The Blue Channel

# ***FLOAT***

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities****The Blue Channel** is the oddity-filled void that surrounds the entirety of The Poolrooms and all of its Levels.
## Description

**The Blue Channel** resembles a huge setup of connected pools that surround the entire poolrooms and all the levels they contain. This level is huge, so big that it cannot be physically measured. It is comprised mainly of a disorientating, blue void. The void is completely absent of any shading, other colours or patterns. Thus making it one singular and disorientating colour no matter what direction or axis it's viewed at.

Although tests have shown that **The Blue Channel** comprises of 99.9% dead space, one can float seamlessly on their will no matter their y axis. Any wanderer will also be able to swim through the Blue Channel as if they were swimming within a body of water. One must be careful when traversing, however, as one can easily flip themselves and become disoriented and confused as to what way they're facing.

When one initially enters T**he Blue Channel**, the view of countless Levels can be seen from behind. Depending on the construction of Levels, one may see different Level exteriors. Interestingly, The exteriors of The Insulation are not visible from within **The Blue Channel**, leaving only the main Levels themselves visible.

If a Level takes place in an exterior setting, then a large skybox-esc dome will surround the area of The Level, with a thick platform of whatever ground material the ground of the Level is comprised of underneath the skybox. If a Level takes place in a large yet finite interior Level, the walls of countless rooms can be sighted. If that Level happens to have doors, then there will be doors that lead to the interiors of those Levels.1 If a Level is infinite, then one will still see the "end" of the Level. The key difference, however, is that the rooms will constantly fluctuate and change in size2. This creates a strange effect similar to how one would view 4th dimensional objects while perceiving them in the 3rd dimension.

## Entities

**The Blue Channel** itself has no entities, although some would say this level is a huge entity itself. The only "entities" here are the wanderers and how far their imagination goes with the abilities they have.

## Colonies And Outposts

Only 2 colonies exist in **The Blue Channel**.

### The Floaters

* They have created a small camp in some pools.
* For them to help you, you have to bring them any item from any other poolrooms level.
* They comprise of 41 members.

### The Bluelights

* They have a small base on a room without water.
* They are very helpful but extremely aggressive when interacting with their items.
* They have 15 members.
* They are also friends with **The Nightlights** from Level 20.

## Entrances and Exits

### Entrances

* Finding a place where gravity is limited in any level and noclipping close to there will send one here.
* Noclipping into your own shadow in Level 9 leads one here.

### Exits

* Finding a room with an open ceiling and flying up to the void and reaching the 8km mark has a chance to bring you to Paradise.
* If one is to remain close to the Level List, then they may be able to either phase or use a door into any Level they see fit. While currently unproven, this could theoretically be an extremely quick means of transportation throughout The Backrooms.
* Spending too long here has a chance to bring you to Swim for your life.

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