recursal/Fanatic-Fandom huggingface dataset:
Payload Opener

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Payload Opener

Unpacks Interplanetary Payloads delivered by Duplicants or Auto-Sweepers.
Automatically separates Solid, Liquid, and Gas materials and distributes them to the appropriate systems.

Payload openers can be hooked up to conveyors, plumbing and ventilation for improved sorting.

## Materials

### Metal Ore

100 kg

Payloads are automatically opened and output onto either conveyor rails, gas pipes, or liquid pipes. Payloads can be either manually loaded by dupes or swept up by Auto-Sweepers.

## See Also

* Interplanetary Launcher
* Orbital Cargo Module
* Interplanetary Payload
* Starmap in Spaced Out
* Rocketry in Spaced Out

v · d

 Buildings

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Radbolt Chamber

This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-489821*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-489821*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Radbolt Chamber

Stores Radbolts in a high-energy state, ready for transport.

### Auto In

**Green**: Emit Radbolts
**Red**: Do not emit Radbolts

### Auto Out

**Green**: Storage full
**Red**: Storage not full

## Materials

### Refined Metal

400 kg

The **Radbolt Chamber** is a Radbolt storage device.

Unlike a Radbolt Generator, which draws Radbolts from a high Radiation environment and launches them immediately as soon as it reaches a set capacity (between 50 and 500), the Radbolt Chamber can store twice as many Radbolts (up to 1,000) indefinitely, instead controlling its discharge via Automation. It also consumes one quarter the energy (120W instead of 480W) and generates one quarter the heat while powered, making it a far more reliable way of storing accumulated Radbolts while waiting for your dupes to get around to Materials Study Terminal research, or a Radbolt Engine-powered rocket to return home.

The downsides are it can't generate its own Radbolts, requiring generators to fill it up, and the discharge direction can't be changed - it only ever fires straight up, forcing practical design considerations before being built.

v · d

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Radiation Refinement

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

### Requires

Superheated Forging
Radbolt Containment
Radiation Protection

**Radiation Refinement** Research unlocks the ability to refine Uranium Ore and use it for electricity generation.

## Unlocks

* Radbolt Engine
* Uranium Centrifuge
* Radbolt Joint Plate
Organic

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

  Slime | Slime is a thick biomixture of algae, fungi, and mucopolysaccharides.It can be distilled into Algae and is useful in some Oxygen production processes.
Microbe Musher

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Microbe Musher

Produces low quality Food using common ingredients.
Duplicants will not fabricate items unless recipes are queued.

Musher recipes will keep Duplicants fed, but may impact health and morale over time.

### Requires

Duplicant operation
(cook errand)

### Effects

Fabricates:* Mush Bar
* Liceloaf
* Tofu
* Berry Sludge

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Microbe Musher** is a building used to produce some starting and intermediary Foods. Recipes must be assigned in order for duplicants to work.

The Microbe Musher is served by the cooking errand, and utilizes cuisine attribute. A higher attribute level will reduce the time and overall energy required to complete a production cycle.

Food products fall to the ground after being produced and will expire if not refrigerated or placed in a sterile (oxygen/water-free) environment.

## List of Recipes

* Using ingredients contaminated with Food Poisoning will transfer it to the products, leading to infection.

## Tips

* Mush Bars are disastrously inefficient for regular food production. They consume extreme amounts of both dirt and water, offer no morale benefit, draw precious early game energy, and require considerable duplicant time to produce. Research Basic Farming and grow plants ASAP to avoid ever using them.
	+ However they can be useful as a temporary food source in an emergency, or when attempting the Locavore Achievement .

v · d

 Buildings

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Pedestal

This article has not been revised for the current version (***U50-587362***). It was last updated for *U47-562984*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U47-562984*. It may contain inaccuracies.

## Pedestal

Displays a single object, doubling its Decor value.
Objects with negative decor will gain some positive decor when displayed.

Perception can be drastically changed by a bit of thoughtful presentation.

## Materials

### Raw Mineral

100 kg

**Pedestal** increases Decor and reduce Duplicant's Stress. They can display any resource, doubling its Decor value if it has a positive value to begin with, or giving it some points of positive Decor if it has a negative value to begin with.

## Artifacts

**Artifacts** are obtained from space missions. They are made of Genetic Ooze and cannot be stored in any storage container. Some artifacts, besides their decor value, produce Light on a small radius, which can be useful when placed next to working areas, or for growing Bristle Blossom.

Artifacts in *Spaced Out!* DLC are found in Points of Interest throughout the cluster on top of Gravitas Pedestal or can be obtained from Space Points of Interest using the Artifact Transport Module. They are always entombed in neutronium and need to be cleaned in the Artifact Analysis Station. Until then, they have different values for decor/radius than what is referenced below (usually +10 decor for 1 tile radius). Every artifact has a chance to drop a Vacillator Recharge when neutronium is removed in the Artifact Analysis Station.

## Keepsakes

**Keepsakes** are obtained as rewards for completing Story Traits. They are made of Genetic Ooze and cannot be stored in any storage container.

## Tips

* Building it with Sandstone or Granite can add a 10% or 20% decor bonus accordingly.
* When a liquid element is selected, exactly 1000 g of bottled element will be put on the pedestal (if available). This can be a useful way to create/transport small amounts of bottled liquids, and can be used in building liquid airlocks.

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Nuclear Fallout

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Nuclear Fallout

### Properties

 Gas, Light Emitter, Unbreathable Gas

**Nuclear Fallout** is a highly toxic gas full of radioactive contaminants. Formed in a reactor Meltdown. It condenses into Nuclear Waste.

Nuclear fallout is heavier than gaseous copper but lighter than Gas Niobium.

## Usage

**Nuclear Fallout** has no use in the current game.

## See also

* Corium
* Nuclear Waste
* Resources
Oxygen Not Included Wiki/Content section

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Guides

Guides

Game Mechanics

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Buildings

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Pump

**Pump** may refer to:

* **Gas Pump**, a building for pumping gases through pipes.
* **Liquid Pump**, a building for pumping liquids through pipes.

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Modding

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

**This article may need cleanup to meet quality standards.**

This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.
**Modding** is changing game files and game content, therefore creating a non-official version of the game, compared to the current official version.

However, mod the game at your own risk; it can break your save file or game. Backing up your saves is heavily advised!

## Tutorials

Here are some Tutorials for ONI modding that are accurate as of 5/16/20.

* [Tutorial] Cairath's guide for setting up your development environment and creating your first working mod for Oxygen Not Included Cairath's Guide on Github
Operate

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U46-550759**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U46-550759**
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
Operating heavy machinery for production, fabrication, and utility purposes. This includes a variety of tasks, such as: running on a Manual Generator, using the Apothecary, the Ice-E Fan, fabricating Microchip and using them, etc.

It utilities Machinery attribute.
Pajama Cubby

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U46-552078*. Unreflected changes in the discussed game mechanics are detailed here: **U50-583750**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U46-552078*. Unreflected changes in the discussed game mechanics are detailed here: **U50-583750**

## Pajama Cubby

A clothing storage unit. It contains ultra-soft sleepwear.

### Material

200 kg  Steel

The **Pajama Cubby** is a building found near the Somnium Synthesizer as part of its story trait. Using the button in its interface, a Duplicant can be directed to operate it; after 30 seconds of operation, the Pajama Cubby will produce one unit of Pajamas. This can be repeated indefinitely, although the process must always be initiated by the player manually.
Petroleum Engine (Spaced Out)

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-449549*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-452242 • U35-478755**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-449549*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-452242 • U35-478755**

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Petroleum Engine.

## Petroleum Engine

Burns Petroleum to propel rockets for space exploration.

Rockets can be used to send Duplicants into space and retrieve rare resources.

## Materials

### Steel

200 kg

Similar to the Base Game version of the '*Petroleum engines*, the Petroleum engine needs a fuel tank and Oxidizer Tank. This is in contrast to the Small Petroleum Engine, which has internal fuel storage.

Full sized Petroleum Engines use 90kg of fuel per hex, and the range can be extended by multiple fuel and oxidizer tanks, up to the height limit (less the capsule and, if necessary, nose cone.) A typical rocket build using this engine, with two large fuel tanks, and two small solid oxidizer tanks containing Oxylite will be able to travel 20 hexes, not quite enough range to reach the furthest edge of the map at a straight shot.

The Carbon Dioxide exhaust gas and head plume from a Petroleum Engine launch is hotter than 1400C and can melt some refined metals, metal ores and rock. (For example, Igneous rock Insulated tiles may not survive several consecutive launches.)

## Trivia

* Its current description and flavor text is a word for word copy from the Base Game Version.
* It has little visual difference to its Base Game Version.

### Visual difference to Base Game

* In spaced Out
* in Base Game

## See Also

* Small Petroleum Engine
* Large Liquid Fuel Tank
* Small Solid Oxidizer Tank
* Large Solid Oxidizer Tank
* Petroleum Engine in the Base Game
* Rocketry in Spaced Out
* Sugar Engine
* Steam Engine
* Carbon Dioxide Engine

v · d

 Buildings

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Primo Garb

Increases Decor in a small area effect around the wearer.

**Primo Garb** is a clothing item manufactured from the Clothing Refashionator. It is the upgraded form of the Snazzy Suit. Once manufactured clothes can be assigned to Duplicants. It takes 3 Reed Fiber and a Snazzy Suit to construct, and there are 12 styles. All types of Primo Garb have the same effects. It increases Decor by 40 while keeping the insulation factor at the standard 0.25 cm. This is in addition to the 0.2 cm of insulation afforded by the stunningly thick skin of Duplicants.
Plant Meat

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

## Meat

Planty plant meat from a plant. How nice!

### Source

Saturn Critter Trap

**Plant Meat** is planty plant meat produced by a Saturn Critter Trap.

There are no recipes that call for Plant Meat.
One element per cell rule

The one element per cell rule or “one element rule” dictates that only a single solid cell, tile, liquid or gas can occupy a cell at any given time. This rule has far-reaching consequences.

This rule is not immediately obvious because liquids texture on a cell don’t occupy the whole cell if a gas is located on the cell directly above it, to reflect that more liquid could occupy this cell until it reaches the limit per cell.

When there is a solid or a tile on the cell above, the liquid texture will show it occupying the whole cell even if the liquid doesn’t reach the limit per cell.

This rule also applies inside pipes and rails, where different elements cannot mix in the same packet.

This rule does not apply to items (debris, seeds, food, or anything else dropped on the floor).

## Applications

* Liquid Airlock: Gas cannot displace liquids. By having a narrow vertical space with a stagnating liquid (or several, by using liquid stacking), a liquid airlock can be artificially created that’s totally impervious to gas while allowing Dupe passing.

* Liquid Stacking: Different liquids will never mix. Even very low amounts of liquids will stack on top of each other if they are allowed to form layers before stacking the next one. A common 3 height stack is Polluted Water / Water / Salt Water. Polluted Water will be placed at the bottom so that the liquid above it will prevent off-gassing.

* Atmospheric filter: By using gas weights and small one cell openings, you can filter gas in the atmosphere. This principle is used by the Rodriguez SPOM design.

* Mechanical filter: By having a small loop primed with a gas or liquid, clever use of pipe priority and a valve to ensure the loop is never depleted, you can create a mechanical filter: a contraption that only lets a specific gas or liquid through, without any power usage.

* Overpressure: Buildings and geysers that have an overpressure limit will check against the element present on their Cell of Interest. This element can be a liquid or a gas. By using a low amount of liquid rather than a gas, you can bypass the overpressure limit of most buildings. This is what allows Infinite Storage as well as the Hydra SPOM design in particular.

* Bead Pump : By also using liquid mechanics to form beads and tile-swapping rules, where liquids exchange place with gases rather than push them, you can create a liquid Bead Pump that will force gas upward at a very fast speed.

* Escher Waterfall: Very similar to bead pumps, a similar usage of liquid mechanics allows to form Escher Waterfall, which allows moving liquids upward or compressing them.

## Reference

1. ↑ Bead pump explanation
2. ↑ Escher Waterfall explanation]
Metal Block

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Metal Block

Majorly increases Decor, contributing to Morale.
Must be sculpted by a Duplicant.

Duplicants who have learned art skills can produce more decorative sculptures.

## Materials

### Refined Metal

400 kg

**Metal Block** is a decorative building in the Furniture category that provides a Decor bonus to its surroundings and can be sculpted to provide a further bonus. The quality of the sculpture influences this bonus with higher quality sculptures from highly skilled artistic Duplicants producing the best Decor bonuses.

Metal Blocks are most efficient in high traffic areas and can also be constructed in gaps between buildings to add decor to a room.

There is 1 kind of crude, 1 kind of quaint and 4 kinds of masterpiece sculptures; one of the masterpieces is locked behind a Blueprint.

## Tips

* Building it with Copper, Gold or Niobium gives it Decor bonuses of +20%, +50%, and +50% respectively.
* The Decor radius emits from all three tiles.
* Combined with the Decor bonuses of Gold or Niobium, the Decor value of a Masterpiece Metal Block beats the Decor value of a Masterpiece Granite Marble Block, 52.5 to 42, with nearly the same radius, as the 8 tile Decor radius emits from all 6 tiles of the 2x3 dimensions of the Marble Block. This makes 1 Marble Block almost completely inferior to 1 Metal Block, despite Marble Blocks being higher on the Tech Tree. Considering the ability to build 2 Metal Blocks in the same space for 1 Marble block, Marble Blocks are entirely pointless to build when the colony has an abundance of any Refined Metal.

## See also

* Sculpting Block
* Large Sculpting Block
* Ice Block
* Marble Block

## History

* **U44-535720**: Added Blueprint sculptures.
* **QLM1-299745**: Introduced.

v · d

 Buildings

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Power Regulation

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Power Regulation

Prevent wasted Power with improved electrical tools

### Needed For

Internal Combustion

**Power Regulation** is the first tier Power related Research. This research unlocks the Battery, the Power Switch and the Wire Bridge. **Power Regulation** also unlocks the second tier Research Internal Combustion.

## Unlocks

* Jumbo Battery
* Switch
* Wire Bridge
Radium

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *CS-442154*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *CS-442154*. It may contain inaccuracies.

## Radium

(Ra) Radium is a Light emitting radioactive substance.
It is useful as a Power source.

### Properties

 Solid, Toxic

**Radium**, at least in the case of Spaced out, was likely meant to be used in the Spaced Out DLC, but it was replaced by Uranium. Uranium was actually originally called Radium, but they are different.. It still exists in the game, and needs the Cell Painter in Debug mode or sandbox to access it. It seems to just be there to be there, or it was just never removed. It may have existed basegame.

## Gallery

* A rectangle of Radium, with a statue for comparison. All elements have some sort of "Map" when put as tiles. For instance, Abyssalite looks like a child's drawing of a sun, but in crystal form.
Monument Top

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Monument Top

Builds the top section of a Great Monument.
Can be customized.
A Great Monument must be built to achieve the Colonize Imperative.

Building a Great Monument will declare to the universe that this hunk of rock is your own.

## Materials

### Diamond

2500 kg

**Monument Top** is a decorative building that comprises the Great Monument. The building can only be constructed on top of Monument Midsection.

## Trivia

* Since we can not choose the material of the building, the value of Overheat Temperature and Decor are actually 2400 °C and +20 each.
* Since constructing this building is completing Great Monument, its decor value and radius is set to 0, so the decor value never be displayed to +10 nor +20.

v · d

 Buildings

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1. ↑ Must be built overlapping a MonumentTop
Ore Scrubber

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Ore Scrubber

Kills a significant amount of Germs present on Raw Ore.

Scrubbers sanitize freshly mined materials before they're brought into the colony.

## Materials

### Metal Ore

200 kg

**Ore Scrubber** is a Utility Building that uses Chlorine to kill Germs on items. Chlorine used by the Ore Scrubber is consumed.

Despite its name, it apparently cleans everything, not just ore.

## Tips

* Ore Scrubbers are used to remove germs from items carried directly by Duplicants, such as Polluted Dirt from an Outhouse or a Water Sieve handling germy water, or Slimelung-contaminated Slime. It will not remove germs spread to Duplicants when picking up contaminated debris.

* It is worth putting two or more of these down next to each other as a Duplicant will ignore an Ore Scrubber if it is already in use.
	+ Automation might help space out how many Duplicants pass by Ore Scrubbers, but a guaranteed method to force scrubbing is to setup doors with very limited permissions. The tradeoff is that disinfecting materials will take significantly longer, since fewer Duplicants will be able to participate.

* Slime often starts with up to 900,000 germs of Slimelung per block, requiring two passes through Ore Scrubbers to fully disinfect.
	+ If digging is set to a higher priority than storing, Duplicants will dig out multiple blocks of Slime and then collect it all together, which adds up the total germs to far higher levels than two Ore Scubbers can handle. Setting storing higher than digging will help guarantee they carry out Slime immediately after mining it.

* Ore Scrubbers also removes germs from bottled fluids if they are being carried by a Duplicant. This can be used to remove Food Poisoning from clean water after it's been sieved.
	+ Gases containing airborne germs can also be scrubbed if they are taken from a Canister Filler. This may be useful when dealing with Zombie Spores infesting Carbon Dioxide.

* Placing Ore Scrubbers within a Chlorine atmosphere allows the scrubbed material to benefit from both the operation of the Ore Scrubber itself, as well as the natural disinfection provided by being surrounded by Chlorine, which can considerably increase its effectiveness at removing germs. This will also help to clean Duplicants of germs spread to them from picking up contaminated debris.

## History

* **OU-229531**: Introduced.
* **AP-417040**: **Ore Scrubber** no longer requires chlorine in its pipe to work, only in its storage. It also shows a red status icon when it has insufficient mass in storage.

v · d

 Buildings

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Morale

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **merged with Duplicant.**
**Morale** is needed to keep duplicants happy. The exact morale needed to do so is based on the duplicant's job. Poor morale will rapidly increase their Stress until they break, so it is recommended that upper level jobs are saved until several morale improvements are made.

As of "**Meep's Mandatory Recreation Content Pack**" Upgrade, if duplicants have a morale higher than expected, they can become **Overjoyed**, giving them short lasting but strong buffs, such as higher skills, improvements to buildings' decor, etc...so if one wishes to have overjoyed duplicants, it is recommended to make a lot of furniture buildings as well as Recreation rooms to keep duplicants overjoyed more often.

### Morale and Relation to Stress

If your Duplicant has:

* 2 points or more OVER their expected level --> stress reduction of 20% per cycle
* 1 point over their expected level --> stress reduction of 10% per cycle
* exactly meets their requirement --> stress reduction of 5% per cycle
* for each point UNDER the requirement --> 2.5% stress per cycle per point, which is rounded up, so:
	+ 1 point missing: 2.5 %, rounded to 3 % per cycle
	+ 2 points missing: 5 % per cycle
	+ 3 points missing: 7.5%, rounded to 8 % per cycle

Keep in mind that the morale requirement is only *one*  factor relating to stress - stress debuffs such as popped eardrums or sopping wet will cancel out good morale, leading to rising stress even if your morale needs are completely met.
Petrified Fossil

The well-preserved partial remains of a critter of unknown origin.

It appears to belong to the same ancient specimen found at another site.

This fragment has been preserved in petrified Dirt.

The **Petrified Fossil** is a structure found in the Ancient Specimen story trait which can not be built. It can be demolished after excavating for no return.

## Generation

The Petrified Fossil generates inside a circular geode with two layers. Magma at 1700°C surrounds the inner geode, which is mostly filled with Hydrogen Gas at 50 °C. Aside from the Fossil itself the inner geode contains one small Fossil Fragment, 2 Fossil tiles, 2 Diamond tiles and a Pincha Pepperplant.

The Magma in the outer ring often leaks heat into the sourrounding biome and cools down to Igneous Rock.

## Strategy

If you haven't dug out the area and no crucial buildings nearby you can open the geode to let the heat drip into the surrounding natural tiles. Digging a natural tile destroys 50 % of its mass, which also destroys 50 % of its stored Heat energy.

Alternativly you can use diagonal building to destroy the magma or sieve the heat into a Steamroom with a Tempshift Plate.

## Gallery

* Petrified Fossil before being excavated

## See Also

* Ancient Specimen
* Amber Fossil
* Frozen Fossil
Oxygen Not Included Wiki/Community section

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Micro-Targeted Medicine

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
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*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Micro-Targeted Medicine

State of the art equipment to conquer the most stubborn of illnesses.

* Base Game
* Spaced Out!

## Unlocks

* Disease Clinic
* Hot Tub
* Radiation Sensor (Only in)
Oxygen Not Included Wiki

Welcome to the *Oxygen Not Included* Wiki

the *Oxygen Not Included* compendium by the players, for the players.
 We are currently maintaining 5,801 pages (1,742 articles),
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 Please feel free to contribute by creating new articles or expanding existing ones in accordance to our Editors' Manual.

What is *Oxygen Not Included*?

 *Oxygen Not Included* is a space-colony simulation video game being developed by Klei Entertainment.
 *Oxygen Not Included* allows players to manage their Duplicants and help them dig, build and
 maintain a subterranean asteroid base. Your Duplicants will need water, warmth, food, and oxygen to keep
 them alive, and even more than that to keep them happy. Good luck and don't forget your multi-tool!

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Outhouse

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Outhouse

Gives Duplicants a place to relieve themselves.
Requires no Piping.
Must be periodically emptied of Polluted Dirt.

The colony that eats together, excretes together.

### Requires

Dirt: 13 kg per use
Duplicant operation to empty it

### Storage Capacity

Dirt 200 kg
Polluted Dirt 295.5 kg

### Effects

Polluted Dirt: 19.7 kg @ 37 °C per use
Food Poisoning: 200,000 germs per use

## Materials

### Raw Mineral

200 kg

**Outhouse** is a building used by Duplicants to empty their bladders. It requires no plumbing, and instead uses Dirt and requires periodic emptying by a Duplicant. The Outhouse produces Polluted Dirt as well as Food Poisoning Germs, some of which are left on each Duplicant that uses it.

## Usage

The Outhouse is a simple way to provide a place for Duplicants to relieve themselves, and thus reduce Stress and the spread of Diseases.

It also fulfills the 'Toilet' criteria for the Latrine in the Room Overlay, which provides a +1 Morale bonus.

It also fulfills the 'Toilet' criteria for the Hospital room.

Note the Washroom does not allow having an Outhouse in it.

## Mechanics

The Outhouse outputs 19.7 kg of Polluted Dirt at a stable 37 °C with each use, which is stored within the building. After 15 uses however, the Polluted Dirt must be manually emptied by a Duplicant and the 200 kg of Dirt is consumed. This falls under the Tidy errand. When the Outhouse is full or being emptied, it will be considered 'Out of Order' and cannot be used by Duplicants.

One use of the Outhouse produces 200,000 Food Poisoning germs. These germs are divided among the Duplicant, the Polluted Dirt, and the Outhouse itself as follows:

* Duplicant: +68,500 germs
* Polluted Dirt: +95,000 germs
* Outhouse: +36,500 germs

## Tips

* Because the Outhouse must be emptied periodically, it is beneficial to have several Outhouses for your Duplicants to use.
	+ Likewise, it is recommended to replace Outhouses with Lavatories, as they do not require Duplicant maintenance.
* Place a Compost nearby to keep Duplicants from carrying Polluted Dirt all over the colony.
* If left full for long enough, it will spawn Morbs.
* One Compost can reduce 60 Kg compostables per cycle, so theoretically it can serve three or fewer normal Duplicants using the same Outhouse.

## History

* **206501**: Introduced
* **OU-229531**: The Details Panel now shows the available use count for several buildings (Outhouse, Shower, Wash Basin)
* **AP-419840**: Outhouse now handles dirt correctly. Dirt is consumed per usage (13kg), Polluted Dirt output now includes Dirt used (6.7kg -> 19.7kg). Dirt is not destroyed on clean (it's dropped with the Polluted Dirt), and is not returned in full on deconstruct. A full supply of dirt is required to become usable after cleaning

## See Also

* Lavatory
* Wall Toilet

v · d

 Buildings

see all buildings
Monuments

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

### Requires

Environmental Appreciation
New Media

## Unlocks

* Monument Top
* Monument Midsection
* Monument Base
Pincha Pepper Seed

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Pincha Pepper Seed

Digging up Buried Objects may uncover a Pincha Pepper Seed.

### Hardness

0 (Very Soft)

**Pincha Pepper Seed** can be obtained by harvesting and uprooting Pincha Pepper, or by digging up a Buried Object within the Caustic Biome. It grows into Pincha Pepper when planted.
Molten Aluminum

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Molten Aluminum

(Al) Aluminum is a low density Metal heated into a molten, Liquid state.

### Properties

 Metal Ore, Refined Metal, Light Emitter, Liquid, Flammable

**Molten Aluminum** is the Liquid state of Aluminum element.
Radiant Gas Pipe

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Radiant Gas Pipe

Carries Gas, allowing extreme Temperature exchange with the surrounding environment.
Can be run through wall and floor tile.

Radiant pipes pumping cold gas can be run through hot areas to help cool them down.

## Materials

### Metal Ore

25 kg

**Radiant Gas Pipe** is a type of Gas Pipe that doubles the thermal conductivity of the material used to construct it, making it useful for heat pumps.

## Comparison to Radiant Liquid Pipes

In general, Radiant Gas Pipes are inferior to Radiant Liquid Pipes for heat exchangers.

* Liquid pipes have a throughput of 10kg/s, compared to 1kg/s for gas pipes; this essentially means that even with identical material/coolant properties, a gas pipe will transfer 1/10 the heat.
* Metal Ore has significantly worse thermal properties than Refined Metal. The highest thermal conductivity among metal ores is Aluminum Ore with a TC of 20.5 - less than 2/3 of the *lowest* TC among refined metals (Lead at 35).
* In general, gases have worse thermal properties than liquids. As heat transfer is determined by the average of the pipe and coolant's thermal conductivity, this largely is irrelevant in face of the differences between pipe materials and pipe throughput.

Despite this, there are several circumstances where gas coolant (especially Hydrogen) may be preferred.

* Gases have no upper temperature limit and thus high-temperature environments (such as anything involving Magma) will not boil coolant and damage pipes.
* The condensation point of Hydrogen is lower than the freezing point of every liquid other than Super Coolant, making it the best choice for extreme low-temperature environments - especially the production of Liquid Oxygen or processing Sour Gas.
* Radiant gas pipes use half as much material as radiant liquid pipes (25kg vs 50kg), making them more useful when conserving materials is more important than the absolute amount of heat transfer.

## Thermal Conductivity

Note that the thermal conductivity of the gas pipe is only half of the equation. Heat transfer with non-insulated pipes uses the *average* thermal conductivity of the pipe and the material inside it. With most gases, this is close to zero; Hydrogen has the highest thermal conductivity of gases with low condensation points, and is generally the most desirable gas coolant outside high-temperature situations. In practice, coolant properties essentially cancel out the multiplicative effect of the radiant pipe.

v · d

 Buildings

see all buildings
Pepper Bread

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Pepper Bread

A loaf of bread, lightly spiced with Pincha Peppernut for a mild bite.
There's a simple joy to be had in pulling it apart in one's fingers.

## Ingredients

### Pincha Peppernut

1000 g

**Pepper Bread** is a food item made from 10 Sleet Wheat Grain and 1 Pincha Peppernut at the Gas Range. It has a Food Quality of Superb (+5) and provides 4,000 kcal.

Calorie-wise Pepper Bread is mostly equivalent to Frost Buns, albeit slightly more expensive in its resource cost. Compared to the Frost Burger, it may be preferable to cook Sleet Wheat into Pepper Bread, since they both provide the same morale bonus to duplicants without the Gourmet trait and Pepper Bread does not carry a penalty to the Athletics skill.

Feeding your Duplicants Pepper Bread indefinitely will require 2.5 Sleet Wheat plants and 0.5 Pincha Pepper Plants per duplicant.

There are no recipes using Pepper Bread as an ingredient to create even more sophisticated food.

For long-time storage it can be kept in sterile environment while being deep-frozen or be dehydrated.

## History

* **AU-217187**: Introduced
* **LU-356355**: now produced at Gas Range instead of Electric Grill
* **U50-582745**: Can now be dehydrated
Placebo Pill

*The subject of this article was removed from the game in update QLM3-326232.*

All-purpose Medicine.

A general, all-purpose Medicine.
The less one knows about it, the better it works.

**Placebo Pill** was a medicine that Duplicants could take to bolster their recovery speed once they have succumbed to a disease. It was made in the Apothecary. This is a nonspecific disease treatment that can be taken by all Duplicants.

It was generally not worth the effort of producing as it only increased recovery speed by 1%.

## History

* **RU-282822**:
	+ Fix dupes not taking **Placebo** when they have a medbed available.
	+ Increased **Placebo** duration from half a cycle to just under one cycle.
* **SI-288237**: Fixed the **placebo pill** description not being fully translatable.
* **QLM3-326232**: **Placebo** Medicine and Vitamin Chews have been removed
Pickled Meal

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Pickled Meal

Meal Lice preserved in vinegar.
It's a rarely acquired taste.

## Ingredients

### Meal Lice

1800 kcal

**Pickled Meal** is a food item made from 3 Meal Lice (1800 kcal). It has a Food Quality of -1 (Grisly) and provides 1800 kcal. Pickled Meal (and Grubfruit Preserve) have the highest shelf life possible (besides the items with unlimited shelf life). Since it is cooked at an Electric Grill, any food poisoning germs present on the ingredients (meal lice) will not survive.

There are no recipes using Pickled Meal as an ingredient to create more sophisticated food.

## Tips

* Meal lice gains 500 calories when turned into Liceloaf for 50 kg water versus having the same amount calories when turned into Pickled Meal.
* One side-effect of not using water for meal preparation, is that your dupes will not get sick from germy water.
* Pickled Meal has a very peculiar effect in that it is the only cooked food to destroy Food Poisoning germs in room temperature, meaning that it eliminates most of the risk of food poisoning, even if a dupe has not washed up recently.
Oil Refinery

This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Oil Refinery

Converts Crude Oil into Petroleum and Natural Gas.

Petroleum can only be produced from the refinement of crude oil.

### Piping

Input: Crude Oil
Output: Petroleum

### Requires

Crude Oil: -10 kg/s
Duplicant operation

### Effects

Petroleum: +5 kg/s @ 75+ °C
Natural Gas: +90 g/s @ 75+ °C

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

200 kg

**Oil Refinery** converts Crude Oil into Petroleum in 2:1 ratio. Both input and main output use Liquid Pipes, and it will also emit Natural Gas to the environment. It has to be operated by Duplicant.

The building will be disabled when the surrounding pressure exceeds 5 kg/tile.

Both output resources have a minimal temperature of 75 °C, and will be hotter if input Crude Oil was above 75 °C.

## Ratios

The resulting Petroleum can be used either to generate power in Petroleum Generator, produce plastic in Polymer Press or as an essential ingredient to produce Super Coolant in a Molecular Forge.

One Oil refinery can supply up to:

* 6 Polymer Presses, or
* 2.5 Petroleum Generators.

By-product Natural Gas can be burned in Natural Gas Generator, Oil Refinery produces exactly enough to power one generator continuously, already recouping 74-80% of the system's nominal energy demand (counting two necessary pumps ±filter), without any Petroleum Generators.

## Heat economy

Its conversion inefficiency becomes an enormous boon for the purposes of cooling. The refinery becomes net heat negative with ~40°C oil. Supplying it with 50°C oil will erase 20% of input's heat (or ~160 kDTU/s in absolute numbers, as much as 2 AETN). At 75°C it raises to 46%, but there is no meaningful gain in efficiency (only absolute numbers) at temperatures above that.

Crude Oil being convenient heat-sink is a nice coincidence.

## See also

* Guide/Alternative Refinery

v · d

 Buildings

see all buildings
Neural Vacillator

A massive synthetic brain, suspended in a saline solution.
There is a chair attached to the device with room for one person.

**Neural Vacillator** is a mysterious machine found in Ruins. It can give a single Duplicant a new trait.

## Usage

When assigned to a Duplicant, the Neural Vacillator process shuffles their genome and randomly rewards them with one of four positive traits. The device depletes after a single use, but can be recharged for another use with a Vacillator Recharge, which rarely can be retrieved on Space Missions in base game, or by analyzing Artifacts in *Spaced Out!* DLC.

Duplicants that already have a trait can still acquire the others by using Neural Vacillator again and Neural Vacillator will not lose its charge if the dupe already has all four traits.

 Deep Diver's Lungs
 Regenerative
 Sunny Disposition

## Tips

* All four traits are incredibly useful for a rocket pilot, Sunny Disposition for when they are away from the comforts of home. Regenerative for when they get scalded by rocket exhaust, Deep Diver's Lungs reduces lifesupport needs. And Beefsteak can specialize pilots to do hauling and cleaning errands so the colony doesn't lose a core member during trips. And rockets are the only renewable source of vacillator recharges, so pilots should be prioritized for Neural Vacillation early on to setup super pilots who can retrieve renewable resources before the colony run out of certain things.

## Images

* A neural vacillator when inspected
* The old sprite