Shaper

A human shaper

### Secondary Resources

Construct AC: 8 + Proficiency Bonus + Intelligence.Construct HP: 8+ Proficiency Bonus + Intelligence.

### Save DC

Shaper DC: 8 + your proficiency bonus + intelligence modifier

### Attack Bonus

Shaper Bonus: Your proficiency modifier + Intelligence modifier.

A shaper is an utility based support using Enigmatic hard light technology, a system based on holograms and 3d printing technology.  Thrives in controlling chokes and providing flexible support for their team.

Using intellect and your ability to imagine reality as it could be, the efficiency of your Hard Light Manipulations is heavily dependent on your Intelligence.

**Features**
 2
 3
 4
 5

## Features

### Architect

You gain proficiency in *handguns, simple weapons and light armor*.

You become proficient in *Architecture* and *Science*. You also gain the two following abilities:

> ***Architectural Mind*** - When trying to find a weak spot or an entrance to a building, you may roll an architecture roll with advantage.
>
>

> ***Advanced Creations*** - Using a photon projector and 1 Shaper Charge, create a simple item of your choice as long it is not consumable, medium or heavy armor or enigmatic.
>
>

### Hardlight Manipulations

You can bring your designs into being. You gain the following ability:

> ***Hardlight Implant*** - You gain a special hardlight implant which allows you to use a photon projector for Enigmatic effects.  This does not count for your implant maximum. This implant allows you to generate and manipulate Hardlight it in certain ways. You can perform the following manipulations:
>
>
> * ***Sentry Turret*** (1 AP, 1 Shaper Charge) - Up to once per turn, place a tiny construct at target point within 10ft which functions as a sentry turret, up to 3 maximum active at a time.  As long as your Hardlight implants remain online, these turrets will automatically attack the closest enemy in range and alert you of their presence. You can choose to remove these turrets at will.
> * ***Photon Orb*** (2 AP, 1 Shaper Charge) - Shoots an orb of pure light in a 60ft line you can see, which is 5ft wide and penetrates all obstacles. All creatures must make a dexterity saving throw to your Shaper Save DC, or take 2d6 radiant damage. If they fail, half damage.
> * ***Photon Shield*** (1 AP, 1 Shaper Charge) - Target within 30ft range gains a protective barrier, granting 15 temporary hit points until the start of your next turn. This becomes 30 temporary hit points at character level 10.
> * *Barrier* (3 AP, 1 Shaper Charge) - At a location within 30ft, places a 10ft by 5ft construct that provides full cover, but can be seen and moved through.  Creatures that are within 5ft of the barrier can shoot through it without any restrictions. You can only have 1 barrier created by this ability at the time. You can choose to remove this barrier at will.
> * ***Construct*** (3 AP , 1 Shaper Charges) - At a location within 10ft, makes a simple Hard Light construct. Could be a bridge, staircase or even a wall. Maximum size is 20 ft + (architecture modifier times 2) in any dimension. Lasts up to an hour.
>

### Advanced Manipulations

You can place advanced designs. You gain the following ability:

> ***Advanced Manipulations*** -The list of hard light manipulations you can pick from is extended with the following manipulations:
>
>
> * ***Teleporter*** (3AP, 1 Shaper Charges) - Places a teleporter pad construct. At the start of your next turn it becomes operational. If 2 teleporter pads are active, it allows creatures to move through the gate generated by a teleporter pad to instantly travel to the other pad. You can have only up to 2 teleporters activated at a time, placing a third will remove one of the older teleporters, you may pick which one is removed. Can be done twice per sleep. At level 14 you may have 3 teleporters active.
> * ***Shield Generator*** (3 AP, 2 Shaper Charges)  - Places a shield generator construct on the ground that grants all friendly creatures within a 30 ft. radius 5 temporary hit points at the start of their every turn. This Shield Generator lasts up to 4 hours. Can only be done twice per sleep.
>
>
>

### From Light Into Being

Light creates the future. You gain the following ability:

> ***Light Into Being*** - Your hard-light constructs and other constructs that you create gain double HP.
>
>

> ***Architectural Insight*** (3AP) - Once per sleep-rest, you can flawlessly imagine the layout and architecture of a structure, compound or vehicle in which you currently are.  You then learn a possible secret passageway from your current location to a target position.
>
>

### Hardlight Duplication

Shape reality with your pure will. You gain the following ability:

> ***Shaping Reality*** (3AP, 1 Shaper Charge) - Duplicate an enigmatic item you touch and all its effects, can only have 1 enigmatic item duplicated at a time.
>
>