The Mysteries of Iradel Campaign Setting

## Introductions

> *"The island is changing, and we must either adapt or die."*
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The Isle of Iradel is alive with magic. In the first age a cataclysmic storm occurred above the land. Elemental beings as old as time vying for power raged above the land, changing its landscape. As they fought and fell, their bodies crystallized and plummeted to the land below. The energy from their bodies flowed into the dirt, providing a means for new life to take form. These new life forms were the first Iraldians: Beings of pure elemental energy that now inhabited the once war torn landscape. The Iraldians healed the land, fixing the devastation made by the old gods to the best of their abilities, but realized even their power had limitations. They could not inhabit the land alone, and so they created the first men. Humans were the first to be given life by the Iraldians, crafted from clay and dirt in their own image. The Iraldians crafted creatures and plants of all kinds to fill the lands, from orcs and elves to dwarves and beastmen. Bringing a once empty landscape to life, they then taught men how to harness the pure energy that now flowed through the land, creating the first forms of magic.

One century later the old elemental gods began to clash again, drastically altering the land and nearly destroying all life on the island. The Iraldians, in an attempt to save their creations, gathered into 5 points on the island and used their very beings to create a barrier to protect those that remained from the gods destruction. A translucent shield enveloped the land, and 5 beams of pure energy erupted from those 5 points, striking down the old gods. The old gods fell from the heavens, plummeting to the land for the last time. The final encounter with the old gods left a reminder for future generations in the form of the tear. While the Iraldians gave their lives to protect the whole of the land, they could not prevent the creation of the tear: a giant chasm full of dark energy that stretches over the island.

However, life still finds a way. Over time the 5 points on the island eventually became the 5 capitols that reside over the land. The city under the stars, Fallenview. The city of scholars, Iraldia. The Kingdom under the surface, Azmarin. The city of craftsmen, Erstonia. And finally the Kingdom beneath the waves, Myrefall. While most of the Iraldians are now gone, their creations are a living reminder of the beings that brought life to this world.

### Objectives

* **Varies:** As this is an open world adventure, the players/characters will ultimately shape the path the campaign takes.

## Geography

In this setting there only exists the Isle of Iradel: A massive pangeon continent that stretches across the small planet. The planet is covered in ocean, save for the island. Surrounding the island is the starlight sea, named for the way the water reflects the sky at night. The known world consists of approximately 150 small islands, excluding Iradel, that float aimlessly. Often times several small island may merge together, creating unique environments for life to thrive. Above it all is the Aether, a floating landmass of clouds so thick you can stand on. The material plane is composed of four distinct but connected layers; *the starlight sea*, *Iradel*, and *the Underdark* make up the three layers where life thrives. The last layer , *the Aether* is inhospitable, save for birds and the few brave souls who managed to find a way onto the surface. The campaign takes place primarily on Iradel.

***Read More: Iradel Locations***

## Cosmology

Following the deaths of the first Iraldians, and the Elemental gods, the connections to other planes have been severed. It's still theorhetically posssible to traverse the Astral plane and get to other planes, however none have been successful thus far.

## Calendar

This setting utilizes the Atlan calendar, featuring a 12 month year.
***Read more: Atlan Calendar***

## Major Cities

Iradel is composed of 5 major cities, read more about them below.

FallenviewIraldiaAzmarinErstoniaMyrefall
## Races

### Base Races

The following races are considered the norm in this campaign setting, and may be found anywhere. Setting specific information can be found in each race's description
Template:CoreRaces

### Aerial Races

Air-faring races such as the (insert your race examples here) frequent the Aether.

### Aquatic Races

Sea-faring races such as the Myrefolk, (put other races here) and aquatic variants of terrestrial races live happily under the waves.

### Iradel Races

Most of the Iradelian races have made themselves at home on the island, though nearly all the Myrefolk have abandoned the surface.

### Subterranean Races

Following the demise of the elemental gods, and the creation of the tear, many of the now subterranean races fled the surface after their lands were destroyed. Since then, most have re-established themselves in the Underdark deep beneath the ocean floors. Mostly isolated from the world above, races such as the Drow, Duergar, and Svirfneblin are an especially rare sight on the surface.

### Beastmen Races

Beastmen are a sight to behold. One of the first creations following humans, Beastmen are naturally lucky and have a +1 racial bonus to their Luck ability score.

### Race Options

For a more comprehensive list of playable races, see the races category.
***Read more: Races***

## Religion

Both the old elemental gods and the first Iraldians may be dead, but religion isn't. Many mortals still hold onto the concept of good and evil, but on the isle of Iradel instead of a deity, most classes like clerics (and similar religious based characters) choose several domains to follow that fits them and their moral values.

In the capitol of Iraldia, there exists one surviving member of the first Iraldians, named  "The Father". Many have come to worship The Father, as his people created the land and filled it with life. He helped found the new capitol of Iraldia, bringing the once ancient ruins back to life, and as a result it flourished. Iraldia is now a city of prayer and knowledge that welcomes all religions, and hosts the college of Iradel where the greatest minds across the land come together.

## Classes

The following classes are available in this campaign setting.

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***Read More: Base Classes***

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## Skills

The following are skills that have been implemented into the game.

* **Cooking:** This skill allows you to make some delicious foods.
* **Fishing:** This skill allows you to catch fish and other sea creatures.

## **Economy**

This campaign utilizes a gold standard; Prices for items, commodities, etc. may fluctuate depending on region, village, city, or town as well as resources available. Events like war, famine, inflation, and more will also have an impact on the standard gold price, either increasing or decreasing its value. Rare materials like certain metals or items that aren't often used retain their value. Talon banking is a handy resource; allowing characters of any class to store their funds in a single bank with the ability to access it at other branches across Iradel.

## **The Iradel Compendium**

A Unique book created by a Leonin named Pios Emberfield, this book is used as a guide to the world of Iradel. Players will utilize this book to cross reference information given about the world with this website.

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