The magical traveling store

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**Current master:** “Gramps” Carill

**Successor:** None

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**NPCs:**

Traveling Store Denizens

**Legends**

Artifacts

Spells

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**Store**

It’s a typical little shop that wasn’t there before. It shows up in the mall, out in the middle of nowhere, maybe it’s just a booth at the fair… Different shapes, different places, all the same store.

Of course… it’s not exactly a normal place anyway, so that is kind of expected. Well organized, lots of various products on shelves and in display cases… some weapons, others food and artifacts.

The actual appearance of the interior is set to better fit into its surroundings… and the denizens within altered as well. This is to make any patrons feel more comfortable with shopping there.

Now if I were to summarize what it looks like in general… something like a combination of a department store, imports and exports, and… a curiosity shop. Products from pretty much all over line the shelves, a little cafe or restaurant to the left… the hall of curiosities to your right.

While how it appears and what they sell or show might vary by the location, the basic features remain the same.

**Policy**

1. Any products or services provided must be paid for in one form or another.
2. Any Clerks or other employees on staff have authorization to demonstrate products and services if asked.
3. We have the right to refuse products or services at any time.
4. Products and services can be exchanged for products and services of equal value.

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**Cafe**

At the moment the employee ran cafe is relatively small and handled mainly by the singular girl at the front counter. It mostly sells various fresh and baked goods made by store employees. At least it started small if you wanted to get technical. They’re talking about converting it into a full sized restaurant if business picks up.

**Curiosities**

While this can vary a bit… it’s mostly a place to put various artifacts the owner has collected on display for visitors to view during their visit.

The owner is currently debating opening up the aquarium and zoo to visitors to see exotic wildlife among other things and maybe a museum to show off various historical artifacts as well.

**Store**

As for the actual “store” itself… It’s sort of like a department store and grocery selling items of all over. Some things sold are for novelty or might have potentially unusual, uncomfortable, or even harmful effects…

They do have other services like a pharmacy, but it varies by location.

The point is that if it’s in stock… best to ask lots of very careful questions or you might or might not get exactly what you wished for.

**Back room**

The off limits area and for good reason. While someone might call it the storage room, but it’s more of where items not allowed to be stocked on the store shelves or displayed at its current location. It’s a dangerous labyrinth that lacks any reason or logic and full of things that don’t take kindly for intruders.

If you are an employee however, there is a local storage that is actually meant for your use… Seriously, don’t go into the back room.

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**Staff**

You’ll usually find his granddaughter and apprentices running the front desk and other areas while he’s working on something in the back or is away collecting more merchandise or making deals.

It is important to know that the role of apprentice is only an honorary title given to the head employee and most of his “apprentices” don’t last for very long due to falling prey to the various temptations and hazards of the store.

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Outside of the store owner, only his apprentices and granddaughter have skill in using magic. However, the latest apprentice is currently indisposed due to a spat between employees and finding himself seriously outmatched by the old man’s granddaughter.

Let’s just say that running the cafe part of the store is rather difficult if you have paws instead of hands… and I doubt it’s going to wear off anytime soon.

Probably for the better though, the guy was kind of a sleaze.

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**The old man**

Chaotic neutral wizard with a mischievous streak and a tendency to dole out victim-inflicted punishments. Owns a magical traveling store that can appear almost anywhere. Also… a bit of a pervert at times according to his only known relative.

Now… personally I’d say he’s too interested in his own matters to cause any serious direct damage, but there is a pretty good reason why he’s able to put deadly artifacts of doom on display without having to worry the consequences.

He’s the sort that would sell to pretty much anyone who follows store policy and pays for their merchandise. Don’t ask the right questions… leave out anything important to know and you either don’t get what you want or things might terribly backfire.

In other words… the people punish themselves by their own actions. Whether not heeding warnings, misuse, abuse, or just taking or doing something they shouldn’t.

**More scramble notes**

On a side note… while “Red” knows of her grandfather as… grandfather, his real identity is supposed to be a bit of a head scratcher. After all, the whole… wizened old man act is part of the presentation as much as the uniforms, and the general feel of the store.

Now if we were to give a gist of what she knows… Think of him as someone who moves around in the background manipulating things here and there like those people manning the puppets on a stage.

A map salesman there, a passing tradesman telling stories, a person in a weird little corner shop selling books on the voodoo arts. Always something that could go one way or another depending on the person… but he knows what they will choose in the end. In any case, someone along the way of each of their stories has probably met him in one form or another. I’ll let you figure that out for yourself. Either way… he’s dangerous.

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**On changing masters**

One thing I need to properly explain how challenging the master of the store for ownership works. Because the owner has to be able to defend their right to all challengers and not so much be able to handle the store itself.

It is entirely possible for a guest of the store to challenge the current master of the store for ownership rights. The terms of which are chosen by the challenger.

However, if the current master is otherwise incapable of completing said challenge, either by lacking the capability or otherwise not being present for longer than thirty days… the rights will go to the challenger by default. I probably should mention that victory over the previous master does not mean you actually have control of the store.

It’s more like if you can defeat the master you own the store… It doesn’t mean you can handle the back area or the store of itself. It’s usually smarter to allow someone who actually knows the store to handle that. Not that all of the masters know better.

Usually gramps goes and toughens up a bit more and comes back when the other guy’s fed up with the place’s antics or the store gets to them first.

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**Uniforms**

**(Actual appearance may vary by location with the intention to fit in a little “better’)**

While I don’t know what the male uniform exactly looks like… The female uniform is something that looks more at home for a waitress in a fantasy themed RPG than something I’d say is typically found at the counter.

The materials are naturally enchanted, but they’re more to protect the garments from wear and tear than the wearer.

There are alternate versions of the female uniform, but most of the employees don’t wear them since they feel more along the lines of a tavern wench or a maid that shows off way too much cleavage. In general, the male uniform might show off a guy’s broad shoulders if he has them, but they’re typically more modest in comparison.

Sometimes the owner likes cursing the uniforms to keep the employees on their toes and to appeal more to customers, so it’s usually a daily exercise.

So basically… the choice of features outside of color are…

**Female uniforms:**

* Jacket, bodice, or vest
* Skirt or dress
* Full or low cut blouse
* Ribbon, bowtie or necktie

**Male uniforms:**

* Jacket, coat, or vest
* Slacks
* Long or short sleeved shirt
* Necktie or bow tie

Well… It’s a start anyway?