Day 2

**Spoiler Warning**This article contains story and gameplay details that may be considered spoilers for those looking to enjoy the gameplay/story unguided.
This page serves as part of a Guide for *Strange Horticulture*. This page is focused on **Day 2**.

## Description

Day 2 (Saturday) is a sunny day and the second day of the game. There are 6 visitors and three new opportunities to travel. This is the first day with a Clue Card. The moon phase noted for this day is a waxing crescent.

### Clue Card

> It started when she found something. Something that she was not meant to find. A book, tucked away in a forgotten corner of the Ambleside library.
>
>

The daily card today says "Row H", "third river". This along with the image of the river lead the player to H11. Additional details noted in the travels section.

## Visitors

1. The first visitor of the day is Isidore Burbidge. He requests a sample of Apis Demissus also known as *Gandyroot*. In return you receive a book entry on Meakdew.

2. The second visitor of the day is David Chafer He comments on the sunshine and delivers a letter from Amos Duncan

> There's an old slate mine at Hard Knott that has some interesting looking fungi growing in it. I've never seen anything like them before. They seem to have found a niche in the damp dark tunnels left by the tramways. I thought you might be interested.
>
> Warmest regards,
> Amos Duncan
>
>

3. The third visitor of the day is Reuben Ward, an investigator, he mentions he is heading to Grizedale Forest as the Arda (the leader of The Sisterhood of Arduinna) has been murdered. He requests Fox Button to help win over the sisterhood as they are known to be secretive. Identifying Fox button grants the book entry on Brimlock.

4. The fourth visitor of the day is Victoria Gray. She says that after using the St John's Poppy you provided yesterday she was able to find that a medium was using the above room to hold seances. She requests a plant to scare them away. Identifying Harlequin Blue grants the book entry on Shimmerlung as a reward.

5. The fifth visitor of the day is Bethany Coleman says that the Arda died under mysterious circumstances. She asks for assistance but requests that you are sworn to secrecy using Mary's Breath. After identifying Mary's Breath she gives you a letter.

> We have failed in our duty as protectors of the forest. Our secrets have been stolen and the Arda has been murdered.
>  You will find us deep in Grizedale Forest, a mile from the lake shore across from Torver. Please help us.
>
> Yours in hope,
> The Sisterhood of Arduinna
>
>

6. The sixth and final visitor of the day is Isidore Burbidge again. He is upset that the Gandyroot he requested caused his skin to itch. From here you have the option to identify Butterdale or Meakdew. Butterdale will help with the itching while meakdew will cause more problems. If you are going for the *Extreme Consequences* achievement choose Meakdew. Whichever you give him you receive the page on Storian as reward.

## Travels

* From the clue card today heading to **H11**
> A dead deer in the river, yellowed bone protruding from matted hide and rotten flesh. Death for one provides life for many.
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At this location you receive the Gilded Dendra plant.

* After receiving the letter from Amos Duncan, you can explore Hard Knott (located at F13)
> An iron gate, rusted by years of abandonment, sits across the entrance to the tram tunnel. Rusted it may be but it won't budge. Locked
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>

 To unlock the door you need to use Clavilium. Identifying clavilium grants the book entry on Aguria. Then the area grants three plants Bishop's Parasol, Fool's Midnight and Glowhorn.

* After receiving the letter from Bethany Coleman you can visit Griezdale Forest, a specific place (J17).
> A sister tries to stop me from entering but I show her the letter and she lets me through
>
> I am ushered into a walled courtyard and then through a large oak door, along a corridor, and down a set of stone stairs into a cool basement. Lying on the table, draped in silk is the Arda. There is not a mark on her but her open eyes are black, her mouth, her veins, her hair - all black as a raven's wing.
>
> 'Do you know what could do this?' asks my escort.
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> I set to work.
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>

     From here identifying Ren grants a book entry on Grey Sandfire.
> I extract a sample of the Arda's blood and introduce it to the Ren and my suspicions are confirmed immediately. The leaves of the ren turn black which can mean only one thing - Gilded Dendra poisoning.
>
> Upon presenting my findings I am rushed away quickly. The Sisters do now want me hanging around it seems. They do however send me on my way with a couple of plants which I am grateful for.
>
>

 After this receive the Mellow-Glow and Shimmerlung plants.