recursal/Fanatic-Fandom huggingface dataset:
Unbreakable Defense

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Unbreakable Defense** is a superior hunter perk.

## Unlock

Unbreakable Defense can be unlocked with 4600 Silver Keys.

## Upgrades

Unbreakable Defense has three upgrade tiers:

As of Electro Shock update, the defense perks for hunters has been lowered.

 2
 3
Bohrium Battery

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Bohrium Battery** is a superior hunter perk.

## Unlock

Bohrium Battery can be unlocked with 4600 Silver Keys.

Unlocked by reaching level 22 with Rogue Val.

Unlocked by reaching level 28 with Sunny.

## Upgrades

Bohrium Battery has three upgrade tiers:

 2
 3

## See also

* Lithium Battery
* Rocket King
* Rocket Lord
* Rocket Man
Tyrant

The **Tyrant** is a wildlife creature in Evolve. However, it has been removed in the free 2 play update.

## Summary

The Tyrant is a large vicious wildlife creature. They are designed around the alligator, and is able to use their powerful jaws to pull Hunters under water and kill them instantly. They are largely friendly to the Monster, but will defend itself if attacked. Elite Tyrants, like other Elite wildlife, grant a passive buff in the form of slow HP regen to both the Monster and the Hunters.

## Description

'Crickey! A water-lurking Predator! These carnivores can swallow a human whole if he comes in it's waters. Let's see if I can give it a hug!' The last words from Stevanov Irwinski, visitor to Shear.

The Tyrant lurks in still waters, camouflaged due to its dark skin color. When a hunter enters its waters, it will snatch them with its powerful jaws and pin them in its mouth. Unless the hunter is freed by their allies, they will be eaten alive by the Tyrant upon their health reaching 0, preventing them from being revived, even by Lazarus.

The Tyrant can also put up quite a fight against a monster, But since they don't stray far from the water, they shouldn't be much trouble to the monster if they keep moving. It's best to pick fights around Tyrants and use them to your advantage against the hunters! Even if you don't want to engage the hunters, luring them too close to a Tyrant's territory can provide the team with a huge distraction and allow you to escape with enough headway to lose them more easily.

## Food Source

The Tyrant is worth 4 Evolve Bars, but it has been removed from the game. If it is added back, it will probably have 3 bars like the other large wildlife.
Silenced Sniper Rifle

**Silenced Sniper Rifle** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Silenced Sniper Rifle is a long-range, quiet weapon that deals medium damage using copper-jacketed munitions.

## Tips and Tricks

* When using the rifle, be aware of your surroundings, as staying zoomed in can disorient and distract even the most seasoned players.
* This weapon should only be used as first contact with the Monster or as a weapon to deal damage while the Monster is retreating - do NOT treat it like a main weapon!
Tranquilizer Gun

**Tranquilizer Gun** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Tranquilizer Gun fires a series of tranquilizers into the Monster, slowing its movement and delaying its rate of attack.

## Tips and Tricks

* The Tranquilizer Gun is best used in combination with other traps, or as a method to slow the retreat of the Monster.
* The Monster can still attack when tranquilized - don't get too close, as the effects will fade after a time, leaving you open to massive amounts of damage in short order.
Command

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Command** is a superior hunter perk.

## Unlock

Command can be unlocked with 4600 Silver Keys.

Unlocked by reaching level 22 with Emet.

Unlocked by reaching level 28 with Kala.

Unlocked by reaching level 28 with Cabot.

Unlocked by reaching level 28 with Sunny.

## Upgrades

Command has three upgrade tiers:

 2
 3
Three Sister's Stew

The accuracy of this page is disputed
Please cross check the page with officially released material, then fix any inaccurate information before removing this notice. If the entire page is inaccurate, consider nominating the page for deletion.
**Comment:** seems like its written with ohol perspective. factcheck it

## Three Sister's Stew

### Difficulty

Moderately Easy, 30 steps

**Three Sisters Stew** is a nutritious food source made from squash, corn and beans. Stew can be extracted by using a Clay Bowl to get **Bowl of Stew**. All stages of raw stew can be contained in a Hand Cart.

## Stages

File:Crock with Squash.pngCrock with Squash
File:Crock with Squash and Beans.pngCrock with Squash and Beans
File:Dry Stew Pot.pngDry Stew Pot
File:Raw Stew Pot.pngRaw Stew Pot
File:Cooking Three Sister's Stew.pngCooking Three Sister's Stew
Three Sister's Stew
File:Bowl of Stew.pngBowl of Stew
## Recipe

### Squash

Use a Sharp Stone, Flint Chip or knife on a Ripe Squash Plant, and put the Hubbard Squash on a Clay Plate. Use a stone hatchet or steel axe, then add the squash chunks to a Clay Crock to get **Crock with Squash**.

### Beans

Fill a Clay Bowl with Dry Bean Pods from a Dry Bean Plants (Green Beans will not work for this purpose). A full bowl can hold 6 beans. Note: Attempting to move a full bowl will remove a bean pod. Use a round stone on a full bowl, then use the bowl on a Clay Plate. Use the winnowed beans on a bowl again then add Bowl of Water or Full Water Pouch to get Bowl of Soaking Beans. Use the soaking beans on a clay bowl and add the soaked beans to Crock with Squash to get **Crock with Squash and Beans**.

### Corn

Pick an Ear of Corn from a Corn Plant and use a Sharp Stone, Flint Chip or knife to get Shucked Ear of Corn. After 4 minutes the shucked corn will turn into Dried Ear of Corn. Add the dried corn to a Clay Bowl, then use a Flint Chip or knife to get Bowl with Corn Kernels. Add the corn kernels to Crock with Squash and Beans to get **Dry Stew Pot**

### Finishing touches

Add a Bowl of Water (or Full Water Pouch) to the dry stew pot to get **Raw Stew Pot**. Put this on Hot Coals and after 30 seconds you will have Three Sisters Stew. Use a Clay Bowl to extract **Bowl of Stew**.

## Trivia

* The dish could be named after the native American crop group, where they would plant corn, beans and squash in close proximity of one another. The corn would give structure for the beans to climb, the beans provided nitrogen to the soil, and the squash helped prevent weeds from growing.
Extra Fuel Tank

Unlock Cost:

**Extra Fuel Tank** is a minor hunter perk.

## Unlock

Extra Fuel Tank can be unlocked with 1000 Silver Keys.

Unlocked by reaching level 6 with Lennox, Kala and Sunny.

Unlocked by reaching level 9 with Caira, EMET, Lazarus and Jack.

## Upgrades

Extra Fuel Tank has three upgrade tiers:

 2
 3

## See also

* High Energy Fuel
* Rocket King
* Rocket Lord
* Rocket Man
Tracking Dart

**Tracking Dart** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Tracking Dart is a shootable item that allows for tracking of the Monster to a general area. While it has a relatively short duration, it's extremely effective in following the Monster after a broken engagement, and is extremely effective if placed at the correct time.

## Tips and Tricks

* Abe is able to tag any corpse or wildlife he comes across. If the Monster player takes the bait – AKA snacks on the tagged wildlife – a GPS tracker activates in its belly.
* The darts can not be used as a weapon, but they still can be very beneficial to your team
Tech Sgt. Hank

Main Weapon:

Tech Sgt. Hank is one of the twelve Hunters in Evolve, and is the starting Support character.

## Summary

Tech Sgt. Hank is an adaptation of the support character Hank, while similar to his namesake, Tech Sgt. Hank's abilities all look and work differently, from an always on Shield Charger to a monster-homing Orbital Drill. The main difference to Tech Sgt. Hank from Hank, is that his shields don't decay over time, but he has a less powerful Shield Burst than other support classes; he is a more proactive character, shielding before a fight, where Hank is a more reactive character.

## Weapon Loadout

Tech Sgt. Hank

Tech Sgt. Hank is a character which focuses entirely on supporting the various Hunters who make up his team. His loadout reflects this, supporting the hunters with Shield Projector and Shield Burst as well as dealing out high damage with is Laser Cannon and Orbital Drill:

* Laser Cannon Damage: Medium-High - Cannon that fires a continuous beam, capable of high damage over a short time before needing time to recharge.
* Shield Protector Damage: None - Single-target shield that protects fellow Hunters with a non-decaying shield.
* Orbital Drill Damage: Extreme - Summons a 10 second beam from an orbital mining satellite that causes massive damage and tracks targets even when blocked by ceilings.
* Shield Burst Damage: None - Applies a shield to all Hunters within an area around the Support, less powerful than other supports, but that will not decay over time.

## Strategic Role Summary

The support class differs between each character in the kind of support they offer their team. In the case of Tech Sgt. Hank, his main role is to increase the team’s durability in a fight by building up his their shields beforehand. When he’s not protecting his allies he can use his Laser Cannon, one of the most precise weapons in the game, to deal out a significant amount of damage; support classes typically have the second highest damage potential in any team composition. On top of his primary weapon, Tech Sgt. Hank can deal out even greater damage in a short period of time by calling down a 10 second beam from an Orbital Drill that will prioitize monsters over wildlife when it tracks its target, following them even when blocked by ceilings, causing heavy continuous damage to any enemies caught in the beams path. In practice, the Orbital Drill is easy for monsters to avoid, so its use is equally effective at manipulating the monster’s movement by forcing it to run from incapped players, as well as comboing it with slows and trapper snares can help maximize damage. An important note is that while the Orbital Drill will track monsters when blocked by ceilings, it can't be called down to a target location originating in caves.

## Helpful Gameplay Tips

Tech Sgt. Hank can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Quick Reloader

**Quick Reloader** is a perk in Evolve.

## Perk Augmentations

The Quick Reloader perk augments the total time taken to reload or recharge a weapon. This perk comes in three tiers, each affecting the total reload speed in varying amounts.

* Tier 1 Quick Reloader - 10%
* Tier 2 Quick Reloader - 15%
* Tier 3 Quick Reloader - 25%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Decoy

**Decoy** is an ability in Evolve.

## Summary

The Decoy ability spawns a dangerous clone of herself that attacks targets while distracting the Hunters. With the Decoy deployed, Wraith becomes invisible and the Decoy can be used strategically to escape from combat or allow the player to re-position themselves for surprise attacks.

## Tips and Tricks

This is one of the strongest abilities in the game. If used correctly, the hunters will waste their time shooting the decoy instead of chasing you. Don't use this whenever it is available though, since it has a long cooldown!
Rocket Jump

**Rocket Jump** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

While the effect is very minimal, Parnell’s rockets do have some knock back force for hunters, so it is possible to gain an extra meter high distance to rocket jump up, and allow you to start a jetpack boost from slightly higher off the ground.
Alone in the Dome

**Alone in the Dome** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

When the Teleport Gates Map Effect is active, if you need to get away from the monster, find one of the Teleport Gates. When the monster gets close enough, throw the Mobile Arena and enter the Teleport Gate. The monster will be trapped by himself inside the arena, allowing the hunters to complete objectives or recover from a losing fight.
Batrays

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The **Batrays** is a wildlife creature in Evolve.

## Summary

Batrays are also known as "Scare Birds" and they frighten easily to any loud noise the monster makes, alerting the hunters of the monsters location. They cannot be consumed or killed. A good way to avoid startling them is to sneak past or around them.
Support

**Support** is one of the classes available to Hunters in *Evolve*. There are six supports: Bucket, Hank,Tech Sgt. Hank, Cabot, Sunny, Kala

## Support Class

The Support class is generally the most versatile class in terms of what they can bring to the field. The Assaults are all primarily damage dealers and tanks, the Medics are all healers at heart, and Trappers are all about finding and pinning down the monster. The Supports, however, are more varied in what exactly they provide. Whether it's Hank's protective abilities and area denial, Bucket's admirable firepower and vision potential, or Cabot's damage amplification and improved tracking capability, a Support is a valuable member of the team no matter the composition, and many situations can be turned around with proper usage of their abilities. All Supports have the Shield Burst ability.

## Shield Burst

When activated, the Support's Shield Burst will apply a temporary shield to all Hunters in a 30m radius and blocks a chunk of incoming damage on activation.

## Tips

* All Supports can do more than one job. Versatility is the name of the game, always do what your team needs most of you.
* Time your Cloaking Field activation well, the cooldown is very long. Don't be afraid to use it if you're unsure, however. Better that you use it and don't get the best result than you don't use it and die.
Feral Instincts

Unlock Cost:

**Feral Instincts** is a superior monster perk.

## Unlock

Feral Instincts can be unlocked with 3200 Silver Keys.

Unlocked by reaching

```
 level 12 with Kraken,
 level 12 with Goliath,
 level 12 with Meteor Goliath or
 level 15 with Gorgon

```

## Upgrades

Feral Instincts has three upgrade tiers:

 2
 3

## See also

* Savage Nature
* Ferocious Bloodlust
Trumps Indomitable Hair

Unlock Cost:

**Trumps Indomitable Hair** is an inherent monster trait.

## Unlock

Trumps Indomitable Hair can be unlocked with 3200 Silver Keys.

Unlocked by reaching

```
 level 40 with Cacodaemon,
 level 32 with Freemasons or
 republican nomination with GOP.

```

## Upgrades

Trumps Indomitable Hair has three upgrade tiers:

 2
 3

## See also

* Veteran Vice President
* Lack Of Diversity In Videogames
Cephalapod

The **Cephalapod** is a wildlife creature in Evolve.

## Summary

The Cephalapod is a wildlife creature native to the Distillery map. It is designed to somewhat resemble an octopus. Its multiple appendages make this a formidable enemy to encounter, as it has the ability to ensnare and damage a Hunter. Keeping a watchful eye out for these creatures is heavily advised. It is not a direct threat to the Monster.

## Elite Variant

The Elite Cephalapod grants the following buffs:

* Monster buff: increases wildlife consumption time by 50%
Minigun

**Minigun** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

The Minigun is a high-ammunition, high-damage weapon capable of dealing damage at a massive rate at close range, with diminishing effective damage-per-second as range increases.

## Tips and Tricks

* While the Minigun deals massive damage at short to medium range; at longer ranges it is utterly useless.
* The Minigun has a high rate of fire - and a high rate of ammo consumption. Keep an eye on your ammo at all times.
Armadon

The **Armadon** is a wildlife creature in Evolve.

## Summary

Armadons are huge creatures native to the various maps of Evolve. When they die, their bodies are often hollowed out by Reavers and Trapjaws, who use them as shelter from the Monster. These bodies can also be used by the Hunters to ambush the Monster through the use of various traps and strategies. In-game, they are only shown as rotted corpses.
Kala

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Main Weapon:

**Kala** is a Support hunter.

## Summary

Kala can help your team in all categories. Use the teleporter and siren missiles for traps and tracking, damage use the armor reducer to get the shields down. (Great against Behemoth) Then teleporters for movement across the map to hunters in need or escape.

## Weapon loadout

The following weapons are part of Kala's default loadout:

* Siren Missiles
* Armor Reducer
* Teleport Pads
* Cloaking Field

## Strategic role summary

Stay back and just reduce shields while also always having a teleporter outside the trapper field so your team is not trapped and your medic can have time to heal your team while the monster is trapped. If you happen to be the last one alive hop between telporters and trap areas with your missiles to know where the monster could come from to escape.

## Helpful gameplay tips

Stay back and fire your missiles in areas the monster could escape to keep damage up and tracking. Then if you are in a fight reduce the monsters shields for your assault to lay heavy damage on the health bar. If your team is in trouble get your teleporter and cloak up to escape if necessary.
Basic Bait

**Basic Bait** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

If you want a to land one of your more devastating attacks, incapacitate a hunter and hide near by, when his teammates come to pick him up, hit them with the big attack you've been saving.
Blitz Markov

Main Weapon:

**Blitz Markov** is an Assault hunter.

## Summary

While Original Markov is a great all-around Assault, Blitz Markov trades damage reliability for increased damage potential. He starts off doing less damage than his vanilla counterpart, but given enough time, he's one of the highest damage dealers in Evolve.

## Weapon loadout

Blitz Markov is a sustained-damage dealer, contrary to his burst-damage vanilla counterpart, Markov. As such, his weapons are designed to ramp up the damage they do as time goes on.

### Tesla Gun

The Tesla Gun deals less initial damage than the Lightning Gun, but ramps up over time to deal double. The beam it shoots changes color as the gun changes damage stages, starting with a blue beam reminiscent of the Lightning Gun, and culminating in an orange-gold beam at maximum power. Stages are reset as soon as the gun stops firing, taking time to ramp up again.

* Capacity: 6.5s / Charge
* DPS: 140/165/250/275
* Stage Change Time: 1.5s
* Full Recharge: 6s
* Range: 23m
* Target Lock: 18° about the reticle
* Target Loss: 28° about the reticle

### Assault Rifle

A stark contrast to the Tesla Gun, Blitz Markov's Assault Rifle is designed for burst damage. Compared to Markov's Rifle, this one has a drastically decreased magazine size and slightly lower damage, but makes up for that with a higher rate of fire and faster reload time.

* Damage / Bullet: 19
* Magazine Size: 25 rounds
* RPM: 540
* Reload Time: 2s
* Min Spread (stationary, zoomed): 1.1m
* Max Spread (mobile, unzoomed): 4m

### Tesla Mine

Like the Tesla Gun, the Tesla Mine is designed to ramp up damage dealt over time. When left on the ground, the mine will slowly warm up to deal 150% that of the Arc Mines.

* Damage: 350/550/750/950
* Stage Change Time: 4s
* Reload: 1.11s
* Deployable Range: 5.2m
* Trigger Radius: 10m, 100% damage at >5m
* HP: 25
Venomhound

The **Venom Hound** is a wildlife creature in Evolve.

## Summary

Venom Hounds are very unique wildlife creatures in that they have the ability to deliver venomous bites to hunters. The bites inflict poison which deals damage over time and Monsters are unable to be poisoned by these creatures. The epic variant of the Venom Hound features a buff which causes the monster's attacks and hunter's bullets to poison enemies. Seeing as they are aggressive creatures, it can be beneficial to the monster to fight the hunters around Venom Hounds. These creatures are native to the Power Plant map.
Stasis Grenades

**Stasis Grenades** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Statis Grenades allow Abe to temporarily freeze the Monster in their tracks. This additionally drags the Kraken out of the sky, grounding the creature and allowing for more efficient ambushes when coordinated with the other Hunters.

## Tips and Tricks

* Toss Stasis Grenades onto ledges or high cliffs, and you’re effectively creating a “no-fly” zone.
Haste

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Haste** is a minor monster perk.

## Unlock

Haste can be unlocked with 1000 Silver Keys.

Unlocked by reaching

```
 level 6 with Gorgon,
 level 9 with Wraith or
 level 9 with Behemoth

```

## Upgrades

Haste has three upgrade tiers:

 2
 3

## See also

* Evolved Haste
* Mutated Haste
Assault

**Assault** is one of the classes available to Hunters in *Evolve*. There are three Assault Hunters: Markov, Hyde and Parnell.

## Assault Class

The Assault is the combat backbone of the team. They're the ones who bring the most pain, and the ones who can soak up the most of it too. Whether it's Markov with his Lightning Gun and Arc Mines dishing out crowd control, Hyde's Flamethrower and Minigun dealing sustained heavy damage, or Parnell self-destructively attacking with his Multifire Rocket Launcher and Combat Shotgun, the Assault in charge of outputting the most sheer damage. And with their standard issue Personal Shields, you can trust them to stay up long enough to do just that.

## Personal Shield

The Assault's Personal Shield is what seperates them from the dead. When activated, it provides the Assault with temporary invulnerability to damage from any hostile sources (Not from themselves, however!) for it's duration. It lets the Assault keep doing what they do best - Running into combat guns blazing. Keep in mind that it doesn't protect you from being knocked around, however.

## Tips

* Get in there. All assaults are at their most effective up close and personal.
* Don't activate your shield as soon as a fight starts, you'll lose valuable protection time. Wait for the monster to focus on you, maybe even land a few hits before you activate the shield. Your Medic can heal you up while you're invulnerable.
* Don't forget to use your utility items. Just because you're the muscle doesn't mean you can't be clever.
Cephalodon

The **Cephalodon** is a wildlife creature in Evolve.

## Summary

The Cephalodon is a wildlife creature native to the Distillery map. It is designed to somewhat resemble an octopus, or possibly a bullsquid. Its multiple appendages make this a formidable enemy to encounter, as it has the ability to ensnare and damage a Hunter. Keeping a watchful eye out for these creatures is heavily advised. It is not a direct threat to the Monster.

## Elite Variant

The Elite Cephalodon grants the following buffs:

* Monster buff: increases wildlife consumption time by 50%
* Hunter buff: Makes nearby wildlife repel from your location
Guided Missile Launcher

**Guided Missile Launcher** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

The Guided Missile Launcher is a ranged, extremely high damage weapon that uses remotely-guided missile pods to inflict high damage at range.

## Tips and Tricks

* This weapon is best used at range to subdue the Monster, as it requires continued interaction to target the munition.
* Don't fire the weapon when the Monster is close to Wildlife, as this will make them target you directly.
Leadership

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Leadership** is a major hunter perk.

## Unlock

Leadership can be unlocked with 2000 Silver Keys.

Unlocked by reaching level 17 with Kala.

Unlocked by reaching level 17 with Cabot.

Unlocked by reaching level 17 with Sunny.

## Upgrades

Leadership has three upgrade tiers:

 2
 3
Elite Wildlife

## Elite Wildlife Locations (With Buff Descriptions)

Elite Wildlife will start appearing on Shear maps at set time intervals
once a game round starts.
Elite Wildlife spawns in three waves:

```
 3 Minutes into the round,
 5 Minutes into the round and
 8 Minutes into the round

```

Upgrades obtained by defeating an Elite Wildlife creature and consuming its Buff
vary in potency and situational usefullness, with later spawn waves generally
bringing out the better.
Custom Shotgun

**Custom Shotgun** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Custom Shotgun is a custom-made, high damage shotgun capable of dealing a massive amount of close-range damage to a variety of creatures.

## Tips and Tricks

* Abe’s buckshot-slinger isn’t your conventional firearm. This Custom Shotgun spread will change size and shape depending upon the speed with which he’s shooting. What does that mean, exactly? It means, squeeze that trigger as fast as you can and you’ll have close range pellets flying scattershot. But if you do slow, methodical trigger pulls, you get slightly more accuracy at a longer range.
Orbital Barrage

**Orbital Barrage** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

The Orbital Barrage launches a series of missiles from a satellite in orbit over the various maps of Evolve, causing extreme and immediate damage.

## Tips and Tricks

* The Orbital Barrage takes a few moments to land at the target. For this reason, always aim where you suspect the monster will go, not where they are at the moment.
* This weapon is best used in conjunction with the various movement-inhibiting weapons available to the hunters, as this will allow for more time to effectively strike.
Fly Away

**Fly Away** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

The Kraken can remain airborne as long as he is dealing damage. Aim air melee shots well while waiting for abilities to recharge to remain the air as long as possible. If the Hunters pull him down use Aftershock while near them before bursting back into the air.
Shear

**Shear** is the planet where the bulk of *Evolve* takes place.

## Summary

Shear is a resource heavy planet that is currently in the process of colonization. The planet, which has been outfitted with power generation dams and food production facilities is populated largely by aggressive wildlife which has resisted attempts at human settlement. The largest of the threatening creatures are known as the Monsters. These megalithic creatures have the ability to quickly evolve by consuming meat, and dominate the ecosystem of Shear. They are challenged by an extremely powerful and well-trained contingent of humans known as the Hunters. This elite group of men and women are tasked with capturing and destroying these monsters for the good of all mankind and the peaceful settlement of Shear.

Combat in *Evolve* takes place over multiple unique maps. There will be sixteen different maps available upon release, though four have been confirmed thus far.

## The nature of the Monsters

The Monsters themselves are of a unique, interesting origination; while they were originally seen as possibly being native to the planet, it seems that they too are an invasive species. This would explain why the natural fauna on Shear are as aggressive to the Monsters as they are; the Monster itself as an invasive predator.

## Weather

The weather on Shear ranges wildly from territory to territory. In *Evolve*, several weather effects will be encountered, changing the environment and appearance of the various maps featured.

* Clear - in this weather state, there's no rain or other weather obstructions. The sky is clear and visibility is good. This is the best weather condition when hunting the Monster, as it is clear enough to see the creature but still provides decent cover for the Hunters.

* Fair - the fair weather state is the same as Clear, except it lends itself to more clarity for both the Monster and the Hunters.

* Cloudy - the cloudy weather condition somewhat obscures vision by darkening certain areas, making traversal for either the Hunters or the Monster that much more effective. This weather condition requires a heightened sense of the environment to effectively wage combat in.

* Rain - the rain weather state comes in two varieties: light rain and heavy rain. In light rain, small droplets rain down on the battlefield, and somewhat obscure vision. In heavy rain, the rain is intense and focused, and can not only obstruct vision, but create mirages and trick the eye into seeing reflections where there are none. Additionally, this weather state launches lightning strikes, which can briefly illuminate dark areas, making the process of stalking prey for setting up an ambush that much more dangerous.

* Snow - like rain, this condition comes in light and heavy varieties, and has all the same stipulations as the rain weather state, without lightning. Additionally, the snow weather state has a blizzard variety, in which visibility is heavily restricted.

* Sandstorm - the sandstorm heavily restricts visibility, whipping up sand in a feverish frenzy. The sandstorm can be either light or heavy, and has much the same variation as snow or rain.
Bucket

Main Weapon:

Bucket is one of the twelve Hunters in Evolve, and is the first Support character that can be unlocked.

## Summary

Normally charged with flying the ship, Bucket uses a modified repair drone chassis when the time comes to support his human comrades on the ground. His Guided Missile Launcher, deployable Sentry Guns, and detachable UAV make him more than a match for anything organic.

## Weapon Loadout

Bucket is a character which focuses entirely on supporting the various Hunters who make up his team. His loadout reflects this, supporting both direct assault and heavy-firepower oriented backup:

* Guided Missile Launcher Damage: Exterme - Who needs a right hand when you’ve got Guided Missiles?
* Sentry Guns Damage: Medium - Up to three floating weapon platforms deploy from Bucket's “chest”.
* Mechanized Recharge Damage: None - Bucket refreshes the cooldowns of the class abilities of his team
* Shield Burst Damage: None - Applies a shield to all Hunters within an area around the Support that will decay after a short time

## Strategic Role Summary

The Support class differs between each character in the kind of support they offer their team. In the case of Bucket, his main role is providing offensive damage from multiple sources. Bucket can create sentry turrets that float in a particular spot and automatically fire upon hostile targets in range. Although their damage is relatively light, he can deploy 3 at any given time. His primary weapon is a laser guided rocket launcher that he can direct. For utility, he can refresh his allies class abilities. The various damage sources he can provide not only deal damage to the monster, but deter or manipulate the monster as well.

## Helpful Gameplay Tips

Bucket can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Misdirection Fire
* Combo Buffer
* Up Up and Away

### Sentry Turrets are important, use them wisely

Sentries can be used for several functions:

* When thrown out in a random location, they can act as a guard over an area or as a wildlife detector, alerting Bucket that one of his sentries has made contact with the monster.
* In combat, they should be placed in varying locations, making it difficult to target and take down quickly, so more of them can keep firing at the monster. This may also deter a monster from trying to eat a body, or attack an incapacitated player. As long as they are posted and firing at the monster, the monster will be forced to deal with them. Does the monster stay in range and lose health, make an effort to attack the sentry, or leave the area providing hunters with a moment of respite?

### Use missiles when the Monster can't be seen

The guided missile launcher can control the flight path of rockets, which may come in handy when a monster is trying to remain out of sight. Consider firing them past a corner, and directing them around that corner to hit the monster.
Trapjaw

The **Trapjaw** is a wildlife creature in Evolve.

## Summary

The Trapjaw is a pack-centric wildlife animal that will attack the Monster. They also compete for freshly killed wildlife, and will directly attack the monster in groups for their own bite. They are largely passive to the Hunters.

## Daisy

Daisy is a friendly trapjaw for the Trapper Class. In addition to tracking the Monster like a hunting dog, Daisy will also heal and revive damaged teammates.

## Description

Trapjaw's are the hyena's of Shear: They will appear near the monster if he has hunted a good meal. They come in number and will chase the monster away while feeding in his kills. While they won't chase you very far, the fact that they steal your freshly killed prey can be quite irritating. Consider attacking them only when your stage 2 or have a nice AoE ability at the ready.

For hunters, they aren't as much of a threat since they only appear when there are a lot of corpses. This means that if the hunters see a Trapjaw pack, the monster can't be far!
Cloaking Field

**Cloaking Field** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

The Cloaking Field deploys an invisibility effect in the immediate area of the Hunter. This extends to the other Hunters, and is an incredibly powerful strategic tool.

## Tips and Tricks

* Deploy the field before you engage the Monster. Deploying it when the Monster can already see you might be good when retreating, but weapon effects still show, alerting him to your position.
* The Cloaking Field is a powerful tool for setting up ambushes, and can turn the tide of a battle in a single moment.
Venom Hound

The **Venom Hound** is a wildlife creature in Evolve.

## Summary

The Venom Hound is a small wildlife creature that operates in concert with others in a larger pack. They are native to the Power Plant, a map formerly known as the Fusion Plant. The bite of a Venom Hound is, as its name suggests, venomous, poisoning those whom it attacks. The upshot of this poisoning, however, is that the effect is extended to both physical and ranged attacks, granting a poison bonus to the player who uses them, either as a Hunter or Monster.

## Description

These guys hang out near green growing plants and mushroom formations. They can pounce on a hunter, pinning him and doing a small amount of damage. However, their attacks also add a damage-over-time component, which can be quite nasty and can cancel out the health regen perk for a long time.

## Elite Variant

The Elite Venom Hound grants the following buffs:

* Hunter buff: poisnous bullets
* Monster buff: Poisonous attacks
Taking One For the Team!

**Taking One For the Team!** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

During a rescue match if you're the Trapper and the Monster is close and your team is far trap the Monster inside of the mobile arena, then a deadly game of cat and mouse begins, which 99% of the time the Trapper will lose. If done correctly, you will give your team enough time to get a group of survivors off of Shear.
Combo Buffer

**Combo Buffer** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Sometimes it's much better to have a mix of buffs. For Example, on Medlab there is a possibility to encounter an Elite Steamadon and an Elite Venom Hound. Assault and either Support or Trapper (depending on which characters are used) would want the Elite Steamadon (Slow Target) Buff while Medic would be better taking the Elite Venom Hound (Poison Target) Buff. As long as the Assault is doing damage, the monster will be slowed, while the Medic shoots the monster once every 10 seconds to keep poison active.
Harpy

The Carrion Bird is a wildlife creature in Evolve.

## Summary

The Carrion Birds are vulture-like, winged creatures who hover in the sky. They come down to consume creatures killed by either the Hunters or the Monster. This is the mechanic which, like a monster spooking batrays, alerts the hunters.

## Description

These vultures have a chance of swooping down when the monster has killed wildlife. The chance of this happening increases as the monster stages up. This will alert the monster similiar to the Batrays. You cannot stop this from happening as a monster. Note that, however, they cannot find corpses that are in areas without direct line of sight to the sky, so caves and other such places serve as a cover from them.
Skins

## Hunter Skins

### Elite Skins

Each hunter has an elite skin which can be earned by filling the master ranks for all of their special equipment to total completion.

## Monster Skins

### Elite Skins

Each monster has an elite skin which can be earned by filling the mastery ranks for all of it's abilities to total completion. The elite skins for the monsters are designed to appear as though the monster is afflicted with albinism, similar to the various special wildlife that drop buffs after being killed.
Mammoth Bird

The **Mammoth Bird** is a wildlife creature in Evolve.

## Summary

The Mammoth Birds are relatively weak wildlife creatures. They will mostly be encountered as food for the Monsters, though they can also attack Hunters with mild electrical attacks if provoked.

## Description

The Mammoth Bird behaves quite similiar to the Marsh Strider. He just eats plants peacefully until he feels threatened. Just like the Marsh Strider, they are worth 3 bars. However, he will try to defend himself if he realises it can't out-run you. It's attacks deal a medium amount of damage, so be careful if you're near a bunch of them.

## Elite Variant

The Elite Mammoth Bird grants the following buffs:

* Hunter buff: Weapon switch and reload speed increased by 50%
* Monster buff: Ability cooldown reduction 50%
Ability Cooldown

**Ability Cooldown** is a perk in Evolve.

## Perk Augmentations

The Ability Cooldown perk reduces the amount of time a Hunter or Monster must wait to use their abilities. This perk has three tiers, each reducing the cooldown by a specific amount:

* Tier 1 Reduction - 15%
* Tier 2 Reduction - 20%
* Tier 3 Reduction - 30%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Spore Cloud Launcher

**Spore Cloud Launcher** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Monster can't smell while he's inside your Spore Cloud, giving your team an advantage in close combat.

## Tips and Tricks

* Using this early and effectively can help stifle the evolution track of the Monster, keeping it at a low level and thus easier to handle in the early game.
Laser Cutter

**Laser Cutter** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

The Laser Cutter is a reverse-engineered mining device that has been engineered into a massively powerful, ranged laser weapon.

## Tips and Tricks

* Taking the Quick Reloader or Quick Weapon Switch perk can make this weapon infinitely more formidable.
* The Laser Cutter is powerful, but has limited energy reserves. Keep an eye on ammunition to ensure you can switch quickly to a new weapon.
Jetpack Recharge

**Jetpack Recharge** is a perk in Evolve.

## Perk Augmentations

The Jetpack Recharge perk grants a faster recharge rate to the Hunter jetpacks, and is thus for Hunters only. This perk has three tiers.

* Tier 1 Recharge - 25%
* Tier 2 Recharge - 50%
* Tier 3 Recharge - 75%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Tempting Treats

**Tempting Treats** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

If you're having trouble tracking down the Monster, don't be afraid to litter the ground with tasty treats for the Monster. Pre Killed wildlife is faster to eat on the run. Shoot the corpses with Abe's Tracking Dart. Dead or alive any darted critter will give away the Monster's position once ingested. If the Monster catches on to you tricks you can always dart them while still alive or have Lazarus bring them back to life.
Healing Burst

**Healing Burst** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Healing Burst allows the Hunter to both heal themselves and their immediate allies.

## Tips and Tricks

* The Healing Burst is extremely powerful, and should be used when best suited to the team. A long cooldown means that use at the wrong time could doom your team to abject failure in an instant.
* Watch your cooldown, and be aware of it while plotting your movements. Secure yourself before others, as you are useless dead.
Nanotech Regeneration

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Nanotech Regeneration** is a superior hunter perk.

## Unlock

Nanotech Regeneration can be unlocked with 3200 Silver Keys.

Unlocked by reaching level 22 with Kala.

Unlocked by reaching level 22 with Sunny.

Unlocked by reaching level 22 with Cabot.

Unlocked by reaching level 28 with Tech Sgt. Hank.

## Upgrades

Nanotech Regeneration has three upgrade tiers:

 2
 3

## See also

* Enhanced Regeneration
* Regeneration
Mobile Arena

**Mobile Arena** is a weapon used by the Hunters in Evolve.

## Summary

The Mobile Arena launches a powerful energy dome that has the ability to constrain the movement of both the Hunters and the Monsters.

## Tips and Tricks

* Keep mind of how long it's been since you deployed the Mobile Arena - when the field drops, the Monster has free reign and becomes infinitely more dangerous.
* The Mobile Arena is best deployed without the knowledge of the target Monster. This sets up a "mini-ambush", disorienting the Monster and allowing for more effective combat.

## Facts

* The Mobile Arena lasts 1 minute, and has a cooldown of 1 minute.
* The Mobile Arena has a radius of 60 meters. It takes 4 seconds for the arena to prime (you throw it out 4 seconds later the barrier is there).
* Once the Mobile Arena has 10 seconds left the trapper will give a verbal line saying the arena is almost out, or something to that extent. This line of VO is heard by both the hunters and the monster.
* When the trapper is incapacitated the arena is dropped.
Napalm Grenade Launcher

**Napalm Grenade Launcher** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Napalm Grenade Launcher fires incendiary rounds over a long distance, engulfing your target in flames.

## Tips and Tricks

* This weapon is best (and most dangerously) used while under a Mobile Arena, as the consistent fire damage will continue to cause damage in a close area. If the Monster is trapped, this damage can add up exponentially.
Bionic Legs

Unlock Cost:

**Bionic Legs** is a minor hunter perk.

## Unlock

Bionic Legs can be unlocked with 1000 Silver Keys.

Unlocked by reaching level 3 with Caira.

Unlocked by reaching level 3 with Markov.

Unlocked by reaching level 3 with Blitz Markov.

Unlocked by reaching level 3 with Griffin.

## Upgrades

Bionic Legs has three upgrade tiers:

 2
 3

## See also

* Cybernetic Implants
* Rocket Man
Sneak

Sneaking is a mechanic of all the monsters in Evlove. Sneaking causes footprints to no longer be left during the monsters traversal of the stage. Sneaking slows the monster down substancially and should be used when the player is sure that the hunters are long gone. Hint: sneaking in bushes and trees could potentially decrease the visability of the monster to the hunters enough that they just walk right by.
Evolve Wiki/Top section

Welcome to the official *Evolve* Wiki

the *Evolve* compendium by the players, for the players.
We are currently maintaining 1,021 pages (328 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Evolve*?
*In a savage world of man vs nature, are you the hunter or the hunted?*

***Evolve*** is a next-generation first-person shooter with a heavy sci-fi multiplayer focus. The game pits four-player crews of alien hunters against player-controlled monsters in a harsh and dangerous landscape. With unique abilities, items, and strategies, each alien must be used to their maximum potential to take down the large and increasingly powerful creatures they face.

*Evolve* Stage 2 beta for PC is now live with massive changes and is free-to-play! This update features improvements across-the-board including improved matchmaking, enhancements to all characters, visual improvements to maps, optimized performance, and improved player experiences.

Hunters

Markov

Blitz Markov

Hyde

Parnell

Torvald

Lennox

Maggie

Wasteland Maggie

Griffin

Electro Griffin

Abe

Crow

Jack

Val

Rogue Val

Lazarus

Caira

Quantum Caira

Slim

EMET

Hank

Tech Sgt. Hank

Bucket

Cabot

Sunny

Kala

Monsters

Goliath

Meteor Goliath

Kraken

Elder Kraken

Wraith

Behemoth

Gorgon

Mechanics

Maps

Perks

NPCs

Wildlife

Shear

Tips and Tricks

Controls

System Requirements
Evolved Haste

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Evolved Haste** is a superior monster perk.

## Unlock

Evolved Haste can be unlocked with 3200 Silver Keys.

Unlocked by reaching

```
 level 28 with Goliath,
 level 28 with Meteor Goliath,
 level 28 with Kraken or
 level 28 with Gorgon

```

## Upgrades

Evolved Haste has three upgrade tiers:

 2
 3

## See also

* Mutated Haste
* Haste
Apple Pie

Apple Pie is an End Product produced by the Food Factory and can be sold.

## Getting Apple Pie

Apple Pie is produced by the Food Factory.

It needs 1 unit of Dough and 1 unit of Apples to make 1 unit of Apple Pie. The process takes 6 days. The Apple Pie unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of $13,167.38 per unit.

## Recipes

Apple Pie can be sold in Farmer's Market.

## Strategies

Apple Pie is a final product of Food Factory Dough-related recipes and is a profitable resource to be sold.
Megamouth

The **Megamouth** is a wildlife creature in Evolve.

## Summary

The Megamouth is a huge, snapping toad-like creature that can bite and flail a Hunter with little or no warning. The only way to survive this attack is to have your teammates help you or to use your own weapons to damage the Megamouth. They cannot trap a Monster.

## Description

Megamouth's pretend to be rocks to ambush their prey. Once they get close, they will grab them and starts smashing them around. When the hunter's health is low enough, the Megamouth will open his mouth and swallow the hunter whole. You can free an allied hunter from his grip by attacking him. If you do that, he will start to attack you with his claws. Note that if the Megamouth has eaten a hunter, they cannot be ressurected!

As a monster, these guys are quite tough and pack a punch. Try to avoid them at stage one unless you really know what you're doing.

## Elite Variant

The Elite Megamouth grants the following buffs:

* Monster buff: Increases Pounce attack damage by 50%
* Hunter buff: class-ability cooldown reduction 50%
Playable Characters

Hunters are the people teamed together to enter Shear and hunt the monsters that are tearing the planet apart.
There are four classes: Assault, Medic, Trapper, and Support... each using their equipment to give themselves and their team an advantage... they only have one shot at saving the planet so they must make every shot count