April 22, 2020 - 0.1.9.3 changelog

# CHANGES AS OF 0.1.9.3

(thanks to Community Feedback!)

* M4 now backs out of the building you are in. M5 can enter buildings that are selected.
* A Repair All button added to HQ UI Panel
* UI bar indicating reload speed of Defensive Turret added in City View
* Escape now opens the Pause screen and closes UI windows. Additionally, you can now close UI windows using the RMB
* Updated Upgrade and Connection tooltips to have more useful information regarding the benefits and costs of upgrade and connection

# FIXED ISSUES AS OF 0.1.9.3

* Fixed the Spaceport accidentally blocking purchase of ships that the player otherwise should be able to purchase
* Fixed Citizens still generating credits after dying if they were working in an Office
* Fixed a storage issue: resources from a City View tile were being added to the HUD incorrectly if a building was constructed on that tile and then dismantled
* Fixed alignment issues on the Employee Allocation buttons of Connected Level 3 Smokestacks and Mines
* Fixed a crash related to some UI elements in the Fuel and Energy Storage panels
* Fixed a crash that could occur when a building with local storage (ie a mine) was destroyed while jobs existed related to its contents
* Fixed device placement and selection cancelling when dismantle finished on a device
* Fixed a pathing freeze related to a large city with lots of Employees and a lack of storage
* Fixed a rare crash that could occur when a device was under construction while saving
* Fixed massive slowdown that could occur when selecting a Fuel Silo in a larger city
* Fixed UI refreshing constantly when Employees were storing resources
* Fixed Hardcore mode loading to a black screen
* Fixed Buildings outside of Command Range reading “no fuel” on their warning flags
* Fixed boxes from device dismantles appearing on other floors of a building if navigating before dismantle started
* Fixed Citizens being removed from the total population if their Monetization Stations or Offices were removed from the grid while they were working

# KNOWN ISSUES AS OF 0.1.9.3

* There is a missing string when connecting buildings of any level
* Removing a monetization station from an Energy grid causes Citizens to stand backwards in their stations and overlap occasionally
* There is an issue where when leaving the building the camera can get stuck and not display the map correctly
* Workers eventually stop constructing buildings and jobs are removed from the queue prematurely
* Citizens will continue to generate credits in an Office that has been disabled by any means, resulting in exponential credit generation
* After reaching max influence, the game occasionally does not subtract influence from the total, meaning it’s possible to claim as many tiles as desired
* It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
* Tutorial does not complete if the step was completed before reaching that section of the tutorial - we are aware and working on this issue
* Many of you are experiencing freezes or framerate drops while playing the game - we are aware and we’re working on trying to solve this.
* Workers in monetization stations face the wrong way if the station loses Energy
* Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen (see FAQ)
* Icon indicating “No Energy” appears when no worker is assigned to the building, which is misleading
* Energy Depot does not appear powered off when it’s not connected to Energy
* Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle.
* Monument Influence gain is not working as intended and does not currently increase the amount of Influence gained
* It’s possible to gain more employees than you should be allowed to support
* If playing at a lower resolution, some elements of UI will overlap
* The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete
* Sound effect can repeat if a device under construction is selected

Source: BYG Discord