Stormspeaker

**Sage Stormspeaker** is one of the four accomplices of Sage Erideus.

**Biography**
**Major Spoiler**This page contains unmarked spoilers about important events. Proceed at your own risk.

Stormspeaker is first mentioned in Entry 4 of the Journal of Sage Erideus. As the first sage written down in his crew, Stormspeaker was a mute sage that was experienced in using the power of the Realm of Air, hired by Erideus for navigating the waters of the archipelago.

As Erideus explored the archipelago to find the Mua-Ta memory stones for hints on their ancient arcane ritual, Stormspeaker and the crew followed along, observing the natives and attempting to decipher each message. This continued until they reached the Sunless Oasis, where upon Adept Sonorius tinkering with the dark ariefact used by the infamous Mua-Ta Shaman, had caused a mass rise of undead, the loss of the adept's sanity and the death of Sage Luxious. The crew had been branded as traitors by Sage Asmodius at this point.

Stormspeaker is mentioned again in Entry 14, where he and Sage Bartimeus defend themselves against a creature likely resembling the Arcane Horror. In Entry 15, as last-ditch attempt to preserve the crew, Erideus sent Stormspeaker away to the Hollow Reef in order to conjure up a storm that prevents all travel across the Isles. In the events of Grim Quest: Origins, he is the first target the player eliminates under Asmodius' command.

**In-Game**

**Sage Stormspeaker** is the **First Boss** of the Hollow Reef and may be fought at **Floor 15** once the player reaches **Character Level 9**.
Defeating him is required to access the Emerald Wild and complete **Eye of the Storm**.

As the first of Erideus' Accomplices you must face, Stormspeaker represents a turning point in your journey and marks the beginning of the games true difficulty.

**Combat Proficiency**

Sage Stormspeaker is a formidible opponent that should **not** be underestimated. His abilities accentuate a style of combat in tune with a raging storm, relentless and unforgiving. **Static Charge** deals significant damage and heals up to 30% of a Storm Elemental's health to one of its allies. This requires you to be able to outdamage his healing while not succumbing to their combined magical onslaught. High spell resistance is **Extremely Beneficial** in this fight, as it will severely reduce the damage output of Stormspeaker and his Storm Elementals. Innate Resistance, Spellweave Potions, and Healing Light all provide substantial Spell Resistance boosts that can make this fight far less painful.

His second ability is **Electrocute**, a far more powerful version of the Storm Elemental's **Lightning**, which Stormspeaker will relentlessly spam once you have felled his allies and left him on his own. At this point, maximizing your disables is key to defeating him. Bombarding him with stuns and mutes from Disintegrate Essence, Insect Swarm, Stunning Blow, and Thunder Strike can all keep him down for the count and reduce his combat efficiency. If you can keep him muted, Death Bloom can neuter his attack damage a bit to ease his hits in the case of a mute.

Poison should only be used on Stormspeaker himself, as he can easily outheal it if applied to a Storm Elemental. This makes utilizing Stabbing weaponry rather difficult for this boss.

  **Damage:** 8-12
  **Critical:** 13%

Effect on Player
* **Inflicts magical damage**

Effect onStorm Elemental
 **Electrocute(10-13 DMG)** | *A strike of lightning that deals magical damage*
Effect on Player
* **Inflicts magical damage**

**Journals**

**Glyphed Plateau**
You come upon a high plateau covered in some of the largest arcane glyphs you've seen so far. The pattern they create across the barren rock is intricate and masterfully crafted, and the amount of energy they draw from the aether is so staggering it makes the air buzz with static, filling the whole area with a thick discharge of obscuring aetherial fog.
In the distance, atop a wide, flat rock, you can glimpse the lone figure of a man, his long robe flapping in the raging wind. Judging by his gestures and the vortex of arcane energy that swirls all around him there can be no doubt that he is channeling a spell that's been causing the gigantic freak storm. Mere moments before the fog swallows him again, you notice a mark painted on his wind-scattered robes: a stylized sun radiating rays of golden light on the deep blue linen cloth - the unmistakable sigil of the Sun Court! Realizing you're about to come face to face with one of your targets, you brace yourself for a fight and struggle onwards, against the raging wind...

**Trivia**
* Stormspeaker's in-game portrait, as well as those of Erideus' crew, are drawn by Mislav Nimai Smetana, the artist behind the portraits for the Mua-Ta, Farhaven's facilities and town map, as well as the lizardfolk.