Races and Locations

**RACES AND LOCATIONS**

Humans:
Humans are extremely adaptable and are found in nearly every corner of the map
in Coin. The countries they are most available are in the fractured United
Order of Coin in the South and the small towns that dot the land of Pound.

Dwarves:

Dwarves are cool and
isolated, and can mainly be found in the mountainous region of Rubel. Their
powerful faith has also drawn many of their kind to the United Order of Coin to
the South, while those with skill in craft often find themselves in Credit.

Elf:

Another race
isolated from the common people, found in their hidden villages known only to
elves. One is 'known' to be deep within the Necrocracy lands, but no one is
sure if they have fallen or not. Elves are a rare sight in the other lands but
are not unheard of. Many wander around the country as part of a vast journey,
or a big OE.

Gnome:

The Gnomes have now
become spread very thin in Coin, with most of the Gnommish population perishing
in the fall of Shekel. The main hub of Gnommish activity is Credit, but some
can be found in parts of the United Order of Coin.

Half-Elf:

The offspring of
relations between elves and non-elves, they can often be found in the same
places humans and their ilk can be found. Not much is known if half-elves are
given passage to the Elven lands, so that will most likely stay a mystery until
someone non-elvish leaves the elvish lands and lives to tell about it

Half-Orc:

The Offspring of
relations of Orcs and non-orcs, they can be found in the same places humans can
be found. Some live within the protection of the United Order of Coin to the
south, and Bead has a large number of half-orcs as well.

Halfling:

The Halfling
homeland Rupee was overtaken by the Necrocracy in the earliest days of the war
against the dead. Halflings have been found living in Credit and the United
Order of Coin, with the largest population living in Drachma.

Aasimar:

Aasimar are not a
standard race, more an offshoot of humanoids with outsider ancestry. They are
said to be even rarer than elves. Most were known to live within Lyonnes before
the fall, but now most appear to have disappeared.

Android:

Androids do not
exist in the world of Coin, at least not yet. If they do ever exist, they will
most likely come from Credit or another hub of technology, possibly Shekel if
it is brought back from being a deadland.

Catfolk:

I have no fucking idea where Catfolk live
in the grand scheme of things. They aren't savage enough for Bead, maybe in the
land to the East? Not Rubel, maybe Drachma. No Catfolk, no no no.

Changeling:
Changelings can live pretty much anywhere. The Hags of old once lived in the
North in the territory where the Necrocracy now reign supreme, but their
current location is now unknown, though reports have noted they may now be in
Pound, hiding from the Necrocracy within the deep forests.

Dhampir:

Dhampir are reviled
and hated by many across the continent of Coin, especially within the current
age of the Necrocracy. Many Dhampir live on the fringes of society due to being
ostracised due to their half-undead nature.

Drow:

Drow are found in
the world underneath the continent of Coin, a vast network of caverns and
tunnels. The land is obstensibly the Underdark, but I'll call it something clever, like Cryptocurrency or
Bitcoin, or the various permutations of cryptocurrency.  THE LAND IS
CALLED BIT. The Drow are incredibly rare on the surface, and the
Underdark is so remote and difficult to enter that it is widely considered a
myth. The Drow are mostly hidden from the threat of the Undead for now, but it
is unsure if or when they will intervene at any point.

Duergar:

Duergar are the
subterranean cousins of the dwarves who live underneath the continent of Coin
within the vast land of Bit. They are never seen by the surface world except
for their cousins, who are routinely not believed by the other people of Coin.

Fetchling:

Fetchlings, or
Kayal, are humans adapted to the Shadow Plane. The Fetchlings appear to have
come from another world through the Shadow Plane, and frequently reference the
war between them and the forces of Blood when prompted of their origins.  They have settled across Coin, but frequently
appear to be most drawn to humans and gnomes. They appear to be most common in
Credit.

Gathlain:

The Gathlain are fey
creatures who have hidden themselves in forest and jungle, making their home in
the tall trees and black canopies of Pound. They try to seek out the Gnomes but
hide from the iron and machinery of Credit.

Ghoran:

Ghoran are plant
creatures that have achieved sentience and bodies to move. They are only found
in the blighted wasteland of the Necrocracy. They have knowledge of many
things, but are also plants. They aren't important, not at all.

Gillmen:

The Gillmen are
river-dwelling folk that were once the thralls of the Aboleth before they fled
to the lands beneath the surface of Coin. They are known to live within the
territory of the Divine Order of Coin.

Goblin:

The Goblins are one
of the many races that live within the territory of Bead. With their somewhat
explosive breeding and somewhat murderous tendencies they are a constant threat
to the people within Bead. The Goblin and Monkey Goblin races are both considered
different tribes of Goblin.

Gnoll:

Gnolls are another
race that live within the land of Bead. They make up some of the more powerful
monstrous humanoids that populate Bead, and have the element of intelligence
and tactics on their sides due to their somewhat lazy nature.

Grippli:

The Grippli once
lived within the territory of Rupee before the Necrocracy broke through and
took over the area. Most moved onto the empty lands of Pound after, into swamps
and such in the expansive land.

Hobgoblin:

Hobgoblins can be
found within Bead, with each Hobgoblin tribe acting as a separate army to
strike against the creatures of substantial force and strength within Bead. The
plan is to eventually take over the land of Bead then set their sights upon the
rest of Coin.

Kitsune:

Kitsune (or
shapeshifters) are creatures that settled in the Lands in the East after an
event that had them exiled from their previous world. The words 'The war of
Shadow and Blood' are a phrase that is often spoken of in the shadows. The
Kitsune have influenced much of the East lands.

Kobold:

Kobolds live within
the territory of Bead, one of the hapless races that cause the land to be a
land of constant war and conflict. Tales of Kobolds leaving the land of Bead to
find their dragon progenitors are heard far and wide, but often finish in a messy
end for the perpetually unlucky creatures.

Lizardfolk:

Lizardfolk once
lived in Bead, but travelled out in search of a better place to live.
Eventually settled in Pound and spread from there. They are fierce warriors and
often hunt large game within the Pound wilderness.

Merfolk:

The Merfolk were
once subjugated until the Aboleth retreated into the Underdark. They now live
in the water without issue, and can be found near most large bodies of water.

Nagaji - NO

Orc

Orcs are another
dangerous monstrous humanoid race that live within the territory of Bead. They
often overpower the other races and are a common enemy to the 'smaller' savage
races. Their offspring the half-orcs are often cast out of non-orcish society and
come to Bead in search of belonging.

Oread - NO

Ratfolk

The Ratfolk are one
of the races that found their way to Credit in the early days of settlement,
and were welcomed due to their natural inquisitiveness and tinkering ingenuity.
They are an uncommon sight in other places.

Samsaran - NO

Shabti - A race of
immortal humanoids that are immune to death and death effects. Trapped
underneath the various ruins of Pound, the Shabti are the facsimiles of rulers
that feared death, with them being unable to move from tombs and such.

Skinwalker

Skinwalkers are
nomadic in nature, travelling through Bead to United Order of Coin, through the
desert and back.

Strix

Strix make their
home in the remote lands of Drachma, after being driven from their homes in the
east after being mistaken for Tengu. They are not super happy with this because
Tengu are cunts

Suli - NO

Sverfneblin

The Sverfneblin, or
Deep Gnomes, were evil gnomes banished to the underground after causing havoc
on the surface centuries ago. They reside within the Underdark and wait for the
time when they can strike against the surface world.

Sylph - NO

Tengu

Tengu make their
home in the East lands after pushing the Strix from their old homeland.

Tiefling

Tieflings are
somewhat common across Coin, though they are not welcome within the United
Order of Coin due to their nonstandard appearances. Many make their home in the
land to the East, or Credit.

Triaxian - NO

Undine - NO

Vanara

Vanara live in the
temperate jungles of Bead, high above the wars of the humans and the savages
down below.

Vishkanya - NO

Wayang

Wayang live in
tribes in the wastes of the Necrocracy. For some reason they are able to live
within the wastes without issue, without being killed by the undead hordes
somehow. May be related to the War of Shadow and Blood.

Wyrwood

Wyrwoods are
sentient constructs that are able to propogate their own creation. They appear
to live within the wastes of the Necrocracy, being immune to the effects of the
undead hordes.

Wyvaran

Wyvarans are
humanoid dragonfolk who live near the legendary hordes of the dragons that
Drachma are famed for. They have a closer bond to the dragons that Kobolds
want, and are hated for it.