recursal/Fanatic-Fandom huggingface dataset:
Garret Tyrell

## Early Life Edit

**"He is my son, the pride of Highgarden..."**

These were first words that Garret ever heard, and for his first fourteen years it was true. He became known throughout The Reach for being swift of foot, strong of arm, and sharp of mind.

It was only when he accidentally killed his sparring partner, while training for his first tourney that Garret Tyrell changed. After all he was a summer child, and the memory of the other boy's blood never seemed to wash away. After the accident Garret remained locked away in the Towers of Highgarden, to the point that rumors began to spread about his absence.

Garret cares little at that time, however. His time was spent caring for his ailing father while hiding the Lord's condition (and Garret's slow undertaking of his father's duties) from the Lords of The Reach.

## Recent History Edit

### Taking the Lordship

Lord Matthos Tyrell sucumbed to his injuries, passing the Lordship of Highgarden and The Reach on to Garret. Garret took nearly a week to send out ravens announcing this fact.

### The Poisoned Rose

Garret Tyrell was roused from his grief by news of Ironborn reaving up The Mander. In response he sent poisoned wine and ale from Highgarden's own stores to the villages attacked by Reavers.

The attacks ended after one Ironborn ship succumbed to a bloody death off the coast of the Westerlands. However the poisoned wine and ale still sits in storehouses, waiting for the next attack.

### Bandits on the Honeywine

As Garret was dealing with Ironborn Reavers, Oldtown and the lands along the Honeywine were increasingly overrun with bandits.

## Quotes Edit

**“He’s strong, Alyce… the boy is strong. He’ll be the one to return glory to Highgarden, I can feel it in my bones.”**

           - *Matthos Tyrell, at Garret's birth.*

## Family Edit

Father: Matthos Tyrell, Deceased(Illness)

Mother: Alyce Tyrell nee Florent

Sister: Alyce Tyrell (15 years of age)

Sister: Mina Tyrell (11 years of age)

Sister: Janna Tyrell (9 years of age)

Cousin: Myranda Tyrell (16 years of age), of a cadet branch. Myranda is engaged to wed Robb Stark.
Grand Centurion

*"Reinforced barrel cuffs and fluted muzzle increase exit velocity for a mightypunch that ignores 12 points of enemy armor"*
―Official Description
Grand Centurion is an Uncommon Cannon tower in Fortress: Destroyer. This is the most powerful of all the Centurion's variants, having the most DPM and the ability to ignore a base of 12 enemy armor points.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Focused Regeneration

Description
 Cooldown
 Class Restricted

*"Regen 2500 HP over 15s, but kills engines for 3secs (Battle Cruiser only)"*
―Official Description

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · **Focused Regeneration** · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Furious Smite

Furious Smite is a Hyper Rare Tower Module in Fortress: Destroyer.

 Effects
 Growth

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Vanguard

*"I am the beginning! I am the end! I am the Vanguard!"*
―In-game quotation

The **Vanguard** is the first boss encountered outside of the tutorial.

The Vanguard has a burst-firing cannon weapon and a vertical missile launcher similar to the Sparkler VLS as armaments, which rarely do much damage. Its two abilities take the form of summoning Zealots to attack the player and upon reaching critical health, repeatedly teleporting and charging the player. Its low damage means that it is often considered a pushover compared to other bosses, like the Nexus.

The Vanguard's elite variant is the Bloodguard.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Ram

‎This article needs more information, and is incomplete as of this moment.

 Ramming into another ship is one of the few ways to inflict damage, the others being towers and abilities. To ram the enemy, you only need to make the front part of your ship hit the opponent. You can ram any enemy you can reach, including shipyards, and opposing towers.

The damage of ramming is affected both by two different things, speed and ram damage.

Both of these can be increased, through fleet research, system points or as qualities of the ship hull. because Corvettes have the highest speed, they have the capabilities for ram damage.
Fanatic

The **Fanatic**is an elite ship, usually spawned by Bloodguard.

The Fanatic has no weapons and no armor, but has slightly higher health than its non-elite variant. Its only offense is suicide ramming the player's ship, still dealing very little damage. It is easily destroyed by very few shots.

Its regular counterpart is the Zealot.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Ranger

The **Ranger** is a mid-level enemy ship encountered in many missions.

The Ranger mounts a three-shot missile launcher with long range and is fairly nimble, but does not have much health. Their firepower can be easily nullified by a gatling gun or other weapon capable of shooting down missiles. Ranger Lieutenants can often be found leading retaliatory Control Point forces or Nexus summons. This enemy's weapon has the same appearance as the "Squall" missile launcher.

Its elite counterpart is the Hunter.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Panther

*"Long barreled 90mm gun with forced air discharge gives excellent first strike range and 6% crit chance"*
―Official Description
Panther is an Uncommon Cannon tower in Fortress: Destroyer. This is one of the few towers that has a base critical chance, but has the second lowest DPM base of all medium towers, just above the Solvo.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Data Ark

The Data Ark is an ally that appears on the map "San Francisco". The Data Ark has a small amount of HP, and extremely low armor, but can regenerate at a decent rate, and is immune to the radiation burn patches. The Data Ark has no weapons or other forms of defense. You are required to keep it alive in order to complete the mission, however, which may prove to be a difficult task for some high level players.

## Strategy

The cursor will snap to the Data Ark if held down over it, which, if you are behind it, allows you to line up perfectly with it, and push it. Also, one can use a speed boosting ability to push it more quickly than normal, but if you move too fast, it will force the Data Ark sideways, making it move slower than normal pushing, and moves it off track.
Centurion

*"Vintage 100mm cannon entered service in 2041 and remains an effective land and sea target eliminator."*
―Official DescriptionThe Centurion is a uncommon cannon in Fortress: Destroyer. Overall, the Centurion isn't really worth being placed in a medium slot. Slow fire rate, moderate damage and not being able to target the air makes it one of the worst medium turrets in the game, like its other Centurion 'brothers'.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Reforge

*"Explosive incendiary 60mm shells cause extensive secondary fire damage to targets."*
―In-game descriptionThe **Reforge** is a Common cannon tower.

The Reforge's damage per minute value is slightly higher than listed in-game due to damage over time not being factored in.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Emergency Repairs

Description
 Cooldown
 Class Restricted

*"Patches your hull for 400 HP."*
―Official Description
Emergency Repairs is a module that instantly adds at least 400 HP to your ship.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · **Emergency Repairs** · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Warrior

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 +3 critical chance

Warrior is a ship hull in Fortress Destroyer. This hull has two medium and two small tower slots. The Warrior hull gains innate bonuses to Critical Chance and hit points. This ship is considered Common, and may be obtained at any level.
Vicious Ironsides

Vicious Ironsides is a Common, Battlecruiser restricted Tower Module in Fortress: Destroyer.

 Growth
 Class Restricted

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Kraken

*"< All humans are the enemy! >"*
―In-game quotationThe **Kraken** is the fourth boss encountered. It begins appearing after the player completes Tokyo for the first time.

The Kraken has a variety of natural weapons that it can use against ships. It can pick up and throw rocks (or enemy vessels if they are available) at the player's ship using its tentacles, attack with the tentacles directly, and ram the player with its body. It can also spawn mutated Plasticyte to act as a barrier and damage the player, as well as submerge itself for short periods of time and render itself immune to harm. As the Kraken takes damage, the Plasticyte covering its body will be shed and it will use more of its tentacles to attack at once.

The Kraken's elite version is the Kraken v2.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Shield Generator

Shield Generators always appear in pairs, guarding Metal Gates. These do not drop any Loot Items, but their destruction is usually required to progress. They have a fair amount of HP, about the same as a Pirate, and have no armor, nor weapons.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Equalizer

*"Molybdenum threads stabilize streamlined 25mm shells, giving unsurpassed gatling range and accuracy."*
―Official DescriptionThe Equalizer is a Rare Gatling Gun. It has an excellent range, accuracy and high DPH Gatling gun wise. However it is one of the slower firing Gatling guns, making small slot gatling guns such as the Cutthroat more effective.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Explosive Precision

Explosive Precision is an Extra Rare Tower Module in Fortress: Destroyer.

 Effects
 Growth

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Speeder

The **Speeder** is the smallest of the elite vessels used by Blackwater, found in missions when using higher level ships.

Compared to its standard counterpart, the Speeder moves even more quickly, fires its gatling weapon more often, and has a fair bit of additional health (although still not enough to prevent it from being frequently overkilled.) It is one of the fastest enemy ships in the game, with speed comparable to the Locust aerial unit. This enemy's weapon has the same appearance as the "Twin Repel" autocannon.

Its standard counterpart is the Skimmer.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Onslaught tower

```
       Onslaught tower

```

Onslaught tower is elite version of missile tower. It can appear when player complete bermuda mission. Its very simmilar to missile tower, except the misiiles have more health and damage and is harder to destroy. Anyways,it power can be nulified by gatling guns like avenger, cutthroat..
Its normal variant is *missile tower*
Ram Charge

Bridge module

Ram Charge is a Bridge Module in Fortress Destroyer. It gives +5 speed for 3 seconds at Tier 1. It is quite useful if you don't have Engine Surge or other superior speed modules.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · **Ram Charge** · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Cannon Tower

The **Cannon Tower** is a basic defensive building found in almost all missions.

The Cannon Tower is a simple turret that fires single cannon shots. The shells are easily dodged and the tower itself has very little health, making the Cannon Tower very easy to destroy.

Clumped rings of the Cannon Tower are found in Auckland and Hong Kong.

Its elite variant is the Barrage Tower.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Overload

Overload is a Hyper Rare Bridge Module in Fortress: Destroyer.

 Cooldown
 Growth
 Class Restricted

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · **Overload** · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Viper Bridge

Damage/Pellet
 Targets
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity
 +1 Speed+12% DamageDestroyers only

*"Power spiking engines and ram loaders increase speed by 1 and tower damage by 12%, chemical missile launcher"*
―Official Description
The Viper is a Bridge that is exclusive to Destroyers in Fortress Destroyer. It's one of the two bridges that deal chemical damage, the other being the Reaper Bridge.

 Destroyer | Battering Bridge · Hardwired Bridge · Striker Bridge · **Viper Bridge** ·
Resources

Also called currencies, resources are required to improve your fleet.

There are 4 different types of resources:

* Gold
* Alloy
* Circuits
* Power Points

Gold, alloy, and circuits are found normally while playing. Power Points are only available through Fleet Missions and the weekly leaderboards.

Gold is required for all improvements to ships, alloy is needed for building Towers and Hulls, and circuits are used for Bridges and Category:Modules.

In Salty's ship, you can exchange the different currencies.

Ratios are...

 Gold ↔ alloy = 275:1

Gold ↔ circuits = 550:1

Alloy ↔ circuits = 1:2

Note that the exchange rates may be different in some situations.
Bastion

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 2 hp/second

Bastion is a hull in Fortress: Destroyer. The Bastion hull gives an innate bonus to health regeneration, and a slight bonus to hit points. The Bastion is considered an Extra Rare hull, so it can only be obtained after level 20.
Flourine Payload

Effects
 Growth

Flourine Payload is a Hyper Rare Tower Module in Fortress: Destroyer. This gives the most damage of any module in the game, tied only with Striking Sabot, a much more restrictive ballistic equivalent.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Red Sports Car

The **Red Sports Car** is a four-wheeled ground vehicle in LEGO Worlds. It is one of the randomly generated vehicles in every Creator Town.

## Description

This one-seater car has a red body with a small spoiler, small black tyres, a transparent windscreen, and functional head and tail lights that turn on at night. The license plate reads "AB 7288". The car has a tight turn radius. The engine has a quiet, midrange idle and a lawnmower-like sound when in motion.

## Background

The Red Sports Car is based on the red car in the Mobile Police Unit set.
RAM Block 9

*"Massive 9 block configuration fires deadly missile triads against land, sea, and air targets"*
―Official Description
RAM Block 9 is an Uncommon, Battlecruiser restricted Missile Launcher in Fortress: Destroyer. This tower makes an excellent bossing weapon for the slower Battlecruiser builds due to its very long range and decent accuracy.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Vulcan

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 Damage/Ram Damage +5%, Armor +4

Vulcan is an Uncommon Destroyer hull in Fortress: Destroyer. This hull is Destroyer's equivalent to a Battlecruiser; it has the same weapon slots as the Warrior hull, with the armor bonus like the Sentinel hull. Vulcan is overall a very balanced hull.
Electro-Barbs

Electro-Barbs is an Uncommon Tower Module in Fortress: Destroyer. In addition to any tower doing ballistic damage, Electro-Barbs (and any energy damage module) can be added to beam towers, making it useful if you're short on Reflect/Multiflect/Resonate/Megabeam.

 Effects
 Growth

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Mariner

*"Fires high explosive missiles that scatter dense tungsten shrapnel for 10% radius damage"*
―Official Description
**Mariner** is a Common Missile Launcher in Fortress: Destroyer. It fires shrapnel missiles that deal 10% damage in a radius of 200 meters. This makes it one of the best Common weapons, being able to deal splash damage and have a relatively high damage output.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Broken Tower

The **Broken Tower** is a unique obstacle found exclusively at the start of the Auckland mission. It is a Sea Cannon, covered in Plasticyte growths and smoking visibly.

As its name suggests, it is nonfunctional and therefore harmless, only serving as the first visible target of the mission.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Merchant

In Fortress Destroyer, a merchant called Salty will often come to your HQ.

You can choose how often he comes at the options menu when at your HQ. You can also summon him directly from that menu. He offers to trade Ninja Kiwi Coins for various packs and deals inside his ship, and allows the exchanging of currencies.

You can exchange for 1,000, 5,000, 25,000, 100,000, or 500,000 of a material at fixed costs from either of the other two materials.

**How much exchanging 100 of a material would cost**
 Alloy | 2750
 Circuits | 5500
Leviathan

*"If my employer can't have that information - no one can!"*
―In-game dialogue

The **Leviathan** is the sixth boss (fifth in mission order) introduced. It is first encountered in the San Francisco mission.

The Leviathan has four modes of attack that it switches randomly between each time it teleports. It can either fire large spreads of torpedoes, launch a constant stream of missiles, fire a single massive flurry of those missiles, or launch a single nuclear weapon with tremendous damage and area-of-effect. The Leviathan's tremendous offensive power does not hinder its defensive abilities and it is tougher than one would expect.

All Leviathan's projectiles, including the nuclear missile and torpedoes, are able to be destroyed; bringing Gatling weaponry is an excellent tactic for easing the difficulty of the fight. The torpedoes have the same HP as standard missiles, but the nuclear missile has about 240 HP, so it takes considerably more shots to destroy. However, you can instantly destroy the nuclear missile with the Chain Lightning bridge module.

The Burst Fire and Finisher abilities, and the Battlecruiser Heavy Damage ability will destroy the boss in seconds. Note that this requires a good damage build as well as enough speed to dodge the missile attack.

Since the Leviathan only attacks out of the front, staying at a side while it rotates will prevent surface skimming missiles from reaching the player.

The Leviathan does not have an elite variant.

## Trivia

* The Leviathan shares some dialogue lines with the Kraken.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Reinforce Armor

Cooldown
 Growth

Reinforce Armor is a Common Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · **Reinforce Armor** · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Blockhouse

*"Designed for short range coastal attack and defense, the fast rotation housing allows for targeting of air units"*
―Official Description
Blockhouse is an Extra Rare Cannon tower in Fortress: Destroyer. The Blockhouse is an exceptional cannon, mainly due to its unique ability, among other cannons, to target airborne enemies. That, plus a fairly high DPM means this is one of the best towers available.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Auto Loader

Growth

Auto Loader is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Shields Up

Cooldown
 Growth
 Class Restricted

*"Deploys an energy shield for 10 seconds that can absorb damage up to 10% of the ship's total health (Battle Cruiser only)"*
―Official DescriptionShields Up is a Rare, Battlecruiser restricted Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · **Shields Up** · Speed Shield · Withering Fire ·
Planar Beam

*"Horizontally aligned emitters and a broad microthin dynamic chamber that surface targets find hard to evade."*
―Official DescriptionPlanar Beam is a Rare Beam tower in Fortress: Destroyer. This tower is hindered because it cannot target air enemies. The Planar Beam has been often mistakened to shoot the laser into the air, which it then falls down on the enemies (similar to any VLS weapons). Instead it shoots a rather wide lazer which suits its description, because surface enemies do find it hard to evade. This laser goes well with reflecting and shrapnel modules. This allows it to take out heavy enemy ships whilst dealing extensive damage to whole groups of small enemies such as skimmers.

This weapon is most comparable to heavy hit weapons such as the Alamo or the Disintegrator. This laser should be used in conjunction with anti-air towers due to its ability to not hit air-borne enemies.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·

rget air enemies.
Skirmisher

The **Skirmisher** is a powerful regular enemy encountered in missions with higher level ships.

A small carrier vessel - although a lieutenant can be as large as the player's ship, the Skirmisher possesses a short-range rocket launcher and can launch Viper helicopters to attack the player. Additionally, it has a large amount of health. Large groups of Skirmishers can quickly fill the air with helicopters, which may prove troublesome for ships without good anti-air abilities. Lieutenants can often be found leading Control Point retaliatory squadrons. The lieutenant version of this can activate the "Missile Storm" ability by firing a hail of rockets into the air. This enemy's weapon has the same appearance as the "RAM Block Shield" missile launcher.

No elite version of the Skirmisher currently exists.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Ironsides

Growth

*"Gives 25% bonus health regen while shielded"*
―Official description
Ironsides is a Common Tower Module in Fortress Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Mirror

Damage per Minute
 Targets
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity
 Reflects up to 3 times w/o modules

*"Wide beam perpetuating emission laser, increasing the chance of additional reflected beams"*
―Official Description
Mirror is an Extra Rare Beam tower in Fortress: Destroyer. This tower has a base reflect modifier of 3 times without the use of modules, so it is not necessary to use Reflect/Multiflect/Resonate/Megabeam, though it may still be a good idea to use them for their damaging attributes. Adding shrapnel modules allow for each ricochet to 'explode' and hurt other nearby small enemies making it an excellent crowd control weapon.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Load Ram

Growth

Load Ram is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Precision

Growth

Precision is an Extra Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
SeaRAM Antiair

*"Fast 6kg rockets and specialized fire control provide incredible anti-air and anti-missile support"*
―Official Description
SeaRAM Antiair is a Rare Missile Launcher in Fortress: Destroyer. This is the small version of the SeaRAM Seeker. Because this fits into a small slot, it can be more useful to the player than the SeaRAM Seeker.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Shredder Mini

*"Forced-air cooled Blender variant uses 6mm ammo at significantly higher rate of fire."*
―Official DescriptionThe Shredder Mini is a common gatling gun in Fortress: Destroyer.

The Shredder Mini is the only "Mini" tower to not have a Medium versions.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Megabeam

Growth
 Beam Tower Only

Megabeam is an Extra Rare Tower Module in Fortress: Destroyer. It is the only beam tower module that increases damage instead of rate of fire, which makes it one to consider along with Resonate, the best of the other three beam tower modules.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Wallace RLT

*"Ram-loaded Wallace variant increases rate of fire with minimal impact of range and accuracy"*
―Official Description
Wallace RLT is a Rare Thermal Cannon in Fortress: Destroyer. The Wallace RLT, not be confused with its weaker variant the Wallace 113, if a reasonable medium cannon. The damage of the RLT is adequate and it is thermal damage, which should do DoT and bypass some armour. Although short range for a medium cannon and hindered by its incapacity to target air enemies, it still is worth keeping and using, but should be backed up by an air targeting turret, like a HL Multithreat.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Explosive Munitions

Growth
 Class Restricted

*"Loads all ballistic weapons with high explosive rounds that do +20% of the base damage to all enemies in the blast radius for a limited time (Destroyer only)"*
―Official DescriptionExplosive Munitions is a Hyper Rare Module in Fortress Destroyer and it is exclusive to Destroyers.

## Notes

* Although it says "Loads all **ballistic** weapons with high explosive rounds," it actually affects every tower on your ship.
* Appears fairly commonly from Hyper Rare Blueprints.
* Comes free with your first Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · **Explosive Munitions** · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Median

*"We are the many! You are but one!"*
―In-game dialogue

The **Median** is the elite variant of the Nexus boss.

As with all elite variants, the Median is much tougher, slightly faster and packs add-ons to its original abilities compared to its lesser counterpart. Unlike several of the other bosses, the Median does not gain any distinctly new abilities, but its rearward laser can now improve the damage of controlled enemies as well as their mobility. This enemy's weaponry has the same appearance as the "Repeller" and "Whirlwind" autocannons.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Nat Nat

*"Dual barrel solid state lasers pack a solid one-two punch (Battle Cruiser only)"*
―Official Description
Nat Nat is a Rare Beam tower in Fortress: Destroyer that is exclusive to Battlecruisers only. The two round later burst don't fire simultaneously, but one after another. This tower has more DPM than some Hyper Rare medium guns.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Explosive Shot

Growth
 Class Restricted

Explosive Shot is a Rare, Destroyer restricted Tower Module in Fortress: Destroyer.

It gives a decent boost to shrapnel, but the not ship restricted Shredder Shot is almost as good for the other ships.

And on the other side, there are other modules with much better shrapnel damage, like Kinetic Sharded Ammo and High Explosives, but they are much rarer. They also tend to be just as restricted, if not more.

Interestingly, Explosive Shot (and any splash-damage adding module) can be added to any tower, including beam towers.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Barrage Battery

The Barrage Battery is an enemy tower in Fortress Destroyer. It is the advanced version of the Cannon Battery.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Responder

*"Magnetically stabilized barrel gives this 57mm autocannon exceptional range and accuracy"*
―Official Description
Responder is an Uncommon Autocannon in Fortress: Destroyer. This autocannon works exceptional well with any ship in general due to its high rate of fire and accuracy. Placing explosive modules such as shrapnel shot on the Responder allows for excellent crowd control capabilities. This auto cannon has near no fault and is an excellent choice for all level players.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Typhoon Mini

*"Chain forced ammo rams and airspring recoil buffers deliver a punishing rate of fire with great accuracy"*
―Official Description
Typhoon Mini is a Hyper Rare Autocannon in Fortress: Destroyer. This tower has the highest DPM of any other small tower.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Ironneck

*"The extra long threaded barrel delivers a custom 50mm tungsten shell that ignores 10 points of armor"*
―Official Description
Ironneck is an Extra Rare Autocannon in Fortress: Destroyer. This tower is a slightly less powerful version of the Steelneck.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Enforcer

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 3% Ram Damage Bonus, 7-8% Rate of Fire

Enforcer is an Extra Rare Corvette hull in Fortress: Destroyer. Due to its quality, it is difficult to find a high grade variant of, but it can reach an extremely high DPM because of its three small, and two medium slots. Enforcer has the highest HP of all Corvette hulls.
Raven

Raven is a large and powerful VTOL aircraft gunship. This particular enemy is considered the most powerful normal enemy, since it has very high hitpoints, is an airborne enemy (and therefore some weapons cannot attack it as well being impossible to be rammed), and is never alone (though it will sometimes travel with Drakes/Hydras instead of other Ravens). Ravens' main, and only weaponry is a set of fast firing missiles; two "launchers" on each wing.

There is not currently an Elite version of this enemy.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Shock Spike

Growth
 Cannon only

*"30% chance to cause a 100 damage lightning strike to a nearby target (Cannon Only)"*
―Official DescriptionShock Spike is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Self Sealing Hull

Cooldown
 Growth

Self Sealing Hull is an Uncommon Bridge Module in Fortress: Destroyer. It is not a medium-class healing module, since it heals more than Emergency Repairs per minute, but it does heal significantly less than either Regenerating Hull or Focused Regeneration,

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · **Self Sealing Hull** · Shields Up · Speed Shield · Withering Fire ·
Raider

**Raiders** are weak enemy ships found in every mission.

Raiders are fairly fast and mount a single-shot cannon turret, but has little in the way of health. They will often appear in groups along with other ship types. This enemy's weapon has the same appearance as the "Zenith" tower.

Raiders are commonly built by Shipyards, as well as summoned by bosses such as Nexus and Kraken.

Its elite counterpart is the Pirate.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Fire Wake

Cooldown
 Growth
 Thermal DoT may be applied to enemies

*"Lays a 135 DoT fire trail for 7.5 secs"*
―Official DescriptionFire Wake is an Uncommon Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · **Fire Wake** · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Deprecated Weapon

Deprecated Weapon is a placeholder for the deleted tower "Horizon." This serves no other purpose than to hold the inventory slot in which the Horizon occupied, if you owned one before it was removed. It counts as Common, but cannot be built, has zero on all stats, and sells for zero Gold.

 Unused | Bofors Mk 1 · Horizon · **Deprecated Weapon** ·
Barrage Tower

The **Barrage Tower** is an elite defensive structure found in many high-level missions.

The Barrage Tower has higher health, damage and firing speed than its standard counterpart, but is still the weakest of the defensive structures. Much of the same tactics for dealing with the Cannon Tower can be applied to the Barrage Tower.

Its regular counterpart is the Cannon Tower.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Fugu

**Fugu, the Frightening** is the boss of Sea Breeze Cove. He is a green pufferfish with large fangs and a blue banner with a snowflake on around his neck. He has blue fins and stripes on his body and a slightly orange tint on his top half. He also has blue eyebrows and a goatee. As he gets madder he turns from green to orange. He can also suck in and blow out water and can rapidly grow in size.

## Attacks

Fugu starts by sucking in water and blowing it back at you. He can also blow himself up, down and around the arena. He can also blow out fish at you, which you need to avoid. Once he gets mad, he will turn yellow in color. He will start to blow out prickly fish and grow huge and roll around the arena. Once he is defeated the world Juicy Jungle is unlocked.
Skowl

**Skowl, the Startling** is the boss of Autumn Heights. He is a large owl and leader of the owls of the area. He wears a viking helmet with large horns and a wooden chestplate with a snowflake logo on it. He has a long white beard, orange eyes and large claws for feet. His feathers get redder as he gets madder.

## Attacks

Skowl starts off by shooting feathers at you,but there are gaps in which you can avoid them. He then drops three eggs onto the stage which hatch into Hootz, which you can throw at Skowl. He will then start to drop down to the side of the arena and quickly slide across it, which can be avoided by ducking or hitting him with a Hoot. He can then charge up his wings and release several frozen spike balls which roll across the arena. Once he is hit three times he will get mad and fly into the treetops, and a cannon will appear to go after him. He will then shoot down lots of feathers from above, which can be avoided by going into the side cannons. He will also start to move his wings violently, creating a large breeze of wind, and also shooting several Hootz towards you. Once he gets even madder he will fly into the clouds. He will then summon several Hootz and Pointy Hootz at you. He will also start to drop larger eggs, which hatch into several Pointy Hootz, and the last one hatches into Skowl himself. Once he is defeated, the world Bright Savannah is unlocked.
Lifeline

Growth

Lifeline is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Fixed Target

Growth

Fixed Target is a Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Rogue

Description
 Speed
 Firmware
 Small Slots
 Class Restricted
 10% Rate of Fire, 5% Gold Bonus

Rogue is a Rare Corvette hull in Fortress: Destroyer. Rogue is the smallest, most fragile, but fastest hull in the game. Its DPM is severely limited, since it has only three small slots, but it is lethal with ram damage due to its high speed.
Advanced FCS

Effects
 Description
 Growth
 Class Restricted

Advanced FCS is a powerful Tower Module in Fortress Destroyer. This Hyper Rare module grants a high bonus to RoF & a moderate bonus to critical hit chance. While being restricted to Corvettes, this tower module is still quite powerful & quite rare.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Missile Battery

The **Missile Battery** is a defensive building found in a small selection of missions. It is the turret from the Missile Tower minus its tower.

The Missile Battery fires bursts of three missiles like all of the other basic Missile Tower variants. These missiles can be shot down easily with gatling guns or other weapons that can target missiles, nullifying its firepower.

Its elite variant is the Onslaught Battery.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Hijack

Effects
 Cooldown
 Control Point ability

**Hijack** is a Control Point Special Ability. It is known as "HackJack" in game.

Upon activation, the player is required to target an area. After selecting the area to be targeted, up to four enemy ships around that area are connected to the player by green lines and will begin attacking their own comrades. Controlled enemies will gain a very noticeable increase in rate of fire.

Certain enemy ships are not taken under complete control of the Hijack ability. For example, Zealots/Fanatics will not blow themselves up on enemies and instead simply follow the player around for the duration of the hijacking. Bosses will not attack their allies, but will take 50 energy damage every 0.5 seconds.

Hijack is best used when either attacking large groups of enemies or when fighting a boss, to turn several of the smaller vessels against each other. Skirmishers and Ravens are excellent targets due to their high firepower, while Engineers can greatly assist with their stunning shots. Please note that any Asps/Vipers that are launched from a Skirmisher while it is hijacked are permanently allies toward the player.

## Trivia

* The icon for Hijack is one of the enemy designs from the 1978 game Space Invaders.
Repeller

*"Heavy hitting autocannon uses titanium channels to stabilize the 68mm kinetic penetrating shell, ignoring 10 points of enemy armor."*
―Official DescriptionRepeller is an Uncommon Autocannon in Fortress: Destroyer.

Despite its rarity, this is considered a top-tier weapon, with an unusually high DPM coupled with armor penetration, the latter of which increases in utility the later the game.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Beserker

*"Double barrel 68mm cannon fires fragmentary ammo for effective damage to primary targets, and 10% shrapnel damage nearby."*
―Official DescriptionBeserker is a Common Autocannon in Fortress: Destroyer. This is one of very few towers with a base shrapnel effect.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Phalanx

*"Massive six barrel gatling framework adapted to deliver 20mm rounds at terrifying speed"*
―Official Description
Phalanx is an Uncommon Gatling Gun in Fortress: Destroyer. This decently powerful weapon doesn't favor any particular level range, so it may be obtained fairly easily if you are just starting out, and it can last until about mid-game levels before its effectiveness drops.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Gavel

*"Fast firing four missile shotgun that delivers justice to any enemies in close range"*
―Official Description
The Gavel is a Hyper Rare Missile Launcher in Fortress: Destroyer. It has the third highest DPM in the game, just under the Seabeast and the Dark Crystal, and the highest DPM of every Missile Launcher.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·