Necrophobia

## Biography

An old living skeleton, crafted from the soul of an already old necromancer this phobia is often serious, cold and more often than not can be a bit of a jerk, yet they do have somewhat of a soft spot. They’ve been through much, most of which they would rather not talk about, but if one has patience they might tell a bit of it when they feel like it.

## Skills and Abilities

**Necromancy**: The ability to summon and command the dead, they can also speak to the dead/undead telepathically. Undead summoned with this ability are known as 'Shades'. Shades can come in various sizes and forms, with each one costing an amount of MR based on size, stats and any innate abilities a living counterpart of the shade's species would have.

**Shadow Manipulation**: The ability to manipulate existing darkness, usually shadows. Used in conjunction with Necromancy to create the physical bodies of the Shades Necro creates. Due to this being used to create undead bodies all shades are pitch black and bony in appearance.

**Acid Generation**: The ability to make acid. Acid is usually generated and expelled via the hands though on rare occasions can be generated and shot out of the mouth. Globs and beams of acid vary in MR cost due to size and range

**Dream Manipulation**: The ability to manipulate dreams. This is normally used to look into and alter the dreams of anyone sleeping and turn them into nightmares so that Necro can eat.

**Telepathy**: As stated above Necro can communicate with the undead telepathically to give their shades nonverbal commands.

**Shapeshifting**: The ability to change forms. Necro is able to change into a 2nd form, this takes four turns of charge to do and once transformed it lasts a number of turns determined by the roll of a d6.

### Demon Species Ability:

**Intuitive Replication:** After having an ability used on them many times, they learn them easier.

### Class Passive Ability:

**MR Blocker:** If you use the block command, you gain the amount of MR you blocked for.

### **Unique Ability:**

**Living Undead-** technically alive despite appearing undead, however due to missing certain organs and still walking, you don't need to breathe, nor eat conventional foods so you can't drown, be suffocated or poisoned.

## Senses

Equipped Senses (Available SP: 0/18):

 Darkness Element Talent(lvl22)

Unequipped Senses:

Naming(lvl1)

## Skills

`Skill: Judgmental Squinting When you are judging someone, it's pretty clear. When you judge someone, you get +5 on Intimidation if you choose to do a charisma roll.`

## Traits and Perks

### Traits

Bloody Mess; +5 damage with all weapons, enemies are more likely to end up as bloody pieces muaha!

Night person; +5 to all social stats during night, while its day all social stats get -10

Shipwrecked: After Infermon blew up your ship due to a Demon Lord's Ambition, you were shipwrecked. You get a flat +5 to a stat of your choice. Chosen- Block

### Perks

LV2

Swift Learner (1): You gain an additional 5 Point Build Points upon taking this perk.

Tag (1): You can tag a Stats as a Tag Stats, where they get +15 Points. CHA +15

LV4

Intense Training: With the training you gain from this perk, you can put 10 points into any combat stat of your choice. This Perk can be taken multiple times. +10 MR

Toughness (1): As long as you wear armor, it negates a level of damage for you, 3 damage for Light Armor, 6 for Medium Armor, and 10 for Heavy Armor.

## Unequipped

**Mogul Blade** <Katana> <PDAM Cap: 24;MDAM Cap:15>[Durability: 70/70]: When magic is focused through this blade for combat, P Damage is raised by 1/4 of the Magical damage you did the turn prior.

+10 dodge robe - traded away

Spacial Staff <Durability <25/25> <PDAM Cap: 7;MDAM Cap:39>: +30 MR when using spacial magic. - item box

Black Robe <Durability: 20>: Effect: Affinity Elementals; Black Mage: Return Magic(500) - equipped

2 +10 M.Atk Gloves - traded away

Revival Bracelet(broken) -on person

## Antiques

**Beating Heart**: When doing nothing in combat, your HP gradually increased by d10 every turn. This is rolled at the beginning of combat so you know how much you heal.

**Doublehand Badge** <cannot use with Monkey Grip>: You can hold a single-handed weapon in two hands, and 25 percent of your P. ATK will be added to any one-handed sword attack. -hammerspace

**Lock-On** <Badge>: You choose one enemy to attack, and have to continue attacking them until they are KOed. For each hit on this enemy, you gain +1 accuracy, for every 5th hit, you gain one flat accuracy. -hammerspace

**Sword Familiar:** A Orb containing a familiar in the form a sword, whenever you get 15 or above on your nat accuracy roll it will attack, allowing you to roll another d17 of damage. It can also be upgraded like a normal sword.

**Glistering Amulet:** When wearing this Amulet, you get an extra passive stamina regen of of 0.15 HP per turn, and your max stamina is increased by 3

**Tears of a saint:** While this is active, you can willingly put Stamina towards charging. Every 10 Points of Stamina put towards a charge increases your charge level by one. Charge accumulated this way can be naturally saved for later.

## Consumable

X2 Magic Gem (explosion) does d35\*3 damage -hammerspace

X1 Revival medicine (auto revive at 50 hp, can only use 1 per battle) - on person

x2 Charm Potion: A Charm Resistance Potion that lasts d7 turns. - item box

X2 Zero cream; Heals d20 health per turn for d7 turns -hammerspace

X3 Garmic Cream; A cream that bestows auto revive for d3 turns. -hammerspace

X2 Blue Potions; +65, +6 to magical roll, even healing - 0 in backpack

x2 Yellow Potions; **Restores:** HP+60% -in backpack/item box

X0 Blue Potion: Heals d60 HP, and restores 10 MR. given by Felnoute and Argen - non left

X3 Caelum Potions; +30 to MR, is capped by mr cap, and +5 to Matk. -hammerspace

x2 Caelum Potion Restores: +50% MR, 1- in backpack/item box 1-on person

x1 Holy Mountain's Magic Water: **Restores:** HP+35%, MR+35% -on person

## Misc

### Misc Items:

1x Medium Backpack size; 24 slots - item box

-vc in item box; 1,299 (Max: 10,000)

-one silver bangle - on person

-Health capsule. - consumed

- recording crystal. - item box

- magicule crystal- item box

- Operator's bracelet- on person. Connects to an item box/bank

-Enough parchment to count as 2 notebooks, 2 quills and 5 inks - item box

-One copy of a local map - item box

-One copy of a map that covers most of the continent - item box

World map -hammerspace

X3 Pearls -hammerspace

Weird badge -hammerspace

X1 Dread Soul -hammerspace

Law card; Knives -hammerspace

Anti-law card; Magic -hammerspace

Anti-law card; Taming -hammerspace

Anti-law card; Summons -hammerspace

Law card; Items -hammerspace

Weird anti-law card. -hammerspace

Moor frog stone/pet named Leap. -hammerspace

5 pounds  of fish -hammerspace

goggle gui - on person

Baby deathclaw pet named Kreuger - on person

2 Maps for most of Alterra -item box

-Animal bones consisting of a complete upper torso, six wings, one clawed leg and a head

### Second Form Stats:

Health; 50 + 200

Physical Atk; d40

Magical Atk; d8

Dex; d10

ACC; d35

MR; d10

Block; d6

Dodge; d15

Critical C. ACC; Critical Max

Critical C. Atk; Critical Max

Perception; d25

Charisma; d25

Luck; d12

Sneak; 0

## Trivia

Necrophobia goes by They/Them pronouns.

They are the older sibling to Vulpophobia.

They have been the unwilling servant to two deities and due to the circumstances has grown resentful to deities in general.