recursal/Fanatic-Fandom huggingface dataset:
Brick Wall

## Recipe

:  x 3 +  →

It's a brick wall (insightful, I know). But I'm pretty sure it's real use is to slam villagers head first into it because their stomachs won't stay full after literally one minute of doing nothing. When in doubt don't feed the homeless, just imprison within your brick walls, so they can never escape. I'll bet you the villagers are the real enemies here, which is why I throw them in the ocean. Report me for villager abuse. Anyways, enough of the tangent.

## Recipe

The Brick Wall requires 3  Crude Brick and 1  Mortar

* Mortar made with  Crude Mortar Mixer
* Clay Station makes  Crude Brick (raw)
* Crude Kiln makes hardened  Crude Brick

## Crude Vs Polished Brick Wall

### Polished

* Requires  Crude Mortar Mixer (5 plank, pole)
* Breakdown: 4  clay, 1  sand, 4  water, 3 straw, 3 Log
* looks better

### Crude

* Breakdown: 5 clay, 5 water, 5 straw, 5 Log
* The polished brick wall's inbred cousin

## Other Walls

The  Dry Stone Wall is much cheaper at 5  stone per and maybe on par with the crude brick wall.
Valstar

**Attention Spoilers !**

Vinçent **Valstar** est un humain tiré de l'histoire"Le tueur de dieux". Il travaille comme bâtisseur de mondes pour une société spécialisée dans le tourisme virtuel. Ayant la réputation d'être le meilleur en son domaine, Valstar a plus d'une trentaine de mondes à son actif, qui comptent parmi les plus populaires du catalogue de l'entreprise.

Suite à un incident qui lui donne la possibilité de modifier à sa guise un monde réel, Vinçent entreprend de créer un nouveau monde afin de le voir vivre et évoluer. C'es ainsi que naît le monde de Valstar.

Après avoir sélectionné la planète idéale, il crée les 7 Catalystes, être dotés d'immenses pouvoirs chargés de façonner le nouveau monde. Dès lors, Valstar se contentera d'observer l'évolution de ce monde, n'agissant que par influence sur l'esprit des 7 Catalystes. Il fut celui qui inspira à **Adaliandre** la création des humains, bien qu'il n'ait pas pu prévoir les conséquences de cet acte. Pendant l'ère des humains qui s'ensuivit, **Valstar** agira uniquement en créant de nouvelles lignées, ainsi qu'en provoquant l'apparition de divins, ou de singularités.

L'histoire de Vinçent peut être lue ici.
Raw Clay Pot

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

A **Raw Clay Pot** is one of the refined resources needed in the production of a clay pot as a preliminary step in its production.

## Recipe

In a  Clay Furnace, you can make a  **Raw Clay Pot** by adding 2 x  Clay.

## Uses

A raw clay pot is used to make the following items:

* Clay Pot
Knitting

To knit you need a rocking chair, some wool and a pair of knitting needles made from a basic workbench. Each clothing or hat you select in the rocking chair will take a different amount of wool. To knit your piece of clothing or hat grab your pair of knitting needles and use left mouse button (LMB) on the rocking chair to knit!

Small jumper - 2 wool

Knitted Beanie - 1 wool

Adventure's hat - 3 wool

Wig 1 - 3 wool

Mushroom hat - 3 wool

Sheet ghost - 4 wool

How to get wool: Step 1: Make a pair of shears. Step 2: When you find a full sheep use left mouse button (LMB) on it to get fleece. Step 3: Use a piece of fleece on a spinning wheel to get wool!
Clay

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Clay

### Introduced

Version 1 ("Anon")

**Clay** is a raw resource which can be used to make several items and buildings. While it doesn't appear at the beginning of the game, it is something that in small quantities can be obtained very quickly with the use of a crude shovel in the early construction steps of the game.

## Harvesting Methods

Clay can be harvested by using a shovel in a clay tile area.

## Uses

*See also Clay Usage*
Clay can be used to make the following items:

* Clay Furnace
* Raw Clay Pot
Name Badge

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  →

\*As of the steam release, You no longer need Name Badges\*

**Name Badge**s are upgrades to workerbots that enable you to name them.

## Recipe

In a  Basic Workbench, you can make a  **Name Badge** by adding 1 x  Plank.

## Steps to name a workerbot

1. Create a Name Badge and have it in your inventory
2. Press 'space' to whistle and then select the desired workerbot
3. Enter trade mode and transfer the name badge into one of the workerbot's upgrade slots
4. Exit trade mode and you will now be able to edit the workerbot's name
5. Click on the workerbot's name; keep your mouse cursor inside the name box while editing
6. Finish renaming by pressing 'enter' or simply moving the mouse cursor outside the name box
Landscape

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

The **Landscape** of Autonauts is a term used to explain the details of a map generated by the game.

For testing purposes due to the fact that the game is in early alpha access, every map is the same. There are, however, some 3rd party applications which allow you to create your own map and it is possible to independently edit the save file to create your own maps as well. This is likely to change in a future update.

## Tiles

Base layer of the landscape. It determines if you can walk on that square or build on it.

Some tiles have special properties, like allowing you to harvest resources from them.

The ID is used in the top portion of save files to record what Tiles are where.

## Tile Objects

Tile Objects are certain objects that are placed over Tiles. All Tile Objects prevent buildings from being placed on their tile until they are removed (except grass because it starts growing back immediately).

Tile Objects allow you to harvest resources or some of them just get in the way.

States are used in the save file to remember what was happening to the object.
Soil

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Soil

### Buildable

yes

**Soil** is a type of tile that can be used in the production of Cereal. It can appear as the result of putting fertiliser on weeded soil or by harvesting previously fertilized soil that was then subsequently planted with cereal seed and became a cereal crop.

## Resources

As this tile can only be seen when a player or workerbot has performed actions to cause it to appear, by itself it has no immediate resources. It is, however, something integral to the production of cereal. Unlike weeded soil, however, this tile will not grow weeds, but instead will remain as soil until cereal seed is planted on it or a hoe is used to turn this tile into tilled soil.
Despawn

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

When an item will **despawn**, that means it will be removed from the map if it is left untouched for a certain length of time (if you pick up an item, it will no longer despawn, even if you drop it back where it was.) This behavior was implemented for some items in an unknown version both to encourage automation with workerbots and because some items have more production than consumption, saving you from having to incinerate items in order to keep your map clean of towers of items.

## Items currently being despawned

  Tree Seed | 120
  Dung | 60
Autonauts Wiki

**Welcome** to the unofficial **Autonauts Wiki**, where *anybody can edit!*

Click here for the official wiki!

## What is Autonauts?

Autonauts is a game where you can explore, craft, and automate. The goal of the game is to try to automate as much as possible from chopping trees to crafting tools as well as housing and feeding colonists to make them happy.

"Travel the universe colonising uninhabited planets with the sole goal of setting worlds in motion through the power of automation.

Fresh from your spaceship you must harvest stick and stone and begin your colonisation efforts. Create rudimentary crafting items from blueprints and slowly build a number of workerbots to aid in your efforts. Teach and shape their artificial intelligence with a visual programming language, then instruct them to begin the formation of your colony. Marvel as a planet you’ve shaped becomes home to a civilisation of workerbots, happy to do your bidding!

Expand further with the creation of colonists; beings that require your assistance to survive. Push your workerbots further by introducing fishing, cooking, housing, and tailoring and help the colonists into a state of transcendence." - from Steam store page

## Contributing to the Autonauts Wiki

Interested in contributing to this wiki? See the Community Portal to get started or dive right into the Projects!

## Links

* Game prototype
* Game on Steam

* Discord

* Reddit

* Twitter

* Instagram

For more information about this game, see also the Gamepedia Autonauts Wiki for more content just like this.

## Disclaimer

This wiki is only an unofficial source of information made by volunteers who have contributed their efforts at writing the content found on this website. There is no official connection between the contributors to this wiki and Denki Games although we are all big fans of their games.
Storage Buildings

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Storage Buildings** are a kind of building which are used to store or teleport items, tools, and food. Storage buildings are useful in breaking up production chains into small manageable steps, providing a buffer for temporary consumption increases, and preventing workerbots from generating towers of resources on the map (if they are instructed to stop generating items when storage is full).

## Capacity

Most individual storage buildings hold 100 items of a specific type. The limit per building is 10 instead of 100 for the following:

* Beacons
* Clothing
* Crude Data Storage
* Gears
* String
* Tools
* Upgrades
* Workerbots

Seedling Trays hold 150 seedlings each.

## Teleportation

All storage buildings for the same resource are connected: they share a common pool of resources with capacity equal to the total capacity of all units, and items placed into one storage unit may be freely extracted from any other unit on the map. Thus, production and consumption of any resource can be done at great distances apart, and spare storage can be located anywhere.

Note that storage buildings may not have this functionality in future versions.

## Storage Building Types

The following are the different kinds of storage buildings:

* Compost Bin
* Crate Crate
* Milk Storage
* Sand Storage
* Seedling Tray
* Water Storage
* Worker Storage

## Loss of Associated Data

When in a storage container, items lose all data associated with them, including how much a tool has been used (resetting its durability to full) and programming instructions for workerbots and data storage.

## Demolition

Demolishing storage buildings never destroys items; you can always access all stored items from any of the remaining storage buildings of the same type (even if storage is over its capacity).

## History

When Autonauts was originally released, storage buildings held 1000 items instead of merely 100. This changed as of Version 5 ("Drew") when the storage limits were lowered to what is currently in the game.
Seedling

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 15 +  x 5 →  x 15

A **Seedling** is a processed tree seed found in a seedling tray. Seedlings are then subsequently placed in a tree seed hole in order to grow new pine trees on tree soil. The primary advantage of seedlings is that when used to plant new trees instead of directly using a tree seeds is that the new trees planted grow into full sized trees in half of the time, thus making more productive use of a forest and having the tree harvesting area use a smaller footprint.

Seedlings are unusual as the building where they are manufactured is also their storage building. Up to 150 seedlings can be stored in each seedling tray, which is unusual compared to other storage buildings.

## Recipe

In a  Seedling Tray, you can make 15 x  **Seedling** by adding:

* 15 x  Tree Seed
* 5 x  Fertiliser

The produced seedlings are automatically stored in the seedling tray when this recipe is complete.

## Uses

Seedlings create the following item:

* Pine Tree
Crafting benches

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*There are currently 3 crafting benches in the game:

* Wood Router (Basic Gear) Req: 5 plank, 2 pole, 1 log, Wooden Axe
* Basic Workbench (Wood tools, Crude Gear, Crude Scooter)
* Metal Workbench (Metal Tools, Metal Saw Blade)

However, there are some other crafting tools:

* Porridge pot (Makes porridge)
* Windmill (Makes Flour)
* Clay Furnace (Makes Charcoal, Crude Bread and Metal) Req: 5 clay
* Crude Bench Saw (Makes 4 Planks/Log & 4 Poles/Plank)
* Bench Saw (Makes 6 Planks/Log & 6 Poles/Plank)

* Threshing Machine (Was called Cereal Seeder before v5) (makes 2 cereal seed / cereal) Req: 1 log, 2 poles and 1 wooden shovel
* Crude Kiln
* Clay Station
* Spinning Wheel
* Rocking Chair
* Basic Millinery Bench
* Crude Wash Tub
* Clothes Line
* Butter Churn
* Kitchen Table
* Crude Oven
* Cauldron
* Bash Research Station
* Stir Research Station
* Worker Assembler

Crafting benches take 0.5 seconds per item being produced. (Only tested on Crude Bench Saw)
Crude Wheel

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  →

A **Crude Wheel** is a refined resource used in the making of vehicles.

## Recipe

In a  Wood Router, you can make a  **Crude Wheel** by adding 1 x  Plank.

## Uses

*See also Crude Wheel Usage*
A crude wheel is used to make the following items:

* Crude Scooter
Forside

## Dette er forsiden på min Wiki

Her kommer nogle links til undersider:

Advokat

Flytte-tilbud

Forsikring

Gartner

Isolering

Maler

Murer

Gulvafslibning

Fotograf

Rengøring

Tilstandsrapport

Træfældning

VVS tilbud

Få 3 gratis tilbud

Boligadvokat

Gulvsliber

Tømrer tilbud

Gartner tilbud

Blikkenslager

Tilbud flyttefirma

Gulvsliber Helsingør

Murer Kalundborg

Tømrer Ringsted

Gartnertilbud
Crude Bucket

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 129 ("V129").

## Crude Bucket

### Speed

0.25 sec -  Water
0.25 sec -  Sand
1 sec -  Milk

## Recipe

:  x 4 →

A **Crude Bucket** is a wooden tool wich is used to harvest liquids and transport them to and from storage for use in many recipes for items and food.

## Recipe

In a  Good Workbench, you can make a  **Crude Bucket** by adding 4 x  Plank.
Grass

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Grass

### Harvesting Tool

Wooden Bucket
Shears

### Buildable

no

**Grass** is a tile which grows out of the ground and provides food for grazing animals. Both Cows and Sheep can be found on grass, which eat the grass. After the grass is eaten, the tile gets down to ground level where over time it slowly grows back up to its full height.

Due to the nature of the grass itself, buildings can't be built on any grass tile.

## Resources

While you can use a Scythe or a Sickle on some grass to cut it down to look in appearance like it has just been eaten like is done by the animals, that produces no actual resources through that action.

Cows will produce some dung after eating 10 tiles of grass, and after producing three pieces of dung will become full with a milk bottle icon appearing above their heat. A bucket can be used on a cow to collect milk, which in turn can be put into a milk storage building.

Sheep will eat 20 tiles of grass before they have a shearing icon flashing above them, at which point you can use some shears to collect fleece. That fleece can then be used to make wool using a spinning wheel, which in turn can be used to make clothing.

After being eaten, it takes 15 seconds for grass to grow back. Dung will prevent grass from regrowing.

## History

In previous versions it was necessary to build a fence around animals who were grazing if it was next to an areas where you are growing cereal on a cereal crop tile, as the animals will eat the harvested cereal and interfere with the production of that grain crop. That behavior was removed with version ???
Kitchen Table

## Recipe

:  x 4 +  x 4 →

The **Kitchen Table** is a building used to make a couple of different kinds of food for folk.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Kitchen Table** by adding the following to its blueprint:

* 4 x  Log

* 4 x  Plank

## Products

The following items are produced with a  **Kitchen Table**:

* Pastry
* Apple Pie (Raw)
Storage System

## The Storage System.

By: DylanKazak

In Autonauts, The storage system is a bit different than other games. Some people get confused, But I love the feature.

Think of it like this, If you have on general storage for sticks, it will hold 100 sticks, but if you get another general storage for sticks, they connect. so if you put 50 sticks in one storage, there will also be 50 sticks in the other storage, if you take 5 away, it will take 5 away from the other. And, if you have 2 stick storages, it will now hold 200 sticks.

its great for long distance item transportation, and you can just put one near the workshop, and one near the buildings. and your items will always be near you. This works for all storage ex. General storage, Water storage, Compost bin, Sand storage, Seedling tray and milk storage.
Special Buildings

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Special Buildings** are a collection of highly specialized buildings that don't really fit nicely into any other category. It includes two houses for folk, a factory for workerbots, and the ability to destroy items that may be in over abundance.

## Special Building Types

Special buildings include the following:

* Crude Hut - A place to house folk and provide for their needs
* Crude Brick Hut - A slightly fancier place than an ordinary crude hut that doesn't offer any additional benefits but is intended for folk.
* Incinerator - A building that simply destroys items of all types.
* Recycler - Where excess items can be pulled apart into their constituent components for recycling. This building doesn't return all of the materials used to make these items, however.
* Worker Assembler - The building where workerbots are actually manufactured
Hats

*This article lacks the full list of hats and a reference to baskets. You can help by expanding it.*
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Hats** are a type of clothing which can be worn by the player, folk, workerbots, or animals. They may be placed in the hat slot of the inventory if they are to be worn and change the visual appearance of the entity wearing that piece of clothing.

As of the current version of the game, hats serve no benefit other than changing the visual appearance. It can be useful, however, to use different kinds of hats to indicate a sort of role that one of your workerbots performs, like a traffic cone hat to indicate one of the workerbots who will recharge other workerbots.

## Types of Hats

The following are types of hats found in the game:

* Farmer's Hat
* Plumber's Cap
* Pork Pie Hat
* Top Hat
Crude Backpack

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 8 →

The **Crude Backpack** is an upgrade that increases a player's inventory slots from 6 to 10. It cannot be added to workerbots.

The player does not benefit from having multiple backpacks.

## Recipe

In a  Basic Workbench, you can make a  **Crude Backpack** by adding 8 x  Straw.
Guild Member

*See Guilds*

 Guild Members are individuals pursuing the perfection of their craft in the Guild Halls.

## Overview

Guild Members have long since finished their apprenticeship but are determined to perfect their craft and believe the pursuit for knowledge is never complete.

Aside from the Craftmaster, these equines are the absolute experts when it comes to their specific craft. It's common for these equine to hold classes to teach merchants and apprentices new skills. Members are in charge of teaching the apprentices all they know. When they're not working on government business they're free to create their own works and sell them as they please. Midwives are exempt from this rule as they go where duty calls. Illuminators can offer their services to families who wish to make records of family lines or note important aspects of their career (ie. bountiful harvests or successful breeding seasons).

Guild members and Apprentices are always under the watchful eye of their Craftmaster who assures their name aren't getting dragged in the mud by low quality work or mistakes.

### Guild Halls and locations:

* Shipmaker - Narrows
* Weaver - Mt Skeldr Foothills
* Illuminator - Shrines of Mt. Skeldr
* Tanner - War Lord's Road
* Midwifery - Skeldr Town
* Blacksmith - Valley southwest of Skeldr Town

## Apprenticing

It's up to the discretion of the Craftmaster to decide when an apprentice is ready to hold the title of Guild Member. Until then, apprentices are expected to attend all classes, keep their Hall neat and tidy and assist the Guild members and Craftmaster when requested.

## Rank Levels

* At 25 | Your expertise is not unnoticed! With your experience, you may gain your **Tier 1 Talent** early (for your first talent only).
* At 50 | Whether you take on apprentices or not, your mind is an encyclopedia of knowledge on your craft. Add **+15 SP** to your character's Wisdom stat.
* At 75 | Being a guild member isn’t all fun and games as you’re representing your guild and need to look good! Take a **Collar** and **Delicate Chains**.
* At 100 | A small, quick and witty Familiar may come in handy when you need an extra hand (or paw.) If your Familiar slot is open, receive a **Level 1 War-Forged familiar (except rare)** for free!
Folk

Updated to version 125. Help update the information to the latest version!
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

 *Guide for the care of colonists. See also the section "People's Guide."*

'*Colonizers are a special kind of objects that have needs and act as consumers of various resources and especially food, so your employees are busy.'*

## Naming

Each of the people has a unique name associated with them. When one of the people is placed in a hut, that hut also gets the name of that particular nation until they are matched.

The names themselves are also the nicknames and names of some of the early financial sponsors and supporters of the game with Denki Games or have some special relationship with the developers as a kind of perk.

## Global Happiness Rate

1/5 In the latest version (version: 125)

There is no indicator of happiness, as it was in the pre-pre-pre alpha versions, but that would be the settler was happy; he needed to satisfy his needs in order to gain respect.

## House

People require some place to live, and there are currently two different types of houses in the game:

* Crude Hut
* Crude Brick Hut

The first time one of the people was placed in a hut, they were happy for 60 seconds before starting to demand other needs.

## Feeding

The people will be full in a few seconds depending on the food:

  Water | 10

Click on a hungry colonist while holding food to feed them.

## Cleaning

After the colonists have been placed at a hut, they need various kinds of care to keep them clean.

### Sweeping

All food items except milk and water are messy and produce crumbs when eaten; these can be cleaned up with a  besom broom. The crumbs do not currently make the colonists unhappy. Since crumbs do not despawn, they will pile up if left uncleaned.

### Bathing

After eating two dirty foods, folk and any clothes that they wear become dirty and make them need a bath. Before bathing people, you should take off any clothes that they wear with a basket. Move the dirty people to rough wash bath filled with water, and then return them to an empty hut. Dirty clothes can be washed in a bathtub and hung on a clothesline to dry completely before people can wear them again.

### Dishes

After eating dishes created with clay pots, people will now throw a dirty clay pot on an adjacent tile. Like crumbs, clay pots accumulate over time (although they do not make people unhappy). To deal with dirty pots, you can clean them in a wash tub (which allows reuse),  recycle them (producing raw clay pot and board ) or burn them (to completely destroy the pot).

## Clothes

Colonists that live in log cabins will require clothing.

To put clothes on colonists: CTRL + RMB.

Naked Colonists in log cabins will not produce Wuv.

Clothes can break after a while.

## History

As in the focus of the game, there were many changes in terms of the needs of the people, but their general appearance remained largely the same in each version.
Pickaxes

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 129 ("V129").

**Pickaxes** are a type of tool used in mining areas at metal deposits, stone deposits and boulders. This is the only way that metal ore can be obtained as well as stone which is not naturally spawned.

## Performance

 Metal Pickaxe | 500 | (12 strikes) 4.5 sec | (4 strikes) 1.5 sec
Tilbud Flyttefirma

Man kan nemt sikre sig en kontant besparelse (rundt regnet 53 pct) med 3 lukrative gangbare boligoverslag. På maks få hverdage kan du forvente et opkald fra de tre bedst egnede flyttefirmaer med hver deres betagende specialtilbud. Rettidige flyttefirmaer kan besvare alle dine aktuelle flyttefirma spørgsmål fx:

* Er mine ting sikre under transporten?
* Er det nødvendigt at indgå en skriftlig aftale med flyttefirmaet?
* Hvad gør jeg, hvis møbler m.m. er blevet skrammet under flytning?

Samtlige velegnede flyttespecialister skaber glade kunder og har styr på både kundedialog og ovenud god flyttefirmaservice. Anmeldelse fra Jeppe Diedrichsen, Næstved: "Super nem løsning og hurtig behandling. Vi scorede endda 53 % på sagen". Bestil 3 meget gode flyttefirmatilbud på for eksempel opsætning, udlån af flyttekasser, udpakning eller flytning af indbo.

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## Planlægning af din flytteliste - Planlægning af tidslinjen

14-31 dage før flytningen:

* Planlæg din flytning.
* Bestil kasser og pakningsprodukter til levering.
* Lav ordninger for at overføre medicinske poster.
* Hent om nødvendigt kopier af veterinærjournaler.
* Hvis du flytter dig ud af staten, kan du finde ud af noget om autorisation og forsikring.
* Arranger for at ændre adressen på dit kørekort.
* Underret forretnings-, økonomiske og borgerlige institutioner om din forestående adresseændring.
* Underret dine børneskoler og få deres poster overført til deres nye skoler.
* Foretag hotel- og flyselskabsreservationer, hvis du har brug for dem.
* Underret US Postal Service om adresseændring
* Start en speciel donationsboks til uønskede genstande.
* Send ændring af adressekort til venner og familie.
* Afsæt de værktøjer, du har brug for, for at oprette din nye husstand.
* Diskuter med din forsikringsagent din husejers eller lejerens dækning for beskyttelse af skader under flytningen. Du er muligvis allerede dækket og behøver ikke at købe en ekstra politik fra en forsikringsudbyder fra tredjepart.
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* Kontakt handelskammeret ellerog turistbureauer i dit nye samfund for at få oplysninger om din nye by.
* Begynd med at pakke ikke-væsentlige ejendele nu. Et par kasser pr. Dag sparer dig for stresset og kaoset i sidste øjeblik, der haster ... Virkelig.
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#### Fotograftilbud København / Amager - 3 skarpe tilbud

Lad certificerede og lokale fotografer i København klare din fotograf opgave. Indtast fotografopgaven i fotografskemaet på kun 8 minutter her på Fototilbud.dk. Få koncentreret assistance til løsning af dine udsatte fotografopgaver til yderst bundsolide priser.

Bestil en fotograf, der formår at finde en brugbar løsning på din fotografopgave her på siden. Beskriv din sag i tilbudsskemaet så fotograffirmaerne nemmere kan bestemme sig for, om de vælger at afgive fremragende tilbud på fotografopgaven. Opdatér fotografformularen lige nu og modtag 2-3 eminente fotograftilbud fra prekvalificerede fotografer.

Hjemme kan du ganske afstresset sammenligne fotografbuddene og herpå vælge det allerbedste. Brug vores fotoservice og spar penge (op til 13 %) på 3 fleksible fleksible overslag. Dygtige og professionelle fotofagfolk er klar til fotografopgaven.

#### Fototilbud fra billig fotograf i københavn

Karakteristika for denne slags billeder: En dramatisk lyssætning med et varieret lys på modellen. Hendes mørke hår på den mørke baggrund giver yderligere et dramatisk pift.

(1) Her skal du bruge to lyskilder: Hovedlyset er en stor softboks, som står til venstre (set fra dit perspektiv - altså herfra) og lidt foran modellen, men helt tæt på hende for at skabe et meget blødt lys. Det handler om at have softboksen placeret så meget til siden for modellen, at lyset ikke falder ind på hele hendes ansigt- eftersom skyggerne på den modsatte side skal skabe den ønskede dramaeffekt. Hold styrken af hovedlyset på det lavest mulige niveau, da det er placeret relativt tæt på modellen.

(2) Den anden lyskilde er en høj, smal, rektangulær softboks, der står til højre (set herfra) bag modellen, og som oplyser hendes hår og skuldre. Den er placeret cirka 2,5 meter bag hende og er rettet mod hende i en vinkel på 45 grader. Lyset styres med en bikubeforsats på softboksen.

(3) Baggrunden på dette billede er sort, sømløst papir. En reﬂeksskærm var ikke nødvendig, ej heller et stativ (da blitzen i sig selv fastfrøs motivet). Det er taget med blænde f/8 for at holde mest muligt i fokus.

(4) Bevægelse i håret som herover klares med en ventilator.

#### Optisk eller digital

Der findes to forskellige zoom-metoder: den optiske zoom, som er den ægte zoom, der skabes alene ved hjælp af`zoom-objektivet. Her forskubbes linserne i objektivet i forhold til, hvor meget du zoomer ind eller ud. Dermed ændres kameraets billedvinkel. Digital zoom går tættere på motivet ved at beskære det. Det bruger med andre ord en stadig mindre del af billedsensoren, afhængigt af, livor meget der zoomes ind.

Denne får dermed færre data at arbejde med. Det giver et problem; billedet får færre detaljer og bliver dermed - rent teknisk - af lavere kvalitet. Mange kameraers software forbedrer dog billedfilen kunstigt ved at tilføje de pixels, der egentlig allerede er blevet skåret væk. Det genskaber ikke de detaljer, der er gået tabt. men tilføjer blandt andet diagonale linjer, så billedet kommer til at se mindre hakket og meget pænere ud.
Hoes

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

The purpose of a **Hoe** is to transform soil into tilled soil while farming cereal. While at the moment this is just a cosmetic difference in terms of the productivity of a farm, it may yield more cereal in the future. Cereal seed which has been planted on the tilled soil has a slightly different appearance when it grows than when it is planted on either weeded soil or ordinary (or fertilized) soil.

## Performance

Each kind of hoe has some slightly different performance statistics when used:

 Metal Hoe | 2000 | (4 strikes) 1.5 sec
String Maker

## Recipe

:  x 5 +  x 4 +  +  →

The **String Maker** is a building that consumes 5  weeds and gives back 1  string.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the required Simple Flooring:

<tbody></tbody>solid  input  output

## Recipe

You can construct a  **String Maker** by adding the following to its blueprint:

* 5 x  Planks
* 4 x  Poles
* 1 x  Gear
* 1 x  Stone
Basic Workerbot

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  x 4 +  →

The **Basic Workerbot** is a type of workerbot. This bot is a much faster and has more memory for more complex instructions compared to the crude workerbot, though it holds less items and needs a gear (made from a wood router) instead of a crude gear in its recipe.

## Recipe

In a  Worker Assembler, you can make a  **Basic Workerbot** by adding:

* 4 x  Plank
* 4 x  Pole
* 1 x  Gear

## Recharging

A basic workerbot is powered by a spring that requires it to be rewound in order to keep the workerbot running. When a crude workerbot runs out of energy, either a player or another workerbot simply needs to move to the workerbot and try to pick it up. It will then continue onto the next instruction in its memory.

## History

When the basic workerbot was originally introduced, it was called simply a **Worker**.

In older versions, its body was brown.
Trees

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Trees** are a type of plant which grows on tree soil tiles, and are a source of logs. This is one of the most important raw resources in the game.

## Tree Types

There are currently two different tree types in the game:

* Apple Tree
* Pine Tree

Both produce logs, but they have different seeds and farming techniques.
Apple Tree

The apple tree is a type of tree found on tree soil patches. They can give you apples and logs. This type of tree is quite uncommon and many players have to travel to another island to find one.

You can use an axe to cut down an apple tree. Upon cutting, it will give you 1 log and 1-3 apples. You can also hit the tree with a mallet to get an apple from the tree.

To replant the apple tree you must find tree soil on tree soil patches. Then use a crude-, wooden-, or iron shovel to get a tree seed hole in soil. Then right click on the soil with an apple in your hand to plant the tree.
Weeded Soil

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Weeded Soil

### Buildable

yes
if no weeds or cereal is planted or growing

**Weeded Soil** is a kind of tile which does not appear normally on a map unless through the actions of a player or a workerbot. This can appear when either a cereal crop tile has been harvested with a scythe or a sickle as well as when a weeds tile has its weeds removed with a shovel. After about 40 seconds though, if left alone and no other actions are taken, it will turn into a weeds tile instead with a weeds object appearing on top of the tile as well as change color.

## Resources

While of itself weeded soil does not have any resources, it is used in the production of both weeds and cereal.

If left alone, it weeds will appear again. This is especially important if you want to make a weed farm in the production of string, as some automated harvesting of weeds may be needed to complete the full demand for string.

Alternatively, cereal seed may be directly planted on weeded soil, turning it into a cereal crop tile for sustained harvesting of cereal in a cereal farm.

It is recommended if the desire is to put a tile into production for a cereal farm though to use fertiliser on the tile, as that turns the tile type into a soil tile, which will not grow weeds. If a hoe is used on a soil tile, that in turn will become a tilled soil tile.

There is no current advantage to using a hoe for tilling the soil other than the general appearance of the resulting cereal crop object appearing on the map.

Also found on weeded soil is a pumpkin crop object, which can be harvested with sickle.

## Technical Details

While weeded soil does not appear at the beginning of the game, the internal information stored in the save file for a cereal crop tile is that of weeded soil, but with a cereal crop object on top. It doesn't actually change into another tile type unless it is either left fallow or fertiliser is added. If it is instead planted with seed, it will remain on the save file as weeded soil.
Tilled Soil

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Tilled Soil

### Buildable

yes

**Tilled Soil** is a type of tile which results from the use of a hoe on a soil tile. This tile does not normally appear on a map when a new game is started, however it is created due to the actions of a player or a workerbot.

## Resources

Tilled soil tiles are mostly used in the preparation of soil to make cereal in a cereal farm. When cereal seed is placed on this tile, it will turn into cereal crop, where it will grow until maturity until it is harvested. Once harvested, the tile is once again a soil tile and must be tilled with a hoe before it becomes tilled soil again.

Other than the general appearance of the cereal crop while it is grown and before it is harvested, there are no practical reasons for tilling the soil. The game developers, however, have suggested that may change in the future as they intend to give some improved benefits to the additional effort needed for tilling the soil.
Mallets

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Mallets** are a type of tool which can be used to whack at things. Its primary use at the moment is to harvest various kinds of trees to produce some resources.

## Performance

There is currently only one type of mallet:

* Wooden Mallet

## Resources

Mallets can be used to obtain the following raw resources when used on the following trees:
List of Buildings

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 10 ("Iggy").

Building blueprints can be accessed in game by pressing 'e' (default key). Selecting a blueprint from the list allows you to place it in the world on a valid location. Just add the required ingredients to the blueprint to finish making the building.

A few blueprints can only be placed on Flooring. Build the flooring first then place the blueprint on top of it.

Some buildings allow crafting multiple recipes. Left click on those buildings to select the recipe to use.

Structures can be demolished by entering build mode with 'e', and the pressing 'delete'. The cursor will change into a trash can. Clicking on a structure will remove it. Any resources used to construct the building are not refunded, though the next structure of that type you build will not require resources.
Weeds

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Weeds

### Introduced

Version 1 ("Anon")

**Weeds** are one of the raw resources found in the game. They are found growing on soil tiles. Commonly found growing in areas around cereal and cotton. Weeds are used with lvl 2 foods. They can also be used to perform research to unlock the ability to make items with string.

## Harvesting Methods

Weeds can be harvested by using a spade on a weeds tile. When harvested, the weed will drop two loose weeds. Weeds will no longer grow on their own, but must be farmed by planting, letting grow, and re-planting. To re-plant simply right click with Weeds (Loose) in hand onto a soil tile.

## Research

Weeds are the item required in a Bash Research Station to engage in Bash Research. Consuming weeds at the station will unlock the String Maker, allowing the player or workerbots the ability to make string, which can in turn make several other items.

## Uses

Weeds are used in cooking.

Weeds are needed to make string, which has several other end products. This is, however, the only use for weeds in the game.
Research

Research is a feature added in Version 14 'Momo'. With it, you can research items to unlock new things. As of yet, there is only two things you can research: Bash and Stir.

## How to research

As of version 14, you can research Bash to unlock the String Maker, enabling the production of string:

* Build a Bash Research Station
* Use a shovel on Weeds to get Weeds (dug)
* Feed the dug weeds to the Bash Research Station
* Repeat steps 2 and 3 until the research is finished (approximately 10 weeds)

As of version 19, you can research Stir to unlock the Crude Mortar Mixer, enabling the production of mortar:

* Build a Stir Research Station
* Use a bucket on a sand tile to get Sand
* Feed the sand to the Stir Research Station
* Repeat step 2 and 3 until the research is finished (approximately 20 buckets of sand)

After the research is complete, the unlocked building can be found in the Misc category in Edit Mode.
Advanced Materials

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

## Metal Ore

Metal Ore is obtained by mining a Metal Deposit with a Pickaxe. Metal Deposits have a 50% chance of yielding you Metal Ore, and a 50% chance to yield you Stone.

Metal Ore is used to create Metal in a Clay Furnace.

## Metal

Metal is acquired by smelting a Metal Ore and a Charcoal piece in a Clay Furnace. It's main use is to create Metal Plates and to create some End-Game working benches, such as the Metal Workbench. It can be turned into Metal Plates in a Metal Workbench.

## Metal Plate

Metal Plates are created by combining two pieces of Metal in a Metal Workbench. They are used for creating Metal Tools which, as of Version 5 (Drew), are the strongest tools in the game. Metal Plates are also used for creating Metal Poles Gears, and the Metal Sawblade.

## Metal Pole

Metal Poles are created with 2 Metal Plates in the Metal Workbench. They have no use as of Version 5 (Drew).

## Metal Saw Blade

The Metal Sawblade is made with 2 Metal Plates in a Metal Workbench. Their main, and only use (as of Version 5) is to create the Metal Sawbench.

## Metal Gear

Metal Gears are made in the Metal Workbench with 2 Metal Plates. They have no use as of Version 5.,
Fertiliser

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  →

**Fertiliser** is a refined resource which is created from dung in a compost bin. When the dung is added to the compost bin, it is instantly turned into fertiliser. The compost bin also acts as a storage building for fertiliser, which can store 100 pieces of fertiliser before it is full.

## Recipe

In a  Compost Bin, you can make a  **Fertiliser** by adding 1 x  Dung.

## Uses

*See also Fertiliser Usage*
Fertiliser has three uses:

* Making  Seedlings -- A seedling tray takes 5 pieces of fertiliser and 15 tree seeds to make 15 seedlings. The advantage of going through this process and obtaining fertiliser for this is that seedlings grow about twice as fast into full sized trees ready to harvest again than is the case of simply planing tree seeds into a tree seed hole.
* Removing  Weeds -- When a cereal crop tile is harvested, it turns into weeded soil which in turn may turn into weeds if it is not immediately replanted with cereal seed. To prevent those weeds from coming back, the weeded soil can be turned into ordinary soil by applying a piece of fertiliser onto that tile.
* Growing Flower Flowers -- By adding fertiliser to  Flower Pot with  Flower Seeds in it, flowers can be grown.
Bush

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Bush

### Harvest Tool

Shovel

A **Bush** is a type of plant object which is naturally spawned on regular land tiles. In the early part of the game it may need to simply be removed with a shovel, as buildings may not be built on tiles where it is located. A new bush may be planted by placing some berries on the regular land tile directly, where one or two new bushes will appear when the berry is used.

## Products

Bushes produce the following products:

* Berries

## Harvesting Methods

Berries can be harvested by either removing bush with shovel, or hitting it with flail. Removing bush will harvest 1~2 berries, hitting bush will harvest less berries (0~1) but that won't remove bush.

## History

When a bush was originally introduced in the game, it was simply a plain feature with no berries on its appearance, and it had no way to be replanted.
Compost Bin

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 6 +  x 4 →

A **Compost Bin** is one of the storage buildings and is used both for the manufacturing of fertiliser and for its storage. To manufacture fertiliser in one of these buildings, you need to use dung from a cow and add that dung into this building where it will instantly turn into fertiliser.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Compost Bin** by adding the following to its blueprint:

* 6 x  Plank
* 4 x  Pole

## Usage

In order to use a compost bin, dung must be added, which is usually found on grass tiles. If cows are not producing dung, they likely need to have a bucket used on the cow to collect milk before they start producing dung again. If dung is not added within two minutes after the cow has produced it, the dung will despawn.

As of Version 130.1, straw can be turned into fertiliser as well

The products of a compost bin as a manufacturing location are as follows:

* Fertiliser

## History

Compost Bins used to be called a *Fertilizer Storage*. This changed in an unknown version.
Crude Bot

Redirect to:

* Crude Workerbot
The Crude Bot is the worst bot as of Version 5. it is made out of 4 planks, 4 poles and 1 Crude Gear, made from a Basic Workbench. It functions the same way as the Basic Bot, but has let inventory space, slower at doing actions and looks rudimentary and is a bit less cute than the Basic Bot

## How to use

Refer to the Basic Bot, they work the same way.

## Known bugs in Version 5

(These apply to both bots)

When told to fill hands until full, sometimes the bot only picks up one. Fix: Restart game.

In the Repeat dropdown menu, "Until hands empty" is cut out to only show "Until hands". (this is due to how unity works)