Esra of the Laterdawn

## **Description**

Esra of the Laterdawn is one of the two main protagonists in the series alongside Thea of the Featherfall.

Esra was born in a coastal region named the Laterdawn. To a family including his mother, Asha of the Meridianhour, and father Roan of the Featherfall.

## **Role in the Summit Inside Book**

### Character Origin

Since his birth in the Laterdawn, Esra has never stayed in the same location for more than 4 months. Living as part of a nomadic party the Company of Roan, led by his father. A caravan party of no less than 40. They typically travel the roads on the east side of Aera, between \*the Great Aeran Plains\* at the heart of the island and \*the Aeranport\* on the east coast. The Company of Roan will often visit small settlements for trade and avoid larger towns and cities.

As the son of the company's leader Roan of the Featherfall, Esra is kept busy in his upbringing. Learning how to live on the move and care for the people that followed. The company is a community of close-nit families who have all travelled together for many years. Esra takes on a number of duties as part of the scouts, hunting party, foragers, originators and cooks, almost anywhere his father thinks he can be useful for the time being. Esra has always taken pride in being a role model part of the company.

Esra's best friend is Thea of the Featherfall, they have grown up together in this company and both of their families take charge of it's people.

### Act I

Esra of the Laterdawn and Thea of the Featherfall devise a plan to visit the passing city of Hart. They grow tired of the everyday and look to rebel against the rule of the company, in which large settlements are to be avoided, they are warned of the city crime and unruly traders, that there would be no benefit to the company in such places. But there are rumours that on this day, there is a great festival in the city just a morns ride from camp.

Esra and Thea make their excuses the night before and leave in the early hours. Riding with them are two others of around their age. Hari of the Fernfairy and Tyla of the Burytreasure.

During the festival, Esra takes part in an archery competition, believing his skills to be far better than the city folk. But during his turn in the event, an abrupt disruption takes place. A fast moving runner causes onlookers to shout, as they are chased by a combat suited man. The runner causes havoc running and jumping on the rooves of buildings, Esra notices something strange about the runner, he was moving alongside his fleetings, but they were not fleeting the way he had seen before, they were interacting with the runner as if they had to be real, one of them acts as a stepping stone for the runner to reach another rooftop. Suddenly another fleeting crashes into the building behind the runner stopping his chaser and causing rubble to crash onto innocent bystanders. At the sight of this Esra sees young children playing near the rubble and decides to act to stop them from harm. He fires an arrow at a construction crane ahead of the runner, it pierces through a tough net holstering construction materials which fall through and pin the runner on one of the rooves.

The hunter of this now captive man, introduces himself to Esra as the Sentinel, Crys of the Milesmore. He offers Esra a reward for helping him to capture the runner whom Esra sees now is just a boy younger than he is. Esra accepts believing the coin could persuade his father that there is money to made in the cities.

Esra and Crys arrive at a Sentinel Outpost near the centre of Hart. Whilst Crys speaks with a man downstairs, Esra sees the flash of a fleeting, still not having seen one of his own he follows the flash of coloured light hoping to, but only finding himself further inside the outpost halls. Esra sees records of with names printed on them and large sums of coin listed as rewards, the vast numbers peak his curiosity. He flicks through the regions to the Laterdawn but does not recognise any of the names of his birthplace. He then finds the page listing the names in the Featherfall region and to his upmost surprise he finds the name of his father, Roan of the Featherfall. The reward for his capture was 12 Euclyptite, a rare metal currency that Esra had only seen a couple of in his life. Esra hears the men returning and collects a bag of coins from Crys. Beginning to look flustered, Crys begins to ask Esra more personal questions about his family, and Esra makes a quick exit and loses Crys in the city.