Occultism

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## Skilltree

* Basic
* Advanced
* Expert

## Basic Occultism

The hero will inflict 20% of normal spell damage against otherwise resistant creatures (luck based resistance, magic proof, immunities). Mind immunities cannot be overruled. Furthermore, hero gains +2 Spellpower as long as they don't learn Destructive Magic. If for example, a 75% magic proof creature is hit with a spell, it will deal 25%+(20% of immunity=20%\*75%)=40% damage instead of 25%.

## Advanced Occultism

The hero will inflict 40% of normal spell damage against otherwise resistant creatures (luck based resistance, magic proof, immunities). Mind immunities cannot be overruled. Furthermore, hero gains +4 Spellpower as long as they don't learn Destructive Magic. If for example, a 75% magic proof creature is hit with a spell, it will deal 25%+(40% of immunity=40%\*75%)=55% damage instead of 25%.

## Expert Occultism

The hero will inflict 50% of normal spell damage against otherwise resistant creatures (luck based resistance, magic proof, immunities). Mind immunities cannot be overruled. Furthermore, hero gains +6 Spellpower as long as they don't learn Destructive Magic. If for example, a 75% magic proof creature is hit with a spell, it will deal 25%+(50% of immunity=50%\*75%)=62.5% damage instead of 25%.

## Occultism

Distract

Cultmaster
Exorcism
Pariah

Drain Soul
Empowered Spells
Dark Ritual

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## Drain Soul

The hero receives the ability to drain souls of fallen creatures on the battlefield. The corpses will disappear and restore hero's mana equal to sqrt(HP of drained stack/4). The hero's maximum mana cannot be excedeed. Furthermore, if the hero has the Cultmaster perk the corpses will explode, the explosion being equal to a Fireball spell cast by the hero with effective Spellpower of 1 if the stack wasn't upgraded and 2 if it was.

## Cultmaster

Additional Spellcasters will join the hero's army every week, provided there are some already in their army. The amount is based on hero's Knowledge and weekly growth of the Spellcaster. The amount can be zero if hero's Knowledge is too low. The type of Spellcasters depends on the faction of the hero and the ones present in their army.

The following (and their upgrades) are considered Spellcasters: Priests, Druids, Pit Fiends, Liches, Mages, Rune Priests, Shadow Witches and Shamans.

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## Empowered Spells

Hero acquires an ability to empower their damaging spells - increasing the damage by 50% but doubling the mana cost.

## Exorcism

The hero gains +2 Spellpower and will deal double damage with spells against summoned elementals, phoenixes and gated demons.

## Distract

Every time enemy hero casts a spell, their ATB value is decreased by 0.15.

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## Dark Ritual

Hero acquires the ability to spend an entire day to perform a ritual to regain full mana. Can be only used at the beginning of the day.

## Pariah

Hero suffers a permanent -1 penalty to their Morale, but the effective spellpower of all Dark Magic spells is increased by 5. At level 30, hero gains additional +5 Spellpower to all spells, but their luck is decreased permanently by 1.

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