Adventurer

**Overview**
G-class
F-class
E-class
D-class
C-class
B-class
A-class
S-class

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**Adventurers** are generally self-employed professionals who are responsible for anything that happens in their line of work. They are acknowledged as those who will fight in times of emergency and as those who defend the people from monsters, so the people rely on them. Adventurers' salary is high, so it's a popular occupation that has a great number of applicants whenever the guild is recruiting.

It's abnormal for multiple powerful adventurers to be based in a single place. Talosheim was an exception, since combat-proficiency was a necessity in its challenging environment.

## Social Standing

Their social status differs depending on the nation. This is because the degree of the nation’s reliance on adventurers for dealing with monsters and maintaining public order varies from nation to nation. There are records of large military nations existing in the past that used their own armies to exterminate monsters and keep the highways safe. The adventurers in such countries were treated like yakuza members.

In both countries on the Warhammer's Head, "there are not enough men available to do this. Adventurers are acknowledged as those who will fight in times of emergency and as those who defend the people from monsters, so the people rely on them. Higher-class adventurers are particularly well-respected. Of course, the largest factor determining an adventurer’s social status is his own everyday activities."

"Politically, they are ordinary people unless they hold a court rank, but adventurers of B-class or higher possess power that cannot be ignored and greater wealth than lower noblemen. There are differences between adventurers based on their class and past achievements, but they are considered to have some political influence. Because of this, the reality is that adventurers cannot stay uninvolved with politics as they climb through the classes."

"The Mirg Shield-Nation is an exception, as it has a custom of not hiring adventurers for large-scale military activities. This is because it has learned a bitter lesson from when large numbers of adventurers were once mobilized for war. This caused the monster-hunting within the nation to be neglected, causing a large monster rampage. However, it is merely a custom. Many exceptions are made for small numbers of adventurers to participate in some activities."

## Attribute Values

"There are combat-related Jobs that provide bonuses to acquiring combat-related skills and an increased rate of increase in Attribute Values. There are also creation-related Jobs that provide bonuses to acquiring creation-related skills but give a low rate of increase in Attribute Values."

"At first, there is not much difference between the two different types of Jobs. This changes once the differences become larger. One then undergoes more Job-changes to the point that it becomes difficult to believe that two people with different types of Jobs belong to the same race."

### Example - Humans

"Before undergoing a Job-change, the Attribute Values of adult humans (ca. 15 yo) are as follows: Vitality is 30, while the other Attribute Values, including Mana, are a little above 10. This would be considered ‘average’."

"D-class adventurers who fight at the front-line would have 500 Vitality, Strength and Stamina, 100-150 Agility, 50-60 Intelligence, and around 100 Mana. Higher-ranked adventurers keep information such as their Attribute Values and skills hidden, but B-class adventurers that are considered first-rate masters have either 10,000 Vitality or Mana, and one or two of their other Attribute Values would be at least 1,000."

"There is a large difference between D-class and B-class, but this is to do with the fact that specialized Jobs such as Magic Swordsman and Axeman provide better Attribute Value gain than apprentice-type Jobs and generic Jobs like Warrior. There is also the fact that only those who have high Attribute Values, to begin with, can acquire such specialized Jobs."

## Culture

* An old proverb spoken amongst adventurers: *"You should kill goblins no matter how pitiful they look."*

## Ranking System

"Adventurers are divided into eight classes from G- to S-class. The Guild decides which requests they can accept based on their class. Adventurers can accept requests up to one class above their own class." You may apply for a promotion after completing multiple requests of your class, which the Guild will review.

"With these facts in mind, it is clear just how anomalous Master and those around him are. As for why other adventurers cannot become like Master, it is because everyone values their own life. Every time Master and his companions encounter a barrier to their development, they either defeat a foe superior to them or spend days inside Dungeons, defeating high-Rank monsters. Ordinary adventurers attempting this would very likely perish. The profession of an adventurer is one with a constant risk of death, but other than a few battle-crazed individuals, they are fighting to get by. They avoid the danger that they cannot handle."

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Appendix 3: *Adventurers’ Guild explanation* (Web Novel)
2. ↑ Chapter 44: *I will end you completely; there is no future for you* (LightnovelBastion)
3. ↑ Side Chapter 25: *A mother who wants to grow stronger, an emperor who wants his bloodline to continue and reincarnated individuals who want their message read* (Web Novel)