Di Baro 1

# Captain Athena di Baro

Captain Athena di Baro (Di Baro 1) is a Warcaster available to Cygnar. In Prime, this Leader is available in Storm Legion.

Di Baro 1 has the typeline **"Cygnar Scout Storm Legion Warcaster"**.

## Abilities

### CTRL

12

* **Resistance: Electricity** - When this model suffers an electrical damage roll, remove one die from the damage roll. Additionally, when lightning arcs as a result of a special rule, ignore models with Resistance: Electricity when determining which model the lightning arcs to. Lightning cannot arc from a model with Resistance: Electricity.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Defense Formation** - While in this model's control range and B2B with one or more models in its battlegroup, models in this model's battlegroup gain +2 ARM and cannot become knocked down.

**Polarity Field** - This model cannot be targeted by a charge or slam power attack made by a construct model.

## Weapons

 **Electrical Discharge**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Electricity** - This weapon causes electrical damage.

 **Lightning Spear**

 **Damage Type: Magical** - This weapon causes magical damage.
**Critical Cortex Damage** - On a critical hit on a warjack, the warjack suffers 1 damage point to its first available Cortex system box.

 **Galvanic Shield**

## Feat

**Weathering the Storm** - While in di Baro's control range, models gain one additional dice on their attack and damage rolls. When resolving a friendly model's roll, discard the lowest die rolled. When resolving an enemy model's roll, discard the highest die rolled. Weathering the Storm lasts for one round.

## Spells

**Hallowed Avenger**

**Hallowed Avenger** - Target friendly Faction Cohort model gains Righteous Vengeance. (If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of a model with Righteous Vengeance during the last round, during your Maintenance Phase the model with Righteous Vengeance can advance up to 3" and make one basic attack.)

**Open Fire**

**Open Fire** - Target Cohort model in this model's battlegroup that is in its control range can immediately make one basic ranged attack. A model can be targeted by Open Fire only once per turn.

## Spell Rack

Additionally, Di Baro 1 has access to the Storm Legion Spell Rack. Di Baro 1 has **[2]** Spell Rack slots.

**Arcane Shield**

**Arcane Shield** - Target friendly Faction model/unit gains +3 ARM.

**Chain Lightning**

**Chain Lightning** - A model hit by Chain Lightning suffers a POW 10 electrical damage roll, and lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 3" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage from the attack that caused the leap.

**Deflection**

**Deflection** - While in the spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks. Deflection lasts for one round.

**Electrify**

**Electrify** - Target friendly Faction warjack gains +2 to its melee attack damage rolls, Resistance: Electricity, and Repulsor Field. (When a model with Repulsor Field is hit with a melee attack, after the attack is resolved the attacking model is pushed 1" directly away from the model hit.)

**Force Hammer**

**Force Hammer** - Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.

**Jackhammer**

**Jackhammer** - Target model in the spellcaster's battlegroup immediately makes one basic melee attack.

**Lightning Pulse**

**Lightning Pulse** - A model hit by Lightning Pulse suffers a POW 10 electrical damage roll, and lightning arcs to the nearest model within 3" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Lightning Pulse damage rolls are simultaneous.

**Onslaught**

**Onslaught** - The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn. (While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.)

**Snipe**

**Snipe** - Target friendly Faction model's/unit's ranged weapons gain +3 RNG.

**Tactical Supremacy**

**Tactical Supremacy** - Target friendly Faction model/unit gains Reposition [3"]. (At the end of a model/unit with Reposition [3"]'s activation in which it did not run or fail a charge, it can advance up to 3", then its activation ends.)