Arthedain Fortress

* Normal
* Banners of the Elendili
* Keepers of the Seeing-stones
* Mustering Grounds
* Tower of the Stars
* Expansions

### Upgrades

Banners of the Elendili, Keepers of the Seeing-stones, Mustering Grounds, Tower of the Stars

### Bonus

n/a

"In the first days of the North Kingdom, they built a great watch-tower on Weathertop, Amon Sûl they called it.... Once it was tall and fair."
—The Fellowship of the Ring, A Knife in the Dark

In the early days of Arnor, the Northern Kingdom created a great watch-tower and fortress called Amon Sûl upon Weathertop. This tower would be a location of great strategic importance as well as a symbol of Arnor's glory and power, and it was fiercely contested by the three kingdoms of Arthedain, Cardolan, and Rhudaur when Arnor broke apart due to strife and division. Arthedain managed to keep control of Amon Sûl the most consistently and took great pride in the structure, using it as the architectural foundation upon which they would shape the great fortresses they created on their lands. These fortresses would be put to the test when Angmar unleashed war upon Arthedain, and despite the country's best efforts, the Northern Kingdom would eventually fall to the onslaught of the Witch-king's forces.

The Arthedain Fortress is the central building for the Adventure: Arthedain subfaction based on Gondor. It allows heroes and builders to be recruited, provides multiple defensive bonuses and allows the spellbook powers to be used.

## Upgrades

**Banners of the Elendili (W)** - Modifier Type: Passive Debuff. Nearby enemies suffer -25% damage and -20% armour. Reduces Hero cost by 10%. Reduces Hero recruit time by 20%. Reduces cost of builders by 20%. (cost: 500)

**Keepers of the Seeing-stones (E)** - Increases Fortress armor by 65%. Unlocks Keepers of the Seeing-stones ability. When activated, all friendly units on the map gain +25% vision range for 60 seconds. (cost: 1800)

**Mustering Grounds (R)** - Unlocks Mustering Grounds ability. When activated, temporarily decreases the recruit cost of Arthedain units by 25% and recruit time by 50% for 60 seconds. (cost: 1000)

**Tower of the Stars (T)** - Modifier Type: Spell. Dúnedain units across the map passively gain +15% damage, armour, and experience gain. Passive ability. Unlocks Tower of the Stars ability. When activated, replenishes one fallen unit from all friendly units across the map. (cost: 1500)

## Expansions

**Trebuchet Expansion (W)** - Long range defensive weapon. (cost: 600)

**Arrow Tower (E)** - Short range defensive tower. (cost: 400)

## Function

The fortress shoots at nearby enemies and periodically produces +25 resources.

### Recruitment

All of Adventure: Arthedain's permanent heroes can be recruited here as well.

### Abilities

**Keepers of the Seeing-stones (T)** - When activated, all friendly units on the map gain +25% vision range for 60 seconds. Left click to activate.

**Mustering Grounds (S)** - When activated, temporarily decreases the recruit cost of Arthedain units by 25% and recruit time by 50% for 60 seconds. Left click to activate.

**Tower of the Stars (D)** - When activated, replenishes one fallen unit from all friendly units across the map. Left click to activate.

## Strategy

As with all fortresses, the Arthedain Fortress is vital to the Adventure: Arthedain player's gameplay. Without it, builders and heroes are unable to be recruited, spells are unable to be used and the player would lose a vital defensive structure. The building is therefore an important target for any enemy forces, making the defensive upgrades and expansions very useful.

The Arthedain Fortress has a few unique abilities that make it stand out from other fortresses. **Keepers of the Seeing-stones** universally increases the vision of all units on the map, increasing their ability to see enemy attacks coming and counteract accordingly or prepare attacks on enemy units who cannot see them. **Mustering Grounds** is a powerful army recruitment spell that allows the Adventure: Arthedain player to mobilize battalions more cheaply and more quickly across the map. And **Tower of the Stars** not only provides a mild increase to armor, damage, and experience gain of all units permanently, but can also be used to replenish one unit on every battalion on the map; this is particularly valuable if the battalions in question are fully upgraded and/or are a high level, and can provide the edge needed to turn the tide of battle if activated in a wise and timely manner in the middle of a large confrontation.