Bentheim Black

* Biography
* Threat Assessment
* Trivia and Notes
* Gallery

* Werepig
* Human

### Marital Status

Polyamorous Relationship (Chester White, Boyfriend & Sandy Tamworth, Girlfriend)

### Residence

Apartment 3C
The Woodlands Building
Danny the Street

## Physical Description

### Height

6'3" / 1.9 m (7'3" / 2.2 m when transformed)

### Weight

200 lbs / 91 kg (400 lbs / 182 kg when transformed)

## Biography

### Bentheim Black

The tribe of Ham settled at a river bend and began to build a community for themselves. This settlement would become Hamelin, one of the largest communities in the Hesse. In its early days, the people of Hamelin struggled to deal with the wilds which surrounded them, particularly the struggles with the dark forest to the west. It was from this treeline that many predators were known to venture into the fields surrounding Hamelin to prey upon the livestock and children of the community. No predators were more feared than the demon hounds. Dozens of hunters would be sacrificed to the depths of the forest, all intent on killing the beasts and few returning to tell their tale.

Eventually, the town's prayers were answered when a visitor came calling. The beautiful woman offered the town a chance to stave off the beasts, asking only for a large payment and three hunters as volunteers. The town lacked any seasoned hunters willing to volunteer, the few survivors remained had seen the demon hounds and refused to believe the stranger's claims were possible. So, instead of hunters, the volunteers that stepped forward were a mason who had lost his daughter to the beasts, a woodcutter's wife who had lost her husband to the monsters, and a humble farmer who stepped up when no one else would. The stranger took her three volunteers into the depths of the forbidden forest, to an ancient stone circle where she instructed the three to tie themselves to the stone columns.

The villagers did as instructed, with some hesitation. When the farmer had finished tying the others to the stones, the stranger tied the farmer to a column. They then waited until nightfall when the stranger removed her clothing and transformed into a monster that was neither man nor beast, but something between. The villagers cried for help, but the stranger's monster had little regard for their pleas. The next morning, the three villagers awoke to find themselves naked and covered in blood, sweat, and mud - but somehow alive.

Each found their way back to the town, where they were celebrated for having delivered the bodies of the beasts to the town square, though none of them remembered having done so. A grand feast was called for and the three villagers became the talk of the town for several weeks, until the night of the full moon. Having returned to their lives, with no more sightings or mention of the strange woman, each of the three volunteers awoke one morning once again covered in gore and filth, but this time they awoke in the dark forest, in the shadow of the ruins where the stranger had revealed her secret to them.

The three returned home and found their town in a panic, with villagers claiming the beasts had returned and ravaged the town, with witnesses reporting having seen three monsters working together to gorge upon the village's sheep and cattle. The village quickly called upon their three champions to return to the forest and seek out the beasts.

Upon returning to the forest, the three met amongst themselves to discuss the matter in private. They each shared their concern that they had replaced the very beasts they had hoped to kill. As they discuss this matter, a large shadow appeared over them. Perched atop the nearby rocks was a large beast, smaller than demon hounds they had been said to have slain, but large nevertheless. With glaring yellow eyes, the monster surveyed the three with contempt.

Scoffing at the size of the creature, the farmer tried to shoo off the beast, calling it a runt. When the beast did not stir, the farm threw his pitchfork at the beast, but it caught the tool by its shaft with its teeth and snapped it in half. The monster wolf let out a savage howl as it pounced off the rock, pinning the farmer to the ground before it sank its teeth into his attacker's arm.

Before the farmer lost his arm to the beast's bite, the woodcutter's wife hacked at the monster with her and her husband's carving hatchets. The creature let out a pained cry but with a swift spin, it knocked the woman off her feet and it was quickly upon her, seizing her by the ankle and dragging her into the bushes. Her screams and cries meant little to the savage beast. Her hatchets' blades dug into the ground in an attempt to slow her departure, but her grip on the handles could not match the beast's strength and she was soon unseen.

The mason charged in, his hands tight on his hammer. He swung the hammer at the beast, striking it upside the head and knocking it off the woman it had hoped to make its meal. The mason swung again, hitting the beast's jaw and sending it tumbling down a hillside where it crashed into a stream, turning it red with its blood. As the three stood shoulder to shoulder at the crest of the hill, looking down at the large monster, they realized they could kill this monster and bring it before the town elders, absolving the three of the guilt for what they had done.

The wolf chuckled and spoke to the three, saying "You killed my brothers and now you seek to kill me, too? Well, I won't make this easy for you." And so the monster fled into the forest, leaving the villagers to give chase. As they ran, the farmer and woodcutter's wife felt their injuries mend and all three began to draw strength from the wilderness until they were a trio of monstrous boars running on the heels of the wolf. The wolf and the boars ran until sunrise, when the three collapsed and transformed back into their human forms while the wolf continued on into the Magic Forest, disappearing from sight.

Naked and confused, the three villagers turned to begin the long walk back to Hamelin. As they left, the wolf turned around and called out to them. "I will come for you, pigs. I will avenge my brothers!"

As they returned to town, the three came to the agreement that they had become cursed by the stranger, becoming the dreaded beasts of the moon. They came to an agreement that they would meet once a month at the stone circle on the night of the full moon, and hunt the creatures of the forest rather than transform in Hamelin and prey upon their neighbors' livestock. They each upheld that pact for many years, outliving all of their neighbors. On the rare event that they discovered they had ventured into Hamelin for their monthly hunt, they began to travel further for their meeting, moving their hunting grounds into the Three Kingdoms to the west. But Hamelin flourished, having changed their primary livestock to pigs which these new predators did not seem to target, and with the Peep clan having developed their own technique to protect their sheep.

Then many centuries since they had last seen the wolf, the champions of Hamelin retired to their remote homes on the outskirts of the settlement.

One quiet morning, the farmer was tending to his crops when he saw the massive shadow in the distance. Though the beast had grown several times its former size, surpassing the size of its brothers, the farmer recognized it as the fourth of the demon wolves. Frightened, the farmer ran into his farmhouse but the beast lurked outside, taunting him. "You called me a runt... Well, you are the little one now, pig... Now, let me in and accept your fate."

When the farmer did not open his door, the wolf drew in a deep breath, and with powers inherited from its divine father, it flew the thatched roof off the humble farmhouse, allowing the beast to drop in. The farmer dropped into his root cellar and quickly scurried away, grabbing a pitchfork for defense as he ran. The wolf gave chase at a relaxed pace, letting the farmer lead him to the nearby woods where the woodcutter's wife lived in her cabin. The farmer and the woodcutter's wife took shelter in the cabin, but the wolf laid siege to the residence, saying "Little pigs, little pigs, let me in and on your flesh, I shall dine."

When the two did not surrender, the wolf once again summoned a fierce breath that weakened the joints of the cabin, causing it to buckle and twist. Before it could completely collapse, the two charged out with weapons swinging fiercely, causing the wolf to retreat, but as the two ran off to the mansion of the mason, the wolf followed at a distance. With the mason joining their ranks, the three took refuge in the brick manor as the wolf lurked nearby, crying out to them "What's the matter, little pigs? Are you afraid of the Big Bad Wolf?"

"Not I!" cried each of the villagers.

"Then come out or I shall huff and puff, and I shall blow this house in," warned the wolf.

The mason replied "Do your worst!"

So the wolf filled his lungs and released a mighty gust, but as he did the house endured. When the wolf was out of breath, the three stepped out armed with their weapons and shedding their human skins.

"Who's afraid of the Big Bad Wolf?" asked the mason before the woodcutter's wife and farmer replied "Not I!"

The winded wolf was impaled, chopped, and beaten into submission. His limp body was then cast into the river which Hamelin had settled around, its current carrying the wolf away.

Thinking they had defeated the wolf, the champions celebrated, becoming so drunk and caught up in lovemaking amongst one another that they had forgotten the full moon's rise that night. They awoke the next morning to find they had slaughtered an entire family and their livestock. The three abandoned their homes and left Hamelin altogether. They drifted for many years before eventually coming to take up arms with the Little Resistance against the Sheeda in the Silver Kingdom, hoping their curse could be put to good use. They were considered a great force, each of them rivaling the best of the Sheeda's armies in might. King Melmoth himself was said to have a desire to fight them in single combat, but they never got such a chance.

When the Little Resistance had all but broken apart, the Three Little Pigs had a chance to leave the Homelands and make a new life with a fresh start on Earth. The man with this offer was a man they had not seen before. Rightfully hesitant of the offers of strangers, the pigs were inclined to dismiss the man despite several other members of the Resistance choosing to follow him to Earth. Before their final decision was made, the man approached them. They told him their decision was to remain. When asked for a reason, they explained they could not allow themselves to trust a stranger again. Chuckling, the man flashed his all too familiar yellow eyes at them and said "What's the matter, little pigs? You don't recognize your old friend?"

The pigs took the wolf up on his offer, joining him on Earth. True to his word, the wolf offered them a chance to sign the Fabletown Charter, officially putting their past grievances aside. In New Amsterdam, the pigs helped build Fabletown, including the Woodlands Building. When the Manhattan Fabletown was destroyed, the pigs did not die. They joined the big bad wolf up north, finally resolving their past problems, before they returned to the Farm to help build a new Fabletown. When the Fables moved to Danny the Street, the wolf approached them about becoming the first of his deputies.

## Threat Assessment

### Resources

* **Werepig Physiology:** The potency of a werepig's powers wax and wane during the lunar cycle (being at their most potent the closer it is to the full moon and at their weakest near the new moon).
	+ ***Immortality:*** While werepigs may continue to age for a time after they've been bitten, most tend to stop aging somewhere between the age of twenty-five and forty-five. Regardless of when they stop aging, werepigs possess bodies that are not affected by common diseases or ailments associated with aging (such as joint pain or poor eyesight).
	+ ***Regenerative Healing:*** Werepigs regenerate rapidly, recovering lost limbs or removed organs within a day of rest. This is their only ability more powerful in their human form.
	+ ***Supernatural Senses:*** Werepigs are supernatural creatures thus their senses are attuned to perceive ghosts and astral beings.
	+ ***Werepig Transformation:*** Experienced werepigs can force a brief transformation at any time, including during daylight hours. Younger, inexperienced werepigs have little to no control or even awareness in this form while experienced werepigs do have limited self-control while transformed.
	+ ***Cursed Venom:*** The bite of a werepig secretes an infectious venom.
	+ ***Enhanced Resiliency:*** Werepigs cannot be harmed by conventional weapons. Only a silver bullet or magic can pierce a werepig's flesh.
	+ ***Enhanced Running Speed:*** Werepigs are incredibly fast with great reflexes and agility. Werepigs can run at around 75 MPH for hours on end without exertion. Under a Full Moon, some werepigs have been known to move at the pace of a race car (~300 MPH) in very brief sprints. Under a New Moon, a werepig's top sprinting speed is between 100 to 200 MPH. Werepigs can also jump incredibly high.
	+ ***Enhanced Senses:*** Werepigs have incredibly acute senses of sight, smell, and hearing even outside of their transformed state. When in their pig form, werepigs can see part of the infrared spectrum and detect the heat signatures of objects or people in total darkness. They can smell other living creatures within two miles (when downwind) and follow a scent regardless of the terrain. Werepigs can hear the sound of a heartbeat within 50 feet in a quiet environment.
	+ ***Enhanced Strength:*** Werepigs are immensely powerful beings.
	+ ***Magic Fangs and Claws:*** Werepigs' claws and teeth can rend just about anything: fabric, wood, cinder block, and even steel.
	+ **Intimidation:** When angry, werepigs. can show off their glowing eyes, fangs, claws by partially shifting.
* **Immunity to Vampires:** Werepigs are immune to vampiric infection. Regardless of this, most vampires find werepig blood to be intoxicatingly delicious.
* **Animal Respect:** Animals don't attack a werepig. Boars and other swine even bow down before werepigs, even in their human form. This may point to some potent connection to the Red.
* **Strength:** Class I Enhanced Strength (human), Class III Enhanced Strength (transformed, new moon), Class IV Enhanced Strength (transformed, normal state), Class VI Enhanced Strength (transformed, full moon)
* **Construction:** The Pigs are talented builders. Chester is a skilled thatcher, weaver, and electrician. Sandra is a skilled carpenter and plumber. Bentheim is a talented mason, architect, and blacksmith.
* **Law:** All of the Pigs are dutiful enforcers of the law and are fluent in legal procedure. Among themselves, Chester is perhaps the most knowledgeable in this area.
* **Marksmanship:** All of the Pigs are trained in the use of modern firearms and are exceptional marksmen. Among the three, Chester is usually the least accurate while Sandra is the most proficient with firearms.
* **Martial Arts:** As enforcers of the law, each of the Pigs is trained in restraining and striking techniques. Among the three, Chester is the least able while Sandra is the most skilled.
* **Weaponry:** The three pigs are all capable combatants with their preferred weapons. Chester prefers clubs, staves, and polearms (or a pitchfork). Sandra prefers dual hatchets or throwing axes. Bentheim likes hammers, maces, or battle axes.

### Weaknesses

* **Vice - Pride:** Bentheim regards himself as the best of the three pigs. He has nominated himself as their leader. Not only is he the oldest, but he is also the strongest and arguably the most charismatic and intelligent (though not the most knowledgeable). He will usually follow the orders of Beast and Bigby, but is not one to do so without questions, particularly when he disagrees with them. Even when he agrees, Benny often plays devil's advocate for the sake of challenging their authority. He has made it no secret that he plans to one day officially challenge Bigby for the position of sheriff and can often be found making plans for his eventual campaign.
* **Vulnerability - Silver:** You better bring silver if you want to kill a werepig. The touch of silver is uncomfortable for werepigs. Prolonged contact (more than two or three seconds) will leave a nasty rash. A werepig bound in silver chains will actually begin to burn when the chain touches the skin, searing their flesh and filling the room with a delicious stench. Weapons made from silver (the purer, the better) will leave lasting wounds on a werepig which their impressive regenerative abilities will struggle to heal.

### Analytics

* **Physicality:** 6 - World-Class / Superb
* **Occult:** 2 - Basic / Typical
* **Weaponry:** 5 - Master / Remarkable
* **Expertise:** 4 - Expert / Enhanced
* **Range:** 5 - Master / Remarkable
* **Strategy:** 4 - Expert / Enhanced
	+ **TOTAL:** 77
	+ **RANKING:** Moderate Threat

## Trivia and Notes

### Notes

* The Three Little Pigs are characters from *Fables*.
* Their names are a nod to different breeds of domestic pigs. In the *Fables* series their names were Colin, Dun, and Posey.

## Gallery

Bentheim Black (Human)Bentheim Black (Pig)
## Appears In

Three Little PigsFantabulosa RozzersThree Little Humans

## Links and References

* Appearances of Bentheim Black

1. ↑ NFX: Three Little Pigs