recursal/Fanatic-Fandom huggingface dataset:
Chruul

The **Chruul** is one of the Alien Factions in Halcyon 6.

## History

These horrific aliens are the main antagonists of the game.

They initially appear from portals and quickly overwhelm the forces of all known factions, basically destroying most of the Federation.

Their home world seems to be in another dimension, where the Mothership is located.

The Chruul pilot massive biovessels and seem to attack and destroy species indiscriminately. They're highly intelligent however, possessing advanced tactical knowledge, powerful weaponry and psionic powers that enable them to mind control other species.

It is revealed late game through a set of special missions that the Chruul were once a regular space faring species.
One day they came upon a massive space station and decided to not pass the opportunity for some free Forerunner technology.
The station corrupted the Chruul however, turning them into obedient soldiers that followed the will of this new Mothership.
Some of them escaped the mind control and hid deep underground to avoid their zombified comrades.
Anchor Hook

## Description

Swiggins lock in place and launches Homboldt in an aimable straight line. If it hits an enemy Awesomenaut or touches a surface, he will grapple towards it dealing damage and briefly stunning enemy Awesomenauts hit. Swiggins cannot grapple Droids or Creeps, and will deal "droid damage", which applies once on the way out, and on the way back.

This ability can only be used if Swiggins is holding Homboldt.
Broadside Salvo

*This article is a stub. You can help Halcyon 6: Starbase Commander Wiki by expanding it.*

**Broadside Salvo**

Broadside Salvo is one of the Engineering Powers in Halcyon 6. Owned by:

* Legendary Engineering Officer Isolde Freehold;
* Engineering Officer Golda Takahashi;
* Engineering Officer Salomon MacArthur;
* Engineering Officer Mack Ferrara;
Tactical Strategies

In Halcyon 6 you can have large combat battles with Alien Factions. Check the video to the right where Peter breaks down some of the core ship combat concepts, including our main weapon system concept, special weapons systems and upgrades, as well as the crew skill concept. Obviously, this is in just the first steps of combat and **Tactical Strategies**, but it's got some amazing potential.
Space Pirates

Space Pirates are one of the Alien Factions in Halcyon 6. Pretty much everybody likes pirates, and nearly everybody likes space, so it's not a surprise that EVERYBODY likes **Space Pirates** (except perhaps those that are being attacked by them).

The Devs are harnessing the power of this universal truth to bring **Space Pirates** to Halcyon 6. Dastardly outcasts on the outskirts of ‘civilized’ space that only care for one thing: Scrap. Maybe there’s a chance you can convince them to join in the heroic fight against the Chruul, or maybe you’ll just have to crush that asteroid base (the one they think is soooo coool) into dust.
Quick Tune-Up

*This article is a stub. You can help Halcyon 6: Starbase Commander Wiki by expanding it.*

**Quick Tune-Up**

Quick Tune-Up is one of the Engineering Powers in Halcyon 6. Owned by:

* Engineering Officer Golda Takahashi;
* Engineering Officer Salomon MacArthur;
* Engineering Officer Riley Pham;
* Engineering Officer Hannah Nassar;
Corbain Lau

Corbain Lau is a Legendary Tactical Officer and one of the potential starting Officers in Halcyon 6.

### Initial Traits

* Optimist
* Obsessive
* Warp Attuned

### Powers

(To see a full list of powers available, see Powers)

### Bio

Corbain Lau was born aboard the TFS-Tamerlane in the middle of a warp jump, leading to him gaining the dreaded epithet 'warp baby', which followed him from kindergarden through to academy prep.
His deep-seated resentment to that fact has led him to cultivate an almost impossibly optimistic disposition, while his inner thoughts are left only to himself and to the counselor aboard the ship under his command.
Modules

Modules in Halcyon 6 are places within the Starbase that you can reclaim and build in. You'll want to start by digging it out and reclaiming an area.

Once an area is reclaimed, you’ll want to build a module there. Early on, the choices are basic: maybe you want to focus on Tech research, so you might build a Research Lab. Maybe you want to speed up reclamation and module construction, so building a construction room module makes sense. It all depends on the kind of game you want to play. Below is a short list of the general types of modules there are, along with what they do:

## List Of Modules

* Tech Research Modules: Necessary for researching and unlocking techs on the tech tree.
* Construction Modules: Speed up your construction times, reduce costs and build ships.
* Resource Modules: Increase the speed of resource accumulation, so you can spend those resources on modules, ships and upgrades.
* Power Modules: Modules require power. Increasing the power flow through the station makes sure everything functions smoothly.
* Morale Modules: Crew morale (a nice word for “sanity”) is crucial to your mission. A low station morale level can greatly hinder production and general crew efficiency.
* Training Room Modules: Assign crew to training simulation rooms to help them gain skills and training.
* Ship Building Modules: Build new ships so that you can assign them to fleets and send them off to different sectors, where they can bring back resources and accomplish missions and events.

## Additional Modules

* Ship Construction
* Fleet Command
* Officer's Quarters
* Tech Research Archives
* Diothrium Reactor
* Materials Multiplier
* Dark Matter Multiplier
* Fuel Refinery Plant
* Starship Repair Bay

Each of these categories will have additional and different modules which will fall under them, such as ones specifically for engineering tech research, armories for crew combat upgrades, reactor modules that emit larger amounts of power like the HoloRoom, and more.

## Extra details

* There’s a chance that, while reclaiming an area, your crew can discover the original area's purpose. If, for example, you discover that an area was once an ancient alien power reactor, building a power-related module on that spot will increase its efficiency (in this case, the amount of power it emits). These ruined ancient alien modules will change in location and type from playthrough to playthrough, giving the game infinite replayability.

* Certain modules will gain significant proximity bonuses from being next to other modules of the same type, so planning out your station from the get go will be rewarded with bonus synergies!
Beard Trimming Fork

Increases the base damage of gripping gaze
 *"Ohh I found some Bovinian cheddar, nice!"*
 Damage | +14% | +28%

**Beard Trimming Fork** is an upgrade for Professor Milton Yoolip's Gripping Gaze.

## Description

Increases the base damage of gripping gase by 14% per level, up to 28%, making it deal 38.4% base impact damage plus 224 base damage over time total.
Broken Speed Limiter

Reduces the cooldown of sticky snail.
 *Conchball game rule 33: Players must keep and maintain a topspeed of 0.005 miles per hour at all times.*
 Cooldown | -1 | -2

**Broken Speed Limiter** is an upgrade for  Snork Gunk's Sticky Snail.

## Description

Reduces the cooldown of Sticky Snail by 1 second per stage, up to a maximum of 2 seconds, bringing the cooldown down to 4 seconds total.
Cattle Rebooter

Reduces the cooldown on hyper bull.
 *Cattle rebooter, boots your cows and bulls.*
 Cooldown | -2s

**Cattle Rebooter** is an upgrade for  Sheriff Lonestar's Summon Hyper Bull.

## Description

The Cooldown of Summon Hyper Bull is decreased by 2 seconds, from 8 seconds to 6 seconds.

## Upgrade Synergies

* Super Breed 2.0 - Super Breed 2.0 makes the Hyper Bull to tank more damage from Turrets before dying. This allows the player to summon another Hyper Bull shortly after the previous one's death.
"Dizzy Greatest Hits"

Increases the damage of Multi Dash against enemy Awesomenauts.
 *Features hits like "Girl Ribbits", "Getting Dizzy With It", and "Killing Spree".*
 Damage | +15% | +30%

**"Dizzy Greatest Hits"** is an upgrade for
Dizzy's Multi Dash.

## Description

Increases the damage of multi dash against enemy Awesomenauts by 15% per level, up to a maximum of 30%, making it deal 195 damage total.
Braided Tentacles

Adds lifesteal to your cut and trim attacks.
 *Now with a new better technique to keep those tentacles in place!*
 Lifesteal | 22 (34.54)

**Braided Tentacles** is an upgrade for  Ksenia's Cut and Trim.

## Description

Ksenia will regain lost health when attacking enemy units with Cut and Trim, regaining 22 health per hit. This lifesteal effect scales with team levels.

## Trivia

* The icon for this item is reference to Coco Nebulon.
Into The Fray

*This article is a stub. You can help Halcyon 6: Starbase Commander Wiki by expanding it.*

**Into The Fray**

Into The Fray is one of the Tactical Powers in Halcyon 6. Owned by:

* Tactical Officer Jacinta Kaiser;
* Tactical Officer Roy Ziegler;
* Tactical Officer Niyati Dimitriou;
* Tactical Officer Hannibal Lee;
Backstab Blade

Adds an extra amount of damage when striking the back of a target with slash.
 *The backside of the blade is extra sharp.*
 Backstab Damage | +24% | +48%

**Backstab Blade** is an upgrade for  Leon Chameleon's  Slash.

## Description

Slash will deal 24% extra base damage per stage when an enemy target is struck from the back (indicated by a special animation and sound effect), up to a maximum of 48% extra base damage. This damage bonus also applies to Leon's  Clones which will also deal increased damage when striking an enemy target from the back. However, the damage will still be halved (i.e: Backstab Blade will add 12% damage per stage up to a maximum of 24%).

## Notes

* If a Turret/Solar Drill is hit from the back with Backstab Blade, the sound effect and animation will play, but no extra damage will be added.
Blow Up Doll

Makes your replica dummy explode on death, damaging enemy Awesomenauts.
 *It's dead! It's DEAD!*
 Explosion Size | 4.8 | 4.8

**Blow Up Doll** is an upgrade for  Leon Chameleon's  Cloaking Skin.

## Description

Upon being killed or reaching the end of their duration, Leon's clones will explode, dealing 200 Area of Effect damage per stage up to a maximum of 400 to enemy Awesomenauts. This extra damage scales with team levels.

## Trivia

* The flavor text of this upgrade is a reference to the Basic AI Chip's own flavor text.
Bag Full of Gold Fish

Deal extra damage with the dive when you have 150 solar in your pockets
 *Common currency on Okeanos.*
 Damage | +20%

Bag Full of Gold Fish is an upgrade for Vinnie & Spike's Spike Dive.

## Description

Increases the damage of Spike Dive by 20% whenever Vinnie & Spike have 150 or more Solar (spent Solar does not count), making it deal 480 damage.
Borbl Birk

Voiced by: Anthony Haynes

Borbl Birk, deep space industrial philantropist and COO of Zork inc. will tell you what to do and he loves it.

Zork Industries is well known for commercializing the AI War, with massive tax deductions on droid manufacturing. On top of that, they've created a lucrative business in selling items and upgrades to Awesomenauts on the battlefield. Financial success has made this alien a very wealthy and powerful individual, but his biggest dream is to one day snatch the throne from Blabl Zork.

The COO of Zork industries will give it to you straight: you are either hired or fired!

## Quotes

### Base and Turrets

▶️**"Your turret is under attack!"** - Attacks against an allied turret.

▶️**"Your turret is almost lost!"** - Allied turret low on health.

▶️**"Your turret is destroyed!"** - Allied turret lost.

▶️**"Your team has destroyed a turret!"** - Enemy turret destroyed.

▶️**"Your team is in the enemy base!"** - Allies around enemy Solar Drill area.

▶️**"The enemy is in your base!"** - Enemies around Solar Drill area.

▶️**"Your base is under attack!"** - Solar Drill being attacked.

▶️**"Your base is heavily damaged!"** - Solar Drill at 1/3 health and below.

### Connection

▶️**"A player has connected!"** - Player connects.

▶️**"A player has disconnected!"** - Player disconnects.

### Kills and Deaths

▶️**"You have killed a enemy!"** - Player kill.

▶️**"You have been killed!"** - Player death.

▶️**"First blood!"** - First 'naut killed by another 'naut.

▶️**"An ally has been killed!"** - Teammate killed.

▶️**"An enemy has been killed!"** - Enemy death.

▶️**"Wipeout!"** - All 'nauts in the same team are dead at the same time.

▶️**"Killing spree!"** - 'naut killstreak #1.

▶️**"Killing machine!"** - 'naut killstreak #2.

▶️**"Legendary!"** - 'naut killstreak #3.

▶️**"Blue team dominating!"** - Blue team killing spree.

▶️**"Red team dominating!"** - Red team killing spree.

▶️**"Awesome!"** - Team killing spree #2.

▶️**"Double kill!"** - Player kills 2 enemy 'nauts in a short amount of time.

▶️**"Triple kill!"** - Player kills 3 enemy 'nauts in a short amount of time.

▶️**"Enemy killing spree!"** - Enemy is on a killing spree.

▶️**"Humiliation!"** - 'Naut killed by turret, creeps or droids.

### Match over

▶️**"Defeat!"** - Match lost.

▶️**"Victory!"** - Match won #1.

▶️**"Victory!"** - Match won #2.

### Shop

▶️**"You need more money!"** - Insufficent Solar #1.

▶️**"Not enough money!"** - Insufficient Solar #2.

▶️**"Too expensive!"** - Insufficient Solar #3.

### Spawn/Respawn

▶️**"Five!"** - Countdown to drop pod launch.

▶️**"Four!"** - Countdown to drop pod launch.

▶️**"Three!"** - Countdown to drop pod launch.

▶️**"Two!"** - Countdown to drop pod launch.

▶️**"One!"** - Countdown to drop pod launch.

▶️**"Blast-off!"** - Drop pod launched.

▶️**"Droids will spawn in five seconds!"** - Droids about to spawn. (note: droids actually spawn earlier than that)

▶️**"Droids have spawned!"** - Droids first spawn in the match.

### Tutorial-only quotes

▶️**"Quarantine lifted!"**

▶️**"Area cleared!"**
Starbase

Let’s get down to the serious business of how to upgrade your **Starbase** station in Halcyon 6 with some of the station modules you’ll be building and how it interrelates with all the different 4x gameplay aspects.

## The Basics

You start the game with a decayed structure of a station, with only an active control bridge and small roster of Officers. Your goal with base building is to create exactly the kind of base you need in order to take down the Chruul Enemy Mothership. That means reclaiming the station, building modules, researching Technology and producing a fleet of Ships strong enough to achieve that.

Every part of the base building aspect of Halcyon 6 touches on the skills of The Crew: reclamation time, tech research, ship building, and module construction. These tasks can all be sped up by assigning an officer to the them, with some officers giving a larger bonus than others.

## Reclamation

The first thing you want to do during base building is explore and reclaim the areas underneath the command center. This takes time, but it will free up that area so that you can construct Modules and Facilities.

Keep in mind that reclaiming has its risks. You’re not alone on the station, and as you progress further into the belly of the station, the risk of reclamation crews encountering some nasty space fauna increases. At some point you’ll want to consider assigning tactical officers to your reclamation teams.

## Modules

Once an area is reclaimed, you’ll want to build a module there. Early on, the choices are basic: maybe you want to focus on Tech research, so you might build a Research Lab. Maybe you want to speed up reclamation and module construction, so building a construction room module makes sense. It all depends on the kind of game you want to play.

## Extra details

* There’s a chance that, while reclaiming an area, your crew can discover the original area's purpose. If, for example, you discover that an area was once an ancient alien power reactor, building a power-related module on that spot will increase its efficiency (in this case, the amount of power it emits). These ruined ancient alien modules will change in location and type from playthrough to playthrough, giving the game infinite replayability.

* Certain modules will gain significant proximity bonuses from being next to other modules of the same type, so planning out your station from the get go will be rewarded with bonus synergies!
Buffs

*This page is about temporary positive effects for friendly characters (as opposed to debuffs). Not balance changes made by developers (as opposed to nerfs).*

Buffs are positive effects that grant a temporary or conditional effect to friendly characters, granting an effect or improving existing ones in a non-permanent manner.

*The following information about buffs can be found on each page by clicking on the respective links below.*

## Defensive Buffs

### Health Buff

Temporarily increases the health of the affected unit.

### Heal over Time

Recovers the unit's lost health over time.

### Shield

A protective buff that grants some sort of defensive effect.

## Offensive Buffs

### Attack Speed Buff

Temporarily increases the attack speed of the affected unit.

### Attack Modifier

Increases the damage of the next attack or ability if certain conditions are met.

### Empower

Temporarily increases all damage dealt by the target.

### Vengeance

Temporarily grants a slowing effect to your skills and removes the movement speed penalty for using them.

## Movement Buffs

### Movement Speed Buff

Temporarily increases the movement speed of the affected unit.

### No Collision

Temporarily allows the affected unit to pass though enemies.

## Others

### Speedup

A type of Time Modifier which increases the speed of everything in it for the user and/or their allies.

### Reflect/Deflect

Enables the affected unit to cancel or return certain projectiles.
Bull Charger

Makes hyper bull explode on death.
 *Overclocks bull's processor to 1337 ultrahertz for faster processing of leg movement.*
 Explosion Damage | 210 (329.7)

**Bull Charger** is an upgrade for  Sheriff Lonestar's Summon Hyper Bull.

## Description

A 210 damage explosion effect is added to the Hyper Bull, indicated by a bomb strapped to it. This explosion effect triggers once the Hyper Bull expires or is destroyed by an enemy. The damage caused by the explosion scales with team levels.

## Trivia

* "1337" is an example of "leetspeak", the act of substituting certain letters with numbers. The numbers "1337" is leetspeak for "elite".
Candy Rope

Reduces the 'naut damage output during the hook.
 *Sweetened rope to lure hungry green creatures.*
 Damage | -20%

**Candy Rope** is an upgrade for Smiles' Trapper's Hook.

## Description

Upon being successfully hooked, the enemy Awesomenaut will deal 20% less damage with their attacks and abilities. This effect lasts for as long as the Awesomenaut is hooked.

## Trivia

This upgrade is a reference to the videogame "Cut The Rope".

## References

1. ↑ https://en.wikipedia.org/wiki/Cut\_the\_Rope
Autographed Picture Of Voran

Increases the base damage of fire breath on enemy Awesomenauts.
 *Voran the only dragon male is super hot!*
 Base damage | +12% | +24%

**Autographed Picture Of Voran** is an upgrade for  Nibbs' Fire Breath.

## Description

Increases the base damage dealt by Fire Breath against enemy Awesomenauts by 12% per stage, up to a maximum of 24%, making it deal 39.68 base damage against enemy Awesomenauts.

## Trivia

* During the beta for patch 2.9, the icon for this item mistakenly said "Varon" instead of "Voran".
Blue & Orange Berries

When exiting the orb of Omicron you gain max frenzy.
 *These berries are great for making cake and will make it taste unrealistically good!*
 Frenzy Max Stacks | Yes

**Blue & Orange Berries** is an upgrade for  Nibbs' Orb Of Omicron.

## Description

Upon teleporting vian Orb of Omicron, Nibbs gains max stacks of frenzy.

## Trivia

* The icon and flavor text for this item are references to Portal.
* The appearance of the worm may be a reference to Earthworm Jim.

## References

1. ↑ http://en.wikipedia.org/wiki/Portal\_%28video\_game%29
2. ↑ http://en.wikipedia.org/wiki/Earthworm\_Jim\_%28series%29
Charged Salvo

## Description

Whenever Commander Rocket isn't firing, he automatically stocks up on rockets up to a cap. Pressing the fire button unleashes all the stocked up rockets in a burst, dealing a fixed amount of damage, multiplied by the amount of rockets fired at the same time. Holding down the button allows him to fire one rocket at a time as they recharge. Rockets fly in a straight line until they reach maximum range or collide with terrain/enemies and damage enemies in an area upon exploding.
Clunk/Builds/Tank

One fairly successful build for Clunk is the extreme health, tank build. In this build, you keep your own damage output quite low, but invest wholly in your own durability. It will take your opponents a lot of time to take you down. Time in which they can't shoot your turrets, creeps or allies, and in which your allies and turrets can destroy them. Later in the build, you get tough enough to tank turrets for quite some time.
For this build you first acquire Bite and then put at least one rank into Medical Pump. This is a cheap way to get a bunch of health early on. After three bites your max health will have increased by 75 points. Bite gives you enough damage output to be a bit of nuisance to the opponents. This important in this build, because if your damage is too low, your opponents will simply ignore you. If you see that this is the case, you can invest in a rank of Quick'n Cleaner  to up your damage a bit. You'll probably feel slow, so pick up the movement speed upgrade. This makes it easier to get your enemies in range of your Bite. After that, get the second rank of Medical pump, and start buying health upgrades. If you can hold out long enough, buy the large health upgrade first. By this time, you should consider buying Explode, since a Self-destruct bite combo can dish out a whole lot of damage in a short time. Don't worry about the damage Self-destruct does to yourself. You have enough health to cope with that easily.

If the match keeps stretching on, you can upgrade your Quick 'n cleaner and The Suckanator Power 9000 Cleaner to the max, or if you like, get ranks in Thermonuclear Cleaner instead.

## Recommended Loadout.

Bite: Medical Pump, Quick'n Cleaner, The Suckanator Power 9000 Cleaner

Explode: Thermonuclear Cleaner, Grease Lightning Snail, Universal Charger

Missiles: unused

Standard Upgrades: Health upgrade, Large health upgrade, Movement speed upgrade
Caterpillar King Statue

Makes butterfly shot heal allied Awesomenauts based on a percentage of its damage value.
 *Small statue of Julnas the hungry.*
 Heal | 20% | 40%

Caterpillar King Statue is an upgrade for Genji'sButterfly Shot.

## Description

Friendly Awesomenauts hit by Butterfly Shot will be healed by 20% of the damage value per stage, up to a maximum of 40%, healing targets by 26 x2 (56) per shot in total.

## Notes

* As of Patch 4.2, Caterpillar King Statue now adds healing from damage done with Storm Drum and Space-Hippo Manure Incense.

## Trivia

* The icon for this item seems to be based off a Buddha statue.

## References

1. ↑ http://en.wikipedia.org/wiki/Gautama\_Buddha
Baby's First Cage Fight

Reduces the cooldown of barrage by 2s.
 *"Micey goes on his first fight with his big robotic LUX armor."*
 Cooldown | -2s | -4s

**Baby's First Cage Fight** is an upgrade for Jimmy And The LUX5000's Missile Barrage.

## Description

Reduces the cooldown of Missile Barrage by 1 seconds per stage, up to a maximum of 2 seconds, making it 8 seconds total.

## Trivia

* This row of upgrades may be a reference to the children's book series Miffy, a white rabbit who lived the life of a child and has a very similar style to the item's art.
Ceremonial Mask

Every 2 seconds, your next lightning shot will target all enemies within range.
 *Allows the wearer to directly look at welding rituals.*
 Hit all enemies | Yes

**Ceremonial Mask** is an upgrade for  Skree's Lightning Rod.

## Description

Every 2.5 seconds, Skree's lightning rod will be able to hit all enemies around him at once.
Blabl Zork (Character)

*For Chucho Krokk's upgrade, go to Blabl Zork.*

**Blabl Zork** is the uncle of Derpl Zork and the ruthless, cunning president of Zork Industries. Blabl is also the kingpin of the Awesomenauts operation, responsible for its organisation and assembly. Through extensive and ongoing drilling efforts across various planets and asteroids in the galaxy, Zork Industries have established themselves as a key player in the intergalactic Solar trade, thanks in part to Blabl's relentless greed and disregard for the life of his employees.

Blabl has no compassion for his unintelligent nephew Derpl, who is also first in line to succeed him as president of Zork Industries. To ensure this would never happen, Blabl sent him to fight on the front-line in hope he would be killed in battle. Blabl was also directly involved in Ix the Interloper's recruitment into the Awesomenauts. He was impressed with Ix's destructive abilities, and told him that the Awesomenauts were an environmentalist group.

His character is featured in the tutorial level mentoring Sheriff Lonestar, whom he refers to as "Mr. Lonestar", in which he states he paid "top coin" hiring him.

Blabl Zork is voiced by Anthony Haynes, who also voiced Borbl Birk, Froggy G and Sheriff Lonestar.
AnimationCurveEditor

Click **here** to return to the map editor's object list

For general attributes click **here**

When you click an option like "Position" the little box above may appear. This is the animationCurveEditor and it allows you to animate the selected value. This can be used for example to make an object move, change it's color over time, etc.

### Defining how the animation change

There's 4 boxes on the top that will define how the value will change

#### No animation

The first box is the default option. The value will not be animated.

####  Saw animation

Move from the two values at the same speed

####  Sine wave

Starts up slow an speeds up to your set speed then ends slowly before restarting

####  Pulse Animation

The animation will jump between two values.

### Strength

Determines how much the value will be changed. For instance if you set it to "0.5" the value will move from "value - 0.5" to "value + 0.5"

### PeriodMin and PeriodMax

Affects the speed. (How much time it takes for it to move from point A to point B). The biggest the 2 values, the slower the animation will be.

**PeriodMin** is the minimum amount of time it will take for the object to sway back and forth once.

**PeriodMax** is the maximum amount of time it will take for the object to sway back and forth once.

### CentreOffset

Can only be set between 0-1 and controls which way the the object will move.

-0-0.4: Starts on left side, moves right till max distance is reached and moves back to the starting position at a varying speed.

-0 is Instant while 0.1-4 are faster speeds than the set speed.

-0.6-1: Are the opposite of the above.

-0.5: Just makes it move back and forth at the same speed.

### StartTime

The time at which the animation will start.

### WaitTime

Sets the time to start again once the animation is completed.
Chain Mail Tunic

Increases the attack speed of your sword strike.
 *Light as a feather... like heavy steel airplane wings.*
 Attack speed | +10% | +20%

**Chain Mail Tunic** is an upgrade for  Scoop of Justice's Sword Strike.

## Description

Increases the attack speed of Sword Strike by 10% per stage, up to a maximum of 20%, making it 172.8 total.
Attack Modifier

Attack modifiers are a type of buff that alters the next autoattack or ability if certain conditions are met.

## List of Attack Modifiers

### Admiral Swiggins

Pool Boy (Extra damage upon switching weapons)

### Ayla

Fiery Jawbreakers (Adds a Gravity effect upon successfully landing Evil Eye)

### Chucho Krokk

One Armed Chameleon (Special shot after using an ability)

### Clunk

Salvo Value Pack (Double missiles after successfully landing an ability on an Awesomenaut)

### Dizzy

Graffiti Artist (Extra damage upon successfully landing an ability)

### Froggy G

Mutant Worms: Limited Ninja Edition (Extra damage upon successfully landing an ability)

### Genji

Storm Drum (Special shot with a set cooldown)

### Ix

Luxor's Purest Crystal (Extra damage with an active Psionic Bond)

Prismatic Moonstone Dust (Leaves a damaging trail every third Radiate)

### Jimmy And The Lux5000

Steel Boxing Gloves (Grants a Shield on third hit after using an ability)

### Leon Chameleon

Surprise Party Mask (Extra damage when breaking stealth with Slash)

Clover of Honour (Extra damage every 2nd Slash)

### Max Focus

 Addresses of the Stars! (Extra damage when not firing Flood Light for two seconds)

### Nibbs

 Chilas Wax Candle (Slowing attack when at zero Frenzy charges)

### Penny Fox

Death Lens (Special ranged shot after landing Energy Pulse)

Spiderbird Collector Badge (Ranged attack when at 4 or more charges)

### Professor Yoolip

Quark Microscope (Extra attack speed for the next 10 attacks upon picking up a health pack)

### Raelynn

HC-Bomb (Extra damage upon using Timerift)

### Qi'Tara

 (Attack becomes ranged after landing Chakram Shift on an enenmy Awesomenaut)

### Rocco

Vengeance (No movement reduction penalty while shooting and slowing arrows)

### Sentry X-58

Drive-Over Skulls (Extra damage after not firing for a few seconds)

### Scoop of Justice

Titanium Coneshield (Extra damage when below a certain amount of health)

### Skree

Ceremonial Mask (Every two seconds, Lightning Rod can hit all nearby enemies)

### Snork Gunk

Cockle Multiball (Knockback on Conch Dunk while Shell Bombs are active)

Tear Gas (Special shot with a set cooldown)

Action Gloves (Extra damage after successfully landing Shell Bombs)

### Ted McPain

Tedris Ville (Special Machine Gun shot when not firing for 3 seconds)

### Vinnie & Spike

Yakoiza (Increased damage upon using an ability)

### Voltar

Chilli Flavoured Eye Drops (Makes the next techno synaptic wave shot 4 times stronger if healing or 3x as strong if dealing damage after not firing techno synaptic wave for 3 seconds)
Attack Speed

Attack Speed determines the time between each of your attacks, thus your average number of Attacks Per Second (APS) and Damage per Second (DPS).

**Formula :**

```
**Attacks Per Second = Attack Speed/60**
 **Damage Per Second = (Attack Speed/60) x Damage**

```

## Attack Speed Increasing Upgrades and Abilities

### Froggy G

* Hydro Smash (Buff)
* Mutant Worms

### Nibbs

* Dragon Frenzy (Default, Buff, further increased by Dragon Speaker Idol)

### Sentry X-58

* Interrogation Answering Machine (Buff)
* Dog Tags

### Smiles

* Tail Whip (Warbot "Heart", friendly droids only.)

### Ted McPain

* Stimpack (Default, Buff, further increased by Ammo Weekly)

### Yoolip

* Quark Microscope (Attack Modifier, Buff)

### Yuri

* Time Warp (Default, Buff, Time Modifier, further increased by Flash Forward)
* Instant Charge Battery
Awesomenauts (Video Game)

*This is an article about the video game, for the game's main characters, see Awesomenauts.*

 Genre(s) | 2D, MOBA

**Awesomenauts** is a 2D video game of the Multiplayer Online Battle Arena (MOBA) genre. It was developed by Ronimo Games and released for the XBOX 360 and PlayStation 3 in May 2012, with the PC release a few months later, on August 2012. Versions for the OS X, Linux and PlayStation 4 also exist, with a port to Xbox One in the works.

Awesomenauts combines the typical elements of the MOBA genre, such as heroes, currency, items and objectives with platforming elements. The default mode matches consist of 2 opposing teams (red and blue) with 3 players or AI-controlled characters on each side. Players control "Awesomenauts", each with their own unique abilities and playstyles and their goal is to take out turrets which protect the main objective of the match: the Solar Drill. The team that destroys the enemy team's Solar Drill first wins the game. A team cannot have two of the same Awesomenaut, although it is possible to have the same Awesomenaut on different teams. Turrets automatically fire on nearby enemy targets and have a lot of health, so players on both sides most rely on droids to go ahead and take shots for them while also attacking the turrets to gradually wear down their health. Matches take place in several different maps, each with its own theme and features.

The game has other features such as a ranked leaderboard and different game modes.

## Story

*For more details on the universe, see Lore.*

In the year 3587, a galaxy-wide war takes place between two robot armies: the 0s (zeroes) and the 1s (ones). They fight for control over Solar: a rare and valuable liquid metal. The robots hire mercenaries called Awesomenauts to fight on their behalf.

Some time during this war, Starstorm Station reactivated, beginning the events of the first expansion. Later on, Professor Yoolip would return from the past, kicking off the events of Overdrive.

## Starstorm

*For more detailed information, see Awesomenauts: Starstorm Expansion.*

In August 2013, Ronimo Games opened a Kickstarter project for Awesomenauts: Starstorm, an expansion pack for Awesomenauts which was successfully funded, even exceeding their original $125,000 goal. Originally planned to include 3 new characters (Ted McPain, Sentry X-58 and Skree), spectator mode, global chat and new music, the project met several stretch goals, allowing for a new map, extra characters (Penny Fox and Nibbs), and several additional features, such as custom games and replays.

## Overdrive

*For more detailed information, see Awesomenauts: Overdrive Expansion.*

The Overdrive expansion was announced in December 21st 2015 and released March 2nd 2016. It contained improvements to matchmaking, sprite updates for older characters, and three new Awesomenauts: Professor Milton Yoolip, Chucho Krokk and Jimmy And The Lux5000. A fourth Awesomenaut (Max Focus) was later added.
Al Carper

Increases base damage of bubble gun
 *Great with a good cocktail!*
 Damage | +14% | +28%

Al Carper is an upgrade for Vinnie & Spike's Bubble Gun.

## Description

The base damage of Bubble Gun is increased by 14% per stage up to a maximum of 28%, making it 3 bubbles of 44.8 base damage each for a total of 134.4 base damage.

## Trivia

* The icon, name and flavor text for this item are reference to famous gangster Al Capone.

## References

1. ↑ http://en.wikipedia.org/wiki/Al\_Capone
Crew Members

Crew Members is one of the Resources in Halcyon 6. Each crew member in Halcyon 6 has unlimited potential for acquiring unique behaviors, Traits and abilities, for better or for worse. Making the best use of your dysfunctional crew will be one of the keys to success. Who should be your main Science Officer? The insomniac that works insane hours but has an addictive personality or the agoraphobic mad genius?
Borgo Cigar Cutter

Commander Rocket gets a shield while he's near a laser trap.
 *Known for their sharp teeth, they can cut your cigar to perfection.*
 Shield | 30%

**Borgo Cigar Cutter** is an upgrade for Commander Rocket's  Laser Trap.

## Description

While commander Rocket is close to a Laser Trap, he gains a shield which reduces all damage taken for 30% while it lasts.
Antique Machinegun

Adds a silence effect to spike dive
 *This rusty weapon has quite the recoil.*
 Silence | +1s

Antique Machinegun is an upgrade for Vinnie & Spike's Spike Dive.

## Description

Spike Dive's explosion will silence all enemies hit. This effect lasts for 1 second.

## Trivia

* The icon for this item is a reference to the movie cliche of concealing a gun inside a guitar case to avoid attention. The gun itself seems to be a Thompson submachine gun, a weapon commonly associated with gangsters.

## References

1. ↑ http://en.wikipedia.org/wiki/Thompson\_submachine\_gun
Bug Detector

Makes the shield deal damage to enemies who come in contact with it.
 *"This Zurian zoologist is able to identify many alien creatures."*
 Damage | 200 (314)

**Bug Detector** is an upgrade for  Sentry X-58's Black Hole Sun.

## Description

Upon activation, the shield effect of Black Hole Sun will deal 200 damage over 4 seconds to enemies touching it. This effect scales with team levels.

## Trivia

* The icon for this item is likely a reference to Indiana Jones.
* This upgrade features a Zurian, a reoccurring species in Awesomenauts.

## References

1. ↑ https://en.wikipedia.org/wiki/Indiana\_Jones
Blaze

## Description

Coco leaves behind a trail of large electric particles while the ability is active, which Slows and inflicts a quick Damage Over Time effect to enemies who come into contact with it. The trail will be generated even if Coco isn't moving. The particles will expire after a brief period of time, starting with the older ones.
Chakram Shift

## Description

Qi'Tara throws an aimable chakram that flies a set distance in a straight line, damaging droids and creeps along the way. Upon touching an enemy Awesomenaut, the chakram will damage and stick to them, allowing Qi'Tara to press the button again to teleport to them, dealing damage in an area around the target while leaving a second chakram in her previous location. Pressing the button a third time allows Qi'Tara to teleport back to the chakram she left behind, dealing damage in an area around it.
The chakram is removed from the target if they go through a structure or team barrier. Qi'Tara cannot teleport back to her chakram while taking damage.
Button

Click **here** to return to the map editor's object list

For general attributes click **here**

You can use buttons to affect a lot of other game elements. Take a look at additional notes to see what can be done.

## Additional notes

* Changing animationDuration does nothing when an object is linked to a button, you will have to change reactionSpeedForward and reactionSpeedBackward instead
* influenceOnDeath in Turret(modding) works almost like button (but may not work with object like hideArea)
* **All buttons must have a different name to work properly**
* If TimeToRemainPressedAfter is not 0, the button will activate when you leave it (even if timeRequiredBeforeCountsAsPress is set). This is probably a bug
* If you need something special, try to think what you could do by spawning creeps on buttons!
* Entities like Voltar's flying little bot will can enable buttons
Baby Plumbmin Oil

Increases the lifesteal effect of seven star strike.
 *100% vegetable yellow plumbmin oil. Warning: can contain traces of red and blue plumbmin.*
 Lifesteal | +15%

**Baby Plumbmin Oil** is an upgrade for  Qi'Tara's Seven Star Strike.

## Description

Increases the lifestealing effect of seven star strikeby 15% of the damage dealt during the skill, making it 25% lifesteal. This allows Qi'Tara to recover 12.5 health per direct damage strike and 16.25 health per damage over time stack on the target.

## Trivia

The name and flavor text for this item could be references to Pikmin.

## References

1. ↑ https://en.wikipedia.org/wiki/Pikmin\_(series)
Attack Mechanics

## Attacks and Abilities

*Click the above link for a comprehensive list of every Awesomenaut's attacks and abilities.*

## Attack Speed

*Click the above link to learn about factors that alter the speed in which your character attacks.*

## Charges

*Click the above link to learn about a key mechanic exclusive to some characters.*

## Cooldown

*Click the above link to learn about factors that alter the availability of your abilities.*

## Range

*Click the above link to learn about factors that alter the reach of your attacks and abilities.*
Powers

Each of the Officers have various Traits and **Powers**. See below for a list of Tactical, Science or Engineering. Almost every single one of the powers have two level up possibilities, one when the Officer reaches Level 4, the third at Level 7. Some are only for Ground Combat, (usually through missions) and the other is Space Combat, which is another extension of Ship Powers. The first Officer you recruit has an additional Space Combat power for a total of 4, but the rest only have 3.

See Also: Buffs / Exploits
Cobra Skin Loafers

Increases movement speed and jump height.
 *Smooth like a mudlover.*
 Jump Height | 40%

**Cobra Skin Loafers** is a Utility Upgrade available exclusively to  Froggy G. It replaces Space Air Max.

## Description

Movement Speed is increased by 5% and jump height is increased by 40%.

## Trivia

* Cobra Skin Loafers are the only special boots that are the same price as Space Air Max.
Bovinian Breastmilk

Increases the shield of LUX Charge by 10%.
 *Chunkiest of all Bovinian's milk products. It's produced in the second spring on Daisy V.*
 Shield | +10% | +20%

**Bovinian Breastmilk** is an upgrade for Jimmy And The LUX5000's LUX Charge.

## Description

The shield effect of LUX Charge is increased by 10% per stage, up to a maximum of 20%, making it a 45% damage reduction shield in total.
Clover of Honour

Increases the damage of your second hit.
 *Awarded to the heroes of the first AI war or whoever has 200 solar.*
 Damage | +16% | +32%

**Clover Of Honour** is an upgrade for  Leon Chameleon's  Slash.

## Description

The damage of Slash's second hit is increased by 11% per stage, up to a maximum of 22% damage. The "second hit" effect is applied by hitting 1 Slash attack beforehand without missing. Leon's Clones also gain 5.5% damage per stage up to a maximum of 11% on their second hit from Clover of Honour. This extra damage scales with team levels for both Leon and his clones.

## Trivia

* The name of this icon may be a reference to the Medal of Honor game series.

## References

1. ↑ http://en.wikipedia.org/wiki/Medal\_of\_Honor
Blowfish Nozzle

Makes the bubble stay at the end.
 *For super sharp and explosive lines.*
 Duration | 2s

**Blowfish Nozzle** is an upgrade for Dizzy's Bubble Shot.

## Description

Instead of disappearing upon reaching maximum range Dizzy's Bubble Shots will instead stop midair and stay in their location for 2 seconds, damaging enemies that coming into contact with the projectile.
Action Gloves

Increases base damage of the next conch dunk after hitting an enemy with shell bomb.
 *Look inappropriate at any occasion!*
 Damage | +50%

**Action Gloves** is an upgrade for  Snork Gunk's Conch Dunk.

## Description

Upon successfully hitting an enemy with Shell Bombs, your next Conch Dunk will deal 50% more damage, making it 142.5 damage total.
Blue Heart Medal

Increases the base damage of anchor hook
 *Draw me like one of your French girls. :3*
 Base droid damage | +28% | +56%

**Blue Heart Medal** is an upgrade for  Admiral Swiggins' Anchor Hook.

## Description

Increases the base damage dealt by Anchor Hook by 16% per stage, up to a maximum of 32% (410 total) and the base droid damage dealt by the anchor by 28% per stage, up to a maximum of 56% (156 total).

## Notes

* "Damage" refers to the damage dealt by the impact of Swiggins' frame hitting the targeted 'naut, while droid damage refers to the damage caused by the anchor itself (applies twice).

## Trivia

* The icon, name and flavor text of this item are a reference to the Titanic  movie.

## References

1. ↑ http://en.wikipedia.org/wiki/Titanic\_%281997\_film%29
Blind

The Blind status effect blacks out most of the victim's screen, leaving a small area visible. All players also disappear from the minimap when blinded. When Droids are blinded, they become completely immobile and can no longer attack until the effect wears off.

## Blinding abilities and upgrades

### Leon Chameleon

* Tongue Snatch (Spectacles Magnet Piercing, Enemy Awesomenauts only.)
Cheese & Garlic Mints

Adds a silencing effect to tongue snatch.
 *Reek like a real human.*
 Silence Duration | +0.6s | +1.2s

**Cheese & Garlic Mints** is an upgrade for  Leon Chameleon's Tongue Snatch.

## Description

Any enemy Awesomenaut that is pulled by Tongue Snatch will be silenced. This effect lasts for 0.6 seconds per stage, up to a maximum of 1.2 seconds.
Alien Officers

Remember when everyone first met Worf? And it was INSANE because how could a KLINGON BE A FEDERATION OFFICER?? Neither do we, because that was a really, really long time ago! Also, because Worf became such an iconic character that now our brains forget that that was ever really a thing.

With the Alien Officer System, allied Alien Factions will send you a high ranking officer to act as liason! That officer's presence will, in theory, help strengthen the bond between humanity and their race through mutual dependence and understanding. In theory. Practically speaking, these alien officers will be able to do everything that Human officers can, but they’ll have crazy, unique race-specific skills and Traits! And we’ll be putting together tons of new alien officer-specific events for each alien race type.
Bovinian Postcard

Hitting enemies with your blaster will reduce the cooldown of dynamite.
 *"Greetings from the green steppes of Bovinia!"*
 Cooldown | -0.2s | -0.4s

**Bovinian Postcard** is an upgrade for  Sheriff Lonestar's Dynamite Throw.

## Description

Each time Lonestar successfully hits an enemy unit with Blaster, the cooldown of Dynamite Throw is reduced by 0.2 seconds per stage, up to a maximum of 0.4 seconds per shot. This does not work against enemy structures and does not benefit from Booming Bullets.
Can Of Eightballs

Increases the base damage of charged salvo.
 *The vacuum in the can keeps these grenades from exploding, only use certified LBX-Missile launcher to activate can.*
 Damage | +13% | +26%

**Can of Eightballs** is an upgrade for Commander Rocket's  Charged Salvo.

## Description

Increases the damage of Charged Salvo by 13% per stage, up to a maximum of 26%, making it deal 75.6 damage per rocket. The damage value when all rockets are loaded is increased to 226.8 (up from 180).
Class names

Class names are the internal names used for a bunch of things. You may need them in the AI Editor or in the Map Editor.

## Miscellaneous

These are a bunch of other classes you can have a fun with that may or may not do something:

### Critters

Note: You can control movement of critters using a CreepTurner

 CreepCritterSorona
 CreepCritterAIStation404
 CreepSolarboss

### Droids

 CreepDroidFlying
 CreepDroidSuper
Chocolate Monster Egg

Grants a damage reducing shield when using fire breath.
 *Warning! Don't eat the chocolate outer layer, it is disgusting! There is a delicious mini monster inside! Bon appetite!*
 Shield | +20% | +40%

**Chocolate Monster Egg** is an upgrade for  Nibbs' Fire Breath.

## Description

Nibbs gains a shield that reduces all incoming damage by 20% per stage, up to a maximum of 40% damage for as long as Fire Breath is active.

## Trivia

The icon for this item could be a reference to Kinder Surprise

## References

1. ↑ http://en.wikipedia.org/wiki/Kinder\_Surprise
Basic AI Chip

Makes your replica dummy walk around.
 *It's alive! It's ALIVE!*
 Movement | 6.8

**Basic AI Chip** is an upgrade for  Leon Chameleon's Cloaking Skin.

## Description

The clones created by using Cloaking Skin will constantly move towards the enemy Solar Drill until their duration ends, or if they are killed. They can jump above any obstacles in their way.

## Notes

* The Movement Speed of Leon's clones is not increased by purchasing Space Air Max.

## Trivia

* The flavor text is likely a reference to the famous novel Frankenstein.
	+ Humorously, the flavor text itself is also referenced by Blow Up Doll's own flavor text.

## References

1. ↑ http://en.wikipedia.org/wiki/Frankenstein
Chilas Wax Candle

Adds a slow to dragon frenzy when you have 4 stacks of frenzy.
 *Juvenile Suraani cubs use these to practice their firebreathing skills.*
 Duration | 1s | 1s

**Chilas Wax Candle** is an upgrade for  Nibbs' Dragon Frenzy.

## Description

Upon using Dragon Frenzy with maximum frenzy stacks, Nibbs will slow all enemies hit by 15% per stage, up to a maximum of 30%. This effect lasts for for 1 second.