Creatures

There are many creatures the player will encounter in the world of Orion Sandbox. Many will be hostile to the player, yet some prove to be friendly.

*Not to be confused with NPCs*

## Animals

Animals are creatures mainly found on the surface during the day. They serve mainly as a food source and for other useful items. They will despawn at night if out of the screen. Zombies will seek out and attack any animals in sight. There are 3 types:

**Boar**

Boars are Neutral creatures, meaning they will only attack with provocation. Though most times they flee from the player when hit, they might start to attack the player when cornered or when they are low on health. They are the only source of Leather, and also a source of food.

**Bunny**

Bunnies are docile creatures and will flee when the player hits them. They also flee from zombies without provocation, if it didn't despawn until night starts. They are the only source of Wool and a source of food.

**Shrew**

Shrews, like Bunnies, are docile and won't retaliate when attacked. They will stand up looking at the player at certain distance, and will flee when approached. If the player gets too close, however, they will "burrow a hole" in the ground and disappear without any traces, though they can only do it if above Grass, Dirt, Sand, or Clay.

If the player manages to catch a Shrew with a Cage, it can be used to craft a Shrew House, a furniture item that summons a friendly Shrew that doesn't flee from the player and is immune to any sort of damage.

## Zombies

Zombies are hostile creatures that will attack both animals and the player on site. There are many species and sub-species of Zombies in the world of Orion Sandbox, some above ground, some below ground. Here is a list of different Zombie species and sub-species:

**Zombie**

The standard variant of Zombie is the most common monster in the game. They spawn on the surface at night and anywhere underground. They burn and explode when exposed to daylight, Life Crystals, or Luminary Light, and can be very easily taken down, even by a rookie player.

**Armored Zombie**

The second type of zombie the player will find. They are stronger than normal zombies and are exclusively found in the second layer of the underground and in Hell. Like normal zombies, they burn in daylight or when near a Life Crystal or Luminary light.

**Fire Zombie**

These zombies are exclusively found in the Hell. They are immune to fire and lava damage, and unlike Zombies and Armored Zombies, they don't burn in daylight or when near a Life Crystal or Luminary light. They also deal fire damage when attacking and can take a lot more punishment than an Armoured Zombie

**The Zartan**

The Zartan is one of the Enemy Bosses. It is the strongest zombie variant in the entire game and one of the hardest bosses as well. Like Fire Zombies, the Zartan is immune to fire damage, and doesn't burn in daylight or when near Life Crystals or Luminary light.

It has a chance of dropping any piece of Zartan armor, which can be used on its own or as a crafting ingredient to craft even more powerful armor. The Zartan appears to wield a mace, what is puzzling is that the mace has no visible spikes or barbs.

#### **Food Chain**

##### Attacks

* All animals
* Player
* Dwarves
* Golems
* Exile Demons

## Dwarves

Dwarves are human-like beings found underground. They are not usually aggressive towards the player and can help in combat, despite many times dying vainly. However, there is one that is always aggressive toward the player. There are sub-species:

**Miner Dwarf**

The most common and the first type to be found. They are the most weak among dwarves. Sometimes, they are found stuck on Spider Cobwebs.

**Alchemist Dwarf**

Generally, the second dwarf type the player will find. They attack enemies by shooting at them with Crossbows or throwing potions which reduce movement.

**Warrior Dwarf**

They are equipped with iron armor and are the second strongest type of dwarf. In spite of this, they behave just like Miner Dwarves.

**Mister Gnome**

The strongest type of dwarf. They are found inside Dwarf Houses, and will always respawn inside them if killed or when out of screen.

They use Golden armor, one of the strongest armor in the game, which is certainly the reason behind his high Level and HP compared with the average dwarves. Despite this, they behave just like Miner and Warrior Dwarves.

**Mad Dwarf**

The only type of dwarf that is hostile, and the only one that can be directly attacked/killed by the player.

They have multiple sticks of dynamite strapped to themselves and target the player or any other creatures nearby to blow up them. However, they will not target other dwarves, and they only target Golems if attacked first. Their explodes deal lots of damage so remember to bring a strong set of armor, and Healing Potions.

#### **Food Chain**

##### Attacks

* Spiders
* Zombies
* Hostile Golems
* Exile Demons
* Skeleton Archers
* Fire Worms
* Player (Mad Dwarf)

## Golems

Golems are huge creatures found in underground. There are 4 types:

**Blue Stone Golem**

It is friendly and helps you by attacking nearby hostile creatures. They seem to be great friends of dwarves, helping them by attacking hostile creatures as well. They don't attack arthropods and other golems, however. Blue stone golem can deal stun effect on enemies

**Red Stone Golem**

Unlike the blue ones, they will attack the player on sight, as well as any other creatures that are not golems. When the player is hit by a golem, they may become sleepy and unable to move or use items. Dwarves are neutral towards them, most likely because they think that these are friendly ones until attacked. Red stone golem can deal stun effect on enemies

**Mech Golem**

These are the most unique among the other golems, mostly due their attack patterns and appearance. They have two types of attacks: one that consists in the golem creating a force field around itself and releasing several bombs which explode after certain time ( u can wear diamond armor, it has explosion protection ), dealing massive damage, and other that consists in it using it's saw to deal melee damage. Mech Golems can drop items such as Saws, Batteries and Gears, which are essential materials for crafting traps and some furniture items. Like Red Golems, they attack any nearby creatures other than golems.

**Fire Golem**

The Fire Golem is one of the Enemy Bosses. They behave exactly like Red Stone Golems, except that they can deal fire damage and are the most powerful enemies. Killing them is essential if the player wants to obtain the Sword of Depths, a powerful sword that is also a crating material for even more powerful weapons.

#### **Food Chain**

##### Attacks

* Zombies
* Exile Demons
* Skeleton Archers

###### Extension of Hostile Golems

* The Player
* Spiders
* Dwarves
* Fire Worms

## Arachnids

Arachnids are enemies found in underground. Most part of the time they are hostile, but sometimes they do show neutral behavior. When not neutral, they will attack the player, Dwarves and Animals (if these manage to get underground) on sight. All the types of arachnids can inflict poison when attacking, walk on ceilings and become invisible. When invisible, they will attack when their target gets too close. They cannot be cheesed using the half slab trick. There are 4 types:

**Small Spider**

These are the most weak variants of arachnids, however they always spawn in groups, potentially being able to kill a weakened or unprepared player.

**Spider**

Generally the first underground-exclusive enemy the player will find. They are medium on size, and most times can kill unprepared players. A single Spider, in early game, can be considered even more dangerous than a small group of zombies.

**Big Spider**

The second stronger variant of arachnid. Their attack patterns are almost the same of the average spiders, except they can throw cobwebs at the player and other creatures. The player can use a Torch or Faint Torch to remove the cobweb from itself, but when using a complete set of Fire Armor the player becomes totally immune to cobweb attacks. Big spiders sometimes can poisen targets

**Huge Spider**

The Huge Spider is one of the Enemy Bosses. This is the only boss in the game that can be damaged by projectiles. They behave exactly like Big Spiders, but they do more damage and can poison their targets for one minute ( remember to bring antidote ). Killing them has a chance of dropping the Greendale Crown or the Bagpipe, both items which can be used to make Dwarves follow the player. When it is killed, it will produce a group of angry small spiders.

## Misc. Creatures

The following creatures don't belong to a certain group of creatures:

**Skeleton Archer**

The Skeleton Archer is a hostile creature that attacks the player and Dwarves on sight. Like their name imply, they attack targets by shooting at them with a Bow. When a target approaches, they run cowardly until given certain distance, and then proceed to shoot, sometimes they shoot multi arrows. Unlike their zombie cousins, they don't attack animals. They also don't burn in daylight or when exposed to Life Crystals, which is likely to be a bug.

**Fire Roach**

The Fire Roach is a enemy that acts in a similar way as of a Arachnid, sometimes even showing Neutral behavior. They are immune to fire, and can deal fire damage as well. They attack the player, Dwarves and Animals (if these manage to get in Hell) on sight.

**Fire Worm**

The Fire Worm is a caterpillar-like creature that shoots fire balls on their targets at long distances, and squirms to deal melee damage when close enough, also it can block your projectiles away. They attack the player and Dwarves on sight.

**Exile Demon**

The Exile Demon is a huge and strong enemy that wields a Demonic Sword, which it uses to attack their target. However, it can't be obtained by killing it, instead being obtained as loot of one of the treasure chests in the Fire Mines. They attack the player, Dwarves \*[need check]\* and Golems on sight.

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