Freeplay

**Freeplay** is the secondary game mode in *Friday Night Funkin' D-Sides*. In this mode, players can select and play any song from all the weeks at will, allowing them to practice, play songs later in a week without playing the earlier ones, or reach higher scores.

## Overview

All tracks are listed in order of appearance in the game from oldest to newest in track order. The menu background changes color depending on the week a song belongs to, from week 0 to week 7.

### Weeks

* Tutorial
* Week 1
* Week 2
* Week 3
* Week 4
* Week 5
* Week 6
* Week 7

### Tracks

* Bopeebo
* Fresh
* Dadbattle

### Antagonists

* Skid and Pump
* Chester

### Tracks

* Spookeez
* South
* Monster (Song)

### Tracks

* Pico (Song)
* Philly
* Blammed

### Tracks

* Satin Panties
* High
* M.I.L.F

### Antagonists

* Daddy Dearest and Mommy Mearest
* Chester

### Tracks

* Cocoa
* Eggnog
* Winter Horrorland

### Antagonists

* Sensei
* [[Dwayne]}

### Tracks

* Sensei (Song)
* Roses
* Thorns

### Tracks

* Ugh
* Guns
* Stress

## Collaboration Songs

Crossover songs are remixed songs from other mods. The first crossover song was Too Slow from Sonic.exe and the first collaboration. From there they added a lot of collaboration songs to the mod which is canon to the lore of D-Sides. Some collaboration were scraped due to controversial between creators such as Sonic.exe and Tails Got Trolled.

### Crossover Songs

* Vs Sonic.EXE
* Purple Guy
* Others

### Tracks

* Too Slow
* Endless
* Milk
* Cycles
* God Feast

### Antagonists

* Mighty.ZIP
* Tenma Mighty
* God Z
* Sunky
* Mitee
* Sonic.EXE
* Lord X
* Majin Sonic

### Tracks

* DGUY
* Lore
* Performance

### Antagonists

* Ved Guy
* Mack
* Chica

### Tracks

* Personal
* Swing-A-Way
* Her World
* Prey
* Fight or Flight

### Difficulty

Players can choose between Easy, Normal and Hard difficulty by pressing the left and right arrow keys or the A and D keys.

* Easy difficulty is the most suitable difficulty level for players that are new to the game or rhythm games in general. The pace of the notes is always kept at a very comfortable speed. The number of notes that players must hit during a track is kept to a bare minimum.
* Normal difficulty is the standard difficulty level for players. The pace of the notes can vary from a moderate to somewhat fast speed. The number of notes that players must hit during a track is regular, with a decent number of notes overall.
* Hard difficulty is the highest difficulty level for players that want more of a challenge. The pace of the notes is almost always kept at a fast speed. The number of notes that players must hit during a track is heavy as the game sends as many notes as possible, to the point that there is a note for every beat in the song.

### High Scores

High scores in Freeplay (dubbed **personal best**) are recorded after a track's full completion. High scores achieved in Freeplay won't alter any of the week scores in Story Mode. However, high scores received from each individual song in Story Mode will appear in Freeplay and overwrite them if they are higher.

After finishing a level, players will be brought back to the menu where they can select another track to play.