Kitsune

## Velocity, the Yako Kitsune

A monster encountered by the hunters during the Vampire Hunters' Ball mystery.

Velocity

## Description

An 8-tailed fox with the ability to appear as a human woman. This particular kitsune is malevolent and powerful. It is the foe who destroyed Goro Suda’s yakuza group and which was captured by him 15 years later after many failed attempts, some which Nana Hazard participated in. Reported to have died in P.I.E.custody, so how she came into the possession of a member of the Brotherhood of Vampire Hunters is a mystery.

### **Powers**

Possession**-**While under the control of a kitsune, the victim sees, thinks, and lives in a world designed by it, all inside the target’s mind. The target is controlled until someone breaks the magic, either through opposing magic or wards.

* When a kitsune attempts to possess you, roll +Weird
* On a 10+, you cause magical interference, it won’t try again.
* On a 7-9, you’re able to resist her, but she can sense that your magic faltering, she’ll try again. Take -1 forward on all magic rolls until you have left her presence.
* On a miss, you are trapped in the world of the kitsune and must be freed by outside sources, or by the Kitsune moving on to possess another.
* Aside from magic, a possessed individual can be cured by: exorcism, licked from head to toe by dogs, burning fresh pine leaves (may suffocate victim), negotiation.
* Those possessed have very hazy memories of that time.

Shapeshifting*-* Can transform into anything found in nature. Does not give her the innate abilities of the form, and she is vulnerable to what can harm that form. *Kitsune who are possessing someone cannot use this form of transformation.*

Human Flesh*-*if she consumes human flesh, she may steal a person’s powers, memories, knowledge and form. If you are bitten, roll just like possession. *Effective on living humans only*

### **Weaknesses**

* reflections (show true form),
* incomplete transformation (can’t hide tail),
* Canines (will run away)
* *Hoshi-no-tama/Star Ball-* a small, white ball that doesn’t glow or appear to have any powers. If you get possession of it, you have a bargaining chip with the kitsune (or a reason to make you its enemy). The kitsune places a portion of its power into it while possessing humans or in human form. The Kitsune will not leave the general vicinity of the lodge without her Star Ball

### **Attacks:**

Foxfire*-* A kitsune can make lightning (2-harm far) or fire (1-harm close). They can, within a small range, breathe out fire (1-harm close) or make small balls of fire that float around them and guide their way, and can be used as a weapon (1-harm close)

Energy Drain*-* 1-harm intimate, plus -1 forward on all tough rolls until leaving the kitsune’s presence

(will run away to heal if seriously harmed in human form)

## Fate

After the events of the Vampire Hunters' Ball, the Kitsune was tempted by the promise of regaining her Hoshi-no-tama into accompanying the Hunters to the Safehouse and then back to Peles Castle. Once there, she was remanded into the custody of Goro Suda, who will return with her to Tokyo. Nana Hazard has advised the hunters not to explore the matter further.