recursal/Fanatic-Fandom huggingface dataset:
The Rider

**The Rider** is the Tuatha De Danann associated with athletes, soldiers, and determination.

## Description

The Rider is a patron to athletes and occasionally soldiers. Legend holds they trained the first horses. The Rider fights for those who would keep the peace.

### Appearance

Those who ride to war sometimes report seeing a strange figure among their ranks, 8ft tall and calm as the dawn.

### Worship

In the Church of the Burning God, the Rider is known as Saint George Equanimous.
Bigby

Bigby as he first appeared to the party.

**Bigby** is a Beastkin Barbarian from Brixx.

## Description

### Appearance

In his human form, Bigby appears to dress as a gentleman and keeps unshaven. When he transforms, Bigby turns into a lupine figure.

## Skills and traits

### Armour/Clothing

Bigby wears a top hat and tailored clothes with buttons that he unfastens when he transforms. As of Session 07, Bigby carries a magical detective's badge.

## History

### Prior to the Campaign

Bigby is originally from Xyander to the far west of Arrnonland. He appears to have run into trouble with a group known as the “Hogson Brothers” (?).

At some point in his past, Bigby worked for the pirate known as Captain Hook.
A Variable Approach to Burns, Oozes, and Scratches: A Dissertation by Matron Simone

In the 352nd yeare of the seventh age, this humble practitionere doth present a treatise upon the vexinge matter of oozes afflictinge the bodily integuments. In this age, wherein the wise doth ponder the complexitie of humours and their influence upon the humayne frame, the diagnosys and remedie of these maladies demandeth scrutinous observation and prudent application.
When faced with a patiente bearing the grievous affliction of an oozing condition, mine art doth require a meticulous assessment of symptomes. Mine own eyes, keenly attuned to the humours, doth scrutinyse the colour and consistencie of the emanating fluid, yond which provideth insight into the nature of the malady. By observyng the patient's complexion, pulse, and the subtletees of humoral balance, a diagnosis taketh shape, a foundation laid upon the ancient wisdom of Galen.
In the application of remedies, a varietie of externall salves, balms, and poultices, craftily derived from the flora and minerals bestowed upon us by nature's bounty, are brought to bear upon the affected parts. Each herb and mineral chosen with discernment, guided by the ancient lore of humoral properties. The very earth and her produce, hath bestowed upon us a pharmacopoeia, wherein the practitioner plies his trade with both skill and reverence.
Internally, the dietetic regimen laid forth in the teachings of olden times doth become a beacon of hope. Foods, deemed conducive to the balance of humours, are prescribed with care. Aye, the delicate interplay of blood, phlegm, black bile, and yellow bile doth guide the wise practitioner in the composition of a diet, seeking to restore equilibrium and temper the humoral discord within.
In the annals of this thesis, a variable approach is proffered. No longer shackled by the rigidity of humoral doctrine, the practitioner is urged to embrace a more flexible and nuanced understanding. By thus challenging the established norms, this work aspireth to be a beacon in the medical firmament of our age, illuminating the path to a more profound comprehension of the vagaries of oozes and their remedie.
The Reaper

The Reaper as they often appear to the dead.

**The Reaper** is the Tuatha De Danann associated with death and necromancy.

## Description

The Reaper is known as the collector of souls, the protector of the dead and dying, and the patron of necromancers.

Those who face near-death experiences sometimes report a cloaked figure waiting for them, while others claim they beat the figure in a game of skill.
Officer Bradley

Officer Bradley as he usually appears.

**Officer Bradley** is the guard captain of Lowmarsh.

## Description

Bradley is a brick of a man with a square jaw and shaved head. Even in the comfort of his own office, he does not seem to take off his armour.

He works at the Broken Bricks, in Lowmarsh.

## Appearances in the Campaign

### Session 02

Bradley assisted Merida in speaking with Sibylla and provided Bigby with information on the missing treasurer.

### Session 03

Bradley offered Nik Jones and the party a job. The officer would give each member of the party 30 silver if they were willing to pretend to rob the Town Hall to boost the morale of the city’s guards.
The Magus

One of the Magus's many forms.

**The Magus** is the Tuatha De Danann associated with arcane magic, scholarship, and truth.

## Description

The Magus is the patron saint of scholars, arcane casters, and the pursuers of truth.

They are rumoured to visit worthy academics to aid in their research and are said to visit institutions of learning, sometimes even giving guest lectures.

### Appearance

The Magus is one of the Tuatha De Danann hardest to recognise. When they arrive, they are usually a traveller from far, sometimes a young man who offers guidance on a specialist topic.

They are often accompanied by an owl, making the owl the familiar of choice for many academics.

### Personality

The Magus is often described as difficult to work with, aligning with the belief that all knowledge worth acquiring is difficult to gain.

Some account them as being rude beyond description; other times, they are said to speak only an obscure language or are insistent on chewing horrible, odorous snacks throughout their work.
The Merry Mother

The Merry Mother as she often appears.

**The Merry Mother** is the Tuatha De Danann associated with the domestic, marriage, and joy.

## Description

The Merry Mother is a keeper of homes, protector of the innocent and ordainer of marriage. She is said to be found in inns and hospices, offering advice to those who need it.

She is sometimes known to test lords and nobles, appearing at their door and asking for a meal or shelter from the storm. Good fortune awaits those who aid her, and a terrible curse plagues those who fail.

### Worship

Individuals pray to the Merry Mother for advice, health, and prosperity.

She is also worshipped in the Church of the Burning God as the Good Saint Matilda.

### The Merciful Mothers

The Merciful Mothers are a large group of nun-like healers found throughout Arrnonland, particularly in the South and the East.
The Woman on the Sun

**The Woman on the Sun** is the Tuatha De Danann associated with sunlight, healing, and protection from evil.

## Description

The Woman on the Sun (or the Sunlight Lady) is a protector from

disease, a healer, a finder of lost things, and a defeater of evil. She is a guardian of roads and pilgrims, and many travellers carve a sunburst symbol into wagons and carts as a form of protection.

The Woman on the Sun was thought to be a manifestation of the Burning God back in the first century of the seventh age; however, this belief has been named a heresy by the current papacy.

### Appearance

Along with the Man on the Moon, the Woman on the Sun does not walk the earth like the other Tuatha De Danann, but those attuned with primordial magic sometimes say they feel her eyes watching over them.
Strife of Camlin

## History

Twenty years ago (330), Arthur Pendragon, the King of Camelot, attempted to make a deal with the powerful sorceress Morgana La’Fey to allow him and his wife to have an heir.

The Knights Gawain, Percival, Lancelot, and Tristan would not stand for working with the sorceress, and Camlin was plunged into civil war for almost three years (330-333).

Eventually, the kingdom was reunited, and peace returned to the cities of Camelot. The King still lacks an heir, and nearing his 60s, it presents uncomfortable questions for the future of the Kingdom.
All-Mother Succession Crisis

## Background

Nearly 50 years ago now (311), the previous All-Mother, Dame Gothel, died. The title was set to pass on to Nimue, who instead chose to leave the order.

This triggered a series of events known as the All-Mother Succession Crisis, as various Grandmother witches contented for the title. For a time, it rested with Baba Yaga before she was banished from the order and had her title revoked.

Eventually, after nearly a decade of infighting and scrutiny, Tashanna was named the new All-Mother in 320.
The Old Religion

## Description

A polytheistic religion, kept to by many both fey and mortal. One of the few shared religions between them both.

There are around 20 deities in the Old Religion, with the exact list varying depending on who you ask.

They are not made up of gods in the traditional sense but by the Tuatha De Danann, a god-like race who walk the earth in physical form.

While those who follow other religions don’t offer the Tuatha De Danann reverence, very few fail to acknowledge their existence as they have been seen at various times throughout history.

## Tuatha De Danann

* **The Goodly Father** - A protector and upholder of law. A builder and moral guide.
* **The Merry Mother** - A domestic governor of the home. A bringer of joy and goodness.
* **The Dour Uncle** - A guardian of waterways and the open sea. Bringer of rain and storms, weather and the changing of seasons.
* **The Harvestman** - A mixed figure, both the grower of food but also patron of the Woodlands.
* **The Man on the Moon** - Light in the darkness and protector of travellers.
* **The Woman on the Sun** - A protector from disease, healer, finder of lost things, and defeater of evil.
* **The Three-Faced Lady** - Lady, Woman, and Crone. The three-faced lady is deeply magical and often favoured by hags. She is associated with time, balance, and love.
* **The Fool** - A merry bringer of joy, patron of festivals. Also self-understanding, confidence, and living life.
* **The Magus** - Associated with Arcane magic, book learning, and the power to create change. Said to work the world as a young man or sometimes woman.
* **The Sacred Sister** - Associated with holy magic. She is a keeper of prophecy, a protector of the sick, and a healer of the injured.
* **The Rider** - A patron of athletes, they are a granter of will and determination. Said to be summoned by the beating of pure hearts.
* **The Lion** - A symbol of strength in all its meanings. The Lion is depicted as a human with the head of the lion. Patron of soldiers, but also rebellions.
* **The Judge** - Said to seek out the wicked for punishment and reward the good. They are a champion of state crafters, lawmakers, and are favoured by leaders who fancy themselves the arbiters of goodness.
* **The Reaper** - A collector of souls, patron of necromancers. Protector of the dead and dying.
* **The Pilgrim** - A one-eyed wanderer who ventures from place to place.
* **The Faceless Soldier** - An embodiment of violence and revenge
* **The Stranger** - A somewhat hostile figure, the stranger is a bringer of bad news but also a seeker of answers and selector of champions.
Shadic Brethren

**The Shadic Brethren** are occult followers of the Faceless Soldier.

## Description

The Shadic Brethren or Shadow Monks are dark, occult forces who follow the will of the Faceless Soldier and adopt the identity of “no one”.

Members of the Brethren dress in hooded, monastic robes. Under their robes is nothing. They are without form and exist as something between a construct and a familiar.

## Appearances in the Campaign

### **Session 03**

While she slept in the Split Bell Inn, Drizella was visited by a tall, dark figure dressed in monastic robes. They introduced themselves as “no-one,” a member of the Shadow Monks or the Shadic Brethren and a follower of the Faceless Soldier. They offered Drizella a warning: “*Leave town tomorrow before the sun sets … Many will survive. None unchanged*”. Drizella recognised “*Many will survive. None unchanged*” as words used by followers of the Soldier.

### **Session 04**

A member of the Shadic Brethren appeared to the party in the Greenwoods. They claimed there were forces moving against their god’s will and told Drizella to heed their warning: Lewis Short had to die. They revealed that someone opposed to them would uncover secrets and reveal them to Lewis Short.
The Harvestman

The scarecrow-like form of the Harvestman.

**The Harvestman** is the Tuatha De Danann associated with the harvest, the glades, and the woodlands.

## Description

While the Harvestman is associated with the harvest and food grown in the glades, they are also the governor of the Woodland. This gives them something of a mixed reputation, both as a provider of food and an embodiment of the dangerous Woodland.

According to some accounts, the Harvestman is the guardian of the barrier between the glades and the Woodlands.

### Appearance

The Harvestman typically appears as a scarecrow, often arriving in fields or found at the edges of a glade.
Sibylla

**Sibylla** is a gnomish witch from the Greenwoods.

## Description

Sibylla is a 90-year-old gnome witch who appears around 20 years old. Where once she had grey hair, she now has bright red hair.

## Skills and traits

### Armour/Clothing

Sibylla carries few personal belongings and dresses in tattered rags. In Session 01, she was given some better clothing from the guards in Lowmarsh.

## Relationships

### Shan

Shan is Sibylla’s familiar and means of contacting her patron, the Three-Faced Lady. They are a small, black cat.

### The Three-Faced Lady

The Three-Faced Lady is Sibylla's patron. They appeared to Sibylla when she was imprisoned in Lowmarsh, emerging out of her familiar Shan. They offered to free her in exchange for a favour and requested that she head eastwards into the Greenwoods to stop an occult ritual.

## History

### Prior to the Campaign

Sibylla was trained in occult magic by the powerful witch Nimue before her disappearance. Her magic bears the expertise of a trained Sister of the Cruthic Covens.

At some point in the past, Sibylla “cured” her redeye infection by reversing time to before she contracted the disease. The process appears to have reverted her to an earlier version of herself, without her abilities.
History

Documenting the most noteworthy events in the Seven Ages of Evergreen.

## Adventure Timeline

* **4/06/352** - Our party arrives in Lowmarsh.
* **6/06/352** - The party leaves Lowmarsh.

## Events by Age

### Seventh Age

* **346** – Salasarglumm is violently overthrown by a powerful wizard known as “The Beast”.
* **344** – The Redeye Plague arrives in Xyander.
* **343** – Truce reached in the Northern War.
* **341** – A great flood, the Flood of ’41, strikes towns and cities surrounding the Grimm Ocean.
* **333** – End of the Strife of Camlin.
* **330** – Beginning of the Strife of Camlin.
* **324** – Beginning of the Northern War between Mercia, Camelot, Avalon, Serraf, and Kerrithungle.
* **323** – The Avalon Insurrection sees the overthrow of the ruling Barons of Avalon.
* **320** – Tashanna becomes the new All-Mother of the Thrice-Triple Covens of Cruthic.
* **311**- Beginning of the All-Mother Succession Crisis following the death of Dame Gothel.
* **84** - Some claim that the Judge writes the charter that established the Fens of Arrnonland.

### Sixth Age

* **308** - The sixth sunderance occurs, marking the beginning of the Seventh Age.

### Fifth Age

* **303** - The fifth sunderance is believed to have taken place.
* **Unknown** - The Witches of Cruthic trace their origin to the middle of the fifth age.

### Fourth Age

* **276** - The fourth sunderance is believed to have taken place.

### Third Age

* **309** - The third sunderance is known to have taken place.

### Second and First Age

*History from before the third sunderance is largely lost to the mists of history...*
Adelais

Adelais as they appeared to Sibylla.

**Adelais** is a sea hag.

## Description

### Appearance

Adelais appeared as a sunken and emaciated hag. Their blue skin seemed to crack, and their hair appeared almost like seaweed.

## Appearances in the Campaign

### Session 04

Alongside the Mysterious Old Woman, the sea hag appeared to Sibylla in the Greenwoods outside of Lowmarsh. Together, they formed a coven and were granted with a number of visions. The Old Woman seemed suspicious of Adelais.
Lowmarsh

Map of Lowmarsh and important points of interest.

**Lowmarsh** is a small city and the starting location of the campaign.

## Description

Lowmarsh is a small mining and trade city to the south of Camelot. The city is surrounded by a great wall that appears to have been there for hundreds of years and is lacking in structural integrity. Along the wall is an abandoned watchtower, which is missing great chunks of stone and has fallen out of use.

### Notable Locations

* **The Burnt Sage Hospice** - A site of healing operated by representatives of the Northern League of Medicasters. The head of the Hospice is Matron Simone.
* **Basilisk Court** - An open courtyard bearing the petrified statue of a serpentine creature.
* **The Split Bell** - Large two-storey tavern with a yellow roof. Run by Chops and Corpus Briar.
* **The Lone Pine** - A smaller, older establishment run by Trevor Becker. There is a single lone pine out the front.
* **The Broken Bricks** - The guard house and jail of **Lowmarsh**.
* **The Town Hall** - A very large building. The hall appears as if it was once a Manor House, converted into a public office.
* **The Big Box** - The city's treasury and storage site for grain and other supplies.
* **The Immaculate Church of the Goodly Father’s Left Wedding Ring** - The local church. According to stories, the Goodly Father travelled through Lowmarsh, and left his ring at the church. A ring is still on display at the church.

## Society

### Leadership

Lowmarsh is one of the few cities run by a democratically-elected government, the People’s Committee. The Committee is a group of seven individuals led by a Chairman, Lewis Short.

### Notable People

* **Lewis Short** - The Chairman and leader of Lowmarsh
* **Matron Simone** - A Medicaster and head of the Sage Hospice.
* **Officer Bradley** - The city's Guard Captain.
* **Thori Black** - The Treasurer of Lowmarsh.
* **Trevor Becker** - Owner of the Lone Pine Inn.
* **Corpus Briar and Gasson "Chops"**- Couple that owns the Split Bell Inn.
* **Paul Good-Get** - A farmer and the owner of Good-Get Farms.
Economics of Evergreen

## Currencies of Arrnonland

All major currencies within Arrnonland operate in the same common gold, silver, and brass and are worth much the same regardless of denomination.

### Arrnon Dollar

The most commonly used currency in Arrnonland.

While the Arrnon Empire has long since fallen, such was their stockpile of coins that a variant of them is still used to this day.

Minting of coins was previously done in Port Newer, but after the gold crash in Camelot, minting rights were transferred to Misclap in 299.

### Kerrithungle

Over the last sixty years, Kerrithungle has begun to operate its own currency in addition to the more commonly used Arron Dollar.

### Brixx

Brixx has always preferred the currency of the Westfold, the Wext.
SETH McFarland

>
>
> SETH
> ----
>
>
>
>
>
>
> General Information
> -------------------
>
>
>
> ### Real Name
>
>
> Simulated Entity for Tangible Humanity
>
>
> ### Aliases
>
>
> Seth
>
>
> ### Gender
>
>
> N/A
>
>
> ### Status
>
>
> Digitized
>
>
> ### Affiliation
>
>
> Fox Broadcasting Inc.
>
>
>
> Appearances
> -----------
>
>
>
> ### First appearance
>
>
> Family Guy Wholesomest Moments
>
>
> ### Last appearance
>
>
> TODAY.avi
>
>
>
>
> "Hello, I am Seth McFarland..." - SETH's introduction
>
>

**SETH (Simulated Entity for Tangible Humanity) McFarland** is the personality of Seth MacFarlane turned into a Digitized Human through Digitization. It does not have any memory of being digitized, or the fact that it is not a real human, it genuinely believes it is a person.

## History

### The Funniest Moments

SETH was seen as a sort of Tour Guide, who introduced the content of what we would be viewing at the beginning and end of every compilation. He was also the guide for the Employee Training Tape for the AI Supercomputer.
Corpus Briar

Corpus cuts an imposing figure

**Corpus Briar** works at the Split Bell in Lowmarsh.

## Description

Corpus is a large, strapping human with a nice moustache. Despite cutting an imposing figure, they are very quiet and largely communicate by whispering to their partner, Chops.

Corpus has an uncle named Craig who picked up some Dwarvish after living in the Underdark.
Burrishfolk

## Description

The Burrishfolk make their home in the mountains and below the ground and include most ancestries and heritages with darkvision.

Deep under the earth, the Burrishfolk are impacted little by the Sunderances that devastate the surface, and in the depths, magic is less powerful, and technology is more advanced. It is said the deep dwarves have developed great carriages that travel along an iron road.
Jae

There is no known image of Jae.

*This article is about the fictional character, you may be looking for the video or the real Jae.*

> *"Why is Seth always capitalized? Somethings off here..."*
> —Jae, ROCKIN.avi
>
>

**Jae Walker** is a character and protagonist of the Fox Broadcasting Arc's second part. He was a fan of the Fox Broadcasting Incorporated, who stumbled upon the strange secrets that lie behind the company.

## History

### Fox Broadcasting Arc

Players can find an attached .txt file on Henry's Employee File on Fox Broadcasting Inc's website, titled JAE.txt. This text file is the emails between Henry Bennet and Jae. After this, Cain uploaded the first day of "I KNOW WHAT'S INSIDE FOX". After this, Groovey.avi was uploaded

## Personality

Jae seems to feel concern for the wellbeing of others, suggesting he's a caring person. He seems to also enjoy a sense of justice.

## Appearances

* Fox Broadcasting Arc
	+ Groovey.avi
	+ MaN.avi
	+ ROCKIN.avi
	+ dUDE.avi

## Notes

* Jae shares a name with his real-life counterpart.
Woodland Watchers

## Description

A group of ranger types who seek to keep the peace between the borders of the forest and the Glades. They track down lost travellers, keep paths between Glades clear, and escort caravans of travellers.

They are highly decentralised into local chapters; some function like volunteer rescuers, and others attempt to keep the peace between local mortals and fey. At their best, they are a grassroots force for the community; at their worst, they are basically cops with axes.
Constituency of Brixx

The flag of the Constituency.

“Sure as salt, slow as ice, and smart as sails”
—Brixx expression about tranships.

**Brixx** is a Fen to the west of Arrnonland.

## Description

The Constituency of Brixx is a trade empire from across the Westgate lakes. Their power is limited in Arronland, but they use their monopoly on imports from the West to leverage security from the other Fens. The great city of Xyander is the largest in Arrnonland and home to far and above the most people.

Many of the finest goods come from across the Westgate lakes and through the hands of Brixx traders. What trade exists between Arrnonland and the Westfold must go through the Westgate and is controlled almost entirely by the Constituency of Brixx. One of the biggest problems plaguing the Constituency is pirates.

### Capital

The City of Xyander is the largest and most populated city in Arrnonland, even though Radishar's capital, Emberhall, has more land. Xyander does not need farmland, as its food is entirely shipped in from the Westfold.
The Three-Faced Lady

A common tripartite representation of the deity.

**The Three-Faced Lady** is the Tuatha De Danann associated with magic, time, balance, and love.

## **Description**

The Three-Faced Lady is one of the Tuatha De Danann and the favoured patron of hags and witches. They are associated with occult magic, time, balance, and love.

The Three-Faced Lady is a tripartite deity and takes the form of a woman with three faces: the Maiden, the Mother, and the Crone. The Maiden is pleasant, the Crone is cruel, and the Mother takes a middling position between the deity’s other two aspects.

## **Appearances in the Campaign**

### Session 01

The Three-Faced Lady appeared to Sibylla when she was imprisoned in Lowmarsh, emerging out of her familiar Shan. They offered to free her in exchange for a favour and requested that the witch head eastwards into the Greenwoods to stop an occult ritual.

## **Relationships**

The Three-Faced Lady is the patron of Sibylla.
Monster Hunters Guild

The symbol of the guild.

## Description

A group dedicated to the hunting of monstrosities and purely evil creatures throughout much of Evergreen. They are sworn never to interfere in the affairs of intelligent peoples.

The guild is very decentralized. While there is a loose ranking, it mostly defaults to seniority. The formalities are handled from branch to branch; however, each section has one chief who reports to the guild master. This keeps at least one person somewhat informed of the guild's actions.

There are four main sects within the guild:

* The Rangers, who patrol the roads (their symbol a bow)
* The Watchers, who patrol and protect cities and settlements (their symbol a lantern)
* The Anchor Swingers, who protect the waterways (their symbol an anchor)
* The Sentinels, who protect the borders of the forests (their symbol an axe).
Radishar

The crest of Radishar.

**Radishar** is a nation to the south-west of Arrnonland.

## Description

Radishar is a nation ruled by a faith militant known as the Red Dawn.

Their self-proclaimed war against the fey causes lots of tension with anyone who does dealings with fey. Radishar tends to take a scorched earth policy that causes a lot of tension for those having to deal with the fallout.

Despite their aggressive and violent practices, Radishar is a rich mining area, as many communities and settlements are forced to make business deals with them. They also have the largest open glade in Arrnonland.

### Capital

The capital of Radishar is the mighty city of Emberhall. Surrounded by miles of farmland, the great city is illuminated day and night by great burning pyres and candles that sit in every window.

In the capital, great songs are sung to the glory of their god, and great pillars burn day and night full of wood, heathen religious relics, and, just occasionally, their religious enemies.

### Leadership

Radishar is ruled by the faith militant or the Red Dawn, a monotheistic religion that follows the Burning God.

The highest rank within the Red Dawn is the title of Inferno. Those who hold the title sit upon the Ignited Council, which has had at times had as few as 3 people and as many as 43. Always an odd number must sit at the Ignited council. Currently, 9 hold the title.
Family Guy Hubris Wiki

The official database for the world of ***FAMILY GUY HUBRIS***,

maintained by the dedicated creator(s) of the ARG.

**Disclaimer**:

**This wiki exists as an archive of a fictional story and may contain disturbing content; real-life subjects are noted when discussed. Any views or opinions expressed therein are not shared by the wiki or its staff.**

**The story has ended.***Family Guy Hubris* is over, but a sequel to the final arc may be in production.
So stay tuned for that!

## ***Navigations***

Category:Videos
**Goober**
Goober
**Emperor**
The Emperor
Funniest Moments Arc

***Funniest Moments*** is the first story arc of *Family Guy Hubris*. It details the acquisition of a CD with "Death Has A Shadow - SETH" written on it, by a college student known only as John Doe.

It is the most short-lived and least story-based Arc. Some story points have been retconned since this arc.

## Information

### Videos

FGFMFGSM

FGWM

AGFM
Asia Monet Ray

### Dance Studios

Abby Lee Dance Company (formerly)Just Plain Dancin' (formerly)Orange County Performing Arts Academy (formerly)

### Titles

Regional Petite Miss Dance KAR 2011 with "P.Y.T."
Regional Petite Miss Spotlight 2011
National Petite Miss Dance KAR 2011
National Petite Miss Starpower 2011<rbr>Regional Petite Rainbow Rising Starz DOY 2012 with "Control"
Regional Petite Miss Starpower 2012
Regional Petite Miss Energy 2013

## Friends and Family

### Parents

Kristie Ray (mother)
Shawn Ray (father)

### Friends

Maddie Ziegler
Mackenzie Ziegler
Brooke Hyland
Paige Hyland
Nia Frazier
Kendall Vertes
Chloe Lukasiak
Sophia Lucia
Payton Ackerman
Kalani Hilliker
JoJo Siwa
The Stranger

The Stranger's bird-like form.

**The Stranger** is the Tuatha De Danann associated with omens, fate, and champions.

## Description

The Stranger, also known as “the Herald,” is a bird-like figure, a watcher of heroes, a herald of champions, and the guardian of fate. They are a bringer of bad news but also a seeker of answers.

They are seen as somewhat sinister, as few who see the Stranger have a long or fruitful life ahead of them.
Paul Good-Get

Paul Good-Get in the fields.

**Paul Good-Get** is the owner of Good-Get Farms.

## Description

Paul Good-Get is the owner of Good-Get Farms and a member of the People’s Committee in Lowmarsh. He is an older farmer with a big beard and eyebrows so large they obscure his eyes.

## Appearances in Campaign

### Session 04

While Merida spotted Paul at the Split Bill tavern in Session 03, the party only met Paul at the People’s Committee meeting. He offered the party his key and paid them 30 silver each in exchange for their help in eliminating a group of redeye plague victims who had been stealing from his farms.
Northern War

## Background

Directly following the Avalon Insurrection, the holds of Mercia, Camelot, Avalon, Serraf, and Kerrithungle were all drawn into wars against Avalon.

For the first five years of the war (324-329), Kerrithungle allied with Avalon, and the two were able to take much of what was once Serraf between them. However, when Avalon moved against Camelot, Kerrithungle would not jeopardize its alliance with Gribsby and turned against Avalon.

By 343, the war was largely over, and Avalon offered a truce to the other northern holds (except Camelot). Avalon has paid a great amount of money to its old enemies but has returned almost none of the captured glades.

The hostilities between Avalon and Camelot continue to this day.
Chops

Chops as he appeared to the party.

**Gasson or "Chops"** works at the Split Bell Inn in Lowmarsh.

## Description

Gasson, also known as "Chops," is a shorter human man with red hair. Alongside his husband Corpus, he runs the Split Bell Inn in Lowmarsh.

## Appearances in the Campaign

### Session 03

Chops seemed suspicious of Trevor Becker and admitted to Bigby that the man had been envious ever since missing out on the opportunity to propose to Corpus himself. He also offered Bigby a job as a detective if he returned the following day.
Fairy Godmother

**The Fairy Godmother** is a fey known to deal in promises.

> “*They tempt mortals with promises that they do not keep. They would seem to bring about your desires, but they take from you necessity*.” - Pyromancer Kreen.
>
>

## Description

The Fairy Godmother is a fey known to trade in promises with mortals. Whether they are a singular entity or a title used by many fey remains to be seen. Pyromancer Kreen claimed to have felled a fey "Fairy Godmother" in battle alongside Alexus Dunloss.

According to Drizella, the Fairy Godmother turned her stepsister into a princess and transformed herself and her sister into twisted versions of themselves. Drizella holds the Fairy Godmother in contempt, and seeks revenge upon her for what they did.
The Man on the Moon

**The Man on the Moon** is the Tuatha De Danann associated with the moon, night, travel, and prophecy.

## Description

The Man on the Moon is a protector of travellers and a watcher in the night. They are a common patron to certain druid circles and, along with the Woman on the Sun, are a granter of primordial magic.

The Man on the Moon is associated with prophecies, though they are not known to speak.

### Appearance

The Man on the Moon does not work the earth like the other Tuatha De Danann, but those attuned with primordial magic sometimes say they feel his eyes watching over them.
Mercia

The shield of Mercia.

**Mercia** is a nation to the north-west of Arrnonland.

> "*The only truth is what you can do and what you cannot do*" - Unknown. Found on the gates to the great fortress of Merrywell.
>
>

## Description

Mercia is a rather small nation to the north-west. It is bitterly cold, and anyone who wishes to travel the lonely Mercia roads will want a good coat, thick gloves, or, better yet, a different destination.

Its people keep close to the old titans that most of the world has forgotten. They have been in a holy war with Radishar for an age.

Mercia are strong allies to Camelot and provided great support to them over their recent war with Avalon.

### Leadership

Mercia is ruled by Hrogarth the Cunning. The leader of Mercia is traditionally decided by a fight to the death. This practice was called into question when Hrogarth the Cunning hired an excommunicated priest to incinerate his opponent with a single touch.

The last Great-Chief of Mercia was Sijjor the Swift, who fell in combat to the excommunicated priest of the Church of the Burning God.

Capital

Mercia's capital is the great city-state of Merrywell, half of which is built into the Dunsinane mountains. It is far and beyond the most secure fortress in the land. The city is home to the Heroes of Frojjin, one of the most fabled mercenary companies in Arrnonland.
Галактика М51 Вики

**Добро пожаловать на Галактика М51 Вики!**
Галактика М51 - это фракция в онлайн-игре по мотивам серии книг "Коты-Воители" CatWar. Данная Вики содержит в себе информацию о лоре фракции, а также об её устройстве и выдающихся деятелях.

Править Вики могут только доверенные лица, за подробностями обращайтесь к х(1320146). Если Вы заметили опечатку, грамматическую или пунктуационную ошибку - Вы можете исправить её без особого разрешения, о фактических ошибках лучше писать ответственным за Вики. Вандализм мы не приветствуем: уважайте труд людей. Мы имеем копии всех страниц, так что попыткой испортить Вики Вы лишь потратите своё собственное время и никому ничего не докажите. За вандализм со стороны жителей Галактики М51 последует внутриигровое наказание.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
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* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.
Непризнанные народы Галактики М51

**Непризнанные народы Галактики М51** - это категория различных малых народов, не вошедших в официальный перечень народов Галактики М51. Как правило, большую часть из этих народов включают в состав Соваджа. Подробнее об официальной классификации смотрите здесь.

### Возникновение непризнанных народов

Первое деление на народы сложилось ещё в эпохе "Дивидо", однако единственное, на чём оно основывалось - самоопределение. Предположительно первые народы получали свои названия от фракций, в которых жили, но разные территориальные изменения, переселения и многое другое быстро вынудило котов отказаться от подобной концепции, дав начало формированию современных народов. Однако какой-либо попытки упорядочить все народы также не было: единственное упоминание о старой "системе" гласит о неких 15-ти народах C-ERA132, без их названия и какого-либо описания. Встречается эта заметка в мирном договоре между двумя кланами, при том особый стилистический окрас и контекст не дают относится к такой заметке хоть сколько-нибудь серьёзно, вероятно, что писец мог упомянуть только известные ему народы, например. Это упоминание неких 15-ти народов относится к концу эпохи "Дивидо", примерно за 1000 лун до появления первых классификаций, похожих на современную, и встречается только один раз. Сложно сказать, существовали ли непризнанные народы до появления первой официальной классификации народов или нет, однако достоверно известно, что религиозные интересы чаще всего превалировали над национальными.

### Критика официальной классификации

Своя классификация народов в том или ином виде была практически в каждой фракции, но только Клану Сновидений удалось задать некий общепринятый стандарт, который получил относительно объективное обоснование. Тем не менее, это не спасло данную классификацию от критики, которая, к слову, тоже обоснована.

Чаще всего критике подвергался сам подход к составлению списка народов. Многие уверены, что сама по себе единая классификация народов была лишь инструментом пропаганды Клана Сновидений, который ставил перед собой определённые задачи, в следствие чего в классификации много субъективных положений. Отсюда, например, вытекает критика к определению Соваджа.
Клан Сновидений

**Клан Сновидений(КС)** - это один из крупнейших и самый значимый клан прошлого. Клан просуществовал с "Соваджа" эпохи и примкнул к единой Сети Поселений самым последним, в начале "Каменной" эпохи.

### Формирование Клана

Клан Сновидений стал первым кланом, в котором соседствовали два народа(согласно современной классификации). Клан был образован представителями народов Соваджа и Дормантой, это отражено даже в названии: часть "Клан" характерна для общин Соваджа, ведь они чаще всего проживают семьями(кланами), ну а "Сновидения" принесли Дормантой вместе со своей религией.

Согласно современной легенде, пятеро религиозных деятелей из общины Ичи обнаружили поляну со старыми деревьями Пурпураарабло. Поскольку эти деревья имеют фиолетовый цвет коры, а фиолетовый и его оттенки - почитаются у Дормантой и считаются "цветом снов", эти коты захотели данную поляну обжить. Но было одно препятствие - она уже была занята тринадцатью котами, а если быть точнее, то это был клан Соваджа. Очевидно, что эта семья не уступила бы поляну, поэтому проповедники решили брать хитростью: они договорились разделить поляну в обмен на ценные знания. История не донесла до нас, какие именно знания получила та семья, но зато мы точно знаем, что они на этот обмен согласились. Коты из Ичи позвали ещё несколько глубоко верующих Дормантой на эту полянку, и численность новорожденного клана выросла до 25 котов.

Первоначально это сообщество, конечно же, не было похоже на тот Клан Сновидений, который мы знаем. Клан Соваджа и переселенцы из Ичи жили в одном месте, но фактически раздельно, у них не было абсолютно ничего общего, кроме этой самой поляны. Представители народов редко говорили друг с другом, не делили еду, однако этот период продолжался совсем недолго. Некоторые из клана Соваджа начали активно интересоваться религией Дормантой, а некоторые стали её принимать. Не обошлось, конечно же, и без "династического" брака, который укрепил связь соседей. Однако практика такого тесного соседства двух народов, которые мало что объединяло, была по тем временам в новинку(даже если мы опускаем современную или какую-либо вообще классификацию народов C-ERA132). Как следствие, даже несмотря на одно название, формальное единство и наличие в общине детей смешанной крови, настоящего объединения пришлось ждать примерно пять поколений, ибо оба народа очень берегли свою культуру, а объединяющего у них ничего не было. Даже первые дети-полукровки просто выбирали свою "сторону"(формально), отдаляясь от одного из родителей и своей семьи со стороны этого родителя, становясь полноправным членом второй общины.

Ключевую роль в жизни Клана сыграл, конечно же, формирующийся Принцип Ветвей. Он позволил
Flood of ’41

## Background

In 341, Misclap attempted to close off the connection between the inland Grimm Ocean and the outer southern ocean.

Over only a few days, the banks of the Grimm rose nearly 10 feet, washing out docks and lowlands of Westerforge, Pineburn, Everstop, Whiteshale, Vaini, Marnia, Pikefaire, Oronia, Port Nwer, and Prent.

Some thought the world was ending. Others thought the Sunderance was coming. It was a dark day.

Misclap took time to realise their mistake and longer to fix it. Following the flood, the old lord was executed, and the city council was installed. While there was no way for them to have known the flow-on effects of their actions at the time, there are still many who hold a grudge against the city and its people.
List of artists

A list of artists that designed characters in Kyonyuu Fantasy Burst.

Listed alphabetically, with **family name first.**

A

G

H

K

L

K

M

N

O

P

Q

### Q-Gaku

* Ajura, Athena, Celestia, Elicia, Emeralia, Gladys, Isis, Liesel, Luceria, Lucretia, Paia, Roxanne, Shaharl, Shamsiel, Zebia, Medusa
* vndb

R

### Remu

* れむ
* Gemini
* vndb

S

### Saburo

* サブロー
* Estiel, Sortina
* vndb

### Saijo Satoru

* 西條サトル
* Theresia
* vndb

T

### Tadano Akira

* 只野あきら
* Messelia, Sobrina
* vndb

U

### Unitoshiki

* ウニトシキ
* Frey
* twitter
Categories created for the wiki

Category:Artist | Kyonyuu Fantasy Burst Wiki | Fandom

Category:Characters | Kyonyuu Fantasy Burst Wiki | Fandom

Category:Design | Kyonyuu Fantasy Burst Wiki | Fandom

Category:List | Kyonyuu Fantasy Burst Wiki | Fandom

Category:Playable Units | Kyonyuu Fantasy Burst Wiki | Fandom

Category:Staff | Kyonyuu Fantasy Burst Wiki | Fandom

Category:VA | Kyonyuu Fantasy Burst Wiki | Fandom
База (только для одиночного режима)

Третья основная кампания ("За последним морем") создана с упором на менеджмент собственного боевого соединения. Набор и оснащение войск, а также вступительный видеоролик вынесены в отдельную мини-миссию "База". Игрок, находясь в безопасной среде и не имея ограничений по времени, может спокойно собирать отряд, руководствуясь собственным стилем игры и текущей боевой задачей. Геймдизайнер получает возможность упростить программирование основных боевых миссий, полностью исключив фазы набора войск, сэкономить оперативной памяти за счет устранения неиспользуемых союзных войск.

Прототипом "Базы" в начале второй кампании является мини-миссия "За нами Москва - сбор", на которой были обкатаны некоторые технические решения.

Полная информация по работе с миссией-базой доступна в паxпке changelog в виде pdf-файла.
Kizuna

Kizuna ( Bond / Affection ) has 4 tier levels. Reaching a new tier level gives the characters various stat bonuses and can also unlock character stories.

**Required Kizuna**
 1 - 2
 2 - 3
 3 - 4

**Rewards based on character rarity**
 1
 2
 3
 4

Note (\*): some units have more than 1 character story and their stories are devided between lvl 0 and lvl 1.
Anjanath

## Recompensas

* ★★★★

- Archivo:Anjanath Escama.png Rareza 1 Anjanath Escama
 - Archivo:Anjanath Colmillo.png Rareza 1 Anjanath Colmillo
 - Archivo:Anjanath Cola.png Rareza 2 Anjanath Cola
 - Archivo:Anjanath Hueso Nasal.png Rareza 3 Anjanath Hueso Nasal
 - Archivo:Anjanath Placa.png Rareza 4 Anjanath Placa

## Características principales

Especie: Wyvern Bruto

Infame por su beligerancia, este wyvern bruto ataca indiscriminadamente a todos sin dudarlo.

La gran membrana que se extiende desde la cintura hasta la base de la cola se abre cuando se agita.

Se cree que esta membrana en forma de abanico se usa no solo para intimidar, sino también como un modo de control de la temperatura corporal. Esto se atribuye al hecho de que cuando Anjanath expulsa llamas de su boca, se ha visto que la membrana se expande en tándem, liberando el exceso de calor.

## Información útil

A menudo empleará ataques de mordisco a corta distancia, mientras que a distancia intentará abalanzarse sobre ti con grandes saltos.

Utilizando el saco de llamas en su garganta, se ha informado que liberará un aliento de fuego abrasador cuando se enfurezca.

Es precisamente durante o después de este movimiento que el monstruo queda susceptible a los ataques. Además, se puede derribar rompiendo sus pies. Al hacerlo, su cabeza débil puede apuntar con seguridad.
Wiki Monster Hunter Now

**¡Bienvenidos a Wiki Monster Hunter Now!**
Comunidad de Videojuego para móvil

Lanzamiento oficial el 14 de septiembre.

Somos una comunidad web colaborativa sobre Monster Hunter Now en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Kyonyuu Fantasy Burst Wiki

**Welcome to the Kyonyuu Fantasy Burst wiki! We're a collaborative community website about Kyonyuu Fantasy Burst that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.**

***In the kingdom of Vern, where he lives,***
***the results of the battles  between the holy knights under the lord's command determine the hierarchy as a lord.***
***However, Lufus' rank as a lord is second from the bottom.***
***If he loses the next match, he will also lose his label as a lord.***
***In order to save his destiny, Lufus decides to summon a holy knight from the other world.***
***He arrives at the ruins of a long-abandoned goddess, and is soon joined by a group of heroines.***
***Lufus and his heroines are now on the run!***
**CLICK HERE TO PLAY THE GAME→KYONYUU FANTASY BURST**
Homepage

Twitter

**Important links**

* Kyonyu Burst homepage on DMM (SFW)

* JP wikiru

* Kyonyu Burst on Waffle website

## Characters

* Character Bio ( the girls' measurements as well as their VA and illustrators )

* Playable Units

## Gameplay

### Game mechanics

* Kizuna

* Grade

* Limit break

* Weapon Type

## Staff

* List of artists

* List of VA

* Scenario by: Kagami Hiroyuki ( vndb )

## Other

* Story

* History

* List of gacha banners

* List of game events

* Holy Knight Introduction

* Media Coverage

* Related to the Kyonyuu Fantasy VN series
	+ Kyonyuu Fantasy on vndb
	+ Games by Waffle on the MangaGamer store (18+)
	+ Kyonyu on Waffle website (18+)

## Backend

* Code testing
	+ Template:CodeTesting
	+ Code Testing

* Templates created for the wiki

* Categories created for the wiki
Травник

Травник — это базовая профессия, связанная связанная с добычей  и приготовлением . Набравшись достаточного опыта в качестве, ученик может специализироваться и стать Друидом.

## Травник

Вид Травника

Базовая профессия

* Друид

* Добыча
* Приготовление
* Успокоение аур

Есть два способа получить опыт :

1. Добывать ,
2. Готовить  в Аптеке,
3. Успокаивать ауры.

3 первых уровня в Кругу профессий открываются автоматически при выполнении одного из двух условий, упомянутых выше. После разблокировки трех первых уровней Ученик теперь может выбрать специализацию, последовательно разблокировать уровни 4, 5 и 6 и выбирать один из двух навыков для каждого нового разблокированного уровня, работая в профильном строении.

 2
 3