The world of Armokcraft 2.0

## **Tethaorid, The Destined Universe**

This is the world in which you inhabit in armokcraft. It is a great arena filled with both creation and destruction. Powerful wizards do battle with hearty warriors. They build industrious fortresses underneath the mountains and prosperous cities along the coasts. You are now an inhabitant of this dangerous world. Will your name be carved in stone as a legend among your kind, or will your name forever remain in the book of grudges for your crimes?

## **History of the world**

In the beginning there was nothing. Different races have different creation myths, so you can make up whatever headcannon you want about that.

Most of the worlds history has been lost to time, only legends of these dark days remain.

### **The age of Heroes**

After much of the world was destroyed by cataclysm, the mortal races of Tethaorid began reconstructing their great civilizations. The dwarved emerged from the great deeps to form the mountainhome of Erebor, while the elves abandoned their deep forests to create the coastal metropolis of Southrock. The scattered human tribes created fortresses like new aurelia and the fortress of bile. Other less populated settlements have emerged, such as Deadhorse but have remained mostly independent of happening on the server at this point.

The mortal empires lived in relative harmony with one another until the founding of Rockscoured. Stumor, a massive shitter, massacred the livestock of Southrock and murdered citizens of Erebor. Both cities marched on rockscoured and took it within an hour. Stumor fled and built another fortress. From here he joined the golden empire. The golden empire raided erebor and beheaded King Thrain I, Elf fucker, and stumor created a short lived dwarven empire. Short lived because he once again attacked the elves and they took erebor and made it a vassal state of their empire. Stumor I fled north and began consolidating power, gaining more and more strength. The elves around this time fled to the lands of winter and Stumor I reigned supreme over the ruins of a once great land. Armok reigned supreme for uncounted generations, a world of chaos and destruction. Little is known of this time.

### **The age of Stability**

After centuries of chaos, a new age dawned. The races of the world began forging new kingdoms and empires. The largest of which was the Hyborean Empire. Founded by Stumor II, an ancestor of the greedy king, it was a beacon of stability. After the founding of Dopethrone, he began gathering strength, creating new settlements and working towards creating a rich and prosperous empire. They controlled most of the northern and western plains as well as parts of the northern mountains. Towards the east where the Silver sand desert, this is where the elves settled, But all the towns died of different causes. Eventually a Oasis was found, this came to be built upon and the City of Laplace was founded. This city worshipped the Moon, and the people who are blessed by the moon gain unhuman powers which cannot be rivaled, the ruler of Laplace was the Moon High Priestess Machriel. It Encompassed most of the oasis of the desert and is right next to a river. They founded their own empire, also one of peace. Even farther east beyond the ocean lied a massive island, where in the center was a giant volcano. The city of Pardok was founded here, it was made from the Sorcerer King Byrne Tuzakiin. He rose the walls of the city from the molten rock, and built a grand castle on the peak. It was the largest structure ever built those that joined Pardok become Sorcerers who molded rock to their will. Pardok was aligned with the Scarlet Moon Empire.

### **The Age of the necromancer**

This age was marked by extreme turmoil. The great desert metropolis of the elves collapsed, suddenly and without warning while humans took their place. The dwarven empire remained stable and constructed great works of engineering and brewing. The age of the necromancer truly began when a group of humans unwittingly unleashed true horror upon the world. They used powerful magic to move their great keep, weakened the boundaries between worlds. The opportunistic necromancer, Lu Ezer used this rift to unleash hordes of demons onto the world. The great human and dwarven kingdoms defeated him once during the battle for the gate, but their efforts proved fruitless when he returned once more. While the other mortal realms tried to keep the demons at bay, the goblins due to a mandate from their gods Zig and Zog, destroyed the great jungles of the eastern lands and created a new capital out of obsidian. It is believed by some scholars that this aided them in defending against the great hoards. This age ended with the mysterious disappearance of the necromancer and his demon hordes, leaving only scattered ruins and the walking corpses of their former inhabitants.

### **The Age Undreamed Of**

This is the current age of the server. Infighting in the dwarven holds led to the splitting up of the Hyborian Empire. While some dwarves clung to the traditions of their ancestors and the ancient Stumor dynasty, many looked to other cultures for guidance. Now the mountainhomes are filled with bickering senators and consuls. Many humans fled to the great deserts to avoid the wrath of the necromancer, founding great cities of lapis lazuli. The goblins are as prosperous as ever and the elven kingdoms remain scattered for the time being. This is the current state of our shattered realm, good luck to you friends.

## Races

### **Dwarves**

A short, sturdy race. Fond of drink and sucking dick. They are well known for their stout physique and smal penises (on the males), which begin to grow from birth; dwarves are stronger, shorter, stockier, and gayer than the average human, and have a heightened sense of their surroundings. Dwarves live both in elaborate underground glory hole stalls carved from the mountainside and above-ground brothels, are naturally gifted miners, metalsmiths, and dick suckers, and value the acquisition of wealth and rare metals above all else. Unlike elves, dwarves find the devouring of dead enemies unthinkable, and will not butcher or consume intelligent beings (goblins see this as a personal matter)

#### Dwarven Society

Dwarves live in communal fortresses, usually living in 3x3 rooms. The nobility will live in 4x4, however the truly extravagant will live in 5x5 rooms. Dwarven society is run by their king and his court. Most fortresses are ruled by a baron unless they are the mountainhome which is run by the king himself.

### **Elves**

Elves are smelly, stuck-up, arrogant tree-fondling hippies humanoids dedicated to the protection of their concept of nature that dont really exist. They have no facial hair but rarely they have at least stubble. Like goblins, they are biologically immortal and will only die to violence and disease. Elves are the only race which wholeheartedly accepts the devouring of enemy combatants. an elven combatant will sometimes devour the other person they were fighting when they win. For elves, the killing of plants, especially trees, is unthinkable.

#### Elven society

Elves generally organize themselves into tribes, living among the forests of Tethaorid. Their society is run by a Queen or king, who is appointed by the tribe's druid.

### **Humans**

Humans are intelligent humanoid creatures that live in cities and villagers. Their buildings are often made entirely of wood (or in the case of towers and castles, stone), and usually include several houses and shops, and a tavern. They are primarily interested in trade. Their nobles can be found living in castles.

#### Human society

Humans live in feaudal lives, most of the populace being dirty peasants whose lives remain at the mercy of the kings and lords that rule them. They are led by kings or "law-Givers" and their councils of generals and lords.

### **Goblins**

Goblins are intelligent are the root of all evil in the world, evil, aggressive vermin humanoid creatures. They often establish settlements within regions touched by evil. It is because of their acceptance of controversial acts that goblins become enemies with nearly every other race. For example, goblins find the torture of animals, the butchering and consuming of sapient beings, oath breaking, and general malice acceptable or consider it a personal matter. While aggressive, goblins are notably cowardly. Although they're brutal and sadistic, they will not hold the line against a superior force and are more than willing to sacrifice their wounded comrades in a badly organized retreat. Their strength generally comes from pure numbers.

#### Goblin Society

Goblins usually live in dark, dingy fortresses. Only coming out to raid and destroy. Most goblin civs are led by a powerful master, usually a demon or wizard.

### **Kobolds**

Kobolds are small creatures adept at thieving. They are described as small mammaloreptilian humanoids with pointy ears and yellow eyes with a penchant for trickery and mischief, context-based sublanguage, poisonous critter collection, traps and kleptomaniacal hoarding. Kobolds are commonly known to congregate in small- to medium-sized groups, primarily inside caves though they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems all around them.