Health and Armor (Mechanics)

Dwarven Armor can be given to a dwarf by another dwarf by left clicking with a chestplate in their hand. The chestplate can be obtained by mining golden blocks, which are found at the Blacksmith Table.

When a Dwarven Armor is used on a Dwarf, they receive Diamond Armor enchanted with Unbreaking 1. This is for cosmetic effect only for the enchant glow. In addition, the armor gives 10 additional hearts.

To the right of the health bar, dwarves will see the armor bar. This represents the durability of their Dwarven Armor. Dwarven Armor becomes weaker as the armor bar depletes. As the armor bar goes down, the dwarves will take more damage and regenerate mana more slowly. At two armor points, mana will regenerate at a very slow 5 mana a second rate. At one armor point, mana will only regenerate at 2 mana a second. If a dwarf has less than 300 mana, they will begin to bleed. When a dwarf has less than three out of ten armor left, they can no longer sprint.

Dwarven Armor can be repaired using gold from the Current Shrine.

There are a few ways to repair armor:

* A dwarf can stand next to the shrine. The shrine will slowly drain in gold. This method is quite fast, and a dwarf can repair their armor to full from nothing in about 15 seconds or so.
* Another dwarf can right click with a pickaxe on someone else to repair around them, that also takes gold from the current shrine.
* If a dwarf has Wiggly Wrenches, they can left click one of them in their hand to fully repair their armor which takes 15 gold from the shrine.
* A dwarf can heal another dwarf with the Regrowth Star, which also repairs armor. This is slower than shrine repair but is the most efficient way as it takes no gold.
* If a dwarf has a warhammer, they can hold right click with it to slowly regenerate armor and mana. This does not use gold but is rather slow.

hero Armor

Monster Amor

#### Repairing Armor

I plan to have multiple ways to repair armor but these two are fine for now.

* A dwarf can stand next to the shrine. The shrine will slowly drain in gold. This method is quite fast, and a dwarf can repair their armor to full from nothing in about 15 seconds or so.
* Another dwarf can right click with a pickaxe on someone else to repair around them, that also takes gold from the current shrine.

*"How do you put it on? That's a good question. I just always get some other jimmy to help me."* - Lance Willakers

The player starts with 20hp

Armor adds 20hp and reduces incoming damage by 20%

Players can heal hp from either healing trinkets such as

x

x

x

* Runeblessed Armor
* Studded Runeleather

hero armor

The BruceWillakers, NisovinsIllusion, and RoaminThePaladin heroes spawn with armor in the form of a hat. This gives them 20 additional hearts and they also have a resistance effect. They do not lose armor, they cannot be repaired, and they cannot be armored.

monster armor

The Zombie mob has a Tough Flesh upgrade that increases its overall health. There are multiple different levels of this armor. Zombies can also receive the Missile Guard perk, which gives them 60% reducement of arrow damage if upgraded fully.

The Iron Golem receives special armor, increasing its total health to 100 hearts and giving Protection X and Projectile Protection II. However, it also requires the Golem to jump in order to move.

The Ogre spawns with ogre flesh, giving it an additional 40 hearts and 95% resistance to arrow damage and resistance IV (4).

NOTES

### Pick Repair Over Shrine Repair

According to the most recent patch notes, repairing fellow dwarves by right-clicking them with a pickax is slightly more gold efficient than simply letting the shrine auto-repair. It has been stated that repairing with a pick will restore 40% of a dwarf's base armor for 15 gold per swing while shrine repair will restore 4% of armor for 2 gold per second. When the shrine repair percent is brought up to the same level as pick repair, it reveals that shrine repair will restore 40% of a dwarf's armor for 20 gold over 10 seconds. Remember to repair your fellow dwarves with picks!

### Wrenches and Repairs

A good way for a dwarf to determine how useful they are is by looking at their wrench consumption. Using two wrenches on the first shrine is totally unacceptable. It means two things: one because wrenches use 12 gold it is always impossible to be more efficient than returning to the shrine, also it means that the amount of damage a dwarf is taking to down their armor twice is obscene. That would be worse than the equivalent of a Wither Skeleton trapping you in a corner and hitting you 20 times. It is always safer, and more efficient to go to the shrine. It will also serve to temper the dwarves that are gold leeches by taking them out of combat for a while to get fixed up.