Setting: Costurch

## Map Notes

* There is a reinforced wooden wall around the village, with a gate to the south and the east.
* The Druidic Shrine is an agnostic source of worship for any God, although many still go there to pray for Marus.
* There is a small pebble beach to the north near the docks.

## Important Citizens

### Services

* Father Aster [Church]: Follower of Marus (Marked), calm, dignified, wears white robes, one of the city's original refugee founders.
* Mrs. Potter [Orphanage]: Runs the orphanage, cares for orphans until someone purchases them for indentured servitude, polite, fervent Marus supporter.
* Chipper Family [Stables]: Run the stables, check weapons for travelers. Four children that help with the workload.
* Dennis & Macy Brooks: Local family, run a small school in their living room for a few of the neighborhood children.
* Mr. Greyfish & Family [Tavern]: Tall, scrawny, cheery fellow, tall children. Hires attractive waitresses.

### Trade

* Tanner [Merchant]: Runs the docks, owns the two trade boats in the village, thirteen orphan servants, trades mostly by sea.
* Cartus [Merchant]: Runs a food caravan with local villages.

### Production

* Zeek [Potion Store]: Goblin, alchemist, known for his Slayer potions, messy storefront, not very likeable, irritated when someone distracts him, one of the wealthier citizens, family of four.
* Master Guthrudd [Farmer]: Runs one of the major farms, stingy, horder, owns 20+ goblin slaves to handle farm.
* "Fletch" [Weaponsmith]: Proud, bulky, hard-working, says "hmmph" a lot, primarily focuses on arrows. One of the village's influential members, essential for dealing with monsters.
* Maio [Bookstore] [Image]: Obsessive about books and knowledge, tries to create her own using thin bark, plant fibers, and soot mix.

### Mercenary Work

* Cole, Markus, Barret: Three of the village's soldiers, work as a single unit. Responsibilities include hunting, training others, and village protection.
* Brett, Kevin: Mercenaries that usually accompany the food caravans. Friendly rivals. Have seen a fair share of combat.
* Denu, Boonik: Lizardfolk, work with the sea trade for Tanner, protect trading boats against sea monsters and theft.

### Other

* Minx [Image]: Goth elf, 15 years old, no family, "works" at the general store. Likeable, but regularly gets into trouble. Lives in a small tree fort.

## Caravans

* Slave Caravans. Arrive every 2-4 months. Trades in Goblins and Kobolds.
* Food Caravans: Common trade shipments from local villages are fairly common; about once per week.
* General Goods Caravan: Arrive every month or so.
* Miscellaneous Caravans: Arrive every 1-2 months.

## Religious Beliefs

* The village still follows and worships Marus. Father Aster has maintained the faith well.
* The dogmatic consensus is that either Marus was never actually killed (and that Dauron's forces spread this lie to break his faith), or that Marus is a God and therefore he must still be capable of returning or will be empowered in some other spiritual way.
* While it is tolerated to believe that Marus died and is empowered in another way, it is sacrilegious to believe that he is now powerless or that service to him is no longer meaningful.

## Customs & Laws

* Anyone leaving the village is expected to announce their departure in advance in case others want to send deliveries with them. (Common Custom)
* Any visitors will check their weapons at the gate. They can be kept at the Stables or the Tavern.
* Each Wednesday is official service at the Church in the morning until noon.
* Every Friday is a gathering at the Druidic Shrine; partially social, partially traditional.
* All able-bodied men are expected to train with bows or combat forms for four hours each week. Gnomes are exempt.
* All able-bodied men are expected to be available as backup (ready to defend the walls or inner village) during the Blood Moon. Gnomes are exempt.
* Orcs and Ogres can be shot on sight.
* Minx is not allowed to leave the General Store during the Blood Moon.

## Calendar

* Hunting Parties: Every 22nd to 27th, mercenaries within the village will assemble in groups. Each group will scout and kill any monsters in the area to reduce the threat level after the Blood Moon.
* Goblin Barrage: Every Wednesday the 17th at dawn, citizens gather at the Town Square. The children throw rocks at an effigy of Goblins, trying to do damage to win the game.
	+ If any slave owners offer a sickly or undesired Goblin, it will be used instead of an effigy.