recursal/Fanatic-Fandom huggingface dataset:
The Knight

## **Résumé de la Classe**

```
Classe convertie**:** The Enforcer/The Invoker

```

**The Knight** est une classe de type "Tueur" appartenant **à** la faction Blue Dragon avec pour objectif d'éliminer le Cult, Unseen et tout Tueur Neutre.

Cette classe est vitale pour le Blue Dragon, puisqu'il peut protéger des membres confirmé du Blue Dragon.

## **Compétences de Tueur**

**Note:** Vous ne pouvez être soigné si vous vous suicidez. Ne peut être utilisé avant la Nuit 3.

## **Stratégie**

* Il est utile de compter combien de membres du Blue Dragon et du Cult/Unseen (les antagonistes) sont en vie. Si la faction antagoniste est sur le point de surpasser en nombre le Blue Dragon, vous pourriez utiliser votre compétence **Cold Steel** en dernier recours.
* Faites une liste dans votre registre à la fois de qui vous avez tué et protégé. Si vous mourrez dû à une mauvaise utilisation de votre compétence **Cold Steel**, vous serez en mesure de valider un membre du Blue Dragon puisque vous l'aurez attaqué.
* En tant que Knight, soyez sûr que votre cible n'est pas une classe Blue Dragon, avant d'utiliser votre compétence **Cold Steel**, ou vous vous suiciderez, à la place, la nuit de l'attaque (A noter : votre cible restera en vie).
* Vous devriez utiliser votre compétence **Sacrifice** presque toutes les nuits pour être sûr que vos alliés restent en vie que vos ennemies soient vaincus.

## **Lore:** The Sword of the Royal Family

Long have bards told tales of the noble Knight in this world and the next. It does not matter whether you be young or old, a knight is a symbol of everything the common man strives for. The Knights radiate an aura beyond that of a mortal man instilling fear in the evil and warmth in the hearts of the weak. Trained in both the arts of intimidation and compassion, The King's Knights ensure the peace in debates and freak acts of violence. Sword by their side and honor in their heart assures all that the knight will never let the kingdom down... Or so everyone thinks.

*--Reported by Magnasword2, Loremaster*

## **Night Room:** Knight's Room

The scouts are still seeking this information and will return shortly.
Malakai Folau

> *A Rear Admiral in the UNSA fleet, Folau made a name for himself during the Siege of Luna when he used sheer force of personality to cut through enough bureaucracy to get the lunar defenses overhauled in just three weeks. Many credit his efforts with the ultimate success of the battle.*
>
>

## Strategy

When you assign the common governor - **Malakai Folau** - to a city, upgrading facilities in that city will take less time. This effect does not affect the time it takes to build brand new facilities or upgrades that are already going on.

This effect cannot be boosted, so this governor does not have the power booster ability.

## Lore

From Terragenesis' Instagram page.

When Buzz Sullivan was made Fleet Commander of the UNSA, he provided few personal demands. Perhaps the most notable condition, however, was the inclusion of Sergeant Malakai Folau as a key member of his transition team. Having served with one another in the UN's peacekeeping forces, the two seemed to share a bond that was initially difficult for their new peers to identify. But the answer soon became clear: what Sullivan had in strategic foresight Folau more than matched in stout-hearted bravado, and both men knew how to use this to the benefit of uniting soldiers behind a shared cause.⁣

This unique partnership was soon put to the test, when the UNSA intercepted reports of an impending pirate attack against the Moon's burgeoning refugee outpost. It contained no defensive provisions to speak of, and the budget to merely sustain power on the station was still tenuous with political leaders back on Earth. Rather than turn his focus away from preparing the Moon settlers for possible aggressions, Sullivan sent Folau to confront the UN Security Council in person.⁣

The leading nations' representatives insisted that the Sundering had left them with too few resources to continue funding this spaceborne experiment in the face of a credible threat. But Malakai browbeat and cajoled the sponsors into guaranteeing the security of Luna for the time required to become self-sustaining. He returned to Sullivan with starships and defense contractors in tow, and with their combined leadership over three weeks, the UNSA prepared to meet and ultimately defeat the pirate incursion in what became known as the Siege of Luna.⁣

Now a Rear Admiral in the growing UNSA fleet, Malakai is widely recognized as much for his force of personality as for his skill in combat. This makes him overall less diplomatic than his Fleet Commander counterpart, and has earned him the ire of rival interests, as well as one highly televised slap from Vivica Matiba-Cavalcanti. Other naval leaders worry that Folau's inflexibility might lead them into trouble deeper out in the solar system, but when a crisis looms and compromise is not an option, everyone knows who to call.

## Trivia

* His lore description is the first reference to an armed conflict but no details are given.
* Due to his name, he is most likely of Tongan descent.
* He was slapped on a live broadcast by Vivica Matiba-Cavalcanti.
Bom Pryde

> *While on a transport run out to Saturn's Orbit, Pryde pioneered a new method of heating her ship from the excess waste heat from her ship's drive cone. Originally dismissed as dangerous and reckless, her system has since become the standard for long-haul freighters.*
>
>

## Strategy

When you assign the rare governor - **Bom Pryde** - to a city, facilities in that city that increase the world's temperature will increase temperature even more.

Secondly, facilities in that city will cost less credits to maintain.

This governor's power booster ability will only affect Heat Growth, not Facility Maintenance, since Facility Maintenance cannot be boosted.

## Lore

Most spacefarers still have one particular world they call home, but there are some who have never known a home beyond the hull of a starship. Bom Pryde is one such traveler, a runaway discovered in the engine bay of an unregistered smuggling ship, studying the alignment of the thruster coils to keep her mind occupied. Figuring she'd be more trouble than she was worth, the crew considered shoving her out the airlock before realizing how much of the ship's systems she had learned intuitively, and they instead offered her her first job.⁣

Years later, while working with a more scrupulous crew aboard a freighter bearing Soletta components to Saturn, the life support system of Pryde's ship suffered a catastrophic failure. Backup generators aboard the Farasi managed to preserve oxygen flow and nutrient reserves, but no temperature regulation meant that the heat venting into space would soon leave the vessel's inhabitants frozen solid. While the rest of the crew huddled together under blankets, Pryde executed a 31-hour solo spacewalk, repurposing their cargo on-the-fly into a new thermal distribution system which redirected waste heat from the Farasi's drive cone back into the ship's interior. When she re-entered the airlock her crewmates had all fallen unconscious, so she administered first aid for another six hours until enough had awoken to get the ship to Titan.⁣

Upon arrival, though, Pryde was met with a harsh welcome as her Gaian clients reprimanded her for the "reckless misuse" of their cargo. After quitting on the spot Pryde found herself in a cantina having a quiet drink alone, and was approached by an ancient Polynesian woman with a quiet voice and sharp eyes. Word had quickly spread about an ingenious new method of heating ships for long-haul voyages, she said, and the old stranger had more than a few questions for the talented engineer. They talked all night in that cantina, sharing stories of adventures and inventions and frustrations past and present, and by morning Bom Pryde had shipped out with a brand new crew, the newest member of the Sons of Hephaestus.

*From Terragenesis' Instagram page*
Ice Launcher

*Not to be confused with Ice*

> *"Throwing snowballs at God," that's how CEO Nwabudike Morgan described this incredibly ambitious project. Drawing water from the local hydrosphere, this facility will freeze and compact it into giant building-sized blocks, coat those blocks in heat-resistant supermaterials, and then launch them into space like comets in reverse. It's a huge undertaking, but one that has already begun drawing large tourism crowds for every launch.*
>
>

The **Ice Launcher** can lower the water of the body it is on. With every launch the atmosphere loses some pressure due to those comets are going into space, and also this facility makes money from the tourists.

This is a very valuable building for recovering from events that create a large amount of water vapor (eg if the player has survived an asteroid strike by deliberately heating the world to boil off the resulting flood). It can also be used to balance the water production of Habitation Domes, and the pressure production of Spaceports, while turning a profit.

Levels beyond **V** are only reached through events.

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode. The Culture modifiers accounts for the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
GeoCistern

## Introduction

These **GeoCistern** have the ability to lower the cm of water of the body it is on. While being quite slow, it has the advantage of not altering one of the other terraforming statistics.
Levels beyond **V** are only reached through events.

"*The simplest way to get rid of water is simply to lock it away. Of course, this is easier said than done when faced with entire oceans worth of excess water. Luckily, recent advances in asteroid mining are allowing us to hollow out and reinforce colossal spaces deep under the planet's crust, where vast expanses of water can be stored safely and securely, away from the surface hydrosphere.*
*" - Ingame Description*

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode. The Culture modifiers accounts for the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
The Physician

## **Résumé de la classe**

```
Classe convertie**:** The Herbalist/The Ritualist

```

**The Physician** est une classe de "Soutien" qui appartient à la faction Blue Dragon avec pour objectif d'éliminer le Cult, Unseen ainsi que tout Tueur Neutre.

Cette classe peut faire semblant de donner des informations clés si la compétence **Nightshade** de l'Assassin n'a pas encore été utilisée, pour le provoquer à gaspiller son poison sur lui.

## **Compétences de soutien**

  Fichier:Heal.png   | **Heal** | Nuit
 SoonTM

## **Stratégie**

* The Assassin(**Nightshade***, compétence de Jour)* a la capacité d'empoisoner un joueur. Vous pouvez les provoquer à vous empoisonner ainsi gachant leur compétence. Ceci est une bonne chose puisque vous êtes immunisé au poison grâce à votre compétence passive
* Ne révélez pas votre classe sauf si nécessaire. Vous êtes immunisé au poison; mais pas aux tentatives d'assassinat.
* The Assassin ne saura pas si leur *Nightshade* poison vous a en effet empoisonné, vous permettant de prétendre être empoisoné et/ou soigné pour lui faire perdre son temps.
* Si vous sauvez un joueur la Nuit avec la compétence **Heal**, votre cible sera notifiée qu'un soigneur l'a sauvé. Ce joueur pourrait utiliser cette information pour témoigner et vous confimer, au besoin, en tant que **Physician**.

## **Lore:** Unknown

Our scouts have not returned with information on this.

## **Night Room:** Physician's Room

Our scouts are still seeking out this information.
Event/Time Traveler

*Not to be confused with Time*

*An eccentric scientist on [world] has developed a time machine! However, upon using it to travel back in time, the scientist accidentally caused a chain reaction of events that devastated the atmosphere of [world], and nearly bankrupted the economy.*

*Politicians and indie game developers alike are now strongly cautioning against the use of time travel.*

The Time Traveler event is a consequence for players who set their device's clock backwards, usually after setting it forward to avoid wait timers or construction. To avoid this event when crossing time zones, let your device auto-update or manually change the **time zone** instead of the **clock**. However, a daylight saving time-related bug can trigger this event when time is set back.

This event will increase Pressure on your current world (all of your worlds from 2022 onwards, reverted to current world only in version 6.35) by millions to billions. (0-10 million Pa as of version 6.35) It will also take away most of your credits (credits may be unaffected in version 6.35), meaning that this is a relatively harsh consequence.

Until 2021 (and in version 6.35), there is another way to trigger this event using each world's "last opened" timestamp. If a world is opened when the clock is set to a time before its timestamp, this event will occur on that world only.

Since Oct 2023, the credit loss has a 20% (needs testing) chance to activate after the 5th time travel on a particular world.
Aquifer Network

> *One of the great surprises of astronomy in the 20th and 21st centuries was the discovery that water isn't unique to Earth. In fact it's almost everywhere. By seeking out underground glaciers and subterranean lakes, we can tap a substantial source of local water.*
>
>

## Introduction

The **Aquifer Network** is a facility that has the ability to raise the water of the body it is on. This facility also raises the pressure in the atmosphere in the form of released mining gasses.
Levels beyond **V** are only reached through events.

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode. The Culture modifiers accounts for the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
حصن الشيخ

***"حصن الشيخ هو أهم مبنى في ساحة المعركة؛ لا تعطي فرصة لخصومك لتدميره! خسارة حصن الشيخ تعني خسارة المعركة بشكل مباشر!"***
## ملخص

* مستوى الحصن يعادل مستوى الشيخ.
	+ الطاقة والإضرار الخاصة بحصن الشيخ تزيد بمعدل ٧٪ في كل مرة يزيد فيها مستواك.
* لن يقوم حصن الشيخ بالدفاع إلا إذا تم استفزازه من قبل ضربة من الخصم أو عند تدمير أحد القلاع!

* + ​دفاع حصن الشيخ هو مدفع يستطيع فيه ضرب الأعداء الأرضية والجوية.
* حصن الشيخ يتم اعتباره كمبنى وسيتم استهدافه بشكل مباشر من قبل العمالقة، وولد الشيخ، وراعي الغنم، والمنطاد، والغول حتى لو كان في طريقهم جنود.
* حصن الشيخ والقلاع تستقبل الأضرار والضربات بنسبة ٤٠٪ فقط من هجمات الشيخ والغواص.
* يمكن زيادة قوة مدفع الشيخ عن طريق استخدام الغضب.
* عندما تستخدم هجمات الشيخ، لا تقم بضرب حصن الشيخ لإن هذا سيستفزه وسيجعله يخرج المدفع؛ وهذا سيعطي أفضلية للطرف الآخر. لكن في حالة كان الشيخ أخرج المدفع مسبقًا، من الممكن ضربه بهجمات الشيخ.

احصائيات
Habitation Complex

## Introduction

This **habitation complex** is here to support a greater number of population of the body it is on. This facility also generate some oxygen through the means of advanced air conditioning.
Levels beyond **V** are only reached through events.

"*People can only live in tin cans for so long. A Hab Complex is the next generation of self-contained living space for an inhospitable environment designed to provide more comfort and support for a larger community over a longer term.*" - Ingame Description

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode.

The Culture modifiers accounts for the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
Live Events/The First Seed/Strategy

This article is a strategy page, where players may share their ideas on how to optimize the subject in question. Feel free to add new strategies on this page! However, make sure the content you add is clearly formatted, unambiguous, and informative.

The following are strategies for completing the The First Seed Live Event. Please feel free to add your strategies here.

## Strategy 1 (27 July 2022, game version 6.26)

By The Page Maker

Genesis Points required: 0

Credits: 16,000,000

Chance of success: Medium/High

1. Found 2 cities, and wait for the 'Trade Route Established' random event.
2. Research Heating Cluster and Borehole (3,000,000 credits)
3. Use 2 or 3 Boreholes (1,000,000 - 1,500,000 credits) to increase Temperature to above 359,000 mK, but below 374,000 mK. The later steps will reduce liquid Water, but higher than 374,000 mK, it is too hot to support plantlife.
4. Stay in the game to get more culture revenue, but be aware of bad events.
5. If possible, construct another city. This step is not required.
6. Research Soil Farm, Grass Farm, then Forest Stand (7,000,000 credits).
7. Construct at least 3 Forest Stands (at least 3,000,000 credits) and then upgrade them (at least 1,500,000 credits). This will cause Water to decrease further, Oxygen to increase, and Biomass to increase when Water and Oxygen are sufficient.

Additionally:

* Spend all Culture Points toward Knowledge.
* Accept all Wonder of Pontus and The Gift of Industry events. They are really helpful.
* Keep the Economy culture at +5 or +10% construction speed. This is a good balance.

With these in mind, avoid:

* Using mines - they are ineffective and short-lived.
* Using Hab Domes - they increase Water.
* Using water-reducing facilities - it will take too long.
* Selecting 'Aerobraking Maneuver' in the random event Falling Star. That will increase Water.

## Strategy 2 (version 6.34)

Instead of using Forest Stands to increase oxygen/biomass, research Algae Colony, Kelp Forest, then Coral Reef. Don't spend any extra GP: Build at least 3 Kelp Forests (which increase oxygen faster than Forest Stands) and upgrade them until oxygen is sufficient. Then, build and upgrade as many Coral Reefs as possible to earn credits while increasing biomass.
معسكر التدريب - الربع الخالي

## ملخص

* الربع الخالي يعتبر هو مكان التدريب الخاص باللعبة، ويتم فيه شرح اللعبةٓ للاعبين الجدد وتوفير نظام تدريب خاص بالمعارك بحيث يمكن أن يتدرب فيه اللاعب ضد الكمبيوتر.
* لا شيء تخسره أو تكسبه من معارك التدريب إذا تخطيت معسكر التدريب غير الـ ٦ صناديق الخشبية (واحد من هذه الصناديق يحتوي على بطاقة رهيبة مضمونة) والصندوق الفضي. مع العلم أن هذا لا يشمل المعارك مع الكمبيوتر التي وفرناها عند عدم وجود خصم، هذه القاعدة فقط تنطبق على معارك التدريب.
* مستوى المُدربين (الكمبيوتر) الذي تلعب ضده يرتفع/وينزل حسب عدد خناجرك.

كل مدرب يملك تشكيلة معينة من البطاقات.

## التدريب

* بعد تخطي أول شاشة تحميل، تعتبر ساحة الربع الخالي هي أول شيء يبدأ فيه اللاعب لأول مرة باللعبة.
	+ في المعركة الأولى اللاعب سيحصل على البطاقات التالية: أسهم، وسفاح، وزرقاء اليمامة، وقحطة، وعملاق، وكرة النار.
		- هذه هي المرة الوحيدة التي يدخل فيها اللاعب لمعركة وهو يملك ٦ بطاقات فقط في قائمته، لكن بمجرد حصوله على بطاقات أكثر، لن يمكنه الدخول إلى أي معركة في المستقبل بأقل من ٨ بطاقات في قائمة بطاقات المعركة الخاصة باللاعب.
* الشيخ ببداية اللعبة سيقوم بالترحيب بك وتعريفك باللعبة وطريقتها، ثم سيقوم بتعليمك بطريقة تنزيل البطاقات في المعركة، ويمكن للاعب اختيار أي بطاقة من بطاقاته أن يقوم بتنزيلها.
* لا يوجد وقت محدد لإنتهاء المعركة الأولى، يمكن للاعب إنهاءها عند فوزه أو هزيمته.
* عند إكمال المعركة التدريبية الأولى، ستحصل على صندوق خشبي ومن ثم سيتم أخذك للقائمة الرئيسية للعبة.
	+ الصندوقين الخشبيين الذين تحصل عليهم في البداية كل واحد منهم يحتوي على ١٢ قطعة ذهب، وبطاقتين.
		- الصندوق الخشبي الأول سيحتوي دائمًا على بطاقة السفاح وزرقاء اليمامة لأي لاعب جديد.
	+ الصناديق الخشبية الأخرى كل واحد منهم يحتوي على ١٠-١٤ قطعة ذهب وبطاقتين.
		- بعد مرور معركتين أو ٣ فقط، في الغالب أن اللاعب سيمتلك على الأقل ٨ بطاقات في قائمته، وذلك لإنه في الأغلب أنه سيحصل على مزيد من البطاقات من خلال الصناديق الخشبية التي تم الحصول عليها من المعارك السابقة.
			* لن يستطيع اللاعب الدخول لأي معركة مباشرة (أونلاين) مع لاعب آخر إلا إذا وصل عدد بطاقاته ٨ كحد أدنى، حتى لو تخطى معسكر التدريب.
* الصندوق الخشبي الذي يتم الحصول عليه من المعركة الرابعة سيكون فيه بطاقة رهيبة مضمونة.
* يوجد ٦ معارك بعد المعركة الأولى التي تبدأ اللعب بها، وكلها تعطيك صندوق خشبي إلا الأخيرة عند إكمال معسكر التدريب.
* في المعارك التدريبية الثلاث الأولى، الماء يتزايد بشكل أسرع من المعارك العادية.
* بعد المعركة الخامسة، المُدربين سيصبحون أكثر قوة، وذلك لإنهم يمتلكون أكثر من بطاقتين.
	+ هذا يعتبر مناسب لتدريب اللاعب الجديد لإنه في الغالب سيكون للتو استلم بطاقة رهيبة ستساعده للتغلب على ارتفاع الصعوبة.
* آخر معركة تدريب تعطيك صندوق فضي (يحتوي على غنائم من الساحة ١ لكن يحتوي فقط على بطاقات من معسكر التدريب).
	+ عندئذٍ، اللاعب يعتبر اكمل معسكر التدريب ويتم وضعه في الساحة رقم ١ وهي سوق المباركية.
* لن تستطيع الدخول إلى السوق أو الإعادات الخرافية قبل أن تكمل معسكر التدريب.

## البطاقات المتوفرة معسكر التدريب

يوجد ١٢ بطاقة متوفرة في معسكر التدريب؛ الست بطاقات المذكورة في الأعلى سيحصل عليها اللاعب تلقائيًا بمجرد بدء اللعبة، والست المتبقية سيحصل عليها من خلال الصناديق الخشبية بمعارك التدريب أو من أي صندوق يحصل عليه في ساحات أعلى.
Population/Infinity population

An **Infinite Population** is when you have a massive amount of cities crowded everywhere, with lots of lights, representing the hab(itation) units. It can be accessed by being away for a LONG, *long* time to get the needed credits, or using the Time Traveler event.

## Overview

This situation is when you have enough money to get infinity population on one of your worlds. This process takes up too much credits, so I recommend spending your current credits. You can do this on any faction. This can be very helpful when using the UNSA, since it requires a population requirement to victory, or HC, if you choose to save 1 billion (1,000,000,000) credits in revenue, before building the habs.

## Strategies

### Strategy 1: Save then Spend

This strategy lets you save the money required for the habs. If you chose this strategy, this will be a huge mass of Credits on your world. This may be directly useful when with Yellow (Horizon), but you can still build habs after victory. If you save less than 1 billion, then you may build the habitation facilities without victory.

### Strategy 2: Spend Directly, Get People

This one lets you spend credits directly required for the extremely large settlement. The steps are self-explanatory. This strategy is useful when playing with Blue (UNSA), since this surpasses the 500 million population victory limit. To get more people in, it's recommended to build a Spaceport, because it adds +120 population per min. Now, after you have a spaceport, wait for it to get to Level X. Spaceports also make credits, which can potentially make it easier to build the habitations. Then, start building hab domes for the population to be housed. Make sure to build a lot of these, since you require infinite population, which Blue will be happy of.

## Infinity population in one

After *one* of these strategies listed above is done, One city reads "infinity" population. This is when the city surpasses 2128 (3.40282367e+38) total population. You will start to see many clusters of habitations, as shown in the image above. This can be a very crowded world, compared to Earth (8 billion).

## Infinity population in mutiple cities

This random planet now holds infinite amounts of population after 57,000 years of development. The birth rate is also infinity in all of her 4 cities.

Notice her special continent shape despite her identity of a random planet:which is an outcome of cooling-down-once-1900K-temperature during the beginning of the colonization.
Cities

> *Recruit settlers and build your society.*
>
>

Cities are where your population lives, and where your facilities are built. You can assign one governor per city. A governor affects the production and costs of that city. Below 5.0 update, they were named as Colonies.

## Placement

Cities (formerly colony), like Mining Outposts, are founded on the world's map. Cities and Outposts cannot be placed on water, on lava, or too close to each other. This does not recognize that the world is round, however. For example, you can place two cities on the southwest and southeast corner of the map, despite the fact that in real life they would be right next to each other (This has since been changed in update 5.7 to no longer be possible). Since the the boundaries of a city are circular, the most space efficient way to place them in most cases is in an hexagonal packing. (In the older versions of Terragenesis. The boundaries of a city was a rectangle with a width twice as long as it's height.)

Find the minimum distances you can place a city at here

Find the too close message here.

Make sure to place your cities on places with high elevation, to prevent flooding and melting.

The higher the latitude, the closer the cities will get close to each other.

## Price

The first city you found on a world is for free, but each subsequent city costs 5 million credits more than the last. If you lose any cities (through flooding, melting, worldkiller asteroids, or by demolishing them yourself), the price of founding new ones will go down again. So if you lose all cities, the first one will be free again, the second 5 million etc.

## Revenue

Cities can produce revenue either from buildings such as Spaceports and Coral Reefs, or from features that they gain in random events. Unlike mining revenue, these sources of income do not become depleted, and there is no limit on how many random events a city can collect, making them increasingly important over time. However, if a city is abandoned, then all building revenue stops until it is repopulated, and the randomly accumulated income sources are gone permanently.

## Building Slots

The number of facilities you can build in a city depends on how much population lives there.

*Main article: Building Slots*
## Demolishing

Demolishing a city costs a minimum 1 million credits; if the city has a population of at least 1000, the cost is 1000x of the population instead. For example, a city of 1 million costs 1 billion to demolish (you can simply disable Habitations to reduce population to zero first, but that won't work if the planet is already habitable). Additionally, you are also charged for equal to 1% of the demolish fees for buildings in the city (e.g. if you have nothing but a Hab Unit I, which normally costs 100,000 to demolish, 1000 is added to the city demolish fee).

The more population a city has, the bigger it will look on your planet, and the more light it will emit.
Oxygen

> *For human life to survive you need 18–24% of the air to be breathable O2 (Earth's atmosphere has about 21% or 210,000 parts-per-million). Any less and you'll suffocate, any more and you'll get oxygen toxicity. From orbit, too little oxygen will make the atmosphere look red, too much will be yellow, and blue will be just right.*
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**Oxygen** (O2) is a gas that makes most lifeforms on Earth live. In the Earth's atmosphere, oxygen levels are at 20.94% and in other planets, there's little to no oxygen in their atmospheres.

## Terraforming

Oxygen requires at least 1 pascal of atmospheric pressure before it can begin to accumulate. If oxygen has accumulated but the pressure falls back to 0, all oxygen will be lost.

Habitability for plants and microbes to grow on a planet's surface requires between 100,000 to 320,000 ppm. Habitability for animals and humans outside of a habitation building is a narrower range between 180,000 and 240,000 ppm. The oxygen range in which a world is habitable for humans is really quite narrow. You will need to pay more attention to oxygen than to the other stats when trying to keep a world habitable.

As your oxygen level increases toward 210,000 ppm, the atmosphere will turn from red to blue. If it increases past 210,000 ppm, it will start to turn yellow. Learn more here.

You can't have more than 1,000,000 ppm oxygen on your world because 1 million ppm is 100% of the atmosphere composition.

Certain biosphere genes & species can also influence the oxygen levels.

The highest oxygen record on random planets is *Epiver*, which has an oxygen value of 999,759ppm.

## Governors

The governors Lola Faradova, Justus Black, and Rex Jansson have effects that can help your facilities reduce your world's oxygen levels faster.

   The governors Rafael Francisco Nogueira, John Neherua and Rebecca Freyja O'Rourke have effects that can help your facilities increase your world's oxygen levels faster.

## Buildings

Note: If the player is playing with the Biosphere function, then whenever a building is supposed to produce biomass, it now produces oxygen instead (except for Comet Sling: it decreases heat instead of oxygen in Biospheres mode.)

## Genes

Note: Gene effects are multiplied by the health of the species.

 Carnivores
 Plants
 Cyanobacterium
 Green Algae
 Kelp
 Tree
 Photosynthetic

## Trivia

* Atmosphere color is not due to the oxygen in the air, but to Rayleigh scattering or chemicals in the atmosphere (such as sulfuric oxide in Venus, or possibly chlorine in TRAPPIST-1b). TerraGenesis developers just linked atmosphere color to oxygen levels so new players have a way to track its levels visually.
* Oxygen only requires a small decimal of a pascal of pressure, but the game does not display decimal values, so it just shows the requirement as 1.
* In real life, microbes can survive with no oxygen at all. Earth’s atmosphere started out as 99% nitrogen and 1% carbon dioxide, but cyanobacteria caused oxygen to increase to about 1%.
Anyu Peratrovich

> *One of the first scientists to be stationed on the surface of Europa, Peratrovich found significant success designing life support systems for use on ice worlds.*
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## Strategy

When you assign the rare governor - **Anyu Peratrovich** - to a city, facilities in that city that reduce the world's temperature will reduce temperature even more.

Secondly, that city's native birthrate will increase. This effect does not affect the population growth produced by facilities such as the Transit Network or by events such as Population Boom.

Birthrate is fairly low early game, but increases the more population the city already has. This effect is more useful late game than early game.

## Lore

From Terragenesis' Instagram Page.

For her entire life, Anyu Peratrovich's natural love for exploration has been balanced against a healthy dose of caution. She grew up fascinated by the frozen wilderness surrounding her small Tlingit community in Alaska, but after tragically losing her brother to a particularly cruel storm, Anyu devoted herself to learning the science of low temperature survival. Her family worried she'd never emerge from her shell, but her training proved its value when the warming weather of Greenland presented new settlement opportunities for refugees. Setting a course for a new frozen frontier, she signed on with Arctic Search and Rescue to prevent settlers from wandering into unforeseen dangers.⁣

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Little did Peratrovich suspect that her excelling in this line of work would pave the way for an even wilder opportunity. She received a full scholarship from the United Nations to earn an aerospace engineering degree from the University of Waterloo, after which she was recruited as the youngest technician aboard the first UNSA expedition to Jupiter's moon Europa. Anyu's crewmates were all excited about paving the way for the first viable human settlement in the outer solar system, an excitement she shared. Yet the studies showing that Europa's icy surface could shift in fluid and unpredictable ways made her wary of the impact the expedition's heavy construction might have.⁣

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Anyu's caution proved well founded yet again, as she and her crew discovered that the life support systems standardized for rocky worlds like Mars and Mercury put out an abundance of heat, risking the destabilization of outpost surfaces as well as localized flooding. The crew feared they'd be made to live out their remaining days aboard their ship, or declare failure and return home. But Peratrovich salvaged the mission by scouting stable camp locations, maximizing life support system function with minimal heat output, and syncing shipboard cooling systems with the remaining heat to keep local temperature increase gradual and manageable. Thanks to her, Jupiter's first human outpost became a success, and a new wave of settlers soon arrived to live and work on Europa without fear of the cold.

## Trivia

* She is most likely named after Elizabeth Peratrovich, a Tlingit American civil rights activist.
Oberon

## Paradise Habitability

> *Named for the king of the fairies in Shakespeare's A Midsummer Night's Dream, Oberon is the masculine mirror to its fellow moon Titania, with all of its features being named for male characters from Shakespeare's works.*
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> *Consisting of roughly equal parts ice and rock, Oberon poses many of the same challenges as the other moons of Uranus: freezing temperatures, an over-abundance of ice, and low gravity making life difficult for the settlers. But no frontier is without its difficulties, and already people are signing up to follow you to Oberon.*
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## About

**Oberon** is the second largest moon of Uranus, and the most distant of the 5 major moons.

## Strategy

Oberon, like many other moons and dwarf planets of the solar system, is a world with a hidden ocean under its ice shell that must be mostly removed before raising the temperature and pressure of the world to avoid flooding it when heating it up.

Oberon doesn't need that much liquid water to achieve habitability. Its sea level goal is low, at around 1.7 km deep.

## Trivia

Oberon was discovered by William Herschel in 1787, Oberon is named after the mythical king of the fairies who appears as a character in Shakespeare's *A Midsummer Night's Dream*.
Moons of Jupiter

> *Four moons discovered by Galileo and named for the mythological lovers of Zeus.*
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## Introduction

Since Jupiter is a gas giant that cannot possibly be terraformed, we get to terraform Jupiter's moons instead. This set of Jupiter's moons is for sale, or can get it in the all access pack.

## Planets

 Europa | Hard
 Ganymede | Easy
 Callisto | Easy

\*In real life Jupiter has 92 moons.

## Trivia

Gas giants cannot be terraformed due to their thick atmospheres and unstable structures. Try to terraform a gas giant and it collapses by itself. Same as for Saturn floating in water, the core will sink down and the rest of the layers evaporate into the atmosphere (of the Sun sized ocean planet) and thicken it. The atmosphere will just simply trap into the atmosphere and also thicken it.
Governor/Governor Events

Certain Events can only occur when have governors assigned to cities.

So far, these do not seem to have any effect, but this needs further confirmation.

These events seem to sometimes not get logged in the Event Log (the scroll shaped button can access when view the planet in full screen).

## Behind the Scenes

A documentary discussing the life of [governor] with previously unseen footage has been released to thunderous applause from the citizens of [City]. The city is abuzz with discussion on the flim, and everyone has gained new insight into their leader.

## Bestseller

A new book written by [governor] has been released and is proving to be extremely popular, with stores running out of inventory minutes after announcing fresh stock.

The bestseller has become a must-have addition to the personal library of any proud citizen of [World].

## Breakfast of Champions

In a recent light-hearted interview, [governor] was asked what they like for breakfast. With a smile, they admitted “[toast/ waffles/ muffins/..]!”

Citizens of [City] were delighted by the response, and it has become a rising favorite across [World].

## Greasy Spoon

A local restaurant has become quite the tourist attraction after [governor] was seen ordering their signature dish with a popular food journalist. Citizens of [City] have taken such an interest in the establishment that reservations have been filled for months at a time!

## In Their Honor

The citizens of [City] are delighted to unveil a new [bank/ shopping mall/cathedral...] named after [governor].

The new [bank/ shopping mall/cathedral...] embodies the hopes and dreams of the proud citizens of [World], and a feeling of good cheer has spread over the people after the event.

## Relief Aid

After a particularly devastating industrial accident that left many citizens without clean water, [governor] was seen at the site handing out water rations and comforting victims. It was later learned that they also made charitable donations to ensure the affected were taken care of long-term. Naturally, their popularity soared.

## What's In a Name?

Citizens of [City] have taken such a liking to [governor]'s name that it has come back into fashion.

More and more newborns on [World] are being named after this prominent leader, securing their legacy for generations to come.
Cooling Plant

*By utilizing supercooled coils and the latest in thermal conductors, we can siphon heat from the environment and turn it into useable power for our settlements and facilities. The cooling effect on the surrounding landscape will be minor at best, but perhaps in quantity these plants can begin to lower the global temperature more significantly.*
Regenerative Organic Farming

## Introduction

**Regenerative Organic Farming** is a special building that is only available in the All Hands on Deck event. It increases biomass levels by a large amount as well as with a minor temperature increase. There is hardly any reason to use this building over the Rodale Institute. Levels beyond **V** are only reached through events.

"*We've known for decades that conventional farming practices are outdated on multiple grounds, especially ecological. Implementing cover cropping, increasing crop diversity, and integrating livestock in addition to banning the use of chemicals will increase the health of the soil, planet, and -- of course -- humans.*" - In-game Description

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode. The Culture modifiers accounts for the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
Habitation Unit

## Introduction

These **habitation units** are here to support our population on your world. While being quite small, it has the advantage of not altering one of the other terraforming statistics and being cheap.
Levels beyond **V** are only reached through events such as the Wonder of (world).

"*Until the planet has been terraformed, settlers can only survive on the surface using self-contained, air-tight habitations. A Hab Unit is a simple, compact structure that can support an early landing party or the beginnings of a new settlement.*" - Ingame Description

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode.

The Culture modifiers accounts to the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
Ribbons

Completing worlds will give that world ribbons, visible in the main menu. You will be given a ribbon that indicates how quickly you completed the world, with which faction you completed the world, and whether you completed the world on expert mode and/or with biospheres enabled. Completing a world again will allow you to expand your ribbon collection for that world, with up to 7 ribbons obtainable per world. Ribbons are shown to be glimmering, with a visible shine showing. They are also brightly coloured, with colours such as green or purple being used along with faction oriented colours such as red for Sons of Hephaestus, or blue for United Nations Space Administration.
Charon

## Paradise Habitability

> *The largest of five moons of Pluto, Charon is a very large moon in comparison to its parent body; it has half the diameter and one eighth the mass of Pluto, making it look almost more like a binary planetary system than a planet and moon.*
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> *In September 2016, astronomers announced that the reddish-brown cap of the north pole of Charon is composed of tholins, organic macromolecules that may be essential ingredients of life. This is one of many mysteries your explorers will be able to investigate upon arrival.*
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## About

**Charon** is a moon of Pluto or a dwarf planet orbiting Pluto. It is one of the playable moons and planets in TerraGenesis.

## Strategy

Charon is really small, so be sure to place the cities wisely, because this won't be able to place many. Just to be sure, place the first one within or below 10° of the equator, so will at least have somewhere to launch a Sky Farm satellite from. Also, build a socket city and start building the space elevator.

Because of Charon's small size, it is probably not wise to pick the UNSA or Horizon Corporation factions, because it will be hard to get enough cities to get to that large a population or revenue. Or maybe that is just the challenge. You could build a city dedicated to spaceports and coral reefs and other necessary buildings to achieve victory for the UNSA or Horizon Corp. Or, if the world uses Biomass mode, can spam Coral Reefs, as they earn both money and grow the population. They don't have any side effects, that after the world's habitability, so they are perfect for this job.

## Trivia

* Charon was discovered in 1976.
* Plant life would have difficulty surviving on Charon, since because it is so far from the Sun, it does not receive the amount of sunlight that most plants need.
* The Pluto visible in the background while playing on Charon is your most recent save of Pluto.
* Charon might have an ancient ocean in the past, probably due to tidal heating.
Moons of Saturn

> *Five moons named for the titans of Greek mythology.*
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## Introduction

Since Saturn is a gas giant that cannot possibly be terraformed, we get to terraform Saturn's spherical moons. This set of moons is for sale.

However, Saturn's two smaller spherical moons Mimas and Enceladus are not playable due to their small size. The developer said that the radius of the moons of planets must be above 500 km while Mimas is 198 km and Enceladus is 252 km. If added, the cities won't fit and they will get too close each other!

## Planets

 Dione | Medium
 Rhea | Hard
 Titan | Easy
 Iapetus | Medium

\*In real life Saturn has over 82 moons.
Elevation

**Elevation** is a stat on how high a location is above mean sea level.

Each world has a unique elevation pattern. For the worlds that exist in real life like Mars, this pattern matches the real life pattern as closely as current science will allow us to measure. For randomized worlds, elevation is randomized too, which often leads to a fairly consistent pattern across all sides of the globe, as opposed to, for example, TRPPIST-1d (Huanca), which has all of its highest elevation on one side of the planet (ice patch, which is on the dark side of the planet) or TRAPPIST-1f (Asintmah), which has one huge ocean or crater (except for the poles and the dark side).

You need to keep a close eye on elevation when placing cities and mines, because low elevation areas will fill with water first, and flooding a city or mine will be destroy. There are no drawbacks to placing cities, mines and outposts on land with as high an elevation as possible, so try to find the highest spots like a mountain or volcano or something.

One meter of elevation is equivalent to 100 centimeters of water (*centi-* means 1/100th of something). One kilometer of elevation is equivalent to 100,000 centimeters of elevation.

To convert meters and kilometers to centimeters and vice versa, you have to multiply or divide the value by 100, if you want to convert to meters, and by 100000, if you want to convert to kilometers.

Mars elevation mapVenus elevation mapMercury elevation mapMoon elevation mapTitan elevation map
Appolo Matiba

> *Appolo Matiba founded the Horizon Corporation in his 20s to operate a small set of launchpads in Kenya, where the equatorial rotation makes rocket lauches more efficient. Since then he has transformed Kenya into the center of space economy on Earth. Managed countless million- and billion-dollar mergers and acquisitions, and created the single wealthiest corporation in human history.*
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Appolo Matiba is the CEO and founder of the Horizon Corporation. He is the father of Vivicia Matiba-Cavalcanti and the grandfather of Nubia Matiba. He is the representative of the Horizon Corporation faction and his image shows when you select a faction. If you choose the Horizon Corporation on a world, he is the person giving the tutorial.

## Lore

World-spanning catastrophes have the tendency to impact Earth's poorer countries hardest. From his trading office in coastal Mombasa, Horizon Investments co-owner Appolo Matiba could plainly see that aid from world governments in response to the Sundering would be insufficient to rescue Kenya long-term. So in the midst of what other men of means viewed as unavoidable disaster, Appolo chose to invest in an uncertain future by building up Kenya's spacefaring infrastructure, thus seizing an opportunity that would uplift his countrymen, his business, and himself.⁣

Matiba began by carefully studying the aging layouts of Cape Canaveral and Baikonur to inform his strategic real estate purchases in rural Mombasa County. The region's close proximity to Earth's equator made it a more ideal location for space launches than any other spaceport yet in existence. Matiba knew that, more than simply an evacuation platform from a struggling Earth, a state-of-the-art facility would allow the launch of machinery to help combat the ongoing crisis, as well as provide a landing place for much-needed materials gathered from off-world. As his plans unfolded, Matiba took even bolder steps by buying up more shares in his investment firm, eventually buying out his former partner to become the sole owner of the company. Despite doubts and derision from his international rivals, Matiba's gamble paid off, turning Kenya into the primary hub of all global space operations, an industry fully controlled by the newly minted Horizon Corporation.⁣

With his company, nation, and home planet in a much better position than decades prior, and with his daughter Vivica successfully trading on the family name with Earth's press, Matiba has turned his sights towards the unclaimed frontier of the Red Planet. With Mars populated only by science stations at the time of Horizon's first launches, Matiba knows it's only a matter of time before the unambitious hands of Earth's governments build a web of bureaucracy across the planet's surface. Horizon's new mission is clear: to build a network of private spaceports on Mars and planets beyond, and to make these worlds habitable, and therefore profitable.

*From TerraGenesis's Instagram account*