recursal/Fanatic-Fandom huggingface dataset:
Modify Memory

A 5th
Level Enchantment spell

Casting time: 1
Action

Duration:
Concentration, up to 1 minute

Range: 30’

Components: V, S

Can be learnt by: Bard, Wizard

You attempt to
reshape another creature’s memories. One creature that you can see must make a
Wisdom save. If you are fighting the creature, it has advantage on the save. On
a failure, the target becomes charmed by you for the duration. The charmed target
is incapacitated and unaware of its surroundings, though it can still hear you.
If it takes any damage or is targeted by another spell, this spell ends, and
none of the target’s memories are modified.

While this spell
lasts, you can affect the target’s memory of an event that it experienced
within the last 24 hours and that lasted no more than 10 minutes. You can
permanently eliminate all memory of the event, allow the target to recall the
event with perfect clarity and exacting detail, change its memory of the
details of the event, or create a memory of some other event.

You must speak to the target to describe how its memories are affected, and it
must be able to understand your language for the modified memories to take
root. Its mind fills in any gaps in the details of your description. If the
spell ends before you have finished describing the modified memories, the
creature’s memory isn’t altered. Otherwise, the modified memories take hold
when the spell ends.

A modified memory
doesn’t necessarily affect how a creature behaves, particularly if the memory
contradicts the creature’s natural inclinations, alignment, or beliefs. An
illogical modified memory, such as implanting a memory of how much the creature
enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM
might deem a modified memory too nonsensical to affect a creature in a
significant manner.

A remove curse or
greater restoration spell cast on the target restores the creature’s true
memory.

When this spell is
cast using a spell slot of 6th level or higher, you can alter the
target’s memories of an event that took place up to 7 days ago (6th
level), 30 days ago (7th level), 1 year ago (8th level),
or any time in the creature’s past (9th level).
Zone of Truth

A 2nd Level
Enchantment spell

Casting time: 1
Action

Duration: 10 minutes

Range: 60’

Components: V, S

Can be learnt by: Bard, Cleric, Paladin

You create a magical
zone that guards against deception in a 15’ radius sphere centered on a point
of your choice within range. Until the spell ends, a creature that enters the
spell’s area for the first time on a turn or starts its turn there must make a
Charisma save. On a failure, a creature can’t speak a deliberate lie within the
radius. You know whether each creature succeeds or fails on its save.

An affected creature
is aware of the spell and can thus avoid answering question to which it would
normally respond with a lie. Such creatures can be evasive in its answers as
long as it remains within the boundaries of the truth.
Sunburst

An 8th Level Evocation spell

Casting time: 1 Action

Duration: Instantaneous

Range: 150’

Components: V, S, M (fire and a piece of sunstone)

Can be learnt by: Druid, Sorcerer, Wizard

Brilliant sunlight flashes in a 60’ radius centered on a point you choose
within range. Each creature in that light must make a Constitution save. On a
failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute.
On a successful save, it takes half as much damage and isn’t blinded by this
spell. Undead and oozes have disadvantage on this save.

A creature blinded by this spell makes another Constitution save at the end
of each of its turns. Once it has accumulated three successes (doesn’t need to
be consecutive), it is no longer blinded.

This spell dispels any darkness in its area that was created by a spell.
Wrathful Smite

A 1st Level Evocation spell

Casting time: 1 Bonus Action

Duration: Concentration, up to 1 minute

Range: Self

Components: V

Can be learnt by: Paladin

The next time you hit a creature with a melee weapon attack
during this spell’s duration, your weapon channels your rage and sends it as a
psychological blade straight into your target’s mind, and the attack deals an
extra 1d6 psychic damage.

Additionally, the target must succeed on a Wisdom save or
become frightened of you until the spell ends. As an Action, the creature can
make a Wisdom check against your spell save DC to steel its resolve and end
this spell.

When this spell is cast using a spell slot of 2nd
level or higher, the damage dealt increases by 1d6 for each slot level above 1st.
Wuxia

A Wuxia is a nameless wanderer who defends those unable to defend themselves. This class is a Racial Prestige Class exclusive to the world of Erath, and is only available to the Han Humans.

## Class Features

Wuxia Features
Level
Level
No attribute scores less than 9
 2nd
No attribute scores less than 12
 3rd
No attribute scores less than 15

### Fleeting

Your base walking speed is increased by 10’, additionally you can move up or along vertical surfaces for up to 15’ without needing to make a skill check.

### Nameless

When other creatures make an Insight check against you, they suffer a penalty equal to three times your Wuxia level.

### People's Champion

When you investigate any non-good or non-lawful individual or activity, you gain advantage on any relevant Intelligence and Wisdom skill checks.

### Pressure Point

When you make a weapon attack, you can choose make an Insight check with a DC equalling the Constitution score of the creature you are attacking. On a success, you can choose one of the following penalties to be inflicted upon the target for the next minute:

* Speed reduced to 10 feet.
* Disadvantage on all attacks and saving throws.
* Lose 1d4 HP at the start of each turn.
* Vulnerability to piercing, slashing, and bludgeoning damage.
* Jerking movements which allow attacks against them to be made with advantage.

Each creature can only be afflicted with one penalty at any given time. You can use this feature a number of times equalling 3 + your Wisdom modifier (minimum of 1). This feature has no effect on Constructs or Undead.
Wyrd

A 9th Level Illusion spell

Casting time: 1 Action

Duration: Concentration, up to 1 minute

Range: 120’

Components: V, S

Can be learnt by: Wizard

Drawing on the deepest fears of a group of creatures, you create illusory
creatures in their minds, visible only to them.

Each creature in a 30’ radius sphere centered on a point of your choice
within range must make a Wisdom save. On a failed save, a creature becomes
frightened for the duration. A frightened creature drops whatever it is holding
and falls prone, its movement speed is reduced to 0, and it cannot make
Actions, Bonus Actions, or Reactions. At the start of each of a frightened
creature’s turns, it takes 6d10 psychic damage.

If a frightened creature is moved out of the spell’s area of effect it can
make another Wisdom save against the spell, ending the effect on itself on a
success, though failing the same again dooms it to suffer the effects of the
spell for the rest of the spell’s duration.
Word of Recall

A 6th Level Conjuration spell

Casting time: 1 Action

Duration: Instantaneous

Range: 5’

Components: V

Can be learnt by: Cleric

You and up to five willing creatures within range instantly
teleport to a previously designated sanctuary. You can any creatures that
teleport with you appear in the nearest unoccupied space to the spot you
designated when you prepared your sanctuary (see below). If you cast this spell
without first preparing a sanctuary, the spell has no effect and the spell slot
is wasted.

You must designate a sanctuary by casting this spell within
a location, such as a temple, dedicated to or strongly linked to your deity. If
you attempt to cast the spell in this manner in an area that isn’t dedicated or
linked to your deity, the spell has no effect and the spell slot is wasted. If
you don’t follow a particular deity then you must choose a location that has
special meaning to your Cleric domain (speak to your DM if this is the case).
Lightning Arrow

A 3rd Level
Transmutation spell

Casting time: 1 Bonus
Action

Duration:
Concentration, up to 1 minute

Range: Self

Components: V, S

Can be learnt by: Ranger

The next time you
make a ranged weapon attack during the spell’s duration, the weapon’s ammunition,
or the weapon itself (for thrown weapons), transforms into a bolt of lightning.
Make the attack roll as normal, the target takes 4d8 lightning damage on a hit,
or half as much on a miss, instead of the weapon’s normal damage.

Whether you hit or
miss, each creature within 10’ of the target must make a Dexterity save. Each
of these creatures take 2d8 lightning damage on a failure, or half as much on a
success. The piece of ammunition or weapon then returns to its normal form.

When this spell is cast
using a spell slot of 4th level or higher, the damage for both
effects of the spell increases by 1d8 for each slot level above 3rd.
Andrew

**Andrew Yalo** also known as Andrew is a contestant from *Survivor: The Land of Flames*.

## Trivia

 **Duels Won:** | N/A

* Andrew is the first castaway to be sent to Exile Island (where Exile Island was a one-episode only twist).
* Andrew was the only man to win individual immunity in *Survivor: The Land of Flames*.
	+ By extension, Andrew was the only man, and second castaway overall to win multiple individual Immunity Challenges in *Survivor: The Land of Flames* following Aphmau.
Loose Lips Sink Ships

**Loose Lips Sink Ships** is the sixth episode of *The Land of Flames*.

## Challenges

* Reward
* Immunity
**Challenge:** *Ball-istic Missiles*
Two members of each tribe must use poles to knock out sandbags from an overhanging net. Once they have all their sandbags, they must then untie a slingshot. Each tribe must use the slingshot to get the sandbags into two baskets, which will raise a flag. The first two tribes to raise their flags win.
**Reward:** Three hens and a rooster (1st place); A dozen eggs (2nd place)
**Winners (according to finish):** Suva and Kalambi

**Challenge:** *A Bridge You Must Cross*
Each tribe must first climb up and over a hill obstacle. They must then pull down a ladder, and, using a rope, four of the five tribe members must hold a bridge up while the last member runs across the bridge and releases a lever that will hold the bridge up. The tribe must then run across the bridge and go down via a fireman's pole. The tribe must then untie a bag containing a ball. One member must then get on the balance beam and negotiate a maze in the shape of a snake. The first two tribes to get their balls into the hole at the top of the maze win.
**Winners (according to finish):** Kalambi and Suva

## Tribal Council

### Voting Confessionals

*No voting confessionals were aired in the episode.*
Heather

**Heather** is a contestant from *Survivor: Edge of Extinction*.

### Voting History

**^1**  In "A Happy Day to Claim Victory", the vote ended with a 3-3 tie between Heather and Tails, forcing a revote. Nobody changed their vote on the revote, forcing a rock drawing tiebreaker. Heather was immune from the tiebreaker.
**^2** In *A Happy Day to Claim Victory*, Tails used a Hidden Immunity Idol, negating Heather's vote against him.

## Trivia

 **Duels Won:** | N/A
Meld into Stone

A 3rd Level
Transmutation spell

This spell can be cast as a Ritual

Casting time: 1
Action

Duration: 8 hours

Range: Touch

Components: V, S

Can be learnt by: Cleric, Druid

You step into a
stone object or surface large enough to fully contain your body, melding
yourself and all the equipment you carry with the stone for the duration. Using
your movement, you step into the stone at a point you can touch. Nothing of
your presence remains visible or otherwise detectable by nonmagical senses.

While merged with
the stone, you can’t see what occurs outside it, and any Perception checks you
make to hear sounds outside it are made with disadvantage. You remain aware of
the passage of time and can cast spells on yourself while merged in the stone.
You can use your movement to leave the stone where you entered it, which ends
the spell. You otherwise can’t move.

Minor physical
damage to the stone doesn’t harm you, but its partial destruction or a change
in its shape (to the extent that you no longer fit within it) expels you and
deals 6d6 bludgeoning damage to you. The stone’s complete destruction (or
transmutation into a different substance) expels you and deals 50 bludgeoning
damage to you. If expelled, you fall prone in an unoccupied space closest to
where you first entered.
Kidd's Survivor Seasons Wiki

**Welcome to the Kidd's Survivor Seasons Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Sodomka

**Sodomka** (**Carrosserie Sodomka**) — компания, занимавшаяся производством автомобильных кузовов. Основана Йозефом Содомкой (чеш. *Josef Sodomka*) в городе Високе-Мито (чеш. *Vysoké Mýto*) в 1895 году, как каретная мастерская. С 1925 года предприятие переключилось на постройку заказных кузовов на шасси Laurin & Klement, Škoda, Aero, Praga, Tatra, Duesenberg, Mercedes и других автомобильных фирм. В 1932 году два изделия Содомки получили приз за элегантность на выставке в Брно, что немало способствовало популярности марки. Заказчиками фирмы были известные лица, в том числе Ян Верих и Гана Бенешова.

Во время Второй мировой войны компания строила грузовые, пассажирские и специальные кузова для военных целей. Производство легковых моделей возобновилось в 1944. После войны Sodomka была национализирована и стала частью предприятия Karosa.
List of Boons

Boons are magical effects that are imbued upon a character very being, becoming a part of a creature that cannot be removed by anything short of a *Wish* spell, divine intervention, or the complete and utter destruction of the creature's soul.

Boons are very powerful, so much so that almost all of them have strict requirements before a character can attain it, and some even come with side effects that could be detrimental in the wrong circumstances. Because boons are imprinted upon a creature's soul, death mean little to the recipient of a boon, resurrected and reincarnated creatures retain all the boons they had before their brush with the grim reaper. Any character can have a number of boons imbued upon them equal to one tenth of their Character Level. Boons may be magical in nature, however they are of a kind of magic normally unreachable by mere mortals, so much so that those with access to boons are seen as gods by some. As such, boons and their effects cannot be dispelled via the *Dispel Magic* spell, and are impervious to the effects of an *Antimagic Field*.

The number of boons available in the Extended Realms setting is limited, as almost all of them are originally shaped by divine hands. As such, the boons listed on this page is shared among all the worlds in the Extended Realms.
Bring Out the Idols

**Bring Out the Idols** is the ninth episode of *The Land of Flames*.

## Challenges

* Reward
* Immunity
**Challenge:** *Raise the Roof*
Castaways must hold heavy sandbags tethered to water-filled troughs above their head. Every 15 minutes, one person will drop out and must hand over their bag to someone else. The last team to stay dry wins.
**Reward:** A dozen pizzas to be enjoyed at camp.
**Winner:** Purple Team (Chad, Cupquake, Funneh, Gizzy, Lauren, and Lunar)

**Challenge:** *Don't Buoy Me Love*
Castaways must balance on a small balance beam while holding a buoy with two handles. The last person holding their buoy while still on the balance beam wins.
**Winner:** Gold

## Tribal Council

### Voting Confessionals

*No voting confessionals were aired in the episode.*
The Hard Knock Life

**The Hard Knock Life** is the second episode of *The Land of Flames*.

## Challenges

**Reward/Immunity Challenge:** *Another Brick in the Wall*
One member from each tribe will climb a ladder using two rungs to retrieve a key. They will then use this key to unlock their boat. Five members of each tribe must then paddle out to retrieve bags of puzzle pieces. They will then return to shore where five castaways will must balance a table and complete a block puzzle. The first tribe to finish their puzzle wins.
**Reward:** Fishing kit
**Winner:** Dang-Sung

## Tribal Council

### Voting Confessionals

*Dylan and Oli are shown writing each other's name down. Aphmau's vote is not shown during her confessional.*
Nurys Mateo

**Nurys Mateo** is a contestant from *Survivor: Moon Islands*.

#### Voting History

**^1**  In "Idols Here, Idols There, Idols Everywhere", Michele used a Hidden Immunity Idol, negating Nurys' vote against her.

**^2**  In "Only the Strong Survive", Nurys used a Hidden Immunity Idol, negating two votes against her.

## Trivia

 **Duels Won:** | N/A
ЗАЗ-2301 «Снага»

ЗАЗ-2301 "Снага» - исследовательская бортовая грузовик грузоподъемностью 1000 кг, которая была разработана Запорожским автозаводом.

В 1995 году машина прошла все испытания и после этого ездила по разным выставках, но так и не пошла в серию по причине отсутствия финансирования. ЗАЗ-2301 «Снага» создавалась в тесном кооперации

(Чехословакия). На базе «силы» также планировалось создание унифицированного семейства коммерческих автомобилей. Был создан макет микроавтобуса ЗАЗ-2201. Фургон на основе ЗАЗ-2201 должен был иметь индекс ЗАЗ-2701. На запорожских грузовиках планировалось использование двигателей семейства УЗАМ-412, объемом от 1500 см3 (73.5 л.с.) до 1700 см3 (85 л.с.).
Welcome to the World of YouTube

**Welcome to the World of YouTube** is the premiere of *The Land of Flames*.

## Challenges

* Reward
* Reward/Immunity

**Challenge:** *Open*
Before the challenge, the Kalambi tribe will select two members from each tribe who will compete for the challenge based on first impressions (i.e. whoever they selected are assumed to be Dang-Sung's weakest and Kalambi's strongest members). In turn, the Dang-Sung tribe chooses the set of obstacles the Kalambi pair will run through. The choices of obstacles are: 1) a balance beam over water, plank bridge, or two person balance, 2) a net crawl, net tunnel, or rope tunnel, 3) transfer 30 sandbags from one platform to another, solve an 8-piece slide puzzle, or assemble a 15-piece cube puzzle. Once they are done, one member of the pair must climb out to untie a bundle of shelter-making supplies. The first tribe to drop their bundle at sea wins.
**Reward:** Pre-cut lumber and additional supplies to help set up camp
**Winner:** Dang-Sung

**Challenge:** *Matchbox 25*
Each tribe will have to sprint through an obstacle to a sand pit, where one person from each tribe must to dig under a log. The person from the first tribe to get through the log will then grab a machete and chop a rope to release a set of ladders. The person from the second tribe will have to untie knots instead. They will then pole vault onto another platform. Once everyone is across the pole vault, they will then need to solve a number puzzle. The first tribe to finish their puzzle wins.
**Reward:** Flint
**Winner:** Dang-Sung

## Tribal Council

### Voting Confessionals

*Pink and Oli are shown writing each other's name down. Lauren's vote is not shown during her confessional.*
Malcolm Drummer

**Malcolm Drummer** is a contestant from *Survivor: Moon Islands*.

#### Voting History

**^1** In "A Battle for Dominance", Malcolm was randomly selected to go to Ghost Island, granting him immunity from Bukala's Tribal Council.
**^2**  In "Shaking This Tribe Up", Flareon used a Hidden Immunity Idol, negating Fessy's vote against her.
**^3**  In "Make Way for the Merge Express", Malcolm wagered his vote to extend the power of his Hidden Immunity Idol up to five times. He lost the first wager, making him ineligible to vote at Tribal Council.
**^4**  In "Idols Here, Idols There, Idols Everywhere", Fessy used a Hidden Immunity Idol, negating Malcolm's vote against him.

## Trivia

 **Duels Won:** | N/A
Only the Strong Survive

**Only the Strong Survive** is the season finale of *Survivor: Moon Islands*.

## Challenges

* Reward/Immunity (Day 36)
* Immunity (Day 37)
* Immunity (Day 38)

**Challenge:** *Vin Skully*

Castaways must race through a large skull-shaped maze to collect three sets of bags. Once they collect all three bags, they must use the puzzle pieces to finish a vertical puzzle. The first castaway to finish their puzzle wins.

**Reward:** A steak dinner with baked potato, bread, and dessert.

**Winner:** Tula Fazakerley *(shared with Shadow and Toadette)*

**Challenge:** *Pyramid Scheme*

Castaways will swim out to a platform, then cross a series of obstacles, collecting two sets of puzzle pieces. Using the puzzle pieces, castaways must finish a four-piece pyramid puzzle. The first castaway to finish their puzzle wins.

**Winner:** Cory Wharton

**Challenge:** *Stacked Up*

While standing on a wobbly beam, castaways must use a long fork to stack six sets of balls between stands on a free-standing structure. The first castaway to complete their stack wins.

**Winner:** Cory Wharton
## Tribal Council

### Day 36

#### Voting Confessionals

*Malcolm was shown writing down the letters S and H and Shadow was shown writing Malcolm's name.*

### Day 37

#### Voting Confessionals

*Big T was shown writing Nurys's name and Nurys was shown writing down the letter T.*
Faysal Shafaat

**Faysal Shawn "Fessy" Shafaat** is a contestant from *Survivor: Moon Islands*.

#### Voting History

**^1**  In "Shaking This Tribe Up", Flareon used a Hidden Immunity Idol, negating Fessy's vote against her.

**^2**  In "Idols Here, Idols There, Idols Everywhere", Michele used a Hidden Immunity Idol, negating Fessy's vote against her, also Fessy used a Hidden Immunity Idol, negating four votes against him.

## Trivia

 **Duels Won:** | N/A
Trust In My Gut

**Trust In My Gut** is the fourth episode of *The Land of Flames*.

## Challenges

**Reward/Immunity Challenge:** *Along the Watch Tower*

Castaways must jump between three sets of raised ramps to the end of the course. If at any point a castaway falls while jumping, they must run back and start over. Once all tribe members have finished, they must dig a heavy ladder out of a sand pit, then prop it so that one member can retrieve a monkey's fist on top of a tripod. They must then toss the monkey's fist through a target in order to climb the first ramp of a tall tower. Afterwards, tribes must hoist each other to the top of a second ramp. Once everyone is at the top of the tower, two members must solve a tree puzzle. The first tribe to finish their puzzle wins.

**Reward:** Chicken kabobs and a grill

**Winner:** Kalambi

## Tribal Council

### Voting Confessionals

*Dylan and Oli are shown writing each other's name down. Aphmau's vote is not shown during her confessional.*
Survivor: Moon Islands

***Survivor: Moon Islands***, is the second season of *Survivor*. It premiered on TBA.

Shadow was crowned the Sole Survivor over Cory and Nurys after a 5-3-2 jury vote.

## Twists/Changes

* **Moon Island:** The tribe that wins a Reward Challenge gets the opportunity to banish one member from the losing tribe to Moon Island, a variant of *Exile Island* that is adorned with authentic props from past seasons, some of which are Hidden Immunity Idols and advantages that can be played this season. To obtain a relic, inhabitants must first smash an urn to earn the right to play a game of chance. Winning the game earns them the advantage.
* **Meager Supplies:** For this season, tribes will only be supplied with a machete, pot, a fishing kit, and a supply of rice cut in half from the minimum the medical team allots for the castaways.
* **Tribe Leader:** Shortly after entering the game, both tribes will select a leader, who will, in turn, choose two people, one athletic and one puzzle solver, for an immediate Reward Challenge.
* **Tribe Switch:** On Day 7, the eighteen remaining castaways were spread across two tribes of nine.
* **Tribe Expansion:** On Day 15, a second tribe switch introduced a third tribe, Mahalo​​, spreading the fifteen remaining players across three tribes of five.
* **Early Merge:** The merge occurred with thirteen players remaining.
* **Double Elimination:** On Day 29, Kama Tiko was subjected to a Double Elimination, where the tribe was divided into two groups of five and two castaways would be eliminated through two separate Tribal Councils on a single night.
* **Mandatory Day 38 Fire-Making Challenge:** Instead of a traditional vote, the person who wins the final four Immunity Challenge will get to choose one person to take with them to the Final Three. The remaining two castaways would compete in a fire-making challenge to determine who would be eliminated.
* **Expanded Jury and Final Three:** Instead of the conventional Final Two facing the jury of seven, the Day 39 Tribal Council was held with a Final Three facing a ten-person jury.
* **Reformatted Final Tribal Council:** Instead of having each jury member speak one by one, an open forum was held to ensure a more insightful rapport between the jury and finalists.
Aphmau

**Aphmau** also known as Jess is a contestant from *Survivor: The Land of Flames*.

## Trivia

 **Duels Won:** | N/A

* Aphmau is the first person to win multiple individual Immunity Challenges, as well as the first to win consecutive Immunity Challenges in *Survivor: The Land of Flames*. She would be followed by Andrew.
* Aphmau set the record for the most individual Immunity Challenges won by a woman in a season, with four wins.
* Aphmau currently holds the record for the most votes received in a single season with 14 along with fellow *The Land of Flames* castaway Gold.
Water Breathing

A 3rd Level
Transmutation spell

This spell can be cast as a Ritual

Casting time: 1
Action

Duration: 24 hours

Range: 30’

Components: V, S, M
(a short reed or piece of straw)

Can be learnt by: Druid, Ranger, Sorcerer, Wizard

This spell grants up
to ten willing creatures you can see within range the ability to breathe
underwater until the spell ends. Affected creatures also retain their normal mode
of respiration.
Flareon

**Flareon** is a contestant from *Survivor: Moon Islands*.

#### Voting History

**^1**  In "Shaking This Tribe Up", Flareon used a Hidden Immunity Idol, negating seven votes against her.

**^2**  In "Idols Here, Idols There, Idols Everywhere", Fessy used a Hidden Immunity Idol, negating Flareon's vote against him.

## Trivia

 **Duels Won:** | N/A
Let's Switch Up This Game

**Let's Switch Up This Game** is the tenth episode of *The Land of Flames*.

## Challenges

* Reward
* Immunity
**Challenge:** *All Mixed Up*
Divided into two teams of five, castaways will need to maneuver through an obstacle, where they must grab a bag hanging from an a-frame. Teams will then go under a cargo net, where they will use the number tiles to figure out a number combination for a lock, releasing a key. The key will then unlock a snake-shaped puzzle. The first team to finish their puzzle wins.
**Reward:** A trip to a burger bar, complete with beer and soft drinks
**Winner:** Green Team Aphmau, Chad, Cupquake, Funneh, and Lauren)

**Challenge:** *Roll Away the Dew*
Castaways will have to race out to release a set of three balls. They must then carry the balls one at a time over a series of obstacles while balancing it on a disc. Once they have crossed through the obstacles, they will need to navigate the balls on a track to get them into one of three slots. The first person to get all three balls into their slot wins.
**Winner:** Aphmau

## Tribal Council

### Voting Confessionals

*No voting confessionals were aired in the episode.*
Michele Fitzgerald

**Michele Fitzgerald** is a contestant from *Survivor: Moon Islands*.

#### Voting History

**^1**  In "Changing Reality", Shimuka sent Michele to Moon Island, granting her immunity from Bukala's Tribal Council.

**^2**  In "A Battle for Dominance", Shimuka sent Michele to Moon Island, granting her immunity from Bukala's Tribal Council.

**^3**  In "Idols Here, Idols There, Idols Everywhere", Michele used a Hidden Immunity Idol, negating four votes against her.

## Trivia

 **Duels Won:** | N/A
Merge

A **merge** is the coming together of the two or more competing tribes into a single tribe. This means that the tribes will now live as one in one camp until the end of the game. This also signals the game's halfway point and typically is near the start of the jury phase. The initially merged tribe can contain anywhere from 8 to 13 members.

The merge signals the halfway point of the game as it often takes place during days 19-20 or thereabout. It is where the castaways will live as one new tribe until the final day of the competition. Once merged, they will receive a blank tribe banner (with a new color), new buffs, and poster paint (as they will be painting their banner). They would also have to christen a name for the new tribe. From this point forward, the game shifts from a team-effort competition into an individual game, although some challenges would still be team challenges. The Final Two or Three would then face the jury on the last day of the competition at the Final Tribal Council, where the jury decides who will be the Sole Survivor.

## Determining the Camp

Determining the merged tribe campsite varies almost each season. While the tribes convene for the merge, the migrating tribe(s) will immediately relocate to the chosen tribe's camp, while their personal items, such as rewards, luxury items, and remaining supplies are moved to the new camp. This happens when the tribes compete in a challenge, where the Survivor Production Team ships the items of the tribe(s) moving to the new camp. Sometimes, the camp of the starting tribe that was most dominant in challenges becomes the merged tribe camp, though this is not always the case.

In most seasons, the tribes pick which camp they would like to live in. This decision mostly depends on tribes' living conditions (e.g. having more food sources, more livable shelter, etc.).

In other cases, the producers determine the campsite, choosing any of the existing camps, usually to the tribe with more members at the time of the merge without any input from the contestants, or a totally new one

## Challenges

Due to the nature of the merge, the game shifts from a team effort to an individual affair. Certain post-merge challenges, usually for reward, may see the tribe temporarily divided up into two or more teams, with one of these teams winning the challenge.

## Strategy

Strategy on the merged tribe differs from pre-merge strategy, as jury management and strategic voting start to take hold around this point.

## Merged Tribes

 *Survivor: The Land of Flames* | Dangambi
Mass Heal

A 9th Level Evocation spell

Casting time: 1 Action

Duration: Instantaneous

Range: 60’

Components: V, S

Can be learnt by: Cleric

A flood of healing energy flows from you into injured creatures around you.
You restore up to 700HP, divided as you choose among any number of creatures
that you can see within range. Creatures healed by this spell are also cured of
all diseases and/or poisons and any effect making them blinded or deafened.
This spell has no effect on undead or constructs.
Heart of the Draw

**Heart of the Draw** is the seventh episode of *The Land of Flames*.

## Challenges

* Reward
* Immunity
**Challenge:** *Carry On*
One member from each tribe would be strapped to a bag full of coconuts, which would then be carried by the remaining three members of the tribe. They must then race out to the beach, where the person strapped will climb over an obstacle to get four rings on a balance beam, while the other tribe members will need to hold up the coconut bag in order to create slack. They must then toss the rings onto four pegs. The first two tribes to get all four rings onto pegs win.
**Reward:** Cooking utensils, herbs, spices, and kebabs (1st place); Kebabs (2nd place)
**Winners (according to finish):** Suva and Dang-Sung

**Challenge:** *Dishwalla*
Each tribe must carry a large saucer over to a water tower to fill it with water. They must then carry it back to fill a well to release puzzle pieces. The first two tribes to finish their puzzle win.
**Winners (according to finish):** Suva and Kalambi

## Tribal Council

* Vote
* Revote
* Rock Draw

### Voting Confessionals

*No voting confessionals were aired in the episode.*
Chad

*Winners at War*

**Gamer Chad** also known as Chad is the Sole Survivor of *Survivor: The Land of Flames*.

## Survivor

### The Land of Flames

#### Voting History

**^1**  In "Only One Can Emerge Victorious", Cupquake used a Hidden Immunity Idol, negating Chad's vote against her.

## Trivia

 **Duels Won:** | N/A

* Chad is the first man, and first castaway overall, to be on an auxiliary tribe and become the Sole Survivor.
	+ By extension, Chad is the first castaway to be the highest placing member in three different tribes.
Chery QQme

Chery QQme - небольшой автомобиль от китайского производителя Chery.QQme, также известный как Chery S16, Chery QQ5 или Chery QQ Sport (на Auto China 2008), является самой маленькой моделью от Chery и имеет необычный дизайн, который был разработан итальянским дизайнером Энрико Фумиа. был разработан, который также разработан Lancia Y. Как концептуальный автомобиль, он впервые был официально представлен на выставке Auto Shanghai 2005 под названием Chery WOW. Дизайн основан почти исключительно на круглых краях, так что даже B-образная стойка изогнута. Круговой дизайн также продолжается в интерьере. Целевая группа - это в основном молодые женщины, что также хорошо сочетается с названиями модельных линий, такими как «Cute» или «Happy».QQme оснащается двигателем объемом 1,3 л с максимальной мощностью 61 кВт, который, согласно производителю, указывает 4,6 л / 100 км при постоянных 60 км / ч. ABS и подушка безопасности водителя являются стандартными; дополнительные подушки безопасности (пассажирские и боковые) стоят доп.
Pininfarina

Pininfarina S.p.A. (полн. итал. Italia Carozzeria Pininfarina S.p.A) — итальянская фирма, занимающаяся кузовостроительством и дизайном автомобилей. Находится в Камбьяно (Италия). Основана в 1930 году под названием Carrozzeria Pinin Farina дизайнером и инженером Баттистой «Пинин» Фариной. Название фирмы стало соединением прозвища и фамилии.

В декабре 2015 года компания была куплена индийским холдингом Mahindra Group. за 168 млн долларов.

## История

В 1930 году Баттиста основал Carrozzeria Pinin Farina. Основной целью было серийное строительство кузовов для легковых авто, обеспечивая работой большое количество людей, при этом пользуясь последними технологиями и инструментами. В краткие сроки он собрал линию для выпуска 7-8 автомобилей в день. Перед Второй мировой войной Пининфарина установил контакты с иностранными автомобильными компаниями: сотрудничества с ним искали General Motors и Renault. Война прервала это сотрудничество.

После войны, в 1946 году в Pininfarina была построена Cisitalia 202 Coupé — эталон для автомобилей послевоенной эры, представленный в Музее современного искусства в Нью-Йорке, как «один из восьми выдающихся автомобилей нашего времени». Через 20 лет там оказался другой автомобиль Pininfarina — Sigma — прототип безопасного автомобиля, получившего признание во всем мире и особенно в США

В конце 1940-х несколько производителей автомобилей начали переговоры с Pininfarina. Сотрудничество началось с американской компании Nash Motor of Detroit (ныне American Motors). В 1952 году Pininfarina вернулся в Соединённые Штаты для представления Nash Ambassador, который он спроектировал, и «Nash Healey», спроектированный и созданный ограниченной серией на его заводе в Турине. Впервые в истории американских автомобильных компаний имя проектировщика стало известным. Неоднократно многие производители автомобилей обращались к нему для проектирования новых моделей для производства.

В 1958 году Pininfarina закончил строительство нового завода, построенного согласно самым современным стандартам, общей площадью 75 000 м². Площадь крытых помещений составляла 40 000 м². Серия последующих расширений производства довела занимаемую заводом площадь до 102 500 м², 50 000 из которых крытые. Это привело к увеличению производства и численности персонала. В 1961 году, после 50 лет активной работы, Фарина передал руководство фирмой своему сыну Серджо и зятю Ренцо Карли.
Finger of Death

A 7th Level Necromancy spell

Casting time: 1 Action

Duration: Instantaneous

Range: 60’

Components: V, S

Can be learnt by: Sorcerer, Warlock, Wizard

You send a powerful torrent of negative energy through a
creature that you can see within range, causing it to suffer searing pain. You
can choose to make a ranged spell attack against the creature, dealing 8d10
necrotic damage on successful hit. Alternatively, you can force the target to
make a Constitution save, and it takes 8d10+50 necrotic damage on a failure or
half as much on a success.

A humanoid killed by this spell rises at the start of your next
turn as a **Zombie** that is permanently under your command, following your
verbal orders to the best of its ability. If the humanoid killed this way is at
least a CR2 creature or has at least 5 class levels, it instead rises as a **Ghoul**;
if it is at least CR5 or has at least 10 class levels, it instead rises as a **Ghast**;
and if it is at least CR8 or has at least 15 class levels, it instead rises as
a **Wight**. Whichever form this new undead creature takes, it is still
under your permanent control. Creatures killed this way cannot be resurrected
by any means short of a Wish spell unless the created undead has been
destroyed.
Генри Форд II

Эдсель Генри Форд II

Генри Форд II (англ. Henry Ford II; 4 сентября 1917, Детройт — 29 сентября 1987, Детройт) — бизнесмен, руководитель «*Ford Motor Company*». В компании на должности Президента (англ. President) с 1945 по 1960 годы, на должности *Chief Executive Officer* с 1960 по 1979 годы. Внук Генри Форда.

## Заслуги

Взял управление *Ford Motor Company* в свои руки после войны. Благодаря тому, что он нанял талантливых менеджеров, компания выбралась из долгов. Среди этих менеджеров, прозванных «Вундеркиндами», был Роберт Макнамара, ушедший впоследствии работать министром обороны США в правительство Кеннеди, и Ли Якокка.

## Факты из жизни

* После неудачной попытки купить компанию Феррари, Генри распорядился создать свой гоночный автомобиль, который сможет победить итальянцев в престижных гонках. Так появился Ford GT-40. В разработке этой машины принимал участие легендарный гонщик Кэрролл Шелби. И в 1966 году экипажи на гоночных автомобилях GT-40 выиграли суточный автомарафон в Ле-Мане, завоевав три первых места в этой гонке, в то время как на машинах прежних фаворитов, производившихся Феррари, были заняты места ниже восьмого. После этого пилоты на GT-40 выиграли 24 часа Ле-Мана в три последующих года. Эта история была впоследствии показана в фильме «Ford против Ferrari», роль Генри Форда II сыграл Трейси Леттс.
* Принял на пост президента компании Ford Ли Якокку — самого талантливого менеджера в истории компании и одного из самых талантливых в Америке. Впоследствии Генри сам его и уволил. По версии Якокки, из-за того, что тот становился популярнее самого Генри. По альтернативной версии — из-за провала попыток Якокки обеспечить достаточную безопасность автомобилей Ford Pinto и Mercury (около 2 млн автомобилей было отозвано из-за проблем с конструкцией: при заднем столкновении существовала вероятность детонации бензобака).
* Потратил на Центр Ренессанса в Детройте (по слухам в компании) $3 млрд в современном эквиваленте.
* Для личного пользования купил ЗИЛ-118К «Юность». Так же хотел купить лицензию на производство данного автомобиля, но получил отказ.
Бездисковое колесо

Бездисковое колесо — особый вид автомобильного колеса, которое не имеет диска, а обод такого колеса крепится непосредственно к ступице колеса. Как правило, такие колёса используются на грузовых автомобилях или спецтехнике большой грузоподъёмности, а также на автобусах и троллейбусах большой или особо большой вместимости.

## История

Бездисковые колёса начали появляться ещё в 1920-х годах XX века, однако своё распространение стали получать ближе к 1940-м годам. Наиболее распространенным типом такого колеса стала конструкция стала типа «Трилекс» (TRILEX), разработанная в Швейцарии в 1929 году. Их начали применять на грузовых автомобилях грузоподъёмностью свыше 6-8 тонн и общей массой свыше 10-12 тонн, то есть у тех, у которых номинальная нагрузка на колесо превышала 20 кН, а также на автобусах или троллейбусах, созданных на шасси или агрегатной базе таких грузовиков. В Европе и США массовое применение бездисковых колёс на тяжёлом автотранспорте получило широкое распространение к 1950-м годам.

В СССР первым серийным дорожным грузовым автомобилем, получившим бездисковые колёса, стал МАЗ-500, а внедорожными — полноприводные армейские грузовики ЯАЗ-214 и МАЗ-502. Позднее бездисковые колёса стали применять и на тяжёлых грузовиках КамАЗ и КрАЗ. С начала 1960-х такой тип колёс стали устанавливать и на новые модели советских автобусов и троллейбусов. Например, на троллейбусах ЗиУ-5 (с 1963 года), на автобусах ЛАЗ-699 и ЛиАЗ-677 — машинах, имевших полную массу более 12-14 тонн. Широко бездисковые колёса применялись и на автобусах Ikarus, особенно на моделях, предназначенных для экспорта в СССР.

К 1980-ым годам на Западе, постепенно, начали отказываться от широкого применения бездисковых колёс на автомобильном транспорте. В странах постсоветского пространства отказ от использования типа таких колес начался, примерно, с конца 1990-х. Большая часть современного грузового автотранспорта вновь использует колёса с дисками.
Groupe PSA

Groupe PSA (Peugeot Société Anonyme) (Акционерное общество Пежо), 1991—2016 — PSA Peugeot Citroën (Euronext: UG) — французская автомобилестроительная компания, второй по величине производитель автомобилей в Европе. Штаб-квартира — в Рюэй-Мальмезон, Иль-де-Франс, Франция. Владелец таких брендов, как Citroën, Peugeot, Opel, Vauxhall и DS Automobiles.

## История

В декабре 1974 года Peugeot S.A. приобрела 38,2% акций Citroën. 9 апреля 1976 года доля акций увеличилась до 89,95% за счет банкротства компании Citroën, в результате чего появилась *группа PSA* (PSA — аббревиатура от Peugeot Société Anonyme (акционерное общество «Пежо»)), которая стала именоваться PSA Peugeot Citroën, а затем — Groupe PSA.

Компания Citroën на тот момент времени уже представила рынку две новые успешные дизайн-концепции (GSи CX), а Peugeot хотела рационально распоряжаться своими финансовыми ресурсами, в результате чего предприятие PSA добилось больших финансовых успехов в период с 1976 по 1979 год.
Toadette

**Toadette** is a contestant from *Survivor: Moon Islands*.

#### Voting History

**^1**  In "Idols Here, Idols There, Idols Everywhere", Michele used a Hidden Immunity Idol, negating Toadette's vote against her.

**^2**  In "Only the Strong Survive", Nurys used a Hidden Immunity Idol, negating Toadette's vote against her.

## Trivia

 **Duels Won:** | N/A
Абрагам Кооп

**Абрагам Кооп** открыл в городе Александровск (в 1921 году переименован в город Запорожье) мастерские по производству соломорезок и железных деталей к ветряным мельницам. Вскоре эти мастерские преобразовали в завод сельскохозяйственных машин, выпускавший жатки, молотилки и плуги.

«Товарищество под фирмой «А.Я.Коп» учреждено ныне здравствующим Абрагамом Яковлевичем Копом, родившемся в 1838 году в Екатеринославской губернии в бедной семье и получившим, кроме начального, обучение слесарному и  часовому делу. В 1864 году Абрагам Яковлевич открыл свою слесарную мастерскую (маленькую) и, вводя усовершенствования, неутомимо работал  на пользу дорогому ему делу. Мало-помалу развил таковое и с помощью сыновей довел его до нынешнего блестящего состояния.

Специальностью дела, достигающего ныне 1,5 миллиона рублей годового дохода, является выработка земледельческих орудий, мельничных машин, нефтяных двигателей и т.д. Все это вырабатывается на четырех огромных заводах, общая стоимость которых достигает 850 тысяч рублей.

Район деятельности завода – вся Россия и заграничные рынки. За свое производство фирма удостоена многих наград. Абрагам Абрагамович принимает участие и в общественной жизни и, состоя гласным думы, попечителем и членом многих учреждений  благотворительных и просветительных, заслужил всеобщее уважение за отзывчивость и гуманность к обездоленному человеку».
Survivor: The Land of Flames

**Survivor: The Land of Flames,**is the first season of *Survivor*. It premiered on TBA.

Chad defeated Andrew and Funneh in a 5-4-1 vote to become the Sole Survivor.

## Production

This season of *Survivor* had 20 cast members divided into 2 tribes of 10. The game lasted 39 days, but if a contestant had leave for an emergency, the game would continue on and Tribal Council would not take place.

## Twists/Changes

* **Hidden Immunity Idols:** Their purpose is to nullify all votes cast against the holder when he or she chooses to play it. There will be two hidden immunity idols, one hidden at each camp, for players to find before the merge.
Автомобиль века

Автомобиль века (англ. Car of the Century, COTC) — международная награда, присуждённая самому значительному автомобилю двадцатого века. Избирательный процесс находился под надзором *Global Automotive Elections Foundation*. Победитель, Ford Model T, был объявлен на торжественном вручении 18 декабря 1999 года в Лас-Вегасе.

## Процесс избрания

Работа над избирательным процессом награды началась в октябре 1996 года, с представления списка в 700 автомобилей, предложенного организационным комитетом COTC в качестве кандидатов на премию, который отобрали эксперты из рекомендаций, сделанных вне автомобильной индустрии и автомобильных клубов.

В феврале 1997 года список уже из 200 автомобилей был представлен на мотосалоне AutoRAI в Амстердаме; выбор из изначального списка был сделан авторитетными независимыми автомобильными экспертами.

Следующий шаг — жюри и 132 профессиональных автомобильных журналистов из 33 стран, под руководством Барона Монтагю (англ.), сократившее список до ста пунктов, и представившее результат на Frankfurt Motor Show в сентябре 1997 года.

Избирательный процесс продолжился интернет-голосованием, выбравшим 10 машин, и голосованием жюри профессионалов, выбравшим 25 автомобилей. 9 из 10 выбранных общественностью автомобилей оказались в списке жюри (десятым выбором была AC Cobra), так что на Geneva Motor Show в марте 1999 было представлено 27 автомобилей.

Жюри было предложено выбрать из этих 26 автомобилей те 5, что пройдут в финал голосования, используя балльную систему. Финалисты были объявлены на Frankfurt Motor Show в сентябре 1999 года.

## Результаты

Каждый из членов жюри выставил кандидатам оценки, исходя из своих предпочтений, после чего была сделана сводная таблица.

 2
 3
 4
 5
Time to Shift Gears

**Time to Shift Gears** is the fifth episode of *The Land of Flames*.

## Challenges

**Reward/Immunity Challenge:** *Blind Barrow*

One member from each tribe would act as the caller. The caller would sit on a barrow, directing two blindfolded members to push them through a series of obstacles: first a set of speed bumps, then a maze, and finally a balance beam. At the end of the beam, the caller would retrieve a ball, then direct the two other blindfolded members to navigate the ball through a table maze and into a slot. The first two tribes to get their ball into the slot would win.

**Reward:** The tribe that places first wins pastries, coffee, and iced coffee.

**Winners (in order of finish):** Suva​​ and Kalambi

## Tribal Council

### Voting Confessionals

*No voting confessionals were aired in the episode.*