Queen Athi and King Blizzard Bios

Queen Athi and King Blizzard are the previous rulers of the Dragonstone Kingdom aka the Barbaric Archipelago, 1,000 years ago. They both fell in battle against the Nameless God. created Spirit of Life, Rajhu infused their Spirits within the Jewel of the Dragon Heart Scepter where they have resided within the Spirit Realm ever since then. Now they both aid in guiding Sarah and her family through ruling the Archipelago since she, Shadow and Winter succeeded them when they defeated the Red Death tyrant queen.

### Appearance:

#### Athi

A woman in her late 40s in all white clothing that had a spiritual blue hue that faded from the middle until it reached her blue shawl drapes.

#### Blizzard

Being a Bewilderbeast, the most powerful dragon known to all Vikings and the King of Dragons he was at 647'11" in length and 160' in height that housed a pair of giant tusks protruding from both sides of its head similar to the tusks of a fully-grown male elephant.

The humongous dragon even had a face in a flat near-hominid shape and it had a wide mouth with a pink interior that had somewhat flexible lips, two large eyes, and a collection of short vibrating spikes that looked like a set of antennae around the eyes. Another set of spikes amidst a large flaring crown is present on the back of its head while some irregularly-sized spikes continued along the breadth of its shoulders before dwindling down to a single row trailing along the back and dorsal aspect of the tail.

### Personality

Athi and Blizzard were both very kind, gentle, fair and just rulers to their Kingdom, treating everyone with respect and understanding the dynamics of each species. D*ragons of all kinds from across the globe that had gathered lived together in friendship, cooperation, love, trust, and harmony between them and the humans.*

### History

#### Pre-Series

No conflicts were possible under their reign as they worked hard to maintain the peace between humanity and the dragons as best we can; Athi took the reigns for the safety and salvation of humanity while Blizzard was responsible for his fellow dragons as the original alpha. Together, with them by their side, humanity and the dragons continued to live in harmony with the island, Berk, made into their island home yet it wasn't originally called Berk but rather, it was known to one and all at that time by its original name, Dragonstone Island. The dragons thrived as well as the humans with no disease, no famine, no conflict......beside the Lost Continent and the Distant Kingdoms (aka Pantala and Pyrrhia).

Back then, the Vikings cared not for pride, reputation, and honor. The dragons and people they shared the world with are their main concern.

With their magic, love, and friendship at hand, we've created powerful artifacts known simply as Dragon Gifts for the benefit of the kingdom. The most powerful of them were known as the Six Spirits of Harmony - to ensure that the balance we strove for would be maintained, being as follows: Order, Life, Luck, Knowledge, Prosperity, Peace...... All of those elements have beneficial powers that enabled their assistance to rule the kingdom and keep the ongoing peace between everybody intact and this was meant to be continued even after they crossed over into the Bardo.

Together, they patrolled the kingdom to uphold the balance of nature and whenever something is out of hand, they'd warn us on the spot. The two of us and our kingdom owed much of its success centuries ago to them.

As time passed, however, they started to grow concerned; amongst many people, there will always be unsavory types that would trespass upon our grounds and use their beloved subjects and magic for warfare and their own gain. To protect everyone they loved, they decided to create a powerful magical object called the Dragon Heart Scepter that contained our Dragon Magic and with it, seven crystals known as the Seven Animus Gems containing our Animus Magic. The gems can be inserted into the engravings of each dragon class found in the scepter, granting its owner their very magic.

600 years ago, before Sarah and her family came to Berk, and 300 years before the 300 year Dragon Wars - their downfall came when the Nameless God - a man wearing a dragon-skin cloak standing together arrived with an army of enslaved dragons and Vikings who had fallen victim to the man's words/lies he spewed at them and caused them to follow him against their free will and attacked with the counterparts to the Six Spirits of Harmony; The Spirits of Disharmony, the most accursed beings to ever roam the kingdom and lay waste to it. Being the counterparts of our Six Spirits, they represent everything that goes against each of the values and morals our friends represent and preach: Death, Chaos, War, Desolation, Misfortune, Ignorance, the worse traits a creature can exhibit.

Six centuries ago, they were created and led by a madman known only as the Nameless God; together, they combed our kingdom and attempted to destroy the Barbaric Archipelago, killing all who resisted their attempts for power and keeping those that survived to enslave them for their own purposes and against their free will. They were relentless in their assault and his lies as they stole everyone's magic which left Athi, Blizzard and their subjects as the last of the Animus Mages in the world. It had gotten so bad that they were forced to take drastic and immediate action to ensure that they never do harm again.

The Spirits of Disharmony and the Nameless God were finally killed off but at a great cost; amongst the survivors in the resistance, Athi and Blizzard were fatally wounded in the final assault and were on the verge of death. The Six Spirits were distraught over losing them but knowing not to let their sacrifice be in vain, Rajhu infused their spirits in the scepter's jewel in our final moments and, in agreement with the other spirits, he removed the Animus Gems and gave them to Nuraiah, allowing her to seal them and the Scepter away so nobody will ever use them for evil.

Nuraiah, Zjhiben, Jhayli, Sol, and Ashia transferred their power to Rajhu as he got to work with what was to be Athi and Blizzard's final wish after doing what they must with their fallen royals. Once he and Nuraiah completed their parts, using the power given to him by his fellow spirits as well as his own, Rajhu reincarnated the fallen dragons and Vikings they'd lost to the Nameless God and his forces before they all left to live out their new lives, away from the public eye.

Ever since the Six Spirits left with our subjects, they've been watching over Dragonstone and a small part of our kingdom, always in the shadows and letting themselves pass on into legend while they went into hiding. Always waiting for our successors to come into the wing and take over where the two of us left off, those successors would be Sarah, Winter and Shadow.

Now they assist Sarah and her family in ruling the Kingdom against the threat of the Dragon Hunters and Dragon Trappers, providing their wisdom and guidance when needed.

### Powers and Abilities

#### Athi

**Animus Magic** - So far, the only power known to Athi is that she had Animus Magic

#### **Freezing Water Breath**

Blizzard was able to breathe out supercooled water from their mouths that solidify on contact with an external surface, much like freezing rain. Because water in its solid state - ice - has a more expansive volume and crystalline molecular arrangement, the watery breath can form huge ice crystals even rivaling his own size. These ice structures are a particular teal or aqua color, similar to blue ice found in glaciers and other large masses of ice. Pure water without any impurities like salts and without air bubbles is a bluish color. Blizzard was able to modulate their freezing water breath. He could create huge volumes of ice-on-contact that can destroy large objects and even large human-made structures. Conversely, he could breathe out a small puff of water that can settle on an object gently and form a thin layer of frost.

#### **Mind controlling dragons**

Blizzard was able to manipulate the minds of most dragons, appearing to bend their wills. the antenna-like spines around his eyes rapidly vibrate, along with brisk dilation and contraction of the pupils when this mind manipulation is in active use. The vibrations of the spines suggest an auditory component to the manipulation. Crystals derived from the large spines along his back also are able to transmit this dragon mind manipulation ability, without himself being present. Two so-called Alpha Crystals are struck together emitting a vibration, which subdues nearby dragons and opens them to commands from the being holding the crystals. ***Blizzard used this ability very very rarely.***

#### **Strength and Combat**

Due to their colossal size, Blizzard possessed nearly unmatched strength and raw power. He could crush massive war contraptions without even noticing it and plow through mountainsides as if they were paper walls. His scales and hides were thick and durable, able to withstand numerous weapons that would be problematic for other dragons.

#### **Underwater adaptations**

He was mainly aquatic, but also appear phased by being on land. They dose not have any visible nostrils, so may absorb needed oxygen by other means. His body was streamlined for swimming at high speeds and are capable of ignoring drastic hydraulic drags and water pressures due to their colossal body mass. He was agile enough to effortlessly chase and catch a large number of fish, and are fast enough to demonstrate surprise attacks despite being so large.

**Animus Magic** - Blizzard could perform Animus Magic at will.

### Weaknesses

#### Blizzard

##### Large Size

Blizzard's massive size was be both an asset and a drawback. While he could stand erect on land, his movements were cumbersome and slow. He had difficultly climbing up land higher than himself, and risk damaging the land trying. He was likewise unable to get higher in the air than they can lunge from the water and as he could not fly.

### Limitations on Hide and Scale Durability

While Blizzard's hides were especially thick and resistant to many attacks with pre-modern human weaponry and many other dragon attacks, he was still able to get wounded, though not mortally. Likewise, similarly large-sized dragons, such as another Bewilderbeast, would be able to pierce his hides and mortally wound him. The underbelly, as with many other dragons and animals, seem more vulnerable.

### Limitations with Dragon Mind Manipulation

The mental control exerted by his kind seemed to only work with mature brains. The manipulation has no effect on Tiny Tooth dragons, who still have developing brains and are themselves learning restraint and control.

A dragon under his species active thrall can potentially break free of their manipulations if they have a loyalty that is stronger than that of another dominant dragon, such as the friendship and loyalties than can arise between a human and dragon. Closing off the senses of sight and hearing can also diminish the mind manipulation effect. Certain dragon species are also immune to his species influence at any life stage.

#### Athi

* **Death** - Athi was not invulnerable to attack as she was killed during the final battle with the Nameless God and the Spirits of Disharmony.