recursal/Fanatic-Fandom huggingface dataset:
Chaos Zones

Chaos Zones are areas in the map that have been in destruction more than other places; these zones usually require special equipment to survive in (however they can be entered, the player will most likely die in minutes though).

## Gas Leaks

Gas leaks happen usually from a burst pipeline or other containment being released dangerously. These areas can be located anywhere, but usually in city settings where more natural gas is used for fuel. Gas leaks happen in certain areas, but can be more threatening at some times more than others. The danger to a player’s health can be lowered by the use of a gas mask.

## Blizzards

Blizzards are snowy storms that lower temperatures of the area and cause difficulties in vision. Anywhere from mountain ranges to empty plains are where one of these snowy tundras can be. The best way to avoid any damage is to wear warm armor or take cover in a building.

## Radiation

Radiation is a manipulation of waves, causing damage depending on frequency. Sometimes radiation can be man-made, others is due to location. With radiation being so broad in definition, there’s no narrowing down where it could be located. In these areas, they can cause bodily damage or damage electronic items. To prevent harm from this, a player can avoid this area, or wear proper equipment.

## Hostile Places

Hostile places are where neutral mobs become aggressive. Not only that, but the spawn rate increases, and it’s difficult to avoid being attacked. Staying away from these areas is the best way a player can stay safe, besides having a higher level.

## Lava Areas

Lava areas includes increased temperatures and deadly lava pits and volcanoes. To prevent increased harm, a player can wear proper equipment.

## Blackouts

Blackouts are areas where electronic add-ons to weapons and anything else digital is affection and unable to be used. There’s no set area where this occurs more than others. In addition, a player can’t avoid or lessen the effect of this.
Player Movement

The gameplay of Fate of Glocken will consist of many ways of going through the environment and through firefights. There are ways to go through buildings, climbing over obstacles, sliding under obstacles, and much more.

## Basic

The player will be able to do the usual and most basic movement when it comes to traversing in a first person game.

### Walking, Running & Sprinting

The most basic movement is walking, the player will be able to both walk and run. Walking produces less noise and allows for more stealthy movement through the environment whilst running and sprinting can allow faster movement and less chance of getting hit by bullets, but will attract much more attention.

#### Walking

**Walking** will slow down the player by a quarter and will produce less noise, it will also allow for the stamina to regenerate a bit faster than when running.

#### Running

**Running** does not waste stamina but causes more sound and decreases the regeneration rate of stamina. Running does not use up stamina, it is not the same as sprinting. The player can fire their weapons whilst they are running but it will not be very accurate.

#### Sprinting

**Sprinting** uses up stamina over time and makes the most sound out of the three basic movements. The player cannot fire their weapon when they are sprinting; the more that a player sprints, the less accurate they will be when they stand still right after sprinting, this means that snipers cannot be sprinting too much near enemies or they will have too much weapon sway when they need to take a shot.

### Crouching and Prone

The player can also crouch and prone, both decrease movement speed and lower sound from footsteps. Prone however makes the player much slower than crouching and can be used to get under obstacles. Crouching and going prone also increases accuracy and increases the regeneration rate of stamina.

## Dodging Mechanics

The player will be able to do multiple things in and out of combat when it comes to "dodging". These things include sliding, rolling, and dashing.

### Sliding

Sliding allows the player to get into safe spots away from enemies by staying low. This however uses some stamina and if overused can make the player tired out.

   The player can **slide** by sprinting in a direction and then pressing their crouch key.
Companions

In Fate of Glocken, players can have companions to aid them in their hunting, PvPing, and many other things.

For example, if a player has a companion that can smell animals and can track them down, they can be used for hunting.

The companion can die and can be leveled up to be more efficient.

**These companions can be many types of things like:**

* Drones
* Animals like wolves
* Robots
* Other humans

*and more…*
BonziWorld

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Shotguns

Shotguns are firearms that are usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug.

Players **cannot craft** shotguns, they must be found or bought in the game.

## Customization

Shotguns have a wide range of customization, all of these parts are bound to change for each Shotgun:

* Sight
* Magazine/slugs
* Rail Attachments (flashlights, laser sights, etc.)
* Muzzle Attachment
* Skins & Cosmetics

## Stats and Information

The stats and information that makes the Shotgun different from any other type of weapon is:

* slow reload
* average withdraw
* low ammo
* medium weight
* low range
* high damage in CQC
* low firerate
Andromeda Monaghan

NAME: Andromeda Monaghan

SPECIES: Pure Human

RACE: Caucasian

GENDER: Female

AGE: 23

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): Strength- 4 Perception- 6 Endurance- 6 Charisma- 7 Intelligence- 6 Agility- 5 Luck- 6

FACTION/GROUP/UNAFFILIATED: Enclave (East Coast)

SEGMENT IN FACTION/GROUP: Sergeant Major.

WEAPON PREFERENCE: Most any energy weapon, though trained in using conventional firearms and large rigs like the Missile Launcher. Carries a YK32 Pulse Pistol and a Ripper on her most of the time.

AUGMENTATIONS: Eye implants that allow for magnification and night vision at will. Metabolic augment gets more out of food and drink, including chems.

SKILLS: Energy weapons, repairs, unarmed, some guns training, some big guns training. Can play with computers and robotics somewhat well.

BIRTH PLACE: Raven Rock.

OCCUPATION: Soldier/Officer (Promotions are more than likely)

HISTORY OF CHARACTER: A proud patriot, Monaghan believes in Truth, Justice, and the American Way. At least, what the Enclave have told her those are. Her entire life, consisting of being stuck in Raven Rock with the only footage from Eyebots to show anything outside, leaves her more than eager to go out and see the world.

FAMILY: Liam Monaghan (Father), Jessica Monaghan (mother)

PERSONALITY: Fair, authoritative when she needs to be. Observant, calculating. Believes in the American Dream.

HAIR/FACIAL HAIR: Black, shoulder length.

EYES: Blue.
SKIN FEATURES: None.

BODY TYPE/HEIGHT: Slightly above Average figure. 5' 6''

CLOTHING/ARMOUR: Standard jumpsuit off duty. Tesla Armor on duty.

JEWELRY/ACCESSORIES: Dog tags.

LIKES: America. The Enclave, Energy Weapons and power armor, seeing the world.
DISLIKES: Communists. Desk work. Raiders, bloodthirsty bastards, and all that.

FEARS: Helplessness. Arachnids of all sizes.

AMBITIONS: To see the world, and see America flourish again.

REASONS FOR AMBITIONS: All she's known is Raven Rock.
Assault Rifles

**Assault Rifles** are selective fire rifles that use intermediate cartridges and detachable magazines. This will probably be the most used weapon in FOG.

## Crafting an Assault Rifle

Assault Rifles can be crafted by the player in parts, the parts that the player can use for crafting is dependant on their Weapon Crafting level, here are the parts that are required for a player to craft a SMG:

* Receiver/Body
* Stock
* Magazine
* Barrel
* Handguard (optional/only for some receivers)
* Iron Sights (optional)
	+ Back
	+ Front

## Customization

Assault Rifles have a wide range of customization, all of these parts are bound to change for each Assault Rifle:

* Muzzle Attachment
* Sight
* Magazine
* Rail Attachments (flashlights, laser sights, etc.)
* Skins & Cosmetics

## Stats and Information

The stats and information that makes the Assault Rifle different from any other type of weapon is:

* medium reload
* average withdraw
* medium ammo
* medium weight
* medium/high range
* medium/high damage
* medium firerate
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Submachine Guns

Submachine guns (SMG) are air-cooled, magazine-fed, automatic carbines designed to fire pistol cartridges. They are mainly suited for CQC or Medium-Range Combat (MRC), this weapon is average rarity of finding it.

## Crafting a SMG

SMGs can be crafted by the player in parts, the parts that the player can use for crafting is dependant on their Weapon Crafting level, here are the parts that are required for a player to craft a SMG:

* Receiver/Body
* Stock
* Magazine
* Barrel
* Handguard (optional/only for some receivers)
* Iron Sights (optional)
	+ Back
	+ Front

## Customization

SMGs can be customized extensively, much like the Assault Rifle. Here are the list of things that the player can change in the Weapon Customization menus:

* Barrel Attachment
* Sight
* Magazine
* Skins & Cosmetics
* Rail Attachments (flashlights, laser sights, etc.)

## Stats and Information

The **stats and information** that makes the SMG different from any other type of weapon is:

* average reload
* average withdraw
* medium ammo
* light
* medium range
* high firerate
Sammy Snake

Sammy Snake was a cut character created by Steve Biegański in 1998. Sammy Snake was the 4th character created for the BonziBuddy project.

Biegański has stated that Sammy Snake's purpose was to clean up the computer and manage files. His design (of which there are no pictures) was a blue and green water snake. He had green scales and a blue head with a green stripe down the middle, and a red tongue sticking out. The Bonzi brothers tasked Biegański with creating a character that would manage the file system, as this was originally intended as a feature. Biegański fully designed the character's personality, appearance, and created the cut file system auto manager entirely for the character. His inspiration for the character's design came from his childhood memories of seeing water snakes at a pond near his home, and the idea that Sammy was to "slither" through the files and clean them up.

The character was cut from the final release for a few reasons. His color scheme was deemed to similar to Peedy the Parrot and MaxALERT, which caused him to be due for a redesign, which Biegański struggled with because of his love for his characters, and what it meant to him personally. The file manager was ineffective in some cases, and had catastrophic issues in others. Biegański installed the beta version of the software on his home laptop, which his wife also used. After some time of he tried to run a newer beta version of the software which ran into a major error. Every single picture that was currently being operated on by the system was deleted outright or corrupted, including a very important picture of his wife's. The final straw was that the file manager was simply too ambitious to be finished before the planned release, and thus was canned.
Kalrim

Mysterious beings of which little is known.

 **Spoiler**
The product of the merging of an Oradim and a Mihrim. It is what could be regarded as an 'angel of death', as they tend to serve Kalarond.

— Angrim — Devalim — **Kalrim** — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
BonziBUDDY (Television Network)

BonziNETWORK is a television network, most known for b
coming famous in various users' universes, that broadcasts stuff that are not captured. It is launched in 11/11/2013 (as BonziNETWORK) and is owned by Microsoft Corporation, replacing Wabo TV. On 7:59:51 AM, Wabo TV's logo, and its ident, disappeared. After that, the 5-second countdown, with Bonzi walking for operating an "animating camera", appears. When BonziNETWORK ident appears (with Bonzi), Merlin (narrating) says a welcome message. After the full message, BonziNETWORK's watermark appeared, and the very first program is Welcome to BonziNETWORK, lasting 10 minutes

It will also premiere on Malwaresofts Bonziworld on December 10 2018.

On October 13, 2014 at 4pm, the Guyish feed ended broadcasting and got replaced with The Second. BonziNETWORK later relaunched under a new frequency that was given to a terrestrial broadcast of the cable channel EVB4, which is now cable and satellite only.

## Channels

BonziNETWORK has a bunch of sister channels. The channels of BonziNETWORK are:

BonziNETWORK: The flagship channel.

BonziNETWORK Too: An alternative channel for BonziNETWORK.

BonziNETWORK News: The mainstream BonziNETWORK for the latest news highlights.

Robby Channel: To be described

Robby Channel 2: An alternative channel for Robby Channel.

BonziNETWORK Movies: A channel like BonziNETWORK except it only airs movies.

BonziNETWORK Super: To be described (Previously a sister channel, now its own channel)

Nite on BonziNETWORK: The BonziNETWORK for night programs, airing weekdays from 7:30 PM to 7:30 AM.

BonziNETWORK Kids: BonziNETWORK Kids airs movies and series; especially Robby Channel original programming, that are aimd at a young audience, airing every day from 6:00 AM to 8:30 PM.

Bonline streaming for all BonziNETWORK shows.

## Programming

SpongeBob

Jamie's Got Tentacles

Slugterra

The Adventures of Super Mario Bros. 3

Peppa Pig

Yo Gabba Gabba

Buzz Bumble

Pink Panther and Pals
Nadathor

Is an aspect of The Warrior, that is known as the Thrill-Seeker.

Seeking the rush of battle, to feel the adrenalin pumping through his veins.

Disregards the risks or the odds. If he were to die in battle, it would have been a worthy death.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
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Clippy

Hey There! What's The Word?

Clippy was an intelligent user interface for Microsoft Office that assisted users by way of an interactive animated character, which interfaced with the Office help content. It was included in Microsoft Office for Windows (versions 97 to 2003), in Microsoft Publisher and Microsoft Project (versions 98 to 2003), andMicrosoft Office for Mac (versions 98 to 2004).

The default assistant in the English Windows version was named **Clippit** (commonly nicknamed **Clippy**), after a paperclip.[1][2] The character was designed by Kevan J. Atteberry on a Macintosh computer.[2][3] Clippit was the default and by far the most notable Assistant (partly because in many cases the setup CD was required to install the other assistants), which also led to it being called simply the **Microsoft Paperclip**.[4] The original Clippit in Office 97 was given a new look in Office 2000.

The feature drew a strongly negative response from many users.[5][6] Microsoft turned off the feature by default in Office XP, acknowledging its unpopularity in an ad campaign spoofing Clippy.[7] The feature was removed altogether in Office 2007 and Office 2008 for Mac, as it continued to draw criticism even from Microsoft employees.

The default assistant Clippit has been heavily mocked in popular culture, being parodied, appearing in memes, and even being made fun of by Microsoft themselves from 2001 onwards.

## Biography

**Clippy** is the paperclip office assistant character created by Microsoft for Microsoft Office (97 and 2003). Like all office assistant characters, Clippy can help office users in many ways (such as writing a text document in Microsoft Word and creating presentations in Microsoft Office PowerPoint).

Like other assistants, Clippy is implied by many users that he was annoying because he kept asking certain questions. For example, if the user writes "Dear" and then a name, Clippy will prompt the user and say, "It looks like you're writing a letter. Would you like help?" Therefore all office assistant characters were removed in Microsoft Office 2007.

## Synchronization

While Clippy does not support text-to-speech software, he can be synchronized by using recorded speech. He does not move his lips at all while the recorded speech is playing. This applies to all muted characters. The video can be watched here.
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Doc Shrapnel

NAME: Doc Shrapnel

SPECIES: Human.

RACE: White.

GENDER: Male

AGE: 34

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S 7, P 5, E 7, C 3, I 7, A 6, L 4

FACTION/GROUP/UNAFFILIATED: Fiends.

SEGMENT IN FACTION/GROUP: Team Doctor/Demolitions expert.

WEAPON PREFERENCE: Anything that goes boom. And his weaponized bonesaw.
AUGMENTATIONS: none.

SKILLS: Knowledgeable in chems and explosives. Expert surgeon, when his hands aren't shaking from Psycho.

BIRTH PLACE: The Hub.

OCCUPATION: Raider/Surgeon/Son of a b\*\*\*\*.

HISTORY OF CHARACTER: Shrapnel was born in the Hub and, being an orphan, was taken in by the Followers of the Apocalypse at a young age. Learning the trades of medicine and surgery all his life, Shrapnel was your average run of the mill surgeon until he slipped up and accidentally injected himself with a dose of psycho. After waking up he saw this clinic in shambles, blood and gore everywhere, several surgical tools in his hand.

Knowing the NCR would be on the way, Shrapnel raided the weapons locker and, knowing he was useless with a rifle, grabbed all the frag grenades he could. After fighting his way to the frontier, he ran across the Fiends, who not only gave him his coveted chems, but explosives.

FAMILY: None.

PERSONALITY: Analytical. Cold, uncaring. On anything but Med X and Mentats he becomes brutally sadistic, and very clever.

HAIR/FACIAL HAIR: A tangled greasy mess of brown hair.

EYES: Green. Blootshot.

SKIN FEATURES: Lots of light scars, two heavy ones on his back.

BODY TYPE/HEIGHT: Slimish. 6' 0''

CLOTHING/ARMOUR: A lab coat with a detailed picture of two bloatflies in the missionary position. Underneath is a Kevlar vest with a metal plate.

JEWELRY/ACCESSORIES: A set of rings made from particularly tough opponents bones.

LIKES: Cutting up stuff on a table. Doing chems. Blowing people up.

DISLIKES: NCR. the Followers, people touching his patients.

FEARS: Death, mistimes explosions, a death he won't see coming.

AMBITIONS: Survive and have his twisted version of fun.

REASONS FOR AMBITIONS: Because he has the stones to try.
Banana

Bonzi's favorite food... Bananas !!

YUmmmmmmmmmy fruit

Fun fact: In real life, gorillas prefer the banana peel stem needs to be healthy over the inside. The fact that when BonziBUDDY eats a banana he eats the inside and throws away the peel could mean that the even the animators of BonziBUDDY hate him and don't allow him to eat the supposedly delicious food for peel. It could also be because the animators didn't know about this, they knew but didn't care to add such a detail, or they wanted to add the detail but were afraid that kids would consider BonziY a wBUDDeirdo for eating the banana peel and uninstall the malware & spyware and Windows defender will say, we thank you so much you deleted bonzi buddy because i love deleting tiktitititikttikiktiktiktiktiktiktiktiktikiktiktiktiktiktiktik toktitktkittikooktkotkitiktikotoktkotkitiktikotoktkotoktikok for new soon.

Banana icon is under down right side of taskbar. It's called "Bonzi".

bonzi buddy dislikes people of color
Evil Soyjak (Expanded)

He needs glasses all the time.

**Evil Soyjak** is the cousin of Bonzi Buddy. Evil Soyjak was designed by Steve Biegański in 1998. **Evil Soyjak** was removed from the program before it was released, and it made him very upset.

Biegański has said that Evil Soyjak's purpose was to be the last resort for the user when all of the other virtual assistants had failed to provide the necessary help. Evil Soyjak was the most direct out of all them, which often meant that he came off very rude. This is the main reason that he was cancelled before being put into the final product, but Biegański's wife hated it "for some reason", which prompted him to get it removed.

**Evil Soyjak** loves apples and hates sunglasses.
Angrim

Mysterious beings of which little is known.

 **Spoiler**
The product of the merging of an Oradim and an Andrim. Appears to be an angelic being. They usually serve Otharael.

— **Angrim** — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Ish’Anat

One of the places settled by the Andrim during The Second Age. Together with the people at Da’Anat, they developed the Trade Common tongue, that would be capable of meeting their needs as they were becoming more maritime with their trade ships doing heavy lifting to develop their wealth as a society.

During The First Age, the world's arctic was centered around these islands. An ocean covered in ice and snow. Unlike our world, this ice coverage was caused by trees that extract heat from their surroundings, to channel it to their roots, resulting in their treetops being ice-covered, while their base is sprawling with life. These trees were spread from Kadis’Kalarn into the lands north of it. After the world's shift, these trees died off, as they thrive towards the magnetic north.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Quinathim

One of the elder races which birthed some of the other races. They are extinct in the sense that they became other races (which are known as Quinathim races) and are no longer found as they once were. Those that did not become either Mihrim or Kandim went on to become Qirnim, which removed themselves from their humanity.

The thing that is common to all Quinathim is their ability to work with their psyche in some way.

— Mihrim — Naydim — Qirnim — Rashevim — Thalim — Vranim —

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Feast of Dawning

A day of celebration in looking to the future. With prospects of the upcoming year being considered, fields being prepared for planting, and personal goals being set. This festival is set on the 23rd day of Shulzhar.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Falath Ahulia

The first Albrim. Born in a community that held Kandim and Hranim, she was born from both. After several generations of mixed offspring, Falath was born with true unique features. The only one of her kind, she lived out her life in relative solitude. She journeyed the world, eventually ending up in the lowlands of Ish’Ezha, where she spent the rest of her elder days until she died.

Upon her death, she was buried on a field by the people of the community she lived in, where a tree grew from her grave. To everyone's surprise, the fruits of this tree grew to very large size. In them, they found newly born babies that looked similar to Elder Ahulia. These babies, all girls, would grow up together as sisters. Taking care of their mother, some of them remained close, while others journeyed much as Falath did in her youth. Eventually they all died after many years and each produced a tree of their own.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Sin Magic

**Sin magic**, or the **Curse of Sin**, is the power of aberrant depravity that manifests in magi who succumb to human vice, usually from an early age. A curse placed on humanity by fallen angels, or so it is whispered, sin mages are fearful entities and utter slaves to the vice they represent. Granted the power to perpetrate their crimes indefinitely, they have become a scourge on mankind and wellsprings of corruption across the land.

No sin mage is able to willingly give up their power. Some may be able to resist the call temporarily, but if confronted with an actual threat, the curse binds them to react and immerse themselves ever deeper. Like an addiction, sin magic feeds on the magi's very essence and the rush of emotion from indulging their vice fuels their arts further, driving them to ever greater atrocities. The stronger the magi grows and the more they exercise their power, the more maddening the curse of sin becomes.

Despite the inherent dangers of sin magic, the Curse of Sin -if it even is a true curse- grants enviable powers.

## Effects Of Sin Magic

* PRIDE: Causes the body to regenerate at a rapid rate, able to survive normally fatal blows with ease.
* WRATH: Strengthens the body beyond the normal limit of a magi, granting immense strength.
* GREED: Using the power of Greed, the Sin Magi is able to go so far as to 'claim' parts of the enemies power as their own, hoarding it.
* ENVY: Able to change shape at will. Their Envy even going so far as being able to steal the enemies spells for themselves, temporarily.
* GLUTTONY: Able to consume the enemy, assimilating part of their power and adding it to the Magis own.
* LUST: Able to enthrall those around them with magical powers, as well as rumored to be able to stay eternally beautiful.
* SLOTH: Instills a feeling of laziness to those around, slowing both itself and the enemy.

Sin magic is nothing more than the sheer, condensed power of a flaw of humanity, able to be warped and wielded by the cursed. Capable of acts beyond the norm, the manipulation of these powers can lead to fantastic results. Devouring souls, twisting the minds of others, empowering the body beyond human possibility: All of these effects are fantastically real, and terrifying in the hands of the cursed. Inherently, they must do ill with them.

Being publicly known as a sin mage is reason enough to be put to death. Though, a measure of fear can keep all but the most mad or brave at bay.
BonziKILL.exe

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Lawful neutral

A **lawful neutral** character is directed by law, logic, tradition, or a personal code. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government.

Lawful neutral combines reliability and honor without moral bias. Note that this does not mean that a lawful neutral character is amoral or immoral, or does not have a moral compass, but that moral considerations--the good or evil of the action--come a distant second to what the character's code, tradition, law, or logic dictate.

A functionary, soldier, or employee who follows orders without question regardless of the result, an arms dealer who sells his wares to the highest bidder, whatever that bidder may do with them, and an impartial jurist who sticks rigidly to the rule book are all examples of lawful neutral characters.
G’barca

A large town cradled on the northern edge of the G’bar Mountains. It was at one time an active spot for the Organization, mostly overseeing the G’bar Reactor and conducting several experiments in town. After the Organization got its hands on Nardauel's gemstone, they began running tests on that. After some disastrous results, they hid the gemstone away and left their research hidden within their mansion.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Devalim

Mysterious beings of which little is known.

 **Spoiler**
The product of the merging of an Oradim and a Vehrim. It is what would be regarded as a 'deva' or 'devil', depending on who you ask. They usually serve Nathaneal.

— Angrim — **Devalim** — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Mirus

An awakened Vaskim (now Agarim). Made by Matheus the God of Machines.

Living his non-active life as a Vaskim when he was made and after his awakening he traveled to the islands of Rhyelatha until he became an Agarim. Nothing else is known about Mirus.

Mirus has a slight case of kleptomania, gathering/stealing everything he thinks is valuable. When and why Mirus started showing this behavior Is unknown. Perhaps Zadirna visited a blessing on him, or perhaps his perception on things changed after he became flesh-and-blood.

## The Awakening

Mirus openend his eyes up on a field of...

# **Spoiler**

From ensuring his enemy, the god of the Vaskim, Matheus, awakenend a Vaskim to detect the sinister plans of Lychaembar and the agents who follow him. This Vaskim called Mirus was given a task on Rhyelatha, to explore and find information about Lychaembar and his agents.
As he traveled the islands Mirus started becoming an urban legend among the local population. This was due to him peeking in all the different houses of nearby villages, with his glowing yellow eyes at night, scaring children who were awake and doubting drunk men that were coming out of taverns. Who knew where the agents of Lychaembar would be?

Another cause of this urban legend was his communication with Matheus, his master. At night he swiped many grain fields with various crop circles to set a message for Matheus. Whether he could read these messages was still a mystery for Mirus, but he somehow knew this worked for him. At day several farmers saw these crop circles and were curious why they were there. Coming back at night they saw Mirus swiping the fields and It looked like he was In battle with various grain species. The last drop was that Mirus, while he was finished swiping, stared at the farmers with his hollow, yellow, glowing eyes and slowly walked towards them, scraping his scythe behind him. This scared the farmers so much that some of them even left their own homes to outrun this monstrosity.

He encountered on his travels a party with a diplomat called Daniel. They were traveling towards Rufferston to find out what happend to It. Upon arriving at the city, which was totally overgrown with magical vines, they fought menacing cultists, dragons and other creatures. In the lower sewers and caverns the party came across a tomb from a long forgotten age. Mirus, curious as he is, opened the tomb and saw a mighty warhammer. As quick as his straw fingers were, he touched the hammer and a loud bang followed.

## The Transformation

After touching the hammer that lay In the coffin...

## Sutramand's Gemstone

With the glowing opal In his hands...

GEMS GEMS GEMS

— Iohannan — Kor — Laina — Luciano — Maeve — **Mirus** —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Kalarn’Valis

The lands west of Kadis’Kalarn, where the majority of Kandim live outside of their sanctuary.

The area is split into a northern and southern end by a side branch of the great Kadis’Khug mountain range. The north hosts most of the Kandim settlements—as well as several Vehrim traveling families, while the south is a melting pot of different races. At the northern end of the south is the Bajat’Valis desert, with the rest mostly being covered by rainforest.

On the shores of Bajat’Valis are settlements of the Da’Jelam Freestates, with its waters being filled by Naydim towns. Hranim together with Albrim are often found living in the jungles. To the south-east are more civilized areas, where you can find Beshelim, Rashevim, other Quinathim races, as well as other races that live close by.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Matheus

Is an aspect of The Entrepreneur, that is known as the Contractor.

He binds people together under a common purpose and direction, to make a stronger cohesive whole.

He is the Father of Machines, and the God of the Vaskim.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Akadim

Mysterious beings of which little is known.

 **Spoiler**
The product of the merging of an Oradim and a Kandim. It is what would be regarded as an 'angel of knowledge' or 'akashic recordkeeper'. They tend to serve Kalandor.

— Angrim — Devalim — Kalrim — Asurim — **Akadim** — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Anka’Bet

A long island chain, connecting the continent of Nazhar with Anu’Kathar, straddling the southern edge of Anu’Thacon, with Anathol the only thing to its south.

Close to Eret’Nazh lies the Magocracy of Farda’Ankathem, an island nation where those with magical aptitude are among the most privileged. It was once the home of Vladicus Chepesh, before he was exiled for his perverse obsessions.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Oradim

Mysterious beings of which very little is known.

 **Spoiler**
The Oradim are special beings that were the building blocks from which all other living beings were made. In The Lost Age, the great dragons used templates taken from A World Forgotten to recreate all the different flora and fauna, which was then left to adapt itself to this new world.
When Thalyn entered the scene, she used the Oradim to create humans of every variation that was required for her work. The Oradim once again performed this function when Mathon, Guidhien, and their companions sought to revive the slumbering remnant of the original humans they had found out about through their research.

After The Second Age had commenced, the Oradim were free to roam the world and its moons. There they mingled with the different life forms, increasing the rate at which alterations took place.

They even mingled with the human races, enabling other subraces to emerge far more quickly than would otherwise have been possible. Some of these occurrences had such a pure effect, that some very powerful beings emerged from this as well. These are the Angrim, Devalim, Kalrim, Asurim, Akadim, Salfanim, and Muzavim.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Sathonna

Kingdom of the High Kingdom of Ranoutia, part of Turelisia.

After the Mardunate Imperium occupation was resolved, it became governed by the heir to the High Kingdom of Galadria. During the occupation, it was governed by the House of Merchants of Lacerria, and during their reign the kingdom was renamed to the Grand Republic of Lacerria.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Noryagan

Is an aspect of The Devoted, that is known as the Diligence.

Attentive, thorough, dedicated. She works hard, with respect to her peers, superiors, and underlings.

Those that are devoted to their station, their craft, and take their work serious all invoke her name.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Had’Kathar

A great island on the northern part of the Kathar’Khug. It is positioned very close to Kalarn’Ezha, which is directly west-northwest of it (some might even say it is part of the same continent), as well as the Had’Ya archipelago to the east.

Its inhabitants are mostly comprised of Mihrim, Hranim, Eredim, and Aculim, with some pockets of Andrim, Nornim, and other races scattered about as well.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Farda’Ankathem

A magocracy situated on the eastern end of the Anka’Bet archipelago chain. It holds one of the largest wizarding universities in recent history, producing many of the more famous (and infamous) wielders of magic.

While inquisitive nature and experiments are encouraged, not all forms of magic are tolerated by their society. The ones that pervert life, especially human life, are frowned upon in particular, often resulting in the banishment on penalty of death of the ones performing the trials. Sadly, this often results in the banished mage to simply find a new venue for their experiments, as long as they can find a way to support their expenses.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Gorand

Is an aspect of The Warrior, that is known as the Slaughterer.

Lives for the kill. He loves seeing the light leave the eyes of those he ended.

Relishes the murder, the pillaging, the raping.

Generally a pretty terrible person, but might be cool to hang out with during a party?

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Aphelian

The language spoken mostly in eastern Nazh’Ya, in the countries of West Aphem, East Aphem, and Uyazhen.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Dvarim

These stout beings are both Tharadrim and Fardaenim. They emerged when Fardaenim were forced to flee their homelands of Eret’Nazh when part of it was being occupied by Andrim in the beginning of The Second Age. Some of these Fardaenim found themselves in Nornim lands. They traveled with them to Sutramand where their societies merged into one as they adapted to living in the heat.

Dvarim have the Fardaenim ability to change their gender, but you'd be lucky to ever witness a female Dvarim. They are capable of moulding stone and metals, which makes them excellent blacksmiths. They can create temporary weapons for themselves by pulling out earth and moulding it into a desired shape with a fiery burst. Eventually they are capable of fusing earth with their bodies to increase their size.

Dvarim society consists of many different Clans, that meet up in great Clanmeets every 20 years or so. Dvarim children are taken care of by the entire Clan, with no one claiming exclusive parenthood.

 **Spoiler**
A closely guarded secret is the role of women in Dvarim society. Each Clan has their own Clanmother, who serve for 20 years before stepping down after the Clanmeet, where a new Clanmother takes her place. The station of Clanmother can only be taken by one specially schooled in all its intricacies, as they serve as spiritual leader of the Clan. Every few years, after having gone through their coming of age at a Clanmeet, a Dvarim male is called upon to visit the Clanmother, to provide offspring. The Clanmother takes seed from many different males and produces multiple children at once. This way no Dvarim can know for sure which child was sired by who. The Clanmother sees her children during gatherings where she educates them with her knowledge of things. Otherwise, the Clanmother tends to remain remote from her children, with the males of the Clans taking care of the rest.
As such, it is seen as a great offense if a Dvarim prefers the form of a female in their everyday life, since that is reserved for the Clanmother. The punishment depends on the severity of the offense, but it can result in ones death or exile.

— Dagrim — **Dvarim** — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Erezhalith

The Greater Dragon Moon of Light.

It is responsible for daylight, emitting energy it receives from its dark twin Nardauel.

## Geology

Its surface is pure radiance, blinding to all with normal sight. The only areas which you might find solace from its brilliance, it within the crags and caverns that are scattered throughout its surface.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — **Erezhalith** — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —