Anima

She represents darkness and death, her signature attack is ‘Oblivion’.

Anima summons a reverse-horned demon that attacks furiously. Anima gains an additional claw attack using the highest base attack bonus plus an additional attack per four Summoner levels after 1st. These additional attacks do not require a full-attack action to use. This ability lasts for a duration of 1 round + 1 round per four Summoner levels after 1st.

Anima can use this ability once per day as a Swift Action at 1st Level, and gains one additional usage every 4 levels thereafter.

### Weakening Blink (Ex)

At 2nd level, every 1d4+1 rounds as a move action, Anima can teleport to any location within 30-ft. also any one creature next to her (must be selected beforehand) after the teleport must make a Will save (DC 10 + half of the Summoner’s level + Anima’s Charisma modifier) or is Fatigued for 1d4 rounds.

### Hear No Evil (Su)

At 4th level, Anima causes her foe to be deaf. She can make a ranged touch attack, hitting a foe up to 30 feet away. A target takes 3d6 points of negative energy damage and the target must make a Will save (DC 10 + half of the Summoner’s level + Anima’s Charisma modifier) or be Deafened for 1d6 rounds. This consumes one 2nd level spell-slot from the Summoner.

### Abhorrent Blight (Sp)

At 6th level, Anima is able to cast *Abhorrent Blight* like the spell. This is a spell-like ability and consumes two 2nd level spell-slots from the Summoner.

### Speak No Evil (Su)

At 8th level, Anima causes her foe to be silent. She can make a ranged touch attack, hitting a foe up to 30 feet away. The subject takes 5d6 points of negative energy damage and the target must make a Will save (DC 10 + half of the Summoner’s level + Anima’s Charisma modifier) or become mute for 1d6 rounds. This consumes one 3rd level spell-slot from the Summoner.

### Mass Harm I (Sp)

At 10th level, Anima is able to cast *Mass Harm I* like the spell. This is a spell-like ability and consumes one 4th level spell-slot from the Summoner.

### See No Evil (Su)

At 12th level, once a day, Anima releases a crimson rainbow of lights hitting all foes within a 20-ft.-cone radius. All creatures in the area of effect are inflicted with the Blind condition for 1d6 rounds unless they must make a Will save (DC 10 + half of the summoner’s level + Anima’s Charisma modifier) to negate the status effects.

### Mass Harm II (Sp)

At 14th level, Anima is able to cast *Mass Harm II* like the spell. This is a spell-like ability and consumes one 5th level spell-slot from the Summoner.

### Feel My Pain (Su)

At 16th level, Anima’s eye focus’ on her target giving a chilling feeling to her victim. This ability functions like Unwilling Shield for for 1d8 rounds and the target must make a Will save (DC 10 + half of the Summoner’s level + Anima’s Charisma modifier) to negate the effect. This consumes two 5th level spell-slots from the Summoner.

### Dark Pain (Su)

At 18th level, every 1d4+1 rounds as a Standard Action, Anima gathers a shadowy blast from her one eye towards her opponent within 60-ft. The target of this spell must make a Fortitude save (DC 10 + half of the summoner’s level + Anima’s Constitution modifier) or die. If the save is successful, the target suffers 15d6 points of damage instead.

### Deathly Touch (Su)

At 20th level, every 1d4+1 rounds as a Standard Action, Anima claws become of death itself. She makes two (the number of claw attacks increases with Oblivion) claw attacks at a -5 penalty that deal triple damage, if she hits, it zombifies the targets within a 15-ft.-radius of her for 1d6 rounds, who must make a Fortitude save (DC 10 + half of the Summoner’s level + Anima’s Charisma modifier) to negate the effect. Zombified targets are treated as though they're undead. Those inflicted are now damaged by healing spells and effects, but immune to death spells and effects. When hit points drops at or below 0 hit points, the status effect is removed and the character is unconscious. Raise spells and similar effects do not work on those inflicted with this effect.