recursal/Fanatic-Fandom huggingface dataset:
Red Mage

# Job Overview

Red Mages (RDM) are called the Jack of All Trades by many, and this is an accurate description. Red Mages have the ability to cast white magic, black magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one.

Abilities, Traits, Spell List, Combat Skill Ratings

# Spell List

See Red Mage Spell List for where to find spells as well as other information.

See Red Mage Skill Caps for a by-level breakdown of weapon skill limits.

# Red Mage Equipment Lists

* Swords
* Daggers
* Body
* Hands
* Legs
* Feet
* Head

# Red Mage Guides

* How-To Guide: Red Mage
* Red Mage/Equipment Guide
* Red Mage: Guide to Playing the Job
* ML's RDM 101 v2.0 Guide
* Red Mage Guide by Feauce
* Red Mage Equipment Guide by Moonpirate
* Red Mage Spell List
* Guide to Dispelling Effects
* Red Mage: En-Spell Damage Calculations
* Red Mage: Endgame Gear Guide
* Red Mage Solo Guide by Kurokatana
* Shattering Stars/Red Mage

Template:Job Notes
Ranguemont Pass

File:Ranguemont Pass.png

Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | NMs | Mobs

An underground pass that connects the relatively tranquil outskirts of San d'Oria with the cold and hazardous mountainous Fauregandi region. To protect its citizens from the dangers inside and beyond, access to the depths of the pass is guarded by a small cadre of elite San d'Orian guards.
Connecting Areas
Beaucedine Glacier: L-4

## Involved in Quests/Missions

 Painful Memory | BRD AF 1
 Sin Hunting | RNG AF 1

Fishing
Kuftal Tunnel

File:Kuftal-tunnel 1.png
 File:Kuftal-tunnel 2.png
 File:Kuftal-tunnel 3.png
 File:Kuftal-tunnel 4.png

Connecting Areas | Quests/Missions | NPCs

This tunnnel connects the Western Altepa Desert section of Zepwell Island with Cape Teriggan. This maze of underground passageways can lead adventurers in circles, only to look up in horror as giant monsters such as Guivre look down on them with glee.

This area is only accessible if the Rise of the Zilart expansion is installed.
Connecting Areas
Western Altepa Desert at (H-4)
Cape Teriggan at (G-2)
Ve'Lugannon Palace

Connecting Areas | Quests/Missions | NPCs
Chests | Weather | NMs | Mobs

 Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. While the Shrine of Ru'Avitau makes up the centre of the island, Ve'Lugannon Palace comprises the interior of the areas that that make up the outer reaches of Tu'lia. File:VeLugannonPalace1.png
Connecting Areas

 Gil: 18,900

## Notorious Monsters Found Here

Brigandish Blade | Steam Cleaner | Zipacna
Skill Caps/Black Mage

* Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
* Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Rabbit Charm

Rabbit Charm

**Rabbit Charm** Template:Rare
**[Neck] All Races**
**DEF:** 1
**DEX** +1
**AGI** +1
**Steal** +1
**Lv.** 7 **THF**
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Dropped From

\*\* Obtained by having ??? Necklace dropped by Jaggedy-Eared Jack within the Nyzul Isle Assault Appraised.
Middle Delkfutt's Tower

File:DelkfuttsTower4.png
 File:DelkfuttsTower5.png
 File:DelkfuttsTower6.png
 File:DelkfuttsTower7.png
 File:DelkfuttsTower8.png
 File:DelkfuttsTower9.png

**Table of Contents:**
Connecting Areas | Quests/Missions

This tower in the North of Qufim Island is overrun by a wide range of Gigas who were trapped there at the end of the Great War. Isolated in their gloomy tower, the Gigas are constantly searching for a way to get back to their homeland. The tower is split into three sections, Lower Delkfutt's Tower (Basement and Floors 1-3), **Middle Delkfutt's Tower** (Floors 4-9) and Upper Delkfutt's Tower (Floors 10-12).
Connecting Areas
Escapes to Qufim Island at (H-6)
Lower Delkfutt's Tower at (G-6)

## Involved in Quests/Missions

 Blade of Evil | AF (DRK)

Delkfutt Chest Key
Treasure Chests  Treasure Chests  Treasure Chests
 * Guiding Bell \*
* Emeth Pick
* Amber
* Amethyst
* Onyx
* Light Opal
* Clear Topaz
* Tourmaline
 \* Only available if you have the necessary quest active.
Quests

Quests are specific requests from individuals, shops, or organizations, and you may accept or decline as you wish. The conditions for most quests are fairly loose, and typically do not require you to have a specific job level, ability, or allegiance. Quests rarely result in worthwhile monetary gain, but the trust and respect that your character will gain are priceless. BCNMs, ENMs, and ISNMs are the exception to this rule as they are generally sought out by players for the purpose of monetary gain.

###
Mamook

File:Mamook1-2.jpg
 File:Mamook2.png
 File:Mamook3-2.jpg

Connecting Areas | Quests/Missions | NPCs

The capital of Mamool Ja, Mamook was built deep in a forest on a peninsula west of the Aht Urhgan Empire. In order to control parasite infestations, the wooden structures that cover the capital are burned down and rebuilt every few years. Therefore, much of the construction in Mamook appears rather crude. Like the Mamool Ja's equipment, the few intricate decorative metals in the area were created by prisoners taken by Mamook. Furthermore, sacred stones situated in each area of the capital are believed to harbor the spirits of fallen Mamool Ja heroes and protect Mamook from evil.This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas
Wajaom Woodlands at (J-7), (M-9)

## Involved in Quests/Missions

 Two Horn the Savage | General
 The Prince and the Hopper | General
Races

Vana'diel contains 5 playable races.

## Race Selection

The 5 playable races are comprised of 16 character models for each race and applicable gender for a total of 128 Character Models. If that's not enough, each model can be also be assigned the size of small, medium, or large for a total of 384 unique looks. Furthermore, with 3 different nations, 20 different jobs and 75 different levels, the odds of meeting someone who is your virtual twin would be 1 in 1,728,000!

There's quite a bit of freedom to choose whatever race best suits your personal tastes. While, the base stats will vary for each race, most of the impact will be on what type of equipment you wear versus what job you decide to play. It is also common for players to play several jobs, so picking a race that's "perfect" for all of them isn't practical or necessary. There are some exceptions, though. If you want to be the strongest melee and plan to stack Strength gear you'd choose Elvaan. If you want the most intelligence and largest MP pool for your black mage, choose Tarutaru. Finally, if you want the most rounded stats because you plan on leveling several different types jobs, Hume is a good choice. Also note that your stats will remain static in terms of gender and model size; a large Elvaan isn't stronger than a medium or small one.

Most importantly however, pick the race that's right for you! Tarutaru can still make great melee damage dealers, and Galka can be fantastic mages, thanks to all the different equipment you can use to improve upon your strengths or weaknesses.

## Race Distribution Statistics 2007

Analyzing the percentages for racial distribution, as well as the most popular sizes and genders for each race. Hume males still top the rankings this year; however Tarutaru males are hot on their heels. If the popularity of the diminutive Windurstians continues to rise, we may see a new race in the number one position this time next year. In an interesting comparison, Tarutaru females continue to come in at a humble sixth. The only change we see in the rankings this time around is the previously fourth-ranked Elvaan males giving way to Hume females, jumping up from fifth position. Gender continues to be fairly balanced, with gender distribution coming in at 54.2% for males, and 45.76 for females.
Thief

# Job Overview

Specializing in covert actions, Thieves (THF) aim for the perfect opportunity to attack the enemy from behind. Using Sneak Attack and Trick Attack, thieves can inflict massive amounts of damage while 'tricking' the enemy into thinking it was someone else. This helps to control the party's hate levels, and trick enemies into thinking that the party's tank is the primary Threat.

Thieves also have many tools at their disposal to get out of sticky situations in the game. Not only do they possess the highest Evasion rating in the game, but they also have abilities such as Flee and Hide, which allows them to escape most dangers unharmed. Additional abilities such as Steal, Gilfinder, and Treasure Hunter, as well as their unique ability to pick Treasure Chests and Treasure Coffers with their thief's tools, makes the Thief the optimal choice for acquiring gil and items.

Abilities, Traits, Combat Skill Ratings

# Combat Skill Ratings

See Thief Skill Caps for a by-level breakdown of weapon skill limits.

# Thief Guides

* How-To Guide: Thief
* Thief: Guide to Playing the Job
* Thief: Guide to Weapons and Armor
* SATA: Using Sneak Attack and Trick Attack
* Thief Weapon Skill Damage Guide by Malizia
* Guide to Dispelling Effects
* Picking your Coffers and Chests
* Shattering Stars/Thief

Template:Job Notes
Tarutaru

The Tarutaru are a race of skilled magic users who call Windurst their home. Although the Tarutaru physically resemble children, their size does not reflect their age. Masters of the magical arts, the Tarutaru have honed their abilities through dutiful study of the world around them.

Their dedication and hard work fueled the rapid reconstruction of Windurst after its destruction in the Crystal War. The Tarutaru enjoy a friendly relationship with the Mithra, who call Windurst their home as well.

## The Childlike Tarutaru

The Tarutaru are the most skilled race when it comes to the use of magic. They originated from the Windurst Region, and are the creators of the magical automatons known as Cardians. Unlike most races, the size of a Tarutaru does not reflect its age. They are among the most dedicated, yet childish races of Vanadiel. They welcomed the Mithra into their home of Windurst at some point in history, and the two races have lived together in peace and harmony ever since. The only thing threatening that peace is a race of Beastmen that call themselves the Yagudo.

Tarutaru are unique in using a network of skilled mages for teleportation around their sprawling home, Windurst. Two brothers provide a similar service for the residents of Al Zahbi and Aht Urhgan Whitegate.

A Tarutaru in Lower Jeuno, Parike-Poranke uses a unique form of "Brown Magic" to remove food effects.

## Face Type Distribution

Face Type Distribution as of 5/07
Face Type Distribution as of 5/07

## See Also

* Tarutaru Models
* Tarutaru: Guide to Job Selection
* Video demonstrations of Tarutaru/Emotes
Sorcerer's Tonban +1

File:Sorcerers Tonban Plus 1.jpg

**Sorcerer's Tonban +1** Template:RareTemplate:Exclusive
**[Legs]** **All Races**
**DEF:** 31 **MP** + 20 **INT** + 3 **Enmity** - 3
**Elemental Magic Affected By Day**
**Lv.** 75 **BLM**
*View the entire Sorcerer's Attire Plus 1 Set*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Trial Size Trial By Earth

**Next Quest:** |   None

* This is a solo battle.
* There is a level 20 cap on this battle.
* There is a 15-minute time limit.
* You can only use Carbuncle.

* Speak to Ferrol in Port Bastok, located at I-8 near the drawbridge.
* If you qualify, he will give you a Mini Tuning Fork of Earth.

* This item is not a Key Item like the regular Tuning Forks, but is a Rare/Exclusive item that needs to go in your inventory.

* When you are ready to go, return to Ferrol and trade him the Mini Tuning Fork of Earth (he does not keep the fork) and be warped to the cloister for the fight.
* Trade the Mini Tuning Fork to the protocrystal to enter the battle.

* Note that if you do not trade the Mini Tuning Fork and instead just select the protocrystal, you will enter the regular level 60+ party avatar battle if you have the regular tuning fork key item.

* Try to fight Titan Prime on Windsday and do not fight him on Earthsday.
* Keep up Barstonra at all times.
* Defeat him for your reward.

### Game Description

**Client:** Ferrol (Near drawbridge, Port Bastok)

**Summary:**

The Rhinostery has developed a new "mini" tuning fork of earth. Ringing it upon the protocrystal in the Quicksand Caves will open the path to a one-on-one battle with the beast that awaits inside. However, only summoners are allowed to take up this challenge.
Royal Succession

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 40
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Opo-opo Monarch x 1
 Opo-opo Heir x 1
 Myrmidon Apu-apu x 1
 Myrmidon Epa-epa x 1
 Myrmidon Spo-spo x 1

## Notes

* All have the Opo-opo special attacks.
* Opo-opo Monarch can cast Hastega, Slowga and Stonega.

Thanks go to ffxi.Somepage.com for this info.
Trial Size Trial by Lightning

**Next Quest:** |   None

* This is a solo battle.
* There is a level 20 cap on this battle.
* There is a 15-minute time limit.
* You can only use Carbuncle.

* Speak to Lacia in Mhaura, located at I-9 near the drawbridge.
* If you qualify, she will give you a Mini Tuning Fork of Lightning.

* This item is not a Key Item like the regular Tuning Forks, but is a Rare/Exclusive item that needs to go in your inventory.

* When you are ready to go, return to Lacia and trade her the Mini Tuning Fork of Lightning (she does not keep the fork) and be warped to the cloister for the fight.
* Trade the Mini Tuning Fork to the protocrystal to enter the battle.

* Note that if you do not trade the Mini Tuning Fork and instead just select the protocrystal, you will enter the regular level 60+ party avatar battle if you have the regular tuning fork key item.

* Try to fight Ramuh Prime on Earthsday and do not fight him on Lightningsday.
* Defeat him for your reward.

### Game Description

**Client:** Lacia (In front of the Sailors' Stay, Mhaura)

**Summary:**

The Rhinostery has developed a new "mini" tuning fork of lightning. Ringing it upon the protocrystal in the Boyahda Tree will open the path to a one-on-one battle with the beast that awaits inside. However, only summoners are allowed to take up this challenge.
Template:Spoiler2
Port San d'Oria

Connecting Areas | Quests/Missions | Fishing | NPCs

The port of the Kingdom of San d'Oria is a relatively sparse district of town, compared the other districts. The airships provide passenger access to Jeuno and also allow for steady stream of goods to come in and out of the Kingdom, as evidenced by the large cargo rooms. A single shop and single tavern also also found here, along with the North Auction House.
Obtaining the Port San d'Oria map
Connecting Areas
Northern San d'Oria
Lufaise Meadows

File:Lufaise-meadows.png

Connecting Areas | Quests/Missions | NPCs

A field of peaceful meadows that are part of the Tavnazian Archipelago - a tiny island off the west coast of Quon which was once home to the proud nation of Tavnazia. Before the Great War, this region was actually a peninsula connected with the mainland. However, a devastating explosion caused by a secret weapon of the beastmen resulted in the disintegration of a large portion of the surrounding landscape. The explosion also sent the nation's capitol, a city built on the profits of its thriving trade business, into ruin. The remnants of the beastmen army remain in control of the archipelago, and until now, it was thought that none of the former inhabitants had survived.

This area is only accessible if the Chains of Promathia expansion is installed and Promathia Mission 1-3: The Mothercrystals is completed.
Connecting Areas
Tavnazian Safehold at (E-10, E-8)
Misareaux Coast at (E-6)
San d'Oria Mission 7-2

### Walkthrough

* Trading four stacks of crystals or repeating San d'Oria Mission 1-2 eight times will give the necessary rank points for this mission.
* When you have enough rank points, instead of offering you the list of missions, the gate guard will tell you to go to the garden in Chateau d'Oraguille.
* Go to F-8 in Chateau d'Oraguille to trigger a cutscene.
* Return to the gate guard after the cutscene to receive the actual mission. (You may need to zone first if you are unable to receive it.)
* Head to Ghelsba Outpost > Yughott Grotto > Horlais Peak. Only people who are currently on or who have already completed this mission will be allowed to enter the battlefield.
* Only 6 party members are permitted to enter.
* This BCNM is level capped at level 75.

* It is recommended that you have a BLM with Sleepga II, or a Bard.
* RDM/BLM and BRD/WHM are excellent in this fight with a Ninja tank, can cover sleeping and healing easily.
* This fight can be duoed by a RDM/NIN and BST/NIN or NIN/WAR.
* Soloable by 75BLM with some difficulty.
* Soloable by 75RDM/NIN with a bit of difficulty and skill.

* Upon entering the battlefield, you will find 2 Warmachines and 3 Orcs:

* Darokbok of Clan Reaper (PLD)
* Derakbak of Clan Wolf (DRG)
* Jagidbod of Clan Reaper (RNG)
* Wolf Clan Warmachine
* Reaper Clan Warmachine

* The Orcs are susceptible to both Sleep and Lullaby. The Warmachines can be slept using ES+ Sleepga II. They can also be slept by a well-geared RDM/BLM, BRD, or a WHM/BLM.
* The mobs are all level 68. The Warmachines have ~2000 HP, the Orcs ~4000, the Wyvern ~1000.
* The BLM should run in and Elemental Seal + Sleepga II the orcs. The order of the BCNM should be Warmachine, Warmachine, PLD, DRG, wyvern, RNG.
* Once the BCNM is cleared, you obtain the key item Crystal Dowser. Report back to the gate guard Endracion to finish the mission.

### Game Description

Mission Orders
Reports from Ghelsba indicate that the Orcs in Yughott Grotto are up to something. Investigate, but speak of this to no one.
Promathia Mission 3-2

* Click on the door near the back of the room (leading into Tenshodo HQ; it is unknown as to whether Tenshodo membership is needed) to trigger a cutscene.
* Make your way to Ru'Lude Gardens and approach the palace stairs that lead up to the Audience Chamber doors to receive the final cutscene.

### Game Description

Mission Orders
Prishe has left for the Tenshodo in Jeuno to find her acquaintance, Grezzo. A visit to the Grand Duke Palace may also be necessary...
The Sanctuary of Zi'Tah

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro Maeve, or Goblin Highwaymen.

## Connecting Areas

Meriphataud Mountains (E-12)
The Boyahda Tree (J-12) (K-12)
Ro'Maeve (F-5)
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.
The Missing Piece

## Walkthrough

* Talk to Alfesar. He needs your help in finding an Ancient Tablet Fragment in the Quicksand Caves.
* The fragment spawns at one of five randomly chosen locations in the Quicksand Caves.
	+ Spawnpoints on Map 1: H-6, H-10, E-9
	+ Spawnpoints on Map 2: D-9, L-11
* To get to the ??? at H-6 (Point 1 on the map), enter the Quicksand Caves from the Eastern Altepa Desert at J-7 (Entrance #1 on the Map).
	+ You will zone in L-4 on Map 1.
	+ When you fall down at I-7, be sure you are on the right (west) wall.
	+ There will be a beetle at the spawn point. If the ??? is not there, head out of the caves at D-5. You will exit at H-8 in the Eastern Altepa Desert (Entrance #2 on the Map).
* To reach the other four points, again enter the Quicksand Caves from J-7 in the Eastern Altepa Desert.
	+ This time drop down at J-7, on the left (east) wall.
	+ On Map 1 you can check points 2 (E-9) and 3 (H-10).
	+ If not at either point, drop down at F-10. As you drop down, be sure you are on the east wall. Take Tunnel A.
	+ Points 4 (D-9) and 5 (L-11) are on Map 2.
* When you find the ???, check it and you will receive the Key Item: Ancient Tablet Fragment. (Please note: if more than one person in your party needs the quest, the ??? will disappear once anyone clicks it and will instantly repop in one of other locations.)
* Return to Alfesar. He will give you the Key Item: Tablet of Ancient Magic and the Key Item: Letter from Alfesar.
* Take both items to Charlaimagnat at the cathedral in Northern San d'Oria, M-7. (He is on the lower level at the bottom of the stairs.)
* He asks for you to come back another day because he needs to decipher the tablet. After waiting until after 12:00am Japanese time, return to Charlaimagnat for your reward.

## Game Description

**Client:** Alfesar (Near the oasis, Rabao)

**Summary:**

The friar Alfesar has asked you to find the remaining part of a stone tablet that was found in the Quicksand Caves that lie beneath the Altepa Desert.
Transportation

Vana'diel has various modes of transportation other than simply walking.

Airship, Jeuno - Kazham
Airship, Jeuno - San d'Oria

By Ground

Ferry - Mhaura/Selbina
Ferry - Mhaura/Al Zahbi
Ferry - Nashmau/Al Zahbi

By Magic

Outpost Teleporting
Warp NPCs
Home Point
Runic Portals

See Vana'diel Clock for Airship and Boat schedules.

See also: Warp, Warp II, Retrace, Instant Warp, and Blood Warp.

From FFXIclopedia, a Wikia wiki.
La Theine Plateau

File:La Theine Plateau.png

Connecting Areas | Quests/Missions | NPCs

The grasslands that make up the La Theine Plateau are located high above the surrounding areas. Once known for the flocks of wild chocobos that dotted the meadows, the plateau is now overrun with giant sheep that are herded by the local Elvaan. The area is also characterized by deep crevices that seem to tear apart the land; torrential rainfall is also common. As a result of the heavy precipitation, rainbows can frequently be spotted while traveling through the plateau.

## Connecting Areas

* West Ronfaure at (E-3)
* Ordelle's Caves at (F-7, H-7, H-10)
* Hall of Transference, Holla via Shattered Telepoint at (K-8)
* Al'Taieu via Dimensional Portal at (K-9)
* Valkurm Dunes at (I-13)
* Jugner Forest at (M-8)

## Alternate Methods of Arrival

* Teleport-Holla

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Quake

**Deals** [[Earth|Template:Earth]] **damage to an enemy and lowers its resistance against** [[Wind|Template:Wind]]**.**

**Spell cost**: 337 MP
**Spell element**: [[Earth|Template:Earth]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 54
**Casting Time**: 18.25 seconds
**Recast Time**: 42.75 seconds
Parrying

Parrying Skill determines your ability to Parry (i.e. block) an Attack with your Weapon, negating all Damage. The higher your Parrying Skill, the more often it will activate (relative to mob level). Additionally, for every two points of Agility, your effective parrying stat (derived from skill and AGI) is increased by one.

* See Combat Skills for more information.
Rank

## Rank Points

You can access this screen using your Menu: Status > Profile, This screen displays your characters details, which includes the Rank Points. Rank points are given for the completion of missions, and can also be gained through the donation of crystals to the Guards in your home nation (Or Jeuno).

1. *Rank*
This is your current rank, in this image the Rank of the character is '5'.
2. *Rank Points*
This bar shows the amount of Rank Points you have earned, in bar form, it also shows how many rank points you can earn before filling the bar.

### Collecting Rank Points

Some Missions will only appear after you have filled your Rank Points bar to a certain level. This can be done either by participating in repeatable missions, or by trading crystals to any Conquest Overseer that can give you Signet. If you donate crystals beyond the point of filling your rank bar, the extra points will be added to your Conquest Points, and the Conquest Overseer will not accept any more.
Sorcerer's Tonban

File:Sorcerer's tonban.png

**Sorcerer's Tonban** Template:RareTemplate:Exclusive
**[Legs]** **All Races**
**DEF:** 30 **MP** +13 **INT** +3 **Enmity** -2
**Elemental magic affected by day**
**Lv.** 73 **BLM**
*Elemental Magic Affected by Day*
* 5% damage bonus to any elemental magic spells cast that correspond to the current Vana'diel day.

*View the entire Sorcerer's Attire Set.*
**Used in Quests:** Relic Armor +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Dynamis

* Bastok
* Qufim
Teacher's Pet

## Walkthrough

* Moreno-Toeno, a teacher in the Aurastery, will reward you if you bring him a Two-Leaf Mandragora Bud and a Bird Feather.

## Game Description

**Client**: Moreno-Toeno (Aurastery, Windurst Waters)

**Summary**:

Moreno-Toeno would like you to collect one bird feather and one two-leaf mandragora bud to be used as teaching materials in the next magic experiment at the School of Magic.
Spire of Dem

Connecting Areas | Quests/Missions | ENMs | Goblin Footprint

This area is the entrance to one ENM battle, as well as a mission battle. You must use the Web of Recollections to do battle. A Radiant Aureole at the exit will teleport you to either the entrance of the Spire or back to the Konschtat Highlands.

## Goblin Footprint Cutscenes (Grumblix)

 Ancient Flames Beckon (pt.4)
Subtle Blow

* Job Traits are always active.
* **Further Notes:**
	+ **Subtle Blow** was added in April 2004.
	+ Although it is known that this trait receives upgrades as a character increases in level, at this point it is still uncertain exactly when the upgrades are obtained.
	+ Subtle Blow I reduces TP given to enemies by 5%
	+ Subtle Blow II reduces TP given to enemies by 10%
	+ Monk at level 75 naturally has 20% **Subtle Blow**
	+ Ninja at level 75 naturally has 25% **Subtle Blow**
		- That being said, there are five levels of **Subtle Blow** for Ninja and four for Monk, with **Subtle Blow** III reducing TP given by 15%, **Subtle Blow** IV by 20%, and **Subtle Blow** V by 25%.
	+ Despite its name, Subtle Blow also reduces the TP given to enemies from damaging spells.
	+ The maximum amount of Subtle Blow that will be calculated is 50%; any additional Subtle Blow added past this point will have no effect.
* See Tactical Points for details on how to calculate the effects of this trait.

Equipment that Enhances this Trait* Arakan Samue
* Barbarian Mittens
* Black Belt
* Bushido Cape
* Dragon Cap / Dragon Cap +1
* Dragon Harness / Dragon Harness +1
* Dragon Mittens / Dragon Mittens +1
* Dragon Subligar / Dragon Subligar +1
* Karasuageha
* Melee Crown / Melee Crown +1
* Melee Gloves / Melee Gloves +1
* Melee Hose / Melee Hose +1
* Meteor Cesti
* Ninurta's Sash
* Pahluwan Khazagand Set
* Rajas Ring
* Temple Gloves +1
* Unji
* Unsho
* Denali Jacket
* **Obtained:** Monk Level 5
* **Obtained:** Ninja Level 15

Subtle Blow II* **Obtained:** Monk Level 25
* **Obtained:** Ninja Level 30

Subtle Blow III* **Obtained:** Monk Level 45
* **Obtained:** Ninja Level 45

Subtle Blow IV* **Obtained:** Monk Level 65
* **Obtained:** Ninja Level 60

Subtle Blow V* **Obtained:** Ninja Level 75
Magic Burst

Abbreviation: MB

Mages can magic burst in between two skillchains or at the end of a skillchain (which must involve two or more Weapon Skills). To Magic Burst(MB) in between skillchains the spell must be completed after the first skillchain has been made, and before the next weapon skill is activated.
More than one magic burst can happen at the same time (i.e. two different people can cast two different spells, as long both spells are the correct elemental type). They will not interfere with each other. Mages can also magic burst a skillchain that they helped create. Dark Knights, Paladins, and Ninjas can do this as well.
With very careful timing, a Mage can MB twice on the same skillchain if their second spell casts very quickly. White Mages can double-burst Light with Banish III and Holy, and Red Mages can easily double-burst or higher during Chainspell.
Since the Dec. 9, 2004 update, Summoners now have the ability to have certain of their Avatar's Blood Pacts act as a Magic Burst. Like above, the Blood Pact must be executed after the Skillchain animation and within 5 seconds afterwards. The Avatar's element must match the skillchain element to Magic Burst.
The same update also allowed Wyvern breath attacks to Magic Burst.

### Effects of a magic burst

In all cases, a Magic Burst greatly increases Magic Accuracy, making a Resist less likely.

It also increases magic damage, if any, by 30% (more with Sorcerer's Gloves and/or Static Earring).

The update notes say that Wyvern Magic Bursts only give a Magic Accuracy bonus, but Blood Pact Magic Bursts give a damage bonus and an accuracy bonus.
Examples:

    File:Elementalburst.JPG

    File:Enfeebleburst.JPG

    File:Darkburst.JPG

    File:Bloodpactburst.JPG

    File:Wyvernburst.JPG

    File:Divineburst.JPG

    File:Blueburst.JPG

    File:SongBurst.JPG

### Type of spell to burst

#### Lv. 1 skillchains

Liquefaction - burst **Fire** based spells.
Induration - burst **Ice** based spells.

Detonation - burst **Wind** based spells.

Scission - burst **Earth** based spells.

Impaction - burst **Lightning** based spells.

Reverberation - burst **Water** based spells.

Transfixion - burst **Light** based spells.
Compression - burst **Dark** based spells.

#### Lv. 2 skillchains

Fusion - burst **Fire** and **Light** based spells.

Fragmentation- burst **Lightning** and **Wind** based spells.

Distortion - burst **Water** and **Ice** based spells.

Gravitation - burst **Earth** and **Dark** based spells.

#### Lv. 3 skillchains

Light - burst **Fire**, **Light**, **Lightning**, and **Wind** based spells.

Darkness - burst **Water**, **Ice**, **Earth**, and **Dark** based spells.
Logging

File:Ffxi hby 04.GIF
[[1]] in which various items can be harvested by using a [[2]] at a logging point. In order to log, all you need to do is use your [[3]] in the item list on the Logging Point.
You can set the following [[4]] in order to speed up the process.

> /item Hatchet <t>
>
>

Hatchets can break with use, although the [Tunica Set|Field Tunica Set] or [Tunica Set|Worker Tunica Set] can minimize such breakages.

Because logs don't stack, your inventory can become full very quickly. If you have sufficient skill in [[5]] bring [Crystal|Wind Crystal]s along to craft the logs into Lumber.

Logging can be done in the following zones:

Template:Crafts Hobbies
Promathia Mission 2-4

* Go to the Walnut Door at K-7 for a cutscene, you will receive the "Mysterious Amulet" Key Item.
* Head out to the Misareaux Coast at I-11 and check the Dilapidated Gate for a cutscene.
* Return to the Safehold and walk towards the Bridge for a final cutscene.

### Game Description

Mission Orders
You must meet with the young Elvaan leader of the Tavnazian Patrol and have her return your amulet. You must also try to find a woman named Ulmia...
Nations

There are a number of different nations in Vana'diel. As a player, you can align yourself with one of the following:

1. The Kingdom of San d'Oria
2. The Republic of Bastok
3. The Federation of Windurst

In addition to the three nations above, there are two additional nations/nation-states which can be visited in Vana'diel.

1. The Grand Duchy of Jeuno
2. The Empire of Aht Urghan
Mordion Gaol

File:Nomap.jpg

**Table of Contents:**
Connecting Areas | Usage

A secret fortress where anyone who violates the rules of the world of Vana'diel is imprisoned.

## Usage

Mordion Gaol is an area used by GM staff as a "jail" of sorts, to "hold" or "imprison" characters of players who have demonstratively violated the PlayOnline Terms of Service or Rules of Conduct—thus becoming a possible danger to other players.

GMs also use this room as a place to talk to players who have problems or who report violations. For players in this zone, all out-going messages are disabled, including /tell, /linkshell, and /party.

Only a GM may move a character into this area (usually accompanied by an animation-less teleport). There is no other way into or out of this area except through the commands of a GM. Likewise, no teleportation of any sort available to the player—be it magic or items or equipment with teleportation enchantments—may be used to leave the area. Only a GM may *remove* a character moved here.

When a character has arrived in Mordion Gaol, the GM will explain the violation committed and mete further punishment if necessary. Severe or repeated violations will result in *suspension*; when a player is suspended, their character will remain held in this area for a period of Earth time that the GM staff determines appropriate. Multiple instances of misconduct leading to suspension here will result in the player's complete removal from the current World, or even Final Fantasy XI itself.

To the player, the area appears as a single large, square room, with an arch on the north wall leading into a shallow alcove. The zone itself, however, consists of 32 of these cells spread out so that they are just out of shouting distance. Its level elements are identical to the main sections of Horutoto Ruins.

The area obviously does not have an associated region ingame, nor is it subject to Conquest.

"Gaol" is a British variant of "Jail" and is pronounced the same as jail.
Path of the Beastmaster

## Walkthrough

* After completing the Save My Son quest, go talk to Brutus at the *Chocobo Stables* in Upper Jeuno.

Warning: When talking to Brutus, setting the chocobo free triggers the "Chocobo on the Loose!" quest!

## Game Description

**Client**: Brutus (Chocobo Stables, Upper Jeuno)

**Summary**:

You have taken your first step. The path of the beastmaster lies before you.
Promathia Mission 6-1

### Walkthrough

* Head to Ru'Lude Gardens and talk to Pherimociel (G-6) inside the Guard Post of the Grand Duke Palace for a cutscene.
* Head to Upper Jeuno and click on the door to the Marble Bridge at F-7 for a cutscene.
* Zone into Ru'Lude Gardens for a cutscene.

### Game Description

Mission Orders
Prishe has been spotted in Jeuno! Journey to the Grand Duke Palace to learn more of her whereabouts--before Ulmia is overcome by worry for her long-time friend.
San d'Oria Mission 6-1

### Walkthrough

* Trading three stacks of crystals will give the necessary rank points for this mission.
* Upon receiving this mission, talk to Halver who will instruct you to speak to the king.

* It is important to make sure that when talking to Halver, party members do not get the cut scene for the quest Fit for a Prince. Have each member double-check to make sure the cut scene is the correct one.

* After a cutscene, get a full alliance of level 60+ and head to Western Altepa Desert to G-7 (the small lake on the west side of Revelation Rock).

* Earth Staff and other equipment that reduces physical damage is effective against 1000 Needles.

* Clear out the area and when ready, have a member click on the Dreamrose to spawn Sabotender Enamorado.

* Sabotender Enamorado is level 63 and has about 15000 HP. Known soloable as 74Rdm/Nin

* Once Sabotender Enamorado is defeated, everyone in the alliance needs to inspect the Dreamrose to receive a key item.
* Return to the castle, talk to Halver and head to the garden for a cutscene to finish the mission. You should also receive the key item Piece of Paper.

### Game Description

Mission Orders
This mission involves the late Queen Leaute. Visit Monarlais Halver in Chateau d'Oraguille to learn more.
Truth, Justice, and the Onion Way!

## Walkthrough

* Speak with Kohlo-Lakolo at G-5 in Port Windurst and watch a cutscene explaining the current situation.
* Kohlo-Lakolo will ask that you bring him a Rarab Tail, an item that is dropped by bumblebees. Yes, bumblebees, not rarabs. If you're wondering why, it's because it's a type of vegetable, not an actual tail.
* Trade the Rarab Tail to Kohlo-Lakolo to receive your reward.

## Game Description

**Client**: Kohlo-Lakolo (Warehouses, Port Windurst)

**Summary**:

If you want to join the Star Onion Brigade, you had better bring Kohlo-Lakolo some kind of "tail."
Template:Spoiler2
Mount Zhayolm

File:MountZhayolm.png

Connecting Areas | Quests/Missions | NPCs

Found across the ocean from Cape Mazklah, beyond the Sicklemoon Straits, Mount Zhayolm is an active twin volcano that rises from the islands of Vozold and Zazalda. Home to the Troll Mercenaries, the Halvung Territory was once recognized by Aht Urhgan as an independent state of the Empire. The constant rain of volcanic ash combined with occasional emissions of sulfuric gas have created a wasteland almost completely devoid of plant and animal life--an inhospitable land that saw very few travelers before the emergence of the Astral Candescence and the ensuing struggle.

Much of the map is blocked off by the Gates of Halvung in (H-8) and (J-7). To open these, you need a Cast Metal Plate (Key Item). This is found at a ??? point that moves around the zone. It seems to pop on the mounds with dead trees and Eruca on them; there are four of these on the map, one in each open area: (K-8), ...

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

## Connecting Areas

Halvung at (K-8), (L-7), (I-9), ...
Navukgo Execution Chamber at (D-8)
Alzadaal Undersea Ruins at (G-6)
Note: In order to receive the Cast Metal Plate from the random ???, you have to check a "Gate of Halvung" after zoning into Mount Zhayolm before searching for/clicking the ??? or you won't get the Key Item.

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Ronfaure

This region mostly consists of the vast woodlands that surround the Kingdom of San d'Oria. Once a race predominately made up of hunters, the Elvaan still value their ties to the forest by protecting it--even though the thick foliage leaves them vulnerable to sneak attacks by enemies who lurk in its shadows.

When the kingdom was at its peak, the knights would lead patrols through the trees, maintaining peace throughout the land. But now, the weakening lion of San d'Oria no longer has the power to assure the safety of those who travel through the forest; the region has become a hiding place for ravenous Orcs and thieving Goblins.

## Outpost

The outpost of this region is located in West Ronfaure at G-9.

## Regional Vendor

 FaustinBastok Markets J-9
* San d'Orian Carrot 29 - 33
* San d'Orian Flour 55 - 62
* San d'Orian Grape 69 - 79
Warp II

**Transports target party member to their home point.**

**Spell cost**: 150 MP
**Spell element**: **Dark**
**Magic skill**: Enhancing Magic
**Jobs**:
* Black Mage Level 40
**Casting Time**: 5 seconds
**Recast Time**: 10 seconds

Template:AH

## Notes

* *Occasionally abbreviated D2 due to the Japanese word for Warp, Dejyon (de-zone)*
* Cannot be used on Alliance members or other players outside of your party.
* The player receiving the effects of the spell will be cast to their own home point (not the home point of the caster).
* When cast on a Beastmaster with a charmed pet, the caster will be aggroed by pet.
Goldsmithing

**Armor**
**Scrolls**
**Medicines**
**Furnishings**
**Materials**
**Food**
**Crystals**
**Others**

**Smithing**
**Goldsmithing**
**Clothcraft**
**Leathercraft**
**Bonecraft**
**Woodworking**
**Alchemy**

Guild Point Items - Guild Test Items - Guilds & NPCs - Guides Recipes: 1-10 - 11-20 - 21-30 - 31-40 - 41-50 - 51-60 - 61-70 - 71-80 - 81-90 - 91-100 - Unknown----

## Guilds & NPCs

**Note:** The Goldsmiths Guild is open *8:00 - 23:00* and is closed on Template:Ice.

## Goldsmithing Guides

* Goldsmithing Guide by Sarchar
* Goldsmithing Guide by Gatsby

## Recipes

### Recipes of Unknown Level

Template:Crafts Hobbies
Template:CategoryTOC
Puppetmaster

# Job Overview

Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." This puppet uses different frames, manuevers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Abilities, Traits, The Puppet, Combat Skill Ratings

# The Puppet

* You may have up to three (3) elemental maneuvers active at the same time.
* Each maneuver lasts 1 minute.
* You must have an Animator, Turbo Animator, or Animator +1 equipped to use maneuvers.
* If you toss your starting Animator, Iruki-Waraki will sell you a new one for 10,000 gil.
* Be careful using elemental maneuvers, or you may Overload your Automaton.
* You must have Automaton Attachments equipped for your Automaton to receive the effects of the attachments when using elemental maneuvers corresponding to the elements of the attachments. However, you still receive slight temporary stat increases for a particular stat of the elemental maneuver if no corresponding attachment is equipped.
* Automatons with the Soulsoother Head have the ability to cast spells on all members of the Puppetmaster's party.
* Automaton Attachments
* Automaton Names
* Automaton Magic Skill
* Automaton Weapon Skills
* Harlequin Head / Harlequin Frame
* Sharpshot Head / Sharpshot Frame
* Stormwaker Head / Soulsoother Head / Spiritreaver Head / Stormwaker Frame
* Valoredge Head / Valoredge Frame

# Combat Skill Ratings

## Puppetmaster

See Puppetmaster Skill Caps for a by-level breakdown of weapon skill limits.

**Note:** *Automaton skills can be raised even when Puppetmaster is selected as a subjob.*

# Artifact Equipment

## Puppetmaster Guides

* Puppetmaster: A History
* Puppetmaster Guide by Poof
* Puppetmaster Guide: Support Jobs
* Puppetmaster Equipment Guide
* Puppetmaster on a Budget: Guide by Zhecks
* Puppetmaster: Behavior of the Stormwaker Frame
* Resheph's Golden Salvage Guide for Puppetmasters
* Puppetmaster: The Definitive Solo Guide by Guwhenivar
* Achieving True Power Limit Break 5
* Achieving True Power Guide by Elras
* Puppetmaster Guide: By Kristaan
* How To: Playing the Puppermaster Job. Guide By Scoda

Template:Job Notes
The Ashu Talif

Connecting Areas | Quests/Missions

The Ashu Talif is a famous pirate ship, originally believed by The Empire of Aht Urhgan to have been long destroyed.

It is also a battlefield for a couple of Assault missions linked to quests. This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed. You cannot obtain mission orders from the commissions agency for The Ashu Talif.

A cage of Cutter Fireflies is given to all participating mercenaries who enter. They can be used to return to the cutter found in the Arrapago Reef.
Connecting Areas
Rasp

**Deals** [[Earth|Template:Earth]] **damage that lowers an enemy's dexterity and gradually reduces its HP.**

**Spell cost**: 25 MP
**Spell element**: [[Earth|Template:Earth]]
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 18
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

## Notes

Part of the Elemental Debuff family.
* 1 - 39 INT = 1hp/tic (-5 DEX)
* 40 - 69 INT = 2hp/tic (-7 DEX)
* 70 - 99 INT = 3hp/tic (-9 DEX)
* 100 - 149 INT = 4hp/tic (-11 DEX)
* 150 - ??? INT = 5hp/tic (-13 DEX)

* Negates Shock
* Is negated by Choke
* You may stack Frost, **Rasp**, and Drown together.
* Alternatively, you may stack Burn and **Rasp** together.
Lower Jeuno

Connecting Areas | Quests/Missions | Fishing | NPCs

The lower level of Jeuno, otherwise known as Market Bridge, is filled with a wide variety of shops selling everything an aspiring adventurer could need. While somewhat hidden in the depths of the district, even the Goblins and Tenshodo have set up shops here. If the shops don't sell what you are looking for, the Lower Auction House will often have your desired item listed. Reflecting the fact that the lower level of Jeuno is considered by many to be the center of Vana'diel commerce, the Chamber of Commerce and Industry is located here. Chocobos can also be rented here for access to Rolanberry Fields.

Obtaining the Lower Jeuno map
Connecting Areas
Upper Jeuno at (I - 5)
Port Jeuno at (K - 6)
Under Observation

**Zone:** Horlais Peak
**Restrictions:**
          **Level:** 40
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Sobbing Eyes x 1
 Compound Eyes x 2

## Treasure

Note: It is possible for two Utsusemi: Ni scrolls to load in one chest.

## Notes

* All have the Hecteyes special attacks, and tend to spam "Hex Eye" if you are not already paralyzed.

* Sobbing Eyes casts Firaga, Bindga and Breakga as well as the self-targeted heal Catharsis.

* Compound Eyes casts Fire II and Drain.

* All are susceptible to Bind and Gravity.
Trial Size Trial by Water

**Next Quest:** |   None

* This is a solo battle.
* There is a level 20 cap on this battle.
* There is a 15-minute time limit.
* You can only use Carbuncle.

* Speak to Verctissa in Norg.
* If you qualify, she will give you a Mini Tuning Fork of Water.

* This item is not a Key Item like the regular Tuning Forks, but is a Rare/Exclusive item that needs to go in your inventory.

* When you are ready to go, return to Verctissa and trade her the Mini Tuning Fork of Water (she does not keep the fork) and be warped to the cloister for the fight.
* Trade the Mini Tuning Fork to the protocrystal to enter the battle.

* Note that if you do not trade the Mini Tuning Fork and instead just select the protocrystal, you will enter the regular level 60+ party avatar battle if you have the regular tuning fork key item.

* Try to fight Leviathan Prime on Lightningsday and do not fight him on Watersday.
* Keep up Barwatera at all times.
* Defeat him for your reward.
	+ See video for an example strategy.

### Game Description

**Client:** Verctissa (Near the Quay, Norg)

**Summary:**

The Rhinostery has developed a new "mini" tuning fork of water. Ringing it upon the protocrystal in the Den of Rancor will open the path to a one-on-one battle with the beast that awaits inside. However, only summoners are allowed to take up this challenge.
Ranger

# Job Overview

With unparalleled tracking abilities and skill with the bow and arrow, rangers (RNG) are experts in the field of hunting. Available after completing the quest The Fanged One.

Abilities, Traits, Combat Skill Ratings

# Combat Skill Ratings

See Ranger Skill Caps for a by-level breakdown of weapon skill limits.

# Artifact Equipment

## Ranger Guides

* How-To Guide: Ranger
* Ranger: Guide to Races and Subjob Selection
* Ranger:Guide by Lambtor
* Ranger: Hunter's Handbook by Tyson
* Ranger/Equipment\_Guide
* Ranger: Shoot Your Own Ammo! - Guide to Crafting
* Ranger Solo Guide
* Shattering Stars/Ranger
* Wide Scan Guide

Template:Job Notes