Tokens

## Overview

There are a number of tokens that can appear within the game.

## +/- ATK & DEF

Many situations in the game may cause heroes to have temporary advantages or disadvantages to their attack and/or defense stat. These tokens are used to keep track of these changes.

+ ATK- ATK+ DEF- DEF
## Crabblings

Crabblings are small enemies represented with tokens that are spawned by the Mega-Brute or special card effects.

See Crabblings for more information.

Crabbling
## Familiars

The Familiar Tokens represent Familiars, creatures that assist our heroes in the game, on the board. Familiars can be natural parts of a hero's build or picked up as a reward during a Scenario.

See Familiars for more information.

Fish FiendHaileyInk Blob
## Health Potion

Health Potion Tokens represent health potions that heroes may find. Health Potion Tokens can either be pre-set on the game tiles using the Scenario Setup section of the Campaign Book, or found through the Event Deck. A Hero must spend one ACTION to pick up the Health Potion Token and place it on their Hero Dashboard. Unlike items, health potions do not take up an item slot. Heroes with a Health Potion Token may spend one ACTION to use the potion to heal half as many WOUNDS equal to the hero’s total maximum health rounded up (Ex. Tank has five HP; when he uses a Health Potion, his wounds will heal up to half of his total HP. Since he has an odd number of HP, he will round up and heal for three WOUNDS). This includes the health being modified by items and abilities. A hero may also use a health potion to RALLY a CLOSE DOWNED hero. After using a Health Potion Token, discard the token.

At the start of each scenario, depending on the amount of heroes being played, the party may start with a certain amount of Health Potions. Split these among your party as you see fit.

Health Potion TokenHealth Potion Allocation
## Ladder

Ladder Tokens represent an entrance or exit to the other side of a tile. Ladders are placed onto game tiles using the Scenario Setup section in the Campaign Book. A hero must interact with a ladder token to flip the current tile they are on to enter the other side of the tile. A hero must be in the same space as a Ladder Token to interact with it. In order to interact with a ladder token, the Encounter must be clear of all enemies and all heroes must be on the same tile.

Upper Ladder TokenLower Ladder Token
## Morale

The Morale Token is used to keep track of the parties current Morale Level on the Initiative Tracker.

Morale Token
## Objective

Many Scenarios throughout Barnacle Bay have the heroes searching for special Scenario-specific items such as keys, magic runes, or the town mayor, to name a few. These special items are represented by the Objective Tokens.

The rules for the Objective Tokens are dependent on the Scenario being played. All rules are explained in the Scenario Setup section of the Campaign book.

Objective Token
## Spawn Point

Spawn Tokens represent magical portals that the enemies spawn through. When enemies are spawned (i.e., as the result of starting a new Encounter, a Tier Spawn, an Event Card result, or any other means) they are placed in the same space as a spawn token. Heroes may not interact with Spawn Tokens.

### Portals

Specific Enemy Portal Tokens function differently than normal Spawn Tokens. Instead of spawning enemies at the beginning of a new Encounter, through Event Cards, or through Tier Spawn, these special portals spawn one enemy of its specific type after that type of enemy’s activation.

Spawn TokenPortal Tokens
## Status Effects

In Wander, there are a number of status effects that can effect both heroes as well as enemies. See Status Effects for more information.

Curse TokenPoison TokenSleep Token
## Treasure

Treasure Chest Tokens represent treasure chests that heroes can interact with to gain Treasure Cards. Treasure Chest Tokens are placed on the game tiles indicated by the Scenario Setup section of the Campaign Book. A hero must spend one ACTION to interact with a Treasure Chest Token. Once a hero has interacted with a Treasure Chest Token, the token is removed from the game board, and the hero gains one Treasure Card. You will draw this card from the corresponding Treasure Deck of your current Scenario’s Level.

Treasure Token
## Walls

Walls are represented by Wall Tokens and create impassable terrain. Heroes cannot move or attack through Wall Tokens.
Wall Tokens are modular wall pieces that are placed on the game board using the Scenario Setup section in the Campaign Book. Heroes and enemies cannot move or see through walls. Wall Tokens are also double sided: the blue wall tokens represent objective walls that may have special rules depending on the Scenario being played.
See Walls for more information.

Wall Tokens
## Wound

These tokens are used to keep track of WOUNDS on heroes and enemies. WOUNDS on heroes are placed onto the WOUND Section of the Hero Dashboard. WOUNDS on enemies are placed next to the enemy model on the board.

Single Wound TokenTriple Wound Token