Guild Status with the Adventurer's Association

When a Guild first became a 4-star Guild, it would be treated as an Ordinary-level Guild. If the Guild wished to receive more support from the Association, it would have to raise its status. The simplest method of doing so involved upgrading the Guild’s status.

## Status Levels

Depending on the Guild’s rank in the Adventurer’s Association, the Guild would have access to different degrees of problems.

There were **five levels of status** recognized by the Adventurer's Association: Ordinary-level, Town-level, City-state level, Kingdom-level and Empire-level.

### Ordinary-level Guild

The entry-level of recognition as a Large-scale Guild by the Adventurer's Association, when a Guild first became a 4-star Guild.

At the Ordinary-level, Guilds would be commissioned to solve civilian problems. Generally, these problems were similar to large-scale Guild Quests that required Guilds to wipe out some Demonic Beasts harassing the civilian population. Only, they might reward more EXP than ordinary large-scale Guild Quests.

### Town-level Guild

After an Adventurer Guild reached the Town-level, the Adventurer’s Association would acknowledge the Guild’s ability to solve a town’s problems. Normally, Town-level Guilds would receive commissions from town nobles, and the rewards would be much better than Ordinary-level commissions. Even when a Town-level Guild accepted a civilian commission, the quest would reward more than what an Ordinary-level Guild would receive. After all, a Town-level Guild was much stronger than an Ordinary-level Guild.

### City-state level Guild

When a Guild reached City-state-level status, it proved to the Adventurer’s Association that it was strong enough to solve issues that plagued an entire region. Commissions City-state-level Guilds generally received involved crusades against the dark forces in a particular area.

### Kingdom-level Guild

It is assumed that at Kingdom-level status, the Adventurer’s Association would acknowledge the Guild’s ability to solve a Kingdom's problems.

If an Adventurer Guild collects seven Advanced Promotion Orders, it’ll be treated as a Kingdom-level Guild.

### Empire-level Guild

It is assumed that after reaching Empire-level status, the Adventurer’s Association would acknowledge the Guild’s ability to solve a Empire's problems.

## Promotion

Normally, to rise from Ordinary-level to City-state-level, a Guild had to complete a significant number of large-scale Guild Quests, slowly accumulating Prestige in the Adventurer’s Association. Large-scale Guild Quests only awarded three to five Prestige points, but becoming a Town-level Guild required **700** **to 1,000 Prestige**, depending on where the Guild’s main headquarters was located.

The number and quality of large-scale Guild Quests would differ depending on the size of its NPC city, so the more prosperous the city was, the more Prestige a Guild needed to increase its rank.

Promotion to the City-state-level required a Guild to complete a large-scale **Promotion Quest** in addition to earning enough Prestige. This Promotion quest was despairingly difficult. In the past, only a small number of second-rate Guilds had completed the quest, yet a Guild only needed three Advanced Promotion Orders to become a City-state-level Guild. As for Kingdom-level, only a small number of first-rate Guilds had reached that rank in the past.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Chapter 1855