Bruno Lorn Xypteras

* 🔹 **Lore Producer:** *Reserved for Dermot Ward of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Nashville Whiskers**

This character's story began in the 1939 Nashville Whiskers inaugural season.

* Full Name: **Bruno Lorn Xypteras**
* Jersey Number: **22**
* Chapter History: **#1 • 1939 🏀**
* Position: **C3** • **Emergency Center** for the **Nashville Whiskers**
* Age in Chapter: **25 years old**
* Date of Birth: **December 2nd, 1913**
* Modern Country of Origin: **Greece 🇬🇷**
* Career Goal: **Lead in a Statistical Category at Some Point**
* Struggle: **Brand Promotions**
* Alignment: **Authentic Sleaze**
* Height: **6' 10" | 2.0828m**
* Weight: **248 lbs | 112.4909kg**
* Relative(s): **Russell Xypteras, brother**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Person isn't known for a distinct play style yet.

### Player Class: **None**

Helen Person isn't known for a distinct player class yet.

### Alignment: **Authentic Sleaze**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Bruno Lorn Xypteras, a 25-year-old basketball player from Drama, Greece, found his inspiration to play basketball at a young age. He found something he could beat his little brother Russell at, as he found Russell to be far smarter than he was. Their parents, Dimitrius and Maria Xypteras, were of legacy wealth and didn't have professional roles in society. Suffering from affluenza and threatened by his perception of his brother's superior intellect, Bruno found himself drawn to the athleticism and excitement of the sport of basketball. Bruno dreamed of making a name for himself on the court, and often used the game to try and make Russell feel small and insignificant as a person. This dream led him to pursue a career in professional basketball, hopping a boat from Drama to Baltimore, Maryland in October of 1938. He didn't know Russell stowed away in a sack of unbleached flour until he arrived, and in his great annoyance, he made fun of him and drove him away.

Motivated by the desire to lead in a statistical category, Bruno's passion for the game burned bright. However, he struggled when it came to brand promotions. Bruno found it challenging to align himself with certain marketing strategies, often feeling uncomfortable with the commercial side of the sport. He felt a sense of guilt for scaring his brother away while they both navigated the peculiarities of establishing themselves as professional athletes in a new land.

As a Founding Syndicate Player on the Nashville Whiskers, Bruno's proudest moment was being part of the inaugural season. Being signed as one of the first players for the history of the team filled him with a sense of accomplishment and pride. He hoped that his performance on the court would help establish a lasting legacy for the Whiskers and his country. Bruno's alignment as an Authentic Sleaze manifested in his behavior both on and off the court. While he possessed a certain opportunistic streak and was able to make choices others might not in his career, he remained true to himself and shared his real feelings. This often led to clashes with teammates and management, as Bruno prioritized his own success over group harmony.

In the team atmosphere, Bruno brought a unique blend of opportunism and authenticity. His willingness to take risks and seize opportunities added an unpredictable element to the game. Bruno's unconventional solutions and unorthodox moves on the court kept both fans and opponents on their toes. When it came to dealing with the media spotlight, Bruno adopted a calculated and strategic approach. He understood the importance of managing his image and used his authentic charm and thick Greek accent to engage with the press. This allowed him to build a strong personal brand while carefully navigating the ever-watchful eyes of the public.

Bruno's journey with the Nashville Whiskers began during a street basketball game in Downtown Nashville. Bruno's unique playing style caught the attention of Assistant Coach Daquan Jarvis, who had stopped to watch the game while eating a turkey leg. The versatility and unorthodox moves flaunted by Xypteras impressed Coach Jarvis, aligning perfectly with his vision. It was this standout performance that led to Bruno's invitation to try out for the team. He was eventually signed as a Founding Syndicate Player of the Nashville Whiskers.

## Details

* Favorite Food: Moussaka and Challa Bread
* Favorite Color: Emerald Green
* Favorite Animal: Platypus
* On-Court Habit: Winking at the opposing team's star player during free throws.
* Piece of Trivia: Bruno performed card tricks in Greece, and was known to be a master.
* Has a Fear Of: Talking Mannequins
* Diet Plan/Training Regimen: A diet plan inspired by synthesizing efficiency, combining fruits, grains, proteins, and buzzwords. Bruno's training regimen incorporated agility drills with the agility of a shadow dancer and weightlifting exercises that resembled discus throwing techniques.
* Pop Culture Interests: Card games and card tricks
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Pioneering Astrological Predictions

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Murfreesboro Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Nashville Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bruno Lorn Xypteras*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access