recursal/Fanatic-Fandom huggingface dataset:
Patch 0.1.10.2531

* **New:** BattlEye Support for Mac
* **Improved:** Server Performance on BattlEye Servers.
* **Improved:** Client / Server Performance on sending BattlEye Traffic.
* **Fixed:** Crash on joining a BattlEye enabled server on Mac.
* **Fixed:** Memory Leak in Server BattlEye Bridge.
* **Added:** Warning message in logs if that BattlEye DLLs can't be found.
* **Added:** Psittaco skin assets, Default Psittaco skin.
* Added Psittaco skeletal, Coon Taco skin.
* Fixed placement of footprints on Dryosaurus walk animations
* Adjusted foot sockets on Dryosaurus to be more accurate (although this further highlights an issue where the Dryo slides backwards after it stops moving)
* Imported pain/death sounds for Psittacosaurus
* Removed unnecessary Maps.
* Fixed broken references in V3.
* All new redwood biome environment. Updated foliage.
* Updated new landscape material
* Converted V3 map to use new landscape material.
* Fixed texture stretching on redwoods.
* Fixed WPO on ferns.
* Made Psittaco mesh have a default skin.
* Added Psittaco animations.
* Added foot sockets to Psittaco
* Set up notifies for Psittaco footprints
* Imported a new footprint specifically for Psittaco (needs hooking up)
* Added nearly all sounds for Psittaco animations except bespoke interaction effects, the pain/death sounds need assigning in the character blueprint.
* Fixes to V3 Landscape Material
* Added the new Acro broadcast animation
* Even More BattEye Improvements
* **Fixed:** Sometimes grass is missing. Now it's not.
	+ statically built nav mesh for isle\_v3 on more performant settings.
	+ set ai navigation to use static nav mesh
	+ updated dynamic world base to correctly use the sanitised time in all required places
	+ Added automation to the landscape shader.
	+ Updated Fern Types.
	+ Updated seamless grass for automation.

A\*Added footprints and volume variation to Hyper Rex steps, added missing foot socket to adult rex

* + Landscape shader updated on map to 03.
	+ **Fixed:** BattlEye Players are now correctly registered and unregistered with sessions. \*instead of being kicked for not responding after disconnecting.
* **Disabled:** Static Lighting. Should remove warnings about lighting generation on DR-Test4X
	+ Fixed certain sub-adult T.rex steps not playing properly
* Updated individual dinosaur nightvision components.
* Updated DnC to reflect shader changes.
* Updated the Psittaco anim references (Needs sitting, montages created, etc).
* Committed Psittaco BP. Incomplete, do not add to character select.
* disabled collision on ai (prohibitively expensive, may need to investigate with players too)
* fixed look behind
* Changed simple masked material from emissive to lit, stops grass particles being fullbright.
* Started the Velociraptor sound set
Patch 0.0.0.98

* Reduced intensity of large roar ducking effect on other sounds
* Disabled cone attenuation on small dino vocals to have more consistent behaviour on Tyrannosaur bite sounds
* Reduced volume of randomized night bird sounds
* Tweaked altitude-based wind on Region 2
* New Quetzalcoatlus Skins: Savannah Spectre, Novalis, Cordyline, Blaze, Albino
* Updated Quetzalcoatlus Normal Map
* Users that are kicked from the server are no longer temp banned until server restart. This allows hot reloading of Steam Group Whitelisting without having to restart the server.
* Updated Dryosaurus Sunbleached Skin
* Added Dryosaurus texture base
* Fixed Visible seams on the Allos left leg (caused by the detailed normal map) and updated the Allosaurus materials.
* Added New texture base for Allosaurus
* Disabled sound occlusion on Puerta steps
* Double checked that sound occlusion is disabled on ALL Rex sounds
* Increased volume of Rex sit/stand VO
* Minor changes to bird ambience
Patch 0.1.10.2210

* added a sound class/mix for interiors that mutes cues tagged with external
* ambient class, re-balanced sound class volumes, performed the following audio optimizations:
* trying more aggressive concurrency settings, should now prioritize louder sounds and cull quieter ones
* went through latest animation sets and ensured all sound notifies are triggered on client, not server
* deleted some deprecated sounds
* cached account state is now updated before logging out
* test timing fix for progression on slower servers (v3)
* game mode is now listed as survival instead of deathmatch and is displayed on the server list.
* Greatly reduced distance falloffs for medium & large dinosaur footsteps
Effet Dunning-Kruger

l’effet Dunning-Kruger correspond à l’excès de confiance en soi. Il s’agit d’un biais cognitif, c’est-à-dire d’une distorsion de la réalité, selon lequel la personne qui en est atteinte pense être compétente sur un sujet alors qu’elle n’a aucune qualification. L’effet Dunning-Kruger se caractérise par le fait que ces personnes sont incapables de reconnaître leur incompétence.

## Courbe Dunning-Kruger

La courbe Dunning-Kruger naît à partir des résultats des expériences portées par les psychologues américains. Sa signification : le débutant affiche une grande confiance infondée appelée "auto-surévaluation", ainsi qu’une sous-estimation des experts. Il gravit alors la "montagne de la stupidité". En commençant à acquérir des compétences, il redescend jusqu’à la "vallée de l’humilité". Ses compétences continuent à se construire et sa confiance revient petit à petit, mais, cette fois, elle est fondée sur une auto-évaluation réaliste de ses compétences. Il atteint alors le "plateau de la consolidation" sur lequel il va continuer de progresser dans le domaine en question. Ce que révèle ce schéma, c’est que la personne incompétente ne reconnaît son incompétence antérieure et ses anciennes lacunes qu’en améliorant significativement ses connaissances. Dans le monde de l’entreprise, on peut penser qu’une personne est atteinte du syndrome Dunning-Kruger si elle intègre un service et pense tout savoir mieux que ses collègues qui y travaillent depuis plusieurs années. Elle peut considérer les autres comme des incapables et ne pas comprendre l’intérêt de certains procédés. Au fur et à mesure, elle va découvrir le métier et "redescendre sur terre" ou gagner en humilité, étape fondamentale pour acquérir ensuite les compétences nécessaires.

## Origine

Ce concept naît à la fin des années 1990. Le point de départ : une personne braque des banques américaines en pensant être invisible après s’être enduit de jus de citron, celui-ci étant qualifié d’encre invisible. Cette surconfiance étonne deux psychologues — David Dunning et Justin Kruger Spar — qui se penchent alors sur le cas de ce braqueur et vont initier plusieurs expériences les menant à théoriser en 1999 ce qu’on appelle depuis "l’effet Dunning-Kruger". Les psychologues sont partis d’une hypothèse ainsi mise en forme par le célèbre Charles Darwin : "L’ignorance engendre plus fréquemment la confiance en soi que ne le fait la connaissance". Une théorie paradoxale qui va prendre forme concrètement dans un graphique.

## Sources

https://www.cadremploi.fr/editorial/conseils/conseils-carriere/comprendre-leffet-dunning-kruger-et-savoir-le-gerer
Patch 0.0.0.75

* **Improved:** Game Performance and Stability
* **Improved:** Lower Texture Memory for more dinosaurs, including the TRex which was lowered by 50%
* **New:** Ability for Server owners to set a server message of the day that is displayed on login.
* Use the Flag ServerMOTD= in Game.ini to set this feature under [/script/theisle.igamesession]
* This is useful if you want to display a message to all your players with things like server rules.
* **New:** User Interface Upgrades (Improved Main Menu, Server List and Settings)
* **New:** Server List now displays the Game Mode of the server. eg Deathmatch
* **Fixed:** Settings Menu now has a background when in the Main Menu and not when in a server.
* **Fixed:** Missing Texture References for Several Dinosaur Materials.
* **Fixed:** TRex Opacity Mask that created a black line around the Rex's throat etc.
* **Fixed:** Specular Maps on all the dinosaurs and changed various color values.
* **Fixed:** Hornet Galli not having the correct color map applied.
* **Attempted Fix:** Linux Build not starting properly on some distributions and through steam due to GLIBC dependency.
Patch 0.1.10.2488

* **Improved:** Coastal Sucho skin, Anaconda Sucho skin.
* **Re-added:** Salmon Sucho skin (set to default)
* New distant sounds for baryonyx
* **Re-Added:** TSL Rex skin, TSL Carno skin, TSL Theriz skin, TSL Austro skin, TSL Pue skin (not playable).
* **Tweaked:** Default Trike skin, Wasteland Herrera skin, Bantam Theriz skin.
* Enabled Puerta on Sandbox Game Mode.
* **Fixed:** Crash on Mac on game startup.
Radio Tower

The radio tower is a human structure on Isle V3 and Thenyaw Island.

## Isle V3 Radio Tower

The Radio tower on Isle V3. Screenshot by DooDaddy

It’s known to make sounds, according to some people, it’s also sending a message. The tower is surrounded by fences, which appear to be damaged. The building has one camera, a door, and 2 little pools of drinkable water. The door handle has blood on it which suggest that a human was trying to grab the door handle while getting attacked.

At night, red lights on the tower will slowly blink.

## Gallery

Isle v3 Radio tower pre-patch 0.1.53.The Isle V3 Radio Tower before Patch 0.1.53.0, that completely updated the Tower and added a surrounding Conifer Forest.

## Radio Tower - Thenyaw Island

Radio Tower on Thenyaw Island. Screenshot taken By Coco.N

### Water Source:

1

It has a small water source, similar to the Radio Tower in Isle V3. It is far different then the Radio Tower on Isle V3, for it has a green tint and the building is separate from the tower. It has a small fence surrounding both the tower and the building.
Speed

**Speed** is one of the true major factors within the game for survival because if you are quick enough you will survive long enough to out maneuver or dodge your attacker or hunting down prey.

## Reptiles

 Megalania | N/A
 Titanoboa | N/A
 Rauisuchus | N/A

## Other Wiki Info

Every Dino has a different **speed**. For example, Carno can easily run around on every map and search for smaller prey. Rex, on the other hand, is more likely to be bound at the main locations of a map, he needs to bite his prey through an ambush once, to break its legs and to take it down.
version 0.1.53.3

## **Dinosaur Speeds:**

Listed below are the **Speeds** of Dinosaurs listed in km/h.

## **Running Time:**

Listed below are the
**-** Carni/- Herbivores,
**- Running Times starting with full Stamina**,
**-** Ambush running Time,
**-** and the seconds you have to wait, till you can make an Ambush run.
Skins

**This article is a disambiguation page for Skins**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

## Pages

* Dinosaur Skins (Formerly Skins)
* Old Dinosaur Skins (Formerly Old Skins)
Patch 0.1.9.2021

* Fixed seams for Pachy,Allo,Herrera, and Stego. Removed basemaps that were no longer used. Fixed Diablo,Pachy, and Allo default skins to remove the burnt in scales and shrank them for use with the overlay system.
* Fixed the Diablo character selection using the Volcano skin instead of the default.
* Made the Utahraptor threaten+attract sounds more distinctive, reduced volume balance of footsteps slightly
* Fixed Broken Dynamic World Base Blueprint for Isle v3.
* Added austro anim blueprint
* Fixed austro,allo, and anky, stop resting action for getting stuck.
* Possible region 2 hq FPS fixes.
Patch 0.1.10.2432

* Improved all Rex eyes.
* **Updated:** Default Adult rex, Default Subadult rex, Juvenile rex skins.
* Placed anim notifies for Stegosaurus and Utahraptor to use the new footstep system
* Fixed misaligned footprints on Acro crouch animation
* Set up notifies for Diablo & Shanty to use the new footstep system
* Fixed backwards footprints when crouched as Allosaurus
Patch 0.0.0.91

* Upgraded Unreal Engine Version from 4.10 -> 4.11
* Performance & Stability Improvements
* Added Ambient sounds on IsleRegion2.
* Animation Bug Fixes for Austroraptor Jump.
* Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover)
* Distance Sounds for the Quetz
* Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet)
* Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted.
* Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night.
* Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasaurus.
* Volume adjustments to Ankylosaurus calls & Sucho broadcast
* more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound
Patch 0.0.0.61

* **New:** Stamina Bar HUD. It will auto-hide when not needed and unhide when certain stamina important actions are taking place such as Attacking, Sprinting, Jumping, and Pouncing.
* **Improved:** Trotting system and animations for some dinos. More improvements will be done in the future.
* **Other:** Various bug fixes and game improvements.
Patch 0.1.9.2016

* **New:** Advanced Async Material Loading. Less game freezes/lag spikes.
* **New:** Dinosaur Character Selection Icons are now Async Loaded.
* **Improved:** Lower Server Memory Usage.
* **Fixed:** Issue with dinosaur footprints where errors would spam if that dinosaur didn't have assigned footprint decals.
* **Fixed:** Player List Kick/Ban Buttons were still disabled on people who were allowed to kick/ban players.
* **Fixed:** Character Skin selection bug in UI.
Patch 0.0.0.77

* **New:** Steam Branch and Build ID are now shown on the main menu for additional information for more detailed bug reports.
* **New:** Ability for server owners to whitelist users who can join their server based on a steam group.
* They just need to add the server flag eg ServerSteamGroup=103582791429521412 with their Steam Group 64 ID.
* You can find out what your Steam Group ID is by going to a URL Like this Steam Group ID
* This allows players to be whitelisted without having to manually edit server files and is useful for testing or realism servers who want to restrict players.
* **Note:** Users that attempt to connect to the server without being in the group are temp banned until server restart when they are kicked.
* In Later Patches There will be functionality to promote people to admin server rights if they are an officer in your steam group.
* **Fixed:** Animations are now paused after death. There should no longer be breathing sounds after something dies.
* **Fixed:** All servers were showing up as passworded in the steam server browser.
* **Updated:** Diablo and Trike Sounds.
Patch 0.0.0.89

* **New:** Fall Damage
* **New:** Dryo now has a Jump and Crouch.
* **New:** Pain Cue and Leg Breaking Noise
* **Updated:** Map spawn points so you don't die on spawn from fall damage.
* **Added:** Test footstep particles on Austro walk / run animations.
* **New:** Started work on underwater movement sounds and ambient particles.

## NOTICE FOR SERVER OWNERS:

Database Schema has changed with this patch for leg breaking things. Make sure you reset it by deleting Saved/GameDB.db so everything saves / loads correctly.
Patch 0.1.10.2248

* Changed File Format the game's assets are stored to allow for verification of modified/deleted files. (**Warning:** This update can be up to 10.4 GB total. )
* Did a detail pass/slight rework of IsleV3's current human facilities, hand placed some ambient sounds
* Added a number of missing prerequisites for the new shaders
* Assigned (temporary?) materials on some props that didn't have them before
* Tweaked background ambiances to actually loop seamlessly in-game and have more variety
* Set more ambient sounds to use the new Exterior sound class so that they become muffled when going indoors
* Started to work on bare bones loading screen stuff
Tissoplastic Reaper

The **Tissoplastic Reaper** (also known as The First, Gargoyle, First Leader, Chosen of the Humans, and Noctatyrannoid (no relation to the modded "Nyctatyrannus" creature) is a (possibly) upcoming creature in The Isle. It appears to represent the Tissoplastic strain (which is uncertain if it is a canon strain anymore)

## Description

The Tissoplastic Reaper appears as a humanoid bat-like creature and is mostly is a color of grey. It has a beak-like mouth and two large bat-like ears. It's back covered in sharp fur. There are also a few bright green spots on its body and limbs. There is a large spike at the end of both of it's arms.
Patch 0.1.9.1863

* Fixed the Anky, Allo, Diablo, Steg & Trike having incorrect pain and death sounds
* Fixed juvenile Rex using attract sound as its danger call
* Tweaked the falloffs on Shanty roars a bit
* Added alternate Puerta step sounds
* Continued work on material-specific footstep particles
* **Optimization:** started going through latest animations and making sure there aren't any anim notifies set to trigger on dedicated server
* Vocal Points are no longer calculated on dedicated servers to attempt to avoid a crash.
Patch 0.1.11.2865

* **Note:** Progression is being reset with this patch.
* Updated with Velociraptor as starter carnivore.
* Removed Hypo.
* added camera curve for tiny raptors
* fixed some camera settings that were using incorrect camera curves
* added psittaco camera settings
* added velociraptor camera settings
* Stamina recovery / decay now occurs on the local client to avoid the 'pop' that occurs when running out of stamina and sprinting where lag is present
* chat window delays time out if scrolled or channel is changed
* chat window now correctly moves fully to the bottom of a new message when it takes up multiple lines
* various other chat window bug fixes / operational changes
* Added eating & drinking particle effects to Triceratops
* Time stretched & removed frames from Triceratops vocal animations to match the new sounds (a few of those still need redoing though since they don't quite fit)
* Committed first pass on Pteranodon vocals
* chat window now supports species chatting together at all life stages
* fixed edible progression plants super calls
* edible progression plants now only award progression points to players in their adult phase
* lowered velociraptor and psittaco camera heights
* fixed a problem with all the raptor blueprints due to a method naming conflict
* more cam adjustments for psittaco and velo
* optimized steam avatars.
* added a variable to make sure the client only sees the authoritative stamina value
* made stamina predictive again
* fixed conditional block not allowing for stamina decay/regen to be called on autonomous proxies
* corrected internal stamina usage to use predicted stamina, UI to use authoritative
Protoceratops

Protoceratops andrewsi

***Protoceratops*** is an upcoming ceratopsian coming to The Isle.

## In Real Life

*Protoceratops* was a primitive ceratopsian, about the size of a sheep, that lived in the prehistoric Gobi desert at least 75 million years ago. It shared it's habitat with other dinosaurs like *Therizinosaurus* and *Velociraptor*.

## In The Isle

*Protoceratops* will *possibly* be able to burrow in The Isle, since it's seen living in burrows on official concept art.

## Gallery

*Protoceratops* skull modelOriginal *Protoceratops* modelProtoceratops concept art
## Behind the Scenes

*Protoceratops* has been confirmed to be added after the recode, it will be using its original model(The one in the infobox).

On 7/29/2020, the skull model for *Protoceratops* was released.
Patch 0.1.11.2995

* **New:** Native Database Engine
* Can now save characters, accounts and nests in a more efficient way using less server performance.
* Databases are now saved in "TheIsle/Saved/Databases" Subfolder instead of the folder root, Server owners will need to move their database to this sub folder to retain data from before this patch.
* Fixed Width of Saved Folder Config Label in Settings UI
* Added missing foliagetypes.
* Added lakes on V4.
* Added 0 bonedepth blending on feet to fix feet stretching during anims for tribals.
* Updated V4 map. Biomes/Proc Foliage/ Food types.
* Updated savannah/redwoods to have edible food.
* Started road system on v4.
* Additional variations of Giga threat sound
* Made Swamp and Plains material instances, created one swamp at approx x06\_y04 on V4.
* Updated some Trike skins, added Yellow Trike skin, added Jungle Utah skin.
* **Fixed:** SQL Query Error for GetSavedLocation in Progression Game Mode.
Plateosaurus

## *Plateosaurus engelhardti*

***Plateosaurus*** is an genus of plateosaurid sauropodomorph from the Late Triassic (late Norian and Rhaetian of Europe. There are two species; *P.engelhardti* (the type) and *P.gracilis*.

## In Real Life

*Plateosaurus* was a large creature for the Triassic, at about 8 meters (26 feet) long and 700 kg (1,500 lbs) in weight. It was likely an omnivore, using its elongated neck to feed on higher vegetation than other herbivores. Its teeth were pointed and peg-like.

It has been debated for centuries how *Plateosaurus* moved; current scientific consensus is that it was an obligate biped; its wrists are unable to pronate, suggesting it couldn't walk on its hands.

## Behind the Scenes

It has simply been stated by the devs that *Plateosaurus* has an "older model", where they also said that it is "very large". It is likely to be redone sometime long after the recode.

* As of 3/17/2021, the *Plateosaurus*, along with the *Rauisuchus* are both stuck in development, neither recieviving any mention from the devs since its original reveal. Punchpacket has state that there "is nothing to share" about either of them.
Patch 0.1.9.2037

* **Changed:** Progression Point gains is now the normal rate.
* **Fixed:** Unlocking Progression Characters is now a reliable RPC call.
* **Changed:** Escape Menu Respawn/Progression button timeout.
* **Other:** Various progression bug fixes/improvements.
* **Fixed:** False latchsockets from subadult/adult rex.
* **Updated:** Herrera to not turn like a bus.
* **Updated:** Therizino to have slightly more health and slightly less damage.
* **Updated:** Shanty to no longer take everyone to pound town with his stomp.
* **Updated:** Galli to have a trot again, instead of a slightly faster but not really trot.
Patch 0.1.2.1584

* **Improved:** Client/Server Performance related to kicking players.
* **Fixed:** Kicking a player now kicks them from the server properly and doesn't ban them.
* **Changed:** Removed most of the manual bans from players who were hard coded as banned in the game source code. Since they are Publisher Banned and the kicking functionality is implemented / working.
* **Started:** Work on Server Admin functionality with admins being automatically added for users who are officers in whitelisted steam groups. Otherwise Admin Steam IDs can manually be a added in the server config.
Patch 0.0.0.86

* **Improved:** Server Performance and Stability
* **New:** Group Name Tags + Avatars are now semi-transparent
* **Fixed:** Sometimes if your character was in a position that was colliding the server would refuse to load in your character resulting in being stuck in limbo without a character and unable to spawn in.
Patch 0.1.9.1827

* **Updated:** Unreal Engine Changes from Upstream.
* **Fixed:** Several Client/Server Crashes.
* **Fixed:** Database Bug with Prepared Statements being over a certain length.
* **Fixed:** Leg Damage now saves correctly.
* **Fixed:** Database is no longer opened and closed every query. Should improve server performance for character saving.
Patch 0.1.10.2234

* Minor Optimization to player login.
* **Fixed:** MaxPlayers could be set to a unreasonable / crazy high number. It is now limited to 100.
* Increased Steam Async TImeout from 15 seconds to 30 seconds.
* **Added:** Green Adult rex skin, Green Sub-Adult rex skin, Green Juvenile rex skin, Okapi Maia skin.
* **Removed:** Old Maia skins, Default Galli skin (you should spawn with the Robin Galli skin now).
* Changed the default Stego skin.
* **Updated:** Connect Menu to allow hosting of test AI maps. Removed Old Progression Checkbox UI Element.
* WIP Dinosaur AI.
Patch 0.0.0.81

* **New:** Raptor Pounce will now latch onto the nearest non-taken socket.
* **Fixed:** Spawning in with a existing character sometimes created weird mouse input problems.
* **Fixed:** Raptor Pounce Attached State Desync.
* **Fixed:** If you were pouncing on someone as a raptor and that person got disconnected or deleted it would cause positional desync and you would fail to take damage.
* **Fixed:** Server Side Pounce Update Logic sometimes failed and you couldn't do damage or loose stamina while pouncing.
* **Fixed:** Mesh Relative Location and Direction is now reset so your raptor is properly aligned when leaving pounce.
Rumors

**Rumors** are currently circulating stories or reports of uncertain or doubtful truth within the isle.

* **F:** The F means False rumors.
* **T:** The T means True rumors.
* **U:** The U means Uncertain rumors.

## Known Rumors

* F: The isle will be closed.
* T: Aquatic Dinosaurs are all ready.
* U: Baby Deinosuchus.
* F: Cannibal won't be released.
* F: Monarch exist.
* F: Humans are actually Tribals.
* U: Individual Character designing.
* T: TSL Tyrannosaurus Rex
* F: Dondi is the original creator of the stomping lands.
* F: Moderators hate the members.
* F: Moderators ban anyone who is doing something positive.
* U: Removal of alt turning.
* F: The Matriarch being removed from development.
* U: Megaladon being playable.
* U: Suchosaurus being playable.
Patch 0.1.12.3348

* **Fixed:** Step notifies on the bipedal Shanty animations.
* **Fixed:** Missing effects on MainMenu map
* Fixed Rex and Subadult Rex colliding with meshes still.
* Removed unintended delay on Rex bite damage.
* Updated trees to give 100 food.
* Updated Hypo's blendspace to fix his forward movement giving a turn animation.
* **Improved:** Widgets are no longer loaded on dedicated server.
* **New:** Mac Platform now targets the latest version of the metal rendering API.
* Fixed missing water and LODs on Landscape03 and Landscape04
* Fixed the redwood landscape material being brighter than all the other ones
* Fixed the water blueprint rendering two meshes at once
* Moved and organized all maps into TheIsle/
* Here is the new map paths for users hosting dedicated servers:
	+ /Game/TheIsle/Maps/Landscape3/Isle\_V3
	+ /Game/TheIsle/Maps/Landscape4/Landscape\_04
* Updated V4 with static spawns until new spawn system is in.
* Updated progression tree to remove tier 2 point requirements until new spawn system is in.
* Fixed landscape LODs not appearing in Landscape3 and Landscape4
* Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies

(both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon)

* Disabled edge fade on footstep particles that was making them flicker in and out
* Updated a few step / stomp effects with extra levels of detail and different opacity settings
* Added velocity check to footstep notify, should prevent sounds playing while not in motion
* Testing pitch modulation of footstep sounds based on growth percentage
* Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes.
* Nerfed Rex bite from 40% to 20%.
* Adjusted all dinosaur BP's to have appropriate animation blueprints and scales.
* Adjusted Shanty/Trike to no longer stomp if their legs are broken.
* Fixed Allosaurus turning into a balloon. Temporary box physics solution until new rig.
* Updated all dinosaur ABP's to ensure they're using the latest ABP settings.
* Removed Shanty skin bug of horror.
* **Fixed:** Delated Attack Issues on Multiple Dinosaurs.
* Updated trigger weight thresholds on Herrera movement animations, swapped Trike stomp particles for bigger ones.
* **Fixed:** Shanty Attack Problems.
* Added new footstep notifies in Galli movement animations & re-synchronized its steps.
* Fixed certain footstep emitters appearing bright in natural night lighting
* Removed volume boost on Triceratops sprinting animations
* Fixed the master material for LODs, resulting in them not being able to load materials.
* Imported the Camarasaurus and Orodromeus sounds, hooked up effects to all of their currently existing animations.
* Added bite & foot sockets to Orodromeus skeleton, made tinier drink effects for it.
* Added foot sockets to Camarasaurus skeleton.
* Fixed the Maia thinking it had two right feet.
Patch 0.0.0.78

* **New:** Database System & Persistence.
* Track my progress on progression here: Progression System and Saving
* The server will save Steam ID, Dino, Skin, Position, Food, Hunger, Health and Limping State to the database. This is all loaded again when you log back in.
* More Functionality will come soon.
Patch 0.1.0.1293

* **Updated:** Version Number Scheme (Major, Minor, Patch, Build)
* Updated Unreal Engine Version to 4.11.1
* **Updated:** Server List UI Scale to show the new version number format correctly.
* **New:** Graphics Options
	+ Render / Resolution Scale
	+ Smooth Frame Rate
* **Changed:** Quetz is back at dev only due to various issues / server crashes.
Patch 0.1.11.2794

* **NOTICE:** SERVER OWNERS WILL HAVE TO RESET THEIR DATABASE (Deleting GameDB.db file in TheIsle/Saved/) FOR THE PATCH TO WORK CORRECTLY.
* **Improved:** Dinosaur Vocal Wheel Calls / F Call
* Doesn't lagg anymore and no longer dependent on the server ping.
* Can no longer do different types of vocal wheel calls at the same time.
* **New:** Database now does Integrity checks on it's data.
* **New:** Dinosaur Growth System. (Use Server option bServerGrowth=true) to enable it.
* Dinoaurs will now spawn small and dynamically grow over time.
* All Aspects of dinosaurs scale depending on their size including Health, Hunger, Thirst, Stamina, Damage, Movement Speed etc.
* Dinosaurs will need to at least reach adult size before being able to gain progression points.
* Dinosaurs will grow at different rates.
* added lerping to the Stamina bar for less laggy UI updates.
* fixed plants were not edible.
* characters now spawn with their camera set to the upper limit of their camera dolly range
* added new anim instance type for dino corpses with dismemberment ability, (basic implementation for acro)
* Imported vocal sounds for juvenile Allosaurus
* **Fixed:** Footprints now scale depending on the dino growth size.
* Improved UI Lerping for Stamina, Hunger, Thirst.
* Bug Fixes to Character Saving and State.
* Added collision capsules to edible foliage.
* Changed all foliagetypes to have Overlap All collision.
* refactored use code
* edible corpses and foliage now display outlines when focused on
* Camera offsets now scale with actor scale
* **Removed:** Eating Anim from Taco as an attack. Too many people thought it was a bug.
* **Fixed:** Health is now restored when growing and your max health changes.
* drinking water fixed
* null pointer when focusing on a not blocking focus object error fixed
* fixed scaling of camera offset
* **Fixed:** Growth shouldn't cause health / stamina / hunger / thirst to be at weird float values.
* fixed instanced foliage not being eaten correctly
* Bleeding Decals now scale depending on growth.
* Carnivores no longer gain progression points before being grown to a adult.
* Bleeding Rates + Damage is now scaled depending on the dinosaur growth size.
* Fixed a exploit that could cause hacked servers to access legacy sandbox data.
* **Fixed:** Account Data wasn't being reloaded correctly on relog sometimes for some servers.
Patch 0.1.14.3662

Adjusted stamina for all dinosaurs other than Apex.

* Dinosaur stamina is accounted for speed, weight mass, and overall drain/recovery.
* Smaller dinosaurs, while slower than some apexes, can run for longer, which results in an overall further running distance than Apexes and some larger, bulkier dinosaurs. However, their regain is not as potent, which results in larger dinosaurs being able to track them over time with appropriate sprint/trot usage for stamina management.
* Carno is now the definition of "I will run you down if I don't lose sight of you" animal with stamina adjustments.
* Increased Shanty stamina pool slightly, while increasing the stamina drain on stomp by 5. This should give him a larger spread between flight or fight, and not be as punishing if the Shant tries to flee.
* Suchomimus finally has a weight mass upgrade by over 1k. Is no longer a pushover for anything less than an Acro+ size animal.
* **Added:** New Framework for Blacklisted Servers. Now displays a helpful error message about why a server might be blacklisted.
* **Note:** Servers will only be blacklisted if they violate laws, The Isle EULA and or various relevant Steam EULAs.
* **Fixed:** Camarasaurus F call. (Note: It still doesn't have a attack animation. Work in progress.)
* **Fixed:** Minor Alignment Problem in Server List UI and Filter Options using the wrong background texture.
* **Fixed:** physics on Orodromeus/Camarasaurus.
* **Fixed:** Utah idle playing sound EVERY SINGLE LOOP, RICHARD.
* **Added:** appropriate sockets to Shantungosaurus.
* **Fixed:** Allo bite socket being magically broken again.
* **Fixed:** Camarasaurus vocal wheel breaking.
* **Added:** Shanty sockets in the right place.
* **Fixed:** Utahraptor stamina drain and damage.
* **Added:** effects to Utahraptor pounce animations
* **Added:** effects to new drink + eat anims for Giganotosaurus, Velociraptor, juvenile T.Rex
* Synced effects to new Herrerra, Austro animations
* Synced sounds to new eat + drink anims of adult T.Rex and subadult T.Rex
* Added: effects to new eat + drink anims for Psittaco, Puerta, & Camara. That should be all of them for now.
* **Fixed:** incorrect footprints on Camaro sprint animation
* **Fixed:** a handful of missing Giga sounds.
* **Fixed:** Putera was still doing damage from the native attack code.
* **Fixed:** Trike doesn't loose stamina when stomping.
* **Fixed:** Galli Attack not working properly.
* **Fixed:** Attack and Eating Problems with Shanty, Theri and Trike.
Sandbox

**Sandbox** is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks.

## Trivia

* Hyperendocrin Rex and TSL Tyrannosaurus are the only 2 Dinosaurs currently with no weight classes making them easy to kill.
Psittacosaurus

## *Psittacosaurus mongoliensis*

***Psittacosaurus*** is a small bipedal ceratopsian from the Barremian-Albian stages of the Cretaceous period. It is known by many species.

The Psittacosaurus was added to The Isle dev branch in Patch 0.1.10.2540, and was officially added in Patch 0.1.10.2544.

## In Real Life

*Psittacosaurus* is an herbivorous ceratopsian with a robust skull and sharp beak to functionally tear-off tough plant material. It is the most species-rich non-avian dinosaur, with 11 species currently described.

*Psittacosaurus* species vary in size, with *P.mongoliensis* reaching up to 2 meters (6.5 feet) in length and weighing up to 44 lbs (20 kg), while *P.ordosensis* is the smallest known species, 20% smaller then *P.mongoliensis*.

Studies of coloration by the preserved skin pigmentation shows that it was counter-shaded, likely as camouflage. The tail has tall, bristle-like filaments running down the edge in at least one species of *Psittacosaurus*.

## In The Isle

*Only playable in Sandbox mode.*

The *Psittacosaurus* is the weakest dinosaur as of right now in the game. It is about half the size of a *Dryosaurus,* and it is *the second* slowest dinosaur in-game. Many small predators are dangerous to it, especially the *Velociraptor and Austroraptor.*

Luckily, you can blend into the grass very well just by resting. Predators are less likely to see you this way.

The Psittacosaurus has the ability to burrow. (hold right-click). This ability can be used to hide and avoid predators, as they can not enter your burrow. Right-click to exit again.

It can spawn as AI in Survival and Sandbox mode.

## General information

### Pros:

* Easy to hide.
* Can burrow.
* High stamina.
* Very cute

### Cons:

* Mind-numbingly slow.
* Pathetically weak.
* Small sniff radius.
* Very loud

## Habitat

*Psittacosaurus* mostly live near large herds of herbivores like *Triceratops*. They stick with them for protection from predators like *Velociraptor*, *Austroraptor*, etc. Due to their sharp beak, they can eat any type of plant.

## Gallery

*Psittacosaurus* modelCoon *Psittacosaurus*Psittacosaurus Dossier
## Behind The Scenes

It was modeled by Jake Baardse. The model was revealed to the public by Dondi on July 15, 2016. Its colors are also based on a recent reconstruction that was termed "the most accurate dinosaur ever found".
Rauisuchus

***Rauisuchus*** is an upcoming basal archosaur to *The Isle*.

## Real Life Information

*Rauisuchus* was part of a group of land-based archosaurs that were related to crocodiles. These reptiles were among the top predators of their day, eating other reptiles for food and maybe hunting early dinosaurs. *Rauisuchus* possibly grew to a length of 4 m (13 ft) and would be 90 cm (35 in) high at the hips. It had a weight of around 250 kg (550 lb).

## Behind the Scenes

* As of 3/17/2021, *Rauisuchus*, along with *Plateosaurus,* are both stuck in development and probably won't be coming out very soon. As recently stated by Punchpacket, there is "Nothing to share on that right now".

* The *Rauisuchus* is possibly the least-discussed animal thats related to The Isle. It is unknown if it will ever be added, or if its model even still exists.
Patch 0.1.10.2459

* Fixed crouched footsteps on Carnotaurus
* Fixed the foot sockets on Baryonyx and set it up to use the new footstep notifies
* Fixed Trike limp.
* Fixed TSL Rex neck snapping.
* Gave new wind WPO to trees.
* Fixed holes in V3.
* Reduced lag from Jiggy's edits.
* Edit of tile x03\_y07. Removed problematic rocks. Re-did mountain.
* Started Adding Fish Assets.
Patch 0.1.5.1670

* **Updated:** Unreal Engine Changes from upstream.
* **New:** Experimental update for steg anims. rottes front legs towards turn direction.
* **Changed:** reduced anky and steg turn speed.
* **Fixed:** Putera & Resting Movement.
* **Fixed:** Steg Cam Values.
* **Added:** Adult Rex Assets.
* **Fixed:** Bugs on new Map Isle V3.
Ver Bobbit

Eunice aphroditois est une espèce de vers annélides polychètes marins de la famille des *Eunicidae*. C'est un ver géant, pouvant mesurer plusieurs mètres de long.

Sa gueule est munie de deux paires de griffes acérées, coquettement assorties de cinq antennes zébrées servant à détecter les proies éventuelles. Pour parfaire le tableau, la créature est également recouverte de soies urticantes capables d'engendrer la paralysie chez l'Homme qui aurait la malchance de s'y frotter.

Le ver Bobbit évolue principalement en profondeur, vers 150 mètres, dans les eaux  tropicales du bassin Indo-Pacifique, mais aussi dans l'océan Atlantique Nord et donc sur nos côtes.

## Technique de chasse

Le ver enterre son corps immense à la verticale,  sous la surface du sol dont ne dépassent que ses antennes, parfois ses griffes. Ainsi dissimulé, il attend patiemment que l'une de ses antennes détecte une cible potentielle puis jaillit brutalement pour attraper sa proie - de taille souvent supérieure à lui - avec une rapidité stupéfiante.
Patch 0.1.11.3122

* Added Acro and Maia skins. Updated Maia basemap.
* Growth Stages were using adult bite damage.
* Damage Bug Fixes.
* **Fixed:** Dinosaurs that had a growth greater then 1.0 had spawn issues.
* **Fixed:** Starting Hunger/Thirst not working properly.
* **Fixed:** Stats are now loaded after growth percent to avoid spawning issues with dinosaur
Patch 0.1.3.1600

* **Updated:** Unreal Engine Changes from upstream.
* **Changed:** Slightly lowered the max camera spring arm pitch curve for big bipeds.
* **Changed: Dinosaurs Values:**
	+ Therizino dated turn radius to be slightly faster.
	+ Allosaurus - Gave more impact damage on hit.
	+ Pachy- Body food value increased.
* Rex - Fixed bug where Rex would get absurd amounts of food from any body.
* **New:** juvenile/sub-adult tyrannosaur sounds.
* **New:** First pass on different dino step sound effects for rock/concrete, dirt, grass, snow, metal, mud and water (big, medium and small varieties) will be adding some more in the coming days for sand and wood.
* **Added:** More dino footstep cues.
* **Updated:** Human Animations/Related code.
Patch 0.1.7.1726

* holding sprint when a dino begins limping will no longer allow the dino to keep moving at a sprinting pace
* trot is toggleable again
* Fixed mashing rest allowing for movement while resting as a client
* added resting to movement prediction
* better cam for juve rex
* trotting movement speed change prediction
* sprinting added to saved move prediction
* redisabled movement when resting etc (was disabled for testing)
* fixed character list for Rex cycle.
* fixed a metric ton of skins (not using color bases).
Patch 0.1.14.3613

* **New:** Started work on updating the server list user interface and other UI elements.
* **Fixed:** Server List not splitting mod ids properly breaking servers that had multiple mods loaded at once.
* **Added:** Error Dialog to let people know to set their mods up as exactly the same as the server otherwise they can't join.
* **Improved:** Dinosaur Attack System, bites should be more reliable and be more consistent for damage.
* **Added:** Variables bCanMoveOnPrimaryAttack and bCanMoveOnSpecialAttack to disable movement when doing attacks for some dinosaurs.
* **Fixed:** Mod ID's Server List Broadcast not formatted properly for multiple mods.
* **Added:** Async Loading for Corpses instead of the game freezing when loading a corpse model for the first time.
* Fixed splines having collision on them.
* **Fixed:** Nest Button should be functional again on the progression screen.
* Fixed all dinosaur damages inside of event graph.
* Every sit animation is fixed with new notifies.
* Moved Anky up to 1.3 size and is naively recognized at 1.0.
* Fixed Giga Walk Left tail breaking.
* **Note:** Giga and Anky might be missing certain sounds for this patch, it will be resolved in a future patch.
* Updated Acro animations so they aren't carbon copied from Allosaurus.
* **Fixed:** Dryo and Galli couldn't eat plants.
* Added anim notifies to Ankylosaurs animations.
* Fixed missing step effects on Giganotosaurus.
* Fixed timings on a bunch of Acro effect notifies.
* Minor adjustments to Carno idle/breath effects.
* Start of generic eating gore sound collection.
Patch 0.1.3.1607

* **New:** Kicking Players/Banning players is now functional on dedicated servers with officers in steam group whitelists or admins who have their player id's in the server config file as admins. This should work with both the console commands + the player list.
* **Fixed:** Windowed Fullscreen wasn't working correctly.
* **Fixed:** Several Possible Crashes.
Patch 0.1.0.1329

* **New:** Steam Servers should now list all the players, names and scores in the server list browser. Instead of displaying 'Server Not Responding'.
* **New:** Steamworks Auth Ticket Validation is now finished, players who are VAC Banned, Publisher banned or fail VAC checks should no longer be able to play on secure servers.
* **Fixed:** Bug where the number of players in the server on the server list wouldn't match the number of people in the server.
* **Other:** Game Performance / Stability Improvements.
Survival

**Survival** is a major gaming mode within The Isle video game which is the opposite of Sandbox.

## Purpose

In survival, players start as hatchlings- if they have been nested in- or juveniles, if they spawned. You grow your dinosaur to become a full adult. Some dinosaurs (Rex, giga, trike) have a subadult stage.
Patch 0.1.12.3306

* **New:** Server Options to change points required for progression and disable specific dinosaurs from Sandbox.
* **Updated:** List Of Sever Configuration Options
* **New:** Herbivores now get progression points over time for surviving.
* **Fixed:** Several Landscape Texture Problems on v4.
* **Fixed:** Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update.
* **Improved:** Sandbox Character Selection List.
* **Added:** a Logout Button to it to directly disconnect from the server for both Sandbox and Progression.
* **Fixed:** Delayed Attack on Galli and Adult Rex.
* **Fixed:** Some map problems on V4 with texture streaming.
* Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire)
* Optimization efforts dramatically reducing the amount of materials & textures in use
* Added more levels of detail to the majority of particle systems so they reduce in complexity at distance
* Updated and refined all blood gore effects + dino interaction effects
* (Re)made a small handful of ambient effects such as floating dust motes
* Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs.
* Retimed effects notifies in a few dinosaur animations.
* Improved/Optimized blood decal effects.
* **Changed:** Default Dedicated Server Map to Isle v4.
* **Fixed:** Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now).
* Added subsurface scattering to the dinosaur shader.
* Added a better detail normal to the dinosaur shader.
* Added more options for specular/roughness to the dinosaur shader.
Patch 0.0.0.72

* **New:** Stegosaurus First Pass Release
* **New:** Region2\_HQ updated to have actual mountain ranges and better occlusion
* **New:** All eaten plants respawn randomly between 2 to 3 hours as opposed to 5-15 seconds.
* **New:** Functionality to allow / disallow eating foilage.
* **New:** Foilage respawn time is now 2-3 hours.
* **New:** Testing out stomp impact particle effect for trike.
* **New:** Expermental Builds of Linux / Mac support may be on this branch.
* **Known Issues:**
	+ Rex Doesn't play the eating animation for listen servers.
Patch 0.1.9.2094

* added Acrocanthosaurus
* added new shant anim bp
* fixed instances where start resting and stop resting anims were incorrectly looping (and could cause the stop resting event not to fire)
* added new puerta anim bp
* added new pachy anim bp
* added stop resting notify to acro stop resting anim
* updated maia bp to use new anim bp
* added new maia anim bp
* moved herrera stop resting anim notify to earlier in animation
* added new herrera anim bp
* fixed galli crouch/injured blend times
* new galli anim bp
* reduced conifer food values.
* Updated bite animations of all larger carnivores to encompass hitting smaller animals.
Venom Branch

Some of the dinosaurs in *The Isle* after the Recode will have Venom.

## Description

Dinos with venom will be able to track prey easily by biting them, and its possible using venom will be separate ability rather than just a passive ability while biting. Such as that of a Komodo dragon.

## Dinos list

1. Dilophosaurus
2. Troodon
3. Unknown (May not even be a 3rd candidate any longer, but it could be the recently confirmed, Megalania.)

## Behind the Scenes

For a while it was rumored that the *Monolophosaurus* would be the 3rd and final dino receiving the venom mechanic, however it was, in fact, only a small topic between the devs and the Mono was never going to receive the mechanic.