Day One (Player Character Intro)

After the short intro, you are given some backstory to the world and lore of Ecallia. From there, you are shown the Adventurers Guild, where Alex is for the first time, trying to get into the dungeon. Everyone she's talking to agrees that she's so under prepared she's going to die, as well as heckling her a bit. Here she has a brief introduction to Warren, the man behind the desk at the Adventurers Guild, when he comes to her defense from the heckling.

Once they're all done teasing her, Alex is asked where she's from. You are given three choices; Kalmaruss, Nightvale, or Haruka. There's even a bit of flavor text for each location that gives a bit of perspective on the general public's view on them. Depending on what is chosen will boost Alex in various ways. Choosing Kalmaruss will give her a boost in JP, choosing Nightvale will give her a boost in EXP, and choosing Haruka will give her a boost in gold. Depending on what class is chosen for her combined with her hometown gives her backstory.

After choosing where Alex is from, the player meets Grant for the first time. He is one of the strongest people in the guild, and Alex is talking to his posse. He proceeds to try and flaunt how great he is to Alex. Shiven, another strong character in the guild, also arrives and proves himself more than willing to help explain classes to Alex as well as give her a free sword. And he does all this despite Grant having an obvious dislike for him and Alex is talking to Grant's entire posse. Shiven and Grant argue with who should be able to explain classes to the new girl, with the player being able to choose who ultimately gets to. Grant gives a basic intro, to which Shiven will expand upon, or Shiven will explain it all in depth. From there, the player can view all three starter classes, their stats, and unlockable techniques. Grant will interject, unable to stay out of the spotlight, and show the class trees for each of the classes. From there, the player can choose between fighter, scout, and mage for their class. Shiven will recommend the scout class, but you can choose any.

After you choose your class, Shiven will give you a basic copper sword/short bow/mage staff depending on which class chosen. Grant will then decide you're ready, using Shiven's skepticism as fuel to prove that only Grant himself cares for the newbie. In an effort to quell Grant, Shiven offers to take you instead. This prompts the choice of going with Grant or Shiven into the dungeon for the first time. No matter who you choose, you get to control them for the first floor.

If you choose Grant, well, you get what you asked for. He's not very helpful, getting impatient with Alex, refusing to give any advice, demanding to be the leader, and taking basically everything they find on the first floor before abandoning her when they reach the stairs. If you choose Shiven, Grant will throw a fit and Shiven will be as informative as he can be. He instructs you to get along the best you can because you need companions, town life is important as well, how to properly descend in the dungeon, explaining how to use the items, and just generally being super helpful. No matter who you choose, it ends the same way with Shiven sacrificing himself to send you back to town.