recursal/Fanatic-Fandom huggingface dataset:
Ishundia

Duchy of the Kingdom of Farelia, part of Turelisia.

It is governed by duke Roman I Balthair.

Its counties consist of the following:

* County of Dhorse, East (governed by count [count name])
* County of Dhorse, West (governed by count [count name])
* County of Faridu, North (governed by count [count name])
* County of Faridu, South (governed by count [count name])
* County of Karnu (governed by duke Roman I Balthair)
* County of Wuduan, East (governed by count [count name])
* County of Wuduan, West (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
The Warrior

Randall, the Brave, became fragmented into the following deities after his death.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Hranim

This Tharadrim race has the ability to commune with the spirits of living nature, such as animals and plants.

They have the ability to have their skin emulate their surrounding, so that they blend with the background. They also have hand-like feet, and a prehensile tail, both of which help them climb.

They prefer to live in heavily wooded areas, so that they can more easily disappear.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — **Hranim** — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Ram’Ibal

An island group with three islands making up the majority of its surface area. One of the earliest locations settled by the Andrim during The Second Age, where they have formed a rather archaic and rigid social structure, where your caste is a very important part of life. This has had a great influence on other cultures that sprang up in its vicinity.

Some important nations that emerged there are the Mardunate Khosradar of Jalin’Maral and the Imperial Union of Turelisia.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Tharadrim

One of the elder races which birthed some of the other races. They are extinct in the sense that they became other races (which are known as Tharadrim races) and are no longer found as they once were. Those that did not become either Nornim or Hranim went on to become Tarnim, which removed themselves from their humanity.

The thing that is common to all Tharadrim is their ability to work with spirits in some way.

— Hranim — Mardim — Nornim — Tarnim — Thalim — Travim — Zhalim —

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Roc

A very large bird of prey found within the mountains between Bajat’Nazh and the lands of the Empire of Aphem. Its eggs are prized as a delicacy and several of its body parts, like its feathers and claws, are also used for different ends, making it a welcome sight, were it not so dangerous to retrieve any of these items.

House dePaulo on their lands of Redroc Hills found the acquisition of these items to be one of few means to garner any income from their lands, since it was otherwise mostly barren and empty.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — **Roc** —
Maha’Mba Chiefdom

One of the three remaining Vehrim Chiefdoms of Nazh’Ya, the others being the Gotemba and Ajhazar Chiefdoms.

At one point, Anu’Bunadi and the lands of Aphem also had Chiefdoms, but this changed due to the influx of outsiders.

At one time, the Bajat’Nazh had no Chiefdom either, due to them becoming followers of Lychaembar (with small groups of those that kept to the old ways). After the Black Nomads that went to Rhyelatha with its gemstone were defeated and Novacarius returned to the desert to bury his brother Fortemus, things were set in motion that many followers of Lychaembar lost their zeal and started becoming disillusioned with what they were doing. This resulted in the Aswa’Dalam Chiefdom being restored after the more serious followers of Lychaembar were defeated by the combined might of the Aswa’Dalam remnants, the former Black Nomads, as well as priests of Rhyelatha and Shedim living to the south of Bajat’Nazh.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Thalim

A Tharadrim race, related to both Nornim and Mihrim, where the outgoing nature of both of these races produced a race generally socially adept.

The Thalim are natural artists, having the natural aptitude to form creative thoughts to put down on paper, or to come out of an instrument. To have things come out of stone, clay, or wood, when working on a sculpture. To talk casually in rhyme and prose, without much effort.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— **Thalim** — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Dalhor’Khug

The Dalhor’Khug is the extended collection of mountain ranges surrounding Da’Shalim. It ranges from the eastern end of Kadis’Khug and several mountain ranged on the islands to its south, all the way to the great mountain range of Nazhar’Khug on Nazhar.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Cherax

Description

# **Spoiler**

The second son of Dominus Raijel XIV, Vlumro Mojire, he never expected to be anything more than the personal bodyguard to his older brother, Vlumro II Marrok. All of this changed when his brother went on his first diplomatic mission at age 19 (before Cherax could finish his training) and was ambushed by unknown assailants, which resulted in his death. The family suspected a rival Dominus family to be responsible, which had been after their lands for generations, but they were unable to prove anything. As such, their father started Cherax on his training to become the next Dominus, which required him to be stoic and emotionless (which are thought to be signs of weakness for one of that station). Due to this training, he had to end his priestly training under his aunt Renima. The Dominus training weighed heavily on Cherax' mental constitution, which made him bitter about the whole thing. Any time he would show his emotions, he would be physically punished. This resulted in him baring himself in a haughty manner, to distance himself from others. His favourite family member is therefore his aunt and chief counsellor Sadariah, because she is more openminded about showing feelings and emotion.
11 years after his brother's death, banners bearing the flag of the rival family they suspected was responsible for the death of Vlumro II were spotted on their lands, together with another family's flag, which apparently had an alliance with them. Scouts found a huge army ready to invade. In a matter of days, the rival's army had their capital city under siege. During the fighting, Cherax' father perished. His mother escaped, but it is unknown what happened to her. Cherax escaped with several members of his family to a harbour city where they were able to take an airship away from the planet.

The airship was heading for Rhyelatha. Once they arrived, Cherax started looking for allies that would be able to help him retake his family's land. After spending some time in one of the northern peninsula, he encountered a strange jester named Sebastian (Cassius), who said that he knew someone who could help his family out. Cherax left his family there, protected by the noble guard unit that was able to get away with them when they escaped. Eventually they met up with others with a transport carriage that were heading to the same direction. They met up with Sebastian's (Cassius) contact, who turned out to be one of Marcus' guises. Marcus told Cherax that he was willing to help him with his cause, and to give his family the protection they needed, but in return he would have to help him with acquiring the Dragon Moons gemstones before they would fall into the hands of those who wanted to bring an ancient evil back into the world. Marcus reminded Cherax that his true identity should remain a secret, and if he were stupid enough to disclose this information, he would have his family as collateral.

## Image Gallery

Cherax' family tree.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Mardunate Imperium

A vast Mardim empire that dominates much of Rhamash. It has several colonies on Arthe.
It is governed by the Royal Highness the Eternal Farmanraban and the Council of the Phoenix.

Its lands are divided into Khosradiyar, each with their own Khosraban—a hereditary title passed down to the eldest child, specially groomed for the task, with their siblings taking different rolls to assist the future Khosraban in their tasks.

These lands are further divided into Shatradiyar, ruled by a Shatraban, some being Azim Shatrabiyar if they are ruled by the royal family; further down are the Bakhshadiyar ruled by a Bakhshaban, with border Bakhshadiyar being known as Marzadiyar as well, ruled by a Marzaban; lastly, there are the Dezhadiyar ruled by a Dezhaban.

To reiterate:

* Farmanradar, plural Farmanradiyar: Empire equivalent
* Khosradar, plural Khosradiyar: Kingdom equivalent
* [Azim] Shatradar, plural [Azim] Shatradiya: [Grand] Duchy equivalent
* Marzadar, plural Marzadiyar: Margrave equivalent
* Bakhshadar, plural Bakhshadiya: County equivalent
* Dezhadar, plural Dezhadiya: Barony equivalent

Its elite noble warrior class is called the Furusiyya class, with such an individual being called a Faris (plural Fursaan).

A large portion of the population is made up of Ghulaam (plural Ghilmaan), which are the slave servant class. These perform duties such as manual labour, agriculture, servile tasks, and performing as concubines.

While every citizen will likely have one or two slaves, the noble houses pride themselves in having a large number of them. The number of Ghulaam you can keep in your service will determine your prestige among your peers.

Another aspect of the noble houses are its Haraam (plural Hurmaan), which are the illegitimate children of the lord, born of Ghulaam concubines and raised to serve the house. The males are trained to become soldiers to guard their legitimate family, while the females are trained to become concubines (who are often trained in the arts of assassination)—the female haraam are often sold to other noble houses.

This system causes the ones with more Haraam to be able to control more Ghulaam, which in turn produce more Haraam as long as the lord keeps up with his harem of concubines.

It has two colony countries called Rafu’Maral and Jalin’Maral in Bajat’Rafu and Bajat’Jalin respectively. Both are khosradiyar.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Reshoria

Imperial Capital of Turelisia.

It is governed by emperor Leonhard IV Reimund.

It is a kingdom independent of the other nations within the Imperial Union of Turelisia, and its capital city acts as the permanent seat of the emperor's court.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
The Leader

Sarah, the Battlemaiden, became fragmented into the following deities after her death.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— **The Leader** — The Entrepreneur — The Devoted —
Maraella

The Goddess of Passion. She is a Hranim.

In the system of passion using creativity to produce the Dream, she represents the drive people feel to act.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — **Maraella** — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Francesco

Luciano’s younger and
stronger half brother.
Turned out to be a Soon-to-be-Tyrant when he grew up.

He had the perfect plan, to claim his throne as Count and kill off his adviser/spymaster
and half brother Luciano.
He poisoned his father and blamed his brother, the court Assassin, for his death.
His perfect plan was foiled by his half Aunt Rafaela Mattea dePaulo who pleaded
for a righteous trial.

He is now the Lord of House dePaulo.

# **Spoiler**

Unknown to Luciano, it is not unlikely that Francesco isn't actually his brother, but rather his bastard uncle. Adovardo had been known to take any woman he desired into his bed, which did not exclude his son's newly arranged wife.
As such, it would actually be Luciano who has more of a claim to be Leonard's successor if this could ever be determined to be true.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — **Francesco** — Vladicus —
Da’Jelam

A fairly large island that is located between the Bajat’Nazh and Bajat’Valis deserts. It was the birthing place of the Da’Jelam Freestates, where people of many origins came together in a loose conglomerate to work together in the freedom they desired.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Asurim

Mysterious beings of which little is known.

 **Spoiler**
The product of the merging of an Oradim and a Shedim. It is what would be regarded as an 'asura' or a 'demon'. They are driven by a feral fury to complete their goal. Even though they are usually regarded as evil, they are most often in the service of Leanatha.

— Angrim — Devalim — Kalrim — **Asurim** — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Durio

A rowdy Travim who owns one the busiest Inns in his part of the Da'Jelam Freestates, called "The Stoney Bridge". The inn Is located underneath a bridge, because In the wet seasons the Inn sustain water damage.

With his bastard swords (Eins and Zwei\*) and his roguish nature he runs his inn with strict rules and a smirky smile. Waiting what his next costumer will bring him on his work day.

\*Place holder

## Background

Born as caravan infant

The Inn

Heritage

The party

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Pyka-Rai

A Shedim with a prosthetic right arm, entire made of living bugs.
She doesn't talk much and isn't fond of crowded places.

It also seems that she keeps a distance of other people, trying not to bond with them. She is a very light sleeper and knows almost nothing about etiquette or surviving in cities.

# **Spoiler**

Pyka-Rai was born and raised in the lands of Vusha’Jun in the western of the three largest archipelagos on Rhyelatha, called Ban’Churan.
Her tribe was a young tribe, which had splintered off from a larger tribe in recent years. Unprepared for the dangers of living on the archipelagos of Rhyelatha.
Pyka-Rai was sixteen years old when she saw her first vision, while she was days away from her tribe.
Visions of a group of marauders attacking her tribe, killing her family in front of her eyes.
Not knowing what to do with the information, Not entire sure if she could trust these weird dreams of her, she started to panic.
Somehow she knew that she needed to return to her tribe. As quickly as possible.
So she started to run. The haunting visions and daydreams kept her on her feet. Kept her going.
Never allowing herself a break, she only slept 3 hours a day to get up and start running again.
She returned to her tribe in four days, just in time to warn them about the imminent attack by the Lu’Kring, a band of ravagers. Giving her tribe a change to take a stand and fight, instead of being surprised and murdered.
During this battle, she was knocked down by a large brute with an monstrous axe, which took her arm off, leaving her wounded on the ground before others of her tribe were able to take the brute down. It took her some time to accept the loss of her limb, which crippled her ability to run. Thanks to her druidic abilities, she was able to simulate the use of her arm by calling on the aid of the insect spirits with which she had bonded.
After her vision proofed to be a glimpse into a potential future, Pyka learning to trust her instincts, her weird visions, dreams and started to rely on them. Warn her tribe about dangers, lead them to safe places.
This continued until another heavy vision struck her. A vision bigger then her tribe. Bigger then her family. Warning her about the dangers of the outside world. Followers of Lychaembar. In the process of awaking their damned deity and the peril it would bring.

Visions of how the world would look if they succeeded. Not allowing the world to fall in their hands she decided to leave without warning and without a trace. She still doesn’t know why she received that vision, nor why she even gets these weird dreams. But something keeps her going. Just like nine years ago, when she had her first vision.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — **Pyka-Rai** — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Kalarn’Ezha

The eastern part of the Kalarnis continent, with Kadis’Kalarn to its west, Ish’Ezha to its south, and Had’Kathar to its southeast. To its north is the frozen Had’Zaphon ocean.

The Mihrim's homeland, with their capital on an island between the mainland and Had’Kathar. It has a large number of Travim and Vranim residing there as well.

Its plains also has many different kinds of drakes, some of which the people use as beasts of burden, mounts, and companions.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Mardim

A race that is counted among both the Quinathim and the Tharadrim, for they emerged from the mingling of Mihrim and Nornim. They make their home in the deserts of Rhamash and Anat’Kathar.

An unusual race, they have the ability to immolate their body and reform it from the ashes. They combine the Nornim's ties with the spirits of fire with the Andrim's tenacity to cling to their life.

Their society consists of one Emperor that rules over a number of different Domini, each with their own territories, which in turn rule over their subjects directly. The Emperor remains aloof to the internal matters of his Domini, so it is not unheard of that one remains at war with another Dominus for a long span of time, without the Emperor passing judgement. If both rivals are in the presence of their Emperor, all hostilities are expected to be put aside, at the risk of immediate execution followed by the banishment of their families.

Bastard born children of Domini families are of the Spurium caste. They and their children are trained as honor guards in protection of their noble family.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — **Mardim** — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Ancient Anatian

One of the languages spoken during The First Age. It is the direct ancestor of Anatian, and has influenced many other languages, such as Torelian, Eretian, and Felorian.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Dragon Moons

Four Greater Dragons circle Arthe in a steady pattern, causing day and night, as well as being partly responsible for seasonal patterns. These are Erezhalith, Nardauel, Auveron, and Shulzhar.

Eight Lesser Dragons roam around the skies above Arthe in a seemingly random pattern, causing rain, drought, hot- and cold weather, storms, and other effects depending on each moon's proximity. These are Sutramand, Rhamash, Phaundras, Vhaemuid, Ymrithya, Rhyelatha, Nydhagra, and Theamahd.

Each month of the year is named after one of these moons, determined by which moon's presence is usually strongest at that time.

 **Spoiler**
Part of the ritual that ended A World Forgotten and guardians of the world of Arthe.
Each dragon has a special gemstone tied to it, which channels some of its power towards keeping Lychaembar contained under his icetomb on the Anathol Archipelago. If the connection between them were to ever be broken, Lychaembar's followers would likely be able to set him free, which would have catastrophic effects on Arthe.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Da’Anat

One of the first places settled by the Andrim during The Second Age. Together with the people at Ish’Anat, they developed the Trade Common tongue, that would be capable of meeting their needs as they were becoming more maritime with their trade ships doing heavy lifting to develop their wealth as a society.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Great Primal Empire

The empire forged from the ashes of the Eretian Empire after the Shedim tribes united under Djath Primish were able to defeat the Andrim. Those that weren't killed or were unable to escape were taken as slaves.

They kept the empire running, but besides their use as a workforce, they were also used for sex slaves. The inevitable offspring this produced would eventually give rise to the Khorim race.

After centuries of relative stability under the Primish tribe's rule, the empire fell due to a natural calamity. The Andrim that survived fled to the north-east, to the Da’Jelam island, where they would eventually found the Freestates, where merchants, mercenaries, and even pirates, were able to thrive. The Shedim fled into the wilderness, where they reverted to their normal lifestyle. The Khorim traveled south and ended up on Eret’Dham, where they would found the New Primal Empire modeled after the one that birthed them, but modified for their own ends.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Odarin

A being lost to time, his activity in the world predating The First Age. The only beings that might know of him would be the oldest of dragons, and then even only from hearsay.

Ancient shrines to his name are scattered across the world, but no one would know if they saw them.

 **Spoiler**
Part of the Triumvirate of Arthe, together with Thalyn and Otharael.
The God of Destruction, he is responsible for the disintegration of A World Forgotten, and would be called upon if things were to go awry again. Oversaw the progress the Dragon Moons made in rebuilding the world during The Lost Age.

He is the older half-brother of Thalyn, and effectively the father of Otharael.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Aculim

These Quinathim emerged when the Andrim came in closer contact with the Kandim, as they worked to create the gateway city into Kadis’Kalarn, called Pal’Kalarn.

As the Kandim are capable of contacting the experiences and memories inside the Akash Trees, so too can the Aculim contact these things from those around them, more specifically those of their own race or those that open themselves up to them. This allows them to share each other's abilities and skills.

In addition, if one of them were to die during such a link, their experiences would be retained within those they were linked to.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Auveron

The Greater Dragon Moon of Obfuscation.

Its sphere of influence is psychic effects, befuddling the mind. It absorbs Shulzhar's clouds, whereby it transfers their essence back to its twin, ready to produce more.

## Geology

Roaming around on its surface seems like you are trapped in a dream, never quite sure what is real and what is illusion. It is covered in sparse forests, secluded glens, forlorn shores and other such desolate places.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — **Auveron** — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Qirnim

Descendants of the Quinathim, they were able to transcend themselves beyond the need for a physical vessel. They have become living psyches—ghosts, if you will.

Although they have no corporeal form, they are able to manifest themselves through freezing the air, consolidating it into a shape they manipulate in order for them to be able to interact with the material realm.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — **Qirnim** — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Seralia

Is an aspect of The Leader, that is known as the Conserver.

She keeps close to tradition, rituals and history.

Some call her the Lethargic, for her unwillingness to change.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Uyazhen

**Population** | Vehrim
Andrim
Agarim

"Now that we are free from the inane games of the noble courts, we have a chance to become one of the greatest nations of Arthe".
―Chancellor Manaro Wuran

**Mercantile Republic of Uyazhen** (1304 S.A - present) is a republic in the eastern part of eastern Nazh’Ya.
It is one of the three new nations that emerged from the ashes of the Empire of Aphem. The other two being the Kingdoms of East Aphem and West Aphem. Its capital is the port city of Uyazhen

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Isaran Corporation

An organization based on the island of Isan’Haran, which is part of the Jah’Hathor archipelago on Rhyelatha.

It started out as a group of people that wanted to harness the moon's energy to further the technological advancement of the people of Rhyelatha—For a price, of course. It soon grew into a corporation with different branches:

— Weapon Development Department: Developing the weaponry for the Public Safety Maintenance Department

— Science Department: Undergoing research to further the development of its assets and general operation of the corporation (whatever that means).

— Urban Development Department: In charge of the day-to-day operations of the cities, as well as maintaining and improving their infrastructure.

— Space Exploration Department: Its original function was to develop ways to leave Arthe and explore the space beyond, with Rahnak as the site of its first experiment. After that failed, it was reorganized to focus on developing transportation on land, sea, and sky.

— Public Safety Maintenance Department: The policing and military branch, with four subdivisions of its own:

—— Special Investigative Division: The corporation's intelligence and assassination division.

—— Special Operative Division: Elite soldiers infused with power, that act as commanding officers to GSD and ASD.

—— General Security Division: Normal soldiers that support the SOD and maintain the ASD.

—— Automated Security Division: Robotic units that support the SOD and GSD.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —
Aryndvar

Is an aspect of The Justiciar, that is known as the Condemner. His goal is to deal out swift justice, without mercy.

If people are innocent, who cares? That'll keep the rest in check. Many who invoke his name are those who would frame others for their own crimes.

Views Firandor with contempt, as he thinks he is a spineless weakling.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Zaphua

The language spoken mostly in eastern Had’Kathar, western Had’Ya, and northern Anu’Kathar.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — **Zaphua** —
Travim

These large, lanky, hunched creatures came about after Vehrim travelers, fleeing Andrim occupation, came to Hranim lands. They focus the Vehrim's bargaining with the Hranim's ties to nature. The Travim settled down, but were less afraid of outside visitation. They maintain way stations for travelers, kept up maintenance on bridges, roads, and similar things.

Through the years, travelers became accustomed to this, and left donations to the Travim. Eventually, this became a way of life for them, being out of the way, but contributing to society, getting paid for by people's generosity and good will.

If, on the other hand, you neglect the donation, and still expect to make use of the Travim's area, expect to be hunted down for the disrespect.

The Travim have powerful regenerative capabilities, as well as the ability to petrify themselves, becoming silent sentinels.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — **Travim** — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Felorian

The language spoken mostly in northern Ish’Anat and the city of Pal’Kalarn.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — **Felorian** — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Leanatha

The Goddess of Life. She is Fardaenim.

She is the female side of Nathaneal.

In the system of the physical being going through impulses which have repercussions, she represent the vessel used.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Cinderheart

**Founder** | Adovardo Francesco dePaulo

"Flames in my heart once burning so brightly begins to lessen until eventually only cinders remain"
―Leonard Berto dePaulo when he recalls his beloved he lost in Cinderheart.

**Cinderheart** is the seat of House dePaulo. It is a smaller castle located in Redroc Hills at the south of the West Aphem kingdom.

The castle itself is build on a promontory overlooking the goldmines located in the area. Cinderheart's walls glow a reddisch color when the sun is at a paricular point in the sky and is easily visible from a far distance.

Underneath the castle lies the remains of old winding tombs. All the riches have been looted and the old religious relics were lost or destroyed. Only the odd looking statues still remain.
Brian Roscoe

**Brian Roscoe** (ブライアン•ロスコー *Buraian Rosukō*) Jest popularnym magikiem, który wędruje po Sauville. Później okazuje się, że jest potomkiem Szarych Wilków, oraz, że jest odpowiedzialny za dostawy energii elektrycznej do swojej zacisznej miejscowości.

Pojawia się jako główny wykonawca w teatrze w Saubrème, gdzie jest gwiazdą show o nazwie *Fantasmagorie* (Francuski, "phantasmagoria").

Okazuje się, że "Brian Roscoe" to bliźniaki o tym samym imieniu.
Feast of Dreams

A day of celebration of the dream. A time for everyone to forget themselves in revelry, with drink and game a plenty. This festival is set on the 23rd day of Auveron.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Akash Tree

The name given to trees that are used by the Kandim to store their experiences after death. They act as great libraries for the Kandim, who can access the memories held within.

This bond with trees combined with the Hranim's affinity with natural spirits would produce a special woman, called Falath Ahulia, who became the first Albrim. Upon death, they become Akash trees in a way.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Da’Shalim

Da’Shalim is the gigantic tree emerging from the center of the Dalhor’Khug.

 **Spoiler**
On top of this tree are the remnants of facilities from A World Forgotten, where the second group of humans awakened near the end of The First Age.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Dagrim

Creations of Lychaembar. Since his imprisonment, there have been occurrences of people creating Dagrim outside of Lychaembar's influence. There is the constant chance that he might be able to take control of the Dagrim, even though he is imprisoned. Most Dagrim are created to act as servants or as guards, soldiers, or other combative capability, with no free will given to them by their creator.

Some of these might be able to escape their slavery and head out for themselves, while others are created free. Some are even the result of the creator turning themselves into Dagrim, to desperately try to cheat death, only to find out that the creator's soul moved on in death, and that their body was taken over by the new Dagrim entity. A few might realize this and would have taken precautions to remedy this.

Normally, a Dagrim looks like a starved, pale, being, with dark bags under their eyes, sunken cheeks, and such. These Dagrim prefer to wear masks to hide their pallid features from the world. There are those Dagrim that have found a way to regain some semblance of life, by consuming fresh blood. This causes their features to fill out, giving them a more healthy looking appearance. The downside to this, though, is that it is heavily addictive, with the withdrawal symptoms being that the Dagrim starts behaving in a feral manner, in the end attacking random living beings to consume their blood.

While the Dagrim still has the gender its body had in life, it has completely lost any interest in sexual intercourse. With the consumption of blood, as it restores the Dagrim's vivacity, these desires come back.

— **Dagrim** — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Thulian

Bohr's master and mentor at the temple of Rhyelatha to the south-east of the Bajat’Nazh wasteland in Eret’Nazh, where the Opulescent Opal resided before it was stolen by the Black Nomads.

He was chosen to board an airship together with his apprentice by the rest of the priests, because they did not have enough funds to have the entire group on the airship.

After they landed on Rhyelatha, he had Bohr lay low while he went out to look for information.

Bohr, on the other hand, had other plans. He had met some people on the airship who were heading north after they had taken on some tasks in town that would lead them to the woods to the south.

By the time Thulian came back, Bohr was no where to be found. After waiting about a day, he decided to venture on ahead into the mountains to the north, in pursuit of the Black Nomads, leaving a message for Bohr to follow after him.

## Thulian and Bohr's final moments

As it turned out, Thulian had been behind the entire thing. When the party caught up to him, they found him together with the Black Nomads. He was confronted by Bohr and he explained to him that he was behind the theft of the Opal, because he wanted to break away from the endless cycle. His psyche had lived for thousands of years, going from body to body, and he was tired of it all. His new master, Lychaembar, promised a release from his torment.
At that, Thulian drew his sword and attacked, as the Black Nomads escaped across the rope bridge he was standing in front of.

After a fierce battle, Thulian was defeated. Kor lopped off his head, which caused his psyche to be released from his body once again, this time going for Bohr. They struggled for control, before Bohr was able to toss himself into the depths below. What happened with them is a mystery, as they were unable to find anything more than his shield by the river rapids.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— **Thulian**† — Rahakh — Fortemus† — Francesco — Vladicus —
Karlean

Duchy of the Kingdom of Aldaria, part of Turelisia.

It is governed by duke Michael II Reinald.

Its counties consist of the following:

* March of Dahoshem (governed by duke Michael II Reinald)
* County of Habaum (governed by count [count name])
* County of Giaturia (governed by count [count name])
* County of Niyuon (governed by count [count name])
* March of Ranarido (governed by margravate [margravate name])
* County of Usuoge (governed by empress Sigarda II Adalber)
* County of Vesuviolu (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Cirmunia

Duchy of the Kingdom of Farelia, part of Turelisia.

It is governed by duke Makar III Torver.

Its counties consist of the following:

* County of Aksobuan (governed by count [count name])
* County of Ashgaddu (governed by count [count name])
* County of Cemetia, East (governed by count [count name])
* County of Cemetia, West (governed by count [count name])
* County of Ocasufan (governed by count [count name])
* County of Odanpa (governed by duke Makar III Torver)
* County of Ynavorsa (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Anu’Kathar

A great island on the eastern part of the Kathar’Khug. It has two archipelagos connected to it, with Had’Ya to its northeast and Anka’Bet to its southeast, as well as having Had’Kathar to its northwest.

Its population is mostly comprised of Hranim, Nornim, and Haldim. The Haldim call this island their homeland, and have forged several nations there, working in close relation with the Hranim of the forests, as well as a large population of Tarnim.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Bajat’Valis

South of the eastern end of Kadis’Khug, which splits Kalarn’Valis in two, lies this desert wasteland. To its south are two peninsula with lesser mountain ranges between them and the desert, where the jungle teems with life.
At its eastern shore, the desert has some more growth that could sustain life, where the Da’Jelam Freestates has several settlements.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Agarim

The Agarim are a Fardaenim race that emerged when Andrim settled in Vehrim lands and started to mingle with them.

They are characterized as beings of towering height and having a strong sense of honor. They have the capability of shaping an exoskeleton made from bone, nail, and hair, which acts as natural armor.

They also have the ability to sacrifice some of their life essence to bolster that of another.

Unlike most Fardaenim, they do not have the ability to change their gender, and are more like the Andrim in that regard.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Black Nomads

A vicious group of Vehrim that make their living on the Bajat’Nazh wasteland by mercilessly taking from any creature they encounter, be they wild animal, or innocent traveler.

Once they were simply a dangerous element of a dangerous location, but in recent times, they have begun to act outside of the wasteland they had so long called home. They had approached to nearby temple of Rhyelatha with claims of being on a pilgrimage and that they wanted to pay homage to the dragon and the sacred Opal that they held there. During the night, they stole the Opal and made off with it, heading north back into the Bajat’Nazh wasteland.

The priests of the temple, sworn to protect the Opal, made pursuit. Among the were Bohr and his master Thulian. The Black Nomads hastily crossed the wastelands towards the mountain pass between Bajat’Nazh and Nazh’Ya, to get to the Mercantile Republic of Uyazhen and its large harbour city. They booked an airship that was bound for Rhyelatha.

Sometime before heading to the temple, they somehow managed to get Novacarius’ brother Fortemus to come with them, so when Bohr and his fellow priests hot on the trail of the Black Nomads, stopped by the same oasis where Nova and his family were restocking, Nova didn't hesitate to offer to join them in search for the group that took his brother.

As they chased after them, Nova and his companions defeated several groups, one of them having the mastermind behind the theft of the gemstone, Thulian, with them. After the Black Nomads present on Rhyelatha were defeated through Fortemus' ultimate sacrifice, combined with the loss of direction given by Thulian, the remaining groups in Bajat’Nazh were becoming disillusioned.

After Fortemus was brought to the burial grounds by Nova, they were instrumental in finding aid to an initiative to rid the desert of the Black Nomad's presence. Former Black Nomads, Aswa’Dalam folk that never joined the Black Nomads, Shedim south of Bajat’Nazh, and priests of Rhyelatha combined to comb through the desert to rout out any remnants.

This culminated in a battle against the most zealous followers of Lychaembar, with its leader tethering the remaining Nomads together. After the defeat of this High-Priest of Lychaembar, the rest soon capitulated to the combined forces of Aswa’Dalam. This meant the end for the Black Nomads and the eventual restoration of the Aswa’Dalam Chiefdom.

## History

At one point, the Black Nomads were recognized as a Vehrim Chiefdom called Aswa’Dalam, that held sway over the Bajat’Nazh wastelands. After they became more brutal and stepped away from accepted Vehrim societal norms, they were no longer accepted by the Chiefdoms.

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —
Auvelian

The secret language spoken mostly by Ganrim, but is actually tied to the denizens of Auveron.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— **Auvelian** — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Selena

Is an aspect of The Leader, that is known as the Cooperator.

She believes that helping those in need will ultimately help everyone.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Ka’Shachar

Ka’Shachar is the remnant of a gigantic tree emerging from the center of the Kathar’Khug.
It is surrounded by a perpetual storm, making it very difficult to reach.
This storm also causes the surrounding lands of the Kathar’Khug to be without direct light shining on it, resulting in the side of the mountains that face the storm to be barren. The only people that live there willingly are the Eredim on the southern side of Had’Kathar, since they thrive in the shadows. The other islands don't have much land on the storm facing sides of the mountains.

 **Spoiler**
On top of this tree were the remnants of facilities from A World Forgotten, where Thalyn awakened the first humans. She destroyed the tree to hide the human origin, where the remnants of the tree formed a fairly large island.

In The Second Age, the stump of the tree has been settled by Matheus and his servants and followers.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Ra’Vuzhan

The collective name of the military colleges of the Dhamal Empire, each with a different focus.

For example, there is the Ra'Nydhar college, which is focused on the use of polearms.
One of its masters is Rasham, who maintains a strict and unforgiving curriculum, but the ones that do come out of it alive are some of the best of the Ra’Nydhar.

These colleges are more or less equivalent to family to the Khorim of the empire, young children being given into the care of a master, where they make sure they receive an education and the base combat training that is expected of citizens. Some colleges are more demanding than others, but with that comes greater respect as well. The people that graduate from the more respected colleges can expect an officer's position in the imperial army, if that is their choice.

— Kadisian Wardens — **Ra’Vuzhan** — Sanguine Sentinels — The Wild Hunt —