Entity

This article is about the different kinds of Entities you may encounter. For information involving Entity activity, see Entity activity.

In This is a Ghost, the 15 entities that can appear are the main focus of your contracts (missions). Each of the entities will be unique in their characteristics: including type, abilities, and evidence. They can additionally have a second type, called Behaviour type, or just *Behaviour* in-game, that is important for the player to identify. Players must investigate to find out what Entity they are dealing with in order to succeed and banish the Entity which is the ultimate, but not only, goal. The entity which serves as the primary and only real antagonist will of course not be so easily figured out, and will attempt to harm the player the more the Global activity increases.

## Characteristics

Each contract, the moment you load in an Entity will spawn somewhere on the map. Along with choosing a favourite room. The Entity will begin to move and interact with objects. The Entity's type, along with its behaviour Type largely determine its behaviour, or "personality".

## Behaviour

*(Note: Not to be confused with Entity Behaviour type (Lost, Vengeful, Residual).)*

## Types of Entities

There are 15 entities in This is a Ghost. The player starts out with only some of them unlocked by default, and have to purchase the other Entity types in order to have them appear in their contracts. The following table provides a list of these ghosts along with a summary of their in-game descriptions, arranged by the order on the Journal (From up to down, left to right). For the true weaknesses and abilities of entities, along with all their noted characteristics, go to each entity page.

The entity the player encounters in their contracts can also exhibit one of the three different behaviour types, which is important for the Player to identify in order to fully identify the **Entity** and banish it. Runes will not work fully unless the Entity type *as well as* the **Behaviour type** is correctly selected.

 Vengeful | *Well known by hunters, these entities have a reputation of being powerful and dangerous. They only have one goal: revenge! It is not uncommon to be attacked within the first few seconds of an investigation as a warning.* | Red
 Residual | *The entities in these hauntings are often unaware of the investigator's presence, but must quickly be released from this world before they go mad.* | Green

Note, the entity will never perform two or more of the Behaviour-type abilities, only one.

## Immediate Identifier Abilities

This is a list of ways to help identify what you are dealing with. The entity will not always use these abilities but if it does one of these then you can identify it quicker.

* **Wraith-** Silently begin a hunt
* **Demon-** Consistently initiate hunts at 50-60% global activity
* **Siren-** Sings, will have a blue outline while singing. (Stop the singing since it will drain your health)
* **Yokai-** Spike in global activity when apparition manifests itself
* **Kappa-** Water in a sink
* **Banshee-** During a hunt can scream and/or stun-lock you which will cause the screen to turn blue
* **Oneiroi-** Destroys the fuse box
* **Poltergeist-** Interacts with doors repeatedly and moves things around alot
* **Raiju-** Sparks at light switches
* **Revenant-** Passive health drain after attacking
* **Shapeshifter-** Changes entity model
* **Ifrit-** Has a red aura that glows as the entity power grows