Slaughter Me Street 1999

***Beware!*** This page contains content that is considered **Non Canon** to the main series. Please keep this in mind as you read the article.

***Beware!*** This article contains information that may be considered Spoilers to newcomers to the series. Please keep this in mind while reading.

***Slaughter Me Street: 1999*** is an official spin off that is current in Early Access.

## Summary

You are being hunted for your misdeeds. With blood on your hands and weight on your conscience, you must collect the relics of your past, and confront your demons once and for all...

...or die trying.

Welcome back to Slaughter Me Street.

In this official spin-off to the 123 Slaughter Me Street franchise, you are tasked with collecting the Relics that have been randomly dispersed throughout the house, while avoiding the terrors that hunt you down. Your only solace is your trusty flashlight, and the scarce safe zones located around the house. Can you survive?

## Gameplay

The Player's goal is to collect 7 Relics in the map and escape while surviving threats which roam the building and can hear your movement. The player must hide from or use their Flashlight to stun the threats temporarily while looking through the map for relics that can spawn in different locations.

There is currently one playable map and 4 difficulties (Easy, Normal, Hard, and Nightmare). Once the player has completed the level on any difficulty, Tokens will spawn on the map for subsequent playthroughs.

## Tips

* Almost EVERY form of movement will make some amount of noise that the demons CAN hear.
	+ If the player runs, there is a high chance that an enemy will hear them.
	+ If the player walks, while it still makes noise, it is much quieter and is not as likely to get the player caught.
	+ If the player crouches, they are silent (Unless they are going through a vent).
	+ Landing out of falls (such as after leaping the railing for example) will also trigger a VERY LOUD noise.
	+ Opening doors and vents makes noises as well. The Garage door will be heard by EVERY single creature on the map, for example, so it's best to open it early if the player feels the need to. The player could also use this to their advantage to lure creatures away from areas they may want to be.
* The Stun Power on the player's flashlight is VERY useful, capable of stunning every threat giving some time to escape or make some distance.
* Picking up relics WILL ALERT the nearest enemy, causing them to walk to that relic's position. Once the player picks a Relic up, they'd be better off making some distance or hiding as soon as possible.
* All possible spawn locations for relics are categorized by specific "Zones", and there will only ever be one Relic at most per Zone. For example, the "Living Room" Zone makes up the Living Room, the Study, the Laundry Room, and the First Floor Bathroom. If a relic spawns in that zone, then it will be the only one in that zone.
* The Vents are only safe from two of the four creatures, and can make for a good escape. Just be careful of the Stalker!
* The Pre-Game phase can last up to 99 seconds, if the player chooses not to collect the relics immediately. This can be used to the player's advantage by scouting out where some of the relics are located and planning a route.
* On Higher difficulties, the demons will immediately give chase to the player should the demons spot the player. Skipping any time to react to spotting said player.
	+ All the demons also recover from stuns MUCH quicker.
	+ The Flashlight and stamina also drains FASTER, while Recharging is SLOWER.
* If the player is chased by any of the demons, the Player CAN NOT use a Safe Zone otherwise it'll become compromised as the Demons would have SEEN the player going in. Instead the player MUST ensure that the demon is no longer chasing them nor can see them (If the Eye icon is Red, Something still sees you).
	+ There's only one Demon that the player can not hide from. As once it is active all Safe Zones are destroyed.
* While there are several Exits in the map, once all 7 Relics are obtained only the FURTHEST exit from the 7th Relic will be open.

## Trivia

* The development of the demo started in September 1st, 2023.
	+ The game was also released on December 31, 2023 (which makes it 12/31/23).
* This is the first game in the series to use Unreal Engine as apposed to Unity.
	+ This is also the first game in the series to not be completely canon that is not a Retro title.
* The game's visuals were inspired by Resident Evil and House of the Dead.
* Although this game takes place in the same location and has the same threats as Slaughter Me Street 2 there are several differences between the two games
	+ Each of the Demons can be stunned by the flashlight, not just the Screamer.
	+ The Nightmare is an active threat once the player collects all the relics, instead of being restricted to the outside shed.
	+ Two rooms have been added to the house in this game, one of which is an attic.
	+ The vents are no longer entirely safe unlike in Slaughter Me Street 2, as not only can the threats hear the player, but also the Stalker and Nightmare can crawl into the vents after the player and the Screamer can break the vent covers open.
	+ While the tokens from Slaughter Me Street 2 returns in this game, an extra one was added to include Gomez.
		- The Hunter also uses his Slaughter Me Street: Evolutions design rather than his scrapped Slaughter Me Street 2 appearance.
	+ The original puppets (as of now) are nowhere to be seen outside of the Foggle Friends poster.
	+ The player needs to find 7 Relics instead of one glowing "objective" in order to Exit.
	+ There is no "HIDE!" phase in Slaughter Me Street 1999, only Pre-Game, Seek, and Exit.
	+ The blue Hiding spots are entirely absent in 1999, only the green Safe zones are present.
* There are several Easter eggs from previous Slaughter Me Street titles and the community, a number of which can be found in the workshop or around the house.
	+ Sprites of the Follower, Greeter, and Waiter from 123 Slaughter Me Street Retro can be seen on a texture in the workshop.
	+ A blue version of Gomez (jokingly referred to as Gomex) can be seen in the workshop.
	+ A green Waiter head can also be seen in the workshop, which may be a reference to a similarly colored Waiter seen in a mock-up for one of the Retro titles.
	+ The OTORI relic that was introduced is a reference to a previous Impulse Game Studios game called *Midnight Evil*. The cartridge that's in it is also initialed "ME".
	+ Rarely, the player may encounter a white Seeker on a playthrough called "The Yeti".

## Gallery

***1 2 3 Slaughter Me Street Wikia*** has a collection of images related to ***Slaughter Me Street 1999***.