recursal/Fanatic-Fandom huggingface dataset:
Cryopod

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

A Cryopod is the metal glowing capsule you come from at the beginning of the game. This is, in a sense, your home or spawn point. As of the Bandaid for your Boo boos 0.2.25e patch, it appears with two auxiliary turrets that appear to be fully powered, and attack any approaching enemies.

To access the Cryopod, right click on the **Cryopod** while standing near it. Since Cryorods were changed to automatically generate over time with powered **Cryopods** the only interaction with a **Cryopod** is to "Bind" yourself to it. You are default bound to your "master cryopod" (The **Cryopod** you start the world next to), but as the game advances you will be able to research more advanced **Cryopods** that will allow you to bind to them. Doing so, will allow you to spawn on that point next time you start the game or die.

To "un-bind" yourself from a cryopod, you must either bind yourself to another one, or remove it from the ground by pressing "X" while pointing at it.

## Master Cryopod

The Master Cryopod is your default spawn point. It is unable to be moved, and if a player dies without binding to a crafted cryopod that is powered, the player will return to the Master pod. The Master Cryopod does not have a PIOS connection, and therefore will not generate Cryorods.

## How to Use

Crafted **Cryopods** must be powered via the PIOS system in order to function. They can be crafted and placed anywhere, but must be powered. Higher tiers of cryopod require more power to be input. Once placed and powered, crafted crypods will generate cryorods and allow you to respawn at locations other than the Master pod.

## List of Craftable Cryopods

### General Cryopods

Standard Cryopod

Emergency Cryopod

Enhancement Cryopod
Chess Club (Mail)

**Chess Club** is a mail in *Atomic Heart*.

## Transcript

Chess Club

Date: May 31, 1955
From: Security Manager V. Nyukhov
To: #staff

Please note that, as of June 1st, 1955, the employee break rooms will be used by the chess club according to their capacity. Our best players happen to be from the security department, and, given that the dilettantes from the VDNH team lost during the qualifying round, our strategists have the right to spend every free minute honing their skills. We've got a match against the lab assistants from Pavlov coming up, and those guys know their stuff.
P.S. The prize will be 18 boxes of candy from my private stash. Don't ask where I got them.
Lovebird

Lovebird
File:Npc Lovebird.png

**Lovebird** is an NPC in *Edge of Space* found in the Penguin Dungeon.

Lovebird appears to be a muscular penguin statue locked into stasis in a manner akin to carbonite from *Star Wars*. Upon interaction, it is found that his power source is missing.

However, as of 1.02, Lovebird's dialogue box is broken and progress cannot be made in his quest.

## History

* **1.05**: Adjusted height
* **1.03**: Corrected an issue that would cause Lovebird to spawn outside of his room
* **1.0**: Introduced
Antigravity Kit 2

The Antigravity Kit 2 will even further reduce the risk of death by fall damage. When activated, you'll feel light as a feather as you drift down to the landmass below. It is obtained by unlocking Tier 13 of the Utilities Knowledge track. This kit *does* require an operational outfit station to equip and unequip.
Dropped resources

## List of Dropped Resources

### Goo

* Weak Charged Goo
* Strong Charged Goo
* Weak Thermic Goo
* Strong Thermic Goo

### Chitin

* Soft Chitin
* Hard Chitin
* Brittle Chitin
* Flexible Chitin
* Rigid Chitin

### Headhunter

* Headhunter Idol
* Headhunter Fluid
* Headhunter Voodoo Doll
* Headhunter Pyre
* Headhunter Fetish
* Headhunter Totem
* Headhunter Lobe
* Headhunter Relic

### Penguin

* Penguin Avionics
* Penguin Explosives
* Penguin Reinforced Feathers
* Penguin Hydraulic Legs
* Penguin Augmented Eye
* Penguin Thermal Dermis
* Penguin Razor-Sharp Beak
* Penguin Anti-Freeze Blood
* Penguin Brain Drive
* Penguin Kung-Fu Flipper
* Penguin Jam
* Penguin Mojo
* Penguin Swag

### Omegatron

* Omegatron Reactor
* Omegatron Node
* Omegatron Bone
* Broken Mark2 Weapon Frame

### North Pole Defense

* French Hen
* Turtle Dove
* Partridge

### Achonid

* Achonid Chitin
* Achonid Ligament
* Achonid Luciferin
* Achonid Venom

### Enginoid

* Enginoid Capacitor
* Enginoid Hydraulic
* Enginoid Munition
* Enginoid Plating
Jelly Care Center

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

## More Information

* This placeable has functionality linked to power system. After placeable is placed, hit P or Z to view in Power mode.
* Click the icon over the placed placeable, Hover mouse over each of the nodes that appear for more information.

## Utility

This Station is used to repair and take care of the mount called Jelly Net.

### How to Learn the Schematic

This schematic is learned from Rank 1 Transportation.
Flexible Chitin

Flexible Chitin

## Gathering

**Flexible Chitin** is a resource that can be dropped by Free Range Leaper and Hungry Raptors.
Free Range Leapers are a grub/bug like mob and are found on the surface of the cold biome.
Hungry Raptors can be found underneath the protolife biome.

## Appearance

When found on the ground, it has the same icon as it's inventory icon.
Automatic Harvester 2

Automatic Harvester 2

## Effect

The automate will harvest any plants on its paths as long as it can reach it. However, being one block tall, the harvester can't "climb" and will be stuck if he encounters a two block height in front of it.

The **Automatic Harvester 2** will disappear after 45 seconds.

## Crafting

* You need the Computerized Assembly Workshop 1 to craft this item.

To craft the **Automatic Harvester 2**, you will need to get the Consumables 8 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 60 Science XP to craft.

## Recipe

* 20x Raw/Mineral
* 1x Inorganic/Mineral/Metal/Carbon Fiber
* 3x Raw/Chemical/Weak Thermic Goo

## Notes

You can use several harvester so their time spent on the plants will be shortened. (2 Harvester will take two times less time to harvest a plant).

## Bugs

* (bug?) The science XP cost is 59 and not 60 like it's written on the crafting tab.
Automatic Lateral Miner 2

Automatic Lateral Miner 2

## Effect

this robot will dig left or right for 60 seconds without stopping.
The mark 2 is way faster than the Automatic Lateral Miner 1.
You won't be able to dig below something you placed (Like a torch placed on the ground, for example) or anything else (Mushrooms, etc)

## Crafting

You need the Computerized Assembly Workshop 1.
To craft the Automatic Miner 2, you will need to get the Consumables 12 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 60 Science XP to craft.

## Recipe

* 20x Raw/Mineral
* 1x Inorganic/Mineral/Metal/Thermium
* 1x Inorganic/Mineral/Metal/Carbon Fiber
* 1x Raw/Chemical/Weak Thermic Goo

## Bugs

* (bug?) The science XP cost is 59 and not 60 like it's written on the crafting tab.
Knowledge

The Knowledge system in Edge of Space allows the player to increase their characters knowledge in various fields of technology. A player earns experience by mining, fighting, completing objectives, and more. Players may then spend Science Experience Points, or Science XP, by accessing the knowledge screen (Default key K). Each field of technology has it's own ranking system, at various ranks of research the player unlocks the ability to craft additional items associated with that field. The experience required to attain a higher rank in a single field of research increases, the higher the characters rank in that field of research.

## Researching

A character gains experience by various tasks performed in the normal course of gameplay. As your science experience accumulates, it is indicated on an experience bar in the HUD on the upper right hand side of the screen. When you have acquired some experience points, you can spend those via the knowledge screen by pressing default key K. You will see tabs for various fields of technology, and each can be advanced through 15 ranks of knowledge.

## Data discs

Data Discs are a means of assisting a player through crafting knowledge consumables. These items can be passed to any other player, who can then rank up their knowledge in the relevant area. Previously, data discs were required for progression, but with the knowledge system in place, they were left as an extra perk for those playing on multiplayer servers. These items are crafted and then consumed, and grant varying amounts of science experience in their field. To use a data disc:

* Craft a disc in the desired field of knowledge.
* Place the item on your toolbar, by selecting the slot and right clicking on the disc in your inventory
* Close your inventory, and then left click with the consumable item highlighted.

Stronger versions of data can be crafted at higher ranks in a field of research. These give more experience per materials used. All ranks require 5 Raw materials per Data.
The rate of experience to Data experience is 25 to 1 respectively.

* Rank 1 provides 15 Data experience for 375 experience
* Rank 2 provides 25 Data experience for 625 experience
* Rank 3 provides 30 Data experience for 720 experience (24:1 rate)
Greenlight Helmet

Greenlight Helmet
File:Greenlight Helmet Icon.png

The **Greenlight Helmet** is a limited-edition Item Claim helmet redeemable during the week of 1.0's release. As with other Item Claim items, it can be generated infinitely at will on any character, but cannot be dropped or placed into chests.

## Trivia

* The Greenlight Helmet is a reference to Edge of Space's successful Steam Greenlight run, and is a thank you gift from Handyman Studios to the game's supporters.
Backpack Kit 1

The first of the backpack kits, the Backpack Kit 1 offers you 8 additional inventory slots. It is unlocked at tier 3 of the Utilities Knowledge track. This kit does not require the outfit station to equip and unequip.

## Schematic Requirements

The Backpack Kit 1 requires the following resources to craft:

* 20 Raw/Mineral
* 20 Raw/Mineral/Metal/Aluminum
Automatic Harvester 1

Automatic Harvester 1

## Effect

The automate will harvest any plants on its paths as long as it can reach it. However, being one block tall, the harvester can't "climb" and will be stuck if he encounters a two block height in front of it.

The **Automatic Harvester 1** will disappear after 45 seconds.

## Crafting

* You need the Computerized Assembly Workshop 1 to craft this item.

To craft the **Automatic Harvester 1**, you will need to get the Consumables 2 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 10 Science XP to craft.

## Recipe

* 20x Raw/Mineral
* 15x Raw/Mineral/Metal

## Notes

The harverster Mark 1 isn't really a great consumable at the surface of biomes. You will get a normal amount of items when it cuts the plants and it will disappear really fast. That being said, in underground where it can find a lot of mushroom, the item could be worth it.

You can use several harvester so their time spent on the plants will be shortened. (2 Harvester will take two times less time to harvest a plant).

## Bugs

* (bug?) The science XP cost is 9 and not 10 like it's written on the crafting tab.
1.06

**Patch 1.06** is a patch released on October 29, 2015, containing Halloween event content.

## Changelog

* Added zoom speed slider to options
* Zoom now works when on a vehicle
* SFX volume functions properly now
* Adjusted headhunter impact sound
* Corrected issues that could cause or lead to: players moving off screen, vehicles moving off-screen, world chunks not loading at the edge of screen in multiplayer, and an infinite loading screen when moving quickly in multiplayer
* Corrected an issue that could cause items to be removed from chests when activating the chest
* Cubbs’ upgrade quest now autocompletes if the player has 12 or more upgrades
* Adjusted DJ penguin’s contact damage and size to prevent exploits
* The crafting window is now paginated instead of scrolled
* Reduced the volume and range of command center sounds
* Upgrade podiums no longer show icons if player has that upgrade or returns to the area
* Corrected issues that could prevent boss/npc rooms from generating in certain dungeons
* Added tooltips to knowledge window tabs
* Increased the height of the character panel
* Adjusted science xp burst text to be smaller
* Removing placeables is now faster and is no longer interrupted by player movement
* Placeables can now be placed through platforms
* The “Esc” key now goes back ni main menu windows
* Wherebot and Infobot now say the owner’s position instead of their own
* Coordinate shards now stack to 50
* The Command Center teleport list is now sorted
* Corrected several typos
* Updated several codex entries
* Added Refining codex entry
* All factories now open a codex
* Added new character customization options
* Added a “no accessory” option
* Knowledge UI now displays weapon ammo type and energy consumption
* Added energy consumption to weapon tooltips
* Added Halloween Dungeon event
* Added ghost armor and ghostly scythe for halloween dungeon event
Annihilation Instinct

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

***Atomic Heart: Annihilation Instinct*** is a story-based downloadable content for *Atomic Heart*, released August 2nd, 2023.

## Overview

The DLC takes place after the events of Atomic Heart, with Major P-3 returning as the protagonist, being pulled back in the Facility 3826. The DLC is set in a never before seen area of Facility 3826, called the Mendeleev Complex, located in a swamp area. The DLC contains new characters, enemies and weapons. There are also returning characters from the main game, including and focused on NORA. A ranged weapon named Secateur and a melee named Klusha is part of the player's new arsenal and the Polymer Glove has a new Techno-Stasis ability, allowing you to manipulate time.

## Trivia

* The loading screen after the player dies features quotes from various historical figures (and some fictional), including:
	+ Agatha Christie
	+ Albert Einstein
	+ Aldous Huxley
	+ Alfred Hitchcock
	+ Antoine de Saint-Exupéry
	+ Arthur Hastings
	+ Arthur Schopenhauer
	+ Blaise Pascal
	+ Chariton Zakharov
	+ Charlie Chaplin
	+ Erich Maria Remarque
	+ Faina Ranevskaya
	+ François de La Rochefoucauld
	+ Fyodor Dostoevsky
	+ George Orwell
	+ Hercule Poirot
	+ H. P. Lovecraft
	+ Ivan Turgenev
	+ Joseph Brodsky
	+ Konstantin Tsiolkovsky
	+ Lewis Carroll
	+ Leo Tolstoy
	+ Mahatma Gandhi
	+ Mark Twain
	+ Marty McFly
	+ Matthew Arnold
	+ Mikhail Bulgakov
	+ Nikola Tesla
	+ Steve Jobs
	+ Terry Pratchett
	+ Tove Jansson
	+ Viktor Tsoi
	+ Vladimir Mayakovsky
	+ Vladimir Vysotsky
	+ Voltaire
	+ William Shakespeare
	+ Winston Churchill

## References

1. ↑ Atomic Heart: Annihilation Instinct - Release Date Trailer on YouTube
Cryo Rod

Cryorods can be crafted and inserted into cryopods. The number of cryorods inside your cryopod, represent your lives. Craft a good number of them by gathering the necessary Biomass and Ice. Keep an eye on the number you have left at the upper left portion of your screen. If your number of cryorods drops to "0" and you are killed you will drop any items you are holding on the ground immediately; requiring you to go back to the place where you lost them to retrieve them. This is called "cryorod penalty". A good way to avoid cryorod penalty is by storing your items inside an Arkco Small Crate.
Automatic Harvester Ceiling 1

Automatic Harvester Ceiling 1

## Effect

The automate will harvest any vines on its way as long as it can reach it. However, being one block tall, the harvester can't get to and will be stuck if he encounters a two block height in front of it.

The **Automatic Harvester Ceiling 1** will disappear after 45 seconds.

## Crafting

* You need the Computerized Assembly Workshop 1 to craft this item.

To craft the **Automatic Harvester Ceiling 1**, you will need to get the Consumables 4 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 10 Science XP to craft.

## Recipe

* 20x Raw/Mineral
* 15x Raw/Mineral/Metal

## Bugs

* (bug?) The science XP cost is 9 and not 10 like it's written on the crafting tab.
Jelly Nests

Jelly nests can spawn anywhere in the Protolife Biome. They are composed of the Nest Jelly tile type, which you can collect after dominating the area. There are also placeable items such as jelly residue which can be collected and taken with you.

## Objectives

In a Jelly Nest you will have a couple of objectives to achieve before you dominate the area. As one of the earliest types of nests, they are easy to complete. The objectives you will need to accomplish are as follows:

* Destroy the Jelly Nests: These are represented by a blue gelatinous mass, and there will be 4 of them per nest.
* Destroy the Nest: Once you have destroyed the nests, you will be asked to arm the bombs to destroy the entire structure.
* Evacuate the area: You will need to leave the blast radius of the bombs. Once you have done so, you will see the "Area Dominated" banner text, indicating that the event is now complete.
Manufacturing

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

Manufacturing in Edge of Space is the process of using one of the various manufacturing plants to create items over item by feeding required resources.

## Manufacturing

To begin the manufacturing process you walk next to one of the various manufacturing plants and press your use key (default `f`).
You will then be shown a panel with a set of inputs with a description of the item required.

You can find a detailed description of how to use a particular manufacturing plant and what items it requires on the individual pages.
Dungeon

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

Dungeons are areas available to be travelled to outside the normal game world. They generally give access to side content and bosses.

## Accessing a dungeon

Most dungeons can be accessed by crafting Nav-Data from pieces dropped from various creatures in the world.

Then using these Nav-Data with a Skiff Pad
You can then freely enter this dungeon for a set period of time.

## List of Dungeons

### Headhunter Dungeon

Accessed via Headhunter Nav-Data, this dungeon allows the character access to more headhunter resources.

The player is not able to mine in this dungeon or use a jetpack.

### Omegatron Dungeon

Accessed via Omegatron Nav-Data, this dungeon gives access to the boss, Omegatron.

### Penguin Dungeon

Accessed via Penguin Nav-Data, this dungeon allows the character access to more Penguin resources.

### Dubstep Dungeon

Accessed via Dubstep Nav-Data, This dungeon gives access to the boss, Dubstep Penguin.

## List of Seasonal Dungeons

### North Pole Defence

A tower defence style dungeon, can always be accessed but easier to access during the Christmas season.

### Halloween Defence

A tower defence style dungeon can always be accessed but easier to access during the Halloween season.
1.07

**Patch v1.07** is a hotfix patch released on October 30, 2015.

## Changelog

* Corrected an issue where players in multiplayer might not get rewards for completing halloween event
* Corrected an issue where chests could remain open after clicking them twice
* Corrected an issue where craft window search would only search current section (search now ignores filters)
* Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has
* Pressing enter in the split stack screen no longer focuses on chat UI
* Corrected a duplication issue in display modes pulldown
* Corrected an issue where DJ Dubstep dungeon would not function
Basic Repair Laser

Basic Repair Laser
File:Basic Repair Laser Icon.png

To use the basic repair laser, you must first equip it by selecting a toolbelt slot and right clicking it in the inventory. Then with the toolbelt slot with the basic repair laser in it, you must target something to be repaired and then click the left mouse button.
Exposure

Exposure is the combined risk of the current environment in *Edge of Space*.

Radiation, air-pressure (or rather lack there of) etc.

Once you delve far enough down, your "Exposure" warning meter will popup and initiate a ticking noise.

Best thing to do is head back up FAST.

To venture into highly "exposed" areas, craft armor with a higher exposure rating or seal the area you're in and use an O2 gen. Both are good ways to proceed.
Edge of Space

Edge of Space Trailer

***Edge of Space*** is a 2D survival, exploration, terraforming, crafting, and building game. It places you in a dynamic open-world sandbox where you must build, create, mold, and work to survive in the deepest, darkest, weirdest, and possibly most interesting part of the "un-known" universe. The world itself is alive, and working against you. You can't let your guard down, or everything you've worked for will be lost!

## Features

* An open-world, dynamically-generated sandbox: A different environment created with every world creation.
* Reactive environment: Events, Terraforming, and other activities will cause the world to change and respond.
* Exciting multiplayer gameplay built from the ground up: From day one the game has been built with the framework of multiplayer to ensure playing with your friends is not a frustrating experience.
* Fast paced combat and intense action: You'll do more than just sit, jump, and shoot stuff! Dodging, healing, flying, setting traps, and thinking quick on your feet will keep you dead.
* Vaulted server-stored characters and open servers that allow you to bring in characters:one of the great multiplayer support options offered.
* Deep exploration elements: Seek out rare recipes, find lost technology, and change the world to suit your needs and the ultimate goal to dominate it.
* Vehicles, including Mechs and more: Travel, or death machine? You will choose edging techniques that best suit your needs as you tackle the challenges ahead.
* Loads of armors, weapons, and variations of each: Self-explanatory, but if you want gear, we got it! Unique weapons like (co-op weapons: 2 weapons when used in conjunction create special effects.)
* Hordes of enemies and epic bosses: Enemies that have unique attack patterns and different vulnerabilities to exploit. One weapon will not rule them all!
* Unique Crafting and tons of things to craft: Our crafting system is one that operates quite different from the crafting systems of other sandbox like games.
* Unique Power Grid system: A streamlined system that offers flexibility and ease of cumming but does not sacrifice the complex applications for it.
* Integrated IRC chat client: The ability to talk to your friends in other games, freedom to talk to those who are not playing with you, or to be in your own privet world chat only.
* Mega modding support for creation of items, tools, weapons, creatures, and events after release: We come from a strong mod background, and plan to offer a lot of support for those who love to mod, and tools for those new to modding.
Cubbs

Cubbs

**Cubbs** is an NPC in *Edge of Space* found in the Proto layer, usually within planetoids.

Cubbs the Cat lurks in a Temporary Research Station, typically within a planetoid. Cubbs is one frustrated kitty-cat, and he reluctantly comes to stay with you if you're willing to advance his research. What is he really up to? Following his quest line may shed some light on this grumpy feline's agenda.

## History

* **1.02**: Requested item corrected from removed item Headhunter Doll to contemporary item Headhunter Fluid
* **Pre-Release**: Introduced.
Command Center

The **Command Center** is a Facility with the main purpose of providing power to stations and factories which require it, as well as allowing free teleportation between sister stations that contain one as well. It must be placed on top of player-crafted structure tiles. The range of how far power can transmit is limited, but can be extended with a Relay.

Command Centers have a limited supply of outputs to power machinery with. This limit is increased with higher grade command centers.

## Gameplay Tip

Players shouldn't rely on command centers to power their equipment. At Base Construction level 4 onward, players are able to craft different kinds of generators, allowing them to power more equipment.

## Placement

Item has to be placed in a playerbase. This base has to consist at least of crafted Structure Tiles, plus a background-floor and background-wall of crafted Structure Tiles.

## List of Command Centers

### General Command Centers

Command Node

Command Center 1

Command Center 2

Command Center 3
Kinetic Repulsor Kit 1

The Kinetic Repulsor Kit 1 allows you to emit a blast of kinetic force, knocking back any nearby enemies. It helps provide a way out of swarms of enemies that have you surrounded, and might otherwise overwhelm you. It is unlocked at tier 13 of the Utilities Knowledge track. This kit does require an operational outfit station to equip and unequip.

## Schematic Requirements

The Kinetic Repulsor Kit 1 requires the following resources to craft:

* 10 Inorganic/Mineral/Metal/Fercium
* 20 Raw/Organic/AchonidVenom
* 20 Inorganic/Mineral/Metal/EnginoidMunition
Basic Jelly

Damage
 Immunities
 Drops

 Shell | x1
 Cryorod | x1

The **basic jelly** is the first variation of jelly a player will meet, they are hostile but only damage the players energy reserves. The player should take particular care when using the jetpack while being hit by these.

## Spawning

Basic Jellies are first encountered in the proto life biome and only appear to spawn during the day cycle.

## Appearance

The basic jelly has a yellow outer edge and light blue parts inside. Caution to be taken to not confuse these with the Violet Jelly.

## Behavior

All Jellies are able to fly and will float around until spotting a player or get hit.
Upon being provoked or spotting a player jellies will continuously charge at a player.
While charging, the jellies have increased speed and illuminate the environment.

## Abilities

Basic jellies have no abilities but coming in contact with them while provoked applies a debuff on the player that can stack up to 2 times, dealing 18 damage to the player's energy every second. The debuff stacks duration rather than intensity, i.e. 2 stacks = 6 seconds of 18 damage/second rather than 3 seconds of 36 damage/second.

## Combat

Basic jellies don't require too much strategy to kill. Use the fact they will fly straight towards you and not dodge any bullets to spray a clip into them. Get a little bit of distance and then try to hit with an entire clip if they get too close. Basic Jellies are slower than the player so outrunning them is not a problem.

## Defense

Basic Jellies are able to fit through single vertical and horizontal spaces, but will not travel through diagonal spaces.

## Gallery

* Ingame basic jelly.jpg

basic jelly in it's normal state.
* Ingame aggressive basic jelly.jpg

basic jelly in it's aggressive state.
Aluminum

Aluminum

**Aluminum** is a relatively common mineral you will come across. All aluminium should be stockpiled as some 1st tier and many 2nd tier crafting recipes require modest amounts of raw metal. Aluminium is more abundant than titanium , so it should be used on these recipes while saving the Titanium for later 2nd tier and 3rd tier crafting.

## Gathering

Mining **aluminum** takes slightly more time to mine using a Standard Issue Laser Pick than prior minerals. A good strategy is to wall yourself in with carried dirt prior to mining, to provide protection against most enemies that might spawn.

## Amount / Dropped By

* ~ 0-2 by Meaty Toadstool from the Protolife Biome.

## Appearance

It's appearance does not change depending on the biome it is located in. It's pattern and color makes it easy to confuse with rock (particularly at night or in dark caverns) though this can be negated a little by carrying a torch since aluminium has a distinct shine.
Edge of Space Wiki

Welcome to the official Edge of Space wiki with 1,782 pages (597 articles)!

*Edge of Space* is a 2D survival, exploration, terraforming, crafting, and building game. It places you in a dynamic open-world sandbox where you must build, create, mold, and work to survive in the deepest, darkest, weirdest, and possibly most interesting part of the "un-known" universe. The world itself is alive, and working against you. You can't let your guard down, or everything you've worked for will be lost!

Available Now

Steam
Desura

News & Events

**Aug 21st - Not Silent, the round up**

**Aug 13th - Tonight!**

**Aug 8th - Hello Arkconaughts**

**Apr 30th - Not gone, but a lot has been going on (That Ryhmes...)**

**Dec 17th - Patch v1.09 - Happy Holidays!**

Gameplay

Basics
* User interface & Controls
* Crafting & Refining & Manufacturing
* Upgrades & Knowledge

Advanced
* Power Input Output System
* Game Modding

The World
* Achievements
* Biomes
* Dungeons
* NPCs & Creatures & Bosses

Guides

Getting Started

Multiplayer Setup

Power Grid

Full list of Guides

Item Lists

Armor
* Armor Overview
* General Armor
* Builder Armor
* Explorer Armor
* Fighter Armor

Weapons
* Weapons Overview
* Phase Weapons
* Projectile Weapons

Tools
* Tools Overview
* Laser Picks
* Laser Saws
* Other Tools

Other Items
* Consumables
* Companions
* Kits
* Data

Resources & Tiles
* Resources Overview
* Mined Resources
* Harvested Resources
* Refined Resources
* Manufactured Resources
* Dropped Resources

Transportation
* Raptors
* Transports

Base & Construction
* Structure Tiles
* Decorations
* Stations
* Command Centers
* Cryopods
* Storage
* Defenses

Power Input Output System
( Currently not implemented )
* Power Generators
* Switches
* Gates
* Relays

Edge of Space Twitter Feed
Tweets by @PlayEdgeOfSpacewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help section if you're new to wikis. Areas most in need of help are...

Community portal
Wanted images
Wanted pages
Remember, this wiki would be nothing without contributions from people like you!
Crab Nests

Crab nests are a randomized structure that occurs anywhere in the Protolife Biome. These nests contain multiple crab spawners, so be prepared to handle a swarm! Once dominated, you can collect the Nest Crab tile type.

## Objectives

Your objectives in order to dominate the area are as follows:

* Destroy the crab nests: You are tasked with destroying all 4 crab spawners within the structure. Be careful of shooting more than one spawner at a time, unless you are prepared for a swarm!
* Set the bombs: Activate each of the 3 bombs found in the nest.
* Evacuate the area: You must leave the blast radius in order for the bombs to go off and destroy the nest
Carbon Fiber Factory

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

The Carbon Fiber Factory is used to make Carbon Fiber. The Carbon Fiber Factory does not require power to be used and the process is instant.

## Crafting Components

* 15 [ inorganic/mineral/metal/Achomium]
* 20 [ inorganic/mineral/metal]

## Processing

Carbon fiber requires 5 minerals to be placed in the 5 "mineral" slots. The minerals **DO NOT** have to be unique. For 1 mineral in each slot (5 minerals in total), you acquire 1 Carbon Fiber.

The 5 mineral slots don't have to be one of each kind of material, you can create 1 carbon fiber out of 5 dirt if you wanted to. 1 dirt in each slot of course.
Laser Saw

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

* Basic Laser Saw - (Labelled as Laser Saw 1 in crafting panel)
* Extended Laser Saw 1 - (This is spelt incorrectly in game as Exstended Laser Saw)
* Overcharged Laser Saw 1 - (This is spelt incorrectly in game as OverCharged Laser Saw)
* Laser Saw 2 - (schematic currently incorrectly crafting Basic Laser Saw)
* Extended Laser Saw 2 - (This is spelt incorrectly in game as Exstended Laser Saw 2)
* Overcharged Laser Saw 2 - (This is spelt incorrectly in game as OverCharged Laser Saw 2)
1.08

**Patch v.108** is a patch released on November 19, 2015.

## Changelog

* Added Holopet Jack-o-lantern
* Master cryopod and chests no longer display removal icon when they cannot be picked up
* You can now split stacks into another identical stack
* Reduced Jack O Lantern beam length
* Craft window text filter now clears when window closes
* Mortar Penguin and Artillabear no longer damage tiles
* Fixed an issue that prevented defense mech from damaging placeables
* You can now right click to remove items from factories
* Fixed the auto button for factories with less than 3 components
* Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
* The player info area no longer blocks input
* Weapon firing now resumes after moving mouse off of UI areas
* Some event nests can no longer be picked up
* Fixed a number of potential memory leaks in the UI
* Item banner text now has an approximate delay of 2 seconds after picking up an item
* Picking up multiple items will now only display a single banner text
* Command centers now have the number of PIOS outputs in their description
* When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
* Corrected unnecessary memory allocations in the mining system
* Corrected unnecessary memory allocations in the vehicle mining system
* Adjusted structure tile mining speed to help prevent accidental removal
Biomass

Biomass

## Gathering

**Biomass** is a very common resource and can be found in almost all biomes. It is gathered using a Laser Pick

It also has a chance to drop when most creatures in the proto-life biome are killed.

## Appearance

It's appearance does not change depending the biome it is located in. However the changing colors of the surrounding terrain might make it harder to spot.
Advanced Plasma Projector

Advanced Plasma Projector

componentBasedTool

Resource Type: Mark2Weapon

Required Station: Workbench.

* 40x Raw/Mineral
* 20x Inorganic/Mineral/Metal/Aluminum
* 15x Inorganic/Mineral/Metal/Carbon Fiber
* 10x Inorganic/Mineral/Ore/Clay/Headhunter Voodoo Doll
* 10x Inorganic/Mineral/Ore/Rock/Headhunter Totem
* 10x Inorganic/Mineral/Ore/Radioactive/Headhunter Relic
* 10x Organic/Biomass/[[Headhunter Lobe]
* 20x Raw/Chemical/Weak Charged Goo
* 10x Raw/Chemical/Strong Charged Goo
Backpack Kits

## Backpack Kit 1

The first of the backpack kits, the Backpack Kit 1 offers you 8 additional inventory slots. It is unlocked at tier 3 of the Utilities Knowledge track. This kit does not require the outfit station to equip and unequip.

### Schematic Requirements

The Backpack Kit 1 requires the following resources to craft:

* 20 Raw/Mineral
* 20 Raw/Mineral/Metal/Aluminum

## Backpack Kit 2

The first of the backpack kits, the Backpack Kit 2 offers you 16 additional inventory slots. It is unlocked at tier 6 of the Utilities Knowledge track. This kit requires the outfit station to equip and unequip.

### Schematic Requirements

The Backpack Kit 2 requires the following resources to craft:

* 40 Raw/Mineral
* 6 Inorganic/Mineral/Metal/Thermium
* 20 Inorganic/Mineral/Metal/Carbon Fiber

## Backpack Kit 3

The first of the backpack kits, the Backpack Kit 3 offers you 24 additional inventory slots. It is unlocked at tier 11 of the Utilities Knowledge track. This kit requires the outfit station to equip and unequip.

### Schematic Requirements

The Backpack Kit 3 requires the following resources to craft:

* 80 Raw/Mineral
* 5 Inorganic/Mineral/Metal/Fercium
Amnesia Pulse Kit 1

The **Amnesia Pulse Kit 1** is a kit in *Edge of Space*. It causes nearby enemies to lose aggro on the player character and return to a docile state. It is obtained by unlocking Tier 1 on the Utilities Knowledge track.

## Schematic Requirements

The Amnesia Pulse Kit 1 requires the following resources to craft:

* 40 Raw/Mineral/Metal
* 40 Raw/Organic
* 10 Raw/Mineral/Metal/Aluminum
Inertia Field Kit 1

The **Inertia Field Kit 1** is a kit in *Edge of Space*. It allows the player to activate it to prevent fall damage. It can be obtained by unlocking Tier 1 on the Utilities Knowledge track.

## Schematic Requirements

The Inertia Field Kit 1 requires the following resources to craft:

* 10 Raw/Chemical/Ice
* 30 Raw/organic
* 100 Raw/Mineral
Carbon Fiber

Carbon Fiber

## Gathering

Carbon Fiber is a resource that can be manufactured from a Carbon Fiber Factory.

It can also be rarely found by chopping down the plants with the large red orb with the yellow pulsing nodes. Plant maturity seems to be a factor in drop chance.

## Appearance

When found on the ground, it has the same icon as it's inventory icon.
Heal Kitty 1

Heal Kitty 1

## Use

**Heal Kitty 1** floats behind the player and heals him for 2HP per second until the player is fully healed.

There's a timer starting at 20seconds, going down to 5seconds and getting back to 20 unless you're fully healed.

Right-click in inventory to activate or place it directly in your companion icon in inventory.

## How to Learn the Schematic

This schematic is learned from Rank 3 Companions.
Arklight

Arklight
File:Arklight Icon.png

This item is received during the tutorial. It is similar to the Flare gun in Terraria; when used, it shoots a flare that lights up the area. The flare, however, does not fall when the blocks it is stuck on are broken and can be destroyed by enemies that touch it.

The default knockback for this item is 10.

### How to Learn the Schematic

This schematic is learnt when the player exits the tutorial.
Defense Mech

## Stats

* 25000 Health Points (Unfillable right now, no vehicle bay works)
* 4500 Energy (Refillable with dryfuel)
* Has a great fire rate and damage
* Really fast, can't fly but can double jump
* Can be found in nature

## Bug

* The defense mech actually costs 59 science points instead of 60.
* The icon when IN the Defense Mech is actually the Spelunker Transport one.
* The robot can't double jump as long as it's 'going up'. You have to wait that the movement is stopping or going in reverse.
Skiff Pad

The skiff pad is a machine that allows you to teleport to dungeons using Nav-Data.

## Use

To use the skiff pad, first aquire some kind of nav-data. Then open the UI by right clicking on the skiff pad. Then on the left side, place the nav-data and press feed. Now a ship should arive and you can press activate to teleport to that dungeon. Note, that after a certain amount of time, the ship will leave. The time is noted in the UI of the Skiff Pad.

## Requirements

* Rank 1 Research and Development.
* 50x Raw/Mineral/Metal/Aluminum
* 10x Raw/Mineral/Metal/Titanium
* 5x Raw/Mineral/Radioactive/Uranium
* 100x Raw/Mineral/Dirt
* 75x Raw/Mineral/Clay
* 50x Raw/Mineral/Mud
* 25x Raw/Mineral/Rock

## History

* **1.02**: Fixed issue where Skiff Pad could fail to generate Headhunter Dungeon
* **1.0**: Introduced (?)
Earthen Gun

Resource Types: Mark1Weapon

Ammo: Phase

* When crafted, this item will receive procedural statistics based on its schematic. It will be unique each time it is crafted.
* Can receive bonus attributes.

## Crafting Recipe

* 20x Raw/Mineral/Dirt
* 15x Raw/Mineral/Mud
* 10x Raw/Mineral/Clay
* 5x Raw/Mineral/Rock

Does not requires a Standard Crafting Table.
Advanced Neutron Chaingun

Advanced Neutron Chaingun

componentBasedTool

Resource Types: Mark3Weapon

## Crafting Recipe

* 1x Mark2Weapon
* 7x Inorganic/Mineral/Metal/Rathumium
* 10x Inorganic/HeuristicProcessor
* 40x Raw/Organic/AchonidVenom
* 20x Raw/Organic/AchonidLuciferin
* 40x Inorganic/Mineral/Metal/EnginoidMunition
* 20x Inorganic/Mineral/Metal/EnginoidCapacitor

Requires a Computerized Assembly Workshop.
Automatic Miner 1

Automatic Miner 1

## Effect

this robot will dig straight down for 60 seconds without stopping.
You won't be able to dig below something you placed (Like a torch placed on the ground, for example).

## Crafting

To craft the **Automatic Miner 1**, you will need to get the Consumables 7 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 10 Science XP to craft.

## Recipe

* 20x Raw/Mineral
* 4x Raw/Mineral/Metal
* 15x Raw/Chemical

## Bugs

* (bug?) The science XP cost is 9 and not 10 like it's written on the crafting tab.
Exoskeleton Kit 2

The Exoskeleton Kit 2 grants you an additional 350 maximum health. It is unlocked at tier 7 of the Utilities Knowledge track. This kit does require an operational outfit station to equip and unequip.

## Schematic Requirements

The Exoskeleton Kit 2 requires the following resources to craft:

* 40 Raw/Mineral
* 5 Inorganic/Mineral/Metal/Achomium
* 20 Inorganic/Mineral/Metal/CarbonFiber
* 20 Raw/Organic/BrittleChitin
* 10 Raw/Organic/FlexibleChitin
* 5 Raw/Organic/RigidChitin
Crab Care Center

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

## More Information

* This placeable has functionality linked to power system. After placeable is placed, hit P or Z to view in Power mode.
* Click the icon over the placed placeable, Hover mouse over each of the nodes that appear for more information.

## Utility

This Station is used to repair and take care of the mount called Domesticated Crab.

### How to Learn the Schematic

This schematic is learned from Rank 2 Transportation.
1.01

**1.01**, or **"Day 1 but not Day 1, because Jake is slow, Patch"** , is a hotfix patch introduced on September 18, 2015.

## Changelog

* Corrected upgrade description spelling and numbering
* Corrected a misspelling in primal zone event
* Increased swarm crab xp grant
* Corrected a typo in tier 4 of melee knowledge
* Adjusted the default chest UI position to the right
* Corrected an issue that could cause projectiles to hit terrain before creatures adjacent to the terrain
* Reduced spawning of Headhunters in the Headhunter Fortresses in the lower half of protolife biome
* Added loot to Headhunter jars in the Headhunter Fortress
* Corrected alignment of upgrade icons on upgrade UI screen
* Corrected Projectile Weapons knowledge names
* Corrected an issue that prevented First Responder armor from showing on preview screens
* Particles are no longer generated server side
* All laser picks now mine radium and rarer materials
* Adjusted stats of First Responder armor
* Adjusted Melee XP requirements
* Corrected Headhunter dungeon boss so he is visible and takes damage properly
Edge of Space Editing Contest

*Edge of Space* is a 2D survival, exploration, terraforming, crafting, and building game. It places you in a dynamic open-world sandbox where you must build, create, mold, and work to survive in the deepest, darkest, weirdest, and possibly most interesting part of the "un-known" universe. The game has just moved into its full release, and we're working to make the Edge of Space Wiki your premiere source for game-related information! To help spur contributions, we're glad to announce an **Edge of Space Wiki Editing Contest**, with exclusive prizes made available to good contributors!

File:ContestImage.png
## Prizes

Each editor judged to have made helpful and meaningful contributions will be awarded with an exclusive Curse Flame pet to help make their Edge of Space experience even better. Decisions about which editors have crossed the needed threshold will be made by Curse staff.

## How To Enter

To enter this contest, simply find a place where the wiki needs to be expanded or updated and add your contributions. For instance, if an item doesn't have a page, you can create one using another item's page as a guide. Remember, only substantive edits will qualify towards earning your reward, so don't just make edits for the sake of making an edit but try to make the wiki better than it was before!

## But I've never edited a Wiki before!

Well there’s no better time to learn!

If you're looking for a place to start, you can check out our Help Page or the more general Gamepedia Help Wiki. If you want some personal help with something, you can always visit us in the Gamepedia Forums.
Detonator 1

Detonator 1

## Effect

The **Detonator 1** will destroy walls so you can mine it without any difficulties.
Right clicking when its selected will place it right above your head and destroy 3 to 8 wall tiles.
Be careful to not place it directly on rare materials, like the tooltip says, as it only gives you 20% of the tiles it destroyed.

## Crafting

* You need the Computerized Assembly Workshop 1 to craft this item.

To craft the **Detonator 1**, you will need to get the Consumables 4 science.
Unlike other consumables, this one will give you +10 Science points when you will craft it.

## Recipe

* 40x Raw/Mineral
* 25x Raw/Mineral/Metal

## Notes

The **Detonator 1** hits you with at least 700 damage if you stay close to it.
Character Creation

## Male Character Creation

### Head

* John Doe
* Five O'clock
* So Serious
* Mad Man
* Space Trucker
* Freeman
* Baby Face
* Beef Cake
* Silver Screen

### Hair

* Prince Albert
* Boy Band
* Rebel Yell
* Unemployment Check
* Over 9000
* Grade Repeater
* Silver Fox
* Campus Man
* Nerf Herder

### Hair Color

* Test0
* Test1
* Test2
* Test3
* Test4
* Test5
* Test6
* Test7
* Test8

### Accessory

* None
* Flower-Power
* Red-Eye
* Goggles
* Jelly-Love
* Scouter
* Gorden
* Shred
* Haz-That

## Female Character Creation

### Head

* Plain Jane
* Night Out
* Mona Lisa
* Step Mother
* Something Blue
* The Muse
* Finishing School
* It Girl
* Punk Rocker

### Hair

* Back Stage
* Bed Head
* Action Hero
* Student Council
* Serious Business
* Space Marine
* Librarian
* High School
* The Eighties

### Hair Color

* Test0
* Test1
* Test2
* Test3
* Test4
* Test5
* Test6
* Test7
* Test8

### Accessory

* None
* Flower-Power
* Red-Eye
* Goggles
* Jelly-Love
* Scouter
* Gorden
* Shred
* Haz-That
Advanced Ion Cycler

Advanced Ion Cycler

componentBasedTool

Resource Type: Mark2Weapon

Required Station: Workbench.

* 40x Raw/Mineral
* 20x Inorganic/Mineral/Metal/Aluminum
* 15x Inorganic/Mineral/Metal/Carbon Fiber
* 10x Inorganic/Mineral/Ore/Clay/Headhunter Voodoo Doll
* 10x Inorganic/Mineral/Ore/Rock/Headhunter Totem
* 10x Organic/Biomass/Headhunter Fetish
* 10x Inorganic/Mineral/Metal/Headhunter Pyre
* 20x Raw/Chemical/Weak Charged Goo
* 10x Raw/Chemical/Strong Charged Goo
1.02

**Hotfix Patch 1.02** is a hotfix patch released on September 19, 2015.

## Changelog

* Players can no longer become stuck in sloped tiles in tight spaces
* You can no longer place items near the top of the world.
* Boson Blasters work better at close range.
* The Skiff Pad should no longer fail to create Headhunter Dungeons.
* Cubbs has been informed that Headhunter Dolls are no longer available and asks for a Headhunter Fluid instead.
Command Center 2

This machine is a Command Center
It is used to provide CPU cycles to auxillary devices the player may use in order to increase chances of survival.

It will generate an area of influence if placed correctly and players can press B (default key) to toggle visibility of the area of influence.

## Required for functioning

Item has to be placed within a player base, consisting of a floor of crafted Structure Tiles and a background-wall of crafted Structure Tiles.

This Command Center Supports up to (unknown) Auxillary devices.

## Placement

Place on floor and background created out of crafted Structure Tiles
Failure to do so, causes no area of influence to be generated (visible by gaps in, or complete absence of the influence-net when visibility is activated)

## Subtext on item

Command Control Center
Command Control Center: Some things you use require this in order to operate it mustbe touching structure tiles to start the base influence expansion

## Recipe

* 40 Raw / Mineral
* 20 Inorganic / Mineral / Metal / Aluminum
* 25 Inorganic / Mineral / Metal / CarbonFiber
* 20 Raw / Organic / Biomass
* 30 Raw / Chemical
* 15 Raw / Mineral / Metal / Titanium
* 25 Raw / Mineral / Radioactive / Uranium

Station required: none