recursal/Fanatic-Fandom huggingface dataset:
Crystons

The seven **Crystons** are the most sacred artefacts in **Riónism**, as they are believed to be the physical forms of Saint Seymour and his six disciples, which their bodies transformed into upon attaining full divinity. Each cryston possesses its own unique powers and properties, said to act as gifts to Mankind and exhibit the power promised to those who follow the Creed.

## Theocryst

The **Theocryst** is the most venerated of the crystons, said to be Seymour himself. It is housed within the Glass Solere atop the Godsearl's Spire, in the heart of the Centrifute. It possesses no elemental affinity, but it is claimed to be the vessel connecting the realms of mortals and gods. As such, it is treated as a well of knowledge, of past and future, of truth and falsehood, and of right and wrong. Only the Godsearl has access to the Solere, and is the only one who hears its whispers.

## Crystons Elementalle

The six lesser Crystons, the **Crystons Elementalle**, are the forms of the disciples that, upon Seymour's transcendence, dispersed throughout the Known World to spread the Creed, following the six cardinal directions of Caddoran tradition. All had amassed a sizable population of adherents in their respective regions. Upon the death of the last disciple, it is said that a miraculous transfiguration took place, and the bodies of all six rose at once and assumed their crystal forms. The followers housed each Cryston in temples befitting their culture and tradition, which soon grew and became Crystforts after centuries of further construction.

* The **Pyrocryst**, or the **Fire Cryston**, is the crystal of Saint Filliey. It is housed in the Spires at Nakha, Zhecsud.
* The **Ydrocryst**, or the **Water Cryston**, is the crystal of Saint Ennon. It is housed in the Crossroads of Hestel-Nast, Turithia.
* The **Aerocryst**, or the **Air Cryston**, is the crystal of Saint Angnus. It is housed in the Pointland Pillars in Thorrhas, Yuire.
* The **Terocryst**, or the **Earth Cryston**, is the crystal of Saint Errol. It is housed atop the Peak of Felornath, East Khanje.
* The **Luxocryst**, or the **Light Cryston**, is the crystal of Saint Valire. It is housed in the Pharos of the Kasperlight.
* The **Nyxocryst**, or the **Dark Cryston**, is the crystal of Saint Thioda. It is housed in the Fortalice at Ou-Rae.
Men

The **Men** (sg. **Man**)are a Hominid race. They are the most widespread of all the races, with diverse populations in nearly every region of the Realm. They are considered in Dunarian tradition to be of the **Race of Mathani**, one of fourteen major sapient races.

Though they may vary greatly, both culturally and physiologically, Men are typically grouped into four main subraces:

* Men of Coin, or pencemen
* Men of Bone, or northermen
* Men of Grass, or bogmen
* Men of Ash, or cragmen

## Men of Coin

The **Men of Coin** are known better as **pencemen**, but are also called **chapmen** or **Dunarians**, as they are found mainly around the Seven Dunar Seas. Pencemen are of medium stature, with significant variation and diversity in appearance between ethnic groups. Their natural social skills and adaptability resulted in an affinity for trade, which has scattered their numbers throughout most of the Known World.

## Men of Bone

The **Men of Bone**, commonly called **northermen**, **halknests**, or **giants**, thrive in the northern reaches of the Realm, with smaller populations around the more equatorial Aselê Sea. They are of impressive stature, ranging between 7 and 9 feet in height, with many curiously sporting animal-like physical features. They tend to make themselves home among broad expanses of woodland and tundra to accommodate their increased size. Many northermen in more secluded regions avoid outside interaction, but certain groups have been known to prosper in the penceman-dominated South.

## Men of Grass

The **Men of Grass**, also known as **bogmen** or **nyxes**, are mainly located in the warmer, wetter regions of the Realm. Of slightly greater stature than pencemen, bogmen possess much slimmer, lither bodies and are often seen as the most graceful of the four Mannish races. They also possess wider and flatter crania, as well as thinner and more chiseled facial structures. A generally spiritual people, they are typically gracious and welcoming, and are much more open to mingling with the more urbanized residents of Dunarion.

## Men of Ash

The **Men of Ash** are known mainly as **cragmen**, but they are also referred to as **elfs** or, archaically, **stonehearts**. Cragmen are of shorter and stockier build than the other Men, with distinctive bowed legs and thinner, longer ears. Their numbers are mainly concentrated around the seldom-studied western shores of the Known World, effectively isolating them from much of the trade and cultural contact that goes on to the east, though some (more sociable) ethnic groups make their home in central and northeastern Dunarion.
Death Pact

**Death Pact** is a basic Death Knight spell card.

## How to Get

Death Pact x 2 are given as a reward for raising a Death Knight to Level 2.

Golden Death Pact is a reward for raising a Death Knight to a high level.

Death Pact is soulbound and cannot be crafted or disenchanted.

## Notes

* Death Pact will activate Deathrattles or any other effects triggered by a minion's death.
* Death Knight's healing is equal to 2x the destroyed minion's *current*health, not maximum health.

## Strategy

Death Pact can save a Death Knight from certain death, but it's most effective when it destroys valuable, high-health minions. This can be difficult, because tense life-or-death situations are often when powerful minions are most needed. If used well, Death Pact can be an excellent support spell in a Death Knight deck; but it requires careful analysis to play well.

## Lore

Death Pact, in World of Warcraft, is a Death Knight talent that immediately restores 50% of the Death Knight's health, but absorbs all healing received (up to 25% max health) for a short time afterwards. In Warcraft 3, the Death Knight's Death Pact ability killed a friendly unit and restored health to the Death Knight proportional to the sacrificed unit's health.
Naussae

The **Naussae** (/ˈnɒ.seɪ/, /-saɪ/, or /-siː/; sg. **Naussa**) are a race of aquatic Hominids also called **finfolk, swanfolk**, or **silvermanes**. Dunarian tradition names them the **Race of Essei**, one of the fourteen major sapient races.

* Naussae of Glass, or merfolk
* Naussae of Shadow, or naga

## Naussae of Glass

The **Naussae of Glass** are commonly referred to as **merfolk**. They are found primarily along the edges of the Highsea of Glass, with some populations along the southern coasts of the Dunar Seas and as far north as the Sea of Princes. The merfolk were the first to make contact with the other, terrestrial hominids.
Salayandi language

**Salayandi** (SAL), also called **Proto-Salahic** or **Old Eastern Na Je**, was the language spoken by the Jezac people that migrated to the isle of Salah during the First Solaire AL. It displaced most of the island’s indigenous Catohopel languages, including Hsi-tom and Abda. Further migrations spread the language eastward to Gezra and the Azurines, where it developed into more distinct dialects.
The dialects of Salahic spoken on Salah proper developed into the Yesacian languages.

## Phonology

### Consonants

Salayandi distinguished
between 24 consonant phonemes, notably having aspiration contrasts among stops,
affricates, and fricatives, and voicing among stops. Many of these contrasts,
however, are lost word-finally. It also had 13 intervocalic geminates, of which
the obstruents are all voiceless.

#### Notes

* All obstruents devoice and unaspirate word-finally.
* Voiceless unaspirated stops /p t k q/ are slightly aspirated, especially word-initially; /p t k/ may be partially voiced intervocalically.
* Unaspirated /ts s/ voice intervocalically to [dz z] and are noted as *j* and *z* when they do.
* Any cluster of stops becomes the voiceless geminate of the second stop (e.g. /kt/ [tt]; /gb/ [pp])

### Vowels

Salayandi had four contrastive vowel qualities, with height traditionally represented by a color:

 **High · White**
 **Low · Black**

#### Notes

* Full vowel allophones only appear in syllables of marked stress; initial syllables that are naturally stressed still assume the weaker vowel (compare *sòng* [sóŋ] ‘monarch’ to *song* [sɔŋ] ‘whispery’).
Marcariot

**Marcariot** (Amblish: *Mèrs* []), officially the **Grand Duchy of Marcariot** (Amblish: *Gràs-Duc'ao Mèrs*) is a constitutional monarchy located in East Dunarion.

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet.
Escarabajo Celestial

El **Escarabajo Celestial** (**Heaven Beetle** en E.U.A) (**Bicho Cielo** en España) es una criatura mágica que apareció en

    el episodio La Mujer Gigante.

## Acerca de él

Garnet envió a Perla, Amatista y Steven a La Espiral Celestial para recoger el escarabajo, pero el escarabajo fue tragado por el Ave Gigante, pero Steven lo atrapó. Después de que Steven fuese engullido también, lo encontró en la boca de Steven Jr. El Escarabajo Celestial tenía su residencia en la parte superior de La Espiral Celestial en un pequeño templo pero ahora vive en un terrario con el Escarabajo Terrestre.
Deadzones

A *Deadzone*is typically the name for a large and well known city in the apocalypse. The name arises from the fact that there are large amounts of infected within the area (usually reaching up to two and a half million in numbers), along with other, deadlier circumstances, such as gangs and large bombs that have failed to load from airstrikes. Due to the high amount of undead, the mutation spreads and progresses much faster, which leads to abnormals specific to Deadzones, such as Nightmares. Some examples of Deadzones are New York City, Los Angeles, Chicago, and Houston.

These areas are typically avoided by survivors, but the foolish, the desperate, and the well-prepared will often enter one in order to resupply.

## List of current Deadzones

### New York City

New York City, New York is currently the most dangerous Deadzone within the United States. Just several months after the infection began tearing the world to ruin, a gang called Law of X took over the city and gained full control of its streets. Though the city looks largely untouched, despite its ruins and large amounts of undead, every unsuspecting inch is a trap in the hands of the gang.
Corazón de Cristal

El **Corazón de Cristal** es el centro del Templo. Las Habitaciones de las Gems lo rodean.

## Descripción

El Corazón de Cristal es una enorme estructura con forma de corazón roja y rosada, se conecta a la mayoría de los lugares del Templo. Fue introducido en el episodio "Desayuno Juntos". Steven agarró una de las venas y luego se deslizó por ella. Perla menciona en el mismo episodio que el corazón está conectado a las áreas más peligrosas que hay en el Templo.
Electronic Blaster Materials

This page will have sections for each type of part (Motor, switch, wire, etc) with tables for every page of a part on this wiki, along with a quick link on where to buy (if possible). Sub page for the part will list detailed specs for the part as well as all known websites or stores to buy from (within reason).
Electronic Blasters

This will be the page explaining what constitutes an Electronic Blaster, and explains the different types of electronic blasters and how they work with links to basic methods to modify the different types of blasters including Flywheel and Motorized Spring blasters.

I. Introduction

i. Flywheel systems

A. How It Works

ii.Electric over springs (i.e. Vulcan, stampede)

II.Blasters

i. Big honkin table of flywheel powered blasters

ii. List of "other" electronic blasters

Testing a link to Zippy Compact Battery

Testing link to XT60 connectors

Testing link to Microswitch
Halbas

**Halbas** (/ˈhælbəs/; Halbesh: *Holbas* [ˈħɔl.bas]), officially the **Crown Republic of Halbas** (Halbesh: *Falwayeru Holbaesh*) is a constitutional monarchy located in East Dunarion.

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet.
Dunar Seas

The Dunar Seas, also called the Seven Seas or simply the Dunar, are the seven contiguous seas between Gazeneria and Serille universally considered to be the center of Mannish trade and civilization. Linking the Serpentine Highsea in the north to the Glazen Highsea in the south, the group traditionally consists of the following seven waters:

* The Chapmen's Sea
* The Granite Sea
* The Sea of Spice
* The Silverfield
* The Ivourmere
* The Sea of Gold
* The Jezac Sea
East Umestra

**East Umestra**, more commonly known as the the **White Mantle**, is the easternmost accessible region of the southern continent Umestra.

The White Mantle's name comes from the region's wide expanses of beach, composed almost entirely of white, pulverized bones deposited on Umestran shores. The Highsea of Glass, though mostly placid, still flows southeastward, where it cascades down into oblivion at Leviathan's Cataract. Any corpses, carcasses, and detritus in the Glass make their way
Spring Blaster Materials

This page will have sections for each type of part (Main Springs, Catch Springs, O-rings, etc) with tables for every page of a part on this wiki, along with a quick link on where to buy (if possible). Sub page for the part will list detailed specs for the part as well as all known websites or stores to buy from (within reason).
Rules

O1. Respect, yo’.

I’m not asking you to get on your knees and pledge your allegiance to anyone, all I’m asking for is something that isn’t constant OOC fighting. Your characters will have beef with other characters, that much I can guarantee, and there will be drama. Just try not to make it such a big deal that it consumes the entire plot and drags everyone into the mess. Yeah? Yeah, that’s cool.

O2. Get real.

This is a post-apocalyptic universe, as stated in the beginning. This is a zombie-infested world where governments have collapsed and anarchies have risen up. This is not some fantasy high-school book where you get to breathe fire and have superhuman strength. Unfortunately, this world is not your oyster- it’s a feeding ground for zombies. There will be a set lore for this universe, and I don’t want alien-hybrid-zeds (or anything similar)  being pulled out of anyone’s ass. I have seen it happen before and what happens next is not pretty. Don’t be a damn Mary-Sue or Gary-Stu who’s somehow good at everything, either. Don’t godmod your way out of shit. Be an actual damn person and take a few falls every now and then.

tl;dr- This is a realistic setting and your characters are expected to be realistic as well.

O3. You only live once (?)

Each of your characters has one life, and one life only. If you get bit-and-or-die in any fashion, then that character is out of the game. It makes sense that you’re going to want to live a little. Fight. Make relationships. Fall in love. Fall out of love, heck, whatever makes it interesting. Your characters are central to moving the plot forward, so do your best not to make it stagnant. (By the way, self-roleplay is acceptable as long as you’re not controlling anyone else’s characters). On that note, you can have up to three disposable characters as you like at one time, preferably all unrelated, but that’s up to you.

O4. Follow the system.

And by system I mean the general “keep OOC apart from IC” thing along with a few other general rules. Denote your OOC talk with either strikethroughs ([s]) or parentheses/brackets, and don’t metagame. What you know and what your character knows is entirely separate.

On that note, try to keep in the same area as everyone else. It’s a little difficult to roleplay with two separate groups, so preferably keep together. Of course, shit will hit the fan, so I can’t prevent anything from happening, but it’s just a small tip.

O5. Go wild and have fun. Or not. Your survival rate’s pretty low, to be honest.

Also, did I say literacy? Because literacy’s important. Capitalization, punctuation, all that good stuff.
Geography

## Region Index

### Dunarion Proper

**Dunarion Proper**, or simply **Dunarion**, is a region centered around the maritime states of the Seven Dunar Seas. It is the center of Mannish civilization and is often considered the center of the Known World.

The region can be broadly divided into four smaller sub-regions:

* **Central Dunarion**, called the **Coins**
* **East Dunarion**, called the **Grey and Umber Empires**
* **South Dunarion**, called **Khanje** or **Khand**
* **West Dunarion**, called the **Gildedlands**

### Serille

**Serille** is the easternmost and largest continent in the Known World, and its furthest eastern reaches still remain unexplored.

* **Northwest Serille**, called the **Salkholds**
* **North Serille**, called the **Highwastes**
* **Central Serille**, called the **Hearthlands**
* **South Serille**, called the **Spurlands**
* **Southeast Serille**, called **Leviathan Ridge**

The Seamaw

The Eastern Maw

The Sunwaste

### Fanuria

**Fanuria** is a cold and heavily wooded peninsula that stretches northeastward from Serille. Tundra, glaciers, and eternal snows lie further north.

* **South Fanuria**, called the **Sapphire Kingdoms**

* **North Fanuria**, called the **Northern Blue**

The Cloudwastes

### Neria

**Neria** is...

* **North Neria**, called **Nerelin**
* **South Neria**, called the **Dust Kingdoms**

### Gazenne

**Gazenne** is...

* **East Gazenne**, called the **Cruxlands**
* **Central Gazenne**, called **Auparion**
* **North Gazenne**, called the **Greatroost**
* **Northwest Gazenne**, called the **Craglands**
* **West Gazenne**, called **Parsenion**

### Umestra

**Umestra** is...

* **North Umestra**, called the **Skylands**
* **East Umestra**, called the **White Mantle**

The Netherwastes

### Cambor

**Cambor** is...

The

Hellwastes
Amarillo

**Amarillo, Texas**was a location that the active survivors Zathe Vildar, Rhysling Connors, Alex Strider, Ryan Clem, Petra Novak, Slade Mathews, Toxic Lacroix, and Drakion Fellus passed through.

## **Introduced Characters**

***Petra Novak***

***Slade Mathews***

***Drakion Fellus***

## **Notable Events**

Ryan Clem taking a piss on Zathe Vildar's unconscious body, and also feeding him laxatives. This event would cause a chain of events to occur, causing Ryan Clem to die, Toxic Lacroix to die, and Ryan Clem to start making really shitty characters.

## **Deaths**

Ryan Clem.

Just outside of Amarillo, Toxic Lacroix and Max Clem.
Skills

In the fashion of D&D and the majority of MMORPGs' virtual realities, ***skills*** are a way to define the competence of characters in the apocalypse. Skill points are a measure of how proficient a person is at these skills, and increasing them adds benefits and proficiency. There are 12 in total, and each skill governs its own realm of abilities and knowledge. These range from one's knowledge about medicine and surgery to the ability to parkour down three-story buildings; to the ability to sneak around zombies and deliver unseen blows.

Each character has *one* master skill, and at the beginning, distributes 30 skill points to the eleven remaining skills. Each skill takes *fifteen* skill points to become a secondary master skill.

Applying skill points can be found here.

## List of Skills

* Survival
* Medicine
* Athletics
* Engineering
* Street Smarts
* Stealth
* Marksmanship
* Chemistry
* Perception
* Melee
* Leadership
* Teamwork

## Skill Checks

Unlike D&D, Corpse Bloom's virtual reality does not implement d20 rolls and modifiers for skills checks- rather, comparisons in skill points are made against the opposition. The vast majority of movements and actions taken are tracked by the administrators.

In general, the amount of competence by skill points goes:

**0-1 points:**untrained, incompetent. Probably won't get far with this skill.
**2-5 points:** beginner, apprenticed. A little bit less than okay in this skill.
**6-10 points:** familiar, practiced. Fairly decent in this area.
**11-15 points:**expert, well trained. This skill is no stranger to the user.
Some skills support each other when in use- for example, Chemistry and Medicine. Supporting skills are what would be considered modifiers, in this case.
Rebecca Sugar

Rebecca Sugar es la creadora de la serie de Steven Universe Ella es una artista, compositora y directora, quienes conocida más por su premiado cortometraje de animación "Singles" y su novela gráfica "Pug Davis". Ella era la

   escritora Annie-nominado y nominada al Emmy y artista del guión gráfico asociado con Adam Muto en las temporadas dos y tres, y con Cole Sanchez en la cuarta temporada de Hora de Aventura y se retiro del equipo en la quinta temporada.
Hell's Angels

The Hell's Angels, Italian Mafia of the Apocalypse.

Leader: Drakion Fellus

Location: Where ever Drakion feels like

Hell's Angels is a group lead by Drakion Fellus, a old Mob man known to his men as Fellus. He runs a rather impressive, yet small group and runs drugs through Nevada and the surrounding states. He's also working on moving outwards, back east. They are known for opium, heroine, and meth. Drakion's mafia also offers bounties for the few ballsy enough to be complete douchebags. They have friendly ties with a small group lead by Zathe Vildar.

A message plays on radio frequency Three-Twenty-Twelve.

"If there is anyone interested in a well paying job, contact your nearest Hell's Angel. He will take you to HQ. Or drug you, don't accept any drinks or food from him. Fellus, out."
Steven Universe (Personaje)

Steven universe es un niño que es el principal de la serie de Steven Universe y conose a las Gemas de cristal

## Apariencia

**Steven**  Tiene pelo marron piel medio asi una camisa Roja con una estrella amarilla pantalones azules y una chinela del mismo color de su camisteta

## Familiares

Greg (Padre)

Rose Cuarzo (Madre)

## Galeria

Para ver la galeria puedes ver Steven Universe (Personaje)/Galería
Cappans of Coral

The **Cappans of Coral**, also called **nixies** or **sea elves**, are a subrace of Cappans found along coastal regions and atolls. Most are adapted to the sea and thrive on primarily pescetarian diets, though some societies have been known to settle by freshwater bodies.

## Appearance and behavior

They typically appear as seemingly a cross between the more common sylvanids and the Glass merfolk, with the lithe, bony frame typical of Cappans but with the soft-scale skin and fin-like webbings of the Naussae. Though they lack gills, nixies are strong-lunged and swifter in the sea than on land, though the trait is not as pronounced among the freshwater peoples.

Unlike their typically isolated and hidden brethren, nixies are much more welcoming and friendlier to outsiders, though they are closer in trust to the merfolk than they are to other hominids and brutes.

Nixies are excellent shipwrights and overwater architects, mastering the sciences of wood petrification and waterproofing. Much of the merfolk's construction knowledge came from nixie builders, and the nixies were integral in designing the famed seacity of Amjurkittal.
Frost Presence

**Frost Presence** is a basic Death Knight spell card.

## How to Get

Frost Presence x 2 are automatically included in all players' collections.

Golden Frost Presence is a reward for raising a Death Knight to a high level.

Frost Presence is soulbound and cannot be crafted or disenchanted.

## Strategy

Frost Presence Freezes all characters (minions & heroes), regardless of who owns them, so it's usually smart to play it when you have fewer minions than your opponent, or when your opponent's minions are more dangerous. In and of itself, Frost Presence seems to be a weaker version of Frost Nova, but combined with other powerful Death Knight cards like Frost Strike, Shatter, or Horn of Winter, or with the Death Knight's hero power, Remorseless Winter, it can easily be a game-winning card.

## Lore

Frost Presence, in World of Warcraft, is one of three Presences (functioning much like "stances") that Death Knights can maintain. It increases the generation rate of Runic Power by 20%, and decreases the duration of crowd control effects on the Death Knight, making it a powerful Presence for dealing sustained damage.
Mind Freeze

**Mind Freeze** is a basic Death Knight spell card.

## How to Get

Mind Freeze x 2 are given as a reward for raising a Death Knight to Level 10.

Golden Mind Freeze is a reward for raising a Death Knight to a high level.

Mind Freeze is soulbound and cannot be crafted or disenchanted.

## Notes

* The effect of Mind Freeze cannot raise a card's cost above 10.
* Mind Freeze does not prevent card effects from reducing the cost of a card, but will instead increase the base cost. Example: Dread Corsair will have a base cost of 6 after its owner is hit by a Mind Freeze, but if they are wielding a Fiery War Axe then it will still only cost 3 mana crystals.

## Strategy

Mind Freeze is a powerful spell that can be used, especially in the early game, to delay and hinder your opponent's spells and minions. It is especially powerful against decks relying on large numbers of small minions (murloc decks, some types of mech decks, etc). In addition to increasing the cost of cards, it also freezes the enemy player, which can be useful when they're holding a powerful weapon.

## Lore

Mind Freeze, in World of Warcraft, is a Death Knight spell that interrupts the spellcasting of an enemy for four seconds. It can be used to halt a powerful attack or a means of escaping the Death Knight's fury.
Marksmanship

**Marksmanship** is one of the twelve major skills, and governs over accuracy when using ranged weapons, and the creation of those weapons and their ammo.

## Summary

*Marksmanship* is a skill based on knowledge of firearms or otherwise ranged weapons, as well as proficiency when using them. Subset abilities include the ability to throw other objects (such as table knives or grenades), as well as the modification of bullets and arrows. Aiming using this skill is linked to Perception, and modifying using this skill is linked to Engineering.

As a master skill, Marksmanship entails heightened aim using a background-specific weapon, as well as expertise and a vast expanse of knowledge on the weapon type. While mastered Marksmanship does increase the success of getting a hit, it does *not* guarantee hitting the mark every time- but it does make the difference between Marksmanship as a primary master skill and as a secondary master skill.

As a secondary master skill, Marksmanship entails just short of what it does as a primary master skill. Knowledge is slightly more limited, though there is no major gameplay difference other than when faced against a primary Marksman.
Character building

This here isn’t too important, so you can skip over it, but if you’re interested in fleshing out your character for the apocalypse (no pun intended) keep reading. What follows is a profile skeleton, which in essence a guideline to presenting your character to the public. It’s completely optional, but from experience is damn fun and helps you play your character a bit better, providing a reference for you to look over and rewrite as time goes by.

“character quote here”
character theme song here
If you can think of anything else you want to add, knock yourself out. I’ll try and find a way so everyone can share their profiles, but in the meanwhile you can reveal bits and pieces of it through your roleplay.
Horn of Winter

**Horn of Winter** is a basic Death Knight spell card.

## How to Get

Horn of Winter x 2 are awarded upon reaching Level 10 with a Death Knight.

Golden Horn of Winter is a reward for raising a Death Knight to a high level.

Frost Strike is soulbound and cannot be crafted or disenchanted.

## Strategy

Horn of Winter is the Death Knight's most powerful card draw spell; it's best played with a Freezing spell like Frost Presence or Ancient Lich. If played when the board is full of Frozen minions, it can turn a game around. However, if only one or two minions are Frozen it's a little weak for its cost.

## Lore

Horn of Winter, in World of Warcraft, is a Death Knight spell, which increases the attack power of all allied players nearby.
Blood Tap

**Blood Tap** is a basic Death Knight spell card.

## How to Get

Blood Tap x 2 are automatically included in all players' collections.

Golden Blood Tap is a reward for raising a Death Knight to a high level.

Blood Tap is soulbound and cannot be crafted or disenchanted.

## Notes

* Blood Tap will activate Deathrattles or any other effects triggered by a minion's death.

## Strategy

Blood Tap functions in a similar way to Death Pact, destroying a friendly minion to support the Death Knight. However, that's where the similarity stops. Blood Tap can be cast on any minion, large or small, with the same effect - summoned minions like Boom Bot or Whelp are ideal targets, as they are almost useless (and casting Blood Tap on Boom Bot will trigger its deathrattle).

## Lore

Blood Tap, in World of Warcraft, is a Death Knight talent that causes Runic Power use to generate Blood Charges, which can be expended to recharge depleted runes.
Drakion's Bounties

Drakion Fellus is a man with enemies. Dangerous ones. He tends to prefer to set bounties on their heads for survivors to pick up and claim. Here he will list them and their prizes, and if they are to be claimed.

Bounties Available;

Chris Knight - For Stealing and Betrayal

Reward - Pick your price, within Drakion's limits.

Conditions - Drakion wants his head, literally.

Bounties Claimed;

Michael Ashford - For Murder

Reward - $10,000 or Sniper Rifle w/Ammo

To be claimed - Zathe
Pizzas de Pescado

**Pizzas de Pescado** (**Fish Stew Pizza** en E.U.A) es una pizzería habitada en Ciudad Playa.

## Descripción

Pizzas de Pescado es un restaurante de pizza a cargo de Kofi, Kiki y Nanefua.
 Su especialidad es, por supuesto, la pizza de pescado (pero también
pueden vender otras pizzas). El letrero del techo fue destruido
accidentalmente por Garnet en el episodio La Fiesta en la Playa, pero en el siguiente episodio fue reparado.
Audio Storage

This page was created solely so I could let people listen to the audio I'm making without having to download it themselves.

This is my wiki, by the way. Don't ask why I made a wiki about my projects, I just did.

**ICECROWN CITADEL - A SOLO ADVENTURE**

The audio in this section is part of the Icecrown Citadel solo adventure I am making with DKPaladinMDL. (No one will find this, BTW, if you didn't want to reveal that we're doing ICC)

**Lord Marrowgar Summon** - If we make Lord Marrowgar a minion, this can be his summon sound; music included. Otherwise, I could remove the music and make this his greeting as a boss.
Remorseless Winter

**Remorseless Winter** is the Death Knight hero power. It deals 1 damage to all Frozen characters.

## Strategy

* The Death Knight's hero power, at first glance, is far stronger than any other hero power. However, it can just as easily harm the death knight as their opponent. Many cards (like Frost Presence and Ancient Lich) Freeze targets indiscriminately, and more often than not Remorseless Winter's targets will include friendly characters.
* Remorseless Winter's power fills out the focus on Freeze effects that defines Death Knight; even more than a Mage, a Death Knight's entire build will often rely on Freezing the enemies at the right moment while avoiding too much friendly fire from Remorseless Winter or Shatter.
Granari Archives Wikia

## Welcome to the Granari Archives

Aetaris has done some pretty interesting stuff. I made a wiki for it all! Because I'm **insane**. Also because it's a good way to store info. I should mention that I'm Aetaris.

PLEASE NOTE: Red links, like the one to this page, are links to pages that don't exist. Yellow links, like the one to this page, are links to pages that DO exist. Yellow links with little symbols next to them, like the one to this page, are links to pages on other websites.

## Highlights

A few of the most interesting/important/central pages on the wiki:

* Aetaris
* Introduction
* Scenarios
* Sans

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Medicine

**Medicine** is one of the twelve major skills, and governs over healing, amputation, recovery, and the creation of any medicines and poisons.

## Summary

*Medicine* is a skill based around knowledge of human anatomy and physiology, and includes subset skills such as recovery from an injury, identifying and using poisons, and knowing the pressure points of the body. It receives a bonus from the Survival skill (and vice versa) when using plants to treat or to kill. In the case of using street drugs, it provides a bonus to Street Smarts. When creating medicines from scratch, it receives a bonus from Chemistry.
The Assembly of Iron

**The Assembly of Iron** is a boss found in the *Ulduar* adventure. It is the first boss of the adventure's second wing, The Antechamber of Ulduar.

## Hero Powers

*For full information, see Fusion Punch, Rune of Summoning, and Lightning Whirl.*

## Deck

Note that the below classes are listed purely for reference, and have no effect on the Assembly of Iron's use of the cards in the encounter.

### Starting Board

The Assembly of Iron does not start the game with any minions on the board.

## Strategy

The Assembly of Iron has three phases. Each phase represents a different opponent (the three members of the Assembly of Iron), each of which has 10 Health.

**Phase One:** You face Steelbreaker, with the hero power Fusion Punch. While arguably weaker than the other Assembly of Iron hero powers, Fusion Punch will foil any sort of secret-centered deck and do some damage to you in the meantime. It's a little bit like the hero power in the Kel'Thuzad fight - a simple hero power designed mainly to soften up the enemy before the main act. Once you kill Steelbreaker, which shouldn't take very long in an aggressive deck, you move on to Phase Two.

**Phase Two:** You face Runemaster Molgeim, with the hero power Rune of Summoning. This is perhaps the most dangerous phase, as the aggressive build that can often prevail against this boss is foiled by the 3/2 elementals. However, this can easily be remedied by the use of sturdy Taunt minions like Mogu'shan Warden. Once you kill Molgeim, which should take as little time as possible, you move on to Phase Three.

**Phase Three:** You face Stormcaller Brundir, with the hero power Lightning Whirl. Lightning Whirl is a powerful spell, especially against a deck of low-health minions, but once you're facing Brundir the game is likely to end in your favor; dealing 10 damage usually is not very difficult.

## Dialogue

### Encounter Selection

#### Yogg-Saron

**Introduction:** Welcome to Ulduar, mortals...

### Stage 1: Steelbreaker

#### Steelbreaker

**Opening remark:**You shall fall against the Assembly of Iron!

**Emote response:**You dare speak to me?

**Hero Power:**You shall be broken!

**Cards:**

Wisdom of Ulduar: You seek our secrets? Our power? You shall see them first-hand!

**Defeat:**My death... only hastens... your demise...

### Stage 2: Runemaster Molgeim

#### Runemaster Molgeim

**Greeting:** Fool! We do not fall so easily!

**Emote response:** Nothing short of utter decimation!

**Hero Power:** Minions, destroy them!

**Cards:**

Wisdom of Ulduar: Decipher this!

**Defeat:** My legacy will not be undone...

### Stage 3: Stormcaller Brundir

#### Stormcaller Brundir

**Greeting:** You are only mortals!

**Emote response:** Cherish your final moments!

**Hero Power:** The power of lightning surges through me!

**Cards:**

Wisdom of Ulduar: The power of the storm gives me strength!

**Defeat:** You rush headlong into the maw of madness...
Races

**Sapient races** are species that have achieved personhood through advanced intelligence and self-awareness, as evidenced through developments like culture and language. A race in this context is merely a sapient species; further classifications of these races are called **subraces**, and more socially and culturally defined groupings are referred to as **ethnicities**.

## Classification

Dunarian tradition describes fourteen archetypal sapient races, categorized into four major classes and ordered according to their legendary dates of emergence. Absent from this classification are species that blur racial boundaries, like halflings, and any minor races that achieved sapience during the Great Fracture.

## Cardinals

### Aethra

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* Aethra of Gold ·
* Aethra of Brass ·
* Aethra of Sulfur ·

### Veienor

fsdfsdf

* Veienor of Lune · Reordants
* Veienor of Adalion · Whitecaps
* Veienor of Ossa · Magistrels
* Veienor of the Stars†

### Cadabauchs

gsfg

* Cadabauchs of Chains · Umbrae
* Cadabauchs of Bells · Dreadknells

### Oya

sdfsdf

* Oya of Stone ·
* Oya of Silk ·

## Drakes

### Djours

dfgdgd

* Djours of Song ·
* Djours of Dance ·
* Djours of Death · Leviathans

### Spaxes

dfgdfg

* Spaxes of Ferns ·
* Spaxes of Fangs ·
* Spaxes of Flame ·

## Hominids

### Dridae

dfgdfg

* Dridae of Storms · Shrikethrushes
* Dridae of Salt · Slyphs
* Feral rocs

### Naussae

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* Naussae of Glass · Merfolk
* Naussae of Shadow · Naga

### Aupae

dfgdfg

* Aupae of Wood · Dryads
* Aupae of Sand · Yaras

### Cappans

dgdfg

* Cappans of Leather · Sylvanids
* Cappans of Dust · Spriggans
* Cappans of Sleep · Pixies
* Cappans of Coral · Nixies

### Men

dfgdfg

* Men of Coin · Pencemen
* Men of Bone · Northermen
* Men of Grass · Bogmen
* Men of Ash · Cragmen

## Brutes

### Fiets

fsdgsg

* Fiets of Morn ·
* Fiets of Dusk ·
* Fiets of Midnight ·

### Ulas

dgdg

* Ulas of Vines ·
* Ulas of Honey ·

### Chidon

dfgdfg

* Chidon of Oak ·
* Chidon of Elm ·
* Chidon of Granite ·
Soul Reaper

**Soul Reaper** is a basic Death Knight spell card.

## How to Get

Soul Reaper x 2 are given as a reward for raising a Death Knight to Level 4.

Golden Soul Reaper is a reward for raising a Death Knight to a high level.

Soul Reaper is soulbound and cannot be crafted or disenchanted.

## Strategy

Soul Reaper has decent value even if it's not played against a weakened opponent. If it is, it's one of the highest-value cards in the game. With half the price of Fireball and 33% added damage, casting two Soul Reapers when your opponent is at 15 health is sufficient to kill them.

An excellent card for any Death Knight.

## Lore

Soul Reaper, in World of Warcraft, is a Death Knight spell that deals moderate damage to an enemy, then after a brief delay much higher damage if they are at low health. It's a powerful finisher attack, much like the Warrior's Execute.
Raptorium

**Raptorium** is a card game designed by Aetaris, combining elements from the card game *Hearthstone* with his own ideas, and pitting characters from the world of Warcraft against both his own creations and characters from other worlds.

Raptorium cannot be played, at this time. The game is exclusively controlled by A.I. meaning that a player cannot provide any input. However, the game theoretically supports any number of players.

### Scenarios

Scenarios are encounters with powerful enemies, generally meant to be tackled either by multiple players or as a complex challenge for a single player.

Examples include Imperator Mar'gok, Cho'Gall, and (sort of) Sans.
Dascian Bluelight

Prince **Dascian Croy** (/ˈdæ.si.ən ˈkrɔɪ/; Halbesh: *Chroi Dashén* [ˈkʰroj daˈɕeːn]; born Ossa 265 [1765 AL]), formally **Dascian Bluelight of House Croy** (Halbesh: *Chroi-gheruesc Dashén Súl-Cairod*), is the eldest son of King Reilachel Skyfrost and his estranged wife, Dalien Maas. He is second-in-line to the Halbesh throne after his elder sister, Princess Eressa Whitelight, and is followed by two younger brothers, Princes Nabhe Amberlight and Eruel Adalion.
Introduction

Welcome to the Granari Archives!

Beyond containing a small number of miscellaneous things purely for storage, the Archives are mainly focused around my coding projects - currently, my project Raptorium.

Other things to look at:

* Ulduar (Adventure) - outdated, but nonetheless I put a decent amount of effort into this.
* Death Knight - also outdated, but a nice bunch of cards.
Visión Futura (Habilidad)

La **Visión Futura** (**Future Vision** en E.U.A.) es una habilidad que Zafiro posee y Garnet al ser una fusión de ella con

   Rubí también.Garnet utiliza la mayoría del tiempo, como se revela en el episodio Vision Futura. Garnet también puede pasar ese poder al contactar su labio con un cuerpo receptor, como lo hace con Steven en los episodios El Pronóstico del Tiempo y Escape de la Prisión
Army of the Dead

**Army of the Dead** is a basic Death Knight spell card.

## How to Get

Army of the Dead x 2 are given as a reward for raising a Death Knight to Level 6.

Golden Army of the Dead is a reward for raising a Death Knight to a high level.

Army of the Dead is soulbound and cannot be crafted or disenchanted.

## Notes

* Army of the Dead WILL activate the effects of minions like Knife Juggler.

## Strategy

Army of the Dead functions like a more powerful version of the Mage spell Mirror Image, with the added bonus of the protective minions dealing damage. It can be used either as a last resort defense, targets for buffs like Cenarius, or a grand finale to finish off a weakened enemy.

## Lore

Army of the Dead, in World of Warcraft, is a Death Knight spell that summons a group of bloodthirsty ghouls to savage enemies and protect their master from harm.
Kologarn

**Kologarn** is a boss found in the *Ulduar* adventure. It is the second boss of the adventure's second wing, The Antechamber of Ulduar.

## Hero Power

*For full information, see Focused Eyebeam.*

## Prohibited Cards

Polymorph & Hex - attempting to play either of these cards on Kologarn's Left Arm or Kologarn's Right Arm will cause them to immediately be Countered, and will cause Kologarn to taunt the player.

## Deck

### Starting Board

Kologarn begins the game with Kologarn's Left Arm and Kologarn's Right Arm on the board.

## Dialogue

### Kologarn

**Opening Remark:** NONE SHALL PASS.

**Emote response:** I AM INVINCIBLE!

**Hero Power:** DIE!

**Cards:**

Shockwave: OBLIVION!

Kologarn's Left Arm dies: JUST A SCRATCH.

Kologarn's Right Arm dies: ONLY A FLESH WOUND.

**Prohibited Card:** YOU DARE?

**Defeat:** Master... they come...

### Yogg-Saron

**Introduction:** This walkway is IMPASSABLE. You'd best turn back.

**On defeat:** I see a minor flaw in my plan...
Ópalo

**Ópalo** o "**La Mujer Gigante**"por Steven (**Opal** o **Giant Woman** en E.U.A) es un personaje que apareció por

primera vez en la "La Mujer Gigante" y es la fusión entre Amatista y Perla.

## Apariencia

Ópalo es una Gema de alto rango que sólo se forma cuando Amatista y Perla se fusionan. Ella tiene el pelo largo y blanco atado en una coleta, la piel de color violeta claro, ojos azules brillantes, y cuatro brazos delgados. Posee la expresión facial de Amatista y la mayoría de la ropa de Perla. Tiene dos Gemas, (ambas son ópalos) una en la frente y otra en el pecho, que son los dos lugares donde las tienen Amatista y Perla. Ella también tiene su propia arma, un arco que se crea cuando se fusionan el Látigo de Amatista y la Lanza de Perla. Ópalo invoca una especie de flecha que explota al dispararla con su arco.

En el episodio El rentorno cambia su apariencia a causa de que Perla se regeneró en Steven,esdanchin haciendo que ahora su vestimenta tenga unos tirantes y una gran faja amarilla atada en la cintura.
Death Knight

The **Death Knight** is the first and only *Hearthstone* class designed by Aetaris, represented by **Arthas Menethil**.

## Overview

Masters of cold and death, Death Knights excels at brutally and efficiently gaining and keeping board control. It uses cards like Frost Presence to disable enemies, and cards like Army of the Dead to kill them.

The Death Knight's weaknesses include spells and minions with Charge; anything that can't be disabled or crushed. The Death Knight class does not have any Secrets, and only two defensive spells, and can fairly easily be destroyed if the opponent gets a chance to go on the offensive.

## Background

*Main Article: Death Knight*

*When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose.*

*Frost sharpens their strikes; blood fortifies their bodies; and undeath allows them to erupt in unholy rage in the heat of battle. A thousand atrocities are etched in the eyes of every death knight, and foes who gaze into them too long will feel the warmth pulled from their bodies, replaced with cold steel.*

## Hero Power

Main Article: Remorseless Winter

    Remorseless Winter is a powerful offensive Hero Power, designed to work well with the Death Knight's powerful arsenal of devastating  **Freeze** abilities. While the Hero Power can at times be game-winningly powerful, it will often be a two-edged sword that damages the Death Knight and his minions. Remorseless Winter is a weaker version of the Death Knight spell Shatter.

## Leveling Rewards

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

All Death Knights start with the following class cards.

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2Level 4Level 6Level 8Level 10
Ronaldo

**Ronaldo Fryman** es un personaje secundario en Steven Universe. La primera vez que aparece es en el capítulo

   "Frybo" sin líneas solo tecleando en su celular, y tiene su primer papel de habla en el episodio "Dedos de Gato", donde también toma una foto de los dedos de gato de Steven. Él es el hermano mayor de Peedee y el hijo de Fryman. Trabaja en la freidora en la tienda de su padre: La Caminata Frita.