Immortal Sons

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Immortal Sons armorial with corrupted iconography

Rubric Marine of the Immortal Sons

The '**Immortal Sons**' were once a Thrallband of the Cult of Knowledge within the Thousand Sons Traitor Legion, being exiled by the Thousand Sons Magnus the Red because of the cults obsession with the accession of The Emperor of Mankind. The Immortal Sons have searched the galaxy for the secret of behind the Emperors apparent godhood, so that they themselves may rise to the same rank as the Emperor and be reborn gods, scouring any imperial world that may come in there path towards there holy mission.

## Warband History

### The Great Crusade (798.M30)

While not originally part of the Emperors holy Great Crusade, the Thousand Sons Legion was first used to suppress the last few remaining pockets of techno-barian resistance on Terra. Proving themselves in this mission the Legion was given there very own Expeditionary Fleet so that they could join there fellow Astartes brothers in the Great Crusade.

After 5 years of being part of the Great Crusade, the Thousand Sons Legion displayed powerful psychic abilities. During the Great Crusade, the Thousand Sons Legion made extensive use of Sorcerers, who would use there mighty psychic powers to leave whole populations in thrall to their will rather than frontal assaults that could lead to the deaths of millions of innocents like there fellow Space Marine Legions.

Eventually, the Emperor's Great Crusade finally arrived at the isolated world of Prospero were after decades of waiting the Emperor was able to reunite with his lost son Magnus the Red. Though once Magnus saw the legion that would now fall upon him, he saw the corruptness of there flawed gene-seed, and through unknown mysterious means, Magnus was able to save the least affected from these gene-seed curses. With Magnus now leading them, the Thousand Sons fought with fury and might in the Emperor's name for the rest of the Great Crusade.

### The Fall of Properso (004.M31)

Upon learning of Horus' betrayal of the Imperium and his decision to give his loyalty to the Ruinous Powers, Magnus attempted to use his own psychic abilities to get a message to the Imperial Place to warn the Emperor of this act of heresy. To do so though Magnus had to rupture the Palace's psychic defenses and killed thousands who's feeble minds couldn't handle Magnus' potent psychic call. Though the Emperor refused to believe that Horus would ever betray his trust and assumed that it was Magnus himself who had been corrupted by the Chaos Gods, for he was once again using the sorcerous powers that had been forbidden. Believing that Magnus sought to plant seeds of distrust in the Imperium, the Emperor ordered the Space Wolves Legion to go to Prospero and bring back Magnus, so that he could give account for his actions. But this message was intercepted by the corrupted Warmaster Horus who changed the order so that instead of capturing and bringing Magnus fourth to the emperor, he would instead assault the Thousand Sons homeworld of Prospero as punishment for his heretical act.

Finally realizing that he had been manipulated by Tzeentch, with whom he had unknowingly consorted with while he was desperately looking for a way to stop the foul mutations of his legions gene-seed. In an act to show his loyalty to the Emperor and that he was loyal to the end, Magnus did not prepare Prospero for the incoming Space Wolves invasion, even going as far as to impose a psychic veil on the planet so that his Legion would have no clue of the encroaching Space Wolves. As a final order, Magnus dispersed the Thousand Sons' Legion fleet far away from Prospero, for Magnus knew that Tzeentch wanted the two Space Marine Legions to slaughter each other. And as Magnus had planned the attack had come as a surprise to his legion, who had quickly destroyed Prospero's orbital defenses and had begun a great campaign that would be known as the Fall of Prospero.

The initial orbital bombardments reduced everything on Prospero to cinders, except its capital, Tizca, that was at all times protected by a psychic void shield. Magnus had not disabled the shield, knowing it would alter his Legion that something was off. Because of this decision, the Space Wolves legion led an imperial invasion on Tizca, with huge forces of both landing vehicles and support craft descended on the city, who because of there mainly unmanned defenses had quickly made a breach into the city. Entering the breach the Space Wolves slaughter thousands of innocent Prosperans and burned everything in sight. Not sharing the same acceptance of defeat and punishment Magnus had the rest of the Thousand Sons Legion took up arms against the Space Wolves to defend Tizca for only a time before they were eventually pushed back. Eventually, Magnus was forced to fight his brother Leman Russ in a devasting duel that ended with Russ snapping Magnus over his knee, killing him. With his last breaths, Magnus invoked ancient sorcery in order to escape Prospero by opening a gateway through the Warp into the Eye of Terror where a Daemon World had been prepared for Magnus and the shattered remnants of his Legion by their new patron, Tzeentch. Who had subsequently "rewarded" Magnus by saving his life and transforming him into a Daemon Prince.

### The Horus Heresy (005.M31)

After the events of the Fall of Prospero the Thousands Sons were not but only fraction of there former selves. Because of this, the Legion played no part in the opening acts of the Horus Heresy, in fact it is unknown when and why they chose to ally themselves with Horus, though it is believed that their motivation was to gain sanctuary and protection from further imperial attacks.

It is unknown what the actions of the Thousand Sons were during the bulk of the Horus Heresy, though a portion of the Legion did engage the Space Wolves at the Battle of Yarant. It was quickly discovered that Magnus had been broken into Shards because of his near-death encounter with Leman Russ during and Ahriman devoted much of his time to discovering the shards and restoring his lost Primarch. Ultimately they were able to find nearly all of the shards, but Magnus revealed that his last remaining portion was on Holy Terra.

Thus when Horus invaded Terra itself, Magnus and his Thousand Sons were with him. During the battle, the Thousand Sons contented themselves with summoning daemonic reinforcements and casting supporting spells rather than engaging in pitched battles. However, once the outer walls of the Imperial Palace had been breached, the Thousand Sons found themselves needed to destroy the final wards and fortifications of the inner palace itself. Though this assault came to a naught, as a force of Imperial Fists led by their Primarch Rogal Dorn arrived and drove the Thousand Sons off at the same time as the Emperor himself directed the surviving Librarians of the Blood Angels and Imperial Fists to block the Thousand Sons sorcerers.

After the death of Horus, and hence his evil crusade, Magnus and his Thousand Sons fled from Terra alongside millions of other Chaos forces. Using their sorcerous powers to open a warp route that would transport their fleet directly to Sortiarius

### From the Ashes (086.M32)

After the Rubric of Ahriman, the Thousand Sons Rubicae were safe from the curse of chaos mutation, but at a great cost as now, the bodies of these Astartes were now ash. Free from this dire fate that would eventually curse anything that entered the warp, the thousand sons were free to do whatever they wanted; And with this newly found freedom, a new sub-cult was formed within the Cult of Knowledge, a cult that focused on the accession of the God-Emperor of Mankind and how to harness it for there own endeavors, this cult would be known as the Cult of Truth.

The Cults goal though was met with strong opposition against the rest of the legion, especially with their Primarch Magnus the Red, who saw such a goal impossible, that such power can only be gained not created. Though against the will of their very own Primarch the cult was strongly adopted by the Magister Nephthys and his Thrallband. Refusing to give up their foolish goal, Magnus exiled the Thrallband from his legion, giving them only a singular battle barge as they left from Sortiarius.

Exiled from the legion the Thrallband departed from Sortiarius, they adopted a new name, the Immortal Sons adopting the ancient Prosperan Symbol *Maʽat*, the symbol of truth over the symbol that was once that of the Cult of Knowledge on their left shoulder pad. Adopting a similar paint scheme of a dark blue for the truth of godhood, gold for the wealth and power of the Thrallband, and bone white to remind the Thrallband that they themselves are human and so are flawed. Though strange, the Warband still uses the Thousand Sons legions symbol on their right shoulder pad in hope that once they complete their quest Magnus will once again adopt them, maybe even as favored Rubicae of Tzeentch. Alongside there relativity small Rubicae count, the Warband also took over one hundred thousand human slaves and thousands of servitors to fly their cursed Battle Barge; And with great haste, the Thrallband turned Warband left their homeworld of Sortiarius on their holy quest to find the truth.

### The Weaker Minds (159.M32)

Imperial records state that this was the first appearance of the Warband to the greater imperium, almost 80 years after their banishment from the Thousand Sons. Knowing that they no longer had anywhere near the strength they once possessed when they were legion, the Immortal Sons decided to pillage and raid the feudal world of Undar-F67, a backwater world resting on the eastern fringe. The world, simple of mind didn't have the knowledge or means to recognize the sinister nature of the marines and welcomed them with open arms like they would to any of the space marine chapters. It would be this warm greeting that would lead to the eventual exterminates of the entire planet.

At the start the Immortal Sons kept up their rouse as still loyal sons of the Emperor, recovering what was thought to be lost lore and knowledge for the poor world, and teaching them some of the most ancient arcane lore from their home of Prospero. With trust surely within their grasp the Immortal Sons began to teach those on the planet who had a knack for the psychic powers powerful and even forbidden psychic abilities. With visions of great or even endless power the psykers did their best to follow the direct teachings of the Immortal Sons, and with every day they shadowed these psychic masters, their own psyche would deteriorate, causing even the most strong willed to become nothing more than mumbling mad men. With the planets psykers snug within their grasp the Immoral Sons moved onto the helpless populace with the planet, claiming to be bringing them gifts and boons from the warp, while in reality they were altering and converting the entire planet to the ruinous powers.

This manipulation of Undar-F67 would go unchecked for almost half a decade before the Imperium of Mankind would once again come to the planet. Expecting to have their tithe ready for them as required, the Adeptus Administratum were shocked to find the planet in complete chaos, its populace a fraction of what it once was due to the warbands experiments and so called gifts that now terrorized the planet. The planet, its populace already tainted and corrupted by the ruinous powers had only a single option for salvation. That option being to virus bomb the entire planet, killing all life that had been on the planet since its birth. Knowing their time was dwindling the Immortal Sons made their final move on the planet, sacrificing a large part of its populace to bring force a horrid legion of Tzeentch Daemons. These Daemons would act as a distraction for the warband while they transported the most loyal and insane of their new found followers onto their battle barge, the Wrath of Prospero.

### The Great Howl (455.M34)

In 401.M34 a horrid event known as ‘’’The Howling’’’ would lead to over thirteen thousand worlds to be led by a cybernetically enhanced psychic xeno known as the Cacodominus. After being put down by the might of the Imperium the Cacodominus would release a scream that would ripple across the very fabric of the warp and even shook the beacon of the Astranomican. This would put countless sub-sectors into darkness from the imperium once again, most turning back into barbaric worlds without the light of the Emperor to guide them. Word of this massive ripple would eventually reach the ears of the Immortal Sons, who would leave immediately for the worlds affected, arriving almost fifty years after their initial departure due to the lack of stable warp routes.

Magister Nephthys wanted to learn more about this Cacodominus and how he was able to send such a scream. Though what they thought would be a simple investigation would lead them to something much darker. Unknown to them, the marines that had put down the Cacodominus, the Black Templars still had small contigments of its forces lurking in this dead imperial space. While investigating the jungle world Vunion Prime the Immortal Sons would meet these zealot warriors; initially Nepthys believed that the warriors were from the Dark Angels Legion in their pitch black power armor, but after mere moments learned from his mistake. Unlike the Dark Angels these warriors rushed directly at the Warband, screaming the chants of the glory of the Emperor. After a vicious and bloody battle with the Black Templars Nephthys was able to escape with his life, but the damage to his forces would be dear. During the battle several of his Rubric Marines would be destroyed in battle, followed by hundreds of cultists in attempts to recapture the destroyed bits of the once great warriors.

### Enemies Reunited (342.M35)

The Thousand Sons hatred of the Space Wolves has been cemented into the legions history ever since what happened on Prospero, and such hatred has seeped its way into the Immortal Sons. Though it wouldn’t be until the 35th Millenia that they would once again meet their hated enemies, deep within the sea of stars. Rumors of the warband being sighted attracted Wolf Lord Eguil Bloodhandle to investigate and perhaps even destroy the warband once and for all. Appearing from the veil of darkness known as the warp the Wolves of Fenris attacked the Wrath of Prospero without respite, immediately launching dozens of assault rams to pierce through the armored skin of the battle barge.

Pack after pack of the Vlka Fenryka poured into the battle barge only to be met by the full unfiltered powers of the warp from the warbands psykers. Though for every five of the loyalists killed another one of the warbands rubrics fell beside them, the thrallband strength diminishing. Seeing no possible escape for his thrallband, Nepthys saw only a single option to save them. Without hesitating he ordered that the ship immediately jumbo into the warp for destinations unknown, if they would ever escape. Afterwards he issued another order, that the ships Gellar Shields be turned off. This decision would be a risky one for Nepthys, and would be something he would never do unless pushed as far as the destruction of himself, as he believed he still had greater things to achieve in life.

The last sight of the imperium would slip almost instantly to the Space Wolves as the battle barge jumped headfirst into the warp, unknown to them without the safety of its Gellar Shields. It took only a few moments for the horrors of chaos and the warp to penetrate the feeble minds of the thrallbands thousands of cultists and the reinforced minds of the space wolves. Though as everyone before them even they would fall to the gory of daemons that assault them, and mere moments later the once threatful warband of savages that assault the ship were left to nothing but slobbering beasts. Those who weren’t destroyed quickly transformed into the disgusting beasts known as Wulfen, a pitiful last resort of the Canis Helix to protect its host from the powers of chaos, but even these beasts would be put down by the never ending horrors of chaos.

Watching from the ship's command bridge, Nepthys could only sit and watch as those thousands of human souls that had pledged to him were being part of whatever inhumane tortures that the daemons saw fit. Nepyths and the few remaining rubrics under his control sat in prayer to Tzeentch that he would guide them through the warp, and either through his guidance or his cruel games the last of the thrallband would be saved, though without the ships crew the Wrath of Prospero would be nothing but a floating hulk in the warp, unknown to anyone when they would ever step back into the imperium.

### The 13th Black Crusade (999.M41)

While many chaos marine warbands flocked to Abaddons Black Legion for his 13th Black Crusade against Cadia and the Imperium, the Immortal Sons instead chose to stand on the side, such pointless fighting was no concern to them. Though the many mysterious pillars that had been scattered around Cadia did bring some intrigue, what was their purpose and who had created them? These were questions that the Warband sought, and so during the madness that was the crusade the Immortal Sons made their move. Moving suddenly, the Immortal Sons did best they could to keep their cover low while they spent the last moments of the planets life studding the mysterious pillars. In the end the Immortal Sons could not determine the pillars worth and so abandoned the war torn world for greater sights like they had many times in the past.

## Notable Campaigns

* **Great Crusade (798.M30)**- The legendary campaign in which the Emperor of Mankind rose his legions of space marines to reconquer the galaxy in humanities name. After the reunion with Magnus the Red and his integration into the Thousand Sons Legion, Magnus led his mighty legion to fight under the name of the emperor as a Primarch, one of the legendary children of the emperor and the generals of his newly created legions.
* **Horus Heresy (005.M31)**- After the horrific event that is known as the Burning of Prospero the remaining Thousand Sons legion was shattered and broken. Under the command of the newly ascended Daemon Primarch Magnus the Red, the Thousand Sons Legion fought under the banner of the arch-traitor Horus Lupercal.

## Warband Homeworld

### Prospero

Prospero was the original homeworld of the Thousand Sons Legion. Prospero was a center of knowledge and lore, particularly the knowledge of sorcery and the warp. It was on this very planet that the Emperor of Mankind reunited with his long lost son Magnus the Red.

Prospero acted as the Thousand Sons home for many years until, under the trickery of the Arch-Traitor Horus, the Space Wolves Legion was ordered to attack and destroy both the planet and the legion that lived on it. This became known as the Burning of Prospero and its battle ended with Leman Russ snapping Magnus the Reds spine across his knee and with Magnus the Red, and his sons retreating into the warp.

### Sortiarius

The Planet of the Sorcerers, officially known in Imperial Records as Sortiarius is the world gifted to Magnus the Red for his service to Tzeentch and is the current homeworld of the Thousand Sons Legion. Once located deep within the Eye of Terror, the planet has recently re-emerged into realspace, now residing over the ash and rubble that was once the glorious world of Prospero.

Unlike most planets that are made from ice or rock, Sortiarius was made from shrieking souls. It is a dark, rocky, and highly volcanic planet that suffers from constant climatic turmoil and change. Its mighty skies are scarred by relentless storms of Warp energy.

## Prospero's Wrath

For almost ten thousand years the Immortal Sons had ridden only in a singular ship, though the name and legend of this crusade era vessel have been lost to the fragile sands of time. Brutally damaged after the Warband's heavy defeat to the Space Wolf Great Company known as the Frostkin, the Warband was forced to capture the abandoned ship of the Great Company after they fell victim to the warbands devious plan. Since their close encounter with death, the battle barge has served the Warband well, no longer resembling the space wolf battle barge it once was, now being covered in the colorful pigments of the Warband and being sprawled in runes and glyphs of the ancient Prosperan people. If it weren't for the Warbands service in Abaddon the Despoiler's 13th Black Crusade the vessels many weapon systems may have been run dry by now, only being recently reloaded at the end of the 41st Millennia and the 13th Black Crusade.

## Cult of Knowledge

The Cult of Knowledge is also drawn to the many curios hidden throughout the galaxy, particularly tomes of eldritch learnings, dark secrets, and paradoxical logics. Through such lore, the cult is able to extrapolate the weaknesses in their enemies, and in the fabric of reality itself.

### Cult of Truth

The Cult of Truth is a thrallband of the Cult of Knowledge. Unlike its parent cult, the cult of truth is focused on the godlike power of the emperor and how he obtained such power. In truth the cult seeks to harness this power so that they themselves can rise to an equal rank as the Emperor, maybe even surpassing him. It is this hunt that has led to the cult's activities across the galaxy.

## Warband Organization

### Immortal Sons

#### Battle Order

Since there exile from the Thousand Sons, the Immortal Sons have heavily relied on the use of mass hoarders of Heretics and Renegades as well as cohorts of deamons to act as the main attackers in their invasions, though on some rare occasions a number of the warbands Rubicae have fallen to battle. Over time the number of Rubicae in the warbands collection has dropped to almost half of what it once was. Because of this and the creation of its heretic covens and so the heretic cults the Warband has reorganized how it splits its Rubicae. At the head of each heretic cult sits one of its sorcerers, with the most powerful being under control of an Exalted Sorcerer. To protect each of these sorcerers is a single Scarab Occult Terminator and two Rubric Marines, though these ancient warriors may never see battle they protect their sorcerer until they are no more. Though rare, Nephthys has made an appearance on the battlefield, usually escorted by multiple helbrutes who break a path for him to march through in the heat of battle. Besides its Rubicae numbers the Warband has 4 Helbrutes under its control.

### Heretic Covens

The main body force of the Warband, the number of heretics, and renegades under the Immortal Sons banner is unnumbered. Hoards of humans and mutant alike run rampant throughout. After Nephthys's reorganization of the Warband, he ordered that the endless hoards of heretics be placed within 3 Covens, these being: The Cult of the Mind, The Cult of the Body, and The Cult of the Soul. After that he placed a single Exalted Sorcerer under the control of each Coven and ordered that they themselves split their covens into three more cults, placing a sorcerer at the helm of each. This decision was made to allow the Warband to be at peak effectiveness during raids.

#### Coven of the Soul

The Coven of the Spirit focuses on the human spirit and those outside forces that may empower it. The heretics that find themselves within this coven spend many hours researching old and lost religions while also offering hundreds of sacrifices to these lost gods as well to the Great Changer Tzeentch. The cults that formed under this coven are as follows: The Cult of Faith, the Cult of Hope, and the Cult of Worship. The leader of the Coven of the Spirit is Exalted Sorcerer Samirnagi.

* **Cult of Faith**- The Cult of Faith focuses on religions of all ages, and of all species. Even those of xeno's, for this cult as a deep interest in beings of endless power and how such power is used, as well as how it is obtained. Sorcerer Hamza is the leader of this cult and his personal chambers are filled to the brim with ancient tomes about these ancient gods and higher powers.
* **Cult of Hope**- The Cult of Hope focuses on how the hope of humans affects various effects in the galaxy. This cult was formed after an event known as the "Gian Anomaly" were after raiding the planet the world seemed to come under the attack of a sudden and unpredictable warp storm. Similar events have been observed and recorded around areas where large groups of humans have caused slight changes through the warp with just belief, though the Warband has never been able to create anything large. The cult believes that the human soul has some sort of connection to warp and when enough humans are gathered they can affect it. The leader of the cult is Sorcerer Latifkarim.
* **Cult of Worship**- The Cult of Worship focuses on ancient incantations and rituals lost to the sands of time. Most, if not all these rituals would be seen as severely heretical by the Imperium and would have been destroyed if ever found, but the few that have been captured by the Immortal Sons have been kept safe from those who seek to destroy them. The cult also focuses on ancient ways of worship that were outlawed during the Great Crusade. The heretiks the find themselves placed within this cult have only a limited time before they themselves are used as the catalyst for these rituals to gods that may have never even existed. The leader of the cult is Sorcerer Rayhan.

#### Coven of the Body

The Coven of the Body focuses on the human body and how it may be changed or improved upon. The belief of the coven is that humans are incomplete and the Emperor of Mankind is proof of what humans can become if they reach the perfect state. The leader of the Coven of the Body is Exalted Sorcerer Benaider.

* **Cult of Flesh**- The Cult of Flesh focuses on human flesh itself and it reacts exposure to different elements as well as its true limits. The heretiks that find themselves placed within the cult suffer daily as they are forced into simulation rooms aboard the Wrath of Prospero that face them again the harshest conditions in the Imperium, as well as going through extremely brutal experiments that test the limits of the human body. Such an experiment can include being forcibly stretched to see how much force the body can take before it tears itself apart, or even be exposed to flesh-devouring viruses. The leader of the Cult of Flesh is Sorcerer Zakwan.
* **Cult of Desire**- The Culf of Desire focuses on how its human nature to desire more and more. Heretiks that find themselves within this cult is given more rewards and accumulated more wealth than any other cult, though they are also pushed further than any to see how far one will go for simple desires. The leader of the Cult of Desire is Sorcerer Kan-ra.
* **Cult of Change**- The Cult of Change focuses on the great god Tzeentch and how his amazing gifts change and alter the human body. While on the surface this cult may seem the most loyal to the great changer, this cults true purpose is to see if they can replicate Tzeentches changes or alter his to their will. Though the cult does this in utter secretiveness, as only its leader, the Sorcerer Shoshan knows what heretical acts the cult has done towards Tzeentch, for if another soul were to live knowing it could blow their cover and could alter Tzeentch of what the Warband truly seeks. The heretiks that find themselves withing the Cult of Change are subjected to many psychic powers that alter their body, allowing mutations to run rampant, and even to allow flesh changing virus's alter there subjects.

#### Coven of the Mind

The Heretic Coven of the Soul focuses on the power that the human soul has. Both in the Immaterium and Realspace. This coven was made by Nephthys after his observations on how the warp born creatures seem to have an endless hunger for the human soul, especially those of psykers. The leader of this Coven is Exalted Sorcerer Senet.

* **Cult of Will**- The Cult of Will focuses on human will and how it may be bent and destroyed. The cults Sorcerer Naeem's studies have shown that the souls of those who have been broken gain the interest of fewer daemons then those of strong-willed beings. These studies have also made the cult masters of breaking the will of almost anyone, these skills have become extremely useful for when the cult needs information from important individuals. The Heretics that find themselves within this cult has been stripped of every ounce of will they ever had, acting more as blank beings that would never argue with there Astartes masters.
* **Cult of Reason**- The Cult of Reason have studied on human nature and what a human discerns from right and wrong, and how to alter it. This line which is seen as black and white to most imperial citizens becomes more and more blurry when an individual is given power. An interesting subject that the cults Exalted Sorcerer Moswen has studied all his life, and how to make this line blurry to even the most common imperial citizen is something he has mastered, turning even the most charitable priest into a bloodthirsty murderer. The Heretics that find themselves within this cult are noted for being heartless murderers that only care about there own goals and advancement, killing both their targets and innocent alike.
* **Cult of Memory**-

## Notable Members

* **Big George**- Also known as the great devourer, George is the largest Ogryn among the ranks of the Immortal Sons' heretic cults. Were as another Ogryn would look for the next battle to fight, George only looks to feed his unending hunger. Georges's once muscular body is now covered with fatty layers from almost two centuries of constant eating. After a raid, it is not uncommon for George to be seen carrying dead imperial citizen and guardsmen bodies back to a lander to devour later.

* **Captain Goreblade**- Once the captain of a small band of pirates. Swearing his alliance to Khorne, and with his Iconoclast Destroyer, *Snakebite* Goreblade lead his men to many successful raids on helpless imperial settlements and bases. Though after a complication during a raid on a small imperial merchant vessel that lead to him failing his mission, Captain Goreblade punished his men greatly for failing, and in the process murdered his whole crew. Left alone Goreblade slowly fell deeper and deeper into insanity, until the day the mighty vessel *Prospero's Wrath* appeared into realspace. Sensing the vessel on their radars, the crew of the battle barge investigated the ship for any signs of life or resources. Once found Captain Goreblade was determined to not allow his spoils to be captured by anyone and fought for several hours, slaughtering any of the battle barges crew that dared to step afoot in the *Snakebite*. Eventually, word of this furious fighter caught the ear of the Immortal Sons Rubicae, and out of curiosity one of the Astartes stepped forth to see if the rumors were true. Upon seeing the godlike figure of an Angel of Death Goreblade swore his allegiance to the Warband and devoted himself fully to Tzeentch. Though his initial introduction to the rest of the *Prospero's Wrath* was a short and dark one, as Goreblade brutally slaughtered the vessel's captain and claimed himself once again as Captain Goreblade. Being the captain of the warbands most mighty vessel, Goreblade leads the most elite Disciple Squad calling them the *Snakebites* after his lost vessel.

## Warband Appearance

Being from the Thousand Sons Traitor Legion, the Seekers of Truth once used the Colour scheme and Badge of their parent Legion and even for a brief time the color scheme and badge of there traitor legion.

### Warband Colours

#### Pre-Heresy

After begin reunited with their long lost Primarch, the Thousand Sons Legionary Colour scheme was changed to honor there Primarch and there new homeworld of Prospero.

This new color scheme included a deep red color, in honor of Magnus the Red's natural skin pigment with a golden trim to represent the power and wealth of the Imperium of Man.

In addition to these new colors, the armor of the Thousand Sons Legion was decorated to match the culture of the peoples of Prospero, which included the addition of oriental designs and decorations. Aswell the armor of the Thousand Sons Legionnaires would be decorated with patterns and designs the would be edged into the Astartes very power armor, making no two marines having identical power armor.

#### Post-Heresy

After the events of the Fall of Prospero and the Legions fall to the ruinous powers, the Legion took on a new color scheme. This color scheme was made to show the Legions service to the Chaos God Tzeentch the Changer of Ways, this new color scheme would include blue and yellow.

As well as changing the Legions color, the very armor of the Thousand Sons Legionnaires was changed and morphed to show the corruption of chaos. The once unique and orient decoration of the past were now changed into symbols of Tzeentch, with very little showing any signs of Prosperan origin.

#### Post-Exile

After their exile, the now Immortal Sons once again changed their color scheme to differ themselves from their parent Traitor Legion.

This new color scheme would include dark blue as its primary color. This color was chosen for its relation to truth and knowledge, two things the Warband holds dear.

The armor of the Rubric marines was trimmed in gold to show the power and wealth of not only the Thousand Sons but also the Warband as a whole.

Finally the armour introduced bone white as a support color along the armours of the warbands Astartes, showing each and every one of the Rubicae that though they have transcend to demi-godhood they were still infact human.

### Warband Badge

#### Pre-Heresy

After reuniting with Magnus the Red, the Thousand Sons Legion took upon themselves a new armourial alongside there new color scheme. The new armourial of the Thousand Sons Legion would become that of a Solar Glyph. A symbol that would stay with the Legion throughout the remain years of the Great Crusade until after the events of the Fall of Prospero.

#### Post-Heresy

Following the opening days of the Horus Heresy and the Legions service being devoted to Tzeentch the Legion had its armourial changed. This time into that of the Ouroboros, and ancient Terran symbol depiciting a dragon eating its own tail.

This symbol is uaually adorned on a Rubric Marines left pauldron, while its right bears the sigil of the Rubric Marines sect or thrallband. Most sects symbols are multifarious in their shape and meaning, with some mirroring the symbol of Tzeentch, other the single eye of Magnus, and others still some long-forgotten Prosperine icone.

#### Post-Exile

After their exile the Seekers of Truth Warband abandoned the armourial of the Cult of Knowledge on there left pauldron, adopting a new symbol not seen since the days Prospero still stood. The symbol is that of Maʽat the ancient Prosperan symbol for Truth.

Though the Warband still uses the Thousand Sons Traitor Legions armourial on their right pauldron, with the hopes that once they complete there ruinous quest they will be welcomed back into the arms of the legion.

## Notable Quotes

"*The Emperor claimed he was not but a man, but still he stood above all else. Even our augmented bodies were leagues from his awe-inspiring might. The Emperor died ten thousand years ago, showing he was not but a man, but his soul still clings to this mortal coil, proving that he is much more then what he lets on. How a simple human was able to reach this state, a state in which he may challenge the wills of gods is unknown, though we will find this answer, and with it, we shall be reborn as gods among this useless flock of humans.*"
— Magister Nephthys before leading his thrallband on their holy quest
"*And we shall adopt the symbol of our once proud people. The symbol of Ma'at, the symbol of Truth, and with it as our holy symbol we will find the key to true godhood and return to our brothers not as mere Astartes but as gods.*"
— Exalted Sorcerer Ti-ei to Nephthys upon leaving Sortiarius
"*If me don't get some yums soon boss... lets just say your boys are starting to look mighty tasty.*"
— Big George almost everyday
"*Oi cunt, wat ua means we can't take it. Do we need ta skoden? That's right I'm the bloody captayyn 'n yah the bloody fuckin' swine undah my boot.*"
— Captain Goreblade to the crew of the Wrath of Prospero once they became under attack from an Imperial Navy Patrol
## Warband Relics

* **Staff of Nephthys:**
* **Tumi Alsulta:** The unholy grimoire of Nephthys. This tome of knowledge is from the 30th millennia when Nephthys was a grand scholar in the many great libraries on Prospero. While not as detailed as some of Nephthys's higher-ups, this grimoire has hundreds of pages of ancient knowledge and spells sealed within it. Throughout the warband its wisdom and spells are granted to only certain members of high ranks, though every psyker in the warband has been taught some of its passages. The book currently resides within Nephthys's personal chamber aboard the  *Prospero's Wrath*.
* **The Goreblade:** The personal powersword of Captain Goreblade. According to him the blade was crafted from the horn of a Khorne Bloodthirster, crafted by the greatest techmarines of the black legion within the very heart of the Eye of Terror. In reality, this story was made up by Goreblade to intimidate the hearts of his crew into listening to his cruel iron fist of leadership. The true origins of the blade is that it once belonged to an Imperial Navy Solar Admiral, being master crafted and presented to him upon reaching this prestige rank. Goreblade claimed the weapon as his own after impaling it down the throat of its very owner, saying he made a connection to the blade at that moment, since then the blade has brought havoc to the imperium.