Wild Adventures

**Wild Adventures** is a magical board game. It was released in the spring of 1973 and quickly became very popular among Hogwarts students. It was invented by May Finch and named partially after Flossie Wildwand. Soon after the game's release the two opened a shop in Hogsmeade dedicated to games both Muggle and magical.

Fleamont and Euphemia Potter got the Mega Deluxe version of the game as a gift for James for his thirteenth birthday.

## Pieces

Wild Adventures includes dice, a board, and a lot of player pieces which depict magical creatures of all kinds. The Mega Deluxe version has a larger board with more landscape options, as well as more tokens.

### Board

Every time the foldable board is opened, it has a different layout. The map can include real hills, foliage such as trees and bushes, and different water bodies such as streams, ponds and lakes. The water doesn't feel wet when touched, as it is only an enchantment. Most of the time the maps are somewhat similar to each other, just the same elements in different places.

The board can undergo changes during the game, but they will disappear and change with everything else as the board is folded and opened again. For example, in one of the Marauder's games Sirius burnt half the board with his ashwinder, but the board was fine afterwards.

There are enemies hidden in the board – a new configuration each time – and they will jump out during the game.

### Tokens

All pieces are enchanted to move on their own, and they also have enchantments for their attacks and other qualities. For each token there is a list of their moves, which the player can use to command them. All creatures have their own pros and cons.

A token that has fallen to the floor will get upright on its own. In Remus's opinion all the tokens look very realistic.

#### Acromantula

The acromantula can be killed by fire among other things.

#### Ashwinder

The ashwinder has fire powers, which can be used to set parts of the map on fire and to damage enemies.

#### Demiguise

The demiguise has an enchantment that allows it to turn invisible. It can easily hide from enemies, but is very weak in fighting.

#### Griffin

The griffin's moves include *slash* and *kill.* It can also fly.

#### Troll

The troll has a club it can use to *bash.* *Bash* is able to knock a flying enemy out of the air.

#### Werewolf

The Marauders prefer not to use this piece.

## Gameplay

The goal of the game is to reach the other side of the board – the winner is the player who gets there first. During the game the players will face obstacles, such as board-born enemies and each other.

Players advance by rolling dice. During fights players will give the tokens commands for which moves to use next. Players can also choose to avoid fighting and try to sneak instead.

There are no turns in the rules, but sometimes the Marauders choose to use them so they can talk while playing.

Wild Adventures can get quite chaotic, especially with larger groups of players. Regardless, it is still playable with seven participants, and even larger groups may be possible.

## Price and Availability

Wild Adventures isn't mass-produced, and there exists a limited amount of copies of it, all of which were bought within twenty-four hours of the game's release. As of Chapter 118 of Book Two there exist twenty-five copies of the regular edition, five of the deluxe version, and three of the mega deluxe.

The game is expensive. The price of the regular version is roughly the same as that of an expensive cauldron, while the mega deluxe version costs as much as a new common broom.

## Future Additions

Finch is working on an addition map, which has a couple new areas such as swamps and canyons. There is also the rough idea to add treasure chests scattered around the map, with items to help or hinder the players. People who already own the game can bring their game in and get it upgraded for a small fee.

The newest token being worked on is a runespoor.

1. ↑ 1.0 1.1 Book Two, Chapter 114: Spinnet's insult
2. ↑ 2.0 2.1 2.2 2.3 Book Two, Chapter 118: Bellatrix
3. ↑ 3.0 3.1 Book Two, Chapter 117: Wild Adventures