Locations

The levels of Jupiter Hell are divided into 4 main regions, or moons:

* Callisto
* Europa
* Io
* Dante

Each moon has 4 possible side branches. Each game, only 3 of the 4 are available, and which order they occur in is also random each time. You can check what side branches are available and in what order at a Terminal, as well as Messages which can hint at what will come up in each branch.

The final region "Dante" only has 4 levels and does not have side branches, but has 2 optional special levels available. Some trials replace Dante with Beyond, which is also 4 levels. In both cases, the final boss is found on the 4th level.

Levels other than the first and last of a moon, and special levels, can have Level events and Side rooms.

## Special levels

Each side branch has a purple lift on its final level which leads to an optional "Special level". If you don't take any of the side branches, level 5 will offer an entrance to a main branch special level. Each moon has 2 options for which special level will spawn on level 5.

Special levels are more dangerous but more rewarding. They have mostly set layouts and enemies, but also guarantee certain rewards, and have a much greater chance of a unique. Each special level has a "favored" unique which is more likely to spawn there than other uniques, but these are **not guaranteed**.

Some rewards vary based on what your "Most used" weapon group is when entering the special level, so for example you can pick a special level which is guaranteed to drop a favourite AV2 weapon and have some control over what kind of weapon will drop. This is based on the kill count on the character screen.

Special levels only have one lift. After leaving a special level, you are taken back to the level you entered from.

## Moon structure

Each moon is 7 levels long, plus an optional special level, and has 3 optional side branches.

A side branch taken at level 2 will always have 3 levels and exit on level 6. A side branch taken at level 3 will have either 2 or 3 levels, and exit on either level 6 or 7. A side branch taken at level 4 will always have 2 levels and exit on level 7. Thus the total length will always remain 7.

Each moon (except the last), has the same structure:

* Level 1: smaller level which cannot roll level events, or random stations or terminals except those which are guaranteed
* Level 2: large random level, 1st side branch entry, guaranteed terminal to check branch availability
* Level 3: large random level, 2nd side branch entry
* Level 4: medium level with special name, 3rd side branch entry
* Level 5: large random level, main branch special level entry
* Level 6: large random level, 1st branch exits to here, 2nd branch may exit to here.
* Level 7: set final level with special name and special exit to next moon, 3rd branch exits to here, 2nd branch may exit to here. Cannot roll level events. Boss fight.

## Moon 1: Callisto

* Callisto Mines
* Callisto Rift
* Mimir Habitat
* Valhalla Terminal
* Military Barracks
* Callisto Docking Bay

Demons and zombies.

#### Mechanics

Portals will spawn randomly at the start of each level, stand on them to increase your demonic attunement, otherwise exalted enemies spawn.

#### Callisto Anomaly

Dark area with central platform. Spawns archreavers when moving.

#### Basic Rewards

* AV2 9mm pistol, 9mm combat pistol, .44 revolver, 9mm calibrated or .44 deagle
* AV2 12ga auto-shotgun, 12ga dual shotgun or 12ga super shotgun - favored unique\* Executioner
* AV2 AMP for the most used weapon group
* Minor relic

#### Special Rewards

* Weak Demonic Attunement: additional minor relic (can be a major relic with at least Demonic Attunement)
* Demonic Attunement: Warlock's eye, portal to Purgatory (by bumping the rocks in a specific order)
* Strong Demonic Attunement: Warlock's horn (replaces Warlock's eye)

Demons and zombies.

#### Mechanics

Opening gas valves on each level spawns poison clouds throughout the level. Reward in The Rift for opening all gas valves.

#### The Rift

2 caves, 1 gas valve, 2 terminals in NW and SE corners. Must open both terminals to unlock vault. Vault contains loot and special reward for opening gas valves.

#### Basic Rewards

* AV2 9mm combat pistol or 12ga auto-shotgun
* Medical station
* Technical station
* Armor lootbox with 3 multitools
* Military lootbox (level 3) - may contain guaranteed unique, no favored unique
* AV2 AMP for the most used weapon type

#### Special Rewards

* Glowing cloud grants permanent 100% poison immunity.

Zombies and bots.

#### Mechanics

Each level has an MDF sentry. Interacting with it allows you to increase MDF clearance level.

#### Mimir Central

Bots and zombies. Sentry ambush in third room. Requires 1 red keycard to open vault. Vault contains no loot, only terminal and manufacturing station.

#### Basic Rewards

* AV2 9mm pistol, .44 revolver, 9mm combat pistol or 9mm calibrated - favored unique\* Love
* AV2 12ga auto-shotgun, 12ga dual shotgun or 12ga jackhammer
* Medical lootbox
* Armor lootbox
* Shutdown CalSec (1000 XP)
* JoviSec nano-manufacture station

#### Special Rewards

* Clearance L1: Reboot MDF
* Clearance L2/3: 4/6 exotic weapons to manufacture in manufacturing station (list)

Zombies and bots.

#### Mechanics

Can start a lockdown on a terminal on every level. Clearing lockdown will drop a blue keycard.

#### Valhalla Command

Only bots. 2 Guardian bots. Guardians will drop red keycard if none have generated yet. Keycard of either color required to open vault.

#### Basic Rewards

* AV2 9mm pistol, .44 revolver, 9mm combat pistol, 9mm calibrated, .44 deagle or .44 HE revolver
* AV2 12ga shotgun, 12ga auto-shotgun, 12ga jackhammer or 12ga elephant gun
* AV2 basic armor, basic helmet or tactical visor
* Medical lootbox - favored unique\* Firestorm

#### Special Rewards

* Shutdown CalSec (1000 XP)
* Hack CalSec (2 blue cards)
* Shutdown CalSec Warden (1 blue card)
* Supply storage room (1 blue card):
	+ AV2 AMP
	+ Large medkit
	+ Small stimpack, enviro pack or CRI phase kit
* Weapon storage room (1 blue card):
	+ AV2 weapon of most used group
* Armor storage room (1 blue card):
	+ AV2 marine armor

Hellish zombies.

#### Mechanics

Doors will open all at once when approaching them.

#### Rewards

* AV2 9mm pistol or 9mm calibrated
* AV2 .44 revolver or 9mm mag-pistol
* AV2 12ga auto-shotgun or 12ga super shotgun
* AV2 12ga dual shotgun or 9mm frag shotgun - favored unique\* Monster
* AV2 9mm auto rifle or 9mm precision rifle
* AV2 7.62 assault rifle or 9mm tactical rifle
* AV2 grenade launcher or 40mm drum launcher
* AV2 rocket launcher or EGLS launcher
* Ammo terminal

Fiends and bots.

#### Mechanics

Doors locked by terminals, which are locked by red keycards. Red keycards can drop from bots if they did not generate before.

Terminal can be used to initiate lockdown, spawning more dangerous bots. They always drop an exotic visor.

#### Rewards

* Medical lootbox
* Military lootbox

### Locked Rewards

* AV1 9mm pistol, .44 revolver or 9mm calibrated
* AV2 9mm pistol, .44 revolver or 9mm calibrated
* AV1 12ga shotgun, 12ga auto-shotgun or 12ga dual shotgun - favored unique\* Thompson
* AV2 12ga shotgun, 12ga auto-shotgun or 12ga dual shotgun
* AV2 marine armor and marine helmet

#### Mechanics

Portals will spawn randomly at the start of each level, stand on them to increase your demonic attunement, otherwise exalted enemies spawn.

#### Callisto Anomaly

Dark area with central platform. Spawns archreavers when moving.

#### Basic Rewards

* AV2 9mm pistol, 9mm combat pistol, .44 revolver, 9mm calibrated or .44 deagle
* AV2 12ga auto-shotgun, 12ga dual shotgun or 12ga super shotgun - favored unique\* Executioner
* AV2 AMP for the most used weapon group
* Minor relic

#### Special Rewards

* Weak Demonic Attunement: additional minor relic (can be a major relic with at least Demonic Attunement)
* Demonic Attunement: Warlock's eye, portal to Purgatory (by bumping the rocks in a specific order)
* Strong Demonic Attunement: Warlock's horn (replaces Warlock's eye)

#### Mechanics

Opening gas valves on each level spawns poison clouds throughout the level. Reward in The Rift for opening all gas valves.

#### The Rift

2 caves, 1 gas valve, 2 terminals in NW and SE corners. Must open both terminals to unlock vault. Vault contains loot and special reward for opening gas valves.

#### Basic Rewards

* AV2 9mm combat pistol or 12ga auto-shotgun
* Medical station
* Technical station
* Armor lootbox with 3 multitools
* Military lootbox (level 3) - may contain guaranteed unique, no favored unique
* AV2 AMP for the most used weapon type

#### Special Rewards

* Glowing cloud grants permanent 100% poison immunity.

#### Mechanics

Each level has an MDF sentry. Interacting with it allows you to increase MDF clearance level.

#### Mimir Central

Bots and zombies. Sentry ambush in third room. Requires 1 red keycard to open vault. Vault contains no loot, only terminal and manufacturing station.

#### Basic Rewards

* AV2 9mm pistol, .44 revolver, 9mm combat pistol or 9mm calibrated - favored unique\* Love
* AV2 12ga auto-shotgun, 12ga dual shotgun or 12ga jackhammer
* Medical lootbox
* Armor lootbox
* Shutdown CalSec (1000 XP)
* JoviSec nano-manufacture station

#### Special Rewards

* Clearance L1: Reboot MDF
* Clearance L2/3: 4/6 exotic weapons to manufacture in manufacturing station (list)

#### Mechanics

Can start a lockdown on a terminal on every level. Clearing lockdown will drop a blue keycard.

#### Valhalla Command

Only bots. 2 Guardian bots. Guardians will drop red keycard if none have generated yet. Keycard of either color required to open vault.

#### Basic Rewards

* AV2 9mm pistol, .44 revolver, 9mm combat pistol, 9mm calibrated, .44 deagle or .44 HE revolver
* AV2 12ga shotgun, 12ga auto-shotgun, 12ga jackhammer or 12ga elephant gun
* AV2 basic armor, basic helmet or tactical visor
* Medical lootbox - favored unique\* Firestorm

#### Special Rewards

* Shutdown CalSec (1000 XP)
* Hack CalSec (2 blue cards)
* Shutdown CalSec Warden (1 blue card)
* Supply storage room (1 blue card):
	+ AV2 AMP
	+ Large medkit
	+ Small stimpack, enviro pack or CRI phase kit
* Weapon storage room (1 blue card):
	+ AV2 weapon of most used group
* Armor storage room (1 blue card):
	+ AV2 marine armor

#### Mechanics

Doors will open all at once when approaching them.

#### Rewards

* AV2 9mm pistol or 9mm calibrated
* AV2 .44 revolver or 9mm mag-pistol
* AV2 12ga auto-shotgun or 12ga super shotgun
* AV2 12ga dual shotgun or 9mm frag shotgun - favored unique\* Monster
* AV2 9mm auto rifle or 9mm precision rifle
* AV2 7.62 assault rifle or 9mm tactical rifle
* AV2 grenade launcher or 40mm drum launcher
* AV2 rocket launcher or EGLS launcher
* Ammo terminal

#### Mechanics

Doors locked by terminals, which are locked by red keycards. Red keycards can drop from bots if they did not generate before.

Terminal can be used to initiate lockdown, spawning more dangerous bots. They always drop an exotic visor.

#### Rewards

* Medical lootbox
* Military lootbox

### Locked Rewards

* AV1 9mm pistol, .44 revolver or 9mm calibrated
* AV2 9mm pistol, .44 revolver or 9mm calibrated
* AV1 12ga shotgun, 12ga auto-shotgun or 12ga dual shotgun - favored unique\* Thompson
* AV2 12ga shotgun, 12ga auto-shotgun or 12ga dual shotgun
* AV2 marine armor and marine helmet

## Moon 2: Europa

* Asterius Habitat
* Conamara Chaos Biolabs
* Europa Dig Zone
* Europa Ruins
* Refueling Base
* The Pit

Zombies, ice demons, bots.

#### Mechanics

Hack and protect AT sentries on every level.

#### Asterius Breach

Two-layered area - outside is full of bots, behind locked door is full of demons. Killing all enemies unlocks main vault door. Hacked AT sentries from outside of the breach can be used to unlock blue doors in vault.

#### Basic Rewards

* AV2 combat armor
* AV2 auto, pistol or shotgun AMP - favored unique\* Hammerhead
* AV2 combat helmet, combat visor or combat headset
* Relic

#### Special Rewards

* TechLab: Mk2 nano-manufacture station, with several AsterTech prototype exotic blueprints, inside Breach TechLab
* Supply: 6 consumables, can be any of: small medkit, stimpack, combat pack, enviro pack, multitool, or phase kit. Small medkits and multitools have a higher chance of generating.
* Proto: Cold mod pack, vampiric mod pack, EMP mod pack, onyx mod pack, sustain mod pack, or AV1 AMP. Lower chance of onyx or sustain mod packs to generate compared to others.

Primarily demons and zombies, some bots and turrets.

#### Mechanics

Open valves on each level, kill demons that spawn, acquire essences. Can be pain, blood, fire, or acid. Demons that spawn immediately know your location.

#### Containment Area

Three-layered map, outermost layer is empty, second layer has normal fiends, and innermost layer spawns different types of reavers.

#### Basic Rewards

* Weapon and military lootbox
* Red keycard
* AV2 7.62 sidearm - favored unique\* Avalanche
* AV2 .44 hunter rifle or 7.62 assault rifle
* Relic
* Medical station

#### Special Rewards

Exchange essences for effects which grant permanent immunity to the associated essence. Each requires 3 charges (station still only comes with the default amount). Exchanging 3 essences causes exalted reavers to spawn, which drop the Exalted Essence, which can be exchanged again for +20% damage.

Primarily demons and zombies, some bots.

#### Mechanics

Opening valves removes freezing clouds. Reach Tyre Outpost *without* opening any valves to get the special reward.

#### Tyre Outpost

Cave exterior with a base-like interior. Outside has cold demons, inside has hellish zombies and turrets.

#### Basic Rewards

* Medical station
* Technical station
* Nano-manufacture station (Mk3)
* AV2 auto/pistol/shotgun/melee AMP, marine armor or combat armor
* Favored unique\* Wavesplitter

#### Special Rewards

* Glowing cloud grants permanent 100% cold immunity.

Zombies, bots, cold demons.

#### Mechanics

Each level has an ancient item which you can take. You can take a maximum of 4 ancient items. If you take more than that, demons will spawn in the Frozen Temple as well as during the Cryomancer fight.

#### Frozen Temple

Many demons outside. Door only unlocks after killing all demons.

#### Rewards

* 2 different ancient items
* AV3 AMP for the most used weapon group
* AV3 combat armor - favored unique\* Bloodletter
* Frozen heart (counts as 2 items)

Demons, including ravagers.

#### Mechanics

Rerouting fuel lines causes toxic clouds to spawn. Rerouting all 4 spawns 4 Plaguebearers which immediately hunt the player, but unlocks the door for the special reward.

#### Basic Rewards

* AV3 .44 hunter rifle, 7.62 assault rifle, marine armor, combat armor or pistol/shotgun/auto AMP - favored unique\* Calamity
* AV3 combat helmet, combat visor or combat headset
* AV3 utility AMP
* AV3 AMP for the most used weapon group
* CRI backpack
* Ammo terminal

#### Special Rewards

* Large medkit
* ENV armor

Fiends and kerberi.

#### Mechanics

There are 4 terminals in each quadrant of the map, which unlocks one pair of kerberi cages of the central area as well as one door.

#### Basic Rewards

* AV3 AMP for the most used weapon group
* AV3 .44 hunter rifle, 7.62 assault rifle, marine armor or combat armor
* AV3 combat helmet, combat visor or combat headset - favored unique\* Denial
* CRI backpack

#### Special Rewards

Interact with the smaller Kerberos while not holding a melee weapon to pet it, causing it to become friendly after a while and accompany the player.

#### Mechanics

Hack and protect AT sentries on every level.

#### Asterius Breach

Two-layered area - outside is full of bots, behind locked door is full of demons. Killing all enemies unlocks main vault door. Hacked AT sentries from outside of the breach can be used to unlock blue doors in vault.

#### Basic Rewards

* AV2 combat armor
* AV2 auto, pistol or shotgun AMP - favored unique\* Hammerhead
* AV2 combat helmet, combat visor or combat headset
* Relic

#### Special Rewards

* TechLab: Mk2 nano-manufacture station, with several AsterTech prototype exotic blueprints, inside Breach TechLab
* Supply: 6 consumables, can be any of: small medkit, stimpack, combat pack, enviro pack, multitool, or phase kit. Small medkits and multitools have a higher chance of generating.
* Proto: Cold mod pack, vampiric mod pack, EMP mod pack, onyx mod pack, sustain mod pack, or AV1 AMP. Lower chance of onyx or sustain mod packs to generate compared to others.

### Conamara Chaos Biolabs

Primarily demons and zombies, some bots and turrets.

#### Mechanics

Open valves on each level, kill demons that spawn, acquire essences. Can be pain, blood, fire, or acid. Demons that spawn immediately know your location.

#### Containment Area

Three-layered map, outermost layer is empty, second layer has normal fiends, and innermost layer spawns different types of reavers.

#### Basic Rewards

* Weapon and military lootbox
* Red keycard
* AV2 7.62 sidearm - favored unique\* Avalanche
* AV2 .44 hunter rifle or 7.62 assault rifle
* Relic
* Medical station

#### Special Rewards

Exchange essences for effects which grant permanent immunity to the associated essence. Each requires 3 charges (station still only comes with the default amount). Exchanging 3 essences causes exalted reavers to spawn, which drop the Exalted Essence, which can be exchanged again for +20% damage.

#### Mechanics

Opening valves removes freezing clouds. Reach Tyre Outpost *without* opening any valves to get the special reward.

#### Tyre Outpost

Cave exterior with a base-like interior. Outside has cold demons, inside has hellish zombies and turrets.

#### Basic Rewards

* Medical station
* Technical station
* Nano-manufacture station (Mk3)
* AV2 auto/pistol/shotgun/melee AMP, marine armor or combat armor
* Favored unique\* Wavesplitter

#### Special Rewards

* Glowing cloud grants permanent 100% cold immunity.

#### Mechanics

Each level has an ancient item which you can take. You can take a maximum of 4 ancient items. If you take more than that, demons will spawn in the Frozen Temple as well as during the Cryomancer fight.

#### Frozen Temple

Many demons outside. Door only unlocks after killing all demons.

#### Rewards

* 2 different ancient items
* AV3 AMP for the most used weapon group
* AV3 combat armor - favored unique\* Bloodletter
* Frozen heart (counts as 2 items)

#### Mechanics

Rerouting fuel lines causes toxic clouds to spawn. Rerouting all 4 spawns 4 Plaguebearers which immediately hunt the player, but unlocks the door for the special reward.

#### Basic Rewards

* AV3 .44 hunter rifle, 7.62 assault rifle, marine armor, combat armor or pistol/shotgun/auto AMP - favored unique\* Calamity
* AV3 combat helmet, combat visor or combat headset
* AV3 utility AMP
* AV3 AMP for the most used weapon group
* CRI backpack
* Ammo terminal

#### Special Rewards

* Large medkit
* ENV armor

#### Mechanics

There are 4 terminals in each quadrant of the map, which unlocks one pair of kerberi cages of the central area as well as one door.

#### Basic Rewards

* AV3 AMP for the most used weapon group
* AV3 .44 hunter rifle, 7.62 assault rifle, marine armor or combat armor
* AV3 combat helmet, combat visor or combat headset - favored unique\* Denial
* CRI backpack

#### Special Rewards

Interact with the smaller Kerberos while not holding a melee weapon to pet it, causing it to become friendly after a while and accompany the player.

## Moon 3: Io

* CRI Laboratories
* Io Black Site
* Mephitic Mines
* Shadow Halls
* Io Warehouse
* Infernal Lock

CRI bots, marines, and soldiers.

#### Mechanics

Demons invade every level and hunt down everyone. Make sure not too many CRI die before you reach the Armory.

#### CRI Armory

CRI bots, 4 vaults in each corner with 2 CRI bots and 2 CRI turrets each, 1 guaranteed keycard dropped by a CRI bot MkII. Unlock all vaults to unlock the center door. 4 ammo lootboxes outside vaults.

#### Basic Rewards

* .44 deagle, 12ga jackhammer, or 7.62 pierce rifle with an advanced perk - favored unique\* Wavedancer
* AV3 hyperblaster
* 2 weapons based on the most used weapon group (see list here for more details)
* Nano-manufacture station Mk3
* Medical station
* AV3 AMP for the most used weapon group
* CRI combat armor
* 2 medical lootboxes

#### Special Rewards

* For opening all 4 vaults: BFT9K
* For clearing the event: all vaults unlock automatically, CRI clearance (all CRI are friendly)

Hellish zombies, demons, and non-CRI bots and turrets.

#### Mechanics

CRI assaults spawn every level which hunt down all enemies. Still hostile. Help CRI kill everything and do not let any marines die.

#### Black Site Vaults

Demons, 4 vaults with 4 turrets each, 4 red keycard doors. 1 guaranteed keycard dropped by exalted kerberos pack. Unlock all vaults to unlock the center island door. No loot outside vaults.

#### Basic Rewards

* Small rewards (up to 3 per vault):
	+ 1 medical lootbox
	+ 1 weapon lootbox
	+ 2 armor lootboxes
	+ 3 military lootboxes
	+ Ammo manufacture terminal
* Big rewards (1 per vault):
	+ Nano-manufacture station Mk3
	+ AV3 hyperblaster or AWP 7.62 long rifle - favored unique\* Shadowhunter
	+ AV3 AMP for most used weapon group or Bio launcher if explosives are most used weapon group.
	+ Major relic

#### Special Rewards

* For opening all 4 vaults: BFT9K
* For clearing the event: 2 red keycards, CRI clearance (all CRI are friendly)

Demons, zombies, turrets.

#### Mechanics

Reroute gas every level to gain the special reward. Plaguebearers will spawn, if left alive more will spawn in the Noxious Hollow.

#### Noxious Hollow

Maze-like level, low light (range 4), rewards in lootbox in center. All enemies are toxic reavers or plaguebearers.

#### Basic Rewards

* Large medkit
* AV1 hyperblaster - favored unique\* BFT 10K
* AV3 katana
* AV3 marine armor
* ENV helmet

#### Special Rewards

* Default: Mephitic Attunement, provides poison immunity
* With Rift Attunement: Mephitic Taint, provides poison immunity, +50% poison dealt, and strong poison aura

Lots of demons. Occasionally zombies and turrets. Also spike and poison traps.

#### Mechanics

Sacrifice AV/exotic/unique/ancient items to altars, increase challenge level and rewards of Dark Cathedral

#### Dark Cathedral

Demons spawn in portals after approaching north and south wings, spawn in center area after both are cleared. Doors open once all normal enemies are killed (reanimates from respawn difficulties don't count).

#### Basic Rewards

* AV3 AMP for most used weapon group or Bio launcher if explosives are most used weapon group.
* AV3 plasma pistol, plasma rifle, 7.62 assault smg or 12ga jackhammer with an advanced perk - favored unique\* Death
* AV3 marine armor or combat armor

#### Special Rewards

* Wish: sacrificing the frozen heart from the Frozen Temple grants one of three wishes.
* Equivalent exchange: sacrificing any unique item will grants you another unique, randomly chosen between Death, Apocalypse, Void and Exosuit. This can only be done once, and will prevent sacrificing the frozen heart if done first.
	+ Doing both sacrifices at once is possible, but only in following order: first heart, then exchange.
* If character is affected by cartharsis from visiting the Purgatory in same run, a runic code will light up on gray circles in front of altar. It reads from top to the bottom of map and shows a personalized (different on each copy of the game) way through purgatory to a special version of final boss fight in order to unlock a hidden Inferno! difficulty setting.

Additional rewards for higher challenge levels:

* 1 items sacrificed -> 1 item from the ff. list: ancient phase kit, ancient salve, ancient mod pack, ancient heart elixir, ancient fire elixir or ancient blood elixir
* 2 items sacrificed -> another item from the list above
* 3 items sacrificed -> additional item from the ff. list: ancient sword, ancient gun, ancient necklace,ancient armband or ancient power elixir

Demons. Low light (range 4).

#### Rewards

* 2 military lootboxes
* 2 armor lootboxes
* 2 medical lootboxes
* 4 ammo lootboxes
* AV2 hyperblaster - no favored unique\*

Bots.

#### Mechanics

Solve door puzzle with terminals. Can be bypassed by placing items on doors to prevent them from closing. Hidden room in the east contains a rare mod pack.

#### Rewards

* Military lootbox - may contain favored unique\* Apocalypse
* Supply lootbox, contains an AV3 AMP
* 2 armor lootboxes
* 2 other military lootboxes
* Medical lootbox with a large medkit

#### Special Rewards

* Cold or sustain mod pack, or a lower chance for an onyx or nano mod pack

#### Mechanics

Demons invade every level and hunt down everyone. Make sure not too many CRI die before you reach the Armory.

#### CRI Armory

CRI bots, 4 vaults in each corner with 2 CRI bots and 2 CRI turrets each, 1 guaranteed keycard dropped by a CRI bot MkII. Unlock all vaults to unlock the center door. 4 ammo lootboxes outside vaults.

#### Basic Rewards

* .44 deagle, 12ga jackhammer, or 7.62 pierce rifle with an advanced perk - favored unique\* Wavedancer
* AV3 hyperblaster
* 2 weapons based on the most used weapon group (see list here for more details)
* Nano-manufacture station Mk3
* Medical station
* AV3 AMP for the most used weapon group
* CRI combat armor
* 2 medical lootboxes

#### Special Rewards

* For opening all 4 vaults: BFT9K
* For clearing the event: all vaults unlock automatically, CRI clearance (all CRI are friendly)

### Io Black Site

Hellish zombies, demons, and non-CRI bots and turrets.

#### Mechanics

CRI assaults spawn every level which hunt down all enemies. Still hostile. Help CRI kill everything and do not let any marines die.

#### Black Site Vaults

Demons, 4 vaults with 4 turrets each, 4 red keycard doors. 1 guaranteed keycard dropped by exalted kerberos pack. Unlock all vaults to unlock the center island door. No loot outside vaults.

#### Basic Rewards

* Small rewards (up to 3 per vault):
	+ 1 medical lootbox
	+ 1 weapon lootbox
	+ 2 armor lootboxes
	+ 3 military lootboxes
	+ Ammo manufacture terminal
* Big rewards (1 per vault):
	+ Nano-manufacture station Mk3
	+ AV3 hyperblaster or AWP 7.62 long rifle - favored unique\* Shadowhunter
	+ AV3 AMP for most used weapon group or Bio launcher if explosives are most used weapon group.
	+ Major relic

#### Special Rewards

* For opening all 4 vaults: BFT9K
* For clearing the event: 2 red keycards, CRI clearance (all CRI are friendly)

#### Mechanics

Reroute gas every level to gain the special reward. Plaguebearers will spawn, if left alive more will spawn in the Noxious Hollow.

#### Noxious Hollow

Maze-like level, low light (range 4), rewards in lootbox in center. All enemies are toxic reavers or plaguebearers.

#### Basic Rewards

* Large medkit
* AV1 hyperblaster - favored unique\* BFT 10K
* AV3 katana
* AV3 marine armor
* ENV helmet

#### Special Rewards

* Default: Mephitic Attunement, provides poison immunity
* With Rift Attunement: Mephitic Taint, provides poison immunity, +50% poison dealt, and strong poison aura

### Shadow Halls

Lots of demons. Occasionally zombies and turrets. Also spike and poison traps.

#### Mechanics

Sacrifice AV/exotic/unique/ancient items to altars, increase challenge level and rewards of Dark Cathedral

#### Dark Cathedral

Demons spawn in portals after approaching north and south wings, spawn in center area after both are cleared. Doors open once all normal enemies are killed (reanimates from respawn difficulties don't count).

#### Basic Rewards

* AV3 AMP for most used weapon group or Bio launcher if explosives are most used weapon group.
* AV3 plasma pistol, plasma rifle, 7.62 assault smg or 12ga jackhammer with an advanced perk - favored unique\* Death
* AV3 marine armor or combat armor

#### Special Rewards

* Wish: sacrificing the frozen heart from the Frozen Temple grants one of three wishes.
* Equivalent exchange: sacrificing any unique item will grants you another unique, randomly chosen between Death, Apocalypse, Void and Exosuit. This can only be done once, and will prevent sacrificing the frozen heart if done first.
	+ Doing both sacrifices at once is possible, but only in following order: first heart, then exchange.
* If character is affected by cartharsis from visiting the Purgatory in same run, a runic code will light up on gray circles in front of altar. It reads from top to the bottom of map and shows a personalized (different on each copy of the game) way through purgatory to a special version of final boss fight in order to unlock a hidden Inferno! difficulty setting.

Additional rewards for higher challenge levels:

* 1 items sacrificed -> 1 item from the ff. list: ancient phase kit, ancient salve, ancient mod pack, ancient heart elixir, ancient fire elixir or ancient blood elixir
* 2 items sacrificed -> another item from the list above
* 3 items sacrificed -> additional item from the ff. list: ancient sword, ancient gun, ancient necklace,ancient armband or ancient power elixir

#### Rewards

* 2 military lootboxes
* 2 armor lootboxes
* 2 medical lootboxes
* 4 ammo lootboxes
* AV2 hyperblaster - no favored unique\*

#### Mechanics

Solve door puzzle with terminals. Can be bypassed by placing items on doors to prevent them from closing. Hidden room in the east contains a rare mod pack.

#### Rewards

* Military lootbox - may contain favored unique\* Apocalypse
* Supply lootbox, contains an AV3 AMP
* 2 armor lootboxes
* 2 other military lootboxes
* Medical lootbox with a large medkit

#### Special Rewards

* Cold or sustain mod pack, or a lower chance for an onyx or nano mod pack

## Moon 4: Dante

* The Shattered Abyss
* Dante Inferno

Long winding path filled with reavers. Lots and lots of reavers.

#### Mechanics

Accessed by killing any enemy in the Dante Vestibule with a melee weapon, then walking back onto the entrance portal.

Being in the level causes you to become cursed, causing ranged weapons and grenades to stop working. It is advisable to go back the way you came if you cannot handle many enemies in melee combat.

#### Rewards

The Swordsmaster waits on the other side, and will drop the Soulstealer on death.

Lots of reavers, ravagers, warlocks, and medusas.

#### Mechanics

Accessed by killing all enemies in Dante L2.

Each portal will teleport you to an island where more demons will spawn. Since most enemies drop little to no ammo, this area consumes a lot of ammo.

#### Rewards

* Military lootbox with a guaranteed unique - favored unique\* BFT 10K
* Military lootbox containing an AV3 utility AMP
* 2 medical lootboxes
* 2 ammo lootboxes

### The Shattered Abyss

Long winding path filled with reavers. Lots and lots of reavers.

#### Mechanics

Accessed by killing any enemy in the Dante Vestibule with a melee weapon, then walking back onto the entrance portal.

Being in the level causes you to become cursed, causing ranged weapons and grenades to stop working. It is advisable to go back the way you came if you cannot handle many enemies in melee combat.

#### Rewards

The Swordsmaster waits on the other side, and will drop the Soulstealer on death.

### Dante Inferno

Lots of reavers, ravagers, warlocks, and medusas.

#### Mechanics

Accessed by killing all enemies in Dante L2.

Each portal will teleport you to an island where more demons will spawn. Since most enemies drop little to no ammo, this area consumes a lot of ammo.

#### Rewards

* Military lootbox with a guaranteed unique - favored unique\* BFT 10K
* Military lootbox containing an AV3 utility AMP
* 2 medical lootboxes
* 2 ammo lootboxes

## Alternate Moon 4: Beyond

* Technical station
* CRI phase kit
* Various lootboxes

1. ↑ Accessed via entrance portal in Dante Vestibule or Beyond L1 after killing any enemy with a melee weapon.
2. ↑ The player is limited to use only melee weapons during this level and cannot use grenades. Exit leads to Beyond L2.
3. ↑ Accessed from Beyond L2. Exit leads to Beyond L3.