Card Skills

Monster, Flash and Equipment Cards have one or multiple **skills**.
**Skills** can be:

* **Numeric:** Numeric skills will have a "X" on its description. This X can be replaced by the numbers present in the upgrade table.

E.g.: If a monster, in a certain level, have a "2" in its "All in" skill, then by replacing X by 2 on its' skill description, the monster will: Performs 2 additional Random Damage attacks.

If a monster is equipped with an equipment that provides a skill it already has, this skill will *stack*, summing both values, unless its noted otherwise. Comtempt and Evacuate are examples of skills that doesn't *stack*.

* **Non-Numeric:** In upgrade tables, non-numeric skills will have a "Red X" Icon ("No" on wiki pages) if the card still doesn't have it, but will gain it after a certain level; or a "Green V" Icon ("Yes" on wiki pages) if the card does have it.

Each **skill** have its own effect, that can be categorized in one of 12 groups, based on how the effect is activated and what it does:

## Attack Modifier Skills

**Attack Modifier Skills** relates to how the monster attacks (additional attacks, making a monster able to use certain types of attacks from different positions, etc.).

## Offensive Skills

**Offensive Skills** activates when the monster attacks or are related to dealing damage.

## Defensive Skills

**Defensive Skills** activates when the monster is attacked or are related to preventing damage, destruction or activation of enemies' skills.

## Buff Skills

**Buff Skills** benefits allied monsters by increasing skills or giving them other skills.

## Debuff Skills

**Debuff Skills** decreases enemies' skills or make them unusable.

## Crystal Skills

**Crystal Skills** are based on gaining crystals or are related to cards' crystal costs.

## Destruction Skills

**Destruction Skills** destroys monsters and/or equipment cards.

## Card Creation Skills

**Card Creation Skills** adds a card in either players' deck.

## Sacrifice Points Skills

**Sacrifice Points Skills** are related to the sacrifice points mechanic, which some cards have.

## Miscellaneous Skills

**Miscellaneous Skills** have various effects and don't fit in any other category.

## Non-Combat Skills

**Non-Combat Skills** doesn't affect matches or are aesthetic.

 Time to Shine! |  | When summoned, plays an animation effect.

## Event-Only Skills

**Event-Only Skills** are present on cards exclusive to Events.

 Shroud
 Soul Harvest
 Teamwork
**Event:** Cat & Rat War

## Dragon King and the Endless Horde Skills

**Dragon King and the Endless Horde Skills** are exclusive to the *Shadows of Dragons* monsters in the Dragon King and the Endless Horde special event.

 Power of the Earth Dragon
 Power of the Lazydragon
 Power of the Magic Dragon
 Power of the Red Dragon

## Unused Skills

**Unused Skills** already have a skill icon and a working functionality, but aren't used in-game.

 Chaos Equilibrium
 Fortune Equilibrium
 War Equilibrium

## Trivia

* In older versions, some skills icons were diferent:

Old Armor Breaking skill icon.Old Unsummon skill icon.
* Dragonlord Xerks is the only card that has **Time to Shine!**, altough several Card Skins also plays an animation when the Monster is summoned.
* Fox Girl is the only card that has **Flurry**.
* Vikinguin Dragonborn is the only card that has **Draconic Armour**.
* Boar Overlord is the only card that has **Overlord** and **Armed**.
* Gorilla Ronin is the only card that has **Swordmaster**.
* Doctor Jekyll and Moon Maniac Hyde are the only cards that have **Enhanced Transform**.
* There are 2 skills that are called **Self-Destruction**. This is probably due to a translation error.