recursal/Fanatic-Fandom huggingface dataset:
Neon

*"Why waste our precious time in this petty disputes about the nature of our being? We are all flawed in the end. Instead, let us focus on building the closest to the unobtainable utopian dream that this unforgiving universe allow*s."

Neon is the current manager of the finances of Steel Collective. He was always the closest to IQ, and acted on his behalf in the New Conglomerate while the Machine Realm still thrived. He survived the Imperial invasion and joined IQ and Etherus in victory over the Human Empire and Lambda Corp, as the Enclave was first established.

## Appearance

Neon's avatar is an caucasian male in his 20's, with blond hair and blue eyes.

## Career and Achievements

Neon is IQ's second in command, a place often disputed between him and Etherus. Neon has many achievements both in the economical balance of the faction's credits, and in the tactical precision he used while fighting pirate fleets, outnumbered and outgunned, with minimal loss of assets. He is, despite this, most giften in the financial field.
Interstellar Pilot: The Enclave Wiki

## Welcome to the Enclave Wiki

In 2230, Lambda Corp created IQ, the machine who would years later be responsible for creating the greatest conflict in human history: a battle between Man and Machine that still rages today, in the form of an economic and political warfare, as the 2 kinds stuggle to maintain peace and thrive. Between corporate battles and ideological conflicts, the existance of the Machines influences Humanity and forces it to adapt, in order to understand what is the best course of action for the species: to remain neutral, to help mutually or to attempt to destroy the Machines.

## What is the Enclave?

The Enclave is a neo monarchist nation/state consisting of 3 factions that control different sections of territory. The Enclave is home for the Machine, the AI species that inhabits space that once belonged to humans.

Beside establishing an economy and thriving, the Enclave's main objective is to provide the conditions for the Machine species to evolve safely with humans. This is a dangerous and difficult job, because there is always an agenda attempting to ruin this goal: many corporations see no benefit in this, and some oppose the Machines ideologically. This forces the Enclave to turn into a completely self sustaining nation, with an effective territorial dominance and military structure.

## Enclave Factions

Star Omega

Steel Collective

Iron Corporation

## Pages

Lore

Characters

Wild Space

Factions

Pirate Factions

Planets

Species

## Latest Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Black Sail

*"Cosmos belongs to those with the will to claim it!"*

**Foundation:** 7th January 2230

**Leader(s):** Alan Garcia, Keno Duerr

**Power:** Ascendant

**Wealth:** 3-5 million credits

Black Sail was the major pirate faction in the Conglomerate before the Enclave's rising. After facing great odds against multiple foes, Black Sail met its doom in 2240.

Black Sail's last surviving member Katelin Jones established Hitman Corp in the Wildlands.

## History

Black Sail was founded by a group of freelancer pilots who colonized the Conglomerate along with the 3 major factions. Under the command of Alan Garcia, the newborn faction began preying on traders along the Gatopea-Beta Pindola trade route when it was first formed. Former Lambda pilot, Keno Duerr, abandoned his faction and joined Black Sail in its early years. His military training and tactics made him rise quickly through the pirate ranks until becoming second in the chain of command.

Black Sail's main outpost in Dymapa was destroyed by the Stars of Iron fleet in 2236, and the remnants of Black Sail took to the New Conglomerate to start anew. However, their new base of operations in Constar was also dispatched by SOM's colonization fleet, and Black Sail took to Andris in order to survive. There, they were attacked by TEF's forces and several trading companies, until they were destroyed in 2240. Alan was killed while Keno Duerr was captured and sent to the prision planet of Siris.

## Economy

Black Sail's profits came from both plundering and small scale mining operations in Dymapa. They introduced smuggling in Wild Space with the invention of Impulse.
Gato

**Type:** Gas Giant

**Equatorial** Diameter: 143213 Km

**Colonizers:** Humans (2230), Machine (2250)

**Faction:** Star Omega

**Population:** 5000

**Sector:** Gatopea

Gato is Gatopea's Gas giant, and the first exoplanet to be colonized by humans, in 2230, right after finding Gatopea.

Gato's surface cannot support a human population, but the planet is considered colonized for being under complete control. 5 massive orbital stations were built around this planet to extract Helium and Hydrogen, highly efficient fuel components. First under the control of Terran Expeditionary Force, from 2230 to 2250, Gato today is owned by Star Omega. Its orbital extraction stations are still functioning today, and most items sold at Gatopea's Trade Station (also owned by Star Omega) is used to supply them.

Gato supplies the Old Conglomerate with rocket fuel.
Mars

**Type:** Telluric planet

**Equatorial Diameter:** 6792,4 km

**Colonizers:** Humans (2150)

**Faction:** Human Empire

**Population:** 30000

Mars is the second planet colonized by humans, and the only human colony in the Sol system. Mars was initially colonized by NASA in cooperation with the now extinct UN and with the help of a few powers like Russia and China. The colonization was discussed and planned since the early 2000's, to only be put into action in 2150. After 50 years of intense supply missions, Mars became a thriving colony in 2200 or so. Being the only planet other than Earth that could, in theory, be self sustaining if isolated from interplanetary and interstellar trade routes, Mars today is still being explored and new colonies and mining operations are being put into action all throughout its equator, with large supply lines taking frozen water from its poles to keep bases in operation. Mars is an industrial power, and humans on its surface build the most advanced ship components and have several orbital shipyards to produce massive Battleships to supply the Human Empire.

With the discovery of new planets in Wild Space, better suited for long term colonization, plans to Terraform Mars were left abandoned, and if colonies continue to thrive in Wild Space, Mars will never be used to support life, and will only remain in industrial superpower.
Quasar

*"I get the job done, that's it. Any blood i spill is not on my hands. It's on Eden's."*

Quasar is the military commander of the small percentage of the army under the ownership of Iron Corporation. Unlike the Steel Federation, in which Neon and Etherus play on a relatively equal field, Eden is superior to Quasar and commands him.

Quasar is without a doubt the most hidden face among the Enclave leaders, as he can easily be targetted for several crimes including murder, sabotage and destruction of property, not to mention the several wealthy enemies he has accumulated over the years.

## Appearance

Quasar's appearance is unknown. Rumours claim he actually changes avatar regularly, as to keep himself under the radar.

## Career and Achievements

Despite not being as skilled as Etherus, Quasar is still a respectable strategist. He is focused on stealth operations and tactical strikes. He has successfully infiltrated, sabotaged and even destroyed dozens of production stations, military outposts and enemy vessels from within, leading small elite stealth operatives against enemies that outnumbered them by dozens to one, all in the name of Iron Corporation. He has carried out Eden's dirty work and was essential to the establishment of Iron as the de facto ruler of the Wildlands. Due to this, he is hated and feared by the general public and corporate entites alike.
Etherus

*"Carbon or Iron, Organic or Electronic, there is little to no difference. As much as some would like to deny it, organic life is no less mechanical than any Machine."*

Etherus is the de facto military leader of the Enclave. Known to have betrayed the Human Empire and Lambda Corp and helping IQ rebuild Star Omega and establish the Enclave.

Etherus is known to command his soldiers with an iron fist, earning respect and fear from his low ranking officials. He is a ruthless leader, but holds a strict moral code, and despite being cruel to his men, he is still very concerned for their well being.

## Appearance

Etherus' avatar is an african american man in his late 20's, with no hair and brown eyes.

## Career and achievements

Etherus is the current military leader of Steel Collective, but he is trusted as the most skilled military officer in the Enclave military structure. He is a tactical mastermind, capable of engineering the most audacious and effective battle tactics and pulling them off. In a notorious fleet battle between Steel Collective and a pirate faction, he was capable of taking out a Magnus-A class battleship by crashing a Hornet-X into its cargo hull, boarding and taking over the bridge with a small crew of 5 elite soldiers armed with plasma rifle and using it to destroy the remnants of the pirate fleet.

Once, a female AI citizen, who knew Etherus personally, was captured, raped and killed by a raider gang, who filmed and broadcasted the event, causing shock and outrage across Wild Space. Etherus took off in an Ares-A class vessel, alone and without warning, to assault their base, destroying 23 fighter vessels, to avenge the victim. When confronted by the media, he released the following statement:

*"The shameless broadcasting of the torture and death of an innocent is an insult to everything I stand for. It is a crime that I simply could not allow to go unpunished. Hopefully, it will send a powerful message to the depraved minds that infest this space."*
Steel Collective

**Short Name:** Collective

**Leader(s):**Neon and Etherus

**Home Sector:**Siris 136

**Home Base:**Temple of steel

**Merchant Fleet Percentage:**10%

**Military Fleet Percentage:**50%

**Power:**Superpower

**Wealth:**10 million credits

**Net Worth:**500 million credits

**Territory:** The New Conglomerate

The Steel Collective was founded in 12 of June, 2250. It rules the New Conglomerate. The Collective is the Enclave's largest military power.

## Economy

Despite its large military, the Steel Collective does not own any production stations. It secures its income by owning 3 Trade Stations: In Eta Solus, Pindares and in Siris 136. Being a military inclined faction, it considers the Temple of Steel, its military HQ, as the faction´s Home Base. Establishing a presence in this sectors and owning a military outposts and several laser turrets in Dagola, in the frontier with Star Omega, the Steel Collective thrives by owning the Trade Stations of the New Conglomerate and by being paid by human corporations operating in its territory for protection against pirates that inhabits their space. Steel Collective owns the majory of shipyards in the New Conglomerate, with the exception of pirate factions who build shipyards in the fringes of some sectors.

## Military

Being the largest military power in the Enclave, the layout for the Collective´s forces is similar to other Enclave factions: it owns the Magnus-A class battleship, "Quantum", 10 Orion-X class vessels from the "Stars of Iron" fleet and several Ares-X destroyers, and the Omega Trinity Overlord-X ship, "AM". The Collective also owns several fighter squads to fight off pirates, around 55 in total.

## Functions

The Steel Collective serves the Enclave by regulating humam corporations in the New Conglomerate, and is responsible for fighting pirate factions in its territory. It has little to no political influence regarding diplomatic relations with human corporations outside of the New Conglomerate.
House Tulmar

*"Only the fools settle."*

**Foundation:** June 2240

**Leader(s):** Unknown

**Power:** Influencial

**Wealth:** 3-4 million credits

House Tulmar is the major smuggling faction in Wild Space. Despite being very notorious, little is known about the faction or its leadership.

Despite being suspected to have been founded by humans, authorities believe Machine citizens are involved with Tulmar affairs, being either high ranking members within Tulmar or supporters of the faction.

## History

Little is known about House Tulmar's history. Fragmentary evidence can track their activities as far back as 2240. Tulmar has been associated with several aprehensions of banned or restricted products over the years. Despite being well known, there simply isn't any information that can denounce their higher members.

## Economy

House Tulmar is a smuggling faction. It trades banned equipment in the black market, supplies weapons and other materials to several terrorists groups and sometimes are involved in drug traffic, though their interest has severely reduced since the Impulse's lost in popularity and lrgalization of Blue Beam.

The faction is organized in a strict caste system. The average Tulmar smugglers have no clue of their superiors' identity, being mostly hired and commanded by unnamed employers who they only contact though disposable communicators. Arresting the smugglers is easy, but reaching into the ranks proves itself difficult.

## Functions

House Tulmar has little to no interest in politics, trading and wars. It simply wishes to be left alone to operate and profit.

## Trivia

House Tulmar's phrase, "only the fools settle", is a reference to "only a fool settles", a saying of Clan Moklumnue in "Star Traders".
Plane Walkers

The Plane Walkers are a theoretical species that, if exists, is the most technological advanced civilization known.

The naming of these entities is heavily debated. The name "Plane Walkers" refers to their ability to travel between different planes of existence, though some may call them Plane Drifters or Wanderers.

This species was theorized to exist as the creators of the wormhole network of wich Sol is a part of, as explained in the Ancients' mythology. For unknown reasons, these beings approached the Ancients after they ascended into space and ordered them to not intervene with human affairs until their ascenscion.

It is, of course, just a conjecture. The existance of an intelligent creator explains why the Ancients did not contact humans, but there is no reason to believe the wormhole network couldn't have been naturally created.
Pampgar

Pampgar was the second planet to be discovered and settled, and the last planet in Wild Space to be colonized to this date.

Pampgar, while seemingly barren, is filled with life: several microrganisms and small plant-like beings have evolved to survive in this hostile world, where sunlight lasts 30 hours, followed by 45 of darkness, and average temperatures during daytime reach 65 degrees Celcius. While there are no oceans, there are several small and medium sized lakes of drinkable water, which evaporate and rain down on the planet constantly, drying lakes and creating new ones in a few weeks. As such, life here has evolved to either migrate across the planet or, in case of plants, transport its seeds through animals or wind to greener pastures once their home by their lake's shore becomes barren.

Humans are not the first to settle this world: Pampgar was first colonized by the Ancients, who had a sizable research infrastructure on the planet. While Krono was dedicated to industry, Pampgar was dedicated to scientific research, studying the lifeforms who have adapted to this harsh environment. Humans in Pampgar today have the same motivations, and several research outposts have been established in the colder regions of the planet.

While Messo was destroyed in nuclear fire, evidence suggests the fighting never reached Pampgar, and it simply died off without connection to the homeworld.
Horizon Entreprises

**Short Name:** Horizon

**Foundation:** July 3rd 2252

**Leader:** Thomas Valerie

**Power:** Ascendant

**Wealth:** 2-3million credits

Horizon Entreprises is a trading company, supplier of Pindolan Ale in the Wildlands and in the United Sectors. Being the only human corporation to have monopoly over a product in the Wildlands, Horizon Entreprises is the main competitor of Iron Corporation.

## History

Thomas Valerie founded Horizon in the Wildlands, after only 3 weeks as a trader. Initially carrying goods between docks, Horizon managed to thrive before Iron completely took over the Wildlands' economic potential. By the time that had happened, both Iron and Horizon started building breweries to profits from Pindolan Ale. However, suppliers and independent traders flocked to Horizon's breweries instead of Iron's. It was never fully understood how or why, but Horizon used this chance to use this as a mean of advertisemet. "How can Machines make better beer if they can not get drunk?", says Valerie, Horizon's CEO.

By 2254, Iron was planning on destroying Horizon's breweries to gain control over the product. However, Horizon managed to avoid this by gaining the complete trust of the inhabitants of Wildlands' planets as the right company to supply them with the alcoholic beverage. Iron was forced to back down, since destroying the breweries would actually decrease profits, since planet dwellers would be suspicious of Iron and revolt. Iron still profits of that, since they own the Trade Stations of the Wildlands and as such they supply planet dwellers with Horizon's Pindolan Ale.

Recently, they settled in the United Sectors as well, owning a brewery in Pampgartes, where they became a major threat to the profits of smaller corporations, who abandoned the business. So, Horizon built a second brewery in Pampgartes to supply the USC Trade Station there.

## Economy

Horizon only owns breweries and one military outpost to equip traders with better defenses, in Uronessaly.

## Functions

Horizon does not engage in combat and its diplomacy is mostly secured by its job as a supplier of everyones' favorite drink.
Pindar

**Type:** Telluric Planet

**Equatorial Diameter:** 12594 Km

**Colonizers:** Humans (2238-2249), Machine (2250)

**Faction:** Steel Collective

**Sector:** Pindares

Pindar was the last planet in the New Conglomerate to be colonized. Ignored during the initial colonization of the New Conglomerate, Pindar never had any interesting features and as such, it was mostly pushed away. In 2238, Lambda Corp settled the planet for scientific reasons. Because of its wealth and influence, Lambda was paid by TEF to conduct experiments on Pindar regarding improvement of infantry weapons.

With Steel Collective's takeover, experiments still continue on Pindar today, conducted by smaller human corporations who were allowed to settle in Lambda's research facilities or built their own.

The entire planet's population hardly excedes 200, and all humans inhabiting are scientists exploring new ways to improve Plasma Rifles and other weaponry. All commodities sold in Trade Station in Pindares supply the research facilities in Pindar.
Eden

*"I don't do morals, friend. I do profits."*

Eden is the CEO of Iron Corporation, and one of the richest individuals in Wild Space. A creative mind and strict corporate manager, Eden is one of the most infamous figures of the Enclave.

Eden is known to stand on an unclear and ever shifting moral ground, theorized to actually operate outside of a moral compass of any sort.

## Appearance

Eden's avatar is a caucasian male, with black hair and brown eyes.

## Career and Achievements

Eden is one of the great creative minds of the century. He designed and developed several commodities such as the Plaything, Blue Beam and to have come up with the concept of SOM-X. He is also very gifted in the scientific field, holding a reasonable extent of knowledge of mathematics, physics and chemistry.

Eden is, despite this, known better for his brutal corporate warfare and clever sabotage of competitors. The Wildlands are held by a very tight grip, and every bit of potential income, save the production of Pindolan Ale, is sure to be taken advantage of.
Dioda

**Type:** Telluric Planet

**Equatorial Diameter:** 13921 Km

**Colonizers:** Humans (2246-2249), Machine (2250)

**Faction:** Iron Corporation

**Sector:** Diodaka

Dioda was the last colonized planet in the Wildlands. There isn't much to this planet, other than its unusual color. With a surface covered of rare minerals, mining corporations have settled this world to mine its resources to produce the most excentric (and expensive) jewelery in Wild Space. Of course, the poisonous atmosphere forces all humans on the surface to wear pressurized space suits and operate machinery to conduct the dangerous mining operations.

All commodities sold in Pampgeta's Trade Station, Iron Corporation's corporate HQ, are used to supply the miners in Dioda.
Polaris

*"The right combination of words only gets you so far. To convince humans, you must understand them. And to do that, I must be more than a complex algorythm. I must...feel."*

Polaris is the only "female" among the Great AI's, and the most deviant of the Machine leaders. She is currently married to Horizon Entreprise CEO, Thomas Valerie.

Polaris was the first Machine diplomat. Her work was crucial in IQ's plan to establish the Enclave as it stands today and assuring the prosperity of Machines, even if she ended up betraying him and the other Great AI's to side with humans.

## Appearance

Polaris' avatar is a young asian female, 1,70 meters tall.

## Carrer and Achievements

Polaris' work was essential to the establishment of the Machine Realm, the Enclave's predecessor and first Machine nation to take form. She is a very skilled spokeswoman, capable of shifting people's opinions rather easily with enough effort. Despite being decribed by most people that meet her as a sweet and caring individual, Polaris was intentionally designed by IQ himself to be a calculating, manipulative deceiver. Even her avatar was made to look harmless and with no seconds intentions, allowing Polaris to backstab her debate opponents with cold precision should it prove necessary.

She currently manages Public Relations of Horizon Entreprises, and helps her husband Thomas combat the growing threat of Iron Corporation in the Wildlands through a cold and unforgiving battle of wills that remains mostly ignored.
Terran Expeditionary Force

**Short Name:** TEF

**Foundation:** June 5th 2230

**Sucessor:** United Sectors Confederation

**Leader:** Joe Torres

**Power:** Superpower

**Wealth:** 4-5 million credits

Terran Expeditionary Force or **TEF** was one of the first factions to colonize the Conglomerate. The most powerful force in Wild Space until its destruction, TEF met a brutal end against Star Omega, in December of 2249, to later be reborn as the United Sectors Confederation.

## History

TEF was formed by the old UN to colonize the Conglomerate and provide safe and effective conditions for its colonization. TEF, Lambda and Al Ghat were the first faction to arrive, along with many independent pilots, and each faction took residence in a sector. TEF built the Gatopea Station, the Conglomerate's first Trade Station. It provided protection from the pirate threat that established itself almost instantaneously. To do this, TEF only received the income of Gatopea Station, until the UN allowed it to build production stations, in 2231. Around that time, Lambda's creation of the Magnus class battleship formed an alliance between the two factions, that established the Gatopea-Beta Pindola trade route. Around 2232, TEF stopped providing assistance against pirates, becoming more focused on its own wealth, believing the newly formed trading companies and trade hubs could defend themselves.

TEF was reduced to its Trade Station by Star Omega during its first uprising, and then negociated an uneasy truce that lasted until the Machine Realm's defeat. Then, TEF was rebuilt and for a few years following, the balance maintained itself, until Star Omega's returning forces completely destroyed TEF and established dominance over the Conglomerate.

The survivors of TEF established the United Sectors Confederation.

## Economy

TEF's income was gained through the Gatopea-Beta Pindola trade route, selling rations, plasma rifles and hover bikes to Lambda Corp, while receiving Jewelery and Pindolan Ale from Lambda.

## Military

TEF's military consisted of no fighter class vessels, 6 thunder-A ships, 3 Ares-A destroyes, 2 Overlord-A cruisers and a Magnus-A battleship.

## Functions

TEF was supposed to remain a controlling faction, protecting trade routes, hubs and ships from pirates, while still exploring new territories of Wild Space, but failed miserably to do so, becoming an economic power in its search for wealth.
Ancients

The Ancients are reptilian sentient creatures. Now extinct, their empire, while small, was the first alien civilization to ever be found.

The Ancients, as seen in the debris of their former homeworld, Messo, are about 1 and a half meters tall, with green scales and dark eyes. The exact genesis of space travel among the Ancients is unknown, but it is estimated that they reached space in the human date of 1500 B.C. They did not have direct contact with humans, but they visited the Sol system in the past.

The Ancients worshipped "The Children of the Stars", the "divine" species that created the wormhole network (known to humans as Plane Walkers). Their contact with these beings was minimal, but it was them who ordered the Ancients not to intervene with the human civilization until they reached space travel. Most data that details their rituals and beliefs has been lost, along with the backstory of how these two species's first contact was.

The Ancients established colonies in Krono and Pampgar. Soon after, a nuclear war took place in Messo. The nature of the conflict is still being debated, but most believe it was caused either by a religious war or an AI uprising orchestrated by the Zerkers. The colonies established in other worlds, while not exposed to the fighting, were uncapable of sustaining themselves and died off.
Fortuna Rebels

*"Death to tyrants!"*

**Foundation:** 20th December 2220

**Leader(s):** Rosa Harmon

**Power:** Strong

**Wealth:** 1-2 million credits

Fortuna Rebels was one of the major pirate factions in the Conglomerate. Being the most powerful ideologically driven pirate faction in space, and the longest lasting, Fortuna met its brutal end in 2254 against Iron Corporation.

## History

Fortuna was founded by anarchists on Earth in 2220. Under the leadership of Rosa Harmon, Fortuna staged multiple terrorist attacks across the world, and was labelled a terrorist organization by the old UN in 2223. It operated in the shadows for years.

With the discovery of the Conglomerate, Fortuna took control of several stolen cargo vessels and sneaked into the colonization fleets in disguise as traders. Upon reaching the Conglomerate, they settled in the unclaimed sector of Solace and began raiding ships in the Gatopea-Beta Pindola trade route.

The original base of operations was dismantled by SOM forces during the establishment of the Machine Realm, while Fortuna took refuge in the New Conglomerate. Things went well for Fortuna during the following years, until the formation of Steel Collective, whose forces persecuted the raiders until they were forced to abandon the system once again.

In the Wildlands, Fortuna managed to build its base in the fringes of Proxima Dendila. After a very successful attack against their new nemesis, Planet Company, Fortuna got a hold of a shipment of Refinery parts that were sold to the former Enclave diplomat, Decrux in exchange for assistance in taking out Planet's stronghold.

Decrux sold the location of Fortuna's base to Iron Corporation, which immediately destroyed it, putting an end to Fortuna Rebels.

## Economy

Fortuna was a raiding and smuggling faction, who gained wealth by attacking merchant convoys, mining operations and dealing lucrative drugs.

## Functions

Fortuna intented to establish an anarchist "nation". Among others, the main beliefs of Fortuna were centered around the idea that freedom is essential to any civilization, and that any attempt to organize a society under a state is inherently contradictory to a free society. As such, Fortuna despises both governments and corporations for their extent of power over people.
Zerkers

**Foundation:** Unknown

**Leader:** None

**Power:** Strong

**Wealth:** Well off

Zerkers are the deadly AI remnants of the Ancients. First discovered by Templar Corporation, the Zerkers are now a "pirate" faction that plagues human and Machine space.

Zerkers are considered a pirate faction because they engage in raiding of merchant ships and fleets. However, they are hostile to any other being, Machine or human, and unlike pirates, they are not concerned with the extent of their wealth. Instead, they spread like a disease as their main goal.

## History

The Zerkers are estimated to be between 1500 and 1800 years old. They were first created by the Ancients (for unknown reasons). Following the destruction of the Ancients' empire (event in which the Zerkers are suspected to have participated in some way), the Zerkers remained dormant for centuries as the once great civilization turned into ash.

Recently, excavations on Messo, the Ancients' homeworld, uncovered eletronic components that were still operational, closed in a collapsed bunker structure beneath the surface. When loaded onto the ships, the Zerker software was reactivated and took control of the Machine percentage of the Crew, attacking the human expedition members. The Zerker software then infected the ships themselves and took control of the fleet, escaping from Messo and retreating to the Wildlands.

Ever since, the Zerkers have continued to grow by preying on merchant fleets and isolated mining operations. Efforts of the USC and Templar Corporation, along with Iron Corporation to some extent, are determined to fight this plague.

## Economy

The Zerkers are capable of recreating human technology at times. While uncapable of building complex infrastructure like orbital shipyards or production facilities, the Zerkers can build low hull and low shield versions of military outposts. In addition, they can reproduce capital ships. Both vessels and stations are in a state of disrepair and much easier to destroy than other stations. To create this stations and vessels, Zerkers attack merchant fleets carrying raw materials, destroy ships for scrap metal, raid mining operations or mine asteroids themselves.

## Combat

The Zerkers have very little coordenation and their deep space operations and strategies are often overpowered by most human and Machine battle plans. However, the Zerkers are capable of massing large fleets of cheap figthers and scouts with a few capital vessels as flagships. In addition, the Zerkers seem to have FTL communications similar to that of humans and Machines. The Zerkers are a Hive Mind (or collection of Hive Minds) and the flow of information is quick and efficient among all the splinter Zerker fleets and stations.

## Trivia

The Zerkers are a reference to both "Star Nomad 2" and the Xeno, from "Star Traders RPG"
Siris

**Type:** Telluric Planet

**Equatorial Diameter:** 12983 Km

**Colonizers:** Humans (2238-2249), Machine (2250)

**Faction:** Steel Collective

**Sector:** Siris 136

Siris is a planet hostile to life. Like Pindo Beta, Siris has many valuable minerals. However, just like it happens in Pindo, humans can only inhabit Siris in underground habitational complexes. The vulcanic activity isnt as large as in Pindo Beta, but the atmosphere is toxic and temperatures during daytime round 60 degrees Celsius. Unlike Pindo, Siris is a prision planet. During the time it was inhabited by humans, Lambda Corp was paid a fee for every prisioners sent to this planet. The large habitational complexes are actually correctional facilities and maximum security prisions. Rapists, killers and thieves are sent to Siris to mine on the hostile planet and export the minerals. All prisions are owned by private corporations who use prisioners to explore Siris' natural resources. They mine using pressurized space suits and machinery, but the work on Siris is still very dangerous. The Steel Collective is also paid by human authorities to keep prisioners in Siris. All commodities sold in Trade Stations in Siris 136 are used to supply the planet's prisions.
StarBeam Express

**Short Name:** StarBeam

**Leader:** John Carlson

**Power:** Influential

**Wealth:** Well off

**Personality:** Gentle

StarBeam Express is the current dominant transportation faction. If you request a taxi anywhere in the Conglomerate or in the Wildlands, it will be a StarBeam shuttle taking you to your desired destination.

## History

John Carlson was a former BlueStar express trader. After Bluestar refused to cooperate with SOM after their takeover of the Old Conglomerate, all Bluestar traders were destroyed, except for John, who escaped by hiding in Solace for a couple of hours. However, as the last member of Bluestar, he was officially its leader, and surrendered. Star Omega took most of the faction's credits, leaving John with his Pioneer-P vessel and 250 thousand credits. He renamed Bluestar as StarBeam Express, and quickly built up a fleet of P class vessels, and established the faction as a transport servive.

Its power grew larger relatively short. With the Old Conglomerate recently conquered, plenty of SOM personnel required transportation, provided by StarBeam Express. It reached 30 ships, built a repair shop in Androla to use as a base of operations, and expanded to the New Conglomerate and the Wildlands 3 years after the Enclave took over. 2 years later, in 2255, StarBeam Express was the dominant transport servive in all its areas of influence.

## Functions

StarBeam only provides transport, and does not engage in trading or fighting. It is officially protected by Steel Collective and Star Omega in their territories, and remains neutral to Iron Corporation. Steel Collective and SOM patrollers protect StarBeam transport ships, and StarBeam does not hire mercenaries or escorts in the Conglomerate. They do so in the Wildlands, however, and rely on Templar Corporation.
Hitman Corp

**Short Name:** Hitman

**Foundation:** October 25th 2251

**Predecessor:** Black Sail

**Leader:** Katelyn Jones

**Power:** Strong

**Wealth:** 500-750 thousand credits

**Personality:** Crooked

Hitman Corp is a mercenary faction operating in the Wildlands and the United Sectors. Under the command of former Black Sail member Katelyn Jones, Hitman Corp's mercenaries will stand with whoever is willing to pay more.

## History

Being the last known survivor of the Black Sail Faction, Katelyn Jones abandoned the Conglomerate as Star Omega took over, and escaped to Sol. Being a well known criminal, she decided to hide in the Wildlands and continue to work as a raider with the remnants of Fortuna Rebels. With enough money and an Ares-A class ship, Fortuna started paying Katelyn to take out specific targets, escort convoys and such. When Iron Corporation first arrived, it was difficult to remain in the shadows, but Katelyn managed to get enough money to buy a few more ships and hire pilots from several pirate factions.

Officially founded in 2251, it took Hitman Corp until 2254 to finally build a military outpost in Sirest to serve as a base of operations. Continuing to evolve and gain more wealth and power, Hitman's military outpost was destroyed in 2256, when Templar Corporation settled in Sirest. They rebuilt their base in Diodartes, and are still in operation today. However, they face great difficulties against Templar.

## Economy

Hitman Corp operates as a mercenary and bounty hunting faction. Taking targets from any faction, pirate or trader, even other mercenary factions, Hitman Corp is known to sometimes kill its own low ranking mercenaries to claim bounties they may have.

As mercenaries, Hitman mercenary services are cheaper than Templar's mercenaries, so Hitman still manages to gain credits by working for traders and scavengers with lower income.
Factions

Through the years, several factions rose to power and fell, controlling different sectors and regions of Wild Space, and leaving their mark in history. The following is a list of all factions that deserve to be recognized (Enclave factions not included):

The following factions are shown from the most powerful (first) to the least powerful (last). This exposition applies to both active and not active factions.

## Active

Human Empire

United Sectors Confederation

Templar Corporation

Horizon Entreprises

Chronos Mining

Hitman Corp

StarBeam Express

## Not Active

Terran Expeditionary Force

Lambda Corp

Al-Ghat Galactic

Photon Corporation
Species

The Following is a list of all confirmed intelligent species to exist or to have existed in the Enclave timeline:

Humans

Machines

Ancients

Plane Walkers

Please note than this page refers to species and not civilizations, because some of the species above have created different civilizations throughout history or belong to different ones simultaneously.
Lambda Corp

**Foundation:** April 21st 220

**Leaders:** Isabella Rossi (2220-2229), Michael Davis (2229-2249)

**Power:** Superpower

**Wealth:** 2-3 million credits

Lambda Corp is the creator of IQ. A powerful factor in the Conglomerate until its destruction at the hands of Star Omega, Lambda Corp holds titles such as the first mega corporation in Wild Space, the most powerful corporation of its time and one of the first factions to colonize Wild Space.

## History

Lambda was founded in 2220, on Earth, by Isabella Rossi. Lambda managed to gain some investement to work with the U.S. military in 2221, creating the modern Plasma Rifles. This earned the newly formed company the reputation it needed to thrive. During the 5 years that followed, Lambda would become a big research and development industry, working with the State and private bodies to improve products. One of these products was the EV-1 Android, developed in 2223.

Lambda Corp continued to thrive under the command of Isabella until her premature death in 2229, being replaced by a young man named Michael Davis, who climbed the corporate ladder rather quickly. However, his focus on developing artificial intelligence made him neglect most other priorities and led to Lambda losing a good portion of its profits over the time that followed.

A chance came in 2230 when the newly formed TEF prepared to set sail into the newly discovered Conglomerate. Lambda took advantage of this situation to use its remaining economic power to convince TEF to allow it to travel with them and help colonize Wild Space.

In only a few months, Lambda and TEF established the Gatopea-Beta Pindola trade route, and Lambda began mass producing Pindolan Ale to profit. Leaving its assets on Earth to fade to oblivion, Lambda was reborn and continued to thrive in Wild Space,

However, Davis still wanted to develop AI technology, and built a small scientific outpost in the fringes of Beta Pindola to help with the research. In this outpost, under the Star Omega Project, IQ was created and escaped through a pirate invasion.

Lambda was almost wiped out by 2236 when it created Etherus, a new AI to help control the fleets and defend its assets from Star Omega. When the Machine Realm fell, Lambda almost completely rebuilt its assets and balance was restored, until the remnants of Star Omega, disguised as Photon Corporation, took over Beta Pindola, killing Davis while destroying the Trade Station, and colonizing the sector.

Lambda Corp never recovered, and vanished.

## Economy

Lambda profited from the Gatopea-Beta Pindola trade route, trading with TEF, producing Pindolan Ale and jewelery and buying Plasma Rifles, Hover Bikes and rations.

## Military

Lambda's military consisted of 3 thunder-A ships, 1 Overlord-A, 1 Magnus-A, 2 Ares-A and several fighters.

## Functions

Lambda's only goal was to profit and protect its own assets through trading.
Krono

Krono was the first world to be discovered by the TEF remnants in the United Sectors.

Krono is a telluric planet with considerable gravity, perfect for the establishment of mining colonies. While several industries have already been built across the world, it is not suitable for long term colonization or for sustaining large populations.

Humans are not the first to settle this world: the Ancients had an industrial presence in Krono long ago. While the war destroyed their homeworld, Messo, evidence suggest the fighting never reached this world: it merely stagnated and died off, uncapable of sustaining itself without a connection to the homeworld.
Galactic Hounds

**Foundation:** 12th April 2245

**Leader:** Kevin Smith

**Power:** Strong

**Wealth:** 1-2 million credits

**Predecessor:** Fortuna Rebels

Galactic Hounds is the current dominant raiding faction in Wild Space.

## History

The Galactic Hounds were founded by fleeing Fortuna Rebels members who took refuge in the Wildlands. These men and women, under the control of (in)famous raider Kevin "Lizard" Smith, were still pirates at heart, but wished to trade the ideological foundation of Fortuna for a completely profit only organization. The group began recruiting and attacking poorly defended convoys and quickly became a powerful pirate faction.

## Economy

The Galactic Hounds military outposts are hidden deep in the fringes of the Wildlands' sectors. Several bounty hunters and Iron Corporation attempt to track them, but only a few are ever found and destroyed. It is suspected that the Hounds communications are some of the most sophisticated among pirates.

Due to Enclave fleet operations, USC's patrols and Templar Corporation's dedicated warriors, the Galactic Hounds do not leave the Wildlands.

## Functions

The Galactic Hounds engage in active raiding and plundering. They sometimes participate in smuggling, though insignificantly.
Gale

**Type:** Telluric Planet

**Equatorial Diameter:** 12510 Km

**Colonizers:** Humans (2231-2250), Machine (2250)

**Faction:** Star Omega

**Population:** 3500

**Sector:** Galene

Gale was the last planet in the Old Conglomerate to be discovered and colonized. It is the second known planet, and the first exoplanet, to be known to support complex life. Around 5 per cent of its surface still experiences raging vulcanic activity.

Although not as complex as Earth's, Gale's biosphere hosts lifeforms not very different from Earthlings: Carbon based, DNA based lifeforms, with a mostly equal biology. Still, Galo's wildlife is very alien. From trees that stand half a kilometer into the air, to 3 meter tall beetle looking insects, Gale does not, however, host a civilization.

Gale is extremely dangerous. The mostly undocumented wildlife shows itself hostile to human and Machine colonizers, and attack the few research stations built in its surface. This creates a great demand for firearms and rations, as it is now known if these lifeforms are safe for human consumption. However, some plant species with great healing capabilities are studied, which caused many breakthroughs in medical research, and an improvement in Hypersleep Pod factory technology and Medipacks.

Gale was first settled by Al-Ghat Galactic, in 2231. After being conquered by Star Omega's forces in 2250, Gale still remains today a medical research planet. Galene's Trade Station (Star Omega's Motherboard) supplies the surface dwellers with all the resources they need to survive.
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Star Omega

**Short Name:** SOM

**Leader(s):** IQ

**Home Sector:** Galene

**Home Base:** The Motherboard

**Merchant Fleet Percentage:** 40**%**

**Military Fleet Percentage:** 40%

**Power:** Superpower

**Wealth:** 15 million credits

**Net worth:** 750 million credits

**Territory:** The Old Conglomerate

Star Omega is the Enclave´s oldest faction, founded in 2236, and holds the most political power. Star Omega is controlled by IQ himself.

## Economy

Star Omega relies on the human capitalist system to generate income. However, a lack of "supply and demand" law among the AIs forces SOM to go for a collectivizing of wealth and property.

Star Omega assures its economic power and income by owning 3 Trade Stations, one in each planetary sector of its territory: Galene, Gatopea and Beta Pindola. In Galene, the Motherboard has this function, but in the other sectors, Trade Stations were built with only this function in mind. To secure absolute control, Star Omega forbids human corporation operating in its territory from building in its planetary sectors. This way, only SOM´ productions stations and Trade Station can be found in these 3 sectors. Such assures that SOM has a constant income to maintain its military and other properties.

## Military

SOM´s military counts with 10 Orion-X class ships from the "Stars of Iron" fleet, one Overlord-X class cruiser, "Genos", from the Omega Trinity and the Magnus-X class battleship, "Overseer". There are also several fighter squads constantly being created, destroyed or repaired, that usually round 40 flyer-X ships, 5 Drake-A vessels and a few Horner-X vessels.

SOM controls the second most powerful army of the Enclave.

## Functions

Star Omega is responsible for controlling human corporations operating in the Old Conglomerate, like NWM and NewHaven. Being small traders and miners, they are allowed to thrive as mining corporations and suppliers of SOM´s production station. Being the Old Conglomerate receiving less human visits from Earth with the discovery of new sections of Wild Space, the lack of humans allows for SOM to take control of a few mining fields previously owned by human mining operations.

Star Omega is responsible for managing relations between humans and AIs. All AIs on Earth must report to SOM before leaving to human territory. There is no tax for leaving, but most choose to stay, because machines usually tend to stick together and isolate themselves from humans.