Ancient Beokros

*For the 4 player battle version, see **Beokros***

## Stats

Level: 66 Exp: 2,418
HP by Group Size -
 1: 3,000,000
 2: 3,000,0003: 3,000,000
 4: 3,000,000
Att: 9,218
Def: 9,606
Crit: 64
Res: 54
CritDmg: 150%

## Related Titles

* Defroster
* Brain Freezer

	+ Tips: Spears or Kai smashes (other characters cannot reach this break with attacks)
	+ Reward: No item.
* Location: Left Wing
	+ Number of hits: 25 (5 per flinch, 5 times)
	+ Tips: Spears or Kai smashes (other characters cannot reach this break with attacks)
	+ Reward: No item.
* Location: Right Wing
	+ Number of hits: 25 (5 per flinch, 5 times)
	+ Tips: Spears or Kai smashes (other characters cannot reach this break with attacks)
	+ Reward: No item.
* Location: Tail (Middle to tip)
	+ Number of hits: 25 (5 per flinch, 5 times)
	+ Tips: Spears or smashes
	+ Reward: No item. Breaking the tail will reduce the attack range on Beokros's tail attacks.

## Battle Skills & Attacks

* Roars while whipping his tail violently. A large ice wall will emerge from the ground around Beokros and will explode after a few seconds. This deals damage to players beside the ice and under Beokros.
* Shoots ice projectiles at players.
* Turns his front paw into a sharp ice claw and slams into a player. This attack can break frozen players out of the ice and damage them. The ice claw is unblockable. Karok can clash this attack.
* Takes flight and divides the map in half with an ice wall. Beokros then flies towards the side of the map with the most players an unleashes an area of effect on that side of the map which is an instant-KO, minus Life Flare.
* Breathes ice forward. This attack is unblockable and freezes anyone that gets hit.
* Slams down with his front legs while breathing ice forward.
* Slams his tail, then swings it side to side. Always does this attack after dividing the map with ice.
* Breathes ice toward either of his sides.
* Rears back and charges forward.
* Flies up and targets a player, as shown by a mist that is around where they last were. Shoots ice around the player to create an ice prison. Breaking this ice leaves ice shards on the ground.
	+ Beokros will then land and destroy the ice prison, dealing damage to anyone nearby.
* If all living players are frozen, he will fly up and roar, unleashing an area of effect over the entire battlefield that instantly KOs everyone.

## Tips & Advice

* The ice projectiles each come out at a random speed, so players should notice this to time their dodge.
* If a player gets targeted by the ice prison, the player must attack the ice to escape before the ice explodes and inflicts unblockable damage. Other players must either be with the targeted player to be safely enclosed with them or run away to avoid getting hit.
* For his Ice Roar, the initial creation of the wall is unblock-able, but the the explosion can be blocked.
	+ When the ice around Beokros breaks, it deals damage to anyone under him as well.
* During his ice claw slam, there is a large, safe gap underneath his right front leg where one can be without being damaged. The ice claw is unblock-able, but his body is not.
* For the attack where he slams his body down while releasing a ball of ice forward, his body can be blocked, but the projectile cannot be blocked.
* The slow breath of ice forward can be blocked. Bear in mind that it has a ridiculously long range.
* If anyone is frozen, break the ice surrounding them as quickly as possible. In this battle the frozen debuff lasts for 3 minutes.
* If he makes a map-wide ice wall, target and break it as quickly as possible and get to the safe side.
	+ The 1/2 map AoE can be dodged if you have a move that have invul-frame, you can notice the moment he strikes by counting his wing flaps. He will strike at the 3rd wing flap.
* After destroying ice from the map-wide ice wall or the player-surrounding ice blocks, small ice shards may appear. These can be thrown at Beokros's head to temporarily disable all of his ice attacks. If enough damage is dealt during this time, he will fall to the floor. If not, he will simply do a brief tired animation.
* Breaking off a part will cause him to flinch then immediately enter the tired animation. In addition, icicles that can be thrown will drop.
* Like Elchulus and Siglint, while he's using any move that involving him breathing ice, if he get flinched by Kai's Hunter's Eye, or lifted by Evie's RG, his breathe will follow his flinched head, potentially frozen any players that stay near his front legs.

## Additional Notes

* While frozen you are unharmed from most of Beokros's attacks, except for the ice claw and the instant-kill.
* His body is block-able, but the ice projectiles are not and must be dodged. Vella cannot backlash the projectiles
* If all players are frozen or incapacitated, Beokros initiates an instant-kill attack that ignores life flare to kill the frozen players.
* Ice projectiles cause Drake Frost. This debuff lasts for 3 minutes but can be removed by having someone attack the ice to break it. Frozen players cannot do anything.
* If he uses his ice claw attack, he can be clashed and Karok will stab Beokros' eye with an ice shard.
* Evie cannot throw the ice shard to damage Beokros because of her special throw.

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