recursal/Fanatic-Fandom huggingface dataset:
Spells (Level)

## Cantrips

Acid Splash

Blade Ward

Booming Blade

Chill Touch

Control Flames

Create Bonfire

Dancing Lights

Fire Bolts

Friends

Frostbite

Green-Flame Blade

Gust

Infestation

Light

Lightning Lure

Mage Hand

Mending

Message

Minor Illusion

Mold Earth

Poison Spray

Prestidigitation

Ray of Frost

Shape Water

Shocking Grasp

Sword Burst

Thunderclap

Toll the Dead

True Strike

## 1st Level

Compelled Querry

Flicker

Unlocked Potential

## 6th Level

Divide Self

Mind Blast
Classes

## Artificer (Official) or (Revised)

A supreme inventor and a master of unlocking magic in everyday objects.

**Hit Die:** d8

**Primary Ability:** Intelligence

**Saving Throws:** Constitution & Intelligence

**Armor and Weapon Proficiencies:** Light and medium armor, simple weapons, hand and heavy crossbows

**Subclasses:**

* Gadgetsmith
* Golemsmith
* Infusionsmith
* Potionsmith
* Thundersmith
* Warsmith
* Fleshsmith

## Psion

A misunderstood force wielded by powerful minds that allows them to alter themself and the world around them.

**Hit Die:** d6

**Primary Ability:** Intelligence

**Saving Throws:** Intelligence & Wisdom

**Armor and Weapon Proficiencies:** Light armor, simple weapons

**Archetypes:**

* Awakened
* Shaper
* Transcended
* Unleashed
Psionic Adept

```
A feat by KibblesTasty

```

You develop a minor grasp of psionic power, either uncovering an innate potential within yourself, through contact with a psionic source, or through training. You gain one of the psionic disciplines of the Psion class, gaining the attached psionic feature and psionic power, but you do not gain use of any associated spells when you gain a Discipline from the feat.

You gain 1 psi point that you can use to empower the Discipline. You regain use of this Psi Point when you complete a short or long rest.
Psionic Mind

```
A feat by KibblesTasty

```

*Prerequisite: The ability to use at least one Psionic Discipline*

You tap deeper into your psionic potential drawing out a new talent. You gain the following benefits:

* Your Intelligence, Wisdom, or Charisma score increases by 1.
* You can select a psionic talent from the Psion class psionic talent list. You cannot select a talent you already know, or one that requires a level restriction, even if you are already of that level.

You can take this feat multiple times, selecting a different talent each time.
Vorpal Weapon

```
A spell by KibblesTasty

```

*5th-level transmutation (Artificer)*

**Casting Time:** 1 action

**Range:** Touch

**Components:** V, S

**Duration:** Concentration, Up to 1 hour

You touch a weapon and imbue it with power. Until the spell ends, the weapon becomes indescribably sharp, ignoring resistance to slashing damage, and gains the Siege property, dealing double damage to inanimate objects such as structures. If weapon has a modifier of less than +3 to attack and damage rolls, its modifier becomes +3 to attack and damage rolls for the duration of the spell.

Additionally, if a critical strike of this weapon would leave a creature with less than 50 hitpoints, the target creature is decapitated, killing it.
Bond Item

```
A spell by KibblesTasty

```

*1st-level conjuration(Artificer)*

**Casting Time:** 1 minute

**Range:** Touch

**Components:** V, S

**Duration:** 8 hours

You touch a item weighing no more than 100 pounds and form a link between you and it. Until the spell ends, you can recall it to your hand as a bonus action.

If another creature is holding or wearing the item when you try to recall it, they make a Charisma saving throw, and if they succeed, the spell fails. They make this save with advantage if they have had possession of the item for more than 1 minute.
Belt of Striking

A Belt of Striking is another item that it's nice to get. It's fairly expensive from the store, however if you read your enchant weapon scrolls while wielding the belt instead of your weapon, you get two points of weapon-class for the price of one that stack when you re-wield your main weapon. The added bonus is, that if you get a better weapon, those enchant scrolls aren't wasted and the 2 extra points carries on to your next weapon. By the time you get the lance of death, having a high weapon class is key because you still need to hit the monsters to kill them. Especially on higher difficulties, if you have a WC that isn't high enough, the lance of death doesn't guarantee your success.

1. ↑ https://larn-game.blogspot.com/search?q=demon
Larn Wiki

**Welcome to the...**
**Larn Wiki**
**31 articles • 1 files • 293 edits**

**ABOUT THE GAME**

Noah Morgan originally created LARN 12.0 and released the UNIX version to the USENET in 1986. Don Kneller ported the UNIX version to MSDOS (both IBM PCs and DEC Rainbows).

Other contributors from this era include:

* James McNamara: UNIX install notes, source and patch distribution
* Fred Fish: Termcap support for VMS port
* Daniel Kegel: Enhanced ansi terminal decoding for DOS
* Alexander Perry: Port for Linux 2.x kernel and GCC 3.x

Kevin Routley contributed various LARN enhancements. Version 12.1 had a limited distribution. Version 12.2 was distributed to the Usenet community. Version 12.3 was the last version released by Kevin.

Someone made 12.4 through 12.4.2, possibly copx according to roguebasin. Edwin Denicholas took 12.4 alpha 2 and caressed it into 12.4.3 for Win32. Version 12.4.4 includes a bugfix from Joe Neff.

Other editions of Larn have been distributed by others, namely LARN13, Ultra-Larn, and NLarn.

This is a JavaScript port of Larn, by Jason Primeau. It primarily uses the 12.4.4 codebase and includes a couple of small fixes, a global scoreboard, and minor updates to balance the game at higher difficulties, bumping the version number to 12.4.5.

I hope you enjoy this version of LARN.

Larn's version history can be found here

Much of the information in this wiki comes from the larn document

**NAVIGATION**

* Player Stats
* Armor
* Weapons
* Battle System
* Other Items
* Monsters
* Dungeon Objects
* Scrolls
* Potions
* Spells
* Locations
* Fortune Cookies
* Cheats
* Strategies

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

1. ↑ Jonathan Davidson

Dalhousie University

Halifax, Nova Scotia

Canada

DAVIDSON@AC.DAL.CA
Divide Self

*6th-level psionic*

**Casting Time:** 1 bonus action

**Range:** Self

**Components:** S

**Duration:** 1 round

You you create an exact duplicate of yourself within 30 feet of you. It has all of your stats, abilities, and equipment, but you can only choose one to any of your magical items. It acts on your initiative, and has its own actions. It has its own hit points equal to your maximum hit points when you cast it, but you and it share any Psi Points or Spell Slots.

At the start of your next turn, pick which is the real you between the two versions. The other one disappears and its essence returns to you, and you gain all memories it gained as your own. If one version dies before the spell ends, you are the version that did not die. Whichever version is you at the end of the spell has all of your magical items.

```
A Spell by KibblesTasty

```
Wizard Spells

## Cantrips

Acid Splash

Blade Ward

Booming Blade

Chill Touch

Control Flames

Create Bonfire

Dancing Lights

Fire Bolts

Friends

Frostbite

Green-Flame Blade

Gust

Infestation

Light

Lightning Lure

Mage Hand

Mending

Message

Minor Illusion

Mold Earth

Poison Spray

Prestidigitation

Ray of Frost

Shape Water

Shocking Grasp

Sword Burst

Thunderclap

Toll the Dead

True Strike
Psion Spells

Psion Class Spells

Spells with an \* can be selected and cast as the level they are listed only

## 6th Level

Arcane Gate

Blade Barrier

Chain Lightning

Divide Self

Disintegrate

Find the Path

Eyebite

Harm

Mass Suggestion

Mental Prison

Mind Blast

Scatter

## 7th Level

Crown of Stars

Etherealness

Geas\*

Planeshift

Power Word Pain

Regenerate

Reverse Gravity

Teleport

Whirlwind

## 8th Level

Antimagic Field

Demiplane

Dominate Monster

Earthquake

Feeblemind

Maddening Darkness

Power Word Stun

## 9th Level

Astral Projection

Foresight

Gate

Power Word Kill

Psychic Scream

Time Stop

Spells with an \* can be selected and cast as the level they are listed only
Arcane Weapon

```
A spell by KibblesTasty

```

*1st-level transmutation (Artificer)*

**Casting Time:** 1 action

**Range:** Touch

**Components:** V, S

**Duration:** Concentration, up to 1 hour

You touch a weapon and imbue it with magic. For the duration the weapon counts as a magical weapon, any damage dealt by it is Force damage.
Enhancement Discipline

Psion Discipline

Enhancement is the ability to interact with a creature's nature and abilities with your Psionic power.

## Enhancing Skill

You can focus your psionics to enhance your abilities. Whenever you make a skill check using Strength or Dexterity, you can add 1d4 to the result.

## Enhancing Surge

*Psionic Power*

**Casting Time:** 1 Action

**Range:** 60 feet

**Components:** S

**Duration:** 1 Round

You empower the body of a target creature you can see with your Psionics. The target gains 1d4 temporary hit points and the next time the target deals damage, it deals 1d4 additional damage to one application of that damage roll. Any remaining effects of this spell end at the start of your next turn.

You can spend Psi Points up to your per use limit to add the following modifiers to Enhancing Surge (you can add multiple modifiers). The points must be spent when choosing the target of the power.

* **Savage** *(1+ psi point)*: The target's next weapon attack deals an +1d6 additional damage for each point spent.
* **Fortifying** *(1+ psi point)*: The target gains an additional +1d6 temporary hit points for each point spent.
* **Swift** *(2 psi points)*: The target gains +30 feet of movement speed.
* **Resilient** *(3 psi points)*: the target gains resistance to all damage until the start of your next turn.

## Alternate Effects

Additionally, when you learn the Enhancement psionic discipline you can use your Psionics feature to cast the following spells as per the rules defined in the feature:

If a spell can be cast at a higher level, you can spend an additional psi point to cast it at that higher level.
Glurgos

## Breeding

This Dweller can be produced by breeding with the Dwellers that have these elements, Mist, Star and Rock. These are the possible combinations:

* Stellarum + Dullshei
* Mysth + Bibang
* Bouldurr + Dracosmic

## Notes

* TBA

[[Monster Nav

**Single Element**

**Double Element**

**Triple Element**

**Quad Element**

**Single Element**

**Double Element**

Template:Double Element Otherworldlies

}}
Repair

```
A spell by KibblesTasty

```

*4th-level transmutation (Artificer)*

**Casting Time:** 1 action

**Range:** Touch

**Components:** V, S

**Duration:** Instantaneous

You touch a construct or inanimate object, causing it regain 10d6 hit points. This causes any parts or material that has broken away from the construct or object to reattach, repairing it to the condition it was in before losing those hit points.

If the construct or object damaged state is the result of age, you can instead repair to the condition it was in 10d6 years ago, if it was previously in a better condition during that time (the condition can only improve or not change).

**At Higher Levels:** The hit points restored increases by 2d6 (or the years restored) for each slot above 4th.
Mind Blast

*6th-level psionic*

**Casting Time:** 1 action

**Range:** Self (60-foot cone)

**Components:** S

**Duration:** Instantaneous

You emit a blast of psychic energy. Each creature in a 60-foot cone must make an Intelligence saving throw. A creature takes 6d8 Psychic damage and is stunned for 1 minute on a failed save. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

```
A Spell by KibblesTasty

```
Fireburst Mine

```
A spell by KibblesTasty

```

*3rd-level abjuration (Artificer)*

**Casting Time:** 1 minute

**Range:** Touch

**Components:** V, S, M (Any tiny nonmagical item, which is destroyed by the activation of the spell)

**Duration:** 8 hours

You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).

When the magic trap detonates, each creature in a 20-foot-radius sphere centered on the item must make a Dexterity saving throw. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one fireburst mine during a turn, they take half damage from any subsequent effects of the mines.

A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the Artificer that set it disarms it with an action.
Mental Adaptability

```
A feat by KibblesTasty

```

You've found ways to think outside the box, making connections that other - lesser - minds can never seem to understand.

* When you have to make a Intelligence, Wisdom or Charisma saving throw, you can roll all three and pick the highest result. Once you do this, you cannot do it again until you complete a long rest.
* You can select an additional upgrade that is not from your subclass list, so long as you can apply it to something in your possession. This upgrade cannot be a level restricted upgrade.
J.O Martinez

### Main Info

Juan Ovidio Martinez was a professional fielder who played for the New York Towers in the NBL. J.O was born to Olivero Martinez a plumber and Juanita Martinez (Garcia). Martinez played little league baseball when he was young and got to play minor league right after high school. He married his high school sweetheart Michelle in university and had Baylee Martinez. He was later drafted to the New York Towers and signed for a 10 year contract in 1981. Throughout the 80's, success got to Martinez, he became an alcoholic and constantly abused his wife Michelle, in 1989, Michelle filed for divorce and recieved 75% of Martinez' income. In 1990, in a drunken rage, Martinez drove to Michelle's accommodation and brutally murdered her and her then fiance with an M16A2. He dismembered his wife and her fiance and stuffed them into the freezer. Afterwards, he had kidnapped his child and put her in his Abyss pickup truck and flew to Hawaii with his tickets he had purchased two nights before. While suntanning in Honolulu, vacationing FBI agent Michael Stern saw Martinez wiping blood off his shirt he had wore while on the same day of the murder. Stern approached Martinez and restrained him on the ground, he hogtied Martinez with a beach towel and called the Honolulu PD. Martinez was taken to a nearby prison and then deported to New York for which he would appear in court. Martinez was sentenced life in prison with no parole in 1995, in 2016 Martinez cut himself in his prison cell and succumbed to his injuries.
Shaper

Psion Archetype

## A Shaper is

a Psion that specializes in the materialization of their imagination, projecting it out into the world. No mere
conjurers borrowing the powers of other planes, a Shaper manifests things from nothing but their own mind, weaving their creations into existence through the exertion of raw psionic power and imagination.

A Shaper's mind is tool of nearly unrivaled power possessing both boundless creativity and inexorable will, but if that will is overrun, the world would do well to fear a Shaper's nightmares.

## Creator's Mind

At 1st level when you select this Archetype, you gain the ability to will contents of your mind into the world, granting you the psionic discipline Projection.

## Astral Metastability

Additionally at 1st level, when you use your Psionic powers to create an Astral Construct, it does not require concentration to maintain, and lasts until dismissed, but you cannot summon another one while you have one summoned.

## Boundless Imagination

Starting at 3rd level, as an action, you can conjure new powers for your Astral Construct in your mind and project them into reality. You can only apply one of the following properties at a time:

### **Devastating Weapons**

You imagine more deadly armaments - from a greatsword to vicious fangs - causing your Astral Construct to grow more deadly. The Astral Construct's damage becomes 1d12.

### **Psionic Conduit**

You can use your Psionic powers through your Astral Construct, as if you were where it is.

### **Vivid Existence**

Your Astral Construct fully materializes and automatically uses Solidify at the start of its turn without requiring a command to do so.

## Empowered Construct

Starting at 6th level, when you deal damage with an Astral Construct, you can add your Intelligence modifier to the damage dealt.

## Astral Guardian

Starting at 10th level, when you would take damage while you have an Astral Construct within 30 feet of you, you can use your reaction to conjure it to you (sharing your space) and expend a psi point to Solidify it, transposing it between you and the source of damage. It takes the damage instead of you. If the attack deals more damage than it has hit points (from Solidify), you take the remainder of the damage.

## Imaginary Army

Starting at 14th level, you can allow your mind to run wild, letting an astral army spring forth into reality. When you use Replicate, two additional Astral Constructs are created and can by controlled with your action (commands only effect one of your choice). These last until the start of your next turn and cannot be sustained. Once you create additional duplicates, you cannot do so again until you complete a short or long rest.
Imbue Luck

```
A spell by KibblesTasty

```

*2nd-level abjuration (Artificer)*

**Casting Time:** 1 action

**Range:** Touch

**Components:** V, S

**Duration:** 1 hour

You touch a weapon or worn item and imbue luck into it. If imbued on a weapon, for the duration, on an attack roll, the wielder can roll an additional d20 (they can choose to do this after they roll, but before the outcome is determined). The creature can choose which of the d20s is used for the attack roll.

If imbued into a worn item, they can roll a d20 when attacked, then choose whether the attack uses the attacker's roll or theirs.

With either use, the spell immediately ends upon rolling the extra d20.
Telekinesis Discipline

Psion Discipline

Telekinesis is the ability to interact with physical objects and energy with your psionic powers.

## Telekinetic Hands

When you gain this feature, you can manipulate small objects within 30 feet with your mind as if using your hand to interact with it. You can use this power to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You cannot Attack, activate magical items, or carry more than 10 pounds in this manner. You can move an item you are controlling in this way up to 30 feet during your turn.

You can spend 1 psi point to increase how much you can lift by 100 pounds for 1 turn.

## Telekinetic Force

*Psionic Power*

**Casting Time:** 1 Action

**Range:** 60 feet

**Components:** S

**Duration:** Instantaneous

You smash a target creature you can see or object with your mental power. The target must succeed on a Strength saving throw, or take 1d10 bludgeoning damage and be knocked 5 feet in a direction of your choosing or knocked prone.

You can spend Psi Points up to your per use limit to add the following modifiers to Telekinetic Force (you can add multiple modifiers). The points must be spent when choosing the target of the power.

* **Hammering** *(1+ psi points)*: The target takes +1d10 bludgeoning damage for each point spent.
* **Hurling** *(1-3 psi points)*: The target is knocked +10 feet in a direction of your choosing for each point spent.
* **Crushing** *(2 psi points)*: The target is restrained until the end of its next turn.
* **Sweeping** *(3 psi points)*: You can target all creatures in a 10 foot radius of a point within range.

## Alternate Effects

Additionally, when you learn the Telekinesis psionic discipline you can use your Psionics feature to cast the following spells as per the rules defined in the feature:

If a spell can be cast at a higher level, you can spend an additional psi point to cast it at that higher level.
Artificer Spells

```
Spells for the Artificer (Revised) by KibblesTasty

```

## 1st Level

Alarm

Arcane Ablation

Arcane Weapon

Bond Item

Catapult

Comprehend Languages

Cure Wounds

Detect Magic

Disguise Self

Expeditious Retreat

Fall

False Life

Feather Fall

Grease

Identify

Illusory Script

Jump

Longstrider

Sanctuary

Seeking Projectile

Snare

Unburden

Unseen Servant

Tenser’s Floating Disk

## 2nd Level

Aid

Alter Self

Arcane Lock

Blur

Cloud of Daggers

Darkvision

Earthbind

Enhance Ability

Enlarge/Reduce

Find Traps

Heat Metal

Hold Person

Imbue Luck

Invisibility

Knock

Lightning Charged

Locate Object

Magic Weapon

Magic Mouth

Nystul’s Magic Aura

Protection from Poison

See Invisibility

Spider Climb

Thunderburst Mine

## 3rd Level

Dispel Magic

Dispel Construct

Elemental Weapon

Feign Death

Flame Arrows

Fireburst Mine

Gaseous Form

Glyph of Warding

Life Transference

Lightning Arrow

Magic Circle

Nondetection

Protection from Energy

Sending

Tiny Servant

Wall of Sand

Water Breathing

Water Walk

Wind Wall

## 4th Level

Arcane Eye

Death Ward

Fabricate

Fire Shield

Freedom of Movement

Greater Invisibility

Leomund’s Secret Chest

Otiluke’s Resilient Sphere

Repair

Stone Shape

Stoneskin

Sickening Radiance

## 5th Level

Animate Objects

Creation

Hold Monster

Legend Lore

Mislead

Passwall

Skill Empowerment

Telekinesis

Teleportation Circle

Transmute Rock

Vorpal Weapon

Wall of Stone
Valerie

„Outwit those you can't outdo, and outdo those you can't outwit.“

— Valerie

## Skill

Barge!

**Damage:** 200/300/400
**Stun Duration:** 1.5/2/2.5
**Bonus Speed:** 10%
**Range:** 3.1
**Cooldown:** 10

Summons a phantom ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the impact point. Allied units touched by Barge! receive bonus movement speed and a delayed reaction to incoming damage.

## ValerieThe Knight Errant

* Default
* Icon

## Skill

Barge!

**Damage:** 200/300/400
**Stun Duration:** 1.5/2/2.5
**Bonus Speed:** 10%
**Range:** 3.1
**Cooldown:** 10

Summons a phantom ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the impact point. Allied units touched by Barge! receive bonus movement speed and a delayed reaction to incoming damage.

## Stats

* 1
* 2
* 3
TheFrostyChemist

Quite possibly the most infamous member of AlolaGA, known for being anti-hacking and a Verlisify fan. He was responsible for the first internal conflict within AlolaGA when Squid forcibly altered his Shiny Lycanroc, Nicknamed Sonic, for an RGTS. This would send Chem into a fury, in which he condemned the members of AlolaGA and lashed out, eventually leading to his departure from the group. He still remains to this day, though now he has succumbed to the Furry plague, and makes art.
Unleashed

Psion Archetype

## An Unleashed Psion's power is

most often an innate force they struggle to understand or control, a reflection of their state of mind and mood projected onto the world around them, often to devastating results. The life of an Unleashed Psion is frequently their journey to control their unruly powers... or one of embracing the destructive powers they
grant fully.

What the wellspring of their innate power is varies - they could be a psionic race, born under the influence of distant twisted powers, warped by fey blood, or a herald of something more sinister brushing against the material world. Sometimes their power will show itself in simply applications, but most often their power becomes known and feared when their temper flares.

Their alignment frequently depends on the approach to their powers they have taken, an Unleashed Psion who emphasizes control and restraint, keeping their emotions from running wild and their powers from running rampant will most often be lawful, following strict personal codes. On the other hand, an Unleashed Psion who lets their power run rampant will almost always be chaotic in nature, acting on impulse... with great emphasis.

## Unshackled Power

At 1st level when you select this Archetype, you gain the ability to unleash your mind to physically interact with the world around you, granting you the psionic discipline Telekinesis.

## Mental Emphasis

Additionally at 1st level, you gain the ability to cast thaumaturgy with your psionic powers. When you cast in this way, you have an additional option:

* You cause up to 10 pounds of loose objects within 10 feet of you to start floating for 1 minute.

## Rampaging Power

Starting at 3rd level, you gain a d4 rampage die. Once per turn during your turn when make a damage roll, you can add this rampage die to the damage roll. If you dealt damage during your last turn, your rampage die becomes a d6, increasingwith each subsequent turn you deal damage by one step, up to a d12; if you did not deal damage during your last turn, it becomes a d4 once more.

## Empowered Psionics

Starting at 6th level, when you deal damage with a psionic discipline you can add your Intelligence modifier to one damage roll of that power.

## Uncontrollable Mind

Starting at 10th level, the strength of your rampaging mind is such that others' attempts to control it are futile.. You gain immunity to charm, fear, and effects that would control your mind while your rampage die is a d6 or more.

## Vengeful Wrath

Starting at 14th level, when you are hit by a creature with a melee attack, you can expend 2 Psi Points to cast Telekinetic Force as a reaction targeting the creature that attacked you. The only Modifier you can add when you cast it in this way is Hurling.
Thunderburst Mine

```
A spell by KibblesTasty

```

*2nd-level abjuration (Artificer)*

**Casting Time:** 1 minute

**Range:** Touch

**Components:** V, S, M (Any tiny nonmagical item, which is destroyed by the activation of the spell)

**Duration:** 8 hours

You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).

When the magic trap detonates, each creature in a 10-foot-radius sphere centered on the item must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one thunderburst mine during a turn, they take half damage from any subsequent effects of the mines.

A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the Artificer that set it disarms it with an action.
Rahsvane

**Rahsvane** is a partially landlocked continent that boasts many creatures, people, and biomes. The continent is split into 9 separate regions based on their characteristics. These regions include the Skorund Desert, which is located primarily along the western border of the inhabitable portion of **Rahsvane**. The Binesh Desert is perceived to be endless, as the explorers that have tried to go across have either given up, or are presumed dead. Other regions include The Terraclade Grasslands to the south, the Mushroom Woods to the southeast, The Ashen Wasteland of Faxik in the northwest, The Everstorm Fields of Shornite to the east, The Bloodguild plains, also known as the Corrim Wilderness, located to the northeast. the Frost lands span the high north of the continent, and continue upwards passed the mountains that none have ventured past before. The large forest region of Destimur spans along the southern edge of Rahsvane, and runs along the shore to the unexplored Gious sea, which also shares its shoreline to Shornite aand the Mushroom Woods. The last region is a large mass of land near the center of **Rahsvane**. This was the location of the once prosperous kingdom of Halthrest.

There is still much to be discovered!

NOTE: in the game, all the regions except for 3 of them will be randomly placed!!
Flicker

*1st-level psionic*

**Casting Time:** 1 reaction, when you would take damage

**Range:** Self

**Components:** S

**Duration:** 1 round

You flicker between the material and ethereal plane. Until the start of your next turn, each time you would take damage, including the triggering attack, roll a d4. On a 4, you don't take any damage.

```
A Spell by KibblesTasty

```
Psychic Drain

*2nd-level psionic*

**Casting Time:** 1 action

**Range:** 60 feet

**Components:** S

**Duration:** Instantaneous

You draw on the psychic energy of another creature to sustain yourself. The target must make a Charisma saving throw. On a failure it takes 3d8 psychic damage and you gain temporary hit points equal to half the amount of psychic damage dealt and regain one expended psi point.

**At Higher Levels:** When you cast this spell using a spell slot of 3rd level or higher, the spell deals an additional 1d8 psychic damage for each slot level above 2nd.

```
A Spell by KibblesTasty

```
Mobius Crystarium Wiki

**Sacrifices Made, Burdens Abandoned, Futures Aligned**
This is the story of **Imperfectus Crystallum**, more simply known as **Crystallumverse**. It is a *Sonic the Hedgehog* fanfiction-turned-collaboration that draws heavy inspiration from *Final Fantasy*, and has been in development hell since roughly 2018. Any information posted on here is based on drafts from 2021 and 2022.

## Important articles (WIP)

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
ALOLAGA: The Game

ALOLAGA: The Game is the first video game of the AlolaGA Series. This game features several characters from the franchise as well as characters from other franchises such as Nintendo, The Agency, Cartoon Network, SEGA, and more. Not much is known about the game, but when asked about what type of game it would be, video game developer Gunk stated that "the [video] game can only be described as a mixture of different [video] games, so it's hard to boil it down to one specific genre [...] this [video] game can only be described as an erotic adventure RPG 3D fighter with first person shooter elements in which you can simulate dates with several characters as well as play with multiple players with the online functionality..."

**Release Date:**January 10, 2020.

**Writer(s):**Gunk.

**Composer(s):**Gunk.

**Genre:**N/A.

**Developer:**Gunk, The Agency, AlolaGA.

**Designer:** Gunk.

**Series:**AlolaGA.

**Platform(s):**PC, Mac, Stadia, Pip's 3DS.

**Price:**248,480 VEF

**Download**

Windows

Mac

Pip's 3DS

**FAQ**

**GUIDE**
GuildMaster

The GuildMaster is the highest rank that can be achieved by a Guildsman, and is in charge of operating a Guildhaven. A GuildMaster must be among the fiercest warriors above all others as well as a very skilled leader. A GuildMaster may be allowed to retire from the Guild 10 years after running their Guildhaven, though most of them tend to stay until they can no longer handle the job. A GuildMaster is not supervised, however, the other GuildMasters enforce the rules that were set in place at the birth of the Guild.

There have been cases in which a GuildMaster has been removed from their position. Removal from the Guild is done with a process known as excommunication.

Stories of GuildMasters triumphs, defeats, and betrayal to the Guild will be listed below.
Lightning Charged

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A spell by KibblesTasty

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*2nd-level evocation (Artificer)*

**Casting Time:** 1 action

**Range:** Touch

**Components:** V, S, M (a piece of once used lightning rod)

**Duration:** 10 minutes

You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.

Every time that creature strikes another creature with a melee attack, a spell with a range of touch, is struck by another creature with melee attack, or ends their turn while grappling or being grappled by another creature, they deal 1d6 Lightning damage to that creature.

Once this spell has discharged 6 times (dealing up to 6d6 damage), the spell ends.

**At Higher Levels:** The spell can discharge damage 2 additional times (dealing 2d6 more total damage) before the spell ends for each slot level above 2nd.
Trivia

* In all games prior Ben's staff never had anything on it which now it says "Runs on coke" which is a nod to his element being coke
* Pyrix's Dawn form is a refferance to the Destroid 8 Annihilate boss in Just Shapes and Beats
* Bloop is the only aquathereal so far to use electricity as a weapon
* Alexander was origionaly going to be a boss and have a magma form yet that was scraped due to him being part fire
Story

After the events of the previous games greenurr and the slime elementals met up with the upbeats and had some fun for a while till epic greenurr "Magmatized" monsters left and right! It even unfortunatly affected ben. Pyrix had to protect the upbeats and slime elementals that weren't magmatized till reinforcements(Ticctuck, Spewwrit, Magislime, Pyrix's Beasts, and Ben's Minions that all weren't effected). Now it's up to the player to save Ben and the other upbeats before it's too late!

## Videos

All of them will and must be made by Pyrix

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Pip

The original main character of AlolaGA, Pip started the group in November of 2017 with the goal of becoming the greatest RGTS team ever created. He failed. Despite this, he was proud of what he had done. Eventually that pride went to his head, and he betrayed the rest of AlolaGA in a desperate attempt to take over a more successful giveaway account. With a love of subway sandwiches and Pokemon cards, he had won numerous Best Character polls leading up to his betrayal.
Upbeat War: Slime Mayhem Wiki

**Welcome to the Upbeat War: Slime Mayhem Wiki!**
This is a fan made MSM Project by Pyrix (Founder) and Ben (Admin)

If you really feel that you can do that than tell me and I will leave this page to work on... the other project. I will come back once the other project is ready but till then if you feel you can control this entire wiki page than good luck and don’t forget my vision! - Pyrix

## Rules (Which even the Founder and Admin follow)

1. No Posting Porn (Can Get You Blocked for 1 month)
2. Don't Ask For Admin (It can be awarded in a major contest but please I BEG of you don't ask - Pyrix)
3. No Trolling/Greefing Allowed (If you do it to either me or Ben you will get a strike 2 punishment - Pyrix)
4. No Scamming (This is obvious - Pyrix)
5. No Bullying (Swearing is allowed but no bullying - Pyrix)
6. NEVER SAY THE N-WORD IN ANY CONTEXT (IF YOU DO THIS YOU WILL GET IMMEDIATE CAPITAL PUNISHMENT FOR THIS WIKI!!! -Pyrix)
7. No Advertising (It gets annoying after a wile you know even I, Pyrix, Is tired of all the ads - Pyrix)

## Some things you should just watch for

1. If there is a message that says you can edit than you can. (Some may have restrictions - Pyrix)
2. If a page sends you to a contest check if the post was made by Pyrix. (Because I will do contests not typically for admin :D)
3. If you see a violator of the rules please contact Pyrix or Ben as soon as you can
4. If you feel some more rules should be put in place than contact either Pyrix or Ben (I don't care who you contact as long as it's one of the two - Pyrix)
5. If you feel that someone is violating the rules incogneto than tell both Pyrix and Ben (We will search to find the perpetrator if not identified - Pyrix)

## If You Break The Rules

Strike 1: Warning

Strike 2: 3 Day Block

Strike 3: 1 Week Block

Strike 4: 1 Month Block

Strike 5: 1 Year Block

Strike 6: 2 Year Block

Strike 7: Termination (This is the first thing you get when you violate rule 6)

Thank you for cooperating
Witasmott Wiki

**Welcome to the Witasmott Wiki!**
Races

Classes

Spells

Feats

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Finley

The Angus Finley Company, more often known as Finley is an American mass media and entertainment corporation located in Burbank, California.

Finley was originally founded on January 11, 1922, by brothers Angus and Alexander P. Finley as the A.A Cartoon Warehouse before officially changing its name to The Angus Finley Company in 1986. The company made a name for itself as the leader in the American comic industry before branching out into live-action movies, theme parks, and television.
Seashore Eats

### Main info

Seashore Eats is a seafood restaurant located along the eastern and western seaboards of the United States of America. The establishment was founded by the two brothers, Marco Williamson and Gregory Williamson as a high class seafood restaurant for the wealthy.

Seashore Eats was later expanded by Vincent DeGracia into the largest waterfront chain of restaurants in the United States.

The restaurant offers beverages by Cas-Cade.
Awakened

Psion Archetype

## An Awakened is

a Psion who had their psionic power awakened within them by an encounter, event, or circumstance. Perhaps their powers were latent or perhaps their destiny had been that of a normal creature until powers were suddenly thrust on them. Perhaps they brushed the Far Realm in a vivid dream, perhaps they wandered the Feywild and came back warped, perhaps they merely glimpsed the eyes of creature that did not belong walking down the street.

An awakening is often somewhat traumatic. Psions are not well understood and the first power they manifest - telepathy - is one of the most feared and shunned abilities, often viewed for its rather creepy potential.

An Awakened can be either empathetic or cruel, good or evil. Knowing what is on the minds of others affects people in different ways, driving some away from society as they see its true face, while others feel drawn to help the problems only they can see.

## Opened Mind

At 1st level when you select this Archetype, your mind awakens the ability to directly connect to the minds of other creatures, granting the psionic discipline of Telepathy.

## Mental Awareness

Additionally starting at 1st level, you can use Intelligence instead of Wisdom when making an Insight check against a creature with an Intelligence ability score of 6 or higher. Further, once you have telepathically communicated with an allied creature, you know their location for next hour.

## Exposed Plans

Starting at 3rd level, if a creature has failed a saving throw against your Telepathic Intrusion since the start of your last turn, you can use a bonus action to give it disadvantage on its next saving throw against a psionic power besides Telepathic Intrusion or give yourself advantage on your next attack roll against that target.

## Empowered Psionics

Starting at 6th level, when you deal damage with a psionic discipline you can add your Intelligence modifier to one damage roll of that power.

## All Seeing Eye

Starting at 10th level, you can see a creature by its mind. You gain blindsight with a range of 30 feet, but it only sees creatures with an intelligence of 6 or higher. Additionally, you no longer need to be able see a creature to use a psionic power on them, so long as you know where they are, and they are within range of your blindsight.

## Full Awakening

Starting at 14th level, you can briefly fully awaken your expanded mind to true comprehension. As a bonus action, you can expend 3 Psi Points to gain the effect of foresight until the start of your next turn.
President Nancy Bowman

### Early Life

Nancy was born in Redmond, Washington to Kevin Richardson an associate at a law firm and Kelly Bowman (Decker) a Plasteloware saleswoman. Bowman was inspired by her mother at an early age and aspired to be a woman everyone could understand and make a deal with. Nancy attended Evergreen Community School and then to W.G Henderson Secondary. She then went to the University of Seattle for a degree in Political Science.

### Adult Life

Nancy started working as an assistant to then governor of Washington, Larry Goldstein in 1994. Bowman took this as a shadowing opportunity and learned most of her ethics from Goldstein. When writers handed her speech drafts she would write them all in a notepad she kept in a drawer in her desk. When the time came for the state election again, Bowman was furious to get Goldstein another term in office. But when the results came from the ballots, Goldstein had lost to Åke Olafson. She had to pack up and head to Washington DC where she eventually ran for office and was supported by her fans in Washington state. She campaigned mainly along the western states to achieve a popular look, and when election time came along, she won 81.3% of the vote.

### Presidential Career

Nancy became the third female president after winning the 2016 election. Bowman promised to lower taxes within her first five months of being in office but failed to do so which caused Americans to retaliate, it later simmered down after tensions with Shaakir el-Turay and the terrorist group Majmuea grew. She decided to declare martial law and have the United States "obliterate the middle east". Doing so meant that the allies of the United States were flustered due to their trade agreements of oil with the middle east. The United States in action of the allies turning against them meant closed borders and the deportation of everyone born outside the United States. This lead to the U.S-E war that lasted from 2016-2018. Surprisingly Bowman was not impeached and has stayed in office ever since winning the 2016 election.
Thomas Regan

### Early Life

Thomas was adopted in Brandon, Manitoba in September of 1978 by John Regan a Gay Rights Party politician and Simon Brantford a hairstylist. He attended private school at St. Augustine School and graduated in 1995 . When Regan graduated he pursued a degree in Finance from the University of Winnipeg and finished in 1998.

### Business Life

Regan started work in 1998 and worked as a corporate level accountant early because of his connection to his uncle, Levi Regan the treasurer for the corporate office. When his uncle passed away in the spring of 2000 he was left the position and was quickly promoted. Regan worked harder every year working his way up the corporate ladder to achieve an executive position by 2004. He now works as owner of the TBC.
Gordon Lake

### Early Life

Gordon was born in Milwaukee, Wisconsin to Henry Lake a general surgeon at St. Jude's Hospital and Sophia Lake (Sutherland). As a child, Lake was in many musicals in C.W Brown Public School during his school years including The Sound of Music, West Side Story and Oklahoma. When he was in tenth grade, Lake started writing musicals for the school. When he graduated the school gave him a $30,000 scholarship, he didn't accept the offer and instead moved to Los Angeles with the $5,000 his family gave him.

### Later Life

Lake started writing screenplays for many Hollywood studios and earned thousands of dollars in his first month. Lake eventually had enough money to create Lake Studios alongside co-writer Larry Bennett. He then left writing and directed his first movie Blood Skyscraper starring Alexander Paige and Joan Grant in 2006.
Plasteloware

### Main Info

Plasteloware was founded by a stay at home mom Sarah Stelocci as a productive way to pack her food for picnics much easier and tidier. She asked her husband Leonard who ran the Stelocci Toy Company to make a bowl and an easy to snap lid out of recycled toy plastic. She then showed it to the board at Stelocci Toys but they refused to produce a product that isn't their industry. They then appointed her to Homewell a kitchen goods production company. In 1970, They were sold on it and payed her $500,000 for a 60% stake and asked for a 20% royalty on all total sales. The company relied on volunteer salespeople to sell their products.

### Products

* Snap-lids with every eat-ware product
* Bowls, small, medium and large
* Plates, small and medium
* Cups, small, medium and large
* Sandwich containers
* Salad-ware, bowl with sauce cup
* Powder vessels
* Pitchers

Colors include ”Fun Yellow”, “Delicious Red”, “Appetite Green”, “Seascape Blue.” and “Deviant Orange”.

### Top 10 Earning Salespeople of All time

1. Kevin Wick
2. Carly Dewan
3. Veronica Steel
4. Jessica Simon
5. Kelly Bowman
6. Nicole Winter
7. Bradley Huffington
8. Michelle Beaufort
9. Donna Hudson
10. Kathryn Summers
Fedro 'Macello' DeGracia

### Early Life

Fedro was born to Cantidio 'L'ombra' Masiello and Stella DeGracia "Magliocca" in Verona, Italy. He never attended school but instead educated by a prestigious tutor the mafia had hired. He dropped out of tutoring in his junior year and joined the family mafia.

### Adult Life

Fedro started as an associate and only did simple money jobs. When the second world war started DeGracia was enlisted as a soldier in the Veronan infantry. He was sent to Germany to join the Nazi regime because of the pointlessness of his infantry.

In 1941, He was serving as a schutzstaffel for Adolf Hitler. Not much is known about DeGracia's military service due to lack of information on military records.

By the end of World War II, Fedro was a soldier for the family mafia, the family however never trusted him with a gun so they gave him a machete. In an assassination attempt in 1949, DeGracia cut the abdomen of a rival mafia boss straight open; the mafia praised him for this brutal way of murder and so he was nicknamed Macello, the Italian word for slaughterhouse.

In 1954, DeGracia fell in love with the rival, Esposito family mafia bosses daughter, Amara after murdering her cruel father. DeGracia deserted his position with the mafia and married Amara, four months into dating her they had conceived a child accidentally on their honeymoon. They caught a transatlantic ship to New York City to avoid higher tensions in the family. In February of 1955, they had a son, Vincent.

DeGracia didn't need a job because of the millions of dollars he was paid in the mafia. In 1957, the DeGracia family searched for and found him on Liberty Island with Amara and Vincent, both Fedro and Amara were shot dead. An elderly woman had found Vincent and rushed him to the ferry back to New York City where he grew up.
Shaakir el-Turay

### Early Life

Shaakir was born in Dawaliyah, Berzikistan to Shameem el-Turay a Berzik Army enlistee later an FBI most-wanted hitman and Ramziyya el-Turay (al-Sawaya). Shaakir was raised on patriarchal values and despised all women until he met his wife. Shaakir did not go to any type of school and only was working under his father as a junior assassin.

### Later Life

Shaakir recruited many of his friends to join an assassin group he had created in his basement called "Majmuea". They started killing local politicians and merchants. He later recieved enough funds to purchase a base in the capital, Dawaliyah and to purchase 5 F-15's. He flew one of the F-15's and shot three airstrikes on the Alqasr Alkabir of Berzikistan. He overthrew the government and started a dictatorship. After he did so is kept confidential by the USSA and his classified to the general public. What is known is the terrorist attacks such as, the bombing of the Statue of Liberty in 1995, Assassination attempt of Walter B. Gush in 2002, and most recently the M.E-U War 2016-2018.
The Circus (M3 Album)

### Main Info

Is the third album by the American rock group M3. This album incorporates a rare genre of M3 'Alternative Rock'. The album was recorded in Rainbow studios in Seattle, Washington. The album had wide commercial success in the United States and the United Kingdom. The album name was inspired by lead singer Cody Holt's favorite movie, by media giant Finley, Bumbo.

### Tracks

Crack 2:02

Fire 4:09

Leah pt. 2 3:00

Blue Ribbon 1:01

Red! 4:32

Glass on a Table 5:58

Chemistry 4:22

Dime Road 2:18

Think. 4:16

Demanding 8:30

Box Office of Hell 4:11