Filbo Brings The House Down: The Quake

## Soundtrack

Bugsnax OST - Ghost Stories

**Filbo Brings The House Down: *The Quake***, also referred to as **The Quake...**, is the second half of the fourth event of the story. It follows Filbo Brings The House Down: Major Celebration, past the **Point of No Return**. The events that follow will be auto-saved and after completing the game the player will be set back before the Point of No Return.

Shelda foresaw disaster and ones vision became clearer upon coming closer to it. Trying to warn Filbo and The Journalist, the house collapsed on them. Soon, Snaxburg is no longer a village, but more so a pile of wreckage and debris. The Journalist made it out last and is seemingly injured, sitting down during the town gathering. The Expedition Team discusses the various way they could perish while Filbo tries to calm then down and keep them together.

# The Quake

 Something terrible has happened...

 **Objectives:** \*Figure out what to do now.

### Solo Quake Lines

After Eggabell's return bringing a feeling of hope to the Expedition Team, they change for the better to try and think into sollutions instead of problems. They scatter around town in couples to collect their tools and thoughts. Eggabell and Filbo wait for the Journalist at the bridge that leads to Sugarpine Woods and the Journalist is free to check upon town.

It seems the solo quake lines are supposed to come before the group quake lines simply based on file number. Game wise, upon approach of a couple their group lines are triggered and solo lines are only triggered upon individual interaction afterwards.

There is an odd tone shift between the group and solo lines where the group lines suggest some form of character growth whereas the solo lines do not at all logically follow the conclusion made from the group lines. On top of that, the Journalist is rendered to nothing more than an onlooker, where the characters do not acknowledge the Journalist's presence in their group convo and especially their solo lines ignore a sense of speaking to them as an individual. This atmosphere is enhanced by the fact that the Side Quests not having an effect on the character's growth, which comes to light the clearest in this event.

## References & Notes

1. ↑ pun reference to the phrase "dog-eat-dog world" which means aiming to succeed -in this case 'survive'- at the expense of others. It is commonly used as business terminology which befits Cromdo. On top of that it functions as a double pun because they go on to allude to literal cannibalism.
2. ↑ Voice line not present in the game and it is unclear what scene would have played out with it. It might still be the cannibalism topic.
3. ↑ The player will not be able to sleep or leave Snaxburg.

### Trivia

* The XML and artwork like this scene as "The Storm" - implying the scene would play out with a different type of natural disaster.
* This game autosaves during this events but closing the game during the Quake caused a severe glitch. Characters would be reset, staring into nothing, without ability to interact with, aside Filbo at the campfire. He would speak his 'find the other Grumpuses' line. The volcano was erupting in the background and the player would fall out of the level trying to go to any biome. This was reported in June 2021 and has been fixed since.