recursal/Fanatic-Fandom huggingface dataset:
Sawed-off BK-18

>
> *Sawed-off single shot break action hunting rifle, designed with simplicity, built to last. Uses 7.62x39mm rounds.*   — In-game description
>

The Sawed-off BK-18 is a sawed-off single shot rifle in DayZ Standalone. Created from a BK-18 and a Hacksaw, the Sawed-off BK-18 is a concealable, early-game, tier 1 rifle chambered in 7.62x39mm Rounds.

## Overview

The Sawed-off BK-18 is a sawed off single-shot break-barrel rifle from Baikal. This staple of Russian sportsman comes in many calibers. This version will fire a single 7.62x39mm round. As the name implies, the Sawed-off BK-18 is considerably shorter than the standard BK-18, having a large portion of the barrel and stock cut off. Because of this, the rifle has a much lower profile and can be stored inside backpacks and other storage containers. However, this comes at the cost of an incredibly reduced effective range and much higher recoil.

For a full overview of the gun and stats, check out Wobo's site on the **Sawed-off BK-18**
Small Fish Trap

> The neck has been cut off and placed, inverted, back in the bottle. This funnel traps any fish who dare to venture in to find food.In-game description
>
>

The **Small Fish Trap** is a type of equipment in DayZ. It is used to catch small fish like sardines or bitterlings.

## General

This trap can be placed into any body of water using the corresponding action when the item is in your hands. The small fish trap can be used to obtain either sardines in salt water or bitterlings in fresh water. If you use the trap on its own you have a 15% chance to catch a fish but if you put an earthworm in the trap you will have a 85% chance to catch a fish. It will take anywhere from 15-25 minutes before your trap will be triggered and you need to be at least 25 meters away from the trap. Each time you use your trap its condition will be reduced by one step (e.g. from pristine to worn) meaning you can receive a maximum of 4 fish per trap.

The **Small Fish Trap** will despawn after 8 hours if not picked up and the fish you catch will despawn in 4 hours.
Skalisty

* Hiking Map
* Satellite Map

## Overview

A small natural harbour in south-west Skalisty

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod: Skalisty Island.*

**Skalisty** (Russian: Скалистый, translated as "Rocky") is a small settlement found in the extreme south-east of the map. The island on which it is situated is commonly referred to as **Skalisty Island**, but officially on in-game maps Skalisty is constituted as a settlement.

## General

Due to its relative inaccessibility, Skalisty is a comparatively quiet area of the map despite its proximity to the coast. The hamlet itself is located in a bay on the south-west of the island, boasting 3 houses, a water pump and a light house. A large rocky breakwater serves to shelter harbouring boats from some of the harsher waves emanating from the Green Sea.

The rest of the island is host to two other houses (one on the western side and one on the south-eastern side), the ruins of a castle (Voron), more ruins of other unknown buildings closer to the hamlet, a radio tower and a shipwreck off the island's eastern coast.

Given the area's seclusion, loot it comparatively more common when compared to other coastal regions. This comes at the cost of being required to swim to the island, which can make a survivor particularly vulnerable as they transit Skalisty Strait.

## Trivia

* According to the in-game tourist map and the hiking trail legend, **Skalisty** is constituted as an actual settlement, and not the official name of the island (islands are categorised under the "local name" font, such as Otmel and Drakon, which is in brown, whereas **Skalisty** appears in the font used for settlements). "*Skalisty Island*" was the actual name of the island in ArmA II however and the term has remained broadly in-use throughout the community, despite not being technically correct as of the 1.0 map.

* From the in-game map - notice how *Скалистый* (Skalisty) is in the same font style as *Камышово* (Kamyshovo) that designates a settlement, and not the font used for islands such as *Отмель* (Otmel).
* From the hiking map - notice again how "Skalisty" and "Kamyshovo" are in the same font that, according to the map legend, designates a settlement - the fact that on both maps it is designated as a settlement suggests that it was not a one-off mistake by the developers.
SG5-K Polymer Handguard

Blood
 Shock
 Range
 Bleed Chance

>
> *A polymer handguard with vertical grip for SG5-K submachine gun.*  — In-game description
>

The SG5-K Polymer Handguard is a weapon attachment for the SG5-K in *DayZ*. Like all handguards, the SG5-K Polymer Handguard reduces the weapon's dispersion cone, increasing the overall accuracy of the SG5-K.

## Performance

The performance table below shows improvements or reductions in the various aspects of a weapon's performance. The **base** column is the named stat of the listed weapon with **no** attachments.
Red Brick Pub

**Stub**

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*This article is a stub. You can help DayZ Wiki by expanding it.*

**Red Brick Pub** is a type of house in DayZ. Owned and lived in by the region's former inhabitants, these residential buildings form the majority of structures in the map and are the source of most loot.
Santa Hat

> A replica of the Santa hat. Not only does it include a pompom, it provides some warmth as well. In-game description
>
>

The **Santa Hat** was added as part of the 0.62.143640 update which included new items for the Christmas holiday. This hat is mostly for decorative purposes, though it will keep your head warm.
Rope

> Strong rope, used to tie stuff together, be it things or people.In-game description
>
>

**Rope** is a type of equipment in *DayZ*. It can be used to craft Backpacks, a Simple Fishing Rod, or Fence Kits.

In addition to its use in crafting, rope can also be used to restrict an individual's ability to resist or use objects (by restraining their wrists like Handcuffs). The rope can be cut by any sharp object like the knife, to unrestrain the person.

Rope itself can be crafted by combining two stacks of six Rags each (see below).

## Crafting

### Usage

2
4
Sheep Pelt

>
> *Pelt from a sheep. Can be tanned for further processing.*  — In-game description
>

The **Sheep Pelt** is a type of resource in *DayZ*.

This pelt can be obtained by killing and skinning an Ewe (**sheep**) or Ram using a knife.

## Tanning

* Combine with garden lime to craft **Tanned Leather**.

10% - 30%4

## See Also

* Hunting
* Crafting
* Tanned Leather
* Ewe
* Ram
SKVSCh Biathlon Arena

**Stub**

*This article is a stub. You can help DayZ Wiki by expanding it.*

*This article is a stub. You can help DayZ Wiki by expanding it.*

* Hiking Map
* Tourist Map

## Overview

Ariel view of the SKVSCh Biathlon Arena, south of Saint Roman

The **SKVSCh Biathlon Arena** (Russian: СКВСЧ Биатлон Арена) is a large skiing track and camping area in north-west South Zagoria.

## General

The biathlon arena itself is 5km of cross-country ski tracks, indented for use in conjunction with the shooting range by biathletes pre-outbreak. Beside these tracks, there are also numerous spectator points along the course, connected via footpaths. In addition to the main venue there is a reception/office building, a utility area, and an accommodation area.

## Gallery

* Road leading to the Arena from the Ski Resort car park.
* Unique road tunnel that provides access to the Arena.
* Main car park and office of the Arena.
* Back of the tiered seating and office building.
* View of the shooting range from the tiered seating.
* Entrance to a small holiday camp integrated with the arena.
* Example of the spectator seating found throughout the biathlon track.

## See Also

* Saint Roman Ski Resort
* Camps

## Trivia

* The arena was officially added in the 1.08 update, when the area was furnished with buildings and signage, though the general tracks and grandstands have been present prior.
Russian Learning Book

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## About

### Genre

Non-Fiction

**Russian Learning Book** is a book that contains basic grammatical components of the Russian language, such as conjugation, formal and Informal words, gender, phrases, pronunciation and a Russian dictionary. This book is very useful, considering a majority of the signs in Chernarus are written in Russian. The book also references the Russian Cheat Sheet book, as it provides a small but useful amount of basic phrases and the entire Russian alphabet with proper pronunciation. The Russian Learning Book in DayZ is an exact copy of the Russian Wikibook (August 19, 2008) and the current Wikibooks version provides images, whilst in DayZ it is absent.

The current version of the Russian Wikibook can be viewed here.

## Trivia

* *The cover of the book displays the borders of the Russian Federation, but is seemingly missing an entire chunk of Karelia, Murmansk and Kaliningrad.*
Red Brick Alcove

**Stub**

*This article is a stub. You can help DayZ Wiki by expanding it.*

*This article is a stub. You can help DayZ Wiki by expanding it.*

**Red Brick Alcove** is a type of house in DayZ. Owned and lived in by the region's former inhabitants, these residential buildings form the majority of structures in the map and are the source of most loot.
Radio

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Radio.*

> A device, such as a walkie-talkie, that transmits or receives such signals.In-game description
>
>

The **Radio** is a type of equipment in DayZ. It made a brief appearance during a specific build on the Experimental branch during the 0.56 update, and played real-world radio stations when a 9V Battery was attached and turned on.

## Trivia

* The radio seems to be modeled after real-life polish **Unitra "Wilga" RM-301** produced in **Zakłady Wytwórcze Magnetofonów UNITRA-Lubartów** in Lubartów, Lublin Voivodeship, Poland.
* There is a white variant in the files.
Pouches

> Pouches attachable to plate carrier vest. Further increase its carrying capacity. In-game description
>
>

The **Pouches** is a piece of modular clothing in *DayZ*. It can be combined with the Plate Carrier to add the capacity to carry items on the vest itself.

## Gallery

* Pouches
* Plate Carrier With Pouches
* Plate Carrier Complete Set
Small Red-Green House

**Stub**

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*This article is a stub. You can help DayZ Wiki by expanding it.*

**Small Red-Green House** is a type of house in DayZ. Owned and lived in by the region's former inhabitants, these residential buildings form the majority of structures in the map and are the source of most loot.
Red Pine Mushroom

> Brittle mushroom, filled with milky fluid. Surprisingly tasty. In-game description
>
>

The **Red Pine Mushroom** is a food item in *DayZ*.

This mushroom is typically found in deciduous forests, they are quite useful once found as unlike many foods, they are perfectly edible when raw, though still harmful when rotten or burnt as with any other food. Due to the milky fluid in this mushroom, it restores quite a bit of hydration compared to energy.

## Variants

* Red Pine Mushroom
 (**Raw**)
* Red Pine Mushroom
 (**Baked**)
* Red Pine Mushroom
 (**Boiled**)
* Red Pine Mushroom
 (**Dried**)
* Red Pine Mushroom
 (**Burned**)

## Nutritional Information

 **WARNING:** Consuming burned or rotten mushrooms can cause Poisoning.

## Trivia

This mushroom is really known as *Lactarius*.
Sharpening Stone

> This whetstone can be used to sharpen edges of various bladed weapons and tools.In-game description
>
>

The **Sharpening Stone** is a type of equipment in *DayZ*.

It can be used to repair sharp items, restoring knives and axes to ***Worn*** status from either ***Damaged*** or ***Badly Damaged***.

In order to use the Sharpening Stone: the player must enter their inventory and drag it over the item they wish to repair.

This item can be used a limited number of times since its condition will degrade with each use.
Snare Trap

> A simple trap to capture small animals. A loop tied to a stick. Not the brightest of designs, but it works. Hopefully.In-game description
>
>

The **Snare Trap** is a type of equipment in *DayZ*. Using such a snare, you can trap hares and chickens.

The snare is crafted by combining a metal wire and a wooden stick. Once crafted, set your trap on the ground in an open location, insert some bait, such as an earthworm or fruit, and wait at a distance. If your trap fails to catch something, you can reset it. Otherwise, you can skin your catch for its meat, bones and pelt.

Each time you use a snare, its condition worsens, even if it doesn't catch anything. Thus, the number of uses is limited and will depend on its initial condition when crafted (as determined by the condition of the base items used to create it).

The hare corpses are randomly generated; actual living hares (or rabbits) that roam the map are not actually caught in the trap.
Sitnik

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## Overview

**Sitnik** is a small city in Livonia, located in the north-eastern region of the map; various supplies of all types can be found here.

## General

With an economy centred around industry and farming, Sitnik would have been a major supply centre for Livonia and surrounding settlements. The city's  police station is surrounded by makeshift barriers, likely to aid in the defence of  infected during the outbreak. The city is something of a "jack of all trades", consisting of a campground to the north of the city (with multiple  camp houses), numerous water sources (including two  water pumps), multiple  military cargo containers and  police guardhouses. Survivors should be cautious when approaching Sitnik due to its close proximity to Borek, a major northern military complex situated to the city's south-west. Survivors should make sure that they are well equipped before travelling further south into the less developed regions.

## Buildings of Interest

* Police Station
* Medical Center
* Gas Station
* Churches (1)
* General Store
* Camping Areas - Mini Cabins (3)
* Factories
Shock Pistol Cartridge

**Unreleased content**

*This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files. This information does not apply to the current Stable or Experimental versions of the game.*

This page contains information about an item or mechanic of DayZ Standalone that has been previewed or found in the files.
**This information does not apply to the current Stable or Experimental versions of the game.**

## Occurence

### Location

Not Yet Implemented

> Cartridge for shock pistol. In-game description
>
>

The **Shock Pistol Cartridge** is a firearm magazine in *DayZ*. It has not yet been implemented.
Tripwire

> A passive mechanism, Designed to trigger a device when the wire is pulledIn-game description
>
>

The **Tripwire** is a type of equipment in *DayZ*.

This trap is crafted using 2x Wooden Stick and a Metal Wire. It can have 6-M7 Frag Grenade, EGD-5 Frag Grenade, 1-M8 Smoke Grenade or 8-M4 Flashbang attached for the purposes of inflicting damage upon victims.

## Gallery (Preview)

* A tripwire deployed with an empty Soda Can

## Trivia

* The tripwire and the ability to add traps have been removed prior to the game's release, it has been re-introduced in update 1.14
Saint Roman Ski Resort

* Hiking Map
* Tourist Map

## Overview

Ariel view of the Saint Roman Ski Resort and the nearby SKVSCh Biathlon Arena

**Saint Roman Ski Resort** (Russian: Ски Резорт Св. Роман) is a large winter resort found in South Zagoria, the only one of its type in the region. The main resort is situated at the base of Saint Roman, while various pistes meander down the slope of the mountain, taking advantage of the 550 metre elevation.

## General

### Facilities

The resort itself comprises 8 camp houses, a  pub and a  medical centre. A main car pack is situated near the front of the resort that also has capacity for multiple buses. A series of gondola chairlifts provide quick access to the top of Saint Roman, from which skiers have a selection of five piste ski slopes, many of which overlap to create more elaborate routes. Also at the top of Saint Roman is a small pub and various kiosks for refreshment and rest. The area is integrated with the region-wide hiking trail network, with trials leading from the resort to the neighbouring villages of Sinystok and Vavilovo, as well as the neighbouring SKVSCh Biathlon Arena.

### Pre-Outbreak

The camp is well-paved and well-fenced, perhaps suggesting that its construction may have been closer to the Outbreak. The resort's proximity to the SKVSCh Biathlon Arena suggests that the general area was subject to a larger initiative to boost tourism in South Zagoria. Saint Roman Ski Resort likely contributed the cross-country skiing aspect of biathlon sports in the area, with the firing range at the arena contributing the shooting aspect.

Electricity for the resort would have been supplied via the Zaprudnoye substation.

## Gallery

* Road off the western highway leading to the ski resort.
* Road splitting off to the left leading to the SKVSCh Biathlon Arena.
* Medical facility at the base of the resort - likely used to provide injured skiers with immediate medical assistance.
* One of the entrances to the resort - following the trail also leads to the SKVSCh Biathlon Arena.
* Gondola lift at the base of the ski slope.
* The resort's pub, likely used for entertainment.
* The ski slope hub near the peak of Saint Roman.
* The pub and a small radio tower near the summit.
* Kiosks for refreshment presumably.
* Gondola lift at the top of the slope.
* Infographic showing the various ski slopes available.
* Overhead view of ski slopes.

## See Also

* SKVSCh Biathlon Arena
* Camps

## Trivia

* This ski resort was officially added in the 1.08 update.
* Saint Roman Ski Resort is not marked on the in-game hiking map stands, but is marked as a location on hiking trail sign posts and on the in-game tourist map in the same font as a locality.
Ratnoye

## Overview

A View of Ratnoye

**Ratnoye** is a small and barebones village. It is one of many settlements along the Western highway of Chernarus.

## General

Just outside of Severograd and to the west in the north-central area of Chernarus, Ratnoe shares the traits of most villages along the northern highway between cities. It is spread out, has a lot to do with agriculture, and does not have much in the way of special buildings as it is primarily houses, the prevalence of which prevent it from being classified as a hamlet.

## Gallery

* Aerial view of Ratnoye

## Trivia

* In real-life, Ratnoe is a place in Kaliningrad Oblast, Russia.
* Spelt *Ratnoe* before 1.0.
Pub

The **Pub**, also known as a **Lodge**, is a wooden building in *DayZ*.

## General

Public Houses such as shown are abundant throughout Chernarus, commonly found at camping areas and in rural environments. They are made up of two floors, with a restaurant and internal shed on the ground floor, and two bedrooms upstairs. They were designed to provide alcohol on-tap prior to the outbreak, and the overturned tables within are evidence of a scuffle among patrons.
Sawed-off BK-43

>
> *Sawed-off double-barreled break-action shotgun. Old and reliable design, capable of firing both barrels simultaneously. Uses both 12ga bucks and slugs.*   — In-game description
>

The **Sawed-off BK-43** is a modified version of the double-barreled BK-43 shotgun that has its barrels shortened and the stock has also been cut down to create a pistol grip. But otherwise identical to the BK-43, using the same 12ga 00 Buckshots, and has a capacity of two cartridges.

The **Sawed-off BK-43** can be crafted from a BK-43, using a Hacksaw.

## Overview

Being shorter in length, the gun is more compact and easier to use in confined spaces. Its shorter barrel gives the gun a larger shot dispersal cone when using buckshot, at the cost of a reduced effective range. Also, a lack of shoulder mount increases the gun's recoil.

For a full overview of the gun characteristics with different types of shells, check out Wobo's site for the following ammo types:

* Sawed-off BK-43 with Buckshot
* Sawed-off BK-43 with Slugs
* Sawed-off BK-43 with Rubber Shells

Overall the sawed-off is more suited to close quarters and face-to-face situations, while the BK-43 has a longer barrel and tighter pellet spread therefore being suited to short-to-mid-range situations. The shotgun can shoot one or both rounds at the same time, making it extremely deadly in close-quarters, but its damage potential is heavily curbed by its frequent need for reloads. The sawed-off BK-43 is best reserved for use against single enemies when you can rail off the two rounds very quickly and then take cover to reload.

## Trivia

* The Sawed-off BK-43 is a player-modified BK-43, which is based on the Soviet Baikal IZH-43 shotgun.
* The Sawed-off BK-43 was first introduced as a craftable weapon as the **Sawed-off Izh43 Shotgun** in v0.32.114557 Alpha patch on 22nd January 2014, alongside the hacksaw and the Izh43 Shotgun.
Small Yellow Garage

**Stub**

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*This article is a stub. You can help DayZ Wiki by expanding it.*

**Small Yellow Garages**, also known as **Tool Sheds**, are small industrial buildings found along roadways and houses in Chernarus.

## See Also

* Red Garage Rows
* Large Garage
* Sheds
Sokol

**Outdated**

This article contains outdated information. Some or all of the information present may not be reliable until this page is updated - please help improve this article if you can. The Discussion page may contain suggestions.

**This article contains outdated information. Some or all of the information present may not be reliable until this page is updated.**
Please help improve this article if you can. The Discussion page may contain suggestions.

## Overview

A view of Sokol

**Sokol** (Russian: Сокол, translated as "Falcon"), formerly **Klin** (Russian: Клин, translated as "Wedge"), is a rocky mountain north-east of Novodmitrovsk. At 189m tall, it is the 29th highest point in South Zagoria.
Small Wood Shed

**Stub**

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*This article is a stub. You can help DayZ Wiki by expanding it.*

A **Small Wood Shed** is a type of building in *DayZ*. Small, residential storage units, the Small Wood Shed can be found all over Chernarus and frequently contains tools.
Sarka 120 Rear Left Door

> Rear left door of the Sarka 120 that keeps the passenger in back seat safe inside the vehicle.In-game description
>
>

The **Sarka 120 Rear Left Door** is a type of equipment in *DayZ*. It is one of several non-mechanical parts that can be attached to a Sarka 120.

## Gallery

* Yellow Door
* Red Door
* Grey Door

* Rusted Yellow Door
* Rusted Red Door
* Rusted Grey Door
Small Green House

**Stub**

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*This article is a stub. You can help DayZ Wiki by expanding it.*

**Small Green House** is a type of house in DayZ. Owned and lived in by the former inhabitants of Chernarus, these residential buildings form the majority of structures in DayZ Standalone and are the source of most loot.
Red Dawn Mine

* Hiking Map
* Satellite Map

## Overview

Looking into the Red Dawn Mine

The **Red Dawn Mine** (Russian: Карьер Красная Заря, Kar'yer Krasnaya Zarya) is a large mine/quarry situated between Severograd and Svergino in northern South Zagoria, Chernarus.

## General

The Red Dawn Mine is the largest of all mines and quarries in South Zagoria, with its imprint clearly visible on the lay of the land. However, despite its size it is mostly devoid of anything from which a survivor could materially gain, with a grand total of three industrial buildings and two barns. Perhaps the only thing tempting survivors to the area, aside from the unique aesthetic, is the possibility of finding an M3S.

The mine spawns Plastic Explosives and Remote Detonation Units.
Sarka 120 Front Left Door

> Front left door of the Sarka 120 that keeps the driver safe inside the vehicle.In-game description
>
>

The **Sarka 120 Front Left Door** is a type of equipment in *DayZ*. It is one of several non-mechanical parts that can be attached to a Sarka 120.

## Gallery

* Yellow Door
* Red Door
* Grey Door

* Rusted Yellow Door
* Rusted Red Door
* Rusted Grey Door
Sawed-off Mosin 91/30

>
> *Sawed-off five shot bolt-action rifle, fed from internal magazine. Still usable today due to its sturdiness. Uses 7.62x54mmR rounds.*   — In-game description
>

The **Sawed-off Mosin 91/30** is a sawed-off bolt-action rifle in *DayZ*. The Sawed-off Mosin 91/30 is created using a Mosin 91/30 and a Hacksaw and is chambered in 7.62x54mmR.

## Overview

The Sawed-off Mosin 91/30 is a sawed-off version of the Mosin 91/30, appearing in *DayZ*. As the name implies, the version is considerably shorter than the standard Mosin 91/30, having a large portion of the barrel and stock cut off. Because of this, the rifle has a much lower profile, and can be stored inside backpacks and other storage containers with at least four slots, or on the user's back. However, this comes at the cost of an incredibly reduced effective range and much higher recoil. Weapons that have been sawed off have a significantly higher wear rate.

For a full overview of the gun and stats, check out Wobo's site on the **Sawed-off Mosin 91/30**

## Attachments

Weapon attachments are any accessories or devices that attach to a firearm in order to add, improve or modify the weapon's functionality or performance. In DayZ Standalone these attachments take the form of sights/optics, handguards, buttstocks, muzzle devices, barrel and handguard attachments and gun wraps.

## Gallery

* Sawed-off Mosin 91/30 with a PU Scope attached

## Trivia

* Sawed-off Mosin-Nagants are commonly called the "Obrez", which is a general term that can refer to any custom cut-down, shortened, and sometimes re-tooled Mosin-Nagant rifles.
Severograd

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*This article is a stub. You can help DayZ Wiki by expanding it.*

## Overview

A View of Severograd

**Severograd** is a town in the north of the Chernarussian province of South Zagoria.

## General

Although Severograd isn't the largest town, it is typically plentiful with loot due to the dense urban environment. It boasts a very unique layout among towns in the region, and is adjacent to other unique areas of importance such as the Red Dawn Mine, a football field, and Devils Castle.

Severograd is surrouned by numerous other settlements. Directly north of the city is Kalinovka, with Kamensk, and its military base further northwest. Directly south is the village of Gvozdno; Svergino and Ratnoe are along the highway east and west respectively.

## Trivia

* Severograd was implemented in version 0.48.124737 (August 2014) and the final layout of the city was finished in version 0.49
* Prior to its completion, the town had road signs that said "under construction" instead of "Severograd."
* Between patch 0.49 and 0.62, there was a small village between Severograd and Kalinovka called **Mamino**, consisting of just a few houses and a garage. For unknown reasons, these buildings lost their status as a settlement in their own right in patch 0.63 and now only exist as part of Severograd.
Scholar

* Hiking Map
* Tourist Map

## Overview

Camp Scholar nestled into the thick forests outside Belaya Polyana

Camp **Scholar** (Russian: Школьник, Shkolnik) is an isolated summer camp located in the extreme north-east of Chernarus; it can be accessed via an unpaved track from Belaya Polyana to the north-west.

## General

Camp Scholar, along with Youth Pioneer, ranks as the smallest and most bare-bones camp in South Zagoria, consisting of only three  camp houses and nothing else. It is separated from the Turovskiy Pass area by another unnamed rocky hill, with direct access only available from the small village of Belaya Polyana, itself one of the most remote settlements in the region. Pre-outbreak this camp, as the name would suggest, would have been educational in nature, although the rudimentary facilities and lack of a central lodge may indicate that it was catered more for older students rather than young children.

Despite its remoteness, it is often looted by  survivors coming from Berezhki to the south.
Sarka 120

The **Sarka 120** or *Sarka 120* is a vehicle in *DayZ* which was implemented in Update 1.05. It handles well on road like the Sedan, but since it has only 4 gears, it is slow, able to achieve an average speed of ~100kph on flat roads.

Unlike all other cars in-game, the Sarka’s engine is in the rear, as is the battery and spark plug. The radiator on the other hand is still in the front. Its inventory holds 300 slots, same as most other vehicles’.

It comes in 3 colors: Dark Red, Yellow and Gray-ish Green.

 **CAUTION:** Vehicles are known to be buggy and 'fly off' on high-population servers.

## Setup & Maintenance

#### Engine Parts

The following parts are necessary to get the **Sarka 120** operational, as of v1.06:

* 4x Sarka 120 Wheel
* 1x Car Battery
* 1x Spark Plug
* 1x Radiator

**NOTE: SINCE 1.02 WHEN YOU TAKE OFF THE RADIATOR FROM THE VEHICLE, WATER WILL BE REMOVED!**

#### Fluids:

Water: 1/4 of a full Jerrycan, 5 Canteens, or 6 Plastic Bottles

As of version 1.0, cars no longer require Motor Oil.

#### Attachments

The following parts are *optional*, but recommended for the safety of the vehicle and its occupants:

* 1x Sarka 120 Front Left Door
* 1x Sarka 120 Front Right Door
* 1x Sarka 120 Rear Left Door
* 1x Sarka 120 Rear Right Door
* 1x Sarka 120 Hood
* 1x Sarka 120 Trunk Door
* 2x Headlight Bulb

## Performance

The **Sarka 120** performs very well on road, capable of making most turns at 80-100 km/h and is generally very well grounded (except when the server has very high ping). It can reach speeds up to 120 km/h.

## Where to find it

Chernarus: The **Sarka 120** on Chernarus is usually found around coastal areas, mostly in towns and cities unless moved by another player. Most parts are found in industrial areas or pre-attached to Abandoned Sarka 120.

Livonia: The **Sarka 120** is a bit harder to find on Livonia because of the lack of large towns and cites. However it seems to spawn in high numbers around destroyed villages from the middle of the map.

## Gallery

* Front
* Right side
* Left side
* Interior
* Another view of interior
* Rear

## Trivia

* The **Sarka 120** is modeled after real-life Czechoslovak **Škoda 120/125/130** produced in various versions between 1983-1990.
* The Sarka has two unused color: blue and bright yellow. These may be added in a future update.
Pop Ivan

**Reupload**

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## *If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.*Pop Ivan

* Hiking Map
* Tourist Map

## Overview

A view of Pop Ivan

**Pop Ivan** (Russian: Поп Иван, translated as "Pope Ivan") is a small, round, broad-topped hill in central South Zagoria, directly north of Vyshnoye. At 385m in elevation it is the 8th highest peak in the region.*

## General

There is not anything particularly notable about it other than that it has a great unobstructed view of Stary Sobor. You will pass by this hill (or rather, cross over it) when traveling between Stary Sobor and Vyshnoye.

## Gallery

* View of Stary Sobor from Pop Ivan
Shishok

**Outdated**

This article contains outdated information. Some or all of the information present may not be reliable until this page is updated - please help improve this article if you can. The Discussion page may contain suggestions.

**This article contains outdated information. Some or all of the information present may not be reliable until this page is updated.**
Please help improve this article if you can. The Discussion page may contain suggestions.

## Overview

A view of Shishok

**Shishok** (Russian: Шишок, translated as "Bump"), previously **Shishka** (Russian: Шишка, translated as "Cone") is a small hill located directly next to the town of Vybor. It is the joint 12th highest point in South Zagoria along with Klen at 344m in elevation.

## General

The view from the base of the hill offers excellent coverage of the western end of the town, and from the north it is possible to see towards the airfield.

## Gallery

* The hill viewed from Vybor
* A closer look
* A deer stand at the base of the hill
Prigorodki

## Overview

A View of Prigorodki

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Prigorodki.*
**Prigorodki**, also known informally as '**Prig**', is a farming village to the northeast of Chernogorsk along the coast.

## General

This village is a typical rest point on the relatively long walk between Elektrozavodsk and Chernogorsk along the coast. In the residential area of Prigorodki, there is a water pump, a small train station, and a Piano House to the north.

In 0.63, Prigorodki was technically incorporated into an industrial shipping yard to the south through new signage extending its township, though this industrial area is more commonly associated with Chernogorsk, with most considering Prigorodki to be the collection of houses and farms to the north of the main road.

## Gallery

* Aerial view of Prigorodki
Rog

* Hiking Map
* Tourist Map

## Overview

Aerial view of Rog, a short distance north of Kamyshovo

*Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod: Rog Castle.*

**Rog** (Russian: Рог, translated as "Horn") is a small castle ruin in the South Zagoria region of Chernarus, located on a mountaintop near the coastal village of Kamyshovo.

## General

Rog pales in comparison to some of the other, larger, castles found throughout South Zagoria, such as Devil's Castle and Krona. Nonetheless, the ruin is frequented by many survivors coming from the south-east coastal region, most likely scavenging for supplies from the castle's tower and gateway. Another, smaller, stone building is present but inaccessible, apart from its roof by the way of some nearby stairs. A varied array of supplies can be found here, including food, guns and medieval weapons and armor.

The ruins are located on the blue hiking trail from Elektrozavodsk to Msta, and the site is equipped to facilitate hikers in the form of a  hiking trail shelter.

**History**

Rog was presumably constructed by Duke Ivan Kozlov sometime around the 1000s/1100s. It is possible that wooden fortifications were also present at some point, with only the stone keep of the castle surviving the millennia since its construction.

## References

1. ↑ Old Sights article from official ArmA II website.
Tarp Shelter

**Stub**

*This article is a stub. You can help DayZ Wiki by expanding it.*

*This article is a stub. You can help DayZ Wiki by expanding it.*

> Simple wooden construction covered with a tarp. Provides temporary storage and protection from the elements.In-game description
>
>

The **Tarp Shelter** is a type of shelter in *DayZ*.

## Deployment

Deploy the Shelter Kit on even ground and attach 4 Long Wooden Stick and 4 Tarp to the shelter site. Once all the required resources have been attached you are given the option to start constructing the shelter. You may have to interact with the shelter site multiple times before it is built. The shelter may not construct if you're interacting while too close.

## Unpacking

You can unpack the **Improvised Shelter** by interacting with it while it is empty. Unpacking the **Improvised Shelter** will leave the shelter in a pile on the ground. Note: You will not recover all the resources from **Crafting** the shelter.
Ski Mask

> Ski mask, designed to expose only part of the face. Very useful in cold weather. In-game description
>
>

The **Ski Mask** is a full head cloth mask that covers the entire head down to the base of the neck, with an opening in the front for the wearer's eyes. It protects the person wearing it from cold temperatures, as well helps to conceal their identity.

The green and beige balaclava variants are the best for camouflage as they hide your face and blend in with the environment. However, balaclavas can also get wet, causing your character to become colder.

## Trivia

* Balaclavas are named after the town that created them, specifically Balaklava in Ukraine. They were originally made in large numbers during the Crimean War (1854) to protect British soldiers from the nation's bitter cold weather. The garb quickly grew popular among the British soldiers and eventually gained worldwide appeal, especially in colder nations like Russia. Many military forces who specialized in winter combat made use of them and continue to do so to this day. Besides protecting people from the cold, they were also adopted as a means to hide identities in various special forces and mercenary groups.
* The Balaclavas were added to the game proper in 0.49 update.
* The Black Skull variant of the Balaclava is most likely inspired by the mask worn by Simon "Ghost" Riley in the Call of Duty franchise.

## Gallery

* Balaclava (Black Skull)
* Balaclava (White)
* Balaclava (Pink)
* Balaclava (Green)
* Balaclava (Black)
* Balaclava (Beige)
* Balaclava (Blue)

## Type Names

* BalaclavaMask\_Beige
* BalaclavaMask\_Black
* BalaclavaMask\_Blackskull
* BalaclavaMask\_Blue
* BalaclavaMask\_Green
* BalaclavaMask\_Pink
* BalaclavaMask\_White
Sarka 120 Hood

> Hood of the Sarka 120. Used for keeping hood contents safe.In-game description
>
>

The **Sarka 120 Hood** is a type of equipment in *DayZ*. It is one of several non-mechanical parts that can be attached to a Sarka 120.

## Gallery

* Yellow Hood
* Red Hood
* Grey Hood

* Rusted Yellow Hood
* Rusted Red Hood
* Rusted Grey Hood
Snaploader

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## Occurence

### Rarity

Uncommon

> A snaploader for a double rifle. In-game description
>
>

The **Snaploader** is a firearm magazine in *DayZ*.
Small Brown House

**Stub**

*This article is a stub. You can help DayZ Wiki by expanding it.*

*This article is a stub. You can help DayZ Wiki by expanding it.*

**Small Brown House** is a type of house in DayZ. It is a variant of the Small Yellow-Brown House. Owned and lived in by the former inhabitants of Chernarus, these residential buildings form the majority of structures in DayZ Standalone and are the source of most loot.
Sheet Metal

> Metal sheets, great if you need to do some serious building, otherwise not that useful.In-game description
>
>

**Sheet Metal** are a type of equipment in *DayZ*. Can be used only for base building. This item can be carried in stacks of 10.

**Sheet Metal** can be used to make a metal gate or fence requiring 6 sheet metal and 24 nails total on a gate or fence frame. Although you can also just build the upper or lower parts of the fence or gate requiring 3 sheet metal and 12 nails for either.
Soda Can

> A comparatively unhealthy, [cola flavoured/lemon-lime flavoured/fermented] beverage [made from bread], alternative to water containing carbonated water, sweeteners, flavouring agents, colouring agents and preservatives. In-game description
>
>

The **Soda Can** is a type of drink in *DayZ*.

## Gallery

* Soda Can (Fronta Lemonade)
* Soda Can (Nota Cola)
* Soda Can (Spite Lemonade)
* Soda Can (Pipsi Cola)
* Soda Can (Mad Monk Kvass)

## Trivia

* **Fronta Lemonade** is a parody of *Fanta* and has similar, orange/white color design as well as a similarly styled logo. This item was added within DayZ 1.12 (04/20/2021)
* **Pipsi Cola** is a parody of *Pepsi* and has a similar blue/red/white colored can as well as a similarly styled logo which portrays the flag of Czechia. The name "Pipsi" likely derives from Rocket's slight mispronunciation of the name Pepsi in several interviews, leading them to develop it into a fictional in-game brand that feels familiar, dodges copyright, and provides yet another joke at the expense of Rocket's accent. Tastes better than Nota Cola.
* **Spite Lemonade** is a parody of *Sprite* and has similar, green/blue can color as well as a similarly styled logo.
* **Nota Cola** is a parody of *Coca Cola* and has similar, red/white color design as well as a similarly styled logo. Tastes better than Pipsi Cola.
* **Mad Monk Kvass** is named after the famous Russian mystic Grigori Rasputin.
* Prior to switching to the current fake brands, a series of other sodas by the Zluta brand was in their place: Klasik, Kolaloka, and Malinovka.
Rope Belt

> A rope tied for survival or fashion purposes. In-game description
>
>

The **Rope Belt** is a simple belt that attaches to the hips slot giving the player the ability to store a knife.
It may be possible to craft from a single rope in a reversible recipe, but console players report needing to use one rope on another (needs confirming).

### Crafting

1
1
Restraining

**Restraining** is a feature in DayZ that allows individuals to either rob, torture, or question a Survivor without fear of attack from the restrained player. When a person is restrained other survivors are able to freely access that person inventory or force-feed them deadly items such as rotten foods, questionable water, gasoline, Alcoholic Tincture, Disinfectant Spray or even Human Steak. To break out of your restraints, mash the "Q" and "E" sequential to each other or have another Survivors use a Knife (disambiguation) to cut you free. Be careful though, as being tied with Barbed Wire will cause you to begin Bleeding. Covering people's eyesight with a Burlap Sack can be used in conjunction with restraining players.

Below is a list of items that can be used to restrain players:
The Prisoner of Zenda

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## About

### Genre

Fiction

**The Prisoner of Zenda** (1894), by Anthony Hope, is an adventure novel in which the King of Ruritania is drugged on the eve of his coronation and thus is unable to attend the ceremony. Political forces within the realm are such that, in order for the king to retain the crown, his coronation must proceed. Fortuitously, an English gentleman on holiday in Ruritania who resembles the monarch is persuaded to act as his political decoy in an effort to save the unstable political situation of the interregnum.
Primorsk

**Referenced Location**

This location does not feature in either ChernarusPlus or Enoch (Livonia Terrain) and is only referenced by in-game maps, road signs and items.

*This article is a stub. You can help DayZ Wiki by expanding it.*

## Overview

A sign near Calm Bay pointing to Primorsk

**Primorsk** is a settlement found to the north-east of Novigrad. It is not within the playable area of South Zagoria.

## See Also

* Novigrad
* Kirovograd
* Belozersk
* Miroslavl'
Sawmill

The **Sawmill** is an industrial building used to process lumber in *DayZ*.

## General

Sawmills are medium-sized industrial buildings, generally grouped together with Workshops and Warehouses, that were used to process lumber before the outbreak in Chernarus. While the Sawmill itself only contains an average amount of industrial loot, the real treasure to be found here are the piles of processed lumber.
These wooden planks are essential in base building and can save survivors a lot of time and resources that would otherwise be spent chopping trees and cutting them into planks.

## Collecting Wooden Planks

Lumber Piles randomly spawn around the Sawmills of Chernarus. In order to harvest the wooden planks, a survivor will need either a handsaw or a hacksaw. Once the saw is in hand, the survivor need only to walk up to the pile of planks and hold down the appropriate key/button when prompted. The amount of planks that are cut is affected by the soft skill system.

While the lumber piles contain a large amount of planks, generally more than can fit into a sedan, they are not infinite and can be completely consumed.

## Locations

* Berezino (2)
* Gorka
* Karmanovka
* Krasnoe
* Myshkino
* Sinistok
* Zaprudnoe
* Zelenogorsk

## Gallery

* Karmanovka
* Krasnoe
* Zaprudnoe
Translations of Shakuntala and Other Works

**Not-spawning content**

*This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch. The information on this page does not apply to the current version of the game or the content is not available.*

This page contains information about a DayZ item that is currently not spawning/craftable, and/or is not functional - but is not a removed or replaced item, in Stable branch.
**The information on this page does not apply to the current version of the game or the content is not available.**

## About

### Genre

Fiction

**Translations of Shakuntala and Other Works** is a 1914 translation of Kālidāsa by Arthur W. Ryder.
Sarka 120 Rear Right Door

> Rear right door of the Sarka 120. Keeps the passenger in the back seat safe inside the vehicle.In-game description
>
>

The **Sarka 120 Rear Right Door** is a type of equipment in *DayZ*. It is one of several non-mechanical parts that can be attached to a Sarka 120.

## Gallery

* Yellow Door
* Red Door
* Grey Door

* Rusted Yellow Door
* Rusted Red Door
* Rusted Grey Door