recursal/Fanatic-Fandom huggingface dataset:
Session 7

3/22/20

The party heads to The Horse & Pony to continue the after-party that took place at the Whiteheart Ranch. Drinks and fun are had, as the party sits down and talks with Varouth and learns about him seeing a spectral spirit at the graveyard. The next morning they wake to find the downstairs of the inn completely in shambles, and before they left, Flynn maybe set off a bit of a fire. After picking up their horses they made their way to the graveyard and Rakkesh was able to open the mausoleum near by. Inside the mausoleum, they find a secret entrance down below where they find the workshop of Lilian, Marcus’ first wife. After collecting the rings, materials, and notes on the ritual they believe she performed, Lilian appeared in her ghostly manner and asked for them to bring her someone to marry after completing the ritual. The party takes this information to Duke, and then to Lord Dexter. He was preoccupied with the fire that went off in town but allows them to use his office to perform the ritual. Flynn successfully removes the curse from the rings, and Duke volunteers to marry Lilian for the sake of Pony Run. Then they made their way back to the graveyard, performed a wedding, and let the newly married couple go on their own way. Lord Dexter paid them and with their freshly bought horses, they decide to head North to Ellenboro with hopes of catching up with Russ and Randy that left a few hours before they had.
Session 23

5/30/20

Having made port in Shady Port, the crew of the Vengeful Eye gets some time to relax and spend some coin. After a night of partying with the crew at Rusty’s, Rakkesh, Jack, and Flynn along with Sebastian wake up the next morning to head to a meeting with the Pirate Lords, but not before buying a horse for Sebastian. At the meeting of the Pirate Lords, it is briefly discussed what was to be done with Baron the Builder, but more importantly, Alistor James arrives late to the meeting to let the rest of the Pirate Lords know of an inevitable attack coming for Shady Port. He let everyone also know that Davy Roach was after a powerful artifact called the Kraken’s Pearl, but he lacked the keys to access such a power. He believed one was on Aloris and one was on Shady Port. Alistor had learned that Davy was sailing for Aloris and had sent Captain Radcliff and the Challenger to retrieve the key from Shady Port. Preparations are made and Karl O’Doule approaches Rakkesh and asks if he will fight the Armada with the rest of Shady Port. Rakkesh agrees, which in turn, helps with getting the repairs for The Vengeful Eye done a little quicker. Billy, Willy, and Tilly install the new harpoons onto the ship, and Tiberius magically enhances the hull. After a minor excursion to track down some of the crew at The Deep Hole, Captain Rakkesh calls for a meeting in order to let the crew know of plans for the future. Jack is reunited with his brother Alistor, and it is decided that The Vengeful Eye will join Alistor and his ships for a flanking attack. The following evening the whole crew shows up ready for a fight, and they set sail out of the Bay of Shady Port with plans to attack from the rear once the Armada shows up. A couple of Alistor’s men row to shore to scout the situation. A storm starts to roll in, and eventually, the men on shore give the signal, and everyone sails back into Shady Port to fight The Challenger in the Bay of Shady Port. The Challenger manages to fire off several of its cannons early on and causes large amounts of hull damage to The Vengeful Eye and The Hounds Tooth, but with a clever darkness spell attached to a bolt and some clutch shots from the cannon crew, the tide of the battle starts to turn, but a few, unfortunately, lose their lives in the fight. Harpoons are shot onto the ships and there is brief hand-to-hand combat before The Challenger eventually starts to sink. Captain Radcliff is captured and the fight is won as The Challenger sinks into the Bay of Shady Port. However, the larger battle taking place near the mouth of the bay continues on.
Radelia Faris

Radelia Faris is a half elf from Silverspire. She has a twin sister named Ayda, and together they were both members of The Vengeful Harmony.

Not much is known about Radelia's early years other than she enjoyed natured and kept a tiger, known as Felix, as a close pet and companion. Radelia and her sister Ayda were orphaned at a young age, but they always stuck together and managed to get by with whatever means necessary.

Varrick Noblehorn found the twins in a tavern in Flaxstead in the middle of a fight where they had beaten up a group of mercenaries that were jealous that the girls had completed a bounty that they were hoping to complete. Seeing that these were talented women, Varrick persuaded them to join a group that he was forming that eventually became known as The Vengeful Harmony.

Radelia was skilled with a bow, and with Felix always at her side, she was a force to be reckoned with. When she met the rest of the group, she immediately had eyes for Norman Proch. Norm and she would spend hours roaming through the wilds together whenever the group would make camp and found that they had similar interests. Felix also seemed to be fond of Norm, and they quickly became romantically involved.

For many years The Vengeful Harmony traveled the world seeking bounties, adventures, and getting into trouble now and then. Their biggest employer was a gentleman that went by the name Morticus. Morticus provided the most lucrative jobs, but there was one job that went wrong. He wished to have a book that was said to contain ancient knowledge long forgotten. The Vengeful Harmony was set to retrieve this book, but there was a lich guarding the book. The fight with this lich cost Radelia her life, and in an attempt to save her, Norm used the book to resurrect her from the dead. The book drove Norm to a wickedness that was not like his character. The Vengeful Harmony made one desperate attempt to subdue Norm, and spread whatever vileness was within him to all six members of the group. The book was then hidden away, where none of them could reach it again.

After the events of that day, Radelia was hurt by the fact that Norm wanted to be left alone. Together Radelia and Ayda left the group, but they were constantly tormented by the evilness of the book. Not much is known what happened to them, but it was clear that eventually, the book drove Radelia towards a life of evil deeds. She even went so far as to hire a group of halfings from Beggar's Hole to steal The Deck of Many Things from Arannis.

Several weeks later she was captured in Marblewald attempting to steal a magical crystal underneath the pond of Marblewald. She was then taken back as a prisoner to Arannis' tower. She eventually made her escape and the only time the party has encountered her since was when she attacked Arannis at The Shimmering Peak for his blood.
Session 31

8/8/20

While Marcus was hiding in his rope attic, Rakkesh, in frustration decides he’s had enough of this magic for one day and goes to interrupt Flynn and his reading. Upon stepping back outside to convince Marcus to come out of his hideout, Jack realizes the two children that were with them had wandered off. Flynn learns about the previous night’s activities, and Rakkesh is eventually cured of his cursed werewolf form. Jack decides to keep it. Eventually, the four of them head to Lord Zilco’s estate where an attempt is made to persuade him to have him give all of the party money in order to keep his secret. Lord Zilco did not appreciate the threat and turned into his own werebear form and a battle ensued. Rakkesh slashed away at Lord Zilco’s back, Jack let the pipes of haunting echo throughout the chamber fearing many of the guards, Marcus put the mage and one other guard to sleep, and Flynn burned several bodies. Eventually, the battle was over, and unfortunately, from a massive cone of cold from the mage, Lord Zilco perished. As soon as the battle was won, the bodies disappeared and a chest full of bloody gold was sitting at Rakkesh’s feet as this hooded figure and their assistant had appeared again claiming the bodies that now lie dead. There was some debate on whether or not the group would sneak out of the estate or just waltz out like nothing happened. Everyone heads to Sterling Fitzgerald’s home where he kindly asks the party to leave out the back door as he does not want to be associated with what had just transpired, but later that night he does send a messenger with some gold and safe passage out of Whiteshell the following day on one of his merchant ships The Skylark. They are heading for Thordash, and it is agreed that the party will meet up with The Vengeful Eye in a few days’ time as their paths should meet. After a few days back out on the sea, the party finally sees the familiar sight of the Vengeful Eye coming towards them.
Session 50

3/14/2021

Now rested, the party heads down into the dungeons to hopefully progress further down into the caves beneath Brinebeard's Fortress. Ognok accompanied the party, but they were unsuccessful in opening the door further down. They then reopened the holes that once existed that lead down deeper into the caves, but the cavern that was at the bottom seemed to just be a giant pool of water. Feeling like they weren't getting anywhere, the party decides to head back to Ellenboro by teleporting to Arannis' tower and then walking to Ellenboro. There they found Marcus at their home, who had used the amulet to go to the Vengeful Eye, where he found Be Bop Beluda. Flynn took the amulet from Marcus, and they all met up with Arannis and explained that they needed him to plane shift them to the 8th layer of hell. He was successful, and Jack, Flynn, and Rakkesh found themselves in a frozen tundra.
Morticus

Not much is known about Morticus, other than he was the largest employer of The Vengeful Harmony. Mission after mission that he sent the group on making them and himself ever more wealthy. Eventually, he had them go on a mission to retrieve a powerful tome, but the mission went awry and The Vengeful Harmony split up. Morticus was not heard from again.
Session 56

8/8/21

After a night’s rest at 68 Hemlock Lane, the party gathers their supplies and prepare to head to Flaxstead. Flynn and Jack visit Bellum at Mystic Emporium, while Rakkesh and Herkk rent some horses for the journey North. Several potions are bought from Bellum, and Rakkesh let’s his brother know about the hooded figure that often visits him. The first day of travel to Flaxstead was quiet, but that evening Jack was tied to a tree because of the full moon that was set to rise that night. It was a restless night for Jack, and Herkk watched over him throughout the night. When Rakkesh and Flynn had awoken, the party set out for another day of travel. A few hours into the second day, they came to the crossing of the Cumberland River, where an encounter with several water elementals happened. Jack managed to close the portal that was unleashing these creatures, and a camp that had a few people at was investigated, but little information was found. Flynn did notice that several miles down stream there was an additional portal open as well. With the water elementals defeated, everyone got back on their horses and continued the journey. A few days later the party came around the bend of Lake Barrington, through the flax flower fields, and headed down towards the gates of Flaxstead.
Norman Proch

Norman (Norm) Proch was born in Ellenboro and was meant to be the ruler of Ellenboro. At a young age Norm, would often be found wandering the forests outside of Ellenboro. His younger brother Emerick found Norm's obsession with the outdoors and nature to be very odd and preferred to learn more about history and leadership. Norm believed that animals, trees, and nature held more interesting secrets than people. He would study creatures for hours and learn from them to the point that he eventually became able to cast certain magics that he either learned or a talent that was within him all along.

When his father passed away, and it was time for Norm to take on the Lordship of Ellenboro, he had already made friends with Arannis Blanch and Bates. He knew that he would make a terrible ruler, thus he renounced his title and said farewell to his little brother and left with Arannis and Bates.

The three of them met up with Varrick, who had also made a couple of friends Radelia and Ayda Faris. Norm and Radelia became romantically involved almost immediately. The six of them became known as The Vengeful Harmony. For many years they traveled the world seeking bounties, adventures, and getting into trouble now and then. Their biggest employer was a gentleman that went by the name Morticus. Morticus provided the most lucrative jobs, but there was one job that went wrong. He wished to have a book that was said to contain ancient knowledge long forgotten. The Vengeful Harmony was set to retrieve this book, but there was a lich guarding the book. The fight with this lich cost Radelia her life, and in an attempt to save her, Norm used the book to resurrect her from the dead. The book drove Norm to a wickedness that was not like his character. The Vengeful Harmony made one desperate attempt to subdue Norm, and spread whatever vileness was within him to all six members of the group. The book was then hidden away, where none of them could reach it again.

Norm left the group to wander the wilds alone again, not even wanting to remain with Radelia for the time being. Several years passed by and nobody heard from Norm. When the party captured Radelia, Arannis attempted to get in contact with Norm, but he was busy tending to the wounded dragon known as Aryses. When the party accidentally killed Aryses, Norm nearly destroyed them but could see that it was indeed an accident. Knowing what the ramifications of Aryses' death could be, he decided to head to Arannis' tower in seek of guidance and help.

At Arannis' tower, he learned of how poorly his brother was ruling Ellenboro and knew that he must be stopped before an all-out war would break out. He had no desire to cause his brother any harm and wanted to find a peaceful resolution. Unfortunately, Lord Emerick Proch was killed before Norm could achieve that peaceful resolution. Norm attempted to run Ellenboro for a time afterwards, but eventually Arannis moved him to a secure location after he was attacked by Radelia for his blood.
Beradin Ironbrow

Beradin Ironbrow is a dwarven smith from Von Khaldor. He first encountered Flynn and Jack at the Wacky Crab in Cliffdale. He had been given a vision from his god, Moradin, that these travellers would help him find a gentleman by the name of Bates. Moradin let Beradin know that Bates had the knowledge and ability to help Moradin locate the All Hammer, a legendary artifact from the Age of Principium that has the ability to create impenetrable magical walls.

After agreeing to travel with Flynn and Jack to Ellenboro, Beradin proved he was a capable fighter when several air elementals attacked them on the road. When they arrived in Ellenboro, Beradin met with Bates and he agreed to help find the All Hammer, which he believed to be located underneath Milburn Lake.
Tiffany Avery

Tiffany Avery is the half elf baddass on The Vengeful Eye. She knows her way around a ship but is even more experienced with her rapier and daggers.

On more than one occasion, Tiffany and her skills assisted in helping the party to victory in combat. She is as fearless as she is ruthless. Her tenacity in battle gave her the responsibility of leading the away party on any land missions.

Tiffany was close with one other crewmember, Angie Greyhate, before her untimely death.

After the wedding of Russ and Randy, Tiffany helped escort them and their family back to Northmeadow. While traversing through the caverns of Clavis Isle, the party found Tiffany in one of the rooms they explored. She claimed that she was under the elder brain's influence, and was forced to travel to Clavis Isle. She fought against the party in the fight with the mind flayer, but she regained control of her self after its defeat.
Session 25

6/20/20

The trip back to Thordash is uneventful. The crew stays at the Defiant Shark, Russ and Randy stay at the Red Dress, and the party stays at Fat Beekeeper Arms. Jack checks in with the Research Center, a tornado engulfs The Shimmering Peak, and Big V finally calls in on his favor. He wants the group to take care of a hag in The Hollow Thicket so he can get on with his love life. An attempt is made to visit Manzu, but the group is refused until the next day. A wild last night is had at Fat Beekeeper Arms before heading out the next day on foot, while the rest of the crew sets out by sea and is set to meet back up in Whiteshell.
Beggar's Hole

Beggar's Hole is a small city located on the Burtois River. It is home to a wide variety of races, but it is considered to be the dirtiest place in all of Espen with a largely impoverished population.

The Eastern stone wall sits ten feet tall and is the only protection besides the river surrounding its other borders.

### Overview

Current Ruler: Lord Dale Landers

Approximate Population: 5,000

### History

Beggar's Hole was originally a small river tribe that had little concern for the world surrounding it. The people that lived here did not call their home Beggar's Hole, and it only received its name when King Hector Barrington I visited the small river tribe during the Barrington War. He saw the strategic location of this place and decided to put a small amount of coin into the tribe to keep the locals loyal to his kingdom.

Many years later two families started to acquire a majority of the wealth in Beggar's Hole, the Clearfangs and the Riviers. The Riviers owned the land across the Burtois River while the Clearfangs owned most of the buildings within Beggar's Hole. Their family rivalry continues to this day.

### Notable Locations

Tavern / Inn: Barreltown Tavern

Tavern: The Pump House

General Store: Second Hand
Session 53

6/16/2021

With Rakkesh still being large, the party makes their way back to the entrance of the prison. Unfortunately, the route back appears to have changed and they went through a couple of new rooms, including a room full of acid with some creature in the middle and a hallway full of traps. In between these rooms they appeared back at the four prison cells where they originally spoke with Leer, but eventually they found their way back to the original room with Dispatos and the torture chamber. Jack went invisible to scout ahead and had several mace hits slam down next to him, while Rakkesh and Flynn created enough of a distraction to just barely escape out the door, but not before Rakkesh went down one more time. Once outside, they all quickly ducked behind a building, where Vylana was waiting for them and helped them get back to a different inn where she had already purchased some rooms for them. It was agreed that after 12 hours, the party would begin their search for Davy Roach with Vylana’s servant Utugash leading the way. As they went to bed Rakkesh was visited by his usual hooded friend, and Jack and Flynn both experienced a bit of an alignment shift but everyone got their long rest.
Hunter Haywerst

Hunter Haywerst was a member of the Armada of Demise. He was sent to the Western end of Shady Port to retrieve the third key for Brinebeard's Fortress. Davy told the party that he should have retrieved it, but before he could meet up with Hunter, he was sent to the eighth layer of hell. Flynn used his magical map to locate Hunter, and found that he was in Shady Port.
Emiliano Montella

Emiliano Montella is one of the wealthiest individuals in all of Espen. He resides in Marblewald with his wife Violet. His wealth comes primarily from a trading company he started. The party encountered him one night at a ball in the Emerald Keep after they had won the fighting tournament at the Harvest Festival.
Dain

General Dain is the leader of the dwarven army from Von Khaldor. The party met him in the Dead Wilds when they were fleeing from the battle at Nebkuma. Rakkesh offered him information regarding the larger numbers of the Trowalan Empire and in return, he offered the party a place to stay in their camp along with food and drink.
Manzu Kelmorn

Manzu Kelmorn is an older gnome wizard that makes his residency in Thordash. Not much is known about Manzu's personal life other than he has a goblin assistant named Corbin, and that he dabbles in powerful magics, especially regarding the fluctuation of time.

Manzu is viewed as an eccentric, if not crazy, old man in Thordash. He is best known for creating Manzu's Funhouse, a series of puzzles and challenges that anyone could attempt to complete. The reward for completing these puzzles was a single wish cast by Manzu himself. For years, nobody was able to complete these challenges, but eventually, Flynn, Jack, and Rakkesh were successful in doing so. They used their wish to remove a trace that was on Flynn.

Manzu has provided information to the party when he is not too busy to see them. He has also been mentioned by Flynn's magical recording journal, which claims Manzu is under the guise of a gnome and is actually named Zephyr.
Curtis Hatfield

Curtis Hatfield is a resident of Cliffdale and the owner of The Wacky Crab tavern and inn. The party first encountered Curtis when they traveled to Cliffdale and needed rooms to stay for a few nights. He was less than hospitable, but since he runs the only inn in town, he can get away with shrewd and dreary demeanor.

*"Ain't no place for music in times of war."*
Leer

Leer was a tortle that the party met while they were breaking into Levistus, the prison in the eighth layer of hell. Leer and his three companions were prisoners, and the party agreed to release two of them if the other two would fight. Leer agreed and waited for the party to return, but when the party returned it appeared that the Pit Fiend Dispatos had already killed Leer.
Nicolette Clearfang

Nicolette Clearfang is the Clearfang family in Beggar's Hole.

The Clearfang family is one of the two predominant families in Beggar's Hole. The other family is of course the Riviers. The Clearfangs have always resided within the city walls of Beggar's Hole, and are well known for owning many of the buildings that house shops, inns, and other less savory businesses. While The Clearfangs have always been looked at by the Riviers as the "dirty house" the people of Beggar's Hole respect and appreciate the Clearfangs more as they are more willing to help those in need without holding a debt over their head.  In the year 1130 Beggar's Hole was attacked by a large tribe of gnolls that would have wiped out Beggar's Hole if it weren't for the eastern wall and its defenses. The Riviers pleaded with the Clearfangs to allow them safety into Beggar's Hole, but they refused it because in the past the Riviers had always stuck up their noses to the dirtier people of Beggar's Hole, especially the Clearfangs. Neither family forgot about what happened, and the family feud still exists to this day.

Nicolette is known for being a compassionate woman and a central figure to the community of Beggar's Hole. She is a firm believer in helping those in need, especially children, but she will outright refuse anyone that makes any kind of deal with the Riviers.
Session 67

5/30/22

Trixie Tumbletwist informed the party that they would never find the lever that they were seeking without her aid. She promised to give it to them, if they would participate in a few carnival games. Between cupcake eating, gondola swan jousting, snail racing, and other activities, the party sufficiently impressed and entertained Trixie enough to reveal the lever to them, and bestow a few gifts to them as well. She also warned them that the other creatures in dungeon would certainly come to the mind flayers aid shortly after they begin battling it. With that, they headed towards the mind flayer's chamber. Rakkesh immediately threw a shatter stone at one of the pillars, while the others prepared for battle. With three of the pillars down, Rakkesh under a dominate person spell, and several enemies surrounding the party, they continue their fight.
Ellenboro

Located on the eastern shore of Milburn Lake, Ellenboro is a large port city. Being the most centrally located city in Espen and with access to the Cumberland, Willamett, and Burtois rivers Ellenboro is the central hub for trade in the Kingdom. With its central location, Ellenboro is home to many different races.

It is well protected by its outer stone wall from attackers on its easter borders and protected by Milburn Lake on its western borders.

### Overview

Previous Ruler: Lord Emerick Proch

Current Ruler: Unknown

Approximate Population: 30,000

### History

When the Barrington War started, Ellenboro was the first to back King Hector Barrington I in his quest to unite all of the major cities of Espen. Even then, it had a large population and was able to supply many warriors to the army. The various kings that have ruled throughout the years have given Ellenboro support whenever they need it because of their loyalty.

Ellenboro has been ruled by the Proch family for generations, as they have always maintained a close relationship with the royal family.

### Notable Locations

**Market District:** This is where a majority of Ellenboro's trade happens. The docks are also located here.

General Store: The Jealous Gnome

Blacksmith: The Best Defense

Magic Shop: Mystic Emporium

Tailor: Divine Elegance

Book Store: First Edition

Tavern: Portly Anchor

**Brook Borough:** This is where most of the middle to the upper class of Espen live.

Inn: The Windmill

Tavern / Inn: The Torrid Hound

Taven / Inn: Bitter Barmaid Inn

**Hell-Hounds Village:** This is considered the slums of Ellenboro.

Tavern / Inn: Steep Fish Inn

Blacksmith: Broken Arms

**Temple District:** There are four major temples in Ellenboro. The temples are to Bahamut, Pelor, Moradin, and the Raven Queen.

**Military Ward:** All of Ellenboro's guards live and train in the Military Ward.

**Emerald Keep:** The Emerald Keep is home of the lord of Espen. Many nobles also have homes within these walls as well.
Superluminal Astro Warriors

Template:Null

### Active

During the Darkstar Campaign/Present time

### Leaders

Former leader and Creator Charlotte Prieston
Currently Reuben Babarossa

Ivy Zara Hannah(Second in Command)

Nikela Mantarro(Third in Command)

Coalesce Maritime Special Forces Command

### Part of

The Third Coalesce Maritime Special Forces Command(CMSFC3)

### Aliases

The SAW
Charlottes Squad

### Allies

Raiders Of StarLee
HALO Team
Nebkuma

Nebkuma is located in the Southern reaches of Espen along The Jade Coast in The Dead Wilds. This port city is home to many of the orcs that live in Espen and is considered to be the best vacation spot for those that can afford it.

Nebkuma is widely known for its many casinos, beautiful weather, and debaucherous activities.

### Overview

Current Ruler: Lord Hogar Cragheart

Approximate Population: 3,000

### History

In the year 1038 AV, several tribes of orcs left the Trowalan Empire to start their own civilized society. The king of Espen at the time was uneasy about whether or not to let these orcs lay any claim to their land, but he knew if they swore their allegiance to him, they could make for powerful allies should war come. Not wanting them too close to any other civilized areas, he allowed them to have their pick of any land on the shores of The Dead Wilds. The first several years were very difficult for the orcs, but they eventually managed to build a society that they could be happy with and it turned out they were excellent at hospitality. This was largely due to the discovery of a certain cactus that produced an ingredient known only as spice, and it is used by the orcs of Nebkuma to maintain their inner rage.

### Notable Locations

Restaurant: The Warm View

Restaurant: The Parlor

Restaurant: Seaside Cuisine

Inn: The Magpie

Inn: The Simple Giant Inn

Inn: The Saucy Medusa

Casino: The Lavish Trove

Casino: The Tempest

Casino: The Southern Chandelier

Casino: Pinnacle

Casino: Lady Fortune

Brothel: The Dirty Secret

Brothel: Sultry Stare

Brothel / Inn / Best Buffet: Gold Goblers

Nebkuma Entertainment Plaza

Beach Home Rentals
Bates

Bates is most well known as being the butler of Arannis Blanch and being a member of The Vengeful Harmony, but before that, he was a monk of the Unarmed Soul.

Not much is known about his early years, but it is known that he was taken in by the monks at an early age and trained with them for nearly two decades before leaving the Unarmed Soul. One day, while he was still in The Everlasting Mountains with the monks he came across a man that was attempting to fight some stone giants. The fight was not going in this man's favor, so Bates decided to help this individual avoid certain death. This man was of course Arannis Blanch.

Arannis stayed with the monks for a time, where he and Bates became fast friends. When it was time for Arannis to leave, Bates had made the decision to leave the Unarmed Soul as well. Though he swore to stay neutral in conflicts, Bates had a yearning to see the world, much like Arannis, and so the two of them set off to do just that.

Years later Bates was one of the six members of The Vengeful Harmony. His talents could not be understated, and he was often the voice of reason when there was a disagreement amongst the group. After Radelia's death and resurrection, it was Bates that went to Arannis and Varrick wondering if there would be a way to split the evil amongst all of them that now was trapped within Norm. It seemed like a simple idea, and Bates was not well known in the magical arts, but Varrick did believe it was possible. After they successfully managed to split the evilness from the book, and The Vengeful Harmony split up, Bates remained with Arannis and became the caretaker of his tower.

Bates was first met by the party when they arrived at Arannis' tower in order to receive some enchanted items.

Bates assisted the party through Beradin's journey to find the All-Hammer. After Arannis was attacked by Radelia on The Shimmering Peak, he sent Bates to Flaxstead to watch what Varrick was doing.
Edith Vanderbilt

Edith Vanderbilt is the owner of Divine Elegance in Ellenboro. Her shop sells predominantly fine clothing. Flynn purchased his first pair of fine clothes from this lady, and Rakkesh found a lost family heirloom in the form of a cloak.

During their investigations, the party found out that Edith could have been potentially having an affair with Throm Bronzebeard.
Ognok

Ognok is a hobgoblin that leads a tribe of other hobgoblins in the caverns beneath Brinebeard's fortress. The hobgoblins were once under a mind-control spell by a Mindwitness, but when the creature was slain by the party, they're minds returned back to them. Ognok thanked the party for their efforts and gave additional knowledge regarding the keys that unlocked further floors below. He mentioned that he used to have a key to the next floor, but Davy Roach now had it.
Session 4

12/15/19

The party is teleported to Marblewald where they meet up with Gerdo. A comical but clever usage of the bag of holding is used to sneak into the house that Gerdo tracked Radelia to. They make their way down into a cellar where they see several people gathered around a pool of water that is being forced upwards as if gravity were reversed. Inside the stream of water, the party notices a gem and overhears Radellia talking with another hooded individual that is trying to pry the gem
out. The party gets noticed and they quickly make their escape out of the house, but much to everyone's surprise Jack manages to pull off a clutch suggestion spell on Radellia and have her follow them. They call upon Arannis to be teleported back, which he is much confused by, but overly pleased with the results. Radellia is locked away in the tower, Arannis pays the party handsomely and thanks them again. Gerdo decides he wants to head back to Beggar’s Hole to spend some of his coin and says his goodbyes to the group and Flynn.
Session 5

3/8/20

The party has Arannis teleport them to just outside of Pony Run where they meet a couple of gentlemen, Russ and Randy. They rode with them into Pony Run where Jack decided he was going to help play at a wedding that Russ and Randy were providing entertainment and food for. They then make their way to the Whiteheart ranch and meet up with Duke. They talk a while and pick their horses, Sparks, Onyx, and Be Bop Beluda. They then make their way to the wedding where they find Marcus and Lord Dexter Verden arguing. After the argument, Flynn talks with Dexter, Rakkesh talks with Marcus, and Jack goes and hangs out with Russ and Randy. The party finds out there is something mysterious going on around Marcus and his weddings. His first wife was some kind of witch and died. Afterwards Marcus has attempted to marry five other women and they’ve all died. He is now set for his seventh marriage with a young girl named Kili. After this, the party decides to get a room at The Horse & Pony and Rakkesh gets out of his armor. They then get in their finest threads and head to the wedding. As the ceremony is about to begin, Lord Dexter barges in to attempt to stop the wedding, but suddenly a strange dark cloud begins to swirl around the alter and several ghouls appear near the bride and groom. A battle ensues, and the casualties are somewhat small after Jack heals Russ. Marcus and Kili are hauled off to the dungeons and Jack overhears Kili say that they will meet at their secret tree hideout. The group decides they still have the makings for a great party and they head back to The Horse and Pony and make preparations for an evening of fun.
Gormoth Youngbeard

Gormoth Youngbeard was the dwarven champion of Moradin and wielder of the All Hammer. After the end of the Arcane Wars, Gormoth built a temple to Moradin under the Milburn Lake and kept the All Hammer safe. When the party entered the temple and passed the trials that Gormoth had created, they found out the All Hammer was stolen. After they retrieved it, Gormoth woke the powers of the All Hammer and asked Beradin to return it when he was done.
Session 45

12/13/2020

After deciding that Jack, Flynn, and Rakkesh would travel to the Shimmering Peaks with Arannis, they get a good nights’ rest at 68 Hemlock Lane. The following morning Arannis shows up to the party’s home and he teleports them to the top of the Shimmering Peaks where they had once fought Aryses. Though there was no longer a tornado surrounding the mountain, a powerful wind was coming from a stairway that led deeper into the mountain. Jack had some struggles keeping his feet on the ground, but in the end, they managed to reach the bottom of the stairs where they found a chamber with four pillars, a basin that appeared empty, and a portal that seemed to be the origin of the wind. Flynn managed to close the portal, but shortly afterwards a new portal appeared where Radellia and her pet tiger walked through. She was out for blood, specifically Arannis’. The fight began with Radellia shooting an arrow into the ceiling causing a dome of silence in the area, preventing Arannis, Flynn, and Jack from casting most of their spells. The fight continued until Radellia had severally injured Arannis, and retrieved the blood she was looking for, and her and her pet retreated. Arannis explained that she must be after the blood of all of the members of the Vengeful Harmony in order to retrieve the vile book they had sealed away several years ago. Arannis teleported himself back to Ellenboro to warn Norm while Flynn, Jack, and Rakkesh headed for Thordash. As they approached the city, the utter destruction and wreckage of the walls and buildings was apparent. Tents had been set up just south of the city for those that lost their homes, and several gnomes were still going through the debris.
Kamor Pick

Kamor Pick is a dwarf from Von Khaldor. He was contracted to examine the mountains near Northmeadow, and this is where he met his future wife Rachelle Turner. Kamor volunteered to oversee the mining operation that was now taken place near Northmeadow and now lives there with his wife and their son Carl.
Session 19

5/8/20

After getting a long rest, the party wakes up in the middle of the night to count their coin and other loot from Brinebeard's Fortress. Everyone then gets some additional rest, as they plan to set out onto the island the next morning. They trek through the island again and find the fort still empty, besides one Horned Devil named Rothmog. He was not willing to give any information unless they made an agreement to free him. Everyone seemed leery of this idea and left him to his prison. They continued to make their way down into the cavern exploring some o
the rooms that they found. Shortly into their exploration, they have a short skirmish with some kobolds, and the last one standing yields. Snevlu was his name and he takes them through the cavern to his camp of other kobolds where they met with Rex, their leader. The kobolds want the fleshies out of the cavern and with the assistance of six other kobolds, that’s exactly what the party proceeds to do. There is a final confrontation with Brinebeard himself, where they learn a little more about his curse and that the only way it seems it can be broken is by combat, and combat is exactly what happens. Many dead kobolds, several wounded or nearly dead characters, and a unicorn later, Brinebeard had been defeated. The unicorn was banished, and the party fled back to the kobold camp to take a long rest.
Sterling Fitzgerald

Sterling Fitzgerald is the leader of the Fitzgerald family estate in Whiteshell. The family is best known for the number of shops they have throughout Espen. Out of all of the major families in Whiteshell, the Fitzgerald's are viewed as the most honorable.

Sterling had a particular dislike for Lord Zilco, and though he did not want to be associated with his death, he did help the party escape Whiteshell before the city found out that they were involved in Zilco's death.
Jared Navarro

Jared Navarro was a member of the guard in Ellenboro. When Captain Douglas was imprisoned after confronting Lord Proch for the suspected murder of Throm Bronzebeard, he reached out to the party for their aid in helping to rescue him.

Jared convinced the party to participate in the Harvest Festival tournament in Ellenboro, where the prize would be coin, a new home, and most importantly invitations to the Harvest Festival Ball within the Emerald Keep. After winning the tournament, a plan was created to rescue Captain Douglas from the dungeons while the ball was going on. This plan was successful, but Jared was found a suspect in the release of Captain Douglas. He was sentenced to hang but was rescued by the party. They sent him to Arannis' tower to meet with Douglas and his wife.

He accompanied Douglas back to Ellenboro when the riots began and helped rebuild the city as best he could after Lord Proch was killed. He still serves under Captain Douglas.
Balasar Skarzbarroosh

Balasar Skarzbarroosh is a blue dragonborn and the lord of Icegrove. He is well respected and loved by his people, and inspires loyalty in the hearts of all dragonborn.

Icegrove was originally its own independent nation, with its own king. Many of its residents believe that Balasar is the leader that Icegrove needs to make them their own nation once again.
Palermo

**Palermo** (/pəˈlɛərmoʊ, -ˈlɜːr-/ *pə-LAIR-moh*, *-⁠LUR-*, Italian: [paˈlɛrmo]; Sicilian: *Palermu*, locally [paˈlɛmmʊ]; Latin: *Panormus*, from Greek: Πάνορμος, romanized: *Pánormos*) is a city of southern Italy, the capital of both the autonomous region of Sicily and the Metropolitan City of Palermo.
Session 26

6/26/20

The party leaves Thordash, their crew, and ship behind as they set out for the Hollow Thicket to confront a hag for Big V. Along the road, they meet a few travelers, but nothing really noteworthy happens. Eventually, they turn towards the Hollow Thicket, and they make camp just on the outskirts of the forest. As they travel through the thicket the next day they appear to be followed by three crude shaped dolls that slowly start to resemble them. They also hear children singing in the woods and they find Marcus with his dead bride, now seemingly driven mad and believes something is attacking him. Eventually, the party makes it to the hag's hut somewhere deep in the thicket. They walk into her hut and do a little investigating and find various odd jars and trinkets laying about, but no hag. As they exit the hut, a large humanoid creature jumps out of the trees and introduces themselves as the hag. She makes an offering to any of them to come into her cabin alone, should they wish to make a deal. Jack decides to go in first, and one suggestion spell later, the encounter is pretty much over. The hag sends Davy Roach to the 8th layer of hell, tucks herself into bed, and the party calls upon Big V who quickly shows up with a group of people. Big V, gives Flynn his ring back, and he thanks them for their help and says if they’re ever looking for work they know where to find him. The party offers to have their home in Ellenboro at 68 Hemlock Lane be used by Big V should he need it. They, along with Marcus, are then teleported out of the Hollow Thicket and on the road North of Pony Run.
Snevlu

Snevlu was a kobold that resided in the caverns beneath Brinebeard's fortress. He attempted to attack the party when he first encountered them but saw how powerful they were and yielded after his friends were immediately killed. He led them to his encampment to meet their tribe leader, Rex. A plan was made to attack Brinebeard, but Snevlu, unfortunately, died in the attack.
Session 48

2/21/2021

Having landed in Shady Port, Flynn, Jack, and Rakkesh scout out the Dragon’s Revenge before getting a few rooms to hold out until the time is right to board the ship. When the bells of Shady Port began to ring, signaling the upcoming battle, they made their way to the docks and found only a handful of individuals onboard the Dragon’s Revenge. Jack began to persuade one of the three men onboard to let them take a look at the captain’s quarters, when Flynn put 100 gold pieces in, allowing them 10 minutes. Within minutes they were past Davy’s defenses and into the captain’s quarters, investigating every nook and cranny. Though they did not find the keys they were hoping to find, they did learn some valuable information, and gained a better understanding of just how powerful the Dragon’s Revenge was. While inspecting the various capabilities of the ship, Rakkesh saw Alistor approach, but he and Jack quickly realized it was not Alistor, but the rakshasa that has been hunting them. Jack magically disabled him, while Rakkesh grappled and tied him up. They questioned him for a while and learned that Davy was indeed still stuck in the eighth layer of hell. Bargains and pacts were discussed, but nothing was made final and Jack put an end to the rakshasa with his blade. They dumped the body overboard and set the Dragon’s Revenge to invisible. Flynn turned into a T-rex and helped push the boat back in the bay, and the three of them sailed off into a deep fog with battle surrounding them.
Throm Bronzebeard

Throm Bronzebeard was a dwarf that owned The Best Defense in Ellenboro.

He was the husband of Nafara Bronzebeard and had an apprentice named Kenneth Karstan. When Lord Proch increased taxes on the merchants of Ellenboro, Throm was one of the first to protest this new taxation. Unfortunately, this led to his eventual death, likely at the hands of Lord Proch's personal guards. His body was retrieved by the party and eventually found its way back to his wife.

It was also suspected that Throm was having an affair with Edith Vanderbilt.
Sampson Scar

Sampson Scar was the captain of The Lust of the Sea. His crew came to Brinebeard's Fortress in an attempt to find the power that was hidden beneath the island, but they were captured. A creature came and took Sampson and most of his crew away. The only survivors were Poopdeck Pete, Mick McKraken, and Christopher Black.
Session 6

3/15/20

After the events of Marcus and Kili's wedding, the party decides to head back to their rooms at the Horse and Pony Inn to prepare for a party. The initial plan is to have it take place at The Horse & Pony, but after Chester, the owner of the inn, tries making a quick buck off of the party, Jack decides they should have the party out at Duke’s ranch. Duke agrees to have the party, in the old barn of course, and party preparations are put into place. They borrow a cart and with the help of Russ and Randy, they load up the party supplies. While loading up the party supplies Jack manages to get a large crowd interested in his music, and the party that is soon to take place. Everyone arrives, the party takes off with a spark of a bonfire, and preparations are made for some drunken horse races. Jack wins the first heat, Varouth Bitterbelt, the local dwarf blacksmith, won the second heat, Chester just barely beat Randy in the third heat, and Rakkesh won the final heat. The championship heat happened and Varouth ended up with the win, but not before some arrows flew into the woods to hit Jack and Rakkesh and their horses came crashing down. Near the end Chester’s horse also barreled into a flaming log, causing him to be severally injured, but alive. After the races, Jack meets a young lady named, Victoria, and he
 ound out she worked part-time at The Horse & Pony and had a key to get back into the place to let them into their rooms. Jack also helped heal her boyfriend, James, when he was kicked in the head by a horse. It didn’t take long before Jack decided he just wanted to carry the party on at the inn for an after-party.
Ulrayeth

Ulrayeth is said to be a red dragon that resides in the southern peaks of the Magster Mountains. Gorg told Flynn that the stone giants have had quarrels with the dragon before, but seemed to imply that they do not always have fights with her. While doing some research in Von Khaldor, Flynn found out that Ulrayeth was the anchor in charge of the fire elemental plane of existence.

During the battle with the water elementals at Shady Port, a so called spirit of the island, named Allura came to assist the pirates in their time of need. It was found out later by Joe that this was likely Ulrayeth coming to claim the powers of her brother Norulax. Joe believes that she also consumed the powers of Aryses, and is likely looking for Dundreas now.
Session 12

4/9/20

Jack goes to look for Russ and Randy, finds them at Bitter Barmaid Inn discussing Jack’s offer to work at The Hound. He convinces Russ and Randy to set up their fish cart at Jared's hanging. Spare keys to 68 Hemlock Lane are picked up and one is given to Dunekin to give to Gert to be able to access the house for remodeling purposes. Rakkesh manages to get his axe unattuned to him from the head priest at the temple of Bahamut, named Alcryn. Plans are made and Flynn successfully casts invisibility from Manzu’s spellbook on himself and Rakkesh, while Jack hides in the bag of holding. Jared is brought out on a cart, as rotten vegetables are thrown his way. Jack casts a clutch suggestion spell on the executioner just before Lord Proch gives a speech condemning Jared and Douglas. As he gives the signal to pull the lever, the executioner turns to the crowd and shouts, “No taxation without representation!” and immediately cuts Jared free and stabs Cruven Arroway, the head priest of Temple of Pelor. Chaos ensues as Flynn pulls the lever, Rakkesh isn’t able to catch Jared falling through, and he starts to run. Rakkesh does manage to grapple him and stuffs him in the bag of holding but not before Lord Proch sees this and throws a fireball his way. Flynn immediately heads back to The Hound, while Rakkesh, with Jack and Jared in the bag of holding, head for the sewers. Jack questions Jared at crossbow point, but eventually, tensions die down. Everyone is back at the hound, including Russ and Randy. Rakkesh and Jared are hiding out in Rakkesh’s room, while Jack and Flynn are spending their evening downstairs. Flynn receives a message from Arannis that they need to meet up soon at The Hound that night, and he does not know who Jared Nevarro is.