Seong Mi-na

Birthplace: Jirisan, Korea (South Korea)

Birthdate: November 3, 1568

Age: 16-23

Gender: Female

Height: 5’3 (159)-5’4 (162)

Weight: 101 (46)-106 (48)

Blood Type: A

Weapon: Naginata

Weapon Name: Scarlet Thunder

Style: Seong Style Longsword, Ling-Sheng Su Style Rod

Soul: Trust

## Stage

Old Temple (SB)

Maze of the Dead (SC)

Hwangseo Palace: Phoenix Court (2)

Ling Sheng-Su Temple Ruin (3)

Sailor’s Rest (4)

Sailor’s Rest: Twilight (BD)

## Theme

Kkaduri (SB)

Tiny Amulet (SB)

Eye to Eye, Blade to Blade (SC)

Sword of the Patriot (2)

Evil Moon (3)

Halcyon Harbor (4)

underestimate the strength of an opponent, and she continued training for two years
until she was ready to resume her quest for the Soul Edge. Eventually, however,
she was dragged home once again by Hwang.

### Soul Calibur 2

Four years later, Mi-na saw a
student of her father, Hong Yun-seong, angry after being rejected by Hwang when
he challenged him to a battle. She felt sorry for the brooding young man and
handed him a Seong family heirloom, the dao 'White Storm' that, according to
legend, possessed the ability to reflect the innermost thoughts of those who
wielded the blade. That night, Yun-seong had packed his belongings and run away
from the dojo in pursuit of Soul Edge, taking the dao with him. Since Mi-na had
lent the heirloom to him, she felt obligated to retrieve it, and decided to
leave the dojang to find him. Seong Han-myeong did not want her to go, but he
knew in his heart that if he protested, she would simply run away again, and he
gave her his blessing to retrieve the weapon. By the time he considered that
she would, in fact, try to seek and retrieve the Soul Edge on her journey, it
was too late, and she was long gone.

### Soul Calibur 3

Seong Mi-na traveled throughout
Ming Empire, continuing her search for Yun-seong. In one city, she got involved
in a fight. After defeating a brawny man, one of the onlookers casually
remarked that her style largely resembled the fabled Ling-Sheng Su Style. When
she thought about it, the man who had taught her how to use her weapon had
never given a name for the style. This fighting art was a solid part of her
now, but she didn't know where it originated from. Mi-na became interested and
decided to visit this temple famous for its martial arts.

She went to the said temple and
found that it was destroyed a few years ago. However, she found out that an old
master of the said style was still alive. She decided to visit the old man
living in some mountains in the Himalayas. She arrived and saw Edge Master, who
was also Kilik's master. When she first challenged him to a fight, he refused.
But in the end, he agreed. Seong Mi-na suffered a total defeat. The old man
then invited her to stay with him to train. During breaks, she told him of
stories of her travels. He seemed vaguely interested, but he jumped at the
information that Mi-na was also looking for Soul Edge. He told her the sword
was evil. She did not believe him at first, but she knew that a man like him
would not lie.

After a few months of training,
Mi-na made up her mind to go after Yun-seong again, to tell him that the sword
was evil. After saying goodbye to her new master, she thought that next time,
she would bring Yun-seong along. She concluded that it would be so much fun.

### Soul Calibur 4

Seong Mi-na finally found
Yun-seong in Istanbul, and also meets Talim, who was traveling with him. She
then tells Yun-seong that Soul Edge was an evil sword. However, it seemed that
he still believed that the sword was the one thing that he can use to protect
his home. That night, Yun-seong left the two girls while they were asleep.

Talim assured Mi-na that he's
headstrong, but a good man, and hopefully he'll make the right decision. Then
Talim told Mi-na that there is a sword that opposes Soul Edge. Mi-na wondered
if this sword was the true Sword of Salvation. If so, then she must find it as
use it to destroy Soul Edge. Then the two parted ways.

Mi-na hurried to stop Yun-seong
from obtaining Soul Edge.

## Endings

### Soul Blade

Seong Mi-na sneaks home. Seong Han-myeong calls out to her and says that he
sees her. He is angry at her, and she tries to plead with him about how she has
grown a lot on her journey. Seong Han-myeong swings his sword at her. . .

#### Bad

Mi-na winces, as Seong Han-myeong
stops his sword just before it hits her. He says that she has grown, but she
still has a long way to go before she's done. The scene shifts to her
practicing, with Seong Han-myeong watching her, thinking about his secret dream
of her one day inheriting the school.

#### Good

Mi-na dodges the sword faster than
Seong Han-myeong can stop it. He is very happy about this, since now he can
speed up the engagement, so that she can marry Hwang and Seong Han-myeong can
adopt him. The scene shifts to Seong Han-myeong reading a letter from Mi-na,
stating that she isn't quite finished yet, and she needs to train some more
before getting married and that her father's skills have slowed a bit.

### Soul Calibur

Seong Mi-na used every ounce of strength left on her to defeat the final
enemy. Exhausted, she was about to collapse when...

Hwang: *Don't you have a homeland to save?*

Seong Mi-na: *Oh... Hwang...*

Her cheeks reddened and though she struggled, she lacked the strength to
escape from his strong arms.Upon returning home, Mi-na found a more dangerous
enemy waiting for her:the idiot son of the Kim family proposed.

Son of Kim: *Hey, let us get hitched. I've even brought a gift of a*
hundred cattle as a sign of my love for you, Seong Mi-na!

Mi-na: *Well... maybe I should run away again...*

### Soul Calibur 2

Mi-na used every ounce of energy left within her and struck down the evil
blade with her zanbatou. The Sword of Salvation she sought to save her people
turned out to be nothing but lies. The evil flames extinguished, leaving behind
a faint anguished groan. Mi-na knew her journey had come to an end. Triumphantly,
Mi-na headed home, wearing a smile that had forgotten all the injuries. The
last picture shows Yun-seong carrying a few bags while Mi-na is walking
happily.

### Soul Calibur 3

Seong Mi-na and Yun-seong, who is carrying a couple of very heavy bags, walk
through a valley. Seong Mi-na suddenly gets an idea and stops, causing
Yun-seong, who is not paying attention, to crash into her. After mild
bickering, Seong Mi-na says that now that Soul Edge is destroyed, it's no fun
just to go back home. She then asks Yun-seong to train and they begin to do so.
Because Dao Go First Me

#### Input

Seong Mi-na wins her training
session with Yun-seong. Since Yun-seong was the loser, he was forced to carry
all of the bags back home, while Seong Mi-na sat on top of them.

#### No Input

Yun-seong wins the training session.
A disappointed Seong Mi-na is forced to carry all of the bags the rest of the
way home.

### Soul Calibur 4

Seong Mi-na grabs Soul Calibur with
great triumph. Soul Edge begins to glow and shines very brightly, causing Mi-na
to shield her eyes. When she looks back at Soul Edge, she sees Yun-seong
holding it in his hands. "*To protect our homeland, this is what we*
need. Absolute power!*" Yun-seong spoke. Soul Edge's power begins to*
enter his body. "*I don't want to see the people (that) I love suffer*
anymore!*" a possessed Yun-seong states as he turns to Seong Mi-na.*
"*I can only blame myself for not being able to stop you*",
Mi-na sadly mutters to herself. As  the
possessed Yun-seong is ready to attack Mi-na for standing in his way, Mi-na
asks him, "*Don't you see? You won't be able to save anyone wielding*
that wicked power!*" She then readies her sword and says to him "*Come,
it's time to teach you one last lesson!*"*
The text-only epilogue states this: When she
finally settled everything, she returned home with a smile.

## Critical Finish

**Seong's Blazing Heaven's Wheel**: In Seong Mi-na's Critical
Finish, she throws her opponent into the air using her weapon, twirls
them up high with flames then throws them back down and pushes her
weapon through her opponent's heart. However when performing this
critical finisher on Yoda she performs her unblockable attack on him as her finisher.

## Weapon Arts

**Heavenly Crystal Smasher:** This Weapon Art consists of three
different consecutive moves. Seong Mi-na begins with her Heaven's Wheel
attack, after which the opponent bounces off the ground, then comes her
Spring Splash Esoterica, the enemy is thrown even higher in the air, and
 at last, time slows down, as Mi-na spins her sword engulfed by colored
flame above her head in animation, saying "How's... this!", and delivers
 the final blow, that smashes the opponent back to the ground and stuns
him. If the last strike, which seem to be her new move, is landed
successfully, it's accompanied with a tremor and explosion of yellow
dust. It's interesting, that yellow glow, as it usually does, appears at
 the very beginning of the move, but white sparkles around character's
feet appear only before the last strike. On the whole, there are five
hits in this Weapon Art. It goes on only if the second strike of
Heaven's Wheel hits the enemy, and since it's the second one that
matters, the range of the attack may be considered middle. However, if
the enemy is open or in mid-air and rather close to you, that doesn't
mean that you'll hit him. This can be put down to a slow start or a
tricky first strike of Heaven's Wheel, but the truth remains the same:
it's very challenging to extend a combo with this Weapon Art. It turns
into a combo only if the opponent is high in the air. By the way, if you
 catch the enemy with the Weapon Art in mid-air, the additional hit
sound is heard when the enemy's hit against the ground by the second
strike of Heaven's Wheel. The other drawback is that due to numerous
conjunctions between the moves, almost every successive attack may miss
and if it does, the next one won't be performed. It happens more often
when you're close to the wall. To be precise, it's only the first blow
of Heaven's Wheel and the first kick of Spring Splash Esoterica that
doesn't matter. It may occur, that only first strike is delivered, and
the second one misses, as Mi-na jumps over the enemy. Nonetheless, you
can feel free to activate it when you find yourself trapped by the
series of the enemy's attacks, because you won't be stopped for sure. It
 won't work on lying opponents, won't hit them against the wall and
owing to unpleasant start, it's better to use it after the first or the
second hit of Circular Heaven Spin Kick, during enemy's attacks or even
randomly, because if it's blocked, you won't get punished. After the
last strike it's possible to add several hits, as the enemy is lying
stunned on the ground for some time. If it's guarded against, only
Heaven's Wheel will be performed.

**Seong's Crushing Long Blade**: Basically, this is her single
 Unblockable Attack now turned into a Break Attack. When Mi-na climbs up
 her sword and says "Dodge... this!", the camera zooms in and time
freezes for a while. A successful blow, as that of the previous Weapon
Art, results in smashing the opponent down with a tremor and a yellow
dust explosion. The range of this attack is medium, its start is slow.
Luckily, there's no way you can be stopped after activating this Weapon
Art. While Mi-na is climbing up, the enemy can keep on attacking and
walk around. The attack will work regardless of the enemy position
(apparently direction of the move adapts automatically), unless he walks
 under Seong Mi-na's sword. It will lead to a miss, and the enemy will
be right behind you, so you'd rather not use it at a very short
distance. You can hit standing, flying or lying opponents with this
move, though in any case you won't be able to create a combo after it,
as the enemies won't be stunned. It won't make them hit the wall either
and it's hard to continue a combo with it, due to a slow start. In case
it's blocked, it causes a Guard Burst, that's why it's even safe to use
it randomly, but as any Guard Burst Weapon Art, it isn't very damaging.

**Dance of Binoculars Cranes:** That's a long version of Heavy
 Crane attack and the last two hits of Dancing Crane. Seong Mi-na twists
 her sword vertically, swapping her hands in the attack and saying
"Now...", then delivers one horizontal attack and right after that time
slows down, as she says 'It's over!", before unleashing the last
vertical Break Attack, that sends the opponent high in the air. His fall
 also inflicts damage, so there are ten hits all together and none of
them stun the enemy. At the beginning, Mi-na pushes a little forward,
which makes the range of the move medium, though as the attack
continues, she keeps moving forth. This Weapon Art has an incredible
ability to hit the enemy in mid-air for a prolonged period of time.
Sometimes even all of the attacks will be landed on the opponent, not
letting him fall until the last strike. It has a very quick start, which
 enables you to interrupt the opponent's attacks. It's easy to extend a
combo with that move, considering the fact that it works nicely on the
opponent in the air, though you should keep in mind, that it won't work
if the opponent's on the ground and won't make him hit the wall.
However, it perfectly extends a wall combo .You'll be able to make some
combos after it's performed too. If some of its attacks misses, or
everything is blocked, the Weapon Art will go on nonetheless. Only few
opponents will guard until the end, so don't be afraid to use it
whenever you like, as the last Break Attack won't let you get punished
(though the strongest opponents may attack you between the last strike
and the previous horizontal one).

**Kong's Thrusting Barrage:** This extended version of Fang
Barrage consists of twelve not stunning thrusting hits and the thirteen
long-distanced Twin Fang Thrust from SC3 (its last hit). As Seong
Mi-na delivers a fourth blow, the camera starts going round her and the
opponent, and when her final strike makes the enemy fall, time slows
down a little, as the enemy is slowly falling. At the end of the move
Mi-na says "Good night!". The attack range of this Weapon Art is long,
because as it starts, the character rushes forward, and the move itself
can be performed at a distance. Its start is quick and yet not very
safe. If you don't want to waste you Weapon Art, you'd better not try
interrupting the opponent's attacks with it. In terms of chaining, this
move has something in common with Hilde's Weapon Art called Holy
Principle. It simply misses, if the enemy is lying idle, but in other
cases this move changes its length. if the enemy is attacked in mid-air,
 it turns into five hit combo with four thrusting hits and the same
final blow. The first strike makes him fall, but with half of his body
still in mid-air, four other attacks land successfully. The same happens
 if the enemy is initially in that state (partially on the ground) or
rolling after being attacked. If the enemy is lying stunned on the
ground, it's possible, that some of the five hits will be landed. If the
 enemy is guarding against it or it misses completely, only five moves
will be performed. The Weapon Art goes to its full length only when the
forth hit is landed successfully on a standing opponent. At the end of a
 short version of a move Seong Mi-na says "How's this!". It's pretty
easy to extend a combo with it, although after a move, even considering
the possibility of a wall hit after the final strike, you have no
chances to make any guaranteed combo. However, if your opponents is
guarding till the fifth strike, you won't be punished for certain.

**Thunderous Iron Claw:** That's a combination of four
different moves. This Weapon Art begins with six hits of Zanba-tou
Smackdown, which stuns the opponent, and then come three single
slow-motioned moves, the first of which is Iron Chin Strike from SC3,
then goes Heaven Fall from SC2 and the finishing launcher move is
Rising Void also from SC2. The fall is damaging too, so there are ten
hits all in all. At the beginning Mi-na says "Where're you going?" and
then the camera's angle changes each time she delivers a new blow. The
attack range is medium, but you should be careful with the distance, as
it may occur, that a few last hits of Zanba-tou Smackdown will miss. If
that happens, the other moves won't be performed. Actually, only the
last of the six strikes has to be delivered for the Weapon Art to
continue. Its is extremely hard to extend a combo with that attack, as
its starts pretty slow and high attacks are hard to make a combo with.
If it misses, or it's blocked, then only the first six hits will be
performed. The same happens if you catch the enemy in mid-air, and
indeed, it doesn't hit enemies on the ground. After the last hit is
made, you can create some guaranteed combos, but there are no chances of
 a wall hit. Since this Weapon Art can be fully performed only on
standing opponents, it's sensible to use it after the first or the
second hit of Circular Heaven Spin Kick. Don't be afraid of activating
it when you're ambushed by the enemy's attacks, as you surely won't be
stopped. Probably, these are the best ways of using it, because if you
activate it randomly, most of the opponents will guard or crouch. If
it's blocked, you won't get punished.