recursal/Fanatic-Fandom huggingface dataset:
Crowdhand Sword

**Crowdhand Sword**, Castle's weapon, appears as a giant red sword-shaped bundle of human arms. Three more smaller arms make up for the sword's quillon and handle. Near the end of the blade, a red glow persists.

When held, the sword almost takes up a third of the screen horizontally.

## Information

**Crowdhand Sword** is a massive melee weapon that is only obtained by finding Icarus' corpse or statue in the Eternal Field or from killing Castle.

Attacking with the sword has a slow wind up but devastating damage as you slam it down upon enemies.

## Trivia

* Currently, Carre, Meall, Castle, Needles, Scourge, Maneater and Gut Divers are the only bosses to drop a boss item.

## Gallery

The sword on Castle's modelIcarus' corpse or statue with the sword in him
Map

> *"A map!"*
>
>

## Appearance

**Map** is a rectangular NPC and weapon. **Map** displays the layout of the level on a constantly warping black and red screen. The level is shown in white with multicolor points of interests. **Map's** borders are black and brown fleshy bits. Around the top of the border are two glazed eyes and six silvery teeth towards the inside of the border.

## Information

**Map** is both a weapon and character that can be found multiple times across the entirety of the game. **Map** displays not only the level layout but also the elevator (yellow square), items, and Bosses (large red question marks). Other NPCs, like Huggs and Crown will appear as small red question marks. It is possible to obtain **Map** by killing the ones found on walls. However, the dropped **Map** will always be dead. **Map** appears much smaller when held compared to when it is dropped or on the wall.

## Dialogue

The first time(?) you meet a living Map, its dialogue will be:

* *"Hey meat! You look like you're often in the Field"*
* *"Is it true that there is a huge golden tree?"*
* *"The are so many rumors about it..."*

On subsequent encounters, Map will give random strings of dialogue. Most of these strings are helpful tips and hints.

* *"You know what? Fires burn out quicker when you run!"*
* *"If you are surrounded by meat freaks, and have no weapons - run like hell!"*
* *"If the enemy hasn't noticed you - hit em in the head!"*
* *"Rust wears out your weapons harder with every attack!"*
* *"Listen closely! Some meat breathes, some yells like it's being chopped!"*
* *"The poison messes you up, but does not kill"*
* *"Dodging and jumping will help in battle! Jump around like you're mental and hit them!"*

## Trivia

* **Map** is the only character that is also a weapon.
	+ Ergo, it is the only utility weapon.
* Maps can be bought from Map Mama for a small fee. It is assumed that all Maps in the game are Map Mama's children.
Laugh in Eye

Laugh in Eye is an NPC and Meat Dealer that is found in the Gut.

## Appearance

Laugh in Eye is a bizarre creature even for the standards of the game. It resembles a disembodied human body with two large eyes coming from the butt of a human and a long, thin mouth coming from below.

## Description

Laugh in Eye sells Lobotomizers, making it a very special Meat Dealer as it is the only one capable of removing a Memento that a player doesn't like at a cost for gold. Given the sheer amount of Mementos that range from useful to the not so useful, Laugh in Eye is a important NPC to encounter later on in the game.
Meall's Legs

> "Meall's Legs jumped into my hands"
>
>

## Appearance

Meall's Legs, also known as the "Saw," is a large eyeball covered chainsaw-like weapon. The "blades" appear to be made of hooks like those found in the Factory.
The journal states that "the Gut made it from the meats of those who felt trapped in the wall around..."

## Information

Meall's Legs is a rare melee weapon that can only be obtained by killing Meall. It spinning blades deal high damage and make short work of most monsters. Unlike other melee weapons, it is incredibly loud and produces a chainsaw revving sound on use. It can be heard from 150 steps away.

## Gallery

Meall's Legs on the groundMeall's legs being held
Feash

Back to Bestiary

**Feash** is currently the only new enemy of The Insides.

## Appearance

**Feash** appears a chimera between Anglerfish and Ants, possessing most characteristics of the former and 6 insectoid legs.

One of the more noticeable features is the photophore light, having the same look as the lights around the Insides. Akin to Mr. Legs and Eye Takers, this light can be seen at a further distance than the rest of the enemy, giving it way. Additionally **Feash** make very distinct clicking noises akin to *Predator (1987)* which will alert the player well before seeing **Feash**.

Presumably dead **Feash** can also appear as map props, littering the floor. This makes **Feash** the only definitive entity that can be seen as props and as enemies.

## Information

When chasing the player or running from a trap, **Feash** will dramatically grow in size. This growth applies to the general body but mainly the head.

When expanded, **Feash** will also wave it's enormous head around, often filling entire hallways, making attacking **Feash** easier than other monsters.

When **Feash** is killed they are guaranteed to drop a Fish Head along with some Gold

## Trivia

* **Feash** are one of the few standard enemy that drops something other than gold, the other being the Eye Takers.
Dor

Back to Bestiary

## Appearance

**Dors** are traps first encountered on floor -2. They look just like ordinary doors, but get too close to them and they will slam open to reveal a layer of flesh within their frame, lashing at you with their violent fangs and golden lips.

## Information

If **Dor** attacks you, or any other monster, it will inflict Bleed.

There are five ways of knowing whether a door is real or a Dor:

1. **Dors** do not have interaction lights like regular doors.
2. **Dors** are not visible on the Map, doors are.
3. **Dors** have their door frame completely outward.
4. **Dors** can be sometimes placed in spaces where normal doors wouldn't be able to go anywhere.
5. Some tilesets allow players to see behind **Dors**, where bright red tubes can be seen connecting **Dor** to a hall.

If you are out of ammunition and without a weapon, Dors may be used to lure and damage trailing monsters.

## Trivia

* **Dors** are the first type of Mimics encountered in the game and a beginner's challenge.

## Gallery

Dor before attackingDor attackingBehind a Dor
Gut Reputation

Your reputation with the gut is what makes the game harder or easier depending on the actions you make. Certain events change your reputation more than others, and your relationship with the gut can be viewed in the diary at any time.

## Levels of Reputation

### Safe

***“You are good meat. Do not kill and I will love you.”***

The highest reputation the player can have. The game is easier and prices are lower, but gold and items are slightly scarce due to the peaceful nature of the player. Monsters are hard to come by without looking for them.

### Risking

***“You’re risking. I thought we were friends. Why are you harming others? The gut will demand more gold from you. More meat will want to kill you. Is this what you want?”***

The first form of punishment the player gets for their bad behavior. Gold prices are doubled (20), and monsters are easier to come by. Increases the odds of finding a stronger monster.

### Caution

***”I despise you… You are a killer. Why are you doing this? All bets are now even higher. In my labyrinths there is now more now more dangerous than ever.”***

The second punishment doubles the prices again, and monsters seem to be smarter.

### Danger

***“You are very bad. Why are you doing this every time? Go away, I won’t let you go any further. Pay your debt to the Golden Tree.”***

The player’s carelessness leads to even higher gold prices and even higher monster spawn rates. Eye Takers are especially abundant. The player should behave themselves before things get worse.

### Hated

***“I hate you.”***

The lowest possible reputation the player can have. Gold prices are at their all time high and there are strong monsters everywhere, even bosses from other biomes can spawn. Getting hated for the first time grants the “No love” Achievement and enables the player to enter the killer room.

## What affects reputation

Reputation can be raised/lowered by doing certain actions across your play session. Whenever certain actions affect reputation more or less is still being tested.

### Positive modifiers

* Progressing to the next floor
* Spending Gold
* Killing Rose
* Attacking yourself
* Eating Weapons or Food
* Giving gold to the Golden Tree (Resets your reputation)

### Negative modifiers

* Killing monsters directly
* Joining a Cult of any kind
Meater

Back to Bestiary

A Meater is a monster in Golden Light, first encountered on floor -2. It is a fairly tanky enemy compared to the other Mimics, only surpassed in health by Gobber and Meall.

## Appearance

Meaters are large black multipedal creatures with long appendages for arms and legs. The most distinguishing feature about this monster is that it takes the form of an item or weapon when not aggravated.

In the latter form, there will be a weak glow around it where it slowly inches its way towards the player, making breathing noises along the way.

## Behaviour

Once it gets close enough, the Meater gets aggravated, expanding its disguised item and reveals its true form, travelling faster than in its passive state.

Due to how rigid and choppy its appendage movement is, it is often hard to hit all of your shots on it. It makes screaming noises along the way and only stops if there are no more players close to it or if it stops taking damage.

Note that Meaters momentarily change to its aggravated state when damaged by traps and other NPCs but not status effects such as Poison. Upon death, it will drop a different item/weapon than it disguised as along with some gold.

## Tips

* In their non aggravated state, Meaters are very slow. Use this to your advantage to either outrun it or minimise your noise before it gets too close
* Meaters are often distinguished by their higher pitched scream compared to normal Mimics. Use this to know what enemy is chasing/attacking you when they catch you by surprise

## Gallery

Meater with a Polaroid Camera as a disguise.
Meat Factory

Meat Factory, often called The Factory, is the second biome found in The Gut and can be accessed in the Eternal Field via the industrial warehouse/factory or by going down Floors -4 to -7.

## Appearance

The Meat Factory is a grimy, industrial place lit up by yellow neon and covered in static, dull blue and grey tiles. Rusting pipes, hooks, chains and other machinery litter the biome as the entire area is filled with the ambience of constant whirling machinery. Machines that resembles industrial crushers are common in the biome.

This biome is notable for being the first biome where the difficulty has been increased. This is due to the combination of a disorientating map layout and the introduction of exceptionally tough and dangerous enemies.

## Information

Like the Gut Corridors, the Meat Factory will hold all common and rare weapons such as the knife, pistol, revolver, axe. Although due to its setting, the pipe is very, *very* common. Another weapon that would become more common is the shotgun. This is the first biome where ranged weapons will have more than one barrel and some weapons will become alive.

The Meat Factory is the first biome where incredibly dangerous enemies will spawn:

* Condemned
* Face Eater
* Mr. Legs

Along with some new types of traps:

* Cringe
* Meat Hole

## Map Generation

As aforementioned, the Meat Factory is infamous for its confusing layout, even by the standards of the game. This is due to the fact that there is very little variation in the rooms, with most of them being standardized with the same factory walls. Although there will be the occasional metal fencing here and there, trying to navigate through the Meat Factory would be headache-inducing. This is where the Map will come-in extremely handy. The Meat Factory is also the first biome that will introduce the player to the Number 217 bar as well as the first biome to introduce She and the Cults.

## Trivia

* Many consider the Meat Factory as the first biome where it becomes an actual challenge to survive all of the floors.
The Bartering Mimic

> *"Hey friend, do you need a key?"*
>
>

The Bartering Mimic is a type of non-hostile Mimic that happens to be an NPC and Meat Dealer in the Gut.

## Appearance

This passive mimic is identifiable by the large piece of gold it uses as a prop and the fact that it never hides itself from you.

## Description

It has a key to the elevator in its possession and is willing to give it to you in exchange for gold. The price for the first key is 30 gold while the second key, if applicable, costs 210 gold.

Attacking the bartering mimic will cause it to turn hostile. It behaves the same as a regular mimic, except with a larger health pool and being able to give you the gold hunger affliction. Successfully killing the bartering mimic will have it drop the key it was carrying.

## Trivia

* This mimic is one of the few of its kind that is non-hostile and friendly.
Backstreets

The Backstreets, is the fourth biome that can be accessed via the maze-like alleys in the Eternal Field. The player must approach gramophone and listen to it in order to proceed to the biome.

## Appearance

True to its name, the Backstreets is one giant maze of an urban alleyways. Unlike most other biomes, the Backstreets is the only biome technically situated in the 'open' rather than being enclosed. Buildings, electric poles and windows dominate this biome as steam often boils up from the biome's many manholes.

Sometimes, certain sections of the biome will be lit-up in red neon light, whilst other times, the biome will be filled with bins and trashbags.

## Information

The Backstreets is where the Sewer Shield would make its first appearances as well as the powerful Tommy Gun. This is a welcomed appearance as the Backstreets is home to many hostile enemies, some of which could take a beating.

Most of these new monsters found exclusively in the Backstreets are:

* Meat Cop
* Mr. Window
* Mr. Pole

Along with the introduction of a new trap:

* Bumeat
* Blank Page

### Boss

The boss of the Backstreets is the incredibly dangerous Gut Divers.

## Map Generation

Compared to most biomes, the Backstreets is ironically one of the better lit ones, this is due to the presence of bright neon and lit-up windows placed everywhere. Furthermore, the Backstreets is prone to have large, open spaces, making it one of the larger biomes by physical dimensions. It is also the biome that has the highest chances of spawning a Number 217 bar, which is great as it acts as a hub for all of the game's vendors to trade with.
Gutworm

Back to Bestiary

> *"Gutworm smashed me!"*
>
>

Gutworm is currently the seventh and final boss in *Golden Light*, appearing in The Insides on floor -21.

## Appearance

Gutworm is a giant creature resembling a black caterpillar with a red human face and sharp black teeth that twitches and contorts around. It has small hands placed around its body and a heart attached to the end of its tail. No matter where you are on the map, you can tell its presence by the low pitch drone that can be heard anywhere in the area.

## Information

Gutworm is extremely aggressive, targeting you the moment it is spawned in and will eat through anything in its path to get to you. Gutworm moves as fast as the player, which makes it very difficult to escape from it. Gutworm attacks by biting at the player and once at around half health, it would start to leak a cloud of poison, making it dangerous to continue to fight him at close quarters combat.

## Strategy

Gutworm can only walk as fast as the players normal walk speed so as long as the player does not carry too many Items, the player can easily out run Gutworm. The player can circle around it to avoid getting hit and do damage to it at the same time. While it does have a heart attached to its tail it is currently unknown if that is its weakspot or not. It is advise to be equipped with a range weapon that has a lot of ammo as you do not want to fight the Gutworm head on.

Running in a circle around the elevator, shooting the heart at its tail, has proven quite effective in defeating Gutworm.

## Trivia

* Gutworm has the same face model as the Landlord. It is unknown if they are related.

## Gallery

Gutworms TailGutworm front viewGutworm full body view
Treeter

Back to Bestiary

## Appearance

Treeter is a trap only found in The Cabins and The Insides that disguises itself as a normal tree in the cold parts of the Cabin, but once you get near it changes to a blue hue and leans towards you, damaging you.

Treeter can be distinguished from normal trees by the fact that they sway in place, whereas normal trees stand still.

## Information

Treeters, unlike most traps, does not deal raw and flat damage. Rather, it is the only trap that slows and saps away the player's health, this can be incredibly annoying in late game when you are trying to escape from multiple enemies.

There are a few ways to escape its grasp.

One way is the wiggle out of its control by either jumping, running or a combination of both opposite the direction of the Treeter.

Another way is to kill Treeter but this will decrease your Gut reputation.

Otherwise Treeter will let go of you after some time. Treeter also affects other monsters. Treeter can sometimes be seen when the player has the Milk memento on other biomes.

## Trivia

* As a trap, the Treeter can be used to the player's advantage by luring enemies into its radius.
* It is one of the toughest traps to destroy.
* It is the only trap that does not deal actual damage, rather, it saps away the player's health.
Mr. Toilet

Mr. Toilet is a friendly Mimic who acts as a Meat Dealer in the Eternal Field.

## Appearance

As his name implies, Mr. Toilet is a Mimic who has taken form on a latrine toilet and lives inside a wooden porta potty. He has a single large eye and is relatively friendly in nature.

## Description

Mr. Toilet is one of the most useful NPCs and Meat Dealers in the game. For a price in gold, a player can purchase any non-boss weapon in exchange. The type of weapon is randomized however, nevertheless, it allows players to restock and prepare themselves for the upcoming battle.

## Trivia

* He is one of the few non-hostile Mimics in the entire game.
Gobber

Back to bestiary

## Appearance

Gobbers are heavier types of Mimics that disguise themselves as couches, conference tables, and large metal shelving.

Their true form is recognizable as large walls of black flesh with two large white eyeballs.

## Information

What makes the Gobber more unique compared to other mimics is that it currently is the only Ranged monster in the Gut. Gobbers, when aggravated or targeting a player will constantly launch large eyeball projectiles.

As such, it seemingly lacks a proper melee. Finally Gobbers are extremely slow moving when attacking a player, making them a very minor threat in Cabin.

The Eye projectiles themselves (Pictured left) are relatively easy to avoid due to their travel time.

## Trivia

* While they are slow, do keep in mind that their ranged attacks can catch players off-guard.
How to Survive 101

The Gut is a dangerous place, and without knowing how to properly travel its halls you may end up like the guy who ate a Fish Head and got Poisoned.

Below you'll find some strategies to know how to properly survive:

1. Remember that you don't always have to fight, running away is also an option.
2. Its best to throw an item to discover what it does to not risk it.
3. Enemies can hear and smell you, if you think an enemy is nearby you should crouch to avoid detection.
4. You can eat the weapon you're holding in your hand holding F, the more durability the weapon has the more eating it will heal you.
5. You can try to juke Mimics out by running a little bit (if a Mimic is nearby), then stopping and crouch-walking, if done correctly the Mimic will follow the path in which you were running and will stay there for some time.
6. Always look around you, there could be traps or other things waiting for you to accidentally trigger them.
7. There are friendly Meats around The Gut, these will not harm you unless they're harmed.
8. You can use the enviroment against your enemies, make use of traps and other things to your advantage.
9. You can go through Fatty, which are the meaty walls found around The Gut

## **The Gut Loves You**

The Gut isn't always a bad place, The Gut loves you, for The Gut to keep loving you, you need to behave well, that includes: Not fighting, not joining cults and being a good boy or girl.
Blood Flowers

The Blood Flowers is the only biome found exclusive in the Golden Light of Rose spin-off game.

## Appearance

Blood Flowers is largely centered around a rose-dominated hedge maze where walls and decorations from a Japanese zen garden is placed throughout the biome. Decorations such as Buddha statues, wooden and stone plaques with Japanese inscriptions, stone lanterns, red Chinese-style lanterns, Japanese fans, benches and Japanese-style wall fortifications are a common sight. Occasionally, some oddities may appear, such as a crematorium and a giant cage placed in the biome.

## Information

As an exclusive biome in a free game, Blood Flowers contain main enemies that can also be found in Gut Corridors, making it easier than biomes found in the main game. Nevertheless, there is two exclusive enemies found nowhere else:

* Loveless
* Jerry

For traps, it contains what you expect, ranging from Dor, Meat Trap, Fatty, Meat Hole and Hands (Both the ground and hanging variety). There is no biome-exclusive traps in Blood Flowers.

Weapons on this floor can range from common pistols to blunderbusses.

### Boss

There is no boss in Blood Flowers, making it the only biome without a boss inside the Gut.

## Map Generation

Overall, the biome can be a confusing mess to navigate due to its labyrinthine nature, although small openings on the hedges can be found, which allows players to enter a shortcut by crouching and passing through. This makes Map an incredibly important tool in the game. Nevertheless, as a boime for a free game and the more linear nature of Golden Light of Rose, Blood Flowers do end up more on the easier end once you figure out how to navigate the maze.

### Mini-Biomes

The biome do indeed contain a mini-biome. This mini-biome is nicknamed the **Fireplace** due to the fact that it resembles a small, cozy room with a bookshelf, a table, two comfy sofas and the aforementioned named fireplace/hearth. The mini-biome definitely stands out from the rest of the biome due to how out-of-place it is in contrast to the Japanese-dominated architecture. The Fireplace often contain some goodies, ranging from keys to weapons such as Pistols or even a Blunderbuss. Glutton sometimes spawns near the mini-biome which acts as a good indicator that you are a near it. Players sometimes view it as a safe haven due to how deceptively cozy it is.

## Trivia

* The heavy utilization of roses throughout the entire biome is a reference and a pun over the fact that you are playing the titular character, Rose, in the game.
* This is the only biome found exclusive to a spin-off and can only be entered if Rose touches a *literal* rose in her equivalent of the Eternal Field.
Pipe

> *"I picked up a pipe."*
>
>

## Appearance

The **pipe** looks like a normal rusted pipe when dead. When alive, it mostly looks the same, but just before it's curved end, a chunk of meat with three eyes attached.

## Information

The **pipe** is one of the most common weapons in Golden Light. It is a mediocre weapon, having average speed, average melee range and below-average damage.

Its viability as a weapon start to decrease in the late-game, only useful as a healing item.

## Trivia

* The **pipe** is the only item in the game that has weapons reskinned off of it; the torch and camera.

Pipe (alive)Pipe (dead)Pipe (alive)
Meat Spear

> *"The meat spear found me"*
>
>

## Appearance

A dark red spear made out of meat with eyeballs near the tip of the spear. Both dead and alive spears are visually the same.

## Information

A high damage weapon only dropped by Eye Takers upon death. The spear has a long range but very low durability. Like the knife, the spear stabs directly in front of player but with better range as stated.

The **meat spear** will never drop with any effects on them so they make for an easy way to recover HP. Especially during onslaughts of enemies (half of which will be Eye Takers in this case).

## Gallery

heldOn groundMeat spear in an achievement
Bonefire

> "Set me on flames and I'll bring you warmth..."
>
>

Bonefire is a lump of meat resembling a bonfire only found in the Cabins, making it one of the rarest and most exclusive NPCs and Meat Dealer in the game.

## Appearance

As its name implies, Bonefire is a sentient bonfire made out of four arms and a giant lump of meat. It is assumed that the meat itself is the fuel that wakes up Bonefire.

## Description

It won't do anything until you light it up either with a torch, fire weapon, thrown fire item, Autumn Spring, and by Cult of the Baby of Flames effects. Once lit up, Bonefire will get rid of your Bone Shiver effect in exchange for gold. Moreover, Bonefire can give the player a Torch in exchange for 5 gold pieces.

Players should note Bonefires can still be killed while being initially ignited, and killed after being immolated. Note that standing near or on top of Bonefire will not help reduce the effects of gaining Bone Shiver.

## Gallery

Bonefire before being litBonefire on fire
The Insides

The Insides, is the sixth and final biome that can be only accessed via hitching a ride on Medusae in the Eternal Field.

## Appearance

The Insides can be briefly described as a giant stomach or intestine. It is a large labyrinth of living flesh and pulsating veins. For all intents and purposes, the Insides is the Gut's true form and nature.

Due to this, the Insides is a very visceral biome in the *literal* sense. Walking inside this biome would create a squish sound as the biome is decorated with dead Feash, bones and bioluminescent pods.

## Information

As the final domain of the game, uncommon weapons such as the Blunderbuss, Sewer Shield, Meat Spear and Tommy Gun becomes increasingly more easy to find.

Only one new enemy is introduced in the Insides, which is:

* Feash

### Boss

The final boss of the Insides and therefore, the entire game, is the Gutworm.

## Map Generation

For something meant to be inside of something, the Insides is surprisingly well lit. This is due to the large presence of bioluminescent pods. It is also one of the most destructive biomes as the walls can be destroyed relatively easily, creating new routes and pathways. Due to it being the final biome, it is also the most dangerous, as a lot of monsters and traps inhabit the core of the Gut.
Meall

Back to Bestiary

**Meall** is a boss that appears in the second biome, the Factory.

## Appearance

He was added in the Meat Song Update along with his respective biome. Meall is a large mimic that represents a blue brick wall, reminiscent of the walls inside the Factory, in his docile state - which turns into a rusty metal gargantuan devout of hitting you with rust.

When docile, Meall can be easily located with two obvious traits - the first being it's appearance being imperfect compared to the standard walls of The Factory, lacking the complete neon light lines of the normal walls and missing tiles near the bottom (as pictured below). The second notable trait is the constant audio he produces, unmistakably being distorted english.

## Information

This boss has a low amount of health for something of its size, deals a medium amount of damage and slow when docile but moves quickly when aggravated. Much like a normal mimic, if the player is too far away, it will resume its docile form, but continue to slowly inch its way towards the player.

Killing Meall for the first time awards the player with A Heap of Raw Meat, as well as being rewarded with the powerful Meall's Legs.

## Strategy

This boss, is spawned on a small floor with multiple Condemned so finding the rotated question mark on the map normally associated with bosses and moving NPCs is quite difficult. Meall, upon finding him, will be thinner than the width of the wall and have a singular rectangular yellow light at the bottom of his front face. Upon Meall hearing you, the audio of its radio will start from the beginning every step you take near him.

Upon being hurt by an environmental trap or monster, the radio will momentarily distort to grunts and screams but upon the player attacking it and Meall spotting them, Meall will quickly close the distance, constantly making distorted radio noises. You can abuse Meall's massive hitbox by throwing damaging items into him, especially items with gold hunger or explosive effects. This also makes it easy to shoot compared to Carre.

The more damaged Meall gets, the faster its docile speed becomes.

## Attacks

Meall becomes much taller when he attacks, which is largely in part because he has activated his 'legs'. Once this happens, Meall becomes a giant combine harvester or shredder, ripping apart anything in his way. Whilst Meall only has that one attack, they wind up by going slightly backwards and then flying back forwards into you and then into the air briefly before going back to the chase. Its high rate of damage and fast speed means that fighting Meall via close-combat is too risky. Instead, you use ranged weapons to seal the deal or bait Meall's large size into traps.

## Trivia

* The audio it plays is from the *Night of the Living Dead (1968),* and is originally a T.V broadcast played roughly 55 minutes into the film.

## Gallery

Docile form of Meall.Meall's appearance when targeting a player in its Aggravated form.
Deeeeeeeeer

Back to Bestiary

Deeeeeeeeer is a monster in Golden Light that is encountered in The Cabin.

## Appearance

Deeeeeeeeer is a type of mimic that disguises itself as taxidermized deer heads sittings against the walls, they can be distinguished from the deer heads by the frame that holds their head as the non-enemy deer will have a normal appearing frame while Deeeeeeeeer will have a frame of meat around them. Once Deeeeeeeeer has been aggravated it will burst off the wall and make a trail of deer heads and will make a loud laughing noise accompanied by the sound of a cuckoo clock.

## Information

Deeeeeeeeer will attack the player by ramming into them and inflict a medium portion of damage, however their slow movement speed and large size will often get them stuck on the environment and make them completely immobile thus making them very easy to avoid if needed.

## Trivia

* Deeeeeeeeer is one of the few enemies that behave like a trap.
Crown

> *"I can rub new meat into your weapon ..."*
>
>

## Appearance

**Crown** is a large silver and gold statue that resembles a crow. At the base of it, large tentacles or veins form a lumpy surface for it to stand upright.

## Description

**Crown** will give your weapons a new meat upon being paid. This will replace the weapon's current effect for a random new one. This will also remove the damage penalty of dead weapons.

## Dialogue

* *"I can rub new meat into your weapon ..."*
* *"..."* (Your weapon has changed)

## Trivia

* Despite having a name similar to "Crow", **Crown** makes tweeting sounds rather than the typical cawing sounds crows make.

## Gallery

crown model
Son

> *"Do you want to remember Her?"*
>
>

Son is a giant golden face that will appear in the Eternal Field later in the game as the story progress. He is an NPC Meat Dealer that provides certain useful items in return.

## Apearance

Son is a giant golden misshapen face that resembles a literal falling sun. He is massive in size and one of the largest NPCs in the entire game.

## Description

After a while, a large golden sphere with vague facial features will crash onto the field near the entrance to the Gut like an asteroid. Give him gold and he will grant you memories of your past. That is to say: he gives you a memento. The price of mementos will increase proportionally to the amount of gold you have; the prices can range anywhere between 7 and 40 gold (*Shown thus far*).

## Trivia

* His name might be a pun on the words Sun and Son.
Tommy Gun

> *"I gently hug a Tommy"*
>
>

## Appearance

The Tommy Gun is your typical Thompson submachine gun with a wooden foregrip and stock based around a metal casing. It is equipped with the distinctive and iconic extended drum magazine for continuous firepower.

## Information

The Tommy Gun is a rare ranged weapon in Golden Light. It can kill most monsters within five hits. The Tommy Gun will usually be found with a drum magazine that holds around 100 rounds, giving it one of the largest ammo pools out of any weapon.

Ammunition for this weapon is also rare and its high rate of fire chews through said rare ammunition. It is best to reserve this for bosses.

## Gallery

Holding a TommyMulti-barrel Tommy GunHolding the 3-barrel TommyTommy Gun ammoTommy Gun model
Pets

A Pet Feash, Mr. Legs and Mimic.

Pets are special NPCs that can only be found in the Gut to help and assist the player.

## Appearance

Pets are basically miniature versions of several monsters you fight in the game. There are currently a few pets available in the game. These are the Pet Feash, Pet Mr. Legs, Pet Mimic and Pet Eye Taker.

## Description

Pets are only gain if the player is fortunate enough to get a Pet Mementos. The type of Pet the player gets will be randomized, however the player is able to have multiple Pets per floor. The player won't lose their Pets once they completed a level or biome and will follow the player and protect/assist them in their play through.

As Pets are essentially miniature versions of several monsters, their behavior when attacking hostile monsters are the same as their larger counterparts. Their health are also moderate, so care must be taken that they don't take too much damage. Nevertheless, having a Pet or multiple Pets are incredibly helpful as they act as force multipliers and distractions. Pets can only be healed in an open patch of regen.

If a Pet dies, not all hope is lost. Simply find a Hanging Doctor and give it 20 gold piece to revive the Pet.

## Trivia

* Be aware that there is a bug where a revived Pet may accidentally start to attack and kill the Hanging Doctor.
Maull (Boss)

**Maull**

Maull is a boss discovered on the factory level set, as per usual with every boss, they're rather difficult.
Maull blends in with the scenery, he is specifically one tile big wall set, therefore he's rather hard to spot.
Once you spot Maull though, you will soon discover that it's a giant, arachne like machine, with eyes pertruding out from under it's walls. Maull just chases after you and acts like a roughly normal Meat, though has a lot more health, and is obviously a gigantic wall.

As of writing this, there isn't much on this boss, but I only encountered him just because I came across him, and wanted to write up on this just to have this here.

Also, if you listen closely, you can hear a heavily distorted recording of what sounds like the US Contingency plan of a zombie apocalypse, we'll see though, I'm very interested in this discovery.
Landlord

> *"The neighbors are complainin about you."*
>
>

The Landlord is a multiplayer exclusive NPC found only in the Multiplayer Hub of the game.

## Appearance

The Landlord is a large, disembodied face with red skin and a mouth perpetually wide open. It currently rests in an open crack in the wall and can be interacted.

## Description

> *"Hey. Meat freaks, you're overdue rent for 10 years!"*
>
>

The Landlord is an NPC that inhabits the Multiplayer Hub of the game. It can be interacted as aforementioned, but it only nags at the players that their rent is due and they are unwelcomed. The Landlord exists only to make the hub feel a bit more lively and does not possess anything that maybe useful to the players.

## Trivia

* The Landlord is the few multiplayer-exclusive NPCs in the game.
* The Landlord has the same face as the Gutworm, it is unknown if there is a relation between the two.
Huggs

> *"We will help you but be careful"*
>
>

## Appearance

**Huggs** is a hunched, humanoid figure composed of two bodies. A masculine body, with no head who carries a slumped-over feminine body with a large tentacle for their head. The right arm merges into the male's stomach while the male holds the female by it's arm and leg. Multiple limbs sprout from the bunch with the male's legs resembling a digitigrade's.

## Description

They will repair your weapons in exchange for gold. Being attacked by either the player or an enemy will cause them to aggro and hunt down the player despite if an enemy is the one that attacked them. This is not the case in Co-op and **Huggs** will attack the actual attacker and slowly change positions.

## Dialogue

**Huggs** has alternate dialogue between visits. On some floors they note to be searching for their Mama. Other times they have more casual dialogue. **Huggs** seems to refer to themselves as one or more person as well, which makes sense for the two merged bodies.

First dialogue

* *"We hate the look of your meat"*
* *"We will help you but be careful"*
* *"At any moment we will choke you in our hugs"* (Rub [x] gold into its flesh?)
* *"Look back often..."* (Weapon repaired.)
* *"Get lost, you freak"* (Not enough gold.)

Second dialogue

* *"Another poor meat wonders around."*
* *"Us could be healing its arms."* (Rub [x] gold into its flesh?)
* *"Us will be dancing here for a while."* (Weapon repaired.)

Third dialogue

* *"Excuse me..."*
* *"Have you seen our mother?"*
* *"She went into darkness ... How long has it been?"* (Rub [x] gold into its flesh?)
* *"Mama..."* (weapon repaired)

Fourth dialogue

* *"Sup bro! Have you seen them yet?"*
* *"Well, THEM duh, We share a bed with them!"*
* *"Not all their hugs are sweet, but some ... Oh yes!"*
* *"So you need help? Spare a coin man"* (Rub [x] gold into its flesh?)
* *"Let us hug your junk... Well, as good as new!"* (Weapon repaired.)
* *"Well, guess you don't need help huh"* (Not enough gold.)

## Trivia

* **Huggs** was added on July 13, 2020.
* **Huggs** greatly resembles a possibly used but unseen enemy from another one of Mr. Pink's games called *Orphanskin*. The game cuts to a black screen very early on - making it impossible to continue.
* **Huggs** also resembles a Siam from the *Silent Hill* series.

## Gallery

Loverman from OrphanskinModel by Rohan TohuvabohuModel by Rohan TohuvabohuAnimation by Sergey Akhtyamov
Castle

Back to Bestiary

> *"Castle almost killed me!"*
>
>

**Castle** is the sixth and penultimate boss of *Golden Light*, encountered in the The Reds on floor -18. His health pool is high and he does massive damage to the player.

## Appearance

**Castle** takes on the appearance of a tall black bodied centaur. He has a humanoid torso with a strange formation of a glowing red crown (or small castle) for a head with four small metal bits poking out in the front in a shape of a rectangular butterfly. Below are five to seven black human arms with clenched hands made to resemble horse legs and hooves. **Castle** wields a large glowing red sword in his left hand that has a large human arm for the blade and smaller human arms for the quillon. His right hand holds a fleshy shield.

## Information

As the boss of The Reds, killing **Castle** will drop two keys. **Castle** is also one of the bosses that can be spawned should a player's reputation with the Gut worsen horrifically, though this only seems to happen when within The Hallway.

Killing Castle for the first time awards the player with Ram of Hell as well as his incredibly powerful sword, Crowdhand Sword.

## Attacks

While his damage is dangerously high, he only has one attack that is easily avoidable. **Castle** has to wind up his sword before thrusting or slamming it down upon you. Usually one dodge is enough to avoid the attack entirely.

## Strategy

Ranged weapons would prove to be the best weapons to use against Castle as melee would put the player at risk of being slashed by his sword. Though his attack may be slow enough to avoid being hit with said melee, one mess up could take a huge chunk of your health, making it a risky practice.

Due to his large amount of health, using weapons/items with damaging status effects can whittle down his health. Additionally, throwing a Bone Shiver item at him will slow him down, making his charge easily avoidable

## Trivia

* **Castle** is meant to represent an armed knight riding upon his horse. His name also alludes to this as knights typically protect monarchs and their castles.
* **Castle** was the very first boss that was added to the game on April 17, 2020.

## Gallery

Castle concept art by @sherbakov\_artCastle concept art by @sherbakov\_artCastle's sword model
Gut Jumper

Back to Bestiary

## Appearance

Gut Jumpers are enemies that begin to appear in the Cage.

Gut Jumpers are floating, balls of flesh with a large stone-like growth sticking out of them. They make a distorted sound similar to that of a choir.

## Attacks

Gut Jumpers attack by dashing directly towards you, then taking a period of time to rest before dashing again.

It is extremely difficult to dodge, and the resting period seems to be a random amount of time (possibly based on the Gut Jumper's proximity to the player), so ranged weapons are recommended.

Even still, the Gut Jumper appears to have extremely high health, so avoidance may become the only viable strategy against them, should ammo scarcity be a problem.
The Reds

The Reds, is the fifth biome that can be accessed via climbing the contorted statue that housed a tall, theater curtain at the top.

## Appearance

The Reds is a maze of red theatre curtains and white, marbled floors. Compared to most biomes, the Reds is one of the 'cleanest' biomes in the game.

Moreover, what should be noted is that the Reds resemble more like either an art gallery or a theater set. This is due to the large presence of artwork scattered throughout the biome, along with red leather seats, green ottomans and couches. As such, the Reds creates a 'posh' ambience in the game.

## Information

Whilst no new common weapons are introduced in the Reds, the Blunderbuss becomes increasingly common in this biome. This is possibly needed due to the biome's tighter-than-usual corridors.

Only one new enemy is introduced in the Reds, which is:

* Bugbut

### Boss

The boss of the Reds is the incredibly destructive Castle.

## Map Generation

Out of all the biomes, the Reds is the most lit-up biome in the game, even more than the Backstreets. This makes navigating the Reds less of a chore than usual and it also makes spotting enemies easier. On the flipside, most of the Reds is narrower than usual, this is due to the presence of multiple theater curtains and art pieces creating a congested map, making it dangerous when swamped by enemies.

### Mini-Biomes

The Reds has a mini-biome called the **Cinema Floor**. First introduced in the December 2021 update. The Cinema Floor as its name implies, resembles a movie theater with a short film being run in a loop. There are plenty of movie seats arranged in an orderly manner with Popmeat machines found. The Cinema Floor is also where plenty of Popmeats are found. Moreover, the Cinema Floor contains some friendly meats, so care must be taken not to hit any of them.

## Trivia

* It is unknown if the Reds is meant to be an art gallery or a theater set.
* Some of the art pieces are a direct reference to certain paintings such as Vincent van Gogh's Starry Night and Leonardo da Vinci's Mona Lisa.
* The statue of Venus, the red curtains, the furniture, and the two-tone-patterned floor tiles are strikingly similar to the decor of The Black Lodge from Twin Peaks, a classic TV drama from the early 90's.
Meat Bro

*Were you looking for Meat Cop, the enemy with the same model but with a lamer hat?*

The Meat Bro is a character you and your friend play as in the Multiplayer game modes.

## Appearance

Meat Bro is a unique character that you play as in multiplayer. They are a bipedal humanoid with various types of heads ranging from monitors, meat faces, or even entire sofas. They make the same walking noise as most enemies, and even disguise as their head accessory while crouching like a mimic would. The main difference is the prop moves slightly as they walk and they don’t make any audible breathing. Other than that, they have the same strengths and weaknesses as the player.

## Information

Much like a human, it’s hard to predict what they will do. But good communication will make them a great asset to you. They are also the only character to have the ability to revive, they just need help from another to do so. Just toss them in a Meat Maiden and they’re back in action.

## Trivia

* This is the first non-npc added in the game.
* They use the same body model as the Meat Cop.
Quest Items

**Quest items** are items necessary to complete the main story and obtain more health or passive effects. Half of these quest items are She body parts, obtained by completing each biome, while the others are more random objects.

She's Body Parts

## Trivia

* The camera used to be a weapon and was a reskin of the pipe.
* Meaters will rarely mimic cameras.
* Carl, the turtle, is a popular Discord bot that uses Google's turtle emoji as an icon. Carl currently takes up most of the Golden Light server's emoji board (excluding the memento emojis).
	+ Carl also appears as a Pile of Meat's disguise in the Eternal Field.
* The Toy Musician is very clearly Val from your memories.
* Before picking up the cassette tapes, the title on each one reads "They hear your steps"
* Some cassette tape tracks are from older games by Mr. Pink. In yearly order:
	+ *Shoot the Sun* track comes from the game *The Sun Does not Exist* being its main theme (as it's title is *Main Theme*). The Sun Does not Exist was posted March 9, 2014.
	+ *Anger is a Way* track shares the same name of another game by Mr. Pink. The game *Anger is a Way* uses this piece of music (then called *Explosive Walk*) along with *Eat it Monolith* (called *Eat it, Monolith!*) and *Moon Valentine* (called *Welcome Home*). *Anger is a Way* was posted on March 9, 2014 right after the previously mentioned game.
	+ *Moon Valentine* track shares the same name of another game by Mr. Pink. While the track *Moon Valentine* isn't present in the game, *I Just Took a Picture...* (called *Wherzmagirl Theme*), *Underwater Winter* (called *Winter Theme*), and *Winter is Here* (called *Water Theme*) are. *Moon Valentine* was posted May 3, 2014.
	+ *Stones Music's* OST title, *Stones*, shares the same name of another game by Mr. Pink albeit in Russian. *Kamni* uses this piece of music towards the end of the game. *Kamni* was posted on December 20, 2014.
		- This track also plays in Mr. Pink's game *Miffhuf* with the name *menumusic.*
	+ *A Box Full of Joy* shares the same name of another game by Mr. Pink. *A Box Full of Joy* uses this piece of music (sharing its OST title *Hold My Head Gently*) along with *Stepped in a Gum* (called *I Have a Family Theme*) and *I Can't Play[OST Title]* (called *Show Theme*). *A Box Full of Joy* was posted May 17, 2015.
	+ *BoneBorne* track shares the same name of another game by Mr. Pink. *BoneBorne: Prolouge* uses this piece of music (then called *TemonAndPumba*) along with *Library Party* (called *Killapink*), *Walk on the Moon[OST Title]* (called *BlackMuteGhost*), *Weird Party [OST Title]* (called *InNeedOfMedicine*), *Too Many Ghosts [OST Title]* (called BlueBully), and *Sad Ghosts* (called RedFace). *BoneBorne* was posted March 28, 2016.