Summoner

Summoners cover an element that the Elementalist and Mage lack, dark damage. Their gimmick involves summoning a helper that will automatically attack enemies around it and help the party in various ways depending on which being was summoned and what skills were picked up. They will not use their skills however until Spirit Return is used. Their skill damage seems to be tied to the players MATK as well as an unknown base amount although the increase isn't much per MATK\*, as such the damage values here are listed as an X as they will vary wildly on your skill level and MATK. The class only has a couple true offensive skills, so may fall back on Mage skills more than a Elementalist might, but they have Spiritual Element that boosts those skills to kind of bring them more in line with 2nd class skills, as 20% final damage doesn't mean 20% more MATK damage for those older skills, it means 20% of the damage a 345% damage Flame Impact deals in additional damage for instance.

As a second class, the max Summoner job is level 45.

Bonus Stats at Job 45: +X VIT, +X STR, +X AGI, +X INT, +X DEX, +X LUK

### **Skills Overview (Mobile Friendly)**

Summon Agni

* 150 SP Cost, 2.5 Second Cast, 60 Second Cooldown

* Requires Element Stone

* Summons the fire spirit Agni for 3 minutes. Agni specializes in combat against multiple enemies. Agni skills that it uses when Spirit Return is activated are as follows:
* Burning Fist deals X FIRE magic damage to enemies within the range.
* Heat deals 50% (14% base, +4% per level) of magic damage every 0.5 seconds for 8 seconds to enemies within the range.
* Elemental Return: Explosion deals X FIRE magic damage to nearby enemies. Afterwards Agni returns to the spirit realm.

Contract Of Fire

* Requires Summon Agni Lv5, Summoner Lv5

* Use of Summon Agni increases the surrounding party members' fire enhancement and resistance by 15 (3 base, +3 per skill level) and Skill CRIT by 10% (2% base, +2% per skill level) for 30 seconds.

Summon Shade

* 150 SP Cost, 2.5 Second Cast, 60 Second Cooldown

* Requires Element Stone, Summoner Lv15

* Summons the dark spirit Shade for 3 minutes. Shade weakens enemies in combat. Shade skills that it uses when Spirit Return is activated are as follows:
* Dark Impact deals X DARK magic damage to enemies within the range.
* Encroach deals X DARK magic damage and increases all damage taken by enemies within the range by 1% for 5 seconds.
* Elemental Return: Petrification deals X DARK magic damage to nearby enemies and has a 12% chance to petrify the targets for 3 seconds. Afterwards Shade returns to the spirit realm.

Contract Of Darkness

* Requires Summon Shade Lv5, Summoner Lv20

* Use of Summon Shade increases the surrounding party members' dark enhancement and resistance by 15 (3 base, +3 per skill level) and status effect resistance by 25% (5% base, +5% per skill level) for 30 seconds.

Spirit Return

* 60 SP Cost, Instant Cast, 30 Second Cooldown

* Element Stone, Summoner Lv40

* User/Spirit Attack Range

* Increases casting speed by 40% for 5 seconds and invests a mighty power into the summoned spirit, enabling it to use it's skills. Afterward it returns to the spirit realm.

Summon Aqua

* 150 SP Cost, 2.5 Second Cast, 60 Second Cooldown

* Requires Element Stone

* Summons the water spirit Agni for 3 minutes. Aqua supports party members. Aqua skills that it uses when Spirit Return is activated are as follows:
* Frost Arrow deals X WATER magic damage to enemies within the range.
* Recovery recovers X HP every second for all party members around Aqua and removes 1 debuffs for UNKNOWN seconds.
* Elemental Return: Protection reduces all damage taken by party members by 10% (2% base, +2% per skill level) for 5 seconds. Afterwards Aqua returns to the spirit realm.

Contract Of Water

* Requires Summon Aqua Lv5, Summoner Lv5

* Use of Summon Aqua increases the surrounding party members' water enhancement and resistance by 15 (3 base, +3 per skill level) and healing received by 10% (2% base, +2% per skill level) for 30 seconds.

Spiritual Affinity

* Requires Summoner Lv20

* Increases the summoned spirit's max HP by 30% (6% base, +6% per skill level) and both ATK and MATK by 15% (3% base, +3% per skill level).

Dimensional Travel

* 20 SP Cost, Instant Cast, 10 Second Cooldown

* Requires Summoner Lv30

* Unknown

* Teleports forward 6 meters, then deals DARK magic damage equal to 156% of MATK, and has a 10% chance to silence the targets within the range for 3 seconds.

Swallowing Darkness

* 82 SP Cost, Instant Cast, 12 Second Cooldown

* Circle Around Target Attack Range

* Deals DARK magic damage equal to 486% (171% base, +35% per skill level of MATK to enemies within the range.

Curse Of Petrification

* Requires Swallowing Darkness Lv5, Summoner Lv10

* Use of Swallowing Darkness deals additional DARK damage equal to 116% (32% base, +21% per skill level) of MATK and has a 75% (15% base, +15% per skill level) chance to petrify the targets within it's range for 2.5 seconds.

Spiritual Element

* Requires Summoner Lv15

* Increases the final damage of Flame Impact, Wind Gust, and Swallowing Darkness by 20% (2% base, +2% per skill level).

Summon Small Black Hole

* 180 SP Cost, Instant Cast, 15 Second Cooldown

* Requires Blue Gemstone, Summoner Lv35

* Unknown

* Summons a black hole that inflicts DARK magic damage equal to 167% of MATK on enemies within it's range and pulls them toward the center of it.

### **Builds**

\*Testing from 66 MATK to 199 MATK (so 133 more MATK) damage values seemed to be as low as +40 to as high as +200 (for the big moves), and for each skill level gained at 199 MATK as low as 8% of MATK or as high as 40% of MATK (for the big moves). There could also be a base damage added per skill level.