Optimal Talent Builds

Because of how The Division handles talents and skills, there are certain "builds" that are efficient as a general rule of thumb, with even more complex builds useful for specific purposes.

## General Purpose

This build is meant to be a "general purpose" build that can be used with most playstyles, weapons, and situations.

* Combat Medic - this talent heals your allies with 40% increased solo healing. Even if you have no intents on forming a team of known allies, random teams greatly benefit from this talent. For solo players, this makes a great "filler" talent.

* One is None - One is None is a unique talent in that it indirectly boosts your damage per second. The talent essentially gives you a chance to fire a shot without using a bullet, at max 50%. This means that, at best, you can double your mag size, dramatically increasing your DPS over time.

* Strike Back - Strike Back reduces your cooldowns by 20% whenever you go to low HP. While this is a risky skill in that it subconsciously rewards risky situations and health statuses, it's a godsend for combat-heavy players.

* Battle Buddy - Reduces damage by 50% for both a revived partner and the partner who is reviving, and has no cool down, allowing for easy retreat and even effective advancement.

* Tactical Advance or Evasive Action - both of these talents reward specific movements, with Tactical Advance increasing weapon damage by 2% per meter covered by cover to cover movement for 10s and Evasive Action reducing damage during cover to cover by 30%.

## Medical

This build is meant for healer/medical purposes, and utilizes talents to that end.

* Combat Medic - this talent heals your allies with 40% increased solo healing.

* Battle Buddy - 50% reduced incoming damage for both the reviver and the person they revive.

* Strike Back (20% cooldown reduction during low HP), Critical Save (40% reduced incoming damage during low HP medkit use), or Evasive Action (30% reduced incoming damage when moving from cover to cover.

## Assault

This build is designed to allow for flanking and rushing, pushing into enemy lines.

* Tactical Advance - increases weapon damage by 2% per meter covered by cover to cover movement for 10s.

* On The Move - +30% damage reduction after killing a target while moving.

* One is None - One is None is a unique talent in that it indirectly boosts your damage per second. The talent essentially gives you a chance to fire a shot without using a bullet, at max 50%. This means that, at best, you can double your mag size, dramatically increasing your DPS over time.

* Strike Back - Strike Back reduces your cooldowns by 20% whenever you go to low HP. While this is a risky skill in that it subconsciously rewards risky situations and health statuses, it's a godsend for combat-heavy players.

* Combat Medic - this talent heals your allies with 40% increased solo healing.

## Ability

This build is designed around utilizing skills and reducing the cooldown of these builds.

* Strike Back - Strike Back reduces your cooldowns by 20% whenever you go to low HP. While this is a risky skill in that it subconsciously rewards risky situations and health statuses, it's a godsend for combat-heavy players.

* Chain Reaction - 40% more explosion damage when dealing damage to multiple hostiles.

* Demolition Expert - +40% explosion damage for 15s after killing an enemy with an explosion.

* Police Up (25% chance to regain ammo after killing an enemy with a skill) or Combat Medic (this talent heals your allies with 40% increased solo healing).

## Solo Build

A variation on the General Build, specifically for solo players.

* Combat Medic - this talent heals your allies with 40% increased solo healing.

* One is None - One is None is a unique talent in that it indirectly boosts your damage per second. The talent essentially gives you a chance to fire a shot without using a bullet, at max 50%. This means that, at best, you can double your mag size, dramatically increasing your DPS over time.

* On The Move - +30% damage reduction after killing a target while moving.

* Police Up (25% chance to regain ammo after killing an enemy with a skill) or Combat Medic (this talent heals your allies with 40% increased solo healing).

## PvP Build

The PvP build is designed to be as competitive as possible to go toe to toe with human enemies (especially Rogue Agents in the [{Dark Zone]]).

* Shrapnel - applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m.

* Stopping Power - suppressing a hostile increases headshot damage by 25% for 10 seconds.

* Survivor Link - increases damage resistance and speed for the users and nearby allies, allowing for greater absorption of damage and increased survivability.

* Tactical Advance - completing a cover to cover move to increase weapon damage by 2% per meter covered for 10s.

## PvE Build

* Critical Save - Use a medkit during low health to increase damage resistance by 40% for 10 seconds.

* Evasive Action - During a cover to cover move incoming damage is reduced by 30%.

* Steady Hands - Enter any cover to reduce recoil by 25% for 10s.

* Stopping Power - Suppress a hostile to increase headshot damage by 25% for 10s.