recursal/Fanatic-Fandom huggingface dataset:
Luck Granting

**Luck Granting** is the ability to grant either good or bad luck to others. Leprechauns grant luck to people through the use of a spell and gold nuggets, which are actually pure magic. Anyone in possession of gold and the right spell can grant luck.

## Types of Luck

### Good Luck

Good Luck is granted to people in need, the poor, the desperate and everyone who can use a little bit of luck.

### Bad Luck

Bad luck is granted to the those who have done bad. Bad Luck can also be granted to those in need of help since a little bad luck can help as well and create its own good luck afterwards.
Clairaudience

**Clairaudience** is the ability to mentally hear what people outside natural hearing range are saying. This is merely an aspect of another psychic ability such as Empathy or Sensing rather than a separate power.

The most prolific users of this ability are Whitelighters and Cupids. In fact, it was once stated by Leo Wyatt that a Whitelighter can hear their charges' voices all the time.
Fading

**Fading** is an energy-based form of teleportation, the magical ability to move from one place to another without traveling through the space in between. The power to fade is possessed by various magical beings, both good and evil and can take on various appearances.

Fading mostly has a light or energy based appearance, however, several users rise from the ground or sink down when using this power, most prominently the Triad and the Dark Priestess Dantalian.

## List of Users

Species

* Avatars
* Four Horsemen of the Apocalypse
* Possessor Demons
* The Seekers
* Tracer Demons
* Witch Doctors
Aura Choking

**Aura Choking** is the ability to choke beings with their own aura and suffocate them. The only known users are Grimlocks, who choke their victims by reaching out and then squeezing their hands. The victims then feel their aura tightening around their throat and they start to suffocate. Grimlocks seek out people with strong auras to kill them. In order to see these auras, they must steal the eyesight of children.
Potion Making

**Potion Making** is the power to brew potions with magical properties. It is one of the basic powers possessed by witches and warlocks, as well as several other magical beings, including practitioners. Only those who possess magical power will be able to brew potions with magical properties, as potions created by mortals will not be infused with magic.
Empathy

**Empathy** is the ability to feel and understand other people's feelings, emotions, and desires as if they were your own. A user of this ability can feel exactly what another person is feeling, and for the same reasons, without direct contact with them. Beings with the power of empathy are often referred to as Empaths.
Deflection

**Deflection** is an extremely rare power that is bestowed upon one good witch in a generation. It can be used to deflect all kind of supernatural powers that are used against the wielder using a blue energy-based shield that generates from the wielder's hand. However, this power must be consciously activated in order for it to work, which makes the witch vulnerable when unaware of an impending attack.

### Deflection

Bestowed upon one witch in

a generation, the Power of

Deflection is a witch's best

shield against the forces of

Darkness. Deflection can be

used against all Supernatural

powers, including those of

Good, and, potentially, it could

be manipulated to defend evil as well.

Like a shield, the Deflection power must be

consciously activated; therefore, a Witch with

this power is vulnerable when unaware of an

impending supernatural attack.

## To Counter the Power of Deflection and Vanquish Eames

 File:EamesVanquished.jpg
In order to vanquish the warlock Eames, the Charmed Ones had to counter all the powers he stole. The power of Deflection was one of these powers and thus a line to counter this power, was added to the spell. This line was written by Phoebe, who said that it came out a little country western. The spell goes as follows:

*Time for amends and the victims' revenge,*
*Cloning power turn sour,*
*Power to change turn to strange,*
*I'm rejectin' your deflection.*
## Abilities similar to Deflection

### Deviation

The ability to deviate several types of attacks through the use of another power such as Telekinesis or Molecular Combustion. Users will be able to redirect magical or physical attacks by using their power. This ability is often confused for Deflection, though they are not related.

### Force Field

The ability to create a protective force field around oneself or others, which can be used to protect those inside from physical and magical attacks. Force fields are protective barriers of energy that can block, redirect or absorb attacks. In this manner, it is similar to Deflection.
Fear Inducement

The power to **evoke extreme fear and horror in others**.

## Also Called

* Bogeyman Effect
* Fear Induction
* Intimidation
* Panic/Terror Inducement

## Capabilities

The user can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals. The target’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even as a monster.

## Techniques

* Death By Horror: literally scare a target to death, by causing fear so intense that it kills them.
* Fear Augmentation: enhance any feelings of fear to unbearable levels.
* Fearful Scream: scream with fear echoing in every sound-wave.
* Killing Intent: control one's own killing intention and use it to intimidate the victims.
* Paralysis Inducement: make the target literally 'paralyzed with fear'.
* Submission: make the target so afraid that they will yield or submit to the user.
Scrying

**Scrying** is the magical ability to find a person or an object through the use of a crystal and a map. It is one of the four basic abilities possessed by witches and warlocks. However, Leo Wyatt has also used this power when he was an Elder.

## Description

All one has to do is hold the crystal pendant over a map of the area where it is thought the lost person or object will be. The more violent and vigorous the swing of the pendant, the closer you are to the object on the map coordinates, like a "warm or cold" method of looking for something i.e. the more vigorous the swings the "warmer" one is. The pendant will eventually pinpoint the exact location of the object or person by pulling down on to a spot on the map after a certain amount of time.

For a scry to pinpoint the exact location of something, usually an item of that person or demon is needed, such as clothes or blood. Piper used the eyes of a snake to scry for Saleel, a reptile demon, so it is assumed that the object can also be related to the thing you are scrying for. Scrying is one of the four basic powers a witch/warlock has. Elders can also use this power.

Amethyst is said to work best as the most powerful scrying substance. *(This is probably taken from the real life idea that amethyst is a substance that can heavily augment one's psychic abilities, or, in this case, magical abilities.)*
Demon-Witch

## Demon-Witches

**Demon-Witches** are the hybrid children of a witch and a demon and can inherit the abilities of both species. Like half-demons, Demon-Witches possess a soul. Only one of these hybrids is known to have existed, the unborn son of Phoebe Halliwell and Cole Turner. However, the child was never born, as it was vanquished along with the Seer when his power overwhelmed her.

## History

Due to Cole being possessed by the essence of the Source of All Evil and Phoebe being one of the Charmed Ones, their union created a massive concentration of power. Even as a fetus, the child displayed incredible power, being able to vanquish a demon believed to be indestructible using an advanced version of fire throwing. However, as the child perished before his birth, his full powers were never revealed.

## Powers and Abilities

*Basic Powers*
* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew potions.
* **Scrying:** The ability to locate a person or an object by the use of a scrying crystal, a map, and sometimes other tools.
Dust Manipulation

The power to **manipulate dust particles.** Variation of Earth Manipulation

## Also Called

* Koniokinesis
* Psochokinesis

## Capabilities

User can create, shape and manipulate dust, fine particles of matter from various sources, such as soil dust lifted by weather (an aeolian process), volcanic eruptions, and pollution. Dust in homes, offices, and other human environments contains small amounts of plant pollen, human and animal hairs, textile fibers, paper fibers, minerals from outdoor soil, human skin cells, burnt meteorite particles and many other materials which may be found in the local environment.
Hyper Speed

**Hyper Speed**, more commonly known as *Super Speed*, is the ability to move extremely fast, moving at speeds much greater than that of ordinary beings. This ability can be achieved through an independent power or through other means such as spell casting, or by the use of an enchanted object like the Golden Belt of Gaea or Grams's Ring.

## Overview

Hyper Speed for the most part is used to travel long distances in a very short time, or alternatively, short distances in an even shorter time. Some beings can cover several miles within seconds, however, more advanced users can increase their speed level up to the speed of light or even possibly exceed it.
Laser Bolt

**Laser Bolts** are highly concentrated bolts of light or energy that can vary in intensity and appearance. These bolts are capable of burning a target upon contact and causing it to combust. The ability to throw Laser Bolts is commonly possessed by Harpies, though other magical beings may possess it as well.

This power is often mistaken for the ability to throw Light Darts due to their similar appearance.
Taichi Ogiue

**Taichi Ogiue** is a character in *Tsurezure Children*. He is in class 2-7. He is dating Mai Toujou.

## Appearance

Taichi has reddish,spiky, medium length hair. He also has wide eyes and small pupils.

## Personality

Taichi is cheerful and popular, but is clueless at times.

## Relationships

### **Mai Toujou:**

After hearing a rumour that Mai likes him, Taichi begins trying to get to know her better, although he is often left hanging due to Mai's ridged personality. Over Christmas break, Mai confessed to Taichi about her feelings, and Taichi accepted her.

### **Eiji Maruo****:**

Eiji is a friend of Taichi's. They are in the Basketball Club together and Eiji is the one that told Taichi that Mai likes him.

## Image Gallery

Taichi and MaiTaichi's appearance in the manga
## Appearances

* Chapter 50
* Chapter 50.5
* Chapter 59
* Chapter 59.5
* Chapter 106
* Chapter 120
* Chapter 135
* Chapter 180
* Chapter 184
* Chapter 185
* Chapter 193

* Episode

References
Bursting Ball

**Bursting Balls** are smooth metallic spheres that can be conjured and thrown, resulting in an explosion upon impact. The power to conjure them was one of the powers possessed by the members of Vicus's Collective. The balls can be conjured and dissolved at will.

The balls explode with a force powerful enough to knock someone over. One of the members of the collective threw a ball at Phoebe Halliwell, who was hiding behind a tipped table. The force of the explosion was powerful enough to send her flying across the attic wall.
Fire Throwing

**Fire Throwing** is the powerful and deadly ability to project jets of flame from the hands, capable of completely immolating even high-level demons.

Witches can also possess this ability. Leo once mentioned that a witch had the ability to throw fire when she was killed by demons assigned from the Game Masters.

Although the power is common amongst demons, it has also been said many times that powers are never good or evil by themselves: it completely depends on how they are used.
Absorption

File:PrueSuckedPainting.gif
**Absorption** is the ability to trap a being or object inside an artifact. This can be done with a spell or through the [1] of the artifact in question. Whoever is trapped generally cannot be freed on their own and need someone on the outside to help them.

## Known Artifacts

* The Cursed Painting
Black Orbing

**Black Orbing** is a form of teleportation in which the user appears and disappears in a flurry of black and indigo orbs. It is the evil counterpart to orbing, much like Darklighters themselves are the evil counterparts to Whitelighters. Unlike its counterpart, this power does not allow the user to orb to the Heavens, as it is protected from evil.

## List of beings who use(d) Black Orbing

Original power
* Darklighters
* Spirit Killers
* Trackers
* Darklighter-Witches
Concussive Force

The ability to deliver concussive force.

## Also Called

* Concussive Force Deliverance/Generation/Projection
* Kinetic Force

## Capabilities

User can deliver impact of concussive force, whether directly or remotely, which can knock the target back and cause internal and external damage. They can achieve this either by direct physical force, solid matter, pulse of energy or any other way that causes damage by collusion.
Dusting

**Dusting** is a form of teleportation in which the user appears and disappears through grey, dust-like particles. The only known being in existence to possess this ability is Cole Turner while trapped in the Cosmic Void.

With this ability, Cole was even able to enter the Upper Regions, which is typically protected from all forms of teleportation except for Orbing, although it can also be entered by extremely powerful beings.
Power Stripping

**Power Stripping** means temporarily or permanently taking away being's magical powers so they won't have access to them. This can also be done through spells or potions.

## Methods of Power Stripping

### Powers

The Phoenix have the ability to extract powers by creating a small portal in their victims' chest through which they can insert their hand and absorb the power. They cannot use these powers; only hold onto them. If the process gets interrupted the victim will die slowly, unless the witch completes or reverses the process. Supposedly, Phoenix can only strip away the powers of their victims, but not turn them into mortals, meaning they still retain the ability to cast spells.
Conjuring the Elements

The power to **conjure the elements** is to generate and manipulate the elements of nature: earth, water, fire, air, ice and electricity.

While the potential of this power in its full form could be limitless, most users only possess one or a few aspects of this power.

## List of Elemental Abilities

* **Aerokinesis:** The ability to create and manipulate wind. Most users of this power were shown to be evil, although there are some exceptions, like the Goddess of Earth.
* **Cryokinesis:** The ability that enables the user to generate and manipulate ice and cold. The only known beings who had *permanent* access to this power were P. Bowen and Ludlow.
* **Electrokinesis:** The ability which allows the user to generate and control electricity and lightning. It is possessed by several magical beings, making it a common power.
* **Geokinesis:** The magical ability that enables the user to control and manipulate all forms of earth, including sand, rocks and minerals. This power is very rare and only possessed by very powerful magical beings, such as the Goddess of Earth and the First Witch.
* **Hydrokinesis:** The magical ability that enables the user to create and manipulate water. Only a few beings, such as the Sea Hag and the Water Demon are known to possess this power.
* **Pyrokinesis:** The magical ability that enables the user to create and manipulate fire. Firestarters and demons are best known for having this ability.
Cloaking

**Cloaking** is the power to hide the presence of oneself or others, preventing others from discovering one's location. This ability is possessed by both the forces of Good and Evil, to prevent the other from learning of their activities.

Cloaking prevents other beings from perceiving the cloaked, making them invisible, or untraceable through sensing or scrying, or both.
Sacrificial Magic

Sacrificial Magic is an immoral form of witchcraft used to channel power from offerings. Depending on who or what is sacrificed, the witch has the potential to be not only mystically enhanced, but also physically stronger.

Sacrificial magic does have some similarities to expression, as it can be used to channel the magic that is held within the practitioner's offerings. Seemingly, sacrificing a human who possesses no magical abilities would be no benefit to a witch seeking to gain more power. Despite this notation, said witches have been known to sacrifice regular animals, such as snakes, goats, and birds, to achieve certain spells. However, if a witch practicing sacrificial magic sacrifices a supernatural being, such as a vampire, a werewolf, or a witch, they can channel said supernatural abilities, like additional strength, speed, and healing abilities,or enhancing their own magical power. Sacrificial magic is also sensitive in its formula when used to make physical symbols for barrier spells or wards in order to protect their offerings, and, if disrupted by another magical component, then the workings of this magic and the spell can be halted.
Firestarter

## Firestarters

**Firestarters** are magical creatures with the power of pyrokinesis. When their emotions are heightened, they can concentrate and create fire or cause things to burst into flames. The power usually manifests in adolescence, in the form of headaches when they become particularly emotional, that result in things bursting into flames.
Not particularly common, they can be good or evil. Because of their advanced power, they are tracked by Demonic Bounty Hunters, to be given to and trained by a demon called Ludlow, who would train them to become bodyguards to the Source of All Evil.

Archai are often mistaken for Firestarters. For this reason, Ludlow targeted Tyler Michaels, even though he was actually an Archai.

## Book of Shadows

 File:Firestarter bos.jpg
***The Firestarter***
*An extremely rare*
*and coveted magical*
*creature, usually a mortal. The power*
*is linked to their emotions. It first manifests*
*in adolescence with the onset of puberty.*
*If subjugated while still impressionable, they*
*can be persuaded to use their powers for evil.*
*Because of this, they are often trained to be*
*bodyguards of the Source.*
## Powers and Abilities

*Active Powers*
* **Pyrokinesis:** The ability to create and manipulate fire.
Orb Shield

**Orb Shield** is the ability to create a sphere or barrier out of orbs in order to defend oneself or others or contain something. It is a form of Force Field which appears as translucent blue energy. This power is a highly focused advancement of telekinetic orbing.

## Usage

Using this power, the possessor can:

* Shield against harm, most notably projectile attacks.
* Repel enemies and powers with the force of the shield.
* Project a shield around something in order to protect or contain it.
Geokinesis

**Geokinesis** is a rare elemental magical power allowing the users to control and/or manipulate all forms of earth, such as sand, minerals and rocks. Users can use this power to create earthquakes and fissures and tear the earth open to swallow enemies. They can also remove rocks from the earth and use them as a platform to fly on.
Glistening

**Glistening** is a light-based form of teleportation. Whoever uses it to disappear leaves a glistening contour of the body for a few milliseconds. The appearance and color depends on the user. It is a somewhat rare method of teleportation, most commonly used by Demonic Bounty Hunters and Demonic Seers.

## Notes and Trivia

* This method of teleportation seems to stem from the eyes, as the eyes glow the longest whenever users teleport.
Calling

**Calling** is the ability to summon an object to one's hand through willpower or a hand gesture. When called for, the object in question will move to the user as if drawn by Telekinesis. Users of this power may generally only call for an objects that is their possession or that they share a connection with.

## Notes

* Calling may be confused for the power of Telekinesis, which is the ability to move objects with the mind.
* Calling may also be confused for Telekinetic Orbing, which is sometimes referred to as *Calling*.
* Calling is somewhat similar to the powers of Summoning, Remote Teleportation and Apportation, where users are able to teleport objects or beings to their presence or hand.
Shadow Blasts

**Shadow Blasts** are powerful blasts or gusts of dark energy that resemble smoke of shadows. These blasts are fired from the hands and are powerful enough to instantly vanquish low-level demons. The only known being to possess this power is the Shadow within the Nexus, also known as the Woogyman. Those who take in the shadow, such as Leo and Zankou, also gain access to the power.
Clairgustance

## Description

This is the ability to psychically perceive tastes from the past, future or non-adjacent locations.

## Uses/Applications

One with this ability to psychically perceive a substance's nature/composition without tasting it. In addition, the user could psychically perceive tastes and oral/lingual sensations from past events, future events or locations currently out of normal human tasting range. Furthermore, the user could psychically perceive tastes and oral/lingual sensations from other dimensions. One could also psychically translate other biological senses into a psychic tasting equivalent. One could even psychically receive gustatory and oral/lingual sensations (ie dry mouth, watering mouth, food cravings, belching, hiccups, vomiting), with the presence of psychic energy.
Gwen Rowe

"*It looks like you have something that I want.*"
—**Gwen Rowe**

'*Gwen Rowe* was a Darklighter-Warlock descended from the The Rowe line of warlocks. Evil beings came out from far and wide to see to it that her birth come to fruition and she rise to destroy the descendants of The Charmed Ones.

## History

### Early life

Gwen was born to Nala, a darklighter who was in a relationship with Greg Rowe shortly before his death

Gwen possed

## Powers and Abilities

*Basic Powers*
* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew potions.
* **Scrying:** The ability to locate a person or object by the use of a scrying crystal, a map, and sometimes other tools.
* **Mediumship:** The ability to see and commune with spirits of the dead.

*Active Powers*
* **Channeling: Gwen has the ability to channel someone else's powers until they can take control of activated powers and use them for themselves. That is if she doesn't kill them before hat can occur.**

*Other Powers*
* **High Resistance:** The ability to be highly resistant to otherwise-lethal powers.

## Personality and Traits

Gwen is shown to be ruthless and quick to be agitated when things may not go her way.
Psychic Reflection

**Psychic Reflection** is the ability to reflect emotions and/or memories back onto a person or another being. It is a highly evolved form of Empathy and was revealed to be extremely potent. Phoebe Halliwell developed this power in 2008 when her empathic power grew to include the ability to project the emotions and/or memories she channels.
Fire Breathing

**Fire Breathing** is the ability to emit a powerful stream of fire from one's mouth, which is capable of vanquishing even upper-level magical beings.

This power is characteristic to only a few magical beings. It can be assumed that, because of their biological structure, only those beings can utilize this ability. Other beings would presumably burn their throat if they used it, which would lead to death.

## List of Users

* Dragon Warlock
* Dragons
* Gargoyles
Audible Inundation

**Audible Inundation** is the ability to force a person to hear voices within their mind. Furies use this ability to make evil doers hear the cries of all their former victims; overwhelming and debilitating them long enough for them to make their kill. The amount of pain this power inflicts depends on the number of victims an evil doer has hurt.
Shimmering

**Shimmering** is an energy-based method of teleportation that allows users to appear at and disappear from a desired location. When teleporting, the user *shimmers*, distorting the space around them for a moment. This is a common power among demons.

Shimmering allows demons to travel anywhere in the world, as well to different planes or timelines, such as time loops.
Remote Orbing

**Remote Orbing** is the ability to orb other people from one place to another without establishing physical contact. It is a form of remote teleportation. It can be channeled through the mind or hands. Paige Matthews, however, channels her power through vocal commands, but on occasion has been known to overcome this limitation, and will eventually outgrow it altogether. This ability is considered an advanced stage of telekinetic orbing.
Mummification

**Mummification** is the ability to mummify another being almost instantly, preserving their bodies and protecting them from harm. This ability is activated through a spell. Once beings are mummified, they can only be freed by another spell. Anyone who attempts to open the wrappings, will receive a powerful electric shock.
Mediumship

**Mediumship** is the ability to perceive and communicate with spirits. Most, but not all, magical beings possess this ability, including witches.
The power to **perceive and communicate with spirits and those who are in the afterlife**. Not to be confused with Death Whisper.

## Also Called

* Ghost Whispering
* Post-Mortem Communication
* Spiritual Affinity

## Capabilities

User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired.

Well trained mediums are even capable of channeling the energy and powers of spirits making them potential host/conduits for channeling their powers through their bodies and manifesting their qualities for their own.

## Applications

* Astral Trapping
* Banishment
* Communing
* Deprivation
* Living Conduit
* Non-Physical Interaction
* Soul Absorption
* Soul Mutilation
* Soul Reading
* Spiritual Telekinesis
* Spiritual Telepathy
* Supernatural Detection
Aerokinesis

**Aerokinesis** is the power to create wind and to manipulate its movement. The effects of this power vary in proportion to the strength of the magical being and scope of his or her power. This is also one of the five component powers of Conjuring the Elements. It can also be used through Atmokinesis.

## Overview

### Gusts of Winds

Users can create short bursts of high speed wind, which can be very strong or very weak, it depends on what they are using it for.

## Also Called

* Aerokinesis
* Air Bending
* Air Control
* Air Element Control
* Anemokinesis
* Atmosphere Control/Manipulation
* Atmospheric Gas Manipulation
* Spirarekinesis
* Wind Control/Manipulation
* Wind Release/Fūton (*Naruto*)
* Wind Mode (*JoJo's Bizarre Adventure Part II: Battle Tendency*)

## Capabilities

The user can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Applications

* Aerokinetic Constructs
* Aero-Telekinesis by controlling the air around objects.
	+ Aerokinetic Flight
	+ Aerokinetic Surfing
	+ Air Walking
	+ Repel projectiles by controlling air vectors.
Precognition Manipulation

The power to manipulate the precognitive powers of others.

## Capabilities

The user can manipulate the precognitive powers of others. They can give them a vision, or a much clearer vision of the future and make precognitive dreams easier to understand.

The user can also prevent them from using their power. Skilled users of this can make a false vision, making them see what they want them to see.

## Applications

* Precognition
* Precognitive Diversion
* Precognitive Immunity
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Psionic Intuition

The power to **gain knowledge through psionic means**. Combination of Intuitive Aptitude and Psionics.

## Also Called

* Paranormal Intuition
* Sixth Sense

## Capabilities

User can sense when something is about to happen, before it does or have knowledge of any given subject through paranormal means or actions. This allows the user to sense and predict attacks.
Energy Projection

**Energy Projection** is the ability to create and manipulate very powerful forms of energy, focusing them and using it to perform specific functions, usually of an offensive nature. This power has many variations in the form of separate active powers belonging to various factions such as Shielding, Energy Balls, Energy Blasts and Energy Beams. This power can also be harnessed through magical weapons.

This power has been very common in the series and many magical beings possess some aspect of this ability.
Molecular Inhibition

**Molecular Inhibition**is the magical ability to stop the movement of molecules, causing them to lose energy and crystallize, thus encapsulating an object or being in ice.

This is an extreme form of Molecular Immobilization only witnessed when Piper Halliwell was turned into a Warlock by dark magic, altering her power.
Cibopathy

Power: The ability to get psychic impressions from the food you eat.

## Description

This is the ability to psychically facilitate perception and/or communication via tasting, eating and/or drinking.

## Uses/Applications (Pros)

One with this ability could psychically perceive the presence of food and/or drink, at will. In addition, one can psychically perceive the contents, composition and history of consumed goods, at will. Furthermore, one can psychically perceive and/or communicate with subjects consuming the same goods at the same time, at will. One could also psychically perceive and/or communicate with still-living subjects by consuming some part of their bodies (tasting their blood, etc), at will. One could even psychically compel subjects who eat the same food at the same time, or by eating part of their body, as long as the consumed goods remain in the digestive tract.
Body Insertion

**Body Insertion** is the ability to insert a person into someone else's body with the wave of a hand. The only known beings to possess this power are Cupids.

## Overview

When this power is used, a pink haze covers the victim and instantly transport them into someone else's body. The possessor can later separate the two beings with a wave of a hand.

If the victim is magical in nature, they will be able to use their powers through the person they are inhabiting. They can also teach the person who's body they're in, to use their power.

Also, the person who's body is being inhabited, will only see the reflection of the person that's in their head. Being joined together for a long period of time can lead to bad consequences such as loud speech causing headaches. The results of Body Insertion is highly similar to those of the Body Switching Spell.
Pain Manipulation

The power to **manipulate pain.**

## Also Called

* Agony Control/Manipulation
* Anguish Control/Manipulation
* Odynokinesis
* Pain Alteration/Control
* Suffering Control/Manipulation

## Capabilities

User can sense and manipulate mental, emotional, and physical agony, pain and suffering, whether increasing, decreasing, causing or otherwise changing pain, even manifesting the emotional energy to a physical level.
Immunity

**Immunity** is the ability that grants the possessor immunity to certain powers (*including their own*), spells, and potions (*except for a Power Stripping Potion*). The being with immunity will absolutely not be affected by the spells, potions and powers they are immune to.

Several upper-level demons possess this power, although they are usually only immune to the powers of witches. They can, if it's to their own advantage, allow themselves to be susceptible to witches magic. When immunity comes from a collective power, such as the Triad, their immunity can be diminished by weakening the collective as a whole. Avatars, due existing outside of space and time, are insusceptible to time and reality alterations, thus aware of any changes that occur within timelines.
Molecular Combustion

**Molecular Combustion** is the ability to make molecules speed up to the point that objects or beings explode. The power is channeled through hand gestures, and is one of the strongest offensive powers possessed by the Charmed Ones.

## Overview

With a simple hand gesture, users can blow up both living and artificial beings. However, some beings can reconstitute themselves after having their molecules separated.
Floating

**Floating** is the ability to rise a few inches off the ground and float around. Users are somewhat more agile while using this ability, as it allows them to quickly break their fall, as well as dodge attacks.

## Description

This ability is commonly possessed by spirits and similar beings, who can effortlessly move through the air. A pair of demons known as the Seekers also possessed this power, which they used to silently move around. It can also be considered a weaker version of Levitation.

The Avatars were able to use this ability by changing into the form of floating heads.

This power can also be accessed through powers such as Flight and Levitation. For instance, when Phoebe Halliwell had trouble with her powers, her power of Levitation only allowed her to rise a few inches off the ground. It also bears similarities to Gliding, an aspect of levitation, which allows users to glide through the air at any height.
Pain Construsts

The power to create constructs out of the emotional energy of pain.

## Capabilities

User can change pain into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
Power Negation

**Power Negation** is the ability to cancel out the magical powers of other beings as they are being used. It can also be used to reverse or undo spells as well as nullifying the power of some magical objects.

This power is apparently neutral, being possessed by both good and evil individuals. However, it may be just a benelovent power, as Neena and the Avatars were all benelovent individuals, who honestly thought their actions were for the Greater Good.
Energy Ball

**Energy Balls** are spheres of magical energy, which resemble electrical discharges.
The ability to throw Energy Balls is primarily used by demons, and in some cases witches and other beings. Users can form them in the palm of their hand and throw them at targets with varying levels of voltage or dissipate them in their hands.

## Overview

The ability to throw Energy Balls is a common yet deadly power often used in the demonic community.
Molecular Manipulation

**Molecular Manipulation** is a collective term referring to several molecular-based powers. In general, this power allows users to manipulate matter on a molecular level. Most branches of this power involve manipulating the speed of molecules.

While the potential of this power in its full form could be limitless, most users only possess one or a few aspects of this power. Piper Halliwell is the only known user to possess several aspects of this power.

Molecular Manipulation can be used to achieve several effects. Piper has displayed the ability to create fire and heat with Molecular Combustion and Molecular Acceleration, while Molecular Inhibition can be used to create ice.
Psychokinesis

**Psychokinesis** is the magical ability to move objects that are not in visual range with the mind. It can be used to move objects over large distances and even affect complex machinery whose inner workings are foreign to the user, such as alarm systems. Certain users go in a trance-like state when using this power.
Sensorial Link

The power to **create a sensory/empathic bond between one or more individuals**. Sub-power of Mind Link.

## Capabilities

User can create a sensory/empathic bond between one or more individuals, this may include emotions, feelings, damage and even death. For example: if a person involved in such a link feels pain, then all others shall also experience it.

## Applications

* Empathy
* Experience Sharing
* Taming
* Potentially hurt or kill beings with Invulnerability and Pain Suppression.
* Will only injure beings with Immortality, leaving scars or the sensation of death.
* With a proper amount of faith, one can bring sensory energy to physical form.
* Able to break through Mind Control.
* Sensory Scrying
Curse

**Curses** are magical enchantments or spells designed to cause negative effects to occur. Curses are often placed on a particular object or aimed at a certain individual. Curses are a powerful form of magic that both beings of Good and Evil have been known to perform.

Witches can cast curses through the use of spell casting, though they are warned not to take curses lightly. Cursing another is generally viewed as a necessary evil. Additionally, witches who do not actively practice magic are immune to the effects of cursing.

According to Leo Wyatt, curses are difficult to break and how they came about are often more important than the magic itself.

## List of Curses

### Spells

#### Melinda Warren's Warlock Curse

 File:Melinda warlock curse9.jpg
Melinda Warren placed a curse on Matthew Tate, locking him inside of an amulet for over 300 years. He was freed in 1998, but Melinda cursed him into it again after the Charmed Ones summoned her for help. After she cursed him, she took the locket with her when the Charmed Ones released her--keeping him trapped for eternity.

*"Outside of time,*
*Outside of gain;*
*Know only sorrow,*
*Know only pain!"*
#### To Kill An Evil Witch

 File:Phoebe Pearl1.jpg

"*God, forgive us.*"
—P. Baxter as she curses her cousin.[src]

In 1924, P. Bowen and P. Baxter decided to kill their cousin P. Russell after she turned evil under the influence of the warlock Anton. Believing Russell and Anton were soulmates who would be far too much for their descendants to handle if they ever got together again, Bowen and Baxter killed Russell and cursed her soul so that her future lives would die during their 24th year. This curse nearly killed Phoebe Halliwell 76 years later.

*Evil Witch in my sight,*
*Vanquish thy self,*
*Vanquish thy might*
*In this and every future life.*
Gypsy

From Charmed Wiki

## Gypsies

**Gypsies** are a race of Romani people. Though common to the world, some of them are magical, with the fundamental magical skills of casting spells and brewing potions. Like upper-level magical witches, upper-level magical gypsies could also possess active powers. Their magic is considered a sister tradition to witchcraft.

Gypsies are separated in tribes and, similar to Wiccan covens, these tribes also have symbolic signs and talismans that represent their family. An example would be the Nicolae tribe, which possesses the Waffediyok.

A Gypsy may be born as a Shuvani, which is similar to a Wiccan High Priestess. Shuvani are more powerful than other Gypsies, and are seen as holy women, ensuring that traditions are passed on through the generations.

## History

### The Eyes Have It

When her powers were not working properly, Phoebe consulted a Gypsy fortuneteller called Teresa for help. Through Phoebe's power of premonition, Teresa foresaw the Gypsy Hunters targeting Shuvanis, and tried to flee while warning her friend, Lydia Nicolae. After Teresa was killed by Cree, the Charmed Ones sought out the rest of the tribe and prevented Cree from killing Lydia. They then joined forces with Lydia to protect her niece, Ava, though Cree succeeded in killing Lydia before he was vanquished with a potion.

Cree's father, Orin, then stole Lydia's eyes from the morgue to restore his sight and gain the power of the Waffediyok. He confronted Ava and the sisters, though Ava—with the help of Phoebe and Paige—was able to vanquish him by invoking the power of her ancestors.

## Powers and Abilities

*Basic Powers*
* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew potions.
* **Mediumship:** The ability to see and commune with spirits of the dead. Gypsies refer to these apparitions as a "Mulo", which is viewed as an omen or warning.
* **Divination:** The ability to predict the future. Gypsies have a very strong relation to fortune telling through various means.
Deviation

**Deviation** is the practiced skill to use one's own magical powers to redirect the magical attacks or projectiles of other beings back on the path of emanation.

Deviation is not an actual active power, but merely a skill that can be learned through the exploration of the capabilities of other powers. Deviation is a defensive technique that can only be used to impede and redirect attacks.
Nether Manipulation

The power to **generate, conjure, and manipulate Nether, the essence that flows through the realms of the Living and the Dead**. The source of powers such as Death-Force Manipulation, Dark Arts, Necromancy, and Mediumship. Not to be confused with Dark Energy Manipulation. Opposite to Aether Manipulation.

## Also Called

* Cthonikinesis
* Dark Aether (The Legend of Spyro series)
* Netherkinesis
* Nether Element Control
* The Chthonian Element
* The Dark Element
* The Final Element
* The Last Element

## Capabilities

User can create, shape and manipulate Nether, the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether “the Celestial Element” in that it is from a Plane that exists between the planes of both matter, and energy.

Like Aether, Nether is a Spiritual Element, which means it cannot be perceived by any physical sense. The only way Nether can be physically seen is if it were mixed with an element of the Physical Realm, with Darkness, Fire, or Earth being the most common choices.
Elemental Beam Emission

The ability to project beams composed of elemental forces.

## Capabilities

User can project concentrated beams of elemental forces, for a destructive amount of damage. The result of the beam could be concussive, dispersive or explosive. Example: a dispersive beam blast of ice energy would freeze the opponent without knocking the opponent back at all.
Knowledge Absorption

**Knowledge Absorption** is the power to absorb any knowledge held within a person's mind.

## History

### The Collectors

The Collectors were capable of stealing knowlede by piercing their victims' temple with a needle-like finger. They were capable of extracting specific amounts of knowledge; leaving some victims in a state of permanent dementia, while others simply had a temporary lapse in memory. They could also restore the knowledge the same way.

### The Seekers

 File:Anigifseekerspowerss.gif
The Seekers can steal information by feeding on their victims' brain-stem cells. They gain access to the cells by biting down at the base of the skull. Unlike the method used by The Collectors, this method will kill victims almost instantly.

## List of Users

* The Collectors
* The Seekers
Mind Manipulation

**Mind Manipulation**, also known as *Mind Control*, is the ability to manipulate and/or control the minds of other beings.

Mind Manipulation can be a natural extension of Telepathy or accessed through Healing. It is not to be mistaken for Suggestion, which is the ability to plant thoughts and ideas in the minds of others.
Relationship Manipulation

The power to **manipulate relationship**. Sub-power of Bond Manipulation.

## Capabilities

User can sense and manipulate the relationships, including social, intimate and interpersonal, breaking, altering them, reforming them or creating completely new ones. They will thus be able to alter people's emotions, personalities, relationships, viewpoints and moral orientations.
Power Swapping

**Power Swapping** is the ability to swap the powers of two individuals. This can be accomplished through a spell or through use of the power of Projection. This ability was used in "Siren Song". Wyatt used this power to swap the powers of Leo and Piper to give them a feel of walking a mile in each other shoes. This power was displayed in orbs of blue and pink representing male and female.
Psionic Inundation

The ability to **overload another's mind, causing various effects.**

## Also Called

* Brain Blast
* Mental Overload
* Mind Blast
* Psionic Blast
* Telepathic Torture
* Psychic Attack

## Capabilities

The user can project harmful psionic volleys, which may result in brain damage, memory loss, unconsciousness, vegetative state and/or death. The victim is not physically harmed, but damages the internal mentality of a target.
Darklighter-Witch

**Darklighter-Witches** are the crossbreed between a witch and a Darklighter and can inherit powers and abilities from both species. Only three of these hybrids are known to exist and they all hail from the Parallel World.

## History

### The Parallel Universe

In a parallel universe where moralities are reversed, the Warren line of witches was evil. As such, instead of Whitelighters, they had affairs with Darklighters.

## Powers and Abilities

 File:BlackTelekineticOrbing.gif
*Basic Powers*
* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew potions.
* **Scrying:** The ability to locate a person or an object by the use of a scrying crystal, a map, and sometimes other tools.

*Active Powers*
* **Black Orbing:** The ability to teleport through the use of black orbs.
* **Black Telekinetic Orbing:** The ability to teleport objects with the use of black orbs.
* **Apportation:** The ability to summon Darklighter crossbows and arrows.
* **Sensing:** The ability to sense the location of another being.
Cloning

**Cloning** is the ability to replicate an exact duplicate of oneself, including any other powers that the user possesses. The clothing worn and objects held are cloned as well.

The duplicates are seemingly independent, but cannot be sustained for long periods of time. Some users are capable of creating a large number of clones. Due to clones not having real emotions, the original can be identified through the use of empathy.

One can also clone themselves with a spell, like Prue did with the Charm of Multiplicity.

## Also Called

* Bio-Fission
* Cloning
* Copying
* Duplication
* Form Duplication
* Literal One Man Army
* Multi-Body
* Multiplicity
* Multiplication

## Capabilities

User can instantly and perfectly replicate themselves and/or targets which can be objects or living beings, numerous times, while usually being able to recombine the clones. Most users have both of these abilities (if subconsciously), copying their clothes/equipment along with their body. Original target will normally be able to maintain control over all copies.

In case of living/sentient clones, mental/physical properties are exactly the same as the original one's, although each copy will have different experiences and may gain independent personalities over time.