Inacio Totanaga

### Family

Father, Mother, Inari Totanaga (Uncle), Trevor Williams (Cousin), Inoki Totanaga (Younger Sister), Several Siblings

### Connections

Flamedramon (Human Spirit) Veemon (Partner) Wormmon (Partner)

## Player Information

### Name

Jello

Inacio Totanaga is a player character in the Digimon: Odyssey campaign. He is a DigiDestined that works under the Digital Security Service or "**DSS**" that was chosen to receive the ability to transform into a Digimon. He is also partnered with Veemon and Wormmon. Inacio is a player character and is portrayed by Jello.

# Enemies

## Abilities

### Barbarian Abilities

* Barbarian Archetype: Totem Warrior
* Rage
* Danger Sense
* Reckless Attack
* Spirit Seeker
* Totem Spirit

### Druid Abilities

* Druid Archetype: Circle of The Moon
* Combat Wild Shape
* Circle Forms
* Wild Shape

### Cantrips

* Guidance
* Produce Flame

##### Level 1 Spells

* Healing Word
* Longstrider
* Thunderwave

### Feats

* Sentinel
* Tavern Brawler

### Olympus XII Feature

* Fist of the Ice King

You can use your action to launch an aura in the shape of a wolf's head from your fist.

When you use the First of the Ice King, each creature in a 15-foot cone must make a saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d12 cold damage plus your Strength modifier on a failed save, and half as much damage on a successful one.

After you use Fist of the Ice King, you can't use it again until you complete a long rest.

* Power Geyser

You punch the ground, erupting a big geyser of fiery energy forming a line 30 feet long and 5 feet wide from you in a direction you choose. Each creature in the line must make a Dexterity saving throw with a DC equal to 8 + your Strength modifier + your proficiency bonus. A creature takes 4d12 fire damage plus your strength modifier on a failed save, or half as much damage on a successful save. If any target succeeds, you can roll a d4 three times to lower their roll and cause a failed save. After you use Power Geyser, you can't use it again until you complete a long rest.

### Combat Superiority

* Combat Superiority Dice

You have five superiority dice, which are d8s.

* Devil Fist

You lunge toward a target with an energy punch. You can use your reaction to expend one superiority die to make a melee weapon attack against a target with a range of 10 feet. On a hit, the attack inflicts normal damage plus 1d4 lightning damage and must make a Dexterity saving throw or be stunned until the start of your next turn.

* Dragon Uppercut

As part of an unarmed strike, you can expend one superiority die to deal an additional 1d4 lightning damage and they must succeed a Strength saving throw. On a failure, the creature is pushed 15 feet feet away from you.

* Gates of Hell

You force the target to the other side of you, bend them back, and kick them away from you. Make a grapple check against the target. On a successful check, the target suffers the normal damage to your unarmed strike and is grappled by you. You can expend one superiority die to kick them away dealing 3d10 bludgeoning damage and be pushed 15 feet away from you.

* Heaven's Door

Make a grapple check against a target. On a successful check, the target suffers 1d12 lightning damage and is grappled by you. You can use your reaction to expend one superiority die to take the grappled target in the air. You then crash them back down dealing 2d10 bludgeoning damage.

* Power Dunk

As an action, you can make an unarmed strike. On a successful hit, the target takes the damage of the attack and must succeed a Strength saving throw with a DC equal to 8 + your Strength modifier + your proficiency bonus. On a failure, the creature will be knocked 10 feet into the air. You can combo the attack by using a bonus action to make an additional unarmed strike. On a hit, the attack inflicts normal damage plus 4d4 fire damage, knocking the target back to the ground, and must succeed a Strength saving throw or be knocked prone.

* Power Wave

You slam your fist into the ground, creating a burst of energy that travels across the ground. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Strength modifier to its attack and damage rolls. Its damage is fire, and its damage die is a 2d12.

You can use an Aerial Power Wave and hit airborne targets by making a high jump as an action and then performing Power Wave as a bonus action. The distance of the Power Wave increases +5 feet per the amount you jumped. (Ex. If you high jumped 6 feet into the air, your Power Wave extends an additional 30 feet.)

* Star Knuckle

You lunge towards a target with an energy punch. Make a ranged melee attack against the target with a range of 10 feet. On a hit, the attack inflicts normal damage plus 4d4 fire damage. Immediately after you deal damage to a creature with the Star Knuckle attack, as a bonus action you can use the Crack Shoot attack to leap over and move up to half of your movement speed towards another creature you can see and make another unarmed attack without provoking attacks of opportunity.

## Special Equipment

* **Digivice**
* DNA Charge

Your physical prowess is enhanced with the coding of the digital world to go toe to toe with digimon. With the cost of 20 D-Points, your unarmed strikes deals an extra 1d4 bludgeoning damage + 2d6 force damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or on a failed save will be knocked prone.

* CHA Boost Chip

Your Charisma score becomes 20. This has no effect on you if your Charisma is 20 or higher without it.

* **Goggles**
* **Lightning Gauntlets**
* **Dramon Destroyer**
* **Pelt of Garurumon**
* **DSS Uniform**
* **Gakuran Jacket**
* **Ring of Meramon**

## Status

### Status

Alive

Flamedramon is the digimon form that Inacio Totanaga becomes when he uses the Human Spirit of Marsmon.
## Other Forms

* Inucio

Inucio is the digimon-human form that Inacio Totanaga becomes when he bonds with his Garurumon pelt and uses the Wild Shape feature.

## Trivia

* Inacio's former class, the Pugilist, is a custom class created by *Benjamin Huffman*, which can be purchased here.

* When Inacio attacks with an unarmed strike, its usually with his feet and not his fists. His fighting style is similar to Capoeira.

* Inacio smokes cigarettes.

* After Session 23, Inacio changed his class from Pugilist to Druid/Barbarian.

## Gallery

Inacio "Bancho" Outfit Concept Art
(Artwork by Jello]Inacio w/o headband Concept Art
(Artwork by Jello]Inacio Full Body
(Artwork by [1]