2.0.2 patch

2.0.2 is a patch for Team Fortress 2 Classic released on the 21st May 2021.

* Updated the Uberspritze:
	+ Health Penalty has been lessened from -25 to -10 health
* Updated the Shock Therapy:
	+ 15% slower Heal Rate on all Mediguns when equipped
	+ Decreased the amount of healing done on hit from 150% to 100% of a classes health
	+ Health is given to the target instantly
	+ No longer uses Knife Impact sounds when hitting players
	+ Removed guaranteed crits against wet enemies
* Updated the Hunting Revolver:
	+ Removed the visual recoil
	+ Lowered the fire rate from 0.75s to 0.675s
* Updated the Fishwhacker:
	+ Removed -20% slower fire rate
	+ Replace Marked for Death while active" with "On Miss: Marked for Death for 3s"
	+ Updated its Description and item-type
	+ Added particles on impact to add to the new description
* Updated the Tranquilizer Gun:
	+ Tranquilized enemies now take full crits from Knives

### General

* Jittering atop certain props has been fixed. (Primarily noticable on Capture Points)
* Added the London asset pack - for more info see https://london.tf2maps.net/
* Added "Voice Commands" to the Chat Filter.
* Added tf2c\_domination\_uncap\_factor. Maks CP Progress recede faster in Domination.
* Added Burning and Backstab animations for the Civilian.
* Updated Domination's HUD to show which team is in the lead.
* Updated damage rounding to match Live TF2. (I.E. Minigun minimum damage has been updated from 4 to 5)
* Updated Players who have just spawned to now recieve the full heal-rate from Mediguns.
* Updated explosions to pass through friendly Engineer buildings.
* Updated highlighted dropped ammo to be a clientside option.
* Updated the Round timer to no longer clip through the Arena and DOM HUD.
* Updated tf2c\_spy\_gun\_mettle to include updated Sapper Damage modifier.
* Updated dropped sandwiches from dead Heavies to give points on pickup.
* Updated tf\_arena\_override\_team\_size to 64, so players don't sit out.
* Updated 2team Arena to have before-round queues turned off, consistent with 4team.
* Updated tf\_dingalingaling description.
* Updated Class gibs to be compatible with custom skins.
* Disabled random bullet spread off by default.
* Disabled Arena Queue in 2Team, to be consistent with 4team.
* Restored custom map description txt files.
* Fixed bullets from Sniper primaries not ignoring teammates.
* Fixed the Edit Loadout button not working on the Class Select screen.
* Fixed being able to freely respawn in Arena.
* Fixed newly connected players from not getting DOM scores until they update.
* Fixed KOTH HUD not properly flashing when a team is highlighted.
* Fixed Lunchbox items not named "The Sandvich" being inedible.
* Fixed Recent-Kill, Killstreak, and Achievement Voicelines not playing when triggered.
* Fixed Sappers being hard to place from on top of buildings.
* Fixed Spywalk not being applied clientside.
* Fixed lastdisguise to now remember enemy vs ally disguise, rather than absolute team color.
* Fixed the tranquilized debuff being near instantly removed by healing. Now halves duration as intended.
* Fixed Death Animations playing at the world origin.
* Fixed flame impact sounds on friendly buildings.
* Fixed a bug where Flames would linger between Round changes or restarts.
* Fixed Tranquilized Particles from staying on the player after immediately switching weapons.
* Fixed an exploit where the Huntsman Arrows could be used to give players large health pools.
* Fixed not being able to pick up dropped flags in spawn rooms that allow them.
* Fixed HLTV/Replay Players being able to join teams.
* Fixed crash related to giving yourself an invalid attribute ID via give\_econ.
* TFBot: GRN/YLW Spawn Doors now properly block bots in 4team.
* TFBot: Added basic support for GRN/YLW Invasion Areas.
* TFBot: Lowered the ammount of VIP Escorting bots.
* TFBot: Civilian and Scout bots will be less likely to destroy Sentries.
* TFBot: Adjusted Demoman bots from preparing sticky traps if enemies are nearby.
* TFBot: Adjusted Engineer bots to place Teleporter Entrances more reliably.
* TFBot: Snipers are able to find the opposing teams better in 4team.
* TFBot: Improved Spy bots by retreating when revealed, no longer targeting Sentries from long distances, using the Revolver to finish low-health targets, and backstabbing enemies that come in range whom are not the initial target.
* TFBot: Bots now spend less time retreating.
* TFBot: Bots now spend less time holding the fire button.

### Maps

Updated arena\_flask:

* Updated a few displacements to prevent mobility classes from camping above the battleground

Updated cp\_amaranth:

* Added Localization Strings
* Time has shifted, and sunlight covers more of the map
* Updated the lighting in Point A
* Adjusted the visual clarity of Point A, so it's easier to locate
* Improved clipping around the map
* Updated the Train Bells to play a few seconds before the train actually arrives
* Allowed projectiles to pass through railings on the map
* Removed the Train Gate Doors near the far exit of Caves to B
* Removed the Nobuild on the Traintracks at B
* Fixed a few minor visual issues
* Fixed a few Soundscapes to work properly

Updated dom\_hydro:

* Added Localization Strings
* Added a small room to BLU side to give Engineers and Spy's more utility
* Added a new route from the caves between RED and BLU to connect to YLW
* Combined the two caves between RED and YLW into one larger cave

Updated ctf\_casbah:

* Fog has settled into the seas, to match the world fog
* Improved visuals and details across the map
* Added an extra spawn door for each team's spawn
* Added detail doors to BLU's intel room entrances, to be consistent with RED base
* Added cover for BLU side's balcony route
* Added an extra Resupply Cabinet to each team's spawn
* Adjusted each spawn point to directly face the exit from spawn
* Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
* Adjusted the Windows leading into BLU side to be larger
* Adjusted clipping to prevent mobility classes from camping up above the battleground
* Adjusted the Full Ammo and Small Medkit at Mid to be easier to see
* Adjusted pickups around RED and BLU side to be somewhat consistent
* Adjusted a few wooden planks to be easier to walk on
* Replaced a few models at Mid with crates
* Updated the stairs near BLU side of Mid to be easier to move around
* Fixed a visual bug when falling beneath the water
* Fixed up the concrete doorways to prevent players from getting stuck when walking against them
* Removed the Setup timer
* Removed a few pickups from each team's Intel room
* Removed the Fence in RED spawn to allow for better movement
* Removed a pipe near RED side's entrance, for the same reason
* Removed a pillar near RED spawn, for the same reason
* Removed a pillar in BLU spawn, for the same reason

Updated vip\_badwater:

* Removed Capture Point C, due to its redundancy in actual play
* Bumped the Round Timer's max limit from 6 minutes to 10 minutes, to compensate for Capture Point C's removal
* Updated the visual design of each point's platform
* Added a NoBuild to stop Engineers from building out of bounds

Updated vip\_harbor:

* Shrunk RED's window on Capture Point C's building
* Removed some props to open up the play-space
* Adjusted the Nobuild on the shed in front of First RED Spawn to only be on the roof
* Adjusted some Item Pickups
* Added a Small Medkit near Capture Point C's upper flank route
* Improved the visuals of the maps lighting a bit
* Fixed the water cubemaps