GAMEPLAY CHANGES

**​GENERAL CHANGES:**

* All gamemodes use dark maps.
* TDM and CTI gamemodes are spy vs spy only, with use of lethal weapons, gadgets and night vision.
* Controls:
	+ Changed to suit the keyboard and mouse.
	+ Mouse scrool now switches between gadgets.
	+ Key "1" swaps weapons.
	+ Spies use "Z" by default to cover and "Q" to slide.
	+ Fixed sprint responsiveness with V-synch off.
* Using vision mode wont make goggles to lit in the dark and give away Your position.
* Damage system is redone, (Head kills, Torso medium damage, arms and legs low damage, foots and hands very low damage).
* Health system is redone, (HP regenerates very, very slow).
* Over head nicknames when aiming at spy or merc are removed.
* Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..).
* Add GPS radar in lower left corner for spy sticky cameras, 15 m. of reach.
* Uses very basic form of anti-cheat protection, against modifying game files and using cheatengine (going to be improved in the future).

All spy vision modes use RFD detector, it is able to detect enemy gadgets, though it works only if vision mode is on.

* + Night Vision .
	+ Thermal Vision .
	+ Sonar Vision .
		- Doesn't refresh in fast movement.
* Camera:
	+ Changed angles and positon, inspired by SCCT vs camera.
	+ Increased FOV to 90.
* Hacking:
	+ Stationary mixed with remote (classic mode)
		- 15 seconds of hacking next to the terminal.
		- 30 seconds of surviving in the terminal area
		- Mercs dont get notified about hack being hacked stationarly.
		- Only remote hack progress is being saved.
	+ Remote (blacklist mode)
		- Instantly stops after leaving the hacking area.
* Killing:
	+ Kill mercenaries from above, below and behind. Frontal and side kills are disabled, except for kills from above or below.
	+ Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy.
	+ Cover kills are disabled.
	+ Friendly fire is on, by default.
* Movement:
	+ Default ledge movement speed is slow, use sprint button to move on ledges faster.
	+ Middle movement speed was removed. Only sneak and sprint modes are avaliable.
	+ Slide and Cover actions are now separated, use "whistle" button to enter cover.
	+ Autoclimb function is removed, all climbing is now manual.
	+ Removed backward type of movement, it was causing controlls to be inconsistent.
	+ Improved responsiveness of turning around in sprint and in general.
	+ Animations are slowed down to reallistic speeds.
	+ Created new "Free falling" jump off from ledges type of movement, only mercenaries used this in original game.
	+ Most of spy classes use silenced boots (tabi shoes ), which allows them to move around stealthy.
* Blending into the shadows:
	+ Speed limits removed.
	+ Distance from merc limit removed.
	+ Darker skins.
	+ Generally improved shadow-system.
* Gadgets:
	+ Sticky camera.
		- Fast-camming is now impossible. After activating a sticky camera, there is 4 s. timer in which spy is not able to detonate the sticky camera.
		- Sticky cameras now do have built in radar.
		- No constant "beep" sound.
	+ Flash bang grenade.
		- Lasts alot shorter.
		- Works better in FOV.
		- Works worse out of FOV.
	+ EMP grenade. (not present in the newest version of the mod)
		- Time of switching off the lights is short.
		- Range of it is decreased.
	+ New gadget Fake sticky camera.
		- When shot at explodes.
		- Fakes the detonation warning icon on merc's hud.
	+ Smoke Grenade. (smoke only icon)
		- Simple single player smoke grenade.
	+ Chaff Grenade. (it's called smoke.. cant change it. It's icon is grenade and smoke cloud)
		- It's able to disrupt tagging devices only.
* Weapons:
	+ EMP crossbow. (secondary)
		- Doesn't stun mercs, but turns off their flashlight and hud instead.
		- Is able to turn off all lights on maps, even unbreakable ones.
		- Is able to detonate proxymity mines.
	+ SMG tazer. (primary)
		- non-lethal weapon able to stun mercs.

**​MERCENARIES:**

* Flashlight: (close to SCCT vs FL settings)
	+ Increased range.
	+ Decreased wideness (size).
	+ All in one super detector - consists of 2 detectors working at once in real time.
		- RFD Sensor.
			* Square position marker icon is disabled.
			* Distance related icon changes disabled.
			* Gives only the direction info of the detected electricity source.
		- ATS Sensor.
			* Detects sounds around mercenaries.
			* Doesn't sence crouched spy.
* **​**Camera:
	+ **​**Increased FOV to 90.
* Hacking:
	+ ​No notification about static hack being in progress (classic mode only).
* Killing:
	+ Fancy killing animations are disabled.
	+ No more magnetic melee.
	+ Merc's are able to melee when tazed/stunned.
	+ Friendly fire is on, by default.
* Movement:
	+ Animations are slowed down to reallistic speeds.
	+ Middle movement speed was removed.
	+ Improved responsiveness of turning around in sprint and in general.
		- Range reduced to 2,5 m.
		- Ammount in the inventory increased to 6.
		- Tag lasts for 3s. range of detection is 2,5 m.
		- It is silent when idle.
	+ Proximity mine:
		- Range increased to 2,5 m.
		- Doesn't always kill the instigator, if he backs off in right time.
		- Disabled detonation sound.
	+ Frag grenade:
		- Increased effective range.
		- Increased damage delt.
	+ VFX grenade:
		- Increased range.
		- Increased duration.
	+ Ammo Pack
		- Increased refills to 10.
		- Increased refill time to 15s.
	+ Add Trophy gadget from spies (Anti-grenade-system)
* Weapons:
	+ SMG. (secondary)
		- Weapon effective at short and medium range.
	+ Sniper Rifle. (primary)
		- Weapon effective at long and medium range.