Lilith (Nightmare)

> "You... You... YOU... YOU PIECE OF GARBAGE! HOW DARE YOU DO THIS TO THE QUEEN OF SHADOWS, THE QUEEN OF NIGHTMARES! HOW DARE YOU, YOU VIAL [Player's race] SCUM! I AM A DAUGHTER OF XAN! I WILL NOT BE DISRESPECTED LIKE THIS! I'M GOING TO UTTERLY EXTERMINATE YOU, AND I'LL GO FOR YOUR SOUL AFTER I'M DONE! I NEED TO MAKE SURE YOU WON'T COME BACK!"
>
> Lilith after turning into her nightmare form in battle against the player in Shadow Demon Castle

*Not to be confused with **Lilith's normal form***

## Lilith

### Aliases

Queen of the Shadows
Queen Shadow
Queen of Nightmares
Shadowqueen

### Relatives

Xan (father)
Qippoz (creation via hair/sister)

### Affiliation

Shadows
Shadow Demons

## Physical description

### Eye color

Black

***Lilith***, the Queen of the Shadows, is the leader of all Shadows and Shadow Demons everywhere. She has control of many creatures, including ***Qippoz, her pet spirit naga***. She was born as a creation of ***Xan's***, one of his children, specifically to manage the Shadow Demons he had created.

***Nightmare Lilith*** is unlike her previous form, as she goes from a Shadow Demon, fully black in skin, with red eyes, to a fully white creature, with black eyes. When transforming, her look is inverted in color, with the exception of the eyes.

## ***Reverting from Nightmare Lilith***

After getting below 10-6 hit points *(dependent on 1d4 roll)*, ***Lilith*** will revert back to her normal form, and will accept defeat. She will realize the player has more power than her, and will accept being destroyed.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 20 (25,000 XP)
* **Armor Class:** 18 (shadow armor)
* **Hit Points:** 560 (doubled max hp of Base)
* **Speed:** 60 ft., climb 60 ft., fly 100 ft.

* **STR:** 20 (+5)
* **DEX:** 16 (+3)
* **CON:** 19 (+4)
* **INT:** 19 (+4)
* **WIS:** 17 (+3)
* **CHA:** 14 (+2)

* **Saving Throws: DEX** +5, **STR** +7, **INT** +6
* **Skills: Athletics** +7, **Insight** +6, **Stealth** +5, **Intimidation** +4, **Perception** +5

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Vulnerabilities:** Radiant, cold
* **Damage Immunities:** fire; bludgeoning, piercing, and slashing from non-magical weapons

* **Senses:** passive Perception, darkvision 240 ft.

* **Languages:** Abyssal, Infernal, Common

### ***Traits***

* ***Enhanced Senses:*** ***Lilith*** can hear a normal conversation from 600 feet and a whisper at 160 feet.
* ***Demon Flight:*** ***Lilith*** has advantage on Athletics checks. In addition, as a reaction the Lilith can reduce falling damage by 45 (5 times the hit dice number).
* ***Shadow Walk:*** ***Lilith*** can move through a space as narrow as 1 inch wide in shadow form.

### ***Actions***

* ***Multiattack:*** ***Lilith*** can make two attacks when attacking with her claws, and one of those can be the weapon cast by ***Shadow Weapons*** *(above 3 in 1d6 roll).*
* ***Nightmare Bite*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one creature. *Hit:* 39 (8d8 + 3) piercing damage.
* ***Nightmare Rushdown*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one creature. *Hit:* 22 (4d8 + 4) slashing damage. ***Lilith*** violently rushes at a target up to twice her movement speed and attacks a target with her claws. Instead of dealing damage, ***Lilith*** can grapple the target (escape DC 17).
* ***Nightmare Claws*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one creature. *Hit:* 23 (4d8 + 5) slashing damage.
* ***Shadow Form:*** As an action, ***Lilith*** can turn herself into pure shadow and mist, increasing her movement speed by 5 times.
* ***Nightmare Revertion:*** After getting below 10-6 hit points *(dependent on 1d4 roll)*, ***Lilith*** will revert back to her normal form, and will accept defeat.
* ***Enhanced Nightmare Projections: Lilith*** uses her power to psychologically damage the target's head, showing them being chased by ***Lilith*** down an endless hallway made of shadows, every step they make making her move even faster. When this done, the target will be suspended in the air, a face frozen with fear, crying intensely, unable to fight back. This lasts infinitely, unless the target rolls above a DC 19 **Intelligence Save Throw** to stop it. When the DC is reached, the target realizes it's a dream, and takes that turn to escape it. Once escaped, they cannot recieve only one more ***Enhanced Nightmare Projection.***
* ***Nightmare Shadow Queen's Call*** *(2/Day): **Lilith*** magically calls 4d4 shadows, or call 2d6 shadow demons instead. The called creatures arrive in 1d4 rounds, acting as allies of ***Lilith*** and obeying her spoken commands. The beasts remain until killed, until ***Lilith*** dies, or until ***Lilith*** dismisses them as a bonus action.
* ***Nightmare Shadow Weapons: Lilith*** magically casts the creation of one of the following weapons to wield, based on a die roll. They expire after 5 turns, and have a recharge of 3 turns, to be reused by ***Lilith***. They are;
	1. Shadow Bandages (1d6 rolled as 1, does +2 extra damage with her claws);
	2. Shadow Gauntlets (1d6 rolled as 2, does 2d4 extra damage with her claws);
	3. Shadow Spiked Gauntlets (1d6 rolled as 3, does 4d4 extra damage with her claws);
	4. Shadow Shortsword (1d6 rolled as 4, does 4d6 extra damage with her claws);
	5. Shadow Rapier (1d6 rolled as 5, does 6d6 extra damage with her claws);
	6. Shadow Greatsword (1d6 rolled as 6, does 8d6 damage with her claws)