Gameplay

This article is dedicated to the Gameplay procedures. These are subject to change without notice.

## Act III and Act IV

### A Note About Death

This is an *extremely* important note that I would like to make before we get involved in this campaign. It is paramount that your character is PROACTIVE and is a true PROTAGONIST. To be a protagonist your character must *PROTAG*. This means that the character needs to be actively seeking ways to better him or herself.

A common flaw that we had during our previous campaign was that characters were dying before being given the chance to reach closure.

**I am not going to wait for you to find closure. I will be your closure if you do not have the guts to be proactive and do it yourself.**

As long it is not a Cinematic scene, you may always speak to your companions and ask questions. Strive for character connections and development. It will make everything a lot easier when you die.

If you die. But I mean WE ALL DIE so-

### ALPHA, BETA, and OMEGA

ALPHA, BETA, and OMEGA are three forms of Robots that appear in Act IV.

Using these bots requires skill, grace, finesse, and everything else you would find in a Miss America beauty pageant. The important point here to make is that using a robot for battle adds a multiplier to your experience. Meaning you receive double, triple, or quadruple XP when using certain robots.

An ALPHA is used by one person and doubles the XP of the user. It causes minimal harm to the neural capacity of the user whenever damage is sustained but does not have much protection against spyware. Using an ALPHA is not as risky as say an OMEGA, but it also is nowhere near as powerful as an OMEGA.

A BETA must be operated by two people and triples the XP of both users. It causes moderate harm to the neural capacity of the user whenever damage is sustained and has minimal protection against spyware. BETA is the safest bet when using a bot, but can cause long-lasting damage in boss fights if enough damage is sustained.

OMEGA is the Colossus of robots. It causes EXTREME harm to the neural capacity of the user whenever damage is taken and takes FOUR users to operate. Whenever an OMEGA has been used in recent history, usually three out of the four users are brain-dead upon exiting the bot. These bots are only intended for use when there are no other options. It grants the users quadruple XP and has enough energy to take down cities in one blow. Only four OMEGA bots exist on Wraith, and they are all under strict lock-and-key at Fort Xenox.

### Character Knowledge Base (Acting)

Remember, your character does not have the same brain as you. They know things that you don't know and you DEFINITELY know things that they don't know. Don't expect to make decisions for them in circumstances where they have no real knowledge on the subject.

If you need to speak to me, ME, not the character I am portraying, then say MY name before you ask the question or else the character I am portraying will think you are talking to him/her.

This can be very bad, especially say if you mention something like, "Is this supposed to be a bad guy?"

Then my character could say something like, **"I can if you want me to be!"**

ROLL FOR INITIATIVE.

### Cinematics

If I say the word *Cinematic* please do not interrupt me or ask any questions.

Usually these are very-precisely timed and failing to finish at the correct time can cause me to feel... *inadequate*. It will also really take away from the plot so if I ever say that word just please hold off on anything you need to say or any witticism until it is over.

At some points in Cinematic, a character may ask your character a question. Answer quickly! These are not normal interactions and can be really, really bad if you don't answer right away.

I am helping with your social anxiety. Thank me after the boss fight.

But seriously, being able to reply quickly and think on your feet can exempt you from numerous mundane battles and I am going to begin awarding XP when people do those things during the sessions.

### Combat Narrative

The future of Combat!

We will be using Combat Narrative a lot more in these acts. Just remember the rule in Cinematics. As long as you are quick to respond, you should be fine. The faster you are the more likely you are to kill your enemy.

Just don't talk over anyone because that's basically stabbing yourself in the stomach.

Well, not basically, but if it happens enough it may be a detriment. So be careful!

All you have to do in CN is say exactly what you're doing to the enemy, "I swipe my sword down and push it through his stomach!" Then I will assess the roll and you will roll and TA-DA!

### DUNGEONS DUNGEONS DUNGEONS

Ah, yes, Dungeons.

There will be far more of these than in previous entries in the series. You can thank me later. I will try to have at least one per season, perhaps two in a couple.

Same rules as before in most cases. You'll get a map and you are free to move around the map and open doors until you find what you're looking for. Just please remember that there are many traps in dungeons and it can be the place that characters die (a hint? or a promise?)

### Food & Water

The moment you've all been worried for! Food & Water will be different than in previous entries in the series. I will require three meals a day as well as three gallons of water (one per meal) for those in Act IV, and six gallons of water for those on Ka in Act III.

Why so much?

Ka is 120 degrees. You'll need water, but unfortunately there really isn't much on Ka so you will have to be creative. I promise I will supply an answer as long as you supply a hypothesis to solve the issue.

### Guns

Guns are here! For a complete listing please visit this link. Our pricing is extremely different, so don't get too excited about those. This isn't Walmart.

### Journals

You will need to be sure to track the following things in your Journal, it will help immensely, especially for the Travelers from Omega.

1. Any and every character you meet
2. Locations you visit
3. Mysterious items you find
4. Episode titles and numbers
5. Battles (whom you fight, who dies, who lives, etc)

Everything else you keep is up to you, but the more the merrier. The more extensive your notes are at the end of the session the more likely you are to gain bonus XP. I will award 500XP at the end of each session to good note takers. I do this because it helps me when you keep track of things.

And it helps the WIKIA! :D

### Resting

Resting will be a bit different in the new acts as well.

A short rest can be taken when not in combat and will take thirty minutes. We will actually stop the game for five full minutes and allow everyone to talk or do other activities listed in the Player's Handbook.

A long rest can be taken at night and lasts eight hours. We will stop the game for ten minutes, and I do not require the players to sleep during this time, we will just *assume* at some point they did. You may use these ten or five minutes listed above to get to know your fellow travelers or even catch up on what's happened in recently in the campaign.

### Traveling

Traveling will be overhauled to mirror the way we traveled in the Quell during Act I and Act II.

You will receive a map and have three speed options while traveling. One tick means slow movement (the safest option), two means normal, and three means fast. If you are moving fast you are completely vulnerable to enemy attacks and moving so sloppily WILL get you attacked.

The other options involve using a Hovercraft, Helicopter, Plane, or Car. These are only available for the people playing in Act IV. Anything with wheels moves 12 ticks a day, and anything without them moves 18.

## Starship

For information about Starships and how they work, click here.