Guilds Of Duskhallow

## Duskhallow Guilds

###### **Chronicle, The**

Despite its small size, The Chronicle wields a considerable amount of influence within Ero'den. Comprised of members who serve as guardians of knowledge and secrets, the guild is tasked with chronicling and documenting historical events as they unfold. Members of The Chronicle are often located in designated locations within major cities, with typically only one member assigned to a location at any given time. The guild is also responsible for the care and management of ravens, utilizing them to facilitate communication across great distances and creating a complex network of information exchange throughout the vast world of Ero'den.

###### **Edgeweald, The**

The Edgeweald is a prominent guild that spans across the northern Duskhallow region, with its primary activities centered in The Glade. The guild specializes in the extraction and craftsmanship of the Blackwood tree, which is known for its distinctive properties. Over time, the Edgeweald has evolved into a powerful leadership organization that exercises significant influence over the various cities within The Glade, serving as their guardians or "Wardens."

###### **Pale Eye, The**

Originally a modest mercenary troop, The Pale Eye has expanded significantly by acquiring The Long Sight, a strategically positioned fortress in the Northern District of Belraid. The guild is frequently enlisted by larger, more prominent guilds such as The Edgeweald to provide aid with guild-related activities, in exchange for payment. The Pale Eye primarily operates within the city of Belraid and holds limited sway beyond its borders, often assisting with tasks such as maintaining the Night's Watch.

###### **Crescent Moon**

The Crescent Moon is an enigmatic guild that does not possess a known base of operations. Instead, the guild operates covertly, specializing in clandestine activities such as assassinations and espionage. Members of the guild do not display any identifying guild symbols or reveal details regarding the guild's inner workings, even when threatened with dire consequences.

###### **Black Tusks**

The Black Tusks are a notorious bandit group that is active in The Glade. They are known to ambush and raid passing travelers and supply caravans as they travel between cities.

###### **Black Orchid, The**

The Black Orchid is a relatively modest guild of adventurers that earns its keep by undertaking tasks for those who can offer the highest compensation. Led by the magnetic dwarf named Chain, the guild is one of the oldest of its kind in the city of Belraid, although its most prosperous years are now relegated to the annals of history.

###### **Lyonns, The**

At the heart of the small but powerful Lyonn Family is a guild known as The Lyonn's. Despite its varied membership and activities, all financial resources are funneled back to the Lyonn Family and its remaining heirs. Although many members of The Lyonn's are not related to the family and do not bear its name, they often come from or have connections to the Lyonn Estate, the family's stronghold and the city it governs.

## The Ring

The Ring is an influential alliance of guilds in Ero'den that holds significant sway over the post-Damanation world. The heads of each of these guilds function as a council, and while it is possible for other guilds to become members by making substantial contributions or paying a high price, no such addition has been made since the alliance's inception.

###### **Coin, The**

The Coin is a constituent guild within the formidable guild alliance known as The Ring. It has been entrusted with the important task of producing and administering all forms of currency across the entire Ero'den continent. The Coin comprises exclusively of Kenku individuals, who are known for their exceptional replication and crafting abilities. The Great Vault in Eastern Ero'den is where The Coin is primarily located, and they are seldom encountered outside of this facility. The transportation and dispersal of their currency is often overseen by The Ring's governing council.

###### **Consult, The**

The Consult is a guild shrouded in secrecy and enigma, belonging to the formidable alliance of guilds known as The Ring. Operating outside the jurisdiction of Ero'den's laws, the guild enjoys full autonomy in its actions. Members of The Consult, known as Inquisitors, are a select few who wield significant power and are dispatched across Ero'den for reasons that remain obscure to the general public. The Inquisitors' authority is often regarded as beyond questioning, leading many citizens to be skeptical and wary of their presence.

###### **Sanguine Dawn, The**

The Sanguine Dawn is a formidable order of military strength led by a council of paladins who played a critical role in restoring stability to Ero'den in the aftermath of The Damnation. They stood as a bulwark against The Stranger's undead scourge that swept through Ero'den, and their accomplishments include the construction of the Great Sun-Towers of Ero'den. To this day, they continue to maintain the remaining towers and offer protection and military might to the eastern region.

###### **Tillers**

The Tillers are a loosely organized group that can be found throughout Duskhallow and the wider region of Ero'den. Their primary focus is on agricultural pursuits, including farming and the provision of food. The guild was initially established by devoted adherents of Primae, The Bountiful, following The Damnation. While still maintaining some religious affiliation, the guild has largely shifted towards a more commercial outlook, prioritizing economic gain over spiritual pursuits. Nevertheless, followers of Primae remain prominent within the ranks of The Tillers.