recursal/Fanatic-Fandom huggingface dataset:
Prophecy of Shadow

**Prophecy of Shadows** is a fey-themed campaign set in Ravenloft's epic, eerie, and dark Domains of Dread. It takes place after the events of the ongoing Chronicles of Frostfire, but is being played simultaneously. *(No need to watch Frostfire first, although we highly recommend that campaign too! There is a minor mention/pre-planned event for 2 Frostfire characters at the beginning – everything else is improv & D&D as usual.)*

## Summary

We begin this adventure 18 years after a foreboding prophecy was foretold by an Oracle onto a legendary Dragon Sorcerer by the name of Jon Aeroghaul. The stage opens in the idyllic lands of the Feywilds, a place where abundant light, chaotic magic and mystical wilderness abound. It looks like Faerun but in storybook form – everything from flora to fauna to landscapes have a fantastical, vibrant, colorful elemental energy to them. Many creatures and races call this place their home, yet all feel as if an unseen darkness is brewing. Join the Warriors of Light as they traverse the unique Domains of Dread, on a mission to reunite the Rod of the Four Moons and stop the impending apocalypse! Be prepared for dark genre spoofs, quirky family dynamics, suspense, and *dramatic revelations* about the past...

## Characters

### Player Characters

* **Zavier & Zander Van Richten**, Dvati, Gloom Stalker Rangers
* **Willa**, half-dragon, Zeal Cleric
* **Alvy**, fairy, Wild Magic Barbarian
* **Kor**, Eladrin elf, Arcane Archer Fighter
* **Gum**, satyr, Hexblade Warlock

### Key Non-Player Characters

* Selûne, goddess of the moon (01 Dark Tidings)
* Avicii & Büyük (02 The Twins; 03 Secrets of Flesh)
* Celeste (04 Red Rum; 05 Faux Masquerade)
* The Hags (05 Faux Masquerade)
* Phil & Miriam (06 Steam Upon Punks)
Green & Garb Wiki

## Welcome to the Green & Garb Wiki

Welcome fellow adventure seekers! We’re just a few nerdy friends equipped with campy costumes and a couple of green screens, playing D&D around the table like many of you do. Tag along with us here as we traverse epic fantasy landscapes and battle ferocious beasts, and please enjoy the laughs, pitfalls – and let’s face it, real life interruptions – that are all part of the authentic tabletop experience. Thank you!

> *Admin note: Our humble wiki is a work in progress ~ perpetually behind and constantly updating! I am but one Garb-er who happens to like taking notes and being a big clown about my friends' wonderful characters and stories. The goal is to have overviews of each campaign, episode transcripts, and episode-by-episode notes on each character page to help you follow along however you like best!*
>
>

## Campaigns

### Current/Ongoing

* Chronicles
	+ Chronicles of Frostfire | Youtube
	+ Chronicles of Legends | Youtube
* Delvqua
	+ Tides of Chaos (3 ep. intro arc) | Youtube
	+ Waves of Wonder (continuation) | Youtube
* The Distorted Augury (Zelda campaign) | Youtube

### Complete

* Neon City Demon (3 ep. one-shot, Carbon 2185) | Youtube
* Prophecy of Shadow | Youtube
* Icewind Dale: Rime of the Frostmaiden | Wiki | Youtube
* Strixhaven: The Lost Tomes (audio-only one-shot) | Youtube Part 1 | Youtube Part 2
* VTM: Queen City By Night
	+ Wraiths of Passion | Youtube Part 1 | Youtube Part 2
	+ Halloween Special 2021 | Youtube Part 1 | Youtube Part 2
* Baldur's Gate: Descent into Avernus | Youtube (zoom campaign)

### Pipeline...

* New main campaign for 2024, stay tuned!
* Got recommendations for other systems we should try? Hit us up on socials!

## Links

* YouTube
* Discord
* Instagram
* Twitter

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
'Roll You a Tale'

An epic "Toss a Coin to your Witcher"-style theme song, produced by our very own players for adventures in Green & Garb!

Listen here: Youtube

### Lyrics

*Let us roll you a tale*

*Where heroes prevail*

*As we wander the blight*

*Prepare for the fight*

*On the edge of the world*

*Claiming almighty glory*

*In spite of the cost*

*Love and loss frame our story*

*We won’t turn back now*

*Bloodied by dragons made gory*

*We roll this tale for you*

*Roll for you*

*Banded by fate*

*Oblivion beware*

*Watch as great fires whirl*

*Lightning cracking the air*

*Olden powers unleashed*

*Together taming the beast*

*We roll this tale for you*

*Roll for you*

*Come venure along*

*Ye daring hearts*

*Sound and strong*

*Be not afraid, douse your doubts and join the fray*

*Keep moving on, don’t quit*

*Green & Garb won’t forfeit*

*Don’t look back, stay alive*

*Smite them, survive*

*Keep moving on, don’t quit*

*Green & Garb won’t forfeit*

*Don’t look back, stay alive*

*Smite them, survive*

*Steadfast and true,*

*We surrender our lives*

*To defend all the realm*

*Til that good day arrives*

*When we lay down our swords*

*Bodies scarred and bruised*

*Having rolled a tale for you*

*On the edge of the world*

*Claiming almighty glory*

*In spite of the cost*

*Love and loss frame our story*

*We won’t turn back now*

*Bloodied by dragons made gory*

*We roll this tale for you*

*Roll for you*
Chronicles of Legends

## The Party

### Player Characters

Amalia Skye, Jon Wellington Wells, Vahera Aelasar, Enialis Nai'lo, Basil Damascus, Raswar Shaxus

## D&D Things

### System

D&D 5e

**Chronicles of Legends** is the second part of the Chronicles campaign, based on The Rise of Tiamat module.

## Background Lore

Our epic campaign opens up on a theater of war that has spread like wildfire and engulfed the entire continent of Faerun. No home, no vale, no kingdom, no individual has been left unaffected by the tides of chaos and destruction, all of which are a clarion call to the rise of Tiamat. Should her efforts to return succeed, the multiverse as we know it will inevitably meet its demise. Beneath her banner are the tyrants of Tiamat – cultists, red wizards, demons, devils, chromatic dragons, kobolds, wyverns, creatures of darkness and other nefarious forces. Some are true believers to her cause, but others have a lot to gain from the destabilization and ransacking of the realms.

Standing opposed to her is an unlikely alliance, the League of Bahamut. Elves, gnomes, dwarves, celestials, sylvans, giants, metallic dragons, adventurers, and heroes, alongside many of the greatest cities, people, and factions of Faerun. They stand in solidarity against the tides of evil. But this is no easy feat, as every battle won, every battle lost, takes a toll on the lives and hopes of the entire world of Toril and beyond.

Welcome, everybody, to the second Dragonfall War, the war to end all wars.

## Characters

### PC's

* Amalia Skye, Tempest Domain Cleric
* Jon Wellington Wells, Draconic Sorcerer
* Vahera Aelasar, Arcane Trickster Rogue
* Raswar Shaxus, Oath of Vengeance Paladin
* Enialis Nai'lo, Kensei Monk & Arcane Archer
* Basil Damascus, Armorer Artificer & Rune Knight Fighter

### Key NPC's

* Vex
* Taki
* Harlock
Pablo

**Pablo** is a blue anthropomorphic penguin and the deuteragonist of *The Backyardigans*.

Personality: Pablo is a frenetic penguin who is more tightly wound than his friends. He thinks, speaks, acts and reacts quickly. He may not be the most agile or graceful of the Backyardigans, but he is enthusiastic and determined. Pablo undergoes a "panic attack" in nearly every episode of the first season. His tendency to worry continues to be brought up throughout the show, but he does not panic as frequently in later seasons.
Queen City by Night

**Queen City by Night** is a Vampire: The Masquerade side campaign. This series of one-shots follows an unlikely coterie as they investigate missing blood bags, murders, and more in modern day Cincinnati.

## Overview

Past the Ohio river, the sun eagerly sets upon the horizon as darkness wraps its wings around Cincinnati, a city that is styled as the fair Queen of the West: distinguished for her enterprise, spirit, and liberality, a wonder of an admiring world. But this wonder holds a secret, an unnoticed shadow of the mortal realm, as the Camarilla and the Kindred make their havens amongst its Kine citizenry. Some of these vampires embrace their humanity and coexists, as well as they can anyway, while others succumb to the beast and the frenzy, putting in jeopardy the delicate balance of the Masquerade. Some even band together as a coterie, for a cause, perhaps righteous perhaps villainous. This is the world in which our own coterie awakens from their day sleep, ready for another night in the unending, unrelenting, unforgiving existence of undeath. And so, our Chronicle, Queen City by Night, begins...

## Overview

### Halloween 2021 (one-shot, 2 parts)

*To my dearest Kindred. The flow of blood has been running dry in the city. Your coterie has been hand-picked by me to investigate this matter of grave importance. Seek out our Sheriff at tonight's Elysium in Carew Tower, down by the waterfront. He will parse out the details. –Your Prince*

* **Rafa and Rosa,** the fame
* **Al,** the fortune
* **Leslie,** the wild card
* **Azriel,** the eldritch horror
* **Moe,** the jock

### Spring 2022 (one-shot, 2 parts)

The coterie investigates a series of grisly murders.

* Introducing **Chrys,** the conscience
Tex (THX LTD.)

Tex the Robot (otherwise known in short as Tex), created by former Pixar employee John Lasseter, is the mascot for THX. He was originally seen exclusively on Pixar movies, but he has appeared on the DVD of *District B-13* and more recent trailers like *Genesis*. He also has boyfriend named Chaz who is a smooth jazz troll and is the co-owner of "The Jazzy Salad".

Appearance:

Tex is a flying robot built to function and look like a handyman. He has:

* A silver head with two gray ears (the left one having a silver-balled antenna), a mustache, and no visible eyes.
* A red and silver body with an orange (or red) button and a vent that is either three lines or twelve dots, two gray claw-hands (or gray WALL-E-esque robotic hands sometimes), and conveyor belt-like feet.
* A jetpack with a checkered pattern near the center of it, activated by the button on his body, which the jetpack emits green dilating/contracting circles.

Tex: Now that's how its done, Chaz.Tex Stress ToyTex PlushTex in Go AnimateTex: Oh crudThe Jazztacular Group
Rune

**Rune** is a player character in the Delvqua campaign.

#### Personality

Rune is resourceful. He is quick to pick up on an improvised plan, and considerate of his companions when using psionic magic.

## Biography

### Waves of Wonder

Rune first meets the party in the scuzzy port town of Beluga, where he is performing tricks with his psionic magic to earn coin.

## Notable Inventory

* A wallet with several extremely legitimate degrees
Rizzo

**Rizzo** is a player character in the **Distorted Augury** Zelda campaign.

RP
--

## Biography

Rizzo hails from Kakariko village, and as a Sheikah he was rigorously trained from birth to basically be a protector of the realm (and the royal family). After coming of age, the pressure of his duties got to be overwhelming, and so he left home to live a calmer and simpler life amongst the Gorons, wherein he also met his best bro Brodie.

Yet, he always knew that one day the goddess Hylia would call on him, and he secretly held true to the Sheikah traditions.
Delvqua

**Delvqua** is an ongoing campaign of Green & Garb, starting with **Tides of Chaos** and immediately followed by **Waves of Wonder.**

*You can download our homebrew ship combat rules from **this** video below, if you're on desktop, or at this drive link **here** if you're on mobile.*

File:G&G ShipCombat.pdf

## Overview

Ahoy! Welcome to the ocean planet of Delvqua. Join us for a seafaring romp across this vast, unexplored, and original campaign setting created by the collaborative storytellers at G&G. If you like pirate shenanigans, adventure, intrigue, and a boatload of booty, set sail with us for the tumultuous waters beyond…
Shuri (Resanaki town)

Perhaps more accurately described as a city, Shuri lies half a day's journey inland from the west coast of Okinawa island. It acts as the capital of the Ryūkyū Kingdom and is its most populated city. It served as the setting for the Resanaki campaign's fifth chapter and some of the sixth.

Notable locations in Shuri referenced in the Resanaki campaign:

* Gurindoragon Inn, a highly respected establishment for the criminal underworld of Shuri.
* Shuri Castle, the home of the Ryūkyū Kingdom's government.
* Zuisen Distillery, famous for their awamori, a distilled alcoholic beverage.
* The Shuri Post Office.
* Thundercover, a clothes' shop.

See also:

* Tomari, a town half a day's journey to the west coast.
* Naha, a town half a day's journey to the southwest, also along the coast.
Chronicles

## The Party

### Player Characters

Amalia Skye, Jon Wellington Wells, Vahera Aelasar, Enialis Nai'lo, Basil Damascus, Raswar Shaxus

## D&D Things

### Based on

Storm King's Thunder & The Rise of Tiamat

### System

D&D 5e

**Chronicles** is the core ongoing campaign of Green & Garb, starting with the Frostfire arc and currently on Legends. After addressing the recent unrest amongst the giants, the party prepares to tackle the bigger, 5-headed forces at work...
Willa Wells

**Willa Wells** is a player character in the **Prophecy of Shadow** campaign. She is a fierce cleric fueled by angst, alcohol, and a mission to find her missing mother. Official BFF of Alvy.

## Build

### Height

5'7"

RP
--

## Description

#### Physical

Willa is a muscular gold half-dragon woman with long red hair, horns, and a partially scaly face.

#### Personality

She is naturally adventurous in spirit, stubborn, and prone to impulsive rowdiness (all of which dials up to 11 when she drinks... which is often).

## Biography

#### **Early Life**

Willa, daughter of Jon and Amalia, was raised in the Feywild town of Purplesprings. Her childhood and current home is in a giant hollowed tree.

## Notable Inventory

* Greataxe
* Dragon Heartstone necklace
* Amalia's armor

## Trivia

* Willa really, really dislikes Jon's elven friend Rhyssa
Shuri Castle (Resanaki location)

Shuri Castle is a palace within the capital of Shuri of the Ryūkyū Kingdom. It has seated its government and royalty since 1429. Among characters from the Resanaki campaign, it currently houses the ruling monarch Shō Sen'i, Commander Kuro and his secretary Katchi.

In the fifth chapter of Resanaki, Nin Yuan made an attempt to infiltrate the castle using a lamb steak delivery as his cover. It almost worked, but ultimately was unsuccessful and he was chased off by guards.
Home On The Range (Abby's Version)

Home On The Range (Abby's Version) is A recast meme based on the 2004 Disney film based on The Pied Piper.

Anna The Kid Manticore as Maggie

Flash Centry as Buck

The Loud Siblings as Lucky Jack

Mr. Resetii as Jeb

Forky as Audrey

Abby and Jessica Lightfoot, Keagan and Rachel Leafmore, Maddie Lodge, Rebecca Schmidt and Tara Alantica as Grace and Mrs. Calloway

Mindy Lightfoot and Corey The Manticore as Pearl Gesner and Maggie's Old Owner

Colt Bronco as Sheriff Sam Brown

Adagio Dazzle as Alameda Slim

Gargamel as Rico

Trixie Lulamoon as Mr. Wesley (in this case Miss. Wesley)

Cobra Bubbles as Junior

Mei Lee as Rusty

Smurfette and Vexy as Barry and Bob

Aria Blaze and Sonata Dusk as The Willie Brothers (in this case The Willie Sisters)

Joe Swanson as Patrick (Voice Actor Reference)

Mr. Grouper as Ollie
Dread (RPG system)

Dread is a horror RPG published by The Impossible Dream. The game uses a Jenga tower for action resolution, commonly played as a one-shot. It can also be used for ongoing gaming, though in practice this is less common. It has no fixed setting - instead you can use it for any horror setting where it is expected that most of the characters will not survive through the session.

## Stories

The following stories have so far been created using the Dread RPG system:

* Castle Hopoxia (One-shot)
* The Frozen Ship (One-shot)
* SCP-093 (One-shot) (disputed canon)
* Paracelsus (One-shot) (disputed canon)

## Mechanics of the system

### Character creation

Character creation involves each character in the game being assigned a part (like the Jock, the Nerd, the Rich Kid etc.) and each part coming with about a dozen questions, the final one being "What is your name?" Most of the questions are deliberately loaded, for example "Why do you intend to convince the others to split up whenever the opportunity arises, despite the recent events?"

### Gameplay

Dread uses a very simple system. When you try to take a challenging action pull one or more blocks from the tower (a stack of blocks, such as Jenga or the like), as dictated by the GM. If you pull and succeed you succeed in your action. If you abandon your pull mid-attempt, you fail the action. If you knock the tower over your player character is out of the game, usually due to dying - or if there is no sensible narrative way for that to happen (for instance a knock over by spilling your drink) they are the "walking dead", unable to pull any more blocks and subject to death or removal at the next plausible or dramatic opportunity.
Fenris

RP
--

## Description

#### Physical

Fenris is a middle-aged shifter woman with long curly dark hair, wolfish yellow eyes, pointed canines, and a tail. She has a scar across her face and neck.

#### Personality

Protective, loyal. Despite being the one party member to occasionally rage into a mindless bloodlust, she exudes a confident trustworthiness.

## Biography

* Born and raised in Barovia
* Childhood friend of Anatoly
* After reclaiming her ~~apocalypse-prevention reward money~~ honeymoon fund from Baldur's Gate, she reunites with Reya in Elturel and they travel the world

## Trivia

* Her wedding ceremony was held on top of a War Machine in a volcano in Avernus, attended by the Sideshow Slashers, as well as Vexilanthus and Analexis
Planned stories

The following is a list of ideas for planned stories that might become future contributions to the Simonatic Multiverse.

Stories already in various planning stages
 Unnamed sci-fi Dread one-shot
 Resanaki 2

While the stories above are almost certain to come to fruition at some point, the stories below are more general concepts, genres and settings that might be explored a lot further down the road.

Vague ideas
 Greek Mythology Campaign 1
 A Song of Dice for Hire (working title)
Tasha

**Tasha** is a yellow hippopotamus and a major character in *The Backyardigans*.

Personality: Tasha is assertive and likes to be in charge most of the time. She is rational, skeptical, and highly motivated to get her own way. Tasha is normally very opinionated. She is difficult to frighten, a fact she takes pride in. Tasha tends to play a somewhat antagonistic role throughout the first season, often acting bossy towards the other characters. In later episodes, her personality becomes bolder and less overbearing.
Taylor

Taylor (or Taylor the Awesome) is a fictional cartoonized character who likes random stuff and has crazy things in his mind. He is from the Taylor Enterprises Universe, where everything and everywhere is full of randomness. If Taylor sees his favorite logos or popular things like Mountian Dew or any type of logos like the majestic ones, he’ll go on a sugar rush, and he’ll never stop until it stops. He likes any kind of words, mostly the popular ones, including randomness, awesomeness, glorious, etc.

## Deciption in JohnKyle media

In JKAHF Shorts | Love & Random, Taylor first appears in the middle of Sam and Anna’s date, interrupting and greeting him. He goes on a sugar rush cause of a load of cuteness and it explodes. He falls like a shooting star aiming to Larry and Reptile and it explodes like an atomic explosion.

In JKAHF Shorts | Birthday Surprise, Taylor was invited to Sam’s birthday party so he decided to hide alongside Scotty. But, JohnKyle accidentally stated Sam's birthday, which came off of mssam.wikia.com, and Taylor then pressed the 4th wall explosion button or the self destruct button to ruin Sam's birthday and destroying the studio into a pile of bricks. Taylor flees due to craziness, but Reptile attacks Taylor in the guts after Larry gave Reptile a whistle call. That is why Taylor flew off to Outer Space.

In THX Logo Bloopers | Episode 1, Taylor appears near the end wondering why he can’t go to the movie theater with everyone else. He then utters "screw you then!".

In THX Logo Bloopers | Episode 2, Taylor heard JohnKyle's rage scream in Outer Space.

## Appearance

Taylor has no hair, unlike the other JKE characters. He wears a blue long-sleeve shirt, with dark blue pants and shoes.
Akachōchin (Resanaki location)

Akachōchin (translating to "red lantern") is an izakaya, or bar, operated by a man named Megami in central Tomari. It is easily recognized by its signature red lanterns hanging out in front of the entrance, and it is a popular hangout spot among its locals. Unlike other bars and taverns in the Resanaki campaign, Akachōchin offers no rooms to its customers and is strictly a bar which serves alcohol and snacks.

During the campaign's third chapter, Sansei's pupils and Sakura Tabe frequently visited the bar and used it as a location to discuss strategies and for hunting down Ayuko.
Tomari (Resanaki town)

The town of Tomari lies half a day's journey to the north of the port town Naha, still on the west coast of Okinawa island. It served as the setting for the Resanaki campaign's third and fourth chapters.

Notable locations in Tomari referenced in the Resanaki campaign:

* Amagi Inn, a quiet and respectable inn owned and operated by the Amagi family.
* Akachōchin, a bar whose name translates to "Red Lantern".
* Sucky Saki, an illegal gambling casino located in the slums.
* Arakaki Clothes, a clothing shop.

See also:

* Naha, a town half a day's journey along the coast to the south.
* Shuri, the capital of the Ryūkyū Kingdom, half a day's journey inland to the east.
Rickie (Plötsligt i Burlöv PC)

Rickie, born the 8th of July 1974, is a 13-year-old player character and protagonist from the campaign Plötsligt i Burlöv.

## About Rickie

Rickie is insecure, scared and suffering from memory loss. She likes music, cats and stuffed animals. Most of the time she hugs her stuffed animal but when she's feeling bold she goes to the music store and listens to their music.

As Rickie has been in [redacted] for [redacted] years she is rather small for her age. During her years in [redacted] she only got fed exactly the amount she needed to be able to sustain her body. Therefore, she is very skinny and short. Around her newfound friends she is about a head shorter than the shortest one. Apart from her small stature she has shoulder length frizzy (or curly when kept) brown hair that looks rather unkept and unwashed, the cut is remarkably straight and even. However, one would not be able to tell that until having combed and washed her hair. Her eyes are a nice emerald green, but few would get to see them as even fewer would dare to get too close to what looks like a feral child.

Another side effect of being incarcerated for [redacted] years is that she is severely pale having rarely been exposed to sunlight. Her nose is rather round and slightly upturned. Her paleness does cause a stark contrast with her freckles and dark hair. Rickie could be considered comely if not for the afore mentioned feral and unkept look.

Rickie is first seen to be wearing hospital clothing with Riksenergi’s logo on them. As time progresses and Rickie finds herself in the group and with the help of her companion in the record shop, she starts to wear hand-me-downs that they have been able to acquire. Mostly jeans with an oversized band shirt and jeans jacket. Rickie also learns how to make herself look less feral and more like an unruly child. Her hair becomes less unwashed and frizzy and more towards the curly and poofy side.

 Anchor
 Drive
 Problem
 Pride
 Iconic Item
 Favorite Song

## Family/Household

Rickie has no family that she knows of. She is friends with a homeless cat and the cashier in the music store. When the cashier asked for a name and she couldn't give one, he started calling her Rickie after one of her favorite artists Rick Astley. Nowadays, she sees the cashier as a helpful big brother.

## Stats

### Attributes

 Tech
 Heart
 Mind

### Skills

Rickie is of the homebrew type "Experiment" whose main attributes are Sneak, Calculate and Empathize.

### Level-up chronology

 2023-01-24
 2023-01-24
 2023-04-04
Kor

**Kor** is a player character in the **Prophecy of Shadow** campaign. She is a winter Eladrin elf with a haunted past and impeccable bowmanship.

## Build

### Height

6'11"

RP
--

## Description

#### Physical

Kor is a tall, slender, pear-shaped winter Eladrin elf woman with icy blue eyes and platinum blonde hair. Her pale skin is marked with frosty patterns. She typically dresses in dark winter clothing, accessorized with a white faux-fur collar and her archery glove.

#### Personality

An old rival once described her as “a tall glass of water that freezes solid halfway down your throat,” and she wears that description with pride. She is cold both inside and out, and has not left her Winter state for many years. Kor is a very disciplined and regimented woman with honed fighting skills that, though they have faded some in her years of solitude, are still sharper than many men who train their whole lives to be warriors. She fights with the honor of a trained soldier, and has a high respect for those who can best her in combat.

## Biography

#### **Early Life**

* Kor's father raised her to become a member of the kingdom's royal guard, and during her training, she and the princess Gwynestri fell in love. They maintained a secret relationship until Kor was assigned as Gwyn's personal guard. After some convincing on both sides of the family, Kor began formally learning the ways of the royal court. Years later during their reign, the two of them got into an argument. Kor left to let off steam, but when she returned hours later, the entire kingdom was mysteriously vacant. She spent the next 100 years in isolation in the woods – grieving, meditating, and blaming herself for the loss of her people. Then she met Amalia, who offered to help her find the lost kingdom. Kor was the last person to see Amalia before she disappeared into one of the portals.

* When Alvy's father Cirrus mentions New Arvandor, Kor reveals this to be her missing kingdom. Cirrus also reveals the kingdom's disappearance was the fault of Gwyn's brother, who made a bad deal with the disguised trickster god Hirsham. Kor and Gum, the aforementioned brother-in-law/amnesiac, have A Talk and ultimately agree they need to work together (for now) if there's any hope of bringing Gwyn back.

## Prophecy of Shadow

Kor is introduced as an old friend of Amalia but was addressed negatively by Jon, who clearly has some beef. She joined the Warriors of Light at Willa's request and has slowly opened up to the party about her love and loss.

## Notable Inventory

* Bow
* An old battered locket...
Tales from the Loop (RPG system)

Tales from the Loop (Swedish "Ur Varselklotet") is a table-top role-playing game released in 2017 which evokes genres of science-fiction, slice-of-life and mystery. The system is known for its emphasis on role-playing and narratives rather than statistics and combat. The player characters are kids and cannot die in the game, unlike the sequel, Tales from the Flood, in which they are older and can.

The system is currently being used for the Plötsligt i Burlöv campaign.
Master Yoshi (Resanaki NPC)

Master Yoshi is the current head of the temple of Nirai Kanai, after the tragic assassination of his predecessor Sensei Sansei in 1476.

During the prologue of the Resanaki campaign, while Sansei was still alive, Yoshi served as his more comedic and amicable second-in-command. It was Yoshi who convinced the otherwise stubborn and reclusive sensei to take in the outsiders who would become Sansei's pupils and the protagonists of the campaign.
Plötsligt i Burlöv (Campaign)

Plötsligt i Burlöv is an ongoing campaign held in Swedish using the system Tales from the Loop. It is set in the Swedish municipality Burlöv, starting in 1987, in an alternate history where the Swedish government constructed the world's most advanced particle accelerator beneath it. This fiction also features advanced robots and AI, gigantic hovercraft and various spacetime anomalies which occasionally escape the facility nicknamed "Slingan" by the locals.

The campaign stars the 11-13 year old kids Adrian, Erik, Henrik, Isak and Rickie during a time of their lives where they face the combined struggles of school, their home-lives and the various, at times supernatural, mysteries which sprout up throughout the neighborhood.

## Creation

Plötsligt i Burlöv is the first story in the Simonatic Multiverse to be played using official modules (in this case: mysteries) lifted directly from books and not be a wholly original creation, although the modules have been altered for a different geographic setting. Originally, the game is set on the Mälaren islands west of the Swedish capital Stockholm, whereas this game has moved the setting and mysteries to the municipality of Burlöv, northeast of Malmö in southern Sweden. The title, Plötsligt i Burlöv ("Suddenly in Burlöv"), is an homage to a local cult classic documentary titled "Plötsligt i Vinslöv".

The official books for the system encourage play to be based on independent mysteries, which should be played in their entirety during individual sessions. Longer campaigns are mainly enabled through recurring characters throughout the mysteries rather than having one large mystery drag out across multiple sessions. In Plötsligt i Burlöv, the players are free to choose which mystery they wish to pursue from a curated selection of vague headlines, with only a few mysteries pre-decided and pre-planned for the latter half of the campaign. The timeline begins in spring 1987, and is intended to continue with one mystery per season and per session, ending with winter (December) of 1989 for a total of 12 mysteries.

## Characters

### Player characters

See their article pages for details:

* Adrian
* Erik
* Henrik
* Isak
* Rickie

### Notable non-player characters

Not an all-inclusive list, but a list of non-player characters that are deemed significant enough to have their own article page:
Ayuko (Resanaki NPC)

Ayuko, also known as Wisteria, was a member of the Hanataba squad who acted as an antagonist in the Resanaki campaign. Before she fully turned to crime, she was a close childhood friend of the player character Sakura Tabe. Lastly, under the name Wisteria, Ayuko was also the owner of the illegal gambling bar and casino Sucky Saki in the town of Tomari, from where she committed a string of murders using poisonings.

Ayuko was the focus of the campaign's third chapter, and presented a strong conflict of interest among the protagonists. While Sansei's pupils wished her dead on their quest to avenge their Sensei Sansei, Sakura Tabe wished to bring her back to their hometown of Nishihara to face justice.

In the end, during the Battle of Sucky Saki, Ayuko was struck down by a crossbow bolt from Katchi and finished off by Touma Ayanami. Sakura Tabe left Sansei's pupils shortly thereafter to bring home her remains.
Keagan Leafmore

Keagan Leafmore is the deuteragonist of Onward (but it's with me and my twin sister). She is the older sister of Trixie Leafmore and the cousin of Abby and Jessica Lightfoot and stepcousin of Anna the Kid Manticore . She also has crush on Hickory but does not want to admit it. She loves goth related things and plays volleyball at her school. At her school she is in band and plays the trombone. She also appeared in Miitopia (Abby's Gameplay) as the princess.

Trivia:

Keagan Leafmore is inspired from Rarity from My Little Pony Friendship is Magic and Equestria Girls.

Keagan Leafmore is also inspired from Lucy Loud from The Loud House.

Keagan LeafmoreArabian KeaganKeagan's Cruise LookKeagan's Cruise Party LookKeagan Leafmore's Transformed Look (From the Cruse Dragon Battle)We are on a cruiseKeagan's old designGacha Club KeaganThe True 8Keagan Leafmore's Main InspirationsZEPETO KeaganKeagan's Zodiac Sign (Pisces: 2-26-2006)
Sucky Saki (Resanaki location)

Sucky Saki is an illegal gamling casino and bar located in the slums of Tomari. Before her passing, it was operated by a woman known as Wisteria. She died fighting in a large battle which spanned the end of the third and the beginning of the fourth chapters of the Resanaki campaign.

## Games

The bar was known for operating the following five casino games:

* Black Jack
* Craps
* Dice Poker
* Omaha Holdem
* Trappan

Making an all-in wager of 100 or more and winning would grant you an invitation to a special high-stakes poker game with Wisteria herself. This was how Sansei's pupils and Sakura Tabe tracked her down, resulting in a massive battle.
Ryūkyū Kingdom (Resanaki country)

The Kingdom of Ryūkyū (Japanese, romanization), also known as Ruuchuu-kuku (Okinawan) or Lew Chew (historical English), is an island nation in eastern Asia. It lies off the west coast of China and to the south of Japan. It's largest island, Okinawa, is the home of its monarchy and the setting of the Resanaki campaign.
Anatoly

RP
--

## Description

#### Physical

Anatoly is a snow leopard tabaxi with golden eyes. He has magical tattoos on both legs (in the form of fishnet stockings, as chosen by the party). His left arm was replaced by a greatsword due to the effects of Avernus.

#### Personality

Boisterous, self-serving. Always willing to make a deal, but not sketchy enough to throw his party under the bus when it really counts.

## Biography

* Born and raised in Barovia
* Childhood friend of Fenris
* Anatoly was stabbed and killed by a surprised Judgment ("Looking back, it's quite comical!") but was subsequently revived by the weapon's magic and became a warlock of the Raven Queen
* Archduke Anatoly stays in Avernus with Mambo, and begins rallying forces for an inevitable showdown with the escaped Tiamat

## Trivia

* He has at least 3 patrons that the party knows about
Touma Ayanami (Resanaki PC)

Touma Ayanami, also known as Manji, is one of Sansei's pupils and the protagonists of the Resanaki campaign.

## Before Resanaki

Touma Ayanami is the eldest son of the Ayanami family from Japan and was meant to inherit the family coffee house. However, his father decided early on that Touma would not take over the business but instead be sent to a Dojo to train, to “man him up”. “Could he not handle money, he would handle a sword”, was the idea.

He met his love Kanna a night in a tavern where she was posing as a Goze. Her words and singing captivated him, and she loved him back. But her father did not approve: Toumas own master Genji Mitsurugi. They then met in secret instead.

Touma spent years in his father-in-law's dojo where he learned the way of the blade and samurai. One day, during a tournament, Touma accidentally fatally wounded his opponent in the ring, who died soon after. Blamed for his lack of control and reckless strike, he brought shame upon his family and Genji Mitsurugi's dojo. On Genji Mitsurugi's order, Touma Ayanami was exiled not just from his family and village, but also Japan.

In his exile, Touma chose to journey to Okinawa island of the Ryūkyū Kingdom, seeking to restore his honor so he can return home to his wife Kanna. Shortly after arriving in Naha, Touma came upon texts referring to the secluded temple of Nirai Kanai. He then sought out this temple, believing it to be the perfect place to train and work to earn back his respect.

### Attributes

Basic Attributes
 DX
 IQ
 HT

.

Minor Attributes
 Basic Speed
 Basic Move
 Dmg Resistance
 Dodge
 Parry
 Block

\*Includes +1 for Combat Reflexes.

\*\*Includes +1 for Combat Reflexes. Also, Parry is only at 12 when using either his shortsword or his katana as a two-handed weapon. Parrying with the katana in one hand as a broadsword is at 10.

### Advantages and Perks

Advantages
 Hard To Kill (Lvl. 2)
 Trained By A Master

\*Given for free in this campaign. Normally costs 30.

.

\*Includes 1 extra point for each style beyond the first.

### Disadvantages and Quirks

Disadvantages
 Code of Honor (Lvl. 2, Xia)
 Fanaticism (Your Master)
 Innumerate
 Sense Of Duty (Lvl. 2, Small Group)

.

### Skills and Techniques

\*Includes +1 for Combat Reflexes.

\*Includes 1 extra point for each style beyond the first.

.

Techniques
 Dual-Weapon Attack (Shortsword, Nito Ryu)

\*Including +1 for Weapon Bond and +1 for Unusual Training (Dual-Weapon Attack, against one opponent).

\*\*+1 for Unusual Training (Dual-Weapon Attack, against one opponent).

## Combat

Because of his 13 in Strength, Touma Ayanami's damage defaults to 1d for thrust (thr) and 2d-1 for swing (sw).
Sakura Tabe (Resanaki PC)

Sakura Tabe, also known as Saki, is a protagonist of the Resanaki campaign often fighting alongside Sansei's pupils, though driven by her own motivations.

## Before Resanaki

Sakura Tabe grew up in the village of Nishihara and was enrolled in its martial arts academy under the teachings of the sensei Mika. Sakura would often spend her time with her classmate and close friend Ayuko, even being inseparable as young children. However, Ayuko clearly had issues had home which drove her further and further away from Sakura, their sensei and the honorable path at large. Ayuko took up drinking in her early teenage years, a habit which Sakura soon copied.

Eventually, Ayuko took to crime, which Sakura could not support and instead took to loving Ayuko from a distance. They're friendship would then be broken upon graduation from the academy when Ayuko stood accused of using her karate talents to murder her father, and fled Nishihara instead of facing punishment. Knowing that no other person in Nishihara stood closer to Ayuko than Sakura still, sensei Mika pressured authorities to let Sakura be sent out in charge of bringing the accused Ayuko home to face trial.

Using her limited knowledge of Ayuko's dealings with the underworld, Sakura only knew that she had recently joined a group called the Hanataba squad, and so she went off to Naha in pursuit of its most public figure: Mayo.

### Attributes

Basic Attributes
 DX
 IQ
 HT

.

Minor Attributes
 Basic Speed
 Basic Move
 Dmg Resistance
 Dodge
 Parry
 Block

\*Includes +1 for Combat Reflexes.

\*\*Includes +1 for Combat Reflexes and +1 for Enhanced Parry (Lvl. 1) .

### Advantages and Perks

\*Given for free in this campaign. Normally costs 30.

.

Perks
 Style Familiarity (Te)

### Skills and Techniques

\*Includes +1 for Combat Reflexes.

.

Techniques
 Dual-Weapon Defense (Combat Fans, Te)
 Pressure-Point Strike

## Combat

Because of her 10 in Strength, Sakura Tabe's damage defaults to 1d-2 for thrust (thr) and 1d for swing (sw).

\*+4 following an Aim maneuver. -6 during a Move and Attack maneuver.
Nirai Kanai (Resanaki location)

Nirai Kanai is a secluded temple which lies just a few kilometers inland to the east of the port town of Naha. It served as the setting of the Resanaki campaign's prologue.

Its exact location is unknown to the general populace as only secretive monks tend to come and go between it and Naha for supplies.

It is currently headed by Master Yoshi, after the death of his predecessor Sensei Sansei.
Shō En (Resanaki NPC)

Shō En was the king and ruling monarch of the Ryūkyū Kingdom from 1470 until his untimely death in 1476. He founded the Second Shō dynasty and spend his reign granting prestige to his own family name as well as initiating an institutional shift toward a more bureaucratic rule.

In the world of Resanaki, he was generally liked as a monarch at first who then became almost a figure of worship by the end of his rule. His death was mourned throughout the kingdom, and much skepticism was placed on his successor: the younger brother Shō Sen'i.
Commander Kuro (Resanaki NPC)

Commander Kuro is the highest ranking military official in the Ryūkyū Kingdom, second only to King Shō Sen'i himself.

Kuro is a middle-aged man known to be cold, calculating and has held his high rank for almost 20 years. Witnessing the aftermath of Sansei's death, Kuro immediately began to suspect the player characters, seeing as only they were present in said aftermath. Upon returning to the capital, Kuro declared the player characters enemies of the state and has for this reason served as a secondary antagonist in the Resanaki campaign next to the Hanataba squad.

He currently employs a secretary by the name of Katchi, who recently has been covertly subverting him in order to assist the players.

## Relationship to Sansei

Prior to the events of the Resanaki campaign, and as evidenced in its prologue, Kuro sought out the retired Sansei at Nirai Kanai numerous times. These visits were always brief and civil conversations over cups of tea. The purpose of them were to recruit Sansei to work closely with him in the government of the Ryūkyū Kingdom. Specifically, Kuro wished for Sansei to be in charge of the military training regiments and teach them his legendary martial arts. Kuro was refused every time.

In 1476, King Sho En died and the shift in power to the new king meant that Kuro once again tried to persuade Sansei to come out of retirement. This time, Kuro swore, it was different and that Sansei's knowledge was needed in the capital more than ever. Again, Kuro was refused.

Following Sansei's assassination, Kuro has outwardly displayed anger, grief and a determination to capture and punish those he believes are responsible.
Nin Yuan (Resanaki PC)

Nin Yuan, also known as Stell, is one of Sansei's pupils and the protagonists of the Resanaki campaign.

## Before Resanaki

Nin Yuan grew up in a hidden village of ninjas in the mountains where he learned the ninja way. The village ideals focus on staying hidden and gathering information for the clans of powers in the country, but always being able to fight your way out of a situation if necessary.

He was sent to Nirai Kanai temple by his village in order to acquaint himself with the way of the monks. This is common practice in the village, sending ninjas to all walks of life to learn and gather information.

### Attributes

Basic Attributes
 DX
 IQ
 HT

.

Minor Attributes
 Basic Speed
 Basic Move
 Dmg Resistance
 Dodge
 Parry
 Block

\*On ground only, otherwise 6.

\*\*Includes Enhanced Dodge (Lvl. 1).

### Advantages and Perks

Advantages
 Acute Hearing (Lvl. 5)
 Acute Vision (Lvl. 5)
 Enhanced Dodge (Lvl. 1)
 Enhanced Move (Lvl. 1, Ground)
 Trained By A Master

\*Given for free in this campaign. Normally costs 30.

Perks

### Disadvantages and Quirks

Disadvantages
 Curious
 Sense Of Duty (Lvl. 2, Small Group)

## Combat

Because of his 8 in Strength, Nin Yuan's damage defaults to 1d-3 for thrust (thr) and 1d-2 for swing (sw).

\*For Nin specifically, the +2 to damage from Karate has been house-ruled to also apply to his large knife.
Paracelsus (One-shot)

Paracelsus was a Dread one-shot hosted on the 10th of October, 2021. Much like the SCP-093 one-shot, its canonical status within the Simonatic Multiverse is disputed due to it being part of another larger collaboration with other game masters. This collaboration centered on the idea of the players being researchers from Lund University exploring supernatural phenomena across the globe. After a vote, the time period for this setting was unanimously agreed to be the late modern period.

This one-shot took place in Salzburg in the late 1800s, then part of the Austro-Hungarian Empire. The plot revolved around the exploration of a recently discovered laboratory which was believed to contain the long lost work of the alchemist Paracelsus. In particular, it was believed this underground structure could contain his greatest work: a philosopher's stone and the key to immortality.

## Characters

The player characters of this one-shot were:

* Ingvestig Andreas Tor, Detective
* Joshua Sweets, Doctor
* James Arnold Taylor, Linguist
* Robert Mason, Engineer
* Sigismund Frid, Philosopher

## Plot summary

Once the players arrived in Salzburg, they got a good look at the dug-out entrance to the underground laboratory. It was a massive stone door which the local researchers had yet to hoist open. It was late at night, and the players decided to stay the night at the local inn. A paid boy had advertised the inn to the players as a place where the ghost of Paracelsus could be heard weeping at night, piquing their curiosity.
Simonatic Multiverse Wiki

**Welcome to the Simonatic Multiverse Wiki!**
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Shō Sen'i (Resanaki NPC)

Shō Sen'i is in the Resanaki campaign the current ruling monarch of the Ryūkyū Kingdom, after succeeding his elder brother Shō En who died in 1476.

His rule is uncertain and he has not yet earned any respect from his subjects. It is unknown what kind of ruler he will turn out to be. During the events of Resanaki, he is slowly building his royal court and planning his years of rule to come.
Happy Tree Friends (Onward (But It's With Me and My Twin Sister) and Friends) Version

Happy Tree Friends Onward (But It's With Me and My Twin Sister) and Friends Version is a recast meme based on Mondo show's show with same name.

Branch as Cuddles

Queen Poppy as Giggles

Queen Rose as Toothy

Cloud Guy (In this case Cloud Dude) as Lumpy

Abby Lightfoot as Petunia and Flippy

Cooper as Handy (Yes I ship Abby and Cooper)

Maddie Lodge as Nutty

Tara Alantica as Sniffles

Guy Diamond as Pop

Tiny Diamond as Cub

Rebecca Schmidt as Flaky

Dante Crescendo as The Mole

Lownote Jones as Disco Bear

Synth as Russell

Tex (THX LTD.) as Lifty

Chaz as Shifty

Keagan Leafmore as Mime

Guinevere as Cro-Marmot

Rachel Leafmore as Splendid

Biggie as Lammy

Val Thundershock as Truffles

Mr. Dinkles as Mr. Pickels
Ren (Resanaki NPC)

Ren is the leading member of the Hanataba squad, acting as an antagonist in the Resanaki campaign. She is currently the focus of the campaign's fifth chapter and remains the final living member of the squad. It was she who personally killed Sensei Sansei, the pupils' master, with a poison dart.

She is also a minority shareholder in the Zuisen Distillery.
Biru Kudasai (Resanaki location)

Biru Kudasai (translating into "beer please"), is a bar and tavern located centrally in the town of Naha. It is more sketchy than its strictly legal counterpart in the nearby Naomi Teahouse. It is run by its straight-faced bartender Mizu. It was featured prominently in the first chapter of the Resanaki campaign.

## Business model

With their name translating to "beer please", the bar hopes to encourage consumption from accidental orders by confused customers. Any mention of the establishment name results in an instant beer provided by Mizu or other highly perceptive staff. In addition to the ease of order driving up consumption, the drinks are also underpriced to the degree to which they are almost sold at a loss.

The real moneymaker, and the reason the bar wishes to incapacitate it's customers with cheap drinks, is its rooms. Any customer too wasted to walk home will be escorted or carried to one. The dramatically overpriced and non-refundable room rental is then immediately put on the customer's tab, to be paid in the morning.

## Fighting pits

Alongside it's profitable scheme of overpriced rooms, Biru Kudasai also hosts illegal fights and tournaments in its backyard. The fights and tournaments require admission fees, to combatants and spectators alike, and there is a profitable system of gambling on the outcomes hosted by the tavern. Perhaps the most successful and famous of all fighters to grace the Biru Kudasai ring was the sumo and judo master Mayo, before he was slain by Sansei's pupils after winning a tournament in 1476.