recursal/Fanatic-Fandom huggingface dataset:
Room for History

Katrikeya is the result of multiple asteroids colliding together with such force that they stuck. The history of Kartikeya calls this the "Holy Trinity Collision". This was the dawn of a new time. Thousands of years after the Holy Trinity Collision occurred nature on Kartikeya was peaceful, and humanity was humble. After long, excavating through Kartikeya, humanity started to discover new technology and adapt from it. After a few hundred years with this new technology humanity has adapted and created a way to live off of the planet and yet still be connected. Humans built the sky cities. This event was known as Human Elevation. During Human Elevation, people began to move up and started to disregard the naturalistic world below. A thousand years has gone by and the sky cities have flourished. Technology has ruled the lives of all those in the sky cities. One day technology has overshadowed faith so much that the reigning government decided to get rid of faith. In secrecy people who had more faith in anything other than technology were to be killed in a genocide, so they fled back to the natural world of Kartikeya.
Alton Towers Wiki

## Welcome to the Alton Towers Wiki

Alton Towers wikia is about Alton Towers which is located in Alton, England. The wiki has info on rides, areas of the park, and other things located around the theme park.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Unfamiliarity

Kartikeya is a new world, similar to that of J.R.R Tolkien's Middle Earth. The world is filled with technology that has not yet been discovered in our world, creatures and plants that have never been seen or heard of, and mystical powers that can be explored. Kartikeya is a magical place filled with excitement and lands not yet traversed by humans. This world is one in which faith can turn to magic and technology is limited only by the capabilities of the human mind.
Blurred-Business

## Phalenx Properties:

Phalenx Properties if a famous set of technology stores that people can buy any new technology that has come out. There will be six stores opened in 6 major cities throughout the united states. There will only be advanced technology sold at this store. This store will be like the next Radio Shack with more advanced technology.
Social Segments / Status Ladders

Tecnics

* High Council is comprised of six members, 1 from each group of Tecnics.
* Directly under the High Council are the District leaders.
* There is 1 district leader for each district of whom are different ethnics. The high Council is the district leader for Alpha Prime.
* Each district has 1 sector leader for each sector in the district, of which whom reports to the district leaders.
* Each sector leader in the  district are all different ethnics.

Magia

Each faith has a single leader that acts as the pope to that faith. Each city has a city chief and a cleric who runs the faith.
Cities who have more than one faith residing in the city will have a cleric for each of the faiths. Smaller cities have a city chief who also acts as the main cleric.
High Concept

Kartikeya is a place where technology has advanced so much humanity has taken to cities that reside within the atmosphere of the world. At one point those who don't believe in technology (Màgia) are forced to flee from genocide. The Màgia pilgrimage to the surface of Kartikeya where they evolve over the centuries, developing powers that relate to their beliefs.
TCP / IP

TCP/IP es una denominación que permite identificar al grupo de protocolos de red que
respaldan a Internet y que hacen posible la transferencia de datos entre redes de ordenadores. En concreto, puede decirse que TCP/IP hace referencia a los dos
protocolos más trascendentes de este grupo: el conocido como Protocolo de
Control de Transmisión (o TCP) y el llamado Protocolo de Internet (presentado
con la sigla IP).

El
primero de los protocolos citados lo que hace es proporcionar un transporte muy fiable de los datos dentro de lo que es el nivel de transporte de referencia OSI. Y mientras, el segundo, el protocolo IP se identifica y define especialmente por el hecho de que lo que hace, en el nivel de red, es
ofrecernos la posibilidad de dirigir los citados a otras máquinas.

Existen varios niveles que es muy importante que sean tenidos en cuenta. En concreto
son cuatro:

Nivel de aplicación. Es el más alto dentro del protocolo

Nivel de transporte. Es el encargado de ofrecer una comunicación entre extremos de
programas de aplicación.

Nivel de red. Se dedica a realizar una serie de
acciones sobre la información que recibe del nivel anterior para luego acometer el envío al nivel que está por debajo de él.

Nivel de acceso. Su misión más clara es transmitir la información que recibe al hardware.

Referencia: https://definicion.de/tcp-ip/

INICIO
Full Description

Society is filled with tons of people, all of whom deserve better lives. All of these people, you included have been a victim of some kind of predetermined prejiduce. This is a matter that affects everyone of every; race, religion, gender, gender identity, and familial origins, as well as tons more types of people not listed. This is a problem. Addressing this problem is more than just addressing one group of people. It is addressing everyone. We need to take a stand and take action against oppression itself and overcome the hardships to live together in true harmony.
Act III with Fence Posts

With the world coming to an end, the Magia feel as if they are the only ones to fix this situation. They try everything they have to do fix it, but alas nothing works. The Magia then tell the Technics they must utilize their technology to save the planet. They offer their freedom in return for saving the world. However, again there was a massive failure. All seems to be lost, and in the midst of despair, an unlikely man, never before seen emerges from the crevices of the world. He explains to the leaders of the world that alone they shall fail, but to work in harmony with each other, everyone must be equal in all ways, only then will the world be saved.
Hidden Rain Village (Renovated)

The **Hidden Rain Village** is one of the maps(5th new map) in Naruto to Boruto: Shinobi Striker, that was added in the 2.44 patch update. This stage was added alongside Minato Namikaze (Reanimation) at the start of Season 6.

As the original Hidden Rain Village the map has tall buildings and big pipes. It introduced the new mechanic of teleportation areas: blue for vertical teleportation and yellow for horizontal ones.

Preview Daytime
Character Groups / Alignments

## Main Character Groups:

There are two main groups. The Tècnic and the Màgia.

With the Tècnics there are six separate Factions / Districts:

All the Tècnics fall under a political leader group called the Mobo Council. Seemingly those that call themselves Tècnics have no adverse realtions with each other. However, when the Tècnics come face to face with a Màgia they are likely to turn them into the authorities or act upon the laws of the state.

## The Màgia:

Within the Màgia there are six separate Factions / Districts:

### The Humane:

The Healers (faith is Sanitatem): Megia / While in the Alturbs: Lacitilop

### The Ambitious:

Fire Manipulators (faith is Ignis): Aagia / While in the Alturbs: Econa

### The Pragmatic:

Earth Manipulators (faith is Terra): Tergia / While in the Alturbs: Milger

### The Self Indulgent:

Knowledge Manipulation (faith is Cognitionis): Bodon / While in the Alturbs: Salete

### The Ascendant:

Arcane Manipulation (faith is Scio): Midagia / While in the Alturbs: Jasci

### The Righteous:

Light Manipulation (faith is Lux): Luxgia / While in the Alturbs: Arance

While in the Alturbs the Màgia hide themselves and their beliefs from the Tècnics. They coexist in the separate districts for a time. However, when faith is outlawed and the penalty for believing in anything other than the technology is death, the Màgia flee from the Alturbs to the surface of Kartikeya. Each faith moves to a region of their own. While on Kartikeya, there is a time of darkness where the faiths are battling for dominance of each other. Until the chaos is subsided there is fighting within the entire Màgia.
Act II with Fence Posts

The Magai reach the surface of Kartikeya in an abrupt move. They are confused and must now venture out and figure out how to live in this entirely new habitat. Feeling outlandish, the Magia group together in sections that feel all too similar. **(Grande Success)** After generations on the planet, what is actually 500 years, the Magia have sustained life. During this time the Magia have started to learn that they have magical powers that their ancestors did not have before. Harnessing this they quickly begin to see that some faiths are more powerful when it comes to fighting. This brings chao to Kartikeya. **(All In)** The Magia have been fighting over power for centuries and have come to terms, understanding the need for harmony. Or it seems they understand the need for harmony. A secret society was created to keep the peace between everyone. And for a long while it works. **(Venti Failure)** The secret society all but is destroyed and disperses through the world. In an eruption of noise unheard before, the Vhelmensa start to alarm everyone of a catastrophe that is yet to come. The Tecnics all but ignore the warning, where the Magia have no choice but to adhere to the screams of the Vhelmense. Trying to figure out the problem, the Magia see the problem to be the Tecnics radiation of the world. Upset by this they ultimately destroy the systems that allow the Phalenx Ring to hover above Kartikeya. **(Revisit the Soapbox)** As the Phalenx Ring falls to its doom the world goes into a state of chaos never witnessed before. The world has become distraught with raging fires and floods that are entrenching into major land masses. After a few decades of chaos the world has seemingly come to an equilibrium. The Magia blame the Technics and start to utilize their powers to control and ultimately enslave the Technics. Without realization the Technics have now become marginalized just as they have marginalized the Magia before. Time goes on, but with the extra stress of the magic being used on the Technics and the technology destroying parts of the planet, the world starts to crumble. Little by little this is noticed as time moves forward. **(Main Event Showdown)**
Salable Description

Kartikeya is a magical planet where the evolution of technology has pushed humanity of the planet into interstellar cities. Humanity has all but forgotten the power of nature. There are those who believe in technology, Tècnics, and those select few who believe in a power greater than technology, called Màgia.

As technology continues to grow, the Màgia have become oppressed. Oppression eventually turns into genocide. In order to escape the genocide, the Màgia must escape the sky cities and pilgrimage to the surface of Kartikeya below. Once there the Màgia must refuge together for all to survive.

After centuries living and evolving with nature, the Màgia start to develop natural abilities, called Galdor. With time these abilities have created disputes within the different sects of the Màgia. As the abilities grow, the true faith that caused the Galdor is lost. Disputes between the sects are dividing the Màgia even more and conflict has arisen. Nature has divided the Màgia. With centuries turning into millennia the Màgia have come together with nature in true harmony.

With all the time, nature has suddenly changed creating a visible mist of unknown origin. This mist slowly has encompassed Kartikeya destroying animals, plants, and the different Màgia sects way of life. The leaders of each sect have banned together to understand where the mist's origins are. Understanding the mist is truly not a mist, the Màgia now understand that the people who live in the sky are polluting the world, destroying it.

Upset, the Màgia have concluded that the Tècnics way of life must be destroyed in order for the world to continue. The Màgia begin an attack and start a war with the Tècnics. After a century of fighting, outwitted by the Tècnics, the Màgia have one last maneuver to destroy the Tècnics, the destruction the bases of each city in orbit.

This creates mass chaos as each city falls to Kartikeya's surface. The Tècnics' survivors are now stranded on the surface of Kartikeya, forced to live with the Màgia. As the Màgia still believe in themselves over everything, they force those who don't have the power of Galdor to do the menial tasks of their communities.

The Màgia now start to oppress the Tècnics. With all the mayhem of the crashing cities, the world has been turned upside down. The stress of the Tècnics cities hitting the surface of Kartikeya, and the overwhelming use of the Galdor by the Màgia, and Kartikeya starts to destroy itself.

At the start, the Màgia believe they can handle this and try to put the world back in order. They ultimately fail and turn to the Tècnics to save the world. The Tècnics try to use their technology and ultimately fail. With both races of people failing, the two then come together and combine Galdor with the advanced technology, stopping the world from destruction and finding a balance in nature.

Living together, as one, in true harmony with nature.
Venti Failure

#### Normal World:

Peace was seemingly everywhere in the world. There was harmony until one day things changed.

#### Monkey Wrench:

Silent alarms were going off all over the Phalanx Sectors, but the Mobo Counsil wouldn’t hear of it, and so, the problem went unanswered. None of the Jasci could find where the problems were, nor could the scanners. It was deemed a glitch in the aging system.

#### Enter Bizarro World:

The alarms were never silent in Terseema, they sounded off every third day like Vhelmensa (Whale People) breaching from the waters with ear piercing cries that are terribly beautiful warnings of danger.

### Act 2:

#### Grande Success:

The Bodon warned us peace would not last if we didn’t learn to truly live together. Now, we will force their hand if they will not listen to reason, the Vites (Manmade Vines) must come down if we are to survive.

#### All In:

Seven were chosen to make the decision, all masters of their respective faiths. It took 30 days with the interrupts of the alarms, we managed to keep the sound out of the main living areas. In the end, the decision wasn’t when but how the Vites would come down.

#### Venti Failure:

Spies, people with connections to Terseema that lived in the Sectors provided details on how the Tecnis maintained the Vites. The Seven then set up an appointment with the Mobo Counsel for the annual peace parties that the generation before us said would keep us safe. We did what no one in 50 years has dared to do. We started a war.

#### Return To Soapbox:

On the Fête de la paix (Peace Day) 6 of the 7 went to meet the Mobo Counsel, they politely discussed the alarms, shared data, and talked of solutions. As the festivities commenced the seventh used her knowledge to destroy the Vites. She had only a moment, once all the connections were severed The Phalanx Ring would be no more.

### Act 3:

#### Main Event Showdown:

“Sacrifices must be made,” was the decision of the Seven and so The Phalanx Ring began to fall from the sky.
Act I with Fence Posts

**(Pre-High Concept)** Society lives within the confinement of Phalenx Ring. The connected city in the sky. Seemingly no worries happen here as every problem has a solution. Technology runs the lives of just about everyone. People seem to not notice any one other than themselves. In general, all of society is happy with the world.  **(Monkey Wrench)** One day, the Mobo Council sees a large group of individuals all giving praise to someone that is seen higher than technology, a minority group called the Magia. Upset by this the council finds a way to get rid of the faiths belonging to the Magia. Each person to be found with these faiths are given a place to go, where they unknowingly are to be murdered. This act of genocide forces the Magia to flee and pilgrimage to Kartikeya. **(Enter the Bizarro World)**
Definable Location

Kartikeya is a new magical world filled with technology. Humans have become advanced enough to create cities that dwell outside of the world's atmosphere. There are six major cities that are in the atmosphere all referred to as the Phalenx Rings. Whithin the Phalenx Rings the locations are called: Alpha Prime, Valhallan Beta, Crimson Shield, Delta Locke, Echo Five, and Amber Omega.

On Kartikeya itself, there are five continents. Each continent has extremely different climates. As well as different plants and animals. From largest to smallest the continents are called: Terseema, Centrum, Habitu North, Habitu South, and Insalum.
Kartikeya Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Special Sauce

What makes Kartikeya special is not just the magic, but the faith that the people have turning into magic. When those who have to flee the normal cities that lay in the sky because they have faith. Ultimately their faith turns into a greater power. There are several different faiths, which in-turn creates several different powers.
Main Event Showdown

#### Normal World:

Phalenx Rings has fallen and all the Technics now live on the surface of Kartikeya. Technics are generally looked down upon by most individuals, though some of them feel bad about the events that have occurred. The world has changed is in a state of chaos.

#### Monkey Wrench:

The people of Kartikeya have started to notice the world is becoming chaotic. Weather changes and earthquakes split the world open.

#### Enter Bizarro World:

The people are freaking out and trying to figure out how to save the world. They must calm the world down in order to maintain peace.

### Act 2:

#### Grande Success:

After stopping some of the storms the Magia leaders have thought they have figured out how to control and fix the problem.

#### All In:

The world has started to calm down and the people have started to understand that things were going to be okay.

#### Venti Failure:

Thinking that everything was going to be fine, the Magia started to relax and go back to normal daily tasks. However, the storms though calm didn't subside. After a while they got worse and through the world back in major Chaos.

#### Return to Soapbox:

After trying everything in their power the worlds population seemingly lost hope. The Magia finally turned to the Technics and asked for their help. They gave them all the resources they needed and told them if they succeed they will be free, equal to all the Magia. However, they failed and the world remained in chaos. The people have all but lost hope for the world.

### Act 3:

#### Main Event Showdown:

After a year of failing to fix the world crisis. A seemingly mystical being has appeared to bring the two groups together. This mystical being has stated that as long as the people are split so will the world remain. Life cannot live in harmony as long as the creatures that breathe its air are split. With this understanding, the Magia thought of a way to combine their magic with the Tecnics technology. After figuring everything out the people have come together, solving the problem bringing the world and its people to a true peace.
All-In

## Into The Light

### Synopsis:

The world of Kartikeya has been ravaged by years of turmoil.  Two unrivaled powers clash and tip the balance of nature itself. On one side the Technic Scientists, peerless masters of technological erudition. On the other the Magi, paragons of the arcane and mystical arts.

###

Together they could bring the world true peace and elevate humanity to a new age of enlightenment. However these illustrious beings are proud and arrogance has blinded them; steadfast in their ways, they shun one another and cast the world further into chaos.

###

Yet in this time of entropy, there remains hope. A group of revolutionaries who wield the power of both science and magic has formed together to act as ambassadors. They strive to bring amity to the Technics and Arch-Magi and restore balance to a broken world.

### PROTAGONIST:

James Newton - Hikaru Cho Apprentice - User of Water and Tecnics Science

### MAIN SUPPORTING CHARACTERS W/ DESCRIPTIONS:

12 members of “The Lights Shadow” - 12 Arch-Magi + 12 Tecnic Specialists

### Magia:

Damar Chapel - Water - Sanitatem -Megia

Sonya Nechayev - Light - Ignis - Luxgia

Janice Laren - Arcane - Scio -Midagia

Garix Dolim - Fire - Ignis - Agia

Issac Pulaski - Earth - Terra - Tergia

Owen Reed - Air - Knowledge Manipulatiuon

### Tecnics:

Luther Edon - Military

Hikaru Cho - Science

Katherine Riker - Economist

Gabriel Luis - Political

Christine Smith - Arts

Alex Duncan - Athlete

### **PRIMARY LOCATIONS WITH DESCRIPTIONS:**

Alpha Prime - Citadel - Meet the “ Mobo Council “

Terseema - Meet the Head Chiefs of the Magi Society

Habitu - Leads the population of the world here to escape the great rift that happens between Terseema and Alpha prime.
Broad Boundaries

The boarders of the world include all continents on the world itself. Terseema goes from the East Coast of the Matrum Sea to the West Coast of Vhelmensa Sea. Where as Centrum's West coast is the Matrum Sea and East Cost is the Vhelmensa Sea. Habitu North is mainly encompassed by the Matrum Sea, though parts of the East do touch the Vhelmensa Sea. Alternately Habitu South is mainly encompassed by the Vhelmensa Sea with parts of the Matrum Sea do touch the continent. Insalum is completely encompassed by the Matrum Sea.
Hidden Leaf Forest

**Hidden Leaf Forest** is one of the few maps in Naruto to Boruto: Shinobi Striker.

It has one of the largest pitfall areas of any map, taking up most of the inside.

Map1st scroll's LocationFlag LocationsBase LocationsBarrier battle: part 1Barrier battle: part 2Preview:DaytimeDaytimePreview:EveningEveningNighttimeNighttime
Hanzo Mask

* Hanzo Mask
* Color 2
* Color 3
* Color 4
* Color 5

*Unbending Will* (Color 3),

*Battle-Hardened* (Color 4),

*Last Stand* (Color 5)

> *"A mask based on the one worn by the feared Hanzo of the Salamander. It was originally meant to protect nearby people from the poison that Hanzo expelled. [This is a special colored variation.]"*
>
>

**Stylish Glasses** are one of the Accessories available in Naruto to Boruto: Shinobi Striker.

## Appearance

### Original

A black rebreather-like mask with small chimneys that jut to the sides with red tops.

### Color 2

A black rebreather-like mask with small chimneys that jut to the sides with dark blue tops.

### Color 3

A black rebreather-like mask with small chimneys that jut to the sides with magenta tops.

### Color 4

A white rebreather-like mask with small chimneys that jut to the sides with red tops.

### Color 5

A pink rebreather-like mask with small chimneys that jut to the sides with lighter pink tops.
Dynamic Connections

## All Who Believe:

Within this story humanity live in a set of cities that are all above the world call Phalenx Ring. Technology has become the "God" of this world. Though not all people believe this. Those who believe in something higher than technology are ousted. Without being told, those who believe in a higher power start disappearing. People become aware of whats happening and decide to flee Phalenx Rings.

## Back to a New House:

Those who believe have fled Phalenx Rings going back to where humanities origins lay. They head back to Kartikeya and ultimately find a new world riddled with evolved creatures and plants and terrain. Adventuring out the people split up and settle down.

## Darkest Till Dawn:

After centuries of living on Kartikeya, those who have faith have evolved into people who wield a sort of magical powers. To the people with faith they consider this magic as miracles whereas others see this as magic. All this power creates a sense of domination in some of the people over others. This creates war and splits the people on Kartikeya.

## Into the Light:

After a few centuries of fighting there seems to be a sense of harmony through the people on Kartikeya. Likewise, there is a seemingly harmonious presence through all creatures within the world. This harmony is due to a secret society that keeps peace everywhere throughout the world. This is what creates a false harmony. After a millennia the society fell apart.

## Heaven Shall Fall:

After the secret society fell apart a almost forgotten animal appeared alarming the people of chaos. The people on Kartikeya took this warning as the city in the sky are destroying the world and vice versa. This creates a rift in the harmony throughout the world. War is imminent. A group of people have decided to take matters into their own hands and takes down the city in the sky.

## Fall of Phalenx:

The city in the sky has fallen. All the people in Phalenx Ring and all the people on the surface are together again. The falling of Phalenx Rings brings chaos. The leaders of the people with faith try to find all the survivors of the falling city and gather them into an area where they are given a choice. Indentured servitude or death. While all of this is going on, everyone is ignoring the world tearing apart going into chaos.

## New Horizon:

The people with faith believe that they can fix the world. However when they try they fail. Trying to come up with ideas they can't come up with any solutions. This frightens those with faith. Thinking that the people of technology are nothing they ask them to try to fix the problem, if they do fix it they will be set free to live their lives. However, they fail. Understanding that there is no hope the majority of people frightened lose all hope. A last ditch effort was created with technology and magic to save the world. Before all disaster occurs splitting the world apart, the group succeeds and after a decade of work the world has come again into harmony.
Congo River Rapids

Congo River Rapids is a river rapids ride made by Intamin. It is located in the Katanga Canyon area of Alton Towers in Staffordshire, England.

The rapids course comes close to the Runaway Mine Train as it passes through the tunnel. It features twin waterfalls, and rafts pass between the two waterfalls.

Congo River Rapids shares its name with a ride at Busch Gardens Tampa in Tampa, Florida, but it has different layout.

## History

Congo River Rapids first opened in 1986 as Grand Canyon Rapids and was part of the Aqua Land area of the park.

The entrance to the queueline was originally located where the path to Katanga Canyon starts in Mutiny Bay today, meaning that the ride was hidden from view. This was changed when Katanga Canyon was built in the centre of the rapids circuit as part of John Wardley's plan to open up the area. Katanga Canyon opened in 1992 along with the new Runaway Mine Train.

The Grand Canyon Rapids were rethemed to adopt the African safari theme of the new area, including the change of name to Congo River Rapids.

The original rafts held six riders. These were changed years later for eight seat rafts to increase passenger throughput.

The ride would close for safety on May the 17th, 2017 when it was announced that the Swiss company Intamin were the makers of the similar ride, Splash Canyon, involved in an incident where an eleven year-old child fell from the raft into the waters and died.

## Inspiration

The inspiration for this ride comes from the real Congo River rapids. They lie on the outskirts of Brazzaville in the Republic of the Congo, where the Djoué River meets the Congo.

## In media

* In the 2010 dark comedy film Four Lions, the now-popularized phrase "rubber dinghy rapids" was introduced by the premise that not having to queue for the ride is like achieving Islamist martyrdom by a suicide bombing.
Itlatla Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
How it Impacts the Larger Good

All of life is precious. If humans attack other humans because of minor differences such as; race, sex, gender, gender identity, and religious beliefs we hinder ourselves by not accepting the differences and out-casting people based on those differences. This creates conflict in many different forms. Conflict will destroy many lives that in general wouldn’t be affected otherwise. War will break out, lives will be lost, human progress will be slowed and most likely stopped .
Slime Rose

Leur couleur corail représente la joie, c'est scientifiquement prouvé

## **Informations**

### Apparition

Le Récif ArideLa Carrière IndigoLe Tapis de MousseLes Ruines AnciennesLe Désert de VerreL'archipel SauvageLa Slimulation

Le **Slime Rose** est le slime le plus répandu dans **Slime Rancher**. De plus, il est très facile d'élever ces derniers, du fait qu'il mange n'importe quel aliments.

## Article tirée du Slimepedia

### **Slimologie :**

Les **Slimes Roses** sont les slimes les plus communs de Far, Far Ouest. Ils sont joyeux, dociles, et ce sont les plus gérables du Ranch. Un **Slime Rose** mangera tout ce qu'il y a devant lui, n'a pas d'aliments préférés, et ces plortes sont les moins rentables de tous les slimes.

### **Risque pour l'éleveur :**

Les **Slimes Roses** ne vous poseront pas trop de problèmes. Il sont doux et spongieux, et on les trouves partout dans l'Ouest. Du coup, les éleveurs ne pourront pas faire deux pas sans trouver des plortes roses, ce qui peut faire naître des Largos, et puis...

### **Plortonomie :**

Les plortes roses sont une excellente "substances générique multifonction", utilisée pour réaliser des tonnes de choses, de la nourriture au produits d'entretien. Sur Terre, les gens mangent des burgers, sucrent leur cafés ou récurent leur sol avec des produits a base de plorte rose, Quelle polyvalence !
Tepito Smallheart

**Tepito**, known mononymously as **Smallheart**, (-20 - 38) was the founder of the Tiwatli Bears' Sons. Smallheart was unique among the Dozen Clan-Fathers for his assimilation into Numagh society. As a common-born sailor, Tepito made less effort to preserve Tiwatli culture than men like Alpatlo or Caccolotlo. His fondness for the littlemen earned him the nickname "Smallheart", which he embraced.

## Early life

Tepito was born to a poor family in the slums of Tizocolli. As a young teenager he got himself into a deep debt. Unable to pay it back, he became the debt-slave of his creditor. After six years in servitude, he escaped and boarded a ship called the *Lonely Chaneque*as a laborer.

## Lost at sea

When storms blew the *Chaneque* far into the sea, Tepito thought he was the cause, since the gods abhor stowaways. He violated his station by begging the captain to turn around. His superiors disciplined him, but this act made him the voice of the common sailor. The storm passed and Tepito still lived. As the days went on and return seemed impossible, he and his followers presented the noblemen with more and more demands.

### Mutiny

When the *Chaneque* reached landfall at Halfway Island, the crew was split over whether to settle there or move on. Tepito saw the supernova of 2 BFC as a sign from the gods and joined the voices who wanted to chase it. Atlacan, until then Tepito's right-hand man, split with him over this, and led the Settlers. The Munity at Halfway broke out in the middle of the night. Tepito was spared and left asleep, but was awakened by the commotion. He killed Atlacan and saved the life of Alpatlo.
Tails´s Garage

While Sonic goes to Norm's Antique Auto Mart in Kielbasa County to secure a crystal cash cow hood ornament as part of a refurbishing of the Royal Baguette limousine owned by Mr. Bigby, Tails is left in charge of the garage until Sonic returns and acted like a Tyrannical Palooka to the rest of the crew but after he realized his mistake and decided to apologize to the crew for his behavior and the way he acted.
Danusdi

**Danusdi** (b. June 2, 322), also called **Acorn Dan**, is a pantherine knight in the service of King Harroro of Alpatlian. Born the second son to a family of traveling merchants, Danusdi was sent to the common school for military training at the age of 7. He had a natural talent for war and at 16 was allowed to transfer to the Alpatlian calmecac to be trained alongside noble sons.

In his adolescence he won glory for himself by participating in flower wars and little-brother tournaments. He worked as an instructor in the calmecac for five years, before becoming the personal trainer for King Harroro.

## Appearance and Personality

A lifetime of military training has given Danusdi a toned soldier's body. His skin has tanned to a warm copper. His brown eyes are perpetually hungry. Danusdi keeps himself clean and clean-shaven, but lets his hair grow out to his shoulders. In combat he grins constantly.

Danusdi is a risk-taker and possesses a keen mind for strategy and tactics. His personal combat skills are well-known. He is a show-off and eager for recognition by the nobility, though he retains a connection to the commoner class he was born into.

## Early Life

Danusdi was born in Alpatlian on June 2, 324 years after the city's founding, in the reign of King Miquizah. His father was an ambitious, alcoholic, Alpatleco traveling merchant and his mother was half-Southern Sands nomad. Danusdi was beaten regularly by his father. He has an older brother and several sisters.

Danusdi traveled the Itlatla with his family as a little boy, picking up a number of languages, including Trader Talk and hand-singing. Danusdi's father ran into financial trouble and sent him to the common school when he was seven years old. The brutal training regime was intended to mold him into a common soldier. Danusdi excelled in hand-to-hand combat and earned fame winning little brother of war tournaments. In one of these tournaments he befriended Yuwetsi, a noble son who agreed to teach Danusdi what he was learning in the calmecac.

When he was 14 years old, North Coast pirates raided Alpatlian in response to King Miquizah's attack on Mayalu. This was Danusdi's first real war. He saved the life of Tazanehi, who endorsed his entrance into the Alpatlian Calmecac. Danusdi had no friends in the school because of his low heritage. Even Yuwetsi abandoned him to maintain his reputation. His instructors were harsh on him as well.

## Career

Danusdi graduated from the Calmecac in 345, at the age of 21. As a merchant's son, he was barred from the ranks of the aquilines, instead becoming a pantherine.
Dozen Clan-Fathers

The **Dozen Clan-Fathers** were the historical founders of the Nemaghui clans, said to have lived over three hundred years ago.

## Alpatlo

Alpatlo was the only Eagle Knight aboard the *Lonely Chaneque*. He

## Smallheart

Smallheart, born Tepito, was a peasant who worked as a laborer aboard the *Chaneque*. When the ship was lost, he became a spokesmen for his fellow laborers. The mutineers at Halfway Island expected him to rally to their cause, but he sided with the nobles and quashed the rebellion, earning him the respect of the nobility. He continued to lead the peasantry, who called themselves the Barefeet.
Ayatasdi the Divider

Harroro the Uniter (2nd cousin)

Papallah the Wise (2nd cousin)

Hilusgi the Yellow (son)

Dianada (mother)

Venomous Adai (father)

**Ayatasdi** (261 - 286), called **the Divider** by his enemies, was the firstborn son of the Venomous Adai, chief of Clan Viper. His mother was Dianada, daughter of King Agidoro the Elder. Because of his royal parentage, he was viewed as a threat to Clan Crow's hold on the Kingdom of Alpatlian. He was a friend to King Agidoro the Younger, but upon the king's death he was immediately arrested on the orders of the new king Harroro and his twin Papallah. Adai led an army to free him and install him as king. The War of the Divider lasted two and a half years, dividing the kingdom and ending with Ayatasdi's death, his infant son Hilusgi's exile, and the extinction of half of the Nemaghui clans.
Tiwatli peoples

**Tiwatli peoples** are a collection of peoples who have their origins in the Tiwatli of the Tiatliwi Valley, who forged the Tizocolli civilization and colonized the Nemaghua Peninsula. Although the empires of the Tiwatli have collapsed, their descendants are politically dominant in the Kingdom of Alpatlian and Trading Towns.
Tepito

**Tepito** is a first name of Tiwatli origins. The name can refer to:

* Tepito Smallheart, often just called "Smallheart", the Father of the Tiwatli Bears' Sons
* Tepitetto, grandson of Smallheart, who sided with the littlemen in the War between Dwarfs and Giants
* Tepito I, son of Sutzino
* Tepito II, son of Tepito I
* Tepito III, son of Tepito II
* Tepito IV, grandfather of Tazanehi
* Tepito V, son of Tazanehi who died at age 5
* Tepito VI, son of Yuwetsi, heir to the Bears' Sons
Nemaghui Alliance

The **Nemaghui Alliance** (Tiwatli: *Nemacwa-tiwicapa*; Nymagh: *Iligöd Numagh* or *Iligöd Doyatl*) was the precursor state of the Nemaghui Empire, founded by an alliance between early Tiwatli settlers and the indigenous Numagh people on the Nemaghua Peninsula. According to legend, the Dozen Clan-Fathers signed a pact with the Numagh on the island the city of Alpatlian formed around. After the Iron Massacre, this haphazard alliance grew into a confederacy of the two core tribes and allies. Alpatlian became the seat of the Tribal Assembly, the governing force of the alliance. There were two Speakers, one Tiwatli and one Numagh. As more Tiwatli moved to the east and intermarried, the formerly united Tiwatli tribe fractured into a dozen clans, each containing many family groups and claiming direct descent from one of the Clan-Fathers. Their presence increasingly crowded out the Numagh and other littlemen tribes. A Tiwatli prince, brother to the reigning Sun-Emperor, known primarily as the Rising Sun, fled to Nemaghua in exile, gathering enough support to be elected Speaker by the Tiwatli. Religious and political tensions exploded in the War Between Giants and Dwarfs. Ultimately, the Numagh were wiped out, and the Rising Sun was crowned Sunset Emperor of the Nemaghui.
War Between Giants and Dwarfs

The **War between Dwarfs and Giants** is the poetic name given to the period of conflict, beginning fifty-one years after the Iron Harvest, that ended the Nemaghui Alliance and established Tiwatli dominance over the Nemaghua Peninsula. Tensions between the Tiwatli and the indigenous littlemen, kept in check by the influence of Alpatlo the Golden Eagle, exploded with Alpatlo's death

## Background

The first Tiwatli presence on the island occurred at 2 BFC. By 50 AFC, 70,000 Tiwatli made Nemaghua their home. 20,000 were men of fighting age. The Tiwatli system of education ensured the vast majority
Aerie Hall

**Aerie Hall** is a massive hall within the Solar Complex that serves as the throne room for the Kingdom of Alpatlian. The Perch, whereupon the king sits, rests at the far end of it. Originally built for the Nemaghui Emperors, Aerie Hall also serves as the Supreme Court for both the empire and the kingdom.
Cosmo´s New Roadster

n the series, Cosmo is an employee of Sonic's local car garage in Hot Dog Hills. Her transforming roadster is known as "Green Snapdragonr", which was designed to pay tribute to her bow. Outside of the races, Minnie, Daisy and Amy star in their own series of exploits as they try to run the "Happy Helpers" hotline business.
Hilusgi the Yellow

Dianada (grandmother)

Venomous Adai (grandfather)

Agidoro the Elder (great-grandfather)

The Armada

**Hilusgi the Yellow** (b. 282) is the only son of Ayatasdi the Divider, claimant to Alpatlian under Dianada's line. As a four-year-old child, he fled Gogadua into the Jags. He fought in Amopatizan's wars of conquest and earned a spot as his closest commodore. After Amopatizan's death, he took up service with his widow, Tezgalacana, commanding the Yellow Fleet of the Armada. His command of the Yellow Fleet was essential for Agido the Pirate to take control of Alpatlian, where Hilusgi rules co-regent.
List of rulers of Alpatlian

The city of Alpatlian was established shortly after the Iron Massacre, a new home for the wayward Tiwatli sailors and their Numagh allies. It served as the capital of the Nemaghui Alliance and later the Nemaghui Empire. The coup d'etat of 245 established Harroro the Crowned Crow as the first **king of Alpatlian**.

## Kings of Alpatlian (245 - 352)

When the Crowfoot crowned himself, he took the titles "Son of the Sun" and "Emperor of the Nemaghui", but was unable to prevent the empire from fracturing. He reunited much of the northern lands by the end of his long reign, but the trading towns and the Heartlands were lost.

1. Abdicated.

## New Nemaghui Alliance (352)

The Second War of Dwarfs and Giants erupted in the reign of Harroro the Boy after the arrest

## Dianada Line (284 - present)

King Agidoro the Elder had several daughters but no sons. When he died, his nephew Agidoro the Younger inherited. However, the Elder's eldest daughter Dianada wed a Copperhead and bore him two Copperhead sons. The eldest son, Ayatasdi, was raised as though he were a prince. When Agidoro the Younger died, Ayatasdi declared himself the rightful king, denouncing the Younger and the new king, Harroro, as usurpers. Clan Copperhead and associated clans stood behind him. The war was fought for two and a half years, resulting in the destruction of Clan Copperhead and the exile of Ayatasdi's son Hilusgi. Hilusgi would later become one of the pirate-lord Amopatizan's trusted commodores, a follower of his widow Tezgalacana and a mentor to his supposed relative Agido.
Cursed Village Mystery

Cursed Village Mystery

**Nemutsuki Meinoroi ~ Cursed Village Mystery** (ネーム月冥呪い 〜  Cursed Village Mystery *lit. Dark Curse on a Sleeping Moon*) is the 2nd Official Project in Nemutsuki. The crossfade trailer to the soundtrack was released on July 23rd 2018 and the official soundtrack was released on October 1st 2018.

## Story

* Story and Characters

It is springtime in Tsujimura, the residents of this world are preparing for a spring banquet.Suddenly without warning on the week the Banquet was supposed to happen, Haruna came to Tsukau and Nagisa terrible news that the banquet has been called off due to a deadly curse hitting the Human Village, making the villagers fall sick.

Haruna told them that they have to find and beat the mastermind behind this wicked scheme as quick as possible.....or its all over.

## Music

* Music

Most of the music are composed by Tohofreak201.
Harroro

**Harroro** is a name of Tiwatli origins, derived from *Aharroro*. Prominent people with the name Harroro include:

* Harroro I the Throned Crow, who overthrew Aiacateshi the Mad God and established the Kingdom of Alpatlian
* Harroro II the Uniter, who crushed Ayatasdi's Rebellion and abdicated the throne for his brother Papallah
* Harroro III the Boy, who became king as an infant following the Raid on Alpatlian; secretly, the real Harroro was killed in the raid and his twin sister Ayona assumed his identity from infancy
Gods' Harvest

The **Gods' Harvest**, also called the **Reaping**, was a pandemic that devastated the known world, killing millions between 241 and 245. Up to 60% of the population died from it and more from the resulting instability. It contributed to the downfall of the Tiatliwi Valley civilization and the Nemaghui Empire.
Red PAN

Las Redes de Área Personal, más conocidas por el acrónimo inglés de PAN (Personal Area Network), constituyen uno de los campos de más rápida evolución en el ámbito de las redes informáticas.

Las bases del concepto de red para espacio personal provinieron de ideas que surgieron en el año 1995 en el Massachusetts Institute of Technology (MIT) provienen para usar en señales eléctricas o impulsos eléctricos provenientes del cuerpo humano, y así poder comunicar el mismo con dispositivos adjuntos. Esto fue aceptado en primera instancia por los laboratorios de IBM Research y luego tuvo muchas variaciones desarrolladas por las diferentes instituciones y compañías de investigación. Las diferentes soluciones de PAN incluyen lo siguiente:

Una **red de área personal (PAN)** es una red de computadora utilizada para la comunicación entre los dispositivos de información de la computadora y diferentes tecnologías cerca de una persona.

PAN representa el concepto de redes centradas en las personas, y que les permiten a dichas personas comunicarse con sus dispositivos personales (ejemplo, PDAs, tableros electrónicos de navegación, agendas electrónicas, computadoras portátiles) para así hacer posible establecer una conexión inalámbrica con el mundo externo

Algunos ejemplos de dispositivos que se utilizan en un **PAN** son las computadoras personales, impresoras, máquinas de fax, teléfonos, PDA, escáneres y consolas de videojuegos.

\*Algunos de estos dispositivos pueden estar adheridos o usados como vestimenta para la persona (ejemplo, sensores); otros podrían ser fijos o establecidos temporalmente con el espacio personal (ejemplo, sensores, impresoras, y PDAs).

Las PAN pueden incluir dispositivos alámbricos e inalámbricos.

El alcance de una PAN normalmente se extiende a **10 metros**.

Un cable PAN se construye generalmente con conexiones USB y Firewire, mientras que las tecnologías tales como Bluetooth y la comunicación por infrarrojos forman típicamente una red inalámbrica PAN.

Keywords: red de area personal (pan), REDES DE ÁREA PERSONAL PAN, identificacion de amenazas comunes a la seguridad inalambrica, pan red de area personal, red de computadoras pan, alcance de la red pan, cual es el alcance de una red pan

INICIO