recursal/Fanatic-Fandom huggingface dataset:
The First

**The First** were the primordial race to initially discover faster-than-light travel, using it to rule large portions of the then-young universe, but for an unknown reason died out, essentially vanished, despite ruling an empire encompassing entire clusters of galaxies. They have disappeared from the universe almost entirely, leaving very little, as most of their traces vanished with billions of years.
Falchion-class gunship

## *Falchion* gunship

The ***Falchion*-class Planetary Assault Transport (PAT) gunship**, affectionately known as the **Honey Badger**, is a dual vacuum/low-altitude assault gunship in service with the Terran Alliance, to deliver its marines into hot landing zones and provide close air support. It is modeled closely around its cousin, the *Claymore*-class dropship, with which it shares commonality of basic frame and and many parts, and designed primarily to loiter in a dropzone and provide fire support. It has also seen considerable use in a space assault role, both as a heavy starfighter to present a serious threat to smaller capital ships and as a boarding-action unit where *Dagger* pods are unsuitable.

## Design

The initial iteration of what would become the *Falchion* gunship was designed by New Avalon Dynamics, based on requirements that had been laid out prior to the Razorbird Crusade: the MR-2 *Rapier*, of recent design, had originally been slated for the close air support (CAS) role, but the *Angel* variant devised could not loiter in the combat zone for extended periods. Preliminary tests were rushed forward due to the Razorbird attacks and the new role of assault starfighter was added into the requirements, allowing gunships to partake in space duels as well. The first ones saw use almost as soon as they left their production lines: while casualty rates were high, they were within expected parameters, allowing the *Falchion* class to survive and even thrive as the conflict turned in the wake of Djangor.

### Combat Characteristics

At 10.75 metres in length, the *Falchion* gunship is small but well-equipped for its various roles. The primary armament of the dropship is its two dual-mode directed energy rotary cannons, capable of firing conventional laser beams at a rapid rate or 30 mm high explosive shells for demolitions work. Two missile racks with conventional proximity-fuzed armour-piercing frag warheads complete the loadout, allowing it to duel with enemy air contacts as well as infantry positions and artillery nests. It can also serve a small dropship capability, allowing it to carry twelve Alliance marines and two Valkyries into combat for rapid insertion: this has allowed the *Falchion* to also see use as a police unit, carrying riot and specialty units to the scene in short order.
Mercury-class battlecruiser

## *Mercury* class

The ***Mercury*-class Light Star Battlecruisers** are the fighting finest of the Terran Alliance Navy, a dependable workhorse platform that has not only stood the test of time but also the crucible of war. Forged by greatness and with a majestic history behind them, they have seen service in every Alliance fleet and in every battle from their inception up to the present.

## Design

### Artillery

Following the success of the experimental programmes associated with the preceding elderly battlecruisers of the *Castalia* class, the *Mercury* class was designed specifically to meet the needs of the then-new Gen-III Alliance fleet with a versatile, well-armed platform. This meant a main battery of fourteen heavy laser cannons: two flank-mounted triple batteries and two heavier quad mountings, located on the ventral belly. While lighter than the guns associated with the contemporary *Mars* class, they were still respectable weapons—Alliance fire doctrine in the pre-Djangor era called for larger numbers of lighter, but more rapidly firing artillery, allowing them to quickly overwhelm an opponent's defenses.

## Notable Ships

* *Mercury*
* *Furious*
* *Kingfisher*
* *Freedom*
* *Courageous*
* *Glorious*
* *Intervention*
* *Phalanx*
* *Promise*
* *Ingenuity*

## See Also

* *Luna*-class star battlecruiser — The venerable *Mercury*'s advanced successor, built on her success and adding quite a bit of firepower and durability at the expense of most of the fighter complement.
* *Resolute*-class heavy cruiser — The Lucaelian Ascendancy's own workhorse ship, comparable in quite a few characteristics and just as beloved by their commanders.
Battleship

**Star Battleship** is the formal classification for those capital ships which range just below Star Dreadnoughts in firepower, and are specialized for gun duels against same-type warships. Also referred to as "fleet-action starships," they are normally incapable of independent operations away from the battle line and must be escorted by significant light forces: despite their weaknesses in the ability to effectively protect themselves, however, they are some of the most powerful combat starships ever constructed.
As with other classifications, the term "Star Battleship" was ambiguous: the Terran Alliance referred to any starship between 1,500 and 1,750 metres as a "battleship".

## Types of Battleship

### Semi-Dreadnought

Often known humourously as a **battlenaught**, shortened from **battleship-dreadnought**, semi-dreadnought Star Battleships are a specific class of starships only used by the Terran Alliance, with their *Iapetus* design.

## See Also

 Starfighters | **Starfighters** are the smallest type of starship known. Though—*most*—Milky Way starfighters are not capable of traversing interstellar space, necessitating transport by mothership, their small size, high manoeuvrability, and accurate (if weak) armament allows them precision target selection and high survivability. Though the nature of stellar warfare makes the life of a starfighter pilot a low-expectancy one, their ability to "mission kill" a target—crippling it and removing it from the fight—makes them invaluable on the field.
Orpheus-class battlecruiser

## *Orpheus* class

The ***Orpheus*-class Star Battlecruisers**, known commonly as ***Orpheus*-class interdictors** and ***Interdictor*-class battlecruisers**, are a specialized class of battlecruisers built by the Directorate for export. Possessing specialized equipment designed to inhibit the opponent's ability to retreat or fight, they possess a radically different hullform from many standard warships.

As a heavy-duty capital ship and with their specialized systems, *Orpheus*-class interdictor cruisers were capable of subjugating entire star systems on their own: this 'hard' power projection capability was backed by an interior extensively devoted to amenities and relaxation, allowing them to also function in a 'soft' projection capacity by hosting ambassadorial missions.

## Design

### Artillery Systems

An *Orpheus* was comprehensively armed for fleet combat: though slightly undergunned by some standards, they were more than a match for most single-system governments which they could reasonably be expected to face. As these ships were not usually frontline combatants in larger navies, their weakness against same-type warships was not seen as too large of an issue. Their main battery typically consisted of no less than four (4) triple-barreled turrets for super-heavy pulse batteries: these were backed by six or eight—it depended on the model selected—turbomaser batteries, along with an appropriate number of heavy ion cannons.

The secondary battery of these ships, intended mostly for use at medium and close ranges against lighter targets, consisted mainly of so-called "repeaters": rapid-firing cannons using solid armour-piercing slugs haloed in plasma. Closer ranges allowed their hefty batteries of light plasma autocannons to come into play, though these were mainly restricted to point defense against starfighters and guided ordnance. These gun systems were also backed by dozens of vertical launch cells and turreted launchers for both long- and short-range missiles, of varying types ranging from antimatter/matter warheads to biological and chemical warfare.
Pathogen Wars

The **Pathogen Wars** were two distinct military conflicts that pitted the combined forces of the Milky Way galaxy against the artificial nanoparasite known as the Pathogen. The **First Pathogen War** is generally accepted to have occurred from 2388—2392, and the **Second Pathogen War** from 2423—2426, though small conflicts occurred throughout the interbellum period and isolated pockets of Pathogen continued to spread the infection.
Saturn-class dreadnought

## *Saturn* class

The ***Saturn*-class Star Dreadnoughts**—most often known as the ***Saturn*-class star carriers**—are the heaviest fleet carriers available to the Terran Alliance. More powerful and more capable than the *Alpha Centauri*-model conversions of the *Terra*-class Star Dreadnoughts during the Razorbird Crusade, they are dedicated battleship/carriers with ground-up support systems and combat abilities. Unlike the *Alpha Centauri* conversions, they also maintain significant anti-ship firepower in order to fight in the battle line.
Merians

Merians could be called the 'cousins' of the Rin being the children of the ex-lover of the Rin's founding father. Through this rather complicated relationship rises lots and lots of tension between the children.

The military of the Merians tends to be native militia and a few elite formations with the main body fo the army being hired mercenaries and private armies bought from across the universe. These leads to both flexibility but also strife at times.

Merians also have their own magic which also uses Cyrus crystal, but their magic differs highly from that of the Empire. They focus of raw emotion and limited training unleashing short but powerful burst of energy this can also be said in the way they fight.

## Ideals

While the Rin seek conformity the Merians instead seek enlightenment and the pursuit of pleasures. While the Rin believe in the controlling of emotions the Merians instead are a highly emotional people seeing emotion as both raw power and the manifestation of their fore mother.

## Society

Merians as a people live within a matriarchy with mainly women in charge of all positions and the males being a lesser class. This has lead to the males dominating the warrior and worker classes while the women fulfill the priestly and artisan classes. They are also organized into a series of ruling clans/families with the dominate clan becoming the current dynasty of 'Queens'. Prominent families are:

* The Hanno clan
* The Gisco clan
* The Ephor clan

The rulers of these families are known as 'Shophets' and on most worlds are the governors and nobles as well as the judges and main administrative body while the other families and people serve their will. Generally the far-off colonies are left to their own devices as long as they pay taxes, homage, and loyalty to the 'Mother Clan'.

Now Merian society as a whole is dominated by economics mainly with the males being the main 'salesmen' and the women the administrators/overseers. Either way they expand across the economic universe with all sorts of exotic goods as well as plenty of slaves (the only issue both the Merians and Rin agree upon).
Rin Empire

The Rin Empire is one of the largest empires ever, and constantly expanding. It is ruled by the God Emperor Zeno (praise be), who is immortal and has been directing it for the past few billion years, leaving more trivial matters to the Senatum. It is absolutely massive, encompassing billions of star systems, with millions of them colonized. It is based on the values of Peace, Order and Law, sometimes interpreted Prosperity, Conformity and Security.

## Government

The highest authority in the state is the God Emperor, followed by the Senatum, which make most decisions, with the main administrative body being the Adepta, which is itself split into multiple administrative bodies dealing with specific things.

The Empire lets individual segments a lot of local autonomy, with some parts being de-facto vassals or tributaries, as all worlds are required to pay tithes of men and material to The Empire.

## Military

The Rin Empire spends a huge amount of its budget on its military. Some notable parts of it:

-The Legions

-The Custudo

-The Praetorian Guards

## Religion

The main Rin religion focuses on the Angels and associated deities. However, nearly all other religions are tolerated unless declared heretical, though some of the latter still function with clever avoiding of the system and usually a lot of bribes.
Virginia-class cruiser

## *Virginia* class

The ***Virginia*-class heavy star cruisers** are a series of armed exploration vessels used by the Terran Alliance's expeditionary forces. Though technically capable of fighting peer warships, they are not designed with fleet combat in mind: instead, they are built to undertake long-term science missions in deep space.
Лодочный мотор

## Описание

"Мощный и экономный мотор для установки на вашем катере" - Внутриигровое описание

## Крафт

Мотор открывается для **крафта** на 64 уровне

Материалы для крафта:

* Часть двигателя 10 шт.
* Пропеллер 3 шт.
* Пластик 20 шт.
* Гаечный ключ 10 шт.
* Воздушный фильтр 10 шт.
* Резиновые детали 20 шт.

## Использование

Лодочный мотор используется для сборки Катера, в количестве 2 штук
Classis Ultima

One of if not the largest navies ever assembled in the known Universe. Within it's ranks are countless trillions of crew men and officers and countless ships. The Classis is split into many different fleets spread all across the Empire in mighty fortress ports.

The Fleet is split into five many 'Battle Fleets' each is the fleet for one of the five Segmentum Ultras each of these feets is then further divided down to the Segmentum Majoris and Segmentum Minoris and finally down to the sectors. For the most part the Classis is made to be a piece meal force one that can be broken down, moved, and switched many countless of times as the Empire's defensive needs change.

The Fleets themselves are split into two primary branches the Classis Internum and the Classis Externum (Pretty self explanatory). In both of these branches are many larger permanent fleets and battle groups and series of smaller picket fleets and militia fleets raised for a given mission or patrol and then disbanded.

The Classis Rank's are full of people from all walks of life (One of the few sections of the Rin Empire too not have class or racial distinctions, for the most part) from the sons of nobles to the urban poor press ganged into service. For the most part the Classis is full of two types of people the aristocratic officers and nobles and then everybody else.

The leadership of the Classis is much the same as the militum, with the Classis being lead by the five Lord Supreme Admirals, who are high lords.
Vindicator (Gyrfalcon)

## *Vindicator*

***Vindicator*** (the Galactic Basic approximation of the real name) was a *Gyrfalcon*-class "fast battleship" in service with the Razorbird Empire's holy armada, the Imperial Flotilla. A veteran of many battles and an extremely strong warship in her own right, she served as one of the command vessels of the Razorbird admirals that fought the Alliance in the Crusades before fighting alongside them against the Rin and later against the hemovoric Sanguine Accord.

### Design

The *Gyrfalcon*-class battleships were largely an incremental improvement over the preceding *Raven* class: mostly in regards to the distribution of the power plant and the shielding projectors. As the Razorbird Empire was largely stagnant in terms of design or in upgrading their warships - due to enjoying material superiority over their neighbors for so long, they had slowly lost their grasp of innovation - they featured no real improvements in armour protection (deficient in all Imperial warships) or firepower, except a half-knot increase in speed to 32.5 space-knots, translating to 32,500 m/s^2.

In terms of hullform, it was extremely sleek, as in all Imperial designs - while mostly useless in space, the streamlining did serve to allow its weapons a larger field of fire.

#### Armament

The primary weapon of a Razorbird battleship was its particle lance: a super-sized version of its particle cannons, capable of overwhelming most opponents with a single shot. The *Gyrfalcon* class featured a 43cm version of this weapon (a *Herald*-class dreadnought carried eighteen of them), with 32cm particle cannons to back it up. While the 32cm cannons were on par with other powers - the extragalactic Alparan Empire used similar weapons on an equal footing with their neutron beam cannons - the 43cm guns were in a class of their own, only rivalled by ancient Ketari artillery of similar magnitude as well as Metaform weapons.

Added to these guns were a numerous menagerie of 145-mm disintegrator cannons for use against cruisers and large destroyers, and 8-cm antimatter cannons mounted in twin turrets coupled with a fusillade of plasma pods and missile launchers to fend off torpedo destroyers and small fighter attack.
Razorbird Crusade

The **Razorbird Crusade** was a brief but intense military conflict between the forces of the Razorbird Empire and the Terran Alliance. Regarded as the Alliance's finest hour, it culminated in the decisive Battle of Djangor.

## The War

### The Serizawa Corridor Campaigns

The **Serizawa Corridor campaigns** were a series of combined space/ground offensives launched by the Terran Alliance's military in an attempt to put pressure on Razorbird supply lines, which passed through the Serizawa Corridor—a narrow band of warp-navigable space which stretched from the coreward Sagittarius arm, where the bulk of Imperial space was located, to the Orion-Cygnus arm. Notable as being one of the few successful Terran offensives of the war, the overall outcome of the campaign was to deny the Razorbirds the necessary supplies to launch another offensive towards the Alliance's core worlds and shipyards.
Pulsar-class battlecruiser

## *Pulsar* Battle Dragon

The ***Pulsar*-class Battle Dragon** was the preeminent capital ship of the Veydreth Auxiliary Forces, the Veydreth-specific component of the Terran Alliance Navy. Fast and particularly well-armed but lightly shielded and armoured, it was a true battlecruiser that traded all staying power for offensive potential.

## Design

### Dimensions & Role

At 1,750 metres, the *Pulsar*-class Battle Dragon was the same overall length as a *Terra*-class Star Dreadnought: they were significantly thinner and shorter, however, making them have much less overall mass. Though termed a "Star Dreadnought" by the Terrans as a result, the *Pulsar* was a true Veydreth "Battle Dragon", which was closer to a battlecruiser in performance and role: the term had no precise equivalent in the Alliance fleet. Their distinctive delta shape, with a V-shaped cutout in the middle of the dorsal and ventral sides to protect the hangars, made them instantly recognizable.

### Artillery Systems

Any Veydreth Battle Dragon's armament was expected to be powerful: the *Pulsar* type was no exception to this. A powerful main battery of eight dual magnetic accelerator cannon (MAC) turrets on their flanks allowed them unparalleled armour-piercing capabilities: these were backed up by several heavy ion cannons, capable of disrupting shields and making the *Pulsar* an effective choice against any kind of armoured target.
Impervious-class battleship

## *Impervious* class

The ***Impervious*-class star battleships** are heavy ships of the line fielded by the Murrcioun fleet.

## Notable Ships

* *Impervious*
* *Negotiator*
* *Protector*
* *Integrity*
* *Inu II*

## See Also

* *Viscount*-class Star Dreadnought — The Murrcioun Syndicate's largest fighting ships.
* *Mars*-class star battleship — The Terran Alliance's stalwart equivalent. Old, but gold, and continues to be a reliable weapons platform into the present day.
* *Ascendancy*-class star battlecruiser — The equivalent line warship produced by the metallic Lucaelian Ascendancy.
* *Valorous*-class star battlecruiser — A ship of roughly the same type and specifications produced by the Vespiran Republic.
Last Day on Earth: Survival вики

Нажмите кнопку редактирования в верхней части любой страницы, чтобы начать!
На данный момент создано 393 статьи, и вы можете помочь нам дополнив коллекцию своими знаниями.

В этой игре вы окажитесь на земле, которая превратилась в бескрайние пустоши после ядерного взрыва.
Вашей задачей в этой игре будет выживать в компании союзников и строить себе базу. Управляйте группой выживших, расширяйте и укрепляйте свою базу, а также добывайте полезные ресурсы.
Вступайте в кланы и развивайте свой бизнес.

* **16 декабря 2021 г.** — выход Сезона 18. Девблог.
* **8 октября 2021 г.** — выход трейлера геймплея 17 сезона.
* **7 октября 2021 г.** — выход Сезона 17. Появились новые ивентовые локации - Объект "Эхо-1" и Заброшенная фабрика. (версия Beta v.1.18.6).
* **4 октября 2021 г.** — выход трейлера 17 сезона.
* **24 сентября 2021 г.** — выход тизера 17 сезона.
* **5 сентября 2021 г.** — конец 16 сезона (версия Beta v.1.18.5).
* **11 августа 2021 г.** — начало 16 сезона (версия Beta v.1.18.4). Появились новые ивентовые локации - Коммуна и Лабиринт.
* **6 августа 2021 г.** — выход трейлера 16 сезона.
* **12 июля 2021 г.** — обновление в Лаборатории (версия Beta v.1.18.3)
* **25 июня 2021 г.** — обновление до версии Beta v.1.18.2. Значительных изменений нет.
* **20 июня 2021 г.** — конец 15-го сезона.
* **28 мая 2021 г.** — начало 15-го сезона (версия Beta v.1.18). Появились новые ивентовые локации - Бар "Конечная" и Старый амбар.
* **24 мая 2021 г.** — конец байкерского ивента
* **6 мая 2021 г.** — ивент с базой байкеров (версия Beta v.1.17.14).

## Сезон 17

**17 сезон уже вышел и ждет вас!**

**https://kefirgames.ru/dev-blog/last-day-on-earth/ldoe-season-17-extraction**

Добавьте новую страницу или доработайте уже созданную.
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Arboreal Commonality

### Anthem

https://m.youtube.com/watch?v=MtiVeQHbiGg&list=LL9XJ2mzDFD8Lhs5ZUByQvog&index=42&t=0s

## Other information

### Affiliation

Galactic Council

The Arboreal Commonality is a pacifistic, moralistic interstellar nation formed by one of the galaxy's least-understood people: the Arboreals from the planet Elysium. The Arboreals are a mystery in terms of what they are, for they are not one species but many, all sentient plants. However, they are not so mysterious in their behaviour and their mindset. By all appearances, the Arboreals live in an idyllic society. Due to their unprecedented racial unity and connection with the ecosystem of their homeworld, they developed a unified government faster than any other known species, entirely avoided issues of environmental degradation and overconsumption that many civilizations have during their awkward teen years. The Arboreals were not even aware of war as a concept until they achieved spaceflight, in the middle of the Singularity Wars.

Today, the Arboreals stand as a shining paragon, an example for the other members of the Galactic Council to live up to. Still, despite the fact that the Commonality seems to stand for peace and friendship in all things, there are those within the galactic community that distrust the Arboreals. They believe the plant-creatures are hiding something, that no society could be so perfect, and that the idea that they're inherently peaceful must be false because nature itself is full of conflict. These detractors of the Commonality will often point to their most unsettling skill: they can take recently-dead corpses of other species and breathe new life into them, effectively turning them into an Arboreal.

Ultimately, though there are doubts about the Arboreal Commonality, they are ultimately a minority, and a significant one at that. The Arboreals as a people are well-liked, trusted even.
Imperial Flocks

### Motto

*"'O mākou nā'ēheu mālamalama o ka mana'o'i'o."* ("We are the shining wings of faith.")

The **Imperial War Flocks**, also known variously as the **Imperial Flocks**, **Imperial Army**, or **Razorbird Army**, are the ground-based component of the Razorbird Empire's military forces.

## Organization & Units

### War Flock

The **War Flock** is the basic unit of a fighting Razorbird army: roughly analogous to a Terran brigade, these are the largest formations the Razorbirds normally employ, taking full advantage of their agility and rapid movement to quickly overwhelm an enemy. Split into many different smaller formations for better tactical control and coordination, they are highly efficient and zealous.

#### Battle Flock

**Battle Flocks** are the basic formation unit of a war flock: generally equivalent to a battalion and led by a captain, they are split into four or five separate **Wings**, analogous to a Terran platoon and led by the equivalent of a lieutenant.

## Ranks

The Razorbird Empire's military ranks for officers and the enlisted generally follow the same patterns as elsewhere, though they have some which have no true equivalent whilst also not possessing many others.
Mars-class battleship

## *Mars* class

The ***Mars*-class battleships** were the most numerous type of large capital ship in the Terran Alliance Star Fleet. While less powerful than their more modern *Neptune*-class counterparts and far less effective than the more massive *Terra*-class Star Dreadnoughts, they were nonetheless the backbone of the Terran fleet. A good balance of characteristics and a robust design enabled them to survive even against much more heavily armed opponents.

 Design

 The conception behind the *Mars*-class battleships was largely due to the War for Sol. Rin cruisers had proved incredibly effective throughout the duration of the campaign, but the performance of the Murrcioun battleship *Inu* had impressed the Alliance's military experts even more. Upon drawing up plans for the new, 3rd generation Alliance fleet, it was decided therefore to build it around a large core of capable battleships.

Due to being designed for mass production in times of expediency, the *Mars*-class battleships were very modular; they could be assembled anywhere there was a dock large enough to hold their hull, meaning they could be built by the hundreds on short notice if required. This came at the sacrifice of the high-output reactors and engine units the Alliance was using on the *Mercury*-class battlecruisers at the time, as these could only be produced in the core worlds of the Alliance and took some time to construct. The *Mars* type therefore used older and less efficient models, but this was made up for by simply having more of them.

### Armament

The main gun armament of the *Mars*-class battleships consisted of twenty-one heavy laser cannons: while less powerful than later weapons, such as those used on the most modern *Iapetus*- and *Luna*-class capital ships, they had a rapid rate of fire and excellent arcs, allowing them to engage targets in a broad range around the warship. Alliance doctrine of the time called for numerous, rapid-firing weapons of multiple calibres in order to quickly shave away an opponent's defenses, relying on their superior durability to hold the line while their lasers picked apart a target: accordingly, these ships were also equipped with numerous medium and light laser cannons, as well as dozens of blaster banks.

To guard against starfighter attack and close-range assaults, these starships were also equipped with just over a hundred point-defense laser cannons and several swarm torpedo launchers.
Nova-class battlecruiser

## *Nova* class

The ***Nova*-class Main Star Battlecruisers** are the newest and most powerful Murrcioun battlecruisers to date. Impressively armed and well-armoured, they pay for their enhanced combat characteristics with poor effective endurance.

## Design

### Dimensions & Role

1,190 metres in length and shaped like a wedge, the *Nova* class were not all that dissimilar from the *Impervious*-class battleships they were designed to scout for: long experience against the Alina Confederation had led them to adopt a somewhat closer hullform to the *Calescence* than in other Murrcioun battlecruisers, such as the modular *Aqualise* class, but they still retained the distinctive smooth hullform and heavy broadside battery of a Syndicate fleet vessel. For the first time in a Murrcioun battlecruiser, some of the heavy guns were installed in turrets: this was done to provide a wider arc of fire, which the Syndicates had begun to appreciate after continual interaction with the Terran Alliance.

### Artillery Systems

The *Nova*-class cruisers were comprehensively armed with the latest in Syndicate military technologies: their main armament of twelve Wave-Pulse cannons - in four triple turrets clustered around the stern - represented the newest leap forward in the effectiveness of the Murrcioun battle shoals. These were rapid-firing weapons with incredibly high damage capabilities, firing pulses of unstable positron bursts. While afflicted with somewhat limited range - as the positrons tended to repel one another thanks to a common charge, the blast would dissipate relatively soon after firing - they could induce quick and decisive results if they came into contact with matter, such as a starship's hull.

Backing this armament up was a fixed broadside battery of heavy mass drivers: accelerating 19 kg neutronium 'slug' projectiles up to 1% of the speed of light, they could cause significant damage to a target at close range, but made the battlecruiser vulnerable. Dozens of energy projectors in pintle-mounted turrets assisted these weapons, firing sizzling blasts of ions at small targets.

Point-defenses were less than in most contemporary Council designs: a few dozen beam cannons made up the majority of the defense, which while not inadequate for the battlecruiser's designed purpose, was a far cry from the thousands of weapons carried on ships of similar size.
MBT-VII Zweihänder

## MBT-IV *Zweihänder*

The **MBT-VII *Zweihänder* main battle tank** is a current-generation Terran heavy armoured fighting vehicle in service with the Alliance military. A heavy-duty combat tank, mass-produced for where the HCT-II "crawling fortress" Tyrantbreaker is unsuitable, it is both larger and significantly more sturdy than its counterparts.

As with the MBT-IV *Falcata* and the abortive MBT-VI *Katzbalger*, the MBT-VII *Zweihänder* had a variable-munitions main gun: capable of firing either armour-piercing photon beams or a variety of explosive and chemical rounds. This was in contrast to the MBT-VIII series, which had a single-munition laser cannon.

## Design

### Protection

The *Zweihänder* uses the most modern spaced multilayer composite protective plating in its design. A combination of different armour steels, with different elasticities and strengths, plus ceramics and other nonmetallics, combine to form an effective barrier. The frontal protection was designed to withstand a *Zweihänder*'s own 274 mm kinetic penetrators from over a kilometre away: combat has shown it capable of not only that but also resisting Razorbird particle cannon blasts.

The maximum physical thickness of the MBT-VII's armour is 1,500 mm: this is located both on the frontal turret arcs - heavily sloped to increase effective thicknesses well past three metres - and on portions of the frontal hull, the distribution being based on careful studies showing the likeliest places to be hit and the weakest portions of the structure.

### Armament

#### Primary

The primary gun of a *Zweihänder* heavy tank is its 274 mm DE/KI-3 variable-munitions weapon system: capable of loading a specialized rechargeable battery and firing apparatus for firing laser bursts or a variety of low-to-medium velocity rounds - from high explosive "bunker busters" to chemical agents capable of melting through Razorbird hardlight armour - it is a marvel of Terran engineering.

As with preceding types of Terran kinetics, the DE/KI-3 is a railgun, allowing it to also carry ultrahardened kinetic penetrators for punching through laser-reflective or resistant armour. Low-velocity guided smart rounds and the high elevation afforded to this gun allow the *Zweihänder* to shoot around corners and perform indirect fire support if needed as well, letting the tank act as a highly mobile heavy artillery piece.
Glorious

***Glorious*** (hull number **CC-999**) was a *Luna*-class battlecruiser in service with the Terran Alliance Star Fleet.

 Design

"That's correct."
"...I love this idea."

The design of the *Luna*-class battlecruisers was first conceptualized in the aftermath of the Battle of Djangor during the Razorbird Crusade, when analysis of the battle proved the effectiveness of the *Inextinguishable*'s and other capital ships' burnthrough laser mounts against Razorbird hulls (provided the shields could be disabled first). Further testing also proved the effectiveness of Alliance flagship *Furious*'s heavier main battery of 30.5cm laser cannons, which led to the adoption of this armament for any future battlecruiser construction - 28cm laser cannons would be retained for other capital ships due to the great abundance of parts and its reliability compared to the somewhat temperamental 30.5cm design.

At just over half the size of the *Terra*-class dreadnoughts in service at that time, the *Luna*-class battlecruisers were upon first glance unassuming starships in the eyes of the other Milky Way powers: this was quickly disproven during the war against the despotic Rin Empire, when the *Luna*s quickly proved themselves more than a match for vessels far larger than themselves. All other armament was seconded to their primary weapon: a spinal-mounted 38cm burnthrough laser, even larger and more powerful than the 35cm models installed aboard the *Terra*s.

## Armament

The *Luna*-class battlecruisers mounted inferior numbers of armament compared to their *Mercury* predecessors, but were equal in terms of combat potential due to their overall more lethal equipment. They had fewer but larger 30.5cm laser cannons, and their main weapon - a 38cm burnthrough laser mounted along the spine of the ship - was capable of cracking an unshielded battleship twice their size in half.

In addition to their heavy armament, the *Luna*s came equipped with a typical-for-Terrans heavy secondary armament intended to engage all manner of targets. 15cm, 10.5cm, and 5cm laser cannons formed a barrage defense that any attacker would have to navigate through to even get close to the battlecruiser, upon which they would also have to face Terran swarm torpedoes and Aegis lasers.

## History

### Commission

*Glorious* (CC-999) commissioned into the Terran Alliance Star Fleet on the 31st of December, 2490. Captain Zachary Kirk took command of the vessel upon exiting the Saturn naval yards, and she joined the "Battlecruiser Force": Vice-Admiral (later full Admiral) Christian Schneider's 2nd Rapid Response Division, as part of the 3rd Fleet. Her high speed, significant armour (for a battlecruiser), and heavy artillery were characteristic of the Alliance forces building up at that time against the day when they would need to defend themselves against the Razorbirds again.
Singularity

***Singularity*** was a modification of the basic *Iapetus*-class Star Battleship design that saw service with the remnants of the Velian Defense Forces. Stolen from stardock on the day of her commissioning and extensively modified using parts from incomplete or destroyed *Eidolon*-class battlecruisers to bring it up to Velian standards, *Singularity* and her near-sister *Stygian* formed the core of the so-called "Onyx Fleet", one of several Velian independent cells seeking to regain their independence from occupation and incorporation into the Terran Alliance and Alina Confederation.

*Singularity*'s powerful characteristics and existence were confirmed only at the **Battle of Kaslana-423**—prior to the engagement over the large asteroid habitat-base, the Veliona Shipyards, which were responsible for her construction, had claimed she was destroyed by system defenses when the "rebels" attempted to flee with her.
The Village of Barovia

## Death House

house of death

1. A group of 3 women in bright red and blue clothing.
2. The barkeep who cleans glasses over and over when he isn't fulfilling drink orders
3. A cheery man who invites them to his table to share drinks.

The party joins the cheery man. They find out his name is Ismark . He tells them a little about Strahd , and his sister, Ireena. Ireena has been captured by Strahd many times and he begs the party to help him escort her to Vallaki where she will be safe.

### Second Visit

Harrow and Ismark talk with the Vistani at the table. They find out a few things noted here. Harrow then tells the characters that the Vistani have promised them a cart and they can pick it up at their encampment by Tser Pool.

## The Burgomaster's House

The house suffers the scars from many attacks by Strahd's minions. The party meets Ireena. They find out a few things noted here . They also agree to escort the Burgomaster's body to the cemetary for a proper burial the next morning. Upon waking, Numaria has a discussion with Ireena about their blackouts/memory loss/ experiences with Strahd.

Cemetery

### First Visit

The party escorts the body through the city where they are met with hostility and criticism from villagers. They fear that this act will make Strahd angry and he will take it out on the villagers. At the cemetery, the part meets Father Donavich and find out about his son. He also tells them that Ireena was adopted, found at a young age in the Svalich Woods, and that she would be much safer with the Abbey of Saint Markovia in Krezk . He then performs the funeral.

### Second Visit

The party returns to the cemetery to meet Ireena and head out on their journey. They then encounter Strahd. Afterwards they witness the March of the Dead where thousands of souls rise for their graves and march towards Castle Ravenloft.
Courageous

***Courageous*** (hull number **CC-899**) was a *Mercury*-class battlecruiser in service with the Terran Alliance Star Fleet.

 Design

Reliable and robust, the design of the *Mercury*-class battlecruisers dates well back before their first entry into service in 2479. The origins of the project originally sprung up in 2455, at the height of the Ravasect Wars, when the need for a fast and powerful capital ship capable of engaging the swarms on equal terms had first been envisioned. However, while the drive to build the type then and there had been there, the technology was not: at the time, the *Mercury* class would have been the largest, most expensive, and most ill-timed class in Alliance history. Since building a battlecruiser could take upwards of a year to complete, with an average building time of two years (the Saturn yards could typically output a ship in one, with the *Mercury* herself in the record time of just eight months), there was no availability to put them in service while the dockyards were overloaded with priority ships such as cruisers and carriers.

After the tensions of the war died down, the Alliance finally turned their attention towards these new large capital ships, projected to be the mainstay of the peacekeeping fleet that the Terrans had fast found themselves becoming. As such, their mission role changed: now they would be engaging pirates and slavers. To catch such elusive prey, the *Mercury* class was equipped with the most powerful engines the Alliance could manufacture, along with a powerful array of Terran laser cannons and torpedo launchers. To fit such powerful equipment, armour was sacrificed, and they were designated battlecruisers.

## Armament

The primary armament of any modern Terran ship are its laser cannons, and the *Mercury*-class battlecruisers are no exception to this rule. Equipped with twenty-four 28cm laser cannons and highly modifiable, the *Mercury* type was already heavily armed, but more esoteric modifications included retrofitted *Terra* dreadnought "burnthrough" laser mountings. In keeping with Alliance "hail of fire" doctrine, the class also had an extensive 15cm and 10.5cm secondary suite for use against smaller ships while the big guns engaged larger targets.
List of Alliance starships

The following is a list of military and civilian starships, both classes and unique vessels, operated by the Terran Alliance by type. This includes Terran-designed vessels, ships built within the Alliance under license and foreign-designed or built starships that are operated by or on loan to the Terran Alliance Navy; it also includes the starships of the Alliance's Veydreth Auxiliary Forces.

## Naval Theory & Doctrine

### Alliance Fleet

Modern Terran-designed Alliance capital ships tend to focus on durability over straight firepower: doctrine calls for heavy armour and shields, allowing them to outlast an opponent and shave away enemy defenses with their laser cannons. An inferiority in long-range targeting systems—typical preferred engagement ranges are below 0.001 light-seconds, *well* within visual range—means that Alliance warships are tough close-range brawlers, bulling into an enemy line and hoping to cause a melee where their superiority in defensive power and vast laser batteries can come into play.

### Veydreth Auxiliary Forces

Veydreth warships are, rightly, feared on the battlefield: shield-piercing ion cannons and heavy mass drivers render them effective at eviscerating armoured targets, the heavier the better. High acceleration and dazzling maneuverability make them graceful killers on the battlefield, dancing around their targets and nimbly evading return fire. Battle Dragons—a Veydreth battlecruiser analogue—are their largest dedicated gunships, and thanks to their mix of defense-nullifying weapons are capable of carving up even Star Dreadnoughts in short order. However, they mount almost no defensive systems at all: armour is practically nonexistent on their starships, energy shields completely so. The most they afford to their vessels is light particle shielding, to guard against the constant corrosive action of space dust and small asteroids.

## Military Starships

### Destroyer Leaders

* *Tenacious*-class destroyer (Lucaelian)

### Destroyers

* *Eris*-class destroyer
* *Vesta*-class destroyer
* *Metis*-class destroyer

### Frigates

* *Tetrarch*-class frigate (Lucaelian)
* *Hermes*-class heavy frigate
* *Charon*-class stealth frigate
* *Umbriel*-class frigate
* *Oberon*-class frigate
* *Titania*-class frigate

### Star Carriers (Frigate)

* *Leda*-class strike carrier
* *Ariel*-class star carrier

### Escorts

* *Ceres*-class corvette
* *Defender*-class patrol gunboat (Lucaelian)
* *Scimitar*-class assault gunboat
* *Claymore*-class assault transport

### Starfighters

 MB9 *Broadsword* | Multipurpose aerospace bomber
Alvuri

The Alvuri are a race of dragon-like reptiles that live in the Sagittarius Elliptical Dwarf (and in partially in the Milky Way, but that's a story for another time). Their society values perfection of mind and body very highly, as well as rational thought and intelligence. They sometimes seem extremely cold and emotionless to other races, but that is because they comprehend things differently than them; an Alvur shows his emotions more slowly, more so in his actions overall than anything else. Some are prone to entering 'hermit mode' and recluding themselves from the world for long periods of time to think about and study life's questions. This, however, makes them incredible scientists, and some of their technology is unsurpassed in the galaxy, even though they have only achieved FTL travel some 70,000 years ago. It should be noted that they are in contact with The Old and so some of their technological advancements have not been made just by them, though this tends be rather the exception than the rule, as The Old hardly ever help, only when they are truly stumped.

They are very nomadic and are not unified in any way, though there are billions of them across the stars, usually living in small groups or communities. They are quite adventurous in this, and most don't have much of a stable home. The Alvurin Assembly is a state with a large part of their population, encompassing a few billion Alvuri. The Assembly is a sort of 'vassal' of the Tal'Akkuran Republic, being very interconnected with it, but still quite independant, and no official document acknowledges an actual vassalage.

They are quite an impressive being to meet, with some of the thousand-year-old ones being tens of metres in length, and are intelligent, cunning, learned, and technologically advanced. Some small superstitious civilizations even worship them as gods, as Alvuri often visit sub-K1 worlds.
Star of Terra

The ***Star of Terra*** is a unique Command Star Dreadnought serving in the Grand Navy of the Terran Alliance. With its stunning size and power—the largest warship ever completed by the Terran Alliance and twice the size of a *Terra*-class dreadnought—it reigns as a match for the Na'alu's *Teraevyn's Grace* in all respects.

## See Also

* Alliance battlecruiser *Furious* — The supreme flagship of the Alliance's star fleet.
* *Teraevyn's Grace* — The flagship of the Na'alu Collective's navy and a rival for sheer size.
* *Victorious*-class grand battlecruiser — A limited run of equally-sized and equally-powerful warships, built by the Lucaelian Ascendancy for the express purpose of countering Rin battleships.
Shells

Only 1 in 10 Barovians are born with a soul. Those without ones are called Shells. Here's what's known about them:

* Many have been found mostly lifeless - staring into candles or mindlessly completing tasks
* It is believed that shells cannot be fed on by Strahd
* They are survivalists and will fight for their village and the people there
* Generally a very bland appearance: dull coloured clothes and pale skin
Alliance-Imperial War

vs.

* Rin Empire
* Limited Directorate support
* Independent Vanya Empire support

The **Alliance-Imperial War**, also known as the **Second Invasion** or the **Council-Imperial War** was a brief conflict fought at the end of the 25th century between the defending forces of the Milky Way's Galactic Council and the invasive extragalactic Rin Empire. Notable for the relative brevity and extreme violence displayed by both sides, it was a short yet intense war that mainly took place in the galactic halo.

The "alliance" refers not to the Terran Alliance, which played a major role in the conflict, but rather to the **Galactic Alliance** treaty that brought in the nominally independent galactic powers onto the Council's side, such as the Razorbird Empire.
The Vistani

* The Vistani wear brightly coloured clothing: mostly reds and blues
* They control the trade in and out of Barovia and are very wealthy
* They like to drink, party, and tell stories
* The claim to have the ability to leave Barovia through the mists and return with trade
* It is believed by the party that Strahd allows them to do this
* A group of Vistani women own the Blood of the Vine Tavern in The Village of Barovia