recursal/Fanatic-Fandom huggingface dataset:
Пухляш

Пухляш сперва не была очень полной, но поправиласт из-за того, что постоянно смотрела телевизор.

### Семья

Партнер — Бутс
Котят нет

**Пухляш** (англ. *Fatty*) — обычная кошка из игры *Cats are Cute*, дом которого находится рядом с домом Крохи.

## Описание

Пухляш — гладкошерстная кошка полностью белого цвета. Своей фигурой она толще других котов, за что и получила свое имя. Мордочка Пухляша имеет добродушное выражение, на ней выделяются усы.

## Навыки

1. **Отдыхать:** изучен изначально.
2. **Ходить:** требуется 5  и 250 .
3. **Дремать:** требуется 10  и 1500 .
4. **Висеть:** требуется 15  и 3000 .
Stadion

Het je genoeg spaargeld of bosscoins is het mogelijk om het **stadion** uit te breiden, het levert je een groter thuisvoordeel op en hogere inkomsten. Aangezien de kosten vrij gering zijn zal het een investering blijken die zichzelf snel terugbetaalt.

## Stadion niveau

De grootte van je stadion en de kwaliteit van de voorzieningen wordt uitgedrukt in het **stadion level**. De laagste level is 0 en het hoogste level is 3. De level start altijd bij 0, maar vraagt minder of meer tijd om te verbeteren naargelang het aantal wedstrijddagen van de competitie

Je kunt je stadion dus maximaal drie level's in een seizoen upgraden. Om naar een volgend level te gaan, moet je alle upgrades van dat level klaar hebben. Je kunt één upgrade tegelijk doen aan je stadion.

## Stadion upgrades kiezen

In elk stadion level heb je een aantal mogelijkheden (maximaal 3). Je kunt een upgrade pas kiezen als de voorgaande level van die upgrade klaar is. Je kunt dus bijvoorbeeld wel eerst al je trainingsvelden upgraden voordat je begint aan extra zitplaatsen voor je stadion, maar de level van je stadion zal pas omhoog gaan als alle updates van dat level klaar zijn. De kosten voor de upgrade worden dan automatisch van je club balans afgeschreven. Een goede manager vergeet niet het stadion op tijd te upgraden en kiest de upgrades in de juiste volgorde, zodat de belangrijkste upgrades vroeg in het seizoen klaar zijn.

Let op: gedurende de tijd dat je aan je tribunes bouwt, zal je geen inkomsten aan stadion exploitatie krijgen. Dit omdat je tribunes tijdens hun verbouwing buiten gebruik zijn.

## Stadion upgrade effecten

Stadion upgrades kunnen drie effecten hebben:

* Meer inkomsten bij thuiswedstrijden
* Betere prestaties van je elftal bij thuiswedstrijden
* Betere trainingsresultaten (trainings upgrades)

## Tips

Wat de juiste volgorde is om je upgrades uit te voeren is niet te zeggen, elke manager zal daarin weer andere keuzes maken. Wel kun je de volgende tips ter harte nemen:

* Bouw direct vanaf het begin van het seizoen, wacht er niet mee. Hoe eerder alle upgrades klaar zijn hoe beter. Omdat je dan ook nog geen wedstrijden speelt, loop je ook geen geld mis voor je stadion-exploitatie.
* Verhoog je de capaciteit van je stadion, levert dit je extra inkomsten door kaartenverkoop. Misschien kan dit je helpen om die broodnodige aanvaller alsnog van de transferlijst te halen.
* Door je veld up te graden speelt je ploeg beter tijdens thuiswedstrijden, aangezien ze dit veld gewoon zijn.
* Het upgraden van je trainings-accomodatie zorgt voor betere trainings resultaten. Als je tactiek erg op training van je jonge spelers is gericht dan kan het nuttig zijn hier vroeg mee te beginnen.
Bekertoernooi

Het **Bekertoernooi** bestaat uit een aantal rondes, afhankelijk van de grootte van je competitie. Het kan zijn dat je de eerste ronde niet in actie hoeft te komen, je bent dan automatisch door naar de tweede ronde. Op een dag dat je team niet speelt, bijvoorbeeld omdat je bent uitgeschakeld, kun je een rustdag houden.

Bij het bereiken van de volgende ronde wordt je tegenstander geloot. Je weet dus wie je volgende tegenstander wordt zodra de huidige ronde is gespeeld. Bij de oude puntentelling kreeg de winnaar van de beker 250 managerpunten in zijn/haar profiel.
Met de nieuwe puntentelling krijg je voor elke bekerronde die je verder komt een bepaald bonusaantal managerpunten.

Bij gelijke stand na 90 minuten in een bekerwedstrijd komt er een verlenging. Is de stand dan nog gelijk, dan worden er penalties genomen. Het bekertoernooi wordt op neutraal terrein gehouden.

Sinds 27-08-2013 is het mogelijk om in elke competitie van de landenlijst het bekertoernooi te kunnen spelen.

Bij het spelen van een bekerwedstrijd, speel je in feite op neutraal terrein. Dit betekent dat je de helft van je stadionsponsors zal krijgen, of wel 50%.
Инари

Во время путешествий Инари очень понравился вкус лапши. Она изучала приготовление суши в течение 3 лет. Теперь она — шеф-новичок, который недавно завел свое дело.

### Семья

Партнер — Сниффи

**Инари** (англ. *Inari*) — редкая кошка, которая занимается изготовлением суши.

## Описание

Инари выглядит как толстенькая кошка белого цвета с оранжевым пятном на спине. У нее белая приветливая мордочка, и только лишь области вокруг носа и возле ушей имеют оранжевый цвет.

Что интересно, профессия Инари связана с суши, а суши готовятся из риса. Японцами очень почитается богиня изобилия, риса, лис и житейского успеха. И имя у богини также Инари. Таким образом, прослеживается связь между этой кошкой и японской культурой.

## Навыки

1. **Ходить на рынок:** изучен изначально.
2. **Убирать:** требуется 10  и 1000 .
3. **Готовить рис:** требуется 20  и 2500 .
4. **Готовить суши:** требуется 30  и 6000 .
Main Page

Welkom bij de OSM Wiki, de encyclopedie waarin informatie over de populaire voetbalmanager Online Soccer Manager te vinden is. We geven hier de managers de mogelijkheid om hun eigen versie van Wikipedia te creëren voor de OSM wereld.

Voeg gerust artikelen toe over je favoriete onderwerpen als deze een voetbal manager die OSM speelt zouden kunnen interesseren. We willen deze Wiki gebruiken als een centraal punt voor het vergaren en presenteren van informatie zoals suggesties, ideeën voor het verbeteren van het spel, bekende bugs en oplossingen, FAQs en handleidingen.

De OSM Wiki is een gebruikersinitiatief. Dit plaatst jou als manager die een contributie wilt leveren voor een grote verantwoordelijkheid. Misbruik deze vrijheid alsjeblieft niet. Probeer zo objectief mogelijk te zijn bij het schrijven van een artikel. Reageer je eventuele frustraties niet hier af.

Voor meer informatie over het gebruik van OSM Wiki, bijvoorbeeld het aanmaken van een pagina over jezelf of je eigen crew, ga naar de Introductie-pagina.

Let op: Het is noodzakelijk om je te registreren (met je OSM loginnaam) voordat je pagina's gaat bewerken in de OSM Wiki.

De OSM Staff & Wiki Staff

# Inhoud

### Manager

* Startpunt
* Profiel
* Ontslag nemen
* Seizoenskaarten
* Uitloggen

### Resultaten

* Uitslagen
* Scorebord
* Krant
* Gebeurtenissen
* Transfers
* Oefenwedstrijden

### Team

* Mijn Team
* Formatie
* Opstelling
* Specialisten
* Tactiek
* Besloten Training
* Trainingskamp

### Spelers

* Beoordelingen
* Aanbiedingen
* Scouten
* Training
* Transferlijst

### De Club

* Het Bestuur
* Financiën
* Medische Staf
* Personeel
* Sponsors
* Stadion

### Overzichten

* Competitie Tussenstand
* Bekertoernooi
* Wedstrijdschema
* Volgende speeldag
* Managerlijst
* Competities
* Ranglijsten
* Landenlijst

### Communicatie

* Berichten
* Forums
* Manager zoeken
* Crews

### Overig

* Handleiding
* Vragen & Antwoorden
* Regels
* Mascotte
* Verjaardagskalender
* OSM Voetbalteam
* Social Media
* Copa Amsterdam

### Spelconcepten

* OSM Cursus
* De Apps
* OSM Mobiel
* Seizoenskaart
* Premium seizoenskaart
* Eigen vermogen
* Moderator
* OSM Staff & Wiki Staff
* Achievements

### Crews

* Algemeen
* Crew Cup
* Crew Forum
* Crewlevels & punten
* Crewlijst

### Overig Derwort Media & GameBasics

GameBasics | Derwort Media | Doerak Fanpage
Гарри

Гарри — профессиональный футболист, который раньше играл в профессиональной лиге. Он часто говорит про "старые добрые времена"...

### Семья

Без партнера

**Гарри** (англ. *Harry*) — эпический кот, который проводит все свое время на стадионе.

## Внешность

Окрас Гарри состоит всего из двух цветов — оранжевого и серого. Половина его тела и головы, почти весь хвост и уши оранжевые, серые же кончик хвоста, спина и верх головы. На спине и голове у него также есть черные полоски. Мордочка Гарри имеет несколько грустное выражение, вследствие, вероятно, его ностальгирующего характера.

## Навыки

1. **Потягиваться:** открыт изначально.
2. **Играть с мячиком:** требуется 20  и 3000 .
3. **Искать игроков в команду:** требуется 40  и 6000 .
4. **Дремать:** требуется 60  и 12000 .
Time Out II

The second Colorless Temple trial; a Post Game dungeon connected to the main story line of the game. Once you've Cleared this Trial, sleep in your bed at Pa's to receive the Light Blessing.

### Quest Giver

*Crocodile* talks history, revealing the location of this **Blessing**

### Requisite

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Equipment Upgrades;* clear Not Rust & Dreader Hand quests.

*Siska's Workshop;* must be cleared if Hugh is stuck in the Workshop **before** clearing Dreader Hand.

*Open Pirate's Pier;* Clear Dinner Party & Wingman, visit The Docks

*Clear **Time Out II**;* Defeat Shadow Amadeus.

### Reward

*Light Blessing;* 1 of 5 **Blessings** used for Hero's Rest.

### Boss

*Shadow Amadeus;* 58 HP, vulnerable during Wall of Geysers attack cycle.

### Secret Areas

Expand to see Location.

    *Lore Room*

From Time Out II Foyer; take ladder, 1 room West, follow the Invisible Floor Tiles to the Top Right Corner. The Breakable Wall is on the right side of the Normal Lock.

### Lore

Expand to see Readable Text.

***Scouting Report** (top left)*

"They have rebuilt their accursed city. Their ruins were left abandoned and the order of the Libram revived their grand library. The knights are few and far between within mage territory. The Ruins for the most part are avoided and will make a perfect Staging Ground."

***Scouting Report** (top right)*

"The Light Mage who battles our mother still lives. However, she seems terribly preoccupied with a strangely powerful young girl. The young girl is an outcast of sorts. perhaps... we should try to use that to our advantage."

***Scouting Report** (center)*

"The Mages are more or less the same as when we were banished. Carefree, confident, and only women. The Men who wish to Fight are still trained as Knights of Armadel, and are indeed skilled combatants. One surprise is that the Knights of Armadel have begun accepting and training mages. The combination of a mage and a knight could be troublesome. We will need to be careful of these enemies. "

***Papers on Table** (bottom right)*

Journals of Monsters during the Mage War.

***Papers on Table** (bottom left)*

It's a list of gates into other worlds. Lyrian, Haven... I wonder what they are like.

***Supply Crates***

Top-Left; "All Kinds of Maps and Charts. I don't know any of these names."

Top-Center; "It's full of weapons. . ."

Center-Right; "It looks like rations."

Center-Left; "Are these vials of Color?"
Celina

* Portrait
* In-game

Celina; The Proprietor of the Mining Mini Game~ is an NPC that serves different functions for Feats, Items, and Lore. She has a few stories to tell about your Parents and **the Frontier**.

Celina's Default Positions are always inside the foyer of the Mining Mini Game area.

### **Species and Marital Status**

Much is Unknown about Celina;

Although, she will talk a lot about the Frontier.

### **Key Items**

*Climbing Gear & Bandana;*required for Entering Celina's Place.

### **Key Quests**

*Color Correction & Collection;* part of collecting Splinter, **1 of 5 Colors**.
Щенок

Щенок, который дружит с котами. Никто не слышал, как этот щенок лает, поэтому остается загадкой — это собака или кот.

### Условие получения

Сосед расположен рядом с домом Крохи

**Щенок** (англ. *Puppy*) — один из друзей, живущих в городе вместе с котами.

## Описание

Щенок выглядит как оранжевый корги с белыми пятнами на кончиках лап, хвосте, груди и голове. Он постоянно ходит с высунутым языком, что придает ему дружелюбный вид.

## Условие получения

Для того, чтобы получить Щенка, необходимо поставить дома Крохи и Пухляша так, чтобы их территории были смежными, то есть имели одну общую границу.

Похожий критерий используется для получения Панды.
Red Imp

Red Imps are **airborne** mobs that will not fall into pitfalls or be completely crushed by objects. They attack you directly; moving towards you in a Zig Zag fashion. The only place they are found is within Daemon's Dive.

### HP & Weakness

Imps have **2 HP** total.

They are vulnerable to all damage types.

The Lariat will pull them towards you;

As they are a Flying Type; Pulling them over an object or wall **will not** kill them.

### Drops

Imps will drop Lumen Beetles & Gold.

Frequency of Drops depend on your Luck Stat.
Tattered Cape

Man, that Coffee's Got Zing! What could be worth exchange for such a beverage but The Tattered Cape of a Long Dead Hero?

### Description

*I'm told it's a cape. Pretty sure it's a tablecloth.*

### Requisite

    *Cup of Coffee;* Delivering this to **Vulhara** in **Mynir's Bar** in the bottom right corner of the **Colorless Void** will grant you the **Tattered Cape**.

### Location

*Mynir's Bar;* At the very bottom right corner of the Void Map. Look for the Frothy Mug sign.

### Type

This is a Quest item required for completing the Trader side quest.
Aoife's Tree Stumps

*Aoife's Tree Stumps* is an unmarked side quest.

There is no feat for clearing the steps to complete, but there is still a reward.

### Requisite

*Main Equipment;* Pickaxe, Dread Hand, Lariat, Rust Knuckle.

Rare Seeds. Clear Setting Moon or Prodigal Sun and get the Harmonica to access Zaegul's Secret Shop and buy more Rare Seeds.

Plant the Rare Seeds in each of the tree stumps found around Vann's Point.

### Reward

*Boon;* talk to Aoife just west of River's house and she'll give you the Boon buff if you have space available in exchange for Rare Seeds.

### Type

Completing these steps are not required to beat the game.

There is no feat badge for completing these steps.

### Steps to Complete

#### Basic Equipment

* Dread Hand from the Boneyard.
* Lariat from the Tidal Mines.
* Rust Knuckle from the Dry Fountain.

#### Acquire Rare Seeds

* Rare Seeds can be found in chests or purchased from Zaegul's Secret Shop.

#### Plant the Rare Seeds

* The Rare Seeds can be planted around each of the tree stumps in Vann's Point for some conversations with Aoife. The following day, the sprout in the tree stump will have grown bigger.

#### Receiving the Boon

* After planting the seeds in all the available Tree Stumps, you can find Aoife just east of River's house, and receive a Boon from her in exchange for Rare Seeds as long as you have space. If you have unlocked Lynn's room, you can find her in there when it's snowing.
Map Legend

We will be using the Map found in the in-game menu to show and describe the location of each place. Because there is no canon map for Colorless Void, Bjerg, Pirate's Pier, and other areas; we will simply be highlighting the way into these respective areas from the Vann's Point Map.

You will be taken to the respective **Dungeon Pages**; of which the Map will be shown at the Bottom of the page.

Maps Marking **Item Locations** & **Character Positions** will also be on their respective pages.

### **Vann's Point Residency**

**The Docks**

**Pa's House**

**Library**

**Dock's Warehouse**

**Mariana's Arena**

**Sheriff's Place**

**Quinlan & Lynn's Place**

**Grant the Gravedigger's Place**

**River's Place**

**Forest**

**Church of Raem**

**Crocasino**

**Ashwood's Mansion**

**Beach Front**

**Park**

**Graveyard**

**Kir Hasa's Tent**

**Abandoned Beach House**

**Secret Dock**
**Celina's Place**

**Parent's House**

### **Colorless Void Residency**

**Time Out Temple**

**Color Vault**

**Wren's Bistro**

**Mynir's Bar**

**Vulhara's House**

**Orima's House**

**Tedra's House**

**Burg's House**

**Ulni's House**

**Leer's House**

**Reskel's House**

**The Illustrious Libram**

### **Act One Dungeons**

**Old Mines**

**Boneyard**

**Tidal Mines**

**Dry Fountain**

**Crocasino Vault**

### **Act Two Dungeons**

**Howling Bjerg**

**Castle Vann**

**Magma Heart**

**Time Out I**

**Lighthouse**

### **Shops**

**Tess' Boot Shop**

**Red's Inn**

**Wren's Bistro**

**Diana's Ring Shop**

**Oakley's Potion Shop**

**Zaegul's Secret Shop**

### **Mini Games**

**River's River**

**Mining Mini Game**

**Crocasino**

**Target Practice**

**Bera's Boss Rush**

### **Marriage Dungeons**

**Bandit's Hideout II**

**Haunted Hall**

**Siska's Workshop**

**Crocasino Backrooms**

**Bjerg Castle**

### **Optional Dungeons**

**Cursed Grave**

**Bandit's Hideout I**

**Waterfall Cave**

###  **Post Game Areas**

**Altar Realm**

**Cursed Realm**

**Blessed Shrine Realm**

**Unknown Realm**

**Reflective Crypt**

**Crystal Caves**

**Castle Vann Crypt**

**Tidal Mine Ducts**

**Magma Heart Veins**

**Time Out II**

**Pirate's Pier**

**Daemon's Dive**

**VIP Lounge**

### **Known Glyphs**

**Crypt**

**Crystal Caves**

**Waterfall Cave**
Nightmare Vann

Spirit of Vann is a Unique Boss Battle; Consisting of Arena Stages.

### Attacks

Obstacle Stages; You will be thrown into More Advanced Arena-Like Obstacle Stages, at the end of which Nightmare Vann will sit waiting. Nightmare Vann is always Vulnerable to Damage; Physically reaching it is necessary to deal damage.

Dark Energy Portals; Besides avoiding damage from the familiar obstacles in each stage; Dark Energy Portals will slowly chase you from random points in the room; and will Drop you like a Pitfall if they get under you.

In Each Stage, the Spirit will take **5 Damage** before you are thrown into the next stage. There are **3 Stages** Total.

### HP & Weakness

Spirit of Vann has a total of **15 HP**, Split into 3 Separate Stages. **There is a Damage Cap** preventing you from Clearing each stage in One Hit.

The faster you traverse each stages obstacles, the less of a chance any Dark Warp Portals will catch you.

### Rewards

*Clear Stage Five*

- Reach the Next Stage of Daemon's Dive.
Dread Hand

The Dread Hand is the second main piece of Equipment; acquired within the Boneyard dungeon. Use it to return to the entry point of any one Dungeon Room. You are Invulnerable during its animation. Something is definitely off about it.

### Description

*Using this will allow me to teleport to a dungeon room's entrance.*

*I don't trust it.*

*Something is off about it.*

On pick-up: *Dread Hand! I can use this to reset my position!*

*...*

*Did it just move?*

### Effects

#### Basics

* For puzzles and for efficient travel, this ability will return you to any given room's entry point.
* Similar to the behavior of Warp Statues, but secluded to individual rooms.

#### Advanced

* During Boss fights or Arena Rooms, stay conscious of the room's spawn point. Using your Warp is an ideal emergency response against unavoidable attacks. This is because you are invulnerable to damage while the **Dread Hand** pulls you into the ground.
* When trapped and see imminent death headed your way, Warp to reset your position and have another chance at defeating your foe. However it's a double edged sword in more difficult trials, as you may spawn yourself right in front of an oncoming attack trying to avoid another.
* Enemies or Objects that may come to occupy the tile you would warp to will be destroyed upon warping.

#### Failsafe

* Because the Lariat's pull can be interrupted by damage; There is always minute chance of getting stuck over something that can't be destroyed. Warping is a solution for this if it ever occurs.

### Requisite

*Pickaxe;* found inside Old Mines; accessible after clearing Homecoming.

You cannot break the rocks ahead of and enter the Boneyard dungeon without it.

### Location

*Boneyard;* Head up the stairs Left of Tess' Boot Shop and go West. At the Northwest section of the Map is the Graveyard. Enter the Graveyard and stay North from the Stairs. Break the Rocks and enter the dungeon's maw.

*Dread Hand;* Found only a few rooms north of the Foyer, requires a Normal Key to enter it's residence.

### Type

This is an auto-equipped Item; part of your main equipment set.

This Item is necessary for Clearing the game.
Opstelling

Huidige OpstellingNa het bepalen van je formatie kun je op de **Opstelling**-pagina de spelers op de juiste plaats neerzetten. Je kunt voor alle 11 posities op het veld en 7 bankzitters spelers aanwijzen.

Om je spelers makkelijker te kiezen staat nu ook de leeftijd erbij vermeld.
Spelers die je laat trainen kan je niet in de basis zetten; wel kan je ze als reservespeler selecteren.
Als een speler in training moet invallen door eventuele blessures, dan heeft dit geen gevolgen voor zijn trainingsprestatie.

Je opstelling wordt met de invoering van OSM 2.0 direct opgeslagen na de laatste wijziging. Daarnaast kun je nu zowel kiezen voor het slepen naar de juiste positie dan wel gewoon via klikken.
Als je je opstelling in één keer wilt leegmaken druk je op de knop <Opstelling leegmaken>.
Lariat

The Lariat is the Third piece of Equipment; acquired within Tidal Mines. This Rope allows you to latch onto various objects and enemies; depending on their given weight, the player will either pull the object towards them, or the player will be pulled towards the object.

It is **important to note** that leaping to heavier objects leaves you vulnerable to damage to anything you cross paths with inside the leaping distance. For example; If an enemy occupies the same tile as a Green Hook, you will knock into the enemy instead of completing your leap.

### Description

*Using this, I can pull lighter things to me and pull myself to hooks and heavier objects.*

On pick-up: *Lariat! Now I can pull things to me or swing to tethers.*

### Effects

#### Basics

* *Leap to Heavier Objects;* Green Hooks, Metal Barrels, Cannonballs
* *Pull Forth Lighter Objects;* Wooden Barrels, Most Non-Boss Enemies (that aren't listed above)
* *When Holding;* Delays its release, allowing you to time when you reach what your aiming for. This helps time when you catch a moving obstacle, or helps avoid pulling you into danger.
* Certain objects do not affect the path of the Lariat, such as the One-Hit-Blocks, and Alchemy Balls

#### Advanced

* Pulling some grounded enemies over a wall-tile or non-catchable-object will immediately kill the enemy regardless of HP.
* Enemies become stunned when contacting them with the Lariat. Yhortes, Turtles and Slimes Will have their forward motion halted and change direction.
* Yhorte's Charge attack can be cancelled for a time when you contact them with the lariat while their dormant.
* While stunned from the Lariat, you are able to walk into the tile occupied by a Yhorte or Slime for a moment without taking damage; this is **not true** for Turtles.

### Requisite

*Pickaxe;* found in the Old Mines after Homecoming.

*Dread Hand;* scavenged from the Boneyard.

*Rusty Key;* acquired from clearing the first trial of Mariana's Arena.

*Alternative;* Purchased at Zaegul's Secret Shop for 300 Gold.

### Location

*Tidal Mines;* From Pa's House, Head South to the Beach Front, cut East across the waterfall bridge up to the Red Crane. Interact with the Keyhole on it;s right side and get on the Lift.

*Lariat;* From the Foyer, 3 rooms North, 1 room West, 1 room South on the left side of the room, 1 more room south for a Normal Key, return north and Stay West Passed the Normal Lock, 1 more room North to see the Chest containing the Lariat.

*Zaegul's Secret Shop;* found inside the Tidal Mines, accessible after at least clearing Setting Moon, you can collect the Harmonica & open the way from Post Game or a New Game + . Inside, purchase a Lariat for 100 Gold.

### Type

This is a main piece of Equipment; obtained from within Tidal Mines.

This Equipment is necessary for Clearing the game.

### Map Location

**RED :::**  You can find the **Lariat** both naturally in a Chest found within this Dungeon, and as a purchasable item inside Zaegul's Secret Shop. Both of these are located inside the Tidal Mines
Jackpot

**Jackpot** is a Casino Mini Game Feat, which when achieved will award you a badge in the respective menu from the Title Screen.

### Requisite

*Homecoming;* Clear the Game's Introduction.

### Type

Simply hit the **999 Gold** cap through one of the Mini Games inside Crocasino

### Steps to Complete

#### Crocasino Mini Games

* Any one of the Three games in Crocasino can be used for this Feat.
* Enter Crocasino with **AT LEAST** 10 Gold for a buy-in to play any game.
* Start a Casino Game and Play until you win enough to hit the Gold Cap.
* You must Cash Out on a Win to stay on 999.

* There is no limit to the amount of Gold you can enter Crocasino with to achieve this.
* That means if you walk into Crocasino with **998 Gold** and Win a Single Game, you get the Feat.
Herb Pouch

This is a Gift Item for Oakley.

*These would probably be useful to Oakley.*

On pick-up: *Herb pouch. I could trade this with a herbalist.*

*Dry Fountain;* Found in the Large North Center room of the Dry Fountain

*Castle Vann;* Found within the Large center room of Castle Vann.

*Cursed Grave;* Found within the mini arena room of the Cursed Grave.

Magma Heart, Mariana's Arena, Waterfall Cave, Pirate's Pier, Daemon's Dive

### Requisite

*Luck;* There is always a chance that Grelin will drop an Herb Pouch. The higher your Luck is, the more frequent they will appear.

### Type

*Gift;* Giving this to Oakley will provide you with some additional dialogue with the character.
Бонус за возвращение

**Бонус за возвращение** (англ. *Return Meow Bonus*) — функция поддержки игрока, покинувшего игру, но решившего вновь вернуться в нее.

## Описание

Бонус за возвращение представляет собой серию из пяти вознаграждений кошачьей травой , которые можно получить один раз в день. Срок отсутствия в игре, после которого начинается выдача бонуса, составляет около двух недель (14 дней). Нерегулярный вход в игру не сбрасывает уже начатый бонус, но и не создает нового: таким образом, старую серию можно собирать сколь угодно долго, но новая не начнется, пока не будет истрачена старая.

Говоря в целом, Бонус за возвращение является несколько урезанной версией бонуса для новичков. За полный сбор можно получить 2500 .
Strength Potion

The Strength Potion is a Potion Buff Item that will **Increase your Damage by 1**. Quitting the game or Fainting will remove this Buff.

### Effects

* *Increase Damage by 1;* This Item Increases your damage output by +1. For Example, If the Player has the basic Pickaxe and Cleated Boots Equipped; their damage is currently at **2**. With the addition of the **Strength Potion**, your damage Increases to **3**.

### Requisite

**Grove Mushroom**; To Open Oakley's Potion Shop; retrieve the Pickaxe from the Old Mines. Head back to town and stay East to reach Crocasino. Start South passed the Forest clearing and Break the Rocks blocking the path further South. Blocked by right most rocks is a small nook where the Grove Mushroom freely sits. Bring it to Oakley to Open the Shop.

**70 Gold**; This Item Costs **70 Gold**. Cost is reduced by half with Hearth Ring equipped.

**Puppy Dog Eyes**; you will be **Gifted a Luck Potion** if you attempt to buy this with **25 Gold** or less.

### Location

*Oakley's Potion Shop;* Head to West from the Church of Raem and/or Northwest from Mariana's Arena.
Miasmic Extract

Apparently this a good fuel for forging the ores you collected. Bolivar had us fish it out of an Alchemist's Lab. When I brought it to Bolivar, he said it felt hot in his hands. Odd... An item necessary for progressing the main story line and clearing Nightfall.

### Description

*There's something unsettling about this. It reminds me of the cursed village of Mohris.*

On pick-up: *Miasmic Extract! I don't know what it is or what it does...*

*I'm sure Bolivar knows.*

### Requisite

*Equipment* Pickaxe, Lariat, and Dread Hand are required to clear this dungeon.

*Rust Knuckle;* use the equipment you have to reach this Item within the Dry Fountain.

### Location

*Dry Fountain;* located just east of Oakley's Potion Shop, north of Mariana's Arena, you will see a Detailed Rock Face with a mouth at it's center. Interact and agree to pull the switch inside the mouth; this will release water from the mouth and open he doorway into the Dungeon.

### Type

This is 1 of 4 Materials used for Bolivar's Sword smithing.

This is a Quest Item required for obtaining the Hallowed Key, and Clearing the First Act of the Game.
Takuan

Takuan era um intelectual polímita, antigo mestre e monge de um Templo Desconhecido em Kyoto - Japão. Selecionava jovens perdidos na vida para se tornarem um novo alguém, e assim foi escolhido Jonathan 'Ryu' Ramos, que com vontade se tornou um dos melhores alunos de Takuan. Em causas misteriosas, Takuan foi assassinado, fazendo Jonathan ir para São Paulo visitar Lucas Ramos, porém, lidando com mais um imprevisto.
Spirit of Vann

Spirit of Vann is a Unique Boss Battle.

### Attacks

Obstacle Stages; You will be thrown into Arena-Like Obstacle Stages, at the end of which the Spirit of Vann will sit waiting. The Spirit is always Vulnerable to Damage; Physically reaching the Spirit is necessary to deal damage.

Dark Energy Portals; Besides avoiding damage from the familiar obstacles in each stage; Dark Energy Portals will slowly chase you from random points in the room; and will Drop you like a Pitfall if they get under you.

In Each Stage, the Spirit will take **5 Damage** before you are thrown into the next stage. There are **3 Stages** Total.

### HP & Weakness

Spirit of Vann has a total of **15 HP**, Split into 3 Separate Stages.

Having some strong experience with basic obstacles will be a good start to approaching this Boss. Some Practice in Mariana's Arena will give you more than enough training to make Spirit of Vann feel like an Act One boss.

The faster you traverse each stages obstacles, the less of a chance any Dark Warp Portals will catch you.

### Rewards

*Shattered Soul*

- **1 of 5 Colors**; An Item Requisite for Clearing Color Correction.
Destroyer Jr

Destroyer Jr the First Phase of the Battle with Siska within her Workshop.

Defeating this Boss is Necessary for Progressing the Steps to Marrying Siska, Wingman, Small Town Hero, Hero's Rest, and other Feats.

This is a Unique Boss this is Completely Invulnerable to Damage.

### Attacks

Arm Cannons; Siska will deploy Cannons built within the Arms of her Mech, that will Fire an Acute Spread Shot of Energy Bullets.

Energy Orb Cannon; Siska will release a Large Energy Orb from one of her Fists. Once it contacts the other end of the Platform, it will release a Radial Spread Shot.

### HP & Weakness

Destroyer Jr is Completely Invulnerable to Direct Damage; but All Attack Types will Cause **Knockback**.

Knocking Siska back to the End of the Stage will drop her into a Pitfall, Clearing this Stage.

The Rust Knuckle provides a **Greater Knockback Distance** than the Pickaxe.

### Rewards

*Progress the Battle*

- Defeating Destroyer Jr is followed by another battle with Siska's The Destroyer 9000 Mech; a Boss Requisite for Marrying Siska and other Feats.
Life Blessing

Croc reacts to you collecting the Eerie Mask; *"My dear friend, your talents never fail to impress. What an unsettling piece of history you have there. I hear its owner wore a blue cloak and slaughtered enemies in droves."*

Haven't I seen someone around town like that?

The Life Blessing is a Collectible Quest Item; **1 of the 5 Blessings** for completing Hero's Rest. This is Rewarded once you defeat Armadel.

### Description

*A blessing from Armadel. I hope she's alright.*

On pick-up: *Life Blessing!*

### Requisite

*Beat the game;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Climbing Gear;* purchased from Hackett for **150 Gold** at any point after Act One.

*Equipment Upgrades;* clear Dreader Hand & Not Rust.

*Open Pirate's Pier;* clear Ashwood's Dinner Party, Wingman, and visit the docks for a scene.

*Eerie Mask;* enter and complete the **Crystal Key Challenge** of the Backrooms.

*Talks with the Blue Hooded Figure;* agree to give the figure the Eerie Mask in the first conversation.

*Armadel* In the last talk with the figure, warp to an unknown realm and defeat the forgotten god.

### Location

*Vann's Point exterior;* the hooded figure can be found in the outside exterior of Vann's Point. Near your Parent's House, then Boneyard entrance, down the first ledge leading to the Waterfall Cave, left of the entrance to Lighthouse, Boneyard again next to the **glowing stone slab**, and at your Parent's House again.

### Type

This is a blessing; a quest item required for completing Hero's Rest.

This can be 1 of the 2 available blessings you can collect before receiving the Storm Blessing.

Acquiring this will clear the Masked feat.
Golem Ring

The Golem Ring is a wearable piece of equipment providing static augments to your player status.

### Description

*It must be my imagination... I feel like I hear a voice.*

### Effects

* Coats you in **stone** after you are standing still for a time, protecting you from any damage as long as you are standing still. The damage is absorbed by the barrier in **exchange For 40 Gold per hit taken**. If you run out of gold, the barrier will stop replenishing.

### Requisite

*Beat the game;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Equipment upgrades;* Clear Dreader Hand and Not Rust.

*Alternative;* if Siska kidnapped Hugh before you've upgraded the Empowered Hand, you can collect this early.

*Open Pirate's Pier;* clear Ashwood's Dinner Party, Wingman, and visit the Docks for a scene.

### Location

*Crystal Caves;* north of the stairs found right of the church, climb the second set of stairs to the left of the upper lake. Ahead of the small flight of stairs is a breakable wall. Inside, move the large red boulder to enter the Caves. 2 Rooms east from the green brother warp statue, head to the eastern most point of the room. Head north now, to the north eastern doorway. Through there you will find the ring.

*Chest;* from green brother warp statue head 2 rooms east, head to the northeastern most point of the room, enter the north doorway to find the chest.

### Type

Equipment that provides a static augment to its wearer. Head to Diana's Ring Shop for info.
Chaos

**Chaos** is a **Randomizer** Altar Feat, which when achieved will award you a Feat Badge.

Altars are **only accessible after beating the game once.**

### Requisite

*New Game + ;* Start a new game after clearing Setting Moon once.

*Altar Realm;* Destroy at least the **Chaos Altar** to Clear this Feat.

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

### Type

This is a New Game + *Game Mode* for the Main Story line.

Completing the steps below will award you the **Chaos** feat.

### Steps to Complete

If you have not beaten the game yet, the following steps will not be doable.

#### Enter The Altar Realm

* **Before Entering Pa's House**, interact with the Blue Hooded Figure outside.
* You will be brought to an unknown realm which contains the Altars.
* Interact with The **Chaos Altar** at the Top Center, and agree to defile it.
* Speak to the Blue Hooded Figure again to return to Vann's Point.

#### Beat the Game

* Clear Nightfall; Return to Vann's Point from Howling Bjerg.
* Collect 2 Colors & Clear Time Out I for Color Correction
* Clear the Lighthouse and Defeat Bolivar II or Var.
* Reaching the Credits here will award you this Feat.
Weapon Chain

The Weapon Chain is an upgrade for your pickaxe, and the reward for completing the Reunion feat. You will now have an extended range when using the pickaxe's charged attack. Once you've cleared Setting Moon or Prodigal Sun, you can continue the steps to collecting this item.

### Description

*Every guide knows disarmament means death. Some attach these chains to bracers.*

On pick-up: *Weapon Chain! My charge swings now have a greater range!*

### Effects

* *Increases pickaxe charge attack area of effect;* the AoE of the attack will extend to 3 full tiles in all directions.

### Requisites

*Climbing Gear;* purchased from Hackett for **150 Gold**.

*Harmonica;* found in the 2nd floor of Pa's House in the nightstand next to the top right bed.

*Equipment Upgrades;* Clear Not Rust & Dreader Hand quests.

*Siska's Workshop;* if opened before attempting to collect Empowered Hand, Hugh must first be rescued.

### Location

*Parent's House;* with the Climbing Gear & Harmonica, head to the Reflective Crypt and clear through the puzzle levels. At the end of the Reflective Crypt, interact with the **large mirror** to *remember a tune*. Now home, start north from Pa's House, right of the Crystal Caves entrance is a clean rock face. Interact with it to climb up the ledge, enter the house and head to the right side of the interior. Check the **music box** on the nightstand between the beds. Here you will earn the **Weapon Chain**.

### Type

This is an equipment item rewarded for completing the Reunion post game quest.

### Map Location

**GREEN :** Hackett's default positions for acquiring the Climbing Gear.

**BLUE :** Flare Knuckle from Crystal Caves, Empowered Hand from Crypt, Harmonica from Pa's House.

**RED :** Clear the Reflective Crypt found in the Boneyard; then head to your Parent's House.
Church of Raem

The Church of Raem is a Focal Point for Marriage Ceremonies, and Other Quests and Items.

This is **1 of 3** places in Vann's Point where you can Sleep.

The Altar at the Top Center of the First Floor can be used to add **1 point** of Extra Vitality per Prayer, and will also Turn time ahead **One Quarter**

### Key Items

*Cursed Bones, Cursed Pickaxe, & Blessed Pickaxe;* See Xavier's Blessing.

*Holy Relic;* **1 of 4** unique Grelin Drops for acquiring Sunset Painting.

### Type

*Utility;* interior has health recovery mechanics.

*Residence;* This is the main residence of Father Xavier.

### Related NPCs

*Father Xavier;* resides here, and participates in quests & marriage ceremonies.

*Lynn;* default positions here, Day & Dusk.

*Ashwood & Tara & Lynn;* find scenes for Tamed here.

*Hugh & Siska & Caroline;* find Scenes for Hugh's Wingman.
Кроха

интересный котенок, который любит играть. Крохе нравится играть со своим мячиком во дворе.

### Семья

Партнер — Коко
Котенок:

**Кроха** (англ. *Tiny*) — самый первый кот, который встречает игрока в *Cats are Cute*. Также он служит ему учителем, рассказывая об основах игры.

## Внешность

Шерсть Крохи чистого белого цвета. На правой его щеке черное пятнышко, в такой же цвет окрашено левое ухо.

## Навыки

1. **Загорать под солнцем:** открыт изначально.
2. **Лазать по дымоходу:** требуется 5  и 250 .
3. **Осматриваться:** требуется 10  и 1500 .
4. **Играть с мячиком:** требуется 15  и 3000 .
Lovely Meal

The Lovely Meal is the ultimate buff item, providing the effects of every healing item and more. It doesn't even cost a penny.

### Effects

* The Lovely Meal heals your HP, temporarily doubles your HP like the Smoked Salmon does, and increases your damage by 1 and revives the player from KO just as the Boon does.

### Requisite

**Marriage with Keaton**; this food is made by Keaton especially for the player after they have wed. Thus, it can only be obtained in Act 2 or later.

### Location

*Red's Inn;* the Lovely Meal is obtained by speaking to Keaton, who is always working at Red's Inn.
Splinter

What an angry color. Looks like it's one shard of a larger crystal. Is this what Siska has been looking for?

An item necessary for progressing the steps towards completing the Color Collection, and for opening Time Out I.

### Description

*It looks like a splinter of a larger crystal. What a strange and angry color.*

On pick-up: *Red Crystal! It seems detached from reality... At least it stopped flickering.*

### Requisite

*Nightfall;* Return to Vann's Point from the Howling Bjerg.

*Climbing Gear;* Find Hackett in Vann's Point exterior and purchase the Climbing Gear for **150 Gold**.

*Bandana;* south of Magma Heart, climb down the clean rock face. Enter and clear the Waterfall Cave.

*Mining Mini Game;* enter Celina's mine and travel down **6 levels** quickly to enter a distorted room.

### Location

*Celina's Place;* from Pa's House, head north up the stairs, and stay north, northeast. Up the short flight of stairs and head right over the waterfall bridge. Lariat up one ledge and enter the doorway, made accessible now that you have the Bandana. Enter the backroom and speak with Celina to start the Mining Mini Game.

### Type

This is 1 of 5 colors used to complete the side quest Color Collection.

This can be 1 of 2 optional colors used to open the Time Out I dungeon.
Nightmare Urchin

The Nightmare Urchin is a Food Buff Item that will **Reflect Damage to, and Knockback melee attackers**. Quitting the game or Fainting will remove this Buff.

### Description/u>

*Most enemies that hit me will take damage.*

### Effects

* *Knockback & Reflect **1** Damage;* Upon dealing damage to the player, most non-boss enemies will **take 1 damage** and be **knocked back** a few spaces.
* *Rock Crab;* this buff will break the Crab's Hardened Shell, making it vulnerable to Pickaxe damage.
* This knockback **does not affect** heavy & invulnerable enemies such as; Turtle, Yhorte, Slime, Mecha Vann, Shelled Nipper, Bandit, Golem Guard, Raised Golem Guard, and All Bosses.

### Requisite

**Clear Nightfall**; Return to Vann's Point from Howling Bjerg.

**60 Gold**; This Item Costs 60 Gold. With Hearth Ring equipped the cost reduces to 30 Gold.

### Location

*Wren's Bistro;* Head to Southeast from the Temple gates, enter the building with the Bowl of Food sign.
Phil's Peace of Mind

Phil is Troubled having found several holes dug into the ground all around Vann's Point.

This is an optional side quest that has no direct reward, nor is it necessary to complete the game.

### Requisite

*Basic Equipment;* Pickaxe & Rust Knuckle needed to reach each position.

### Reward

This is something of an Easter egg; the experience is the reward.

### Steps to Complete

Phil's shows up in the below positions only by chance;

Your Luck stat will determine the likelihood of his appearance.

#### All Equipment

* Acquire the Pickaxe from the Old Mines.
* Acquire the Dread Hand from the Boneyard.
* Acquire the Lariat from the Tidal Mines.
* Acquire the Rust Knuckle from the Dry Fountain.

#### Talks with Phil

* Interact with Phil; South of Crocasino, Just Left of the Forest.
* Interact with Phil; Left of the Stairs to Castle Vann, Southeast of the Graveyard.
* Interact with Phil; Within the Graveyard, South of the entrance to Boneyard.
* Interact with Phil; Just ahead of the Entrance to Magma Heart.

#### Phil's Peace of Mind

* Interact with Phil; Just right of the Entrance to the Old Mines.
* After this last interaction, you will Find Phil within the Sheriff's Place jail for the remainder of the game.

### Trivia

* You will find a special NPC in the Second Floor of Red's Inn while circulating through Phil's different positions. This NPC is an Easter Egg made for a Youtube content creator.
Palette Cleansers

Too full. . . Too much. . . Pie. . . *\*belch\**

### Effects

* Whether you have One or all Four Buff Slots filled, using these Cleansers will remove any and all current Buffs. This is used for reworking your Buff combinations.

### Requisite

*Nightfall;* There is **no requisite** for using the Cleanser in Red's Inn, however clearing Nightfall (returning home from Howling Bjerg) is required for opening Colorless Void to reach Wren's Bistro.

### Location

*Red's Inn;* West from Pa's House, South between Sheriff's Place & Mariana's Arena, East once you reach The Docks and see Red's at the right end of the Dock.

*Wren's Bistro* North from Pa's House, East over the Bridge to Crocasino, head South, then East into the Forest, take the Portal to the Colorless Void, head North, then East, Lariat to he islands staying East until you hit a Waterfall. Wren's is the building with the Bowl of Food Sign.
Gator Key

An item necessary only for Breaking yourself out of Jail if you get captured by a Bandit or Golem Guard within the Crocasino Vault.

### Description

*A key with the head of some sort of reptile. I hear they are from Mon Moa.*

On pick-up: *Gator Key. This guy is really into reptiles and bunnies.*

### Effects

Opens your own Jail Cell if you are Captured in the Crocasino Vault.

### Requisite

*Equipment;* Pickaxe, Dread Hand, Lariat, Rust Knuckle~ All pieces of Main Equipment are required for entering the Crocasino Vault & reaching the Gator Key. **If you get caught**; you can reach the Cell's Key from your position using the Lariat. Stand on the bottom right corner of the cell and throw the Lariat Southward.

### Location

*Crocasino Vault;* In the far right of the Jail room, there is a desk which the Key freely sits.

*If you get caught;* you can reach the Cell's Key from your position using the Lariat. Stand on the bottom right corner of the cell and throw the Lariat Southward.

### Type

This is a collectible Item, not necessary for the games progression, but in itself might hint at a bit of Lore.
The Destroyer 9000

The Destroyer 9000 the Second Phase of the Battle with Siska within her Workshop.

Defeating this Boss is Necessary for Progressing the Steps to Marrying Siska, Wingman, Small Town Hero, Hero's Rest, and other Feats.

This is a Unique Boss this is Conditionally Invulnerable to Damage.

### Attacks

Arm Cannons II; Siska will deploy Cannons, built within the Arms of her Mech, that will Fire Multiple Energy Bullets as she Travels from the one end of the Stage to the Other.

Static Orb Cannon; Siska will release a Static Energy Orb from the Center of her Mech that will Target you relentlessly.

Exploding Barrels; Siska will shake the Stage, releasing Exploding Barrels from the ceiling that will release a Simple Spread Shot upon landing.

Long Range Punch; Alternating between One or Both Fists, Siska will charge and release a Long Ranged Punch that travels down a vertical line to the South wall of the stage. When the Fists hit the South Wall, Exploding Barrels will fall from the ceiling.

### HP & Weakness

The Destroyer 9000 has a total of **18 HP**; and is Conditionally Invulnerable to Damage.

During the Long Ranged Punch Attack, Siska's Fists will be connected to the Mechs Body by Circular Joints. **One of these Joints is White**. Attacking This White Joint will Break Siska's Invulnerability.

### Rewards

*Siska*

- Defeating The Destroyer 9000 is a Boss Requisite for Marrying Siska and other Feats.
Storm Blessing

Croc says you met an old friend of his. Wants to play a prank on her. Says Revulan's got a ring in that fortress, and she'd hate to see someone wearing it.

The Storm Blessing is a collectible quest item; **1 of the 5 blessings** for completing Hero's Rest. This is rewarded by Revulan when you clear pirate's cave, collect **2 other Blessings**, and equip the Ring of Kings found there.

### Description

*A blessing given to me by Revulan... Could she be? ... No way...*

On pick-up: *Storm Blessing! I wonder if she wants that ring back...*

### Requisite

*Beat the Game;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Wingman;* clear Ashwood's Dinner Party, Siska's Workshop and help him marry Caroline or Siska.

*Equipment Upgrades;* clear Dreader Hand & Not Rust.

*Stindle's Map;* visit the Docks in Vann's Point for a cut-scene, collect & travel to Pirate's Pier.

*Small Town Hero;* defeat Inkwell to rescue Hugh. After you port home, return to Pirate's Pier again.

*Ring of Kings;* clear the previously inaccessible, north-northeast wing of the pier interior for the Ring of Kings.

*2 Blessings;* collect at least 2 of the 4 other Blessings; Life, Light, Earth, Water.

*Prank Revulan;* Equip the Ring of Kings at Diana's Ring Shop. Return to Pirate's Pier and speak to Revulan again.

### Location

*Secret Dock and Pirate's Pier;* After recovering Stindle's Map from the Crystal Caves, head south from Pa's House to the Beach Front. Go east across the wooden bridge, passed the Tidal Mines, and just a bit further and you'll see Caroline ahead of a breakable wall. Through this wall is a Secret Dock where you will meet Roanoke. They will sail you to Pirate's Pier.

*Revulan;* easiest route is to get yourself Captured, head 4 rooms west from the jail cells, then north along a great staircase.

### Type

This is a blessing; a quest item required for completing Hero's Rest.

It cannot be acquired without having at least 2 other blessings.