recursal/Fanatic-Fandom huggingface dataset:
Chaser

"Long range with below-average damage. No aiming required."

—Description

**Chaser** is a weapon obtained from Porkrind's Emporium.

## Strategy

It fires small, slow-moving projectiles that home in on the nearest target. Deals about half the damage compared to the Peashooter. It has a lime color and looks like a star with a small tail. Best used when the concentration is better allocated to dodging.

EX: Chaos Orbit - Spawns a four slightly bigger projectiles that circle the player and protect them from incoming enemies. when there is one orbit already, using another EX will replace the original orbit and those will automatically home in on the closest target. It is good when some bosses have minions like Baroness Von Bon Bon's Jelly Bullies in Sugarland Shimmy level or Rumor Honeybottoms' worker bees from the Honeycomb Herald level.

## Trivia

* The Chaser weapon is most likely a reference to the weapon of the same name from *Gunstar Heroes*, which also fires green homing stars.
* The Chaser's EX Move could also be a *Mega Man* reference, this time to the Star Crash weapon from *Mega Man 5*. Both are circling barriers of stars, and both can be used as attacks.
* The Chaser may also be a play on the word "Chaser," which means something added to a drink to make it stronger. This would be fitting since Cuphead and Mugman's heads contain drinks.
Calix Animi

***Calix Animi*** is a Latin phrase seen on an emblem during the level Rugged Ridge at Inkwell Isle Three.

## Context

The emblem this phrase is written on appears twice on the walls of the ruined castle during the fourth section of said level. On the pathway that leads to such ruins are statues of ancient tableware warriors such as the Legendary Chalice and other unnamed figures in the shape of cups, teapots, saucers, forks and spoons. Among the weapons carried by these warrior statues are knife-shaped lances and arrows, as well as saucer-shaped discuses.

## Possible meaning

The Latin phrase ***Calix Animi*** can be translated as "**cup of the soul**", or "**souled cup**"; this may allude to the fact that the cup brothers' heads are filled with the essence of their souls. This trait is likely to be present in characters such as Ms. Chalice and Elder Kettle due to them also being designed after the "cup" motif. However, it is unknown if other tableware characters such as Silverworth would also have the same trait.

## References

1. ↑ https://kotaku.com/cuphead-developers-talk-cut-bosses-and-whats-in-the-cup-1820126327
Inkwell Isle Four

**Inkwell Isle Four** is the fourth overworld in the game, it is the new island featured in *Cuphead: The Delicious Last Course*.

Previous Overworld: Inkwell Isle Three

* Levels
* NPCs
* Residences
* Secret Coin
* Soundtrack

* The Boatman
* Chef Saltbaker
* Porkrind
* King of Games
* Canteen Hughes
* Newsie cat
* Cactus girl
* Ghost detective
* Climbing contestants
* Chalice Fan (Unused)

- Saltbaker's Bakery

- Porkrind's Emporium

This map's secret coin can be found at the end of the hidden path to the left. It is behind Porkrind's Emporium that also connects to the waterfall and can be accessed from there as well.

 Piano soundtrack

## Trivia

* This is the second overworld to not have a single Die House, Run 'n Gun, or Mausoleum level, with the first being Inkwell Hell.
* This is the second overworld to only feature one plane level, the first being Inkwell Isle One.
* This is the only overworld to feature two group boss levels, namely Bootlegger Boogie and Doggone Dogfight; all the other Inkwell Isles have one each.
Jareed Head

**Jareeds** were placeholders based on co-creator Jared Moldenhauer's head and used for multiple known and unknown levels, one of which includes The Light.

They can be programmed to move to any set path. If they touch the player(s), they will damage the player(s). In The Light's case, they move horizontally, from the right to the left, slowing down more as they get closer to the other side but then speeding up when they change directions. It is unknown how many debug levels this enemy is used in and was used in, but we know it is in at least three. It has also been shown in an early version of the branched path of the Sally Stageplay fight, where her husband dies. They are also the only antagonists in the test level DicePalaceTest.

## Gallery

Jareed spriteJareed, as seen in (the now deleted) The Light miniboss battle, which was accessible from the debug menu but deleted in the 1.1.3 patchJareeds, as seen in an unused level, DicePalaceTest. Image taken from https://www.youtube.com/watch?v=G7I0VceHzRUimage taken from https://youtu.be/\_LoNZdHnYCg?t=65Orign of Jareed Spritejaredhead
## Trivia

* This enemy is designed by Tony Coculuz, former lead developer of Cuphead.

## External Links

1. ↑ https://twitter.com/tonycoculuzzi/status/1144676420607717376
Cuphead (Vinyl)

*Cuphead (Vinyl)* is the top hits from the video game Cuphead.

## Description

"Cuphead Classics Compiled!" 2017's Cuphead is a retro game like no other - a wonderland of 30’s style hand-painted animation with a bumping soundtrack of jubilant Jazz and Big Band bangers. Following the success of their super-sold-out 4xLP set, iam8bit has curated a selection of Kristofer Maddigan's acclaimed score onto 2 LPs, featuring previously unreleased solos. Comes in 1930's style packaging designed by Jango Snow and Studio MDHR. Don't miss out on this version!
Ghosts Ain't Real!

**Ghosts Ain't Real!** (misspelled as **Ghosts Aint Real!** in the title card) is the sixth episode from *The Cuphead Show!*

## Synopsis

A spooky bunch of ghosts treat Cuphead and Mugman to a night of thrills and chills after trapping them inside a creepy graveyard, but they are not the only ones going after Cuphead and Mugman

## Plot

After watching a zombie horror movie, Cuphead and Mugman decide to take a shortcut through a cemetery back home. A bored trio of scary ghosts spot the boys and decide to have fun with them, trapping them in the cemetery. Cuphead resolves to spend the night there and tries to calm Mugman by telling him that "ghosts ain't real", only for the ghosts to reveal themselves and chase the boys throughout the cemetery. Eventually, the brothers fall out of a window, seemingly to their deaths. The ghosts are horrified and very sad at the thought of having killed the brothers, but they recover and quickly escape back home. However, a scared Elder Kettle mistakes them for zombies and starts violently attacking them.

## Cast of Episode

* Cuphead
* Mugman
* Duke, Emma and Jasper (debut)
* Elder Kettle
* Blind Specter (cameo)
* Spectral Rat (cameo)
* Specter Syndicate (cameo)
* The ghosts, spooky scary skeletons, living tombstones, evil trees and other assorted creeps of the graveyard (cameo)
* Phantom Express Like Train, Grim Reaper, Goblin-like-monster.
* Inkwell Isle Citizens (Cameo)

## Trivia

* Blind Specter can be seen when the ghosts are chasing Cuphead and Mugman.

### Inspirations and similarities

* The episode contains many references to classic Disney cartoons:
	+ The ghosts have red noses like the ones in *Lonesome Ghosts*.
	+ Cuphead and Mugman seeing faces in the trees and Mugman seeing a tree root shaped like an alligator with an open maw is a reference to *Snow White and the Seven Dwarfs*. When Mugman sees one of those trees, he even makes a similar pose and expression to Snow White.
	+ Mugman whistling to himself and seeing fireflies that he thinks are eyes in a tree is a reference to the 1949 package film *The Adventures of Ichabod and Mr. Toad*.
	+ A group of skeletons chatter their teeth and entertain Cuphead and Mugman with a little dance is a reference to *The Skeleton Dance*.
		- The skeletons hiding beneath the staircase floorboards is likely a reference to the 1933 Mickey Mouse short *The Mad Doctor*.
	+ When the ghosts march out to the tune of the song, they bob and plat music similar to the pink elephants on parade sequence in *Dumbo*.
	+ The skeletal Viking ghost resembles a similar looking spectral horseman seen in the *A Night on Bald Mountain* segment of *Fantasia*.
* The singing animated tombstones are a shoutout to the 1930 Fleischer cartoon *Swing You Sinners*.
* The ghost bound to a floating electric chair is possibly a reference to the Scoleri brothers from *Ghostbusters II*.
Chip

""Gotta make hay while the sun still shines!" "

—Chip to Cuphead

**Chip** is an NPC on Inkwell Isle One. He appears near Cagney Carnation's level in the overworld. He gives the player extra motivation to beat the game. Chip also claims that he has been trying to fight off a debtor. After beating each boss in Inkwell Isle 1, Chip will move aside from his standing point and expose a coin for the player to collect.

## Appearance

Chip's body resembles a metal axe, with his head being the blade, which is chipped. He wears a green button-up shirt with yellow sleeves. He also wears red pants and light brown shoes.

## Personality

Chip is diligent and hard working. He believes that life is happiest the more he spends his time working and cutting wood, and he believes that he cheats at the Devil's casino.

## Passage Dialogue

**Upon talking to him before defeating Inkwell Isle One's bosses:**

*"What're you lookin' at? My chip? Ha!*
*It's not my fault! I been busy fightin' off those casino debtors!*
*Now I gotta save up to have my blade fixed!*
*So help me, I wish someone would bust that King Dice one!"*
**Upon talking to him after defeating Inkwell Isle One's bosses:**

*"Say, fellas, thanks for settling things down around here.*
*Maybe now I can collect enough dough to pay for my chipped blade.*
*Speakin' of which... I should get back to work.*
*Gotta make hay while the sun shines!"*
## Gallery

Chip blocking the hidden CoinChip thanking Mugman for "settling things down" on the isle
Bulbface

Bulbface is a character from "The Cuphead Show,"(TCS) that appears in the episode "Another Brother", And he is an anthropomorphic Lightbulb That wears Glasses.

"**Checkers? Without a helmet? This cottage is a deathtrap!**"

**-Bulface, Another Brother.**

In his short appearence, he is seen standing in line to elder kettles house for a "Brother Application". While acting nervously. He gets brought inside the house by Mugman, and Mugman says they are going to play checkers together. Due to Bulbface's fragility, he runs away in a panic.
Giant Spider

The **Giant Spider**, also known as **The Flying Gentleman**, is a boss from Cuphead that was cut from the final game. It is unknown what attacks or how many phases he would have had. His design is a grey-ish spider with a suit and hat. Contrary to popular belief, he would have been fought as a shoot 'em up boss and not a part of the airship with Jelly the Octopus, due to transitioning from a normal boss battle to a shoot 'em up section would be unlikely.

## Trivia

* Arachnids (spiders) usually have eight legs, however, there are also six-legged spiders. One possibility behind using six legs only this reason is the difficulty of animating all the limbs fluidly.
	+ In real life, spiders happen to have six or even four legs due to confrontations with other spiders.

* The Giant Spider was featured in the book "Game On! 2018". The book gave him the title "The Flying Gentleman" and here's what it says about him: "Cuphead isn't only limited to fighting on the ground. One of the larger than life bosses. Such as a dapper gentleman with a vicious tongue that can only be tackled on the skies". He later appeared in "Game On! 2020", though only as a picture.
	+ The title is not the actual name of the boss, as they also gave other bosses titles despite having real names.
* In The Delicious Last Course, the boss level Bootlegger Boogie contains a bug-themed gang known as the Moonshine Mob. Among the gang's members, there is a Spider Mobster by the name of Charlie Left Legs, who seems to be a redesign of the scrapped Giant Spider. He's a scaled-down spider with a teal suit and hat but his main features like his skin tone, teeth, nose, and tongue are kept the same. He still has six limbs, but the two front ones became hands.

### Inspirations and similarities

* The Giant Spider may have been inspired from certain cartoons involving spiders such as *Wise Flies* (1930), *The Spider and the Fly* (1931), *The Cobweb Hotel* (1936), and *Eatin' on the Cuff* or *The Moth who came to Dinner* (1942).
* In terms of video games, The Giant Spider may have been inspired by the spider mini boss from *Donkey Kong 64*.
* The fact that this was to be an air battle against a spider may reference the battle with the giant spider from *Axelay*.
* The Giant Spider's other name "The Flying Gentleman" is probably a reference to Davy Jones' ship *The Flying Dutchman* from Pirates of the Caribbean.
Imp

**Imps** are enemies fought in the One Hell Of A Time boss level of Inkwell Hell.

## Appearance

The Imps are small blue demons with a long pointy nose, lavender horns, sky blue wings and glowing yellow eyes. They also wear a pair of purple shoes.

## Characteristics

The Imps are summoned by the Devil in the second stage during his final phase battle. They appear in groups of two or three at a fast rate from the top and they will start spinning from one side to another.

Along with the Fat Demons, the Imps will stop appearing as soon as the Devil goes into his third and final stage of the final phase fight.
A Chef's Coda

**A Chef's Coda** is a song that appears in Cuphead: The Delicious Last Course. It is composed by Kristofer Maddigan and performed by Luke De Ayora, in character as Chef Saltbaker. The song is about Chef Saltbaker singing about how remorseful he is about his misdeeds and ambitions of ruling the astral plane as well as his subsequent resolve to make up for them.

## Lyrics

(instrumental intro)

**Chef Saltbaker**: *I am Chef Saltbaker, I have been a naughty cook*

*The recipe was in my book, the recipe was overcooked*

*I should not have let all of that power go to my head*

*Now I'll bake for good, now I'll bake my bread*

(Instrumental solo accompanied by whistling)

**Chef Saltbaker**: *I have learned my lesson, I have learned my lesson well*

*It's better to bake in Heaven, than to cook in Hell*

*I'm still the best tart baker, best tart baker in the land*

*My baking will bring cheer to my new friends whom I hold dear*

(instrumental end followed by hearty laughter)
Crabby Clawster

**Crabby Clawsters** are enemies in the Perilous Piers Run 'n Gun level of Inkwell Isle Three.

## Description

Crabby Clawsters are giant red crabs with yellow eyes, turkish rose legs and arms and dark pink claws. On top of their head there's a wooden box. They also have an angry look on their faces.

## Characteristics

Crabby Clawsters will walk around the stage, with their boxes acting as platforms, but they can still damage the player(s) if they come in contact with them. When they slam into each other, it will cause them to change their path.

## Trivia

* The Crabby Clawsters are based on the crab from the 1939 cartoon *Small Fry*.
* Their claws can be parried with Whetstone, though this deals no damage.
Dash / Jump

**Jumping** and/or **Dashing** is a skill that's part of the player(s)' moveset. If the player(s) press the A button (or whatever button they have assigned), they'll make a jump, and if they then press the Y button(same) while in midair, they'll make a small dash that can help them reach platforms that are far away or avoid an incoming attack. If the player(s) have the Smoke Bomb equipped, their dashing will make them invisible and invulnerable to the enemies' attacks.

In *The Delicious Last Course*, Ms. Chalice has the natural ability to make a double jump by pressing the A button again while in midair. She can also parry by simply dashing into pink objects, without the need to jump on top of them, like Cuphead or Mugman.
Cactus Girl (NPC)

The **Cactus Girl** is an NPC that appears on Inkwell Isle Four in the *Delicious Last Course*. She is an anthropomorphic cactus who speaks with a Southern drawl. She inadvertently requests the player to defeat all the bosses - both of the main game and of the DLC - with Ms. Chalice. She does so by saying how she'd "sure love to tell" tales of how Ms. Chalice defeated the bosses, with the titles of the tales alluding to the bosses Ms. Chalice has yet to defeat (e.g.: "The Tale of That Slime Smashed Silly" alludes to Goopy Le Grande).

She keeps track of the bosses defeated by using tallies around the campfire. Once all the bosses have been defeated by Ms. Chalice, the campfire will be lit and a total of 25 tallies will be around it. Talking to the NPC one last time unlocks a new skin for Ms. Chalice.

Any difficulty can be used to beat the bosses. In two-player mode, it is okay for the non-Ms. Chalice player to damage the boss but not for them to land the finishing blow. Also, it only counts if player one is Ms. Chalice. Beating Run 'n Gun levels is not necessary, as the NPC does not count the mini-bosses encountered in them. The NPC also does not count the mini-bosses in All Bets Are Off!, the King of Games' champions, or the Angel and Demon.

Listed below are the lines of dialogue the NPC has that allude to the bosses; they can be defeated by Ms. Chalice in any order.
Inkwell Hell

**Inkwell Hell** is the fourth and final overworld in the base game and beating it will finish the game. It takes place at the Devil's Casino.

Previous Overworld: Inkwell Isle Three

* Levels
* Secret Coin
* Soundtrack

 One Hell Of A Time |  | A level where The Devil is fought. Unlocked after beating All Bets Are Off!. Finishes the game upon defeat.

The last secret coin can be found behind the left wall on the ramp which leads to the entrance of the casino.

 Piano soundtrack

## Trivia

* Prior to an update fixing the issue, Inkwell Hell was instead referred to as "Inkwell Isle Four" on the start-up screen.
* Inkwell Hell is the first overworld with no Run N' Gun levels or NPCs, and to not have a Die House.
* It is a much smaller overworld compared to Inkwell Isles 1-4, with it only having two levels. There are mini-bosses in King Dice, which makes it a total of 11 bosses.
* While the player can progress to Inkwell Isles 2, 3, and Inkwell Hell by only beating the bosses on simple mode, starting "All Bets Are Off!" requires you to have all the soul contracts (that is, the player must beat each boss level on regular mode rather than simple mode).

### Inspirations and similarities

* The Devil's Casino is reminiscent of Bowser's Castle, specifically how it's depicted in *Super Mario World*; "All Bets Are Off!" is located in the casino itself, which is where the Front Door of Bowser's Castle is located, and "One Hell of a Time" is located in the tower next to the main building, which is where the Back Door of Bowser's Castle is located.
* The soundtrack notably shares the same chord progression as the *James Bond* theme song. It also sounds similar to Charlie Spivak's cover of the song, Accentuate the Positive.
List of Bosses

This is a list of bosses from *Cuphead*.

In the base game, the bosses take place in the form of debtors, whose souls Cuphead and Mugman must steal to win The Devil's bet, and in The Delicious Last Course, the keepers of ingredients that are used to create the Wondertart to bring Ms. Chalice back to life.

Bosses can have as few as two phases or as many as five, but most of the bosses have three phases.

Whenever the player starts a boss battle, the announcer utters one of the following lines:

* "A brawl is surely brewing!"
* "Here's a real high class bout!"
* "A great slam and then some!"
* "Good day for a swell battle!"
* "This match will get red hot!"

Followed by one of the following, accompanied by "**WALLOP!**", or "**EN GARDE!**" for the King's Leap Bosses.

* "Now go!"
* "You're up!"
* "Here goes!"
* "It's on!"
* "And begin!"

Once the boss is defeated, the announcer will shout "Knockout!", which is followed by the bosses' defeat pose.

However, if the player dies, they will be greeted with a screen that simply says "YOU DIED!" which precedes a "Death Card" which contains a quote of the boss mocking the player, often in rhyme.

There are a total of 28 bosses in the base game. There are five bosses each in Inkwell Isles 1 and 2, seven in Isle 3, ten in the showdown with King Dice (nine mini-bosses plus King Dice), and finally, The Devil himself.

In the Delicious Last Course, there are seven bosses in Inkwell Isle 4, along with five King's Leap bosses, thus adding a total of twelve new bosses. Added to the total of the 28 bosses from the main game, there are a total of 40 bosses in the entire game (footage of each below).
Crisp Apples

**Crisp Apples** is the Macintosh Launch Trailer of Cuphead.

## Cartoon Short

The trailer cartoon begins with the title screen, then (using an iris in as a transition), shows Mac taking a walk and whistling the background music. The scene switches to Cuphead and Mugman eating apples. Mac then stops to say hi to the brothers, but then realizes they're eating apples, which surprises him, then puts him in fear. Cuphead then notices Mac is scared, and finds out why, but Mugman seems to be too busy enjoying his apple to notice Mac. Cuphead then swallows the bit of apple he was chewing, giving Mac a grin, then the short cartoon ends with an Iris Out on Cuphead. Then Mac's head is shown chuckling, then turns around showing the Apple logo, and facts about the launch at the bottom.
Elephant

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

## Elephant

### Voice Actor:

Cosmo Segurson

**Elephant**  is a minor character in The Cuphead Show!. He has a rotund body and a small pair of ears. He wears a green suspenders, yellow gloves and is barefooted.
Cuphead Sheet Music

***Cuphead* Sheet Music** is a list of official sheet music that contains the soundtracks from *Cuphead*. It was released in August 26, 2019. The sheet music can be downloaded here.

## Description

### High School Concert Band description

This sheet music package contains PDF scores & parts for two popular Cuphead tunes, scored with High School Concert Band performance in mind: "Die House" (grades 3 - 3 ½), and "Inkwell Isle 1" (grades 3 ½ - 4). For your convenience, all scores are formatted for legal paper size, while all parts are formatted for letter paper size.

### High School Jazz Band description

This sheet music package contains PDF scores & parts for four popular Cuphead tunes, scored with High School Jazz Band performance in mind. Included are: "Carnival Kerfuffle" (grades 4 – 4 ½), "Closing Credits" (grade 4+), "All Bet's Are Off" (grade 4+), and "Floral Fury" (grade 4 ½ +). For your convenience, all scores are formatted for legal paper size, while all parts are formatted for letter paper size.

Note: These tunes include written-out bass lines (with changes also included), but do not include written-out solos. This will provide a great opportunity to work on melodic improvisation!

### Professional Charts description

This sheet music package contains PDF scores & parts for seven tunes, as performed on the original Cuphead soundtrack! Included are: "All Bets Are Off" (grade 4+), "Carnival Kerfuffle" (grades 4 ½-5), "Clip Joint Calamity" (grades 4 ½-5), "Closing Credits" (grades 4 ½-5), "Floral Fury" (grade 4 ½ +), "Sugarland Shimmy" (grade 5+), and "Threatenin' Zeppelin" (grade 5+). For your convenience, all scores are formatted for legal paper size, while all parts are formatted for letter paper size.

### Barbershop Quartet description

This sheet music package contains the original Barbershop Quartet arrangements of "Don't Deal With the Devil" and "A Quick Break", as sung by 'Shoptimus Prime on the original Cuphead soundtrack. These are professional level charts for a male vocal range quartet.
Chalice's Introductory Song

**Chalice's Introductory Song** (also known as **Dance Across a Rainbow**) is a song in the The Cuphead Show! within the episodes, In Charm's Way, Joyride, and Dance with Danger, where Chalice sings about being positive. The song is composed by Ego Plum.

## Lyrics

**Ms. Chalice:** *When you're blue and feeling down,*

*You gotta spread that sunshine all around,*

*You gotta turn that frown, upside down,*

*And sail across a rainbow!*

*When the world is saying "no",*

*Don't waste your time, feelin' low.*

*Click your heels, go, go, go, and dance across a rainbow!*
Captain Brineybeard/TCS

* Current
* Debut

**German**: Daniel Welbat

* **Polish**:

Modest Ruciński

*For the boss in the game, see Captain Brineybeard.*

"BITE YER TONGUE! Or me sword will bite it for ye."

—Captain Brineybeard, A High Seas Adventure!

**Captain Brineybeard** is a supporting character in The Cuphead Show!. He made his first debut in the episode A High Seas Adventure! with Cala Maria.

## Appearance

He looks identical to his game counterpart but now the brims on his shirt are the same color as the rest of the shirt. He initially had brown boots but after they broke off as a statue, they were replaced with peg legs that was collected by Mugman from a Treasure Chest. Brineybeard also retains his eyepatch, but it is revealed that he has two eyes, when explaining to Cuphead and Mugman about the "screaming statues" and when they turned to stone by the "dreaded sea beast"

## Personality

Captain Brineybeard is a tough and fearless pirate. He is madly in love with the sea monster Cala Maria - so much that he would turn himself into stone to win her heart, though his love for her is so strong that he can turn himself back. Unfortunately for him, this love is only one-sided.

Brineybeard gets seriously offended when someone offends his love, so much that he can threaten someone with death by his calm-talking sword. Despite this, he is surprisingly kind to his friends/allies and is very grateful if they ever assist him, as he thanked Mugman for holding up on his promise and says he has earned the title of being a pirate.

## Appearances

### The Cuphead Show! Intro

He is seen looking at Cala Maria through his spyglass on his ship.

## Trivia

* Brineybeard's sword speaks with a stereotypically homosexual voice, and is even confirmed to be queer by the show's head writer Deeki Deke, who also voiced him.
* He and Santa are the only characters to have five fingers on each hand instead of four.
Jack in the Box

**Jack in the Boxes** are one of the enemies found in Funhouse Frazzle of Inkwell Isle Two.

## Appearance

Jack in the Boxes a Pinocchio-looking toys with a spring for a body inside a red box with a realistic yellow eye. They have a peach colored face and "ears" with pointy noses with a blue and white party hat.

## Characteristics

Two Jack in the Boxes appear during the final section of the level. They will pop up out of one of the of the four cones of their box. They will then quickly retreat and sometimes the cone will home into the player(s).

## Gallery

A Jack in the Box from the game over icon.
Aeroplane Tutorial

The **Aeroplane Tutorial** is a tutorial level in Cuphead, in which the player can learn the controls for aerial stages. It's located on Inkwell Isle One, and accessed on the overworld through the airplane blueprint on a pedestal at the northernmost point of the island.

The tutorial is unlocked by beating Goopy Le Grande. It must be played before one can access Threatenin' Zeppelin, as Canteen Hughes, who can be found nearby, tells Cuphead and Mugman that they're not allowed to get behind the wheel of a plane before studying the blueprints.

## Description

The tutorial consists of a single screen that looks like a huge airplane blueprint. The player can practice moving around in the airplane with no hazards here. The instructions on the blueprint, meanwhile, teach players how how to shoot, use their special, parry, and shrink - a new feature that replaces dashing in plane levels. The player can also test out the weapons' EX and Super from the Super Meter Cards generated by parrying.
List of Cuphead pre-release and unused content

This is a list of pre-release and unused content for *Cuphead*.

## Concept

Chad and Jared Moldenhauer had created around 150 different character designs, including a kappa in a top hat (which would be left in the files as the unused Light boss) and characters with a plate or fork for a head, before settling on Cuphead as the main character.

## Gallery

### Concepts of Cuphead

Before deciding on a final design for Cuphead, Studio MDHR went through a long process of character design, with numerous concept art depicting the various iterations before the final design being available to view:

An early concept art for the title screen for *Cuphead*.A concept art of CupheadAnother concept art of CupheadMore concept art of CupheadAnother concept art of Cuphead
## Other Concepts

An unused Demon Bat bossCharmsThe unused "FIGHT OR FLIGHT"ShotsUnused Spider EnemyBackwoods CrusadeGoopy Le Grande as a NPCEarly version of Super Art 1
## Music

Sometime in 2015, a playable demo of Cuphead was premiered at gaming conventions. It showed off several bosses and had versions of a few themes that are still in the soundtrack today. The background music was created digitally using a jazz sound font. (unlike their final game counterparts which utilized a live recorded band)

Botanic Panic (Featured in 2015 demo): https://drive.google.com/file/d/1UvJTKE31EkvbBazyS260Fk0-qdawBXP\_/view

Honeycomb Herald (Featured in 2015 demo): https://drive.google.com/file/d/1oLERObBf8wGK5Ut7FNmX75gWu8QYmrod/view

Aviary Action (Featured in 2015 demo): https://drive.google.com/file/d/1xRkFoFTqlYYqnd8zJYxGQOczfXzVA8yT/view

Clip Joint Calamity (Featured in 2015 demo): https://drive.google.com/file/d/1-s7RKKENfq1F-0pw-mbetWvcQfQEWKCs/view

Original Inkwell Isle world map theme (Featured in 2015 demo): https://drive.google.com/file/d/1GBJ35Hi03LnUs2wa6HSXBdM6tdxbVS4H/view

During the game's development, these tracks were originally used as place holders, In the online footage of the Cuphead demo, The same theme could be used for multiple bosses, and were often swapped around. Only later on were they incorporated into the final soundtrack.
Electric Eel

**Electric Eels** are enemies fought in the High Seas Hi-Jinx! boss level of Inkwell Isle Three.

## Appearence

Electric Eels are elongated grey fishes with a dark grey back fin, yellow eyes and a wide smile with electricity surrounding their bodies.

## Characteristics

Electric Eels only appear during the second phase against Cala Maria in the High Seas Hi-Jinx! level. A maximum of seven can appear and will shoot five bullets that spread in different directions, eventually, one of them can be parried. After shooting, they will sink back into the water, or the player(s) can just defeat them, causing them to explode into parts of their bodies.

## Gallery

*Two electric eels transforming Cala Maria**Concept art*Electric Eel's bulletPieces of Electric Eel after defeat
Announcer

The **Announcer** is an unseen character who is present all throughout the game, announcing the beginning and end of every stage and boss fight.

He is voiced by Luke De Ayora, who has voiced many other characters such as Goopy Le Grande, Werner Werman, Sally Stageplay, and Chef Saltbaker.

## Announcer's quotes

### Boss fight start (Ready?)

* ***Good day for a swell battle!***
* ***This match will get red hot!***
* ***Here's a real high-class bout!***
* ***A great slam and then some!***
* ***A brawl is surely brewing!***

### Boss fight start (Wallop!)

* ***And begin!***
* ***Now go!***
* ***Here goes!***
* ***You're up!***
* ***It's on!***

### Stage completion

* ***Knockout!*** (Boss defeated)
* ***(Clears throat) Knockout!*** (Moonshine Mob defeated,fake)
* ***Bravo!*** (Run 'n Gun Stage cleared)
* ***Victory!*** (Mausoleum cleared)

### Mausoleum start

* ***Here comes a spooky bunch!***
* ***The ghouls are out tonight!***

## Trivia

* The announcer is similar in his role to boxing ring umpires.
* Prior to the update patch, the Announcer used the same quotes from other boss fights for the Mausoleum.
	+ Likewise, there was no fail quote.
* The snail that is part of the Moonshine Mob impersonates the announcer in their level, Bootlegger Boogie, during the beginning of the level, and after the anteater's defeat. After the snail's or Light Bug's defeat in Simple Mode, the real announcer will clear his throat and then say knockout.
	+ His reaction towards the snail's impersonation implies that he disapproves of being temporarily replaced.
Heart Ring

"Restores one HP to the player for their first, third, and sixth parries."

—Description

The **Heart Ring** is a charm available from Porkrind's Emporium after reaching Isle 4 in the DLC. When equipped, it allows the player to use parries to regenerate limited amount of health, with a visual effect of pink hearts close in into the character.

## Strategy

Using Heart Ring is similar to Heart or Twin Heart, allowing the player to survive longer and earn higher ranks if the health never drops below three. It is a test of skill and to encourage player to parry more often.

However, parries before regenerating all three hearts do not generate a super meter card. Compare to the other two options health increase this does not impact damage output as much as it is limited to the six parries and is not a universal decrease.
Hot Dog

The **Hot Dog** is a mini-boss found in Funfair Fever. It serves as the second mini-boss of the level. His location is close to the stage's end after some moving signs, and defeating him allows the player to reach the end goal.

## Appearance

The Hot Dog is a giant anthropomorphic hot dog. His arms and legs are made out of hot dog meat, he wears white gloves, and he is almost always seen smiling. The only time we see him frowning is when he is defeated.

## Role

The Hot Dog serves as the end boss of Funfair Fever. Before the encounter, it will also serve as an obstacle by attacking while the player navigates the SNACKS & TREATS signs.

## Battle

The Hot Dog can be fought at the end of the platforming section of Funfair Fever, and guards the end of the level. His only attack is to launch squirts of ketchup, mustard, and relish at varying heights, forcing the player to dodge over or under them on the moving sign platforms. The ketchup, mustard, and relish will be at the top, middle, or bottom
Defeating the Hot Dog will cause him to disappear piece by piece, as if something is eating him. Alternatively, it can be bypassed by jumping and dashing over it when the last moving sign is at its highest point. He can also be skipped by dashing over his head or using smoke dash.

## Trivia

* The battle against the Hot Dog resembles Bowser in the first *Super Mario Bros.* game (third counting *Mario Bros.* or *Donkey Kong*), with the player dodging projectiles en route to the boss before the fight. However, instead of dropping the Hot Dog into a pit, the gang has to shoot him.
* This enemy, the robot monkeys, and the cannon wall are the only enemies that did not appear in the Funfair Fever death screen.
Fishy Flyer

## Fishy Flyers

* Red
* Orange
* Pink

**Fishy Flyers** are enemies found in Perilous Piers of Inkwell Isle Three.

## Appearance

Fishy Flyers are clownfishes with large fins that act like wings. They come in three shades of colors:

1. Red with bright yellow stripes and lips
2. Orange with sherbet orange stripes and lips
3. Pink with taffy stripes and lips.

## Characteristics

They appear during the first section of the level. They'll fly the left of the screen in a wave pattern. Occasionally, there will be a pink one that can be parried.

## Gallery

*A fishy flyer appears in the Perilous Piers death screen**Unused type of fishy flyer*
Dragon

**Dragons** are enemies found in the Rugged Ridge Run ‘n’ Gun level of Inkwell Isle Three.

## Appearance

They resemble small versions of Grim Matchstick and may even be a juvenile of Grim Matchstick's species. They have light green skin, light yellow belly and snout, yellow wings and white fangs and horns.

## Characteristics

They spawn in the sky near the moving platform where Clay Golems spawn. They spit fireballs at the player, some of which can be parried. After which, they will fly away.

## Gallery

The Dragons' Fire ballsA Dragon on the Rugged Ridge death screen
Face

The **Face** are one of the enemies found in the Run 'N Gun level Rugged Ridge in Inkwell Isle Three.

## Appearance

The Face is a brown wall with a pink face with a goofy-looking expression, that looks like a decapitated king. The face is decorated by a family crest, of which rests a shield and two crossed spoons.

The sides of the wall has two torches held by either wooden or stone carvings of hands. The face moves up and down on a track on the wall to prevent the player from further advancing to the next section.

## Characteristics

Found in the third section of Rugged Ridge in the Greco-Roman ruins, the face will spit oil or ink that bounces up and down, some of which can be parried. Once it is defeated, it will cough while disappearing.

Players can pass over the wall without fighting it by parrying the face to jump over it. They are relatively tough enemies as far as non-bosses go, however, they are at least predictable and easy to dodge. As such, they act more as a barrier than an actual 'enemy'.

Therefore, the Face can be considered a weaker version of the Two-Mouthed Wall sub-boss as they both perform the same role for the player; shooting out hazards from their mouths whilst acting more of an obstacle to obstruct the player's progress.
Horace Radiche

**Horace Radiche** is an optional, minor boss in *Cuphead*. He is a part of The Root Pack, located in the Botanic Panic! level of Inkwell Isle One. The Radish is angered if the player chooses not to attack Ollie Bulb, who comes to defend the group after Ollie realized you do not want to hurt him and returning underground.

After he is spawned, the player's progress on the death screen will be replaced with a question mark, indicating this is a secret path.

## Description

### Appearance

He is a sentient radish with green eyes, triangular sharp teeth, a purple nose and eyebrows, and brown arms. Horace is much smaller than the Root Pack, being roughly the size of Cuphead and Mugman.

### Personality

Horace Radiche is a little fella with a lot to prove. He seems to be easily agitated and quite aggressive, given his expression throughout most of the fight.

## Battle

Horace Radiche has one attack. Immediately after popping out of the ground, he spins across the ground like a tornado while Chauncey Chantenay attacks as usual. In Expert Mode, Horace has a higher top speed and acceleration, he also jumps out quicker. Since Ollie Bulb does not appear for you to spare him in Simple Mode, Horace does not appear in Simple Mode either.

When defeated, he sits on the ground with a dazed expression before he pops apart into slices (presumably by the leaves slicing him).

## Trivia

* Horace’s name is an obvious pun on the word ”Horseradish“.
* Horace is the only enemy in Botanic Panic! that comes out of the ground completely.
* Horace, unlike most unused content, was fully made and ready to add into the game. It was cut due to other isles didn't have a boss with a secret phase ready yet, second closest to be ready was Sally Stageplay as most of her secret phase content only had a few animations and sound effects missing.
	+ In legacy and version 1.1.X, Ollie would have look around two more times if you do not attack him, a remnant of secret phase existing like the cupid decoration in the first phase of Sally. This also explains why attacking Ollie after the fourth back and forth in the current version does not make him cry, this is an optimization as it generates cards for EXes.

## References

1. ↑ 1.0 1.1 The Art of Cuphead, Horace Radiche, page 46
Dance Across A Rainbow

**Dance** **Across** **A** **Rainbow** is a song in the The Cuphead Show! within the episodes, In Charm's Way, Joyride, and Dance with Danger, where Chalice sings about being positive. The song is composed by Ego Plum.

## Lyrics

**Ms. Chalice:** *When you're blue and feeling down,*

*You gotta spread that sunshine all around,*

*You gotta turn that frown, upside down,*

*And sail across a rainbow!*

*When the world is saying "no",*

*Don't waste your time, feelin' low.*

*Click your heels, go, go, go, and dance across a rain-bow!*
Converge

"Full screen piercing 3-way shot. Hold lock button to narrow spread."

—Description

**Converge** is a weapon from *Cuphead: The Delicious Last Course* obtained through purchasing it in Porkrind's Emporium.

## Strategy

Converge fires three electricity bolts, passing through any enemies it hits. It can also slowly narrow its spread when locked on. It is the only weapon that can pass through objects and pierces through enemies.

EX Move: Electro-Bolt - Fires a large horizontal electric beam across the screen to where the player is facing, piercing all enemies it hits. While the directional button is held, the beam will fire at that direction

## Trivia

* Its code name is wideshot. It was unused and has been reworked, giving it actual graphics and a proper EX move. Prior to the release of the Delicious Last Course it used Peashooter's graphics and sounds and had no EX.
Four Mel Arrangement

The Four Mel Arrangement singing

The **Four Mel Arrangement** - consisting of **Mel**, **Melvin**, **Melroy**, and **Melbert** - is a group of four singers found on Inkwell Isle Two.

## Description

The group lost their fourth member. Find him and complete the quartet for a special reward.

The fourth member can be found right behind the tent beside the Funfair Fever run and gun. He is revealed by pressing the jump button/confirm. Once found the forth member explains that he got lost while looking for coins because nobody was paying for haircuts after The Devil's Casino was built. After talking to him, he goes back to the other three. If you talk to them, they sing a song about taking a break from the game, using the free time to take up another hobby. This song is known as "A Quick Break".

They also appear in the Cuphead novels in greater roles, singing songs throughout the stories and helping advance the plots.

## Passage Dialogue

#### Before the 4th member is found

*"Whoever heard of a Barbershop Trio? If we can’t find our fourth member, we’ll never sound right again! Be a pal and let us know if you spot him, won’t you?"*
#### 4th member’s dialogue upon being found

*"At last! I thought I’d never see another living soul again! I lost my way while searching for Coins. No one has money for haircuts these days thanks to that blasted casino! Well, I’d better get back to my pals in the quartet!"*
#### After "the 4th member is found

*"Oh boy, you did it! We’re a quartet once more! Gee, you must have run yourself ragged tracking him down! We can’t thank you enough! Let’s celebrate with a song! Ready, boys? Key of B Flat…"*
#### After “A Quick Break” is performed for the first time

*"Can’t get enough of that diddy, eh? Okay, boys, one more time! With feeling!"*
## Gallery

A member of the quartet singingThe location of the lost fourth memberThe reunited quartet beginning their songThe Four Mels appearing in Cuphead in A Mountain of Trouble
## Trivia

* The same quartet also sang the game's theme song.
* That quartet is voiced by an actual barbershop group named 'Shoptimus Prime.
* The design of each of the quartet's members is a visual pun; they are all based on a Barber's pole, the rotating sign often found at a Barber shop.
* Their group name could be a pun on "formal arrangement".
* This, along with the Wolfgang and Ludwig side quest, are the only side quests in the game that do not give a physical reward.
* There is a small animation glitch where if you go beside the very last member to the right, Cuphead will appear on the wrong layer.
	+ This makes it look as if he is standing on Cuphead's head.
Fall Guys: Ultimate Knockout

**Fall Guys: Ultimate Knockout** is a battle royale obstacle course game by **Mediatonic**, published by **Devolver Digital**.

## Gameplay

*Main article: Fall Guys: Ultimate Knockout*
Up to sixty players each participate as a Fall Guy in shows by qualifying through three to five rounds in a selected playlist until they reach the final round. Each round has a different selected course, each with its own obstacles and objective.

If a player is successful in the final round, they win the show. Winning a show rewards the player with a *crown* that can be spent in the in-game shop for customization.

## Cuphead and Mugman costumes and a emote

In February 19, 2021, a Redditor noticed that the costumes and the emote were given early to selected streamers, getting a response by Oliver Hindle, Mediatonic's Community Manager, telling them not to worry as *"it'll go in the store for everyone soon"*.

In February 22, 2021, StudioMDHR and *@FallGuysGame* announced for the general public that the costumes for Cuphead along to the *Cuphead Emote* have appeared in the *Featured Items* rotating pool on 24 February, 2021, while Mugman costume will be available in the *Featured Items* rotating pool on 27 February, 2021.

Each piece of costume and the emote costs 5 *crowns*, thus totaling 25 *crowns* for the whole set.

1. ↑ Fall Guys: Ultimate Knockout Wiki
2. ↑ 2.0 2.1 StudioMDHR tweet announcing the 'Fall Guys: Ultimate Knockout' Cuphead and Mugman costumes
3. ↑ 3.0 3.1 @FallGuysGame tweet announcing the 'Fall Guys: Ultimate Knockout' Cuphead and Mugman costumes
4. ↑ "Cuphead" in the Fall Guys: Ultimate Knockout Wiki
5. ↑ "Cuphead and Mugman have been given to streamers" on Reddit
6. ↑ Oliver Hindle, Mediatonic's Community Manager, response to the Redditor who noticed a streamer with the Mugman costume.
Buster

**Buster** is a gingerbread juggler in Inkwell Isle Two who requests you to parry 4 times in a row without touching the ground.

## Description

### Location

Buster can be found in the second half of the isle, just below Grim Matchstick's level.

### Appearance

Buster appears on the overworld juggling what appears to be three pink gumdrops. He wears a white and yellow hat, a yellow suit with a blue collar, red shoes with little yellow balls, and most of all, he sports a big goofy clown nose with a satisfied expression on his face.

### Personality

Buster is a juggling clown. He aspires to be able to juggle four things someday. He appears to be impressed by such feats as parrying four times in a row, rewarding the cups with a coin despite the economic crisis going on in the mystical Inkwell Isles.

## Passage Dialogue

**Talking to him before doing four parries**

"*Well, hey there, fellas! Come to watch my little show, have you?*

*They say juggling is a bit like parrying.*

*Tough at first, but soon you can string them together swimmingly!*

*I'm hoping to get four someday.*

*Four in a row... yeah, that would be something, wouldn't it?*"

**Talking to him after doing four parries**

"*Hey, I heard you managed to parry four times in a row!*

*I bet you're so proud you could bust!*

*Here's a coin to reward your persistence, boys!*

*Don't spend it all in one place now!*"
Deadly Daisy

**Deadly Daisies** are enemies found in the Forest Follies of Inkwell Isle One.

## Appearance

The Deadly Daisies resemble small versions of Cagney Carnation. They have a yellow head, a green body, have orange petals around their neck allowing them to parachute and eight green leaves around their waist. They also wear yellow gloves and light brown shoes.

## Characteristics

Deadly Daisies spawn off-screen (including above) and follow the player. They can die in one hit from most weapons and are thus relatively easy to kill, although they can take more hits from the Chaser. They pause whenever they are about to jump, so use this as an advantage.

It is noted that one of the Deadly Daisies is seen operating the level's miniboss Acorn Maker. He vanishes when the Acorn Maker is destroyed.

## Gallery

A Deadly Daisy from the game over iconDeadly Daisy's sprite sheetA Deadly Daisy operating The Acorn Maker (pencil test)