recursal/Fanatic-Fandom huggingface dataset:
Diamond Clockwork Soldier

## Description

*It is quite easy to notice if an approaching Hoburg army contains a Horologist due to the clanking sound of his many Clockwork Soldiers. Though clunky and erratic, they make a very good addition to the army as they can man the first line of battle while the Hoburghers finish their pie and beer snack. The constructs are all powered by a large mainspring and a jewel imbued with a certain element. Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise. As everyone knows, the diamond is connected with the Plane of Air and a construct that is powered by a diamond will shoot out a fork of lightning. It has been speculated that it should possible to increase the power of the lightning by directing it towards another Clockwork Soldier, thus charging the diamond in that construct and producing an even more powerful lightning bolt. This theory was meant to be tried out by Ortolf the Master Horologist at the battle of Sahnenburg, where he had placed twenty constructs in a circle, meaning for them to charge each other for a few rounds before the resulting lightning should have been directed towards the enemy. The result of the experiment is not known, as neither of the opposing armies nor Sahnenburg could be found afterwards.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Mindless

Attacks:
Bug Illusion

## Description

*Looks just like a regular Bug - if the Bug was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Flying

Attacks:
Barbarian Warrior

## Description

*They all possess precisely the same physical characteristics, fierce eyes, unruly hair, and large frames which are good only for a spurt; they certainly have not a corresponding power of endurance for hard work, while, although inured by the nature of their climate and soil to hunger and cold, they have never learnt to withstand heat and thirst. Generally speaking, the footmen are the most numerous, and the fighting line therefore is composed of both arms combined, all the fastest runners among the young men being chosen for the van, and by their great speed of foot being admirably suited for a cavalry engagement. Not being a crafty or a cunning race, they furthermore disclose their secret thoughts in the freedom of the feast, and so the minds of all lie open and discovered. In quenching their thirst they are by no means so temperate; let them but be given all the intoxicating liquor they choose to drink, and vice will make an easier conquest of them than the sword.*

## Stats

* Shield
* Berserker

Attacks:
Око Аннувина

**Око Аннувина** (англ. *Eye of Annuvin*) — противник из игры Hunted: Кузня Демонов.

## Описание

После кражи Камня мертвых Аннувин разгневался на драконов и вырвал у них глаза. Он погрузил эти глаза в слег, где они обрели собственную жизнь. Теперь они рыскают по миру в поисках тех, кто похитил его сокровище.

## Характеристики

* Первое появление: Глава 5. Стены Кэла Мура
* Степень угрозы: Средний
* Способности: Белая мгла оглушения
* Сопротивляемость: Разрывная стрела, Ветер гнева (иммунитет), Натиск, Печать боли (иммунитет)
* Уязвимость: Морозная стрела, Дыхание дракона
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Banshee

## Description

*The Banshee is a spirit of the Barrows and her wailing heralds death.  Although usually wearing the visage of an old hag, it is not unheard of her appearing as a maid in mourning, weeping for her lost ones.*

## Stats

* Spirit Sight
* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable
* Causes Fear
* Floating

Attacks:
Bakemono Archer

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance. Size is important for the Bakemono and these small ones are far down in their primitive society. For such a primitive race, they have surprisingly sophisticated weapons and armor, but are still no match for a human soldier.*

## Stats

* n/a

Attacks:
Belial

## Description

'*But for corruption thou hast made Belial, an angel of hostility. All his Dominions are in darkness, and his purpose is to bring about wickedness and guilt. All the spirits that are associated with him are but angels of destruction.' Belial is one of the Demon Lords. The Corruptor of Souls, Belial causes men to do evil and leads them away from virtue.*

## Stats

* Charm Immunity
* Other Planar Immortality (Inferno)
* Banishable
* Gold Bonus (1 / month)
* Flying

Attacks:

 Flail

1 Corruption: 1-8 vs. Morale (magic) (only affects humans) (magic resistance negates but with great difficulty)

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.
Bakemono Great Sorceror

## Description

*Some Dai Bakemono are both evil and cunning and will sequester themselves to study the art of magic. When they have become old, wise and powerful, they return to lead the bloody cult of the Bakemono, usually after killing the old leader first. These sorcerers have found the means to summon Oni and coerce them by making large blood sacrifices.*

## Stats

* n/a

Attacks:

 Staff

## Rituals

* The Bakemono Great Sorceror retains all knowledge acquired as a Bakemono Sorceror as well as gaining access to Summon King.
Cargo Net

Otro de los obstáculos que a priori no parece complicado pero tiene su dificultad e incluso un poco de riesgo es la Cargo Net. Es complicada por que soltarse de por algún mal balanceo podría provocar algún accidente.

La Cargo Net es un obstáculo que se mueve mucho, por lo tanto debemos de asegurarnos un buen agarre que nos de seguridad y además no desestabilizarnos de mas, para evitar esto ultimo lo ideal es agarrarnos de una de las cuerdas verticales y utilizarla de guía durante toda la subida (lo mismo en la bajada), si vamos subiendo como en la imagen de arriba, estaremos añadiendo mas movimiento a la red y haciendo que sea mas inestable.

   Como comentaba anteriormente lo mas recomendable es tomar una de las verticales de la red como guía e ir escalando con las tramas horizontales que están pegadas a ella, con lo cual evitamos que en nuestro recorrido la cuerda se combe lo mínimo posible. Las manos siempre se agarraran a la trama vertical y los pies a la horizontal.

Otra de las dificultades de la Cargo Net nos la podemos encontrar si en la coronación no hay ninguna plataforma horizontal a la que acceder y hay que bajar enseguida por el otro lado de la red.

En esta situación nos podremos encontrar con dos situaciones, que en la coronación exista un elemento de rigidizarían (viga, tronco, ect) o que no lo haya, con lo cual la situación es mas inestable.

En el primer caso al llegar a la parte superior pasaremos uno de los brazos al otro lado, con lo cual tendremos un agarre a cada lado de la red, después pasaremos una pierna al otro lado y una vez esta tenga su apoyo asegurado al otro lado ya soltaremos el brazo que faltaba y lo pasaremos al otro lado de la red para continuar el descenso.

En el segundo caso es mas complicado ya que al no tener elemento estabilizador la red se moverá mucho y será mas inestable, hay que tener siempre un agarre seguro, y colocar un paso intermedio con respecto a la técnica anterior, para realizar el paso con mas seguridad lo ideal es cuando llegamos a la parte superior y pasar la primera pierna al otro lado trabarla en el segundo hueco de bajada, una vez dado este paso, pasaremos la otra pierna al primer hueco de arriba (que lo habremos dejado libre. D e esta forma nos equilibramos y aseguramos el agarre con el cuerpo en posición horizontal. Ahora que estamos asegurados, la primera pierna que hemos pasado buscara un apoyo que nos de verticalidad y ya podremos empezar a realizar el descenso como en el caso anterior.
Enarie

## Description

*Once the Spirit Guide reaches maturity they will be initiated into the deeper mysteries and are no longer forced to eat their monthly herbs. However, some still do, because it is difficult to end such a habit. The more powerful ancestral spirits are still driven by a greed for gaudy objects, so the Enarie needs to dress up in shiny accessories. In order to gain the ability to see the ancient spirits, the Enarie must consume certain strong, poisonous mushrooms that grow near the Troll cesspits. Without preparation it is far too strong to consume, and could even be fatal to the Enarie. Instead the mushroom is ground and mixed into strong beer. The beer is then given to the village drunk, who will readily drink it. After degrading himself to the amusement of the village, his pee is collected in wooden jars and stored for a week before the enarie drinks it. The poison is now so diluted as to only give the Enarie strong visions of all the spirits around them.*

## Stats

* n/a

Attacks:

 Fist

## Rituals

* The Enarie retains all knowledge acquired as a Spirit Guide as well as gaining access to the Ritual of Grand Mastery and one random secend level Barbarian Ritual.
Dwarven Ballista

## Description

*Every so often the Dwarven mines are beset by ogres, trolls and even giants. As a last line of defense, there is a mixture of guards and arbalests lining the main chamber. This is usually only a way to postpone the inevitable, should the giants have reached that far. However, from time to time a lucky Dwarf might get a fortuitous shot against a giant's head, felling the foul beast. Should this happen, the Dwarf is immediately taken away, given some privileges and training and set to man some of the ancient ballistas. A Dwarven ballista need not hit the head in order to defeat a giant. Despite being vital to the defense of the mines, some have been taken out from the mines in order to be used in sieges against our castles and cities.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Snow Move
* Slow

Attacks:

 Giant Arrow
 Shortsword

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.
Bloody Mother

## Level 1 Spells

### Regeneration

* Special effect: regeneration
* (magic)
* (only affects friendly units)
* Area of Effect: burst 1
* Range: 6

### Strength

* Special effect: strength +2
* (magic)
* Area of Effect: burst 3
* Range: 6

### Leech

* Damage: 1-6 magic
* (magic)
* (drain)
* (doesn't affect inanimate beings)
* (armor negating)
* Area of Effect: burst 1
* Range: 5

### Blessing

* Special effect: blessing
* (magic)
* (only affects friendly units)
* Area of Effect: burst 9
* Range: 6

## Level 2 Spells

### Greater Blessing

* Special effect: blessing
* (magic)
* (only affects friendly units)
* Area of Effect: burst 25
* Range: 6

### Blood Burst

* Damage: 1-20 magic
* (magic)
* (doesn't affect inanimate beings)
* (magic resistance negates easily)
* Area of Effect: burst 5
* Range: 6

### Blood Rush

* Special effect: strength +2
* (magic)
* Area of Effect: burst 25
* Range: 6

### Word of Power

* Special effect: paralyzation
* (magic)
* (magic resistance negates, but with great difficulty)
* Area of Effect: burst 1
* Range: 4

### Harm

* Damage: 1-33 magic
* (magic)
* (doesn't affect inanimate beings)
* (magic resistance negates)
* (armor negating)
* Area of Effect: burst 1
* Range: 8

## Level 3 Spells

### Army of Jaguars

* Special effect: regeneration
* (magic)
* (doesn't affect inanimate beings)
* Area of Effect: burst 25
* Range: 8

### Smite

* Damage: 1-999 fire
* (magic)
* (magic resistance negates, but with great difficulty)
* (armor negating)
* Area of Effect: burst 1
* Range: 5
Cave Cow

## Description

*Cave Cows are strange beings of the deeper earth, that feed on fungi and minerals. Its saliva is highly corrosive and can dissolve rock and minerals. While most scholars adhere to either the Olm theory or the Grub theory, Troglofilius suggested that the Pale Ones were created together with the Cave Cows, and did not evolve from Olms nor Grubs. This would suggest a mad creator god and Troglofilius' theories are refuted by most sane scholars. To prove his theory right, the late scholar embarked upon an expedition through the lands of the Pale Ones. According to the only survivor of the expedition, Troglofilius died when an annoyed Cave Cow spit him in the face as the scholar tried to collect samples from the specimen.*

## Stats

* n/a

Attacks:

 Corrosive Bite
Barbarian Cavalry

## Description

*The lesser cavalry of the Barbarians will charge up behind the Lancers, loose a few shots and then attack with their spears. They consider this position the least honorable, and several of them have been demoted to this position after returning from a lost battle in which their chief also survived. It is not unusual that the demoted soldiers hang themselves out of shame or try to get killed in the next battle.*

## Stats

* Shield
* Fast

Attacks:
Beholder

## Description

*This floating being is highly intelligent and likes to makes its lair in ancient forests where the power lines flow strongly or in deep mines where there is plenty of gold and gems. The Beholder often surrounds itself with enslaved guards from races stupid enough not to flee it in time. Other than floating over power lines, it is believed that the Beholder likes gold much like Dragons. Like Dragons, it also enjoys eating both Deer and Dwarves when it gets hungry. In practice it is probably mostly Dwarves, because it will get less hungry when it is floating over the power lines in an ancient forest.*

## Stats

* Acute Senses
* Fire Resistance (50)
* Cold Resistance (50)
* Shock Resistance (50)
* Floating

Attacks:

¹) All spell attacks can be used each turn, even if engaged in melee.

Three of the magic classes will be level 1, and three will be level 2, randomly.
Council Guard

## Description

*Some Dwarves have received magic armor and maybe even magic weapons. This is probably done in recognition of many years of outstanding Dwarf work, or maybe as a reward for a heroic deed in battle. It is not certain if the magic armor and weapons are actually magic, or if it is only the dwarves that have been enchanted. What is certain is that the magic weapons are not magic when used by humans.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Large Shield
* Mountain Move
* Snow Move
* Slow

Attacks:
Dryad Queen (leader)

File:DryadQueen.png

## Description

*How endearing are they not, the Dryads of the sacred groves, beloved of Gaia. In the ancient past they ruled the tribes and voiced the will of Gaia. Once perhaps, their leadership was needed to reign in the wild nature of our tribes, but now their old ways are no longer needed and are but an endearing memory of times long gone. However, it is an irrefutable fact that they are closer to Gaia than any other race, with the possible exception of the Pans. Only the blessings of an Anointed Dryad can endow a sacred grove with the primal blessing if Gaia. Fortunately we don't need the blessings of the old ways any more, and the ceremonial role of the Dryads fill no function in a civilized society.*

Dryads are incomparably cute, and according to some, gifted with an aphrodisiac beauty that protects them against enemies. It is true that most humans seem to lose their mind and just stare in awe or bewilderment when approached by a Dryad. Satyrs seem to share the human sentiments and their wild behavior is calmed when Dryads are present.

## Stats

* Forest Stealth
* Sleep Immunity
* Fast Heal
* Awe (+2)
* Battle Fast
* Satyr Spawn Boost (+4)

Attacks:

 Fist
 Hoof

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Forest Magic Rituals
* Second level Forest Magic Rituals (gains one random ritual on promotion)
Bakemono Soldier

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance. Size is important for the Bakemono and these small ones are far down in their primitive society. For such a primitive race, they have surprisingly sophisticated weapons and armor, but are still no match for a human soldier.*

## Stats

* n/a

Attacks:
Buer

## Description

*Buer is one of the Demon Lords. He is the Sun of the Inferno and tortures sinners and demons alike with searing heat. Buer appears as a burning, lion-maned goat's head encircled by five goat legs. The mere presence of the Goat Sun causes the temperature to rise to unbearable levels and in battle anyone who comes near him will be burnt to a crisp. Buer is a Lesser Sun and bound by divine laws to stay on the ground when visiting Elysium, a fact which he greatly resents.*

## Stats

* Acute Senses
* Fire Resistance (100)
* Other Planar Immortality (Inferno)
* Banishable
* Causes Fear
* Fire Shield (7)
* Fast
* Giant Sized

Attacks:

 Cast spell¹
 Hoof

1 This spell attack can be used in melee and in addition to other attacks.

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.
Monkey Bars

Es un obstáculo bastante físico, donde los brazos, espalda y core son básicos para superar el obstáculo, es obvio que el agarre es fundamental durante todo el recorrido, ya que sin esto no superaremos ningún tramo de las monkey bars.Hay varias técnicas para “atacar” este obstáculo, vamos a ver 3 de ellas.

Esta primera es la mas lenta, la alineación de nuestros hombros se coloca perpendicular a las barras y las manos siempre coinciden en la misma barra en un agarre neutro, es mas lento en su ejecución, pero el agarre castiga menos a los hombros. En este caso el brazo derecho es el del avance y el izquierdo es el que se va encontrando con el de avance. Hay que tener en cuenta que los brazos no están totalmente extendidos y se encuentran en flexión.

Esta segunda ya es mas rápida, la alineación de nuestros hombros se coloca paralelos a las barras y las manos van alternando cada uno con una barra. En este caso los dos brazos nos hacen avanzar cada vez que los movemos, a diferencia de la técnica anterior. Hay que tener en cuenta que los brazos no están totalmente extendidos y se encuentran en flexión. Y hay que ayudarse dando un pequeño impulso hacia arriba de la pierna del lado en el que vamos a adelantar el brazo, lo cual facilitara alcanzar la barras. De todas formas los condicionantes son los mismos que en el caso anterior, brazos, espalda, core y agarre.

En esta tercera es también mas rápida, la alineación de nuestros hombros se coloca paralelos a las barras y las manos van alternando cada uno con una barra. En este caso también los dos brazos nos hacen avanzar cada vez que los movemos, a diferencia de la primera técnica. Hay que tener en cuenta que los brazos están totalmente extendidos, en este caso hay mas tensión en los brazos y hay que ayudarse con el impulso de todo el cuerpo hacia adelante. Los condicionantes son los mismos que en los casos anterior, brazos, espalda, core y agarre, ya que es un obstáculo muy exigente físicamente.
Creeping Doom

## Description

*The Creeping Doom is a huge cloud consisting of flying bugs. The cloud of bugs moves quite slowly but destroys everything it its way.  The bugs cannot be fought with ordinary swords and spears as smashing a few bugs would not make a difference.*

## Stats

* Fire Vulnerability (50)
* Invulnerability
* Mindless
* Floating
* Swamp Move
* Wall Climbing

Attacks:

 Sting
 Sting
 Sting
Dancing Sword

## Description

*The dancing sword floats in the air and can fight better than most swordsmen. The best part however, is that it doesn't require any salary or food and it never complains.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Flying

Attacks:
Cloud Warrior

## Description

*The elemental warriors reside on the elemental planes and are normally never encountered in Elysium. Unlike the elementals, the elemental warriors are not made from entirely elemental powers and can interact with the non elemental worlds more easily.*

## Stats

* Shock Resistance (100)
* Poison Resistance (100)
* Air Shield (50)
* Ethereal

Attacks:
Air Elemental

## Description

*Elementals are beings of pure elemental energy given life through magical rituals. The energies used to create an elemental fade when it is damaged and it will never heal.*

## Stats

* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Ethereal
* Air Shield (50)
* Mindless
* Flying

Attacks:

 Gusts of Winds
Elder Enarie

## Description

*Few if any outside of the Barbarian tribes, or even within them, have ever seen the Elder Enarie. Some stories have been told by Barbarian slaves who claim that at this point the Enarie is so addled by communicating with the spirits that they cannot see the real world anymore. Being confined to a smelly hut, those seeking counsel are first questioned by the younger Enarie and only if the question is deemed grave enough would one be allowed in. If the leader is fatally ill, a triad of younger Enaries will ask the spirits for names of oathbreakers in the village. One of those names given will be summoned and thrown into the hut of the Elder Enarie. If the villager's soul is that of an oathbreaker, the Elder Enarie will strike a brass plate and the now sleeping villager is fetched to be sacrificed for the health of the leader.*

## Stats

* n/a

Attacks:

 Fist

## Rituals

* The Elder Enarie retains all knowledge gaines as Spirit Guide and Enarie as well as gaining access to Army of Legends (the only third level Barbarian Ritual).
Animal Mirror

## Description

*This enchanted mirror holds up to ten images of animals such as wolves, bears and moose. Up to two animal images appear every time the mirror activates, but one out of two activations will not summon anything.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless
* Stored Images (10)

Attacks:

 Release Phantasm
Ditanu

## Description

*The Malikum, deified kings of the Underworld, surround themselves with dead Rephaite heroes. These heroes are known as the Ditanim, the assembly of Ditan.  When a Malik joins a banquet for the dead, he will bring with him his Ditanu heroes. The priestesses of Ba'al can summon the Ditanim and coerce them to serve the living instead of their dead kings. Ditanim are huge, ethereal apparitions armed with weaponry enchanted at the dawn of time. They are formidable warriors endowed with magical powers.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Pierce Resistance
* Shield
* Banishable (destroy)

Attacks:
Centaur Warrior

File:CentaurWarrior.png

## Description

*While wild at heart, most centaurs have sharp minds and a strong sense of honor. Our nature makes us good warriors, with great strength and unrivaled morale. The strength of a centaur warrior is unmatched among all civilized races of Elysium. Not by man, not by dwarf, not by troll and not by fiend, would a centaur meet an equal on the field of battle. Those trained as warriors in the sacred groves use their anger not as a liability, but as a force to use in battle. Centaur warriors have occasionally adopted hit and run tactics, hiding in dense forests. This has given us a reputation as uncivilized cowards that most sensible centaurs try to refute.*

## Stats

* Forest Stealth
* Shield
* Berserker
* Fast

Attacks:
Dwarf Guard

## Description

*A rare sight outside the mines are the Dwarf Guards. Being a guard is a position of honor among the dwarves and they are given very heavy armor and the important task of guarding the mines and the gold.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Large Shield
* Mountain Move
* Snow Move
* Slow

Attacks:
Augur

## Description

*The Senators have always used different ways to try to predict the outcome of an upcoming war, a predecessor's pending death and similar important questions. The official stance in the Empire, or what is left of it, is that reading the flight and activities of birds can give such answers. Several tomes have been written on the subject of how to interpret different birds in different times of the year. The flight of the birds is considered to reflect the winds and the messages they carry between the gods. This is of course utter nonsense, as most learned people know the future can only reliably be read through the liver of a Goat that has roamed freely in the area in which one aims to predict a possible outcome. The closer to the subject that it has grazed the more accurate the predictions will be.*

## Stats

* Acute Senses

Attacks:
Corpse Mage

File:Corpse Mage.png

## Description

*The Corpse Mage is a deceased Necromancer who has learned the 'Twiceborn' ritual and used it to bind his spirit to the flesh of a reanimated body. The Corpse Mage retains its Necromantic skills and insanity, but its connection to the Underworld allows it to recover a small portion of its sanity every month.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable
* Regain Sanity (1)

Attacks:

 Life Drain
Ancient Pale One

## Description

*The Pale Ones have very long lifespans. The one captured and held locked up in the dungeon of sir Boyd the Second survived for three generations, despite rough treatment. It was put to display at the yearly summer festival by the Boyds. By the time Castle Boyd was destroyed by the foul magics of Ephagina, the beast was so large it could barely be pushed out of its cell. There are reports of other overgrown Pale Ones, and it is likely that they can survive and grow to become giants if left alone in the deep caverns of the world. While the captive beast was blind and grossly fat, it is likely that an Ancient Pale One living in its natural habitat would be both strong and clever.*

## Stats

* Bad Sight
* Shield
* Amphibian

Attacks:
Emerald Iron Dragon

## Description

*The most advanced of the constructs are the dragons. In contrast to the other constructs, they are quite nicely done and the Iron Dragons are the most expensive and fanciful part of the Hoburg army. Originally thought of as an extravagant mount for the Burgmeister, the mere weight of them makes it impossible to fly more than short stretches during a fight. The plans were abandoned altogether when the Burgmeister of that time realized that the dragon would not avoid branches or other things that were in the way, and its responses to his steering commands were far too slow.
The constructs are all powered by a large mainspring and a jewel imbued with a certain element. Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise. As everyone knows, the emerald is connected with the Plane of Earth and when used in a construct will give it extra protection.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Trample (6)
* Giant Sized
* Flying

Attacks:
Disease Demon

## Description

*The Disease Demon is a bringer of pestilence and its mere presence causes healthy men to cough and shiver. It feeds on the prayers and promises given by the despairing victims of its fevers. Left to its own, the demon will choose to torment humans, but an enterprising Demonologist can force them to be useful and torment beasts and other monstrosities instead.*

## Stats

* Ethereal
* Banishable
* Flying

Attacks:

 Foul Claw
Ant Illusion

## Description

*Looks just like a regular Ant  - if the Ant was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating
* Wall Climbing

Attacks:
Elder Druid

## Description

*The Elder Druid has mastered the way of controlling nature and the beasts that live in the wilds. Through the ancient forests his power can influence the entire continent and powerful beasts that have not been seen in ages can be summoned. The power of the nature is great enough, that the Elder Druid should not have much trouble bringing the entire Elysium under his rule once all of the wilds are under his command.*

## Stats

* Forest Stealth
* Animal Forest Stealth

Attacks:

 Sickle

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Druidism Rituals
* Second level Druidism Rituals
* Third level Druidism Rituals (gains one random ritual on promotion)
Bone Devil

## Description

*Bone Devils are the remains of dead Devils that have been reanimated by a demon lord. The number of Bone Devils that have been seen means that some demon lord kills Devils in large numbers to make Bone Devils out of them. They are probably more useful that way.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable

Attacks:

 Claw
Centaur Commander

File:CentaurCommander.png

## Description

*Centaurs are not as untamed as satyrs and many of us have come to see the advantages of culture and civilization. With civilization comes knowledge and wisdom in the ways of war, as well as in the ways of peace. While a few centaur warriors still claim that the old ways are the best, most centaurs now see the advantages of using heavy armors and modern weapons. How beautiful is it not to see a cohort of cataphracts with bronze armors gleaming in the morning sun. Tremble enemies of Gaia, for civilization has come to your gates.*

## Stats

* Shield
* Battle Fast
* Centaur Spawn Boost (+2)

Attacks:
Ember Warrior

## Description

*The elemental warriors reside on the elemental planes and are normally never encountered in Elysium.Unlike the elementals, the elemental warriors are not made from entirely elemental powers and can interact with the non elemental worlds more easily.*

## Stats

* Fire Resistance (100)
* Cold Vulnerability (50)
* Poison Resistance (100)

Attacks:
Boar Illusion

## Description

*Looks just like a regular Boar - if the Boar was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Battle Fast
* Floating

Attacks:
Blood Fungus

## Description

*The huge Blood Fungus can be difficult to spot in the forest despite its blood red color and many hunters have been struck by its poisonous spores after walking too close to the fungus. The Blood Fungus shoots out a very large cloud of spores, but luckily these spores are not quite as poisonous as many of the other giant fungi produces.*

## Stats

* Forest Stealth
* Poison Resistance (100)
* Pierce Resistance
* Mindless
* No Zone of Control
* Immobile
* Stationary

Attacks:
Cultist of the Deep

## Description

*The strength of a cult almost always depends on having a good number of followers or cultists prepared to perform the necessary sacrifices to appease their gods or to do some dark deed or another. The exception being of course the Cult of Ahala the Mad, which seems to thrive with just one unwilling follower at time. And may I never meet that one. The Cultist of the Deep seems to be obsessed with blood sacrifices and the number three and they have an unnatural attraction to aquatic beings. It is not advisable to buy romantic or erotic literature from cities that are permeated with these cultists, as I have been told that they can be highly unnerving. Visits to their towns are not recommended either. Though usually situated at scenic coastal locations, the unsuspecting traveler will often find him or herself strapped to an altar surrounded by Cultists in fish masks wielding obsidian daggers.*

## Stats

* n/a

Attacks:

 Dagger

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level High Cultist Rituals
Armored Soulless

## Description

*Unburied dead can be put to use by those who know the Dark Arts. A fresh corpse makes a more sturdy vessel than the naked bones of the Longdead, but is still susceptible to holy energies. Armored Soulless have been equipped with mail and sword and will be considerably more effective in battle.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Banishable (destroy)
* Mindless
* Clumsy
* Amphibian
* Slow

Attacks:
Muro transversal

Hay que tener en cuenta varios detalles con el muro transversal, grip de las manos, apoyo seguro de los pies, no separar nuestro centro de gravedad del muro y mantener siempre tres puntos de apoyo con el muro.

El movimiento es una mano y dos pies fijos, mientras la otra mano busca un agarre o dos manos y un pie fijos mientras el otro pie busca el apoyo. Asegúrate de no mover el pie hasta que los dos agarres de la mano sean seguros, y asegúrate de no mover la mano hasta que los dos apoyos de los pies sean seguros, ya que puede estar el apoyo mojado y/o con barro y provocar que caigas del muro.
Champion of Flames

## Description

*The Champion of Flames is a being native to the Elemental Plane of Fire. It manifests as an armored knight mounted on a flaming steed. The champion can cast pyromantic spells and summon elementals.*

## Stats

* Fire Resistance (100)
* Cold Vulnerability (50)
* Shield
* Fast

Attacks:

 Lance Charge
 Fire Brand
 Burning Hoof
Beast Cavalry

## Description

*The beast cavalry was intended to be the wildest and most fearsome cavalry of Elysium, with barechested men charging on great moose and bears or at least a ferocious deer. Unfortunately the catching and trying to ride beasts cost too many lives with nothing to show for it, despite having this seemingly great connection to nature. So now it is horses and proper armor instead. Not as awe inspiring as first intended, but they are still called the beast cavalry and claim they will start riding wild beasts any day now.*

## Stats

* Shield
* Fast

Attacks:
Androphag Archer

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Dagger
Earth Mind

## Description

*The Earth Minds are Earth Readers of exceptional skill. Surpassing the dwarven rune-smiths in magical power, they indicate that there are far greater powers in the deeper earth than we had previously thought. Considering the gemstone riches of the Pale Ones encountered so far, we can only come to the conclusion that the deeper earth holds vast treasures ready to be plucked. The Earth Mind may get his name from his ability to instill false life in the statues and sentinels littering cavernous halls of the Pale Ones. Or it may be the honorary title of someone who actually can use his mind.*

## Stats

* Amphibian

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level Pale One Rituals
* Second level Pale One Rituals (gains a random ritual upon promotion)
Emerald Clockwork Soldier

## Description

*It is quite easy to notice if an approaching Hoburg army contains a Horologist due to the clanking sound of his many clockwork soldiers. Though clunky and erratic, they make a very good addition to the army as they can man the first line of battle while the Hoburghers finish their pie and beer snack.
The constructs are all powered by a large mainspring and a jewel imbued with a certain element. Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise. As everyone knows, the emerald is connected with the Plane of Earth and when used in a construct will give it extra protection.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Mindless

Attacks:
Champion of Waves

## Description

*The Champion of Waves is a being native to the Elemental Plane of Water. It manifests as an armored knight mounted on an azure steed of water and kelp. The champion can cast hydromantic spells and summon elementals.  It can enter the sea.*

## Stats

* Fire Vulnerability (50)
* Cold Resistance (100)
* Shield
* Fast
* Amphibian

Attacks:

 Lance Charge
 Broadsword
Burgmeister Guard

## Description

*In the great Hoburg hall the Burgmeister is protected by a selected elite of Hoburg Defenders. This guard will follow the Burgmeister everywhere he goes, offering protection with their lives and armor. Some people have complained that the Guard provides the Burgmeister with undue business advantages, as they are not shy of using power to enforce deals. Such complaints seem to have a tendency to go away after being uttered once. Unique among the Hoburg troops is a clause in their contract which says that the Burgmeister Guard may never go hungry. The costs of the Guard are currently half of the budget for the whole army. The Burgmeister Guard can be recognized by their gaudy red berets, golden breastplates and fancy pants made of several different fabrics.*

## Stats

* Large Shield
* Slow

Attacks:
Devil Fungus

## Description

*The Devil's Luck or Devil Fungus for short is a huge fungus that will emit a cloud of highly poisonous spores as soon as anyone comes nearby. From a distance the fungus looks like an exceedingly large and tasty mushroom that will provide a lucky mushroom gatherer with food for months. However, when a gatherer gets close he is likely to be killed by the poisonous spores and it will be said he had the devil's luck in finding this mushroom.*

## Stats

* Forest Stealth
* Poison Resistance (100)
* Pierce Resistance
* Mindless
* No Zone of Control
* Immobile
* Stationary

Attacks:
Arch Angel

## Description

*A divine being in human form, the mighty Arch Angel is winged and armed with a flaming sword that can will cause the unworthy to burn. Arch Angels are surrounded by a radiant aura that intimidates mortals and prevents them from harming the Angel.*

## Stats

* Shock Resistance (100)
* Fast Heal
* Pierce Resistance
* Slash Resistance
* Blunt Resistance
* Awe (+3)
* Blessed
* Flying
* Stupid

Attacks:

 Cast spell
 Fist

Spawns with Fire Brand
Dark Emperor

## Description

*Though lost for generations, the realm has now seen the rise of a new Emperor. After taking back the Capital from the undead, a week long revelry was proclaimed and wine was given out to high and low. According to tradition the inhabitants of the capital should celebrate the Emperor, and could they rise from their graves they would undoubtedly celebrate the new Emperor. One of the first actions of the newly inaugurated Emperor was to issue coins with his portrait. Our archives reveal that this was also fully in accordance to tradition, and despite voices refuting his claim, we have come to conclude that the Emperor is legally appointed. Our archivist can also share the good news that the Emperor is considering becoming the new benefactor of this college. Our faculty of scribes is now fully involved with the task of filling out the proper forms for the transition to Imperial authority.*

## Stats

* Enables Recruitment (Praetorian Guard)

Attacks:

## Rituals

* Erect Statue
* Apotheosis
Emperor

## Description

*Though lost for generations, the realm has now seen the rise of a new Emperor. After defeating the Capital, many daily hetacombs being sacrificed and wine given out to high and low, a hungover and decimated population of the Capital arose to meet a newly proclaimed Emperor. One of the first actions of the newly inaugurated Emperor was to issue coins with his portrait. Our archives reveal that this was also fully in accordance to tradition, and despite voices refuting his claim, we have come to conclude that the Emperor is legally appointed. Our archivist can also share the good news that the Emperor is considering becoming the new benefactor of this college. Our faculty of scribes is now fully involved with the task of filling out the proper forms for the transition to Imperial authority.*

## Stats

* Enables Recruitment (Praetorian Guard)

Attacks:

## Rituals

* Erect Statue
* Apotheosis
* Imperial Wedding
Beast Totem

## Description

*Each of the larger village seems to be protected by a unique statue or decoration carved from a single log of wood. Quite often they have been standing in the village for a long time and are rotten from the inside, being attacked by mice and woodworms. The easiest way to subdue a Barbarian village is to smash the totem, as they call it, with something heavy. Beware of the ones depicting the heads of several animals, as they will call wild creatures to their aid as one approaches.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Never Heals
* Pierce Resistance
* Blunt Resistance
* Amphibian
* Immobile
* Stationary

Attacks:
Bakemono Rituals

* 2-5 Kappa
* 2-4 Konoha Tengu
* 1 Karasu Tengu
* 1 Tengu Weapon Master
* 1 Mujina

* 2-5 Aka Oni
* 2-5 Ao Oni
* 3-6 Shikome

* 5-8 Konoha Tengu
* 1 Nushi
* 1 Shuten Doji
* 6-9 Tengu Warriors
* 1 Kappa Shaman
* 1 Kitsune

* 1 Gozu & 1 Mezu
* 8-14 Ao Oni
* 8-14 Aka Oni
* 1 Kuro Oni
* 1 Hannya

Transforms a Bakemono Sorceror into a Bakemono Kunshu.

Transforms a Bakemono Great Sorceror into a Bakemono O Kunshu.

This ritual is not available to other units.

### Mountain Lair (50 Sacrifices)

Adds one level of Fortification and Siege. This mine produces double the amount of Bakemono.

Can only be cast in a mountain mine.

## Level 3

### Summon King (0-450 Sacrifices)

Summons one of the following:

* 1 Dai Tengu, 10-15 Tengu Warriors and 6-15 Konoha Tengu.
* 1 Dai Oni and 3-13 Aka Oni.
Command

## Level 1 Spells

### Confusion

* Special effect: confusion
* (magic)
* (doesn't affect mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* Area of Effect: burst 1
* Range: 8

### Hold

* Special effect: Stun
* (magic)
* (magic resistance negates, but with great difficulty)
* Area of Effect: 3 strikes
* Range: 6

### Sleep

* Sleep
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates, but with great difficulty)
* (only affects enemy units)
* Area of Effect: 2 strikes
* Range: 8

## Level 2 Spells

### Bewilderment

* Special effect: Confusion
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* (not affect by damage bonuses)
* Area of Effect: 6 strikes
* Range: 8

### Enchanted Sleep

* Sleep
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* (only affects enemy units)
* Area of Effect: burst 25
* Range: 10

### Enslave

* Enslave
* (magic)
* (magic resistance negates)
* Area of Effect: burst 1
* Range: 8

## Level 3 Spells

### Mass Command

* Special effect: Stun
* (magic)
* (magic resistance negates, but with great difficulty)
* Area of Effect: all enemies
* Range: 0

### Mass Confusion

* Special effect: Confusion
* (magic)
* (doesn't affect Mindless beings)
* (magic resistance negates)
* (not affected by damage bonuses)
* (only affects enemy units)
* Area of Effect: burst 100
* Range: 10

### Mass Control

* Enslave
* (magic)
* (magic resistance negates)
* Area of Effect: burst 25
* Range: 10
Cloud Elemental

## Description

*Elementals are beings of pure elemental energy given life through magical rituals. Sometimes the elemental energies used to create the elemental are diluted and impure. This results in one or several elemental shards or lesser elementals. The energies used to create an elemental fade when it is damaged and it will never heal.*

## Stats

* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Ethereal
* Air Shield (50)
* Mindless
* Flying

Attacks:
Ancient Hydra

## Description

*Hydras live in swamps and are well known for their regenerative properties. You can even cut off a head and it will grow back moments later. The Hydra is surrounded by a cloud of poison, most likely as a way to keep all the annoying swamp insects away. The Hydra's many heads indicate that it eats small creatures like birds and lizards and thus needs to have many heads to satisfy its hunger in a reasonable time.*

## Stats

* Fire Vulnerability (50)
* Poison Resistance (100)
* Regeneration
* Pierce Resistance
* Blunt Resistance
* Causes Fear
* Poison Aura (3)
* Giant Sized
* Swamp Move

Attacks:
Demon Knight

## Description

*Inspired by the technological advances of humankind, the demon lords have created their own army of knights. This attempt misses all the fine points of being a knight like the noble blood, the honor of the highborn and the well deserved respect from the common people. Instead it is just an ordinary demon in plate armor on an infernal fire breathing steed.*

## Stats

* Fire Resistance (100)
* Shield
* Banishable
* Fast

Attacks:

 Broadsword