Attack Helicopters

* You are limited to 3 lives. A life resets after 24hours, but can be recovered sooner by you or another player rescuing your downed pilot via CSAR
* Once you have used all three lives you can still fly UH helicopters. If you don't own one download the free UH60 mod.

* Communication is key. When you fire a missile or rocket it will set off the attack warning in all the friendly helos within several miles. This causes them to pop flares and perform violent jinking manoeuvres, often resulting in a crash.
* (Optional) To avoid this. Make sure you have a mic and install SRS. Turn your radios to frequency 30.00AM and UHF 250 and ***prior*** to firing broadcast "Rifle". It can also help if you say what you are attacking, this allows other players to select a different target. ie "Rifle Shilka north of town".

* If you destroy a friendly or neutral ground unit you are punished automatically. Your guided missiles will explode after travelling a short distance rather than reaching their target. A message will be posted in the discord channel #server-reports
* To reset this you must land at a FARP. you must land on the green square. You do not have to switch your engine off or repair.
* Neutral units are friendly units which have been damaged. They can be repaired so do not kill them
* The live map is very useful to identify where the enemy forces are and often shows more than the F10 map. Targets often called out via markers, and the red blobs on the live map tell you where enemies have been encountered.
* The JTAC menu can be used to lase, smoke or flare targets.
* JTAC units can be placed by UH helos. When they are placed they can see units in their vicinity. The Menu item lets you check in with a chosen JTAC unit. You will then be able to see its list of targets. Select one and request a number of actions, including red smoke.
* Blue smoke indicates a downed friendly pilot who is about to be picked up by another UH player. (see CSAR) (do not shoot)
* An infantry model by itself holding a white flag is a downed friendly pilot. (do not shoot)
* Friendly ground units use the NATO models (do not shoot)
* Enemy ground units use the Warsaw pact models (mostly) (do shoot)
* Friendly infantry is very hard to distinguish from the enemy visually. Check the f10 map before shooting

- It's recommended when flying with buddies or a squadron that will be communicating often to pick a different frequency for your squad, and only provide general updates to all other pilots over 30.00AM to avoid unnecessary radio chatter.

### General Tactics

As noted in the Factories section there is a (near?) endless supply of enemy units, which spawn at factories and travel towards deployment areas. As a lone AH pilot it can feel like you are not having much impact on the progress of the war.

However, a group of AH can clear an area and push the enemy back along these resupply routes. Units traveling to their destination are easily spotted and destroyed once the route is discovered, but rotating out to resupply while leaving the road covered is necessary to prevent them getting past you..

### Special Tactics

* If you switch role to spectator you do not lose a life
* CTRL-F5 gives you a third person view that loops through ground units near you, closest first.
* You can place map markers on enemy units you see on the f10 map
* If you place a map marker and annotate it with "-illumination" illumination rounds will be dropped on that location shortly afterwards
* SAMs and MANPADS will not engage helos if they are flying under 10m
* Tanks and AA, etc will not engage with their guns outside of approx 2km. Although, some have anti tank missiles which they will shoot at you.
* Havoks are very dangerous, but only have guns. Destroy them at range with guided missiles. Their positions are always shown on the live map.
* F6 switches the view to the newest missile. Use when someone isn't calling "Rifle" if it's a hellfire or Vikhir you are probably ok.

Next Page (Fixed Wing)

Back to Main Menu