0.6.0

#### Othermine

Welcome to the Othermine! UnderMine’s brand new rogue mode. Othermine is unlocked when the player completes the 4 main zones and enters Nowhere at the end of their run. Once unlocked, you can speak with The Gatekeeper in what we are now calling the Terminal. The terminal is a room that sits to the north of the main lobby. Giving The Gatekeeper a Nether will open the Othermine.

The peasant takes nothing into or out of the Othermine except for Thorium and Nether. So each Othermine run starts the peasant at zero upgrades (with a couple of exceptions like Glasses) and zero gold. Once you enter, you will be dropped into the Antechamber where you will receive some random upgrades, and will need to choose a Relic, Blessing, Familiar, and Curse. Then you’re off!

#### Nether

Nether is a new currency found in the UnderMine. Primarily you can earn it by crafting items once you have unlocked The Gatekeeper. You will also earn a Nether by completing an Othermine run. Once nearly all items have been crafted, you can discover a Nether recipe which will allow The Gatekeeper to craft it for Thorium.

#### Othermine Crown

When a peasant enters the Othermine they don Othermine Crown. The crown can be upgraded in appearance by completing Othermine runs. However, if the peasant ever dies inside the Othermine, their crown will be lost and revert back to its default state. Win streaks will be tracked on the save file. It’s important to note that a streak and crown can only be lost inside the Othermine. Dying in the UnderMine won’t count.

#### Magic Mirror

There is a new Magic Mirror that appears in Arkanos’ library, shortly after the beginning of the game. This mirror will randomize your appearance and name.

#### Explorer's Boots

Getting around the UnderMine can sometimes be tedious, especially when hunting for secrets. You can now buy an upgrade from Hoodie called the Explorer's Boots. These boots will give the peasant a 40% out-of-combat movement speed boost. They automatically become disabled when taking damage, entering combat, or jumping. They can also be manually toggled off with a rebindable key.

* Duo Variant of Rockpile Mimic
* Easter Egg

### Relic

* Pilfer Credit Card Silver
* Pilfer Credit Card Gold
* Pilfer Credit Card Black Edition
* Siegfried's Aegis
* Paladin Shield

### New Familiars

* Chaos Spawn - Embraces randomness
* Eidolon - An armored spirit
* Lesser Demon - Gains power through curses

### Bug Fixes

* Fixed an exploit with the Canary and Lunchbox that allowed you to spawn unlimited golden food
* Fixed a bug causing Vorpal Blade to miss its second hit if you also have Grimhilde's Mirror
* Fixed a few lines of dialog that didn’t correctly account for peasant gender
* Re-tuned the animation timings of familiars so they don’t flutter on high Hz monitors
* Fixed an issue that caused Black Rabbit’s Lever Game to usually be the rightmost lever
* Improved Ticker behavior to more reliably aggro when taking damage
* Fixed an issue that would instantly put Sol's Phoenix to max level if you slept in a Tent
* Eradicated a rare layout bug that would prevent you from exiting the starting room
* Fixed an issue causing Dirk's Hammer to transmute Thorium
* Noori’s cursed fireballs can no longer curse you after Noori is dead
* Improved Glomp behavior so they no longer attack you while attacking you
* Empty treasure chests no longer show up on the Minimap
* Lightning Mites can now be transmuted to gold with Midas Touch
* Fixed an exploit with open chests and Rabbit Gloves
* Footman no longer shares the same guid as Dodson
	+ `b8fdbd1e92084a05b7069c368f1df718` > `b1693ba1254e40508dbb417a606d13b1`
* Fixed name of Practice Dummy
* Fixed name of Red Shop Keeper

### Balance Changes

* Increased the duration of Biscuits, Numbing Cream, and Berserker's Brew
* Increased the purchase price of Midas Touch:  300 >  375
* Waking Light fireballs now fires less frequently and deal less damage
* Tuned the damage, HP, and behavior of several bosses. Notably, Ponzu’s roar is now better telegraphed, his breath weapon no longer ignores your grace period, and he spawns fewer Scales at the start of stage 4
* Added a randomized delay between Lurker shots to offset them from each other
* Buffed the drop rate increase granted by Petrified Rock
* Reduced the damage reduction of Battle Axe
* Removed the damage reduction of Glaive
* Branding Bombs now give +10 bombs on pickup
* U-235 now give +5 bombs on pickup
* Gargoyle’s Bombardment attack no longer ignites
* Gold Sack upgrades are now cheaper
* Caustic Vial no longer does friendly fire
* Rabbit Gloves
	+ 3 >  1
	+ 0 >  1
* Mushroom no longer gives an initial -50 to your max HP
	+ 460 >  540
	+ 2 >  3
* Transmutagen Blast
	+ 3,333 >  1,111
	+ 5 >  3
* Suneater
	+ 3 >  0
	+ 0 >  2
* Tsar Bomba
	+ 2 >  1
	+ 0 >  1
* Goldsack
	+ Patchwork Sack (Upgrade 1):  200 >  150
	+ Potato Sack (Upgrade 2):  400 >  300
	+ Drawstring Pack (Upgrade 3):  750 >  600
	+ Spidersilk Sack (Upgrade 4):  1,500 >  1,200
	+ Leather Bag (Upgrade 5):  3,500 >  1,800
	+ Reinforced Leather Bag (Upgrade 6):  6,000 >  3,000
	+ Hide Pouch (Upgrade 7):  14,000 >  5,000
	+ Iron Woven Sack (Upgrade 8):  25,000 >  10,000
	+ Diamond Studded Pack (Upgrade 9):  50,000 >  20,000
* Antimatter now procs your grace period to prevent you from getting hit again right away
* Increased the drop rate of items from rocks
* Glimmerweeds and Gargoyles now have a 1s delay on their behavior to avoid them instantly attacking you when entering a room

### Other Changes

* Added a new run timer to the HUD, along with a boss split timer. These can both be toggled via a new option in the menu
* Added a new “Autoswap Potions” option to the menu that will automatically switch to new potions you pick up
* Price decorators have been simplified to now show a green arrow down or a red arrow up to indicate adjustments to the base price
* Added support for Indestructible curses, which cannot be removed through normal means
* Pilfer Credit Cards can now only be found in the Othermine. Debt now carries forward to future Othermine runs until you pay it off or die trying
* Added a nighttime mode to the title screen
* Movement is now slightly biased towards E or W when moving diagonally with a keyboard to prevent stuttering
* Controller dead zone implementation has been overhauled to be more reliable
* The Game Over screen icons now scale to half size past a certain threshold to make sharing screenshots of your run summary easier
* Crystalline projectiles have been color-shifted so they are easier to see against the background
* Thorium and Nether counts now autohide to save UI space
* Added a small delay before a Chooser popup will allow input to help prevent accidental selections
* Bramble Vest ( > ), Malicious Intent ( > ), and Loyalty ( > ) have new icons
* Black Rabbit will remark when selling her familiar relics
* The secret shopkeeper now has some dialog
* Changed the subfloors of the Priestess encounter to avoid confusion with other hidden rooms
* Mortar no longer displays damage kickers on his body
* Lillyth now moves to the terminal room when she is upset with Arkanos
* Priest
	+ Changed effect-type of "Focused Heal": `Physical` > `Healing`
	+ Changed effect-amount of "Focused Heal": `-20` > `20`
* Removed Trusty Boots
* Removed Pilfer Credit Card