recursal/Fanatic-Fandom huggingface dataset:
Limbo

### Gravity

Subjective Directional: normal when touching a solid object, otherwise No Gravity

### Morphic trait

Highly

**Limbo**, also known as **Ever-Changing Chaos**, is one of the Neutral Outer Planes.

This is the plane is where the souls of mortals are drawn to when they die. Judgment will be passed, and then the souls would move onto their correct Spirit Plane.

There are three typical methods of getting to Limbo: as a divine servant collecting a deity's future petitioners, through non-permanent *portals* from the Ten Hells or the Abyss, or through death.

## Geography

This plane is supreme chaos, a twisting, quicksilver place filled with bits and pieces of rocks, trees, the four elements, entire landscapes, strong winds, and random pockets of liquid, solid, or gas.

Sentient beings can dampen down the chaos to livable levels and produce a safe environment as long as they maintaine concentration.

The size of a safe zone is directly related to the intelligence of the individual controller. Demigods and more powerful beings do not have this burden and can create realms that survive even if they left Limbo.

Gravity operates only between solid objects that touched each other and has about the same strength as on most of Purapía. Thrown objects would fly straight until they hit a solid object. Objects with no momentum would hang in space until contacted by something solid.

Limbo has five layers that are nearly indistinguishable from each other. The first four layers are named for the chief race or deity that are most often found there. The fifth layer is referred to as the layer of Lost Gods.
Uxbrid

**Uxbrid** is a continent made up of two islands in Ediaric.

One of the islands surrounds the other.

## Biomes

* Temperate Deciduous Forest
* Temperate Rainforest
* Tropical Rainforest
* Tropical Seasonal Rainforest
* Wetland

## History

Within the mosaic of Uxbrid's nations, one holds sway above all others, casting an enduring shadow upon history's tapestry – Eumpoju. A realm guided by the revered Inum, a religion whose divine underpinnings resonate throughout the land of Edivandic, from which myriad other faiths have taken root.

Eumpoju's heart and hub is Imheon, a venerable capital whose roots stretch back to eras preceding the slumber of the Titans themselves. The city's origins are shrouded in the mists of antiquity, attributed to either the Titans or enigmatic precursors that roamed the realm before their fateful slumber. Legends suggest that Imheon cradled the Titans for centuries before they yielded to the embrace of dreams. Imheon now stands as a beacon of permanence, its populace numbering an impressive 311,092,705, a steadfast community of souls unrivaled in size throughout the realms of Ediaric and Divindi.

The annals of Uxbrid bear testament to a symphony of civilizations that flourished in the presence of Eumpoju's influence, each foundation cemented by the city's ancient wisdom and the dividends of prosperous trade. The chronicle of emergence unfolds as follows:

* Eumpoju, the inaugural bastion, its origins concealed within the mists of antiquity, dating back to a time before 81,900 BA, when the world of Edivandic split into Ediaric and Divindi.
* Asar, the second creation, found its form circa 10,249 BA, carried on the currents of Eumpoju's legacy.
* Leigh, the third star, illuminated the sky around the 12th year AA, its roots nourished by Eumpoju's ever-reaching influence.
* Misharb, the fourth gem, blossomed in the shadow of 91,262 AA, united by the threads that tie all to Eumpoju's divine embrace.
* Granargek, the fifth in the lineage, graced the world circa 98,720 AA, and its foundations resided within the whispers of Eumpoju's wisdom.
* Klilm, the sixth sentinel, stood steadfast from the mists of 101,310 AA, forged in the crucible of Eumpoju's guiding light.
* Pickingia, the closing chapter, emerged in the waning echoes of 101,577 AA, a testament to Eumpoju's enduring influence even in the twilight of days.

These nations, hoary and hallowed, have navigated the tide of time, weathering myriad shifts in governance, systems, and beliefs, yet never succumbing to dissolution. The threads that bind these lands together are woven with a shared connection to Eumpoju, whose divine presence infuses the realm with an unbreakable resilience. Some say the hand of the Divine or lingering vestiges of Titan's magic are at play, etching a legacy of unity and perseverance into Uxbrid's very foundation.
Incantation

**Incantation** is one of the main types of magic in Purapía.

It's a Godless Magic. The power to use magic by using words from a certain language.

## Incantation Magic

The user can achieve almost anything through incantations: a series of words and magical formulas that were originally used to perform spells, enchantments and even trigger a magical effect on a person or objects as long as they have knowledge of the language their magic is initiated by and the necessary power to do so.

Incantations can be spoken, sung or chanted and be performed during ceremonial rituals or even as prayers in the world of magic, incantations can be performed by any kind of magic users/species regardless of their nature as long as they have magic to use it with.

Limitations :

* May have side effects with incorrect grammar
* Need to know the meaning of the words to cast spells
* If they don't know the words to activate certain spells they can't achieve the desired effect
* Time consuming, especially for long-drawn incantations

Example Spells:

**Insidias Begone:** "I’m addressing the entity inside. Who are you? Tell me your name. Hear my words. In the name of the Creators, you are hereby commanded to leave this place. By the blood of Man, be not and be gone! Ab insidiis tenebris, libera nos, Lux!" - Banishes spirits and stops possessions, sends when away for a long amount of time

**Translation Incantation:** "Ad altiora tendo, adsum et experientia docet ad intra. Let our words be understood. When we speak, let it be clear"- Translates all languages, in real-time, to the caster

**Background Recreation:** "Ximbatik kaajal ak bin-ka-aak-abtal." [throws dirt] - Recreates a scene, shows where things are,tracks where people went and what people touched etc.
Half-Fiend

**Half-fiends** were the hybrid offspring of a fiend and another creature.

## Description

Due to their magical natures, fiends are capable of breeding with most other creatures. The resulting offspring was called a half-fiend. Some such hybrids could breed true.

There are four main types of Half-Fiends:

* Cambion
* Alu-Fiend
* Draegloth
* Durzagon

They are the ancestors of the Tieflings, Fey'ri, Maeluths and Tanarukks.
Vuneas

**Vuneas** is the Intermediate God of victory and endurance.

They work under Maimonic, the Greater God of Psychics.

Vuneas is brilliant and withstanding. Vuneas is trial and the exaltation of endurance.

Beneath this stone, their are Glory. Tension and suffering pushing them down and burying their face in the muck.

But even then, the sweet fire ablaze the torch, burning in the abstractions between agony and patience.
Ouraum

**Ouraum** is the Intermediate God of the Sky.

They work under Alimatuer, the Greater God of Matter. Ouraum is the parent of Aiéras, the Lesser God of Air, and Ectrulgur, the Lesser God of Electricity.

They are a protector and keeper of the flying, and those who live in the sky. Their shield and restraint.

Ouraum is the light which illuminates their life, and burns their eyes.

The the barrier which separates them from the divine.
Durzagon

**Durzagons** are the half-fiend offspring of Devils and Flinünnǵk.

## Description

Slightly taller and leaner than average Devils, Durzagons stand about 11 feet tall. They are usually bald with rust-colored skin that radiated noticeable levels of heat. They have razor-sharp claws and teeth strong enough to pierce skin.
Baatezu

**Baatezu**are the dominant race of Devils in the Ten Hells.

## Description

Once evil mortals whose souls, due to diabolical deed or infernal contract, were condemned to the hells. Stripped of individuality through vile torture and remade from the divine energy harvested from the collective corrupted, the Baatezu institutionalized suffering, ascending to tyranny on the backs of the damned.
Obyriths

**Obyriths** are an eldritch race of Demons so ancient that they predate mortal life, and even the existence of many of the Gods. Simply looking upon their strange shapes can drive a mortal insane, and even the cosmos itself is horrified by their presence.

## Descriptions

Though the Obyrith race teeter on the brink of extinction, enough varieties have survived the downfall of their kind to paint a dreadful picture of the sort of shapes they once took. Their abominable forms are utterly alien and bore nearly no resemblance to modern mortal life, closer as they were to basal organisms such as insects and cephalopods.

Varieties included:

* **Draudnu** - Draudnus were perhaps the joint creations of Obox-ob and Pale Night, bloodthirsty demons that sought to rid the Abyss of all non-obyrith life. They were referred to as the Mother of Demon's children, and their presence caused others to get the sickening sense that something was growing inside of them.
* **Ekolid** - Ekolids were demons that, while intelligent, were constantly driven to reproduce by injecting non-ekolids with their eggs before the maggots viscerally burst from their bodies. They embodied the instinctual fear of becoming infested, and caused parasitosis in those nearby.
* **Golothoma** - Golothomas were predatory demons compelled to devour others through the writhing darkness that was their shadows. Originating from Ugudenk's lightless tunnels, those exposed to them became obsessed with shadows, unable to stand the light and too willing to accept the dark.
* **Laghathti** - Laghathti were demonic inhabitants of the River Styx that fed on the memories of those they encountered, particularly tragic and depressing ones. Their presence induced partial amnesia, much like the Styx itself.
* **Sibriex** - Sibriexes were created by an ancient obyrith clan specializing in slavery and body modification. Viewing others only as material for the art that was their flesh-grafting, they were egotists whose presence drained self-worth and warped minds into believing their forms to be physical perfection.
* **Uzollru** - Uzollrus were leviathans among obyriths that sought out living creatures to gleefully liquefy and drink them. Perhaps once an intelligent, civilized race, they had mysteriously been reduced to primitive, roaming monsters, whose presence could render minds feeble from their sheer size.
* **Verakia** - Verakias were saurian savages, bestial obyriths that even Demogorgon would recognize for their ferocity. The wild fury and killing potential embodied by their claws and fangs inspired a psychopathic need to slash and slaughter in those that looked upon their feral forms.
* **Wastrilith** - Wastriliths were once obyriths, but evolved into their own demonic subspecies. Reviled as water lords, with power over the oceans and their inhabitants, their corruption manifested not in a maddening form, but in how their befouling presence tainted the waters they inhabited.
Minkto

**Minkto** was the Greater God of Organic Matter. They stopped being this after being destroyed in the Time of Troubles.

Minkto believed that Purum was hogging power that they didn't need, and that other Gods could benefit from. He managed to convince some less powerful Gods of the same, but couldn't convince other Greater Gods, they believed that he was joking.

Minkto and the other less powerful Gods tried to secretly steal power from Purum, but they noticed instantly. Angry at the gods for their habitual pursuit of power and negligence toward their mortal faithful, Purum relegated every god to walk among their followers on the earth, taking control of things once again.

The immediate effects of this edict were threefold. First, divine magic ceased to function altogether unless the cleric was within one mile of their deity's avatar. Second, arcane magic ceased to be regulated by its steward, Itinerne, and became dangerously unpredictable. Third, the characteristically immortal and aloof deities were now vulnerable (though still devastatingly powerful) and dwelling among the civilizations of their followers.

Several deities were destroyed during this period, either by trying to enter the Outer Planes, fighting each other, doing magic that was too powerful, or even being killed by mortals. Minkto was destroyed when he tried to force his way back into the Outer Planes, thinking that he was powerful enough to break through.

Finally, centuries later, Purum lifted the barrier that prevented the Gods from reuniting with their divine selves on the Outer Planes. The physical incarnations of the Gods departed the Inner Planes and left governance of the empire to mortal rulers under their guidance.

Purum couldn't leave Minkto destroyed, loving all their original Gods too much. They brought Minkto back, but without his Core, making him a Vestige. Vocaren found Minkto's Core, and gave it to Apomeno. Apomeno then renamed herself Alimatuer, and she took on Matter as a whole.

Minkto feels incredibly gulity for their betrayal, and will probably seek Purums forgiveness for the rest of time.
Hybrid-Souled

## Causes

The half-breed children of mortals with souls and beings with Essence create Hybrid-Souled people. The half-breeds children can also be Hybrid-Souled.

Children of mortals and ghosts or the undead might also be Hybrid-Souled.

## Symptoms

Having more than the usual type of soul/spirit/essence in them, thus they gain the strengths of both and lose most of the limitations the essence-variations usually have.

## Cultural Reception

Hybrid-Souled people rarely fit in with any society and for that reason often live nomadic lives. It does depend on who there parents were.
Sciealó

**Sciealó** is the Intermediate God of Knowledge and Skill.

She works under Maimonic, the Greater God of Psychics. Sciealó has a child, the Lesser God of Science, Reris.

Knowledge, the understanding, the thing that brushes the infinite. It is context. Intuitive and contemplative.
A Palace of Mirrors. All things, in all forms, under all light, are given shape. Under this axiom, potentiality falls away. A Song must begin, Thunder must crash from above, the Sun must rise. If existence blossoms in a Palace of Mirrors, the Light cast there is called Sciealó.
Facticiue

**Facticiue** is the Greater God of Minerals. A Blessing from Facticiue makes you a Puer.

His associated colour is Orange, and his magic is refered to as Mineral magic. Facticiue is one of the Ten Original Gods.

Mineral magic includes Rune magic, Crystal magic, Gem magic and Magitech.

According to religious texts, Facticiue used to be known as **Lunavac**, and was the God of Darkness and Illusions, and Eclipsisk used to be known as Serasol, the God of Light and Energy. They were lovers, but when the magic school of Mineral started to become more popular, and Magitech was made, Lunavac abandoned his post to become Facticiue, the God of Mineral.

Lunavac abandoning his post threw everying out of balance. The heart broken Serasol took up her ex-lovers duties, and became the God of Chiaroscuro: Dark, Light, Illusions, and Energy. Because of this her followers don't get along with the followers of Facticiue.

Due to Facticiue becoming the God of Minerals is a relatively new development (in God time), he has no Gods under him.
House of Donerson

The **House of Donerson** is a noble house in Kharb. The current Divine is a member of this house.

The house is the holder of Windheaven, and manages other noble houses in the area. The head of the house is Beric Donerson. The House is related to the House of Summerhell, House of Penrose, House of Trant, and House of Nayne.

The Donerson line was founded when a messenger was ambushed while riding on a stormy night. An arrow killed his horse and his sword broke when he fell. When he thought he was doomed, be manifested his 'Green' abilities, and a bright purple lightning bolt struck the ambushers, killing both.

The man was thus able to deliver his crucial message on time. For this, the King raised him to lordship, and he became the first Donnerson. The house was named since the messenger was the son of a man called Donner. Overtime the House lost one of it's ns and became Donerson.

Most members of the house of Donerson are blessed 'Green', with being blessed 'White' being a close second.

The house is counted as a Great House.
Okelassa

**Okelassa** is the Intermediate God of the Sea.

They work under Alimatuer, the Greater God of Matter.

Being the god of the sea, Okelassa is the king of the sea gods; also god of flood and drought.

He is the father of Waqua, the Lesser God of Water.

Okelassa and the Intermediate God of the Body, Bosóma, are lovers. They have a child together, Blaíma, the Lesser God of Blood.
Ediaric

**Ediaric** is the fourth planet from the Sun in Wardspace. It was orbited by one moon named Saria.

The planet was once mixed with Divindi, as a planet called Edivandic.

## Geography

Ediaric is comparable in size to the planet Earth, with an equatorial circumference of about 25,000 miles. Its polar circumference was slightly smaller, at approximately 24,900 miles. It is the same size as Divindi.

Ediaric has a steel-colored sky due to the arambar, the residual energy left by the death of the deity of the same name.

The continents of Ediaric are:

* Atre
* Bilbun
* Dunshamia
* Malworth
* Ricieqo
* Uxbrid
* Valivi
Sun Elf

**Sun Elves**, also known as Gold Elves, are the rarest subrace of High Elves in Divindi due to the Retreat.

Haughty and arrogant, Sun Elves typically feel themselves superior to most other races, including other Elves.

## Basic Infomation

Like all of the Elves, the Sun elves are close to the height of Multisens, but with notable differences. Sun elves have bronze-colored skin and hair most often of copper, golden blond, and black, with red more uncommon but not unheard of.

Sun elves typically have green eyes, though golden ones are also common, often with a liquid appearance, and silver, black, hazel, or copper hues has also been heard of.  Like their Moon Elven brethren, male Sun elves ware typically taller and heavier than females, sometimes by as much as five inches or twenty pounds. Sun elves have a reputation for being stronger but less durable than other elves.

## Civilisation and Culture

Unlike most elves, Sun elves organise their society along firm and hierarchical traditions. Communities are typically run by members of an esteemed nobility, some of whom can trace their ancestry all the way back to the First Crown War.

There is a difference, however, between Sun elven and Multisen monarchy and where a Multisen king typically accumulated influence through the ownership of land or command of soldiers, a Sun elf noble commanded authority through the prestige of their family name or the magical power they held at their behest, a power they often demonstrated through the grandeur of their home.

Sun elves have a high opinion of themselves, even in comparison with the Moon Elves, and as a race feel as though they are the chosen people, selected to protect the traditions and culture of the Elves.

But in spite of this, most Sun Elves do feel an affection for their brethren, the Moon Elves, although in a way that can often seem patronizing. Sun elves generally see Moon Elves as immature and irresponsible children who, although amusing, need to be constantly reminded of their duties to the greater Elven family.

Sun elves are often on better terms with the Sylvan Elves, whose reverence for nature and stern manner was admired by the Sun Elves. Sun elves are also most fond of Wood Elves, though the sparse settlement of both peoples meant that direct contact was a rare thing. Of all the other Elven races, however, Sun Elves viewed the Sea Elves the most positively, seeing them as their equals and partners in spreading Elven culture across Divindi.

Sun Elven opinions on races outside of other Elves were far more strained. Sun Elves can be incredibly prejudiced, to the point of some even refusing to aid a dying Multisen if it mildly inconvenienced them. Many Sun Elves object to speak in any language other than Elven or even to speaking with members of other races at all.

Of all the races in the world, however, the one that Sun Elves hold the most open hatred for are the Drow. Sun Elves, like many Elves, view the Drow as a blasphemy incarnate and made a policy of killing any Drow they might meet on sight
Upper Planes

The **Upper Planes**, also known as the **Celestial Planes**, are a subset of the known planes of existence.

The term "upper" referrers to the placement of the planes, and they are usually of Good alignment.

## Geography

Planes that are Upper Places are:

* Blessed Plane
* Twin Paradises Plane
* Ten Heaven Plane
* Glade Plane
* Beast Plane
Half-Elf

**Half-elves** are humanoids born through the union of an Elf and a Multisen. Whether a Half-Elf was raised by their Multisen parent or their Elven parent, they often felt isolated and alone. Because they took around twenty years to reach adulthood, they matured quickly when raised by elves (who think they look like Multisen), making them feel like an outsider in either place.

Most Half-Elves are descended from moon elves. However, pairings of elves and other races also existed.

## Basic Infomation

Like Multisens, Half-Elves have a wide variety of complexions, some of which are inherited from the Elven half of their heritage, such as a tendency for metallic-hued skin and inhuman hair colors. For example, Half-Moon Elves typically exhibited a pale, bluish tint around the ears and chin, while Half-Sun Elves have a color more reminiscent of bronze, with hair of gold.

Unlike true Elf, male Half-Elves are capable of growing facial hair and often did so to distinguish themselves, in part, from their Elven parents. Half-Elven ears are about the size of Multisen ones, but like Elves, they are pointed on the ends. Half-Elves are also notably more durable and passionate than either Elves or Multisens, a unique result of the two races' blending.

Half-elves usually adopt the dress and hairstyles of the culture among which they are raised. However, it was also fairly common for Half-Elves raised among Multisens to wear Elven clothing in order to proudly display signs of their dual heritage. Regardless of what they wore, Half-Elves stood out in a crowd through the combination of physical distinctiveness and force of personality.

Half-elves mature at a slower rate than Multisens, and can live for over 180 years.

## Civilisation and Culture

Half-elves have no culture to call their own, often adopting the culture among which they are raised. Many half-elves are inexplicably drawn to the life of an adventurer, possessed by a sense of wanderlust and alienation that drives them into unusual careers.
Mangrove Treant

**Mangrove Treants**, also known as Swamp Treants, are a type of Treant that live in Divindi and Ediaric.

## Basic Infomation

Mangrove Treants are born and usually found in swamps or wetlands, but they do sometimes move to other locations. Like all Treants, Mangrove Treants had face-like features on their bark, a division between their trunk that formed legs, and long branches that served as arms.

These Treants also grow Mangrove Roots and Vines, which are able to be used in defence or offensive ways.
Astral Plane

The **Astral Plane,** sometimes known simply as **Astral,** is not only the Plane between the Inner Planes and Outer Planes, but also the plane that separates the Outer Planes and they Beyond.

It is believed that as more and more gods were created, the planes where they resided and Purapía where mortals lived were becoming intermingled, and the concepts of time and space were becoming muddled and indistinct. With the creation of Itinerne, the bonds of time and space were solidified.

The Astral Plane sprung into existence as an interwoven plane between the rest, a sort of filling material that would allow mortals and gods alike to easily traverse the dark points between the stars.

## Geography

The Astral can be reached from almost any point in Purapía or first layer of any Outer Plane by spell, psionic ability, or device. It is a barren place of other-dimensional nothingness extending in all directions. What little solid substance that floats in the bright, gray void is typically chunks of matter broken off from their original plane.

The Astral has no gravity but objects do retain their mass so people can throw small items or push off from large objects to move in the weightless environment.

Time in the Astral flows at the same rate on Purapía but the *effects* of time are slowed almost to a stop―a thousand years in the Astral Plane feels like only a day to the traveler. Creatures do not get hungry or age while in the Astral plane. For that reason, its mortal inhabitants need to return to Purapía in order to have children or to reach adulthood.
Selphie Dobragsten

* Artwork
* Outfit

> 'I'll be honest. I missed you. You're fun to play with.'
>
> -Selphie Dobragsten to Hjalmiir Marblebreath

Lady **Selphie Dobragsten** was the daughter of King Haemir Dobragsten, and a member of the House of Dobragsten.

## Biography

### Early Life

Selphie was born to Elder Haemir Dobragsten and Lady Epilza Dobragsten. She was blessed 'Green'.

She had an older brother Advumi Dobragsten.

### Adulthood

Selphie was told by her father to caputre a group of people known as the 'Heros' by the rebels. The Heros names were Tohrm Prince, Fee, and Hjalmiir Marblebreath.

She found out which base the heros were in, and infiltrated it. She briefly spoke to them, noting that because they were protected by the Divine, they were untouchable, but they were still able to be captured. Before she could capture them, she was attacked by rebel soldiers. As she fought the soldiers, the three heroes ran to the barracks, where they escaped through a Tear.

Selphie realised that the heros had no memories, they didn't know who she was. A good thing maybe, since how was her father going to convince Tohrm to overthrow Salrlamar Prince if his daughter attacked him.

Annoyed by her failure to capture the heros, she went back into planning the Invasion of Tarnstead. Flattening the town would send a good message to the people of Vizd that the House of Dobragsten wasn't messing around. Elder Fiay was still needed by her father, so he was a key point in the invasion, capture him or kill him. The heros would also come to the towns rescue if they are the true heros of the rebels.

The Dynasty attacked Tarnstead at dawn; Tohrm and Hjalmiir were caught up in the battle. Selphie appeared and sent her hornet familiar to capture Elder Fiay. Hjalmiir attacked and gravely injures her, while Tohrm follows the familiar to Elder Fiay. Tohrm rescued Fiay and returned to Hjalmiir as the town collapses around them. They went back to Shiao's home, where they made a quick escape from Tarnstead.

Selphie's body was destroyed when the town crushed her. She is presumed dead

## Abilities

Selphie was blessed by 'Green'. She specialised in the Gravitational magic, a type of magic that is similar to some 'Yellow' blessings, and very rare. Selphie was able to manipulate gravity to her will.
Drow

**Dark Elves**, also known as Deep Elves, are a dark-skinned sub-race of elves that predominantly lived in the Underdark.

They are hated and feared due to their cruelty, though some non-evil and an even smaller number of good drow exist.

## Basic Infomation

The drow resemble other elves or eladrin. Their bodies are wiry and athletic, while their faces are chiseled and attractive, though they are shorter and thinner than other elven sub-races.

Due to a process of selective breeding that lasted for several generations, the drow (especially nobles) looked attractive even in comparison to other elven subraces. Though their alluring appearance could be used for seduction, it is more often utilized to instill fear. The beauty standards of the surface races made them prone to turn a blind eye to the deeds of the drow, showing them greater leniency and acceptance.

## Civilisation and Culture

The majority of drow wear a *piwafwi*, a fire-resistant, protective cloak.

As a general rule, drow living within a Arabrusite society can't afford to show emotions like compassion or love, for they are easy to exploit and drow often preferred emotional cruelty over causing physical harm. The strife they constantly endured led them to be paranoid, with a fear of everyone and everything, from the potential loss of personal position, Arabrus's favor, the loyalty (or even the threat of outright rebellion) of their inferiors, to punishment by their own superiors' hands.

Arabrusite, drow society have two nominal goals, called "the First and Second Part of the Destiny of the People". The former is about forcing all other races of the Underdark into subservience, while the latter is about driving the entire elven population into extinction, seizing their lands and holdings in the process.
Wood Elf

**Wood Elves**, also known as Copper Elves, are a species of Elf native to Edivandic.

Wood Elves are the descendants of Sylvan elves, Moon elves, and Sun elves who decided to retreat to their deepest woodland sanctuaries after the Crown Wars.

Wood Elves are the most common type of Elf in Edivandic.

Wood elves see themselves as guardians of the elven forest homes that were largely abandoned after the Crown Wars and before the Retreat, but unlike most elves they do not view themselves as a people apart from the rest of Edivandic.

## Basic Infomation

Wood elves are easily identifiable by their coppery skin and green, brown, or hazel eyes. Wood elven hair is usually black or brown, although hues such as blond or copper red are also found.

Wood elves tend to dress in simple clothes, similar to those of the Moon elves but with fewer bold colors and a greater number of earth tones that blended into their natural surroundings. Accustomed to a harsh, naturalistic lifestyle, wood elves love to wear leather armor, even when they were not under immediate threat.

Wood elves are roughly identical to other elves in height and build, with males larger than females. Wood elves are often stronger than other Elves, but are frequently less cerebral than Moon and Sun elves, who put a greater value on education.

Wood Elves are considered an adult at the age of 110, and they live in forests, woods and jungles.

## Civilisation and Culture

Wood elves considere themselves the heirs of the ancient elven empires established prior to the Crown Wars, but they share few of the cultural characteristics that marked such early realms. Although a proud people, Wood elves feel that compassion is a greater virtue than strength and wood elven realms are less concerned with expansion than they are with maintaining amiable relations with their neighbors.

Unlike many of their kin, Wood elves feel that their fates are inextricably tied to those of Edivandic's other races and they make no effort to pull away or isolate themselves.
Grig

**Grigs** are a race of sprite native to the Feywild, notable for having the lower bodies of crickets and for having an uncanny talent at playing a fiddle.

On average, these small sprites grow to be about 1.5 feet (46 centimeters) tall and weigh only 1 pound (450 grams). They have the head, arms, and torso of a normal sprite, with light blue skin and forest-green hair, as well as antennae.

However, from the waist down, grigs have a brown, cricket-like body including a pair of gossamer wings and hairy legs.

## Civilisation and Culture

Grigs typically wear brightly colored tunics or vests with tiny gems for buttons.

Grigs are typically shy around strangers and cautious, but ultimately trustingand overall good-natured and friendly. They are content to pass their time frolicking in idyllic meadows.

Grigs live in temperate forests, specifically within glens, meadows, and woodlands. They don't make any permanent dwellings, but regularly sleep in the branches of treants or made cozy little hollows in the sides of low hills.

They tend to sleep during the day and go out at night to forage for food, dance, and play. They are herbivorous, preferring to eat nuts, berries, and honey, but their favorite food is mushroom.

Like a male cricket, grigs could emit chirps by rubbing a ridged vein on their forewings against the hardened underside of their top wings, similar to the bow of a fiddle against its string.
Siren

* Multisenic
* Mixed
* Mermaidish

**Sirens** are merfolk that decended from the Mermaid species.

Sirens dwell in shallower water than Mermaids, and are seen more regually then them, as they interact with mainland species more often. Sirens are known to be predators, killers, and dangerous creatures, but there are some good Sirens.

Sirens can metamorphose to have legs, and are described as beautiful by mainland species.

Some Sirens look more Mermaidish, and others look more Multisenic.

## Civilisation and Culture

Sirens are able to emit a captivating singing voice that lures anyone who hears. it toward the singer. Apparently those who are exposed to it have lingering side effects; the exact nature of these symptoms are as of yet not clearly defined. Eventually, the Siren Song leads the person that hears it to hallucinate seeing that Sien everywhere and hearing their Siren Song out in the ocean. The person will then be driven into the water to find that Siren and eventually drown. The song can be effective on anything or anyone, including men, women, and even animals.

Sirens sometimes interact with Mermaids, Tritons, Multisens and Semyreni. Mermaidish Sirens get along better with Mermaids, and the Multisenic Sirens get along better with Multisens and Semyreni. However, most Sirens do see Semyreni as merfolk traitors for living on land.

Sirens themselves don't care if another one of their species looks more Mermaidish or Multisenic. Discrimination does come into play on how other species perceive them.

Sirens can have fertile offspring with Semyreni and Tritons, in their 'fish' form, and Multisens and Elves, in their legged form.
Aiéras

**Aiéras** is the Lesser God of Air.

Aiéras works under Alimatuer, the Greater God of Matter. Aiéras is the child of Ouraum. Ouraum and Aiéras are almost indistinguishable.

The scholar fashioned wings, of their design and leapt from the citadel, drifting amid radiance toward injury and fame. What bondage is weight?
Civous

**Civous** is a country in Monthow, ruled by King Salrlamar Prince. It's Capital is Sika.

Civous has rigid laws and law enforcement. The people are calm due to their skills and powers, thanks to fortunate genetics.

## Culture

It’s a command tradition in Civous for a magic users to change one of their eye colours in one of their eyes, to signify their Blessed skill. If their eye colour matches their magic colour, the colour will just be a slightly different shade. It is mandatory to teach Ancients and commom in schools throughout Civous, as a second language.

## Public Agenda

Civous holds a stance of neutrality, not getting involved in any wars for feuds.

## History

Civous was created when Salrlamar proposed in a council meeing that Civous should have a separate governing system to the rest of Skelda, with himself, the head of the Prince family, to be the ruler. The council thought this idea was terrible, but Salrlamar changed the opinions of several council members to gain the upper hand in the final vote on the decision. He then blackmailed Haemir into keeping away from the new separate Civous.

In time the House of Dobragsten was overthrown by one of Salrlamar's great grandson four times over, Tohrm Prince. Civous became a recognised independent country, with Salrlamar remaining in charge.

## Foreign Relations

Civous has a close relationship with Skamrnia, as they used to be one country, as well as Vizd the other country on the isle.
Roven Summerhell

* IRL
* Outfit

 Micon Tarasakos V (half-nephew)

**Emperor Roven Summerhell** is the current emperor of the Mendaduan Empire, with his mother, Empress Dowager Tyene Summerhell, acting as Regent. He is a member of House Summerhell.

## Biography

Roven is the son of the late Emperor Stalsis Summerhell and Lady Tyene Summerhell. He has two younger siblings, and ten older half-siblings.

Stalsis made Roven his heir on his death bed with many witnesses, including two well respected Elders. This was a shock since Stalsis' oldest son already has two children, including a boy, and Roven isn't even of age. Civil upset has followed, especially in the families of Stalsis' late ex-wifes.
Obeyed Watch

## Effect

Protects a place, no evil can leave or enter the target place. No one can attack the place. No natural disaster can harm the place. Etc.

## Manifestation

An unnatural hum comes from the target place.

## Source

The casters soul, and the incantations words, a magical formula that trigger the magical effect.

## Gestures & Ritual

“Lumière, mi geill mo prana ri sibh” is said as the water drops to the floor.
Pure

**Pure** is one of the main types of magic in Purapía.

It's blessed and affiliated God is Purum, and the only type of Pure magic mortals are able to use is the sub-magic of Theurgy.

## Theurgy Magic

The ability to call upon gods, spirits, ancestors, light beings, or dark beings to perform ‘miracles’. The user can call upon gods, Fiends, Celestials and other divine forces to perform miracles and grant power. This allows the user to become more powerful than those who rely on their own abilities but are reliant on the beings that aid them.

Limitations:

* Spirits don't just give out power. They'll demand something in return. Perhaps your soul, service, personal energy, sacrifices, or a dozen other things.

* The entity may have a limited amount of power, and still be bound by laws other magic is.

Example spells:

**Holy Gift** - User (who is devoted to their chosen force) partakes in a prayer to their chosen force to become blessed with guidance or a certain object.

**Power Bestowal** - User is blessed by a greater force. If this force is Purum, they become Divine.

**Personal Patron** - User is given a personal patron, a supernatural benefactor (divine, angelic, demonic, spiritual, cosmic) that guides, protects and even enables them specialised abilities, information and/or equipment.
Tomadriel Whatmore

* IRL
* Outfit

> "...I'm not here to question your logic, I'm simply here to laugh a it."
>
> -Tomadriel Whatmore

In some timelines **Tomadriel Whatmore** is a member of the Pushers.

In other timelines **Tomadriel** is a demi-deity.

## First Timeline Biography

At some point Tomadriel met Laertes, his soulmate. Tomadriel helped Laertes see the true picture about the Base, and how to stop them.

They later married, and Tomadriel joined the pushers

### The Betrayal

Later on, the Fakes were certain that there was an opening in Level 0 and brought it to the attention of the Pushers, who dismissed it. Tomadriel knew that the being known as Rainbow would be there, and that no one could take them in a fight.

Whilst Laertes was working on another infultraion plan however, Tomadriel showed up and explained that the Fakes have entered Level 0.

Laertes quickly sends a raven to Sirrion, asking him to be ready to enter Level 0. He then gets the Pushers ready for the rescue mission.
Leon and Diyva went for Rainbow, hoping that they could stop them from killing more people, but they kept ‘teleporting’ to others and killing them. As everything was crumbling around them, a portal opened. Laertes Whatmore stepped out and as he did so members of the Pushers rushed forward, taking members of the Fakes and Timewise back to safety.

Laertes Whatmore tried to lock onto Rainbow's mind, but the Base’s telepath was too strong. He instead summoned Jonaiel and Briniel and took control of their minds to fight Rainbow. They then fought Rainbow. Every now and then time would fracture when they thought.
In the end, the Pushers either rescued everyone or received their bodies. Leon and Diyva were dragged back through the Pushers portal, unable to walk through themselves.

Leon watched as time continued to fracture and the Pushers portal became smaller. Laertes Whatmore was starting to disappear, being eaten by time. Just before the Pushers portal could close with Briniel, Jonaiel, the Rainbow and time fracturing on the other side, Sirrion Dawnsonand Tomadriel walked through the portal. Leon then blacked out.

## Second Timeline Biography

Tomadriel rose to divinity at a young age with the help of Laertes, and works under Simamace.

## Abilities

Tomadriel is a natural born Multi-Souled person. Tomadriel is more likely to succeed in learning and performing powerful magic.

His known blessings are 'Purple', 'Pink', and 'Red', but he also has more than three souls.

## Trivia

* Soulmate - People with more than one soul are more likely to have a soulmate than normal people. Tomadriel' soulmate is Laertes Whatmore.
* Silbings - It is a known fact that Tomadriel avoids his siblings, to the point of ignoring them and not acknowledging their existance.
	+ In turn Jonaiel and Briniel don't interact with Tomadriel, but they do speak about him and say that he is their brother. They don't bring up that he doesn't acknowledge them.
Temporal

**Temporal** is one of the main types of magic in Purapía.

It's blessed and affiliated God is Tempusia, and the only type of Temporal magic mortals are able to use is the sub-magic of Time Magic.

## Time Magic

The caster is able perform a form of magic that taps into an energy source that centres around motion. Casters can manipulate the very essence of this power source to various effects, such as accelerating, decelerating, or entirely ceasing motion in a variety of ways.

The caster has the power to manipulate time with supernatural properties that the normal variant would not be able to do. This involves controlling time, age, seeing/controlling the past and future, manipulating a person's or object's personal time stream and even using it on conceptual targets, too.

The caster can manipulate time in the general area or for a specific target in various ways, with the most basic of acts revolving around accelerating, slowing, stopping, and even rewinding or looping time.

The caster is able to manipulate, distort or bend the space-time continuum, the fabrics of reality in which all exist in. Space-time serves as the boundary of existence, separating different realities and timelines and keeping them flowing properly; distorting this boundary can cause devastating effects, causing timelines to become fluid, even destroying all the world. Based on general relativity, "manipulation of space" is synonymous with "manipulation of time", due to space and time existing as a single continuum.

Limitations:

* Distance, mass, precision, max power, etc. depend upon the knowledge, skill, and strength of the caster.
* May require a conduit through which to channel the motion-based energy source.
* Caster might only control a single aspect of time.
* Can be stopped by Temporal Immunity.
* May be very hard to control.
* A given time, space, location, individual, object, dimension, etc. may have a limited number of times and/or ways in which it can be manipulated before "breaking", "tearing", or ceasing to exist.

Example spells:

**Temporal Lock** - Makes the target (can be the caster) exist outside of time, which makes them immune to its effects and all that is caused by it

**Temporal Immunity** - The target (can be the caster)  becomes immune to temporal/time based powers, they cannot be frozen in time, slowed or even Time Travel

**Age Extension Flexion** - Gives control over one's own or others' lifespan; extending, reducing or even completely removing it

**Temporal manipulation** - Able to manipulate time

**Time Jump** - Allows the target(s)( who can be the caster) to jump in time
Grasyna

**Grasyna** is a branch religion of Inum following Grasyndé, the God of Connections and Friendships.

The majority of people who follow Grasyna are Elves and Multisens, although other species also follow this religion.

## History

Grasyna was created after the Time of Troubles. When Grasyndé walked the earth as an Avatar he became more reconised and in turn had a rise in followers. Grasyndé's Crown helped with his new fame, a Crown that can 'bring back friendships' even from the dead. People started to pray to Grasyndé in the hopes that he would bring a loved one back, or fix a friendship.

After the Times of Troubles Grasyndé had enough power to grant his followers wishes, and in turn Grasyna was made.

## Priesthood

Grasyna follows the same preisthood levels are Inum, but doesn't inlcude the Divine or Guardians:

* Puden - First level of priesthood.
* Viden - Second level of priesthood. Entrusted with a position of authority and oversight. They also take on Vier as apprentices to help train them. A Viden usually has two to five Vier under them. This position is usually appointed by the Mani Busa, but in rare cases can be appointed by a Busa.
* Busa - Third level of priesthood. Manibus have jurisdiction and superiority of order over the other Videns of a province. Busa can have Vier under them. This position is appointed by the Mani Busa.
* Mani Busa - The final level of priesthood. Mani Busa don't have any Vier under them directly. This position is the leader of Grasyna.

Other associated titles include Puer. Puer are those who have been blessed by an Original God.
Alimatuer

**Alimatuer** is the Greater God of Matter. A Blessing from Alimatuer makes you a Puer.

Her associated colour is Green, and her magic is refered to as Matter magic. Alimatuer is one of the Ten Original Gods.

She is the third oldest of the Ten Original Gods, after Tempusia. With Tempusia, Alimatuer created multiple solar systems. After Vitamorsath became the God of Life, Alimatuer learnt to control organic matter, which eventually became one of her magic schools.

She used to be known as **Apomeno**, and only looked after Inorganic Matter, whereas her partner, Minkto, looked after Organic Matter. After Minkto was destroyed, Apomeno became Alimatuer. She then became the God of all Matter.

She has many Lesser Gods under her:

* Bitxý - Acid
* Aiéras - Air
* Eahôma - Earth
* Ectrulgur - Electricity
* Ignisatic - Fire
* Waqua - Water
* Metogenís - Metal
* Blaíma - Blood

As well as four Intermediate Gods:

* Ouraum - Sky
* Okelassa - Sea
* Enpia - Land
* Marýtiza - Gravity
* Bosóma - Body
Ring of Change

> Change is inevitable. Growth is optional.
>
>

**Ring of Change** is a ring that is capable of changing fate in many ways.

This ring is able to change the future of mortals, as well as change things physically. For example, it could change an Elves fate of marrying the person they were going to, or it could change water into wine.

It is owned by Mallatio, the Intermediate God of Change, Adaptation and Free Will. They are known to leave this ring in random places in Purapía, giving mortals the chance to change fate.
Sika

**Sika** is the capital city of Civous. It is the original home of the House of Prince.

## Demographics

The population of Sika is 78% Multisen, 20% Elven and 2% other species.

## Defences

The city is surrounded by large metal walls with frequent guard towers embedded within. In an emergency, molten metal can be poured outside each entrance, killing invaders and reinforcing the wall once cool.

Sika also has its own private army and a magical perimiter defence.

## Geography

The river Sika, which this city got its name, goes through Sika. Because the city lies through the mouth of the river Sika, the land is very fertile.

## History

Sika was once a part of Skelda, but became the capital of Civous upon the country's recent formation.