recursal/Fanatic-Fandom huggingface dataset:
Arias Vayu

Queen of the Winds, Lady of the Sylph, Stormbringer… many are the names that the Arias Vayu, the higher class of air elemental, are known by. Like lesser demigods, these creatures only walk Gaïa when called by the most powerful of summoners. Able to control the weather over the whole world there powers are fearsome indeed.

### Light Summon Mystic — Lv. 55

**Cost to Summon: oo** | **Affinity:** Light
**Atman:** 65 **Bind:** 2 **Stability:** 8 **Shock:** 0

**Innate Abilities:** Flight, Intangible, Ranged Attack 16 inches.
**Blades of Air:** Arias Vayu's Attacks ignore 1 point of their target's Armor.

**Elemental Crystals:** Arias Vayu is accompanied by four elemental crystals that must be placed in contact with her base when she is summoned to the board. The crystals move independently during Arias Vayu's activation as flying units with Speed of 12 inches and a Control Zone of 4 inches. The crystals cannot take any other action than to move and are immune to negative states. They may be the target of any attack, in which case they have a Defense of 8 and 1 LP. They can be engaged in Hand-to-hand combat, though any unit that wants to withdraw from combat with them can do so without needing to Escape first. A crystal is destroyed if it suffers any damage, and they all will be removed when Aria's Vayu leaves the game for any reason.

**oo — Elemental Crystal (Magic, Effect)**
Put an Elemental Crystal on the board within Arias Vayu's Control Zone. This ability only allows the replacement of already destroyed crystals. It cannot allow Arias Vayu to have more than 4 crystals on the board at once.

### Elemental Storm

Once per Turn, during her activation, Arias Vayu can call upon the power of her Elemental Crystals as a Free Action. To determinate the effect roll (1D10) on the following table:

**1-2 Glass Wind:** Until end of Turn Arias Vayu gets +1 Defense and +1 Armor for each of her crystals in play.

**3-4 Crystal Lightning:** Arias makes one free Ranged Attack with a Distance of 12 inches from each of her crystals in play.

**5-6 Glass Typhoon:** Arias makes a free Hand-to-hand Attack from each of her crystals in play.

**7-8 Thunderstep:** Arias recovers one Action Point for each of her crystals in play.

**9-10 Tetraformation:** +2 Attack. Arias makes a free Attack that affects every Enemy Unit within her Control Zone. All 4 of Arias' crystals must be within her Control Zone, otherwise Tetraformation fails and no Attack is made. If a character takes damage from this Attack, they lose 1 Action Point. Effect 15.
Grimorium Verum

Grimorium is the heaviest Combat Gear model developed by Wissenchaft.
Almost unstoppable, this Lost Logias weapon enters the battlefield to annihilate
everything in his path.

### Neutral Wissenschaft Warrior/Mystic — Lv. 55+ (large base)

**Innate Abilities:** Damage Resistance, Immunity (Poison).
**Armor Piercing:** Any hand-to-hand Attack made by Grimorium ignores 2 points of the defender's Armor.

**oo+ — Exodia Cannon (Magic, Ranged Attack)**
Distance (8 inches). For each additional Action Point spent, Exodia Cannon attack gets 4 inches of additional Distance and +2 Damage.

**ooo — Magus Burst (Magic, Charge)**
If this Charge hits its target, Grimorium makes a new Attack on every Unit (except the Charge target) within 2 inches of itself. Each new Attack must be rolled separately as a normal Hand-to-hand Attack (they don't get any of the Charge bonus).

**ooo — Veritas (Magic, Attack)**
Veritas affects all enemy Units within 2 inches of Grimorium.

#### Pilots

**Gear:** A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities.
**Unique Pilot:** The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in.
**Technomagical Powered Armor:** You can take any number of Grimorium Gears in your party, as long as you follow the Unique Pilot rule.

**Reist Ebersbacher — Lv. +25**
**Recharge:** **ooo**
**Innate Abilities:** Initiative.
**As Pilot:** Grimorium obtains +1 Attack, +1 Defense, +2 Resistance and Critical Mastery.
**Leader:** Grimorium becomes a Leader.

**Frederick Mausser — Lv. +15**
**Recharge:** **ooo**
**Marksmanship:** Grimorium obtains +1 Attack to its Ranged Attacks.
**Aim Shot:** If Grimorium doesn't use any Movement during its activation, it gets +1 Attack to its Ranged Attacks that Turn. This bonus stacks with Marksmanship.

**Steiner Wenzel — Lv. +5**
**Recharge:** **oo**
**Repairs:** Grimorium may spend 1 Action Point each Turn during its Activation to recover 5 Life Points.
**Additional Armor:** Grimorium gets +1 Armor.
Vision

**Type:** Power
**Category:** Mystic
**Actions:** Automatic
**Level:** +10

The Character carrying this card no longer needs Line of Sight to the target of its Ranged Attacks. Any Ranged Attack made against a non-visible Unit suffers the penalties for Solid Cover. After the Unit carrying Vision makes a Ranged Attack against a Character that it cannot see, roll a die. On a 6+ retire this card.
Styx

Styx is Promethea's personal bodyguard. An undead hound developed by Black Sun labs, Styx is programmed to be unswervingly loyal to its master and is disguised to look like a normal living dog. Styx is a necromantic shadow tasked with destroying anything that could possibly be a menace to its owner.

### Neutral Black Sun Prowler/Undead — Lv. 25 (small base)

**Influence:** 1 **Uncontrollable:** 1+

**Bound:** Only Promethea can spend Guidance points on Styx.While Promethea is in play, Styx ignores the Uncontrollable rule.

**oo — Stealth (Subterfuge, Effect)**
Styx becomes Hidden. **Upkeep: o**

**oo — Hubris (Subterfuge, Attack)**
+5 Attack. This attack can only be used if Styx is Hidden. If Hubris causes damage the target suffers Seal Lv. 1. Effect 14

**oo — Invidia (Subterfuge, Counter)**
+2 Defense / +2 Attack / +2 Damage. This counterattack can only be used if Styx has just Intercepted a charge that originally targeted Promethea.

**ooo — Nemesis (Subterfuge, Charge, Reactive)**
+3 Attack. This charge can only be used if a ranged attack targeting Promethea has just been resolved. This Charge must target the character who made the aforementioned ranged attack.
Bella and Aqua

Other than her prodigious elemental powers and obsession with the procurement of supernatural artifacts not much is known about this mysterious young woman. One of the foremost mercenaries of Gaia she works for the highest bidder, only to disappear suddenly once the contract is completed.

### Neutral Wanderer Mystic — Lv. 45

**Constant Companion:** Any Party that includes Bella must include Aqua as well. Bella and Aqua are a Team.

**ooo — Unlimited Daggers (Magic, Attack)**
When Bella uses this Attack you must choose two of the options below, adding their special effects:
**-Pale Smile:** If the Attack causes damage, the target suffers Paralyze Lv. 1. Effect 15.
**-Jealous Fang:** If the Attack causes damage, the target suffers Poison Lv. 2. Effect 16.
**-Queen Azazel:** The Attack ignores the target's Armor. If it causes damage, all positive state counters are removed from the target.
**-Leaf Leak:** If this option is chosen, Unlimited Daggers becomes a distance 16 inches Ranged Attack.
**-Eros:** If this attack causes damage, Bella recovers a number of Life Points equal to the amount of damage her Attack does.
**-Igniting Glare:** +4 Damage .
**-Haley's Tear:** +3 Attack .

### Neutral Wanderer Warrior/Mystic — Lv. 15

**Constant Companion:** A Party that includes Aqua must include Bella as well. Bella and Aqua are a Team.

**Elemental Entity:** Advantage Cards cannot be assigned to Aqua.

**ooo — Absolon (Magic, Charge)**
At the start of this Charge if Aqua is within 4 inches of Bella, it gets an additional Attack +2. This Charge causes Throw.

**oo — Dam (Magic, Effect)**
An enemy unit within 2 inches of Aqua suffers Paralyze Lvl 1. Effect 15.

**o — Flow (Magic, Effect)**
An enemy unit with a small base that is in base-to-base contact with Aqua is moved away from Aqua 2 inches.

**oo — Recovery (Magic, Effect)**
If Bella is within Aqua’s Control Zone, she recovers 1 Action Point.
Erika

Impetuous and spirited, Erika is the youngest member of the Hand of the Empress. She wields one of the legendary weapons of the Sidhe. Though she is only 13 years old, her destructive power is on par with some of the best fighters in the world.

### Licht Kaiserreich Kämpfer - St. 40

**Mjölnir:** Wann immer Erika einen kritischen Treffer landet, verliert der Verteidiger einen Aktionsmarker und der Angriff verursacht Wurf.

**ooo - Ka-Boom! (Ki, Effekt)**
Alle feindlichen Einheiten in Erikas Kontrollzone verlieren einen Aktionsmarker. Effekt 15.

**ooo Drehen! Drehen! Drehen! (Ki, Angriff)**
Erika darf zwei Würfel werfen und das höhere Ergebnis behalten. Dieser Angriff betrifft alle feindlichen Einheiten innerhalb von 2 Zoll um Erika. Nach dem Angriffswurf erleidet Erika Langsam St. 1.

**o Verspotten (List, Effekt)**
Die feindliche Einheit, die innerhalb Erikas Kontrollzone am nächsten bei ihr steht, ohne im Nahkampf gebunden zu sein, erleidet Berserker St. 1. Effekt 15. **Limit:** Einmal pro Spiel
Kujaku Hime

Kujaku is one of the princesses of the Asakura clan in Lannet and descendent of the goddess Michirokami. After accidentally releasing one of the Orochi seals, the young princess fled from her House in an attempt to atone for her fault. She wanders distant lands insearch of some power which could stop the awakening of the Dark Aeon.

### Light Wanderer Warrior — Lv. 50

**Lady of the Winds:** Kujaku ignores all difficult terrain penalties.
**Kusanagi No Tsurugi:** Kujaku’s Hand-to-Hand attacks ignore armor. If the attack causes damage, target unit suffers Lv 2 Poison. Effect 13.
**Orochi's Curse:** At the end of every Maintenance Phase, throw a dice; with a result of 6+ put a Poison Counter on Kujaku.

**o — Neokinesis (Ki, Effect)**
Kujaku gains Lv 2 Haste. **Limit:** 1 per game.

**ooo — Yamata No Orochi (Ki, Attack)**
Kujaku attacks the same target twice.

**ooo — Kaze No Nagi (Ki, Ranged Attack)**
Distance (16 Inch.). +2 Damage / -2 Armor.

**ooo — Reigi No Ishizue (Ki, Charge)**
If Reigi no Ishizue causes damage, the enemy unit suffers Lv 2 Seal. Effect 15.
Lorenzo

Lorenzo Cortes, known as VIII in the circles of Wissenschaft, is the oldest Crow in the service of the organization. Thanks to his indisputable physical power and the implants that he has received, his skills are considered the crème de la crème among his peers.

### Light Wissenschaft Warrior — Lv. 45 (small base)

**Energy Cells:** At the start of the game place three "Energy" tokens on Lorenzo.
**Equipment:** Lorenzo may have two Advantage Cards attached to him.
**Burst of Power:** Before Lorenzo makes an Attack or Charge you may remove one "Energy" toke from him to give +2 Attack and make the Attack or Charge cause Throw.

**oo — High Frequency (Ki, Attack)**
If this Attack hits its target, the defender loses 6 LP instead of taking damage as normal. Armor value has no effect on this loss of Life Points. Effect 17.

**o — Dual Buster (Ki, Charge)**
Dual Buster may only be used immediately after resolving a successful Attack or Charge that causes Throw against an enemy unit. The target of the Charge must be the same Character that was thrown away. This ability allows Lorenzo to Charge even if he has already moved or Charged this turn. To use this ability, Lorenzo must remove one "Energy" token.
Luther Delacroix

Since the disappearance of his father Victor, Luther has become the head of the Delacroix family and the vice-president of Black Sun. He is now in charge of the division that is developing necromantic weapons. Even though he prefers to remain in the shadows, letting his agents to do his bidding, this formidable man has no qualms with leading dangerous operations when necessary. After all, he has the unholy power of the Book of the Dead at his disposal.

### Dark Black Sun Mystic Leader — Lv. 65 (small base)

**Guidance Points:** 4
**Innate Abilities:** Immunity (Doom).
**Lord of the Dead:** If Luther is destroyed or removed from the game as casualty, friendly Undead units loose 5 LP.
**Protected:** Friendly Undead units that are out of control will never attack Luther.
**Absolute Power:** Whenever Luther uses one of his magic abilities put a Power counter on him. Once Luther has 2 or more Power tokens, before he uses a magic ability he may discard all the Power tokens he has to increase the abilities Effect by 2. The use of increased magic ability doesn't cause Luther to gain Power token.

**oo — Reaper Scythe (Magic, Ranged Attack)**
+1 Attack / +3 Damage. Distance (16 inches). If this attack causes damage the target suffers Doom Lv. 1. Effect 16.

**oo — Sealed Soul (Magic, Effect)**
An enemy unit within Luther's Control Zone suffers Poison Lv. 2 and Seal Lv. 2. Effect 16.

**oo — Last Moments (Magic, Effect)**
An enemy unit within Luther's Control Zone suffers Berserk Lv. 1 and Blind Lv. 1. Effect 16.

**ooo — Raising Death (Magic, Effect)**
An enemy unit within Luther's Control Zone suffers Paralysed Lv. 2. Effect 14.

### The Book of the Dead

**Unholy Power:** During the Upkeep Phase, Luther may use his Guidance Points to activate one of the following abilities:

**Requiem — 4 Guidance Points:** Put a friendly Undead unit, of level 55 or less, that was destroyed last turn, within Luther's Control Zone, back into play. The unit returns to the game with 5 LP within Luther's Control Zone but can't be within 2 inches of an enemy unit. For scoring purposes, the unit counts as have not being destroyed. Requiem has no effect on units that have been removed from the game. **Limit:** Once per game.

**Praxos — 2 Guidance Points:** Remove a counter placed within Luther's Control Zone by a Type-005's Final Protocol ability. Return the Type-005 that created the Final Protocol token to the game anywhere within Luther's Control Zone with 5 LP. The returned Type-005 counts as if it hadn't been previously destroyed for scoring purposes.

**Xibalba — 2 Guidance Points:** Luther and friendly Undead unit within his Control Zone switch places. Neither unit may be engaged in combat.

**Ahalpuh — 2 Guidance Points:** Choose a friendly Undead unit within Luther's Control Zone. At the beginning of the Action Phase before any other unit is activated the chosen unit makes an Attack that affects all units within 2 inches of the chosen unit. Remove the chosen unit from the game after it makes the attack.
Ebudan

Die Ebudan sind der Ursprung über all die Geschichten über Engel. Geflügelte humanoide Wesen.

Einst Diener der Shajads wurden sie von diesen aus den Himmeln verbannt und dem Großteil ihrer Kräfte beraubt. Seit dem sind die Ebudan über ganz Gaïa verstreut ohne eine wirkliche Kultur zu besitzen, auch wenn es einzelne Siedlungen und Städte von ihnen gibt.
Ihre Haut ist mit Tätowierungen überzogen, die sie von Geburt an besitzen und ihnen teilwiese Einblicke in die Zukunft erlauben.
Desweiteren besitzen sie von Geburt an ein Schicksal dass sie zu erfüllen haben, und als Belohnung für die Erfüllung erhalten sie ihre Kräfte zurück und dürfen wählen, ob sie auf Gaïa bleiben oder nach hause zurück kehren möchten. In die Himmel. Dort wo alles anfing.
Das Flügelpaar dass ein jeder Ebudan besitzt befindet sich meistens am Rücken, doch ist dies nicht zwingend so, so können die Flügel auch am Kopf, unter den Armen oder sonst wo sein.
Einige Ebudan haben sich entschlossen nicht weiter zu versuchen ihr Schicksal zu erfüllen, sondern ein neues Leben zu starten mit den Füßen auf den Boden. Sie verlieren meist einen ihrer Flügel und gelten als Ausgestoßene in ihrem eigenen Volk.

**Nephilim:**
Innerhalb der Nephilim sind die Ebudan die mit der geringsten Anzahl.
Äußerlich unterscheiden sie sich nicht von einem normalen Menschen, allerdings besitzen sie eine gewisse Obsession ein angebliches Schicksal zu erfüllen zu dem sie ihre Seele treibt und ihnen in Träumen nach und nach gewahr wird. Denn einzig die Seelen von Ebudan die ihr Schicksal nicht erfüllt haben werden als Nephilim wiedergeboren.
Erst wenn ein Nephilim diese Aufgabe erfüllt hat erhält er Zugriff sowohl auf die macht die in ihm schlummert, als auch auf ein Flügelpaar aus gleißender Energie dass sich nun immer bildet wenn sie es benötigen.
Team Weapons Of Azrael

**Type:** Plot
**Characters:** Macbeth and Lilian Virgil

Macbeth and Lilian Virgil form a Team

* Lilian's Additional Abilities:

**Breath of Life:** As long as Lilian has Line of Sight to Macbeth, her Breath of Life ability affects all friendly Units within 4 inches instead of only Units that she comes into base-to-base contact with

**Inspiration:** During the Recovery Phase, if Lilian is within Macbeth’s Control Zone, Inspiration’s cost is reduced by 1 Action Point.

* Macbeth’s Additional Abilities:

**Sacred Assault:** While affected by Lilian’s Inspiration ability, Macbeth can charge up to 12 inches.

**Lillian’s Protector:** Macbeth can Intercept a Charge or a Ranged Attack made against Lillian from up to 4 inches away.
Jerome

Jerome, the second member of the Three People in the Abyss, the heir of his clan, but his devotion for his sister Hel caused him to follow her into exile. Like his leader Dead Moon, he now works with the Azur Alliance under the orders of the High Arbiter Aizen. As a born warrior, Jerome has inherited the ancient combat skills of his family and is able to combine them with the pirate queen’s personal style, making him a particularly deadly foe.

### Dunkelheit Azur Allianz Kämpfer/Streuner - St. 35

**Automatische Fähigkeiten:** Infiltration

**oo - Heimlichkeit (List, Effekt)**
Jerome zählt als Verborgen. ***Unterhalt:*** o

**oo - Zeichen des Todes (List, Angriff)**
+3 Angriff / +3 Schaden. Diese Fähigkeit kann nur benutzt werden, wenn Jerome verborgen ist.

**oo - Maul des Leviathan (List, Effekt)**
Ein feindlicher Charakter in Jeromes Kontrollzone verliert 1 Aktionsmarke und darf sich in der laufenden Runde nicht bewegen. Effekt 15. ***Limit:*** Einmal pro Runde.

**oo - Höllenwelle (Ki, Angriff)**
-1 Angriff. Die Höllenwelle betrifft alle gegnerischen Charaktere innerhalb von 2 Zoll.
Team Assault Group

**Type:** Plot
**Characters:** XII, Rayne, Lorenzo

XII, Rayne and Lorenzo form a Team.

* **XII's Additional Abilities:**

**Assault:** XII gains Advanced Deployment.

* **Rayne's Additional Abilities:**

**Assault:** Rayne gains Advanced Deployment.

**Pride:** If either XII or Lorenzo destroys an enemy unit before Rayne, she gains +1 to her attack rolls until she is able to destroy an enemy unit.

* **Lorenzo's Additional Abilities:**

**Assault:** Lorenzo gains Advanced Deployment.

**High Technology:** Lorenzo starts the game with an additional "Energy" token.
Tsubasa Kurokami

Samurai of the Kurokami house, after mastering the Houou combat style he has become one of the best warriors of his land. Now, Tsubasa travels around the world, finding worthy opponents to test his skills.

### Neutral Wanderer Warrior — Lv. 45 (small base)

**ooo — Fenix (Ki, Ranged Attack)**
Distance Attack (16 inch).

**ooo — Fukkatsu (Ki, Attack)**
+2 Attack / +3 Damage. If Fukkatsu causes damage, Tsubasa obtains Healing Lv2.

**ooo — Ennetsu Jigoku (Ki, Counter)**
If you achieve a successful Dodge, the counter gains +4 Attack / +3 Damage. To use this skill, Tsubasa must sacrifice 2 Life Points.
Genma

Genmar Pheriu Dhanyata is one of the few Devah left in the world, a true rarity even within Samael. Though she has little combat skill, her mastery as a summoner knows no equal. Even the Fallen Angel Jigoku no Kami has acknowledged that, with regard to the invocation of supernatural entities, Genma is his only rival.

### Neutral Samael Mystic — Lv. 35+ (small base)

**Summoner Level:** 3
**Affinity:** Light, Dark, and Void
**Life Link:** Genma may redirect damage she suffers for any reason to one of her Summons in play.

**ooo — Lasso of Unity (Magic, Effect)**
Place a Bind Point on one of Genma's Summons in her Control Zone.

**ooo — Vanish (Magic, Effect)**
Remove a Bind Point from an enemy Summon in Genma's Control Zone.

**ooo — Spiritual Beam (Magic, Ranged Attack)**
Distance (12 inches). +3 Damage.
Janiel

Few agents of Samael have proven as useful to the organization as the Sylvain Janiel Ul Del Valiem. Young even by the standards of her race, Janiel is both an incomparable spell caster and an unequaled martial artist in the service of the Fallen Angel Dinah. Her mystical abilities allow her to invoke into the world a guardian spirit named Enjeil, who takes the form of an enormous eagle made of energy, through which she manifests her powers. Any obscure power that underestimates her will meet its end in a flurry of feathers.

### Light Samael Warrior/Mystic — Lv. 40 (small base)

**o — Einjeil Eyes (Magic, Seek)**
This ability gives +8 inches to Janiel's Control Zone and +1 to the success roll of the Seek Control.

**o — The Mark of Einjeil (Magic, Effect)**
Choose an enemy unit within 20 inches. Until the end of the turn, all Ranged Attacks of any friendly unit against that enemy gain +2 Attack. Effect 16. **Limit:** 1 per turn.

**ooo — Feathers Storm (Magic, Ranged Attack)**
Distance (20 inches). +2 Damage.

**ooo — Feathers Slash (Ki, Attack)**
+2 Attack / +2 Damage.

**ooo — Healing Breath (Magic, Effect)**
A friendly unit inside Janiel's Control Zone gains Lv 2 Healing.
Harod

Born in the shadows, Harod is the perfect assassin. Without remorse or guilt, this angel of death spreads his wings to bring silence and doom upon anyone in his path.

### Dunkelheit Azur Allianz Streuner - St. 40

**oo - Heimlichkeit (List, Effekt)**
Harod zählt als Verborgen. ***Unterhalt:* o**

**oo - Meuchelangriff (List, Angriff)**
+5 Angriff / +5 Schaden. Wenn ein Meuchelangriff Schaden verursacht, wird das Ziel von Gift Stufe 3 betroffen. Dieser Angriff kann nur genutzt werden, wenn Harod verborgen ist. Effekt 16.

**ooo - Schlangenklingen (Ki, Angriff)**
+2 Angriff. Wenn Schlangenklingen Schaden verursachen, wird das Ziel von Gift Stufe 3 betroffen. Effekt 15.
Team Twin Shadow

**Type:** Plot
**Characters:** Kagemaru and Zenobius

Kagemaru and Zenobius form a Team and receive the following special abilities:
**Elusive Shadow:** If Kagemaru and Zenobius are in contact with the same enemy, either one is gets Intangible while performing an Escape action.

* Kagemaru's Additional Abilities:

**Kageken:** Kagemaru can remove a Shadow that is within his Control Zone to get +3 Attack when making a Basic Attack. If the attack destroys the target replace it with a Shadow.

* Zenobius’ Additional Abilities:

**Ninja:** Zenobius is a Wanderer instead of Azur Alliance.
**Honorable Teacher:** If Zenobius have line of sight with Kagemaru he can activate Stealth at the cost of one Action Point.
**Spontaneous Shadow:** If Kagemaru successfully use his Kage ability while in Zenobius’ Control Zone, place a Shadow where Kagemaru was before he escaped.
Takanosuke

Takanosuke is the son of Kage Yagura, the head of the great clan Asakura ninjas. Childhood friend of princess Kujaku, he has being ordered to bring her back to the main house by any means, but after discovering her fate, he has decided to go along with the princess in her quest to halt the awakening of the Dark Aeon Orochi. Takanosuke, whose veins flow the blood of a war Kami, has mastered the power of the Void Eye, a fearful power which enable him to absorb all live around him.

### Neutral Wanderer Prowler — Lv. 40 (small base)

**oo — Stealth (Subterfuge, Effect)**
Takanosuke becomes Hidden. **Upkeep: o**

**oo — Kage (Subterfuge, Dodge, Escape)**
+1 Defense. If Takanosuke successfully defends the attack, he may automatically escape combat and use Action Points to move as a Reactive Action.

**oo — Kage Shuriken (Subterfuge, Ranged Attack)**
Distance (12 inches). +2 Attack. If Kage Shuriken causes damage, target unit suffer Lv1 Paralyze. Effect 15. This skill can be used only if Takanosuke is Hidden.

**oo — Techu (Subterfuge, Attack)**
+3 Attack / +3 Damage. This skill can only be used if Takanosuke is Hidden.

**ooo — Void Eye (Ki, Effect)**
Takanosuke targets an enemy unit within 12 inches. Target unit and all friendly or enemy units with 3 inches from the target suffer Lv1 Slow. Effect 14. Takanosuke may not use Void Eye while engaged in Hand-to-hand combat. **Dificulty:** 4+
Hamadria

**Innate Abilities:** Immunity (Poison), Open Movement.

**oo — Thorn Wood (Magic, Ranged Attack)**
Distance (12 Inches). +2 Damage.

**oo — Revitalize (Magic, Effect)**
Friendly Units within Hamadria's Control Zone get Healing Lv. 1. **Limit:** Once per turn.

**oo — Essence Screen (Magic, Effect)**
Friendly Units within Hamadria's Control Zone get Protection Lv. 2. **Limit:** Once per turn.

#### Level 25 version

**Innate Abilities:** Immunity (Poison), Open Movement.

**oo — Thorn Wood (Magic, Ranged Attack)**
Distance (12 Inches). +2 Damage.

**oo — Revitalize (Magic, Effect)**
Friendly Units within Hamadria's Control Zone get Healing Lv. 2. **Limit:** Once per turn.

**oo — Essence Screen (Magic, Effect)**
Friendly Units within Hamadria's Control Zone get Protection Lv. 3. **Limit:** Once per turn.
Lilith

Even in a world such as Gaia, that holds so many secrets, Lilith is a mysterious enigma. Though she is an influential and powerful member of the 7th Heaven Knights her name is largely unknown as she mostly operates behind the scenes. As a mere human born into a world that humanity could consider hellish, Lilith has learned has become more adept at magic than many archmages and trained her fighting skills to a level rarely attained in an attempt to shield humanity from the darkness.

### Light Empire Leader Mystic/Warrior — Lv. 75 (small base)

**Innate Abilities:** Critical Mastery, Initiative.
**Swirling Blades:** Lilith uses her secondary Defense value against Ranged Attacks.

**oo — Alraune (Ki, Ranged Attack)**
Distance (16 inches). If you score a Critical Hit with this Attack, you may move the target into contact with Lilith's base, moving them in a straight line. This move ignores intervening obstacles. Effect 18.

**ooo — Scorpion Blade (Ki, Attack)**
When rolling for this Attack, roll two dice and keep the highest result. This Attack affects all enemy units within 2 inches of Lilith.

**oooo — Dream of Lust (Ki, Attack)**
+3 Damage (Both Attacks). Lilith makes 2 consecutive Attacks against the same target.

**Archmage**

Once per turn, Lilith may use one of the following abilities:

**o — Healing Light (Magic, Effect)**
A friendly unit within Lilith's Control Zone recovers 3 Life Points.

**o — Spy Light (Magic, Seek)**
+3 to the Seek roll, During the Seek action of this ability, Lilith's Control Zone is increased by 4 inches.

**o — Protection (Magic, Effect, Reactive)**
A friendly unit within Lilith's Control Zone gets Protection lv. 2

**oo — Blessing (Magic, Effect )**
Friendly units within Lilith's Control Zone gain +1 to Attack and +1 Defense. **Upkeep:** o
8th Orochi Seal - Awakened State

Type: Power

Category: Takanosuke only

Actions: Automatic

Level: +10

This card may only be used on Takanosuke. Reveal this card at the beginning of the first turn. It remains in play for the rest of the game. Awakened State may not be used if your Group includes Kujaku Hime. While in play, Takanosuke gains the following special rules:

Takanosuke is considered a Dark Unit.

Takanosuke gains a +1 to his Attack attribute.

Void Eye causes Lv1 Doom instead of Lv1 Slow.

At the end of every Maintenance Phase, throw a dice; with a result of 8+ put a Berserk Counter on Takanosuke.
Featherkit

"The gathering cats are back!"

-Featherkit noticing that the gathering cats have returned. New Moon: Chapter 1

Featherkit is a light gray tabby she-kit with a light pink nose and milky blue eyes

## Appearances

### New Moon

Featherkit is woken up along with many others by the sounds of pawsteps entering the camp. Featherkit yells to her sister to tell her that the gathering cats have returned, Featherkit follows her mother while Moonkit goes towards Redstar. Later, Featherkit says that she does not want to sleep but is put to bed anyway by her mother. Featherkit is then sleeping noisily as Moonkit tries to fall asleep.

Featherkit is later mentioned by Thrushkit saying that he thinks that she doesn't like him.

When Moonkit figures out SkyClan had really gone she keeps wailing at Featherkit who was shocked by the news. But then they hear a shriek coming from Redstar's den. Featherkit then sees Seedpelt walk out of his den and says that Redstar had died. Featherkit shocked by everything runs blindly away but then she runs into her father, Mistfire. Mistfire asks what's troubling her and she answers that too many things shocked her. But Mistfire then comforts her and she feels better.

At Sundown, Featherkit is then seen eating a mouse when her sister walks over to her. Moonkit tells her she is sorry and Featherkit forgives her. Soon after that, Doveflight calls to them to go to sleep but they both object. Mistfire who nearby, heard them and says that they can stay up longer because they are almost apprentices. Featherkit and Moonkit both thank their father and then they wonder what to do next.

Moonkit wakes up and sees Featherkit by her side still sleeping, later during the clan meeting Featherkit is awake and agrees by nodding her head to her sister about the prophecy.
Hel

Hel is Jerome's sister and last member of the Three People in the Abyss. As only a young child, Hel displayed an unnatural faculty to kill people with a mere brush of her skin, a power which cast her from her clan. After the encounter of the siblings with Dead Moon Hel and Jerome were fascinated by Pirate Queen's lifestyle, Hel was able to polish her skills, transforming her into one of the most feared assassins of the seas.

### Dunkelheit Azur Allianz Kämpfer/Streuner - St. 40

**Jigoku no Musume:** Wenn ein Charakter in Hels Kontrollzone stirbt, gewinnt Hel eine Aktionsmarke zurück. Wenn Hel bereits die Maximalzahl an Aktionen hat, gewinnt sie stattdessen 3 Lebenspunkte zurück.

**ooo - Höllentore (Ki, Angriff)**
+2 Angriff. Wenn die Höllentore Schaden verursachen, muss das Ziel einen Widerstandswurf schaffen oder wird vom Spielfeld entfernt. Effekt 14. Lege einen Verhängnis Stufe 1 Marker auf Hel.

**ooo - Höllenanrufung (Ki, Angriff)**
+4 Angriff.
Konosuke

Konosuke, once the most powerful ninja of the Asakura clan, now resides as a soul outside of time in ancient demon armor animated by the energy of evil spirits. Feeding on pain and suffering, the being that was once a noble warrior has become an unstoppable machine of death and destruction, a puppet in the service of the dark objectives of the Fallen Angel Ophiel.

### Dark Samael Warrior — Lv. 55 (medium base)

**Innate Abilities:** Damage Resistance.
**Itami:** Whenever Konosuke suffers damage, put a Power Counter on him (Maximum 3).
**Kokoro:** Konosuke recovers 5 Life Points every time a unit dies within his control zone.
**Mesatsu:** For each Power Counter that Konosuke retires he gains +2 Attack in a specific Attack or Charge.
**Explosion of Condemned Souls:** When Konosuke dies, make an attack against all units within 2 Inches of him. Add +2 to Attack for each Power Counter left on him.

**ooo — Ikusaguruma (Ki, Attack)**
Konosuke attacks all enemy units within 2 Inches.

**ooo — Rasetsu (Ki, Ranged Attack)**
Distance (12 Inches).

**o — Thousand Broken Bones (Ki, Attack)**
Can only be used immediately after making a Charge.
Lilibel

## Summary

Lilibel (surnommé le Gardien) est le protecteur et garde de la Muraille Polaire qui sépare le Monde Enneigé de la Face cachée de la Lune. Il aurait déjà rencontré Sensei auparavant, et selon ses dires, son vrai pouvoir rivaliserait avec celui de Sensei lui-même. Il rejoint ensuite la Team.

## Powers and Stats

**Tier: 8-B | 5-B | 5-B**

**Name:**Lilibel

**Origin:**Mario Ninja, Pre-Crisis

**Gender:**Male

**Age:**Quelques millénaires

**Classification:**Yéti

**World:** Monde Enneigé

**Powers and Abilities:**Capacités physiques athlétiques, Agilité remarquable, Vitesse de combat développé, Compétences de Combat, Maîtrise la glace à la perfection, Pyrokinésie, Situer l'âme de n'importe qui, Télépathie.

**Attack Potency: City block level** (repousse Donkey Kong sans effort, défait Mario) | **Planet level** (mène un combat égal contre Donkey Kong Unchained et parvient à l'achever) **| Planet level** (plus fort que Jack version 6)

**Speed: Relativistic** (La vitesse de Lilibel en envol surpasse celle de tout le monde, y compris Shadow Guy dont il parvient à mener quelques fois) **| Relativistic**

**Lifting Strength: Inconnu**

**Striking Strength: Building level** (blesse Mario) | **Planet level** (équivalant à Donkey Kong Unchained) **| Planet level**

**Durability: City block level** (bouclier de glace) **| Planet level** (équivalant à Donkey Kong Unchained) **| Planet level**

**Stamina:**Haut

**Standard Equipment:**Aucun

**Intelligence:** Forte

**Weaknesses:**Aucune

**Catégories:** Neige | Feu **|** Post-entraînement & Neige/Feu

**Notable Attacks/Techniques:**

**Arts martiaux**

**Maîtrise de la glace**

* **Icebergs**
* **Boules de glace**
* **Blocs de glace**

**Pyrokinésie**

**Super-techniques:**

* **Morsure du froid**
* **Brûlure du feu**

## Others

**Notable Victories:**

* Mario

* Donkey Kong (x2)
* Jack version 6

**Notable Losses:**

* Mario
* Roi Lion

**Inconclusive Matches:**

* Rao
High Arbiter Alastor

High Arbiter Alastor is the Arbiter of Demons, the Dark Master of the War. There are many names for someone who has forgotten his own. As a high power under the direct command of the High Archon, Alastor has been unleashed upon the world to destroy the pillars than sustain it.

### Dunkelheit Azur Allianz Kämpfer Anführer - St. 70

**Automatische Fähigkeiten:** Kritische Schadensmeisterschaft.

**ooo - Ignis (Ki, Angriff)**
+2 Angriff / +2 Schaden.

**ooo - Pandämonium (Ki, Angriff)**
+6 Schaden.

### ARBITER ALASTOR Arbiter-Befehle

**Befehle pro Runde:** 3
**Einflussbereich:** 12 Zoll.
**Einschränkung:** Alastors Arbiter-Befehle haben keine Wirkung auf Charaktere mit einer gleichen oder höheren Stufe, andere Arbiter oder Beschworene.

**o - Motum (Spezial, Effekt)**
Bewege einen freundlichen Charakter in der Einflusszone von Alastor um 2 Zoll. Dies zählt nicht als Bewegungsaktion, kann also vor oder nach der Bewegung erfolgen. Motum kann pro Charakter pro Runde nur einmal eingesetzt werden.

**oo - Terminus (Spezial, Angriff)**
Ein freundlicher Charakter in Alastors Einflussbereich macht einen freien Handgemenge-Angriff mit +3 Angriff / +3 Schaden. Der Charakter, der den Angriff durchgeführt hat, wird anschließend vom Spiel entfernt.

**oo - Opugnis (Spezial, Angriff)**
Wähle einen freundlichen Charakter in der Einflusszone von Alastor. Dieser Charakter darf einen freien Handgemenge-Angriff durchführen.
Bridget Setsuna

As Clover's personal assistant who knows what horrors Bridget has seen?

**Secretary:** At the beginning of the game choose a unit in your party, that isn't Undead or a Summon, to be Bridget's director. If the chosen unit is eliminated for any reason, then Bridget is also removed from the game.
**Resource Management:** Bridget may trade, as a free and reactive ability, the advantage card that has been assigned to her with her director.

**ooo — Hana Ni Kaze (Ki, Attack)**
+3 Attack / +2 Damage.

**oo — Assistance (Magic, Effect, Reactive)**
If Bridget's director is in her Control Zone, they get Shield Lv. 1, Healing Lv. 1, and any negative state counters on them are removed.

**oo — Mark (Subterfuge, Effect)**
Choose an enemy character within Bridget's Control Zone. Until the end of the turn, attacks made by Bridget or her director against the chosen get +2 Attack and benefit from Critical Mastery. Effect 17. **Limit:** Once per turn.

**o — Master Mathematician (Subterfuge, Effect, Reactive)**
Bridget or her director may measure from either of their bases to determine distance between them and one enemy unit.
Alis Testarrosa

Member of the prestigious Testarossa dynasty, one the most influential noble houses of Argos, the rebellious and stubborn Alis was always the source of problems for all her family because of her impetuous behavior. When she was thirteen Alis began to manifest supernatural talents. Her parents, fearful of Alis bringing shame to the family, used their influence to send her to the church. There, Alis developed her skills under the supervision of the Knights of the Saint Order. At the young age of 21, she obtained the title of High Captain in recognition of her extraordinary abilities.

### Licht Kirche Kämpfer - St. 35

**Lichtflügel:** Wenn Aliss in der Unterhaltsphase 3 LP opfert, bekommt sie für den Rest der Runde die Flug-Fähigkeit.

**ooo - Walküre (Ki, Sturmangriff)**
+2 Angriff / +2 Schaden. Aliss muss fliegen.

**o - Aegis-Wind (Ki, Bewegung, Entkommen)**
Aliss entkommt automatisch einem Handgemenge und darf sich bis zu 12 Zoll bewegen. Dies zählt nicht als Bewegung für diese Runde. Sie darf die Aegis-Wind-Bewegung nicht nutzen, um in ein Handgemenge zu gelangen. Aliss muss fliegen.

**ooo - Aegis (Ki, Angriff)**
+2 Angriff / +2 Schaden. Wenn der Angriff Schaden verursacht, entferne alle Status-Marken vom gegnerischen Charakter.

**ooooo - Jenseits der Winde (Ki, Sturmangriff)**
Entferne Aliss vom Spielfeld. Platziere sie während der Aktivierung in der darauffolgenden Runde in Kontakt mit einem gegnerischen Charakter und führe den Sturmangriff durch. Aliss kehrt mit 0 Aktionsmarkern zum Spielfeld zurück. Aliss muss in dem Moment fliegen, wenn sie diese Fähigkeit ausführt.
Team The Dark Hand

**Type:** Plot.

**Characters:** October, September & May.

October, September, and May form a team and receive the following special abilities:

* October’s Additional Abilities:

**Group Combat:** October doesn’t suffer any penalties when he attacks an enemy unit that is engaged in combat with another team member.

* September’s Additional Abilities:

**Share the Pain:** Whenever October or May take damage from an attack or ability while in September’s Control Zone, the attacker loses 1 Life Point. In the case of attacks on area affecting more than one of them at once, the attacker must resist each effect separately. Effect 15.

* May’s Additional Abilities:

**Ice Arrows:** If, during the Maintenance Phase, May is within 4 inches of October, she can spend 1 AP to give him a Power token.
**Combined Murder:** May doesn’t suffer any penalties when she uses a Ranged Attack or Moon Zero against an enemy unit that is engaged in combat only with The Dark Hand members, nor can she hit her companions on 1 or 2 result of attack roll.
XII

Little is known about XII, the reserved and solitary supervisor of the Crows of Wissenschaft. The majority of agents of the organization have never seen him, much less know him. He is a shadow that crawls in the dark, someone who appears inexplicably in different places of the world and leaves without a trace. Many say that he is no more than a ghost, a legend whose mantle is taken up by a different person over and over again.

However… he is very real.

### Neutral Wissenschaft Leader Warrior — Lv. 60 (small base)

**Innate Abilities:** Initiative.
**Equipment:** XII may have two Advantage Cards attached to him.
**The Process:** At the end of each Upkeep Phase, XII gains Lv1 of one of the next Status: Shield, Healing, Protection or Haste.

**ooo — Veritas (Ki, Attack)**
+5 Attack.

**oo — Vox Nihili (Ki, Ranged Attack)**
Distance (16 inches).

**o — Versus (Ki, Charge)**
This ability may only be used immediately after XII hits a Character with the Vox Nihili Ranged Attack. Versus's target must be the same as Vox Nihili's target was.

**o — Visio Dei (Ki, Attack)**
This Attack may only be used immediately after resolving a successful Charge or Versus.
Covel

Covel Dhanyata is not only one of the greatest summoners in all of Gaia, he is also a link with the spirit of the Fallen Angel Jigoku no Kami. Sometimes mortal, sometimes the avatar of a god, this man travels the world imposing his divine will over every supernatural creature that crosses his path.

### Neutral Samael Optional Leader Mystic — Lv. 35 (small base)

**Summoner Level:** 2
**Affinity:** Light, Dark, Void

**Master Summoner:** When Covel pays a Character’s Cost to Summon, he pays 1 Action Point less. This ability cannot reduce a Character’s Cost to Summon below 1 Action Point.
**Superior Presence:** For the purpose of placing a Character Covel has Summoned on the table, Covel’s Control Zone is 12 inches.

**ooo — Dark Star (Magic, Ranged Attack)**
Distance 16 inches. +1 Attack / +3 Damage.

**oo — Empowerment (Magic, Effect, Reactive)**
One of Covel's Summons in his Control Zone gains +2 Attack or +2 Defense until the end of the turn.

### Jigoku no Kami’s Avatar

**Optional Leader:** You may choose to use this skill card when Covel is in your party. If you do, Covel gains +25 levels, has the abilities on this card, and is a Leader.
**High Summoner:** As the Avatar Covel’s Summoner Level increases to 3.
**Undaunted:** Covel doesn’t lose Life Points due to Shock Checks.
**Divine Presence:** During the Recovery Phase put a Bind Point on one of Covel's Summons within his Control Zone.
**Immortal Avatar:** When Covel’s Life Points are reduced to 0, you may destroy a Character summoned by Covel within his Control Zone instead of him. If you do Covel recovers all of his Life Points.
**Enhanced Dark Star:** Dark Star’s Action Point cost is reduced by one point.

**ooo — Dark Sun (Magic, Attack, Reactive)**
+6 Attack / +8 Damage. This Attack can only be used at the end of the Recovery Phase. Place a Devastation marker in a location that Covel has Line of Sight to that is within 20 inches of him. Once every character has completed their Activation during the Action Phase, Covel makes a single Attack against all units that are still within 4 inches of the Devastation marker. Remove the marker after the Attack.
Belith

Former agent of the Order of Yehudah, Bellith is one of the most efficient supernatural freelancer agents in all of Gaïa. Her notable mastery of summoning and binding monsters and demons has made her famous throughout the underworld.

### Dunkelheit Wanderer Mystiker - St. 45

**Beschwörungsstufe:** 2 **Zugehörigkeit:** Dunkelheit
**Behälter:** Die Beschwörungskosten einer der von Beliths beschworenen Kreaturen (bei deren Beschwörung festgelegt) wird um 1 Punkt reduziert. Diese Fähigkeit wirkt nicht bei Äonen.

**ooo - Der Tod, umgekehrt (Magie, Effekt)**
Ein gegnerischer Charakter in Beliths Kontrollzone erleidet Verhängnis Stufe 2. Effekt 15.

**ooo - Die Herrscherin, umgekehrt (Magie, Effekt)**
Ein gegnerischer Charakter in Beliths Kontrollzone kann bis zum Ende der Runde nur eine Art von Aktion benutzen. Die Art der Aktion wird vom Spieler des Charakters gewählt, wenn diese Fähigkeit benutzt wird. Wird zum Beispiel Ausweichen gewählt, dann kann der Charakter keine Angriffe, Sturmangriffe oder andere Aktion außer Ausweichen durchführen. Aktionen, die keine Kosten haben, können normal durchgeführt werden. Effekt 15.

**oo - Der Teufel (Magie, Effekt)**
Belith bekommt +2 Angriff, +2 Abwehr und +2 Schaden. **Unterhalt:** O
Bael

Bael is one of the half bred daughters of the demon queen Tiamat. After living hidden among humans for centuries, she now works under the Fallen Angel Ophiel as his personal agent.

### Dark Samael Mystic — Lv. 45 (small base)

**oo — Dark Beam (Magic, Ranged Attack)**
Distance Attack (16 inches). +1 Attack/ +2 Damage

**oo — The Mark of Erebus (Magic, Effect)**
Cast Lvl 2 Seal on an enemy unit inside Bael's Control Zone. Effect 16.

**oo — The Mark of Noah (Magic,Effect)**
Cast lvl 2 Berserk on an enemy or friendly unit inside Bael's Control Zone. Effect 16.

**oooo — The Mark of Jedah (Magic, Effect)**
Cast Lvl 2 Paralyze on an enemy unit inside Bael's Control Zone. Effect 16.
Neokinesis Magnus

**Type:** Plot
**Level:** +10

The special skill neokinesis grants all of the charcters in your group grants an addtional Level of Haste. For example, if a character has Neokinesis that grants Haste Lv2, with Neokinesis Magnus in play the Haste becomes lv3. Neokinesis Magnus stays in play for the entire game.
Shadow

Supremely stealthy its not hard to understand how Shadow got his name.

**Eye of Darkness:** Enemy units that are farther than 10 inches of Shadow can't draw line of sight to him. Enemy units within 4 inches of Shadow can't draw line of sight to units that are farther away from them than Shadow is.

**ooo — Nemeia (Magic, Charge)**
Shadow has Flight when making this Charge. Any enemy unit that Shadow passes over to get to his target when making this Charge suffers Blind Lv. 2. Effect 15.

**ooo — Shadow Chains (Magic, Ranged Attack)**
Distance (16 inches). +2 Damage. If this Attack deals damage the target suffers Blind Lv. 2 and Slow Lv. 2. Effect 15.

**o — Umbranos (Magic, Effect)**
Blind enemy unit that Shadow has line of sight to lose 3 LP. Effect 15. **Limit:** Once per turn.
Kaiserreich Agent

The Empress’ Hand agents are the elite of the Heavens Order, people who have put their power at the service of Elisabetta Barbados and her dream.

### Licht Kaiserreich Kämpfer - St. 20+

**Agent:** Weil Agenten keine einzigartigen Charaktere sind, darf in einer Gruppe des Kaiserreichs pro 150 Stufen ein Kaiserreich Agent enthalten sein. Eine Gruppe für 300 Punkte dürfte zum Beispiel bis zu zwei Kaiserreich Agenten enthalten.

**ooo - Meisterhafter Angriff (Ki, Angriff)**
+4 Schaden.

#### **KAISERREICH AGENT** Fertigkeiten

Ein Kaiserreich Agent darf eine beliebige Kombination der folgenden Optionen wählen, solange die dafür investierten Stufenpunkte seine Gesamtstufe nicht über 40 steigern. Er darf keine Option mehr als einmal wählen.

* Der Agent erhält pro Runde eine zusätzliche Aktionsmarke zurück. **St. +10**
* Wenn der Agent Meisterhafter Angriff einsetzt, wirf zwei Würfel und behalte das höhere Ergebnis. **St. +5**
* Der Agent erhält +1 Angriff und +1 Schaden. **St. +5**
* Der Agent erhält +3 Schaden. **St. +5**
* Der Agent erhält +3 Rüstung. **St. +5**
* Der Agent erhält +5 Lebenspunkte. **St. +5**
* Die Schnelligkeit des Agenten erhöht sich auf 8/12. **St. +5**
* Der Agent erhält die folgende Fähigkeit. **St. +5**

**ooo - Meisterhafter Sturmangriff (Ki, Sturmangriff)**
+3 Schaden. Der Agent hat während des Sturmangriffs kritische Schadensmeisterschaft.
Feng Yi

Feng Yi was a prominent agent of the Selene Order, well recognized by her remarkable martial skills as well as her friendly behaviour. After her apparent death at the hands of the High Inquisitor Lostaroth Marchosias, she was saved by Wissenchaft's lead researcher Reist Ebersbacher, thus becoming a member of his mysterious organization. Now, Feng's loyalty is split between her former companions and the people to whom she owes her life.

### Neutral Wissenschaft Warrior — Lv. 35 (small base)

**Innate Abilities:** Feng Yi may have two Advantage Cards attached to her.

**oo — First Stand: Xian Wu Jian (Ki, Attack)**
-1 Damage.

**o — Second Stand: San Hua (Ki, Attack)**
+1 Attack / +1 Damage. This attack may only be executed following a successful hit with Xian Wu Jian.

**o — Third Stand: Jing Niao (Ki, Attack)**
+2 Attack / +2 Damage. This attack may only be executed following a successful hit with San Hua.

**o — Final Stand: Yan Feng (Ki, Attack)**
+3 Attack / +3 Damage. This attack may only be executed following a successful hit with Jing Niao.