recursal/Fanatic-Fandom huggingface dataset:
Scary Mask

The **Scary Mask** is a Cosmetic Cube - mask available from the Forge for purchase for a total of 60,000 .

## Parts

* Scary Mask Eyes L
* Scary Mask Eyes R
* Scary Mask Horn L
* Scary Mask Horn R
* Scary Mask Jaw L
* Scary Mask Jaw R

## Trivia

* This was the first mask added to ***Robocraft***, followed shortly after by the OverWolf Mask.
Robocraft Forums

**English**

The Robocraft forums are found at
robocraftgame.com/forums.
Log in with your Robocraft credentials.

* Gray highlight is for Universal Forum sticky
* Orange highlight is for Local Forum Stick
* Gray text is for a Closed thread
* Paper clip is for an attachment within a post within the thread (in other words; someone actually managed to upload something!)
* Greeen FreeJam logo is for a developer response

User with:

* + Participant tag is a normal player
	+ Moderator Jammer is a moderator
	+ Honorary Jammer is special Mod
	+ Spectator are users who have been BANNED from posting.
	+ Banned are users who have been completely BANNED

Read this before posting
http://robocraftgame.com/robocraft-forum-rules/

## Announcements

All the latest updates and announcements from the Robocraft dev team.

## Robocraft Discussions

These forums are all about Robocraft; from general chat to community technical help.

### General Robocraft Chat

Feedback on features and content already in Robocraft or known to be coming soon.

Abandon hope all ye who enter.

Filled with """balance""" threads and angry rants.

### New Players

A quiet place for new players to introduce themselves and ask questions.

Not a good place to start a conversation, since it's basically dead.

### Things you'd love to see in Robocraft

Anything you'd like to see in Robocraft, i.e. features, cubes, content
A lot of people posting a lot of bad and good ideas that may or may not be implemented sometime in the next 100 years.
Read this before posting (!!warning!!: it may be a bit outdated)
http://robocraftgame.com/forums/topic/previously-suggested-ideas/

### Robo Engineering & Tips

Discuss how to build the best Robots, the best cube combo's, and how to use the cubes
This is the !!science!! forum, it is the best place to gain an understanding of how the game works and how to build a good robot.
May contain awesome.

### Robocraft Showroom

Users who have made cool robots can share their pictures and videos here.
Robo Engineering on the silver screen!

### Community Technical Help

Share your problems
The forum to go to when your game has caught fire and is trying to maul your face off...

Read this https://robocraftgame.com/forums/topic/tech-support-forum-rules/ and this https://freejam.zendesk.com/hc/en-us
before posting to prevent facepalming

## Robocraft Infinity Discussions

These forums are all about Robocraft Infinity - coming to Xbox One and Windows 10 in early 2018.

## Off Topic

Can't find a forum appropriate for your topic? Talk about it here instead.

## Roboclans

This is the place to chat about all things clan-related in Robocraft.

## Other Languages

русский, polski, 日本の
Robocraft communities from Russian, Poland, Japan and the wider world.

### Spanish Forum – Foro en Español

Basically stuff that 90% of you can't understand. It is theorized that there are secret cults in these forums ploting to take over the world, but since it is not in engrish, we can not understand what their evil plans are...
Premium

*This article is a* stub*. You can help Robocraft Wiki by* expanding it*.*

Premium is a temporary status for player accounts which gives double experience and robits earned in games, allows the use of 12 extra colors during bot editing, unlocks the top row in Salvage Crates, triples the robits earned when recycling robot parts, and allows the player to choose a custom avatar.

## Trivia

* There are occasionally offers for premade bots coupled with premium, as was the case with the Madorc sale of the Wolfcopter and 3 months of premium and the Humble Bundle that included the Rhino-8 bot and 3 months of premium.
* In the past if you had **premium** you would get early access to new cubes added in Robocraft. This feature has been discontinued due to fairness to non-premium players.
* Occasionally there are events that offer free **premium**. These are usually announced on the forums and social media. These use Promotional codes.

Before, there was a special page on this Gamepedia. On that page, it was possible to see every code ever given in Robocraft.
[[1]]
Radar Jammer

*The items described in this article are obsolete and have been kept for historical purposes.*

**Costs:** 960 - 7,500   **Sell Price:** 240 - 1,875   **Premium Sell Price:** 720 - 5,625

## Overview

**This information needs updating**
The **Radar Jammer** allows the player to prevent their robot being detected by Enemy Radar. Jammers do not make robots invisible, and can still be spotted visually.

When the strength of the enemies radar exceeds the strength of your jammers, it will cause your robot to disappear from their radar at random intervals, but you will mostly be visible on their radar. If the combined strength of jammers on your robot exceed the combined strength of radar on the enemy, then your robot will remain undetected.

There are four tiers of Radar Jammers, each tier adding higher Jamming capabilities. Each tier of radar jammer increases in size and health. Thanks to their flat shape, jammers can fit under the hitbox of weapons placed on the same level of the robot. The disc shape and health value of jammers can be utilized as shielding on stealth craft and to reduce cube count and CPU. However this type of shield, due to the low Resistivity and Barrier Protection, is ineffective. But then again, who need radar invisibility when already being spotted and shot at?

Like the enemy radar, the Jammer has an animation. It initially remains still and silent, however when it's in range of an enemy's radar it generates a 'honk' sound and begins rotating. It will continue rotating until you're no longer in enemy radar range.

The code suggests that the max number of radar jammers that can be used is 14. (You can place more, but they do not help.)

## Pricing

**Costs:** 960   **Sell Price:** 240   **Premium Sell Price:** 720

**Costs:** 1,040   **Sell Price:** 260   **Premium Sell Price:** 780

**Costs:** 2,800   **Sell Price:** 700   **Premium Sell Price:** 2,100

**Costs:** 7,500   **Sell Price:** 1,875   **Premium Sell Price:** 5,625

## Tips and Tricks

**This information needs updating**
A Radar Jammer can be the most useful tool available to a robot. If you can not be seen on radar, it opens up a vast array of strategic options. One of the main applications of jammers is to hide a robot from enemy detection and ambush the enemy using hit and run tactics to deliver unexpected damage without risking damage in return. Other uses involve the use of stealth to flank enemies, and sneakily capture points, fusion towers or the protonium reactor.

## Trivia

* The Radar jammer model is based off of the RP Collector, and uses the exact same model, just with a different texture.
* There are used to be a Tier 1 Radar Jammer, however it's removed from the game.
Propeller

TomahawkThunderbolt

**Propellers** are a type of movements.

## Overview

As the name suggests, propellers propel your robot. They are a much more powerful alternative to thrusters. However, unlike thrusters, propellers are bi-directional. This bi-directionality gives robots more strategic options; for example, you could suddenly move backwards to dodge a shot. They can be placed facing any direction, so you could have a propeller that propels up and down, forward and back, or left and right. Propellers are intended for use on heavier craft, primarily planes.

## Statistics

### Additional Statistics

* All propellers have a 1080 Base Health/CPU relationship
* All propellers have a 3 Mass/CPU relationship

## Trivia

* Propellers were added in the Propeller Update on January 12th, 2017.
* There was an *artbot contest* with **Propellers** after adding them.
Code

Codes, or sometimes called Promotional Codes, are a series of numbers or letters that may be input to receive something. To use a code, press Esc to go to your menu. Press the button labeled,"Input Code" and type in the code. The game will then play a cutscene which will reward you with the items the game verifies. Promotional codes are generally released on Robocraft's official website, robocraftgame.com. The event of the 2017 advent calendar featured a promotional code released daily. If your code isn't a verified code or its use has expired, a warning will tell you so.

A special gift from robotboxboy:

```
ROBOCRAFT

```

(expires 22 April 2021)

(Includes:

500 Cosmetic Credits

10 days of Premium

enjoy 8] )
Glass

**English** • Nederlands

Glass

## Overview

- A semi-transparent versions of Health Cubes

- Doesn't have a health boost.

- Comes in multiple shapes but not as many as Health cubes and Light cubes.

## Trivia

* In the beginning of Robocraft, Glass could only be bought with GC (Galaxy cash) which was bought with real life money. In the Epic Loot Update, glass was forgeable but since Robocraft 1.0, you can only get glass out of Crates.
Mech-7 Mask/de

English • **Deutsch**

**Mech-7** ist eine Maske, die in den Bereich Dekoratives fällt.

Sie wurde im Rahmen des Dawn of the Megabots hotfix #3 zusammen mit der Säbelzahntieger Maske eingeführt.

Als die Maske eingeführt wurde, wurde der T3 Trax-Roboter mit der neuen Maske modifiziert.

## Teile

Die Maske besteht aus folgenden Teilen:

* Mech 7 Kiefer R
* Mech 7 Kiefer L
* Mech 7 Nase R
* Mech 7 Nase L
* Mech 7 Ohr R
* Mech 7 Ohr L

## Statistiken

Jedes Teil der Mech-7 Maske hat die selben Werte wie alle Dekorativen Blöcke.
CPU

**English** • Deutsch

 Overview
The amount of CPU on a robot (Central Processing Unit) is expressed in the number of pFLOPS (Peta-FLoating-point Operations Per Second), which in turn is a measurement of computer performance. Every Chassis part (blocks), Movement part, Weapon, and Special part uses a certain amount of CPU. For example, a Health cube uses 1 pFLOPS, while an Aeroflak Guardian uses 300 pFLOPS.
 How to check your CPU usage.
 Trivia* The max CPU of non Mega bots was once 1750 CPU, the Fast and Formidable update changed this to 2000 on 17/11/2016.
* Before that, CPU depended on the player's account level, while there was no other reward for leveling up.
* In real life, FLOPS (an abbreviation for FLoating-point Operations Per Second) is a measurement of a computer's speed. 1 PFLOPS is equivalent to 1,000,000,000,000,000 floating-point calculations per second.
* As of June 10, 2013, the world's fastest supercomputer could only reach speeds of 33.86 PFLOPS.
* Though this is likely a typo, pFLOPS with a lower-case p means picoFLOPS. A computer with a speed of 1 PicoFLOPS performs 1 calculation every trillion seconds (over 31,000 years). This would mean it would be the worst computer ever made. The lower-case p was likely meant to refer to petaFlops, which is a quadrillion calculations per second.
Robot Archetypes

Robot Archetypes are very typical examples of certain robots. Choosing a archetype for your robot plays a major role in how you will build it and what battle strategy you execute. For example a robot that has Mech legs tend to be ideal for carrying heavier weapons and be more tanky at the expense of speed, compared to sprinters.

**General rule:**

**All grounded movement types are susceptible to splash damage, including hovers.**

Walkers are susceptible to being delegged

Bots that have thrusters or hovers generally only have those movement parts as an addition, not as a major addition to the primary movement part. Thrusters are used to provide speed boost and hoverblades for an escape mechanism. Thusly, bots that utilize those cannot be called hybrids.
Fair Play

1. e

English

Fair Play refers to a set of rules regarding behavior on Robocraft aimed at preventing players from becoming offended and from being victimized by hackers and glitch exploiters. It is expected that all registered users follow these rules. Keep in mind that the devs have commented that the rules need to be updated.

## Rules

### Offensive usernames

Robocraft moderators will suspend any account that has a username that could be offensive to others, i.e. profanity, racism, overly sexual, etc. Freejam cannot change usernames.

### Offensive chat

Please do not use offensive text when communicating using the in game chat system. Any text that could be offensive to others could result in a mute, warning, or ultimately account suspension from a moderator. Note: there is a profanity filter.

### No spamming

Please do not abuse the in game chat system by spamming, or filling it with random characters, or padding it etc. Any abuse of the chat system could result in a warning and ultimately account suspension from a Robocraft moderator.

### No offensive Robots

Please do not create Robot forms or names that could be offensive to others such as religious or controversial symbols, offensive words, sexual objects, etc. Offensive Robots can result in a warning and ultimately suspension of your account by a moderator.

### No AFKing

Players who enter battles and don't do anything will be kicked from the battle automatically.

### No hacking

Anyone caught and proved to be hacking in any way will be instantly banned, no questions asked. Of course if you still want to hack for the joy of getting banned or know what to do if you see a hacker here two informative pages on it: Hacking Macro.

Hacking Types Include:

-Ghost wings
-Invulnerability
-Teleportation without a Blink Module
-Invisibility without using a Ghost Module
-Ability to shoot through terrain.

There are a lot more but these are the ones have been seen a lot.. So if you see any player using any of these hacking types or doing something strange in the game that people can't normally do take a screen shot and go to the RoboCraft website then click community and then click report a player you then give the persons user name and the screenshot and the moderators should take care of it.
http://robocraftgame.com/report-a-player/

### No bug abusing

If you notice that everyone stopped moving, but you can still move and shoot everyone, it means you are disconnected/bugged, please do not abuse this and hit enemies, contesting the cap, or shooting their protonium reactor

If you spot any user who are not following these rules, you can report them here
http://robocraftgame.com/report-a-player/
Proto-Seeker

Proto-Seeker

The **Proto-Seeker** is a type of hardware cube that has instant lock-on targeting, a medium range, a great sustainable rate of fire, medium damage, and bonus damage against shields.

## Overview

The Proto-Seeker is best used as a secondary weapon for resetting the regeneration countdown of enemy robots, as well as finishing off microbots and speeders, and general suppression fire.

When compared with the mechanically similar LoMLs, the Proto-Seeker, while having lower damage, tends to be more reliable as a supportive, sustained-damage oriented weapon, as targets have no chance to evade its fast and guided projectiles, and only have the choice to hide, go out of range, or stay locked in what is probably an unfavorable engagement.

When compared with lasers, the Proto-Seeker is able to deliver somewhat more powerful, more accurate and more power-efficient continuous damage. But it comes with bigger, more vulnerable weapon hit box (somewhat balanced by bigger health), inability to target and shoot-off specific parts, range restrictions and bigger CPU cost.

## Statistics

Trivia* Proto-Seekers were added in the Proto-Seeker Update on the 18th March 2016.
Map Structures

*This article is a* stub*. You can help Robocraft Wiki by* expanding it*.*
 *This article is outdated. You can help Robocraft Wiki by updating it.*

Many maps in Robocraft share a set of common structures between them, this is a list of these structures:

Reactor

This is the heart of the Fusion battles mode and is surrounded by Protonium crystals. If all the crystals on your own reactor are destroyed, the base explodes spectacularly and the other team wins.
The Reactor has four columns of 7 connection points all evenly spaced from each other.

## Fusion Shield

These shields exist in Fusion battles. They surround the fusion reactor and protect it from being attacked by the enemy team, as they cannot shoot through it. You can shoot through your own shield while on either side, enemies cannot shoot into it, only out. This prevents long-range attacks on the Reactor. The enemy's shield is disabled if all 3 Fusion towers are under the control of your team, and vice-versa. While inside your team's shield, all bots receive a constant minor healing effect. The shield will also deactivate if the match lasts for more than 30 minutes, and will not reactivate.

Bridges

A bridge is a structure built to span physical obstacles such as a body of water, valley, or road, for the purpose of providing passage over the obstacle.

Bridges in *Robocraft* are semi-transparent blue structures and have a couple of noted 'features':

* Bridges over ice have the same loss of traction effect as the ice below them; possibly a bug.
* Another likely bug is that burst damage from Plasma Launchers is not clipped by the bridge. Hiding below a bridge will not provide complete protection from aerial bombardment; being on top of a bridge will not provide complete protection from fire coming up from below.
* N.B. Being able to shoot and deal damage via burst isn´t a bug, it is wanted to make it harder to keep away from being unshottable. The burst damage isn´t so great, so it is only serious if your bot is small or not well built.

## Barricade

A barricade is any object or structure that creates a barrier or obstacle to control, block passage or force the flow of traffic in the desired direction. Barricades are a terrain feature found in *Robocraft* maps that appear as translucent blue panels embedded in the ground. They can not be driven or fired through, but Hovercraft can ascend to pass over them easily. They provide cover for low profile bots, and can be fired over if a bot has elevated guns that clear the top of the barricade. Barricades can be seen through.

Barriers are marked *T57* and are indestructible.
Lock-on Missile Launcher

Stinger Viper

The ***Lock-on Missile Launcher*** is a type of hardware cube that has lock-on targeting, a relatively low rate of fire and high damage.

## Overview

The ***LoML*** locks onto a target, much like the Proto Seeker. The missile launcher automatically starts to lock on to targets when the player aims in their general direction, and achieves lock-on only if the player keeps pointing the opponent for three seconds. When locked on, it can fire rockets until your power runs out, and these will follow their otherwise hectic trajectory towards their target automatically, so you can "fire and forget". It is possible to fire missiles without locking on, but in that case they are very inaccurate and unguided.

Players that are being locked-on receive a warning that indicates them from which direction the missiles are coming. **Fast and agile vehicles are able to evade rockets even on a flat surface.** Rockets seem to have limited travel distance or in-flight lock-on dependency (more research required), since often they disappear mid-flight, if the target has found cover.

The missile launcher **works the best as an anti-air weapon**, due to it's lock-on feature, distance requirements (rockets tend to be inaccurate at short and even medium range) and lack of cover in the air.

## Trivia

* Missile Launchers were added in the Missile Launcher Update on the 3rd February 2016.
* Lock-on Missile Launcher is commonly abbreviated to LOML.
* **LOML Stinger** was added 01/06/2017 in the "Wheely Big Update".
* With this update, **original **LOML**** name was changed to **"**LOML Viper**"**.
Health Cubes/nl

English • **Nederlands**

Health CubeCarbon Cube
Health Cubes zijn de meest basis blokken van je robot en dienen vooral voor Armor. Ze zijn heel goedkoop en de enige Common items in Robocraft.

Overzicht
- The basis bouwblokken van je robot.
- Health boost staat elke Armor Cube toe elk blok van de robot duurzamer te maken.
- Voor beginners is het aangeraden robots te maken met veel Armor Cubes, dit is namelijk de goedkoopste manier om effectieve robots te bouwen.

Statistics

 Trivia* voor de Full Spectrum update, kwam elke vorm van blok in 11 verschillende 'tiers'. Elke tier had een verschillende kleur, massa en armor waarde, van tier 1 tot TX-1 (Megabots).
Protonium Reactor

**English**

Each team base in Battle Arena (and League Arena) has a **Protonium Reactor**. The Reactor is a cluster of *Protonium Crystals* surrounding a central reactor, known as ‘the core’.

## Overview

The **Protonium Reactor** has a number of connection points that connect all **632** *Protonium Crystals* to the core. The reactor has a total of **8** connection points on each of its **4** sides (**32** connection points in total). To destroy the Protonium Reactor, a team must get 100 percents of mining capacity (mining capacity shows at the upper part of screen when in battle), that can be get by capturing mining points and just waiting, as long, as the bar fill. If you destroy some enemy's crystals, game will subtract x% of enemy's mining capacity. Breaking the crystals that connect to the core can destroy multiple crystals at once.

## Trivia

* There was a bug when Battle Mode was released in Tier 10 (previously some kind of ranking) where the base would never explode and the game would carry on until one team left. Which allowed insanely high RP (previous value, now Robits) rewards to those who kept fighting. this has been fixed anyways.

* Battle Mode changed to Battle Arena for some time, after that name back to Battle Mode, and now it's again Battle Arena.
Rudder

**Rudder** is a movements in *Robocraft*. It is mostly used to stabilise flyers and make turning more manageable, but can sometimes be used in replacement of wings.

## Overview

Rudders are small wings, generating lift and allowing for the creation of planes. They also allow for manoeuvring. They produce slightly less lift when going backwards or when placed upside-down, which can be used to balance your craft. Rudders weigh less than wings. They increase in size as you use more CPU-consuming rudders.

These and their wing counterparts are subject to *Front-or-Back Cube Behaviour*.

## Design tips

* Attach the cube to your robot, add a source of thrust, and the bot can fly.
* Rudders stabilize flight and make side-slipping nonexistent. Rudders' main use is on the top for stabilization, but they also work as elevators or ailerons<!-Yes it is real word. ]Checked->.
* Rudders can be placed on cruisers or hovers to provide stability when descending cliffs or steep walls, if they are mounted on the back. This can have a marked effect on a bot's movement style so do not expect it to work flawlessly on an especially large or small bot.
* Rudders are easier to fit on walkers than wings.
* **Rudders**, being smaller than wings, have lower lift, but the amount that is lost is not significant. Most crafts, capable of flight, can fly with **Rudders** instead of wings.
* Vertically mounted Rudders produce lift in the UP direction, and will force a craft to flip so that they are facing the map ceiling. This is true even for rudders mounted facing DOWN, and can be used to make aircraft that fly upside down.
* For maximum stability, rudders should be placed behind the center of thrust, mounting thrusters in front of the centre of thrust increases maneuverability, but can severely impact the ability of the craft to remain level at lower speeds.
Weapon Energy Module

*This article is a* stub*. You can help Robocraft Wiki by* expanding it*.*

Weapon Energy Module

The **Weapon Energy Module** is a type of special cube that instantly restores all energy when activated.

## Trivia

* The Weapon Energy Module replaced the Power Booster in the Fast and Formidable update.
* It originally had a very long cooldown of two minutes, but this was changed in a balance patch shortly after it was added.
* The first variant of this module was a passive Regen booster. The second version recovered 10K energy and the current (as of 8/25/2017) restores all energy.
* In the Custom Games mk 1.5 Update, Weapon Energy Modules had their CPU load, health, forge cost and recycle rate reduced.
* The amount of energy the module could restore was increased from 10,000 to 12,550 in the Damage Boost & CRF 2.0 Update. Under this new system, the Weapon Energy Module could restore a full energy bar upon activation.
Bubble Blower

**English**

The BMA, better know by players as Bubble Blower, is a "Functional Cosmetic" which fires out Harmless, Transparent Bubbles which renders to robot to look more fancy and appealing to other players.

## Statistics (Rough)

Rarity: Legendary

CPU Load: 3 pFlops

Forgeable: No

Drop Quantity: Single

## Trivia

The bubble blower will not be available to Crates Until a Unknown date in 2018.

## Precautions

Bubble textures requires Shader Model 2.0
Helium

**English** • Nederlands

Helium

## Overview

- Helium is the only chassis block that actually has a function apart from the structure of a robot.

- Every cube of Helium provides enough lift to lift around 116 kg, but slows your robot down doing so.

## Tips and Tricks

- Helium can be used to make it easier for heavy planes or helicopters to take off or lift faster. This also works for hovers that are having issues to stay in the air.

- It can also be used to make mechs jump higher and faster but because of the enormous weight of mech legs, you'll need a lot of helium to notice this.

- When put on a helicopter, losing rotors will make it less likely for your robot to fall down making you able to stay in the air with 1 or 2 rotors.

## Trivia

* In the game, the tooltip of Helium suggests one helium block provides a lift of 1138kN. On earth, this would be able to lift 116 000 kg. This is likely a typo where they meant 1138N (enough to lift 116 kg). Some tests suggest that 14 helium blocks can just about lift 1611 kg, meaning one helium can lift around 115 kg, from that, we concluded that the tooltip was probably a typo since 115 kg is close enough to 116 kg.
* Helium lifts as much mass on Mars as on Earth. This shouldn't be the case however, since the gravitational pull of the Earth is larger than that from Mars and more lift would be needed to lift the same amount of mass on Mars.
* In the early days, a very strong robot were drones with helium and thrusters because they were nearly invincible because of the lack of crucial parts. They couldn't be shot down until it was killed completely.
* The tooltip of Helium says it'll slow down your robot when adding these. However, adding helium will only add very little to the mass making the decrease in speed negligible in real life.
OverWolf Mask/de

English • **Deutsch**

Die **OverWolf Maske** ist eine Maske die zuerst beim Wolf-Fest-Update als Teil des **T6 OverWolf**-Roboters eingeführt wurde.

## Teile

Die Maske besteht aus folgenden Teilen:

* OverWolf Kiefer R
* OverWolf Kiefer L
* OverWolf Auge L
* OverWolf Auge R
* OverWolf Ohr L
* OverWolf Ohr R

## Trivia

* Anfangs konnte die Maske nur als Teil des *T6 OverWolf*-Roboters gekauft werden. Aber als das **Wolf-Fest**-Event endete, wurde, aufgrund der hohen Nachfrage, von FreeJam entschieden, dass die Maske den Dekorativen Blöcken hinzugefügt werden sollte, sodass sie von allen über die Blockschmiede und die CRF auch nach dem Event erworben werden konnte.
* Dies war die zweite Maske, die dem Spiel hinzugefügt wurde, kurz gefolgt von der Honydew Maske.
Update 1

**Update 1** is one of the Updates of Time Machine VR.

## List of changes

* Keyboard Support: The game now supports playing with a keyboard, and has fully rebindable controls. Tutorial art to support this is not yet implemented, but planned for a future update. This feature will be added to the demo at a later date.
* Reworked the Mission Hub / Svalbard area: Moved all the portals around to make more sense, and improve navigation and comfort.
* Plot & VO: Re-recorded and replaced some Rob dialogue, as well as added FMVs of Research Director Elizabeth between levels. The mystery of Time Machine VR is beginning to take form!
* New DinoDex Phase 1: The DinoDex is now a central location in Svalbard, serving as a place to upload collected data and check out information about the creatures you’ve encountered. This represents a substantial change to the functionality of the DinoDex, and even more tweaks are planned for the future to make it even cooler.
* Resolution Options: New advanced graphics options menu to let players selectively turn more features on / off and select resolution scaling.
* Territories: Developed a back-end territory box tool for our level designers to map dino AI boundaries.
Glass/nl

English • **Nederlands**

Glass

## Overview

- Een semi-transparante versie van Health Cubes.

- Hebben geen Health Boost maar hebben, in tegenstelling tot andere cosmetica, wel leven.

-Komt in verschillende vormen maar niet zoveel vormen als de Health Cubes en Light cubes.

## Trivia

* In het begin van Robocraft kon je glas alleen kopen met GC (galaxy cash) wat gekocht moest worden met echt geld. In de Epic Loot update kon je glas wel kopen met Robits en sinds Robocraft 1.0, kan je glas alleen krijgen uit Crates.
Party

**English**

 *This article is a* stub*. You can help Robocraft Wiki by* expanding it*.*

**Party** is the system in **Robocraft** where up to a maximum of 5 players can join and fight together. Players have to invite their friends manually to join their **Party**.

## Overview

Once people are in a **Party**, they must all enter the queue before anyone can play. **Party** members can only battle simultaneously, so the **Party** will not enter a battle until everyone is queued for battle.

Whenever a **Party** joins a game, all members of the **Party** are on the same team. Users who are in a **Party** will have a coloured (orange, yellow, blue, purple etc.) party icon next to their names, signifying what Party they are in.

*The Party Leader* can invite players, and can kick players from **Party**. Alternatively, *Party members* can leave at their own will. Current **Party** will show in the upper left corner.

You can use *chat* in a *battle* and in the *garage* to talk to your **Party**.

After won (or not) *battle*, **Party** recieves *Party Bonus*, that gives up to 50% of won XP.

In a *battle*, other members of your **Party** will show up with a *green name* instead of a *blue* one.
Power Booster

**English**

 *The items described in this article have been removed from the game. This article has been kept for historical purposes.*

The **Power Booster** is a type of special cube that permanently increases your robot's power bar regeneration speed. It reduces the time to regenerate full power from 10 seconds to 8 seconds. Multiple Power Boosters do not reduce it further.

This cube has been replaced by the Weapon Energy Module.

## Trivia

* The Power Booster has replaced the Mega Module, which is now obsolete.
Power

A robot's current **power** amount is displayed by two blue bars at the sides of crosshair, all weapons and the Ghost Module draw a certain amount of power upon use. If power is used up or not enough power is available to use the currently activated weapons, it will blink red and sound a warning until enough power is restored. If you press the load out key of Ghost Module, the power displaying bar will do so too, but for Ghost Module, if you just keep cloak until power runs out completely
, its de-active sound will replace all these(blink red and sound a warning). Power constantly regenerates, unless you're firing any weapons or your Ghost Module is actived.

The time costs a robot to fully regenerate its power is fixed to 10 seconds through the Balance and CPU Changes, which attached to the Aeroflak Sentinel & Power Update on 30/06/2016.

After that, with the From Passive Power to Active Energy change on 30/06/2016, usage of the Weapon Energy Module had been altered from boosting the power regeneration speed passively to restoring a fixed amount of power instantly when activated, which also means it occupies a loadout slot currently.

When the Aeroflak Sentinel & Power Update was launched, the power of a robot depended on the CPU. "1750 CPU robots will see an increase of 25% power and power regeneration and 500 CPU robots will see a decrease of 25% power and power regeneration ...... The Power bar will always take 10 seconds to recharge from empty to full, but since the maximum Power depends on CPU, this effectively means Power regenerates 25% faster at 1750 CPU and 25% slower at 500 CPU." -- Robocraft official website.
Then this is altered in the DAMAGE BOOST & CRF 2.0 update on 10/08/2017 to prevent the conflict with Damage Boost system. "The amount of weapon energy available to players will be 12,550 (the same amount for a 1,600 CPU Robot)" -- Robocraft official website.

Power consumption is a method for limiting burst damage of some bots while allowing for weapon variation and redundancy. Each weapon consumes power at different rates. For example, Lasers seem to consume minimal power at the cost of having less DPS, while plasmas will consume a full energy reserve in several seconds for high DPS in firing continuously.

Strategy-wise, it is important to manage your energy well. A common strategy is a laser/plasma combo, dishing out area damage with plasma cannons in quick succession (maxing out fire rate), depleting your energy, and then deal less but steadier damage with lasers. This is a good technique for continuously dealing damage with lasers and slowly regenerating energy at the same time (this is only true for the less power consuming lasers, wasps and hornets) or until you find cover.

## Power consumption comparison

### Weapons

*Note: all data are taking the highest rarity Weapons of that types for example, for complete information, click on Weapons Type to link to pages introducing them.*
Books (economics)

**Buy:** | $2250

## Description

Rare and valuable books on economics. These are just what Patrick needs for his studies!

## Acquisition

During the task Trust and care, the books can be obtained for free by talking to Klaus Schimmer.

Alternatively, they can be purchased from Nathan Kehler for $2250.

## Use

Their main use is to complete the task Trust and care, although alternatively, they can be sold to Nathan Kehler for $750.
Gyro Mortar

Gyro Mortar

The **Gyro Mortar** is a type of hardware cube that fires arcing projectiles that deal high damage in a large radius on impact.

## Overview

The Gyro Mortar shoots heavy projectiles in an arc wich is controlled with the camera, different to other weapons, the gun does not auto-aim to enemies under the crosshair, and is independent of what you are aiming at.
It is unique due to the crosshair displaying the angle at wich the weapon is aimed, being the minimum 10° and the maximum 90°.
The projectiles looks like a grenade and has a explosion radius of 50 meters (double the radius of Plasma explosions), however the projectile is really slow and requires leading, it is best at attacking from cover as the projectiles can easily arc over obstacles but have a really short range as well so enemis too far from the cover can easily get out of range

## Trivia

* Gyro Mortars were added in the Gyro Mortar Update on the 21st of September 2017.
* The projectiles used to explode on contact with the bot of the user without causing damage to the user itself but still damaging nearby enemies, this was used to make the bot a movable granade that generated explosions when near to enemies
Achievements

These are an upcoming feature to Robocraft.
Achievements will only be available trough Steam and not trough the dedicated launcher, also all players wich had fullfilled the requirements to earn any of the upcoming achievements won't count, and they will have to complete them like if they had started a new account. League achievements however are an exception, as there will be unlocked for all players wich had reached certain Rank, as well as all previous ranks to the own they one. For ex. A player in Gold rank will receive the Gold, Silver and Bronze league achievements
Sabretooth Mask

The *Sabretooth Mask'* is a set of cosmetic cubes able to be found in crates.

It was added in the ***Dawn of the Megabots*** update, hotfix #3.

The mask was added shortly after the **Sabre** **bot** was added to the **Roboshop**.

## Parts

The parts of the mask includes the following:

* Sabretooth Jaw R
* Sabretooth Jaw L
* Sabretooth Face R
* Sabretooth Face L
* Sabretooth Ear R
* Sabretooth Ear L
Team Deathmatch

**Team Deathmatch** is a 5v5 battle. In this game mode, a team's only objective is to gain kills. The first team to reach 25 kills, or the team with the most kills when the 10 minute timer runs out, wins. But if both teams have the same scores after 10 minutes, the match will enter 'Timeout' mode where the team who gets the next kill wins.

Team Deathmatch can also be played alone, in Play Vs. AI mode, where the player,using their selected robot, will be teamed with four random bots from the CRF against five other robots from the CRF. The objective, kills required to win, and time limit remain the same.

### Tips & Tricks

* Focus on staying together and supporting each other.
* Staying alive is key.
* Robots using Nano based weapons can prolong the life of any teammate.
Speedometer

**English**

The Speedometer is a cosmetic cube that displays a bot's current speed on the player's HUD and on the cube itself. Each costs 20,000

## Usage

Place it anywhere on your bot. The speed will display on the cube itself and in the HUD when in battle. Extra speedometers are unnecessary, as the speed continues to display on the HUD even when it is destroyed.

## Trivia

* The Speedometer has the following numbers written on it: 5892 0115 1791 6021 5267 8927 0342 1346 4371 5670 1982 4506 4984 5911 6431 9370
* The Speedometer is not restricted to showing digits up to 999, it can show over 1000 mph. However, these speeds are typically unattainable, and thus this is rarely seen.
* The speedometer can display a maximum value of 65,536, the 16 bit limit.
Masks

*This article is a* stub*. You can help Robocraft Wiki by* expanding it*.*

Mask

## Overview

As of August 24th, 2017 masks got a complete overhaul. When you have all parts of a mask (which are typically six) and connect them properly, you will be able to do that mask's special taunt by using the Q button on your keyboard. If multiple mask are equipped ; using the Q button will choose at random which mask taunt to use.

## Trivia

* The first mask added to Robocraft was the Scary Mask which was added to the game during the 2014 Robocraft Hallowfest ( 29/10/2014 ). This was added to celebrate Halloween during 2014.
* The second added to Robocraft was the Overwolf Mask which was added to the game during the Robocraft Wolf-Fest ( 20/11/2014 ). This was added to show that Robocraft was going to be supported by the Overwolf Software.
* The third mask added to Robocraft was the Football Mask which was added to the game during the Robocraft 2014 Turkeyfest ( 27/11/2014 ). This was added to celebrate Thanksgiving during 2014.
* The forth mask added to Robocraft was the Honeydew Mask which was added to the game to promote the Yogscast charity. ( 28/11/2014 )
* The fifth mask added to Robocraft was the Mech-7 Mask. This was added along with the Sabertooth Mask. ( 19/03/2015 )
* The sixth mask added to Robocraft was the Sabertooth Mask. This was added along with the Mech-7 Mask. ( 19/03/2015 )
* The seventh mask added to Robocraft was the Rhino 8 Mask. ( 9/5/2015 )
* The eighth mask added to Robocraft was the Eagle Mask to celebrate the Independence Day of the US. ( 01/07/2015 )
* The ninth mask added to Robocraft was the Cockpit Mask. ( Needs to be filled )
* The tenth mask added to Robocraft was the Alienware Mask which was added to promote Robocraft's partnership with Alienware. ( 23/3/2016 )
* The eleventh mask to be added was the Ninja Mask, which was originally planned to be part of a collaboration or other event, but event was scrapped and the mask was accidentally released.
* As of September of 2017, there are 11 masks in the game.

1. ↑ https://robocraftgame.com/hallowfest-has-come/
2. ↑ https://robocraftgame.com/wolf-fest-is-here/
3. ↑ https://robocraftgame.com/thanks-giving-touches-down/
4. ↑ https://robocraftgame.com/yogjam/
5. ↑ https://robocraftgame.com/dotm-hotfix-3/
6. ↑ https://robocraftgame.com/dotm-hotfix-3/
7. ↑ https://robocraftgame.com/rhino-humble-bundle/
8. ↑ https://robocraftgame.com/mad-orc-deal-t4-talon/
9. ↑ https://robocraftgame.com/1776167/
Blink Module

**English**

Push the Loadout assignment key to fire.

 Overview
The Blink Module cannot blink you within a certain distance of a player. This stops you from blinking right into a player.
Useful to counter Disc Shield and lock-on weapons, as well as general evasion or pursue.
 Statistics

Trivia* Blink Modules were added in the Maximum Loadout Update on the 2nd March 2016.
* In the Custom Games mk 1.5 Update, Blink modules no longer consumed weapon energy upon activation. As a result, the cooldown time was increased from 25 seconds to 60 seconds.
Mark Simmons

Mark Simmons is the CEO (Chief Executive Officer) of Robocraft and FreeJam. He is also one of the first 5 Jammers. Mark doesn't show up often in streams.
From the Robocraft Official Site: "Ideas man, bossy and self-proclaimed geek, you want Mark on your team if only to hear him say once in a blue moon “ your idea is better than mine”, it means a lot."
His logo represents a little guy (Himself) carrying a light bulb.
Glossary

# General

## Mass (kg)

The weight of a part. This also effect the proportions of your robot.
Mass distribution is key to maintaining a stable center of mass and a functional robot. The mass and proportions of a robot will also effect it's Base Speed.

## Center Of Mass

The center of mass is the location where your robot's mass is centered around, ie where your robot would balance from. The location of your center of mass is key to maintaining a stable and functional robot. In edit mode, your press "Center Of Mass" key ('O' by default) to toggle the display of your robot's Center Of Mass.

# Parts Attributes

## Base Health

The base HP of a part. The total HP of your bot is the sum of this attribute of all parts on your bot.
This is boosted according to the percentage of Health Boost.

## Health Boost (%)

A boost applied to your Base Health.
Check the Boosts page for more information.

## Lift (kN)

A unique attribute only performed by Helium part, which will provide a lift for your robot without decreasing the Mass attribute of it.
Note that this is at the cost of a slight speed reduction.

## Base Speed (mph)

A base moving speed attribute belonging to a movement cube.
If there's only one kind of movement cube on your bot, the final base moving speed of it will be the same as one belonging to that kind of movement cube. Otherwise, it will be between all of kinds of movement cube on your bot.
Currently, the highest Base Speed in game is 260 (mph).
This is boosted according to the percentage of Speed Boost.

## Speed Boost (%)

A boost applied to your robot's Base Speed.
Check the Boosts page for more information.

## Jump Height (meters)

Some kinds of movement cube will allow your bot to jump, and the jump height, of course, indicated by "Jump Height" attribute.

## Max Hover Height (meters)

Hover Blades will make your bot hover. During a fight, you can press "Move Up" key ('Space' by default) to increase hover height and "Move Down" key ('Left Shift' by default) to decrease it.
In case that it's "hover", there's a cap of hover height, of course, indicated by "Max Hover Height" attribute.

## Carry Mass (kg)

Some kinds of movement cube have this attribute, which indicate how much Mass they can carry.
In general, your will find that all kinds of movement cube won't performing as expected if you only put a few of them on your bot if it is very heavy.
However, this phenomenon is extremely evident on all kinds of movement cubes that have this attribute. Maybe you will find it's fine if you only made movement cube having this attribute overload a little bit, but if you continue, it will be almost disabled instead of only not performing well. (Hover Blades can't hover, planes can't take off... etc.)
Megabots

**Megabots** are robots that have a CPU range from 2001 to 10000, and as such are limited to being in the following gamemodes: Test, Play vs. AI and Custom Games. Megabots, as of their reintroduction into the game, can use any weapon and any module (although prior to the CPU to Damage Boost system being added, large weapons weren't as viable as smaller weapons. To make a Megabot, you must first have a bot of 2000 CPU, when you place another part, exceeding 2000, you will become a Megabot.

Megabots were reintroduced due to being very popular in the time of initial release. Megabots main purpose is for being used to either mess around with friends or used in some way in custom game, although they can have many other uses as well. Megabot will be staying in the game for a while and hopefully we can see them in a brawl event or another game modes some time in the future.
Bruno Hempf (DLC)

This article is about Bruno Hempf in the DLC Blissful Sleep, you may be looking for Bruno Hempf in the core game Beholder.

## Tasks provide with

That which is hidden will be revealed (1)

That which is hidden will be revealed (2)

That which is hidden will be revealed (3)

That which is hidden will be revealed (4)

New Hope

Ministry order

## Tasks involved in

Looking for parents

Between Life and Death (2)

Image of the Leader (2)
Mech-7 Mask

**English** • Deutsch

 *This article is outdated. You can help Robocraft Wiki by updating it.*

The **Mech-7** is a mask available from the Forge for purchase for a total of 24,000

It was introduced in the Dawn of the Megabots hotfix #3 along with the Sabretooth Mask.

When this mask was released, the T3 Trax robot was modified to include it.

## Parts

The parts include the following:

* Mech 7 Jaw R
* Mech 7 Jaw L
* Mech 7 Nose R
* Mech 7 Nose L
* Mech 7 Ear R
* Mech 7 Ear L
Bruno Hempf (core)

This article is about Bruno Hempf in the core game Beholder, you may be looking for Bruno Hempf in the DLC Blissful Sleep.

## Additional information

He is from the Ministry and is the boss of Carl Stein. It is Carl's duty to respond to him about the actions of the Tenants.

He will visit twice throughout the game, once to introduce Carl to the Ministry's system and the apartment block and once later on offering to help Carl get a better grade in his test.

He shares the same name as antagonist Bruno Hempf in the 2006 film *The Lives of Others*, who is *Minster für Kultur* and a member of the Politburo of East Germany.

In Beholder 2, Bruno is not seen, but is mentioned. Bruno attempted to evict Anna Stein after Carl's death. Anna shot him and killed him before she too was shot to death.
Carbon Letters

## Overview

- Carbon Cubes are cosmetic cubes that function identically to Health Cubes. They differ in their appearance and the fact that they do not have multiple shapes -- only full cubes are available. Like other cosmetic cubes, these cannot be forged. These are placed in game to make words like CARBON, the letters you can use are A, B, C, N, R for O
Windowmaker Module

*This article is a* stub*. You can help Robocraft Wiki by* expanding it*.*

Windowmaker Modulemw.loader.load('ext.slideboxlightshow');

"A radar module to disclose the enemy team for a short period of time. Push the loadout assignment key to activate."

~ **In-game description**

## Overview

The Windowmaker Module is used to display location of enemies that aren't destroyed or cloaked. Upon activation, the locations of all enemy robots are displayed as holographic triangles on your screen for 7.5 seconds. If playing on Team Deathmatch or Battle Arena modes, the location of enemy robots are also revealed to all players on your team.

## Trivia

* The Windowmaker Module was added on the 4th of May 2017, in the Open Eyes, Save Lives update.
* In the Custom Games mk 1.5 Update, Windowmaker Modules no longer consumed weapon energy upon activation. Windowmaker Modules also had their CPU load, health, forge cost and recycle rate reduced.