United African Socialist Republics

**Dev. Status** | Conceptual

The **United African Socialist Republics**, also known as the **Republic**, the **African Revolutionaries** or simply the **Africoms**, is a faction designed by TenebrousGuile as part of her efforts to get lore on all the factions she wrote before she ended up becoming a mom out there, moved from its Blue Alert counterpart African Revolutionary Congress. They are fighters of the long war against colonialism and have made it a virtue to drag their enemies into the mud and grind them to pieces in an inescapable quagmire so long as it means their freedom from exploiters both foreign and domestic is won, and have technology built around efficient recycling, repairs, and recovery.

This faction is based around the Socialist Pan-Africanism of Kwame Nkrumah and Felix Moumie and is primarily centred around west Africa, but operates across the conntinent as the so called "Accra Bloc", named for the capital of ghana where the alliance was fomed. It includes Liberia, Benin, Burkhina Faso, Ghana, Togo, Guinea, Sierra Leone, Algeria, and Cote D'Ivoire and is the patron of leftist revolutionary movements such as the APO as well as most communist parties on the African continent.

The Republic's focus is holding ground on the battlefield with various fall back point, bleeding any enemy who tries to chase them while they pull back their own forces to heal and revive. They specialise in infantry and aircraft but have weaker armoured units and, like the Empire with their airforce, their navy is a mixture of amphibious vehicles and a few planes that transform into ekranoplans and absolutely no proper ships, they feature poor water-borne options but good ground ones. Overall they have a weaker late game then most but a very robust middle game and an effective early game.

## Background

### And thus ends the Noble Savage

As the Republic set about to rebuild its country and military, its leaders realised they had neither the resources nor the know-how to construct a modern military. The Liberians were either ground infantry, skilled in urban fighting, or pilots trained by the Soviet Union. Thus they were naturally the best choices for forming some sort of defence force.

Some of the old bases in the Republic had been equipped with air pads by the Soviets. These were initially built to serve as a springboard for the mighty Soviet air force to attack Europe, but were ripped apart and deserted just before the Soviets withdrew from the country. They could be repaired, but wouldn't be able to construct Soviet aircraft any more. There was, however, a forgotten piece of the Soviet arsenal in one of the hangars - Twinblades and two prototype MiGs. While these had obviously been scrapped for any useful parts, they were still 'technically' viable. Indeed, the aircraft had been stripped bare and left to rust, but they were at least better than anything the GLA had!

Basic weapons and rockets scavenged from the field, along with weapons bought from International Inc made up the basic armoury of the Socialist Republic. However, most shocking was the fact that they had no proper tanks or ships. The reason for this was not only did no one know how to pilot these, no one wanted to. The pride of the new Republic army was that you could either be a daring pilot or a front line trooper. And with proper defence lines, the country could be defended, be it with trenches or by ambushes.

While such a military would be simple and effective, the lack of ground armour meant that someone needed to come up with a solution. While still distrustful of the Allies, they looked at their armoured corps. IFV's, Riptides and the new Assault Strikers were interesting prospects for their infantry divisions. An infantry-friendly armoured division would support the nation's infantry while still keeping the patriotic spirit of the people. Thus, new vehicles were devised.

### Where are they now?

The Republics current state is one of strength and stability as of 1969, 3 years after their formation. Restablishing communications with the Soviets and recent technology innovations soon allowed the small nation to fortify its borders. A new city constructed at the rise of the new nation called New Tripoli has been constructed, designed with the safety of the people in mind; the new city is a veritable fortress and a proud city, located below the surface. Its construction is not finished yet, but as of the moment it houses about 10 thousand people. It is located close to the border of the old state of Niger and is becoming a powerhouse as as reports noted.

Currently there are 5 main military bases in the country, including Tripoli Airbase in the city of Tripoli, near the coast; Sabah Military Command Base, located east of Sabah; New Tripoli Military Complex, located underground, within the city; Ġaryān Training Base, situated southwest of Ġaryān; and finally the Liberian Missile Defence Directorate Command (LMDDC), hidden somewhere within the large expanse of desert the country.

The nation is currently attempting to expand its economic and resource base by improving its infrastructure and by securing reliable primary sector jobs. It has been successful so far, but there will come a time when the country needs to expand further, and this will require more people to support the more specialised jobs in the nation.

Everyone is equal in the nation with food rations (better then wartime rations) and luxury tokens earned as a bonus from work (spent on better food or items worth of luxury tokens – note tokens are signed by the owner so that they cannot be stolen and are controlled by the government to ensure that forgery cannot occur), any politicians accused of corruption are quickly executed, and luxury bonuses for political jobs are the lowest of any job in the country, ensuring that only friends of the people are in control and not corrupt politicians (the worst job to have is that of a politician, unless you want to make a difference).

But people are hard to come by and without more, the small country’s power cannot grow. But that’s why the nation has a 'human interest'.

### Human Interest

People x Technology / Controlled Territories = Global Power.

Well at least to the Republic. But with the nation lacking major new technologies and sciences they were left with one alternative in order to increase their global power, people.

But being a small nation they didn’t have very many people within their nation, and even with immigration from their communist allies, there would not be enough people to begin an attack on any major power. However, during the Republics incursions into hostile territory commanders are ordered to try and 'evacuate' as many people to the Republic as possible, in order for them to have a better life, and if they wish to, to join the armed forces.

Most people are not cooperative enough to join the Republic’s glorious nation, but a few kidnappings is acceptable in the face of new beginnings, right?

While most taken are more than eager to immigrate to the League to the North, approximately 78.67% of the people 'evacuated' stay within the nation. Every little bit helps! Especially when they are scientists, but such people often require some 'extra' convincing to stay in the Republic, for their own good of course!

Many scientists liberated from their former oppressors are more than happy to help the Republic become a technologically advanced nation, but those who don't are persuaded that they **are** happy to. Really, really happy - with the help of special drugs, that is.

Many would consider it a crime to use so called 'Happy Pills' to influence the decisions of key individuals and make them change their immigration intentions. But when the people affected are bouncing off the walls with ecstatic glee for the chance to stay, the Republic can't really say no, can they?

### The First Target

Firstly the Republic need more people to help with their new city of New Tripoli, and there is a reasonable target of opportunity in the Middle East. Saudi Arabia. A GLA terror cell has control of a settlement not too far from the coast of the Red Sea. With a little help from their NESO allies, they have procured transport to the country. And have the authorization to 'evacuate as many of the populace as possible'.

In a battle known as Operation Relocation.

## Gameplay

### It's Only A Scratch

Whenever a Republic unit is downed they'll be left as injured (infantry) or a husk (vehicles/aicraft/vessel), thanks to its general hardiness, which can then be revived by special units. But, due to the repairs being rudimentary, the revived unit suffers massive decreases to their stats and must spend additional time healing to restore them to full functionality. Though the injured/husk can still be destroyed, after which the Engineer can only scavenge it to recoup some of its loss.

### Build Mechanic

Once the landing helicopter has dropped its Fort module the package automatically begins to unpack, transforming the moveable module into an immobile Fort. Once completed the Fort can send out a helicopter to deploy Support Towers with its secondary, which triples as their power plant, refinery, and secondary income building but does all three at a quarter output of a dedicated structure. The Republic can upgrade these Towers into more specialised structures, in fact they can only build their structures on Support Towers. Defenses are similar as the Scrappers must first build a Guard Tower which serves as the base for their other defenses. But these Support Towers can be built anywhere the commander has vision, builds instantly, and the commander has access to all of their structures from the get go, though the helicopter containing the tower will have to fly to its destination and can be shot down in transit, and until the helicopter returns (or gets shot down) the Fort can’t construct other Support Towers, and their buildings will need to be upgraded to reach full potential.

The Supply Depot building provides additional helicopters to deploy Support Towers and speed up the construction of surrounding structures.

### Tier Mechanic

The Tech Yard uses its secondary to increase its tier, and they both upgrade the Fort with better defences. Note that upgrading to a tier is slow, and two out of the three upgrades in that tier must be purchased before it can advance to the ext tier.

### Technology

 File:IconRepublic.png | Rapid Descending Blades (RDB)
 File:IconRepublic.png | Reengineering
 File:IconRepublic.png | Microwaves