Modder's Edition

Modder's Edition and Modder's Edition Deluxe are mod-ready releases of Bionicle Heroes made by ShadowWalker. Tutorials on this wiki assume you've either downloaded one of these or have manually unpacked your files.

## Includes

* All of the game's files extracted
* Unextracted backups in the case of mishaps
* Two .exe versions, one with and one without bloom

### Deluxe Edition only

* Debug menu
* Files from test builds and most "excess" files left in the game

# Layout

Here's a summary of where to locate everything in the standard Modder's Edition.

**NOTE: UP TO DATE AS OF SEPTEMBER 7, 2022.**

## Main Folder

This is where every asset the game uses is contained. Anything that can be modified in the game is contained within one of the subfolders here.

Files:

* BH\_GameExplorerHelper.dll - an application extension that ???. Is also involved in uninstalling the entire game from your computer.
* binkw32.dll - an application extension that ???
* bionicle.cfgc - a code file containing almost every other ".CFG" in the game. Affects the shop, player weapons, enemies, and more.
* Bionicle.exe - the application used to run the game. This one has Bloom enabled.
* bionicle.ico - a file containing the icon that Heroes uses. This isn't important to modding the game.
* bionicle\_win2k.exe - a second executable that runs the game. This one has Bloom enabled, if you need it. Intended for Windows 2000 computers.
* No\_Bloom.exe - a version of Bionicle.exe with Bloom disabled.
* vfx.cfg - a code file that controls the way some visuals are displayed, such as particles.

### ats

???

Files:

* ats.cfg - lists all other files in this folder. Appears to direct the game to these files?
* Various ".ats" files - ???

### Audio

This holds most of the game's audio files. It's separated into three categories.

Files:

* audio.cfg - a code file controlling how audio is played and other variables regarding each track.
* gpl.txt - The GNU General Public License, presumably for the other applications here.
* ogg2wav.exe - ???
* oggdec.exe - ???

### chars

Contains various files and folders for each enemy and other model in the game.

Files:

* Various ".CFG" files - these control the characters in their names.
* Various folders - these contain character models, animations, and more data alongside backups.

### faces

Contains head models for the Toa Inika and Piraka, and a few unused heads.

#### level1

This folder contains head models and animations for the Toa Inika, sorted by color.

#### level2

This folder contains animations for the Toa Inika's heads in the "level1" folder, sorted by color. The models are unused versions of the Toa Metru characters.

#### level3

This folder contains only animations for the Toa Inika's head models in the "level1" folder, once again sorted by color.

#### matoran

These appear to be unused files for a Matoran character.

#### piraka

This folder has all seven Piraka heads, sorted by color except Vezon's, in a subfolder aptly called "vezon".

#### thok

Appears to be a potentially unused or early draft of how the head models were to be stored.

### fonts

This folder contains a set of fonts the game uses as well as sample images.

### gui

Contains plenty of ".CSV" and ".FPK" files, as well as ".GUIC" and a text document containing credits.

#### gfx

Contains images used in the HUD and other visuals.

### levels

Contains folders containing data for the game's stages. Two unused stages are also here. Each level has its own folder.

### misc

Appears to contain particle effects which may or may not be used in the final build of the game, and backups.

### Mod Tools

This contains some nice links to help fuel creation. Mostly tools, this wiki, and the Discord.

### shaders

Shaders, probably. I don't actually know. (Someone verify this if I'm right)

### toy\_weapons

Contains weapon models and data for each character, organized by level and then color for the Toa. Piraka are grouped in one folder by color.

### toys

Contains data for Toa bodies, Piraka bodies, and Piraka spines.

### unlock

Contains a majority of data related to archive items.

# Trivia

History: ShadowWalker here! Modder's Edition was first created because I got fed up with having to extract my files every time I made a new installation. It has since become the standard way-to-play for any who wish to delve into modding Bionicle Heroes.

Modder's Edition was built off Footloose's Trimmed Game Files, but has been slowly whittled down to a smaller size over time.

The Deluxe Edition was created due to the discovery of a Debug Menu which could be enabled via editing *game\_global.guic*. This created a split between the Standard and Deluxe versions, with the Standard being just the required files to play the game, and Deluxe including leftover files and the debug menu meant for modders.