Magician's Red

## Info

Magicians Red **(MR)** is a tier 5 stand, making it obtainable when using any stand arrow at level 30. Magicians Red is one of the most powerful melee stands currently. It is regarded as '**The Biggest Bird**', however it is the least popular stand and least used even tho it excels against both PvP and PvE, it has the best AOE attacks in the mod.

## **Resolve Progression**

* **Resolve 0-** Magicians Red has a normal punch, barrage/**flame burst**, block. The shift variants of punch/barrage are heavy punches.
* **Resolve 1-** Magicians Red gets his finisher, a **Kick** with more knockback setting mobs on fire. He also unlocks the **Red Bind** attack.
* **Resolve 2-** Magicians Red can shoot fireballs
* **Resolve 3-** Magicians Red can summon the **Life detector** lantern, it doesn't emit any light but shows the nearest mob.
* **Resolve 4-** Magicians Red can shoot a **Crossfire Hurricane,** using it will unlock the **Crossfire Hurricane Special.**

## Attacks

**Magician's red is a fire based stand, meaning all of his attacks will set the target on fire. However water will completely extinguish all of his moves EVEN RAIN, he can melt ice but will most likely be stopped by the formed water. Fire resistance will only stop the burning from his moves but the target will still take damage, however the Flame Burst attack is completely stopped.**

* **Punch- MR** does a normal punch in the direction of the player is facing, it is the most basic punch and a template for all others *normal punches* with the added bonus of setting the target on fire.
* **Heavy punch (shift variant of Punch)-** It is a powerful heavy punch with no knockback setting the player on fire.
* **Kick (Magician's Red finisher)-** It does the same damage as the **Heavy punch** with extra knockback and setting the target on fire, MR himself moves 5m away from the user to kick.
* **Flame Burst-** It is a unique barrage, a spray of fire (like a flamethrower), hitting enemies back and setting them on fire. It can still be barraged against.
* **Shoot Fireball-** Magicians Red shoots out a blaze fireball, dealing moderate damage and setting the target on fire. If the player blocks and then shoots it becomes way more accurate towards the crosshair otherwise its always dragging to the right (where he shoots them from).
* **Crossfire Hurricane-** Arguably the most damage dealing move in the mod, MR shoots out a crossfire hurricane dealing insane damage and burning everything in the area. The move has a 1s windup and drains 3 bars of stamina, the less stamina you have the smaller the crossfire hurricane. ~~It will move at maximum 50 blocks, if it touches any wood block, the wood block will be completely disintegrated and setting nearby blocks on fire.~~
* **Crossfire Hurricane Special (shift variant of Crossfire Hurricane)-** Once you fill up the green bar of the Crossfire Hurricane you unlock the special version, the special shoots out a array of smaller crossfire hurricanes that have decent homing towards any nearby entities.

## Abilities

* **Block-** Blocks projectiles, stand attacks, damage from mobs. It is currently the third best block in the mod, behind Crazy Diamond.
* **Red Bind-** A mid-ranged move dragging the target towards the player, setting them on fire and stunning them for 1-2s. If it grabs a stand the stand will come towards him, stands that have a small range will not pull the user towards the MR user.
* **Life Detector-** The life detector shows the nearby mobs by lighting up in the direction they are, if a mob walks into it it will set them on fire.

**Magician's Red can set campfires/furnaces on fire.**