10/04/2017

## Developer Comments

It’s Wednesday, which means we have another patch ready to go! In addition to bug fixes and balance improvements, today’s patch will introduce another selection of lovely castle props for you to inject some decorative flair into your drab castles. From tables and chairs to beds and barrels, we’ve got just what you need to turn your hovel into a home! Take a look at yesterday’s patch preview for full details on this wonderful new prop pack.

As we also mentioned yesterday, we’ve added a bit more to the way tame times are calculated while using Pacify. Tame times will be calculated based on a number of factors including the level of the player’s weapon, the level of the creature, debuffs that may be applied to the creature, and the creature’s current HP. We hope to give players a greater feeling of control and to make the pacification process a more engaging experience.

We’ve added a few new reagents to the game to add a little more complexity to the building system and add an extra sense of value to the higher-tier structure options. To compensate for this new step in high-level crafting, we’re decreasing the weight burden presented by raw reagents. This should make it easier for everyone to do large resource harvests without frequently having to return home and unload.

We’ve also done another revision to the changes we made to the speed of brooms and flight potions following your feedback since our last patch. Our goal with these tweaks was to reduce the speed of these traversal options to encourage players to use the other means of their travel and experience more of the game’s world. On paper, these adjustments made sense, but a bug in our code caused an issue where all the items moved at a very similar speed. We’ve now fixed this bug, and the higher tier flight trinkets should be significantly faster. On top of that, the amount of mana they burn should also now be much less aggressive.

Take a look below for the full list of changes, and be sure to give servers a chance to update and come back up. We hope you enjoy today’s patch, and look forward to seeing you in Ignus!

### Future Patch Schedule

Following this patch, we will be slightly altering our approach to updates to increase our efficiency and improve our ability to deliver a better gameplay experience. Patches will still be released every Wednesday, but each week will alternate between minor patches and major patches.

Our goal in minor patch weeks will be to fix crashes, improve stability and fine-tune recently added content. During major patch weeks, we will focus on adding new content, upgrading gameplay systems, and rebalancing the gameplay experience. By making this change we will have more time to prepare and test new content, while at the same time having consistent stretches of time where we can evaluate and fix bugs within existing content.

We thank you for your support as we’ve worked through Early Access, and hope this change will help us deliver you the best possible Citadel experience!

## Patch Notes

### New Items

* New Building Props: Tables
* New Building Props: Chairs
* New Building Prop: Bed
* New Building Props: Barrels
* New Reagent: Blue Gold Ingot
* New Reagent: Ornate Marble Slab
* New Reagent: White Marble Slab
* New Reagent: Flawless Rune Gem
* New Reagent: Enchanted Stone

### Other Changes

* Flight trinket speeds and mana burn rates have been fixed
* Raw reagents have had their weight values reduced
* Tame times now scale based on enemy HP, weapon level and much more
* Fixed an error that caused the cursor to disappear on character creation
* Various crash fixes