Mounts

**Mounts** unlock at Lv.20 and are categorized into 5 grades: **Green**, **Blue**, **Purple**, **Orange**, and **Red**. These grades reflect a mount's overall strength and potential. It's recommended to only invest in Orange and Red mounts for the best cost-effectiveness.

## Resources

 **Provisions** | Upgrade mounts
 **Legendary Mount Token** | Ascend Red mounts (substitute same-quality mounts)
 **Epic Mount Token** | Ascend Orange mounts (substitute same-quality mounts)

## Pasture

Each search on the pasture costs 10 *Horse Scrapers* and spawns 3 mounts of random grades. You can then *Tame* the spawned mounts with the specified number of *Horse Scrapers*. Searching the pasture again will remove the currently found mounts and refill the slots with new ones.

You can get 3 free search chances per day by watching ads. A Red mount is guaranteed within 100 searches (20 searches with Permanent Card activated), and the 6th Red mount you find is guaranteed to be the one on your wishlist. Finding a Red mount resets the search counter, while finding the Red mount on your wishlist does not reset your wishlist counter.

*For detailed appearance rates and taming costs, refer to the chart below:*

Chart
 **Blue** | 35.7%
 **Purple** | 12.5%
 **Orange** | 3.5%
 **Red** | 0.3%

## Stable

Place mounts in the Stable to generate Provisions over time. The rate of Provisions generated per hour depends on the mounts' grade. The maximum capacity is 2,000 Provisions, so remember to collect them before reaching the limit. You have 3 stable slots by default, and can unlock the 4th by activating the Normal Monthly Card.

*For detailed Provisions generation rates, refer to the chart below:*

Chart
 **Red** | 14 Provisions/h

## Mount Upgrade and Advancement

Upgrading your mounts requires Provisions, and it takes 5 upgrades to raise a mount's level by one. After raising a mount's level 5 or 10 times, you must advance the mount to break through the level cap and continue upgrading. Each mount upgrade increases the mount's Attack, HP, and Defense bonuses, while mount advancement grants random advanced stat bonuses or enhances existing ones. Additionally, every 20 levels increased will raise the mount's combat skill level by one.

*For detailed upgrade advancement costs, refer to the chart below*

## Mount Ascension

Mount ascension is only available to Orange and Red mounts. It increases the mount's level cap and significantly boosts its Attack, HP, and Defense bonuses. Ascension levels are represented by stars, starting from 0 stars. You can ascend a mount up to 10 times. The first five ascensions add yellow stars, and the sixth ascension transforms the five yellow stars into one red star. Subsequent ascensions add one red star per time, up to five red stars. Keep in mind that the 1st, 3rd, 5th, 7th, and 9th ascensions require same-quality mounts or mount tokens, while the rest demand same-name mounts. Only 0-star mounts that are not ridden or placed in the Stable can be used as ascension materials.

## Mount Release and Reset

Mount release removes a mount from your inventory, returning 80% of spent Provisions along with additional Provisions based on its grade. This is primarily for exchanging low-grade mounts for Provisions. Never use this feature on Red mounts.

Mount reset can be applied to ascended mounts, costing Diamonds based on the mount's level. It turns the mount back to 0-star, Lv.0, returns 80% of spent Provisions spent, and returns same-name mounts spent on the 2nd, 4th, 6th, 8th, and 10th ascensions as is. Other mounts spent are returned as Mount Tokens.

*For detailed mount reset costs and mount returns, refer to the chart below:*

## Red Mounts

The current mainstream choices are *Ice Shark* and *Lost City* for Combo + Stun builds and *Extinction* for Evasion builds.

*For a full list of Red mounts, refer to the chart below:*

Chart
 **Extinction** | 10% Evasion
 **Ice Shark** | 10% Combo
 **Dark Fury** | 10% Leech
 **Pyschic** | 10% Crit
 **Lost City** | 10% Stun