World map

The world map in Soulash has a generally fixed layout, but each location on the map is randomly selected from one of several variants to improve replayability.

## Sample Map

Below is a sample world map at the ground level provided by the developer.

## Locations List

The following locations are listed roughly in ascending order of difficulty and distance from the starting location.

* Sacrificial Temple: connected to the gnome town of Highgrasp in the Yelling Mountains (level 1), a possible starting area.
* Mensfield Granary: a small cave east of Mensfield and a possible starting area.
* Highgrasp: a gnome town on the Yelling Mountains (level 1), east of Mensfield
* Mensfield: a human farming village, west of Highgrasp.
* Kabula: a human town northwest of Mensfield, located in the woods across the river.
* Temple of Cienar: a hidden temple near the Mensfield Granary.
* Temple: a temple northeast of Kabula, has a graveyard nearby and catacombs with undead below.
* Puncing Pony Inn: an inn on the road between Kabula and the capital.
* Mining Outpost: south of Mensfield and guarded by low level soldiers.
* Amazon Camp: west of the Mining Outpost along the road.
* Dwarven Outpost: can be found through the tunnels southeast of Highgrasp.
* Pran Village: a farming village next to the capital, occasionally patrolled by human guards from the capital
* Anheluna: an elven village west of Mensfield, hidden within a grove of trees
* Shadowbane: a dark elf village west of the Amazon camp, protected by a ring of thorn walls
* Centaur Camp: a centaur settlement west of the elven village Anheluna
* Alchemy Guild: an old ruin on the western end of the swamps, in the southwest region of the map.
* Yelling Cavern: a monster cavern east of Kabula, leads to the dwarven fortress of Kar Laduhr.
* Kar Ladurh: a dwarven fortress within the Yelling Mountains, can connect to the goblin settlement Pryg.
* Pryg: a goblin settlement deep underground.
* Darkfoot Watch: a human fortress built into the side of the Yelling Mountains, located south of the Mining Outpost, and guarded by well equipped human soldiers.
* Dunhelm Hole: a cave full of spitters behind a waterfall, northeast of the temple.
* Raider Outpost: an underground base below bone walls arranged into a skull shape on the map.
* Cinder Keep: a small keep on the outskirts of the capital.
* Desert: an area east of the Yelling Mountains.
* Oasis: an important source of water in the desert.
* Nomad Camp: a small camp in the southern region of the desert.
* Scarab Temple: a temple in the northern region of the desert.
* Golmeda Rise: a small plateau in the middle of the desert, maybe contain entrances to a mechanical city below.
* Black Pyramid: a pyramid full of vampires in the southeastern region of the desert.
* Capital: a large city inhabited by humans and smaller numbers of elves and dwarves, in the northwestern corner of the map
* Dream World: the final area in the game, accessible after defeating the human emperor in the capital or the God Pharaoh in the Black Pyramid. Beware that teleportation will be disabled after entering the dream world, so it will be helpful to bring extra supplies. A bedroll and bandages may be helpful for passing through areas with fire rain.

## Location Table

Detailed information about spawns in each location can be found in *..Soulash\data\mods\core\organizations*

Organizations are groups of NPCs that spawn together at a location with a fixed level. The table below includes only select organizations that spawn at major locations in the world. It is currently ordered by a combination of level and distance from starting areas, and can serve as a rough zone order guide. Generally speaking, areas that are further away from the starting areas will be of higher level and contain more challenging enemies.