Bellringer

The **Bellringer** is a Sellbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be found roaming the streets of Daffodil Gardens. He was first revealed during the cogs.ink ARG.

## Content Sync

Toons fighting against the Bellringer will have Content Sync applied to them. They will be synced down to the following stats:

* 50 Laff Soft Cap (Max 57 Laff)
* Up to Level 5 Gags permitted
* Counterfeits, C&Ds, and Pink Slips restricted

## Attacks

(All)
(Single)
(Single)
 Damage
 Accuracy
 Frequency

## Cheats

The Bellringer can only be Lured for 1 round.

The Bellringer will ring his head, healing Cogs and cleansing them of all negative debuffs at the end of every round. This can cause Cogs to become **Overcharged**. Cogs cannot heal beyond twice their max HP. Any debuffs applied to the Bellringer himself cannot be cleansed unless he is only healing himself. Any Cogs, with the exception of the Bellringer, that are Lured, Soaked, or Dazed will receive 2/3 the the amount of healing they normally would have received. The amount of HP each Cog receives from Healing Bell scales with the amount of Toons present in the battle and, in the case of any side Cogs, scales depending on their max HP. Each value for Healing Bell's healing can be found listed in the table below.

 2 Toons
 3 Toons
 4 Toons

Once Cogs overheal by 50% their max HP, they'll become Overcharged. Overcharged Cogs deal **50% more damage** and can only be lured for **2 rounds**. The Bellringer himself can also become Overcharged.

When an Overcharged Cog sustains lethal damage in one round (letting it drop down to 0 HP), it will explode. Everyone in the battle will be hit with massive damage. Toons will take 20 damage (or 15 if Lure decides to miss that round), the Bellringer will take 400 damage (440 if Marked), while the rest of the Cogs take 40 damage (44 if Marked). This temporarily reduces the Bellringer's healing by 50%. If there are 3 Cogs in battle, and they are all destroyed in one round, the Bellringer will not attack and immediately perform Healing Bell.

## Strategy

All strategies for the Bellringer fight revolve around allowing Cogs into the battle, letting them Overcharge, then destroying one or more in one turn. While the ensuing explosions could be dangerous, they are ultimately good to set off as they can outdamage and momentarily cut the Bellringer's healing. Any gags could work for setting off the explosions, but Zap is the most versatile due to its ability to change how and where its damage is distributed based on its placement and which Cogs are Soaked, allowing you to most easily control how many Cogs will explode in a given turn and how many can still Overcharge going into the next turn.

* Do not Lure Cogs that are about to be Overcharged, as this will cause them to attack after the Bellringer heals them.
* Keep in mind that *lethal* damage to Overcharged Cogs must be considered. If the Gag damage does enough to bring them down to exactly 1 HP (and is not reduced at all to keep it at 1 HP), it will not trigger the explosion.
* In addition to the variety of gags that can be used to set off the explosions, there are different approaches that can be taken regarding the tempo of the fight:
	+ For a reward-light route, destroy one Overcharged Cog at a time. This costs a small percentage of your health, but ensures consistent damage against the Bellringer and makes it unlikely for any Toons to go sad from attacks from him and the surviving Cogs.
	+ While evoking a more reward-heavy route, the fight can end sooner by detonating two Overcharged Cogs, and even faster by detonating three in a turn.
		- Detonating Two Cogs leaves you with a small chunk of your health remaining. You may need to pitch in a Unite in order to survive attacks from any leftover Cogs (most likely Bellringer). This takes off 40% of the Bellringer's HP, and he only heals 90 HP.
		- Detonating Three Cogs essentially requires a Unite to survive all the explosions, but this chips off 60% of the Bellringer's HP. However, this drops down to 47% once he heals for 250 HP (if still alive). As his only move will be Healing Bell for that round, Toons do not have to worry about pitching in an additional Unite.
		- Either way, make sure to have one person call in a hover for using Unites, in order to prevent too many Toons from entering a cooldown.

## Loot

* Bellringer Sticker
* Cowbell

Bellringer StickerCowbell

* 17 Gumballs
* 500 Jellybeans
* 1250 Toon Experience

## Dialogue

* "I've got a whole lot o' quakin' goin' on!"
* "Let's quake, rattle, an' roll."
* "This one's proper off the Richter scale."
 Rolodex
* "Oh, you'll right flip over this."
* "I will give you my card."
* "I want to make sure we stay in touch, love."
* "Take this for a spin, mate."
* "Is this how I can contact you, mate?"
* "It appears you've got a proper weak link."
 Pound Key
* "I 'ave been wantin' to drop a pound or two."
* "I 'ave a lot of clout."
* "Right then, Toon, it's the pound for you."
* "Let me call up a cheeky little surprise."
 Hang Up
* "Your time's up, love."
* "You got the wrong number, mate."
* "I do think you 'ave a few hang ups."
* "It appears you've got a proper weak link."
* "Thank you, come again."
* "It's really rather time I end our connection."
 Healing Bell
* "Allow me to ring up some assistance."
* "Let me chime in here..."
* "Let's fix up these bells and whistles."

* "You won't be saved by the bell this time, Toon."
* "Are your alarm bells ringing?"
 Defeated
* "Ugh, I hate to say, but I do believe this bell 'as rung. Cheerio!"
* "Ooh, there's the dinnerbell...! I'm afraid I really must be going, now."
 Death Taunts
* "Bell, this has been fun, Toon."
* ""Defeated Toon" sure has a nice ring to it."
 Friend Request Denials
* "Friend"? Nope. Doesn't ring a bell.
* The Bellringer sighs, "Please stop ringing me. I'm not looking for friends, nor would I give a Toon assistance..."
 Attempt to Sue
 Attempt to Fire
 Exploding Cogs
* "H-Hey, I don't think I'm built to support this much-"
* "I'm activating the 'explosion when overcharged' clause of my contract."
* "Graph #132A shows that destroying a Suit under the current circumstances can have unfortunate consequences."
* "Last I checked, Suits weren't designed to operate under these conditions."
* "You've caught me in an unstable mood. You'll regret that!"
* "Mr. Biggs, you really have overdone it!"
* "Ah! I'm heating up, I'm heating up!"

## Version History

1.4.0 BETA
* The Kudos managers have some new tricks up their sleeve!
	+ Bellringer's work environment has gotten bombastic!
		- Bellringer's Health has increased from 950 to 1800.
		- Attacks have had their damage values decreased:
			* Quake: 12 -> 10
			* Rolodex: 16 -> 14
			* Pound Key: 15 -> 13
			* Hang Up: 18 -> 15
		- Overcharged Cogs granted the "Explosion Imminent!" cheat.
				+ Bellringer self heal (solo): 119 HP -> 225 HP
				+ Bellringer self heal (Cogs present): 48 HP -> 90 HP
				+ Cog heal (no debuffs): 66% Max HP -> 75% Max HP
				+ Cog heal (debuffs): 33% Max HP -> 50% Max HP
			* 2 Toons:
				+ Bellringer self heal (solo): 149 HP -> 282 HP
				+ Bellringer self heal (Cogs present): 60 HP -> 113 HP
				+ Cog heal (no debuffs): 84% Max HP -> 95% Max HP
				+ Cog heal (debuffs): 42% Max HP -> 62.5% Max HP
			* 3 Toons:
				+ Bellringer self heal (solo): 179 HP -> 338 HP
				+ Bellringer self heal (Cogs present): 72 HP -> 136 HP
				+ Cog heal (no debuffs): 100% Max HP -> 112% Max HP
				+ Cog heal (debuffs): 50% Max HP -> 75% Max HP
			* 4 Toons:
				+ Bellringer self heal (solo): 238 HP -> 450 HP
				+ Bellringer self heal (Cogs present): 95 HP -> 180 HP
				+ Cog heal (no debuffs): 133% Max HP -> 150% Max HP
				+ Cog heal (debuffs): 66% Max HP -> 100% Max HP
		- Unites can be used in the Bellringer fight.

v1.3.0.9 BETA
* Strongly reduced his damage output.
	+ Quake: From to 20 to 12
	+ Rolodex: From 20 to 16
	+ Pound Key unchanged
	+ Hang Up: From 22 to 18

v.1.3.0 BETA
* Bells can be heard ringing through the streets of Daffodil Gardens.
	+ The Bellringer was added to the game.

## Trivia

* With his bell head, British accent, and real name, the Bellringer is likely a nod to the Big Ben clocktower located in London, England.
	+ His employee ID is also a reference to Big Ben's construction start date, being September 1843.
* On the cogs.ink website, the Bellringer's username is "biggsbenjamin" and his password is "RingaLingRing7"
	+ The password was revealed by going through seven knock-knock doors in Petunia Place. The username was revealed manually by Mac Opsys.
* The Bellringer's health buff in v1.4 makes it the largest health buff that a Cog has ever received.
* In the v1.3.0 Development Update blog post the Bellringer can be seen wearing an Executive Sellbot suit rather than the standard one he wears in his final design.
	+ This design can still be seen in his sticker, which still uses the Executive suit collar.
* A Bellringer is a door-to-door salesman.

## Gallery

* Official Artwork
* Screenshots/Misc. Images
* Renders

Official art of the Bellringer from the Hires & Heroes key artThe Bellringer's appearance in an official Twitter comic.

Eavesdropping EarpopperThe Bellringer's profile picture on cogs.inkThe Bellringer performing his Healing Bell cheatA Valentoon's Day card from the BellringerThe Bellringer with his old Executive suit collarThe Bellringer featured in a teaser for the 2023 Summer UpdateCogs and Toons being damaged after an Overcharged Cog explodesThe Bellringer's Healing Bell animation

Renders of the BellringerThe Bellringer's Healing Bell animationAn unused Bellringer death animation