Spellhood (by Hedgy2099)

## Spellhood

Spellhood is a Magic Ninja Sensei who has no fangame appearance. Originally a Spell Punk serving under Kaossandra, they have left to join the Skylanders after having a change of heart.

## Background

### Personality

Despite changing to the side of the Skylanders, Spellhood still holds elements of mischievousness and trickery that the Spell Punks are known for, just on a much more toned down scale.

### Biography

Originally a regular Spell Punk, Spellhood served under Kaossandra on the Cloudbreak Islands. Through the experimentation with Petrified Darkness, a substance that can turn any creature into an evilized variant, the question of what effect it would have on an already evil entity came to mind. But unlike how it affected Kaos, making him even more evil (if that were even possible!), Spellhood underwent a more... opposite reaction.

By some means, the Petrified Darkness somehow cancelled out the Spell Punk's innate evilness, and in a way, it purified them. This sudden change of heart led to him deserting Kaossandra, before deserting the Cloudbreak Islands as a whole. Journeying through the core of Cloudbreak Volcano, further exposure to Petrified Darkness resulted in further changes, more physical ones too, making them larger but also much more proficient in elemental magic; no longer restricted to one element.

Emerging from the other side, Spellhood continued their journey to Skylands. Along their travels, they gained a knack for stealth, needing it to make it through the more treacherous regions, before coming into contact with the Senseis. Despite the rough start, Spellhood was brought in as a Sensei, as they saw potential in the Spell Punk's newfound abilities.

## Gameplay

### Overview

Throw caution to the wind with the stealthy elemental saboteur, Spellhood! What they lack in a ninja's stealth, they make up for in combat proficiency. Deal with dangerous foes from a distance with magical throwing stars, unleash elemental shenanigans of numerous types, and when the battle seems unmatched, call for Spell Punk reinforcements! Through their Upgrade Paths, decide on whether you want Spellhood to be an elemental jack-of-all-trades, or a tag-teaming terror for their enemies. Their Sky-chi litters the arena with sparks of homing magical bolts, meaning no enemy is safe from their arcane assault. Hey, it's still stealthy; who's gonna be left around to report Spellhood was even there?

### Stats

**These are the Skylander's Stats at Lvl 1**

* Health: 200
* Speed: 11
* Armor: 6
* Critical Hit: 8
* Power: 7

### Abilities

#### Basic

**These Abilities are available from the start of the game**.

* **Magician's Star**

Press Attack 1 to fire a magical throwing star. On impact with an enemy, it will release a weaker homing shot towards an additional adjacent enemy.

* **Seedcraft**

Press Attack 2 to fling a blast of Life elemental energy. This blast will explode upon hitting the ground, dealing damage to enemies and restoring a small amount of Skylander HP if one is in the blast radius.

*(When charged up, the blast radius and health restoration are both increased; only available after Stormcraft is purchased)*

#### Basic Upgrades

**Skylanders can buy these new abilities from Persephone or Power Pods**.

* **Stormcraft** (Costs 500 Gold)

Press and Hold Attack 2 to shuffle between available elemental spells & charge them up. Upon gaining this Upgrade, Spellhood can now fire a strong gust of Air elemental energy, which knocks enemies hit back. The Air spell comes second in the spell order.

*(When charged up, the size and strength of the wind gust are increased)*

* **Punked!** (Costs 700 Gold)

Magician's Stars can now fire two homing shots at adjacent enemies instead of one.

* **Sub-Zero Misses** (Costs 900 Gold; must learn Punked! before this can be purchased)

The homing bolts from Magician's Star will now slow down enemies hit for a period of time.

* **3 Punks in a Trenchcoat** (Costs 1,200 Gold)

Press Attack 3 to cause Spellhood to discard his cloak, going temporarily invisible (but not invincible) while 3 minion Spell Punks are spawned in! These Spell Punks will be of the Fire, Earth and Tech elements, and will assist their summoner and any other friendly Skylander until their defeat.

* + Fire Spell Punks take the offense by throwing out fireballs at enemies, but lack much HP.
	+ Earth Spell Punks will take a defensive approach, safeguarding Skylanders with a damage reduction spell, but offer no offensive practicality.
	+ Tech Spell Punks are the more well-rounded, firing powerful lasers and distracting enemies, which makes them the most likely to fall first.

*(Performing 3 Punks in a Trenchcoat again while the Spell Punks are already out will despawn the pre-existing ones)*

#### Upgrade Paths

**Skylanders can only pick one of the two available paths, each with their own set of three Upgrades focused on enhancing one part of their Moveset. All four Basic Upgrades must have been purchased before picking an Upgrade Path**

***Librarian's Disciple*** (Further your elemental knowledge to become the true ultimate Spell Punk!)

* **Stonecraft** (Costs 1,700 Gold)

Earth elemental spells are now added to Spellhood's available list. Hold Attack 2 longer to cycle to it, causing a rain of boulders onto nearby enemies. These boulders will prioritise the enemy with the highest HP.

*(When charged up, these boulders release a shock wave upon impact)*

* **Necromancic** (Costs 2,200 Gold; must learn Stonecraft before this can be purchased)

Undead elemental spells are now added to Spellhood's available list. Hold Attack 2 even longer to cycle to it, raising 2 skeletal Cade Crushers out to assist you in battle. Their hammers will leave a small patch of fire to deal damage over time to more enemies!

*(When charged up, it will instead summon an Undead Loose Cannon for assistance)*

* **Polar Opposites** (Costs 3,000 Gold)

Magician's Stars now also burn targets, dealing damage over time and boosting the damage they deal to frozen enemies.

***Spells 'Doom' for your Foes*** (It's better to fight alongside buddies! Your list of available Spell Punk allies from 3 Punks in a Trenchcoat will be wider)

* **Works like Cloakwork** (Costs 1,700 Gold)

When using 3 Punks in a Trenchcoat, there is now a chance to summon a friendly Time Spell Punk (10% chance). These chronomancers will slow down all enemies temporarily, and will occasionally shoot magic lasers, but will leave after 10s.

* **Fourth Understudy** (Costs 2,200 Gold)

3 Punks in a Trenchcoat now summons 4 Spell Punks, adding an Undead Spell Punk into the mix! This also raises the chance to summon a Time Spell Punk to 15% chance.

* + Undead Spell Punks are the weakest of the available assistants in durability, but summon their own allies in 2 skeletal Greebles.

*(Skeletal Greebles summoned by Undead Spell Punks are weaker in HP and damage than Skeletal Cadet Crushers summoned by Necromancic)*

* **Copperfield Exit** (Costs 3,000 Gold; must learn Fourth Understudy before this can be purchased)

Hold Attack 3 to replace one of the four summoned Spell Punks with a friendly Magic Spell Punk, who will fire magic bolts at enemies and can turn all Skylanders and friendly Spell Punks invisible for a short period of time.

#### Soul Gem Ability

**Skylanders will first need to find their Soul Gem in levels in order to unlock their Soul Gem ability for purchase**.

* **Grandmaster's Game** (Costs 4,000 Gold; requires Spellhood's Soul Gem in undecidedstage)

Hold Attack 1 to conjure a portal out of a throwing star, creating an arcane projection of Spellslamzer. This projection will fire a barrage of Light elemental bolts at enemies, before splitting off into 3 random friendly Spell Punks after 10s.

*(This is the only way to summon a friendly Time Spell Punk, Undead Spell Punk or Magic Spell Punk if Spellhood selected **Librarian's Disciple***; these 3 Spell Punks will remain on the field for 10s, and will disappear immediately if Grandmaster's Game is performed within that time)

#### Sky-chi Power

**A special Move exclusive to Skylanders of the Sensei class, these need to be unlocked at Sensei Shrines, and require the Skylander to deal 10,000 damage in order to refill after use**.

* **Won't Live to Spell the Tale** (Requires unlocking from the Ninja Sensei Shrine)

The ultimate Sensei attack! Hold Special Attack to perform your Sky-chi Power! Spellhood unloads countless sparks of magical energy from his sleeves, homing in on any enemy that moves, doesn't move or is too scared to move. Use Left Stick to turn Spellhood's facing direction to focus down a single direction.

### Trivia

* They share physical attributes to two other large Spell Punks, Spellslamzer and the Spell Punk Librarian
	+ They have large claws, a more defined face, mist emanating from the bottom of their cloak, and also share Spellslamzer's more humanoid appearance.
* Spellhood is the only Ninja Class Sensei that doesn't hold a weapon; Starcast & Tae Kwon Crow both use shurikens & Boom Bloom uses a whip.
	+ Despite this, they take inspiration from all three official Senseis to some degree; Starcast's throwing stars & invisibility, Tae Kwon Crow's former villain status, throwing stars and ally summoning, and Boom Bloom's area control.