Tiefling

## Elf

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**Tieflings** are one of the major Mortal Races of Magmell. Unlike other Mortal Races, Tiefligns are not native to Magmell, and appeared on the world during the Junction. Since then they have settled Skull Of First God on Wythiar, and can be found across the three continents, though are often a rare sight. Surprisingly, Tieflings are latent users of magic, having adapted to the Weave over the years since the Junction.

## Characteristics

Tieflings are considered a humanoid species, sharing many traits with Humans, though they have divergent, notable traits; Large horns that take any of a variety of shapes; thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous; canine teeth, sharply pointed. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple. Their eyes can be any colour, usually bright and saturated.

On occassion Tieflings can be born with different traits such as wings or cloven hooves; these Tieflings are called 'Feral', and are identical to normal Tieflings besides their variant traits. The true distinctions between Tieflings are their horns. Some Tieflings have horns made of bone or are covered in flesh, appearing to be one with the rest of their body, whilst others have horns of rare metals, like silver or gold. The rarest of the Tieflings have their horns made entirely of glittering crystal, multi-faceted and beautiful.

Tiefling horn-crystals are said to be some of the best conductors for magic, which leads most crystal-horned Tieflings to pursue life as sorcerers or wizards, however it also leads to some Tieflings being hunted, their horns sawed off and crafted into magical items. While the legality of these items is dubious, none can deny their power.

Normally the minority, Tieflings subsist in small groups found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords. An infamous example of this is the Tiefling Quarter in Arian's Wings, a notoriously unsafe neighbourhood informally led by a Tiefling known only as The Watcher. Sometimes, they live among other minority populations in enclaves where they are treated with more respect. They are most-commonly found in Skull Of First God, the strange anarchist commune on Wythiar.

Tieflings, by their nature as infernal, are capable of reproducing with other species of Magmell like Elves or Humans, however a Tiefling will only *ever* beget another Tiefling. So long as one parent is a Tiefling, the offspring will be as well, and thus no true Tiefling hybrids exist.

## History

Tieflings are the only-known Mortal Race to not be native to Magmell. They were introduced to the world during the Junction, stranded on the shattered continent of Wythiar, which became an archipelago after it sunk from the earth-shattering force of the planes collapsing. Since that time they have spread to Talamhor and Tethryr as well.

## Playable Stats

> Please note this section is OOC and refers to the playable species in the Tabletop campaigns.
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A nomadic people, Tieflings can be from any major settlement, though they will have always lived in the minority. In cities like the First City or Arian's Wings in Talamhor, they most likely grew up in the Tiefling quarters of those cities, among their own kind or with other non-Human races. They could also hail from Skull Of First God, meaning they likely grew up in an unstable, lawless community.

Tiefling names are notable as their first name tends to be named for a trait, usually but not always an adjective. Examples include; *Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary.* The reason for this naming convention is unknown.

Last names tend to be generic, trending more towards sounding Elven or otherwise non-Human in nature.

### Tiefling Traits

 **Languages** | You can speak, read, and write Common and Infernal.