Kingdom of Durin's Folk

This page is for the The Kingdom of Durin's Folk, other factions in the line of Durin include Kazad Dum and Grey Mountains

## Territory

### Tiles

Erebor, Iron Hills, part of the Grey Mountains Foothills, of the Northern Wilderland and the Northern Forests

# The Kingdom of Durin's Folk

#### Introduction:

The Kingdom of Durin's Folk is a dwarven faction born from the union of the two factions of Erebor and the Iron Hills on April 3rd 2021, holding strong as one of the most powerful dwarven factions on the server. While officially the government is an absolute monarchy, it only functions as such in times of war or in a crisis that requires decisive action, otherwise the government is normally run as described below..

The current King of Durin's Folk is Kaiser\_Wojak (formally Gilead\_) who along with Marcobelva the current heir, formed Durin's folk after the end of the Erebor civil war. Durin's Folk holds a seat on the Dwarven council, a political alliance encouraging cooperation of Dwarves and furthering the economic ties. In addition to great wealth those who join Durin's folk often find a healthy amount of pvp, a healthy amount of building, and an unhealthy abundance of hole digging.

### History:

The Kingdom is a relatively new faction in terms of server history, being formed by two separate kingdoms combining into one on April 3rd, 2021. The original Kingdoms of Erebor and the Iron Hills have their own, now defunct wiki pages if you want to read the old history of the faction. Their first and current King, Kaiser\_Wojak, has ruled since the Kingdom's birth and despite a general decline in the server population due to 1.7.10 aging more and more, Durin's folk has continued to grow. Since the Kingdom's conception a major goal has been the construction and populating of a new and improved Erebor. This massive undertaking has been the centerpoint of the factions focus throughout it's history and likely will be in years to come. With dedication to large player houses and many of the amenities that players normally would only find by building private bases, Erebor remains one of the most populated and busiest cities on the server. Progress on the West and East peaks of the Iron Hills has been slowed and in some parts not even started, however as Erebor nears completion these builds will be next on the list.

Government:

The government of Durin's Folk is an absolute Monarchy, however in many ways operates with checks and balances when there is no crisis in which decisive action must be taken quickly. The three main estates are described below as well as their rights and responsibilities in terms of government management below.

#### Burgher Assembly:

The Burghers are a general term for the populace of the faction, their assembly consists of notable members within guilds as well as Thanes and distinguished warriors. The assembly is used as a sort of parliament that the King can propose laws for approval and consensus as well as being a forum that members can stay informed on important events. Calls of assembly may be issued by the King or any member of the Assembly in order to discuss issues. Any tax proposed by the King should be discussed in assembly before it is implemented officially.

#### Nobility:

The Nobility consists of a small group of lords and officials who own land or major builds. Lords own cities and have direct control over the functions within and are allowed to set fair tax policies for the maintaining of the city and surrounding land. The nobility have their own discord channel similar to the Burghers for discussing topics and issues as well as their own seats during faction councils. International diplomacy not performed by the King or Heir should be handled by a Lord.

#### Crown:

The Crown consists of the King and the heir and in times of war, the Marshall. The King Under the Mountain is legally the sole authority of the land along with the heir who functions as a co-ruler. Despite legally holding all state power, it is the King and Heir's duty to build consensus among members; a faction where the leaders don't listen to their members is a terrible faction. In addition to the King and Heir a Marshall may be chosen in crisis's such as wars in order to help manage state affairs if the current leadership is unable or lacks the skills/time required to solve the crisis. While no Marshall has ever been called upon, the Marshall would typically be the Royal Guard or a distinguished warrior or Lord.

### Territory

The Kingdom of Durin's Folk lays claim to the tiles shown in the image to the right. The land claimed encompasses both forming factions' holdings. Some of the more notable structures of the Kingdom of Durin's Folk are:

* Erebor, the capital of the Kingdom, and the largest city;
* West Peak, a Minor Lordship of the faction harbouring many players of the former Iron Hills;
* East Peak, the eastern waypoint of the Iron Hills, and a Minor Lordship;
* South Gate, a military stronghold built to defend the southern border of the Iron Hills;
* Fort Durin, a dwarven fortress on the eastern fringes of Erebor built to train warriors and royal guards.

These structures, plus many more smaller fortifications, are the bulk of Durin's Folk's cities and defences.

#### Ranking Members of the Kingdom of Durin's Folk

* King of Durin's Folk: Kaiser\_Wojak
* Heir to the Throne: marcobelva
* Lord of West Peak: Misterymob475
* Lord of East Peak: call363
* Royal Guard of Durin's Folk: Artpas
* Thane of Erebor: Turandiron
* Thane of Fort Durin: Tobidysted
* Thane of South Gate: Morgrim\_
* Thane of East Peak: Jojo869