Plasma's Mods

Plasma's Mods is a merged collection of Baba Is You Mods such as:

* https://github.com/PlasmaFlare/plasma-baba-mods/blob/master/docs/arrow\_properties\_plus.md (Arrow Properties Plus/Turning Text)
* https://github.com/PlasmaFlare/plasma-baba-mods/blob/master/docs/omni\_connectors.md (Omni/Pivot Connectors)
* https://github.com/PlasmaFlare/plasma-baba-mods/blob/master/docs/filler\_text.md (Filler Text)
* https://github.com/PlasmaFlare/plasma-baba-mods/blob/master/docs/this.md (THIS)
* https://github.com/PlasmaFlare/plasma-baba-mods/blob/master/docs/textcraft.md (CUT and PACK)
* https://github.com/PlasmaFlare/plasma-baba-mods/blob/master/docs/stable.md (STABLE)
* https://github.com/PlasmaFlare/plasma-baba-mods/blob/master/docs/guard.md (GUARD)

The official GitHub page for Plasma's Mods is available at: https://github.com/PlasmaFlare/plasma-baba-mods

## The features

Pointer nouns and their complementary props were documented here.

### Filler text

Filler text is something like "..." that connects text. BABA...IS...YOU uses 2 pieces of filler text to make the statement BABA IS YOU. BABA......IS...YOU uses 3 pieces of filler text. Filler text includes:

* uhh
* hmm
* ...
* so
* actually
* really
* well
* oh
* ok
* y'know
* like
* just
* mmm
* ah

### Guard

Guard is a verb that makes X in X GUARD Y die after Y does anything that would generally kill you. If you have something like "X GUARD Y GUARD X GUARD Z IS YOU" alongside "Y IS DEFEAT" then when Z steps on Y both Y and X are killed. X GUARD X GUARD Y wont really stop X from dying after Y steps in a defeat object

### Stable

Once a object is stable, they will keep the rules they were assigned before stable. Lets say we have "BABA IS YOU" alongside "BABA IS STABLE". since Baba is stable a blue box will appear around Baba. STABLE also allows Baba to break BABA IS YOU and continue being YOU, but breaking STABLE while BABA IS YOU is broken will... you guessed it, make baba not you!

### Cut and Pack

When you get Cut/Pack in the editor and put them in your objects list, all the letters will be there, and youll see why.

Lets say BABA IS CUT AND YOU and we have a lone piece of text... like KEKE. When baba attempts to push KEKE the text gets cut into the letters used in it, making K E K E. Now BABA IS PACK AND YOU and a string of letters saying W I N. If Baba pushes the string the letters get packed into WIN. now BABA IS CUT is made once again, and now we have KEKE text ready to be cut. BUT theres a wall at where the 4th letter would be. If baba cuts the text, only K E K will be made because the wall was blocking the 2nd E.

### Directional props

These work just like directional FALL and directional NUDGE would work, giving us YOUUP, YOUDOWN, YOULEFT, YOURIGHT. You can definitely guess what these do.

#### Complementary props of directional props (turning text)

Lets say you have YOUTURN facing up, giving us YOUUP. If baba pushes the prop downwards it faces down giving us YOUDOWN. LEFT, RIGHT, UP and DOWN are included.

##### Turning conditional text

BESIDETURN is the only Turning conditional text.

### Pivot text

These are verbs that, unlike normal verbs that dont allow BABA IS YOU to be made in a L shape, pivot text does. Pivot text doesnt allow the usual rule formation. A cross with BABA ISPIVOT YOU and FLAG ISPIVOT WIN, unlike with a normal is (which would make BABA IS YOU and FLAG IS WIN), it makes FLAG IS YOU and BABA IS WIN.

#### Complementary verbs of Pivot Text (Branching text)

Branching text is a mix of normal verbs and pivot text, so a cross with BABA ISBRANCHING YOU and FLAG ISBRANCHING WIN makes BABA IS YOU, FLAG IS WIN, BABA IS WIN, FLAG IS YOU.