Sunset Haven

**Sunset Haven** is the home to most humans on Unoiks 428c, and is east of The Heights and west of the whirlpool and Starting Island. (In the demo, traveling west of this island simply warps the player to the opposite side.)

## Forest

Unlike the Starting Island, Sunset Haven already has an established settlement. If you play on Newgrounds (or with the mod), you can find the Tank here (after defeating or convincing the Mirrows).

Treasure
 3x | In Dirt depth 29-48

### NPCs

* The Fisherman
* The Innkeeper
* The Mechanic
* The Shady Merchant (Only Night)

In addition to providing quests, the Mechanic also repairs items.

There are shopkeepers for Trading, and background NPCs wandering the area.

### Harvesting

1 Apple or
1 Conifer Seed (uncommon) or

Fishing

### Structures

 Power Station
Battery charging
 Shops

### Enemies

The Bandits are part of a quest from the merchants and do not respawn.

### Mining

The underground consists of various ores scattered at random intervals. The stone is harder than on the Starting Island and requires a battery-powered Drill or Wyrm Drill to mine through. There are no natural enemies, but enemies may enter through tunnels from the Desert.

### Dungeons

#### Minotaur Labyrinth

The entrance to the Minotaur Labyrinth dungeon is underground to the east of the mountain.

## Mountain

The mountain of Sunset Haven is 10 tiles tall, blocking any Adult Dragons from flying over it and to the desert. However, with flying equipment you can mine the uppermost tile and simply walk through to the other side. Like with the starting island, Sunset Haven’s mountain is continuous with the Western Stone below the town, and borders the Basalt beneath the desert.

Below the mountain and slightly east, in the lava layer and buried withon the rock, is an entrance to the Minotaur Maze. Entering it will take you into the center of the labyrinth, and you will have to dodge fire cannons and Minotaurs to reach Minotaur Island at the other end. In the demo, this is one of three ways to reach Minotaur Island and the neighboring islands on the other side of the world. The Horns that are sold by the nocturnal Shady Salesman are a hint that this maze is close by. On the magic path, Horns are a valuable ingredient and modifier; magic is never far away on Unoiks 428c.

## Desert

At the far edge of the forest is a mountain of Western stone (mine hardness 4) that requires an electric Drill or Wyrm Drill to mine through. Beyond the mountain is the Desert. Enemies are much stronger here; good equipment and supplies are recommended.

The Colony Ship (which carried you and all the other humans of the starting planet from Earth) lies where it crashed in the middle of the desert, partially buried in a crater of Scorched Dirt. The surface enemies do not respawn atop the ship, allowing you to flank the impact crater with fences and have a safe area of flat ground to build structures such as an Airport. In the scorched dirt layer, pieces of Titanium from the ship are present and can be mined with a metal pick.

Off the west coast, numerous pieces of Titanium spawn randomly in the water. They continue across the dividing line to the east coast of The Heights, the next island over. In the Sunset Haven half of this western ocean, a Kraken drifts leisurely between the water’s surface and the seafloor; magic is never far away on this planet, even in Sunset Haven.

In the free version/demo, attempting to sail west from the desert will get you nowhere. The demo also lacks the unique music that plays while you are in or below the desert.

NPCs

* The Mirrows (NPCs after quest Deal With The Mirrows)

In addition to quests, the Mirrows also sell some items and a number of blueprints.

Treasure
 3x | In Desert Dirt depth 29-48
 3x | In Desert Dirt depth 48 and below

### Harvesting

The Desert is not fertile, and the fishing is the same as the Forest side.

Fishing

### Dungeons

#### Crashed Colony Ship

Half-buried in the desert is the Mirrows' spaceship, with three dungeons. The entrance to the Mirrows’ (first) lab is found via the hatch near a red blinking light. Inside is a Surgery Lab, and the entrance to the ship’s control room where you can use the navigation screen to view the starting planet’s star system. Dig further down and you can discover two more openings; one (on the right) is a robo-scorpion nest filled with treasure chests, and the other (on the left) is a three-level chamber leading to the ship's logs and a caged Diode Wolf.

#### Water Cave

A cave in the west, where the Mirrows request construction of a sub to explore the Water Maze under The Heights after you complete the quest to confront them and they join your side.