recursal/Fanatic-Fandom huggingface dataset:
Huutsik

Huutsik was a male human barbarian NPC in the Emeron campaign.

## Summary

Huutsik was a renowned warrior and the chief of the Rockwater Tribe. In 1154 he was challenged by another Galmari from an unknown tribe who called himself Mingolf the Soulcrusher. As tradition dictated Huutsik accepted the challenge and seemingly bested Mingolf, however the mysterious warrior seemed to recover from a mortal wound, and used his power to slay Huutsik with a mere touch of his hand. With Huutsik's defeat, Mingolf became the new chief of the tribe.

Huutsik's soul was trapped in the *Gem of Galmar*, which Mingolf wielded. In 1159 when the Joined of Vesper sent their souls into the gem, they encountered the spirit of Huttsik. He had been observing all he could of Mingolf and his life, while trapped in the gem, in spite of his hatred for the man. He agreed to help the Joined of Vesper by using the last of his energy to protect them while they rested and regrouped and to show them the path to the heart of the *Gem of Galmar*. He demanded only that they agreed to destroy Mingolf, enacting a vengeance for him that he could not achieve for himself.
Imyan (estate)

Imyan is an estate in the Barony of Imyan in the Emeron campaign.

## Location

Imyan is one of the central estates of the Barony of Imyan and where the capital of the barony, Imyan City, is located. To the west is the estate of Ipyak, to the north is the estate of Federan in the Barony of Federan. To the east is Henud and to the south is the estate of Keypton in the Barony of Wrellen.

The estate is along the eastern portion of the Equis Flatlands and Plains Road runs through the estate, bring a great deal of trade and travelers. The rest of the estate is primarily given over to agriculture and horse breeding.
Fordris

Fordris is a male human NPC in the Eastern Realms campaign.

Fordris is a Thalerian military official holding the rank of Marshal. He was the Thaleri governing council member of Lothanum. When Wilaria and Gallerea formed an alliance their members on the council, Wils Mackdenberg and Duke Lloyd Gainsborough, began to routinely vote together to overrule Fordris and therefore force their will upon the Thaleri portion of the city. This caused tensions to rise within the city and all three nations began to increase it's military presence there. Fordris was convinced that Wilara was manipulating Gallera into attacking Thaleri to start a war and advised High Marshal Siric Madagunn to build up defenses and prepare for an invasion.

The Mighty Misfits were hired by Ambassador Abbe Janson and Queen Anne Steward to assassinate Marshal Fordris. They took the job and had Tomek sneak into his manor to scout. Tomek was captured by Fordris' men, and the marshal interrogated him. Tomek admitted he had been hired by Abbe Janson, but gave no further information and steadfastly refused to reveal the identity of the other Misfits. Frodris let Tomek languish in captivity, but did not resort to torture.

After two days the Mighty Misfits invaded Fordris' manor in an effort to rescue Tomek and assassinate Frodris. During the battle the marshal called for them to stand down and parlay in exchange for his mercy, but warned that he would rescind the offer if any of his men were killed. During the battle, Hagar Kilmister managed to get behind the lines of Fordris' guards and engaged him, severely injuring him. In desperation Frodris asked what they wanted and stated he'd beat Janson's offer. The ploy worked, and the mercenaries stood down, negotiating a deal whereby they spared Fordris in exchange for him acting as though he had been slain, paying them 6,000 gold, and surrendering his ceremonial blade as proof that they'd killed him.

The Mighty Misfits parted ways amicably with Marshal Fordris who stated he may have work for them in the future.

## Personality and Abilities

Marshal Fordris seems to be highly concerned with the safety of his men, threatening to rescind his offer of mercy on the Mighty Misfits if they slew any of his men. He seems to be a prudent and competent commander. He is well decorated by the army and seems to have the respect of his men as well.

Marshal Fordris appears to have magical ability, using magic to defend himself when attacked by the Mighty Misfits.
Haera Luss

Haera Luss was a female Zabrak NPC in the Star Wars: Agents of Chaos campaign.

## Summary

Haera Luss was the Chief of Spies on President Maag’s council on Iridonia. She was in the Presidential Council Chambers during the Battle of Maladris. When Acaadi and his forces seized the Governmental Palace Haera quickly decided the battle was lost and swallowed a cyanide capsule, killing herself rather than face arrest.
Hanna

A flyby of Hanna

Map of Hanna

**Hanna** (also known as **Hanna City**)is the capital city of the planet Chandrila. Constructed on the rippling banks of the Silver Sea, Hanna is a mishmash of shops, businesses, private residences, and government offices with no definable "districts" other than a public plaza and a debating rotunda at the city's heart. There is a coral reef shortly off shore known for its beauty. In most years, Hanna does a brisk tourist business.

Sella Meriet, of Meriet Shipping Company, is headquartered in Hanna.
Horemheb

Horemheb is a female human NPC in the Asprana campaign.

## Summary

Hormheb is a crew member of the *Lantern’s Light*, serving as the chief engineer for the ship. She is especially surly. She was present on deck when a Siren attacked the ship and was one of the only people on board able to resist the creature's beguiling song.

Later she was working on an antenna during a storm she was trapped when a strange lightning monster briefly attacked the ship.

Hormheb engaged in a brief affair with Hanna Bishop while she was a passenger on the Lantern's Light.
Harrigan

Harrigan is a male human NPC in the Om campaign.

## Summary

Harrigan is a soldier in the Gildornian Army holding the rank of captain. He was part of the regiment under Colonel Babbington marching to Dunkirk in the Autumn of 465 that encountered a wounded Gunnar the Wolf with Astrid, Frelik and Opal on the road.

Harrigan recognized Gunnar and escorted his party to Colonel Babbington upon the prince's request.
Gnomedon

Gnomedon is one of the Thanedoms in the Thorgain Kingdom in the Emeron campaign.

## Location

Gnomedon is the ancestral homes of gnomes in in the world and makes up the northwest portion of the Thorgain Kingdom both above and below the Dwarven Mountains. Gnomedon has some of the best gemstone deposits within the realm.

The Gnomish people are natural allies of the dwarves and when they were first brought into the kingdom centuries ago by Elgrim Steelfoot, they agreed so long as Gnomedon was always ruled by gnomes.
Griggs

Griggs is a male human NPC in the Om campaign.

## Summary

Griggs, aka “Grimshield,” is soldier in the Gildornian Army holding the rank of Sergeant. He is also a contact and friend of Atticus Brock. He was part of the forces under the command of Sir Eurick Smythe that passed through Stonewatch Abbey on their way to Newcastle. He advised the Fate Fighters on how to best deal with the arrogant and condescending Sir Eurick.
Hopespire Hold

Hopespire Hold is a keep located in the Estate of Bebox, in the Barony of Tralpar, within the Duchy of Antyoch. It is the traditional seat of the Tarinlorin family.

## Design

Hopespire Hold has four broad round towers scattered in a seemingly random pattern but are actual built with ideal defense and are connected by tall, firm walls made of dark red stone. Rough windows are scattered generously across the walls in an asymmetric pattern along with overhanging crenelations for archers and artillery. A great gate with colossal wooden doors and a portcullis guards the approach.
Greta

Greta is a female human NPC in the Om campaign.

## Summary Edit

Greta is a Thuunish woman in the Vundar Tribe. In Minstrel of 465 a large portion of the tribe led by Chief Tomar Farsight was passing through Shadow Gap and was attacked by a large group of Giants. Greta, as well as her older sister Marta, were captured as slaves along with many other members of the tribe.

Marta and the others were taken back to Felbar Keep and were put to work in the cold larder as a cook providing food for the giants and drow that manned the fortress.

Marta and Greta, along with a handful of Thuunish women, were rescued several days later by the Fate Fighters when they attacked the keep.
Hammer of Moradin

The *Hammer of Moradin* is an artifact in the Emeron campaign.

## History

It is said that Moradin forged the dwarven race with this hammer and left it on Goric to aid his people. It is said that it can only be wielded by a dwarf with a good heart.

In Swan of 1130 the Hammer was being held by the Church of Moradin in Thorgain City under heavy guard. The green dragon Emerald attempted to steal the hammer to use it's power to bring the Dragon Queen to Goric, but he was stopped by the Heroes of Prophecy and the church's warriors.

The Hammer was moved to a more secure temple of Moradin under the mountain after the attempted theft.

## Appearance

The *Hammer of Moradin* appears as a huge smithing hammer inlaid with a gold holy symbol of Moradin.

## Powers

The *Hammer of Moradin* is powerfully enchanted for combat enhancing accuracy and power of an attack. It is said that only a dwarf who is worthy and good of heart can weild the hammer, and that anyone else who tires will be struck down by Moradin.

If a user is skilled with smithing they can use the magic of the Hammer to imbue a weapon, shield or armor with a minor, day long, enchantment that will aid them.

Legend holds that if the Hammer is ever used to slay another dwarf, regardless of circumstance, that Moradin will curse the user.

Last, but certainly not least, it is said that a worthy wielder of the the *Hammer of Moradin* will be graced with the entire history of the dwarven people as well as all the tenants of the religion of Maradin.
Green Tree Tavern

The Green Tree Tavern is an establishment in the estate of Fulton in the Emeron campaign.

## Description

The tavern is a simple wooden shack, with a small hedged yard that has an enormous tree with brilliant green foliage. It is run by a homely human named Ugnill. The furniture is simple and of low quality and the drinks tend to be watered down, but Ugnill has always been welcoming of all races and disallows racism in his establishment. .

## History

The Joined of Vesper briefly visited the Green Tree Tavern during their time in Fulton in the Summer of 1159.
Gimo's Casino

Gimo’s Casino is an establishment in the Emeron campaign.

## Summary

Gimo’s Casino is a casino found in South District of Antyoch City. It doubles as a temple to Gimo, the god of thrills and excitement.

As might be expected it is a large and elaborately decorated affair where all manor of gambling takes place. One of the main attractions is a large mechanized gambling device designed and operated by Vixx Venderblinng.
Githyanki

The githyanki are a race in the Om campaign.

## Summary

The githyanki are a race of ruthless pillagers who live on the Astral Plane. They are tall and slender humanoids with rough, leathery yellow skin and bright black eyes that were sunken deep in their orbits. They had long and angular skulls, with small and highly placed flat noses, and ears that were pointed and serrated in the back side. They typically grew either red or black hair, which they styled in topknots and sported pointed teeth.
Hoddek

Hoddek was a male Harelian in the Star Trek campaign.

## Summary

Hoddek was employed as a spy for the Romulan Star Empire. He was captured by Starfleet and killed during an escape attempt.

## Spying for the Romulans

Hoddek was a Harelian employed as a spy by the Romulan Star Empire. In that capacity he operated a surveillance post on a moon in the Balin System under the cover of it being a mining operation.

In 2366 he and his team were discovered by the U.S.S. *Quest*. Unable to throw them off their investigation he and his team attacked the Starfleet officers. When the battle began to go bad he attempted to flee on a cloaked ship, but Lt. Thalen th’Koro was able to beam aboard with him and nearly capture the ship while the *Quest* bombarded it.

Hoddek was captured and after an initial debrief at Starbase 39-Sierra, was slated to be turned over to Starfleet Intelligence.

## Escape Attempt

The U.S.S. *Quest* was taking Hoddek and the crew of his ship to rendezvous with the U.S.S. *Igrane*. From there he was to be taken to be interrogated by Starfleet Intelligence. However, the *Quest* engaged in a battle with an unidentified vessel and when the ship was damaged and the power to the brig deactivated, Hoddek and his crew attempted to escape and make their way to the shuttlebay.

Although security was on Hoddek and his companions quickly most of them were able to flee to the turbolift shaft and begin climbing their way to the shuttlebay. While frantically climbing Hoddek was caught on the ladder by Bekk K’orra, who hurled him two decks down onto the roof of the non-functioning turbolift car. He was then shot by Ensign Alice Yuan and killed.
Guy Villar

Guy Villar is a male human in the Om campaign.

Guy Villar is an Orlesean Naval officer holding the rank of Captain. He is the commanding officer of the *Renaed*. He fought in the Battle of Socortia, the Battle of Dead Man’s Cove and likely the Battle of Waymere.

## The Battle of Socortia

In Gatekeeper of 465 the the *Renaed* was assigned to Socortia when the  Gildornian Navy attacked the combined forces of the Orleseans and Brotherhood of the Coast. Villar commanded the *Renaed* in the battle and was able to withdraw, escaping the battle.

## The Battle of Dead Man’s Cove

Villar commanded the *Renaed* during the Battle of Dead Man’s Cove, an ambush that was a near complete victory for the Orlesean/Brotherhood of the Coast/Kythonian alliance that saw the capture of four Gildornian ships with the loss of only one allied ship.

## The Battle of Waymere

Although not confirmed, it is highly likely that the *Renaed* took part in the Battle of Waymere.
Gnollwood

The Gnollwood is a small forest in the Emeron campaign.

## Location

The Gnollwood is located in the southern portion of the estate of Reikland and sits on the banks of the Azure River. It was named for the gnolls who used to inhabit it, though gnolls haven't actually dwelt in the forest in over a century. The woods are not without dangers, however, as goblins, wolves and wild boars still dwell here.
Gilex Tuwin

Gilex Tuwin was a male human in the Emeron campaign.

Gilex was the only son of Sir Kadrinnor Tuwin and Joyce Tuwin. Kadrinnor died in 1145, leaving the 7 year old Gilex as lord of Ina with his mother serving as regent until he was 16. Gilex was knighted two years later. In 1158 his mother arranged an engagement with Lady Luce Carim, but passed away shortly after.

Shortly after the death of Lady Joyce, Lady Luce found a loophole in the marriage contract and broke the engagement. Gilex suspected the reason had more to do with his displeasing appearance than any other reason, and held a grudge against the Carim family for the rest of his life.

The Tuwin crest is a golden chalice.

## History

On the 23rd of Griffon, 1159, coordinated attacks from barbarians and monster tribes, all under the banner of Melia Sedri, attacked all along the eastern border of the Kingdom. Dame Celia Aliri, the baronial marshal for her mother Baroness Cyna Aliri, called a war council on the 1st of Lion. Sir Gilex naturally attended.

At the war council, Dame Ceila murdered all present, including her own mother Baroness Cyna. Sir Gilex fought for all he was worth but was overwhelmed by the men loyal to Celia and died along with the rest of the lords of Plainswatch. Dame Celia subsequently declared her allegiance to Melia Sedri,

## Personality and Appearance

Sir Gilex was young and arrogant and thought he’s far better a warrior than he actually was. In spite of this, however, he was a good and just man who is interested in caring for his estates and people well and defending them accordingly. In addition to being rather supremely arrogant and somewhat unlikable he was quite ugly, suffering from a warty, unpleasant face.
Guillaume Denelian

### Relatives

Oros (father), Lydia (mother - deceased), Parson (younger brother), Aurelia (younger sister), Alphonse (younger brother), Sylvaine (younger brother)

## Physical description

### Gender

Male

Guillaume Denelian is a male human NPC in the Star Wars; Agents of Chaos campaign.

## Summary

Guillaume Denelian is Aurelia Denelian's eldest brother and heir to the Golden Throne of the Denelian system. He has a Wookiee bodyguard he travels with named Zhopperph.

Guillaume recently relocated to Coruscant to stay with his sister in her penthouse in the Petrax Historic Quarter. He has been appointed senator of the Denelian system by the First Order and was set to attend to political matters when the Senate returned to session.

After Aurelia was accused of Treason by the First Order Guillaume was immediately arrested by the First Order.
Gery Wiladen

Gery Wiladen was a male human NPC in the Emeron campaign.

Gery Wiladen was born in 1149 in Bogan to Dame Brocien Wiladen and Lord Alfred. Unfortunately Gery's father died of illness in 11154, but his mother continued to raise him, teaching him all he'd know to be the lord of Bogan someday.

## History

On the 7th of Unicorn, 1159, Krust and Aelfith, the last survivors of the Joined of Guya, were brought to Gery's mother, seeking sanctuary. Dame Brocien believed their wild tale of being pulled from their lives and being hunted. What troubled her, however, was their claims that the leader of those who hunted them and slew their companions ore the sigil of Baroness Cyna Aliri, Brocien's liege. Brocien granted the pair sanctuary and made preparations to investigate their claims, but she would not get bring the investigation to fruition.

On the 23rd of Griffon, 1159, coordinated attacks from barbarians and monster tribes, all under the banner of Melia Sedri, attacked all along the eastern border of the Kingdom. Dame Celia Aliri, the baronial marshal for Baroness Cyna, called a war council on the 1st of Lion. Dame Brocien naturally attended. It would be the last time Gery ever saw his mother.

At the war council, Dame Ceila murdered all present, including her own mother Baroness Cyna and of course Gery's mother Brocien. Dame Celia subsequently declared her allegiance to Melia Sedri,

## Lord of Bogan

"Baroness" Celia Aliri commanded the 10 year old Gery, to swear fealty to her and hand over the two surviving members of the Joined of Guya, Krust and Aelfith, to her.

By luck Sir Imlott Ebberholt had come to Bogan just before Dame Brocien left. He was seeking information on the Joined of Guya. After Dame Borcien was assassinated, he offered his services to Gery if he wished to resist Celia's order. Gery happily accepted and declared himself Lord of Bogan by right of inheritance, stating that he would not accept Celia's authority.

## Death

On the 30th of Dragon, Celia Aliri led her forces, as well as those of Ina and Yebart, in an attack on Bogan. Lord Gery, with the help of Sir Imlott, attempted to defend the castle, but the walls were eventually overrun and the battle was lost. Although Sir Imlott and Krust were able to escape, Aelfith was killed and Gery was captured and brought before Dame Celia. The little lord refused to beg for mercy, spitting on her and cursing her for her oathbreaking and betrayal. In response Celia executed Gery and had his body hung on the front gates of the town, along with the body of Aelfith.

## Personality and Appearance

Lord Gery was a young boy with a good heart. He loved his mother dearly and hoped that he could be as good a noble as he believed she was. It was widely that Gery believed that he will make a well loved and popular lord when he grew up.
Holy Empire of Wilaria

The Holy Empire of Wilaria is a human kingdom in the Eastern Realms in the Emeron campaign.

## Holy Empire of Wilaria

### Primary Economy

Mining, Military, Agriculture

The Holy Empire of Wilaria is positioned south of the Grand Forest, bordering the Plains of Galmar to the west, Vade and Dromma to the east and Thaleri and Gallerea to the south.

## Politics and Culture

With so many borders Wiliaria could easily be in a precarious position militarily, however their army, frequently tested from barbarian raids from the Plains of Galmar, is comprised of tough military veterans. Their heavily armored cavalry is considered among the best in the region, although the use of heavily armored footmen is also notable.

Wilaria is ruled by religious cleric-lords who claim to understand the will of the gods better than others because of their education and connection with Akana and, therefore, claim to be the best suited to rule. The current ruler is Kingpriest Roland Gottschalk, who is a quietly competent ruler. Wilaria’s economy is mostly based off agriculture and mining from the hill regions.

The Wilarians are strict Akana worshipers and other religions within the nation are fiercely outlawed. Wilarian missionaries often travel to other realms to preach the word of Akana to those who are not yet converted. Some of the more radical priest-lords advocate a crusade on other nations that refuse to outlaw other religions, however so far Kingpriest Roland has convinced them that it is better to convert through trade, word and deed than by the sword. He makes an exception for the barbarians and monsters of the Plains of Glamar and regular incursions and outright conquests have launched to the west, spreading into the plains and bringing the word, or wrath, of Akana to the people there and taking territory to stage crusades deeper into the plains.

Due to the religious intolerance and the tendency of most races to adhere to their own deities, the population of Wilaria is almost completely human. Those of other races that dwell there are either Akana worshipers or at least claim to be while not being religious or hiding their own beliefs.

The national symbol is a black two headed eagle on a golden field.
Fiona Tyrell

Fiona Tyrell is a female human NPC in the Star Trek campaign.

Fiona Tyrell is the flight control officer on the U.S.S. *Quest*.

## Background

Fiona was born on Earth. Her parents were Starfleet scientists, both well regarded computer programmers. Always a little more wild and adventurous than her parents, Fiona wanted greater thrills and desired to see space. She applied to Starfleet and knew she wanted to be a pilot so joined pilot and EVA programs. During this period she became bitter rivals with fellow pilot cadet Anya Linkovich.

Instead of a cadet cruise, Fiona participated in additional pilot training certification. Her first assignment was Starbase 19 where the only piloting she got to do was Worker Bee repair drones and ferrying goods and people by shuttle. However, she did impress her commanding officer Commodore Minerva Wilder. After two years at Starbase 19 Fiona was promoted to Lt (JG) and was able to transfer to the U.S.S. *Quest*, where she looked forward to flying more than shuttles.

## Service on the U.S.S. *Quest*

After a shakedown cruise that ended up revealing a group of Herellians spying for the Romulan government, the *Quest* was ordered to transport the Herellians and rendezvous with the U.S.S. *Igrane* so they could be taken to be debriefed by Starfleet Intelligence.

Unfortunately upon arrival at the rendezvous point, the *Igrane* was nowhere to be found. Scans showed it had flown into a nearby gas giant, and that another unidentified ship in the area had done likewise. Concerned that the *Igrane* was either under attack, or attempting to rescue another ship and may have been in trouble, Captain Vazzeth ordered the *Quest* into the gas giant to look for the *Igrane* and the other ship.

Although sensors and weapons were incredibly limited with the flammable gas giant, the *Quest* was eventually able to catch sight of a Romulan warbird. After a brief exchange of makeshift weapons from both ships, the vessels lost sight of one another. Fortunately, they soon found the *Igrane* and, though communications were impossible, the *Quest* was able to secure the *Igrane* in a tractor beam and attempt to tow the ship to safety.

Unfortunately the Romulan ship had become trapped in a gravity eddy in the gas giant and pulled deep into the gravity well and, before the federation vessels could get very far, the Romulan ship was destroyed, igniting the flammable gasses. The resulting explosion destroyed the *Igrane* and the *Quest* was crippled by the destruction of both ships.

Fiona was critically injured in the explosion, suffering broken ribs and internal bleeding. Her injuries were severe and she required surgery, though she was ultimately able to make a full recovery.

## Appearance and Personality

Fiona is a young exuberant looking woman with red hair and green eyes. She is a fiery, eager and excited. Something of a spitfire who wants nothing more than to fly cool ships and do well.
Imperial

The *Imperial* is a ship in the Om campaign.

The *Imperial* is an Orlesean Ship of the Line that was assigned to the colony of Provonce.

## The Battle of Socortia

In Gatekeeper of 465 the *Imperial* was assigned to Socortia when the Gildornian Navy attacked the combined forces of the Orleseans and Brotherhood of the Coast.

The *Imperial* managed to isolate the Gildornian Frigate *Sea Bitch*, but the smaller vessel was able to hold her at bay until more Gildornian ships arrived and joined the fray. The *Imperial* was heavily damaged and was captured by the Gildornians.

## Post Capture

Due to the battle damage the *Imperial* suffered, she and the other Gildornian prizes were escorted back to Waymere to be renamed and repaired. A Gildornian skeleton crew was assigned and the damaged ships were escorted by the *Dreadnaught*, the *Staunch* and the *Sea Bitch*.

The *Imperial* was still in port under repair during the Battle of Waymere and was re-captured by the Orleseans when they took the city.

## Design

As a Ship of the Line the *Imperial* is the toughest and most heavily armed ship in the Orlesean Navy. It is designed as a warship and troop transport.

The Imperial has a minimum crew complement of 200 men and a maximum of 250 and can carry up to 230 additional troops and/or marines.
Hagen Godwaith

Hagen Godwaith is a male human NPC in the Emeron campaign.

Hagen Godwaith was a veteran sailor along the Long, Tribarc and Osquad rivers. In 1159 he commanded the *Archeron*, and agreed to allow the Joined of Vesper to book passage on his ship on its trip back to Emeron City.

The journey was off to a rough start from the beginning, encountering an unprecedented and devistating storm on the 7th of Griffon that cost him three sailors, including his first mate Millus Anwinn. Mere days after that they were attacked by river going bandits from the Bandit Woods. As if this was not enough, on the 12th of Griffon a Hydra attacked the ship, damaging it.

Captain Godwaith ordered the *Archeron* to beach in the shallow waters on the western Brokenback Swamps to make repairs. The Joined of Vesper told them he needed to go into the swamp for a few days to a week to tend to a matter and requested he wait for them.

Godwaith refused, however. Explaining that the Brokenback Swamps were dangerous, and that this was already the worst journey in his long career. The parties negotiated, eventually agreeing that once he was past the swamps he would put to anchor for ten days to wait for them but would move on after that. The Joined agreed, leaving their hireling cook, Rongul Ruddletater, to tend to their horses and interests once the Archeron reached Emeron City if they missed the rendezvous.

Three days later the Archeron was repaired enough to sail and they sailed north. As promised, however, Godwaith put to anchor just north of the swamps on the 17th of Griffon. Unfortunately after ten days there was still no sign of the Joined of Vesper and over Rongul's objections, he continued the journey to Portside, the port that all traffic for Emeron City goes through.

After stopping at Eastway for supplies on the 29th, The *Archeron* continued it's journey reaching Portside and affecting full repairs.

## Personality

Hagen Godwaith is a professional sailor, living most of his live on the rivers within Emeron. He is no-nonsense and concerned primarily with the safety of his crew and ship, with his cargo a distant third. Anyone posing a threat to these interests will often meet his wrath.
Han-Xu

Han-Xu is the Emperor of the Shang-Tsi Empire in the Emeron campaign.

Emperor Han-Xu is the descendant of Han-Chi the Wise. He is an elderly man who is generally lauded as the most competent ruler since his famous ancestor. During his rule he has expanded trade considerably, renovated the Imperial Fleet making it a match for even the mighty Royal Phorlouxian Navy and performed a series of internal reforms to better the lives of his people. Under his rule he has even started a colony, Leng-Fu, on the previously unsettled Molandar, managing to peacefully negotiate with the local tribes there to ensure a peaceful colonization and avoid the kind of bloodshed other colonies faced when trying to settle there.
Ferguson MacIntosh

Ferguson MacIntosh is a male human NPC in the Traversers campaign.

Ferguson “Fergie” MacIntosh is a nobleman and warrior hailing from Arkos. He fled Arkos ahead of strange mists that were ravaging the lands and hired a group of adventurers he met during the journey to investigate matters.

## Background

Little is known about Ferguson’s background, though it is known that he is a wealthy nobleman and the latest in a long line of nobility from Arkos. His family originally hailed from Polis and has some small holdings there as well. His family and the McFadden’s of Polis have a longstanding rivalry.

## The Wagon Train

When word of the strange mist ravaging the countryside reached Ferguson he made arrangements to withdraw to his holdings in Polis. Along with his orcish bodyguards and companions, Sheila and Sheena, he joined a caravan of travelers who had the same idea. While traveling he made the acquaintance of a group of fellow travelers, including fellow nobleman Grimmin Grudgefist, the Wyrd sisters (Madara, Rosaline and Bryony), the insult comic Andak and the animal companions Xior of the Ironmane and Fenris Buckthorn.

He invited them to partake in his hospitality and drank heavily with them, allowing them to benefit from his largesse.

During the journey the wagon of the noble Anders family was attacked by bullywugs and the two children, Mia and Oscar, were kidnapped for ransom. Ferguson and his new companions agreed to form a posse to rescue the children. The group tracked the creatures to a cave and engaged them, slaying them and rescuing the children.

## Arrival in Polis

While in Polis Lord Ferguson, impressed with the display of his temporary companions (who would soon go by the group name The Wyrd Menagerie) during the rescue, suspected they might be useful in investigating the strange mists as it’s approach was impacting his lands and interests. After a brief test job they successfully completed for him to recover an amulet from his family tomb in Polis, he asked them to investigate the mists.

The group agreed, and Ferguson agreed to hire a ship, the *Unicorn*, to carry them to D’anner, the last major settlement so far untouched by the mist.

## Personality and Abilities

Ferguson is a particularly laid back and fun loving noble. He makes no effort to disguise his love of drinking and partying and frequently invites others, regardless of their station, to join him in his revelries. He is a capable warrior as well, having been well trained in arms and armor.
Fynn’s Crater

Fynn’s Crater is a geographical landmark in the Om campaign.

## Summary

Fynn’s Crater is a large crater located a few hours walk north of Stonewatch Abbey. It was formed when Fynnhanar and Fernith, realizing that their membership cards to the Grey Wizards of Waymere allowed them to be tracked, desired to destroy them.

Fynn placed both on the ground, retreated to a safe distance and blasted them with a fireball. The resulting explosion of the conflicting magical energies generated an enormous crater.

Mere days after it was created, Fynn and Boz dueled at the crater.
Homerian

Homerial is a male human wizard in the Om campaign.

## Summary

Homerian is a member of the Grey Wizards of Waymere holding the Rank of Magus of the 7th Circle and serves as the Director of the Tower.

A note written by him to another wizard was intercepted and used by Noel Gorehammer, Jasper Conroy, Fynnhanar and Fernith to escape the Grey Wizard’s Tower.
Grazznek

Grazznek is a male troglodyte fighter NPC in the Sanlow campaign.

Grazznek is a warrior from the Stone Dragon Tribe and was part of Vossk’s army. The Stone Dragon Tribe was responsible for the invasion of Redwyne once it was sufficiently weakened by Explicaitca Defilus. Once the majority of the army moved on to continue to Brookhollow Grazznek was left in charge of the small garrison and enslaved townsfolk left behind to hold the town.

Late in the year Grazznek became aware of his command coming under a guerilla attack when Ukexkies and his fellow clerics were found slain in the repurposed Temple of Guya. Grazznek ordered a search conducted in the town for enemy combatants but none were able to be found.

The following day another attack took place, but the sorcerer Yavixx escaped the attack and reported a handful of adventurers (the Phoenix Hounds) attacking. Grazznek felt that some of the townsfolk in Redwyne must know something of these adventurers and ordered them all rounded up at the Golden Grain Inn. There, he informed the humans that if they did not reveal what they knew he would execute them all one by one, slaying Ashlin Lamont to prove his willingness to do so.

Before he could make good on his promise, the Phoenix Hounds launched on attack on the the inn. Although the adventurers were able to slay all of the troglodytes under Grazznek’s command, he was able to strike down each of them in turn, slaying Inithabel and Xandrik.

With his entire command dead, Grazznek loaded up the survivors into a wagon and departed Redwyne, bound for Brookhollow. There he was promoted for providing four spies to interrogate and placed in charge the defense of the mausoleum.

He was killed by the surviving Phoenix Hounds (Hatch, Fenton, Kungeon and Majarra) during an attack on Brookhollow by forces under the command of Dame Vicca Gilaron.
Iniari

Iniari was a female gnoll medicine woman in the Emeron campaign.

Iniari was an older gnoll and the medicine woman/healer for her pack. Some time in the mid 1150s she had taken two apprentices, Jondai and Ornay. One day they came upon a badly beaten and bloody Raskin Daggermaw, recently exiled from his clan and dying from the beating he had sustained in the process.

Iniari ordered her apprentices to take Raskin back to their village, stating that they would make good practice to teach her student's healing. They patched Raskin up and he survived, coming to enjoy the company of the gnolls and staying with them to help even once he was fully healed from his injuries.

One day while Raskin was out gathering healing supplies a party of human soldiers in the service of Duke Riffin Etiamond attacking the gnoll village killing everyone there, including Iniari.

## Appearance

Iniari was an old and wizened gnoll with light tan fur covering most of her body. She painted her fur with grey runes and symbols that she claimed granted her connection to healing magics via the spirits. She had a long vulpine snout, and its jaws arched into something like a smile when she was amused, which seemed frequent.
Hammerfel

Hammerfel is a settlement in the Om campaign.

## Summary

Hammerfel is one of two Dwarven settlements in the Thunder Hills on the continent of Elira. The dwarves of Hammerfel, called the Korgar, meaning “people of the hammer,” are a hardened folk who love battle, ale, and feasting.

The Korgar are a highly militaristic society in which every dwarf must serve a minimum of 50 years in the army. Their grim citadel sits atop a rocky hill overlooking their holdings and is used to project Korgar power as well as to defend their territory. They are an aggressive nation and are often at war with their neighbors.

One of the highest duties a Korgar can do for the state is to produce more Korgar. There are special privileges reserved for the parents of large families. Consequently, the dwarves of Hammerfel have a swelling population and almost endless reserves to replenish their army.
Arman Kapax

Arman Kapax is a male human NPC in the Emeron Campaign

## History

Arman Kapax is the Duke of Imyan. The Kapax crest is a dagger with a golden hilt.

His court took in a young Walter Obert to train the boy in combat and courtly life. Arman took a liking to him and started grooming him as a his protégé and the two continued a friendship even after Walter returned to his estate to rule.

## Personality and Apperance

Arman is firmly of the belief that order must be maintained through fear of the law, and he scrupulously balances this belief with the need to keep his subjects content and scared enough to not make a fuss. In his estimation without this discipline the duchy would be overwhelmed by the enemies that surround it on nearly all sides.

He has greying blonde hair and green eyes and is of average height and weight. He does not tend to dress in a particularly flashy manner unless protocal demeands it or he needs to make an impresion.
Gwyth Donne

Gwyth Donne is a female human in the Emeron campaign.

## Background

Gwyth is the youngest (and only surviving) daughter of Lord Rivel and Lady Mille Donne. She is a hot tempered girl, however she is obedient and loyal to her parents. Far smarter than her brother (though that is not difficult) Mille has already taught her that she needs to help him with intellectually challenging items and it’s very likely that she’ll be a key part of his household once her parents are gone.

She is fiercely loyal to her family and loves her brother very much, often getting angry when others mock him as being dumb. She has black hair and blue eyes.
Headband Samurai

Headband Samurai is an NPC superhuman in the Century City campaign.

## History

### Family

Noriaki Kolsam (Mother), Matsusuke Kolsam (Father), Monica Lyle(Older Sister), Jason Kolsam (Older Brother), Paul Kolsam (Older Brother), Violet Kolsam (Older Sister)

## Physical Information

### Eye Color

Brown

Andy Kolsam was a third generation Japanese college student who was studying Asian History in college when he found himself in possession of a powerful Headband that inexplicably reacted to this thoughts and could blast his targets or create force fields. He decided to couple this with his belief in the inherent superiority of the Samurai to live like the feudal lords of old and bring swift punishment and “justice” to those who oppose him.

## Encounter with the Sentinels

Headband Samurai was hired by an unknown party to secure a girl named Jenny Metzger who had developed superpowers due to the use of the drug Supe and was believed to be a danger to herself and others. He was able to successfully bring her to RexCo Labs where the staff helped her to control her powers.

The Sentinels, believing that Jenny had been kidnapped, confronted Headband Samurai and demanded her return. Rather than a damaging brawl, Headband Samurai accepted a challenge from Anti-Electro to a sword duel, which he easily won. Between losing the duel and Jenny's stated desire to remain at RexCo, the Sentinels withdrew.

## Physical Capabilities

Kolsam is young and fit with a natural grace and decent strength level. He is also an accomplished swordsman.

## Superpower Abilities

None, however the headband he possesses allows him to generate forcefields and powerful energy blasts.
Grand Chasm

The Grand Chasm is a massive canyon on the western portion of the continent of Pherosum in the Emeron campaign.

## Description

The Grand Chasm is several dozen to nearly one hundred miles wide at varying points. It marks the western border of the Kingdom of Emeron and runs from west of southern Sellingsburg all the way south to just past southern Reikland.

It is rumored that there all manner of creatures that live in the caves down in the Grand Chasm and indeed no party that has ever attempted to survey them has ever returned.

Late in his reign King Koris Woodbridge of Emeron embarked on a project in conjunction with the Thorgain Kingdom to construct a bridge across the Grand Chasm for exploration purposes, though such a large project is likely to take many years to complete.
Helwind

Helwind is a male human NPC in the Sanlow campaign.

## Summary

Helwind is a guardsman in the estate of Lyzol, often assigned to guard the gate into the town. He was acquainted with Hatch from the latter's time helping to train the people of Lyzol for war and later greeted the Phoenix Hounds at the gate when they returned to the town in the early days of Sloth of 1159.
Gyles

Gyles is a female sorcerer in the Emeron campaign.

## Summary

Gyles is a young sorcerer living in Fulton. She operates the town's local magical shop, though her skills are more suited to magic than organization or business matters. The Joined of Vesper did business with her while they were in Fulton.

## Background

Gyles discovered her powers in her teens. She did not have the funds to go to the Emeron Wizard's College for magical training so she joined an adventuring party to earn the coin. After several adventures she went to Emeron City and entered the college. She found that most of the wizards there tended to look down on sorcerers like her as 'not real mages' because their power came naturally. She left school after a short time and wandered for a bit, eventually settling down in Fulton.

Since the town did not have any kind of arcane magic shop, she decided to open one. Though a powerful and capable sorcerer, Gyles is not an especially savvy businesswoman, nor particularly good at organizing her business. Nevertheless, she is the only shop of her kind in town. This, coupled with her accumulated wealth from her adventuring career, gives her enough to live comfortably in the town.
Irda

The Irda are a race of people in the Om campaign.

## Summary

The Irda were a race of mortals that existed eons ago in the world of Om. They had a massive and powerful Empire during the Age of Mist but their Empire collapsed and they vanished at the onset of the Age of Dreams.

## Background

After the war between The Twelve and The Triad, the gods vowed never again to war amongst themselves, and further decreed the Edict of Worship, whereby the power of the gods would be in direct relation to how many worshiped them. Heartened by the new harmony the gods again created a race of people, the Irda (which means “second born” in celestial.)

The Irda were highly intelligent and were especially adept at the magical arts. The Irda built a large and powerful empire of enlightenment on Elira and beyond with magic and technology that the world has not seen before or since.

At some point in their history the one of the most gifted Irda accidentally discovered The Triad and opened a portal to make contact with them and discovered the secret of Blood Magic. Archaeologists do not agree on if the Irda built up their power and technology before discovering Blood Magic, or as a result of it but there is a consensus that over time, more and more Irda learned of the secret behind their success, and as a result of the new converts, The Triad began to gather strength.

## Civil War

Eventually, the secret could no longer be kept, and the worshipers of The Triad came out into the open. The Twelve Gods, bound by their vow to abstain from open war, encouraged their followers to purge the heretics from their ranks kicking off a civil war.

Terrible destruction followed as powerful magic was unleashed on both sides. In the final battle, the gate to the forbidden plane here The Triad were imprisoned  was destroyed and it’s keys scattered across Om. Unfortunately for the Irda, the destruction of the war as well as the final battle destroyed their civilization. Countless lives were lost and most of their cities lay in ruins.

When the final battle came, an Irda wizard used an incredibly powerful Blood Magic spell that required the life force of all the remaining Irda to power it. He sacrificed his remaining people in order to prevent the Triad from returning.

## Aftermath

The aftermath of the Irda society is still impacting Elira and the surrounding lands, even thousands of years later. Artifacts and powerful magic items from their society can still be found, and the remains of their cities and temples remain places of great magical power and danger. Additionally Blood Magic continues to be a force in the world with it’s secrets still practiced by some people, notably among the Umani of Socortia.
Brombeck Steelshoe

Brombeck Steelshoe was a male dwarf in the Emeron campaign.

## Summary

Brombeck Steelshoe was the justicar to Lord William Adoarad, the ruler of the estate of Defense. Though not generally considered the most brilliant of dwarves Brombeck is at least fair (at least as far as the law allows). Oddly charismatic and likable, he nevertheless never fails to uphold the law at all times and is quite well regarded for this.

Brombeck was killed at the Second Battle of Fort Defense when the walls were breached by the orcs of the Ok'Mar clan.

He stood 4’2” and weighed a muscular 110 lbs and had blonde hair and beard with brown eyes.
Fordella

Fordella is a female human wizard NPC in the Emeron campaign.

## Summary

Fordella is a wizard who operates a magic shop in Hibbon City. In 1159 it was visited by Froderik Penderghast who, after mistaking Fordella's apprentice Arlas as the proprietor, was quite disappointed. To his delight Arlas fetched Fordella and he was able to talk shop with a wizard he considered and equal and conducted some business.