Earth Empire

**Earth Empire** is one of the four expansion empires from Glorantha: The Gods War Empires board game expansion. It focuses on...

## Components

### Expansion Units

**Note**: *This listing excludes the Earth Queens, which are treated as units belonging to other Empires.*

## Strategy

### Faction Strategy

Your empire's strategies resolve around your Earth Queens. Each Queen comes in two colors - green (the colors of Earth), plus the color of another empire.

When placing an Earth Queen on the board, you may choose any of the 7 Queens available to you. Outside of an 8-player game, some Queens will always belong to empires not represented in the current game. If summoned, those Queens will remain under your control. For example, in a game in which no one plays Darkness, the Darkness Earth Queen will remain under your control.

Building Temples is always important to your plans, since they give you Queens. If you lose a Temple to a foe, it is almost a blessing - it costs only 2 Power to upgrade a new one, and that cost is repaid by the free Queen.

You may not want to place both of your Titans in the same area - a lucky enemy assault could kill them both in one fell swoop. While you will want to marry one of your Earth Queens off to at least one other player's empire, remember that Queens are efficient in battle and cheap to replace. As your Axe Maidens will frequently be off guarding buildings, Queens can be helpful to have around.

Eventually, you will need to engage in battle. You can profit from losing your Behemoth with *Extinction*.

### Gift Strategies

* **Chastity**
	+ You're often short on units; this gift lets you defend your Temples cheaply and effectively. With only a single Maiden in play, an attacker will need 4 units to guarantee a victory.
* **Extinction**
	+ Summon your Behemoth to an enemy Ziggurat, attack, take 2 runes, repeat. Otherwise, you can back the Behemoth up with enough troops to ensure kills and fight your army to extinction though the enemy ranks. By the time you're exhausted, you'll have a pocketful of runes and your enemy will be nearly wiped out.
* **Injunction**
	+ Gains you an extra rune each turn. The flexibility afforded by having so many runes can be a tremendous asset.
* **Pacifism**
	+ Terrifying to your foes. Watch carefully for your chance and do not be shy about using it as a threat. Remember that you do not have to be directly involved in a battle to use Pacifism. It is also good as a one-time, "don't kill my Titan" escape clause.
* **Quake**
	+ This gift is usually defensive, for transporting an expensive building out of harm's way (swapping it with a Shrine), but it has other uses, such as beefing up a critical area with a Ziggurat or Temple to make you more dangerous in battle.
* **Ubiquitous**
	+ This is actually your main "movement" ability. Simply summon your units into the place you plan to strike.

## Story

Epilogue
*"Our King was marrying the Earth Woman, and it was supposed to be a time of joy as we sat happily at the wedding feast. When the Earth Woman first appeared she was just a young girl, timid and afraid to face our rough and muscular ruler. But the moment the life vows were spoken, she underwent a transformation. Her figure blossomed. Flowers sprouted in her hair. As she strode confidently across the grass, berries fruited in her track. Our King seemed both besotted and somehow shrunken."
—Sandy Petersen*