Gambit Point/Gambit Pits

**Gambit Pits** is a set of specialized Hepsian arenas located just outside the walls of the swamp-town of Gambit Point. It is a regionally-renowned complex, hosted by some of the same figureheads involved with the more famous Angelbane Arena as well as local figures and organizers, with much of its funding and support coming from the town’s sheriff herself.

## Gambit Marks

Besides the typical reward for a race and subsequent victories against other player characters, players in the Gambit Pits are rewarded in a local renown system known as **Gambit Marks**.

These marks are permanent representations of the experience a given character has endured in the Gambit Pits, with more marks seen as having undertaken more daring tasks, fighting more opponents in single combat, or having braved more than those with less. Certain quest-givers in Gambit Point are often very keen to take note of a character's Gambit marks and may only offer quests to those with/above a certain amount of Gambit marks, usually along the lines of the formal ranks used by pit managers.

Gambit marks are earned as follows:

* **+5** Gambit Marks for competing in a player-versus-player bout.
* **+5** Gambit Marks for defeating an opponent in a player-versus-player bout.
* **+5** Gambit Marks for completing a Gambit race.
* **+10** Gambit Marks for winning a Gambit race (in addition to completing the race).

## Games

### Player versus player bouts

In order to compete in the Gambit fight pit, announce that your character is looking for a fight in the **#dueling-challenges** on the Hepsia Hub server. Alternatively, you may challenge any character currently in the arena. Challenges may be simple or they may be fully written out in the form of a roleplay post.

Bouts take the form of Cogent duels. The following should be agreed upon by both parties before the bout begins:

* Whether the bout should take place over VC or text.
* How much description/story/leadup should be involved.
* Which characters and NPC's should participate.
* Which point system should be used.
* Any disallowed moves, tactics, weapons, or equipment.
* Any modifications to the rules.
* Any obstacles present in the arena.

#### Point System

* Every bout proceeds in three rounds, and a score is kept over the course of those rounds.
* Every hit counts towards the score of the combatants. The score is the difference between the attacker's roll and the defender's roll. Hits which, in a real fight, would inflict more severe injuries count for more points.
* One or both combatants getting hit ends the round. The characters must then go back to their starting positions, turn to face each other, and re-engage.
* Characters with the same REF may inflict simultaneous hits on each other. In other cases, the character with the higher reflex always goes first, and their hit is the one which counts.
* The fight ends on the third round. The winner is the character with the highest score. If there is a tie, another round may be necessary to determine a winner. Continue until a clear winner has been established.

#### Injury System

* Characters use non-lethal weapons which inflict limited injuries.
* Every hit inflicts wounds which heal within a few days of the bout happening.
* The goal is to disable or disarm your opponent, force them to leave the circle, or force them to give up the bout.
* The bout is over when one character can no longer fight.

### Player versus NPC bouts

Players may choose to compete against NPC enemies in the arena, fighting a single enemy in the arena at a time.

Enemies may be rolled from the three categories below, with the contestant having the decision to choose between easy, medium, and hard difficulty enemies and will roll from the subsequent difficulty list.

### Gambit races

Considered to be the specialty of the pits, the **Gambit Races** are high-stakes arena challenges that can pit up to three players against one another in a time-trial event. Each player starts in their own seperate tunnel, with three open chambers ahead of them. The goal of the race is to defeat any enemies in the tunnel and reach the end of the final chamber before their opponents are able to.

The enemies in the Gambit Races will be NPCs, each encounter being chosen from the regular Player-versus-NPC at random from Easy or Medium encounters. Hard encounters may be started with the use of select items, but they must be agreed upon by all participants before the match has begun. Each player will face the same encounters in each of the three chambers.

If only one player is wishing to start a Gambit Race, an unseen NPC (**REF** 1) will participate against them and will serve as a timer. To beat an NPC in a Gambit Race, a player must reach the end of the final chamber before they do, reflex applying. The NPC will finish a single chamber within 3 turns, with a total of 9 turns to complete the race.