recursal/Fanatic-Fandom huggingface dataset:
Aground Wiki

## Welcome to the Aground Wiki

*Aground* is a resource-collection and crafting game focused on the theme of Progression. This wiki is currently under construction, so feel free to edit and add pages!

* Get the Full Version
	+ Get it on Steam
	+ Get it on GOG
	+ Get it on Itch.io
	+ Get it on Kartridge
	+ Get it on Crytivo
* Play the Demo
	+ Play it on Kongregate
	+ Play it on Newgrounds
	+ Play it on Armor Games
	+ Play it on the official website
	+ Play it on CrazyGames
	+ Download from GOG

* Official Website (post-Kickstarter backing for the game)
* mod.io (add fan-made mods to your game, or upload mods of your own)
* Discord
	+ Buy on Discord (You must already have joined the Discord server)
* Reddit
* Patreon (Support the developer)

## Navigation

### About

* **Overview** - Official description of the game with screenshots.
* **Version History** - History of changes during development.
* **Story** - The story of the game (contains spoilers).
* **Achievements** - A list of the achievements.
* **Tips & Tricks** - Information on how to play the game and **saving and backup**.

### Activities

* **Crafting** - A list of all of the crafting, smelting, and cooking recipes.
* **Mining** - A list of mine-able tiles and available ores.
* **Fishing** - Fishing instructions and rewards.
* **Farming** - Farming crops and animals.
* **Trading** - Merchants and their wares.

### Information

* **Item List** - A list of all the items in the game.
* **Locations** - Information on the Starting Island and all other major areas in *Aground*.
* **Characters** - A list of characters/NPCs that give quests in *Aground*.
* **Mobs** - Enemies, Spirits, Bosses and Familiars in *Aground*.
* **Vehicles** - Information about the vehicles that can be built.
* **Structures** - Existing Structures, and those from Blueprints and Magic Seeds
* **Quests** - A list of quests in *Aground*.

### Other

* **Drachenklaue** - The alien alphabet.
* **Modding** - Information for those who want to mod the game.
* **Commands** - A list of useful console commands.
* **Multiplayer** - A guide to connect to other players via IP address.
Innkeeper

## Story

The Innkeeper appears first time at the Inn. The first mission he gives is to confront The Mirrows and find a way to reason with them. He also lets you stay at the inn for 50 coins if the power is on. Once you have completed the quest to defeat the pirates, he will let you stay for free.

It is also revealed his name is Mortimer, in said quest.

## Notes

If the Inn is destroyed in the Bombardment, the Innkeeper will not be in the hold with the other NPCs.

If the Inn is destroyed in the Bombardment, you can find him in the Death Dungeon on desert Biome. Its funny becase the Innkeeper believe wating the Bombardmen and sad some time.
Ranger

## Story

Before their invasion of Earth, the Ranger was sent to the Unnature Sanctuary planet to take care of it. While he was an engineer and a biologist, his main duty was taking care of Splicer.

During their invasion of Earth, all communications between Earth and the Sanctuary were dead. Thinking it was a mechanical error, the Ranger attempted to fix them. Meanwhile, however, Splicer was malfunctioning, and "decided that this planet would be better off without humans", and turned the Ranger into a werewolf to prevent further communication with other humans. The Ranger sent one last distress signal and went into hiding underground.

After the player disturbs the Unnature Sanctuary and gets turned into a werewolf, the Ranger digs up from underground and talks to the player. He trains the player to become stronger in their werewolf form, and when the player's ready, he brings him along to Splicer's lab to attempt to take back control. If the player takes care of Splicer's Chimera, the Ranger successfully takes control back of Splicer, and returns with the now obeying Splicer to his cave.

After Splicer is defeated, the Ranger decides to stay as a werewolf, as he was one for so long, feeling comfortable with his body. The player can now invite the Ranger onto the Mobile Lab to aid as researcher.
Space RPG 3 — Lightning

## Lightning

As the Race ship, the Lightnings' extremely high speed makes it a good ship to use for exploring, as it is capable of avoiding most shots fired its' way.

## Information

Lightning is the racing spacecraft in Space RPG 3.

Lightning can be bought for 22,000 credits at Race Central in Eneford.

## Stats

It sacrifices the weapon slot and shield/hull as well as space/mass in exchange for its' fast speed so it can fly around as quickly as possible, making it very easy to avoid shots, but it will be very easy to take down if it gets hit due to its' low hull and shield.

## Trivia

* It is currently the fastest ship in the game without any upgrades
* It is currently the only ship with 0 mass and 0 space
* it is also currently the ship with the lowest Shield/Hull
Fishing

Fishing is a special method to obtain items without battling, mining or exploring. Instead, fishing is a mini-game that can be played next to any body of water.

## How Fishing Works

For fishing to be available, stand next to or above a water tile while having a fishing rod in your inventory. You obtain your first fishing rod after talking to the Fisherman a few times. He will also explain fishing to you. You can repair your fishing rod for 1 wood, or if it breaks, you can make a new one at the dock.

Fishing is started by either pressing **z** when indicated to do so, or pressing **c** if the fishing rod is equipped. After casting the line, wait until the text "There's something on the line!" is displayed. When prompted, press the button indicated, repeating until complete. Pressing the wrong button will result in failure to catch anything.

Listed below are the items available. The abundance shows how often the item will be hooked, and the higher the difficulty the more button prompts are required for success. Difficulty can be offset by upgrading the fishing skill or eating sushi.

## Overview

To find an optimal fishing spot for your desired fish and items you can use this overview table. Hover the column header text to get the full name of a location.

The letters in the cells stand for abundance: A = Common, B = Rare, C = Very Rare, D = Ultra Rare
Unoiks 428b

**Unoiks 428b** is the closest planet to the star Unoiks 428. It has an orbital space of size 256x64 with a respawning enemy fighter. It is small, dense, and has no atmosphere. It has one looping area of size 256x96.

### Enemies

Above the surface are 5 respawning Magnestone enemies, and below are Magnewyrms.

### Mining

Unavailable on Unoiks 428c, there are small amounts of Exotic Matter (required for FTL) near the bottom. Bring spare O2 Canisters and possibly build an O2 Generator so your  oxygen does not run out. Building a Terrafomer provides the planet with an oxygenated atmosphere, but only as long as it is both powered and fueled. It is generally not worth the amount of exotic matter, unless you wish to have more space to plant crops.
Colony Mainland

A very wide desert island on Colony Planet, three times the size of Terraformer Island.

Like Terraformer Island, the mainland has permanent lenticular clouds formed by the background mountains, but no rain. Camoflora and Giantgrubs roam the surface, while burrowing creatures eat the sand underground and the flame-shooting Dragonflies patrol the skies up to the edge of the atmosphere. Dragonflies and Giantgrubs have high health, making them difficult to kill for Carapaces. However, Giantgrubs are Earth-Element, which will cause Water or Plant-element attacks to have a greater effect on them. Homing attacks from a Dragon Cruiser will defeat Dragonflies in a single hit.

There are no meaningful NPCs, structures, or plants on the island, however there are some valuable ores.

It is not possible to terraform the entire island with just one terraformer, given the maximum tile limit is not enough, however, if you dismantle it and build another one, the tile limit will be reset and it will begin terraforming from the exterior once again.

### Structures

Tom and Mini's camp is bordered by fences, and has a tent to rest in, as well as a campfire with 4 steak already cooked in it.
Space RPG 4 — Powerplant Subsystem

Powerplant subsystem, as well as entire energy mechanic, has been introduced in Space RPG 4.

This subsystem has only two characteristics: Max Capacity and Output Rate, both in percentage of default value of the ship it's being installed on.

Powerplants, as all subsystems, have three tiers: 1st tier has worst exemplar, 2nd tier has mediocre, and 3rd has the best reactors in the game.

There are currently 8 types of powerplant:
Portable Structures

Portable structures are placeables that are similar to existing structures, but portable structures can be stored in an inventory and are not built using blueprints. Portable structures are usually less useful than their existing structure counterpart, with the exception of their portability. Portable structures do not have to be placed at ground level, unlike existing structures.
Modification

After defeating The Cultivator on Cultivator Island, you will gain access to the Vine Copse. There, you can modify familiars or vehicles to gain additional powers or stats on your familiar or vehicle

Almost all familiars can be modified. The only exception is the Exo Fighter with pilot.

Most vehicles cannot be modified, the only ones who can are those based on living creatures: Wyrm Queen, Golemech, Adult Dragon, Elder Dragon, Mecha Dragon, Dragon Ship, Mecha Dragon Ship, Dragon Fighter, Dragon Bomber, Dragon Cruiser, Dragomech, and Megolemech. The Dragomech, Golemech, Megolemech, Wyrm Queen, Adult Dragon, Elder Dragon and Mecha Dragon Ship can be modified directly from your inventory.

At the Talon Copse, you can modify any equippable item. The only exceptions are items that can change their elements and items that are ranged weapons. For example, the Mecha Wyrm Helm cannot be modified, as one of its features is shooting a ranged laser.

An item or vehicle can only have 1 modifier at a time.

Any equipment or weapon that can be repaired (in the Forge or at the Anvil) will lose its modifier if repaired through conventional means. The Book of Recovery can repair these items without losing the modifier.

The following items can be modified through special methods:

 \*These weapons are unaffected by modifiers that increase weapon attack.

.
Builder

The **Builder** is the first survivor the player encounters, near the very beginning of the game.

## Story

Once the player builds (or repairs) a Hut, the player hears the Builder from the outside, begging to be let inside the Hut to take shelter from the storm. The player is then given two options: either to trust the Builder and let him in or to keep him outside.

If the player chooses to let the Builder in, the next day the Builder will provide the player with a Stone Axe and offer a series of quests on the Starting Island.

If the player chooses to stay alone in the Hut, the Builder will not survive the night. The next day, his rotten corpse will be found outside; the player can then loot the Builder's corpse and find the Stone Axe.

## Behavior

If you decide to save the Builder, the Builder will occasionally walk to nearby trees and bushes to harvest them. The bushes and trees will not actually be harvested, but the Builder will walk back to the storehouse to add some wood or berries as if he did. He will stop working and go to the hut during the night. If there is no storehouse on the island, the Builder will not do anything. Also the Builder will speed up building using his hammer, you can also do this if you have a hammer.

## Quests

 Build Kitchen
 Upgrade Kitchen

## Notes

* If you choose not to save the Builder, you will not have the benefit of him periodically adding Wood to the Storehouse, and you will not be able to build a Kitchen. You will have to buy blueprints for the kitchen on Sunset Haven. He will give you a Stone Axe, however, so there is no benefit to leaving him outside.
Existing Structures

Listed are the existing structures in the game and their uses. For information about constructing buildings, see Blueprints and Magic Seeds

## Starting island

This is a list of all structures that are originally on the starting island

 Dragon Cave
 Golem factory

## Sunset Haven

 Power plant
 Inn
 Surgery Lab
 Rejuvination Pod
 Market

### Crashed Colony Ship Cargo Bay

Available after Bombardment begins.

 Bunker Depot
 Bunker Market

## Divider Island

 Advanced Lab
 Sea Witch's Hut

## Cultivator Island

 Dragon Ship Factory
Need high flight height to get to
Will repair dragonships automatically if you park there and get out of your ship
 Library
 Fish Merchant Shop
 Sea Witch's Underwater Hut

## CaptAIn's Colony

 Drone Factory (Ship)
 Polymer Assembler
 Blueprint Printer
 Terraformer

## Enemy HQ

 Talon Copse
 Dragon Chamber
Climbing the walls will allow you to board a Bomber or Cruiser that you have parked here without flying
Guide for page creation

You want to add a new page to this wiki? Well, it's not that hard. Here are the steps:

1) Hit "Add new page" button

2) Name your page. It must have the game name in the beginning, then dash (it's — , not the minus) and local page name. For example, **Space RPG 3 — Spacecraft**.

3) Turn to the "Visual Editor" mode

4) Go to the **Page settings -> Options** and change the **Sort this page by default as** value to not include the game name. For example, **Space RPG 3 — Spacecraft** will be just **Spacecraft**.

5) After that go to the **Page settings -> Advanced setting** and do the same with the display title.

6) Now just add the content and voila — the page is properly created!
Rusty Axe

**Rusty Axe** is a tool, as the name suggests, used to gather wood.
You can aqquire it in a chest below the hut, slightly left to the door. If you lose this one, you can get another one by fishing it out.

```
   To do this, you will be required to have completed the build dock quest. If you have, craft a fishing rod with 2 wood and 1 cotton. Otherwise, find the quest in the link. Anyway, you can aqquire cotton seeds in 2 ways. One is to buy them at the food seller. The other, if you've completed the quest, is to ask the farmer for some. With the rod created, head over to the west side of the island where you can start fishing (east is where you met the hunter). Snagging a rusty axe isn't very easy or common.

```
Nets

Nets and spirit gems are used to capture various creatures. Captures are chance-dependent, and have a higher chance to succeed if the enemy you're trying to capture is low on health.

Not all enemies can be captured. Some are turned into different creatures depending on what net is used to capture them, for example, a Shadow Cat caught with a basic net with turn in to a house cat, but will turn into a Panther if caught with an Advanced Net.

The stronger the net's "Capture" stat is, the better it is catching mobs. You can use Skill Points to increase your Capture skill.

Captured creatures can be used as familiars, or put in pens to be farmed
Hybrid Path

The Hybrid path is a combination of the Science/Tech path and the Magic path. Following this path results in a different ending. The Hybrid Path allows you to turn a Mecha Wyrm into a Mecha Dragon. You will also meet a new NPC and the final boss fight can be avoided. It is the True Ending of Aground which brings peace between the humans and Them.

## Conditions

The Hybrid Path can be started by doing the Science Path first up until building the Mecha Wyrm at the Mirrow's lab. You need to evolve the Mecha Wyrm with a Evolution Gem you are able to make after defeating the Old One. Show it to the Alchemist, then make the Sub Pen with the Mirrows. Talk to them to bring the Alchemist to their lab.

If you did the previous steps right, then the first wave of the Bombardment will be delayed until you built a Bombardment Shield. Do not speak to the Elder Dragon a second time until you've built the Bombardment Shield because it will trigger the Bombardment.

Even if you did mess up the steps and get bombarded, you can still get the Hybrid Path Ending. Any crafting recipe you missed would still be obtainable this way.

You will have to finish the quests for the Scavenger, build the Mobile Lab, and research the Alien Locator for part of the Hybrid Path ending quest.
Space RPG 4 — Weapons

This page is showing list of weapons stat in space rpg 4. each weapons are classified as type, small, medium, large, super heavy, torpedo launcher and consumable torpedoes.

The numbers in cells, Turn Rate, and Fire Rate are quantified indicator such as none, Very slow~Very Fast, for convenient compare.

0. none, 1. very slow, 2. slow, 3. average, 4. fast, 5. very fast

## Slot Type: Torpedo Launcher

### Torpedo

This page is showing list of weapons stat in space rpg 4. each weapons are classified as type, small, medium, large, super heavy, torpedo launcher and consumable torpedoes.

The numbers in cells, Turn Rate, and Fire Rate are quantified indicator such as none, Very slow~Very Fast, for convenient compare.

0. none, 1. very slow, 2. slow, 3. average, 4. fast, 5. very fast
Mecha Wyrm

Mecha Wyrms can be found on Sunset Haven underground in the western desert. After reading The Logs on the Crashed colony ship you learn that the Mecha Wyrms were some of The Mirrows' experiments. You can turn a Wyrm into a Mecha Wyrm at the Surgery Lab. Using an alter gem on a Mecha Wyrm will turn it into a Mecha Wyrm helm (not available in the demo version), and using an evolution gem on it will turn it into a Mecha Dragon.

When kept in a Wyrm pen, Mecha Wyrms produce Uranium.
Spirits

The spirits are a type of enemy, typically with an element. They are on a different plane of existence, and thus can only be seen with Spirit Goggles, Spirit Armor, a Panther, Black Cat or Spirit Fish familiar, and can only be damaged by spirit weapons sold in the Colosseum, Spirit World or by capturing Earth Ghosts and Death.

Spirits cannot pass through solid blocks. While most spirits can only move horizontally, Spirit Fish can chase you through the air, underwater, or even go underground to pursue the player if there are open tunnels to use. They will give up if you get too far away. Venatrix arrows can pass through solid blocks to hit the player; the Venatrix will only attack if it sees you on the same horizontal level as it, enabling you to attack it from above or below with Spirit Arrows.

The Ghosts gives +5 spirit  at death, the basic elemental spirits give +10 spirit  ,the greater elemental spirits give +20 spirit  and Death gives +100 spirit . They can be captured and transformed into different spirit items using Spirit Gems and Evo Spirit Gems.

Only two individuals of each type of basic elemental spirit inhabit the living world. Two exist at a time in Death’s Door, on the same level, while only one exists in the Spirit World at a time.
Kitchen

The Kitchen is where you can make food items to refill your Stamina and Health without resting or dying. All food in the Kitchen is made using other food items to make their effect stronger, as well as live animals and Cooking Oil for more advanced recipes. Just like the Smelter, the kitchen needs fuel to run, uses Coal(20) and Wood(10) as fuel, and has 180 max fuel. Every operation in both the normal and upgraded Kitchen costs 5 fuel and takes 2.5 seconds. The Kitchen is built once the "Build Kitchen" quest is completed and upgraded once the "Upgrade Kitchen" quest is complete, and can be built and upgraded after using the Blueprints. Both quests are received from the Builder, and cannot be done if he is dead, instead making it only available via blueprints. The House Kitchen is an upgrade for the kitchen and must be built next to a house. Instead of relying on fuel and time, the House Kitchen creates any food instantly, but needs to be connected to a power source. The blueprints are received from the Mechanic sometime after getting the Upgraded Factory blueprints.

**Kitchen**

 Bread
 Hamburger
 Pie
 Pancakes

**Upgraded Kitchen**

**House Kitchen**

 Bacon
 Fried Chicken
 Fried Eel
 Ice Cream
Blueprints

In order to craft Structures, you first need to obtain  **blueprints** by purchasing them, completing quests or discovering them in chests. With enough materials in the inventory or storehouse, select the blueprint and move the outline of the building until it shows green. Attempting to place when red will fail, but provide a message with the details. Instructions to obtain them are in the lower part of this page.

To dismantle a building, retrieving some of the materials, stand in front of it and select the *dismantle* blueprint. This only works on structures for which you already have blueprints. To dismantle Magic structures, they need to be activated and uprooted to retrieve the Magic Seeds.

Note that the AI markets and the Cafeteria are different from the ones already built in the Colony Ship, so you can only dismantle the ones that you yourself build.
Tindle

## Story

Tindle is a magical merchant that is hundreds of years old. He prides himself on his collection of magical books, and travels the universe using the Monoliths the Teachers of the Depths created. He traded with the Teachers before their world was flooded by the Dishonored One, afterwhich he was stuck on Unoiks 428c. When there, he traded with the inhabitants of the world, them, before they became unwilling to share their magic and left the planet. He stayed stuck in the summit of Divider Island next to the deactivated Monolith, until the player re-activated it. Tindle then began to trade with the player.

## Trading

The prices of Tindle's items are twice that of the item's value. You can sell magic items, potions, coral weapons, spellbooks and resources to Tindle.

## Notes

Tindle is the second backer NPC in the game.
Uranium

Uranium is an ore which can be found deep underground on several planets and areas (see Mining). It is also obtainable by killing or farming Mecha Wyrms (the latter in the Wyrm Pen). Stingers also have a small chance of dropping it. It can be used as fuel for the Nuclear Power Plant (2000), Drone Drill, and Particle Accelerator.

Uranium is one of the items that can be researched in the Mobile Lab. It has a time requirement of 1000.

Uranium can be mined at these locations (numbers indicate required mining level:

- Eastern Island (Bedrock 9)

- Sunset Haven (Basalt 4)

- Cultivator Island (Magic Stone two 5)

- The Heights (Bedrock 9)

- Divider Island (Obsidian 5)

- Unoiks 428b (Obsidian 5)

- Earth City (Concrete 6)

- Earth Desert (Obsidian 5, Basalt 4)

- Unnature Sanctuary (Bedrock 9)

- The Depths (Sand 5)

- Hidden World (Hidden World Bedrock 9, Sand 5)

- Mars (Basalt 4)

- Colony Terraformer Island (Obsidian 5)

- Colony Mainland (Obsidian 5)

- Death's Door (Level 4, Basalt [5-7])
Earth Desert

The Earth Desert is the second area on the planet Earth in *Aground*. From either side, the sea leads to Earth City. Fishing will occasionally yield Hi-Tech parts.

## Desert

The main area is a scorched desert with a crashed ship, and destroyed structures on the surface which can be recycled for some materials. The ruined structures are, from left to right:

* Elevator
* Airport
* House
* Factory
* Nuclear Plant
* Advanced Lab

Treasure
 3x | Depth 30-48
 3x | Depth 48-94

### NPCs

The only NPC in the Island is the Professor. There are some rails leading from the base of the mountain to her locked lab, which is unlocked the Professor's Keycard given by the Scavenger. The Lab also contains a bed for restoration and saving.

Fulfilling her quests unlocks the Mobile Lab and Enemy HQ.

### Harvesting

The soil is not fertile, so no plants are available.

Fishing

### Enemies

The desert contains a large number of Stingers.

### Mining

The Earth Desert composition is similar to the desert on Sunset Haven

## Mountain

A large obsidian and ice mountain stands on the east side of the desert.

Treasure

### Enemies

 Notes
Mercury

Mercury is the first planet in the Solar System. It has an orbital space of size 256x64.

Mercury is empty of all enemies, NPCs, plants, water, buildings or dungeons. The only things there are the ores underground. There is no Oxygen on the planet.

The only other thing about Mercury is that time doesn't pass normally. Time changes depends on where you currently are on the planet, this being due to Mercury being tidally locked, meaning one side of it always faces the sun, while the other is always dark.
Trader

## Story

The Trader can be caught stealing in the Storehouse. After she gets caught red-handed (after the player constructs the Workshop), the player explains to the Trader that it's hard enough to survive on this island without someone stealing from them. The Trader responds that she can repay the player by offering her services. The player asks if there are more survivors in other islands and The Trader advises that for 5 Gold Bars, she can convince the merchants to come to your island. The Player asks "You're going to charge us even though you were just caught stealing?" She replies that is her business, and she has to charge the player to add the trade route. After that, the player is given two options; Accept Offer or Send Away.

If the player refuses the offer, the player apologizes and they can't trust the thief and asks her to leave the island and never come back.

## Quests

60 Exp
 Build Dock
80 Exp
 Boat
100 Exp

## Notes

After the finishing the Boat quest and discovering another island, you can talk to the Trader to have her deliver items from one island's storehouse to another, for the price of 0.20 coins for every weight delivered.
Earth

Earth is the third planet in the Solar System. It has an orbital space of size 256x64. The homeworld of humanity, it was nearly destroyed by "them" during an attack that caught everyone totally unprepared. It is subject to frequent bombardment from fragments of the destroyed moon, which cause high damage. There is occasionally a respawning enemy fighter in orbit, along with a large amount of debris.

## List of Islands

1. Earth City
2. Earth Desert.

### Underwater Chests

Between the Islands there are chests scattered on the sea floor, their contents are:

 10%
 1 Electric Eel
Sea Witch

## Story

The sea witch is an NPC found on the western half of Divider Island at night time. If it is day time go to her house and interact with it and it will change to night. She talks about how her back hurts and how she wants to go back to the ocean where she originally lived with the Fish Librarian . After giving her a revitalizing potion she lets you craft some magic items. When you tell her that you made a Dragonship she fears the aliens will come back and she tells you she is returning to the ocean and never coming back and suggests that you do the same. Afterwards you can find her in her true form as a fish woman and can be found in fish village swimming around.

witch in fish form

Notes: The Revitalization Potion is crafted in the Laboratory. There is a Lab on the Starting Island. After Bombardment, you can get the blueprints to build a Lab from the Alchemist.

If you have already evolved a Dragonship but have not completed the revitalizing potion yet, she will not react to/notice the ship and flee underwater until after you give her the potion and talk to her a second time. Once she returns to the Fish Village, a second set of spellbooks will be unlocked in the Library; books from the same set can be bought from Tindle at the peak of Divider Island after you activate the Monolith as an alternative to crafting the level 2 spellbooks yourself.

## Crafting

 Witch Hat
 Robes
 Flying Broom
Pilot

## Story

The pilot is a NPC on board CaptAIn‘s ship and only has one quest. To complete the quest you have to give her an Exo fighter. Your reward will be having her as a familiar piloting an exo fighter. She claims to have crashed three exo-fighters but in the process destroyed many enemy ships. However due to the many exo fighters that were destroyed CaptAIn deemed her unworthy to fly. She is a minor character and contributes very little to the Lore of aground.
Minotaur Island

On the far side of Unoiks 428c, **Minotaur Island** is east of Ice Island and west of Undeveloped Island, and can also be reached by traversing the Minotaur Labyrinth from the Minotaur Door underground in Sunset Haven. Re-entering the door will take you directly to Sunset Haven, but the Labyrinth must be traversed again to return.

Aside from the Minotaur, there is a spirit pillar which contains the  Dragon Sword recipe, and some chests.

Treasure

## Harvesting

There is no vegetation on the island. The surface is fertile but the island is very small; planting trees and bushes may work better than attemping to have both crops and a barn.

Fishing

### Enemies

There is a single respawning Minotaur on the island.

 Notes

### Mining

The island is a small layer of dirt and a small layer of bedrock floating in the ocean.
Titanium

**Titanium**is a basic requirement for crafting and fixing many science path items.

## Usage

Titanium is used for the Fix Power Plant, Build Elevator, Repair Escort Ship, Study the Stars, and Old Wrecks quests. Titanium is also used for repairing vehicles and crafting.

### **Version 1.4.2**

The Pirate island was introduced in version 1.4.2.

### **Version 1.5.5**

Spacefaring was introduced in version 1.5.5

 Mobile Lab | For building and repairing
 Exo Factory | Building Exo Weapons and Vehicles

Note: You can also use Titanium to repair the crashed colony ships.

## How To Obtain

Titanium can be obtained from several places

In one of the newer updates, there is a cave that has a chest with titanium. Everything in the cave re spawns at random every time you enter. Straight down from the entry point, almost to the bottom, it is found inside 4 blocks of lava. This can be used to farm titanium if one enters the cave, digs straight down until the bottom is reached, and then one digs from side to side until the chest is found, leaves the cave, and then repeats the process,

## References

1. ↑ https://www.reddit.com/r/aground/comments/7ugull/cannot\_mine\_any\_titanium/
2. ↑ https://www.reddit.com/r/aground/comments/7l1r3u/what\_is\_titanium\_for/
Mars

**Mars** is the fourth planet in the Solar System. It has an orbital space of size 384x64.

On the surface, it appears very similar to the dwarf planet, with the exception of a cave of purple Magic Stone, that is very similar to the one where you first meet The Alchemist, and polar ice caps. There is also a pillar of spirit blocks leading down to the entrance of the cave. There is an underground sea that has Spirit Fish, Stygians, and coral.

The ocean doesn’t extend all the way around the planet, and you can dig to the bottom without draining the sea and threatening the creatures with extinction.

Because the enemy species used Mars only as a reconnaissance station, the moons Phobos and Deimos remain intact. On the surface, the only changes from the real-life Mars are the Exiled’s cave, a few Spirit Chests, and two spirit pillars with enchantment recipes.

## NPCs

The Exiled is the one and only NPC. He has a few quests to help you learn magic and get to their HQ.

## Mining

While Mars is part of the Magic path, most ores there don't matter at this point on that path, only Exotic Matter and Evolution Shards. Relevant to the Science and Hybrid paths, the basalt contains Chromium which is used to build and repair Exo Mechs or Exo Fighters. All blocks on the planet only need the Drill (level 4) or better to be mined.
Blueprint Printer

The Blueprint Printer is found under the Drone Factory in the Earth City Ruins, and can be built using its blueprint. It creates blueprints from Polymer Paper.

Polymer Paper is made with the Polymer Assembler. It is found under the Drone Factory in the Earth City Ruins, Captain AI's Colony Ship and later created from blueprints.

Requires fuel to operate (900 max), fueled by Cloth(1), Silk(2), Silicon(2) or Hi-Tech Parts(30). Creates Polymer Paper for 30 fuel, which takes 15 seconds.
Unnature Sanctuary

The **Unnature Sanctuary** is the first planet to be implemented into the game as a result of the highest Kickstarter backer tier. It is located in a new system, Unoiks 188. Upon entering the planet's atmosphere, the player is approached by the NPC robot Splicer and asked to leave. As soon as the player mines a tile, tree or attacks a creature, Splicer appears again and transforms the player into a werewolf, dismounting them and removing all of their gear (into a chest) in the process. In order to leave, the player must undertake a series of quests to defeat Splicer and return to human form. ***Warning! It is not recommended to upset splicer if you have any cybernetics, as these will be removed permanently (until you reinstall them) upon being transformed into a werewolf.***

## Enemies

There are three main types of enemies on this planet, and one special type.

## NPCs

There are 2 NPCs on this planet, and one in a secret area

### The Ranger

The Ranger is the first friendly NPC. He was in charge of the sanctuary, but was turned into a werewolf by Splicer.

### Splicer

Splicer is the main villain and objective of this planet. In order to return to human form, you must defeat her, which also allows you to switch between human and werewolf forms, and use Dino DNA to evolve modifications.

### Dice

Dice is a backer NPC, who is found in a secret maze underground. You only talk to him briefly, after which he transforms into a giant werewolf boss and attacks. Defeating him unlocks two more equipment evolution options.

## Mining

The underground area of this planet consists of Unnature Dirt, with a mine of 2, Unnature stone, with a mine of 6, and Bedrock, with a mine of 9
Research Lab

The Research Lab is built as part of the Mobile Lab. Uses time instead of resources to create items, and can speed up the research by adding more researchers to the Mobile Lab. The required time is in units of "Time", and not actual seconds. To translate Time into seconds, divide Time by 2, then divide that by the number of researchers you have in the Mobile Lab.
Storehouse

The Storehouse is the first building you can make, other than the Hut. If you helped the Builder, he builds it for you, but if you left him to die, you build it yourself.

It costs 8 Wood and 4 Berries. It holds infinite items. NPCs such as the Miner and Farmer use it to store goods passively.

When using a Ship or some other buildings, you can transport goods from the building to the Storehouse on the UI.
Familiars

The following is a list of **familiars** in *Aground*.

Familiars can be upgraded, see Modification page.

**Familiars** that can be caught will generally have a weaker attack than their wild counterparts. A Mecha Wyrm familiar’s bite attack will only be a third the strength of a Mecha Wyrm enemy (6 instead of 18). Spiders, Panthers, and Crawlers are among the exceptions. Scale Fish familars are the only ones that lose the ability to attack at all, although modifying them with a Fin will cause them to produce twice as many Fish Scales when equipped for the same amount of food.

### Feeding

**Familiar (equipped animal)**: You must carry the item with you. Items in your storehouse are not available.

**Wyrm Pen**: You must carry the item with you. Items in your storehouse are not available.

**Dragon cave**: You do not need to carry the item with you. Items in your storehouse are available.
Ice Island

The **Ice Island** is on Unoiks 428c, east of Divider Island and the whirlpool, and west of Minotaur Island. (In the demo, traveling west of here, past the whirlpool, only takes you in a short loop nowhere.)

The left side of the island has a spirit pillar with the Ice Arrow recipe, and the right side has the Ice Sword recipe.

Yetis spawn all over the island, so fences are mostly useless at keeping them out. However, they are easy to kill with Fire magic for Steak and Icy Fur.

There are no structures on this island, but in the rock and ice beneath the surface are many treasure chests. With abundant trees and bushes you can quickly harvest enough wood and berries for a storehouse and a hut.

### Harvesting

As the surface of the island is snow, you can only harvest the existing plants unless you terraform it, or use grass walkways.

Fishing

### Enemies

In addition to the regular enemies there is an Ice Spirit on the surface.
Wyrm Tunnels

The **Wyrm Tunnels** appear after defeating the Wyrm Queen in the hive on Eastern Island. The entrance to the tunnels appears in the top-left corner of the hive. The walls are made of bedrock, which can be mined with a drill or vehicle with mine 9, such as the Exo Drill or the Amethyst Queen Drill.

## Exits

The tunnel back to the original hive always appears in the center of the maze. There are a total of 23 tunnels, mostly leading to places on various islands. Once a tunnel has been entered, the other end becomes a way back to the maze.

In addition to Island exits and further dungeons, there are two linked tunnels leading to different locations in the same maze.

The precise locations each tunnel leads to change from game to game, but in general they are as follows:

### Eastern Island

* The original wyrm hive, top-left
* The same hive, top-right
* On the floating island with the Time Manipulator
* Near the surface, on the western side
* Fairly deep below the surface
* Even deeper below the surface (in hard stone)

### Starting Island

* Near the surface, close to the hut
* Near the surface, near the dragon lair
* Deep below the surface, western side
* Deep below the surface, near the golems

### Sunset Haven

* Near the surface, close to town
* Near the surface, western side, one side of the crash or the other
* Deep below the surface, western side
* Deep below the surface, eastern side
* The Water Cave

### Dungeons

#### Wyrm Hives

Two exits lead to further resetting Wyrm Queen Hives, which are similar to the main Wyrm Hive.

There is a Wyrm Queen, and a spirit pillar with a recipe taken from the list:

* Ice Sword
* Water Sword
* Plant Sword
* Ice Arrow
* Water Arrow
* Drain Arrow

#### Magic Ore Caves

Two exits lead to resetting caves with magic dirt and stone containing ores similar to the top half of Eastern Island underground. There is a spirit pillar surrounded by spirit guide blocks and the recipe is chosen from the same list as the Wyrm Hives.

 Notes

#### Leech Maze

The maze is similar to the **Wyrm Tunnels**, but all the other exits lead back to the same maze, and it resets every time entered. The main exit is in the middle and is surrounded by a magic dirt background.

Treasure
Unoiks 213

A colony system of the Unoiks Project, which is hidden at first. There are two ways to find this system. The first one is to go to the HQ after completing the Alien Locator quest and being rescued by CaptAIn. The second one, which is only available if you haven't gone to the HQ via the science path, is to use the Com Station on The Heights.

The sun of this system is red, unlike the other star systems in the game.

## Planets

There is only one planet in the system. It has a Colony Ship in its orbit.

1. Colony Planet
The Mirrows

## Story

You first meet The Mirrows because they are bothering the villagers of Sunset Haven, they are located in the crashed ship in the desert inside the door under the red flashing light. The Innkeeper will give you a quest to go talk to them, resulting in a difficult boss fight. You can skip the the boss fight by reading all of the logs in the colony ship area that is *not* the hold. You find out that the Mechanic is their daughter, Cass. After talking to her, you will receive a quest to find something to sway them, which ends up being Dragon Armor. After defeating them in the bossfight, they will give you a quest to build a sub pen. After a few more quests, they will rebuild the Fighter Escort for you. After this point, they will sell blueprints and a few other things to you. Once you trigger the first wave of the Bombardment, they will offer to kill the Bomber for you, but if you accept it, they will both die. If you leave them alive, they can join you aboard the Professor's Mobile Lab once you build it. They count as one researcher each. They also start selling space-related items and blueprints. If they are alive by the time you find the Colony, they will give you a quest to make better cyborg gear, which unlocks better cyborg gear at the Surgery Lab. You never find out their first names, but in the game code, the male Mirrow is mirrow\_d and the female is mirrow\_n, corresponding to two of the developers, David and Natalie Maletz. Note\* There is a hole in the colony ship and gives you access to towards the bridge, If you click on the chairs theres nothing (Thats for the demo), But if you click on the panel They will explain a dialogue about why they sacrificed everything for strength, Because they feared humanity will be destroyed. This will result in the end of the Science path on the demo
Unoiks 428d

*"An ice giant with a stormy atmosphere and strong gravitational pull."*

*— Description of Unoiks 428d before finding the Hidden World*

"A terrestrial planet disguised as an inhabitable ice giant. Beneath the stormy atmosphere is a magical world."

— Description of Unoiks 428d after finding the Hidden World

**Unoiks 428d** is the farthest planet out in the starting system, Unoiks 428. It is a gas giant with a large orbit of size 1024x96. It is ideal for building a large space station.

Entering the planet for the first time can only be done with a Mecha Dragon Ship. Before this, a Dragonship or Fighter Escort will be damaged if it attempts to land. Afterwards, there are no restrictions on entering the Hidden World.

The island below is fertile across its entire surface; at the western end is a small hill close to the beach, while the rest is a large flat area with berry bushes. The Holographic Projector will be built on the eastern plain once you do the quests for this planet.

Crystal Trees grow on the underwater sandbanks, like in The Depths. They can only be chopped down with an enchanted cutting tool like the Ancient Axe.

The ocean here only has a depth of 100, allowing you to swim all the way down using Scale Mail or Carapace Armor to mine ores from the sand or battle Lampfish.

## NPCs

* Draconian Teacher
* The Dishonored One's Sister (After she leaves the Depths)

## Structures

There is a lone Monolith, standing unactivated on the hill. Once it is activated with a Bone Shard, the Draconian Teacher (an ally) awakens. This Monolith acts the same as the rest once activated, meaning you can use it for teleporting and pick it up if desired.
Explications : Personnages

Bonjour, je fais cette page pour expliquer quelque chose incompris de certains.
Dans cette page, je vais traiter sur le sujet :

## Les personnages

Sur ce wiki, je vous autorise à vous inventer un personnage, à lui créer un petit monde, un entourage et à faire des pages de tout ça. Mais bien évidement, il y a des règles :

## Règles

1°: Il est interdit, sous peine de sanctions, de modifier la page du personnage de quelqu'un d'autre sans le demander.(voir 3°)

2°: IL faut demander la permission de l'administratrice-bureaucrate-Fondatrice (c'est à dire moi^^) DéesseDeCoeur pour créer un page, pas forcement sur ce sujet mais tout court. Ne vous inquiétez pas, je dirai pratiquement toujours oui pour les personnages.

3°Il faut obligatoirement mettre en haut de la page :
"Cette page est le personnage de machin-chose (mettre lien vers votre page de discussion)
interdit de le modifier sans son autorisation."

4° Les pages de personnages ne respectant pas la politesse (gros mots) ou ayant un contenu pervers ou cochon se verront effacés et l'auteur de la page sanctionnés gravement.

5° Interdit bien sur de plagier un autre personnage, la page sera sinon effacée et l'auteur du plagiat sanctionné.

6° Pour vous servir d'exemple voici mes deux pages personnages crées pour l'instant :
Sapphire et Maël son petit ami.
Vos personnages peuvent avoir un lien et c'est un peu mieux.

## Sanctions

- Bannisement courte durée
- Bannissement définitif
- Signalement

## Protégées

Mes pages personnages sont protégés de sorte à ce que seuls les admins puissent les modifier.
Aelmar Qyncarin

The patriarch of the Ash Syndicate. He has not yet made an appearance.

Aelmar is an elf and the current head of the Ash Syndicate, which he inherited from his father. Under Aelmar's leadership, the Syndicate, already powerful enough to pay for the compliance of Lockwood's powerful law enforcement apparatus and the favor of Elsewood's various barons, grew in power and influence. Aelmar was able to create a much more formal power structure with bloodline at its heart. He has used his money and influence to sire numerous children by a multitude of different mothers and lay claim to these bastards, who make up the backbone of his organizational structure, with his legitimate heirs vying for inheritance of his position and illegitimate ones vying for territorial power and increased profits. The Ash Syndicate's power structure has both heavy patriarchal and elven supremacist undertones--while many women are able to work very effectively under the Syndicate, they are rarely found in positions of authority, and it's not really any secret that Alemar is perfectly happy to abuse vulnerable women who fall under his control in order to further the structures described above.

Alemar himself is somewhat shrouded in mystery (and sometimes thought to be two people due to his long lifespan, though it's possible he was younger than people thought when his father died). He is known to be charismatic, calculating, vengeful, and merciless, but he rarely shows himself to those outside his inner circle anymore. Some have speculated that he is involved in dark arts, while others suggest that the man himself no longer exists and is simply a disguise worn on occasions when his sons must have him make an appearance.
Fisherman

## Story

You first meet the fisherman in his boat, heading to Sunset Haven. When met, his pelican, Polly, will give you a Coral Cod. He will later give you two quests.

## Behavior

The Fisherman will fish on the East side of Sunset Haven. After each catch, he will walk to the warehouse and store it there. During the night, he will stop working and disappear into his boat. If there is no warehouse, he will not do anything.

## Quests

For a full list of quests, go to quests

150 Exp
 Defeat Pirates
Lurker

The Lurker appears in front of the Inn in Sunset Haven, but only at night. After a new homeworld has been chosen he will move to that colony. He offers to sell you rare goods and some exclusive familiars. A window opens up and you can buy (not sell) certain items. These can be useful, but they are sold at highly inflated prices (about 3 times normal prices), so be sure about any transactions.
Museum

The museum is a sub-area in the colony ship on Colony Planet. In the museum, you can put certain items on display, and are rewarded by the museum's curator for doing so. For every 10 displays you complete, the curator will award you with a piece of the hoarder set of equipment, a set which greatly increases you max carrying capacity when worn.

## Displays

### Farming Section

 Wood
 Apples
 Steak
 Eggs
 Cheese
 Sugar
 Cotton
 Rice
 Sushi

### Animals Section

 Pig
 Chicken
 Cow
 Spider
 Cat
 Tame Wolf
 Wyrm
 Electric Eel
 Golem

### Mining Section

 Iron Ore
 Sulfur
 Quartz
 Raw Oil
 Gold Ore
 Diamond
 Titanium
 Uranium
 Chromium

### Magic Section

 Alter Gem
 Blood Gem
 Spirit Gem
 Magnegem
 Evolution Gem

## Rewards

displays completed
 20
 30
 40
 50
Miner

## Story

The Miner started digging when she landed on the island. She also explains that she didn't realize that there was a storm. She is happy about finding more survivors.

## Behavior

The Miner will occasionally go underground and try to mine the nearest ore. Once she has, she will go back to the storehouse and store it there. She can only hold one ore at a time and will avoid mining dirt unless it is needed to reach the ore. The miner will stop working and will go to the hut during the night. If there is no storehouse on the island, the Miner will do nothing.

## Quests

For a list of all quests, go to quests

 Craft Workshop
 Laying Rails

## Notes

The Miner can only mine ore that can be mined with a 1 mine rating