recursal/Fanatic-Fandom huggingface dataset:
Dr. Jenning’s Log

***Dr. Jenning’s Log*** is an audio file in *Daymare: 1998*.

## Transcript

DR. JENNINGS: I knew it... I just friggin' knew something like this would happen sooner or later.

DR. JENNINGS: We've been playing God... but we cannot escape the hubris of our astounding progress...

DR. JENNINGS: The Company... the government... decades of malevolent work... and my God, I helped them...

DR. JENNINGS: And now, it's time to pay for our sins... Christ, what have we unleashed...
Experiment Archive

***Experiment Archive*** is a file in *Daymare: 1998*.

## Transcript

*An archive of several programs that test different types of BC weapons made by Hexacore Biogenetics on Keen Sight's population. Most of the pages are wet and difficult to read*

YEAR: 1952

OVERVIEW: Part of the "Truman Project". Experiments were conducted during the later stages of pregnancy in the maternity ward of Sacred Heart hospital through controlled infection of a biological nerve agent. The experiment did not lead to any progress with the selected subjects, but the children of these non-consenting guinea pigs unexpectedly fostered a new study called "Daymare Syndrome".

STATUS: CLOSED

NOTES: Began new experiments on subjects affected by "Daymare Syndrome."

YEAR: 1953

OVERVIEW: A joint experiment between the U.S. Army, Navy and CIA in which tens of thousands of individuals were exposed to anaerobic bacteria spread via the air. On the Keen Sight testing grounds, a similar experiment was carried out using a variant of the contamination via drinking water.

STATUS: IN PROGRESS

NOTES: Infected subjects placed under close guard.

OVERVIEW: The same year the CIA officially launched MKUltra, a program of experiments aimed to test new drugs and biological agents for the purpose of mind control and behavioral engineering. The agents and techniques that were used are illegal and tested on non-consenting human guinea pigs.

STATUS: CLOSED

NOTES: New experiments started later on.

YEAR: 1960

OVERVIEW: Activation of the classified "Project Shad". Navy jets took flight from a remote Pacific atoll and sprayed a 100-mile long aerosol cloud over five tugboats. Within just a few days, the affected men become seriously ill and showed signs of epidermal deterioration, as well as damage to the respiratory track.

STATUS: IN PROGRESS

NOTES: Some of the remaining test subjects have been transferred to the Hexacore facility in Keen Sight for further analysis.

YEAR: 1970

OVERVIEW: After research was carried out at Hexacore laboratories in Keen Sight and Fort Detrick, the CIA and DOD officially announced MKNaomi, a successor to the MKUltra project. It is established with the express purpose of monitoring and testing BC weapons on a human population.

STATUS: IN PROGRESS

NOTES: To be merged with "Truman Project".

*The rest of this document has been destroyed by water.*
Researcher’s last note – Part 4

***Researcher’s last note – Part 4*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-593**

## Transcript

I heard them discussing how long they should set the timer for the bomb. After I left, I knew I’d only have a few minutes before the whole place came apart. My head was still ringing from that gunshot, but I somehow got to my feet and slipped out of the lab. I didn’t stand a chance above ground. Not with all the H.A.D.E.S. soldiers patrolling the streets, along with those nightmarish creatures. The only way out is through a service shaft that was once used to transport coal from the docks.. I don’t know how I’ll make it to the door under that huge warehouse without being detected. I just hope I can pull it off and get the hell out of here…

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/downtown-ks-file-04
Screens

***Screens*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

*DECRYPTED INFORMATION:*

Classic CIA brainwashing techniques and subliminal messages… Standard Hexacore protocol.<cf>You live hundreds of feet underground and they show you green fields and the open sea… apparently making the good people of Keen Sight's life a misery wasn't enough for Hexacore…

To think I used to be proud to wear this uniform…
Audio Log Agent

***Audio Log Agent*** is an audio file in *Daymare: 1998*.

## Transcript

AGENT: Looks like we'll have to evacuate the station at least for the night.

AGENT: There's been a gas leak close enough to the control room to jeopardize our instruments, not to mention our safety.

AGENT: And it couldn't have happened on a better day, that's for sure...

AGENT: For once, I can enjoy an environment where I can interact with real flesh-and-blood people

AGENT: rather than being stuck behind a monitor observing their actions and behaviors...
Regiment’s Movements

***Regiment’s Movements*** is a file in *Daymare: 1998*.

## Transcript

Date: August 20, 1998

Time: 11:30 am

Crisis response and counter terrorism division.

Report # 1 - Mobilization of U.S. Army troops to assist Hexacore Biogenetics units in Keen Sight area.

Quadrant 1 - East Keen Sight - Fortified Station - Town main access blocked

Quadrant 2 - North Keen Sight - Downtown - Regiment conducting surveillance and investigation

Quadrant 3 - South Keen Sight - Port - Regiment encountered contaminated hostiles and declared an emergency, requests immediate support

Quadrant 4 - West Keen Sight - Gas Station - Fortified Station - Town secondary access blocked

Date: August 20, 1998

Time: 8:21

Crisis response and counter terrorism division.

Report # 2 - Mobilization of U.S. Army troops to assist Hexacore Biogenetics units in Keen Sight area.

Quadrant 1 - East Keen Sight - Fortified Station - Lost communication

Quadrant 2 - North Keen Sight - Downtown - Lost communication

Quadrant 3 - South Keen Sight - Port - Lost communication

Quadrant 4 - West Keen Sight - Gas Station - Garrison cut off and in danger of impending hostile attack. Calls for implementation of Clean Slate Protocol by headquarters.
MPG 510

The **MPG 510** is a primary weapon in Daymare: 1998.

## Summary

A submachine gun set in semi-auto firing mode. It uses 10mm rounds called GK 22 with a maximum capacity of 30 bullets. Adopted by SWAT Teams all over North America.

## Tips

* Pressing 'R' will perform a Fast Reload. The character will replace the current equipped magazine with a new one, dropping the former to the ground. The dropped magazine can be picked up at a later time.
* Holding 'R' will perform a Slow Reload. The character will replace the current equipped magazine with a new one, placing the former back in the inventory.
ID Tag Agent T-Ray

***ID Tag Agent T-Ray*** is a file in *Daymare: 1998*.

## Transcript

In case help doesn't arrive in time, I'm leaving this report for the Company as a record of what happened and as a warning to fellow operatives who stumble upon Frost and I. On company orders, we came to this pharmacy on Hudson Street to recover research data and subsequently destroy evidence of it, including the guinea pigs. But as soon as we stepped across the threshold, we found that one of the specimens had escaped from its capsule. It didn't look threatening nor aggressive. In fact, it seemed rather stunned. But as soon as I grabbed at the human experiment, it struck me in the ribs harder than I though possible and he escaped through a window when Frost opened fire. I sent Frost to chase after it and stayed behind to request medical aid, but given the current situation, I doubt they're be here anytime soon. That thing smashed me up real good and it feels like I'm bleeding inside. Hurts just to breath. I don't how long I can hold out, but I hope Frost doesn't get tenderized too.
Aircraft Wing Section

***Aircraft Wing Section*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

>> Item analysis

>> Information processing

>> Data downloaded to D.I.D.

DECRYPTED INFORMATION:

… It looks like part of the wing of an airliner… The scanned sample has a clean cut with a glowing surface.

I haven't been able to identify what kind of technology would be capable of doing this. It also seems to have a residual electromagnetic frequency almost identical to that emitted by those strange beings.

The presence of the object at its current location is completely inexplicable. Maybe the higher levels will be able to shed more light on it.
Daymare: 1998/Soundtrack

## Daymare 1998 (Digital Soundtrack)

### Tracklist

1. Daymare: 1998 Main Theme
2. A Storm of Frequencies - 3:57
3. Landed - 0:32
4. A buried Screamer - 5:05
5. The Modern Prometheus - 1:36
6. The silicon Shelter - 1:45
7. Purification Process - 2:24
8. Inescapable - 0:35
9. Change of Plane - 3:15
10. Far From Everything - 3:09
11. Double-Crosser - 1:41
12. The Outbreak (Ambient) - 3:24
13. Isolated - 0:33
14. A Brief Relief - 1:36
15. Into a Dusky Mind - 0:48
16. On the Edge of the Mountains - 2:36
17. Time to Back Home - 0:51
18. Mere Shadows - 1:06
19. Endless Pain - 1:24
20. She’s Gone - 0:55
21. No More Dreams - 0:33
22. Reality - 2:10
23. Running Away From Home - 2:12
24. Consumed by Vengeance - 0:34
25. Rendez Vous - 2:32
26. The Aseptic Labyrinth - 7:12
27. Falling Stars - 1:31
28. No Mercy - 0:20
29. Forgotten Soldier - 1:03
30. Beyond the Mirror - 6:34
31. The Roots of all Evil - 7:53
32. Crawling Above You - 2:50
33. Not Enough Far From Hell - 0:24
34. Iron and Fire - 3:08
35. Where’d He Go - 0:38
36. Cornered - 6:31
37. Crime and Punishment - 6:12
38. A new Hope - 1:16
39. The Town of Lies - 6:58
40. Hunted - 0:10
41. Caged - 3:21
42. The Lair of the Devil - 6:40
43. Behind Your Back - 0:56
44. The Last Experiment - 3:24
45. Unstoppable Torment - 3:30
46. The Clock Is Ticking - 0:44
47. Face to Face - 2:20
48. Zero Sum - 5:31
49. Comrades - 3:47
50. Underbelly - 3:47
51. Secret Message - 2:15
52. Too Late - 0:30
53. Safe Place - 1:06
54. The Ravenus - 0:18
55. End of the Path - 1:44
56. Something “Wrong” - 2:00
57. Something “Wrong” (Alter. Version) - 1:47
58. Gloomy Night - 1:09

## In My Name (Song from Daymare 1998)

### Tracklist

1. In My Name - 3:47
2. In My Name (Ambient Version) - 4:16
3. In My Name (Instrumental Version) - 3:46
ID Tag Agent Crane

***ID Tag Agent Crane*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-338**

## Transcript

I’m really starting to hate this job, this city and that fucking dam. It’s been six years since the Government sent me to this piss pot in the forest, yet I risk my life twice as often as I did in the Gulf. And what’s with all the secrecy – the codes names and crap they give the population, to our own brothers. I received a really good offer to work as a security merc for a japanese multinational that sounds like good idea. I may just take this opportunity to cut the umbilical that’s tied me to the company for years. Being an operative of H.A.D.E.S. and training with these men taught me a lot, but now I think it’s time to give the trigger a rest and focus on the future. And more importantly… get as far away from Liev’s pecker head as I possibly can. If he weren’t so arrogant and precious, he’d make a fine leader… but so long as he puts his interests before others, he’ll never make top dog, and nobody will trust him with their lives. Especially not me, that’s for damn sure.

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-23
H.A.D.E.S. Agent Corpse

***H.A.D.E.S. Agent Corpse*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

DECRYPTED INFORMATION:

Hawkins, do you read me? Argh… do you read me? If you can hear this… if there's anybody out there… listen up, the only way to stop these vile hell fuckers is by freezing them.

Before attempting your ascent, get to the central laboratory and grab as many Frost Grips as you can get your hands on. They're your only hope of getting out of this damned bottomless pit alive… Argh… sorry guys…

I was so close… My tank's empty… but it's okay, everything's hunky-dory… if I'm going down, I'm taking you ugly bastards with me!
Technician’s Diary

***Technician’s Diary*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-438**

## Transcript

August 15th, 1998

What in the actual fuck is going on here? Last night, Gallery 11 steam pipe suddenly burst during my shift. I tried to notify my supervisor what had happened but couldn’t get through to him on the radio. Then I reached the first joint and shut the main valve. Next thing I know, I found myself in one of the newly drained areas. Nobody was supposed to be down there alone, but what else was I supposed to do? Looking back now, I wish I had followed orders. Covered completely under slime, I saw what looked like a rotten corpse! I recognized the suit it was wearing, not to mention the tattoo. That damn tattoo. There’s no doubt in my mind it was Travers. How is this possible? Wright told me he was transferred out of here last month? I don’t know what to do. Could the rumors about the company be true? Maybe I’m better off pretending none of this ever happened. In the meantime, I’ll use this diary as life insurance in case one of the cameras caught me down there.

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/ks-sewers-map-file-02/
Letter from Frank Kraft

***Letter from Frank Kraft*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-513**

## Transcript

I know these words are dangerous, extremely dangerous, but if something happens to me, someone has to know the truth.

Madelyne, something’s wrong with this town. I was hired as a technician for the water system, but really I spend most of my time cleaning up whatever filth the Company flushes down here. At first, I wanted to go straight to the police, even the Mayor, but a friend of mine told me to keep my mouth shut if I knew what was good for me. It seems like everyone in town is somehow involved with the Company or on their payroll.

I need to get out of here as soon as possible and see you again. I miss you so much and I’ve never been so scared in my whole life.

I wanted to send you this letter to explain what’s been going on and why I can’t spend more time with you, but I can’t even do that because I’m scared these words would endanger you too…

Will you ever forgive me for putting work before our marriage?

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/ks-sewers-map-file-03/
Cleaner's Audiolog

### Location

On the body lying next to the Suite Key, apartment with a Heart sign, Residential Area A

***Cleaner's Audiolog*** is an audio file in *Daymare: 1994 Sandcastle*.

## Transcript

- Where the fuck do you think you're going?

- Jesus Treeger. You scared the life out of me… Didn't you hear that roar? And the siren… We have to get out of here, it's finally happening…

- You're not going any-fucking-where. Get back to work, right now.

- Treeger, come on, use your head… something must have happened. Nobody's answering.

- I said: get - the fuck - back - to work. Maybe it slipped your mind, but the only thing waiting for you out there is the electric chair. If that's what you want, just say the word. I saved your life, you fucking ingrate… now get back on the job and shut the fuck up…

What the...?

## Trivia

The cleaner on this tape is a female janitor, not the Cleaner.
Foreman’s Note

***Foreman’s Note*** is a file in *Daymare: 1998*.

## Transcript

These goddamned pipes are over 50-years old, but nobody seems to give a damn about it. It's like they're waiting for an accident to happen, just like the one we had here last week. Maybe it's more convenient for them to start repairing things after the fact to keep workers trapped underground because otherwise they'd have to shut the city's drinking water off and that's not something they want to do. The important thing now is solving the problem and getting the system back on track. Joint 19 fell apart again, and I'm not surprised because we've been using spit and gum to try and keep it together for years. The problem is that we can't lower the water pressure before a ton of water flows into the underground levels, flooding several areas. It takes days to pump the water out with 20-hour shifts for each team, yet we're still expected to complete our daily tasks as well. To make matters worse, I'm afraid that the drainage system is gonna get fried due to overuse, so much so that I've put in the order for new circuit boards for the three main tanks, which seem to be burning out really quickly. And when even one of these tanks goes offline, the whole system goes with it. I'm starting to think that nothing is this fucking hole works properly. Well, I'd better hurry and get the system back online before everyone quits and the company blames me for another one of their mistakes.
Wealthy Statuette

***"This is how you know you've made it. Grants a 10% chance when breaking resources to find double the normal amount of components!"***

## Description

Only the wealthiest of individuals carry around gold-plated miniatures of themselves.

Wealthy Statuette is a player made equippable Trinket. It can be equipped to one of the 4 Trinket slots in the character panel, and provides a passive bonus.

## Crafting

### Recipe

 Time

## Schematics

Schematic Location: Drop from harvesting Bone Spur.
Eye on Keen Sight III

***Eye on Keen Sight III*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-954**

## Transcript

Unable to be reached by the railway because settled in so many miles of forest, it took decades since the road that connected the town to the few surrounding communities immersed in the Idaho forest (via the Hunter Road), completed in September 1920, was completed with the spending divided between the US Government, the State of Idaho and the community of Keen Sight, now in need of a way of communication with the outside to increase a trade that now feeds over 10,000 inhabitants and can no longer be supported only by naval displacements along the Bear River.

It is at the turn of the ’30s that Keen Sight lives a short but intense exploit, with the Vermilion Forest that is declared State National Park (with all the resulting economic and tourist benefits), with the town that is chosen as one of the focal points for the tourism of steamboats that descend and go up the river (offering breathtaking scenery to tourists and to the magnate of these services, such Stuart T. Ullman, who fall in love with them and who will also decide to create his extravagant villa and branch of the company in city) and as a commercial naval junction due to its strategic position for river trade between Canada and the Northern United States. With its 17,000 inhabitants, in a few years Keen Sight is awarded as the second largest city of America under the 25,000 inhabitants with the highest standard of living in the nation.

(The article continues in part 4)

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-15
Note to Trainee

***Note to Trainee*** is a file in *Daymare: 1998*.

## Transcript

I read your file Kevin, and your resume is quite impressive. Despite your age, it seems you've already installed and maintained your share of sophisticated equipment that most techs here don't even know exist.

Now, I'm not trying to scare you, but I want you to know exactly what you're getting into. I heard you asked a co-worker what kind of research is being conducted here. If I had to hazard a guess, it must involve the UFO they found off the coast of this island... These scientists are clearly seeking ways to permanently alter the human genome to create SUPER HUMAN-ALIEN HYBRIDS!!

Joking, obviously. But this is a top-secret government facility and the suits here won't hesitate to lock you up and throw away the key if you give them a reason to.

Places like this naturally employ state-of-the-art computer systems and machinery that go well beyond the scope of most technicians. Lucky for you, the thermoelectric generators, although extremely powerful, are very simple to use via an interface.

The only real hurdle you will come across is the odd time when a power outage occurs. In this situation, all you need to do is find a PC to check which areas shorted out, as indicated by a flashing red dot.

Unfortunately, the repair process isn't automatic, so you'll have to restore power manually using the control panel to bypass the areas marked in red, which will turn green if you are successful.

Just follow the instructions on screen and I'm sure there won't be any problems, but if you run into something serious, give me a call and I'll send someone down to help you.

Don't forget that "loose lips sink ships"...

Welcome aboard and good luck!

Mick O'Hagan

Chief Maintenance Officer
ID Tag D. Quaid

***ID Tag D. Quaid*** is a file in *Daymare: 1998*.

## Transcript

I don't understand why the hell we have to keep these goddamned rags on. I get that the Company wants to keep the workplace safe, but I've been parading around in this ridiculous outfit for five fucking years while my colleagues glow with their crisp white coats and stethoscopes. And the smell from the cleaning supplies is just damn sickening. Now that I think about it, maybe I shouldn't complain. The shit we lace the patient's food with, as well as the town's water supply, is certainly worse than any brand detergent. A lot of them are already suffering from the side-effects, so much so, in fact, that a few premature deaths have been reported. On second thought, having to lie to friends and family about their loved ones being victims of a so-called phantom disease is a heavy burden I'd rather leave to the pretty boys in white. Especially when you're dealing with families who've become fed up with the same bullshit diagnosis and seek out a second opinion... in which case the situation becomes especially complicated when the Company is forced to intervene. On that note, getting a fat pay just to feed the animals the poison they cook up in the lab is something I can defiantly live it... at least for a few more years. Then things will change and I'll be rewarded for all my efforts. I'm sure of it.
Tyler Log

***Tyler Log*** is an audio file in *Daymare: 1998*.

## Transcript

TYLER: Personal voice recording of agent Tyler, Quadrant OR35.

TYLER: I just got word they're running another test on the equipment tonight.

TYLER: That means I gotta shut down the radio antenna for more than 20 minutes,

TYLER: severing all communications and cutting off Keen Sight from the rest of the world.

TYLER: For fuck's sake! I wanted to go home tonight, but instead I'll be sleeping in this filthy fucking bed,

TYLER: shut away in a giant cinder block.

TYLER: I'm not exactly sure what these tests are for...

TYLER: but they're not paying me enough to be locked in this concrete freezer like some goddamned hermit!

TYLER: I've made up my mind, I'm gonna quit and move as far away from this city as I can.

TYLER: I mean, what's the worst they could do to me anyway, even if they heard this? What, fire me twice?
Unlockables in Daymare: 1994 Sandcastle

List of unlockable bonuses in *Daymare: 1994 Sandcastle.*

## Weapon skins

Alternatives skins that can be applied in the **Bonus** menu

### Hexacore

* MPG 510-K Hexacore skin - found in the hackable locker in the room with an upgrade station (Underground Levels)
* JP PECK DC-12 Hexacore skin - found in the hackable locker in the incinerator control room (Stasis and Disposal)

### Gold

* MPG 510-K Gold skin - Complete the game
* JP Peck DC-12 Gold skin - Complete the game on *Hardcore* difficulty

## Bonuses

Can be turned on/off in the **Bonus** menu

* Infinite MPG 510-K ammo - Complete the Special Agent challenge (Finish the game with an A rank)
* Infinite JP Peck DC-12 ammo - Complete the Demolition Woman challenge (Finish the game with an S rank)
* Infinite Frost Grip - Complete the Highlander challenge (Finish the game without dying)
* Frost Beam - Complete the Highlander challenge (Finish the game without dying)
* Automatic hacking process - Complete the Computer Wizard challenge (Hack a very hard terminal)
* H.A.D.E.S. mode - Complete the Special Agent challenge (Finish the game with an A rank)

## Flying saucer

* Alien coins - Find alien figurine collectibles in the game
* Dancing alien - Insert all coins into the saucer
Chat Decryption

***Chat Decryption*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

**>> REQUEST CONNECTION TO EMERGENCY NETWORK**

**>> CONNECTION IMPLEMENTED**

**>> USP-27 AUTO OPERATOR ON-LINE**

**> USP-27 OPERATOR**

Greetings. How can I be of service?

**> ID 62-412**

What is this?

Why are you making me talk to a fucking machine?

I know someone's reading this

Send assistance immediately! I'm in the upper warehouse, the elevator to the external exit isn't responding!!!

**> USP-27 OPERATOR**

Attention user, you are kindly requested to provide more detailed information regarding your emergency request.

**> ID 62-412**

You bastards… I'm trapped in here!

Those things

I can't get down to the lower levels to reset my badge without them catching me

What the hell happened in here??

Why haven't you sent anyone to evacuate the high-level personnel yet?

Answer me goddammit!

**> USP-27 OPERATOR**

Attention user, if you are experiencing issues with your personal identification badge you are advised to access your nearest V-2 Badge Clearance Upgrade System in order to restore your level of security clearance using your personal password. We trust that this has resolved your issue :)

**> ID 62-412**

What? Why the fuck is my badge not working?? I'm a manager with the highest level security clearance!<cf>Is anybody reading this?

I repeat. I can't access the Upgrade terminal.

**> USP-27 OPERATOR**

We're sorry :(

We apologize for any inconvenience. Please try again later.

**>> USP-27 AUTO OPERATOR OFF-LINE**

**>> AUTOMATIC DISCONNECTION FROM EMERGENCY SYSTEM IMPLEMENTED**

**>> THANK YOU FOR USING OUR SYSTEMS!**
Dr. Reyes' Audiolog

***Dr. Reyes' Audiolog*** is an audio file in *Daymare: 1994 Sandcastle*.

## Transcript

- Well, it's March 14, 1993. I'm so excited. This is such an important moment.

- Shouldn't you be a little more formal?

- Come on, Brian, stop it, I'm recording. Phase 2 of our plan begins today. It may take some time but this is a day that will go down in history. This place will be called the Womb, to symbolize its purpose... rebirth.

- It's incredible. I can feel it down there, it's so close... It makes me feel like I can do anything but at the same time... it scares me.

- I know, Brian. It's difficult for me too. But remember why we're doing this. They injected you with that blood. They used you as a guinea pig... just like they're using him. I was so scared of losing you.

- I was lucky. The others didn't make it. We absolutely have to free him, for their sakes as well.

- He…he's showing signs of recovery. He's becoming ever more active. By increasing the charge of this structure to a critical level we should be able to bring down part of the Sarcophagus. The risks are high, but we can do it.

- With you in charge we'll definitely pull it off.

- Don't say that. I don't know what I would have done without you all this time. I'd have gone crazy in that prison without the antitoxin.

- I'd never abandon you. And now... you'll free him from this bondage. And together with him, you can save us all.

- I'll do everything I can.

- That sound again... Better get back. They might notice your absence.
Eye on Keen Sight II

***Eye on Keen Sight II*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-504**

## Transcript

“Gold!”. This is what the men of Colonel Crackhorn have shouted, coming across almost by chance in the vein of the precious metal concealed beneath the winding river. Not in certain industrial quantities, but enough to build something big and solid. Determined to exploit the fortune that happened and now certain to have found a place to live in peace and difficult to find by the allied troops, Colonel Crackhorn established a base camp on the spot, renamed Fort Vermilion in honor of the curious red color of the local trees during the winter. Over time, the entire forest was called the Vermilion Forest, while the mountains that protected the area were renamed Redcrest Mountains, part of the Lost River Mountains complex. You can not say that red is not the emblem of our beloved Keen Sight, in short!

Instead it was the will of Colonel Crackhorn himself to give the name to the golden river, called Bear River in memory of the extermination to which he decided not to take part and in memory of the many Indians killed so brutally by his former comrades, and that starting from the north Idaho, on the border with Canada, descends to the south irregularly until it flows into the Snake River.

With the end of the Civil War and the passing of the years, despite the exhaustion of the golden vein, in 1887 what was once only a fort had turned into a small rural and autonomous community, under the guidance of a now dying Colonel Crackhorn, took the name of Keen Sight.

In the early years of the ‘900 our beloved town grew to reach more than 2000 inhabitants, welcoming the inhabitants of numerous, small neighboring communities – otherwise destined to disappear isolated – came to life a profitable hunting and fishing market, with an extension that from the Bear River rose up to the mountains of the Canadian border.

Note of some importance: in 1914 the mayor George F. Hudson, an engineer who had reached Keen Sight almost by chance, working as a young man at one of the first urban electrical installations in the nation, established the first “Apple Blossom Fair”, town summer event celebrating the production of local apples and ciders exported throughout the state.

(The article continues in part 3)

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-14
Coroner Assistant Diary – Part 3

***Coroner Assistant Diary – Part 3*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-374**

## Transcript

I tried to convince (deleted name) that it would be a good idea to inform my superior and the Police Department in order to carry out some more in-depth checks, but he declined and told me that I simply had to trust him. A confirmation of his suspicions would come soon, he was sure. He wanted to take the body back where he found it and only then call the authorities.

According to his theory, the only place that was close enough for Julia to run away from would be the (deleted part). But that doesn’t make any sense. Why would they keep people segregated up there? It is certainly not a penitentiary… As far as I know, the Government conducts research over there, for the good of the country and its population. Anyway, I trust him enough to risk this crappy job. Plus, I feel like I owe it to Julia…

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/sh-hospital-map-file-03
GK 22

The **GK 22** is a secondary weapon in Daymare: 1998.

## Summary

A prototype semi-automatic pistol made of mostly plastic. It uses 9mm parabellum rounds or hollow points with a maximum capacity of 11 bullets per magazine. This model was produced especially for H.A.D.E.S..

## Tips

* Pressing 'R' will perform a Fast Reload. The character will replace the current equipped magazine with a new one, dropping the former to the ground. The dropped magazine can be picked up at a later time.
* Holding 'R' will perform a Slow Reload. The character will replace the current equipped magazine with a new one, placing the former back in the inventory.
Mental Drops

The **Mental Drops** is a consumable in Daymare: 1998.

## Tips

* You can overdose. Using consumables may cause you to increase your overdose value of the character, when it reaches a certain level it starts to damage the character overtime. When the character is not affected by any changes to status, the overdose value will slowly decrease overtime.
Report on Castor H.A.D.E.S

***Report on Castor H.A.D.E.S*** is a file in *Daymare: 1998*.

## Transcript

*Some of its pages are missing...*

... it seems that the combination of CSR-03 Castor gas and the H-Additive, this last present in large quantities in the H.A.D.E.S. operatives, causes a new type of gene mutation that's completed 10 to 20 hours after Zero Hour. We call them "Castor H.A.D.E.S.". During the transformation, the subject slips into a comatose state due to the immune system's heightened response due to H-Additive. After a period, the subject awakens - transformed into a sort of impossibly fast, highly resourceful, deadly creature that...
Anderson's Audiolog

***Anderson's Audiolog*** is an audio file in *Daymare: 1994 Sandcastle*.

## Transcript

- Dammit! This is not how it was supposed to go down…we had a deal… you guaranteed a clean extraction…and now you've sicced your goddamn bloodhounds on me… Shit… those things are everywhere. They're snatching people and dragging them away…

- Hey, you there, hands on your head! Identify yourself!

- Jesus… take a chill pill, ladies… I'm the least of your worries down here…
Frost Grip Data Sheet

***Frost Grip Data Sheet*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

*>> Item analysis*

*>> Processing information*

*>> Data downloaded to D.I.D.*

*PARTIALLY DECRYPTED INFORMATION:*

[…]

… given that RAM77 gets extremely hot during the preparation and transfer process, it must be cooled immediately upon completion of the procedure, in order to better preserve its integrity and extend longevity.

The metal structure of the portal is automatically doused with enormous quantities of liquid nitrogen, and Frost Grips are used for auxiliary manual intervention, particularly for cooling smaller and more difficult to reach components…

[…]

… attention all security terminals. This is an emergency message. It would appear that the creatures are essentially invulnerable to ordinary firearms.

Unconfirmed reports from various areas of the CASTLE suggest that ice insulates their electrical voltage and slows them down for a few moments. Where possible, get hold of a Frost Grip and make your way to the escape modules.
Soldier’s Diary

***Soldier’s Diary*** is a file in *Daymare: 1998*.

## Transcript

August 20, 1998

Early Afternoon

Although we were trained physically and mentally to handle extreme situations, no one can truly be prepared for a nightmare like this. When my department got alerted last night, we only had a few minutes to suit up and truck out to a small town in the middle of nowhere. I could tell it was no ordinary mission by our supervisors' stunned look, but when is it ever when our anti-terror countermeasure unit is deployed. That being said, I never imagined something like this. We arrived at dawn, after what seemed like an endless journey of mountain woods, and were immediately attacked by a group of crazies before we even had time to establish a perimeter around the gas station. We put them down like dogs when they attacked us, injuring some of my team mates. Our orders are to patrol the road into town and quarantine the entire area, so it's easy to guess that some kind of disease must've gotten out. Once the barricades were in place, we threw the bodies in a pile and burned them, while the medics set up some kind of makeshift ER to try and save the injured infected subjects for their little science project. Despite all hell breaking loose, it's calm now... which ain't so bad because I now have time to make a note about what happened here. I feel surprisingly well!

Evening

Looks like the next few hours will be the last for this town and it's helpless inhabitants... maybe even ours. I heard Lieutenant Ford on the radio with command over at the dam. It seems we've been celebrating our victory a little too soon as the infected are tearing apart our men on the streets. Now, we've lost communications with all units and according to the latest comm, a horde of infected are making their way here. General McClintock has decided to proceed with the Clean Slate Protocol and burn the whole place down, along with everything in it. We've been instructed to hold our positions and halt the impending attack until further orders are given. We're supposed to shoot to kill, regardless of who it is, infected or not infected, because they could be carriers of this fucked up disease. I don't know... I don't like the idea of gunning down innocent people, just like I didn't like the look of my supervisor. From the start, we've only been given as little intel as necessary about what's really going on here. But it's getting late now. There's nothing more to do but restrict access into town, keep those monsters at bay and pray to god almighty that we live to see another sunrise.

Marv
Weapons

*This article is a stub. You can help Tower 57 Wiki by expanding it.*

Alread known Weapons in Tower 57:

Rocket launcher: slow-ish, area damage, only slightly phallic
Tesla connectors: these orbs stick to enemies (or players), creating deadly arcs of lightning when two orbs are close enough
Black hole generator: create a temporary black-hole that sucks in everything around it (including players)
Hacking tool: turn robots and turrets against each other or disable security cameras
Beamer: instantly switch places with your target through the power of pseudo-scientific techno-babble
Armorer's Note

***Armorer's Note*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

Bob, it's Zero Hour.

You're not going to believe this, but I guess there's a first time for everything: the orders came straight from the big guy.

I'm putting together equipment, weapons and ammunition for a three-person infiltration unit.

As soon as you get this note, take this gear directly to underground helipad A, as arranged.

Don't ask any questions and keep your head down. If Commander Foster's involved, you can bet your ass it's going to be something big, and extremely hush-hush.

If you need me, I'll be down at the Dutch & Dillon gun shop on Sycamore Avenue checking out those new shotguns. You have their number. The shit must have hit the fan, so don't fuck this up, if you don't want to wind up sleeping with the fishes in Bear River.

Catch you later,

Joe
Orders By Fax

***Orders By Fax*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

Standard logistics protocol.

During the first week of every month Dr. Krieg and his team will arrive by helicopter direct from K.S. headquarters to perform a routine check on the D-TX input systems.

During the third week of every month storage room stocks will be replenished, and empty containers will be removed.

As per procedure, all service documentation must be countersigned by the facility supervisor and faxed to the office within 60 minutes of receipt.

IMPORTANT: all personnel are reminded that access to the D-TX storage room and to the level B1 laboratories is forbidden to basic level Water Supply Plant staff.

Anybody violating these regulations will be detained by site security and subject to severe punishment.

Jake Hendricks

Director of Logistics

United States Department of Defense
ID Tag C. Ryback

***ID Tag C. Ryback*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-632**

## Transcript

The army’s finally here… Parading around a few feet away… in their green garbs and gas masks… fucking idiots… they don’t even realize the threat isn’t airborne… not anymore… I know they won’t let me go… even though I work for the company… I read the emergency protocols… my position isn’t high enough on the pedestal to warrant a safe extraction… but rather a swift execution as some test subject… a number to be checked off! They”re close now… the only thing I can do is make a break for the car and hope to get across the border… if I do make it, I’ll rat on those bastards in front of a judge… but if I don’t, I just hope this confession is enough to nail Hexacore…

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-25
Medical Area

***Medical Area*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

>> Terminal hard drive access

>> Decryption process complete

>> Data downloaded to D.I.D.

PARTIALLY DECRYPTED INFORMATION:

[…]

July 1991. It looks like Phase 2 has just begun. How on earth could they give the go-ahead to injecting that stuff into a human body?

As expected, the experiments are already yielding their first victims. The lucky ones who survive teleportation are transferred here to us.

We're carrying out physical and psychological tests, but we're groping around in the dark. Our tests on organic fluids are, well, inconclusive, to say the least. No surprises there…

[…]

September 1992. It hardly seemed possible, but the entire area has become even more militarized than before. Test results obtained from human transfer have been anything but optimal, but that hasn't stopped Hexacore and the DoD from forging ahead with mass experimentation. They aren't just teleporting prisoners or vagrants any more; they've started using entire squads of soldiers.

They call it the Troop Transfer Test, or T-3. I wonder what goes through those guys' heads. This certainly isn't what they enlisted for.

[…]

April 1993. Hexacore ordered the construction of a new wing for the treatment and control of the T-3 subjects. It took less than two months to build. I wonder how long we'll have to keep the subjects in there.

For every subject strong enough to recover, there are dozens more who don't make it through teleportation. I don't think the incinerator has ever been as active as it has been in recent months.

[…]

January 1994. Hexacore is taking T-3 experimentation to a whole new level. Given the prolonged psychological damage displayed by the original test subjects, the decision was taken to proceed with highly trained personnel from Special Forces. They're even using H.A.D.E.S. agents. I wonder how far they're prepared to go to achieve their goal.

We have to do something. All of us, together.
H.A.D.E.S Dead End

***H.A.D.E.S Dead End*** is an additional playable mode in *Daymare: 1998* starring agent Liev, who has to complete several tasks throughout the infected Keen Sight. The scenario provides additional lore-related collectibles, but otherwise is not canon with the main events of the game.

## Gameplay

There are four stages to complete. The player can choose between four classes (Scout, Assault, Medic, and Heavy) and two modes, *Normal* and *Special.* The player has to complete the tasks while killing enemies along the way for the additional points*.* The *Special* mode features two random modifiers for a more hardcore experience with each modifier increasing the final score.

## Stages

### Sacred Heart Hospital

Search the hospital for the secret Hexacore archives and destroy them.

### Sewers

Search the Keen Sight's sewers and retrieve all the lost Hexacore secret documents.

### Downtown Keen Sight

Search downtown Keen Sight for the military researchers and terminate them.

### Lair Dam

The Dam has been overrun. Find and eliminate all the threats.

## Trivia

* The mode was inspired by *Daymare: 1998* closed demo called "Melted Man Challenge".

## References

1. ↑ https://www.youtube.com/watch?v=yM4LoHIPaSs
Audio Log Manager

***Audio Log Manager*** is an audio file in *Daymare: 1998*.

## Transcript

MANAGER: I never could have imagined something like this... not even in my wildest nightmares...

MANAGER: Tonight was supposed to be a night for celebration with family...

MANAGER: instead I found something killing family one by one... it all happened so damn fast.

MANAGER: I've been trying to reach my supervisor at the dam...

MANAGER: but he's probably dead, along with the rest of them... and I sincerely hope they're all dead... now that I'm alone...

MANAGER: not being able to perform a simple task like writing, I can only curse those fucking assholes at the company...

MANAGER: I regret having lied to so many people... about what we actually did to them...

MANAGER: and because I still got one shot at doing some good, I like to think it's not by mere chance that...
Guard’s Last Memory

***Guard’s Last Memory*** is a file in *Daymare: 1998*.

***Note:*** The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-486**

## Transcript

When the agency sent me here a few months back, I thought it was just another job. I’ve worked with several organizations over the past 25-years, but as soon as I got here I knew that I’d never worked one with this much security.

An easy job with benefits, they said, that pays exceptionally well – examine IDs, security checkpoints, a couple nights on call or glued to a row of monitors – with the backup of a system that’s so advanced it should be getting quadruple my salary.

What’s never been explained to me though, is what goes on in the basement levels.

I knew this place was somehow involved in making weapons, this much I was warned about early on, but I never imagined those weapons to be weird melted things straight out of a lunatic’s nightmare.

I am afraid to look into those monitors. To see people turning into monsters that attack other people, without a trace of remorse or letting up.

I’ve tried to reach help several times, but my backup… this damned emergency system… continues to do its job, and locked the whole place down after the accident.

I’m leaving this note behind because I know it’s only a matter of time before those things get me too… before I’m reduced to a grotesque heap of skeletal remains. If flesh is truly the dungeon of the soul, I guess I will be released…

If only I had listened to you this time…

Farewell!

**Kurt**

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-06
Test Subjects Report

***Test Subjects Report*** is a file in *Daymare: 1998*.

***Note:*** The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-825**

## Transcript

**IC TO RESEARCH TEAM**

Finally, the latest batch of test subjects is on its way. You must transfer them immediately to the morgue’s refrigerator until trials are conducted. Last time, the damage to the epidermis was significant enough to adversely impact the results of the tests!

Below is a list of identification codes that must be stored in the archive:

* TB
* MG
* ADB
* FI
* SF
* GG
* MM
* AZ
* DA
* DM
* MLR
* GF

**Michael Ironside**

**Logistics Manager**

**Aegis Labs / North Blue Two Facility**

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-02/