Attack Potency

## **Destructive Capacity**

"Destructive Capacity" assesses a character's damage-dealing potential, often a key factor in versus matches, alongside “Speed.” It's quantified in energy units.

## **Attack Potency**

An alternate term for Destructive Capacity with a more direct meaning is "Attack Potency.” Attack Potency measures the damage an attack is equivalent to. A character's Attack Potency doesn't necessarily require them to perform feats at that level but signifies their ability to harm characters capable of withstanding such force. It's worth noting that this concept doesn't adhere to the conservation of energy, but in fiction, this is commonly ignored. Also, remember that Attack Potency measures the Destructive Capacity of an attack based on its energy damage equivalence. Destroying mountains or islands doesn't automatically make a character mountain or island level, especially if they're small. Attack Potency relies on the attack's energy output, not its area of effect.

## **Explanation**

### Standard sizes

* **Moon level:** Earth's satellite Moon.
* **Planet level:** The Earth.
* **Dwarf Star level:** Brown Dwarf star (specifically, the OTS 44).
* **Star level:** The Sun.

Values for 4-B and beyond are obtained from here. The calc assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.

* **Solar System level:** The star system known as the Solar System.
* **Multi-Solar System level:** Assumptions for this type of tier could be:
	+ Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
	+ A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
	+ Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
* **Galaxy level:** The Milky Way galaxy
	+ Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
* **Multi-Galaxy level:** The next calculation for energy required to destroy two galaxies with some assumptions are:
	+ Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
	+ A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
	+ Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
* **Universe level:** Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead. Any greater finite number is also included within this tier, whereas countably infinite numbers are included under **High Universe level**.

## Further terms

**Symbol "+”**

The "+” symbol should be used when the Attack Power has been calculated to be greater than the average (Arithmetic Mean) of the high end energy level and the low end energy level of a particular level.

The "+” symbol can also be used if there is an extremely close calculation to the arithmetic mean, and characters scale above the calculated feat by a wide margin, e.g. they can defeat enemies at such levels with a single casual attack.

**Example**: The average level of a large building is: [2 tons (Low level) + 11 tons (High level)]/2 = 6.5 tons (The arithmetic mean). All energy levels from 2 tons to 6.5 tons should be listed as Large Building Level, while all energy levels from 6.5 tons to 11 tons should be listed as Large Building Level+.

**At least**

Should be used to denote the lower limit of a character, if the exact value is undetermined.

**At most**

Should be used to denote the highest limit of a character, if the exact value is indeterminate.

**Higher**

This should be used to denote a character's weapons, techniques, or attributes that are much stronger than their base level, but still within the same level. For example, a character who is at Solar System level but has an attack that multiplies his power by 100 times. In this case, it should be written as "Solar System level, higher with that skill or technique”.

In addition, "higher" can also be used to denote a case where the character is likely or possible to be of a higher level, but to what degree is not specified. This specifically refers to cases such as “At least 4-B, probably higher” or “At least Solar System Level, probably higher”.

**High**

Currently, used to denote the upper end of a particular level, at this time it will no longer be used that way. “High” will be used only if the instance matches the revised Attack Power table.

Example: If a character is at the upper range of a level, such as the Solar System level, that character will appear as "Solar System Level+”, not “Solar System Level High”.

**Low**

Currently, used to indicate the low end of a particular level, at this time it will no longer be used that way. “Low” will be used only if the instance matches the revised Attack Power table.

Example: "7-A Low” should not be used, because it does not match the revised Attack Power table.