Quadratic's Cyborg Guide (Crash Course)

*QLC/ENHE/D1>WA1>STW1>SR1>CS1>STW2>SR2>CS2>STW4>SR4>CS4*

Did you just get random'd borg? Fear Not, here's a crash course!

Borg Concept and Information to Note

Borg is the generalist of all roles, allowing specialization in any key aspects they desire. At the start of the game, the player will need to have a basic sense of their desired playstyle. Checking the team roster prior to selecting a weapon allows borg to fill any roles that the team may need. Borg is able to play all styles of play, and it depends on the player to decide that role to specialize.

**Cyborg Weapons and Uses**
* Versatility and Scaling Potential
* More Weapon Options
* Fits Most Roles
* Slow ammunition usage
* T1 Clear, DPS, Scout
* Burst Fire
* Diversifies weapon loadouts
* AOE Damage
* Item Running / Kiting

Common Errors

* Specialize in a specific role, don't try to become a jack of all trades. You'll end up having a lot of inefficient abilities late game.
* As fun as the jump mechanic sounds, rushing cliff jumping is not always a good idea.
* You are very energy dependent. Manage energy wisely and try to be as efficient as possible.
* Borg is able to carry a variety of different weapons, regardless of the selection you make at start. Use this combined with your speedy dash to deliver weapons to squishy DPS players.

Gear Options

* Kiting / Scouting / Item Running - Any weapons (compatible) giving additional movement speed, or at least not deducting any movement speed.
* DPS - Best items stats to synergize best with your loadout.
* Other - Player Discretion.

\*Borg cannot equip armor.

SI Recommendations

**Cyborg Recommended Skill Identifiers**
* MA (Standard DPS SI)
* HE (Standard DPS SI)
* QT (Basic Unlock)
* BG (T1 Clear)
* HA (Defense)
* SY (Basic Unlock)
* RA (Situational)
* NI (Resistance)
* TT (Mobility)
* HA (Defense)
* SY (Basic Unlock)
* EN (Energy Regen)
* NI (Resistance)
* TT (Mobility)
* SY (Basic Unlock)
* HE (Vision)

* EN/HE - Basic DPS Build.
* EN/HA - Tank Build with Energy Regen.
* SY/EN - "I have barely any SIs"
* NI/HA - Kiting Build with Resistance.
* NI/EN - Scouting Build focusing on mobility.

Levelling Options

**Cyborg Levelling Options**
2. Marksmanship [1]
3. Energy Orb [1]
4. Enhanced Targeting [1]
5. Weapon Assimilation [4]
6. Marksmanship [4]
7. Enhanced Targeting [4]
8. Energy Orb [4]

\*Add Radar [2] when Needed.
2. Stonewall [1]
3. Systems Restore [1]
4. Cyborg Skill [1]
5. Stonewall [2]
6. Systems Restore [2]
7. Cyborg Skill [2]
8. Stonewall [4]
9. Systems Restore [4]
10. Cyborg Skill [4]
11. Super Jump [2]
2. Radar Module [1]
3. Weapon Assimilation [1]
4. Cyborg Skill [2]
5. Systems Restore [1]
6. Dash [2]
7. Energy Orb [1]
8. Cyborg Skill [4]
9. Systems Restore [4]
10. Energy Orb [4]
11. Stealth Module [2]
2. Dash [1]
3. Radar [1]
4. Energy Orb [1]
5. Stealth [2]
6. Cyborg Skill [4]
7. Radar [3]
8. Stonewall [4]
9. Marksmanship [4]

Abilities and How to Use Them

* Super Jump - If super jump is levelled, your jumps cost energy. Use them wisely to escape from situations or to maneuver to better areas.
* Dash - Faster running speed, instead of stamina your dash is controlled by energy.
* Motion Sensor - Detects enemy movement in a large area. Place inside team fortifications (eg. base) to relay information.
* Ocular Vision - Perfect for getting temporary vision of areas without risk.
* Field Camera - Good way to give longer vision of a specific area. Useful to place nearby kiters for more control.
* Stonewall Module - Increases damage reduction significantly for a short period of time. Perfect for tanking high damage bursts. Reduces move speed by half.
* Stealth Module - Cloak, very useful for item running and getting out of sticky situations.
* Systems Restore Module - Recovers majority of your health over a long duration of time. Requires player to stand still or ability cancels while healing.
* Enhanced Targeting Module - Increases DPS through fire rate and damage. High energy drain rate. Use to tackle tricky waves.
* Energy Orb - Projectile shooting in direction of cursor, when it makes contact it provides AOE slow and damage. If the orb passes through 9 or more enemies, it will do additional damage with additional AOE.
* Nuclear Meltdown - If you are stuck while stonewalling and death is immanent, go out with a bang. DO NOT TRIGGER NEAR OTHER PLAYERS

How to read Quadratic's Loadout Code (QLC) for people with minimal time who just need a quick loadout:

**Example:** QLC/SYEN/MOS1>L1>D1>C1>HW1>D3>L2>MOS2>C3>L3>MOS4>HW3

**Explained:** (QLC Identifier) / (First SI)(Second SI) / (First Ability) > (Second Ability) > (Third Ability) > ...etc. \*if it requires multiple levels keep levelling\*

You got this, good luck!