Daryl (Hero)

## Daryl

* Portrait
* Bundle Image

**Daryl** is a playable Hero Character in **The Walking Dead: No Man's Land**. **Daryl** is unlocked only through acquiring 50 of his specific Hero tokens. When unlocked, he starts at 1 star.

He is of the **Hunter** class and has the Hero Leader trait of **Silent Shot**. He also has **Marksman**, **Retaliate**, **Dodge** and **Defensive Stance**.

> I ain't nobody's bitch
>
>

## Leader Trait — **Silent Shot (changed in update 6.4)**

Daryl's attacks do not attract more walkers {0}% of the time, and are {1}% more likely to be Critical Hits.

Every silent shot he makes has a {2}% chance of giving him {3} Charge Point(s). His Critical Hit deals +{4}% total damage.

As a leader, these bonuses apply to Assault, Hunter, and Shooter Survivors. Total critical chance cannot exceed 90%. All the chance based figures are amplified by Lucky.

## How to use Daryl

With the new Leader Trait in update 6.4 and his Heirloom, Daryl has become one of the best hunters in the game, and works especially well in the team member role. He is still not as good as Sasha in getting Mercer charged, but even as a leader he works quite well.

Daryl works best in the normal Hunter role and should be badged with 3 Damage badges and 3 Critical Damage badges. His traits should be rerolled to Critical Aim, Ruthless and Lucky while Marksman can remain of his default traits.

### Daryl's Leader Trait "Silent Shot"

When Daryl makes a normal attack, a roll for "Silent Shot" will be done according to the first column above. This roll is amplified by lucky, so at high levels and with lots of Lucky it will activate even over 90% of the time (55% \* 1.72 = 95%). Note that this roll is made always, even if the weapon used is automatically silent (like the Winter Bow). If this roll is successful, his attack will not create threat, and most importantly, it will roll for the next conditions. A "Silent" popup will show over Daryl if the roll is successful. Since the Silent Shot roll will only work on normal attacks, Daryl's LT works best with weapons with a bonus charge attack. This way you can get charged from the normal attack, and then make a bonus charge attack still in the same turn.

If the "Silent Shot" roll is successful, the chance of the hit being critical is increased, similarly to how Sure Shot works. If the hit is a bodyshot this improvement in chance is wasted, so consider equipping Daryl with a Piercing weapon.

Secondly, if the "Silent Shot" roll is successful, Daryl has a very good chance of gaining one or two charge points, gaining two starting from LT level 7. With 65% lucky, this will be guaranteed already from LT lvl 8, so when Daryl is maxed at LT lvl 10 and with 65% luck he will gain 2 charge points from any normal attack over 90% of the time.

Finally, any Critical Hit will get its damage boosted (regardless of Silen Shot activation). Also this part of his LT incentivices you to use a weapon with Piercing.

Note:

* Daryl's LT only applies to ranged survivors and will have no effect on melee survivors
* Daryl's Heirloom also gives a small increase to Lucky (up to 7.5%) and can give additional charge points
* Silent Shot can not activate on overwatch, nor on Firing Squad attacks (Yumiko's LT)
* Note that Silent Shot is a completely different trait from the weapon trait Silenced, and each will be rolled separately. If the Silenced from the weapon trait is successful, the Silenced icon will pop up, while the text "Silent" will mean that Daryl's LT activated.