World overview

The world is divided into several major regions. Each region has distinct landmarks, which are permanent maps that persist if you revisit them; they are connected by vast and unmappable wildlands, represented as randomly-generated maps. Traveling between landmarks will usually require you to pass through some number of this incidental zones; the Bushcraft skill allows you to travel faster and makes you less likely to be ambushed along the way.

## The Low Kingdoms Of Man

Farmland and wilderness dotted with city-states. A mostly human populace, with the occasional visitor from elsewhere. Southern city-states war against nearby tribes of pigmen, while in the north they fight the frozen dead descending from the high mountains. In the middle, they fight each other.

### Velderhem

Northernmost kingdom of frostbitten Viking-types. They fight with fire and silver against the frigid undead, which descend in endless numbers from the high mountain passes.

### Kelbridge

Central kingdom in the midst of expansive farmlands. The smallest of all the villages; its temples to the Rose Church are humbler. Skirmishes with Caer Parsifal, which would like to absorb it but dare not spare the soldiers necessary.

### Inswich

Western city near a putrid lake. The scaled mutants of the bog are hunted for their scales; consequently, they tend to attack humans on sight. The city itself is closer to a fishing village, and is hated by other human tribes for its use of poison and dark magic and for its rejection of the Rose Church.

### Caer Parsifal

Faded grandeur of the once-grand capital of Man, still ruled by a decrepit High King whose rulership of the other city-states is ill enforced. Nonetheless, its paladins retain a desperate pride, and are fanatically devoted to the Rose Church.

### Low Farmlands

All the cities are surrounded by farmlands, worked by peasants. Knights of the local city, alongside peasant militia, will defend farmers against theft; they also battle beasts and raiders. Food and water can be obtained here in abundance, and farmers will pay for day labour.

### Cathedral of the Rose

Seat of the clerical and militant wings of the Rose Church. Inspired by the Miracle of the Rose, where a noblewoman of Caer Parsifal had her face transformed into an enormous rose; henceforth healing water ran from her petals, and her speech caused steel to turn into blessed truesilver. The noblewoman herself is entombed, undying, somewhere within the cathedral, but only grand paladins are permitted to meet her in person to receive the sacred blessing.

### The Kingswood

A vast wood that was once the territory of the High King; now overrun with terrible beasts. Their leader is the immense and terrible False Mother of the Wood. Few dare tread here, apart from elite forest rangers hunting treasure.

### Northwilds

In the shadow of the high mountains. Cold, miserable, overrun with the frozen dead.

### Midwilds

The lands between the low kingdoms are riddled with bandit camps, raiding parties or militiamen, adventurers, and with the dregs of ancient realms.

## The Lowland Pigwilds

Wildlands inhabited by dangerous beasts and by tribes of pigmen. The principal encampments of three major pigmen tribes are located here, warring with nearby city-states and sometimes with one another.

### City of Blood

Fortified city of the Bloodretch tribe. The blood god, personified by a mass of living flesh emerging from the lake of blood at the city's heart.

### Stonegrave

City of the Stonegrave tribe, built among ancient burial mounds. Here they work earth-magic and necromancy.

### The Iron Dome

A vast iron dome filled with foundries and ironworks. Here the Iron Doom legion create gunpowder and firearms for their endless war against Bloodretch and the low kingdoms.

### Wetlands

The vast portion of the pigwilds are these wetlands, populated by roving tribes, beasts, and bandits.

### Elder Ruins

Ruins of forgotten times. Strange and vile horrors dwell within.

### Lair of the Twin Viledragons

In a cave in the sodden depths of the pigwilds, the loathsome twin viledragons Noctis and Solis hoard treasure and spread death.

## The Ruinmire

Between the southern Rust Desert and the lowlands lies the Ruinmire, a vast rotting swamp. At its heart lies the dead city, haunted by demons and the stratified ruins of old worlds. Singularly inhospitable: it is home to a few secret Mutant enclaves, and to the infamous Dung Followers, worshippers of the rotting viledragon Gog.

### Swamplands

The outskirts of the swamp are infested with mosquitos and venomous horrors; only fools would venture through them.

### Deepmire

The depths of the swamp are even more horrific: swollen bellies of gas erupt into tentacled bog horrors, rotten zombies claw their way from deep mud, and parasitic worms drop from deep in the treetops.

### The Dead City

Deep in the swamp's rotting heart, the dead city festers, concealing the rancid secrets of lost aeons.

### The Necropolis

A city of exiles: mutants, deserters, and synthetics. Found in the ruins of an old train station.

### Corpse of Gog the Viledragon

Putrescence oozes from the vast corpse of the dead dragon, and the rot is worshipped by the Dung Followers, on whom it bestows unimaginable power.

## The Rust Desert

Empty sands, ruined oilfields, crumbling cities, and the undead. In the sky hands an enormous inverted pyramid of luminous violet - the Death Colossus, an alien starship of unknown provenance, from which unspeakable horrors still issue, but in whose smouldering gut incomprehensible treasures can be found.

### Oilfields

Now mostly home to rusted remains and scrap-horrors.

### Dunelands

Empty desert. Hot; water is scarce; dry bones animate, terrible mummies claw their ways up from forgotten tombs beneath the sands.

### City of the Dar Edda

White marble city of the lost Dar Edda. The few that remain of this ancient civilization are degraded immortals, reveling in the sickly excesses of the flesh.

### Dusty Tombs

Here the sands give way to endless dusty crypts.

### Forgotten Catacombs

Beneath the sands, the catacombs maze eternally. Somewhere within the terrible Lichdragon grows.

### Dustmouth of the Star-Fallen Stones

Encampment of adventurers near the colossus.

## The Abyssal Sea

The southernmost edge of the world is a wasteland of black stone, into which the Abyssal Sea creeps endlessly. Somewhere in the sea's vastness floats the corpse of the nameless abyssal viledragon. At the sea's edge, small villages of mutants attuned to its deathly radiation fish, or mine nightstone in the abyssal caverns that wend through the rock.

## The High Mountains

At the world's northernmost edge, the frigid viledragon Jomungr slumbers; its dream infests the million ancient dead, who rise from the snow and descend to the lands below to wreak devastation and to presage the world's demise in the name of the Death Moon.