recursal/Fanatic-Fandom huggingface dataset:
"The Trade Camp"

It is claimed the "The Trade Camp" was the first camp created, a claim refuted by few. It was the idea of a human, whose name has been lost to time, from the Machtig Empire. She had a mission, to make all those realise that all races were useful, and all should be equal. This was when the Empire was at its peak, a perilous time for all non humans. What would drive her to do this? Some say she had a orc lover. Others say she was a half breed. Regardless, she had her mission.

The Founder had a mixed race group, which expanded over time, gathered from prisons and slave camps that she had liberated. Races other than humans would not be dealt with in the Empire, so The Founder had to pretend the others were her slaves despite in reality being equals. She wished to show them all how useful these races really were. She did so well in fact, that the Empire decided to populate their slave camps with non humans even more than they had ever done before, leading to the "Empire's Harvest". During this period, the The Trade Camp had to flee the Machtig Empire to more friendly lands. Despite much loss and sacrifice, most of the camp had made it out alive, just barely. Their tight bonds proved vital.

Since their heroic escape, The Trade Camp used their skills to show to the world how useful they were. Once the Empire began to decline, others having heard tales of this valorous camp were inspired and set up their own. Freed slaves from the Empire were especially keen on the camp system, due to their shared background and burning desire for equality, representation, and free will.

With the surge of new camps, The Trade Camp gradually sifted away from the more practical purposes it was founded on and contained many scholars, clerics and bards to educate all on its history and glory. Armed warriors joined to protect those on their mission to spread the camps name. Hunters and herders joined to feed those on this sacred mission, and the artisans and traders left with less opportunity to make an income. The Trade Camp underwent a great change.

In recent days, The Trade Camp see themselves as the most superior camp and try to guide and assist lesser trade camps by using their great respect and cumulative knowledge. Their influence is great on most trade camps, excluding the Great Camp, which allows them to sort out disputes between camps easily and keep order between them. This is part of, but not the sole, reason Trade Camps maintain their honour codes so strongly.

Harassment of the Machtig Empire, The Trade Camp's bitter crumbling rivals, is the other activity they partake in. The history resonates strongly, no other trade camps venture into the Empire unless they wish to cause trouble for its inhabitants. Some argue this is against the founding principles of the camp, but The Trade Camp carries on its war of vengeance none the less. Trade Camps hold their grudges, they do not forget their history.

The current number of members
Heroes' Land

Also known as the World of Eventum, as the world itself is called Eventum. Heros' Land is a commonly used name as the world has been influenced greatly by certain heroes who have been greatly respected for their deeds. The economy is also heavily influenced to cater to adventurers, partly due to the University of Heroes in Newtown.

This world is used in the Heroes of Eventum tabletop roleplay, and is the primary world described on this wiki.
Gol D. Roger

**Gol D. Roger** (ゴール・D・ロジャー, *Gōru dī Rojā*) mas conocido como **Gold Roger**, fue un Pirata legendario que como capitán de los **Piratas de Roger**, ostentaba el título de **Rey de los Piratas** (海賊王, *Kaizoku-Ō*) y era dueño del mítico tesoro conocido como «**One Piece**».

Roger tuvo la fama de ser el hombre que hizo todo lo que se creía imposible, llego hasta Laugh Tale, conquisto la Grand Line y amaso una enorme fortuna. Tiempo después, a sabiendas de que moriría producto de una enfermedad incurable, Roger disolvió su tripulación antes de entregarse para ser ejecutado. El Gobierno Mundial pretendía que Roger fuera ejecutado públicamente para desalentar la piratería, pero sus últimas palabras tuvieron el efecto contrario. Con un impactante mensaje final, declaró que cualquiera que encontrara su tesoro podría reclamarlo. De este modo, Roger fue el máximo responsable del inicio de la **Nueva Era de Oro de la Piratería**.
University of Magi

The University of Magi run "Wizarding Trials", which students must complete throughout their time at the university. Successful completion of Wizarding Trials is what allows students to advance in their studies, and ultimately earn certificates from the University. These certificates often reflect aptitude in certain types of magic (e.g. Fire, Illusion, Necromancy etc.), or in certain applications of magic (e.g. combat).

While the trials themselves are usually created primarily by the tutors of the University of Magi, they are advised by The Master of Trials. However, The Master of Trials main responsibility is to oversee the students undertaking the trials to ensure they don't cheat. To do this, he casts a spell on the students which creates the mark of the trial on their forehead. This mark allows The Master of Trials to read into the students thoughts and see what they see, both at the time, and later once the spell has been removed (as records of the trials are kept for verification purposes, which are represented as a light pink liquid, stored in small labelled vials). It also allows The Master of Trials to telepathically communicate with the students.

The Master of Trials is an eccentric, who can be almost childlike. He repeats himself often, e.g. "Come on everyone, come on everyone. Let's go go go! Begin begin! You understand? You need to fight. You understand? You need to fight You Understand? Good. Good. Good." He also on occasion assists other universities with their exams to prevent cheating. He is a very pink skinned and bald human, looking in his early to mid 40s.

The Master of Trials has no name, and keeps his core knowledge stored in a specially marked vial, stored securely and protected by defensive magic. When the current Master of Trials dies, a new person is selected to become the new Master of Trials. There is a special trial, from which there can only be 1 victor, that was prepared by the original master of trials and maintained and updated by later masters. This trial is what determins who the new Master of Trials is.

Becoming The Master of Trials is a mixed blessing. You gain great knowledge, but it corrupts your personality with that of those who came before.
Gnomes

Gnomes are very rare creatures, who live in the cave networks to the north which were created by the dwarves. Before then, they were suspected to have been nomads. Gnomes are very magical, and and suspicious of outsiders so they keep to themselves. They mainly get revealed when magical mischief occurs (intentionally, or otherwise). They don’t need much to eat, and survive off Mushrooms which they grow inside the caves. Clusters of gnomes live together, normally in groups of around 20-30 but they can be up to 100. They don't have homes or buildings, and when they sleep they become completely immobile. Gnomes have an unnaturally long lifespan due to their magical nature.

Some gnomes can be seen travelling the world. These are usually the more mischievous gnomes who have been exiled from their villages. As a result, gnomes have acquired a bad reputation and frequently try to avoid contact with other creatures. The pranks still go on though, and are mostly harmless (unless something goes wrong with the magic spells…).
New Maktia

### History

The Maktig Empire settled the west of Humaria (also known as the Newtown Peninsula) when they needed more arable farmland to support their growing population and ever expanding population. However this land eventually became independent.

New Maktia was founded by the Hox Rebellion (lead by "The Hox of the Maktigs") during the time of the Empire's Harvest. It had a few rebellions since, most of which were defeated. However the Maximus Rebellion finally broke the rule of the Hox family over New Maktia, and since the Maximus tribe has ruled over New Maktia since.

New Maktia supported the founding of Newtown, which has had a massive impact on the entire World of Eventum. In recent years, New Maktia has worked closly with Newtown, but that was not always the case.

### Culture

New Maktia has always been ruled by the humans. In the past, these humans were racist and slavers. However now both of these have been officially abolished to allow for further cooperation from Newtown.

### Demographics

**Overview:**

**Total Population:** 2 Million
**Capital City:** Maximus City
**Army Size:** 20,000 standing, up to 110,000 levied.
**Urbanised Population:** 170,000 (x%)
**Goldlands:**

**Ruling Family** (aka the Major House): Tribe Justi
**Towns & Cities:**
Tradetown - **12,000**
Tradevill - **3,000**
Clifftop - **1,200**
Golden Hill Castle - **4,000**
Castleham - **1,800**
**Total Population:**
**Urbanised Population:** 22,000
**Ruling Family** [[Tribe Tradin]
**Ruling Family** Tribe Servi
**Baronlands:** (formerly known as the woodlands).

**Capital City:**
**Ruling Family** Tribe Strongson
**Ruling Family**Tribe Grandson
**Capital City:**The Grandest Castle/The Grandest City
**Maxlands:** (used to be known as the Hoxlands and the Poorlands)

**Capital City:**
**Ruling Family** Tribe Maximus
**Queenlands:** (also includes the former Wildlands)

**Capital City:**
**Ruling Family** Tribe Maximus (formerly Tribe Agros )
**Ruling Family** Tribe Maximus (formerly Tribe Advent)
**Ruling Family** Tribe Duti
* **Tribe Hox -** Independence and Authority. Desires Respect.
* **Tribe Maximus-** It varies from individual, but whatever they do they do it to the extreme
* **Tribe Justi -** Justice and lawfulness.
* **Tribe Tradin -**  Peace, security, safety, and prosperity. Risk adverse.
* **Tribe Servi -**  Duty, loyalty, a sense of belonging. Wants
* **Tribe Strongson -** Works to be the strongest, wants others to fear them. A bit of a bully.
* **Tribe Grandson -** A split from Strongson. Wants power & respect, but it gets that through wealth and
* **Tribe Agros -** Rash and quick to anger. Impulsive, with frequently changing short term wants. Easily insulted.
* **Tribe Advent -**  Desires adventure and excitement. Likes new discoveries physically and intellectually.
Newtown

Newtown is a hub of education across the world. This has given it immense soft power which it has used very effectively. Examples of this include making the Newtown Coin a worldwide currency, and founding the influential Heroes' Guild.

Newtown has a mixed race population of slightly over 1 million, being approximately 10 times the size and population of a real modern day Cambridge. This is a massive population for a city in this time period and setting.

The city is ruled by a council, where each university has one representative. The representative on the council isn't usually the same as the leader of the university. These high up positions are supposedly selected by merit, and each university has their own way of doing things.

There are 9 Universities in Newtown, plus a small farming village called Oldtown (which isn't represented on the council). The universities are:

* University of Heroes
* University of Magi
* University of Lore
* University of the Devout
* University of Secrets
* University of Coin
* The Natural Univeristy  - They also ineffectively try to represent the interests of Oldtown.
* University of Crafts
* University of the Sea

**A low resolution map of Newtown:**
Eventum Online Community

Eventum is an Online Steam group founded by HammerForce in November 2012. It originated from the old Damotori group,which had been founded a couple of years prior, and has since had various membership changes. We used to have a forum which has since been abandoned. There is still an email address for the group, **eventum@hotmail.co.uk**, which you can email to ask any questions

Currently we play a variety of games together, including strategy and action/FPS games. In addition we also run Roleplays on Roll20, using a variety of systems.

Eventum is also the name of the World in one of these Roleplays, called "Heroes of Eventum". This is the group's main roleplay.

We also have a discord chat, which you can join by clicking the following link: https://discord.gg/67afZQV. Pop in and say hello!

You can get to our Steam page by clicking: http://steamcommunity.com/groups/Eventum

If you have any Eventum related questions please contact **eventum@hotmail.co.uk**.
Levian

Levian is the God of the Sea and Sailors. Legend has it he had a child called Ianto Jones. When Ianto died, Levian made a deal with Deathir, or so it was  claimed. This deal made so that Deathir no longer ferried the dead of the sea long, and Ianto himself did, sailing the seas forever. Deathir, or so it is said, agreed and bestowed upon Ianto a ship called The Sinking Galleon and he has sailed the seas ever since taking the dead at sea to the next life. However, it has been said he offers a deal to survivors of wrecks. Either die there, or join his crew for 100 years or more. This crew is meant to slowly change over time into grotesque crosses between their race and a creature of the sea, including Ianto himself. People who scorn Ianto are said to fear the wrath of his terrible Sea Serpent who is meant to be the the size of 5 galleass.
El Salon A: ¿Que es Wikia?

¿Que es Wikia? es el primer episodio de El Salon A

## Clase

(Aparece escrito "El Equipo A")

Osd: El Salón A...

¿Qué es Wikia?

(Aparece Osd con un fondo Rojo)

Osd: ¡Hola! Soy Osddiez Cuarzo y les vengo a hablar sobre... "¿Que es Wikia?

Comencemos

hace miles de años existía una enciclopedia completa pero primitiva llamada Wikipedia

entonces el padre de Ann copio códigos de Wikipedia, los mejoro y creo lo que hoy conocemos como Wikia, convirtiendose en el Dios de la misma.

a lo largo de los años se fue haciendo una comunidad, con miles de usuarios

los Usuarios de Wikia viven en su wikia de su gusto, en la que quieran vivir, por ejemplo: Mis amigos y yo vivíamos en Steven Universe Fanon Wikia pero ahora vivimos en Comunidad Central

uno puede moverse de Wikia en Wikia usando Portales, un Portal se crea automáticamente junto con la wiki, a veces hay mas de un Portal en una wiki, cuando una wiki es experimentada se van creando Portales, por ejemplo, Comunidad Central tiene cientos de Portales, pero una Wiki nueva como Más Allá del Jardín Wiki tiene apenas...

(Aparece Eze)

Eze: Tiene 2

Osd: Gracias :p Bueno, ahora sabemos los orígenes, sobre los usuarios y como nos movemos, ahora... Una Tarea para la casa. la pregunta es: ¿Cuales son los actuales Dioses de Wikia? mas conocidos como Staff. Deja tu respuesta aquí. Se Despide Osd, ¡Bye!.
Drat

## **The Drat Technocracy**

### **Appearance**

The Drats are around 4ft tall which makes them slightly smaller than Dwarfs but most onlookers would say that they were close to the same height. Their heads resemble Rats and their lower bodies resemble the lower half, of a short, fat person (chubby?). They're lower bodies are covered with hairy fur like a shaggy dog but their heads just have as much hair as a normal, streamlined cat.

### **Relations**

Defdrils - Neutral

Dwarfs - Cold

Goblins - Mostly Friendly

### **Politics and Diplomacy**

The Drat are usually quite friendly and are willing to trade and make friends with anyone. They are quite a recent addition to the outside world, only being introduced for a few centuries, however, they have wanted to make a good impression as possible. They also want to make allies as they are unsure of many things that are out there. Most of the Cold relations the Drats have towards other Races are usually because the other race does not like the Drats and will not respect them.

####
Music Freak Wikia

<hero description="Album Analysis- song by song lyrics, meanings, and ratings for the anal music lover." imagename="" cropposition="" />

## **Welcome Music Freaks!**

***Album Analysis- song by song lyrics, meanings, and ratings for the anal music lover!***

## ***SPREAD THE WORD!!***

### *The Latest*

Add your favorite high quality photos and videos! Browse through Wikia's Video Library for inspiration.

File:Placeholder
Mariejois

La **Sagrada Tierra de Mariejois** (聖地マリージョア, *Seichi Marījoa*) es la capital del Gobierno Mundial, fungiendo como residencia de sus más altos mandos, las Cinco Estrellas Ancianas, lo que la convierte en el centro estratégico de sus actividades. Fue fundada hace 800 años por diecinueve familias de los reyes creadores del Gobierno Mundial para que en ella habitaran sus descendientes: los Nobles Mundiales.

Mariejois se encuentra ubicada en la mitad del Grand Line, en el «Centro del Mundo», a 10.000 metros sobre el mar en la cima de Red Line y a 20.000 metros de la Isla Gyojin. La ciudad se encuentra cercana al Cuartel General de la Marine.

Es donde se ubica el Cuartel General del Gobierno Mundial y es el sitio donde se celebra el Consejo de Reyes, la reunión donde se debaten los problemas mundiales y sus posibles soluciones, haciendo de Mariejois la ciudad con mayor peso político en el mundo. Por sus escasas apariciones y sus habitantes, se sabe que Mariejois es una ciudad de gran elegancia y magnificencia.

Así mismo, Mariejois es la ruta principal para todos aquellos que pretendan llegar al Nuevo Mundo de manera segura, una ruta que sólo es posible para los Marines y Agentes del Gobierno Mundial.

## Acceso

Hasta el momento no se sabe cómo es posible «subir» los 10.000 metros de distancia entre la ciudad y el mar, pero, al parecer, los marines lo hacen a través de barcos llegando desde Marineford.

### Localización

Mariejois se encuentra en la parte superior del Red Line, a más de 10.000 metros sobre el mar. Se dice que es la única otra entrada conocida al Grand Line además de la Reverse Mountain. De lo que hay certeza es que es una de las dos entradas al Nuevo Mundo junto a la Isla Gyojin.

Mariejois está a la mitad del recorrido de Grand Line, entre **Paraíso** y el Nuevo Mundo. Al ser la capital del Gobierno Mundial, esta ciudad es estratégica y se encuentra flanqueada por el Cuartel General de la Marine (en el Nuevo Mundo) y el G-1 (en Paraíso). Además, se halla cercana al Archipiélago Sabaody.
Clanhold Longvigil

Clanhold Longvigil is a small and long abandoned dwarven clanhold. It borders the desert and the corrupted forest. The dwarves of Longvigil saw it as their duty to protect their kin from these dangers. They would often receive support from other clanholds to help them with this, in particular from Clanhold Emberglory, Mageheart, and Goldbrand. However, when the War for the Golden Dwarf started their traditional allies were nowhere to be seen. As a result, Clanhold Longvigil finally succumbed in its struggles, with all the dwarves of the clan dying in its defense.

A famous dwarf of this Clanhold is Durgdin Longvigil. He was a master smith, who worked with Clan Magebrand to pioneer and develop the art of using dwarven rune magic to enhance weapons and armour. While this is what he is most famous for now, during his life he was also a well known artist, who make beautiful jewelry and sculptures out of metal.
D&D 5e Homebrew - Half Orc

Our orcs do not have darkvision, hence the **Darkvision** trait has been removed. Also  **Relentless Endurance** has been removed (I'd consider making a new dwarf subrace with this if you want it.) However, half orcs now have the following:

**Aggressive:**

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Almirantes

**Almirante** (大将, *Taishō*) es el **segundo rango** más alto en la Marine, superior al puesto de Vicealmirante y por debajo del puesto de Almirante de la Flota. Como parte de los **Tres Grandes Poderes**, los tres Almirantes son, en consecuencia, unos personajes muy poderosos de la serie.

Los Almirantes son coronados con el título de **"Mayor Poder Militar"** (最高戦力, *Saikō Senryoku*) del Gobierno Mundial, y son los luchadores más fuertes del Gobierno Mundial y de la Marine. Los tres Almirantes son respetados y temidos en el mundo entero.
Timeline

This records the timeline of the events that occur in Eventum (The name of the world in Heroes of Eventum). There are no dates as the concept of a calendar, days, weeks, months, etc doesn't exist in the universe. People count the number on sunrises, but this isn't even always consistent across different parts of the world due to the erratic movements of the suns and moons. Seasons are even less consistent, so that leaves sunrises as the best measurement. The world is 2d, hence why calendars don't work correctly.

* Tribe Maktig united the other human tribes by force, and kept them suppressed by force
* The Maktig Empire colonised Humaria (Newland) to give itself more arable land
	+ This involved the slaughtering of natives, relocating the Defdril, and mass deforestation.
* Chief Hox lead an Independence movement against the the Maktig Empire, the Hox Rebellion, founding New Maktia.
	+ This was caused by the "Empire's Harvest" which was an increased period of slavery due to needs back in Maktig
* Newtown was founded
* Natives of the Newtown Penninsula were slaughtered, enslaved, or assimilated. This is known as the Newland Genocide. The Defdril further withdrew.
* Newtown declared Independence, leading to a War with New Maktia.
* The Maximus rebellion was provoked by Newtown during their war with New Maktia.
	+ This lead to the Maximus tribe owning New Maktia and pillaging the Hox lands.
* The foxtrots were driven out of their western farmland.
* New Maktia maintained frosty relations with Newtown
	+ The Maximus tribe was less racially accepting than Newtown hoped as they revealed their true beliefs once they had won the war
	+ New Maktia felt betrayed by Newtown
	+ There were skirmishes between Newtown and New Maktia
* Eventually a peace was formed with open trade, due to long term suffering of the Chiefdoms in New Maktia
* This eventually lead to New Maktia profiting from Newtown, such as via Questvill.
Haki/Haoshoku haki

El **Haoshoku Haki** (覇王色の覇気, *Haō-shoku no Haki*) que significa **"Ambición con Atributos de Conquistador"** es una rara forma de haki que no se puede lograr mediante el entrenamiento y sólo uno en un millón de personas lo poseen. Este tipo de haki le permite al usuario ejercer su fuerza de voluntad sobre los demás. Se dice que, quienes poseen este tipo de haki, tienen las cualidades para ser un rey.

## Uso

Este tipo de haki otorga al usuario la capacidad de dominar las voluntades de los demás. El uso más común es ejercer la voluntad del usuario sobre aquellos con voluntades débiles y dejarlos inconscientes. Mientras que los usuarios sin experiencia afectan a todo individuo inconscientemente, los que tienen más experiencia puede elegir entre un grupo grande, a quienes quieren afectar y a quienes no. Sin embargo, aquellos con fuertes voluntades pueden resistir e incluso ignorar los efectos del haoshoku haki. La habilidad para noquear a los demás depende de la fuerza de la persona que utiliza el haki y la persona o personas que el usuario está tratando de noquear. Cuanto mayor es la diferencia de poder, más fácil es noquear al objetivo.

Este tipo de haki no puede ser alcanzado mediante entrenamiento, pero se puede mejorar mediante el fortalecimiento de la voluntad del usuario. Parece ser que mientras se recuperan, las víctimas del haoshoku haki experimentan la sensación de escalofríos que atraviesan su cuerpo. Sin embargo, presumiblemente desaparece después de un corto período de tiempo. También se puede utilizar el haoshoku haki para destruir cosas.

## Ventajas

Una de las principales ventajas de este tipo de haki es que puede ser utilizado para noquear a las personas de voluntad débil sin dañarlos físicamente. También permite que el usuario no luche con personas más débiles, evitando conflictos innecesarios al terminar una pelea antes de que comience. Sin embargo, estas ventajas solo se aplican para las personas de voluntad débil.

## Descripción

Hasta ahora se han demostrado dos maneras en que este haki es utilizado. La primera, es una ráfaga rápida que golpea y noquea a aquellos con voluntades débiles. La segunda consiste en liberarlo continuamente, lo que no sólo eliminará a aquellos de voluntad débil alrededor del usuario, sino que también ejercerá presión sobre el entorno, afectando realmente a otros objetos. También se ha demostrado que las ráfagas de luz del haoshoku haki se pueden utilizar para domesticar o intimidar a bestias y mostrar la superioridad del usuario ante ellas.

Por otro lado, cuando dos usuarios de haoshoku haki chocan, causan un efecto ondulante o de onda de choque que rompe el aire. El haoshoku haki es la prueba de que un individuo posee las cualidades para ser un rey, siendo un candidato elegido por el cielo.
Sakka Podu Podu Raja 2 (2025 film)

*Sakka Podu Podu Raja 2* is a 2021 Indian Tamil-language action comedy film directed by Sethuraman and produced by VTV Ganesh. The film features Yogi Babu, Chaitra Reddy and Rajendran in the leading roles. Featuring cinematography by Abinandhan Ramanujam and edited by Anthony, the film began production in December 2020.[2] This film is a remake of the 2014 Telugu movie Loukyam, starring Gopichand, Rakul Preet Singh, Sampath Raj (who reprises his role in this film), Mukesh Rishi and Brahmanandam.

 Directed by
 Produced by
 Written by
 Starring
* Chaitra Reddy
* Rajendran
* Nisha Krishnan
 Music by
 Cinematography
 Edited by
 Production
company
 Distributed by
 Release date
 Country
 Language

## Plot

Elvis (Yogi Babu) helps his friend Rajakumaran (Shanmugarajan) to elope with his lover who happens to be the sister of a local don Shyam (Nassar). Knowing this, Shyam vows to revenge Elvis and keeps searching for him. Meanwhile, Elvis meets Anuradha (Chaitra Reddy), a college student and gets attracted towards her. After some initial fights, Anuradha also falls for Elvis. One day, Anuradha is chased by a few goons and there comes Shyam and saves her. It is revealed that Anuradha is the youngest sister of Shyam which shocks Elvis. A small flashback is shown where there is an enmity prevailing between another don Cranky (Radha Ravi) who wants to kill Shyam’s sisters as Shyam refused to marry Cranky’s only sister which lead to her death.

Elvis comes up with a plan to win the heart of Shyam. As Shyam has not seen Elvis, he decides to use it as an advantage. As per plan, Elvis introduces to Shyam as a land lord and lets him stay at his place. Elvis gets close to Shyam and stages another drama and makes Shyam accept the wedding of Rajakumaran and Shyam’s sister. Shyam arranges Anuradha’s wedding with Nassar (Arvind Swamy), who was supposedly to marry Anuradha’s sister. Now, Elvis finds that Nassar is none other than the son of Cranky and their plan to trouble Anuradha post wedding as a means of revenge against Shyam. A fight ensues and Shyam understands Cranky’s plan. Finally, Elvis is married to Anuradha.

## Cast

* Yogi Babu as Elvis.
* Chaitra Reddy as Anuradha.
* Rajendran as Navin.
* Nassar as Shyam, (Anuradha's brother).
* Nisha Krishnan as Raksha, (Navin's wife).
* Arvind Swamy as Nassar.
* Imman Annachi as V. Natarajan, Elvis's father.
* Shanmugarajan as Rajakumaran.
* Radha Ravi as Narayan Cranky.
* Livingston as Thangarajan.
* Pragathi as Natarajan's wife.
* Bava Lakshmanan as Rajakumaran's henchman.
* Manobala as Rajakumaran's cousin.
* Chaams as Elvis's uncle.
* Madhan Bob as Snowdon.
* Hema Rajkumar as Sharanya.
* Inigo Prabhakaran.
* Suresh Krissna as Krish.
* Lollu Sabha Manohar.
* Akhila Raghavan as Anuradha's college friend.
* Kalyani as Anuradha's college friend.
* Anna.
* Elvis.
* Penny.
* Sakka.
* Ragalai.
* Vaiyapuri.
Ophedians

The Ophedians are a race primarily hailing from Barabia. They have lived quite peacefully alongside the Humans of Barabia, aside from a few prejudiced groups.

Ophedians tend to have very little head hair and no facial hair; though some families stand out such as the Siks. Their skin ranges from desert yellows to emerald greens. Females are generally slimmer with longer arms than males.
Ophedians are able to survive very long on desert vegetation, though other foods do not have the same effect.

However, Ophedians were still a very intelligent race. They managed to map the entire island before the Barabians arrived. After doing so, they very rarely left what is now known as Agraturah, the desert being a dangerous place. What the Ophedians had in intelligence, they completely lacked in ambition.
A few generations after the mapping, the Ophedians come across the newly settled Humans in Ala-Thune. The Ophedians, not meeting any other creatures like themselves, invited the Humans to the Fertile Land. The Humans agreed to join the Ophedians, and the city of Agraturah was quickly settled.
The Ophedians didn't directly join the Humans straight away. However, the seemingly amazing shelters didn't keep them out for long. After generations with the Humans, the Ophedians became much more ambitious and skilled. So much so that they pushed for their own ruling family at the formation of Barabia.
Since then the Ophedians have established themselves as the intellectuals of the Barabian Sultanate, and craftsmen of fine arts.

Much of Ophedian society and culture is integrated with Barabian culture , apart from a couple of differences.
Defdril

​

The Defdril are a native race to the continent of Newland, the Defdril call this continent Defdrillian. They're taller than humans, red-skinned, horned and hoofed. They live in the frozen northern mountains in huge citadels which have never been breached due to their formidable defences, Utar or "The Red Rock" is their capital, other citadels include, Refdan, Algar, Murcurar and Sargon.

The current Defdril population is 75,000.

An example of a Defdril male can be seen here.

Capital:
**Utar** "The Red Rock", originally founded by the senate but improved by many Defdril Kings.
Other cities:
**Refdan** - Second city, founded by Refdan the Revered
**Algar**- Third city, founded by Algar the All-knowing
**Murcurar**- Fourth city, founded by Murcurar the Magnificent
**Sargon**- Fifth city, Founded by Sargon the Spectacular
***View an image for the citadels defences here:***

***View an image for the capital's interior, other cities are similar on a smaller scale, here.***

The senate is comprised of 50 members, 10 from each of the Defdril citadels, they govern the Kingdom when there isn't a King.
* **The King:**

The King is chosen when a worthy Defdril draws the mystical sword from the stone, each King names the sword after he draws it from the stone. Nothing is carried in blood, only worthiness can draw the sword.
* **Becoming King:**

The new King renounces his family and becomes part of the Defdril royal family, the royal family being all of the Kings since the dawn of time. Your father becomes the last Defdril King and so on.

***These are done in the belief that it makes the Defdril strong. (Breaking regime is punishable by branding).***
Training starts when the Defdril is 5 years old and lasts until they're 50, it's enforced by parents and training masters.
- Whipping is used to improve the pain threshold.
- Fasting is used to train the Defdril body to survive on the bare minimum.
- Hard/long exercises are used to improve the bodies strength and stamina.
- Weapons training involves all weapons but at aged 35 a Defdril can choose to specialize.
- Formation training is vigorous, formations include shield wall, phalanx, Tseteudo, etc... which are trained from the beginning, exercises even include being shot at by crossbowman and archers to simulate a real battle.
- Discipline is paramount, there is no such thing as a rogue Defdril.

***An example of a Defdril footman can be seen here.***
***An example of a Defdril Commander can be seen here.***
Heroes' Guild Session 2

**Cast**

Dancole - Richard MakWilli

Fiddler - Alari

Lovetotalwar - Dan Yule

Martionize - Epicurus

Nathan - Pepe the Trump

Spartan - Fredrick Sanders

**Story**

The details of the Ballad of Pepe the Trump is lost to history, however some evidence has pieced together the following.

* There were three tourists that needed escorting
* They wanted to see something magical, something to help trade, and something to fight
* The party used their skills to find some fey to fight (which they lost). There were some of the party who helped the fey and some who helped the tourists.
* Pepe then stole from the tourists, and the party hunted him down
* However eventually he fled and escaped on a boat.
* Then the Chio was captured by the rest of the party was captured by the rest, as he was a cleric who could try to rez the son from the last adventure.
* The Chio tried to escape but failed.
* The Chio then tried to rez the son and failed, but convinced the lord to make a new baby and it will be the son reborn (but perhaps with a different gender, personality, etc).
* Everyone was rewarded by the lord.
Heroes' Guild Session 4

**Cast**

Alex - Bordok Rosescar, Half-Orc Druid

Dancole - Everett, Ratman Monk

Fiddler - Father Rycroft the Thunder-Struck, Dwarf Cleric

Nathan - Damian Dogooder, Human Fighter

Spartan - James Yarrick, Chio Bard

**Story**

[FILLER]

**Stats**

**Takedowns and Kills**

3 x Goblin Takedowns (Damian - 1, Everett - 1, Rycroft - 1)

2 x Worg Takedowns (Rycroft)

3 x Goblin Kill (Damian - 1, James - 2)

1 x Worg Kill (Everett)

1 x Goblin Ship Burntdown (Rycroft)

**Experience**

280 XP (or 300 XP for Bordok)

**Treasure**

10 GP each
Lalex50

Lalex50 es un Personaje de Lag of Legends. Hizo su primera aparición en el episodio Los Jugadores Nunca veran el Sol.

## **Personalidad**

Lalex es una persona que le gusta insultar a los otros.

## **Apariencia**

Lalex tiene el pelo castaño lleva una camisa amarilla.

## **Curiosidades**

* Se revela en Los Jugadores Nunca veran el Sol que le gusta jugar a los videojuegos
* Su voz la hace Alexis Garcia, el hermano de Edward Garcia, quien hace la voz de su Hermano Hatter
* Su primer boceto (By Lalex50):
Heroes' Guild Session Notes

This page is a store of the notes from sessions. It takes place in the World of Eventum (also see Heroes of Eventum)

**We started using the Fiction First system**

* Heroes' Guild Session 1 - The Grandest Session
* Heroes' Guild Session 2 - The Ballad of Pepe the Trump

**From here we switched to D&D 5e**

* Heroes' Guild Session 3 - Graduation
* Heroes' Guild Session 4 - Goblin Assault
* Heroes' Guild Session 5 - Yo-ho, Yo-ho
High Elves

High elves live in places high up, where few of other races venture. One of their largest cities is the Sky City of Caelum. Elves are very aloof, and see themselves as superior to the other races. They are extremely skilled in the magical arts. They have used their powerful magic to build Sky City Caelum out of white stone. This white stone is almost blinding to those not used to it, due to the bright reflection from the sun(s). White dragons have become faithful servants of the High Mages of Caelum. Their magic has even allowed them to enslave eagles for some of Caelum's gaurdians to ride.

Most of the Elf population in Caelum is unskilled, both magically and physically. They have never wanted for anything so have had no need to develop skills. They just live peaceful, pampered existences. The entire city is run by the High Mages, who sustain it with thier immense magical energy. A small proportion of the elves receive military training, primarily in the bow and the spear. Some of the best learn to ride eagles, and a couple of the very best can even become White Dragon Riders if the dragon respects them enough.

Periodically, the High Mages select a few of the city to train to become a High Mage. Their selection methods are secretive, but to be selected is a great honour no one can refuse. High Mages remain out of the public eye, ruling the Sky City below from their great towers, one tower per High Mage. Thus, those selected for training are never heard from again, so it's not known what the success rate is or what the turnover of High Mages are.

Outside of Caelum, small groups of High Elves may inhabit mountain tops, or even other sky cities. These small settlements are usually ruled by a single High Mage. Why these settlements exist are a mystery, as are the origins of the High Elves themselves.

The skycity often causes abnormal weather to those below it, which is essentially excess waste magic. Sometimes this abnormal weather can be rather deadly, such as one notable case known as The Day the Sky City rained Fire, which lead to massive destruction and death.

High Elves are not typically very religious. They worship no gods, as they believe themselves to be superior. The closest things to gods the high elves have are the High Mages. Their wisdom is final.

When an elf dies, their spirit returns to the Sky City of Caelum, to be used as fuel to help power the sky city and propagate the cycle of elven life. Of course, if they have taken to worshipping a god, then their spirit follows the usual process instead.
Heroes' Guild Session 5

**Cast**

Dancole - Everett, Ratman Monk

Fiddler - Father Rycroft the Thunder-Struck, Dwarf Cleric

Josh - Isabella Dorothy Mandrahke, Human Barbarian

Spartan - James Yarrick, Chio Bard

**Story**

[FILLER]

**Stats**

**Takedowns and Kills**

5 x Floating Eyes

5 x Skeletons (3 Fighters, 2 Archers)

6 x Crew

**Experience**

250 XP (or 300 for Isabella)

**Treasure**

Lots of loot lol

**Player Deaths**

Everett
Ending

{{{extra1}}}
 **Escuchado en** | "Todos los Episodios"

Un Hogar es el Ending de Lag of Legends

## Letra

Es un gran lugar toda Wikia

Y Yo conozco sólo unas pocas

Y espero conocer muchas más

Con mis Amigos Eze, Ame y Angela

Aquí otro usuario, es un amigo a conocer

Combato monstruos y soldados del Malvado Lag

Aquí yo he encontrado un Hogar.

## Curiosidades

* Esta basado en la cancion de Creditos de Star vs. las Fuerzas del Mal.
Monster Strike Wikia

## Welcome to the Wiki

Welcome to the wiki. The idea is to have an open community wiki for Monster Strike US. The other information sites are closed forums where the information is not always accurate and can not be changed. This is an effort to make a wiki that is accessible to all.

モンストMonster Strike怪物彈珠
## Other Sites

* Monster Strike US
* Monster Strike Database
* Strike Shot
* StrikeHub
The Sunken Fort

The sunken fort was once a human owned fort, built to protect from the Defdril, goblins, and dwarves. The fort collapsed into the earth for unknown reasons. Some suggest it was a dwarf attack, others say it was brought down by traitorous magic, and some still say it was a punishment for angering Teros. Regardless of the cause, eventually a secret dragon worshiping cult set up base in the fort, before being driven off by goblins who used the fort as a base from which to launch raids.
Ratmen

The Ratmen are a downtrodden and poor race that lives amongst the settlements of New Maktia. Since the Imperial colonisation of Humaria they have largely lived in the sewers and outskirts of the new cities.

Their body is also covered in short hair, apart from their nose, tail and paws. This hair's colour is usually grey, though some have brown and black, and a very rare few are whire furred.
Ratmen live to be around twenty, though before the humans arrived could live slightly longer.

For a fair period of time, the Ratmen acted as antagonistic force against the settlers from the Maktig Empire. Although the fractured Ratmen had very little in the ways of communication between the different families, much had an innate desire to remove the humans from their lands.
Девочка и Химера

***Девочка и Химера*** - первая книга серии "Дженни Далфин и Скрытые земли" писателя Алексея Олейникова

## Аннотация

Еще в начале августа все в ее жизни было просто и понятно: она, Дженни Далфин, внучка и ассистентка фокусника Марко, жила и работала в цирке-шапито. У нее были друзья – воздушные акробаты Эдвард и Эвелина, силач Людвиг и его помощник Джеймс. У нее были враги – дрессировщик Роджер, хам и грубиян, и его ученик Калеб. Но однажды ночью все изменилось. Дженни проведала, что в цирке держат контрабандных животных, и решила их освободить. Кто же мог знать, что это не простые животные, а магические! Кто вообще мог подумать, что в мире еще осталось колдовство, что их цирк вовсе не цирк, а древнее братство МАГУС и сама она – полноправный член этого сообщества, а значит, должна понести за свой проступок суровое наказание. Но сначала девушке предстоит поймать ледяную химеру, страшное волшебное существо, которое она выпустила из клетки.
Синяя

***Синяя Печать*** - кольцо с сапфиром, сделанное из белого золота ("В толстом ободке белого золота блестел синеватый прозрачный сапфир").

Владычица Маха, дочь Эрнмас, повелительница мечей, одна из трех богинь войны туата, заточена ныне в Синей печати.

Вначале истории о Дженни, хранителем кольца был Марко Франчелли. Позже хранителем стала сама Дженни.
Wikia Lag of Legends

**Lag of Legends Wiki es la Wiki donde se hospeda la wiki-serie creada por Osddiez llamada Lag of Legends.**

 Osd • Eze • Ame •
Angela • Ann
Diego • White
Rode • Xp
Wikias
Armas
Musica

 ... Se confirmo un personaje lleno de referencias a Dragon Ball Z

Angelarog "Angela" es un personaje de Lag of Legends.

Angelarog "Angela", es una de las Protagonistas de Lag of Legends. Ella forma parte del Equipo A. Ver mas...

Diego.go Burocrata, Administrador, Crew

 TBA

Tu Capítulo
Тени Авалона

***Тени Авалона*** - четвертая книга серии "Дженни Далфин и Скрытые земли" писателя Алексея Олейникова.

## Аннотация

Дженни удалось невозможное – переплыв в одиночку Океан Вероятности, она достигла берегов Авалона, Острова Везде и Нигде, своей последней надежды на спасение. Старая шаманка нагадала ей, что только здесь она сможет укрыться от Тьмы из-за Пределов мира, идущей за ней по пятам. Но даже легендарный остров не кажется безопасным: заклятый враг Дженни, колдун Фреймус, тоже оказался на Авалоне – как и одержимая Маргарет, жаждущая стереть Дженни в порошок. А самое страшное, Марко Франчелли отдали под суд и хотят казнить. Сможет ли Дженни Далфин вновь совершить чудо – и будет ли этого достаточно?
Heroes of Eventum

Heroes of Eventum is a light-hearted high fantasy early renaissance world created for a table top RPG. The world has been collaboratively crafted by a selection of the Eventum Community. This has lead to a wide variety of unique races, an interesting and varied history, and a good amount of quirkiness to supplement the strong traditional fantasy stereoytypes (although protagonists are certainly a lot more likely to die than usual fantasy!)

### Campaign's in the World of Eventum

None of these campaigns are currently active

* Heroes' Guild Session Notes
* D&D 5e Homebrew - Contains the varients for D&D we are using,
* Fiction First: An Eventum Roleplay System - Contains some old rules

* Mage's World System

### World Lore and History

#### Races

Note: Later on it might be better to split this table up into different civilisations rather than by race.

* Chios
* Mothmorians
* Defdril
* Morgrels
* Gnomes
* Elves

* Trade Camps
* Guild of Heroes

* Collection of Interesting Stories
* Timeline

* Newtown
* The Sunken Fort
* Clanhold Longvigil

* What is a God?
* What is the Role of a God?
* Tales of Gods

* Trade Camps

* Types of Magic
* What is a Spirit? - includes a section on death
* What is a Machine?
* STEM - Study,Technology, Explanation and Magic
* Academia of Eventum

* Map of Newtown
* Map of Machtig Heartlands

* Link 2

### System Information

**Our current system is D&D 5e, with some homebrew races**

* D&D 5e Homebrew - This page contains information on the official variants and the stats of the custom races we are using.

* Eventum World GM Principles
* GM Moves

* Mage's World System
* Dungeon World
* Other Settings and Systems

### Characters

* Link 2

* Link 2

* Dancole's Previous Characters
Сон Видящей

***Сон Видящей*** - шестая книга серии "Дженни Далфин и Скрытые земли" писателя Алексея Олейникова.

## Аннотация

Законы реальности просто так не нарушишь. Везение будет выкуплено неудачами, нечеловеческие сила и ловкость – временной слабостью. Только Дженни Далфин не платилани разу: словно сказочная фея, она использует волшебство без последствий. Мир слышит ее мысли и охотно исполняет желания. Колдун Фреймус приступает к решающей стадии своего плана. Он готовится погрузить в хаос всю планету, и горстке циркачей его уже не остановить. Именно сейчас Дженни предстоит узнать, какую плату потребует мир от первой за сотни лет Видящей.
Печать Магуса

***Печать Магуса*** - третья книга серии "Дженни Далфин и Скрытые земли" писателя Алексея Олейникова.

## Аннотация

Темный маг Альберт Фреймус по прозвищу Щелкунчик никогда и никому ничего не прощает. Достаточно одного маленького проступка, чтобы стать его врагом. Но Дженни нарушила планы чародея несколько раз. Первый, когда одолела созданную им ледяную химеру. Второй – осмелившись штурмовать его замок, а третий… когда сбежала из личной темницы Фреймуса на неприступном скалистом острове. Колдун рассчитывал обменять Дженни на Синюю печать Магуса – уникальный могущественный артефакт. В погоню за беглянкой темник отправил самого беспощадного и надежного помощника…
Где живет колдун

***Где живет колдун*** - вторая книга серии "Дженни Далфин и Скрытые земли" писателя Алексея Олейникова.

## Аннотация

В каком еще цирке вы увидите клоуна, который вовсе не клоун, а настоящий оборотень, дрессировщик, на самом деле укротитель магических животных, акробаты управляют стихиями, а фокусник просто маскирует волшебство под искусные трюки? Знакомьтесь – это Магус, древнее братство, чья миссия охранять людей от волшебных существ. Но вот уже много лет сообщество бездействует, потому что в мире почти не осталось колдовства. Почти… До недавнего времени все так и было. Пока Дженни не обнаружила на территории цирка ледяную химеру, а та взяла и похитила одного из членов сообщества, паренька по имени Калеб. Чтобы спасти его, нужно проникнуть во владение темного мага Альберта Фреймуса. Но тот явно подготовился к встрече…
Пламя Изменений

## Издательство

ЭКСМО

***Пламя Изменений*** - седьмая книга серии "Дженни Далфин и Скрытые Земли" писателя Алексея Олейникова.

## Аннотация

Она проснулась, когда начался конец света. Одна, посреди леса, в корнях белого дуба. Кто она? Откуда? Как здесь оказалась? Почему ничего не помнит?! Даже свое имя – Джейн – девушка придумала сама… Теперь Джейн и ее похожий на кота зверь идут сквозь пустые городки и деревни, оставленные жителями. А вокруг рыщут чудовища, которых не может существовать в природе. По радио говорят о катастрофах, атаках террористов, восстаниях, лагерях беженцев. Локальные стычки грозят превратиться в мировую войну. Кажется, пламя вот-вот охватит всю планету. И Джейн, настоящее имя которой Дженни Далфин, единственная, кто способен этому помешать. Правда, для этого ей нужно вспомнить себя… а она совсем не хочет этого делать.