Veteran: Sharpshooter

## Key Features

- Ranged Combat

- Headshots

- Good vs. Armour

> *“Just another day in the Imperial Guard. Official name's the Astra Militarum, thing is, I'm not even part of the guard any longer, not since that business with the commissar, the court-martial, and the holding cell.” -*Anonymous Professional Veteran
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Veteran: Sharpshooters epitomize the Astra Militarum’s combat doctrine: overwhelming firepower honed through training and delivered unflinchingly in the heat of battle. The Sharpshooter specializes in ranged combat drills, keeping the foe at a distance while bringing firepower to bear against high-priority targets. Though they can spray and pray with the best of them, the Sharpshooter is at their most dangerous when they take the time to place their shots where the enemy is vulnerable. Breathe in. Breathe out. Blow them away.

# Character Creator: Lore

Backstory options within the Character Creator that are specific to the character's class: **Veteran**, Zealot, Psyker, or Ogryn.

## Personalities

 Loose-Cannon
 Cutthroat
 Helen Keeley

## Defining Moments

"DEFINING MOMENT: You've been through a lot. This struggle you call "life" demanded it. But through all the hardships, and all the triumphs, one incident stand out in your memory, which has shaped you more than anything." Unique options for Veterans.

* **Recruited** (*Veteran and Ogryn*): The Astra Militarum draw recruits from myriad sources. A planet's militia, hive gangs, or even workforce provide fertile recruiting grounds. For some, service in the Imperial Guard is the only way to improve their lot in life, if only briefly.
	+ Enlisted into the planet's militia, from there you proved yourself as a worthy recruit for the Astra Militarum.

* **Saved by Sarge** (*Veteran and Ogryn*): In the Moebian regiments of the Astra Militarum, it is commonplace for the survivors of battles to swear oeths to avenge their fallen brethren, no matter the cost. Your Sarge gave her life to save you. That must be honoured.
	+ During the assault of Fortress Idarr you were saved from certain death by the platoon Sergeant, who was slain in the action and posthumously awarded the Moebian Star of Valour.

* **Field Promotion**: Those soldiers who show sufficient promise and leadership skills may be promoted to a Non-Commissioned Officer (NCO). Invaluable in the field, these squad leaders are expected to lead from the front, holding their troops together in the face of terrifying odds.
	+ After years in the service of the Astra Militarum, you fought in the defense of the Komaris Belt fortifications, earning your promotion to NCO.

* **Duel**: Despite attempts by the authorities to crack down on them, Honour Duels remain a popular - if deadly - method of settling disputes throughout the Moebian Domain.
	+ After a bitter quarrel with a comrade, you were forced to fight an Honour Duel. You emerged victorious, but the recriminations that followed made your position untenable.

* **Warp Storm**: Warp Travel is notoriously dangerous, and even routine trips can be temperamental. Losing months, years, decades or even centuries during Warp jumps is not uncommon, especially when Warp anomalies or violent storms tear at the Immaterium.
	+ On campaign with the Astra Militarum, you were stranded in a Warp storm for nearly two years.

* **Decorated for Bravery** (*Veteran and Ogryn*): The galactic north of the Domain is dotted with feral worlds - the site of constant battles to hold back the Darktide. It was in these Fringe Wars you found your courage and purpose.
	+ You were awarded a Moebian Star of Valour for your selfless actions during a Fringe War campaign.

* **Elite Formation**: You quickly proved to be a capable soldier and found yourself recruited into a storied regiment. After many gruelling battle across a dozen worlds, you earned your Veteran status. Great things were expected of you.
	+ After decorated service in the Astra Militarum, you were honoured by being recruited into an elite regiment.

## Growing Up

"There aren't a lot of option for folk like you growing up. But you had to find a way to overcome the trials of youth, by fair means or foul." Unique options for Veterans.

* **Enlisted** (*Veteran and Ogryn*): The militia are the first line of planetary defence, and serve as fertile recruiting ground for the larger and better-equipped forces of the Astra Militarum.
	+ At a young age you joined the ranks of the planet's militia and spent years in the field, fighting in several campaigns of the Fringe Wars.
* **Hive Ganger**: Hive gangs are territorial criminal organisations, and run all manner of rackets in the lower depths of the hive worlds. The most hard-bitten gangers are highly sought after as recruits for the Astra Militarum, although most would rather die in a pit-fight than serve the Emperor as a soldier.
	+ As a juve, you found yourself in the bowels of a hive city, where you eventually joined a local gang.
* **Comfort through Discipline**: When searching for new recruits, the Astra Militarum will take anyone able body, but those with discipline and mental fortitude make the most reliable soldiers for the crucible of war, and are often earmarked as the officers of the future.
	+ Though subjected to an environment of endless toil and unimaginable hardship, you refused to be broken, developping an iron will and an ordered, disciplined mind that have served you well to this day.
* **Conscripted**: The Astra Militarum is a formidable force, and a favoured battle tactic is to engage in the enemy in a war of attrition. It takes a constant influx of new recruits to replenish the casualties suffered in the maelstrom of meat-grinder battles.
	+ You were conscripted to join the Moebian 54th regiment of the Astra Militarum, beginning a life of military service that would span several hard-fought campaigns.
* **Hive Guide**: With level upon level, hives are labyrinthine and ever-changing as old access routes are closed and new ones opened. Without a guide, even people who've lived in a hive their entire lives can become hopelessly lost if they stray too far from their district.
	+ After years of exploring the myriad tunnels, levels, and secrets of the hive, you were able to earn a living serving as a guide for merchants and travellers.
* **Witness to a Crime**: To ensure none escape justice, the enforcers in the Moebian Domain often round up and punish those who witness, but fail to report, a crime Even when the witness withheld information for fear of their lives, no exception is made.
	+ After witnessing a gang execution, you were arrested by Enforcers and sentenced to two years' hard labour in a penal camp.
* **Unpaid Debt**: In most hive cities, debt-collecters thrive in an industry built to exploit the impoverished and vulnerable. Bailiffs, strongarms and even bounty hunters are often employed to procure what is owed to amoral money-lenders.
	+ You accrued a debt that could not be paid and were forced to run for your life, never staying in one place for long.