recursal/Fanatic-Fandom huggingface dataset:
Alkibiades' Kopis

**Alkibiades' Kopis** was a curved golden shortsword owned by General Alkibiades of Athens. When he was killed, Forte took it. It had special enchantments worthy of such a powerful statesman and a son of Athena.

It was a +2 shortsword. In addition to this, it had two special features.

Firstly, when the wielder focused on an enemy for a few seconds (probably out of combat), they could discern **that enemy's weaknesses**, due to the sword bestowing demigod-worthy quickness and tactics on them

Secondly, the wielder felt a slight tingling sense and was **made aware** **if** their mind was being read, their location scried, or they were in **any way being divined**.

Somehow in the 1520s, its ownership passed from Forte to Fyra Fyrtiosdottir of the Thavians. After the 'Red Hawk Down' incident, it was taken by Archie Grimes.
Elisabeth Arbalist

—Arbalest mistakes the Moor Sword for Xanwyr, days before she is taken to 1552. No one knows this happened.

**Elisabeth Arbalist** or alternatively spelt **Arbalest**, known by her surname, was a half-elf knight of the Order of the Gauntlet.

## Tenure aboard the Thunderchilde

The circumstances of her birth were fairly unknown, but she appeared from... *somewhere* aged 20 when, in 1552 in the Nowhere Islands, the Agents of Chaos, soon-to-be-famous liberaters of Felonil, activated a temple mechanism and brought her to their location and time. She was missing her left hand, which the Agents replaced with a perfect bronze cast. She joined the Agents as First Mate aboard the ironclad Thunderchilde, and served for a decade.

## Later Life

She then retired to Treviso and became head of the Harpers there; the superior of people like Zasenna and Lamont. She helped the Moomyns track down and vanquish the Moor Rider gang in 1579.

## Sainthood

She died defending the damaged city of Treviso at the age of 93, in 1625 - three years into the God Wars. She was trying to protect the innocent and terrified inhabitants of the town from a veritable small army of orcs and ogres. She slayed multiple of them with her sword, which then was broken. She then bludgeoned several with her bronze hand, before kicking one to their death, and finally being killed - but the civillians mostly escaped. She was canonised by the Euluskan church soon after for saving the civillians.

Her feast day was on the 19th Kaleavi. Her symbol was a bronze right hand.
Eagle Cried Hope

The **Luskan Exploratory Vessel Eagle Cried Hope** was a ship of the Lusken Navy initially used to chart the coastline of Lakay. It was repurposed for the moving of prisoners to the mines of Fort Helena, but sank in 1513 off the coast during a fierce storm, after being hit by several rogue waves.

It was captained by Lana Buckley, and its bosun was Igmut Wallace.
Chromassalanter

The **Chromassalanter** was a magical Cassalanter Mk1 Revolver painted in bright, haphazard patterns and random colours. It never seemed to respond well to the user trying to control it, instead working well when allowed some chance to dictate its usage.

Before firing, the wielder could spin the chambers, and roll a d6. The result determined the weapon's damage type from the following, replacing the usual Piercing type:

Acid, Force, Fire, Lightning, Necrotic, Thunder.
Bey

**Bey** was a large area in the northeast of Athas. It was a large area of steppe and forest, with lots of scrubland, heath, and some low mountains too. It was bounded by the Chagur mountains to its south, and beyond them, the Bas desert.

Bey was dominated by the Ratallas straits, a sprawling web of continuous inland channels across which the Beyir Khelumvirate built their empire. Their capital was Çandahar, at the innermost of the straits. They controlled the entrance inland via the fort of Pelime and its seagates.

The east side of the straits, the Vola Bereg, was disputed between the Vola Imperiya and the Khelumvirate. The main road through was along the **Argan Way,** a road lined with argan trees and many forts and points.
Lucrezzia Reeves

**Lucrezzia Jocasta Reeves** (Euluska: *Luukretzia Džokastë Röus* [luːkɾɛtsia d͡ʒokastə ɾœβz]) was a cunning businesswoman and swordfighter from Datria (born 191C).

She was the elven mother to Sheriff Valka Reeves of Jarren's Well via a mysteriously disappeared hobgoblin father - the disappearance of the husband was the talk of the tabloids in Datria for weeks. Lucrezzia was a cut-throat merchant and the owner of Halcyian Oil, the Three Cities' largest trader of pitch, crude, kerosene, bitumen, and tar. She was cold and calculating.

In 251 C, her oil depository in Accipiter was burned down by bandits, costing her thousands of golden crowns. Weeks earlier, her daughter had been attacked by the same bandits whilst on duty. In return for these events, she financed a group of bounty hunters, who teamed up with guards from Carmogan, Snappers from Accipiter, and the Wildegards. The four factions converged on the group on the shores of Lake Anoq and captured most of them alive, with one (an old vampire) being killed, and four of the group of over 10 managing to flee successfully. Lucrezzia took the sword Xánwyr from its wielder Caricc and left back to Datria, assumedly...
Davison Detective Agency

The **Davison Detective Agency** was a private company employed by The Lusken Empire in Lakay. They were excellent bounty hunters and trackers. They worked under Laeral Silverhand of Fort Helena, and issued officers such as Leona Adler to hunt down The Lakayan Liberators, which did not end well. They were repurposed in The Lakayan Federation into a private detective agency with less power, but they were still happy to work for the highest bidders.
Anneliese Tailor

**Anneliese Tailor** was a young woman, first a human, but later a vampire spawn. She grew up in the town of Sedia, north of Halcyon.

She was born around 1515 or so, and only knew her mother. Her mother used to say how orange her father's eyes were, and that he was a tinkerer and craftsman. She was the daughter of Solodar Tailor, but didn't know it.

In 1539, in Waterdeep, she got lost during a rainstorm and ended up at Teofila Miriescu's doorstep. Lady Miriescu let her stay for a few nights, which became longer, and eventually the two grew very close. Anneliese allowed Teofila to bite her gently, which caused her to develop vampirism. She continued to stay with Lady Miriescu for years, but the spark that was once there had faded, and Anneliese wanted to see the world, but felt bad for leaving the lonely lady. In 1563, when the Gal Pals came looking for Cynthia Jardín's lost recipe, they helped her out. They promised to take her places, in search of a cure for her vampirism and to find someone to keep Teofila company.

She wore a white cloak and hood most of the time, and used it to hide the two tiny dots on her neck. She had very pale skin, faintly red hair, and her father's striking orange eyes. She and her close friend Filomena often spent time together.

Anneliese became a contract of the Lamplighters' Guild in the mid-1560s after turning to them for money - she ended up working off her debt. She was present in 1567 at Henri Angier's opening show, and later at The Golden Rifle Inn when Yalaméda was killed - this was later revealed that she was a thief scout, nothing more.
Anderson Rookes

> *'In a world without gold, you and I mighta been heroes, eh, mate?'*
>
>

- Anderson to Max during the Battle of Fort Helena.

Anderson in his officer's garb.

### Known For

Led many outlaws to help liberate Lakay; cunning sailor and schemer; closest confidant of Lord Governor Disforza

### Allegiance

Luskan Navy (until 1513), Outlaw, then to the Lakayan Federation & Max Disforza (1513-)

### Associated With

Machavellio Disforza, the Lakayan Liberators, the Battle of Fort Helena

**Deck Officer Anderson Rookes**, later known as **Handy Anderson**, was a Luskan Naval non-commissioned officer, a half-elven thuggish man. Born in 1496, he was only 17 when he was serving aboard the LEV Eagle Cried Hope, a prison vessel bound for Fort Helena. He was an almost archetypal Lusken naval officer, rough, cunning, and quite a handful. On the voyage, it sank just north of the island in a storm. He and six other officers washed up in their small rowboat a small northern beach. They set off into the jungle, but Anderson was bitten on the neck by a dangling snake. The officers left him for dead, eager to get out of there. Delirious, he stumbled out the next morning to bump into the Lakayan Liberators. Even though they had been his prisoners days before, they gave him food and accompanied him through the jungle, so he was put at ease. He ventured off before they got to Oryix, going to find his friends.

They bumped into him a month later. He had got roped into running with a bandit gang called the **Jackals** and become a *de facto* leader of the gang, in fact. He pledged his gang's services to their cause. Anderson returned to Armadillo, amassing hundreds of bandits, thieves, and ruffians. They joined in the assault on Fort Helena. After the establishment of the The Lakayan Federation, Anderson ruled Armadillo for a few years as 'Mayor of Thieves'. He was called upon by Max now and again for dirty work that he didn't want to bear the Federation's name, with Anderson as a sort of contractor sending bandits over.

   In 1561, with Anderson now 65 but still as strong and sharp as ever, he was called upon to captain the freshly christened LN Bannock's Revenge, and accompany the Night Watch to Waterdeep ahead of the blockade. Machavellio Disforza paid him in a hefty sum of gold to act as their ferryman, but once the group was in position, Anderson sent an apology to them before giving the signal to the Lakayan blockade to open fire. He and the Revenge sailed away.
Burdur Brimchin

> *Gunn immediately looked back down embarrassedly, meeting the gaze of a middle-aged man standing halfway up the stairway. His beard was jet black and well-kept, with a platinum rose twisted into its end. His clothes were fine but not gaudy - sturdy looking reddish and grey trim robes and a black overcoat. Above all, he held himself with certainty and poise.*
>
>

> *Gunn lowered her gaze. ‘Herr Jarlsson, forgive my distraction.’*
>
>

> *The Jarl’s son smiled warmly as he descended the stairs. ‘No need to apologise, Runner. Who can fault you for feeling the same sense of wonder all do in the Jarl’s house? Now, tell me, what news concerns the house of Brimchin?’*
> - Gunnhilde the Runner meeting Burdur Brimchin.
>
>

**Jarlsson Burdur Brimchin Eriksson** was a councilman and the son of Erik Brimchin of Kol Darim. A savant and kind warm man, he succeeded his father in 1560 after Erik was sadly killed (by the The Oracles)
Dorawortha Stonewort

**Dorawortha Stonewort** was a Darim defector to the Tribunal of Spiders, who switched sides in 1495. She made weapons for the Tribunal during the First Darim-Drow War, an expert in teaching drow smiths Darim craftsmanship. She was originally active in Bracken around the time of the Battle of Bracken, and briefly met Dain Axehelm when he arrived post-battle to see the city briefly, and leave.
Aresilia of Brist

—An excerpt from a holy poem about her.

**Arezilja Vristosk**, later known as **Aresilia of Brist**, was a princess who lived during the 400s.

She was born in Brist, so the stories say, as daughter of a cruel and rich tyrant, *King* *Koleanus Vristosk*. Koleanus had choked the city dry and poverty was rampant. During Aresilia's early years fighting in a local war, she was captured by enemy armies and imprisoned for almost twenty years. When she returned, she found that her father had died, and the people were searching for an heir. She inherited the kingdom, but came to donate all of the family wealth to the people, feeding the poor and downtrodden, until it is said even she lived as humble a life as a grain farmer, and wore the simple linens and cloth of a peasant.

She was made patron saint of charity, gift-giving, and generosity. Her holy day was Vöwa 21st, in the dead of winter. Those who prayed to her were generous with their wealth. One icon of her was linens or muslin scarves and simple cloth.
Boris Chaffwheat

> *I was told a fanciful and colourful tale over a drink some years later, by a chap named Captain Chaffwheat, a curly-haired cavalryman who boasted he was once involved with these Naysayers. The captain told of how there was a nobleman of the city, named Lord Neverember, who ruled some years before my arrival. He was found to have been siphoning off funds, and was accused of embezzlement, a crime of the highest order in public office. Fearing his freedom, Neverember simply disappeared, never to be seen, nor his money. In the year 1502, it came to light he had hidden the whereabouts of his gold upon a small artifact, a carven stone. There was naturally great competition to acquire this trinket, and lead the holders to the treasure. By some stroke of good fortune, Chaffwheat and his fellow Naysayers came into possession of the stone. They were pursued out of the city by many that sought to claim Neverember’ gold as their own, and fled along the road north-eastward for two days, following the whispers of the stone.*
>
>

- Fira Nazar meets Boris Chaffwheat.

**Captain Boris** **Chaffwheat** was a halfling cavalryman of the Waterdeep Army who served in the wars of the central Danderillon before going on to join The Naysayers.
Dó

> *From out of the darkness become light, stepped forth Dó. Her hair was like ebony, curling like the coat of a ram. Her skin was rich as earthen clay that caught the blue light, her smile calm and serene. Her eyes shone; one like an amethyst and the other like a sapphire. She stepped out into the morning sunrise, her hair flowing in the wind. Birds halted their song when they saw her, for she was of such power and grace that they had never seen. It was not long until the beasts of the land heard of her arrival, for the next day, as Tenguaahizar reached her apex, Dó was greeted in a glade by them.*
>
>

- Nastere Vhaerun, the Vreigardt myth.

**Dó** was the Vreigardt mother goddess and the main creator god in their mythology. She represented everything, from the earth to the sky, the beasts and the waters. She was personified as an incredibly beautiful tall woman with rich blue-toned dark brown skin and thick black hair, with one purple eye, one blue.

Her two daughters were Tenguaahizar and Ulzaniwyllar.
Carmogan

**Carmogan** (Euluska: Kámëgën /ˈkɑ:.mə.gən/) was a mountain city in the very centre of the Danderillon. It was built into the southeast face of Mount Carm.

Mount Carm got its name from the Old Vrei word **ka̧rnn,** meaning 'viewpoint' - referring to the nice view, probably. This word was then borrowed back into Euluska for the word for a mountain, as well as the word for seeing or scouting - in modern Euluska it was *Koua.*

Carmogan was an ancestral hold of The Lusken Empire, built as a bastion over the Vreilands (Free / Central Lands).

Carmogan was home to several notable places and groups, like Mount Carm University, the Naturalism Society of Carmogan, the Whiteplume Museum, the United Imperial Bank and the Golden Flock. It was the birthplace of the famous drink Mount Carm Ginger Ale.

At the Whiteplume Museum, one of the only existing fossils of a dinosaur was donated by Professor Trina Flannick in the 1590s.
Disforza Manor

The **Disforza Manor** was a large manor on the southern fields of Waterdeep. It was built by Haußman, the same architect who designed House Calinezzi. It had been abandoned since Emperor Regulus turned on the Disforza family, but after Machavellio Disforza came to power, he and his family used it occasionally. It was left empty in around 1555 or so, but in 1560, Francisco Disforza and the Night Watch returned. They found Errich Irongut squatting in it.

It was huge and grandiose.
'Red Hawk Down' incident

The **'Red Hawk Down' incident**, as it was later dubbed by Scarossar homeland security, was an incident that occurred at around 6:43pm on Midwinter's Eve 1530, over south central Waterdeep.

Members of the Thavians used a triple-barrelled experimental version of the Cancro condottiere standard Davis-Burton crossbow (later looted by the party) to shoot down Santa's sleigh as he was passing high above the city. The reindeer fled back to Tarkassia, and the sleigh crashed in the fields northwest of Fort Wheeler, south of the city walls. Santa, one of two survivors, was kidnapped by Fyra, the blonde and butch leader of the guild, and taken back to their hideout, the Rum Runner's Palace under the Fort Wheeler Barrows.

> *'In the red corner, from the steppe of Lakay, we have a bison, a bull of a man, who has yet met no equal, Mongkę Orkhagan! And in the blue corner, straight from the street corners of the Narrows, we have... what was it again? Claus?'*
>
>

Several not-so-noble heroes chased the burning wreck into Farmer Brown's fields. They were Archie Grimes, Santana Claws, Ulrick Starbright, Arkady and Croissant, who had just been enjoying a time at The Polished Pump, including Claws beating Mongkę Orkhagan at pankration, a round of arrow-splitting aarchery, some games of Dead Man's Hand, a round Liar's Dice and trying to drink one another beneath the table.
They fought many Thavians in the fields, though Fyra escaped, and urged on by Mr. Jingles, a gnome and the second of the two survivors, they stormed the Rum Runner's Palace. The party were like demons - they stormed in as the Thavians slept soundly, leaving a trail of destruction, blowing men clean through metal gates, leaving molten glowing stone dripping down the walls, and ripping, tearing, shooting and slashing their way through. Shots rang out through the marble-floored halls, as blood was sprayed up the pillars and the thieves rattled the locked gate, trying in vain to flee in fear and abject terror.

> *'It's what you get for making such bad tea'.*
>
>

In the throne room, Fyra and Claws faced off beneath the towering pillars and dark shadows filled with watching cutthroats. They both fought valiantly as both factions watched in awe, but the wounded Fyra used Alkibiades' Kopis and barely bested Claws with her precise slashes and strikes, as Croissant kept him sustained from afar. Then all hell broke loose after some secret spellcasting, which included a thief named Kronk firing a few of the eye rays of the corpse of Quoronduscha (which led to Ulrick being slammed into a brick wall), and a short and bloody scuffle, in which Fyra was disintegrated by a bolt of golden light. The few thieves left yet alive surrendered, and agreed to join Grimes' gang. With Santa freed, the naughty list was in safe hands, and the party earned their way off it for sure. It was a tale for the ages.
Kabuu

The **Kabuu** plant was a highly sought after plant grown only outside Nisos. It was used as a culinary spice.

The Kabuu plant was a leafy red bush about four feet high, which grew several red-and-gold flowers. However, the most prized part was the root tip, which contained the aromatic, warming spice. It gave dishes a golden colour and was one of the most costly spices. An entire hectare field of the plants produced a single gram of refined spice, and back in the -1700s, a gram cost 1,000 silver pieces, which probably went up a tiny bit by the modern day.
Boarwood Enclave

**Mamlakat Al-Kanazir** (The **Boarwood Enclave**) was a technocracy that lived in, and protected, the Boarwood forest of the southwestern Danderillon. They were Nethir **forest** gnomes, ruling out of the capital of Lanmop, and were natural tinkerers, inventors and mages. They spoke a dialect of the Nethir Language influenced by the Lusken Empire's language.

When The Dalereckoning occurred, some the Boarwood **rock** gnomes travelled into Netheril and established the Second Mandate of Netheril.

Boarwood weapons were rarely standardised or boring. They were often gadgets, gizmos and magical, such as flamethrower swords, repeating crossbows or heliglaives.
Aomodos

> *The white wood church has stood firm for centuries. Yet we dare not go near there now, for its land is blighted with dark troll-magic.*
>
>

**Aomodos** was once a small church city in the central Danderillon. In the 5th century it was razed by Dzewvreigardts, but its white church with a slightly bent half-moon vane stood for centuries more.

In 1490, it was the site where the Sect of the Poisoned Chalice, led by Romulus and Iunia and based in the underground crypt, summoned an avatar of Talona and caused the plague of the 1490s. Trajan and friends were unsuccessful in stopping the cult, and Michael Shoemaker lost his eye and arm. The plague spread from here outward.

Only a few years later, due to old reports of cults in the area, Amelio Cassalanter sent a letter to Jason Greysword of The Flock asking him to send two operatives (Lyslen and Jara) to wipe out a village of facechangers. The changelings were all but one killed - that one being Taf.

Only fifty or so years later, the Oracles set up shop in the burnt old crumbling houses and repaired the place, turning it into an armed and defended complex.
CABLAM

The **CABLAM,** or the Controlled Area-Based Logging Assistance Minion, was a huge golem produced by the Xinlelal Construct Foundry. It was absolutely huge, standing some 12 feet tall, even larger than a WHAM. Its two arms were both fitted with swinging double-headed axes. It was used to clear large amounts of woodland.

The Vortic Mercatorium bought several of them, and brought their biggest, **CABLAM-O,** to Tokfir. It had a snarling shark painted on its front.
Capellini Angel Hair

Capellini Angel Hair was an air genasi with a pet rat, Julius Cheeser, who worked at Chéf Gallant's Palace dala Glace in Hjarofjall. On its reopening night in 1558, the antics of Gunnar Gunnarson were thwarted, with help from fellow employees Kolasi, Enoki, Babbling Brook, and Ryu Ven-Colt. The night ended with Gunnar and his son Gunnar Gunnarsonson's untimely deaths, but the restaurant was never investigated luckily.
Gjallarskjold

The **Gjallarskjold** was a great shield.

It is ornate, detailed with a golden embossing of Yggdrasil, the great world tree of the Ysgardian pantheon. Fiery light thrums along the gilded roots and branches.

> *When you cast a spell of 1st level or higher, the shield glows fiercer, storing one charge. When a creature hits you with a melee attack, you may use your reaction to expend all of the charges. If you do, the attacker takes 1d4 fire damage for each charge expended. You lose any charges on the shield when you leave it off for a long rest.*
>
>

It was looted by Smurf Neblin from the archives of Latar in Guzuth Toth in the late quarter of 1516. It was then lost by a zombified Moor Rider wandering off.
Crew of Khepri II

> *"Welcome to the future!"*
>
>

-SCRAM-5, aka Highfive, greeting the newly awoken colonists.

The **Khepri II (TSS Wasteland Baby)** was a Skipjammer that landed on Rhino in a 1516 campaign. Its crew was as follows.

* Captain Indrol, a dashing and excitable North Thayan woman with long braids and an askew tricorn.
* Eight engineers, mages and other deckhands, including
	+ Black Hoof, a young female Larawak engineer
	+ Conwena Trewith, a gruff dwarven engineer from Turmish
* Ten SCRAM units
	1. Prime (the one in charge of the others)
	2. Dime
	3. Trio
	4. Horsehair
	5. Highfive
	6. Sticks
	7. Lucky
	8. Eightball
	9. Cloudnine
	10. Dexter
* One hundred colonists in magical stasis. Of them, three were awoken by the crew to help them investigate -
	+ Demiana Tailor
	+ Zaum
	+ George Wilderer
Ethereal Spirit

**Ethereal Spirits** were a type of Undead made common from the Event. They were corpses animated by the spark of some kind of spirit, whether vengeant, restless or otherwise. They were tied to the Ethereal Plane. They gained some special features.

* **Planar Attunement**. You know and can cast the *see invisibility* spell once per long rest. When you cast the spell, it has a duration of 1 minute for you.
* **Ethereal Hand**. You know the *mage hand* cantrip. When you cast the spell, the hand takes the form of a wispy but solid ethereal hand-shaped cloud.
* **Ethereal Sight*.*** While upon the material plane, you can see into the ethereal plane up to a distance of 60 feet, and vice-versa.
Heated Heater

The **Heated Heater** was a magic heater shield crafted in Netheril. It was a tall, dark wood and iron shield with a dragon's face carved over the boss of the shield's mainline.

As a bonus action, the wielder could cast the Produce Flame cantrip - when they did, the dragon's mouth was filled with a small fire. As per the cantrip, the fire could be launched up to 30 feet.
Boline Sicklesword

The **Boline** was a white-handled black-bladed sickle that tapped into the user's natural instincts. The wielder gained advantage on all Nature checks whilst holding the Boline, and could collect twice as many plants or herbs than usual when using it, making it effective in potion making or magical plant gathering.
Francisco Disforza

> *'Well, they couldn't have daring old Disforza roaming the streets of Waterdeep out for Oracle blood, could they? They tried, dear boy, and it took them a bloody well lot of them.'*
>
>

- Francisco chortling with Mortimer, recounting his capture in 1561.

Swordsman-at-Arms **Francisco Léon Disforza œi Adler** was the youngest and least favourite son of Machavellio Disforza and Leona Adler of Lakay. He was of house Disforza, born 1521.

He was a well-spoken young nobleman who trained extensively with his swords, trained from a young age in true Luskan man-at-arms techniques and knightsmanship.

He was a commissioned officer of the Datrian Empire Army, serving in the 10th Imperial Datrian Dragoons regiment, serving with Mortimer Campbell.

He sat on the Convocation of Waterdeep, representing the Datrian Empire's foreign trade interests.

His white horse was named Charger, after Trajan's famous fast steed.

In 1560, he met with the Night Watch, and joined them on their adventures for a time after they saved him. He gave them room and board at Disforza Manor.

During the Oracle occupation of Waterdeep, he joined Maxwell Loveridge's underground resistance, but thought they were being too slow to act. He attempted to kill several crooked captains with the intention of stealing his horse back and riding east to Datria. Sadly, while he heroically killed several captains, he was captured. He was moved to Waterdeep County Jail, but then taken to Fort Laeral. The Night Watch personally freed him when they stormed the council chambers.

He and Mortimer returned east to Datria along with Errich Irongut to see their respective families. They formed an elite regiment known as the Datrian Nightwatch eventually.

Francisco's wife Laurena bore twins, a son and daughter in 1561, the same year of Night Watch. They named their children Cosimo and Olympia Disforza, and Uncle Mortimer came round often to teach them how to use sword and how to shoot their rubber-band pretend-guns.
Cassalanter

> *‘Who the fuck do you think you are, Mr. Calinezzi? You come in here, and you speak to me, head of the Cassalanter family, like this? You know how old my blood runs? The Emperors and my forefathers were-’ Amelio spat, but was cut off by Luca snarling back at him like a wild dog.*
>
>

> *‘The Emperor is fuckin’ dead, Amelio. There is no Empire anymore. And you’re not fuckin’ lord of this town!’ As Amelio balled his fists, Luca reached into his coat, drawing iron. A silver shape came up to glint and glitter in the lamplight. A revolver, but not just any old revolver. The engraving on the blackwood handle matched Amelio’s signet ring. In embossed, metal-infilled text as Luca raised it before brandishing it, the words were clear as day. Cassalanter Mk3. Luca’s nostrils flared as he pointed Amelio’s family’s own invention at the man himself. Amelio shouted ‘Whoah!’ in surprise.*
>
>

> *‘Get on your fuckin’ knees and sign them. We’re takin over everything you own’.*
>
>

- Luca Calinezzi threatens Amelio Cassalanter with a Cassalanter Mk3 Revolver, his family's own invention, forcing him to hand over the company.

**The Cassalanters** were Waterdhavian oil tycoons, industrialists and horse lords, longstanding friends of the Lusken nobility. They established their company. **Cassalanter Industries** in the 1360s, and rose to prominence as one of the driving families behind Waterdeep's industrial revolution in the late 15th and early 16th century, which included the founding of the WDSA. This gave their name to legendary handguns like the Cassalanter Mk3 Revolver.

In their time they made deals with The Naysayers, but after the Waterdeep Riots of 1502, they moved away from the equestrian toward making money with their factories. They built several drilling plants in The Danderillon, the most notable of which was Cassalanter Kerosene and Tar.

The Last Crusaders under the orders of Warad killed Vittoro Cassalanter at C K&T in 1504, but failed to stop the plant going operational.

Vittoro was succeeded by his son Amelio Cassalanter. He served as Lord of Waterdeep from 1507-1514, and was popular, leading Waterdeep to independence. However, he failed to secure re-election, due to the disasters in summer 1519 - including the theft of his ship, Cassalanter's Spear, by the West Marchers. He retired from the public eye - but around a year and a half later in 1520, Luca Calinezzi of Calinezzi Company Limited forced him to sign over Cassalanter Industries to the Calinezzis. Amelio was a broken, dejected man and now poorer, too.
Li Jinbao's Blindfold

> *See the world with one hundred eyes.*
>
>

> -Label on the end of the sash.
>
>

**Li Jinbao's Blindfold** was a simple, dark grey sash to be worn over the eyes, possibly once owned by an Athasian monk.

Whilst worn, it rendered the wearer completely blinded. However, they could see invisible creatures with perfect clarity, and they could concentrate to even see into the Border Ethereal.
Chase Scenes

Hazards happen on initiative count 20. They're harder to avoid the further forward you are, and if you're further back, you might be able to find another route.

Adjacent spaces can reach one another. If you don't do anything except run on your turn, you have advantage on that turn's hazard.

Failing a hazard knocks you back a space. Greatly passing a hazard moves you up.

You can exert yourself with an athletics check, but failure could be really bad...

Be creative!

1. Just the one swan, actually
2. City Guard
3. Barrels or crates
4. Fruit cart knocked to the floor
5. Sudden turn
6. Brick wall
7. Fence
8. Ditch or pit
9. Canal
10. Pedestrian group
11. Merchants, loading crew, workmen
12. Carriages and carts
13. Gap in fence
14. Through a building
15. Gravel, cobbles, paving
16. Two guys with a sheet of plate glass or a painting
17. Carpet vendor, blankets, cloth tent
18. **Mothers.**
19. Large stretch of water, boats near a bridge
20. Roll twice in quick succession
Avacyn the Liar

**Saint Âvacyn Esfelérion**, /av.ɑ.t͡sʏn/, eponymised as *the Liar*, was a guard of the town of Înith /'iː.nɪθ/, in the Fallo, in the 600s.

In her life, she was a member of the Înith Gatewatch. She stood watch over the drawbridge every night for two decades. One cold and snowy winter, she heard the news that the local *Voyvod* (lord of a few towns), Voyvod Arhi Saraf, had recently attempted to force his teenage daughter Mârha into an arranged marriage in Imola with the sleazy Farthing-Lord Awadark. Mârha had fled Imola in the cold on horseback, headed around Caledfwlch Basin. Some nights later, Mârha came to the gates of Înith, seeking refuge. Âvacyn let her in, offering her shelter and warmth. Âvacyn was horrified to hear from Mârha about how abusive her father was. The next evening, Voyvod Arhi arrived at Înith demanding rudely to be let in. Âvacyn refused to lower the drawbridge and told Voyvod Arhi she had not opened the gate for one week - since the ninth Helkoälda. The lord left in an angry huff, and Mârha was eternally grateful. When Mârha escaped to the Burning Hills and lay claim to a small town, she ensured that Âvacyn was remembered as a saint after the latter's death some years later. She was remembered as an honest guard who told a single lie to save the greater good.

In honour of the tale of her sainthood, Avacyn's commemoration, for those who prayed to her, was held from the 9th Helkoälda to the 16th. During this week, to honour the tale, worshippers would cover their front door with adornments and holy symbols, then only enter their house through a back entrance. People who believed in Saint Avacyn would almost always build two doors in their house for this custom.
Bygone

The city of **Bygone** was the lower half of Halcyon, north of the Reiros. It was grimy and crowded, full of deep pit streets and factories. It was the engine that powered the south side of the city, but developed a reputation for being unsafe and dirty.

## Locations

There were several notable locations in Bygone, including;

* The Points
* The Awnings
* The 9th Bridge
* Reiros Approach
* The Counterfête
* Port Chévalier
* Original Sin
* Old County Lock
* The Greasy Bap
Clara Montague

**Clarity Grace Estelmer**, going by her alias **Clara Montague**, was a tiefling noble and heir of the Estelmer family. She was disowned by her parents after, at a school dance at her bard college, she eloped with the girlfriend of the son of a noble family, who caught them, and Clara accidentally used magic to make him throw himself off a roof. She had a French accent, loved esoteric weaponry, blood magic, acrobatics and demonology. She collected knives. She was half elf, half tiefling, born to Elizabeth Montague (a sea elf merchant) and Anastasia Estelmer (a white tiefling), and she had an eyepatch.
Catriona MacGillivray

> *'Me da was an engineer like me. He worked in shipyards, makin guns. And me ma lived in a castle. But life on the open sea, that's my callin.'*
>
>

- Catriona about her parents.

**Catriona Moon MacGillivray** was a cheery blonde dwarven engineer from the Rakkimarran part of Gildegra north of Kol Darim. Her mother was part of Clan MacGillivray. With her sidekick, the tropical grung frog Archibald, she left home as a young adult to work aboard ships, and later became an engineer in Waterdeep.

She was servicing Cassalanter's Spear as part of a company crew when she fell asleep on the job. When she woke up, the West Marchers had stolen the ship with her on it.

She was able to understand Archibald, but *he* rarely spoke. She was quite witty and comedic, and very dependable, staying on board and keeping the crew in check, always a friendly, cheery face.

In early 1521, she developed feelings toward Luca aboard the Spear, and started sleeping with him. She was devastated when Soot killed him in the night. She promised that if she ever saw him again, she would rip his arms off.
Emerson 'Doc' Fenne

**Emerson 'Doc' Fenne** was a Luskan-Lakayan doctor of medicine and dentistry born in 1521.

   In early 1561, he fell in with a gang, the Rustling Hustlers... He might have been innocent. He earned a bounty of 80gp for his gang having killed 6 policemen.

The Night Watch subdued his gang and him, and turned him in to the Davison Detective Agency.
Crate

**Crate,** full name **Consecrate**, was a stone golem and chaplain serving The Lusken Empire, active in the Wolcott Straits during the 1500s and 1510s.

He was an indomitable and strong chap, wielding many holy weapons and being a tough nut to crack. He delighted in committing brutal acts of 'revenge' upon merchants. He served upon the Blackwyche.

Upon Aya Atoll, where he was left for dead alongside his captain Marrik and first mate Helrus McCraggan, he was killed trying to attack a territorial mother hippo. He was ripped into pieces but died peacefully, looking up at the shining sun and the circling osprey.
Khepri

The **Khepri** expeditions were expeditions of the TOWER. Their mission goal was to investigate a planar anomaly on Rhino detected in 1498. They sent off their first Skipjammer, Khepri I, in 1508, and their second supply ship Khepri II in 1512.

Khepri and Thay communicated via powerful Sending spells allowing them to use longer messages. These were only castable by some of the specialist mages brought along.

Khepri I contained around a thousand colonists in slumber via the Imprisonment spell, bright minds to set up the base of New Amkhemar on Rhino at about 50° S, 10° W in the Sea of Burgundy. Khepri I arrived in 1515 and the base was set up within the year, but by late 1516, the Sending stopped.

Khepri II was sent off in 1512, intending to provide a supply of livestock, seeds, and materials. As such, it only contained about fifty crew and a few passengers.

Khepri II arrived in 1518, two years after New Amkhemar went dark. They were the only ones able to investigate without waiting 6-8 more years.
Blackroot

**Blackroot** referred to a large-leafed plant with a dark stem and roots, which grew at higher altitudes. When crushed into a fine black powder and refined, it could be sniffed up as a stimulant, increasing perception, freneticity and energy.

It was grown a lot in the Lakayan Sierra Aspera, and was important to the Bayut culture. It was also an integral ingredient of the drink Sierra.
Defender M1477

> *'Miss Truespear? We've company' Crow called out as she spotted the first of the Datrian Guardia flood into the entrance hall of the University. From her position on the balcony up high, Crow had the advantage. She swung round the gun hanging from the tattered leather strap on her shoulder and caught it in her arms, gently clicking back the two ornate hammers with a sweep of her hand. Detailed like tiny grotesque gargoyles, they snapped into position as she squinted an eye and aimed down the scratched walnut trench gun's rough hewn sights.*
>
>

> *'Evening, boys!' she yelled as she squeezed both triggers. From beneath a thick cloud of smoke and embers, a thunderous noise rang out, as the glass of the entrance hall splintered and fell like rain. Two armour-clad guards went down like sacks of potatoes, clutching their dented breastplates and leaving their Decimuses clattering onto the tiled floor.*
>
>

*- Cazryl De'Zephyn takes out two of the Datrian Guardia during the Thieves' attack on the University of the Western Danderillon, just before The Violet Catastrophe.*

The **Defender M1477** was a top-break double-barrel flintlock shotgun manufactured by the WDSA in 1477. It was loud and inaccurate, but scary and deadly.

Several members of the Datrian Thieves Guild carried them into the Violet Catastrophe.
Divine Ascendancy of Treviso

The **Divine Ascendancy of Treviso** was the rulership of Treviso and its surroundings after the collapse of the Lusken Empire. It was ruled by the **Lusken Knights**, who turned it into a holy city and protectorate. They were religious, many of their clerics following The Silence, and loyal to the history and memory of the Empire, strongly hating the Vortics.
Darim Investigative Bureau

> *The Bureau. Does everything dirty that lord Brimchin doesn't want his name on.*
>
>

> -Unknown
>
>

The **DIB** was the internal and external affairs HQ of Kol Darim. They had many branches, including a detective agency and organised mining operations.

In 1514, the DIB began capturing travellers going across the mountains to Bracken at the behest of King Altor, searching for Heinrich. They captured some travellers, who would go on to become either The Independent Contractors or The Union Hacks.
Luska

—Luska being introduced in Chapter 1 of the Epic.

**Luska** /lʌs.kə/ was a mythological Euluska hero. She was a bard with a lyre and a bronze sword, and according to the poem she had bronze-reddish skin, long hair, a sharp mind, was cunning, and initially reckless but soon learnt to use cleverness to defeat her foes.

She was named after the language and its people - at the time the Euluskans spoke *Evalyzikahé*, and in the original Old Euluska manuscript her name was Lä́zëka (anglicised as Lassica) /lʌ.zə.kɐ/.
166th Annual Deadman's Rest Championship

—The goblin mage David, rushing forth with insane speed and punching McCloud in the balls vigorously.

The **166th Annual Deadman's Rest Championship** was a fight night that took place in Deadman's Rest in the 1570s. It was a multi-stage arena fight with lots of money riding on it. The notable participants were McCloud, a gunslinger, and Biter, a often-blinking wizard. Their first fight was against David and Goliath, a goblin mage and his giant, stupid hill giant. They beat them with ease, putting Goliath out of commission and confusing him, whilst David punched McCloud in the nuts a lot, and was only killed by Biter reappearing from the ether to punch him - a single punch killed, but bullets did nothing to him.

 —Lute, rhyming.

The second fight was against Lute and Lobster, a duo comprising a bard who only spoke in verse, and a dude with lobster claws. They killed them with relative ease too, avoiding the arena's spinning walls.
Eðnir

**Eðnir** was a small island in the southwest of Rakkimar. It was under the ward of Clan MacGillivray.

Its main port was called Frostmaar, and Frostmaar's tavern was called the Hunter's Hoard, a warm and cosy inn. It was surrounded by several shops, more stone buildings, and farmhouses.

There was an inland village on the island called Klasir, a community of loggers and hunters.

There was a local legend on the island of a shadowy figure that stalked the tundra, called The Walker of the Wastes.
Demiana Tailor

> *The corpse of the man slumped as Lucky gave him a poke, then turned to Indrol and gave a solemn thumbs-down. Fuckin’ hell, thought Indrol. She trained her gun on the shadows, and seemed to trace the outline near the ceiling of two more people. With a slow, gentle whistle to catch Lucky’s attention, she pointed up. The illuminated sight was strikingly similar. Chewed full of holes, Tailor was suspended above them, spinning like some demented dreamcatcher. The only intact part of her was her metal arm. Next to her hung Wilderer upside down, his quiver of arrows spilled out and caught on the thick webs.*
>
>

- Indrol and her SCRAMs find poor Demi.

**Demiana 'Demi' Tailor** was a human artificer and tinkerer, the sister of Solodar Tailor. She was awakened on the Khepri II in 1518 on approach to New Amkhemar. She wielded a flying knife and had a prosthetic arm. She was a bit annoying, and especially didn't like Zaum, George Wilderer, Thay, the Brood, her Captain Indrol, the gods, or much else.

Demi **specifically** was sent on the mission by the Black Watch under the guise of the TOWER. The Black Watch wanted to ensure she would not harbour her brother, Solodar Tailor, now a fugitive from Thay.

Due to infighting, poor team cohesion and poor planning, she fell to the Brood. Indrol found her body.

She had a brother, Solodar Tailor!
Iris Loveridge-Althier

**Iris Polly Loveridge Althier** was the half-orc daughter of two of Waterdeep's big names, Perennial Althier and Maxwell Loveridge. She was born in the mid 1550s.

   She was a curious and clever child who inherited her mother's cunning and her father's strength and guile. Her uncle Virion Galadell taught her to juggle too.
Kenway's Cutlass

**Kenway's Cutlass** was a magical pistol sword owned by a Vortic pirate,then taken off him by Navassa Kenway where it gained its name.

It was a fairly sturdy but ordinary looking cutlass with silver-steel trim, with one key difference. It had a flintlock set into its hilt, aiming up the blade.

It could function as either a +1 shortsword or a +1 flintlock.

Rufus Tarquinson Esquire took it off Navassa again in 1513, and she vowed she'd get it back one day.
Kelita di Lamendolio

**Kelita di Lamendolio** was the daughter of Giuseppe di Lamendolio, patriatch of the Di Lamendolio Family in Bracken in the 1490s. She worked with Kellen Brownwater, Kessar Truespear, Heinrich and Balgolor during their early time in Bracken in 1490, until they double-crossed her and her family had to flee, many dying in the process.

When her father fled during The Battle of Bracken, she did too, narrowly escaping being killed by The Bruisers during the city's riots and warring. She had wavy raven black hair, olive skin with a golden shine, and a graceful demeanour.

As a result of the injuries during her escape, her left cheek was burned and scarred horribly, webbed with deep gashes barely healed from the fire. She went by the pseudonym **Lady Milo** during her years-long slow work behind the scenes of Bracken.

She was cold and calcuating, beautiful yet dangerous. She knew Altor personally before his sudden rise to power. She resented what he had done to Bracken. She had her fingers in many pies, including a salvage company and her secret organisation, the Serpent's Head.

She lived in her lavish quarters deep beneath the Central Spine in the Serpent's Head's hideout, with her bodyguard, Olgodzna Ynadareva.

Kelita was also in possession of the Jambiya of Kelemvor, which she had agents retrieve from the grave of Patricia Krekil in 1493.

She led the Serpent's Head to victory thanks to the Independent Contractors' actions in 1513 - Heinrich saw sense and joined her cause. They defeated the Union Hacks in the battle at Pier No3, then Heinrich unleashed the Maw upon the King's court, killing all.

With no faction leaders left alive, Kelita declared Bracken finally free. She and her faction took their places and controlled much of the city from 1513 onwards.
Groźdug

> *'Your day just went from bad to worse / You've just met an orc who speaks in verse! Cower and run, hide or flee / There's no running from Groźdug - that's me!'*
>
>

- Groźdug moments before all of his posse was killed.

**Groźdug the Poet** was an orc from Seregost, Mordor. He dressed in frills and ruffles and a dark blue fancy coat, and carried a fancy lute with a long cello-spike on the end. He spoke mostly in verse.

He was almost killed by the West Marchers but they decided to spare and recruit him.
Maenilahi

**Maenilahi** was a moon elf from O Whahani Mo'tuka, and a weaver of song magic. She joined Filomena and Pip in their quest to help Cynthia Jardín find her cinnamon roll recipe, which took them to meet Priscilla Aurentia and Teofila Miriescu, and become friends with Anneliese Tailor in Halcyon in the 1560s.

In 1579, alongside Filomena and Mäke, she helped a camp fend off an attack, and joined the Moomyns.
Eye Thieves

The **Eye Thieves** were a guild of thieves from Waterdeep in the early1500s. Led by Quoronduscha and Large Luigi, they operated through most of the city's underground. They were fairly benign, at least not bad people, just needing to use crime to eat.

After the riots of 1502-4 and the unrest, most of their members ended up in Waterdeep County Jail, and the others went into hiding for a few years. They resurfaced as the Thavians..
Helena the Mason

**Helýna**, later *Saint Helena the Mason*, was a legendary architect and the patron saint of building and architecture.

In her life during the fourth century before 0, she was a stonemason in the cavity of Lusken, a burgeoning city, and the cradle of civilisation. Lusken was under threat from many other cities, sea raids, monsters, and the elements, even. Helena designed the walls of the city, great fortifications of stone, with ingenious angles to reinforce them, battlements, and other features which were completely innovative at the time. For her genius in designing the walls of the great city - which have mostly lasted till the modern era with some gentle maintenance - she was inducted as a Saint after her death.

Her holy symbol was the hammer, or the brick, and her worshippers would spend the day of 1st Ižte building a symbolic stone structure such as a cairn or small tower, which they would light a bonfire under in the evening.
Kingdom of the Evortal Barrier Islands

**Reino de las Islas Evortales Barreras, (Kingdom of the Evortal Barrier Islands)**, or for short the **Evortal Kingdom** was the monarchy of the North Vortic Islands. It was ruled by a royal family.

However, since the mid-10th century, it was a puppet state of The Vortic Mercatorium, under their total control.