Movecraft

Movecraft is the plugin this server uses for its vehicles. The plugin is extremely simple to use, and most of the complexities revolve around the various extensions Galactic Craft uses. This page will explain the basics of Movecraft such as ship health mechanics, steering, gearshifts, and required blocks.

# **Powering Up the Ship**

Movecraft ships work by scanning blocks connected to the main vehicle sign, and then turns them into a functioning craft that players can move around in. The main vehicle sign is the sign used to power up the ship, which triggers the detection process. The sign will have the vehicle class written on the first line. There are also many other differences between ship classes which you can find in the Vessel Types section. A Speeder main vehicle sign would look like this:

The first line of the main vehicle sign indicates the class of the ship you're trying to pilot. The other 3 lines can be used for whatever you wish, such as giving your ship a name. Right clicking the main vehicle sign with a bare hand will power up the vehicle. Whoever clicks the main vehicle sign while the ship is off is registered as the pilot when it turns on.

If your ship has too many connected blocks and exceeds the maximum size that ship class can be, you will not be able to power up your vehicle. The same will happen if your ship does not have enough connected blocks and is considered to be too small. Some blocks such as dirt, grass, stone, cobblestone, leaves, water, lava, and other naturally occurring blocks will not be detected by a vehicle, and as such will not be considered as part of the ship. You can see a list of which blocks move on ships on the allowed blocks page.

# **Flying the Ship**

Once you have successfully powered up your vehicle, a chat print that says "You have powered up the ship." will appear, followed by the total size of your craft. After that, you will be able to fly your ship by looking where you want to go, and holding the right mouse button while holding a bone while facing that direction. Ships are not restricted to moving in one direction at a time, and can move diagonally if looking between two directions. Some ships require fuel or need a certain block on their ship in order to move, which you can read about in the Vessel Types section. Sometimes a ship may be blocked by a WorldGuard region or a block. This prevents ships from flying into specific areas. Only the current pilot of a ship may move a vehicle.

# **Gearshifts**

Gearshifts are a way for certain craft types to increase their overall speed. Different ship classes will have a different number of total gearshifts. You can find out about how many gearshifts a ship class has in the Vessel Types section. You can change your gearshift by shift and right clicking with the bone. The number of the gearshift represents how many blocks you move every time you right click with the bone. Lower gearshifts are better suited for docking and landing, while higher gearshifts are better for moving to distant locations quickly.

# **Helm Sign**

The helm sign is what the pilot uses to rotate the vehicle left or right. To make a helm sign, type "[Helm]" on the first line of the sign. The sign then should automatically turn into this:

While your ship is powered up, right clicking the helm sign with your bare hand will turn the ship right. Left clicking the helm sign with your bare hand will turn the ship left. Different ship classes will have different cooldowns between turning, which is indicated in the Vessel Types section.

# **Cruise**

Cruise is a way for ships to automatically move a certain number of blocks in the direction that the cruise sign is facing every 10 seconds. To make a cruise sign, type "Cruise: OFF" exactly as is (without the quotation marks) on the first line of the sign. It should appear like this:

Right clicking the cruise sign on an active ship will turn it on or off. Different Vessel Types will travel a different number of blocks every time they move using cruise. Only the pilot can activate or deactivate cruise mode.

# **Releasing & Ship Destruction**

Releasing deactivates a ship and converts it back into regular blocks. Releasing the ship allows modifications to be made, such as adding or removing blocks. Adding blocks to an active ship will not allow the newly added blocks to move with the ship until the ship is released and powered up again. Removing blocks on an active ship will cause that ship to explode if too many blocks are removed. Different Vessel Types have different amounts of health. The minimum health percentage is the percentage at which the ship will explode. For example if a ship has a minimum health of 70%, it can take 30% damage to its structure until it explodes. Some ships are prevented from powering down in specific situations, such as being locked in a tractor beam. The release sign is very simple to make and looks like this: