Tools

## Overview

Tools are necessities for any builder and are accessed through the codex. All tools need to be equipped in the Hotbar and selected to be used. To equip the tool in the Hotbar, simply **[LEFT CLICK]** and drag the tool from the codex to the Hotbar.

## Mining Tool

The Mining Tool is designed to mine ore from resource deposits as well as deform the terrain. It functions identically to Mining Beams. To use the tool, simply aim at the ground and hold down the **[LEFT MOUSE]**.

## Repair

The Repair Tool repairs damaged entities. It functions very similarly to Repair Beams. To use the tool, simply aim at the target and hold down the **[LEFT MOUSE]**.

## Link

The Link Tool is used to link logic, mechanisms, weapons, and systems. To use the tool, simply **[LEFT CLICK]** and drag from the item sending the signal to the entity receiving the signal. A directional line should appear between the two entities if done successfully, showing that they're connected. This process can be tedious when multiple items are received from the same source. In this case, the player can hold the **[SHIFT]** after clicking and dragging from the source and proceed to **[LEFT CLICK]** on the multiple items receiving the signal. To disconnect two related entities, pull from one item to the other again, making another connection.

## Symmetry

The Symmetry Tool is used for the mirror placement and deletion of all blocks. Prefabs that are placed with symmetry planes active will place additional instances of that prefab.

To use the tool, use the **[R]** to rotate the symmetry plane and **[LEFT CLICK]** to place down at the desired location. A maximum of three symmetry planes can be placed on the same entity so long as they are of different orientations. The exact position of the symmetry planes are affected by the current building scale that players have selected. The smaller the scale the more exacting the positions players can place the symmetry plane. Mirroring can be toggled ON/OFF using the **[M]** once the symmetry plane(s) have been placed.

## Anti-Grav

The Anti-Grav Tool is used to push entities. To move something, aim at the target and **[LEFT CLICK][1]**. Direction and distance from the center of mass of the object matters when used. Holding down **[LEFT CLICK][1]** before releasing increases the force of the push.

## Connect Station

The Connect Station Tool is used to connect docking connectors. To use the tool, **[LEFT CLICK]** on the docking connector of the entity that is docking then **[LEFT CLICK][1]** on the docking connector that is to be anchored. It is possible to rotate the orientation of the docking using **[R][1]** before **[LEFT CLICK]** on the docking connector that is to be docked.

## Copy-Paste

The Copy-Paste Tool is used to copy and paste blocks, weapons, systems, logic, decal, and child entities. To use the tool to copy, go to a corner, **[LEFT CLICK]** and drag to the opposing corner on the same plane. Pressing **[R]** to extrude, drag until the entirety of the desired entity is in the bounding box. The orientation of the copying affects the direction of the pasting.

Once an object is copied, there are settings in the Clipboard that affect the offset of the entity when pasting. When pasting the copied entity, hover over the desired location and **[LEFT CLICK]** Copied entities can be rotated before pasting on the face they were copied. Hold **[RIGHT CLICK]** until the onscreen circle fills red to clear your Clipboard. The contents of your Clipboard can be saved as a Prefab. Consult the Media Section for a more in-depth look.

## Box Delete

The Box Delete Tool is used to mass delete blocks, weapons, systems, logic, decal, and child entities. To use the tool, select a corner, **[LEFT CLICK]** and drag to the opposing corner on the same plane, and use **[R]** to extrude the selection. Anything that touches the bounds of the extruded section is selected for deletion. Check the selected blocks, covered in a reddish tint, before deleting the blocks to avoid unwanted omissions. Hold down the **[RIGHT CLICK]** to proceed with the deletion**.** A decal-only option can be toggled in the Build Menu.

## Tag

The Tag Tool tags items such as blocks, weapons, systems, logic. To use the Tag Tool, simply point at the block, **[LEFT CLICK]**, and label as desired. When holding the Tag Tool, the player can identify what is/isn't tagged as the tagged items will have a yellowish tint to them. The tag tool is best used to label logic as it allows players to understand what the logic is used for later on. When the tag tool is used on blocks, weapons, and systems, the player cannot see what's tagged unless the player uses the Tag Tool on the item once more.

## Media

**Copy-Paste Guide**

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Default Keybindings