Loot Orbs

## Summary

A **Loot Orb** is a hovering non-merging object which takes up no space on the ground. When smashed, the loot inside will fall to the closest free tile(s).

Loot Orbs may contain more than one object, and may also contain Blessing Power. Loot Orbs will show the object currently contained inside, or a random object every 5 seconds if there are multiple objects.

They can be sold for the same amount as the total sum of the worth all the objects that are contained inside.

## Bubbling

**Bubbling** is the act of placing map items into loot orbs. This is often done to free up space, prevent accidental merges, or to prevent creatures from harvesting them. Note that too many bubbled items can increase load time as well as lag the game.

Bubbling can also be used on Tree Houses, Coin Storages, and Woodsheds to reset the purchase cost for these items (the game doesn’t use them in price calculations while bubbled). Warning: any excess coins/wood you have over lowered limit will be lost; spend it beforehand. Nothing is permanently lost from bubbling tree houses.

There are a few methods for bubbling:

* **Any mergable object**: requires at least 2 others of the same type. Hold the three objects in a merge-by-three pattern and return to the world map without releasing the three objects. When you return to your Garden, the object will be suspended in a loot orb.

* **Any large object (bigger than 1x1)**: This is done by filling up almost all available land with objects, and then shifting another object into the target object, *such that there is no arrangement of free land for the target object to exist on*. If done correctly, the target object will be bubbled.

* A small object (1x1) that cannot be bubble by the first method can still be bubbled with some extra effort. This requires 3 mergable 2x2 items of the same type (ex: lv 3 magic beans or lv 8 glowing rock), and for the entire map to be filled (except for the remaining 2 spaces that cannot be filled).
	+ With a full map, position the 2x2 mergable objects next to each other.
	+ Send some creatures to harvest at least 4 items (useful to have the harvested items and forced 2 empty spaces close to the items you wish to bubble to save on time).
	+ While they are moving/harvesting, start and hold a merge of the 3 2x2 items, similar to first method.
	+ As this will now make the game see space available, the creatures will drop items in 4 of the 6 empty spaces.
	+ Once all but 2 spaces are filled again, you can stop the merge and drop the held 2x2 item onto the items you wish to bubble. If dropping on 2 items and 2 empty spaces, those two will be bubbled, but if dropping on 3-4 items, then the right most 2 will be bubbled, and the other 1-2 will be pushed into the game required 2 free spaces.
		- Note: if you did not correctly fill up the map before doing this, all items dropped on will move to available spaces elsewhere on the map. If dropping on 3-4 items, it's useful to have the extra 2 empty spaces nearby to prevent the non-bubbled items from flying to wherever those empty spaces are (if you care about knowing where they are).

* If the map is full, any items harvested and currently held by creatures will be bubbled if you force them to drop it

Note that sometimes, Loot Orbs may appear *behind* objects when created, or get *hidden behind* when re-entering your Garden, so it is advised to shift all Loot Orbs to the sides of the Garden immediately if you do not want to open them yet.

## How to Gain

* Loot Orbs containing Blessing Power are created via merge combos.
* All loot from opening Treasure Chests/Buy Menu Chests will be distributed randomly across 1-4 Loot Orbs. (1 Loot Orb for Daily Treasure Chest)
* All Level Rewards that are obtained before entering your Garden will be stored in a single Loot Orb.
* Using the bubbling method.
* When there is not enough space in your Garden for the resulting objects of an action (merging, or opening a chest), the excess object will be bubbled into Loot Orbs. (1 object per Loot Orb)