Game Modes

There are four unlockable game modes in the game that are obtained by either beating the game or activating the Leave Early ending in either Normal, Survival, Veteran, and Unfriendly difficulties.

## Speedrun mode

As the name implies, this is a gamemode dedicated to speedrunning. This mode is a part of the rules in the Speedrun.com page for the game. This is unlocked by beating the game in either Normal and Survival difficulty for the first time.

## Free Cam mode

This mode allows the player to move the camera freely and open the Office door, acess almost all elevators, locked doors and Shape doors earlier than the game intends. However, you can't acess Stage 4 without the keycard even in free cam mode, you also cannot acess the Aviary without the two medallion halves. You can technically acess the Studio Park early in free cam by opening the door from the other side but you cannot leave the park that way and you have to get the battery for the caged elevator and have to venture to the elevator that leads to the Offices in order to get back to the parking lot.

Most of the puppets (unless you're in a cutscene helping out puppets like Pearl and Ray) don't recognize the player as physically existing in the game so they won't give pursuit (and sometimes, don't activate properly). However, there is three exceptions and they all cause the game to freeze completely, such as colliding with Pearl at all, getting hit by the Norman in the rec room by either playing the board game wrong or losing, and getting hit by the Normans Curt N' Call spits out at mach speed.

With this mode, the player can go out of bounds of a room and find secrets such as Giant versions of the puppets and flat image planes. There is three doors that can be acessed in free cam mode, Two of them leads to the cube room while there's one door that leads to a room that plays all the trailers for the game with the trailers always being in in front of the player.

This is unlocked by beating the game in either Normal or Survival Difficulty for the first time.

## DUSK Mode

This mode makes the game play similarly to DUSK, a game made by David Szymanski, in that you can jump and gain momentum in movement. The weapons are also sped up. This momentum based movement can be a little disorientating to people who are not used to momentum based FPS games (also known as Boomer Shooters).

This is unlocked by beating the game in Veteran difficulty.

## Chimken Mode

This is a mode where instead of playing as Gordon, the player plays as a chicken that is called Gordon in cutscenes that mention his name. This also makes the player move fast, be short, bawk while moving and nearly all of Gordon's lines are replaced with stock chicken sounds, in theme of the game mode name.

As of right now, this mode does have a soft lock that can happen when jumping down from any ledge in the game. This makes the camera shake intensely and the chicken unable to do anything else other than bawk, it makes the player have to go to the main menu or manually shutting the game down. There is also a another glitch that can happen where the camera can get stuck in one position while player movement itself still works for a little while.