Character Generator

## Introduction - Character Generator

Welcome to the world of Dyon! To play, you'll need to create a character. While individual DM (dungeon masters) may adjust the character creation process as they see fit to match their campaign (for example a DM may want the party to all be from the same country/town etc), the standard procedure can be found here. You will need a set of dice to create your character (but you can use a random number generator like this one if you prefer). Several attributes that determine who your character is, will be determined by a combination of these random rolls, others you will choose from a list of options as explored below. Good luck and have fun discovering your new character!

### Basic Information

**1.**  **Gender**: Roll **1D100** against the top row of the chart below.
**Check** the appropriate box for *Gender* on your character sheet.

 01–12 De
 13–44 ee
 45–00 Ne

**2.**  **Genetic Type**: Roll **1D100** against the chart above, based on which gender you rolled.
**Check** the appropriate box for *Genetic Type* on your character sheet.

**4. Years Training:** Roll **2D6** and add **3.**
**Write** this number in the *Years Training* line on your character sheet.
This is the number of years you have been in training/business.

* Note: We recommend you start characters no younger than 19. You can reroll 1s.

**5. Starting Age/Current Age:** Add **12** to the number on your *Years Training* line.
Write this number on the *Starting Age* line and on the *Current Age* line.
World of Dyon assumes you begin your career at age 12.

**6.** Subtract the number on your *Current Age* line from the current year of your campaign (see the GM to determine current year). **Write** this number on the third space in the Birthdate line : “\_/\_/18\_.” after the 18.

**7. Determine Birth Month.** Roll 1D10 against the chart below. Write this number on the second space in the Birthdate line: “\_\_\_/\_\_\_/18\_\_.” (write “10” if you rolled a ‘0”):

**Birth Month**
 2
 3
 4
 5
 6
 7
 8
 9
 0

\*If you roll an 01 or 0, roll 1D10 again. If you roll 0 again, this means you were born on the holy day Lothker. Write
“L” or “Lothker” on the second line in the birthdate field and skip to “Note” below. Any roll other than 0
indicates you were born during the month itself. Note: Lothker is the most holy day of the year. A person born on Lothker is considered favored by the gods.
Adventurers born on Lothker should write a “1” in the first space of the Birthdate line: “\_\_\_/\_\_\_/18\_\_.” At the beginning of years which end in 0 or 5 (for example, 1845 or 1860) Lothker lasts two days instead of one. These adventurers roll 1D2 and write the corresponding number (1 or 2) in the first space of the Birthdate line: “\_\_\_/\_\_\_/18\_\_.”

**8. Determine Birthdate.** Roll 1D4 and 1D10 and find where the numbers correspond on the table below (ignore and reroll 0s). Write this number on the first space of the Birthdate line: “\_\_\_/\_\_\_/18\_\_.” Note that in Dyon *a week is 9 days; all months have exactly 4 weeks, for 36 days per month.*

**9. Roll the dice as indicated by your Genetic Type and Gender below (you can reroll ones if you desire).** Write the results of your rolls on the corresponding line of your character sheet under Original.

* Note: In some instances, SIZ has a minimum that is higher than the lowest possible die roll. If you roll lower than the lowest possible SIZ, bump the number up to the lowest possible SIZ.

* **Dagoryms:** These are the magic-users. Generally, they’re a little smarter and a little more egotistical than the others, they also tend to be smaller.
* **Endorym:** This is your average human. Real life humans, are probably Endorym.
* **Negnorym:** These people’s ancestors were bred by the glish to be completely unable to do magic, and they generally don’t believe in it anyway. They’re bigger and stronger than Endoryms and Dagoryms and make great cannon-fodder. As you can see, they make up the bulk of the population.

### Birthplace

**10. Determine Country.** Roll 1D100 against the National Origins Table below and write the country on your Birthplace line on your character sheet. Write this country down on the Current Citizen Of line as well. *You might want to check with your GM first to see if he has any preferences of where he wants you to be from.*

**11. Determine Country Type.** Write the number/roman numeral corresponding to the country on the Country Type line.

## Country Types

Type 1: Kind of civilized, but they have some barbarous streaks. Slavery is standard in Type 1 countries, and women have rights, but those rights are often violated/not reliable when it comes down to the wire.

Type 2: Might makes right. `Nuff said.

Type3: Generally the most civilized (according to modern standards). Slavery is illegal and men and women typically have equal or equivalent rights.

**12. Determine Militia information.** Write the corresponding Militia number on the Mandatory Militia line (this is only necessary if your character is Yeoman class).

### Social Class

**13. Determine Social Class.** Based on your Country Type, roll 1D100 to determine your social class in the Social Class Table below. Write the result on the Social Class line.

**Social Class Table**
 51-85 Yeoman
 86-93 Gentry
 94-99 Nobility
 100 Royalty

### Background

A person’s House is his extended family, generally who all lived together or interact closely. Your House may consist
of just you and your mother, or it can include grandparents and uncles and third-cousins-twice-removed, and several
mothers in addition to your own.

#### **Social Level**

A subdivision of Social Class, this is how you rank among your peers within the same social class. eg: How wealthy of a yeoman you are, or how close to the throne the noble is, etc. You have a social level you are born with (your house/original social level) as well as your current social level (where you are currently at).

**14. Determine Original/House Social Level**. First find your Social Class from Step 13, and then roll on the Original/House Social Level Table below with the corresponding dice. Record the number on your character sheet under "Original Social Level".

**Original/House Social Level Table**
 yeoman
 gentry
 nobility
 royalty

Note: The maximum social range for new characters is 19, unless you are from Endsor, the Torek Empire or Kothar. Kothar goes up to 20, while Ensor and the Torek Empire go up to 21.

**15. Determine Current Social Level**. Because you have chosen to become an adventurer (adventuring is not looked upon favorably by the social elite of Dyon), your social level drops! Find your Social Class in the Current Social Level Table and record your social level as the resulting value.

**Current Social Level**

16. If your character is Social Level 8 or above, find your title on the Noble Titles table below and write it on the Title line.

**Noble Titles**
 18+

### Type of Birthplace

**17. Determine what size of town you grew up in**. Roll a 1D100 and match the result to the row corresponding with your character's place of birth in the Birthplace Table below.

## About Town Sizes

Large City - Country capitals are always considered large cities. Some major population and trade centers are too. Goods and services are almost always available.

Small City - Most fall under this category. Goods and services are usually available.

Castle - A fortress with a permanent military presence, usually supported by a village. The village surrounding the castle is generally considered to be part of the castle. Some services available. Goods are rarely available.

Village - A governor rules with a few men-at-arms. Limited services available. Goods are sometimes available on market day (the 26th of each month).

Homesteads - A single noble or gentry family with their retainers and enough commoners to be mostly self-sufficient.

#### Social Class Characteristic Modifiers

**18.** **Determine how your stats are adjusted based on your gender, country type and social class using the appropriate Social Class Characteristic Modifier table below**. Add the additional points to the indicated statistics in the Original column of your stats. The assumption here is that different social classes and country types will affect character’s living conditions and affect their characteristics.

**Male** - Social Class Characteristic Modifiers
APP +1
POW +2
APP +1
POW +3
DEX +1
 2
STR +1
POW +1
APP +1
POW +1
 3
CON +1
APP +2
POW +1
DEX +1
APP +2
POW +1
DEX +1
APP +2

**Female** - Social Class Characteristic Modifiers
CON +1
APP +1
DEX +1
APP +2
POW +1
DEX +1
 2
CON +1
APP +1
POW +1
APP +1
POW +1
 3
CON +1
APP +2
POW +1
APP +3
POW +1
APP +3

### Personal Characteristics

**19. Based on your genetic type, find your genetic type modifier on the Genetic Type Modifier Table below.** Write this number on the second line of your character sheet. This number is used to alter certain rolls you will make later as you generate your character.

**Genetic Type Modifier Table**