recursal/Fanatic-Fandom huggingface dataset:
Mikael Faust

* 908 D.I.
* Figlio della Speranza

**Mikael Faust** è il primogenito dell'Imperatore Cain Faust e Hera Faust, nato nell'anno 888 D.I., ed è l'attuale possessore di Speranza.

## Relazioni

* Moses Yæhven
* Jeremìan Yæhven
* Cain Faust

### Moses Yæhven

"*Siamo tutti demoni. E siamo tutti angeli. Sta a noi scegliere se cadere o volare*"
- Mikael a Moses
Mikael e Moses...

### Jeremìan Yæhven

"*Il potere è sempre pericoloso. Attrae i peggiori e corrompe i migliori. Non ho mai chiesto il potere, il potere è solo per coloro che sono pronti ad abbassarsi per raccoglierlo.*"
- Jeremìan a Mikael e Moses
????

### Cain Faust

"*????*"
- ??? a ????
????
Ecgbert Histoire

## Informazioni

### Nascita

25/04, 855 D.I., Enderrhal, Ændhemn, Nazione Sotterranea

### Relazioni

Ulric Histoire † (padre)
August Histoire † (fratello)
Qeliora Histoire † (sorella e moglie)
Hanno Histoire (nipote e figliastro)
Krone Histoire (figlia e amante)
Lothrian II Histoire (pronipote)
Caelia Histoire (figlia)

### Titoli

* Lord di Enderrhal
* Signore della Superbia
Dinah Faust

## Informazioni

### Relazioni

Tytus Faust † (bisnonno)
Jaenna Faust † (bisnonna)
Ur Faust † (zio)
Caesar Faust (nonno)
Baara Faust † (nonna)
Abel Faust † (zio)
Cain Faust (padre)
Hera Faust † (zia)
Annalize Faust (madre)
Mikael Faust (fratellastro e cugino)
Urie Faust (sorellastra e cugina)
Saul Faust (fratello)

### Titoli

* Lady di Cananel
* Signore della Speranza
Henry Ford

Henry Ford is the boss of the Mid-west region.

A famous, no-bs industrialist and arguably the most important person in the Mid-West (you can choose between Mid-West and South as the second region you go to after Chapter 1). But don’t think you can cross this powerful man’s home-region without him wanting to see you perform! And you better impress the old man if you want to get his blessing and open up the gates to the East Coast.
Show

The screen shows the artists taking part in the show, as well as their Focus and other stats; the cards currently in the player's 'hand'; the level of Vitality; the audience and their moves; and other elements.

If the player sees no chance of succeeding, they can always surrender the show by pressing the icon in the upper right corner.

If the player has won a show in the given location, they gain 3 Fame points and will not be able to perform there again.

If the player has lost a show in the given location, they will be able to repeat it after some in-game time passes (during traveling).

Shows can have between 1 and 3 acts.

### Poster

Before each show the player chooses the three artists that will perform. Each of them brings with them the five class-related cards that will form the deck for the duration of the performance, as well as their Gifts or Hoaxes, if they have those cards too.

Apart from the artists, the player also chooses a Misfit and a Finale!. Those three components form the show's poster and will be all that the player will have available during the show.

An additional bracket next to the poster shows active effects (Boons and Flaws) that will be affecting the performance.

### Ticket sales

Once the poster is done and the player is ready for the show, the next screen is Ticket Sales. There the player sets up the financial part of the performance. That includes paying for:

* posters
* parade
* advertisement

Each of those increases the show's cost, but also the level of possible financial gain (shown by the brackets at the bottom).

### Outcome

There are two possible outcomes of the show - success or failure. In both cases the artists gain experience needed to be leveled up. They may also get Gifts and Hoaxes card, as well as Quirks.

In cases of the successful show the player receives money, its amount indicated by the brackets on the Ticket Sales screen. They also complete the location (they won't be able to perform there again) and get 3 Fame points. In case of a failed show, the player receives no money and has to wait some time before being able to perform in the given place again.
Cole Chevalier

**Cole Chevalier**, spesso chiamato formalmente Capitano Cole è la punta dell'élite dei Unità Speciale "Giustizieri", all'interno dell'Armata Evanescente. Detiene il titolo di **Primo Giustiziere**, ovvero il soldato più forte di tutto l'Esercito Sotterraneo, capace di abbattere in solitaria numerosi Evanescenti. Spesso conduce le azioni di combattimento e abbattimento sotto le direttive del Comandante Alexander.

## Personalità

Cole viene descritto come il "lupo nero" da quelli che lo conoscono personalmente, in quanto tende sempre a voler stare in solitudine. Non sopporta avere compagnia ma in questioni di lavoro si presta come il più serio e diligente, mettendo sempre in secondo piano le sue tendenze. É spesso scontroso. Mostra raramente le proprie emozioni, dà quindi l'impressione di essere una persona estremamente fredda. Il suo modo di parlare tende ad essere schietto senza usare mezzi termini, inoltre certe sue considerazioni sono davvero inappropriate. Non si fa molti problemi nel provocare o sminuire qualcuno, che siano superiori o subalterni. Paradossalmente, ripone molta fiducia nei suoi sottoposti e nelle loro capacità, rischiando anche la vita per proteggerli. Tuttavia, nonostante l'obbedienza, Cole dimostra un vero astio per il resto dell'Esercito, affermando che le altre divisioni non fanno mai nulla di veramente utile alla sopravvivenza contro gli Evanescenti, o che non ne hanno addirittura mai visto uno. A volte invita le persone accanto a lui ad avere giudizio nel fare scelte importanti, e di compierle sempre senza pentirsi della decisione, in modo da evitare errori che potrebbero costare loro la vita. Più di una volta afferma di odiare le vittime inutili ed innocenti ma, quando scopre che gli Evanescenti sono in realtà esseri umani trasformati in tali dalla Nebbia, sembra non rabbrividirsi per niente, rimanendo serio, indifferente e glaciale.

È affetto da un disturbo da stress post-traumatico e sadismo derivante da quando ha assistito alla morte di suo padre, che credeva scomparso, divorato vivo da Odio, che si scoprirà più avanti essere Moses. Si rivela per cui vendicativo e costantemente desideroso di oltrepassare i limiti del dolore o dell'umiliazione sia fisica che psicologica su altri soggetti senza porsi alcuno scrupolo.

Sembra non rispettare la gerarchia dell'Esercito in generale, operando il più delle volte in maniera indipendente (infatti, molte delle sue uccisioni di Evanescenti sono effettuate in singolo). In caso di necessità, non esita a dare ordini ma, spesso e volentieri, offre la possibilità di fare scelte importanti ai suoi commilitoni. Nonostante la sua grande sicurezza, Cole non si ritiene minimamente un leader all'altezza di Alexander, che giudica sempre un passo davanti a tutti ed è l'unico di cui rispetta le direttive e la gerarchia.
Baara Faust

## Informazioni

### Relazioni

Tytus Faust † (padre)
Jaenna Faust † (madre)
Ur Faust † (fratello)
Caesar Faust (fratello e marito)
Abel Faust † (figlio)
Cain Faust (figlio)
Hera Faust † (figlia adottiva)
Annalize Faust (figlia)
Mikael Faust (nipote)
Urie Faust (nipote)
Dinah Faust (nipote)
Saul Faust (nipote)

### Titoli

* Imperatrice consorte
* Lady di Cananel
* Signora della Speranza
Mother

The main hero’s mother is a strong woman with a no-bullshit attitude. Beautiful and adventurous in her youth, she fell for the protagonist’s father - a slightly older but famous and wild circus performer.

Still, a happily ever after life wasn’t meant for them. When they finally decided to settle down and have a child, they both left their best years far behind. Her husband was hardly ever home, trying to continue his career, spending all their money, but the older he got, the harder it was for him to keep up with the new, young, and talented circus artists. Finally, he gave up on his dream and joined his wife to live off of the small patch of land they managed to get. But while she worked hard, he took to drinking; and while she blamed him for their misfortunes, he continued drinking.

In the end, his death, though sad, was a relief to her - and a chance that maybe her son will become successful and take care of her - as a good child should.
Saul Faust

## Informazioni

### Relazioni

Tytus Faust † (bisnonno)
Jaenna Faust † (bisnonna)
Ur Faust † (prozio)
Caesar Faust (nonno)
Baara Faust † (nonna)
Abel Faust † (zio)
Cain Faust (padre)
Hera Faust † (zia acquisata)
Annalize Faust (madre)
Mikael Faust (fratellastro e cugino)
Urie Faust (sorellastra, cugina e prozia)
Dinah Faust (sorella)

### Titoli

* Lord di Cananel
* Signore della Speranza
Dannazione

* Dannazione (Jeremìan)
* (Moses)

**Dannazione** (סמאל *Samael*) è uno dei Dodici Figli di Izrael,in possesso di Jeremìan Yæhven, che lo tramanda di generazione in generazione dopo averlo usurpato in origine a uno dei retaggi dei Figli di Izrael. Le sue ali possono alterare le volontà degli umani e degli Evanescenti, ma nel caso dei primi, la sua linea di sangue e quella di Speranza sono immuni al suo potere.

È attualmente in possesso di Moses Yæhven, che rispetto ai suoi predecessori è l'unico possessore ad aver unito due Figli in un ibrido, convergendo Dannazione con la volontà di Odio, motivo per il quale il popolo sostiene che sia il *Diavolo* di cui le profezie annunciano la battaglia contro il *Portatore di Luce*.

## Abilità

Il potere di Dannazione viene usato attraverso le sue ali e i suoi mortali artigli. Questi ultimi possono generare degli squarci interdimensionale con l'Altro Mondo, da cui Dannazione può sprigionare Nebbia e trasformare uno o più individui in Evanescenti. Grazie alle ali, invece, può modellare le fiamme dei rami dell'Albero di Izrael per modificare le volontà e gli istinti più oscuri dei discendenti di Izrael.

### Manipolazione delle Volontà del Popolo di Izrael

Dannazione è in grado di modificare le volontà più oscure e radicate dei discendenti di Izrael, anche intere popolazioni contemporaneamente. Questa abilità è correlata all'abilità di controllo degli Evanescenti: essi, infatti, sono semplicemente discendenti trasformati; quindi, le ali che controllano le volontà dei primi dovrebbero essere in grado di influenzare anche i secondi. È in grado di modellare i rami lucenti dell'Albero di Izrael, innalzandosi nell'aria e rispecchiando una luce rossa e ardente più intensa del sole, dimostrandosi una divinità maligna tra gli uomini. Chiunque non sia un discendente di Izrael non è influenzato da questa capacità. Per queste caratteristiche, viene anche soprannominato "*Principe del Diavolo*".

### Spostamento Spazio-Temporale

Jeremìan Yæhven è riuscito a sviluppare la capacità unica rispetto a tutti i suoi predecessori dell'escursione metafisica e spazio-temporale dei Rami dell'Albero di Izrael: è quindi in grado di viaggiare nel tempo spostandosi fra i rami e attraversandoli, approdando a tutti gli effetti in un qualsiasi punto temporale della vita di qualsiasi discendente di Izrael. Anche gli altri Figli possono viaggiare nel tempo. Tuttavia, l'effetto è valido solo se Dannazione per primo gli permetta di attraversare esclusivamente il ramo del proprio potere.
Animal Tamer

*- Bears, lions, monkeys... this fine lady can sure Mowgli it up, communicating, befriending, and performing with all sorts of animals!*

### Description

The Animal Tamer is a balanced, but tricky class of an artist. She has powerful cards, but there's a fair level of randomness when it comes to playing them.

The main mechanic of the Animal Tamer is summoning animals. Every animal has its own power which is activated at the end of the turn. However, each one has another special action which activates when the animal leaves the scene. Summoning an animal card requires a summoning card, while making the animal leave the scene requires another one. That's where the core of the randomness of this class lies - a leaving-related card is useless if no animal is summoned.

### Animals

* Grizzly Bear
	+ End of turn: Random artist gets 3 Ignore
	+ Leaving: +1 Vitality
* Lion
	+ End of turn: Impress 3 at a random audience member
	+ Leaving: Impress 3 every audience member
* Monkey
	+ End of turn: Extra Impress power for a random artist
	+ Leaving: Extra impress power for all artists
Hall of Glory

Post your characters here. Chose your format, as long as it's understandable and makes sense. Like tons of screenshot? Be our guest. More the wall-of-text-type? There you go. Let us know why you enjoy the character, include ince tricks you found along the way. Whatever you like to share!

### Characters

* **Firesnake/Rychveldir**
	+ FrozenBeauty (Cold Sorceress with Ice Nova, Ice Bolt, and Blizard)
Magic Eraser

The magic eraser in ESR is used to remove unwanted mods from items. It's an item sold by Charsi on all difficulties. Cubing the Magic Eraser on its own *cycles its pages*, technically, this just turns it into 9 different items that cycle and each item is used in a set of cube recipes. This has several use cases:

* remove Slain Monsters Rest In Peace on a build that relies or corpses
* remove useless mods to prevent clutter on items

This is done by cubing any magic, rare, crafted, set, or unique item with the unwanted mod together with the magic eraser and another cheap item that determines which mod will be removed. **Be careful, some mods can go into negative numbers!**

Check the cube recipes page on the database for details on how to remove which mod.
Common problems

This is a list of frequently encountered problems and ways of how to fix them.

C:\Path\to\D2SE\MODS\ESR X.Y < correct

C:\Path\to\D2SE\MODS\ESR X.Y\**ESR X.Y < incorrect**

#### I cannot see damage numbers

Use Num 9 to turn them on and off, use you custom hotkey if you changed it. If using the toggle hotkey does not do anything, install the x86 version of the Visual C++ Redistributables **2013**
Loot filter

* `**.filter profile profilename**` loads a filter profile from `**.\filter\_profiles\profilename**`

### Filter Settings and Profiles

#### Profiles

Since ESR 5.3A2, the loot filter was improved to support multiple configurations without having to manually swap the configuration files around or edit them. The default configuration is still int the `**Plugin**` folder in the ESR directory. However, you can create as many profiles as you want by creating new folders in the `**filter\_profiles**` folder. Each profile can be loaded by using the command `**.filter profile profilename**`, where profilename is the name of the folder that has your filter settings.

#### Filter Settings

There are three files that govern which items you see and which items are hidden:

* `**filterSettings.ini**` - this allows you to bulk actovate/hide item groups like uniques, sets, magics, crafted, rare, magic, ethereal, socketed, superior, normal or inferior quality items. You can also chose whether you want to see all charms, jewels, rings, and amulets.
* `**filterDeny.ini**` - These items are going to be hidden, you can explicitly add item codes to get rid ofstuff you don't want to see. The nightmare filter profile uses this to get rid of all normal items and the hell filter profile uses it to get rid of all normal and exceptional items.
* `**filterAllow.ini**` - Add exceptions to your filter, looking for a specific base item? Need a rare base for rerolling? This is where you can activate single item codes one by one.

#### Included Profiles

* **new\_char**: shows almost everzthing except for inferior quality items, some cheap potions and ammo, great for new starts because the stuff that is usefull this early in the game will be hidden by other filter profiles
* **nightmare**: like the default, but also hides all normal items (unless they're exceptional)
* **hell**: like nightmare, but also removes all exceptional items. This removes quite a few useful items, so it's a very aggressive end-game option.
Lars & Laurenz Bogdanow

## Informazioni

### Nazionalità

Sacro Impero di Ullr/Repubblica Federale di Marterra

### Residenza

Distretto di Jǫrðrum, Nazione Sotterranea

### Nascita

06/12, 887 D.I., Zona di Internamento di Rebellio

### Affiliazione

Esercito Imperiale Ullriano* Unità di Recupero di Odio

Armata Evanescente

* 551° Leva
* Unità Speciale "Giustizieri"

### Titoli

* Giustiziere della Rivoluzione Sotterranea
* Carnefice dell'Armata Evanescente

## Interprete e Voce

### Interprete

*Larry Bourgeois*
*Laurent Bourgeois*
Corrupting Items

## Corruption Orbs

Eastern Sun Rises 5.1 introduced a new item: the Corruption Orb:

* Ore + Dragon Stone -> Corruption Orb
* Corruption Orbs can be stored in the Multi Stocker
* Cube an item with a corruption orb **twice** to corrupt it

There are multiple possible outcomes:

* Item turns into a rare item of the same base type, this is undesirable and usually said "to brick the item". The task can fail successfully, so to speak, since it could roll an amzaing rare. Currently, as of ESR 5.3D3, **corrupted rares are rerollable, so this is a way of "imbuing" items** for later rerolling. The item level of the rare item is equal to the prvious item's level.
* Nothing Happens
* A random stat is added to the item (from a predifines selection). These stats can range from not very interesting to absolutely amazing.
Protettore dell'Impero

Il **Protettore dell'Impero** ("*Protector of the Empire*") è un titolo del Sacro Impero di Ullr, il cui titolare è considerato comandante delle forze armate della nazione. Il titolo è solitamente detenuto, d'ufficio, dal Sacro e Supremo Imperatore degli Ullriani, degli Anatema e di Tutti gli Uomini sulla Terra, che detiene anche il titolo di Lord di El'Heimr. L'ufficio di "Protettore dell'Impero" viene talvolta assegnato a qualcuno diverso dall'attuale monarca, in particolare durante una reggenza in cui il sovrano attuale non ha ancora raggiunto la maggiore età.
Item Only Skills

With ESR 5.2, a number of item only skill were introduced. These often work in a new and different way, but they are technically part of a skill tree and share synergies with existing spells, such that the respective classes can use them effectively. Use these skills if you want to try something different that isn't in your skill tree. Most of these are found on elite unique items, with some being on Kanji runes. Some of them might only occur as CtC instead of oskills.

### List of Item Only Skills

* **Cold Embrace** (Amazon Passive and Magic Skills) Synergies: Cold Arrow and Freezing Arrow
* **Sharp Array** (Amazon Bow and Crossbow Skills) Synergies: Same as Magic Arrow
* **Toxic Spike** (Amazon Javelin and Spear Skills) Synergies: Same as Plague Javelin + Plague Javelin
* **Grim Triangle** (Necromancer Poison and Bone Spells) Synergies: Same Synergy as Bone Circle
* **Devil's Hand** (Necromancer Curses) Synergies: Decrepify, Lower Resist and Frozen Spear
* **Minion Explosion** (Necromancer Summoning Spells) Synergies: Frozen Spear, Riase Skeleton and Raise Vampire
* **Essence Shift** (Necromancer Summoning Spells)
* **Branching Blaze** (Sorceress Fire SpellS) Synergies: Same as Fireball, benefits from Basepoints in Fireball
* **Burning Seekers** (Sorceress Fire SpellS) Synergies: Same as Firebolt, benefits from Basepoints in Firebolt Fires multiple homing firebolts, amount of firebolts scales with base points of firebolt
* **Fury of the Heavens** (Paladin Combat SkillS) Synergies: Same as Holy Bolt Places a sacred star that shoots holy projectiles at enemies around it
* **Gale Bearer** (Paladin Combat SkillS) Synergies: Holy Shock, Vengeance, Protection from Lightning
* **Icy Pest** (Paladin Combat SkillS) Synergies: Holy Freeze, Vengeance, Protection from Cold
* **Shards of Hellfire** (Paladin Combat SkillS) Synergies: Holy Fire, Vengeance, Protection from Fire
* **Sculptor of Suns** (Paladin Combat SkillS) Synergies: Holy Shock, Vengeance, Protection from Lightning
* **Blade Fission** (Assassin Martial Arts)
* **Temple of Fury** (Assassin Traps) Synergies: Lightning Sentry, Steam Sentry and Death Sentry. Note: Castdelay Reduction based on Mana (-1 Frame per 100 Mana)
* **Behemoth Skin** (Assassin Shadow Discipline) Synergies: Note: Cannot be used at the same time as Burst of Speed or Fade!
* **Field of Battle** (Assassin Traps) Synergies: Mind Blast, Psychic Slash and Cloak of Shadows
Crudeltà

**Crudeltà** (אַכְזָרִי) è uno dei Dodici Figli di Izrael, in possesso di Marterra. Fedele al proprio nome, rappresenta la più grande minaccia che il genere umano possa mai incontrare. Viene fatto ricorso alla sua forza molto raramente, data anche la sua lontananza quasi costante dal fronte. Il suo potere scaturisce dalle titaniche lame affilatissime che crescono dai suoi avambracci, generate dalla Nebbia sprigionata durante la trasformazione, e i suoi effetti sono irreversibili e potenzialmente mortali anche per i propri alleati. Diversamente da Violenza e Corruzione, viene ereditato di generazione in generazione tra i membri della Casa Chevalier.

## Caratteristiche

Morte è un Figlio di ben 27 metri di altezza, di poco più alto di Violenza e Corruzione. La sua incarnazione somiglia ad una sorta di cavaliere dalle dimensioni titaniche, snello, affilato e dal colore smeraldo scurissimo e metallico. Non possiede una struttura muscolare paragonabile a quella di Violenza, ma comunque sufficiente per sorreggere le due titaniche membrane crescenti dagli avambracci. Generate dalla Nebbia della trasformazione, sono affilatissime e indistruttibili, utilizzabili anche come potenti armi fisiche, e possono essere rigenerate. La sua pelle sembra comunque presentare uno strato corazzato. Data la pesantezza delle lame e la discreta struttura muscolare non possiede una grande mobilità, fattore che equilibra le sue abilità catastrofiche.

## Abilità

### Morte degli Organismi Viventi

Con le sue titaniche lame, Crudeltà può creare dei grandissimi tagli o fendenti di energia metafisica dal colore verde pallido che si espandono a raggio nelle direzioni in cui effettua i movimenti. Questi tagli eterei causano l'arresto cardiaco di tutti gli esseri viventi che trapassa, senza poter essere bloccati o deviati. Quando genera questi tagli, durante il movimento semicircolare degli avambracci le lame si tramutano da fisiche a metafisiche, come se esse stesse diventassero i fendenti di energia durante il movimento. Pertanto, una volta generati i fendenti mortali le lame non possono generarne un altro finchè non si ripristino.

Al contrario del classico caso in cui solo in presenza di Nebbia gli arti mozzati si ripristino, Crudeltà è l'unico oltre Speranza a poter produrre Nebbia autonomamente, anche se in una maniera molto più limitata: Dagli avambracci crescono infatti delle membrane simili a cortecce da cui solo successivamente prendono forma le lame. Quando queste ultime vengono tramutate in fendenti, le cortecce scoperte emanano Nebbia utile alla loro ricostituzione. Questo processo è ovviamente lento, ma se Crudeltà dovesse trovarsi in principio pervaso dalla Nebbia, la rigenerazione sarebbe molto più veloce e diventerebbe un nemico praticamente inaffrontabile.
Aerialist

*- A delicate creature soaring far from the reach of us, measly mortals; just don’t remind her that the higher the top – the bigger the drop.*

### Description

The Aerialist is a balanced class of an artist. She offers both offensive and defensive moves, and her cards themselves are not too expensive. Thanks to that she's one of the easiest - and most universal - performers to play.

**Aerial Hoop** is an Aerialist-specific keyword. Many of her cards have an additional effect if the level of her Focus is at the maximum value. Because of that it's worth protecting the Aerialist in the show from audience's Sneering. A defensive artist standing alongside the Aerialist might be a good strategy - though this balanced performer has her own Ignore cards as well.
Louis

**Baek Ju-hwan** (Korean: 백주환; born 1 January 2003), commonly known by his stage name **Louis** (Korean: 루이스), is a South Korean singer and dancer. Louis began training under PGM Entertainment in 2019. A few months later, he made his debut in 2020 as a member of the South Korean-Chinese boy group Rainbow and its sub-group Rainbow-K.
Cube Recipes

## **Gems**

 2 Flawless Gems of the Same Color
Wild Card
 2 Blemished Gems of the Same Color
3 Wild Cards
 Perfect Gem
Flag
Chipped Gem
 Gem Can
Any Crafted Item
Adds 54 Gem points of selected color
 Gem Can
Key
Extracts Perfect Gem (6 Pack) of selected color

## **Runes**

 Any Rune
Scroll of Town Portal
 Ka Rune (4)
(red Ka works only for weapon runewords.
 Fu Rune (32)
(red Fu works only for weapon runewords.
 Blackmoor
Crushed Gem
 Wo Rune
Full Rejuvenation Potion
 Rune Stocker
Scroll of Identify
Scroll of Identify
Converts selected Rune points
into a Rune point of the next grade.
Beast

*- A wild creature, but of a gentle heart. The only thing he desires is to find a pretty girl, who’ll see his inner beauty - and who’ll turn him into the handsome prince he knows he is.*

### Description

The Beast is one of the Misftis the player can find and recruit during the game.

Effect: All artists add additional Finale! points to the Finale! counter when their cards are played.
Flaw

Flaws are effects that come to live at the beginning of/during a show. These effects are always negative, unlike their counterpart: Boons.

The majority of Flaws are caused by Food or the lack of it during traveling. Each dish affects the three values of food - Satisfaction, Health, Nutrition - differently, both positively and negatively. A proper balancing of those lets the player avoid getting Flaws.

The avoid/get rid of Flaws, the player has to feed the artists appropriate dishes.

* Tier 1: Decrease the Focus of all artists by 3 at the beginning of the show.
* Tier 2: Boons disappear faster.

**Health:**

* Tier 1: Decreases Focus capacity of all artists by 2.
* Tier 2: Decreases the number of cards possessed by artists during the show by 1.

**Nutrition:**

* Tier 1: Decreases the Finale! value of all cards by 1.
* Tier 2: Misfits are unusable during the show.
Training Grounds

Training Grounds is the place where the player can level up their artists.

To level up an artist first they need to gain enough experience. Artists accumulate it taking part in shows.

The Training Grounds allows the player to see the general stats of their artists. Those include:

* the overall number of shows in which the artist participated
* the number of successful shows
* the number of failed shows
* the level of the artist
* the amount of experience the artist has and how much more they need for the next level
* the cost of the next leveling-up

Once the artist has enough experience and the player has enough money, they can choose to level up the artist. Once the artist reaches the experience limit of their current level, they will not be getting more until they are leveled-up.

When the player presses the **TRAIN** button, they will be presented with three outcomes randomly selected from a list of possible upgrades. These include new cards and upgrades to the cards already in the repertoire of the given artist. The player can choose **only one** of those.

One of the possible wagon upgrades of the Training Grounds is the **Re-roll** option. It allows the player to scrap the upgrade options for the artist and generate three new.
Eastern Sun Rises Wiki

*Image Credit: UnidColor on Deviantart*
This is the official resource for players of Eastern Sun Rises 5.3!

You can download the mod from the link in **the Installation Guide and Download**. Please also check our latest Changelogs. For detailed lists of items and cube recipes, consult **the ESR Database**.

New player? Getting overwhelmed? Check out our quick Starter's Guide!

Know what you're doing? Figured out a good way of doing something? Like something you find helpful? Help others by sharing your characters in the Hall of Glory, like in the old days of Tsuru's lost Wiki.

## Mod Features

### New in Eastern Sun Rises 5.3

* All melee weapons now have splash damage!
* A number of **unique items were revamped** and come with new stats, fight your way to hell and discover what's new
* Hirelings are completely reworked
* All immunities are now gone, you an finally delve into your single element builds without being held back by those pesky immunes. In turn, all sources of -enemy resistances have been greatly reduced, but you can still stack quite a bit if you go all out
* A number of changes were done to summons, the melee ones now do splash damage or have interesting procs

### Classic Eastern Sun Features

There is a series of quality-of-life improvements that comes with Eastern Sun Rises, called ESRutils. This contains several plugins that enable hotkeys and chat commands for some of the more tedious operations in Eastern Sun Rises, especially the stockers and how things are put in and taken out of them.

The core features of Eastern Sun Rises revolve around hunting items and then rerolling and/or enhancing them. There are multiple systems, like crafting, forging, tinkering and d-stoning, which are covered in-depth in the Item Enhancement page. Check the database on cube recipes. There is currently only the old database (mirror), which is only mostly correct. A new database is in the works!

All Kanji runewords were reworked and crystal drops were significantly increased with version 5.2D, making it realistic to farm and trade the crystals for them within just a few days! In addition, all Kanji runes which require only one type of crystal now require only one crystals to make them, so their cost was reduced by 50%. Check out our section on Crystals and Kanji runes for more information.

In addition, many of the elite unique items were reworked by AlphA, often adding new skills to them which can be used to enhance existing builds or test completely new ones!

## Important articles

Installation GuideESRutils - making your life easierItem Enhancement

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Conjoined Twins

*- Two heads are better than one, and when those heads belong to two fine, young ladies, your artists and audiences are more than delighted.*

### Description

The Conjoined Twins are a type of a Misfit the player can find and recruit during the game.

Effect: At the beginning of the act all artists get 5 additional Focus points.
Event

Events are text-based happenings that take place while the player is traveling across the Map. They usually make the player choose one of 2-3 possible outcomes, which affects their artists/resources/cards. The majority of events both give something and take something away, causing the player to seriously consider the best outcome for their circus. However, there are also events strictly positive and negative (though there's just a handful of those).
Strongman

*- Tough on the outside, soft on the inside, this mountain of the man is there to protect the other tiny artists.*

### Description

The Strongman is a purely defensive class of an artist. Most of his cards are based on the idea of adding Ignore to either himself or other artists, thus protecting everyone from the audience's Sneering.

However, some of Strongman's cards have also the **Spotlight** keyword. If such a card is played, all of the attention of the audience is focused on the Strongman. It protects other artists - and the Strongman himself might have a powerful Ignore defense, thus protecting himself too.
Crystals and Kanji Runes

## Crystals

Crystals are new items that are used to cube Kanji Runes. They are found in Ores which serve as a container for them. Crystals are extracted by cubing the ore with itself. An empty ore is used to create a corruption orb:

`Ore + Dragon Stone -> Orb of Corruption`

The amount of crystals contained in an ore are randomly determined, similar to variable mods on a unique item. An ore may contain only one crystal, or even no crystal at all. All monsters have a very slim chance to drop an ore. This chance is doubled in Nightmare and tripled in Hell. These ores may contain 0-12 chipped crystals (0-2 crystal of each kind), but 3-5 crystals on average.

Listed below are some particular bosses that have an extra chance to drop a higher quality or a 'boss' ore.

There is no difference in appearance between normal ores and boss ores, but the latter tend to contain more crystals.

* Boss ores have a high chance to contain a kind of crystal related to that boss (1-3).
* Boss ores have a mid chance to contain 3 kinds of crystals loosely related to that boss (0-2).
* Boss ores have a low chance to contain other 9 kinds of crystals (0-1 or 0-2, depending on the type).

In theory a boss ore can contain 20 crystals at best, but 5 to 9 on average.

* `Crystal Can + 1-6 Chipped Crystals -> Adds 1-6 Crystal Points`
* `Crystal Can + 1-6 Crystals -> Adds 100-600 Crystal Points`
* `Crystal Can + Can Opener (Chipped) -> Extracts a Chipped Crystal (needs 1 point)`
* `Crystal Can + Can Opener (Flawed) -> Extracts a Flawed Crystal (needs 10 points)`
* `Crystal Can + Can Opener (Normal) -> Extracts a Crystal (needs 100 points)`

## Kanji Runes

* 2 Wo Runes -> Null Rune
* **Null Runes cannot be downgraded**
* Can be stored in Rune Stocker (H).

* Null Rune + 1-4 Crystals -> Kanji Rune
* Crystal Can + Kanji Rune -> Crystal Can + Null Rune (Crystals are stored in Crystal Can)
* Kanji Runes can't be upgraded or downgraded.

## Kanji Runewords (revamped in 5.2D2)

Below is a list of the new stats of all new Kanji runewords, they were reworked in 5.2D and now offer special oskills that unlock new builds or special stats that can't be found anywhere else.
Ringmaster's Wagon

### Overview

The Ringmaster's Wagon is where the main hero resides. It's main function is upgrading other circus wagons.

The screen is divided into three parts. On the left side the player can see all the wagons they have along with their level. If they decide to upgrade - '**invest'** - in the given wagon, its level increases.

Top-right there are details of the chosen wagon, along with a short description. The greyed-out circles show how many more times a given upgrade can be bought. Once all are filled-in, the wagon reaches its max level.

On the bottom of the screen the player can see in what three possible upgrades they can invest. These are all different for each wagon.

### Wagon Upgrades

Each wagon can be upgraded in three different ways. Each upgrade has its costs which rises each time the player invests in it.

**Recovery Wagon upgrades**:

* More Gifts. Increases a chances of getting More Gifts during the shows.
* Less Hoaxes. Lowers the chances of artists receiving Hoaxes during shows.
* Cheaper healing.

**Training Wagon/Grounds upgrades**:

* Re-roll. Allows the player to roll dice again while upgrading an artist.
* Higher levels. Increases the possible maximum level of artists.
* Upgraded cards. Increases the chance of getting cards which are already upgraded when leveling-up an artist.

**Recruitment Wagon upgrades:**

* More candidates.
* Additional cards. Increases the chances of candidates having more cards.
* Better cards. Increases the chances of candidates having stronger cards.

**Cookhouse Wagon upgrades:**

* New recipes.
* More ingredients.
* Lower prices.

**Voodoo Wagon upgrades:**

* Lower cost of using the wagon.
* Increase the chance of acquiring positive Quirks from shows.
* Two locked Quirks. Allows your artists to have up to 2 locked-in Quirks, instead of just 1.

**Ringmaster's Wagon upgrades**:

* Bigger Big Top. Fits in a bigger audience.
* Bigger troupe. Allows the player to hire more artists.
* Magnifying Glass. Allows the player to discover bigger areas.
Bearded Lady

*- A rowdy and friendly lady, loving the road, circus life, drinking, and partying, and just about everything life's all about. And grooming her fabulous beard, of course.*

### Description

The Bearded Lady is one of the Misftis the player can find and recruit during the game.

Effect: At the beginning of the act a random artist gets additional resistance to Sneering.
Lothrian II Histoire

## Informazioni

### Nascita

10/01, 890 D.I., Enderrhal, Ændhemn, Nazione Sotterranea

### Relazioni

Ulric Histoire † (bisnonno)
August Histoire † (nonno)
Qeliora Histoire † (nonna)
Ecgbert Histoire (zio)
Hanno Histoire (padre)
Krone Histoire (madre)
Caelia Histoire (sorellastra e cugina)

### Titoli

* Re della Nazione Sotterranea
* Lord di Enderrhal
* Signore della Superbia
* Erede del Figlio della Superbia
* Protettore del Sottosuolo
Cookhouse Wagon

The Cookhouse Wagon is the place where the player can prepare food for their artists. Food is important during travelling, as it affects the general state of the artists, the Boons and Flaws they have, and so on. The screen is divided into three columns:

* recipe
* ingredients
* cooking

On the left side of the screen the player can see their known recipes and the amount of those they already have prepared.

The middle column allows the player to buy ingredients.

On the right the player cooks the chosen dish. The bracket also tells the player the way the particular dish will affect the general food's stats of Satisfaction, Nutrition, and Health.
Grandma Betty

Grandma Betty is a mysterious woman living in the Recovery Wagon. She joins the main character on his adventure the moment he inherits the circus from his father.

While not playing a major role in the main story-line, she sometimes joins the conversations during events, whenever she gets a chance to use one of her mysterious potions - supposedly and hopefully healing - to help the player and his artists.
Audience

The audience are the main 'enemies' the player and their artists face during the show. They use Sneering to lower the artists' Focus levels, thus leading to the show's failure.

The audience is always on the right side of the screen during the show, facing the artists. Underneath the names of their types, there is their 'life' level, as well as information on their next moves - they might 'attack' artists, protect themselves, and so on.

There are many types of audience members. These include:

* the very basic ones
	+ for example a Miner or a Zombie, who don't really do much
* the more advanced ones, often related to the basic ones, for example:
	+ a Foreman, who can summon new Miners
	+ a Voodoo Witch whose power is connected to the lower-level Zombies)
* audience members that are generally strong and/or have a variety of 'attacks'
* game bosses

The types of the audience differ in their strength, numbers, and skills. What's more, in different places (regions, locations) different types of the audience can be found. The type of an audience a player may expect in a given place can usually be seen on the Map, in the details of the given location.

Apart from Sneering, audience members can also use other actions, such as protecting themselves/others from being Impressed, buffing themselves/others for future actions, or debuffing artists. There are also opponents who create during the show negative cards and add them to the player's deck. Those cards disappear after the fight.

Once all the members of the audience reach Delight (their 'life' counter goes down to 0), the show end in a success.
Marie Laveau

Marie Laveau is the boss of the South region.

The witch queen of New Orleans is less than keen on seeing some loud (and not jazz-loud at that!) performers enter her domain. And she has her zombies, lotions, and tanna leaves, so you better be careful! But hey, maybe you’ll manage to convince her you’re a worthy person to pass through - just make sure not to get bitten by her pet snake, Zombie. Or her pet zombies...
Voodoo Wagon

The Voodoo Wagon is where the player can copy, lock, and delete their artists' Quirks. Each player can have up to three of those located in three different columns.

**Copying** a Quirk allows the player to take a Quirk of one artist and give it to another.

**Locking** a Quirk means it will not be substituted with another by an outside force (such as, for example, events).

**Deleting** a Quirk lets the player remove an undesirable Quirk from a given artist, be it a negative one or an impractical, space-taking positive one.
Buffalo Bill

The boss of the first region. A famous bison hunter turned showman known all across the West Coast. How will he react to meeting a young circus owner rising to fame – and thus becoming his competitor? The owner and director of the Buffalo Bill's Wild West won’t let our main hero outrival him, unless the rising star shows which one of them is the superior entertainer, worthy of winning the circus tournament and becoming world-famous.

To challenge Buffalo Bill to a show-off, the player has to first reach 30 Fame points. Only after that the Buffalo Bill's Wild West Show location appears on the map.
Camp management screen

The Camp management screen shows the player's circus caravan between the travels. Here's where the player can use the many types of wagons and constructions, including:

* Big Top - the place where the show takes place
* Artists' Wagon - the place where the player manages their artists
* Recovery Wagon - the place where the player can heal negative cards
* Voodoo Wagon - the place where the player can copy, lock, and delete Quirks
* Training Grounds - the place where the player can level-up their artists
* Ringmaster's Wagon - the place where the player can upgrade their wagons
* Recruitment Wagon - the place where the player can recruit new artists
* Cookhouse Wagon - the place where the player buys and prepares food
* Bizarre Bazaar - the place where the player can see the Misfits they have recruited

   Aside for the wagons, the player can also see in their camp Grandma Betty, Uncle Jack, and Sweet Jimmy, along with some artists and spectators. Quest-related characters will be present in the camp as well, recognizable by a big question mark above their heads.

The top part of the screen shows respectively the region, the town, the level of Fame, and the amount of money the player has.

The icons on the bottom part of the screen take the player to the aforementioned wagons, as well as the Map (the icon on the far left) and Journal and Show (the two icons on the far right).
South

A region that's all about tradition - and voodoo magic (which is also a kind of a tradition after all). Here the player will face all sorts of audiences, including both elegant Southern Belles and voodoo witches with their zombies...

If the player chooses to travel to the South after Chapter 1, the other 'second' region, Mid-west, will become unavailable. The main boss in this area, one who has to be defeated to progress to the last region, East Coast, is Marie Laveau. Ringling brothers are 'supporting' bosses.
Vampire

*- An elegant, pale-skinned lady. She makes you feel uneasy, especially when she stares at your neck… but she also seems to be a team player and helps the artists any way she can!*

### Description

The Fishman is one of the Misfits the player can find and recruit during the game.

Effect: At the beginning of the Act increases all artists' Focus capacity by 1.
Ignore

Ignore is one of the key mechanics of the cards. It helps you protect your performers from Sneering during the show.

The defensive cards can protect an artist by giving them Ignore points. Each Ignore point ignores a Sneering point, while audience's Ignore ignores your artists' Impress. However, at the beginning of each turn of the show the protection points reset - **both for your artists and the audience**.

Some of the artists, most notably the Strongman, are based around defending the rest of the team during the show.

Apart from Sneering, Ignore protects also from damage done to Focus by the reshuffle of the deck at the end of the turn.
Money

The main currency of the game are dollars. The player earns though through performing successful shows or during random events and side-quests. There are many things that affect the money the player earns, from Misfits to Quirks.

Smart management of money (and the second main resource, food) is the key to unlocking the full potential of the circus.
Fire Eater

*- A young lady of a fiery disposition, ready to ignite her career; remember to keep her stress low though – you don't want her to burn out.*

### Description

Fire Eater is a complex, though very straightforward artist. Her main *thing* is the **Fire Breath** keyword. It means that a number of her cards have additional, stronger effects if the artist is at half (or less) of her Focus level.

Of course, there are many ways of losing one's Focus, most notably the audience's Sneering. The power of the Fire Eater lies in the fact that her cards let her both lose her Focus - and regain it. Thus, if we consider Focus to be the artist's 'life', she can lower it to perform powerful moves, after which she can 'heal' herself again.

There's a certain level of relying on chance when it comes to this artist, but, if she's teamed up with other artists well, she becomes a powerful performer.
Mountebank

*- A somewhat shifty fellow, whose pockets are full of glass vials filled with all sorts of brews and concoctions.*

### Description

Mountebank is an 'up-and-down' kind of an artist, whose cards are sometimes very powerful - and sometimes barely useful. It comes from the fact, that they are built around the idea of them being 'potions'. Once the trick's been used and the flask is empty - it no longer works (it transfigures).

However, there are also cards that refill 'used' potions, once again making them powerful moves.
Queen Victoria

Queen Victoria is one of the three bosses the player has to defeat during the last show of the game.

The English monarch is not a fan of circuses, but given her stoic - and indifferent - and resentful… - expression it should come as no surprise; she probably dislikes most things, other than tea perhaps. But she does want to offer her subjects great entertainment, so she travelled across the ocean to see what American circuses are all about! If you convince her of your worth, she’ll gladly sponsor your British and European tournee.
Vitality

Vitality shows the amount of points\* the player can spend during their turn to play cards. Each card has its own cost, ranging from 0 to 3.

The amount of Vitality available is equal to the amount of artists taking part in the show. Thus it's important to keep track of the Focus level of each artist. If it falls to 0 and the artist disappears from the scene, some cards may become impossible to play (since the player has from there on max 2 Vitality points, while some cards may cost 3).

*\*In the classic fantasy card-game lingo the Vitality would be called 'mana'.*
Recovery Wagon

The Recovery Wagon is the wagon where Grandma Betty resides. This is where the player can help the artists get rid of bad cards which affect their repertoire.

Healing a bad card is not cheap, but it is necessary if the player wants to keep their artists at their full potential. The negative cards can be quite a nuisance during the show, and the moment when they start piling up is the moment when the given artist becomes more and more unreliable, to the point where they may cause the whole show to fail, if there are too many negative cards in the deck during the show.
Boon

Boons are effects that come to live at the beginning of/during a show. These effects are always positive, unlike their counterpart: Flaws.

The majority of Boons are caused by Food consumed during traveling. Each dish affects the three values of food - Satisfaction, Health, Nutrition - differently, both positively and negatively. A proper balancing of those lets the player get Boons.

Boons caused by Food include:

**Satisfaction**:

* Tier 1: Increases the Focus of all artists by 3 at the beginning of the show
* Tier 2: Flaws disappear faster

**Health**:

* Tier 1: Increases Focus capacity of all artists by 2
* Tier 2: Protects all artists from scrapping the first card

**Nutrition**:

* Tier 1: Fills up a half of the Finale! bar at the start of the show
* Tier 2: Fills up the whole Finale! bar at the start of the show