Raiders

## Overview

As the Raider, you are trying to eliminate the survivors and prevent them from activating the Super Time Machine, or from getting powerful enough to defeat you. There are currently five raiders you can play as in the game. On the Dragon Ball: The Breakers roadmap, there is confirmation that new raiders will be added in the future seasons.

\*Please note that each raider has their own profile page that breaks down their attacks, abilities and transformation each stage. Click on each raider name to access the page.\*

## General Raider Mechanics

**N.B.** Not all raiders behave the same. This is a general guide for what raiders can do: there are exceptions for certain raiders.

While each raider is unique, there are general rules for how they behave and move. There are exceptions, and you should double check on the specific raider's page for any exceptions. There may also be raider or survivor skills that affect these.

But in general all raiders can do the following:

### Movement and Interaction

* Raiders move much the same as a Dragon Change transformed survivor. They can fly (space), descend (space twice) and can switch to walking mode with( CTRL). While walking, they move quieter and can jump. Attacking, finishing off people or flying resumes flight.
* Can open crates. They can only pick up radars and dragon balls.
* Can pick up and drop dragon balls, as well as use them to make wishes. By default raiders can wish to progress to the next evolution stage or refill their health.
* Can destroy destructible environment objects (furniture, crystals, etc) with any attack or by moving into them. Similar to when survivors destroy them they will occasionally drop items, but won't drop Zeni.
* Can destroy buildings with any attack. Can also open the doors of buildings by getting close to them.

### Combat

* Will lock onto survivors that come close to the raider. Normal attacks, super attacks or skills will be aimed at where the locked on survivor is, not where they're going.
* Can attack with ki-blasts with (mouse 1) or if a locked on survivor is close enough the lock on reticle changes charge in for a melee attack.
* Can dodge attacks by vanishing with (mouse 2). If performed too quickly in succession the raider will dodge through the air instead of vanishing, still being vulnerable if the attacks hit.
* If the raider dodges towards a nearby survivor, they will vanish behind them and try to hit them with a melee strike. This attack is much faster than a melee barrage, but can whiff if the survivor is moving.
* Can use active skills using numkeys 1-4 and super attacks using the R and T keys.
* Has a knock back gauge that depletes the gauge instead of being knocked back. Melee attacks still knock back the raider. The raider can be knocked back if the gauge is depleted and during its recovery.
* Can destroy vehicles or vending machines with any attack.

The following chart indicates what happens when survivors and raider melee each other. "idle" in this case means they are not performing a melee charge. Note that if a character misses a vanish attack during recovery they count as idle. A raider is also treated as idle if currently pummeling a survivor. Also note that any survivor in DC can pummel a raider who is stunned or being pummeled. Survivors not in Dragon Change count as level 0 and thus always lose all exchanges. Note that melee supers always win clashes with regular melees, and the Saibaman's (Vegeta Raider first form) melee wins any exchange.
 **Survivor and raider melee each other** | Raider pummels survivor
 **Raider melees idle survivor.** | Raider pummels survivor.

### Evolution

* Can finish off civilians by interacting (e key). This destroys them and earns evolution energy.
* Evolves to the next evolution level if they max out their evolution gauge. Evolution energy is earned from finishing off civilians or survivors.
* Upon evolving to a new level, gains the ability to destroy one area except area X. This cannot be saved for later: if they evolve without using it they will still only be able to destroy one area in the next evolution. This downs survivors in the area, kills civilians, destroys all items and transports the dragon balls to an adjacent area. It will also destroy supplies Trunk drops during the defence phase, and escape time machine beacons (although the beacons will respawn during the Search Phase.)
* Can damage survivors with their various attacks, super attacks and abilities. If a survivor with a broken shield is damaged, they will fall prone in a vulnerable state where they crawl around. The time they have until they bleed out is dependent on your evolution energy level: 90 seconds for 1st, 60 seconds for 2nd, 40 seconds for 3rd and 15 seconds for 4th.
* Can finish off (e key) crawling survivors, earning evolution energy, resetting the bleed out timer and preventing them from moving. If this isn't the first time they've been downed, the survivor will be killed instead. Raiders at Evolution level 4 will always kill survivors they finish off.

### Victory Conditions

* Loses the match if their health is depleted (there are exceptions to this) or the Super Time Machine Countdown completes.
* Wins the match if all survivors are all either dead, escaped or downed. Also wins if time elapses during the search or escape phase.