recursal/Fanatic-Fandom huggingface dataset:
Caste City

**Caste City** is a location in the Forest Zone. It is the place where The Player meets the antagonist,, and contains several shops and places of interest.

## Layout

Caste City is a walled city with an ocean to its south. It has an inn, an armoury, and a general store, and also is the home of several unique monstergirls. A vendor is in the center, selling Minoh Ranch Milk, and to the right is the Tutorial Girl. The southwest side has a sewer grate leading to the Blue Slime.

### Inn

There is an inn to the west side of the city, where the party can be healed for 75G. Since there is a free healer in Breachwood Village, it isn't worth the cost. It also has an entrance to the Arena, but there are closer entrances to go through. Upstairs, the futa girl and her partner will be on the green bed, provided their scene has been shown. The Player can give her Holstaurus Milk, Jar of Honey, or Tainted Honey to transform her partner's breasts, butt, or lips, respectively.

### Abandoned House

The teal roofed house with a mousehole on its front is home to the Mouse. Accessing its basement requires interacting with a trapdoor bookcase. Losing to the Mouse does not give a Bad End; instead, The Player must eat the cheese. After defeating the Mouse, another scene can be encountered where two players are transformed by her.

## Enemies

* Blue Slime
* Greenworm
* Mouse

## Bad Ends

* Ending A6 - Slice of Life
* Ending A7 - Fluid Hunt
* Ending A8 - Stay Awhile and Listen
* Ending A12 - Pillars to the Temple

## Loot

* 50 G - Basement of the abandoned house
* 80 G - South on the beach
* Cheese - Basement of the abandoned house
* 2x Iron Gauntlet - Upstairs in the Inn, Blue Slime area
* Potion - Top right corner in the graveyard
* Regeneration Potion - Top left corner in the garden
* Stimulant - Bottom right corner in the garden
Backseat Driver

**Backseat Driver** is a Bad End in the Demon Zone, listed as C27. It occurs after losing to both Baphomet and the QTE that comes after defeat.

The Player loses control of her new body, letting Baphomet take the reins. She continues her rampage of the city, though sometimes lets the Player choose specifics, if only to then inflict more devious fates for those she 'spares'.
Are You My Mummy?

**Are You My Mummy?** is a Bad End in the Desert Zone, listed as E7. It occurs after losing to the Mummies after the timer has run out.

The Player is forced into a sarcophagus, and the wrappings within transform his body into a mummy. The wrappings also feel like they're infiltrating his mind, turning him dull and subservient to her Pharaoh. Once the sarcophagus opens, the former Player is no more, replaced with a slow and obedient mummy woman.
Dark

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
**Dark** is an element any damaging move may use.

### Dark-Resistant Enemies

* Aralu (Enemy) (50%)
* Amarya (0%)
* Arachne (75%)
* Arch Imp (0%)
* Baphomet (0%)
* Chastity (50%)
* Corrupted Nun (50%)
* Dark Lich Mara (50%)
* Dark Priest (50%)
* Dark Slime (Absorbs)
* Draculara (50%)
* Gaia (0%)
* Hornet (75%)
* Imp (50%)
* Kappa (50% during Shell's Protection)
* Mosquito (50%)
* Raider Leader (50%)
* Roper (50%)
* Sahuagin (50%)
* Sahuagin Raider (50%)
* Sea Bishop (75%)
* Succubi (50%)
* Verity (75%)
* Warden Succubus (0%)
* Werewolf (75%)
* Wolf Brute (75%)
* Witch (75%)
* Zombie (0%)

### Dark-Weak Enemies

* Ghost (150%)
* Morgan (125%)
* Sonia (125%)

### Player Sources of Dark Attacks

* Poison Fang
* Viper's Fang

### Enemy Sources of Dark Attacks

* Arachne's Attack
* Baphomet's Attack
* Dark Lich Mara's Attack
* Dhampir's Attack
* Draculara's Attack
* Gaia's Attack
* Hornet's Attack
* Living Doll's Attack
* Witches Attack
* Batwing Dash (Dhampir)
* Dark Prayer (Nuns)
* Haunting Cry (Ghost)
* Hypo Shot (Mara)
* Ink Explosion (Kraken)
* Mark of Doom (Dullahan)
* Sabbath (Baphomet)
* Sickly Miasma (Dark Slime)
* Sickly Sweet (Arch Imp)
* Silk Marionette (Ant Arachne)
* Snake Bite (Pharaoh)
* Tendrils of Agony (Chastity)
* Turnabout (Dark Lich Mara)
Former Collared Man A

The **Former Collared Man A** is a unique enemy found in the Werewolf Quest: specifically, he is fought alongside the Former Collared Man B and Former Collared Woman in the Bad Ends after Lina shoots the party during the motorcycle chase. Each formerly collared opponent has three forms, depending on how many times they have been hit with the Dumb Gun. The more they are hit, the more their stats change (typically lowered ATK, DEF and AGI, with raised MAT, MDF and LUK), the more their moveset changes (into more sexual attacks), and more their bodies and minds bimbofy. After three hits with the Dumb Gun, the bimbo leaves the battle in search of sex.

The Former Collared Man A is the leader of the party, and has the same stats as the other formerly collared man. However, his agility does not lower after being bimbofied. Since his only damaging move while unbimboed is guaranteed to go last, this agility can make him attack quicker when he is hit with the Dumb Gun compared to when he is not.
Bitch and Moan

**Bitch and Moan** is a Bad End in the Desolate Zone, listed as D75. It occurs after losing to either a Collared Wolf or Collared Werewolf without Kim in the party, and 'lying' to Lina for all three of her questions. Lina will only accept “To stop you”, “She's upstairs”, and “Delta's Shears” as truth.

The Player is completely turned into a horny doggirl by Lina, and is so overcome with lust that she can barely comprehend Lina's questions, so she sends the new bitch away, where she eagerly services the other dogs. She is so far gone that she doesn't need the magic of her collar anymore, and when it shows up on another bitch, the Player sees her as a rival.
Broom Rider

**Broom Rider** is a Bad End in the Demon Zone, listed as C22. It occurs after losing to a Witch and saying "No! I DEFINITELY DON'T."

The Player is turned into a little witch girl, and Baphomet threatens her with the 'toy broomstick'. Baphomet disapproves of the Player's zeal in refusing the toy, and with a simple spell, she makes the Player love the toy broomstick. Its latent magic causes her assets to grow, making her popular in the cult.
Anthro Anthropology

**Anthro Anthropology** is a Bad End in the Desolate Zone, listed as D83. It occurs after losing to the Ratfolk, whether that be Miasmathrower, Mutamanus, or Salloshank. This is one of a few bad ends not written by Revilo, and is instead written by guest writer yoshielder.

The ratfolk, with some help, carries The Player and Kim to their leader, who gives the two their backstory: they were the rats seen in the Demon Zone, and when Lina bimbofied one of them, they emigrated to the Desolate Zone, where toxic waste turned them into demonic hybrids, and instilled in them a hatred of humanity. Kim is then transformed into a hulking ratfolk beast, and the Player into a ratfolk slut with a human degradation fetish. She spends the rest of her days fulfilling her odd kink, dressing up in human clothes and being called “dirty names like Janet or Catherine”.
Chant of Restoration

**Source**: N/A /50SP

**Cost:** 10AD & 35/40MP

Chanting **Vow of Restoration** heals all allies for 45% HP, and fills 10% AD. The AD gain means that Kim will gain the AD cost back when using this move, but will still need the 10 AD to chant it. Its upgrade, **Oath of Restoration**, heals 60% HP and 20% AD, costing only 5MP more, meaning this should be unlocked and used as soon as it's available.

As a chant, Kim is the only character able to use Chants of Restoration. The following enemies can also use Vow of Restoration:

* Former Collared Woman
Draining Bind

**Cost:** 10 AD

**Shift:**

**Source**: Imitation from Charybdis (26 SP)

Performing **Draining Bind** deals medium Absorb drain to a single target, and inflicts Entangled. Despite its lower damage and high cost, it's a better move than Wrap Tight due to its better chance of Entanglement, but Cocooning Shot is a bit cheaper, albeit with no damage.
Масло против элементалей

## Эффект

Вы можете действием полного хода намазать масло на своё оружие или 10 боеприпасов. Атакуя этим оружием вы наносите на +5 больше урона по существам типа «Элементали».

## Формула

**СЛ:** 18

**Время:** 30 минут

**Ингредиенты:** Любой жир или сало (1 шт.), Ребис (3 шт.), Гидраген (2 шт.), Квебрит (2 шт.), Киноварь (3 шт.)

**Цена:** 2500
Dancing to a Different Tune

**Dancing to a Different Tune** is a Bad End in the Desolate Zone, listed as D23. It occurs after drinking five bottles of wine in the Strip Club.

The Player passes out, waking up mid-poledance as a sloshed and slutty dancer. She jumps at the opportunity to poledance full time, constantly getting reprimanded for fucking the patrons.
Enraged

**Enraged** is a negative Status Effect that causes the afflicted to automatically attack each turn, directed to a random target, which includes their allies. This is, in effect, a weaker version of Sealed, as the afflicted will always attack, without using their abilities. The effect lasts 2-4 turns, with a 50% chance to be removed when taking damage.

The following player moves can inflict Rage:

* WIP!

The following enemy moves can inflict Rage:

* WIP!
Drunk off the Atmosphere

**Drunk Off the Atmosphere** is a Bad End in the Mythic Zone, listed as F32. It occurs after drinking four bottles of Gida Wine in the Mystic Woods, resting, then never leaving the camp.

The Player passes out, waking up as a woozy satyress. As she stumbles around the camp, she gets drunker, and ends up with the others, who all turned into satyrs. The six satyrs stay in the woods, drinking and partying.
Attack of the Living Dildo

**Attack of the Living Dildo** is a Bad End in the Demon Zone, listed as C23. It occurs after checking Baphomet's wardrobe and failing the QTE.

The Player gets trapped in the wardrobe, and gets penetrated by the multiple dildos inside. Baphomet discovers him in the wardrobe, turning him into a girl to better suit the dildos. She trains the Player's body to better suit them, and she spends the rest of her life constantly penetrated.
Boys Will Be Boys

**Boys Will Be Boys** is a Bad End in the Desolate Zone, listed as D12. It occurs after spilling the box of chemicals in the Mall, which railroads the party to the ending after entering several shops; leaving the mall immediately after the spill will negate its effects.

After being doused with the chemicals, Kim starts to grow more effeminate even as her body loses its curves, until she is turned into a sissy femboy. In The Player's hunt to find her and reverse the changes, Kim spills the same chemicals onto him, turning him into an equally subby, but more conflicted, femboy.
Cat Needs the Cradle

**Cat Needs the Cradle** is a Bad End in the Mythic Zone, listed as F6. It occurs after a full Obedience bar when The Player is a catgirl maid (middle room). This ending, like the other three maid endings, was not written by Revilo, and instead came from guest writer yoshielder. It also shares a similar structure to the other three, and differs slightly if Lei is in the party.

Both the Player and Princess Rien are erased in favour of the new catgirl maid, who is unable to get pregnant, despite her heat. Despite this, she keeps a peppy and pun-filled attitude. She is of no help to Kim and Dominic, with the latter surprisingly uninterested in sex, due to the “last time” he met a catgirl.
Danse Mechabre

**Danse Mechabre** is a Bad End in the Desolate Zone, listed as D44. It occurs after losing to Morgan and K8-II.

Morgan 'upgrades' The Player to be a human-hunting machine. Later, she and another party are storming the mansion, when the Player's robotic nature is revealed. 'Stacy' reveals herself as a Security, Transformation And Capture unit, and roboticizes the party.
Cevia

**Cevia** (or the **Elven Deacon**) is a recurring humanlike monstergirl found throughout the Mythic Zone. She is the cleric of the Elven Trio, and is the most respectful towards humans of the three, though that isn't saying much. While her first appearance (when two of the three party members are infantilized) has no consequence for losing, the next two encounters do: Back Behind the Eight Ball will occur if she wins in the Mystic Woods, and A Baker's Trio will occur if she wins during the Bakery Quest.

Cevia is the least powerful of her party, but when fought in a group, should be defeated as soon as possible. This is because of Breath of Life, which can resurrect her fallen party. Thankfully, her meagre health and Impact weakness make her easy to take down.
Free Rein

**Free Rein** is a Bad End in the Mythic Zone, listed as F28. It occurs after losing to Aisai in the Ranch.

Aisai turns the horse into a human, and The Player into a horse. She wanders the ranch, trying to remember herself, before stumbling onto the other mares, remembering that she is to serve the herd and her stallion.
Duelist

The **Duelist** is a unique empowered enemy located in the Desert Camp, and is part of his own quest. He is an odd enemy, as he has no direct way of attacking the party; instead, he summons other monsters to fight for him. Like the card game he plays, he cannot take damage when his summons are present. He can summon four monsters: Dark Mage, Harpy Woman, and Nut Kid can be summoned at any time, whereas Blue Eyed White Dragon requires the sacrifice of a present monster.

Losing to the Duelist offers three choices as to what can be given to him: all the party's money, The Player's weapon, or 'the finger'. Choosing the third option will continue the Quest.
Backstab

**Source**: Cheese Knife

**Cost**: 12AD

Performing **Backstab** deals heavy Impact damage to a single foe, which is doubled if the user has boosted evasion. It always goes last.

Backstab is a special technique tied to the Cheese Knife. The following characters can perform Backstab on their own:

* Mark (requires Hand Master)
Energizing Aura

**Source**: 14 SP

**Cost:** 16 MP

Casting **Energizing Aura** heals for 10% max HP and MP, and grants Calm. As healing items can be sparse in the Princess Quest, this skill should be learned as soon as possible: that said, while healing items are rare, MP restoring items are even rarer, so be careful not to overuse this skill.

The following characters can cast Energizing Aura:

* Princess Rien
Bright Feather

> *"A luxurious feather, once part of a Siren's wing."*
>
>

A **Bright Feather** is a material that is only dropped by the Siren. Its only item crafted from it is the Cavalier Hat, but it can also be given to the writer in Elysium City, though with unforeseen consequences.

The following enemies drop Bright Feathers:

* Siren (100% drop, 25% drop x2)
Addiction

**Addiction** is a Bad End in the Forest Zone, listed as A2. It occurs after losing to the Holstaurus.

The Holstaurus turns The Player into a fellow Cow-girl. If Mark was in the party, he will turn into a blowjob-loving cowgirl named Marley, and if Aralu was in the party, she will turn into a breed-hungry cowgirl named Anna. Regardless of who is present in the party, the Player soon becomes addicted to the minotaur.
Centaur Quest

The **Centaur Quest** is an optional quest in the Mythic Zone, which can be started after both the Princess and Fera Quests have been completed.

## The Quest

The quest starts when leaving Mirane City after both the Fera and Princess Quests have been finished, where Jackie will be yelling at some centaurs. When the party goes to her barn, Jackie informs them that the neighbouring centaurs have suddenly started attacking her. Enter through an opened path to the left of the farmland, where the party will be ambushed by a Centaur Guard; losing to him, or any other Guard, will result in A Hungry Belly Has No Ears. Fighting their way through, the party then saves a centaur mare from a trio of stallions. They are directed to the Chief's wife, located in a tent with a green door. She reveals that the Chieftain has “changed”, no longer seeing mares and stallions as equal, and is currently staging an attack on Jackie's ranch.
When the party returns, the ranch has been taken over, with Jackie captured by the cocky centaur chieftain. He and a centaur shaman challenge the party to a race. They must go through ten gates around the ranch, with the winner being best two out of three. The chieftain will take ~27 seconds to finish the race, and if the party loses, they will have a choice to ride Honey, which will enable them to jump over fences and run over bramble, though the race can be won without her. Losing twice without Honey will lead to Rearing Up or Bringing Up the Rear, and losing with Honey will lead to Hometown Honey. After beating him twice, the Chief will fight the party; defeating him will reveal that the shaman was actually Reylen, who had infiltrated the centaurs to stir them up against the humans. Jackie gives the party a Gnarled Bow, Powerful Potion, and 400G as a reward.

## Enemies

* Centaur Chief
* Centaur Guard

## Bad Ends

* Ending F82 - A Hungry Belly Has No Ears
* Ending F83 - Rearing Up
* Ending F84 - Bringing Up the Rear
* Ending F85 - Hometown Honey
* Ending F86 - Experience is the Best Teacher

## Loot

* 400G – Reward
* Gnarled Bow – Reward
* Powerful Potion - Reward
Drowned Regret

**Drowned Regret** is a Bad End in the Demon Zone, listed as C33. It occurs after losing to Draculara, and is one of three endings available after it: this one occurs after entering Amarya's chambers.

Draculara swiftly murders Aralu, before turning The Player into a vampire. The new vampire, known as Aleska, is given a choice as to what path they will take. Aleska goes into Amarya's chambers, quickly falling to lust, much to the disdain of her mother. Aleska then uses sex to blur out her regret of losing to her mother.
Cellini's Assistant

* Human form
* Half-Petrified
* Petrified

**Cellini's Assistant** is a human enemy found in the Deserted Cliffs, as part of the Princess Quest. She fights alongside a Living Statue and a Stone Warrior. Once she is down to 25% HP, she begins petrifying, and gains new resistances and moves. At 10%, she turns to stone, and while she can be targeted, she cannot deal or be dealt damage. The half-petrified Assistant is more dangerous than the human Assistant, so defeat the two statues before dealing damage to her.
Directive: Good Dog

**Directive: Good Dog** is a Bad End in the Desolate Zone, listed as D77. It occurs after losing to the Gremlin.

The Gremlin reveals that all of this was a diversion for her to get the secondary remote for The Player's collar, revealing herself as Delta in the process. The Player wakes up to find that Lina has given the Gremlin a reward: an android from the Mansion. She puts the Player's mind in it, and commands him to go to bed. Restless, he gets out of bed to see the Gremlin having sex with his lifeless body, before programming him to do the same.

Afterwards, the Gremlin performs some “modifications” to the Player, removing his voicebox and his limbs before replacing both with that of a robotic dog's. Programming his mind, the Player is fully transformed into an “Androcynoid” who eventually finds a master to call her own.
Always Fighting For What's Right

**Always Fighting For What's Right** is a Bad End in the Desolate Zone, listed as D61. It occurs after losing to Dark Succubus Queen Kimara during the Magical Girl Route.

Kimccubus forces The Player to masturbate, and then leaves her at the whim of several tentacles. She is slowly engulfed by the beasts, but escapes just in time, vowing to cleanse Kimara of her corruption.
Eurum City

**Eurum City** is a location in the Coastal Zone.

## Layout

Eurum City is a walled-off city with an ocean to the south. it has an inn, bar/boat rental, and two other buildings the party can enter.

### Inn

The inn is the building with a market in front of it. Once inside, the player can pay 75G to rest.

### Bar/Boat rental

The building is located near the larger of the two docks with a sign out front saying bar.

## Loot

* 75G - south of the west gate near the beach
* Potion - in the rundown house with the green doorway
Desert Omens

**Desert Omens** is a Bad End in the Desert Zone, listed as E51. It occurs after attempting to leave the Desert Zone while still under Farinet's Curse.

As Farinet's Curse activates, the party gradually loses focus on their mission, instead revering the fallen Pharaoh and deciding to try to resurrect her. They become a group of cultists, kidnapping travellers in the night in order to experiment on their bodies.
Blue Succubus

The **Blue Succubus** is a unique devil monstergirl found in the Succubi's Den, alongside the Pink Succubus, in the room leading up to Amarya. All succubi have the same drops and Bad Ending (save for the Pigtail Succubus), and have the possibility of dropping the code for the jail cell, but use different moves and have differing stats.

The Dark Red Succubus describes her as "caring greatly for her sister".
Arc Lightning

**Source**: 22 SP

**Cost:** 10 MP

Casting **Arc Lightning** deals medium Lightning damage to a single foe, and light Lightning damage to a random foe. If cast on a single enemy, it will attack twice; that said, it cost double the MP of Arcane Shot, and shouldn't be used unless against enemies with a Lightning weakness.

The following characters can cast Arc Lightning:

* Princess Rien
A Heated Affair

**A Heated Affair** is a Bad End in the Desolate Zone, listed as D22. It occurs after losing to a Werewolf and leaving the cave.

The Player is scratched by the werewolf, the cut already growing thick fur. Futilely believing he can overpower the changes through willpower, the Player turns into a werewolf girl, the other werewolf watching with mild amusement.

The new werewolf is taken to a cave, and promptly escapes it. She cannot find any food, however, and lives on the streets until she passes out, rescued by an attractive man. He allows her to stay with him, and while they treat each other as equals at first, the Player blurts out that she'd like to be treated as a dog. As more of her requests are granted, her features soften into a domestic Labrador, and she acts like a dog whenever he's around, getting fucked by all his friends (and a green-furred dog implied to be Kim) whenever she's in heat.
Chilled

**Chilled** is a negative Status Effect that lowers Attack Speed by 10, and Evasion by 50%. It can prove useful on enemies with high Agility, and especially those fast enough to attack multiple times per turn.

The following player moves can inflict Chill:

* WIP!

The following enemy moves can inflict Chill:

* WIP!
Blonde Succubus

The **Blonde Succubus** is a unique devil monstergirl found in the Succubi's Den, on the left side of the main floor. All succubi have the same drops and Bad Ending (save for the Pigtail Succubus), and have the possibility of dropping the code for the jail cell, but use different moves and have differing stats.

The Dark Red Succubus describes her as "quite the bitch".
Devil Bug

A **Devil Bug** is an insect monstergirl found in the Desert Underground. It attacks in threes, and is run over without a fight if the party is in a minecart. Devil Bugs are hardy creatures due to their resistances, which are improved further by their special ability; exploiting their sole Absorb weakness is recommended.
Ascendant

*This article describes content that is no longer in the game.*
**Ascendant** is a Bad End in Monline before v0.8. It occurs after failing the minigame after defeating the Pharaoh.

The Player is overcome by the Pharaoh's influence, and is fully possessed by her. She then transforms the other members of her former party, turning Dominic into a sissy slut, Kim into a warrior, and Fera into an anubis. The Queen rules over the desert, fucking and transforming whoever crosses her path.
B1MB-0

**B1MB-0** is a Bad End in the Desolate Zone, listed as D46. It occurs after getting caught by Lina as R0M-I, and failing to impress her. This can be done in several ways, from refusing to pick up the dress on the bed, to serving her a sandwich, to undercooking or overcooking the bacon and eggs.

Lina immediately recognizes that The Player is in the body of R0M-I, and fires her bimbo ray at him, turning him into sexbot but keeping his mind. She then gives the Player a chance to save his mind if he prepares a nice meal for her. This fails, and the new Bimbot gets a new job as a robotic hooker.
Experience is the Best Teacher

**Experience is the Best Teacher** is a Bad End in the Mythic Zone, listed as F86. It occurs after losing to the Centaur Chief in battle. This ending was written by guest writer Eman230.

The Shaman convinces the Chieftain to transform The Player into her assistant. The Player becomes a deertaur, who is then brainwashed and taught magic by the “shaman”. Once she is ready, the shaman reverts back to Reylen, but is caught by the Player before she escapes, and the Player transforms her into another mare for her Chief. Soon, she is the one to ask the Player about learning magic, and the two wage war against both humans and elves.
Black Succubus

The **Black Succubus** is a unique devil monstergirl found in the Succubi's Den, in the bottom room of the main floor. All succubi have the same drops and Bad Ending (save for the Pigtail Succubus), and have the possibility of dropping the code for the jail cell, but use different moves and have differing stats.

The Dark Red Succubus describes her as someone who "prefers solitude".
Cold Front

**Source:** 30SP

**Cost:** 25MP

Casting **Cold Front** deals medium Ice damage to all foes, with a 30% chance to Chill. It is one of two Ice-type moves available before Imitations; since only Mark can use it, this move can only be cast in the Forest and Coastal Zones. While the Forest Zone has plenty of multi-foe encounters, the Coastal Zone has only two: the first Sea Goddess' Priestess fight, and the Sea Bishop. Both fights benefit from a multi-hit Ice move, but for everywhere else, the cheaper Piercing Chill may be more effective.

The following characters can cast Cold Front:

* Mark

The following enemies can cast Cold Front:

* Binbōgami
Big Things Come in Small Packages

**Big Things Come in Small Packages** is a Bad End in the Mythic Zone, listed as F13, and written by guest writer Eman230. It occurs after losing all honour during the Goblin Quest while on the Goblin path. This can occur by doing the following:

* Trick the goblin prisoner
* Lose to the Goblins in the right hut

The Player becomes too pent up, stripping his armour with some difficulty, as his assets have grown. By the time she's naked, she has turned into a goblin, in body and mind, and pounces on her former goblin guard. They have sex for days, before the new goblin (now known as Renni) is instructed to tend to the other prisoners.

In the northernmost hut, Renni gathers ingredients from Bruna (in the first door), then Precious and Tristan (fourth door), and feeds the resulting potion to a very angry Kim (second door). The potion knocks her out and turns her into a bimbo goblin, who becomes Renni's assistant as they continue to subjugate and transform humans.
Dullahan

The **Dullahan** is an undead monstergirl found in the Mansion. It chases the party after Mara is defeated, and is a tough opponent, with a move that can instantly kill. Therefore, it should be fought once to secure its Imitation and loot, and then avoided.

The Dullahan's name is revealed to be Igerna if the player is successfully Doomed by the Dullahan in battle.
'Under da Sea'

**Under da Sea** is a Bad End in the Coastal Zone, listed as B3. It occurs after wearing the Red Beret from the Coastal Zone, found in a wardrobe in a house in Dirian Island. The ending can only occur when equipped near Eurus Sea; otherwise, the ending will not occur, as it is needed for the Succubus Quest later on.

The beret turns The Player into a girl, and in a panic, she removes the hat, which renders her unconscious. Upon waking up, she finds herself turned into a Merrow: a type of mermaid that only takes off their hat to give to their lover. The more time that passes, the more the Player's mind warps to her new body, and she ends up happily married.
A Riddle Wrapped in, Like, an Enigma

**A Riddle Wrapped in Like, An Enigma** is a Bad End in the Desert Zone, listed as E5. It occurs after defeating the Sphinx and then refusing to answer her third riddle.

The Sphinx, angry at the party for avoiding her riddles, kidnaps The Player and turns him into a catgirl. When she corrects the sphinx about the true origins of sphinxes, she drains the Player's intelligence too, turning her into a bubbly bimbo sphinx and informing her that she needs to ask men riddles: if they get it wrong, she can do 'whatever she wants' to them, and if they guess correctly, they can enter the pyramid and fuck her. The Player spends the rest of her life as a bimbo sphinx, though rarely if ever creates riddles hard enough for anybody to get stumped by.
Diamond Skin

**Source**: Scroll found after Maid Quest, in chest near farm

**Cost:** 10 MP

Casting **Diamond Skin** grants the user Ironbody and Magic Reflect for 3 turns. It is a great move to use against the Harpies and Goblins, though its usefulness fades by the latter half of the Goblin Quest.

The following characters can cast Diamond Skin:

* Lovely Heart
* Princess Rien
Draculara

**Draculara** is an undead monstergirl boss found in the Castle. She is the mother of Aralu and Amarya, as well as countless other Dhampir, and holds the Orb of the Night. She spawns with two other Dhampir, and will change her form every few turns into a swarm of bats.

Draculara is dignified, dramatic, and evil. She abhors humanity, even in thrall form, and shows great disgust for Aralu and Amarya. Nevertheless, she isn't a brute beast, letting the bitten Player choose their own path as a vampire and even letting them go if they wish to fight her.
Chant of Defense

**Source**: Innate/60 SP

**Cost:** 12 AD/10 AD & 20 MP

Chanting **Vow of Defense** applies Covered to the user for two turns, a positive status effect wherein the afflicted takes the attacks for the whole party. The Chant's upgrade, **Oath of Defense**, also guards and grants Magic Reflect. The latter is very fast moves, meaning it will often occur as quickly as a regular guard; depending on the situation, and Kim's MP, one may wish to use this move instead of a normal guard.

As a chant, Kim is the only character able to use Chants of Defense.
Decapitate

**Cost:** 14AD

**Shift:**

**Source**: Imitation from Dullahan (38 SP)

Performing **Decapitate** deals medium Impact damage to a single foe. It is slow, but instantly kills its target with a critical hit. This leads to an interesting possible build: with a high enough Luck stat, The Player can instantly end any battle against a single opponent by Decapitating them, so long as he has the AD to perform it. Due to its high Shift, it can only be attempted twice per battle. An even more powerful synergy comes from the Toy Spear, a weapon which will **always** critical hit.
Beneath the Light

**Beneath the Light** is a Bad End in the Coastal Zone, listed as B2. It occurs after losing to the Sea Goddess' Priestess.

The mermaids capture the transformed Player and subject her to classes to teach her to be a priestess. When she rejects them, the mermaids brainwash her to be a willing and demure mermaid priestess.
Cock Roach

**Cock Roach** is a Bad End in the Desolate Zone, listed as E15. It occurs after losing to a Devil Bug.

The Devil Bug gives The Player a simultaneous titjob and blowjob, causing him to slowly turn into a bug-girl as well. As her womb fills with eggs, her mind succumbs to her insectile needs, and she spends the rest of her life fucking men to gather a sizable family for herself.
A Sellers Market

**A Seller's Market** is a Bad End in the Desert Zone, listed as E9. It occurs after losing to the single Anubis. The battle occurs when dropping from the bridge before the Anubis approaches the woman below.

The Anubis brainwashes The Player into thinking he is a slavetrader, with Kim and Fera his newest slaves. He leaves the pyramid and sells off his two former party members.
Anubintervention

**Anubintervention** is a Bad End in the Desert Zone, listed as E10. It occurs after losing to the pair of Anubi. The battle occurs when dropping from the bridge after the Anubis approaches the woman below.

The newly transformed Anubis brainwashes The Player into thinking he is a male Anubis (or at least, an Anubis with male genitalia), who takes out his frustrations on being the only male in the pyramid by whoring himself out. His body follows suit, and he leaves to his quarters, presumably to masturbate.
Dispel Herb

> *"Treats many status ailments."*
>
>

A **Dispel Herb** is a consumable that cures various status effects, including Poison, Blind, Sealed, Enraged, Sleep, and Paralysis. It is effectively a more powerful Antidote, and thus shouldn't be used to counteract Poison alone.

The following enemies drop Dispel Herbs:

* Greenworm (40% drop, 50% steal)
Dust Spray

**Source**: 15SP

**Cost**: 4TP

Performing **Dust Spray** deals light Impact damage and a 50% chance to blind a single target. Its relatively cheap cost makes it a decent move to perform with enemies with powerful moves, or perhaps on enemies whose accuracy is already subpar.

The following characters can learn Dust Spray:

* The Player
Eurus Sea

The **Eurus Sea** is a location in the Coastal Zone, and acts as a sort of hub for the other locations in this zone. It is only accessible through a boat, which costs 100G. The sea is the main location for both paths of the Ritual Quest.

## Layout

The sea is a wide open space with islands, rocks, and enemies. Most are Mermaids, though other unique minibosses spawn as well, such as Charybdis and Scylla. Its most populated island is Dirian Island to the southeast.

### Kuos Island

To the south is Kuos Island, the biggest island in the sea, and the home of the Sea Bishop. The party must visit it twice: once at the beginning, where they'll learn about the ritual; and once at the end, finishing the ritual and fighting the Bishop, gaining her Orb of the Waves. Cleansing Herbs, Sturdy Branches, and [Sweet Herb]]s can be foraged here.

### Strange Island

In the centre of the sea is a **Strange Island**, a mountain which houses a Siren. The party will be entranced by her song as they ascend, and will be forced to fight her; losing leads to Backup Singer. The party will have to go there again during the Ritual Quest. Cleansing and Sweet Herbs can be foraged at the mountain's base.

## Enemies

* Charybdis
* Kraken
* Mermaid
* Scylla
* Sea Goddess' Priestess
* Sea Slime
* Siren

## Bad Ends

* Ending B1 – The Littlest Mermaid
* Ending B2 – Beneath the Light
* Ending B6 – Charybdis Chow
* Ending B7 – Boredom
* Ending B8 – Outlet of Love
* Ending B9 – [[Deep Dark Depths]
* Ending B10 – Die with Dignity?
* Ending B11 – The Saviour
* Ending B16 – Backup Singer
* Ending B17 – Flow Rider

## Loot

* Cleansing Herb - Foraged on Kuos Island and Strange Island
* Sturdy Branch - Foraged on Kuos Island
* Sweet Herb - Foraged on Kuos Island and Strange Island
* Tough Seaweed - Foraged

## Vendors

* Potion - 40G
* Antidote - 50G
* Magic Water – 80G
* Kindle Dust Pouch – 20G
* Spark Dust Pouch – 20G
* Frost Dust Pouch – 20G
Don't Lose Your Head Over It!

*This article describes content that is no longer in the game.*
**Don't Lose Your Head Over It!** is a Bad End in Monline. It occurs after losing to the Dullahan.

The Dullahan accidentally beheads The Player, and in a frenzy, she turns him into a female dullahan. The two guard the Mansion, with the older Dullahan fucking any intruders. Once the former Player tries it out for herself, she becomes addicted to it as well.
Charmed

**Charmed** is a negative Status Effect that prevents the afflicted from moving or dodging any attacks, whether physical or magical. It also gives them a 50% Lust weakness. The status effect lasts 2-4 turns, with a 50% chance to be removed upon taking damage.

The following player moves can inflict Charm:

* WIP!

The following enemy moves can inflict Charm:

* WIP!
Chant of Rage

**Source**: 28/60 SP

**Cost:** 15 AD & 20/30 MP

Chanting **Vow of Rage** Enrages all enemies. Its **Oath** upgrade also inflicts Backfire, costing 10 MP more. Both chants are quite useful for groups of enemies, especially those that use more magic-based attacks, and since Backfire will last longer than Rage, this is a chant whose Oath is worth the 10MP upgrade from its Vow.

As a chant, Kim is the only character able to use Chants of Rage.
Aisai

**Aisai** (or the **Elven Partisan**) is a recurring humanlike monstergirl found throughout the Mythic Zone. She is the leader of the Elven Trio, and has the most scorn for humans of the three. Her first appearance (when two of the three party members are infantilized) has no consequence for losing, but the next two encounters do: Free Rein will occur if she wins at the Ranch, and Near and Deer or Jane Doe will occur if she wins after the Goblin Quest.

Aisai has the most unique encounters of the three, fighting a transformed party, The Player on his own, or the party with Princess Rien. In each encounter (save the first if the Player is transformed), her Lightning weakness can be exploited.
Bottle of Water

**Bottle of Water** is a key item in Monline. It is found in the oasis in the Desert Zone by interacting with the crate filled of bottles. There are two uses for the bottle. You can only loot the bottle once so if you want to see the bad end you should do that first before handing it over to the npc.

Using the Bottle of Water on yourself leads to the Bad End Pricked. Its second use is interacting with a thirsty man in the Desert Expanse. His location changes whenever you enter the oasis. Giving him the bottle of water makes him thank you and he walks off, giving you a Carrot as a reward, which can be used later for rabbit endings in the Mythic Zone, as well as the Microphone item. The next time you walk around the desert, you might notice a cactus you can interact with, indicating that the man most likely got forced into the Pricked bad end because of you.
Chant of Resolve

**Source**: 28/40 SP

**Cost:** 20/30 MP & 10AD

Chanting **Vow of Resolve** grants HP Regen to the target. Its **Oath** costs 10 AD and MP more, but also grants MP and AD Regen; therefore, depending on how high Kim's max MP is, this move could eventually regenerate itself if cast on her (a max MP of 150, for instance, would yield a +6 MP gain).

As a chant, Kim is the only character able to use Chants of Resolve. The following enemies can also chant Vow of Resolve:

* Former Collared Woman
Desert Expanse

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
The **Desert Expanse** is a massive area that contains the entirety of the Desert Zone. There are many items, enemies, and interactions hidden away in the desert, so many that it may be difficult to give a proper layout without resorting to a simple list. Even so, this article will strive to give an understandable layout of all the secrets the desert has.

## Layout

The desert is open-ended, a literal sandbox for transformations, most of the events completely optional. The first location the party will visit is the Pyramid, located at the topleft corner of the map. Once the Pharaoh is defeated, the party will have access to the entirety of the desert.

The desert expanse contains crates that hold consumables and two types of enemies: the Sandwurm and the scorpions. Scorpions cannot be fought, and instead administer a poison that leads to a Bad End. Luckily, there are enough dunes scattered about the expanse that kiting scorpions should be a simple enough task.

The entrance to the Expanse is at the leftmost side of the map, and the exit is to the rightmost side. The party can leave as soon as the Pharaoh is defeated, but leaving immediately misses out on loot, enemies, and more importantly, transformations. Be sure to explore the Expanse proper before leaving the Zone.

## Places of Note

This is a list of all interesting areas within the Desert Expanse, starting at the Pyramid and ending on the Echidna's path.

### Pyramid

The first area the party will explore, and the only mandatory area of the Desert Zone. To the right of it is a waterfall where the party can peep on Fera bathing.

### Volcanic Cavern

The entrance to the Volcanic Cavern is on the top of the map, to the left of the Echidna's den. Several Lizardwomen roam the area.

### Desert Village

The first of two settlements within the Expanse. The Village contains a vendor and an inn, inside which is an entrance to the Arena.

### Desert Town

To the right of the Village is the second settlement, and while bigger than the Village, it lacks as much utility, with no shopkeepers or inns. The entrance to the Desert Underground is in the center of the town.

### Oasis

On the bottomleft of the map is the Oasis, a trap conjured by Robin. Staying here leads to the Bad End Ye Mighty, And Despair!

### Echidna Path

At the bottomright corner of the map is where the party first meets the Echidna, and are turned into pregnant women for sacrifice. The Player must then venture up the path in order to face her.

## Enemies

* Lizardwoman
* Sandwurm
* Sphinx

## Bad Ends

* Ending E1 - Riddle Me This
* Ending E12 - Cexigua
* Ending E13 - Surrogacy
* Ending E20 - Outbreak
* Ending E21 - Pricked
* Ending E22 - Ye Mighty, And Despair!
* Ending E23 - Sting Operation
* Ending E28 - Fallen Warrior

## Loot

Nearly all items and events in the Expanse are in randomized locations, and therefore it is close to impossible to track them in a concise format.
Cattail

> *"A strange sausage like flower covered in fluff. It grows near water."*
>
>

A **Cattail** is a material found growing in the Forest and Coastal Zones. Despite being a material, it is not used in any crafting recipe.

The following enemies can drop Cattails:

* Charybdis (35% drop x2, 40% steal)
* Giant Frog (40% drop x3, 50% steal)
* Kappa (60% drop, 50% drop x4, 20% drop x6, 40% steal)
* Nereid (30-40% drop x2)
Friends Forever, Stick Together

**Friends Forever, Stick Together** is a Bad End in the Desert Zone, listed as E30. It occurs after interacting with the Red Slime too many times. Exit and reenter the Cavern to trigger the next encounter with the Slime; otherwise, she'll ask the party to wait until she's absorbed The Player's cum. This includes after collecting the Red Jelly.

With every time her and the Player have sex, the Red Slime's breasts grow bigger. Finally, the Slime drains the Player so much that he merges with the slime body, and it is left ambiguous as to whether or not he lives through the ordeal.
Blue Eyed White Dragon

A **Blue Eyed White Dragon** is an anomaly monster that can be summoned by the Duelist upon sacrificing another summon. All summons take attacks for the Duelist, and lack resistances and drops. The Blue Eyed White Dragon has stats comparable to higher level monstergirls, and uses an incredibly strong attack. Therefore, the best tactic against this monster is to make sure it never has the chance to appear.

As the Duelist and his game are heavy references to the Yu-Gi-Oh! card game, the Blue Eyed White Dragon is based off of the Blue-Eyes White Dragon card, a card similarly infamous for its power.
Bruna

**Bruna** is a human enemy fought in the Goblin Quest. She is the second combatant in the goblin's tourney, and used to be Bruno the blacksmith. Bruna's elemental weaknesses cannot be exploited by The Player... unless he entered the fight while Frisky from the goblin's potion.

As with all fights in the Goblin Quest, there is no Bad End for losing to Bruna; instead, a sex scene will occur, followed by a loss in honour. Honour can also be lost in the third turn, where the goblins offer the two fighters a potion. Going after it will grant Calm, while ignoring it will grant Bruna Flurry and heal her 100 HP.
Cleansing Herb

> *"A collection of leaves with a minty fresh scent."*
>
>

A **Cleansing Herb** is a material used to create several consumables, including Potions, Stimulants, Antidotes, Elixirs, and Regeneration Potions. Therefore, aside from Magic Water and Imbued and Cured Honey, Cleansing Herbs are used in the recipe for every consumable. Cleansing Herbs can be found in the Forest and Coastal Zones.

The following enemies drop Cleansing Herbs:

* Blue Slime (50% steal)
* Giant Frog (60% drop x2, 30% steal)
* Greenworm (70% drop, 50% drop x2, 70% steal)
* Holstaurus (50% steal)
* Siren (50% drop, 30% drop x3)
Cat Called

**Cat Called** is a Bad End in the Forest Zone, listed as A14. It occurs after going upstairs as a blonde catgirl in the final part of the Minoh Ranch Quest.

The Player is captured and gradually transformed into a catgirl. Going upstairs, she sees her sister having sex with a few men, and can't help but to join in, but manages to escape with her sister into the Forest. She eventually loses her ability to talk, and the two wildcats live in the forest for the rest of their lives.
Burned

**Burned** is a negative Status Effect that deals damage after every turn, based on the afflicted's Attack stat. This effect cannot cause death/incapacitation. The afflicted's healing rate, from both abilities and items, is also reduced by 25%. The effect lasts 3-4 turns.

The following player moves can inflict Burn:

* WIP!

The following enemy moves can inflict Burn:

* WIP!
Black Hand Falchion

> *"A sword with a curved tip and black grip."*
>
>

The **Black Hand Falchion** is a sword type weapon crafted with six Black Iron Ingots, four Misty Wood, and 200G. The recipe requires the Mirane Crafter's Permit, as with all black iron-related gear. It is one of the best swords in the game, and sports an immunity to Enraged and a 20% chance to Blind on hit.
Arch Imp

The **Arch Imp** is a boss devil monstergirl found in the Dead Woods after witnessing the Imps capturing their newest victim. Failing to save him in time will change both the victory and the Bad Ends associated with the Arch Imp. She spawns with an Imp, and has a 175% increase in action times, letting her attack multiple times per turn.
Boredom

**Boredom** is a Bad End in the Coastal Zone, listed as B7. It occurs after losing to Scylla when The Player is male.

Scylla captures the Player, leaving any other party members behind, and takes him to the Sea Bishop so the two can get married. Depending on if the Player has the Orb of the Waves, the Bishop turns the Player into a Scylla, and is forced to hear the original Scylla prattle on for all time.
Bull Rush

**Source**: 28SP

**Cost**: 40AD & 20MP

Performing **Bull Rush** deals very fast and heavy Impact damage to a single foe, debuffing their Defence for 5 turns, with a 75% chance to Enrage. This is one of the most expensive moves in the game, and certainly the most expensive move for Dominic.

The following characters can learn Charge Slash:

* Dominic
Cheese Knife

> *"An odd looking knife used to cut cheese. It still smells."*
>
>

The **Cheese Knife** is a dagger type weapon found in Caste City, dropped by the Mouse. It is identical to the Plain Dagger, but has a 5% chance to inflict Stinky, and adds Backstab to the wielder's Techniques.

The following enemies drop the Cheese Knife:

* Mouse (33% drop, 70% steal)
A Step Forward

**A Step Forward** is a Bad End in the Desolate Zone, listed as D45. It occurs after getting caught by Lina as R0M-I and impressing her. This involves wearing the dress on the bed, properly cooking the bacon and eggs by waiting a minute in real time, and properly greeting Lina.

Lina immediately recognizes that The Player is in the body of R0M-I, and fires her bimbo ray at him, turning him into sexbot but keeping his mind. She then gives the Player a chance to save his mind if he prepares a nice meal for her. The Player succeeds and keeps his mind, becoming Lina's trophy wife.