Vile

**Vile** is a major antagonist of the Megaman X series, and a playable character in Megaman X Online. He is generally considered to be one of the least popular characters due to not being as charismatic as X or Zero are, and because of his ride armor based gameplay.

## Abilities

Before 10.0, Vile was known as a tank type character, always spawning with his handy Ride Armor and using it to become both a wall and a close ranged fighter, he was pretty weak without his armor, however.

As 10.0 came in, his gameplay got a huge rework, as he does not spawn with a Ride Armor anymore. The rework turned Vile into a mid range zoner, where Vile player would prefer to fight from mid range as it is where the character has the best performance. Vile can revive himself at the cost of 5 scrap by pressing "Special" when dead to revive as Vile MK-II and/or use 5 scrap to get a Ride Armor, although those are not as strong as they were before.

Vile can increase his defense with the armor upgrade named Frozen Castle, which increases his defense by 25%, however, fire attacks will disable this protection for a while. He can also increase his speed with the armor upgrade named Speed Demon, making his running and spacing capabilities even better. Vile also has a last resort move in Necro Burst, this move requires charging and a full energy bar, it also damages Vile and completely destroys the Ride Armor he is using, but deals high damage in a huge area, using this move as a kamikaze option allows Vile players to go out with a boom.

**Pros:**

• High damage thanks to his ability to combo his moves.

• Fastest character in the game thanks to Speed Demon.

• Kangaroo and Frog Ride Armors are great to carry flags.

• Has the reliable and spammable Stun Shot, great move for single and team modes.

• Multiple weapons and ways to spend scrap, fitting any desired playstyle.

• MK-II can be used as quick respawn to get the last kills in a pinch.

• Ride Armors allow Vile to do some tanking for his teamates.

**Cons:**

• His close range performance is not very good, usually not that great besides mid range.

• Vile is "Scrap hungry" and depends on scraps a lot more than other characters, so Vile players must not lose their mommentum.

• MK-II is the only Hyper Mode in the game that can be flinched/stunned/frozen.

• His only defensive upgrade, Frozen Castle, is disabled if Vile is hit by a fire attack.

• The Energy Bar can severely limit Vile's options.

• Some of his attacks have a lot of cooldown.

### Ride Armors

Currently, Vile has 5 Ride Armors at his disposal.

* **Chimera (N)**: Basic ride armor that can punch enemies, fast and easy to use.

* **Kangaroo (K)**: A stronger version of Chimera, however, it's slower. It has a charge attack that can be used to dash with the flag in flat maps.

* **Hawk (H)**: The fastest Ride Armor that also has the ability to fly. It can drop napalms while flying, but with a lot of cooldown, it shoots 2 missiles fowards or downards as it's main attack, but it's quite fragile.

* **Frog (F)**: This armor works better underwater, although it has a surprisingly high damage capability outside water maps. It can only move by jumping, while also having a triple jump and a ground pound move. When underwater, this armor is able to swim, and it's main attack, the torpedoes, will home on targets.

* **Goliath (G)**: Only usable with MK-II Vile, it's the strongest combat Ride Armor in the game, packing a whooping 64 hp, while having a shield bar with 32 hp that cannot be healed but can protect Goliath from a single insta kill move. It's also able to shoot a big charged shot as well as dealing high damade with punches, although it's cost is quite high. This armor also fully heals MK-II Vile once it's summoned and has a special theme whenever Vile is riding it.

### Weaponry

Vile has several weapons at his disposal, being a surprise box on his offensive and defensive options that he can choose from, this is different from X as he can choose 5 weapons to choose, 2 on weapon slots (Vulcans and Cannons) and 3 on the Special side (Missiles, Balls and Rocket Punches).