor survived his trial by fire after facing an elite Silicoid death squad as a green recruit in the United Front armed forces. After retiring honorably and collecting too many medals to count, he decided to go solo and work with the military as a contractor.

## Bonuses

* Ship beam defense +10% per rank
* Ship command points requirement -10% and -5% per rank above 1
Deep sea cooling

**Deep sea cooling**  is a colony structure in *Master of Orion*.

## Description

The vast amount of water on Ocean planets are ideal for a large scale Deep Sea Cooling facility which is energy efficient and fully renewable. The facility is utilized by the planet's researchers to better manage their research, increasing the total Research points generated by the colony.
Hyperplanar transfer tracking premises

The **hyperplanar transfer tracking premises**, or HTTP, is a colony structure in *Master of Orion*.

## Description

The HTTP consists of cutting-edge laboratories dedicated to studying how to transmit and receive discrete packets of information from our dimension to a higher plane.

Together with the Transponder Control Plant and Ultraplanar Dimorphic Prospector, they are the key to transcend this plane of existence and achieve Scientific Victory.

## Strategy

This building has no effect besides working toward the scientific victory. It cannot be built if this victory condition is disabled. Like terraforming projects, it cannot be bought out, so it should be built on a planet with the highest production output.
Galactic currency exchange

**Galactic currency exchange** is a colony structure in *Master of Orion*.

## Description

A galaxy-wide, central currency exchange totally eliminates the need for hard currency, replacing it with a system of instantaneous computerized exchanges. The ease of transfer creates an ideal environment for commercial transactions and increases the income generated by all colonies (from all sources). Only one available per empire and does not affect resources like Gems or Gold.
Elina

**Elina** (The Accountant) is a Colony leader in *Master of Orion*.

## Background

Elina was criminally convicted of altering official trade manifests on Gnol and avoided jail time by taking a lucrative contract with an alien crew and bribing her judge. She now offers financial advice to those who can offer her safe haven.

## Bonuses

* Buyout cost reduction -10% per rank.
* Colony tax income +10% per rank
Adamantium

## Overview

### Effects

Harvesting Adamantium reduces 50% of the Production cost when building ships with adamantium armors.

**Adamantium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Adamantium reduces 50% of the Production cost when building ships with adamantium armors.

This subsystem is not present in the final version of the game.
Democracy

**Democracy** is one of the available governments in *Master of Orion II*.

Democracy is considered a very strong form of government and costs you 7 race picks.

## Background

The democracy form of government is not a direct
democracy in the classical Greek style, but rather a representative
democracy similar to that of the ancient United States of America.
Control of the government is balanced between its multiple branches,
and the population enjoys the most personal freedom allowed under
any of the known forms of government.

## Effects

* -10% morale spy defensiveness.
* 4 turns to assimilate a unit of population in conquered colonies.
* Cannot eradicate enemy population in colonies.
* +50% to research and income.
* Losing your capitol means your entire domain is thrown into chaos and all colonies receive -20% morale until a new capitol is built.

## Advanced government

Upon unlocking the advanced government technology, a democratic empire becomes a Federation:

* 2 turns to assimilate conquered population units.
* +75% to research and income

## Strategy

* An excellent government for a beginner; Democracies are extremely efficient at researching and building up wealth, allowing you to cut down on production times by simply buying what you need.
* The defensive spy penalty can be easily offset with the neural scanner technology.
Inertial stabilizer

**Inertial stabilizer** is a ship special in *Master of Orion*.

## Description

The Inertial Stabilizer creates an incomplete hyperspace travel field that operates in normal space. This vastly improves the ship�s mobility and makes it considerably harder to target. The result is an addition to the ship�s beam defense and a halving of the movement cost for turning the ship in place.
Black Razor

**Black Razor** (The Enforcer) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Assassin\* 3% (+3% per level)
* Spy Master\* +3% (+3% per level)
* Farming Leader +10% (+10% per level)
* Financial Leader +10% (+10% per level)
* Labor Leader +10% (+10% per level)

## Strategy

Exceptional choice for UniTol civilizations, though more for colonies near population limits (otherwise, prioritize medicine)

* .
Doom Star

**Doom Star** is a ship type in *Master of Orion*.

## Description

Doom Stars are mobile planetoid bases the size of small moons. They are the largest class of ships with an incredible effectiveness.

Absolutely requires a star base or superior orbital facility for manufacture. Current limit is one per race.

## Recognition chart

* Alkari
* Bulrathi
* Darlok
* Elerian
* Gnolam
* Human
* Klackon
* Meklar
* Mrrshan
* Psilon
* Sakkra
* Silicoid
* Terran
* Trilarian
* Antaran
Death spores

**Death Spores** is a ship weapon in *Master of Orion*.

## Description

Death Spores are genetically engineered, rapidly mutating viruses that relentlessly attack organic life forms. They are so contagious and deadly that invading ships must introduce them into the target planet's atmosphere by orbital bombardment. Each spore pod launched has a chance to kill one Population Unit. The use of biological weapons causes revulsion in all other races in the game, and your diplomatic status suffers accordingly.
Achilles targeting unit

**Achilles targeting unit** is a ship special in *Master of Orion*.

## Description

This targeting analysis tool quick-searches scanner data to find weak points in an enemy ship�s structure. Missiles fired from an Achilles-enabled vessel have a small chance to strike these weak points, instantly destroying smaller vessels in one hit.
Galaxy

The **Galaxy** in *Master of Orion* is the setting of the fight for domination between the major civilizations inhabiting it.

## Generation

* The new galaxy can be configured by selecting a specific Big Bang seed (allowing for replaying galaxies or sharing them with others), the age of the galaxy (see below), and of course, the number of opponents and their makeup.

## Galaxy size

Main article: Galaxy size
Galaxy size determines how many star systems are in the game. In the first two games, this was a fixed number. The third introduced different galaxy shapes and made the number of stars random, so the value given is an approximation of how many can be expected. For *Master of Orion: Conquer the Stars*, each galaxy size/shape combination has a minimum and a maximum number of stars.

In MOOCTS, the galaxy size also determines how many major and minor civilizations exist in the galaxy, how many space monsters are found, and how many wormholes are present.

Major
How many major civilizations are present, player included. The first value corresponds to the "recommended" setting which is the default value set when choosing this shape/size combination. The second value is the maximum that can be set. While the full game could support 14 civilizations in the galaxy, the interface is designed for a maximum of 9.
Minor
How many independent civilizations are present. Since there are nine independent civilizations, this is the maximum possible value.
Monster
How many systems will have a space monster at game start.
Wormhole
How many wormhole connections are present. Each wormhole connection requires two stars, which serve as entries and exits.
All galaxy settings can be modded in ModelledGalaxyData.yaml.

## Galaxy age

Main article: Galaxy age
Galaxy age primarily influences the chances of star types to appear, and for each start types the chances of particular planet biomes appearing. Young galaxies mostly have the hotter stars, with blue and white stars forming the majority and yellow stars coming third place. Average galaxies are mostly red, orange, and yellow being again third place. Old galaxies are mostly orange and yellow, with red in third place.

## Related articles

* Stars
* Gas giants
* Asteroid belts
* Monsters
* Pirates
* Orion
* Anomalies
* GNN
* Planets
* Systems
Arne

**Arne** (The Prospector) is a Ship leader in *Master of Orion*.

## Background

The Prospectors of the Gnolam League are half artisan, half scientist. Arne takes to the skies to find new inspiration for his marvelous machines, seeking scientific inspiration to bring back to Gnol.

## Bonuses

* Ship travel speed +10% and +5% per rank above 1
* Research +10% per rank
Imsaeis

The **Imsaeis** are one of the playable races in *Master of Orion 3*. They are an "etherean" species, along with the Eoladi. They do not appear in any other title of the series.

## Description

The Imsaeis are the most keenly observant of the Etherean races, which plays well with their ingratiating manner. Their ability to gain acceptance through good listening and humility has made them valuable participants in diplomatic negotiations, and has provided them with vast amounts of information and intelligence. The Imsaeis always know more than they say, and while on the outside they seem to be agreeable and engaging, secretly they are constantly striving to be in control of events around them.
Ground missile base

**Missile base** is a removed colony structure in *Master of Orion*.

## Description

The planetary Missile Base is a defensive emplacement equipped with as many launchers full of the best missiles you have. The base automatically fires to defend the planet against attacking ships. A Missile Base can only be destroyed by orbital bombardment.
Amoeba

The **Amoeba** is a ship type in *Master of Orion*.

## Evaluation

Splits into multiple Amoebas during battle. ALL Amoebas attack with an innate pulse weapon and have an innate shield which regenerates very quickly!

One amoeba becomes two smaller amoebas after receiving enough damage which each then become two smaller amoebas again after receiving enough damage which each then become two smaller amoebas after receiving enough damage which are then destroyed upon receiving enough damage.

Chance displayed at start of battle is incorrect (v54.11).

Easiest Space monster to kill:

https://youtu.be/GxbKr3gx1As

Please leave a comment thanking me. StallingForTime
Amem

**Amem** (The Countess) is a Ship leader in *Master of Orion*.

## Background

Amem was a wealthy Countess of a fertile region of Fieras who inherited her domain and reported directly to the Empress. During a critical battle Amem betrayed her fleet and sabotaged them with bombs, her specialty in combat. It was later discovered that she turned on her own people for access to technology which would grant her functional “immortality,” but that promise turned out to be a lie. She is now an enemy of the Mrrshan Empire, but she is still wealthy and skilled enough to find her own way as a mercenary through the galaxy.

## Bonuses

* Ship shield restoration +4% and +2% per rank above 1
* Ship repair per turn +4% and +2% per rank above 1
Balbar

**Balbar** (The Glutton) is a Colony leader in *Master of Orion*.

## Background

Balbar deflected from the Bullion Circle of the Crag’s official traders when given a more lucrative deal to sabotage their own race. Balbar took the pay day and feasted for years, but has eaten through their savings and now returns to the mercenary market.

## Bonuses

* Colony population growth +10% per rank
* Colony tax income +10% per rank
Diplomacy

**Diplomacy** is one of the most important elements of building an empire in *Master of Orion*, instrumental in keeping your neighbours in check, whether it be through force of arms or superior charisma.

## Overview

Diplomacy is more than just talking to your fellow emperors or negotiating treaties. It's about having a consistent policy for dealing with outside forces and gearing your empire to benefit from your dealings with other races to the greatest possible degree. Across the games, reputation plays a critical role in your diplomatic dealings, with races who see you as untrustworthy unwilling to deal - necessitating, well, extermination.

## Diplomacy in detail

* Diplomacy in Master of Orion: Conquer the Stars
* Diplomacy in Master of Orion (1993)
* Diplomacy in Master of Orion II: Battle at Antares
* Diplomacy in Master of Orion 3
Barren

**Barren** is a planet biome in *Master of Orion*.

## Description

Barren planets have basic breathable atmospheres.

## Strategies

The following planets can be converted to Barren:

Toxic: Build a Toxic processor

Radiated: Build a Planetary radiation shield or one of the upgrades. Structure must remain or planet will revert.

Asteroid field coalesced with a Space factory with Planetology
Enigma

**Enigma** (The Codebreaker) is a Ship leader in *Master of Orion*.

## Background

Enigma’s love of riddles and code breaking has taken her far beyond the borders of Darlok society. Enigma was shunned from the Cabal after she looked a little too closely into the personal life of the Hindmost. Too informed to let live, she now runs for her life from the Cabal. She specializes in breaking down the defense parameters of any enemy and is especially gifted at hacking, even for a Darlok.

## Bonuses

* Ship missile damage +10% per rank
* Ship weapons max damage +4% and +4% per rank above 1
Antaran portal generator

The **Antaran portal generator** is a colony structure in *Master of Orion*. Building it opens the way for the Antaran victory.

## Description

This colony structure allows transforming the star of the system into a portal to the Antaran dimension.

## Strategy

The structure should be built in a system where a massive fleet can easily be gathered. Once built, the system's star is transformed into a special wormhole. Moving the fleet there allows to fight the Antaran home fleet, though the Antaran system cannot be visited as it does not technically exist in the game. If the Antaran fleet is defeated, a victory cutscene is played. If you choose to continue playing afterwards, the wormhole can no longer be used.

Scrapping the structure returns the star to its previous state.
Cloaking device

**Cloaking device** is a ship special in *Master of Orion*.

## Description

The Cloaking Device hides a ship from long-range scans completely. In combat, as long as the ship does not attack, it has a bonus to its defense against beam weapons and a boost to missile evasion. When a cloaked ship does attack, it loses this bonus. Once the ship has attacked, it must remain uncloaked for some time without firing; then it can re-cloak.