recursal/Fanatic-Fandom huggingface dataset:
Captain Firewing and the Hag of Undergallow

'Captain Firewing and the Hag of Undergallow' is a book centering on Captain Adelaid Firewing. A bored, snarky, and clever man who has grown tired of his success and begins to seek out adventure- and in doing so sets off a series of events that he might not be able to stop in time...

Written by Sym Brightarrow. It was released to

## Excerpt

> *There was once a pirate elf by the name of Captain Firewing. Captain Firewing was the Captain of the 'Why' that terrorized the waters from here to Lock Modan. For years Captain Firewing had terrorized his foes in the name of Quel'thalas but late he had grown tired of pillage and plunder. Not wenches, or ale, or gold cheered him. So the Captain decided he would go after the biggest myth to exist. For are not myths stories with a grain of truth? So the Captain choose to go after the dreaded sea hag of Undergallow.*
>
>

> *Undergallow was the cove where the sea hag lived. It was said to be only visible beneath Elune's light and hidden under where the sun set every night...."-* Except from Captain Firewind and the Hag of Undergallow
>
>
Quel'Thalas

**Capital**
 **Affiliation**

The **Kingdom of Quel'Thalas** is the elven nation currently ruled by Regent Lord Lor'themar Theron in the stead of the line of the House of Sunstrider. Due to the apparent fall of Kael'Thas Sunstrider, the Noble Houses of Quel'Thalas have taken it upon themselves to rule the kingdom and do what they believe is best for the elven race. While most elves of Quel'Thalas have allied with the New Horde, a number of elven houses fled south to work alongside the Grand Alliance.
Bob ungrounds Gus Griswald and gets ungrounded

## Cast

Bob-Joey

Gus Griswald-David/Evil Genius/Zack

Lt. Griswald-Dallas

Bob's dad-Diesel

Bob's mom-Kimberly

Kelly-Ivy

## Plot

This Bob is Bob Frankston. He does a good job.

## Transcript

Bob: Gus Griswald, thank you for wishing cancer on Bowser Jr. You are now ungrounded forever. You can do what you want.

Gus Griswald runs in excited.

Bob: Yes! I ungrounded Gus Griswald!

Gus Griswald: Pop, Bob Frankston just ungrounded me!

Lt. Griswald: Bob, thank you for ungrounding my son. Go home while I call your parents.

Bob: Yes yes yes yes yes yes yes yes yes yes yes.

At home...

Bob's dad: Bob, thank you for ungrounding Gus Griswald.

Bob's mom: You are now ungrounded.

Kelly: No no no no no no no no no! Bob, why would you unground Gus Griswald?! You should be grounded for this!

Bob's dad: Kelly, please respect your brother's opinion on Gus.

Kelly: Fine Dad. I'm sorry for grounding you Bob.

Bob: Apology accepted.

Bob's mom: And Kelly, you are also ungrounded for apologising to your brother and for respecting his opinion on Gus Griswald.

Kelly: Thanks Mom and Dad. You two are the best.
House of Highvale

**Words**
 **Seat**
 **Current Head**
 **Region**
 **Title**
 **Founder**

The great **House of Highvale**, or more colloquially known as House Highvale, is one of the many great houses of Quel'Thalas, and one of the greatest noble families in the Thalassian Colonies. Having taken several smaller nobles with them to the war southern isles of Quel'Valas, they have founded a budding island nation loyal to the Throne. At its head, Prince Baelen Highvale has founded a minor dynasty on these islands and have ruled them for almost six thousand years. Now aging and in poorer health, there are many rumors on who he may pick as a successor.

House Highvale, has long held unbreakable ties with the House of Sunstrider in which Baelen is a cousin of High King Anasterian Sunstrider. After Prince Kael'thas fall from grace, there were expectations that Baelen would ascend the throne, but respecting his kin's wish to abolish the title of High King, he has remained content on his position in the colonies. There are however smaller separatist movements on Quel'Valas that would see that House Highvale ascend to the throne and rightfully claim what is their birthright. Baelen however has refuted any such notions.
Ironclaw Bolt Throwers

Ironclaw Bolt Throwers are the primary siege weapon of the thalassian regiment known as the Sunguard. They are highly versatile, extremely reliable, and with expert hands, extremely deadly. They have strengths over traditional black powder cannons or weapons due to their light weight and resistance to misfires.

The Crimson Fleet often prefers bolt throwers over cannons due to their increased range and ability to chain ships in place. They are easier to repair when damaged as they do not require metal smiting. They do not however have the capability to fire in a battery. Given the thalassian design to favor speed and handling over defenses, this works to the elves favor.

Ironclaw Bolt Throwers can fire a variety of missile types including chained shots, penetrating shots, and explosive shots. Crews for the siege weapons usually number between 5-12 soldiers and squads of artillery normally number between 2-5.
Ithaerin Islesun

**Age**
 **Place of Birth**
 **Occupation**
Thief
 **Affiliation[s]**
Silvermoon Reliquary
House of Islesun
 **Family**
Ildrielen Islesun (sister)
 **Status**

**Ithaerin Islesun** is a Blood Elf thief, artifact collector, and former mage.

Having grown up studying the arcane arts, a failed experiment led to Ithaerin leaving the Magistrate and eventually ending up in the underworld of black market trade in Quel’Thalas.

At some point in time, Ithaerin entered into the service of the Silvermoon Reliquary and now utilizes his connections and skills searching for ancient relics and artifacts.

## Appearance

Ithaerin cuts a lean figure, much like his older sister, and often is adorned in leathers made for more covert activities or lavish robes, tunics, and trousers fitting someone with some fair amount of financial wealth. He appears rather pleasant and charming often with a stance best described as “welcoming”, hands raised, arms extended.

He has the same hawkish facial features other Islesun family members possess, though he seems to pay the most attention to such features.

It’s rather obvious Ithaerin focuses on maintenance and keeping himself well groomed, with a long mane of ruly off-white hair; he does tie that up in a ponytail from time to time for more grueling work.

If Ithaerin is armed, he does well to hide it but some have mentioned seeing some rather strange and exotic instruments or appliances on his person, some magical and others mundane. It’s safe to assume that they are part of his work with the Silvermoon Reliquary, which can sometimes delve into dark and mysterious places.
Fireweed

**Type:** Spiny Florette

**Location:** Frostfire Ridge, Shadowmoon Valley, possibly Gorgrond as well.

**Environment:** Found close to volcanic areas or steam vents; anywhere of intense and consistent heat.

**Medical Uses:**

* Stimulant; the seeds can be used to heighten senses when dried
	+ (Although its effects in high doses is unknown it is discouraged given the potential damage it could inflict on the body and mind of the user.)
* Anticoagulant; Keeps blood running freely, went the sap is salved over an injury.
* Increases body temperature when ingested.
* Can induce vomiting when eaten raw.
* Heating agent; untreated, if used to line material with it will retain heat for two hours in freezing conditions (untested if longer in warmer environments). If dehydrated, can be used in a poultice for heat as well, lasts an hour in this state.

**Recreational Uses (if any):**

* Food spicing; when boiled and powdered.
* Dares; some Frostwolf youth play games of valor where whoever can suck on a raw thorn the longest is considered the winner (unsure if recreational or simply inane).
Goldenshade Estate

**Largest City**
 **Municipalities**
Shadara
 **Languages**
 **Noble Houses**
 **Population**
 **Terrain**
Rolling Foothills
Forests
 **Economic Status**

The ancestral seat of House Thelryn rests in the long shadows of eternal sunset. As the latent magic in the realm warped leaves from veridian to crimson, so too was land that is presently called Goldenshade. Some suggest that the low haze of the sun is simply the result of altitude and a thick expanse of forest separating the grounds from civilization. Others vehemently believe the land was enchanted so to appease the lady love of Rordryan the Sorceror.

## Settlements

**Astoria Shen'drin** is the largest urban center in the lands governed by Thelryn family. Its central promenade attracts many visitors from other regions within Quel'Thalas, with the emphasis upon the arts, culture, and wine. The life of Shen'drin, as it is colloquially known, is one of quality and leisure. The artisan industry thrives in this town with a population devoted to creating and selling only the finest of wares. Most of its income is generated by tourists and a handful of merchant guilds with monopolies on hot commodities. The architecture resembles most Thalassian design, with open-air courtyards and marble towers.

**Delanar** is the industrial center of the gilded lands. It is situated in the heart of the Goldenshade, nestled into the foothills of the Thalassian mountains. Although the source of House Thelryn's immense wealth has always been shrouded in mystery, some suggest that Delanar is far more lucrative than it is portrayed to be. Visitors who pass through on their way to Astoria Shen'drin might not give this humble settlement a second thought. Only a few buildings mark its urban center, most of which are the dwellings of miners and lumberers. Its population dwells truly in the mountains, where great mines have been tunneled for the precious metals and gems within.

**Shadara** began simply as a garrison for the soldiers of House Thelryn. However, in the wake of the Esarthin's commitment to the Sunguard and marriage to Izulde Netherstar, its population has veritably boomed. Owing to the surplus of soldiers, small cottages and businesses have been sprouting up in the vicinity.

**Laevelli** is a border town on the Northern outskirts of the territory. Close in proximity to the seat of the ruling aristocrats, its inhabitants are often employed among the household staff. Its open architecture and construction invites passing visitors. The local tavern *Wild Swan* is rumored to be the spot to enjoy a cold brew and tender lynx steak.

**Belore's Bounty** is an expansive region of fertile land used for farming and pasture. It is easily accessible via the high road from Astoria Shen'drin. A small farming community has lived in the area for centuries.
Ananiel Truefeather

Ananiel Truefeather was a gallant warrior and the originator of House Truefeather. He followed Dath'remar Sunstrider from Kalimdor to Quel'Thalas and became a founding member of the High Home. Known for being a masterful tactician, skilled general, and a premier lancer, Ananiel lead his soldiers into eastern Eversong Woods. There they constructed a massive series of towers that would later be known as Dawnspire Citadel. The surrounding areas would similarly be named the Dawnspire.

Ananiel had many issues and married thrice. His decedents would later become members of many other noble families of Quel'Thalas. At some point, Ananiel abandoned the Dawnspire and his whereabout were unknown. Many believe he was slain following the many wars with the Amani Trolls.

A large white marble statue of Ananiel sits at the entrance of the Dawnspire Citadel. Its long gleaming spear points outwards facing the rising sun in the east.
House of Rainwood

**Words**
 **Seat**
 **Current Head**
 **Region**
 **Tilte**
 **Overlords**
 **Founder**

The noble **House of Rainwood** was the first among the banner houses of the Dawnspire. Their words, Duty, Honor, Glory were not spoken idly. Of warrior houses, House Rainwood was always within the vanguard and their endless devotion to Quel’Thalas was only further encouraged by their Truefeather overlords.

A crimson and emerald field sported twin black axes within a golden crown. Their house was an old and bitter one when dealing with those of lesser birth. Unfortunately, it was one plagued with poor birthrates and tragedy.

House Rainwood suffered the most within the Dawnspire to the Scourge which cost them all of their family save Elinora and Raynor Rainwood, twins who knew legacy of their great home rest upon their shoulders.

Following the destruction of their home, the twins joined with the Argent Dawn and brought war to the Scourge. There they served until their unfortunate death during the final moments of the Siege of Icecrown. They are remembered fondly by the Truefeather’s of the Dawnspire and the people that were left in their wake

They never married but there are rumors of children born outside of marriage. However, through diligent research, their offspring have yet to be found.

Should such children come to light, they stand to inherit a grand and rich heritage only suited for their claim.
House of Fairwind

**Words**
 **Seat**
 **Current Head**
 **Region**
 **Title**
 **Overlords**
 **Founder**

 House Fairwind is a magisterial house seated in Cloudward Anchorage, a small port town in the far southeast of the reclaimed portions of Eversong. Socked in on three sides by the Aranothu'ash mountain range, the anchorage is a highly-defensible military position. The closest elven settlement is Autumnlight Village further into the mountains, leading House Autumnlight and House Fairwind to a natural alliance that has been in effect for well over a millennia.

## Notable Members

Alene Fairwind - Matriarch, retired Thalassian Navy

Dravis Greenwood (Lord Fairwind) - Alene Fairwind's husband politician (deceased)

Maralise Autumnlight - Alene Fairwind's younger sister, retired Blood Knight, former Paladin of the Silver Hand (nee Fairwind)

Serinda Fairwind - eldest daughter, heir to House Fairwind, aquamancer

Mirax Fairwind - middle daughter, aquamancer, medic

Tallisibeth Fairwind - youngest and final daughter before Dravis's death, commander in the Thalassian Navy
Monax the Undying

Art by RazXion

Monax the Undying is a dueling Demon Hunter within the Cabal of the Dying Suns.  Born a slave within Blackrock Mountain, he learned how to fight as he was forced into death matches for entertainment.  Brought to outland by those that held his chains, and an encounter with Zanarian Felsunder lead to those chains being broken.

## Appearance

Hair once black as night, and eyes blue as sparkling stars before becoming a demon hunter.  Now his hair is white as snow (until it becomes spotted with blood) surrounding a set of curled horns like a ram’s.  He’s almost constantly wearing a thick cloth blindfold and a set of chains hanging around or near his waist.

## History

### Early Life

Days before he was born, and every day after, Monax had to fight to survive.  His father passed before ever knowing of his existence; and his mother passed moments after with the newborn elf in her arms.  Ripped from her and put in the arms of another until he was no longer dependent on another being to live.

Shackled and chained as soon as he could walk, Monax was put into cages or dragged around to do small, meaningless tasks as his Master worked.  Every mistake made he was punished no matter who’s fault it was and after some time he was deemed unworthy and too costly to live and sent into the Ring of Law to die for entertainment.  To everyone’s surprise during that fight he lived, beating all the smaller things that were sent to kill him.

As time went on he continued to entertain people and bring his Master a profit through others betting on his fights.  He learned how to use weapons through being allowed to watch others and actually train himself with his Master throwing one in his cage for Monax to figure out.  As he got older, better, deadlier, Monax was soon sent in as a final ‘boss’ within the Ring of Law- undefeated and dubbed the Undying by the spectators.
Dawnbreaker Anchorage

**Overlords**
 **Population**
 **Affiliations**

Dawnbreaker Anchorage is the largest settlement found within the Emberlight. It also serves as the central hub of trade and commerce. Seated upon the Blacksquall Delta, the port straddles the large delta valley and allows inward trade into the Inner Vale. It hosts a moderate merchant fleet that reaches all along the Eastern Kingdoms. While Dawnbreaker Anchorage is an old city, it is relatively new in comparison to the other more prominent locations found within the Emberlight. Serving as the ancestral seat to House Blacksquall, the port shares the same religious fate of its commanding family. This religion, known as the Cult of the Bloodied Squall, worships primal sea gods found within the Veiled Sea.

The city is moderately wealthy and most of the buildings are well maintained. It pales in comparison to other great works of architecture found within the Netherholde or Silvermoon City. Due to its size and population, however, it is one of the largest settlements found within southern Quel'Thalas. Most buildings are capped with domes or tall slender towers. Vines often climb the white marble stone walls and courtyard and the city is divided into several hundreds of canals that maze its way through like streets.

While the city has a noble family, Dawnbreaker Anchorage primarily is ruled by a guild of powerful merchants who take up the majority of governmental affairs within the city itself. At the heart of the city is a tall singular tower known as the Needle, which doubles as a great lighthouse and fortress. The city also supports one of the only schools of hydromancy outside of Kul Tiras. Disciples of this school of magic are known as Squallshapers. Merchant companies often employ them to increase the sailing speed of their ships and to prevent turbulent waters.

Because of religious differences between the Cult of Belore and the Cult of the Bloodied Squall, people of Dawnbreaker Anchorage are often mistrusted by the other denizens of the Emberlight. House Blacksquall has often quarreled with the overlords of the Emberlight, House Netherstar, for dominance.

Dawnbreaker Anchorage supports a small standing military force that primarily serves as the naval authority of the Emberlight. They also specialize in the taming and breaking of Bleaklight Hydras which they use in warfare.
House of Lightsunder

**Words**
 **Seat**
 **Current Head**
 **Region**
 **Title**
 **Founder**

## Basic Information

The spiritual and political leaders of Shimmervale, the Lightsunder were renowned for their grace and culture, the beauty of their architecture and the purity of their bloodline. Through their guidance, Shimmervale remained isolated and distant from the lands nearest them, and none among the Sunders lived as inward and careful an existence as those of the Lightsunder.

Known as the Heart of the Sunders, the sole remaining heir has rekindled their house, though the daunting task of rebuilding has only just begun.

## Notable Members

Seilaran Lightsunder - Current Lady.

Keonei Lightsunder - Seilaran's mother.

## Other Information

This is the House Lightsunder page Mel is working on rn
Cryalgosa

*"We bear the Heart of Magic, like our father before us."*

 **Age**
 **Affiliation(s)**
 **Alignment**
 **Status**

The pragmatic and enigmatic Matriarch of the Roost, Cryalgosa is the daughter of Malygos, and sister to Senegos of Azurewing Repose. An ancient, and noble dragon, she has protected the ley-caverns of her mountain since before recording, isolated save the company of her consort, Everagos, and her many children. So it would have remained, save the attack of the Legion.

Now beset by the Forge Camps of the Legion, she must channel all her immense power into the protection of the ley caverns, her children, and the last hope of the Blue Flight, her daughters Sianigosa and Eyragosa-- both of whom are very precious to her, for reasons her own.

Loyal to her kin and supported by her beloved, Everagos, she rules the mountain as the Lady of Winter, and one of the last guardians of magic.
House of Dor'wynn

**Words**
 **Current Head**
 **Region**
 **Title**
 **Family Seat**
 **Founder**

## General Information

Older than the schism between the Kaldorei and Quel'dorei, the Dor'wynn family have remained cloistered in their valley for millennia, with little more than a sidelong glance towards the rest of the world. Following Kaldorei traditions of matriarchy, the druidic family split from the Night Elves in ages past, and fostered their own divergent culture in an echo chamber of unending agreement.

Tradition is placed above all else in their family, and no tradition is a strongly rooted as that of druidism. All women in the Dor'wynn family are shapeshifters, and draw on the primal powers of the pantheon of Ancients to shed their skin and embrace what they consider a higher form of being. The Change is the ultimate expression of power, and mastery of shifting is a must. All other forms of druidic magic, though connected just the same, are viewed with contempt and often pity.

Hidden away on an series of isles known as the Murkcrest Isles, they Dor'wynn's have been a part of their own closed circut of culture since the time of the Sundering. Insular and haughty, they have only made a resurgence in the world to benefit themselves, and now seek allegiance with the sin'dorei and the allied forces of The Sunguard for unspecified reasons.

## Culture

Every facet of society on Murkcrest is pinned heavily on unfaltering, unbreakable traditions. They look sourly upon any and all who attempt to change their ways, and consider tradition to be the most important aspect of life. In the past, ploys to break their traditions have resulted in banishment or annihilation; the only time the ageless laws that uphold the culture surrounding House Dor’wynn alter are when they can no longer be physically carried out, in which case the ruling council of Warden Sisters must meet to redefine or erase their old laws.

The most notable tradition of the Dor’wynn family is their exaltation of women; the Dor’wynn women are the only ones able to rule and practice druidism. All lines of lineage are traced along the mother’s side of the family, a tradition upheld throughout the Murkcrest Isls as a whole, and they lack a true concept of ‘bastard’ children. Similarly, they are lacking in the societal pressure of marriage much of sin’dorei and quel’dorei culture upholds.

## Notable Members

Halya Dor'wynn - Current Matriarch, the Bear Warden and Lady of Overroot

Tassandria Dor'wynn - The Stag Warden, middle-sister of the Dor'wynn family, and Ranger-General of the Murkcrest Isles.

Velayn Dor'wynn - Tassandria's daughter.
Noble Houses of Quel'Thalas

These **Noble Houses of Quel'Thalas** are (or were at one point in time) prominent and prestigious houses within the elvish Kingdom of Quel'Thalas, located on the northernmost regions of the Eastern Kingdoms. Many noble houses provided the Sunwell with guardians, and may be renowned for rhetoric and politics within Silvermoon City, professors or teachers within the many magical and farstrider academies throughout Quel'Thalas, trade with other houses, hosting a large amount of military or having famed and decorated military members, or being extremely influential. While many of the Quel'dorei still claim to be nobles of Quel'Thalas, Quel'dorei nobles hold little to no authority or power over functions in the elven homeland, though their influence may still remain.

## List of Noble Houses

* House of Ashelanar
* House of Autumnlight
* House of Blacksquall
* House of Blacksun
* House of Blackwood
* House of Bloodmoon
* House of D'Anastasis
* House of Dawnforge
* House of Dawnbrook
* House of Emberheart
* House of Emberstar
* House of Everdawn
* House of Felraven
* House of Firestorm
* House of Goodember
* House of Ilithia
* House of Moonsorrow
* House of Netherstar
* House of Novastorm
* House of Ravenbough
* House of Rosewind
* House of Silverdawn
* House of Silversun
* House of Sunders
* House of Sunblaze
* House of Sunfire
* House of Sunwalker
* House of Swiftquiver
* House of Thelryn
* House of Truefeather
* House of Wintergale
* {House of Daychaser}
* {House of Firesong}
* {House of Rainwood}
* {House of Silvermourn}
* {House of Cindercloak}

## Note

Add your character's house to the above list and their matriarch/patriarch if your character's house is of nobility!
House of Thelryn

**Ethnicity**
 **Seat**
 **Region**
 **Founder**
 **Current Head**
 **Peerage Associations**
 **Organizational Affiliations**

Today, the House of Thelryn has entered its most prosperous phase under the determined hand of Lady Azriah Thelryn, successor of the beloved Lord Valinthien Thelryn. Since the aftermath of the Third War, House Thelryn has been built up nearly to its pre-war grandeur with even greater prospects on the horizon. With the recent acquisition of the wealth of Duskwither, an impending marriage with the House of Netherstar, a blood-bond to House of Truefeather, ties to the Sunguard and the Reliquary, the name *Thelryn* is one that is once more rising on the tongues of the Silvermoon elite.

## The Land of Eternal Eventide

Having their lineage traced back to the Highborne Orillion Starsurge, the newly named Thelryns made their seat upon the rolling foothills near the powerful Elrendar River.  So it was named Goldenshade Estate; a name aptly chosen for the way the sun filters through the trees in seeming eternal sunset.

The Estate Proper is one of the most extravagant manses found within the Thalassian Court. Cut from marble, quartz, and the finest of Thalassian oak, the hall features a sprawling labyrinth of courtly amenities. Every spring the estate hosts a Noblegarden Gala while in the off seasons the handmaidens and butlers return to the city with their mistress.

The lands and incomes are supported by the sprawling riverfront city known as Astoria Shen'drin, while the mining hamlet known as Delanar powers the economic engine of the Gilded Lands. It is more than enough to supply the land and its peoples as well as support the family of the House of Thelryn, whose riches are augmented by inheritances and a life time of devotion to the state. Now under the command of the Lady Azriah Thelryn, their words *Ethala Dath’anar* ring especially true.  In the common tongue it translates to *Ever Ascending*. Only time will tell what heights will the Lady Thelryn reach.
Arc Princeton ungrounds Mundy and gets grounded

## Cast

Arc Princeton-David/Evil Genius/Zack

Mundy-Eric

Mr. Mundy-Alan

Kelly-Kimberly

## Plot

This is the sequel to Mundy Hits Zack in His Head with a Rocket and Gets Grounded.

## Transcript

Arc Princeton: Mundy, thank you for hitting my dad in the head with a rocket. You know he deserves it for grounding me. You are now ungrounded forever. You can do what you want.

Mundy was excited.

Arc Princeton: Yes, I ungrounded Mundy.

Mundy: Dad, I got ungrounded by Arc Princeton.

Mr. Mundy: No! You are still grounded for hitting Zack in the head with a rocket!

Mundy (running back in): Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!

Mr. Mundy: Arc Princeton, how dare you unground my troublesome son?! That's it! I'm calling your mother!

Back at Arc Princeton's house...

Kelly: Let's see what's on TV.

Kelly's phone rings.

Kelly: Who could that be?

Kelly picks up the phone.

Kelly: This is Kelly Dawson speaking.

Mr. Mundy's voice: Kelly Dawson?! I thought this was Kelly Flute!

Kelly: I now go by Kelly Dawson because I married Zack! Anyways, what's your problem?!

Mr. Mundy's voice: Apparently, your son ungrounded my son Conrad!

Kelly: Mr. Mundy, are you telling me that he ungrounded the one responsible for shooting a rocket at my husband?

Mr. Mundy's voice: I am! Can you ground him?

Kelly: He did what? He is so grounded! Thanks and goodbye!

Arc Princeton comes in his house and his mother is mad.

Kelly: Arc Princeton, I got off the phone with Mr. Mundy! He told me you ungrounded his son Conrad! You know he was supposed to be grounded for shooting a rocket at your father! Now he's in the hospital and his face almost looks like a cyborg!

Arc Princeton: But Mom, I like Mundy and I'm sorry.

Kelly: If you think that an apology is going to cut this incident, you've got another thing coming!

Kelly gets into her bikini and the action is censored.

Arc Princeton: Mom, why did you change into your bikini?

Kelly: Because you're going to touch my legs as a consequence!

Arc Princeton: No no no no no no no no no no no no no no! Not this again!

(Censored)

Kelly: Now you will start touching my legs and you will not stop until you're ungrounded!

Arc Princeton: Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!

Kelly: Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa! Oh shut up Arc Princeton! This is your punishment for ungrounding Mundy!

Text: YOU LOSE appears.

Music: An instrumental version of the Italian Opera *La Principessa.* It has the same tune as Open Close from Blue's Clues.

## Trivia

This is the second time Arc Princeton has to touch his mom's legs as a punishment.
Oakhall

**Overlords**
 **Population**
 **Affiliations**

The Oakhall is the largest settlement found within the Oakvale. It is a place created out of a single living organism which was grown by the Oakvale Warders upon the founding of Quel'Thalas. Overtime it became the seat of House Silvermourn which they ruled for almost 4,000 years. They bent nature with arcane and expanded the size of the great fortress. The Oakhall is also home of the Wildwood Rangers, led by Captain Eyline Dawnforge.

The Oakhall is a marvel of engineering only accomplished by strong drudic and arcane magics. Large trees hold powerful arcane crystals that interweave throughout the forest. Its garrison can support up to 3,000 soldiers for 10 months in a time of siege.

As of now, the garrison has not be awarded to any particular person and rumors have it that it may be a suitable prize to an knight or minor lord willing to swear vassalage to House Truefeather.

## Siege of Oakhall

During the Invasion of the Dawnspire, a large undead force under the command of Grave Guard Hextra, besieged the Oakvale. Using a devastating tactics of mass corruption, they sought to pollute the grate oak trees there and ultimately corrupt Oakhall itself. The Wildwood Rangers put up an extremely valiant defense but were unable to prevent large swaths of the forest from being plagued.

The Sunguard dispatched a relief force soldiers accompanied by House Blacksun to break the siege by attacking the undead at their rear. A small battle ensued where the Sunguard was able to quickly dispatch the large plague trebuchets at the siegeline. Lady Idrya Blacksun broke through the line of the undead and drove her lance into the Grave Guard Hextra. Seeing their commander fall, most of the remaining sentient undead fled while more mindless skeletons/zombies crumpled into the ground.
Ildrielen Islesun

**Age**
 **Place of Birth**
 **Occupation**
Farstrider
 **Affiliation[s]**
Farstriders
The Sunguard
 **Family**
Idaena Islesun (mother)
Ithanar Islesun (brother)
Ithaerin Islesun (brother)
Vynthius Vilesun (brother)
Tanrae Tal'shiel (sister-in-law) †
Iltheria Islesun (niece) †
 **Status**

**Ildrielen Islesun** is a Blood Elf Farstrider, hunter, and member of the Thalassian militia known as the Sunguard.

Descended from a long line of Farstriders, she has served with the organization for centuries. Her duties to the Kingdom of Quel’Thalas have led to her enlistment with the Sunguard.

She holds the rank of the Emberward and works with the Pathfinders.

## **Appearance**

Lean and long-limbed, Ildrielen can cut a rather striking figure but her duties calls upon her to dress in tough leathers and cloaks. Much like her twin brother, she often stands in a casual fashion which can be read as aggressive, arms folded under her chest or keeping a closed fist perched on a hip.

Her facial features, much like her twin brother, are hawkish and sharp, but the similarities end there. She keeps her dark auburn hair tied up in a messy bun, some strands rather astray.

Her nose and ears sport a few piercings, but such adornments are rather unremarkable and impractical in her opinion. A scowl or annoyed frown is often etched on her lips, small or large, often out of annoyance at some passing thought.

She does have a few tattoos, but she is quick to keep them hidden underneath her clothing. On the rare occasion she wears something more revealing, one might be able to spot the rather remarkable weaving of ink on her back, forest greens and blacks tying together over tanned skin in various designs. There are some scars, some old and others new, as well but nothing too out of the ordinary.
High Elf Cuisine

## Ingredients

* Bloodberries?
* Lynx meat. Other game meats?
* Sagefish.
* Forsaken influence in the Ghostlands.
* Dalaran influence?
* Magic the hell out of the ingredients!

## Drinking Culture

* Port.
* Fine wines of various types, including sparkling.

## Rationales and Disclaimers

* Yes, blood elves are in here. They aren't culturally divergent enough to go elsewhere. If this offends any of the Blood Elf audience, feel free to create an article for them.
* Yeah, we know very, very little about Blood Elf food. If and when I write the full text for this article, 95% of it will be fanon.
* Elf food may or may not be lighter fare, depending on if Kael's innuendo had any basis in reality.
House of Ebonwing

**Words**
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## Overview

The House of Ebonwing, once known as the houses of Shoregleam and Balestar, was founded in the darkest days of the Amani wars, having been created from the fragments of two broken lineages. The house is seated within the lands known as the Greyvale to the southern reaches of Eversong, though the dead and withered cospe that plays host to the Ebonwing manses has no song at all. The Ebonwing manage the lands nearest the mountains of Shimmervale. Having been forged anew under the protective wings of the Felraven, the Ebonwing are the tools of their Overlords and as such take their place among the denizens of the Greyvale as a sacred honor. Hosting some small military ability in their mounted Crow Archers, a form of combat borrowed from their neighbors in the Darksun and the Cradle, they serve the Felraven primarily as another resource to be spent. Two houses went into the creation of the Ebonwing, and their physical natures and characteristics often war-- between the ashen skin of the Shoregleam, and the monochrome of the Balestar, the Ebonwing look like wraiths more than elves, sallow and thin.

## Notable Members

Livaric Ebonwing - Besaron

Intersein Ebonwing - Heir to Livaric

Infelidrac Ebonwing - Livaric's younger brother, married into House Sunshatter and later exiled for loyalty to Kael'thas.
Orionus Starfallen

Felo'thore Emberfell Novastorm (father)
 **Affiliations:**
The Emberfell Artisanship
Peak of Serenity
The Sunguard

**Orionus (*Oh-ry-un-uss*)** is
a quiet and highly perceptive healer with an unrivaled devotion to his
practice. In his early life, he strove to become a Novastorm Water
Priest after training as a paladin and mage guard. But when the
Dawnmeadow Canyon made its intent clear not to choose him, Orionus froze
 his pursuit in the Light and instead sought the powerful healing
energies of chi taught within the Tian Monastery. With the Legion having
 decimated everything held dear to them and the assistance of the Bronze
 Dragonflight, Orionus and his older sister, Cassiopeia are hurled 100
years back through the past in hopes of altering their grim fate.
Orionus is
Felo’thore & Adrianal’s future biological son, though in the current
 timeline they do not know his relation to him.

## Appearance

Orionus stands five feet, five inches tall, a notably short man with a thick and nimble frame. Strength is visible in his chiseled muscle and brawny hands as well as his love for fine Pandaren cuisine evident with his slight paunch. His hair is a wavy rose-golden blonde color and is often tied back in a loose ponytail. A strong, square jaw frames his face with an often stern shape in his expression. His eyes are large and opulent, misty in color and rest under thick brows. Every inch of his skin is mottled with a healthy dusting of freckles. A magnificent tattoo of a cloud serpent extends down the entire right side of his body, from forearm to ankle, expressing his devotion to the celestial, Yu'lon's teachings. The ink will illuminate when Orionus taps into the spiritual energies within himself for healing or meditation.
Maelith Netherstar

Maelith Netherstar was the first child of Nathar Netherstar and Aluria Silverdawn. For almost five hundred years he held the title of heir to the family lands of House of Netherstar and the mighty fortress of Netherholde. Unlike his father, Maelith was a formidable Spellbreaker and is remembered to be overly comely and dashing. His father brokered a marriage with a daughter of the Blacksun Gate, but the marriage was cancelled when Maelith was slain by a band of Amani Trolls.

His body was never recovered and his youngest brother, Izulde Netherstar, believes that Maelith could have possibly been corrupted into a malicious spirit known as a Mandrake.

He is remembered to be a man of particularly strong charismatic mannerisms and a penchant for heroic feats that endanger his own safety and those around him. He is remembered with a portrait within the Netherholde found within Izulde's personal study.
Festival of Masks

**The Festival of Masks,** is a long standing tradition within the Emberlight to celebrate the memory of honored family and victories of battle. This festival includes the donning of a mask to hide one’s eyes so that they may assume the body and spirit of a fallen loved one. Each person wears a mask of their choosing and takes the name of an ancestor whom has departed from the world. Throughout the evening, the attendees of the festival will speak as their ancestor would, say their name in remembrance, and live the night through them. Upon the final hour of the festival all masks will be revealed, and the guests of the festival will speak the name of the person whom they had adorned.
House of Phoenixshine

## History

The Phoenixshines distinguished themselves as early as the War of the Ancients. Synaris Phoenixshine served as a battlemage of some renown, known for a stunning defeat of a large demonic battalion led by a powerful Sayaad. Obliterating the demon by summoning a massive phoenix, the battle resulted in the Sayaad's demonic heart crystallizing into a potent magical artifact henceforth referred to as the Phoenix Heart Necklace. This artifact became the foundation that the House of Phoenixshine later came to be built on.

When the Highborne were exiled, House Phoenixshine became one of the many houses to immediately declare unwavering loyalty to House Sunstrider and serve as guardians to their family. When Dath'Remar Sunstrider forged Felo'melorn to serve as their family's weapon, so too the Phoenixhsines formed a lesser weapon in their liege's image. Though nowhere near the power of its inspiration, this rapier along with the Phoenix Heart Necklace became heirlooms that passed from mother to daughter down the Phoenixshine lineage.

It took the Phoenixshines some time to settle their home after the initial defeat of the Amani to take Quel'Thalas, at first opting to remain in proximity to the crown. Eventually, they struck out nearby, finding a home in Thunderbreak Valley north of the Dawnspire in service to House Truefeather. In Thunderbreak Valley, the family discovered some of the most powerful dragonhawks in Quel'thalas. Quickly, the family became known for the winged beasts, contributing a large portion of those used in defense of the kingdom.

The Phoenixshines enjoyed many years of influence in Quel'thalas, known among the court as a house that seemed content with their place in the hierarchy and serving the defense of Quel'thalas. Unfortunately, the family fell into decline with the betrayal of Kael'thas Sunstrider, choosing to remain loyal to him until his duplicity was too clear to ignore any longer.

## Recent Events

Since the former Prince's betrayal, House Phoenixshine has largely kept to themselves and avoided much by the way of courtly conduct, further contributing to the house's decline. Vedina Phoenixshine focused more on the family's pursuits in studying artifacts, assisting The Reliquary, and raising her daughter Narridel rather than spending time trying to make up for her delayed defection from the former ruling family. While their political power waned, the Farstriders sought to have greater influence in Thunderbreak Valley, ensuring a power vacuum wouldn't form and peace could be retained, though the family was hesitant to trust what appeared to be a power play.

While on a dig recently, Vedina was tragically slain and Narridel injured by the creatures released from the excavated tomb. The latter spent a great deal of time mourning and recovering before finally reemerging, ready to take charge as the only remaining heir to House Phoenixshine. Her efforts lately seem to indicate a desire to restore some measure of prestige to her family's name and forming political alliances, further indicated by a stark reversal and embracing of the Farstriders' growing influence in her home.
Ghostflayer Tribe

The Ghostflayer Tribe is a series of lesser families and outcasts from other tribes of Amani Trolls. They are generally seen as untrustworthy, dubious, and ungodly. The Ghostflayers reject the connection of any loa, and in the events leading up to the Invasion of the Emberlight, they sacrificed a serpent shaped loa which resided in The Bleeding Ziggurat. This action increased the naturally fast regeneration rates of the amani trolls to make them almost completely impervious to harm. They were extensively used by the Zandalari Warband to subvert and subdue other greater tribes of trolls.

The Ghostflayer Tribe lives primarily within the Diremoor, a massive marshland in the northeast fringes of Zul Aman. They are responsible with the collection of the dangerous toxin of Nightshade, which they coat their arrows, axes, and spears.
House of Starsunder

**Words**
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 **Title**
 **Founder**

## Basic Information

The intellectual branch of the Sunders, the Starsunder are accomplished scholars, mages and magisters for their home and beyond. It could be said that none knew the stars quite as they did, with much of their wealth coming from predicting weather and safe passages for ships that came to the Starreach harbor.

The mind of the Sunders, they have relied on their wit and debts owed to them to retain their place as the highest of those remaining, until the resurgence of their cousins in Light and Shadow. Suddenly displaced, many do not know what the future will hold for them.
Isle of Quel'Danas

The Isle of Quel'Danas (Also referred to as "Sunwell Isle") is the location of the Sunwell Plateau.

## History

   Seven thousand years ago, when Quel'Thalas was founded, the magisters of the new elven kingdom created a mystic fountain at a convergence of ley lines on this island off the northern coast of Eversong Woods, utilizing a vial of water stolen from the Well of Eternity sometime before the Sundering. As a result, the island - which became known as Quel'Danas - is also known as the Sunwell Isle. The Sunwell's power allowed the elves to build their cities and shape their land, as well as defend their city; during the Second War, the elven magisters used its power to erect a shield around Silvermoon City to hold off the Horde's invasion. Separated from the mainland by a channel of the North Sea, this island nonetheless came under attack during the Third War, when the corrupted Prince Arthas Menethil led the Scourge in its slaughtering rampage through Quel'Thalas. Using the power of Frostmourne, Arthas had created a bridge of ice linking Quel'Danas to the mainland, allowing him and his forces to reach the Sunwell Isle and carry out their dark mission to resurrect Kel'Thuzad. The Dead Scar, the path of Blight that splits Quel'Thalas in two — marking the route that Arthas' legions took to the Sunwell — abruptly ends about halfway across the island, near the entrance to the Sunwell Plateau. The Sunwell was befouled with the resurrection of Kel'Thuzad, and the island left to rot as the Scourge continued its relentless march through northern Lordaeron.

After the merciless campaign of Arthas, the essence of the sunwell endured, kept hidden by those who sought to protect it. Today, nearly six years after its destruction, the Sunwell has been reactivated by the power-mad Kael'thas Sunstrider, and is being used as a mystic portal to summon his master, the eredar overlord Kil'jaeden. At the end of the Dead Scar, near the still-shattered structures at its edge, eredar warlocks and wrathguards stand vigilant, and even some remnants of the Scourge's forces remain.

In response to the threat presented by Prince Kael'thas' operations on the Sunwell Isle, the Sha'tar — masters of Shattrath City — rallied the draenei priests of the Aldor and the blood elf magisters of the Scryers into a unified army, and dispatched them to Azeroth to end Kael'thas' nefarious scheme. This army, known as the Shattered Sun Offensive, has claimed the outpost of Sun's Reach and begins to retake the island from Kael'thas' legions.

Quel'Danas is also the island refuge of the blood elf dragonhawks. It is home to the aeries where the dragonhawks and giant eagles originated and are bred for the elite windriders. Aquel'Luer'Thala is the blood elf in charge of the units stationed on the island.
Convocation of Silvermoon

The Convocation of Silvermoon, also known as the Council of Silvermoon, was an executive branch of the Thalassian Government prior to the Fall of Quel'Thalas. At its head sat the royal family of House Sunstrider. Since Quel'Thalas' fall to the undead, the Convocation has been reduced in size and scope, leaving only the triumvert council of Lor'themar Theron, Halduron Brightwing, and Grand Magister Rommath.

The Convocation previously sat seven great noble houses, all with the rank of Lin'thorel, or Prince, although direct ties to the Royal Throne are disputed or non existent. The Convocation oversaw the government through the Thalassian Senate and the Magistrate.

Their armed protectors previously were the Phoenix Guard, although their role has been greatly expanded after the ascension of the Regent-Lord.

## Notable Houses of the Convocation:

* House of Sunstrider
* House of Windrunner
* House of Theron
* House of Salonar
Alah'Danil

**Alah'Danil**, otherwise known as Lightvale, is an ancient land, dating back to near the beginning of Quel'thalas itself. It is found nestled in a spacious area of rolling hills and forests, surrounded by mountainscapes that give it few points of entry, making it rather safe and secure. It was founded by Orilon Dawnstrider nearly 6,000 years ago.

The Capital, Orilon, is named after its founder, and is the largest city in the bounds of Alah'Danil, boasting a population of over 23,000.

[To be finished]
Maratus'argae the Seer

*"I want their EYES."*

**Maratus'argae** is a Demon Hunter and member of the Cabal of the Dying Sun. A yoman of indeterminate years and heritage, she is an enigma to more than her fellows-- she seems to be one to herself as well.

# Description

Short of stature and spindly of limb, Mara is not at first glance recognizable as a woman... or really much of anything, in her layers of brown and black rags.