Suggestions & Feedback

**please post suggestions and feedback on the official steam forum**
## Archive

The following topics have been archived for posterity

## Hello Osiris:New Dawn devs.

I am a mechatronics technician from South Africa and I LOVE YOUR GAME! I've played it from start to end ten times. Good job.

I have a few suggestions that I think would just take this game to the next level. It mostly relates to technical systems and how they would integrate.

My first and favorite idea is to create a communication networking system in the game. Primarily between players, droids, vehicles and habitats.... and maybe even other planets! The rough idea revolves around obtaining resources to build a satellite. However, a player wouldn't be able to use it until they make a spaceship, of course. Once the satellite is in orbit, one could effectively use long range communication to perform various tasks such as using GPS, giving commands to droids (linked to GPS), attempt to contact other planets, etc. All of this could be done through a UI in the PC terminal or a device(crafted) on the player. One would of course need the dish too. The PC terminal could also be used track resources. Too little time.. aaahh.

* I really like this idea. I know that an upcoming mission will be to contact Earth, but it would pretty neat to build the satellite dish and be able to pick up anomalous signals from other planets in the Gliese 581 system. -Seesharpist

Another suggestion is to make the player's space suit modifiable. Better torches, a night vision display, increased oxygen capacities, better jump jets, comms add-ons, etc. People love RPG's and RPG players love your game.

* This is coming soon!-Seesharpist

The gas system is great but I feel the resources could be managed in a more user friendly manner. The grind of using the gas canisters is great but having to lug them all around for crafting is tedious. Each gas type could be stored in a larger storage container of it's respective type. Pneumatic piping(plastic) could then be laid by the player to take the gas to where it needs to for what it needs to be used for. Please let us use items that are stored in very near by storage vessels for crafting instead of us having to take resources in and out all the time.

Please make the electrical system more interesting and add logic gates and timers. I understand that this is still in development. Think minecraft and terraria. Create all types of sensors for all types of applications. Gas sensors, heat sensors, player sensors, enemy sensors, light sensors etc. This could be coupled with all kinds of crazy actuators to do all kinds of things.

* I would love for this game to get to an incredibly fine grained level of scientific realism -Seesharpist

Please make the creation of structures more progressive than just the circular blue bar (have pieces appear in sequence).

The main thing is to make PVE more community friendly. Let players access buildings and storage made by other players and please let us build habitats next to each other. PVE doesn't feel very PVE when I have to make a conscious effort to get to my team mates. Teams! Please make teams.

I have a million other suggestions but don't have the time and structure right now to convey it all correctly.

Once again, great game and a BIG THANK YOU for all the work you guys have done.

Kind Regards
James

## A few suggestions

First of all, I am impressed by this game, I'm having a lot of fun playing it, but I did stumble upon some "dissatisfaction" while playing:

-My robot would often get blocked in a crater, behind a wall or between two objects at my base. Maybe make it so it teleports to you when a certain distance is surpassed with "Follow" command on?

* The Lost and Found update has seemed to have remedied this quite a bit

-Gasses grinding, especially Hydrogen for Plastic is irritating. You have to go back and forth all the time because you use Plastic to almost everything
-Make it so that Items automatically stack in inventory, it is SO frustrating having a chest filled by animal loot, just flooding the inventory

* I believe most items stack to 50 now! Except Obsidian at only 20...womp womp. -Seesharpist

-A small idea for an addition: add a clock on the HUD
-Following up on that, being able to sleep through the night (or just overall), maybe with a Skyrim/Minecraft mechanic, not being able to while enemies are nearby?

* For private games, that is not a bad idea -Seesharpist

Keep up the good work!

## New ideas for droid.

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1) Set it up so if the droid runs into a blocking point, have jump over like a player with a jump jet.

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2) When you need the droid, press (C or K) and bring up the menu for the droid. (could say "What are your order".) When you press the command button, it comes to you if it's a command to follow or flank you. If it's to mine or repair it would go to that point and then start the command given.

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* The Lost and Found update as added a Droid menu, accessed by pressing R. There are also text commands via the chat box. -Seesharpist

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3) Would be nice if the flood lights on the droid were stronger. Maybe a ten foot dia. circle of light around it.

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## Inflatable Dome Tent Ideas.

1. First a second light in tent to illuminate the bed area.
2. The lights out side and above the door should illuminate the ramp area. Would be nice if there where 6 more light illuminating the area around the tent.
3. A control panel showing the condition of the tent unit: like the canopy and the heater and the air plant. Maybe controlling the inside lights. Also a second one connected to a camera on the roof, so we could look around if we hear noises.(could also be a search light / camera unit.)

* I like the idea of remote cameras! Especially in a hab. Maybe a Security station? -Seesharpist

1. Would be nice to have built in storage in the tent where you can store water and other items.
2. Also make the door area a airlock by having a inside and outside door.
3. And to power it all, a solar power unit w/ power storage and a batter charger for our flashlight battery's.

## just an idea post

Hey, I was just playing Osiris : New Dawn, and I was thinking about what would be really cool to add to it. And since this IS an early access game I decided it would be a good idea to post my thoughts.

It would be awesome to have a short cutscene at the beginning of the game, even just waking up half buried in alien sand, and having to get up. Or waking up strapped up in the pod. I think it is really weird that you dig on aziel you get 'sand' instead of 'ammonia ice' or 'ammonia snow'. Also, it would be interesting RPG-wise to add different scenarios to play in:

Mission Failure - It would just be the classic game
Lost Colony - It could be the story of the Osiris 1 Mission and why the abandoned colony exists.
Whiteout - It could be a story of an astronaut waking up after an avalanche on Aziel, and having to survive.

Aside from that i just have small ideas, different types of guns: Shotgun, Rifle, Grenade, Smoke grede etc.

* Bolt Rifle is now in the game. Would also love grenades, shotguns, maybe some more scifi weaponry too (Plasma?) -Seesharpist

Also I would love LAN (local area network) servers, kinda like minecraft.

* Definitely agree, being able to run your own server would be amazing. -Seesharpist

That's it. Thanks!

Raven Galel

## Rotating light on top of the habitat building in a movie called The Martian I thought to suggest.

Hello, I was watching a movie called 'The Martian' and saw how similar 'The Martian' is with Osiris. I saw that they had this rotating light on top of the habitat building and was wondering if you would be willing to add it. Its purposes would be to see where your base is from a distance, it would light around your base showing where aliens could be, and so much more.

Thanks!
LoomPon3

* They are definitely very similar :) The Osiris 1 Base is actually also known as the Mark Watney Base. -Seesharpist

Please allow storage to be able to be placed in Barracks and/or allow more than 1 Habitat to be linked together. Limiting certain Furniture items to only be placed in Habitat limits build options for Colonies.

Sometimes a Colony member could be farming items to build something specific or create a cache of items like ammo or first aid etc. It would be nice to be able to put storage in Barracks.

## Bugs and Details

I just started playing the updated version of Osiris after not being able to play for a while. I couldn't play because for some reason it would not let me press 'enter'. I fixed it somehow. Here are some details and bugs I must point out:

Being underwater is no different than being above water. There should be a blur effect while under water, a wet visor effect when exiting it, and most of all... the player should be able to swim and float on water, but still have an option to dive (maybe shift?). There should also be creatures like eels and fish underwater, and to justify the greenish color of the water there needs to be weeds and coral and other underwater vegetation, possibly even an aquatic version of the giant land urchin.

* There isn't much water on Proteus 2 but I would LOVE to see a mostly water planet. Maybe underwater bases, lots of different fauna? -Seesharpist

The giant worm still appears when creatures are deactivated.

There NEEDS to be a creative mode, and hopefully a way to switch between creative and survival.

* Creative mode has been added as of the Architect Update! -Seesharpist

I would love it if there was an option to activate LAN, much like minecraft.

That's all I have to say for now. I really like Osiris New Dawn, and you devs are doing a great job.

-RavenGalel

Totally Agree RavenGale!! (I wrote post below)

## Just a Review about grinding

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    First of all, I love this game. It's amazing. That's why I will now give my feedback. As the subject says, my major complaint is grinding.(Yes, I know it's a survival game.)The beginning is nice, finding basic resources, but then everything changes. My plan to build a big base with vehicles;crushed. It took me so long to just get solar panels. But then you have to search and find materials and, even more, fight aliens to even get close to other planets and big-time exploration. The idea is great but to get to actually materialize it you have to get through a lot.(Multiplayer does make this easier.) Now, I'm not saying rebuild the games, just add a console or some more world editing features and we're done. There. I've expressed my thoughts. Before I finish, I'd like to say: Keep it up! You've made it this far!

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                                                                                                                                  -Anonymous

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(Ps: This is a Review. I know this game is still in progress and I'm not going to whine about what to do next. Just acknowledge this, OK?)

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An new feature: Toggle game pause in game menu (Esc) in singleplayer.

## Suggestions!

This game is simply amazing. I have far too many ideas, but there a are few things I think would be relatively low lift that might be cool:

* An Electro-dome Habitat roof. Being able to center the bubble shield would satisfy the OCD in all of us!
* A personal bubble shield once suit upgrades are available.
* Creatures that shoot ranged barbs or something similar (the Colossus acid spray is a good start) and flying creatures. It would be really cool if there was a flying alien that could actually pick you up and you have to free yourself of your grip before it took you up too high. Creatures that pounce.
* Oxygen actually depletes on planet, similar to how it does in space. Much slower, where maybe it takes 30min to an hour to fully deplete. You could either refill directly from an Oxygen vent, use Oxygen Tanks. Oxygen in habs would deplete over time and could be refilled with barrels of Oxygen, until an Oxygenator can be built.
* A more robust electrical system. Something along the lines of
	+ Habs having solar panels so they only have power during the day when you begin
	+ Progressing your engineering to build large capacity batteries (lots of lithium and steel) that would have a charge capacity and level, similar to the Liquid Tanks and Gas Tanks, but they could be refilled by placing Small Solar Panels and Large Solar Panels nearby. They could 'refill' the battery banks at differing rates too. Then habs could deplete the batteries slower or faster depending on how many items are built within it, or hab build-able stations could require higher levels of power (Maybe Fab > Kitchen, etc)
	+ Eventually progressing to Fission Reactors (Plutonium!) and then Fusion (All the Hydrogen!))
* Chemical "Cryptex", where you could research new compounds at the Chemistry Table that could provide benefits like more hit points for structures, more damage for weapons, stronger shields, larger battery capacities ^, etc (Tungsten Carbide, Inconel, Carbon Fiber, etc)
* More realistic crafting mats. A lot aren't bad, but maybe requiring carbon for Steel, Plastic for wiring, much more steel for structures and vehicles (would make building a Space ship or Mech much more rewarding if it took 100 steel and dozens of rare resources instead of only costing the equivalent of a few batteries worth of mats). Isotopes, alloys, and Oxides, oh my!
* Elite Specializations. Currently, the different classes have certain advantages when you begin, but the value is quickly made moot as you can gain enough points over time to spec into anything the other classes have. If would be pretty cool if say, Marines could craft certain advanced weaponry that no other spec could, the Ranger could craft cloaking devices or some sort of traps, Engineers could build heavy walls for the same price as light walls or maybe build better/exclusive Turrets, walls and defensive structures, and Scientists could improve technologies (maybe much better battery tech, advanced weaponry, special power generators, auto harvesters for gas and mineral nodes, exclusive suit upgrades, etc).
	+ Long story short, having exclusive, long term benefits to a class would make people more invested in what they choose, encourage diversity in multiplayer, encourage playing alts, and really boost play tactics/mechanics.
* Cinematic creature encounters. Some triggered encounters with large creatures would be amazing. Think something similar to this scene from Star Trek: https://www.youtube.com/watch?v=5ECsW0x8svw
	+ It could zoom in on the creature which spawns and charges at the player or attacks the players from the shadows. A middle tier of creatures between the normal spawns and the Dune worm would be pretty cool and add some diversity to creature encounters
* Futuristic weaponry. Think District 9! Energy weapons, explosives, flamers, plasma. The Reactor Pistol is so cool, some more non-kinetic weapons would be awesome.
* A variety of droid companions with differing purposes. Mining, Cargo, combat, shield.
* Creature taming
	+ Scientists being able to breed and genetically modify tamed creatures to be more lethal, or produce food, etc

But in all honestly, fantastic job so far. I CANNOT wait for the next updates. Can't wait to see how the Osiris universe evolves! -Seesharpist

## Create items with resources directly from storage or tank.

Currently you fill small tanks and then fill big tanks and then empty big tanks back to small tanks to create items. I usually by-pass the large tanks and just create from the small tanks, saves A LOT OF steps. Why not fill the big tanks and then draw directly from them to create. same goes for storage lockers and chests.

## Nest barracks better by trimming corners

I run into this all the time. When connecting 2 habitats with hallways, I can almost place barracks from each habitat, but some just overlap slightly and i can not use all toe opening of one habitat or the other. Also placing a barracks in one slot, a hallway in the next slot and another barracks can not be done the corners of the barracks lap into the hallway just slightly.
Please make the barracks more geometrically compatible.

## auto close storage lockers when taking all items

when I take all items in a storage locker and it is now empty, it would wave a step to auto close like Skyrim and Fallout4 do. [sorry for naming other games :( ]

## show exiting color of wall when making changes

Highlight or heavy outline the color a wall currently is, then show the color it is changed to after a choice ha been made. There are so many shades shades of each color to choose from [not a complaint] I sometimes get confused when coloring all the walls in a room. I guess since White is the default color, highlight it until another color is selected.

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