Resources

**Resources** are a very important part of the game, and managing them well is the key to survival. There are many different resources in the game, each with a different purpose.

## Food

**Food** is the most important resource. Each character eats 1 food each night.

### Starvation

If there is not enough food to feed everyone, no food is consumed and each character takes 12 damage. This happens every night until there is food again.

Characters under the effects of an Endurance Brew will only take 6 damage.

### Getting food

#### **Hunting**

When hunting, each character with a ranged weapon gives 1.5 uncooked meat, increased by dexterity stat. No ammo is used to hunt.

Each hunting dog gives +1-2 meat.

Uncooked meat is not converted to food unless the campfire is used, otherwise it is lost. This can be avoided by preserving the meat with salt.

#### **Foraging**

When foraging, each character gives 0.5 food.

#### **Fishing**

When fishing, each character with a fishing rod gives 2 uncooked meat, increased by luck stat.

A fish trap gives +3-5 meat.

#### **Other sources**

Food, like most resources, is obtainable from pillaging, trade and treasure.

## Horse feed

**Horse feed** is the second most important resource. Each horse being ridden eats 1 horse feed each night. Each additional horse eats 0.5.

### Starvation

If there is not enough horse feed to feed all horses, no horse feed is consumed and all horses take 10 damage.

### Getting horse feed

The only way to get horse feed apart from pillaging, trade and treasure is by **foraging**.

When foraging, each character gives 1 horse feed.

## Wood

**Wood** is an important resource with many uses. The most significant use early on is to make a campfire for cooking hunted and fished meat and keeping warm in cold climates. This costs 1 wood for each night when you decide to light the campfire.

### Wood as a crafting resource

Wood is the most common crafting resource. It is used to craft most tools and weapons, as well as ammunition for ranged weapons.

### Getting wood

Wood is most commonly obtained by chopping it. This can only be done by characters with hatchets, which can be crafted, found as treasure or bought from villages with lumber mills. Each character gives 1 wood, increased by strength stat.

Wood is also commonly obtained from pillaging and treasure.

## Small wood

**Small wood** is obtained randomly from foraging and chopping wood. 5 small wood can be crafted into 1 wood.

## Wool

**Wool** is a crafting resource. It is used to make fishing rods, backpacks, quivers, padded wool armour and Tier 2 ranged weapons.

### Getting wool

Wool is primarily obtained from shearing sheep. To shear sheep you need shears. These can be crafted with 2 metal.

Each sheep that is ready to be shorn gives 1 wool. Shearing does not use a turn and can be done anywhere at any time, even at night.

Once shorn, a sheep regrows its wool every ~3-6 days.

Wool can also be bought from farms at 1 wool for 4 money, and is commonly obtained from pillaging and treasure.

## Metal

**Metal** is a crafting resource. It is used to make hatchets, pickaxes, shears and Tier 2 melee weapons.

### Getting metal

Metal is primarily obtained from mining at metal mines. Pickaxes are required for mining, which can be crafted as mentioned above, found as treasure, or bought from villages with quarries.

Metal is also semi-commonly obtained from pillaging and treasure.

## Salt

**Salt** is used to preserve uncooked meat. Preserved meat is not lost at the end of the day if the campfire is not lit. 1 salt preserves 3 meat. Meat stays preserved forever, and is converted to food upon using the campfire just like normal uncooked meat.

3 salt and 3 wood can also be crafted into a crate of salt, which is a trade good that can be bought and sold at trading posts.

### Obtaining salt

Salt is primarily obtained from mining at salt mines.