recursal/Fanatic-Fandom huggingface dataset:
Charge (Gear Special Rule)

A gear special rule. Survivors spend movement and activation to move the maximum available spaces in a straight line in one direction. At the end of movement, if in range, perform an attack using a melee weapon, adding the number of spaces moved in this way to your strength for the attack. Charge does not impact any further attacks this turn.
Cloth Leggings

Cloth Leggings is a gear card found in the Beyond the Wall white box expansion.

## Card Text

Accessory

When you suffer the Bleeding or Bloody Thighs severe leg injury, only gain 1 bleeding token.

## Crafting Requirements

The Cloth Leggings does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Cloth
* 1x Hide
Bone Eaters - Encounter Level 3

Bone Eaters - Encounter Level 3 is an encounter hunt event card found in the Gambler's Chest Expansion.

## Card text

Lantern Year: 15

A head-splitting note echoes across the empty sockets of the stone faces underfoot. The Bone Eaters attack!

If any survivor has an instrument, they sound an alarm. Otherwise, all survivors suffer **bash** at the start of the encounter.
Crashing Blow

Crashing Blow is an advanced Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

The Gold Smoke Knight leaps into the swirling clouds of ash. Place the monster adjacent to a random survivor, on top of as few survivors as possible.

Perform Blacken.
Chance Encounter

Chance Encounter is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors encounter a bewitching, barefoot waif with soot-covered feet. If you already rolled this event on this hunt, or if all survivors are insane, she turns her back and disappears into the darkness. Roll again on the hunt event table before moving on the hunt board.

Otherwise, exclaiming wildly at the survivors, the woman's presence fills everyone with the alien feeling of hope. All survivors gain +1 courage, +1 understanding.

If the settlement has Hovel, she snaps her fingers and ages before their eyes! A chill passes over the survivors. Their bodies and armor spontaneously knit themselves back together. Heal all injury levels and lost armor points. Then, she pulls a random survivor aside and whispers secrets of the upcoming hunt. They gain +1 accuracy token.

## Notes

* The character featured in the artwork for this event is the savior, Snow.
Club Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When attacking with a club, on a Perfect hit,
double your wound attempt total on the first
selected hit location.

Limit, once per attack.

## Mastery

When a Club Master attacks with a club, if a
successful wound attempt total is greater than
or equal to twice the monster's toughness,
inflict an additional wound.

All survivors gain Club Specialization in addition
to their other weapon proficiencies.
Butcher

The Butcher is a node 1 Nemesis Monster included in the Kingdom Death: *Monster* Core Game.

## Lore

There once was a man who could not hide his fear. He wore a mask that transformed his cowardice to rage. In turn, the man transformed into a monster. All that remained was a devouring fury that stalked the night, collecting the fearful faces of others.

The Butcher is the remains of a Forsaker swallowed by long years of wrestling with the primal rage that gave him power. Nothing remains of the man, just a mess of flesh clinging to the insides of the Forsaker's armor, animated by nihilistic fury to destroy on the road through oblivion.

The Butcher collects the lanterns and skinned faces of his victims, a perversion of the humanity that echoes inside its near hollow armor.

## Story Events

* Legendary Lungs
* Showdown: Butcher

## Stat Breakdown

### Special

* Berserker
* Dreaded Trophies
* Fast Target
* Frenzied Berserker
* 4x Infectious Lunacy
* Invincible

### Basic

* Backhand
* Butcher's Roar
* 2x Hack
* 2x Hew
* Infinite Kick
* Kick
* Screaming
* 2x Wild Carve

### Advanced

* 2x Bite
* Devour Lantern
* Double Hack
* Embrace the Pain
* Forbidden Light
* Gaze of Truth
* Hack City
* Lantern Frenzy
* Lantern Hunger

## Hit Location Cards

* Armored Pig Shoulder
* Butcher’s Mask
* 2x Cleaver
* Furious Bellow
* Furious Breast Plate
* Furious Crown
* Furious Gauntlet
* Furious Greaves
* Furious Gut
* Furious Scrag
* Furious Shoulder
* Furious Vambraces
* Thick Cape
* Trap - Overpower

## Limited Release

The Butcher was originally released as a limited resin release with a First Run limited to 255 miniatures. Since the release of the Kingdom Death: *Monster* Core Game, the resin miniature will no longer be released as an Encore.

### Contents

* Butcher resin miniature
* Kingdom Death 25mm resin square base
* Small art insert
* 6" x 4" matte art print
* Hand-numbered collector's ribbon with hard plastic archival sleeve

## See Also

* Butcher Build Guide
* The Ancient Butcher
* Relentless Butcher
* Pinup Butcher

## References

1. ↑ Kingdom Death: *Monster* Core Rulebook, Showdown: Butcher, pg 169
2. ↑ Resin Limited Release Description
Bug Trap

Bug Trap is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

At the start of the showdown, roll 1d10. On a 3+, add a Bug Patch terrain card to the showdown board.

## Crafting Requirements

Bug Trap may be crafted once the Barber Surgeon settlement location has been built.

### Cost

* 1x Perfect Organ
* 2x Bone

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Bug Trap cost 1x Muscly Gums and 2x Bone to craft.
Century Carapace

File:Century Carapace.png
Century Carapace is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

Super-Dense

+6 toughness to wound this location. Gain +2d10 strength when attempting to wound this location with a club, shield, or pickaxe.

###  Failure

This reaction cannot be canceled. You feel hopeless. Lose 1 survival. If the monster is level 3+, perform Burrow.

###  Wound

This reaction cannot be canceled. Instead of wounding the monster, archive this card and gain +1 survival. If you attacked with a pickaxe, gain an additional +3 survival. If the monster is level 3+, perform Burrow.
Crippling Misery

Crippling Misery is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Each survivor rolls 1d10. The lowest-scoring survivor (or survivors, in case of ties) becomes the straggler. If any survivor (or survivors) has the Anxiety disorder, they are the straggler. Do not roll.

The straggler is lost in a moment of profound self doubt. They slip, not having the will to catch themselves, and tumble off a steep hill of stone faces. They land awkwardly with a crunch, suffering the broken leg severe injury. Sobbing to themselves, they come to grips with just how terrible their life is and gain +1 understanding.

If the straggler has the Binge Eating disorder, they wipe away their tears and reach out to a nearby critter, instinctually cramming it into their mouth for comfort. Draw 1 random vermin resource and consume it.
Cleaner Birds

Cleaner Birds is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Tiny, ragged birds with needle-thin beaks fly overhead. Each survivor rolls 1d10. The lowest-scoring survivor (roll off in case of ties) becomes a straggler.

The birds swarm the straggler. Once forces its way into the straggler's mouth and down their throat. The survivor vomits up the well-fed bird, their insides scrambled and scarred. Gain +1 permanent luck, -1 permanent speed.

If any survivor has a whip, they crack it and fell the offensive creature. Gain 1 random basic resource.
Celestial Challenge

Celestial Challenge is a Tyrant hit location card found in the Dragon King Expansion.

## Card Text

First Strike

The attacker suffers -1 strength to wound this location for each Dragon Trait they posses (up to -4).

###  Failure

The Tyrant looks disappointed. The attacker is knocked down.

###  Wound

The Tyrant gazes at you with loving benediction. Gain the Noble surname and +1 understanding. Suffer  brain damage.

Archive this hit location.
Combust

Combust is an advanced Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* closest threat, in field of view, in range
* random survivor, in range
* no target: all is ash

### Move & Attack Target

The monster's attack propels a wave of burning caustic soot.

All survivors who are in both the monster's facing and field of view are seared with flames. They suffer 2 damage to all hit locations and archive all flammable gear.
Dead Warrior

Dead Warrior is a basic hunt event card found in the Percival white box expansion.

## Card Text

The survivors stop a man's length away from a one-handed skeleton clad in ancient, rusted armor. A strange tablet covered in inscriptions lies next to it. If the settlement has Pictographs, a survivor with 3+ understanding may investigate.

Roll a random hunt event if you do not investigate.
Bloodthirsty

Bloodthirsty is an advanced White Lion AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this comes into play, draw .

When a survivor suffers damage for any reason, place 1 token on Bloodthirsty.

At the start of each monster turn, if Bloodthirsty has 3+ tokens, remove all tokens and perform Basic Action.
Crimson Crocodile

The Crimson Crocodile is a huntable node 1 quarry monster included in the Gambler's Chest Expansion.

## Lore

There once was a beast whose heart swelled with delight. It wanted nothing more than to revel with others, yet try as it might, it found no one else who mirrored its mirth. It learned to share the joy in its heart with a twirl of its fingers.

## Story Events

* The Recurrent Story
* Showdown: Crimson Crocodile

## Hunt Events

* Bloodglass Shards
* Crawling Finger
* Immortal Giggle
* Lady in the Blood Lake
* Leechy Springs
* Lantern Mites
* Missing Faces
* River of Blood
* Salty Reeds

## AI Cards

### Special

* Crimson Crocodile Data Card
* Adrenal Adept
* Adrenal Master
* Blood Secret
* Blood Soaked
* X4 Death Count
* Enchanted Flesh
* Immortal Presence
* X4 Terrified

### Basic

* X2 21,000 Newton Bite
* X2 Barbed Tail Whip
* Boiling Blood
* X2 Crimson Snap
* Delighted
* Haunting Bite
* X2 Mocking Bite
* Repeating Bite

### Advanced

* Hail of Fingers
* Hypnotic Strut
* Immortal's Roar
* Saline Snap
* Sonic Belly Roar
* Spinning Eyes
* Vampire Bite
* Whipping & Slamming

### Legendary

* Blood King
* Death Clock
* Exsanguinate
* Immortal Rain

## Hit Location Cards

**Standard Hit Locations**

* 99 Finger Spine
* Blood Signature
* Blushing Body
* Blushing Brow
* Blushing Bulging Neck
* Blushing Burly Hindleg
* Blushing Foot Knuckles
* Blushing Hip Wrinkles
* Blushing Lower Jaw
* Blushing Stubby Knee
* Blushing Twisting Back
* Fleshing Armpit
* Fleshy Body
* Glossy Tongue
* Juicy Jowls
* Pale Cloaca
* Pale Fin
* Pale Fin Base
* Pale Underflesh
* Salted Snout
* Wrinkled Gums

**Coagulated Hit Locations**

* Sparkling Belly
* Sparkling Blood Colony
* Sparkling Claw
* Sparkling Crimson Gills
* Sparkling Eyelid
* Sparkling Heart
* Sparkling Snout
* Sparkling Tiny Ear
* Sparkling Tongue
* Sparkling Tail Base
* Sparkling Tail Base

## Resources

* Blood Stool
* 3X Crimson Bone
* Crimson Fin
* Eye of Immortal
* 3X Flat Vein
* Groomed Nails
* Immortal Tongue
* 2X Pale Fingers
* 4X Pale Flesh
* Pseudopenis
* Tiny Ear
* 3X Veined Glass

## Indomitable Resources

* Crimson Gland
* Diamond Scabs
* Diffuser Heart
* Secret Stone
* Vampire Fang

## References

1. ↑ Gambler's Chest Rulebook, Showdown: Crimson Crocodile, Pg 149
Cooking (Story Event)

Cooking is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The survivors experiment with scraps of foodstuffs. The savory discovery is palatable.

Select 1 cooking recipe and archive the listed resources to create a dish. This settlement phase, 1 survivor may consume the resulting dish and gain the benefit. Any uneaten dishes are lost.

### Venison Oso Buco

* 1x Nightmare Tick
* 1x Shank Bone
* 1x Beast Steak
* 1x Fresh Acanthus

Feed the tick a beast steak. When the nightmare tick is full, simmer it in the bone marrow of the shank bone over medium lantern heat. Season with fresh acanthus. Yum!

**Benefit**: +1 permanent evasion, +10 survival

### 3 Eye Stew

* 1x Cyclops Fly
* 1x Eye of Cat
* 1x Phoenix Eye
* 1x Fresh Acanthus

Saute the monster eyes until soft and releasing moisture. Add the cyclops fly and fresh acanthus. Cook at a bare simmer until cyclops fly is tender. Serve warm.

**Benefit**: +1 permanent accuracy, +10 survival

### Sword Beetle Skewer

* 1x Sword Beetle
* 1x Bladder
* 1x Lion Testes
* 1x Fresh Acanthus

Cube sword beetle, antelope Bladder, and lion testes into bite-sized pieces. Season cubes with fresh acanthus. Thread the cubes onto straightened scrap pieces. Roast over lantern heat.

**Benefit**: +1 permanent strength, +10 survival

### Stuffed Cockroach

* 1x Hissing Cockroach
* 1x Beast Steak
* 1x Pustules
* 1x Fresh Acanthus

Grind beast steak, Combine with fresh acanthus and phoenix pustules. Hollow the hissing cockroach carcass and stuff with mixture. Bake in lantern oven. Delicious!

**Benefit**: Remove all disorders, gain +10 survival
Devil Satan

* Content
* Art

Devil Satan is a special Halloween pinup white box expansion for the Kingdom Death: Monster Core Game. This white box expansion features content that integrates with the core game.

## Store Description

Satan dressed up as... the Devil! The Devil Satan kit comes with 2 miniatures. A 54mm scale model perfect for painters and a 35mm scale model for gamers looking for a fun survivor stand-in for their Halloween gaming session.It also includes the Hope Stealer, a gear card that modifies a specific Hunt Event!

## Contents

* 1x Hard plastic 35mm Devil Satan
* 1x Hard plastic 54mm Devil Satan
* 1x Hard plastic 30mm round plastic base with insert
* 1x Hard plastic 50mm round base with insert
* 1x Hope Stealer rare gear card
* Large matte print of the original concept artwork on heavy card stock
* Character art card

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Dragon Trait

Dragon Traits are a collection of abilities, fighting arts, attribute modifiers, disorders, secret fighting arts, and surnames that survivors gain throughout the People of the Stars campaign.

Dragon Traits are listed in the Constellation section of the survivor record sheet. Throughout the Dragon King Expansion, Dragon Traits are mentioned in **bold**, red text to remind players to mark them on their record sheet as they are gained.

Once marked, Dragon Traits are permanent. Even if a survivor loses the original source of that trait, they are still considered to have that Dragon Trait. For example, curing the Destined disorder by endeavoring at Bed does not remove the Dragon Trait.

When a survivor has four Dragon Traits in a row (vertically or horizontally), they trigger the Faces in the Sky story event and gain a constellation. When survivors gain a constellation, they become one of the People of the Stars.

## Uses for Dragon Traits

 Constellation Faces in the Sky Midnight's Children Radiating Orb Unveil the Sky
Broken Lantern

### Gained by

 A Gracious Host Broken Lantern Oven Broken Lanterns Exhausted Lantern Hoard Exotic Bone Bracer Exotic Silk Pantaloons Golden Ember Hungry Ground Intermission Lantern Tube Mineral Gathering (Story Event) Necropolis Nightmare Tree Obsidian Tower Shadow-Fabric Gloves Showdown: Butcher Showdown: King's Man Showdown: The Hand Stranger in the Dark Weapon Crafter

### Used by

 Armorsmith's Tongs Cyclops Ledger Dream Keeper Cowl Gambler's Lantern Hushing Harmonium Itemsmith's Lens Lucky Cat Fang Knife Scout's Lantern Tithe Box Vault Key Earrings (Pattern) Weaponsmith's Hammer

A basic resource found within the Kingdom Death: *Monster* Core Game.
Coup de Grace

Coup de Grace is a basic King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

All survivors are doomed.

Target a random knocked down survivor in range. If there are no knocked down survivors in range, discard Coup de Grace and perform Basic Action.

Full move towards the target. Target suffers 1 severe head injury with -5 to the roll result.
Cleric

* Content
* Art

The Cleric is a Generic Hero Class resin miniature.

## Store Description

The Cleric is the result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

Once a cursed witch at the bottom of a lake, she traded her arm to god and was reborn. Her powerful magic keeps her watery body semi-frozen and corporeal so she may quest and bring light to other wretched souls across the Land. The divine scythe she carries is a reminder of her own defiance of death.

## Contents

* Resin Cleric
* 1x Custom Resin 30mm insert
* 1 x Hard Plastic Kingdom Death 30mm base
* 6" x 4" Print of the Original Concept Artwork on heavy matte cardstock
* Character Art Card

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Dark Place

Dark Place is a story event in the Slenderman Expansion rule book.

## Event Text

The survivor looks on in horror as black water inexplicably pools around their feet. They are imprisoned.

## Imprisoned

Suddenly, the ground gives way. The survivor is swallowed by an angry portal of dark water sloshing on the ground; nothing but damp stone remains in their place. As they plummet into a pitch-black ocean, slimy leaves lash their panicked, drowning body in the darkness.

The survivor gains the Pod Imprisonment survivor status card. They will attempt to break free in subsequent survivor turns.

## Struggle

set the survivor's insanity to 0 and roll 1d10

 10+ | Free At Last. Place the survivor in an unoccupied corner of the showdown board. Archive their Pod Imprisonment. They gain 1 Dark Water strange resource.

If you rolled 4 - 9: If the survivor has the Legendary Lungs secret fighting art, the crushing waters are no challenge. Use the Free at Last result instead.
Blue Lens

Blue Lens is a double-sided special Hand AI Card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Blue Lens - Closed

When a survivor with a blue aura wounds the monster, flip Blue Lens to Open.

When a survivor with a white aura wounds the monster, select a Closed lens and flip it to Open. Only flip one lens card this way per wound.

### Blue Lens - Open

While the Blue Lens is Open, the Hand gains.

While the Blue Lens is Open, attack rolls from survivors with a blue aura only hit on a Perfect hit.

## See Also

* Green Lens
* Red Lens
* Polarized Aura
Dormenatus

An ability. When you suffer damage, you may declare "Dormenatus X" in a loud, booming voice, if you do, gain X armor points to each hit location. X cannot be more than your total green affinities. After the damage is resolved, gain +X hunt XP.

When you trigger Age 2, gain the Grace of Dormenatus secret fighting art.
Disappointment

Disappointment is an advanced Manhunter AI card found in the Manhunter Expansion.

## Card Text

### Pick Target

* threat with the most survival (minimum 1)
* no target: impatience

**"Holding back? Disgusting."**

Deep in your heart, you know what you're a
dissapointment to your entire settlement.

Move and attack target. The damage of this
attack is equal to the target's current survival
plus 1.
Dense Bone Arrows

Dense Bone Arrows is a gear card found in the Vignette of Death: White Gigalion expansion.

## Card Text

Ammo - Bow, Cumbersome, Sharp

(You depart with enough arrows to last. There is no activation limit.)

## Crafting Requirements

Dense Bone Arrows may be crafted once the Giga-Catarium settlement location has been built.

### Cost

 Blacksmith required

* 1x Hooked Claw
* 3x Great Cat Bones
* 2x Leather
* 2x Iron

## Notes

In Kingdom Death: *Monster* 1.5 this gear card did not have the Cumbersome gear special rule, this was added in the 2022 1.6 edition expansion reprint.
Brilliant Sunshark Chest

Brilliant Sunshark Chest is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

If attacking from the light, suffer -5 strength when attempting to wound this location.

###  Failure

The monster shrieks, causing colors to flicker. All survivors in the light suffer +1 brain damage.

###  Critical Wound

The monster's nervous system stutters for a moment. Attacker gains +1 courage. All survivors ignore First Strike until the end of the attack.
Dragon Speech

## Dragon Speech

### Dragon Speech consequences

 Ammonia Drums Hovel Inner Lantern Paint Symposium

### Gained by

 Foundlings

An innovation card found within the Dragon King Expansion.

## Card Text

**Survival Limit: +1**

All survivors gain the Encourage survival action.

Encourage: Once per round, if standing,
spend 1 survival to call out to a non-deaf
survival. They stand if knocked down.
(See detailed rules in rulebook).

Add **language consequences** to the
innovation deck.
A Gracious Host

A Gracious Host is a story event in the Lion God Expansion rule book.

## Event Text

The worm's whispers overwhelm you, compelling you to consume it.

The worm's arrival in the settlement coincided with a dark feeling in the back of your mind, a feeling that has only grown over time. As the days went by, you found yourself alone with the worm more and more often, standing over it in a stupid, hypnotic state. Embarassed and confused, you kept this behavior a secret from the settlement until it was too late.

Nominate the survivor with the highest insanity (randomize in case of ties) to Ingest.

### Ingest

roll 1d10.

 7 - 10 | Death's Embrace
You feel your jaw dislocate, and the blood vessels in your throat and chest cavity burst as the gigantic worm somehow forces its way into your body. Your veins burn as if being replaced by currents of white-hot silver. Through the agony, you suddenly understand the source of the Lion God's immortality... and madness.
The settlement loses The Knowledge Worm innovation. Archive it and gain the Necromancer secret fighting art!

If you rolled a 4 - 6: If the settlement has innovated Sacrifice, you face your fate without hesitation. Proceed to Death's Embrace!
Destroyed Genitals

### Gained by

 Black Lichen Glorious Primary Eyes Intimacy (Dragon King Expansion) King's Curse Man-stealers Scarification Severe Waist Injury Table

### Cured by

 The Throne Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. You cannot be nominated for Intimacy. This injury is permanent and can be recorded once. Gain a random disorder. You are knocked down. Gazing upwards, you wonder at the futility of your struggle. Gain +3 insanity.
Disciple of the Witch - Two

Content

The Disciple of the Witch (Two) is a limited release resin miniature.

## Store Description

The uniforms of the disciples, their dresses and hats, are spun on the same loom that weaves the goblin's garments. The fabric is a woven parasite, its fibers absorbing the wearer's blood. These vestments enable the disciples to grip the ground with incredible strength allowing them to move freely through the Abyssal Woods even when everything around them is a swirling vortex.

## Contents

* Resin Disciple of the Witch - Two
* Hard Plastic Kingdom Death 30mm Round Base
* 6" x 4" Matte Art Print
* Character Art Card

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Expressionless Face

File:Expressionless Face.png
A Lion God Hit Location.

## Type

First Strike

If you have less than 5 courage, end your attack.
Full move directly away from the monster. You are knocked down.

## Reflex

Full move the monster forward in a straight line.
Cancel all hits now out of range.
Any survivors it passes over suffer grab and gain 1 bleeding token.

## Critical Wound

The monster vomits a black, oily
substance.
 Attacker gains
+1 evasion token.
Dreamer's Fruit

Dreamer's Fruit is a legendary Lonely Tree AI card found in the Lonely Tree Expansion.

## Card Text

The Lonely Tree gains +1 speed for each fruit hanging from its branches.

When the tree is defeated, gain the Drifting Dream Fruit strange resource.

## Notes

* This card contains a typo where it directs players to gain the "Fruit of the Drifting Dream".
Engulf in Light (Sunstalker)

File:Engulf in Light (Sunstalker).png
Engulf in Light (Sunstalker) is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

Light Speed

Rotate the Sun Dial clockwise until the attacker is in the light.

If that isn't possible, the monster angrily shrieks! Unless they are deaf, the attacker suffers  brain damage.

Discard this card without attempting to wound.
Exotic Poet's Blouse

Exotic Poet's Blouse is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Critical Wound

The attacker gains +1 survival. Add 1 extra token to Impossible Eyes.

Ignore all lens effects and instead flip all lenses to Closed.

The attacker may roll 1d10 and add their understanding to the result. If the result is 15+, the survivor realizes they are being toyed with. The attacker gains +1 evasion and +1 accuracy tokens.
Dead Weed

Dead Weed is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

You find a strange plant growing from the eyes of a stone face. The event revealer tries to harvest it. Roll 1d10. If any survivor has a sickle, add +4 to their roll.

 8+ | You pull the weed free! It has enormous regenerative power. Each survivor rubs it on their skin and removes 1 permanent severe injury. Then it crumbles into dust in your hands.
Dragon King Expansion

### Playtesters

Zach Moroni, Scott Copeland, Zachary Barash, Stanley Adecia, Zac Clark, KD testing team

## Product Information

### Monster Type

Dragon King:
 Core Monster/Quarry MonsterTyrant: Nemesis Monster

### Wave

2

The Dragon King expansion is an expansion released for the Kingdom Death: *Monster* Core Game. It features the Dragon King as a huntable quarry monster. Additionally, the expansion features a brand new campaign, People of the Stars, that has the survivors take on the tutelage of a new nemesis monster, the Tyrant while featuring the Dragon King as a core monster.

## Store Description

The Dragon King's species is long dead. It remains alone, clinging to the memories of its once mighty race. Its destructive moods swing wildly from impotent rage to obsessive nostalgia. It stalks the darkness, lashing out at anything it meets. Survivors that run across the moody monster usually fall prey to the unseen waves of ruinous pain that emanate from the monster's glowing heart. Those survivors lucky enough to drive off the monster will be amply rewarded with a trove of new armaments crafted from the abandoned husk of the monster's body.

**Expansion Release Description**

## Contents

* Dragon King Expansion sprues
	+ 1x Hard plastic Dragon King
	+ 1x Hard plastic Tyrant
	+ 2x Hard plastic People of the Stars (1 male & 1 female survivor)
	+ 1x Hard plastic Dragon Armor Kit (Creates 2 male and 2 female survivors)
* 1x Hard plastic 135mm round base with insert
* 1x Hard plastic 50mm round base with insert
* 4x Hard plastic 30mm round bases with inserts
* 158x Game cards
* 60x Gear cards
* 2x Settlement location cards
* 3x Card dividers

## Card List

### Dragon King

* 1x Dragon King data card
* 24x Dragon King AI cards
* 23x Dragon King hit location cards
* 21x Dragon King resource cards
* 8x Dragon King hunt event cards

### Tyrant

* 1x Tyrant data card
* 28x Tyrant AI cards
* 21x Tyrant hit location cards

### Constellations

* Absolute
* Gambler
* Goblin
* Reaper
* Rust
* Sculptor
* Storm
* Witch

### Disorders

* Arithmophilia
* Destined
* Performance Anxiety
* Superstitious

### Fighting Arts

* Acrobatics
* Champion's Rite
* Fated Blow
* Unbreakable

### Gear

* Blast Shield
* Blast Sword
* Blue Power Core
* Dragon Belt
* Dragon Bite Bolt
* Dragon Boots
* Dragon Chakram
* Dragon Gloves
* Dragon Mantle
* Dragonskull Helm
* Nuclear Knife
* Nuclear Scythe
* Red Power Core
* Shielded Quiver
* Talon Knife

### Innovations

* Arena
* Bloodline
* Dragon Speech
* Empire
* Radiating Orb

### Rare Gear

* Celestial Spear
* Husk of Destiny
* Dragon Vestments
* Hazmat Shield
* Regal Edge

### Secret Fighting Arts

* Altered Destiny
* Frozen Star

### Settlement Locations

* Dragon Armory
* The Throne

### Strange Resources

* Pituitary Gland
* Radiant Heart
* Shining Liver

### Terrain Cards

* Gate
* Lava Pool
* Obsidian Tower

## Story Events

* Awake
* Death of the Dragon King
* Faces in the Sky
* Foundlings
* Glowing Crater
* Intimacy
* Meltdown
* Midnight's Children
* Showdown: Dragon King
* Showdown: Tyrant
* The Tomb
* Unveil the Sky

## See Also

* Tyrant
* Dragon King
* People of the Stars
Faces in the Sky

Faces in the Sky is a story event in the Dragon King Expansion rule book.

## Event Text

Suddenly, a second heartbeat pulses in your eardrum, a second spirit roars in your breast. You look up, locking eyes with an enormous shrouded face visible to your eyes only. It is the face of the stars and you are one of the People of the Stars.

Constellations

When a survivor gains all Dragon Traits in a row or column, they are reborn as one of the **People of the Stars** under that constellation.

For the rest of their life, the Tyrant will consider them a member of his clan, worthy of succession.

If a survivor gains more than one constellation at once, choose one. A survivor may gain one constellation per lifetime.

In the moment of their rebirth, the People of the Stars may consume their lies or sins in an ecstatic self-mutilating ritual that scars their face in the Tyrant's image.

Choose one:

* **Consume Sins:** Remove all permanent injuries and gain the **Vestiphobia** disorder.
* **Consume Lies:** Remove all disorders and suffer the **Broken Jaw** severe head injury.

When a survivor gains a constellation, the experience alters the very fiber of their being. The celestial face of their vision becomes a mirror, and they are the reflection.

Draw the constellation card that corresponds to the constellation of the survivor gained. Record the rules and abilities associated with it and adjust your permanent attributes as listed.
Dream

Dream is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The event revealer dreams of the upcoming hunt. They stand before the great beast, weapons ready, but it strikes them down.

If the event revealer has 3+ courage, or if any survivor is a savior, the event revealer is emboldened by the dream and gains +1 evasion token. Otherwise the dream is merely rattling. Suffer 1 brain event damage.

If any survivor has the Twilight Sword, they dream of indiscriminate slaughter. Add the Murder settlement event to the timeline 1d5 years from now.
Death Mask

Death Mask is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Unique, Irreplaceable, Accessory

If you have no affinities, gain +4 luck and suffer -4 to all severe injury rolls.

## Crafting Requirements

The Death Mask may be crafted once the Mask Maker settlement location has been built.

### Cost

* 1x
* -1 Population
* 6x Bone
* 4x Organ
Egg Sacs

A terrain card found within the Spidicules Expansion.

## Card Text

When fighting Spidicules, set up  x 2 Egg Sacs.

: The Egg Sac explodes! Gain 1 Web Silk strange resource and replace the terrain tile with a Spiderling. Roll 1d10.

 8+ | The Spiderling that emerges is a deformed mess that dies in seconds. Remove it from the showdown board and gain +2 insanity.

## Setup

Set up no more than 3 spaces away from another Egg Sac.
Feathered Body

Feathered Body is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

###  Critical Wound

The terrific attack slams into the Phoenix's massive frame. It hesitates, shocked that a puny human could harm it.

Gain 1 random Phoenix resource. The Phoenix staggers. Cancel any  until the end of the attack.
Death High

Death High is a spin-off miniature line that features characters found in the Kingdom Death universe brought into a world that explores common tropes associated with Japanese high school anime. This line is produced entirely in-house using state of the art 3D printers.

## List of Death High Miniatures

* Death High Allister
* Death High Archivist
* Death High Aya
* Death High Disciple of the Witch One
* Death High Dragon Sacrifice
* Death High Enforcer
* Death High Erza
* Death High Holy Mage
* Death High Intimacy Couple
* Death High Lucy
* Death High Miko
* Death High Novice
* Death High Preacher (Female)
* Death High Preacher (Male)
* Death High Ringtail Vixen
* Death High Satan Y
* Death High Twilight Knight (Female)
* Death High Visionary
* Death High White Speaker
* Death High Zachary
Face Painting

### Used by

 An Uninvited Guest Disguise Kit Dream Keeper Cowl Intimacy (Dragon King Expansion) Intimacy (Story Event) Intimacy (Sunstalker Expansion) Lights in the Sky Showdown: Phoenix Showdown: Slenderman

Face Painting is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

 **Battle Paint** - roll 1d10

 4+ | Death Paint Ceremony. Departing
survivors gain +2 survival, +1 insanity.

 **Founder's Eye** - roll 1d10

 4+ | Gain +1 to all rolls on the Intimacy story
event this settlement phase.
Fateful Feather

Fateful Feather is a Phoenix hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The survivors pass a ruined settlement. At its center, an altar holds a lustrous feather. Its glow illuminates the ghostly image of frozen worshippers.

Each survivor rolls 1d10. The lowest scoring survivor (roll off in case of ties) becomes a straggler. The straggler cannot resist grasping the feather.

The straggler instantly forgets the sum of their life. Set the survivor's Weapon Proficiency and Hunt XP to 0 (the survivor may gain the benefits of Age again). Remove all disorders and fighting arts. Gain 1 Tail Feather Phoenix resource.

If any survivor has the Hours Ring, they may spend 2 survival to save the straggler and ignore this event.
Catarium

The Catarium is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked when the survivors first defeat a non-prologue White Lion.

## Location Text

### Craftable Gear

* Cat Eye Circlet
* Cat Fang Knife
* Cat Gut Bow
* Claw Head Arrow
* Frenzy Drink
* King Spear
* Lion Beast Katar
* Lion Headdress
* Lion Skin Cloak
* Whisker Harp
* White Lion Boots
* White Lion Coat
* White Lion Gauntlets
* White Lion Helm
* White Lion Skirt

## Giga-Catarium Location Extension

Introduced in Vignette of Death: White Gigalion, location extensions provide additional options for survivors during the settlement phase.

### Craftable Gear

* Dense Bone Arrows
* Hooked Claw Knife
* Lion Slayer Cape
* Oxidized Beast Katar
Easter Aya

* Content
* Art

Easter Aya is a special Easter-themed pinup white box expansion for the Kingdom Death: Monster Core Game. This white box features content that integrates with the game.

## Store Description

The Easter Aya kit comes with 2 miniatures. A 54mm scale model perfect for painters and a 35mm scale model for gamers looking for a fun survivor stand-in for their springtime gaming session. It also includes the Ancient Root, a deeply-buried gear card.

## Contents

* 1x Hard plastic 35mm Easter Aya miniature
* 1x Hard Plastic 54mm Easter Aya miniature
* 1x Hard plastic 30mm round base with insert
* 1x Hard plastic 50mm round base with insert
* 1x Ancient Root rare gear card
* Large matte print of the original concept artwork on heavy card stock
* Character art card

1/16
Black to Blue

Black to Blue is a Sunstalker hunt event card found in the Sunstalker Expansion.

## Card Text

You notice your clothes have changed colors. This clearly must be a sign that you are near the entity you seek. However, not everyone agrees that the colors have indeed changed. Roll on the table.

1d10 - event revealer

 7+ | If there is a survivor in the group with 4 or more blue affinities, they lead everyone the right way. Skip the next hunt space. If this moves the survivors into the monster's space, they ambush the monster.
Damage

## Attack Profile

The amount of damage dealt for each hit in a monster's attack. Roll separate hit locations for each hit.

## Attribute

An attribute. Damage is added to the damage listed on an attack profile to calculate the total damage of an attack.

## Condition

A hit damages a survivor if it removes armor points or causes an injury. Hits which are dodged, blocked, or ignored do not cause damage.
Fairy Ring

Fairy Ring is a special feature of the Flower Knight showdown included in the Flower Knight Expansion. It is not terrain. The Fairy Ring is always placed in the center of the Showdown Board, ignoring any effects that say otherwise (Ambush, etc.). Terrain tiles are never placed or moved inside the Fairy Ring due to the effect of Set Roots.
Dark Water Vial

Dark Water Vial is a gear card found in the Slenderman Expansion.

## Card Text

 Consume: You are knocked down and cannot gain bleeding tokens until the end of the round. Use once per showdown.

## Crafting Requirements

The Dark Water Vial may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 1+ required

* 1x Organ
* 1x Dark Water
Death

## Monster

A monster is defeated when it is wounded and there are no AI cards in the AI deck or AI discard pile to move to the wound stack.

## Survivor

A survivor can die in a variety of ways. Remove their miniature from the board. They can no longer participate in the hunt or showdown. Return their gear to the settlement storage (except any gear with the irreplaceable rule) and move their resources to another survivor. If all the survivors die during the showdown, all of their gear returns to the settlement (except irreplaceable gear) and all resources not in the settlement storage are lost.
Fear of the Dark

Fear of the Dark is a disorder card found within the Kingdom Death: *Monster* Core Game.

## Card Text

*You cannot bear the oppressive darkness any longer.*

You retire.

If you gain this disorder during a hunt or showdown, you put on a brave face until you return to the settlement, vowing never to leave the Lantern Hoard again.
Defensive Spit Salve

The Dung Beetle Knight's instinct. Described on the Dung Beetle Knight's showdown story event and basic action card.

If there are any, put an archived Century Carapace hit location card back on top of the hit location deck.

The monster flies back to its ball. Place it adjacent to the Resin Dung Ball with the ball in its blind spot.
Dreamless Language

Dreamless Language is an innovation card found within the Gambler's Chest Expansion.

## Card Text

**Survival Limit: +1**

All survivors gain the **Encourage** survival action.

Encourage: Once per round, if standing,
spend 1 survival to call out to a non-deaf
survivor. They stand if knocked down.

Add **language consequences** to
the innovation deck.
Fey Helm Wings

File:Fey Helm Wings.png
A Flower Knight Hit Location.

## Reflex

The Flower Knight slowly cranes its neck towards the attacker.

If the attacker has any stinky gear in their gear grid, they gain the priority target token.

## Critical Wound

The Flower Knight's helmet is damaged.
If the monster is inside the Fairy Ring, it gains -1 accuracy token and attacker gains +1 luck token and 1 random Flower resource.
Dream the Way

Dream the Way is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors have vivid, fevered visions of what lies ahead. All at once, they are startled awake and frantically compare the horrors they saw.

Each survivor rolls 1d10. If any survivor is a savior, their powerful dream envelopes the group; each survivor may select whatever die roll result they want. If any survivors' rolls are the same, those survivors discover they had the exact same dream. They gain +1 insanity. If any duplicate rolls are 10s, the event revealer may re-roll any one result this hunt phase (ant one die roll, not just their roll).
Dung Beetle Knight

Full move the monster towards the Resin Dung Ball.

The Dung Beetle Knight is a huntable node 4 quarry monster included in the Dung Beetle Knight Expansion.

## Lore

*"Insert Showdown Lore"*

Resourceful and hungry, this cunning species has evolved a knight's shape to fool booth predators and prey. It rolls a massive resin ball formed from spit used to collect rare feces for its meals.

The Dung Beetle Knight is an extremely difficult foe. You will find that a little preparation goes a long way. The Rumbling in the Dark innovation will offer your settlement the opportunity to train before they face the Dung Beetle Knight. This is an opportunity that should not be missed.

## Story Events

* Black Harvest
* Rumbling in the Dark
* Secret Meeting
* Showdown: Dung Beetle Knight
* Spelunking of Death
* Underground Sow

## Hunt Events

* Abandoned Resin Ball
* Brown Ground
* Bug Man
* Practice Dummies
* Rolling Fertilizer
* Sudden Rumbling
* Super Food

## AI Cards

### Special

* Dung Beetle Knight Data Card
* Baller
* Burrow
* Dung Milk
* Ground Pound
* Heavy Load
* Power Forward
* Separation Anxiety
* Smell World

### Basic

* Backspin Shot
* Feculent Drumming
* Invisible Layup
* 2x Resin Ball Shot
* Resin-Plated Right
* Ricochet Shot
* Shoulder Bash
* Smash Shot

### Advanced

* Ball Top Spin
* Beetle Flight
* Boiling Resin Spit
* 2x Genius Architect
* Grab & Pummel
* Over the Shoulder
* Resin Sword Slash
* Rhinoceros Charge
* Vicious Bite

### Legendary

* Rainbow Beetle
* Scarab of Life
* Sword Master

## Hit Location Cards

* 6x Century Carapace
* Filthy Claws
* Filthy Face
* Filthy Gut
* Filthy Resin Sword
* Filthy Wings
* Hidden Mandibles
* Iridescent Abdomen
* Iridescent Arm
* Iridescent Back
* Iridescent Breastplate
* Iridescent Helm
* Iridescent Leg
* 2x Side of Resin Ball
* 2x Swarm of Botflies
* Untrained Parry
* Trap - Slam Dunk

## Resources

* Beetle Horn
* 2x Century Fingernails
* Century Shell
* Compound Eye
* Elytra
* 3x Scarab Shell
* Scarab Wing
* Underplate Fungus

## See Also

* Old Master

1. ↑ **Expansion Release Description**
Dragon Slayer

Dragon Slayer is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Frail, Slow, Sharp, Devastating 1

Early Iron: When an attack roll result is 1, cancel any hits and end the attack.

## Crafting Requirements

Dragon Slayer may be crafted once the Blacksmith settlement location has been built.

### Cost

* 5x Iron
* 3x Organ

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Dragon Slayer required the Paint innovation in order to be crafted.
Event Damage

Some damage is incurred from events during the Hunt Phase. Typically, this damage cannot be dodged or blocked. Event damage is non-lethal, and will reduce armor points and cause light and heavy injuries, but will not cause severe injuries or brain trauma. Any damage accrued on the hunt persists into the Showdown Phase.
Digging Claw

Digging Claw is a gear card found in the Dung Beetle Knight Expansion. This is the uncalcified version of Calcified Digging Claw.

## Card Text

Paired

During the Mineral Gathering story event, you may reroll one of you d10.

## Crafting Requirements

Digging Claws may be crafted once the Wet Resin Crafter settlement location has been built.

### Cost

* 1x Century Fingernails
* 2x Scrap
* 2x Resources
Descend

Descend is a basic Spidicules AI card found in the Spidicules Expansion.

## Card Text

### Pick Target

* closest threat, in range
* no target: spin

Full move towards target. Make a
separate attack against each survivor in
the **Zone of Death.** If there are no
survivors in the **Zone of Death,**
perform Spawn.
(Zone includes spaces under the monster)

**Zone of Death**
File:ZoneofDeath.png
Disorders

A card type found in Kingdom Death: *Monster*. The horrors of their existence can cause survivors to develop mental disorders. Survivors can gain a specific or random disorder.

## Rules

Disorder cards describe the effects of each disorder. If a survivor gains a random disorder, shuffle all disorder cards and draw one. When a survivor gains a particular disorder, draw the corresponding disorder card. When a survivor gains a disorder, record its rules on the survivor record sheet. Survivors can have up to 3 disorders. Any further disorders gained must replace an existing disorder of the player's choice. If a survivor would gain a disorder they already have, nothing happens.

Disorders can be cured on their own, at settlement locations, as a result of some innovations, and even during some events.

## List of Disorders

### Core Game

* Aichmophobia
* Anxiety
* Apathetic
* Binge Eating
* Coprolalia
* Fear of the Dark
* Hemophobia
* Hoarder
* Honorable
* Hyperactive
* Immortal
* Indecision
* Monster Panic
* Post-Traumatic Stress
* Prey
* Quixotic
* Rageholic
* Secretive
* Seizures
* Squeamish
* Traumatized
* Vestiphobia
* Weak Spot

### Dragon King Expansion

* Arithmophilia
* Destined
* Performance Anxiety
* Superstitious

### Dung Beetle Knight Expansion

* Motion Sickness
* Vermin Obsession

### Flower Knight Expansion

* Flower Addiction
* Ghostly Beauty
* Narcissistic

### Gambler's Chest Expansion

* Bloodlust
* Phobophobia

### Gorm Expansion

* Absent Seizures
* Megalophobia

### Lion God Expansion

* Delicious
* Enfeebled
* Stark Raving
* Tunnel Vision

### Lion Knight Expansion

* Prima Donna
* Shallow Lungs
* Stage Fright
* Unlucky

### Slenderman Expansion

* Hyper-Sensitivity
* Spiral Ganglia

### Spidicules Expansion

* Controlophobia
* Revenge
* Tiny Arachnophobia

### Sunstalker Expansion

* Emotionless
* Overprotective
* Sun-Drunk

## See also

* Ways to gain Disorders
* Ways to lose Disorders
Deadism

**Deadism** is a **Tier 1 Philosophy** in the Gambler's Chest Expansion.

## You Are Already Dead

**Disembodied:** Nothing matters. You cannot gain insanity.

## Rank 1 - Dead

Gain +1 lumi and roll 1d10.

 9-10

## Rank 2 - Death's Regret

Gain +1 lumi and roll 1d10.

 8-10

## Rank 3 - Dead Among the Living

Roll 1d10. Subtract -2 from your roll result if the settlement has **Graves**. Add 1 for every survivor born this lantern year.

 8-10+

## Rank 4 - Dead in the Void

Gain +1 lumi and roll 1d10.

 8-10
Exhausted Lantern Hoard

The Exhausted Lantern Hoard is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked during the  Blackout story event and replaces the Lantern Hoard settlement location.

## Location Text

### Dead Guardian

The sleeping predator is gone. Without its protective presence, intelligent monsters draw near.

* You may only hunt Lvl 3+ monsters.
* All departing survivors must have 1 gear with the lantern keyword in their gear grid.
* If the settlement has the Final Lantern, 1 survivor must depart with it in their gear grid.

**The light of innovation is extinguished. You cannot innovate.**

 **Lantern Research - Pulse Discoveries**

**Cost:**

 **Oxidation**

**Cost:**
**Survivors' Lantern**
**Cost:**

###  Investigate

Roll 1d10.

You descend into the spherical chamber beneath the Lantern Hoard. The air inside is poison, you hold your breath.

 9+ | Add 1 Lantern Tube strange resource to settlement storage.
Dark Tower's Ledger

**Dark Tower's Ledger** is a strange resource found in the Gambler's Chest Expansion. It has the King crest, and is therefore only used in campaigns with the King quarry monster.

## Dark Tower's Ledger

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Card text

*A heavy hunk of metal etched with a shifting sequence of foreign characters.*