recursal/Fanatic-Fandom huggingface dataset:
Fuse Box

**Fuse Box** is one of the special Objects placed in the playable Maps in VHS. It enables Teens carrying a Shock Sphere to charge the Weapon with Shock energy.

## Overview

Fuse Boxes are wall-mounted objects with the express purpose to charge the Shock Sphere. A total of **?** Fuse Boxes are placed in different rooms across the map, normally appearing as decorations with electric sparks flying out onto the floor below. Fuse Boxes make audible electricity sounds when a Teen is **4** meters away.

When a Teen is carrying a Shock Sphere that requires charging, a green battery power icon will light up above all Fuse Boxes in the map, allowing the Teen to see their locations through walls.

## Charging the Shock Sphere

Approach a Fuse Box with a Shock Sphere in hand to prompt the Charge action. Hold down the assigned hotkey to continuously charge Shock energy into the weapon, shown as a progress bar below the reticle. Charging progress for the Shock Sphere will not regress if the Teen stops charging at a Fuse Box.

During charging, a Timing Skill Check event will occur, hit the Target Zone to complete the charge. Succeeding a Great Skill Check will grant you the **Skill Boost** Status Effect for **3** seconds, allowing you to charge the weapon much faster for the remaining progress.

Failing the Skill Check will alert the Monsters of your location by turning the color of the battery power icon above the Fuse Box from green to red, as well as inflict yourself with the **Skill Penalty** Status Effect for **7** seconds, slowing the charging progress while penalized.

After charging the Shock Sphere at a Fuse Box, that Fuse Box will short-circuit for that Teen player, requiring them to move to a different Fuse Box to continue charging. All Fuse Boxes on the map return to normal when a new Shock Sphere is created by the same player.

## Locations

*Work in progress*

 Development
Cursed Sword

The **Cursed Sword** is one of the Weapons available to craft by the Teens during gameplay in VHS. It is the starter weapon for the Curse Stigma weapon category.

## Mods

### Sword Smith

**+** The **Cursed Sword** can now be swung **3** additional times before it expires.

**-** The **Cursed Sword** takes **25%** longer to craft.

### Mighty Swings

**+** The damaging wake of a **Cursed Sword** slash will last **15%** longer.

**-** The **Cursed Sword** will take **20%** longer to perform each swing.

### Gale Force

**+** Your allies that enter the wake of a **Cursed Sword** slash will gain a movement speed boost of **30%** for **2 seconds**.

**-** The wake of a **Cursed Sword** slash travels **15% slower**.

### Cursed Blade

**+** The crafting time of the **Cursed Sword** is reduced by **15%**.

**-** The **Cursed Sword** can only be crafted in a match after the monster has already been wounded by the Curse stigma.

### Demonic Mark

**+** If the monster takes damage from the **Cursed Sword**, their aura will now be revealed to all teens for **2 seconds**.

**-** Each time you swing the **Cursed Sword**, your aura is revealed to the monster for **6 seconds**.

## Customizations

### Unlockable

* Demon Sword - Default **Common** Style
* Blackmetal - **Uncommon** Style, level 5 unlock
* Bone - **Uncommon** Style, level 9 unlock
* Fantasy Sword - **Rare** Style, level 14 unlock
* Royal Sword - **Ultrarare** Style, level 20 unlock

## Media

*Work in progress*

 Development
Score Events

There are four score categories for each faction. Teens can gain points in Coop, Fight, Grit, and Ingenuity, while Monsters earn points in Torment, Onslaught, Dominance, and Pursuit. Each score category is capped at 4,000 resulting in a max total of 16,000 points per game, excluding any points prizes.

Movie Scenes are often tied to specific score events, such as Find Item, Wound Monster, and Leap Attack.

## Teen Score Events

### Coop

Awarded for cooperative actions which assist the teen's team.

 Resurrection
 Revive Assist
 Guardian
 Stun Assist
 Chase Assist

### Fight

Awarded for obtaining and successfully using weapons.

### Grit

Awarded for preserving one's own health and ability to participate in a match.

### Ingenuity

Awarded for finding and using pickups, as well as weapon crafting progress.

## Monster Score Events

### Torment

Awarded for scoring hits on teens while monster abilities are active or shortly after they expire.

The Plague rework also brought in the first universal Torment score event.

#### Doll Master

 Trap Trigger
 Teleport Attack
 Doll Teleport Escape
 Jump Attack

#### W.A.R.T.

 Armor Attack
 Echolocation Attack

#### Werewolf

 Howl Attack
 Hunt Attack

### Onslaught

Awarded for harming teens, often in conjunction with torment or dominance points.

 Injure Teen
 Down Teen
 Retaliation Attack

### Dominance

 Rage Knockdown
 Capture Rift
 Wounds Avoided
 Copter Destroyed
 Vending Machine Sabotaged

### Pursuit

Awarded for chase events.

 Unscathed In Long Chase
 Discover Teen

 Development

1. ↑ https://store.steampowered.com/news/app/611360/view/3287086869428591094
Inkheart

**Inkheart** is the deputy of SootClan under Blazestar's leadership. He is the current mentor of Jaypaw.

### Appearance

Inkheart is a black tom with white tail tip, muzzle, socks and heart on chest.

## Comic History

Inkheart shows up during the gathering and makes a brief appearance when he is shown to be rescuing Finchstar from drowning in the Crystal Pond.

Inkheart with his face hidden
Ashwish

**Ashwish** is a StarClan cat who previously resided in DawnClan before death.

In StarClan, **Ashwish** appears to be slightly transparent and emitting light and sparkles. Their eyes also have no pupils and are glowing.

### Family

**Ashwish** apparently had some sort of connection to Petalwing but the status between the two is yet unknown.

## Comic History

In the prologue, **Ashwish** appears with Swiftstar and Addertail to talk about choosing a special cat to carry out a certain task. It's unknown what it is as of now.
Ace Startracer Trilogy

**Ace Startracer** is Gloria's classic movie trilogy. The trilogy consists of the movies *"Electra Force"*, *"Electra Force II"*, and *"Electra Force III"*.

## Ace Startracer in the Galaxical Paradox

### Description

*.*

* Standard
* Extended
* Directors

### Movie Rewards (TEMP)

* Galaxical Paradox Standard Tee (Top - Female)
* Galaxical Paradox Standard Tee (Top - Male)
* Galaxical Paradox Portrait
* 1,000 Flux

### Movie Rewards (TEMP)

* Galaxical Paradox EX Tee (Top - Female)
* Galaxical Paradox EX Tee (Top - Male)
* Galaxical Paradox EX Portrait
* 1,000 Flux

### Scenes

Template:Galaxical Paradox Extended Scenes

### Movie Rewards (TEMP)

* Galaxical Paradox DX Tee (Top - Female)
* Galaxical Paradox DX Tee (Top - Male)
* Galaxical Paradox DX Portrait
* Complete Brett's Movie 1 Trophy
* 1,000 Flux

### Scenes

Template:Galaxical Paradox Directors Scenes
## Ace Startracer in the Gargan Armageddon

### Description

*.*

* Standard
* Extended
* Directors

### Movie Rewards (TEMP)

* Electra Force II Standard Tee (Top - Female)
* Electra Force II Standard Tee (Top - Male)
* Electra Force II Portrait
* 1,000 Flux

### Movie Rewards (TEMP)

* ElectraForce II EX Tee (Top - Female)
* ElectraForce II EX Tee (Top - Male)
* ElectraForce II EX Portrait
* 1,000 Flux

### Movie Rewards (TEMP)

* ElectraForce II DX Tee (Top - Female)
* ElectraForce II DX Tee (Top - Male)
* Electra Force II DX Portrait
* Complete Gloria's Movie 2 Trophy
* 1,000 Flux

## Ace Startracer in the War for the Milky Way

### Description

*.*

* Standard
* Extended
* Directors

### Movie Rewards (TEMP)

* Gold Edition: Electra Girl Charging (Costume - Gloria)
* Electra Force III Standard Tee (Top - Female)
* Electra Force III Standard Tee (Top - Male)
* Electra Force III Standard Portrait
* 1,000 Flux

### Movie Rewards (TEMP)

* Gold Edition: Electra Girl Powered (Costume - Gloria)
* ElectraForce III EX Tee (Top - Female)
* ElectraForce III EX Tee (Top - Male)
* Electra Force III EX Portrait
* 1,000 Flux

### Movie Rewards (TEMP)

* Gold Edition: Electra Girl Supercharged (Costume - Gloria)
* ElectraForce III DX Tee (Top - Female)
* ElectraForce III DX Tee (Top - Male)
* Electra Force III DX Portrait
* Complete Gloria's Movie 3 Trophy
* 1,000 Flux
Werewolf/Powers

## Powers

### Berserk

After focusing for **0.8 seconds**, the **Werewolf** enters a **Berserk** state that increases their run, lunge, and vault speed by **24%** and their movement speed while recovering from a missed attack by **14%** for **12 seconds**.

During **Berserk** the distance at which the **Tension Track** can be heard by teens is increased by **5%**.

**Berserk** has a cooldown of **24 seconds** and cannot be used for **3 seconds** after hitting a teen.

### Howl

After focusing for **1 seconds**, the **Werewolf** lets out a terrifying **Howl**, causing all living teens within **30 meters** to **Cower** in fear. **Cowering** teens are unable to attack or perform most actions for **8.5 seconds**.

**Howl** has a cooldown of **28 seconds**.

### Hunt

After focusing for **1.5 seconds**, the **Werewolf** enters a **Hunting** state for **25 seconds**. While in this state they will be able to detect the presence of any living teens up to **24 meters** away via a **Heartbeat sound** that increases in frequency the closer teens are.

**Hunt** can be performed every **55 seconds**.

## Mutations

* Berserk
* Howl
* Hunt

 - The cooldown of **Berserk** is increased by **20%**.

 - When not affected by the **Savage** status, the focus time required to use **Howl** is increased by **33%**.

 - Whenever you **Knockdown** a teen, **Hunt** cannot be used for the next **22 seconds**.
Facility

The **Facility** or the **Replicorp Laboratory** is one of **4** Maps featured in Video Horror Society. This map is featured as the main location in the W.A.R.T. Trilogy.

It was introduced as part of the initial roster of maps, which also includes the High School and Hotel.

## Points of Interest

### Crafting Stations

**Burn**: Bar/Security and Test Chamber/Overlook.

**Purify**: Animal Testing and Virus Labs downstairs, Greenhouse/Botany Lab upstairs.

**Curse**: Morgue/Staff Room downstairs, Boss Office, Board Room, Secretary's Office upstairs.

**Shock**: Server/Control Room upstairs, Warehouse downstairs.

### Healing Stations

* Train Entrance, between Warehouse and Bar
* Overlook Hallway outside Botany/Greenhouse
* Animal Virus Hallway

### Vending Machines

* Bar
* Warehouse Storage
* Staff Room
* Overlook Checkpoint

## Media

The top floor of the FacilityThe main floor of the Facility
Status Effects

**Status Effects** are the positive and negative conditions that affect the Teens and Monsters during gameplay in VHS.

## Overview

Status Effects are differentiated and color-coded into **Buffs** and **Debuffs**. Buffs are beneficial to the player, while debuffs are detrimental. Some are self-inflicted when interacting with certain gameplay elements, while others are inflicted by the enemy team onto the player.

All Status Effects appear as colored icons with their names, shown to the player at the bottom-center of the Heads Up Display. The duration of the effect, in remaining seconds, is tracked in real time by the retracting circle around the icon.
Wyonatus

Player Info here

* Wyonatus (Spawnlands)
* Wyonatus (Horizons)

## Events

### Conflicts

placeholder

> "Place Quote Here."
>
> Whoever said the quote,, context of quote.

**Character name here**
Basic Summary/Intro Goes Here

## Events

### Conflicts

None

> "Place Quote Here."
>
> Whoever said the quote,, context of quote.

**Character name here**
Basic Summary/Intro Goes Here
Book Of The Dead

The **Book of the Dead** is a pickup in VHS. It can be used to resurrect a Dead Teen.

## The Lockbox

The Book of the Dead spawns in a lockbox, located in one of 25 spawn locations on the map. The lockbox only appears after at least one teen has died. The lockbox is visible to everyone, but when a Dead Teen explores the map as their Spectral, the lockbox appears surrounded by a yellow particle effect and ghostly whispering. This allows Teens who are dead to locate the lockbox more easily. A Teen in the Prone Health State will not see the yellow particle effect or hear the ghostly whispering from the Lockbox, even in their Spectral form.

Once the lockbox has been found, a Dead Teen's Spectral can ping the lockbox to make its aura visible to all living Teens within 50 meters and score 500 Grit points. The aura of the Lockbox will stay visible indefinitely until the Lockbox is opened. A living Teen can search the lockbox by completing a series of skill checks to retrieve the Book of the Dead.

## Use

To resurrect a dead Teen, the living Teen carrying the Book must approach the body of the dead Teen and recite from its pages by completing a minigame similar to healing. Once the skill is complete, the teen is resurrected, and the Book is consumed.

A Teen resurrected using the Book of the Dead returns to the match in the **Injured State**, with a small portion of their Health Bar restored. Their character appears with pale green skin and white hair, their vocalizations are replaced with zombie-like growls, and they use zombie animations in place of normal animations.

## Locations

The following maps are current as of January 14, 2022. Note: Eviscerator maps are missing some labels and have at least one incorrect spawn location

* Facility
* High School
* Hotel
* Eviscerator

Book of the Dead spawn points on the Facility top floorBook of the Dead spawn points on the Facility main floor

Book of the Dead spawn points on the High School main floorBook of the Dead spawn points in the High School basement

Book of the Dead spawn points on the Hotel main floorBook of the Dead spawn points on the Hotel top floorBook of the Dead spawn points in the Hotel basement

Book of the Dead spawn points on the Eviscerator main floorBook of the Dead spawn points on the Eviscerator top floor
## Trivia

* The Book of the Dead has a slightly different resurrection noise depending on whether the Teen being revived is male or female. The resurrection noise for males is slightly lower in pitch, while the female version is slightly higher pitched.
	+ In the embedded audio file - the first version plays when resurrecting a female Teen. The second version plays when resurrecting a male Teen.

 Development
Chromatic Aberration

**Chromatic Aberration** is a phenomenon in The Beyond and the tracking system for the Monsters to search for fleeing Teens during gameplay in VHS.

## Appearance

Chromatic Aberration appears as a video static color distortion that varies in shapes and sizes, depending on its source. The Aberration can appear on any surface, object, and even on the playable Characters themselves.

## Sources

### Injured Teens

Teens in the *Injured* Health State leave behind a fleeting trail of aberration as they move around, in the shape of footprints and blood splatter. The Teen leaves a blot behind every **1.35** seconds with each blot fading away over **3.5** seconds.

### Monster Attack

Upon a successful hit on a Teen by the Monster's Attack, the ground below the Monster tears open a large aberration, in the shape of a scorch mark from an explosion.

### Monster Scream and The Rift

When the Monster Screams, or The Rift is captured, a rippling series of pulses disrupts the fabric of The Beyond, revealing the aberration beneath the seemingly normal surface.

### Disrupted

Teens inside the range of the Monster's Scream suffer the Disrupted status effect, causing the aberration to wrap around them and flail wildly in the form of loosened VHS cassette films.

### Stigma Wounds and Banish

When the Monster has a number of Stigmas wounded, its body becomes progressively more distorted, fading between opaque and translucent with the aberration beneath becoming more visible.

After being Banished, the Monster's body reforms from aberration into its shape and form in a tape rewind sequence.

### Feasting

When the Monster is Feasting on a Teen, it absorbs the streams of aberration flowing from the victim's body.

 Development
Crafting Station

**Crafting Station** is one of the core gameplay Objects found within the playable Maps in VHS. It enables the Teens to craft the plethora of different Weapons used to wound the Stigmas to defeat the Monsters.

## Overview

There are a total of **8** Crafting Stations present in each map, with **2** stations for each Stigma type placed separately in predetermined locations.

The Monster player can always see the Stigma icon above each station, allowing them to pinpoint each station's location through walls.

The Teens must first find and approach the Crafting Stations around the map. The station's Stigma icon will become visible through walls to Teens when they are within **20** meters. Moving close to the station prompts the Teen player to select a weapon they have already unlocked and begin Crafting. During crafting, the station emits a loud construction sound in a radius of **?** meters which all players can hear.

### Icon Colors

The floating Stigma icon above each Crafting Station is color-coded to denote different states:

* **White** - The Stigma is unharmed.
* **Gray** - The Stigma is already wounded. All weapons crafted from these stations will only stun the Monster.
* **Red** - A Teen player has failed a Skill Check event at this station. The Monster is alerted by the color change and audio warning.
* **Light Yellow** - The player has crafting progress on a weapon of that Stigma type at this station.
* **Yellow** - The player's weapon is almost finished crafting at this station.

## Locations

### Facility

**Burn**: Bar/Security and Test Chamber/Overlook.

**Purify**: Animal Testing and Virus Labs downstairs, Greenhouse/Botany Lab upstairs.

**Curse**: Morgue/Staff Room downstairs, Boss Office, Board Room, Secretary's Office upstairs.

**Shock**: Server/Control Room upstairs, Warehouse downstairs.

### High School

**Burn**: Loading Bay, Dressing Room, Stage and Cafeteria, Home Ec, Sewing Class

**Purify**: Wood Shop, Auto Shop, Shop Classroom and Biology Class, Chemistry Class, Science Office

**Curse**: Basement Storage Room and Library, Office Reception

**Shock**: Basement Supply Room, Boiler Room, and AV Room, Art Class, Music Room

### Hotel

**Burn**: Caretaker Suite on the main floor, Master Office and Master Bedroom on the upper floor.

**Purify**: Reno and Portrait Rooms on the upper floor, Bar and Stage area on the main floor.

**Curse**: Wine Tasting and Doll Rooms in the basement, Tea and Cigar Rooms on the upper floor.

**Shock**: Laundry and Generator Rooms in the basement, Parlour on the upper floor.

### The Eviscerator

**Burn**:

**Purify**:

**Curse**:

**Shock**:

## Trivia

* Crafting Station's actual model is the mysterious cloud that fumes on top of any furniture it is placed on.
	+ When crafting, the cloud emits particle effects that gather into the Stigma icon above.
* The construction sound is unique to each Stigma to help players identify the nearest station.

## Media

Yellow-colored Stigma icon indicating a Purify weapon's crafting in progress.Faith selecting a Purify weapon to craft using the crafting menu.

 Development
Transform

**Transform** is the Monsters' ability to prematurely reveal their presence during match start preparation phase.

## Overview

When a game match begins, the Monster player dons a Teen disguise allowing them to move about undetected for up to **15 seconds**. The countdown timer is visible to the Monster player at the top-center of the Heads Up Display. During this time, the Monster player uses Teen movement controls allowing certain Maneuvers such as running or crouching to be performed.

The Monster has the option to manually transform by holding down the left mouse button (LMB ) before the timer ends, or wait until the countdown finishes to automatically transform.

The Stigmas tracker on the Heads Up Display appears only after the Monster player transforms.

## Appearance

When the player transforms, the Teen falls to the ground making pained grunts, as the Chromatic Aberration envelops the Teen distorting their shape into the Monster's appearance. Once the transition is complete, the Teen's body fades away in a flash of television light, while the Monster howls and a VHS tape rewind sound cue plays for all players to hear.

## Powers Cooldown

Immediately after transformation, the Monster's Powers undergo a shortened Cooldown. Depending on the Monster, certain powers are immediately available for use.

 Development
Godslayer Clans

A strong but disjointed species, the Godslayer Clans will continue to fight for their survival.

## Information

###### *"The Godslayers are fearless, powerful creatures who are almost impossible to stop, if they are to gain the technology to independently travel at light speed, they will become an unstoppable threat."*

*- Par'les-tuk, Aumsem Scholar*

The Godslayer Clans are a major faction in Spaceport Phi. They are a collection of primitive, disorganized tribes. The clans are tens to thousands of years old. All of the clans are independent, but are all represented on the galactic stage by the Dalcomesh Hive, which is effectively the closest to a "United Nations", or capital that the Godslayers have.
Holy Slingshot

The **Holy Slingshot** is one of the Weapons available to craft by the Teens during gameplay in VHS. It is the second weapon for the Purify Stigma weapon category.

## Overview

The Holy Slingshot is an unlockable weapon crafted from a Purify Stigma Crafting Station, requiring a crafting time of **42** seconds. By default the Holy Slingshot carries **2** grenades. When fired, the grenade will continue in a straight line until it collides with an obstacle or the Monster. Once the grenade lands on an obstacle, it will leave a damaging cloud for ~**6** seconds. If the grenade lands on the Monster it will stick, damaging the Monster.

### Attack Mechanics

The Holy Slingshot must first be aimed then fired. When the aim hotkey is held down, there is a wind-up time of **0.7** seconds before the Teen can shoot the grenade. The Teen sees a circle around the point of impact while aiming the weapon.

While aiming the weapon, the Teen cannot run or crouch and moves at a speed of **1** meter per second. After shooting the weapon, the Teen can move immediately at full speed, but must wait at least **2.5** seconds before they can fire the weapon again.

## Mods

### Stunning Praise

**+** If the monster is **Stunned** by the **Holy Slingshot**, the time the monster is **Stunned** is increased by **25%**.

**-** If the monster is **Wounded** by the **Holy Slingshot**, the time the monster is **Banished** is decreased by **25%**.

### Go For Glory

**+** The weapon ammunition of the **Holy Slingshot** is increased by **1**.

**-** Grenades will pass through the monster when they hit, rather than stick.

### Devoted One

**+** The crafting time of the **Holy Slingshot** is reduced by **25%**.

**-** The ammunition available to the **Holy Slingshot** is decreased by **1**.

### Blind Faith

**+** When the **Holy Slingshot** deals damage to the monster, they will also be **Blinded** for **1.2 seconds**, unable to see teens or weapons.

**-** The crafting time of the **Holy Slingshot** is increased by **20%**.

### Higher Power

**+** The weapon ammunition of the **Holy Slingshot** is increased by **1**.

**-** Your grenade explosions no longer leave a damaging cloud behind.

## Customizations

### Unlockable

* Hail Mary - Default **Common** Style
* Gold - **Uncommon** Style, level 5 unlock
* Military - **Uncommon** Style, level 9 unlock
* Post Apocalyptic - **Rare** Style, level 14 unlock
* Stone Age - **Ultrarare** Style, level 20 unlock

## Media

*Work in progress*

 Development
Deathwire/Main

**Deathwire** is one of **5** Monsters featured in VHS.

He was released during the **Escape the Eviscerator** update, alongside the new Map, The Eviscerator.

## Overview

*"You may know it as The Bionic Butcher, a supercharged meat grinder bent on bloodshed… You’ve heard legends of The Titanium Tyrant, a harbinger hailing hardware from the heart of Replitech (supercharged by Sponsor MajorVolt™). It’s the Blight of the Voltage Vice, The Beam Matrix Backbreaker, the only undefeated executioner in Eviscerator history!"*

## Gallery

* Promotional
* Game
* Concept

First concept version of **Deathwire**Second concept version of **Deathwire**Final concept art and costumes of **Deathwire**
Closet

**Closet** is one of the abundant Objects placed in plain sight inside the playable Maps in VHS. It enables a single Teen to hide quietly inside it to evade the Monsters.

## Overview

Closets use multiple different in-game models such as lockers, cabinets, and wardrobes. An interactable Closet can be identified by both Teens and Monsters from the occasional shine that glosses over the object, as well as a Hide or Search prompt showing at the bottom of the Heads Up Display when standing next to the Closet.

### Hiding

A Teen can hide inside a Closet and exit from it. While Hiding, the Teen shows a Closet icon below their Health Bar and inflicts themselves with the **Vulnerable** Status Effect for as long as they remain inside the Closet. If a Monster searches the Closet with a Teen inside, the Teen will be put into the *Prone* Health State.

Hiding and exiting can be performed at various animation speeds:

* Hide/Exit = **2.3** seconds, **1.75** seconds
* Slow Hide/Exit = **3** seconds, **2.05** seconds
* Quick Hide/Exit = **1.5** seconds, **1** second

The sensory Powers of the Monsters, namely W.A.R.T.'s Echolocation, Dollmaster's Doll Trap, and Werewolf's Hunt will still detect any living Teens while they are hiding inside Closets. Echolocation will create an afterimage inside the Closet, Doll Trap's icon will be colored yellow, and Hunt's heartbeat beats louder and faster when nearby.

If a Teen is in inactivity state by hiding inside a Closet for too long, they will be inflicted with the **Exposed** status effect allowing the Monster to see their aura through walls. Likewise, The Rift will also reveal any Teens hiding inside Closets.

### Search

The Monster can search a Closet to find any hidden Teens inside. Searching a Closet requires **1.8** seconds.

 Development
Heads Up Display

**This page is a Work In Progress. Forgive lapses and empty areas as it is tidied up and improved.**

The **Heads Up Display (HUD)** is a gameplay element to provide information about Teens and Monsters to themselves, their side, and the enemy. Not to be confused with the Score Screen.

## Appearance

The HUD is spread across the edges of the screen, with related information in the same general area. For either side, the username, the icon of the Teen, and status can be seen in the bottom left. Status Effects can be viewed at the bottom of the screen. Current Actions are shown in the bottom middle, just above Status Effects. Score Events are shown in the top right of the screen. Stigma progress is visible on the top of the screen.

## Teens

Teens get additional information from the HUD in regard to the status of their teammates and themselves. Along with the previous information, Teens can also see the name of the location they are in, as well as their team, who is talking, the current action of a teammate, how recovered a Teen is if they are on the floor, their current Life, including if that Teen will die from their next down, the symbol of nearby Crafting Stations, and the color of their Pings. If a Teen is carrying a weapon, the status of that weapon is displayed in the bottom right of the screen, showing the amount of charge needed to power the weapon or the amount of charge remaining.

## Monsters

Monsters get addition information form the HUD in regard to the status of their enemies and themselves. Along with the previous information, Monsters can see the number of times they have hit a Teen with their weapon, the name of their own location, the status of their Powers, their Rage meter, and the locations of Crafting Stations. Some Monsters may have additional HUD elements, which are explored below.

## Reading The HUD (Shared)

A healthy Teen will have a blue border around their portrait photo.

An injured Teen will have a yellow border around their portrait photo. (A Monster would not see the Weapon)

A downed Teen will have a red border around their portrait photo. (A Monster would not see the skull)

A dead Teen will have a gray/black border around their portrait photo. Their face is distorted by static.

Score Events appear in the top right and show the amount of points earned, the category, and the action.

Stigma progress is shown at the top of the screen. Purple icons show the Stigma has not been done yet.

Status Effects of your character can be seen at the bottom of the screen.

## Reading The HUD (Teens)

Teens can see the amount of charges remaining in their weapon in the bottom right. Options are also available for other pickups like Clash Cola or Chompie Bars.

Teens can see the Weapons others are carrying.

Teens are able to see if someone will die from their next down if there is a skull icon next to their portrait.

Teens can see the location, items, and current action of other Teens.
Healing

**Healing** is the action that Teens can perform to improve their Health States.

## Healing other Teens

To heal another Teen in the *injured* health state, one must approach the injured teen and press E  to start the healing process. During this process, the healing skill check will be triggered and the player needs to maintain the target in a cross-shaped zone by pressing and releasing SPACE .

It takes **16** seconds for one Teen to heal another from the injured state to healthy.

If healing is interrupted, the progress will be saved as long as the Teen does not get attacked and go into the *prone* state.

## Healing with Med Kit

Injured Teens can also find Med Kits to heal themselves back to the healthy state. It takes **24** seconds to fully heal with a Med Kit.

## Healing with Sacred Staff

An Injured Teen may heal themself with an unpowered Sacred Staff. It takes **16** seconds to self heal this way. If the Sacred Staff receives enough charges to become energized, the healing will be interrupted and the Teen will no longer be able to self heal.

## Reviving a prone Teen

Teens in the *prone* health state can be revived by other Teens. It takes **10** seconds for one teammate to revive another prone Teen that has no recovery progress. The prone Teen can collect Luma to recover and reduce the revival time.

 Development
Shock Sphere

The **Shock Sphere** is one of the Weapons available to craft by the Teens during gameplay in VHS. It is the second unlockable weapon for the Shock Stigma weapon category.

## Overview

**WORK IN PROGRESS**

The Shock Sphere is an unlockable weapon crafted from a Shock Stigma Crafting Station, requiring a crafting time of **27** seconds...

## Mods

### Boosting Jolt

**+** When you complete a charging stage of the **Shock Sphere** at a **Fuse Box**, gain a **30%** speed boost for **4 seconds**.

**-** The **Shock Sphere** takes **33%** longer to craft.

### Aberration Sensor

**+** While within the **Shock Sphere** you will be able to hear the monster's **Tension Track**.

**-** The number of **Fuse Boxes** required to fully charge the **Shock Sphere** is increased by **1**.

### Rapid Charging

**+** The **Shock Sphere** requires **1** fewer **Fuse Boxes** to fully charge.

**-** The **Shock Sphere** now takes an additional **1 seconds** to activate when used.

### Particle Accelerator

**+** The maximum speed of the **Shock Sphere** is increased by **25%**.

**-** The **Shock Sphere** now consumes **25%** more energy when in use.

### Stability Modulator

**+** Movement speed while deploying the **Shock Sphere** is increased by **40%**.

**-** The maximum speed of the active **Shock Sphere** is reduced by **20%**

## Customizations

### Unlockable

* Electrasphere - **Default** Common Style
* Sports - **Uncommon** Style, level 5 unlock
* Birthday - **Uncommon** Style, level 9 unlock
* Cyber - **Rare** Style, level 14 unlock
* Alien - **Ultrarare** Style, level 20 unlock

## Media

*Work in progress*

 Development
Stigmas

**Stigmas** are the damage types inflicted by Weapons in VHS. They are the key to Banishing and ultimately defeating the Monster.

## Types

Each weapon belongs to one of four Stigmas: **Burn**, **Purify**, **Curse**, and **Shock**. During a match, the Stigma icons display at the top of the screen.

## Striking the Monster

Hitting the Monster with a weapon causes part of the corresponding Stigma icon to fill, with each additional hit filling the icon further. Some weapons, such as the Shock Sphere and the Infernal Eye, fill their respective Stigma icons completely on a single hit. If the Monster escapes before the Stigma icon is filled completely, the Stigma icon drains, effectively resetting progress on the Stigma.

When a Stigma icon fills completely, the Monster suffers a **strike**. Striking the Monster with a Stigma results in one of the following:

* Striking the Monster with a Stigma for the first time in a match results in a **wound**. When the Monster is wounded, a unique sound cue plays, the Stigma icon turns **gray**, and the Monster is banished. Once the Monster has been wounded by all four Stigmas, the Monster is defeated and the Teens win the match.
* Striking the Monster with a Stigma that has already been filled in a match results in a **stun**. While stunned, the Monster is temporarily immobilized.

## Preventing Strikes

Certain Monsters possess Powers that protect them against strikes. For example, W.A.R.T.'s Acid Armor ability neutralizes the next strike inflicted by a weapon.

   Similarly, dolls controlled by the Dollmaster's Possession ability block damage for the Dollmaster.

## Disconnection Wounds

To maintain match balance, the Monster receives a wound from a random Stigma for each Teen player that disconnects from the match before the Monster transforms.

 Development
Powers

**Powers** are the thematic unique abilities of the Monsters that alter the state of combat against the Teens during gameplay in VHS.

## List of Powers

There are currently **10** Powers in VHS. Each Power is tied to its original Monster and not interchangeable.

## Mutations

*For more information, please visit the Mutations article.*
Before a game match begins, the Monster player can equip a **Mutation** to modify each Power's effects. Each Power has **3** different Mutations, while only **1** Mutation can be equipped per Power.

## Focus

**Focus** is the amount of casting time required for the Monster player, to hold down the Power's assigned hotkey to successfully cast. The player can release the hotkey early to cancel the casting, in order to conserve the Power for later use and not trigger its *cooldown*.

## Cooldown

**Cooldown** is the countdown timer that triggers after a Power has been focused and cast by the Monster. The cooldown's remaining time in seconds is shown inside the Power's icon on the Heads Up Display, indicated by the numbers at the center, as well as the rising **teal** gauge in the triangle.

Certain Powers must first undergo a shortened cooldown after the Monster transforms from its Teen form after the game match begins.

When the Monster's Attack successfully hits a Teen, **all** active cooldowns have some amount of time quickly removed during the Scream, indicated by the cooldown gauge turning **light green**. The amount of time removed is proportional to the base cooldown of the ability, so abilities with long cooldowns like Werewolf's Hunt or Dollmaster's Doll Teleport ability will have about 5 seconds removed, while abilities with short cooldowns like W.A.R.T's Leap will only have about half a second removed.

## Power Disabling

The Monster's Powers cannot function under certain circumstances.

* **Flinching** is a negative Status Effect that causes the Monster to move slowly and become unable to focus and cast Powers during its effect. The Monster flinches briefly on each successful hit from Weapons and when within range of The Rift's chromatic pulse upon being captured by the Teens.
* After fully damaging a wounded Stigma again, the stun animation prevents the Monster from taking any actions.
* While in the Banished state, most Powers cannot be focused and cast (except Dollmaster's Doll Trap placement).
* The Monster's Scream removes most Powers' active effects on nearby Teens and the Monster itself (except Dollmaster's active Doll Possession).
* During a Vaulting action or searching a Closet for hiding Teens.

 Development
Flux

**Flux** is one of **2** In-Game currencies

## Overview

Flux is a currency only used in the In-Game Store for Cosmetics. It is gained normally by completing Movie Challenges, from the Journey nodes, and through converting EXP Points into flux once a Character reaches Max Level (Lv 95). Flux does not affect unlocking perks or Journey nodes.

Flux is capped at 250,000 points
CNews

**CNews** (abréviation de *Canal News*), anciennement connue sous les noms d'« **I-Télévision** » puis « **I-Télé** », est une chaîne de télévision française d'information nationale en continu. Elle est librement accessible principalement sur la TNT sauf en outre-mer, par câble, satellite, ADSL, et télévision mobile personnelle (sur smartphones et tablettes), et en lecture en continu sur Internet.

Fondée le 4 novembre 1999 comme une chaîne à péage concurrente de LCI — du groupe TF1 — lancée cinq ans plus tôt, I-Télé se transforme en une chaîne gratuite à compter de son arrivée sur la télévision numérique terrestre française en octobre 2005, BFM TV devenant dès lors sa principale concurrente.

En 2016, à la suite de la reprise en main du groupe Canal+ par Vincent Bolloré et d’une grève d'un mois de la rédaction pour réclamer son indépendance, plus des trois quarts des journalistes quittent I-Télé, qui est rapidement paralysée par manque d'effectifs. La chaîne est rebaptisée CNews le 27 février 2017. Sa nouvelle ligne éditoriale est généralement décrite comme conservatrice, voire orientée à l'extrême droite, ce qui lui vaut d’être considérée comme l'équivalent français de la chaîne américaine Fox News.

La stratégie se révèle gagnante à partir de 2019-2021, CNews augmentant significativement ses audiences au point de talonner voire dépasser la première chaîne d'information nationale, BFM TV.
Walkie Talkie

**Walkie Talkie** is one of the **5** Pickups available to the Teens during gameplay in VHS.

## Acquisition

Walkie Talkies can be found inside Wastebaskets and randomly placed on furniture in the playable Maps.

The Teen can begin a game match with a Walkie Talkie equipped by using a Prize.

## Usage

Toggle on and off the Walkie Talkie. While active, slowly drain the battery of the Walkie Talkie to grant the user the Revealing Teens status effect, which shows the exact positioning of the other Teens as gray auras with afterimages trailing behind them. The Walkie Talkie also plays a radio static noise, which grows louder when facing in the direction of the Monster. The Walkie Talkie's battery lasts for **30** seconds of continuous usage.

It can also be dropped on the ground or given to another Teen.

 Development
Wiki Radio TV

**Bienvenue sur le Wiki Radio TV !**
On parle des émissions radios et télévisées de tout genre. Podcasts et émissions acceptés

Nous sommes un site Web communautaire et collaboratif à propos de Radio TV que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
Dollmaster/Main

The **Dollmaster** is one of **5** Monsters featured in VHS.

They were introduced as part of the initial roster of Monsters, which also includes W.A.R.T and the Werewolf.

## Appearance

The Dollmaster appears as an adult-sized puppet dressed in formal attire, with exaggerated facial features and enlarged jaws. His dolls appear as child-sized puppets resembling young boys.

## Description

*"From within the walls of an abandoned hotel, summon the craftiest of creatures. The Dollmaster haunts his victims with a deadly lullaby before whittling their petrified bones into his precious children. Set traps, possess dolls for wicked deeds, and disappear into the darkness."* (Via Twitter)

## Gallery

* Promotional
* Game
* Concept

Official render of **Dollmaster**, revealed on Twitter.Official render of the **Dollmaster's** Doll, revealed on Twitter.Another official render of the **Dollmaster's** Doll, revealed on Twitter.Icon featuring all three original Monsters, revealed on Twitter.Promotional image of the **Dollmaster** running in front of an Incapacitated Leo.Promotional image of one of the **Dollmaster's** Dolls taking damage from the Flamethrower at the hands of Leo.Promotional image including Brett and Dollmaster, featured on the official VHS Steam page.Promotional image including Jess and Dollmaster, featured on the official VHS Steam page.

Valentine's Day Card
## Trivia

* The Dollmaster was the second Monster to be revealed on the VHS Twitter account.
* Skilled carpenter.
* Family-oriented.
W.A.R.T./Powers

## Powers

### Leap

After focusing for **0.7 seconds**, the **W.A.R.T** will leap forward at great speed. The force of the landing will create a **Shockwave** that causes all teens within **6 meters** of the **W.A.R.T** to be **Staggered**, slowing their movement speed for **1 seconds**.

If **W.A.R.T** is damaged during a **Leap** the **Shockwave** will not be created. If **Armored** **W.A.R.T** is slowed during a **Leap** the **Shockwave'**s range will be reduced by **40%**.

**Leap** has a cooldown of **7 seconds**.

### Acid Armor

After focusing for **1.5 seconds**, the **W.A.R.T** will cover themselves with protective acid, gaining the **Armored** status. This will shield the **W.A.R.T** from damage for up to **12 seconds** or until shattered by a weapon strike.

If the **Armor** is shattered, the W.A.R.T will **Flinch**, unable to perform most actions for **1 seconds**.

**Acid Armor** has a cooldown of **32 seconds**.

### Echolocation

After focusing for **1.8 seconds**, the **W.A.R.T** will emit a resonating pulse across the entire map. **2.5 seconds** later, an **Afterimage** of all active teens at the time **Echolocation** was used will be shown to the **W.A.R.T** for **8.5 seconds**.

**Echolocation** has a cooldown of **35 seconds**.

## Mutations

* Leap
* Acid Armor
* Echolocation

## Bombshell

**+** The **Leap'**s shockwave radius is increased by **25%** and the **Stagger** effect duration by **10%**.

**-** The base cooldown of the **Leap** is increased by **35%**.

## Throttle

**+** Movement speed during the **Leap** when not taking weapon damage is increased by **24%**.

**-** The activation time of the **Leap** is increased by **30%**.

## Kinetic

**+** The **Leap** base cooldown is reduced by **25%**.

**-** The **Leap** will no longer create a **Shockwave** after landing.

## Immune

**+** The **Acid Armor's** base cooldown is reduced by **15%**.

**-** If **Adic Armor** is shattered by a weapon all of **W.A.R.T's** abilities are placed on cooldown.

## Fluid

**+** The base speed at which the **W.A.R.T** can move while **Armored** and not taking damage is increased by **5%**.

**-** The activation time of **Acid Armor** is increased by **20%**.

## Toxic

**+** The base amount of **Life** lost when a teen is hit while **W.A.R.T** is **Armored** is increased by **8%**.

**-** After **Acid Armor** is used, **Leap** cannot be used for **3 seconds**.

## Detect

**+** When **Echolocation** is used, the **Afterimages** of armed teens will appear in a different color than unarmed teens.

**-** **Echolocation's** base cooldown is increased by **25%**.

## Mimic

**+** When **Echolocation** is used, a trail of **Afterimages** that trace movement of teens for the next **1.3 seconds** will be created instead of a single **Afterimage**.

**-** The focusing time to use **Echolocation** is increased by **30%**.

## Deafen

**+** When **Echolocation** is used, the teens are now affected by the **Deafen** status for **4.5 seconds**.

**-** When **Echolocation** is used, it will cancel the **Armored** status and the **Acid Armor** power can't be used for the next **4.5 seconds**.
NRJ Radio Stream

NRJ Radio Stream est une émission de radio diffusée sur la station de radio NRJ. Cette émission est présentée par Brak, Louis et Mat. Cette émission est diffusée de 21h à minuit.

## Le "C'est Qui Qu'on Cherche"

Tous les soirs, l'équipe d'NRJ Radio Stream et les auditeurs cherchent le métier d'un auditeur ou d'une auditrice.

## Le "Ni Louis Ni Non"

Le "Ni Louis Ni Non" est une reprise du "Ni Oui Ni Non" et ce jeu consiste à ne pas dire Oui, Non et Louis. Le premier qui ne dit pas Oui, Non et Louis pendant une minute gagne une récompense. Par contre, si tous les auditeurs qui passent n'arrivent pas à relever le défi, le lot sera rejoué le lendemain avec la récompense prévue.

## Le Petit Bac

Chaque soir, Deux auditeurs appellent le standard d'NRJ et choisissent une personne de l'équipe. Ensuite, Mat choisit une lettre et celui qui dit le plus grand nomvre de mots gagne

## Le 30 Secondes Chrono

Chaque soir, l'équipe d'NRJ Radio Stream laisse l'antenne d'NRJ pour présenter un compte Twitch ou une chaine YouTube. Avant, le jeu s'appelait le 59 Secondes Chrono mais après 40 secondes beaucoup d'auditeurs ne savaient pas quoi dire.

## Les Brak-ing News

Toutes les informations de la journée sont résumées par Brak.

## Live Twitch

Tous les soirs sur le compte Twitch d'NRJ, NRJ Radio Stream est diffusé en direct.

## NRJ Radio Stream Summer Édition

Durant l'été 2021, le staff du Discord NRJ Radio Stream a décidé de faire une émission qui reprend tous les jeux de l'émission NRJ Radio Stream avant la rentrée