Spacesuits

* *Protection:* +2 Physical; +2 Energy
* Provides protection against vacuum for limited periods. It grants a +1D+1 bonus to *stamina* to resist cold temperatures.

* **Source:** d20 Core Rulebook (pg. 138)

### Armored Vacuum Suit

* **Type:** Armored vacuum suit
* **Model:** Corellian Technologies Boarding Armor
* **Cost:** 4,000cr
* **Availability:** 2, R
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* Holds 10 hours of atmosphere; user must make Moderate *stamina* check every hour exposed to space or suffer a wound.

* **Source:** Gundark’s Fantastic Technology (pg. 48-49), Pirates & Privateers (pg. 45)

### Bulk Exploratory Armor

* **Type:** Exploration armor
* **Availability:** 3
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* Sealed environment stands up to the harshest weather or atmospheres. Rebreather and oxygen cylinders, removable weight boots with magnetic soles, small tool and utility belt. Helmet is equipped with comlink and overhead flashlight.

* **Source:** Platt’s Smugglers Guide (pg. 58-59)

### EVA Vacuum Pod

* **Type:** Droid-monitored space pod
* **Model:** Regallis Engineering EVA Vacuum Pod
* **Skill:** Powersuit operation: repair pod
* **Cost:** 15,000cr
* **Cover:** Full
* **Maneuverability:** 1D
* **Move:** 55; 160kmh
* **Body Strength:** 4D
* **Game Notes:** Life support system capable of functioning for 2 hours. Has full comlink system and a number of attachments for the two forward arms, plus an exterior “storage pouch” of additional attachments. An annual maintenance overhaul of each pod (Easy *power suit repair* total) is required.
* **Source:** Galladinium’s Fantastic Technology (pg. 54), Arms and Equipment Guide (pg. 45)

### Flight Suit

* **Type:** Typical flight suit
* **Cost:** 250cr
* **Availability:** 1
* **Game Notes:** The flight suit is a one-piece coverall (plus helmet) that provides life support, protects the wearer from hostile environments, and prevents the wearer from succumbing to the adverse effects of high-velocity flying.
* **Source:** d20 Core Rulebook (pg. 142)

### Flitter Vacuum Suit

* **Type:** Tech rocket pack vacuum suit
* **Model:** Regallis Engineering Flitter Suit
* **Skill:** Rocket pack operation
* **Cost:** 1,500cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +2 Physical
* Unless a character in space executes a “heater burn”, they must make a Moderate *stamina* or *Strength* check every hour or suffer a wound caused by the freezing cold.

* **Source:** Platt’s Smugglers Guide (pg. 59)

### Heavy Radiation Powersuit

* **Type:** High radiation powersuit
* **Model:** Nova-Tech HR-211 Powersuit
* **Skill:** Powersuit operation
* **Cost:** 3,000cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy
* *Penalty:* -1D *Dexterity*
* *Booster Jets:* Detachable booster jets have fuel for 10 bursts, with a speed of Space 1 and 1D maneuverability
* *Sensors:* The suit is equipped with a sensor pod with a maximum range of 100 meters; add +1D to the operator’s *sensors* skill
* *Equipment:* Helmet-mounted comlink, 12 hours of oxygen, 6-hour power supply, utility pouches, 50 meter lifeline, shoulder-mounted beam light, fusion cutter (5D), and magnetic traction boots.

* **Source:** Gundark’s Fantastic Technology (pg. 55), Operation: Elrood (pg. 106-107)

### LifeLine Space Suit

* **Type:** Personal space suit
* **Model:** LifeLine Technologies Model 11 Space Suit
* **Cost:** 2,200
* **Availability:** 2, F
* **Game Notes:**

* The LifeLine Model 11 contains a heating unit, waste recycling, and onboard food supply. The suit’s power supply, atmosphere, and food supply will support a character for 10 standard days.
* *Penalty:* -2D *Dexterity*

* **Source:** Rulebook (pg. 227-228)

### Merr-Sonn Armored Spacesuit

* **Type:** Armored spacesuit
* **Model:** Merr-Sonn Weapons Superior Boarding Armor
* **Cost:** 10,000cr
* **Availability:** 2, X
* **Game Notes:**

* *Protection:* +1D Physical; +2D Energy
* *Penalty:* -1D *Dexterity*
* *Rocket Pack:* Suit includes a rocket pack; Space Mode: 1, uses *rocket pack operation*

* **Source:** Gundark’s Fantastic Technology (pg. 58), Pirates & Privateers (pg. 45)

### Nova-Tech Powersuit

* **Type:** Space power suit
* **Model:** Nova-Tech Powersuit
* **Skill:** Powersuit operation
* **Cost:** 1,000cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +3D Physical; +2D Energy
* Suit has a speed of Space 1 and 1D maneuverability
* *Weapon:* Blaster cannon (fire control 1D, damage 5D)

* **Source:** Gundark’s Fantastic Technology (pg. 59)

### Padded Flight Suit

* **Type:** Typical padded flight suit
* **Cost:** 800cr
* **Availability:** 1
* **Game Notes:**

* *Protection:* +1 Physical
* Provides protection against decompression, g-forces, and harmful environments. Comes with matching helmet and gloves that seal around the wearer and provide up to 10 hours of life support in a hostile environment. It grants a +2 bonus to *stamina* to resist cold temperatures.

* **Source:** d20 Core Rulebook (pg. 139)

### Space Suit

* **Type:** Typical space suit
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* Helmet has a voice-activated comlink. Atmosphere pack can keep the user comfortably supplied with oxygen for six hours of vigorous activity. Fine manipulation is not possible with the heavy gloves. Normal blasters can’t be used, unless modifications involving the removal of trigger guards and addition of trigger extensions are made (an Easy *blaster repair* task that takes one hour). Characters firing jury-rigged weapons reduce their *blaster* skill by 1D.

* **Source:** The Abduction of Crying Dawn Singer (pg. 28)

### Tech Vacuum Suit

* **Type:** Tech vacuum suit
* **Model:** LifeLine TechMaster II Vacuum Suit
* **Cost:** 1,000cr
* **Availability:** 1
* **Game Notes:** Since it is insulated, not heated, a character in space must make a Moderate *stamina* or *Strength* roll every hour or suffer a wound caused by the freezing cold of space.
* **Source:** Platt’s Smugglers Guide (pg. 58-59)

### Vacuum Suit

* **Type:** Personal vacuum suit
* **Model:** Incom Military Vacuum Suit
* **Cost:** 1,100cr
* **Availability:** 1
* **Game Notes:** Incom developed the version of the military flight suit decades ago; it is in common usage throughout the galaxy. It contains 10 hours worth of atmosphere. A player character in space must make a Moderate *stamina* or *Strength* check every hour or they are exposed to vacuum or suffer a wound caused by the freezing cold of space.
* **Source:** Rulebook (pg. 227-228)

### Vagabond Suit

* **Type:** Deep space power suit
* **Model:** Customized Vagabond Space Suit
* **Skill:** Powersuit operation
* **Cost:** 2,500cr
* **Availability:** 3
* **Game Notes:**

* *Protection:* +2D Physical
* Adds +2D to *sensors* and *communications* rolls while suit is used independent of a basic ship. Add +1D if linked to the base ship.
* The on-board sensor array has the following specifications:

* *Passive:* 3/0D
* *Scan:* 6/0D
* *Search:* 9/1D
* *Focus:* 1/2D

* Booster jets provide a top speed equivalent of Space 1 with a maneuverability of 1D.

* **Source:** Gundark’s Fantastic Technology (pg. 62)

### Wrokix Works Armored Spacesuit

* **Type:** Armored spacesuit
* **Model:** Wrokix Works Deluxe Boarding Armor
* **Cost:** 8,500cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* Has life support for five hours and internal gyro stabilizer adding +1D to *Dexterity* for zero gravity situations.

* **Source:** Gundark’s Fantastic Technology (pg. 63), Han Solo and the Corporate Sector (pg. 122)