Drelanim Lunaweave

Background

## Feats

*Level*: 14

*HP*:

*BAB*: +14

*Skill Points*: 84

*Speed*: 30

*Initiative*: 4

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*: Common, Elven

Studied Target(Ex): Move/Immed swift after sneak attack +2 att/dam/Bluff/Know/Perc/sense/surv

Sneak Attack: +2d6 against flat-footed or enemies denied their dex mod 40' range

Slayer Talents

* Trapfinding (Ex): Gain Disable Device as a class skill, can disarm magical traps
* Deadly Range: +10 range of dealing sneak attack
* Fast Stealth: Can move at full speed without penalty with Stealth

Spell Use: Cast as a wizard of the same level

### **Warden**

Target Focus (Ex) Move +1 Att/Dam until a new target or target is dead.

2/day +Int mod to attack +2xLv to damage against target

Dead or Alive: Ignore penalty to attack rolls when attempting to deal nonlethal damage

Seeker Talents

* Lockdown (Sp): Int/day can cast Dimensional Anchor
* Imprison (Sp): 2/day std can cast Forcecage with a duration of level minutes or until dismissed as a standard
* True Sight (Sp): Std can use True Sight as the spell for level minutes per day

Combat Feat: Gains two combat feats, counting warden levels as fighter levels to qualify for feats

Warden Training: +3 to survival when tracking, intimidate, perception to look for hidden individuals and surprise attacks. +3 Att/Dam with Moon Swords and on Will saves against fear, charm, compulsion, enchantment effects

Warden's Mark: Std 5/day only one active 100' lasts for Lv+Int days; can discern the direction of the target as a swift

Hide in Plain Sight:

**Feats**: Iron Will, Improved Initiative, Combat Reflexes, EWT (Moon Sword), Animal Ally,

### Nightclaw

Animal (Owl)

HP:

DR

#### *Weapons*

Modifiers

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

 Spell List

Level 0 Spells

* Ghost Sound
* Haunted Fey Aspect

Level 1 Spells

* Auditory Hallucination
* Blend
* Blurred Movement
* Clarion Call
* Color Spray
* Darting Duplicate
* Dazzling Blade
* Disguise Self
* Disguise Weapon
* Forced Quiet
* Illusion of Calm
* Magic Aura
* Negative Reaction
* Obscuring Mist
* Open and Shut
* Shadow Trap
* Shadow Weapon
* Silent Image
* Vanish
* Ventriloquism

Level 2 Spells

* Blur
* Dark Whispers
* Darkness
* Disguise Other
* Ghostly Disguise
* Haunting Mists
* Hidden Blade
* Hypnotic Pattern
* Invisibility
* Jitterbugs
* Mad Hallucination
* Magic Mouth
* Minor Image
* Mirror Image
* Misdirection
* Phantom Trap
* Shadow Anchor
* Shifted Steps
* Silent Table
* Symbol of Mirroring
* Twilight Haze
* Umbral Weapon

Level 3 Spells

* Adjustable Disguise
* Appearance of Life
* Audiovisual Hallucination
* Dazzling Blade, Mass
* Displacement
* Fearsome Duplicate
* Illusory Poison
* Illusory Script
* Invisibility Sphere
* Isolate
* Loathsome Veil
* Major Image
* Minor Dream
* Nondetection
* Phantasmal Affliction
* Phantasmal Reminder
* Phantom Steed
* Shadow Enchantment
* Shadowmind
* Vision of Hell
* Wall of Nausea

Level 4 Spells

* Complex Hallucination
* Dreadscape
* Fool's Teleport
* Hallucinatory Terrain
* Horrific Doubles
* Illusion of Treachery
* Instant Fake
* Invisibility, Greater
* Magic Aura, Greater
* Majestic Image
* Minor Phantom Object
* Modify Memory
* Phantasmal Killer
* Quieting Weapons
* Rainbow Pattern
* Shadowform
* Shadow Barbs
* Shadow Conjuration
* Shadow Step
* Shadow Walk
* Shocking Image
* Simulacrum, Lesser
* Wandering Star Motes