recursal/Fanatic-Fandom huggingface dataset:
Jetix Play

## 2007-present

in 2010, Jetix Play owns Object Shows, but old shows has still airs.

**Former:** Disney Channel Too (replaced by Toon Disney) | Disney Channel Three (replaced by Playhouse Disney) | Fox Kids (50% with News Corporation, replaced by Jetix) | Fox Kids Play (50% with News Corporation, replaced by Jetix Play)
Kana

**Kana** (香菜, *Kana*?) is Nagi Amano's girlfriend and a minor character in *Weathering With You*.

## Appearance

Kana is a short young girl with fair skin and wavy brown hair that falls past her shoulders. She has small brown eyes and is seen to sport a white dress shirt, a dark gray pinafore and a black ribbon at her neck.

## Personality

Kana is shown to be a happy and jovial girl who's a big fan of Nagi, often spending her time with him. She's shown not to get jealous even when Nagi interacts with Ayane, his ex-girlfriend, which may be because she believes he's loyal to her.

## Synopsis

### 2021

Kana first appears after Ayane has gotten off the bus Nagi is riding with Hodaka, jumping on the vehicle when Ayane leaves and rushing over to Nagi, which makes Hodaka think to himself that Nagi is a player.

When Nagi finishes his soccer match and sits on the bleachers to coach Hodaka Morishima, Kana is briefly seen waving to him as she passes by.

Much later, when Nagi is placed in a facility following Hina Amano's disappearance, Kana and Ayane are invited to the room he's staying in. As per the plan, Kana asks the staff member watching over them where the restroom is, taking her out of the room so Ayane and Nagi can swap clothes in order for Nagi to escape.

## Trivia

* Kana's name contains the kanji for "incense" (香, *ka*?) and "greens, vegetables" (菜, *na*?).
Chapter 3

**Stub**

*This article or section is a stub. You can help Weathering With You Wiki by expanding it.*

## Chapter Info

### New Character(s)

Priest
Fumi Tachibana
Taki Tachibana
Mitsuha Miyamizu
Takai
Yasui

## Chapter Chronology

**Rainclouds** (空よ、晴れて。, *Sorayo, Harete.*?, lit. Sky, Sunny.) is the third chapter of the *Weathering With You* manga adaptation by Wataru Kubota.
Chapter 13

**Stub**

*This article or section is a stub. You can help Weathering With You Wiki by expanding it.*

## Chapter Chronology

**Weathering With You** (天気の子, *Tenki no Ko*?, lit. Child of Weather) is the thirteenth and final chapter of the *Weathering With You* manga adaptation by Wataru Kubota.

## Characters in Order of Appearance

* Hodaka Morishima
* Mr. Morishima
* Mrs. Morishima
* Takai
Mitsuha Miyamizu

**Mitsuha Miyamizu** (宮水 三葉, *Miyamizu Mitsuha*?) is a minor character in *Weathering With You*. She is also the female protagonist of Makoto Shinkai's previous film, *Your Name.*.

## Appearance

Mitsuha is a young woman of average height and build who is described as very beautiful. She has straight, upper-back length black hair where she has her hair down with a small section of it tied into a braid at the back with a red, blue and yellow-orange-colored braided cord and brown eyes. She wears a light colored shirt with a white cardigan on top and is seen wearing a necklace.

## Personality

Little of Mitsuha's personality is shown during her *Weathering With You* cameo, but she is seen to be a bright and polite girl, giving Hodaka Morishima advice about the ring he's chosen and wishing him luck in pleasing its recipient with it.

## Synopsis

### 2021

In 2021, Mitsuha is a jewelry saleswoman for a shop in LUMINE, who helps Hodaka figure whether the ring he's chosen for Hina Amano is suitable.

### 2024

By 2024, she is married to Taki Tachibana. and Fumi Tachibana has picture of their marriage.

## Trivia

* Mitsuha's surname contains the kanji for "shrine, temple" (宮, *miya*?) and "water" (水, *mizu*?), and her first name is written with "three" (三, *mitsu*?) and "leaf" (葉, *ha*?).
Chapter 13.5

**Stub**

*This article or section is a stub. You can help Weathering With You Wiki by expanding it.*

## Chapter Chronology

The **Special issue** is a special chapter of the *Weathering With You* manga adaptation by Wataru Kubota that follows life from the perspective of Nagi Amano.

## Characters in Order of Appearance

* Nagi Amano
* Hina Amano
* Hodaka Morishima
Horizon Tamil

## 2018-2019

Horizon plc launched the channel containing Vasantham programs, the ident similar to Prime 12 1995.

## 2019-present

Following BFB 13's release, Horizon Tamil changed look, the ident is Vasantham in 2018.

**Home Entertainment:**Horizon Home Entertainment | Horizon Kids Home Entertainment

**Television productions:**Horizon Productions | Horizon Two Productions
Weathering With You OST

* Regular
* Complete

The ***Weathering With You* Original Soundtrack** consists of all of the tracks heard in *Weathering With You*, composed and sung by RADWIMPS and Toko Miura.

## Overview

The OST was released on July 19, 2019 by Universal Music Japan, on the same day as the movie was released. The film's soundtrack consists of 5 vocal songs and 27 background songs.

A "complete" version of the album was released on November 27, 2019, and consisted of all 5 vocal songs as well as an English version of *Weathering With You*'s theme song, *Is There Still Anything That Love Can Do?*.

The album was a great success as it hit the 2019 year-end chart ranking of 12th on *Billboard Japan*, and took the top spot in the week of August 5, 2019. It also won a number of awards and sales certifications, selling 128,487 copies of the regular version's CD, and 35,090+ of the complete version.
Nana Mori

**This article is about a non-fictional identity, involved with the *Weathering With You* production.**

This entity does not exist in the universe of *Weathering With You*.

## Personal Information

### Status

Active

**Nana Mori** (森七菜, *Mori Nana*?) (born August 31, 2001; in Oita Prefecture, Japan) is a Japanese voice actress and the voice of Hina Amano in *Weathering With You*. She is also a Japanese actress who has acted in anime live-action movies, such as The Anthem of the Heart, (2017); Tokyo Ghoul 'S' (2019); Hell Girl (2019); and Last Letter (2019).

## Filmography

### Live action movies

* Tokyo Ghoul 'S' | Tokyo Guru S (2019) - Yoriko Kosaka
* Hell Girl | Jigoku Shoujo (2019) - Miho Ichikawa
* Last Letter (2019) - Fuka / Yuri Kishibeno (high school student)
* The Anthem of the Heart | Kokoro ga Sakebitagatterunda (2017) - Natsuki Nito (middle school student)

### Live action series

* Mr. Hiiragi's Homeroom | 3 Nen A Kumi: Ima kara Mina-san wa, Hitojichi Desu (NTV / 2019) - Runa Horibe
* Eerie | Iari: Mienai Kao (WOWOW / 2018) - Misuzu Nakao
* School Lawyer | Yakeni Ben no Tatsu Bengoshi ga Gakko de Hoeru (NHK / 2018) - Miki Yamashita
* My High School Business | Saki ni Umareta Dake no Boku (NTV / 2017) - Yui Ichinose
* Tokyo Vampire Hotel (Amazon / 2017) - Akari (ep.8-9)

## External Links

* Official Instagram
* Official Website
K&A Planning Co.

## K&A Planning Co., Ltd.

* 2021
* 2024

**K&A Planning Co., Ltd.** (株式会社K＆Aプランニング, *Kabushikigaisha K&A Puranningu*?) is a building located in Tokyo. It serves as both the home of Keisuke Suga, and the headquarters of his publishing business.

## Appearance

K&A is located in the basement of a house in Tokyo, and is only accessible from a narrow staircase that descends from the road to its porch. It is unknown if the rest of the house is connected to the displayed parts of K&A. Its front window is decorated with three large yellow and green stickers that spell "K&A".

### Gallery

View of K&A from the entrance.View of K&A from the front.K&A's 2024 logo.
## Overview

K&A is the residence of Keisuke, Hodaka Morishima, and Ame, as well as the headquarters of Keisuke's journalism business. It is situated in Tokyo and it serves as a primary location in *Weathering With You*; its three employees and their cat are often seen residing there for leisure as well as work.

## Synopsis

### History

It is unknown when exactly Keisuke founded the company, but it was named after both him and his late wife which implies that he started the business before her death. At some point before 2021, Natsumi came to work there part-time.

### 2021

Hodaka arrives at K&A after a few days living on the streets of Tokyo, having found it via the business card Keisuke gave to him when they met on the ferry. He meets Natsumi there and is quickly hired, starting to spend a lot of time there as it becomes his home. He also takes in a stray cat, who he names Ame, who also begins to live there.

Later, K&A is seen again after Hodaka meets Hina Amano, as he, Natsumi and Ame are seen discussing Sunshine Girls in its living room.

A while after this, Keisuke is seen sitting in his office on the phone. He is about to take out a cigarette to smoke, but when he sees Ame he breaks it and decides to call Mrs. Mamiya about his daughter instead.

Its last appearance in 2021 is when Yasui visits Keisuke to ask after Hodaka. By this point, the sun has returned and the city is flooded, the basement of K&A included. The two talk for a while, and Keisuke begins to cry as he realizes what Hodaka is doing.

### 2024

It's unknown what state the original building is in at this point, but it's seen that the company has grown sufficiently in the 3 years of Hodaka's absence. It's become a larger office with a more modern look and has many more employees.
Endemol Dream Island

## 1996-2001

The logo came into use in late-1996 when Endemol Dream Island was founded by a merger of television production companies owned by Joop van den Ende and John de Mol, the name deriving from the combination of their surnames.

## 2001-present

In October 2001, a new logo for the company was introduced; the eye has been surrounded by a blue tilted oval with the "endemol" wordmark appearing below it, which is written in a MetaBold font, in lowercase letters. An alternate variation of the logo was used with the wordmark being removed, while the eye retains.

As of 2024, Dream Island and Portugal is the country to continue using the Endemol logo.
Horizon Malay

## 2018-2019

Horizon plc launched the channel containing Suria programs. the ident similar to Prime 12 1995.

## 2019-present

Following BFB 13's release, Horizon Malay changed look, the ident is Suria in 2018.

**Home Entertainment:**Horizon Home Entertainment | Horizon Kids Home Entertainment

**Television productions:**Horizon Productions | Horizon Two Productions
Weathering With You (Novel)

***Weathering With You*** (天気の子, *Tenki no Ko*?, lit. "Child of Weather") is the novelization of the movie of the same name, written by Makoto Shinkai. It was released on July 18, 2019, one day before the movie's premiere.

## Overview

It was published by **Kadokawa Sneaker Bunko** (角川スニーカー文庫, *Kadokawa Sunīkā Bunko*?), a novel publishing imprint of the Japanese publishing company Kadokawa Shoten, a division of Kadokawa Corporation. As of September 11, 2019, 650,000 copies of the novel have been sold.
Dream Island Logos Wiki

## Welcome to the Wiki

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Yasui

**Yasui** (安井, *Yasui*?) is an old police officer working with Takai.

## Appearance

Yasui is an elderly man of a slightly stocky build, with short, choppy gray hair and prominent wrinkles around his face. He's seen wearing a white dress shirt with a formal pale brown blazer.

## Personality

Yasui is laid-back and friendly in comparison with Takai. He's a skilled and clearly experienced police officer, so he handles situations calmly but not entirely unemotionally, as he shows some kindness to those like Keisuke Suga who need it in the moment.

## Synopsis

### 2021

Yasui and Takai are first seen chasing the host who cornered Hina Amano, eventually getting the man to stop running so they can question him about Hodaka Morishima. Takai shows him a CCTV image of Hodaka pointing a gun at him, and interrogates him about what he knows. The policemen then head to a restaurant and discuss Hodaka over ramen, concluding that he's likely a runaway.

Much later, Yasui visits Keisuke at his home asking after Hodaka. The two converse for a while about Keisuke, who then starts to cry.

After Takai allows Hodaka to escape his custody, Yasui joins his partner in the chase to Hina's tower. He tries to stop Hodaka when Takai is apprehended by Keisuke, but is jumped by Nagi Amano which allows Hodaka to escape.

## Trivia

* Yasui's name contains the kanji for "safe" (安, *yasu*?) and "well" (井, *i*?).
	+ He shares the final kanji of his name with Takai.
Ame

**Ame** (雨, *Ame*?), or **Rain** in the English dub, is a minor character in *Weathering With You*. He's a stray kitten that is adopted by Hodaka Morishima later Keisuke Suga.

## Appearance

Ame is a slender black and white cat with shabby fur and round green eyes. After Hodaka adopted him, he was given a red collar with a gold bell to wear around his neck.

He became obese three years later.

### Gallery

Ame with Keisuke in 2024.Ame in the manga (2021).
## Personality

Ame's personality isn't explored much, but he seems to be a reasonably laid-back cat who's loyal to those who took him in.

## Synopsis

### 2021

One night, while Hodaka's taking shelter in the doorway of a lift lobby, Ame walks up to him. Hodaka Morishima feeds him, recognizing that the two are in similar situations.

A little later, after Hodaka's employment, he meets Ame in an alley and feeds him once again. He ends up taking the stray cat in, then naming him Ame, and he resides in K&A from then on. When Hodaka talks to Natsumi Suga about the meeting he'd organized with Hina Amano, Natsumi accuses him of going on a date, which Hodaka protests to to both Ame and Natsumi. Ame eyes him and then goes back to sleep. One day, when Keisuke Suga's on the phone in his office, the man pulls out a cigarette but doesn't end up lighting it as Ame jumps up onto the desk in front of him, once again staring at his owner.

Much later, after Keisuke has kicked Hodaka out, Natsumi picks up Ame and tells Keisuke that the cat thinks he's uncool.

### 2024

Keisuke ended up keeping Ame after Hodaka moved away, and the cat became obese during the boy's 3 years of absence. When Hodaka visits Keisuke again, Keisuke tells him to go and see Hina Amano, and Ame meows in agreement.

## Trivia

* Ame's name contains the kanji for "rain" (雨, *ame*?), hence the name given to him in the English dub.
Mrs. Mamiya

**Mrs. Mamiya** (間宮夫人, *Mamiya-fujin*?) is the mother-in-law of Keisuke Suga and a minor character in *Weathering With You*.

## Appearance

Mrs. Mamiya is an elderly and stern-looking woman with short gray hair that flows about her head, parted to her right with one tuft curving upwards towards the left side of her head. She wears notably dark pink lipstick and matching nail polish, as well as a light purple shirt with a white scarf draped around her shoulders. A pink bangle decorates her left wrist and she wears circular pearl-like earrings that hang on thin chains from each earlobe, a similar-looking necklace around her neck.

## Personality

Mrs. Mamiya is shown to be a strict individual, denying her son-in-law, Keisuke, the right to see his own daughter because of the rain and his smoking habits. However, her actions may also be seen as kind and caring towards Moka Suga, as all she has asthma and Mrs. Mamiya is only trying to ensure she doesn't fall ill by seeing her father.

## Synopsis

### History

Mrs. Mamiya is the mother of Asuka Suga, Keisuke's late wife. After her daughter's death, she took custody of her granddaughter, Moka, from Keisuke against his will.

### 2021

On a rainy day, she meets with Keisuke at a café. She rejects his request to see Moka, pointing out that he is still smoking and that would both give a bad impression to the child, and affect her asthma.

### 2024

According to Hodaka in the light novel, Mrs. Mamiya and her husband are still holding custody of Moka, but their relationship with Keisuke seems to have softened over the years.

## Trivia

* Mrs. Mamiya's surname contains the kanji for "interval, space, while" (間, *ma*?) and "temple, shrine" (宮, *miya*?).
* Mrs. Mamiya is left-handed.
DIC2

* DIC2/Loeki IDs

### 1997-1998

Similar to original network's logo, but the previous logo placed right side of logo.

* DIC2/Loeki 2.0 IDs

### 1998-2007

Similar to previous logo, but Cake replaced by Gill Sans "C"

* DIC2/Carlton IDs

in 6th of September 1999, DIC2 reverted to Loeki IDs.

* DIC2/Loeki 3.0 IDs

### 2007-2013

Similar to ABC1's UK logo, but ABC USA logo replaced by original network's logo and number "1" replaced by "2".

### 2013-2019

Similar to previous logo again, but is glossy.

in 2019, DIC2, is a last channel in DITel, replaced by Horizon Two.

**Home Entertainment:**Horizon Home Entertainment | Horizon Kids Home Entertainment

**Television productions:**Horizon Productions | Horizon Two Productions
DIC Video

## 1998-1999

DIC Video went to get Sunset or Finished version of 24 Hours ident.

## 1999-2007

in 1999, DIC Video new look, Dream Island Channel will use it on 2002.

The logo looks similar to Carlton Video logo at the same time.

in 2002, identity changed to flipping parts of DIC logo (expect text) end, DIC text fades in.

in 2007, DIC Video abandoned to Granada Ventures.
Ofélia

Az **Ofélia**külföldi és görög eredetű női név, Jelentése: *segítség*.

## Gyakorisága

Az Ofélia 90-es szórványos név volt és 2000-es években nem szerepelt 100 első nevek

Amerikában Oféliának 1930-as években is gyakori név volt.

## Névnapok

* Május 13.
* Szeptember 05.

## Idegen nyelvek

* Ophelia (angol)
* Ofelia (spanyol, olasz)

## Híres Oféliak

* Ofélia, fiktív szereplő (*William Shakespare: Hamlet dán király*című novelában).
Tales of Markoth

Markoth is a place of many happenings. The world is constantly moving and evolving with every passing day. History has been recorded from many views and many sides. Over time, well-known tales have emmerged from the whispers and scrawlings. Stories of heroism, failure and triumph. Danger and foreboding, celebration and romance.

These tales are all approved by the story team, and take place at dates marked on them. Some tales are devoid of a date due to the fact their origin cannot be pinpointed.

## Lore of the Land

### The Ancient Times (Years 1844BT - 105AT)

The stores of the world before it came to be known as Markoth.

### The Liberation (Year 195AT)

The story behind Tarvala's Arrival in Markoth.

### The Legend of the Laughing Prince

This story was found in a small wooden chest, slightly burnt under rubble of a small temple in Fendor in 406. Its other contents were too damaged to identify, this is the only scroll to survive the journey, it was taken to Arlessa and translated into the new language.
The Knights of Bran

The Knights of Bran are an order of holy knights, paladins and priests sworn to the Royalist Alliance. They heal the injured, provide aid to the war-striken and often lead negotiations between warring parties within the alliance.

## Homeland

Currently residing in a chapterhouse build in Camdoria, the area surrounding the headquarters lends itself to farming, and herding. With a few crops to maintain stores, and a herd large enough to cater for the odd feasts, the Knights of Bran are a humble order, but by no means weak.

## Races in the Order

All races are welcome, though humans and half elves make a majority of the races within the order.

## Full Overview

The Knights of Bran, though few in number, provide a support structure for the Royalist Alliance. Often serving behind friendly lines, they rescue and protect the infeebled and injured. Joining the order is not as simple as turning up at the guildhouse and asking for membership. There must be nothing that ties you elsewhere, you must be devoted to Bran, and her cause, you must adhere to the strict code of the paladins, you must prove yourself in a short series of tests, or complete a task deemed worthy of being accepted under the banner of the flaming red heart.

Although the Knights are sworn to the Alliance, some have been observed healing injured Imperial civilians after conflict. This has landed the order in hot water politically in the past, however, Camdoria was quick to defend their actions, stating that civilian casualties are not the goal, nor the acceptable cost of this conquest.

The Knights are primarily funded via donations to their guildhouse. This typically arises from lending their services to a cause, or conflict, and then being kept on retainer for the duration.

## Relationship with other Subfactions

The Knights of Bran are in the fortunate saituation in which their services are in incredibly short supply, and their favour is always being chased. They do, however, have standing alliances with Haverly, Camdoria, and Nyamma's Hand.
Asuka Suga

Asuka (right) with her family

**Asuka Suga** (須賀 明日花,  *Suga Asuka*?), née **Mamiya** (間宮, *Mamiya*?) is the late wife of Keisuke Suga and the mother of Moka Suga.

## Appearance

Asuka was a woman of average height with wavy brown hair that passed her shoulders, parted to her right with a pink hair slide that held her bangs from her eyes on the left side of her forehead. She wore a long-sleeved white shirt and a dark pink under-bust skirt that was fastened over her shoulders with two thin straps.

## Personality

Little is known about Asuka's personality, although it's noted that she and Keisuke were deeply in love with each other and were a happy family before Asuka's untimely passing.

## Synopsis

### History

Asuka met Suga when he ran away to Tokyo. They later married, and Asuka gave birth to Moka on March 3, 2016. She then died in an accident a few years before the events of *Weathering With You*.

## Trivia

* Asuka's surname contains the kanji for "necessity, ought" (須, *su*?) and "joy" (賀, *ga*?), and her first name is written with "tomorrow" (明日, *asu*?) and "flower" (花, *ka*?). Her maiden name contains the kanji for "interval, space, while" (間, *ma*?) and "temple, shrine" (宮, *miya*?).
* Asuka's given name has a different kanji writing in the novel: 明日香.
Famous Cities & Locations

Markoth has many famous Cities and Locations. Each of these has stories behind it, a history of bloodshed or a reason for being remembered. Below is a comprehensive list of major locations, and the stories they hold.

## Locations

The Hallow Fields

The Field of Gods

The Field of Eyes

The Ourorboros

## Cities

Cardicordia

Versano

Arlessa

Kadimas
Cartographer's Guild

The Cartographers Guild of Markoth is, ostensibly, a group of mapmakers in service to The Tarvalan Empire. In reality they also act as Imperial spies, scouts, guerrillas, guards and even diplomats in far off lands.

## Homeland

Due to the transient nature of their work, the Cartographer's Guild are nomadic and have no permanent home, However, in 1048AT - they managed to secure a headquarters within the walls of Arlessa.

## Full Overview

The Cartographers Guild is a longstanding organisation within The Tarvalan Empire due to its inherent usefulness to scholars, politicians and generals alike. Of course, their prices are high, but find most of their coffers filled with the money of rich Imperials looking for adventure themselves or new lands in which to spread the word of Tarvala.

Oddly, both scholars and adventuring types find themselves drawn to their ranks - the promise of knowledge, riches and new lands attract all sorts. They do tend to be outsiders of some description of another, however - a cartographer has little use in lands that are already well-known and mapped, so members tend to be those who either find themselves uncomfortable with civilization or are natural loners.

## Culture

The Culture of the Guild is one of freedom, with exceptions. They operate in groups, or individually, researching and recording their travels and findings. The Guild members are meticulous record-keepers with many nations hiring the guild just to get access to their records. They are often called on to deliver the history of an area, or the makeup of the soils prior to mining, or building of large structures.

The Guild is sworn to The Tarvalan Empire, serving as explorers for the benefit of it's people.

## Internal Groupings

Within the Cartographer's Guild there are a few positions which people hold. These are:

1. Navigator - Description TBP
2. Emissary - Description TBP
3. Inquisitors - Description TBP

## Leadership

The Guild is currently run by it's most experienced and eldest members, Explorer Damien Limbell.

## Relationship with other Sub-factions

The Cartographer's Guild holds friendly relationships with a few other nations who have previously held contracts with them. The most notable relationships being Grammel Plains, Provall, Thistlebank, and The Hollow Ones.

## Battlefield Behaviour

The Cartographer's guild rarely get involved directly with a battle, preferring to scout locations, provide intelligence and sabotage supply caravans rather than be in the front lines. Their desire for correct information often is the difference between Imperial defeat, or victory.
Odin

Az **Odin**külföldi magyar férfinév, Germán eredetű, Jelentése: ismeretlen.

## Gyakorisága

Az 1990-es években szórványos név, 2000-es években nem szerepelt első 100-ban

Amerikában Odin gyakori név volt 2000-es és 2010-es években szerepelt (forrás: BehindTheName.com).

## Névnapok

* Március 23.
* Július 02.

## Híres Odinok

* **Odin**Marvel Comic képregény szereplő
Jern

Jern is an Imperial region, located south of the Capital. It is a key defensive location of the Imperial heartland.

## Homeland

Located south of the Imperial capital of Arlessa, Jern sits on a small plateau overlooking Fendor's plains. It's mineral resources come directly from the mountains in the north-east of Jern. Burnajern is the capital city of Jern, with a population of around 420,000. It's population swelled significantly following the attack on Fendor, since that time, many have chosen to settle in the makeshift camps set up by the war effort. As of this year (1048AT), construction of a new branch to the city of Burnajern is underway.

## Resources

Jern produces marble and limestone from the mountains to the north. They also have a few large lumber yards that sit to the treeline in the south. Apart from that, a majority of the produce is farmland and herd based. What you can't source in Burnajern, you can typically find in the Byzorian Commerce Guild, who hold a guildhouse in the city centre.

## Leadership

Jern is under the temporary leadership of Erica Jonsdotter. She was pushed into power by her father, who gave his life in the Attack on Fendor, assisting in the evacuation of civilians. She currently resides in Burnajern, meeting regularly with her advisors.

## Races in Jern

All races are welcome in Jern, However, a strong concerntration of Greenskin and Giantborn reside in the southern end of Jern, due to the resettlement of Fendor.
Nation Capitals

Each nation/region in Markoth has a capital, or a central city region. This is a list of all current and past Nation capitals.

## Royalist Alliance

Camdoria - New Versano

Darkmoor - Vixia

Haverly -

Queten -

Drazin -

Dagafall -

Kadimas -

Lansreach -

Newhope -

Mastil Grove -

Kirisaka -

Emeralton -

Finderplai -

Hardem Plains -

Scapelt -

Theron -

The Raga -

Vorcos -

## The Empire

Arlessa -

Northwatch -

Roan -

Provall -

Cremoine -

Jern -

Fendor -

Harbridge -

Grammel Plains -

Travesha -

Byzoria -

Tingzun -

Ironhammer -

Sacred Keep -

Rawnblade -
The Story Team

The Story team refers to a collection of people who preside over the story and setting of Battlecry. This game has been written from scratch, with numerous help along the way. Without a story team, the game would have almost no context, and characters would become pointless.

The Story team's job is not to say 'no' when someone makes a request, but to work with people in first seeing if their idea can fit, and then helping tweak it until it does. The Story team is a facilitative body, purely in place to ensure the game doesn't break and that individual works are combined into a seamless story that all can enjoy.
Magic & Casting

Markoth was never a magic-ridden landscape. In fact, those who were unfortunate enough to witness divine powers back in the old world seldom lived to tell tales. It’s from many individual accounts of Tarvala’s teachings, coupled with the direct teachings, books and artworks he ordered to be created that we even have some of these intricacies, but rarely has it been written in one place.

Bodies of work on Magic History

Below are some of the core bodies of work that exist in Markoth. These authors recorded their findings, witness accounts, and historical research which has been submitted and approved by the Magic Academy.

### The High Magics of Old

Written by Magus Willus Defong, Camdoria - Year 269AT

### Spells Beyond Reasoning

Written by Grand Magus Sigmund Willowbeak, Versano - Year 271AT

### Words of Power & Battle Magic

Written by Grand Magus Oliver Andrite, Arlessa - Year 311 AT

### The Elder Trials of Calibridge and Foxort

Wirrten by Grand Magus Alexander Thunhill, Markoth Magic Academy - 322AT

### High Magic & Ritual Casting

Written by Grand Magus Priselda Godwinn, Markoth Magic Academy - Year 355AT

### Magic, Mages, and The Academy

Written by Grand Magus Alexium Boldrig, Markoth Magic Academy - Year 416 AT

More details to come.
Battlecry LARP - Markoth Wiki

# What is this place?

This Wiki is devoted to creating a library of Lore , Rules , Religions, Characters, Creatures  etc for our players to read and enjoy.

## What is Battlecry?

Battlecry is a Live Action Role-Playing game that takes place in the Fantasy world of Markoth, in a 'No gunpowder' Magical low fantasy setting.

We play actual events in Rooty Hill, Sydney that involve many players following the storyline with medieval battles using latex coated fibreglass weaponry.

## Right, So I'm here, What now?

Players are able to add/edit pages to help our wiki to grow and become something amazing, however standard wiki rules will apply (See: Rules).

There is lots to read about, research and learn about our ever-evolving world. Information you find here added by the admins will be canon, and submissions from players will be put through the story team approval process as per the Rules.

Here are some key topics you should explore:

10 Things You Need To Know About Markoth

Playing for the First Time

Character Creation

Classes & Costuming

The Handbook

Please also just have a look around, enjoy the hundreds of hours of creative work that makes this game one of a kind ;)

The Battlecry Team
Vance, the Learned

God of Earth and Autumn. Vance represents learning, magic, logic, cunning, patience and imagination. Vance is often depicted as a robed mage with a book in one hand. Vance is the rational when all other voices speak lies. Calling to Vance to help one stay grounded and clear in times of mental instability or difficulty is the most common.

## Appearance & Depiction

Vance is seen as the council of the group, after Markoth. He is the strategist, the game-player and the grounded one. He is worshiped primarily by those seeking to be enlightened, acquire knowledge, or who are looking for stability in their life. Vance has a direct link with the ground, but only because he volunteered first and selected the element he felt was of pinnacle importance to sustaining life.

Vance is never one to use violence in conflict resolution, and is often the balancing force to Bran. He regularly chastises Bran for her bold, often irrational (in his mind) actions. Those who dedicate themselves to Vance choose a life of knowledge, learning, growth and constancy.

## Interaction

The Gods are never seen, but they are ever-present. They watch the people of Markoth and hear their calls when they are summoned by ritual. Each of the court has its own ritual, in which a sacrifice must be made.

Vance demands words spoken. Vance rituals take the longest, and are the most intense of all court summonings. Some rituals taking hours, even days to complete. They are often complex, with words to be inscribed in the earth, as well as spoken.
Nobles of Markoth

The Noble houses of Makoth owned a majority of the lands surrounding the empire in its formative years. When Tarvala extended the invitation to join the Empire and bend the knee to him, many refused. They saw what he did as noble, and they were grateful to their savior for risking his life to fight for and win their freedom, but their loyalty and reverence stopped there.

During the 30-year span of the Empire, many of the Nobles in Markoth voiced objection to Tarvala claiming himself ruler over their lands. This lead to the systematic hunting, capture, public trial and even beheading of Nobles in the land. These trials were scarcely fair, with the Noble either denouncing their right to rule, or losing their lives. These trials were held by what was becoming the Church of Tarvala, a new religion which was replacing the old ways on the Court of Four.

After many of these trials, the noble’s lands were carved up and given to lords to preside over who reported to the throne. These Lords were selected from the people already living in the area so as to not stir up further dissent. Once word came about these trials to other lords in the east, many went into hiding. Running their kingdoms via proxy, whilst they cowered in anticipation of Tarvala’s Inquisitors.
Playing for the First Time

## What you need to know on your first night

First of all, Welcome to the community!

For your first night, this page will tell you everything you need to know, have and bring in order to ensure you have an easy first night.

### How the event works:

Battlecry occurs on a weekly basis in an outdoor setting; we conduct our events in a lit football oval at night. Players will turn up, sign in and play multiple types of games (Scenarios such as Capture the flag, take and hold etc.) throughout the night with variant objectives and differing situations.

Teams are decided on the night or beforehand and are then played throughout the night to decide an overall victor. After the event, players then tend to hang around and socialise!

### What do you need to bring?

Your imagination and the right attitude is essential for you AND others to enjoy themselves. If you don’t want to get in character that’s totally acceptable, but under no circumstances should you mock another player for trying to immerse themselves. Role-play is strongly encouraged and may be rewarded.

Sportsmanship is required, graceful in defeat and humble in victory.

#### Costume & Weapons

Don’t worry about having an impressive costume straight off the bat, as players build costumes over time, everyone starts at nothing. When picking clothing, pick something that is not too bright. Black or dark green or browns often work the best, with some black shoes. Pick items that are comfortable and appropriate to wear, and that you won’t freeze/overheat in. When picking footwear, closed toed shoes must be worn on the field at all times. Pick shoes that fit you, as you will be running around, pick something practical.

Costumes and weapons will be provided for hire to you every night! This means you do not need to bring any weapons to your first night. However, if you wish to bring your own, they MUST pass our Weapons Standard Test (WST) that are outlined in our handbook.

#### Food & Friends

It is recommended you bring along some water, and something to snack on whilst you are there, however sausages and drink will also be for sale.

Bring a friend! This game is a whole lot more fun if you attend with or bring along someone you know. It can be pretty daunting for your first time, so why not bring along a mate and see who can survive the longest; it will be a lot of fun!

Last but certainly not least, a source of ID to prove your age upon request, you will need this to fill in a sign in form and hire gear.
The Court of Four

The Court of Four is the oldest religion on Markoth. No one knows how it formed, though some believe that the fey also worshipped these four gods. Others believe it's a folk religion that eventually formed up into an organised belief after centuries. What is known is that four gods preside, each representing different traits. Together each of these gods unite to form the court.

## Beliefs

There are four gods in the Court of Four, each with its own aspect. The gods of the Court are represented in art in both male and female forms. There is no use of the word "goddess" to Royalists; "god" is a gender-neutral term to them.

## The Gods

### Markoth, the Wise (White/Grey)

God of Air and Spring. Markoth represents parenthood, growth, nurturing, wildness, perseverance and life. Markoth is often depicted as a parent, often with a crown or other symbol of rule.

### Bran, the Bold (Red/Yellow)

God of Fire and Summer. Bran represents sensuality, desire, passion, courage, glory and power. Bran is often depicted as a armour clad female knight without a helmet.

### Vance, the Learned (Green/Brown)

God of Earth and Autumn. Vance represents learning, magic, logic, cunning, patience and imagination. Vance is often depicted as a robed mage with a book in one hand.

### Asha, the Merciful (Blue/Black)

God of Water and Winter. Asha represents mercy, healing, dreams, foreknowledge, wisdom and rest (both sleep and death). Asha is often depicted as a cowled and robed androgynous figure with a fortune-telling instrument (dependant on culture) in outstretched hands.

There are no particular tenets for priests of the Court to adhere to; rather they are seen as paragons and symbols of virtues to strive for.

## Symbols

The primary symbol of the Court of four is an intricate knotwork design with four distinct but equal parts. Symbols include: a square with a circle looped around it a cross with all four points being equidistant four-pointed star (similar to that on a compass) Each god has individual symbols too, the most common ones being a tree or mountain for Markoth, a sword or fire for Bran, a book or spear for Vance, and a flower or bell for Asha. It is rare for a priest of the Court to use only one god's symbol.
Markoth the Wise

God of Air and Spring. Markoth represents parenthood, growth, nurturing, wildness, perseverance and life. Markoth is often depicted as a parent in the clouds, often with a crown or other symbol of rule. He is known to be the creator of the lands and the founding father of the court. Hence the naming of the lands after him.

==
**Appearance & Depiction ==**
Markoth is depicted as being the most relaxed, forward-thinking, calculated and wise of the Court of Four. Using his experience and power to nurture those in need, granting growth to the things that are in need, and to ensure the wilderness is in abundance.

Markoth is also thought to have a connection with a tree in the city of New Versano. A tree in which fruit grows all seasons, and it stays forever green. This tree has been burnt, cut down, and dug up during attacks on the city, but it has grown back, each time, stronger than before.

Markoth is named after is believed creator. It's borders are only as far as those in it wish to venture, for who knows what awaits in the unseen wilderness. Harsh mountains stretch across the Northernmost portion of the world, with a seas to the south and islands such as The Isles of Andevin and Kirisaka lie further south. Some have chosen to venture beyond the boundaries of the documented world. But most who venture are lost to stories and gossip.

## Interaction

The Gods are never seen, but they are ever-present. They watch the people of Markoth and hear their calls when they are summoned by ritual. Each of the court has its own ritual, in which a sacrifice must be made.

Markoth demands the simple sacrifice of silence, holding of breath during ritual, and the cessation of all noise. The ritual of Markoth is the most commonly performed ritual in the court. It's also customary to scent the room prior to worship by burning a large bowl of dried green leaves, and then pouring water over them to produce smoke, thus, showing that the three other gods of the Court of Four, always end with Markoth.
Blacktooth’s Legion

*"Honour Begets Death"*

Blacktooth’s Legion is a highly disciplined unit of soldiers in service to The Tarvalan Empire. Led by the devout orc Blacktooth, they have previously played a role in training town militia across the Empire. More recently, they have been called by the Empty Throne back to the front lines where their expertise in tactics, and advanced training makes them a force to be reckoned with.

## Homeland

Blacktooth's Legion Reside in Cremoine, a region made famous for the monstrous fortress which sits atop the plateau. Cremoine's central location allows it to quickly dispatch troops to almost anywhere within the Empire's boundary. Making it the perfect location to house large standing armies.

## Races in Cremoine

All races are welcome, though orcs make up the majority of it's military citizens.

## Full Overview

Renowned for the quality of troops they produce, Cremoine has been nicknamed "The Blood Fortress" due to the red hue of the log palisade surrounding the entire fortress. Apart from training troops and holding armies, Cremoine also prides itself as a sapper training facility. Teaching soldiers where to dig, where to attack and how to destroy the Alliance structures.

## Culture

Blacktooth's core mantra of "honour gets you murdered" instills a strong culture of kinship within the legion. Each soldier looks out for another within the legion. When a new recruit joins, their life is entrusted to an existing member. If the recruit dies outside of battle, the other is punished, if they are killed in battle, the other soldier is given another recruit.

More details to come.

## Battlefield Behaviour

Blacktooth's legion are masters of large unit tactics. Performing advanced maneuvers which often catch opponents off guard. The unmatched skill of The Legion lies in it's ability to communicate advanced movements quickly to all troops, through signalling, gesture and short commands.

## Appearance

Blacktooth's Legion wear tabards of Black with Red Trim, with the emblem embedded in the chest. They also often wear face paint over their faces to denote their rank.

More Detaisl to come.
Religions

Religions in Markoth are as interesting as they are powerful. The gods are distant in Markoth, but the faithful are active. Religion plays an important part in the world, with laws, ethics, cultures, events, and many facets of everyday often life stemming from religious roots.

## Interaction & Devotion

The Imperials maintain that there lies no proof that the Court of Four actually existed, whilst The Alliance declare that Tarvala could not have been a God, as he was slain without magic. Both sides are locked in a battle for supremacy.

Many of the inhabitants of Markoth who aren't devout can see the validity and indeed the symbolism both religions represent. but religion is a territorial thing, with regions leaning toward one religion or the other, with the zealous weeding out and converting those yet to pledge faith to their cause. Religion is used to actively rally people behind their cause, but also to protect them. For the churches on both sides tend to spend the largest allocation of funding on the development of infrastructure and food production for their most devout regions.

The Core Religions of Markoth are:

Imperial

- Tarvala and the Nine

- Tarvala, the One

Royalist

- The Court of Four
Home

# **Welcome!**

## What is this place?

This Wiki is devoted to creating a library of Lore , Rules , Religions, Characters, Creatures  etc for our players to read and enjoy.

## What is Battlecry?

[1] is a Live Action Role-Playing game that takes place in the Fantasy world of Markoth, in a 'No gunpowder' Magical Medium fantasy setting.

We play actual events in Rooty Hill, Sydney that involve many players following the storyline with medieval battles using latex coated fibreglass weaponry.

## Right, So I'm here, What now?

Players are able to add/edit pages to help our wiki to grow and become something amazing, however standard wiki rules will apply (See: Rules).

There is lots to read about, research and learn about our ever-evolving world. Information you find here added by the admins will be canon, and submissions from players will be put through the story team approval process as per the Rules.

Here are some key topics you should explore:

10 Things You Need To Know About Markoth

Playing for the First Time

Character Creation

Classes & Costuming

The Handbook

Please also just have a look around, enjoy the hundreds of hours of creative work that makes this game one of a kind ;)

The Battlecry Team
Final Victory Treaty

The Final Victory Treat is a contract written and signed by the Fey Realm, presented to Tarvala after his victory against them in the final battle of The Eternal War.

## The Treaty

"*The Courts of the Fey do so witness and accept the sovereignty of Tarvala in the realm of Markoth as the Emperor of the lands, son of Markoth, slayer of Bran and other titles bestowed, to be the rightful ruler of this land. We hold to the treaty set before us to cede control of the lands to Tarvala and to no longer cause harm in the lands of Markoth. The Court of the Fey hereby offer total and complete surrender to those below, without reservation to the following conditions;*

*i) The total and unconditional surrender of all cities, forts, or lands currently held in Markoth by those of immortal blood.*

*ii)The cessation of all current and future incursions into the lands of Markoth by those of immortal blood.*

*iii)The cessation of all current and future incursions into the immortal lands by those who reside in Markoth.*

*iv)The cessation of all current and future conflicts between those of immortal blood and those who reside in Markoth.*

*v) This treaty will remain in place until the last of Tarvala’s true bloodline has deceased.*

 *Both parties signed below agree that if either party is found in breach of any section of the treaty, that any action deemed worthy may be undertaken by the wronged party without right of retaliation."*

*With this treaty in his hands, the gates to the immortal lands were sealed and hidden. Tarvala then set about uniting all the lands of Markoth in his Empire.*