recursal/Fanatic-Fandom huggingface dataset:
Ready at Dawn

Logo since 2014

**Ready at Dawn Studios** is an American game developer located in Irvine, California. It was founded in 2003 by former employees of Blizzard Entertainment and Sony Interactive Entertainment's Naughty Dog, and is currently a developer owned by Oculus Studios.

Between its formation in 2003 until 2015, the studio worked primarily with Sony and developed spin-offs based on IPs owned by the company. It developed *Daxter* as a spin-off of the *Jak and Daxter* series, and later developed *God of War: Chains of Olympus* and *God of War: Ghost of Sparta*. All three games were released on the PlayStation Portable to critical acclaim.

The studio's final Sony-published project was *The Order: 1886* for the PlayStation 4, on which it worked with SIE Santa Monica Studio, with whom it previously worked on the *God of War* franchise. The game was a critical and commercial disappointment, ending the partnership between Ready at Dawn and Sony.

Since 2017, the studio works on VR projects on the Oculus VR, which culminated with Oculus-owner Facebook acquiring Ready at Dawn in June 2020.

## Games published by Sony

 *The Order: 1886* | 2015 | PlayStation 4 | Co-developed with Santa Monica Studio
Fabrik Games

**Fabrik Games** is a British game developer based in Manchester. The studio was founded in 2014 by Firesprite's Graeme Ankers to focus on smaller indie titles. In 2021, Fabrik Games was acquired by Firesprite, which earlier that year was acquired by Sony Interactive Entertainment and became part of PlayStation Studios.

## History

Fabrik Games was founded in 2014 by Graeme Ankers, the managing director of Liverpool-based Firesprite. The studio's goal was to create smaller games than the ones worked at Firesprite.

The studio's first title was *Filthy Lucre*, a stealth game for the PlayStation 4 and personal computers. The title was released in September 2016 to mixed reviews, with the PC version releasing in December. The studio's next project was *The Lost Bear*, a puzzle platformer title released for the PlayStation VR in 2017, and received generally favorable reviews.

Fabrik Games also supported development for Firesprite's *The Persistence VR*, which was also released in 2017 to positive reviews. Fabrik also helped in the development of a multiplatform, non-virtual reality version of the game.

In Septemeber 2021, Fabrik Games was acquired by Firesprite to bloster the latter's manpower. Earlier that month, Firesprite was acquired by Sony Interactive Entertainment to become a member of PlayStation Studios.

## References

1. ↑ https://www.firesprite.com/news/2021/09/firesprite-limited-completes-acquisition-of-fabrik-games-limited/
Ellie

**Ellie** is a fictional character featured in the 2013 video game *The Last of Us*, its 2014 expansion pack *Left Behind* and the 2020 sequel *The Last of Us: Part II*. She was created by *The Last of Us* writer Neil Druckmann, and is voiced by Ashley Johnson, who also provided motion-capture work for the character.

Within the canon of *The Last of Us*, Ellie is a young girl born a few years after the devastating *Cordyceps* outbreak that destroyed society. *The Last of Us* protagonist Joel is tasked with escorting her on a journey across the United States; due to her unique immunity to the fungi, Ellie is perceived by Joel's employers - the rebel group Fireflies - as a potential cure. Ellie is featured as both a non-playable character and a temporary playable protagonist within the game.

As an NPC, Ellie accompanies Joel and provides minor support during battles by distracting hostile enemies and saving the player from being surrounded. Ellie features as the main protagonist of 2014's *Left Behind*, which details events prior to her meeting with Joel, and her past is further explored in the promotional comic *The Last of Us: American Dreams*. She reappear as the main protagonist of 2020's *The Last of Us Part II*, which follows her story five years after events of the first game.

The character of Ellie and Johnson's performance received critical acclaim from gaming publications, and she was praised as believable and well-written, with her relationship with Joel receiving particular praise. The character's sexuality and its depiction also received praise for its respectful portrayal. The character's appearance in *Part II* received generally positive reactions, particularly for Johnson's performance, though her character arc received a more mixed response.
Allan Becker

**Allan Becker** is an American businessman and game producer best known for his work within Sony Interactive Entertainment between 1993 and 2020. Among his roles, he was an executive producer of 989 Studios, founder and first studio head of Santa Monica Studio, and studio head of Japan Studio until his retirement in 2020. Prior to his work at SIE, Becker was a producer at Sony Imagesoft, its predecessor.

## Personal life

Becker currently resides in Los Angeles, California.
Spider-Man: The City that Never Sleeps

PlayStation Store icon

Nixxes Software (PC)

**PlayStation 5**
November 12, 2020

**PC**
August 12, 2022

***Spider-Man: The City that Never Sleeps*** is a trilogy of expansion packs developed for the 2018 action-adventure video game *Spider-Man*, developed by Insomniac Games and published by Sony Interactive Entertainment. The expansion pack first released in 2018 for the PlayStation 4. A PlayStation 5 version released in 2020, while a PC port developed by Nixxes Software was released in 2022.

*The City that Never Sleeps* includes three chapters released over the course of the last three months of 2018: ***The Heist***, ***Turf Wars***, and ***Silver Lining***. The events of the expansion packs take place three months after the story of the base game and serve as an epilogue, depicting Peter Parker's conflict with the mob boss and supervillain Hammerhead, as well as exploring Peter's allies Black Cat and Silver Sable.

Critical reception for *The City that Never Sleeps* was generally favorable. Reviews praised the writing, supporting characters and new content, though the portrayal of Hammerhead as the main villain and the overall short length attracted criticism. The expansion packs' events are followed up by 2020's *Spider-Man: Miles Morales*.
Gran Turismo (film)

Theatrical poster

### Source material

*Gran Turismo* by Kazunori Yamauchi, Polyphony Digital and Sony Interactive Entertainment

### Producer

Doug Belgrad
Asad Qizilbash
Carter Swan
Dana Brunetti

### Starring

Archie Madekwe
David Harbour
Orlando Bloom
Darren Barnet
Geri Halliwell Horner
Djimon Hounsou

### Production companies

Columbia Pictures
PlayStation Productions
Trigger Street Productions
2.0 Entertainment

### Language

English

***Gran Turismo*** is an upcoming 2023 sports film directed by Neill Blomkamp and produced by PlayStation Productions in partnership with Columbia Pictures, Trigger Street Productions and 2.0 Entertainment. It is based on the racing simulation game franchise of the same name, developed by Polyphony Digital. Screenplay was written by Jason Hall and Zach Baylin. Starring Archie Madekwe, *Gran Turismo* follows a teenage racing player inspiring to become a professional car racer. The movie also stars David Harbour, Darren Barnet, Thomas Kretschmann, Djimon Hounsou, and Orlando Bloom.
LittleBigPlanet 2

***LittleBigPlanet 2*** is a 2011 puzzle-platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to 2008's *LittleBigPlanet* and the second main installment in the *LittleBigPlanet* series.

Development on *LittleBigPlanet 2* began in 2008 soon after the first game's release, with Media Molecule confirming its existence in May 2010. Media Molecule originally expressed disapproval at the idea of a sequel due to its potential of fracturing the first game's playerbase, which led to the decision to allow previous player-made levels to be played in the sequel. The game was originally set to be released in November 2010, but was pushed to January 2011.

*LittleBigPlanet 2* was released to universal acclaim, with several outlets recognizing it as one of 2011's best titles. Praise was directed at the visuals, soundtrack and overall expansion of its predecessor's concepts and ideas, while criticism was brought up regarding imperfections with the controls and relative lack of innovation. The game was nominated for several accolades, and was commercially successful, becoming one of the most popular games on the console for 2011. A sequel, *LittleBigPlanet 3*, was released in 2014.
Shaun Escayg

**Shaun Escayg** is a Trinbagonian-American video game director, writer and animator, best known for his work at Naughty Dog in which he currently serves as a creative director and writer. He has worked on the *Uncharted* and *The Last of Us* franchises, most notably as creative director of 2017's *Uncharted: The Lost Legacy* and the remake *The Last of Us Part I*.

## Career

### Early career

Ecayg was an animation supervisor for 2009's *Prototype* by Radical Entertainment, and 2010's *Transformers: War for Cybertron* by High Moon Studios.

## Game credits

* *The Last of Us* (2013) - lead cinematic animator
* *Uncharted 4: A Thief's End* (2016) - lead cinematic animator
* *Uncharted: The Lost Legacy* (2017) - creative director, writer
* *The Last of Us Part I* (2022) - creative director

## References

1. ↑ http://caribbeanfilm.org/shaun-escayg/#:~:text=Shaun%20Escayg%20was%20born%20in,An%20offer%20he%20eagerly%20accepted.
2. ↑ https://www.mobygames.com/developer/sheet/view/developerId,376347/
Shuhei Yoshida

**Shuhei Yoshida** (Japanese: **吉田 修平**, *Yoshida Shuhei*; born February 11, 1964) is a Japanese businessman, game producer and corporate executive, best known for his decades-long career at Sony and its subsidiary Sony Interactive Entertainment. Since 2019, Yoshida heads Sony Interactive's indie game production division, PlayStation Indies.

Yoshida joined Sony in 1986, and in 1993 became one of the early employees of Sony's PlayStation initiative. In 2000 he became Vice President of Sony Computer Entertainment of America, before becoming President of PlayStation Studios in 2008, then known as SCE Worldwide Studios. In 2019, Yoshida stepped down from his position, succeeded by Hermen Hulst.
Heavy Rain

***Heavy Rain*** is a 2010 adventure video game developed by Quantic Dream and published by Sony Computer Entertainment for the PlayStation 3. It saw subsequent re-releases for the PlayStation 4 and Windows person computers in 2016 and 2019, respectively; the PC version is published by Quantic Dream.

The plot of *Heavy Rain* revolves around the chase for the Origami Killer, a serial killer who preys on young boys and uses rainfalls to kill them. Players control four characters who investigate the killer's actions and origins: distraught former family man Ethan Mars (Pascal Langdale), whose son is kidnapped by the Origami Killer; journalist and photographer Madison Paige (Judi Beecher); FBI profiler and drug addict Norman Jayden (Leon Ockenden); and the enigmatic private investigator Scott Shelby (Sam Douglas).

Quantic Dream originally pitched *Heavy Rain* to Xbox maker Microsoft, who rejected the pitch for its themes. It was subsequently greenlit by Sony after Quantic Dream presented a tech demo for the PlayStation 3. Development began in 2006 and lasted four years; game director David Cage structured *Heavy Rain* to imitate film, with an implementation of quick time events inspired by Sega's *Shenmue* series. *Heavy Rain* was officially announced in June 2006 at Sony's E3 conference, and was released in 2010 after several delays.

*Heavy Rain* was released to positive reviews, with particular praise for the novelty of its presentation. Additional praise was given to the graphics, story, soundtrack and quick time events, while criticism was directed at the voice acting and inconsistencies within the plot; the controls were met with mixed reactions. It was nominated for multiple end-year accolades, winning several awards including three BAFTA honors. It was also a commercial success, with over 5.3 million copies sold by 2018.
Sony Group Corporation

**Sony Group Corporation**, commonly known as **Sony** and stylized as **SONY**, is a Japanese multinational conglomerate corporation headquartered in Kōnan, Minato, Tokyo, Japan. It was founded in May 1946 by Masaru Ibuka and Akio Morita, under the name **Tokyo Tsushin Kogyo**. In 1958, the company name was changed to Sony. Sony is among the most comprehensive media companies in the world, and the largest technology and media company in Japan, with ventures into electronic products, flim production and distribution, television production, phone manufacturing, music and video games.

Among its many business, Sony Group is the parent company of Sony Interactive Entertainment through its Sony Corporation of America firm.
Ratchet & Clank: Size Matters

***Ratchet & Clank: Size Matters*** is a 2007 platform video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable console. The game was released for the PlayStation 2 in 2008. It is part of the *Ratchet & Clank* series and its first spin-off title.

Upon release, *Ratchet & Clank: Size Matters* received positive reviews, particularly for its quality as a handheld title. Additional praise was directed at the visuals, multiplayer and conversion of the *Ratchet & Clank* formula on a handheld console, while criticism was directed at its substitute failure to innovate the series. The PS2 port received mixed reviews for its technical issues.
MLB: The Show

***MLB: The Show***, also called ***MLB The Show*** or simply ***MLB*** is a series of licensed baseball-themed sports video games licensed by Major League Baseball, developed by San Diego Studio and published by Sony Interactive Entertainment for various gaming systems, primarily on the PlayStation brand of consoles. It is the successor of a previous *MLB* series developed by Sony's now-defunct 989 Studios, which ran from 1997 to 2006.

The current *The Show* series began development in 2006 by San Diego Studio, and is the primary franchise developed by San Diego Studio. *MLB The Show* features realistic simulations of baseball matches, allowing players to control one figure or an entire team. As an annualized sports game, *MLB The Show* features a different prominent baseball player on its cover art per year.

As a Sony-developed and published franchise, *MLB The Show* has been an exclusive release on Sony's PlayStation consoles since its inception in 2006 as well as its original incarnation in 1997. In December 2019, as a renewed contract between Sony and MLB, it was announced that *MLB: The Show* will expand into other platforms including Xbox consoles, beginning with 2021's *MLB The Show 21*. Non-PlayStation versions of the games are published by MLB's Advanced Media branch, which covers its internet and interactive businesses.

Reception to the *MLB* games has been historically positive; 989 Studios' incarnation of the series received largely favorable responses, while San Diego Studio's *The Show* receive generally positive reviews per year. Several entries within the series, most notably *MLB 09: The Show*, *MLB 10: The Show* and *MLB 11: The Show*, attained critical acclaim, and *MLB: The Show* is recognized as one of the best sports game franchises. The games are also commercially successful, with yearly releases selling approximately between 1 to 2 million copies.
Koei Tecmo

Company logo

**Koei Tecmo Games** is a Japanese video game publisher based in Yokohama, and is owned by holding company **Koei Tecmo Holdings Co., Ltd**. It was created in 2009 through the merger of the Japanese publisher companies **Koei** and **Tecmo**. Koei Tecmo Games is responsible for several video game franchises, many of whom are available on PlayStation platforms, including *Dead or Alive*, *Dynasty Warriors*, *Ninja Gaiden*, *Atelier* and *Fatal Frame*.

Since 2017, Koei Tecmo and its subsidiaries Team Ninja and Kou Shibusawa have partnered with PlayStation manufacturer Sony Interactive Entertainment on several PlayStation console exclusive titles, including 2017's *Nioh*, 2020's *Nioh 2* and 2024's upcoming *Rise of the Ronin*.

## History

By 2012, Koei Tecmo Games moved development of a then-PlayStation 3 exclusive title called *Ni-Oh* to Team Ninja, of *Dead or Alive* and *Ninja Gaiden* fame. The title, now slightly retitled as *Nioh* was officially reintroduced at Sony's Tokyo Game Show conference of 2015 as a PlayStation 4 exclusive. Sony Interactive Entertainment was announced to be the game's publisher outside of Japanese territories in November 2016, and the game was released in February 2017 to critical acclaim. At E3 2018, Koei Tecmo and Sony announced a follow-up, *Nioh 2*, once again developed by Team Ninja and Kou Shibusawa. Sony once more acted as publisher for overseas markets, and the game was released in March 2020 to positive reviews and commercial success.

In September 2022, Sony announced a third partnership with Koei Tecmo and Team Ninja, an open world action game called *Rise of the Ronin*, which will release on PlayStation 5 and PC in 2024.

## Kou Shibusawa

**Kou Shibusawa** is a division within Koei Tecmo Games that serves as a collaborator or co-developer with other studios owned by or partner with the publisher. It was established in February 2016 as part of its parent company's reconstruction, and is named after Koei founder Yoichi Erikawa's stage name.

Kou Shibusawa primarily handles historically-based and simulation titles published by Koei Tecmo. It was also co-developer on Team Ninja's *Nioh* franchise.

## References

1. ↑ https://www.koeitecmo.co.jp/company/outline/
2. ↑ https://blog.playstation.com/archive/2016/11/03/action-rpg-nioh-to-be-published-by-sie-ps4-pro-enhancements-detailed/
Dark Cloud

***Dark Cloud*** is a 2000 Japanese action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. A PlayStation 4 port was released in 2015.

Set in a fantasy world with two moons, *Dark Cloud* revolves around a band of adventurers who attempt to stop a being known as the Dark Genie, which is used by antagonist Colonel Flag Gilgister to destroy the world. The story follows main protagonist Toan, a survivor of the Colonel's campaign, who is tasked with defeating the Dark Genie and restoring the world.

*Dark Cloud* combines mechanics of action role-playing with city-building gameplay, with the combat focusing on hack and slash gameplay with quick-time events. Toan and his allies explore procedurally-generated dungeons, engage in battles with enemies and collect Atla, magical spheres that are necessary for the game's city-building elements. Atla translate into objects which the player can use to rebuild aspects of villages and settlements.

*Dark Cloud* is the debut title of Level-5, with development starting in 1998. Sony used *Dark Cloud* to demonstrate the graphical capabilities of the then-upcoming PlayStation 2. The title was originally intended to be a launch title for the PlayStation 2 but was delayed for several months to allow Level-5 to polish the game.

Upon release, *Dark Cloud* received generally positive reviews from critics. It was praised for its variety, art direction and unique blending of different game genres, though critics had mixed responses regarding the game's story, visuals and combat system, which some considered repetitive. The game was originally a commercial failure in Japan, but had a stronger performance internationally. A spiritual successor, *Dark Chronicle*, was released in 2002.
Crash Bash

**Crash Bash** is a 2000 party game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation. Part of the *Crash Bandicoot* series, it was the final title in the franchise to be published by Sony before the series' transition into a multiplatform release.

*Crash Bandicoot* follows the adventures of the title character, a genetically-enhanced eastern barred bandicoot created by the evil Doctor Neo Cortex. In *Crash Bash*, the spirits Aku Aku and Uka Uka decide on holding a contest between good and evil through party mini-games.

Unlike previous games which featured either platform gameplay or racing mechanics, *Crash Bash* focuses on completing party mini-games in single-player, cooperative or multiplayer up to four players.

*Crash Bash* received generally mixed reviews upon its release. Critics praised the game's value when played with other people and positively remarked on the visuals and audio, but criticized the gameplay for being shallow and unoriginal and considering the title to be overall less enjoyable when played by one person. The game found commercial success, selling over 300,000 copies in the United Kingdom.
Sly 3: Honor Among Thieves

North American cover art, depicting (from left to right) Bentley, Sly and Murray above a silhouetted Sly parkouring

### Designer

Nate Fox
Rob McDaniel

### Artist

Dev Madan
Suzanne Kaufman
Paul Whitehead
Travis Kotzebue
Jordan Kotzebue
Karin Madan
Kathy Anderson
Rafael Calonzo Jr.

### Release

NA: September 26, 2005
EU: November 18, 2005

### Mode(s)

Single-player, multiplayer

***Sly 3: Honor Among Thieves*** is a 2005 platform-stealth video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 2. A remaster for the PlayStation 3, developed by Sanzaru Games, was released in 2010 as part of *The Sly Collection*. It is the third installment in the *Sly Cooper* series, the sequel to 2004's *Sly 2: Band of Thieves*, and the last *Sly Cooper* title to be developed by Sucker Punch.

Taking place after the events of *Band of Thieves*, *Honor Among Thieves* follows Sly and his allies in a quest to defeat the villainous Dr. M and reclaim possession of the Cooper Vault - which contains the wealth and history of Sly's family. A third-person platform and stealth title, *Sly 3* retains the design and mechanics introduced and refined by its predecessor. The game introduces more playable characters in addition to the Cooper Gang - each featuring their own unique mechanics and levels, including the playable debut of recurring character Carmelita Fox. Another addition to the series is an offline multiplayer mode.

Sucker Punch began developing a sequel to *Band of Thieves* following the latter's release. Development on *Honor Among Thieves* lasted merely eleven-and-a-half months, the shortest development cycle for a Sucker Punch game at the time. At the same time, the studio began to grow in manpower, providing challenge to the work on the game. According to studio head Brian Fleming, Sucker Punch expected *Sly 3* to be their last game on for the PlayStation 2 console, and for the franchise.

*Sly 3: Honor Among Thieves* received generally positive reviews from gaming publications. It was praised for its presentation, characters, writing, soundtrack and gameplay variety, but criticized for its camera control and formulaic design, while the story, mini-games and multiplayer mode received mixed reactions. A sequel titled *Sly Cooper: Thieves in Time*, developed by Sanzaru Games, was released in 2013.

## References

1. ↑ https://www.gameinformer.com/b/features/archive/2013/06/25/sucker-punch-talks-letting-go-of-sly-cooper.aspx
Jak X: Combat Racing

North American box art

***Jak X: Combat Racing*** is a 2005 American vehicular combat racing video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. A remaster for the PlayStation 4 was released in 2017. It is the sequel to 2004's *Jak 3*, the forth main installment of *Jak and Daxter*, and the final title in the series to be developed by Naughty Dog.

Taking place after events in *Jak 3*, *Jak X* revolves around the titular sport of combat racing in Kras City. Jak, Daxter and their allies participate in a deadly race after they have been poisoned, with an antidote being promised if they can win the race against a crime lord. *Jak X* differs from previous games in the series by focus on arcade racing over third-person platform and shooter gameplay. The game's driving mechanics were modeled by *Jak 3*'s own driving elements. The player can control various characters from the *Jak and Daxter* universe and compete through race tracks based on different locations taken from the series. It also features a multiplayer mode, a first for the series.

Naughty Dog began early planning for the game during the later stages of *Jak 3*'s development, with a desire to expand on the driving mechanics featured in that game and experiment with online gameplay. It was chosen as a project to allow Naughty Dog a sense of transition during the time period between the PlayStation 2 and then-upcoming PlayStation 3. It was the first game developed by Naughty Dog after the departure of studio founders Jason Rubin and Andy Gavin.

*Jak X: Combat Racing* received generally favorable reviews. Critics generally agreed that the game's visuals, fast-paced races, multiplayer gameplay and writing were the title's highlight, but criticized *Jak X* for being repetitive and largely unoriginal. It was followed by two spin-offs not developed by Naughty Dog: *Daxter* (2006) and *Jak and Daxter: The Lost Frontier* (2009).
Level-5

**Level-5** is a Japanese game developer located in Fukuoka. It was founded in October 1998 Akihiro Hino after his departure from fellow Japanese development company Riverhillsoft. It owns several subsidiaries that operate under the Level-5 banner.

The company primarily specializes in eastern role-playing video games. Their early history saw them primarily working with Sony Computer Entertainment, a period that lasted until the early 2010s. The company's first project was 2000's *Dark Cloud*, published by Sony and saw a spiritual successor called *Dark Chronicle*. Both games received positive reviews and were moderate sales successes.

Following the *Dark Cloud* games, Level-5 developed *Rogue Galaxy* and *Jeanne d'Arc*, the former which was positively received but underperformed while the latter was critically acclaimed. The company's last project with Sony as of 2020 was the *White Knight Chronicles* series, which saw three installments. The games received generally mixed reviews.

Outside of its Sony-published titles, Level-5 has worked on *Dragon Quest* titles and developed its own intellectual properties, which were either self-published or published by Nintendo. The company is best known for its *Professor Layton* and *Ni no Kuni* titles.

## Games

* *Dark Cloud* (2000)
* *Dark Chronicle* (2002)
* *Rogue Galaxy* (2005)
* *Jeanne d'Arc* (2006)
* *White Knight Chronicles* (2008)
* *White Knight Chronicles II* (2010)
* *White Knight Chronicles: Origins* (2011)
Blast Factor

***Blast Factor*** is a 2006 shoot 'em up video game developed by Bluepoint Games and published by Sony Computer Entertainment for the PlayStation 3.

In *Blast Factor*, players control a microscopic craft called G-18 Nanite Interceptor and are tasked with eliminating infections in cells. The game is broken into levels called specimen, and each specimen contains eight enemy waves under the form of infected cells.

*Blast Factor* was the first game developed by the Austin-based studio, Bluepoint Games, and its development lasted throughout the studio's first year until its release in November 2006. It was notably the first title on the PlayStation 3 to depict 1080p resolution and a framerate of 60, and was one of the first digital-only titles released for the system.

Reception to *Blast Factor* was generally mixed. It was criticized for its lack of originality and repetitive design, though it received some praise for its controls, technical polish and affordable price point.
Brian Fleming

**Brian Fleming** is an American video game producer and director, best known for being one of the founders and current studio head of Sucker Punch Productions, a subsidiary of Sony Interactive Entertainment under PlayStation Studios. Fleming has been involved with every intellectual property of the studio, namely *Sly Cooper*, *Infamous* and *Ghost of Tsushima*.
List of best-selling Sony Interactive Entertainment video games

The following is the list of video games published by Sony Interactive Entertainment that have sold the highest number of software units worldwide. Several titles released by Sony have achieved significant commercial success, with titles such as *The Last of Us*, *Uncharted 4: A Thief's End*, *God of War*, *Spider-Man* and *Horizon Zero Dawn* reported or estimated to have sold over 20 million copies.

## References

1. ↑ https://blog.playstation.com/2023/05/09/20-years-of-guerrilla-the-story-of-a-playstation-studio/?sf266576020=1
2. ↑ https://www.forbes.com/sites/johngaudiosi/2013/04/23/sony-playstation-franchise-ratchet-and-clank-goes-hollywood-with-3d-feature-film/?sh=5bee3c8f6ae3
3. ↑ *ResetEra*, Sales numbers for every PS4 and PS5 era PlayStation first party games have been leaked
4. ↑ *ResetEra*, Sales numbers for every PS4 and PS5 era PlayStation first party games have been leaked
6. ↑ https://blog.playstation.com/2023/12/07/god-of-war-ragnarok-valhalla-dlc-revealed-coming-december-12/
7. ↑ https://gamingbolt.com/marvels-spider-man-miles-morales-has-sold-over-10-2-million-units
8. ↑ *ResetEra*, Sales numbers for every PS4 and PS5 era PlayStation first party games have been leaked
9. ↑ *ResetEra*, Sales numbers for every PS4 and PS5 era PlayStation first party games have been leaked
10. ↑ *ResetEra*, Sales numbers for every PS4 and PS5 era PlayStation first party games have been leaked
11. ↑ https://www.dsogaming.com/news/leaked-slide-reveals-sonys-pc-games-sales-figures/
God of War

***God of War*** may refer to:

* *God of War*, a 2005 hack and slash video game and the first title in the *God of War* franchise
* *God of War*, a 2018 action-adventure title and a soft reboot
* *God of War*, a series of hack and slash action-adventure titles developed by SIE Santa Monica Studio
* **Kratos**, the titular protagonist of the *God of War* franchise
Bruno Velazquez

**Bruno Velazquez** is an American video game animator and director. He is best known for his work on the *God of War* game series by Santa Monica Studio, by whom he has been employed since 2006.

Velazquez started as an intern for Paradox Development Studio before briefly joining Midway Games. He held senior and lead animator duties at the Sony Interactive Entertainment-owned Santa Monica Studio for several titles by the studio. He was promoted to studio animation director in 2013, and worked on the Norse-themed *God of War* (2018) and *God of War Ragnarök* (2022). He made his directional debut with *God of War Ragnarök: Valhalla*, an expansion pack to the 2022 game, with Mihir Sheth.

## Game credits

* *God of War II* (2007) - senior cinematic animator
* *God of War: Ascension* (2013) - lead game animator
* *Internal-7* (cancelled) - lead game animator
* *God of War III: Remastered* (2015) - lead game animator
* *God of War* (2018) - studio animation director
* *God of War Ragnarök* (2022) - studio animation director
* *God of War Ragnarök: Valhalla* (2023) - co-game director
Incognito Entertainment

**Incognito Entertainment** was an American game development studio based in Salt Lake City, Utah. It was founded in 1999 by Scott Campbell, a former developer of SingleTrac, and among its rank the studio included creative director David Jaffe, co-creator of Sony Interactive Entertainment's *Twisted Metal* and *God of War* franchises.

Shortly after Campbell founded the studio, Incognito signed a publishing deal with Sony, which previously employed SingleTrac. With Sony, Incognito released several new entries within the *Twisted Metal* series, most notably 2001's *Twisted Metal: Black* which garnered critical acclaim and strong sales. The studio also worked on original properties such as *War of the Monsters* and *Downhill Domination*, both which received favorable reception.

Sony acquired Incognito in 2002, and in 2005 the studio became a member of Sony's Worldwide Studios. In 2007, the studio developed a reboot for SingleTrac's *Warhawk*, which received positive reviews. The same year, Jaffe and Campbell left Incognito. The remaining staff of the studio continued to maintain *Warhawk* until the studio's closure in 2009.
PlayStation Network

**PlayStation Network** (**PSN**) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. This service is the account for PlayStation consoles, accounts can store games and other content.
Quantic Dream

**Quantic Dream SA** is a French game developer and publisher based in Paris. The company was founded in May 1997 by French video game director and writer David Cage, and since 2021 operates a Canadian satellite studio called **Quantic Dream Montreal**. Since August 2022, Quantic Dream is a subsidiary of the Chinese company NetEase.

In its early years, Qunatic Dream partnered with publishers such as Eidos Interactive and Atari. Following the studio's early acclaim and commercial success, Quantic Dream partnered with PlayStation manufacturer Sony Computer Entertainment in 2005. The partnership's resulted in 2010's *Heavy Rain*, whose critical and commercial success led to further collaborations with Sony. In 2013, Quantic Dream released *Beyond: Two Souls*. A final collaboration, *Detroit: Become Human*, was released in 2018. Following *Detroit*, Quantic Dream opted to self-publish its future titles. In late 2019, its three Sony-funded games were ported to personal computers.

## Games published by Sony

* *Heavy Rain* (2010)
* *Beyond: Two Souls* (2013)
* *Detroit: Become Human* (2018)
Ratchet & Clank: All 4 One

***Ratchet & Clank: All 4 One*** is a 2011 multiplayer platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. It's a spin-off to the *Ratchet & Clank* series.

The *Ratchet & Clank* series usually takes place in the "Solana" galaxy inhabited by various humanoid, anthropomorphic and beastly alien species. *All 4 One* takes place after the events of the *Future* saga, and follows the combined efforts of Ratchet, Clank, Captain Qwark and Dr. Nefarious to stop a lifeform collecting drone called the Ephemeris. In contrast to the mainline games, *All 4 One* places emphasis on cooperative gameplay, with players being able to play as one of the game's four central characters.

*All 4 One* is the third spin-off title for *Ratchet & Clank*, and the first to be personally developed by Insomniac Games. The studio considered cooperative gameplay for the series after experimenting with it with the *Resistance* games, and studio head Ted Price considered co-op to be a natural fit for *Ratchet & Clank* due to its demographic and cast. Development was largely handled by Insomniac's North Carolina studio.

*Ratchet & Clank: All 4 One* received mixed reviews upon release. It was praised for its concept, visuals, weapon design and humor, while criticism was directed at its camera, repetitive design, low difficulty level, lack of polish and technical performance issues. Several outlets considered the game's $60 price tag to be too high, while others considered *All 4 One* a step back from Insomniac's usual quality. It was followed by 2012's *Ratchet & Clank: Full Frontal Assault*.

## References

1. ↑ https://blog.playstation.com/2010/08/19/ted-price-interview/
Freedom Wars

Boxart used for the game's various international editions, depicting a Criminal fighting an Abductors

### Developer

Shift
Dimps
Japan Studio

### Programmer

Shuichi Goto
Yukio Tsuji
Yoichi Yui
Kazuhiko Kirinashizawa

### Designer

Toshiyuki Yasui
Yukiko Hokao
Atsushi Tamamura

### Writer

Toshiyuki Yasui
Makoto Kurata
Kentaro Soya
Toshikazu Tsuruoka
Kunio Aoki

### Release

JP: March 26, 2014
NA: October 28, 2014
EU: October 29, 2014

### Mode(s)

single-player, multiplayer

***Freedom Wars*** (Japanese: フリーダムウォーズ; ***Furīdamuwōzu***) is a 2014 action role-playing video game co-developed by Shift, Dimps and Japan Studio and published by Sony Computer Entertainment for the PlayStation Vita.

*Freedom Wars* is set thousands of years into earth's future, in which an inhospitable surface forces humanity to live in underground cities called Panopticons; due to conflicts and dwindling resources, each Panopticon has devolved into a tyrannical state that imprisons much of the population to maintain control and resources. Players assume the role of prisoners who can cooperate with one another to develop their respective Panopticons.

Development on *Freedom Wars* began in March 2011 and lasted for over three years. The game is a co-production between Shift, Dimps and Japan Studio; Shift provided the concept, general design and art while Dimps focused on the game's technical aspects with help from Japan Studio. *Freedom Wars* was announced in May 2013 and release in June 2014 in Japan with an October 2014 release in other territories.

*Freedom Wars* received mixed to positive reviews upon its release. It was praised for its collaborative multiplayer design, art direction, atmosphere, customization options and premise, but criticized for its narrative, characters, repetitive environment design and controls. Reviews were split on the gameplay and combat, with some criticizing it as shallow and repetitive, while others praising aspects of it such as the boss encounters. The game was commercially successful in Japan.
Ratchet: Deadlocked

***Ratchet: Deadlocked*** is a 2005 third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. The game was re-released for the PlayStation 3 in 2013, developed by Idol Minds. It was released on the PlayStation Vita in 2014,. It is the forth main installment in the *Ratchet & Clank* series and the sequel to 2004's *Ratchet & Clank: Up Your Arsenal*.

*Ratchet: Deadlocked* takes place in the "Solana" galaxy inhabited by various humanoid, anthropomorphic and beastly alien species. The plot revolves around protagonists Ratchet and Clank, who are kidnapped and forced to compete in a violent game show called "DreadZone"; Ratchet must plays along with the show's rules, or else the "DeadLock" collar placed around his neck will kill him.

The game is presented from a third-person perspective, in which players primarily control Ratchet as he competes through the different levels in "DreadZone" to win his and Clank's freedom. Ratchet has access to a large array of futuristic and exotic weapons and gadget he can use to combat enemies; in comparison to previous games, *DeadLocked* is a more combat-oriented game, putting less emphasis on platforming and puzzles in the process. It is also the first game not to feature Clank as a playable character. Similar to its direct predecessor, *DeadLocked* features a multiplayer mode, and introduced cooperative gameplay.

Development on *DeadLocked* began in 2004 with Insomniac wishing to experiment with the *Ratchet & Clank* series; *DeadLocked* was created with the desire to deviate from the series' earlier titles and create a darker and more atmospheric title, reflecting through the story and environments. The series' art style was altered to reflect the tonal shift in *DeadLocked*, and Insomniac cited 2001's *Halo: Combat Evolved* as an inspiration.

*Ratchet: DeadLocked* received generally positive reviews upon its release, though reception was considerably less favorable in comparison to previous title in the series. While critics praised its core combat gameplay, weaponry, visuals and multiplayer modes, *DeadLocked* also received notable criticism for its darker tone, decreased emphasis on platforming, restrictive design, short length and repetitive gameplay. *DeadLocked* was considered commercially successful, though Insomniac opted to not expand on its darker elements. A sequel, *Ratchet & Clank Future: Tools of Destruction*, was released in 2007.
GenDesign

**genDESIGN** is an independent Japanese game developer. It was founded and is headed by Fumito Ueda, who establish the firm in 2012 as a consultant and creative team for the development of 2016's *The Last Guardian*.

The company is comprised of former members of Team Ico, an acclaimed team that resided within SIE Japan Studio, but was disbanded with Ueda's subsequent departure from Japan Studio. The departure occurred during the development of *The Last Guardian*, and genDESIGN aided development with Ueda maintaining his role as creative director.

## Games developed

* *The Last Guardian* (2016) - PlayStation 4 (co-developed with SIE Japan Studio)
Death Stranding 2

## *Death Stranding*

Promotional poster of *Death Stranding 2* (working title), depicting the characters Fragile (Léa Seydoux) and Louise

### Mode(s)

Single-player (with online elements)

***Death Stranding 2*** (tentative title, stylized as ***DS2***) is an upcoming action-adventure video game developed by Kojima Productions and published by Sony Interactive Entertainment for the PlayStation 5. Directed by Hideo Kojima, it is the sequel to 2019's *Death Stranding*.

*Death Stranding 2* is Kojima's second collaboration with Sony, with technical support provided by Guerrilla Games for the Decima engine. Due to the COVID-19 pandemic, Kojima rewrote the entire story from scratch. Kojima first teased a sequel following the release of first game in 2019; existence of the game was subsequently leaked through different sources including in interviews with lead actor Norman Reedus. Kojima began teasing the game in October 2022 through cryptic messages and gradual reveal of involved actors. The game was officially announced at The Game Awards 2022.

## Gameplay

*Death Stranding 2* is an action-adventure video game set in a post-apocalyptic environment.

## Synopsis

### Setting and characters

*Death Stranding* features returning characters Sam Porter Bridges (Norman Reedus), Fragile (Léa Seydoux) and the Bridge Baby ("BB") Louise, as well as a character played by Troy Baker, who played Higgs in the first game. Additional revealed actresses are Elle Fanning and Shioli Kutsuna in currently undisclosed roles.

## Development

*Death Stranding 2* is developed by Kojima Productions and published by Sony Interactive Entertainment. Sony subsidiary Guerrilla Games is providing technical support with its game engine Decima, which was previously used for the first game, while Epic Games is providing its Metahuman technology.

According to Kojima, the game's script was rewritten from scratch due to the COVID-19 pandemic, which occurred following the release of the first game.

## Marketing and release

*Death Stranding 2* was announced by Kojima Productions on December 9, 2022, at The Game Awards 2022 ceremony. Kojima Productions clarified following the announcement that *Death Stranding 2* was a working title for the sequel.

## References

1. ↑ https://www.aroged.com/2022/12/10/death-stranding-2-not-only-decima-engine-hideo-kojimas-game-will-use-epics-metahuman-for-faces/
2. ↑ https://www.ign.com/articles/hideo-kojima-rewrote-death-stranding-2-after-the-covid-19-pandemic
3. ↑ https://www.ign.com/articles/death-stranding-2-officially-announced
4. ↑ https://twitter.com/KojiPro2015\_EN/status/1601036933387386880
Infamous First Light

***Infamous First Light*** (stylized as ***InFamous First Light***) is a 2014 action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 4. It is part of the *Infamous* series, and a standalone companion game to 2014's *Infamous Second Son* to whom it serves as a prequel.

Taking place two years before the events of *Second Son*, *Infamous First Light* is set in a world populated by Conduits, individuals who awakened superhuman abilities. The game's events follow the background and life of Abigail "Fetch" Walker, a supporting character from *Second Son* with the ability to manipulate neon light, and shed light on the circumstances that led to her narrative in the base game. As with *Second Son*, *First Light* is set in an open world environment and is presented from a third-person perspective. Gameplay largely expands on the neon powers featured in *Second Son*, with focus on mobility and precision.

Development on *First Light* commenced shortly after the release of *Second Son* in March 2014 and lasted around six months, as Sucker Punch already possessed the necessary tools and assets to produce much of the game. Fetch was chosen as the expansion's protagonist due to the team feeling her powers felt distinct and varied enough from *Second Son*'s Delsin, as well as Sucker Punch's overall liking to her character. *First Light* was officially announced at E3 2014, and was released primarily through digital means, though a physical edition was released outside of North American market.

Reception to *Infamous First Light* was generally favorable. Critics enjoyed Fetch's character and praised the combat, controls, visuals and various challenges, but criticized the simplistic nature of the story, the short length of the game and the easy level of difficulty.
Eric Williams

**Eric Williams** is an American video game designer associated with Santa Monica Studio, and best known as the game director of 2022's *God of War Ragnarök*, his directional debut.

## Game credits

* *God of War* (2005) - combat designer
* *God of War II* (2007) - lead combat systems designer
* *God of War: Chains of Olympus* (2008) - consultant
* *God of War III* (2010) - additional design support
* *God of War: Ghost of Sparta* (2010) - consultant
* *PlayStation All-Stars Battle Royale* (2012) - special thanks
* *God of War: Ascension* (2013) - combat design
* *God of War* (2018) - additional design
* *MLB The Show 22* (2022) - special thanks
* *God of War Ragnarök* (2022) - game director
* *MLB The Show 23* (2023) - special thanks
Gravity Rush (film)

***Gravity Rush*** is an upcoming film directed by Anna Mastro, based on the video game series created by Keiichirō Toyama, developed by Japan Studio and published by Sony Interactive Entertainment. The film is produced by PlayStation Productions and Scott Free Productions, with screenplay from Emily Jerome.

During the 2010s, Sony began exploring and greenlighting film and television projects based on intellectual property from its gaming division Sony Interactive Entertainment. Existence of a *Gravity Rush* film adaptation and its creative leads was reported in August 2022.

## Production

Deadline reported on a *Gravity Rush* film adaptation in August 2022, including the involvement of film director Anna Mastro and screenwriter Emily Jerome. Early footage was first shown by Sony Group in January 2024, as part of the company's 2024 conference at Consumer Electronics Show (CES).

## References

1. ↑ https://deadline.com/2022/08/gravity-rush-film-in-works-from-playstation-productions-scott-free-1235095686/
2. ↑ https://www.ign.com/articles/sony-shows-gravity-rush-movie-updates-on-god-of-war-and-horizon-shows
SOCOM U.S. Navy SEALs

***SOCOM U.S. Navy SEALs***, also simply called ***SOCOM***, is a series of tactical third-person shooters created and developed by Zipper Interactive and published by Sony Interactive Entertainment for various PlayStation platforms. Additional titles were developed by Slant Six Games. The series debuted in 2002 on the PlayStation 2, and saw several successors and spin-offs also released on the PlayStation 3 and PlayStation Portable.

The series title comes from the United States Special Operations Command, a united combatant command that oversees special operation component commands within the United States Armed Forces. Players take the role of the titular United States Navy SEALs, which serve under SOCOM.

The *SOCOM* games received generally positive reviews, with particular praise for its tactical gameplay and innovations for online gameplay on PlayStation consoles. The original PlayStation 2 trilogy and the first two *Fireteam Bravo* titles received acclaim, though later spin-off titles and the forth mainline installment, *SOCOM 4 U.S. Navy SEALs*, were met with more mixed reactions, which led to the conclusion of the series and shattering of its developer.

## Games

### Mainline installments

 *SOCOM 4 U.S. Navy SEALs* | 2011 | PlayStation 3 | n / a