recursal/Fanatic-Fandom huggingface dataset:
Orlington

## Description

Across the Blood-Sea of Intrevale, the transient visitor will come to the realm of Orlington. A pleasant, lightly forested realm on the surface, Orlington is said to be the location in which the mysterious cataclysm which ended all magic occurred. Scholars the world over have scoured the realm for any clue or trace of what happened, but none have succeeded.

However, as the focus of power in the world has shifted south towards the Valliard, Orlington was for a long time left to its own devices, much like the Heartlands to its south. It evolved into a quiet manufacturing region, taking in resources from Casteros and Nestorum and turning them into goods to ship to the rest of the world. This gradually became more and more lucrative, until wealth started flooding into the region, and what started as small mason towns became large bustling communities.

In retrospect, what happened next should have been obvious- but those who lived in Orlington at the time had thought it would last forever. It started suddenly- a band of Traxian mercenaries under the command of an ambitious tailor named Cyrille who had found herself with some extra gold to spare struck at the growing city of Akerebona. Until then, she had been a humble community woman- a well loved citizen who was known by many for her fine goods and friendly reputation. Within a few days, she was a ruler. The nation she founded became known as Sallas Noch. Over the next years she organized the city under a new, more tyrannical system, using enforcers and secret police to keep total control over the city, pushing its production to new heights and using the gathered wealth to grow its army.

Over the next 30 years, Sallas Noch waged war across Orlington, gradually adding new territories to its empire- until two years before the discovery of the KRS capital, when she finished unifying the entire region within the bounds of her empire Sallas Noch has rapidly emerged as a superpower. With even a half percent tariff on certain goods, the Empress can wield rival kingdoms’ economies against them, and her dread legions now rival those of Reizal Dorn or Reasland. With Orlington now secured within her grasp, the Empress’s gaze now falls on Auros.
Wanda Maximoff

## Is Really Wanda Died?, And There Upcoming Movie?

Name: Wanda Maximoff

Date Of Birth: July 16, 1989

Date Of Death: Spring 2022 (victim of the venom snap)

Alias: Emerald Witch

Gender: Female

Species: Human

Affiliation: Hydra (Formally), Avengers (Formally)

The director "Maxwell Vance" says there are upcoming wanda movie and will release in "Jan 8th, 2023" and also tells us there surprise in the part 2

## Appearances

### Appears in

Avengers 3: Strange Age
Avengers 6
Thor 4
Spiderman
Avengers: Age of Ultron
Ms. America
Wanda
The Emerald Witch
Nestorum

## Description

Towering above the land and visible from any point in the East, the nomad will come to the chilled realm of Nestorum.

Here are the highest peaks in all of the world, higher even than Dale- and many times as brutal. Temperatures here frequently reach as low as -30℉ (-34℃), and blizzards are an all-year phenomenon. These conditions would likely leave Nestorum an uninhabited wasteland were it not for the tremendous amounts of ore found within the mountains here.

As such, a number of Private Merchant Companies have established a reviled system to extract as much ore as possible to be shipped out the rest of the world, particularly to Sothrun and Orlington. These companies, referred to collectively as the Nestorum Group, buy debt from all around the world and war slaves from the endless war in Dorosia to form an enormous workforce of unpaid, forced labor. They then build an enormous wooden mine and set to work extracting as much ore as possible.

For the merchant leaders, there are log cabins with wood-burning stoves to keep warm. For the indentured workers large, unheated wooden barracks- and for the enslaved, tents. The mines claim life at a rate comparable to some battles during the day while they are active- every day, for hours on end. The death does not stop during the night, merely slows- before picking up again the next day. The company will keep this up until the moment the quantity of ore extracted becomes less valuable than the cost of maintaining the equipment and structures of the mine, at which point they abandon the mine and leave, only to build a new mine elsewhere.

As a result of this, Nestorum is covered in remarkably preserved wooden ruins- the strange way the blizzards cause decay mean that a year old mine looks nearly the same as a ten or even twenty year old mine. These great wooden skeletons form a kind of cemetery, and the skeletons of countless deceased workers can be found in the mines. The mines for the most part are still full of ore- just not quite enough for the PMC to justify continuing to maintain the mine.

Gradually over the century after the mine is abandoned the great structures break down until there is nothing remaining- at which point a new mine may be built. For the workers at these mines, prospects are grim. Workers who work at 10 mines are made free- though this happening is almost unheard of, as next to none survive that long. Some try to run away- the PMCs keep very few guards at their mines, and the guards they have do not keep watch, instead being there to protect the PMC and to keep the workers working efficiently.

However, attempting to run away into the frozen wasteland of Nestorum is even likelier to kill a worker than the mines, and though many attempt to escape, their corpses are buried under tons of snow- never to be found.
Dorosia

## Description

Directly south from the rebuilt kingdom and stretching on for as long as their legs will carry them, the intrepid soul will find the mighty realm of Dorosia. It is here on the rolling hills that the fires of progress are stoked. It is here in the swaying grasses that heroes are forged. It is here in the vast fields that empires are born. Dorosia, particularly the eastern half of Dorosia, is the most developed region of the world.

The endless fields are disrupted by grand cities of marble and steel. Towering spires loom over the land, and well-tested walls still watch over the memories of battles long since ended. And yet, with progress does not always come civility. Dorosia has been the site of nonstop war for the last 400 years. Vast legions march over the shallow graves of those who came before them, and the landscape of eastern Dorosia is an ever changing labyrinth as past fortifications fail or are destroyed even as others are built or restored in the immense game of tactics that rules over the lands between the cities. War among the Southern Kingdoms obeys strict rules. The moment a battle has begun to tip in one side’s favor, it is ended, and the disadvantaged army retreats.

If a nation is genuinely threatened, they cede marginal losses and remove themselves from the wars long enough to lick their wounds, and find an opportunity to recover. Thus, in a realm of nonstop war, kingdoms only fall to internal pressures, and rarely at that. For both those who declare the campaigns and those who fight in them, war has become an abstract concept. Most wars are fought over inconsequential pieces of land, or a slight tweak to one of the endless contracts each kingdom stores in its Royal Vault, which govern the relations and interactions of each nation outside of war. When a kingdom achieves a great victory or is dealt a terrible loss, it is usually indecipherable to any who live on the land being fought over. The wars cease at the borders of the holy city of the Valliard, which serves as the seat of the New Orthodoxy.

The further west one goes from there the less densely populated it becomes, and the less developed. To the far west the fields stretch on uninterrupted.
Sothrun

## Description

Through the densest sections of the East Dawnwood and past the storms of Temphros, the globetrotter finds themselves in the realm of Sothrun. Once, long ago, master blacksmiths in Sothrun used a rare ore found only there to produce 12 magical swords of unrivaled quality. These blades pop up in the hands of heroes, villains, and kings throughout the mytho-history of the pre-cataclysm past- it is said that Valheim wielded one in his legendary battle with Il’Credis.

All but one of these weapons has been lost to the ages now, with the last remaining weapon now resting at the hilt of Exarch Aurelia Vallias II of Vaesir. Though Sothrun produces these weapons no longer, the stories have long since inspired master blacksmiths all around the world to come practice their trade in the capital city of smithing, the Ulderward. It is said small flakes of the magical metal still turn up from time to time in the mine at Deepstone, which are kept in a heavily guarded vault at the heart of Deepstone.

Sothrun forms a major link in the economic circle of the world: weapons are produced in Sothrun and sent to Dorosia. In Dorosia the weapons are used in the endless war, which produces a steady stream of slaves- most of which are sent to Nestorum. In Nestorum the slaves are used to harvest metal-  which is sent to Sothrun to produce more weapons. Though some scholars decry the amorality of the trade, most individuals who help fuel it do not even know it exists- and for every voice speaking against it, there is another voice defending it for its efficient generation of resources (and wealth, though this is mentioned less).

Sothrun produces more than it ever has in its history- but the nobility of its trade is now all but lost.
Dale

## Description

Up and over the peaks of Nestorum and down to the valley of Casteros, the journeyed adventurer will find themselves looking up to the peaks of Dale. Not nearly as cruel as Nestorum, Dale is a realm of majesty and wonder, for those bold enough to explore it. Sabretooth tigers prowl the narrow paths, and herds of goats can be seen running up and down the mountainside. Doves appear and disappear as they please, and may in a series of moments fill a formerly empty sky and vanish again.

The mountains are riddled with narrow, winding tunnels, where hikers can seek respite from the cold and winds. To the brave soul who ventures deeper, the tunnels branch off and wind through the heart of the mountains, deeper and deeper into the earth. It is said that deep within the mountains are great halls shaped by an ancient race that lived in the region long before humans first set foot on the stone, only reachable through miles of narrow and twisting tunnels. The snow on the peaks of Dale is soft and pure, and the view from its peaks cannot be compared to any other sight in the world. From such a height the grand affairs of kingdoms and empires seems petty and small, like the imaginary games of a child in the sand.

Gazing from the southern coasts to the great dunes of Ebbenfar requires little more than a tilt of the head, and one can imagine what the affairs of humanity must look like to the gods. It is from these divine heights that the Order of Watchers dwell- an ancient doctrine devoted to Darson. These enigmatic monks dwell in stone monasteries decorated with strange sculptures and engravings. They do not entertain guests, and few know more than the basics of their creed. Their beliefs are considered heretical by the New Orthodox, and they seem to think little of the people they watch over from above.
Captain Beatrix

**Captain Beatrix** is a character from the 2019 series *Amphibia*. She is Captain Grime's older sister and a lord of Amphibia's western Toad Tower.

## Background

### Physical Appearance

Beatrix is a large vicious looking toad with black hair and a purple and ochre military uniform. Like her brother, Beatrix has a scarred eye, but it is her left eye that is scarred which consists of a pale purple color.

### Personality

According to Grime, she is the toughest Toad warrior in all of Amphibia and she is also well versed in the art of warfare. She absolutely loves making fun of her brother, possibly to get back at him for all the times he teased her during their childhood and seeing his rank within the Toad Army lower than hers. There are times where Beatrix acts condescending towards Grime, showing she does have some care and respect towards her brother.

## Role in the series

Beatrix is older sister of Captain Grime who would tease her quite often ever since they were tadpoles. Growing up, Beatrix trained in combat and because a captain and lord of the western Toad Tower in Amphibia, but she and Grime continue to tease each other even with Beatrix openly taunting her brother every chance she got.

Sasha, Grime, Percy and Braddock arrive at the Toad summit to pitch their idea of taking over Newtopia and Amphibia. Everyone likes the idea, but do not want Grime to lead. Sasha impulsively takes the challenge of acquiring Barrel's Warhammer to prove their worth. Despite Percy and Braddock saying they should quit if things got too dangerous, Sasha ignores their pleas and together they face a giant worm to get the hammer back and to prove that she can make it without Anne or Macry. They are successful, but Percy and Braddock leave, unwilling to work with Sasha due to her not caring about their safety and well-being.

After King Andrias' true motives were known, Beatrix later sent a letter to Grime that she and the toads with her evaded capture. She later offers her services to help the resistance if Sprig can beat her. If he wins, her army will join their army. If she wins, they all join her army as cannon fodder. Sprig manages to defeat Beatrix in a cage match.

## External Links

* Captain Beatrix at Amphibia Wiki

Template:CharacterStub
Template:Amphibia
KRS Heartlands

## Description

In the heart of all that was, and at the beginning of all that might yet be again, the aspiring hero will find themselves in the land of the Kingdom of the Rising Sun.

Considered by some to be part of Dorosia, named by others the Oldlands or the Sunrise Realm, the Heartlands were once, long ago, the seat of a vast empire known as the Kingdom of the Rising Sun- a kingdom that, in its time, controlled everything from the northern tip of Auros to the southernmost point in Sothron. The Heartlands are a varied region, including in different parts the rolling hills of Dorosia, the pleasant forestry of the Dawnwood, and the savannah of Casteros. It has until now been a pleasant and calm region of small towns and communities.

Recently, however, the warrior empire of Korosia has been steadily expanding into the Heartlands, seeking to establish itself as the successor to the Kingdom of the Rising Sun and the dominant force in the region. This all changed when a small band of explorers discovered something buried in a hill- something long since forgotten. After a lengthy excavation the ruins have been revealed to be the long lost capital of the old Kingdom of the Rising Sun- and after being rebuilt, a new kingdom has been established in the former seat of the lost kingdom, a new realm bearing the same name as the old.

Between the disruption to Korosia’s plans and the implicit associations with the cataclysm weighing heavily on the New Orthodox’s mind the new Kingdom has no shortage of enemies- and it may fail to live up to the precedent set by its ancestor kingdom. It is up to you, and those you work at times against and at times alongside with, to determine that fate.
Eiberford

## Description

Sandwiched between the northern farmlands of Casteros and the boundless blue waves, the pioneering explorer will find the jungle of Eiberford. Eiberford is something of a mystery, among the last truly unexplored regions of the world. The jungle is dense, and completely unforgiving. The trees of Eiberford are of a strange variety. Their trunks are usually woven together with each other, and often between 3 and five trees will all be wrapped together into one massive knot of wood. This combined with the massive above ground roots and connecting vines makes traveling through Eiberford more like attempting to crawl and climb through a vast maze than simply walking.

Above their intertwined bases, the trunks of the trees each grow independently from the others, and their thin tapering forms and lack of branches makes the middle height of the jungle incredibly open, with birds and other flying animals of all varieties flitting between the trees. The canopy completely blocks out the sky, giving more of an impression of a tall vaulted ceiling than a forest. The canopy would plungle the forest into darkness if not for bioluminescent fruits growing on the vines connecting the base clusters of the trees, and giving the jungle an eerie blue ambient glow.

None who have ventured deep into Eiberford have ever returned, and those who wander in its shallower regions often report unexplainable sights and sounds- most commonly a tempting singing emanating from deeper in the jungle, beckoning the listener closer. The wise do not answer its call.
Pearl Paddock

Template:Infobox character

**Pearl Paddock** is a character from *Amphibia*.

## Background

### Personality

Pearl has an adorable, sweet personality while possessing a great amount of love towards her mom. Pearl does care about her mom as she showed some concern for her mom's tail injury and didn't want her to get hurt during the Cart Smash Derby. Pearl also can be kind and generous, especially to those who are possess selflessness and modesty where she willingly gave Anne Boonchuy her blue butterfly pendant so she can give it to her mom after Anne generously gave Priscilla the butterfly teapot Pearl's grandmother had made before she died.

### Appearance

Pearl is a small light blue newt with tiny black eyes and blonde hair. Like her mother Priscilla Paddock, Pearl has an X-marked scar on her left cheek. Pearl wears a purple dress with a blue butterfly pendant below her neck, a blue bow in her hair, and white Mary Jane shoes.

## Role in the series

In "All In", Pearl is seen sitting on her mother while fighting along with the Wartwood Resistance when the Newtopia Castle appears in the sky.

## External links

* Pearl at the Amphibia Wiki

Template:Amphibia
Template:CharacterStub
Futnite Wiki

**Futnite is the first game of Kayra Games** designed for young boys & girls.
### Story

Kayra, the main character, is a young boy who loves to play football. Kayra's dream is to win the championship in Istanbul. He collects his friends and creates a new team. But, his new team never seemed to be good enough to bring home the trophy. Kayra must find a way to improve his team's skills & tactics and win local tournaments in Europe.

Futnite wants to inspire other kids to follow their dreams, no matter what anyone says. If you know a football fan, let them know about this game.
Auros

## Description

Across the blood-sea of Intrevale and through the gathering legions of Orlington, the traveler will find the land of Auros at the edge of the world.

Known by the ancients as Navam Eirath, roughly translated as the Silvered Shores, Auros is believed by many to be the most beautiful region of the world. From a seat on the beaches or by the edge of the great marble bluffs to the north, an Aurosian sunset reaches across each corner of the sky, bathing the horizon in melted gold and setting the oceans aflame.

It is said by the locals that a rare few can learn whispered secrets by staring into the setting sun at the right time and place, and it is common practice for travelers to spend an evening on the bluffs. Though most learn no mystical secrets, it is a rare individual indeed whose life is not changed by their first Aurosian sunset. Beyond its natural beauty Auros is famed for its fisherman, and the region accounts for most of the continent’s fish- though the greatest bounties never leave Auros. The locals are a peaceful sort, preferring to keep to their ancestral communities rather than play at empire building.

In recent days however, incursions from Sallas Noch have become more and more common, and many believe the empire is at most months away from full invasion. The only thing that has thus far kept Sallas Noch at bay have been threats of embargo from the Southern Kingdoms who fear that a successful invasion may disrupt the delicate balance of power that has prevented large-scale wars. Auros prepares for the worst- more and more men trade their fishing poles for spears by the day. However, should the worst case scenario unfold, most fear there is little that could be done to save Auros.
About

**Futnite is the first game of Kayra Games** designed for young boys & girls.

### Story

Kayra, the main character, is a young boy who loves to play football. Kayra's dream is to win the championship in Istanbul. He collects his friends and creates a new team. But, his new team never seemed to be good enough to bring home the trophy. Kayra must find a way to improve his team's skills & tactics and win local tournaments in Europe.

Futnite wants to inspire other kids to follow their dreams, no matter what anyone says. If you know a football fan, let them know about this game.
Pord (Maanmamoet)

Maanmamoet (nicknamed Pord) has been a moderator for Prod's twitch stream and community discord for many years. He is taller than you are.

## Physical description

### Height

7′3

**Background**

He got the nickname Pord from a community joke many years ago. The discord community decided Prod's paternal absence from the discord should result in the birth of his evil twin. As such an active Church of Cookie member Maanmamoet changed his username to Pord for a day. Surprisingly, Prod decided to be active that day and thus became the first Pord enabler. Maanmamoet became a moderator for the Church of Cookie not long after.

Over the years Maanmamoet has tried changing his username multiple times, but the association to the name Pord and the absolute shitstain of a name 'Maanmamoet' is to pronounce for native English speakers resulted in Pord staying a primary nickname.
HTC

##### 10 years old girl with mixed with blue and green eyes and skinny body who loves to create content for social media.

Ever since she was old enough to hold a phone, ten year old girl has loved making content for social media. She loves the attention and likes seeing her name in the lights, even if it is just in a little corner of the internet. Her mixed blue and green eyes light up when she talks about her latest post or video, and her skinny body is always in motion as she demonstrates the latest dance she learned for her followers. She loves to be creative and has a natural talent for editing and creating engaging content. Her parents worry that she is spending too much time on her phone and other devices, but they can't help but be proud of her talent and success.
Prod Wiki

**Welcome to the Prod Wiki!**
Wiki made for Prod's twitch chat and all people connected to or interested in his channel

## Important articles

CookieProdChurch of Cookie

*Need help building out this community?*

* Rules of this wiki

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Morbius

**Morbius** - A homeless person wondering around the Lands Between, Prod crossed paths with him on many occasions.

## **Background**

Not much is known about this individual. We don't even know if Morbius is his real name. He is sometimes hostile, other times entirely passive or even friendly. Morbius has ability to morbin - changing into different powerful forms (morbs), some of which he presented but obviously there are many more to be shown. It seems like he is a vampire feeding on blood but also meat as once he accepted plenty of meat from Prod on one of their encounters.

## **Morbs**

* **SSJ Blue Morbius** - Most powerful so far, matched Prod in a fair fight.

* **Wizard Morbius** - Is a wizard or some shit.

* **Blood Starved Morbius** - Characterised by less muscles, used to save calories when Morbius has a hard time finding food.

* **Jacked Morbius** - Speaks for itself.
* **Edgy Morbius** - Mord priorisiting flex over utility.
4322 Jazz (Bayverse)

> What's crackin' little b\*\*\*es?
>
> Jazz Greeting Sam and Mikaela

**Jazz** is a Autobot from the 2007 film Transformers. He is Optimus’ first lieutenant, and quite a talker.

## Background

### Personality

Happy-go-lucky, Good-natured and always able to take things in stride, he provides a stark contrast to the more serious demeanor of Ironhide or Optimus Prime himself. He is also quite a talker, which both Optimus and Ironhide tease him about. Jazz might be the smallest Autobot, but he's by no means a coward. Armed with a magnetic field generator and a crescent-shaped photon blaster, he is willing to take on any foe, big or small.

### Powers and Abilities

Jazz is able to transform into a vehicle, a Pontiac Solstice.

### Weapons

Jazz only has two weapons, which are:

* **Crescent Cannon**
* **His Magnetic Claw**

## Trivia

* He is the first and only Autobot from the first film to die.
Ekart

**"NUNCA SENTI TANTA RAIVA NA MINHA VIDA!! \*2 segundos depois\* Nunca senti tanta alegria na minha vida"**

## Information group

### First

Relações: Melted: (rival)Multiversals: (amigos/parceiros)Ekartina: Namorada (Não Canônico)Trake: (Irmão Gêmeo)

### Third

Herói

Ekart é um indivíduo do universo 693

Sua personalidade é considerada pra ser muitas vezes, piadista, talarico, e muitas das vezes, irritante.

ele usa um chapéu preto, com uma listra branca no centro, óculos escuros, uma jaqueta preta com uma blusa branca por baixo, calças pretas e botas pretas com detalhes cinzas embaixo. E fones de ouvido que ficam sempre no pescoço.

Ele está sempre disputando com Melted, embora sempre esteja muito abaixo do seu nível.

Ekart possúi a habilidade de voar, e esse é o único poder de verdade que ele tem.

ele foi rejeitado por todas as meninas que ele conheceu

nos eventos não canônicos, Ekart começou a namorar com Ekartina, sua versão genderbend, mas isso não é canônico.

**(Ekart: Nããão)**
Melis

## MLS

##### 12 years old brunette girl with high grade eyeglasses who dreams to move Korea one day.

Ever since she was young, MLS has dreamed of moving to Korea. She's been obsessed with Korean dramas and pop music, and she's determined to one day live in the country of her dreams. Her parents have always supported her dream, and they've even saved up enough money to help her move when she's older. MLS is now 12 years old, and she's just about to start middle school. She's a bit nervous about starting a new school, but she's excited to continue learning more about Korean culture. Hopefully, by the time she graduates from high school, she'll be able to make her dream a reality.
TestPage

Template:Cookie odyssey tabs
Template:Odyssey daysTemplate:WIP

## Cutscenes

 **Researcher Cookie 1**

 **Researcher Cookie 1**
 **Researcher Cookie 2**

 Template:Sc | You are standing in the way of the crowd, Madam.
 Template:Sc | Oh, my...! Please, excuse me...

 Template:Sc | What rumors?!

 Template:Sc | When I listen to the Archbishop's words, it feels likea bright ray of light shines deep within my soul!
 **Republic Citizen Cookie 2**

 **Republic Citizen Cookie 1**

 **Researcher Cookie 1**

 **Researcher Cookie 1**

 **Researcher Cookie 1**

 Template:Sc | I shudder to think of what you meant by "get rid of."
 Template:Sc | Will you be OK alone?What if the masked Cookies are waiting in ambush?

 Template:Sc | But it's time to get some rest!Tomorrow is gonna be a long day too!

## **Battles**

Battles that require a particular Cookie to remain alive will automatically provide a max-level File:Icon promotion star.png 5 copy of the required Cookie. The Cookie will come with a locked set of full toppings based on their role. The player may replace the Cookie with their own copy of that Cookie at any time.

Cookies battling in this story experience the following effects:

* Template:Status:
	+ Max Cookie Lv. is 60
	+ Max Skill Lv. is 60
	+ Max Cookie Rank is File:Master mode star.png ★1A
	+ Bonds, Sugar Gnome Laboratory, Costume Sets, Guild Level, Guild Relics deactivated
* Template:Status Your allies' Healing decreases by 65%.
* Template:Status Your allies' HP Shield's capacity decreases by 65%.
* Template:Status All enemies' Debuff Resist increases by 40%.
Story

## Game Story

*Kayra is a young boy who loves to play football. Kayra's dream is to win the championship in Europe. He collects his friends and creates a new team. But, his new team never seemed to be good enough to bring home the trophy. Kayra must find a way to improve his team's skills & tactics, and win local tournaments and then championships in Europe.*
Civilian

The Civilian is more of a job than a class. He only appears in the Hunted game mode, and must be protected by his teammates while the enemy tries to keep him from escaping the map. He has no combat options other than the Umbrella, which predictably deals very little damage.

## Basic Strategy

* Stick close to your teammates at all times.
* Avoid sightlines.
* Only use your Umbrella as a last resort.

## Role

* The Civilian is the "escortee" in VIP maps. He is only armed with the Umbrella.
* His role is to reach an evacuation point before being killed by the assassins. The Assassins need to kill the Civilian while fighting off advancing Bodyguards. The Bodyguards need to protect the Civilian while he tries to escape.
* On the Hunted map, the Assassins get 25 points if they kill the Civilian. If the Civilian reaches the escape truck, he and the Bodyguards get 50 points.
* Whenever the Civilian dies or makes it to the truck, all players are moved back to their starting positions.
Engineer

The Engineer's primary skill is erecting various buildings to support the team and for area denial. He can upgrade and repair these items with his Wrench, which also serves as his unique melee weapon that can repair his teammates' Armor. He is equipped with the Pistol and Scattergun, along with two powerful grenades, in order to engage enemies. However, his low health and armor prevents him from being a true offensive powerhouse.

## Bio

 **Description:** | This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.

## Basic Strategy

* Stay on defense!
* Collect Metal.
* Build and upgrade your Sentry Gun.
* Build a Dispenser, usually further forward of your Sentry Gun so your team can utilize it.
* Repair your teammates' Armor.
* Build Teleporters.
* Protect your buildings with EMP Grenades.
* Your Dispenser will damage enemies upon detonation according to how much ammo it has stored. You can use this as an improvised bomb.
* Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun destroys it.
* Teleporters are invaluable to your team. Try to situate them so that they are not easily found or destroyed in order for them to provide your team with an alternative route.
* Use grenades to grenade jump to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
* Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP Grenades. EMP Grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.
* EMP's are not recommended for close combat. They can kill the enemy, but can also kill you instantly.

## Special Abilities

### Abilities:

* Build Sentry Gun.
* Build Dispenser.
* Repair Armor.
* Create ammunition.
* Build Teleporters.
* Detonate buildings to cause a large explosion.

## Weapons

### Primary

* Scattergun
* Double-Barreled Shotgun

### Secondary

* Pistol
* Service Pistol
* Super Nailgun

### Melee

* Wrench
* Ballpeen
* Blowtorch

## Special Items

### PDAs

* Construction PDA
* Destruction PDA

### Buildings

* Sentry Gun
* Dispenser
* Teleporter
* Security Camera
* Flame Sentry
* Dynamo
Sniper

The Sniper possesses average health and the weakest armor. He moves at a medium speed, and his weapons are designed to destroy all enemies at long-range. The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance.

## Basic Strategy

* Use your Sniper Rifle as often as possible.
* Do not attempt to use your Sniper Rifle when forced into close combat. Instead, use your Nail Gun or SMG at close range; however, using the SMG can consume all the Sniper's ammo for his Sniper Rifle, as it shares ammo reserves.
* Avoid alerting enemies by hiding your laser sight until you're ready to fire.
* Always aim for the head.
* A Sniper does not need to kill every target to be effective. For example, Soldiers rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat in order to refill their health.
* Any Sniper Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.
* Depending on the status of *friendly fire* on a server, Snipers can use the Sniper Rifle to launch teammates great distance using a tactic called Sniper Jumping; however, it can be viewed as griefing unless a Sniper is asked to boost a player.

## Weapons

### Primary

* Sniper Rifle
* AK-47
* Impulse Rifle

### Secondary

* SMG
* Nailgun

## Grenades

### Primary

* Frag Grenade
* Bear Traps

### Specialty

* Flare Grenade
* Jar
Visual Style

## **2D, Asymmetric, Isometric**

Futnite is a 2D game. A 2D game is a game that takes place in two dimensions, usually on a flat surface. In addition, game contents are asymmetrical. Since the game is 2b, it is an isometric game in order to gain a higher quality perspective.

## **Shinny, Energetic and Colorful Graphics**

Futnite makes the game cute with its bright and energetic graphics. Since it is a game that has a single color theme and thus preserves its originality, it always maintains the same energy.
Scattergun

### Ammo Carried

200 (Heavy Weapons Guy) 100 (Soldier) 75 (Medic) 50 (Engineer) 40 (Scuba) 32 (Ranger)

### Used By

Ranger, Soldier, Scuba, HWGuy, Engineer, Medic

The Scattergun is a weapon for the Ranger, Soldier, Scuba Diver, Heavy Weapons Guy, Engineer, and Medic.

## Power

* The Scattergun deals 4 points of damage per pellet, of which it fires 14; 56 damage if all pellets connect, which makes this weapon able to kill a Scouts and Snipers in two shots.
* This weapon makes a very effective primary for the HW Guy, whose Minigun is often too slow to spin to react quickly.

## Weaknesses

* The range of the Scattergun is quite wide, so it is ideally a mid-close range weapon.
* The Scattergun features the slowest reload time of all the shotguns.
Hazmat

The Hazardous Materials Specialist (or Hazmat) is the dedicated laser weapons class. His primary, the Laser-Pistol, is a quick firing projectile weapon. It shoots individual laser bolts which may bounce off of a surface once before disappearing if not hitting an enemy. The Bolt-Gun, his secondary fires a continuous stream of electricity with perfect accuracy. The Bolt-Gun is hitscan, but deals a measly amount of damage, making it a long-range pester tool. Both weapons consume ammo very quickly. Usage of these weapons underwater will damage the player. Laser weapons destroy Armor at a quicker rate than it does with health. The same can also be said about Cells (Engineer Building HP), making the Hazmat a fine choice for taking down an Engineer nest.

## Bio

 **Description:** | Ignoring his pension for murder, the Hazmat is a regular, white-collar nuclear engineer. He operates the computers and advanced equipment inside the secret bases, keeps in contact with the higher-ups at Mann Co. for progress reports, and has designed his own weaponry. He doesn’t like getting his hands dirty, and often grumbles despondently when deployed on missions with the other mercenaries. He’s a tech guy after all, he shouldn’t have to put his life at risk on the battlefield. Turning people into clouds of hot vapor is a good outlet for anger, though.

## Basic Strategy

* If you choose to be more passive, hang toward the back of your team and use the Bolt-Gun to chip away at far off enemies.
* The Laser Pistol can be used to great effect in tight corridors, as any shot you miss will likely bounce off the walls and hit the enemy anyway.
* Work with a friendly Engineer to take down other Engineers using your Guns and his EMP Grenade.
* Another reason to stick close to an Engineer is that considering the quick consumption rate of ammo for your weapons, you'll likely need to restock frequently.
* The Plasma Cannon can be used to achieve a similar jump to the Pyro's Flare jump.
* Avoid water at all costs. Using your weaponry while underwater will damage you.
* Use your weaponry to assault engineer buildings, as they will do great damage to their cells.

## Weapons

### Primary

* Laser Pistol
* Railgun

### Secondary

* Bolt-Gun
* Plasma Cannon
Demoman

The Demoman's expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes. His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps. The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.

## Bio

 **Description:** | A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.

## Basic Strategy

* Learn to pipebomb jump. It is much like the Soldier's rocket jump, except it requires more timing and aim.
* Reload regularly.
* You have the most destructive power out of any class. Clear rooms with your grenades.
* The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades.
* Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases.
* Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces).
* On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun.

## Special Abilities

### Abilities:

* Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
* Clear obstacles/blast open entrances.
* Pipebomb jump.

## Weapons

### Primary

* Grenade Launcher
* Cyclops

### Secondary

* Pipebomb Launcher
* Stickybomb Launcher
* Proximity Launcher

### Tertiary

* Shotgun
* Service Pistol
Pyro

The Pyromaniac, or Pyro, is something of an oddity, specializing in both ambush tactics and long-range pestering. He possesses fairly high health and medium armor. The Pyro moves at a moderate speed, and uses weapons which prioritize damage over time as opposed to outright firepower. This makes him a good class to have in a mixed crowd, on the frontlines with his teammates, as well as on his own, slinking around the corners and flanks of the map to catch unwary players of their guard.

## Bio

 **Description:** | Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.

## Basic Strategy

* Avoid water sources, as your potential victims can extinguish themselves. Your weapons are also ineffective underwater.
* Treat your Flare Gun like a Rocket Launcher. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Note that the blast radius is much smaller than other explosives in the game.
* Your Flamethrower has a weak range. Use it to ignite an enemy and then finish them off with your Shotgun or Service Pistol.
* The Flare Gun inflicts the maximum 10 seconds of Afterburn. This makes the Flare Gun a great weapon against Snipers, as this will disrupt their aim.
* While not as versatile as Rocket Jumping, the Flare Gun's explosive jump should not be discounted, as it can still allow you access to areas you otherwise couldn't reach.
* Try to play both offensively and defensively depending upon the situation.
* Napalm Grenades are a great area denial tool. Use them to block off doorways and other chokepoints.
* Rarely, a Pyro can catch fire. It is possibly due to a Pyro being depleted of Asbestos Armor, as all classes come with a special armor type.

## Weapons

### Primary

* Flamethrower
* Fireball
* Napalm Gun

### Secondary

* Shotgun
* Service Pistol

### Tertiary

* Flare Gun
* Jetpack

## Grenades

### Primary

* Frag Grenade
* Incendiary Grenade

### Specialty

* Napalm Grenade
* Gas Can
Ranger

The Ranger is a very no-frills class. Carrying only a Scattergun, a Pistol, and Fire Axe, he is an ideal class for aggressive fighting and flanking. The Ranger is a great class for quick "hit-and-run" tactics that can either chip away enemies' health or kill them outright due to his ability to get in, do damage, and dash away before even being noticed. He is relatively frail, but not as much as the Scout at least. Comparatively, he is also not as fast as the Scout either.

## Basic Strategy

* Jump again in mid-air to change direction, and avoid enemy fire.
* Know when to run away from a fight you can't win, and don't get greedy.
* You're most effective when you stay moving and use your speed to your advantage.
* Your Scattergun is deadly at point blank range.
* Your Pistol is great for picking off enemies at a distance.

## Weapons

### Primary

* Scattergun
* Double-Barreled Shotgun

### Secondary

* Pistol
* Service Pistol
* Pocket Pistol
Torvid's Chosen

**Torvid's Chosen** is a faction vying for control over Zhakria. Settled deep in the Zhakria's Northern Riverlands, they share borders with the Sabassians to the West, the Horde and Irocoatl to the North, and the Amateru to the East. They bring with them brutally efficient raiding tactics, devastating battlefield weapons, and the best bows and archers the world has ever seen.
Arms of the Gods Wiki

**Welcome to the Arms of the Gods Wiki!**
Grounded Fantasy World

Welcome to Arms of the Gods (working title). This is a grounded fantasy world in which various cultures from history are compelled to invade the subcontinent of Zhakria in the name of their religion. Fantasy elements are extremely limited beyond the world itself and the event that draws the people there. Certain aspects of the story are inspired by alternate history, such as Harald Hardrada conquering England, or the Pure Land Buddhist movement beginning at the dawn of the samurai class in Japan. It's a work in progress, so if you stumble across this and it interests you, feel free to send ideas towards the staff (me).

## Important articles

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Guerilla

The Guerilla seems like nothing special at first, but he has a few tricks up his sleeve. He has access to the Shotgun and Scattergun, which isn't a lot. But with every kill he lands, he receives a permanent buff to his speed. Further still, his power increases as he takes damage. This makes him a risky, but rewarding flanking class.

## Bio

 **Description:** | The Guerilla is an irreverent brawler who isn't above bending a few rules to accomplish a goal. He's an experienced guerilla fighter as his name suggests, hailing from the mean urban jungle of Winnipeg, Canada, and prefers fighting with his fists more so than with guns. While the Guerilla takes himself seriously, he's more into battle for the sport of it; with a little reckless edge in his tactics, he makes rash decisions that may endanger him, all in the name of possible victory. When everything is on the line, nothing is out of the question for the Guerilla, especially fighting dirty. He is convinced that he's the most feared and capable combatant on the team, and though formidable, his ego might actually eclipse his offensive capability.

## Basic Strategy

* You're most effective when you play recklessly.
* Avoid Health Kits. Picking up Health Kits removes your strength buff. Friendly Medics healing you does not, but you cannot be overhealed.
* You have potentially the strongest melee in the game. Use this to your advantage when you run out of ammo and need to deal damage quick.
* Bunnyhop to increase your speed even further.
* Use the Shotgun/Pistol for long range and the Scattergun/DB Shotgun for close range.

## Special Abilities

### Class Skill:

* Each kill increases your speed by 5%, for a possible increase of up to 340.
* for every 5 damage lost, your damage increases by 5%.

## Weapons

### Primary

* Shotgun
* Pistol

### Secondary

* Scattergun
* Double-Barreled Shotgun
Remus

**Remus Quintillus Crixae** is a General of the Taygian Empire, a rebel faction spawned from disaffected warriors fed up with the modern ways of the Kingdom of the Savior's Pyre and the Sabbassian Tsardom. He is a highly regarded member of the Empire for his strict discipline of his troops, kind heart to the people, and loyalty to the Senate. He commands the Seventh Legion, which is tasked with securing the Northern border of the Taygian occupied Awar region of Zhakria against Torvid's Chosen.

## Biography

Remus was born in the year 199 3E in the capital of Taygian influence, Turos to a family of wealthy merchants. As the fifth child, he was required to go through military training starting at the age of six, and was paired up with his mentor, Charax, who had made a minor name for himself as a mercenary who had pledged his allegiance to the Taygian Empire. The two formed a pederastic relationship, which in commonplace in Taygian society.
Sisay

Sisay is the Numizan Faasa (leader of the military). His family comes from a long line of powerful generals and warriors, with traceable lineage to the semi-mythical Blinded Queen from the beginning of the Second Era. His strategic brilliance and martial prowess have brought the Numizans close to victory over the Kingdom of the Savior's Pyre and the Annur Caliphate, with the goal of being able to finally make a push into Zhakria and seize the spoils from the falling star.