Special Metal

# DM NOTE: REPLACE ALL "XXX" with actual things, when you come up with something good, cunt.

There are many different metals in the World that posses special properties that make the more useful then mundane metals like Iron, or steel.

## Abysium

A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. Even just carrying an item made from Abyssium results in the user feeling sick and weak.

Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. They are harder to enchant and require more extensive runes, leaving space for few differing types of runes.

Typically only creatures immune to abysium's effects would don abysium armor, otherwise the wearer would feel sick and dizzy. The higher grade the armour the more the user would feel. That being said other creatures near to the wearer of the armour would also begin to feel sick, distracting them in combat.

*These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. These shields are designed to break and when doing so send the toxic material towards the enemy.* **(DM Note: Seems dumb, probably change)**

## Adamantine

**Adamantine** is the most common of the incredibly rare XXXmetals, and is known for its incredible hardness, strength, and ability to hold an edge. It has a shiny, black appearance and is magnetic.

Manipulating the metal requires special forges capable of reaching extreme temperatures due to its high melting point. The dwarves long-ago discovered that carbauxine gas could be collected and used for this purpose.

Adamantine weapons are known to cut through normal steel, breaking opposing weapons. Lesser weapons are known to shatter upon an Adamantine shield. Adamantine armour is said to be almost impossible to break if not sundered in one catastrophic blow.

## Cold Iron

**Cold iron** is a type of iron ore mined deep underground. Demons and many fey creatures are particularly vulnerable to it, as are certain other magical creatures. Weapons and armor made of cold iron generally cost much more than the normal price, and are more complicated (and costly) to enchant.

Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.

Cold iron armour sickens the supernatural creatures of Chaos and anchors the souls against their influence. Cold iron shields are better at resisting and blocking spells and magical attacks without breaking. Cold iron weapons are among the best weapons against demon, fey and chaotic outsiders.

## Darkwood

Darkwood is a very lightweight hardwood found primarily in old-growth forests in Vasloria; it is dark as ebony but has a slight purple tint. It is exceptional lightness means it often weighs only half as much of wood of similar hardness. Often used for shipbuilding, it can also be used to fashion regrowing wooden shields, life-sapping weapons or even wooden armour as strong as metal armour.

## Djezet

This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quick iron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for a couple of seconds or the duration of the spell, whichever is longer.

Djezet weapons absorbs magical power. When a spellcaster is struck with a weapon made from Djezret the weapon might siphon off some of their magic reservoir if their grip on it slips for even a second.

Armor made of djezet alloy is easy to enchant and etching and removing runes from it is cheaper and smoother. High-grade djezet armor can be etched with an additional runes.

The burnished red faces of djezet-alloy shields attract effects made of pure magic. These kinds of shields can even block against magic spells, saving the user.

## Inubrix

This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this XXXmetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.

Inubrix weapons are able to pass through the armour and shields of a defends, making the weapons very deadly and feared.

Armour crafted with inubrix is more flexible thanks to the metals malleable nature, but is less rigid and offers less protection.

Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons.

## Mithral

Mithral also known as True Silver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue.

Mithral weapons are light and agile yet durable and posses the same pure essence as Silver weapons. Even with the heaviest of weapons can you swing quickly and precisely, attacking ore often and easier.

Mithral armour is light, strong and very comfortable. This also light mithral armour to be worn even under clothing. Armours are lighter and more easy to wear, allowing its user to run faster. The highest grade mithral armour even boosts the users speed by having the armour be so light it gains buoyancy.

Mithral Shields e effortlessly light and polished like a mirror. This allows the user to use the shields to avoid looking directly at monsters with dangerous gazes. It can also be used to reflect light further, allowing it to be used to try and locate creatures hiding in the dark. High-grade shields are so light and easy to snap into to position to block attack, the user can focus their attention to offence instead.

## Noqual

Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Person/nation XXX has managed to develop an alloy of noqual and cold iron known as Sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made from Noqual are strongly resistant to magic that tries to effect it.

Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. A clean hit with a noqual weapon against a spellcaster will often disorient them, leaving them vulnerable.

The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. The armour protects the wearer especially well against spells, however make casting spells whilst wearing the armour harder.

Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When the shield is readied it protects the wielder from spells, and reckless spell use can see the spell deflected back towards the caster.

## Orichalcum

The most rare and valuable XXXmetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater hardness and strength. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.

Orichalcum weapons can have additional runes on them. With a particularly effective hit the wielder can steal time from the target, speeding themselves up and slowing the target. Wielders have also been known to move and strike and return in a single instant.

Orichalcum armour twists time around the target, allowing them to see glimpses of the future and defend from any attack. The bearer is never surprised by enemy ambush, and are able to quicker react to the start of combat.

Orichalcum shields have a special way to block even blows that seem impossible. Through time manipulation the shield blocks the attack after it hits. Orichalcum shields are also as though as adamantine shields but are even harder to destroy as they have the ability to revert back to an unbroken state

**DM NOTE**: Orichalcum, elf metal from before the law of time?

## Rovion

Rovion, also known as Starmetal is a metal that the star elves(astral celestials) brought with them when the were banished to the world below.

Very little is known of this metal as its so rare its only been mentioned in history a couple of times. What is known is that special knowledge and techniques is required to wield weapons or wear armour made from the metal. It is said that blades made from the material can cut through anything, armour and shield, even magic. The only way to avoid the biting blade is to dodge. It is said to be able to cut through spells and wards, leaving a neat tear the user can step through before the ward seals up again behind the wielder. Armour made from Rovion is said to remove you presence from the world, making you undetectable. Not only that but the armour is strong like adamantine and light and flexible like Mithral.

## Siccatite

In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice.

Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type.

Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. Any opponent that tries to grapple or otherwise come into contact with the armour itself with get hurt by either the heat or cold.

Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. The shield grants the user protection from both heat and cold, since the shield is either already hot, or the heat from the shield counteracts the cold, and vice versa.

## Silver

**Silver** is a precious metal with anathematic properties, and an especially strong reputation for harming lycanthropes and devils. While an inferior and expensive metal for weaponsmithing, silver is so effective against certain creatures even ordinary silver objects can be effective weapons of opportunity. Silver powder can also reinforce *magic circles* that ward against these creatures.

Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.

## Sin Metal

Sin Metal, also known as Kollar, is an ore found in the World Below imbued with magical properties. Sin metal is able to absorb sunlight around it. This is use most commonly by creatures native to the World Below to negate their sunlight sensitivity from being adapted to live in the dark. Duergar are skillful crafters of Sin Metal and their armours help bolster their innate spell resistance.

As a weapon, the metal can absorb spells (as well as poisons) if the user avoids the spell. The next time the weapon hits a creature, the stored effect is automatically inflicted upon its target.

## Sovereign Steel

Created by Person/Nation XXX, this unique alloy of cold iron and the XXXmetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. This mental is so rare that to find items made from it they would almost surely have to travel to Nation XXX to find someone capable of selling or smithing the item. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Person XXX yelled that XXXe had no use for them and banned anyone from making such a thing. So far, XXXis smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items are resistant to spells like Noqual.

Weapons made from Sovereign steel functions like cold iron against creatures weak against it. It also shares the capability of disorient spellcasters on a clean hit. There have been tales of barbarians with Sovereign steel weapons slicing spells out of the air, cutting through the spell and making it fizzle out.

Sovereign steel armor sickens creatures weak to Cold Iron that touch it. The noqual in sovereign steel armor provides protection against magic, but still makes it harder to cast spells whilst wearing it.

## Warpglass

This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.

With a clean hit with a weapon made from Warpglass will cause the creatures to get affected by Warpwaves. Warpwaves are disorienting alteration perceived in time and and space by creating ripples of unstable reality in the environment, called Warpwaves. The effect this will have on the creature is seldom uniform, but usually leave the victim vulnerable for a finishing blow.