Cook: Monster Masher

### Vital Harvest

At 3rd level, you learn that there is a power left in creatures recently killed. During their last moments, the threat of death brings a creature to full and utmost life. The vital essence of a creature killed in this state lingers, but must be harvested and preserved to be utilized. If you or an ally kills a hostile creature with a challenge rating of 1 or higher, and the creature's body is not destroyed, you can harvest meat from the body for a special meal if it is of a type you know how to cook (described below). Harvesting this meat takes 1 hour, and you have 24 hours after killing the creature to harvest the meat before the vital essence fades. You keep this meat in your Cook's Bag until you are ready to prepare it. You can only have one of these meats in your Cook's Bag at a time. As part of a short or long rest, you can prepare the special meal from this meat. A number of creatures equal to 5 + your Constitution modifier can partake of the meal as part of the same short or long rest. These creatures gain a benefit depending on the creature type of the creature from which the meat came. This benefit lasts for 24 hours after the short or long rest ends, or until your next long rest, whichever comes first.

#### **Beast.**

Your current and maximum hit points increase by 10.

#### **Monstrosity.**

You have advantage on Strength, Dexterity, and Constitution saving throws against magic.

#### **Ooze.**

You gain blindsight out to a range of 10 feet.

#### **Plant.**

While you are standing in direct sunlight, you have advantage on Strength and Constitution checks, and whenever you would regain hit points, treat any dice rolled as having rolled their maximum value.

#### **Aberration.**

You gain darkvision out to a range of 60 feet and telepathy out to a range of 60 feet.

#### **Dragon.**

You gain a flying speed of 60 feet. If you end your turn in the air, and nothing is keeping you aloft, you fall.

#### **Fiend.**

You have advantage on all Charisma and Intelligence checks and saving throws.

#### **Giant.**

You gain the benefits of the Enlarge spell.

### Autonomous Bag

At 6th level, you modify your Cook's Bag to use the vitality coursing through a recently taken piece of flesh to cook it into a morsel. When you deal slashing or piercing damage to a hostile creature that isn't a humanoid, celestial, undead, construct, or fey, with a melee weapon attack, you can cut off a chunk of meat and place it into your Cook's Bag as part of the same attack. The chunk is immediately prepared into the Fresh Cut morsel (described below) by your Cook's Bag. You can't have more than one morsel of this type in your bag at a time. Your Cook's bag can season and cook the following morsel a number of times equal to your Constitution modifier (minimum of once). You regain expended uses when you finish a long rest.

#### **Fresh Cut.**

A rare slice of flesh that heals allies and harms foes. When ingested by a friendly creature, the target regains 2d6 hit points. When ingested by a hostile creature, the target must make a Constitution saving throw. On a failed save they take 2d6 acid damage, or half as much damage on a success. The morsel's healing and damage increase by 1d6 when you reach certain levels in this class: 7th level (3d6), 9th level (4d6), 13th level (5d6), 17th level (6d6), 20th level (7d6).

### Combat Bag

At 10th level, you modify your Cook's Bag into a weapon that spits your morsels out as projectiles. It counts as a simple, magical ranged weapon that only you are proficient with. It deals 1d12 bludgeoning damage, and has the ammunition (range 30/120) property. The only ammunition you can use for this weapon are your morsels. You choose which morsel you use as ammunition for each attack before you make an attack roll. When you hit a creature with this weapon, you can have the target immediately ingest the morsel used for ammunition.

### Vital Observance

At 14th level, your study of the vital essence of creatures allows you to see its ebb and flow, giving you insights into creatures you observe closely. If you observe a creature for 1 minute, you learn if it has any vulnerabilities, immunities, or resistances and what they are. You need only to be able to see the creature for the duration of the minute to gain this knowledge. You cannot observe more than one creature during this minute. You can gain knowledge using this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.

### Legendary Morsel

At 18th level, you gain the ability to make the following morsel when you take a long rest. When you do so, you can make only one. It doesn't expire until your next long rest, and it doesn't count against the total number of morsels you can prepare.

#### **Vital Meat.**

A bite of one of your harvests. When prepared, choose one of the benefits listed in your Vital Harvest feature. When this morsel is ingested, the target gains the chosen benefit for 1 minute.