Akane

* Starzin
* Fullbody

#### Race: Half-Wood Elf

**Darkvision**: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Fey Ancestry**: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

**Elf Weapon Training**: You have proficiency with the longsword, shortsword, shortbow, and longbow.

**Fleet Of Foot**: Your base walking speed increases to 35 feet.

**Mask Of The Wild**: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

#### Class: Samari

**Spirit Guide**: Beginning at 2nd level, you learn to feel the pull of spiritual energy around you, and can call for aid when necessary, as well as send these forces out to help others. Any time you take the Help action, you grant an ally advantage on the first attack roll it makes against a target that you can see. You can spend 1 ki point to take the Help action as a bonus action on your turn. Additionally, you can spend 1 ki point to gain the bene its of the Help action yourself as a bonus action on your turn, even if you are alone.

**Synergy**: At 2nd level, you begin to unlock the secret of working in tandem with fellow magical creatures. You can use this ability in two ways, depending on if the ally is a lacer or a spellcaster.

If a willing creature initiates a ki ability within 30 feet of you, you can spend a number of ki points as a reaction to enhance their form, exactly as you would spend ki points  to enhance your own lacing forms. The number of ki points you spend cannot initiate the ki ability higher than the maximum ability level of either yourself or your ally, whichever is higher.

If a willing creature casts a spell within 30 feet of you, you can spend a number of ki points as a reaction to enhance their spell. You must spend 2 ki points for each level that you raise the spell. You cannot enhance the creature's spell higher than the maximum spell level the creature can cast.

**Open Chakra**: At 5th level you unlock your root chakra and learn a spell, chosen from the samsari chakra spell list. As you gain levels, you unlock further chakras, learning a new spell for each one. You can cast each of your chakra spells once without needing to spend ki points. You regain any expended chakra spells when you complete a long rest.

#### Subclass: Path of the Shepherd

**Enhanced Power**: Starting when you choose this path at 3rd level, you can take the Ready action to prepare yourself to use your Synergy ability. When you choose a creature's lacing form or spell to enhance, the number of ki points you spend to enhance their ability is reduced by 1.

#### Feat

**Wood Weaver**: You learn to control the water in plantlife, gaining the following abilities:

* You can manipulate wood and plants the same as you control water.
* You can take an action to draw liquid water from plants in a 10-foot cube centered on you. How much water you can draw is left to your DM's discretion based on the environment.
* You can take an action to assemble wood on your body, creating armor which moves with you. Your AC equals 10 + your Dexterity modier + your Wisdom modier. This armor lasts until you choose to end it (no action required).

**Healer**: You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:

* When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
* As an action. you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.

### Notable Items

**Aqua Marine Dewdrop Necklace**: a necklace with that Akane's father gave her before leaving on her journey. it has a leaf from the elder tree of the village.

**Ice Enchanted Quarterstaff**: A Quarterstaff that was magically enchanted by blacksmith to be able to cast Ray of Frost three times a day.