Medical-Nin

## Level Up Info

Is read as follows:

* Level
	+ Proficiency Bonus
	+ Features

* 1
	+ +2
	+ Rejuvenating Rest
* 2
	+ +2
	+ Channeled Healing
* 3
	+ +2
	+ Chakra Scalpel
* 4
	+ +2
	+ N/A
* 5
	+ +3
	+ Stabilize
* 6
	+ +3
	+ Advanced Medical Research
* 7
	+ +3
	+ Life Steal
* 8
	+ +3
	+ Ability Score Improvement
* 9
	+ +4
	+ Greater Healing
* 10
	+ +4
	+ Healer's Blessing (1)
* 11
	+ +4
	+ N/A
* 12
	+ +4
	+ N/A
* 13
	+ +5
	+ Perfect Precision
* 14
	+ +5
	+ Healer's Blessing (2)
* 15
	+ +5
	+ N/A
* 16
	+ +5
	+ N/A
* 17
	+ +6
	+ One Hundred Healings
* 18
	+ +6
	+ N/A
* 19
	+ +6
	+ N/A
* 20
	+ +6
	+ Supreme Healer

## Descriptions

Here are the descriptions for the features this class gains (in order they appear)

### Rejuvenating Rest

Instead of needing a long rest to restore all HP you only need a short rest. Upon a long rest you gain half of your max HP as temporary HP until you lose them.

### Channeled Healing

You can channel your chakra into other people to heal their flesh wounds for 1d6+4 HP. (*1 Action inside of combat*)

### Chakra Scalpel

You can form your chakra around you hands to make a blade with surgical precision. You can cut into your allies wounds and fix them from the inside out for 1d8+6. (*1 Action inside of combat*)

If an enemy is within 5 feet of you can make a melee attack (*Add your Con. modifier to hit*). Upon hit the attack does 2d8+4 damage.

### Stabilize

Upon your touch, a person who is rolling death saving throws immediately succeeds and is back with 1d4+2 HP. (*1 Action inside of combat*)

### Advanced Medical Research

You have studied hard in the ways of medical ninjutsu. You can roll 1d6 at the start of your turn to heal that much HP.

### Life Steal

Upon making a successful melee attack against a person you can choose to heal 1/2 of the damage dealt to them.

### Greater Healing

Any healing that requires a dice roll is increased to the next tier of die. (*For example, Channeled Healing now is a 1d8+4 instead of a 1d6+4*)

### Healers Blessing

There are 2 tiers to this feature (*signified by the number next to the feature*)

Tier 1: You can bestow your chakra onto someone else. While your chakra is with said person they get access to the "Advanced Medical Research" ability for the duration. (*2 Turns, 1 Action inside of combat*)

Tier 2: You can bestow your chakra onto someone else for even longer. While your chakra is with said person they get access to the "Advanced Medical Research" as well as the "Life Steal" abilities for the duration. (*3 Turns, 1 Action inside of combat*)

### Perfect Precision

You can hit enemy weak points with incredible accuracy. Any successful melee attacks you make against an opponent get double damage. (*Critical hits are now 3x damage, and if you have chosen the first option in the "Bloodthirsty" Feat critical hits now do 4x damage*)

### One Hundred Healings

You've become a prodigy among normal Medical-Nin. You gain access to the **One Hundred Healings Technique**.

### Supreme Healer

Your ability to heal wounds is comparable to that of Hashirama. (*Heal 50% of your max hp per turn*)

## Major Basic Information

### Hit Points

Hit Dice: 1d8 per Medical-Nin level.

Hit Points at 1st Level and beyond: 8 + your constitution modifier.

### Ninjutsu

Ninjutsu save DC = 8 + your proficiency bonus + your Intelligence modifier.

Ninjutsu attack modifier = your proficiency bonus + your Intelligence modifier.

### Genjutsu

Genjutsu save DC = 8 + your proficiency bonus + your Charisma modifier.

Genjutsu attack modifier = your proficiency bonus + your Charisma modifier.

### Taijutsu

Taijutsu save DC = 8 + your proficiency bonus + your Strength modifier.

Taijutsu attack modifier = your proficiency bonus + your Strength modifier.

### Proficiencies

Armor: Light armor, medium armor

Weapons: All Simple Weapons

Ninja Tools: Medicine Kit, Poison Kit

Saving Throws: Strength, Wisdom, Charisma

Skills: Medicine. Choose two from History, Insight, or Perception.