Dragonlord (Fiend)

Giga-Legendary

**Dragonlord (Phase 1)**

* **Threshold Skills (Bar Breaks) (Dragonlord)**
	+ Green to Yellow: **Great Defence Wall** (Self: Barrier State)
	+ Green to Yellow: **Shadow Call** (Summons 2x Dragonlord's Shadow)
	+ Yellow to Red: **Rage** (Self: Magic Attack and Defence increased 2 steps (40%))
	+ Yellow to Red: **Angry Brimstone** (All: Fire Breath: *~300 DMG*)
* **Regular Moves (Dragonlord)**
	+ **Normal Attack** (Single: Physical (High Critical Rate): *~130 DMG*)
	+ **Great Defence Wall** (Self: Barrier State) (Interrupt)
	+ **Shadow Call** (Summons 2x Dragonlord's Shadow) (Interrupt)
* **Skill Gauge Moves (Dragonlord)**
	+ **Sizzle** (All: Magical Sizz: *~200 DMG*)
	+ **Sweet Whisper** (Single: Confusion or Charm + Magic Defence Down 2 Steps (40%))
	+ **Kerfrizz** (Random: Magical Frizz: 4x *~200 DMG*)
* **Regular Moves** (**Dragonlord's Shadow**)
	+ **Normal Attack** (Single: Physical: *~150 DMG*)
	+ **Frizzle** (Single: Magical Frizz: *~200 DMG*)
	+ **Sizzle** (Single: Magical Sizz: *~??? DMG*)
	+ **Channel Anger** (Self: Magic Attack Up 2 Step (40%))
* Dragonlord will use **Great Defence Wall** and **Shadow Call** after the first Bar Break is used, as well as after a short period of time after both Shadows are dead
* Dragonlord's Shadow will randomly use either **Normal Attack**, **Frizzle**, **Channel Anger**, or **Sizzle** each turn

**Dragonlord (Phase 2)**

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Anger** (Self: Attack and Breath Attack increased 1 Step (20%))
	+ Green to Yellow: **Engulfing Hellfire** (All: Fire Breath: *~600 DMG* + Burning State)
	+ Yellow to Red: **Rage** (Self: Attack and Breath Attack increased 2 Steps (40%))
	+ Yellow to Red: **Engulfing Hellfire** (All: Fire Breath: *~600 DMG* + Burning State)
* **Regular Moves**
	+ **Normal Attack** (Single: Physical (High Critical Rate): *~200 DMG*)
	+ **Tail Swipe** (All: Physical (Undodgeable): *~180 DMG*) (Interrupt)
	+ **Snapping Attack** (Single: Physical: *~170 DMG* + Attack and Defence Down 2 Steps (40%)) (Interrupt)
	+ **Engulfing Hellfire** (All: Fire Breath: *~600 DMG* + Burning State) (Interrupt)
	+ **Preparing for a Withering Attack** (No Effect)
* **Skill Gauge Moves**
	+ **Darkflame Barrage** (Random: Dark Breath: 4x *~200 DMG*)
	+ **Violent Roar** (All: Physical: *~100 DMG* + Stun)
	+ **Scorch** (All: Fire Breath: *~200 DMG*)
* Dragonlord uses **Engulfing Hellfire** at the start of the fight
* Dragonlord will use **Tail Swipe** + **Snapping Attack** as an interrupt every 8 actions
* Dragonlord will use **Preparing for a Withering Attack** starting 4 turns after Phase 2 has started, signaling that he will use **Engulfing Hellfire** instead of **Tail Swipe** + **Snapping Attack** for the next interrupt. He will only use this if he hasn't used **Engulfing Hellfire** in a while
* Dragonlord will use **Darkflame Barrage** > **Violent Roar** > **Scorch** > etc for Skill Gauge Moves

**Strategy**

**Phase 1**

* Focus on buffing up before you trigger the first Bar Break, focus should be on Attack > Breath Resist > Defence
* If you have Magic Shield, make sure to keep it up at all times when Dragonlord is casting **Sizzle** and **Kerfrizz**, otherwise if you don't have it, defend it
* Be very careful taking magic DMG during Red Health Bar, his **Rage** makes his spell attacks near instant death, even **Sizzle** can do upwards of *400 DMG*
* Dragonlord will use **Great Defence Barrier** for his first Bar Break, which gives him Barrier State, there are 2 ways to take this down: Defeat both of his Dragonlord's Shadow helpers or use a dispel like Zenithian Wave or Rake 'n' Break. It is highly recommended you take the former route, since you will still want to kill his helpers to avoid racking up huge amounts of DMG taken. Dragonlord will have -90% DMG taken with Barrier State up
* Dragonlord's Shadow each have roughly 3000 HP and will frequently use **Sizzle** or **Frizzle**, so they are a priority to take down, not to mention that Dragonlord will resummon them a short time after they both die
* Make sure you have enough Health and Breath Defence buffs before starting Phase 2, otherwise **Engulfing Hellfire** will burn you to a crisp

**Phase 2**

* Dragonlord will open the fight with **Engulfing Hellfire**, make sure to heal up the DMG some way, whether through recovery spells, recovery defend, or items. Regen effects from Remidheal or Medica II is also a decent way to counter the Burning State from the skill
* It is highly recommended to not use Yggdrasil Dew for the opening attack, since with Breath Resist buffs, you can considerably reduce the DMG taken from it. Dews should be saved for emergencies or for Bar Breaks, the worst thing that can happen in this fight is to die, since you will lose all your buffs and take a ton of DMG before you can rebuild them
* Dragonlord's **Scorch** and **Darkflame Barrage** can do a good amount of DMG, so its highly recommended you defend against them
* Dragonlord will use **Preparing for a Withering Attack** starting 4 turns after Phase 2 has started, when he uses this, its the signal that the next time he does his interrupt after 8 actions, it'll be **Engulfing Hellfire** instead of **Tail Swipe** + **Snapping Attack**, he will revert back to the usual interrupt after he has used this and will switch back if **Engulfing Hellfire** hasn't been used in a while
* Dragonlord's DMG output will dramatically increase each Bar Break, so its highly recommended you save your strongest abilities for when he hits Red Health Bar so you can take him out asap, otherwise his DMG during that bar will be extremely high and hard to survive against

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

First Clear Rewards