Front Door

**Front Door** is a node in The Hatch, in The Kingdom Of Senenthia.

## Connections

Previous node: Basement Stairs (Hatch)

Next nodes: Corridor (Hatch N), Corridor (Hatch S)

## Events

### Silly Gatekeepers

*You are inside the hatch. Here you can see what at first glance seems to be a normal basement, but at the end of the room, you can see a door with three pigmen keeping watch.
They are new to this place and don't seeem very excited about having to stand guard. In fact, one of them is lying down and almost asleep.
The other two don't seem to be very smart either, but they could raise the alarm depending on how you approach.
What do you want to do?*

Choices:

* [Leave] Clearly this is not a normal basement. You leave now, while you can.

* [Combat] Charge at them directly so they can't call reinforcements.
*They are surprised to see you here, and only have time to grab a torch to defend themselves. The one sleeping barely has time to wake up.*
**The Neophyte in the back begins the fight with 4.**
* [Pretend] Act as if you were one of them, and go ahead.
 Group [4 or lower]
Success
*Since they are new recruits, and you are already in the basement, they did not doubt you for a moment. They open the door for you, and you go inside.
You get:  68*
Critical Success
*As they are new recruits, amd you are already in the basement, they have not doubted for a moment. They open the door and give you a small bag of gold that they say you left behind when you left last time.*
You get:200 80

[Magnus]: *"They don't seem very smart. Let me try to intimidate them."*
 *[Melee attack card]*

**Critical Success [X or less]:**
*GAMEQUOTE
GAMEQUOTE*
The heroes receive X, X, X, X, and OTHERREWARDS.
**Success:**
*GAMEQUOTE
GAMEQUOTE*
Success:You get:160 60
**Fail:**
*It's hard for Magnus to pretend to be a wild werewolf, and the pigmen realize this after a brief scare.
They abruptly attack him with the torches, and the fight begins.*
Magnus receives: Itchy Burn.
The Neophyte in the back begins the fight with 4.
**Critical Fail [X or more]:**
*GAMEQUOTE
GAMEQUOTE*
The heroes receive X, X, X, X, and OTHERREWARDS.

* [Ottis] "I will convince them to return to the right path and leave this place."
Success
*Ottis approaches the pigmen and gives them a good lecture. After a while, he seems to convince them, and they leave the basement.
Ottis returns to the group with a big smile on his face, and on top of that, he has been given a bag of gold as a thank you.
You get:  240  60*
**Skip the encounter**
Fail
*Ottis approaches the pigmen and gives them a good lecture, but something goes wrong, and the pigmen get upset about something Ottis said. Suddenly they attack him with the torches, and the fight starts.
You get: Injury: Itchy Burn*
* [Cornelius] "I will show them this staff and order them to let us pass."
 [Fire spell card]
Success
*Fortunately, one of them recognizes the staff. They bow to Cornelius and open the door for you.*
You get:  60 ***Skip the encounter***
Fail

* [Nezglekt] "I can easily put these simpletons to sleep."
Nezglekt casts a spell, and all the pigmen instantly fall asleep on the ground. You take advantage of the fact that they are asleep to steal a small bag of gold and cross the door.
You get:  88 (L16)  48 ***Skip the encounter***
* [Capture] Make a noise to distract two of them, and use the old rope to tie the one sleeping. (Requires rope from Scorched Field Honest Work)
*You tie the half-asleep pigman and move him aside while the other two are distracted. When they turn to the door, it is too late, and you are already on them.*
**Encounter with one less Neophyte**

## Encounter

* Neophyte
* Initiated