recursal/Fanatic-Fandom huggingface dataset:
Jessica Preston

### Occupation

In-house attorney and Vice President of Risk Management at San Jose St. Bonaventure Hospital

## See Also

### Gallery

Jessica Preston/Gallery

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**Jessica Preston**, in-house attorney and Vice President of Risk Management at San Jose St. Bonaventure Hospital, is a character on ABC's *The Good Doctor*. She debuts in the first episode of the first season.

## History

**This history section is incomplete.**You can help out the **The Good Doctor Wiki** by updating or adding to the history of this subject. If you need any help, please see our policies.
Enchantments

Enchantments is a variation of the potential affinity uniquely known to the Vaneer, a race of elves inhabiting the ebony isles of Marrow. It is an interesting, generally non-combative art that focuses on utilizing this translucent, shimmering energy that is said to impart its power from the moon. This art is inherently tied to the moon, as the energy that the enchanters/enchantresses generate draws power from the ambient energy of the moon (not unlike the abilities of some faran). This allows the practitioners to cast techniques of power levels unrelated to their own, yet as a consequence this art can only be utilized at night. Many of the techniques require some sort of spoken chant or mantra, but it isn't entirely understood why.

Enchantments are extremely complex; to first get them to work a special type of potential enhancement is applied that converts the ambient lunar energy present at night into usable energy for enchantments. That means that at minimum when using an enchantment the user must utilize two techniques at once. This enhancement technique, as refined as it can be, is still only able to convert small amounts of ambient energy into usable energy and isn't nearly as powerful as the faran's ability to channel environmental energy, as they don't have to convert it. The energy requirements for these techniques are also considered the reasoning that so many of them require additional steps in order to complete. This only adds to the complexity of the technique and is largely the popular theory behind why this art is generally considered non-combative, as the extreme difficulty as well as the amount of time they take to set up make them unsuitable for combat. However, there are a few combative enchantments that allow practitioners who learn them to be extremely powerful at night.

### Known Users

* Ishshara Durha
* Ishraya Durha
* Iss Hauwa
Balbisa Mekaram

Balbisa was originally from Entarai, but is now the leader of the Banner of Huricus. He resides in the headquarters in Alabasta, training new Demon Hunters and gathering Intel on demonic activity across the world. He is disgusted by demons and rarely gives those possessed by them a chance to explain themselves before he attacks.

## Appearance

Balbisa has very dark skin and very curly black hair, that he keeps short. He wears a long dark grey coat that reaches to his ankles and has the Banner of Huricus insignia on the right shoulder. Under the coat he wears a simple black tank top and beige joggers with black boots. He has a prosthetic right arm and leg.

## History

Bal was born without his right arm or leg, as they didn't develop while in the womb. For this reason, a local cult believed that he was the physical incarnation of a demon that is said to only have a left half. At four years old, his home was broken into, his parents were murdered, and he was kidnapped to be used as an offering in order to summon the demon he was believed to be related to. Before he was sacrificed, the cult was raided by the Banner of Huricus and he was taken in. He has since devoted his life to fighting demons and has a deep seeded hatred for them.

## Equipment

### Mechanical Arm

Bal has a prosthetic right arm that has a retractable sutrum-edged blade in it. The arm is high quality and made of adriantum, giving it a dark metallic color. The retractable blade is also made of adriantum, making it a black blade lined with the bright orange sutrum.

## Abilities

### Dark Manipulation

Balbisa is rather adept at manipulating his dark affinity, preferring to shape it into multiple small spheres. He can generate more spheres from the ones he's already created, allowing him to rapidly multiply their number.

### Exorcism Art

Balbisa has trained his dark affinity to be able to use the Exorcism art. An art specifically developed for fighting demons by attacking a person's soul. The user utilizes their shadow to attack their opponent's soul directly, while doing no physical damage, continuous use of this could leave someone as a soulless husk staring blankly up at the sky. Balbisa uses this technique to attack the tethers between people and demons.

### Techniques

* **Dark** **Hunt -** Bal creates a large number of small black balls of dark energy to attack his enemies.
* **Demon Skewer -** Bal shoots his shadow out in a fast line, piercing his opponent's shadow and damaging their connection to their possession.
Freddie Highmore

**Freddie Highmore** is an American actor who portrays Shaun Murphy on ABC's *The Good Doctor*.

## Trivia

* Freddie Highmore was reunited with *Bates Motel* co-star Nestor Carbonell when he directed an episode of *The Good Doctor*.

## References

1. ↑ http://www.spoilertv.com/2017/10/the-good-doctor-episode-105-point-three.html
2. ↑ http://tvline.com/2017/10/03/sandra-oh-greys-anatomy-season-14-cristina-returning/
Vanilles Ire

Vanilles is an ankor fighting under Secre Imperas to win independence for ankor in Wrathmire. He is known to have a more wild personality, but he can be serious when it matters.

Most people just call him Vanil

## Appearance

Vanilles wears a camo jacket lined with cream colored wool lining on the inside and the sleeves torn off. He also wears camo pants and brown military boots.

## History

Vanilles is a former corps commander of king Steis Tauranik. Where he was known as Steis' war drum. He defected to the ANP when the rebellions began and helped secure the region of Vaala.

## Equipment

### Combat Knife

Vanilles always carries a combat knife with him, as he says its necessary for basic survival.

## Abilities

### Poison Gas Manipulation

Vanilles is able to combine his air and dark affinities into an art that allows him to create poisonous gas. The gas is deadly if ingested or inhaled, and Vanilles can increase or decrease the potency of the gas by the amount of energy he puts into the technique. He states that the nature of his art makes him an inherently solitary fighter, but over the years he has developed ways to utilize his art even in the close vicinity of his allies. While Vanilles is immune to his own poison gas, as he has been seen walking through clounds of it without repercussion.

### Sound Enhancer

Vanilles has also developed his air affinity into the sound art, which he mostly uses to enhance his speed in combat. His advanced sound enhancer techniques are what under him his moniker when he was working under king Steis.

### Techniques

* **Gasser Hold -** Vanilles grabs his opponents face and releases a burst of poisonous gas that rushes into their nose, eyes, and mouth. He will at times leave this on for combat, where his hands are just constantly smoking with poisonous gas.
* **Metronomic Speed -** Vanilles produces a low vibrational tone from his body in a consistent beat. The beat starts off slow but as the sounds reverberate around the area and bounce back to him, the beat increases in pace. Vanilles is able to gain a speed enhancement proportional to the pace of the beat. While this technique is slower than others to start off, the speeds he is able to reach when it is at its max are incredible. If he uses a quick speed boost, like one quick dash, all you hear is one low tone as he dashes. This technique is more effective in areas with better acoustics.
* **Poison Cloud -** Vanilles generates a large amount of poison gas and covers an area with it. He can then run through it and fight opponents with ease, as he has the advantage of being able to properly breath.
Arella Sundar

Arella is the queen of Iostuoria, a small nation on the Briejan Peninsula in Glistan.

## History

Envy bestowed itself upon Arella shortly after she attained the throne. Many high level aristocrats believed that she, as a woman, should not be in a position of such high power and have actively plotted to relieve her of her position. Many attempts to soil her name or even assassinate her were carried out in the early years of her reign. She is now in a much more stable position and she is loved by her people, so these attempts are very rare.

## Equipment

### Envy

Arella Sundar possess the 6th Weapon of Sin, Envy. While she doesn't fight often, Arella is capable of using this bow to cause immense damage.
Nemo Tank

Nemo is a Mont Dors intelligence agent working in the same unit as Ganus Mone. While not an inherently evil unit, their morals are questionable.

## Abilities

### Omago

Omago is the beast spirit that Nemo is possessed by. Omago is known as the Owl of the Clouds, and gives Nemo control of clouds from its domain.

### Water Manipulation

Nemo is able to manipulate water with her water affinity. She usually uses spatial techniques with her water.

### Techniques

* **Cloud Generation -** Nemo can cause clouds to generate at any location she can see. She can also lave a cloud and still interact with it from a distance of 500 meters.

* **Cloud Rifle -** Nemo fires a burst of clouds, which hurdles towards the target. This technique can be fired from any location where Nemo has generated clouds.
* **Owl of the Clouds -** Nemo can create a dense cloud that she and others can ride on for transportation. This technique takes on the rough form of an owl.
* **Torrential Downpour -** Nemo can cause it to start raining, except the rain droplets are as hard as steel and are capable of piercing the target.
Lasra Leegrim

Black Market Trader

Lasra is a top criminal in Methos Gran. He is known for his unique ability of stealing the Sigils of others off of their bodies.

## Abilities

### Sigils

Lasra has a vast collection of Sigils that he is able to use. All of his Sigil tattoos are located on his arm, and he has so many that he has a fully inked sleeve. Most of his Sigils are fire based.

God Sigils

* **Heretic's Sigil:** This God Sigil is the one that Lasra is known for the most. It allows him to remove a Sigil from another person by pulling the Sigil trinket out of their body. He can also use this ability to pull out a heart trinket, which is essentially the source of their power, killing the victim in the process. When he uses this Sigil, an eye slashed by a vertical line illuminates on his pitch black sleeve.
* **Xiuh Sigil:** (Pronounced Zi-oh) This God Sigil creates a great snake of blue flames. The snake is massive and can be commanded to attack or defend. The Sigil appears on his arm as a geometric snake with three triangles at the end of its tail.

Legend Sigils

* **Scorcher Sigil:** This Sigil allows Lasra to set vast areas on fire with the simple move of his hand. A great ball of fire placed in a hollow triangle appears on his arm when it is in use.
Mutara Ennan

Mutara Ennan using her healing abilities

Mutara Ennan is the Princess of the Cerule, the aquatic denizens of Deep Lake. She is a graceful princess that is ready to take on the role of leading her people. She is a Ludra, meaning that she has both lungs and gills and can speak languages that those on land speak.

## Appearance

Mutara is said to be one of the most beautiful Cerule. She, like many Cerule, has matching skin and eye colors. Her skin is a faded greenish blue, as well as her eyes.

## Abilities

### Water Manipulation

Being a Cerule, Mutara as amazing control over water and, even among her people, she is very adept at using her abilities.

### Healing Abilities

Mutara is said to be a "Shenma" or "Grand Healer". She has amazing healing abilities that only occurs once every few generations within the Cerule. When using these abilities, Mutara's water has a faint glow and almost a faint whispering ring.
Sefore Kamara

Sefore Kamara is the Ojarak of Mbori

## Appearance

Sefore has dark skin and long, white hair with grey eyes. his hair is held back with various braids and clasps. He is a slightly aged man, but still full of vitality. His clothes are made from light purple cloth, strips of leather, and white rope. He wears jewelry that was specially carved and crafted from the Moseng Crystal.

## Abilities

### Moseng Crystal Manipulation

Sefore is said to draw his powers from the gigantic Moseng crystal that is located in the heart of the Stonepillar Desert. This art allows him to create and utilize white crystals for combat. He usually materializes long, thin, white crystals that are said to be fragments from the heart of the Moseng Crystal. He can use these crystals as projectiles, shields, and hold them as weapons. One special ability of these crystals is that they can harness the innate abilities of the Moseng, firing blasts of powerful white energy.
Energy Items

Energy Items consist of weapons and artifacts that are able to draw on the same energies as arts users. There are many of these items in the world of all calibers, and many being made as well.

## Classes of Energy Items

There are multiple classifications of energy items that aim to rank them according to quality and power.

### D Class

The weakest class of energy items. Many of these items are weak artifacts that are intending for a specific use.

### C Class

Mildly stronger than the D class, the energy weapons and artifacts in this class are relatively weak items. Many beginning warriors have these items, as they are easier to control for people who aren't yet adept in controlling energy items.

### B Class

B class energy items are common yet good quality artifacts and weapons that are useful for beginners and veterans alike.

### A Class

A class energy items are powerful weapons and artifacts that can only be crafted by those with high skill. Many A class items are given as gifts to rulers. as a show of status.

### Halia Class

Halia class energy items are extremely powerful weapons and artifacts that exist in the world. Many Halia class items have unknown origins, although it is possible for extremely powerful and skilled smiths to create such items. This is the most rare class of items, due to the extreme difficulty of obtaining or creating them.

### Baifal Class

Baifal class energy items can only be made in Baifal. These artifacts and weapons are unique in craftsmanship and known for their superb quality. Baifal class energy items range in conventional class rankings from D class to Halia Class. the Baifal classification is less a classification of power and more a classification of supremely high quality.

## History

### Naming Weapons

The culture of naming weapons is widespread throughout the world and dates back to the World State, where Enix Myrtemer encouraged soldiers to name their weapons in order to form a bond with it, making them fight better while using that weapon.
Legion Astal

Astal is the current Legion of the Gallium Front, High General Raliod's personal core. He is a determined fighter and follows the same virtues as Raliod that success is gained from hard work.

## History

Astal had wanted to be in the military since he was a small child, and would train every day in order to get better. He was never very good at manipulating metal, though he could accomplish rudimentary techniques. He had always trained his body and became and advanced fighter to make up for his lack of metal manipulation.

One day, a meteor crashed into the plains outside of the cities and he went to go see what happened. He found that the meteoric metal was easier for him to manipulate than normal metal and eventually became extremely proficient in its use. When he finally applied for the military he was excepted after his first evaluation and steadily rose in rank due to his sheer determination and hard effort.

## Equipment

### Meteor Rings

Astal has various dark metal rings all over his body (Arms, legs, neck) that he uses as a source of his techniques.

## Abilities

### Meteoric Metal Manipulation

Astal is adept at manipulating the meteor that his rings are made of into various weapons and tools. The meteoric metal is easier to transform, allowing him to accomplish feats such as creating keys to locks. The metal is also strong enough for him to form weapons from it. Due to the limited quantity of metal that Astal has to use, he doesn't really know many techniques that require large quantities.

### Techniques

* **Meteor Blade -** Astal creates a blade out of the meteor ring on his arm and uses it to fight, he can manipulate the edge of the blade to be extremely sharp which allows it to cut through most objects.
* **Metallic Cipher -** Astal forms his meteor rings into a large triangle in front of him, and by flowing his magic through it the triangle begins to resonate. A large pulse of magical energy is then shot in the direction that the triangle is facing. This is seemingly only possible due to the exotic composition of the meteoric metal that Astal uses.
Ascith Cross

Ascith is the court wizard under Baron Heirgin in Alfenar, Koskain. She is a loud and ambitious woman who is not above using trickery to get her way. She follows the ideology of Heirgin that money comes before morals. Ascith is a powerful court wizard that has overtime accumulated a large amount of political sway and money for Alfenar.

## History

Ascith was a prodigy at the school of court wizard training in Alfenar. She was, like all of the other students in the province, taken from her parents at a young age and trained as a court wizard in a boarding school for 11 years. She is quite famous for destroying her opponents is record time during their final exam, which is an all or nothing combat exam.

## Equipment

### Wizard's Staff

Ascith carries a wizard's staff around that she uses in battle. The staff is made of cherry-wood and has a large golden cube on top, which is tilted so that a corner points towards the staff. The cube is supported by three prongs that come out of the shaft of the staff.

## Abilities

### Lightning Manipulation

Ascith is a powerful practitioner of lightning manipulation, and carries no reservations about decimating those that stand in her way.

### Techniques

* **Bolt Strike -** Ascith fires a powerful bolt of lightning at her opponent from the cube on her staff.
* **Bolt Clap -** Ascith raises her arms to her sides with her fingers spread and static begins to arc across her hands. Thin streams of lightning travel towards each of her fingers as she brings her arms in front of her clapping her hands and a large thin vertical blade of lightning is shot forward at extremely high speeds.
Dust

Dust is an illicit organization, founded by Brummadsaya Medri, that has the main objective of toppling governments and creating anarchy in Glistan. Brummadsaya believes that the current governments are filled with corruption and need to be completely changed. She has said that the organization is ready to "purify the continent and finally bring an end to corruption". This organization is secretly funded by the Harla coorperation, an immense and wealthy business conglomerate headed by Alrah. They mainly enact missions aimed at destabilizing legitimate governments, however they also act as the assination and espionage arm of the Harla coorperation, conducting most of their operations in Glistan but some abroad as well.

The dust headquarters are in Matashana, Lejira but there are outposts all over the Glistanan continent. Brummadsaya utilizes these outpost to conduct covert mission with the aim of destabilizing governments. Each of the outposts are controlled by her elite warriors called Absolvers. Each of these Absolvers were given "divine gifts" from Brummadsaya herself in order to carry out their duties with absolute success.

### Divine Gifts

Brummadsaya has bestowed a number of powerful items to each of her most loyal and highest ranking followers. She deems these as divine gifts, which she imparts on her subordinates to help make them more formidable. These items are crafted by Velatha Minnin, Alrah's resident enchantress who has been temporarily stationed with Brumma as an offering of good business from the Harla coorperation. Velatha creates these powerful items from simple beings pulled from other planets, such as cherubs and lesser spawn from Dyadus or pack beasts from Vanaril, using illegal enchantments. These beasts are sourced by Brumma using her rare and powerful art where she is able to pull beings from vast distances. Once the items are made, Brumma then stores them within each agents body using her art.

## Members

* Brummadsaya Medri
* Grim Sierra
* Yi Saluva
* Loaloa Winnenloga
* Jizo Susano
* Uzaira Lerion
* Hylana Nevaris
* Aanvil Jagger
Windra Brave

​Windra is one of the corps commanders for the Wrathmirian purification army in Wrathmire, serving under king Steis Tauranik. She is an adept markswomen with a deadly knack for precision. She has a composed, but cruel personality.

## Appearance

Windra has medium length brown hair that she wears in a ponytail. She wears a military issued jacket over a white tank top, with black pants and boots. She wears her dog tag around her neck as well as thin black framed glasses.

## History

Windra's archery proficiency stems from her growing up with two hunters as parents. She was gifted her gun by her mother and has been modifying it and using it ever since.

She is fully on board with the war and is one of the few people who know of Steis' genocide plans.

## Equipment

### Ogrespear

A high grade mechanical hunting rifle that Windra uses to take out opponents from afar. She has an aftermarket firing mechanism that fires extremely high velocity rounds. The rifle is old but very upkept, the worn down weapon has been polished and mended many times. The rifle is made of a greyish green military polymer inlaid with dark wood. There is a small outline of an anatomical heart painted in white on her stock, which symbolizes her favorite spot to shoot her enemies.

###

## Abilities

### Expert Markswoman

Windra is an exceptional markswoman, with a deadly precision that gained her infamy in the country and the alias "Javelin". Hearing that Steis is sending his javelin to an area instantly strikes fear in people's hearts.

### Techniques

* **Heart Shot -** Windra's favorite technique, where she shoots an opponent right through the heart.
* **Split Shot -** Windra fires a shot at the ground then quickly fires off a second shot, when the first bullet collides with the second bullet, both split in half to hit four people in four different directions.

###
Lotson Omen

Lotson is a former member of the elite Nemari warriors that possess a Gate Flower. He himself is in possession of Ghost Orchid, although he defected from Nemari and is actively pursued by bounty hunters sent by Nemari since each Gate Flower is considered a national treasure.

## Appearance

Lotson has white thin dreadlocks down to his shoulders that are adorned with silver clasps. He will usually wear his hear in a ponytail when he fights but does like to wear it down as well. He has white eyes and lightly tanned skin. He wears a slightly off-white shirt with the symbol for Ghost Orchid on it. On his left arm he wears black heavy leather armor up to the shoulder and completely covering his hand. On his right arm he wears medium pale dark blue leather armor from his shoulder to his wrist. He has red decorative cloth wrapped around various parts of his right arm as well. He wears pale dark blue leather pants with brown boots and a black wrap around his waist. He has a twisted red cloth belt as well.

## Abilities

### Ghost Orchid

Lotson is is possession of Ghost Orchid, one of the Gate Flowers of Nemari. The Ghost Orchid uses a unique mixture of the potential, light, and air affinities to enable Lotson to make any part of his body passable, like a ghost. When something is made passable, it turns smokey white and flows with smoke that drips off in the loose shape of petals. the color of this magic is a pale white with small traces of light purple.

### Light Manipulation

The Gate Flowers are extremely difficult to master, so initially Lotson had not trained his light affinity very well. He is able to do simple things like put a light on the end of his finger in order to light dark places and things like that. Later her can do slightly higher level light techniques. His light affinity takes on the same color as the Ghost Orchid.

### Techniques

* **Ghost Orchid: Ghost Body -** This is the main ability of Ghost Orchid which allows Lotson to make his body passable.
* **Ghost Orchid: Spirit -** This is the unique ability of Ghost Orchid. When activated, Lotson becomes completely invisible. His physical form and magical trace disappears while he can keep the ability active. This drains his energy reserves and puts a heavy toll on his body, as it makes it hard for him to use his normal art of becoming passable after prolonged use.
Nafa

Nafa is one of the six free cities on the Briejan peninsula, and is a member of the Briejan Union. The country was once a colony of Dagara, but eventually gained independence along with the other free cities. The country is a large producer of salt, due to its unique geography. However, Nafa remains known for the caliber of their warriors, being some of the strongest in the world.

## Geography

Nafa is unique in that within its borders are three large salt flats: Aligalla, Salis, and Tegrun. The salt and minerals that come from the flats are the main export of the country and are the main reason Dagara colonized Nafa. These salt flats are very large and are shimmering white. When it rains they perfectly reflect the sky, this phenomenon is the reason that these flats are also referred to as Heaven's Gates.

The rest of Nafa is covered in somewhat dry, rugged terrain filled with hard grasses. The southern part of the country closer to Haizm supports forests. Not much of the land in Nafa is suitable for agriculture, so the rely in imports for the bulk their food.

## Cities

### Potiri

Potiri is the capital of Nafa and lies on the Aligalla salt flat, the largest salt flat in Nafa.

## Culture

Nafa has a strong cultural tie to fighting and personal strength. They believe that a warrior's death is the only one suitable for a Nafan. Nafan children are required to serve in the military starting at age 16 until they are 20. Once they are 20, they can continue along a military path or become another productive member of society. Within Nafa, strength also determines social standing. Sparring areas and Stadiums are frequently found through the streets of Nafa, as fighting among peers is encouraged.

### Power Festival

The Power Festival is a week long event that determines the ranking of each person within Nafa. Everyone in the country participates in this festival and receives a rank based on how far they could go. The last day of the festival is the day before the new year, and each citizen holds the ranking they received for an entire year. Whoever ranks first in the Power Festival fights the ruler of Nafa, and if they win they become the ruler.

### Nafan Enemy Contest

The Nafan Enemy Contest is an annual fighting festival where people can challenge an opponent who has to accept. The two people fight and the loser must concede in the argument or falling out that caused the battle to ensue. The festival is meant to sooth bad relationships and raise spirits. This contest happens a day before the Power Festival.

### Nafan Leather

While not particularly known for their artisans, Nafa created a material made out of threads made from various metals known as Nafan leather. The metal is meticulously worked by a smith and, using a special and secretive practice, pulled into threads that are not brittle and can be woven into a leather-like material. It is said that the technique is similar to the one used in Subros, but is not as delicate and made for combative purposes.
The Good Doctor Wiki

## Welcome to The Good Doctor Wiki!

The Good Doctor Wiki is a collaborative community dedicated to reporting information of ABC's new series, The Good Doctor. We encourage anyone to get involved by filling out information on pages or joining us in our discussions section!

If you're new to the wiki and here to help out, please check out this post!

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Heren Veritas

Heren is the middle sibling in the Veritas family, a wealthy aristocratic family in Dracia. He has an older brother Sonrel and a younger sister Mariana. Together they are travelling to find the Leerwick family in order to avenge their mother's death.

Being the middle child, Heren often feels forgotten, especially since both Sonrel and Mariana are more adept at their magic than him. Though they are better, Heren is still highly skilled and just wants to be recognized. He has hopes of joining the Dracian Royal Guard.

## Abilities

### Fire Magic

Heren was trained at an early age to gain control of his fire affinity. He is proficient in it's use and is constantly training to become better. As well as an adept user of fire magic, Heren is also a great fighter due to all of his training.

### Techniques

* **Flame Bolt -** Heren can fire a powerful fireball at the enemy.
	+ **Flame Bolt: Bombardment -** Heren can create multiple flame bolts that he can use to bombard an area.
* **Flame Fists -** Heren's most common technique, he sets his fists on fire to enhance the power of his punches.
* **Burning -** Heren can create large pillars of fire to rise forth from the ground. Due to the immense power of this technique Heren must rest after using it.
Kraken's Tooth Raiders

The Kraken's Tooth Raiders are the most notorious pirate crew in Yuspar. They solidified their title as the top pirate gang when they captured the profitable city of Goldenport, a highly important city in the global trade network. One of the reasons for their recent glory is that mysteriously, they are extremely well equipped for what is supposed to be a normal pirate gang. Secretly, the Raiders have been funded and proxy-run by Alrah, one of the top three criminals in the Black World. She has funded their raids and gifted them high tech equipment, allowing them to become the powerful force that they are today. She now effectively runs the city of Goldenport from the shadows, cutting an illegal trade deal with Bellaxandor Mink and allowing him to ship his goods into the country.

The flag of the Kraken's Tooth Raiders is a skull and crossbones, like most pirates, except the skull has multiple tentacles coming from it, meant to be the tentacles of a Kraken.

### Goldenport

The lucrative Yusparian port city has now become the pirate's home base. They control the entire city and, therefore, the trade that runs through it, allowing them to work out large smuggling operations.

### The Sea Goddess

The head ship of the Raiders is called the Sea Goddess, a massive vessel that is incorporated with loads of technology such as state of the art tracking equipment, guided missiles, and weaponry.

Members of Kraken's Tooth Raiders
 Birch Albatross | Active
Hyacinth Daleira

Hyacinth works for the Ivory Chateau and is currently searching for the other 11 people gifted with the zodiac arts. She is part of a nefarious ploy to gain the 13th zodiac as a powerful weapon for the organization.

## Appearance

Hyacinth has long, inky black hair and piercing blue eyes. She wears a simple white formal dress with an elaborate silver necklace and elegant silver earrings. She also wears a silver handpiece on her right hand that completely covers her middle and ring finger in and elaborate piece of silver that connects to another elaborate piece of silver jewelry on her wrist. She wears simple formal black heels and has a floral tattoo on the back of her neck.

## History

Hyacinth is originally from Ashwood, having fled the country during Ryazan's takeover of the country. She lived most of her early life as a refugee living in Dracia.

## Abilities

### Gemini

Hyacinth is gifted with Gemini, one of the 12 Zodiac arts. This art allows her to make perfect mimicries of her opponent that copy their every move. She must first touch her opponent, causing a skeletal figure made of hardened air to emerge from her opponents body. Hyacinth is able to create numerous mimicries of different people, but the more mimicries she makes the more her power is divided. While all of her mimicries maintain 100% of her power, they take an equal portion of her energy reserves to maintain, such that one mimicry takes 50% of her energy and two mimicries would each take 33% of her energy and so on. Hyacinth is also able to apply more energy to her mimicries, allowing their powers to be greater than those of her foes, meaning that even though the mimicry is copying your move, it is returning it with a greater force than the original.

### Techniques

* **Absolute Mimicry -** After touching her opponent, Hyacinth creates a skeletal mimicry that copies their exact movements and powers. Based in the air affinity, these mimicries are not actually using the techniques of their host, but rather forming techniques that are similar in look, power, and sometimes even function out of hardened air.
* **Empowered Replication -** Hyacinth is able to apply more energy to her mimicries, allowing them to overpower her foes by using the same techniques used against them.
Soren Kil

Soren Kil is the King of Nafa.

## Appearance

Soren has fairly dark skin with black hair. He is blind and wears a piece of decorated fabric around his head, covering his eyes. His hair is long and spiky and he wears part of it in a high bun with gold clasps along sections of hair, and wears the other half of his hair down reaching his upper back. Soren wears layered fitted leather armor that is light grey/white in color. He also wears various layers of cloth on his upper body that flow down his back, making a cloak. These cloth layers have a slight color variance, but for the most part are stone/beige in color. Soren also has various fur, cloth, and gold accents on his armor. He has two large gold rings that wrap loosely around his neck as well.

## Abilities

### Nimbus Art

An enhancement focused light art. For this art his light is white/grey in color, with hints of blue. His light has a solar winds and smoke affect to it. Whenever he uses these techniques, a halo made out of his light appears above his head.

### Light Manipulation

Hailed as the strongest light user on the planet, Soren is well versed in the use of his light affinity. He is able to do a multitude of things of his light ability, but he mainly uses it to create laser-like needles that can pierce almost anything. His light is white/grey in color, with hints of blue. His light has a solar winds and smoke affect to it. Whenever he uses his light affinity, a halo made out of his light appears above his head.

### Acute Hearing

Since Soren is blind, he must rely on his hearing in order to "see". He can hear very faint sounds, like the sound of someone breathing or their heartbeat, and can use this in order to accurately locate someone. In addition, he also uses his magical aura as a way of feeling the environment.

### Techniques

* **Tracer Beams -** Soren can create small beams of light that he can freely manipulate through the air. He typically uses them to follow opponents, making certain that the attack never misses.
Agni

Agni is an extremely powerful artifact known throughout the world for its abilities. Said to be created by an ancient and great fire god, Agni takes the form of 7 large white rosary beads connected in a ring by gold string. Each of beads are intricately decorated in golden script that glows when it is in use. While based mainly around fire, the artifact has other, more esoteric uses as well.

The main ability of Agni is that it can create immense amounts of purifying flames. The flames are a light lavender in color and are extremely difficult to put out. It is stated that these flames can wash the sins of the world. Agni can also be used to temporarily bring someone back to life, using its purifying flames in the place of their soul and magical reserves, they are able to use the magic they used before they died and still maintain their fighting ability. While Agni can bring them back temporarily, they are not brainwashed. The flame, if not prematurely extinguished by Agni's powers, will eventually go out, and this time is shortened if they are in battle a lot.
Ghost

​Formerly known as Renen Gallo, he was the Saint adviser of Saint Gaston. Renen served under Saint Gaston since the beginning and was one of the Saint's most trusted friends.

## Appearance

Ghost wears shrouded clothing, hiding his face and most of his physical features. His clothing resembles a black ninja gi with a grey shroud around his head and shoulders. He has some gold ornaments around his body as well.

## Abilities

### Light Manipulation

Ghost uses his light affinity to create explosions of light. He can create spheres of energy that can do multiple things. His light has a pale yellow hue, giving off a holy aura. His manipulation of these spheres of light is very advanced, as he can control multiple spheres at the same time without having to move.

### Creation of All Things Art

When Ghost obtains and charges the Lunar Paragons, he gains the Creation of All Things art. This enables him to utilize all affinities, as well as know all arts.

### Techniques

* **Heavenly Bodies: Light Sphere** - Ghost forms a sphere of light that he can launch towards an enemy. This sphere will explode either on contact or on command. When it explodes, it is not fiery but rather more of a banishing type explosion, doing sever damage to whatever the explosion comes in contact with.
* **Heavenly Bodies: Light Sphere Barrage** - Ghost is able to create and manipulate many light spheres and guide them as well. This increases the destructive power of the art and the destructive power is directly correlated to the amount of spheres he makes.
* **Heavenly Bodies: Cleansing Light** - Ghost focuses his energy into making one large sphere, giving it immense destructive power. This sphere is said to have the destructive power of one thousand of his normal light spheres, and he can increase the power and size given enough time.
* **Pain -** Ghost gains the ability to use this technique after gaining Creation of All Things. After forming the archaic hand symbol for the art of time, Ghost is able to inflict all pain the the target has ever received by touching them with the palm of his hand. This technique requires an extreme amount of energy in order to use.
* **Blood Curse Binding: Living Statues -** A mixture of blood and curse manipulation, Ghost places a curse symbol made of his own blood and glowing with curse energy on his opponents. This curse seeps into their bloodstream, applying the curse to their blood at a cellular level. This curse is a high level binding that completely restricts them from moving or manipulating energy and takes an immense amount of energy to break.
Peliel Morven

Peliel Morven is a Tynar but she is not a part of Primordial Dawn. Her extreme control over the light affinity and her supreme intellect have allowed her to achieve great feats such as immortality and resurrection.

## Appearance

Peliel has long brown hair that she wears in a ponytail. She has yellow eyes and wears magical goggles on her head. She has an all white body suite that covers her arms and legs fully. She wears high, wide mouthed brown boots that go up to her mid calf as well as a brown jacket that she leaves open.

## History

Pel is a powerful Tynar that was well known among her people even in the Tynar golden age. She proclaims to be a scientists and chooses no side but her own in any situation. She is a former member of the Primordial Dawn, but was tasked thousands of years ago to prepare for the unsealing of her fellow comrades. She has been spending her time research how to remove an art from someone's body.

## Equipment

### Magically Enhanced Goggles

Pel wears a pair of magical goggles that allow her to accomplish certain magical feats without having to use her own magic. She can see super far as well as at night and she may switch to thermal vision. The goggles also function as a high powered microscope and can track magical auras. It is unknown where she got the goggles but it is implied that she made them herself.

## Abilities

### Light Stitching

Peliel's light magic is unique. Her magic is able to be controlled by her subconscious mind, leading people to believe that her magic has a mind of its own. Her magic can still be used even when she is unconscious or unable to move. Her magic usually takes the form of stitching needles connected by thread. Her magic is red/purple in color.

### Immortality

Peliel has discovered a way to use her magic to make herself immortal, she retains the youthful appearance she had thousands of years ago. It is unknown how she accomplished this seemingly impossible feat.

### Techniques

* **Binding Pin -** Peliel is able to bind an opponent by sending one stitch attached to a string into the center of their chest.
* **Weaponized Stitch -** Peliel can throw her stitches like weapons, slicing clean through skin and piercing bone.
* **Surgical Rejuvenation -** Pelial can revive nearly anyone from the dead using this technique.
* **Light Stitch -** Peliel's stitches quickly heal wounds, these activate autonomously when Pel is hurt and heal her without a command.
* **Pinpoint Defense -** When attacked, large light stitches protrude from Pel's body, piercing the attacker. This happens subconsciously without her giving a command, though she could consciously prevent it from happening.
* **Luminous Alsteria -** Peliel creates a star out of her light stitches, connecting them with a fine string of light. The star then begins to glow and then releases a large vertical beam of energy that destroys anything within it.
Majin

Majin is a member of Primordial Dawn, an elite group of warriors from an ancient race called the Tynar. Majin has an extremely large amount of energy at his disposal.

## Appearance

Majin has long spiky dark brown hair that goes down to his mid back. He wears a decorative black, brown, and red headband. He wears a slate grey haori open with no shirt and with high waist black pants. He has cream cloth wrapped around his shins and wrapped around his lower abdomen. His belt is also made from the same cream cloth. He has a long pendant style earring in his left ear.

## Abilities

### Soul Manipulation

A potential art developed by studying the technique used by the Undiri in Lustana, Majin is able to "bond" with souls. However, Majin is able to forcibly bond the soul of any living creature with his own. His art also allows him to "consume" that soul, storing it within his body. He can materialize these souls and use them as he wants. While the exact limit is unknown, it is believed that Majin can store upwards of one hundred thousand souls within himself. Once he has materialized a soul he cannot get it back, meaning he must constantly replenish the souls within him.

### Master Hand to Hand Combatant

Majin is very proficient in hand to hand combat. He has devastating strikes and is very fast. He can clear a 50ft distance in about a second. While he can wield just about any weapon effortlessly due to his immense strength and innate sword skill, he is more deadly without one.

### Techniques

* **Soul Jigoku: Swarm -** Majin sends a swarm of flying souls towards the enemy, attacking them from multiple directions.
	+ **Soul Jigoku: Massive Swarm -** A much larger scale version of swarm
* **Soul Jigoku: Army of the Restless -** Majin summons multiple human souls from his body to fight on his behalf. These human souls are low level souls that did not retain their art, which allows him to summon anywhere between 1 and 100 souls.
* **Soul Jigoku: King of the Restless -** This technique allows Majin to summon 1 to 3 of his souls. These souls will have all of the abilities and techniques that they had during their life, but only half of the energy power. This is also taxing on Majin's energy reserves, as each ability they use draws from his reserves.
* **Soul Jigoku: Manifest Soul -** This technique allows Majin to use the art of one of the souls he has within his body. This technique allows him to use any and all abilities and techniques possessed by that soul, but requires double the energy consumption, making even low level attacks somewhat taxing.
* **Body Snatcher Ritual: Endless Sea of Souls -** This ritual takes time to set up, but Majin has been able to create it during battle before. It involves an intricate magic circle with the target binded at the center. Majin can then place his fingers on the target's chest and extract their soul. This technique requires varying levels of energy depending on the energy levels of whatever is inside the magic circle.
Kygen Arvander

Kygen Arvender is the current King of Dagara.

## Appearance

Kygen is an older man with very short brown hair and blue eyes and a short beard as well. He is tall and has a strong stature.

## Equipment

### Jewel of Hydum

Kygen possesses a jewel from Hydrum, one of the five priests. He developed a special technique by utilizing his art in conjunction with the jewel.

## Abilities

### Wind Manipulation

Kygen is a master of his wind affinity. He can use multiple abilities, but is best known for his use of knives made from concentrated wind magic.

### Light Manipulation

Kygen is a proficient user of his light affinity. He mainly uses it in conjunction with his wind affinity, applying a shining blinding affect to it.

### Techniques

* **Shining Wind Cutter -** Kygen is able to create daggers made out of his wind and light affinities. These daggers travel extremely fast and shine brightly, blinding the enemy.
* **Infinite Shining Wind Cutter -** Kygen is able to create a massive amount of these knives, appearing infinite. While he usually shoots them from his hand, he can create them from any point of his body, allowing him to shoot in all directions.
* **Thousand Winds Blade -** This technique creates a rough blade out of his wind and light affinities. The blade can act as a melee weapon, but can also become a source for Kygen's Shining Wind Cutters. Since the wind cutters are being create from a condensed magical source, they travel much faster and are created with even more speed than if he was creating them from his body.
* **That Which Exists -** This is a technique that Kygen was able to develop by using the jewel bestowed to him by Hydrum. He creates an ornate arm armor made out of his art and touches the forehead of the target. This allows him to understand their true intentions and gain some information about that person. His technique does not provide a clear image or full knowledge, but is still very effective.
Stalor

Common element is wind and the country typically experiences moderate to cold weather. Humans mostly inhabit this country.

## Cities

### Astara

The capital of Stalor, Astara is a bustling city in western Stalor.

### Lastris

Lastris is one of the most prominent cities in all of Stalor. It is famous for being the location of the Pillar of the Black Moon as well as the Gate of Alberose, a door leading to a dimension of demons. Many adventurers and tourists visit this city year-round for its many wonders.

### Nightwich

Nightwich is a city near the capital Astara, a dark and shadowy place known for its high density of criminals.