Bailey Wynn

Unnamed Brother

Bailey Wynn is a meek operative of the EISC. She used to be a fairly accomplished gambler before a humiliatingly defeat forced her early retirement.

## Biography

### Pre-Great Awakening

Bailey was born into a fairly modest life, the younger child of her parents.

### Post-Great Awakening

Despite always a quiet child, Bailey enjoyed sports and pulling dangerous stunts. However due to her clumsiness she wasn't able to make stunting a career, and settled for work as a professional gambler to pay back her medical bills.

She continued to work as a gambler until a humiliating loss, televised on national television, ended her career. Now unemployed, Bailey applied to the Engraved and Inscribed Survey Company to work as an operative.

## Appearance

Bailey is A very slim and svelt young lady, about 5’4” (on a good day). She wears a bright Yellow blazer (With shoulder pads) over a black tubetop, yellow and black striped knee length pencil skirt, beige tights and black heels. She honestly looks more like a secretary than an agent at the moment. Her skin is fair with a slight tan, and her hair is straight and a mousey brown, reaching just past her shoulders. Her eyes are Dark brown. She always looks just a little nervous. She often has a bandage somewhere on her body/face.

## Powers

Bailey's Passive, **Hey That hurt!** , grants her weapon attack a +1 per each attack she's received this round. Her talent, **Danger Sense**, gives her an almost supernatural sense towards danger, giving her advantage to detecting traps and sneak attacks.

* **Whoops, My Hand Slipped!** (1): Bailey accidentally tosses or knocks something into a target within 2 squares of her, for 5 damage.
* **Danger Prone (3) (OPR):** Oh no, whatever shall she do?! Bailey attracts the attention of up to 5 nearby enemies for one round.
* **(!) (#) The House Always Wins (3)**: Bailey rushes in to help twist all probability to be more …favorable! When an ally rolls a critical failure, Bailey may replace it with a critical success. This causes Bailey’s next attack or ability roll to be a critical failure, however.
* **(!) Pick a Card (1):** Bailey splays three cards in an attempt to block an incoming attack. Roll 3d10; if the result is less than 21, the attack is absorbed. If the result is exactly 21, the attack is reflected to the attacker. Otherwise, the attack proceeds as normal.
* **Pokerface (1):** Bailey takes a deep breath and recomposes herself, removing one active effect.

### Belongings

Bailey's weapon is a **A Deck of Cards** (range 4, damage 2), Used playing cards from a casino. Surprisingly sharp if thrown right.

## Personality

Bailey is meek and shockingly easy to fluster, but she grows incredibly giddy at the idea of action and thrills. However if anything goes wrong she’s quick to apologize, and will apologize profusely. She’s kind hearted, but a bit short-sighted, reckless, and perhaps, just a little dim. She is very easy to fluster, and quite excitable.

### Relationships

#### Family

Bailey gets along fairly well with her family, but admittedly hasn't spoken to them much since quitting her gambling career

## Trivia

* Her name is based off two Las Vegas casinos. *"Bailey"* Comes from the Horseshoe Las Vegas, formerly known as Bally's Las Vegas, and *"Wynn"* originates from Wynn Las Vegas.
	+ The Name also phonetically sounds like "Barely Win"
* She is 28 years old.