Mechanics

## Rolls

Every so often, you’ll be confronted with an enemy or opposing force. **It’s up to you to choose when it’s appropriate to make a roll**, but a moderator might ask you to make a roll if you didn’t and they think it’s necessary. The roll is then opposed by an appropriate force. For example, the enemy you're fighting may attempt to dodge or defend, or your research project may encounter complications.

### Opposing Rolls

Just as your character has modifiers (like +1 to a roll), the obstacle may have modifiers that it can apply.

Note that all modifiers added to opposing rolls must be approved by a moderator. If a moderator feels an opposing roll made without modifiers deserves them, they may ask that you perform another roll.

### Who should you tag when rolling?

* In a two person scene, your partner will perform opposing rolls.
* If in a group scene (3+ people), anyone available may roll against.
* If in a solo scene, anyone available may roll against. Be sure to ask them in chat first, as online statuses aren't always accurate!

### How to Roll

All rolls are done in the **#ic-rolls** channel. When rolling, include a short description and tag the appropriate person so they can make a roll against you!

**Any skill roll is 1d20+your bonuses.**

*For example, I want to move a big, heavy crate that’s in Avix's way. I’ll use my Move Object skill, which is under Strength. I have a +2 bonus to Move Object, and a +1 bonus to Strength, so I’ll roll 1d20+2+1. In **#ic-rolls**, I post: "push the crate away (roll:d20+2+1) @Avix"*
### Resolving Rolls

As the instigator, you must roll higher than the opposition to succeed. If your roll is equal to or lower than theirs, the action fails. You then resolve the action in character.

Remember: The defender wins ties!

#### Status Effects

Occasionally, a moderator may judge that the result of a roll will apply a status effect which may alter your rolls temporarily. Status effects can be beneficial or negative, depending on success or failure. If the result of a roll bestows a status effect on either party, a moderator will inform those involved.

## Combat

Since Galactico is fairly freeform, combat is dictated by opposed offence and defence rolls; flavour is up to you.

**To hit**, roll a skill as normal using your **Melee Attack** or **Ranged Attack** skills appropriately. Your roleplay partner will oppose your roll, and the highest roll wins. **Remember, defenders always win a tie**.

When are attacking someone, **the defender will resolve the hit**.

If the attacker **hits**, the defender's next post will describe the damage.

If the attacker **misses**, the defender may resolve the miss *and* retaliate in the same post.

### Damage

Damage is almost completely freeform, but **a moderator can decide any roll modifiers and damage specifics as they see fit**. However, damage is roughly based around the Damage Rating of your weapon; 1 being a rough punch, 2 being a strong hit with the potential to injure or kill, 3 being a vicious and likely lethal blow, and so on.

It's important to note here that **your character will not die** unless the GM has been given your explicit prior consent to do so. However, **you may be grievously injured if you repeatedly fail rolls.**

*For example, Lucie is controlling an NPC who gets hit by a Pulse Rifle. It has a Damage Rating of 2. This hit could be a kill, but in this instance, she has decided the NPC takes a hit in the shoulder, causing her pain and decreasing all of her attack rolls by 2 until it's treated.*
### Defending and Dodging

When targeted with an attack, you can choose to add your **Defence** or **Dodge** skill bonuses to your roll against the attack. Your post flavour must reflect this choice.

## Example

Lucie is fighting a mercenary, but not doing well. She's taken a DR 2 hit to her leg already when the merc takes aim with his handgun again. Since she has +1 Constitution and +1 Defence, she chooses to defend against the attack.

*Merc (played by Avix): [after a post describing the attack] shoot Lucie in the leg (roll:d20+2) @Lucie*

*RPBot: @Avix rolled 16.*

*Lucie: defend against mercenary (roll:d20+1+1) @Avix*

*RPBot: @Lucie rolled 5.*

*Avix: Lucie has -2 to physical rolls and right leg incapacitated.*

Since Lucie was the defender, her next post describes the hit **and** she gets to act. She describes taking the hit -- blood streaming from the wound, falling to one knee in pain -- and this time she tries to escape by running through a doorway. When she rolls, her modifiers are: -2 Athletics **and -2 to physical rolls** (from the status effect).

*Lucie: run away (rolld20-2-2) @Avix*

And so the scene would continue with rolls in this manner until it is no longer necessary.