Defender

*"To take down a defender is a tough task to do. Take cover behind him and attack your enemies while protected by his shield."*

Defenders are one of the most different common clones in the game than other clones you know, They are one of the only clones alongside setinel which have 2 layers of health bars you need to get past. First is the shield, then itself without the shield. When holding the shield, the defender will wield a revolver that deals a small amount of damage to an enemy. Once the shield is gone, the defender starts to hold another revolver together with his previous one. Defenders are very great clones as a decent meatshield and a useful distraction against enemies. Defenders's bullets are also similar to markman's bullets too, but instead they fly in a speed of 28.

# Strategies

-Defender isn't really a good clone in Singleplayer mode due to the fact that there are too many enemies for him to single handle everything, he still makes a good use around levels such as The Line as your best hope at blocking and protecting your clones against the ray turret so they can advance futher without taking more damage. He also makes some great use at escorting levels where you can just protect the main objective while it shoots and clears clones in it's path.

-In Multiplayer is where the fun begins, defenders acts as your best cheap setinel tank and distraction. Since defenders have nearly a lot of health from rounding up their shield health and normal health, they can dive deep into defenses and distract or tank all the damage at once. This is one of the clones you should use as it gives the player a huge advantage at taking out defenses easily.

-In Challenges, they don't make much use other than protecting and distracting clones and equipments as similar to it's use in Singleplayer and Multiplayer. They can be really good tier clones in Colonel, Colonel 2 and Battlefield. They are only selectable by the player in Laser Laboratory, Battlefield, Colonel, Colonel 2, Exterminator, Sentry Vault and Twins.

# Counters

-In Multiplayer, defenders may be tanky but massing a group of cheap clones counters them easily. The best and most effective way to counter them is spamming cadets, marksmans, rookies and pyros, they are the best clones for taking them out quickly in seconds before they could cause some big distractions that leaves your base exposed to many attacking options for the attacker.

-It's pretty easy to deal with a defender, since it doesn't shoot as often as private, cadet, marksman and others, it is easy to dodge it's projectiles by just timing your jumps. Doesn't need much skill due to the fact that he shoots projectiles once in a while. It is also possible to take him out by outranging him with some clones. Privates are an example you can do to outrange them.

# Trivia

-In the previous version of defender during the first game release, they only wield shields and use them to bash enemies by a small portion of damage dealt.

-Before defender got reworked by the time 1v1 multiplayer was out, defenders don't have double layers of health. Instead, their shields reduce damage taken by 2, but once the health bar goes 0, the clone dies instantly.