recursal/Fanatic-Fandom huggingface dataset:
Braki

**Braki** God of Blacksmiths was originally the God of volcanoes, he preached that when heat is applied to stone, it resembles water. Braki is worshiped as a God of Blacksmithing because he taught people techniques for metalworks. As he is a God of professions, he doesn’t preach a doctrine on how to live. Most Braki’s followers are miners and blacksmiths, some humans worship him but he is a lot more popular with Dwarves, and most of his temples can only be found in their villages. The Dwarves also consider this God to be the guardian deity of their race. Few worshippers in Danan and Beldia, live in the Foresul region in Crystania.
Bruza

**God Beast King of Battle, Bruza**

**Dominant Terrain:** Hills

**Controlled Area:** Northern Waiana

**Family:** Fang Boar

**Governs:** Battle, Negligence

**Servant:** The Fang Tribe

The earth-coloured fang boar God Beast, Bruza, known as the lazy beast, was originally a follower of the War God Myrii. In the age of myths, Bruza had an infinitely long spear and was always by the War God's side. The reason why he sided with the Neutral Gods was due to his negligence. Bruza was late to assist Myrii who fought the Dark Gods bravely, he arrived just in time to see his master lose. However, it was when he was chased by the Dragon King, that Bruza's mission as a servant of the War God was finally discovered. Bruza used his spear and aided the Neutral Gods by repelling the Dragon King many times. After becoming a Sacred Beast, the servants of Bruza follow in his traits and practice a lazy lifestyle but are quick to rush to action when required. Once on the battlefield, the people of Bruza will fight bravely without fear. The Fang Tribe, who are the worshippers of Bruza, are viewed as usually spending their time in vain. However, once in battle, the people of Bruza fight more bravely than anyone else.
Dark Magic

**Dark Magic**, otherwise known as "Demon Curses" is a type of magic used by priests who serve evil gods such as Falaris and Kardis. These priests are sometimes called "Dark Priests." The content of dark magic is basically the same as holy magic. Dark priests can also use other holy magic, such as Cure Wounds etc. However, Dark Magic cannot be used by priests of the gods of light.

**[Level One Magic]**

**Blindness**

Blindness is a spell that robs a target of their sight, closing their vision to darkness.

**[Level Two Magic]**

**Poison**

Poison is a spell that infects a target with a deadly toxin, subjecting them to the poisoned status.

**[Level Three Magic]**

**Summon Undead**

Summon Undead is a spell that calls an undead minion to command. Zombies and Skeletons are the most common types of creatures that are summoned. The minion must be commanded verbally, but they understand the common language.

**[Level Four Magic]**

**Rot**

Rot is a spell that makes a target decay. Rapidly progressing the corruption of the subject.

**[Level Five Magic]**

**Curse**

Curse is a spell that places a hex on a target. There are all manner of curses. Such as making someone hideous to behold, or making someone drink all water as wine. A condition to break the curse must always be set. And if the dark gods are satisfied they will oblige with the casters' prayer.
God’s Wall

**The God's Wall** is a huge barrier adorned with snake scales that was created by the Rainbow Serpent Beast God, Rumiss, to prevent any chaos or wickedness from entering Crystania from the outside world. The barrier stretches around the entire parameter of the continent. However, the God King Barbas scared the wall in the Beldia region, allowing his followers to invade Crystania. A road to Crystania also appeared by the Village of Hark on two occasions, accompanied by an earthquake. The road closed itself not long after it was opened.
Crystania Timeline

**Crystania Historical Chronology**

**Age of the gods**

* The death of the Primordial Giant. The birth of gods and ancient races and the start of world creation.

* The world is differentiated into three worlds: The human world, the faerie realm and the spirit world. Creation of ancient races.
* Chaos is decreasing, world creation is nearing completion.
* The rebellion of the dark gods, the beginning of the war of the gods.
* War of the gods intensified. Faeries, Phantom Beasts and Sprites are summoned.
* Escape of the neutral gods and the creation of Crystania.
* The destruction of the gods, the end of the war of the gods.

**Mythical Era (B.C)**

**5000 BC**

* Crystania creation, the beginning of the cycle.

**700 BC**

* The god beast Fuji separated her people from the cycle. The birth of the land of Danan.

**500 BC**

* The beginning of the "large cycle of complaints".
* Various parts of Crystania experience an unexpected disaster that strikes.

**400 BC**

* A large number of the Great Swan people die due to an epidemic.

**350 BC**

* The rebellion of the God Beast King Barbas. The Dark People land in Crystania.

**300 BC**

* The People of the Dark found the Kingdom of Beldia. The war of aggression in Crystania begins.

**200 BC**

* The New people landed in Crystania.

**10 BC**

* Betrayal of the God Beast Sumash. The advent of the God King of Beldia, Six adventurers of the New People arrive in Crystania.

**14 BC**

* One of the six adventurers requests an audience with the God Beast Kroise of the crimson tribe, and goes on to found the Crimson Empire.

**5 BC**

* The last meeting. The advent of Crystania. It marks the end of the era of cycles.

**Historical Era (A.D)**

**1 AD**

* The invasion of time and chaos, the beginning of history.

**5 AD**

* The beginning of the Emperor War.

**8 AD**

* Sloop, the sanctuary of the Ancient People, falls.

**9 AD**

* Exiled by the emperor. The end of the Emperor War.

**10 AD**

* The bell of awakening rings and the seals of the God Beast King Urus, melt.
* The God Killing Dragon King appears in Crystania.
* Chaos and evil appear everywhere.

**11 AD (Current time)**
Alan

**Alan**, the royal capital of the Kingdom of Alania, is the largest city on Lodoss. The Millennial Kingdom’s capital’s graceful traditions and blooming culture, are renowned amongst the other kingdoms. The cityscape and the Royal Castle Stone Web, were constructed in the style of the ancient kingdom that perished 500 years ago by the Dwarves who live in the north; it is elegant and well suited for defence. The high stone-paved street runs vertically, and there is also fresh water and sewage. For this reason, travellers who visit this city aren’t concerned about their cleanliness and are usually surprised at the richness of the people’s lives. Guards are always on patrol. Security is also good because it is a part of the public order. The famous Sage's Academy was constructed in the city. Also, in the suburbs of the city, there is a port built on a bay called "Crimson Wave Bay". Ships travel southbound to the various kingdoms, Rood in Kanon, Roid in Valis, and Venon in Moss, are all key points of trade that fund the prosperity of the royal capital.
Bloody Petal

**Bloody Petals** are lifeforms that have petals that resemble the colour of human blood, it is also known as "blood flower plant" and "human eating flower". Their vines exceed lengths of ten metres and reach to the surrounding area. Their flexible tendrils catch prey and constrict them until they bleed. They drain their victims' bodily fluids over the flower’s petals to gain nourishment.
Brownie

**Brownies** are helpful spirits that have been known to become attached to shamans that use them as house servants for over fifty years. They are translucent dwarves that are so small they can fit in the palm of an adult human's hand. When their master leaves the building or dies, they become mad spirits. They can sometimes be found in old mansions or abandoned cottages.
Crystania: Legend of Darkness

**Crystania: Legend of Darkness** is a novel written by Hide Shirai and illustrated by Jun Suemi. The book was released in December 2000 and is the fourteenth novel in the series to be released as part of the Legend of Crystania series, with the plot taking place in the year 10AD of the Crystania Calendar.

The Mercenary Beast Fang leader Ruth has inherited the ability to break seals and with this method he leads Crystania into a new era. With the seals broken the Evil King who once tried to conquer Crystania was released from his purification. With no place to return to the Evil King plots to invade Beldia. Around the same time, Ruth and his party, who are nemesis of the Beldia Empire, ruled by the People of the Dark, are heading to the Beldia’s Royal Capital, Dayton. Unaware of the role they will play, the inhabitants of Crystania will once again be caught in the swells of great new era. The People of the Dark, The People of the Beast, The New People and the Dark Sprites. The future of all that live in the land depends on the actions of Ruth and his companions.
Homunculus

Among all of the magical creatures, the Homunculus is closest to a normal human life form. They are humanoids with heights that range between ten and twenty centimetres and have a wide range of personalities. They follow commands from their masters, but the Homunculus clearly have a will of their own. Some even try to kill or escape from their masters. The art on how to create these creatures had mostly been lost. However, there are some Homunculi that are being manufactured deep in the ancient ruins. There had to be as the life forms are doomed to expire in a few years, they have a maximum lifespan of ten years.
Demons

**Demons,** Demon Spawn and Otherworldly Creatures live in a plane different from the three worlds of Lodoss referred to as the Netherworld. In the age of the gods, they were recruited by the dark gods and proved they were a devastating force. After that, during the era of the ancient kingdom, they were summoned again, but this time they were controlled by the sorcerers of Kastuul. It is said that they have a deep relationship with the dark god Falaris and are a race that wants for nothing more than mindless destruction. They appeared throughout Lodoss during the Demon War in great numbers, and although many of them have been hunted, there are still some that hide in the dark corners of ancient ruins.

There are several classes of demons, they are classified by the difference in their abilities which categorised them into a hierarchy. The Demon King, Demon Generals and Arch Demons are classed as Greater Demons. While the Lesser Demons consist of creatures such as Grunels, Zalbards, Ragnakang and Gildrekks, which are all subordinate demons. The Demon King and the Demon General don’t usually appear on Lodoss Island. The only exception was during the Demon War period. The Demon King was said to have power comparable to the gods which it also shared to the demon generals and the demons. Almost all the demons that appeared during the War of the Destroyer’s Resurrection were originally summoned to Lodoss by the Demon King. While there is only one Demon king, there are no currently no Demon Generals confirmed to still exist in Lodoss. According to the history books, the Demon King was defeated by the Six Heroes, and all three Demon Generals were said to have been slain by "The Redheaded Mercenary" Beld.

Several high ranking demons have been confirmed during the Demon War period, among them, the Mirror Demons and Doppelgangers that can transform into humans were said to have caused great damage by their abilities to cause turmoil and confusion. Thousands of lower demons existed throughout Lodoss during the Demon War and some of their number leaked into the subsequent era. Many have been confirmed and remain in various parts of Lodoss until posterity. Demons are influenced by the material world as well as being creatures from another world, therefore when they die, their body will not rot. Their existence gradually fades for a certain period (about ten days) after that, the body disappears without leaving any traces. During the Demon War, the corpses of the demons did not rot, therefore a demon’s head could be exchanged for the bounty displayed next to their name. Demons include:

**Grunel**

**Zalbard**

**Ragnakang**

**Guildrekk**

**Valbrevers**

**Mirror Demon**

**Dark Bully**

**Godbell**

**Melbiz**

**Galanzan**

**Forgone**

**Maligdorai**

**Lich Demon**

**Regram**

**Kepkuun**

**Doppelganger**

**Ragnadroda**

**Zawanzan**

**Ibribautzen**

**Geldam**

**Dehramagidos**

**Demon King**
Sceptre of Domination

**Sceptre of Domination** is one of the five Governor's Treasures. It is magical artefact that is said to grant the power of absolute rule to its master. The Last Governor of Lodoss , Saluvan of the Ancient Kingdom of Kastuul, cursed the "Demon Dragon" Shooting Star to protect the treasure on Fire Dragon Mountain.
Jack o’ Lantern

**Jack o’ Lantern** is an undead creature with a bright orange pumpkin for a head, with a diameter of roughly thirty centimetres. Crude eyes, mouths and triangular noses appear to have been carved into their faces. They haunt swamps and caves and scavenge on the carcasses of animals and humans. However, they do also actively hunt and try to eat living things.
Giant Ant

**Giant Ants** are insects that can grow to two metres in length. In addition to their impressive strength and hard exoskeleton, these creatures become a far more serious threat when they appear in numbers, as they usually do.

**Giant Ant Larva**

Giant Ant Larva is the term for the infantile form of Giant Ants. They look like ivory-coloured potatoes. They try to feed on any organism that isn’t part of their family, and will attack when disturbed.

**Giant Ant Queen**

Giant Ant Queens are creatures that rule over Giant Ant colonies. They sit at the back of their nests, with their worm-like abdomens swelling up to lengths of nearly ten metres. These creatures control the entire colony through a psychic link, and can call for assistance when threatened.
Hyuri

**Hyuri** are hollow spirits that controls anger. They can take humans as vessels, then as the hosts can possess them. The human will then take on a monstrous appearance with white eyes and enlarged mouths. The human vessel is imbued with increased power and a lack of fear; these individuals are known as Berserkers.
Ferroniere of Knowledge

**The Ferroniere of Knowledge** is one of the five Governor's Treasures. It is magical artefact that is said to contain all the wisdom of past ages. The Last Governor of Lodoss Saluvan of the Ancient Kingdom of Kastuul, cursed the Evil Black-winged Dragon Narse to protect the treasure on the Dark Isle of Marmo.
Ghim

**Ghim (456-510)** was a warrior Dwarf from the Iron Kingdom in Alania. He was an old friend of the Arch Priest, Neese of the Great Temple of Marfa and also the sorcerer Slayn, who was hiding in the Village of Zaxon, hoping for a quiet life. When Neese’s daughter Leylia was abducted, he departed on a journey vowing to return her. He would join with his old friend Slayn and accompany a young knight Parn where he soon learned that the "Grey Witch" Karla was responsible for abducting Leylia and had taken her body as a vessel. Together, with three other companions, the party successfully tracked Karla and in a spectacular display of courage and willpower, Ghim managed to release Leylia from Karla’s possession. However, in the process, the brave Dwarf lost his life. Ghim was a stubborn, serious but gentle, Dwarven Warrior, who was deeply trusted by his friends, including Parn.

**Ghim**

**Class:** Warrior

**Adventurer Level:** 7

**Race:** Dwarf

**HP:** 68

**MP:** 45

**Armour Value:** 9

**Mobility:** 14

**Concentration:** 44

**Strength:** 13

**Durability:** 15

**Intelligence:** 10

**Agility:** 10

**Dexterity:** 15

**Luck:** 11

**Charm:** 10

**Combat Power:** 76

**Evasion:** 21

**Resistance:** 70

**Liberal Arts:** 36

**Perceptual Power:** 53

**Motor Power:** 52

**Operation Power:** 62

**Negotiation Power:** 52

**Learned Magic:** None

**Items:** Great Axe+1, Chainmail+1, Anti-Amulet (Weak)x 2, Iron Wall Bracelet, Silver Shield Necklace
Aila

**Alia** is a member of the Magician's Guild and Louie's friend. Despite many attempts to get Louie on a date, especially considering her rather voluptuous frame, their relationship remains platonic and open much to her dismay. Although highly knowledgeable in magic theory and magical item lore (her chief area of study), Aila herself claims to be inferior to Louie in raw magical prowess. She also tends to go to pieces and pass out whenever trouble surfaces on adventures she tags along with. In the manga, Aila's character is more sultry than in the anime and she especially enjoys getting Louie flustered by flirting with him.
Cecil

**Cecil (493-)** real name Cecil Ferrence, he was originally a noble from Alania but was sent into adoption at birth. Cecil became a disciple of Slayn who was instructing him in the ways of magic. After that he helped the Independence Movement in Zaxon. Cecil has a feminine appearance but is angered when anyone highlights this fact. He is quick tempered and was described by Slayn as "Similar to someone in the past." Needless to say, the "Someone" was Parn. Cecil also traveled with Parn’s group according to Slayn’s wish. However, after the battle on Fire Dragon Mountain, he would stop accompanying Parn on his journey and took over the position of advisor and returned to Zaxon village. After this, the civil war in Alania ended, and Amoson, the Count of Novice's son Ropus II took the throne and Cecil gained the status of Count of Zaxon. As well as occupying the area around the village of Zaxon, he had the position of court magician of Alania.

**Cecil**

**Class:** Sorcerer

**Adventurer Level:** 7

**Race:** Human

**HP:** 54

**MP:** 64

**Armour Value:** 3

**Mobility:** 14

**Concentration:** 45

**Strength:** 11

**Durability:** 14

**Intelligence:** 15

**Agility:** 11

**Dexterity:** 11

**Luck:** 12

**Charm:** 13

**Combat Power:** 51

**Evasion:** 22

**Resistance:** 72

**Liberal arts:** 78

**Perceptual Power:** 60

**Motor power:** 40

**Operation Power:** 36

**Negotiation Power:** 56

**Learning Magic:** "Common Magic: All" "Ancient Magic: All Spells Rank 4 and below"

**Items:** Mage Staff+1, Guard Garb, Silver Dagger x 2, Robe+1, Magic Stone (10) x 3, Anti-Magic Amulet (Weak) x 2

**Remarks:** In the War of the Destroyer's Resurrection he has grown to "Adventurer level: 8".
Crystania: Legend of the Mercenaries Volume II: Visitors from the Past

**Crystania: Legend of the Mercenaries Volume II: Visitors from the Past** is a novel that was written by Group SNE and Hide Shirai. The book was illustrated by Jun Suemi and was released on June 2001. It is the sixteenth novel in the Legend of Crystania series and takes place in the year 10AD of the Crystania Calendar.

An invisible enemy is creeping on Fort Beldia. The hearts of the Beast Fang are hesitant to trust the Fierce Tiger Tribe, who have been their long-time nemesis. Will they show obedience to the invaders with incredible magical power? When a member of the Fierce Tiger Tribe infiltrates the Beast Fang an internal conflict leads to a terrible end. A mercenary party heads to the jungle and meets two Homunculus girls, who bring valuable information on the invaders. A secret rebellion in the Royal Capital of Dayton is instigated by the Court Magician Division. The form of the dark clouds that cover the fort will gradually be uncovered but what will be revealed to Ruth and the mercenaries?
Reona

**Reona (480-)** otherwise known as "The Returned King" after The Hero War, despite being the third Prince of Kanon. The legitimate heir to the throne, he was a member of Kanon’s royal family who wasn’t present when the kingdom was invaded and thus escaped the royal slaughter by the Marmo Empire. Reona organised the Kanon Free Army against Marmo and became King of Kanon when the country was released. He is a swordfighter with great skill, who was mistakenly rumoured to be King Kashue under the circumstances of war. It seems that those rumours proved false.

**Reona**

**Class:** Swordfighter

**Adventurer level:** 13

**Race:** Human

**HP:** 105

**MP:** 82

**Armour value:** 11

**Mobility:** 16

**Concentration:** 49

**Strength:** 15

**Durability:** 14

**Intelligence:** 17

**Agility:** 17

**Dexterity:** 18

**Luck:** 13

**Charm:** 14

**Combat Power:** 99

**Evasion:** 34

**Resistance:** 95

**Liberal arts:** 56

**Perceptual power:** 74

**Motor power:** 74

**Operation power:** 80

**Negotiation power:** 72

**Learning magic:** None

**Items:** Longsword+2, Medium Shield+1, Longbow, Plate Mail+1, Silver Arrow x 10, Silver Shield Necklace, Jockey Belt
Gorgon

**Gorgons** are female creatures that have dozens of snakes attached to their heads, in place of hair. The eyes of the female's face are also serpentine, and through them these creatures are able to petrify their opponents. The victim is transformed into a stone statue, which the gorgon is delighted to add to their collection. They are ruthless, wicked creatures that lurk in abandoned sites and labyrinths.
Arkena

**Raven of Fate God Beast, Arkena**

**Dominant Terrain:** Forests

**Controlled Area:** Fingal region

**Family:** Raven

**Governs:** Fate, Time

**Servant:** Shadow Tribe

Time belongs to chaos, even the Gods couldn't manipulate it. Therefore, the Gods attempted to seal "Time." However, this attempt could only be fulfilled during the War of the Gods. Among the Gods, only Arkena knows the mystery of "Time". He strove to understand its secrets and finally achieved some success with it. Thus, Arkena became the "Announcer of Fate." Arkena predicted the war of the gods with his proud ability and also he fled with the Neutral Gods. Arkena "announces fate" and is not interested in the repeated history of "The Cycle". Rather, he already knows what will happen tomorrow, this was the “time” that Arkena wanted in the world. Currently, Arkena predicts the future of Crystania and is indulging in his thoughts to try to perceive it. His servants are scattered throughout Crystania, trying to gather clues to learn the future. It was Arkena who taught the existence of “Magic” to the People of the Beast who live in Crystania. Therefore, the Shadow Tribe are seen as demons; there are a relatively large number of practitioners throughout the land.
Crystania: Legend of the Sealed Preface

**Crystania: Legend of the Sealed Preface** is a novel written by Ryo Mizuno Nanami Satoh, Shogo Kawazoe and Hide Shirai and illustrated by Naoyuki Onda. The book was released in August 1995. The novel is the fifth book to be released in the Legend of Crystania series and takes place in the year 10AD in the Crystania Calendar.

The seals of the God Beast, Urus, King of the Foundation are breaking across Crystania. These seals contain all the chaos and wickedness from the outside world that has been sealed since the God Beast came to Crystania. However, change was inevitable in a world were "The Cycle" has been lost. As the seals break across the land, the God Killing Dragon King is unleashed. What horrors and secrets will be revealed? And how will the People of the Beast reacted to this unprecedented threat? This preface covers four short stories, each following a different protagonist from the People of the Beast.
Birun

**Birun** is a port town located in the north east of the Kingdom of Alania. The port mainly hosts ships on southbound voyages that set sail for "Crimson Wave Bay" going to Alan. Otherwise, the port of Birun is used for ships on the northbound route on their way to Flaim and Raiden. The trade especially with Raiden has brought enormous wealth. Birun was a powerful financial strength for Zaxon’s Independence Movement during the civil war at the end of the War of Heroes, when the villages in the area rebelled for autonomy against the crown.
Gargoyle

**Gargoyles** are creatures with small horns that grow on their heads, and have bat wings protruding from their backs. They are magically animated statues made in the image of demons called Zalbards. Their personalities are almost as insidious too and they are brutal combatants that wield throwing spears.
Dehramagidos

**Dehramagidos** is the demon general who ruled the city of Muskett. It may be the highest species of Maligdorai. With an owl-like head, and furry upper body, the creature stands at three metres. The demon has rotten claws and large owl wings attached to its back. Its lower body is also avian. It can cause great pain and confusion with powerful "Illusionary Magic." This is especially effective in crowds or groups.
Elanta

**Elanta** was the princess of "Dragon Flame" Harkane. She visited the duchy of Skard a year before the Demon War and attempted to seduce the prince of Skard, Nasier. Nasier rebuked the princess's advances when he released that his sister Reena had left the castle and was likely in danger. When Elanta returned home to Harkane, she told her father, the duke, that Nasier had attacked her. This action led to Harkane sending an army to Skard. However, Venon, Skard's guardian state, engaged in Harkane's army in a skirmish. Elanta confessed that she had lied out of embarrassment and the matter was dropped but Harkane sent no apology and soured their relationship with Venon.
Aldonova

**Aldonova (494-)** is a large man and a magician who served the Kingdom of Flaim, he hails from a strong family of the Storm Tribe. He was reluctant to learn magic as his tribe values strength and fighting prowess above all else. He was ordered by King Kashue to recapture the Soul Crystal Ball and accompanied the Knight Apprentice Spark, to Valis, Kanon and eventually to Marmo. Among those that accompanied Spark, Aldonova was the only one who knew of Wagnard’s mission to revive Kardis from the beginning. It is thought that when The War of the Destroyer’s Resurrection was over and Shadam became the first governor of Marmo he returned to Flaim. However when the Duchy of Marmo was founded he served Spark as his court magician.

**Aldonova**

**Class:** Sorcerer

**Adventurer level:** 7

**Race:** Human

**HP:** 48

**MP:** 64

**Armour value:** 3

**Mobility:** 14

**Concentration:** 46

**Strength:** 15

**Durability:** 13

**Intelligence:** 15

**Agility:** 11

**Dexterity:** 12

**Luck:** 10

**Charm:** 10

**Combat Power:** 54

**Evasion:** 22

**Resistance:** 67

**Liberal arts:** 78

**Perceptual power:** 57

**Motor power:** 37

**Operation power:** 40

**Negotiation power:** 52

**Learned magic**: "Common Magic: All" "Ancient Magic: All Spells Rank 4 and below" The magic of blasphemy

**Items:** Sage’s Staff, Robe+1, Magic Stone (10) x 3, Anti-Magic Amulet (Weak) x 3
Crystania: Legend of the Mercenaries Volume I: Omen of Dark Clouds

**Crystania: Legend of the Mercenaries Volume I: Omen of Dark Clouds** is a novel that was written by Group SNE and Hide Shirai. The book was illustrated by Jun Suemi and was released on March 2001. It is the fifteenth novel in the Legend of Crystania series and takes place in the year 10AD of the Crystania Calendar.

The People of Crystania’s Approver, Ruth was appointed as Captain of the newly established Beast Fang Fort in Beldia. Many reports from the mercenaries under him tell of an increasing number of mysterious deaths. Dark ominous clouds warn of a growing evil in the jungles of Beldia. Something that would change the future of Crystania was beginning to take shape. Ruth carries the heavy responsibility of running the fort, will he need to evacuate the mercenaries in light of the information brought to him by his companions?
Barbas

**God Beast King of Domination, Barbas**

**Dominant Terrain:** Jungles

**Controlled Area:** All over Beldia

**Family:** Saber-toothed Tiger

**Govern:** Domination, Power, Revenge

**Servant:** The Fierce Tiger Tribe

God Beast of Power is leader of the Fierce Tiger Tribe that reside in the jungles of Beldia. Barbas was a deity who opposed the Dragon King, he wished for nothing but to be stronger, when he was a god with a physical body. Such a God therefore was said to be named "The guardian deity of power." Barbas has the special ability to dominate others, and it is also him who knows the secret ways of achieving it. However, in the War of the Gods, Barbas was defeated by the Dragon King and fled, he was forced to abandon his divine body and sealed his soul with a beast. Since then, Barbas has had a fierce rivalry with the Dragon King. He has a feeling of intense hatred, and someday when he is a God, when he gains the opportunity to regain all of his abilities, he vows to take revenge. It is his greatest desire and that time seemed at hand. Barbas revived his soul into the body of the King of The People of the Dark, and after many decades, he was able to return to Crystania as a living being with the power of a God and called himself The God King. However, there have been some incidents since then. It seems that Barbas’s current whereabouts are a mystery. The last record of him as far as it is known was his decree that said, "Dominate all Crystania." In accordance with that order, the Fierce Tiger Tribe is still presently continuing activities to conquer Crystania through power.
Highland

**Dragon's Eye "Highland"** is located at the northern end of the Moss region. It is the oldest duchy in the region. The current ruler, Duke Jester participated in the conflict against the Marmo during the War of Heroes, in response to the King of Valis’ call to arms. The royal castle, Overcliff Castle, overlooks the royal capital with the same name as the kingdom, from the top of the cliff that it was constructed on. The castle is extremely robust, some even rate it higher than Castle Arklord in that regard. The steep slope that invaders would have to climb was also a huge asset to the castle's defenses. This is one of the reasons why the war-horses of Moss are said to be so strong, as they are constantly conditioning their legs on the slope. The Highland royal family is famous for producing excellent people. It is widely said in Lodoss that "there is no evil man in Highland". Duke Mycen, was said to have broken the curse of the Golden Scaled Dragon King, and bestowed upon him his own name. His son and successor, Duke Jester is also a hero of note as and is praised as a powerful Dragon Knight who is continuing to raise the great name of Highland amongst the Kingdoms of Lodoss. Highland worships the dragons that live in this region as deities. The country was founded by a tribe that were able to tame dragons as steeds. Generally Dragon Knights are currently selected from the royal family or high ranking knights.
Dark Sprites

**Dark Sprites** were originally residents of the Spirit World, just the same as Light Sprites such as Elves, Dwarves and Grass-Runners. Although they are a race that once lived in the Otherworld, they are regarded as demons because of their evil tendencies. Dark Sprites is the term given to the Fae that sided with the dark gods in the War of the gods. Most of them are selfish and brutal. There are others that can’t accept their good intentions, but they are abused for being weak. They enjoy inflicting pain and misfortune. Their relationship with humans is poor and often develops into them killing each other. Many of them inhabit the dark island of Marmo where they are used as soldiers. The highly fertile goblins account for the majority of the total population. Dark Sprites include:

**Kobold**

**Goblin**

**Hobgoblin**

**Dark Elf**

**Marshman**

**Imp**

**Gremlin**
Fianna

**Fianna (491-)** is the daughter of King Fahn of Valis and a princess. However, due to the laws of the Holy Kingdom, the crown is not hereditary. Therefore, Fianna has no right to succeed the throne. At the inception of the War of Heroes, Fianna tried to escape the castle to encourage the soldier fighting on the front lines. It was then that she was captured by Karla and kept prisoner in one of the Grey Witch’s haunts. The princess was soon rescued by Parn and his companions and returned to the Royal Palace of Valis. After the death of King Fahn at the conclusion of the War of Heroes, Fianna helped to reconstruct the damaged kingdom. She would marry Etoh who was selected by the Pharis Sect to be king. Thus, Fianna retained her position as royalty as Queen of Valis.
Elm

**Elm (467-510)** served King Fahn as Court Magician of The Holy Kingdom of Valis. Elm studied magic at the Sage’s Academy in Alania and was said to have had the same level of talent as Wagnard before he was tempted by forbidden magic. Elm was also an old acquaintance of Slayn. He was assassinated by a Dark Elf in the War of Heroes.
Danan

**Danan Region**

**Residents:** New People, Elves (and Half-Elves), Dwarves

**Population:** About 100,000

**Country:** Kingdom of Danan

**Lord:** Rails I

**Royal Capital:** Spire

Other Locations: Hark , God's Wall

The Danan region is the region highest north on the Crystania continent. It is a peninsula located at the northern tip of Crystania. The indigenous people of the beasts refer to this peninsula as "The Lost Land." This is because The Great Swan God Beast Fuji that ruled this land half a millennium ago determined that the people of Danan would escape from the great disaster that was fated for them by the cycle. To save her people she separated the peninsula from Crystania and sank her land to the height of the sea. However, the Danan people were exposed to a terrifying epidemic that came from across the sea and they all died. Thus, Fuji was a God-Beast without any followers. Three centuries later, drifters from an island in the North Sea arrived on a ship to the coast of Danan. The God-Beast Fuji who controlled affection, charity and escorted the dead to the spirit world, led the drifters to a landing point. On behalf of her lost people she welcomed them as the new residents of Danan. Even after their arrival, the God-Beast of the Great Swan watched over the drifters, and gave generous assistance to the "New People". However, it was always from the shadows. Therefore, most of the New People worshipped their old gods and were unaware of the existence of Fuji and the God-Beasts. However, the founding queen said “Since arriving in the new world, the royal family of Danan are all Fuji's followers. With the protection of this Great Swan we will prosper and build a rich kingdom.”
Alraune

**Alraunes** are mandrakes that have been raised on blood. However, the blood of demons or sprites will have no effect. Human blood on the other hand, will transform the child into that talks and speaks like a human. These creatures adopt the gender and appearance of the one whose blood it had been raised on. When wounded they will bleed a red mucus which bleeds much more easily than human blood. As reproducing is not an option some will live their lives secretly in secluded areas.
Hugo

**Hugo** was the chancellor of Skard and a loyal subject of Duke Bruuk. He was once a knight but was promoted to chancellor by the duke. Hugo is said to look at least ten years older than his actual age. When The Stone Kingdom was conquered by the demons and Nasier decided to allow Skard to be annexed by Venon, Hugo accompanied the prince to the meeting with the Duke of Venon and covered for him in his absence. When "Duke Bruuk" returned to Skard with Princess Reena, Hugo continued his role of chancellor, Hugo met his end when he was beheaded by the Demon General of Skard, when Nasier returned to his home to confront his father.
Deedlit

**Deedlit (Around 350-)** is a High Elf Shaman from the "Forest of No Return", and the object of Parn's love. She is capable of summoning King Spirits and is also an expert swordsman. Deedlit left the forest as she was disgusted with her boring life, slowly waiting for the destruction of the forest and developed a fascination with the Human World. She met Parn in the city of Kanon and since then she has always been by his side, to protect his back. Travelling with the young warrior and his companions taught Deedlit many things and she also developed an attraction to Parn. Though there were intense emotional highs and lows, Deedlit displayed a delicate affection for those who do not have power. She helped release Leylia from The Grey Witch Karla’s control, at the end of the War of Heroes. Afterwards she continued to travel with Parn to find Woodchuck. Their journey led them to the Kingdom of Flaim, where a powerful Shaman of the Fire Tribe had control of Ifrit, "The King of Fire". Deedlit unleased Djinn, "The King of the Wind" from the ancient oath and contributed to Flaim's victory. This act also made the Desert of Storm and Fire revert back to nature with the power of the spirits. Deedlit also accompanied Parn to Marmo during the War of the Destroyer’s Resurrection, where they finally achieved the task of releasing Woodchuck from Karla’s control. When Parn gained the title of "Knight of Lodoss" it is said that they both went to “The Forest of No Return”.

**Deedlit**

**Class:** Shaman

**Adventurer Level:** 7

**Race:** High Elf

**HP:** 44

**MP:** 64

**Armour Value:** 6

**Mobility:** 15

**Concentration:** 41

**Strength:** 7

**Durability:** 9

**Intelligence:** 16

**Agility:** 15

**Dexterity:** 14

**Luck:** 12

**Charm:** 15

**Combat Power:** 53

**Evasion:** 26

**Resistance:** 65

**Liberal Arts:** 64

**Perceptual Power:** 76

**Motor Power:** 59

**Operation Power:** 60

**Negotiation Power:** 62

**Learned Magic:** [Spirit Magic: All spells of Rank 4 and below]

**Items:** Rapier+1, Short Bow+1, Hard Leather+1, Silver Arrow x 10, Magic Stone (10), Anti-Magic Amulet (Weak) Silver Shield Necklace

**After The Grey Witch**

**Deedlit**

**Class:** Shaman

**Adventurer level:** 10

**Race:** High Elf

**HP:** 59

**MP:** 86

**Armour value:** 8

**Mobility:** 15

**Concentration:** 41

**Strength:** 7

**Durability:** 9

**Intelligence:** 16

**Agility:** 15

**Dexterity:** 14

**Luck:** 12

**Charm:** 15

**Combat Power:** 59

**Evasion:** 29

**Resistance:** 77

**Liberal arts:** 70

**Perceptual power:** 85

**Motor power:** 65

**Operation power:** 66

**Negotiation power:** 68

**Learning magic:** "Spirit Magic: All spell ranks 5 and below"

**Items:** Rapier+1, Short Bow+1, Hard Leather+2, Silver Arrow x 10, Magic stone (10), Anti-Demon Amulet (middle), Silver Shield Necklace
Kardis

**Kardis**, Goddess of Destruction was said to be the God responsible for placing the curse on Lodoss Island. In the War of the Gods Kardis and Marfa, Goddess of Creation were the last two Gods that still drew breath. The two fought and both were mortally wounded. With her last breath Kardis cursed the Land of Alecrast, which Lodoss once belonged to. Marfa, Mother Earth Goddess, used the last of her strength to separate a portion of the earth from the mainland. This island became known as Lodoss and was said to be the resting place of Kardis.
Adan

**Adan** is Valis’s second largest city surrounded by countryside and countless small settlements between the cities of Novice to the north and Kanon City to the south east. The fork in the highway acts as a transportation hub between the three kingdoms of Valis, Alania and Kanon. **Adan** was conquered by the Marmo Empire during the War of Heroes. Valis regained it soon afterwards, but it would be occupied again in the War of the Destroyers Resurrection, some twenty five years later.
Wehner

**Wehner (470-525)** was the Duke of Dragon Scale, Venon of the Confederations of Moss. In 510 of the New Kingdom Calendar, when Emperor Beld of Marmo started his conquest of Lodoss, Wehner revolted against the Confederations of Moss. The armies of Moss were force to pull out of the coalition with Valis to counter the invasion of Venon who had ambushed "Dragon's Flame" Harkane, were the Emperor of Moss resided. He murdered the royal family and crowed himself Emperor. This caused Moss to enter into a civil war. In 515 New Kingdom Calendar, Wehner ruled most of the Moss region, only Highland "Dragon's Eye" remained. The "Fire Giant" was the trump card of the Wehner against Prince Redrick of Highland and others. The Giant was defeated and Wehner ambitions were halted. Since then, Wehner power continued to wain, and in the New Kingdom calendar 525, Venon fell to the Highland Army. Realising his defeat Wehner poisoned himself and committed suicide.
Floor Mimic

**Floor Mimics** are magical creatures that have been transformed into the floor on a portion of a room. They not only conceal themselves on stone floors, but also wooden floors or other types of flooring depending on their location. When they are trodden on, four spindly arms appear from out of the floor and attack. Once they eliminate their target they eat the bodies to erase the evidence. However, they cannot digest metals and stones. Therefore it may look like a messy room with the victim's belongings at first glance, betraying the creature’s presents.
Manticore

**Manticores** are creatures also known as the "Guardians of Forbidden Knowledge". They are creatures with a lion's body, the wings of a bat, the tail of a scorpion, and the face of an elderly human. The monster is able to speak through the fanged mouth of the human. They were thought to have been synthetically manufactured by the sorcerers of the ancient kingdom.
Record of Lodoss War Volume II: Blazing Devil

**Record of Lodoss War Volume II: Demon of Flame** is a novel written by Ryo Mizuno with illustrations from Yutaka Izubuchi and was released in February 1989. The book is the second volume in the Record of Lodoss War (Novels) series. The book introduces Nardia and Azumo from the Fire Tribe. Along with the mercenaries Marsh , Force/Pseudo and Deni.

Two years have passed since the War of Heroes. However, far from the country recovering from the brutal conflict, it seems the unrest and internal conflicts in Lodoss are only increasing. Parn and Deedlit continue to search for Karla’s whereabouts, and head to the desert Kingdom of Flaim, after learning of rumours of an individual capable of manipulating powerful magic in the region. The two tribes of the desert, the Fire Tribe and the Storm Tribe, have been locked in a civil war for centuries. Parn and Deedlit must help King Kashue of Flaim to stand against the terrifying Blazing Devil that the Fire Tribe controls. What challenges and hardships will they face in their quest?
Free-City of Raiden

**The Free-City of Raiden** is the largest commercial city on Lodoss Island. The city has made its fortune from monopolising on trade with the Northern Continent of Alecrast. The first characteristic of the cityscape of Raiden is that it is regularly patrolled. As it was developed as a commercial city the streets of Raiden are lined with various shops, and inns. The cobblestone roads themselves are well maintained, some lanes are used exclusively to transport luggage and trade goods. The second characteristic is the influence of continental culture found in buildings, etc. The city's temple is unlike the ones found in the other countries of Lodoss. There are frescoes detailed with faces of saints and stained glass windows depicting the appearance of the gods. The temple welcomes many visitors, partially due to this, and also to experience the dehumidification technology that can adjust the room temperature for maximum comfort. Walking through the cityscape of Raiden is also a feast for the eyes. The buildings, decorated with bright coloured bricks are a delight to behold. This is the result of the wealthy merchants decorating their mansions as well as the rest of the city.
Mane Tribe

**The Mane Tribe** also known as the Spirit Tribe are People of the Beast who follow the Approver God Beast Direon. The tribe are located in the plains of the Waiana region. The Beast Fang leader is traditionally selected from the Mane tribe. Prominent members include Boakes , Wallace , Rakim , Ruth , Marcus and Olenoa.
Salbad/City of Shadows

**Salbad/City of Shadows**

Salbad, the only port city on Marmo Island, is relatively new compared to Persei/Darktown. The city is also referred to as "City of Shadows" due to the thick fog from the port that blankets the city streets. Salbad is surrounded by solid walls and is located on the northern cliff. There is a huge lock in the harbour. Ships cannot even enter this harbour without approval from the Empire. Stone-made ship defences have been driven in, and large ships have specific waterways in the area of the sea around the port which must be navigated to reach the floodgate. Salbad is located on the opposite bank of Rood, the port city of the Kingdom of Kanon.
Rumiss

**God Beast King of the Barrier, Rumiss**

**Dominant Terrain:** Swamps

**Controlled Area:** Eastern Iscaria

**Family:** Rainbow Serpent

**Governs:** Infinity, The Elements, Immutability

**Servant:** The Great Snake Tribe , Lizardmen

"Rainbow-coloured Snake God Beast Rumiss" is the guardian deity of the barrier. It was Rumiss who closed the world from the outside. The four gates Ice, Water, Fire and Wind, which are said to be creations of Rumiss who also helped make the three worlds of "Material World," "Faerie Realm," and "Spirit World" exist independently. He was also responsible for creating the barrier to help the gods escape to Crystania due to the war of the Gods. The first miracle performed by Rumiss was to make Crystania a barrier called "The God's Wall" it was to shut out the chaos and wickedness from the outside world. Rumiss' role is to prevent any evil from entering and to eliminate anything that passes through the barrier. Rumiss raised Crystania upwards and said: “Invasion of chaos from the outside world will be prevented by this barrier called "The God’s Wall" "The God’s Wall" appearance reassembles a serpent, it is said that it has scales. However, Rumiss' barrier "The God's Wall" was lost with the Feness cycle. Crystania has become a world open to the outside world. There is a location where all the God Beasts gather to decide important topics named "The Beast Meeting". The Chief of the Beasts, "Fennes", and the Approver "Direon" must authorise any decision. However, though "The Cycle" governed immutability, Rumiss felt powerless in protecting order in Crystania. So Rumiss created his own tribal people in "Crystania" the Great Snake Tribe and the Lizardmen. It was the "People of the Dark" from the outside world that first brought the chaos. Intruders such as "The New People" have also entered. To restore Crystania to its former appearance, all intruders must be chased from the land of Crystania or killed. In accordance with that code, the Great Snake Tribe and Lizardmen in Crystania hunt intruders who’ve entered the land. They fight against chaos and evil. However, “The New People” are not "The same as the People of the Dark" "The empire is the enemy" and “The New People” serve the Sacred Beast, "The Pure White Swan Fuji" thus the tribe are showing more signs of tolerance.
Netherworld

**The Netherworld** is the name for the alien dimension that the Demons originally inhabited. The Dark God Falaris called the Demons from this world to fight against the Gods of Light during the War of the Gods. Many years later the Sorcerers of the Ancient Kingdom of Kastuul would summon these creatures and bound them as servants. There are many abhorrent creatures that call the Netherworld home, as well as the Demons there are Hell Hounds, Cerberus and numerous other abominations.
The New People

**The New People** arrived in Crystania about 200 years ago. They were refugees who drifted ashore on the Danan Peninsula. Their ancestors were said to have set sail from the "Liberated Island of the North" However, the truth is uncertain. They worship the gods who perished in the War of the Gods, not the God Beasts. But they are like the People of the Beast because they are hostile to The People of the Dark, the New People and the People of the Beast should cooperate if they could put their differences aside.
Six Heroes

**The Six Heroes** is the name of the individuals that returned from the depths of the Demon King’s lair. They are: The Red-haired Mercenary, Beld, The White Knight, Fahn, Sage of the Wilderness, Wort, Earth Mother’s Beloved Daughter, the Priestess of Marfa, Neese, Iron King Fleve and the Mysterious Mage Knight were all sung of by the bards long after the horrific event.