recursal/Fanatic-Fandom huggingface dataset:
Electrified Water Puddles (Level 3)

## Description

Electrified Water Puddles are little puddles of water that have been electrified from the generators nearby. Be cautious when near one as they are not noticable sometimes.

## Levels

Electrified Water Puddles can only be found in Level 3 in the **generator** part.

## Tips and Advice

Do's

* Try not to get close as you could accidentally die.
* Memorize their locations so as to prevent unintentionally stepping into them if chased by a Hound.

Dont's

* Step into them.
* Walking/running without being careful or without a flashlight in the rooms they are located.
* Try to drag a Hound through one, they are immune.

## Gallery

Locations of the puddlesDeath sequence when stepping into a puddle
Male Death Moths

## Description

Male Death Moths are non-hostile entities scattered all over Level 5 and in some houses in Level 9. The entities will never attack you and using bug spray to kill them will result in them giving a piece of moth jelly. You need 3 pieces of it to put in the food elevator in the bottom floor of Level 5 so you can get 3 keys.

## Appearance

Male Death Moths are greyish bugs like butterflies found in Eclipses amongst Level 5 and in some houses in Level 9.

## Tips and Advice

Since they can't kill you, they're easy to beat. Just try to find them and use the bug spray on them to kill them and obtain moth jelly, which is needed to access floor 2 of Level 5, and it can be used to gain a bit of sanity, speed, and stamina boost. When you enter the first part of the level, 4 moths will be in predetermined locations. Each time you kill one (except for the first), a new moth will appear in a different predetermined location. So after killing one moth, only 3 will ever be on the level at once.
Noclip

The **Noclip** is an upcoming feature that will allow players to traverse through levels by going through glitched textures and will immediately teleport the player to another level. It is currently unknown as to which levels these teleportation patches reside and where they are connected to since this function has not been released yet.
Level Run Guide

## Instructions

Simply follow the map's instructions. If you become better at this level, many new ways to go through open up, hardest being the big pile of rubble that you usually skip by going through the left door near the exit of the level.

Physics objects (marked by blue) on the map are very unreliable in multiplayer but sometimes singleplayer as well. You simply have to watch out where they fall and go to the opposite side.
Name Shortcuts

## Description

Name shortcuts are shortcuts used to make a conversation a little bit easier and faster to do, for example instead of typing "Level 2 Phase 1" you just type "L2P1", It's way faster.

## All Shortcuts

### Levels

* L0 - Level 0
* L1R1 - Level 1 Room 1
* L1R2 - Level 1 Room 2
* L1R3 - Level 1 Room 3
* LH - Level The Hub
* L1R4 - Level 1 Room 4
* L2P1 - Level 2 Phase 1
* L3 - Level 3
* L4 - Level 4
* L5R1 - Level 5 Room 1
* L5R2 - Level 5 Room 2
* L5R3 - Level 5 Room 3
* L2P2 - Level 2 Phase 2
* LF - Level Fun
* LP - Poolrooms
* L! - Level !
* LE - Level End
* LX - Level 922-
* LZ - Level 94
* L6 - Level 6
* L7 - Level 7
* L8 - Level 8
* L188 - Level 188
* L9 - Level 9
* L10 - Level 10
* L3999 - Level 3999

### Aliases:

* L1 - Level 1
* L2 - Level 2
* L5 - Level 5
* LR - Level !

### Entities:

* Hwl - Howler (L0)
* Stl - Skin Stealer (L1, L5R2)
* Sml - Smiler (L1, L!)
* Hnd - Hound (L3)
* Cmr - Cameras (L4) (not rlly an entity but is pain ig)
* MhS - Small Moth (L5R1, L5R3)
* MhB - Big Moth (L5R1, L5R3)
* Prt - Partygoer (LF)
* Sct - Scratcher (LE)
* Anm - Animations (LZ)
* Wrt - Wretch (L6)
* Cln - Clown (LZ)
* Fsh - Fish (L7)
* Wtch - Watcher (L9)
* Fcl - Faceling (L10)
Wretch

## **Danger Level: Moderate**

**Aggressive**

**Unresponsive**

**Slow**

## Description

Wretches are past wanderers that have gone insane due to lack of sleep or sustenance. Due to entities killing them off when they are in their sub-transformed state, the only levels that they appear in are Level 6, Level 9, and the Abandoned Outpost. Luckily this means that they cannot notice you if you are quiet, and Lidar scanners have a built-in feature to track them.

## Appearance

Wretches retain their human shape, but have no skin, leading for their outer layer to be bright red and exposing their flesh and tissue. In level 9, they hold Crowbars and will attack and kill the player with them.

## Early Encounter

The Wretch wanders both sections of level 6, but preferably stick to the darker area. The Wretch does enter the first part of the level occasionally, leading to an early encounter. This isn't dangerous to the player and is more of a jump scare or warning of their existence.

## Tips and Advice

### Level 6

Do's:

* Sneak whenever you hear a wretch coming close to you using the Lidar Scanner.
* Use the Lidar Scanner for knowing when a Wretch is coming close.

Don'ts:

* Walk/Sprint when a **Wretch** is nearby.
* Freak out when the Wretch is bumping into you.
* Stand in the path of the Wretch.

### Level 9

Do's:

* Close the doors on them. Make sure to lock the door because Wretches are able to open them.
* Run out of the house that he's in.

Don'ts:

* Forget to lock the doors in level 9.
* Crouch when near them, they can see you unlike Level 6

### Abandoned Outpost

Do's:

* Hide in a locker or in a vent to avoid being seen
* Crouch so he doesn't hear you
* Listen for doors opening, it might be passing through one nearby

Don'ts:

* Run around blindly into rooms or around corners
* Try and trap it early, get all of the Almond Concentrate in the machine first

## Gallery

Jumpscare when killing the player in Level 6Wretch on the Note in the Abandoned OutpostJumpscare when killing the player in Level 9 and the Abandoned OutpostModel of a Wretch
Level Selection

## Information

The Level Selection system is the system used for selecting different levels of the game. It is one of the most useful and time-saving features as the player does not need to beat any levels to reach the one they desire, they can just select directly it and play.

## New unreleased Level Selection

The new Level Selection System is going to be one of the most well known backrooms levels, The Hub. When the Old Level Selection System was removed in the Part 2 update, a new section was added in the main menu under the multiplayer section, called the The Hub. When you hover your cursor over it it says "Explore the levels and try to beat your times **(Coming soon)**". What we believe is that there will be a Hub door for each of the levels which will also display the best time the player has achieved. The easiest way to play specific level as of now is to beat the game in one of your saves after finding all hub doors that exist in the game. After that, enter the level that is the closest to the level you'd like to play.

## Old Level Selection System

Before the Part 2 update one could access the Old Level Selection system by clicking singleplayer. It was a slideshow, where each slide showed a picture of a level and a short description of it. It also showed the player what the time of their best run was, making it very helpful for speedrunners. You could choose one level only if had beaten it in singleplayer. If you beat the entire game you had access to select any level. If you click on the singleplayer section after the update, there are now game saves. They do not provide any info about the levels, they just let you start a new game.
Blue Tiles

## Description

Dead end, you can find entities here. Just don't d̴̜͉͆̓ő̵̧̻͚̼͛̄̑n̴̼̬̻͉̤̹͍͔̫͕̅̓̇̒̆̓̍̚t̸̫͖̰̼̉̈ ̶̝̦̎͂̆̆̋̐͑g̷̡̧͓̞̖̻̹̺̤̐̈́̑ö̸̹̥̠̾̓ͅ ̶̢̭̮̹̳̯̃̽͂̚̕i̷̛͎͂̉̓̽̅̆n̸̛̮̻̯͉͇̗̍́̋͊́͒̍͘͝ͅͅ as it leads only to death. (Please note that entities can't go outside blue tiles so don't worry about that)

## Entities

The entities cannot be seen, death is swift as your screen distorts until the game over screen appears.

## Exits

Go back up to The White Titles. And d̴̜͉͆̓ő̵̧̻͚̼͛̄̑n̴̼̬̻͉̤̹͍͔̫͕̅̓̇̒̆̓̍̚t̸̫͖̰̼̉̈ ̶̝̦̎͂̆̆̋̐͑g̷̡̧͓̞̖̻̹̺̤̐̈́̑ö̸̹̥̠̾̓ͅ ̶̢̭̮̹̳̯̃̽͂̚̕i̷̛͎͂̉̓̽̅̆n̸̛̮̻̯͉͇̗̍́̋͊́͒̍͘͝ͅͅ.

## Trivia

* These do not exist on the Wikidot or Fandom Wiki versions of Level 37 so they are unique to this game
Food Elevator (Level 5)

## Description

The Food Elevator is a little old-fashioned, wooden elevator. There is a handle at the top along with 3 buttons at the side. There is also a hint on the right side to help the player understand what they need to do.

## Use

The Food Elevator is used for giving the player the 3 keys needed to open the locked door that leads to the exit. In order for it to give the player the keys, they need to place moth jelly in it. After the player has given all 3 moth jellies to the Food Elevator they will be able to unlock the door with the keys there were given.

## Levels

The Food Elevator is a Level 5 exclusive and can only been found on the Entry Floor of the Hotel.
Table (The End)

## Description

The table is a classic rectangular wooden table.

## Use

The table can be used for **hiding** when chased by the Scratcher. After the recent update useful items like Almond water and Flashlights can be found on top of it.

## Levels

This table can only be found on Level The End. There are two of them in the level, one on the upper left side and on the lower right side.
Computer (The End)

## Object Info

The computer resembles a mid-1990s monitor. The computer is on the **desk** in the middle of Level The End. When the level starts press the 'F' key while looking at it to open it. The computer needs to be pressed again after all the tapes are collected.

## Use

The computer is used for showing how many tapes the player(s) need to collect. As of now, when you first turn it on, it will show the total number of tapes when you started. Collect at least one tape to fix it.

## Gallery

The computer closed.The computer showing the amount of tapes remaining.The computer after all the tapes are collected.
Escape The Backrooms Wiki

**Welcome to the Official Escape The Backrooms Wiki!**
*Let's escape out of here **together!***

Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. Each level features different ways to escape with danger along the way.

## Various Screenshots

Level 0 - "The Lobby"Level 0 - "The Lobby"Level 0 - "The Lobby"Level 1 - "Habitable Zone" (Section 1)Level 1 - "Habitable Zone" (Section 1)Level 1 - "Habitable Zone" (Section 2)Level 1 - "Habitable Zone" (Section 2)Level 1 - "Habitable Zone" (Section 3)Level 1 - "Habitable Zone" (Section 5)Level 2 - "Pipe Dreams"Level 3 - "Electrical Station"Level 4 - "Abandoned Office"Level 5 - "Terror Hotel" (The Lobby)Level 5 - "Terror Hotel" (The Hotel)Level FunLevel 37 - "Poolrooms"Level 37 - "The Poolrooms"Level "Run For Your Life"Level "The End"Level "The End"Level 9223372036854775807 - "The Escherian Stairwell"Level 94 - "Motion" (The Hills)Level 94 - "Motion" (The Hills)Level 94 - "Motion" (The Hills)Level 94 - "Motion" (A House In The Hills)Level 94 - "Motion" (The Floating Castle View)Level 94 - "Motion" (The Floating Castle)Level 94 - "Motion" (The Floating Castle)Level 6 - "Lights Out"Level 6 - "Lights Out"Level 7 - "Thalassophobia"Level 7 - "Thalassophobia" (Underwater)Level 188 - "Courtyard of Windows"Level 0.11 - "Water Damage"Level 0.11 - "Water Damage"Level 9 - "Darkened Suburbs"Level 9 - "Darkened Suburbs"Level 10 - "The Bumper Crop"Level 3999 - "The True Ending"Level 3999 - "The True Ending"Level 3999 - "The True Ending"Level 3999 - "The True Ending"

## Wiki Administrators

This forum is mainly moderated by the administrators, who are MattFor, Roystbit, Ikol, Sussy Gussy and Karatzas.

This is the only official Escape The Backrooms wiki.
Cubes (Level 94)

## Description

The Cubes look like a block of concrete that was painted with red, orange and white paint but has faded away. There are 4 Cubes in total and all of them have a shape at the top. They either have a circle, a star, a square or all three of the shapes combined.

## Use

The Cubes are used for completing the puzzle in order for the door to open. To complete the puzzle the player needs to move each cube to the corresponding shape shown on the floor. Once all the Cubes are placed correctly the door will open.

## Levels

The Cubes can only be found inside the **Floating Castle** and are a Level 94 exclusive.
Wax Bar

**WARNING! On 1/18/2023 6:30pm CEWT Dismisser (or kicek\_kic) found out that WaxBar is actually a Moth Jelly but different file name! This page won't be deleted just in case someone finds WaxBar too and has no idea what is it.**

## Information

Wax bar is an unobtainable by any means item added on 12th of January. The purpose of it is unknown and only a few lines of code exists along with the icon. Since I do not know how to access the icon and if someone knows how to do so, please dm me on discord, Im active everyday and my username is "kicek\_kic\_polska", thanks.

## Appearance

Wax Bar seen in UUU Objects DumpPossible look of Wax Bar
Level 0.2 - Remodeled Mess

## Appearance

Level 0.2 or **Remodeled Mess**, is a level that is both upcoming and in-game. Right now, it is a very small area resembling its Wikidot form. In the future, the sub-level may be its own, large area once procedural generation is added.

## Objectives

There is one objective

* There is a button that will help turn off the lights and cast shadows, use this to solve a code for a locked locker in The Manila Room
* In that locker with the code use the Chainsaw to cut the wooden boards to enter Level 0.11

## Entities

No entities are currently known to be in this level.
Events

## What are Events?

Events are changes that happen to the game during Holidays (Halloween and Christmas). So far, there's only been the Halloween and Christmas Event.

## Halloween Event

This event added some Pumpkins in certain levels like Level 9 and Level 5, and changed the texture of Moth Jelly and Almond Water in order to better fit the event. This Event arrived on October 26th, 2023 and ended on November 2nd, 2023.

### Gallery

A Promotional Image for the EventPumpkin Almond WaterPumpkins in the Level 0 Pitfalls ExitThe Pumpkin in the Level 5 Main HallsPumpkins in the Level 5 HotelMoth Jelly with a Bat ImprintOrange Balloons in Level FunPumpkins in Level 9More Pumpkins in Level 9
## Christmas Event

This event added 8 Player Lobby support and some of the rooms in The Poolrooms became completely frozen. This Event arrived on December 21st, 2023 and ended on January 4th, 2024.

### Gallery

A Promotional Image for the EventFrozen Water in Level 37More Frozen Water in Level 37Frozen Water in Level 37 3Frozen Water in Level 37 4Frozen Water in Level 37 5Frozen Water in Level 37 6Frozen Water in Level 37 7
Level 3 Guide

## Instructions

After you spawn, you have to turn on 9 breakers, 3 in East Substation, 3 in West Substation and 3 generators. East substation doesn't have any threats, West and generators have Electrified Water Puddles and Hounds. To escape a Hound, you have to first flash-bang it (point a flashlight at it) and then either hide in a room and close door (they can't open them) or go out of the Substation as they can't leave their area. The further you go, the darker it gets and breaker locations are random so good luck!

## Second part (West substation)

A guide on the first part isn't necessary since there's no entities.

Second part begins with a rooms that has a table containing a microscope, and two flashlights. Make sure to take one, since surviving this level is very difficult without one.

First, head to the door across from you. Check the right wall for a breaker, and then head to the next door. After this, is a long hallway, with a door halfway across, and a hound at the end. It's best to walk up until you hear a Hound, and then run for the door and quickly close it behind you. Travel to the broken wall on the other side of this room, and keep an eye out for breakers. After this, go to the right and take the first door you see next to you. The room you should be in now is small, with a couple piles of trash, and one blank wall, sometimes containing a breaker. After this, leave the room, and travel to the other door in the hallway. Be careful, as a Hound will always be in this room. The best strategy to win, is to let the Hound see you, and then run to the door and close it. After this, listen for it to run away. And quickly run into the room and get all the breakers you see. Do this as fast as possible, because the Hound may eventually see you again, if you loiter.

## Third part (Generator)

It's best to follow the map on the right.

Any rooms with Hounds, you should watch out for. As they could be right in front of the door. So it's best to open and close the door once, in quick succession, to make sure no Hounds are nearby. If you need to travel across a room with a Hound, it's best to let it see you, then close the door until it runs away. Once it does this, get to your next door as fast as you can. Also be sure to check every room, this part of the level has a lot of locations where breakers can spawn.
Fire alarm (Level The End)

## Appearance

The Fire alarm is red alarm with a black part in the middle that says ''**FIRE**''.

## Use

2 Fire alarms are on the level. One on the **left** and one on the **right** wall. The Fire alarms can be used to **distract** the Scratcher to make collecting tapes easier. Each Fire alarm can only be used **once**.

## Levels

The Fire alarm is a Level The End exclusive object.

## Gallery

A Fire alarm on one of the walls on Level The End.
Level 6 Guide

## Instructions

After you spawn, loot both rooms next to your spawn, and then start following hallways until you find LiDAR scanners. Then, once you find a LiDAR, equip one and that's where the hard part starts, flashlights don't make any light there and a Wretch is lurking there, to survive it, stay crouched whenever it's nearby. It cannot hear you or kill you while you're crouched, unless it saw you crouch. A map of Level 6 can be found below (the map starts at the dark part). Take it somewhat slowly, if you have enough items to keep your sanity high, rushing is a bad idea. As the Wretch could easily hear you without you even noticing.
Sanity

## Description

Sanity is a mechanic in Escape the Backrooms. Every player in the game will have a sanity meter that is viewable in their inventory. Sanity will deplete gradually throughout the game, and more so in certain levels like Level 3, Level 6, and Level 94. However, levels like Level 0, Level 4, and The Hub will not cause the sanity meter to lower, and being inside Level 37 will restore sanity.

## Tips & Advice

* Drink Almond Water to restore your sanity.
* Drink Juice or eat Moth Jelly/Energy Bar as they can also restore sanity but not as significantly as Almond Water.
* The first time you hallucinate restore your sanity. If you do not, you have about a minute or so before you hallucinate for the second time which means you died.

## Trivia

* Almond Water increases sanity by 50%.
* Juice increases sanity by 25%.
* Moth Jelly increases sanity by 25%.
* Energy Bars increase sanity by 25%.
Bone Thieves

**! - Danger Level: High // Avoid at all costs.**

## Description

The Bone Thieves are an upcoming entity that are stationary predators that rely on their ability to mimic the noises of both humans and entities to draw prey near and make them boneless. The bone thieves will suck the bones out of the player, killing them.

## Appearance

They have yellow skin and have their eyes inside of the mouth when they open their jaw. However, this might change when added to the game.
Bed (Level 5 and 94)

## Level 5 Bed

### Description

The Bed of Level 5 looks like a vintage old wooden bed with detailed covers and pillows.

### Levels

This Bed is a Level 5 exclusive and can only be found on most rooms of The Hotel.

### Use

The Bed is used as a hiding spot from Skin Stealers or Hounds.

## Level 94 Bed

### Description

The Bed of Level 94 resembles a more modern and simple white bed.

### Levels

This Bed is a Level 94 exclusive and can be found in every house of the level.

### Use

The Bed is used to hide from Animations that come out at night.
Entities

**Entities** are NPCs found throughout different levels in the backrooms. Most entities are aggressive towards the player and will try to kill them, while others will ignore or even try to help the player. All types of entities vary heavily in appearance, mechanics, and habitats. Entities can be found on a variety of different levels, meaning some entities can be found on different levels than others. Entity spawn count will vary per level.

Upon contact with a player, all aggressive entities will instantly kill the player, meaning that they all do the same damage. Entities are the most common form of death. Entities cannot be killed, with the exception of the male deathmoths, which will die from bug spray, turning them into moth jelly. However, the player can simply outrun many aggressive entities. Others, there are different ways of escaping them.

Other entities use a different strategy. Entities such as smilers will only attack the player if they move suddenly or shine their flashlight. Other entities such as skin stealers will sometimes disguise as another player and infiltrate a group of players, and attempt to kill them from there, although some skin stealers will just rush the player on sight. This makes entities much more diverse in behaviour, and makes them more dangerous.

Currently, there are 14 released entities inside the game. There are currently 3 entities that are under development, but have not released into the game yet, and 2 entities that were either scrapped or removed. Lighthead is one of the removed entities, appearing in Level 2, but was removed by the developer for not fitting into the lore of the backrooms.

## All Entities:

* The Bacteria/Howler
* Skin-Stealers
* Smilers
* Hounds
* Male Deathmoths
* Female Deathmoths
* Partygoers
* The Scratcher
* Animations
* The Animated King
* Wretches
* The Thing on Level 7
* The Neighborhood Watch
* Facelings
* Kitty
* Bone Thieves
* Lighthead
* Jerry
* Partypoopers
* Party Host

## Categories:

### Released Entities:

* The Bacteria/Howler
* Skin-Stealers
* Smilers
* Hounds
* Male Deathmoths
* Female Deathmoths
* Partygoers
* The Scratcher
* Animations
* The Animated King
* Wretches
* The Neighbourhood Watch
* Facelings

### Unreleased Entities:

* Kitty
* Bone Thieves
* Partypoopers
* Party Host

### Scrapped/Removed Entities:

* Lighthead
* Jerry
Level End Guide

## Instructions

Your task is to **collect** all tapes scattered throughout the level on the shelves. In singleplayer the player needs to collect all 24 tapes in order for the exit to appear. In multiplayer 24-48 tapes must be collected depending on how many players are in the team. The Scratcher cannot see the player but has an enhanced hearing sense so try to be as **stealthy** as possible. If the Scratcher starts chasing you the best option would be to hide under one of the 2 tables on either side. After the recent update 2 fire alarms were added. One on the **left** and one on the **right** wall. The fire alarms can be used to **distract** the Scratcher to make collecting tapes easier. A good strategy for the level, is to trigger an alarm, and the run to the other side, to collect as many tapes as possible while the Scratcher is distracted. Do this with both sides, and the back wall you can just get while the Scratcher isn't close by.
Flare Gun

## Description

The Flare Gun looks like a normal red flare gun.

## Use

The Flare Gun is used for lighting your surroundings in the foggy area of Level 7 and in multiplayer is to let your teammates know where you are.

## Levels

As of now the Flare Gun is only in Level 7. It might spawn in future levels.

## Rarity

The rarity of the Flare Gun is ranked as **Epic**.
Computers (Level The Hub & 4)

## The Hub Computer

### Object Info

The computer on The Hub is an oldschool white-yellowish computer on top of a black and white desk. On the desk a keyboard and a mouse can also be seen along with a telephone and a black chair on the side.

### Levels

This particular computer is only found on The hub after opening the **M.E.G. base entrance door**.

### Use

The computer is used for **opening** the garage by **running** the ''Gate.exe'' file. To do that you need to find the **password** somewhere in the same room. Another use for the computer is viewing information on levels you have visited.

## Level 4 Computer

### Object Info

This computer is also an oldschool white computer sitting on a white/grey desk. The computer's screen says "You are an idiot'' with three smiley faces.

### Levels

The computer can only be found in Level 4 after entering the Vent across the security room using a Crowbar.

### Use

This computer is **useless** for now but we do not know if that will change in a future update.
Level 0 Guide

## Instructions

After you spawn, look at the map and try to locate your position. Then go to Key location, grab all ladder parts and repair the ladder, climb it and grab the key. Then head to the Pitfalls and unlock the door. Now you can choose, either choose Exit or Alt Exit, both will lead you to Level 1. I recommend trying to get to Exit and if you fall then to Alt Exit. Don't linger around to long because around the three-minute mark the howler will start to spawn.

## Images to help

Level 0 KeyLevel 0 DoorLevel 0 Alternative Exit
The Thing on Level 7

## Description

The Thing on Level 7 is a huge fish-like entity that lurks in the deep ocean of Level 7. It is very aggressive and very rare to appear. It can also swallow an entire human being.

## Behavior

**Originally**, Fancy stated in his new video that The Thing will slowly stalk you and if it chases you for enough then it will start swimming towards you. When you are in the ocean, if you see the entity close to you stay still or you will be heard and possibly killed. It is very likely to attack the longer you spend in the level.

**Currently**, The Thing on Level 7 won't actually attack the player. It's only purpose is to knock the cage the player enters to open it up for the player to swim around in the ocean so they can get to Level 8.

## Gallery

Image of The Thing on Level 7 from the Fandom Wiki page (Accurate to current model)The Thing killing a player (From Fancy's video with the original plans for it)The OLD model Fancy madeNote on Level 7
Box (Level 1)

## Description

Box is a solid object that can be found in every smaller room in Level 1.

## Use & Origin

The purpose of it right now is to make the smaller room more detailed, however that may change in future updates and the Box could provide the player with useful supplies like Almond Water. If you look closer, you can see that the package is from Poland, made in Poland and the box number is 202/346. Every box in this level has the same details.
Wardrobes

## Description

The wardrobe is a grey wardrobe found at the first 2 floors of Level 1. It looks like an old greyish wardrobe with black handles and it looks like it has been painted recently with low quality paint.

## Use

The wardrobes are used to find Flashlights and Almond Water, as well as keys in the second floor of Level 1. In total you need 4 keys, which can be found in some wardrobes around the level.

## Levels

The wardrobes are found on the first two floors of Level 1.
Chainsaw

## Appearance

The Chainsaw looks like a typical chainsaw with an orange handle.

## Use

The Chainsaw is used for tearing down wooden planks that lock doors. Some doors may require the player to use the Chainsaw 2-3 times before all the planks are destroyed. Despite what one might think, the chainsaw cannot be used as a weapon.

## Levels

The Chainsaw can be found in Level 0.11 . It can also be seen in the hands of the Faceling in Level 10.

## Rarity

The rarity of the Chainsaw if ranked as **Epic**.
ID Card

## Description

ID cards are new items that were added after the Part 2 update. They look like normal ID cards employes have. Your steam username is displayed on the card.

## Use

The ID Card is used to identify your teammates. This is useful as the Skin Stealer first appears like the player, with the normal yellow suit. To pull out the ID Card simply press "C" on your keyboard.
Level 3

## Description

Level 3, the Electrical Station, is a series of corridors and rooms with brick walls and concrete floors. The level is split into 3 distinct sections. The first is simple, turn all three generators on and open the next section. The second section is the same, except it contains Hounds, which are dog-like creatures with shaggy hair. The third section is the same as section 2, with the addition of lethal pools radiating with electricity. Obviously, do not step in these puddles. Once you have all 9 breakers turned on, return to the first section and find the exit.

## Entities

There is only one entity throughout Level 3, which are the Hounds. This Hounds' one weakness is your flashlight. If you shine the light in its' face, it will be stunned for a short period causing the player to have a limited time to react, after a short while it will retreat.

## Entrances And Exits

### Entrances

To enter Level 3, you must turn left at the beginning of Level 2. Continue until you see a brick hallway off to the left of the main hallway.

### Exits

To escape Level 3, you must turn all 9 breakers on, then find a door that leads to a staircase going down. At the bottom of this staircase is Level 4.
Abandoned Outpost

**Unsafe**

**No Sanity Risk**

**Low Entity Count**

*"THAT THiNG HAS AN ADMiNiSTRATOR CARD...THAT CAN GET US ANYWHERE..."*

- The Note in The Abandoned Outpost

## Appearance

The Abandoned Outpost is an abandoned M.E.G. Outpost on Level 9. It was most likely used by M.E.G. to study Wretches and the "Wretching Cycle". In the Outpost, there is a bed with a Wretch in it. The entire Outpost appears to have been abandoned for a long time at this point.

## Objective

### Part 1: Get the Concentrate

Once you first spawn in, you must proceed on forward to get to the Base. Once in, you'll first find yourself in a room with a cage. When entering this area, a movie will play explaining how to turn a Wretch back to normal. Once it's done, you must go around the place and find 4 Bottles of Almond Concentrate. There are Lockers scattered around the place that you must hide in if the Wretch spots you.

### Part 2: Collect the Card

Once you have all the Bottles of Concentrate, lure the Wretch to the cage, and it will close. Then, push the emergency shower forward until you can't move it anymore. Turn it on, and the Wretch will be reverted back into a human. Collect the Card, and you can leave the Outpost.

## Items

There isn't a lot here, but there still is some stuff. These Items include:

* Almond Water
* Crowbar
* Almond Concentrate

## Entities

There is only one Entity in this Outpost:

* A Wretch

## Entrances & Exits

### Entrances

* Unlock access to the center House in Level 9 by finding the Terminals and enter the basement in the Center House to get here.

### Exits

* Go back the way you came, which will send you back to Level 9.

## Trivia

* This Level is still in Level 9, so it's the only Level in the game that isn't a Level.

## Gallery

The Wretch after it has been healedThe NoteMap of The Abandoned Outpost
How to increase players max amount in a server

### Notes:

* The max amount of players you can have is 16 because more will just get black screened and kicked.
* If the server is in normal+ mode, **all** players that are alive needs to be in exit (have fun trying to get 16 players in an elevator)

## Execution:

1. Inject Cheat Engine to Escape The Backrooms
2. One in Multiplayer tab, click "Create Server" and set "Max Players" to 2 **and do not click "Create" button**
3. Set Value to 2 and hit "First Scan" in Cheat Engine
4. Change "Max Players" to 4
5. Set Value to 4 and hit "Next Scan" in Cheat Engine
6. Change "Max Players" to 2
7. Set Value to 2 and hit "Next Scan" in Cheat Engine
8. Repeat until you get from 1-4 results left
9. Grab all the results to the window at the bottom and change the value of all results to the max players amount you want to have
10. Done, now click "Create" button and enjoy your max player amount

## Credits:

* The OG Berg video tutorial <3
* AlexOnDis for telling me about this
Voice Chat

The in-game voice chat is useful for those that do not have another application for talking with friends. You can use the voice chat by pressing "**V**" on your keyboard. You can either enable or disable push to talk, enabled is recommended. When enabled you need to hold the "V" button while talking. When it is disabled you can just talk. One outstanding feature in the game, is that some entities can hear your voice if you are using voice chat and chase you. The only entity that does that as of now is the Scratcher. Also make sure you have adjusted your audio settings correctly in order to hear other players.
How to Modify the Game

## Installation

1. Go to this site and download latest file. (you can pay on Patreon for more power)
2. At the bottom, click "Open" and choose ETB installation directory.
3. Click "Patch".
4. If you get an error, follow the instructions.
5. If you get a prompt saying that you're patching the game for the first time, click "OK".
6. Download "Epic Games Launcher", download it here.
7. After you Log-In, go to "Unreal Engine" tab on the left.
8. Click the black "+" on orange square near "Engine Version".
9. Choose version 4.27.2 and wait for it to install.
10. After launching the Engine, setup a new blank project and title it "Backrooms" (without ")
11. Download and install UE Viewer, after doing all the steps, instead of choosing the ETB installation directory, go to EscapeTheBackrooms -> Content and select "Paks" folder, then click "OK".

## Usage

Modifying the game can be challenging because you never know if you do everything right so I'll show you an example, we'll change the lvl 0 wallpaper, to do this, go to "Game" folder, then Backrooms, then Textures and then "NewWallpaper". Export it and it'll create a new folder called "Umodel Exports", it'll export the folder and all folders that keep it. In your Engine project you should have a folder called "Content", right click it and create a new folder called "Backrooms" and then replicate the structure from the "Umodel Exports". In "NewWallpaper" folder import your texture that to change in lvl 0 and rename the texture to "Wallpaper\_BC". Click "Save All" (found in "File" tab at the left top corner), then click "Cook Content for Windows". Drag the cooked files into the content folder located in ETB installation directory. Done!

## Credits

* AwesomeFace for creating the tutorial in .docx file
Moth Jelly

"Gives you a temporary speed and stamina boost."

## Appearance

Moth jelly is shown as a shiny purple rectangle, and closely resembles grape jelly.

## Use

It gives 25% sanity back to the wanderer with a temporary speed and stamina boost.

## Images

Moth Jelly on groundMoth Jelly in inventoryMoth Jelly while holdingMoth Jelly while using
Co-op Difficulties

## Difficulties

### Easy

Play through the levels in order with a group of friends (Max 4 players). **This applies to every difficulty**

Only **one person** needs to find the exit. If a player is killed, then they spectate the next player. No sanity is lost and hounds move slower.

### Normal

**All players alive need to find the exit**. If a player is killed, then they spectate the next player. Easy mode may provide a less difficult playthrough if you're not experienced with survival games. Sanity will now come into play unlike Easy difficulty.

### Hard

**Every player must find the exit to continue**. If a player is killed, then each player is sent back to the start of their current level. Sanity is lost faster and some entities will make less sound/walk faster. Sanity drains faster.

### Nightmare

Same as Hard but If **1** player dies, **everyone** gets sent back to Level 0. Only for the bravest of wanderers. Sanity drains the fastest.

```
If you want more info about Nightmare visit this page.

```
The Smiler

**Danger Level: Moderate**

**Entity Number: 3**

## Description

The Smiler is a shadow-like entity that appears in dark/dangerous places like Level 1, Level 2, and Level !.

## Appearance

Currently, The Smiler is a pair of white eyes and teeth that glow in the dark with no visible body.

Previously, The Smiler was a big dark spider looking entity with spikes coming off of it. Its body is entirely black and usually not visible apart from its bioluminescent creepy white smile. Now this is only seen in Level 2

## Tips and Advice

The Smiler appears in different levels in different situations, so advice is different for each time. In Level 1, try to stay in the light and don't be caught outside when the lights turn off. In Level 2 and Level ! (Run for your life), just run without turning back.

### Level 1

Do's:

* Try to stay in the light
* Sprint when the lights turn on

Don'ts:

* Stay or go into the area while the lights are turned off
* Try to outrun the smiler, it's faster than you majorly.

### Level 2 and Level ! (Run for your life)

Do's:

* Run without looking back
* Sprint all the time
* Hop if you are more advanced.

Don'ts:

* Stop sprinting while being chased

## Additional information

One of the supposed variants of The Smiler is a Ghost Smiler.

## Gallery

Jumpscare in Level 1Jumpscare in Level 2Level ! horde death sequenceA bunch of Smilers on the last Note in Level 1**OLD** Level ! horde death sequenceMultiple Smilers in the last section of Level 1
Locker

## Description

The Locker is a normal locker that is human sized with a handle and small openings for ventilation.

## Use

The Lockers are used as hiding spots from the Wretch in the Abandoned Outpost. A player just had to interact with it to hide inside it and press that key again to leave it. When hiding the player can see outside of it thanks to the small openings so they know when it's safe to leave. There are many lockers in multiple rooms, usually being dead ends.

## Levels

This is exclusive to the Abandoned Outpost.
Timed Lever

## Description

The Timed Levers are levers that are on timers with a black handle with yellow stripes on it. Above it are 4 lights indicating which ones have been turned on/off.

## Use

The Timed Levers are used to open a gate that is blocking the entrance to Level 188. The red lights above show which ones are on/off for better tracking.

2 of the 4 levers are randomized on their locations while 2 are not. 1 by the closed gate and the other inside of a sealed room that requires using a vent to access.

The timers on the levers will be varied depending on how many players are currently alive. Lasting the longest on single player or only 1 player left alive while, the shortest timer when there is 4 players alive. Each one that dies will increase the time until they turn off on their own.

## Levels

These objects are only found in Level 0.11.
Level Fun

**Unsafe**

**High Sanity Risk**

**High Entity Count**

*"I should sneak if I'm near them."*

- The Player after sneaking by the first 2 Partygoers

## Appearance

Level Fun appears to be a children's birthday party with orange walls and fuzzy blue carpets. This level also has tables to hide under. This level is also the home of the Partygoers.

## Sub-Levels

Sub-Levels for Level Fun Include:

* Level Fun+ (not yet in-game)

## Entities

There is only one type of Entity in Level Fun, The Partygoer (16 in total), who will chase you if they see you or if you come too close to them. Partygoers can be avoided by crouching past them or hiding under tables.

## Entrances

Go right into Level 2 and find the entrance containing a ladder to get here.

Note: You can only enter again on your return to this level from Level 5.

## Exits

In order to leave Level Fun, you need to find a room that is very different from the rest of the level, with different colored walls, balloons, floor patterns and decorations. After opening two doors, a tile-covered room will lead to a pool area with 4 different colored slides that will all lead directly to Level 37.

## Items

Items you can find in this Level are mostly Normal.

These items include:

* Almond Water
* Juice
* Energy Bar
* Flashlight
* Liquid Pain

## Hub Entry

M.E.G. Notice: The information on this level has been removed as it has been vandalized by the Partygoers. They have breached the credential system and any information here should not be trusted.

**Survival Difficulty -** Class 0 - No danger at all ;)

**Sanity Danger -** Class 1 - Minimal Sanity Risk

## Trivia

* Unlike most of the levels in the game, Level Fun and Level ! are no longer on any of the wikis.
	+ They are archived on places like YouTube for those who which to hear their pages being read and images that were on those pages.
* There is a note found in the files that seems like it would have been used in Level Fun. This note went unused.

## Gallery

Orange Balloons from the Halloween EventThe Unused NoteMap of Level Fun
## Soundtrack

Level Fun has multiple nursery rhyme covers that will play when in the Level, with Row Row Row your Boat being the most common.

These songs Include:

* Row Row Row your Boat
* ABC
* Skip to my Lou

All of these songs were made by The Green Orbs.
Keyholes (Level 1)

## Description

The Keyholes are a slot in the wall where keys can be inserted. The Keyholes are comprised of a small, square shaped surface that has a dark shade of cyan that is screwed into the wall. Additionally it says "COOP OPEN" to help the players understand what they need to do.

## Use

The Keyholes must be used in order to open the locked metal door in the room. The player(s) need to find **4 keys**, insert and turn them to open the door. The door will open once all keys are turned within the time limit.

## Levels

The Keyholes can only be found in Section II of Level 1.
Alysanne Lannister

> He visto cosas en mis sueños que nadie más ha visto. Cosas que han sucedido, cosas que sucederán, cosas que nunca deberían suceder.
>
>

## Political information

### Lealtad

Casa Lannister
Casa Baratheon (por matrimonio)

## Información Personal

### Cónyuge(s)

Tommen I Baratheon

Alysanne comparte su nombre con la Reina Alysanne Targaryen, esposa del Rey Jaehaerys I Targaryen, conocida como la Bondadosa Reina Alysanne por su bondad y generosidad.

## Personalidad

Alysanne es una joven imaginativa, compasiva e idealista, cualidades que la hacen una persona amable y perspicaz. Pero también es extravagante y bibliófila, rasgos que la hacen una persona única y fascinante. Le encanta leer y aprender, y siempre busca entender el significado profundo de las cosas, ya sea en el campo de la historia, la filosofía o la magia. Tiene una forma críptica de hablar que confunde a los demás, y a menudo usa metáforas, acertijos o profecías para transmitir sus pensamientos.

A diferencia de la mayoría de las damas nobles de su época, Alysanne no está interesada en las intrigas cortesanas o las rivalidades mezquinas. Prefiere pasar su tiempo en la biblioteca o en los jardines, rodeada de libros y flores. Es leal y amable, siempre dispuesta a ayudar a los necesitados, pero también es tímida y reservada, y prefiere mantenerse a sí misma o a sus amigos cercanos. Tiene un fuerte vínculo con su esposo Tommen, quien admira su inteligencia y suavidad. También se preocupa profundamente por sus hermanos, especialmente por Tyrion, quien comparte su amor por el aprendizaje y el ingenio.

## Frases

Siento que no pertenezco aquí. Siento que no pertenezco a ninguna parte.
Juhani Malviniemi

**Juhani Malviniemi** on Heinolan kansalainen ja Pihlajan, Eeron ja Eliaksen isä.

## Persoona

Juhani on vähäsanainen mies, jolla on temperamentti. Hän on varmasti joskus jaksanut välittää itsestään ja läheisistään ja varmasti välittää jollain tasolla yhä. Hän vain on luovuttanut. Hän on kyyninen, vihainen ja kärsimätön, eikä aina kykene kätkemään sitä.

## Ulkonäkö

Juhani on keski-ikäinen, laiha valkoihoinen mies. Hänellä on siniset silmät, pisamaiset kasvot ja valkenevat punaiset hiukset. Hän näyttää kovasti vanhimmalta lapseltaan ja Pihlaja on perinyt hänestä myös hiuskiehkuran otsansa yläpuolella. Juhani käyttää kävelykeppiä.

## Suhteet

### Pihlaja Malviniemi

Pihlaja on Juhanin vanhin lapsi ja Juhani tukeutuu häneen ehkä hieman liikaakin. Vaikka hän odottaa Pihlajan kantavan aikuisen vastuuta, hän myös pyrkii myös kontrolloimaan Pihlajan tekemisiä tarkkaan. Se lienee hänen tapansa osoittaa välittämistä.

### Eero ja Elias Malviniemi

Juhani on etäinen nuorempien lapsiensa elämästä ja antaa Pihlajan käytännössä kasvattaa heidät. Juhani välittää pojistaan, mutta ei joko osaa tai jaksa olla heidän isänsä.

### Riitasointu

Juhani ei erityisesti pidä Riitasoinnusta. Siinä ei varsinaisesti ole mitään henkilökohtaista, eihän Juhani edes tunne koko tyttöä. Riitasointu kuitenkin on yksi hänen kontrollinsa ulkopuolella oleva asia lisää Pihlajan elämään.
Level -33.5

## Appearance

   Level -33.5, also known as Floaters, is an unreleased Level. It appears to be a small room with a river crossing through with Mushrooms on both sides.

## Objective

The objective of this Level is unknown, so we'll just have to wait and see.

## Items

There are no known Items that can be found in this Level.

## Entities

Entities most likely won't be added, due to the Level appearing to be very small.

## Hub Entry

TBD, although there probably won't even be one, since this is a Sub-Level.

## Trivia

* All that's known about this Level is the Teaser.
* The Level originates from the Spanish Backrooms Wiki, which is strange considering how many common and well-known Backrooms Levels have been added to the Game.
Objects

### A list of objects that the player can interact with in the game.

Items (objects that can be stored inside player inventory) can be found here.

## Level specific objects

* Level 0 - Ladder
* Level 1 - Blue Doors - Drawer - Box - Keyholes - Wardrobes
* Level Fun - Table - Balloons - Slides
* Level 3 - Electrified Water Puddles - Breakers
* Level The Hub - Level Door - Storage shelves
* Level 4 - Reset Cameras Button - Vending Machines
* Level 5 - Food Elevator - Number Lock
* Level "The End" - Computer - Tapes - Fire alarm - Table
* Level 94 - Vans - Roller Coaster - Cubes - Light Switch
* Level 7 - Boat - Water Cage
* Level 0.2 - Light switch
* Manila Room - Locked Locker
* Level 0.11 - Timed Lever - Moai Statues
* Level 9 - Mini Map - Keycard Terminal
* Abandoned Outpost - Keycard - Locker
* Level 10 - Windmill Generator

## Multi-Level objects

* Level 1 & 5 & 188 - Elevator
* All Levels - Notes
* Level The Hub & 4 - Computers
* Level 5 and 94 - Beds - Closet
* Level 0 & 1 & 5 - Keys
* Level 5 and 8 - Bug Spray Valves
* Level 4 & Manila Room / Level 0.11 & Abandoned Outpost - Vents