Avery Obtainia/Powers & Abilities

## Mystical Powers

With inherited powers from an Angelor and a , Avery controls powers of an extreme level. Though many of his powers are protective, Avery has shown to be capable of fighting one-on-one with tough opponents.

### Light

Light is one of the first powers that Avery learns when he arrives on the Mystical Island. With divine Angelor powers, Avery can unleash a valley of bright light that can blind enemies and stun their physical bodies. Though his light powers are not as unique or sophisticated as his Angelor relations, Avery still has quite a formidable defensive-based light power, especially when utilized with his other unique powers.

* **Light Discharge**: With the powers of an Angelor, Avery has the power to control, bend, create, and avert light in any form and manner. His light discharge has a stronger affect against dark powers, however, it is not as effective against Icelorian magic. The light power itself does not deal much environmental damage, however, it can significantly harm one's senses. Each given light power takes some time to construct so it is not an ideal means of quick close-quarters combat. Avery mainly uses his light powers at a range or as a support for someone else's close combat.
	+ **Light Fist**: This original attack channels magic into the fist and exhorts it as an aura of energy that surrounds the fist. The extra magic increases the punching power and speed of the fist as it travels through the air and towards a target. Though it is a rudimentary attack, it is proven to be useful, especially when fighting a foe with equal or greater magical power.
		- **Double Light Fists**: This attack utilizes both of Avery's hands to perform two light fist attacks.
		- **Rapid Double Light Fists**: With light fists, Avery attacks an opponent in rapid succession.
	+ **Lighted Slash**: A powerful wave of light expelled that can blind and stun numerous enemies in a row.
	+ **Lux Beam**: This attack lets the user channel a massive amount of magic into their hand and expel it at an intense rate, almost like a laser, towards an opponent. This attack is different from other attacks such as fire as it allows the user to blind opponents and stun them for a short duration.
	+ **Lux Arrow**: A powerful charged light attack which fires at a faster rate, making it harder to dodge by opponents.
	+ **Lux Sphere**: A powerful sphere of compressed light energy that Avery launches from his hand that explodes on contact with a target.
* **Mythical Healing Magic**: With this ability, Avery can shine a golden light that can heal minor to semi-major wounds. This ability also enhances those who are within the aura. This magic was achieved due to Avery's ability to change the frequency to a point that can speed cellular reproduction at an injured body part without harming the body.
	+ **Healing Light**: Avery ignites his hand in dazzling light. With a single touch on a wound, it can slowly heal and mend broken bones and tissues.
	+ **Healing Light Aura**: A super powered healing magic that will ease wounds, pain, and sicknesses to all who are within the aura of light. This enhanced magic also heals minor to major wounds and reinforces body strength. Avery performs this type of magic by surrounding magic all around him and releasing a portion of it in a wide area.
* **Luxengon**: A special ocular-oriented magic that can dramatically increase Avery's overall physical and combative performance. The Luxengon specifically can sense any and all magic signatures within a certain radius and anticipate certain changes in magic. The Luxengon also specializes in extreme focus and anticipating enemy attacks via their changes in magic. With this ability, Avery can anticipate enemies near him and ward off incoming magic attacks. Individuals who have lesser magic do not show large signatures verses individuals with mountain loads of magic. It has the power of certain spiritual attributes.
* **Enlightened Mode**: Enlightened mode is a physical state that Avery enters when he builds up huge amounts of magic and releases it at once. He has to have the Rune of the Spellcaster in order to unleash its full power. This mode cloaks his entire body in light clothing and a bright beam of light from the sky. When Avery is in this form, he becomes stronger, faster, and durable, however, it is difficult to maintain because of the sheer mass of magic being processed all at once. When Avery masters this ability, he is even able to fight on par with some of the greatest Gostlyngers and Mystical Beings. Originally unlocked via powers owned by Hera, Avery was able to master it even before he was blessed with even more powers from her.

### Water

Unlike other Mystical Beings, Avery is a dual affinity Mystical Being with the power to use water in addition to his light powers. This water power contains the same power and attributes as other water oriented Mystical Beings. Unlike other dual affinity Mystical Beings, Avery's light and water affinities are more equal and joined together due to his magic power laying dormant for years and his unique compression affinity which united his spirit's power to create powerful new spells. His strong Angelor heritage also gave him his primary affinity in water (besides light).

* **Water Affinity**: Avery possesses a strong Water Spirit trait which enables him to obtain similar traits of most other water Mystical Beings such as water breathing, pressure control, and keen senses.
	+ **Water Breathing**: One of the most distinct powers for water Mystical Beings is the ability to submerge underwater, absorb the oxygen in the water, and resist intense pressures. With this ability, Avery can breathe in most bodies of water, however, this power is weakened to water with salt, poison, hazardous gases, or other liquids.
	+ **Pressure Control**: Avery can endure a lot of pressure being applied to him. This unique power allows him to swim deep underwater without worrying about being crushed. It also allows him to approach Imo Lordius easily because of his gravity powers having less effect.
	+ **Enhanced Senses**: Avery's eyes, when responding within dark areas, become more keen and is able to sense slight movements very easily. His ears are also more effective within water, allowing him to hear normally whereas a non-water Mystical Being and human's senses are reduced in water. His nervous systems are also activated to sense slight vibration alternations in the water, allowing him to pick up any slight movements.
* **Transformation**: A difficult ability which allows Avery to utilize his Water Spirit blood and water in his body to alter form. Because of the chemistry between water magic and the human body, Avery's unique construction allows him to easily shapeshift. This is a rare ability that is much stronger than similar abilities obtained by other water Mystical Beings as it uses Avery's Angelor light magic to strengthen its power.
	+ **Water Manipulation**: This ability allows Avery to alter himself into water which prevents most damage from harming his physical self. Some physicals attacks will go straight through his body (which is now completely water). This transformation allows Avery to move quickly through water, tight spaces, and currents of water. When the water transformation is activated, Avery can will his body to alter its shape and size. Avery can also utilize this ability for partial transformation, such as when he turns his lower torso into water to glide across the surface of water. Avery uses water transformation to completely, or partially, alter his physical attributes to become fluid and liquid-like. With the power of compression, Avery can even solidify his aquatic form and become much durable, however, this ability along with transformation consumes more magic. He can also use partial water conversion, like a fist, and compress the water around the fist, resulting with a stronger punch.
* **True Transformation**: Obtained when finally merging with Hera's spirit, Avery's body becomes magic essence itself. With a body composed of magical energy of both light and water, Avery can alter his body's composition to fit any situation. He can completely shapeshift to almost any animal or thing he desires. With the compression powers, his capabilities go even further, such as making his transformation forms denser and more versatile. True transformation also offers Avery a highly durable body and enhanced healing factor, however, the rate of his healing is dependent on how much magic he has remaining.

* **Water Discharge**: Later on, Avery learns to harness, create, and bend water at his will. With this ability, he can create large blasts of water and control large masses of water from nearby bodies of water. Being near water also enhances his physical abilities as well as his magic.
	+ **Water Swirl Blast**: Avery utilizes or creates water and bends it to form a circle of water around him. Then he unleashes the power towards his targets in the form of a swirling beam of water. This attack deals extra impact due to the intense momentum of the water.
	+ **Crushing Water Wall**: Avery creates or bends a large amount of water and forms a wall with the water either in front of him as a barrier or a wall to slow down enemies.
	+ **Water Beam**: A dense and focused blast of water which can break enemy attacks, formations, and magic. It's intense pressure is perfect for distorting enemy lines or confusing opponents.

### Compression

This unique affinity, also one of the 8 forces, was obtained due to Avery's strong affinities for water and light. It is created when light and water magic mix together. In normal circumstances, a Mystical Being cannot utilize individual affinities that make up their affinity, such as a ice affinity Mystical Being cannot utilize either water or wind; however, this is not the case when a Mystical Being may posses two affinities that can merge to create a new affinity, such as the case of Avery who can utilize compression which is the combination of water and light.

* **Telekinesis**: Avery can mentally warp the space around an object and harden its density to create an invisible force that lifts an object (or objects) in the air. He can also reinforce his light or water attacks by using some of this compression power (such as holding multiple light daggers or water swirling balls at the ready for a strike).
* **Gravity Compression**: Avery can use compression to make normally light objects heavier (by compressing the surrounding air around the object) or normally heavy objects lighter (by compressing the air around the object outwards). He can also make any point the center of gravity and he can determine what is affected and what is not. Avery can also make objects in motion faster or slower, depending on the direction of the gravitational pull.
* **Unison Technique**: Avery utilize his other affinities and merges them together or compresses them to create new spells of higher power. Avery's unison technique is further enhanced when he enters either transformation or true transformation.
	+ **Light-Water Compression Technique**: This special technique allows Avery to merge his light and water powers together to create a tougher version of glowing water. Because the compression technique features aspects of both water and light, it is both durable and highly effective against opponents. Avery can conjure almost any shape with this technique and hold its form for some extent, however, it only lasts as long as Avery wills it to.
		- **Light-Water Compression Shield**: This specific technique allows Avery to compress a certain amount of light and water particles in the air and form it into shields and barriers that can block almost any attack (certain stronger attacks can still pierce through, but is determined by the strength of its individual wielder).
	+ **Light Swords**: Avery creates numerous floating compressed light swords that he then can rain down upon a large number of opponents. Each sword is further enhanced with compression to make them heavier.
	+ **Compression Armor**: A special armor made of light or water (or both) that Avery utilizes which protects him from most lethal attacks. It also increases Avery's durability and stamina due to it being magically created rather than physically created. This is Avery's main magic that he uses before battle and it can also alter forms depending on the situation.
		- **Angel Armor**: A regal armor which increases Avery's defense and magical concentration. It is often paired with Avery's magical rune, the Rune of the Spellcaster, to create an ultimate armor.
		- **Aqua Armor**: An armor formed with compressed water specialized for major defense. It is weak to fire based magic, however it has some timed resistance.
	+ **Light Supernova**: Avery compresses a large amount of light powers, aims and throws at opponents, and releases its compressed power in the form of an immense explosion.

### Mage Magic

Avery gains unique mage skills after training effortlessly. He also received the skill from Hera, one of the 12 powerful deity spirits. With mage magic, Avery can bend and control the spiritual essence of magic within him to create unique spells that surpass normal affinities. Unlike using a natural affinity, spells require more focus, magical power, and control. Such mage powers enable Avery to alter the state and behavior of his normal light and water magic. Some examples include Avery performing mage magic by altering his light into a laser beam and Avery creating a large scale spell that could hold and time initiate a large scale light attack.

## Physical Abilities

In addition to mystical powers, Avery has many physical and metal abilities that makes him well above average when it comes to the tactical and smart individual.

**Enhanced Reflexes**: Avery's reflexes are above average mainly due to his complicated upbringing. He can parkour easily and evade most attacks with ease. He is also versatile as he is able to quickly run, jump, and slide in short successions. Avery also has above average stamina which allows him to run for long periods of time. This also includes climbing and evasion for long periods. With enough focus, Avery's attention around him gives him an edge over others. This unusual sense also allows him to react even before an attack or movement occurs.

**Keen Perception**: As one of the only few, Avery has a unique keen perception which allows him to analyze his surroundings and react quickly. This ability developed due to his former thievery profession requiring stealth and background blending. His perception allows him to sense if he was spotted in a thievery attempt. With the former profession dropped, Avery uses his perception to study attacks and counterattack accordingly.

**Flight**: As an evolved Angelor, Avery is capable of flight via his wings. This broadens Avery's abilities and attack capabilities, however, it also limits the use of Avery's other physical skills. Avery can fly at top speed; even noted to be one of the fastest flyers. Although he is capable of levitation via compression, using his wings to fly does not consume magical energy, instead it uses physical energy, thus gradually making Avery stronger.