Crafting Changes

Revelation contains new armor sets and balances to existing types.

* Protection: Kinetic (main), Energy, Electricity, Blast and Acid with an additional Layer slot.

#### Mabari

* A light, but solid Armor. Super Low Encumbrance and some protection.
* +% Base Protection to Marabi Armor
* Stun Protection to Marabi Boots and Helmet
* Protection: Kinetic, Energy, Blast, Heat, Electricity and Cold.

#### Ithorian Guardian Armor

* Increased Armor Condition
* Additional Color Options

#### Ubese Armor

* A medium armor, with low encumbrance values.
* Protection: Kinetic (main), Energy, Blast, Cold, Acid and Electricity with an additional Layer slot.

#### Padded Armor

* A good compromise between encumbrance and protection.
* Protection: Kinetic , Energy, Blast, Acid, Electricity and Cold.
* New Layers:
	+ Godzilla Segment
	+ Old Kimogila Armor Segment

#### Composite

* The good old fortress of steel.
* Protection: Kinetic Energy, Blast, Acid, Electricity, Cold and Heat

* The Layers now have a possibility to reach -1 encumbrance values.
* Layers have a point more on second defense stat experimentation.
* The max (experimentation) encumbrance values on the armors have been raised.
* The min (experimentation) encumbrance values have been lowered.
* The max (experimentation) on second stats have been raised (armors like Ubese, Chitin, Bone and Mabari) now have higher second and first values (% resist against damage type).

### Looted Components

#### Updated Stats

* Dunguwah Bone Armor Segment
* Nightsister Layer

#### New Components

* Godzilla Segment
* kimo

## Bio-Engineer

### General

* Modify in BE Experimentation a success and a Amazing Success have now a higher effect

### Tissue Changes

#### Synthetic Cloth

* **Myoflex Cloth Treatment:** Heal Dance / Music BF*(Previously Heal Dance / Music Wounds)* [Notes]
* **Enhanced Myoflex Treatment**: Heal Dance / Music Wounds *(No Change)*
* **Passive Tranquilizers**: Harvesting / Camps *(Previously Bleeding Defense)*
* **Active Tranquilizers**: Creature Taming Wild / Aggressive Creatures *(No Change)*
* **Passive Biosensors**: Medical Use / Healing Wound Speed *(Previously Creature Taming)*
* **Active Biosensors**: Injury Treatment / Wound Treatment *(No Change)*

#### Reinforced Fiberplast Panels

* **Confidence Cloth**: Block / Dodge *(Previously Warcry / Intimidation)*
* **Fear Release**: Warcry / Intimidate *(No Change)*
* **Toughened Fibers**: Stun / Ranged *(Previously Stun / Melee)*
* **Tensile Resistance**: Stun / Melee *(No Change)*
* **Passive Reflex**: Healing Range *(New)*
* **Visual Camouflage**: Take Cover *(No Change)*
* **Bio Nanobots**:Droid Find Speed / Droid Find Chance *(New)*
* **Scent Neutralization**: Camouflage / Mask Scent *(No Change)*
* **Constrictor Cloth**: Dizzy *(Previously Bleeding Defense)*
* **Coagulant Agents**: Bleeding Defense *(No Change)*

### Pet Stimpack Changes

* Pet Stimpacks heal more damage [Notes]
* Pet Stimpacks heal some battle fatigue
* Pet Stimpacks cost more resources

## Chef

### Food Changes

* Raised max value of Vegash
* Raised max value of Aitha
* Raised max value of Blue Milk

## Droid Engineer

### Droid Changes

* Increased Droid HAM
* Raised the damage of Probe Droid, LE, BLL, and DY70.

### Crafted Item Changes

* Droid Repair Kits heal more damage
* Raised Droid Repair Kits Resource cost

### Component Changes

* Raised Medical Values: 75, 85, 95, 105, 115, 125 [Notes]
* Raised Droid Detonation Damage 35%
* Raised HP in droid armor modules

## Tailor

### Clothing Changes

* Cartridge Belt requires Synth Cloth
* Utility Belt requires Reinforced Fiber
* Sturdy Boots require Reinforced Fiber
* Uniform Boots require Synth Cloth
* Crafting Aprons craftable

## Weaponsmith

### Weapon Changes

#### General

* Weapons can now have more than 1 visible component set up for each hardpoint. During crafting, one is chosen at random

#### Bowcaster

* Raised Resource Quantity for Bowcaster
* Raised min/max damage for Bowcaster
* Bowcaster does now HEAT damage and has Medium AP

#### Heavy Weapons

* Flamethrower: Increased Damage, Crafting takes more resources.
* Mines: Increased Damage, Crafting takes more resources.
* Grenades: Thermal/Proton/Cryoban/Imperial - Increased Damage, Crafting takes more resources
* Rocket Launcher: Increased Damage, Crafting takes more resources.
* Heavy Acid Beam: Increased Damage, Crafting takes more resources.
* Heavy Particle Beam: Increased Damage, Crafting takes more resources.
* Heavy Lightning Beam: Increased Damage, Crafting takes more resources.

#### Lances

* Nightsister Lance raised Damage, Armor Piercing changed from none to light.
* Vibro Lance small raise in Damage.
* Vibro Axe small raise in Damage.

#### Shield Generators

* Shield Generators have now more condition, Crafting takes more resources.

### Looted Components

#### Updated Stats

* High Powered Energy Capacitor
* High Powered Vibro Motor
* High Velocity Feed Mechanism
* Large Energy Capacitor
* Nightsister Vibro Unit