Castle

*This article refers to the town. For the town structure named Castle, see Fortifications.*

 Fully built Castle, as seen on the adventure map

 Fully built Castle, as seen on the adventure map. (Horn of the Abyss)

**Castle** is a good alignment town with the knight and cleric hero classes. Castle represents Erathia.

*"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual*

Castle's native terrain is grass.

## Heroes

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

**Banned secondary skills:**

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

 Necromancy is not available for knights.

 Necromancy and  Interference  are not available for clerics.

## Creatures

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

## Town names

Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:

 Transom | Whistledale | Whitemoon | Whitestone

If there are more Castle towns on the map than possible names, they will use names taken from other towns.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

* With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
* Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to Tavern's bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all Knights start with Leadership, the bonus is only valuable when using Cleric (or other hero classes) to defend the town.
* Strategy Guide for Castle from Jolly Joker on Celestial Heavens

**Pros:**

* Many useful creature specialties.
* Versatile units including two flying units, two ranged units.
* Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
* Shipyard, Lighthouse, and Sylvia with Navigation specialty are all very useful on maps with significant water area.

**Cons:**

* Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week.
* The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 .
* No units with immunity or resistance.
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
* Fragile ranged units.
* Grass which is Castle's native terrain doesn't give any movement penalty to the enemy.

## See also

* Town Comparison
* List of creatures
* List of creatures (HotA)
* List of heroes
* List of heroes (HotA)