Rock Whale – Pathfinder Conversion (by jaythegreenling)

## Rock Whale

(Pathfinder: Freeport Bestiary p. 73 – Hafgufa)

This enormous whalelike creature is covered in rough patches of thick rock, some large enough to support scraggly plant life. Because of this, some people mistake them for small islands. Rock whales live for hundreds, if not thousands, of years, and sleep for most of them. When they wake, they attack and consume entire whale pods, kraken, and fleets of ships.

### Strategy

Rock whales are simple and brutal creatures. While they can blend into their surroundings and unintentionally pose as a small island, rock whales generally don’t do this on purpose. They do have a Stealth focus, but this is more to represent how much like an island they truly look than any action on their part. Even when travellers are adventurous enough to explore this small island, this doesn’t always mean that the rock whale will attack. Whether it does is entirely up to the GM, but could also be based on a Perception (Seeing or Touching) test vs a TN based on how noisy or disturbing the travellers are.

Once a rock whale is awake, it will attack anything and everything in its sight in an attempt to satiate its immense hunger. This rampage can take weeks, months, or even years, and can have a terrifying impact on the rock whale’s territory the longer it lasts.

When attacking targets (whether it be creatures or ships) that are as of yet unaware of the rock whale’s presence, it likes to start off with a Smash Breach, inflicting as much damage as possible in one quick strike. If possible, it tries to bite and swallow a target on the next turn, and will keep doing so as long as there are available targets around.

Favoured Stunts: Swallow, Water Spray

Rocky Hide: A rock whale's rocky body gives it an Armour Rating of 10.

Rocky Outcropping: A rock whale that lies motionless at the surface of the water can easily be mistaken for a small island. The rock whale makes a Stealth test anytime it lies motionless on the water’s surface. Observers oppose this test with Perception (Seeing) tests to realise the rock whale is anything more than a small rocky island 7-10 yards in diameter, with a few shrubs, and possibly a single tree. Any creature standing on the rock whale when it awakes and begins to move is automatically subject to its smash breech attack.

Smash Breach: As a full-round action, a rock whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the rock whale breaches, then slams down onto the target with incredible force. Any creatures in 4 yards must make a Constitution (Stamina) roll vs TN 17 or take 6d6+10 damage and be forced into the nearest square adjacent to the whale. On a success, they only take half damage. This breach automatically attempts to capsize any boats caught wholly or partially in this area.

Swallow, 4 SP: A rock whale can only bite a target adjacent to it, but it can Swallow such targets as a 4 SP stunt. A swallowed target takes 1d6+2 penetrating damage per turn from the creature’s digestive acids, suffers a –4 penalty on all tests, and cannot move until they or another character free them from the rock whale’s insides by killing the creature and cutting it open.

Water Spray, 4 SP: The rock whale can spray a massive jet of sea water at foes, knocking them prone. This is a ranged attack with a 20 yard range and a 3 yard radius where it impacts. It deals 2d6+10 damage. Flying creatures fall to the ground.

### PDF Download

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