recursal/Fanatic-Fandom huggingface dataset:
Animal

* Chicken
* Cow
* Pig
* Sheep

The **animals** are characters who have appeared in the farm field trip since V0.3.2, who belong to an unknown farmer.

Sheep only appear in Field Trips mode, unlike other animals.

## Description

The animals generally look like their real life counterparts, albeit in a poorly drawn pixel art style.

The chickens look like a solid white chicken. Interestingly, the chickens lack a comb, but still have a waddle, making their breed unknown.

The cows are likely female Holstein Friesian cattle, due to their white and black color scheme, and their udders.

The pigs are likely Landrace pigs, due to their pink color. Unlike the other animals, the pigs are seen from a front perspective.

Like the chickens, the sheep' breeds are unknown.

## Artificial intelligence

The animals move around the farm at random speeds, depending on how close they are to their destination. The animals can be moved to the farm by dragging them through the maze.

## Trivia

* There is a gorilla referenced in the code that is never implemented into the game.
Life

A **life** is a play turn that the player has in *Baldi's Basics Plus*.

## Gameplay

In Hide-and-Seek and Explorer Mode, the player starts with three lives in each level, and they are represented as green tubes as seen from the right side of the elevator. If Baldi catches the player, the player will be sent back to the start of the same level and one of the tubes in the elevator will disappear, but the map will stay the same. Running out of lives will result in a game over and sends the player back to the title screen, and the levels upon starting are randomized, unless they enter the previous seed to play the game.

In Endless Mode and Challenges, the player only has one life.

## Trivia

### General

* Lives were first considered by mystman12 in his Kickstarter reply on September 19, 2019. They were later first imported in *Kickstarter Exclusive Demo*.

### *Baldi's Basics Plus*

* Even though Endless mode has one life, there are strangely two tubes instead of one in the elevator.
* Although the zero lives texture is found in the game files, it is currently unused.
* When looking at the outside of the elevator, even if the player has less than three lives, there are always three tubes on the right side. It is because there is only a three-life texture for the right wall of the elevator's outside view.

## Glitches

* Since *Baldi's Basics Plus* V0.3.5, the amount of lives are not reset after completing a floor. The player still has three lives, however.

## Gallery

### Current

All three lives.Two lives.One life.Zero lives. (Unused)
### Old

All three lives.Two lives.One life.Zero lives. (Unused)
## References

1. ↑ "*I will be making some improvements to the map for sure. I plan on adding a full map screen along with the current quick map, where you'll be able to scroll around and zoom out. I also plan to add more detail to the map overall, so you can see details such as where items are located, which rooms are cleared, where obstacles are, etc. As for revealing maps, the areas you've revealed in a level will remain revealed on repeated attempts at a level until you get a game over (The whole life system I'm considering is still up in the air, but that's where my mind's at right now), you'll be able to buy complete maps for levels in the shop, and I also just came up with an item that will help player's more quickly fill out their maps.*" - mystman12. September 19, 2019. Kickstarter comments section
Schoolhouse Trouble - RULER SMASH

*For other uses, see Schoolhouse Trouble (disambiguation).*

Reason: Add the music notes.
You can help *Baldi's Basics Wiki* by expanding it with more information! Furthermore, some of this information may have **incorrect files or recordings** rather than actual game files, so please feel free to replace them for best efforts. Gotta sweep sweep sweep!

## Schoolhouse Trouble - RULER SMASH

**Original****Original pitch (MIDI only)**

## Composition

### Instruments

* Acoustic Grand Piano
* Overdriven Guitar
* Orchestral Harp
* Power Drums
* Distorted Guitar
* Music Box
* String Ensemble
* Lead 1 (Square)
* Synth Brass 2

TBA

"**Schoolhouse Trouble - RULER SMASH**" is the original version of "Schoolhouse Trouble!" that was created by Anthony Hampton, but is now deleted from his SoundCloud.

## Trivia

* Anthony Hampton was shocked this song was uploaded to the Baldi's Basics Wiki.

## References

1. ↑ "*This was the original version of the song that I sent to mystman12, and eventually got it into the game.*" - Anthony Hampton. June 5, 2023. Twitter
2. ↑ "*Yes, Anthony himself made this. Soundcloud link sadly deleted, oof.*" - The description for the unofficial reupload.
3. ↑ "*I can't believe the Original Version / Megalo was uploaded to the wiki. I'm shaking. (I'm 100% fine with that btw it just shocked me lol)*" - Anthony Hampton. June 5, 2023. Twitter
Score point

*For a similar mechanic, see You Thought Points.*

**Score points** is a scoring HUD located at the top left in *Baldi's Basics Plus*, exclusive for field trips mode.

## Mechanics

### Camping

When each stack of logs lands into the correct campfire based on math questions and answers in one round, the current amount of campfire will be added to the score. If at least one stack lands into the incorrect campfire in one round, then the campfires with the right answers will worth the points. Once the field trip is over, the score points the player has earned in total will appear at the leaderboard.

### Farm

The number of the remaining timer when the correct animal is brought to the barn is added to the score. That means, if the current score is 10 and a right animal is get into the barn when there are 15 seconds left, then the total of the score will be 25.

### Old

* Prior to V0.3, the scoring feature was also used in Hide-and-Seek and Explorer Mode, exclusively for camping. Once the timer reaches -1, the player wins the game and they are awarded with a final score. The higher the score the player acquires when time runs out, the better and more items and You Thought Points they will be rewarded with. Depending how quick the player is, a total of three stars will grant the player. Each log is worth points when brought back to the campfire. Depositing multiple logs than bringing just one at a time allots more points called "Bonus score". The player also earns points for every second the fire is burning. The brighter the fire, the more points are earned per second. The amount of points earned decrements as the fire slowly dies out, and stops when the fire dies completely. At first, the points for the campfire starts at 100, then after 2 seconds, it will decrease to 90 points and after all, 10 points will be reduced per 5 seconds. However, when Cloudy Copter appears and blows the campfire, then the point reducing time become halved.

### Other Appearances

* In *Baldi's Basics - Field Trip demo: Camping*, the HUD is located at the top center. The refueled campfire often has 98 or 99 points as soon as the player puts logs in it. In addition, the points from the campfire decreases 2 points per second. Once the timer hits 0, the player will earn fire bonus depending on how big the light effect of the campfire. However, if the player wins while the fire is out, their fire bonus will be a negative number, meaning the player loses some points based on the negative value of the fire bonus.

## Trivia

### *Baldi's Basics - Field Trip demo: Camping*

* In V1.0, the HUD was extremely small; its size was increased drastically in V1.1.
Principal (disambiguation)

The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Principal**, a name of the head teacher of a primary/secondary school, may refer to:

## Characters

* Principal of the Thing, a character in the *Baldi's Basics* series.

## Items

* Principal's Keys, one of the items in the *Baldi's Basics* series.
* Principal Whistle, one of the items in *Baldi's Basics Plus*.

## Locations

* Principal's office, a location from the Schoolhouse or Super Schoolhouse.
Kickstarter (disambiguation)

The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Kickstarter**, a public-benefit corporation, may refer to:

## Games

* *Baldi's Basics Kickstarter Exclusive Demo*, an exclusive *Baldi's Basics Plus* demo for backers who pledged $30 or over.

## Crews

* Kickstarter backer, a person that pledged the game's Kickstarter page.

## Miscellaneous

* Kickstarter, a campaign for *Baldi's Basics Plus*.
Model

Here is a list of various **3D models** in the *Baldi's Basics* series.

## Purpose

Like sprites, 3D models are used for certain structures or for decoration. However, unlike sprites and textures, models are three-dimensional (3D), meaning they have depth.

## Structures

There are several structures in the form of 3D models.

* Machines
	+ Baldi's Math Machines
	+ Vending machines
	+ Water fountains
	+ Shrink machine
* Doors
	+ Lockdown doors
	+ Lockers
* Obstacles
	+ Roto-halls
* Others
	+ Cake

Baldi's Math MachineRed lockerBlue lockerBSODA machineZesty machineCakeLockdown doorRoto-hallWater fountainShrink machine
## Decorations

### Schoolhouse models

#### Furniture

Different types of furniture are found in classrooms, faculty rooms, the Principal's office, the cafeteria, and the playground. Their purpose is to either serve as a decoration and/or obstacle.

#### Special room exclusives

There are two exclusive 3D models in the playground: The merry-go-round and the basketball hoop.

Merry-go-round's model.Basketball hoop's model.
### Field trip models

There was a model of logs used for the campfire in the camping field trip prior to *Baldi's Basics Plus* V0.3. In *Baldi's Basics - Field Trip demo: Camping*, there were also models of logs used as the camping seats.

Campfire's logs with the flame on it.Campfire's logs.A log as a camping seat.
## Trivia

### General

* All models were made in UModeler.
* The furniture in *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered* (excluding the round table) seems to be smaller and the textures are not overstuffed like in *Classic*/*Birthday Bash*.
* Since *Full Game Early Demo*, when decompiling, there appears to be one unused model called "`Vent`" along with its script that builds the "`Vent`". It is possible that it was planned to be added to *Baldi's Basics Plus* and/or may have been scrapped. Its script can still be found in the *Baldi's Basics Plus* game files.
	+ In the game files, there is an unused texture named "`vent`", but it is the same as the conveyor belt's texture. This may likely have originally been intended for the vent.

### *Baldi's Basics Plus*

* The round table was implemented in the first version.
* The round table's texture is also used as a ceiling.
* Certain seeds give off a number of merry-go-rounds ranging from 0 to 7.
* Whirlpools are also made by 3D modeling.
* Prior to V0.3.2, there was a bug that prevented the basketball hoops from being generated in the game.

### *Baldi's Basics Classic*

* Prior to V1.2, chairs were floating above the ground.
* Prior to V1.4, the furniture was not textured.

## Gallery

* Prototypes
* Textures

The chair prior to *Baldi's Basics Classic* V1.4.The table prior to *Baldi's Basics Classic* V1.4.The big desk prior to *Baldi's Basics Classic* V1.4.The café table prior to *Baldi's Basics Classic* V1.4.Baldi's Math Machine prior to *Baldi's Basics Plus* V0.2.The cake's model in *Birthday Bash*.

A wood texture used on chairs, tables, big desks, and café tables.A texture used on round tables.Merry-go-round's base texture.
Roto-hall

*For the series of long, thin corridors, see Hallway.*

* Corner
* Straight

The **roto-hall** is an obstacle found in *Baldi's Basics Plus*.

## Description

The roto-hall is a narrow corner of a hallway that is very sci-fi in appearance. It seems to have a gray metallic texture on the outside, and on the inside, it has some yellow painted stripes going across it. It also has a round floor, which is the same as the base texture of the merry-go-round, but in yellow.

It has a texture of a map facing different directions placed on the outer walls of the roto-hall.

## Functions

    Unlike other hallway corners, the roto-hall can rotate in different directions, allowing the player to get away from other characters or access different parts of the Super Schoolhouse more quickly.

Rarely, straight roto-halls can be generated.

There is a button that can be clicked to change the direction of the roto-hall.

## Locations

Roto-halls are randomly found in hallways and they serve as a unique type of corridor. They only appear in Hide-and-Seek and Explorer Mode.

## Other appearances

* In *Baldi's Basics Full Game Early Demo*, there is only one roto-hall. In order to change the direction, the player must enter the faculty room located nearby and press the button. The roto-hall will then rotate to match another orientation. The scribbled chalkboard with an erased 99 number is also briefly seen when using this roto-hall.

## Trivia

### General

* The name "roto-hall" derives from the files, in which the audio refers to the object as "`RotoHall`", hence the name.
	+ The dash (-) between the words "roto" and "hall" was first mentioned in *Baldi's Basics Plus* V0.2.2 & V0.2.1 update logs.

### *Baldi's Basics Full Game Early Demo*

* Two textures with different direction map icons are found in the demo's files. These files are later used since *Baldi's Basics Kickstarter Exclusive Demo*.

## Glitches

### *Baldi's Basics Plus*

* The player can get stuck on the roto-hall when they move inside of it while it is rotating.
* Rarely, the roto-hall keeps rotating even if it fits the right direction.
* Prior to V0.2.2, some roto-halls had incorrect direction signs.
* Prior to V0.3.5, if using a Grappling Hook on the roto-hall, it would pass through the roto-hall's obstacle part. Then, the Grappling Hook would hook up to another surface, and eventually, it would snap.

## Gallery

* Textures
* Screenshots

Side texture.Inside texture.A texture with a direction map path.Ditto.Ditto.The floor texture.

*Full Game Early Demo*
The roto-hall during the flood event.The inside the roto-hall
DSCI 0000

## `DSCI_0000`

**`DSCI_0000`** is an unknown wall-like entity hidden in the *Baldi's Basics* game series.

## Description

`DSCI\_0000` is a distorted Baldi-like figure wearing a dark cyan shirt and has a large deformed head. He only appears as a portrait-like texture file with a black background and blue static on the top, and green static on the bottom; what the static really means is unknown.

## Role

### *Baldi's Basics Birthday Bash*

Inside the glitched school, when the red `Baldloon`s start spawning after the player solves the `Baldloon` puzzle and entering the hidden classroom, a growing number of `DSCI_0000`'s texture will appear randomly on the walls.

### *Baldi's Basics Classic Remastered*

Although absent in the Party Style campaign, which is the remaster of *Birthday Bash*, `DSCI_0000`'s image is shown in Baldi's Basement as part of the secret room's conspiracy board, heavily implying that `DSCI_0000` may bear some connections with 99.

## Trivia

### *Baldi's Basics Birthday Bash*

* When `DSCI_0000` spawns in a wall where the `0th Prize` image is located, the texture is horizontally flipped as of what happened to the image.

## Gallery

`DSCI_0000` as seen in the conspiracy board texture from *Baldi's Basics Classic Remastered*.
TestRoom

*For other uses, see Test (disambiguation).*

**`TestRoom`** is a secret room exclusively found in *Baldi's Basics Classic* and *Baldi's Basics Birthday Bash*.

## Description

`TestRoom` is a rectangular room with two wall-like panels on each side. One of the walls, when behind it, has no collision one-way and turns invisible. The entire room is textured with a red/green gradient background and the hand-written text "**Place the holder**".

## Overview

The location can be accessed after the player types **31718** as an answer to any question while using the You Can Think Pad.

In this room, There is an idle `PlaceFace`, and another `PlaceFace` following the player around constantly. Unlike Baldi, they do no harm at all. The player will walk and run faster than usual. Once the player enters this room, they cannot pause the game to go back to the title screen, so there is no escape. The only way to exit `TestRoom` is by closing the game manually.

It is noteworthy that when teleporting here, there is a rare chance to hear mystman12 saying "*Elephant hit*".

## Trivia

### General

* The "**Place the holder**" texture is taken from mystman12's tweet where he started production for *Baldi's Basics Classic*.
	+ The number "**31718**" is a reference of the date that it was posted. (3/17/2018)
* The "*Elephant hit*" quote file is a reference to an unused audio clip of *Sonic's Schoolhouse*.
	+ A mouse click can be heard at the end of the "*Elephant hit*" audio.

### *Classic*/*Birthday Bash*

* The player cannot look back when inside this room because the room uses a different script for the controls.
* If using hacks to see the outside of `TestRoom`, the old skybox before *Baldi's Basics Classic* V1.3 can be seen.
* There is a white cube next to the idling `PlaceFace` when the room was first implemented. It was visible before *Baldi's Basics Classic* V1.4.2.
	+ If the player steps on the white cube, they will fly endlessly, since gravity is disabled for the player.
* In *Baldi's Basics Classic* V1.4.3 and *Baldi's Basics Birthday Bash*, the player's turn sensitivity is significantly decreased, making them barely turn around.
	+ The player's turn sensitivity was reverted back in the Google Play and iOS update of *Baldi's Basics Classic*.

### *Baldi's Basics Classic*

* In V1.4.1d, the first version of Android platform, no controls were added in the room, making the player unable to move. This issue was fixed in V1.4.2 with the addition of controls.

## Gallery

The "**Place the holder**" title background used as the room's overall texture.
## References

1. ↑ 1.0 1.1 "*The test room uses a different script for movement, so it doesn't necessarily mirror changes I make to the main control script.*" - Post by Basically Games in the 1.4.3 Changelog comment section
2. ↑ "*So it begins... @MetaGameJam*" - mystman12. March 17, 2018. Twitter
3. ↑ Sonic's Schoolhouse#Unused Audio - The Cutting Room Floor
Hang

**Normal**
**Glitched**

**Glitched**

* `BAL\_Math\_1.wav`
* `BAL\_Door.wav`
* `PRI\_99Sec.wav`

"**`hang`**" is a music track for *Baldi's Basics Classic* and *Baldi's Basics Birthday Bash*.

## Description and usage

It plays when the player gets a problem wrong while using the You Can Think Pad at the beginning of the game.

In *Baldi's Basics Birthday Bash*, a glitched version of this track replaces the instruments with Baldi's "*1*" and "*You need to collect two notebooks before you can use these doors.*" as the Crystal and Voice Oohs, and Principal of the Thing's "*99 seconds*" as the percussion,. It is played after completing the You Can Think Pad quiz from each of the two other notebooks from the glitched school.

Both versions of this track do not play in *Classic Remastered*. The glitched version is replaced by random character voices and other sounds.

## Trivia

* The glitched "`hang`" repeats up to three times depending on how many questions that the player got wrong, unlike the normal version which can only be heard once in the same situation.
* The normal "`hang`" is the shortest track in the game, with only one note with a slight echo.
* The filename for the track is called `mus_hang`, but for some reason the word "`hang`" is lowercased. The same goes to the "Hayride Too I Don't Even Care" music's filename in *Baldi's Basics Plus*.
* It is unknown if the glitched "`hang`" track is intended to mean something, as it has Baldi's "*You need to collect two notebooks before you can use these doors.*" quote. Since there are a total of two notebooks in the glitched school, this would imply that collecting the two notebooks would activate an entrance somewhere, but collecting both of these notebooks does not do anything and there are no swinging doors in the glitched school.
Schoolhouse Trouble: REQUIEM

Reason: not enough content
You can help *Baldi's Basics Wiki* by expanding it with more information! Furthermore, some of this information may have **incorrect files or recordings** rather than actual game files, so please feel free to replace them for best efforts. Gotta sweep sweep sweep!

*For other uses, see Schoolhouse Trouble (disambiguation).*

## Composition

### Instruments

* Overdriven Guitar
* Orchestral Harp
* Music Box
* String Ensemble 1
* Harmonica
* Electric Bass (Finger)
* Distortion Guitar
* Accordion
* Tenor Sax
* Rock Organ
* Power Drums
* Alto Sax
* Lead 1 (Square)
* Violin
* Acoustic Grand Piano
* Whistle

**Schoolhouse Trouble: REQUIEM** is a remix of Schoolhouse Trouble! created by Anthony Hampton, with the music program FL studio.

## Trivia

* Unlike original Schoolhouse Trouble! or its demo version, this remix was not made for *Baldi's Basics Classic Remastered*.

## Gallery

-OFFICIAL- Schoolhouse Trouble- REQUIEMOfficial video.
Hair Brush

***Hair Brush*** is a *Baldimore* comic made by mystman12 that was posted in Twitter on May 22, 2018.

## Plot

Baldi is eating something that he thinks is a chicken drumstick. His wife, Susan asks if he has seen her hair brush and Baldi replies he has not. But, at the end, he just realized that he has actually been eating her hair brush.

## Transcript

PANEL 1
* **Baldi:** *[eating the "chicken"]* \*Munch\* Hmmm? \*Chew\* This chicken \*crunch\* tastes funny.

PANEL 2
* **Susan:** *[off-screen]* Baldi, have you seen my hair brush?
* **Baldi:** *[stops eating]* No, dear.

PANEL 3
* **Baldi:** *[resumes eating]* \*Munch\* \*crunch\*

PANEL 4
* **Baldi:** *[realizes it was her hair brush]*

## Trivia

* In the third panel, there is an error in Baldi's shirt and pants.

## References

1. ↑ "*This is an accurate portrayal of how I used to draw Baldi! I... Didn't really know about proportions back then. :P*" - mystman12. May 22, 2018. Twitter
Me

*For the real-life person, see mystman12.*

**`Me`** is a hidden Easter egg character found in *Baldi's Basics Classic Remastered*.

## Description

`Me` is clearly a light-dithered, photo-cropped version of mystman12 himself, the Basically, Games! owner and the creator of the *Baldi's Basics* series. He wears a black Basically Games Logo pullover hoodie, blue jeans, and white socks. He is standing in a position that makes it seem like he were doing a robot dance.

## Location

He only appears in his office of NULL Style if the player beats the Glitch Style mode. In the office, when the player is finished reading the "*Congrats! - A message from the developer*" book, `Me` will appear in his office and thank the player for playing his game.

## Trivia

* In Baldi's Basement, a picture of `Me` can be seen on the "99" conspiracy board.

## Gallery

`Me` as seen on the conspiracy board from Baldi's Basement.
Red lights

*For other uses, see Light (disambiguation).*
**Red lights** is a feature in the *Baldi's Basics* series.

## Gameplay

### *Baldi's Basics Classic*/*Baldi's Basics Birthday Bash*

After the player collects all seven notebooks, they will be able to access the exits. If the player comes in contact with one of the four exits, the exit will close, alerting Baldi and causing the entire Schoolhouse, excluding sprites and characters, to turn red. This does not change any gameplay, however. After touching the second exit, a loud grinding noise will start to fill the school, and hitting the third exit will play the track again, but much louder and grindy.

### *Baldi's Basics Classic Remastered*

When reaching the first exit, the Schoolhouse will gradually become red. After reaching the third exit, the red lights effect becomes even stronger and it also darkens the building.

The red lights consist of the lighting system from *Baldi's Basics Plus*, so when the Schoolhouse gets darker, the contrast of images is increased. This is especially notable when only one exit is left.

## Trivia

### *Baldi's Basics Plus*

* The red lights effect in the trailer is confirmed to be added in later versions of the game.

### *Baldi's Basics Classic Remastered*

* The red lights effect in this game was first revealed in the "Baldi's Basics 3 Year Anniversary Presentation!" video.

## References

1. ↑ "Q: "*Do you mind adding red lights to the game?*" / A: "*Not at all!*" - Question and Answers
Baldi/Audio

**Main**
****Audio****
**Gallery**

A list of audio files related to **Baldi**.

Field trips

Challenge Mode

*For all I know, the final product could be a free-to-play match three in-app purchase.*
**\*4 seconds of silence\***
*Hah-hah-hah-haaaaaah!*

### *Baldi's Basics Kickstarter Exclusive Demo*

**\*3 minutes of silence\***
*Hah-hah-hah-haaaaaah!*

### *Baldi's Basics - Challenges Demo*

**\*20 seconds of silence\***
**\*robotic voice\*** *For all I know, the final product could be a free-to-play match three in-app purchase!*
**\*3 seconds of silence\***
***Hah-hah-hah-haaaaaah!***
WARNING: **LOUD!**

## Unused/Removed

### *Baldi's Basics Classic*

1

{\displaystyle 1}

 ÷

0

{\displaystyle 0}

 3:11 | *I hope you like bees, because it's time for spelling! Answer the three questions correctly and you might get something special!* | Baldi teaching the spelling subject, found in TetraBitGaming's second *Baldi's Basics Classic* Lost Bits video. Although this file cannot be found in game assets of any versions, it was shared to him by mystman12.
Meowthiroth

**Ace Jorgensen**, also known as **Meowthiroth**, is an artist who designed the achievement icons for *Baldi's Basics Classic Remastered* after accepting mystman12's commission. They also backed the Kickstarter $70 and made an artwork for the "Problem 3" T-shirt.

## Social media

* Twitter (Main)
* Twitter (Alternate account)

## Trivia

* Meowthiroth has a Fandom account to help out with editing the articles on the Baldi's Basics Wiki.

## References

1. ↑ "*Recently commissioned some amazing achievement icons from @Meowthiroth for #BaldisBasics Classic Remastered! Really happy with how these turned out!*" - mystman12. September 16, 2022. Twitter
Gabou

Apparition de Gabou dans La Fuite

Gabou nous a fait l'immense honneur d'apparaître une fois dans La Fuite... Mais quelle apparition !

De son regard accusateur pénétrant, il observe de loin nos pauvres âmes sales de pauvres gueux. Il nous rappelle sa toute puissance et notre infériorité misérable.

On est pas prêts de revoir ça...

Voir : Personnages de La Fuite
Library

The **library** is one of the special locations in *Baldi's Basics Plus.*

## Description

The library resembles a labyrinth maze with book holders of assorted books as thin walls. There is a large open area in the middle, similar to the corn maze prior to V0.3.

Inside it, the player can find a few items, such as WD-NoSquee, Safety Scissors, and the Faculty Nametag. Structures like lockers and buttons could also spawn in this location. A few locations can also connect to this room, like faculty rooms, classrooms, and Gotta Sweep's closet.

## Overview

### Main gameplay

While in this room, all sounds, music, and voices will be muted. Also, all captions are removed. Opening any standard door or swinging door connected to the library will not make a sound and therefore does not directly attract Baldi, unless the player is in his line of sight.

When Baldi is in this room, his slapping sound will also not be heard, similar to the broken ruler event. No jump-scare sound is heard when Baldi catches the player.

The library cannot appear in floor 1.

## Other appearances

* In *Baldi's Basics Kickstarter Exclusive Demo*, the library is first introduced, but there is no lighting effect in this demo.

## Trivia

### General

* The library was first mentioned in the Kickstarter campaign description.

### *Baldi's Basics Plus*

* The texture of the book holder is rescaled in this game.
* There is typically at least one dark area in the library.
* If the player enters a room connected to the library, they can still hear sounds.
* This is one of two special rooms where tiles are revealed separately on the map (not counting the big area) with the other being Gotta Sweep's closet.
* Hiding in a blue locker in the library does not alert Baldi, even without using WD-NoSquee.
* If an Alarm Clock rings in the library, it will not lure Baldi to it.
* Even if Baldi is in the library, he can hear any sound from outside of this location.

### *Baldi's Basics Kickstarter Exclusive Demo*

* Before V1.2, the library's map color was usually black. It was changed to white for it to be visible on the advanced map's black background.
	+ In *Baldi's Basics Plus*, the debug room uses the black color on the map.

## Glitches

* Sometimes, a door located next to a library will not attract Baldi when opening it. Even though it is mentioned that this glitch was fixed the V0.3 development log, it is not fixed yet.
	+ Similarly, the Alarm Clock placed in any room will not attract Baldi after it rings, if it is placed next to the door connected to the library.

## Gallery

* Textures
* Screenshots

Book holder texture.Carpet texture.

The library from the *Baldi's Basics Plus* alpha screenshot.
## References

1. ↑ "*Advanced level design! Along with randomly generated levels comes special structures to mix up gameplay. These can vary from simple, one-way doors to entire rooms with special properties (like a library where no sound can be made or heard). New special structures will help ensure each map feels unique.*" - Baldi's Basics in Education and Learning - Full game! by Micah McGonigal - Kickstarter
Hard Mode

**Hard Mode** is one of the four Fun Settings in *Baldi's Basics Classic Remastered*.

## Description

This mode can be unlocked by completing Story Mode in Demo Style. It has several changes to the gameplay, making it more difficult:

* The game will not pause while answering questions in the You Can Think Pad. Due to this, every character, including Baldi, will continue to function as normal.
	+ The player can still answer questions should they get moved while answering them (ex. Principal of the Thing and Arts and Crafters teleporting, or Gotta Sweep pushing).
	+ When Baldi catches the player if they are in the You Can Think Pad, they will be kicked out of it and pass on to Baldi's catch scene.
* In Classic Style and Party Style, the third question in each notebook will no longer be glitched (except in the second notebook). Answering all three questions correctly will still cause Baldi's slap speed to increase, however answering one or more of the three questions incorrectly will cause his slap speed to increase even more. Essentially, this means the player must answer three questions per notebook instead of just two in order to minimize Baldi's speed.
	+ Also, Baldi does not slow down even if the player answers all three problems incorrectly.
* In Demo Style, each Math Machine requires three questions to be answered instead of just one, similar to the normal notebook. Baldi will only stop to congratulate the player once the third question is answered correctly.
* Playtime's minigame requires the player to jump rope 10 times instead of 5. However, the jump rope moves at a much higher speed than before, so if done without mistakes, it will take about the same amount of time as doing 5 without mistakes in regular mode.
* Principal of the Thing's detention increment time is increased to 15 seconds. The list of detention timers in this setting is 15, 30, 45, 60, and 99 seconds, similar to in *Baldi's Basics Classic* and *Birthday Bash*. Also, after the player gets scolded by him, he always knows where they are.
* Baldi will be teleported closer to the player after Arts and Crafters teleports both characters.
* Escaping from Gotta Sweep's sweeping is harder than without this Fun Setting.
Schoolhouse Trouble!

*"Schoolhouse Trouble" redirects here. For other uses, see Schoolhouse Trouble (disambiguation).*

## Schoolhouse Trouble!

* **Original**

* **`.flp` version**

* **Normal**

\*\*\*

* **Music Room**

### Time

* 4:36\*
* 2:30\*
* 2:19\*

### Filename

* `BossIntro` and `BossIntro_Unmodified` (Intro)
* `BossLoop` and `BossLoop_Unmodified` (Loop)

## Composition

### Instruments

* Overdriven Guitar
* Orchestral Harp
* Music Box
* String Ensemble 1
* Harmonica
* Electric Bass (Finger)
* Distortion Guitar
* Accordion (Unused in MIDI)
* SynthStrings 1 (Unused in MIDI)
* Tenor Sax
* Rock Organ
* Standard Drums
	+ Power Drums (`.flp`)
* Alto Sax
* Lead 1 (Square)
* Violin
* Acoustic Grand Piano

“**Schoolhouse Trouble!**” is a music track for *Baldi's Basics Classic Remastered*. It is mainly heard at the end of NULL/Glitch Style of the game.

## Description

The music track is mainly “Baldi's Schoolhouse” but in a different key and with more parts and instruments. It starts with the aforementioned track being played, albeit with the cuicas gone. After that, the guitar part kicks in before the drums and the Music Box instrument. The whole song at that point is just a typical fast-paced boss battle theme but more akin to the *Baldi's Basics* series with MIDI and that track mentioned before.

## Usage

This music plays during the Null/red `Baldloon` boss fight. When the player hits them, the tempo increases as these characters get faster. The hit before the final blow makes the track hangs on one note while the drums are still going.

## Music notes

*Main article: Schoolhouse Trouble!/Music notes*

## Trivia

* Currently, this is the longest music track in entire *Baldi's Basics* series for both original soundtracks and in-game tracks.
* The drums get louder or quieter depending on Null/red `Baldloon`'s distance from the player.
* Despite the tempo normally being at 123 BPM, it starts out at 100 BPM in-game.
* This song is inspired by "Megalovania" from *Undertale*.
	+ The part at the end of the track that references A-Tisket, A-Tasket and Party Time, may indirectly reference the ending in BIG SHOT from *Deltarune* where it references "Dummy!".
* Anthony Hampton shared the `.flp` file for this track to celebrate 1,000 followers on his Twitter.
	+ In the `.flp` file, there are several hidden secrets, possibly containing lore.

## Gallery

Schoolhouse Trouble! - Baldi's Basics Classic Remastered Original SoundtrackOfficial video.
## References

1. ↑ Q: "*erm what program did you use for the song*" / A: "*FL Studio 12.5*" - Anthony Hampton. October 24, 2022. Twitter
2. ↑ "*My first song was a TERRIBLY off-key Baldi's Basics Megalo.*" - Anthony Hampton. October 24, 2022. Twitter
3. ↑ "*I love Undertale so much I used it as an inspiration for Baldi's Basics music ffs so*" - Anthony Hampton. January 10, 2023. Twitter
4. ↑ "*Thank you SO SO MUCH for 1,000 followers! As a special gift from me, here's the FLP for Schoolhouse Trouble! Fully organized and everything for all my wonderful people  Compatible with FL Studio versions 12.5.1 and above!*" - Anthony Hampton. April 22, 2023. Twitter
Item counter

*For a similar HUD, see Inventory.*

The **item counter** is a part of the HUD for the *Baldi's Basics* series, located at the top left side of the screen from the player's perspective.

## Mechanics

### Main gameplay

The counter is used for indicating how many notebooks the player has during main gameplay. The player's goal is to explore the Schoolhouse or the Super Schoolhouse depending on the game, and collect all the notebooks before escaping.

***Note:** Level generation errors may result in less notebooks than usual.*

 Floor 3 | 9

 Endless Mode | Infinite (7 respawning notebooks)

### Field trips

The counter HUD during the old camping trip.The counter HUD in *Field Trip demo: Camping*.
A different item counter would display in field trips prior to *Baldi's Basics Plus* V0.3. In the previous version of the camping field trip, the version of this counter HUD was used for collecting logs in an unlimited number, although the more the player collected, the slower they got due to carrying a huge amount of logs until putting them in the campfire to earn points.

In *Field Trip demo: Camping*, the item counter is white instead of black, uses a different font, and has the word "**Sticks**" instead of "**Logs**". The player can also discard all obtained logs by pressing the R key.

## Trivia

### General

* In *Birthday Bash* and Party Style in *Classic Remastered* is possible to extend the maximum counter of notebooks to 9/9 in the glitched school, similar to floor 3. If the slash (/) is removed, then it becomes the number 99, seen numerous times in the game.

### *Baldi's Basics Classic*

* The item counter is seen along with some other HUDs outside Baldi's Office when using hacks.
* The item counter was changed a few times through update versions:
	+ Prior to V1.3, the early version of the notebook counter lacked the "**Notebooks**" text.
	+ Prior to V1.4, the text of the counter appeared to be bold and less pixelated.
	+ In some images in the V1.4 status update post, the notebook counter has different styles, such as wider text or a different font, but they are not implemented into the game.

### *Baldi's Basics Classic Remastered*

* If the player enters the hallway to Baldi's Office in Classic Style or Baldi's Basement in Demo Style, the counter will be set to 0.

### *Baldi's Basics - Field Trip demo: Camping*

* In the earliest version, the size of the log counter was much smaller than the current version. This also applied to the points and timer.

## References

1. ↑ **Status Update #1 - Getting started!** | Baldi's Basics in Education and Learning - Full game! | October 1, 2018 | Kickstarter
Machine (disambiguation)

The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Machine**, a name of a mechanical structure, may refer to:

## Structures

* Baldi's Math Machine, a machine that teaches math in *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*.
* Shrink machine, a machine invented by Baldi, can be found in Baldi's Basement.
* Vending machine, a machine that provides items in the *Baldi's Basics* series.
Homeware and drinkware

All known official **homeware** and **drinkware** based on the *Baldi's Basics* series, such as wall art and mugs.

## Homeware

### Wall art

**Price:** $19.99/16.99
Baldi's Basics Plus Poster - 24" x 36"School Rules Poster - 24" x 36"Baldi's Basics Plus Poster - 18" x 24"
## Drinkware

### Mugs

**Price:** $19.99
World's Best Teacher?World's Best Teacher?
## Gallery

School Rules and Baldi's Basics Plus posters in the mystman12's Twitter posts.School Rules poster and World's Best Teacher? mug with other *Baldi's Basics* merchandise items.
BAD SUM

*For the screen, see BadSum.*

**Original**
**In-game**

**BAD SUM** is a music track for *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*.

## Description

As opposed to other tracks, it sounds ominous, composing with drone-like electronic music and brief bell-like instruments that play over three times for the entire audio file, in the style of the "Celesta" arrangement for the That's Me! track, but reusing the melody of the background instrument.

## Usage

The music plays on the screen from the pirated copy of the Kickstarter exclusive demo, or the warning screen in *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered* when booting up the game.

Since *Baldi's Basics Plus* V0.1.3, it also plays on the error screen when pressing the name with a lost or corrupted save file.

## Trivia

* The music track name is based off of the `BadSum` error screen.
* This is the longest music track in *Baldi's Basics Plus*. However, in *Baldi's Basics Classic Remastered*, Schoolhouse Trouble! and its demo version are longer than it.
* The music played here is similar to the music played in the *Baldi's Basics Plus* early access trailer.
* The music also plays near the end of the Baldi's Basics 3 Year Anniversary Presentation! video, when mystman12 goes down into a basement to introduce *Baldi's Basics Classic Remastered* from the television.

## Glitches

### *Baldi’s Basics Classic Remastered*

* In the Music Room, the pitch and speed buttons do not affect how the song is played. This bug is shared with Schoolhouse Trouble! (Demo) and Baldi's Funtime Song.
	+ This could be because these songs are saved as `.wav` files.

## Gallery

BAD SUM - Baldi's Basics Classic Remastered Original Soundtrack
School (disambiguation)

The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**School**, an educational location, may refer to:

## Locations

* Schoolhouse, the main setting of *Baldi's Basics Classic*, *Birthday Bash* and *Classic Remastered*.
* Super Schoolhouse, the main setting of *Baldi's Basics Plus*.
* Glitched school, an unworldly location accessed at the ending of *Baldi's Basics Birthday Bash*.

## Game mechanics

* School rule, a policy to follow in the classic Schoolhouse or Super Schoolhouse.

## Music tracks

* Baldi's Schoolhouse, a music track for the *Baldi's Basics* game series.
* Schoolhouse Escape, a music track for *Baldi's Basics Classic Remastered*.
* Schoolhouse Trouble (disambiguation), a list of music tracks with "Schoolhouse Trouble" in their names, composed by Anthony Hampton.
Random event

**Random events**, or simply **events**, are a feature of *Baldi's Basics Plus* and Demo Style of *Baldi's Basics Classic Remastered*. The Super Schoolhouse or Schoolhouse's bell will ring, giving the player a reminder for an incoming limited-time event.

After an event occurs, it will not happen again in a single floor and two random events cannot begin at the same time outside of Chaos Mode.

## Trivia

General
* The random event concept was first revealed on the game's Kickstarter page, and five of them (fog, broken ruler, party, test procedure, and flood) became available in *Full Game Early Demo*.
	+ With the first five existing events added, one new event (mystery room) was introduced in *Kickstarter Exclusive Demo*.
	+ The Gravity Chaos event was added in *Baldi's Basics Plus* V0.2.

*Baldi's Basics Plus*
* The maximum amount of events is based on the floor number. For example, in floor 3, up to 3 events can occur. However, in Endless Mode, up to four events can be triggered.
* Prior to V0.1.3, all events lasted for around 30 to 60 seconds.
* The random events are absent in the challenges.

*Baldi's Basics Classic Remastered*
* All random events except for the mystery room, party and test procedure events are possible to be chosen in Demo Style.
* Random events will not occur if Free Run fun setting is enabled.

## Glitches

*Baldi's Basics Kickstarter Exclusive Demo*
* In V1.0, hiding in a blue locker when an event starts would cause the description text to stay on the screen permanently.
Padre Snowmizzle

**Padre Snowmizzle**, also known as **Andrew Snowman** from the credits, is a game designer and developer who collaborated with Basically, Games! for *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*.

He is a designer and voice actor of the character Beans. He backed the Kickstarter $30 or more. He playtested and offered his feedback for *Baldi's Basics Plus*' V0.3 update. He also made an artwork for the "Restart, Refresh" apparels.

He has also helped mystman12 with character ideas.

* One particular example involved a walking treasure chest that the player would bully into dropping items, namely by simply running into the treasure chest. However, every time the player bullies the treasure chest will increase the chances of it retaliating and taking an item from the player.

## Social media

* Twitter
* YouTube
* Twitch
* Instagram

## Trivia

* Padre has conceptualized the idea of going to a bowling alley, or any other type of arcade game, as a field trip in *Baldi's Basics Plus*.
	+ He has also made a joke in which he thinks of the ball being Baldi's head.

## Videos

HOW TO BEAT BALDI'S HIDE AND SEEK - Baldi's Basics Plus ENDING
## References

1. ↑ "*In case it ain't obvious enough yet: yep, I made a character for Baldi's Basics. He's the gum-chewing, held-back, skipping spunk we all know and love: Beans. My thanks go out to @mystman12!*" - Padre Snowmizzle. March 15, 2020. Twitter
2. ↑ "*Oh tons, I was really pushing to help Micah with characters, maybe get some other old fan-game characters in there. Of course, he's focused on some core gameplay elements first and foremost*" - Padre Snowmizzle. May 21, 2022. Discord
3. ↑ "*To be honest, I suggested to myst that there'd be a character, that is literally just a walk-around treasure chest, and the more you interact with him, the more risky it gets. Like, you're essentially bullying this character... by running into him to drop an item, and the more times you do it, the higher the chance that... he'll just bully you and take, like, an item from you or something. Just so that way, it kinda... gives you the opportunity to get what you would like. You know what I mean?*" - Padre Snowmizzle, HOW TO BEAT BALDI'S HIDE AND SEEK
4. ↑ "*I don't know. Field trips are just... so completely rando - I don't know. Maybe a trip to the bowling alley, 'cuz I remember in high school, um... \*unintelligeble\* with my uh... like, youth group, um... we would go to... uhm... like, the bowling alley every now and again. Uh... we would go to, like, Dave & Busters every now and again, so I think just like something either where you're playing on an arcade machine, or like, you have to bowl and you have to like, beat Baldi... at a game of bowling.*" - Padre Snowmizzle, HOW TO BEAT BALDI'S HIDE AND SEEK
5. ↑ "*Baldi bowling - \*laughs\* t's just his fucking head rolling down...*"" - Padre Snowmizzle, HOW TO BEAT BALDI'S HIDE AND SEEK
Secret code

There are several **secret codes** in the *Baldi's Basics* series except for *Baldi's Basics Plus* to enable secrets by typing the numbers with keyboards or clicking on the number pads while using the You Can Think Pad.

## List

### *Baldi's Basics Classic*/*Baldi's Basics Birthday Bash*

 **53045009** | **USE THESE TO STICK TO THE CEILING!** | Causes everything (except for HUDs) to appear upside down. In *Baldi's Basics Birthday Bash*, the player can find Null by entering this code, because it teleports them from the glitched school to the lower floor.

### *Baldi's Basics Classic Remastered*

 **Find all the secrets first!** | N/A (If the player did not meet the condition to unlock the code)

## Trivia

### General

* This feature was first introduced in V1.4.1 for *Baldi's Basics Classic*.

### *Classic*/*Birthday Bash*

* The **31718** code, along with the You Can Think Pad's corresponding result message, is a reference to the actual date where mystman12 began developing *Baldi's Basics Classic* - March 17th, 2018 (3/17/18).
* The **53045009** code is "GOOSHOES" upside down. The "goo shoes" is a reference of the Slime Shoes in the 90s.

### *Baldi's Basics Classic Remastered*

* After the player enters the secret code in Hard Mode, even if they gets caught by Baldi while using You Can Think Pad, the code still works. The only exception is **04281989** code.
* The **10181996** code is a reference to the release date of *Sonic's Schoolhouse* - October 18th, 1996 (10/18/1996).
* The **11211994** code is a reference to the release date of *Donkey Kong Country* in the United States - November 21, 1994 (11/21/1994).
* The **09241993** code is a reference to the release date of *Myst* on macOS in the United States - September 24, 1993 (09/24/1993).
* Prior to V1.0.2, the **09241993** would work even if NULL Style was not unlocked and all secret endings were not discovered yet.