recursal/Fanatic-Fandom huggingface dataset:
Chitin

### Description

"*The mutated nature of insects found in the hidden archipelago also effects their exoskeletons. This 'chitin' is more akin to kevlar than simple polysaccharide.*"

## Properties

### Rarity

**UNCOMMON**

Updated as of Version 1.3.0.63

## Sources

Up to 30 Doomsquitos can spawn from each Doomhive, so these can be farmed by keeping a hive alive and killing its minions as they spawn.

### Creature Drops

* 1x from Doomsquito
* 2x from Doomhive
Compass

Updated as of Version 1.3.0.64

## Overview

A Feature that allows you to fast travel between activated Link Towers by clicking the "Fast Travel" option in the Link Tower menu. This feature stacks with Campfire Triangulation , which allows you to fast travel to and from lit Campfires in the regions where it has been installed, and Link Tower Triangulation , which allows you to travel to activated Link Towers and Campfires by clicking them on the map. With all three Features active in a region, you can fast travel to any Link Tower or Campfire by selecting it from your map.
Axe

Updated as of Version 1.2.1.7
## Overview

The second strongest Slashing damage Weapon in the game, the Axe is able to break almost every single wooden object you come across and can break multiple at once due its extra **Obstacle** melee targets. You may be able to topple some of the larger obstacles when you equip the Motorcycle Helmet and/or the Lumberjack outfit. It has a chance to slow Creatures for around 5-10 seconds, which has the effect of reducing their movement speed and slowing their attack animations (though this effect isn't very noticeable usually). It is a great weapon against small numbers of hostile Creatures, but in certain situations, it can fall short to the high-damage and stun chance of the Sledgehammer against single enemies and the multiple **Monster** melee targets of the Katana against groups. Overall, though, it is a very flexible tool for both destroying objects and fighting small groups of enemies that will likely serve you well.
Ex-Wolf

* Normal
* Mana

Updated as of Version 1.2.1.5

## Description

*"Once a majestic hunter of the wild, the Ex-Wolf is now nothing more than a cruel diseased beast."*

#### Normal

The Ex-Wolf is a fast moving hostile Creature. When it catches up to you, it will attempt to bite you a couple of times.

#### Mana

The Mana Infused Ex-Wolf is a stronger variant found in the Underworld DLC. It has mana growths that act as ablative armor and give it a large amount of damage reduction.

## Strategy

#### Normal

Ex-Wolves spawn in groups of around 3 so if you see one, often more are either unaware nearby or about to charge and attack you. Running is useless as they are faster than you, but their melee attacks have quite a small range and can be dodge rolled away from, and they have relatively low health so can often by killed in one hit. The real problem comes when you fight multiple of them at once as you may end up in a situation where you are dodge rolling constantly due to staggered melee attacks. When fighting a pack of them, use multihit weapons such as the Katana to hit them at the instant that they come into range to hopefully kill multiple at once. Try to kill off one or more of them before the fight starts if you spot them to reduce the number of enemies that you are fighting.

#### Mana

Mana Infused Ex-Wolves are the mana variants that are the most difficult to deal with, especially compared to their mundane variants. Packs of Mana Wolves can take a while to deal with as each of them takes multiple hits from melee weapons to kill. Due to this difficulty in dealing with them safely, it's advisable to use multihit weapons such as the Shiv Trio, Frag Grenade, Sawed-off Shotgun  and Shotgun  to take them down quickly before they get to melee range. The slow reload speed of the Mana Crossbow  makes it a poor weapon to use against Mana Wolves as they usually catch up to you before you can get a second shot off.
Dentured Fangs

Updated as of Version 1.3.0.68

## Overview

A high-risk, high-reward Trinket that adds some passive healing at the cost of halving your health (once at the maximum upgrade level). Pairs well with multi-hit, fast-firing weapons, such as the Sawed-off Shotgun , Laser Sword , Beam Gun  to maximize the healing benefit. Has the additional drawback of you being unable to equip or unequip it unless you are resting at a Campfire. Required for the Quest The Fangman Cometh. With the addition of the Pets and Dungeons DLC (and ownership of the Underworld DLC), the Ex-Dog   can be equipped instead of this Trinket: it also has Life Drain but does not lower your maximum HP, making it a much safer, less risky choice.

## Stats

 +1
 +2
 +3
Concrete Platforms

## Details

### Description

"*Heavyset concrete platforms of different sizes to implement advanced floorplans.*"

## Related

### Tool(s)

Builder's Kit

Updated as of Version 1.2.1.7
## Overview

A Buildable Feature that allows you to build 1x1 and 2x2 concrete platforms with the Builder's Kit. The 1x1 platform is ideal for placing temporary storage chests (added by Workshop Furnishings) for when you plan to destroy large amounts of scenery or quickly storing your materials without needing to visit a Campfire.
Lancashire Heeler

Updated as of Version 1.3.0

## Overview

A Pet obtainable in the Pets and Dungeons DLC. It passively increases the amount of materials you obtain by killing Creatures, breaking **Objects** and harvesting Crops.

## Stats

 +1
 +2
 +3

## Crafting

The Lancashire Heeler is created in the forge in the Pet Hub after obtaining its recipe from the dungeon at 895º, 641º in Sunburn Desert.
Amber Lily Extract

Updated as of Version 1.3.0.64

## Overview

A Feature available in the Doomsday DLC that permanently increases your passive Build Limit, raising the number of Buildables you can build at once. The skill Flower Power  is required to start gathering the Amber Lilies needed to craft it, which is obtained by starting the quest Flower Power Forever . When all three Amber Lily Features are crafted, their benefits stack to add +120 to your total build limit.

There are a total of 92 Amber Lily split across the main island, Doomsday, and Pets and Dungeons maps; 70 are on the main island, 15 are on the Doomsday map, and 7 are on the Pets and Dungeons map. Of those 92, 70 are required if you want to craft all three Amber Lily features. A map of these locations can be viewed on the Amber Lily page.

## Sources

Amber Lily Extract is created in the fabricator at 419º, 252º, in the Botanical Laboratory in North Decima.
Amber Pills

## Details

### Description

"*Standard Island State issued pills. Used in situations where there is no other way out.*"

## Related

### Special Item(s)

Amber Mana Pills
Home Portal

### Feature(s)

Link Tower Triangulation

Updated as of Version 1.3.0.64

## Overview

A Special Item that kills the player, returning them to the last used Campfire. Holding down the use key/button will instead return the player to just outside the starting shelter in Capernaum. Can be upgraded into the Amber Mana Pills, which don't kill the player or increase the death counter on use. You start a new game with this item in your inventory.

## Crafting

Already crafted in your inventory at the beginning of the game.
Boomsquito

Updated as of Version 1.2.1.5
## Description

*"A bulbous and volatile breed of the Doomsquito that incapacitates prey so others can feed."*

A Boomsquito is a mutated insect creature that appears in the Doomsday DLC. It starts to explode like a barrel or Ex-Human Mutated Hurler projectile either on death or when it gets close to you. It can be spawned infinitely by Doomhives.

## Strategy

Just avoid the explosion radius. That's it. They have no other way of damaging you so as long as you avoid the explosion you're fine. The only possible problem comes when they act as support for other enemies. Destroy any Doomhives that are spawning them and then mop up the rest.
Fast Travel Between Campfires II

Updated as of Version 1.2.1.7"Fast travel between campfires have been fully unlocked. Find any link tower and install a Campfire Triangulation transmitter."

## Steps

1. Pick up the quest automatically once you complete The Call of Mana and return to the main map.
2. Craft the Link Tower Toolkit and use it to install Campfire Triangulation in any Link Tower. This unlocks the recipe for Link Tower Toolkit if you have somehow managed to activate this quest without crafting it. This stage currently autocompletes as you installed Campfire Triangulation in the Capper Link Tower at the end of The Call of Mana (this is a bug) but you still need to install Campfire Triangulation in a link tower in order to do the next step of the quest.
3. Fast travel from any Campfire in the main map to any other Campfire.
Medal/Echoes From The Past

Updated as of Version 1.3.0.64

## Overview

The Echoes From The Past Medal is a Medal with the overall objective of finding and interacting with all 66 radio Points of Interest in the game. Because these Points of Interest are only on the main island, this is the only medal that cannot be progressed using any DLC. Every time you listen to a new radio broadcast, the game will notify you of your progress towards this medal.

### Medal Progression

 Silver
 Gold

## Notes

* Because this medal tracks and notifies you of your progress listening to radios, this medal is useful for tracking progress towards completing the Fan of Radio achievement.
Fur Hat

Updated as of Version 1.3.0.68

## Overview

Headgear that increases damage block and cold protection, allowing you to better survive the colder regions of the map without freezing to death. It is otherwise useless outside of those areas, and you will spend a good portion of your game raising your passive cold resistance so that you don't have to swap out a more useful headgear for it as often. Required to craft and equip for the Quest The Polaris Express.

## Stats

 +1
 +2
 +3

## Crafting

The recipe is unlocked by starting the Quest Preparing For Winter or at stage 1 of the quest The Polaris Express.
10tons

**10tons Ltd.** (officially **10tons Oy**) is an independent game studio and the creators of DYSMANTLE. They were founded in 2003 and are based in Tampere, Finland. Their stated mission is to create games which can be enjoyed on a wide variety of platforms from mobile to the latest consoles. They are completely self funded, with revenue from past games being used to fund new games. They also use their own game engine for all of their games.

## History

10tons Ltd. was founded in 2003 by a few university students. Digital distribution was starting to get traction and the founders wanted to see if they could succeed by making digitally distributed games. The first game that 10tons released was Crimsonland in the same year, which became a cult hit. 10tons released several casual games through the following years for PC and Mac. In 2008 the games were ported to iOS when the iPhone and App Store were launched.

In 2015 10tons became a console developer and publisher. Thanks to their in-house engine they were among the first developers on Playstation 4. For a brief period in 2014, 10tons games represented more than 10% of all PS4 games available on the Play Station Network.

## Staff

* **Tero Alatalo** - Co-Founder, CEO
* **Sampo Töyssy** - Co-Founder, Vice CEO

## Other Games made by 10tons

* Crimsonland
* Sparkle
* Sparkle 2
* Sparkle Unleashed
* Tennis in the Face
* Neon Chrome
* Jydge
* King Oddball
* Xenoraid: the First Space War
* Time Recoil
* Azkend
* Azkend 2 the world beneath
* Tesla Vs Lovecraft
* Tesla Force
* Undead Horde
* Undead Horde 2 Necropolis
* Skeletal Avenger

## External Links

* 10tons Website
* 10tons Discord
* 10tons Twitter
* 10tons Youtube
* 10tons Presskit
* 10tons Steam Page
* 10tons Google Play Page
* 10tons Apple Store Page
Link Tower Toolkit

## Details

### Description

"*Toolkit that enables installing Transmitters to Link Towers. Transmitters have various effects such as stopping monsters from respawning. Enables getting Mana Beads.*"

## Related

### Quest(s)

Stop Monster Respawning
The Call of Mana
Fast Travel Between Campfires II

### Feature(s)

Scanner Radar
Deadly Transmission
Ascension Signal
Campfire Triangulation
Subterranean Sonar Toolkit

Updated as of Version 1.3.0.64

## Overview

A Feature that allows the player to install transmitters at Link Towers. Required to craft for the quest Stop Monster Respawning.

### Transmitters:

* Scanner Radar
* Deadly Transmission
* Ascension Signal
* Campfire Triangulation
Deer

* Male
* Female
* Fawn
* Mana

Updated as of Version 1.2.1.7
## Description

*"A four legged, hoofed mammal that consumes plants for its sustenance."*

The Deer is a passive Creature that you can hunt for the Hunter Medal or for materials. Alternatively, you can feed it Animal Treats for the Animal Friend Medal or to tame it so it will fight by your side (Requires Animal Friend level 3). Be warned: once Deadly Transmission is installed in a Link Tower, passive mobs will no longer respawn, even if you install an Ascension Signal. In the Underworld DLC (and once in the Doomsday DLC), a variant of the male deer appears that has Mana growths that grant it some damage immunities and a large amount of damage resistance.

## Strategy

When hunting Deer, stealth is the key. They will run either once they have spotted you or once you have hit them with a weapon. They have a slow turning circle, so running up to them and attacking their heads may enable you to kill them before they have fled. Throwing Knives can be useful for dealing with Deer that you have injured to finish them off. You can also kill them with ranged weapons such as the Hunting Rifle or Sawed-off Shotgun, but this isn't needed most of the time.

The Mana Deer are slightly tougher to hunt due to the Mana crystals acting as armor. It's best to attempt to stealth power-attack them with a blunt melee weapon, as this will likely kill them in one hit. Alternatively, use a multi-hit weapon such as the Shiv Trio, theSawed-off Shotgun , or the Shotgun  to knock the crystals off and damage it with the same shot.

When taming Deer, throw the Animal Treats down earlier than you think. They will ignore the Treats if they are already fleeing from you, but once they have started moving towards the Treats, they will finish that animation unless something does damage to them.
Graveyard Shift

*"According to the notes on the table the graveyard keeper was spooked by mysterious lights emanating from the back portion of the graveyard. He seems to have locked the gate and buried the key at the grave with 'the largest tombstone around'."*

## Rewards

### XP

6,000

Updated as of Version 1.3.0.68

**Graveyard Shift** is a required Side Quest for progressing Escape the Island and inventing the Rope And Hook, which allows you to access Tombs.

## Steps

1. Pick up the quest inside the gravekeeper's house at Hedgefield 1487º, 626º.
2. Equip the Shovel and dig in front of the tombstone at 1479º, 637º.
3. Open the gates at 1467º, 630º.
Sledgehammer

Updated as of Version 1.3.0.63

## Overview

The second strongest Blunt damage weapon in the game. Slow swing speed, but very powerful with a good chance to stun most Creatures (including all non-mech boss enemie), making fights easier. The stun chance also applies to secondary weapons while you are holding the Sledgehammer, allowing you a chance to stun enemies at long range with throwables such as the Throwing Knives. The high power attack damage modifier additionally makes it a great weapon for stealth by taking advantage of a backstab power attack from behind on an unaware enemy, which will instantly kill most enemies, including armored enemies in the Underworld DLC. The downside to this weapon is the slow swing speed, which makes it a poor choice against crowds of enemies, as you can only hit one enemy at a time.

## Crafting

The Sledgehammer recipe is obtained as a reward for completing the Quest The Last Stand in Central.
Backpack

## Details

### Description

"*Carries materials and items. Upgrading it increases material carry capacity.*"

## Related

### Special Item(s)

Material Transporter
Material Collector

### Trinket(s)

Laces
Material Magnet

### Feature(s)

Common Compressor
Uncommon Compressor
Rare Compressor
Storage Box Upgrade
Storage Box Discount
Workshop Furnishings

Updated as of Version 1.2.1.7

## Overview

The backpack is a Feature available from the beginning of the game and is used to hold Materials. It has a starting capacity of 5 slots, with each slot having 4 "notch spaces" underneath indicating how full each carry slot is of a particular material. Both slots and notch spaces will increase as you upgrade the backpack. The number of slots can be temporarily increased by one by equipping the Outdoorsman or the Laces (or two slots total by equipping both). Carry slots in the backpack are permanently increased with each level of the Pack Rat skill (+1 to +3). The capacity of the slots to hold certain materials can be doubled with their respective compressors (Common Compressor, Uncommon Compressor and Rare Compressor).

## Visual Guide

Key
 2

When a material is collected, it moves to the first available slot from left to right, and the first notch space underneath it will be highlighted to indicate you are carrying one "unit" of the material in the slot above it. For example, the four full notches in the picture below indicate the player is carrying x4 Plant Matter.

## Stats

Each upgrade to material carry slot capacity increases the number of notches under that slot as a visual reminder of how many items you can store in that slot.

## Crafting

The Backpack is automatically unlocked at the start of the game.
Baseball Bat

Updated as of Version 1.2.1.7
## Overview

Second Blunt damage Weapon obtained in the game. The high knockback allows you to knock melee enemies away from you to avoid being hit, but can be counterproductive against ranged enemies. Has some niche use in some areas of the map for knocking enemies into environmental hazards.
Mortar Pod

Updated as of Version 1.2.1.5
## Description

*"A mutated form of a tropical flower that spits out toxic sludge when it senses lifeforms nearby."*

The Mortar Pod is a stationary plant enemy that shoots out acid projectiles identical to those fired by the Ex-Human Puker. If a projectile hits the ground, they generates apool of acid that deals 7 poison damage to you if you walk over it. It also has an attack that it shoots out every so often where it shoots multiple projectiles at once in a random area around you.

## Strategy

Often paired with Spikeballs, Mortar Pods are often more of a nuisance to deal with rather than a serious danger. If any mobile enemies are near, lure them away from the Mortar Pod so that you can deal with them without having to pay attention to the Mortar Pod's projectiles. Much like the Ex-Human Puker, the Mortar Pod will attempt to fire projectiles where it thinks that you will be, so use this knowledge to bait it into throwing projectiles where they won't hamper your movement. If it manages to cover the area near to itself with acid pools, back off outside of its aggro range until the pools vanish and then resume the fight. It does not have a lot of health, so it shouldn't take long to kill it. Most of the time the danger of it comes more from the enemies that it's paired with.
Medal/Combat Obelisk

Updated as of Version 1.3.0.64

## Overview

The Combat Obelisk Medal is a Medal that requires you to complete Obelisks, which entails defeating five waves of enemies without dying. Merely discovering an Obelisk will not progress this medal; you must fully defeat it in order for it to count. This medal can only be completed in the main game and Underworld DLC, because neither the Doomsday DLC nor the Pets and Dungeons DLC have Obelisks.

### Medal Progression

 Silver
 Gold

## Notes

* The gold level of this medal requires seven obelisks, because there are seven total on the main map.
* Though Mana Chambers are extremely similar to Obelisks, they do not progress this medal.
* This medal can be used to track your progress towards the Master of Obelisks achievement, which requires you to fully defeat all seven Obelisks on the main island.
Building

**Building** in DYSMANTLE includes both functional and decorative objects.

WARNING: Do not dismantle anything you build until you invent Teardown Efficiency (which ensures that when destroying a buildable, you get back all the materials used to make it). Without this upgrade, destroying buildables will result in losing materials.

## Unlocks

Building requires a Builder's Kit. This item is unlocked **immediately** after finding a quest that requires placing a buildable:

## Converters

There are 2 buildables that act as converters. They take one type of material and produce another, and require fuel (in the form of a 3rd material) to do so.

 Smelter | Scrap Metal×12 | Iron×1 | 25s
Scrap Wood (15s)
 Steel×4 | Titanium×1 | 1m 15s

Tip: The best fuel for Smelter is Scrap Wood. This is because the Sawmill can only use Plant Matter, while Wood can be made into Lumber.

## Buildables

There are 6 types of buildables: Utility, Defences, Platforms, Walls, Furniture, and Decorative.

### Available Buildables

#### Utility

* Sawmill
* Smelter
* Recycler
* Camp Storage Box
* Workbench
* Kitchen Stove
* Planter

#### Defences

* Machine Gun Turret
* Rocket Launcher Turret
* Sandbag Barrier
Monster Lure

## Details

### Description

"*The lure emits a burst of sound waves on a frequency that attracts ex-humans.*"

## Related

### Special Item(s)

Ammo Box

Updated as of Version 1.2.1.7
## Overview

Throwable object that causes nearby humanoid zombie Creatures to ignore the player and walk towards it, before stopping and staring at it. Can be used to bypass enemies, lure enemies into Machine Gun Turret traps that you have set up, or distract tough enemies so that you can deal heavy damage to them without taking damage yourself (notably Mana Spirits). However, it only works on living creatures, so hostile turrets and the mech bosses are immune to its effect. Additionally some of the enhanced zombie bosses are immune to its effect, most notably The Old Loyal Champion.

Like other Special Items, uses are replenished by resting at a Campfire or using the Ammo Box .
Caribou

* Adult
* Calf

Updated as of Version 1.2.1.7
## Description

*"A four legged, hoofed herbivore mammal found in arctic areas. Popularly known as reindeer."*

The Caribou is a passive Creature that you can hunt for the Hunter Medal or for materials. Alternatively, you can feed it Animal Treats for the Animal Friend Medal or to tame it so it will fight by your side (Requires Animal Friend level 3). It is a higher health version of the Deer that mainly appears in colder areas. Be warned: once Deadly Transmission is installed in a Link Tower, passive mobs will no longer respawn, even if you install an Ascension Signal.

## Strategy

When hunting Caribou, much like the Deer, stealth is the key. They will run either once they have spotted you or once you have hit them with a weapon. They have a slow turning circle, so running up to them and attacking their heads may enable you to kill them before they have fled. As noted above, they have a higher health than Deer, so be aware of this when you hunt them.

When taming Caribou, throw the Animal Treats down earlier than you think. They will ignore the Treats if they are already fleeing from you, but once they have started moving towards the Treats, they will finish that animation unless something does damage to them. They are better than Deer for using as minions due to their higher health.
Monster Scanner

Updated as of Version 1.2.1.7
## Overview

Infinite use Special Item that brings up the same map screen as the Scanner Radar, showing the remaining hostile Creatures in the current region. The local Link Tower *must* have Scanner Radar installed in order to use it. Useful if you are attempting to install levels of Ascension Signal in the local link tower or just want to remove all enemies from a region.
On to the Scrap Heap

Updated as of Version 1.2.1.5
"A scrapyard could turn out to be a treasure trove for anyone looking to collect and repurpose huge amounts of different materials."

## Steps

1. Pick up the quest at North Decima 554º, 182º.
2. Head immediately north to the scrapyard entrance at 529º, 144º.
3. Head around to the west to get up to the terminal at 524º, 147º and attempt to use it.
	* You will need Lumber×12 (check the map on its page for nearby sources) to fix a broken bridge that blocks your path up to it.
4. Read the note at 523º, 149º.
5. Dig up the Buried Treasure at 479º, 166º to obtain the Scrapyard Entrance Key.
6. Head back to the terminal at 524º, 147º and use it to enter the gate.
7. Head around to the northeast and then back south to the door at 559º, 114º.
8. Search the chest at 565º, 118º to receive the Shotgun recipe.
Shotgun

Updated as of Version 1.2.1.7
## Overview

The Shotgun (not to be confused with the Sawed-off Shotgun ) is a ranged Piercing damage Weapon available in the Doomsday DLC. It has a somewhat niche use as the only weapon with the ability to apply slow at range, but its real utility comes from its large ammo capacity when upgraded to the maximum level (12, the highest of any of the ranged weapons). Each shot fires 7 bullets in a relatively tight spread in the direction that you aimed, and each of these bullets has a chance to slow creatures for around 5-10 seconds (reducing movement speed and slowing attack actions). The final result is a 59% chance to slow a Creature hit by all 7 bullets at the max upgrade level.

Though the Shotgun may seem niche at first, with the proper buffs, you can turn it into a true powerhouse while *also* buffing the other ranged weapons to your benefit. Its damage is massively boosted by the Soldier outfit, the Ranger skill, and the Fried Banana  recipe, and all of these buffs of course apply favorably to the Hunting Rifle and the Sawed-off Shotgun  as well. But with these boosts in place, you can take full advantage of the Shotgun's primary differences to the other ranged weapons: its massive ammo capacity, fast fire rate, and average range (compared to the Sawed-off's short range and the Hunting Rifle's long range). Its range and ammo capacity make it a better choice against groups of enemies over the Sawed-off, and its ammo capacity and fire rate make it a better choice in face-to-face combat than the Hunting Rifle. Add any buffs (via recipes or trinkets) to backstab damage, critical hit chance, and/or critical hit damage, and it becomes an incredibly versatile, powerful weapon for a multitude of situations. Do not let its lower damage fool you--if you already have piercing/ranged damage buffs, the Shotgun is an excellent choice.

Finally, both Shotguns have another use: the passive boost to Running Speed while you are holding them allows you to travel around the map faster, and is a highly useful buff to give yourself more breathing room while attempting Timed Crates.

Like other ranged weapons, its ammo can only be replenished by resting at a Campfire or by using the Ammo Box .

## Stats

†Total damage of the weapon (number of bullets x bullet damage) calculated for this wiki, not displayed in-game.

## Crafting

Obtained at the end of the quest On to the Scrap Heap.
Under and Out

*"The road leading deeper into the structure is ruined. Find an alternate route."*

## Unlocks

### Other

Unlocks elevator gate at 1010º, 351º in Undercrown

## Rewards

### Other

Access to Crown

Updated as of Version 1.3.0.68

**Under and Out** is the only quest that takes place in Undercrown and is a required Side Quest for progressing Escape the Island. Once completed, it allows you access into Crown.

## Steps

1. Pick up the quest by interacting with the ! in Undercrown at 1032º, 339º.
2. Inspect the sign at 1029º, 338º for information about the Crown elevator. If you have already destroyed the sign, this step will autocomplete.
3. Try to open the door at 1012º, 345º. You will need to find another way in.
4. Leave the Loading Area and detour through the Collapsed Tunnel starting at 997º, 378º.
5. Once inside, take the first right at 988º, 408º, then follow the mine cart track to the next right at 965º, 408º.
6. Follow the mine cart track once again, and it will lead outside to a campfire at 930º, 371º, which leads to the back entrance of the Control Room.
7. Use the terminal to unlock the gate.
8. Approach the elevator at 982º, 351º.

### Notes

It is possible, but not required by the quest, to encounter The Toxic Destroyer while on the way to the back of the Control Room. He is located at 933º, 340º and can be avoided, if you so choose.
Dexter

## Description

Dexter is a Region in the Underworld DLC located east of Sinister and Capper. It contains one of the six Energy Relays neccesary to complete The Call of Mana. Dexter also contains a large number of Mana Rifts, which cannot be activated until you have unlocked Rift Toolkit in the main game.

## Named Locations

* Basin of Solitude
* Bunker Station
* Gorge of the Undead
* Shattered Suburbs
* Plateau of Respite
* Cliffside Encampment
* Farm of Desolation
* Farm from Afar
* Scavenger Hamlet
* Towerwatch East
* Towerwatch
* Familiar House

## Points of Interest

Show/Hide Table

746, 137

764, 126

750, 157

794, 157

736, 162

765, 179

793, 165

814, 162

725, 219

755, 219

797, 213

788, 215

807, 216

842, 215

729, 223

774, 235

737, 252

777, 250

837, 257

885, 243

688, 270

725, 271

761, 260

798, 276

851, 279

661, 285

748, 296

772, 283

829, 286

885, 307

721, 312

782, 310

782, 313

814, 313

801, 318

642, 334

723, 339

739, 328

768, 329

771, 339

799, 330

697, 347

696, 345

631, 368

730, 362

758, 374

788, 362

#### Quests

* Spirit Trouble 696º, 345º
* Vault into Past 793º, 165º

## Notable Loot

#### Recipes

Show/Hide Table

 Seafood Seance  | 642º, 334º

#### Keys

Show/Hide Table

Use a Frag Grenade to destroy the stash below the cliff

#### Blue Eye Orbs

Show/Hide Table

 Legendary Mana Fishing Spot
 Legendary Mana Fishing Spot
Requires Rift Toolkit
0.99% chance of obtaining 1 (5 attempts)
Maniac Mansion

Updated as of Version 1.3.0.70

"There is a building locked with a keycode behind the log mansion. You should search for the code inside the Luxurious Log Villa."

## Steps

1. Pick up the quest by reading the note on the table near the Log Mansion Campfire at Westport 437º, 354º.
2. Search all 4 bookshelves inside the nearby mansion to obtain the code.
3. Interact with the keypad at 423º, 381º.
Tools

## Overview

Tools are equipped in the primary slot of the player's inventory and are the instruments through which the player interacts with their environment. While the majority are weapons, some tools are used for survival activities, like Fishing, Farming, and Building. Weapons do different types of damage, which affects the kinds of objects they can destroy.

Below is a table comparing the level requirements, damage, and special effects of all tools.

Show/Hide Table

1. ↑ Certain enemies are exempt from being stunned (namely, the mech bosses and vultures), but all other enemies will be stunned when hit by the Dart Gun.

## Blunt

Crowbar
Baseball Bat
Wrench
Sledge­hammer
Riot ShieldRiot
Shield
Power FistPower
Fist

## Slashing

Sickle
Machete
Katana
Axe
Khopesh

## Piercing

Hunting Rifle
Mana
Crossbow
Sawed-off Shotgun
Shotgun
Dart Gun Dart
 Gun

## Fire

Laser Sword Laser
Sword

## Electric

Beam Gun Beam
Gun

## Other

Shovel
Fishing Rod
Seed Bag
Hoe
Animal TreatsAnimal
Treats
Builder's Kit
Paint Brush
Enhanced
Seed Bag
Fish Food Fish
 Food
Mana Chunk

## Mana Chunk

### Description

"*Chunk of melted Mana brimming with power.*"

## Properties

### Rarity

**EPIC**

Updated as of Version 1.3.0.63

## Uses

### Recycling

* Recycler: **Mana Chunk**×1 → Mana Bead×94 over 15m

### Mana Rifts

* 1x for Canaveral 1529º, 478º
* 2x for Hedgefield 1373º, 618º
* 1x for Hedgefield 1376º, 592º
* 3x for Narrows Vale 996º, 641º
* 5x for Sunburn Desert 938º, 753º
* 1x for Serpent's Crossing 1146º, 839º
* 3x for Westport 552º, 484º
* 1x for Frost Horn 260º, 194º
* 2x for Frost Horn 368º, 236º
* 1x for Solaris 251º, 826º
* 3x for Crown 908º, 409º
* 1x for Crown 1131º, 465º
* 2x for Crown 1169º, 573º
* 1x for Vulcan 234º, 521º
* 1x for Capper 458º, 69º
* 1x for Dexter 725º, 271º
* 1x for Dexter 748º, 296º
* 1x for Dexter 758º, 374º
* 1x for Nona 162º, 185º
* 1x for North Decima 315º, 246º
* 1x for Morta 675º, 281º
* 1x for Morta 806º, 139º
* 1x for Arboretum 328º, 93º
* 3x for Terrarium 287º, 190º
* 1x for Frostarium 126º, 88º
* 3x for Desolatum 168º, 129º
* 3x for Isle of Mana 58º, 102º
* 2x for Isle of Doom 395º, 188º

## Sources

### Refining

* Smelter: Mana Bead×75 → **Mana Chunk**×1 over 15m

### Searching

* 1x from Undercrown 1016º, 428º
* 1x from Crown 964º, 357º
* 1x from Crown 909º, 390º
* 1x from Crown 888º, 488º
* 1x from Crown 872º, 497º
* 1x from Crown 885º, 461º
* 6x from the Tomb of the Immortal King 961º, 731º (+1x on a deathless run)
* 1x from the Launchpad Tunnel in Crown 1286º, 685º
* 1x from Sinister 571º, 392º
* 1x from Capper 414º, 79º
* 1x from Capper 500º, 111º
* 1x from Dexter 731º, 267º
* 1x from South Decima 545º, 346º
* 1x from Terrarium 240º, 146º
* 1x from Terrarium 340º, 195º
* 1x from Frostarium 239º, 55º
* 1x from Isle of Mana 77º, 114º
* 2x from Isle of Doom 435º, 114º

### Buried Treasure

* 2x from Undercrown 1009º, 396º
* 1x from Frostarium 100º, 72º
* 1x from Desolatum 154º, 184º

### Timed Crates

* 1x from Dexter 725º, 219º
* 1x from Dexter 788º, 215º
* 1x from Frostarium 143º, 58º
* 3x from Desolatum 206º, 199º
* 1x from Isle of Mana 99º, 107º

### Fishing

* 0.38% from Sinister 376º, 252º
* 0.38% from Sinister 509º, 382º
* 0.38% from Sinister 516º, 443º
* 0.38% from Capper 483º, 142º
* 0.38% from Capper 633º, 75º
* 0.38% from Capper 674º, 108º
* 0.38% from Dexter 736º, 162º
* 4.95% from Dexter 765º, 179º
* 4.95% from Dexter 782º, 312º
* 0.38% from Dexter 788º, 362º
* 0.38% from Dexter 814º, 162º
* 0.38% from Dexter 814º, 313º
* 0.38% from Isle of Mana 40º, 120º
* 4.95% from Isle of Mana 63º, 58º

### Maps

* Island
* Undercrown
* Underworld
* Doomsday
* Pets and Dungeons
The Slick Swindler

* Normal
* Vulnerable
* Puddle

Updated as of Version 1.2.1.7
## Description

The Slick Swindler is a boss from the Underworld DLC fought in the northeast part of the Crystal Caves in Capper, which is only accessible through a Mana Rift. It is the boss version of the Mana Spirit.

## Strategy

It can largely be fought like its mundane version; however, the boss is immune to the Monster Lure, so that strategy cannot be used here. The arena it is located in has a Mana Chamber that you can use to make it vulnerable to your attacks. If you didn't take the Mana Bead×3s required to fix the Mana Chamber into the boss arena with you, you can kill the three Spikeballs around the edge of the arena to get the required materials instead. You can also just shoot the boss with your Mana Crossbow, but as with the mundane versions of this creature, the vulnerability from the Mana Crossbow wears off after a while, so using the Mana Chamber is better. After that, just hit the boss until it falls over. Any items that grant stun (especially the Sawed-off Shotgun  and the Pinstripe Suit ) that you will likely possess at this point in the game should make the fight easier.
The False Gatekeeper

Updated as of Version 1.2.1.7
## Description

The False Gatekeeper is the first boss encountered in Dysmantle, located in The Caged Suburb in Capernaum and fought during Escape the Island. It is the boss version of the Ex-Human Puker and one of six bosses required to defeat in order to beat the game.

## Strategy

This boss acts as an introduction to the Puker enemy type, and has the unique distinction of having worse stats than its mundane counterparts. It is slower, has a lower HP, and its acid attacks (both as projectiles and pools) do less damage. Avoid the acid pools and the acid projectiles, and take your time whittling down its health bar. If the area surrounding the boss gets a bit too covered in acid, lure it towards a different area instead and continue the fight there. It is also slow enough that you should have no problem healing up during the fight if you have unlocked and equipped a Special Item such as the Pain Killers.
Vicious Brawlers

Updated as of Version 1.2.1.7
## Description

*"The brawler is both larger and more vicious than the scrapper it has clearly evolved from."*

The Vicious Brawlers are twin bosses located in Curtisfield South in Fairwood. They are the boss versions of Ex-Human Scrappers.

## Strategy

They are effectively just higher health versions of Ex-Human Scrappers, doing more damage with a faster speed. The fact that there are two of them to deal with is a minor complication at worst. It's unlikely that you will have any problems at all in dealing with these two, even with how early in the game you may encounter them. Since they drop a Blue Eye Orb each, these are probably good bosses to go for early due to the ease of fighting them. If you have managed to unlock Proximity Mines before fighting them, you will be able to kill them very quickly, as two Proximity Mine+1 will deal enough damage to kill them.
Medal/Camper

Updated as of Version 1.3.0.64

## Overview

The Camper Medal is a Medal that involves lighting campfires. Any campfire, whether in the main game or any of the three DLCs, will count towards this medal. The game will notify you of your progress on this medal every time you light a campfire. Discovering a campfire is not enough to progress this medal; you must actually light it in order for it to count.

### Medal Progression

 Silver
 Gold

## Notes

* This medal is currently bugged to not include all campfires in its total. The main island has 104 campfires, and Undercrown has 4, for a total of 108, but the medal only requires you to light 106.
* You can use this medal to track your progress towards the Enkindled achievement, which requires you to light every campfire on the main island.
Stolen Pet

Updated as of Version 1.3.0.63

"One of the pets went missing during the construction work. Follow investigator Artur's reports about the missing pet."

## Steps

1. Read Investigative Report 1, located on the floor in the bathroom of Barracks A at 211º, 182º.
2. Read Investigative Report 2, located on the back patio of Barracks B at 205º, 161º (directly west of the Link Tower).
	* Note that to get to Barracks B, you will need the Power Fist+3 or higher to destroy the concrete walls, or the Pet Whistle and an equipped pet to sit and stay on the pawprint pressure plate to open the big gate.
3. Read Investigative Report 3, located on the ground near the stacked shipping containers and discarded pallets at 170º, 149º.
	* Like Barracks B, this area is blocked by another pet-controlled gate. You will again need the Power Fist+3 or higher to destroy the concrete walls, or the Pet Whistle and an equipped pet to sit and stay on the pawprint pressure plate to open the big gate.
4. Open the Mana Rift (costing Mana Chunk×3) at 168º, 129º to access Jimmy's House.
5. After entering the Mana Rift, walk to 152º, 143º (towards the lone clock on the road) to Jimmy's House. Read the note in the room to the immediate right at 156º, 141º.
6. Go to the bedroom to the left at 149º, 140º and destroy the bed, which rewards you the Hyena recipe and completes the quest.
Mana Knives

Updated as of Version 1.3.0

## Overview

A Throwable knife projectile available in the Underworld DLC if you also have the Pets and Dungeons DLC. It has all of the more useful properties of the Mana Crossbow including a chance to recover spent ammo, but functions just like the Throwing Knives except that it has 20 base damage rather than the Throwing Knives 33. Highly useful while in the Underworld DLC as it is in most circumstances a better version of the Crossbow, given that you can throw a Mana Knife and immediately swing at a Mana Spirit to kill it quickly, rather than having to wait while your character slowly reloads the Crossbow and then switching to a higher damage weapon to finish it off. It is somewhat less useful outside of the Underworld DLC, but it still has some use as a reusable Throwable weapon.

Like other throwable weapons, Mana Knives can also be replenished by resting at a Campfire or by using the Ammo Box . Stacks with the Soldier outfit and Bandolier trinket for an additional +6 knives (as well as additional damage from the Soldier outfit).

## Stats

 +1
 +2
 +3
 +4

## Crafting

It is unlocked after discovering its recipe at 658º, 193º south of Derelict Outpost in Capper.
Rocket Turret (Enemy)

Updated as of Version 1.2.1.5
## Description

Rocket Turrets are hostile Turrets encountered in the more heavily fortified areas of the map. They fire rockets at very long range and likely the first warning you get of a Rocket Turret's existance is either the sound of a rocket shooting through the air or a rocket hitting you or an obstacle near you. Like all hostile turrets, they are immune to slashing damage.

## Strategy

Unless you have an encyclopedic knowledge of where every single Rocket Turret is, you are likely to get hit at least once or otherwise just barely avoid getting hit by a rocket if you were listening out for one. The rockets themselves can be dodged but it's usually better to not rely on being able to dodge them and instead get into cover where the Rocket Turret can't target you. Once you have located a Rocket Turret, attempt to find an angle where you can fire at it at with the Hunting Rifle or Beam Gun , ideally somewhere where the Rocket Turret can't also fire back at you. Some Rocket Turrets can also be outflanked, allowing you to find a way to get behind them where they can't shoot at you and take them out with melee Weapons. Finally, a risky but viable strategy is to run straight towards it while attempting to dodge or tank the rockets it fires at you in the hopes of getting to it before it kills you. This last strategy should only be done if you are sure that you can take some rocket hits, as you will likely fail to dodge some of the rockets.
Medal/Wishing Well

Updated as of Version 1.3.0.64

## Overview

The Wishing Well Medal is a Medal that, unlike the other medals involving Points of Interest, does not require you to find all Wishing Wells; instead, you must use Wishing Wells a certain number of times. Using Wishing Wells in any DLC will count towards this medal.

### Medal Progression

 Silver
 Gold

### Notes

* There are 20 total Wishing Wells in the game: 15 total on the main island, two in the Underworld DLC, one in the Doomsday DLC, and two in the Pets and Dungeons DLC. Because the gold level of this medal requires you to use Wishing Wells 40 times, this means you will have to use at least one Wishing Well more than once.
* In theory, you could use this medal to help you track your progress towards the Well Well Well achievement, which requires you to use all Wishing Wells on the main island, but it would likely just be more helpful to look at your map to see if you've found all the Wishing Wells that way.
Skills

## Overview

Updated as of Version 1.2.1.7
As you play through DYSMANTLE, you will gain XP (Experience Points). Progressing through levels earns you a skill point, which can be spent the next time you rest at a campfire. Skills are displayed in the order you obtained them in the Collections tab. Certain skills will also display on particular level ups, but only if their prerequisite conditions have been met. There are 17 skills in the base game, as well as three additional skills unique to the Underworld and Doomsday DLCs (one in Underworld, one in Doomsday, and one shared between the two of them), for a total of 20 possible skills.

## List of Skills

### Animal Friend

Notes:

* Each 10% friendliness increases the time that animals will tolerate your presence before running away by 1 second.
* Unlocks at level 4, and is shown again at levels 7, 15, and 21.

### Builder

Notes:

* Requires crafting Builder's Kit to appear.

### Culinarist

Notes:

* Shown at levels 6 and 8.

### Doctor

Notes:

* Requires crafting Pain Killers to appear.

### Farmer

Notes:

* Requires crafting Seed Bag to appear.

### Fisher

Notes:

* Requires crafting the Fishing Rod to appear.

### Flower Power

Notes:

* This skill is automatically unlocked during Flower Power Forever  and not through leveling up.
* Cannot be unlocked below level 5.

### Gatherer

Notes:

* Shown on level up at levels 3, 5, 7, and 11.

### Inventor

Notes:

* Always unlocked on the first level up.

### Pack Rat

Notes:

* Shown on level up at levels 2, 4, and 9.

### Ranger

Notes:

* Requires crafting the Mana Crossbow  to appear.
* Shown on level up at levels 10, 13, and 16.

### Scavenger

Notes:

* Search efficiency increases your chance to find additional quantity of materials, not new types of materials.
* Has a lower effect on higher-rarity materials.
* Shown on level up at level 12.

### Treasure Hunter

Notes:

* Requires crafting the Shovel to appear.
* Underworld or Doomsday DLC will unlock this skill (purchase of both is not necessary).
* This skill originally debuted in the Underworld DLC.

### Turret Specialist

Notes:

* Requires crafting the Machine Gun Turret (learned from Shelter Defence) to unlock.
* Shown on level up at level 12.
Pocket Pet

Updated as of Version 1.3.0

## Overview

A Throwable projectile available in the Pets and Dungeons DLC. Throwing a Pocket Pet on the ground spawns a copy of your current Pet at that location that lasts for a short time before despawning. Useful for triggering certain switches, destroying a large amount of objects in a small amount of time and overwhelming hostile Creatures.

Like other throwable weapons, Beat Traps can only be replenished by resting at a Campfire or by using the Ammo Box .

## Stats

 +1
 +2
 +3
 +4

## Crafting

Recipe obtained at 240º, 130º in Vivarium Nexus at the end of Paws of the Apocalypse.
Pet Hub Portal

Updated as of Version 1.3.0

## Overview

An infinite use Special Item available in the Pets and Dungeons DLC that can be used to teleport you to the Pet Hub from almost anywhere, and generates a return portal that teleports you back to where you were when you use it. Just like the Home Portal, it cannot be used inside Tombs.
It is mainly useful as a quick way to get to the forge inside the Pet Hub, which is the only way you can craft Pets.

## Crafting

Recipe obtained from the Pet Dungeon located at 1481º, 554º in Canaveral.