Version 93

**Version 93** is a update released on January 12, 2021. It mostly focuses on a large amount of bug fixes while also telling about the work on the sequel and its features and technical details.

# Version 93

## Level Editor

* Fix for scrolling menu disappearing if the player used the mousewheel on the Default Goal menu

## Graphics

* Fix for weapon selection sprites fading in and out too fast with vsync turned off
* Fix for cases where highlights of certain objects could appear the opposite direction they were supposed to
* Fix for visual appearance of certain wall tile configurations being incorrect
* Fix for certain cases where objects might not appear highlighted when the player is next to them
* NPCs appear transparent instead of invisible if they have Invisible while under the player’s Mind Control
* Fix for Zombies having incorrectly colored eyes after being Mind Controlled
* Fix for Mech Suit appearing with Gorilla head during Ape Town mutator
* Fix for custom players potentially having incorrect eye color after entering Mech
* Fix for Diminutive players appearing to have full-sized head after entering Mech
* Fix for player target appearing on the screen if the player moves the gamepad’s right stick while on the quests/map screen

## UI / Controls

* Fix for cursor control not always working on quests/map screen when using a gamepad with vsync turned off
* Fix for player continuing to rapid-fire attack after switching from rapid-fire gun to another rapid-fire gun while holding button
* Fix for time limit sometimes appearing incorrect at the start of levels on multiplayer client
* Fix for Mech Pilot being selected on character select if a custom character dies while piloting a Mech
* Fix for incorrect character being selected after death when player 2, 3 or 4 had selected the Supercop/Supergoon/Upper-Cruster
* Fix for some menus closing when the application loses focus and then gains it again (doesn't work 100% of the time)
* Fix for a button’s text not always appearing on the character creation workshop submission form

## Playfield Objects

* Player cannot tamper with deactivated Laser Emitters
* If a player is hoisting an object (as Wrestler) in coop mode and they fall into a hole, they will no longer be holding that object after respawning as a ghost
* Fix for player being able to hide in bushes that already have someone hiding in them
* Fix for player being able to get stuck behind certain objects while roller skating

## Items

* Players who add health-based consumables to custom characters receive 3 items initially instead of 1
* Playable Upper-Cruster now starts with Walkie Talkie
* Players with Pacifist can't use Time Bomb and Remote Bomb
* Fix for War Zone NPCs not dropping items after death that they picked up on the battlefield
* Fix for melee items in shops only having 100 durability instead of 200 on multiplayer client
* Fix for Bear Trap and Paralyzer Trap not triggering Killer Thrower

## Status Effects / Traits / Special Abilities

* Players with Zombiism and Class Solidarity will not be able to hit Zombies and vice versa
* Fix for cases where player could receive an upgraded version of a trait as an end-of-level reward when they did not have the original trait
* If player with Blaster Survivor is Mind Controlling someone who causes an explosion, that explosion will not damage the player
* Fix for Stealing Glove not working when used on multiplayer client’s character
* Fix for player being able to get traits that were removed from the game via swapping at Augmentation Booth
* Knockback King and Walls' Worst Nightmare cancel out Near-Harmless, and vice versa
* If a player extorts someone who they have enslaved, the extortion will have a 100% chance to work
* Fix for NPCs not retaining their “Extorted” status after being Possessed by the player, allowing the player to re-extort them
* Fix for player receiving revenue from extortions after Depossessing on the first level
* Fix for Blaster Master not triggering if one of the player's Slaves is killed and their helmet is destroyed
* Mechs who have been Shrunk can fit through Doors and Windows
* Fix for Clumsiness Accepted sometimes applying in cases where a player opens a door rather than breaks it
* Potential fix for some players retaining traits that they shouldn't after possessing or depossessing

## Sound

* Fix for rapid-fire gun sound effects sometimes continuing to play if the player switched weapons while rapid-firing

## Missions

* Fix for player not receiving Alerted No One / Killed No One bonuses on missions where the target NPC is wandering around the level
* Fix for quest marker disappearing from over Slaves that the player is meant to free for a quest if the player enslaves their owner

## Big Quests

* Fix for cases where Crate would not spawn on Scientist quest
* When the player has Brute Force Progress, NPCs hiding in Manholes will jump out, allowing the player to complete the quest
* Fix for Cop Bots that are spawned as part of the Hacker's Big Quest not attacking custom characters who don't have the Laptop

## Disasters

* Ghosts are no longer removed from levels that have Radiation Blasts, Lockdown, or War Zone

## Artificial Intelligence

* Fix for NPCs who live in the same building as a quest target being classed as Guilty despite having no relationship to the target
* Fix for cases where the player's slaves could explode when the player teleported
* Fix for player being able to obtain Slaves when their party is full
* If you free one of your Slaves after extorting them, they will remain Submissive
* Fix for cases where Frozen NPCs could talk
* Fix for Upper-Crusters running away during the No Cowards mutator if Alarm Buttons do not exist

## Text

* Fixed some translation errors
* Corrected Electro Pills description, which incorrectly stated that your punch would cause a static charge in addition to your body
* Corrected “Continue?” description to be more accurate
* Corrected “No Cowards” description to be more accurate

## Multiplayer

* Fix for cases where host could not move after dying
* Fix for cases where NPCs could appear to warp to the bottom-left corner of the map for a split-second on the host
* Improved knockback-related synchronization between client and host