Traits

Each *Dungeon Dogs* hero has a trait that confers a special ability or bonus that is applied to the parameters of a quest or during or upon completion of a quest. The trait is unlocked when the hero is evolved to Rank 3. The description of a hero's trait is shown in the lower right of that hero's page in the Hero Book. In the Fortress and on quest configuration screens, tapping a trait icon will also display its description. Currently there are 7 Common traits, 10 Rare traits, 13 Mythic traits, and 6 unique Legendary traits.

## Great Success Chance Boosters

These traits increase a quest's Great Success Chance, although not beyond the 95% maximum. The criteria stated in the trait's description must be met when configuring a quest in order for the trait to take effect.

## XP Reward Boosters

These traits increase the amount of XP awarded for completing a quest by a percentage of the quest's base XP reward. Some of them have criteria that must be met when configuring a quest in order for the trait to take effect. The Cursed trait offers the highest percentage increase, but is unusual in that it imposes a 75% Great Success Chance on the quest.

## Gold Reward Bonuses

These traits increase the amount of gold awarded for completing a quest by a percentage of the quest's base gold reward, except for the Highroller trait, which randomly increases *or decreases* the reward.

## Bonus Rare Materials (Chance)

The first three traits in this group offer a 5% chance of receiving a Rare Materials item as a bonus quest reward.

## Bonus Embers (Chance)

The first six traits in this group offer a 5% chance of receiving an Ember as a bonus quest reward. The Flamebringer trait, unique to the Alchemy dog Cassio, offers a 15% chance of receiving a random Rare Ember as a bonus quest reward.

*Note: Uniwah has a Rare trait despite being a Mythic hero.*

## Bonus Gems

Heroes with these traits are essential contributors to a player's Gem earnings. Prism's unique Duplicator trait only duplicates gems from standard quest rewards, and not from Lucky Digger or Diamond Lens bonuses. Moreover, it actually only awards one extra gem per quest reward, whether that reward consists of a single gem or a block of them.

## Quest Duration Reduction

These traits reduce the time it takes to complete a quest by a percentage of the quest's default duration. Some of them have criteria that must be met when configuring a quest in order for the trait to take effect. The Rusher trait is particularly unusual in that the reduction varies inversely with the quest's Great Success Chance, from as little as 5% for a quest with a 95% Great Success Chance, to a maximum of 50% for a quest with a 75% Great Success Chance.

## Battle Enhancements

These traits take effect *during battles*; there is nothing to be gained by sending heroes with these traits on quests left to idle unopened. The Castle Cats equivalent to the Champion trait "doubles the damage of regular hits (the cat scratches)" inflicted by heroes with the trait, according to a developaw, while the damage dealt by "their Attack Skill is increased by 30%".  It is to be assumed the same applies for the Dungeon Dogs trait. The Champion, Warlord and War Hero traits shorten open battles whether or not the player is actively engaged in the battle. The Recharger trait can also shorten battles but only if the player is activating the Attack Skill as it recharges.

## Bonus Loot

The following traits, like those immediately above, only apply when quests are opened for battle. Bonus loot (not to be confused with bonus *rewards*, trait and boost bonuses awarded at the end of quests) comes from enemy drops, which for standard quests occur at the end of each round. Bonus loot primarily consists of common resources: gold coins and the Basic Materials scrap, stick, and string. But each drop has a small probability of being a rare item instead: Iron, Plank, Silk or Gem. The Battle Nose trait increases that small chance by a small amount—the percentages have never been disclosed—and applies to all drops throughout a battle regardless of which hero on the quest does the damage that causes the drop. Multiple Battle Noses on a quest mean multiple increases to the base probability. Finn's Counterfeiter trait doubles *all* bonus loot: coins, common materials, rare items and embers.

## Unique Legendary Traits

These Legendary heroes have unique traits that don't fit into any category. Mhumi's Dawn Finder trait is especially interesting as she adopts the trait(s) of the other non-Legendary hero(es) with whom she is sent on a quest. In other words, the trait(s) of the other hero(es) will be applied to the quest *twice*.

## Trait Combinations

* **Multiple gold rewards are compounded.** When the game applies multiple gold-reward traits at the end of a quest, it calculates each individually and sequentially, so that the base reward *plus the first bonus reward* becomes the base for calculating the *next* bonus. For example, when a Looter (+15%) and a Swindler (+20%) are sent together on a quest, the bonus gold reward will be closer to 38%, rather than 35%, of the base gold reward.

* **Multiple XP rewards are compounded.** Similar to how gold bonuses are determined, XP traits, except Cursed, are also applied sequentially upon completion of quests with more than one XP-boosting hero. So, for instance, when three Angelic (+20%) heroes are sent on a quest together, the XP bonus will be not 60% but closer to 72% of the base XP reward.

* **Multiple identical materials reward chances are applied individually.** When the game applies traits offering a 5% random chance for a materials item, it does not combine multiple chances for the same item into a single, higher chance when multiple heroes with the same trait are on the same quest. Each chance is rolled individually. While this makes little difference to the overall odds of that item being awarded, it does provide for the possibility of *multiple* identical items being awarded if more than one of the chances succeed.

* **Cursed and Reckless heroes combine to quicken hero leveling.** The Cursed trait increases the amount of XP awarded by 25% but sets a quest's Great Success Chance to 75%, while the Reckless trait cuts the time-to-completion of such quests in half. This combo is useful when sending low-level heroes on high-level quests, which might otherwise drop the chance of success below 75% , in order to level them up quickly.

* **Commanders and Battle Noses combine to generate more rare bonus loot on Battle Quests.** On most quests, enemies drop bonus loot only at the end of each round. In Battle Quests, however, enemies drop bonus loot whenever a Commander commands other heroes to use their Attack Skills. So combining a Commander and a Battle Nose on a Battle Quest means both more drops and a higher percentage chance of rare items in the drops. Adding a second Battle Nose or Counterfeiter to the mix increases the potential yield of rare loot even further.

## References

1. ↑ https://discord.com/channels/401029535744655361/401029535744655364/430727892406763520 Discord post by developaw Robin, April 3, 2018.