Lost Contact

**Lost Contact** is a passive item.

## Effects

* Gives Isaac's tears a shield surrounding them, allowing the player to block enemy shots.
	+ Isaac's shots are destroyed upon contact with an enemy's shot.
	+ Affects every familiar's tears.
	+ No longer affects any familiar's tears besides Template:I and Template:I.
* -16% Shot Speed.

## Synergies

* Template:I/Template:I/Template:I: All tears will be shielded.
* Template:I: Placing many tears around Isaac creates a safe zone, especially with larger tears.
* Template:I/Template:I/Template:I: Beam/laser destroys projectiles, although only during its damage tick interval. The projectiles are not instantly destroyed when they touch the beam/laser.
* Template:I/Template:I/Template:I: Split tears will be shielded. The Parasite's split tears will not appear to have shields.
* Template:I: Piercing through a projectile will trigger Eye of Belial's double damage and homing effect. Belial tears will still block shots.
* Template:I: Increases the tear hitboxes, increasing their ability to block enemy shots.
* The Forgotten: Enemy shots may be reflected with melee attacks. The damage of the reflected shots depends on their size, with standard enemy shots dealing 3.5 points.
* Template:I: Can block an infinite amount of enemy shots if the tear is placed on top of a monster. The projectiles that they attempt to shoot will be immediately destroyed.
* Template:I: The knife will destroy projectiles in its path without being affected.
* Template:I: Fires a barrage of shielded tears.
* Template:I: Egg sacks will also block shots.
* Piercing Tears: The tears can pass through multiple enemy projectiles. This means that one tear can hurt the enemy and block its projectiles.
* Template:I: Tear does not get destroyed upon blocking projectiles, so it can block more than 1. The Polyphemus tear loses strength from hitting projectiles, as it does with enemies.
* Template:I: Eyeball tears will block shots. Tears look like eyeball tears.
* Template:I: Tears do not become widened, but become much larger, increasing their ability to block enemy shots.
* Template:I: The constant stream of tears will cut through any complex attack patterns with ease.
* Template:I: Acidic tears will also block shots.
* Template:I: The rings block enemy shots.
* Template:I: Beams will block shots.

## Interactions

* Template:I: It's advised not to use Chocolate Milk in combination with the Lost Contact because any small enemy projectile will cause the big, charged tears to be destroyed, unless you have piercing tears.
* Template:I: Bombs will not destroy or block shots. Stat effects apply.
* Template:I: Missiles will not destroy or block shots. Stat effects apply.
* Template:I: Tears will not look like needles but will retain Euthanasia effects. Burst tears will also block shots.
* Template:I: Lost Contact will remove the chance to explode on impact effect.
* Template:I: Tears with the shrink effect do not appear to be shielded, but will still block enemy shots.
* Template:I: Auras will not block shots but tears will.
* Template:I: Main tears will block shots but burst tears cannot.
* Template:I: Ipecac shot will explode upon contact with an enemy's shot.
* Template:I: Tears often block shots before they can burst; however, burst tears can also block shots.
* Template:I: Stone will not block shots.
* Template:I: Overridden by Lost Contact.
* Template:I: Tears will bounce off of enemy tears and destroy them.
* Template:I: Teeth will not appear to be shielded but will still block enemy shots.

## Seeds

 PC  VBRL EDQJ (Treasure room adjacent to spawn)

 PC  10ZH CZF7 (First floor treasure room)

 PS4  X2RS 3P3M (First floor treasure room)

 PC  EEBA CXTJ (Treasure room adjacent to spawn)

 Switch  Greedier mode only XNLW J6J9 (First Golden Treasure Room)

fr:Lost Contact