Post-Story

This article contains many spoilers for the game. If you want to play the game completely blind and experience it all for yourself please don't read it!!

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Please note that post-story battles have a fixed party consisting of :

* Sigkin
* Bachikin
* Otsukin
* Koritora
* Jack
* Adukin
* Syumitaro

It is recommended you level up the characters above so you can survive the story battles in Ver.2 and Ver.3 endings.

A starting level of 21 should be kind of enough, as Adukin is introduced with that level. Over-leveling is fine though I guess, go ahead.

After some preamble with O'Saar and how about Fusakin is now free from his "curse". O'Saar grants them permission to use his helicopter. The numas try out the helicopter but they squabble among themselves about who will pilot the helicopter, Fusakin obliges. Everybody is a bit unsure about Fusakin since he hasn't really pilot a helicopter before, but they're just fine with it and carry on.

The helicopter is now unlocked, now you can fast travel between :

* Headquarters
* Uri-Rays
* Sabureku
* Kusogaki Berry
* Mustabe Town
* Thorotto
* Harbontis
* Omori City
* Fwan Sowa Academy
* Gapanese City

The main way to advance through the post-story is through doing  Pashiri orders. So make sure to do them. The pasiri orders needed are not STACKABLE, so you can't clear the amount needed from ending 1-3 and expect to be barraged by story. The total amount of orders is shown when hovering over Pasiri Order in Smartphone menu.

## Ver.2

 They go visit Axez at the Aghouse because there is someone. Jack at first go all simp until it is revealed to be Daeru reincarnation-sort-of. She's at Axez's place for some reason. I guess she'll appear again later somewhere but for now, just know she's just chilling at Axez 's place.

## Ver.3

 We reach Messiah Palace and go through area until we find Kirimi and his clones. Then he invites us to tea to do dump exposition on us. Basically there's some extra dimensional beings that are really powerful that once threatened human life called "Anunakin". Humanity nearly gave up but then some guy made an "Old Doll". Vanitas and Catastrophe were two of the three old dolls he recovered. Kirimi basically harnessed their powers. Something about tricking Jeraldy and how Kirimi is actually a terrible friend. Sigkin is too pissy and fights Kirimi.

Rough guesses so far, I'll need to check them later. Corrections are welcome

**Very Welcome**

Links are placeholder for now.

## Ver.4

 Part 1: Phase Sigkin
 Part 2: Phase Kashikin
 Part 3: Phase Taiyo
 Part 4: Phase Marikin
 Part 5: Phase Fusakin
 Part 6: Phase Kirimi
Sigkin's team finishes off more Hellhounds, but is not getting close to anything. Sigkin flies to Kirimi once again, who reveals more information on what the robot they're on- Carpe Diem- can do. The robot is equipped with a "Soul Stealer" system- the more the robot kills, the more souls go into the robot, making them stronger. Then Kirimi shows an example- 2 lasers, one to blast some people fleeing by sea, one to blast Sala's anti-mecha barrier away. Adukin, on the ground, glimpses the entire team being erased off the face of the planet by a huge laser, and orders the others to flee ASAP. Kirimi, now annoyed that Sigkin couldn't do anything in this situation, aims a laser toward the friends on the ground.

V4 ends here.