ATOM abilities

**Abilities** (Russian: *Умения*) are a form of character parameters that are purchased from the Abilities Tree.

Every time the character gains a Level, they will also gain 2 ability points (affected by difficulty).

Every time an Ability is purchased, the next one will cost 1 more ability point.

## Human Abilities

Abilities available to both the Cadet and Companions:

* Gobseck - 10% discount everywhere.
* Fast Learning - 3 additional skill points per new level.
* Bookworm - +100% to skills from reading.
* Survivor - adds +10 to Survival skill.
* Hunter - helpful in hunting. Adds +20% chance to find animals, +50% chance to find tracks.
* Fisherman - increases your chance of catching a fish.
* Lover of Healthy Foods - adds +20HP after you eat, +20% to satisfying hunger.
* Effective Training - get +20% experience after completing a quest.
* Blast Master - +30% to blast radius, helpful when you are using grenades.
* Pyromaniac - adds +30% to fire damage and +30% to fire radius.
* Good Throwing Arm - very helpful when you are using throwing weapons, increases range of throwing weapons by +50%.
* Supplier - +10% chance of meeting a caravan.
* Gun Jesus - if you are proficient in crafting, this skill is for you - increases the damage of your crafted weapons by +20%.
* Lubricator - firearms will never jam.
* Hands of Gold - increases your chances of crafting an item by 100%.
* Witcher - deal twice the damage to animals and monsters.
* Cat's Eye - you have the same chance of hitting your target during day and night.
* Gunslinger - +10 to Pistols and SMGs.
* True Grit - +10 to Rifles and Shotguns.
* Eagle Eye - +50% to critical shots.
* Monster Lore Expert - you learn more information about monsters. This affects the combat and resources you can get from them.
* Manhunter - the damage dealt to humans with firearms.
* Good Immune System - +10% resistance to radiation, +10% to toxins.
* Nurse - faster and better regeneration.
* Self-Sufficient - your character will never get addicted.
* Feeling Good - +10 to health points. +1 action point.
* Duelist - +15 damage when you and your enemy are both using a pistol or an SMG.
* Quick Reload - faster reload.
* Praetorian - armor doesn't affect the equipment weight.
* Liver of Steel - you won't get addicted to alcohol.
* Swindler - +20% to equipment load.
* Armor of God - +20% resistance to getting knocked down.
* Think like the Enemy - damage resistance increases with every attack inflicting 4 or more damage.
* Oaken Skin - +10% to damage resistance, +10% to damage protection.
* Poison Ivy - when you get poisoned, you regenerate health points instead of losing them.
* Sambo - +10 to stun an enemy with a melee weapon.
* Shield Master - no negative effects while using a shield.
* Quick Regeneration - your body heals itself at critical moments, +2HP if your current amount of health points is less than a half.
* Street Fighter - +50% more melee damage.
* Way of the Warrior - +10 to Martial Arts, +10 to Melee Weapons.
* Shieldbearer - +50% chance to block an attack with a shield.
* Burst Boy - +10 to Burst Fire weapons (Burst firing).
* Precice Jab - +50% chance to ignore an enemy's armor in melee combat.
* Ninjutsu - 25% chance not to be spotted.
* Weapon Knowledge - no strength requirements for firearms.
* First Blood - the first melee hit is always critical.
* Focus on Target - recoil is two times smaller with automatic firearms.
* Adrenaline Rush - when your HP is reduced by a half, you get extra 2 Action Points.
* Butcher - no debuffs or negative effects on point-blank shots.
* Weak Spot Knowledge - +10% to critical hit in close combat.
* Quick Reaction - +20 to Sequence.
* Master of Unlocking - you will always open a lock that has a lower level than yours.

## Dog Abilities

* Battle Stance - +5 to Dodge if dog hasn't moved this turn.
* Hide of Steel - +3 to Dodge
* Indifference to Bullets - -10% damage from bullets
* Fourlegged Knight - No penalty for dog wearing armor
* Bomb Dog - +50% protection from explosions and fire
* Nerves of Steel - The dog is no longer susceptible to fear
* Quality Armor - When dog's health falls to half, damage reduction and resistance increase 50%
* Flea Waltz - +7 to Dodge
* Sturdy Feet - +20% resistance to knockdown
* Pack Dog - +10 kg carry weight
* Dog Saboteur - +50% Sneak
* Guard Dog - No attacks while resting in the Wastes
* Precise Fang - +20% chance to hit
* Good Meals - +20% HP from eating
* Survivability - +5 HP total
* Second Breath - when health falls less than half, get +15 HP, if less than third, get +10HP
* Good Night's Rest - +50% to recovery when sleeping
* Battle Reflexes - +2 AP when health falls to half
* Horrid Scowl - +5% chance to scare the enemy
* Furious Charge - +10% knockdown chance
* Sharp Fangs - +5 to base damage
* Illegal Bite - +10% critical damage
* Throat Ripper - +10% chance to ignore armour
* Quick Reflexes - +10 sequence in battle
* Fast Movement - -1 AP cost on attack
* Coup de Grace - x2 damage if the enemy is almost dead
* First Bite - 100% chance to ignore armour on first blood
* Runaway Target - Knockdown on running enemy