Bloodpoints/ja

**Bloodpoints** *(BP)* are one of **8** in-game currencies featured in *Dead by Daylight*.

Score Events and a breakdown of the actions triggering them have their own, separate Article: Score Events

概観
--

**ブラッドポイント**は一般的な、プレイヤーのキャラクターの進行の通貨である。
それらはUnlockablesをBloodwebから購入することによってキャラクターをアップグレードするのに使われ、ブラッドウェブが完了するごとにキャラクターのLevelが**Level 50**まで増加させられる。

**ブラッドウェブ**はプレイヤーのプロフィールに追加され、いずれかのキャラクターのブラッドウェブを進行させるのに使うことができる。

**Bloodpoints** are the general progression Currency for a Player's Characters.
They are used to upgrade the Characters by purchasing Unlockables from the Bloodweb, with each completed Bloodweb also increasing the Character's Level until **Level 50**.

**Bloodpoints** are added to a Player's profile and can be used to progress any Character's Bloodweb.

### スコアイベント

*Main article: Score Events*
Most in-game actions trigger Score Events that are converted into **Bloodpoints** at the end of a Trial.

### 調整値

特定のOfferings、Perks、Eventsは、一回の儀式で得られる**ブラッドポイント**の量を調整する可能性がある。
複数の調整値は一般的にはお互いに効果が重複するが、儀式で得られた未修正値から計算されたボーナスに基づくのみである。

Certain Offerings, Perks and Events may modify the amount of **Bloodpoints** one gains per Trial.
Multiple modifiers generally stack their effects together, but only ever base their calculated bonus on the unmodified amount that was earned in a Trial.

### ブラッドポイントの上限

**ブラッドポイント**は儀式で得られた**ブラッドポイント**に対して**2,000,000ブラッドポイント**の上限がある。

ログイン報酬、プロモーションのコードなどの外部のソースから得られた**ブラッドポイント**はその上限に貢献***せず***、このようにしてプレイヤーに上限を来させることができる。

**Bloodpoints** are capped at **2,000,000 Bloodpoints** for **Bloodpoints** gained in a Trial.

Any **Bloodpoints** gained from outside sources, such as Log-in Rewards, promotional Codes, etc. do ***not*** contribute to that Cap and can thus cause Players to exceed it.

### カテゴリーの上限

儀式中、プレイヤーは四つのスコアのカテゴリーごとに、それぞれ最大で**10,000ブラッドポイント**のみを蓄積することができ、最大で**40,000ブラッドポイント**を得ることができる。

During the Trial, Players may only accumulate a maximum of **10,000 Bloodpoints** in each of the four Scoring Categories, for a maximum of **40,000 Bloodpoints**.
Score Events which belong into the Special (Event) Category, are excluded from that Cap.

#### ブラッドポイントのパーク&ブラッドポイントのアドオン

スコアイベントのボーナスのブラッドポイントを与える**パーク**や**アドオン**は儀式中にそれをやり、それらに関連するスコアカテゴリーの進行に貢献する。
それらはカテゴリーの上限を超えることは***できない***。

**Perks** and **Add-ons** which award bonus Bloodpoints for Score Events will do so mid-Trial, contributing to the progression in their associated Scoring Category.
They ***cannot*** exceed the Category Cap.

#### ブラッドポイントのオファリング

関連したスコアのカテゴリーのボーナスのブラッドポイントを与える**オファリング**は儀式後にカテゴリーの上限から独立した状態で、それをやる。

**Offerings** which award bonus Bloodpoints in their associated Scoring Category will do so after the Trial, independently of the Category Cap.

## ブラッドポイントの獲得

*For a list of all in-game Score Events, as well as a breakdown of their trigger conditions, please refer to Score Events.*
**Bloodpoints** can be obtained either during the Trials by performing certain actions or from the Shrine of Secrets by purchasing a Teachable Perk that was already unlocked.

During a Trial, **Bloodpoints** are earned in **4** different Categories, that differ between Survivors and Killers.

All Categories are capped at **10,000** and a sound cue plays when that ceiling is reached, displaying 'MAX' on all subsequent Score Events gained in that Category:

### Survivor Categories

* Objectives - Repairing Generators and working towards the escape.
* Survival - Staying alive.
* Altruism - Helping other Survivors.
* Boldness - For interactions with the Killer and their objects.

### Killer Categories

* Brutality - Hurting Survivors and destroying Objects.
* Deviousness - Awarded for clever use of their Power.
* Hunter - Finding, chasing and catching Survivors.
* Sacrifice - Hooking, Killing, and Sacrificing Survivors for the pleasure of The Entity.

## ブラッドポイントの消費

ポイントはキャラクターのUnlockablesを含めて、ブラッドウェブからノードをロック解除するのに使うことができる。ポイントはそれぞれのキャラクター専用ではないので、プレイヤーは例えば特定の生存者としてプレイした時に得られた**ブラッドポイント**は他の生存者または殺人鬼のブラッドウェブをアップグレードするのに使うことができる。

ノードは表示されているUnlockableのタイプによって違うレア度を持つ。それらのコストはレア度に直接つながっている。

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use **Bloodpoints** obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

## Unlockables

### Killer Add-ons

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### Survivor Offerings

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### Killer Offerings

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### General Offerings

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### Killer Perks

Your horrifying emanation strikes at a supernaturally long distance.
\*Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が'''<span class="luaClr clr clr2" style="color: #e8c252;">22</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">26</span>''' '''&#37;''''''増加する。'''
\*Deviousness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>カテゴリーのすべてのアクションの'''<span class="luaClr clr clr2" style="color: #e8c252;">100%</span>'''のBloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>を得る。

Your horrifying emanation strikes at a supernaturally long distance.
* Terror Radiusが'*22**/**24**/**26%'***増加する。**
* Deviousnessカテゴリーのすべてのアクションの**100%**のBloodpointsを得る。
A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
<p>残っているトーテム1個につき、''呪術:狩りの興奮''は'''<span class="luaClr clr clr2" style="color: #e8c252;">1トークン</span>'''が与えられる。
\*トークン1個につき、すべての生存者は、重複する'''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''&#37;'''、最大で'''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''のトーテムの浄化、恵みを付与するアクションの速度のペナルティに苦しむ。
\*トークン1個につき、重複する'''<span class="luaClr clr clr6" style="color: #ff8800;">10%</span>'''最大で'''<span class="luaClr clr clr8" style="color: #d41c1c;">50%</span>'''のカテゴリーHunter<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>のアクションのBloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>のボーナスを獲得する。

<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.

残っているトーテム1個につき、*呪術:狩りの興奮*は**1トークン**が与えられる。
* トークン1個につき、すべての生存者は、重複する**8**/**9**/**10** **%**、最大で**40**/**45**/**50** **%**のトーテムの浄化、恵みを付与するアクションの速度のペナルティに苦しむ。
* トークン1個につき、重複する**10%**最大で**50%**のカテゴリーHunterのアクションのBloodpointsのボーナスを獲得する。

Your lust for a kill is so intense that your connection with The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is momentarily lost, making you totally unpredictable.
'''''血の渇望<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''の獲得中に、''猛獣''は発動する:
\* '''''血の渇望'''''が発動している限りは'''''探知不可<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を得る。
<p>''猛獣''によりHunter<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>のカテゴリーのアクションのブラッドポイント<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>の'''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''のボーナスが与えられる。
''ブラッドポイントのボーナスは儀式中のみに与えられる。''

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
***血の渇望*** **Status Effect**の獲得中に、*猛獣*は発動する:

* ***血の渇望***が発動している限りは***探知不可*** **Status Effect**を得る。

*猛獣*によりHunterのカテゴリーのアクションのブラッドポイントの**30**/**40**/**50** **%**のボーナスが与えられる。
*ブラッドポイントのボーナスは儀式中のみに与えられる。*

### Survivor Perks

It is inconceivable to leave someone behind.
<p>脱出ゲート<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>が通電した時、''''は発動する:
\* あなたのフックから救助する速度、治療する速度を'''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''''''増加させる'''。
\* '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;'''のAltruism<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>カテゴリーでのアクションのブラッドポイント<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>のボーナスを得る。
\* フックから救助された生存者<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>に'''<span class="luaClr clr clr6" style="color: #ff8800;">10秒間</span>'''の'''<span class="luaClr clr clr2" style="color: #e8c252;">7 %</span>'''の'''''迅速<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''を与える。
\* 他のすべての生存者のオーラ<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>があなたに表示される。

It is inconceivable to leave someone behind.
脱出ゲートが通電した時、'**は発動する:**
* あなたのフックから救助する速度、治療する速度を'*30**/**40**/**50%'***増加させる**。
* **50**/**75**/**100** **%**のAltruismカテゴリーでのアクションのブラッドポイントのボーナスを得る。
* フックから救助された生存者に**10秒間**の**7 %**の***迅速*** **Status Effect**を与える。
* 他のすべての生存者のオーラがあなたに表示される。

あなた以外の、あなたの位置の'''<span class="luaClr clr clr2" style="color: #e8c252;">4メートル</span>'''以内にいる生存者<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>一人につき、あなたの修理の速度が'''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''''''増加し'''、最大で'''e8c252'''/'''199b1e'''/'''ac3ee3''' '''Unable to retrieve the measurement unit for the tiered Perk values.'''である。
\* この効果はまた、その範囲内にいる他のすべての生存者にも及ぼされる。
<p>Survivors can only be affected by one instance of ''有能の証明'' at a time.

あなた以外の、あなたの位置の'*4メートル**以内にいる生存者一人につき、あなたの修理の速度が**50**/**75**/**100%'***増加し**、最大で**e8c252**/**199b1e**/**ac3ee3** **Unable to retrieve the measurement unit for the tiered Perk values.**である。
* この効果はまた、その範囲内にいる他のすべての生存者にも及ぼされる。

Survivors can only be affected by one instance of *有能の証明* at a time.

## ブラッドポイントに基づいたランキングのシステム

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many **Bloodpoints** in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 **Bloodpoints** achieved in the associated Category.

Despite that, Players can receive up to 8,000 **Bloodpoints** in each Category, meaning that the maximum reward for each match is 32,000 **Bloodpoints** (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum **Bloodpoints** contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the *Kill Your Friends* mode, they will only visually receive **Bloodpoints** from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.

## 変更履歴

### Patch 1.0.2

* 殺人鬼は、もし生存者が切断したら、ボーナスポイントが与えられるようになった。　Killers are now awarded bonus points if a Survivor disconnects *(625 Brutality Points)*
* 殺人鬼はもし生存者がゲームを退出したら、処刑のポイントが与えられるようになった。　Killers are now awarded sacrifice points if a Survivor leaves the game (*1,250 Sacrifice Points)*
* 隠されたチャレンジ:　Hidden Change: Reunited bonus increased from 150 to 200 BPs
* Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

### Patch 1.5.3

* 脱出前の　Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
* Reimplemented old Score Event in Boldness: Bold
* Objectives, Map Scout (increased from 50 to 150 BPs)
* Objectives, Hex Skill Check (increased from 50 to 150 BPs)

### Patch 1.6.1

* Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

### Patch 1.9.1

* Ambush Hit (Pig) (increased from 50 to 200 BPs)
* Ambush Dash (Pig) (increased from 25 to 100 BPs)
* Setting RBT (Pig) (increased from 250 to 500 BPs)

### Patch 1.9.2

* Ambush Hit (Pig) (increased from 200 to 250 BPs)
* Ambush Dash (Pig) (reduced from 100 to 50 BPs)

### Patch 2.0.0

* Objectives, Coop (increased from 10/sec to 25/sec BPs)
* Boldness, Chased (increased from 20/sec to 40/sec BPs)
* Boldness, Escaped (increased from 250 to 400 BPs)
* Brutality, Hit (increased from 300 to 500 BPs)
* Hunter, Chase (increased from 5/sec to 10/sec BPs)
* Hunter, Survivor Found (increased from 200 to 400 BPs)

### Patch 2.2.0

* New Score Event: Altruism, Safe Hook Rescue (500 BPs)
* Added a score event for healing yourself or others with an insta-heal medkit add-ons
* Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
* Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

### Patch 2.5.0

* Ambush Hit (Pig) (increased from 250 to 500 BPs)
* Ambush Dash (Pig) (increased from 50 to 100 BPs)
* Renamed *"Hooked"* Score Event to *"Caught!"*
* Renamed *"Hook"* Score Event to *"Hooked"*

### Patch 2.6.0

Plague score changes:

* Added a score event (Purge 200) for downing a Survivor with max sickness.
* Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
* Increased hitting a Survivor with Corrupt Purge from 250 to 300.
* Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

### Patch 2.7.0

* Added several new Score Events for the Endgame Collapse.
* Added two new Brutality Score Events for The Plague.

### Patch 3.1.0

Survivor:

* Increased Cleansing (Dull Totem) from 600 to 1000.
* Increased Cleansing (Hex Totem) from 1000 to 1500.
* Increased Map Scout from 150 to 250.
* Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
* Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
* Increased the Hatch Escape score event from 2000 to 2500.
* Increased the Killer Blind score event from 250 to 400 (outside of a chase).
* Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer:

* Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

### Patch 3.2.0

* Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

### Patch 3.4.0

* The *Protection* Score Event can now be triggered every **3 seconds** (down from every **20 seconds**).

### Patch 3.7.0

* Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.

### Patch 6.1.0

* ***Quality of Life:*** raised the Category Cap from **8,000 Bloodpoints** to **10,000 Bloodpoints**.
	+ This change also raises the maximum from **32,000 Bloodpoints** per Trial to **40,000 Bloodpoints** per Trial.
* ***Quality of Life:*** doubled the Bloodpoints Cap from **1,000,000 Bloodpoints** to **2,000,000 Bloodpoints**.

### Patch 6.2.0

* ***Buff:*** reduced the Node Costs in the **Bloodweb**:
	+ **Event**: from **3,000** to **2,000**.
	+ **Common**: from **3,000** to **2,000**.
	+ **Uncommon**: from **4,000** to **2,500**.
	+ **Rare**: from **5,000** to **3,250**.
	+ **Very Rare**: from **6,000** to **4,000**.
	+ **Ultra Rare**: from **7,000** to **5,000**.

## トリビア

* **Bloodpoints** gained from "on-going" actions such as bleeding and repairs will show up after the action *"completes"*.
	+ 出血している生存者が治療される、またはフックに吊るされた時、殺人鬼はBleedingを起こしたこととしてポイントを得る。　When a bleeding Survivor is healed or hooked, the Killer gets points for causing Bleeding.
	+ 発電機の修理が終わるまたは生存者が発電機を残した時、生存者は修理でのポイントをもらえる。　When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
* **ブラッドポイント**の獲得を増加させるPerksは、何も記述されていない限り、ゲーム内の数値を変更するだけである。上限は残っているが、速くたどり着く。　Perks which increase **Bloodpoint** earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
* ブラッドポイントの獲得を増加させるOfferingsは試合後に適用されるだけであり、ゲーム内の数値を変更しない。　Offerings which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
	+ このように、オファリングはカテゴリーの上限を超えて技術的に稼ぐことを可能にする。　Thus, Offerings make it possible to technically earn more than the cap for a Category.
* Patch 1.2.0でのIridescent Shards、Patch 2.0.0でのAuric Cells、一時的の通貨であるPutrid Serumが導入される前は、**ブラッドポイント**が唯一ゲーム内にあった通貨だった。　Before the introduction of Iridescent Shards in Patch 1.2.0, Auric Cells in Patch 2.0.0 and the temporary currency of Putrid Serum, **Bloodpoints** were the only Currency featured in the Game.

## Gallery

* The current Icon for **Bloodpoints**
* The BETA Icon for **Bloodpoints**