Entity 64

**Entity Hazard: Class 4**

**》Entity Number: 64**

**》Habitat: Levels with indoor spaces, mainly Level 1 & Level 2**

## Description

**Scratchers** are unpredictable entities that reside within indoor spaces of the various levels in the Backrooms, however it appears they have developed an adaptation and preference towards Level 1 and Level 2. It is best to avoid them at all times, regardless of what their state is due to their unpredictable behavior, as they can have murderous tendencies like so many other entities. You should not underestimate them for their physical appearance, as they can overpower almost any wanderer that dares to slay it.

They are tall and slender bipedal entities typically with wandering with hunched backs. Their limbs are disfigured, sometimes dislocated creating loud cracking and popping noises when they are in their most active state. Despite no visible eyes, they appear to be very much aware of their surroundings, perhaps through feeling with their long claws and blurred vision through unknown means. It is also known that they have unparalleled hearing, being able to discern all the various noises it hears in its environment. Each of their fingers have long claws, and all cases of **Scratchers** attacking wanderers their claws were always sharp; perhaps suggesting they attack only when prepared to do so.

## Behavior

Their claws dull overtime as they hunt prey, and so they scratch hard surfaces such as the walls and metallic pipes found in Level 1 and Level 2 or anything that can be qualified as an efficient way to sharpen things. When sharpening, they are very occupied with this task and mindlessly wander add they let their claws dragged against the surface of these sharp objects, oftentimes looking at wanderers and letting them pass while they do this. Perhaps they are perfectionists, desiring the sharpest claws possible before hunting even if their claws are functional without being sharpened to the absolute maximum.

When their claws are fully sharpened, they will enter multiple possible states:

* **Dormant**: They will stand tall, looking down at the ground. When provoked or startled through visual stimulation or through noises, they will exit this state and enter the next listed state (*Patrolling*).
* **Patrolling**: They will wander the area, typically letting one clawed finger be dragged along the pipes/walls. They are seeking prey, but are completely unaware of where the prey is.
* **Pursuing**: When spotted, they will actively stalk their prey (typically Wanderers) in the darkest parts they can find, with their backs hunched. They are typically patient, and will only enter their attacking state under multiple triggers:
	+ The wanderer is greatly fatigued
	+ The wanderer is going to attack it
	+ The wanderer is in proximity to an exit that it knows of
* **Attacking**: This behavior state should be very much self-explanatory. The **Scratcher** will attack its main target with its sharp claws, scratching large chunks of flesh and aiming for weak spots of its prey. It will then absorb the corpse of the wanderer as a form of sustenance to maintain its own existence.
	+ **Scratchers** are very solitary entities, avoiding all entities and giving up on most prey when another entity is after its own targets. This is the only point they will stop in the attack state.
* **Hibernation**: This is a rare state **Scratchers** can be found in, where it is more like a stronger version of their Dormant state where instead of waking up to stimuli, they are completely unresponsive and catatonic whilst still standing tall. When, why, and how they enter this state is unknown but they last for several hours before they enter their typical dormant state or wake up completely.

### Important Advice

You should always be stealthy and attentive when you hear a scratching noise. Do not enter the field of view of the **Scratcher**, as it will then see you as a target. You should always throw objects at it to slow it down and distract it before it enters its **Attacking** state or during its attacking state. As previously said, it isn't worth putting up a fight against them.

## Biology

**Scratchers** are physical creatures, as they bleed and develop scars. They develop scars fast, in fact. When experiencing cuts or even loss of limbs, their blood coagulates almost within seconds with new tissue covering the point of injury. **Scratchers** are 'genetically unstable' (if they share the same biological fundamentals as other lifeforms), being found with various physical defects and various heights sometimes exceeding the heights of Anethikas. Some are found with missing fingers, some have physical protrusions such as spikes or even tails.

**Scratchers** are tall and slender, and never accumulate any obvious size gains despite consuming for many wanderers due to their high basal metabolic rate (the constant caloric consumption to sustain a lifeform's basic biological functions). When consuming sustenance or things, **Scratchers** appear to absorb it into their bodies slowly. Their apparent stomachs are non-Euclidean as they try to consume many wanderers in a short timespan, when the accumulated amount of wanderers exceeds their own size. Occasionally, they absorb the rust that they scratch off some surfaces, and sometimes even small stones and pieces of wooden material whenever they find any.

## Discovery

It isn't known when the **Scratchers** were discovered but because of their deep preference to low-number levels, **especially** Level 1 and Level 2, but they have most likely been discovered along with the two levels themselves by the few wanderers who knew how to escape Level 0.

Wanderers who survived the **Scratchers** pursuing them consistently describe their paranoia of a demonic clawed entity stalking them, and this is where they had gotten their name as many wanderers who managed to avoid the **Scratcher**.. have called them as such, the ***Scratchers***. Perhaps they are just the many 'primordial' abundant entities that wander all levels meeting the right conditions within the **Backrooms**.