Jake

## Stats

Strength: 21

Dexterity: 14

Constitution: 14

Intelligence: 12

Wisdom: 14

Charisma: 20

AC: 24

Speed: 30

Passive Perception: 17

HP: 152

 Skills and Proficiency

## Feats

Shield MasterPHB, pg. 170

If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield. If you aren't incapacitated, you can add your shield's AC bonus to any DEX saving throw you make against effects that target only you, and if an effect allows half damage on success, you can use your reaction to take no damage.

Sentinel*PHB*, pg. 169

When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

## Abilities

Divine SensePHB, pg. 84

As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 6 times per long rest.

Lay on HandsPHB, pg. 84

You have a pool of healing power that can restore 70 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature

Divine HealthPHB, pg. 85

You are immune to disease.

Channel DivinityPHB, pg. 87

You gain two Channel Divinity options:

Nature's Wrath - As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 18) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.

Turn the Faithless - As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 18). On failure, the creature is turned for 1 minute or until it takes damage.

Aura of Protection range 30 feetPHB, pg. 85

While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +5 bonus to all saving throws.

Aura of Warding range 30 feetPHB, pg. 87

You and friendly creatures within 10 ft. of you have resistance to damage from spells.

Aura of Courage range 30 feetPHB, pg. 85

While you are conscious, you and friendly creatures within 10 ft. can’t be frightened.

Improved Divine SmitePHB, pg. 85

Whenever you hit with a melee weapon, the target takes an extra 1d8 radiant damage.

Improved Divine Smite: (No Action)

Cleansing TouchPHB, pg. 85

You can use your action to end one spell on yourself or on one willing creature that you touch 5 times per long rest

## Spells

LV 1

Bless

Cure Wounds

Ensnaring Strike

Protection from Evil and Good

Shield of Faith

Speak with Animals

Wrathful Smite

LV 2

Lesser Restoration

Misty Step

Moonbeam

LV 3

Aura of Vitality

Blinding Smite

Plant Growth

Protection from Energy

Remove Curse

Revivify

LV 4

Aura of Life

Find Greater Steed

Ice Storm

Stoneskin

LV5

## Equipment

Holy Avenger (longsword)

Necklace of Prayer Beads (Prayer bead 5 beads Bless, Greater restoration, Cure wounds, Branding smite and Cure wounds)

Belt of hill giant strength

Flame tongue (longsword)

Periapt of Proof against Poison

Plate, +1 (adamintie)

Shield, +3

Boots of Elvenkind

Cloak of Protection

Wand of Magic Detection

Longbow +1

Potion of Resistance (Necrotic 2, Acid 1)

Greater healing potion 5

Healing potion 5

Lantern of Revealing

Decanter of Endless Water