Mini Games

### **Peasant Mob**

The Peasant Mob is a mini game that spawns an unlimited and continuous mob of peasants for 30 seconds (since update v41 it's now affected by game speed with a maximum of 10-15 active peasant mobs on the map) every 15 minutes. Peasant Mobs drop initially 3x your Gold Drop stat. The health of the Peasant Mob scales with your wave HP. Therefore, the Peasant Mob is going to be easy to kill early on each prestige run, and virtually impossible when you reach your ceiling.

The Peasant Mob is affected by farming spells, which can increase your gold/energy/exp gains.

Peasant Mob Upgrades:

1. Tier II Artifacts - Mob Gold (Increase gold dropped from the Peasant Mob by +15%).
2. Prestige Points Upgrades - Mob Gold (Increase gold dropped from the Peasant Mob by +10%).
3. Tier I Tournament Points - Mob Cooldown (Decrease the Peasant Mob cooldown time by -5%).
4. Tier II Tournament Points - Mob Gold (Increase gold dropped from the Peasant Mob by +15%).
5. Tech Points - Mob Time (Increase the Peasant Mob duration time +1%).
6. Tier IV Research - Energy - Mob Gold (Increases gold dropped from the Peasant Mob by +25%).

### **Tank Swordsman**

Tank Swordsman are a boss type enemy that can be summoned every few hours and on successful kill, the Tank Swordsman is unlocked at wave 100. It initially rewards +50 energy, 500x gold and +10 gems. If you kill a Tank Swordsman the Maximum HP will increase, if you fail to kill a Tank Swordsman the maximum hp will not increase but the hp left will remain until you summon it next time. Example: Tank Swordsman has 1000 maximum HP and you summon it and do 400 damage before it goes through the end portal then the new hp value would be 600 / 1000 for the next summon. Let's say you killed it instead then the maximum hp would increase instead. Tank Swordsman are a great source of gold especially during tournaments (see perfect Tank Swordsman strategy). *Note: For the daily mission you do not have to kill the Tank Swordsman.*

The Tank Swordsman is affected by farming spells, which can increase your gold/energy/exp gains. There is another way to maximize your Tank Swordsman income called the **Perfect Tank Swordsman** strategy.

**Perfect Tank Swordsman Strategy:**

A perfect Tank Swordsman is basically where you maximize the amount of gold you get from a Tank Swordsman (outside of any Tank Swordsman gold upgrades). To do a perfect Tank Swordsman follow these steps:

1. Have a layout where you have your highest gold lust + aura, your highest Gold Drop and your dps can kill monster in the gold aura area.
2. Wait for 2x gold ad and removed rags to riches from auto
3. Remove game speed effects in settings.
4. Optionally make sure freeze spell is on your layout
5. Remove DPS Towers
6. Summon Tank Swordsman and wait for gold lust skill to tag tower.
7. Activate rags to riches (and optionally Freeze).
8. Reload your layout
9. Profit

**Getting too Tanky?**

Eventually the Tank Swordsman will have a massive health pool, you can spend gold to reduce his total health by 75%. There is no cap and the cost for reducing his health increases with each purchase.

**Tank Swordsman Upgrades:**

1. Tier III Artifacts - Tank Gold (Increase gold dropped from the Tank Swordsman by +15%).
2. Prestige Points Upgrades - Tank Gold (Increase gold dropped from the Tank Swordsman by +10%)
3. Prestige Points Upgrades - Tank Energy (Increase energy dropped from the Tank Swordsman by +200).
4. Tech Points Upgrades - Tank CD (Decrease the Tank Swordsman cooldown time by -5%).
5. Tech Points Upgrades - Tank Gold (Increase gold dropped from the Tank Swordsman by +15%).
6. Tier III Tournament Points - Tank Gems (Increase gems dropped from the Tank Swordsman by +2).
7. Tier IV Research Energy - Tank Gold (Increase gold dropped from the Tank Swordsman by 50%).

### **Necromancer**

The Necromancer is a Boss-type enemy that drops Tech Points when killed, it is summoned by spending energy and is unlocked at Wave 400. The energy cost to summon each Necromancer rises. When you begin the game, the Necromancer only drops a single Tech Point. As with the Tank Swordsman, the Necromancer's health will scale up with each successful kill, making them a resource that should be maximized before beginning to kill them. Any damage done to a Necromancer will carry over if it reaches the portal, and will not cause you to fail a wave. *Note: For the daily mission you do not have to kill the Necromancer*

When looking to begin killing Necromancers, it is recommended to wait until you have rerolled and maxed out the Artifact upgrades, as well as maxing out both the Prestige Points upgrades and Gem Shop upgrades as listed below. This will enable you to push further during Tournaments and will increase your Tournament Points, enabling you to upgrade the scrolls there too.

**Getting too Powerful?**

Eventually the Necromancer will have a massive health pool, you can spend energy to reduce his total health by 75%. The cap is 200K energy for 1 reduction of his health.

Necromancer Upgrades:

1. Tier IV Artifacts - Tech Points (Increase tech points dropped from the Necromancer by +1).
2. Prestige Points Upgrades - Tech Points (Increase tech points dropped from the Necromancer by +1).
3. Tier III Tournament Points - Tech Points (Increase tech points dropped from the Necromancer by +1).
4. Gem Shop - Tech Points (Increase tech points dropped from the Necromancer by +2).
5. Tier IV Research Energy - Tech Points (Increase tech points dropped from the Necromancer by +3).