Vote Stealer

The **Vote Stealer** was a twist introduced in *Survivor: Bahamas*. It allows players to take away someone else's vote at Tribal Council, and instead cast two votes themselves. It is a variation of the Extra Vote twist.

## Overview

With this power, a player can steal another player's vote at Tribal Council, and take it for themself, allowing the user to vote twice at that particular Tribal Council. This advantage can be used at any Tribal and subsequent Revote up until a specific deadline, but only if both the power holder and the player whose vote is being stolen aren't in the tie.

The way the Vote Stealer is placed in the game and how it can be found can vary from season.

* In *Bahamas* the power could be willed like a Legacy Advantage onto another player after elimination, however since owner Ethan C. possessed the power until it expired at the Final Five.
* In *Naozhou*, this advantage was an option for players to select at The Dragon's Head, alongside the Vote Virus curse, and expired at the Final Five.
* In *All-Stars*, this advantage was divided into two halves, each placed on a different tribe camp. Once both halves were bought with SuitBucks, the two owners were issued with the a Prisoner's Dilemma to Split or Steal the power with one another.
* In *Whakaari*, this advantage was hidden in a Multi-Tribe Lockbox, in which players had to obtain four keys across different tribe camps to access the power and purchase it with SuitBucks. It could be used at any point up to and including the Final Five.
* In *Second Chance*, this advantage was one of the temptations offered to trade a Totem Talisman for. It could be used at any point up to and including the Final Five.
* In *River Nile*, this advantage was one of the prizes available to be won in The Lost Pyramids. It could only be used at any point up to and including the Final Five.
* In *Paragons vs. Protégés*, this advantage was one of available powers from the Powergon Partners twist. It could only be used at any point up to and including the Final Seven.
* In *Zambezi*, this advantage could be won through the Blackjack Gamble opportunity hidden in all tribe camps. Valid until Final Six.
* In *Isle of Skye*, this advantage was one of available prizes from the Feudal Hierarchy twist. It could only be used at any point up to and including the Final Six.
* In *Final Verdict*, this advantage could be won through the Blackjack Gamble opportunity hidden in all tribe camps. It also could be claimed through The Final Verdict twist. Valid until Final Six.
* In *Easter Island*, this advantage could be won through the Blackjack Gamble opportunity hidden in all tribe camps. It could also be obtained through a Multi-Key Lockbox in which players had to obtain three keys across to access the power. Valid until Final Six.
* In *Luzon*, this advantage was one of the Chaos Cards that players could pull on Retribution Island after being eliminated. Valid until Final Six.
* In *Xibalba*, this advantage could be won on a journey to The Place of Fright. Valid until Final Six.
* In *The Black Forest*, a this advantage could be found at each tribe camp as a "Bewitcher Advantage", which could only be used against whoever found the corresponding "Bewitched" disadvantage. It could also be obtained through the Power Charms twist. Valid until Final Six.
* In *Rogue Island*, this advantage could be one of the rewards from Stranded Spirits tasks. It could only be used at any point up to and including the Final Six.
* In *Heroes vs. Villains*, this advantage could be won through a Scales of Morality task. It could be used at any point up to and including the Final Six.
* In *Iguazú Falls*, this advantage could be won on a journey. Valid until Final Six.