Chronos Rune

As one of the 27 True Runes, the Rune of Time and Space, or the Chronos Rune governs time and space in this world. Interestingly, unlike many of the other True Runes, this one has never had a bearer with whom it has shared its great and burdensome power. The Sindarians speculated that a host would have to be of another world, outside this domain of time and space for it to even consider sharing its immense power with a mortal on his right hand. However, bearing the rune may come at a terrible cost of slowing forgetting who you are and losing your memories.

## **History**

The Chronos Rune spent centuries hidden away in the deep recesses of the cave nearly Qlon Temple until one day it simply vanished without a trace. It showed up again several hundred miles away in the mountains between the Grasslands and the City-States. In one cavernous mountain there was a large grotto where a community of people dwelt.

The rune now occupied a small rock alter in the middle of an underground spring, which had pooled up forming a small lake. The True Water Rune had once rested upon the same rock alter until the Harmonians had shown up and took it away several decades prior to the Chronos Rune appearing. The spring water bearing the latent influence of both True Runes became something quite remarkable. Thanks to the True Water Rune restorative properties and to the Chronos Rune’s power to stop time, drinking this scared water would greatly slow a person’s aging process.

The Order of Horean was formed by the people to protect this True Rune from outsiders who might want the sacred water or the True Rune for themselves. One of the Order's most powerful and influential members was Simeon of Haruna. Over the next few centuries, random explorers discovered the cave and some curious magicians would appear, all trying to claim the Chronos Rune for themselves, but were deemed unworthy by the True Rune. Thus, as soon as they touched it, they were teleported away and their memories erased, as some in the Order would discover when they again encountered those would-be possessors in other random places with no knowledge or memory of the powerful True Rune of Time and Space.

## **Powers**

The Chronos Rune grants the user powers to manipulate and warp space-time around his enemies and allies in various ways, along with granting the host agelessness and immunity to diseases like all the other True Runes.

In addition, the Rune of Time and Space allows the bearer to teleport himself and others to nearly any location in the world. Distance seems to be no limitation for the True Rune compared to some of its offspring runes (i.e. Blinking Rune), where distance and the hosts own magical keenness matter greatly as to how far the person can be teleported.

Its greatest power is that it allows the user to travel through time itself, but traveling to the past or (a possible) future requires great mastery of the True Rune, unless the rune sends the host somewhere on its own accord.

However, this tremendous power comes at a terrible price, because the more the wielder uses the power of the Chronos Rune, he will forget people, places, memories, and will eventually forget his own identity. The only way to overcome this curse is to fully mastery the True Rune. How and what that looks like is unknown to all who have tried to study such things.

## **Attacks**

If the Chronos Rune's spells could be seen and used in game, perhaps they would look like this:

* **Timeless:**A row of foes are trapped in place and paralyzed for 2 turns (reduces speed of bosses for 2 turns).
* **Upheaval:** Gravity is manipulated in an area of white light as foes are raised into the air and dropped forcefully to ground for 350 dmg along with a 50% chance of a knockdown effect.
* **Echoing Force:** An ally will repeat the same runic spell or technique they just performed at no magic cost.
* **Ancient** **Days:**A sphinx appears flapping its wings creating a sandstorm, which traps all foes in it and drops them for 1000 dmg.

## Images

The sphinx-like creature that would be summoned by the fourth spell of the True Rune.