The Race Cultures of Terriu

## The Race Cultures of Terriu consist of Five worlds and Eight cultures that make up the foundation of the world land Terriu.

From there the cultures have accepted many into their way of living on Terriu. As a Newcomer or Native born, you will need to decide which of the cultures shares your ideals and the way you see your character interacting or looking lik =

### The Aquarin

Hailing from the legends themselves this Race Culture is filled with the memories of the sea and the ocean, Marked with fin, gill and scale this race Culture takes to the water as well as the land, In the Aquarin Culture the females reign Dominate with the males taking place as their mates, Warriors and Guards, This social structure of the Aquarin also places those with gem colored scales or markings as higher ranked then those with dull toned scales, The latter often take up the roles of servants and help where it is needed. Those who are blessed with the rare Gold or silver scales are often taken to be trained specially in Combat, Tana or as a Priest or Priestess of the Aquarin Culture. The Children of the Aquarin Culture or Keenlings as they are called, Are well known for their Mischief making and pranks, many of which may land them in hot water with the other Race Cultures.

Ability: Choose one, your choice is permanent.

**Bardic Talent:** Sound based illusionist Tana costing 2 or more Tana bands costs one less to cast.

**Rolling Torrent**: Aquarin who reside in Dangerous waters are Unable to be drowned by spell or ability

Garb suggestions: choose a fish or marine animal and work towards representing the animal in your garb, the exchange of jewelry is also important to the Aquarin culture as familial ties, favors, debts and more are represented and exchanged via worn jewelry.

### The Tekarian

Originally the ill fated offspring between Various Creatures, The Tekarians or Half-bloods as they are called by the other races have set themselves apart from the others despite their highly varied appearances that stem from their parents. They pride themselves on the freedoms that they hold to track prey across the Mainlands and Islands of Terriu. For the Tekarian Power and Hunting skill decides who will lead their small packs or Tribes, In the Tekarian Culture neither Male or Female are above one another and only their Hunting skil determines who is Alpha or Omega. When the Tekarian meet up with others of their Culture, They adorn themselves with trophies of their best Hunts and kills. Which are often tied to cords or hung from their body. Those with a great number of trophies are held in higher regard and thus get first pick of the meat brought in from a hunt, Those who fail to hunt or track their prey well in the Tekarian Culture are treated as Omega and are sent to the Humans to learn how to farm the land for their food.

**Ability**: (choose one your choice is permanent)

**Thickened Skin:** The mixed heritage that the Tekarians hold has granted them naturally tough skin especially against the small projectiles that fire from the Sparkstone driven guns, meaning that it takes 2 shots to damage a single area on a Tekarian.

*Second ability to be added*

**Garb Suggestions**: The Tekarian Culture is a tribal beast race that revolves around trophies and hunting. Their garb all though well-kept usually shows age or damage of some form, seek to create or obtain garb that accentuates and plays on the characters Demi human appearance so that someone passing by automatically understands that your character is a wolf, a bird, or what have you, Many Tekarian enjoy storytelling as a winter pastime, so if your character has a few unique pieces, think about how you obtained that piece be it from a hunt, an heirloom or some other thing.

### The Lestarian

The Lestarian Culture is filled with a variety of Races from that of High Elves, Humans, Dwarves, and even those graced with feathered wings, as such the Lestarian are very Accepting of and willing to help others in need, Even without being asked to help. For each Lestarian, Tradition is extremely important for their Legacy, Laws, and History, are passed down and honored from parent to child, In the home the Lestarian male leads the family with Honor, Courage, and Chivalry. Whereas The females Instruct the Younglings in their needed skills of Survival, Trade, and Compassion, Both parents however Instruct the Younglings on the path of combat. For the Lestarian believe that combat training helps focus the mind, aim the spirit and betters one for life in the long run.

**Ability**: (choose one your choice is permanent)

**Mental Fortitude**: due to the training a Lestarian received as a child, fear and Confusion Tana or abilities do not work unless cast directly onto the Lestarian.

**Blessing of the light**: Twice per day The Lestarian can Detect Mind Control or a status effect on another being

**Garb Suggestions**: As a Race Culture the Lestarian often wear light colors to denote Purity and their affiliation with the Sky and sun who they refer to as SOL. Gold, Silver, and feathers are often used on their clothing and for ornamentation on anything the Lestarian hold dear. Armor if worn is well kept and unless something happened to the Lestarian in their background or they are in the process of World Training their clothing is usually in good order and not allowed to remain in too much disrepair.

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### The Natorya

Hailing from the Savannah the Natorya's loose clothing and colorful style help to set them apart from many of the other Cultures that reside within Terriu, by nature the Natorya take extremely well to traveling and roaming the lands often picking up skills, and professions that they can practice as they go. With how varied and colorful their clothing may be, so are their lives filled with color and excitement!. It is not uncommon to see traveling Natorya taking care of children or pets that are not their own, for not only do they collect interesting things and trinkets, but some even collect Terriuns or Rifthera to add to their ever growing collection. Stepping into adulthood as a Natorya is carried out in a unique manner that is simply explained as giving a gift in exchange for their parents blessing to leave home, if the gift is Accepted, then the Natorya child is free to go where the lands take them, but if the gift is refused! Then the Natorya must wait another year before trying again or until they can find or create something that is accepted, in this manner some Natorya start off at an early age, while others may stay many years close at their parents side.

**Ability**: choose one (your choice is permanent)**Terrius guidance**: tana of the earth costing two or more bands, costs one less to cast

**The Collectors Blessing** - each week if you have a production based job skill, you may collect

One additional material piece or 1/4th ounce potive component that is available to you

**Terrius Guidance**- earth based tana taking two or more Tana take one less to cast

Garb Suggestions: Intermix layers, Colors, Patterns, and Jewelry to create your own individual look, and do not forget places to hang or stow away Trinkets or collections upon your person, and having a couple pouches will grant the extra space to store away Various things that you may need.

### The Xirterin

Where the Xirterin hail from Is not the surface of the world, but that of what lies beneath, their towns and strongholds span across the vast cave systems that are left from the now stone veins, and bones, of Terrius Himself. Unlike on the island surface where the monsters have been driven back from the common folk, The dark caves create an ideal place for Riftherian monsters to thrive well. The Beneath is a place where your achievements and merits determine everything, how far you may Travel from home, where you may live, and if you have access to even enter the cities of the Xirterin, where the Clans rule Dominate, In general, The Xirterin love dark clothing for it's use in blurring their outline in the unlit tunnels and they often make their armor out of the very Monsters that they hunt for food, In the home, Household duties are split evenly, with each Xirterin working together, to search out supply tunnels and to hunt wild beasts for they rely mainly on the very same monsters that plague them, to provide most of a family's needs, A good sized beast brought in can grant a Xirterin family months of food and supplies. And what is not used can be traded for fruit and vegetables brought down from the surface!.

**Ability**: [Choose one]

**Cave born~** Poisons take twice as long in order to take effect

**Blind Sense**- Complete Immunity to spells, Abilities or Potives that Induce Blindness

**Garb suggestions**: for those of The stone veins, cloth is an expensive commodity that is brought down from the surface and is often worn until it shreds apart and is no longer usable, with that being said finding creative ways to damage and repair your characters clothing and gear can add texture and detail

### The Shaeden

The Shaeden are a Race of beings that migrated through One of the few stable Rifts that lead into The World land Terriu, it is thought by many Terriuns that the Shaeden were once Humans That suffered dearly from an ancient enemy. One that cursed and partially destroyed their original home world, Currently It is unknown what all the curse has stripped from the Shaeden, However, what is known is that the Shaeden Race require life energy in order to grow and survive, As Children each Shaeden goes through a Special ceremony where they learn how to create an enchanted mask, the purpose of this mask is to help block the Curse and allow a Shaeden to live a somewhat normal life. Known for their loyalty to their chosen lord and to the skills that they nurture, The Shaeden guided by a sense of balance and unity in their day to day life has led them to experiment upon themselves to know more about their situation, this in turn has yielded interesting results which have given the culture the knowledge to use their curse and spread a portion of it to others in a limited fashion, in this way they may defend themselves if attacked

Choose One:

**Ghost affliction**:(once per game or quest) upon touch with an unarmored section of an opponents limb the limb begins to waste away and after a 5 count becomes unusable (May only be cured with the spell purify and will continue even after death)

**Curse of the Oni** ~ [Once per game or quest] You may Transfer a wound from yourself by touch to another target

**Garb suggestions**:

Shaeden often wear Layered robes, and wide sleeved jackets, and a

as the mask is one of the most important items to a Shaeden, basing ones garb around the feeling that the mask gives off is a good route to start on.

### The Grimscethe

The Grimscethe

The Grimscethe are the offspring of Mortals and that of the Blessed Heyl-nin or Kahr-nij who serve The Great Aspects as guards, servants and more, For the Grimscethe their appearance often takes after their Immortal parent be it wings, horns or what have you, Personality wise Their nature may be tempered, or riled, by their Mortal parent, though as the Grimscethe Children are raised Between Worlds, they often take up a militaristic sense and style drawn from their parents Service to an Aspect. In Terriu the Grimscethe live and work along side the other race cultures, both fortunately and unfortunately often Causing Chaos or helping others with the knowledge passed down from their parents, Knowledge used as a means of working out issues that may plague others.

  **Ability**: [Choose One: Your choice is permanent]

**Of Heyl-Nin Descent**: Casting Tana of the Light that is Journeyman or above costs one less Tana band to cast

**Of Kahr-Nij Descent**:Vitality curse:[May be used up to three times per game or quest] Coming in direct contact with an Undead Will heal the Missing or damaged Limb of the Undead

### The Rifthera

The Rifthera or Rift walkers are what the Terriuns call any Human that has found his or her way into the World the Terriuns call home, Typically this happens by way of one of the Many rifts that are scattered about the Main Island, although the name Rifthera encompasses many different Humans from various worlds most of those who find themselves in Terriu Hail from the war stricken planet known as Aarden, a World that is technologically advanced but with the war has stripped the Planet of its People and Resources, As a culture the Rifthera are a varied people that utilize gear and armor made from whatever they can scavenge from the land around them, they do well as scouts and are not afraid to fight, though the use of Tana can be that of abhorrent or an extreme fascination depending on the Rifthera them-self, Once Here on Terriu however most Rifthera find themselves cut off from their Home world and are left to either cling to the ways of their home or adapt and embrace the Strange ways of Terrius Residents

**Ability**: (Choose one your choice choice is permanent)

**Option One**: those who keep to the ways of their home world are able to set and use a single Mine per game the effect of the Mine acts like that of a bear trap and if a player steps on the mine that player cannot remove their foot from it or they will enter into bleed out and lose the leg that was trapped, the mine can be disarmed by a thief with the proper skill

**Option Two**: as one assimilates they are able to grasp at some of the intricacies of Terriu and find the weakness in their targets, With this Rifthera deal one point of extra damage when using a club weapon under 35 inches in length against Monsters and Summoned creatures

**Garb Suggestions**: Mismatched armor, worn repaired gear, items and removable layers for each season will help to give the look of someone from the Post apocalyptic world Aarden, pieces of plastic, rubber and unique ratty materials can also be incorporated

**Note**: All Rifthera originate from the rifts that only take place on the central island, if your character lives elsewhere please note their move in your backstory

**Minor note:** No pureblood Dragon player characters are allowed, unless you have a staff position of Lord, A Chapter Owner, or are Part of the Queens Family, half dragon half ? are allowed.

All characters must be signed off on and recognized by a staff member to be accepted, all this does is make sure that the character fits within the games lore.