Azmi Soewarno

**Azmi Soewarno** is one of the three leaders of the 88, a high-class gang of thieves. He inherited the title from his father Atachi Soewarno.

## Appearance

Azmi is of slightly short stature with short black hair and black eyes. He wears a maroon shirt with an unbuttoned red suit on top, then an unbuttoned pink suit on top of that, then a black robe over all of it, with the numbers 88 engraved on the back. He also wears a gold necklace in the shape of a tear. Occasionally, he can be seen smoking a cigar.

## Personality

Azmi is a strict man, closely following the rules and guidelines of the 88. he has little to no disregard to authority or opponents and often challenges them to try harder. However, when in battle himself, Azmi follows a traditional samurai code of honor and respects his opponents, even going so far as to give them advice on their fighting techniques. He believes that he is one of the greatest, if not the greatest, swordsman alive, and because of this he takes pity on his opponents and doesn't personally kill them unless absolutely necessary, saying it is "in poor taste." He is very acute and has remarkable deductive reasoning skills, able to deduce his opponent's strategies at the same time and even in some cases before they're even formed.

Despite showing disgust in killing, Azmi has no remorse in the pain he causes others. He avoids killing simply because he believes it isn't necessary and would stoop him down to the level of an average thief, but is perfectly okay with the torturing and dismemberment of civilians, police officers and even his subordinates. He thinks of nobody except himself and in some sense the other two leaders of the 88. He remains a leader solely for the purpose of fame, wanting to become the greatest gang in all of Diver City, and because of this indomitable drive he often argues with his affiliates about the longevity of the gang, though not to an extent worth fighting about.

## Background

Azmi was raised by his father, the world-renowned assassin Atachi Soewarno, and partially by his mother Zalia, as well as a numerous number of other family numbers. The Soewarno family is massive, with every member partaking in some form of crime. Zalia was a talented Ugoku user who was inseminated to provide a higher chance of Atachi's child being extremely powerful, then remained in the 88's underground fortress until she mysteriously developed a terminal illness and died when Azmi was 4.

Despite being a cold-hearted assassin , Atachi grew extremely close to Azmi and trained him to follow in his footsteps. He instilled the samurai code of honor in him, which he himself got from his father. As both Atachi and Azmi were Ugoku users, they had high synergy and Azmi's skill quickly raised. His skill ceiling was said to be unprecedented among the 88, and he overtook his father's abilities at the age of 13.

Atachi was killed during the First Coup, leaving 15 year old Azmi as a leader of the 88. Despite his age, he was able to expand the gang's influence immensely under his strict rule. His followers often considered him as great as Atachi, if not even greater.

## Abilities & Powers

Azmi has all the powers granted by his status as a leader of the 88. He learned the Core Principals of Kotsu at the age of 5 and developed his own unique ability months after. He has incredible, often considered supernatural, deductive reasoning and analytical skills, and this combined with his raw power in Kotsu makes him a fearful opponent.

### Keiyaku

Azmi's Keiyaku is a traditional 70 cm katana crafted during the feudal age of Jopan. This Keiyaku has retained its original form since it was created, as it had been passed down between generations, being used as a Keiyaku for every person in possession of it. Azmi has an ability supposedly developed through the Soewarno family named the "Soewarno Finesse," which grants the user a heightened sense of skill and perception when in possession of a katana. It is unknown whether this ability is created through Kotsu, a supernatural force, or by psychological means. Azmi typically sticks to a traditional style of swordfighting, however thanks to his reasoning abilities he is able to shift his style to match his opponent's.

### Kotsu

Azmi is incredibly gifted, partially due to his artificial creation and also due to his high intellect. He has an incredibly high, if not entire, divination towards Ugoku, providing an immense amount of power in this type.

## Goals/Motivation

The 88's survival and longevity is Azmi's primary motivation, which he inherited from his father. He wants the 88 to become the most prominent clan in all of Diver City, and eventually the world.