recursal/Fanatic-Fandom huggingface dataset:
Uranium Dreadnought

### Armament

Pulse ioniser battery, microwave array turret, 2x disintegrator batteries, harpoon deluge

### Known ships of the class

Spear of Anubis, Jade Pyramid, Mayan Fury, Might Amazon, Trophy Hunter

The Uranium is a class of dreadnought designed and constructed by the Shaltari Tribes. Based off the same hull as the Plutonium, the Uranium possesses similar armaments but places the focus more on close-action warfare. Instead of the Plutonium's distortion cannon, the Uranium is armed with a battery of six pulse ionisers - terrifyingly effective weapons against enemy heavies. It also possesses a microwave array similar to the one found on the Amethyst frigate, but scaled up to increase its potency.

As a result of being armed with significant close-quarters weaponry, the Uranium is the flagship of choice for the most aggressive Shaltari starchiefs - those who are concerned with the honour and satisfaction of watching a foe's demise at close range. Famously, Seti the Kinslayer drove his Uranium, the *Spear of Anubis*, into the heart of a UCM battlefleet, obliterating twelve cruisers before being destroyed by the UCMF *Triumph*.

### In-Game

The Uranium packs a grab-bag of exotic weapons, the majority of which are Close Action or Mauler. While this would be a problem for other factions, the Uranium's 16" Scan range and 8" Thrust give it surprising threat range. With shields up, the Uranium is surprisingly durable and can bully enemy battlegroups in the centre of the board - just remember that it's still a Shaltari ship and lacks some of the survivability that its UCM and PHR counterparts have.
Lima Frigate

The Lima is a class of frigate designed and constructed by the United Colonies of Mankind. These frigates are equipped with a highly potent electronic warfare suite and detector arrays, allowing them to active scan the battlefield and highlight threats for the rest of the fleet. Even a handful of Lima frigate can massive increase the range of their heavier allies, giving UCM fleets the all-important opportunity to strike first.

Unfortunately (for the UCM at least), the detection systems mounted on the Lima are slow and costly to produce. This greatly reduced the number of Limas available to the UCM at the start of the Reconquest, and by 2672 there are still only 97 on the register. As a result, UCM admirals have limited access to the class, and have been ordered to preserve these ships as much as possible during engagements.

### In-Game

The Lima is the linchpin of the UCM's BTL sniper lists, as it's one of the sole vessels in the game that packs the Detector keyword. Taken in small groups, Limas can hang out towards the back of the table and start slapping spikes on enemies that approach, making them the favoured escorts for St. Petersburgs, Berlins, and Perths. Just keep in mind that these are Rare, and that your opponent will be sending fast frigates or cutters after them to poke your eyes out on early turns.
Gallium Bio-Hazard Cutter

The Gallium is a class of cutter constructed by the Shaltari Tribes, and has garnered a reputation as one of the most insidious vessels ever constructed by the race. Though slower than its Caesium counterparts, the Gallium is feared due to its unique bio-atomiser array weapon. The smaller counterparts of the weapon employed by Shaltari ground troops can vaporise living tissue through stone walls. When employed against a starship's hull however, the effect is more creeping - a hit from this weapon will cause living cells to rupture and build up static charges in electronic systems. Over time, more hits will compound these small effects, leading to heart attacks and brain haemorrhaging in crew members or catastrophic computer malfunctions.

Due to the slow buildup required for these effects to run their course, Galliums will close aggressively early into an engagement, the better to score hits and begin the process early. This has made the Gallium home to more Firstborn crew members than any other Shaltari vessel on record, as they have yet to learn to fear death more than they fear lack of glory.

### In-Game

The Gallium is an odd choice. Though it can close to firing range easily, its weapon can ONLY deal damage via Corruptor tokens, meaning it will have to survive a turn while sitting next to the thing that it just pissed off. Still, a group of these can reasonably apply six Corruptor tokens per turn of shooting, giving them the potential to deal significant amounts of unavoidable damage.
Sphinx Cruiser

### Known ships of the class

Torturer, Predator's Eye, Old Serpent, Roche's Nightmare (Sphinx-class)Hatefeeder, Fresh Molt, Indrick's Blight (Solar Sphinx-class)

The Sphinx is a class of cruiser designed and constructed by the Scourge, and is the most common vessel of cruiser tonnage they field. Similarly to the Harpy-class frigate, the Sphinx is predominantly armed with oculus weaponry, mounted in small clusters on the prow of the ship. This arrangement lets the Sphinx either engagement multiple enemies in different quarters, or concentrate its firepower on a target directly ahead.

The Sphinx's general flexibility, firepower, and survivability (for a Scourge ship) make it highly popular amongst Scourge commanders. It's also one of the oldest Scourge vessels in service, and its design is believed to be the originator of most other modern Scourge cruisers.

Due to its ubiquity, hundreds of Sphinxes were destroyed during the battle for Earth. As a result of this, the class has become a rarer sight, and appears to have been replaced by the Scourge with a new class of ship, dubbed the Solar Sphinx.

### Solar Sphinx

First sighted in the Solar system (hence the designation), the Solar Sphinx features a brand-new hull design that appears to be similar to that of modern Scourge battlecruisers. Relatively rare so far, the Solar Sphinx has near-identical capabilities to its namesake, though wreckage analysis confirms that these vessels have more basic internals and fewer redundant systems when compared to their predecessors. As a result, they feature reduced endurance - an irrelevant concern when engaged in a costly counter-offensive, suggesting that these are being rushed into production to stymie the UCM's advance.

### In-Game

The Sphinx packs three separate oculus weapon systems, giving it the potential to obliterate a cruiser in a single Weapons Free activation. Better yet, the Sphinx's firepower doesn't require a F(N) arc, making it more forgiving to line up. That said, the Sphinx must brace itself for a lot of return firepower, meaning it will need to pick its moment carefully. It may not be as fast or cheap as the Yokai, but the Sphinx is potentially a better choice in scenarios where it's impossible to avoid enemy firepower.
St. Petersburg Heavy Cruiser

The St. Petersburg is an experimental heavy cruiser designed and constructed by the United Colonies of Mankind. The vessel makes use of the Moscow heavy cruiser's hull, but swaps out the majority of the ship's mass driver armament for two Cobra heavy lasers. As the St. Petersburg's power cores are barely more powerful than a medium cruiser's, these weapons place a severe strain on the ship, making constant refits and maintenance necessary. As a result, the class is still under limited service, with twelve St. Petersburgs in service and nine more under construction.

Despite the difficulties with design, the St. Petersburg's double-Cobra armament gives it extremely high anti-ship firepower. Better yet, the St. Petersburg can siphon power from one Cobra into the other to supercharge it, making the ship better in scenarios where it doesn't need to go weapons-free. However, no matter how many Cobra lasers are fired, the strain on the ship isn't decreased, leading to constant conflicts between the commanding officer of the ship and the technicians assigned to keep it voidworthy.

### In-Game

The St. Petersburg can be a difficult ship to get value with, as it needs to fire both Cobras in an activation to get value - an action that requires a Weapons Free order, for weapons with F(N) arcs. This means it'll generally get outperformed by a pair of New Cairos, though if supported by a Venice's Battlenet, the St. Petersburg can melt through enemy heavies more easily. Its Siphon Energy rule makes it at least a little less punishing to use while on standard orders, though not by much.
Echo Corvette

The Echo is a class of corvette designed and constructed by the Post-Human Republic. Atmosphere-capable and armed with a heavy payload of missiles, the Echo is a superb hunter of enemy strike carriers. Its primary mission profile includes prowling the atmosphere for vulnerable targets, but the Echo has an advantage against other vessels of similar tonnage due to the pair of mass drivers built into its hull. This not only gives the Echo more firepower overall, but also allows it to more easily engage enemy ships while it remains in higher orbital layers.

Unlike many other PHR vessels, the Echo was designed with stealth in mind. As a result, it can fire some of its weapons while silent running, increasing its overall effectiveness during void combat. Though it pays for some of this utility with reduced speed in comparison to other corvettes, the Echo is nonetheless a potent threat.

### In-Game

The Echo is significantly tougher than the corvettes of other factions thanks to its 4+ save, comes with Stealth, and is the only member of its class to be armed with two weapons. Though these traits make the Echo stand head and shoulders above its competition, they also mean the Echo is far more expensive per boat, making the loss of a group of these sting quite a bit more.
New York Battleship

The New York is a class of battleship constructed and employed by the United Colonies of Mankind. Due to its flexibility, the New York is one of the most in-demand classes of battleships in the UCMF - the class swaps out the UF-6400 mass drivers and Cobra laser mounted on Beijing-class battleships for twelve separate voidcraft hangars, as well as torpedo tubes. This allows any New York battleship to bring more threats to bear than the Beijing at a lower power requirement, making it altogether a more well-rounded threat.

Though the New York is in high demand, it is fairly uncommon as far as battleships go - there are only 19 total New Yorks on the roster, due not only to the complexity of constructing one but also due to the shortage of trained pilots. Though this would have been a difficult shortfall to make up in the best of scenarios, the losses sustained by the Fleet Air Arm over Olympus have further exacerbated the issue. As a result, the percentage of new battleships built as New Yorks has dramatically decreased.

### In-Game

The New York is the most expensive of the UCM battleships, and for good reason - its launch assets give it a surprising amount of flexibility while allowing it to fire all of its weapons/launch assets when on standard orders. That said, the New York only gets two torpedoes and can have its damage capabilities weakened by the presence of enemy Aegis or fighters, making it better as a support for the rest of a fleet. Though UCM fighters/bombers are fairly weak compared to the competition, the New York can put out enough of them to make up for the statistical disadvantages.
Beijing Battleship

### Armament

2x UF-4200 mass driver turrets, UF-6400 mass driver turrets, Python superheavy laser, Swordfish missile bays

### Known ships of the class

Missouri, Liberator, Victory, Vox Bellum, Alea Iacta Est

The Beijing is a class of battleship constructed by the United Colonies of Mankind, and the oldest class still in service. The *UCMS Beijing* was completed in 2586 after a seven-year construction period, making her 85 years old by the time of her destruction during the first battle of Olympus; however, in that time period she proved to be a remarkably reliable and versatile ship, prompting the UCMF to commission more.

Beijing-class battleships pack significant armament, making them highly effective at annihilating swathes of enemy ships. Many of these vessels are surrounded by legend, and tales of their exploits are known by the majority of colonial citizenry. As a result of their reputations - and in part due to their highly destructive capabilities - Beijings are highly preferred by UCMF admirals as command ships.

### In-Game

The Beijing is the most heavily-armed UCM battleship variant, featuring three railgun batteries, a Cobra laser, and the second-best CAW available to the faction. Since its railguns are all Linked, the Beijing can thrive on standard orders, only needing to go Weapons Free if it want the extra damage from the Cobra. A solid workhorse for its points, but will require a bit of planning to get the most out of it.
Sora to Hara

**Sora to Hara** *(空と原, Sora and Hara)* is the third installment in the Doukyuusei Series by Asumiko Nakamura. It follows Manabu Hara and his meeting with Sorano Aoto. Hikaru Kusakabe and Rihito Sajou make minor appearances.

## Chapters

1. Hara and Sora
2. An Adult and a Kid
3. Hara and Sajou
4. And Kiss
5. Sorano and Fujino
6. Hara and Arisaka
7. Sora and a Drunkard
8. Sora and Hara

## Drama CD

A fully voice acted audio drama for Sora to Hara was released in October 2012, featuring Jun Fukuyama as Sorano, Yuki Ono as Hibiki Sano, and Nobuo Tobita as Satoshi Arisaka, with Hideo Ishikawa, Kamiya Hiroshi, and Kenji Nojima reprising their roles as Hara, Hikaru, and Rihito respectively.

## External Links

* https://sevenseasentertainment.com/series/classmates-dou-kyu-sei/
Shenlong Heavy Cruiser

The Shenlong is a class of heavy cruiser built by the Scourge. Though relatively undergunned compared to its cross-factional counterparts, the Shenlong is nonetheless a dangerous foe due to its stealth capabilities. Mounted in its distinctive crest, the Shenlong's stealth systems let it stay on silent running even while performing extensive maneuvers, making it an excellent ambush predator and hunter of enemy capital ships. Before the enemy can find a firing solution, the Shenlong can appear from stealth and unleash a withering salvo of oculus fire.

That said, as noted before, the Shenlong is relatively underarmed for its class, thanks in no small part due to the stealth systems taking up extra room on board. The cruiser must rely on its first strike and fire avoidance capabilities in order to maximise its damage output, as it doesn't have as much damage as other heavy cruiser variants once it becomes visible.

### In-Game

The Shenlong packs a scary amount of oculus weapons that give it the capabilities of crippling enemy cruisers in a single volley when firing on Weapons Free. Better yet, it can mitigate the accompanying major spike with its Partial Cloak, helping it to avoid reprisals, or plink Hull points off of enemies while approaching on Silent Running.
Theseus Light Cruiser

### Armament

2x light calibre broadside batteries, 2x medium calibre broadside batteries, Wasp drones

### Known ships of the class

Hypatia, Phaeton, Voltaire, Bright Mind

The Theseus is a class of light cruiser designed and constructed by the Post-Human Republic. Though light cruisers are fairly uncommon amongst the Grand Fleet's warships, the Theseus has nonetheless carved out a place for itself, making it one of the only vessels of its tonnage deployed by the Republic. The lack of prow-mounted weaponry on the class, though atypical for PHR warships, makes the Theseus significantly faster than its heavier brethren, letting it serve as a capital ship for raiding parties of frigates and cutters.

The Theseus's primary armament consists of mixed batteries of medium and light calibre mass drivers, each of which can be independently targeted. This gives it the ability to thwart groups of small ships that may be deployed to intercept it and its escorts, making it a bastion around which other frigates can rally.

### In-Game

The Theseus is a well-priced ship whose combination of guns and mobility give you options for how to use it. These boats can drive up the side of the board throwing potshots downrange, or can dive into the heart of enemy formations alongside other vessels in a decisive maneuver. However you intend to use them, just make sure you're maxing out their group size to maximize survivability.
Lord of Flies

The Lord of Flies is the flagship of an unnamed Scourge fleet overlord.

### History

The Lord of Flies was a Scourge dreadnought assigned to the Solar system, and was present during the opening days of the Battle for Earth. Front and center for the majority of the fighting, the Lord of Flies personally destroyed several important UCM ships in addition to inflicting damage on the *Shield of Aurum* and *Carpe Noctum*. However, the heavy casualties suffered by its own battlegroup, in addition to the destruction of the *Darkheart*, forced the Lord of Flies to fall back and take a more defensive posture as the battle ground on.

Eight hours after the *Darkheart*'s destruction, the Lord of Flies was sighted over Geneva, where it rendezvoused with a group of unknown vessels. Despite efforts made by UCM Admiral Havelock to scan the mystery ships, launch assets from the Lord of the Flies were able to keep them obscured until it and its escorts made foldspace jumps elsewhere.

### In-Game

The Lord of Flies is a potent choice of Admiral, allowing you to cycle through command cards at a rapid pace and doubling its own launch values to 10. Though it cannot send launch assets to targets within double thrust range, the Lord of Flies is still a potent inclusion in high-points games.
Granite Cruiser

The Granite is a class of cruiser designed and constructed by the Shaltari Tribes. Configured specifically for hunting high-priority targets, the Granite class is equipped with two particle lances as its primary armament, making it the most common capital ship to do so. Since particle weapons all but ignore enemy armour, Granite cruisers are more than capable of hunting down and destroying key enemy ships early in a battle.

Though lighter than the similarly-armed Obsidian heavy cruiser, the Granite nonetheless maintains its value by virtue of being faster and cheaper to produce, making it more practical for general use. The Granite is also the better choice during advanced maneuvers, as when it can't fire all of its weapons, it becomes essentially the same as the Obsidian in terms of firepower.

### In-Game

The Granite lacks damage on standard orders when compared to the other Shaltari cruisers. However, once it goes Weapons Free, it can put out up to 8 armour-ignoring shots, letting it rip apart medium ships or menace heavier prey. Thanks to Shaltari Scan and Thrust advantages over other factions, the Granite can spend time lining up its shots safely from the backfield before jetting forwards to unload its particle lances.
O.B.

**O.B.** (also known as **Occupation to Beloved**) is the fourth installment in the Doukyuusei series by Asumiko Nakamura. It was published in two volumes and follows Hikaru Kusakabe and Rihito Sajou post-graduation as the former visits the latter in Kyoto, as well as other stories involving Manabu Hara, Aoto Sorano, Hibiki Sano, Satoshi Arisaka and Komatsu.

## Synopsis

School may be out, but for Kusakabe and Sajo, their lives together are just beginning! Will the two manage to make things work? Meanwhile, many of their friends, such as their former teacher Hara, are dealing with their own relationship drama. A collection of stories from the modern BL classic, *Classmates*!

## Chapters

### O.B. 1

* 1. Kusakabe and Sajou
* 2. Sajou and Kinosaki
* 2.5. Kusakabe and Sajou
* 3. Komatsu and Ryuuichi
* Bonus: Girls' Talk
* 3.5. Kusakabe and Sajou
* 4. Arisaka and Hibiki

### O.B. 2

* 4.2. Hibki and Arisaka
* 4.5. Kusakabe and Sajou
* 5. Sorano and Fujino
* 6. Hara and Sorano
* 7. Hikaru and Rihito

## Drama CD

A fully voice acted audio drama for O.B. was released in April 2015, with Kenji Nojima (Rihito), Hiroshi Kamiya (Hikaru), Jun Fukuyama (Sorano), Hideo Ishikawa (Hara), Yuki Ono (Hibiki), and Nobuo Tobita (Arisaka) reprising their roles respectively.

## Trivia

* The subtitle for volume 1 is "出会い、そして紡がれる未来へ。*(Deai, soshite tsumugareru mirai e.)",* roughly meaning "Meetings, and the future that will unfold."
	+ The subtitle for volume 2 is "色あせずに残る、青春の日々。*(Iro asezu ni nokoru, seishun no hibi.)",* meaning "Days of youth that never fade."
* In the original OPERA run, O.B. was sometimes shown as standing for "One-piece to Beloved Community", but was subsequently removed in the full manga release.
* Incidentally, OB can stand for "Old Boy" in English, a term that refers to a former male student of a school or college.
* It can be assumed that each couple's stories are set in different parts of the timeline.
	+ This is because Sorano is younger than Rihito and Hikaru in the normal canon. However, in O.B. he is 20 years old, while Rihito and Hikaru cannot be over 20 in O.B. as they have not proposed to each other yet.
* The English release was released as a single omnibus, rather than as two volumes like the original

## References

1. ↑ https://sevenseasentertainment.com/books/classmates-vol-5/
Caesium Cutter

The Caesium is a class of cutter constructed by the Shaltari Tribes. Smaller than the Reykjavik and Nuuk cutters employed by the UCM, the Caesium is nonetheless a fast and lethal killer. Sporting a specialised version of the Shaltari's typical disruptor weapons, the Caesium can close on its preferred targets and unleash a precise volley of fire before soaring away at breakneck speed. Though physically fragile, even for Shaltari standards, the Caesium sports a fairly durable shield for its size, potentially preserving it through enemy return fire. It doesn't hurt that the Caesium is by far and away the fastest warship in the galaxy, outstripping even Scourge cutters in terms of speed.

Though the Caesium is favored by any Starchief that needs a crucial target destroyed early into an engagement, it's also the preferred ship of Shaltari privateers. Rogue Starchiefs will often command swarms of these vessels in raids against vulnerable targets.

### In-Game

The Caesium has the fastest Thrust in the game - 20" of movement on standard orders! - and 8" of Scan range, making it all but impossible to avoid getting shot by it on turn 1. This speed, in conjunction with its Calibre (L) weapon, lets the Caesium absolutely annihilate light ships, crippling enemy strike carriers or frigate groups. It's not great against heavier ships, but the Caesium is certainly an optimal choice in most situations.
Seneca Detonator

### Known ships of the class

Surprise, Abra Kadabra, Boombox (Independents)DS-1, DS-2 etc, (Kalium, no prose names bestowed)

Many of the fleets scattered by the coming of the Scourge had a large number of merchantment among their ranks - understandable, given that such vessels are not outfitted for naval combat and had no reason to stay and fight. Forced to make due with what they had on hand, Resistance groups have transformed these ships into military assets by taking advantage of their capacious cargo bays. After being filled with "repurposed" shuttles, transports, and luxury yachts, these haulers become akin to the carriers of other fleets - if smaller, more lightly armoured, and packed with unstable explosives.

The preferred merchantment ship for Resistance fighters to modify is the Seneca-class, which was by far and away the most popular cargo hauler despite its relatively unwieldy frame. However, other ships are employed in the same fashion.

Despite having such a near-suicidal role to play in naval engagements, Seneca Detonators are not - strictly speaking - suicide ships, and there are more than a few surviving captains of such vessels. This is not usually the case with Senecas deployed by Kalium however, which aligns with their typical views on the value of human life.

### In-Game

Senecas have no firepower of their own, but can launch three fire ships a turn, giving them exceptionally high damage potential for their price. They also explode as if they were a Medium ship, making them dangerous should they close with their target; that said, their squishiness makes that a tough goal. Since these don't count against your launch cap, Senecas can be taken to help fill out points in a list if you have a Light slot or two open.
Revenant Destroyer

The Revenant is a class of destroyer constructed by the Scourge, and is by far one of the most feared. Its combination of firepower, coupled with a small launch capacity, gives the Revenant a myriad of tools for dealing death. The Revenant may also use all of its weapons and voidcraft without generating significant energy spikes, while still retaining maneuverability - a potent combination. If the Scourge commander in question desires an even more unobtrusive ship however, the Revenant can be mounted with a cloaking crest to further reduce its profile.

Despite its high flexibility, the Revenant is too small to support more than a handful of voidcraft, hence its designation as a destroyer rather than a carrier. To get around this potential flaw, Revenants are often deployed in large packs to maximise the threat of their launch assets.

### In-Game

Possibly the most efficient of the Scourge destroyers - despite costing more than the Succubus or Incubus, the Revenant can use all of its weapons/launch assets without needing a Weapons Free, and has a better CAW than its counterparts. As a result, the cloaking crest is more optional than not on the Revenant.
Platinum Supercarrier

The Platinum is a class of battleship designed and constructed by the Shaltari Tribes. Though it has the same basic hull design as the Diamond-class, the Platinum's internal space and upper levels are dominated by an enormous flight deck, making it a supercarrier by the UCM's reckoning. These vessels can launch swarms of fighters and bombers that few other ships can match, in addition to its payload of gates that lets it assume a mothership role as needed.

Platinum carriers are among the oldest vessels ever encountered by the UCM, outstripping even Scourge battleships in age - the first-ever nonhuman ship encountered by mankind was the Platinum supercarrier Aten, whose starchief claimed it was over 7,000 years old. This longevity is aided not only by the sheer size of these vessels, but also due to the extra range afforded to them by their strike craft that keeps them safer during combat.

### In-Game

The Platinum is one of only two options the Shaltari have for launch assets, but it's a doozy on its own. A launch capacity of 7, on top of the high Thrust on Shaltari bombers, gives the Platinum exceptional damage potential while it remains safely on your backline. Don't forget about Platinum's single gate - if you're going to launch its fighters or bombers, you may as well try to score with it as well.
Sotsugyou Album

Sotsugyou Album *(卒業アルバム,* *"Graduation Yearbook"),* is a complete fan book for the Doukyuusei series. It contains artwork drawn by Asumiko Nakamura, information about past events and merchandise, as well as a compilation of various side comics published outside of the main series installments. Originally released in 2010, a revised edition was released in 2016 with every side comic that was published after its initial release included.

## Contents

* Illustrations
* Timeline of Rihito Sajou
* Timeline of Hikaru Kusakabe
* Making of Color Illustrations

* Side/Bonus Comics:

### Another One... *(Mou Hitotsu no)*

The events of the first chapter of Doukyuusei, from Rihito's point of view.

### COFFEE TIME

Hikaru and Rihito getting coffee together after their graduation.

### First Love *(Hatsukoi)*

Hikaru waits with Rihito at the train station to see him off to Kyoto; Rihito recounts the story of his first love, while Hikaru confesses that his first love was Rihito.

### And Kyoto *(Soshite Kyoto)*

Set During during "In Kyoto" from Sotsugyousei, Rihito wakes up to find he and Hikaru have been holding hands throughout the night.

### Class Reunion 1-3 *(Dousoukai)*

Hikaru returns to see Toufu Daiichi High School as an adult and talks with Hara. Hikaru and Rihito later speak on the phone.

### Friends in Kyoto *(Kyoto no Tomodachi)*

Rihito and Hikaru eat at an Izakaya in Kyoto.

### Wedding

Hibiki and Arisaka attend Arisaka's daughter's wedding.

### The Night Before *(Zenya)*

Set after their first kiss, this comic follows Hikaru and Rihito reflecting on the events that just unfolded, and what it means for them when they see each other next.

## Trivia

* The subtitle for this book is *"まじめに、ゆっくり、恋をした (Majime ni, yukkuri, koi wo shita.)"*, meaning "Sincerely, slowly, we fell in love." It references the subtitle for Doukyuusei.
* The original 2010 release came with a sheet of dress-up stickers, where one could dress chibified forms of Hikaru and Rihito in various outfits.
Resistance Frigates

### Armament

Variable; may include N-31 hybrid gun turrets, NC-16 missile turrets, NC-1 missiles, and light vent cannon turrets

### Known ships of the class

Little Marvel, Perseverance, Listener (Independents)Switchblade, Noble Conscript, Guardsman (Kalium)

The Resistance employs a wide spectrum of frigate-tonnage vessels in their fleets, most of which are impossible to categorise into individual classes. This is due not only to the wide variety of warship manufacturers that existed in pre-Scourge days, but also because many Resistance frigates are actually civilian vessels that have had weapons added.

Regardless of the capabilities of a given ship, all Resistance frigates are faster than a cruiser and are often used to seek and destroy key enemy vessels early in an engagement, protecting more important ships in the fleet. They may also be outfitted with sensor domes, giving Resistance fleets early warning of an enemy presence or enabling them to spot for larger ships.

##### Resistance Strike Carriers

Strike carriers operated by the Resistance are essentially no different from their non-carrier counterparts, save for the presence of a hangar that allows them to deploy dropships. Resistance strike carriers are often left unarmed save the most basic of weaponry, a stark contrast to most other ships of the same class.

##### Heavy Frigates

Though heavy frigates are no longer produced by the UCMF due to their high cost and the drain of dual weapon systems on engine power, plenty were produced in the pre-war era and have since found their way into the hands of Resistance fleets. These vessels are more heavily-armoured than the lighter frigates, and generally better armed as well.

### In-Game

Lack of hardpoints makes these less customisable than other Resistance ships, but these frigates can still be set up in a couple of different ways - as backfield Detectors, cheap platforms for vent cannons, or in 6-boat groups to swarm enemy capital ships. As with other Resistance ships though, make sure you have a goal in mind for them before choosing which weapons/systems to equip.
Heavy frigates are worth calling out separately here, as they feature an excellent hardpoint-to-cost ratio and Ablative Armour by default. Taking two weapon systems gives them firepower that's hard to ignore, but heavy frigates will require a non-trivial amount of damage before going down.
Aldrin Colony Ship

The Aldrin is a class of ship developed as a part of humanity's effort to colonise the stars. While the Armstrong paved the way for the rest of exploratory fleets and the Collins resupplied its shuttles and support craft, the Aldrin had the arguably most important role of ferrying colonists. Most humans that set foot on a new colony world did so from bulk landers deployed by an Aldrin-class ship - a testament to its effectiveness.

In a post-Scourge world, the Aldrin has been repurposed by Resistance forces as a type of bulky strike carrier. Though never designed to see combat, the Aldrin's construction is surprisingly well-suited for naval warfare: its massive transport bays give it the drop potential of a troopship in a destroyer-sized package, and its armor is surprisingly durable for an atmosphere-capable ship. The latter is particularly important, as it allows the Aldrin to survive damage that no modern civilian ship could dream of withstanding, protecting the lives of the Resistance fighters in its hold.

### In-Game

Aldrins can outpace the troopships of most other factions and out-drop their factional equivalents by having two bulk landers apiece, instead of one. That said, these ships aren't particularly durable and have almost nothing in the way of offence, so be sure to either escort them to their objectives or clear a path beforehand.
Niccolum

Niccolum is a colony world of the United Colonies of Mankind.

A blue gas giant planet, ringed by trillions of tons of mineral-rich rock containing rare metals, Niccolum itself in uninhabitable. However, it's rings were colonised by mankind via the construction of vast orbital installations prior to the Scourge invasion. By 2672, this orbital network is one of the most extensive in the known galaxy, and plays host to the largest population of humans to ever live their entire lives in space.

The materials found in Niccolum's rings are central to modern shipbuilding, which made it an ideal place to establish a shipyard. The vast majority of UCM vessels are built from Niccolum, requiring nothing more than the local materials. Niccolum is also the location many battle-damaged vessels return to for repairs; however, despite its extensive drydock facilities, it still can take over three years for Niccolum's shipbuilders to lay down a hull for a UCM dreadnought.

Due to the vastness of Niccolum's orbital network, it also plays host to the Office of Naval Intelligence and the UCMF's Fleet Command. A proportion of the Admiralty is always in session on Niccolum, though the Supreme Admiral (currently Jacob "Granite" Halsey) is rarely in attendance, as his rank affords him a spot on Aurum's High Council. Naturally, the UCMF's Naval Academy is also hosted on Niccolum, with many graduates serving aboard ships constructed in the same system they studied in.
Аня

Антон - Одноклассник

Полноценное появление: «Легенды не умирают»

*«Меня выкинули из окна... И всё».*

— Аня
Аня - одноклассница Влада, Миши, Миры и Антона, в которую Миша был долгое время влюблён. В первом сезоне Аня, как тогда думали ребята, совершила самоубийство, но позже выяснилось, что на самом деле её убил один из культов. В третьем сезоне Миша начинает видеть призрак Ани, который подсказывает ребятам различные решения их проблем. В 4 серии 4 сезона Антон рассказывает, что стал свидетелем того, как Аню воскресил Культ Змеи.
Doukyuusei Original Soundtrack

The **Doukyuusei Original Soundtrack & Drama CD** contains the music used in the anime film, as well as a bonus drama CD track in which the comic *"Another One... (Mou Hitotsu no)"* is voiced. It is included with the DVD and Blu-Ray box releases of the film.

## Tracklist

### Disc 1

1. doukyusei BGM 1
2. doukyusei BGM 2
3. doukyusei BGM 4
4. doukyusei BGM 17
5. 同級生 ～Innocent Days～ (Piano Ver. 6)
6. doukyusei BGM 14
7. doukyusei BGM (Piano Ver. 7)
8. 空と風のワルツ (Piano Ver. 8)
9. 空と風のワルツ (Ver. 9)
10. 空と風のワルツ (Edit 11)
11. 同級生 ～Innocent Days～ (Ver. 12)
12. 空と風のワルツ (Ver. 13)
13. 空と風のワルツ (Piano Ver. 15)
14. dokyusei BGM 16
15. 同級生 ～Innocent Days～ (Music Box Ver. 18)
16. 同級生 ～Innocent Days～ (Edit 19)
17. 空と風のワルツ (Edit 20)
Знакомый

*«Я расскажу вам всё, что знаю».*

— Знакомый

Знакомый - человек, с которым Антон познакомился на форуме искателей тайн и загадок. Знакомый учился на археолога и на одних раскопках обнаружил книгу, породившую его изучение Культов. Конкретно об исследованиях Знакомого известно мало, но ясно, что он занимается этим долго и очень даже успешно.
Hideaki Komatsu

* Current
* Young

Hideaki Komatsu *(小松 秀明, Komatsu Hideaki)* is a supporting character in the Doukyuusei series. He works at a boutique and is an old friend of Manabu Hara's.

## Etymology

**Komatsu (小松)** means "small pine tree".

**Hideaki -** **Hide (秀)** means "excellence", "surpass", "beauty"; **Aki (明)** means "light", "bright".

## References

1. ↑ https://wikiwiki.jp/blcd/O%EF%BC%8EB%EF%BC%8E
2. ↑ Full first name confirmed in the wedding program bonus that came with all pledges in the Mariage crowdfunding event.
Shedu Monitor

The Shedu is a class of monitor constructed by the Scourge. The Shedu's mere existence is unusual, as the Scourge tend to favor more aggressive strategies that don't conform to a monitor's usual mission profile. That so few Shedus have ever been sighted suggests that the Scourge never expected mankind to fight back, and therefore prioritized construction of other vessels. What few Shedus have been seen are concentrated in the Solar system - the enemy's primary theatre to defend.

Uniqueness aside, the Shedu is actually fairly typical for naval defence monitors, with high durability and armament but low mobility. Unlike the UCMF's Istanbul, the Shedu's weaponry cannot be directed planetside; however, it can still fire at ships in higher orbital layers with its unique bank of oculus weaponry. It also is equipped with a wide range of sensors, letting the Shedu serve a secondary function by lighting up enemy ships as they arrive.

### In-Game

Slow for a Scourge ship, but comes with a pretty decent Scan range to help offset that weakness. The Oculus beam crest is basically just an oculus beam phalanx with a funny name, but it at least can fire between orbital layers with no penalty thanks to the Monitor rule.
Helena of Asgard

Helena of Asgard is a fleet vizier of the Post-Human Republic.

### History

Though the United Colonies of Mankind believes Helena to be a part of the external PHR forces, the truth is that Helena is native to the Asgard system. During the PHR's initial dealings with the Resistance forces on Asgard Prime, Helena started a rapport with the PHR naval forces she encountered, listening to their stories of the galaxy beyond. Realizing that she would never see these sights if she remained on her home planet, Helena snuck aboard an outbound PHR transport - a trick that was painfully obvious to the post-humans on said transport, who allowed her to join them.

Helena was among plenty of other Asgardians who chose to join the Republic, but her enthusiasm and promise in fleet-based operations led her to swiftly rise through the ranks. When the time came for the PHR to disrupt UCM operations in the Asgard system, Helena was first among their ranks, her flagship aggressively hunting down and destroying fleeing vessels.

### In-Game

Helena is an extremely interesting choice that expands the flexibility of the Pompeius battlecruiser. On top of being able to swap the ship's heavy quad battery to Calibre (L), Helena also passively deals any damage it inflicts to *all* other ships in the target's group, letting her mow through large groups of Light ships. This comes at the cost of 60 points more than a normal AV3 Admiral, but seems well worth it on paper.
Jason Blockade Runner

The Jason is a class of blockade runner constructed by the Post-Human Republic. Unlike its sister class, the Odysseus, the Jason's mission profile is broader and better suited to first-strike operations. Using its oversized drives and spectrum-dampening technology to reduce its signature, the Jason can jet past enemy screens to reach its targets of choice, typically enemy strike carriers or key capital ships. Once the gap has been closed, it can deploy its twin heavy calibre mass drivers or its unique atmosphere-capable Kingfisher drones to great effect.

The UCMF has noted that the Jason's design is at odds with the usual operation of the PHR, that being high durability and high firepower. Its extreme speed indicates that the PHR are not incapable of developing fast-moving ships, but that they simply choose not to in favor of other design considerations. The Jason's performance has been noteworthy enough that the UCMF has commissioned their own version of the ship in an attempt to level the playing field.

### In-Game

The Jason's unique combination of heavy calibres and Re-Entry CAW, alongside its blisteringly fast Thrust (for a PHR ship), gives it a degree of flexibility enjoyed by few other ships. A group of these can go hunting for strike carriers that think themselves safe in atmosphere, or threaten heavy backline ships. Jasons are Rare however, forcing you to make the most of your limited groups.
Commodore Tayne

Tobias Tayne is a commodore of the United Colonies of Mankind.

### History

Commodore Tobias Tayne is one of the UCMF's rising stars. An aggressive admiral, Tayne has served through many engagements in command of one of the original St. Petersburg heavy cruisers. Tayne is perhaps best known for his actions during the Scourge attack on Ferrum - his battlegroup successfully defended half a continent, protecting several important Ferrum Motors factories from the worst of the assault.

Tayne received his promotion to commodore for his actions during the battle, but his original flagship - the *Aurum Eyes* - was irreparably damaged and consigned to scrap. Unwilling to part with his vessel of choice, Tayne was assigned to a newer St. Petersburg instead, bringing the majority of his original crew with him. As a result of his long experience with the class, Tayne knows exactly what the St. Petersburg heavy cruiser is capable of, and frequently pushes it to its limits and beyond.

### In-Game

St. Petersburg fans, rejoice! Commodore Tayne is here to answer your pleas. Tayne passively lets his flagship take 1 point of hull damage in exchange for making his Cobra pair into a Front arc gun - a MASSIVE usability improvement for the ship overall. His second ability lets Close Action weapons gain Linked with another weapon, on any ship in your fleet. All of this costs 20 points over what you would pay for a normal UCM Commodore - worth paying for anyone who built a St. Pete and wants it to be deadlier.
Sapphire Battlecruiser

### Known ships of the class

Clairvoyance, Prime Foretold (Palladium-class)Ra's Orb, Forever in Wisdom, Supreme (Sapphire-class)

The Sapphire is a class of battlecruiser designed and constructed by the Shaltari Tribes. More specialised than its Ruby-class brethren, the Sapphire is focused around disruption and close-ranged engagements. The former can be readily accomplished thanks to the Sapphire's gravity coils - highly advanced weapons that create beams of gravitational disturbance. These beams are capable of ripping chunks from hulls, crushing bulkheads, or even redirecting a warship's vector of travel - a casual demonstration of superior Shaltari technology.

As a secondary weapon, the Sapphire is equipped with ion storm generator banks - potent and flexible tools that assume the form of highly-distinctive banks of orblike structures on the side of the vessel. These banks can be used to batter ships in close action, or can create localized and precise bouts of energetic discharge in a planet's atmosphere. This manifests similarly to a lightning storm, but a thousand times more destructive, essentially giving the Sapphire bombardment capabilities against ground targets.

### Palladium-class

The Palladium is a class of battlecruiser with identical traits to the Sapphire, albeit on a different hull design that it shares with the Adamant-class. It is theorized that the Palladium is a more ancient hull type, and that its design is being superseded by the Sapphire's; that said, there is no way of knowing for certain thanks to how guarded the Shaltari are with their technology.

### In-Game

The Sapphire's unique pair of weapons gives it a bunch of utility beyond that which other battlecruisers can provide - it can interfere with the facings of enemy ships, bombard clusters, or simply be an annoyance by firing on enemies from outside of their firing arcs with its CAWs. That said, its damage output is fairly limited, meaning it's a poor choice in lists that are lacking for firepower.
Odysseus Blockade Runner

The Odysseus is a class of blockade runner designed and constructed by the Post-Human Republic. As with its sister ship, the Jason, the Odysseus features oversized drives and subcutaneous spectrum dampers to make it exceptionally fast and hard to detect, core attributes for any blockade runner. Unlike the Jason however, the Odysseus's mission profile is significantly more narrow - it exists primarily to establish remote beachheads, or to bolster existing ones thanks to its bulk lander capacity. This gives it value over the smaller and stealthier ships in the PHR's arsenal, as while it isn't quite as safe, it can deliver significantly more troops.

This capability made the Odysseus crucial during the siege of Aurelia Felix's forces on Shangri-La. Despite a UCM blockade in effect over the planet, Odysseus blockade runners managed to keep the beleaguered PHR forces resupplied and reinforced until Felix was able to barter for safe passage off world.

### In-Game

The Odysseus is essentially a trimmed-down troopship, sacrificing armour, firepower, and some drop potential for excellent speed and a small Sig. This means they don't have the durability to contest centreline clusters like a troopship can, but a pair of Odysseuses are fast enough to get behind enemy lines and contest backfield objectives. Like the Jason, these are Rare, so you'll have to make the most of your limited groups.
Ева

*«Я работаю на городской журнал, и у вас в школе происходят... странные вещи».*

— Ева
Ева - одноклассница Влада, Миши, Миры и Антона, которая ушла из Школы Гроз после пятого класса, но теперь вновь туда вернулась. Ева работает на городской журнал, делает репортажи и занимается журналистской деятельностью.
Smuggler's Cove

Map of Smuggler's Cove

Location of Smuggler's Cove in The Kingdom

Smuggler's Cove is a path located on the coast in the centre of The Kingdom.
During the storyline, The player must fight the Pirate King to attempt to recover the Pirate Treasure.
To get there, the player has to defeat the Dark Gastrodon in Abandoned Vessel so that Mark Plank can sail the player there from Yarr Island.

## Items

 2
 3

## Dens

 2
 3
 4
Никита

*«Не приближайся к Ане. Армагеддон. Ключ. Девушка. Жертва. 624.».*

— Никита

Мира - одноклассница

Антон - одноклассник

Никита - это одноклассник Влада, Миши, Миры и Антона. Информации о его исследованиях мало, но, по всей видимости, он тоже изучал культы, а потом узнал, что Аня жива и пытался передать это Мише. Также он произнёс некий шифр, который до сих пор не был расшифрован.
Pollux Escort Frigate

A trio of Pollux-class monitors provide escort for a Romulus-class dreadnought

The Pollux is a class of escort frigate constructed by the Post-Human Republic. Despite being built with the same superstructure as the Castor monitor, the Pollux is nonetheless classified as an escort frigate due to its mission profile. These warships serve as close escorts for slower, bulkier targets that value the additional protection that the Pollux can provide. Typically this is a battleship, as the Pollux is able to keep pace easily with such large vessels, but can also include heavy cruisers.

Primarily, the Pollux's escort value comes from its extensive point-defence arrays, which make it extremely difficult for enemy bombers or close action weapons to actually damage it or its larger companions. Unlike the subcutaneous point-defence weaponry mounted by most PHR vessels, the Pollux's are visible, indicating their increased potency. However, the larger-than-average power draw as a result of these enlarged arrays means that the Pollux lacks firepower on its own.

### In-Game

The PHR really wants to be launching bombers instead of fighters most of the time, but their middling point defence makes this a risky proposition. Enter the Pollux - an Aegis escort vessel that can bolster up nearby ships and allow bomber spam to reign supreme. Taking this alongside carriers like the Bellerophon or Priam can really enable some potent strategies - just don't expect the Pollux to do much in the way of damage.