Return of the Rotwieners/Map

The Return of the Rotwieners scene is very large, and its easy to get lost. This guide will help you navigate and find your way around the area.

## Honey Hamlet

This is where the player starts on every run.

Honey Hamlet Basic Info

### Points of Interest:

* **Dr. Roarnart Wiener's Lab** has the first main teleporter on the roof, which is part of the teleporter network that the player needs to activate as part of the main questline.
* Most crafting is done in Honey Hamlet, especially at Dustin's place since crafting Sausage Powerups plays a crucial role in survival.
* Every person's house has an already-active local teleporter for easy travel across town. It is on a separate network from the one that the player needs to activate.
* The **Spork in the Road Gas Station** is technically outside of Honey Hamlet, but is considered part of the town when it comes to completing quests.

## Crossroads

These are the roads that connect Honey Hamlet, Lakeside, & Wienerton.

Crossroads Basic Info
 **Traps** | 4 sets of Bear Traps, and 1 Fire Trap near the gas station

### Points of Interest

* The **Spork in the Road Gas Station** is the primary source of Jerry Cans, which are needed for Lori's and Lukas' traps. These also make for good explosives. The Gas Station will frequently have other resources lying around as well. Lastly, there is a **teleporter station** on the roof, accessible by ladder that requires one battery to function.
* The **Silo Bar** will usually have some cardboard boxes nearby that may contain attachments or extra magazines. The bar will also have reload-a-matics if you progress in Davee's quest.
* The **Church of Our Lady of Wienerton** is a useful stop; not only does Father Giacomo have a quest, but the Catacombs located in the basement are quite extensive and have many secrets. And, as part of the aforementioned quest, the basement features a Holy Water Fountain that lets you fully restore your health.
* The **Deputy Station** is the last stop before Wienerton proper; if you're being chased by a horde or the Red Lumberjack, you may find some safety here.
* **Lukas' house** is easy to miss; look for the Rotwiener nest between the Silo Bar and Wienerton, and you'll find Lukas' house behind it.

## Lakeside

Lakeside is a large area south of the Spork in the Road gas station.

Lakeside Basic Info

### Points of Interest

* Upon entering the area, immediately turn left to find the **Pemmican** **Cemetery**, where Alistair and a Blueberry plant are located. There are no enemies in this area.
* The lake has two **radio towers** on opposite ends. Besides being relevant to a quest, they usually have lockers with weapons at the top.
* The **sawmill** can be good place to bait enemies when the Lukas trap is active.
* **Harry Wiener's hideout** in the middle of the lake can provide some safety, but its not impossible for rotwieners to sneak in.
* Frank Wiener's house on **Bootlegger's Cliff** is all the way up the hill on the far side of Lakeside, past the rotwiener nest. Its far enough away that enemies almost never appear here. You can grab molotovs and can find the teleporter here near the house.

## Old Mine

The Old Mine is a maze-like area past Lakeside. The player must visit this area to progress the main quest.

Old Mine Info

### Points of Interest

* The teleporter in the Old Mine is located in the far corner of the mine, southeast of the entrance. You should be able to walk around the edges of the maze to avoid all enemies.
* While difficult to navigate, generally you can climb your way out with the help of boxes and ramps, and find the exit by walking to higher elevations.

## Wienerton

Wienerton is large area with many ruins; the NPCs and shops are behind a large wall that protects them from the rotwieners roaming outside.

Wienerton Basic Info
 **Shops** | Guntopia, En Passante, General Store, Mechanic's Shop

### Points of Interest

* All of the various shops in Wienerton let you buy weapons and attachments that stay permanently unlocked.
* The Post Office is located towards the North of Wienerton.
* There is a Radio tower just outside of the walled-in part of Wienerton, and another near the post office. Both have lockers at the top that can have a weapon in it. The first radio tower has a teleporter pad nearby.
* The ruins all around the town can have lockers, cardboard boxes, coolers, or even weapon cases in them. It's worth exploring to acquire more resources.

## North PAC Base

The North PAC base can be reached by going North of Wienerton, past the Post Office. You can walk past the base on your way to Old Wienerton, but you'll still be exposed to gunfire from the base's turrets.

North PAC Base Basic Info

### Points of interest

* It's possible to walk north without activating Lukas' trap, simply walk around it.
* The PAC base is dangerous, but its also the only location where modern military firearms will appear (ie assault rifles, automatic shotguns, etc). This base is the smallest of the three, but it has many winding turns that are protected by turrets.

## South PAC Base

The South PAC Base can be reached by going south from the walled-in part of Wienerton.

South PAC Base Basic Info

### Points of Interest

* The Lukas trap is a pair of tesla coils that will zap any enemies that walk nearby.
* The PAC base is dangerous, but its also the only location where modern military firearms will appear (ie assault rifles, automatic shotguns, etc)

## Old Wienerton

Old Wienerton is reached by walking North past the North PAC Base.

Old Wienerton Basic Info

### Points of Interest

* In the middle of Old Wienerton, not only will you find the final teleporter pad, but also a sausage grinder and grill for making Powerup Sausages. This is useful if you're in need of one but are too far away from Honey Hamlet. Still, this area is not completely safe, and its possible for enemies to follow you here.
* The final radio tower is in an area where rotwieners and prospectors frequently clash. You'll need to climb up some buildings to get onto the radio tower.
* The shiny meat cores are located inside green crates. This is the only place where they can be found.
* The weapon cases here commonly have lever-action rifles.
* The last PAC base is towards the back and its the largest of the three. The PAC base is dangerous, but its also the only location where modern military firearms will appear (ie assault rifles, automatic shotguns, etc)

## The Bridge

The Bridge is the final obstacle in the game, and the player must go this way after activating all five teleporters. The Bridge is located East of the North PAC Base.

The Bridge Basic Info

### Points of Interest

* There are lots of turrets on both sides of the bridge; you can shoot them, but you can also outrun them if you're fast enough.
* There's a flamethrower turret near the tower that you need to climb, try to avoid it.
* The Pacification Squads can be avoided if you're able to climb up the tower without detection. Once you're high enough, you should be able to fire down on them from cover, or else avoid their gunfire entirely.
* There's a station at the base of the tower that tells you how many jammers are remaining.