Awesome Adventures

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Controls

Number keys 1-5 to adventureNumber key 9 to use Energy Refill

(Mouse can also be used)

Number key 0 to quick select

## Idleability

Generally not idleable, but Adventure Energy recharges when idling.

**Awesome Adventures** is a feature in which you spend Adventure Energy to take part in text adventures. After Adventure Energy is spent, it will refill over time. Adventures may have different "options" you can choose from, and depending on the selected choice, the outcome will be different and your Reputation may increase or decrease. Reputation affects the amount of EXP you gain when adventuring, and is also needed to buy items in the Awesome Shop.

An add-on feature, Adventure Reminder, can be purchased. Adventure Reminder allows you to see your Adventure Energy without going to the Awesome Adventures screen, and quickly convert Adventure Energy to EXP (and Career EXP if the Adventurer Career is active) for 500,000 Green Coins.

## Basics

The Awesome Adventures feature consists of only one screen which fits the standard feature window. On this screen there are several important elements. Going clockwise from the bottom-left corner, these are:

* Awesome Shop: Clicking this button opens up the Awesome Shop, a place where players with positive Reputation can exchange it for goods.
* Energy Refill Count: This shows the number of Energy Refills available to use. When Adventure Energy is below the current maximum, clicking the Use button (or pressing the 9 key) consumes an Energy Refill to replenish an amount of Adventure Energy equal to 20% of the current maximum (however, Energy Refills cannot be used to bypass the Adventure Energy limit).
* Energy: This counter shows current Adventure Energy on the left, maximum Adventure Energy on the right, and the wait time for the next Adventure Energy below the forward slash.
* Reputation: This gauge is a visual indicator of how famous (or infamous) the player is in the world of Awesome Adventures. The right side corresponds with positive Reputation while the left side corresponds with negative Reputation. The current value of Reputation is displayed below the center of the gauge.
* Adventure Title: The Adventure Title captures the spirit of the current adventure. Dark grey adventure titles usually indicate a bad or evil adventure.
* Adventure Prompt: The Adventure Prompt contains the text of the current adventure and provides context for the Adventure Choices.
* Adventure Choices: The Adventure Choices are used to respond to the Adventure Prompt. Clicking on these (or using the 1-5 keys) launches an adventure (if at Select Destination), advances the current adventure (if not at Select Destination), or cancels the current adventure (if 'worst adventure ever 1/5' is chosen). Pressing the 0 key picks the last Adventure Choice which was manually chosen for the current adventure. Pressing Shift + 5 while at Select Destination resets all Adventure Choice history.
* Adventure Outcome: When an adventure ends due to an Adventure Choice other than 'worst adventure ever 1/5' being picked, the outcome of the adventure appears in a pop-up at the bottom of the screen. In addition to providing closure for the adventure, the Adventure Outcome displays changes in Reputation and resources caused by the last Adventure Choice made.
* Daily Adventure EXP Reminder: A dark ribbon with "Daily 2x Adventure EXP - (Number) remaining" printed on it in light text appears at the bottom of Awesome Adventures while the daily Awesome Adventures EXP bonus is active. The first 250 adventures of each day give double EXP.

## Areas

Four areas are available for adventuring in Awesome Adventures which require varying amounts of Green Coins to enter.

### Town

The Town requires no Green Coins in order to start an adventure there. However, it has the smallest selection of adventures and the worst EXP gain per adventure.

### Untitled Zone

The Untitled Zone requires 2,000 Green Coins in order to start an adventure there. It has a larger adventure selection and EXP gain per adventure than Town.

### Titled Zone

The Titled Zone, the most expensive area which is always available, requires 5,000 Green Coins in order to start an adventure there. It has the largest adventure selection and the highest EXP gain per adventure when Cakeland is not open.

### Cakeland

Cakeland, the most expensive area of all, requires 10,000 Green Coins in order to start an adventure there. It houses some adventures not found anywhere else, and the EXP gain per adventure here is second to none. However, it is only open for adventuring in the months of December and January and on the 24th day of all other months.

## Adventures

Adventures are randomly selected from the set available for each destination. Different adventures may offer additional options to the player that affect the adventure's final outcome. The first option of every adventure is 'Worst Adventure Ever 1/5', which effectively cancels the adventure with no penalty or reward to the player other than the initial energy and GC cost of the destination.

### Town

**Town** has the following 19 adventures:

### Untitled Zone

**Untitled Zone** has all of the adventures of Town, plus 4 more:

* 50%: *Pill effect* for 2 minutes (*"teh grammer pill work EXSELENT!"*)
* 45%: *Pill effect* for 2 minutes (*"aftr u took teh grammer pill..."*)
* 5%: *Pill effect* for 2 minutes delayed with 2 minutes (*"After taking the Grammar Pill..."*)

 Magic Mushroom
* 25%: 1 energy
 Strange Machine
 Break machine
 Drink water
* 25%: 5 energy
* 20%: nothing (*"it vanished"*)
 Sell water
* 20%: 2, 4 rep
* 20%: -1 rep
 THEIF!!!1!1!!!!!
* (50+StadiumUpgradeCount/10)% (90% max): 0.2%, 3 rep
* otherwise: -1 energy

### Titled Zone

**Titled Zone** has all of the adventures of Town and Untitled, plus 7 more:

* If you have unlimited Arcade Tokens, you can use this to get 100k medals for free!

### Cakeland

**Cakeland** has the following 4 adventures:

* 17.1%: +2 Energy
* 16.42%: nothing
* 13.68%: 50% boost
* 8.55%: +4 Energy
 Feed to pet
 Anniversary Gift Box
* 11.64%: 1
* 9.31%: -1 energy
* 7.98%: Fertilizer
* 7.18%: 20,000
* 6.47%: Adventurer’s Trophy
* 4.9%: Pixelated Mystery Box
* 4.66%: Mega Fertilizer
* 4.42%: 100,000
* 4.20%: Energy Refill
 10 Million!
 Get 10,000,000 | * 99%: nothing
 Raging Triangle

## Reputation

Reputation is a measure of how famous (or infamous) the player is in the world of Awesome Adventures. Reputation has a large impact on the EXP gained from adventuring, and it also determines whether the player can purchase items from the Awesome Shop.

Most choices and outcomes in adventures (apart from 'worst adventure ever 1/5') modify the player's Reputation. Reputation is increased (becomes more positive) when the player chooses good or lawful actions while Reputation is decreased (becomes more negative) when the player chooses evil or illegal actions. The EXP bonus from Reputation only takes into account its magnitude - that is, a Reputation of -10,000 gives the same EXP bonus as a Reputation of +10,000.

Positive Reputation is required in order to make purchases in the Awesome Shop. Players with negative Reputation, since they are unable to purchase upgrades to maximum Energy from the Awesome Shop, instead gain free upgrades from the Illegal Energy Upgrades adventure once they have accumulated enough negative Reputation (and fulfilled any Career-based prerequisites).

## Awesome Shop

The Awesome Shop, accessed via the grey button labeled Awesome Shop within Awesome Adventures, allows Reputation to be exchanged for useful goods. Only players with a positive Reputation value can purchase goods from the Awesome Shop.

The Awesome Shop offers three items:

* Energy Refill [150 Reputation]: Refills 20% of your maximum Energy. Adventure more!
* Maximum Energy Upgrade [Variable]: Increases your maximum Energy to (current maximum + 5).
* 1,000 Blue Coins [200 Reputation]: 1,000 Blue Coins! Your adventuring effort does pay off!

Initially, Maximum Energy Upgrade can only be purchased until maximum energy reaches 50. Once Adventurer Career reaches level 100, Maximum Energy Upgrade can be purchased two more times, reaching a new value of 60. Reaching level 200 Adventurer Career allows Maximum Energy Upgrade to be purchased three more times, resulting in a final maximum energy limit of 75.

## External Upgrades

### Quick Adventures Card

While the Quick Adventures card is active, the wait time for Adventure Energy is reduced by half. This reduction is applied after all other wait time reductions.

### Adventurer Career

While the Adventurer Career is active, wait time for Adventure Energy is reduced by (Level) seconds.

Once the Adventurer Career reaches level 100, maximum Energy can be upgraded two more times, allowing one to progress from 50 to 60 maximum Energy.

Once the Adventurer Career reaches level 200, maximum Energy can be upgraded three more times. This stacks on top of the level 100 bonus, allowing one to progress from 60 to 75 maximum Energy.

### Ascension Perks

Perk #12 increases EXP gain from Awesome Adventures by 80/120/200% at levels 1/2/3. Purchasing Perk #12 requires 2/??/?? Hard Perk Points.

### REST

While REST is active, the wait time for Adventure Energy is reduced by 10%. This feature of REST can be upgraded 10 times, each upgrade increasing the wait time reduction by an additional 1%, until a 20% wait time reduction has been attained. Each upgrade costs (100\*(Upgrade Level)^2) White Coins.

### Progress Bar Modules

Adventure Time Modules can be equipped to give a chance for wait time for the next Adventure Energy to be reduced by a flat amount.

Non-shiny Adventure Time Modules have a (2\*T)% chance to reduce wait time by (2\*T) seconds where T is (1+.1\*(Tier-1)) [for tiers 1-8] or 2 [for tier 9]. Shiny Adventure Time Modules have a (5\*T)% chance to reduce wait time by (4\*T) seconds.

Adventure Time Modules continue to function even when the player is at full (or over-full) Adventure Energy. Each 15 Adventure Energy over the player's current maximum Energy is automatically converted into one Energy Refill.