Science

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-469473*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-469473*. It may contain inaccuracies.

## Science

Determines how quickly a Duplicant conducts Research and gains Attribute points.

### Effect

* +40% Research speed
* +10% Attribute leveling

The **Science** Attribute determines how quickly a Duplicant conducts Research and gains Attribute points.

## Misconception

The tooltip for Science used to wrongly state "Determines how quickly a Duplicant conducts Research and gains Skill Points". It was eventually updated but some misconceptions preserved.

**Skill point** gain is the same for every Duplicant and is only increased by doing tasks a Duplicant is interested in. A duplicant that is interested in digging will adquire a skill point slightly faster by digging than a duplicant without the same interest.

The **Science** attribute increases the speed of all attribute gains, which are also gained by doing according tasks, regardless of their interest. This means a Duplicant with a Science Skill of 10 (+100% Attribute leveling) will increase their Athletic skill faster than a Duplicant with a Science skill of 0 if both are left running on a hamster wheel.

## Training

Science can be increased by a Duplicant doing the Research errands at any of the Research Stations or analyzing Geysers.

Since the total amount of research that can be done in the base game is limited, this attribute eventually becomes un-trainable. In *Spaced Out!* DLC, the Botanical Analyzer can be used as a potentially infinite source of science experience.

### Tips

* It is usually recommended to have a single dedicated Duplicant with an interest in Science in order to eventualy cap the Attribute. Be therefore extra cautious to not let this specific Duplicant die.
* Inexperienced players who struggle to keep a high Morale may dedicate two Duplicants to Research (one for Astronomy, one for Orbital Research), as the full Research Skill Tree demands 6 Morale (or 11 if it is not an Interest)
* If your dedicated Researcher hits the Science cap of 20 (without Traits or Buffs) and you aim to MinMax, you may use other Duplicants to continue Research and Analysis and train their Science Attribute, effectively speeding up all other Attribute gains.
* Duplicants meant to do another tasks but are paired with Science as a second or third Interest are worth to consider being taken, as their basic Science Attribute will speed up their general Attribute gains. Furthermore, they can learn the Advanced Research Skill for 0 Morale cost to further increase the Attribute by +2 (+20% additional Attribute Leveling).
* This means that any positive Trait of Buff that increases Science such as Quick Learner or Early Bird pair well with hard to level tasks such as Husbandry.

## Traits

* Quick Learner (+3)
* Slow Learner (-3)
* Early Bird (+2, but only in the morning)
* Night Owl (+3, but only during night)
* Duress to impress (+7 when above 60% stress)

## Other buffs

* Balloon Buddy (+8)
* Soda Fountain (+1)
* Dead Tired: Snoring Friend (-2)
* Heat Stroke (-5)
* Hypothermia (-5)
* The Spores (-10)

## History

* **LU-356355**: The "Learning" Attribute was renamed to "Science".