Sparrow

The Lone Blade

## Base Stats

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700

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45

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60

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1.70

## Basic Info

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Icon

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Description

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Cooldown

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J

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**Passive:** Using an ability charges Sparrow's sword. Her next basic attack knocks up enemies for 0.3 seconds and deals 68 - 122 damage (150% of Attack).
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K

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L

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## Tips and Tricks

Sparrow is a melee champion that has a good base damage stat and decent base health. She's able to consistently do damage with J, and can deal massive amounts of damage with her combos.

It's important to take note that Sparrow's enhanced J animation is affected by attack speed, so the higher your attack speed, the faster your combos will become.

### As Sparrow

At the start of the game, buy your item then use K to dash and enhance your J. You'll have you enhanced J ready for the Gold Shrine fight. Play around the cooldown of your K as it will help you close the gap between you and your enemy and help you do a substantial amount of damage.

Your L deals just the same amount of your base damage to an enemy that's full health, so don't just use this randomly in lane as it is key to your combos. Instead, you want to deal damage before using your L.

### Vs Sparrow

Sparrow can chunk your health down really fast, especially when she starts scaling. When you're low on health, watch out for her L as it will deal damage equal to a percent of your missing health.

#### As a Ranged Champion

Zone her out of the lane, it's simple, but not easy. She doesn't have any ranged abilities that she can spam, so you're free to just poke her down with your abilities. However, if you overextend a bit, her K dash into a combo will really mess you up, so positioning is important.

Be careful, however, when chasing her and you have relatively low health. She can quickly retaliate and take you by surprise. Her K is the only way she can reach you in the lane, but watch out for ambushes.

#### As a Melee Champion

Sparrow's going to want to get closer to do damage as this is a close combat fight. Save your dashes and gap closers for when they are needed to retaliate and answer the Sparrow's engage.

## Advanced Techniques

There are a number of techniques that Sparrow can do, and these are quite useful in the Early Game.

### Animation Canceling

Sparrow can animation cancel her L with K. This is a very useful technique to practice to catch the enemy off-guard with a sudden attack.

### J Boosting

Sparrow is also one of the few champions that can boost up to the lane with the help of abilities. She can do it with her enhanced J.

And, this can also work well with a K + enhanced J boost.

Do note, though, that you can only do this trick if you're attack speed is around 1.9 and under. This means that you can only have Light Slayer (8% Attack Speed) as your only Attack Speed item.

If you're going for an Attack Speed build, you can still do this trick until you upgrade either your Wooden Sword or Training Bow.

## Suggested Build

Sparrow has attacks and abilities that have really good damage scaling, so she'll be able to snowball and scale fast when she dominates the Early Game.

### Standard Damage Build

  →  →  or
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   or
This may be weird, but Apprentice Staff start on Sparrow is actually really good. You don't rely on your basic attacks in the Early Game, and that's an additional 40 damage over time when you hit your K or L.

Get Wooden Sword for that +12 Damage early, then get Vampiric Wand. If the enemy builds into a  Burning Rod, get Wooden Coin into Absorbing Artifact as a counter; otherwise, get Plate Shirt into Prestigious Armor for more health.

### Aggressive Build

  →  →  or
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   or
This build has the same concept as the Standard Damage Build except that you'll sacrifice survivability for more damage output in the Late Game. Not really recommended as many champions, of course, get stronger in the Late Game, and you might need more survivability for that.

If you're going to face off a strong Late Game like  Arel or a champion that would want to force a face-to-face fight, go for Training Bow into Hunting Crossbow to try and out-damage them.

If you're going to face off a champion that would rather poke you from a distance instead of outright attacking you face-to-face, go for Iron Ring into Frost Ring to really lock them down.

## Update History

AFTER STEAM RELEASE

**Update 4.0.6**

Ability Changes

* J (Enhanced)

Animation Speed slightly decreased

Hitbox now expands just as how it would look like in the animation

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Stat Changes

* Base Health: 600 → **700**
* Base Damage: 40 → **45**

**Update 4.0.0**

Stat Changes

* Base Health: 700 → **600**
* Base Speed: 65 → **60**

Ability Changes

* K

Dash Speed: 600 → **550**

* L

Missing Health Scaling: 15% → **12%**

**Update 3.5.0 - Leaderboards**

Stat Changes

* Base Damage: 5 → **4**

Ability Changes

* J

Enhanced Damage: 100% → **150%**

Enhanced Stun Duration: 0.3 sec → **0.1 sec**

* K

Dash Speed: 750 → **600**

* L

Range: 235 → **220**

**Update 3.4.9**

Stat Changes

* Base Health: 80 → **70**

Ability Changes

* K

Damage: 125% → **150%**

Stun Duration: 0.1 sec → **0.2 sec**

* L

Missing Health Scaling: 10% → **15%**

**Update 3.4.8**

Ability Changes

* J

Now strikes twice

Self Slow when Attacking: 25 Speed → **0 Speed**

**Update 3.4.3**

Ability Changes

* J

Cooldown: 0.2 sec → **0.25 sec**

* K

Damage: 100% → **125%**

* L

Damage: 75% → **100%**

BEFORE STEAM RELEASE

**Update 3.3.2**

Stat Changes

* Base Health decreased

Ability Changes

* J

Cooldown increased

* L

Missing Health Scaling: 12% → **10%**

**Update 3.3.0**

Ability Changes

* J

Enhanced animation disappears faster and has smaller hitbox

* K

Disappears faster, smaller hitbox, and less dash distance

**Update 3.2.8**

Ability Changes

* K

Damage: 100% → **125%**

* L

Damage: 50% → **75%**

Missing Health Scaling: 10% → **15%**

**Update 3.2.3**

Ability Changes

* J

Enhanced Damage: 120% → **100%**

Enhanced Stun Duration: 0.35 sec → **0.4 sec**

Enhanced Dash Speed: 150 → **100**

* K

Damage: 150% → **100%**

Stun Duration: 0.5 sec → **0.1 sec**

Dash Speed: 350 → **450**

* L

Damage: 100% → **50%**

**Update 27.04.2019**

General Mechanics

Combo is now faster, but you need to wait longer after the last attack

Ability Changes

* L

Range reduced