Death and Taxes

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> *In uncertain times, certainty is overrated.*
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### Code

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Interactions with conversions provide both teams with additional information

### Town Roles

Cop, Nervous Sleeper, Patsy, Prosecutor, Psychiatrist, Surveyor, Villager ×7

## Description

Cop setup with Tax Collector conversions and no traditional protective. Both town and mafia can learn when important roles of the opposite alignment get converted, which helps the team in question.

## Optimal play

If the Prosecutor is converted before they use their power, everyone will know, due to there no longer being a post-vote action every day.

### Town

There is not necessarily a need to claim converted. It doesn't really benefit town, because you cannot enforce that scum claim when converted; they'll just keep silent. It simply tells the mafia who the good kills are. It can also out who the Cop is to Mole, if the Cop claims when they get converted. It does not really help narrow down the Tax Collector, because they could choose not to convert and pretend that they themself were converted.

Avoid being put on trial by the Prosecutor, especially as a power role.

#### Cop

"NOT sided" checks are not confirmed due to the presence of Fixer. However, if Fixer is dead or known to be converted, NS checks are conftown.

There is no standard protective, so be aware that if you claim, you will only live a maximum of one night. If the Prosecutor is dead or converted, you will die the next night. You can also be shot by Hitman, and likely will be.

Claim immediately with full notes if converted, because Mole knows that you were converted. If Mole is dead, you can riskily choose not to claim to live longer, but this is not recommended because if you die as Villager, the mafia will be able to claim your role, and no one would be the wiser.

If you claim when the Psychiatrist is dead or converted, you will likely be converted the next night.

#### Nervous Sleeper

Aim to bait the nightkill, but avoid a conversion.

If Hitman is dead and Psychiatrist is alive, or if Hitman and Tax Collector are both dead, you can claim to become unkillable by the mafia.

#### Prosecutor

Try to survive until the Cop claims. Use your power when they do, to allow them to live one night longer, but keep in mind that the mafia now know your role.

If you get converted, everyone will know. You will also become ccable by the mafia.

Keep in mind that Hitman exists, and can shoot the Cop during the post-vote period. You could attempt to quickly indict someone before Hitman can shoot, but this comes at the risk of wasting your power if Hitman shoots first. Thus, it is safer to wait for Hitman to shoot the Cop, then choose not to indict anyone.

If Cop dies, use your power as you please.

#### Psychiatrist

Protect outted power roles, especially Cop and Nervous Sleeper.

You may not wish to visit randomly prior to a power role claiming; you may accidentally prevent a mafia member or the Patsy from being converted.

#### Surveyor

Surveyor exists to punish Quack for not protecting Fixer. If, when surveying, you notice that Fixer is not on the list of living roles, then "NOT sided" Cop checks are confirmed town for that night and the rest of the game.

Surveyor also can learn which power roles are alive: it is possible for a power role to be killed and converted on the same night, hiding their true role to all players.

There is no "optimal" time to use your power. Just use it some time during the middle of the game, and out your findings after you do.

#### Villager claim (Patsy, Villager)

Play as normal. Fakeclaiming may not be worthwhile due to the possibility of being Patsy.

### Mafia

Due to the lack of a Busboy in the setup, if Nervous Sleeper is nighkilled, you won't know which mafia will die. Keep this in mind.

Try to avoid killing the Tax Collector.

#### Fixer

Fix the most suspicious mafia every night. If the Mole reveals that a fixed mafia member has been Cop checked, there is likely no need to fix them for the rest of the game.

Avoid dying, as that confirms NS checks as town.

Enforce that the Quack protects you while the Tax Collector is alive.

#### Hitman

Hitman makes the Tax Collector/Prosecutor interaction relevant: Hitman can shoot Cop if Prosecutor is unconverted to prevent them from getting another check in. To test whether Prosecutor is converted on the day that the Cop claims, wait until the end of the day. If there is no post-vote period, simply kill the Cop the next night. If there *is* a post-vote action, shoot the Cop as quickly as possible, before the Prosecutor chooses who to indict.

Hitman can also save their gun to shoot Nervous Sleeper, but you can let the Tax Collector deal with them if they are alive when Psych dies.

If condemned before any power roles have claimed, try to shoot anyone who isn't the Tax Collector, especially a PR read.

#### Mole

Mole learns who the Cop visits. The mafia can kill these players to deny town information.

Mole knows when Cop gets converted, as there is no check. This is an optimal time for Quack to switch from protecting the Fixer to protecting the Hitman.

Mole also can learn if a fixed mafia gets investigated, allowing the Fixer to swap which mafia they visit.

#### Quack

Quack prevents Tax Collector from accidentally converting important mafia roles.

Who Quack should protect:

1. If Cop is alive and unconverted, protect Fixer
2. If Fixer dies, if Cop dies, or if Mole learns that Cop has been converted, protect Hitman
3. If Hitman has shot their gun, but Cop is alive and unconverted, protect Patsy or Mole
4. If Hitman has shot their gun, and Cop is dead or converted, protect no one

Quack can also roleblock Surveyor if they claim before having used their power, to allow the mafia to potentially kill a more important power role. However, if Psychiatrist is dead, it probably makes more sense to let the TC convert them instead.

### Tax Collector

Try to convert players you think are town, and avoid converting players you think are mafia.

If the Psychiatrist is alive, it is not sensible to convert outted power roles. However, once the Psych dies, it is optimal to do so.

## Variations

Patsy can be swapped for Fall Guy. Nervous Sleeper can be swapped for Agoraphobe or Phantom.

## Trivia

* This setup stemmed from the single interaction of mafia knowing whether Prosecutor has been converted.