Godiva

> Because at the end of the day, if you love each other, you got to support each other… or else…
>
> Session 10: Let's Get Kraken

**Godiva** is the player character played by Val. They are the the group's Bard.

## History

### Early Life

Prior to joining the party, Godiva spent their entire childhood, and early adolescence travelling with a caravan of religious zealots known as " The Messengers of Avandra." This group travelled mainly by caravan, seemingly as many smaller subgroups, who would split off and return to one another again, with Godiva's main group containing their mother, Camena, and unknown other members.

However, not long before the events of the campaign, Godiva's mother (and several other Messengers.) fell sick with the Crimson Flu. With their mother being the last person sick amongst their group, Godiva made the choice to break off from what remained of their party, and care for her. Unable to save her, Godiva's mother passed.

### Pre-Campaign

Camena's death occurred when Godiva was eighteen, and Godiva is known to be nineteen at the start of the campaign, leaving not much time between the two events. Godiva has stated in this time that they mainly took to "odd jobs." They travelled on their own, attempting to continue the Messengers work, with little sense of direction.

This work-for-hire lifestyle that they found themselves in led to them being directed towards Magna Urson for work. It is here, being hired for a job for him, that they met up with the rest of the party.

### First Loop

*(For more information on the events of The First Loop, please visit it's page )*

Godiva met up with the party at a meeting place chosen by Urson. It was here they were sent on their first mission to locate The Saga Stone, create a charcoal rubbing of it, and destroy the original. For the first stretch of this adventure, Godiva mainly went along with what other members of the party (mainly Zash) felt was the most appropriate course of action. Godiva was one of two party members to make record of the Saga stone, choosing to make a painted copy of it.

When entering a life-or-death servitude with Urson, Godiva was the least concerned. They considered Urson, like almost anyone else they encountered a "good friend," and felt that they would have done what he wanted anyways. Godiva was not particularly interested in finding any way out of their new "agreement."

As the party traversed to the Mountain Flower Resort to fetch The Moondrop Pearl, Godiva mostly remained oblivious or unconcerned to debate over double-crossing Urson. With the final decision to informally side with Juliet Lapure, Godiva agreed mainly because they believed she was close to Nim, and they wouldn't want to go against another friend.

It wasn't until the introduction of Ankholt to the party that Godiva began to have stronger feelings about the direction of the party. They began to personally prioritize helping Ankholt over reconciling with Urson. This was reinforced when they promised Ivar to protect Ankholt on his mission.

As they reached Sealheart, helping Ankholt remained their priority. However, as the Forest begin to play tricks on the party, Godiva saw a vision of Camena. Camena mentioned Godiva's father, saying that he was a "good, strong man" and "the leader of his group." Godiva, who had been passive to this point about finding out the identity of their father, implored the vision to finally tell them, insisting that they were "old enough now." Camena calmly told them to turn to Avandra for answers, and then quickly became consumed once more by the Crimson Flu.

Shaken, Godiva asked the party if they would consider allowing them to use the Wish to speak to Avandra, saying that they needed to ask her a question. Zash offered to utilize the Commune scrolls he'd obtained to ask Avandra, in the form of three questions.

Godiva had Zash ask firstly if they knew their father, to which Avandra answered "yes." Secondly, going off the information they had gained from Camena, if their father was Urson. Again, Avandra answered "yes." Finally, shaken, Godiva asked Zash to ask Avandra if she was proud of them, to which she simply answered "Unclear." Zash lied to Godiva and stated she'd said yes.

With Ankholt approaching to try and kill Urson, Godiva begged the party to allow them to seek Urson out and attempt to explain what they'd just discovered. They were able to find him and get the message across, but it was soon after that Ankholt arrived and the two began to fight. Godiva attempted to aid Ankholt, causing Urson to denounce them as his child and attack them as well. However, when Ankholt, with the help of the party, felled Urson, Godiva insisted they revive Magna and keep watch on him. When Ankholt demanded the Wish spell in return for keeping Magna alive, Godiva implored the party to agree, and a shaky "agreement" was reached.

Entering the temple, Godiva took interest in the religious inscriptions on the doors, and was able to recount the inscriptions to help the party solve the final puzzle, before Ankholt released Calicose, attempting to return the pearl to gain a wish. When Ankholt turned against the party at the behest of his God, Godiva "understood," knowing they would likely do the same for Avandra. Still, they were heartbroken by having their friend turn against them.

## Personality

Godiva is extremely friendly, to an almost extreme fault. Their first reaction is to try and create a positive relationship with anyone and everyone they meet, even when it would be of clear detriment to the party. For example, they once cast a healing spell on a Winter Wolf the party was actively fighting in attempt to show it that they could all be friends.

Godiva is extremely naïve. At first, it seemed this was just due to them being childish in nature. However, the more they began to reveal about themself and their past, it became clear that their upbringing was to blame. As a member of The Messengers of Avandra, Godiva was often purposely led against accepting alternate ways of life. They were kept extremely sheltered, and were taught the core beliefs of their religion to be hard fact, leaving them clueless to realities of the outside world. They spent most of their life on the road, usually sequestered from society. As a result, they are familiar with many places they travelled to, but have no real knowledge of them besides passing familiarity.

Godiva values friendships and bonds above all, and will easily enter a suboptimal situation if they feel it will benefit someone they care about.

### Gender and Sexuality

Godiva identifies as non-binary, and has used "they" and "them" for their pronouns for the entirety of the campaign. Their sexuality is currently unknown. They may personally not know, as it's been said that relationships are a bit of a mystery to them.

## Trivia

* Though Godiva does carry around a rapier, they employ a frying pan as their main melee weapon. It is suggested that the pan was one of the only belongings from their caravan they deemed important enough to take after leaving.