Aasimar

image of Lilah created by Cailey

An **aasimar** is a medium-sized or small-sized humanoid whose heritage shares a bond with celestial powers or whose soul has been touched by the divine. Most have human parents.

## Appearance

Aasimars appear human-like in most of their features. They typically stand between 5 - 7 feet. While appearing human-like, they have some features that hint at their celestial heritage that can become more noticable as they gain the ability to reveal their full celestial nature.

Some Celestial features an aasimar may have include: a dusting of metallic, white, or charcoal freckles; metallic, luminous, or dark eyes; starkly colored hair; an unusual hue tinting their shadow; a ghostly halo crowning their head; or rainbows gleaming on their skin.

## Angelic Guides

Aasimar who have not fallen have an angelic guide, which is often a deva. The deva provides guidance to an aasimar through their dreams, visions, prophecies, or telepathy. The angelic guide is not allowed to interfere directly with the material plane and rather they use their knowledge and insight to guide the aasimar. Angelic guides know the greater purpose that the aasimar is meant for and thus attempt to guide them towards 'the correct path.'

## Types

### Protector

Protector aasimar, as the name suggests, are driven to protect others and to face down threats in the service of good. Protector aasimar are often wise, and are capable of sprouting glowing, magical wings, capable of flight, from their backs for a brief period of time per day.

### Scourge

Scourge aasimar are often hardy, and feel an intense need to destroy all that is evil. They are filled with a radiant energy that they can unleash upon others, but this energy burns enemies, allies, and the scourge aasimar themselves alike.

### Fallen

Fallen aasimar have often come into contact with evil influences that have turned their nature towards darkness. They are often strong, and while they, like the protector aasimar, can manifest wings, those wings are flightless, featherless, and serve only to scare others and drain their life force.

### Deva

While devas aren't technically aasimars, many aasimars who do not stray from good often become devas in the afterlife, guiding future aasimars. Devas are required to experience a mortal aasimar life, sometimes experiences several lifetimes before transcending into the celestial plane. Devas cannot interfer with the material plane.

## Society

Aasimars are rare and spread throughout Adanon, some aasimars never meet another aasimar.

### Withamland

In the early years of Withamland, aasimars were regarded highly due to their celestial backgrounds and were often given high positions in Withamland's government due to their insightful guidance and knowledge. After The War of Wigans; however, aasimars have lost all their positions and usually live in hiding or attempt to escape past Withamland borders.

#### The BloodHounds

An order established in 454 R.P. underneath the Withamland government with the goal of eliminating all aasimars born within Withamland and surrounding borders. This order began after outcry due to the protector aasimar, Tadanul, a trusted advisor to Emperor Jemin, betrayed Withamland during the War of Wigans out of love for a human woman, Valeria who lived in Stapia.

### Religion

Because of their ties to the goodly gods and celestial beings, many aasimar were drawn to a religious path and most aasimar spellcasters called on divine magic as opposed to arcane magic. A great many become paladins, most in the service of good, and the philosophy of lawful good paladins often resonated strongly with aasimar. Those descended from non-lawful outsiders, on the other hand, most often became clerics, though a few also became paladins. Like other half-breeds, aasimar did not feel, as a whole, beholden to any one god or pantheon.

## Abilities

### Celestial Resistance

Aasimars have resistance to necrotic damage and radiant damage.

### Healing Hands

As an action, an aasimar can touch a creature and roll a number of d4s equal to their proficiency bonus. The creature regains a number of hit points equal to the total rolled.

Once an aasimar use this trait, they cannot use it again until they finish a long rest.

### Light Bearer

Aasimars know the light cantrip.

Charisma is their spellcasting ability for it.

### Celestial Revelation

When an aasimar reach 3rd level, they can choose one of the revelation options below. Thereafter, they can use a bonus action to unleash the celestial energy within themself, gaining the benefits of that revelation. Their transformation lasts for 1 minute or until they end it as a bonus action. Once they transform using their revelation below, they can’t use it again until they finish a long rest:

* Necrotic Shroud
	+ Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
* Radiant Consumption
	+ Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
* Radiant Soul
	+ Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

## Known Aasimar

* Lilah, an Avaripid runaway and former member of The Misadventurers.
* Kayn Abarax, a Fallen Aasimar and current member of The Misadventurers
* Tadanul, a Withamland advisor from 430 - 453 R.P.