recursal/Fanatic-Fandom huggingface dataset:
3-1 (Alpha)

{{#switch:3-1 (Alpha)

*For the version in ECLISE Beta, see 3-1.*

## **3-1: Dark Ages**

**Dark Ages**, also known as **3-1**, is the first level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Puff-shroom.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Whoa there! Who dimmed the lights?

Penny: No one, User Dave. We have simply arrived in the Dark Ages.

Crazy Dave: Sounds gloomy to me.

Penny: Indeed. According to my research, a plague has swept this era.

Penny: Also, sun no longer falls from the sky.

Penny: Puff-shroom will be an excellent ally here as it is free.

Crazy Dave: Now that's CRAAAZY!!!

(Crazy Dave and Penny leave)

## Tips

* This is the first night level that the player experiences. Luckily, there are no tough zombies to face, so you are able to kill every normal zombie with 2 - 3 Puff-shrooms, and Conehead Peasant with enough firepower. Keep in mind that you can use Puff-shrooms to whittle gravestones down in early game.
* It is NOT recommended to bring T1 or T2 Sunflower, as you won't be able to plant it at the beginning, however if you can get sun via the sun graves to plant it, then it should be alright.
3-4 (Alpha)

{{#switch:3-4 (Alpha)

*For the version in ECLISE Beta, see 3-4.*

## **3-4: Fire Fighter**

**Fire Fighter**, also known as **3-4**, is the fourth level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Grave Buster.

## Dialogue

(Penny appears)

Penny: Here is another tip on good defense.

Penny: You may also want to **switch up your strategies** to win the battle.

Penny: **Picking different offensive** plants will make your defense more well-rounded.

Penny: For example, the Dragon Imp here is *immune to fire damage*.

Penny: So, **do not rely on only fire power** as your offensive source.

(Penny leaves)

## Tips

* This level introduces the Imp Dragon Zombie and its immunity to all fire-based attacks. Snapdragon, Cherry Bomb, and any peas ignited by the endangered Torchwoods will all be helpless to defend against this new breed of ankle biter.

* Despite the Imp Dragon Zombie's fire immunity, the endangered Torchwoods can still be a valuable ally. Consider using Peashooter or Repeater behind the Torchwoods as your primary damage, with a secondary attacker to quickly take out any Imp Dragon Zombies that take the lead in their lanes.

* Remember that Torchwoods are relatively tanky (1200 HP), so they can take a fair bit of gnawing. Try integrating the Torchwoods into a defensive.
18-2

## **18-2: Perfume Performance**

**Perfume Performance**, also known as **18-2**, is the second level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Find the best placement for Blooming Hearts, because the chance of getting them is not very high. Also note that you can only get 10 of them, so protect them at any costs. Take advantage of powerful redirection plants - Hot Dates and Sweet Potatoes, and **lead the zombies towards your Blooming Hearts and charmed dinosaurs**. Note that Sweet Potatoes are the only way to block the zombies, so don't let them be eaten by big hordes of Jurassic Imps and especially Rapscallions in the second half of the level.
4-4X

*For the normal version in ECLISE Alpha, see 4-4 (Alpha).*
{{#switch:4-4X

*For the normal version in ECLISE 2.o, see 4-4 (2.0).*
*For the version in ECLISE Beta, see 4-4.*

## **4-4X: Pea For Three**

**Pea For Three**, also known as **4-4X**, is the fourth level of Pirate Seas Hardcore in ECLISE. After completing the level, the player gets Money Bag.

## Tips

* With the mold colonies layout in lanes with plank, the level advises players to use Threepeater. However, it doesn't perform well against Bug Zombie and Barrel Roller Zombie. Plants that counter zombies appearing in the level are recommended, such as Kernel-pult to counter Seagull Zombie and Bug Zombie and spikeweed to counter Barrel Roller and help to deal with other zombies.
* Similar to 4-1X, zombies may appear in plankless lanes, fall to the water and immediately trigger the next wave.
11-10

*For the version in ECLISE 2.0, see 11-10 (2.0).*

## **11-10: Rise of Egypt**

**Rise of Egypt**, also known as **11-10**, is the tenth and final level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 12-1.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Welcome, Ancient Gardeners, to another one of my traps.

Dr. Zomboss: You think that zombies only rise up in Dark Ages?

Dr. Zomboss: Prepare to battle my giant army... straight from the ground!

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss

(Dr. Zomboss disappears)

(Penny appears)

Penny: Duh oh...

(Crazy Dave appears)

Crazy Dave: Don't be anxious! We got past it once...

Crazy Dave: Surely we know how to win the second time!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: That's the last mummy. At last.

Penny: Hopefully.

Penny: My sensors show that the horde has moved back to Lost City. We will need to head there next.

Crazy Dave: Well, those temples won't protect themselves! Let's roll, Penny!

(Crazy Dave and Penny leave)

## Tips

* Being a much, much harder version of 3-10, there will also be Tomb Raiser Zombies that spawn more tombstones on any unoccupied tiles. Please avoid having any plant close to home being eaten or else tombstones and Necromancies will be called in the worst possible places. For long levels like this, a secondary sun-producer will prove to be very useful, and the newly obtained Twin Sunflower is excellent for that. Your offensive plants should be capable of eliminating both the groups of zombies and tombstones quickly to deal with this level's special mechanic - note that heavy plants are not entirely necessary. Clear all the tombstones on the lawn as soon as they appear or this level will be your worst nightmare.
* Rise of Egypt is the very first Part 2 medium-sized zombie attack. These attacks can make new players struggle a lot, however it is also a chance for them to improve their skills through countless replays, in order to handle more challenging battles later on.

## Gallery

By ryujin dislocated shoulders (T2 kernel-pult and the tier of sunflower is optional in this strat)By Shaman (T3 Threepeater is amazing)By Zaya00836By Alex.eecs (1.9)By NovaThePower (Kernel + Snapdragon)By PlasmaSheePYT
## Gallery (pre-1.9)

By Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy CreeperBoss1532 (Used 8 Slots Cause I wanted to Try Repeater T3)By White1337 Ver. 1 (A decent strategy for destroying the tombstones and killing the zombies. If you have a good micro, of course)By White1337 Ver. 2 (A bit hard to set up, but annihilates the late game)By White1337 Ver. 3 (Bowling is very good in this level if you can quickly destroy the single gravestones)Eclise AE 11-10Video walkthrough by Creeps20By Hungry bear from zoo (no mowers were actually lost)By A Random NubBy Heady-pult (A little bit of RNG needed at beginning)By Heady-pult (Starfruit T2)By Alex.eecsBy The Winter Lettuce (Bowling Bulb for Grave Destroyer, and Citron for Zombies)
10-5 (Alpha)

{{#switch:10-5 (Alpha)

*For the version in ECLISE Beta, see 10-5.*

## **10-5: Punk Palace**

> *For the Beta version level with the same name, see 10-4.*
>
>

**Punk Palace**, also known as **10-5**, is the fifth level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Pea Pod. The player also receives access to S-19.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: This sun limit seems stifling, Penny! What should we do?

Penny: Perhaps we can make use of Red Stinger's extremely low cost.

Penny: Do bring some instant-use plants to support him due to his high recharge.

Penny: Be especially wary against Punk Jam, during which all zombies are much faster.

Crazy Dave: Time to bang some zombies' heads then!

(Crazy Dave and Penny leave)
11-5 (Alpha)

*For the version in ECLISE Beta, see 11-5.*

## **11-5: Ra Square**

> *For the Beta version level with the same name, see 21-4.*
>
>

**Ra Square**, also known as **11-5**, is the fifth level of Ancient Egypt Part 2 in ECLISE. After completing the level for the first time, the player receives a Money Bag.

## Tips

* Cleopatra Zombie is an unused zombie in vanilla who has similar formation from Dancing Zombie back in PvZ 1. In ECLISE, she can summon 4 backup Ra Zombies after a few seconds and is limited to 3 times. The best way to counter her is using cheap area of effect plants such as Dusk Lobber or fast Instant-kill plants like Bombegranate.
* The level also gives you a 15% cooldown reduction to plants' recharge. Allowing a faster strategy building, as well as a good way to get around with plants that counter Cleopatra.
15-9

## **15-9: Snipe Land**

**Snipe Land**, also known as **15-9**, is the ninth level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Icebound Battleground, which is Frostbite Caves' endless zone.

## Tips

* There will be no chilling winds in the level. Your attackers will not need to be warming plants, simply having a defense that is immune to Hunter Zombie's attacks will be enough (Tall-nuts recommended). It is recommended to prepare some strong AoE attackers for this level due to the fairly high zombie density.
* Zombie Nether Dodo makes its appearance once again. Make sure to bring its counters such as Iceberg Lettuce, Potato Mine, or Cold Snapdragon. Alternatively, keep in mind that there are certain plants capable of using their area-of-effect abilities to damage the Nether Dodos even when they are not flying.

## Waves

**Note:** all non-dynamic zombies spawn randomly.

 pushes 3 ice-blocks.

## Gallery

By AckeesBy White1337By Hungry bear from zooBy CogafireBy TheUnnamed44 (btw tier 3 Toadstool op)By Alex.eecs
3-9 (Alpha)

{{#switch:3-9 (Alpha)

*For the version in ECLISE Beta, see 3-9.*

## **3-9: Stonecutter**

> *For the Beta version level with the same name, see 3-8.*
>
>

**Stonecutter**, also known as **3-9**, is the ninth level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Squash.

## Tips

* Unlike the older Beta 3-8 version of the level, gravestones spawn randomly on columns 3 and 4. The best way to deal with them is to destroy them as soon as possible.
* Using Grave Buster here is an obvious choice, but there will be Turquoise Skull Zombies to disturb this process, so high-damage plants that can damage tombstones as well are highly recommended.
2-1 (Alpha)

{{#switch:2-1 (Alpha)

*For the version in ECLISE Beta, see 2-1.*

## **2-1: Golden Discovery**

**Golden Discovery**, also known as **2-1**, is the first level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Bonk Choy.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Crazy Dave: Woah! Welcome to the jungle!

Penny: User Dave, this is no ordinary jungle.

Penny: My records indicate that this is the fabled Lost City.

Penny: Historical texts state that the Sun was worshipped here.

Penny: Resources should be plentiful with these Gold Tiles.

Crazy Dave: Does that mean we will have an easy time with the zombies?

Penny: Well, I hope that the zombies do not come in larger groups as a counter-measure.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Penny appears)

Penny: ... looks like I have just had my first taste of "irony".

Penny: Time to recalibrate humorous matrixes.

(Penny leaves)

## Tips

* Gold Tiles are environmental modifiers that give you the advantage, which is not commonly seen elsewhere. The levels in Lost City are likely to be designed around these tiles, so try to ultilize them as much as you can.
* This is yet another very simple level, so simply beat this with your usual strategies. Watch out for groups of Conehead Adventurer Zombies and Lost Pilot Zombies.
Leitmotiv

## Protagonisten

* Levi: Dur in Moll gleicher Stufe, also Cdur zu Cmoll
* Geist: Dies Irae (siehe auch Skelette Geister Tod)
* Drache: Tritonus (siehe auch Musik aus der Hölle)
* Roboter: Chromatic Double Neighbor? (siehe auch Musik der Zauberei), Unison  0-0,

* Ich hätte gerne ein Stück, in dem alle Leitmotive einmal solo vorkommen, sowie Kombinationen davon (Musikalisch also Levi+Geist usw.) und unterschiedliches Drama. Dieses eine Stück würde demnach reichen, um alles zu untermalen.
	+ Charaktere: Peter und der Wolf (siehe Beispiele)
	+ Ein Stück: The Mandalorian (siehe Beispiele)
13-7 (Alpha)

*For the version in ECLISE Beta, see 13-7.*

## **13-7: False Collsion**

**False Collision**, also known as **13-7**, is the seventh level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave appears)

Crazy Dave: It's getting darker and darker... More magic?

(Penny appears)

Penny: This cannot be good.

Penny: Better keep our eyes open, in case something slips by.

(Both leave)

## Tips

* Shadow Zombies ignore plants and are nigh invisible. Watch out for those dark-purple feet as it is an indication of these zombies. If very inspective, a very thin outline of his magical tablet can be seen.
* Judging by this zombie's capabilities, the player is expected to keep a keen eye out for these zombies, as they can be relatively easy to miss and can simply bypass your lawn if not detected. Thankfully, stunning/slowing single-use plants still work on the Shadow Zombie, and if the zombie takes enough damage, cracks will begin to form on its shield, revealing its location more clearly. As such, having a good amount of damage is recommended for this level, as to also deal with the Dark Ages Gargantuars.
15-2

## **15-2: Lava Floor**

**Lava Floor**, also known as **15-2**, is the second level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The key to winning the level will be your placement of a limited number of Torchwoods given in the level. You must ultilize your Torchwood placement to melt as many of Troglobites' iceblocks as you can.
* Keep in mind that Snow Pea's slowing effect will be redundant when passed through Torchwoods. Try to stack two Torchwoods for fire peas, and use the 3 Plant Foods you get to power them up.
	+ Be sure to use Plant Food on the right of the 2 Torchwoods, or the effect will go to waste.
* In addition, make sure to defeat any tough zombies with Chili Bean and Lava Guava. Spring Bean can really help with the stalling, but keep in mind that it can only bounce back a single zombie at a time.
* Spring Bean can also stop ice blocks from going further when placed directly to the left of an iceblock.

## Waves

**Note:**

 pushes 3 ice-blocks.

## Gallery

By White1337By CogafirePvZ 2 Project Eclise - 15-2- Lava FloorIf you think 15-2 is hard, you can cheese it! This is the proof
16-8 (Alpha)

*For the version in ECLISE Beta, see 16-8.*

## **16-8: Electric Scanner**

**Electric Scanner**, also known as **16-8**, is the eighth level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Tumbleweed.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: I have been wondering, Penny...

Crazy Dave: Why aren't there any zombies named after trains?

Crazy Dave: I want a good train raid as much as a shoot-out too!

Penny: I do not know, User Dave. We can never guess anything when it comes to Zomboss

Penny: Although we do not have train raids, we DO have Tumbleweeds ths time.

Crazy Dave: Good enough for me! Western stand-off, here I come!

Penny: Your logic confuses me as always, User Dave.

(Both leave)

## Tips

* Use either Gold Leaf or Sun Bean with Intensive Carrot as a sun producer option.
* To give yourself more time when needed, bring in instants like Stallia or Iceberg Lettuce.
* Be mindful of Vegan Zombie, as he can eat your Electric Currant within seconds.
	+ Frozen/stunned Chicken Wranglers will not release their chickens
* Ghost Pepper can make plants invincible, use this for your advantage.

## Waves

**Notes:**
 spawns randomly.
10-10X

*For the normal version in ECLISE Alpha, see 10-10 (Alpha).*
{{#switch:10-10X

*For the normal version in ECLISE 2.o, see 10-10 (2.0).*
*For the version in ECLISE Beta, see 10-10.*

## **10-10X: The Neon Nightclub**

**The Neon Nightclub**, also known as **10-10X**, is the tenth and final level of Neon Mixtape Tour Hardcore in ECLISE. It is also the very last level of ECLISE Hardcore. After completing the level, the player receives a Money Bag. Then, they will be sent into an empty level to collect 300 mini-plants seed packets for finish Hardcore. The player will also automatically clear 10-10 with an empty level. Then they granting access to S-20.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Perhaps getting so angry was not the best course of action.

Dr. Zomboss: But I have calmed down now, and I am tired of this party!

Dr. Zomboss: Melt before the musical might of my majestic and talented zombies!

(Dr. Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: I'm scared, Penny! It's two minutes to midnight!

Penny: Be brave, User Dave. We will jilt this ditty... on rock and roll!

(Crazy Dave and Penny leave)

### Outro

(After finishing the level)

(Dr. Zomboss appears)

Dr. Zomboss: I am quite simply disappointed with all my zombies' performance so far!

Dr. Zomboss: How are you still alive after visiting all the major eras?

Dr. Zomboss: No matter. I will simply create more zombies for you to combat!

Dr. Zomboss: I will not accept my defeat just yet!

(Dr. Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: All that time traveling and we still haven't caught Mr. Boss guy!

Penny: Patience, User Dave. I have detected an unusual energy spike in Ancient Egypt.

Penny: I believe zombies have regrouped there and become stronger for another push.

Penny: It is time we stepped up our game with this **newly acquired source of Plant Food.**

Crazy Dave: Plant Food, eh? No plant will go hungry anymore! I like the idea already!

(Crazy Dave and Penny leave)

## Gallery

10-10X with T1 Peashooter - PvZ 2- Project Eclise Alpha 3By MARS-26By Sunny
1-3

*For the normal version in ECLISE Alpha, see 1-3 (Alpha).*
{{#switch:1-3

*For the normal version in ECLISE 2.o, see 1-3 (2.0).*

## **1-3: Tri-dent**

**Tri-dent**, also known as **1-3**, is the third level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Bloomerang. The player also receives access to S-0.

## Dialogue

### Intro

(Penny appears)

Penny: No need for sun. Plants are coming via special delivery.

(Penny leaves)

### Outro

(After completing the level)

Penny: Visit the Travel Log to claim your quest reward.

(The player enters the Travel Log)

(After collecting coins and a bunch of useless seed packets, the player exits to the map)

Crazy Dave: You know what would be helpful?

Crazy Dave: A place where you can read about plants and zombies.

Penny: You mean like the interactive Almanac?

Crazy Dave: Nah, that would never work.

Tutorial: Check out the Almanac!

(The player opens the Almanac)

Penny: Bring your Peashooter to the next tier!

Penny: Don't worry - you aren't actually doing it. This is just a test.

(After the fake tier swap)

Penny: Tap "Find More" to end this tutorial.

Penny: Now before I go, listen carefully. **The next part is important.**

Penny: Tiers are like trades for plants. Some stats will get better, while some will get worse.

Penny: Think wisely before you decide which plant tier you're gonna get.

Penny: It's crucial to do so as it can have a great impact on your strategies.

Penny: However...

Penny: After buying each tier for the first time, you can switch the tier of a plant to whatever you want.

Penny: Be it 1, 2 or 3. Useful, right?

Penny: However, watch the "Level" counter. When it reaches 3000, you'll no longer be able to switch tiers!

Penny: Use it wisely.

(The player taps "Find More")

"Find More": Seed packets are dumb. But we can't remove them from the tutorial so... yeah.

## Tips

* This level is the first appearance of Special Delivery levels. Instead of producing sun, you will receive plants via the conveyor belt. In addition, the zombies come in small packs. The new Bloomerang can penetrate enemies in groups of 3. Try to utilize this ability against groups of objects and enemies.
* After this level, the player will be introduced to the plant tiering system. It is recommended not to tier any plant just yet.

 Waves

**Note:**
  spawn randomly.

 have 3 segments.
2-1X

*For the normal version in ECLISE Alpha, see 2-1 (Alpha).*
{{#switch:2-1X

*For the normal version in ECLISE 2.o, see 2-1 (2.0).*
*For the version in ECLISE Beta, see 2-1.*

## **2-1X: Golden Discovery**

**Golden Discovery**, also known as **2-1X**, is the first level of Lost City Hardcore in ECLISE. After completing the level, the player unlocks Bonk Choy.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Crazy Dave: Woah! Welcome to the jungle!

Penny: User Dave, this is no ordinary jungle.

Penny: My records indicate that this is the fabled Lost City.

Penny: Historical texts state that the Sun was worshipped here.

Penny: Resources should be plentiful with these Gold Tiles.

Crazy Dave: Does that mean we will have an easy time with the zombies?

Penny: Well, I hope that the zombies do not come in larger groups as a counter-measure.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Penny appears)

Penny: ... looks like I have just had my first taste of "irony".

Penny: Time to recalibrate humorous matrixes.

(Penny leaves)

## Tips

* Gold Tiles are environmental modifiers that give you the advantage, which is not commonly seen elsewhere. The levels in Lost City are likely to be designed around these tiles, so try to ultilize them as much as you can.

## Waves

**Note:**    spawn randomly on the final wave only.
12-2

*For the version in ECLISE 2.0, see 12-2 (2.0).*

## **12-2: Problem Sholver**

> *This page is about the level in the Beta version of ECLISE. You may be looking for Problem Shovler, a level from the Alpha version.*
>
>

**Problem Sholver**, also known as **12-2**, is the second level of Lost City Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The new Excavator Zombie can cause quite a dent in your plans if you don't use a proper counter for him. As he blocks all straight shooting plants, lobbing plants are of better use here, and the newly acquired A.K.E.E can help with handling such roadblocks.
* Be wary of the Turquoise Skull Zombies and Porter Gargantuars as well. Other than that, the level still acts as a tutorial and is not very hard to beat.
1-5 (2.0)

{{#switch:1-5 (2.0)

## **1-5: Third Generation**

**Third Generation**, also known as **1-5**, is the fifth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

### Intro

(Penny appears)

Penny: Time to demonstrate the power of **TIERING**.

Penny: These Cabbage-pults and Bloomerangs here are at Tier II and III.

Penny: They have much more power compared to their basic Tier I!

Penny: Observe this power, and unleash it on the upcoming "double zombie hordes"!

Penny: You will also get free plants via special delivery as well, so use them wisely!

(Penny leaves)

### Outro

After completing the level and exiting the map)

Crazy Dave: Want some new stuff? Check out my Twiddydinkies! I sell cool plants and costumes in there!

Tutorial: Vist Crazy Dave's Twiddydinkies

(The player enters the Crazy Dave's Twiddydinkies)

Penny: We will need this one seed packet to start tiering Peashooter properly. Buy it!

(After collecting gems and buying a bunch of useless seed packets, the player exits to the map)

Penny: Check the Twiddydinkies often for new costumes! They come out once you earn a new plant.

## Tips

* This level introduces plant tiers. In this case is Cabbage-pult Tier 3. He does greater damage (150 damage) but very costly (425 sun).
* Sometimes the conveyor belt will not give you the attacking plants that you need. If that happens use the Iceberg Lettuce or Wall nut until you get an attacking plant from the conveyor belt.
* Or when there are too many zombies on one lane, use Wall nut to split the crowd, so their eating DPS on one wall is heavily reduced.

## Waves

**Note:**
 spawn randomly.

 have 3 segments.
15-3

## **15-3: Weasel Teasel**

**Weasel Teasel**, also known as **15-3**, is the third level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Dusk Lobber.

## Tips

* The Weasel Hoarder has been seen previously, frozen in a single ice block in 5-10. The player may not have gotten much from them in that level, but this level is their proper introduction. After she has taken enough damage, Ice Weasels will be let out nearby her in 3 lanes.
* While the Ice Weasels may be fast, they have extremely low HP, only absorbing 40 damage, so AoE plants are a good counter to them. You should not use lobbed-shot plants against the Ice Weasels as they have low fire rate.
* Snowstorms can take zombies past the ice floes on the top and bottom rows, so make sure to have some offensive plants on those rows.
2-2 (2.0)

{{#switch:2-2 (2.0)

## **2-2: A Flight Raid**

**A Flight Raid**, also known as **2-2**, is the second level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: My sensors indicate even more movements incoming from above.

Crazy Dave: Maybe it's presents. Presents from the sky!

Penny: The chances of that statement being true are statistically irrelevant.

Penny: We should be cautious of an increasing number of unexpected guests.

Penny: I... I think I need to experiment whether physics here is different or not.

(Crazy Dave leaves)

Penny: By the way, remember to **read the almanac often**.

Penny: You may find certain details about plants and zombies that you missed.

Penny: Like weaknesses, for example.

Penny: ... just in case you are from the vanilla timeline.

(Penny leaves)

## Tips

* Simply checking the Almanac again can do you wonders, as some plants and zombies in ECLISE can be completely different to those in the vanilla version. Take advantage of the newly added weaknesses and abilities once you have found them. For this level specifically, try checking the Almanac of Bug Zombie.
21-8

## **21-8: Reprisation**

**Reprisation**, also known as **21-8**, is the eighth level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The middle lane here serves as a divider, almost as if 2 levels are being played at once. The zombies on the top 2 rows spawn identically to those in the bottom 2 rows.
* Plan around the Shadow Zombies and Torchlight Zombies, they are both quick and can ignore any walls the player has set up.
* Heavy firepower is a must if you want to stand a chance against the Mega Gargantuar and Pharaoh Zombie swarm. It shouldn't be too hard to set up, as no Mega Gargantuars come until after the 3rd flag.

## Waves

**Note:**
 have 4 segments.

## Gallery

By White1337By Cogafireby AlphaREDBy The Winter LettuceBy Rockdrigo11By Alex.eecs
1-8 (2.0)

{{#switch:1-8 (2.0)

## **1-8: The Giant Chamber**

**The Giant Chamber**, also known as **1-8**, is the eighth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Starfruit. At the same time, the player can access Zen Garden.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Look, Penny! More Mummified Gargantuars!

Penny: This cannot be good. We will need to plant enough Sunflowers to win.

Penny: Two columns should be enough in most cases, but plant more if needed.

Penny: Stall out, and plant them first instead of attacking the zombies right away.

Penny: Iceberg Lettuce should be an excellent choice for this stalling job.

Crazy Dave: How does freezing even work in the middle of the desert anyway, Penny?

Penny: I... excuse me while I run some tests on them, User Dave.

(Crazy Dave and Penny leave)

## Tips

* This is Gargantuar intro and is a heavy level so you don't have much option than using Bloomerang as a main attacker.
* You will need to plant at least two columns of Sunflower to deal in most cases.
* Also, you can use Peashooter or Potato Mine to stall Gargantuar for a while.
1-8

*For the normal version in ECLISE Alpha, see 1-8 (Alpha).*
{{#switch:1-8

*For the normal version in ECLISE 2.o, see 1-8 (2.0).*

## **1-8: The Tutan' Tomb**

**The Tutan' Tomb**, also known as **1-8**, is the eighth level of Ancient Egypt Part 1 in ECLISE. It marks the first appearance of the Pharaoh Zombie. After completing the level, the player receives a Money Bag.

## Tips

* A high amount of zombies appear here, therefore this level will demonstrate the Repeater and Snow Pea combo. It is capable of stalling and have a high damage output, will be very helpful for later levels. As such, put down as many of these offensive plants as you can, as well as stall with Wall-nuts correctly.
	+ For Tier 1 Snow Peas, you will usually only need to have one Snow Pea at the back on every lane to utilize its stalling ability. Save the rest of the lawn for plants with higher DPS.
* Potato Mines should be saved and used at the right time in order to ultilize its ability of dealing huge damage to many enemies at once, especially high-health ones like Pharaoh Zombies and Gargantuars. They will be the key to winning this level.
11-1 (Alpha)

*For the version in ECLISE Beta, see 11-1.*

## **11-1: The Ancient Power**

**The Ancient Power**, also known as **11-1**, is the first level of Ancient Egypt Part 2 in ECLISE. After completing the level for the first time, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Murmering mummies! More mummies!

Penny: The time fissure is strengthening zombies from all epochs, User Dave.

Penny: We should expect more powerful versions of some zombies.

Penny: However, zombies may now spawn Plant Foods.

Penny: Packed with vitamins and minerals, Plant Foods will provide a huge power spike.

Penny: Drag it onto a plant to activate its special powerful ability.

Penny: Night plants also seem to stay awake today. Feel free to experiment.

Crazy Dave: Great idea, Penny! No plant will ever go hungry again!

(Crazy Dave and Penny leave)

## Tips

* As the first Part 2 level, this level has a special tutorial about showcase Peashooter's plant food which is become Gatling Pea and shoot 4 peas forever. And you have only 2 pre-planted Primal Sunflowers to product sun, therefore a cheap attacker like Red Stinger is highly recommend.
* Also remember that the Mummified Gargantuars arrive quite early on in the level, so make sure to stall them if your defense is not prepared yet.

## Trivia

* This is one of few day level which you can actually use night plant. Another one is EBL-5
1-9 (2.0)

{{#switch:1-9 (2.0)

## **1-9: Closest Calls**

**Closest Calls**, also known as **1-9**, is the ninth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: In some cases, hitting multiple targets at once may be better.

Penny: Sometimes, you may need to plant in an abnormal way to work.

Crazy Dave: Be crazy about planting like I am, neighbor!

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)

## Waves

**Note:**
 have 4 segments.
21-10

## **21-10: Premised Demise**

**Premised Demise**, also known as **21-10**, is the tenth and final level of Ancient Egypt Part 3 in ECLISE. It is a miniboss battle against a horde of "empowered" Tomb Raiser Zombies. After completing the level, the player receives a Money Bag.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Welcome back, Ancient Defenders.

Dr. Zomboss: How are you faring so far with my released curse?

Dr. Zomboss: Time to seriously beat you down, with my horde of *empowered Tomb Raisers*.

Dr. Zomboss: Rise, my zombies! Eat their brains, and claim our victory!

Dr. Zomboss: And no plants shall block my path to total timeline domination!

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss

(Dr. Zomboss leaves)

(Penny appears)

Penny: Looks like he's sending more of his personal henchmen.

(Crazy Dave appears)

Crazy Dave: And we'll beat them, like usual!

Penny: We can't afford any grave mistake, or it's all over.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: That's the last mummy. At long last.

Penny: And hopefully I won't have to repeat this again.

Penny: Looks like Zomboss has gone back to Lost City to arm himself.

Penny: Back to the secrets of the jungle! Let's go, Penny!

(Crazy Dave and Penny leave)

## Tips

* The level has a bunch of gimmicks that you need to figure out to beat it.
	+ The main gimmick of the level is the mini-bosses Tomb Raisers. They have 13000 health and periodically raise Tombstones, from which Necromancy happens throughout the level. Since all insta-kill plants are banned, you need to knock them back with plants like Spring Bean or Stallia. Only two mini-bosses will appear on the first wave, but more of them will come throughout the level. Remember to bring board control when choosing your plants to effectively deal with them.
	+ The second gimmick is Ghost Fire. It summons a special Torchlight Zombie from the giant tombstones. This Torchlight Zombie cannot be killed normally, but dies on its own when it reaches column 4. Do not plant your expensive plants further than the 2nd and possibly 3rd column, as this ambush can easily destroy them.
	+ And the last gimmick of the level is the giant tombstones. They will be the main source of Necromancy here. Those tombstones have a colossal amount of health - 31000, so destroying them is a difficult task.

## Waves

\* Miniboss
^ Ghost Fire

**Note:**
       spawn randomly.

 have 3 segments.

## Gallery

By White1337By White1337 (1.9)By Cogafire (Pepper III is more reliable than Melon I)By XotileChoco (new sun system)By XotileChoco (2nd clear)By The Winter LettuceBy ShamanBy AwkwardShota-kun237It's truePvZ2 ECLISE - 21-10 Premised Demise -Ancient Egypt part 3-
11-4

*For the version in ECLISE 2.0, see 11-4 (2.0).*

## **11-4: The Stoneyard**

**The Stoneyard**, also known as **11-4**, is the fourth level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player unlocks Parsnip.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: A yard full of stones! Yikes!

Penny: Looks like another Last Stand. Think you can handle it?

Crazy Dave: I'm sure they will! Just only a few Tomb Raisers...

Crazy Dave: ...and Hunters...

Crazy Dave: ...and Turquoise Skull Zombies! What could go wrong?

Penny: Erm... everything?

(Crazy Dave and Penny leave)

## Tips

* With a lawn entirely showered with Tombstones, a specific plant is very keen for this level. However, it cannot beat the level by itself. Many plays will have to be made after your main defense is set up, so making sure you have plenty of sun leftover from your setup is crucial for beating this level.
* Your biggest threats are the Hunter Zombies and Pyramid-Head Zombies. Make sure you have some sort of cover so that the Hunter zombies don't freeze your defense, and also ensure you have a way of defeating all of the Pyramid-Head Zombies that show up.
	+ Torchwood paired with Repeater would take care of the Hunter Zombies, while Homing Thistle can deal literally with any zombie and every zombie in this level. These three plants together can very much secure a win.

## Gallery

By MattWarkoskiBy White1337By Cogafire (5 seed slots and a little garlimite/spring bean micro)By Alex.eecs (1.9)
4-3

*For the normal version in ECLISE Alpha, see 4-3 (Alpha).*
{{#switch:4-3

*For the normal version in ECLISE 2.o, see 4-3 (2.0).*

## **4-3: Bucket Ballete**

**Bucket Ballete**, also known as **4-3**, is the third level of Pirate Seas Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Barrel Roller Zombies make their debut appearance here. It is recommended to bring along at least one offensive plant that isn't a straight shooter. The newly acquired Celery Stalker can also help with countering Barrel Roller Zombies - only if used properly however - they can still roll over your Celery Stalker even when it is hiding.
2-8

*For the normal version in ECLISE Alpha, see 2-8 (Alpha).*
{{#switch:2-8

*For the normal version in ECLISE 2.o, see 2-8 (2.0).*

## **2-8: City of Gold**

### Objective

Gold Tiles will spawn from time to time on unoccupied tiles! Mind where you plant.

### Theme

Ultimate Battle

**City of Gold**, also known as **2-8**, is the eighth level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Spring Bean.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Gold concentration seems to be much higher today.

Penny: Gold tiles will spawn from time to time, if they can spawn.

Crazy Dave: We're gonna be rich!.. but where do they spawn?

Penny: The jungle holds many secrets, User Dave. It's best that we don't question it.

(Crazy Dave and Penny leave)

## Tips

* Gold Tiles will spawn on any tile that does not have a plant on it. Use this to your knowledge, as Imp Porters do spawn on this level, so should a rightmost tile be unoccupied and spawn a Gold Tile, the Imp Porter may cause problems if not dealt with quickly.
15-1 (Alpha)

*For the version in ECLISE Beta, see 15-1.*

## **15-1: Mold Switch**

**Mold Switch**, also known as **15-1**, is the first level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Pepper-Pult.

## Intro

(Crazy Dave and Penny appear)

Penny: Brrr... I can never g-g-get used to the cold.

Penny: Or why you seem to be fine in that attire.

Crazy Dave: I don't know to be honest.

Crazy Dave: What I DO know... is that we have more zombies to defeat!

Crazy Dave: Regardless of the cold... Or the cold comfort of victory!

(Crazy Dave and Penny leave)

## Tips

* As you can see, this level has mold colonies combined with sliders, meaning you cannot let any zombie onto a slider, that is on Collum 3 Lane 1 and Lane 5, as its can be difficult to deal with then.
* You must prevent Sloth Gargantuars from throwing their Imps, so bring in Primal Potato Mine to instantly kill them and DO NOT let Sloth Gargantuars throw their Imps, it can easily end your run.
* Bring in Multidirectional plants such as Threepeater or Rotobaga.
* Don't forget to bring in heater plants, so that Freezing Winds don't overwhelm you.
21-6

## **21-6: Sun Guard**

**Sun Guard**, also known as **21-6**, is the sixth level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: The Organization has a brand new challenge for us.

Penny: Now, we have to not spend any sun for a fixed amount of time to win.

Crazy Dave: So now we have protect our sun stash too?

Penny: Yes, User Dave.

Crazy Dave: Protect the plants, protect the mold colonies, protect the sun stash...

Crazy Dave: That's a lot of endangered things!

Penny: Technically you don't have to protect your mo... never mind.

(Crazy Dave and Penny leave)

## Tips

* This is the first time you see the objective like this, so you may need some retries to find out how it works. Since there is only 1 flag in the level, you can't build a good defense and then complete the objective, so you need to find another way to do it.
* The easiest way to do it is to stall one zombie until the timer runs out, and then just finish the level. However, you also can plant some defensive plants and stall the zombies during the level or even sacrifice the lawn mowers at the beginning.
* The waves in this level are simple, but focus on armored zombies. Therefore, instant-kills are your best bet.
3-10 (Alpha)

{{#switch:3-10 (Alpha)

*For the version in ECLISE Beta, see 3-10.*

## **3-10: Neromancy**

**Neromancy**, also known as **3-10**, is the tenth and final level of Dark Ages Part 1 in ECLISE. After completing the level, the player receives a Pirate Seas key and will be sent to 4-1. The player also receives access to S-6.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Gah! You were supposed to be disposed of two eras ago!

Dr. Zomboss: Time to correct this anomaly by dishing out **more Necromancies!**

Dr. Zomboss: Prepare to be deleted, David!

(Dr. Zomboss leaves, Crazy Dave appears)

Crazy Dave: Hey! I prefer not being deleted, Mr. Boss guy!

Crazy Dave: Because I'm CRAAAAZY!

(Crazy Dave leaves)

### Outro

(After completing the level)

(Crazy Dave appears)

Crazy Dave: The knighty knight nights have finally been over!

Crazy Dave: But more importantly... is it gonna be vikings next?

(Crazy Dave leaves)

## Tips

* The dialogue hints that massive amount of tombstones will be summoned and Necromancies will be called across the entire level. Recall how to efficiently deal with tombstones and destroy them as quickly as possible. Tier 3 Grave busters are a good choice. Put offensive plants behind sun producers as well to minimize the damage to your firepower.
* Wizard zombies are a great threat here. Use Squash or Cherry bomb to kill them as quickly as possible.
10-5

*For the normal version in ECLISE Alpha, see 10-5 (Alpha).*
{{#switch:10-5

*For the normal version in ECLISE 2.o, see 10-5 (2.0).*

## **10-5: Backstagers**

**Backstagers**, also known as **10-5**, is the fifth level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: We have encountered Boombox Zombies, User Dave.

Penny: They can **stun all plants** with their charming music for a while.

Penny: Moreover, they can **rise from the ground** to stun our defenses right away.

Penny: Measures should be taken, should that happen.

Crazy Dave: It's gonna be music to my ears... and our plants'!

(Crazy Dave and Penny leave)

## Tips

* While having lots of choices, this is still not an easy Last Stand. Glitter Zombies, Punk Zombies, Impunks and especially Boombox Zombies will negate the typical Last Stand cheeses completely, so think of good counters and plan your defense with caution, and the safest bet is still to save some sun for instant-kills during the level.
* Remember, Spikeweeds and Spikerocks are immune to Boombox Zombies' charming ability.

## Gallery

By Phantom of RaBy Pathetic bread (again, all you need to do is use iceberg correctly)By Marcio777By Marcio777 (Tier 3 Spike will make this even easier, Tier 1 is not enough)Eclise NMT 10-5Walkthrough by Creeps20Pepper pult does splash damageBy Cogafire (one plant is all you need :3c )By Electricity GameBy Vanilla Twilight23 (Coin Grinding)By Kiko (u can just do this...)By sup3pwoah it was so easy with spikeweedhow to flex your S-level skills without showing an S-level - Bikeborb
19-10

## **19-10: Time Inventor**

**Time Inventor**, also known as **19-10**, is the tenth and final level of Far Future Part 2 in ECLISE. After completing the level, the player unlocks Thyme Warp.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: I detect a massive shift in time, User Dave.

Penny: Frozen Thyme Warps placed on our lawn seem to be the cause.

Penny: Thyme Warps will warp all zombies back to the start while restoring all their health.

Crazy Dave: Who cares? We have one final wave of zombies to bash!

Crazy Dave: CHARRRRRGE!!!!!

Penny: Darn it.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: We'll need to keep an eye on Thyme Warp.

Penny: His overwhelming power can be a game changer for our side.

Penny: For now, this era is cleared.

Penny: Strangely devoid of Zomboss's interference... Suspicious.

Penny: I strongly suspect he had already set up something ahead of us...

Penny: Ah well. We didn't get what we came for though. You know what to do, User Dave.

Crazy Dave: The 80s?

Penny: The 80s.

Crazy Dave: Then time to hit the time stream, Penny!

(Crazy Dave and Penny leave)

## Tips

* This will be the first 4 flag level in the main Adventure, thus you must bring the heaviest plants you can get. E.M.Peach is also essential.
* Make use of the frozen Thyme Warps on Column 1 if you're in danger, but watch out for the lasers shot by Gargantuar Primes, as they can possibly destroy the ice blocks and put you in a bad spot.
* Many dangerous Bot Swarms will ambush many columns of your defense at once, usually alongside Chicken Wrangler Zombies, they are absolutely able to end your run so take care of them with caution.
* There are 7 Gargantuar Primes on the final wave, so be ready by then with enough firepower.

## Gallery

By White1337By White1337 (Sunflowerless)By Electricity Game ( What is the final seed packet of this tactic ?, many plants in 19-10 pre 1.7 without Thyme Warp )By Electricity Game ( hypnotizes random many mech, Apple Mortal defeat chicken zombies )Infinite stalling is so funBy Electricity Game ( Look at this is the same as Far Future - Day 28, Laser Bean defeat Chicken Zombies, Gangartuar Prime has caused trouble for Red Stinger )By Cogafirehold the gargs as much as possible with E.M. Peach (imitating him) and destroy the ice blocks with the plant food in the electric peashooterBy The Winter Lettuce (Secondaries edition)Haha powered Dusk Lobbers go brrrr (ECLISE 1.9)By Alex.eecs (Some explosive prob would've been better than explodonut)
1-6 (Alpha)

{{#switch:1-6 (Alpha)

*For the version in ECLISE Beta, see 1-6.*

## **1-6: Mind Field**

**Mind Field**, also known as **1-6**, is the sixth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Potato Mine.

## Dialogue

(After exiting to the map)

(Crazy Dave and Penny appear)

Crazy Dave: Penny, look! Above my head!

Crazy Dave: It's the TRAVEL LOG!

Crazy Dave: What's that, Travel Log? You provide guidance, progress and rewards?

Penny: The Log is not, in fact, speaking, User Dave.

Crazy Dave: Thanks, Travel Log! Whatever you say!

(Crazy Dave and Penny leave)

Tutorial: Check out the Travel Log!

(The player is directed to a quest to finish the Travel Log tutorial by completing 1-7)

## Tips

* This is one of the first levels in ECLISE that provoke your brain, although it is still rather easy. There will be more levels like this to come.
* You will be able to use the pre-planted Potato Mines to take out hordes of the tough zombies that are grouped up, giving you a satisfying destruction.
	+ As an extra challenge, you can also try to complete the level without using any Potato Mines.

## Waves

**Note:**
 have 3 segments.
21-3

## **21-3: Heat Source**

**Heat Source**, also known as **21-3**, is the third level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: It's sure getting hotter and hotter in the desert!

Penny: Zomboss's turning up the heat, User Dave.

Penny: Chilling is now less effective against these zombies.

Crazy Dave: Yikes! Better grab my sunscreen! And my Aloe!

(Crazy Dave and Penny leave)

## Tips

* From now until the end of Ancient Egypt Part 3, all chilling and freezing effects will be removed every fixed number of seconds. It means that all chilling plants, such as Snow Pea, must be replaced with others due to their low efficiency. Remember that Sap-fling can counter zombies here without worrying about this anti-chill effect.
* In this level you'll face a big amount of early Torchlight Zombies, so bring stalling plants like Kernel-pult or Stunion, they will also help later on against the high number of Pharaoh Zombies. Grapeshot is also a great pick, it can kill nearly anything in the level reliably and remove most of the graves from the start.

## Gallery

By White1337By Electricity GameBy Electricity Game pt.2By Heady-pult (Fume)By Cogafire (sometimes you gotta fight fire, back with 𝒇𝒊𝒓𝒆)By XotileChocoBy The Winter Lettuce (Knockback deck setup, and don't use snow pea pls)By Alex.eecs