recursal/Fanatic-Fandom huggingface dataset:
Vexeon

The Vexeon is the "living" version of the Vex. These guys are a darker color and a bit larger than the vexes. would spawn all over the possible to come Sky Dimension and would be a common enemy. The Vexeon can fly because the elytra is a part of its body.

Vexeons are like missiles. Once they see you, they will make a bee-line towards you while holding out their lancing swords. Instead of slashing like a normal sword, this sword is effective at stabbing and peircing and the mob will act as a flying needle coming towards you.

This is the Vexeon's main attack. Vexeons are faster than the player when flying but they are easy to avoid if you make sharp turns because their turning radius is very wide. A good way to understand this is to take a look at this mobile game. .

Because vexeons are fast, they are very hard to kill. However, if you do manage to kill one it will have a 25% of dropping it's lance.

EDIT: To keep the lance from falling out of the dimension immediately, dropped items would float in the sky dimension but thats an entiely different post.

The lance is not like any other tool or weapon.
You hold the attack button to put the lance out in front of you and then you just run through entities and cause damage. It's damage is based on the speed you're going to get the full use of this weapon when using it in conjunction with the elytra.
Stamina Bar

So... as evident from my Alpha Monsters suggestion I posted on the main suggestion sub, some of you may now know that I'm a huge fan of Monster Hunter games. There is one element from this games that, in my opinion, would fit nicely in vanilla and wouldn't be too hard to code in. So, without further ado, let me introduce you to:

THE STAMINA BAR

1-THE LOOKS

It's a thinner, smaller version of the XP meter. When full it alternates between plain blue and glowing white. Its composed of 5 segments, separated by thin black lines. When used, it drains, with the empty part turning transparent. When down to 3 blocks, it turns light blue. When down to 1 block, it turns red and flashes orange instead of white.

2-WHAT DO YOU USE IT FOR?

The Stamina Bar will deplete a little every time you jump, it'll deplete almost nothing when you spamclick and when you use your fist and will deplete more evidently when starting to sprint(the draining will be slower for the whole duration of the sprint), when leashing out a fully charged attack with any tool except hoes, when releasing a fully charged bow and when guarding an attack with the shield.

3-HUNGER IS IMPORTANT

The stamina bar will slowly decrease, losing 1 segment about every 1/4 of the Hunger Bar that gets depleted. Having full Hunger Bar equals having full Stamina Bar, so now Hunger and Saturation serve more than just for Natural Regen.

4-ABUSING STAMINA, TIRED AND EXCITED EFFECTS

If you deplete the Stamina Bar completely, your character will be inflicted with the Tired status effect for 3 to 5 seconds. The Tired effect prevents you from moving, shows sweat-like water particles on your character and plays a heavily breathing sound for its duration.Do not worry of locking yourself in tiredness forever:the Stamina bar DOES refill as long as you don't do any of the actions mentioned above, so it WILL refill even if you're Tired. The Excited effect prevents the stamina bar from depleting for about 30s when occurring naturally, time is variable for the Endergy Drink.You can get Excited randomly when eating Mushroom Stew and randomly when waking up from bed.This effect can also be induced by drinking an Endergy Drink, a potion brew from an unmodified Speed Potion and one Endergic Pulp. The latter is obtainable trough a shapeless crafting recipe composed of 10 Chorus Fruits, 5 Slimeballs and 5 Redstone Dust.

!!!-NOTE:ENDERGIC DRINKS DO NOT SPAWN AS DUNGEON LOOT.

Tell me what you think :)
Leth'khalivar Desert

**Leth'khalivar** is an desert-themed macrozone in Vorringia, on Jov Hir'akar.

## Lore Description

**Adventurer Level**: 35 - 60

"*These remote deserts are filled with ancient ruins, home to the Irekei mystics and other terrors of the desert. Fire giants dwell here, and all attempts to civilize these lands by the Temple of the Flame have failed.*"

## Discipline Runes

* Blood Prophet: Hrassekht, Lord of Scorpions, 29054 x 42899
* Sun Dancer: Esh, Terror of the Sands, 29428 x 42472
* Dark Knight: Sir Balfour the Blue , 26393 x 42957
* Blade Master: Syarl, the Obsidian Fox, 27454 x 42452

## Runestones

Strength

Master of Daggers

Master of Throwing

## Microzone Listing

* **1**: Blood Claw Village
* **2**: Blood Claw Oasis
* **3**: Sands of the Efreet (Bellugh Nuathal Helm)
* **4**: Chaos Barrens
* **5**: Burning Blood of the Sands (Bellugh Nuathal Shield)
* **6**: Manticore Lair
* **7**: Fiery Wound of the Desert (Vorgrim Legionnaire's Sword)
* **8**: She-Devil Oasis
* **9**: Ruins of Fabled Maz'Karsahn (Sun Dancer)
* **10**: Sauros Lair (Bellugh Nuathal Gloves)
* **11**: Dune Ogre Settlement
* **12**: Desert Oasis (Vorgrim Legionnaire's Arms)
* **13**: Lost Arih'khavar (Blood Prophet)
* **14**: Jackal Territory
* **15**: Desert Camp, (Blade Master)
* **16**: Cleansing Flame Mission (Dark Knight)
* **17**: Cleansing Flame Outpost (Vorgrim Legionnaire's Boots)
* **18**: Cleansing Flame Oasis (Vorgrim Legionnaire's Breastplate)
* **19**: Dune Ogre Camp
* **20**: Desert Ruins
* **21**: Significant Spawn
* **22**: Lumber Camp
* **23**: Firemane Sands
* **24**: Temple of Khal'harim
Sevaath Mere

**Sevaath Mere** is a swamp-themed zone on the Sinking Isles in Vorringia.

## Lore Description

**Adventurer Level**: 20 - 35

"*Once populated by a race older than Men, the ruins of an ancient civilization have been overrun by this foul swamp. Inhabited by the savage Lizard-Men, this is a place of danger and darkness, where scaly horrors pray to nightmare gods.*"

## Discipline Runes

* Saboteur: Kas'ravool the Insidious, 67348 x 36703Template:V
* Wererat: Keelneth Plague-monger, 67140 x 36400Template:V
* Rat Catcher: Marrow Gnawer, 65689 x 35061Template:V

## Runestones

Dexterity

Master of Pole Arms

Master of Spears

## Microzone Listing

* **1**: Toadstool Grove
* **2**: Shrine to the Lizrd King
* **3**: Marsh Crone's Shack
* **4**: Lumber Camp (Sevaath Mere Lumber Mine)
* **5**: Grove of Death
* **6**: Ratling Den (Wererat)Template:V
* **7**: Spider-Haunted Grove (Saboteur)Template:V
* **8**: Amazon Ruins
* **9**: Temple of the Swamp Gods
* **10**: Shrine of the Lizard-King
* **11**: Lizardman Cistern
* **12**: Ruins of Fort Tanour-Tol (Rat Catcher)Template:V
* **13**: Lizardman Fortress
* **14**: Swamp Grove Campsite
* **15**: Swamp Troll Lair
* **16**: Dread Thicket
* **17**: Lizard City of Kesh
Iron Pipe

When you put down 6 iron ingots in a crafting table from left to right on the top and left to right on the bottom, you get 16 iron pipes.

These pipes allow for item transportation. You can choose the direction of the pipe when placing it in a similar way to wooden logs. If you want to decide which side of a block you want the pipe to connect to, you would have to click on that side (just like hoppers). This would make item transportation extremely easy.
Ferrous Heart

1 in 5 Iron Golems (only villager-spawned ones to discourage farming of iron golems) drop the Ferrous Heart. It is a red heart with gears and iron bits at the top. A ticking sound is heard when holding or wearing it. The player can equip it in the chestplate slot to wear it. The item has 270 durability

The Ferrous Heart grants the player Strength and Resistance 1 for as long as they wear the item, but each second of wearing it costs 1 durability point from the item itself.

The item doesn't break when out of durability, but it stops ticking after a cuckoo sound is made. This signifies that its broken. Repair it with iron nuggets.
Stamina

Stamina is a new game mechanic that replaces the cooldown mechanic added in 1.9.

## Depleting Stamina

Actions like sprinting, fighting and jumping use stamina, so after a long run you won't be in ship-shape fighting condition. The bar's refill speed and effects are defined based on what activities you last did and how long you did them for. For instance, if you're sprinting a long way, eventually you'll slow down and the stamina bar will slowly start to refill.

## Effects

If you try to do an action during this refill period, it will not be as powerful or as quick and the stamina bar's refill will be slowed more.

If you have less than half stamina, you don't attack aside from the current attack, which is now low damage, you have an unseen cooldown in which you can't attack, and the stamina bar refills even slower.

If you have no stamina you cannot attack at all, but must wait for the stamina bar to refill (at a slow pace)

## Restoring Stamina

To restore stamina efficiently you have to keep a balanced diet.

Meat will slow the stamina bar's regeneration but it will strengthen your attacks.

Fruits and vegetables will, despite not giving much hunger, quicken it and take away less stamina when performing certain activities.
Mercenary Company

* Aracoix
* Half Giant
* Human
* Shade

* Bard
* Priest
* Scout
* Thief
* Warlock
* Warrior

* Man-at-Arms
* Veteran
* Myrmidon
* Captain
* Commander1
* High Commander2
* Warlord2

 1 *Denotes that only Members of a Guild that controls a City-State (or higher) can obtain this rank.*
2 *Denotes that only Members of a Guild that controls a Nation can obtain this rank.*
Proc

A **Proc** is an enchantment associated with a weapon that grants it a five percent chance of discharging spell-damage, bleeding over time, poison damage over time, health drain, or stamina damage. "Proc" is short for "programmed random occurrence".

## Mechanics

A proc only has a chance to fire on attacks that successfully strike the target with the original physical damage; however, a discharge from a proc will never miss. The damage of a proc discharge is determined using the spell damage formula, associated primarily with intelligence. Procs are also affected by power damage modifiers such as the Doomsayer power, "Vengeance of the Pit".

## Tiers of Strength

Procs are classified into three and sometimes four different tiers of damage or effectiveness (however, they will always fire at a rate of 5%). Tier one, or "T1" procs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 procs (e.g. "Icy Poinard") and are sometimes sought-after. Second tier or "T2" procs are available as suffixes on weapons only and are the most common procs found on random drops. Third tier or "T3" procs are the most powerful that are widely available, and are available only in a suffix . T3 procs offer the highest damage or effectiveness for the proc mechanic that players may enchant on their weapons. Fourth tier or "T4" procs are only available on special weapons that were handed out during Feature Character events, which have been discontinued.

## Damage Types

Procs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a Shade or a Vampire, the damage would be reduced, as these races have increased resistance to this damage type.

## Sources

There are a few ways to obtain a proc:

* Crafted into suffix and/or prefix of a weapon enchantment
* Casted upon it by a Crusader's "consecrate weapon"
* Casted upon it by a Nightstalker's "annoint blade"
* Casted upon it by an Assassin's "poison blade"
* Casted upon it by an Undead Hunter's "consecrate weapon"

While enchantments to weapons are permanent procs, those which were casted to a weapon by another player will expire after a predetermined amount of time. To know how long a casted proc has remaining, one can hover over the weapon in the equip window.
The Black Bog

**The Black Bog** is a swamp-themed macrozone on the Sinking Isles in Vorringia.

## Lore Description

**Adventurer Level**: 30 - 50

"*In the deepest of the swamps, a terror of legendary size broods and festers - a black drake of devilish cunning and ancient evil. This boggy land teems with its foul offspring, and scaly beings who worship the drakes as gods.*"

## Discipline Runes

* Black Mask: Taelmar the Spider, 62543 x 35982Template:V
* Wyrmslayer: Agrathor the Black, 61800 x 35300Template:V
* Enchanter: Sss'shaass'naal, 61544 x 34464Template:V

## Runestones

Dexterity

Master of Pole Arms

Master of Spears

## Microzone Listing

* **1**: Xibol Tun
* **2**: Voth'ss City State
* **3**: Luban Tun
* **4**: Marooned Derelict
* **5**: Ancient Sentinels
* **6**: Paldrith Mire
* **7**: Mud Hollow
	+ **Discipline Trainers**: Archer, Dark Knight, Rat Catcher, Wererat
* **8**: Hydra Lair
* **9**: Ruins of Lurwyll
* **10**: Spinerdoom
* **11**: Voth'ss Shrine (Enchanter)Template:V
* **12**: Agrator's Fen (Wyrmslayer)Template:V
* **13**: Ore Mine
* **14**: Alligator Grotto
* **15**: Weaverdeath (Black Mask)Template:V
* **16**: Basilisk Spawning Ground
Valkos Wilds

**Valkos Wilds** is an forest-themed macrozone in Vorringia.

## Lore Description

**Adventurer Level**: 20 - 35

"*Wild and untamed, this savage forest is home to the madling Aelfborn. In this land, untouched by axes and plows of civilization, the hybrid beast-kin run free, and the struggle of fang and claw is the only law.*"

## Discipline Runes

* Archer: Herath the Fell, 43434 x 39278
* Black Mask: Taelmar the Spider, 42533 x 40745
* Huntsman: Vagheer the Stalker, 44292 x 40358
* Werewolf: Lord Valtyr the Wulfhednar, 44576 x 41130

## Runestones

Spirit

Master of Axes

Master of Hammers

## Microzone Listing

* **1**: Country Inn
	+ **Discipline Trainers**: Traveler
* **2**: Trolls Lair
* **3**: Wolverkin Hut
* **4**: Significant Spawn
* **5**: Spider-Haunted Grove (Black Mask)
* **6**: Stockyard
	+ **Discipline Trainers**: Gladiator
* **7**: Burnt Farmhouse
* **8**: *Significant Spawn*
* **9**: *Significant Spawn*
* **10**: Magic Mine
* **11**: Clearing of the Wild Hunt
* **12**: Wolf Tribe Campfire
* **13**: Forest Sanctuary
	+ **Discipline Trainers**: Bounty Hunter, Summoner
* **14**: Wolf Tribe Hunting Camp
* **15**: Henge of the Ancient Dark (Archer)
* **16**: Wood Witch Lair
	+ **Discipline Trainers**: Enchanter
* **17**: *Signicant Spawn*
* **18**: Wolf Den
* **19**: Court of the Wild (Huntsman)
* **20**: Logging Camp
	+ **Discipline Trainers**: Huntsman
* **21**: *Signicant Spawn*
* **22**: Wood Erl's Glen (Werewolf)
* **23**: Ranger Blind
	+ **Discipline Trainers**: Archer
Runegate

A **runegate** is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time.

### Traveler

Traveler is a runegate-oriented discipline available to any character in the game. This discipline grants a player several options for travel in addition to the basic gates available to all. The mechanics of this discipline can be hard to remember, and even a veteran player may need to reference a runegate map.

On each map there are many runegates organized into one or more sets of five corresponding to the five Traveler powers (Earth, Wind, Fire, Water or Spirit.) With a few exceptions, within each set any one of the runegates can access any of the other four using these powers. If there is more than one set then there will usually be a "grand terminal" as well which brings one runegate from each set into mutual proximity, allowing you to "change tracks." In addition, each runegate will also have three permanently opened law (white), chaos (rainbow) and death (black) portals to, respectively, the **Law Gate** (if it exists), Maelstrom and Oblivion.

Within each set, use the appropriate power on your current runegate to create the portal you need. Using the power of the runegate you are standing on will have no effect unless otherwise noted.

## Runegate Guides

* Aerynth Runegate System
* Dalgoth Runegate System
* Vorringia Runegate System
Greensward Pyre

**Greensward Pyre** is an undead-themed macrozone in Vorringia, on the island of Vander's Doom.

## Lore Description

**Adventurer Level**: 25-40

"*The dark powers of a necromancer turned this once-pleasant grassland into a darkling wood of dead trees and blighted, blasted moors. Evil legions of the cursed, the doomed, and the dead stalk the living and they are hungry!*"

## Discipline Runes

* Animator: Erleggon the Corpse Stealer, 39126 x 58445
* Blade Master: Syarl, the Obsidian Fox, 38600 x 56800
* Undead Hunter: Lord Althannor ,Baleful Stone Henge 39700 x 59300

## Runestones

Strength

Master of Daggers

Master of Throwing

## Microzone Listing

* **1**: Ancient Burial Cairn
* **2**: Baleful Stone Henge (Undead Hunter)
* **3**: Old Graveyard (Shroudborne Trainer)
* **4**: Wolfs Den
* **5**: Wasteland Shack
* **6**: Aruvanthors Bastion
* **7**: Andraksor Field
* **8**: Execution Ground (Blade Master)
* **9**: Deserted Township
* **10**: Old Burial Mound
* **11**: Tower of Dark Wizardry
* **12**: Fallen Graveyard (Animator)
* **13**: Abandoned Village
* **14**: Ore Mine
* **15**: Ancient Cemetery
* **16**: Gallows Campsite
* **17**: Anomani Caravan
Vorringia(Lore)

**Vorringia (modified)** is the mapset currently in use on Saedron. Vorringia was the second mapset to be added to the game following Aerynth and is praised as having the best runegate layout and smallest land area, reducing military mobilization and general travel time. The mapset was modified for the Lore Ruleset with the addition of Factionholds.

## Narrative

"*Ancient home of the dreaded Invorri Northmen, the southern reaches of this area were once conquered by the hero Vander, becoming the realm of Vanderlund. But Vanderlund fell long before the Turning, and in the Age of Strife these lands echo with the howls of the Beast Lords and new terrors.*"

*See also the Vorringia Runegate System*

## Macrozone Listing

### Jov Hir'akar

Kharsoom

Leth'khalivar Desert

The Blood Sands

Vale of Nar Addad

### Maelstrom

Pandemonium

Southern Battleground

Western Battleground

### Oblivion

Bone Marches

Plain of Ashes

### The Sinking Isles

Sevaath Mere

The Black Bog

Thollok Marsh

### Uthgaard

Grimstaark Peaks

Huldrings Vald

### Vander's Doom

Greensward Pyre

The Doomplain

### Vorringheim

Aurrochs Skrae

Doomhorn Skrae

Ecklund Wilds

Hethland Holm

Hregend Wildlands

Jotensgaard

Ragnir Holm

Kralgaar Holm

Ymur's Crown

### Vorringia

Aedroch Highlands

Aeran Belendor

Aerath Hellendroth

Ashfell Plain

Braedoch Highlands

Derros Plains

Holloch Forest

Grimscairne

Phaedra's Prize

Tainted Swamp

Valkos Wilds
Lana Luthor (Earth 1)

## Characteristics

Real Name: Lana Lang Luthor

Species: Human

Affiliation: United States Government

Base of Operations: White House

Marital Status: Married to Lex Luthor

Occupation: First Lady of the United States of America

Gender: Female

Age: 35

Height: 5'7"

Weight: 120 lbs.

Eyes: Green

Hair: Red

First Appearance: Incredible Hulk Origins #1

Last Appearance: Incredible Hulk Origins #1

## History

Lana Luthor is the First Lady of the United States of America. Her husband, President Lex Luthor, has her under the mind-control of the Purple Man.

## Powers/Abilities

* Lana possesses the strength of a normal human female of her age who engages in regular moderate exercise.
Military Legion

* Half Giant
* Human

* Priest
* Scout
* Warlock
* Warrior
* Wizard

* Footman
* Corporal
* Sergeant
* Lieutenant
* Captain1
* General2
* Lord Marshall2 / Lady Marshall2

 1 *Denotes that only Members of a Guild that controls a City-State (or higher) can obtain this rank.*
2 *Denotes that only Members of a Guild that controls a Nation can obtain this rank.*
Hrethland Holm

**Hethland Holm**, **Kralgaar Holm**, and **Ragnir Holm** are mountain-themed zones that are home to a large NPC city of discipline trainers, located on Vorringheim. Hethland Holm is located in the south central region, west of Jotensgaard (and, on the Saedron Server, northwest of Dar Khelegur Keep). Kralgaar Holm is located in the west central region, southwest of The Aerie and Aelarnost (and, on the Saedron Server, north of Zhentil Keep). Finally, Ragnir Holm, known as Ragnir Peaks, is located in the north central region, west of Ecklund Wilds and north of Brakkolumbir.

## Lore Description

**Adventurer Level**: 30 - 50

"*Mighty and fierce, the Invorri thrive in this cold, bleak land, secure in their great halls. The Northmen share their lands with many fierce beasts, and life here is a constant battle against monsters and the elements.*"

## Discipline Runes

* Storm Lord: Grendohl
	+ Hethland: 46033 x 67801
	+ Kralgaar: 40145 x 77017
	+ Ragnir: 53457 x 79577
* Werewolf: Lord Valtyr the Wulfhednar
	+ Hethland: 45800 x 68200
	+ Kralgaar: 39946 x 77441
	+ Ragnir: 53258 x 80001
* Wyrmslayer: Bolthorn the Rime Drake
	+ Hethland: 46400 x 68100
	+ Kralgaar: 40600 x 77300
	+ Ragnir: 53869 x 79859
* Forge Master: Halfdan the Black
	+ Kralgaar Holm: 41405 x 77212

## Runestones

Constitution

Master of Great Axes

Master of Great Hammers

## Microzone Listing

* **1**: Volgarth Holm (NPC City)
	+ **Discipline trainers**: Archer, Berserker, Blood Horn, Bounty Hunter, Commander, Forge Master, Giant Killer, Huntsman, Rune Caster, Storm Lord, Traveler, Valkyr, Werebear, Werewolf, Wyrmslayer.
	+ **This microzone also contains a R7 Invorri Builder (111986, 55561)**
* **2**: Bearkin Steading (R3)
* **3**: Burial Mound (R4)
* **4**: Bear Cave (R2-R3)
* **5**: Fallen Kirk (R4)
* **6**: Wulfhednar Vale (Werewolf, R3, R4)
* **7**: Wyrd Stones (Storm Lord, R4)
* **8**: Vale of the Cold Drake (Wyrmslayer, R3)
* **9**: Frost Henge (Forge Master, R2-R4)
* **10**: Blades of the North (R4)
* **11**: Bearkin Fort (R3, R4)
* **12**: Troll Lair
* **13**: Grendohls Lair (R2, R3)
* **14**: Single Spawn (R4 Giant Cave Troll)
* **15**: Wintry Campfire (R3)
* **16**: Rough Forge (No mobs)
	+ **Discipline trainers**: Enchantress, Forge Master.
* **17**: Frost Giant Steading (R3-R4)
* **18**: Longship Wrecks (R4)
* **19**: Icy Vale (R3, R4)
* **20**: Ore Mine
Southern Battleground

**Southern Battleground** and **Western Battleground** are twin chaos-themed zones on Maelstrom.

## Lore Description

**Adventurer Level**: 40 - 60

"*Once the Order of Sentinels guarded the Chaos Gate with stout fortresses to the North and South. When the Gate seals slipped these land became battlegrounds, the front lines in a new and terrible war against Chaos.*"

## Runestones

Constitution

Dexterity

Intelligence

Spirit

Strength

Master of Axes

Master of Daggers

Master of Hammers

Master of Pole Arms

Master of Spears

Master of Swords

Master of Staves

Master of Great Axes

Master of Great Hammers

Master of Great Swords

Master of Throwing

## Resource Mine Products

* Southern Battleground: GoldWormwood
* Western Battleground: GoldOrichalkAntimonySulfur

## Microzone Listing

* **1**: City Watchpoint
	+ Baal-Barbatorr R4
	+ Barbatorr R4
	+ Doomsoldier R3
* **2**: Corrupted Wood
	+ Doomcrawler R3
	+ Chaos Ant Drone R3
* **3**: Dark Lord Pavilion
	+ Dranneth Var. Dark Marshall R4
	+ Chaos Priestess R3
	+ G'Korr Raider R3
	+ Chaos Priest R4
	+ Chaos Worshipper R3
	+ G'Korr Crusher R3
	+ Hell Hound R3
	+ Dark Cultist R3
* **4**: Morloch Shrine
	+ Devout Minotaur R3
	+ Chaos Priestess R3
	+ Chaos Priest R4
	+ Dark Cultist R3
* **5**: Spawning Pit
	+ Doomspawn R4
	+ Tainted R3
* **6**: Magic Circle
	+ Cult Enforcer R3
	+ Chaos High Priest R4
	+ Chaos Worshipper R3
	+ Tainted R3
* **7**: Chaos Fortress
	+ Baal-Valpagorr R5
	+ Doom Herald R3
	+ Doomsoldier R3
	+ Baal-Barbatorr R4
	+ Barbatorr R4
	+ Night Fiend R4
	+ Dar-Barbatorr R4
	+ Demon Dog R4
	+ Harbinger R3
	+ Nephilim Warrior R4
	+ Nephilim Enforcer R3
* **8**: Lumber Mine (Southern)
* **8**: Magic Mine (Western)
* **9**: Fallen Sentinel Stronghold
	+ Nephilim Enforcer R3
	+ Nephilim Rogue R3
	+ Scourge Temptress R3
	+ Nephilim Warrior R4
	+ Baal-Barbatorr R4
* **10**: Chaos Watchpoint
	+ Valpagor R4
	+ Draatch R4
	+ Doom Herald R4
	+ Hell Hound R3
* **11**: Chaos Watchpoint
	+ Draatch R4
	+ Barbatorr R4
	+ Doomsoldier R3
	+ Eyrene R3
* **12**: Nephilim Encampment
	+ Nephilim Enforcer R3
	+ Nephilim Rogue R3
	+ Eyrene R3
	+ Dar-Eyrene R5
* **13**: Judgement
	+ Draatch R4
	+ Twisted Servant R3
	+ Wracked Convert R3
	+ Doom Herald R4
	+ Tainted R3
	+ Chaos Imp R3
* **14**: Diabolist Tower
	+ Wracked Convert R3
	+ Twisted Servant R3
	+ Chaos Cultist R3
	+ Chaos Worshipers R3
	+ Demon Dog R4
	+ Vrellict The Diablolist R4
	+ Doom Herald R4
* **15**: Spawning Pit
	+ Chaos Imp R3
	+ Eryene R3
	+ Draatch R4
* **16**: Chaos Fortress
	+ Night Fiend R4
	+ Chaos Giant R4
	+ Barbatorr R4
	+ Baal-Barbatorr R4
	+ Chaos Cultist R3
	+ Scourgemother R4
	+ Doombrother R4
	+ Dar-Barbatorr R4
Burnin' Rubber

Burnin' Rubber is arguably the first racing game Xform Games has made. Being released in Dec. 04, 2007.

## Plot

The gameplay plot of this, is that the player needs to race in all three maps. All three maps all have reverse racing, which means they race on a reverse track. Beating the Desert Canyons will unlock the Devil DB9. There are three cars and maps.

Burnin' Rubber Start MenuBurnin' Rubber Menu

## Trivia

* Burnin' Rubber is probably the first racing game Xform has made.
* It is the only game with the fewest cars and maps.
Thollok Marsh

**Thollok Marsh** is an forest-themed macrozone in Vorringia, on the Sinking Isles. It is one of the four zones that offer Elite Armor.

## Lore Description

**Adventurer Level**: 35 - 60

"*After their defeat in the War of Ashes, a mighty host of Orcs fled from the lands of Men, taking refuge in these noisome fens. The Orcs grew strong, and these swamps teem with monsters they have raised and nourished.*"

## Discipline Runes

* Summoner: Trethellar Plague Spawner, 57254 x 34975
* Rat Catcher: Marrow Gnawer, 56300 x 36500
* Clanwarden: Greeschak, 56362 x 36052

## Runestones

Dexterity

Master of Pole Arms

Master of Spears

## Microzone Listing

* **1**: Beastmen Camp (Rat Catcher)
* **2**: Veshtai Orc Campsite
* **3**: Ettin Camp
* **4**: Troll Lair (Vorgrim HA Leggings)
* **5**: Ogre Lair
* **6**: Swamp Giant Ruins
* **7**: Swamp Fury Ruins (Vorgrim Fighter Shield)
* **8**: Veshtai Village (Bellugh Nuathal Leggings)
* **9**: Veshtai Sacred Place (Clanwarden)
* **10**: Fane of Morloch
* **11**: Ettin Camp (Bellugh Nuathal Boots)
* **12**: Gold Mine
* **13**: Hydra Lair
* **14**: Beastman Hive (Vorgrim LA Boots)
* **15**: Ettin Camp
* **16**: Ettin Campsite
* **17**: Veshtai Orc Campsite
* **18**: Evil Ruins (Summoner)
Presidential Cabinet (Earth 1)

## Duty

The presidential cabinet's role is to advise the president of the United States relating to the duties of each member's respective office.

## Positions

* Vice-President
* Secretary of State
* Secretary of the Treasury
* Secretary of Defense
* Attorney General
* Secretary of the Interior
* Secretary of Agriculture
* Secretary of Commerce
* Secretary of Labor
* Secretary of Health and Human Services
* Secretary of Housing and Urban Development
* Secretary of Transportation
* Secretary of Energy
* Secretary of Education
* Secretary of Veteran Affairs
* Secretary of Homeland Security

## Current Members

* General Talbot - Secretary of Homeland Security (Democrat)
Hit Roll

**Hit roll** is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful.

## How the hit roll is calculated

There are two ratings which are checked when an attack is made, **attack** and **defense**. Having more attack rating then the enemy's defense will increase the chance to hit, and having more defense rating than an attacker's attack rating will lower their chances of hitting you. The hit roll will never drop below five percent hit chance, so it is impossible to become invulnerable with high defense.

Defense and Meele attack rating are displayed on the character info screen, while spell hit rating is found when hovering over the spell's cameo.

### Attack rating

Attack rating or *ATR*, is the number given to most offensive abilities that determines the chance to hit successfully. As a player accumulates attack rating, it becomes harder for their attacks to miss. Attack rating can be increased by training spell or weapon focus skills, equipping weapons with specific enchantments, and precise stance. An attack or spell with no hit rating will **always hit**.

Attack rating can be calculated using the following formulas:

* **Spell Attack Rating** = `(Dexterity or Strength depending on weapon type / 2) + (Primary Skill * 4) + (Secondary Skill * 2) + (Attack Rating Magical Bonuses on Weapon(s) and Buffs) * (Stance Modifier) * (Special Attack Modifier)`

* **Melee/Ranged Attack Rating** = `(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier`

### Defense Rating

Defense rating or *DEF*, is the opposite of attack rating. It determines one's resilience to any effects that depend on an attack rating for success. As a player accumulates defense rating, it becomes harder for attacks to hit them. Defense can be increased by training armor focus skills, defense enchantments on items, and defensive stance.

Defense can be calculated using the following formula:

* **Defense** = `((**Dexterity***2) + (**Total Armor Defense***(**Armor Skill** * .03)) + (**Shield Armor** * (**shield skill** * .03)) + ((**Primary Weapon Skill** + **Secondary Weapon Skill**)/2)) * (1. **Stance Modification**)`
Ecklund Wilds

**Ecklund Wilds** and **Hregend Wildlands** are twin mountain-themed zones in Vorringia, on Vorringheim. Ecklund Wilds is in the north central region, just east of Ragnir Peaks, formerly known as Ragnir Holm. Hregend Wildlands is in the southeastern region, east of Aurrochs Skrae.

## Lore Description

**Adventurer Level**: 30 - 50

"*A rough land, bleak and frigid, this region has been settled by the monstrous bear-men, offspring of the Beast Lords. The Bearkin have built many strongholds here, defending these lands against all intruders.*"

## Discipline Runes

* Berserker: Hrungar Bear-Lord
	+ Ecklund: 49172 x 79578
	+ Hregend: 62716 x 70381
* Huntsman: Hurush Ironclaws
	+ Ecklund: 48100 x 79600
	+ Hregend: 61715 x 70382
* Rune Caster: Mimmur, the one eyed
	+ Ecklund: 47662 x 79284
	+ Hregend: 61179 x 69983
* Werebear: Hoaak Frostfangs
	+ Ecklund: 48266 x 78555
	+ Hregend: 61834 x 69351

## Runestones

Constitution

Master of Great Axes

Master of Great Hammers

## Microzone Listing

* **1**: Bearkin Steading
* **2**: Ancient Obelisks
* **3**: Troll Lair (Werebear)
* **4**: Old Campfire
* **5**: Monastery Ruins (R3) (Rune Caster)
* **6**: Campsite
* **7**: Rocky Campsite (R3)
* **8**: Bearkin Village (Berserker)
* **9**: Beastman Holy Ground (R3) (Huntsman)
* **10**: Volgrim Campsite (R3)
* **11**: Rocky Campsite (R3)
* **12**: Bearkin Stockade (R4)
* **13**: Ore Mine
* **14**: Rocky Campsite (R3)
* **15**: Bearkin Hunting Camp (R3)
* **16**: Campsite (R3)
Sanctifier

Chronicle Sanctifier

## *Sanctifier, Anointed by the Gods*

*Some holy folk have enough faith to serve as the healers and defenders of entire cities. Sanctifiers can repair and fortify structures with powerful blessings, and drive the chill of death away from those in their care.*

**More Sanctifier Lore**.

## Discipline Information

 **Races Available**
Aelfborn
Centaur
Dwarf
Elf
Human
Irekei
Minotaur
 **Classes Available**
Channeler
Confessor
Crusader
Doomsayer
Druid
Prelate
 **Disciplines Prohibited**
Commander

### Discipline Locations

* **Name**: Skaltok the Burner (Healer on "new" Ashfell Plain)
* Microzone: Drake Henge
* Macrozone:
	+ Vorringia: Ashfell Plain - 83859,69704
	+ Vorringia\_(modified): Ashfell Plain - same
	+ Dalgoth: The Fire Plain - 29101, 58102
	+ Dalgoth: Emberward - 76231 x 74592
	+ Aerynth: Rennon Fields - 63102, 57830
	+ Aerynth: Paundrill Plain - 61610, 75552
* **Name**: Aethra, Master Sanctifier
* Race: Centaur
* Microzone: Safehold
	+ Vorringia: Aeldreth Havens - 70333,47838
	+ Dalgoth: Sacred Dalgoth - 46122, 54268
	+ Aerynth: Kings Cross - 27430, 48323

* **Name**: Aethra, Master Sanctifier
* Race: Centaur
* Microzone: Remote Encampment

* **Name**: Aethra, Master Sanctifier
* Race: Centaur
* Macrozone: Vorringheim

## Discipline Powers

### Sacred Reinforcement

*"Building-Only Heal Over Time"*

**Granted**: Rank 0 at Level 20

**Focus Skill:** Restoration

**Mana Cost**: 51 - 66 (0 - 40)

**Casting Time**: 4 Seconds

**Recycle Time**: 10 Seconds

**Requires Hit Roll**: No

**Target and Range**: Buildings Only (??? Units)

**Effects**:

* Building Only Heal over Time (every 5 seconds for 30 seconds)

### Sacred Fortification

*"Single Target Siege Damage Resistance Buff"*

**Granted**: Rank 0 at Level 20

**Focus Skill:** None

**Mana Cost**: 40 - 60 (0 - 40)

**Casting Time**: 5 Seconds

**Recycle Time**: 30 Seconds

**Requires Hit Roll**: No

**Target and Range**: Buildings Only

**Effects**:

* Duration: 630 - 1200 seconds
* Building Only Siege Damage Resistance Buff: +10% +30% (at power ranks 0 to 20)

### Sanctify the Fallen

*"Single Target Dispel Death Shroud and % Heal"*

**Granted**: Rank 0 at Level 20

**Focus Skill:** None

**Mana Cost**: 122 - 160 (0 - 20)

**Casting Time**: 6 seconds

**Recycle Time**: 420 - 180 seconds

**Target and Range**: Players Only

**Effects**:

* Targetted player must be in group
* Targetted player must be in Death Shroud (it works even on targets that aren't in Death Shroud)
* Dispel Death Shroud effect and heal for 30.7% - 44.2% of full (rank 0 - 20)
Amazon Temple

* Elf
* Half Giant
* Human

* Druid
* Fury
* Huntress
* Priest
* Scout
* Warrior
* Wizard

* Amazon Slave / Amazon Warrior
* Amazon Servant / Amazon Chieftess
* Amazon Consort1 / Amazon Princess1
* Amazon Senechal2 / Majestrix2
* Amazon Regent2 / Imperatrix2

 1 *Denotes that only a Guild Leader that controls a City-State (or higher) can obtain this rank.*
2 *Denotes that only a Guild Leader who controls a Nation can obtain this rank.*
Temple of the Cleansing Flame

* Human

* Bard
* Channeler
* Confessor
* Nightstalker
* Priest
* Scout
* Templar

* Novice
* Initiate
* Inquisitor
* Jannisary
* Tribune
* Lictor1
* Justicar2
* Pontifex2 / Pontifectrix2

 1 *Denotes that only Members of a Guild that controls a City-State (or higher) can obtain this rank.*
2 *Denotes that only Members of a Guild that controls a Nation can obtain this rank.*
Vale of Nar Addad

**Vale of Nar Addad** is a desert-themed macrozone in Vorringia, on Jov Hir'akar (Nin Ashkur Wastes on Dalgoth).

## Lore Description

**Adventurer Level**: 35-60

*"This remote desert waste has long been the site of horrific tales of walking serpents. Now it revealed that this valley once lay at the heart of the Realm of Ardan, and is replete with ancient tombs. What wonders might they still hold?"*

## Discipline Runes

* Savant: Koss'thrahaa, 18068 x 35344 (Vorringia) 33458 x 32295 (Dalgoth)
* Skydancer: Sss'thalark, 20490 x 35174 (Vorringia) 35863 x 32063 (Dalgoth)

## Runestones

Strength

Master of Daggers

Master of Throwing

## Microzone Listing

1. Withered Hragesh (Savant Dropper)
2. Naagai Stronghold
3. Den of Serpents
4. Fane of the Naagai
5. Ruined Dar Shaadai
6. Fane of the Dead Kings (Skydancer Dropper)
7. Bitter Wells
8. Well of the Fire Lizards
9. Talon Peak
10. Aracean Strongpoint
11. Imperial Aerie (Skydancer and Savant trainers)
12. Tomb of Annurtar
13. Aracean Guardpost
14. Hermitage (A Traitor, the Hermit of Wisdom. See Realm and Rulership)
15. The Feral Spires
16. Magic Mine
17. Ancient Tomb
18. Desert Crags
19. Vale of Mysteries
Kharsoom

**Kharsoom** is a desert-themed macrozone in Vorringia, on Jov Hir'akar.

## Lore Description

**Adventurer Level**: 20 - 35

"*Cataclysms in time out of mind turned these lands into an arid wasteland. A powerful Irekei tribe seized this desert, and has since grown powerful, turning to raids and violence against those who trespass upon their land.*"

## Discipline Runes

* Archmage: Khorvoss Bloodstealer, Khal'akar, 29364 x 37431
* Blade Weaver: Lirek, Bhalalar Khar'uus, 27600 x 35800

## Runestones

Strength

Master of Daggers

Master of Throwing

## Microzone Listing

* **1**: Irekei War Camp (Archmage)
* **2**: Irekei Well
* **3**: Desert Shrine
* **4**: Sand Troll Lair
* **5**: Irekei Holy Place
* **6**: Deserted Well
* **7**: Ruined Irekei Temple
* **8**: Desert Campsite
* **9**: Guard Post
* **10**: Irekei Desert Camp
* **11**: Irekei Well
* **12**: Bhalalar Camp (Blade Weaver)
* **13**: Irekei Hunting Camp
* **14**: Beast Lair
* **15**: Insect Lair
* **16**: Desert Campsite (R2)
* **17**: City of Virankhaar (R7 "Guards")
	+ **Discipline Trainers**: Blood Prophet, Sun Dancer
	+ **This zone also contains a R7 Irekei builder (66734, 17983) and steward (66612, 17902)**
* **18**: Ore Mine
* **19**: Guard Post
Pandemonium

**Pandemonium** is a chaos-themed macrozone on the island of Maelstrom.

## Lore Description

**Adventurer Level**: 60 - 70

"*The dark heart of Maelstorm, this blighted place contains the Chaos Gate itself. Since the slipping of the seals, Demons swarm here in vast numbers, and rumors whisper they are raising an army to ravage all lands, as they did of old.*"

## Discipline Runes

* Conjurer: Th'verrinax the Banelord, 102944 x 28158
* Darksworn: T'chorrblex the Bloated Terror, 102740 x 29524

## Runestones

Constitution

Dexterity

Intelligence

Spirit

Strength

Master of Axes

Master of Daggers

Master of Hammers

Master of Pole Arms

Master of Spears

Master of Swords

Master of Staves

Master of Great Axes

Master of Great Hammers

Master of Great Swords

Master of Throwing

## Microzone Listing

* **1**: Qualgnarr Lair
* **2**: Qualgnarr Spawning Ground (Darksworn)
* **3**: Temple of Chaos
* **4**: Crystalline Shards (Drops single units of Mithril)
* **5**: Magic Mine
* **6**: Chaos Staging Area
* **7**: Spawn Pit
* **8**: Chaos Shrine
* **9**: Chaos Gate (Conjurer)
* **10**: Ruined Fortress
* **11**: Magic Circle
* **12**: Demon Watchpoint
* **13**: Chaos Staging Area
* **14**: Dread Cult Stronghold
* **15**: Spider-Demon Lair
* **16**: Demon Watchpoint
Iron Collar

An iron collar is crafted with four iron nuggets in the corners and four leather on the edges. You can equip it to a tamed wolf by right-clicking it with the collar, giving the wolf 2 armor points.

Iron collars can be enchanted with (Fire/Blast/Projectile) Protection and Respiration. In addition, they have two exclusive enchantments:

* Feral Bite: increases attack damage by 1. Goes up to level 4.
* Metabolism: Makes the wolf slowly regenerate health.
The Doomplain

**The Doomplain** is an undead-themed macrozone in Vorringia, on the island of Vander's Doom. On Dalgoth mapset, The Doomplain is known as The Narroval Wastes and Doomblight.

## Lore Description

**Adventurer Level**: 30 - 50

"*Touched by the taint of the Dark, this land is a barren and bleak wasteland, leeched of all life. In this doomed realm even the light of the sun dares not trespass, and hosts of undead seek the souls and flesh of living beings.*"

## Discipline Runes

* Shroudborne: Acheros the Defiant, 39093 x 51979

## Runestones

Strength

Master of Daggers

Master of Throwing

## Microzone Listing

* **1**: Forbidden Tomb (Shroudborne)
* **2**: Undying Wizards Tower
* **3**: Gold Mine
* **4**: Undead War Camp
* **5**: Dark Cult Stronghold
* **6**: Cursed Battle Grounds
* **7**: Torture Fields
* **8**: Killing Grounds
* **9**: Execution Grounds
	+ **Discipline Trainers**: (Animator), (Black Mask)
* **10**: Ghast Lair
* **11**: Dark Cult Ruins
* **12**: Desecrated Cathedral
* **13**: Fallen Graveyard
* **14**: Ghoul Lair
* **15**: Darkspire
Unholy Legion

* Shade
* Vampire

* Channeler
* Necromancer
* Priest
* Scout
* Thief
* Warlock
* Warrior
* Wizard

* -placeholder- / -placeholder-
* -placeholder- / -placeholder-
* -placeholder-1 / -placeholder-1
* -placeholder-2 / -placeholder-2
* -placeholder-2 / -placeholder-2

 1 *Denotes that only a Guild Leader that controls a City-State (or higher) can obtain this rank.*
2 *Denotes that only a Guild Leader who controls a Nation can obtain this rank.*
Ranger's Brotherhood

* Elf
* Half Giant
* Human
* Shade

* Channeler
* Druid
* Priest
* Ranger
* Scout
* Warrior

* Pathfinder
* Tracker
* Seeker
* Protector1
* Guardian2
* Lord Protector2 / Lady Protector2

 1 *Denotes that only Members of a Guild that controls a City-State (or higher) can obtain this rank.*
2 *Denotes that only Members of a Guild that controls a Nation can obtain this rank.*
Throwing Weapons

If you have the stats for any weapons that fit in this category close at hand, please fill it in.

## Throwing Dagger

* *Base Stat:* Dexterity
* *Base Skill:* Dagger
* *Damage Type:* Piercing

## Throwing Axe

* *Base Stat:* Strength
* *Base Skill:* Axe
* *Damage Type:* Slashing

## Throwing Hammer

* *Base Stat:* Strength
* *Base Skill:* Hammer
* *Damage Type:* Crushing

## See Also

Axe

Dagger

Hammer

Throwing
Irekei

## *The Outcasts, Devil Men of the Burning Wastes*

*The "Devilmen"; little is known of these strange, fierce, red-skinned raiders of the desert. Folktales claim they are the descendants of a long lost family of Elvish nobles who were banished to the Burning Lands for their ferocity and warlike nature. While Irekei and Elves are distinctly similar, the Devilmen deny any kinship, and respond to the suggestion with violence. Known primarily for their ferocity in battle and their ruthless treatment of all non-Irekei, raiding parties of Irekei are the terror of all settlements that border on the deserts. Renowned for their teachings in the mystic arts, Irekei also make cunning assassins. It is said that Irekei children are trained in the use of knives from birth, and learn to fight before they learn to speak. What outsiders see as cruelty, Irekei see as strength tempered by grim necessity. The crucible of the desert has turned the Devilmen into a grim, hard people for whom survival is the ultimate priority.*

**More Irekei Lore**.

Fighter
Healer
Mage
Rogue
**Available Classes**
Assassin
Bard
Channeler
Fury
Huntress
Nightstalker
Priest
Ranger
Scout
Thief
Warrior
Wizard

## Starting Attributes

**Ability Points Cost**: 15

**Health Bonus**: 0

**Mana Bonus**: 20

**Stamina Bonus**: 70

**Height**: 6'5" - 7'5" (Male) / 6'1" - 7'1" (Female)

**Walk Speed** (combat / non-combat): 6.88 / 4.69

**Run Speed** (combat / non-combat): 15.52 / 15.52

## Statistic Distribution

**Granted**: 40 Base Strength / 85 Max Strength

**Granted**: 55 Base Dexterity / 130 Max Dexterity

**Granted**: 40 Base Constitution / 90 Max Constitution

**Granted**: 45 Base Intelligence / 110 Max Intelligence

**Granted**: 30 Base Spirit / 85 Max Spirit

## Racial Abilities

**Fire Resistance**: +20%

**Cold Resistance**: -10%

**Level 1: Granted Skill Bonus Dagger**: +10 point bonus (but Skill is not Granted)

**Level 1: Granted Skill Unarmed Combat**: +10 point bonus

## Racial Armor

* **Ireki Leather** a 100% Light Armor set, it has a baked-in effect of +1 Dexterity.

## Available Charter Types

* Thieves' Den
* Virakt

**Note:** *Applies only to the Saedron server.*

## Patch History

### 12/21/2004

* The Irekei race rune no longer includes "increased UA damage" on the mouseover.

### 12/7/2004

* Irekei Fighters can now take the Brawler rune.

### 03/12/2003

* Irekei should now be getting their correct fire resistance.

## See Also

* Irekei Lore
* Irekei People
* Irekei Ways
Saedron

**Vorringia (modified)** is the mapset currently in use on **Saedron**. Vorringia was the second mapset to be added to the game following Aerynth and is praised as having the best runegate layout and smallest land area, reducing military mobilization and general travel time. The mapset was modified for the Lore Ruleset with the addition of Factionholds.

## Narrative

"*Ancient home of the dreaded Invorri Northmen, the southern reaches of this area were once conquered by the hero Vander, becoming the realm of Vanderlund. But Vanderlund fell long before the Turning, and in the Age of Strife these lands echo with the howls of the Beast Lords and new terrors.*"

*See also the Vorringia Runegate System*

## Macrozone Listing

### Jov Hir'akar

Kharsoom

Leth'khalivar Desert

The Blood Sands

Vale of Nar Addad

### Maelstrom

Pandemonium

Southern Battleground

Western Battleground

### Oblivion

Bone Marches

Plain of Ashes

### The Sinking Isles

Sevaath Mere

The Black Bog

Thollok Marsh

### Uthgaard

Grimstaark Peaks

Huldrings Vald

### Vander's Doom

Greensward Pyre

The Doomplain

### Vorringheim

Aurrochs Skrae

Doomhorn Skrae

Ecklund Wilds

Hethland Holm

Hregend Wildlands

Jotensgaard

Ragnir Peaks

Kralgaar Holm

Ymur's Crown

### Vorringia

Aedroch Highlands

Aeran Belendor

Aerath Hellendroth

Ashfell Plain

Braedoch Highlands

Derros Plains

Holloch Forest

Grimscairne

Phaedra's Prize

Tainted Swamp

Valkos Wilds
Holloch Forest

**Holloch Forest** is a forest-themed macrozone in Vorringia.

## Lore Description

**Adventurer Level**: 20 - 35

"*Once the Wizards of the Conclave held sway here, studying the arcane arts. Something has gone awry, and now old experiments run amok, driving the Magi from the woods and leaving them dark and evil.*"

## Discipline Runes

* Animator: Erleggon the Corpse Stealer, (Dead Lords Tomb) 60256 x 48395
* Enchanter: Sss'shaass'naal, (Occult Glyph) 61922 x 46090
* Summoner: Trethellar Plague Spawner, (Fell Menhirs) 61000 x 48000
* Traveller: Knellican the Black, (Dread Castle) 62400 x 46900

## Runestones

Intelligence

Master of Swords

Master of Staves

Master of Great Swords

## Microzone Listing

* **1**: Cursed Obelisks
* **2**: Chaos-stricken Villa
* **3**: Fallen Titan
* **4**: Wild Toadstool Ring
* **5**: Occult Glyph (Enchanter)
* **6**: Dread Castle (Traveler)
* **7**: Ancient Ruins
* **8**: Council of Mages
	+ **Discipline Trainers**: Animator, Blood Prophet, Enchanter, Rune Caster, Summoner, Traveler.
* **9**: Etten Lair
* **10**: Stone Watchers
* **11**: Dead Lords Tomb (Animator)
* **12**: Lycanthrope Glade
* **13**: Magic Garden
* **14**: Gold Mine
* **15**: Weirdling Vale
* **16**: Fell Menhirs (Summoner)
Radlynn

* Normal
* Style B
* Flipdeck

**Radlynn** is a female customer who made her first appearance in Papa's Hot Doggeria.

## Flipdeck info

Hometown: Oniontown

Loves: Radishes

Hates: Apologizing

Radlynn is a rambunctious teen who grew up in Oniontown. Her strange affinity for radishes can be traced back to when she was approached by a mysterious man in a wide brim hat. He asked Radlynn to watch a crate of hamburger buns for a few hours. In return she was given a shoebox containing 5 "radish" coins, 3 paper clips, 2 mismatched buttons, some sawdust, and a gently used knitted hat.
Aerath Hellendroth

**Aerath Hellendroth** is a Elven-themed macrozone.

## Lore Description

**Adventurer Level**: 30 - 50

"*The great cities of the Deathless Empire once stood in these lands, blue and grey towers as tall as the night skies. Now those cities stand in ruin, and the offspring of dark Elvish experiments lurk here, seeking vengeance.*"

## Discipline Runes

* Archer: Galkan the Deadly, 85880 x 57750
* Commander: Aelginar the Elflord, 85200 x 60140

## Runestones

Spirit

Master of Swords

Master of Staves

Master of Great Swords

## Microzone Listing

1. Ruins of Nurquen Ellendar
2. Fey Outpost
3. Shards of Maer Muarondrim
4. Eglar Mirian
5. Maer Thallinath (Commander)
6. Maerad Vollinach
7. Eglar Furinan
8. Magic Mine
9. Fey Excavation
10. Sunken Allnovar
11. Fey Outpost
12. Gate of Vollistor
13. Eglar Sollistan
14. Fragments of Rommelando
15. Fallen Outpost (Archer)
16. Fallen Spire
17. G'Korr War Camp
18. G'Korr War Camp