Gtav pedhealth

[?]

This is a template to save time writing this out in every infobox.

Anyway, this shows the amout of health the AI and players **in GTA V** have. The reason behind this template is because the infoboxes will use numerical damage value as shown in game files.

All health values have been extracted from *pedhealth.meta* found in GTA V's game files. Below is a full copy of said file

```
<CHealthConfigInfoManager>
  <aHealthConfig>
    <Item>
      <Name>Strong</Name>
      <DefaultHealth value="200.000000" />
      <DefaultArmour value="0.000000" />
      <FatiguedHealthThreshold value="150.000000" />
      <InjuredHealthThreshold value="100.000000" />
      <DyingHealthThreshold value="100.000000" />
      <HurtHealthThreshold value="150.000000" />
	  <DogTakedownThreshold value="150.000000" />
	  <MeleeCardinalFatalAttackCheck value="false" />
    </Item>
	<Item>
      <Name>Average</Name>
      <DefaultHealth value="175.000000" />
      <DefaultArmour value="000.000000" />
      <FatiguedHealthThreshold value="137.500000" />
      <InjuredHealthThreshold value="100.000000" />
      <DyingHealthThreshold value="100.000000" />
      <HurtHealthThreshold value="125.000000" />
	  <DogTakedownThreshold value="150.000000" />
	  <MeleeCardinalFatalAttackCheck value="false" />
    </Item>
	<Item>
      <Name>Weak</Name>
      <DefaultHealth value="150.000000" />
      <DefaultArmour value="000.000000" />
      <FatiguedHealthThreshold value="125.000000" />
      <InjuredHealthThreshold value="100.000000" />
      <DyingHealthThreshold value="100.000000" />
      <HurtHealthThreshold value="135.000000" />
	  <DogTakedownThreshold value="150.000000" />
	  <MeleeCardinalFatalAttackCheck value="true" />
	</Item>
	<Item>
	  <Name>Animal</Name>
	  <DefaultHealth value="150.000000" />
	  <DefaultArmour value="000.000000" />
	  <FatiguedHealthThreshold value="125.000000" />
	  <InjuredHealthThreshold value="100.000000" />
	  <DyingHealthThreshold value="100.000000" />
	  <HurtHealthThreshold value="135.000000" />
	  <DogTakedownThreshold value="150.000000" />
	  <MeleeCardinalFatalAttackCheck value="false" />
	</Item>
    <Item>
      <Name>Armour</Name>
      <DefaultHealth value="200.000000" />
      <DefaultArmour value="100.000000" />
      <FatiguedHealthThreshold value="120.000000" />
      <InjuredHealthThreshold value="100.000000" />
      <DyingHealthThreshold value="100.000000" />
      <HurtHealthThreshold value="150.000000" />
	  <DogTakedownThreshold value="150.000000" />
	  <MeleeCardinalFatalAttackCheck value="false" />
    </Item>
    <Item>
      <Name>GULL</Name>
      <DefaultHealth value="10.000000" />
      <DefaultArmour value="0.000000" />
      <FatiguedHealthThreshold value="3.000000" />
      <InjuredHealthThreshold value="2.000000" />
      <DyingHealthThreshold value="2.000000" />
      <HurtHealthThreshold value="4.000000" />
	  <DogTakedownThreshold value="2.000000" />
	  <MeleeCardinalFatalAttackCheck value="true" />
    </Item>
    <Item>
      <Name>Fish</Name>
      <DefaultHealth value="10.000000" />
      <DefaultArmour value="000.000000" />
      <FatiguedHealthThreshold value="3.000000" />
      <InjuredHealthThreshold value="2.000000" />
      <DyingHealthThreshold value="2.000000" />
      <HurtHealthThreshold value="4.000000" />
      <DogTakedownThreshold value="2.000000" />
      <MeleeCardinalFatalAttackCheck value="false" />
    </Item>
	<Item>
      <Name>Rat</Name>
      <DefaultHealth value="10.000000" />
      <DefaultArmour value="000.000000" />
      <FatiguedHealthThreshold value="3.000000" />
      <InjuredHealthThreshold value="2.000000" />
      <DyingHealthThreshold value="2.000000" />
      <HurtHealthThreshold value="4.000000" />
      <DogTakedownThreshold value="2.000000" />
      <MeleeCardinalFatalAttackCheck value="false" />
    </Item>
    <Item>
      <Name>Shark</Name>
      <DefaultHealth value="200.000000" />
      <DefaultArmour value="0.000000" />
      <FatiguedHealthThreshold value="150.000000" />
      <InjuredHealthThreshold value="100.000000" />
      <DyingHealthThreshold value="100.000000" />
      <HurtHealthThreshold value="150.000000" />
      <DogTakedownThreshold value="150.000000" />
      <MeleeCardinalFatalAttackCheck value="false" />
    </Item>
  </aHealthConfig>
  <DefaultSet ref="Average" />
</CHealthConfigInfoManager>
```