recursal/Fanatic-Fandom huggingface dataset:
Basketball dribbling

* Final
* Initial

55% boost to Skill Power during a matchup, and the boost doubles when you have an advantageous attribute.

### Ability

**Skill Power +30% (x2 Bonus for Advantageous Attribute)**
30% boost to Skill Power during a matchup, and the boost doubles when you have an advantageous attribute.

### Details

Bounce the ball and keep holding it. This feat was made possible by amazing ball handling.Higher Technique levels result in higher Skill Power on activation.

### How to obtain

Natureza - wonder boy

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Timeline

## 1745

* The first superpowered human is discovered

## 1991

* The Second Cold war leads to an all out Nuclear War starting the Wasteland Era

## 2191 (1691)

* The Wasteland Era End
* For what ever fucking reason the Calendar is reset to 1691

## 2486 (1986)

* Utopian War Ends in a peace Agreement
* The Sentinel Class Android is directed to Kill both sides in the conflict, starting the Droid War

## 2512 (2012)

* Spectre is born and takes to the streets.

## 2515 (2015)

* Comet is revealed to the world, and Defeat Heinous Mutiny
* Comet battles with Molten Skull
* Heinous Steals the Time Sphere from Abadon, then placing the blame on Comet, League, Shadow, Spectre, and Kala
* Toy Maker is Freed from the Entropy Sphere

## 2516 (2016)

* Paradox is Formed
* The Servus arrive on earth
* Brian Green gains superpowers and becomes Mr. Stretch

## 2535 (2035)

* Patrick Burns gains powers and become Dart Frog
Bertha

Bertha is a resident of Gavels Hollow, daughter of Aegon Stav. She is the former spouse of Klaus Iskander, whom he left alone in Gally Dale.

After being wed she travelled with The Liberators to the Wolar Pillar of Beren, aiding them with her clerical arts. As they passed through a forest Klaus' Giant Lizard, driven mad by a hallucinogenic mist, dashed deep into the forest with Bertha in tow. She was later found safe and sound in Gally Dale, where some of their scouts agreed to return her to Gavels Hollow.
Flames Magic School

The Flames Magic School is the most offensive of all the Magic Schools, setting their targets aflame and dealing massive amounts of damage by either fiery missiles as well as having some area of effects spells.

As it's mostly tailored for offensive purposes, it might not be the best choice for an hybrid build, as it offers almost no utility.

## Spells

Fire BoltFireballConflagrateBoiling BloodHellfireCauterizeBlazing Skin]Summon Fire Elemental
Mulward Thornheel

Mulward Thornheel is an old male halfling monk who is blind in one eye and keeps to himself. Later revealed to be an agent planted by The Retainers on a mission to free the slaves. He invited our heroes to follow him to safety with The Retainers after making their escape. He would later be chosen to accompany our heroes on their journey to Ferontil.
Drog

Drog is the governor of The Hidden Village, a community of former slaves in the heart of The Wastes. He was captured in an attack on a caravan and brought to Redwell Keep to fight in the arena. He was rescued by The Liberators and afterward led them through The Wastes to The Hidden Village where he helped to broker an alliance between The Free and The Retainers.
Combination Play Shot -EX-

* Final
* Initial

Boost post-multiplier Skill Power by 20,000 during a matchup for players that feature the Pw Attribute.

### Ability

**Skill Power +7,500 (Pw Attribute)**
Boost post-multiplier Skill Power by 7,500 during a matchup for players that feature the Pw Attribute.

### Skill conditions

participate Mitsuru Sano and Hiroshi Jito. (Middle School)

### Details

[Combination] A powerful, explosive shot by Jito that changes course in front of the goal before making its way in.Higher Speed levels result in higher Skill Power on activation.

### How to obtain

Mitsuru Sano - Hirado MS

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Classes

Classes define the combat style of your character and their different capabilites to deal with their foes. Some classes focus on surviving huge amounts of damage, while some others while being less resistant, specialize in swiftly destroying their opponents.
The class you choose will help define your strategy throughout the game and will provide you different combat options : For example, not all classes can cast spells, and some of them have a higher proficiency at using certain weapons and combat playstyles. Try and experiment with different classes until you find one that suits your playstyle the best!

## Base Classes

They are the 4 more homogeneous classes in the game as they have the most linear playstyles. Their strategies are often the most well defined and each one is usually defined by a single combat style. While they are not as flexible as the Hybrid Classes, they excel at what they do and pose a huge threat to their enemies.

MageWarriorRogueRanger

## Hybrid Classes

Hybrid classes are defined as a combination of 2 base classes, for example, Warrior and Rogue create the Samurai, not as tanky as the Warrior and not as evasive as the Rogue, but a fighter in between who can deal great damage and have some of the rogue's speed to it's advantage. While not being as specialized as the base classes, Hybrids have more flexibility in combat, being able to use multiple tools to dispose of their enemies.

SamuraiShadowbladeSpellbladeArcanist
Airy Mountains

The Airy Mountains is a mountain range found in the heart of the continent of Berondil. Even in that land's peaceful periods it was home to Trolls, communities of Goliaths and at least one known Red Dragon. Its peaks straddle Berondil's northern and eastern coasts and The Wastes on its western side, forming a semicircle that houses the Airy Valley and opens in the south to the Taborri Flatlands and the city-state of Berengrad.
Xerrick

An eccentric gnome artificer. He is credited with the invention of constructs, though he only had the opportunity to build them due to being financed by and taken under the wing of the wizard Dagolar. He was furnished with a workshop in the Airy Mountains and given free reign to pursue his passions.

When he was given the Eye of Kiltzi and other more mundane gemstones to experiment upon, his keen mind was able to discern the powerful properties which lay dormant within. Sadly, his studies seem to have driven him mad. The Liberators found his journal, which described his findings thusly:

> *“These gems contain valuable properties, far more than their worth in gold.”*
>
>

> *“Their opposing characteristics can be arranged to produce a number of surprising phenomena.”*
>
>

> *“Today, though I am no sorcerer, I levitated a rock. Nearly lost a finger when I reversed the orientation and the rock shot back like a bolt.”*
>
>

There was also a chart, crossed over and rewritten multiple times, that seems to describe the essence of the gemstones:

Xerrick used this knowledge and the Eye of Kiltzi to create S.A.R.A., a sentient construct, his final and greatest achievement. Sometime before our heroes found his workshop, Dagolar betrayed his trust and used Xerrick's studies against him in an attempt to transform him into an abomination: a living construct phylactery. Xerrick's frail body did not survive the procedure, and he was found trapped within Dagolar's Lair as an undying and rotted husk.

His final act was clearing the flaming entrance to Dagolar's chamber for The Liberators, as thanks for freeing him from his torment. .
The Liberators

**Current Members**
* Flame Stitched "Stitch" - Tabaxi Ancestral Barbarian / Fighter
* Jehnor Vorrick - Gnome School of Divination Wizard
* Shepherd "Shep" - Firbolg Circle of the Shepherd Druid / Bard

**Former Members**
* Klaus Iskander - Changeling Hexblade Warlock / Cleric

**History**
The group met while they were imprisoned at the Airy Valley Arena. After escaping the compound they continued to travel together, picking up odd jobs along the way.
Corruption's Bane

## Description

Shep was gifted this staff as an arcane focus by The Chieftain at the start of Shep's druidic training. The staff was crafted from a branch of the tree where Shep was born. Shep carried it close at all times while traveling through the forest. Upon returning to the stronghold and finding the destruction left by the dragon, Shep realized that the staff was the last surviving piece of Shep's home forest. While Firbolgs don't usually have strong attachment to material things, Shep treasured this staff as though it was a dear family member. When Shep was enslaved and the staff was confiscated at Airy Valley Arena, Shep's pimary goal, apart from escape, was the recovery of this staff.

The staff was improved while The Liberators were at the Halfling village north of the Hidden Village, granting a bonus on attack.

The staff was improved again at Berengrad where it was inlaid with silver by one of the blacksmiths there. This granted the staff magical properties, making it effective against demons, devils, the undead, and other unnatural creatures. Because of this, Shep named the staff Corruption's Bane.
Gavels Hollow

Gavels Hollow is a mining town of Beren on the north side of the Airy Mountains. In recent years the mines ran dry. As the mines were vacated, orcs and goblins found home within the shafts. When The Liberators came through, they were asked by Darny Steerbottom, the town's mayor, to investigate the state of the mines. It was deep within these mines, far beneath the Airy Mountains, that the first Wolar Pillar was discovered.

Other notable residents include:

* Aegon Stav, owner of Aegon's General
* Bertha, Aegon's daughter
* Tharbull, blacksmith
* Egani, proprietor of *Empty Ore, Full Spirits*
Session 18 - March 23, 2020

After clearing and looting the bandit’s cave, The Liberators continue on toward Itzocan. They eventually spot a group of goliaths in the distance. The group decides to avoid any trouble and pass by. As they walk by, one of the goliaths spots something in the air and draws her bow. Stitch recognizes the object in the sky to be Qarl in his flying machine, and immediately throws his hammer at the goliath to try and stop the attack. The goliaths approach the party and resolve the matter peacefully. The group settles in for the night at the goliath camp after offering troll dicks as a snack and discussing the situation with the storm.

Rested, the group sets out up the foothills of the Glistern Mountains. The storm is relentless. As they enter inside it, the group is bombarded with intense blasts of lightning from the sky. Stitch successfully uses the Amulet of Dushara to deflect them. The blue dragon appears. He tells Stitch that anyone who wields that type of power must prove himself worthy, and lowers his head to the ground, inviting the party to climb on his back. They fly to a flattened, level cliff where the storm seems to have no effect. They land near four large glyphs arranged in a square on the ground. The dragon explains that this is the resting place of Dushara. He tells Stitch that in order to become the Avatar of Storms, and Shep and Jehnor his ushers, they must overcome the trial of the elements. The glyphs begin to glow and an earth, water, air and fire elemental appear and attack the group. The fight is difficult, but they eventually triumph over the elemental monstrosities.

The dragon ascends to the ground as the storm begins arcing huge bolts of lightning at Stitch, who is unaffected by the electrical energy. He congratulates the group on overcoming the trial and upon noticing the group’s lizards, offers the party a sack which contains the phallus of the giant, Aboleth so that they will be nourished and grow. The dragon takes flight toward the eastern end of the mountains. Shortly after feeding pieces of the phallus to their lizards, Stitch feels the electricity in his body surge as he absorbs the storm and the sky is cleared.

The group decides to rest for the night before heading to Itzocan. They wake up to find the lizards have grown and their scales have become larger and thicker. Not long into the morning, The Liberators arrive at the edges of Itzocan. The guards immediately recognize Stitch and inform him there is trouble in the village. The Yuan-Ti have attacked and Stitch’s father, Flame has gone missing.
Redwell Keep

Redwell Keep was a fortress that grew out of the old Kingdom of Beren due to the rich soil of the Taborri Flatlands. It housed the majority of their produce and became a center of trade for the entire continent of Berondil.

Recently it was maintained by The Sparrows, where they reignited an extensive trading operation and established the first of their slave arenas. Those fighters who were continually victorious fighters gained renown and achieved an almost untouchable status. Unlike the other slaves they were paid well, granted independent housing and received gifts from their admirers.

The Liberators passed through this area after accepting a quest from The Retainers, who charged them with rescuing one Drog; the dwarf who served as governor for The Hidden Village, refuge of The Free. While Flame Stitched, Jehnor and Shepherd sneaked into the slave compound to inform Drog of their plans, Klaus took on the visage of Ayhol to meet with the guard captain Jerrick and learn his face, allowing him to tranform his appearance and fool the other guards into allowing him to meet with the gladiators. He went house to house and convinced those he could -- notably Maximus -- into staging a revolt. Through the efforts of all four along with Drog, they freed the entire slave compound and overran all Sparrow resistance.
The Hidden Village

The Hidden Village is located within a crater in The Wastes. It is a great, walled city which serves as the current home of The Free, rising up out of the base of the crater upon a raised and flattened mound. Only those who can prove they were once slaves are allowed within the walls. Though the city is governed by Drog and its people led by Korva, each of its citizens can bring their ideas to an open auditorium called The Free Arena. Because many of The Free are former gladiators, they erected this structure to defy the arenas of The Sparrows. Rather than fighting they hold debates, collaborate on solutions to the problems they face, and vote on important matters.

Within the base of the crater lies an oasis which provides water for the city and their livestock. And in a hut near this oasis lives Tik Tik, a Thri-Kreen seer who has called the crater home since before the coming of The Free. He has said that this crater has existed since the creation of Berondil.
Catenaccio Tackle

* Final
* Initial

40% boost to Skill Power during a matchup, and the boost value 1.5 times when you have an advantageous attribute.

### Ability

**Skill Power +25% (Pw Attribute)**
Boosts Skill Power by 25% during matchup for players that feature the Pw Attribute

### Details

Sliding down Tackling with his hips lowered deeply and instantly fed out against the opponent's Dribbling with outstanding reactionStamina is higher when activated Skill Power is higher

### How to obtain

Salvatore Gentile - Italy (MS)

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Klaus Iskander

## Background

Klaus is a Changeling Warlock, a former member of The Liberators, and former husband of Bertha. For reasons unknown, he abandoned The Liberators and his bride shortly after they departed from Gavels Hollow. Due to his Changeling nature, he has taken many forms, most notably, Ayhol. His true form is unknown to The Liberators
Acrobatic Volley Shot

* Final
* Initial

Boost post-multiplier Skill Power by 12,500 during a matchup for players that feature the Tq Attribute.

### Skill conditions

participate Masao Tachibana and Kazuo Tachibana

### Details

[Combination] An aerial volley shot that seems to be slammed down toward the ground.Higher Technique levels result in higher Skill Power on activation.

### How to obtain

Kazuo Tachibana - Hanawa SS
Masao Tachibana - Hanawa SS
Musician

Musician or "Muse" was Shep's mate of approximately 50 years. Firbolgs do not use names, instead referring to each other by their most defining or well-known characteristic. As such, Muse was an exceptionally talented musician, and was proficient with a number of instruments including the drums, pan flute, lute, and shawm. Muse would regularly put on performances for the clan, playing multiple instruments at the same time, most frequently using the pan flute with one hand and drumming a beat with the other.

Muse and Shep were close friends from childhood and spent countless hours playing and wandering through the forest. Muse's songs would entrance any animals nearby, drawing them close for Shep to feed or play with. As they grew older, Muse and Shep used their unique talents to serve as caretakers for the forest and its denizens. Where plants were overgrown, Muse's songs would relax them for Shep to move or relocate to more bare spots. Injured animals were calmed by Muse's playing so that Shep could tend to their wounds. They worked very well together, never seeming to grow tired of each other's company. When they both reached the age of pairing, it was only natural that they would choose each other as life mates.

When Shep left to find the source of the corruption, Muse wanted to come along. However, Shep warned that a mission to find the heart and source of the corruption was a very dangerous one, and if Shep were to be consumed, Muse must continue the work of helping the forest. Muse begged Shep, but Shep was resolute in not wanting anyone else to be affected by the corruption. They argued for hours, and the two did not speak to each other the night before Shep left.

When the dragon Valmera attacked the stronghold, Muse's songs aided the soldiers, helping them to fight above and beyond their limited training. But it was not enough. The dragon destroyed the soldiers, and Muse was consumed by fire trying to heal a group of children that had been injured in the attack.

After the boat ride from Beren, Shep began to miss home intensely. Upon arriving at Ska-Kaerii Shep purchased a pan flute, similar to the one used by Muse. Shep practiced and recalled many of the songs that Muse used to sing in the forest. This ability allowed Shep to provide greater support to The Liberators.
Riverton

Riverton is a town northeast of Darach Forest. It was settled by humans a few hundred years before the pillar fell, but is now home to a variety of races including gnomes, elves, and halflings. Riverton started as a small farming village on the northwest bank of the Moonflow River, but as trade quickly developed and the town began to prosper, it grew to straddle the river on both banks.

Despite its proximity to the FIrbolgs' forest, the residents of Riverton are careful not to venture too deep into the forest, and only take what they need from the outer areas. Only a few residents have ever laid eyes on the legendary Firbolgs, most preferring to stick to the safety of more open fields.
Nerdwine

Nerdwine is the former chief adviser to the, now deceased, Child King of Berondil. He led the forces of The Free in retaking Berengrad and reducing Sparrow presence in Berondil. He is currently responsible for perpetuating the lie that The Child King lives, in order to unite the citizens under the cause of The Free
Itzocan

Itzocan is a Tabaxi village located in a dense jungle which sits at the northernmost point of the Gilstern Mountains. It is the birthplace and home of Flame Stitched "Stitch". It was given that name by human settlers who were confused by the sight of the strange Tabaxi. It means 'the place where they paint the face'.
The High Line Hero Project Wiki

**Welcome to the The High Line Hero Project Wiki!**
Never fear, heroes are here! Welcome to The High-Line Hero Project (HLHP) where you have psychotic killers, literal gods, and the occasional pedestrian on his way to work. Try not to die, beware the sentient ones, and remember, everything happens for the sole point of PLOT. Good luck.

Timeline

## Important articles

Characters

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* Getting Started
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Airy Valley Arena

A secret fighting pit built upon the bones of a Kingdom of Beren training facility where The Sparrows forced slaves to fight to the death, and the site where The Liberators began their adventure. Billed as a venue for matches deemed too outlandish for the public, it attracted many wealthy dignitaries from Berengrad who were willing to place a healthy wager on their favorite fighter. It was all but destroyed the night our heroes arrived, as they freed the other slaves along with a mother bear and her cub, and slaughtered the Sparrow guards.
The Great War

The Great War is a significant event in the history of Berondil, taking place 400 years ago. Before this time, the Kingdom of Beren led the world in peace with the other kingdoms. Ideas, peoples and trade flowed freely. Over the years leading up to the Great War, various kings became suspicious of their neighbors and other trading partners, for reasons which remain unknown. Some closed their borders, happy to be self-sufficient. But the peoples from other lands within these closed-off kingdoms were berated and faced humiliation or worse, causing tensions between those kingdoms and their homelands.

As time wore on, the the dwarven king Theram, who claimed the seat of Dol Morga, was the first to strike. They sent their ships to rain fire upon Vokasis on the northern continent of Velastil. As the Vokasi capital burned, northern nomads sensed their opportunity and swarmed into the country, sacking and pillaging. Those who remained retaliated by allying themselves with Ma'In in the western deserts of Ferontil. Their warships sailed for Dol Morga as Vokasis burned, but were intercepted by the elven fleet of Kalathu'el, with whom the dwarves of Dol Morga had an ancient pact. The Vokasi and Ma'In fleet survived, and went on to destroy the dwarves' docked ships and pulverize their rebuilt city.

Beren remained neutral as long as they could, but this inaction was soon seen as taking sides. Three years into the war, a spy found his way into the Berengrad court and assassinated King Andarien. Within the next year, each of the world's kings had been slain and their kingdoms brought to ruin.
Dagolar's Lair

The otherworldly keep of the evil wizard Dagolar. The Liberators traveled here in an attempt to save Xerrick at the behest of S.A.R.A. It was there that they were immediately met by a small rat-person claiming to be he, who was later revealed to be Dagolar in disguise, attempting to lead them to their deaths. This rat led them through many trials until they finally found the true Xerrick -- a monstrous, decaying husk -- locked away in a dungeon. Our heroes decided to free this poor soul, and in an act of gratitude he cleared the flaming passageway to allow them to enter Dagolar's chamber.

After dispatching the evil wizard, it was learned that Xerrick had been experimented upon by his former benefactor in an attempt to fashion his body into a living phylactery. A portal within Dagolar's chamber led The Liberators to the sewers beneath Gavels Hollow.
Xerrick's Workshop

A secluded workshop hidden in the Airy Mountains which was furnished by Dagolar for the gnome artificer Xerrick. It was here that he was allowed to tinker with gemstones and work on his constructs, the prize jewel of which was S.A.R.A. Also contained within was a portal to Dagolar's Lair, which Dagolar used to bring supplies and inquire after Xerrick's progress.
Feryn Ingolfin

Feryn Ingolfin is an elf rogue and covert specialist for The Retainers. His impassioned speech (and promise of reward) swayed our heroes to help free the slaves of Redwell Keep, and with them one dwarf named Drog in hopes to secure relations with The Free: a community of former slaves for whom he served as governor. Feryn would later be chosen to accompany The Liberators on their journey to Ferontil.
The Chieftain

The Chieftain (or, "Chief") was the leader of Shep's Firbolg clan, and had been for several generations. The exact date of birth is unknown, but Chief's druidic magic was incredibly advanced, allowing a lifespan of over 2000 years old, aging only one year for every 10 that passed. Under Chief's leadership, Darach Forest was a natural sanctuary. Chief was responsible for brokering peace with the dragon Valmera, ensuring a sustainable food supply for the dragon, and bountiful resources for the denizens of the forest. Despite advanced age, Chief did not choose a successor for hundreds of years, feeling that none of the other Firbolgs quite had the qualities needed to take over.

Perhaps it was the strain of long life, or maybe a sense of the plague that was on its way to Darach Forest, but Chief finally saw in Shep the qualities necessary to lead the clan. Chief took Shep on as an apprentice, and trained Shep in the druidic arts. As a druidic focus, Chief gifted Shep with a quarterstaff made from a branch of the tree in which Shep was born; an item that Shep carries to this day.

When Shep first came to Chief with concerns about the growing corruption, Chief was dismissive. But it was not out of a lack of concern; quite the opposite. Chief had sensed what was coming years ago and was well-aware of the threat it posed. But Chief felt that Shep was not ready to face the corruption head-on. Chief was trying to protect Shep until Shep was adequately trained and strong enough to lead. But the gods had different plans, and Chief finally acquiesced, sending Shep to find the root of the corruption.

While Shep was gone, Valmera attacked the clan. She was ravenous from the dwindling food supply, and driven mad by the corruption originating from the mountains. Chief defended the stronghold with the help of what few trained soldiers the Firbolgs had, but they ultimately fell to the dragon. The Firbolgs were a peaceful people, focused more on living in harmony with the world and maintaining balance in the forest than they were on martial skill and defenses. Chief was turned to ash with the rest of the soldiers before the dragon ate the rest of the clan.
The Wolar Pillars

The Wolar Pillars are gemstone pillars with links to the creation of the world. Tik Tik and later Gaiathel informed The Liberators that these pillars sustain each continent, and together sustain the entire world of Berondil. They are each composed of two types of gemstone spiraling together into one great Pillar, with large veins of opal that seem to connect them together.

The Pillar of Beren was explained by Tik Tik to be part emerald when he gave Jehnor the Wolar Emerald. He had reason to believe that the cause of the blight which afflicted Beren was due to there being some trouble with the Pillar. When our heroes later discovered the location of the Pillar deep under the the mines of Gavels Hollow they found only the emerald portion remaining, and a great quantity of opal dust scattered across the cavern floor. Two of Mephistopheles' devils met them, demanding the Wolar Emerland and the Eye of Kiltzi be handed over. In the ensuing battle, Jehnor was charmed into throwing the Wolar Emerald into the remaining emerald portion of the pillar, and when it made contact the pillar was shattered to dust.

Gaiathel believes that the Pillar of Ferontil lies deep beneath the Glistern Mountains.
The Eye of Kiltzi

The Eye of Kiltzi is a large opal roughly the size of an apple. It is rumored to have been once owned by Kiltzi herself. For centuries, it was held in the hands of a 20 ft statue of Kiltzi at Huehuetlan, the Tabaxi temple at Itzocan. Roughly 40 years ago, it was stolen and, up until very recently, its whereabouts were unknown until it was recovered off the corpse of the wizard, Dagolar by the Tabaxi Barbarian, Stitch. It is currently being held in Stitch's magically locked iron box. The Liberators are returning it to the temple in Itzocan.
S.A.R.A.

A *Self Ambulatory Robotic Automaton* built by the gnome artificer Xerrick. The Liberators found plans for her construction in his journal. She was powered by seven gemstone plates, which were used to reanimate her body. She seemed to understand speech and attempted to answer questions but could not speak, perhaps due to missing a component which sat in the sunken orifice in her forehead. She implored our heroes to save her master, and, knowing it was the only way, channeled the energy of the gemstones which powered her to open the gateway to Dagolar's Lair.
The Sparrows

A group of bandits who eventually found great success as slave traders and rose to prominence on the continent of Berondil. Through means of bribery and strong-arming, their leader -- known only as "The Sparrow" -- was rumored to have established himself as King in Berengrad. By providing a steady stream of cheap labor, the funds, renown and influence slowly availed them the opportunity to usurp power from the city-state's council such that, drunk with lust and complacency, each delegate was wont to avoid scrutinizing The Sparrow's every whim.

Their power spread to control nearly all local trade across the continent, establishing trade routes in the north, east, south, and beyond. The Free and feral Thri-Kreen subdued their advance to the west, wherein lay The Wastes, and only thereby has the western hemisphere remained allayed of their influence. Even so, controlling all ports to the east ensured that copious amounts of gold flowed into their coffers. The produce of the fertileTaborri Flatlands has proven as a boon for the increasingly parched land.
Valmera

Valmera is an ancient black dragon that lives in the Dragonskeep Mountains southwest of Darach Forest. It is not known where she came from, but her presence was noticed about 600 years before the Emerald Pillar fell.

It was the Firbolg Chief that first noticed the dragon's presence, as she was consuming all of the wildlife in the forest. Chief led an envoy of Firbolgs to Valmera's lair, and arrived at an agreement. The dragon would feed in a different part of the forest each month to prevent over-hunting in one specific area of the forest. In return, the Firbolgs would herd animals toward the part of the forest closest to Valmera's lair so that she could feed before setting out to the more remote parts of the forest. Valmera also agreed that she would ensure her lair did not impede or pollute the Moonflow River that flowed from the mountains, as long as the Firbolgs prevented any humans or other races from crossing through the forest toward her lair. The Chief agreed to these terms and the accord was accepted by both parties.

The agreement was upheld for nearly 600 years, until suddenly the dragon stopped leaving her lair. The Firbolgs would occasionally see her fly overhead, but she had not been seen for months. And yet, the animal population in the forest was declining. It seemed as though a corruption was taking over the land. Flora and fauna slowly withered and died. The source of the Moonflow River became polluted. A fog covered the land. These effects were soon felt throughout Darach Forest until the Firbolg stronghold was the last area still unaffected.

When Shep journeyed out to follow the corruption to its source, it quickly became apparent that it stemmed from the dragon's lair. While Shep was gathering information and studying the corruption a presence entered Shep's mind. Shep was strong of will and resisted, but almost immediately after that happened, Valmera flew from her lair in the direction of the Firbolg stronghold spewing fire and acid across the land. For Shep, this was proof that Valmera was the source of the corruption.

Shep returned home to find the Firbolgs utterly decimated by the dragon. Shep did not know why Valmera did what she did, but it was clear that Shep needed to warn others before they suffered the same fate. Shep saw Valmera return to her lair, but who knows when she would attack again.
Selune Temple

A temple to the goddess Selune located within a dry lake bed in The Wastes. The Liberators decided to investigate this location at the behest of Falumo the halfling, whereupon they found it infested with undead creatures. After slaying the zombies and skeletons, they found a desecrated statue of Selune and a stairway leading into a basement that housed a library and quarters for the initiates which formerly inhabited this temple. They also found an opening hewn through the stone of the main corridor that led deep underground to a cavern guarded by a cult which appeared to serve Mephistopheles due to the guardians bearing a twice-studded tongue. After dispatching the fiends our heroes moved deeper into the cavern and discovered a dense vein of opal shooting through the floor and appearing to come from the east.
The Free

The Free are a colony of escaped slaves that live in The Hidden Village. Although all Free consider Korva their chieftain, the day-to-day decisions are made by governor Drog. The origins of this band is unclear; but among them, might rules above all else. And yet, one would do well not to confuse this might as the kind which rules over others. These folk hold highly only that strength which overcomes villainy and offers safety to those in need.

Though they keep and protect their own, they freely raid settlements known to hold slaves. The surplus thusly gained allowed The Free to create their own network of traders, affording them the opportunity to trade with other communities throughout The Wastes and, at times, beyond.

For generations The Free were but a fanciful rumor among the slaves of Beren, but their recent victory in coalition with The Retainers at Berengrad propelled them to stand as a beacon of hope to all peoples of all races who find themselves under the thumb of oppressive rulership.
Darach Forest

Darach Forest was the birthplace and home of Shep and the Firbolg clan. The forest was bordered by the town of Riverton to the north and the Dragonskeep Mountains to the South. The Moonflow River runs through Darach from the Dragonskeep Mountains and past present-day Riverton. Darach Forest is located on the continent of Beren.

## History

Darach Forest was an ancient oak forest. Having existed for thousands of years, it was one of the oldest forests in Beren. About 4,000 years before the Emerald Pillar fell, a nomadic Firbolg clan discovered the vast forest. Their old home had been destroyed and they were in search of a new forest where they could serve as protectors. They found a clearing in the center of Darach where the Moonflow River split. They settled there and lived for many generations, tending to the wildlife and ensuring the equal distribution of resources for the benefit of all creatures there.

About 200 years before the Pillar fell, some humans came to settle next to the river to the north of the forest. They called the village Riverton, and it grew rapidly in the years to come. Resources were plentiful in the area, making it an ideal village for farming and raising livestock. It soon became a prosperous town. Despite this, the humans in Riverton never wandered far into the forest. The elders spread tales of the fearsome giants that lived deep in the forest, and this seemed to keep the townspeople from entering Darach farther than a half-day's journey. The people of Riverton rarely crossed paths with the Firbolgs of the forest, and took care to only use the resources that they needed.

In the years just before the Pillar fell, the Firbolg Shep noticed while journeying to the outer edges of Darach that plants and animals were starting to die off in shockingly large numbers. Shep journeyed through the corruption and saw that it started in the Dragonskeep Mountains to the south and pushed into the forest. It caused a complete devastation; any living creature was turned into a blackish purple ash. Shep was sent to find the cause and journeyed for months throughout the forest, studying the corruption. Shep attempted several times to grow plants in the corrupted area, but they were turned to ash within a day. As time went on, this corruption came closer and closer to the Firbolg stronghold, though their magical presence seemed to slow its advance.

While Shep was studying the corruption, the Dragon Valmera, consumed by the corruption and unable to find any food elsewhere flew down from the mountains and attacked the Firbolg stronghold. She laid waste to the Firbolg city and the surrounding area, leaving only ash and bones. Without the Firbolgs, the corruption quickly claimed the rest of the forest.

Shep carries a staff that is the only known surviving, uncorrupted wood of Darach Forest.
United Nations Charter

The Charter was discussed in detail during the San Francisco Conference starting on 25 April 1945, and was opened for signature on 26 June 1945. It was signed at the San Francisco War Memorial and Performing Arts Center in San Francisco, United States, by 50 of the 51 original member countries (Poland, the other original member, which was not represented at the conference, signed it two months later). It entered into force on 24 October 1945, after being ratified by the original six permanent members of the United Nations Security Council—the Republic of China (after 1949, located in Taiwan and was replaced on 25 October 1971 by the People's Republic of China), the Provisional Government of the French Republic (later replaced by the Fourth Republic and then the Fifth Republic), the Union of Soviet Socialist Republics (later replaced by the Russian Federation), the United Kingdom, the United States and Mexico ( which left in 19—and a majority of the other signatories. In the meantime, the atomic bombings of Hiroshima and Nagasaki took place on 6 and 9 August, respectively; the introduction of this new weapon of warfare completely changed the security environment in which the UN Charter was promulgated. Most countries in the world have now ratified the Charter.

24 October was later declared as United Nations Day by the United Nations General Assembly.
The New Spanish Republic Wiki

**Welcome to the The New Spanish Republic Wiki!**In this Wiki you will learn about the the New Spanish Federal Republic as its official name but its Mexico
Here is a link to the Map---https://www.scribblemaps.com/maps/view/the\_new\_Spain\_federal\_republic/EXv8mKO3Vm   and this is for the timeline https://time.graphics/es/line/329819 If you need more help to find out what curiosities then let me know.   For the flag and its symbols

## **Important articles**

* + The Mexican Independence War
	+ The Mexican Empire
	+ The republic starts
	+ The Fall to dictatorship
	+ El Porfiriato
	+ The revolutionary war
	+ The Second World War
	+ Post- war period
	+ The beginning of the cold war
	+ The cold war
	+ The modern Period

1. ↑ The Mexican Independence War
Charter of debt repay of Mexico

The British gave up their territories in Hong Kong to pay mexico its debt and gave the excuse of not deciding who to give Hong Kong after the treaty of Nanking said to give it in 99 years, due to there being a communist China and a democratic China ( Taiwan) it was a fair pretext . In Belize to pay off some of their debt
The First Episode

1810-1824

The Independence movement

Miguel Hidalgo y Costilla, a Catholic priest, launches the Mexican War of Independence with the issuing of his Grito de Dolores, or “Cry of Dolores.” The revolutionary tract, so named because it was publicly read by Hidalgo in the town of Dolores, called for the end of 300 years of Spanish rule in Mexico, redistribution of land and racial equality. Thousands of Indians and mestizos flocked to Hidalgo’s banner of the Virgin of Guadalupe, and soon the peasant army was on the march to Mexico City.

In the early 19th century, Napoleon’s occupation of Spain led to the outbreak of revolts all across Spanish America. Miguel Hidalgo y Costilla— “the father of Mexican independence”—launched the Mexican rebellion with his “Cry of Delores,” and his populist army came close to capturing the Mexican capital. Defeated at Calderón in January 1811, he fled north but was captured and executed. He was followed by other peasant leaders, however, such as José María Morelos y Pavón, Mariano Matamoros, and Vicente Guerrero, who all led armies of native and racially mixed revolutionaries against the Spanish and the Royalists.

Ironically, it was the Royalists—made up of Mexicans of Spanish descent and other conservatives—who ultimately brought about independence. In 1820, liberals took power in Spain, and the new government promised reforms to appease the Mexican revolutionaries. In response, Mexican conservatives called for independence as a means of maintaining their privileged position in Mexican society.

In early 1821, Agustín de Iturbide, the leader of the Royalist forces, negotiated the Plan of Iguala with Vicente Guerrero. Under the plan, Mexico would be established as an independent constitutional monarchy, the privileged position of the Catholic Church would be maintained, and Mexicans of Spanish descent would be regarded as equal to pure Spaniards. Mexicans of mixed or pure Indian blood would have lesser rights.

Iturbide defeated the Royalist forces still opposed to independence, and the new Spanish viceroy, lacking money, provisions, and troops, was forced to accept Mexican independence. On August 24, 1821, Spanish Viceroy Juan de O’Donojú signed the Treaty of Córdoba, which approves a plan to make Mexico an independent constitutional monarchy. In 1822, as no Bourbon monarch to rule Mexico had been found, Iturbide was proclaimed the emperor of Mexico. However, there was a deal with the need of the Central American provinces or the southern provinces that wanted independence because the government did not appeal to the people's needs of the southern provinces and created a crisis which was " La crisis de Morazan". Wich was led by an independentist Known as Jose Francisco Morazan Quezada (1792-1842) whose dream changed as he himself ordered Itrubide to secede the throne and establish a republic with Santa Anna and Guadalupe Victoria
The Mexican Empire

Miguel Hidalgo y Costilla, a Catholic priest, launches the Mexican War of Independence with the issuing of his Grito de Dolores, or “Cry of Dolores.” The revolutionary tract, so-named because it was publicly read by Hidalgo in the town of Dolores, called for the end of 300 years of Spanish rule in Mexico, redistribution of land and racial equality. Thousands of Indians and mestizos flocked to Hidalgo’s banner of the Virgin of Guadalupe, and soon the peasant army was on the march to Mexico City.

In the early 19th century, Napoleon’s occupation of Spain led to the outbreak of revolts all across Spanish America. Miguel Hidalgo y Costilla—“the father of Mexican independence”—launched the Mexican rebellion with his “Cry of Delores,” and his populist army came close to capturing the Mexican capital. Defeated at Calderón in January 1811, he fled north but was captured and executed. He was followed by other peasant leaders, however, such as José María Morelos y Pavón, Mariano Matamoros, and Vicente Guerrero, who all led armies of native and racially mixed revolutionaries against the Spanish and the Royalists.

Ironically, it was the Royalists—made up of Mexicans of Spanish descent and other conservatives—who ultimately brought about independence. In 1820, liberals took power in Spain, and the new government promised reforms to appease the Mexican revolutionaries. In response, Mexican conservatives called for independence as a means of maintaining their privileged position in Mexican society.

In early 1821, Agustín de Iturbide, the leader of the Royalist forces, negotiated the Plan of Iguala with Vicente Guerrero. Under the plan, Mexico would be established as an independent constitutional monarchy, the privileged position of the Catholic Church would be maintained, and Mexicans of Spanish descent would be regarded as equal to pure Spaniards. Mexicans of mixed or pure Indian blood would have lesser rights.

Iturbide defeated the Royalist forces still opposed to independence, and the new Spanish viceroy, lacking money, provisions, and troops, was forced to accept Mexican independence. On August 24, 1821, Spanish Viceroy Juan de O’Donojú signed the Treaty of Córdoba, which approves a plan to make Mexico an independent constitutional monarchy. In 1822, as no Bourbon monarch to rule Mexico had been found, Iturbide was proclaimed the emperor of Mexico. However there was a deal with the need of the Central American provinces or the southern provinces that wanted the independence because the goverment did not appeal to the peoples needs of the southern provinces and created a crisis wich was " La crisis de Morazan" . Wich was led by an independentist Known as Jose Francisco Morazan Quezada (1792-1842) whose dream changed as he himself  ordered Itrubide to secede the throne and stablish a republic with Santa Anna and Guadalupe Victoria
The Elemental War

## Creating Vanderhelin

The four elementals (Earth, Fire, Water, and Air) wage war on each for many years. Due to the immense power, Vanderhelin was created from the chaos. Additionally, many creatures were spawned into the realm from the chaos, and they were used as ground soldiers. The wars waged for thousands of years.

## Divine Intervention

At some point during the war, the god Noris came to the creatures and bestowed upon four individuals the gift of magic. The magic was stored inside of medallions, which possessed the power to banish the Demons. However, even though they were given the medallions for peace, there was no peace due to Sinera's intervention. After thousands of years of fighting, the medallions were lost to the chaos.

## Creatures

* Pixi
* Seer
* Spider
* Human
* Skeleton
* Dragon
* Goblin
* Troll
* Shadow
* Dwarf
* Gnome
* Spectator
The Flag of The N.S.F.R

***the color meaning***

*green-* The Green represents the growth of the country and its development towards prosperity and equality.

*white-*White is associated with purity and a successful beginning

*red-* Red is the color of fire and blood, so it is associated with war, strength, power.

***The Coat of arms and symbols***

*top right-* the coat of arms of the state Los Angeles (California)

*top left-* the shield of The state of Mexico which was one of the first to be established.

*bottom right-* the seal of the state of San Jose which the southernmost state of the country and great economic hub of the southern states.

*bottom left-* the coat of arms of The island of Cuba which is made up of 6 states that share a shield.

*center down-* On the center of the shield lies the coat of arms surrounded by an royal style of presentation which symbolizes the Old Mexican empire and embraces it as a part of history

*center up-* On the top lies the shield of Mexico city the capital of the country and represents the sovereignty of the capital over all the country, and all across of the coat of arms background lies two objects the sword which means war the papacy which means to go for the catholic church and the ribbon that unites them both are the the symbol that unites the country what we went trough wars as a country and the religion.