recursal/Fanatic-Fandom huggingface dataset:
Achievements

Each of the 71 achievements unlock something within the game, including weapons, body parts, health upgrades, etc.

Unlocking things such as weapons or body parts, causes said item to start spawning in crates.

You can find an in game list through the main menu, under unlocks. Achievements are referred to as quests within the game.

Some quests are divided by area. Others are not.

# City Quests

 Follow The Leader
 Towards the Sunset
 Crowned
 Liberated

# Space Elevator Quests

 Heart&Slash
&
Slash (playable character)

# Misc Quests

## Trivia

* In the achievement "That Armor Won't Help", armor is spelled one way in the title, and then another way in the description.
* In the achievement "Creature Of The Night?", Heartoween is misspelled as "Heartwoeen".
* The achievements "Bully", "Oppressor", and "Scourge" reference an enemy that is not present in the game, Nimblebots.

## Reference

https://www.trueachievements.com/game/HeartSlash/achievements
Chemistry

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Chemistry

“No, no, no, I said an \*Erlenmeyer\* flask!”

**Chemistry** is a skill found in State of Decay. It is a personal skill that all survivors will not have. The skill cannot be trained or levelled up.

## Abilities

* Chem Lab - *Allows upgrade of Workshop to Munitions Shop*
* Safety First - *Prevents mishaps when making explosives*
2x4 Bracket

2x4 Bracket

 File:2x4Bracket.jpg
**2x4 Bracket** is a weapon found in State of Decay. The weapon is a tier one blunt weapon, which means it has low durability and will break easily after extended use. It is the same as a 2x4 with the addition of a metal bracket. It weighs 5.3lbs. It will give 5 Influence when storing in the supply locker and cost 6 Influence to take out.

Flavor text: "Fitted with a metal bracket."
Your Town

Your town is your home, where you build and progress in the game. You can populate your town with Houses for the Townsfolk, and build Structures such as shops and utility buildings to allow you to gather and craft resources. The town area is 50x50 squares by default.

Your town begins with three buildings: Willow's House, the Lumber Mill and the Smelter. All other houses and structures require you to obtain blueprints for them to be built.

By entering build mode, you are able to place, move, and remove items and buildings in your town, as well as raise and lower the terrain using Grassy Earth. Lowering the terrain past the base level will set the tile as water. The ground can be raised up by two levels before reaching a height limit.

Talking to Pip the Lumberjack allows you to expand **Your Town**.

## Townsfolk

As the game progresses, various Townsfolk will join your town and give you the Blueprint necessary to build their house. Once joined, the townsfolk will remain in your town. Some townsfolk will give you additional blueprints to build specific structures at certain points in the game.

Arpeggio

Ash

Bubsy

Dalton

Dark

Dudley

Iris

Laura

Lilith

Maximilian

Mel

Terric

Toby

Willow

Zana

## Town Expansion

Talking to Pip the Lumberjack allows you to expand your town for dewdrops. He arrives in **Your Town** after 35 days and stays in the south entrance.

Each expansion removes 2 columns of trees on the east and west sides of **Your Town** for a total of 4 columns.

 50000 | Third Expansion

## Town Beauty

 Structures/Houses
 Town Decor A /B /Unique
 Ores / Stones

### Other items

You may also be able to find these other items while fishing.

## Version history

The following is the recorded version history.

* v0.94: **+** Added Town Expansion!
Wendell Higgins

Wendell Higgins

 File:Wendell Higgins.jpg
**Wendell Higgins** is a non-playable character in State of Decay. He is found at the Ranger Station with Thomas Ritter and Sheila Brookstone.

There is always an injured survivor (Cracked Ribs) at the Ranger Station with Thomas Ritter, however, the hurt survivor may vary between either Wendell or Sheila. Eventually Wendell, Thomas, and Sheila die from zombies upon Marcus Campbell and Ed Jones returning to the station with Maya Torres.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Research
* Hoarding

## Traits

* Absent-Minded
* Eccentric
* Enjoyed Antiquing
* Historian
Alcoholic

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Alcoholic

*"You lishten to me, hear... I haven't \*hic\* touched a drop of that shtuff in... um... letsh shee..."*

**Alcoholic** is a trait found in State of Decay. Similar to the Drunk trait; however, survivors with the alcoholic trait are not prone to insensitive attitudes towards other members of the community.
Modern Pickup

The **Modern Pickup** is the strongest, largest and sturdiest car in the game.

Its a four-seater and also accepts 2 passengers in the flatbed, making it the largest transporter in the game.
However seldom do you tranpsport more than 2-3 survivors at a time.

Being so large and sturdy its the nr.1 choice for running over large numbers of zombies, lasting long before smoke starts coming up from the hood.

## Trivia

* The Modern Pickup have many characteristics with the real-world GMC Sierra pickup.
* One Modern Pickup is parked outside the Church of the Ascension.
* Being the most durable car in the game, you should not waste them.
The Alamo

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The Alamo

Radio Room
Storage Area
Shown at Pax East 2013, the Alamo burrito shop is a possible survivor home base. It includes by default a built-in kitchen and storage room; as well as a watch tower on the roof and radio station.  There are three additional development slots in this base, one interior slot as well as a slot in the back yard and one on the roof of the building. The are parking spaces for three vehicles around the base.
Marcus Campbell

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Marcus Campbell

**Marcus Campbell** is the starting playable character in State of Decay and an unlockable hero in the Breakdown DLC. Somebody who looks like Marcus appears severeal times in the State Of Decay 2 gameplay trailer.

## Biography

He is at Mt.Tanner on an annual fishing trip with his friend Ed Jones when the game begins. The game begins with the pair being attacked by zombies and they decide to head to the Ranger Station to find out what's going on.

Later on, Marcus and Ed help save Maya Torres from a large group of zombies and the three of them escape Mt. Tanner together; heading towards the Church of the Ascension.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Powerhouse
* Leadership

## Traits

* Born Leader
* Clerk
* Loved Hiking
* Natural Athlete

## State of Decay: Breakdown

*“Just came to Trumbull Valley for a fishing trip. An imposing guy who knows how to swing an oar.”*

In Breakdown, Marcus is known as "The Hero".

## Notes

* Cannot be killed during the campaign until the "Voice on the Radio" mission is complete.
* Voiced by Drew Hobson
Lion

*This article is a stub. You can help Mope.io Wiki by expanding it.*

The **Lion** is one of the animals in Mope.io. It evolves from the zebra or the turtle. It has an ability to damage nearby animals by making a loud noise in a radius.When the ability is used,the lion will 'ROARR'.The animals that are hit will display a message on the screen.

## Can Eat

* Berries
* Small (Green) Mushrooms
* Large (Red) Mushrooms
* Lilypads
* Mushroom Bushes
* Smaller animals (Rabbit, Pig, Fox, Deer, Mole, Zebra)
* bananas
Leadership

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Leadership

*“People are inclined to listen to me and do what I say.”*

**Leadership** is one of the many skills found in State of Decay. This trait helps to improve trust and friendship gain with other survivors.

## Characters with this Skill

* Marcus Campbell
* Mortuary Owner
* Thomas Ritter
Ed Jones

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Ed Jones

**Ed Jones** is a playable character in State of Decay and is introduced at the beginning of the game. He is an unlockable hero in Breakdown.

## Biography

Ed is on a fishing trip with his friend Marcus Campbell and the pair are being attacked by zombies when the game begins. He is not playable until later in the game.

He is with Marcus when they encounter and rescue Maya Torres. Ed explains to her that the pair were on their annual fishing trip before "people resorted to cannibalism". Later, Ed is mauled by the reanimated Thomas Ritter at the Ranger Station and is severely injured. Ed was checking Thomas' body for ID before he was attacked. He later reveals he had taken a radio and truck keys from Thomas' body and the group is able to make contact with Lily Ritter and leave Mt.Tanner.

Due to his injury, the player will need to find medication for Ed and generate a mission to find a location with supplies ('Lay of the Land") and one to gather them ("The Vet Clinic"). Afterwards, Ed will become playable if he is healed with the help of Doc Hanson (he will need to be found and protected in "The Old Farmhouse" mission), otherwise he can die and remain unplayable.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Reflexes
* Reality Show Trivia

## Traits

* Accountant
* Loved "Idol"
* Nimble
* Team Player
* Trumbull Local

## State of Decay: Breakdown

In Breakdown, Ed is known as "The Friend".

## Notes

* Will be shot in his sleep by Alan Gunderson if Marcus, Maya, or any other playable survivor rescued are killed before he is healed. The event will state "the new group we brought in didn't last, but I'm glad we tried to help them".
Funeral Director

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Funeral Director

*"Dead people are walking around now? There goes my business."*

**Funeral Director** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Fitness Guru

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Fitness Guru

*“Yeah, yeah, I've heard all the jokes about sadistic gym teachers and sleazy personal trainers. See if you're laughing when I leave you in the dust with the dead.”*

**Fitness Guru** is a skill found in State of Decay. It is a personal skill that some survivors will have. The skill cannot be trained or levelled up.Survivors with this skill will operate the training facility at the base.

## Abilities

* Feel the Burn - *Allows establishment of a Fitness Regimen.*
Wyvernite

**Wyvernite** is a resource in Littlewood. It requires level 1 Mining to be able to mine it. Each mine gives 4 Mining experience, with no additional boosts. Its primary usage is to be turned into Moonlight Orbs at the Master Forge, which uses 2 **Wyvernite**, giving 1 Moonlight Orb and 8 Crafting experience. It can also be obtained from a Deluca Present.

## Acquisition

**Wyvernite** can be obtained in the following methods:

* Mined from a Wyvernite Deposit in Your Town if a Quarry and Moonstone are built, or in the Dust Cavern.
* Can be purchased at the General Shop starting at the ultimate upgrade rank for 60.
* Can be purchased at the Item Merchant starting at the ultimate upgrade rank for 100.
* Can be won in the Lucky Slots game at the Casino starting at the base rank.
* Can be won in the Wheel of Loot game at the Casino starting at the base rank.
* Can be obtained as a daily reward from the Museum's Researcher Chest starting at the ultimate upgrade rank.
* Can be purchased at the "A Mysterious Visitor!?" Event for 60.
* Has a chance to be obtained in the "The Lightning Mages!", "The Mining Guild", and "Return of the Fishfolk" Events.
* In the randomly-generated Chests found in the Dust Cavern.
* Can be obtained from a Deluca Present.
* Can be obtained when using an axe anywhere when the Gilded Axe Statue is constructed in Your Town.
* Can be obtained when using a pickaxe anywhere when the Gilded Pickaxe Statue is constructed in Your Town.

## Usage

**Wyvernite** can be used in the following recipes. In addition, it can be sold for 20 at the Marketplace. It is part of the West Wing "Stone Room" Collection in the Museum.

### Personal Goals

This item is used in the following Personal Goals.

* The third Personal Goal requires You to sell any 10 items at the Marketplace.
* The fifth Personal Goal requires You to donate any 25 items to the Museum.
* The eighth Personal Goal requires You to sell any 25 items at the Marketplace.
* The eighth Personal Goal requires You to mine any 10 ores while hanging out with Ash.
* The twentieth Personal Goal requires You to collect **1x**  **Wyvernite**.
* The eleventh Personal Goal requires You to sell any 50 items at the Marketplace.
* The thirteenth Personal Goal requires You to donate any 40 items to the Museum.
* The eighteenth Personal Goal requires You to sell any 25 items at the Marketplace.
* The twenty-fifth Personal Goal requires You to sell any 50 items at the Marketplace.

### Travelers

This item is not used to attract any Travelers to the Marketplace.

## Version history

The following is the recorded version history.

* v0.94: **+** Dust Caverns will now VERY rarely spawn Wyvernite/Dragalium deposits
* v0.73: **+** Increased value of ores/wood/brick/plank
Farmlands

Farmlands

 Buildings Within:

State of Decay includes several areas that were at one point dedicated to agriculture, including a large area focused in the center of Trumbull Valley. There are in fact many points of interest hidden in the quaint setting. One of the more secure bases, the McReady Farmhouse is located near the center of the map; as well as the remains of a downed passenger liner, hinting that the zombie problem may extend far beyond Trumbull Valley.

## Points of Interest

* McReady Farmhouse, the two small buildings slightly to the right and below the cross-hair in the center of the above map.
* Downed Aircraft
Mt.Tanner

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Mt.Tanner

 Buildings Within:

**Mt.Tanner** is the starting location in State of Decay. It is a camping ground, located in a remote forested area in the northeast corner of the map. The location is used as a tutorial area since, there is a smaller amount of zombies. It is implied that due to the location's remoteness, Marcus Campbell, Ed Jones, and Maya Torres are unaware of the zombie presence in Trumbull Valley before the game begins.

Thomas Ritter, Wendell Higgins, and Sheila Brookstone are also at Mt. Tanner.
Trumbull Local

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Trumbull Local

*"I was born and raised right here in Trumbull County. Know it like the back of my hand."*

**Trumbull Local** is a trait found in State of Decay.

## Characters with this Trait

* Alan Gunderson
* Ed Jones
* Mortuary Owner
* Brett Monterrey
* Vanessa Beavers
* Grant Thomason
* Jude Mulligan
Lawyer

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Lawyer

*"When they figure out who's responsible for this epidemic, there's going to be one hell of a lawsuit filed against them."*

**Lawyer** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
State of Decay Wiki/Top section

Welcome to *State of Decay* Wiki
the guide for *State of Decay 1* and *State of Decay 2*, written and maintained by the players.
We are currently maintaining 596 pages (217 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About State of Decay 2

**State of Decay 2** is an installment in the critically acclaimed State of Decay franchise. It immerses you in an all-new, multiplayer zombie survival fantasy. Build a lasting community, working with other players or solo to overcome challenges while exploring your own unique story in a world that remembers the choices you make. It was released May 22, 2018.

CharactersLocationsEnemiesVehicles
BasesFacilitiesTraits and Skills
Weapons

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In State of Decay, weapons are life. If you don't have a gun, or at least a big stick, you aren't going to last long against the hordes. Luckily, every character normally starts out with a weapon.

## Melee

Melee Weapons allow a survivor to get up close and personal with a zombie and provide the satisfaction of decapitating or crushing an enemy’s head in close quarters combat.

They are great for not drawing attention and are effective in dispatching a zombie silently. Survivors with high levels in the Fighting skill have a higher chance of landing a critical hit and killing a zombie with one hit.

Types of Melee Weapons found are:

* Blunt Weapons
* Edged Weapons
* Heavy Weapons

## Guns

Guns are an efficient way to expedite zombies and when put in the hands of an experienced survivor, it can render said survivor a one man\chick army.

The use of guns is a quick, but loud way to kill zombies and can sometimes prove to be the worse option. Every gun generates noise, making it a magnet for wandering zombies and drawing them to your location when used. They can be very unsuitable when silence and discretion is desired. However, the crafty and witty survivors of Trumbull Valley can create homemade silencers to cut the noise generated to near zero.
The Shooting skill determines a survivor’s efficiency with guns. A high level in this skill can decrease the recoil for a survivor and allow for better handling of their gun.

Traits connected to guns are: Cop, Eagle-Eyed, Liked Range Shooting, Liked to Hunt, and Soldier.

Types of Guns found are:

* Assault Rifles
* Light Machine Guns
* Pistols
* Revolvers
* Rifles
* Shotguns
* Submachine Guns

For a complete list of weapons in State of Decay, see Weapons.
State of Decay

**State of Decay** is an open world third-person zombie survival horror game developed by Undead Labs. It places players in the aftermath of a large scale zombie outbreak and tasks them with simply surviving. Scavenging takes a large role in the game as ammunition, guns, vehicles, and food are all scarce as would be expected. The player is left to decide how to progress in the game, be it to become a raider, to rescue other survivors, or to simply scavenge what you can find as a lone wolf. The story missions can be taken as often or as little as the player desires, similar to other open-world games.

Somewhat unique to the game is the ability to build bases out of certain buildings. These bases can be upgraded and expanded to fit the needs of the player's community. There can be only one base however, and it can be overrun if adequate protection isn't afforded.

Formerly known as *Class3*, State of Decay is actually being used as a testbed and building block toward a project known as *Class4*, which will likely be an MMO variant of State of Decay.
Architect

Architect

*"If I'd known this was coming, I'd have designed the school with a moat. (Handy with tools.)"*

**Architect** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. Survivors with this trait are handy with tools and will operate the Work Area at the base.
Wizard Statue

The **Wizard Statue** is a Decorative Object in Littlewood. It can be placed anywhere in the outside of town.

## Acquisition

The Blueprint for the **Wizard Statue** can be obtained from the Furniture Merchant starting at the base rank for 400.

## Constructing

The **Wizard Statue** can be constructed after obtaining the Blueprint by using 3x  Fancy Brick on the Town Decor A menu, located under Decorative.

## Requests

The **Wizard Statue** is not used in any townsfolk requests.
Reality Show Trivia

Reality Show Trivia

*"I wonder what happened to the housemates?"*

**Reality Show Trivia** is a skill found in State of Decay. It is used for 'flavor' and can be considered as a description of a survivor's personality and former interests. Survivors with this skill liked to watch a lot of Reality Television and by doing so, they have a lot of trivial knowledge on the matter. There is no known gameplay effects on a survivor with this skill.
Jacob Ritter

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Jacob Ritter

**Jacob Ritter** is a playable survivor in State of Decay and unlockable hero in Breakdown. He is a student at Danforth College and the son of Thomas Ritter and older brother of Lily Ritter.

## Biography

He is away from the Church of the Ascension when the game begins and later calls Lily requesting for help on the radio. This call will generate the mission "Lily's Brother". Jacob is injured due to having twisted his ankle and is found at a barn with Eli Wilkerson, with whom he has a relationship. The two are under attack by a horde of zombies and need to be rescued. Once the zombies are cleared from the barn, the two reveal that they are a couple.

In the mission "Home Away From Home", Jacob explains that he has a strained relationship with his family and that his mother died when he was 13 and Lily was 9. Shortly after his mother's death, Lily was diagnosed with Lupus and Jacob had to pick up a lot of the slack. He did not handle the situation well and left home as soon as he turned 18 to attend Danforth College. He and his father had a huge fight over leaving to attend college and the two did not speak for years. Jacob says Lily feels abandoned by him since he never came back home.

It is Jacob's first visit home since the fight when the events of the game occur. He later expresses that he always wanted to live at the Savini Residence when he was a kid (home of his best friend Sally).

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Powerhouse

## Traits

* Daydreamer
* Natural Athlete
* Practiced Photography
* Student

## State of Decay: Breakdown

He is known as "The Tragedy" and can be unlocked in the first level by the death of a survivor.

## Notes

* Jacob is responsible for writing some of the entries in the in-universe survivor journal "Day by Day".
Practiced Taxidermy

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Practiced Taxidermy

*"Taxidermy's a way to take something living and preserve it forever. It's not about dead things, it's about making them immortal."*

**Practiced Taxidermy** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Food

**Food** is necessary for animals to evolve. Food consists of many different things: berries, mushrooms, lily pads, or even other players. Some animals can eat all of these items, while others can only eat a few of them.

While a mouse or a rabbit, you may only eat red berries, but by shooting water at mushrooms, they change to berries. From pig up, all animals can eat mushrooms. Red mushrooms are only edible by Fox and up. Lily pads are edible by deer and higher.
Cop

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Cop

*"Law and order. That was my life. Now there's no law and no order, but I'm still a cop at heart."*

**Cop** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Caterer

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Caterer

*"It isn't just about fuel for your body. A good meal can nourish the soul."*

**Caterer** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Crowbar

Crowbar

A **Crowbar** is a weapon found in State of Decay. Weapon of choice for zombie hunters and bespectacled scientists alike.

Ever wanted to experience the zombie apocalypse as [Gordon Freeman]?
Now you have the chance.

The Crowbar is a tier 5 blunt weapon having excellent durability and weighs 1.5lbs.
It will cost you 75 Influence acquiring from the supply locker.
Greyhound One

*This article is a stub. You can help State of Decay Wiki by expanding it.*

Greyhound One is a small military unit sent to the fallen city of Danfoth in the State of Decay DLC Lifeline

## Misson

Greyhound One's misson is to rescue scientists whose research is critical to fighting the outbreak.

## Members

* Major Alicia Hawkes
* Sergeant Kilohana “Kilo” Young
* Private Royell “Vince” Vincent
XP

XP is a bar which shows how many how much food and prey an animal has eated.
XP can be earned by eating food , prey animals and biting tails
Once a player reaches a certain amount of experience, their animal evolves to the next animal.

## XP given by

* Berry's - 1.5 xp
* Plankton - 1 xp
* Lilypads - 75 xp
* Mushrooms: - 8-20 xp
* Red Mushroom: - 150-200 xp
* Mushroom bush: - 1.2k-2k xp
* Banana: - 100-600 xp
* Coconut: - 200-900 xp
* Pear: - 400-1k xp
* Blackberry: - 10-20 xp
* Seaweed - 12 xp
* Kelp - 200-600 xp
* Starfish - 75 xp
* Snail - 4k-5k xp
* Clam - 200 - 500 xp
* Conch - 1k - 2k xp
* Watermelon - 3k
* Watermelon Slice - 500 xp
* Arctic Berry - 1 xp
* Arctic Nut - 1k xp
* Carrot - 20 xp
* Meat - 100-1m xp

Aloe. 12k-36k
Cactus 25k-80k
Mortuary Owner

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The **Mortuary Owner** is a placeholder name for a character encountered during the mission Army Evictions which is part of the Army Activity storyline. While his name is random, his voice, appearance and traits all appear to be fixed.

Mortuary Owner

## Biography

This character, along with Karen Tolbert are forcibly evicted from their squat by the Army as part of a story mission. Before the apocalypse he was owner of the local mortuary. His relationship with Karen Tolbert is unknown.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Leadership
* Counseling

## Traits

* Daydreamer
* Funeral Director
* Played Golf
* Born Leader
* Trumbull Local

## Notes

The character is always encountered looking exactly the same and with the same traits and skills. For some reason his name changes often. The combination of Leadership and Counseling makes him a valuable character. He not only increases trust gained when used during Enclave missions, but he also helps reduce the number of fights, run-aways and suicides.
Buildings

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**Buildings** are the heart of any survival attempts. You must raid them for supplies. You must use them for protection. And in the end, you must find one to make your home base, or be doomed to wander the zombie-filled wastes forever.

The kind of buildings you find will vary of course, but some you come across are made to be bases. Fully walled-in structures, some set up with barbed wire already, areas with ample views of the surroundings. All of these make for great bases. You can see the zombies coming, which is the biggest advantage you can have against the hordes.
Securing Bases

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How to keep the zeds out of your bases.

## What to Do

#### Watchtowers

The easiest and most common strategy is to have a watchtower. It will automatically assign someone to stand on top and shoot nearby zeds. The Church of the Ascension, Kirkman Residence, McReady Farmhouse, and the Snyder Trucking Warehouse all have watchtower dedicated slots, allowing for the building of upgradable watchtowers. The Alamo, Trumbull County Fairgrounds, and Savini Residence have built in watchtowers; these built in watch towers, cannot be upgraded.

#### Outposts

For the areas with heavier zombie spawns, additional protection is required. Always fortify your home-base with nearby outposts that prevent spawning. Make sure all your outposts are given traps to destroy oncoming hordes.

The bases with the heaviest spawns are the Snyder Trucking Warehouse and the Trumbull County Fairgrounds. For the warehouse, the Bronto gas station and the fast food restaurant are mandatory first the first priorities for outposts. The supermarket and industrial supply store can be made into outposts for a bigger safety net, but this would take four out of the eight available outposts.
Plumber

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Plumber

*"Hey, I don't look at your ass when YOU bend over."*

**Plumber** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. A survivor with this trait is handy with tools.
Daydreamer

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Daydreamer

*"So they say I've got my head in the clouds? Well I'd point out that there's no point in everyone seeing things from the same perspective"*

**Daydreamer** is a trait found in State of Decay. This trait can be considered a useless trait since it does not provide any positive or negative effects on a survivor.

## Characters with this Trait

* Jacob Ritter
* Mortuary Owner
* Sheila Brookstone
* Jude Mulligan
* Ben Greene
Influence

*"Cash is no longer a factor in the post-apocalyptic zombie world. The new currency is supplies and deeds that earn you Influence. Influence plays a large role in getting what you want, whether it be ammo from your own community's supply locker or borrowing some meds from your neighbors. Earning Influence is pretty straightforward: Get Shit Done."*

**Influence** is the form of currency used in State of Decay. It is gained and shared among the survivors in the community that the player is able to control (those with friend status).

It is earned by contributing to the community through performing tasks (clearing infestations, completing storyline missions, rescuing survivors, etc.) trading resources, and storing weapons and supplies in the supply locker. Some actions provide more Influence than others such as storing a gun in the supply locker would give higher influence than a snack or a low tier blunt weapon. The Influence can then be used to perform actions on the radio, take items from the supply locker, and other ways to aid the player.

## Daily Influence and Fame

*"Guess there are no celebrities left to gossip about. The greater our group's FAME, the more INFLUENCE we have at the start of each day."*
The amount of Influence a player can have is determined and limited by their fame. Fame points determine the maximum Influence the player can have. The amount of Influence can temporarily go over the threshold allowed, however, it will gradually diminish over time. It is good practice to spend Influence everyday as it will reset and cannot be stockpiled.

Fame points can be earned by completing missions, events, and increasing a survivor's skills (each star is one point of fame).
Undead Labs

**Undead Labs** is the developer of State of Decay. Founded in 2009 by Jeff Strain, Undead Labs is solely focused on the zombie genre of gaming. Strain is a former employee of Blizzard Entertainment and one of the co-founders of ArenaNet.

In 2011 Undead Labs partnered with Microsoft Game Studios to publish their games on the Xbox 360.
Berry

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The Berry is a food that allows animals to level up. Berries gives 1.5 xp when eaten. There are two types of berries : Small and big. Big berry gives same xp as small berry. The Berry can be eated by all animals. They are red circles. The Big berry are just bigger. , mushrooms will also explode into berries when hit with water.

## Arctic Berry

The Arctic Berry is a berry that only spawns in arctic. They give 1.5 xp when eaten. They can be eaten by all animals.

## Berry Bush

**Berry bushes** grow berries. While berry bushes are the main source for berries.

Apart from acting as a basic food source, berry bushes can be used by Foxes, zebras, lions and higher as a hiding spot.
Powerhouse

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Powerhouse

*"Just don't ask me to help you move furniture, okay?"*

**Powerhouse** is a skill found in State of Decay. A character with this skill has a higher chance of dealing critical hits in melee combat. It also gives the survivor the ability to carry 10 lbs more than other survivors, as well as stacks of four items, compared to the normal three.

## Abilities

* Strong Back - *You can carry more weight in your pack before becoming encumbered*
* Pack Mule - *You can carry more items per stock*
* Powerhouse - *Reduced stamina penalty when using Heavy Weapons, and you can swing them a bit easier*
* Big Guns - *Increased mobility and control when using large machine guns.*
* Utility Skill (Can choose one of two) - Unlocked at Level 3

Shove: *Slow shove guaranteed to knock enemies down*
Power Kick: *Powerful kick that knocks back and Staggers the target*
* Defensive Skill (Can choose one of two) - Unlocked at Level 6

Pro Wrestling: *Special counter that lets you bodyslam enemies*
Double Kill: *Special counter that kills two nearby enemies*
## Characters with this Skill

* Marcus Campbell
* Jacob Ritter
* Eliana Charlotte
* Ben Greene
* Tucker Laws
Pickup Truck

Pickup Truck

**Pickup Truck** is a vehicle type found in State of Decay.

Cargo and passenger room, with plenty of visibility to watch for zeds.

When driving, the brand is clearly visible splashed across the back, marking this vehicle as being created by NORMA.

## Trivia

* The placement and styling of NORMA is an obvious homage to the classic mid 60's Chevy Pickup.
* The name NORMA may be a reference to Norma Creed from the MMO The Secret World, a seemingly harmless old lady who has to continually defend her house from an oncoming zombie invasion.
* It is also possible that the name NORMA may be a reference to the stage name of Annie Hawkins-Turner who appeared in the low budget film Nudist Camp Zombie Massacre. (Though this would be in rather poor taste.)
Arctic

The Arctic is the third and currently the latest biome in mope.io, it was added on the December 26th update. It is located on the top of the land, and takes up 1/3 of the map's width. On the arctic dark green outlines are gray. Non-arctic animals will get a freeze on this biome.

## Arctic Animals

* Chipmunk
* Arctic Hare
* Penguin
* Seal
* Reindeer
* Arctic Fox
* Muskox
* Wolf
* Snow leopard
* Walrus
* Polar Bear
* Wolverine
* Mammoth
* Yeti
* Ice Monster
Sexting

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Sexting

*“Without phone or internet service, this finely honed skill may be doomed to be something of a lost art.”*

**Sexting** is a skill found in State of Decay. This skill provides no benefits to gameplay and is considered a useless trait that could be used to describe a survivor's personality before the events of the game.

## Abilities

* No-No Picture (Requires CELL PHONE DATA PLAN) - *+30% to flirt, but 15% chance of lawsuit or impeachment*
* Reply All (Requires UNLIMITED DATA PLAN) - *Allows use of No-No Picture on multiple recipients*
Vehicles

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There are vehicles in State of Decay. You drive them. You definitely run zombies over with them. Vroom!

There are nine base types of vehicles in the game. Each one better at a different role than the others. Each has at least one major variant, as well as multiple colors and conditions.

## Types

* Exotic Sports Car
* Hatchback
	+ Pizza Delivery Hatchback
* Muscle Car
	+ Muscle Car w/Style
* Station Wagon
* Pickup Truck
* Modern Pickup
* Police Cruiser
* Sedan
* Taxi
Loved Sports

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Loved Sports

*"I was unarmed for the first few days cuz I didn't want to ding up my bats. Had a game, used Babe Ruth, you know?"*

**Loved Sports** is a trait found in State of Decay. Survivors with this trait have the Sports Trivia skill.
Lily Ritter

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Lily Ritter

**Lily Ritter** is a non-playable survivor in State of Decay and is the community's radio operator, constantly providing advice and updates on the current status of Trumbull Valley. She is the daughter of Thomas Ritter and younger sister of Jacob Ritter.

## Biography

She is introduced in the mission ""The Voice on the Radio", after Marcus Campbell, Ed Jones, and Maya Torres return to the Ranger Station and find Thomas Ritter dead. An injured Ed takes Thomas' radio and receives a call from Lily looking for her father. Lily directs the three survivors to the Church of the Ascension in Spencer's Mill to get Ed medical attention.

It is discovered that Lily is diagnosed with a chronic ailment called Lupus early in the game. This condition requires medication that is quickly running out.

 Due to the shortening supply of medication, she will offer to sacrifice herself to allow the survivors to escape Trumbull Valley.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Gossip
* Literature

## Traits

* Asthma Attacks
* Chronic Fatigue
* Gossip
* Loved Books
* Loved Movies

## Notes

* Lily is responsible for writing some of the entries in the in-universe survivor journal "Day by Day".

* No one but Lily can operate the radio at the base.

* Lily cannot be killed.
Bloater

Bloater

**Bloaters** are a variety of special enemy in State of Decay.

## Anatomy

These especially corpulent men were not spared from zombie attacks. Their larger size means that the zombie condition has effected them differently.

Their decaying stomachs have swollen further with the noxious gases created by decomposing flesh.

## Strategy & Tactics

There are two ways of killing Bloaters, one is to let it suicide explode on you, affecting you with its toxic gas.
The second way is to shoot it of in a distance with two possible outcomes:

- Headshots kills the Bloater and leaves the body and gassy stomach on the ground, working like a mine. One can either ignore it which leaves it there until despawn.

- Bodyshot results in the Bloater exploding and leave the gas in its vicinity. You can call it a controlled detonation.

## Note

* Hitting one with a car results in the car carrying the gas and slowly tapping the survivors inside of stamina and health.
* They make no noise and the danger of running into one in a confined place are always a threat.
Electrician

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Electrician

*“Just need a little fuel and some generators, and I’m your new best friend*

**Electrician** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. A survivor with this trait is handy with tools and will be well-suited to the Workshop at the base.
Snyder Trucking Warehouse

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Snyder Trucking Warehouse

 Location:
Radio Room
Warehouse Storage (Food Storage)
 File:Snyder Trucking Warehouse.jpg
**Snyder Trucking Warehouse** is a potential base in State of Decay.

Contains a location for a facility inside of the warehouse itself, and 4 locations plus a watchtower slot outside.

One of the harder bases to move into because of massive zombie spawns near the base, however, a few outposts nearby fixes the problem.
Studied Linguistics

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Studied Linguistics

*"Zombie moans fascinate me. I wonder if they're trying to communicate in some strange, primal way?"*

**Studied Linguistics** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Traits and Skills

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## Traits

Traits are the most important characteristics of a survivor. They determine how good survivors are with weapons, how they interact with the community, and what special skills they bring to the party. Traits are generally based on the history of the character both before and during the zombie apocalypse.

Some examples:

* Born Leader
* Father Figure
* Lawyer
* Natural Athlete

For a full list, see Traits

## Skills

Skills are generally "usable" abilities that are conferred from Traits. They determine bonuses to a survivor's statistics, what kind of weapons they are proficient with, as well as special moves and abilities.

Default skills
* Cardio
* Wits
* Fighting
* Shooting

Unique skills
* Leadership
* Powerhouse
* Reflexes
* Jurisprudence

Facilities skills
* Construction
* Medicine
* Chemistry
* Research
* Fitness Guru
* Cooking
* Counseling
* Horticulture
* Tattoo Artist

For a full list, see Skills
Actor

Actor

*"If I'd ever gotten my big break, I wouldn't have been here when everything went to hell. (Knows how to strike a pose.)"*

**Actor** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. It is used for 'flavor' and has no other effects on the game.
Studied Gymnastics

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Studied Gymnastics

*"Every day I thank my mom for making me go practice day in and day out."*

**Studied Gymnastics** is a trait found in State of Decay. This skill is a personal skill and provides survivors with improved Cardio.
Cracked Pipe

Cracked Pipe

 File:CrackedPipe.jpg
**Cracked Pipe** is a weapon found in State of Decay. The weapon is a tier two blunt weapon, which means it has low durability. It weighs 1.8lbs. It will give 15 Influence when storing in the supply locker and cost 18 Influence to take out.

Flavor text: "A pipe with flow valve. Valves are cool."
Farmer

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Farmer

*“No matter how fucked up things get, we have to plan for the coming season."*

**Farmer** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. Survivors with this trait tend to be good with plants and are well-suited for the Garden Area at the base.
State of Decay Wiki

Welcome to *State of Decay* Wiki
the guide for *State of Decay 1* and *State of Decay 2*, written and maintained by the players.
We are currently maintaining 596 pages (217 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About State of Decay 2

**State of Decay 2** is an installment in the critically acclaimed State of Decay franchise. It immerses you in an all-new, multiplayer zombie survival fantasy. Build a lasting community, working with other players or solo to overcome challenges while exploring your own unique story in a world that remembers the choices you make. It was released May 22, 2018.

CharactersLocationsEnemiesVehicles
BasesFacilitiesTraits and Skills

Guides
**How to play guide for State of Decay 2**

Videos

*State of Decay* Links
Official pagePublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Sports Trivia

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Sports Trivia

*"Just as in real life, this is one of the most common skills. Sure, it might not be useful, but did you know that Randy Moss’ vertical leap was once said to be 51″? I did. (True story)"*

**Sports Trivia** is one of the many skills found in State of Decay.
Construction

Construction

*"It's more than just nailing planks together. Construction's an art form, and I may not be Monet, but I know how to color inside the lines."*

**Construction** is one of the many skills found in State of Decay. It cannot be trained or levelled up and is a personal skills that some survivors will have.

## Abilities

* Construction Expert - *Dramatically decreases construction and upgrade times for facilities*
* Tool Knowledge - *Allows Workshop to be upgraded to Machine Shop*
Locations

*This article is a stub. You can help State of Decay Wiki by expanding it.*

There are many locations in the game world of State of Decay, which is a 4x4km square map area. Within it you'll find the remnants of towns, wandering survivors, NPC bases, buildings, cars, and of course, zombies. Knowing where to go and what to look for is essential to survival.

## Trumbull Valley

The setting of State of Decay occurs in Trumbull Valley.

*“Trumbull Valley was formed millions of years ago when glaciers receded and water flowed down from Canada. The result was a fertile valley, rich in sediment and protected from the elements resulting in wonderful farmland.*

*But it wasn’t until settlers arrived in Marshall that the land was actually used for crops.*

*Local native legends spoke of beasts in the rivers and lakes, and had a great fear of spooks and spirits that roamed the valley. Even today tribesmen speak of the voices spoken through the hills and the cries of long dead ancestors.*

*Fascinating stories in this atomic age!”*
Micky Wilkerson

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Micky Wilkerson

 File:Micky Wilkerson.jpg
**Micky Wilkerson** is a non-playable survivor in State of Decay but is an unlockable hero in the Breakdown DLC. He is the older brother of Eli and Job Wilkerson.

## Biography

Micky is first encountered in "The Old Farmhouse" mission.

## Skills

* Cardio
* Wits
* Fighting
* Shooting

## State of Decay: Breakdown

*“The oldest Wilkerson brother. He’s a psychopathic son of a bitch. Can snipe zombies for you from across the map.”*

In Breakdown, Micky is known as "The Sniper". He provides the Sharpshooting option on the radio if he is part of the community.
Dentist

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Dentist

*"A zombie apocalypse is no excuse for poor oral hygiene. Are you flossing?"*

**Dentist** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. The dentist profession provides some medical knowledge.
Job Wilkerson

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Job Wilkerson

 File:Job Wilkerson.jpg
**Job Wilkerson** is a non-playable survivor in State of Decay and an unlockable hero in the Breakdown DLC. He is the middle Wilkerson brother.

## Biography

He is first mentioned by Eli in the mission "Lily's Brother" and is met during "The Old Farmhouse" mission.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Hoarding

## Traits

* Braggart
* Enjoyed Antiquing

## State of Decay: Breakdown

*“The middle Wilkerson brother. A cold-blooded schemer, and a sneaky bastard.”*

Job is known as "The Survivor".