recursal/Fanatic-Fandom huggingface dataset:
Cheetah

**Cheetahs** are among the talking beasts that live in the Whispy Woods.

## Description

Presumably, the Cheetahs of the Whispy Woods are much larger when compared to their Earth couterparts.

Similar to a Jaguar and Leopard, these cats can run over 70 miles an hour, and attack their enemies very quickly, making them ideal soldiers.

The cheetah's chest is deep and its waist is narrow. The coarse, short fur is tan with round black spots, which measure from 2 to 3 centimetres across, which allows it some camouflage. There are no spots on its white underside, but the tail has spots, which merge to form four to six dark rings at the end. The tail usually ends in a bushy white tuft. It has a small head with high-set eyes, with black "tear marks" running from their eyes' corners, down to the sides of its nose and mouth. This, apparently, allows it to see long distances.

Its thin and fragile body make it well-suited to short bursts of high speed, but not to long-distance running.
The Winterlands

**The Winterlands** is northernmost region of the Whispy Woods, far beyond modern society. The Shivering Mountains and several large lakes separate them from the Howling Forest.

## **Geography**

The Winterlands is a bleak and forbidding place, bereft of all trappings of civilization. It is permanently locked in winter and perpetually frozen. The land is mostly unexplored, as very few who have ventured so far north have ever lived to tell about it, if only due to the deathly cold temperatures.

The White Waste encompasses much of the Winterlands. Massive frozen glaciers are a common sight, particularly in the arctic climes of the northernmost parts of the region. Its barren and windswept expanses are broken only by jutting outcrops of jagged blue rock. Slow-moving rivers, their waters sluggish and black, crisscross the fields, carving elaborate canyons and deep ravines in the frozen ground. Further south, the thin soil is more fertile, allowing sparse pine forests to grow.
Incubus

**Incubuses** were loyal followers of the Emperor, who answered to his summons when he called all his most faithful followers to serve him in his army.

## Description

In ancient folklore, Incubi were lusty male demons who caused nightmares, and assumed the form of handsome men to seduce women in their sleep. They also give their prey terrible nightmares for years to come.

They are described to show the appearance of man or woman, and the appearance of a bat (they are mostly half-human, half-bat). Similar to vampires, Incubi enjoy to prey at night, instead of the day. They get blinded from the sun easily, and sleep during the day.
The Whispy Woods

**The Whispy Woods** is a fictional landmass and the main location of the novel. The Whispy Woods is a magical country in which "both good and evil are at war".

## **Geography**

The Whispy Woods is a fairly rural place, covered mostly in undeveloped land— forests, hills, valleys, rivers, lakes and swamps of many descriptions can be found here. The most common varieties of trees were oaks, elms, and rowans in the lowlands, and pines, alders and hemlocks in the uplands. The country was surrounded on three sides by water - open sea to the west, and the Great Trident to the south and east - with a trio of major rivers throughout.

## **Political System**

The Whispy Woods were home to many small kingdoms, towns and villages, whose lords swore oaths of obeisance to a high king. Each high lord further commanded several lesser lords, who helped their respective lords keep peace in each region. The notable exception to this system were the Free Cities of the west, whose people had no local lord, and swore fealty only to the high king himself.

## **Inhabitants**

There were several notable races that inhabited the Whispy Woods and the surrounding areas. These included Humans, Dwarfs, Talking Beasts of every kind, and even Winged Horses, Centaurs, Fauns, Satyrs and Giants, among others. Most of the human inhabitants of the Whispy Woods belonged to an agrarian and herding culture, growing wheat, oats and barley and herding sheep, cattle and pigs.

## **Architecture**

Kings dwelled in stone-walled castles while their vassal lords resided in forts of brick and timber defended by tall walls. Farmers, herdsmen and villagers lived in cottages of stone or timber, with thatched roofs; some villages clustered near forts. While no true roads exist, numerous game trails, trodden dirt paths, and cobblestone trails are seen, which provide possible confirmation of the many inhabitants of the land, who may travel often.

## **Religion**

The beings of the Whispy Woods do not have an organised religion. However, most of them seem to have personal faith in Merlin.
Beaver

**Beavers** were a type of semi-aquatic rodent found in the Whispy Woods. They were some of the most industrious, practical and social creatures in the land, known to be always busy with something, and were constantly found in charge of all manner of construction projects (like building dams for their homes). They were also known to have a network of useful holes and hideaways throughout the countryside.
Rama

**Rama**, nicknamed **Rama the Rageful**,was a knight, and a member of King Hugo's personal guard.

## **Physical Description**

Rama was a massive, hairy man. He was over seven feet tall, with a robust build and powerful, well-muscled arms. A thick, black beard hid most of his face, and his long black hair draped over his shoulders; his great, overhanging forehead shadowed his glinting eyes. He is capable of snapping a neck with his bare hands and demonstrates his raw physical strength numerous times throughout the book. Despite his size, Rama speaks in a surprisingly soft, yet deep voice.

## **Personality**

Despite being a formidable warrior and a fierce combatant, Rama was a gentle soul at heart.

## **History**

Rama was born at the end of the Fourth Age, presumably in Monterria. Even as a toddler, he was noted to be remarkably strong, but none too cruel. At the age of four, during a festival of some sort, a bear emerged form the forest and attacked his family, who was attending; Rama quickly defended them and wrestled the bear to the ground barehanded. He did not kill it, however, but rather sent it trotting off into the woods again after giving it some honey. This earned him significant praise, both for his fearlessness and kindness.

By the time he was twenty years old, Rama was at least six feet tall, and over 150 pounds of pure muscle. Starting out as a squire, he quickly ascended through the ranks and had become a knight himself by the age of twenty-seven.
Hill-Dweller

**Hill-Dwellers** are distinct goblin clans who reside in hilly areas of the Whispy Woods.

## Culture

The Hill-Dwellers inhabit the mountains, hills and uplands of the Whispy Woods, far from most other Goblin settlements. They are similar to their cousins in many ways such as their warrior lifestyle, evil-minded nature, cunning, and familiar appearance. However, they are among the most advanced and best equipped of the goblin tribes, as well as the most disciplined. Strangest of all, they are the only goblin tribe that has any knowledge of metallurgy, as they know how to forge weapons and even armor out of bronze.

This is considered sacrilege in goblin society due most of them have no knowledge of how to forge metal at all, and commonly use simple weapons made of only stone, bone, or sharpened wood. Many other goblins still manage to obtain iron weapons from raiding or trading with smugglers in exchange for furs and other resources, but this is not a consistent method for arming and equipping an entire army.  In contrast, the Hill-Dwellers are well-disciplined, commanded by their own chieftains, and are all uniformly armed with bronze weapons and armor.

Hill-Dwellers are also known to be one of the most sadistic of the Goblin tribes. While all are vicious brutes, these creatures, when nota squabbling or fighting one another, tend to partake in malicious "games"; meaning ritualized methods of chasing, tormenting and torturing other creatures. During these Many go out of their way to lure animals and even other humanoids near their camps where they can drag the injured away to kill slowly. Occasionally they even will torment the smallest of their group if they think they can get away with it. Wickedly, they tend to drag out the process for as long as possible, often feeling betrayed by the poor victim when they finally expire and cheat them of their games.

## History

Before Grimmsley negotiated a peace, the Hill-Dwellers warred with the river clans.
Wolf

**Wolves** arefour-legged, carnivorous canids that lived as one of the various species of talking beasts in the Whispy Woods.

## **Description**

Like all animals in the Whispy Woods, wolves resemble their counterparts in the real world; however they are larger, as well as more intelligent, but still just as vicious when they want to be.

Like real-world wolves, they are slender, powerfully built animals, with a large, deeply descending ribcage and a sloping back. Its abdomen is pulled in, its neck heavily muscled, and its limbs are long and robust, with comparatively small paws. The forelimbs are seemingly pressed into the chest, with the elbows pointed inward, and the feet outward, thus allowing both fore and hind limbs on the same side to swing in the same line. The wolf's legs are moderately longer than those of other canids, which enables the animal to move swiftly. Possible colorations include grey with yellow eyes and black with green eyes. Albino wolves have white fur and red eyes.
Cyclops

**Cyclopses** were a race of one-eyed, goblin-like creatures in the Whispy Woods.

## Physical Description

Cyclopses were not only faster than goblins, but also faster and stronger, though most were still shorter than Men. Their most notable physical feature was the single eye in the center of their foreheads. In addition, cyclopses appeared vastly physically different than their weaker sister species: they were of greater stature, with large heads, thick legs and large hands. It is also mentioned that they had no hair or lips. Although they disliked the light of the Sun, they could withstand it better than normal goblins.
Winterhaven

**Winterhaven** was a small village in the North of the Whispy Woods, and the home of Ned Frost.

## **Description**

A small village in the northern Whispy Woods; the home of Ned Frost. To the north lies water, possibly a lake, and to the west some small hills. The village consists of numerous single-storied cottages, which surround a pigsty, a sheepfold and a well. The houses are constructed of undressed stone and are roofed with sod. They have windows shuttered with pieces of hide, low doors, packed dirt floors, and a smoke hole in the roof. The were quite small and unadorned, supplied with only the most necessary and basic things for furniture and commodities. According to Ned, there are at least three other villages south of Winterhaven.

The village also includes Ned's keep. The keep itself is a long and low building, made with logs and roofed with sod and big enough to hold thirty to fifty men at best. The door to the hall is made of two flaps of deer hide. The windowless hall is a single room, with a sleeping loft above reached by a pair of rickety ladders. Only Ned has a chair inside, and all others sit on the benches. There is a firepit in the center of the dirt floor, and hounds run around. There is also a cellar.
List of Hero/Important Character Introductions

Captain Alexander Oppsen: https://www.reddit.com/r/TheILFHJ/comments/dm1t3e/theilfhj\_has\_been\_created/

The Electron: https://www.reddit.com/r/TheILFHJ/comments/dm2ab6/the\_electron/

The Nightclub: https://www.reddit.com/r/TheILFHJ/comments/dm2f1n/the\_nightclub/

Creature: https://www.reddit.com/r/TheILFHJ/comments/dm2msq/creature/

Timeline: https://www.reddit.com/r/TheILFHJ/comments/dm2xn0/timeline/

El Calor: https://www.reddit.com/r/TheILFHJ/comments/dm3dy4/el\_calor/
Jonathan

**Prince Jonathan I of Monterria**, or simply known as **Jonathan**, was the eldest child and only son of King Hugo and Queen Talisa, and the crown prince of Monterria.

## **Physical Description**

Jonathan is tall for a boy his age, known to be handsome, but not especially strong nor robust. He has bright blue eyes, shoulder-length blonde hair, a large nose and full lips. While most remarked that the prince resembled his father in miniature, Finn thinks that he looks like a girl.

## **Personality**

*"He's a bit of a dolt."*

~Finn's succinct summary of the prince

Jonathan represents everything a prince should be; brave, courageous, and kind, with a keen fighting sense and a noble heart. He always took his responsibility as prince seriously, never once stopping to analyze the situation or even ask questions. However, he was also incompetent, unintelligent, naive, impulsive, easily frightened, and prone to making rash decisions at the worst of times. Having been fundamentally raised by servants his whole life, Jonathan typically behaved as if he was a warrior destined for greatness; despite being none too skilled at combat. While a decent swordsman in friendly matches, Jonathan was not a skilled nor imposing commander of men, even though he staunchly believed himself to be both of these things.

An almost laughably stupid boy lacking in wit and mind, he was entirely ignorant of those he did not see fit to earn his respect, including his own sister. He could be polite and curteous when necessary, but generally only when cajoled into doing so. Jonathan was a boy who never learned to still his tongue, resorting immediately to the extreme and completely ignoring the concept of subtlety when it suited him.

Although a bit thick in the head and none too clever, Jonathan is not malicious in any way. He merely seeks to prove his own worth, and knows when to pull out of a fight. He was clearly loyal to his friends, family, and allies, and hated to see them in danger or pain. Many times over, he had helped them when he could and when he was needed. He was willing to fight on, even when the cause seemed hopeless. However, Jonathan often had trouble realizing the importance – and sometimes necessity – of one having to fight their own battles.
Merlin's cottage

This **cottage** served as the dwelling of the wizard Merlin for an unspecified amount of time before he returned to the throne of Monterria.

## Description

Merlin’s cottage was a small, squalid little shack, with a thatched roof. The door was crooked and its windows, when not covered by hanging thatch, were nearly opaque with dirt. Small out-buildings -- including stables, a shed and a chicken coop -- clustered around the side of the shack.

Inside the cottage was a confusing clutter of weapons, pots and kettles, ceramic wear, books, and kitchen wares. A weaving area included a carding board, spinning wheel and loom. Though the cottage also contained a fireplace, it remained very dark within even when lit.

It was surrounded by trees that partly hid it, which made Finn consider a peculiar location to choose for a house or to have trees growing around it. The thickset of woods surrounding the shack blocked all light from reaching it, leaving a dark and secluded view.
Craster

**Craster,** also known as the "**Eyes of Eagle Isle**", is the current captain of the guard of Eagle Isle under Lord Tirian.

## Appearance

Craster was black-bearded and wore a black cloak. He armors himself in a mail shirt and steel greaves; he wields a spear. His demeanor was cool and aloof, as he cast glances of appraisal on all around him.
Walder Rivers

Lord **Walder Rivers** is a wealthy lord from Thenn's Reach and a powerful bannerman of King Hugo.

## Appearance

Lord Walder was described as a handsome and once-powerful-looking man who has since turned to fat. His eyes were almost lost in the fat of his face, his legs struggling to support his massive belly. When he laughs, his flesh bounces vigorously. He grew a large beard in an attempt to cover the fat of his neck and face, and fingers the size of sausages. Despite his bulk, he can walk lightly, a remnant of having been a knight in his youth.

## Personality

Lord Walder is an amiable, jolly man with a loud, booming laugh. He is mocked by his own people as “Fat Walder”. By his own admission, and because of his physical appearance, Lord Walder is seen by many as bumbling and foolish. However, this is a clever front; he is, in fact, shrewd, calculating and intelligent. His house is also staunchly loyal to House Glaive.

A man of huge appetites, Walter loves cheese, cakes, and beer.
Fantasy project 1 Wiki

**Welcome to the Fantasy project 1 Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Wild Folk Army

This **alliance of wild folk**, also known as the **True Folk**, were a group of inhabitants of the Whispy Woods that were slowly forced into submission by the Kings of Men throughout the ages, and sought to earn their freedom during the Whispy War.

## Members

* Apes
* Badgers
* Bears (Black and brown ones)
* Birds (Various species)
* Black Dwarfs
* Boars
* Centaurs
* Cheetahs
* Cyclopes
* Dogs
* Fauns
* Foxes
* Giants
* Gryphons
* Hares
* Horses
* Hyenas
* Jaguars
* Leopards
* Minotaurs
* Moles
* Otters
* Panthers
* Raccoons
* Rats
* Red Dwarfs
* Rhinoceroses
* Satyrs
* Squirrels
* Stags
* Tigers
* Vultures
* Wolves
Mankind

**Mankind**, also called **Men** and sometimes **Humans**, were a race of intelligent humanoids created at the dawn of the First Age. Although men were some of the last intelligent peoples of the Whispy Woods to become civilized, they are now one of the most powerful and populous species spread across the globe and might be considered the dominant race of the known world as a whole.

Men come in various shapes and sizes, and are one of the most variable species in the world in terms of physique. They are also claimed to be the most intelligent beings in the known world.

## Behavior

Men, unlike Merlin's earlier creations, bear mortality, and therefore they age and die when their time comes, and are susceptible to illness and disease. They have a highly developed brain, which is capable of abstract reasoning, language, introspection, and problem-solving. This mental capability, combined with an erect body carriage that frees the hands for manipulating objects, allows mankind to make greater use of tools, much like the other humanoid intelligent races of the known world. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. Other higher-level thought processes of humans, such as self-awareness, rationality, and sapience, are considered to be defining features of what constitutes a "person", though such features are shared with the other major intelligent species Men share the known world with, such as Centaurs, Dwarfs, and even Goblins (though some might question this last one).

Like most higher primates, humans are uniquely adept at utilizing systems of communication for self-expression, the exchange of ideas, and organisation. Humans create complex social structures composed of many cooperating and competing groups, from families to nations. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. With humans present across the world and having adapted to every possible environment, they are currently the known world's dominant intelligent race. The current population of Men in the known world numbers in the hundreds of millions.

Throughout their history, Men have showed unparalleled skill, courage and also endurance and resistance in times of danger and terror.
Nyra

**Nyra** was a horse maiden, one of Lord Wicke's youngest daughters, and a formidable warrior.

## **Physical Appearance**

Nyra is a young woman with a pale, gaunt face, long brown hair, and brown eyes that are said to be sad. Her arms are thin but muscled. She is pale and slender, but still strong and well-built. Nyra wields a long bronze knife and a round leathern shield. She rides a gray mare with a silver mane named Storm.
Golden Guard

The **Golden Guard,** also called the **Golden Guardians**, were a company of knights who served as the royal bodyguards of the king of Monterria.

They were mainly a stationary guard unit, rather than a mobile force, though were sometimes seen acting as a mobile guard when travelling with the king. They were headed by a Captain of the Guard, who was chosen by the king from nobility or high military ranks.

## **Appearance**

The members of the Golden Guard wear gilded helms and long red cloaks edged in gold satin. Their weapons included longswords with "beautiful scabbards and jeweled hilts", and daggers with jeweled pommel and inlaid goldwork on the blades. Their shields are made of heavy steel, painted with a golden lion of the face. They are typically better-trained and held in higher regard than normal Monterrian guards.

## **Known Members**

* **Gregoire-** fieldcaptain
* Hogar- guard
* Ocksley- guard
* Darius- guard
* Possibly dozens of others
The Accident

"**The Accident**" is a crucial event in Finn Cooper's life, as it was the catalyst of a series of unfortunate events in both his and his brother's lives.

## History

### The Event

Two years before the events of the novel, the Cooper family (father David, mother April, aunt Heather, and sons Zach and Finn) were preparing to go on a cross-country vacation. Shortly before the trip commenced, Finn suddenly fell ill, forcing him to stay behind. Zach volunteered to stay with him and care for him while the other three family members prepared to leave. Unbeknownst to all else, Finn was simply feigning illness to avoid going on the trip and spend time with his brother.

While driving on a highway, a car swerved into the Coopers' van. The car belonged to a man named Jeff Grey, who was intoxicated at the time and driving recklessly. Both cars collided with each other; however, while Jeff's car slid off the rode and into a ditch, leaving him relatively unharmed, the other was sent careening into a garbage truck, before bursting into flames, killing all three inside. Jeff emerged from his car and was immediately shocked by his actions, bursting into tears.

Life dealt the Coopers another blow when Jeff, who had been brought to trial for his actions, was sentenced to only six months in jail after "no sufficient witness" was found. Zach promptly dropped out of his freshman class and used his family's insurance money to buy himself and his brother an apartment, most likely due to their own house being foreclosed.
Lonesome Mountains

The **Lonesome Mountains** are a jagged, inhospitable range of mountains within the Emperor’s domain that serves as a natural gate against his enemies. Since it was impassable to anyone without knowledge of its single, treacherous path, the mountains were the only unguarded entrance into the Emperor’s realm.
Moon-Goblins

**Moon-Goblins** are a distinct sub-species of the goblin race, who are most infamous for dwelling within underground tunnel networks in the Whispy Woods.

## Culture

Moon-Goblins are truly a creature of the darkness, for they mortally hate the light of any source, preferring instead to live in near total darkness. A subterranean species, Moon-Goblins are only known to ever leave their lightless hideouts only in the most darkest of nights, where even the moonlight can have the potential to hurt their very sensitive skin. On the most rarest occasions when they do come out during the day, they must wear extremely dark or even black clothing that helps to hide their skin from the sun.

It seems that evolution has affected these goblins both good and badly. They have become so accustomed to the darkness of their chosen homes that they developed extremely good night-vision, but as generations of Moon-Goblins began their life in total darkness, their skin eventually lost the ability to tolerate sunlight. This disadvantage does little to bother the Moon-Goblins, for they have become a truly powerful faction that has claimed many of the underground tunnels in the Whispy Woods.

Though they are considered slightly smaller, scrawnier and much more cowardly then even the average Goblin, what they lack in size and stature they make up for with sheer reckless abandonment.  Should the moon emerge to light the way, it would reveal a nightmare; a teeming mass of Moon-Goblins swarming out of their hideouts and fall upon the hated surface-dwellers. Equipped with a variety of weapons such as nets, crude spears, and composite bows, these Night Goblins are ferocious night and tunnel-fighters.
Grimble

**Grimble** was a dwarf, the only son of the dwarf-lord Grimbold the Undaunted, and a devoted infantryman of the Dwarven army.

## **Physical Appearance**

Grimble, being a dwarf, was short and stocky in stature. He had a long red beard, tough skin, and droopy eyes. He usually wore a leather cap, a rust-colored jacket, and knee-high boots. Grimble's favored choice of weapon was an axe proportioned to his size, and a long bronze knife.

## Personality

Grimble, like most dwarves, was a grouchy and often disagreeable individual. He usually complained loudly about having to do one task or another, but afterward was usually quite pleased with himself. Occasionally he let his affection for the others show through his prickly exterior. Grimble was a skilled woodsman, tracker and mountaineer, and a fierce fighter.

Similar to others of his race, Grimble was initially distrustful of humans, believing them foolish and clumsy. He maintained that the Whispy Woods had belonged to his people before the coming of "thick-headed" humans, who (according to his account) had driven his people underground and plundered their treasures. As he grew closer to Finn and his companions, Grimble's bravery and willingness to put himself in dangerous situations won their approval.
Goblin Berserker

**Goblin Berserkers** are a breed of larger, even more fearsome goblins that appeared during the Fifth Age.

## Overview

Berserkers were described as taller and more muscular than normal goblins, with pale skin and glowing eyes. These warriors were mute, emanating a "ghostly silence", and felt no pain. They wore very little armor, and this allowed them complete freedom of movement. Being such fanatical soldiers, they were unfazed by any foe, making this lack of heavy armor viable.

Berserkers were also nigh-indestructible and could withstand an injury that would normally be fatal, including stab wounds and the removal of limbs; even amputated limbs would still move around on their own. Decapitation was ineffective, as the headless berserker would keep moving, albeit robbed of its sensory organs. When they did die, however, the lights in their eyes would fade out.

Berserkers were not particularly intelligent, and it was debatable if these creatures were truly capable of independent thought. They lacked the ability to speak, uttering only bestial growls and hisses. They did seem to be able to carry out the basic attack commands given to them by their superiors, but seemed to function on more of a "predator" level of instinct.

Berserkers' knowledge of weaponry was limited; they were able to use a sword, albeit in a crude hack-and-slash attack, but they were never observed using bows and arrows or other complex tools.
Northern Rangers

The **Northern Rangers** are a culture of nomadic horsemen in the Whispy Woods, living mainly in the North (with some stationed in the West).

## **Culture**

The rangers of the north were a tall, strong people, perfectly accustomed to their chosen profession. The men were large, husky, and handsome, while the women were particularly beautiful. Both men and women typically wear leather garb and fur cloaks. However, when visiting the kingdoms, the rangers wear rich fabrics and sweet perfumes. They were conservative and fiercely independent, remaining within their own language and culture. They prized their horses more than anything, and their entire culture was based around them. They had few cities, but lived in many villages on the plains of the north, and some in the west.

In keeping with the spirit of their independence, women are welcome to take up arms and fight alongside men. Such women are called horse maidens, and are known to be every bit as ferocious as their male counterparts.

The rangers wield spears and round shields, sometimes using throwing spears and crossbows. They use guerrilla tactics and have a mastery of their difficult terrain. They also use bronze-banded warhorns to warn each other about encroaching enemies. As light cavalry, their attacks are extremely fast and deadly, but they are vulnerable to archers and on the ground they are less effective against armored infantry despite their speed. However, they seldom attack on foot except for individual combat, so they usually retain the advantage. Being accustomed to riding horses every entire day, rangers walk with a bandy-legged gait on the ground.
Velkor

The **Velkor** were a major ethnic group in the Whispy Woods, who thrived nearly 10,000 years before the events of the novel. The tribe is known for being a secretive lot who kept to themselves and forbade marriage outside the clan for fear of diluting their power. The Emperor is the last surviving member of the tribe, having destroyed the rest of the tribe after his father killed the girl he had fallen in love with.

## History

The Velkor were direct descendants of the Mag Nuk, the first known tribe of humans to live within the region which became known as the Whispy Woods. For about two thousand years, the Velkor ruled over the land. That was, until a group of elders came together and discussed the possibility of evil procuring from power. An agreement was made, and so the Velkor gave up their lands to lead simpler lives, thus isolating themselves from their cousins, the Arnor, who were left to rule themselves.

Some time after this point, the Tribe disappeared from the Arnor's watch entirely, instead going to live in a distant country, far from any outside contact. Despite their altruistic origins, the secretive nature of the Velkor soon earned them mistrust. Their xenophobia is said to be based on pride at one point, although they were also concerned that their magic would become diluted if they married outside of the tribe. However, this line of thought eventually led to their downfall, as shortly, one of their own, (who became known as the Emperor) fell in love with a woman of the Arnor. Subsequently, when his disapproving father banished the girl from their world, the young man killed his father and the rest of the Velkor, thus sparking his descent into evil.
Dryad

**Dryads** are nature spirits closely associated with trees.

## **Description**

Dryads looked more or less humanoid and were connected to individual trees, but who also resembled living, moving trees themselves, with roots and branches functioning as limbs. While there were apparently both male and female dryads, the females appeared to be more prominent (if only because they were mentioned more frequently).
Operation sneak.xl

## Details

Operation sneak.xl was a mission which involved infiltrating .xl gang HQ during the .xl gang war . Crispy managed to infiltrated successfully, however was caught due to scpstic. Later, Dash had joined sticgang, and was asked to spy, which he agreed to. However, in.humane.xl was suspicious of him and never allowed him into their HQ. Squarestic said he would spy, but ended up converting to .xl, causing him to be exiled. After the failure, the operation was cancelled on 07/11/19.

## Participents

* Dash (Spy)
* Squarestic (Was spy, became exiled)
* Crispystic (Was spy, became controller)
* Slavstic (Controller)
* Gloostic (Controller)
Western Sea

The **Western Sea** is the main body of water to the east of the Whispy Woods. In fact, it was the only ocean in the known world to truly be explored.

## **Geography**

The Western Sea encompasses a vast region; nearly as large as the Whispy Woods itself. Thick masses of fog often form above the sea that make navigation difficult. It is possible that there is a magical influence on the weather, which causes the fog to develop.
Rhund

**Rhund** was a small region west of the Forest of Drinn, in the central uplands of the Whispy Woods. It lay across the River Archen, east of the Valley of the Whispers.

## **Geography**

Said to have once encompassed rich farmland, Rhund had been despoiled over the years by raiders, who had stolen the secrets of yielding bountiful crops and of taming the land. By the time the companions traveled through the region, the fields had long since gone to seed and the hills grown thick with forest. Being neither prosperous or civilised, it was sparsely inhabited by unorganised herdsmen and hillmen.
Bat

**Bats** were winged, nocturnal creatures that tended to roost in caves or dark forests.

## History

Bats were apparently quite common in the northern parts of the Whispy Woods. As Finn Cooper wandered through the Weeping Willow, he heard the squeaking of bats in his ears so often that it ceased to startle him.

Bats were most famous for taking the part of the goblins during the Great War, in which they served as aerial mounts. They flew together in "great black clouds" over the battlefield, so densely that no light escaped between their wings.

One of them collided with a gryphon, which caused both of them to fall down to the ground and die.
Fox

**Foxes** were an intelligent species of talking beasts that fought on the side of the Free Folk.

## Description

The foxes of the Whispy Woods have a much larger body than that of an Earth fox. Its body is elongated, with relatively short limbs. The tail, which is longer than half the body length, is long, fluffy, and reaches the ground when in a standing position. The forepaws have five digits, while the hind feet have only four, and lack dewclaws. Their fur coats are generally a bright, reddish-rusty colour, with yellowish tints.

They are known for being very agile, capable of jumping over 2 metres high, and can swim very well.
Squealer

**Squealer** was a male Goblin who, like many others of his race, served the Emperor.

## **Physical** **Appearance**

Squealer was a large and particularly fat goblin with a large, pig-like nose, from which he gets his name.

## **Personality**

Squealer put on a perpetually gloomy and resigned air, seeming to assume the worst at all times. During conversation, he would snort, twiddle his fat fingers and blink his eyes anxiously. Among his pet phrases were such sentiments as "Not today", That's not good" and "there's no use complaining" even as he proceeds to complain. He was nonetheless a fierce battle commander and had some experience in swordsmanship.
Gryphon

**Gryphons** were magnificent flying creatures that lived in the Whispy Woods.

## Description

Gryphons appear with the head and talons of an eagle, and the body of a lion, with equine-like ears. Most appear the same as one another, covered with feathers that are golden-brown coloured, and yellow beaks with a black tip at the end.
Faun

**Fauns** were creatures that appeared part human and part goat, and which existed in the Whispy Woods.

## Description

Fauns are described as having the upper body having the appearance of a human, from the waist upwards, but with two horns on each side of their foreheads, and long ears. Their lower bodies, however, show the appearance of a two-legged goat, with full furry legs, a tail, and cloven hooves.

Fauns were similar in appearance to Satyrs, though Fauns had human heads rather than the Satyrs' goat heads. They also have a long life-span, but it is unknown exactly how long they live. However, the known life-span of centaurs is about two hundred years; so Fauns may be similar.
Winterbolt

**Winterbolt** was a mare, the beloved steed of Finn Cooper. She was given to him by King Hugo as a parting gift for his journey across the Whispy Woods in order to unite the Free Folk against the Emperor's forces.

## **Appearance and Personality**

Winterbolt was as white as snow, with a golden mane. She was among the most sure-footed and powerful horses in the Whispy Woods. She was also rather spirited and knew her rider well; Winterbolt even threw Lord Roderick and his Master of Horse when they essayed to saddle her.
Targus

**Targus** was an exiled Minotaur who served as an advisor of Lord Tirian.

## **Physical Appearance**

Targus was a large Minotaur, powerfully built like other members of his race, with large horns and brown fur, so dark that it was almost black. His only source of clothing was a red loincloth with a massive silver belt. He chose a scimitar and an axe for weapons in battle.
Wicke

**Wicke** was the only son of Wickenwald, and the current lord of the Northern Rangers, a title he held for over fifteen years.

## **Physical Description**

Wicke is a lean and balding man, with a short, bristly grey beard and a heavy brow. He is broader in the chest than in the shoulders, with a straight nose and amber eyes. He is graceful and quick, with an earnest smile. He wears a simple brown and green wool mantle, with old boots, riding gloves, and brown breeches. He rarely wears mail, and moves gracefully.

Wicke wields a longsword which he often hones, a rusted iron greathelm, and a long dagger that hangs by his side. He can fight with a blade in each hand and prefers not to use a shield. He rides a brown charger named Stranger.
Sara Hillman

**Sara Hillman** is the tritagonist of the novel. She is the outspoken, feisty classmate of Finn Cooper, starting out as his mutual enemy but slowly becoming his eventual love interest.

## Physical Appearance

Sara was described as an extremely pretty girl, and hence caught a good deal of attention from many male students. She had long, brown hair that fell almost to her waist, deep green eyes, and very white teeth. She was of light skin and a petite stature. When blushed, Sara's face would go a shade of red. According to Finn, her beauty "*usually dimmed everyone else by comparison*".

## Personality

Sara's soft, feminine qualities lent a false impression of a damsel-in-distress who needed a strong male hero to save her, but this presumption could not have been further from the truth. She was obstinate, outspoken, contentious and fiery when angered, annoyed or even mildly slighted. She was known to be quick-witted, funny, and could often make others laugh even when they were feeling down. She displayed deep affection for those she traveled with and was fiercely protective whenever danger threatened their safety. Furthermore, she was never hesitant to stand up to anybody, friends and foes alike. She was popular during her time at school and was fancied by numerous boys, some of which she dated to keep them quiet.

Sara was notably difficult to intimidate or frighten, as seen during her moments of standing up to Harry during his moments of rage and anger. This is particularly impressive given that Harry's rages were capable of terrifying even his best friends and even his brother, who were all courageous in their own right. Her own courage enabled her to take part in several battles, even managing to defend herself quite successfully.

Sara was also sharp-witted, strong-willed, and sarcastic. She often grew angry with Finn for reasons he did not immediately understand, and was long to hold a grudge. She also had a very blunt nature, and thus always spoke her mind, therefore often presenting herself as rude and snobbish. Despite this, she was generally sensitive to others' emotions and would lie when she had to, though she wasn't a skilled liar.

On the other hand, Sara could be overly domineering. For all her kindness, she was sometimes self-righteous, had a rather short temper, and could be fierce when provoked. Combined with stress, this side of her becomes even more apparent. She was also set in her goals and frequently refused to relent on her views in the face of opposition. Along with her strong sense of compassion, this gave Sara a strong sense of justice and she would run headlong into often dangerous situations to help others.

Sara is quite fond of animals, including cats, pigeons and rabbits.
Forest of Drinn

The **Forest of Drinn** was a vast woodland found in the west of the Whispy Woods, just south of the Phoenix Mountains. It spread from the east of the Whispy Woods to the southeast.

## **Geography**

In the lowlands of Drinn, a winding corridor of thick undergrowth slowed travel, and rows of thickets with brambles and vines impeded progress. In the southwestern portion of the woods, the ground dipped in places into protected hollows, and brooks ran through rowan stands. Continuing southward, the trees thinned into wide, rolling meadows and widespread wheat fields.

In the uplands of Drinn, the trees broke away to reveal stony slopes and sheer faces of jagged cliffs. Narrow, pebble-strewn trails ran above several deep gorges. These trails bent downward toward a shallow basin beset with scrub and pines, from which the baleful crags of Mount Dragon could be seen, south of the Great Trident. West of that look-out spot, the forest opened into hills with tall clumps of grass, fallen tree trunks, withered branches and shallow pools amidst a bed of muddy banks. Still farther west, firs arose among the sparse alders, and the forest thinned to a point where Monterria could no longer be seen.
Merlin

**Merlin**, also known as **the Great Wizard** and **the Grand Ujahr**, was the creator and one true king of the Whispy Woods, and a representation of all that is good. A skilled enchanter, magician, and philosopher, Merlin watches over the known world with a serene gaze.

## **Appearance**

Merlin was tall and thin, with long white hair that fell past his shoulders, shaggy brows, and a white beard that reached his waist. In his youth, he had blonde hair. His eyes were a brilliant shade of azure blue, each one set on either side of his high-bridged nose, and his features were "grained with fine lines". Despite his age, Merlin is strong and graceful and every bit the skilled wizard he was in his youth.

Merlin was known for wearing a red magician's cloak. His demeanor was often — if not always — serene and ethereal, and he usually spoke in a calm, pleasant voice, but he could also be commanding when he wanted to.

## **Personality**

A benevolent, humble, and wise individual, Merlin was considered by many to be the divine representation of greatness in the entire Whispy Woods. He had an almost unnaturally calm and collected demeanor and constantly gave off an aura of sophistication and composure, rarely displaying intense emotions of anger or fear. He was known for typically speaking in a calm, collected voice, and for being firm, but reasonable and kind. He was always courteous, even to people who he found rude or in the case of the Emperor, wicked. However, despite his benign nature, it is said that Merlin was the only person the Emperor ever truly feared the wrath of.

As a supremely talented wizard, Merlin showed numerous examples of extraordinary abilities. His capabilities as a wizard were combined with his near-omnipotent intellect and extremely cunning mind that allowed him to comprehend human nature and turn the better aspects of humanity (trust, love and friendship) to the Emperor's disadvantage in particular. Merlin was known to be quite philosophical; often, very few people had the understanding (or patience) to comprehend his philosophies.

Merlin is a divine being, and is therefore extremely powerful and almost omnipotent, with the only being known to surpass his authority and power being his father, the Sun-King. He possesses a certain omnipresence, and his mere presence has the ability to boost the morale of the faithless, and cause sleep for others,

Merlin, while often very compassionate and calm, did have a very serious side of himself and was capable of being quite threatening. This was rarely seen, but appears to be well known and combined with his exceptional magical abilities, made very few of his allies willing to cross him and almost all of his enemies feared him, to the point that Finn Cooper — who, after witnessing a rare moment of Merlin's furious rage — fully understood why Merlin was the only person that the Emperor ever feared.
Cave-Goblin

"*Everyone hates the Cave-Goblins.*"

**Cave-Goblins** are clans of goblins that live in the dismal caverns of the Whispy Woods, brutes even by the standards of their cruel race.

## History

Very little is known about the Cave-Goblins. They are sparsely described, except on two or three occasions when lists are given describing the diversity of the goblin clans whom Grimmsley visited.

The caves they make their homes in are utterly inhospitable to human habitation, with hardly any plants or animals. Thus the cave-goblins frequently survive by raiding surrounding tribes, literally hunting other goblins so they can eat them for food. The blood of their enemies is then mixed with water or sap and then painted onto their faces and bodies; a sign of great honor and privilege within a tribe.

The cave-goblins are openly known as cannibals, feeding on neighboring tribes and each other, and even the other goblins consider them to be savages. Wild, barely cultured, and considered more than half-feral, they are among the fiercest of the goblin tribes, if not necessarily the most refined or the best-armed.

Another custom that is consistent within cave-goblin tribes is their preference of primitive weapons made of bone, stone and wood. They despise the use of armor and iron weapons, as it would go against their culture. Other than their blood-paint, the cave-goblins usually wrap their bodies with whatever scraps of cloth, fur, or animal bone they can find, haphazardly wrapped in materials almost like a mummy.