Character

## Creating a Character

* The first screen you see when you **log in** to the game is known as **the character selection screen**.
* This is the screen where you will make your character(s), select character(s), and so on.
* To create your character, just click the "Create Character" button.
* You will then be asked to select a server.
* Currently, RE:IMAGINE only has one server, Cerberus. We hope to add others in the future!

* All new accounts will have a single character ticket.
	+ However, you can purchase additional character tickets for 0 CP each on the character screen.. You may have up to 20 characters on one account .
	+ To purchase tickets, you click the "Purchase Ticket" button at the character select screen.

## Attributes

* Each time you level up, you are given attribute points. You can see your attributes by selecting "PC," then "Status/Equipment." From this screen, you can select "Distribute Ability Points" to raise the attributes of your choice.
	+ You can also press the "INFO" box below your mini character box (The one with a symbol, HP , MP, XP percentage and status in effect).

* Each attribute has a different effect in the game:
	+ **Strength** (力) - Increases Close-Range(近接) stat by 1 for every 2 Strength, and maximum HP.
	+ **Magic** (魔力) - Increases Spell (魔法) stat by 1 for every 2 Magic, and maximum MP.
	+ **Vitality** (体力) - Increases Physical Defense(物防), maximum HP, and increases HP regeneration.
	+ **Intelligence** (知力) - Increases Support (補助) stat by 1 for every 2 Intelligence, decreases Incantation time by 2.5% for every 10 points of Intelligence, increases maximum MP, increases MP regeneration, increases Magic Defense(魔防), and increases Curative-skill effects(Healing).
	+ **Speed** (速さ) -Increases Long-Range (射撃) stat by 1 for every 2 speed, and decreases Cooldown and Incantation time by 1.5% for every 10 points of Speed. It will not improve movement speed.
	+ **Luck** (運) - Increases chances of landing a Critical, and increases Critical Defense.
* Note: Luck seems to also affect the quantity of loot dropped. Luck also affects Critical rate, which in turn can increase the rate of Limit Break when wearing Limit Break gear.

## Expertises

* For Expertises, Skills, Techniques and Knowledges, see Expertise.

## Classes

A Class is the character's build/job, defined through attributes and skill enhancement, and by the type of combat and weapons a character uses, or what a character can do to support others.

* Melee/Gunner/Mage: Combat Classes

* + Melee (Close Range)
		- Attack Melee - A Basic Damage-Per-Seconds (DPS) Melee.
		- Rush Melee - A Melee that uses a series of rushes to incapacitate the enemy skill cast.
		- Spin Melee - A Crowd-control Melee with good Area-of-Effect attacks
	+ Gunner (Long Range)
		- Magic Bullet Gunner - A Long-Range Debuffer/Immobilizer
		- Rapid Gunner - A Long-range's Damage-Per-Second (DPS)
	+ Mage (Mid Range)
		- Demolition Dash - Line AoE Mage. A mix of physical Rush with Destruction Magic.
		- Shotmage - Radius AoE Mage. Heavy emphasis on Destruction Magics.

* Enhancer: Combat Support Class

* + Enhancer (Support)
		- Demon Support Enhancer - An Enhancer which emphasis on Demon to fight.
		- Party Support Enhancer - An Enhancer who supports the Party member with heals and buffs.

* Crafters/Synthesizers: Non-combat Classes
	+ Synthesizer - Uses tarot cards, demon crystals and soul stones to make gears stronger through their special fusion methods.
	+ Arms Maker & Swordsmith - Crafts weapons by using raw materials