Colonel Burton

You want the best? Here I am.

Knife

### Experience Value

44, 59 (Veteran), 78 (Elite), 105 (Heroic)Townes: 57, 76 (Veteran), 102 (Elite), 136 (Heroic)

### Experience Required

133 (Veteran), 177 (Elite), 235 (Heroic)Townes: 172 (Veteran), 229 (Elite), 305 (Heroic)

### Build Time

20s (Ironside & Alexander)25s (Granger & Townes)

### Ground Attack

LMG: 20Laser rifle: 11 (upgraded: 100)

Knife: 10000

### Range

LMG: 125 (minimum 20)Laser rifle: 125 (upgraded: 160)

Knife: 3

### Ability

Planting remote-controlled or timed bombsMelee takedown

Swimming ability

### Notes

Cannot be crushedCan call for an Ion Tower strike (Alexander)

Can call for an airstrike (Granger)

Can move across any terrain

## Introduction

**Colonel Burton** is the USA's hero unit. Apart from General Ironhand who has the Terminator, he serves under all other American generals.

## Overview

Colonel Burton has been serving the United States Armed Forces for a very long time. Even if the USA suffered some setbacks, he still wasn't discouraged and kept on serving his country. After the country rose again, so has he.

Colonel Burton now has his own special suit that acts like an advanced version of body armour that can resist to a lot of punishment from bullets and the suit is covered with nanomachines to repair any damages on the suit. What's even crazy is that Burton got nanites injected in his body that can act as additional platelets to rapidly auto-heal wounds. A versatile commando, Colonel Burton has excelled in all types of combat and always makes sure to point it out. He is as good for ranged combat as for close combat, he can perform melee takedowns (Alexander, Granger and Ironside's variants) and plant remote or timed demo charges. He also remains stealthed when not attacking. He also can gain veterancy like other hero units (except Terminator) and will become the deadliest weapon ever at the third veterancy level.

His main weapon is an experimental squad automatic weapon (SAW) that is equally effective at taking down infantry and light vehicles alike. However, due to his expertise in weapons, General "Pinpoint" Townes provided him with a new high-powered laser rifle that can cut down enemies like a hot-knife through butter. Besides, he also has C4 or EMP charges, a beacon that connects to a personal Ion Tower (possibly from Alexander's Strategy Center), energy bombs and area marking gas cans to call a bomber strike. Originally he could use a lightsaber when working under Townes (apparently Townes watched too much *Star Wars*) to destroy vehicles and buildings silently without revealing himself (he somewhat refused to kill infantry with it because for him, this would be too bloody and gory for him to accept). But later on, Geneva Staff's investigation have prevented him to use it any further.

In *Contra*, Burton gained the ability to detect mines and demo traps. This made infiltration missions a lot less risky for him. He also gained the ability to swim, allowing him to strike from unexpected locations.

Be warned that Burton's main weapon is far less effective against tanks and structures in *Contra*, therefore he must rely on his secondary attacks to take out these types of targets.

## Variants

Colonel Burton comes in different variants, according to the general who commands him:

* General Alexis Alexander: Plants EMP charges instead of explosives, can mark an area for an Ion Tower strike.
* General Malcolm "Ace" Granger: Can mark an area for a bomber strike.
* General "Pinpoint" Townes: Uses a laser rifle, gets a more powerful one after Carbon Lasers upgrade is purchased. Plants more powerful energy bombs.
* General Ironside: Standard variant, nothing special.

### Chinese Agent

The Chinese Agent is a cut unit that appears in General Leang's challenge. The unit reuses the model of the Superweapon General's Burton and the voice lines of the Red Guard. They're trained as veterans by default. Much like Colonel Burton, the Agent is armed with a SAW that deals decent damage against infantry and light vehicles. The Agent is also capable of remaining hidden from sight when not attacking. However, the Agent is not capable of detecting mines or planting explosives like Colonel Burton, normal vehicles can also run him over. He's also far cheaper to train ($350 vs $2,000).

## Assessment

Pros:

* Highly versatile hero unit.
* Stealthed unless when attacking or planting demolition charges.
* Can move across any terrain.
* Can detect mines and traps.
* Can stealthily kill enemy infantry with a knife; infantry killed in this manner won't trigger an alert.
* Very tough for an infantry unit.
* Fast for an infantry unit.
* Effective against most ground units.
* Powerful at heroic veterancy.
* Remote and Timed Demo Charges are very powerful, and can heavily damage or destroy most buildings.

Cons:

* Vulnerable to anti-infantry units.
* Vulnerable to toxins and radiation.
* Helpless against aircraft.
* Can be overwhelmed with massed units.
* Vulnerable when planting demolition charges.
* Expensive (around 2,000$).

## Quotes

Colonel Burton reuses his vanilla *Zero Hour* lines.

### When Selected

* I've seen it all.
* Keeping it cool.
* I know the ropes.
* Trained for perfection.
* Colonel Burton here.
* What do you got?
* Deadly efficient.

### When Ordered to Move

* I'll be there.
* Where we going?
* Mhm.
* I'll take anything you give me.
* Let's get to the action.
* No obstacles.

### When Ordered to Garrison a Building

* Yeah, this building should work for now.
* Let's go in there.
* Making a house call.

### When Ordered to Plant an Explosive

* I know just what it needs!
* It's about time!
* Just get me in close!
* Something to remember me by!
* Been saving this just for you!
* Got a present for ya!

### When Ordered to Attack

* That was left-handed!
* Keep them coming!
* Needs an attitude adjustment.
* Come on, punk!
* This is too easy!
* Let's see what you got!
* I own him.

### When Wounded

* Get me out of here!
* There's too many of them!
* Someone's gonna pay for this!
* Where's my backup?
* Get them off me!

## Trivia

* The Laser and Boss Colonel Burton's cameo is based upon the British actor Jason Statham.
* The Air Force Colonel Burton's Pre-Patch 3 cameo was based upon Duke Nukem, from the video game character of the same name.
	+ As of Patch 3, his cameo was reverted to Zero Hour cameo, only wearing a hat, his in game model however remains unchanged.
* Originally, the Air Force Colonel Burton could call A-10 Thunderbolts to strike marked targets, this was deemed too overpowered and was eventually replaced by a specially made fighter jet.
* Laser General's Colonel Burton used to have a lightsaber instead of a knife, which allowed him to instakill everything smaller than a Super unit, a Command Center or a Superweapon. It was removed in Contra 009 Final Patch 1 for obvious reasons.
* The Super Weapons Colonel Burton's cameo is based upon Sam Fisher, from the *Splinter Cell* video game series.
* According to his taunts, General Ironhand seems not to be very fond of Colonel Burton, which might explain why he prefers sending Terminator for covert missions instead.
* In real life, Colonel Burton would not work as a spec ops agent but rather as a military commander, as required by his rank.

## Gallery

The strike fighter that can be called by Air Force Burton. It's designed for precision strikes and becomes stealthed when upgraded.Laser Colonel BurtonSuper Weapons Colonel BurtonAir Force Colonel Burton