Building

## Placement and Deletion

The possibilities of placement and deletion are constrained by a distance of 10, such that beyond that, you cannot place or delete anything, and also one cannot place a building mode or a spray that is blocked by the space occupied by the player.

### Pivot

Each of the building modes has a pivot position where the cross-hair points at. The placement of the building mode will be determined by the position where the cross-hair points to. At that position, the pivot of the building mode will be placed, connected to the block where the cross-hair pointed to, without replacing any previously placed block. This in turn implies that the pivot cannot be blocked by another block, and as such you cannot build, for instance, a wall of width four using two walls (since its pivot is in the bottom centre), but you can build a wall of width five.

### Orientation

*See: Methods of the Science of Voxiom*

At a polar angle smaller than 60° or greater than 120° degrees (with respect to the polar axis in spherical coordinates, that is, the z axis), the building mode or spray to be placed is parallel to the x axis, otherwise, it's parallel to the z axis.

### No-building zones

In battle royale, the team spawn and the tower are both kinds of non-building zones, where if you build close to them, or if you build on top of a block that was scheduled for deletion, then that block you place will be deleted in one second from placement (however if you build near a floating block in the no-building zone, the floating block won't be deleted, so that this is checked only for those that are placed). In second place, if it was generated before the game started, then it will be impossible to destroy. In third and last place, when placing building modes, it seems that the building modes have each layer (or maybe all layers) placed wholly at once, that is, before the deletion occurs. For the stair in particular, it seems, it might have its top layer placed first (or both of its layers placed before the zone deletion occurs).

#### Application

Out of these, you can make three rather strange things: one is by profiting of the first property, you can build floating structures that look as if moving as you go building them and the game goes destroying them; a second one is by profiting of the second property, such that you can attach building modes to existing structures that can't be destroyed and in that way make the buildings float until a single block of the structure is destroyed (including water), in that case, all the neighbours are recomputed and the structure falls down; and finally for the last property, one can create floating structures by placing stairs or floors at the very edge of the no-building zone and the building zone, as long as there isn't anything beneath in the building zone (so that it floats).

#### Order of no-building zone deletion

There is an interesting phenomenon that one can observe when the no-building zone destroys the blocks, and that is, that the building mode will be deleted in a particular order, either because that's the order of deletion or because the building modes are placed in that order (though more likely the former, for one cannot observe the same behaviour when placing building modes, instead). First it will start at some point depending on perhaps some kind of global cycle (as a result it usually starts at most negative x and most negative z, given that building structures are small, so it's likely that it'll start before or after the building mode), and hold x and z constant while increasing in y, to its most positive number in that row, once the whole y-row is deleted, it will increase in z, and do the same but now for the new y-row, once the whole z-row is complete, it will move to the next z-row by increasing in x, and so on, until the whole x-row is complete.

## Types

There are 4 types of building modes as of Update v0.5.7

First Mode is the Block mode. If you are on block mode, you can place blocks one at a time.

Second Mode is the Wall mode. If you are on Wall mode, you can place a 1x3x3 or 3x3x1 wall that uses 9 blocks. The wall's pivot is at bottom centre.

Third Mode is the Stair mode. If you are on Stair mode, you can place a stair that uses 12 blocks. The stair's pivot is at the bottom stair-step in the centre. The game constructs the stair mode by horizontal layers.

As of Update v0.5.7, A forth mode has been added which is a Floor mode. If you are in Floor mode, you can place a 3x1x3 floor that uses 9 blocks. The floor seems to be the only case with variable pivot, such that usually the pivot is in the centre, but when facing a vertical face of a block the pivot becomes the centre of the side that has a face facing vis-a-vis the vertical face.

## User-created Structures

### Architectural Elements

* Gable
* Arch
* Entrance
	+ Doorway
* Parapet
* Window
* Box Frame
* Pillar
* Lintel
* The building modes
	+ Block
	+ Wall
	+ Stair
	+ Floor

### Architectural Shapes

* Dot
* Line
* Square
* Rectangle
* Cross
* Letter
* Cube
* Cylinder
* Pyramid
* Triangular Prism
* Square Prism

### Construction Techniques

* Moving along the edge of a construction while crouching and placing blocks at an allowed placement distance
* Using the building modes
* Using block towers for scaffolding of staircases
* Using block towers or staircases to build from outside, high-rise buildings and towers

### Utilitarian Structures

* Structures for gathering resources
	+ Mine
	+ Tree Farm
* High ground structures
	+ Tower
	+ Platform
	+ Sky Base
* Base
	+ Tree Base
	+ Terraforming
* Fortification
	+ Wall
* Structures that facilitate movement
	+ Structures that facilitate vertical movement
		- Block tower
		- Elevator
		- Staircase
			* Spiral staircase
	+ Structures that facilitate horizontal movement (while usually staying out of reach from opponents)
		- Tree bridges
		- Bridge between buildings
		- Bridge on top of water
* Constructions that aid memory
	+ Path
	+ Mine Blockage
	+ Landmark
* Hidden Places
	+ Sniper's Hideout
	+ Bunker
	+ Foxhole
	+ Tunnel
	+ Trap
	+ Hiding Place

### Aesthetic Structures

* Spiral Staircase
* Sculpture
	+ Representational Sculpture
		- Sculpture of an animal
		- Sculpture of a soldier
	+ Abstract Sculpture
		- Formal Sculpture made out of haphazard use of building modes
		- Sculpture that uses lights and shadows to give an aesthetic effect
* Path
* House
	+ Tree House
* Planting Pot
* Terraforming
* Bulwark
* Words and Single letters
* Tree Bridges
* Water-based structures
	+ Bridge on top of water
	+ Pond
	+ Fountain
	+ Well
	+ Platform on top of water
	+ Pier
	+ Elevator
	+ Pool
* High-rise building
* Roleplay Structures
	+ Pyramid
	+ Ship
		- Platform
		- Deck
	+ Church
		- Cross
		- Chairs
	+ Cemetery
		- Headstone
	+ Castle
		- Towers
	+ Rooms
		- Living room
			* Sofa
			* TV
		- Bedroom
			* Bed

### Gallery

1. ↑ If a global cycle exists, it is not known how long the global cycle might take, a possibility is that it make take around a second, for it to complete.
2. ↑ For when one places a stair mode, in a very fast time one can see how the number of blocks is reduced first by six and then once again by six.