recursal/Fanatic-Fandom huggingface dataset:
Phoenix

Phoenix (フィーニクス) is an ACT Stand with 3 stages

## **Abilities**

Phoenix is capable of pathomanipulation, and some pyrokinesis

### **ACT 1**

ACT 1 is quite weak in its abilities in that the pyrokinesis is limited to firing fireballs from the Stand's mouth, and the pathomanipulation is

    not actually manipulation yet, only being cabable of reading the emotions of those within range.

### **ACT 2**

ACT 2 is a large step up in abilities for the Stand, in both its fire and emotion control. The fire can now be consistently used from the newly attained hands, and has the strength to use its fire for the same amount of the time a standard agricultural-grade flamethrower can be used non-stop. The pathomanipulation is now actually capable of manipulation, although the emotion changes are gradual and cannot replicate severe emotional changes (depression, anxiety, etc) yet.

### **ACT 3**

ACT 3 allows fire to be shaped and bent to its User's will completely, including fire that wasn't made by Phoenix, and when it is fired by Phoenix, it can be used for as long as the User desires. The pathomanipulation is much more powerful than before, changes to minor emotions happening nearly instantly, and can even lower someone's self-esteem to wanting nothing but to kill theirselves if given enough time.

## **Appearance**

### **ACT 1**

ACT 1 manifests itself as a large white snake, with green markings across it, and a mechanical left eye, colored red.

### **ACT 2**

ACT 2 now obtains a partial anthropomorphic appearance (everywhere from the waist up is humanoid but where the legs would be is a snake's tail), but retains the same colorations. A large metal plate covers the chest area with two small cyan lights in the front. The tail portion is colored the same dark green as the markings are. The face is now a black, sleek visor with red eyes and mouth.

### **ACT 3**

ACT 3 is still partially anthropomorphic, however its tail gains a scaly appearance texture-wise, the stomaach area has a small plate on it, and the visor is now extended out in an oval shape, with the eyes and mouth not changing.
Skyfall

*For the upgraded version, see Skyfall Requiem.*

Skyfall(スカイフォール) is a Humanoid stand closely resembling a Skeleton and a statue.

## Abilities

The stand can barrage for up to 10 pages with the stand cry Yoai (Weak in Japanese). Skyfall also has the ability to stop time like Star Platinum and The World, however it can stop time for as much as the user wants. Said stand has a range of nearly the whole country of the United Kingdom.

## Appearance

Skyfall's chest and arms are mostly made of thick, silver bones. It also has legs like Silver Chariot and a Jade Skull and Crossbones Crown. It's head is a platinum statue's.
Hostage

## Hostage

### Tier

Act 1: E
Act 2: C
Act 3: A
Act 4: O
(Act 5 excluded due to that being a Requiem stand)

## Hostage Act 1

**Hostage Act 1** (人質行為1) is the first act of Hostage.

### Abilities

* Detain: Restricts human actions
* Location: Detects pressure points to hit

## Hostage Act 2

**Hostage Act 2** (人質行為2) is the second act of Hostage.

### Abilities

* Severity Enhancement: A medium hit can make an intense injury.

## Hostage Act 3

**Hostage Act 3** (人質行為3) is the third act of Hostage.

### Abilities

* Muda punching barrage
* Adjustable blades
* Time acceleration

## Hostage Act 4

**Hostage Act 4** (人質行為4) is the fourth and penultimate act of Hostage.

### Abilities

* Freeze
* Infinite Death Loop
* Euphoria overload (body thinks faster than brain or vice versa)

**TO BE CONTINUED WITH HOSTAGE ACT 5 (REQUIEM)**
Let's Misbehave

Let's Misbehave (レッツ・ミスベヘーブ) is a Stand bound to its user. It is a bunch of sewing needles attached to its user via string. The needles, commonly sprouting from the user's hands or fingers, will stab into an opponent. Upon doing this, the Stand's ability activates. The stand can have it's strings cut to sever a connection, although the cutter's extermities will be cut off along with the string. In order to return to it's user, it must be called back (similar to Jotaro's Star Platinum), but in order to be deployed again, all of the needles must be called back.

## Ability

Let's Misbehave has the ability to fully control a target once all of the needles get lodged into the opponent. The amount of time depends on the range of control. For example, if it were a foot or so, it could last for multiple hours. But if it were to go out a mile, it would only last for about 10 minutes. If the string gets cut by anyone, that person would have some random smaller part of their body be cut off as well (like a finger or an ear).

## Appearance

Let's Misbehave is a bunch of sewing needles attached to its user via string. They usually come out of the user through its hands or fingers
Death No More

**Death No More** (デス・ノー・モア) is a Humanoid stand. It's main ability is to reverse death and use it to it's advantage by using lit nitroglycerin to kill the enemy over and over (contradicting the Stand's name). In fan-made JoJo parts, it is the stand of Axol Lebedev, a Russian former governmental figure-turned-serial killer escaped from Alcatraz Prison

## Description

Death No More takes the form of a pure-white human with an all-black suit and black gloves, just like both members of IC3PEAK (Anastasiya 'Nastya' Kreslina and Nikolay Kostylev). The "human" has no pupils and reacts by scent and sound.

## Brief Summary of Abilities

* Death Reversal: If the enemy or ally is killed in battle, Death No More can reverse it with no repercussions whatsoever. If the enemy is revived, they will be killed over and over using nitroglycerin, forcing the enemy's defeat.
* Rapid transportation: If the enemy does not give up after the constant death or the user runs out of nitroglycerin, they can transport them to a torture chamber in Russia, in which the Stand has full control over the people torturing the enemy and therefore can kill them.
* Punching barrage: Death No More's punching barrage can go up to 7 pages and has similar effect to Gold Experience although slightly weaker.
* Fluency in Russian: If there are Russians at least 5 meters within the stand's range, Death No More can call to them, briefly allowing them to see the stand and can order them to start a fight if the enemy is weak. If there are no Russians, the stand uses Russian to insert a state of confusion into the enemy, freezing their brain and therefore making them temporarily paralyzed.
Stand Stats Guide

In order to better grasp the limitations of your Stand, you should add a stat set to it.

Use the image at the bottom left of the page and open a photo editor.

Then use a line draw to connect a line from one of the letters to the next line like in the image to the bottom right.

Continue for the rest of the lines.
Sleeping Powder

Sleeping Powder (スリーピングパウダー) is a humanoid stand with two powerful time-related abilities. It can rewind time and freeze a single object in place.

## Abilities

Sleeping Powder has the two abilities to rewind time and freeze a single object in time. The time rewind will rewind all events that occurred up until the point of the desired destination in time. The cooldown for the rewind is 1.5x the time that was rewound. So if SP was to rewind 5 minutes, it would have to wait 7.5 minutes to use the ability again. Its secondary ability is freezing a single object in time. The frozen object cannot move or be interacted with until the user stops the time freeze. Only 1 object can be frozen at a time. Similar to DIO's timestop, all actions that happen to the victim will take place all at once after time moves again. While this is a useful ability all on its own, it can be combined with time rewind for *interesting* results. Any item frozen in time will remain during time rewind. So in theory, SP's user could kill someone, freeze them, rewind time, and they would still be dead. You might say, "If someone died and was frozen by singular time freeze, then rewound, that would interfere with the version of that person 5 minutes ago who was still alive." That is true. Upon time rewind, the non-frozen variant of the object frozen would be erased from existence, and therefore replaced by the frozen one. Items are also unfrozen after a time rewind and continue living out the effects that occurred during time freeze and before time rewind.

## Appearance

The stand features a black sun visor all the way around its head. It has a pocket watch on its left breast that stops when an object is frozen and goes backwards when time is rewound. It has a gas mask on its face that creates deep breathing sounds. Sleeping Powder also has a robotic body, with black and dark grey colors.
Custom Jojo Stand Wiki

**Welcome to the Custom Jojo Stand Wiki**
The Custom Jojo Stand Wiki is dedicated to creating new stands, an ability created in the Jojo's Bizarre Adventure franchise. As of now, it is still under heavy development. We recommend those who stumbled upon it to not edit unless this message is removed.

For some basic information about the series, please read the Wikipedia page about it.

To view the stands that have already been made, look at the category.
Skyfall Requiem

Skyfall Requiem (スカイフォールレクイエム) is a Humanoid stand that has been upgraded by the Requiem Arrow.

## Abilities

Skyfall Requiem has gained the ability of revival. Revival brings people back from the dead. It's Yoai punching barrage remains, but with a secondary effect, with a tap on a limb, it makes a pressure point. If you tap that, the enemy dies. Time stop is still available however it is universally felt, the range of the Whole World.

## Appearance

Overall, it looks the same but with golden everything.
Imagine dragons

APPEARANCE

it Is used bye twins who usese this ability to turn into 2 giant dragon one light one darkness and can fuse together to form a 2 headed bigger dragon

ABILITY

the user turn into a dragon but one twin controls light the other controls darkness they are also able to communicate

powers

-darkness barrage- can barrage the target with darkness explosions

-light barrage- can barrage the target with light explosions

-dragon fusion- twin dragons fuse into one 2 headed dragon

-twin dragon twister- spins towards target making giant tornado of light and darkness

-light breath-breathes a lazer of light can also blind target

-dark breath- breathes a dark fog to consume the target also blinds the target

-dragon mode- user turns into light/dark dragon
The Eraser

The Eraser (ザ エレーサー) is a bulky humanoid type stand with incredible strength, just around 3 punches is enough to have ones skeletal structure "be no more".

## The Eraser

### Tier

B

Strong enough to destroy ones skeleton in just three punches, and 5 to completely kill someone, It takes 11-14 hits without interruption to kill a vampire if it ever had to. As a trade off for all this power, The Eraser is an extremely slow and close ranged stand, and unless it is right next to its target, it will miss a lot of the hits. The Eraser is not a very good stand by itself, it is the type of stand that works the best in a team or duo.

## Appearance

His whole body is a darkish pink-purple, with line patterns all over his body in a purple colour, his face has one very angry looking eye, which doesn't change expression. It is very large with arms and legs bigger than the main body.
Surf Wax

Surf Wax (サーフ・ワックス) is a worn stand that allows the user to slide across surfaces, completely removing the friction between them and the ground. The suit balances the user as well, allowing them to reach very high speeds. This is similar to White Album, except for the obvious lack of skates.

### Ability

Along with its resistance to friction, Surf Wax is able to shoot projectiles resembling shark fins. They are quite deadly despite their appearance. They almost act as throwing knives. Shark fins are also on the elbows and the back of this stand, and are not just for looks. They can be used in melee battles similarly to the projectiles, except, of course, up close.

### Appearance

Surf Wax bears a shark tooth necklace and floral patterns, resembling attire associated with surfers. The helmet on the user has tinted glass that covers their face.
Colossus

Colossus

Colossus is powerful stand, that is 20 feet tall and looks liek huge pillar (Colossus is made of stone)

Abilities

He can do his barrage when he does that he screams "COOOOOLOOOOOSSUUUUUS" his barrage is slow but very powerful it even can break wall made from diamond and it is 35 seconds long. Then he can do tentacle punch that means tentacles come from his hand and he punch with it tentacles can grab something or someone and suck blood from it if it is non living object it can harden it and throw it. Then he can do very powerful attack named tentacle erase, this attack os very lethal because again tentacles come from his hand and grab someone or something and erase it from existence. Then there is another attack called tme snap it is almost samethe as time stop but if he time snaps he can "snap" time for 12 second after time snap ends everyone that is close to colossus and its user is thrown away because of time snaps shock wave. Then we have almost most powerful of his attacks called reverse when this happens colossus can reverse time for 5 second and after that happens everyone near him will start to erase burn that mean longer they are on more will their body erase from existence. Then the final and the most powerful attack is universe break to do this attack colossus must start erasing objects and people to this he needs to remove his palms after he doesthis his hands will start sucking everything and erasing it after he has so much more power he start to break time when he does that everything will erase it is just like universe reset but this completly erase it and create new one after this happens colossus will disappear and user can't use colossus anymore so even if he uses arrow again he will not get it instead he will get only the lock but the lock will be used on the user to feel guilt for erasing universe day after day the lock starts to being heavier and heavier until the user die.

### Appearance

Colossus is 20 feet big stand that looks like pillar (he is made from stone) stand sometimes say something like "I will destroy you" or "COLOSSUS!" or "I feel like we have a company" and i forgot he has infinite range.
You're The Inspiration

You're The Inspiration (YTI), Is the stand of Judy Gomez. (No Part Added Yet)

**STATS**

Power: C

Speed: C-A

Range: A

Durability: C

Presicion: C-B

Potential: D-B

**ABILITIES:**

**Speed Of React**

YTI controls the enemy's speed-of-react when the user's eyes are closed.

As the user uses it, the enemy's moves and react to things becomes weaker and slower, but the user's speed stays normal, which makes her unbelievably fast.

**"Telepathy"**

YTI enters the enemy's mind and "reads" their weaknesses and strengths, and "steals" them, transferring them to the user's mind.

**Extension**

As more information being transferred into the user's mind, the user's mind is being "expanded".

This can cause a drastic increase in the user's IQ, as he is now using the information he was given by the stand WAY smarter then he used it before.

The user can now easily think of ways to defeat the enemy, based on his IQ and information.
Miracle Musical

Miracle Musical (ミーラク　ムーシク) is a stand that is able to control emotions or physical feelings by manipulating sounds.

### Abilities

The stand can send sound waves which alter feelings (physical and emotional) in another person. This effect becomes greater the closer the user is to the person it's being used on. A direct touch can make these feelings stronger and have them change immediately, so if it were to punch you, you could possibly feel the worst pain imaginable, or the greatest pleasure you've ever felt. These effects will remain, even if time is stopped.

### Appearance

Miracle Musical is mostly black but has shining spots (similar to LED lights) that change colors, its face is completely emotionless with big white eyes and no mouth.
Indestructible

APEARANCE

is a large metal suit of armor with a lion like helm witch the user wears

ABILITY

its ability is that it’s indestructible and can not ever be damaged it reflects all damage to the attacker or hits people with metal gauntlets

-lions punch- user punches target with indestructible metal fist

-absolute defence- user uses himself as shied to defend others

-lion crush- the user wraps arms around target and crushes to death

-rage mode- the user rages and gets berserk

WEAKNESS

-may be indestructible in armor but the joints and holes are exposed and can get hit
Under Pressure

Under Pressure takes the appearance of a usual Humanoid Stand, a Human Body with unlikely features for humans, though its ability connects with its body. It also moves as if it's being weighed down, hence the name "Under Pressure".

### Abilities

Under Pressure is capable of turning the opponent and the user's body parts into any material or inanimate object that they desire though the material is limited to metal and weaker, and the object is limited to manmade items that are small enough to fit in a hand, like a gun.

### Appearance

A red entity with that of a pot on its head. Its eyes are covered by two black hands replicating sunglasses, and its mouth always looks distressed, again, hence the name "Under Pressure". It also has a heart at the below its abs and blue eyes at the side top part of its arms below the shoulder. (Not done yet)
Nelward

Nelward is a Humanoid stand that features the ability to control anyone while they are sleeping. This works on stands as well, if Nelward's victim is a stand user.

### Ability

Nelward can take full control of anyone, as long as they are sleeping. Nelward can also control their stand's body, but he can only occasionally control the stand's ability. This possession can be broken if Nelward's user is distracted or killed. After being pierced with another stand arrow, similar to Killer Queen Bites the Dust, he unlocks another ability...

### Appearance

The stand appears as a completely white figure, apart from dark hair that turns into a cloak that covers him.

## GHOST

### GHOST

Piercing Nelward's user with a stand arrow will create the new sub-stand GHOST. This can control anyone regardless of their sleeping status, and can always control their stand's ability.

### Ability

GHOST can control anyone upon contact with the stand or user. The possession can never be broken and it will always be able to control the stand.

### Appearance

Upon entering this new form, Nelward will have patterns of various

colors scroll across his body, which is now completely black.
Tier List

Here is the official tier list for all of our custom stands. For those who don't know, the tier list goes from A to E (and sometimes S and O), replicating the Stand Stat ranking. If you want a rough estimate of how strong each level is, refer to the chart below.

 S
 A
 B
 C
 D
 E

Here are all the tiers, with all the stands organized by tier.

 D
My stand

user: max.d.maxine stand name: a man without love type: humanoid

a man without love is almost exacly identicle to the user and much like the wonder of you he has near infinite range but a man without love can be empowered by dealing damage to the enemy or the user being harmed and if a arrow enters a man without love he will then become a new stand by the name i cant decide and the base form a man without love has the ability to take an enemy into a pocket dimension wher the enemy or target gets a crippling feeling of hopelessness and lonelyness to the point they usually hurt or off themselves and a man without love has a second ability to make a sertain person go crazy/insane by making them think they are dying it will mute everything even thoughts for the target also removing the feeling if breathing even though they are breathing the target will think they stopped breathing and the stand has speeds over 100 times faster than made in heaven and has full control of time also if the user gets hid derectly the stand a man without love will erase days for each wound or punch the user recieves and only the user remembers the events of the removed days even though the days will never playout again and it has a power the user doesnt know of and that is too make the user invincible for 1 week not even calamity can effect the user in that time period

a man without love: power:++A speed: +++++++++++A range: ++A durability: +B precision:+A potential:+A musicle referance: Engelbert Humperdinck-a man without love

when a corpse part or requiem arrow are used the stand evolse into i cant decide with has limitless power and potential and it makes the user near untouchable bcouse the stand can instantly kill anyone from a touch (also works if it touches there stand) and it can erase whole timelines and can minipulate reality making it impossible to predict or defeat and also has the power to make people standless by punching the user in the

stomach not much is known about it because it can cancel stand abilities even zero by ger and nobody has survived its wrath even tho the user is a very sweet and gentle man the stand over reacts when evolved to i cant decide the user stopped using his stand after it killed his drunk abusive mom

i cant decide: power:infinite speed: infinite range: infinite durability: infinite precision: infinite potential: infinite
Day 'n' Nite

Day ‘n’ Nite (デー・エン・ナイト) is a humanoid Stand, closely resembling an adult male. It has two abilities, one that can manipulate an opponent's visibility, and one that can make itself and it’s user invisible to one person

## Abilities

Day ‘n’ Nite can make the target appear to go blind for up to 5 minutes. The cooldown time depends on how close it is to 12:00 PM. For example, if it is midnight, the cooldown will be up to 5 times as long as the target is blinded for. If it is noon, it will only be 1.5 times the amount of time the target is blinded for. If it is in between noon and midnight, it will be 3 times. Its

   other ability can make it and its user invisible to one person for up to 5 minutes. The cooldown is exactly like it's other ability, except it gets shorter the closer it is to 12:00 AM. It can use one of these abilities in combination with its immense speed and strength to win a fight easily or to make a quick getaway.

## Appearance

Day ‘n’ Nite has an appearance similar to Pepsi-Cola’s mascot, Pepsiman. Day ‘n’ Nite closely resembles an adult male of a muscular build. Its entire skin is two colors, and is split diagonally from its left shoulder down to the right side of its hips. The top (Day) color is hex code #ffff00. The bottom (Nite) is #000980. In the middle of its chest is a circle divided in two. The division lines up with the division of the Day and Nite colors. The top color of the circle is the Nite color, and the bottom is Day.
Then Came The Last Days of May (LDMAY)

**Then Came The Last Days of May** (ゼン・ケーム・ザー・ラースト・デーズ・オブ・メー), often shorten to **LD May** (エル・ディー・メー) is a energy blade wielding humanoid stand. After obtaining **Heaven (DIO's Diary)**, the stand becomes **Surpass May**.

## Appearance

LD May is a humanoid stand that wears a large sleeveless robe, similar to what a grim reaper would wear. Its face is covered by a hood, where to the point where only its mouth and chin is visible. LD May's build is very similar to an average sized man, but its skin is pale and has unidentified symbols all over both of its arms, and his dark purple energy blade being in his right hand. The bottom of the robe is torn, making the stand's legs visible.

## Personality

LD May expresses no emotions, but it can be shown clenching its teeth in battle.

## Abilities

LD May is a powerful energy blade wielding close range stand with above average strength and is very fast stand when it comes to slicing with its **energy hand blade** (similar to Thouser or Goku Blacks energy blade from Dragon Ball Z/Super). The energy blade is made with the stand users fighting spirit energy, meaning that depending on how strong or determined the user is to fight or do something, the blade will be stronger and durable. Being sliced multiple times can activate **Sinister Final Blow**, which causes an internal explosion enough to make the victim damage internal organs.

The blade is very powerful, even if its not full potential, it can sliced through nearly everything.

### Faded Slice

When being sliced by the energy blade, wherever the victim was sliced at begins to fades way, meaning if LD May slices off a victim's hand, his hand won't fall off, but will start to misfunction until it fades away completely. Full Potential Faded Slice can slices the hand and it will fade quicker than a regular fade slice. But the user cannot spam this move, only being able to use it 4 times.

### Trap Shot

**Trap Shot** is another ability where as if a victim falls into the stand's trap they will be randomly shot by a **Jagdkommando Tri-dagger**, a dagger that can penetrate fast and easily and can make a victim bleed out in minutes. The trap can be set up in anyway. From being near random pedestrians, to even being near things like small bugs and birds. When in the range (up to 25m), the civilian(s) or animal(s) (or living thing) will throw the deadly dagger at the victim without even noticing. LD May can set up unlimited traps, but has to wait 20 seconds before making another one. It [LD May] can also throw daggers itself.
Gamer boys

'*Appearance*
Gamer boys is a bunch of digital green data that circles the user like a green aura Of ones and zeros

**Ability’s**

It’s first ability allows the user to enter through your computer of video game
It’s second ability allows the user to create a gaming character and there have ability’s depending on the class like wizards warriors rouge druids necromancers and hunters
It’s third and strongest ability is vr world with creates a pocket dimension
Where the user can alter reality there however he sees fit his strongest ability in this world is when he becomes a giant dragon when it fails he simply destroys the digital pocket diamention with others in it

*Weaknesses'*
The weakness in the first ability is he can only go to location throughout technology
The weakness in the second ability is that each character he creates has a certain weakness depending on character
Weakness of his 3rd weakness is that he can only warp reality in his pocket dimension he cannot turn into a dragon or use magic in the real world and physically vulnerable without his characters he creates
Hulk

> "*Leave me alone!*"
> -**Hulk to Baldur after a long, arduous fight**
>
>

**Hulk** is the super strong and monstrous alter ego of Bruce Banner. When Hulk and other heroes end up in Midgard, they struggle to adapt, especially Hulk, as his appearance strikes fear into the hearts of everyone he meets.

After settling in, Hulk takes up residence in the forests of Troy, as it's a relatively peaceful place, being surrounded by nothing but miles of trees.

When he comes across Kratos and Atreus, who start their journey to the mountain, he tags along with them, despite Kratos not trusting him at all, even after Hulk uses his amazing strength to fight several evil creatures, including Trolls, Ogres, and even Baldur himself.

## *Personality*

Hulk is shown as a kind, mysterious, protective and quite romantic. He is compassionate and afraid of hurting people that he loves.

However, while extremely strong and destructive, Hulk only attacks when provoked or to protect his friends and for a time, he desired to be alone, often ending up in areas uninhabited by humans like caves or forests.

## *Powers*

* **Enhanced Strength**: Hulk's primary power is his absurd strength, which enables him to easily fight off entire armies with his bare hands or anything he can get his hands on, whether it be hurling a boulder like a bowling ball, or using an uprooted tree as a club, Hulk is undoubtedly the strongest creature in the Nine Realms, even more so than Trolls, Ogres, Draugr, and even the reanimated corpse of Thamur, a Frost Giant of Jötunheim. Hulk is even shown to be capable of fighting individuals with godly power, such as Baldur and Thor as well as his sons Magni and Modi. According to Mimir, Hulk's strength is greater than even Heracles, who has the title of "The God of Strength and Heroes".
* **Extreme Durability**: Hulk's skin is extremely dense and nearly impossible to penetrate by even the strongest of weapons, making him almost impossible to defeat in battle, let alone even hurt. The only weaponry that can even hurt him is the Leviathan Axe, Atreus' magic arrows, Magni's sword, Modi's mace, and Thor's mighty hammer Mjölnir. Even if he is hurt by any of these weapons, Hulk will quickly heal from said injuries without a problem.
* **Amazing Speed**: Despite his large size, Hulk is amazingly fast and agile, capable of running at a speed of 400-500 miles per hour. His speed isn't just limited to his movement speed, as he also has amazing perception, able to dodge a swing from Kratos's Leviathan Axe, deflect Atreus' normal arrows with his arms, and even counteract a surprise attack from Baldur, who had amazing speed.
* **Extreme Stamina**: Hulk has high levels of stamina, which allows him to fight for several hours, if not days. His most notable feat of stamina is when he had sex with Aphrodite for over 10 hours, which broke her "beyond belief".
Hel

Hel is the Norse Goddess of Death and ruler of Helheim, Realm of the Dead.

## Biography

Hel is first seen sitting on her throne in Helheim as tons of damned souls pass into her realm, sighing with frustration, wishing something interesting would happen.

Suddenly, Hulk crashes into her realm, prompting some Hel-Walkers to attack him, though he easily fights through them, impressing the gorgeous death goddess.
Cyclops

**Cyclops** are a breed of large, strong, and single eyed giants known to live in forests and wide open valleys.

## Overview

*Cyclops are a breed of cannibalistic giants endowed with brutish strength and a single eye in the middle of their foreheads. So powerful are these primitive monsters,*

*Once unleashed by Zeus, these massive masons forged extraordinarily potent weapons for the gods - including Zeus' lightning bolts, Hades' helmet of invisibility and Poseidon's trident - and joined the fight to overthrow the Titans.*

—A villager talking about Cyclops

## History

### Wrath of Hulk

There are four Cyclops that Hulk encounters. Hulk follows a trail of graphically dismembered bodies, finding a Cyclops feeding on human remains. The Cyclops was responsible for the existence of said bodies, having fed in Hulk's territory. Hulk faces the Cyclops, but he overpowered and killed the giant creature easily despite it being bigger than Hulk.

Hulk confronted a second Cyclops, who was attacking two women, Andromeda and Korrina, who were wandering the woods surrounding Hulk's cabin. Hulk manages to kill the first Cyclops by punching it in the head, shattering his skull.

An elder Cyclops as well as another Cyclops appears. Before the other Cyclops can attack Hulk, the elder Cyclops suddenly remembers the legends about Hulk's strength surpassing that of Heracles, the God of Strength. The elder Cyclops orders the other Cyclops to stand down. The two Cyclops then help Hulk get Andromeda and Korrina home, promising to leave Hulk in peace.

## Abilities

* **Increased Strength**: Cyclops have amazing strength, capable of uprooting large trees and hurling boulders like they're nothing. However, their strength is vastly inferior to Hulk's strength, who is strong enough to kill a god with his bare hands.
COREBOUND (ACT 1, 2, 3, And 4

## COREBOUND ACT 1

APPEARANCE: COREBOUND'S appearance in act 1 is a pile of wires attached to a metal ball with empty holes for eyes (although the wires don't lead a where at the end so it's end is cut off).

PERSONALITY: COREBOUND is a quirky and mysterious stand, always getting into trouble and is quite weak in its first stage.

ABILITIES: COREBOUND in its first act only has one ability, the ability to zap others. Although at first this is quite stupid, it is crazy powerful in its last acts.

## COREBOUND ACT 2

APPEARANCE: unlike COREBOUND'S original appearance, its wires has a shell that has a blue spade while the head now has blue glowing eyes along with a small line that hardly opens for a mouth.

PERSONALITY: now that COREBOUND is evolved, it has an awareness of what's going on, he's still quite quirky and curious, he knows what to avoid now.

ABILITIES: COREBOUND now has the ability to blast a spade shape at its enemies while its zap is now stronger.

## COREBOUND ACT 3

APPEARANCE:COREBOUND now has a glowing blue outline down him, as it obtained arms and legs.

PERSONALITY: COREBOUND is now fully aware as it is not so curious anymore as it now grows to not be commanded by its stand user, but to coordinate with them (example: if one stand doesn't have the same opinion it either doesn't follow the command or will abandon the user and be independent, as it can't die if it's user dies)

ABILITIES: COREBOUND has a even stronger zap and its spade blast is larger, but has obtained the ability to control anything through electricity.

## COREBOUND ACT 4 (FINAL ACT)

APPEARANCE: COREBOUND is now fully grown, as it obtained two spades on the side of its head and grows to the users size( rarely larger ).

PERSONALITY: COREBOUND has the same personality as act 3 however, it comes to the point where it can't abandon you, since it grew to your size and has drawn a relationship towards you.

ABILITIES: COREBOUND obtains one final ability, the ability to make blades (like katana) at will.
Hera

Hera is the Greek Goddess of Music, Women and Marriage. She is the sister and wife of Zeus. She is also the mother of Ares and Hephaestus. She is also Queen of the Gods. She is a minor antagonist in Hulk & Aphtodite.

When the Old World of The Greeks is destroyed by Kratos, she is transported to The New World of Heroes and assumes a new and younger form, taking up an occupation as a sexy ballroom dancer and singer.

## Background

In the Old World of The Greeks, Hera was the goddess of Marriage, protector of women, and Queen of the Gods. As Zeus' wife, Hera was frequently enraged by her husband's constant adulterous escapades with mortal women, and she often went out of her way to punish his mistresses and illegitimate children. She also had a particularly nasty hatred of Hercules, and famously orchestrated most of the hardships and tragic events of his life, known as The Twelve Labors of Hercules.

With her husband Zeus, Hera was the mother of Ares, Hebe, Eileithyia, and Eris. Hephaestus was also one of Hera's sons.

## Personality

Hera is shown to be ill-tempered when she encounters people that she has never liked, such as Hephaestus and any of Zeus' hookups.

## Powers

* **Immortality**: Hera, as a Greek goddess, is immortal.
* **Botanokinesis**: Like Demeter, Hera has the ability to control and manipulate plants.
* **Teleportation**: Like the other Greek Goddesses, Hera has the ability to teleport.
Bed Chamber

Melody

Hulk (occasionally)

> "Welcome to the ultimate place of pleasure, handsome. You won't find a finer place." - Thalia to Hulk.
>
>

The Bed Chamber is a large chamber that houses the Greek Goddess Aphrodite and her handmaidens.

## History

The Bed Chamber was a large chamber first constructed by Eros, Aphrodite's son. He wanted to make a gift for his mother to show his appreciation of her. After he died, she decided to live in it for the rest of her days.

After living in it for a year, Aphrodite became lonely and went down to Earth to seduce a mortal woman. She brought her back to the Chamber and began to make furious love to her. The woman, named Thalia, decided to stay with her for the rest of time.

At some point, Hulk stumbled upon the Bed Chamber while Aphrodite made love with both Thalia and Melody, another handmaiden, who both overwhelmed and dominated the sex goddess. Aphrodite quickly shooed her woman lovers off while she flirts with Hulk, eventually asking him to stay, as she hadn't seen a man in hundreds of years. Hulk accepts and then overpowers Aphrodite in the art of lovemaking, much to the handmaidens' amusement and surprise. They then massage Hulk’s muscles, reasoning that he “must be tired”.

## Appearance

The Chamber is large and spacious with a green jade floor. In the middle of the floor is a large hole and surrounding the hole is candles. Stair cases lead to the bed which is covered in silk light purple sheets.

At the corners of the bed are miniature pools full of water that Aphrodite bewitched with sex magic. Upon touching or getting in the water, the user will be filled with uncontrollable pleasure that even Aphrodite can't handle or resist.
Bienvenue sur le wiki d'Outlaws of the Old West

Le wiki d'Outlaws of the Old West rédigé et mis à jour par les joueurs.

N'hésitez pas à contribuer en créant de nouveaux articles ou en développant les articles existants.

"Le studio indépendant Virtual Basement s'est lancé dans la création de son propre MMO de survie, prenant place dans le Far West. Le jeu propose un cycle jour/nuit, différents biomes, de la chasse et pêche, un climat changeant, de nombreuses ressources à récolter pour fabriquer des outils, des armes (arcs, armes à feu...) ainsi que des campements."
Amara

**Amara** is one of Aphrodite's daughters, who she raised with Hulk, who turned out to be Amara's father.

She is a demigoddess, and is unaware of her status for a majority of her life.

Her Greek name is *Polÿ* *Ómorfo* *Korítski*, which apparently means 'very beautiful girl'.

She is played by **Holland Roden.**

## *Background*

After Hulk and Aphrodite go to his Earth, the two settle down at an extravagant mansion that Aphrodite purchases by secretly having sex with the seller.

Soon after moving in, Hulk and Aphrodite make love, resulting in Amara being conceived.

A few months later, Amara is born and reaches the age of a teenager within two to three years.

Throughout her life, Amara unintentionally seduces many boys and girls at the school she goes to, due to inheriting her mother's seductive powers.

## *Physical Appearance*

> "Wow...you are so beautiful..."
>
>

-**A boy to Amara about her beauty**

Amara is a very beautiful, thin and petite woman with very pale skin, green eyes, and long strawberry-blonde hair. Her style leans toward feminine, and she is nearly always seen wearing pretty dresses or skirts with dressy blouses and high heels or booties.
Armuriers

Le magasin d'armes est un bâtiment contractuel qui peut être acheté à partir de la boîte aux lettres et placé par le joueur.

**Prix**

 Le coût du contrat est de 8 000$.

**Utilité**

Actuellement l'armurerie ne permet que l'achat d'armes à feu et de munitions. Il existe plusieurs variantes par arme à feu (noir, laiton, or), ce qui a un impact sur le prix facturé.

**Date d'ajout**

L'armurerie a été introduite dans la version 1.1.6.

**Vidéo**
Melody

Hulk

Melody, also known as Faith, is a mortal woman and a handmaiden of Aphrodite.

## Personality

Similar to Thalia, Melody is very seductive, particularly towards Aphrodite, though the goddess is usually able to resist her advances. She's also a bit more gentle and loving whenever she makes love to Aphrodite.

## Appearance

Melody is a very beautiful woman with blond hair that is often curled, and she has a curvy body, including round breasts and buttocks.

## Trivia

* In the New World of Heroes, she takes up a job as a dom whenever she isn't pleasuring Aphrodite in her manor.
Commerce

Le commerce consiste à échanger des objets entre joueurs via une interface de jeu accessible via le menu circulaire d’interaction. L'interface est divisée en deux sections, les objets d'échange de chaque joueur étant affichés de chaque côté.

**Hôtel de ventes**

L'hôtel de ventes est un bâtiment qui permet des échanges ouverts où plusieurs joueurs peuvent enchérir sur un objet.

**Échange d'or**

Le joueur peut également échanger avec un PNJ, échanger de l'or contre de l'argent à l'échange d'or.

**Vidéo**
Katherine

```
"You...want a nice...long...hard...*look*."

```

```
—**Katherine seducing Allison**

```

Amara (sister)

**Katherine** is an OC character and another one of Aphrodite's children. Much like her younger sister Amara, she has enhanced beauty, which she uses for her own amusement, much like her mother. Unlike Amara, however, Katherine uses her seductive charm on boys *and* girls, as she is pansexual.

She is face claimed by Gage Golightly.

## History

A few years after Aphrodite settled in on Earth, she gives birth to both Amara and Katherine, who inherit their mother's enthralling beauty.

Once they reach their teenage years, Bruce Banner enrolls them into a high school, which gives them *tons* of attention due to their irresistible beauty.

As she goes to various classes, Katherine flirts and seduces many boys and girls, including Amara's friend Allison, who's unable to resist the busty demigoddess, and the two kiss in a closet.

## Physical Appearance

```
"Oh, God...I want you!"

```

```
—**Allison says lustfully to Katherine**

```

   Much like Amara, Katherine is an extremely beautiful, sexy, and gorgeous young woman. She has bright blond hair that is almost always curled, light brown eyes, a pretty face, and a flawless body, complete with round breasts and buttocks that make her the most attractive girl in the world.

## Relationships

### Amara

```
*"Love you, sis!"*

```

```
—Amara to Katherine

```

Amara is Katherine's younger sister.

Katherine and Amara have a healthy relationship as sisters, though Amara has expressed jealousy over the fact that Katherine is seemingly better at getting sexual attention.

### Tatia

```
*"I don't care if I barely know her. I love Katherine, and I want to spend the rest of my life with her."*

```

```
—Tatia to her parents about Katherine

```

Tatia is one of Katherine's *many* lesbian lovers.

Katherine and Tatia have an intense attraction to one another. After meeting at a bar, Katherine takes Tatia home, where the two have sexual intercourse. Despite not knowing that much about the sexy demigoddess, Tatia openly expresses to her parents that she loves Katherine, and that she intends to marry her, wanting to spend the rest of her life with Katherine.

It's later revealed that Tatia is a doppelgänger.
Construction

La **construction** est une composante principale d'Outlaws of the Old West. En abattant des forêts pleines d’arbres et en récupérant des pierres et autres ressources précieuses, vous pourrez construire d’immenses bâtiments à plusieurs niveaux, composés de pièces complexes, notamment des rampes, des piliers, des fenêtres, des portes et des portails. Les bâtiments ont un système de support, si suffisamment de support sont détruit, le bâtiment ou une partie de celui-ci peut s'écrouler, il est donc important de renforcer vos bâtiments. Votre abri réduit les conditions météorologiques extrêmes et assure la sécurité! Les outils sont utilisés pour construire des bâtiments.

**Les contrôles**

Equipez-vous de l'outil de construction souhaité en le faisant glisser dans la barre de raccourci, puis appuyez sur la touche correspondante pour l'emplacement 1 à 4 pour vous équiper. Cliquez avec le bouton droit de la souris pour afficher une molette d'options, puis cliquez sur le type de construction, puis cliquez sur l'élément requis, cela affichera l'élément que vous pouvez ensuite placer d'un clic gauche. Les composants peuvent être tournés avec la molette de la souris. Cliquer sur le bouton V (changement de vue) peut vous aider à placer des éléments.

**Niveaux de construction**

Il y a six niveaux de construction dans Outlaws of the Old West. Chaque niveau a une durabilité variable.

**Structures**

À l'intérieur de vos bâtiments, vous souhaiterez probablement construire des structures et remplir cet espace vide. Les structures remplissent une grande variété de fonctions, telles que la cuisson, ce sont des ateliers faciles à placer à l'intérieur ou à l'extérieur des bâtiments.

**Structures sous contrats**

Le jeu permet à certains types de structures de construction d'être "construits" par contrat, en accédant à une boîte aux lettres placée par le joueur et en achetant une structure pour de l'argent.

* Commissaire-priseur
* Puits de mine T1
* Puits de mine T2
* Échange d'or
* Gare ferroviaire
* Banque
* Salon de coiffure
* Shérif
* Hôtel
* Forgeron
* Écuries
* Armuriers
Wagons

Le **Wagons** est un véhicule permettant de transporter les joueurs et leurs objets sur de longues distances. Les wagons sont tirés par des chevaux apprivoisés.

**Types de wagons**

* **Wagon plat** : 40x Planche, 20x Corde, 20x Minerai de fer
* **Wagon couvert** : 60x Planche, 20x Toile, , 25x Minerai de fer, 30x Corde
* **Wagon d'eau** : 80x Planche, 30x Minerai de fer, 30x Corde
* **Diligence :** 100x Planche, 50x Minerai de fer, 40 Toile, 40x Cuir, 40x Corde

**Conduite**

Nécessite un cheval, rapprochez-vous de l'attache du wagon.

* **Wagon plat** : Montez le cheval
* **Wagon couvert** : Monter sur le wagon.
* **Wagon d'eau** : Monter sur le wagon.
* **Diligence :** Conduisez le wagon, placez-vous à la place du passager, placez-vous dans la diligence (6 places).

**Notes**

**Wagon plat / couvert** - stockage, respawn ?

**Wagon d'eau** - tenez le seau et interagissez avec l'arrière du wagon pour ajouter / retirer de l'eau.

**Fabrication**

La fabrication des wagons se fait dans l'inventaire.
Shérif

La station de shérif est un bâtiment sous contrat qui peut être acheté à partir de la boîte aux lettres et placé par le joueur.

Le coût du contrat est de 2 000 $.

Introduit dans la version 1.1.2, il vous permet d’engager des députés à 1 000$.

Contrairement aux gardes du corps, ils sont libres d'itinérance et s'attaqueront aux animaux agressifs et aux bandits, mais ne peuvent pas être contrôlés.
Âne

L'âne fait partie des espèces présentent sur Outlaws of the Old West. Ils peuvent être apprivoisés, ce qui leur permet d’être montés ou de tirer des wagons.

Ils peuvent être trouvés dans la région du désert sud de la carte.

**Capture**

Pour apprivoiser un âne, vous devrez faire un lasso. Une fois cela fait, équipez le lasso et accroupissez-vous lentement vers l'âne et jetez le lasso. Vous découvrirez un mini-jeu sur lequel vous devrez cliquer 3 fois pour apprivoiser l'âne.

**Notes**

Requis pour le puits de mine T1 pour remplacer l'huile.
Puits de mine

Les puits de mine peuvent être acheté dans la boîte aux lettres.

**Puits de mine T1**

* T1 - 500 $ en or
* Utilisez ceci pour entrer dans une mine
* Poids 300
* Requiert un âne - Placé prêt du harnais
	+ Avec un âne à proximité, le message se changera en "Connecter un âne à l'arbre de transmission"
	+ Maintenez E et sélectionnez «Attacher un âne». Cela attachera l’âne et apparaîtra maintenant à l’intérieur de la roue.
	+ L'âne peut également être retiré via la même méthode.

**Puits de mine T2**

* T2 - 750 $ en or
* Mine d'or
* Utilisez ceci pour entrer dans une mine d'or
* Poids 300
* Nécessite de l'huile
* Ajouter à la fente de carburant sur la molette E et Activer

**Entrer dans la mine**

Choisissez "Entrer dans la mine" dans la roue et après un bref écran de chargement, vous serez dans la mine.

* La mine T1 contient
	+ Fer
	+ Pierre
	+ Charbon
	+ Minerai d'argent
	+ Minerai d'or (quantité inférieure à celle de la mine T2)

* La mine T2 contient
	+ Identique à la mine T1 mais avec plus de minerai d'argent et plus de minerai d'or

**Mineurs agressifs**

**Mineur four (avec marteau de forgeron)**

* Point de vie : 80-90hp
* Butin - Marteau de forgeron

**Mineur fou (avec une pioche)**

* Point de vie : 80-90hp
* Butin - Pioche

**Mineur fou (avec de la dynamite)**

* Point de vie inconnu
* Butin -

**Mineur fou (avec une hache)**

* Point de vie inconnu
* Butin - Du minerai d'or