Verdant Moon: Rewritten Wiki/Sword

> Why does everyone use scythe this thing is pretty good too?
>
> ― Mysterious

Template:WeaponTemplate

The **Sword** is the basic starter weapon, being lightweight, and reliable. It lacks any major drawbacks or advantages, making it an all-rounder.

As a basic weapon, it can afford almost any common playstyle with its aggressive combos and defensive potential in the form of its counter.

It is available as a starting weapon, and may also be purchased in the Cliffside Cabin for 150 coins, located in the Silver Mines.

## Strategy

The Sword is swift and mobile weapon, capable of landing numerous rapid swings within just a short period of time. Limited endlag, good damage, and a wide hitbox make it an adaptable weapon.

The Sword favours no particular strategy or playstyle, instead preferring to allow the user to attack and exploit weaknesses as they see fit. Its skills, Counter and Divine Eruption, grant opportunities for the wielder to control the distance and tempo of a fight, the latter in particular being an incredibly potent zoning and area denial tool. Its M1s cut widely, reducing opportunities for opponents to evade hits by sidestepping.

Despite all of this, the Sword may soon find itself outclassed by other weapons in certain areas due to its lack of focus. This does not necessarily mean that it is a bad weapon, but a greater level of skill will be required to make up for these shortcomings as required as its lack of focus toward a specific playstyle becomes apparent.

## Skills

All skills can be bought from Reyas for 350File:Coin.png per skill.

### M1:

A simple five-move combo for mild damage. The first four swings alternate from right to left, then the final hit being a lunge to the torso, causing a knockdown. Each hit in the chain deals 8.2 damage.

File:Sword M1.gif

### M2:

The user raises their sword behind their head, preparing for a heavy, two-handed slash.

When landed, it will break block and knockdown anyone who isn't blocking. Has a significant wind-up time and can be canceled. Deals ten damage.

File:SwordM2.gif

### R: Regal Slash

The user performs four consecutive strikes in rapid succession, with a ring icon signifying the usage of the move. This move has heavy endlag if all slashes are missed.

All hits are blockable, but it is not possible to begin blocking halfway through the move. Deals 4.5 damage per hit, totaling to 18, and has a 20 second cooldown at base.

File:SwordRegalSlash.gif

### **T: Counter**

The user attains a stance where the sword will be pointed horizontally towards wherever the user is looking. If hit by an m1 attack while in this stance, the opponent will be hit with a fast, auto-aiming thrust.

This move does require timing and prediction since it is easy to punish. **Moves that bypass or break block will not be defended against.** Deals 16 damage, and has a 20 second cooldown at base.

File:SwordCounter.gif

### Z: Divine Eruption

The user drives their sword into the ground, causing three glowing pillars of light to burst from the ground forward of where the user is looking, smiting anyone in its path for 12 damage. This move will break block and knock players back. Although it has minimal endlag, the user is unable to move or otherwise defend themselves while their sword is in the earth, creating a brief moment of vulnerability should the attack miss. The attack has a 35 second cooldown at base.

File:SwordDivineEruption.gif

## Trivia

* The sword used to have a unique passive which gave you a +5 health boost. However, this has since been removed.
* It is possible to move while using Divine Eruption if you use it while running or dashing. This is incredibly potent as it makes punishing it more difficult.