recursal/Fanatic-Fandom huggingface dataset:
Metrol - Residential Commons

### Abandoned Homes

1. In an abandoned house, an open journal sits on the table, the date the day of the Mourning. The entry speaks of a young woman's joy at her upcoming visit with her uncle in Sharn, who promises her an end to her wartime worries.
2. An old home with a painting of several young men, obviously Cyran soldiers. All men look happy and are smiling. The house is filled with common things, and shows no signs of the Mourning. It looks like someone could come in at any minute, but of course, no one lives there now…
3. A house filled with a folded wedding dress, looking ready to be worn. Around the room are scattered various accouterments that a woman would use to prepare for a wedding. A small painting of a handsome man sits on the table, and a dozen red roses still sit in a vase, untouched and still fresh.
4. A child's music box sits inside a house, still playing a merry tune that many young girls would love to see. It never seems to need winding and keeps playing for all time.
5. From a nearby building, you hear the happy giggling of children. As you approach, you find the children feasting upon the corpses of what appear to be their parents. If approached, the youngest of the children will say that the party looks hungry, and that food is so hard to find these days. The eldest daughter will offer a seat at the table for the party. If they refuse, the youngest says: “If they are not hungry, then they must have lots of food to share! We are so very hungry, mother and father have been gone at the wall for ages.” 3 **Vampire Spawn**

### Connections

* Cathedral of the Sovereign Host
* Starmantle Bay (Difficult x3)
* Metrol Arena
* Capitol Mall (Difficult x3)
Waterbug

### Occupation

College Student, Grave Robber, “Archeologist”, Professional Mixologist, Professional Speed-dater

## Physical description

### Eye color

Blue

**Jack Johnson,** Codename **[Waterbug]**, is a minor character in the KCU.

## Profile

### Appearance

A 19 year old mutant with a mostly human appearance. He is 5’8” and with a slim yet toned build. He has tan skin, long shaggy brownish black hair, and vibrant blue eyes. He often wears floral shirts and sunglasses with an aviator coat despite the warm climate of his home state. When he is on missions he dons a jet pilot’s helmet and his large mechanical backpack with four large mechanical spider-like legs.

### Personality

Water Bug is a notoriously chaotic person who has a love for money, hot “babes”, and money. Especially money. He likes to go on grand adventures to collect rare artifacts and treasure, especially if those adventures include money and sex.

## Powers

Hydrokinesis

Super Agility

Invisibility

Aquatic Adaptation

Web Slinging

ESP

Wall Crawling

### Equipment

* Six Shooter
* Spider legs tech pack

## Connections

### Other notable connections

* **Waterbug** works for DW when he needs something found.

## Trivia

Namesake is a reference to the acoustic pop musician Jack Johnson.
昆比探长

声优
--

**昆比探长**（**Chef Quimby**、**法语：Chef Gontier**）是由迪克动画制作的动画**《神探加杰特》**及其衍生作品的登场角色。

简介
--

英：昆比探长（Chef Quimby）法/中：贡蒂埃探长（Chef Gontier）：噶杰特的上司 ，总是叼着烟斗，每集开始都会出现，将写有任务目标的秘密指令交给嘎杰特，每集都会被炸。

经历
--

在动画《神探加杰特》中，每一集探长都出现在各种隐秘地点将秘密指令交给嘎杰特。指令30秒后（台译版是15秒）会自动销毁，每次探长都会被自动销毁时的爆炸炸到.

动画片《神探加杰特》中，嘎杰特的上司——Gontier探长，每集开始都会出现，将写有任务目标的秘密指令交给嘎杰特。总是叼着烟斗的探长每次出现，要么是各种隐秘地点，要么是花式伪装。加杰特看完指令总是随手一扔，然后指令会匪夷所思的落到探长身旁，因此探长总是被指令自动销毁时的爆炸炸到。

## 百变探长

探长化妆成羊1 161229204523 1.jpg神探加杰特探长出现在吸尘器里1 161229204600 1.jpg探长化妆成护士1 161229204744 1.jpgGontier在水箱里被炸1 161229204826 1.jpg探长出现在旗杆上，被炸成飘荡的旗1 161229205625 1.jpg探长伪装成水鸭，指令刚好落到眼前
争议
--

神探加杰特吧有人说看过结局，说局长就是那个博士，之所以要弄死嘎吉特，是因为给他投了一个巨额的保险，如果他死了，保险受益人就是他。但是却未经官方证实
{{{神探加杰特}}}

{{{
{{|group1=正面主角
{{|group2= MAD党
神探加杰特(主词条)

**神探加杰特**（英语：Inspector Gadget）是一部美国、法国、加拿大合作制作的电视动画。

作品讲述了探员加杰特（Gadget）同Claw博士领导的邪恶势力 M.A.D.军斗争的故事，他的帮手有侄女Penny和她的小狗，还有一些有时灵有时不灵的宝物。

奇探加杰特，当年电视台播出时是这个名字。现在网上一般叫神探加杰特，动画片《神探加杰特》是美国、法国、加拿大合作的一部动画，第一季65集，第二季21集，两季共86集。

### 剧情简介

加杰特是一个机械改造人，加杰特的手脚可以像弹簧般伸长，帽子、衣服、鞋子、手上可以申请各种小工具——弹簧收、锤子、竹蜻蜓。然而加杰特的这些小工具常常故障失灵，想使用A工具，出来的确实B，另外他还有些糊涂。加杰特的上司贡蒂埃探长是个胆小鬼，总是躲在各种不起眼的地方（水箱、吸尘器、垃圾桶），给嘎杰特发布命令。就是这样的一对搭档，却屡次粉碎了以钢胳博士为首的麦德党（M.A.D）的阴谋。原来一切都是依靠加杰特的侄女索菲和小狗菲诺的暗中帮忙，加上加杰特本身逆天的好运气。

## STAFF

### 美国/加拿大STAFF

* 导演:Bruno Bianchi/达沃·考克斯/Edouard David/雷蒙德·贾费利切/Ken Stephenson
* 编剧:Jean Chalopin/Andy Heyward/Bruno Bianchi
* 制片人：Jean Chalopin、Andy Heyward
* 主演:唐·亚当斯/弗兰克·维尔克/Bernard Carez

### 日方STAFF

#### シーズン1

* 監督 - ブルーノ・ビアンキ
* 助監督 - 比留間敏之
* キャラクターデザイン - ブルーノ・ビアンキ、エドワード・デビッド、キリシタン・ショケ、ジーン・バルボー、ジレス・アストーグ、チャールズ・ボニファシオ、ブライアン・ルメイ
* 編集 - ピーター・アリエス、フィリップ・コトラルスキ、鶴渕允寿
* 音楽 - シュキ・レヴィ、ハイム・サバン
* プロデューサー - ジーン・チャロピン、パトリック・ルベー
* 製作総指揮 - ジーン・チャロピン、アンディ・ヘイワード、片山哲生
* 制作協力 - FIELD COMMUNICATION、LBS、東京ムービー新社、CUCKOO'S NEST
* 製作 - DIC PRODUCTION、FR3、NELVANA

#### シーズン2

* 監督 - ブルーノ・ビアンキ
* シリーズ構成 - ジーン・チャロピン
* キャラクターデザイン - ブルーノ・ビアンキ、ジーン・バルボー、キリシタン・ショケ、ステファン・マルティニエア、フランコイス・アロット
* 美術監督 - 東條俊寿、河野次郎、古谷彰、藤江優子、海老沢登代、遠山麻里子
* 編集 - 鶴渕允寿、高橋和子
* 音楽 - シュキ・レヴィ、ハイム・サバン
* プロデューサー - ジーン・チャロピン、アンディ・ヘイワード、片山哲生
* 製作 - DIC

### 中国STAFF

* 翻译：胡维忠
* 编辑：普梅君
* 导演：凌广鸿 陈波
* 录音：黄志刚
* 录音合成：关润培 梁瑾宁
* 剪辑：邓少芬
* 剧务：陈子能 徐子滔

## CAST

### 美国/加拿大CAST

* Don Adams（唐·亚当斯） 配音 Gadget（加杰特）
* Cree Summer 配音 Penny
* Frank Welker 配音 Brain
* Don Francks 配音 Big M.A.D Agent
* Dan Hennessey 配音 Chief Quimby
* Greg Duffell 配音 M.A.D Agent
* Additional Voices（群众）配音 Hadley Kay
* Amazon Annie 配音 Melleny Melody

### 法国CAST

* Luc Durand 配音 Gadget（加杰特）
* Patricia Darnot 配音 Sophie
* Victor Désy 配音 Docteur Gang
* Gerard Delmas 配音 Chef Gontier

### 中国CAST

#### 主要CAST

* 加杰特 何建中（粤）卢吉雄（国）
* 索菲（佩妮） 林小兵（粤）曹群耀（国）
* 刚格博士（克劳博士）黄绍荣（粤）崔伟平
* 贡第埃探长（昆比探长）朱辉

#### 其他CAST

李敏智 萨成长 谢德 曾天峥 宋致红 廖剑萍 周丹心 陈慧萍

版本
--

### 内地国语版

内地中文版是广东电视台1991年引进 安徽电视台1993年引进，广东话剧院配音。已全部译制完成，于同年在各大电视台以及省市级电视台播出，因为是从法国引进，所以国语版的人名是参照法语版翻译的——侄女索菲、小狗菲欧、钢胳博士。目前网络上有11集残版。

### 台译国语版

台译国语版于1997年前后引进并在全国一些电视台播出过。现已发行了音像制品，目前网络上已有了第一季。

## 相关动画

### 剧集

* **百变小神探加杰特**Gadget Boy and Heather（1995）
* **加杰特周游世界** Field Trip Starring Inspector Gadget（1996）
* **神探加杰特 第一季** Inspector Gadget Season 1 (2015)--3D动画
* **神探加杰特 第二季** Inspector Gadget Season 2 （2017）

### OVA

* **神探加杰特的圣诞节** Inspector Gadget Saves Christmas (1992)
* **百变小神探加杰特历险记**Gadget Boy and Heather of Adv
* **神探加杰特：你是最棒的** Inspector Gadget: Gadget's Greatest Gadgets (1999)
* **神探加杰和神奇变身药水** Inspector Gadget's Last Case: Claw's Revenge (2002)
* **神探加杰特的恶作剧** Inspector Gadget's Biggest Caper Ever (2005)

### 真人电影

* **G型神探1** Inspector Gadget（1999）
* **G型神探2** Inspector Gadget 2（2003）
Preacher

*You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred monastery. However, instead of staying in a temple or in a city forever, you opted to travel and spread the message of your god. Your peers know of your dedication, and respect you for your work since someone has to carry all important messages for church or go on far away pilgrimages.*

* **Skill Proficiencies:** Insight, Religion
* **Tool Proficiencies:** Calligrapher’s Supplies
* **Equipment:** A holy symbol (a gift to you when you entered the priesthood), a prayer book, calligrapher's supplies, vestments, a set of common clothes, and a pouch containing 5gp

### Inspiring Sermon

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feature again until it has finished a short or long rest.

### Friends of the Church

No matter where you go, you find people who are willing to help a priest or acolyte of the church. Small towns and villages sometimes need authority figures to hold religious rites such as weddings, coming-of-age ceremonies, funeral rites, etc. Of course the commonfolk would be willing put you up for night or help you with small favors or information. In large communities and cities, you should be able to find members of your church to help you when you are in need or people who are at least sympathetic to your cause. As a traveling priest, you are never without a friend.

### Suggested Characteristics

Traveling priests can vary in temperament. Some are hard-headed and intolerant of criticisms to their faith or loyalty. Others are kinder, adhering to sweet words to soften up possible converts.

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加杰特

声优
--

**加杰特**（Gadget、全名Inspector Gadget）台湾版和2015新版称之为**万事通**：是美国、加拿大合作的动画片《神探加杰特》主人公。

简介
--

加杰特/万事通（Inspector Gadget）：是一个机械改造人，加杰特的手脚可以像弹簧般伸长，

帽子、衣服、鞋子、手上可以申请各种小工具——弹簧收、锤子、竹蜻蜓。然而加杰特的这些小工具常常故障失灵，想使用A工具，出来的确实B，另外他还有些糊涂。

## 角色信息

加杰特：《神探加杰特》系列影片的主角。他像一个糊涂的大侦探，驾驶着一辆Murena汽车，他的行为很像麦克斯（电视剧《糊涂侦探》中的男主角，唐·亚当斯饰演，同时，加杰特也是他的配音），通过加杰特的配音演员刻画。频繁的无能加杰特bungles每次在他遇到各类复杂的案件，都会使自己陷入各种危险，虽然他总是遇到麻烦，但是他通过他信赖的道具，以及潘妮或布莱恩狗的看不见的帮助，或纯粹的运气，从而笑到最后。

他最著名的系列中的口头禅之一是，“Wowsers！（活见鬼）” 。而没有的潘妮和布莱恩狗，他永远不会独立的成功地完成自己的使命，没有神探自己作为他的小玩意无意帮助挫败“MAD党计划。
Quick Son of a Gun

*You trade power for style and grace, focusing on quick strikes and evasive movements to beat opponents before they can react.*

### The Ole' One-Two

At 1st level, you can use your Dexterity for determining attack and damage rolls for unarmed and brawler weapon attacks.

In addition, when you use the Attack action with an unarmed strike or a brawler weapon on your turn, you can make one unarmed strike as a bonus action. This strike does not add your ability score modifier to the damage roll.

### Float Like a Butterfly

At 3rd level, you can Dash or Disengage as a bonus action and your speed increases by 10 feet.

In addition, whenever a creature makes a melee attack roll against you, you can use a reaction to impose disadvantage on the roll. You must use this feature before the creature makes the attack roll.

### Fast Fists

At 6th level, when you use your bonus action to make an attack with The Ole’ One-Two feature and the attack is successful, you can immediately give yourself a free extra unarmed attack. This strike does not add your ability score modifier to the damage roll. If this attack hits, the target has disadvantage on all attacks until the beginning of your next turn.

### Evasion

At 10th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

### Bob & Weave

At 15th level, once per turn, when you would make an attack with advantage, you can forgo it to make 2 attacks without advantage instead.

In addition, when a creature misses you with a melee attack, you can use your reaction to make an unarmed strike with advantage against that target.
The Figure

The Figure is one of four enemies in night 6. He takes the place of Anthony and Greg, being able to come through all three vents exceedingly quickly. Once it is in the room, it will hang from the ceiling on the right hand side, killing the player shortly thereafter.

## Behavior

As previously stated, The Figure will crawl through the player's vent, activating sometime around 2. It has only one position in each vent before attempting to get into the player's office. The player has very little time to react before The Figure gets into the office. It will always hang from the right side of the ceiling.

## Description

The Figure is an endoskeleton with a white mask. It has a dried liquid on its head, more than likely blood. It has a white left hand and its right arm is missing from the elbow down.

## The Figure VHS tape appearance

In the tape found on night 6, The Figure appears shortly in the tape. It is unknown if this means that The Figure caused the incident displayed within the tape or if it was a direct result of it.
潘妮

潘妮
--

* 线稿
* 设定图
* 剧照截图

声优
--

**佩妮**（**Penny**）、法语版名**索菲**（**法语：Sophie**）是由迪克动画制作的动画**《神探加杰特》**及其衍生作品的登场角色。

简介
--

**佩妮/彭妮**（penny）：噶杰特的侄女，她扎着双马尾，在83版动画中总是穿着红白粗条纹的毛衣和绿色牛仔裤，在2015年播出的3D动画里以及真人版是玫瑰色毛衣和深蓝色牛仔裤。她有一本书本形状的电脑，是加杰特暗中的好帮手.

经历
--

**佩妮**（**彭妮**（Penny）、**索菲**（Sophie）法语名）、是侦探加杰特的侄女，由于加杰特叔叔大大咧咧的性格，经常使自己身处危险当中，使得每次都是Penny和小狗菲诺来救他。

很多时候 Penny在侦查的时候也会被坏人发现而被抓，都是小狗菲诺解救她或自己脱身。

萌点
--

佩妮总是凭着自己的聪明才智，一次又一次的为加杰特解决各种各样的问题，虽然多次被抓却总是从贼巢中逃出。

道具
--

* 电脑书：~~这个名字是根据内地国语配音版所使用的~~，一本伪装成书的高端电脑，里面有着当时最高端的配置，其水平不低于当时的台式机
* 可视手表：又一个高科技产品，集电子手表，可视对讲机、电话/手机等集于一身，可视手表表把对应面有一个激光发射器，可以在危急时刻大显身手。

## 多次被抓

佩妮和小脑（菲诺）多次被抓（佩妮被抓的频率要更高一些，平均三集中就有一集被MAD党徒抓住）而佩妮被抓住之后通常都是被关了起来，MAD党徒的看管也很松懈。这样，同样的佩妮每一次都平安无恙的逃出来，并继续破坏MAD党徒的计划。

## 借鉴设定

佩妮的设定也被一些以后的动画沿用了，比如《成龙历险记》中的小玉(成小玉)，小玉除了华裔黄皮肤以及会武功和古灵精怪之外几乎是直接沿用了佩妮的设定。

PS：在熊出没探险日记系列，佩妮的部分设定被借鉴，修改了一下形象（改变了发色和瞳色）增加了年龄，成为了一个新角色——赵琳。

2015年动画版因形象被修改不予考虑。

20191227 233054 559.jpg佩妮（索菲）20191227 233022 611.jpg佩妮（索菲）
{{{神探加杰特}}}

{{{
{{|group1=正面主角
{{|group2= MAD党
Y/n L/n (OP Neptunia Male Reader)

Y/n L/n (Konosuba Version) is the main character of "Konosuba: A CPU's Blessing on this Wonderful World," as well as the entire "OP Neptunia Male Reader Series." He is also one of the four main characters of the Spin-off Book, "Trap Quartet"

## Appearances

### Appears in

OP Neptunia Male Reader SeriesSide Story - Kiria's Quest Y/ntopia

Trap Quartet
DatMinecraftboi10's World Wiki

**Welcome to the DatMinecraftboi10's World Wiki!**
The True WIKI of the DMB10-Verse

This is the Place of the NTL Grounded Series, DMB10 stuff and the stuff of DMB10.

Read the Rules, before you can start editing the pages in this wiki

It has the stuff of all DMB10 related things including Negative Tai Lung Gets Grounded stuff
Coke cat

**coke cat** is a cat that had a very tragic story. One day, he was adopted to be a service animal by Bobert Laine Wolfe­schlegel­stein­hausen­berger­dorff Jr., who works at a Coca-Cola factory in Ohio. Another day, the tragic event happened where he was turned into Coca-Cola. You see... when the service cat owner brought coke cat in, then known as Big Bobert Jr Jr, he brought him near the place that produces Coke. His boss then came to him and told him he needed to make 69,420 bottles, no more, no less, otherwise he would be fired. After an hour, Bobert Laine Wolfe­schlegel­stein­hausen­berger­dorff Jr. was done, or so he thought. He only had 69,419 bottles done, and there weren't anymore bottles. There wasn't much time left either, so he decided to sacrifice his service cat, Big Bobert Jr Jr, to become a coca-cola bottle. Bobert Laine Wolfe­schlegel­stein­hausen­berger­dorff Jr. knew he would be fired if he hadn't done so, so he did it. After 15 years, Bobert Laine Wolfe­schlegel­stein­hausen­berger­dorff Jr. was fired for sacrificing Big Bobert Jr Jr.
HiGH cat

**HiGH cat** also known as high cat but is also green and red just all the colors of the rainbow has been sniffing cocaine for 2 minutes and he is alrady a member of the police department of california and mexico. He is a purple soda-can that lives in the city of florida and has to wear winter clothes otherwise he will "sniff the sugar again"
The Totally Family Friendly Adventures of Happy Man Issue 1

The first issue published by Derby Comics, shows the life of Johnny B. Happy, a man dedicated to making people happy. To pursue this, after graduating college and moving to New York City, Johnny develops the superhero Happy Man. During the day, Johnny works at a non-profit organization called Charity.org. After finishing for the day, Johnny suits up, and does his superhero duty in the afternoon, including helping an old woman across the street, convincing a man to not take his own life, helping out in a car crash involving Top Hat Guy, and giving money to a homeless man. Then, Johnny monologues about how he must make everyone happy. Afterwards, he goes home, turns on the news, and then turns it off again, deciding that he also needs to make himself happy. The issue is also called The Happiest Man.

## The Totally Family Friendly Adventures of Happy Man #1

The cover of The Totally Family Friendly Adventures of Happy Man #1
Y/n Hyoudou

Y/n Hyoudou (Formerly Y/n L/n) is the main protagonist of the Trapmaster20 story, "Isekaied into an AU of High School DxD, but as a Girl?!"

## Y/n Hyoudou

### Aliases

Partner (Ddraig)The Red Dragon EmpressThe Shy Princess (Kuoh Students)The Welsh Dragon

### Relatives

Unknown Father (Old Life)Unknown Mother (Old Life)Hanako Camore (Mother)Unknown Father (New Life [Deceased])Takina Inoue (Younger Sister)Miku Hyoudou (Adoptive Mother)Gorou Hyoudou (Adoptive Father)

### Occupation

American High School Student (Old Life)Kuoh Academy Second Year Student

## Appearances

### Appears in

Isekaied Into an AU of High School DxD, but as a Girl?!
My Eurovision Second Chance Contest 13

*For Home Page: My Eurovision Second Chance Contest*

## Vote

### Voting System

50% of the vote comes from one set of 12, 10, 8–1 points to 10 songs from each participating country (each country being represented by one individual), and the other 50% from a share of the same 'overall points' given by the countries, but from Me.

### Nul Points

In The Final
 Netherlands (Televote)

## MESCC

### Edition

2017 ◄ MESCC ► 2019

**My Eurovision Second Chance Contest 13**, often referred to as **MESCC13** or **MESCC2018**, was the thirteenth edition of My Eurovision Second Chance Contest. The contest took place in Cluj, Romania, following Ramona Nerra's win in the 12th edition with the song "Save Me".

Thirty countries participated in the edition. San Marino made their MESCC debut, Armenia, Czech Republic, France, Montenegro, Netherlands, and Serbia all returned, and Georgia & Greece both withdrew.

The winner was Sara Da Blue with the song "Out Of The Twilight" from San Marino with 275 points, with a margin of 27 points. This was San Marino's first win in My Eurovision Second Chance Contest history. The runner-up was Lithuania with 248 points, and third place went to Ukraine with 246 points.

## Location Bidding phase

After Romania's 2017 win, they had first refusal for the hosting duties of the thirteenth edition, and during the Winner's press conference they announced that they had accepted the hosting of the 13th edition.

 Romexpo
 Cluj
 Galaţi

## Participating Countries

### Semi-final 1

The first semi-final took place on Saturday 14th April 2018. 15 countries participated in the first semi-final. Those countries voted in this semi-final. The 10 highlighted countries qualified for the final.

### Semi-final 2

The second semi-final took place on Saturday 28nd April 2018. 15 countries participated in the first semi-final. Those countries voted in this semi-final. The 10 highlighted countries qualified for the final, Romania qualified for the Grand Final regardless of their Semi-Final position due to their 2017 Win.

### Final

The Grand Final took place on Saturday 5th May 2018. Twenty countries participated in the Grand Final with all 30 participating countries eligible to vote.
Practitioner's Journal

The **Practitioner’s Journal** is a book inherited by Robin Lam, containing information on the characters, locations and artifacts of Nambo Quay and the Spirit World. It belonged to Chu Chonghuan, and was in the possession of the Terracotta Warrior who then gave it to Robin.

The journal was effectively Chu’s diary, where he recorded his findings and knowledge during the time he was alive. Most of the Artifact entries are written from his point of view, while Robin fills out many of the other entries with their own discoveries. It functions as a codex for them to study and is a useful resource in surviving the dungeons.

Robin receives the journal upon completing the initial combat tutorials,. When they encounter, gather, speak to, or defeat the subjects of the journal, the entries become more complete. This also reveals more highlighted words that are used to unlock new attributes with the Narakan Loom.

The Journal can be accessed at any time by pressing **J**. It is also found in Robin’s room when they wake up and can be interacted with there.
Ki Features

### Deflect Missiles

When a creature makes a ranged weapon attack against you, you may expend 1 Ki point to reduce that attack's damage by 1d10 + your Dexterity modifier + your Brawler level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 Ki point to make a ranged attack with the weapon or piece of ammunition you just caught. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile is considered a monk weapon for the attack.

### Flurry of Blows

Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make two Hand to Hand attacks as a bonus action.

### Patient Defense

You can spend 1 Ki point to take the Dodge action as a bonus action on your turn.

### Step of the Wind

You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

### Slow Fall

You may expend 1 Ki point and your reaction to reduce any fall damage you take to 0.

### Stunning Strike

When you hit another creature with a melee weapon attack. you can spend 1 Ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

### Unerring Resistance

Whenever you make a saving throw and fail, you can spend 1 Ki point to reroll it and you must use the second result.

### Wholeness of Body

You may spend 2 Ki points to regain hit points equal to two times your Brawler level as a bonus action.
Duelist

*Duelists are excellent combatants whose skill with quick, agile gunmanship force foes onto their back foot through use of dirty tricks and sleight of hand.*

### Vandal’s Shot

At 3rd level, when you make a ranged attack with your firearm, you can expend one grit point to cause the attack to deal double damage to objects and structures. The shot has enough power to punch down a door, create a small crack in a stone wall, or destroy a small piece of cover.

Alternatively, you can target an object that a creature is holding. On a hit, the target takes damage as normal and must make a Strength saving throw. On a failure, 1 nonmagical object they are carrying of your choice is destroyed. Such objects can include weapons or shields.

### Call Out

At 6th level, you can use a bonus action to challenge a creature you can see within 60 feet of you to a duel. They must make a Wisdom saving throw against your Skill Shot Save DC, or have disadvantage on attack rolls made against creatures other than you as you taunt them into a duel.

When you hit the dueling creature with a weapon attack, you deal an additional 1d6 of your weapon’s damage and you gain a grit point if you reduce the affected creature to 0 hit points. The creature is compelled to duel you in this way for 1 minute and attempting to duel another creature while already dueling someone causes the ongoing duel to end. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

You can use this feature a number of times equal to your proficiency bonus. You regain all uses of this feature when you finish a long rest.

### Malicious Intent

At 9th level, you deal an additional damage die on critical hits scored against creatures affected by your Call Out feature.

### Draw!

At 13th level, you can draw and fire your firearms with extreme speed. When you roll initiative, you can immediately move up to your speed and make a single weapon attack with your firearm.

### Fan the Hammer

At 15th level, when you take the attack action on your turn to make an attack with your firearm against a creature affected by your Call Out feature, you can make an additional attack with your firearm against that creature as a part of the action.

### High Noon

At 17th level, you score a critical hit against creatures affected by your Call Out feature on a d20 roll of 18-20 with attack rolls using your firearm.
TrapMaster20 Wiki

**Welcome to the TrapMaster20 Wiki!**
A community area that shows details of the characters of the Wattpad Author, TrapMaster20

We're a collaborative community website about TrapMaster20 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This is still a work in progress, so it's not going to be the best of the best, so I hope that if you do find this, you'll forgive me. Any and all help will be appreciated.

## A Few of the Main Characters from TrapMasster20's Stories

PlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemMay HarukaY/n Hyoudou (DxD AU)Menou LucrossY/n L/n (Konosuba)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Burrito Search Wiki

**Welcome to the The Burrito Search Wiki!**
cat

We're a collaborative community website about The Burrito Search that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Pale Rider

*Your connection is with a demonic entity or an entity that you believe to be a spirit of the dead.*

### Connection Spells

At 1st level, you choose spells from the Occult spell list for your spellcasting feature. In addition, you know the following spells at the listed hexslinger levels. They do not count against your spells known, and you cannot swap these out.

 5th
 9th
 13th
 17th

### Wicked Gun

At 3rd level, as a bonus action, you fill your bonded firearm with negative energy. For one minute, you add half your Charisma modifier, rounded down, to damage rolls made with your Wicked Gun (minimum bonus of +1) and it deals necrotic damage rather than its normal damage type.

In addition, whenever you reduce a creature to 0 Hit Points with your Wicked Gun, you regain hit points equal to half your hexslinger level + your Charisma modifier (rounded down). You can end this effect on your turn as a bonus action. If you are no longer holding or carrying the Wicked Gun, or if you fall unconscious, this effect ends.

Once you use this feature, you cannot do so again until after you have completed a long rest.

### Accursed Specter

At 6th level, you can curse the soul of a person you slay, temporarily binding it in your service. When you slay a humanoid with your Wicked Gun, you can cause its spirit to rise from its corpse as a specter. When the specter appears, it gains temporary hit points equal to your hexslinger level. Roll initiative for the specter, which has its own turns.

It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier. The specter remains in your service until the end of your next long rest, at which point it vanishes.

Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.

### Hellish Aura

At 10th level, you are constantly surrounded by an aura of dark energy. At the beginning of each of your turns, choose a creature within 20 feet of you. You and other creatures within a 20-foot radius of you deal additional damage to the chosen creature equal to your Charisma modifier.

### Reaper's Rage

At 14th level, attacks made with your Wicked Gun now score a critical hit on a roll of 19-20, and whenever you score a critical hit on a creature with your Wicked Gun, that creature is frightened of you for a number of rounds equal to half your Charisma modifier (minimum of 1).

### Hell's Coming With Me

At 18th level, as an action, you can surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage.

Additionally, you and any creatures of your choosing in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.

After activating the aura, you can’t do so again until you finish a long rest.
Madripoor Set

The Madripoor Set is a set of six of the most legendary gemstones in human history. The Madripoor Set is the ruling gems of Madripoor, and whoever olds all six rules the Hellfire Club. The Madripoor set consists of the Red Stone of Aja, The Hammond Amber, the 26th Congress Diamond, the Duke of Devonshire Emerald, the Hope Diamond, and the Star of India. Each Gem has unique qualities that make them part of the Madripoor Set.

##### Red Stone of Aja

The Red Stone of Aja has the ability to focus light into incredibly strong beams which are capable of melting flesh.

##### The Hammond Amber

The Hammond Amber is a polished chunk of Amber which contains a perfectly preserved mosquito from the Cretaceous Period. Inexplicably, the mosquito has the DNA of a Tyrannosaurus Rex.

##### 26th Congress Diamond

The 26th Congress of the Communist Party of the Soviet Union is a fancy, lemon yellow diamond. This diamond is the largest gemstone found in Russia to this day.

##### The Duke of Devonshire Emerald

The Duke of Devonshire Emerald is a half-pound emerald from Muzo, Colombia.

##### The Hope Diamond

The Hope Diamond has had almost all of its owners die by some unfortunate means. It was part of the French Royal Jewels before Queen Antoinette was executed. It was on the Titanic when it sank, and it was owned by a Turkish royal who, was later assassinated.

##### The Star of India

The Star of India is a flawless sapphire, which when light is projected on the stone, produces a star on both sides of the stone.
Avendrea Wiki

**Welcome to the Explorer's Guide to Avendrea!**

Baseline humans without any non-human ancestry. Pureblood humans make up the bulk of the world's population.

### Revenant

***Rarity:** Very Rare*
Humans who were resurrected by strange necromantic magic, brought back without their souls but still with a sense of self.

## Classes

### Arcanist

* Ritualist
* Spellsmith

### Brawler

* Quick Son of a Gun
* Roughhouser

### Channeler

* Flowshaper
* Summoner

### Gunfighter

* Duelist
* Grenadier
* Gunsmith
* Ranger

### Hexslinger

* Divine Deadeye
* Earthshaker
* Pale Rider

### Ley-Touched

* Shifter
* Vocalist
* Wild One

### Spiritualist

* Gambiteer
* Huckster

### Warrior

* Bushwhacker
* Commander
* Ravager

### Zealot

* Forge
* Grave
* Knowledge
* Law
* Light
* Life
* Trickery
* War

## Backgrounds

* Artisan
* Bounty Hunter
* City Slicker
* Cultist
* Doctor
* Entertainer
* Gambler
* Hermit
* Local Legend
* Miscreant
* Preacher
* Roughneck
* Scholar
* Swindler
* Wanderer
Alchemist spell list

## 1st Level

* Armor of Agathys
* Absorb Elements
* Comprehend Languages
* Detect Magic
* Detect Poison and Disease
* Disguise Self
* Expeditious Retreat
* False Life
* Feather Fall
* Jump
* Longstrider
* Mage Armor
* Protection from Good and Evil
* Sanctuary
* Speak with Animals
* Zephyr Strike

## 2nd Level

* Arcanist's Magic Aura
* Barkskin
* Beast Sense
* Blur
* Darkvision
* Detect Thoughts
* Enhance Ability
* Enlarge/Reduce
* Invisibility
* Lesser Restoration
* Levitate
* Mirror Image
* Protection from Poison
* See Invisibility
* Spider Climb
* Warding Wind

## 3rd Level

* Blink
* Clairvoyance
* Gaseous Form
* Fly
* Haste
* Nondetection
* Protection from Energy
* Remove Curse
* Speak with Dead
* Speak with Plants
* Tongues
* Water Breathing
* Water Walk

## 4th Level

* Death Ward
* Divination
* Freedom of Movement
* Greater Invisibility
* Polymorph
* Stoneskin

## 5th Level

* Commune with Nature
* Contact Other Plane
* Control Winds
* Dispel Good and Evil
* Greater Restoration
* Legend Lore
* Telekinesis
* Transmute Rock
* Scrying
* Seeming
* Skill Empowerment

## 6th Level

* Find the Path
* Investiture of Flame
* Investiture of Ice
* Investiture of Stone
* Investiture of Wind
* Otherworldly Guise
* True Seeing
* Wind Walk
Forge

*The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the master craftsman creating wonders. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. The primary deity of this domain is The Shineweaver.*

### Domain Spells

You gain domain spells at the listed zealot levels in the Forge Domain Spells table. You always have these prepared, and they doesn’t count against the number of spells you can prepare each day.

 1st
 3rd
 5th
 7th
 9th

### Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor, tinker’s tools and smith’s tools.

### Blessing of the Forge

At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.

Once you use this feature, you can't use it again until you finish a long rest.

### Forge Prayers

At 2nd level, you learn a Holy Prayer from among the following options, which are detailed in the Holy Prayers section.

* Artisan's Blessing
* Diligent Requital
* Frenzied Assault
* Radiance of the Dawn

### Soul of the Forge

At 6th level, your mastery of the forge grants you special abilities:

* You gain resistance to fire damage
* While wearing heavy armor, you gain a +1 bonus to AC.

### Blessed Strikes

At 10th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 fire damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.

### Saint of Forge and Fire

At 14th level, your blessed affinity with fire and metal becomes more powerful:

* You gain immunity to fire damage.
* While wearing heavy armor, you have resistance to blugeoning, piercing, and slashing damage from nonmagical attacks.
Gambiteer

*To you, your mental battles are games of chess, built upon layers and layers of strategy that spirits must attempt to overcome in order to escape your grasp.*

### Occult Opening

At 2nd level, during the act of casting a spell, if you are successful in affecting a target with the spell, you can spend 1 ante point to mentally duel a spirit in order to amplify the spell’s effects. You do this by creating a strategy that the spirit must mentally overcome, which is represented by your Spell Save DC. First, you must choose an opening piece from the table below. Some openings are riskier than others, and present a penalty to your DC, which is listed in the table. The effect listed next to the piece is the effect that takes place if the match is won using this opener.

Once this is decided, the spirit rolls 1d20 + your proficiency bonus. If you win, your spell activates as normal, and the target is also affected by your opener’s added effect. If the spirit beats your DC, your spell activates as normal, but your opener’s added effect is instead applied to you.

 Knight
 Bishop
 Rook
 Queen
 King

### Spirited Tactician

At 6th level, as an action on your turn, you can release a spirit bound to you and use its energy to tactically reposition your allies. Choose up to 5 friendly creatures within 60 feet of you that you can see. Those creatures can immediately use their reaction to move a number of feet equal to 10 x the ante point cost of the released spirit without provoking opportunity attacks. You then regain half of the ante points (rounded up) used to bind this spirit.

### Improved Opening

At 10th level, whenever you use your Occult Opening feature, you can spend 1 additional ante point to make the spirit reroll their check. You must take the second result.

### Ghastly Grandmaster

At 14th level, whenever you use your Occult Opening feature and win, you can immediately use it again on a 2nd creature within 30 feet of the original target. You still go through the duel process as normal for this new target, but if you win this duel, you regain 1 ante point.
Commander

*Not all warriros rely solely on themselves in battle; some use their deep knowledge of battlefield tactics to coordinate their allies. Commanders are warriors who lead from the front of the battle, issuing orders and inspiring greatness in others by their own brave deeds.*

### Commander Exploits

You learn certain Martial Exploits at the warror levels noted in the table below. They don’t count against your total number of Exploits Known and can’t be switched upon gaining a level.

 5th
 9th

### Student of War

You have studied the strategy of both politics and war. At 3rd level, you learn the *commander’s presence* exploit, and whenever you use it, you can roll a d4 in place of expending an Exploit Die.

### Rally

At 7th level, when you use the Second Wind feature, you can choose three creatures within 30 feet that can see or hear you to regain hit points equal to your Exploit Die + your proficiency bonus.

### Heroic Surge

At 10th level, when you use the Action Surge feature, choose a creature within 30 feet that can see or hear you. The creature can use its reaction to move its speed, without provoking any opportunity attacks, then it can make a single weapon attack.

### Inspiring Commands

At 15th level, once per turn, when you use an Exploit that targets allied creatures, one target of your choice gains temporary hit points equal to your proficiency bonus.

### Legendary Tactician

Your ability to inspire others and lead allies into battle rivals the great conquerers and commanders of legend. At 18th level, your Heroic Surge can affect up to two creatures of your choice within 30 feet that can see or hear you.
Local Legend

*While you may come from humble beginnings, you have recently done something which has made a large impact on a relatively small number of people. You could have saved a farm from going up in flames, established a water route which provided fresh water to a village, or orchestrated a counter-attack against some troublesome raiders. Regardless of your accomplishment, the people that you helped are more than grateful, and word of your good deeds have spread.*

* **Skill Proficiencies:** Animal Handling, Survival
* **Tool Proficiencies:** one type of artisan’s tools, vehicles (land)
* **Equipment:** a set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10gp

### Parley

Due to your status as a local legend, you have a better chance at getting people to listen to what you have to say. If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature's Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.

### Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

### Suggested Characteristics

A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.

 2
 3
 4
 5
 6
 7
 8

 2
 3
 4
 5
 6

 2
 3
 4
 5
 6

 2
 3
 4
 5
 6
Ritualist

*Your interpret magic through a talisman using the remains of a living being, delving into dark arcane secrets that others might shun.*

### Black Magic

At 2nd level, you learn your choice between the *toll the dead* and *vicious mockery* cantrips and it does not count against your cantrips known. In addition, whenever you gain a spell slot of a higher level as part of leveling up, you can choose 2 spells from the Occult spell list. You can prepare these chosen spells as Arcanist spells.

### Sacrifical Empowerment

At 2nd level, you’ve learned how to stretch the power of your talisman by consuming parts of it to empower your spells. Whenever you cast a spell of 1st-level or higher, you can consume a piece of your talisman. If you do, you cast the spell as if you used a spell slot of one additional level. This level can exceed the maximum level of your arcanist spells.

You can use this feature a number of times equal to half your Intelligence modifier + 1 (minimum of 1).

Upon your last use of this feature, your talisman is destroyed. You regain all uses of this feature upon completing a long rest.

### Curator of Curses

At 6th level, whenver you cast a curse spell, roll a d20. On a roll of 15 or higher, this spell does not consume a spell slot. For the purposes of this feature, a curse is a spell that has the word “curse” in its name or one requiring a material component that is a part of a living creature, such as the adder’s stomach needed for the *acid arrow* spell or the petrified eye of newt needed for the *hex* spell.

### Forbidden Rites

At 10th level, you reduce the time it takes you to cast a ritual spell from 10 minutes to 1 minute. In addition you can cast any spell with a casting time of 1 minute or longer as a ritual.

### Sacrificial Unmaking

At 14th level, you can extract even greater consumptive power from your talismans. When you use your Sacrificial Empowerment feature, you can also choose to incur one of the following effects:

* **Discombobulation.** A target makes its first saving throw against the spell with disadvantage.
* **Discorporation.** You or a creature who was holding or carrying the trinket (your choice) wink out of existence until the start of your next turn, teleporting to an unoccupied space within 5 feet of the trinket’s last location. If no such space exists, the target is shunted to the nearest unoccupied space and takes force damage equal to twice the number of feet it is moved.
* **Disintegration.** The first time a target takes damage from the spell, it takes 1d6 additional force damage for each level of the spell, taking half as much damage if it made a saving throw against the spell and succeeded. A target with 0 hit points after taking damage from this effect is reduced to a pile of fine gray dust.
* **Dispersion.** The spell’s range and spatial dimensions are doubled.
* **Disruption.** The spell ignores all damage resistances, and treats damage immunities as resistances instead.
* **Distraction.** A target hit by the spell’s attack or who fails its saving throw has no memory of you casting the spell or being affected by it.
Changeling

## Features

* **Ability Score Increase.** When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
* **Age.** Changelings mature slightly faster than pureblood humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly to humans.
* **Creature Type.** You are a Fey.
* **Size.** You are Medium or Small. You choose the size when you select this race.
* **Speed.** Your walking speed is 30 feet.
* **Changeling Instincts.** You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion.
* **Fey Ancestry.** You have advantage on saving throws against being charmed, and magic can't put you to sleep.
* **Shapechanger.** As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
	+ You stay in the new form until you use an action to revert to your true form or until you die.
* **Languages.** Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Grenadier

*Masters of explosives, Grenadiers go out of their way to use the largest explosives they possibly can to deal as much damage as possible to as wide of an area as possible.*

### Artillerist

At 3rd level, if you use your action to make an attack with an Explosive you can use your bonus action to make one attack using a firearm.

### Special Fuse

At 6th level, you can place a special fuse on your explosives. When you use an Explosive, you can declare that you want it to explode up to a number of rounds equal to your Dexterity modifier after you’ve thrown it. Alternatively, you can place an Explosive under the ground over the course of 1 minute, causing it to act like a land mine, using the same explosion radius it would otherwise.

### Explosive Acumen

At 9th level, you increase the DC to avoid attacks you make Explosives by 1. You also reduce the amount of any damage you take from any Explosive by a number equal to your Dexterity modifier.

### Bigger Boom

At 13th level, you begin to introduce your own homemade agents to the recipe of your explosives. The radius of any explosive you use is considered 5 feet larger, and it deals an additional 1d6 fire damage.

### Destructive Blasts

At 15th level, the explosives and grenades you use are highly effective at damaging structures. Objects and structures in the radius of your Explosives take double damage, with any creatures that would have otherwise been behind cover having to save from the blast or take half damage, taking no damage on a success.

### Biggest Boom

At 17th level, the small concoctions you add to the explosives you use have been perfected. The radius of any explosive you use is considered 5 feet larger, and deals an additional 1d6 fire damage. This is in addition to the effects of your Bigger Boom feature.