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/\*\*/GuidesMainPage.jpg**指南****新层**Dancer.jpg**实体****故事****组织**TheoriesMainPage.jpg**理论**CanonsMainPage.jpg**设定****物品**
Reaper

**Reaper** is one of the 26 enemies in *Siege of Centauri*.

## History

Forensic studies provide initial data on the Reaper, a frigate designated for swarm tactics. Consensus among human technicians suggests a simple yet rugged construction, lacking EM shielding and featuring redundancies to maintain weapon functionality. The Reaper's main weapon, an energy particle lance, resembles certain plasma systems. Despite incomplete metallurgical analysis, the unit's tactical recommendation emphasizes preemptive destruction to forestall swarming tactics.

## Strategy

The formidable numbers of Reapers necessitate specific countermeasures. Slow-firing turrets are ineffective, whereas Gun Turrets, particularly with the Shotgun upgrade, prove useful against groups of Reapers. Splash towers, such as Arc Projectors and Mortars, are essential for dealing with thicker waves. Milton's missile attack emerges as a devastating counter, emphasizing the need for strategic deployment.
Harridan

**Harridan** is one of the 26 enemies in *Siege of Centauri*. Harridans, identified as dominant predators, decimated other large species on Centauri. Forming clusters and engaging in cannibalistic wars, these organic entities prioritize territorial boundaries. While largely non-aggressive towards colonies, proximity triggers defensive responses. Fossil records hint at their evolutionary dominance, with peculiarly consistent male specimens examined.
Hooded Turbine

**Hooded Turbine** is one of the 26 enemies in *Siege of Centauri*.

## History

Hooded Turbines, described as over-engineered with multiple EM generators, present a challenge with reinforced shields. Their exceptional speed and blockade-runner role demand a strategic approach, exploiting vulnerabilities after weakening their shields.

## Strategy

The low health and high shields of Hooded Turbines suggest vulnerability to Pulse Cannons and Ion Disrupters. The working strategy involves bottling them up and using EMP damage to bring down their shields. The psychological impact emphasizes the need for a careful, adaptive defense.
Aedruvion Wiki

**Welcome to the Aedruvion Wiki!**
Aedruvion Roleplay

We're a collaborative community website about Aedruvion that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

World Lore

Mhuvakz

Sceatta

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eradicator

**Eradicator** is one of the 26 enemies in *Siege of Centauri*.

## History

Eradicator shields, based on a plasma window akin to those developed at Brookhaven National Laboratory, provide thermal and ballistic protection. Transparent yet effective against lasers, the shield's mechanism raises questions about Substrate advancements in countering laser weaponry.

## Strategy

Eradicators, featuring powerful shields with quick replenishment, demand concentrated damage for effective elimination. Pulse Cannons, Minos Cannons, and Particle Lasers prove effective against their shields. Ion Disrupters or an upgraded EMP blast can disable shields, leaving Eradicators vulnerable. Strategic use of Pulse Cannons can bypass shields and directly damage the hull.
Capacitor

**Capacitor** is one of the 26 enemies in *Siege of Centauri*.

## History

The Capacitor poses a puzzling challenge, defying straightforward categorization. Characterized by large supercapacitors, its design suggests a non-combat origin. The behavior patterns of these units, exhibiting a lack of self-preservation, raise questions about their true purpose. Despite their small size, Capacitors prove swift enough to elude interceptors, rushing colonies with a modified EM projector that, while not highly damaging, poses a threat.

Polina Zhukov's lab notes underscore the ongoing effort to decipher the enigma of Capacitors and their potential evolution from energy transports.

## Strategy

Capacitors, distinguished by their exceptional speed, demand specific counters. Indirect fire, such as Mortars and Artillery Posts, is rendered ineffective. The best means of destruction includes Arc Projectors and Rail Guns, especially with the Shotgun upgrade. The Incendiary Payload upgrade on Artillery Posts proves beneficial against Capacitors, exploiting their vulnerability to fire.
Masochist

**Masochist** is one of the 26 enemies in *Siege of Centauri*.

## History

Upon first encountering Masochists, the observer was reminded of a tropical plant, acknowledging the absence of scientific basis in this perception. A sense of non-human origin emanated from these frigates, designed for combat by human hands. Despite assertions of transcending reptilian instincts, the allure of constructing formidable military hardware endured among post-humans.

The colonists, initially faced with the approach of Masochists, experienced a range of emotions—from surprise and fear to wonder. However, the promise of something new swiftly gave way to pain, destruction, and senseless death. The journal of Captain Thomas Husk reflects on the stark contrast between the expectations of families and the harsh reality of encountering a deadly, human-engineered foe.

## Strategy

Masochists are vulnerable to Rail Guns, particularly when equipped with the Shotgun upgrade. Large maps benefit from Drone Bays as a counter, along with versatile Pulse Cannons. Towers with long reloads, like Particle Lasers and Minos Cannons, are cautioned against due to the risk of overkilling. To fortify defenses, reinforcements, Milton, and Lure prove effective against Masochists.
Find Sewashi Wiki

**Welcome to the Find Sewashi Wiki!**
Research here: scratch.mit.edu/studios/33904450

We're a collaborative community website about Find Sewashi that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Destructor

**Destructor** is one of the 26 enemies in *Siege of Centauri*.

## History

The hostile designation "Destructor" represents a moderate threat, identified through confirmed activity and data recovery from colonial remains. Armed with high-yield plasma artillery weaponry, Darius Robotics expresses interest in studying this cruiser. The transparent plasma window shields raise questions about the interplay with laser weaponry, suggesting potential advancements by the Substrate.

## Strategy

Destructors, while weaker than other cruisers, pose a threat due to their high damage output. Focus on concentrated damage, utilizing counters such as Corrosion Mortars, Particle Lasers, and Overcharged Minos Cannons. Reinforcements prove ineffective, but a well-timed Lure can detonate a group of Destructors for significant damage.
Enemies

This is a list of **enemies** in *Siege of Centauri*:

* Masochist
* Capacitor
* Reaper
* Scarab
* Martyr
* Destructor
* Corrupted Healer
* Falling Star
* Eradicator
* Hooded Turbine
* Mobile Nullifier
* Rolling Hive
* Floating Factory
* Taskmaster
* Clutch of Eggs
* Hatchling
* Harridan
* Punisher
* Sparrow
* Harbinger
* Vulture
* Gliding Crane
* Overmind
* Retributor
* Nest of the Queen
* Heart of the Phoenix
EMP

**EMP** is one of the 8 orbitals in *Siege of Centauri*.

## Description

Temporarily incapacitates all enemies within the designated area. This ability serves defensive purposes to safeguard the colony or offensive strategies to confine enemies, optimizing damage from nearby towers. Particularly potent when combined with Orbital Strike, immobilizing enemies for maximum impact within the blast radius.
Amplifier

**Amplifier** is one of the many structures in *Siege of Centauri*.

## History

Tower platforms, such as Amplifiers, supply a base energy amount to various structures. Researchers discovered that channeling platform power back into the grid boosted surrounding platforms. Darius Robotics' Ion Engine employs a similar principle, using alternating Amplifiers to maintain consistent power.

## Strategy

Amplifiers are effective in densely packed areas. Electrode Fields upgrade aids in areas with spread towers, while Metal Storage Array reduces tower-building costs.
Reinforce

**Reinforce** is one of the 8 orbitals in *Siege of Centauri*.

## Description

Deploy a multitude of defensive constructs to divert enemy attention from the colony. These constructs serve as effective deterrents, holding enemies in specific areas for targeted tower attacks. However, their existence is limited in duration.
Colony

**Colony** is one of the many structures in *Siege of Centauri*.

## History

When Darius Robotics declared the inaugural manned expedition beyond our solar system, rigorous standards for crew members were set. Candidates underwent demanding mental and physical assessments, proving their substantial value to the mission. The ensuing public outcry from rejected politicians and celebrities dominated media coverage for weeks. To streamline the selection process, Darius Erdmann enlisted the aid of an AI, which swiftly produced an optimized list considering factors like threat response, potential growth on a distant world, and mission public relations. Well-known figures such as botanist Vivaan Aditya and transport shuttle designer Eugen Bredt featured prominently. Surprisingly, Darius Erdmann himself was not included, and unexpected selections included Dr. Vanessa "Persephone" Seo, a post-human critical of the project, and John Cabot, a programmer serving a life sentence. Cabot was eventually replaced, easing the concerns of other colonists.

## Strategy

The colony serves as the primary defense against alien threats, and its loss signifies mission failure. Upgrading the colony is crucial for fortification, with immediate metal supply available for enhancements. Prioritizing defense without compromising the colony is essential, and fortifying the Metal Refinery is strategic, as enemies target it. Fission Reactors, integral for powering Carpathia's orbital abilities, must be defended to prevent enemy destruction.
Nest of the Queen

**Nest of the Queen** is one of the 26 enemies in *Siege of Centauri*. The "Nest of the Queen" revolutionizes teleportation technology, teleporting raw materials for in-situ construction. The platform's enormous size, reminiscent of a floating factory, necessitates specific countermeasures. Heavy firepower from upgraded Minos Cannons, supported by Amplifiers, Stasis Hammers, Ion Cannons with Defense Scrambling, and Particle Lasers with Graviton Beam, is required. Attention to Falling Stars spawns and strategic EMP or Temporal Shift usage enhances defensive effectiveness.
Lure

**Lure** is one of the 8 orbitals in *Siege of Centauri*.

## Description

A shielded beacon designed to divert enemy attention for a specified period. While lacking offensive capabilities, the beacon is indefinite in duration, allowing for preemptive placement. Equipped with demolitions, its destruction results in an explosive radius, damaging surrounding entities, including other Lures.
Nova Cannon

**Nova Cannon** is one of the many structures in *Siege of Centauri*.

## History

The 9-LS "Faraday" Nova disrupts EM fields on a wide scale, drawing parallels to conspiracy theories like HAARP. Designed for mass countermeasures against emerging defensive technologies, it throws high-frequency EM pulse charges within a plasma "bottle." The resulting electrical discharge disrupts EM fields, making it lethal against Martyrs.

## Strategy

Nova Cannons are effective against Martyrs, weakening them by removing shields. Upgrades enhance their power against shielded cruisers. Their slow projectile speed makes them vulnerable to agile targets, necessitating strategic placement for long-range and indirect fire.
Metal Refinery

**Metal Refinery** is one of the many structures in *Siege of Centauri*.

## History

The colony's final design rivaled Earth's habitats, but shipping massive materials proved impractical. Rover-sized drone pods were dispatched, producing drones to gather metal and forge the refinery piece by piece. These drones remained with the refinery, providing repair services.

## Strategy

Protecting the refinery is crucial, as it supplies metal. Fortifying it heavily, yet not at the colony's expense, is recommended. Enemies may target refineries, making them strategic locations for defense, but once destroyed, enemy forces can advance quickly.
Floating Factory

**Floating Factory** is one of the 26 enemies in *Siege of Centauri*.

## History

Floating Factories defy conventional battlefield parameters, utilizing universal constructors to manufacture units without reliance on traditional supply lines. Their ability to deploy Scarabs, though limited, poses challenges, necessitating a reassessment of established protocols.

## Strategy

Floating Factories, lacking shields but tough in structure, are countered by Minos Cannons, Particle Lasers, and Corrosion Mortars. The gradual replenishment of Scarabs over time presents an opportunity for resource gain. Swift destruction is recommended, with a strategic defense in place to manage the threat posed by Scarabs.
Minos Cannon

**Minos Cannon** is one of the many structures in *Siege of Centauri*.

## History

Minos Cannons, originating from magnetoplasmadynamic thruster research, are ultimate damage-dealing towers. Used against heavy cruisers and dreadnoughts, they offer high firepower.

## Strategy

Place Minos Cannons strategically for long-range attacks, mixing with Ion Disrupters to disable shields and using Overcharge for increased rate of fire.
Disruption Beam

**Disruption Beam** is one of the 8 orbitals in *Siege of Centauri*.

## Description

Inflicts substantial damage on a single target. While applicable for eliminating imminent threats to the colony, its efficiency lies in early use to eliminate high-value adversaries. This approach enables defenses to focus on other targets.
Structures

This is a list of **structures** in *Siege of Centauri*:

* Colony
* Metal Refinery
* Fission Reactor
* Outpost
* Amplifier
* Artillery Post
* Light Mortar
* Corrosion Mortar
* Light Rail Gun
* Particle Laser
* Minos Cannon
* Drone Bay
* Ion Distrupter
* Icarus SAM
* Falcon Anti-Air
* Gravity Channeler
* Arc Projector
* Scavenger Module
* Nova Cannon
* Pulse Cannon
* Stasis Hammer
* Fusion Detonator
* Energy Cell
Rolling Hive

**Rolling Hive** is one of the 26 enemies in *Siege of Centauri*.

## History

The Rolling Hive operates as a mobile factory, incubating Wasp drones. Synthetic in nature, the Wasp design undergoes rapid growth, facilitated by internal Hive workers. The Hive, an armored deployment platform, enables the launching of air assaults from any location.

## Strategy

The resilient Rolling Hive demands specific counters, with Minos Cannons and Disruption Beams effective before large Wasp numbers spawn. Corrosion Mortars exploit the lack of regenerating shields. Air defense measures are essential, considering the threat posed by the Wasp drones produced.
Hatchling

**Hatchling** is one of the 26 enemies in *Siege of Centauri*. Contrary to expectations, the "Hatchlings" display a partial biological nature. The acidic bile chamber in their abdomen, generated by productive microbes, introduces a biological component to their synthetic construction. The purpose of this engineered synthesis remains unclear, prompting ongoing investigation. Countermeasures against Hatchlings align with standard frigate tactics, employing Mortars, Arc Projectors, Shotguns, and Artillery Posts. Strategic deployment of Milton and Lure proves effective against the Hatchling swarms.
Martyr

**Martyr** is one of the 26 enemies in *Siege of Centauri*.

## History

Martyrs, designated for swarm tactics, boast impressive shield generators, displaying an efficiency surpassing human engineering. Despite familiarity with the underlying technology, reverse engineering proves challenging due to the complexity of picoscale components and the absence of identified exotic components. Polina Zhukov's notes express a sense of admiration for the restorative abilities of Martyrs, coupled with the frustration of potential technological limitations.

## Strategy

Martyrs' resistance to certain defenses, such as Arc Projectors and Mortars, underscores the need for strategic adaptation. Nova Cannon emerges as a devastating counter, dealing area-of-effect shield damage. Reinforcements and Lure prove effective in stalling and demolishing groups of Martyrs, exploiting their mediocre damage output.
Artillery Post

**Artillery Post** is one of the many structures in *Siege of Centauri*.

## History

A discussion between Darius and Captain Husk led to the creation of the G-32 Jericho artillery guns, efficient against masses of heavy frigates. Modern advantages, including auto-loader armatures and orbital-linked tracking systems, make Jericho guns the most efficient artillery.

## Strategy

Expensive but powerful, the Artillery Post excels against heavy frigates. Utilize its long range to cover multiple pathways from a single location.
Harbinger

**Harbinger** is one of the 26 enemies in *Siege of Centauri*. The "Harbinger" signifies a notable escalation in aerial threats. A hybrid fighter/gunship design, it poses a challenge with its powerful yet slow attributes. Concentrated fire solutions are effective, requiring early engagement and defensive adaptations. Upgraded Icarus SAMs and strategic utilization of EMP or Temporal Shift enhance defensive capabilities against the Harbinger's potential aerial assault.
Taskmaster

**Taskmaster** is one of the 26 enemies in *Siege of Centauri*. The dissection of the "Taskmaster" reveals structural similarities to previously examined Capacitors, suggesting a potential sub-class or evolutionary step. The unit employs a configuration of in-series room temperature superconductor capacitors akin to its predecessors. The purpose of the Taskmaster, however, diverges as it functions to supplement energy reserves in other units, enabling them to maintain weapons and defensive systems. Scarcity hampers comprehensive study, but efforts to reverse engineer its mechanisms persist, with potential applications for power transfer to colonial turrets.
Siege of Centauri Wiki

**Welcome to the...**
**Siege of Centauri Wiki**
**64 articles • 4 files • 224 edits**

**About the wiki**

This is a Fandom wiki about the game *Siege of Centauri*. It plans to document all of the content from this game.

**About Siege of Centauri**

***Siege of Centauri*** is a video game of tower defense genre developed by Stardock Entertainment and published by Stardock Entertainment. It was released on Steam for Microsoft Windows on September 12, 2019. (Read more...)

**Navigation**

**Enemies • Orbitals • Structures**

**Helpful links**

* Getting Started
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* Managing your new community
* Guides
* All Help articles
Light Mortar

**Light Mortar** is one of the many structures in *Siege of Centauri*.

## History

The YT-2001 "Orion" design, intended for construct designs, was adapted into a deployable turret. In its lighted configuration, Orion serves as a moderately ranged mortar effective against swarms of Reapers.

## Strategy

Mortars offer heavy splash damage, effective against Reapers and, when upgraded, heavy frigates. Strategic placement maximizes their long attack range.
Stasis Hammer

**Stasis Hammer** is one of the many structures in *Siege of Centauri*.

## History

Inspired by Gravity Channeler technology, Commander Husk envisioned a weapon to immobilize opponents. The SH-1 "Pokrok" stasis hammer, utilizing higgs boson moderator technology, warps space-time to render targets immobile. Despite no direct damage, its stun effect aids firepower deployment.

## Strategy

Stasis Hammers effectively stun dreadnoughts and assist against heavy cruisers. Strategic placement near offensive towers maximizes their impact. Slightly spreading them avoids simultaneous stunning.
Falcon Anti-Air

**Falcon Anti-Air** is one of the many structures in *Siege of Centauri*.

## History

The E-16 "Falcon" Flak Turret uses micro-explosives to disrupt and tear down lighter airframes. Originally developed for space program rock formations, Falcons are effective against lighter air units.

## Strategy

Falcons, with short range, are best placed directly under the enemy flight path. Large numbers counter Punishers and Sparrows effectively.
Particle Laser

**Particle Laser** is one of the many structures in *Siege of Centauri*.

## History

The Aegis KM104, based on military Close In Weapons Systems, uses pulsed gamma radiation bursts for single-target damage. Particle Lasers are cheap and effective against medium targets.

## Strategy

Particle Lasers are cost-effective and excel against medium targets. When used against heavy frigates, spacing them out avoids overkilling.
Overmind

**Overmind** is one of the 26 enemies in *Siege of Centauri*. The "Overmind" emerges as a high-threat target, showcasing improved endurance through redundant EM shield generators. Initial engagements should focus on breaking heavy shielding and armor, exploiting its lack of speed. Ion Disrupters and concentrated firepower, including Overcharged Minos Cannons and Disruption Beam, prove instrumental. The pursuit of intact shield generators for analysis aligns with strategic objectives.
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Arc Projector

**Arc Projector** is one of the many structures in *Siege of Centauri*.

## History

The Melia M105 "Zeus" Arc Projector, a weaponized tesla coil, operates on principles akin to EM field projectors used by humans and post-humans. Despite Polina's insistence that it's not a true tesla coil, it excites and directs a jacob's ladder effect from the tower core's energized coils. The ionization of air from this effect results in directing super-heated plasma from the tower base. Though automated, concerns persist about its potential impact.

## Strategy

Arc Projectors excel against frigate swarms but lack firepower against cruisers. Optimal placement is in corners where enemies spend prolonged periods in the field of fire.
Corrupted Healer

**Corrupted Healer** is one of the 26 enemies in *Siege of Centauri*.

## History

The acquisition of a "healer" prompts a closer examination, revealing posthuman origins. Gravity-channeling and unique repair systems suggest a connection to the Persephone program. However, reprogramming by an unknown adversary introduces a weapons system, overshadowed by the Healer's ability to restore ablative armor rapidly using nanites.

## Strategy

Corrupted Healers' role in repairing nearby units necessitates careful consideration in defense strategies. Mortars or Artillery Posts can address large groups, while Rail Guns, Particle Lasers, and Corrosion Mortars prove effective against smaller numbers. Healers' low damage output allows for strategic use of Reinforcements and Lure.
Ion Distrupter

**Ion Disrupter** is one of the many structures in *Siege of Centauri*.

## History

The "Gilgamesh" Ion Disrupter, initially designed for orbital use, became a ground-based system for countering energy projection systems. It serves as a deterrent against energy-based attacks.

## Strategy

Ion Disrupters remove shields from tough enemies. Placing them strategically before the main defensive lines disables enemy shields effectively.
Sparrow

**Sparrow** is one of the 26 enemies in *Siege of Centauri*. The "Sparrow" represents an escalation in air swarm tactics, employing modified gravity channeling technology. Light weaponry compensates with overwhelming formations. Effective defense requires substantial anti-air capabilities, with Falcon Anti-air turrets and Arc Projectors, especially with the Storm Projector upgrade, recommended for countering Sparrow swarms.
Milton

**Milton** is one of the 8 orbitals in *Siege of Centauri*.

## Description

An AI-controlled combat machine armed with missiles and dual chain guns. Milton is proficient against medium and light adversaries but has a restricted operational timeframe. Upon destruction, a considerable interval is required before redeployment. Strategic consideration is crucial in deciding when and where to deploy Milton, given his ability to navigate the battlefield.
Gravity Channeler

**Gravity Channeler** is one of the many structures in *Siege of Centauri*.

## History

Persephone shared gravity channeling knowledge, leading to the FH-1 Gravity Channeler. Enemies within the field suffer increased vulnerability. Amplifying the field increases vulnerability further.

## Strategy

Gravity Channelers are effective when placed before main defensive lines, increasing enemy vulnerability. Amplification provides an additional advantage.
Retributor

**Retributor** is one of the 26 enemies in *Siege of Centauri*. The "Retributor" presents a formidable adversary, emphasizing slow but relentless power. Ion Disrupters, supported by Minos Cannons and Particle Lasers, prove effective after disabling shields. Careful strategic placement, along with the use of Stasis Hammers and Amplifiers, optimizes defensive capabilities. Disruption Beam, coupled with targeted Ion Cannon Defense Scrambling, enhances offensive strategies against the Retributor.
Orbital Strike

**Orbital Strike** is one of the 8 orbitals in *Siege of Centauri*.

## Description

Requires careful planning due to a brief delay before activation. Orbital Strike delivers extensive damage to entities within its area of effect, capable of obliterating almost everything except the most formidable ships in a single strike. Caution is advised, given its prolonged cooldown, limiting usage to once per mission. Timing is paramount in choosing the opportune moment.
Siege of Centauri

***Siege of Centauri*** is a video game of tower defense genre developed by Stardock Entertainment and published by Stardock Entertainment. It was released on Steam for Microsoft Windows on September 12, 2019.

## Premise

*Defend against thousands of enemies in this explosive tower defense game. Deploy upgradable towers and unleash powerful orbital abilities as you try to protect Earth's first colony world from destruction.*
Icarus SAM

**Icarus SAM** is one of the many structures in *Siege of Centauri*.

## History

The Icarus KT401 SAM, designed for military forward bases, features surface-to-air missiles. Adapted for the Carpathia, it clears the skies of enemy heavy aircraft.

## Strategy

Icarus SAMs are crucial for eliminating enemy heavy aircraft. Place them near enemy flight paths and use Scavenger Modules for metal collection.
克莱恩·莫雷蒂

克莱恩.莫雷蒂，是爱潜水的乌贼所著克苏鲁风格的西方幻想小说《诡秘之主》的男主角。毕业于鲁恩王国霍伊大学历史系，前廷根市值夜者小队队员，拥有多个身份以及假名。

源堡第三位苏醒者（第五纪1349年6月28日凌晨），苏醒前原名周明瑞。黑发褐瞳，身材单薄，性格谨慎严谨，乐善好施。“塔罗会”创始人，代号“愚者”。

中文名
克莱恩.莫雷蒂
外文名
Klein Moretti
别    名
小克、克怂、克总、克喵、从心之人、愚者、穷神、盥洗室之主、套娃之主、二五仔之主、举报之主、报销之主
配    音
吴磊（诡秘之主官方漫画、官方卡牌），金弦（官方广播剧）
性    别
男（序列2以后没有严格意义的性别）
登场作品
诡秘之主
生    日
3月4日(周明瑞与克莱恩生日一致)
身    高
172cm→180cm（晋升天使后）
体    重
偏瘦
信    仰
黑夜女神、自己
出生地
中国偏西南地域、鲁恩王国阿霍瓦郡廷根市
信    使
蕾妮特.缇尼科尔
朋    友
塔罗会众人、达尼兹、威尔.昂赛汀等
同    事
伦纳德.米切尔、邓恩.史密斯、老尼尔等值夜者
家    人
班森.莫雷蒂（哥哥）、梅丽莎.莫雷蒂（妹妹）、小侄女
对    手
阿蒙、外神、福生玄黄天尊
位    格
准支柱旧日
途    径
愚者、门、错误
尊    名
诡秘之主、时空之王、命运道标、源堡化身、灵界支配者
老    师
阿兹克.艾格斯
一个来自地球，被克莱恩记忆碎片有所重塑的人；一个被“值夜者”经历深刻影响着的人；一个明哲保身，害怕危险，却又能为坚持付出一切的人；一个发自内心想偷懒，想要美食，想要旅行，想要享受生活，却不得不为了更加重要的事情忙碌奔波的人；一个喜欢美丽女士，却又能坚持原则，不放纵自身的人；一个爱钱但舍得为哥哥妹妹支出大笔开销的人；一个总是将痛苦埋藏在心，将笑容展现于外的人；一个习惯在内心吐槽，表面彬彬有礼的人；一个能战胜心理障碍，却不会突破底线的人；一个会因表演尴尬的人；一个守护者；一个时刻面对危险与疯狂的可怜虫。
Fusion Detonator

**Fusion Detonator** is one of the many structures in *Siege of Centauri*.

## History

The Fusion Detonator, a tool to transform a planet into a star, reflects on the inevitability of cosmic entropy. Persephone's poetic reflection emphasizes the sacrifice for the potential benefit of others. Upgrading the detonator triggers a complex process, leaving a vulnerable period during activation.

## Strategy

Transforming a planet into a star requires careful planning, including two upgrades. The activation period is lengthy and attracts heightened enemy aggression. Strong defenses are crucial before initiating the detonator upgrade.
Fission Reactor

**Fission Reactor** is one of the many structures in *Siege of Centauri*.

## History

The LV-52 molten-salt thorium reactor, considered outdated, gained significance during the struggle with hostile forces on Centauri. Additional power generation became necessary for offensive and defensive systems. Fusion reactors were impractical, leading to the adoption of LV-52 reactors. While quick to fabricate, they provide energy for Carpathia's orbital abilities and must be defended from enemy attacks.

## Strategy

Fission Reactors offer energy for Carpathia's orbital abilities, upgradable for increased output. Defense is imperative, as enemy units can destroy them if they reach the reactors.
Mobile Nullifier

**Mobile Nullifier** is one of the 26 enemies in *Siege of Centauri*.

## History

Mobile Nullifiers redefine battlefield dynamics by disrupting orbital tactical tools through quantum waveform resonance. The jamming capability hampers even advanced entities like Milton, with Polina Zhukov's working theory pointing toward localized quantum countermeasures.

## Strategy

Nullifiers, with heavy shields and a weak hull, are effectively countered by Pulse Cannons. Ion Disruptors, combined with Minos Cannons, Particle Lasers, and Corrosion Mortars, present alternative strategies. Preemptive measures, such as Overcharging or summon deployment, are crucial, given the nullification effect in proximity.
Corrosion Mortar

**Corrosion Mortar** is one of the many structures in *Siege of Centauri*.

## History

Metallurgical research by Darius Robotics led to the discovery of YK-8, a substance disruptive to baryonic matter. Corrosion Mortar uses YK-8 to apply damage over time, offering decent rate of fire and range at a reasonable cost.

## Strategy

Place Corrosion Mortars away from the colony for time to wear down enemies. Despite considerable damage, their cost-effectiveness makes them valuable.
Vulture

**Vulture** is one of the 26 enemies in *Siege of Centauri*. The "Vulture" introduces a disruptive shift, targeting defensive structures and unsettling established strategies. Its ability to neutralize turrets demands a reevaluation of defensive placements. Multiple upgraded Icarus SAMs, backed by Disruption Beam and careful tower positioning, prove essential in countering the Vulture's destructive raids.
Pulse Cannon

**Pulse Cannon** is one of the many structures in *Siege of Centauri*.

## History

The QSL318 Gravitic Pulse Cannon emerged from the Bloodless Battle's insights into the dominance of constructs and drones. Developed to counter shielded combat drones, it bypasses shields and damages hull directly. Corporate espionage by Darius Robotics contributed to its development.

## Strategy

Pulse Cannons offer versatile damage, excelling against shielded cruisers by bypassing shields. Focus on either Ion Disrupters or Pulse Cannons for shield disabling at a location, avoiding a mix of both.
Scarab

**Scarab** is one of the 26 enemies in *Siege of Centauri*.

## History

In the face of evolving threats, the Scarab emerges as an adapted entity, displaying familiarity with Carpathia weaponry and tactics. The designation exhibits an 87.29% match with the Reaper construct, indicating a variation with sacrificed speed for increased durability. While study materials are challenging to obtain post-engagement, the tactical recommendation emphasizes concentration of firepower to counter swarms effectively.

## Strategy

Scarabs prove vulnerable to splash damage from Mortars and Artillery Posts, with the Contagious Virus upgrade on Corrosion Mortars being especially effective. Due to their slow speed, Corrosion Mortars exploit Scarabs' tight formation. Lure or the Volatile Reaction upgrade from the Minos Cannon can address large groups of Scarabs efficiently.
DeepSnowRooms Вики

**Добро пожаловать на DeepSnowRooms Вики!**
Это тоже закулисье только не закулисье. Это место также кишит монстрами и всей такой пакостью, но там другие уровни и всё остальное, только это в майнкрафте, если что. На этом всё

Это онлайн-энциклопедия о **DeepSnowRooms Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

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诡秘之主(书名)

《诡秘之主》是阅文集团白金作家爱潜水的乌贼所著的西方玄幻类小说，融汇了克苏鲁风格、西方魔幻元素、第一次工业革命时代风情和蒸汽朋克情怀。这是一个蒸汽与机械的世界，这是一段“愚者”的传说。

该作品曾获得第四届橙瓜网络文学奖年度十大作品，最具潜力十大游戏IP。  2021年9月16日，《诡秘之主》被列入“中国网络文学影响力榜：海外影响力榜”。 [9]  2023年7月，入围第二届“天马文学奖”获奖作品。

《诡秘之主》于2018年4月1日开始连载，6月1日开始上架，2020年5月1日宣告完结。

2023年8月17日，阅文集团与广州天闻角川动漫有限公司在上海展览中心举行“爱潜水的乌贼作品签约出版仪式”，完成对网络文学作品《诡秘之主》实体出版签约。
Scavenger Module

**Scavenger Module** is one of the many structures in *Siege of Centauri*.

## History

Polina Zhukov's contributions facilitated the setup of IO-4 scavenger modules, repurposed from colony fabrication stations. Originally designed to clear space on the planet, these stations, now "hyenas," collect useful debris within their radius. Reprogramming by Zhukov enhances Carpathia's fabrication systems, albeit with less than 100% efficiency due to material degradation from weapons damage.

## Strategy

Scavenger Modules convert collected debris into metal, valuable for tower construction. Deploy strategically near areas with numerous enemy units. Upgrades increase range but not metal recovery. Avoid placing multiple modules in the same area.
效应列表

欢迎访问新室数据库
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/\*\*/GuidesMainPage.jpg**指南****新层**Dancer.jpg**实体****故事****组织**TheoriesMainPage.jpg**理论**CanonsMainPage.jpg**设定****物品**
## “效应”是什么？

“**效应**”，是指在新室中由某种动因或原因所产生的一种特定的现象，效应的存在也可以同时探明出某些事件的**普遍异常规律**，其多用于对一种**异常自然现象**或**异常社会现象**的描述。本页面中的"效应"多指**科学无法解释的异常现象**，也是**客观上不自然的超常**。科学其甚至可以无视所有的物理定律，时刻挑战着现实与理性的界限，故其完全不可能在前室中出现。

## 如何撰写一篇“效应文档”？

除上述对“效应”一词及其本身概念的描述以外，本页面中的“效应”还可分为**“一般效应”与“玩笑效应”**，其中“一般效应”编号需为**正整数**。“玩笑效应”也需正整数编号，但还需**标记有joke标识**。在撰写效应文档时理应将该效应的概念表达清楚、表达透彻。一篇标准的效应文档应当出现其*相关的示例与其定义*。当然，效应文档的**文体不限**，可以以楼层文档形式来编纂，也可以用故事文档形式来撰写。总之来说，任何能写成一篇文章的异常事件、难以解释的现象*都可以*被归为效应文档。(有名称但没有内容的效应为临时占位，请除原作者外的创作者们不要创作。)
诡秘之主 Wiki

## 欢迎来到诡秘之主 Wiki

诡秘之主

欢迎来到诡秘之主 Wiki！我们是一个合作性的网站，请自由编辑wiki的页面。点击“编辑”按钮开始您的体验吧！

## 描述主题

这个wiki是关于《诡秘之主》，一本小说的。《诡秘之主》是阅文集团白金作家爱潜水的乌贼所著的西方玄幻类小说，融汇了克苏鲁风格、西方魔幻元素、第一次工业革命时代风情和蒸汽朋克情怀。蒸汽与机械的浪潮中，谁能触及非凡。历史和黑暗的迷雾里，又是谁在耳语。我从诡秘中醒来，睁眼看见这个世界：枪械，大炮，巨舰，飞空艇，差分机；魔药，占卜，诅咒，倒吊人，封印物……光明依旧照耀，神秘从未远离，这是一段“愚者”的传说。

## 最近更改

此页面可以追踪本wiki最近期的更改。

 帮助

* wiki活动
* 社交活动
* 上传活动

在指定的时间段内没有符合这些过滤条件的更改

视频和图片是最好的信息资源。您可以直接从您的电脑上传文件。
Nevel 5

**生存难度:**

*Class 宜居*

**》宜居水生生态**

**》可持续社区**

**》有害实体绝迹**

Nevel 5是新室的第6个新层。

描述
--

一张泳池的照片

一张阈限空间感较为强烈的Nevel 5照片，这样的场景在本层并不多见。

一张带有躺椅的Nevel 5照片

**Nevel 5**以其著名的宜居之地的称号而被新室流浪者们所熟知。该层表现为巨大的水域所形成的欧几里得空间。该新层空气湿润，温度宜人。本新层面积大约在15000平方公里，但本新层实际被人利用的面积不到两百平方公里。丰富的水与土地资源使得该新层成为新室流浪者最多，基地建设最繁荣的新层。

本层的外观表现为巨大的水生植物与游泳池的综合体。墙面一般采用平滑而规整的灰白色混凝土，顶部有时露天，有时采用规整的白色瓷砖作为顶部。而地板则采用较为软的材料作为铺垫，踩上去有一种“榻榻米”的感觉。而游泳池内部一般以深蓝与浅蓝相间的瓷砖作为材料。本层始终保持于“白天”的外观，阳光始终洒在本层级的大多区域，透露出一种自然之趣。

本新层同样具有“阈限空间”感，如：

* 延伸不断的长廊
* 以Nevel 2“池室”为主外观的池核空间
* 深不见底的泳池

但大面积绿色植物的种植似乎缓解了这种感觉。本层的水质较为清澈。任何往水中投放的排泄物、灰尘、剧毒或腐蚀性液体都会迅速沉入泳池底部被该层排出。本层的水被描述为外观清澈，颜色浅蓝的液体。饮用起来类似于前室中薄荷的口味。在该液体中浸泡或饮用该液体都会有减缓疼痛，镇定心灵的作用。

本层的绿色植物大多可以药用或食用。这也是本新层贸易较为发达的一个原因。

本新层的躺椅，榻榻米同样也是随处可见的。您可以随时看见很多流浪者在躺椅上歇息。

实体
--

奇妙的是，本新层大量实体都是一些对人友好且绝对安全的绿色植物。您绝对不会担心它们会伤害你。相反，它们有效的减轻了本层级的“阈限空间”感且成为了本层主要的食物来源。

本层并未发现任何有害实体。这是因为本层的进入条件是极为苛刻的。倘若偶然进入，本层的环境也并不适宜有害实体的居住与生存。

### 一些常见的绿色植物

#### 奥莉薇花

* 花苞外观粉嫩，根茎发达，其叶可食用（味道类似前室中白糖，薄荷与柠檬的混合物），其花可装饰用。在新室广泛接种。

## 基地，组织与前哨站

本新层基地组织与前哨站及其之多，已构成了一套完整的生活系统，但目前掌控面积较大，人口基数较多，较为被人熟知的基地、组织与前哨站只有几个：

### M.E.G.N 第一号基地

基地面积约60平方公里，有3500名居民居住。提供免费的住宿与餐饮服务。且开放交易。具有成熟的商业系统与娱乐设施。是本层最大的基地

### “度假者”

提供付费的住宿与娱乐服务。实际掌管面积约为10平方公里。因其装修风格奢华，环境优美而著名。

### “新室之星”组织

基地面积约为45平方公里。但基地位置较为偏远，开放且友好，与M.E.G.N持对立态度，不提供交易。

资源
--

本层具有极其丰富的水资源，食物资源与极其宜居的环境，但超级涂料在此层并不可见。

## 入口与出口

### 入口

* 完全沉入Nevel 1的充满水的浴缸之中，醒来会来到这里(但要注意的是，Nevel 1大多是废弃的建筑，想要找到这么一个浴缸是很不常见的！)
* 在Nevel 0停电时进入一扇湿漉漉的门会进入这里。
* 通过Nevel 9999进入这里的可能性是有的，但概率较小，通过该方法进入这里的所有流浪者均不清楚自己是如何来到这里的。
* 通过触碰Nevel 799的蓝门会直接切入这里。

### 出口

* 任何故意往水中投放的排泄物、灰尘、剧毒或腐蚀性液体的举动都会使该流浪者送往Nevel 0。
* 闭住眼睛，以细小的声音说：“一切都会如梦初醒。”这会使流浪者来到Nevel 950……
* 好奇心不是一件好东西。若您好奇并钻入某些游泳池底部的下水管道，只会把你带到虚空。
* 进入黑门会到达Nevel 581。

**请你在希望殆尽的时刻，

沉于梦间，

溺于水中，

待阳光灿然生辉之时，

一切便会如梦初醒。**

<< 查看作者与附注内容>> 收起作者与附注内容

Zhishixuebao2333 << **作者**
 << **图像来源**
憋出来篇好寄的文章哼哼哼啊啊啊啊 << **附注**
注：您可以为本文添加新的基地组织、新的绿色植物品种与新的出入口(不要过于离谱就可以)感谢你的支持与贡献！
Next Girls

****Next Girls**** is a unit from OHI48 singles featuring the members who ranked between the #33 and #48 positions in the Senbatsu Election.

## Next Girls of OHI48

### 1st Generation

**Shoujotachi yo** (Flying Get) (16 Members (33#~48#))

* Team O:Lidya Queen Lacia, Madison Kaylix
* Team HIII: Audrey Savior, Charlotte Elizabeth Kamley, Isla Christi, Maria Martha Merlay, Maria Romubal, **Sophia Viela Wan.**
* Trainee: Anne Marie, Ashley Elizabeth Clarissa, Cameron Unstel, Natalia Christa, Regina Vevinia Lamra, Trini Quin, Trinity Mendes, Vannessa Sisterina

### 2nd Generation

**Korekara Wonderland** (Everyday, Kachuusha) (16 Members (33#~48#))

* Team O: **Mikaela Christine Hauw.**
* Team HIII: Ava Laura Milwise, Isla Christi, Mayora Yegar.
* Team I: Alexa Jene, Anne Marie, Ashley Elizabeth Clarissa, Asta Calista, Bayley Cornass Martinez, Caitlyn Payton Gwyneth, Cameron Unstel, Michelle Abigail, Natalia Christa, Trinity Mandes, Vannessa Sisterina.
* Trainee: Lucy Edwin Jones

### 3rd Generation

**Do Re Mi Fa Onchi** (Mariposa Dream) (16 Members (33#~48#))

* Team O: Madison Kaylix, Vannessa Sisterina
* Team HIII: Ava Laura Milwise, Isla Christi
* Team I: Ashley Elizabeth Clarissa, Caitlyn Payton Gwyneth, Natalia Christa, Rebecca Von Melaski, **Trinity Mendes**
* Team US: Bianca Morgan Hayter, Candice Jade, Cameron Unstel, Keira Giselle Athalia, Roxanne Georgina, Sasha Varnada Marlsa, Violet Parker Mailid
室

本页为以{（名字）室}为编号的超集群列表。

其他楼层或集群的跳转链接请见 导航栏-文档-新层列表 栏目。

“**室**”，又被称为“地点”或“超集群”，是不同空间、阈限和非阈限的集合。这些空间大多存在于我们的宇宙之外，有些甚至超出了现实本身。它们的出入口通常是极为罕见的，其中很多都会发生极其反常的现象。我们原先并不打算收录它们，因为它们中的大部分并不与新室相关联，但它们对于理解这些交替的维度与结构极其重要。

>>查看其他列表

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特殊新层

## 超集群（室）

### **主超集群**

[[:室/style.css]]

"前室" "Frontrooms"前室被认为是与后室相对的"现实"，它孕育了人类，也是我们所熟知的地方。
目前没有从任意其他超集群回到前室的**任何**稳定方法。M.E.G.CN
[[:室/style.css]]

"中室" "Midrooms"如果你在后室返回前室的时候出了故障，你就会来到中室。那里除了诡异的颜色、各楼层胡乱拼凑成的区域，以及令人无法理解的复杂结构以外什么也没有。没有希望，也无法躲藏。
如果你听到有东西在附近徘徊，那很抱歉，这里什么都没有M.E.G.CN
[[:室/style.css]]

"后室" "Backrooms"如果你不小心，在错误的地方从现实中脱离，你就会来到后室，那里除了潮湿的旧地毯的臭味，令人发疯的单调黄色，永不停歇的日光灯最大功率的嗡鸣噪音，以及被随机分割成空房间的约六亿平方英里的区域以外什么都没有。如果你听到有东西在附近徘徊，那你只能静待死亡了。M.E.G.CN
### **其他超集群**

[[:室/style.css]]

"左/右室" "The Left/Rightrooms"**左/右室（The Left/Rightrooms）**，通常被描述为是由许多混乱无序且充满不安的结构所组成的空间；在这片空间之中，大部分后室中所拥有的东西都被或多或少的扭曲化和故障化了。 据传，左/右室约在2021年2月6号被发现，最可信的说法称左/右室二者如同中室一样，是连接着前室和后室的纽带，但是流浪者并不能从前室通过直接卡出来到这里。据推测，这是由于其扭曲性和故障性导致了该现象的产生。M.E.G.CN
[[:室/style.css]]

"然室" "Howeverooms"如果你不小心，在错误的地方从后室中脱离，你就会来到然室，那里只有凌冽的寒风，漫漫的清影，空寂，以及深深的无力。这里是一个又一个映层组成的迷宫，无数危险或友好的生命盘旋于此，危险的环境等待你进入。*即使你没听到有东西在附近徘徊，死亡也在一步步向你逼近。*
然室，是一个脱离于我们正常后室的地方，同时也是与多个室交织的地方。M.E.G.N.
[[:室/style.css]]

"经室" "Longiturooms"如果你不小心，在错误的地方从后室那个炼狱中进一步脱离，很不幸，你来到了经室；那里除了恶心人的各种实体，令人发疯的单调黑色，永不停歇的墙壁互相撞击的单调噪音，以及与你原来的那个炼狱中完全相反的特性以外什么都没有，把你困住。*即使你没听到有东西在附近徘徊，死亡也在一步步向你逼近。*
经室，一个脱胎于我们正常后室的地方，同时也是处于后室对立面的地方。M.E.G.L
[[:室/style.css]]

"底室" "Baserooms"后室之中，存在着一片巨大的黑色虚空，位于后室的最底处，Y轴大约为-9223372036854775808左右，特性极为反常。几乎所有的M.E.G.CN数据库中都没有将其记录下来，且没有人知道这个空间存在。
底室是位于虚空中的空间，坠入至这里的人将彻底被时间遗忘，类似于黑洞的时空扭曲效应。在流浪者坠入至底室后，时间便彻底消失，在流浪者感官看来依旧存在时间，但实际上外面的世界已经度过了无限的时间。对底室里的人来说，底室外面的世界已经彻底消失，而对于外面的人来说，底室不存在。这里不存在任何非欧几里得空间。在这里的流浪者也必须每天进行水份、营养物质的补充。在这里也存在坠入此处的实体，实体在卡入底室时能力便被极大增强，使得底室变得更加危险。
底室中没有任何电子信号，唯一的联系方法仅是回音效应。B.M.E.G.
[[:室/style.css]]

"反室" "Antirooms"如果你不小心，在后室中错误的地方卡出，你就有极小概率来到The Antirooms⸺反室。那里除了比后室更危险、更混乱的环境的更加险恶的实体，除此以外什么也没有。
*如果你不幸地发现附近有实体的活动，那无论你有什么高明的手段，你都只能静待死亡了。*
反室，这是一个脱离于传统后室的地方。M.E.G.Anti
常见问题解答

## 我要如何创作一篇文章？

A：请先阅读新室总写作规范和新层写作模板。实体，物品和故事等没有硬性规定的模板。

一切违反后室写作总规范和楼层写作模板的后果（最有可能是删除页面）请自负，“不了解规范”并不能作为借口。

在电脑端创建页面只需把鼠标移到右上角的竖三点小方格，点击第一个“添加新页面”输入页面名称即可。

在手机端创建页面需搜索“[你想创建的页面的名称]”，搜索栏上方会有一句“在本Wiki上新建名为‘[你想创建的页面的名称]’的页面！”点击紫字即可创建。

如果你想更改页面名，请使用**移动页面**功能。如果旧页面名完全停止使用（你可以在侧栏中的“链入页面”功能中找到使用某个页面的所有页面），你可以不保留重定向。

## 我想为我的作品找张图片要怎么办？

A：一切图片使用只要不违反CC协议都是可以允许的，但血腥色情图片建议不要使用（曾经有擦边球图片被Fandom夹走了，血腥图片尚不明确其机制）如果是他人的艺术创作（包括绘画和摄影作品，不包括随手拍的照片）也建议不要使用，除非原作者同意。一切图片使用都需要注明出处（可以在评论区注明也可以在图片描述上注明，写了就行）

你可以使用这个蒸汽波滤镜网站（由CRyanticOfficial推荐），可以从图片库中找图，自己拍等等。

以及，文章创作并没有强制要求需要图片，实在找不到适合的图片也不用勉强。

## 为何我编辑的内容变成了这种格式⬇

```
测试测试测试测试

```

A：在源代码编辑中，文字前方出现了空格就会这样。

## 我该如何上传一个模板？

A：新建页面时在页面之前添加`模板:`或`Template:`前缀即可，这样一来你的页面将落入“模板”命名空间并成为一个模板页面。

**注意：冒号必须是英文冒号而不是中文冒号。**

## 为什么规则总是在改动？

A：因为Fandom中文站现在还处于初期发展状态，规则是不断根据实际情况调整的。如有疑问请咨询管理员。

## 为什么我不能编辑页面？

A：一种可能是，你还没有成为“自动确认用户”（即`autoconfirmed`），即注册账号未满四天，这时你无法编辑站内的“半保护”页面。另一种可能是，你想改动的页面是受“全保护”的，除了管理员和版主以外普通用户不能编辑，这些页面包括规则页面，首页和后室九大层以及其他高流量页面等。还有一种可能是，你被封禁了。

**但最常见的情况是：你没有登录。**

## 为什么我不能在页面下回复？

A：在Fandom中，只有“自动确认用户”才能在页面下回复。注册账号后等待四天即可自动晋升为“自动确认用户”。当然，如果你没有登陆或者遭到了封禁，你也不能回复。

## 封禁意味着什么？

A：被封禁的用户不能再新建或编辑页面，使用讨论区和浏览页面则不受影响。管理员有封禁账户的权限，一般只有在大量页面在短时间内遭到破坏（如非常生硬的机翻，无理由删除他人页面，上传不符合写作规范的内容等）才会动用，而且出于页面保护考虑，这种封禁通常是无限期的。

## 我做了什么才会导致我被封禁？

A：有这么几种可能：

1. 大量删除页面内容会导致你被滥用过滤器封禁两小时。如果你无意破坏，你可以耐心等待两小时（这个时间已经不算长了），或者联系管理员提前为你解封。
2. 你在讨论区或者页面里发布了引战或是涉政等违反中国法律的内容，对于这种行为我们是零容忍的；
3. 你破坏了其他用户的页面或是创建了完全空白或是毫无意义（被认定为抄袭的页面也等同于毫无意义）的页面（如果短时间内发布大量被贴上红/黄票标签的文章也被算在内），这扰乱了正常的网站秩序；
4. 你反复骚扰其他用户，对正常的浏览体验带来了极大的负面影响。