recursal/Fanatic-Fandom huggingface dataset:
Pixie

Pixies are a type of Fay that take on the form of certain flora. Though technically they are "Sprites," the name "Pixie" was adopted after the mistakenly named Pixie Prohibition Act. Another race of fay was discovered and aptly named "Sprite" instead.

Almost all pixies are humanoid, with their plant of choice comprising their appearance. They stand anywhere between seven and thirteen centimeters tall. Their skin tones can vary between greens, pinks, and yellows. Pixies cannot grow based from fungi, lichen, moss, or root vegetables.

Flower pixies' heads become like that of the blossom in full bloom, which can also retract into a bud when threatened. The flower's respective leaf patterns cover the pixie's body, forming what is similar to clothing. The pixie's appendages also vary based on the plant they are based on, becoming broad like leaves, sharp like thorns, or textured like seeds.

Wood pixies have branched crests instead of blossoms, which produce up to three leaves at maturity. Wood pixies can survive for longer periods of time due to their tough bodies, but are generally rarer since they reproduce less.

The rarest types of pixies include cactus, flytrap, and berry pixies. Cactus pixies have very few areas to seed in the desert environment. Flytrap pixies require the need to hunt for prey, a trait only their kind possesses. It can be difficult for a small, fragile creature to hunt larger and faster insects in areas like the Magemarsh. Berry pixies have very fragile seeds, and adults are often attacked by birds, mammals, and insects.

Pixies reproduce by seeding. A pixie will produce three to five seeds (one to two for wood pixies) from its head when properly pollinated in the right environment, much like a plant would. The seeds hatch when exposed to a body of water, such as a puddle or stream, but most dry up and wither before they are able to do so. Thus, pixie hatchlings are a very rare sight in nature.

Pixies are curious of people, but also very cautious. Quick movements are a threat to them, so they avoid civilization entirely. They are capable of earth magic, able to regenerate parts of themselves and surrounding plants. Some are also capable of emitting light or poison vapor, depending on their chosen flora.

Once, there was a time when pixies were considered a good luck charm, and were abundantly captured by black market traders. However, pixies are intelligent enough to escape simple bottles, so inhumane devices such as vice cages and clamps were used to retain them. Said devices were very painful for the pixies and often crushed them to death. The Queen's Guild enacted the Pixie Prohibition Act to counter the declining number of wild pixies, which tracked down illegal pixie dealers and ceased pixie trade while also establishing "pixie gardens" for pixies to seed, and for people to visit them. Pixies at these gardens are generally less afraid of people than wild ones.
Kunegunda Lilianna Szatkowska

**Kunegunda Ludmiła Lilianna Kalina Ślusarczyk Szatkowska** (クネグンダ・リュドミラ・リリアナ・カリーナ・シュルサルチク・サトコフスカ, *Kunegunda Ryudomira Ririana Karīna Shurusaruchiku Satokofusuka*?), affectionally known as **Kinga** (キンガ, *Kinga*?), is a *Toji* affiliated with the Bundesschertdienst of the Divine Empire of Isenberg and is one of the most powerful *Toji* in the world with her standing rank of No. 7, making her one of three Isenbergian Singles.

## References

1. ↑ Web Novel: Chapter 15
2. ↑ Web Novel: Chapter 26
Jin'i

**Jin'i** (迅移, **literally*, "Swift Movement"*?), also known as **Shifting** outside of Japan, is a *Toji* technique that allows one to move at superhuman speeds. It alongside *utsushi*, a defensive technique, and *Reiatsu*, a supplementary technique, are the three basic *Toji* abilities.

## Overview

Using the *okatana* as an intermediary, the user '*opens a gate*' into the Netherworld and '*enters*' another plane of time for an instant to move at extremely high speeds. With the Netherworld's multiple layers, each layer possesses a flow of time faster than the previous one and as such, the deeper one delves into the Netherworld, the more effective their *jin'i* becomes. The use of *jin'i* can be likened to that of a manual transmission; in order to venture deeper, one must first enter the preceding layers. This is done via extensive training and experienced *Toji* can immediately traverse to their deepest layer like shifting gears at a ludicrous speed. As they exist in another plane of time even if momentarily, a *Toji*, for the duration of their *jin'i*, is immune to outside influence; this is mainly to protect them from air resistance at the immense speeds they move in.

## Trivia

* The time compression rates use the Fibonacci sequence.

## References

1. ↑ Web Novel, Chapter 16: *The Advent of Training*
Dreamrealm Wiki

## Welcome to the Dreamrealm Wiki

One mind created an entire realm, with original characters, places, and lore.

The Dreamrealm is meant to be thought of as a role-playing game.

This wiki is currently under construction. There is much to be added.

## What is the Dreamrealm?

The Dreamrealm is a fictional universe created by Max Dusman. It focuses on a planet called Veden, a mostly oceanic world similar to Earth. Veden has three major continents: Manadea, Bjoridan, and Yenkhan. Though originally hostile towards each other, trade and unification against common threats helped bring the continents into harmony.

Bjoridan is a tundra continent home to old world Humans, Goblins, and Neomen. Dwarves have also moved to this continent to mine iron and gold. It's ruled by a singular king of a warrior's title (with some exceptions). Humans primarily hold power over the land, with goblins contributing to society with their craftiness. Neomen live away from civilization in the World of the Spires, testing trespassers in trials of combat. They adorn themselves in skulls and mammoth tusks, seemingly unaffected by the cold.

Yenkhan is a semi-tropical archipelago home to the Azin, Sakura Elves, and Oni. It interacts frequently with Manadea due to exchange of valuable resources and closer proximity. The continent is divided into two main islands, known as the Land of the Sun and the Land of the Moon, respectively. A palace connects the two islands, where two emperors rule at different times of day.

Manadea actually was created due to a moon-sized meteorite impact, which shifted the climates of the other continents and introduced arcane energy into the world. It is home to the Golems, Um'Shar, and Listas. Manadea is a highly magical continent, containing the six major elements in a mixture of biomes, and brought the mythical mineral Animite onto Veden.

Two other dimensions impact Veden, one called Hel and the other called the Blackmist. Hel is the kingdom of demons, bent on invading Veden and other worlds to collect souls and create a cross-dimensional empire by exploiting desire within the minds of their victims. They are the primary force of evil within Veden, but are not entirely responsible for every darkness within the world. The Blackmist is an endless expanse of void, most creatures that enter it become warped and disfigured within hours. Though the Blackmist is rarely entered and exited, powerful beings reside there, including eldritch titans and manifestations of fear itself.
Valkyries and Blade Dancers Timeline

THis article serves as the comprehensive **timeline** documenting the events of the *Valkyries and Blade Dancers* series in chronological order.

By author preference, all dates are listed using the Japanese era name system. Please refer to that page to convert dates here to Gregorian calendar years.

## Heisei 30

### October

#### October 23

**Great Disaster of Sagami Bay Arc begins.**
* Suzuran Arisugawa defeats Honami Mitsumine and wins the Representative Selection Tournament of Osafune Girls' Academy.
* Having already won her school's Representative Selection Tournament, Noa Hiiragi pays her respects to her mother's shrine in the Hiiragi mansion, swearing vengeance on Nanae Origami.

#### October 24

* Suzuran and Honami leave for Shin-Yokohama to enter Kamakura for the 123rd National Swordsmanship Tournament.
* In the afternoon, Suzuran encounters Noa and they both are figuratively struck by lightning by their chance meeting.
* In the evening, Suzuran and Honami take a bath and eat dinner; after finishing, Honami voices her worries about the next day and the two hold a short practice session in channeling *utsushi*.
* Honami denied the idea of a spar before bed and instead went to sleep but was unable to, voicing her worries to an already sleeping Suzuran.

#### October 25

* After having finished her ritual dancing, Nanae Origami descends from the mountain behind the Narukami Castle, the Origami Family's mansion, and is greeted by the members of her Elite Guard, Maya Shidou, Suzuka Konohana, Yomi Satsuki, and Yume Tsubakuro.
* Gathering in the assembly hall, a total of twenty representatives, four each from the Five Traditions, the 123rd National Swordsmanship Tournament begins.
	+ With Maya Shidou and Suzuka Konohana viewing the tournament, the matches quickly move.
		- The first match is between Noa Hiiragi and Kaguya Nakamura; Noa wins.
		- The third match is between Suzuran Arisugawa and Sayuki Asahina; Suzuran wins.
		- The fifteenth match is between Suzuran and Reina Nekoyanagi; Suzuran wins.
		- The sixteenth match is between Honami Mitsumine and Manaka Ichinose; Honami wins.
		- The seventeenth match is between Noa and Alice Sakayanagi; Noa wins.
		- The eighteenth match is between Suzuran and Honami; Suzuran wins by *aiuchi*.
		- The final match is between Suzuran and Noa; the match is canceled when both contestants escape from the venue after the latter failed in her assassination attempt of Nanae Origami.
* Chikage Serizawa and Madoka Shinonome, the principals of Osafune Girls' Academy and Heijou Institute, respectively, are both summoned to Kamakura.

## References

1. ↑ 1.0 1.1 1.2 Web Novel, Chapter 1: Suzuran's perspective.
2. ↑ Web Novel, Chapter 1: Noa's perspective.
3. ↑ 3.0 3.1 3.2 3.3 Web Novel, Chapter 2: Suzuran's perspective.
4. ↑ Web Novel, Chapter 2: Nanae's perspective.
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Web Novel, Chapter 2
Westerly Sylphs

> *No one had bothered learning the Westerly tongue. The west wind is a weak wind. A peaceful wind. And the Westerlies were outsiders. Kept to themselves. Most were nomadic. Everyone thought they were crazy. They probably were.*
> ― Audra Eastend
>
>

**Westerly Sylphs** can control the West Winds via the Westerly language.
Adalynn Hennessy

**Adalynn Hennessy** (アダリン・ヘネシー, *Adarin Heneshī*?), affectionately named **Alene** (アレーン, *Arēn*?), is a *Toji* affiliated with the Magical Blades Legislation Authority of the United Federation of America and is one of the most powerful *Toji* in the world with her standing rank of No. 8, making her one of three Federation Singles.

## References

1. ↑ Web Novel: Chapter 15
2. ↑ Web Novel: Chapter 26
Hearts of Iron IV

**Hearts of Iron IV** (w skrócie HoI IV lub HoI4) gra komputerowa wydana przez szwedzką firmę - Paradox Interactive

## Opis

Gra osadzona jest w realiach II wojny światowej. Gracz może zacząć od dwóch scenariuszów - Naciągającej Burzy lub Blitzkriegu.

### Nadciągająca Burza

W tym scenariuszu zaczynamy 1 stycznia 1936 roku o godzinie 12:00.

### Blitzkrieg

W tym scenariuszu zaczynamy 14 sierpnia 1939 roku. Jest to kilka dni przed rozpoczęciem II wojny światowej.
Valkyries and Blade Dancers

***Valkyries and Blade Dancers*** (戦少女ヴァルキリーの剣舞姫ブレードダンサー, *VarukirīIkusa Otome to Burēdo DansāTsurugi Maihime*?, lit. *War Maidens and the Sword Temple Dance*) is an English web novel series written by Minato Yatsushiro. It began publication on the Royal Road website on November 6, 2020. Its individual chapters were collected and edited into republishing as a light novel beginning on...

## Plot Overviews

### Great Disaster of Sagami Bay Arc

*Main article: Great Disaster of Sagami Bay Arc*
### Special Hazardous Waste Leakage Incident Arc

*Main article: Special Hazardous Waste Leakage Incident Arc*
### Pacific Ring Eruditional Subterfuge Arc

*Main article: Pacific Ring Eruditional Subterfuge Arc*
### Dimensional Cracking Phenomenon Arc

*Main article: Dimensional Cracking Phenomenon Arc*

## Media

### Web Novel

*Main article: Valkyries and Blade Dancers Web Novel Main Page*
### Light Novel

*Main article: Valkyries and Blade Dancers Light Novel Main Page*
### Manga

*Main article: Valkyries and Blade Dancers Manga Main Page*
### Anime

*Main article: Valkyries and Blade Dancers Anime Main Page*
Special Sword Administration Bureau

The **Special Sword Administration Bureau** (特別刀剣類管理局, *Tokubetsu Touken-Rui Kanrikyoku*?), often shortened to **Sword Administration** (刀剣類管理局, *Touken-Rui Kanrikyoku*?), is a special branch of government that is affiliated with the National Police Agency of Japan with their main purpose being the overseeing and regulation of the actions of *Toji*. They also organize operations against *aradama* as well as handle the retrieval of the special toxic material, *yousai*.

## Overview

### History

The Special Sword Administration Bureau is said to have its origins in the Sengoku Period when conflict between warring lords began to involve not only humans but *aradama*. Originally formed by Oda Nobunaga as part of his regime and plan to control all of Japan, it was first an organization of nameless *onna-bugeisha* (female warriors) led by a woman whose name has been lost to time. It is said that this woman was the progenitor of the Origami clan, the lineage that has ruled over the administration ever since; Nanae Origami, its current head, is the eighteenth head of the family.

## Known Members

#### Sword Administration Elite Guard

* Zeroth Seat - Maihime Tendou
* First Seat - Maya Shidou
* Second Seat - Suzuka Konohana
* Third Seat - Yomi Satsuki
* Fourth Seat - Yume Tsubakuro
Jessica McGallagher

**Jessica McGallagher** (ジェシカ・マクギャラガー, *Jeshika Makugyaragā*?) is a *Toji* affiliated with the of the Magical Blades Legislation Authority, originating from the USA. Originally ranked as no. 9, she was demoted to being a Double after Kazuyuki's claim on the no. 1 Singles throne. Currently serves as ranked no. 10.

## Personality

As evident from her appearances and the way she carries herself, Jessica is a very loose person. Generally regarded as the most laid back (too laid back even) member of the Singles council before her leave. She could hold her alcohol well although generally she doesn't drink outside of special occasions. Her trademark is the cigarettes she always smokes continuously, which worsen her relationship with some of the other members (notably Anselma) because of her attitude about smoking in the meeting room.

## References

1. ↑ Web Novel: Chapter 15
2. ↑ Web Novel: Chapter 26
Qamaratul Rayhana

**Qamaratul Rayhana** (カマラトゥル・ライハナ, *Kamaratōru Raihana*?, *Arabic*: قمرة الريهنة), more properly known as **Qamaratul Rayhana bint Saleha** (カマラトゥル・レイハナ・ビント・サレーハ, *Kamaratōru Raihana Binto Sareha*?, *Arabic*: قمرة الريهنة بنت صالحة) or simply, **Rayhana** (ライハナ, *Raihana*?, *Arabic*: ريهنة), is a *Toji* affiliated with the Bundesschertdienst of the Divine Empire of Isenberg and is one of the most powerful *Toji* in the world with her standing rank of No. 5, making her one of three Isenbergian Singles.

## References

1. ↑ Web Novel: Chapter 15
2. ↑ Web Novel: Chapter 26
List of characters/List of minor characters

Below is a list of **minor characters**.

### The bandanna intern

The intern in a bandanna is a recurring intern on the show, appearing as Chris's main intern during the first season.

### The killer

The killer (voiced by Scott McCord in season 1 and Brian Froud in season 5) is an escaped psycho killer. During the challenge for the campers to survive a horror movie, he arrives and attempts to kill Gwen, but the rest of the cast arrives and warns her he's not part of the challenge, prompting her to kick him repeatedly, and him to leave. Chris later asks the killer to pretend to be part of the fictional "Total Drama Dirtbags," which the killer agrees to. At some point after, he was captured.

He has had three appearances, in "Hook, Line and Screamer," "Celebrity Manhunt's Total Drama Action Reunion Show," and "Heroes vs. Villains."

### Owen's mother

Owen's mother (voiced by Lauren Lipson) appears to care very deeply for her son. She made a video message from home with her husband for him while he was competing on the first season, and video called in during an Aftermath during the second season. Between the two seasons, she had bought a cheese cellar, having been convinced her son had won the money.

She has only had one appearance, "The Aftermath: O-wen or Lose," however did appear in an exclusive clip.

### Exclusive clip-only characters

* **Jasmine** is Leshawna's friend from home who records her a video message, which she mistakes as an audition for the second season of the show.
* Duncan's mother, father, and parole officer all send him a video message from home. His mother seems to love him very much, however his father seems torn, considering "the boy's a criminal."
* Heather's mother (voiced by Julie Lemieux) and father appear send her a video message from home, partying while she is gone before realizing they're recording. They attempt to act like they miss her, however movers are removing all of her stuff while they record, and they realize they'd been caught.
* Gwen's brother and mother send her a video message from home, where her mother seeming misses having Gwen around so much she began paying their neighbor to act like her.
Jingoistic

The character dislikes people from other cultures and believes his own culture to be far superior—a jingoistic Englishman, for example, dislikes masaquani and grael as much as the French or Spanish. He cannot help belittling other cultures at every opportunity.

A character taking the Minor version has –2 Charisma among other cultures. The penalty increases to –4 for the Major Hindrance.
Mourn Torment

Darkvision: 120ft

Otherworldly Patron: The Great Old One

Pact Boon: Pact of the Tome

Eldritch Invocations: Mask of Many Faces, Book of Ancient Secrets, Aspect of the Moon, Devils Sight, Eyes of the Rune-Keeper, Whispers of the Grave

Ranger Archetype: Monster Slayer

Fighting Style: Dueling

Favoured Enemy: Celestials, Undead

Natural Explorer: Arctic, Underdark

### **Ability Scores**

Strength +0 (10)

Dexterity +4 (18)

Constitution +0 (11)

Intelligence +3 (16)

Wisdom +0 (11)

Charisma +5 (20)

### **Saving Throws**

Dexterity +10

Wisdom +6

Charisma +11

### **Proficiencies**

Deception +11

Intimidation +11

Investigation +9

### **Spellcasting**

Spellcasting Ability: Charisma/Wisdom

Spell Save DC: 19/14

Spell Attack Bonus +11/+6

#### **Cantrips**

Light

Eldritch Blast

Chill Touch

Mage Hand

True Strike

Prestidigitation

Vicious Mockery

Friends

#### **First Level Spells**

Spell Slots: 4

Arms of Hadar

Hex

Find Familiar\*

Identify\*

Hunter's Mark

Speak with Animals

Protection from Evil and Good

#### **Second Level Spells**

Spell Slots: 2

Suggestion

Hold Person

Detect Thoughts

Pass without Trace

Silence

Zone of Truth

#### **Third Level Spells**

Spell Slots: 0

Vampiric Touch

Hunger of Hadar

Remove Curse

Fly

#### **Fourth Level Spells**

Spell Slots: 0

Banishment

Blight

#### **Fifth Level Spells**

Spell Slots: 3

Hold Monster
Core Narrative 1

The original IDP are doing their job collecting resources from the various worlds that they have been dispatched to. While on their missions they begin to speak to the local inhabitants from the various worlds. The IDP find out that the government is directly responsible for creating all the chaos that has impacted all the other dimensions. The IDP then goes rogue and forms the IDR and is then captured by the government and taken to the dimension of Pandemonium where they are imprisoned.
Elemental Mastery

Elemental mages choose a single element when first starting out. As they advance in experience and wisdom, they may slowly learn to master other elements as well. There is a steep price to pay for this, however.

Elemental Mastery may be purchased as an Edge at any time (after becoming at least Seasoned), but it may only be taken once per Rank. (Legendary characters may take the Edge every other time they advance instead.)

Unfortunately, the elemental spirits are jealous creatures. Each additional element mastered subtracts 1 from all of the mage’s Spellcasting rolls. If an earth mage begins to learn the secrets of water, for instance, the earth spirits become offended and distant. A character who knows two elements suffers a –1 penalty, and one who knows three suffers a constant –2 penalty.

Spells that may be learned by multiple schools, such as elemental manipulation, are automatically known for all schools. If a water mage takes Elemental Mastery (Fire), for example, he can now use the elemental manipulation spell for both elements.

**Archmage**: When all four elements have been mastered, the character is called an archmage. At this point he has managed to strike a balance between earth, fire, water, and air. The spirits are appeased and he no longer suffers any penalties. He may also choose spells from any of the four elemental schools.

There is only one known archmage on all of Caribdus, Tressa the Red (though it is rumored several kraken archmages may yet live). Tressa lives in a magical island atop a geyser in the Teeth (see page 48).
The Preliminaries

**The Preliminaries** (予選, *Yosen*?) is the second chapter of the *Valkyries and Blade Dancers* web novel and the second chapter of the first story arc, Great Disaster of Sagami Bay Arc. It was released back-to-back alongside the first chapter.

## Navigation

Template:Navigation Bar/Great Disaster of Sagami Bay Arc
Yume Tsubakuro

## First Appearance

### **Light Novel**

Volume 1, Chapter 1

**Yume Tsubakuro** (燕畦 夢, *Tsubakuro Yume*?) is one of eight main heroines in the *Valkyries and Blade Dancers* series.

She is the youngest and the fourth-ranked member of the Sword Administration Elite Guard that serves directly under Nanae Origami, the head of the Origami Family and the top executive of the Special Sword Administration Bureau. Following her death and resurrection during the Great Disaster of Sagami Bay, she was transferred into Team Amaterasu led by Maihime Tendou.

## Background

### Early Childhood

Yume Tsubakuro is the first and only child of Asahiko Tsubakuro and his wife, Mariya Tsubakuro. Her mother was a *Toji* with a particular excellent record. However, after giving birth to Yume, her powers as a *Toji* significantly declined and as a result, she was honorably discharged from service, returning her *okatana* to Ayanokouji Martial Arts School. Now without needing to perform her duties as a *Toji*, Mariya is able to care for her daughter as a proper mother, making sure she can grow up nice and strong. Yume had quite the normal childhood until she turned five.*[citation needed]*

She was discovered to have a massive aptitude to be a *Toji* upon turning five. Mariya was conflicted on whether or not she should be glad that her daughter was able to become a powerful *Toji*; her inner *Toji* was extremely glad that her daughter could carry on her legacy but at the same time, being a mother of a *Toji* deeply pains her as she needs to send her daughter to war, having failed to end the conflict before she could see action. Mariya didn't allow this to stunt her daughter's development, however, and she happily sent her daughter to her alma mater.*[citation needed]*

## Notes

1. ↑ Yume Tsubakuro indeed died on this day but due to a specific power of the Seventh Pillar: Superbia that Kazuyuki Yanagi awakened, she was revived as an *aradama*.

## References

1. ↑ 1.0 1.1 Web Novel: Chapter 26
2. ↑ Web Novel: Chapter 16
Suzuran Arisugawa/Chronology

### **Sword School**

**Tenshin Shōden Katori Shintō-ryū** (天真正伝香取神道流, *****Tenshin Shōden Katori Shintō-ryū*****?)

### **Family**

**Tatsuki Arisugawa** (Father)
Emiri Fujimiya (Mother, *deceased*)

## First Appearance

### **Light Novel**

Volume 1, Prologue

**Suzuran Arisugawa** is a young girl, carrying the blood of a genius of a *Toji*, who only knows how to live by the sword.

The events of the series begin when Suzuran helps Noa Hiiragi escape from the clutches of the Special Sword Administration Bureau after she failed to assassinate the head of the Origami Family, Nanae Origami, forcing her into a conflict between the Sword Administration and the seemingly rebellious Mokusa organization.

This article provides the chronological history of the character Suzuran Arisugawa as she appears in the *Valkyries and Blade Dancers* series.

## Great Disaster of Sagami Bay Arc

### National Swordsmanship Tournament

In the Third Training Arena of Osafune Girls' Academy, Suzuran Arisugawa defeats Honami Mitsumine, becoming the champion of the Representative Selection Tournament. Both she and Honami are awarded certificates by Chikage Serizawa for being the winner and runner-up, respectively. She also observes her juniors, Reina Nekoyanagi and Kaguya Nakamura, receive their own certificates for being the two semifinalists. Together, the four of them are the chosen proxy that will represent Osafune Girls' Academy in the upcoming 123rd National Swordsmanship Tournament.

After having packed up the previous night, Suzuran and Honami bid goodbye to their friends and hop onto the Okayama *Shinkansen* bound for Shin-Yokohama so as to visit Kamakura where the National Swordsmanship Tournament is held. Once arriving in Kamakura, Suzuran is wowed upon the gathering of students from the other Five Traditions: Ayanokouji Martial Arts School, Heijou Institute, Minoseki Academy, and Renpu Girls' School while Honami provides extra commentary. The two then encountered Noa Hiiragi and suddenly, Suzuran felt a shivering in her *okatana*, Suijingiri Kanesada, as she immediately and unconsciously entered a battle stance. Strangely enough, Noa did the same as the two girls stared each other down. Noa was the first to break the standoff and she walked away, leaving Suzuran in confusion.

## Notes

1. ↑ Position mentioned.
2. ↑ Retired from post by virtue of graduation.

## References

1. ↑ 1.0 1.1 1.2 Web Novel, Chapter 1
2. ↑ Web Novel, Chapter 5
3. ↑ Web Novel, Chapter 16
4. ↑ Web Novel, Chapter 4
5. ↑ 5.0 5.1 Web Novel, Chapter 26
Media Blurring

1. A fake election with fake votes on twitter where people think they are voting in a real general election.

2. A fake alert for when the natural resources begin to run out so the government issues alerts on tv causing global wide panic. So they set up a hot line to and start evacuating people.

3. We can have an army like recruiting service commercial where you can call to try out for the IDP. There is a number and gives you a detailed pamphlet about how you can qualify to join the IDP.
Core Narrative 2

The IDR have now escaped Pandemonium. The IDR travels to the dimension of wasteland. Soon after their arrival the IDR realizes that the government has created and sent more IDP units to all the dimensions including Wasteland. In Wasteland the government is extracting the only remaining resource that powers the dimension; oil. The IDR take their stand against the government and fight along side the citizens of Wasteland to keep their world from falling apart.
Minato Yatsushiro

**Minato Yatsushiro** (八城 港, *Yatsushiro Minato*?) is the pen name of the author of the *Valkyries and Blade Dancers* series. She has also written the tetralogy of the *Fate/chaos divergence* series (*Fate/Inferno*, *Fate/Intercession*, *Fate/chaos divergence*, and *Fate/chaos revival*), *Eventide Truth Principle*, *Sixth Personality Awakening*, and *Crossroad: Ocean Sonata*.
Higin Kouchou

* Normal
* Awakened

### ***Okatana***

**Jigoku: Hantouseiun** (地獄じごく・反濤星雲はんトウせいう, *Hellscape: Inversion Wave Nebula*?)

### **Family**

Kazuaki Yanagi (Father)
Tagitsuhime (Mother)
Kazuyuki Yanagi (Brother)

## First Appearance

### **Light Novel**

Volume 06

**Higin Kouchou** (霓蝶 緋銀, *Kōchō Higin*?), otherwise known as **Ichikimiyahime** (一気宮姫, *****Ichikimiyahime*****?), is the blood sibling of Kazuyuki Yanagi, the daughter of Tagitsuhime and Kazuaki Yanagi. While her identity as an *aradama* is an open secret, she chooses to operate under the alias of "Higin Kouchou"—a name given to her by her brother to describe her exquisite visage—and is a *Toji* affiliated with the Special Sword Administration Bureau and is ranked No. 12. She is a member of Japan's foremost striker squad, Team Amaterasu.

## Notes

1. ↑ Due to how she was '*born*' from her mother Tagitsuhime following her defeat in the Battle of the Boundary, the date of her conception as recalled by Tagitsuhime is used as her birthdate; this is despite the fact that there is only a five-month gap between herself and her brother.

## References

1. ↑ 1.0 1.1 Web Novel: Chapter 49
2. ↑ Web Novel: Chapter 64
Woodsman

Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than in urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time. Woodsmen gain +2 to Tracking, Survival, and Stealth rolls made in the wilderness (not towns, ruins, or underground).

 ***Professional edge***

*Bonuses to the same Trait from different Professional Edges do not stack.*
Selma von Achtherberg

Kazuyuki Yanagi (Husband)
Suzuran Arisugawa (Co-Wife)
Sayuki Asahina (Co-Wife)
Noa Hiiragi (Co-Wife)
Ichikimiya-hime (Co-Wife)
Manaka Ichinose (Co-Wife)
Honami Mitsumine (Co-Wife)
Yekaterina Alexeyevna Romanova (Co-Wife)
Alice Sakayanagi (Co-Wife)
Yume Tsubakuro (Co-Wife)

**Selma von Achtherberg** (セルマ・ヴォン・アクテルベルグ, *Seruma von Akuteruberugu*?) is one of eight main heroines in the *Valkyries and Blade Dancers* series.

The rich daughter of the Achtherberg family, she is an exchange student who comes to Japan several weeks following the conclusion of the Battle of New Years' Eve and several days after the Great Siberian Spacequake. She assists Maihime Tendou and the other members of Team Amaterasu in their exploits during the Scramble for Russia and the Chinese Revolution.

## Notes

1. ↑ Given the name of **Shinryuukagura** (真竜神楽丸, *Truth Dragon Kagura*?) by the Special Sword Administration Bureau.

## References

1. ↑ 1.0 1.1 Web Novel: Chapter 50
2. ↑ Web Novel: Chapter 15
3. ↑ Web Novel: Chapter 26
TRANSMEDIA PROJECT (THE ELEVATOR) Wiki

## Welcome to the THE ELEVATOR Wiki

An elevator is created which can transcend multiple dimensions. The IDR is in a war with the IDP an abusive government entity responsible for stealing resources from other worlds.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Heroic

This noble soul never says no to a person in need. She doesn’t have to be happy about it, but she always comes to the rescue of those she feels can’t help themselves. She’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.
Character Groups / Alignments

Righteous - Citizens of The Deep

Humane - Inter-Dimensional Resistance

Transcendent - Children on Sky World

Orthodox - The One Percent of The Commune

Pragmatic - Citizens of the Space Colonies

Autonomous - Group of Scientists

Ascendant - Inter-Dimensional Police

Ambitious - U.S. Government

Self-Indulgent - Citizens of Madrom
Berserk

Immediately after suffering a wound (including a Shaken result from physical damage), your hero must make a Smarts roll or go Berserk.

While Berserk, his Parry is reduced by 2 but headds +2 to all Fighting, Strength, melee damage rolls, and Toughness. The warrior ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation.

Berserkers attack with reckless abandon. Anytime his Fighting die is a 1 (regardless of his Wild Die), he hits a random adjacent target (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses.

The Berserker may end his rage by doing nothing (not even moving) for one full action and making a Smarts roll at –2.
Suzuran Arisugawa

### **Sword School**

**Tenshin Shōden Katori Shintō-ryū** (天真正伝香取神道流, *****Tenshin Shōden Katori Shintō-ryū*****?)

### **Family**

**Tatsuki Arisugawa** (Father)
Emiri Fujimiya (Mother, *deceased*)

## First Appearance

### **Light Novel**

Volume 1, Prologue

**Suzuran Arisugawa** (有栖川 鈴蘭, *Arisugawa Suzuran*?) is one of two main female protagonists and is one of seven main heroines in *Valkyries and Blade Dancers*.

She was a second-year junior-high student of Osafune Girls' Academy and its student council president. Following the events of the Great Disaster of Sagami Bay, Suzuran 'graduated' and became an official member of the Special Sword Administration Bureau, serving in Maihime Tendou's group, Team Amaterasu.

## Notes

1. ↑ Position mentioned.
2. ↑ Retired from post by virtue of graduation.

## References

1. ↑ Web Novel, Chapter 1
2. ↑ Web Novel, Chapter 5
3. ↑ Web Novel, Chapter 16
4. ↑ Web Novel, Chapter 4
5. ↑ 5.0 5.1 Web Novel, Chapter 26
Core Narrative 4

The IDR reunite with old friends and make new ones while encountering the government at all turns. The government has gained some allies across the dimensions and does not plan on going down without a fight. With all dimensions now extremely low from the extraction of resources having taken place over the years. The final showdown between the IDR & the IDP goes down.
Wind Spike

### Source

Often created using a mixture of Northerly, Easterly, and Southerly winds, but sometimes created using Westerlies as well. In Let the Wind Rise, Audra was able to create a Wind Spike with only two winds, but it was much weaker.

**A wind spike** forms when you mix the three winds: Northerly, Southerly, and Easterly.

Vane Weston was able to create a more powerful version of a wind spike by adding a Westerly into the mix. It is voice controlled, as shown by Vane Weston, and able to move and change direction by speaking in the Westerly tongue.

Only a sylph who knows all of the four winds' languages could create this form of wind spike. This version of the wind spike was described as glowing blue and is shown on the front cover of book two and three.

It is learned that the spike can be even MORE powerful by breaking the winds inside. Doing so was the only way to defeat some of the broken winds.
Casa Grafton

## Casa Grafton do Ninho da Águia

### Estandarte

Um aquartelado de um falcão sobre a lua e uma torre em chamas em fundo vermelho e azul.

### Títulos

Senhor de Vila Gaivota
 Senhor do Ninho da Águia
 Supremo Marechal do Vale
 Escudo da Fé
 Protetor do Norte
 Rei do Vale, das Montanhas da Lua, do Norte e do Água Negra

## Informações Atuais

### Ramo Cadete

Grafton da Fortaleza Vermelha
 Grafton de Vila Gaivota
 Dois outros desconhecidos

## Informações Históricas

### Fundação

Invasão Ândala

**Casa Grafton do Ninho da Águia** é uma das Grandes Casas de Westeros. Antigamente eram Senhores de Vila Gaivota até escalarem para Reis do Vale, das Montanhas da Lua e do Norte. São a segunda casa mais poderosa de Westeros sendo passado apenas pela Casa Tyrell.
ISOR

ISOR is the boss of the Abandoned Laboratory. It is technically a demon, but has been augmented to the point where it is little more than a sentient machine.

ISOR is a reconstructed demon eye about the size of a basketball. It's color spans from yellow to red to violet, with an angry, slitted black pupil. The eye is suspended in a glass canister filled with light blue fluid, with wires and tubes connecting it to various parts of machinery. The canister is located on top of a large metal pillar with four retractable turrets on its perimeter and several observation monitors branching out from it. Four large tubes descend from the ceiling. Two pump nutrients and relaxants into the machine, the other two pump out waste and fluid for filtration and reuse. Tanks above each of the connecting ports store excess if there is any. A keyboard and gauges sit below the contraption, controlling the screens and monitoring ISOR's behavior. Three buttons activate emergency lockdowns for three different experiments, and one large lever releases the unkillable Dark Carbon.

When Project ARMA was still active, side experiments were being held to create races of "war creatures" in a faciity known as the Genetic Alteration Lab (GAL). However, the creatures were so unstable that no standard security system could hold and keep track of them all. The ARMA head scientists took a risk, extracting tissue from a Glaring Eye that was captured from a Hel rift and cryo-stored for future research. They created a living monitor system. The Intelligent Security Observation Retina (ISOR) was born, and carried out its purpose for a few weeks without incident. It kept track of every creature with astonishing efficacy and without error.

However, ISOR was furious about being ripped from its body and remade, and destroyed half of the lab by releasing creatures into the facility. It was quickly sedated using spare relaxant chemicals, and continued to perform sub-optimally under careful watch. ISOR worked under a drugged state until the creation of Dark Carbon, an unkillable, living mass of black diamond. Dark Carbon broke free from containment and consumed every scientist it came across, until the entire lab was vacated and sealed from the outside to prevent it from escaping above ground. Project ARMA was shut down in the ensuing time. With no resupply, ISOR’s sedatives eventually began to run out and it managed to trap Dark Carbon in an endless loop using audio lures. However, ISOR also rebooted the facility, hacking and gaining control of all machinery and continuing the inhumane experiments below. It severed the relaxant tube, spilling out the last of the chemicals that had been hindering it for so long. Now in full capacity again, ISOR sent about creating and releasing the Elemalgamate, Augemon, and Quicksilver, hoping to break through the seal and release the experiments in a final revenge plot.
Mocarstwo

**Mocarstwo**(państwo główne) - państwo które posiada niezwykle potężną armię i gospodarkę. Ma kluczowy wpływ na rozgrywkę, często posiadające własne cele narodowe. Podczas wojny inni członkowie frakcji w którym jest mocarstwo nie przegrają wojny dopóki państwo główne nie skapituluje.

## Mocarstwa

Mocarstwa które są głównymi państwami od początku rozgrywki:

* Zjednoczone Królestwo (najsilniejsze państwo na początku),
* Francja,
* Stany Zjednoczone,
* Rzesza Niemiecka,
* Związek Radziecki,
* Japonia,
* Państwo Włoskie.

## Pomniejsze Mocarstwa

* Polska,
* Państwo Chińskie,

* Hiszpania.

### Inne Państwa Mające Spory Wpływ na Rozgrywkę

* Czechosłowacja,
* Węgry,
* Rumunia,
* Jugosławia,
* Chińska Republika Ludowa,
* Kanada,
* Indie,
* Australia,
* Iran (Iran często tworzy dużą liczbę dywizji która jest większa od innych państw bliskiego wschodu),
* Turcja (Turcja raczej zostanie neutralna podczas II wojny światowej, lecz posiada dużą ilość dywizji),
* Często państwo którym steruje gracz.
Storm Chaser

When the weather is at its worst the character is at his best, seeming to read the storm like he would a book. Such characters are respected for their skill but feared for their love of a good storm.

The character receives +2 to all Boating rolls made during a storm. In addition, the character may draw two cards each round during a storm and keep the best card. If the character has the Wind Sense Edge as well he draws three cards total.
Czechosłowacja

**Czechosłowacja** (ACzechosłowacka) - demokratyczne państwo w Europie.

## Polityka

Czechosłowacja jest państwem demokratycznym, którym rządzi Edvard Beneš. Rządzi on partią Česká Strana Národně Sociální. Inni politycy to Klement Gottwald i Jaroslav Krejčí. Gottwald jest liderem partii Komunistická Strana Ceskoslovenska.

## Armia

Kraj posiada 22 dywizje. 16 z nich to piechota, 4 kawaleria a 2 to piechota górska. Czechosłowacja ma 264 samoloty, z czego 144 to myśliwce, 48 to samoloty bliskiego wsparcia powietrznego a 72 to bombowce.

## Geografia

Stolicą Czechosłowacji jest Praga. Państwo graniczy z Polską, Rumunią, Węgrami, Austrią i Rzeszą Niemiecką. W 1939 kraj nie istnieje.
Panama

**Panama** (Republika Panamy) - demokratyczne państwo w Ameryce Środkowej.

## Polityka

Panama to kraj demokratyczny. Posiada tylko dwie partie - Partido Liberal Doctrinario i Partido del Pueblo de Panamá. Harmodio Arias Madrid rządzi Panamą oraz partią Partido Liberal. Harmodio to jedyny polityk w tym państwie.

## Armia

W 1936r. Panama nie posiada żadnej dywizji, floty czy samolotów.

## Geografia

Stolicą Panamy jest Panamá. Państwo graniczy z Kostaryką od północnego-zachodu, z Kolumbią od południowego wschodu oraz jest przedzielone na dwie części przez Stany Zjednoczone.

## Regiony

Kraj posiada jeden region - Panamę. Panama ma jeszcze drugi region narodowy czyli kanał panamski, który jest kontrolowany przez Stany Zjednoczone.
Blitzkrieg (scenariusz)

**Blitzkrieg** to scenariusz dostępny w grze Hearts of Iron IV.

## Opis

Grę zaczynamy 14 sierpnia 1939 - kilka dni przed wybuchem II wojny światowej. Domyślnie ustawione państwo to Niemcy, oprócz tego innymi głównymi państwami są: Francja, Stany Zjednoczone, Zjednoczone Królestwo, Państwo Włoskie, Japonia i Związek Radziecki.

### Zmiany w Europie

W 1939 Niemcy kontrolują tereny Austrii i Czech. Słowacja jest marionetką Rzeszy. Węgrzy zajęli, Słowację Południową i Zakarpacie. Rzesza posiada również kawałek ziemi litewskich - Kłajpedę. Albania została zajęta przez Włochy. Dobrudża jest ziemiami bułgarskimi. W Hiszpanii rządzą nacjonaliści. Rumunia to kolejne faszystowskie państwo.

### Reszta Zmian

Japonia jest w stanie wojny z Chinami oraz ChRL-em i kontroluje ziemie Chin. Mengjiang ma prowincję nie istniejącego już Shanxi. Xibei San Ma, Yunnan, Klika z Kuangsi to ziemie Państwa Chińskiego a Shanxi podzielone pomiędzy Mengjiang a Japonię. Etiopia jest kolonią włoską. Syjam jest faszystowski.

#### Zmiany Polityczne

Niemcy mają pakt o nieagresji z ZSRR, oraz cel wojenny na Polskę. Zmiana władzy nastąpiła w takich państwach jak:

* Meksyk,
* Irak,
* Turcja,
* Syjam,
* Rumunia,
Elderly

Your adventurer is getting on in years, but he’s not quite ready for the nursing home. His Pace is reduced by 1, and his Strength and Vigor drop a die type to a minimum of d4, and cannot be raised thereafter.

On the plus side, the wisdom of his years grants the hero 5 extra skill points that may be used for any skills linked to Smarts.
Bear

Large bears covers grizzlies, kodiaks, and massive polar bears.

### Special Abilities

* **Bear Hug**: Bears don’t actually “hug” their victims, but they do attempt to use their weight to pin their prey and rend it with their claws and teeth. A bear that hits with a raise has pinned his foe. The opponent may only attempt to escape the “hug” on his action, which requires a raise on an opposed Strength roll.

* **Claws**: Str+d6.

* **Size +2**: These creatures can stand up to 8’ tall and weigh over 1000 pounds.
Związek Radziecki

**Związek Radziecki** (ZSRR, Związek Socjalistycznych Republik Radzieckich) - komunistyczne państwo w Europie i Azji.

## Polityka

### Inni Politycy

Lew Trocki, Konstantin Rodzajewski, Aleksander Kiereński

### Partie

Wszechzwiązkowa Partia Komunistyczna, Partia Trudowików, RFP

## Geografia

### Graniczy z

Finlandia, Estonia, Łotwa, Polska, Rumunia, Turcja, Iran, Afganistan, Sinciang, Mongolia, Tuwińska Republika Ludowa Mandżuria, Japonia

## Polityka

ZSRR to komunistyczny kraj, rządzi nim Józef Stalin. Związek Radziecki ma trzy partie polityczne: Wszechzwiązkową Partię Komunistyczną, Partię Trudowików i RFP. Innym komunistycznym przywódcą tego kraju jest Lew Trocki. Przywódcą Partii Trudowików jest Aleksander Kiereński, a RFP Konstantn Rodzajewski.

## Armia

W roku 1936 Związek Radziecki posiada łącznie 138 dywizji, z czego 91 to piechota, 11 czołgi lekkie, 1 dywizja zmotoryzowana, 22 dywizje kawalerii i 13 to piechota górska. W 1939 ZSRR ma razem 237 dywizji. 163 dywizji piechoty, 24 lekkich czołgów, 5 spadochroniarzy, 25 dywizji kawalerii i 20 dywizji piechoty górskiej.

## Geografi

Stolicą Związku Socjalistycznych Republik Radzieckich jest Moskwa. Inne duże miasta to Leningrad, Stalingrad, Mińsk i Kijów.
Story Arcs

This is a page that lists the **Story Arcs** and corresponding summaries of the main storyline of *Valkyries and Blade Dancers*.

This list also includes the number of web novel chapters, light novel volumes, manga chapters and anime episodes the story arc has.

## *Valkyries and Blade Dancers*

### Earthen Chorus Saga

The **Earthen Chorus Saga** (土製合唱編, *Dosei Gasshō-hen*?) is the first saga, split into three arcs. It focuses on the events perpetrated by Suzuran Arisugawa, Noa Hiiragi, and Kazuyuki Yanagi and its numerous effects on the islands of Japan and the western portions of the greater Asian continent.

#### Great Disaster of Sagami Bay Arc

The **Great Disaster of Sagami Bay Arc** (相模湾の大災害編, *Sagami-wan no Daisaigai-hen*?) is the first major story arc in the *Valkyries and Blade Dancers* series. It introduces the main female protagonist, Suzuran Arisugawa, and her fateful meeting with Noa Hiiragi, who inadvertently introduces Suzuran to a world of revenge as she turns her blade on Nanae Origami, the head of the Origami Family and the Special Sword Administration Bureau.

Web Novel Chapters: 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
Light Novels: Volume 1, Volume 2, Volume 3
Scout

Scouts have learned to watch the signs and trust their instincts when it comes to navigating Caribdus.

Anytime the Game Master draws a face card while traveling (indicating a random encounter has occurred—see page 59), a Scout may make a Notice roll at –2. If successful, he detects the hazard, creature, or situation at the earliest opportunity, likely giving his party time to avoid it or at least attack it on their own terms.

Scouts also gain +2 to Notice rolls made to avoid surprise in tactical situations. (Make this a cooperative roll if there are multiple Scouts.)

 ***Professional edge***

*Bonuses to the same Trait from different Professional Edges do not stack.*
Sweep

Sweep allows a character to make a single Fighting attack and apply it against all currently adjacent targets at a –2 penalty (friends and foes alike—be careful). Resolve each damage roll separately. The attack is applied immediately when rolled and only affects targets adjacent at that time.

A character may not use Sweep in the same round she uses Frenzy, nor may she Sweep more than once per round, or with a second weapon held in another hand. In effect, the hero may only perform Sweep once per action unless she somehow gets two entire actions (perhaps under the effects of a spell or power, for example).

## Edge

### Required edge

Sweep

As above but the hero may ignore the –2 penalty.