recursal/Fanatic-Fandom huggingface dataset:
Laurel Hill Greenway

### Trailheads

North: Laurel Crest Dr in Lorton, VASouth: Occoquan Regional Park in Occoquan, VA

### Governing Body

TBD

4 mile trail that runs in between Lorton and Occoquan Regional Park. The trail has portions that are paved asphalt, packed gravel, and natural surfaces.

This trail is part of the Gerry Connolly Cross County Trail.

## Places of Interest

* Workhouse Arts Center
* Occoquan
* Occoquan Regional Park

## Cross Trails/Connections

* Pohick Stream Valley Trail
* Ox Road side path
* Ox Road bridge over Occoquan River

## Location

The full trail can be seen here: https://goo.gl/maps/qsPcuAEq1bK2

## Links

* "The Gerry Connolly Cross County Trail" Fairfax County Park Authority http://www.fairfaxcounty.gov/parks/cct/
Foxy

## **Description**

**Foxy** is a protagonist in *Five Nights at F\*\*\*boy's*, *Five Nights at F\*\*\*boy's 2*, and *Five Night at F\*\*\*boy's 3* Act 3.

## **Appearance**

Foxy is a crimson fox with a hook and eye patch to match, brown eyebrows, yellow eyes, and he has ripped and torn fur all over his body. He has the sharpest teeth out of all the original animatronics.

## **Personality**

Foxy is very hostile to friend and foe alike, but he is especially hostile to Freddy. he speaks using profanity in all of his quotes, most often "Fuck". He also enjoys masturbating, being found attempting. It would also appear that Foxy shouts when he talks as all his lines are capitalized, much like 80's B.B., Balloon Boy and Golden Freddy.

## **Story**

### ***Five Nights at F\*\*\*boy's***

In the beginning of Five Nights at F\*\*\*boy's, Foxy is found hiding behind the curtains of Pirate Cove, humming to himself while furiously masturbating. Any interaction with Freddy will only cause him to hide further within his curtains.

Lighter in hand, Freddy returns to Pirate Cove to burn it down again FOR REAL. This time he is successful, and Foxy reluctantly joins Freddy's party. With Freddy & Friends, Foxy fights against Golden Freddy, Balloon Boy, and the army of Toys.

### ***Five Nights at F\*\*\*boy's 2***

Foxy appears as W. Foxy (Short for Withered Foxy). You have to fight him not once, but twice as he steals Mangle's Esoteric Sex Toy and runs off to Party Room 2 where he must be defeated in order to regain the Esoteric Sex Toy and finally recruit Mangle. The second time you battle him is in order to recruit him to your party once you have defeated all cameras.

### ***Five Nights at F\*\*\*boy's 3***

Pirate Cove is back, and Foxy is masturbating again. So once again, you need to find a light source. In this case, the Industrial Flamethrower. Once you've obtained it, talk to Foxy. He'll battle you, and once he's defeated, he'll rejoin the party.

## **Trivia**

* His Max HP as a Refurb is just his Max HP from the first game multiplied by 100.
* Foxy's character icon depicts of the very last frame of his jumpscare in *Five Nights at Freddy's*.

## **Notes and References**

1. ↑ Foxy's lunge is referred to as "inhale 2" in the game's files. As opposed to the other version, it always reduces HP to one.
Mecha-Jackson

*Were you looking for Michael Jackson?*

"COME ON!"

###

## Description

**Mecha-Jackson** is a boss in the Save Import Scenario from *Five Nights at F\*\*\*boy's 2*. He appears after Michael Jackson walks towards and opens the presents, transforming him into Mecha-Jackson, a robotic version of his former self, hence "Mecha"

## Appearance

Micheal's body is made completely of metal, and he has also grown to an enormous size. He's also wearing a metallic suit and leather gloves.

## Boss

The music played while fighting him is "Skyraile - Thriller Zone".

### **Skills:**

 Poison Lens

## Gallery

Mecha-Jackson as he appears during the fight.Mystery.pngMecha-Jackson's faceset when he speaks.
## Notes and References

1. ↑ Three different variants, one that paralyzes an enemy, one that heals him for 9,999HP, and one that paralyzes himself.

## Trivia

* Mecha-Jackson doesn't have a battler, the image used is actually the background
Sephiroth B.B.

**Sephiroth B.B.** is the final boss of the Afterstory of FNaFb 2. He is fought at the end of B.B.'s Palace and is a unique boss in the series in that 4 different parties fight him in sequence.

His battle theme is a remix of *One Winged Angel*, with "Enragement child" interjected at points.

## Stats and Attacks

He needs to be killed with all 4 teams each, similar to the final boss of Sonic Heroes (PS2 game, Metal Overlord). His appearance is clearly inspired by Sephiroth, the main antagonist of Final Fantasy VII.

**Skills:**

 Spread Bomb
 Raising Wing
 Curing Wing
 Poison Lens
 Smoke Lens
 Confusion Lens

### **Strategy:**

Bonnie: Have Bonnie use Backup Bash, W. Bonnie use Bunny Hop and T. Bonnie scream.

Foxy: Have Foxy use Plank Walk and W. Foxy/Mangle scream. Refuel when necessary.

Chica: Just scream.

Freddy: Use cakes.

## References

1. ↑ After dealing this amount of damage the next phase begins
2. ↑ Battle ends when Freddy levels up to level 20.
Five Nights at F***boy's ASL

***Five Nights at F\*\*\*boy's: ASL*** is a cancelled game planned to be the fourth installment in the *Five Nights at F\*\*\*boy's* series. The game was planned to be a fully functionable VR game that takes place shortly after the events of *Five Nights at F\*\*\*boy's 3*.

Development was cancelled around 2021 in the midst of the controversy surrounding Scott Cawthon, creator of the *Five Nights at Freddy's* series which *Five Nights at F\*\*\*boy's* is derived of. No further announcements/plans to continue the game have been released by the dev team thus far.

## **Description**

The following is pulled straight from the GameJolt page.

"The specially-crafted conduit enters a closed, virtual space in order to actuate revenge for a long-passed, legendary figure...

*Five Nights at F---boy’s: ASL* is the long-awaited fourth installment in the *Five Nights at F---boy's* series, developed by

@DubiousD, @FishStickMystic, and @ZainCC .

Shortly after the events of *Five Nights at F---boy's 3*, something has happened.

What has happened?

Strap on your Oculus® Rift™ series, HTC® Vive™, or Valve® Index™ VR-capable headset to delve deep into the realm of the forgotten king and experience "bear says f---" in the most immersive night of debauchery to date.

Game includes:

* The quantum internet!
* Ass-themed party snacks!
* The return of OtherOS™ functionality!
* *Mahou Shoujo Madoka Magica®: The Rebellion Story™*
* Matching couples' necklaces!
* DMG-04!
* Sweden"

## **Trivia**

* On the *Five Nights at F\*\*\*boy's 3D* GameJolt page Dubious D. made a comment saying "Chica was canonically supposed to be DMCA claimed within ASL so she never had a model claimed for her", giving us a bit of lore for ASL.
	+ Seeing as how little we know about ASL this is some pretty big information.
Splash Woman (Act 3 Boss)

**Splash Woman** is a secret boss in the third act of FNaFb3. She can only be reached using the DeLorean after you begin the quest to destroy the generators. To get the option to go do this battle, you need to have in your inventory an Arcade Pass, which is randomly dropped by Party Hat γ in the past.

Her fight theme is *The Circus That Has Brought Us Back To These Nights (Yo Chocola)* by The Fall of Troy.

## Stats and attacks

 167000

Upon defeat, she drops 6450 tokens.

Her attacks are the following:

* Dual Attack: Priority 4.
* Triple Attack: Priority 3.
* Seduce: Priority 4. Hits the whole group. It works the same as Vile's version.
* Counter: 4. Lasts 2 turns. Doesn't counter skills.
* Stab: Priority 5. Hits two random enemies. Does 800 damage ignoring the targets' defense. Has a damage variation of 20% and can do criticals.
* Waves: Priority 5. Hits everyone for 1000 points of damage with a variation of 5%. Can do criticals, and it has a 45% chance to stun.
* Lullaby: Priority 5. Causes sleep to 2 random enemies.

## Trivia

* Her event was hinted in a secret teaser where, among other things, her voice could be heard asking "Guess who, Fazfucker?".
* Ironically, despite being the only secret boss teased for Act 3, she was the only one of them not to be on release due to time constraints, instead being added in a later update.
Boss Rush

The **Boss Rush** is a challenge unique to the main game mode in FNaFb2. Like the name implies, it's a marathon of multiple bosses that must all be defeated in a row, without time to recover.

It can be accessed in any difficulty as long as you have taken out all cameras and recruited Withered Freddy. The other party members are not needed, but are recommended. When these requirements are met, a crystal will appear in Parts/Service. Interacting with it will ask for a password that can only be seen in the credits.

The password in question is: rd4fd. Once you input it the Boss Rush will start.

## Rules

You have to beat 21 battles in a row to win. Losing any of them will cause a game over, like usual. During these fights, all party members have their attack reduced by 75%. This is not your base ATK stat, but rather the base and weapons ATK stat combined that are reduced by that percentage.

While the game claims you will be capped at level 1, it doesn't actually reduce or limit your level in any way during the Boss Rush. All fights are done with your whole team from the start, even the ones that are meant to fight or start alone in the story.

After each battle you win, the game will give you the choice to keep fighting or stopping. Any EXP, tokens, and items you obtain during the Boss Rush will be kept even if you leave. If you manage to win all 21 fights, you will be asked one last time if you want to continue. Saying no will exit like any other time, while saying yes will count the Boss Rush as complete, which will also make you exit, but will activate the switch that keeps track of you beating it, which counts towards unlocking the Dragon Dildo F and fighting a secret boss later on.

Either way, once you end the Boss Rush, you will be teleported back to Parts/Service.

## Battles

All bosses are ones you can find outside of this challenge. They keep their same stats, attacks and backup. Each one also uses its respective music. The bosses, in this order, are:

1. Main Hall Protection Hat
2. Party Room Protection Hat
3. Kid's Cove Protection Hat
4. Office Protection Hat
5. Splash Woman
6. Show stage camera
7. Game room camera
8. Prize corner camera
9. Main hall camera
10. Parts/service camera
11. Party Room 3 Camera
12. Party Room 4 Camera
13. Party Room 1 Camera
14. Party room 2 camera
15. Kid's Cove Camera
16. Left Vent Camera
17. Right Vent Camera
18. Office camera
19. The Puppet
20. The Second Puppet
21. Balloon Boy

## Trivia

* In earlier versions of the game, all battles had a remix of *Oppression* from *Cave Story* by Akineko as their background music.
* The crystal to enter the Boss Rush also appears in the Q scenario, but when asked if you want to enter it both options are "no". Interestingly, the text states your attack will be reduced to a 25% of its actual value, rather than 50%.
Splash Woman (FNaFB2 Boss)

**Splash Woman** makes her first appearance in the series as a boss required to beat a recruitment quest in FNaFb2. She is located at the end of the sewers below the Women's Bathroom. She will appear right after you cross the white door and you will be forced to fight her using only Toy Freddy. If you beat her but didn't get Toy Chica's cupcake, she won't appear again when you're forced to enter the sewer again.

## Stats and attacks

 13000

Upon defeat, she will give 6000 EXP and drop 60 Tokens. Along with this, Toy Freddy will retire his child support, giving you back the money lost while entering the toilet.

She has a very short list of attacks, all of them with a priority of 5:

* Attack
* Dual Attack
* Stab
* Spread Bomb: Only when her Life is at 20% (2600) or below of its max.

## Battle Quotes

Splash Woman has a bit of dialogue with Toy Freddy during the battle. There are three conversations that happen when you bring her to a certain percentage of her Life.

One when she reaches 75% (9750) or below:

* S.Woman: remember all the years we had together freddy
* T.Freddy: remember all the years you were a piece of shit

one at 50% (6500) or below:

* S.Woman: i only cheated on you ten times
* T.Freddy: inhale

And the last one at 25% (3250) or below:

* T.Freddy: also you stole my fucking car
* S.Woman: too bad

## Trivia

* Her battler sprite in this battle is trace from a very popular panel in the internet famous hentai manga Tiny Boobs Giant Tits History. That particular pose became a meme back in the day known as Mega Milk (due to the shirt the girl was wearing in the original manga) or Titty Monster. As the word "hentai" implies, this is a explicit story, so no reference images or links can be put in this wiki.
Phantom Foxy

###

**Phantom Foxy** is one of the bosses Springtrap needs to beat before entering the Office in the first act of FNaFb3. He's located in the Atari Land version of Pirate Cove, intended as the third of the Phantoms you should fight and with a recommended level of 30.

His fight theme is a mix of *I'll Face Myself* from *Persona 4* and the *Never More -Reincarnation: Persona 4* version of the same tune.

## How to fight

A small fetch quest must be completed before you fight Phantom Foxy. He asks for a way to masturbate in private.

This leads to a fetching mission, you need to get a licensed Freddy & Friends one. For this, you must obtain three items to build it yourself:

1. Blanket: Will appear at ROOM 6 after talking to Phantom Foxy.
2. Tape: Dropped by Phantom Hat δ (1/5 chance) upon defeat.
3. Poster: Located on the wall in ROOM 7. You must punch it 20 times to make it drop.

Once you have all items, Springtrap will join them automatically to create the licensed blanket. Give it to Phantom Foxy and a portal will appear in ROOM 7. Take that portal or any other you have opened and go to Foxy, who will now have color. The battle will start once you interact with him.

## The battle

### Stats and moves

 26500

He gives 22000 EXP and drops 450 tokens. You will also receive the third Secret Report.

His attacks are the following attacks:

* Scream: Priority 5.
* Spread Bomb: Priority 4. Does around 1000 points of damage ignoring your DEF.
* Poison Lens: Priority 3
* Smoke Lens: Priority 3
* Dual Attack: Priority 2
* Rushdown: Priority 3.
* Plank Walk: Priority 4. 50% chance to cause paralysis.
* Phantom Lunge: Priority 3. Leaves you at 1 point of Life.

His immunity to paralysis combined with his Plank Walk and Phantom Lunge moves can prove a big nuisance, but luckily he doesn't have backup or a special fighting style like Mangle. Phantom Foxy fights like a regular boss, with no particular pattern or strategy except for the first and second turn. The first turn he will always use Phantom Lunge, and the second he will do Smoke Lens unless he's asleep. After that, his moves are up to chance.

### Special move

After defeating him, you will learn a new skill: Phantom Lunge, which has a 1% chance of reducing any enemy to 1 point of Life. It costs 50 Tech normally, but if you engage him at level 30 or lower, it will only cost 25 Tech per use. If you level up past 30 as a result of defeating Phantom Foxy, you will still be appropriately rewarded with the 25 Tech version.
Five Nights at F***boy's 2

***Five Nights at F\*\*\*boy's 2*** is the second game in the *Five Nights at F\*\*\*boy's* series. It is an RPG Maker-based fangame based on Scott Cawthon's *Five Nights at Freddy's 2* where Toy Freddy and his companions want to indulge in a night of debauchery by "Shitting on all of the cameras". The Toy Animatronics return from the first game, but repaired instead of withered and broken, along with The Puppet and Balloon Boy making a reappearance. The original four also appear in withered form.

## Five Nights at F\*\*\*boy's 2

### Release date

December 25th, 2014 (Tumblr)
March 10th, 2015 (GameJolt)

### Site

GameJolt
 MediaFire (Original)

### Game Engine

RPG Maker VX Ace

There are some differences from the first game, such as Party Hats only appearing as mini-bosses with streamers as the new common enemy, the inclusion of up to eight party members at one time, and several new items.

It was originally released on Sable Sugar's now removed tumblr account on December 25, 2014 and on GameJolt on March 10, 2015.

## **Summary**

The following is taken straight from the GameJolt page.

*"Five Nights at F\*\*\*boy’s 2* is a FNaF fangame and sequel to surprise hit*Five Nights at F\*\*\*boy's* created by Sable Lynn and Joshua Shaw in RPG Maker VX Ace.

Toy Freddy wants to partake in a MIND-CRUSHINGLY AMAZING NIGHT OF PURE EXCITEMENT AND REVELRY but cannot do so until all of the security cameras around the pizzeria have been f\*\*\*ed up. Thus begins his journey to shit on them…

This version includes the Final Mix: Game of the Year content, including the elusive Afterstory.

FEATURES:

* Incredible difficulty!
* F\*\*\*ing party streamers!
* Pointless minigames!
* Puppet bondage!
* Fragile masculinity!
* Sticks!
* Anime music!"

## **Gallery**

Npa.pngThe newspaper that appears when you start a game.102998.jpgThe start of another adventure...102997.jpgBonnie's situation.102996.jpgFreddy commenting on Mangle's music.102995.jpgFreddy sewer diving for cupcakes.102994.jpgFoxy's Arcade Minigames102993.jpgToy Freddy and co. battling Y Streamers.What the menu looks in the Gamejolt Final Mix release of the game.
## **Trivia**

* Just like FNAFB1, Unamigoloco translated this game to Spanish after a month and a half of hard work.
* In the original and final mix versions of the game X-large items are not able to be bought legitimately, whether this is to nerf the party or because of pure redundancy is unknown.
Springtrap Room

**The Springtrap Room** is a secret room accessible in *Five Nights at F\*\*\*boy's 3* Act 3. It doesn't have a name in the game itself, instead only receiving this one in the game files.

It has to be used in the 2020's to enter the restroom's generator dungeon, but like most rooms in the future, it's devoid of content. In the 90's, it can only be reached through the restroom's dungeon.

This area is a reference to the hidden storage room from *Five Nights at Freddy's 3* in which the Spring Bonnie costume was hidden with a fake wall.

## Contents

While empty in the 20's, visiting the room in the 90's contains four items to interact with, two of them of interest.

* Springtrap: He's a static NPC. Interacting with him tends to make him twitch and say either "yes" or "what?" without a dialogue box popping up. Alternately, instead of saying either of those he can just punch Freddy. This takes one point of Life out of Freddy unless he already as only 1 left, which means he can't cause a Game Over.
* Balloon Boy's Adventure: An arcade game that cannot be played. If you try to, Springtrap will say it needs quarters.
* Foxy's Steppin' Cove 2: The exact same as Balloon Boy's Adventure.
* Five Nights at F\*\*\*boy's 4: Trying to play this arcade game only results in Freddy saying "no" and refusing to play it.

## Trivia

* The FNaFb4 arcade is a nod to real life. Sable Lynn stated time after the release of the third game that she wouldn't make a fourth game for several reasons. Among them being the initial reception of *Five Nights at F\*\*\*boy's 3* and the toll developing the game took on her.
* Entering this room for the first time in you playthrough, no matter if it's in the past or future, will cause Freddy to say he didn't know the room existed. This is odd, since he calls himself owner and proprietor of Freddy F\*\*\*boy's Pizza in an optional event of Act 3, meaning he either was referring to a different establishment or they kept the room a secret to the owner.
Phantom Hats

**Phantom Hats** are ghostly hats encountered during the first act of FNaFb3. They are similar to the Party Hats from the first game. They can be found in the different rooms in different numbers. There are five types of them bearing a letter from the Greek alphabet in their name, each with better stats than the previous one, but all of them can only do the basic attack.

Each type of hat has its own fight theme.

## Enemy info

### Phantom Hat α Jumpin Jack Flash

The weakest of phantom hats. They can be found in groups of one to three in ROOM 10, ROOM 9 and ROOM 8. There is a unique scripted battle against a group of four at the beginning of the story.

Their battle theme is *G Dorian Mode Groove Backing Track* by Quist. Its a G A S

 100

They give 170 EXP and 5 tokens. They can randomly drop Attack Boost (1/40 chance), Pizza Slice (1/10 chance) and Key Shard α (1/20 chance).

### Phantom Hat β

Found in groups of one to four in ROOM 7 and ROOM 6.

Their battle theme is *C Phrygian Mode Groove Jam Track* by Quist.

 500

They give 550 EXP and 15 tokens. They can randomly drop Defense Boost (1/40 chance), Pizza Slice (1/10 chance) and Key Shard β (1/20 chance).

### Phantom Hat γ

Found in groups of one to five in ROOM 5 and ROOM 2.

Their battle theme is *♫ A Minor (Phrygian Mode) Groove Backing Track ♫* by Quist.

 1200

They give 815 EXP and 25 tokens. They can randomly drop HP Boost (1/40 chance), Pizza Slice (1/10 chance) and Key Shard γ (1/20 chance).

### Phantom Hat δ

Found in groups of one to five in ROOM 4 and ROOM 3.

Their battle theme is *Zutto Kono Mama* (which means *Forever Like This*), composed by rerulili & Ronchino=Pepe and sung by the Vocaloid program V3 Megpoid.

 3000

They give 2150 EXP and 35 tokens. They can randomly drop MP Boost (1/40 chance), Tape (1/5 chance) and Key Shard δ (1/20 chance).

### Phantom Hat Ω

Found in groups of two in OFFICE HALL and groups of two, four and six in ROOM 1.

Their battle theme is *Unbreakable Chains* from the *Kingdom Hearts: Birth By Sleep* soundtrack.

 5500

They give 4550 EXP and 45 tokens. They can randomly drop Wire Whip Lv. 8 (1/40 chance), Platinum coil (1/10 chance) and Key Shard Ω (1/20 chance).

## Trivia

* Old versions of the game had a text file called "don't look at this if you don't want spoilers you dirty fucking shitlord" that lists what was possibly ideas for enemies and bosses. Interestingly enough, it seems that at some point it was considered for the regular enemies to be Birthday Presents, with there being at least 8 types.
Withered Bonnie

*Were you looking for Bonnie, Toy Bonnie, Shadow Bonnie, or perhaps Springtrap?*

### Appearances

*Five Nights at F\*\*\*boy's 2* and Save Import Scenario

### Status

Night X: Alive
Night XX: Alive
Night XXX: Alive

### Occupation

Former Entertainer at Freddy F\*\*\*boy's Pizza

###

## Description

**Withered Bonnie** is a protagonist and boss in *Five Nights at F\*\*\*boy's 2*. Once defeated, he will join your party, like all of the other withered animatronics. Withered Bonnie also serves as a mini-boss along with all of the toy animatronics and withered animatronics in the Save Import Scenario. In the Q Scenario, instead of Balloon Boy recruiting Withered Bonnie, he will destroy Withered Bonnie. If Balloon Boy doesn't destroy Withered Bonnie, he'll be in the final battle with the Toy Animatronics. He is a withered version of Bonnie from the first game.

## Appearance

Withered Bonnie is a lavender bunny with a red bow tie and two black buttons, and he is missing his face, revealing two red, endoskeleton eyes. He has ripped and torn fur all over his body, and he is missing his left arm.

## Personality

Withered Bonnie's personality is identical to that of Bonnie. He appears to be a bit impatient and stubborn. He also speaks profanity less often than that of the other animatronics.

## Recruitment

### ***Five Nights at F\*\*\*boy's 2***

Withered Bonnie appears in Party Room 1 once 10 cameras have been destroyed and Toy Bonnie is level 20. Once defeated, he will join your team.

After chasing B.B to the Cave of the Past, he, along with the other animatronics aside from Toy Freddy, leave the party. After the first phase of B.B. is defeated, he rejoins the party.

### ***Afterstory***

In the Save Import Scenario, Withered Bonnie appears as a mini-boss along with the other withered and toy animatronics. They are intentionally weak in this fight due to the player playing as the Refurbs.

## Trivia

* If you look closely at Withered Bonnie's charset, you will notice his body is blue instead of lavender.
On contributing

This page serves as a general guideline for contributing certain things pertaining to FNaFb on this wiki.

## Characters

Have a small section at the start giving basic information, then a personality section if necessary, a story section, then a gameplay section. A trivia section at the bottom should go for miscellaneous information.

## Skills

Skills should be added to the pages of whoever has them, for both enemies as well as player characters. For example, the page for Freddy would display all his skills and what they do in his ability section.

A suggested format would be the skill name, their in-game description the cost of the skill, how its obtained then a more in-depth description if required as a note. In depth descriptions should be given if the skill has some hidden effect or does something contrary to its actual description. Otherwise, that section can be left blank. This should only be done for playable characters.

On the other hand, boss skills and enemy skills should be described rather than listed. The Phantom Tupac is a good example of this.

## Enemies/Bosses

For regular enemies, condense them to a single page for each game. For example, a single page for all FNaFb1 common enemies, etc. Not much information needs to be given aside from stats, skills, battlers, etc. so of course each enemy can have a relatively condensed section. Give each complete collection game a separate page for these common enemies due to new ones being added alongside the old ones.

For bosses, all lines of bosses that are extremely similar should be condensed to a single page. For example, every camera in FNaFb1 would be on the same page, etc. If there is a difference between these bosses, be sure to note that. Keep each section similar to enemies and give each complete collection game a separate page for these due to the differences from the original versions. This page is a good standard for these types of pages.

If a boss is a unique fight, then dedicate their own page to them. If the boss is a character, such as the Withered animatronics, give them a separate page relating to their boss fight, and refer to their playable character version page on the top of the article. If a boss  character is a appears in multiple games, like Golden Freddy, give a page  for each game they appear in as a boss fight. The amount of detail given on a boss section is dependent on how complex the fight is. Also indicate how to reach the boss if they aren't accessible through normal story progression and have specific criteria that need to be met before they can be fought. This page is a good standard for these types of pages.

For bosses who reappear in Complete Collection, have a section  on the same page dedicated to their original fight and then a section dedicated to their Complete Collection fight, using two tabbers labeled "Orignal" and "Complete Collecion" to seperate them out. The Refurbs page is a good example of this.

More will be added to this page in the future.
Withered Freddy

*Were you looking for Freddy, Golden Freddy, Phantom Freddy, Toy Freddy, or perhaps Shadow Freddy?*

### Appearances

*Five Nights at F\*\*\*boy's 2* and Save Import Scenario

### Role

Boss (FNaFB2, SIS)
 Playable Character (FNaFB2, SIS)

###

## Description

**Withered Freddy** is a protagonist and boss from the game *Five Nights at F\*\*\*boy's 2.*

## Appearance

Withered Freddy is a broken down version of the original Freddy F\*\*\*boy from the first game. When he speaks, his voice usually glitches out.

## Personality

Withered Freddy doesn't talk very much within the games. However, he seems to have the same personality as the regular Freddy.

## Recruitment

### ***Five Nights at F\*\*\*boy's 2***

After the player has both defeated every camera and gotten Toy Freddy to level 20, Withered Freddy will appear in Party Room 3. After talking to him, he initiates a battle and you must defeat him to recruit him.

After chasing B.B to the Cave of the Past, he, along with the other animatronics aside from Toy Freddy, leave the party. After the first phase of B.B. is defeated, he rejoins the party.

### ***Afterstory***

In the Save Import Scenario, Withered Freddy appears as a mini-boss along with the other withered and toy animatronics. They are intentionally weak in this fight due to the player playing as the Refurbs.
Snoop Dogg

**Snoop Dogg** (real name **Calvin Cordazar Broadus Jr**) is one of two possible obstacles that can stand as the boss needed to beat before ascending as a rap god in FNaFb2. He will appear and fight you once all the tapes have been collected if you have exactly 420 tokens, otherwise you would fight Tupac instead.

His fight theme is "Gin And Juice" by Snoop Dogg himself. If the option to replace copyrighted music is chosen, his fight theme is *The 13th Reflection* from Kingdom Hearts 2 instead.

## Stats and attacks

 150000

Upon defeat, he gives 10000 EXP and drops 200 tokens. Beating him will also make the main character a rap god. More information about that can be found in the tapes article.

His attacks all have priority 5, except for Confusion Lens, which has priority 4 instead:

* Attack
* Dual Attack
* Triple Attack
* Confusion Lens
* Death: Chance to hit is 70%.
* Spread Bomb
* Curing Wing
* Joint Chain
* Confusion Lens
Phantom Tupac

###

**Phantom Tupac** is one of the secret boss battles in FNaFb3. He is special in that he will force you to use a new weapon in his battle: The Phantom Gun, which disables some of your skills and lets you use a few new ones.

If you have the copyrighted songs disabled, his fight theme is *The 13th Reflection* from the Kingdom Hearts 2 soundtrack. Otherwise, his fight theme is a mashup of "Hit 'Em Up" by 2Pac and "Red Hot Skull" from the Sonic Adventure soundtrack. The artist of this mashup is unknown, so if someone has any idea it would be nice to tell so we can give proper credit.

## Description

### Appearance:

Phantom Tupac is a black man with several tattoos all over his body. He is not wearing a shirt, he has bushy black eyebrows, and he has blue jeans and a brown belt. He is also wearing an upside down cross necklace, a golden watch and a ring on his left arm and hand, and he is holding a mic and wearing a band in his right hand and on his arm.

### How to Unlock:

In Act 1 after beating the Past Puppet, a chest will appear in Room 1 (the final room where the office door is) containing a Cassette Radar. The Cassette Radar will make cassettes appear around the pizzeria and collecting all 10 cassettes will initiate a battle with Phantom Tupac, at the beginning of which he will toss Springtrap the Phantom Gun. If Springtrap defeats the Vent Security System, the Cassette Radar will disappear forever.

## Stats and attacks

The West Coast King comes equipped with both standard and multi-hit variants of attacks. He immediately begins the battle by beginning to regenerate his HP, and is capable of both randomly buffing himself and debuffing this challengers. Should Springtrap manage to apply a poison or blinding effect to him, he will dispell it. If given the chance, Tupac can restore himself from imminent death at 8000 HP.

He possesses a unique multi-hit skill, Gunshot, which is capable of causing critical hits. They can also use a near instant kill attack, Knife, that reduces Springtrap's HP to 1.

#### Reward:

* Rap God title for Springtrap, with all the stat boosts it implies.
* Phantom Gun for Springtrap

## Gallery

Phantom Tupac as he appears during the fight.Background of the Phantom Tupac fight.
## Trivia

* Unlike the first Rap Gods, you don't need to be in Proud Mode or above to face him.
Leviathan BB

**Leviathan B.B.** is the final boss of the Five Nights at F\*\*\*boy's series. 90's B.B. achieves this form after finally reviving and absorbing his other incarnations from different timelines.

His plan consists of traveling into the Canon Universe (the official FNaF universe) to escape from the paradoxes he created and conquer said universe, mainly because it apparently has some undiscovered power. It is unknown when B.B. found out about the Canon Universe.

## Battle

* Final Mix
* Complete Collection

### General

Stats

Rewards

### Skills

 Triple Attack
 Scream
 Propellor Slice
 Token Toss

### General

Stats

Rewards

## Trivia

* The hands used for the battler are actually Master Hand and Crazy Hand, bosses from the Super Smash Bros. series.
* Leviathan B.B. was actually in the games first release making him one of the oldest enemies in FNaFb 3.
Future Puppet

A secret boss in Act 0 of FNaFb3, the **Future Puppet** is a paradoxical creature that serves as the last possible challenge to fight in that story. Upon winning a second time against all Sigils, it will appear and begin battle instantly, leaving the player no chance to recover before the fight.

Its fight theme is *Last Surprise* from the Persona 5 Soundtrack.

## Stats

 500000

Upon defeat, it gives no experience and doesn't drop any Tokens.

The Future Puppet has some of the highest stats of any enemy in the series, but only has one attack: Future Puppet 1. This attack hits nine times in a row and does massive damage with each, easily dealing 5 digits of damage per hit. This is more than enough to kill Toy Freddy over 50 times in one turn, so there should be no way Toy Freddy could win.

Thankfully, due to the illogical nature of its existence, the Future Puppet spends the whole battle hitting itself in an attempt to be released from the paradox. As a result, this battle might be the easiest in the series, as you can win it without ever attacking the enemy once.

## Trivia

* Originally, the Future Puppet was scrapped content from Act 1. It was probably meant to be fought after the Past Puppet, since there are flags mentioning three puppets and unused lines by Springtrap complaining about there being three of them. The enemy itself only had a battler sprite. It didn't have stats or attacks until Act 0 was released.
80's Endoskeleton

The **80's Endoskeleton** is a secret boss in *Five Nights at F\*\*\*boy's 3*, only available during Act 2. Like the name implies, it's a suitless endoskeleton from the 1980's.

It's not voiced by anybody, and it speaks in a untranslatable gibberish that barely looks like Morse code.

Its fight theme GENE163-1425 from the MOTHER 3 soundtrack, and unlike with its 90's counterpart, this time the music is at the original speed.

## **How to reach**

This boss requires for starters to beat the previous endoskeleton in the first act. Once that is done you must advance to the second act and beat exactly 6 cameras to make a portal appear. If you beat a seventh camera, this portal will vanish forever.

If you get in the portal, you will enter an overly long vent that you must travel until the endo attacks you, starting the battle.

## **Stats and attacks**

 20000

Upon defeat, it gives 98540 EXP and drops 2230 Tokens.

Its has the same attacks and priorities as the 90's version:

* Attack: Priority 7.
* Dual Attack: Priority 7.
* Triple Attack: Priority 6.
* Scream: Priority 6.
* Rushdown: Priority 6.
* Spread Bomb: Priority 5.
* Curing Wing: Priority 5.
* Regeneration: Priority 5.
* Lying Luna: Priority 5.
* Second Wind: Priority 5. Only uses it if at 10% Life (2000) or below.
* Dispel Dance: Priority 5. Only uses it if poisoned or blinded.
* Anti-Aegis, Anti-Anima, Anti-Auda & Anti-Vera: All of them with priority at 3.
* Fortification, Aggression, Quick Step & Exact Sight: All of them with priority at 3.

## **Trivia**

* The 80's Endoskeleton is the only boss that doesn't give you a stat boost after beating it in Act 2.
The Puppet (FNaFb1 boss)

**The Puppet** acts as an optional boss in the main game mode of FNaFb1. It spawns in the Men's bathroom after you have killed your second camera.

It cannot be fought by interacting with it or going to its area like most bosses. Instead a timer will begin counting down the moment the Puppet appears, and once it reaches zero you will be forced into a fight in most circumstances.

It takes 5 minutes for the Puppet to attack. Time won't go down while you are in the menu or shopping, but it will go down while you are fighting, forcing you to beat the enemies with haste if you don't want to face it. If it reaches zero while you're in the middle of another battle, the Puppet will only attack you once you're out of that fight.

You can reset the timer back to 5 minutes as many times as you like, all you need to do is go to the Puppet and interact with it. In the Complete Collection, the timer cannot be reset.

Beating it is a requirement for the True Ending.

Beating the Puppet in the Complete Collection allows you to fight the Second Puppet anytime.

Its fight theme is *Those Chosen by the Planet* from the Final Fantasy VII soundtrack. If you are holding the Q key while the Puppet runs towards Freddy, the music will instead be *You Will Know Our Names* from the Xenoblade soundtrack.

## Stats and attacks

 80000

If defeated, it will give 202020 EXP and drop 5000 tokens. Also it will disappear, and you won't have to worry about that timer any longer.

The Puppet has a big list of attacks, including some used by your team:

* Attack: Priority 5.
* Lead Stinger: Priority 5.
* Toreador March: Priority 3.
* Rushdown: Priority 5.
* EVIL Pizza Pass: Priority 5.
* Dual Attack: Priority 5.
* Triple Attack: Priority 5.
* Poison Lens: Priority 3.
* Smoke Lens: Priority 3.
* Confusion Lens: Priority 3.
* Death: Priority 4. 20% chance to hit, causing instant death.

The Lens attacks always manage to hit and cause a status effect.
Mangle (FNaFb1 Q scenario)

In the Q scenario of the first game, **Mangle** serves as the final boss waiting in the office.

There are no requirements needed to fight her other than taking out all cameras like usual.

Her fight theme is *Mechanical Rythm* from the Xenoblade Chronicles soundtrack, but there is a 1/40 chance for the music to instead be a version of *You Will Know Our Names* from the same game played entirely on kazoos.

when the fight is over if bb wins he will say "yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss" 500 times and then the game returns to the main menu

## Stats and attacks

 65000

Upon defeat, she will give 10000 EXP and drop 150 tokens. It doesn't really have a use since she's the final boss.

Her repertoire is a bit changed from the main game. Also all her attacks have a priority of 5:

* Scream
* Electroshock
* Paravolt
* Somnojolt
* Lightingbolt
* Dual Attack
* Plank walk
* Rushdown
Balloons (FNaFb3)

*Were you looking for Phantom Balloons?*

## **Description**

**Balloons** are the enemies that accompany cameras In *Five Nights at F\*\*\*boy's 3*. Balloons γ, Balloons δ and the Death Balloons return from the *Save Import Scenario*, but with different stats and drops than their original versions.

## **Balloons γ**

Balloons γ are spawned as an ally for Cameras 5-10.

## **Balloons δ**

Balloons δ are spawned as an ally for Cameras 3 & 4.

## **Death Balloons**

The Death Balloons return in *Five Nights at F\*\*\*boy's 3* as an ally to Cameras 2, 3 and the Last Camera.

## **Trivia**

* Balloons γ and above have 1 MP, despite having no use for it seeing as their only skill is Attack.
* Despite the Death Balloons having massive killing potential in its stats (aside from defense), it has no skills to actually damage the player with minus the 1HKO Attack that results in a Game Over screen.
* All Balloons (excluding the Death Balloons) share the same battler. They were made by changing the hue of the original (Balloons α) in RPG Maker.
Puppet (FNaFB1 Boss)

*This article is for the boss Puppet fought in the main game. For the playable character Puppet, go to*

## Puppet (FnafB1)

* FNaFb 1
* CC

### Type

Puppet

*Puppet (FNaFB1).*

**The Puppet** is a boss within the main game of FNaFB1. Fighting him is not required, although he is very difficult to avoid.

The Puppet is a mysterious being who was reawakened by Balloon Boy, who sends the Puppet to attack Freddy & Co.

## Story

After being recruited by Balloon Boy and taking control of the four Toy Animatronics, the Puppet is hidden within the Men's Restrooms, where he lies in wait for Freddy and his friends. After being activated, the Puppet will count down from 5 minutes, and when the timer runs out, he will attack Freddy regardless of his location.

After The Puppet is defeated, he fades away, leaving only a lingering scent of mystery.

## Boss Info

### Location

The Puppet activates after shitting on two cameras, during which he will appear in the Men's Restrooms. Post-activation, a timer will count down from 5 minutes. Freddy can interact with the Puppet during this phase to reset the timer, but once the timer hits 0, the Puppet will attack regardless of where Freddy is located.

### Stats

* 80,000 MHP (Max HP)
* 9,999 MMP (Max MP)
* 600 ATK
* 200 DEF
* 300 MAT (Magic ATK)
* 300 MDF (Magic DEF)
* 300 AGI
* 300 LUK

### Reward

* Not getting constantly bothered to reset the timer
* Yeah no thats it

### Skills

* Attack - Damages the enemy.
* Lead Stinger - Attacks the foe with a shrill screech. Has a chance to poison.
* Toreador March - Does minor damage repeatedly. Has a chance of putting enemies to sleep.
* Rushdown - Rushes into the enemy repeatedly.
* EVIL Pizza Pass - Heals for 1000 HP.
* Dual Attack - Damages the enemy twice.
* Triple Attack - Damages the enemy three times.
* Poison Lens
* Smoke Lens
* Confusion Lens
Springtrap/Quotes

### **Flashback 1**

don't you think that things get just a tad boring around here on the show stage"
i have
the perfect idea" (Said after Golden Freddy says "awkward")

## Trivia

* "are you ready for not freddy" is a reference to Freddy's quote from *Five Nights at F\*\*\*boy's*.
* The line set of lines Springtrap says when he tries to enter the Office is a reference to the *SpongeBob SquarePants* episode Rock Bottom.
* "ok time to burn this place to the ground for real" is a reference to Freddy's quote from *Five Nights at F\*\*\*boy's*.
Phantom Biggie

###

**Biggie Smalls** (real name **Christopher George Latore Wallace**), also known as **The Notorious B.I.G.**, is one of the most famous figures of East Coast rap. In FNaFb3, he is a secret boss you fight after collecting all of the tapes in Act 2. Also, he is a ghost, of course.

His fight theme is "Me & My B\*tch", by Biggie himself. If you have the copyrighted songs disabled, his fight theme is *The 13th Reflection* from the Kingdom Hearts 2 soundtrack.

## Description

### Appearance:

Phantom Biggie is a black man shaded cyan with multiple faded images behind him to make him look like a ghost. He is wearing a suit, a fedora, and a tie.

### How to Unlock:

After defeating 8 cameras in Act 2, a chest will appear in Room 9 containing a Cassette Radar v2. The Cassette Radar will make cassettes appear around the pizzeria and collecting all 10 cassettes will initiate a battle with Phantom Biggie. If you beat the 9th camera, the Cassette Radar will disappear.

## Stats and attacks

The East Coast King comes equipped with both standard and multi-hit variants of attacks. He immediately begins the battle by beginning to regenerate his HP, and can randomly buff himself and debuff this opponents. If Golden Freddy manages to apply a poison or blinding effect to him, he will dispell it. If given the chance, Biggie can restore himself from imminent death at 8000 HP.

He possesses a unique multi-hit skill, Blast, in addition to Smoke, which is undodgeable and causes blindness.

#### Reward:

* Rap God title for Golden Freddy, with all the stat boosts that implies.

## Gallery

Phantom Biggie as he appears during the fight.Background of the Phantom Biggie fight.
## Trivia

* Unlike the first Rap Gods, you don't need to be in Proud Mode or above to face them.
Custis Spurt

The lonely, neglected trail on the north side of I-66 between McKinley Road and N. Quantico Street in Arlington, VA. It is an alternate path to the Custis Trail which runs on the opposite side of I-66 for that stretch.

## Reference

The "spurt" portion of the name is actually a misspelling of the word "spur" which means an off-shoot or something that branches off another thing. The Custis Spur would be an off-shoot of the Custis Trail, but the misspelled name became the more common version.

## Location

The Custis Spurt can be found here: https://goo.gl/maps/m6CZThDbZUm

## Forum Introduction

* Forum Dictionary http://bikearlingtonforum.com/showthread.php?2783-Forum-Dictionary/page9&p=128139#post128139

## Links

* "ARL VA Parks & Rec" Twitter https://twitter.com/arlparksrec/status/658732758248914944
Henson Creek Trail

### Trailheads

North: Temple Hill Road in Temple Hill, MDSouth: Intersection of Oxon Hill Rd / Fort Foote Rd in Fort Washington, MD

### Governing Body

TBD

5.7 mile paved trail that runs from Fort Washington to Temple Hill in Maryland. It follows along Henson Creek.

## Places of Interest

* Tucker Road Community Center
* Tucker Road Athletic Complex
* Rosecroft Raceway
* Henson Creek Neighborhood Park

## Location

The full trail can be seen here: https://goo.gl/maps/Zr2Vy56Ttxn

## Links

* "Henson Creek Trail" - Prince George's County Department of Parks and Recreation http://www.pgparks.com/Your\_Parks/Trails/Henson\_Creek\_Trail.htm
Pink Trail

4.1 mile loop trail that runs from North Point Village Center to Butler Pond and back in Reston, VA.

This trail is part of the Reston Pathway System.

## Places of Interest

* North Point Village Center
* Butler Pond
* North Hills Park

## Cross Trails/Connections

* Reston Parkway Trail
* Blue Trail
* Fairfax County Parkway Trail
* Wiehle Ave side path
* Route 7/Leesburg Pike side path

## Location

The full trail can be seen here: https://goo.gl/maps/qY5oBkheFUP2

## Links

* "Pink Trail Guide" Reston Association https://www.reston.org/portals/3/2013%20PARKSREC/Pink%20Trail%20Guide.pdf
* "Pathways" Reston Association https://www.reston.org/Parks,RecreationEvents/Pathways