Port Bridge

The Bridge from the water.

Port Bridge Track.

**Port Bridge** is a track that is featured in Split/Second. Depending on what order the player chooses their episodes, the track can be introduced in either "Big Rig Boom" or "Splashdown".

## Description

Port Bridge is a track that mostly consists of vehicular powerplays and wide roadways perfect for bigger race vehicles, including more straights and a handful of bends and curves. The track itself shares pathways with both Dry Docks and Ferry Wharf and only features one route changer. Like most tracks, Port Bridge has a lap count of 3.

Due to the wide roads and less turns, Port Bridge is available in all game modes, with the exception of Survival and Survival Race.

## Track

Port Bridge starts off the racers at the foot of the main star itself, the Port Bridge. On the wide roadway, racers will travel on the bed of the bridge, and at the end, they will be met with the first vehicular powerplay, a chopper bomber. Following a long left bend and a sharp right, racers will be met with a second chopper bomber. After the turn, will be a straightaway, with a cargo ship on a launch pad, making it the first and only level 2 powerplay for this track in particular. Racers will enter a warehouse before coming out at the other end, going into a left turn, with a tanker truck siding trackside on the right.

Elevation changes become noticeable once the racers continue to travel on the straightway, until they reach a left turn again and a third chopper bomber, before going down and entering a chicane with another tanker truck parted on the left side of the track near the end of the chicane. A short straightway comes next, with a few parked vans on the right side just before the second chicane going into the warehouse. On the next straightway, there is a crane that will swing it's claw counter-clockwise across the track before resting it on the other outer side of the track. Going under a port building, racers will encounter a waterway shortcut, that when triggered, will drop the piece of roadway crashing above the water, making a pseudo straightway. If not taken or missed, then racers will have to enter a left turn, followed by a small straight, with a bus parked on the left side and a chicane with another tanker truck sitting trackside, going into a left turn and raising players onto the roadway that connects to the bridge, which in turn is a long left bend. Just before the start/finish line, there will be a fourth and final chopper bomber.

Before the chopper bomber powerplay, if the player has a full power meter, then they can either do one of the following:

1. Continue the original route, with no changes made to the path.
2. Trigger the Port Bridge's route changer. When activated, the towers will buckle and the cables will snap as charges to the bed will snap and swing the bed onto a lower part of the track just near the other base of the bridge. The bed will become warped as a result of the route change and will recreate a path directed to the left.

Once the bridge has been destroyed, racers will encounter a long boat shack in the form of a shortcut that when triggered, the garage shutter will open momentarily before slamming it closed. If missed or not taken, then racers are forced to go around the shack with a tanker truck sitting in the shadows adjacent to the end of the boat shack. Then the track will reconnect with the main track following the second chopper bomber and the straightaway. This time, the crane sitting at trackside will become available to use, serving the same function as the crane before the waterway shortcut.

## Powerplays

Since Port Bridge mostly has vehicular powerplays, some of them are shared between Dry Docks and Ferry Wharf, it has a total of **11** powerplays. It's only Route Changer is the Bridge itself, **2** shortcuts and **one** Level 2 powerplay. These include the following:

* A **Cargo Ship**
* **4** chopper bombers
* **2** swinging cranes
* **4** tanker trucks
* One **bus**

Of all interactions, only **6** powerplays and **one** shortcut are shared across Dry Docks and Ferry Wharf. These include:

* The **Waterway Shortcut**, the **bus** and **tanker truck**, shared with Ferry Wharf.
* The **Cargo Ship** launched sideways, the **swinging crane**, the **tanker truck** after the crane and the **chopper bomber** on the straight near the large ship under construction, shared with Dry Docks.

## Replays

Port Bridge has a total of **4** replays, sharing the numerical amount as Quarry and Ferry Wharf.

* **The Port Bridge**
* **Two swinging cranes**
* **Cargo Ship**

## Unlockable Stickers

Shipwrecked - In an event, wreck 3 rivals by launching a ship sideways across the track.

## Trivia

* The red and white Chimney can be seen on the first sections of Port Bridge.
* The Aircraft Carrier that gets partially sunken on Ferry Wharf can be seen anchored outside the harbor while driving along the first left bend.
* The Car Ferry is missing during the first chicane section.
* Port Bridge shares the following paths with the following tracks:
	+ The straightaway (when the Listing Ship route changer is activated) and the road leading up to the helicopter are shared with Dry Docks.
	+ The section from the swinging crane, divided pathways and shortcut leading up to the front of the small bridge are shared with Ferry Wharf.
* In the beta, there were some things changed:
	+ The walkway shortcut included a replay when a racer crashes into the barrier.
	+ A tanker truck took the place of the Rolling Vans powerplay.
* The city can be seen in the horizon from the bridge on down.
* Port Bridge appears a total of 7 times in Season Mode:
	+ Once in "Big Rig Boom", twice in "Splashdown", twice again in "Sunset Fire", once in "Midway Pass", and one time in "Cleaning Up",