Wardian

The Wardians are one of the many humanoid races that inhabits this world and are known to be the first civilization. While they are all humanoids, they are practically never looking the same. The Wardians shares traits from both their birth mother and father, making every individuals unique. While this is predominantly the only intelligent race, they are separated in 5 different groups. Each of these groups looks down on each other, causing major trouble. The groups eventually led to create nations for themselves, having different ideologies from one another. These ideologies then became their identifier, as if it was a completely different race. Since then, they are respectively named; Imperials from the Basillian Empire, Federates from the Fräuggler Federation, Theocrates from the Sereon Theocracy, Republicans from the Republic of Pavalor and the Independent from the Entente of the Four. In terms of magic, Wardians holds no specific affinity to any strands, but can study it and learn to use them if they are trained over many years. After the Great Threshold, they have been assimilated into the Traetorium.

## Wardian Nations

### Basillian Empire

The Basillian Empire is a wealthy and prosperous Empire, who has a long history of being at war with the Fräuggler Federation. Situated to the Southern Wards, the Basillian Empire is a civilized country, with a rich history and an equally culture. The Basillian Empire was formed by the merger of two counties, each with their own history. The Empire is primarily ruled by a large council, elected by all the citizens of the Empire however the Emperor and his consort still somewhat hold vast amount of power. The Empire - not to be confused with the Traetorium Imperii - consists of two distinct nations native to the Southern Wards. Among them is Basillia who originally made the faction, then the nation of Mararsh joined in. Their military is well balanced, and honorable. They fought endlessly against the Fräuggler Federation, which their philosopy directly clashes with.

### Fräuggler Federation

Fräuggler Federation is a large and ancient federation It has one of the strongest armies in the Wards and a well organized military. It is perhaps the most feared Wardian military, and excels in tactical strategies. They are an ultra-militarist nation, holding some of the most fearsome technology among the Wards. They are native from the Northern Wards, among the mountainous landscapes and are unrivaled in warfare during harsh and unforgiving weather conditions. They are led and ruled by an Overlord, who holds absolute authority over its nation. The Federation is the oldest of the nations, as its first appearance in recorded history dates back in the later half of the first era. Kölls, an ancient currency which are no longer in circulation, originates from this northern nation,

### Republic of Pavalor

Pavalor is a country out west of the Wards. Pavalor is built upon steel, coal, iron, and magic. The republic is a very industrialized country, making it the last redoubt of technological wonders. Their military is not the strongest, but they stand their grounds with their technology. They are always on the trail for new technology, even if it means invading a country. It is a nation known as the most studious, with Jaeskorle, a grandiose and ancient library located on the North-Eastern border of the Republican territory. It holds the largest collection of techno-magical knowledge and history in the realm, including forbidden and banned texts from all warring factions. Despite its location, all nations refrain from attacking it out of respect for its irreplaceable value. They are ruled by a Prime Minister, among a council of other Ministers, such as the Minister of Education or Trades. Other than its capital, Mihnarti, is the second largest city of the republic.

### Entente of the Four

The Entente of the Four is an alliance of four countries, native from the Central Wards. They are the most peaceful out of them all, trying their best to stay independent. However, it isn't easy as they have to fight back any who wish to assimilate them. Their military is somewhat lacking, they sometimes have to rely on mercenaries to back themselves up. The Entente houses Daser, a free trade city where all who wishes to do commerce may do so, regardless of their allegiance. However, black markets are extremely active due to their free trade and lacking security. Ruled by a council of the four Governors of the Entente.

### Sereon Theocracy

An island nation located on the Sea of Sorrows, in the Eastern Wards. Sereon is run by a corrupt, inquisitive government that believes in the divine right of rule. An Elder rules the island with an iron fist, driving out anyone who opposes his rule. While their ground and air forces aren't the best, they outwit nearly anyone with their naval forces. They are willing to eradicate anything that is not of their beliefs. Their Inquisitor squads is among the top elites of the entire continent, excelling in assassinations and other wetwork jobs that the Elder might require of them.