Soulstealer

*The soulstealer is the signature pet of the Archon. It is a creature from the negative plane, and is, tehcnically, a direct opposite of a soul. Created by a strange phenomena of fusing an Abolisher's soul into another person's body, it is a Doppelganger existing as an opposite of two souls as once. Traditionally, the role of the new host is bestowed upon the most potent Arcanists as ones being the best candidates, being able to both hold the amount of power the resulting creature bestows and to utilize magic while under influence of an Abolisher.*

## Description

The Tier 2 version of . Available only to the  class. Bestows a lot of different bonuses, unlocking more as it reaches higher level.

Gains experience each second based on character experience.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

On ability activation (every 1 second), grants 1 mana source whose cost must not exceed:

10

000
×
M

{\displaystyle 10\,000 \times M}

From level 30, multiplies Shards Pool capacity by:

P

0.02

×

L
2

×
100

000
1

{\displaystyle P^{0.02} \times L^2 \times 100\,000 + 1}

From level 30, increases Shards Pool capacity by:

P

0.02

×

L

2

×

10

7

%

{\displaystyle P^{0.02}\times L^{2}\times 10^{7}\%}

From level 50, multiplies spell shards per click by:

P

0.2

×
L
×
0.25
1

{\displaystyle P^{0.2} \times L \times 0.25 + 1}

From level 50, increases spell shards per click by:

P

0.2

×
L
×
25
%

{\displaystyle P^{0.2}\times L\times 25\%}

From level 75, autoclicks:

P

0.015

×

L
25

1

{\displaystyle P^{0.015} \times \frac{L}{25} + 1}

times each second, with:

Click Profit

=

Hero Click Profit

{\displaystyle \text{Click Profit}\ =\ \text{Hero Click Profit}}

Crit Chance

=

Hero Crit Chance

{\displaystyle \text{Crit Chance}\ =\ \text{Hero Crit Chance}}

Crit Profit

=

Hero Crit Profit

{\displaystyle \text{Crit Profit}\ =\ \text{Hero Crit Profit}}

From level 100, multiplies spell shards per second by:

P

0.2

×
L
×
0.5
1

{\displaystyle P^{0.2} \times L \times 0.5 + 1}

From level 100, increases spell shards per second by:

P

0.2

×
L
×
50
%

{\displaystyle P^{0.2}\times L\times 50\%}

From level 125, multiplies profits by:

P

0.2

×

L

0.5

×
C
×
0.01
1

{\displaystyle P^{0.2} \times L^{0.5} \times C \times 0.01 + 1}

From level 125, increases profits by:

P

0.2

×

L

0.5

×
C
×
1
%

{\displaystyle P^{0.2}\times L^{0.5}\times C\times 1\%}

From level 150, multiplies Evocation efficiency by:

P

0.15

×

L

0.5

×

S

0.15

×
0.1
1

{\displaystyle P^{0.15} \times L^{0.5} \times S^{0.15} \times 0.1 + 1}

From level 150, increases Evocation efficiency by:

P

0.15

×

L

0.5

×

S

0.15

×
10
%

{\displaystyle P^{0.15}\times L^{0.5}\times S^{0.15}\times 10\%}

From level 175, multiplies Incantation efficiency by:

P

0.05

×
L
×
0.01
1

{\displaystyle P^{0.05} \times L \times 0.01 + 1}

From level 175, increases Incantation efficiency by:

P

0.05

×
L
×
1
%

{\displaystyle P^{0.05}\times L\times 1\%}

From level 200, multiplies Mysteries power by:

P

0.1

×
L
×
(
D
1
)
1

{\displaystyle P^{0.1} \times L \times (D + 1) + 1}

From level 200, increases Mysteries power by:

P

0.1

×
L
×
(
D
1
)
×
100
%

{\displaystyle P^{0.1}\times L\times (D+1)\times 100\%}

From level 225, multiplies Void Profit by:

P

0.1

×
L
×
0.025
1

{\displaystyle P^{0.1} \times L \times 0.025 + 1}

From level 225, increases Void Profit by:

P

0.1

×
L
×
2.5
%

{\displaystyle P^{0.1}\times L\times 2.5\%}

From level 250, multiplies Void Entity lifetime by:

P

0.21

×
L
×
0.01
1

{\displaystyle P^{0.21} \times L \times 0.01 + 1}

And Void Entity spawn rate by:

P

0.05

×
L
×
0.001
1

{\displaystyle P^{0.05} \times L \times 0.001 + 1}

From level 250, increases Void Entity lifetime by:

P

0.21

×
L
×
1
%

{\displaystyle P^{0.21}\times L\times 1\%}

And Void Entity spawn rate by:

P

0.05

×
L
×
0.1
%

{\displaystyle P^{0.05}\times L\times 0.1\%}

From level 275, multiplies Character Ability Power by:

P

0.13

×
(
L
−
274
)
×
0.05
1

{\displaystyle P^{0.13} \times (L - 274) \times 0.05 + 1}

From level 275, increases Character Ability Power by:

P

0.13

×
(
L
−
274
)
×
5
%
1

{\displaystyle P^{0.13}\times (L-274)\times 5\%+1}

From level 300, multiplies Pet Ability Power by:

(

log

10

⁡
(
Y
)
−
474

)

×
(
L
−
290
)
×
0.75
1

{\displaystyle \left( \log\_{10}(Y) - 474 \right) \times (L - 290) \times 0.75 + 1}

*Note: Grants no bonus below 1e475 Mysteries.*

From level 300, increases Pet Ability Power by:

(

log

10

⁡
(
Y
)
−
474

)

×
(
L
−
290
)
×
75
%

{\displaystyle \left(\log \_{10}(Y)-474\right)\times (L-290)\times 75\%}

*Note: Grants no bonus below 1e475 Mysteries.*

From level 325, can evolve into  if available.

where:

# * M
All Mana this Realm

{\displaystyle M = \text{All Mana this Realm}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * C
Character Level

{\displaystyle C = \text{Character Level}}
# * S
Spells Cast this Exile

{\displaystyle S = \text{Spells Cast this Exile}}
# * D
Enchanting Dust Collected this Exile

{\displaystyle D = \text{Enchanting Dust Collected this Exile}}
# * Y
max
{
475
,

Current Amount of Mysteries
}

{\displaystyle Y = \max\{475,\ \text{Current Amount of Mysteries}\}}

## Experience Gain

[Toggle Notation]
Percentage
Multiplier

Accrues experience each second, equal to:

(

X
K

×
0.3
F

)

×
M

{\displaystyle \left(X^K \times 0.3 + F \right) \times M}

The XP needed for the next level is multiplied by 1.14 per level:

N

L

=
100
×

1.14

L
−
1

{\displaystyle N\_{L} = 100 \times 1.14^{L-1}}

*Note: This is lower than even T1 pets (1.16).*

The XP needed for the next level increases by 14% per level:

N

L

=

N

L
−
1

14
%

{\displaystyle N\_{L}=N\_{L-1}+14\%}

*Note: This is lower than even T1 pets (16%).*

where:

# * X
Total Character Experience

{\displaystyle X = \text{Total Character Experience}}
# * K
0.05

C
3

1

e

7

{\displaystyle K = 0.05 + \frac{C^3} {1\mathrm{e}7}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * C
max
{
100
,

Character Level
}

{\displaystyle C = \max\{100,\ \text{Character Level}\}}
* N

L

=
XP from Pet Level

(
L
−
1
)

to

L

{\displaystyle N\_{L} = \text{XP from Pet Level}\ (L-1)\ \text{to}\ L}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}