recursal/Fanatic-Fandom huggingface dataset:
Official Guard Report

This note is found the guard booth across the street from The Captain's Chair Hotel in the Distillery District.

## Content

> “
> To All Watch Personnel Assigned to Clavering Boulevard
>
>
> Given the recent attempt on Captain Geoff Curnow's life near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which Curnow only survived by virtue of his training and quick thinking. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area.
>
>
> Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower.
>
>
> Major Anders Josiah
>
> Defense Engineer Unit
>
>
>
>
>
>
>
>
Pratchett's House

**Pratchett's House** is located in the Drawbridge Way section of Kaldwin Bridge. Corvo can obtain the key from Pratchett himself who is outside talking to a guard. Otherwise, the house can be entered from a second story balcony.

## Items of note

First floor:

* Carmine War Medal

Second floor:

* Carmine Decor Plate
* Carmine Sextant
* The Young Prince of Tyvia

Third floor:

* Carmine Cigarette Case
* Pratchett's Reminder
* Safe:
	+ 1 rune
	+ 2 Ingots
* The Isle of Morley
Pilfered Safe Combination

This note is found on the desk near a safe in the quarantined, bloodfly-infested building in Cyria Gardens.

## Content

> “
> I'm certain I saw one of the students at my lecture writing down the combination for my safe. That silver spoon dilettante who wants to make a career as a newspaper journalist. Sneaky fuck: he's chosen a fitting career. And his snobby cousin operates the black market shop nearby, so it must run in their well-healed family. Now I need to ask Margarete to change the combination to my safe.
>
>
>
>
>
>
>
>
Office of the High Overseer

The **Office of the High Overseer** is located off Holger Square in the Distillery District of Dunwall. This is where the meeting between Captain Geoff Curnow and High Overseer Thaddeus Campbell takes place.

## Map locations

There are two copies of this map, one at the top of each of the two stairwells flanking the Meeting Chamber.

 Locations of map on the wall
 To Holger Square
 Memorial Room
 Main Hall
 Memorial Room
 To Back Yard
 To Kennels
 Meeting Chamber
 Archive
 Interrogation Room
Note from Correy Brockburn

This note is found in the office on the second floor of the building south of the alley by Aventa Station. The office can be accessed by entering via the third floor apartment balcony, then taking the staircase down. Also in the same area is a safe.

## Content

> “
> 25th Day, Month of Timber, 1851
>
>
> Janice,
>
>
> You’ll find everything in the safe. I’ve written the combination in the usual place; you know where to look in the office. I changed all the safe tumblers recently, because I feel like I’m being followed. Pretty sure I heard shuffling and heavy breathing from somewhere nearby in the dark while I was closing up the office for the night. It’s not the Grand Guard this time, but we’re being watched for certain.
>
>
> It’s probably safer to postpone our next gathering. Can you warn the others?
>
>
> I’ll leave for Cullero when I’m done with today’s clients.
>
>
> Correy Brockburn
>
>
>
>
>
>
>
>
Note to Anton Sokolov

This note is found on a small bedside table, next to Anton Sokolov, in his cell in the Assessment Chamber inside the Jindosh Mansion.

## Content

> “
> My Dear Anton,
>
> I hope the sound of the Clockwork Soldier outside your cell doesn't disturb your rest. I find the solid footfalls and gentle electric hum to be soothing, but you may be of a different opinion. In fact, in your condition, the noise might be maddening, especially since the pressure plate for the exit to your cell is positioned tantalizingly within reach.
>
>
> But should you attempt to venture forth from the assessment chamber, like some wrinkled, gray whiskered rat hunting through a labyrinth for a morsel of cheese, you will soon find your stoic guardian bearing down on you. You're and intelligent man. I'm sure I don't need to illustrate what those honed edges do to your ancient and haggard body.
>
>
> – Kirin Jindosh
>
>
>
>
>
>
>
>
Piero Notes Anomalies

This audiograph is found in Piero's Workshop behind the Hound Pits Pub.

## Transcription

> “
> I am getting a frequency reverberation that confounds some of my experiments. I suspect there are some kind of empty chambers beneath this building. In a District this old, anything is possible.
>
>
>
>
>
>
>
>

## Mission

* High Overseer Campbell (after completing the mission)
Royal Protector On The Run!

This issue of the Karnaca Gazette is found on the counter of the bar at the Campo Seta Dockyards. This issue only appears if you are playing as Corvo Attano.

## Content

> “
> There is no longer any doubt that the former Royal Protector to the Empress, Corvo Attano, is responsible for the recent string of horrible murders! Corvo is now on the run, confirming our suspicions about his guilt and association with the Crown Killer! Some have even suggested that Corvo himself committed the appalling crimes, as he is a trained assassin and a notoriously violent individual.
>
>
> The Grand Serkonan Guard has promised rewards for any information leading to an arrest, and warns the fugitive will be shot on sight if spotted. Duke Abele recently stated that Lord Corvo will likely receive a fair trial if he turns himself in peacefully and forthwith.
>
>
>
>
>
>
>
>
Safe Contest Combination

This note is found in the cash register of the Winslow Safe Company.

## Content

> “
> I set the combination to a random 3-digit combination.
>
>
> Yes, we’re going to keep running the safe contest. Maybe no one comes into the shop, or maybe a dozen people come in, like we had during the Parade of Fishmongers, five years ago.
>
>
> And, I promise, none of these thick-skulled dock workers or their course wives are going to guess the combination.
>
>
> We just run the contest to bring people into the shop. And if we’re lucky, they talk about it over beers with their friends, or at family dinners. See, since they don’t know what’s inside, they fill in the blanks. They imagine something as grand as the treasure reserves at Dunwall Tower. We need the business, so keep the signs up, and stay polite to the knuckleheads who try to open the safe.
>
>
>
>
>
>
>
>
Piero Fantasizes

This audiograph is found in Piero's Workshop behind the Hound Pits Pub.

## Transcription

> “
> What will I say when Sokolov has passed? At his funeral. Something like this, perhaps. Sokolov is dead. Gone forever. We were rivals at the Academy. Yes, he was jealous of my agile brain and youthful energies. But he is dead now, and what can I say about him? Sokolov, he did improve on some inventions. He did well for himself, in his way. He had many admirers among the aristocracy, especially those who lack a solid background in matters of natural philosophy. He was a painter of portraits. They say his work was genius. That remains to be seen. Time will tell.
>
>
>
>
>
>
>
>

## Mission

* The Royal Physician (after completing the mission)
Reminder: Check out the whale

This note is found inside Mindy's Ink, in the Dust District.

## Content

> “
> Heard that one of the whaling ships from Santiago Fisheries brought in a big fat one, bleeding all over the docks for a while because of an argument over port taxes. I need to go take a look one of these nights, before it’s totally rotten. I can probably snatch a few gallons of blood and grease to refill my ink stocks.
>
>
>
>
>
>
>
>
Piero Questions His Future

This audiograph is found in Piero's workshop behind the Hound Pits Pub if your gameplay has been consistently high chaos.

## Transcription

> “
> The Lord Regent is dead. Now we will see. Now it will all become clear. Have I placed my trust in the right people? Will I get what was promised me? I feel pins and needles in my hands. I need rest. I hardly know when I wake or when I dream.
>
>
>
>
>
>
>
>

## Mission

* Return to the Tower (after completing the mission)

## See also

* Piero Speculates on His Future (low chaos alternative)
Old History Textbook

## Content

> “
> Chapter 12: The Whaling Trade
>
>
>
>
>
> ---
>
>
> In 1631 Emperor Finlay Morgengaard commissioned the first fleet of vessels made expressly for the hunting and processing of whales. They were powered by sails alone, and so were at the mercy of the winds. Although these whaling ships were small by current standards, Morgengaard's fleet established the robust whaling trade we still enjoy today.
>
>
> Modern whaling vessels are much larger and use steam power to traverse the seas in search of whales. Did you know that every part of the beast is used? In addition to canned meat and whale oil, there is also a flourishing whalebone trade. Baleen is used in roofing. Whale skins are processed into crude cloth. Bladders are made into wine flasks. Even the intestines are carefully harvested for their precious ambergris, used in many medicines and perfume.
>
>
>
>
>
> ---
>
>
> [Handwritten note at the end of the chapter]
>
>
> Emily,
>
> Half of Morgengaard's whalers fell to the rough coast east of Morley. You can still see the remains of ships poking out of the water should you ever visit Arran. Also, there's no mention here that it was Sokolov himself who designed the first steam powered whaling ship! He'll tell you all about it if you ask, and he's sober.
>
>
>
>
>
>
>
>
Note to Employees

## Content

> “
> One of the booth keys has been stolen again. This time I’m not having it remade, so you’ll have to share the remaining key.
>
>
> Pipa, when your shift is over, just wait for Narciso to arrive then hand the key over to him.
>
>
> Narciso, you wait for Daniel, and so on.
>
>
> Nobody leave the key in some stupid hidey hole or whatever! If the last key is lost or stolen, we won’t be able to open the booth and you’ll all be out of work. If you’re worried, pool your coin and have another key made. Or go buy the old one back from the black market, as I’m pretty sure that’s where it is now.
>
>
> Aventa Station Management
>
>
>
>
>
>
>
>
Overseer Chapel

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The **Overseer Chapel** is located in the southeast corner of the second story of Dunwall Tower.

## Items of note

* Audiograph: "Successful Prototype!"
* Corrupt Rune ingredients:
	+ Dried Algae
	+ Pigment
	+ Human Bone
* Altar on which to create the rune
* Delilah on Rune Harmony
Refinery Manager's Log

This note is found in the Flooded District

## Content

> “
> [Excerpt from a work log]
>
> The tankers marked Batch B coming from the Whalehouse slaughteryard need to be connected to the deeper pipe-row ONLY. These barges contain blubber from juvenile whales and have to undergo a different refinement process to ensure the same level of potency. We need to get the tankers emptied and back out to the Whalehouse as fast as possible.
>
> Greaves Lighting Oil Company is on track for record profits this quarter and I want it to be the Refinery that gets the credit for it, not those ass-scratchers at the Whalehouse!
>
>
>
>
>
>
>
>
Replacement Valve

This note is found on a cabinet inside the workshop in the Back Yard behind the Office of the High Overseer. The valve itself is on top of it.

## Content

> “
> Humphrey,
>
>
> Would you see to it that this valve gets installed in that little supply depot by the loading docks? The men have been grumbling about this thing for what must be months now, as if there were anything of value on the other side of that door it's supposed to open. Keep quelling problems like this for me and you just might make apprentice.
>
>
> Signed,
> High Artificer Bartholomoew
>
>
>
>
>
>
>
>
Storage Room

The **Storage Room** on the Dreadful Wale is located at the end of a small hallway near the Main Room. It is initially blocked from the inside. To open it, you must go out on deck, then climb over the rail on the side of the boat facing away from the docks. There you will see an open hatch which leads into the room. Once inside, you can remove the plank blocking the door.
Note from Piero

This note is found on the wall of Corvo's Chambers if he subdues a weeper rather than killing him. The note is pinned to the wall with four sleep darts.

## Content

> “
> Corvo, thank you for getting me a live weeper. This is going to be invaluable for my old friend at the Academy of Natural Philosophy, as living plague specimens are quite difficult to procure. Rest assured my colleague will handle this situation as humanely as possible.
>
>
> --Piero
>
>
>
>
>
>
>
>
Orders from Captain Ramirez

## Content

> “
> Dr. Alexandria Hypatia won't be working in her office today. She'll be in the Recuperation auditorium instead, which is locked. She's not to be disturbed. If anything urgent comes up, I'll leave Dr. Hypatia's key in her office.
>
>
> Another thing: The janitor Hamilton is to remain in Disease Treatment until I interrogate him and decide on his fate. We've got him locked up in the little plant conservatory there. No one is allowed to speak to him or even enter that room.
>
>
> Captain Ramirez
>
>
>
>
>
>
>
>
Sokolov's Observations on Test Subject 312

This audiograph is found on the top floor of Sokolov's House.

## Transcription

> “
> Sokolov here. Excellent progress today. Test subject 312 is declining rapidly. As I theorized, Formulas 12 and 17 administered in combination greatly accelerated the progression of the disease. Interestingly, the respiratory mucosa have erupted and raised pustules, greyish in color, which burst, causing hemorrhaging and pain. I now turn my hopes and energies to Formula 25, which, in conjunction with a high heat therapy, which came to me most vividly in a dream last night, has great potential, according to the latest celestial alignment. As for test subject 312, after the characteristic sloughing of the skin, she should be dead by mid-morning tomorrow.
>
>
>
>
>
>
>
>
Oraculum

The **Oraculum** is an arcane device located inside the Royal Conservatory, on the second floor. It maintains the connection between Delilah and Breanna Ashworth. It also keeps all the witches inside the Conservatory awake.

To eliminate the Curator non-lethally, you must find some Discarded Lenses and install them on the Oraculum, then pull the lever. This de-activates the machine and severs Breanna's tie to Delilah. It also knocks out all the witches inside the Conservatory.

Beside the lever, on a small table next to a pillar is a health potion above which is posted a Warning from Breanna Ashworth.
Note for Captain Sandoval

This note is found on the counter of the weapons storage unit inside the First Captain's Office on the ground floor of the palace (second level on the map).

## Content

> “
> Captain Sandoval,
>
> I’m an engineer, sir, not some kind of magician. If the foundation of the Grand Palace was built at an uneven grade, how am I supposed to keep it from flooding? How do you expect my crew to stop the Ocean itself?
>
>
> Duke Abele wanted another entrance to his precious Vault, and we warned him that was a bad idea, given the foundation. So now, every time the storage room and the external passage flood, we’re called in to fix the problem.
>
>
> This is a fundamental structural problem - the Duke’s house, as it were, is not built on a solid foundation.
>
>
> Julia Noomia
>
>
> Karnaca Engineering Corp
>
> Grand Palace Maintenance
>
>
>
>
>
>
>
>
Proposal from Curator Haden

This proposal is found buried in a stack of books in the corner behind the desk in Curator Ashworth's Office in the Royal Conservatory

## Content

> “
> To Breanna Ashworth, Curator of the Royal Conservatory: Although we have never met, we share occupations; overseeing cultural artifacts and historical oddities, you in Serkonos, and me in Morley! I have heard much about you, and have long admired the stories regarding your exhibits.
>
>
> To the matter at hand: I propose an artistic exchange. At the Morley Gallery of History and Sculpture, we have works by many of the greats, including Anton Sokolov himself. Additionally we have many unearthed items of a much unusual quality, which never fail to amuse and bewilder the public.
>
>
> But we would like to broaden our coverage. To that end, would you be interested in an exchange? I’m particularly eager to get my hands on some of your own works, and your Conservatory’s collection mechanized fauna.
>
>
> In high hopes,
>
>
> Finley Haden, Curator
>
>
> Morley Gallery of History and Sculpture
>
>
>
>
>
>
>
>
Piero Finds a New Ally

This audiograph is found in Piero's Workshop behind the Hound Pits Pub if your gameplay has remained low chaos.

## Transcription

> “
> Well, I knew it was too good to be true. Seems that the conspiracy tried to use old Piero for their own gain and then discard him. But they have erred, and delivered to me an ally almost as brilliant as myself. Old Sokolov and I will hole up here until we can blast the ruffians outside and make for the Academy.
>
>
>
>
>
>
>
>

## See also

* Piero Feels Used (high chaos alternative)
Prototype Blueprints

Piero's "Prototype" blueprints are found in a trashcan by the radiator in Admiral Havelock's vacated quarters on the second floor of The Hound Pits Pub. The blueprints are necessary to allow Piero to complete the Arc Pylon he and Anton Sokolov have perfected. It is located on the roof of his workshop.

Once the Arc Pylon is ready, Piero will ask how Corvo would like it to function: by stunning their enemies or killing them outright.

Once that choice is made, the pylon will still require a whale oil tank for power. An empty tank can be found on the second floor of the workshop and filled at the filling station beside it. The tank must then be brought to the roof and placed in the empty receptacle after using the nearby lever to open the hatches.

The pylon immediately powers up and stuns everyone, including Corvo, though he is only stunned momentarily.
Sad News

## Content

> “
> Agatha—
>
> You can probably guess the reason for my letter.
>
>
> He died last night. He seemed a little better and took some broth. Little Al even got him laughing a bit. But the laughing turned to coughs. That lasted for about an hour. Then it stopped real sudden. Like he didn’t have the strength to cough no more. Then he sort of spit up some black, and more came out his nose. I tried to get him to cough it all out, I turned him on his side, and slapped his back, and put boiled onions on his chest.
>
>
> But it weren’t no use. And he died like that, eyes bulging out, and that black stuff everywhere.
>
>
> I’m taking the children and moving back to Redmoor. We ain’t never should of come here in the first place.
>
>
> Jillian
>
>
>
>
>
>
>
>
Shadow Rat Pack

**Shadow Rat Pack** is a DLC package for *Dishonored*. It initially was released in 2012 for Windows PC, PlayStation 3 and Xbox 360 and included the following items:

* Mystical Rat Artifact, a statuette which allowed one extra bonecharm to be equipped
* 3 bonecharms:
	+ Delicate Touch
	+ Good Lungs
	+ Voyeur
* *Field Survey Notes: the Royal Spy*, a book
* 500

These items appeared in Corvo's Chambers at the Hound Pits Pub after his first encounter with the Outsider.

## See also

* Acrobatic Killer Pack
* Arcane Assassin Pack
* Backstreet Butcher Pack
* Void Walker's Arsenal
Oracular Order Divided

## Content

> “
> A representative from the Sisters of the Oracular Order in Serkonos paid a surprise visit this week to officials at the Grand Palace, delivering a message that calls into doubt the Order's formerly-held position on the illegitimacy of our new Empress, Delilah Kaldwin. It seems that there is intense disagreement between the sects of the secretive organization.
>
>
> While not a full reversal, the visit to the Grand Palace prompted the following statement from Duke Luca Abele: "It pleases me that the Sisters of the Oracular Order have come closer to endorsing our beloved Empress, Delilah Kaldwin. Her recent and valiant coup is an attempt at restoring just rule to the Empire, and I advise the Oracular Order and the ever-stubborn Abbey of the Everyman to immediately embrace Delilah as Empress, accepting her wisdom and authority. We thank the Oracular Sisters for delivering this vision, and we call for a day of celebration."
>
>
> Meanwhile, Vice Overseer Liam Byrne, speaking on behalf of the Abbey of the Everyman, advises restraint, saying that the latest missives from the Oracular Order are still being interpreted and debated.
>
>
>
>
>
>
>
>
Note to Kitchen Staff

This note is found on a sideboard outside the pantry.

## Content

> “
> Kitchen staff,
>
> See to it there’s more caviar! Last night it was gone in an hour. Also, a guest complained that the usual accompaniments were arranged sloppily, and that there were too few of those little round crackers to accommodate the crowd.
>
>
> Tonight I expect even more guests than at yesterday’s gathering. We celebrate all this month in honor of Delilah. And so we must have good wine, and plenty of it. I woke up this morning with a sick head, because you served such a poor vintage, from that backwater valley east of Saggunto. Good wine never gives me headache, no matter how much I drink!
>
>
> Another thing — tonight we must have those tiny shrimp rolls in oil, and some good cheese from the northern Isles. And no more pestering me about cost or shipping delays. I find the discussion disagreeable.
>
>
> - Duke Abele
>
>
>
>
>
>
>
>
Pawn Shop Area

The **Pawn Shop Area** is located directly behind Aventa Station in the Lower Aventa District of Karnaca. There are five members of the Howler Gang ready to ambush they unwary.

## Points of interest

* A small alleyway to the north leading to the north side of the station with 2 Tripwire traps. Next to the pillar flanking the entrance are two members of the Howler Gang: a man and a woman
	+ Just outside the same area is a dumpster, convenient for hiding bodies
* In the center of the square is a pile of rubbish and a woman calling for help (she is also a member of the Howlers and only leading you into an ambush)
* On the south side of the square is a building with a balcony. One male Howler is hiding in a doorway under the balcony towards the back of the square. A second is hiding by the back door to the station

## Items of note

* a rune, in a dresser in the pile of rubbish
* 3 flasks of Howler Dust
* Howling Bolts
* Silver Dust
River Krust

**River Krust** are like very large sentient barnacles found in and around bodies of water in *Dishonored*. They spit acid when they detect intruders, but staying sufficiently far away from them causes them to revert to their dormant state.

River krusts are first encountered near the sewer entrance under The Hound Pits Pub, if you choose to enter from the river, or during The Royal Physician mission, near Kaldwin Bridge. Once killed they sometimes have pearls inside.
Off-limits

This note is found during the Return to the Tower mission.

## Content

> “
> Captain Briarmont,
>
> I must ask you to speak with one of your men. Corporal Keyes reports to you, I believe. According to the morning duty officer, Keyes has been making his way to the basement, meeting with the Royal Interrogator. I have no idea what they discuss, but it's been reported that Keyes has an interest in the occult. Either way, I'm not an Overseer, so I don't give a fig for how he spends his time when he's not on duty. But keep him away from the torturer. The basement is off-limits to our men.
>
>
> --Major Hocking
>
>
>
>
>
>
>
>
Sticky Grenade

## In *Dishonored 2*

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target. **Sticky Grenade** is an upgrade to regular grenades and costs 450 . It becomes available after finding the Spiked Grenade Housing blueprints.

## In *Dishonored*

**Sticky Grenades** are an upgraded form of grenade which adhere to their target. They can be purchased from Piero for  100 each.
Refinery Safety Notice

This note is found in Greaves Lightning Oil Company yard in the Flooded District, by the stairs control panel.

## Content

> “
> Remember to keep the stair in the up position at all times unless there's a shift change or an emergency. Failure to do so may result in damage to equipment and/or loss of life.
>
> In the event of an actual emergency, main power WILL be shut off. Use the backup receptacle to your right to restore power to this control panel.
>
>
>
>
>
>
>
>
Pandyssian Bull Rat Study

This book is found in Sokolov's House.

## Content

> “
> [Excerpt from lab notes - By Anton Sokolov]
>
>
> The bulk of the rodent is hardly the most interesting detail, though it is the one first remarked upon by visiting colleagues who come to study my prize from Pandyssia. Upon further observation, it becomes obvious that the specimen exhibits greater cunning than its cousins native to temperate Gristol. Twice in the night I have awoken to find it loose in my apartments, so a new cage had to be devised. An entertaining diversion, but a wast of my precious time. The dietary tests I have conducted have also provided some surprise. The Pandyssian Bull Rat, I can say with confidence, is not a finicky eater. With equal gusto, I have seen my little guest dine upon other, smaller rats, living felines, and even the corpse flesh of a plague-dead woman found in the Wrenhaven River. Further study is required.
>
>
>
>
>
>
>
>
Slackjaw's Bottlestreet Gang

This book is found on the ground floor of Dunwall Tower.

## Content

> “
> [Excerpt from a report on thuggish gang activities]
>
> Clavering Boulevard, leading to the Office of the High Overseer, is still under tight control. The City Watch is stretched thin, but they have dedicated checkpoints on Clavering, with associated patrols. Additionally, there's been talk of erecting some of the new Sokolov security systems to protect the street, which is home to several persons of note, in addition to leading to several vital businesses.
>
> The adjacent streets are another matter. Bottle Street in particular, and the Old Dunwall Whiskey distillery, are currently controlled by Slackjaw and his Bottle Street Gang. Not much is known about Slackjaw, except that he has been particularly active during the plague crisis. As part of his illegal business revolves around the distribution of anti-plague elixir, the Watch has been slow in cracking down on the operation.
>
>
>
>
>
>
>
>
Overseer's Notes

## Content

> “
> This place reeked of the Outsider. Not since our sweeps of Rudshore, the Flooded District, have I seen such blasphemy.
>
>
> Overseer Marcus has inventoried the evidence of heresy that we collected. A number of questionable books, several jars containing the heads and viscera of animals, and a shrine dedicated to the black arts.
>
>
> I've remained behind to examine a few more things. Even spending the night here has crossed my mind. It's an unnerving thought, but it may prove useful to remind myself of what the Abbey of the Everyman stands for, and the sacrosanct duty we've taken on, as Overseers.
>
>
> --Overseer Warren
>
>
>
>
>
>
>
>
Overseer's Warning

This note is found in the Flooded District

## Content

> “
> The assassins sprung their trap as we tried to cross the narrow bridge. At that choke point they were able to pick us off one by one. We thought we could draw them inside where our greater numbers could make more of a difference, but it didn't matter.
>
> Now I'm the only one left alive, and I feel that slipping from me minute by minute.
>
> Please, if a second group attempts to come through this way, beware of that bridge. They are listening for the sound of the door opening. Keep an eye on the rooftops. Even a small number of them is more than a match.
>
>
>
>
>
>
>
>
Pull Enemies

**Pull Objects** is one of Emily's powers in "Dishonored 2". The power is an upgrade to Far Reach and costs 4 runes. It allows you to pull enemies toward you, and kill or incapacitate them in midair, but it is not stealthy.

## Strategic Tips

Aim Far Reach directly at an enemy to pull them violently toward you.

You can then assassinate or choke the enemy, or move out of the way and watch them slam into the ground or wall.
Note from Meagan Foster

There are several notes from Meagan.

## Content

This note is found only if you did not kill the Doctor at the Addermire Institute. It is on the desk in your cabin, next to your Travel Log along with a Pouch of coins.

> “
> Dr. Hypatia needed a place to sleep, so I cleared the stuff out of the spare cabin. I was able to sell most of it. Here’s what’s left of the money. It’s not a lot, I know.
>
>
> Whale oil is expensive and under imperial rationing decree, but you know that.
>
>
> Meagan Foster
>
>
>
>
>
>
>
>

> “
> While you were resting up, I had the old man drop me off so I could check out the Dust District. I’ll meet you there and pass along whatever I learn. Come find me when you’re awake.
>
>
>
>
>
>
>
>

## Gallery

* First note from Meagan
* Second note
Note from Meagan to Sokolov

This note is found in the bathroom, next to the toilet, aboard the Dreadful Wale.

## Content

> “
> Anton,
>
>
> That tin of putty was meant for the porthole seals! I see you’ve smeared it all over a canvas. Is that your idea of art? And how will that keep the rain out?
>
>
> Do your painting or whatever it is, but use your own things. Leave my stuff alone. I’m trying to run a ship here.
>
>
> Also, your snoring is dreadful. Can’t you prop up your pillow? You’re always bragging about some old thing you invented. Well, invent something for that, why don’t you?
>
>
> Meagan
>
>
>
>
>
>
>
>
Note to Mr. Hamilton

This note is found on on the floor by the doors to the guard area on the first level of the Addermire Institute.

## Content

> “
> Mr. Hamilton,
>
>
> As I asked, empty the Vivarium of all dogs and other test animals. We’ll be using the area to contain bloodfly nests, exclusively, since my latest formula depends on ingredients collected from fresh bloodflies. Don’t worry about exterminating the rats, since the bloodflies will need carcasses for egg-laying.
>
>
> As soon as I eliminate the undesirable side effects, we will give the people of Serkonos an elixir that is nothing short of miraculous, fortifying the mind, body and spirit.
>
>
> Trust me, you will be proud to have been a part of our effort.
>
>
> Dr. Hypatia
>
>
>
>
>
>
>
>
Reflexes

**Reflexes** is one of the powers Emily or Corvo can acquire. It allows you to use block to deflect projectiles. The base level of this power costs 1 rune.

## Upgrades

* Focused Slide, Cost: 2 runes
* Superior Deflection, Cost: 2 runes
* Adept Parry, Cost: 1 runes
* Snap Reaction, Cost: 2 runes

## Strategic Tips

Preternatural reflexes allowing you to deflect any kind of incoming projectile with your sword by holding [Ctrl].
Note from the Chief Editor

This note is found on one of the desks on the third floor of the Dunwall Courier offices.

## Content

> “
>  Kent,
>
> Don't take if personally, but I'm not publishing your story about mechanical soldiers down in Karnaca. I'm not questioning your sources or your writing, but some moonstruck natural philosopher making marionettes in his basement really isn't news.
>
>
> I've done some research on this Kirin Jindosh you mention. He was driven out of the Academy of Natural Philosophy years ago, so he's hardly a credible threat. Until one of his inventions actually kills someone, he's not worthy of our ink.
>
>
> You should focus on the Crown Killer case instead. If the Imperial family is really ordering those murders, I want us to be the ones who expose it.
>
>
> Simon
>
>
>
>
>
>
>
>
Return to the Tower

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Return to the Tower** is the sixth mission in the game.

## Achievements

There are two mutually exclusive achievements possible while completing this mission.

* Regicide – If Corvo assassinates the Lord Regent
* Political Suicide – If Corvo exposes the Lord Regent

## Bonecharms

* 1 bonecharm in the waterlock, by a corpse
* 1 bonecharm on top of the cabinet inside Jessamine's Inner Chamber behind the fireplace on the top floor of Dunwall Tower

## Paintings

There is one Sokolov painting inside Dunwall Tower, on the second floor.

* The Empress and the Empty Set

## Runes

* 1 rune in sleeping quarters near the pumphouse
* 1 rune in the Lord Regent's Safe Room in Dunwall Tower
* 1 rune inside the Lord Regent's Chambers in Dunwall Tower
* 1 rune on the Outsider shrine in the torturer's chambers in the basement of Dunwall Tower
Overseer Outpost

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* For the **Overseer Outpost** in the Dockyard Quarter, *see* Karnaca Enclave
* For the **Overseer Outpost** in the Cyria Gardens, *see* Overseer Outpost (Cyria Gardens)
* For the **Overseer Outpost** in the Dust District, *see* Overseer Outpost (Batista District)
Persuading Sokolov

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Transcription

> “
> So many events in motion, each exerting subtle gravity. With Delilah, a new empire could be drawn, and all the old barriers broken. Much could be accomplished.
>
>
> My Clockwork Soldiers have played their part, but each costs more coin than a wealthy man sees in a lifetime.
>
>
> It could take me finds to find a solution on my own. But if Sokolov can be tamed, together we might refine the process, making new clockworks at a fraction of the cost.
>
>
> Whether I seduce my old teacher with the thrill of discovery, or whether I'm forced to apply the clamps to his flesh and turn on the voltage, no matter.
>
>
>
>
>
>
>
>
Official Decree

This note is found in the barracks near the entrance to Dunwall Tower. Nearby is a rune.

## Content

> “
> OFFICIAL DECREE
>
> By Order of the Lord Regent
>
>
> Effective immediately, all access to Dunwall Tower is hereby restricted to official traffic, via water lock only. The front gate is sealed, with no exception.
>
>
> This order issued from the Office of General Tobias, with the full authority of the Lord Regent.
>
>
>
>
>
>
>
>
Dunwall Courier

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The ***Dunwall Courier*** is one of several newspapers in the Isles. The offices are located in the city of Dunwall Tower District, next door to The Black Pony Pub. Inside, the first floor is the Reception and Records area where you can find an Umberwood Whale Statue. There is one guard patrolling the stairs.

On the third floor, you can rescue one the printer who is being bullied by an Overseer and gain his trust. Upon your return to the Dunwall, your actions in the regard have an impact. Also on the third floor is the Northern Star Chart.

## Issues

* Citizens Report Troubling Events
* Crown Killer Strikes Again!
* Dunwall Anticipates Sad Anniversary
* Empress and Royal Protector Exonerated! Victims of Clever Conspirators!
* Empress Delilah's New Plans
* Grim Tidings from the Capital of the Empire!
* Woes Plague Beleaguered Dunwall
Hatter Gang

## In *Dishonored 2*

The **Hatter Gang**, or simply "the Hatters", are the main gang in Dunwall although their presence is minimal until well after Delilah's coup. They can easily be identified by their fondness for wearing hats.

Their main hideout seems to be behind The Black Pony Pub, which later becomes the Black Market Shop.

## Missions

* A Long Day in Dunwall
* Death to the Empress
Feeding Log

This note is on a clipboard on the table blocking the door to the pantry on the ground floor of Dr. Galvani's Offices.

## Content

> “
> 4th Day, Mo. of Wind -- Assorted human remains. Strong appetite.
>
>
> 10th Day, Mo. of Wind -- 1 bag Tyvian pears (bruised, rotted). Rats uninterested.
>
>
> 11th Day, Mo. of Wind -- 1 tin, potted whale meat. Eatten.
>
>
> 13th Day, Mo. of Wind -- Human Torso. No trouble finding corpse parts.
>
>
> 17th Day, Mo. of Wind -- No feeding. Aggression increased. Incident of cannibalism.
>
>
> 20th Day, Mo. of Wind -- Incident with previous maidservant. Will withhold feeding until 1st Day, Month of Darkness.
>
>
>
>
>
>
>
>
Secret Letter to Brother Harold

This letter is looted from an Overseer inside Amadeo's Apartment, near the Outsider Shrine. There is also a regular bonecharm on the floor nearby.

## Content

> “
> Good Brother Harold,
>
> Last week when we talked, oh what a state I was in. It was good of you to take me aside and lend your advice. I have taken it to heart and I know you are correct. Yes, I will need to be purified through ritual.
>
>
> Ah! What a road I have ahead of me! I know it well, for you may not know, but I endured the ritual once before - but three years ago! Though I was young and strong, I came within an inch of death!
>
>
> If I may impose upon you once again, would you be so kind as to not mention our conversation to anyone? I will arrange for the ritual, of course, very soon. Though I confess, ever since our talk I feel much better. No comparison to that agitated state in which you found me. Peace and clarity have returned to me. Truly, I do feel better.
>
>
> In all things,
>
> Brother Chester
>
>
>
>
>
>
>
>
Slug Splintering Wedges

**Slug Splintering Wedges** is a set of blueprints which can be found inside Kirin Jindosh's desk on the mezzanine of the Laboratory at Jindosh Mansion. These are easily missed as they are behind closed doors on the far side of his desk (as opposed to where he would usually sit). If that set is missed, they appear in Breanna Ashworth's desk in the Royal Conservatory.

## Mission

* The Clockwork Mansion
* The Royal Conservatory (second chance)
Side Alley

The **Side Alley** is located in the Upper Aventa District, northwest of the Grand Guard Office. It can be reached through a locked gate from the west, or by passing through a well-guarded Wall of Light from the south. The key to the gate can be pickpocketed from a sleeping guard on the third floor of the Grand Guard office.

## Points of interest

* Civilian apartment building on the northeast side (N7S on the map)
	+ First floor: money, 2 springrazors and a Rewire Tool
	+ Second floor: apartment with the maid, valuable statue in the front room and a bonecharm in the small room at the rear
* Quarantined commercial building to the east (04E on the map)
	+ First floor: Derelict shops (inacessible)
	+ Second floor: Bloodfly-infested painter's studio with a painting and a corrupt bonecharm

## Items of note

* 1 regular bonecharm
* 1 corrupt bonecharm
* painting: "Jindosh Considers An Odd Numerator"
* Silver Hound Statue
The Outsider (book)

## Content

> “
> [Excerpt from the diary of a known heretic, seized before his execution]
>
>
> For most, the Outsider is nothing but a child's tale meant to instill fear of that beyond the family, the community.
>
>
> When I was young, my mother and I were on the run, moving from one village or sea town to the next. Camping in the woods for weeks, always with the cursed Overseers at our backs.
>
>
> At night she told me of her dreams. Of the empty place where the Outsider whispered to her. With each visit, her craft grew, until she could see through the eyes of moths, and unlock a door or latch from house a house.
>
>
> I will find this empty place. Somehow the key to open the Void will fall into my hands. In time, I will learn the secret and he will call to me as he called to her.
>
>
> Call me a heretic for my studies. Drag me to your cold stone cell, whip my flesh and put me on trial as an apostate. Burn my body to ash.
>
>
> But I will continue to seek the realm of which my mother spoke. It is my life's meaning
>
>
>
>
>
>
>
>
Our Two Cuckoos

This note is found in Durante's Office, along with the Silvergraph Studio Key.

## Content

> “
> Durante, it’s underway.
>
>
> Your men will be released by the Shindaerey Mining Company as soon as we bring them a couple of replacements. You just need to drop two of the usual drunks into the crates I’ve prepared. Anyone reasonably healthy will do, but go easy on the drugging. The deal is off if they arrive dead.
>
>
> Take this key. It opens the back room in my silvergraph studio. Whoever you nab, drop them into the crates and nail ’em shut. When you’ve done your part, leave the shop door unlocked on your way out. Needless to say, I won’t be there.
>
>
> Modotti
>
>
>
>
>
>
>
>
The Academy of Natural Philosophy

This book is found on the ground floor of Dunwall Tower.

## Content

> “
> [Excerpt from an overview of the Academy]
>
>
> Squatting at the edge of Dunwall, the Academy of Natural Philosophy is an ancient educational institute, bustling with young students and old philosophers, alchemists, cosmologists, and vivisectionists. The best minds from across the Isles gather there to study all of nature, including the human corpus, the celestial heavens, and the physical universe.
>
>
> No one is allowed inside except esteemed members and the few students accepted each year after a long and arduous application process. Those living nearby can only puzzle at the exotic shipments seen coming from the river and passing through the back doors, or wrinkle their noses at the odd smells that emerge from the smokestacks atop.
>
>
> Royal Physician Anton Sokolov is currently head of the Academy.
>
>
>
>
>
>
>
>
The Hungry Cosmos

This book is found on the ground floor of the Boyle Estate

## Content

> “
> [Excerpt from a larger work on the movement of the spheres - By Anton Sokolov]
>
>
> Once the curtain has been lifted, it becomes inescapable that we inhabit a world adrift in a sea of howling chaos, a terrible maelstrom in which all heavenly bodies orbit a devouring core. Though the trip could take many thousands of lifetimes, all cosmic objects are eventually dragged into this hungry nexus and forever cease to be.
>
>
> Though they are moved by eddies in the celestial medium, stars offer guide points in the otherwise perilous blackness. Our own sun holds its planets close in our inexorable course toward oblivion, giving us life and warmth until the end.
>
>
>
>
>
>
>
>
The Greaves Whale House

This book is found

## Content

> “
> [Excerpt from a book on well-established companies in Dunwall]
>
>
> In the early days, when the ships brought in the great, dead whales, men would slaughter them and reduce their blubber to oil in massive vats on the banks of the Wrenhaven. Small crews maintained their own vats, with workers specializing as fire tenders, slicers, gut-men, haulers or strainers.
>
>
> Inevitably, once the demand went up, the businessmen moved in, wooing the best crews with promises of better pay and safer conditions. The warehouses went up at the edges of the Rudshore Financial District almost overnight. None was more organized, or as some would say more ruthless, than the Greaves Whale House, opened by Ebenezer Greaves himself.
>
>
> The Greaves Whale House grew rapidly, absorbing rivals until it dominated the trade. At its peak, the operation employed over 300 workers, not including the children who filled minor, and often tragic, roles. Those associated with the refinery were recognizable by their head-to-toe industrial leather uniforms and the masks they wore to protect against fumes.
>
>
>
>
>
>
>
>
The Isle of Serkonos

* Dishonored 2
* Dishonored

## Content

> “
> [Excerpt from a volume on Serkonan geography and culture]
>
>
>
>
>
> ---
>
>
> Serkonos, the jewel of the South, is best known for its warm winds, spiced foods and endless beaches. While the city of Cullero sees the heaviest flow of travelers from across the Isles, Karnaca, on the Southernmost edge of the known world, is preferred among the elite of the Empire. It is said that a month spent resting beneath the sun on the beaches of Serkonos, or within one of the rural villages, can cure most maladies. Travelers bring back recipes and styles from the south, and the dances that all Serkonans learn in their youth are favored in Gristol for their sensuality, copied by the fashionable aristocracy in the capital city of Dunwall.
>
>
> The only persistent trouble in Serkonos originates along the string of tiny islands stretching away from the mainland to the East. For generations, pirates have hidden among this archipelago, raiding traders passing between the Isles, and more recently, attacking whaling ships returning with rich stores of oil.
>
>
>
>
>
>
>
>

## Content

> “
> [Excerpt from a volume on Serkonan geography and culture]
>
>
> Serkonos, the jewel of the South, is best known for its warm winds, spiced foods and endless beaches. While the city of Cullero sees the heaviest flow of travelers from across the Isles, Karnaca, on the Southernmost edge of the known world, is preferred among the elite of the Empire. It is said that a month spent resting beneath the sun on the beaches of Serkonos, or within one of the rural villages, can cure most maladies. Travelers bring back recipes and styles from the south, and the dances that all Serkonans learn in their youth are favored in Gristol for their sensuality, copied by the fashionable aristocracy in the capital city of Dunwall.
>
>
> The only persistent trouble in Serkonos originates along the string of tiny islands stretching away from the mainland to the East. For generations, pirates have hidden among this archipelago, raiding traders passing between the Isles, and more recently, attacking whaling ships returning with rich stores of oil.
>
>
>
>
>
>
>
>
Tales for Children

This book is found in Dunwall Tower. There is also a book entitled "Timeless Children's Rhymes" which has the same content.

## Content

> “
> [Excerpt from a set of cautionary tales for children]
>
>
> They say that Jimmy Whitcomb Riley
>
> Was a brawler his mates called Smiley
>
> He ran around, up and down-town
>
> Pulling off every kind of crime-y.
>
>
> On Bottle Street, he hung with the boys,
>
> Throwing bricks and bottles and other toys.
>
> They'd start a fight then run and hide,
>
> Breaking, laughing, far and wide.
>
>
> Smiley liked to eat and drink all day
>
> And smash and bash the night away.
>
> Drink and all alone, he drifted off a'sleeping,
>
> Sitting on the bridge along John Clavering.
>
>
> When he woke, something strange he found,
>
> Stranger than a singing wolfhound.
>
> He'd become a bluejawed hagfish most slimey,
>
> And only remembered his name was Smiley.
>
>
> They say that Jimmy Whitcome Riley
>
> Was never seen again for all of time-y.
>
> But he swam around, up and down,
>
> Drinking from the river, crying "why me?"
>
>
>
>
>
>
>
>
The Estate District

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**The Estate District** could refer to either:

* the book "The Estate District"
* the location "The Estate District" where the Boyle Estate is located
The Black Pony Pub

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**The Black Pony Pub** is located in the Tower District, just east of offices of the Dunwall Courier. Inside, there are three patrons and one bartender. The cash register on the counter can be looted for coin, as well as the table nearest the entrance and there is food in the kitchen.

The back door of the pub leads to a staircase, down to a landing where the Hatter Gang have their workshop and hangout near the docks. This area has a few coins on the tables, and inside the workshop is the Southern Star Chart, some bullets, a Pistol and a Grenade.

After Delilah's coup, the pub is converted to a Black Market Shop which takes up the former bar and kitchen area.

## Mission

* A Long Day in Dunwall
* Death to the Empress