Alpha Build 5

Released: 20th September 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1478727366607764697

 **User Interface**

* Target name now displays enemy/ally when alive where the spectator text would be
* Extended target info range by 75% (means the name at the bottom of your screen shows up from farther away)

 **Level Design**

* Another round of exploit fixing on Contraband.

 **Gameplay**

* Added ToggleDamage console command, requires admin and sets damage factor to 0 until toggled back to normal, can also be done locally
* DamageFactor is now exposed to ini, server owners (or for local play) can adjust it same as TeamDamageFactor
* Fix attempt for hit sounds not playing
* Feint recovery is now dynamic based on how far into windup you feint, late feint recovery is now 450ms, lowest feint recovery is 25ms (when you feint right after the attack starts) - this will let you combine some mechanics in various ways, e.g. you can now feint to chamber
* Skirmish round time from 3 minutes to 2:30 minutes
* Fixed health and stamina on kill being awarded for teamkills
* Reduced kick miss recovery by 200ms
* Kick has more width tracers, fixing edge cases where the kick would clip trough enemies and not hit
* Morphs now cost stamina - one handed weapons 3 stamina cost, two handed weapons 6, attacks with windup at .65 or above cost 9 to morph out of (affected by this are halberd normal mode stab -- zweihander stab & strike (normal mode) -- greatsword normal mode stab -- spear normal mode strike & stab -- eveningstar strikes)
* Poleaxe blunt side strikes now 2 shots heavy armor to torso
* Raised damage on mordhau strike and stab slightly, you can now combine 2 strikes to torso + torso stab to kill heavy armor, or 2 torso stabs + strike headshot
* Fixed being able to attack out of emotes, instead just cancels it
* Set up some turncaps for locked emotes
* Added 15 new various emotes (some of them currently do not hide weapons, when they should)
* Improved some existing emotes, squat now loops etc.
* Increased default server tick rate from 30 to 60
* Fixed session not getting destroyed when quitting a match
* The game now exits when the Steamworks API fails to initialize
* Mouse sensitivity sliders now display more sensible values
* m.inverseattackdirection, m.togglesprint, m.autoftp, m.showcrosshair, and m.headbob can now be changed in the settings
* Fixed not being able to kick while crouching, now it allows it but forces uncrouch
* Improved directional attack detection & fixed some bugs with it
* Fixed attack lunge not working on ripostes anymore, standardized start time to be after regular feint window
* Emotes can now be cancelled by feinting
* Added MaxSlots command line argument
* Attack lunge no longer triggers when on 0 stamina, preventing people from lunging around the map forever
* Added new Weapon: Rapier

 **Visuals**

* Fixed plate arms appearing twice for Footsoldier chest. This may shuffle your loadout's arms a little if it used Footsoldier chest.
* Added blank Emblem. (Loadouts will have their Emblems offset by one entry)
* Fixed emblems not working on menu doll equipment
* Fixed cloth physics jitter when saving customization
* TracerStayTime now works
* Fixed Heavy Branch worldbounce sound