recursal/Fanatic-Fandom huggingface dataset:
Serenza

Serenza is a collective term for the numerous different humanoid races and species that populate Mencu. While some, such as the Arakos and the Serenghe, have remained nearly the same since their creation, others such as the Kasil and the Vartiz have evolved over time into various races. Ultimately, any sentient bipedal social creatures could be theoretically classified as Serenza, although where the line is drawn is sometimes debated, particularly as to whether or not Tzengua are included in this classification or not.

## Origins

The name Serenza is of Jalengan origin, and it shares the same root with the word they would use for their artificially-produced race, the Kumenza. As to the origins of the Serenza themselves, they were created by a myraid of gods and goddesses, with the Kasil Pantheon being responsible for the Kasil and their descendants; and the Vartiz Pantheon creating the Vartiz and the races that would descend from them. The Arakos were created by the god Leaxyk, while the Serenghe were brought into being by a goddess name Shenhua.
Aquoswolf

tl;dr, just follow this link and watch this video to meet Timbo in a nutshell

Hey so like this beautiful chucklefuck has real bad self issue problems but he's a fucking jackoff that's really good at art and Singing but also he's stupid and hates black people so he gets memed on for that.

Tim also can't read. He's really sensitive about it but we don't talk about that.

He has a really big boner for Guts... So hard he wants to be another guy I'm pretty sure that's gay because you wanna have another guy's dick

hella gayy
The Great Multiverse of Matthew Jabez P. Nazario Wiki

## Welcome to the The Great Multiverse of Matthew Jabez P. Nazario Wiki

This is the wiki of Matthew Jabez P. Nazario, and that's me... and what's so deeply inside of my brain.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Switzerland

Appearances
 Debut

 **Switzerland** has participated in the contest 12 times since its debut in 1st edition. The Swiss broadcaster, Swiss Broadcasting Corporation (SRG SSR), has been the organiser of the Swiss entries since the country's debut in the contest.

The country's best result is the **2nd** place in the 7th edition, with **Rykka** and her song **"Movies"** and in the 10th edition with **Eliane** and her song **"Venus And Mars"**. The country's worst result is the **18th place in the semi-final** in the **12th**edition of the contest.
Komera

Komera *(singular: Komera)* are a race of humanoid creatures primarily inhabiting the south-central region of Tsominku in the eastern half of the Aurum Forest, alongside their western neighbors the Mizulen. Their most notable traits are their affinity for earth and the associated elemental magicks, as well as taking on the form of plants, trees, or even large stone constructs. While they are formidable enemies when in the form of golems, they prefer to take on the resilience of plants or trees instead, using those abilities to their advantage when necessary. This transformation preference has earned them the nickname "dryads". Like the other shapeshifting races of Mencu, Komera are considered a Vartiz Race.

## History

### Origins

The Komera descended from the Vartiz, a wild but proud race of people who took great pride in their different shapeshifting abilities. While none of them had power to the extent of the Jalenga, each of them possessed an inherent affinity for one of the six Mencuan Elements and an associated range of creatures into which they could transform at will. Gradually, the Vartiz divided into different clans based on elemental affinity, and those closely associated with the element earth were the first Komera. Not by chance, they were also the ones that could transform into dryads, trees, golems, and other similar creatures.

### 181st Age (Jalenga Wars)

While the Komera preferred to stick to themselves, they were not isolationist, and kept amiable relationships with most of their neighboring countries and cultures, particularly the Mizulen who lived in the western half of the Aurum Forest.
Tzurendi

A Tzurendi *(plural: Tzurendi)* is a Serenza gifted with extremely powerful inherent talents and abilities connected to their affinitive nature or element. It is the collective term for Lakamaté, Kavasazi, and Žkha, and sometimes considered a catch-all for Crested Serenza, although given the many nuances of Crests and how they manifest, appear, and even operate, there are disputes on whether Tzurendi should be classified as anyone with a crest, or only the primal oracles such as the Žkha, Lakamaté, and Kavasazi. This is primarily due to the existence of artificial Kumenza, who can often blur the line between being Crest-bearers and being Tzurendi.

## Trivia

Regardless of which hand is their dominant hand, a Tzurendi's Crest will always manifest on their right hand.

## See Also

* Crest
* Lakamaté
* Kavasazi
* Žkha
The Great Powerpuffian Civil War

## Analysis

### Belligerents

#### Powerpuff Alliance

* Brotherhood of Steel (Brotherhood of Steel)
* Helium (Empire of Helium)
* Iglesia ni Cristo (Iglesia ni Cristo Technocracy)
* Terrarium (United Federal Republic of Terrarium)
* United Kingdom (United Kingdom of Great Britain & Northern Ireland)
* United States (United States of America)

#### Powerruff Pact

* Barkingburg (Kingdom of Barkingburg)
* China (Shing Dynasty)
* Kazakhstan (Republic of Kazakhstan)
* Lireo (Kingdom of Lireo)
* Nadsatia (Teenagers' Democratic Republic of Nadsatia)
* Oceania (English Socialist Union of Oceania)
* Panem (Republic of Panem)
* Zodanga (Zodangan Empire)
NeoBioHazard

## **History**

NeoBioHazard is a user on the SU discord who found out about the discord after roughly 5 days after creating an account. Their life changed for the better or worse after that point. They can usually be found either making art, asking random, and sometimes dumb questions, which at times may even be rhetorical. Other than this, they are generally average other than this.

## "**Minor Amounts" of Trivia**

* NeoBio aspires to make webcomics. Notable ones they talk about oftenly are their as yet unnamed 4 part series involving magic, sci-fi, and dimensions, and "Cement Skies" which is, as they describe "Sort of like if I made my own Jojo series."
* Likes to RP from time to time
* Almost never satisfied.
* Bilingual, English then French
* Has a crush??????????
* Hi
Toonatopia

#### Austronesian Period

Since prosperity and isolation fom other races, despite Human Council protection, made them involve quickly into a combination of medieval Europe, Renaissance Europe, 18th century Europe, and early 19th century Europe, Austronesian outrigger canoes arrive to introduce the Toonatopians new words.

#### Roman Period

As Toonatopia continued to prosper into a continent that is filled with mockeries of life of medieval Europe, the Renaissance era, the 18th century and the early 19th century, several Roman ships were wrecked to Toonatopia by a huge storm, which it also traversed, according to a Human satellite, USS George Hamilton, it traversed to travers to the Cagayan Valley.

#### Chinese Contact

Chinese emperor Huang wrote a Chinese-speaking letter to the Toonatopian people that they are all a prospering nation that will be bounded to last forever.

Soon, the Toonatopian kingdoms started to do barter trades to China.

### Colonial Era

#### Late World War IX

After the birth of the Republic of South Park, the United Nations congratulated its president, Stan Marsh for making a "makeshift country" possible, thus turning that into a real country, and granting UN membership by vote.

However, an Austrian professor who also congratulated Stan himself also for the birth of the Republic of South Park, and correctly predicted the independence of South Park, named Hector Schauer may know tat Townsville may be next, under the governmental rule of the students of the Midway Eelmentary School.
Kada Celica Zaltana

*"If you sought someone who wouldn't call out stupidity when he saw it, then it's clear you hired the wrong man for the job."*
*~Kada Celica Zaltana~*

Kada Celica Zaltana is an enigmatic Zukuren magician who was first spotted in the Titans' Playground deep in the heart of the Sayenzi Wilds. While elemental magic is clearly his specialty, particularly Water and Lightning, his attire and attitude suggest he was once more of a roguish type, as well as a pirate. His level-headed attitude and suave emotional control make him a solid member of his trio, where he and his two confidantes are colloquially referred to as "The Mavericks".

## History

### Early Life

No records exist of Kada's early life on Mencu, but if he is to be believed, he is a pirate from some northern land who was shipwrecked on Tsominku some years before the Elven Civil War. While this notion is questioned due to the equatorial abyss that exists north of Mencu,
The Seer of Koldia

*The Seer of Koldia* is the 5th book in the *The Crest of Zabutur* series. It centers around the mysterious Serénez Tribeswoman, Tzakani Nezami, as she inadvertently releases an old Jalengan affliction called the Mejiye-Miri into Mencu after thousands of years, unintentionally becoming "The Plaguemaster".

The novel was originally designed in October 2019, in line for *NaNoWriMo* 2019.

## Setting

Like every book in the series, The Seer of Koldia takes place on Mencu, with this volume's primary focus once again being Munjang-Îue, although appropriately with some additional focus on Koldia. It focuses a lot on the remnants of Krawvill after it was conquered by the Krippan Empire, as well as the Krawvill-Minzoku, a movement ddicated to trying to wrest Krawvill's lands from Krippa and restore the country to its former glory.
Dorenzu

Dorenzu (singular: Dorenzu) are a race of humanoid creatures occupying the surface and hearts of an enormous mountain range that carves east to west through the middle of Tsominku. They are most known for their short and stout physiques, and for bring tough, resilient, and industrious. These traits have earned them the nickname "dwarves", and are considered a Kasil Race due to their lack of inherent shapeshifting abilities. Like other Kasil Races, Dorenzu can assume an elemental form, with the dwarves' form of choice often being linked to various metals, natural or otherwise.

## History

The Dorenzu descend from the Kasil, a populous and static race of somewhat diverse individuals who specialized in elemental magic rather than shapeshifting. While only a few ever became Lakamaté with their levels of power, they, like the Vartiz, also possessed inherent affinities for one or more of the six Mencuan Elements. Unlike the Vartiz, many of the Kasil also possessed an affinity for the three Advanced Elements, which included electricity, flora, and metal. As the Kasil divided into the three different Kasil Races, the ones that had a particular affinity for metal became the ancestors and predecessors of the first Dorenzu.
Tzengua

*"If a Tzengua trusts a Serenza, they ought to be believed in all things. if a Tzengua feels threatened by someone they've never met until now, that is a sure sign of danger."
~Soren Sakagami Serénez 2~*

Tzengua *(singular: Tzengua)* are colourful plant-like creatures similar to Serenza insomuch that they have sentience and intelligence that lends itself to even forming distinct societies that could even qualify as civilization. Native originally the to Tazuké region of Mencu, they have spread over most of the continent, although particularly dwell among the Serénez Tribes.

## Biology

### Physiology & Life Cycle

Tzengua go through several distinct life states as they grow, starting off as a large, bulbous seed which then sprouts plantlike limbs and a "body" from the bulb, which develops as the creature's head, and eventually becoming almost eerily humanoid, to the point of resembling a Serenza in many ways including intelligence. Like a seed taking root, it soon grows a suffrutescent, somewhat woody core that will later serve as its body, with extensions resembling limbs. The feet develop first and the babies often hop around on stubby legs, keeping underdeveloped arms close to their bodies. Because of the way they chirp and hop around akin to the chicks of several bird species, juvenile Tzengua are often referred to as chicks.

During this stage of their lives, Tzengua chicks are covered in a leafy down, with leaves atop their heads curled up to protect the flower that will later bloom in their adulthood. The gender of the Tzengua will determine the morphology of the flower, with female Tzengua flowers having pistils and male Tzengua flowers having stamen. Similarly, the color of the flower varies by region, with some colors more common than others.
Kuthawa

Kuthawa *(singular: Kuthawa)* are a race of humanoid creatures that primarily inhabit the south-central reaches of Tsominku. Their most notable magical traits are their affinity for air and associated elemental magic, as well as their inherent ability to transform into birds, avians, and other such airborne creatures. While they have taken on the form of reptilian winged creatures before, they much more commonly transform into birds or avaians, which has earned them the nickname "avians". Like other shapeshifting races of Mencu, Kuthawa are a Vartiz Race.

## History

### Origins

The Kuthawa descended from the Vartiz, a wild but proud race of people who took great pride in their different shapeshifting abilities. While none of them had power to the extent of the Jalenga, each of them possessed an inherent affinity for one of the six Mencuan Elements and an associated range of creatures into which they could transform at will. Gradually, the Vartiz divided into different clans based on elemental affinity, and those closely associated with the element air were the first Kuthawa. Not by chance, they were also the first ones to transform into birds, bats, and other flying creatures of the sky.

### 181st Age (Jalenga Wars)

The Kuthawa spent most of their time as mercenaries or raiders, and so found their way into neighboring regions such as Tazuké or the Aurum Forest, where they have been met with mixed reception. Despite this reputation many of them have managed to assimilate without problem into other cultures, and so there are healthy populations of Kuthawa among many nations, particularly East Aurum, West Aurum, and Korziña.
Žaníma

Žaníma is the 373rd and final day of the Mencuan year. Similarly, because every Age always finishes on a year's end, this day is also the end of each respective Age as the new one is ushered in the following day. It is an international holiday, and the associated celebration, known as *Druzãña Žanímazé*, is an international affair that has even stopped wars in years past. As such, this day is held in extremely high regard.

## History

### Origins

Žaníma had often been placed in the 12th and final month of the year in times past, although the Jalenga recordkeepers who dealt with this sort of thing often found confusion, as sometimes the 12th month would have 31 days, and so a 32nd day would crop up in different months (with the 1st, 11th, and 2nd months being other popular choices). As such, it was often difficult to discern if 12-31 was Žaníma, or if the occasionally-appearing 12-32 was. To alleviate this problem, the Jalenga renamed the day Žaníma, and made it independent of any of the 12 months of the year, as well as independent from the days of the week.

### Name

The name Žaníma comes from a fusion of the Common Language terms for Žkha and Anima, primarily because Žkha are always born on this date, and because of a strong tie to Anima and the Mencuan Elements. Similarly, because the days of the week are named after and inspired by the elements, this was also the reason the Jalenga chose to make it independent of the week as well.
Reference Number

A character's reference number is a three-digit number assigned to a character to help better and more efficiently categorize them (ie: Zurok's reference number is 151). There is no real pattern to how the characters are numbered, although the system has spawned some interesting coincidences. Much like a character's Danger Level, reference numbers are not shown or mentioned in the books, but are more of a reference for outside the story rather than in it.

## Trivia

* Every character whose reference number ends in -58 is a male whose spouse is a female with a reference number ending in -59.
* Every 57th character is one of the Pirate Lords of Mencu.
* Two members of "The Golden Trio" (Leto, #442; Zak, #006) have reference numbers that, when combined, equal that of the third member (Zivia, #448).
* Zerlinda's reference number is 300, while her Kumenza's is 500. Similarly, Zimani's reference number is 303, while Eka-Zimani is #503.
* Iona (#461) and her retainer Lux (#467) both have prime reference numbers. Iona's other retainer Cadence (#466), has a semiprime reference number.
	+ Hilariously, Iona and Lux are both considered very attractive in-story, and the numbers 461 and 467 are a pair of "sexy primes".
* Thus far, every character with a number ending in -58 and -60 is male, and every character whose number ends in -02, -41, -59, and -97 is female.
	+ Up until the fairly recent addition of Vivian Nelson to the roster, -40 was all male. Conversely, recent changes to the character Zenj were what caused -97 to become all female.
* All but one character ending in -20 (Korin) is a character with a Numeric Name.
* Both known Morphs are characters whose reference numbers have two identical digits in sequence, being #442 and #533.
	+ Interestingly enough, the "odd digit out" for both of these has a difference of 2.

## See Also

* List of Characters by Reference Number
* Danger Level
Days in the Sun

**Days in the Sun** is a song from the 2017 remake of Beauty and the Beast. It is parodized, and is also performed when the Disney Junior kids became upset when they realized their parents, grandparents and teenage siblings are gone, after too much overjoyment, and everybody has a flashback of what life for them used to be when they were with their teenage siblings, parents and grandparents. It is a combination of a lullaby and a remembrance of happier days for everybody and for Sgt. George Flores from when his mother died when he was young.

## Lyrics

* **Young George Flores**: Days in the sun, where my life has barely begun. Not until my whole life is done. Will I ever leave you?
* **Greg**: Will I tremble again, to my dear siblings' gorgeous refrain?
* **Amaya & Connor**: Will you now forever remain, out of reach of my arms?
* **Miles Callisto**: Oh, those days in the sun. What I'd give to relive just one, undo what's done, and bring back the light?
* **Girls**: Oh, I could sing, of the pain these dark days bring. The nightmare we're under now it's the wonder of us I sing of today.
* **Kwazii**: How in the midst of all this sorrow, can so much hope and love endure? I was innocent and certain, now I'm wiser but unsure.
* **Boys & Girls**: We can't go back into our old times. (Days of the past.) One that our parents, grandparents and teenage siblings made secure. (All those precious days couldn't last.) We can feel a change in me. (Oh, hold us closer!) We're stronger now, but still not free.
* **Disney Junior Kids & Octonauts**: Days in the sun, will return, we all must believe. As families do, that days in the sun, will come shining through.
Jaden

Jaden has been a member of Steven Universe Discord since July 26th 2016.

## History

Jaden, (Jaden being his actual name), found himself a way to the SU community of reddit after he heard the theme song. He liked it, and joined the SUD after going through the reddit's side bar. He subsequently became a tight part of the Discord's community.

## Trivia

* Probably gay.
* His relationship with Jig is noteworthy. People who observe it put it on a scale of bromance to very gay. Even the bro's (couple?) themselves remain confused about it.
* Adding to the fact above, Jaden is called JD by Jig
* Jaden is 1/8th African, almost black enough to be shot by the police
* His current profile pic came about after seeing K80's room ( spoiler alert: it's nasty )
* He also uses "dude" as to refer to any person of unspecified gender
The Crusade of Zulera

*The Crusade of Zulera* is the 2nd book in the *The Crest of Zabutur* series. It centers around a Mizulen woman named California Zendenga, who inevitably gets tangled in Renkida politics, and inevitably uncovers and helps end a looming vampire crisis. Similar to its prequel, it also has a focus on Zelgiaz Katara, and the consequences of her greed.

The novel was originally devised in late October 2016, in line for *NaNoWriMo* 2016.

## Setting

Like every book in the series, *The Crusade of Zulera* takes place on Mencu, with this volume's primary focus being the continent of Tsominku. With the Elven Civil War ended and the Empire of Koldia stabilized, attention returns to the Renkida kingdom of Shioru, where the threat of the Arakos has vanished, only to be replaced by a massive influx of vampires from across the continent.
FlutterShy's Adventure Wiki

## Novedades

* Fecha- Texto de novedades
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Shinzoka Gender Disparity

The Shinzoka Gender Disparity is a rising issue among the Shinzoka due to the recurring trend of a rising female population. While not inherently wrong on its own, in a traditionalist society where monogamy is prevalent it causes there to be a significant shortage of males. This is not helped at all by the Shinzoka's isolationist nature, which in turn causes Krawvill to receive few visitors and even fewer immigrants.

## Social Impacts

While few outsiders visit Munjang-Îue from the Mainland of Tsominku, even fewer Shinzoka visit Tsominku from Krawvill. The sole exception to this trend is the Kagero-Kiza organization, who serve as eyes and ears for the rest of their society. It has also led to a cultural trend among the Krawvillzé that male Shinzoka are destined for greatness, and as such, most members of the Grandmaster Council are male.

Naturally, because of the gender disparity, the Kagero-Kiza is an all-female organization. While part of the group's purpose is in fact to help the isolationist Shinzoka keep up with the rest of the world, another reason for its founding is to help send more women off into the rest of the world, reducing the demand for more of a male population.

Because of low birth rates and that Shinzoka are a recessive racial trait, it is popularly believed that male Shinzoka will eventually die out completely. The race as a whole, however, is in no danger of being eradicated, since it is still possible for female Shinzoka to be born from mixed-race parents. However, this does foreshadow that there will likely come a time, as soon as the 189th Age or sooner, where the Shinzoka will be a female-only race. With the recent overthrow of Krawvill by Krippa in the late 182nd Age, this event might happen sooner than previously predicted.

## Origins

It is unclear when this actually became an issue. Whether it has been an issue since the Shinzoka evolved from the original Vartiz, or if it has simply been a chromosomal adaptation that developed over the ages, but whatever the case, about 64% of Shinzoka born are female as of the 182nd Age, and any born with Zaderism are almost always female.

Skeptics claim that this was a curse put on them by the Jalenga sometime around the 181st Age during their great war, but this theory primarily stems from the superstition surrounding the mysterious and now-exterminated entities. This theory has risen and fallen many times throughout history, but it fell into rather formidable prominence after the Jalenga nearly exterminated the Shinzoka near the end of the war.

## See Also

* Zaderei
* Shinzoka
* Kagero-Kiza
* Grandmaster Council
* Krawvill
Lapis Lazuli

### Alias

Lapis, Laz, LaLa, Steph, Actually Dio Brando, Cutie Monsters, Major Lazuli, Tachikoma Commander, Lady Tachikoma

## Physical Description

### Height

5'11

> "BUT I DON'T WANT TO"     — On Discord's 'Jump to present' feature.
>
>

**Lapis Lazuli** (currently *Major Lazuli*, id number #9750), is a current member of the ongoing Steven Universe Discord Server. She's a frequent lurker and known contributor to the server among the longest members.

## Appearance

Lean and tall at first sight, Lapis has some distinctive features, such as bags under her eyes, several moles on her face and neck, eyelids at different heights, a thick scar across her left forearm. She has a messy, short hair, running no longer than her shoulders' height, oftenly arranged in two bangs to each side and leaving the rest barely brushed.

She can be usually seen wearing wool scarves and jackets any time of the year, along with common jeans, she's known to wear thin, long sleeved t-shirts under her regular shirts. Unlike many women, she commonly sticks to a single pair of either boots or shoes until they get old or broken, snicker and tennis shoes are rare occurrences.
Phone Guy

Hello, hello? Hey! Hey, wow, day 4. I knew you could do it.
Uh, hey, listen, I may not be around to send you a message tomorrow. \*banging\* It's-It's been a bad night here for me. Um, I-I'm kinda glad that I recorded my messages for you \*clears throat\* uh, when I did.

Uh, hey, do me a favor. \*banging\* Maybe sometime, uh, you could check inside those suits in the back room? \*banging\* I'm gonna to try to hold out until someone checks. Maybe it won’t be so bad. \*bang bang\* Uh, I-I-I-I always wondered what was in all those empty heads back there. \*chime plays\*.

You know...\*deep moan\* oh, no - \*noises followed by a loud screech and static\*

## Theories

There are many theories on who phone guy is.  One is that phone guy is purple guy.  We think that beacase they both died in a suit in a "back room".  It all matches up.

## Controls

You can't really do much with phone guy. He talks to you every night except for night 6 or 7.  The only thing you can do to control him is mute his call.
Isabella Zulera Valetta

*"I live vicariously through my good looks and bad humour."*
*~Isabella Zulera Valetta~*

Isabella Zulera Valetta is a Zukuren artisan who hails from Koldia, but is more often than not seen in Shioru or Matsakan. She is an artisan by trade, crafting beautiful carvings, paintings, sculptures, and other works of art, as well as being an expert with ink and quill. Often viewed as a shining example of beauty and a model for other women to aspire towards, she is also a fierce introvert and something of a misanthrope who is slow to warm up to others.

## History

### Early Life

Isabella was born the middle of three children, and the elder of a pair of fraternal twins. Her father left them and her mother at a young age, and it was not until after hearing of her father's death that her mother remarried. Due to this loss in her childhood, she connected much more to her mother than her father, although she warmed up to her stepfather fairly swiftly. A complex series of moves took them across most of Koldia before her mother eventually settled herself and an adolescent Isabella in one of the northern port cities of Matsakan among the sirens.
Vampire

A Vampire is a Serenza that has been infected with Cosa-Raktazé, an affliction that causes a hypersensitivity to sunlight, heat, and fire of any sort, including sensitive eyes and skin, as well as internal systems. Their bodies also react very poorly to purified and refined metals, including Kaina-za, which can cause severe illness or even death. Most notoriously, the disease also causes the victims to crave blood and chi from uninfected Serenza, which often makes them pariahs from civilized society. It also gradually deteriorates all but the strongest wills and turns them into feral monsters that are (in the words of other vampires, even) "best put out of their misery".

While the affliction carries many drawbacks, it oddly enough also has perks such as heightened reflexes and reaction times, as well as an increase of strength and agility. Some vampires even gain the ability to conceal themselves with invisibility, although these abilities are less effective in the sun. While they are weak to fire and light under normal circumstances, the chi-infused elements used by elementalists will actually empower them because they can directly infuse the chi into their system and convert the energized elemental matter into further chi energy to bolster their own skills. As such, Fireformers and Lightformers do not have an advantage over vampires in combat.

## History

While many people blame the Jalenga for creating vampirism, it was not actually their creation. Rather, in an attempt to eradicate two other diseases they had discovered (one of which caused hypersensitivity and the other of which caused a craving for meat and blood), vampirism was an unintended byproduct of a mutation caused by external stimuli. These individuals were indirectly responsible for the Jalenga to begin their work on the mutagen that would eventually lead to the creation of Zaderism.

While the Jalenga did eventually design a cure for vampirism, it was rare and the vampires themselves were elusive enough that administering it to them was difficult. Some leaders operated under the pretense of having the cure in order to draw vampires in out of the woodwork, only to slay them on sight. As such, the level of distrust between Vampires and other Serenza exacerbated instead. Similarly, as the Jalenga worked on their cure for vampirism, they also were successful at creating Zaderei. While these abnormal individuals had a slew of different traits from other Serenza, they were also immune to vampirism. the cure involved Zaderic blood as a result, but there were more steps and ingredients to the solvent that would cure the disease, all of which were lost to history after the Jalenga's disappearance.

## Trivia

* Since Vampirism is technically an illness, Morphs are immune to it just as they are immune to the Mejiyi-Miri Plague.
Ozukutai

Ozukutai is one of ten provinces in the Kingdom of Krawvill, located in northern Munjang-Îue. It borders the Krawvillzé provinces of Mendatana and Kofuku-Shu to the west and east respectively, the province of Ikaru-Ito to the north, and the Krippan Empire to the south. While many outside of Krawvill believe Pikas-Ozukutai to be the provincial capitol, this is not actually the case; rather, the city of Sukareto served as Ozukutai's capitol during the period of Krawvill's existence.

When Scarlet Mountain erupted in 4708 of the 182nd Age, much of Ozukutai and neighbouring Kofuku-Shu were wiped out, and it paved the way for the Krippan Empire to conquer and annex the remaining country's territory. Briefly, Sukareto served as Krawvill's provisional seat of government after Pikas-Ozukutai was destroyed, but attempts to restore the country were swiftly quelled when the Krippans stamped out the small resistance force. Since then, the province, as well as the other remaining former Krawvillic provinces, have become states for the 79th Krippan Empire.
Eka-Valen Carmona Sakai

*"Do not confuse simplicity for stupidity, lest it comes back to bite you. I may not be much for talk, but I am more than willing to let my actions do said talking for me."*
*~Eka-Valen Carmona Sakai~*

Eka-Valen is an artificial Kumenza created from a Mizulen Lakamaté named Valen. It is unclear who created her, other than that she was created alongside five other Lakamaté deep in The Titans' Playground in the heart of Sayenzi.
Zukuren

Zukuren *(singular: Zukuren)* are a race of humanoid creatures inhabiting a large swathe of north-central Tsominku. They are most known for their slender and agile physiques, and for being the most populous and widespread race on Mencu. These traits have earned them the nickname "elves", and are considered a Kasil Race due to their lack of inherent shapeshifting abilities. Like other Kasil Races, some Zukuren can assume an elemental form, with the elves' form of choice often being linked to flora or natural poisons.

## History

### Origins

The Zukuren descend from the Kasil, a populous and stoic race of somewhat diverse individuals who specialized in elemental magic rather than shapeshifting. While only a few ever became Lakamaté with their levels of power, they, like the Vartiz, also possessed inherent affinities for one or more of the six Mencuan Elements. Unlike the Vartiz, many of the Kasil also possessed an affinity for the three Advanced Elements, which included electricity, flora, and metal. As the Kasil divided into the three different Kasil Races, the ones that had this affinity for flora and venom became the ancestors and predecessors of the first Zukuren.

## Roles in the Series

As the most populous civilized race on Mencu, Zukuren appear in every volume of *The Crest of Zabutur*, often in great numbers.

## See Also

* Koldia
* Iona Kamira Irizari
Garrett Mendoza Wolve

*"Iona has said a lot about you, Leto. She's a voice of reason in these crazy times..."*
*~Garrett Mendoza Wolve~*

Garrett Mendoza Wolve was a Zukuren mercenary, pit fighter, and later soldier that served under Princess Iona Irizari in Koldia. He was a famous adventurer and explorer along with his younger twin sister, Marian. He was a soldier in the Elven Civil War, which added several chapters to his already formidable legacy of stories large enough to fill a small library.

## Trivia

* Were Garrett not a Zaderei, his eyes would have been hazel.
* Garrett's Reference Number is 261, and he was born on the 261st day of the Mencuan Year.
* Since Garrett was born near the 25th hour, the time elapsed between his birth and Marian's meant that the two were born on different days.
Dragon

Dragons are a collective term for a group of large reptilian species that roam parts of Mencu. While some are more lizardlike and others are more serpentine, they are distinguished from lizards, snakes, and other smaller reptiles both by their size and their wings.They are most often seen in northern Munjang-Îue around the former Krawvill region, as well as in what remains of the Sayenzi Imperium. They formerly frequented the southern reaches, but after the Arakos pushed them from the Sacrisola Isle, their general habitats have moved northward in turn.

## Biology

Like many reptiles, dragons have varying blood temperatures, although they are usually hot due to the chi energy that flows through them, not unlike in Serenza. They reproduce sexually, laying rare eggs that carry offspring. Dragon nests are few and far between, and are often located on distant mountains or volcanoes which makes disturbing them difficult for most flightless Serenza. Similarly, the creatures tend to stick to themselves unless provoked.

While it is of the common belief that dragons can only use fire due to the connection with the Shinzoka and their associated emblem, they can actually wield any of the Mencuan Elements, depending on the type of dragon in question.
Shioru

Shioru is a country occupying the north-central portion of the continent of Tsominku, to the south of the Sayenzi Greatwood. It is bordered on the east by the Empire of Koldia, on the south by the mountain ranges of Korziña, and to the west lies a small sea before the Lsyithean Archipelago, which sits between it and Krippa.
Archon Augeretis Arakan

*"I did what I needed to for this empire. If this is how I am to be repaid, then so be it. Leaxyk will guide our steps, and one day we will return."*
*~Archon Augeretis Arakan~*

The Archon is both a name and title for the leader of the Arakos. This particular incarnation of the Archon, known by the Arakos as Archon Tetretrapenti, was a powerful Arakan leader who infiltrated the Empire of Koldia and set up a powerful and prosperous but totalitarian regime whose fragility ended up ultimately causing more harm than good.

While not always a requirement for the rank of Archon, Tetretrapenti was a leader of the radical Vestar-Menda organization, and thus had been steering the Arakos down a path that made them unpopular with other Serenza.
Korziña

Korziña is a narrow, mountainous country that carves through the central and southern Tsominku in a Y-shaped mountain formation. It is appropriately the namesake of the Korzinzé Mountains. It borders the Aurum Forest to the southwest, Shahar-Eka to the southeast, and is straddled by and divides Naiszszi to the south. To the north it borders Shioru, Koldia, and the recently-formed region of Sezonzé. Of particular note is that Lake Sona-Vanei sits nestled in the foothills of the central-southwest junction of the mountains.

## Geography & Climate

Due to its inusual shape thanks to its denizens, almost all of Korziña's geography and topography is comprised of mountains and highlands. This jurisdiction also extends deep underground where the Dorenzu and a few ambitious Komera have delved deep beneath the surface. Advanced magical and physical systems help regulate the temperature beneath the surface, although there os obviously no real weather. In the mountains and highlands, the climate ranges from temperate to tundra, with some of the higher mountain peaks having snow nearly year-round.

## Demographics

Korziña is primarily inhabited by the three varities of Dorenzu, although due to its central geography, also has interactions with most other races. Renkida, Zukuren, and Kumenza are common sights in the central and eastern parts of the country, while a couple of coastal ports to the far west and the eastern bay give them exposure to Madizi. To the south there are many more Kuthawa due to the way their country surrounds the southern peninsula of Korziña on three sides, as well as Komera and Mizulen to the west. However, Dorenzu remain a vast majority all around.
NXT

**WWE NXT Wrestling** es una promoción de lucha libre profesional ubicada en Orlando, Florida. Es el actual territorio de desarrollo de la World Wrestling Entertainment. La promoción original fue WWE NXT y servía para hacer debutar a los talentos de la Florida Championship Wrestling (FCW), llamados "rookies", en el roster principal. Tras cinco temporadas, el 17 de mayo de 2012 se anunció que NXT se grabaría desde el Full Sail University en Orlando, Florida con talentos de FCW y WWE, creándose NXT Wrestling. Su estreno en televisión fue el 20 de junio de 2012.

    *ENERO: NXT TAKE OVER DALLAS.*

FEBRERO: NXT TAKE OVER LONDON.

MARZO: NXT TAKE OVER BROOKLYN.

ABRIL: NXT TAKE OVER TORONTO.

MAYO: NXT TAKE OVER NOLA.

JUNIO: NXT TAKE OVER DETROIT.

JULIO: NXT TAKE OVER SEATTLE.

AGOSTO: NXT TAKE OVER GERMANY.

SEPTIEMBRE: NXT ROYAL RUMBLE.

OCTUBRE: NXT TAKE OVER DUBLIN.

NOVIEMBRE: NXT TAKE OVER TOKYO.

DICIEMBRE: NXT TAKE OVER THE END.
Todawa Emblem

The Todawa Emblem is a violet, circular symbol that appears on a great deal of the Todawa's clothing, architecture, and in general society. Because of their scattered locations, this emblem appears almost more frequently than its primary bearers, and so is fairly well-known.

## Uses and Appearance

This emblem is one of the six emblems for the Vartiz Races, with the purple color representing a Todawa's general affinity for darkness. The symbol is a pair of L-shaped lines with one rotated 180 degrees to nearly form a square, and a narrow, straight S-shaped line between them in a somewhat parallel manner, in a somewhat abstract design, much like the concept of shadow and darkness itself. This goes astoundingly well with the emblems dark violet color.

While Todawa are often nomadic and seldom venture into populated hubs, people are rather familiar with this emblem because of its elemental association, and thus it is the 5th most frequently seen symbol, in front of the Shinzoka Emblem.

## See Also

* Todawa
* Mencuan Elements
Disney Juniorian Civil War

## History

### The Sacrifice Ceremony

Not only Disney Princes, Disney Princesses, Disney Juniorian teenagers, Disney Juniorian adults and Disney Juniorian senior citizens were kidnapped, but other groups were kidnapped too as well.

#### People to be Sacrificed by Poultra

* Admiral Hornpipe (Sofia the First)
* Admirals Watson & Crick (Miles From Tomorrowland)
* Anna Otter (PB&J Otter)
* Aunt Tilly (Sofia the First)
* Baileywick (Sofia the First)
* Baron Von Rocha (Sofia the First)
* Basi (The Lion Guard)

#### Groups to be Sacrificed by Poultra

* Atheists
* Brains
* Canadians
* Children of South Park
* Dress Code Rights Activists
* European Children
* European Jews
* Gorlocks
* Gypsies
* Hackers
* Hispanic Americans
* Latinos
* Mexicans
* Needleheads
* Pacifists
* Parents of Retroville
* Parents of Townsville
* Polish Spies
* South Park Kids
* Toonatopian Jews
* Toonatopian Muslims
* Tourists
* Ukrainians
* White Tie Party Guests

## People Participating the War

### Members of Fal Resistansya

* Alma (Doc McStuffins)
* Annie (Little Einsteins)
* Baby Butter Otter (PB&J Otter)
* Barley (Sofai the First)
* Beshte (The Lion Guard)
Siege of Shangda-Fei

The Siege of Shangda-Fei was an immense battle in the Krippan State of Xin-Moxige that turned the entire tide of the Krawvill-Krippa War. The Royal Krawvillzé Army had marauded across most of the remainder of Krippa, but was halted here when they were unable to capture the city of Shangda-Fei, despite instigating a massive siege that lasted months. Ultimately, Krippa prevailed and struck back after Krawvill had expended most of its resources, and this moment was popularly believed to be what kickstarted the explosive and frighteningly swift growth of the 79th Krippan Empire, which later became the most powerful entity of the 182nd Age, and later, in Krippa's history. Later still, this entity grew to be the most powerful nation in all of Mencu's known history.

## Origins and Cause

The Krawvill-Krippa War had been in full swing for years before the siege took place, with Krawvill ravaging territories in northern and eastern Krippa, and with marauders called the Separatist Rebellion causing trouble in the south. The only state that did not fall to one of these groups was Xin-Moxige, and while it was assaulted on all sides, it stayed together and remained out of the hands of hostile powers because of a dramatic and unexpected change of government caused and instated by Liberty Tezeru Mežkiel 4.

Prior to Liberty's coup, Xin-Moxige was a fairly unassuming and sparsely defended state with a lax "do-nothing" government that offered minimal protection to its people. After Liberty's coup, the state was placed under Martial Law, and a totalitarian dictatorship was installed in its place led by Liberty herself. She immediately declared that Xin-Moxige was no longer a state of the Republic of Krippa and that she was reinstating the Krippan Empire. She declared herself Divine Empress of this newfound country, and while she was almost completely unrecognized during the early months of her reign, her power and authority quickly gained her national—and later international—recognition.
Isikiro Sherazi Anazalrok

*"Spend your whole life doing good and no one bats an eye. People find out that you've got vampirism due to events beyond your control, and suddenly you're the worst person to ever set foot in Shioru."*
*~Isikiro Sherazi Anazalrok~*

Isikiro Sherazi Anazalrok is a dangerously strong Renkida sorceress from Shioru who was originally respected and well-known as a formidable regent that helped hold the country together during their succession crisis. A powerful elementalist and warrior recognizable for her massive black armor, she was a warrior of many talents that was extremely popular in her home country until word got out that she was a vampire.
Tenoko Zoraki Dragmãr 2

*"I've made my mistakes, and I've atoned for them as well. Now, how about we just settle this over a drink and be on our merry way, no?"*
*~Tenoko Zoraki Dragmãr 2~*

Tenoko Zoraki Dragmãr 2 was a notorious Madizi whose rise to fame balanced upon her status as a Lakamaté of Water. While originally a national of the Republic of Krippa, she had no real love for the country until her convictions were put to the test in Shangda-Fei against Commander Liberty, where she eventually came to respect her rival due to her martial prowess. She later on also became remembered as the woman who destroyed Krawvill by causing a cataclysmic eruption of Scarlet Mountain.

## History

### Early Life

Tenoko was the 2nd of four children born to Dominic Zenshu Ikegami and Tenoko Zoraki Dragmãr 1 in Alinor in the Krippan State of Fujin-Xu. She and her family (particularly the women of her family) were something of a rarity in Krippa due to their lack of Zaderism, but since the only non-Zaderic races that Krippa looked at with suspicion were Shinzoka, Wakuda, and Talaki, they lived there for decades without incident.

Tenoko's childhood was somewhat tumultuous because of her Crest, with her elder sister and younger brothers treating her differently enough that she felt distanced from them and most of her family. Determined not to let this get to her, she held her head high, although because she was a Lakamaté, she remained a popular target for various criminal organizations and other political factions. As such, she developed a criminal life in her late adolescent years and was jailed on more than one occasion for it.

### Adulthood

Eventually, Tenoko found her calling as the guardian of a Krippan smuggler vessel, where she would flaunt her glowing blue Crest as a warning to any pirates, raiders, or enforcers that might try to board the ship, that they were surrounded by water and that few entities could stand up to a Lakamaté of Water on the seas.

## Personality

Tenoko was a wild and freewheeling woman with rather loose morals, some of which were a byproduct of how she was treated by much of society. Despite this, she does not use her past to try and justify her actions, instead simply justifying them with the phrase "I do what I want."

## Trivia

* Tenoko was the 110th character numbered, and her Reference Number is #110.
* Tenoko was originally designed as an Arakan naked Taili.

## See Also

* Tenoko Zoraki Dragmãr 1
* Fujin-Xu
* Waterforming
* Marci Kasinga Mežkiel
* Dominic Zenshu Ikegami
* Lakamaté
* Alinor
* Tenoko Zoraki Dragmãr 3
* Eka-Zeven Mikiela Foxx
Eka-Veryk Sotelo Dragmãr

*"Look, just because I'm good at making things up on the fly doesn't mean I have a solution for everything. Sometimes you just have to leave that to chance when you throw the dice."*
*~Eka-Veryk Sotelo Dragmãr~*

Eka-Veryk is an artificial Kumenza created from a Komera Lakamaté named Veryk. It is unclear who created him, other than that he was created alongside five other Lakamaté deep in The Titans' Playground in the heart of Sayenzi.