recursal/Fanatic-Fandom huggingface dataset:
Inquisitor

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## Game Info

Used to remove other religions from cities. May only be obtained by purchasing with  Faith.

## Strategy

Can be purchased with  Faith in any city with a majority Religion that has been enhanced. They can remove other religions from your cities (expending the Inquisitor) or be placed inside a city to protect it from Missionaries and Prophets trying to spread other religions into that city.

## Historical Info

Inquisitors were widely utilized throughout Europe as part of a broad effort to eliminate enemies of the Catholic Church. Those branded as heretics by the Inquisition were oftentimes tortured and executed for their alleged crimes, and there was typically little room for defense against the inquisitor's accusations.
Kris swordsman

Melee Units of the Classical era The Indonesian unique unit.

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## Game Info

Classical Era Melee unit that has a mystical weapon whose abilities will be discovered the first time it is used in combat. May only be built by Indonesia.

## Mystic Blade Promotions

(Earned after first battle.)

Ambition: +30% CS on Attack, +5% on Defense

Ancestral Protection: +5% CS on Attack, +30% on Defense

Enemy Defection: 50% Chance of Healing 10 Hp in Enemy Territory

Heroism: Awards combat bonus as if a Great Gerneal

Invulnerability: +30% CS on Defense, +20 HP when Healing

Recruitment: Heals full when defeating a Non-Barb Unit

Restlessness: +1 Move, May attack twice

Sneak Attack: +50% Flank Bonus

## Strategy

The Kris Swordsman replaces the standard Swordsman. Try him out in combat as soon as possible to unlock the secret properties of his curvy Kris blade.

## Historical Info

The kris is a long-bladed, asymmetrical dagger or sword with a distinctive wavy blade common to Indonesia and Malaya. Both weapon and mystical object, kris were believed by the Indonesian tribes to have an essence imbued with magical power, with some blades bringing good luck and others bad. So prized was the kris in Indonesia that heirloom blades were handed down through successive generations. In battle, a kris swordsman might carry as many as three: his own, one from his father-in-law, and one family heirloom. The forging of kris blades was restricted to a select few, and these skilled metalworkers made the blades in layers of different iron ores and meteorite nickel folded many times, a process that could take years to complete.
Knight

Mounted of the Medieval era

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## Game Info

Powerful Medieval Mounted Unit, weak to Pikemen.

## Strategy

The Knight is a fast and powerful unit, the undisputed king of the medieval battlefield. As a mounted unit it is vulnerable to Pikemen, but it can crush other opponents with relative ease. The Knight can move after it attacks, allowing it to make holes in the enemy lines and then ride straight through them.

## Historical Info

Almost always comprised of a nation's nobility - the only people who could afford the equipment, horses, and extensive training required - knights were the heavy cavalry of the medieval army. During much of the Middle Ages knights dominated the battlefield. Their superior armor provided good protection from arrows and spears, and their great mobility made them able to exploit an enemy's weakness anywhere on the battlefield. It took a great deal of courage to face a knight's charge. A wall of pikemen might be a match for onrushing knights, but only if they had the discipline and guts to stand their ground. If they flinched, they were dead.
Siege tower

Support of the Ancient era The Assyrian unique unit.

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## Game Info

Unique Assyrian support Unit. Nearby owned Units gain +40%  Combat Strength versus Cities when adjacent to an enemy City, or +20%  Combat Strength if two tiles from an enemy City. Starts with Medic I and Extra Sight. Cannot attack or defend itself.

May only have 2 Siege Towers active at one time.

## Strategy

Unique Assyrian support Unit. This unit must move close to an enemy city to be effective, but once it has, it is devastating. It cannot attack or defend itself, so protect it at all costs! You cannot have more than 2 active Siege Towers at one time.

If adjacent to a city, the Siege Tower confers a huge combat bonus to all nearby units also attacking the city. If the Siege Tower is two tiles away from the City, all nearby units attacking the city receive half of this bonus. Complement a Siege Tower with melee or ranged units, and make sure it reaches its target before getting killed, and cities will fall much more quickly.

## Historical Info

The oldest known siege towers date to their use by the armies of the neo-Assyrian Empire c. 9th Century BC. Bas-reliefs from the reign of Ashurbanipal II depict siege towers at the walls of enemy towns. At the time, mud-brick walls were generally sufficient protection against the ancient armies of Mesopotamia, but siege towers used by the Assyrians allowed them to overwhelm enemy towns quickly and efficiently, providing their empire with a means to grow virtually unchecked for three centuries.
Great Galleass

Introduced in Naval Ranged of the Medieval era The City-state unique unit.

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## Game Info

The Great Galleass can only be gifted by Minor Civilizations.

## Strategy

The Great Galleass is can only be gifted by Minor Civilizations. Has a stronger ranged attack, and is more resilient in battle.

## Historical Info

The original design of the galleass evolved from that of large merchant galleys, and remained relatively unchanged until 1660 AD when Venice built its first ship-of-the-line. It usually had three lateen-rigged masts, and was characterized by a forecastle as well as an aftcastle. Carrying more sails and oars than a standard galley for increased speed, these Venetian warships also had a gundeck that ran over the rowers heads. In the Mediterranean, the Venetian Galleass remained in service long after it had been replaced with larger, studier, more sea-worthy warships by other nations.
Bronze Working

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## Game Info

Reveals Iron, a prime resource for warfare and  Production. Also allows you to build the Spearman, a cheap military unit strong against mounted enemies.

## Historical Info

Bronze is a metal "alloy" (mixture) of copper and tin. The resulting material is harder and tougher than either of the original metals and it is easier to melt and cast (e.g., pour into molds to make spear tips and other useful items). Copper was probably first used in Egypt before 5,000 BC. The first evidence of bronze appears some 1,300 years later in the form of a bronze rod found in a pyramid dating from 3700 BC. Bronze appeared in Asia much later, around 1,500 BC, and in the Americas later still, between 100-200 AD.
Guerilla Fighter

Land unit of the Atomic era

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## Game Info

Unique land Unit of the late-game that specializes in flanking, attacking wounded units, and rapid healing in friendly territory. Ignores all Zone of Control and Terrain. Requires following the Order ideology and for the Guerilla Warfare Tenet to be unlocked.

### Abilities

* +50% Flank Attack and Wounded Attack Bonus
* Ignores Zone of Control
* Ignores Terrain Movement Penalties
* +10 HP when healing in Friendly Territory

## Strategy

The Guerilla is unique to the Order Ideology. Requires the Guerilla Warfare Tenet to be unlocked. The Guerilla is cheaper than other units of its era, and has a unique collection of promotions that make it quite powerful. It receives a combat bonus versus wounded units and when flanking, and can move through all terrain and zones of control without incurring movement penalties. Lastly, it heals rapidly in friendly territory.

## Historical Info

Guerilla warfare is a form of irregular warfare in which a small group of combatants such as armed civilians or irregulars use military tactics including ambushes, sabotage, raids, petty warfare, hit-and-run tactics, and mobility to fight a larger and less-mobile traditional military.
Corvette

Naval Melee Units of the Renaissance era

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## Game Info

Naval Unit that specializes in melee combat and quick movement.

## Strategy

Naval Unit that attacks as a melee unit. It is significantly stronger and faster than the Caravel.

## Historical Info

A corvette is a small warship. It is traditionally the smallest class of vessel considered to be a proper (or "rated") warship. The warship class above is that of frigate. The class below is historically sloop-of-war. The modern types of ship below a corvette are coastal patrol craft and fast attack craft. In modern terms, a corvette is typically between 500 tons and 2,000 tons although recent designs may approach 3,000 tons, which might instead be considered a small frigate.
Population

In *Civilization 5* **Population** , is a term used to represent the Citizens living in each of the population centers, or cities, of your civilization. They are the main workforce of the Empire, occupying all the labor slots in and around your cities. As such, they're paramount for the productivity of each city, and the Empire as a whole.

Population is represented by a number used as a marker for both the amount of Citizens and general size of a city. The number is *not* literal, it is instead used for gameplay purposes (for example, each single Citizen can occupy a single job slot). If a City has 1 population, or Citizen, it does not mean there is literally only one person living there - it means the city is a very small village. If you have 10 Citizens, your city is a decent, sprawling population center. If it is 20 or more, you have a metropolitan area, covering even nearby tiles.

The Population as a measure of city size is also represented by the graphic size of the city itself. As mentioned above, a newly-born village will barely occupy the middle of its tile, while a sprawling metropolis will spill into neighbor tiles as well.

Each new city starts with a  Population of 1, or 1 Citizen. It can subsequently grow its Population, or shrink it, according to the rules of  Food consumption and distribution. However, a city always has at least 1 Citizen. For more info on Population growth, check the Food article.
Slinger

Archery Units of the Ancient era The Incan unique unit.

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## Game Info

This Incan Unique Unit replaces the Archer. The Slinger is less powerful than the Archer, and is even more fragile if subjected to a melee attack. However it possesses a promotion that gives it a good chance to withdraw to the rear before an enemy melee attack can occur, and can attack twice in one turn.

## Strategy

The Slinger is an Ancient Era ranged infantry Unit that can strike foes from afar. This Incan Unique Unit can withdraw before most melee attacks, and can attack twice: use it to harass your foes. However the Slinger can be easily defeated if the enemy pins it against obstructions or chases it with fast units.

## Historical Info

The Inca warriors were renowned slingers. Their projectile of choice was a rounded stone. While a sling does not have the range or stopping power of a bow and arrow, slings are remarkably small and light weapons, and infantry warriors could easily carry them without becoming encumbered. And as is written in the Old Testament, a trained slinger can kill even the largest opponent with but a single stone...
Refrigeration

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## Game Info

Allows you to build Stadiums, which increases  Happiness within the City. Also allows Work Boats to construct an Offshore Platform.

## Historical Info

Refrigeration is the process of removing heat from an enclosed space or from a substance. The primary purpose for refrigeration has always been to preserve food, with air conditioning a strong second in developed nations in the latter decades of the 20th century.

Before mechanical methods were invented, many wealthier cultures refrigerated their foodstuffs in cellars insulated with straw, using ice brought down from mountains. Ancient India and Egypt used evaporative cooling, in which large shallow trays were filled with water. As the water evaporated, the remaining water in the tray cooled rapidly. In fact, a well-designed evaporative system could be used to create ice, even in the warmest climates.

Mechanical refrigeration relies on the cooling effect of the rapid expansion of gas, typically Freon or some other inert substance. The first known artificial refrigeration was demonstrated in 1748 in Scotland by William Cullen, but it would be over a century before an American, Alexander C. Twinning, would create the first practical commercial application of refrigeration in 1856. Several years later refrigerators were introduced in the meatpacking and brewing industries, and by 1914 their use was widespread. By the middle of the 20th century mechanical refrigeration trucks replaced the old ice-carrying vehicles. Home-use refrigerators were introduced in the 1920s, and by 1950 "ice boxes" were all but extinct.

The modern air conditioner was invented in 1902 by Willis Carrier in Buffalo, New York. Originally used to keep the air at a specific temperature in factories where delicate manufacturing processes took place, by the 1920s the size and expense of the units had declined significantly, to the point where they began to be installed in movie theatres in large numbers. Window units began to appear in American houses following World War II, and by the '50s over a million units were installed across the country.

Often taken for granted, refrigeration is one of the most important technological innovations in human history, and much of modern life would be impossible - or at least a lot sweatier - without it.
How to Install the Modpack

For classic installation, see How to Install.

For problems during the installation, see Troubleshooting.

For creating your own modpack, see Creating a Modpack.

### Introduction

Modpack are an alternative way to install a mod. If you want to play multiplayer, you have to use modpacks.

### Step 1:

Find a modpack for Vox Populi. Last official version of the modpack can be found here. However, this version is rarely up to date, so you may need to search in the forum to find an up to date version.

Creating your own modpack is not very difficult, but takes some time. See here for a tutorial.

### Step 2:

* Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC.
* If there is any folder named "ui\_bc1" or "EUI" in the DLC folder, delete it (or cut/paste it elsewhere)
* Create a folder named "Z-MP\_MODPACK" and extract all the mods into it such that there won't be any compressed file / folder. This folder's name starts with "Z" because the DLCs are loaded incrementally from an alphabetic order in the DLC folder and the modpack should be the last item that is to be loaded.
* Make sure the following:
	+ Under the folder "Z-MP\_MODPACK" within DLC folder, there must be a file with extension ".Civ5Pkg" that is directly accessible. This file defines the modpack.
	+ Do not store other modpacks in the folder Assets or its' subfolders, instead, you can store the other possible modpacks within C:\...\Steam\steamapps\common\Sid Meier's Civilization V\.

### Step 3:

* Run the game. Do NOT use the mod menu, just play as if you were playing without any mods.
* If you plan to play multiplayer, first try a single player game in order to make sure that the modpack works.
* If you play multiplayer, everybody should have the same version of the modpack.
Civil Service

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## Game Info

Increases the yields of Farms and Pastures, unlocks Open Border Treaties and gives access to the Workshop, a major  Production building in forest-heavy areas.

For civilization who finished the Progress Policy tree, gives access to the Forbidden Palace, which reduces  Poverty in the Empire and the cost of  Gold investments.

## Historical Info

The term "civil service" is generally used to describe the parts of a government in which individuals are employed on the basis of merit rather than because of political patronage or being born into a certain class or because the person is related to the current ruler. In the United States federal government, for instance, the highest posts in the bureaucracy are appointed by the president. They are "political appointments" and will likely change with each new administration. Ranks below the highest points are filled with permanent "civil servants," who generally hold their positions from administration to administration, no matter which party wins.

One of the earliest examples of a civil service can be found in the Qin Dynasty of China (ca. 210 BC), under which employment in the bureaucracy was merit-based. Over time this system gradually was corrupted and employment in the bureaucracy once again became based upon class rather than merit. Three hundred years later the merit system was reapplied (under the Sui and Tang Dynasties), and it remained in effect for some centuries.

Historically, many civilizations have followed a similar pattern to the Chinese: over time the bureaucracy becomes increasingly corrupt and inefficient until eventually stringent reforms are enacted to improve the government's efficiency. These make things better for a while until standards begin to be relaxed in favor of family or connections, and the cycle begins all over again.
Trireme

Naval melee of the Classical era

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## Game Info

Classical Era Naval Unit used to wrest control of the seas.

## Strategy

The Trireme is the first naval unit available to civilizations in the game. It is a melee attack unit, engaging units at sea or cities (but it has no ranged attack). The Trireme is useful for clearing barbarian ships out of home waters and for limited exploration (it cannot end its turn on Deep Ocean hexes outside of the city borders unless it is from Polynesia).

## Historical Info

The trireme was a warship used by ancient navies in the Mediterranean. Although equipped with a sail, under combat it was powered by three rows of oars. When powered by trained and motivated oarsmen, it was surprisingly quick and agile. Triremes were generally equipped with a sharp beak (ram) at the prow, and the primary tactic was to attempt to ram and sink the enemy ship. Some triremes also carried archers for ranged combat, while others carried lots of infantry. Those vessels would come alongside an enemy ship and the infantry would board and attempt to capture her. Triremes remained important military vessels until they were made obsolete by cannon and advances in ship construction and sail-rigging.
Iron Working

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## Game Info

Allows you to train the Swordsman, an extremely powerful melee unit, and the catapult, a necessary tool for besieging and capturing cities.

Unlocks the Forge, which provides a lot of  Production to Mines and Iron tiles. Allows you to clear marshes to make space for farms and villages. Increase the amount of production earned by the nearest city when you chop down a forest or jungle.

## Historical Info

Iron working is older than history itself. The first iron worked probably came from meteorites; when this useful material was not to be found, the ancient people probably looked elsewhere for similar materials. Iron "smelting" - the extraction of the metal from iron ore - appears to have been discovered in the 12th century BC, in the Caucasus Mountains, Asia Minor, or possibly India. The production of wrought iron dates from approximately 1,000 BC.

The oldest examples of objects made from meteor iron are found in Ancient Egypt and Sumer and date back to 4,000 BC. Iron was extremely rare at that time, and historians speculate that it may have been more valued than gold.

By the 12th century BC, iron largely replaced bronze as the metal preferred for tools and weapons in the Eastern Mediterranean. The iron of the time was not a better metal than the bronze it replaced, but it was far more abundant and could be found in many places where copper and tin weren't available, making it a whole lot cheaper.

The "modern" metal steel was first produced in prehistoric times, but the technology for large-scale production lagged far behind until the 17th century AD. Once steel became cheap and plentiful, it supplanted iron for most uses.
Civilizations

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Below you will find a list of all civilizations and leaders in Vox Populi, as well as their unique abilities, improvements, units, and buildings.

1. ↑ The unique Celtic Pantheons include: "Bran, the Sleeping Guardian", "Cernunnos, the Horned Stag", "Dagda, the All-Father", "Epona, the Great Mare", "Lugh, the Skilled One", "Mannanan, Son of the Sea", "Morrigan, Harbinger of Strife", "Nuada, the Silver-Handed King", "Ogma, the Learned", and "Rhiannon, Goddess of Sovereignty". None of these unique Pantheons provide a direct bonus to the Celt's   Faith output as their Unique Ability already provides +3   Faith to owned Cities where their Religion is the majority. No other Civilizations may benefit from the bonuses provided by these unique Pantheons.
2. ↑ Note that any Incan Mountain City surrounded entirely by Mountain tiles with a Road or Railroad connected to it is accessible by other Civilizations through use of the aforementioned Road or Railroad (provided that the Road/Railroad is not also surrounded entirely by Mountain tiles) and can be captured by their Melee Land Units.
3. ↑ The formula used to calculate the Dojo's yields on Unit promotion is as follows: yields = {x, (y - 1)² \* 4}, whereas the value of x is the global modifier towards instant yields determined by the current Game Speed and the value of y is equal to the former level of the Unit being promoted. In situations where the result of the aforementioned formula were to equal 0, the value of x is instead used to determine the amount of yields earned. The total amount of yields is always rounded down.
4. The list of Buildings that Conquistadors come with: Council, Granary, Market, Monument, Barracks, Shrine, Watermill/ Well, Forge, Library, and Mission (Castle).
Zeppelin

Introduced in Recon of the Industrial era

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## Game Info

Industrial era ranged exploration unit. Use these units to explore or monitor your borders. It is capable of hovering over all terrain and coastal tiles, but must embark to cross oceans.

## Strategy

Zeppelins are useful ranged exploration units that appears during the industrial era. They are fairly weak on defense and, therefor, are easily defeated by contemporary military units. Their reconnaissance abilities are unparalleled, especially due to their ability to hover.

## Historical Info

A zeppelin was a type of rigid airship named after the German count Ferdinand von Zeppelin who pioneered rigid airship development at the beginning of the 20th century. Zeppelin's ideas were first formulated in 1874 and developed in detail in 1893. They were patented in Germany in 1895 and in the United States in 1899. After the outstanding success of the Zeppelin design, the word zeppelin came to be commonly used to refer to all rigid airships. Zeppelins were first flown commercially in 1910 by Deutsche Luftschiffahrts-AG (DELAG), the world's first airline in revenue service. By mid-1915, DELAG had carried over 10,000 fare-paying passengers on over 1,500 flights. During World War I the German military made extensive use of Zeppelins as bombers and scouts, killing over 500 people in bombing raids in Britain.
East Ninthfort

East Ninthfort is the biggest place in the 909-Galaxy and also the richest. It is so big, it has little regards to its neighbors (West Crappsburg and North Schmuckheim). It has no place in the multiversal economy, though, and it's completely independent. It is ruled by a mysterious entity that was never seen by anyone.

## Origin

East Ninthfort came out from nowhere. Actually, it didn't even come out from the No Idea Wormhole. It just appeared there.

## Citizens

It is inhabited by all sorts of weird creatures and, as result, there isn't a "dominant" race. There isn't a dominant philosophy either and people mostly believe whatever the hell they want. The government is ruled by one single person and interferes in mysterious ways in the place.

## Wealth

There are numerous theories on how East Ninthfort became so wealthy. However, none of them was ever proved. All we know is that it is rich. Very rich, actually, with the GDP of 900.000,000,000,009 bucks.
Naga-Malla

Introduced in Archery of the Renaissance era The Indian unique unit.

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## Game Info

A ponderous, mounted Ranged Unit highly effective on flat ground. Only the Indians may build it. This Unit has a higher  Combat and Ranged Strength than the Cuirassier, but has lower Movement speed. Does not require Horses, is available earlier than the Cuirassier.

## Strategy

The Naga-Malla (Fighting Elephant) is the Indian unique unit, replacing the Cuirassier. It is more powerful (if slower) than the Cuirassier. Does not require Horses, and is available earlier than the Cuirassier. A mounted unit, the Naga-Malla is quite vulnerable to the Pikeman.

## Historical Info

A terrifying sight on the battlefield, often as dangerous to its own side as it was to the enemy, the Naga-Malla (the Hindu term for Fighting Elephant) could be considered the first weapon of mass destruction. Indians used elephants in war until the advent of gunpowder rendered them obsolete. In pre-gunpowder battle the war elephant served two primary purposes. First, their scent absolutely terrified horses, rendering enemy cavalry useless. Second, they could break through even the strongest line of infantry, crushing a wall of spears that no horse could ever surmount. Elephants were incredibly difficult to kill and history records them surviving sixty or more arrows. The primary problem with elephants was their tendency to go berserk with pain or rage, at which point they became impossible for their rider to control. Elephant riders often carried a spike and mallet that they could use to kill the animals if they attacked their own forces.
Warrior

Melee Units of the Ancient era

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## Strategy

The Warrior is the earliest combat unit available, useful for battling barbarians, early city defense and limited exploration. Warriors are generally not strong enough to take enemy cities, unless heavily supported by Archers and Catapults - and even then they may simply not have the strength for the task.

## Historical Info

In primitive civilizations there's no such thing as a "professional soldier." A young civilization can't afford to support a full-time army; all of the civilization's able-bodied men form an ad hoc militia, coming together during a crisis, dispersing back to their farms and villages during peace. Such warriors usually have very little training and are equipped with the most primitive of weapons - clubs, perhaps, or stone daggers.
Banking

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## Game Info

Grant access to the Pioneer, an upgraded version of the Settler that provides bonus population, territory and free buildings when founding a City.

Unlocks the Constabulary, an anti-Spy building, and the Bank, a powerful  Gold-generating building that also grants  Science when buying Units or investing in Buildings.

## Historical Info

The first banks in history were probably religious temples, established around 3,000 BC. Actually, banks may predate money: the first deposits may very well have been in the form of grain. In 18th century BC Babylon, the great leader Hammurabi wrote laws regulating banks in his famous Code. The Greeks further advanced banking, and there are records of temples and other financial institutions making loans, accepting deposits, exchanging currency, and validating coins (to ensure that they're not forgeries). The Romans continued banking in the Greek model with some further improvements, but when the Roman Empire fell, so too did most of the banking institutions in Europe. Banks did not reappear in much of Europe until the Middle Ages, rediscovered by people looking for ways to fund the Crusades.

Today, banks generally perform many of the same functions that they did in ancient Greece. They take in deposits of money, which they give back with interest when the depositor wants it. They loan out some of the money to borrowers, who pay them back (again with interest). They also exchange currency, issue checks, and so on.

The value of banking in society is that it allows many people to pool their money to invest in big projects. Say I wanted to build a printing shop and the cost was 1000 pieces of gold, far more than I had available to me. Before banking the only people who might have been able to afford to back me were royalty and perhaps important members of the Church, and if they weren't interested, my project was going nowhere. Once banks were invented, however, I could go to a bank for a loan. If they decided that my project was reasonable and that I was of good character, I was golden.

Without banks, it is extremely difficult for a single citizen of society to get much of anything done.
Metallurgy

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## Game Info

Allows construction of powerful Renaissance-era units such as the Musketman, Lancer, and Cuirassier.

Also greatly increase the yields of Lumber Mills (forest) and Logging Camps (jungle).

## Historical Info

Metallurgy is the science of metals and metallic alloys. In *Civilization V* the "metallurgy" technology covers the advancements in this field since the 19th century AD. In the 19th and 20th centuries, great strides have been made in all facets of metallurgy, from extraction, to the creation of new alloys, to the production of cheap, high-quality metals.

Metal remains at the heart of modern civilization. Much of the world is built of steel, and what isn't is made of aluminum or titanium. Our communications networks are made of metal, and so are our vehicles, weapons, satellites and spacecraft. Without modern metallurgy 90% of the Earth's population would starve within a year.
Archaeology

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## Game Info

Unlocks access to, and exploitation of, Antiquity Sites, allowing the extraction of Artifacts or the creation of Landmarks by expending Archeologists produced in Cities with Public School.

Gives access to the Museum, a power  Culture and  Tourism Building giving good theme bonuses when filled with Artifacts or Great Works or Art.

## Historical Info

Archaeology is the study of the remnants of ancient people to learn about their culture, art, architecture, and history. Archaeologists study building ruins, burial mounds, trash heaps, ancient carvings hidden in caves, and long drowned ships on the bottom of the ocean.

Although people have no doubt been interested in the lives of those who came before them for as long as there have been people, archaeology as a science began in 15th century Renaissance Europe, when people began to study and emulate the art and architecture of Ancient Greece and Rome and the wealthy nobility of Italy - popes, merchants and heads of state - began to collect antiquities. As these became more scarce, they sponsored excavations to find more loot.

Archaeology was put on a more scientific basis in the 19th century through the efforts of German scholars like Heinrich Schliemann, who examined early Greek civilization in Troy and Mycenae.

Today archaeologists are studying every aspect of ancient humanity, from our earliest ancestor almost up to our great-great grandparents. Their tools are incredibly sophisticated, allowing ever more insight into the lives of our forebears.
Globalization

### Notes:

Gain 1 additional Delegate in the World Congress for every Spy as a Diplomat in another Civilization's Capital.

### Required techs:

 Lasers
 Stealth
 The Internet

### Resources:

Nothing

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## Game Info

Allows you to build the SS Cockpit, a component necessary to win a Science Victory. With Globalization, each Spy you send to another Civilization as a Diplomat will increase the number of Delegates you control in the World Congress, bringing you closer to Diplomatic Victory.

## Historical Info

Not a technology or field of study, globalization describes a process by which different regional economies, cultures, languages, information, and whole societies become integrated into a larger, consolidated network. While often used just to describe economic tendencies in the world market, globalization does take into account everything from migration patterns to the spread of technology and information. While not recognized as a concept until much later, globalization has been around as early as the first trade routes that were created between distant cities.

One of the earliest definitions of globalization was given by an American entrepreneur Charles Taze Russell in 1897, but it wasn't until the 1960s that the word really entered common parlance. The concept of globalization has been a driving force to both private and public sectors, with large banks opening branches across the world and separate governments joining together under one banner like the United Nations.

Modern globalization has worked to break down both trade and political barriers between differing nations, in order to increase personal independence and prosperity. It promotes free trade and the elimination of tariffs, consolidation of intellectual property laws, a more open sharing of news and information, and freer movement for international travel, tourism, and immigration.
Chivalry

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## Game Info

Allows training of the Knight, a powerful mounted unit.

Unlocks the Castle, the cornerstone of Medieval City defense, and the Stable, which increases the  Production output for Pastures and Mounted Units.

## Historical Info

Chivalry describes the honorable behavior expected of "knights" - the armed nobility of a culture. It is very roughly akin to "bushido" (way of the warrior) code of conduct of Japanese samurai. The chivalric code was at its height in the 12th century, fueled by the Crusades, in which the knights believed that they were doing God's work by smiting the unbelievers in the Middle East. To earn God's favor one must act in a godly manner; unchivalrous behavior might very well result in failure, death, and damnation. The Muslim knights opposing the Christians had even more "civilized" codes. One example being Saladin.

Some form of chivalric code is crucial in a civilization where one privileged class has access to weapons that lower classes are denied. Otherwise the people with the weapons may lean too hard on the lower classes, resulting in oppression, escalating civil unrest and potentially devastating revolution.
Great Wall

Features:

+1 culture +1 Great Engineer Points

Free Great General

Free Walls in the city

Enemy land units must expend movement to enter your territory

+3 supply cap

Obsolete:

The Great Wall becomes obsolete **when the player who built it researches dynamite.** Meaning, if you researched dynamite and Russia has the Great Wall, you still get stuck when crossing their border. Only when they research dynamite it will become obsolete. Logic: No logic, it is what it is.

Strategy:

If you built it, it's basically a free pass on military expenditure until the modern era. The longer you put off dynamite, the longer your territory will be outrageously hard to conquer. It could also be used offensively - hit and run attacks are extremely potent since the enemy cannot chase you back, injured units have a safe passage back home, etc.; Since the enemy can't mount a counter attack it allows you to concentrate a lot of force in one spot and greatly neglect defense elsewhere. And even if a big invasion occurs, the great wall acts as an "early warning system".

If you need to attack a civ with the great wall, try to spread your forces thin, then insert as many of them as possible at once into the enemy territory. Once they're in, they can move normally again. Accept some unit loses as inevitable when invading and use those few vanguard units sacrifice to properly set up your army. Another "trick" is using citadels (built by great generals) to nab favorable terrain away from your enemy, thus nullifying the benefit of the great wall (at least partially).
Community Events

Community Events are a set of Events exclusive to the Community Events. This is a list of all possible Community Events. This page may be outdated, but still contain valuable information!

## Light in the Black

A worker in the City's Mines saw a glint in the darkness. The miners are too afraid to continue working there. Who shall we send to investigate this? Requires a Mine and obsoletes at Medieval Era.

## Why Do We Fight?

Warriors have gathered from all over the Empire to fight in a tournament being held in the City. Everything is ready, it remains for you to open the games, Your Magnificence. Requires Military Theory and obsoletes at Renaissance Era.
Masonry

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## Game Info

Allows you to build the Arena, which improves Happiness in the empire, which in turn helps your city growth and makes Golden Ages more likely. In addition, unlocks the Water Mill, which greatly improves the  Food and  Production of Cities founded next to Rivers.

## Historical Info

Masonry is the construction of structures from individual blocks bound together by some kind of mortar. The blocks may be made of stone, concrete, cinder, or they may be clay bricks. The mortar is some kind of workable paste that dries into an extremely durable material. It is usually composed of a mixture of sand, cement or lime, and water.

The ancient Egyptians mastered the art of masonry as early as the fourth millennium BC, constructing their temples, palaces and pyramids from the large veins of limestone, sandstone, granite and basalt found in the hills of the Nile River. The ancient Assyrians of the Fertile Crescent lacked such easy access to stone but possessed rich deposits of clay, which they sun-dried into bricks. Since sun-dried bricks can be vulnerable to moisture, they often covered their structures with more water-resistant kiln-baked or glazed tiles.

The ancient Romans invented concrete, which was a far superior mortar to that used by earlier civilizations (usually clay-based), and which could be used as a construction material in itself. This so-called "concrete revolution" allowed the Romans to construct buildings that were impossible using more primitive materials. In the 19th century a Parisian gardener thought to imbed iron mesh into his concrete tubs and pots; his invention of reinforced concrete greatly increased the "tensile strength" of the material, making it more suitable for tall structures that might be subject to stress from wind, vibration, or even earthquakes. More recent innovations have greatly increased the strength and flexibility of this most useful of all construction materials. And though many modern buildings are constructed of glass and steel, they all rest upon foundations built using the ancient construction techniques of masonry.
Strategic Resources

Strategic Resources are resources that allow you to build some units and buildings that require them. Most of them are found on the map, but can also be obtained by other means. Unlike other resources, they come in a quantity specified on the tile they appear on and add to a stock of that resource that you can use to trade, build units or buildings with it until it is depleted.

## Overview

There are seven strategic resources, six of them are found on the map. Initially, they are not visible and become so when certain technologies are discovered. To obtain them, they need to be improved by a worker or work boat. Only Oil appears on water tiles. As Paper isn't placed on the map, it needs no improvement and unlocking technology.

## Mechanics

All units and buildings that need a strategic resource use one copy of it, the only exceptions being the Agribusiness (using two Horses) and the Nuclear Missile (using two Uranium). The supply of a certain strategic you have determines the number of such buildings and units that exist in your army, are built in your cities, and are queued for production (or currently produced) in your cities. Also, you can't upgrade a unit if after the upgrade, you would be missing a resource that that unit requires.

If you lose access to a strategic resource (e. g. because an improvement is pillaged or a trade is finished), you suffer penalties for missing that resource:

* All units and buildings in production queues are cancelled and can't be produced until you control enough of that resource (production you already invested is stored as if you chose to cancel the production project).
* Units that require that resource can't heal.
* Units that after an upgrade would require that resource can't be upgraded, no matter if they already require it or not.
* Buildings that require that resource will gradually raise in maintenance costs until you control enough of that resource.

In addition to the global monopoly that can be obtained for strategic and luxury resources, strategic resources also give a military advantage for controlling more than 25% of their total quantity on the map (Strategic monopoly).

## Sources

With the exception of paper, all strategic resources can be found on the map. However, they can also be obtained by other means. For buildings, policies and wonders giving a specific resource, refer to the pages on that resource. The general amount of strategic resources produced is influenced by:

* The Zealotry belief increases the strategic resource quantity by 1% per city following your religion, up to a 25% total.
* The Statecraft policy "Foreign Service" grants one of every strategic resource for every 3 city state alliances.
* The Autocracy tenet "Third Alternative" increases the amount of strategic resources by 100%.
* The Russian unique ability "Siberian Riches" doubles the amount of strategic resources.
MEGAN Academy

La Academia de capacitación y formación integral para misses y personalidades virtuales es fundada el día 30 de Abril del 2016, su creadora es Megan Young quién fuese Miss USA Virtual 12 Edición y Primera Finalista del famoso certamen Miss Universe Virtual 12 Edición, lleva por nombre **MEGAN ACADEMY** su sede principal está ubicada en New York, USA.

El principal objetivo de MEGAN Academy es entrenar a las chicas para que se desempeñen en diferentes roles de forma integral y con excelente desempeño, la cantidad de profesores o instructores (total 10) hacen que esta academia sea una variedad hecha institución, pues son muchos los cursos y clases que te dan en la misma, siendo así la primera academia virtual en hacerse y la pionera en el tema de preparación integral para chicas.
Peppa the Killer

Peppa the Killer is a copycat of Jeff the Killer. She came from the No Idea Wormhole and is currently making more victims as you read this article. She goes around the 909-Galaxy killing people and twisting Talking Paper Clips, making her very dangerous. She carries a kitchen knife that, surprisingly, can cut through diamond. Peppa the Killer praises Jeff the Killer as a god. She is currently being hunt down by the 909-Police, although she wasn't caught yet.
Engineering

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## Game Info

Allows your cities to build Aqueducts, increasing the Food that is carried over as your city grows. Also allows Workers to construct Forts on map tiles, increasing the defense of units stationed there. Additionally, bridges are automatically added to roads which cross rivers, allowing units to pass over them without slowing down.

## Historical Info

Engineering is the science (or art perhaps) of designing complex materials, structures, devices, and systems. In modern parlance it has a fairly wide reach - bioengineers design cells, software engineers create computer programs, and so forth - but historically the term was applied to the construction of physical stuff, like machines, bridges, railroads, factories, and so forth. (Originally the term "engineer" referred specifically to those who created military engines.)

Engineering came into its own in the 19th century, as countries around the world embarked on huge construction projects. Completed by the French in 1869, the Suez Canal connected the Mediterranean Sea and the Red Sea, making it possible to sail from Europe to India without the long and arduous journey around Africa. The United States completed the transcontinental railroad in the same year, and the Brooklyn Bridge was constructed in 1883.
Maori warrior

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## Game Info

Powerful mid-game unit that strikes fear into nearby enemies, making them less effective in combat. Is available at Chivalry, unlike the Pikeman which it replaces. Only Polynesia may build it.

## Strategy

Unique Pikeman that only Polynesia may build. The Maori Warrior is similar to a Great General; however instead of increasing the strength of friendly units, it decreases the strength of adjacent enemy units. Build plenty of these units, for their promotion stays with them as they are upgraded.

## Historical Info

The Maori were some of the most feared warriors in all of Polynesia. They decorated their faces in a series of intricate and frightful tattoos, describing in detail their many accomplishments in battle. Before a skirmish would actually begin, each side would take part in an elaborate war dance called Haka, which would pantomime the fate awaiting the enemy soldiers should they fail. It was hoped that the dance would intimidate their opponents into quitting the field and admitting defeat, saving both sides a lot of time and energy.[NEWLINE][NEWLINE]The Maori were also well-known for their cannibalistic tendencies - slain warriors were eaten in order to capture their fighting spirit and power. Not only was this one of the only sources of protein on the islands, but it was done out of respect for the defeated warriors.
Miss Usa Virtual 3era Edición

Miss Usa Virtual 3era edición se celebrará el 19 de Enero en Doral, Miami. Los animadores de dicho evento serán: Jessica Barboza (MissUSAV1E) y William Levy. Donde Stefanía Fernández coronará a su sucesora al final de la velada.

## Resultados (TOP 5)

 Miss USA Universe Pageant
 Miss USA Grand International
 Miss USA Supranational
 Miss USA Grand Universo

## Datos Significativos

* Es primera vez en el concurso que se da un Top 6.
* Jessica Barboza repite animación en la noche final (2da Edición).
* Alabama, Misisipi y Florida nuevamente están en las finalistas.
* Minesota concursó con 17 años de edad.
* La mayor edad la tienen las candidatas de: Florida y Pensilvania (22).
* Doral, Miami acoge por segunda vez la coronación del evento estadounidense.
* Esta es la segunda vez que la Organización decide hacer un evento como este.