recursal/Fanatic-Fandom huggingface dataset:
Balkans Campaign

**Balkans Campaign** is the 6th mission on the Axis Powers side of the European Theatre in World Conqueror 4. It is preceded by Mediterranean War and is followed by Operation Barbarossa.

## Overview

### Balkans Campaign

"Our allies' victories bring great confidence to the Prime Minister. He decides to revive the glory of the Rome empire. According to his policy of expansion, we will begin our military operations in the Balkans Peninsula. Our allies, Romania and Bulgaria, will assist us. The prime minister is looking forward to your good news!" - Graziani

### Objective:

Normal Mode: Capture Belgrade, two Greek cities and one Yugoslavian city + defeat Tito in 30 rounds.

Hard Mode: Capture Belgrade, two Greek cities and one Yugoslavian city + defeat Tito in 30 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 3 Generals

Axis Powers Generals:

* Antonescu
* Boris
* Riccardi

Allied Powers Generals:

* Papagos
* Tito

#### Hard mode:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Antonescu
* Boris
* Riccardi

Allied Powers Generals:

* Papagos
* Tito

### Dialogue:

Start of Mission

* Graziani: Our vanguard troops have successfully landed on the Balkan Peninsula. Commander, please assist them to launch an attack by land.

Greek Destroyer Defeated

* Tito: The enemy have launched a full-scale attack against us and our allies. You must stick together to drive them back to the sea.
* Graziani: The enemy's navy is vulnerable, but we can not underestimate their mountain division. Please assist our allies as soon as possible and hold the stronghold. (Hard mode only)

Turn 2 Player Phase (Normal mode)

* Graziani: The enemy's navy is vulnerable, but we can not underestimate their mountain division. Please assist our allies as soon as possible and hold the stronghold.

Papagos Defeated (Normal mode)

* Graziani: You have blocked the enemy's counterattack and now it is the time to launch a general offensive together with our allies.

### Events:

Central Italian City Falls

* The Morale of all Italian units falls by two points.

## Walkthrough:

The starting positions are shown on the right in the picture.

### Normal mode:

(main walkthrough for this level only should be assuming the player hasn't beaten the full game yet.)

### Hardmode:

(assume they have beaten the Europe theatre and are fully upgraded for either 1939 or 43 depending on which is the minimum for a 3 star).

### Point needed to be occupied to unlock abilities:

There aren't any unlockable abilities in this level.

## Tips -

First, take Greece's and Yugoslavia's ports. Then move half your troops to Albania to defeat Papagos's troops and take Athens while you take Zagreb. Once you take Zagreb, spawn strong Howitzer units to destroy Tito's strong commando so you can take Belgrade away. By now, Romania and Bulgaria declared war on the Greeks, so it would be much easier to invade Greece.

## Mission level is based on:

This level is based on the Balkans campaign, which lasted from October 28th, 1940 to June 1st, 1941 and saw the capture of Greece and Yugoslavia by Nazi Germany.
Crossfire

**Crossfire** is a skill that gives Army Units increased 6-30% (12-60% With the Conqueror Medal) damage when retaliating, making it very useful for defending key points and heavily damaging the enemy swarms.

can be unlocked by playing Scenario>WWII pacific>Allies> Guadalcanal hard > taking yellow blinking city

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Wearing the **Conqueror** **Medal**, gives an additional 100% bonus damage for the Crossfire skill.

It has a Naval counterpart called; Sailor.
Inoue

## Skills

Fleet Leader (Lv 3)

**Inoue** is an unrecruitable Japanese General.

## History

**Shigeyoshi Inoue** was an admiral in the Imperial Japanese Navy during World War II. He was commander of the Japanese 4th Fleet and later served as Vice-Minister of the Navy. A noted naval theorist, he was a strong advocate of naval aviation within the Japanese Navy.[2] General (Prime Minister) Abe Nobuyuki was his brother-in-law.

## Information

* Inoue's given stats are from the 1939 Conquest; they may be different in any other appearances.
India

The Indian Tricolor

India is a ★★ power and a member of the Allied Powers and the United Nations.

### **Conquest:**

India is part of the Allies in 1939, and generally focuses on Siam (Thailand). However, if ROC is taken out, then he will start to focus on Japan. Be aware that if Greece and Syria become occupied, you may start to face German, Italian, Bulgarian, Romanian, Hungarian and Finnish forces which may surround you and you may be defeated.

**Territories:**

The States and notable Cities of India are:

* Andhra Pradesh
* Madhya Pradesh
* Seven Sisters State
* and Uttar Pradesh (New Delhi)
Krueger

## Skills

Infantry Leader (Lv 3)

Crossfire (Lv 1)

**Krueger** is an unrecruitable American General.

## History

**Walter Krueger** (26 January 1881 – 20 August 1967) was an American soldier and general officer in the first half of the 20th century. He is best known for his command of the Sixth United States Army in the South West Pacific Area during World War II. He rose from the rank of private to general in the United States Army.

Born in Flatow, West Prussia, Krueger emigrated to the United States as a boy. He enlisted for service in the Spanish–American War and served in Cuba, and then re-enlisted for service in the Philippine–American War. He was commissioned as a second lieutenant in 1901. In 1914 he was posted to the Pennsylvania Army National Guard. His regiment was mobilized on 23 June 1916 and served along the Mexican border. After the United States commenced hostilities with Germany in April 1917, Krueger was assigned to the 84th Infantry Division as its Assistant Chief of Staff G-3 (Operations), and then its chief of staff. In February 1918, he was sent to Langres to attend the American Expeditionary Force General Staff School, and in October 1918, he became chief of staff of the Tank Corps.

Between the wars, Krueger served in a number of command and staff positions, and attended the Naval War College at his own request. In 1941, he assumed command of the Third Army, which he led in the Louisiana Maneuvers. He expected, in view of his age, to spend the war at home training troops, but in 1943 he was sent to General Douglas MacArthur's Southwest Pacific Area as commander of the Sixth Army and Alamo Force, which he led in a series of victorious campaigns against the Japanese. As an army commander, Krueger had to grapple with the problems imposed by vast distances, inhospitable terrain, unfavorable climate, and an indefatigable and dangerous enemy. He had to balance MacArthur's need to speed up the tempo of operations in order to win campaigns with the more cautious approach of subordinates who often found themselves confronted by unexpectedly large numbers of Japanese troops. In the Battle of Luzon in 1945, his largest, longest and last battle, he was finally able to maneuver his army as he had in 1941 against a Japanese army under Tomoyuki Yamashita.

## Information

* Krueger's given stats are from the 1939 Conquest; they may be different in any other appearances.
Battle of South Asia

**Battle of South Asia** is the second mission on the Axis Powers side of the Pacific Theatre in World Conqueror 4. It is preceded by Tora Tora Tora and is followed by Burma Campaign.

## Overview:

### Briefing:

"Under the German fierce attack, Britain has no time to take into account his interests in Asia. For the sake of more resources, the headquarters orders you to attack the British colony, the Malay Peninsula, and capture Singapore. Watch out for the British royal fleets. They have powerful firepower." - Yamashita

### Objective:

Normal mode: Capture Kuala Lumpur, Singapore, one unnamed British city and one British Port + destroy one Super Battleship in 32 rounds.

Hard mode: Capture Kuala Lumpur, Singapore, one unnamed British city and one British port + defeat Mountbatten in 32 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 4 Generals

Axis Powers Generals:

* Koiso
* Ozawa
* Terauchi
* Yamashita

Allied Powers Generals:

* Auchinleck
* King
* Mountbatten
* Wavell

#### Hard mode:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Koiso
* Ozawa
* Terauchi
* Yamashita

Allied Powers Generals:

* Auchinleck
* King
* Mountbatten
* Wavell

### Dialogue:

Start of Mission

* Terauchi: Scout planes have detected the position of the British main warships, and submarine units are ready to go at any time.
* Mountbatten: Singapore is an important strategic city in Asia and it must not fall into the hands of the Japanese.
* Yamashita: Commander, please land your units quickly. Our fleet will attack the enemy navy at the same time.

Super Battleship Defeated

* Yamashita: The British Royal Fleets have no longer had their strength. Give the enemy a fatal blow while they are in chaos.

Wavell Defeated

* Auchinleck: The Japanese are only a step away from Singapore. Send out all the reserves and defend Singapore anyhow.

### Events:

Super Battleship Defeated

* The morale of all British units falls by two points.

## Skill Unlock:

In Normal mode, capturing the southwesternmost British city will unlock the Replacement skill.

## Mission level is based on:

This mission is based on the Malayan campaign, which saw the defeat of the British forces in Malaya.
Economic Line

**Economic Line** is the second mission on the United Nations side of the Modern War in World Conqueror 4. It is preceded by Oil Crisis and is followed by Eastern Europe Campaign.

## Overview:

### Briefing:

"The situation in Europe has been very bad under the onslaught from unknown forces. As the center of the world economy, Europe has reason to restore peace as soon as possible. Commander, lead your troops to Europe and crush the unknown forces out." - Montgomery

### Objective:

Normal mode: Hold/recapture Berlin + capture Amsterdam, Bruxelles and Paris + defeat Coulson and Wagner in 28 rounds.

Hard mode: Hold/recapture Berlin + capture Amsterdam, Bruxelles and Paris + defeat Coulson and Wagner in 28 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Up to 6 Generals

United Nations Generals:

* De Gaulle
* Gamelin
* Heinrici
* Manstein

New World Order Generals:

* Coulson
* Gaiman
* Maldini
* Morita
* Wagner
* Yudintsev

#### Hard Mode:

Player Generals:

* Up to 6 Generals

United Nations Generals:

* De Gaulle
* Gamelin
* Manstein

New World Order Generals:

* Coulson
* Gaiman
* Guillemot
* Maldini
* Morita
* Wagner
* Yudintsev

### Dialogue:

Start of Mission:

* Coulson: Take up the rest cities, and launch an attack against the UK. Soon we will take control of the entire Europe.
* Dowding: The enemy has attacked in all directions, and many cities have fallen. Commander, our goal is to land as soon as possible and save Europe from crisis.

Coulson Defeated:

* Coulson: This retreat is just temporary. I'll be back.

### Events:

Coulson Defeated (Normal Mode):

* The Morale of all enemy units falls by 1 point.

Coulson Defeated (Hard Mode):

* The Morale of all enemy units falls by 2 points.

 Walkthrough:
HQ

The **Headquarters** or **HQ**, consists of 5 parts: Generals, Technology, Legion, Landmark and Wonder. Generals, Technology and Legion are for the Gameplay. Landmarks and Wonders are mainly used to view your collection.

## **Generals**

The Generals section deals with the recruitment and training/promoting of the various Generals that can be collected.

## **Technology**

The Technology section deals with the various improvements that can be done to the Infantry Units, Armoured Units, Artillery Units, Naval Units, Aircraft, Stronghold Units, Air Defense and Ballistic Missiles.

## **Legion**

The Legion section deals with the troops that can be hired to fight in the Domination Mode.

## **Landmarks and Wonders**

Landmarks and Wonders are unlocked after beating scenario mode levels once unlocked they will cost you to get but it is worth it in the long run (especially those that produce resources daily). Landmarks are unlocked by beating the red levels in domination mode.
Dill

## Skills

Artillery Leader (Lv 2)

**Dill** is an unrecruitable British General.

## Overview

Appearing in the 1939 Conquest as a playable general with the rank of Second Lieutenant, appearing in the British mainland with Montgomery and Slim, the only skill Dill possess is a Level 1 Artillery Leader giving him a chance to deal a fatal blow. **Although appearing in-game, Dill is one of many World Conqueror 4 generals that cannot be purchased.**

## History

Commissioned as a second lieutenant on May 8, 1901. Field Marshal **Sir John Greer Dill**(*GCB, CMG, DSO*) was a senior British Officer serving in both world wars. He was the Chief of Imperial General Staff from May 1940 to December 194. Playing a significant role during World War 2 in the "Special Relationship" between the United Kingdom and the United States.

## Information

* Dill's given stats are from the 1939 Conquest; they may be different in any other appearances.
Destroyer

## Perks

### Perk 1

Naval Artillery - +60% damage against Stronghold Units and -50% damage against Army Units

### Perk 2

Minesweeper - -60% damage from naval mines

### Perk 3

Depth Charge - +40% damage against Submarines

## **History:**

The Z-1936A Destroyers are the destroyer models.

The **Type 1936A destroyers**, also known as the ***Z23* class**, were a group of fifteen destroyers built for the Nazi Germany's *Kriegsmarine* from 1938 to 1943. They were known to the Allies as the **Narvik class**. In common with other German destroyers launched after the start of World War II, the Narviks were unnamed, known only by their hull numbers – *Z23* to *Z39*.

## Uses

The destroyer is mainly supposed to be used as a meat-shield during a desperate situation, however they are useful especially when playing as the allies, as you have to combat German and Japanese submarines. Do not use these in combat against carriers and Cruisers, as they will cause plenty of damage to your Destroyer. A 2 stack destroyer can be used for clearing out coastal forts and naval invasions however that is not recommended, and it is recommended to use cruisers for such actions.
Camacho

## Skills

Armored Assault Lvl 1

He is one of the 2 Latin American Generals, of low rank, he is in charge of all the troops of Mexico.

## History

Camacho participated in the Mexican Revolution, and after that he continued to be a military man with the rank of General, Secretary of the Navy and National Defence.

In 1940, with the PNR, he won the presidency, being president when the world war broke out, and sent military, economic and resource support to the Allies. He would still be General, who was sent to fight against the guerrillas or communist movements.

## Game

### Scenario

In mission 5, playing with the WTO, Camacho directed to the Mexican troops in defense of the American coasts of the Chinese invasion.

### Conquest

You will see Camacho, in 1939 with a medium tank, in Mexico City, since he is in a neutral state, he will not take any offensive action, unless he attacks Mexico.

In 1943, already on the allied side, the rank of lieutenant, with a medium tank, will go to Spain with the majority of the Mexican army, the rest will go to China or Japan.

In the Cold War, in 1950, with better equipment and rank, along with the troops, the Americans led by Eisenhower and the Canadians by Crerar, Camacho and the Mexican troops, will attack Cuba, and from there they will go to France to support the NATO armies, against those of the WTO.

In 1980, the world was attacked by a rebel faction, which only 12 nations managed to survive, and almost all the commanders of the world have left, it is not known if they died, disappeared or were hidden.

Camacho, it is unknown what happened to him, because Mexico is one of the territories that succumbed to the NWO.
Army Units

This page deals with the Army Units of the Game; World Conqueror 4.

## ***Infantry Units:***

Infantry Units take increased damage from *Units* with *Perks* that exploit *Infantry Units*

### **1. Light Infantry:**

**Base Price**: one ($80), two ($144), three ($208), four ($272)

**Base Damage**: 25 (1), 30 (2), 35 (3), 40(4)

**Base Defense**: 5

**Base Health**: 80 (1), 128 (2), 168 (3), 200 (4)

**Perks:** Marching (reducing terrain cost of movement)

### **2. Assault Infantry:**

**Base Price**: one ($100 ⚙4), two ($180 ⚙7), three ($260 ⚙10), four ($340 ⛯13)

**Base Damage**: 30 (1),35 (2), 40(3), 45 (4)

**Base Defense**: 5

**Base Health**: 90 (1), 144 (2, 189 (3), 225 (4)

**Perks:** Marching (reducing terrain cost of movement) + Sapper (damage from land mines reduced)

### **3. Motorized Infantry:**

**Base Price**: one( $120 ⚙8), two ($216 ⚙14), three ($312 ⚙20), four ($408 ⛯27)

**Base Damage**: 30 (1), 35(2), 40 (3), 45(4)

**Base Defense**: 4

**Base Health**: 90 (1), 144 (2), 189 (3), 225 (4)

**Perks:** Marching (reducing terrain cost of movement) + Grenade (increased damage to armoured units)

### **4. Mechanised Infantry:**

**Base Price**: one ($140 ⚙12), two ($252 ⚙21), three ($364 ⚙31), four ($476 ⚙40)

**Base Damage**: 30 (1), 36 (2), 43 (3), 48 (4)

**Base Defense**: 6

**Base Health**: 100 (1), 160 (2), 210 (3), 250 (4)

**Perks:** Mortar (damage increase to stronghold units) + Sapper (decreased damage from land mines)

### **5. Commando:**

* **Chinese Commando**
* **Desert Commando**
* **Japanese Commando**
* **Jungle Commando**
* **Mountain Commando**
* Greek **Commando**

## ***Armoured* *Units:***

Armored Units take increased damage from *Units* with *Perks* that exploit *Armored Units*

### **1. Armoured Car:**

**Base Price**: one ($160 ⚙18), two ($288 ⚙32), three ($416 ⚙46)

**Base Damage**: 27 (1), 33 (2), 40 (3)

**Base Defense**: 6

**Base Health**: 120 (1), 192 (2), 252 (3)

**Perks:** Machine gun (increased damage to infantry units)

### **2. Light Tank:**

**Base Price**: one ($200 ⚙30), two ($360 ⚙54), three ($520 ⚙78)

**Base Damage**: 32 (1), 40 (2), 48 (3)

**Base Defense**: 10

**Base Health**: 140 (1), 224 (2), 294 (3)

**Perks:** Assault (chance to attack again after destroying enemy)

### **3. Medium Tank:**

**Base Price**: one ($245 ⚙50 ⚛4), two ($441 ⚙90 ⚛8), three ($637 ⚙130 ⚛10)

**Base Damage**: 36 (1), 45 (2), 54 (3)

**Base Defense**: 12

**Base Health**: 180 (1), 288 (2), 378 (3)

**Perks:** Assault (chance to attack again after destroying enemy) + Machine gun (increased damage to infantry units)

### **4. Heavy Tank**

**Base Price**: one ($320 ⚙80 ⚛8), two ($576 ⚙144 ⚛14), three ($832 ⚙208 ⚛20)

**Base Damage**: 41 (1), 51 (2), 61 (3)

**Base Defense**: 14

**Base Health**: 220 (1), 352 (2), 462 (3)

**Perks:** Assault (chance to attack again after destroying enemy) + Machine gun (increased damage to infantry units) + Air defense (reduced damage from air units)
Economic Expert

**Economic Expert** is a skill that increases the Economic Output of a City by up to an additional $5 - $25 ($10-$50 with the Golden Star Medal). This skill is unlocked in the Normal mode of the Red Shadow scenario.

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Wearing the **Golden Star Medal** doubles the benefit of the Economic Expert skill.

It has an Industrial counterpart called Industrial Expert and a Technological counterpart called Technology Expert.
Conquest

Conquest is one of the three game modes; the others being Domination and Scenario. There are 4 conquests to choose from they are 1939, 1943, 1950 and 1980. The 1939 Conquest is always unlocked. The other Conquests will only be unlocked after completing the corresponding chapter in Scenario Mode (you have to beat all the 1939 scenarios, for both the Allies and the Axis). they also start with specific Technological levels

The player can choose one of the participating Countries of the Conquest to play the game. Countries are divided into Great Powers (★★★), Regional Powers (★★) and Minor Powers (★), which corresponds to the country's strength and size. Thus the conquest may be harder if you choose a Minor Power over a Regional Power or a Great Power. Finishing a conquest with a low tier country however, will grant you greater rewards. Note: you must also take all ports, from your enemy to win the game.

There are four conquests:

* **1939** - Roughly the initial stages of the Second World War. The Great Powers are, initially, the only countries capable of producing heavy tanks and rocket artillery. The Axis Powers have a greater chance of winning.
* **1943** - The climax of the Second World War. The Axis are now at their maximum territorial extent. The United States and the German Reich can now use ballistic missiles, meanwhile the United States can produce nukes. The Allied Powers have a greater chance of winning.
* **1950** - A hypothetical scenario, where the 'Cold War' becomes a real war. The Great Powers and Japan are, initially, the only countries capable of producing nukes and/or missiles, and almost all of the countries are capable of producing heavy tanks, rocket artillery and strategic bomber. Generally the Warsaw Pact (communists) have a better chance of winning.
* **1980** - A hypothetical scenario, where a group of revolutionaries usurped most of the world's government to impose a New World Order.

## Ranking

Every time you beat the conquest, you get a ranking these range from

S

A

B

C

D

the rank is determined by:

turns taken to beat, cities/ports/countries captured, landmarks and generals used.
City

**Cities** are the main buildings located in the game. Cities are the main producer of gold and also possesses the infrastructure required to produce industry or technology and can also heal Units.

* Level 1 City - $16 per turn. Allows the production of Light Infantry and Assault Infantry.
* Level 2 City - $30 per turn. Allows the production of Motorized Infantry.
* Level 3 City - $45 per turn. Allows the production of Mechanized Infantry.
* Level 4 City - $60 per turn. Allows the production of Commandos and Buildings.
* Capital Level City - $80 per turn. Allows the production of Buildings.

The Facilities that can be produced in Cities are:

* Airports - Airports allow the production of *Aircraft*.
* Supply Depots - Supply Depots heal a *Unit* inside the City.
* Factories - Factories gives industry per turn, and also allows the productions of *Armors* and *Artillery*.
* Institutes - Institutes gives technology per turn and the ability to use *Orbital Lasers*.
* Missile Silos - Missile Silos allow the production of *Ballistic Missiles*.
* Nuclear Plants - Nuclear Plants allow the production of *Nukes*.

Additionally, Landmarks can be placed on any City to gain additional bonuses.

Click here to see the list of in-game Cities.

Click here to see the list Cities with National Emblems.
Coastal Artillery

Canadian Coastal Artillery

Coastal artillery is important for defending your country from amphibious invasions. With a range of 2 a coastal defense can return fire against cruisers, making it not as easy a target as a bunker. This unit is very effective against naval units but much less effective against land units. Placing this fortification at key choke points can slow or stop an enemy's amphibious assault.
Frontier Mode

Frontier Mode is a newly added Game Mode that is now available in World Conqueror 4.

Frontier Mode is one of the four Game Modes; the others being Conquest, Scenario, and Domination. Frontier Mode is composed of 5 Level Based Scenarios, featuring 10 of these 5 Level Based Scenarios.

Frontier mode is based on fictional scenarios with fictional countries based on real life countries. Frontier is organized in the same way WW2 was involved. For example, Black Lightning and Desert storm are based on The German blitzkrieg through Europe (Black Lightning) while Desert Storm is based on the North African front (Desert storm) The later Frontier modes, such as Scorpion empire and Aurora Project, are based on the 1980 conquest and its scenarios.

You must complete the World War II European scenario to play this mode.

If you can't open it even though you've updated it, try clearing the European scenario of World War II.

## Black Lightning

### Black Lightning I

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### Black Lightning II

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## Desert Storm

(Unlocked when Black Lightning II is completed)

### Black Lightning I

* Dawn Crisis
* Abyssal Alliance
* Iron Glory
* Frozen Frontier
* Supreme Order
* [1]Joint Attack
* Scorpion Empire
* [2]Aurora Project

**NEW UNITS/BUILDINGS**
De Gaulle

## Skills

Artillery Barrage (Lvl 2)

Entrenchment (Lvl 2)

Rumor (Lvl 1)

## **History**

**Charles André Joseph Marie de Gaulle** was a French general and statesman who led Free France against Nazi Germany in World War II and chaired the Provisional Government of the French Republic from 1944 to 1946 in order to reestablish democracy in France. In 1958, he came out of retirement when appointed Prime Minister of France by President René Coty. He was asked to rewrite the Constitution of France and founded the Fifth Republic after approval by referendum. He was elected President of France later that year, a position he was reelected to in 1965 and held until his resignation in 1969. He was the dominant figure of France during the Cold War era, and his memory continues to influence French politics.
Battle of Midway

**Battle of Midway** is the third mission on the Allied Powers side of the Pacific Theatre in World Conqueror 4. It is preceded by Malayan Campaign and is followed by Guadalcanal.

## Overview

### Briefing

"Technical staff has deciphered the codes of Japanese telegraphs and learned that Japan plans to attack Midway Island. The Command orders you to hold the site before the arrival of reinforcements. Our aircraft carrier fleet has been sent to support you at the fastest speed. Hope you are fully prepared." - Nimitz

### Objective:

Normal Mode: Hold at least one key point for 18 rounds.

Hard Mode: Hold at least one key point for 18 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 4 Generals

Allied Powers Generals:

* Fletcher
* Nimitz
* Spruance

Axis Powers Generals:

* Kondo
* Nagano
* Nagumo
* Ushijima
* Yamaguchi
* Yamamoto

#### Hard mode:

Player Generals:

* Up to 6 Generals

Allied Powers Generals:

* Fletcher
* Nimitz
* Spruance

Axis Powers Generals:

* Koiso
* Kondo
* Nagano
* Nagumo
* Ushijima
* Yamaguchi
* Yamamoto

### Dialogue:

Start of Mission (Normal Mode Only):

* Nimitz: The number of the Japanese attacking on Midway Islands is huge. Hold on to your position. Make sure that Midway Islands is always in our hands. Aircraft carriers, form into columns and contain the enemy's attack.
* Mountbatten: Commander, my fleet has arrived and I will assist you in the attack.

Start of Round 3 (Hard Mode Only):

* Nimitz: The number of the Japanese attacking on Midway Islands is huge. Hold on to your position. Make sure that Midway Islands is always in our hands. Aircraft carriers, form into columns and contain the enemy's attack.
* Mountbatten: Commander, my fleet has arrived and I will assist you in the attack.

Nagumo Defeated:

* Nagumo: The enemy's defense are so strong that our troops are badly damaged.

Kondo Defeated:

* Yamamoto: Due to commanding failures, our fleets undergo successive defeats. It is unlikely that we can save the battle.

### Events:

Nagumo Defeated:

* The Morale of all enemy units falls by 1 point.

Kondo Defeated:

* The Morale of all enemy units falls by 1 point.

### Normal mode:

(main walkthrough for this level only should be assuming the player hasn't beaten the full game yet.)

### Hardmode:

(assume they have beaten the Europe theatre and are fully upgraded for either 1939 or 43 depending on which is the minimum for a 3 star).

## Mission level is based on:

This mission is based on the Battle of Midway, which saw the destruction of several Japanese carriers and the loss of many Japanese pilots.
Horthy

**Miklós Horthy de Nagybánya** German: *Nikolaus Horthy Ritter von Nagybánya*; 18 June 1868 – 9 February 1957) was a Hungarian admiral and statesman, who became the regent of Hungary. He served as regent of the Kingdom of Hungary between World Wars I and II and throughout most of World War II, from 1 March 1920 to 15 October 1944.
Kharkiv

**Kharkiv** is the seventh stage of the Barbarossa event. This stage is preceded by Crimea and is followed by Bryansk.

## Overview:

### Briefing:

Our offensive is unstoppable. Kharkov is an important industrial city, and we must accelerate our advance. Do not let the Soviets transfer those factories and equipments before we seize Kharkov.

### Objective:

Normal mode: Capture Kharkiv and 3 unnamed cities in 20 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Bock
* Paulus
* Up to 10 other Generals

Allied Powers Generals:

* Rokossovsky
* Timoshenko

### Dialogue:

Start of Mission:

* Bock: We must occupy the city before the enemy moves their factory equipment out of Kharkov!
Gaiman

## Skills

Fleet Leader (Lvl 4)

Depot Ship (Lvl 4)

Sailor (Lvl 4)

Rumour (Lvl 4)

Cover (Lvl 4)

**Gaiman** is an unrecruitable Terrorist General.

## Information

* Gaiman's given stats are from the 1980 Conquest; they may be different in his other appearances.

## Trivia

* Gaiman bears a close resemblance to Cmdr.England from World Conqueror 3.
Chung

**Chung Il-kwon** (Korean: 정일권; Hanja: 丁一權, November 21, 1917 – January 17, 1994), and was also known by the Japanese pronunciation of his name - **Ikken Tei** (Japanese: 丁 一権, *Tei Ikken*) was a South Korean politician, diplomat, and soldier. A general in the Republic of Korea Army, he served as Foreign Minister 1963 to 1964, and Prime Minister from 1964 to 1970. He was an ally of President Park Chung-hee.

1939: N/A

1943: N/A

1950: Rocket Artillery (Rank 4, 2 stack) - Seoul

1980: N/A
Dowding

## Skills

Airforce Leader (Lvl 1)

Explosives (Lvl 3)

Economic Expert (Lvl 1)

Free Slot, recommend Industrial Expert or Carpet Bombing

## **History**

Air Chief Marshal **Hugh Caswall Tremenheere Dowding, 1st Baron Dowding**, GCB, GCVO, CMG was an officer in the Royal Air Force. He served as a fighter pilot and then as commanding officer of No. 16 Squadron during the First World War. During the inter-war years he became Air Officer Commanding Fighting Area, Air Defence of Great Britain and then joined the Air Council as Air Member for Supply and Research. He was Air Officer Commanding RAF Fighter Command during the Battle of Britain and is generally credited with playing a crucial role in Britain's defence, and hence, the defeat of Adolf Hitler's plan to invade Britain. He was unwillingly replaced in command in November 1940 by Big Wing advocate Sholto Douglas.
Guadalcanal

**Guadalcanal** is the fourth mission on the Allied Powers side of the Pacific Theatre in World Conqueror 4. It is preceded by Battle of Midway and is followed by Counterattack of BI.

## Overview

### Briefing

"The headquarters orders your troops to attack Guadalcanal Island and occupy the Japanese military base there. If we gain control of the island, the air force can air-raid all the Japanese military bases in the South Pacific, better prepared for the counter offensive in Philippines. I believe that General MacArthur can't wait for that day." - MacArthur

### Objective:

Normal Mode: Capture three unnamed Japanese cities and three Japanese ports in 34 rounds.

Hard Mode: Capture three unnamed Japanese cities and three Japanese ports in 34 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 4 Generals

Allied Powers Generals:

* Fletcher
* Halsey
* MacArthur
* Nimitz

Axis Powers Generals:

* Koiso
* Kondo
* Ozawa
* Terauchi
* Yamaguchi
* Yamamoto

#### Hard mode:

Player Generals:

* Up to 6 Generals

Allied Powers Generals:

* Fletcher
* Halsey
* MacArthur
* Nimitz

Axis Powers Generals:

* Koiso
* Kondo
* Ozawa
* Terauchi
* Yamaguchi
* Yamamoto

### Dialogue:

Start of Mission:

* MacArthur: The Japanese act very quickly. They have built their airports and strong fortifications. Commander, I will attack on the northeast of the Guadalcanal island to distract them. Please land quickly and destroy the garrison on the island.

Yamamoto Defeated:

* Yamamoto: My fleet was raided by the enemy.

### Events:

Start of Mission (Hard Mode Only):

* The Morale of almost all enemy units falls by 2 points.

Central-East City Captured:

* The player obtains 300 Gold.

Central-West City Captured:

* The player obtains 300 Gold.

Yamamoto Defeated (Normal Mode Only):

* The Morale of all enemy units falls by 2 points.

### Normal mode:

(main walkthrough for this level only should be assuming the player hasn't beaten the full game yet.)

### Hardmode:

(assume they have beaten the Europe theatre and are fully upgraded for either 1939 or 43 depending on which is the minimum for a 3 star).

### Ability Unlock

In Normal, Hard and Challenge Mode, capturing the Japanese city in the northwest will unlock the Depot Ship, Crossfire and Inspiration skills respectively.

## Mission level is based on:

This mission is based on the Guadalcanal campaign.
Battle of Kiev

**Battle of Kiev** is the sixth mission on the Allied Powers side of the European Theatre in World Conqueror 4. It is preceded by Battle of Kursk and is followed by Operation Bagration.

## Overview

### Battle of Kiev

"It is always claimed by the German radio that they are invincible. But it all seems quite ridiculous in the presence of our continuous victories. The Command orders you to take Kiev back. We will back you up with intensive gunfire to avoid potential casualties." - Zhukov

### Objective:

Normal Mode: Hold Donetsk and Voronezh and capture Kiev and one unnamed German city in 26 rounds.

Hard Mode: Hold Donetsk, Kharkiv and Voronezh and capture Kiev and one unnamed German city in 30 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 3 Generals

Allied Powers Generals:

* Konev
* Vatutin

Axis Powers Generals:

* Bock
* Greim
* Manstein
* Rundstedt

#### Hard mode:

Player Generals:

* Up to 6 Generals

Allied Powers Generals:

* Konev
* Vatutin

Axis Powers Generals:

* Bock
* Greim
* Manstein
* Rundstedt

### Dialogue:

Start of Mission

* Konev: The victory of the Kursk campaign shatters the German summer offensive and now it is time for us to take the initiative.
* Manstein: Blindly defensing has thrown us into a passive position, so I will lead my troops in a surprise attack to block the Soviets.

Rundstedt Defeated

* Manstein: General Lund Stadler's forces have failed, and my plan fails to work as well.

Kiev Captured

* Manstein: Mobilize the northwest group army and rush to Kiev to support.

### Events:

Rundstedt Defeated

* The morale of most German land units falls by one point.

## Walkthrough

Take Kiev first, then capture the cites, one to the northwest, and one to the northeast/Assist the southeast side and let hostile forces take the upper city.You should make the Manstein commanding unit morale go low.And if the unit got low already,it will mostly die at the city with the heavy tank. Then get the Kiev,then the AI will focus on capturing the northeast side. Try to aid the northwest side with Messe and attack the northeast side recapturing cities.

## Mission level is based on

The **Second Battle of Kiev** was a part of a much wider Soviet offensive in Ukraine known as the Battle of the Dnieper involving three strategic operations by the Soviet Red Army and one operational counterattack by the Wehrmacht, which took place between 3 November and 22 December 1943.
Institute

**Institutes** are Facilities within Cities that produce technology.

* Level 1 Institute - Costs $100 ⚙15 and ⚛1. Gives 2 technology per turn.
* Level 2 Institute - Costs $130 ⚙30 and ⚛4. Gives 4 technology per turn like fr
* Level 3 Institute - Costs $160 ⚙60 and ⚛7. Gives 8 technology per turn.
* Level 4 Institute - Costs $190 ⚙90 and ⚛10. Gives 14 technology per turn.

## **Orbital Laser:**

Orbital Lasers can only be used upon reaching Technology Level 7 and upgrading at least one Institute to Level 4. The Laser upgrades with each passing Technological Level until it maxes at Level 4.Only one is allowed to be built.

* Level 1 Orbital Laser - 6 turns.
* Level 2 Orbital Laser - 5 turns.
* Level 3 Orbital Laser - 4 turns.
* Level 4 Orbital Laser - 3 turns.
Elite Infantry

The **Elite Infantry** is a unit available exclusively to the Terrorists. Although treated like a Commando unit, it has a different set of perks from other Commandos in the game and is distinctive to any other units, as it can be produced in any city regardless of the level. Particularly efficient against armored units, the Elite Infantry is among the best of its kind, surpassed only by the Brandenburgers and Hawkeye Force.

Despite lacking Commando-specific abilities (such as dealing more damage to infantry units, dealing more damage when fighting in zones with certain terrain, providing bonus to city supplies, or having its morale unaffected), it is more effective against well-armored units due to its "Mortar" perk (also found in Japanese Commandos) and its "Anti-Tank" perk (also found in Finnish/Yugoslavian Commandos), while being unaffected by terrain because of its "Marching" perk.

Like any other units of the Terrorists, it is based on another EasyTech game called *Glory of Generals 2: ACE*. In the case of Elite Infantry units, they are based on Assault Infantry units from the aforementioned game. However, instead of being armed solely with Assault Rifles, they appear to be equipped with what resembles M4 (or even M4A1) assault rifles and Mk.153 SMAW (Shoulder-Launched Multipurpose Assault Weapon) rocket launchers.

Do not worry about these units. They only have 1 range, and in 1980 campaigns and conquests, you will be supplied with many heavy tanks and rocket artillery, meaning these units are not a big deal. However, keep an eye out when generals are put on them, as the NWO generals are powerful and can deal severe damage to your tank units, which is needed to deal with the 3 marshals of the NWO.

## Other Info

The Elite Infantry is exclusive to the NWO, along with the Titan Tank, Self-Propelled Howitzer, and Missile Cruiser.
BM-21

## Perks

### Perk 1

Rocket Artillery - Able to attack multiple enemy forces and have 60% chance to disable the enemy from fighting back

### Perk 2

Salvo - Able to attack multiple enemy forces. Damage to other targets will not be decreased (Lv. 5 only)

The **BM-21** is an Elite Force that can be recruted only once per battle.

## Description

The BM-21 "Grad" rocket launcher is a 122mm caliber multiple rocket launcher designed by the Soviet Union during the Cold War. It was built on a truck chassis, and have the ability of rapid deployment and evacuation. It was also capable of firing a salvo on a target area in a short period of time, creating fire cover and causing great destructions to enemy front.
Invasion and Exercise

**Invasions** are battles where you can only use one type of unit and one General. Only when the specifications are complete, will the game commence. When the battle is over, surviving units will be returned to your HQ, units that are KIA will not be returned (be strategic!). Invasions are reset **twice a day**. The maximum number of invasions per reset is 7, assuming the wonders City of Djenne, Great Pyramids, Great Wall are all constructed. Doing invasions and watching ads can get you as much as  **200**  per day.

**Exercises,** like Invasions, require the player to deploy their own units. Completing the Exercise will reward the player resources and Landmark Buildings.

In both Invasion and Exercise, the player must purchase their own troops via the Legion, located in the Headquarters.

## Invasions

### Autoplay tips

Invasions are reset twice daily, so it's preferable to use autoplay to save time. Note that this is mainly applicable to endgame players with strong generals. Here are a few tips:

* Use one unit instead of the maximum number of units. Especially **for Tank/Infantry invasions**, sometimes only one unit with a general (Super Tank, Heavy Tank 3-stack, Commandos, Mechanized Infantry 4-stack) is sufficed. This saves time by eliminating weak attacks from non-general units, and saves resources by preventing unnecessary deaths of such units.
* Use general with counterattack skills like Crossfire or Sailor. Consider one unit with one general. Then on average, in one turn, the unit attacks once and counterattacks five times. Thus, maximize the damage from counterattack is very important.
* Min-maxing: Focus the best medals and ribbons on the one general used for invasion.
	+ Add logistics ribbon (green ribbon) and defense ribbon (blue ribbon) to general to increase survivability. For reference, a general with Lv5 logistics ribbon can gain up to 250 HP from killing enemy units.
	+ Special medals are useful for increasing damage and HP recovery.
* **For Naval invasions**, one unit is usually not enough. It is recommended to put the maximum number of battleships/super battleships, and at most one destroyer for the final spot. Generals with Wolfpack are preferred to buff the surrounding battleships.

## Exercises

Note that after the exercise Battle of Korea, there is a spike in difficulty. The exercises afterward are around equivalent to Modern War Hard in difficulty.
HMS Prince of Wales

## Perks

### Perk 1

Heavy Naval Artillery - Damage dealt to fortress is increased by 100%, damage dealt to land units is increased by 10%

### Perk 2

Air-Defense - Air defense device equipped on warships

### Perk 3

Mines Planting - Plant naval contact mines within 1 grid, 1 turn cooldown (Lv.5 only)

## Description

HMS Prince of Wales was a major battleship serving the Royal Navy during World War II. Its powerful firepower and solid armor allowed it to provide strong fire support and defense competence in naval battles. The ship was successful in damaging and forcing Bismarck to retreat.
Armoured Assault

**Armoured Assault** is a skill that gives Armoured units a 6-30% (9-48% with the **Hero Medal**) increase in damage. This skill is unlocked in the Hard mode of the Battle of Kursk scenario.

## Description

Deal +x% damage to the enemy when commanding armored units.

## Stats

 2
 3
 4
 5

## Information

* Wearing the **Hero Medal** will give an additional 60% damage to the Armoured Assault skill.
* It has an Artillery counterpart called Accuracy and an Infantry counterpart called Raider.

Template:Skills
Depot Ship

**Depot Ship** is a skill that grants Naval units a 8-40 regeneration every round.

can be unlocked by playing Scenario>WWII pacific>Allies> Guadalcanal normal > taking yellow blinking city

 2
 3
 4
 5

It has an Infantry counterpart called; Replacement, and an Armored/Artillery counterpart called; Machinist.
Battle of Permafrost

**Battle of Permafrost** is the sixth mission on the United Nations side of the Modern War in World Conqueror 4. It is preceded by Joint Declaration and is followed by Desperate Assault.

## Overview:

### Briefing:

"Siberia has a wealth of material resources. Intelligence shows that terrorists have established a secret base aiming to attack Asian countries. The headquarters believes the base has to be cleared out, but the harsh environment in Siberia becomes their natural protection. This move could be more difficult than we expected." - Zhukov

### Objective:

Normal mode: Capture Yakutsk and 2 unnamed Terrorist cities + defeat Williams in 34 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Up to 6 Generals

United Nations Generals:

* Rokossovsky
* Zhukov

New World Order Generals:

* Gaiman
* Guillemot
* Kotick
* Maldini
* Morita
* Osborn
* Williams
* Yudintsev

### Dialogue:

Start of Mission:

* Zhukov: Commander, the enemy's defense is very tight. We should combine forces and break them up one by one.
* Osborn: Siberia is the base where we've been deployed for years, and you dared to attack here. I will make you regret making that decision.

Level 2 Western City Captured

* Williams: Attack. Destroy the enemy under my fire.

### Events:

Gaiman Defeated:

* The Morale of all enemy units falls by 2 points.

 Walkthrough:
Chinese Commando

**Chinese Commandos**are Unique units that, like the Motorized Infantry, are designed to combat the enemies armored forces.

## **History:**

The Chinese Commandos were based on the militia of the different cliques of China, the militia were heavily supported by the towns and cities scattered across the country.

## Uses**:**

Use this commando as China when you are in desperate need to combat armored units, especially in 1943. However these units aren't too good as they don't do as much damage to armored units as Finnish/Arabian commandos.

In a city with a max-level Supply Depot, this unit can heal 24 HP/turn. With the addition of the Field Hospital landmark, it can go up to 54 HP/turn.
Combined Arms guide

**Combined Arms** is an approach to warfare which seeks to integrate different combat arms of a military to achieve mutually complementary effects (for example, using infantry and armor in an urban environment, where one supports the other, or both support each other).

This Guide will teach you on how to use combined arms (Combining two or more units together for the sake of increased damage and/or mobility) and where to use it, and which is most effective for each unit,

## Combined Arms:

Light Tank + Heavy tank = Mobility + Armor + Damage, effective against Infantry

Heavy Tank + Medium Tank = Armor + Damage, effective against Infantry/other Armour

Armored Car + Light Tank = Mobility, effective against Artillery

Armored Car + Mechanized Infantry = Mobility + Damage, effective against Artillery

Medium Tank + Mechanized Infantry + Bomber = Damage + Armor, effective against Tanks

Assault Infantry + Motorized Infantry = Mobility + damage, effective against all units especially in Africa and China

Submarines + Cruisers = Damage + Speed, effective against all types of naval units

Destroyers + Submarines = Damage and speed, effective against all types of naval units

Super Tanks + Mechanized Infantry = Damage + Armour + Mobility, effective against Artillery and Infantry
Bomber

## **History:**

The World War II bombers are based on the *Heinkel He*111. The *He* 111was the most used German bomber during the Spanish Civil War and on the early stages of the Second World War.

The Cold War bombers are based on the Douglas A-3 Skywarrior. The Skywarriorswere the longest serving carrier-based aircraft in history.

### Uses

The Bomber is useful for destroying clusters of tanks and ships, and can be much more useful in the sea when used by a carrier, due to it being able to move all over the sea. Bombers on land can only attack areas closer to the land, such as the coast. Bombers are also useful for bombing tank clusters, the most vulnerable being Light tanks. Personally, I (bruhvonbruh) feel like Bombers get a bonus when attacking tanks. They are also useful in bombing cities which don't have AA.
Denmark

The Dannebrog

Denmark is a ★ power and a member of the Allied Powers and NATO.

## Game

### **Scenario:**

Denmark is an A.I nation during the Second World War: European Theater (Axis). Denmark is present during *Operation Weserübung* getting invaded bythe German Reich.

### **Territory:**

Denmark neither losses nor gain territory, however Denmark was occupied during the 1943 and 1980 conquests. He is also early occupied in 1939.
Choe

**Choe Yong-gon** (Korean: 최용건; Hanja: 崔庸健; 21 June 1900 – 19 September 1976) was the Supreme Commander of the Korean People's Army from 1948 to 1950, North Korean defence minister from 1948 to 1957, and the Chairman of the Standing Committee of the Supreme People's Assembly of North Korea from 1957 to 1972.
Kiev

**Kyiv** (Ukrainian: Київ) or **Kiev** is the capital and most populous city of Ukraine. It is in north-central Ukraine along the Dnieper River. As of 1 January 2021 its population was 2,962,180 making Kyiv the seventh-most populous city in Europe.

Kyiv is an important industrial, scientific, educational and cultural center of Eastern Europe. It is home to many high-tech industries, higher education institutions, and historical landmarks. The city has an extensive system of public transport and infrastructure, including the Kyiv Metro.

Kiev is a Level 4 city in the Ukrainian SSR. It is occupied by the Germans in the 1943 conquest.