recursal/Fanatic-Fandom huggingface dataset:
Survival: Bowling Bulb

**Survival: Bowling Bulb** is Bowling Bulb's survival level released during its Plant of the Week event. After completing the level, the player receives 100 coins. There are 4 waves per flag. Zombies and grid items are at lvl 8. *(Read more: Zombie Leveling)*

Zombies may spawn carrying plant food. There are 30 plant foods that will spawn during the whole survival.

 1  | 50%
Mei Yang

* Names
* Vital Status

* Relatsh.

* Cultivation Dao

## Appearence

She was dressed in a short-sleeved white cheongsam with golden images of the sun and vines embroidered on its surface. She was fitted, accentuating the slender figure and defined curves of her figure.

Her long, pale white hair and her golden highlights matched her dress perfectly and brought out her natural beauty. With soft golden eyes, rosy lips, and jade skin, she made herself look like a fairy from another world.

## Personality

She has a gentle aura, but she is also the type of woman who can attract people's attention with her character alone.

She has proven to be a mentally stable and steadfast woman in the face of adversity.

## Trivia

* He had a hard time after entering the Aeternal Sky Starfield, but thanks to his intelligence and adaptability, he was able to survive.
* She and Wei Wuyin met in the Aeternal Sky Starfield, where she was found by him. Later, she became Wei Wuyin's maid.
* She was Mei Mei's benefactor during the events in the Scarlet Solaris Sect.
Plants

**Plants** are one of the most important aspect in Plants vs Zombies 2: Grind Thousand; they are the protagonists and the player's main defense against the undead assailants.

There are a grand total of 140 plants as of 2.0. The plants are divided into 7 different tiers, Tier I-V, Tier S and Tier Misc. Tiers depend on how impactful/heavy the plant is and its power cap. Tiers I, III, IV, and V are unlocked by getting 10 seed packets and Tier II plants are unlocked by getting 20 seed packets. These seed packets are acquired from piñatas. Some of these plants are acquired by beating a tutorial level (the ones unlocked are random for each player). Tier S plants are obtained by getting 2 seed packets by buying them with mints. Tier Misc plants can be obtained as a bonus from certain seed packets, can be summoned by other plants in-game or can be bought directly with coins or in bundles.

In Grind Thousand, plants can be leveled, improving their stats such as HP, recharge time and damage output. Leveling plants requires seed packets, with the number of seed packets required increasing for each subsequent level. Plants in higher tiers generally require fewer seed packets to level up. Leveling plants is a core aspect of gameplay, with later levels being balanced around leveled plants.

Descriptions of each plant come directly from the in-game description, including all typos.

> ***Note:** The stats shown below only apply to level 1.*
>
>

* Tier I
* Tier II
* Tier III
* Tier IV
* Tier V
* Tier S
* Misc
* Removed
V • E

## Tier S Plants

> ***Note:** None of the tier S plants have a plant food effect.*
>
>

V • E

## Tier Misc Plants

Tier Misc Plants usually are plants that help you in one way or another. Parasol Bean, Nutshell, Conceal-mint and Teletater can only be used in Zomboss fights. Bombard-mint is not available anywhere, and only accessed through the Bombard-mint statues in Rome Remnant and some event levels.

V • E

## Removed Plants

> ***Note:** These plants have been removed from the game or replaced by another plant.*
>
>
Primal Pea

*Primal Peas shoot heavy peas that knock zombies back and immobilize them.*

*Primal Pea may be primitive, but that doesn't stop him from enrolling and excelling in serval software development correspondence courses.*

**Primal Pea** is a Tier III plant. He fires heavy peas that knockback zombies and also stun them for 2 seconds (4 if immune to knockback). His projectile can be buffed by Torchwood, making him deal more damage. His projectiles travel faster with leveling.

## Plant Food effect

Primal Pea shoots 5 large heavy peas in quick succession that deal splash damage, knockback and stun zombies.

## Strategies

Since Gargantuars don't take knockback, it might be assumed that Primal Pea struggles against them. However, its peas also apply stun, meaning 2-3 primal peas will stun a Gargantuar indefinitely. The same happens to other zombies that can't take knockback. Its DPS is relatively poor, being the same as Peashooter. Unlike most stallers, multiple Primal Peas work well on one lane.

This plant doesn't pair well with lobbers because lobbed projectiles will often miss zombies if they are knocked back. However, it does pair well with stallers, especially splash stallers like Pokra and Cold Snapdragon to more effectively keep zombies bunched up.

It is not recommended to use Primal Pea in Jurassic Marsh, due to the abundance of imps and knockback-immune zombies. However, it also provides an amazing support against Amberhead.

## Level Changes

**Primal Pea**

SUN COST: 300

RECHARGE: 15

TOUGHNESS: 70

DAMAGE: 30

FIRING COOLDOWN: 6

Primal Peas shoot heavy peas that knock zombies back and immobilize them.
Nutshell

*Nutshell becomes invincible for a few seconds when planted, preventing most attacks including Zomboss's charge.*

## Almanac statistics

### Special

**#1:** Can be planted on top of other plants.
**NOTE:** This plant has tiering, not leveling

*This is literally a empty shell. Do you really expect an entire backstory on a hallowed out armor of other plants?*

**Nutshell** is a Tier Misc plant. When Nutshell placed, it will become invincible for a few seconds. It can be planted on top of other plants. It's one of the tool plants used in the zomboss fight, and it uses tiering instead of leveling.

## Strategy

Nutshell's main usage is to stop Zomboss's charge, but in Survival B, Zomboss doesn't use his charge attack, making it practically useless. After its ability ends, it's essentially a weaker Wall-nut. This plant is very limited in Survival B, as the invincibility time would last for a few seconds, and it will only protect one lane, unlike Conceal-mint protecting every lane.

Its tiers are practically useless, as a more expensive 1 lane defender for a few seconds is not worth it.

## Tiering

 2
 3
 4

**Nutshell**

SUN COST: 75

RECHARGE: 25

Toughness: 400

Nutshell becomes invincible for a few seconds when planted, preventing most attacks including Zomboss's charge.

NOTE: This plant has tiering, not leveling
Survival: Fume-shroom

**Survival: Fume-shroom** is Fume-shroom's survival level released during its Plant of the Week event. After completing the level, the player receives 100 coins. There are 8 waves per flag. A minecart rail occupies the entire 2nd column, with a cart on the 3rd lane. Zombies are at level 3 and grid items are at lvl 1. *(Read more: Zombie Leveling)*

At the 1st Flag, gravestones will spawn on the 1st column that reveal invisible trap tiles. This action will bounce your plants away. The hidden trap tiles can be activated once every 30 seconds and fire from the left of your screen a slow shadow projectile that buffs the first zombie it hits, giving it x2.5 speed and x2.5 eating speed.

At the 3rd, 4th, 5th, 6th, 7th, 8th and 9th flag, 5 additional invisible trap tiles will be spawned randomly (though these spawns will not disrupt the player's plants). The projectiles will spawn relative to the position of the tiles, which may mean they spawn mid-screen. By the **9th flag**, the whole map will be covered in those trap tiles. Your sun is capped at 200(additional sun collected will not increase the sun counter beyond 200), so the majority of plants cannot be planted.

 1  | 33%
 1  | 100%

## Strategy

Many of the zombies present are conducive to Fume-shroom, making it a good choice. Its ability to perform crowd control also makes it a relatively valuable option in later waves.

Ice Bloom is a very important plant - zombie walls can absorb the zombie-buffing projectiles. If walls are carefully set up in columns 6+, they can effectively nullify all buffing projectiles in their lane (though the occasional thrown imp may get buffed). Of course, it also fares well against the imp-heavy early waves in general.

Primal Wall-nut is a nice option as it is difficult to keep Jurassic Gargs at bay otherwise. To complement this, Winter-mint can be used to reliably protect against Explorer Zombies for the duration of its uptime.

Shrinking Violet can be another good answer to boosted zombies, especially Gargantuars.

At level 13, Torchwood becomes affordable, making Pea Pod + Torchwood an extremely effective option. Even in the absence of Torchwood, Pea Pod can be used (in combination with crowd control plants) to provide compact single-target damage.
Ultomato

*Ultomatoes charge up slowly, then fire a devastating beam down the lane that damages zombies as long as the charge lasts.*

## Almanac statistics

### Toughness

Stage 1: 30
Stage 2: 50
Stage 3: 100

### Damage

Stage 1: 50
Stage 2: 150
Stage 3: 350

### Special

Can be planted on top of itself to become more powerful.
Costs more sun the more Ultomatoes are on the board.

*Ultomato yawns as unimaginable energies build up inside his being. It's cool. He can afford to wait. He's got allllll day.*

**Ultomato** is a Tier V plant. It charges up lasers overtime and blasts zombies to oblivion. It can be stacked with itself up to 3 times. Doing so will increase its cost by 25 for each Ultomato on the lawn. Its damage and toughness changes based on the stacks.

## Plant Food effect

Ultomato explodes in a 7x7 area, dealing x8 of the 1st stage damage to all zombies within the area, regardless of stacks on the Ultomato, and removes itself from the lawn.

## Strategy

Ultomato is a slow hitter with great damage that can amplify its power the more Ultomatoes are stacked ontop of it. It can be stacked up to 3 times, to gain more power and toughness. For every Ultomato on the field, regardless if used to stack with other Ultomatos or not, the cost will increase by 25 sun per Ultomato.

It doesn't cost that much to get a reliable attacker, especially in worlds where you don't have access to falling sun, like in Dark Ages and Neon Mixtape Tour. At the 3rd stage, it can almost 1-shot a Buckethead Zombie, allowing it to deal with ease with the early Imps, Basic Zombies, Conehead Zombies, non-tanky Specialists and even some grid items.

To make best use of its damage, it should be paired with Escape Root; a well-known strategy called "Ultoroot". For just 175 sun, you can protect almost every lane, as long as you have a plant in the other lanes. Micromanagement isn't for everyone, but it saves up a lot of sun when played properly and helps you save up for mid game and late game heavy hitters.

## Trivia

* Adding a stack to an Ultomato that is charging up will make it fire instanty.
	+ Additionally, if the Ultomato was already firing, it will stop for a very short distance and fire once again, but using the damage from the stage before the blast resumed.
* Imitating an Ultomato does not allow to plant more Ultomatoes at a lower cost, as both the regular plant and the Imitater's cost will increase, regardless of which is planted.

**Ultomato**

SUN COST: 25

COST INCREASE PER PLANT: 25

RECHARGE: 10

TOUGHNESS: 90

STAGE 1 DAMAGE: 50

STAGE 2 DAMAGE: 150

STAGE 3 DAMAGE: 350

FIRING COOLDOWN: 10

Ultomatoes charge up slowly, then fire a devastating beam down the lane that damages zombies as long as the charge lasts.

Special: can be planted on top of itself to become more powerful. Special: costs more sun the more Ultomatoes are on the board.
Marigold

*Marigolds give you coin rewards in Zen Garden.*

*Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon.*

**Marigold** is a Tier Misc plant. While on the lawn, it gives you 1 silver coin every 5 seconds. While in Zen Garden, a fully grown Marigold gives you 1 gold coin (worth 100 coins). It takes 8 hours to be fully grown.

## Plant Food effect

Marigold gives 10 Silver coins then disappears.

Marigolds give you coin rewards in Zen Garden.

Special: While on the lawn, produces a silver coin every 5s.
Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon.

**Marigold**

Marigolds give you coin rewards in Zen Garden.

Special: While on the lawn, produces a silver coin every 5s.
Tutorial

Tutorial is the beginning point of Grind Thousand. It has 4 levels in total, whom are showcased below.

* Tutorial-1
* Tutorial-2
* Tutorial-3
* Tutorial-4

# Tutorial 1

## Rewards

### Replaying

This is the first level of the tutorial. You are given Peashooter, Sunflower, and Wall-nut before entering this level. Beating this level will give you one of these three plants (Iceberg Lettuce, Spring Bean, or Stunion).

# Tutorial 2

## Rewards

### Replaying

This is the second level of the tutorial. You are given either Cabbage-pult, Blooming Heart, or Bonk Choy before entering this level, to deal with the graves blocking the way. Beating this level will give you one of these three plants (Lightning Reed, Phat Beet, or Spore-shroom).

# Tutorial 3

## Rewards

### Replaying

This is the third level of the tutorial. You are given either Bloomerang, Repeater, Pepper-pult, or Starfruit before entering this level, as your mid-game attacker. Beating this level will give you one of these four plants (Potato Mine, Chili Bean, Nightshade or Squash).

# Tutorial 4

## Rewards

### Replaying

This is the last level of the tutorial. You are given either Sap-fling, Snow Pea, Stallia, Hurrikale, or Infi-nut before entering this level, as late-game staller. Beating this level will give you one of these five plants (Homing Thistle, A.K.E.E., Threepeater, Red Stinger or Fire Pea).

## Dialogue

(After finishing the level)

(Crazy Dave appears)

Crazy Dave: Hey neighbor!

Crazy Dave: Come and meet my time machine!

(Penny appears)

Crazy Dave: Her name is Penny and I'm Crazy Dave. But you can call me Crazy Dave!

Penny: I believe we are in need of your help.

Penny: Dr. Zomboss has been plaguing the timeline... again.

Penny: We will need to travel through time to defeat Zomboss and his army... again...

Crazy Dave: She's so smart! Now let's go!

(Crazy Dave and Penny leave)

## Trivia

* Before version 1.6, it used to have 10 levels (50 minutes - 1 hour in total to complete all of them). But, as you shouldn't quit mid-game, the developers reduced the time by reducing it to 4 levels (approx. 20 - 30 minutes in total to complete all of them), in order to save the time.
Blooming Heart

*Blooming Hearts throw projectiles that deal minor damage to a small group of zombies.*

## Almanac statistics

### Special

Has +3 direct damage on chamed zombies.
 Slightly slows zombies down upon hit.

*Blooming Heart loves zombies. She gets guff from her fellow plants over it, but she stands firm. She's into zombies and makes no apologies about it.*

**Blooming Heart** is a Tier I plant. It lobs hearts at zombies that slow down zombies by 20% for 6 seconds, damage and charm zombies. Charmed zombies receive more damage (permanent +3 damage) from all Bloom Hearts' direct damage.

## Plant Food effect

Blooming Heart lobs projectiles at every zombie on the lawn, stunning them for a few seconds and dealing great damage to them.

## Strategies

One of the first lobbed plant (the other being Cabbage-Pult) that you can obtain early on. Against singular targets, Blooming Heart fares worse than Cabbage-Pult. However, Blooming Heart is one of the cheapest sources of splash damage in the game, making this plant significantly better against dense waves of zombies. Overall, this plant strikes a good balance between early game defense and mid to late game crowd control. It is worth mentioning that, although minimal, Blooming Heart provides some stalling capabilities (20% slowing to all zombies hit by the projectile), making it even better as a crowd control plant.

## Leveling System

**Blooming Heart**

SUN COST: 100

RECHARGE: 7

TOUGHNESS: 30

DAMAGE: 10

SPLASH DAMAGE: 10

FIRING RECHARGE: 3

AREA: Tile

Blooming Hearts throw projectiles that deal minor damage to a small group of zombies.

Special: has +3 direct damage on chamed zombiesSpecial: slows zombies down slightly upon hit
Zen Garden

## Overview

The **Zen Garden** is a place you can access to grow the Sprouts you gain from playing the game. There are 12 slots that are unlocked by default.

## Sprouts

> *Main page: Sprouts.*
>
>

Sprouts take 8 hours to grow and they give 100 Coins once fully grown. You can use 1 Gem to grow them instantly. They only grow into Marigolds.

## Trivia

* The first Sprout you grow will always be boosted. However, boosted plants don't do anything.
	+ Due to hardcoding limitations, it's impossible to skip this cutscene. You can dig up the sunflower though.
* The growth time for the sprouts is in real time, meaning you can close the game and return 8 hours later to collect your fully-grown Sprouts.
Parsnip

*Parsnips snip at zombies, then charge down the lane when heavily damaged.*

*Being a crab means he doesn't have much to do most of the time. Sure he enjoys loafing around the beach and burying himself under the stand, but with his giant claws for hands, he can't really do much without tearing everything into pieces. Still, he tried, and while making a scrapbook for him and his friends seems impossible without him snipping every image, he's glad that he finally found a hobby he can enjoy.*

**Parsnip** is a Tier III plant. It snips at zombies dealing great damage and rushes down the lane when at critical health, dealing a bit more rush damage. It can be planted on water and it cannot attack zombies that are too close to him.

## Plant Food effect

Parsnip summons 2 smaller parsnips that rush down the lane it's in and deal massive damage.

## Strategies

Parsnip has a good DPS for its cost. It has a bit less range than Bonk Choy (though it doesn't matter much as it can still hit zombies eating a plant in front of it) and can't hit backwards. Parsnip will rush down the lane to deal damage when its HP is low, dealing good damage, although it is much less than Guacodile. Some annoyances like zombies landing on top of it or zombies that eat too close can draw it useless, as it can't hit them. Parsnip is basically a nerfed version of Guacodile + Bonk Choy.

Parsnip synergizes well with defensive plants such as Wall-nut - by placing a Parsnip behind such a plant, its vulnerability is limited. In Particular, Pumpkin on Parsnip can allow for a second Parsnip behind it. An Infi-nut 2 tiles behind Parsnip can achieve a similar result. Any kinds of stalling can help Parsnip deal more damage.

Parsnip can be planted on water, making it somewhat useful in Big Wave Beach.

## Level Changes

**Parsnip**

SUN COST: 225

RECHARGE: 15

TOUGHNESS: 100

MELEE DAMAGE: 30

AVERAGE RUSH DAMAGE: 720

RANGE: 1 Tile

Parsnips snip at zombies, then charge down the lane when heavily damaged.Special: can be planted on water
Thyme Warp

*Thyme Warps rewind time, instantly sending all zombies back to where they started.*

## Almanac statistics

### Weakness

Rewound zombies have restored health.

*"Possibilities other to open be to need we." Warp Thyme says, "Limited too far was time to approach unidirectional the that felt always I've."*

**Thyme Warp** is a Tier V plant. It teleports zombies back on the 9th column, healing them to maximum. It is inimitable. This plant doesn't have a Plant Food effect.

## Strategy

Thyme Warp is a great emergency button. However, it’s drawback is that it will restore all zombies to max health, and remove all status effects. This drawback is especially harmful with zombies like Gargantuars, as of how tough they are.

This plant shouldn’t be used in late game as of its drawback. The game will send tougher zombies, and using Thyme Warp on them will just restore their health.

Despite its' weakness, it is a very strong plant to use in Endless levels, as there are hordes of zombies coming and it can give you some more time to destroy them with your instas, such as Grapeshot , Bombegranate or Primal Potato Mine.

## Almanac Entry

**Thyme Warp**

SUN COST: 150

RECHARGE: 90

STARTING RECHARGE: 90

Thyme Warps rewind time, instantly sending all zombies back to where they started.

Weakness: rewound zombies have full healthSpecial: cannot be imitated
Unlock S-Potato

> REQUIREMENT: Potato mine Lv.10, Squash Lv.8, Primal Mine Lv.6, Explode-o-nut Lv.5
>
> Level Objectives

## Statistics

### Type

Challenge
Save Our Seeds

## Rewards

### Replaying

**Unlock S-Potato** is a super plant unlocking level that tests if you meet the following requirements:

* Potato Mine at level 10;
* Squash at level 8;
* Primal Potato Mine at level 6;
* Explode-O-Nut at level 5.

## Extra Details

The level itself has 2 waves: one where it summons trap tiles on your plants that deal damage to your plants and one that summons a gravestone and a Zombie Chicken behind the Explode-O-Nut.

 2
 4
 5
Sunflower

*Sunflowers are essential for you to produce extra sun. Try planting as many as you can!*

## Almanac statistics

### Production Time

30 seconds

*After the release of her first major Youtuber video "Zombies On Your Lawn," Sunflower's Youtuber channel has been bursting with fun. She is currently putting the final touches on her reality show TV pitch "Sunflower Thinks She Can Dance."*

**Sunflower** is a Tier I plant. She is the first sun-producing plant received in the tutorial that produces 25 every 30 seconds.

## Strategies

Sunflower is the first sun-producing plant that is unlocked. Sunflower's strengths lie in its cost efficiency and its fast cooldown, allowing you to build up sun production quickly in the early waves. As sun production is often the limiting factor when it comes to building up defences, it is generally advisable to place as much sun production as possible (generally, 2 columns of sunflowers at minimum) as soon as possible.

You may wish to place sunflower in front (column 3 onwards), leaving space in the leftmost columns for attacking plants. Since sunflowers are often cheaper and more disposable than your attacking plants, it can make sense to reserve the 'safer' columns for attackers.

While Sunflower excels at producing sun for the early to middle game, its relatively low space efficiency can be an issue in longer levels, where more costly defences are often required. To mitigate this, Sunflower can be paired with another sun producer, such as Sun-shroom. By using a combination of both plants in the early game, you can build up your sun production very quickly. Later on, you can shovel sunflowers to make room for your attacking plants, relying on fully-grown Sun-shroom as your main source of sun. Depending on the level, sunflower can similarly be paired with other sun producers such as Primal Sunflower or Twin Sunflower.

## Level Changes

**Sunflower**

SUN COST: 50

RECHARGE: 15

STARTING RECHARGE: 0.5

TOUGHNESS: 50

PRODUCTION TIME: 30

Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
Survival: Celery Stalker

**Survival: Celery Stalker** is Celery Stalker's survival level released during its Plant of the Week event. After completing the level, the player receives 100 coins. There are 6 waves per flag. Zombies are at level 8 and grid items are at level 2. *(Read more: Zombie Leveling)*

Plants recharge 2 times faster and there are plentiful of sliders. Some zombies have their drops modified.

 Roman Shield Zombie | 1  | 100%
Winter Melon

*Winter Melons do heavy damage and slow groups of zombies.*

*You may recognize Winter Melon's voice from such incredible documentaries as "It's Cold Up Here," "Ice Bingo," and "Surfin' Swedes."*

**Winter Melon** is a Tier V plant. It lobs chilling melons that deal heavy damage and slow down zombies in a 3x3 area.

## Plant Food effect

Winter Melon rains chilling melons on every zombie on screen. Note that each melon deals splash damage as well as direct damage.

## Strategy

Winter Melon is a highly effective heavy plant, dealing massive damage and chilling zombies in a 3x3 area. However, Winter Melon costs 700 sun, tied with Banana Launcher for the highest sun cost in the game. Winter Melon has the ability to extinguish Torchlight Zombie's flame, as it applies a brief freeze to all zombies hit.

Winter Melon's chilling effect is very useful due to its large area of effect. However, in terms of damage, it is equal to the significantly cheaper Melon-pult, making more than one Winter Melon in a lane quite inefficient in most circumstances. As such, the player may wish to only plant one per lane, unless there is a large surplus of sun. Winter Melon's slow attack speed will make thrown Imps from Gargantuars a hinderance, as the slow attack speed will give Winter Melon problems defeating the thrown Imps.

Against mechs in Far Future which are generally resistant to chill, multiple Winter Melons can effectively stall them, with frequent application of chill partially counteracting their resistances.

## Level Changes

**Winter Melon**

SUN COST: 700

RECHARGE: 50

TOUGHNESS: 100

DAMAGE: 50

SPLASH DAMAGE: 40

FIRING COOLDOWN: 6

AREA: 3x3

Winter Melons do heavy damage and slow groups of zombies.
Rome Remnant

**Rome Remnant** is a world that features tankier zombies and deadly specials. You need to unlock it in order to have access to it. It isn't needed in order to unlock Risky Island.

## Unlocking

To unlock Rome Remnant, you have to beat (*not just unlock*) every 5th level from all the other worlds. , you'll need to beat the following levels: Level 5 (LC), Level 5 (JM), Level 5 (WW), Level 5 (PS), Level 5 (DA), Level 5 (AE), Level 5 (FBC), Level 5 (MD), Level 5 (NMT) and Level 5 (BWB).

## Levels

Rome Remnant features 15 levels, starting from the 6th level and ends on the 20th level. This means that zombie leveling will come much earlier than in previous worlds.

## Zombies

Rome Remnant features brand new zombies when compared to other worlds. Their stats are shown below. For more information on the other zombies that this world has to offer, check the **Commons** from the Zombies page.

## Trivia

* In 2.0's early access, you could've played Rome Remnant from level 1. This was later patched before going public.
Threepeater

*Threepeaters shoot peas in three lanes.*

*Threepeater loves playing multiplayer in videogames, but split-screen never works out because the left head always cheats.*

**Threepeater** is a Tier III plant. They fire one pea in its lane and the adjacent lanes. Their projectiles can be buffed by Torchwood, making them deal more damage and gain splash damage. Their projectiles travel faster with leveling.

## Plant Food effect

Threepeater shoots 360 peas in each of three directions: front, up (changing from 0°~90° 2 times, ending at ~75°) and down (changing from 0°~90° 2 times, ending at ~75°).

## Strategies

Threepeater saves space while having the same price as three Peashooters. This makes it a good choice as a mid-game attacker. Spamming Threepeater will yield great DPS. Sadly, this plant gets outclassed as a late-game attacker, making its usage pretty limited.

Threepeater has a good synergy with Escape Root, allowing you to defend three out of five lanes of your choice easily with one Threepeater. It has great synergy with Torchwood, just like most peashooting plants. It also pairs well with staller, especially splash staller, so that it can deal more damage to the zombies.

Threepeater also has great toughness, which allows it to tank more than the regular plant. This can be seen better when dealing with swinging zombies, such as Swashbuckler Zombies, Lost Pilot Zombies and Relic Hunter Zombies. If there's a zombie on top of it, it will focus all of its' peas on that zombie, which maximises the damage it can do.

## Trivia

* Just like in vanilla, if it's placed on the top or the bottom side of the lawn (more precisedly, on the 1st and 5th lane), it will only fire two peas in total.
* From May 15th 2023 till ????? 2023, Threepeater was featured in the Overcharge event.

## Level Changes

**Threepeater**

SUN COST: 300

RECHARGE: 10

TOUGHNESS: 100

DAMAGE: 10

FIRING COOLDOWN: 2

Threepeaters shoot peas in three lanes.
Pepper-mint

*Pepper-mints call upon a shower of meteorites when planted, doing massive damage to all zombies.*

## Almanac statistics

### Weakness

Takes a long while to go away, acting like a crater.
Can only be planted on the first 3 columns.

*Pepper-mint likes heat. He's down with flames, he digs on fire, he's a total madman for oxidization and ignition. If he sees you rubbing two sticks together, he'll come over and ask about it. He can't help himself.*

**Pepper-mint** is a Tier V plant. It summons 50 meteorites that deal 15 damage each, for a total of **750 damage**. It can only be planted on the first 3 columns. It takes a long time to go away, acting like a "crater". It is inimitable. This plant doesn't have a Plant Food effect.

## Strategy

This plant is interesting to say the least. It will shower down 50 meteorites across the lawn. These meteors will do a decent amount of damage (750). The meteorites damage won't increase upon levelling, but the amount of meteorites will.

The Crater Duration can harm your defense. A 4 minute crater duration will take a while, meaning you wasted a whole tile for 750 damage. You will have to place it on the first 3 columns, where your main defense will go. If you use melee plants or place your attackers after C2, this could be a viable option.

## Level Changes

**Pepper-mint**

SUN COST: 325

RECHARGE: 120

STARTING RECHARGE: 60

DAMAGE: 15

NUMBER OF METEORS: 50

"CRATER" DURATION: 240

Pepper-mints call upon a shower of meteorites when planted, doing massive damage to all zombies.

Weakness: takes a long way to go away, acting like a craterWeakness: can only be planted on the first 3 columnsSpecial: cannot be imitated
Kernel-pult

*Kernel-Pults fling corn kernels and occasionally butter at zombies.*

*While working as an usher at the local movieplex, he saw "Fried Green Tomatoes" and found his higher calling. He packed up his husks, his kernels, his butter, and enlisted.*

**Kernel-pult** is a Tier II plant. It lobs corn kernels and has a 50% chance to lob butter at zombies. Butter stuns zombies for 6 seconds.

## Plant Food effect

Kernel-pult flings butter to all zombies in the screen.

## Strategies

Kernel-pult shines as a single-target staller. Each of Kernel-pult's projectiles has a 50% chance of being butter which briefly immobilizes the zombie hit. It is at its best when stalling a single strong target such as a Gargantuar. However, later in the game, it can often be overwhelmed by groups of zombies. Its Plant Food effect can be very effective, stunning everything onscreen for a significant duration.

Unlike some other stalling plants such as Snow Pea which apply chill or freeze, Kernel-pult can pair with fire plants. Additionally, multiple Kernel-pults can be planted in a lane can improve its stalling ability - not only does it struggle less against small groups of zombies, it also more reliably stuns single targets. Kernel-pult should be paired with crowd control, such as attackers with splash damage or stallers like Cold Snapdragon which can affect groups of zombies to mitigate Kernel's weakness against crowds.

Kernel-Pult's butter projectiles kill Seagull and Pelican Zombies in one hit, as well as the bugs of Bug Zombies.

## Almanac Entry

**Kernel-pult**

SUN COST: 150

RECHARGE: 7

TOUGHNESS: 50

DAMAGE (KERNEL): 10

DAMAGE (BUTTER): 20

BUTTER DURATION: 6

FIRING COOLDOWN: 4

Kernel-Pults fling corn kernels at zombies.

Special: 50% chance to fling butter that stops zombies
Melon-pult

*Melon-pults do heavy damage to groups of zombies.*

*"Everyone says my head looks like a melon," said the middlechild of the Pult family, "and they would be right." Don't ask him if he's seedless or not though, it offends him and frankly it's none of your business.*

**Melon-pult** is a Tier IV plant. It lobs melons at zombies that deal great damage and have great splash.

## Plant Food effect

Melon-pult rains big melons at zombies that deal great damage. The more zombies, the better the damage.

## Strategy

Melon-pult is a heavy hitter that deals fairly well with lots of zombies, but not Parasols. It deals lots of damage at a slow pace and has great 3x3 splash. Because of its' slow attack speed, it's best to put it on the 2nd and 4th (or 3rd if you have Gargantuar Primes) column when you have gargantuars coming. Its' damage and splash damage don't differ that much, which makes it a relatively balanced plant in terms of damage; hitting a zombie will deal lots of damage to those around the initial target.

You can use it in survival to make best use of its' damage and splash damage, or in crowded but not rushy levels. You should add some plants to keep damaging the zombies, to make up for the sluggish attack speed, such as Repeater or Fire Pea.

## Level Changes

**Melon-pult**

SUN COST: 450

RECHARGE: 15

TOUGHNESS: 100

DAMAGE: 50

SPLASH DAMAGE: 40

FIRING COOLDOWN: 6

AREA: 3x3

Melon-pults do heavy damage to groups of zombies.
Shadow Pea

*Shadow Peas fire shadowy peas that deal heavy damage, but they will speed up the zombies and remove all debuffs upon impact.*

## Almanac statistics

### Special

Hides and swallows zombies that get too close.
Immune to frost.

*"Phoot," Shadow Pea says, emitting a shadowy, ah, hmmm, I guess you could call it pea, at a distant zombie. "Uph!" gasps the zombie in evident surprise. there's a lot going on under the surface between these two.*

**Shadow Pea** is a Tier II plant. It fires shadowy peas that deal heavy damage to the zombie hit. However, they also speed up and remove all debuffs from the zombie. If a zombie gets too close to Shadow Pea, the plant will hide and wait for the zombie to step over it and swallow the first zombie that steps over the center of its tile, killing the zombie instantly, though also resulting in the loss of the plant. Its projectile can be buffed by Torchwood, making it gain splash damage. His projectiles travel faster with leveling.

## Plant Food effect

Shadow Pea creates a large shadowy ball and throws it to the nearest zombie in its lane, damaging all zombies in a 3x3 area.

## Strategies

Shadow Pea is a high-damage dealing straight shooter, dealing substantially more damage than a Repeater while costing less sun. However, its peas speed up and remove all debuffs of zombies hit, both slow (such as chilling) and stun (such as freezing). As using a single Shadow Pea already makes most stallers ineffective, it is often used as the only attacker to take advantage of its cost efficiency to the greatest extent possible.

Using Shadow Pea to swallow a zombie should be avoided - 150 is very expensive for dealing with a single zombie. This ability is almost always detrimental, as Shadow Pea will hide instead of shooting when a zombie is within a .5 tile range in front of it. Zombies that ambush the middle of the field, such as Relic Hunters and Imps thrown by Gargantuars, can thus cause Shadow Peas to hide and even destroy them, heavily impacting the DPS of this strategy.

Shadow Pea is best used with Sap-fling. As sap is a tile modifier and not a status effect, zombies hit by Shadow Pea's peas will not speed up while walking on a sap-covered tile, thus negating the primary drawback of Shadow Pea. Another way to keep zombies at bay while using Shadow Pea is to pair it with Stickybomb Rice - the unique sticking property of its projectiles is not affected by Shadow Pea's effect. Torchwood can be used in heavier levels to help Shadow Pea against crowds, since its single target damage would otherwise be overwhelmed easily. Notably, Gloom Vine is a plant which has the same drawback as Shadow Pea, speeding up zombies it attacks. As such, they share a lot of the same synergies and can potentially be paired.

Unlike most projectiles, Jester does not deflect Shadow Pea's shots.

## Level Changes

**Shadow Pea**

SUN COST: 150

RECHARGE: 15

TOUGHNESS: 30

DAMAGE: 30

FIRING COOLDOWN: 2

Shadow Peas fire shadowy peas that deal heavy damage, but they will speed up the zombies and remove all debuffs upon impact.

Special: hides and swallows zombies that get too closeSpecial: immune to frost
Squash

*Squashes will smash the first zombies that get close.*

*Squash is actually his stage name. His birth name was Tracy.*

**Squash** is a Tier III plant. It will smash the first zombie it detects in a 1.5 tiles radius and it is capable of smashing multiple zombies at once.

## Plant Food effect

Squash smashes 3 random zombies then returns to its' initial location.
Almanac

## Strategies

Squash is a pretty versatile insta. It has the same damage as Potato Mine. Although it is three times more expensive than Potato Mine, it has the advantage of not needing any time to arm itself and being able to squash anything backwards. Its plant food effect is not bad either, squashing three random zombies and going back to its original position, dealing damage in that tile too.

In the middle game, plants which group up zombies can be beneficial for Squash due to its relatively small splash area. These include walls such as Wall-nut, or stallers like Sap-fling or Snow Pea, or even lane-diverting plants like Sweet Potato and Inferno. In later phases of the game, Squash remains excellent as an insta, especially if you can group up zombies for it to kill as many zombies as possible.

In levels where you have to defeat X zombies in Y seconds, Squash can be used in lieu of another insta by grouping up zombies with a wall plant and placing Squash after enough zombies have grouped up.

## Level Changes

**Squash**

SUN COST: 75

RECHARGE: 25

STARTING RECHARGE: 15

DAMAGE: 600

RANGE: 1.5 Tiles

Squashes will smash the first zombies that get close.
Pumpkin

*Pumpkins can be planted on top of other plants to provide a tough additional layer of armor.*

## Almanac statistics

### Special

Can protect plants from Gargantuars' smashes

*Pumpkin may be a hollowed-out shell, but he still has a rich inner life filled with feelings, fantasies and surprisingly disapppointing opinions.*

**Pumpkin** is a Tier V plant. It can be planted on other plants to protect them from damage and 1 gargantuar smash.

## Plant Food effect

Pumpkin heals to maximum and gains 1,000 armor, regardless of level. It's instantly removed by 1 gargantuar smash.

## Strategy

Pumpkin is arguably the most versatile wall plant. As a vine, it is able to protect plants from ambushes, and unlike Infi-nut, it does not take up space in the player's defense. However, its cost efficiency is not ideal, being more than twice the cost of Wall-nut with only slightly more HP.

Pumpkin is great against Far Future Gargantuars, as your plants will be protected from lasers. Pumpkin can also protect a plant from 1 Gargantuar smash.

Melee plants can pair well with Pumpkin, as using Pumpkin allows them to be on the front line instead of behind a wall, utilizing their limited range more effectively. In particular, Pumpkin and Goo-Shroom can be a good combination, as Pumpkin is the only wall that allows Goo to attack (aside from Infi-nut).

## Level Changes

**Pumpkin**

SUN COST: 125

RECHARGE: 25

STARTING RECHARGE: 15

Toughness: 400

Pumpkins can be planted on top of other plants to provide a tough additional layer of armor.

Special: can protect plants from Gargantuars' smashes
Survival: Zoybean Pod

**Survival: Primal Potato Mine** is Zoybean Pod's survival level released during his Plant of the Week event. After completing the level, the player receives a money bag of 100 coins (400 in SE). There are 5 waves per flag. Zombies at are level 1 (i.e. default stats), while grid items are at level 2, increasing their health (See Zombie Leveling).

More sun falls than regular, but the time between sun fallen by 0.25 seconds per sun fallen till it goes back to the normal of 16 seconds. There are Lily Pads, Sun Gravestones and Gravestones spawning randomly. Several plants are banned, largely sun producers or plants capable of destroying graves effectively. Lily Pad itself is also banned, meaning the player has to rely on the Lily Pads spawned over time.

 Zcorpion Zombie | 1  | 100%

## Trivia

* This is the only survival to have Gravestones spawning above water and one of the few levels to have Lily Pad spawning randomly.
* Lily Pads will only spawn on unoccupied tiles - they will not spawn below plants placed on water.
Red Stinger

*Red Stingers fire shots at full force when far from home & becomes more defensive otherwise.*

## Almanac statistics

### Attack Speed

2

*Flexibility is of key importance to Red Stinger. "I do stretching exercises every morning," he says. "It's important to stay mentally and physically nimble."*

**Red Stinger** is a Tier III plant. When planted in the first 5 columns he fires one projectile and gains x3 toughness, but when placed on the last 4 columns he fires 3 projectiles and has regular toughness. His projectile can be buffed by Torchwood, increasing its damage output. His projectiles travel faster with leveling.

## Plant Food effect

Red Stinger charges up and fires a laser that deals damage over a long period of time.

## Strategies

Red Stinger has two attack stages that depend on its placement: defensive (placed on the 1st to 5th column), where it gains a lot more toughness but fires just one projectile, and aggressive/offensive (placed on the 6th to 9th column), where it has normal toughness but fires three projectiles.

While the defensive red stinger can be used to defend against Imps thrown by Gargantuars or certain ambushes, the offensive form is generally much more useful due to its high cost efficiency, dealing substantially more damage than Repeater at the same price. However, the restriction of having to place it in the right half of the screen means that it can be risky to set up, and doing so may not be practical in early waves. As such, another attacker is often used for early waves which Red Stinger can then support later into the game.

Red Stinger can also hit low zombies, such as Chickens and Weasels - a relatively rare trait for straight shooting plants.

Red Stinger also has a Torchwood interaction that makes its projectiles deal more damage. Notably, these boosted projectiles do not count as fire damage, which allows you to still use chilling or freezing plants effectively. If the Torchwood is boosted with Plant Food, Red Stinger's projectiles pierce the entire lane, but the damage to each zombie is unaffected. Nevertheless, this gives the plant a lot of utility against groups of zombies.

## Level Changes

**Red Stinger**

SUN COST: 200

RECHARGE: 15

TOUGHNESS: 50

DAMAGE: 15

FIRING COOLDOWN: 2

Red Stingers fire shots at full force when far from home & becomes more defensive otherwise.
Spikerock

*Spikerocks destroy multiple rolling zombies and damage zombies that walk over them.*

## Almanac statistics

### Special

Can't eaten by zombies.
Immune to frost.

### Weakness

Can only take three hits from rolling zombies.

*Being the most metal plant, Spikerock has decided to hold his ultimate metal plant concert at Madison Rock Garden. Tickets have been sold out for many harvests*

**Spikerock** is a Tier II plant. It damages the zombies that step on it and breaks up to 3 barrels. It cannot be eaten in a regular manner; it can be crushed by certain zombies, but its increased toughness makes it stay up for longer than its cheaper counterpart, Spikeweed.

## Plant Food effect

Spikerock draws in all zombies on its lane into it and damages them at the same time, for a few seconds.

## Strategies

Spikerock is a heavier version of Spikeweed. It is able to tank, break or destroy up to 3 Gargantuar smashes, barrels or pianists respectively, but also has increased toughness against Vegans and Gargantuar Prime's lasers. It has increased attack speed compared to Spikeweed, which helps it deal better with Chickens and especially Weasels, thanks to it being resistant to frost. However, it is still not a reliable answer to them in the absence of a wall.

Spikerock remains a great utility plant, especially since it can be summoned by Spear-mint as of version 1.6.1.

## Level Changes

**Spikerock**

SUN COST: 125

RECHARGE: 15

TOUGHNESS: 250

DAMAGE: 6

ATTACK COOLDOWN: 0.7

Spikerocks destroy multiple rolling zombies and damage zombies that walk over them.

Weakness: can only take three hits from rolling zombiesSpecial: can't be eaten by zombiesSpecial: immune to frost
Tangle Kelp

*Tangle Kelp are aquatic plants that pull the first zombie that approaches them underwater.*

## Almanac statistics

### Weakness

Deal damage to Gargantuars instead.

*Tangle Kelp likes to go deep. He majored in philosophy. Grab a root beer with him, and he'll go on and on about Nietzsche's "Thus Spoke Zucchini" or hold forth on Kant's "Critique of Petunia Reason." It's cool and all, but sometimes you just want to keep the conversation light. Sometimes you just want to talk about the temperature of the water.*

**Tangle Kelp** is a Tier II plant. It can only be planted in water (mainly found in Big Wave Beach) and it can destroy every zombie but Gargantuars, to whom the plant deals mediocre damage instead. It is immune to Frost.

## Plant Food effect

Tangle Kelp pulls 4 more zombies down except for the Gargantuar to which it deals damage instead.

## Strategies

Tangle Kelp is an early game aquatic insta, capable of killing a single target. It is fairly practical in this regard as nearly every other insta requires a Lily Pad to be used in the water. Its cheap cost makes it easier for the player to focus on gathering up lots of sun in early waves. In later waves, it can be used to take out lone threatening specials - Octo Zombies, Fisherman Zombies, Surfer Zombies, and Snorkel Zombies. You can also use it to deal damage to lone Gargantuars - 25 for 300 damage makes it reasonably cost effective.

## Level Changes

**Tangle Kelp**

SUN COST: 25

RECHARGE: 25

STARTING RECHARGE: 15

TOUGHNESS: 50

DAMAGE: 300

Tangle Kelp are aquatic plants that pull the first zombie that approaches them underwater.

Weakness: deal damage to Gargantuars insteadSpecial: immune to frost