Build a Robot

After years of research and development we’re proud to announce a brand-new technology that many Crews have been craving for: companion Robots! The *Build-a-Robot* Challenge is brought to you by SpaceBook Expanded Enterprises:

*Here at SpaceBook, our extreme data-mining has at last pinpointed the one thing everyone in the galaxy would absolutely love. No, not galactic peace or free tacos. Everyone wants their own robot! Therefore, you may have received a package in the mail recently containing a piece of your own bot, and that’s where the challenge lies! SpaceBook’s primary mission is building connections between users. What better way to do that than getting everyone out into the galaxy and working together to build robots? Robots with wheels, legs, and hoverdiscs! Robots with arms, claws, and multi-tools! Robots with lasers, rockets, and—wait, weapons? Umm…. That wasn’t in the plan. … Marketing did what? Quick, someone update the Terms-of-Service!*

*Starcadia Quest: Build-a-Robot* brings not only a whole new branching campaign, monsters, heroes and Upgrades, but it’s also a modular expansion that introduces companion Robots, a new system that can be added to any Starcadia Quest Scenario!

Playing with these adorable new companions is quite a new experience! The first thing Crew members should take notice is that every Robot is comprised of 2 parts: a Top Part and a Bottom Part that snap together and rotate freely. These parts are interchangeable, allowing many possible combinations! Each Robot Part is represented by a plastic figure and a mini card. The combined Plastic figures are deployed into the game along with the Crew members, aboard their shuttle, while a Robot Dashboard houses the Top and Bottom cards that create this particular Robot. The Top Part of each Robot contains a condition or situation that will trigger its ability, while the Bottom Part contains the effect of its ability will generate. So each combination of different Robot Parts will create a unique ability for players to explore and use to their advantage!

Thanks to their relatively small profile, Robots can be quite useful. Note, however, that SpaceBook regulation allows each Crew to have just a single Robot at a time. Robots don’t count towards the 2-figure per Space limitation and can move around the board (with 4 points of Movement, like Heroes) waltzing free of Guard Reactions. Nifty! Robots get to move during each of the player's turn and can move before or after the Hero has activated or a Rest – but they can’t attack! Robots only get to perform their ability when the condition specified by its Top Part is met - triggering the effect listed in the Bottom Part.

Perceptive SpaceBook users will also notice that Robots are not only highly customizable - they’re also upgradable! When playing with Build-a-Robot, Crews can collect a new type of Gadget: Robot Pieces! Whenever you overkill a Monster, kill an Enemy Hero or simply take the tokens from the board, Crews collect Pieces in their dashboards, and can discard a set of 3 Pieces to Upgrade its Robot. Upgrading a Robot allows players to take one unused Robot Part from a deck and replace it on their Robot. This also increases the Upgrade level in the Robot Dashboard, potentially improving its base stats and numerical value of its ability!

Robot companions are nothing without Heroes to guide them, and we’re proud to present 2 new Heroes that come in the Build-a-Robot expansion:

As a sharpshooter, Kylee enjoys picking targets from far away (and bragging about it later!). Her Ranged attacks on Enemies that are on a different tile than her deal double the hits!

With his highly sophisticated systems, Leotron is able to unexhaust any one Boost at the beginning of each turn. It just keep going, and going, and going…

Supreme Commander Thorne would not sit idly while the forces of the Alliance bolstered themselves with robotic advances. He’s devised a robot line for his service and purpose, and these baddies are programmed to ruin your day!

Y-Shots may be the rank and file in Thorne’s Robot army, but they bear a special grudge towards companion Robots, who they see as complete sellouts. When attacking, Y-Shots get Rerolls based on the target Crew’s Robot Level.

The Bulldozer is not only a new type of Villain, it’s also massive, very sturdy, shoots well and gains extra dice for each Level on the target Crew’s Robot. Owie!

The 3 brand new Game Tiles that come with Build-a-Robot not only further increase the replayability of the game but also bring immersion into new areas, where Robots are built, repaired and stocked, and feature not only Portals, Gadgets, and Monster Spawns but also the new Robot Pieces token!

With its many technological advances, the *Build-a-Robot* expansion also brings shiny new Turrets! These deadly machines are as threatening as it gets and they are used by players to protect their interests. They are a modular piece and can be used in any other scenario, its really easy to integrate, but be careful, it can (and it will) be used against you. A Hero standing in a Space with a Computer Terminal can forgo their Attack to instead remotely control any Turret to roll a Ranged Attack against any target in its Line of Sight with a whopping 5 Dice Attack!

How about we take a closer look at what each of the Robot Top and Bottom Parts from the expansion do?

The ***Buzz*** Robot Top Part is triggered when any Enemy in its Line of Sight is killed. The ***Clap*** Robot Bottom Part likes to make some noise and is able to Exhaust Boost Upgrades from multiple enemies!

The ***Cyber*** Robot Top Part is really good with computers and triggers whenever it enters a Space with a Computer Terminal. The ***Bot*** Robot Bottom Part changes the color of a Portal within a certain distance!

The ever-watching ***Hyper*** Robot Top Part triggers whenever an Enemy Hero in its Line of Sight is attacked, while the ***Shot*** Robot Bottom Part is a mean machine that deals 1 Wound to multiple enemies in Line of Sight when triggered!

The ***Omega*** Robot Top Part triggers every time it enters a Space Close to an Enemy. Meanwhile, the ***Lift*** Robot Bottom Part moves a Close Character multiple Spaces, without triggering Guard Reactions!

The ***Turbo*** Robot Top Part is triggered when a Close Ally is attacked, so it’s best employed when moving alongside Crewmates, while the ***Blip*** Robot Bottom Part is able to bring back a dead Ally, placing them in a Space with a flexible distance from the Shuttle!

The ***Uber*** Robot Top Part is an intense piece of machinery, triggering whenever a Close Ally performs an Attack. Meanwhile, the ***Drive*** Robot Bottom Part darts speedily across hallways, dealing 1 Wound to multiple Enemy Heroes in its Line of Sight!

For Starcadia… and Beyond!

## ***Starcadia Quest: Build-a-Robot* comes with:**

* 1 Rulebook
* 4 Robot Dashboards
* 4 Small Counter Bases
* 3 Game Tiles
* 1 Campaign Sheet Pad
* 13 Figures
	+ 6 Robot Figures
		- 6 Robot Heads
			* Buzz
			* Cyber
			* Hyper
			* Omega
			* Turbo
			* Uber
		- 6 Robot Bodies
			* Blip
			* Bot
			* Clap
			* Drive
			* Lift
			* Shot
	+ 4 Trooper Figures
		- Y-Shot (4)
	+ 2 Hero Figures
		- Kylee
		- Leotron
	+ 1 Villain Figure
		- Bulldozer
* 12 Small-Sized Cards
	+ 12 Robot Part Cards
		- Blip
		- Bot
		- Buzz
		- Clap
		- Cyber
		- Drive
		- Hyper
		- Lift
		- Omega
		- Shot
		- Turbo
		- Uber
* 4 Standard-Sized Cards
	+ 2 Hero Cards
		- Kylee
		- Leotron
	+ 1 Trooper Card
		- Y-Shot
	+ 1 Villain Card
		- Bulldozer
* 22 Tarot-Sized Cards
	+ 16 PvE Quest Cards
		- Bypass Clearance
		- Commence Production
		- Defeat Prime Overmind Bulldozer
		- Disable Security
		- Establish Supply Chain
		- Gain Access to Facility
		- Hack Defences
		- Lure Bulldozer Out
		- Plant the Virus
		- Program Virus Code
		- Repel the Robots
		- Retrieve for Research
		- Reverse Engineer
		- Shut Down Facility
		- Time to Tinker
		- Turret Trial
	+ 6 Setup Cards
		- Bio-Digital Warfare
		- Bulldozer Protocol
		- Cease and Desist
		- Shock and Awe
		- Signs of Invasion
		- Starcadian Robot Division
* 38 Tokens
	+ 18 Upgrade Tokens
		- 4 Level 1 Upgrade Tokens
			* Safeguard Protocol (2)
			* Weakest Link (2)
		- 4 Level 2 Upgrade Tokens
			* Evasive Maneuvers (2)
			* Go Gun (2)
		- 4 Level 3 Upgrade Tokens
			* Supercharge (2)
			* Tag Team (2)
		- 6 Reward Upgrade Tokens
			* B.O.M.B.
			* Binary Bypass
			* Chop Shop
			* H4xor.exe
			* Recycler
			* X-Terminator
	+ 12 Robot Part Tokens
	+ 4 Robot Level Tokens
	+ 4 Turret Tokens

## **Kickstarter Exclusive**

The ***Laser*** Robot Top part is triggered when an Ally rolls any Crits on Attack rolls. *Pew-pew!* Meanwhile, the ***Tilt*** Robot Bottom part goes clickity-clackity all throughout the station, and bugs out the Weapons of multiple enemies in its Line of Sight, exhausting them!

* 7 Figures
	+ 4 Robot Figures
		- 4 Robot Heads
			* Laser
			* Meta
			* Nano
			* Xeno
		- 4 Robot Bodies
			* Click
			* Dash
			* Shift
			* Tilt
	+ 2 Trooper Figures
		- Y-Crush (2)
	+ 1 Officer Figure
		- Omega Launcher
* 8 Small-Sized Cards
	+ 8 Robot Part Cards
		- Click
		- Dash
		- Laser
		- Meta
		- Nano
		- Shift
		- Tilt
		- Xeno
* 2 Standard-Sized Cards
	+ 1 Officer Card
		- Omega Launcher
	+ 1 Trooper Card
		- Y-Crush