recursal/Fanatic-Fandom huggingface dataset:
Aspasia

## Biography

Aspasia has 3 heads, each with a differing personality, differentiated by the color of their eyes. The middle head, referred to as **Platinum**, has grey eyes and is known to be the brains of the operation. She’s cunning, and enjoys playing tricks on others to stir them up. She’s fond of sweet things and isn’t a good judge of danger. The head to the right, known as **Sunstone**, has red eyes and a zest for all things and a heated personality. It’s difficult to hide her excitement even over a bad situation... She can come on a bit strong. The head on the left, known as, **Moonstone**, has green eyes and is fond of complex things, often scrutinizing over details and acting as a critical eye who doesn’t know to keep quiet without the help of her sisters. She’s often stoic and lost in thought. The three of them would often disguise themselves as a human and contribute to great works of art or culture, and were almost always found out.

## Background

Aspasia was born over 1000 years ago, and was given the task of keeping the Olcean planet safe from her father, who had taken to the skies and done the same before her. In her time, she witnessed no battles, but saw the fall of the old Olcea and its more rigid ways of war and saw it blossom into a pure society that valued magic and knowledge. She often tried to aid in its development, despite not being welcome to, and was known to be a trickster in her time. Aspasia, upon learning of the creation of Terranima to keep the planet safe, abandoned the planet, thinking the inhabitants no longer wanted her. She sealed herself in a cave that was only within the past 47 years opened up. She wasn’t found inside then, but she has emerged now in an unlikely place.
LTCDR. Hera "Thresher" Marah

### Equipment

MSM-07-A Z'gok Custom, atlantean magitech disrupted pistol.(13 shots per crystal charge pack side arm.) Atlantea amulet, limited magic use.

## Physical description

### Eye color

Sapphire blue

*"I've got you in me sights...you could pray that I miss...but I never do."*

## Biography

The NLR and Atlantis, not to be outdone by their eastern counterparts collaborated on designing a pilot with stealth and tactics oriented, this is how they got Hera. Hera being Atlantean received underwater training in addition to the pilot's training taught by Zeon, making her perfect for the Atlantean Z'gok. as sneaky as she is she can get bull-headed and cocky. now that the war is over she does odd jobs around the station like testing cherri's suit designs.
Captain Me'le Mahu

### Equipment

Atlantean Magitech Blunderbuss, Two Magitech Flintlock pistols, Cutlass, Bag of Holding.

## Biography

Born and raised on the Island of Sco'tia Atlantis. Me'le had always been a troublemaker for someone. The rebel without a cause started school like any other, Graduated normally in a finishing school for young mares. At the time of her birth Atlantis was under rule of Trottingham as a conquered colony a fact which most Atlanteans did not personally agree with and neither did Me'le.

She started her career taking the nontraditional route of not being kona'd off to somepony she barely knew (as was the custom of the time) as a sailor. A horrible storm sent Me'le off course one fate driven night to an island in the Atlantis Archipelago that nopony had been to in thousands of years. taking shelter in a ruined temple she happened upon the fountain of youth by accident and had taken of the water. not feeling any different the plucky 19 year old had found a way off the island once the storm subsided. it was only after a few years that she noticed she wasn't aging like her friends. with her eternal youth, she simply lives life like it will end eventually but to the fullest.

The Steam Wars 1865-1870

Decades of sailing and piracy later a spark of revolt had set off in the Altantean capitol island. And because of Me'le's skill as a sailor she was drafted into the Militia that had formed to drive the Equestrians out of the Atlantean homeland. She had become a privateer in Queen Ea'la's ragtag navel fleet. she was Harold a Heroine of the revolution which lasted five years against Equestrian ironclad ships and Airships the bombardment only made Atlantis stronger. it's magitech greatly improved and was almost other worldly what the shark ponies could accomplish.Upon victory, Ea'la offered Me'le the Grand Admiral position in the new Naval fleet but she politely declined the offer deciding to simply become a permanent Privateer for the queen. After that she is often called "The Captain"

Shireish revolt 1917

Me'le had a small role in the Shireish break-off from Trottingham. Atlantis had sent aid to Shireland after they had fought the same plight just forty years ago. Upon meeting Avedon She left the fight with her own Prisoner of war and soon after husband.
Pill Popper/ Ruby Phantasma.

Name: Pill Popper/ Space Specter

Age/birthday: 27

Gender:Female

Species:Earth Pony/ Phantasm

Height:7ft 2in

Backstory: Pill was a mare who had a hard knock life. At young ages she got into various mischievous,and illegal activities. She eventually got hooked on some high level narcotics. Which lead to her getting busted at the age of seventeen. She spent some time behind bars,but after completing some detox programs,and with some moderate good behavior she was let out at the age of twenty two.

    She spent the next few years flying right,and became a good citizen,and even got a job working for law enforcement a slow ranking officer. One day either by stupid luck or some unfortunate circumstances she caught some people in her district re distributing drugs that were locked in evidence back into the common. Needless to say those involved didn’t want the whistle blown so after being caught,and handed over to a gang of thugs. Where she was beaten to bloody pulp,and then discarded on a uncharted moon out in deep space. Left for dead in a vacuumus crater on a lone space rock she withered in pain in the hole till someone or something dragged her away.

The celestials,and divine above only know how long she had been out for. She was patched up and left on a slab. She had awoken in a strange place. She slowly wandered the hall as costumes from an old comic slowly appeared on display around her as she walked around. She was in a hall littered with costumes from all ghost,and phantom named heroes through the ages. She met the current,and aged Velvet Shroud.

They talked for awhile,and he explained the history of those featured in the hall of banshees,and Ghosts,and there amazing powers and exploits. He made mention that he had to soon pass his powers and gifts to a new phantom. He offered the young officer Pill a chance of a lifetime. A literal offer she couldn't refuse,but he warned to take on the power,and the icon of the phantom she will be considered dead,and joking about the circumstances of how she got to him she simply said she already was.

    With that said she began to train under him,and after a few years she took upon the powers,and her own costume,and the remnants of the past her master bestowed upon her.  She now haunts the galaxy as the Ruby Phantasma.

Talent:Communication with the dead, Phasing through solid objects. Flight, Invisbility,and super strength and speed.

Equipment:Utility belt,and dual arm bands that operate as multi tools and blasters.

Orientation:Bi
Canon MLP Species

An example of a unicorn using magic

## The main Three Pony species.

Unicorns, Pegasai and Earth ponies make up the majority of the of the populace of the ponyverse, their traits are pulled from the show. Citing the MLP:FIM wikia for more information on these types.

## Unicorns

http://mlp.wikia.com/wiki/Unicorns

What makes the unicorn unique from their fellow ponies is their horn which grows from the forehead. With this horn they are capable of Magic without the need for enchanted artifacts, crystals or runes. The unicorn's abilities are based on his or her cutie mark or the amount of study the unicorn puts into their magic

**Unicorns get the fallowing**

unicorns get Magic hand and light free

+2 con +2int -2 dex

## Pegasai

### Habitat

Class M planets, Clouds and land.

The noble Pegasus is a Pony capable of flight. their bones are less dense then that of the other two races. On the earthsphere many of this race was employed in weather factories making clouds. They have the ability to walk and live in and on Clouds which many used to make their homes from. on colonies this is rather disallowed however planetside they are freely able to do this within reason.

**Pegasai Get**

Fly ability

+2dex +2wis -2str

## Earth Pony

The basic Pony in the bunch, but don't let that fool you. Earth ponies tend to have ingenious ways of getting around. Sturdy and strong these little ponies can take on a lot. Back on old Earth they were mainly farmers, cooks and party planners

**Earth ponies get**

-2 dex +2con +2str
The Crystal Institute

## Research, Development of Newtypes in Equesria

The Crystal Institute: a programme instituted during the long war between the United Equestrian Federation and the Empire of Zeon. Where Zeon took the path of genetic modification to make better soldiers, Equestria experimented with a wider array of means to force the next step in pony evolution; chemicals and eugenics. A programme of selective breeding, cybernetic enhancement, and drug regimes created successive generations of potent fighters, often at the cost of the subjects sanity. Star Streak was one of few of the final generation to survive the war's brutal end. With defeat looming, Equestria threw those who had sufficient training into the fray, a collection of teenaged ponies, in a last ditch effort to inflict enough casualties to convince Zeon that the invasion of Equestria's core worlds would be too costly. They failed, few survived, though they were the lucky ones. In an attempt to cover up their crimes, the ponies running the Crystal Institute terminated all subjects still in their 'care' before Zeonic troops could land.

The handful that had survived being thrown at the Zeonic forces were by and large incapable of adapting to normal life, with most inevitably ending up in prison as the violent, drug fuelled rages that had been instituted at a young age put them at odds with civil society. The government of Equestria that rose in the wake of their defeat sought simply to bury the problem, since the citizenry and indeed the conquering Zeonic forces had been led to believe that all of the subjects had been terminated at the Institute itself or in battle. Former subjects of the institute were simply pushed aside, sequestered in mental institutions and prisons
Shark Ponies

## The Children of Ioa

Atlantis Prime in origin. Evolved form of the wild seapony these ponies look and act like their namesake. They have three rows of razor sharp teeth and their snouts are more pointed then their land counterparts. They are a Aquatic species and don't do well in arid environments as their skin needs to stay moist. Their weak points are certainly the nose. Even a boop can cause them discomfort. Flipping them upside down will cause the Shark Pony to become dizzy and for prolonged periods can force them to fall asleep.

Their main diet is Shellfish and other sea food along with fruits and veggies they do tend to have a more meat-eating diet

Species Abilities: breathing under water (Salt water, brakish water and fresh water)

Enhanced smell and hearing. (more under water, normal hearing on land)

Magical Abilities: none with out atlantian crystal

Size: normally in range of land ponies other variants may be smaller or large

**Shark ponies get:**

 +2dex +2wis -2cha
Vorgan Shex

"Mad Scientist' you call me? Perhaps you are right. I do suppose it was 'evil' what I did, yet here you are. Free, alive, and with an ended war as a pleasant side-effect of my ...contributions."

## Biographical information

### Equipment

'Reactivation Stone', Control Rod (cane),

## Physical description

### Eye color

Neon Green

Previously a neighponese scientist and programmer that was involved in the creation and refinement of the mobile suit initiatives user interface, Shex was removed from the project as a result of his fascination and multiple attempts to meld pilots more completely with their suits. A pursuit that was both intended to enhance the response time of the suits to their pilots commands at the cost of their previous bodies (post nerve assimilation and grafting) and as a way for him to escape the disease that threatened to claim his life. Disgraced and wanted on several charges of illegal experimentation on both willing and unwilling subjects, he fled with his last remaining days to a forgotten belt of wreckage on the edge of neighpon controlled space. It was however in the wreckage that he found his solution and his ascension. The 'Reactivation stone' as he now calls it, was discovered in the hold of one of the many derelicts of the belt. Examining it, he could not determine if it was of either magical or technological origin, but it all the same made any technology around it flicker with life, and even seemed to revitalize him through the simple act of holding it. Compelled to complete his previous work and escape death, he slowly but surely began to replace his ailing body with the resources offered by the wreckage field until all but his soul, seemingly now contained and sustained by the stone, was replaced with metal. With the stones power to breath life into dead tech, Vorgan has begun the reconstruction of the derelict field into his new abode. Content to work and while away the years in efficient solitude.

While he might enjoy his lonely existence surrounded by his creations, he is not entirely self-sufficient. He does require materials and tools that can not be salvaged or manufactured within his domain. As such, he attempts to keep a small network of middlemen to acquire such needed resources in exchange for access to his advancements, reautomated 'labor force', and perhaps even physical upgrades to their bodies. Some even seek him out in a last ditch effort to escape their own illnesses through the radical and highly experimental treatments that the old automaton revels in. The saving of a life second to the discovery's that might be made; whether such discoveries be made in success of failure.

It is rare, but Vorgan has been known to venture beyond his lair in search of exceptionally rare items, resources, celestial events, or creatures that he desires to collect or study for seemingly little other reason then to be there when it happens and/or study these events.
Nightfall

*"I'm Gonna* Snuggle your soul!"

## Biography

: Grim Reaper and cat aficionado, Nightfall was born with a terminal genetic illness that cast a shadow over the entirety of her life. Born with a natural aptitude for necromancy with her failing body, she found solace and peace with accepting her looming mortality and never let it drag her enjoyment of life down. Protecting graves, helping spirits go to rest, and the occasional adventure helped her in her meeting with the former aspect of death, the Harvester who took her in as an apprentice and eventually replacement. She does not choose who will die or when, but merely comes to ensure the unbroken cycle of life and death as she guides lost souls to the other end. A morbidly optimistic soul, she is generous easy going, and only the slightest bit disturbing at times.
Sun Eater

Name: Sun Eater

Age/birthday:33

Gender:Female

Species:Zebra

Height:3,4

Backstory:

Sun Eater was left in the care of the of the grand church,and the holy order. Her world was soon consumed by darkness at an early ages as she was blinded to receive the light,and song of the divine lordess. Since she was given this amazing gift she grew up learning the ways of the song consoling,and finding those in need. She grew up with a light that was often warm,but seering to those who are an affront to the church.

    At youth among other chosen to hear the songs of the lordess the selected youth are blinded so they can better sense the energy,and motives around them,and map out locations with song,and offer inspiring hymns to comfort and heal their Covenant.

Talent:Singing,and echolocation.

Equipment:Silenced Pistol,and ammo belt,and a braille book of hymns.Nun/Priestess hood.,and tight robes bound in leather.

Orientation:Straight

with those three sheets in i now have a party of holy rollers.

tank/off healer healer and damdge dealer.
Moon Screech

## Overview

Moon Screech is a Batpony mare who is a member of the Lunar Guard within the New Lunar Republic. She first got introduced to the story as she wondered into Cherri within a bar on the United Zeon Starbase Colony 13. (Though Moon actually met Olivia first in a different timeline.)

## Biography

Though Moon has been seen outside of her armor is does wear it most of the time she is in public. The Armor itself actually belonged to her Grandmother, and she is not wearing her own for a reason that only she knows. Moon originally came from a core world within the New Lunar Republic, growing in up in what she would call a 'traditional bat pony colony' beneath the moutain of the world. She was raised in a family that could trace its presence within the guard to before Luna's original banishment by her Celestia with at pretty much every generation having a member within the guard except for the period when Luna was banished. Even then her family served in as a Town guard or something in a similar manner. As soon as Moon reached the age of 18 she joined the Lunar Guard, severing in it for the past four years of her life until she ended up at The Starbase.

A while after landing on the station Moon ended up meeting both Blank and Ragna before they and a few others ended up traveling to Blank's house.Under the influence of Mead and general understanding between the tMoon and them, Ragna and Moon quickly got into a relationship with each other.
Hexbaxi

The humble Hexbaxi race is a race of fun loving six legged pony like aliens with four eyes and no body hair. their "manes" are made up of tactile tentacles they can use to pick up small objects. The hexbaxi are a race of nomadic aliens ever since their home planet was conquered by another alien race but this doesn't keep them down! they are the finders of the ancient and mysterious!...and one particular junk dealer of this race goes nuts for breakfast burritos

Advantages: more hooves and tactile tentacles increase dex. vision is sharp and their lower eyes can see colours other can't. give some fantastic hugs.

disadvantages: often talk a mile a minute, hyper and fairly easily to distract. They're smart but a curious bunch
Tricky Aquarius

Name: Tricky Aquarius

Age/birthday: 24

Gender:Male

Species:Pony/augmented

Height:4ft

Backstory:Just a space vagabond drifting from planet to planet doing odd jobs. He grew up on a desert like planet. He learned to work for the things he wanted. Nothing was ever hoofed to him. That didn’t mean he didn’t come from a loving family it was just hard times. On a world with limited resources. As a few ships came though he stowed away on a ship that had to land for repairs. He seen it as his only chance to make a name for himself,and to get off that rock.

He found work as a local debt collector on a colony that he hopped off on.

Talent:Mechanic/Scavenger/Brawler

Equipment:his hoofs,and an old blaster. Augmented right hoof when using that hoof it s a bit more damdging.,and an optic left eye that gives medical read outs.

Orientation: bi
Olivia Sweetsong

### Equipment

Two 1911 A-1 Pistols modified with longer barrels and enchanted to fire Blessed Silver Bullets.Enchanted Microphone that amplifies her voice without the need of an amplifier, plasma style tommy gun.

## Biography

Born in the roaring twenties, Daughter of Me'le she grew up in and around Manehatten where Me'le had settled and laid low for a while to raise her. her talent for singing was discovered at a young age earning her a cutiemark. she developed a love for the stage and of singing. though eventually the second great war broke up and her number was up for the draft. she served valiantly working to take back Paris with member of the french Resistance. suffering a bullet wound that would have taken her short life but a vampire from the resistance saved her by turning her to a creature of the night. She served for a few months after that but word got out about her condition and was sent home, new powers she barely understood and fangs she kept biting her tongue on. her singing career was as dead as she was undead. until she found out where her true fans and friends were, the vampires.
she now owns a place in canterlot in the section of town called little trotsylvania, The Blue Oyster Club.

## Vampurism

Olivia had found solace in the fact that she was a creature of the night eventually embracing the fact she was a so called monster. Like mother like daughter. she deals in less then legal activity being the leader of an "Extended Family" making her alignment go from Lawful good to Lawful Evil.
Vimbii bluu

Name: vimbii bluu

Age/birthday: infinite

Gender:female

Species: alien/time walker

Height: 5ft

Backstory: An alien that crashed on equestria long before the war using her mind to witness time go by wars start and end for no reason. Now she just posses an avatar after every 100 years to see the world,and cosmos.

Talent:Time,and space manipulation and possesion of my other ocs.

Equipment:Crashed burried ship on earth

Orientation:All
Scoria

## Biography

A humanlike golem girl hewn from marble. Her voice is a bit scratchy despite her shy nature and shortish stature. She holds a blade made from the same stone she was, which she treasures as a part of her body itself. She’s generally a shy girl, not used to speaking with others due to the proximity of her creation and her evacuation.
She is 5’4”, and her hair is carved into a short bob. Her skin is usually smooth, but can begin to crack if she is malnourished.

## Background

She was one of many stone soldiers created in her world, but her nature leaves her unable to fight ruthlessly, instead killing only when necessary. Scoria was one of many creations sent away from her planet in a sort of cultural time capsule designed to be discovered by outsiders before war engulfed her planet.

Likes music a lot, so much so that she’s learned to play an instrument sent along with her into the cosmos. She enjoys people who can take charge, and adores good leaders. Hates killing others, despite being made for combat. Other relics of her homeworld include the Valdi, a flat stringed Instrument that works like a piano that must be hit with a hand mallet, a collection of vibrant gemstones, a painting of a gigantic white sphere with flakes chipping off of its body in the night sky above the ocean, and a mostly damaged written record.
Prisma Sunrise

Played by Zero

## Biography

Prisma Sunrise was born deep in Equestrian space on the lush, green world of Harmony Three. Largely untouched by the horrors of the decades long war between Equestria and Zeon, Prisma lived a happy and uneventful childhood. Even as a child, she showed a solid prowess with her magic and gained her cutie mark at a young age, showing a talent for manipulating the weather. By her teenage years, Prisma was already employed in the planet's atmospheric control systems because of the lack of adult ponies being pulled for the war effort. While she found herself somewhat overwhelmed by the amount of responsibility that had been heaped on her in spite of her age, Prisma adapted and did well for herself. At least, until the war came right to their doorstep. The battle above Harmony Three had been utterly devastating, the last grand battle between Equestria and Zeon. Missed weapons fire and debris rained down on her helpless homeworld, leaving the planet utterly devastated and irrevocably changed. By the end of the battle, Prisma's entire life has been turned upside down. Her family was dead, her home was destroyed utterly, and she had suffered extensive injury when the orbital weather station at which she was employed was attacked by Zeonic forces. Luckily after their victory, Zeon chose to save those they could and Prisma was one of those fortunate enough to be saved in the aftermath of the devastating battle. Even after the war ended, Prisma spent years under intensive medical care, adapting to the use of her new prosthetics and healing from her injuries. Finally back on her hooves and once again in control of her magic, Prisma took an offered opportunity to join a ship convoying refugees from Equestria to Zeon space; where she could disembark and try to build herself a new life.
Diamond Glint

### Talent

Brilliant bio-chemical scientist, powerful psionist able to rearrange cells at a base-level and create illusions

## Biography

The founder and CEO of Isalith Biomedical(tm) which oversees everything from splicing to teraforming contracts, Diamond Glint's beauty and charms obfuscate the dangerous mind of a mad-scientist behind the veneer of high-society, generosity, and wit. While rarely ever...malicious, an obsession with perfection and beauty leave her good-intentions can have very unexpected consequences.
'Alfa' Air Crew

> *Aircrew are a deadly force multiplier, despite being incompetent with firearms, and careless when stressed.* - Cryovat description.
>
>

Available from the Cryovat at the Special Warfare Center, the **'Alfa' Air Crew** division is comprised of units largely ineffective in direct combat. Aircrew serve the squad as a force multiplier and damage-boosting support unit, and should remain behind other squad members kept at medium to long ranges from Strain units.

## Traits

### ***Spotter***

*Their laser strobes increase detection for nearby friendlies, dealing x2 damage.*

### ***Fumble!***

*When stressed, they fumble and drop their equipped weapon!*

## Tactics

* Aircrew double the damage and increase the detection range of nearby friendly units. They are best utilized paired with tank units, DPS units, or behind a group of other squad members.
* Aircrew should be kept out of direct combat whenever possible. Attempting to engage an Alfa Air Crewman in direct combat against anything other than a single hostile at range will likely result in the unit dropping their weapon and dying within seconds.
* Pairing a Crewman with a unit from a damage focused Division, like the Killteam, will multiply that unit's damage output, making already capable killing machines considerably deadlier.

## Trivia

* "SEAR" is one of the two units given to the player on arrival to Outpost 826, as part of the tutorial on reviving body bagged units.
* 'Alfa' Air Crew wear the same uniforms as the player's Helibase crew.
Calamity Mahu

### Equipment

one car that seems to be held together by string but is actually pretty decent considering it's built out of things she foundSawed off Shotgun.Tool Kit

## Physical description

### Eye color

Amber

*"I shall Ride Eternal, Shiny and Chrome!"*

## Biography

The Daughter of Ave and Me'le the apple did not fall too far from the tree just into a vat of crazy and cheep Australian beer. Calamity has a thing for blowing things up and often times forgetting how a story really happened. due to her mother's odd powers she is usually...durable and didn't seem to age after the age of twenty. but that didn't make her impervious from loosing limbs or anything the very fact one of her hind legs is made out of metal is evidence of that. she left home at an early age to make a name for herself how she wound up on a planet like Harmony three during the war is beyond anypony's guess but with her skill inherited from her mother she was able to thrive in the waste. Skill that don't help much at the station but all around both a crazy mare with a fetish for explosives and one that goes hell for leather. though with influences from both parents she does also have her logical thinking moments...sometimes.

## Harmony Three

Calamity had made her home on an equestrian core world called harmony three, just in time for it to all go to up in flames. but her bad luck ended there her odd sense of logic and skill set had helped her not only survive, but thrive.
Special Warfare Center

> *A clandestine, state-of-the-art indoor training range and armory. Acquire heavier weapons and ordinance and test them against custom opponents* - NAVOPS description.
>
>

The **Special Warfare Center** (or SPECWAR) is a location in *Strain Tactics*. It is a very important mid - end game site, as it provides access to some of the most powerful weapons and units available to the player.

## Briefing

*The UN2 Special Warfare Center holds the entire combined arsenal of the UN2 as well as advanced, Special Forces combat clones.*

*It features a "Killhouse" for commanders who wish to test their skill against Combat Droids, the "sandpit" - a walk down shooting range filled with dummies and obstacles to test out tactics and purchases on.*

*Lastly it houses the Red Chamber - where one can look up all known Strain and even clone them for testing and live combat trials.*

### Objectives

Completion bonus: 10 Reward points

* Use the firing range (0 Credits)
* Kill 8 dummies in the sand pit (0 Credits)
* Clear the killhouse (990 Credits)

## Details

**Special Warfare Center** includes vending machines, a shop, Cryovats, and a Cryopod.

1. Vending Machines
	* Tactical Gear Printer Unit
	* Class "A" Weapons Dispenser
	* Class "D" Weapons Dispenser
	* Rations Vending Unit
	* Medical Supplies Dispenser
2. Shop
	* SOCOM Armoury

## Tactics

* The target dummies in the shooting range count towards damage ribbons, use them to safely level rookie soldiers.
	+ Move a soldier into the squares to activate the dummy spawns.
	+ It is recommended that you only use the center square spawners for leveling troops - the other squares spawn moving targets, which are quite hard to hit without force firing.
	+ It can be convenient to place a rookie in the firing range while you browse the shop or build a team.
* Mines and Clay-mores can be detonated by bullets.
* Combat Droids are affected by smoke grenades, allowing your units to force fire directly into the smoke without the droids returning fire.
Dusk Starblaze

### Talent

Extremely proficient in hoof-to-hoof and staff-based combat, natural leader and charismatic lord

## Biography

The adopted son of a blacksmith, Dusk was raised on the stories of knightly virtues and grand adventures from his earliest memories. A naturally kind and humble soul. he was never as happy as when he was endeavouring to help others. He became gripped by a wanderlust at a young age and left school to explore, eventually finding his way to the knights of Solamnia and joined their member. When his training was complete he had earned the prestigious title of a knight-errant and left on his own to wander the land righting wrong and combating injustice wherever he found it. Though never having any grand designs for himself, he eventually found himself smitten with a royal dragon by the name of Gwynevere. The two paired extremely well together, and though numerous trials and even near death, the two would eventually found the Kingdom of Elysium with a few million survivors from the fallen world of Seras. Dusk continues to be a king of the people though he has grown into his role. He is unwavering in his moral beliefs, and governs in a perpetually tempered and merciful manner. Believing in the power of redemption and the inherent good of most living beings.
Myrica

**Myrica Silverwind**

A Griffon displaced in time.~

## Biography

***LONG AGO IN A DISTANT LAND...***

A griffon with a perchant for toying with the arcane stumbled upon a peculiar artifact in a long forgotten temple. She'd heard it was a treasure that allowed the user to know the future. How it went about this, she was unaware... As she grasped the glistening golden sphere, she recoiled from it and let it go. This was a mistake on her part... Without holding the sphere, she had no control over her location in time and space.

Light ands sound swirled around her as she was flung lightyears across the cosmos and a thousand years forward, ending up on a distant and unfamiliar world. Neo Manehattan was thankfully a place that barely batted an eyelash at the confused and out of place catbird, allowing her some ability to find her bearings and figure out what it is she should do next.

In time, she found a ship to stowaway on, unintentionally coming across an old friend that still remembered her, a thousand years later.

.
Gwynevere Starblaze

Played by Avedon

### Equipment

Several varying artifacts, robotic Myr at her command with total loyalty, and a big poofy witch-hat

## Physical description

### Talent

Brilliant magitechnician, control over red, white, and blue mana, effortless planar travel and teleportation, is a dragon

## Biography

The eldest daughter born to the tyrant-queen Morgana, Gwynevere was a natural prodigy in matters both arcane and scientific, and soon kindled the spark of a Planeswalker within her. Her mother was an extremely firm and rigid parent, the tenets of right and wrong being painted black and white within her mind. She was naturally drawn to the Law, the very measure of which society uses to dictate what is acceptable and not. Her love of order and control mirroring that of her mother soon left her increasingly emotionally distant from those around her until she met Dusk, who began to kindle emotions in her she could not control but soon found herself embracing. Using them to soften and truly define her own moral code rather than her mother's. As Queen of Elysium, Gwynevere has been responsible for many of the technological breakthroughs over the centuries that see it as nearly unrivalled in it's field. She is a cool and logical mind to balance out her husbands idealism, and is not afraid to use that same cold-blooded logic to protect her people and the innocent creatures of the galaxy.
Brother Suromit

Suromit

Fromerly an Inquisitor and highly trained Vampire Hunter for the Radiant Court. Now, trying to leave all that behind and live quietly.

## In His Own Words...

"I guess I might as well leave this as a little record, should the past come back to haunt me.. Or just some horrid accident transpire out here."
I was once known a Brother Suromit and I was raised within the Radiant Court; left there as a foal and made into an instrument of their will. Harsh as it was, I have many fond memories of my youth. The Sisters weree kind, and I excelled in my lessons. And when I was old enough, I learned how to fight for the glory of the Divine... I did so for quite a few years, in fact. Now though? *Sigh* Now I'm tired... Tired of seeing them put good ponies to death for percieved heresies. Tired of casting things to the flame for not being 'pure' enough...
I've seen those of my order do horrible tihngs... Things that no good and just being could abide by. And yet the so called blasphemers and anathema perform remarkable acts of selflessness and charity. It left me with far too many questions... Far too much contemplation. And so in the year of 3028, I left and decided to go and find my own truth. I guess if you've found this, my personal diaries are also in with it. Read them too I suppose. But try to find your own truth too. So long."

## Behind the scenes

Hard to say what'll come of his presence. Maybe he'll fit in, maybe he'll get pushed and fall back into 'old habits' regarding vampires. Time will tell.
Lourine Carver

## Biography

A tall, well kept golden retriever girl who does her best to be professional. Her fur is slightly darker than average, with floppy ears and a long, thin tail. She usually wears fashionable outfits, but has been known to wear more casual items when she doesn’t think others will see her. She’s easily embarrassed, and dislikes her animalistic traits because of her homeworld’s insistence that acting like that is either childish or barbaric. She’s a college age student, aged 22, and is usually found with her nose in a book or sniffing through some foreign planet to pay her tuition and rent. She’s known to be snarky and a bit cold to strangers.

## Background

Lourine like things to be consistent, keeping her home clean and free of anything that could ruin her lease. She’s paying for it for funds from the Coalition, a ruthless galactic empire that holds its base on her home planet. Her job is to explore alien planets and write reports, and often finds little to nothing, but found Nightshade in Shadar’Elem on an expedition rather recently.

Lourine has lived in Veintra's Grael City all her life, and only occasionally visits a dear friend in the Pits of Veintra, cities turned into dumps for Veintra's excessive overproduction of unstable and nondegradable technology with its inhabitants struggling to make ends meet.

Due to an event in her past that she doesn't talk about with most, she avoids being touched by others, even despite the laws of the Coalition not applying in Zeon space.
Empress Amaterasu Omikami

"Time is like a river, and I'm on a raft that gets room service"

## Biography

Born in the mysterious time before the creation of the world her and her bother dipped a spear into the ocean and created the islands of Neighpon. She soon went to sleep into a cave and at the starting age of the birth of Neighpon awoke in the autumn of the first year. then then took the throne as empress of Neighpon in which all of her citizens are like her children
Melodin Vereld 10

.

 City
 Province
 Number of Entries
 Debuting countries
 Returning countries
 Withdrawing countries
 Winning song

## Round of 18

 Czechia | Mirai

 Burundi | Snarky Puppy, Bukuru Celestin

 United States | Maddie Medley

 Mali | Toumani, - M-, Sidiki Diabaté,
Fatoumata Diawara, Oxmo Puccino

 Ecuador | Neoma

 Costa Rica | Velcro Kretino

 Palestine | Ghazall

 Ireland | Áine

 Germany | Lilabungalow

## Round of 10

 Costa Rica | Velcro Kretino

 New Zealand | TEEKS

 Iceland | VAR

 Mali | Toumani, - M-, Sidiki Diabaté,
Fatoumata Diawara, Oxmo Puccino

 South Africa | Southern Wild

## Top 6

Fatoumata Diawara, Oxmo Puccino
 South Africa | Southern Wild

 Netherlands | Linde Schöne

 Norway | Amanda Tenfjord

## Top 3

 Netherlands | Linde Schöne
 Norway | Amanda Tenfjord
Aqat

**Aqat** [ah-KAHT] is the mysterious fifth Godi, unknown even to the four until she reveals herself later in the series. Her role is the Godi of Time, who eternally watches the flow of all things, rarely intervening when necessary. She is the daughter of Tzad.

## Medio God

### Appearance

Aqat as almost six feet tall, with a lean-yet-voluptuous figure. She has long light blue hair, grey skin and purple eyes with black lips.

She wears a long black dress that has sheer purple bell sleeves, and purple gloves with open diamond shapes along the backs.

### Personality

Because of her duty as the Godi of Time, Aqat must have some emotional distance from everyone since she can only appear in timelines for short periods. If she gets too close, it will hinder her ability to perform.

## Interventions

Aqat dips into the timeline to help achieve peace in the realms on a few rare occasions. She knows that Blaine and Guy will help save the Multiverse from the Universal Destruction, and although it's unclear why, she plays her role to make sure everything lines up:

She visits Guy as a baby to make sure she has the right person.

She visits Molly a few years prior to the first story, saying that Molly will need to make a big decision for the betterment of both Eileen and the Multiverse.

She sends the letter to Officer Woot, pretending to be Blaine Butler from the future, so that Blaine will be brought into the Mediomension.

She meets with Yisa, when she is pregnant with Tzad, to tell her that people from the future need to know what happens.

She meets with Blaine and Guy, and takes them into the past to meet Yisa and witness Tzad's birth, thus giving them a special protection over the Universal Destruction.

She meets with Tzad and tells her that she must have another baby, and the baby will be Aqat.
Sweeper Team

> *These noble, stalwart veterans are dropped into critical infestations. They fire on contaminated on sight - even their own.*- Cryovat description.
>
>

Purchasable from the Cryovat in mission site 5 ("Heat") **Sweeper Team** units are slow moving close-range combat specialists equipped with flamethrowers. They are especially effective against larger Strain buildings and units - that is, if they are able to move close enough to engage them.

Sweeper Team units are immune to fire damage, enabling teams of two or more Sweepers to engage Strain without worrying about damaging each other.

 Traits

### ***Cold Hearted***

*Clad in fireproof suits, they will terminate any infected on sight.*

This trait functions identically to the **Xenophobic** trait.

### ***Blaze Of Glory***

*"Remember that even in death, you may still light the way for others" - Note inside the visor.*

When killed, Sweeper Team members explode. This explosion is identical in area of effect to an incendiary grenade, and produces a similar amount of fire. This will occur even if the Sweeper Team member does not have incendiary grenades equipped.

This explosion does NOT render the body of the Sweeper team member irretrievable - they can be body bagged after death like any other unit.
The Coldest Day

Season 1, Episode 6

**The Coldest Day** is the sixth episode of Season 1 and the show, which premiered on November 1, 2014, to 2.91 million viewers.

## Plot

The temperature drops to 45 degrees, from 82, the previous day, and the shop by the school, has a huge sale, and when the gang is only one that knows about it, they buy up the whole store, and once the whole school finds out about it, the gang is hated all across the school, and they don't know what to do.

## Cast

### Main Cast

* Emjay Anthony as Kyle Wright
* Lulu Wilson as Nevaeh Miller
* Claire Beale as Paris Bassinger
* Lincoln Melcher as Owen Parks
* Amari Richards as Ryan Schroder
* Maggie Elizabeth Jones as Myracle Washington

## Trivia

* This episode premiered on November 1, 2014.
* This episode aired at 7:30pm for the first time, due to good ratings, and the Haunted Hathaways moved to the 9:30pm time slot, due to bad ratings.
* This episode was aired out of order, as The Football Game, need to air the same night, as the other Nickelodeon sports episodes on November 15, 2014.
Glyph

Glyphs are magical abilities that only humanoids of the Remnid race are capable of obtaining. When activated, the Glyph glows and allows the chosen ability to function for a few minutes. It is unknown what sort of recharge time there is between activations. A Remnid with a Glyph is called a Glyphic.

### Appearance

A Glyph looks like a tattoo of one solid color. Having a Glyph will also permanently change the color of the Remnid's iris to match. The color is a reflection of the feelings behind the sacrifice.

#### Color Guide:

* **Crimson Red:** Anger, regret
* **Burnt Orange:** Desperation, panic
* **Honey Gold:** Pride, sometimes arrogance and stubbornness
* **Emerald Green:** Deep love, affection
* **Sky Blue:** Laughter, humor
* **Deep Blue:** Intellectual gain
* **Light Purple:** Altruism, knowing that the sacrifice is for the greater good
* **Intense Purple:** Indifference to any emotion
* **Silver:** Returning to complete past-life duties
* **Black:** Complete apathy

### The Trade

A Glyph is obtained by trading, or sacrificing, a personal quality to the Universal Power. The Universal Power resides on the Isle of Glyphs, miles and miles away from the coastline of the Mediomension. The Remnid will then communicate with the Power and make a deal. For example, they give up their left thumb for a Glyph that grants them flight, or they give up their sense of smell for a Glyph that freezes time. The greater the Glyphic power, the greater the sacrifice.

### Symbol Key

Though a Glyph may look like random lines, they actually represent the power they grant. The symbolism is fluid and varies for everyone (if three Remnids wanted flight, each Glyph would look different), but they follow certain basics.

Swirls mean divine power, or a life force. It is usually coming from a triangle.

Triangles represent the one or more of the four Gods of Medio.

Stick-figure like runes depict humans. If there is a halo or crescent over the head, it is a Remnid.

## Known Glyphs

Considering what the symbols means, Guy Contact's Glyph for strength clearly shows a Remnid with the power of two Gods flowing through them.

Nama Chan's Glyph is never explained.
The Game

Season 1, Episode 1

**The Game** is the first episode of Season 1 and the show. It premiered on September 13, 2014, to 2.71 million viewers.

## Plot

The gang works together to accomplish a scavenger hunt, to see if they're compatible to still be friends in middle school, but as things get tougher, the kids don't know if the challenges and obstacles are worth stay friends, but as they finish, they realize that they were meant to be friends all along, and are ready to start the middle school together.

## Cast

### Main Cast

* Emjay Anthony as Kyle Wright
* Lulu Wilson as Nevaeh Miller
* Claire Beale as Paris Bassinger
* Lincoln Melcher as Owen Parks
* Amari Richards as Ryan Schroder
* Maggie Elizabeth Jones as Myracle Washington

## Trivia

* This episode premiered on September 13, 2014.
* This is the first episode of the show.
* This episode aired on the premiere night of the new Nickelodeon block, "Nick's New Saturday Night", along with the premieres of newcomer shows, Henry Danger and Nicky, Ricky, Dicky, & Dawn, and the season premieres of The Haunted Hathaways, and The Thundermans.
* This, along with Henry Danger is Dan Schneider's first project since the cancellation of his previous project, Sam & Cat.
* This is the first appearance of every character of the show, but doesn't show any recurring characters yet.
* Production for this episode started on June 6, 2014, and ended on June 27, 2014.
The Medio War

**The Medio War** was an apocalyptic war over 100,000 years ago.

## The Old Mediomension

The Mediomension was not always the placid, peaceful place it is today. It was once a beautiful land with lush forests and jungles, rugged mountains, pastures full of flowers and a sparkling, sapphire ocean. Mankind grew and flourished for millions upon millions of years. Societies ebbed and flowed. They would advance, they would destroy each other. There were small wars, but none and bad as the Medio War. Only the gods know the story of the war and the Mediomension of old.

## Cause

In the old Mediomension, the gods lived side-by-side with humankind, although many dimensions did not. The government grew out of control and perpetuated the idea of the gods taking care of the people, so the people didn't have to work. They expected them to do everything for them, and thus humans became exceedingly lazy.

A group of rebels, secretly led by two of the gods, declaring people need to think independently from the government. They were targeted by the government and most of the citizens. They were persecuted and tortured. The gods were extremely unhappy.

## Yisa's Role

Yisa, the goddess of air and her husband, Olemite, god of fire, started the rebel group. They wanted people to think independently again, but once they realized it was too far gone, Yisa knew she had to do something drastic. She became pregnant, and she knew the baby would be special. Dangerously special.

Yisa's baby would be the godi of death, and surely their birth would destroy the Mediomension. Yisa tried and tried to reason with the people, but they would no longer listen. Her rebels understood and they knew it would be for the better.

## The Birth of Tzad

Yisa gave birth to Tzad, the goddess of air and death. Her birth leveled the Mediomension, turning it into the placid land it is today.