recursal/Fanatic-Fandom huggingface dataset:
Darkness Manipulation

## Summary

The power to **manipulate darkness/shadows**. The opposite of Light Manipulation.

User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
	+ Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.
	+ Absolute Darkness
	+ Darkness "Mist"
	+ Light Absorption
	+ Shadow Camouflage/Cloaking
* Darkness Adaptation
	+ Night Vision
* Darkness Attacks
* Darkness Solidification via controlling darkness/shadow:
	+ Animating/manipulate darkness/shadow, whether users own or cast by anything else.
	+ Tentacles/tendrils, chains and/or threads to attack or bind.
	+ Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
* Flight/Levitation
* Shadow Marionette

## Limitations

* May be unable to create darkness/shadow, being limited to manipulating only from already existing sources.
* May have to be in sync with darkness, whether their own or the source of their power.
* May become affected/corrupted through extended exposure.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Light Manipulation and Light Generation are especially effective against this power. However it should be noted that darkness can overpower light as well.
* Umbrakinetic Immunity.
Instinctive Reaction

## Summary

**Instinctive Reaction** is the ability to react to oncoming attacks without the need for conscious thought. As such, those with this ability will automatically dodge and possibly counter oncoming attacks through muscle memory or instinct. As a result, the user is free to utilize the mental effort that is normally spent on performing these movements on other things.

## Advantages

* Can prove to act more unpredictable to the enemy
* More time to focus on long term strategies in a fight than how one must actually fight and react
* Can evade unexpected danger without much exertion

## Drawbacks

* If the opponent is so fast that they border on blitzing the user, the skill becomes ineffective and irrelevant.
* Muscles can be slowed down by injuries or injured body parts can hinder the effectiveness of this ability.
* May be rendered irrelevant if the opponent has precognition to predict their movements.
* Its effectiveness is limited by the effectiveness of one's senses, and can be tricked by anything outside of those senses.

## Similar Abilities

* Precognition: Instinctive Reaction is similar to precognition in that it allows the user to move ahead of time without delay, however precognition bases it off the user's mental ability to see shortly into the future
* Active Sync: To be in exactly the right place, at exactly the right time, for anything you want. This is similar to Instinctive Reaction, but bases the natural ability to be at the right place of probability instead of the natural flow of their body.
Matter Manipulation

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them. Converting matter into energy can also be listed as matter manipulation, but an appropriate explanation regarding the scope of applications the ability has should be given.

## The Scale

### Molecular Manipulation

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

### Atomic Manipulation

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

### Sub-Atomic Manipulation

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

### Macro-Quantum Manipulation

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

### Quantum Manipulation

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Martial Arts

## Summary

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement.** Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well).

## Possible Uses

* Obtaining superhuman physical characteristics (on a temporary or even permanent basis, or to imitate such characteristics via ki manipulation)
* Repel attacks of an enemy back at them, or use their energy to strengthen oneself.
* Neutralize the opponent's attack or partially reduce its power.
* Control your body in a variety of ways.
* Attack vulnerable points of the enemy (hurting, paralyzing or even killing by a touch); Can be labelled as acupuncture, with strikes aimed at bones, joints and internal organs
* Attack with internal energy; Can lead to increased strike impact because of ki, and also generating powerful energy attacks.
Rage Power

## Summary

Ability to gain strength from anger.

User becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

## Limitations

* Application may be uncontrollable
* May be not possible to activate it at will
* May be limited by the amount of anger they can harness.
* May lose control when angered, causing harm to even allies.
* May snap out only by outside forces or lengthy periods of time in peaceful environments.
* May be difficult to snap out of rage-filled trance.
Probability Manipulation

## Summary

The ability to alter probability, allowing one to make the unlikely more likely to occur, and vice versa.

This can take effect in a variety of different ways; it may appear as just supernatural luck, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping.
Paralysis Inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time
Elasticity

## Summary

**Elasticity** is the ability to stretch, elongate, flex, and twist, and otherwise manipulate one's body into impossible shapes for various purposes. The limits and applications of this ability vary from user to user, and it may sometimes grant them additional properties akin to other elastic substances. Particularly skilled users can emulate Shapeshifting by molding their bodies into the forms of others.
Essence Manipulation

## Summary

**Essence Manipulation** is the ability to manipulate, create and/or destroy essences, the most fundamental attributes and definitions of anything. Without essence, one would cease to be. Essence is more basic and primary than the body, soul, and mind. The physical form of an entity or object is just a projection of its essence. With Essence Manipulation, users may be capable of changing the form, shape, meaning, and identity of anything on an existential and ontological level, allowing for a vast spectrum of applications. Through manipulating essence, they are manipulating the very properties that make up something's existence.

## Potential Uses

This could allow for a variety of additional abilities depending on the user's desires. The following are only a few examples:

* Removing things from existence.
* Altering the forms of entities and objects.
* Imposing meanings onto and changing the meanings of anything.
* Creating, destroying, and altering matter.
* Negating or modifying abilities through changing their meanings.
* Amplifying one's own abilities and form.
* Granting new abilities.
* Altering logic and definitions.
* Rewriting concepts.
* Warping reality on a universal scale.
Breath Attack

## Summary

Breath attacks are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be fire, ice, energy, plasma, acid, poison, or otherwise.

## Possible Limitations

* May be sloppy and imprecise.
* May cause the user to lose their breath or tire out.
* May be limited in range.
Damage Boost

## Summary

**Attack Boost** is an ability that induces the phenomenon in which the power of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

* Increasing the damage of an attack.
* Adding on an effect to the attack.

## Limitations

* Sometimes a negative condition is added on to increase the stakes.
* If the condition isn't met, it's a normal attack.
Construction

## Summary

**Construction** is the ability to build large structures or objects. Characters with this ability may be capable of building entire fortresses in brief amounts of time, or building walls or turrets to help defend themselves.

It is also worth noting that characters with this ability are also very likely to have some form of preparation, as, given sufficient time, they would be capable of building larger and stronger structures than they would otherwise.

It is also common for characters with high intelligence and speed to be capable of building constructs of varying degrees in brief amounts of time. Due to this it must be ensured that construction is truly an individual ability and not simply a result of a combination of speed and intelligence.

This power should only be listed when it is clear that the character can do it in a brief amount of time or in the middle of a battle. If the character needs considerable time to build their structures, Preparation should be listed. Construction should under no circumstances be given to a character who does not show the supernatural ability to build structures in a very brief timespan.

Construction is generally reserved for characters who are capable of building objects quicker than their overall speed would suggest. Characters who can apply this ability quickly (relative to their own reactions), would qualify for this ability. Simply having high speed alone is not enough to qualify for Construction.

This ability should not be given in the place of other powers. Characters who use Earth Manipulation to create a pillar of rock would not qualify for Construction, and characters who use Ice Manipulation to create a wall of ice also would not qualify, etcetera. Only characters with an separate ability to Construct objects without the use of another power should be given this ability.

## Possible Uses

Construction can be used in a variety of different ways, with the most common usage being to build large bases or buildings for protection purposes.

Another possible use of construction is to build various technological contraptions that could range from vehicles to turrets or towers. This can be used to set traps or build defenses around the user.

## Types

* **Basic Construction:** This form of construction allows characters to build basic structures such as walls, buildings, and more.
* **Technological Construction:** This form of construction is used to build more technologically advanced structures, such as turrets, weapon towers, vehicles, and potentially robots.

## Limitations

Characters with this ability almost always need sufficient materials to build these structures, and these structures can be destroyed quickly depending on what materials are used. Characters who are not limited by this factor typically have some form of Creation or Matter Manipulation.
Sound Manipulation

## Summary

Sound Manipulation - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds.

## Types

Manipulation of sound - The ability to use the properties of sound waves to transmit information, to create soundproof barriers, to create zones of silence or to attack the enemy with very loud noise and/or soundwaves with special frequencies. This ability is typically limited to what can be accomplished by using sound within the reals of the real life laws of physics.

The manipulation of words - allow the use of words as special formulas that provide a variety of effects in their application. These include both spells requiring special words for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.
Chaos Manipulation

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory.
Petrification

## Summary

**Petrification** is the ability to turn someone or something into stone. The most famous and perhaps prototypical example of this power is in the myth of Perseus and Medusa, the latter of which would cause men to turn into stone simply by the unfortunate victims casting a glance at her. The power does not always work in this precise fashion, but the result is always the same.

Petrification is considered to be a sub-category of transmutation, it forcibly turns the target into a statue of stone or other inorganic material. Generally petrification can be considered to be a very broken ability, as it ignores conventional durability. Being able to withstand a nuke won't exactly save your body from being turned into stone, after all.

Albeit depending on how fast the process is, it might not be an instant win button. Petrification is also a fairly popular fictional ability which means a number of characters have resistance to these. Resistance to transmutation/matter manipulation or at times via resistance to magic (if the ability is magical) can also negate petrification.

It's still quite potent in matches, regardless.
Dimensional Manipulation

## Summary

**Dimensional Manipulation** is the ability to alter, create, and/or destroy dimensions. Sub-ability of Mathematics Manipulation and Spatial Manipulation.

## Types

**Type 1: Dimensionality Manipulation:** The ability to alter the dimensionality of something. For example, changing a 3-Dimensional object into a 2-Dimensional one and vise versa.

**Type 2: Dimension Manipulation:** The ability to alter dimensions themselves. For example, creating and/or destroying higher and lower dimensions, merging dimensions together, and altering spatial axes.

## Possible Uses

**Type 1:**

* Negating abilities by lowering their dimensionality.
* Amplifying abilities by heightening their dimensionality.
* Altering one's dimensionality to become a lower or higher-dimensional entity.
* Sending things into higher or lower dimensions.
* Reducing one's dimensionality to nothing.

**Type 2:**

* Creating and/or destroying dimensions.
* Merging dimensions together.
* Altering the properties of dimensions.
* Controlling aspects of dimensions.
Feats

## Description

Feats are actions performed by various characters/entities that are used to show their power. Feats are one of the most important ways to gauge a character's power, and therefore, they are also the main points of argument on almost any thread. There are different types of feats, such as strength feats, speed feats, durability feats, destructive power feats, intelligence/prep feats, etc. Some feats are more useful than others since they are more easily quantified.

For example, a character dodging a bullet from what looks like a Glock 17 can be analyzed since we all know the muzzle velocity. A character dodging a Ray Gun beam from an unknown type of weapon cannot be analyzed, since we don't know how fast it moves.

Feats are often collected and explained in respect threads. Characters/Universes with a lot of hyperbole claims and few feedbacks to back them up are generally looked upon with skepticism.

However, even feats can be discredited if they are unsupported by context of the story, whether being far outliers, or retconned out of canonization.
Transduality

## Summary

Transduality is the state of being wherein an entity exists independently of, and qualitatively beyond, various dual systems, ranging from very specific, limited sets of dual distinctions to duality itself on a conceptual level. If the 0 and 1 of binary systems can be considered a duality, a transdual character’s fundamental existence might be definable as being in-between the numbers of 0 and 1, but also defined as being a “2”, or as standing outside of the code completely at the higher levels.
Purification

## Summary

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1: Material Purification** - Material purification is a form purification that removes poisons, pollutants, and materials from a certain object or substance. An example of this would be melting the ore of a metal to get its pure form or using reverse osmosis to purify water.

**Type 2: Spiritual Healing** - This form of purification cleanses the body and mind of evil spirits. This can either involve the removal of evil spirits, the removal of curses, or simply getting rid of dark energy.

**Type 3: Removal of Status Effects** - This form of purification cleanses those of status effects, including poisons, paralysis, confusion, sleep, and various other status effects.
Law Manipulation

## Summary

**The ability to manipulate "laws" that automatically apply themselves upon reality, referring to rules, mandates and even fundamental logical principles/truths/facts that are the way in which a reality may function.** The laws may or may not have been previously imposed by a higher authority within the setting of a verse.

Basic users of the power may only disturb one or more laws without control over them. Regular and more advanced users may be able to destroy, nullify, modify and/or create new laws, potentially to keep an order or to benefit themselves.

Users who merely do illogical things may only have Toon Force, especially when done in a cartoonish way. Although there are rare cases in which a law manipulator is actually using its powers to imitate traits of Toon Force.

## Possible Uses

* **Reality Warping:** Users of this ability may be able to control the laws of reality, and high-level users may be able to even negate the current laws and enforce their own upon reality.
* **Physics Manipulation:** The user may be able to alter the fundamental laws of physics.
* **Power Nullification:** High-level users may be able to "prohibit" the use of certain power or abilities in a universe, rendering the users of said power powerless.
* **Causality Manipulation:** By controlling the laws of cause and effect.
* **Mathematics Manipulation:** The user may be able to alter the result of a mathematical equation, or the fundamental process behind it.
* **Chaos Manipulation:** The user may be able to alter logical order.
* **Subjective Reality** and/or **Immersion:** By manipulating reality and unreality.

## Limitations

* The user may be limited to control only a specific form of law.
* Characters with type 5 and possibly type 4 Acausality may be unaffected.
* Could backfire on the user if it lacks the intellect needed to exploit the power, should this one also be attached to its modified law.
NSFW Content

**NSFW** (**Not**-**Safe**-**For**-**Work**) **Content** may contain images, text, or references that one may wish not to view whilst in public or in formal areas. Such content may also include triggering or disturbing themes that one might wish not to view in general.

This article will detail what is and isn't allowed regarding NSFW content.

## Summary

**Important Note:** All pages containing NSFW Content MUST have explicit warnings at the top of the page detailing what the article may contain!

### What IS Allowed

* Drawings containing non-suggestive nudity. Drawings must be of characters who ARE **and** LOOK to be above the age of 18.
* Drawings containing minor amounts of violence or gore.
* Minor mentions of sex or sexual content, so long as such content is relatively harmless.
* Sexual jokes or gags.
* Mentions of rape or sexual abuse. (So long as there is an explicit and noticeable warning at the top of the page warning viewers of these themes)

### What's NOT Allowed

* Real photos of nude people,
* Real photos of people containing violence or gore.
* Sexualized images of children. Including lolis, shoutas, etc.
* Excessively pornographic, explicit, or otherwise sexually suggestive images and/or content.
* Glorification of rape, sexual abuse, or other hideous acts.

## Notes

1. ↑ Drawings must not be created for the sole purpose of eliciting a response in viewers.
2. ↑ In many cases, tragic themes such as these may be an important part of a character's history or persona.
Magnetism Manipulation

## Summary

The ability to manipulate **magnetic fields and magnetism**, one half of the force of electromagnetism. While basic users of this power may only be capable of manipulating magnetic metals, as all materials are magnetic in some form and all have their own magnetic fields, more advanced users can manipulate all sorts of objects with ease, potentially affecting particles themselves.
Stamina

## Introduction

**Stamina** is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals.

Take note that we have no set categories for describing this attribute, and it is very hard to gauge properly, so you should preferably rather describe the stated or displayed extent for a certain character. You are however allowed to create your own stamina levels and provide explanations alongside said levels, as using standard words such as "High" or "Very High" is generally unadvised as stamina is an extremely wide field with numerous aspects that are not able to properly equate to each other. It is strongly recommended to explain and elaborate on the feats that the characters have displayed in this area instead.
Underwater Breathing

## Summary

Underwater Breathing is an ability that allows its users to breathe underwater. This may be accomplished through the usage of gills, scuba equipment, creating air pockets inside of water, or otherwise finding methods to breathe underwater. Rarely, users may be able to breathe inside of other liquids as well, such as lava or blood.

This differs from Self-Sustenance in that characters still need to breathe, but can receive the oxygen they need to breathe from water.

## Possible Uses

This ability may be applied by those who live underwater, or frequently go underwater. In a combat situation, it can be used to evade an opponent that cannot breathe underwater, or to drown them.

## Types

**Type 1 (Physiological Water-Breathing):** User has gills or other physiological traits that allow them to breathe underwater, but not outside of it.

**Type 2 (True Natural Breathing):** User can breathe both in water and outside of it.

**Type 3 (Breathing with Equipment):** User can breathe underwater through external equipment, such as a scuba tank.

**Type 4 (Breathing via Air Manipulation):** User can create an air pocket in order to breathe underwater.

## Limitations

* Users may not be able to breathe outside of water, or have limited breathing ability outside of water.
* Users may need to create an air pocket inside of water in order to breathe.
* Users may need to return to the water after being on land for an extended period of time due to dry skin or to restore their abilities.
Explosion Manipulation

## Summary

**Explosion Manipulation** is the ability to generate spontaneous explosions at will. This can be achieved through a variety of means, such as weaponry, specialized technology, or through supernatural powers. Some users are even able to direct them and control their path, allowing them to demolish specific structures and foes and making it harder for one to escape the explosion.
Qall City

The city seen from a zeppelin

**Qall City** is a major metropolis and a capital of the Republic of Qall. It is located on several islands within the of Sea of Mists. Qall City is known for its unique architecture, combining both stone and metal, as well as prominent usage of technology in daily life of its inhabitants. Many scientists, researchers and engineers come from the city of have their facilities there.
Spaceflight

## Summary

**Spaceflight** - the use of space technology to fly a spacecraft into and through outer space. Ways of doing this include:

* Human spaceflight
* Interplanetary spaceflight
* Interstellar travel
* Intergalactic travel

You can also move in space through the magic that can be used as a one of the above principles and to work in a completely different laws.

## Types

* **Limited spaceflight** - moving within the Earth orbit. For such a trip does not need any special equipment or vessels, just need to overcome the attraction of the earth.
* **Spaceflight by other space objects** - used for moving meteors, asteroids, comets, or even whole planets. The disadvantage is the limited mobility of this "spacecraft" and the lack of protection from unfavorable external environment.
* **Spaceflight with the help of special devices** - used to move various technical devices or specialized artifacts. Usually they are limited by the speed / range, and in addition, in some cases protection against unfavorable external environment has to provide separately.
* **Moving due to manipulation of the physical laws and constants** - this includes both travel by manipulating gravity and movement through various portals. The disadvantage is that the protection from unfavorable environment is necessary to provide separately. Besides often first have to go to the near-Earth space, and only then you can move using the portal or the sub-space distortion.
* **Moving due to size** - characters whose scale reaches of the planet or star, can travel in space at the expense of ordinary movements.
Damage Transferal

## Summary

**Damage Transferal** is the ability to duplicate the wounds an individual has suffered from on to their opponent or other individuals or objects. The ability can also be used to have the target such as an object or person take damage for the user or have the target suffer the same damage they have suffered. The damage they share with the targeted individual or object could be physical, mental, spiritual or supernatural in nature or some combination of the above.

Transferring wounds does not necessarily remove the wounds from the afflicted user. This ability is not to be confused with Attack Reflection, which reflects attacks rather than transfer injuries.
Cosmic Awareness

## Summary

The ability to **observe phenomena and be aware of events on a cosmic scale**, though the specifics may vary. Users of Cosmic Awareness can often sense others and detect potential threats across an interstellar, galactic, or even universal scale, with the greatest of users being so tuned in that they can feel out even the specifics of molecular movements across such distances. Cosmic Awareness is associated with both Clairvoyance and Enhanced Senses and acts as a combination of the two that takes it to a much higher scale, allowing users to observe others from across the universe and "hear" things across such distances.
Void Manipulation

## Summary

**Void Manipulation**, also known as **Nothingness Manipulation** is the ability to control and manipulate a void: nothingness or non-existence.

Empty space and black holes are not examples of a void as they possess energy and exist in the conventional sense. Manipulating either is Spatial Manipulation and Black Hole Manipulation respectively.

## Possible Uses

* **Manipulation of Nothingness:** The primary use of this ability, one's control over a 'nonexistent substance'. Naturally this may allow them to be resistant to the effects of existence erasure, as often interacting with a Void also causes one to be converted into a Void, although this may not always be the case.
* **Conversion to Nonexistence:** The user of this ability might be capable of turning targets to nothing. This can range from only turning the matter of the target to nothing to also turning things like its energy, mind, soul, space, time and/or concept to nothing. Note that most users of this ability have not the full range of the ability. Further note that one shouldn't list a character to have resistance against this ability in total, as that requires a character to have shown resistance against every imaginable ability which can erase a target.
* **Conversion to Existence:** The inverse of Existence Erasure. The user may be able to move something from a state of nonexistence to existence, such as reversing the effects of the aforementioned power through their innate control over nothingness. Note that this alone is not justification for Void Manipulation as much as it can be a side-effect of having it. Like conversion to nonexistence, this may be limited in scope, such as only being able to conjure physical objects as opposed to minds, souls, or concepts.
* **Nonexistent Interaction:** Since the user of this ability can treat "nothingness" as if it was a physical object they could manipulate, they can, in turn, affect beings that do not exist given that they also have the ability to perceive them. Note that it should not be assumed a character can 'manipulate' another character who is nonexistent, although it can be assumed that they can at least interact with characters who do not exist.

## Limitations

* The scope of what exists and does not can vary greatly depending on the verse in question, so some uses of this ability can be far more potent than others.
Fear Manipulation

## Summary

**Fear Manipulation**, otherwise known as **Fear Inducement** is the ability in which to inflict a level of "fear" on the target using supernatural means. Depending on the severity of the fear, the user can use this to manipulate the target, incapacitate them or simply drive them insane.

It should be noted simply terrorizing the opponent either by authority, strength or demeanour only would qualify as Social Influencing, as Fear Manipulation would allow the user to inflict fear regardless of these factors.

## Possible Uses

Fear Manipulation can inflict Fear on the target, which can incapacitate them by making them to scared to fight back, or even force them to see their greatest fears "come to life" in an illusion. Additionally, the ability can also be used to manipulate targets, by manipulating their perception, making them see their allies as monsters. Moreover, the ability can also be used to force a target to cause great harm to themselves, by making them to scared to live, or even scarring them to death.

Across fiction, some of the more notable methods of using Fear Manipulation include:

* **Fear Inducement:** The most simple form of Fear Manipulation. This is simply the ability to make the target feel frightened in some form or another. The severity of this can range from frightening them to causing them to deathly insanity.
* **Nightmare Manipulation:** An application of Dream Manipulation, Nightmare Manipulation is the ability to inflict nightmares on enemies, even being able to manipulate them to make it tailored made for the target.
* **Hallucination Causation:** An application of Perception Manipulation, Hallucination Causation is the ability to force those to witness hallucinations, which has its own set of possible applications. The key difference between this and Illusion Creation is that illusions can be seen by many, while hallucinations can only be seen by a single individual.

## Types

On the basis of their nature, Fear Manipulation is divided into the following subtypes:

* **Biochemical:** Characters possessing this type of fear manipulation use either biological, chemical or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation, adequate equipment or Inorganic Physiology

* **Neurological:** Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation

* **Mystical:** Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage.
Kingslands

**Kingslands** is one of greater regions on the continent of Laukya. It comprises numerous islands and peninsulas connected to the main continent. Its southernmost islands reach the furthest south of all the other regions. Its very varied climate zones make it the most suitable for life from all the other greater regions making Kingslands the most populated.

Kingslands are very diverse politically and many kingdoms and states are located here. In fact, this is how the region got its name. Following states can be listed:

* Republic of Qall
* and many I have not named yet
Broadway Force

## Summary

Also known as **"The Music Meister Effect"**. Broadway Force, previously considered a far more stable variation of Toonforce, is a power certain people can tap into, (usually depicted in the Musical Theater genre) by spontaneously breaking into song and dance, causing everyone and everything around them to became bound by it, and compelled to join in.

Characteristics involve the immediate assistance of anything that can understand sound and the level of mastery in Broadway Force may enable whether or not the participants are aware they were just a part of a grand scale musical event, and even if inanimate or deaf objects became bound.

It is unknown whether or not it is a telepathy power, a hypnotic tune, or a magic enchantment, but for everything in between, we have The Broadway Force.
The Su

**The Su** was an ancient interstellar civilization that discovered Tausara. Their attempt to terraform it led into a disaster that completely reshaped the planet's climate. Not much more is known about them. It is assumed they were very technologically advanced, as they were able not only to achieve interstellar travel, but also to manipulate an orbit of a minor celestial body. It also seems like their bioengineering was also higly developed.

They completely disappeared few million years ago, just right after the disaster, in unknown circumstances.
Holy Manipulation

## Summary

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.

## Possible Uses

* **Empowerment:** Users are often empowered by holy entities, granting Superhuman Physical Characteristics. Extreme cases of this ability include the inability to die due to divine intervention and being possessed as an avatar of a deity one is channeling.
* **Exorcism:** Priests and similar characters are often able to exorcise beings that are weak to their sacraments, allowing them to destroy demons, spiritual beings, and even the very souls of their targets.
* **Healing:** Holy power is often associated with healing abilities, allowing users to heal themselves or others to varying degrees.
* **Holy Artifacts or Weaponry:** Artifacts or weapons charged with holy energy are often far more powerful than their mundane counterparts and frequently have special abilities.
* **Light Manipulation:** Users of holy power are often depicted as holding dominion over light, using it to attack foes in the form of weapons or as powerful beams.
* **Miracles:** The ability to produce miracles or generate exceedingly unlikely or otherwise impossible events by using holy power. Can be considered a form of Probability Manipulation, Fate Manipulation, or Reality Warping.
Water Manipulation

## Summary

The power to **manipulate water**. User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.

## Possible Uses

* Manipulate tides
* Control ocean currents
* Create tsunamis or tidal waves
* Use water as a weapon
* Take the moisture from your enemy and make them dehydrate
* Some users can heal themselves or others with their water abilities
* Create water out of thin air
* Create shields of water
* Solidify water to grab objects or people
* Create water bubbles that can travel underwater, act as forcefields or be another offensive alternative
* Power is nearly invincible in water filled or frozen areas, as well as natural disasters such \*floods or whirlpools
* Cover the opponent's mouth and nose or fill their lungs with water to drown them
* Water Mimicry

## Types

* Aquakinesis
* Hydrokinesis
* Water Element Control
* Water Release
* Waterbending

## Limitations

* May be unable to create water, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Controlling and manipulating great bodies of water (lakes, ponds, seas, oceans) may be exhausting.
* Susceptible to Electricity Manipulation.
* Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
* Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
* May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
Weather Manipulation

## Summary

Weather Manipulation is the ability to psionically control and alter the forces of the atmosphere, creating changes in the weather. The user can intensify winds, summon storm clouds, and affect barometric pressure. Can be concentrated to generate indoor storms and to control the movement of rain/wind/lightning. One has the power to psionically control the weather in a wide range of distances. Characters can create or summon clear sky, rain, hail, snow, thunderstorms, tornadoes, hurricanes, etc. It can be used offensively, or as the cycle of life for everyday human beings.
Tausara

**Tausara** (pronounced: /taʊsaːɾɑ/ ) is the third planet from the Sun in the Atna System. It is orbited by one moon.

Tausara is characterized by its unique geology. The planet suffered a disaster in the past resulting in creation of the Equator Gorge, a highly seismically active area, which made the planet's living beings unable to travel between the hemispheres. Also, the climate resembling that of the Earth's Ice Age resulted in appearance of massive ice sheets covering most of the planet's continents, which are also located roughly around the polar regions.

## History

### Formation and the frost age

Tausara was formed by accretion around 4-5 billion years ago from a protoplanetary disc. Originally it had few moons, out of which two remained gravitationally stable. After the formation, for most of the time the planet was mostly frozen and barely inhabited, but hosted simple life.

### The explosion of life

Around 600 million years ago a fierce greenhouse effect started, caused by carbon dioxide being released into atmosphere, which was previously stored into Tausara's polar caps. The event completely reshaped the planet's climate leading to explosion of living species. For several millions years the life on the planet thrived, but the climate was still changing and eventually became too hot for most of the species to live.

### The arrival of the Su

Tausara was discovered several millions years ago by an interplanetary civilization called the Su. The Atna system seemed very suitable for their needs, but Tausara was the only habitable planet for the requirements of the Su. Its climate was too hot, so they started to terraform the planet. In order to remove the greenhouse gases from the atmosphere, they put Tausara's nearer moon, Vari, into a collision course with the planet, but due to indeterminable error in calculations, Vari was destroyed by Tausara's tidal force and part of it bombarded the planet's equator zone. The rest of the former moon's debree formed a ring around the planet, which had been falling onto the planet's surface for next million years. The maneuver succesfully casted away the greenhouse gases into the space, but for unknown reasons the Su disappeared, never to have show again.

### Modern days

After all the remains of Vari dropped down onto Tausara's surface, the planet's condition began to settle. Mysteriously the place, where most of the debree fell (the equator) became very seismically active and it resulted in creation of the Equator Gorge. The planet's climate became colder, but not as cold as it was orginially. The only continents that survived the catastrophe were Laukya and Aloka, both located around the poles. This resulted in very peculiar conditions for life to survive. Most of the habitable planet's surface represents climate zones such as arctic, tundra and taiga. The permafrost and ice sheet is very common.
Temperature Manipulation

## Summary

Temperature Manipulation (also known as Heat Manipulation) is the ability to manipulate the thermal energy of oneself or the environment. While other abilities, such as Fire Manipulation and Ice Manipulation, may affect the temperature of one's surroundings, this ability refers to having direct control of temperature and heat for any number of purposes.
Qall

**Qall** (pronounced: /qalː/) is an island and a powerful sovereign state in the northernmost part of Kingslands. It's located in very harsh arctic climate characterized by long winters and cold summer. Hence, many regions of the island are uninhabited. However, the country is broadly known by its high-developed technology wich makes it one of the richest states. Its capital, Qall City is place where a major trading route starts.
Awakened Power

## Summary

**A sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fueled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics.
* Increased endurance and/or durability.
* Extreme focus.
* Ability to surpass their own limits at the cost of putting a great burden on the user's body.
* A last resort type of attack.
Jacob Walker

## Jacob Walker

### Aliases

* Jkob
* Jboc
* Yakob
* Labia (lesbian beach call sign)
* Daddy (By Irene Walker)
* Boss (By Bennett Burner)
* Jakey (Name on car)
* Jake
* Dad (By most of the War Dogs)

## Faction Information

### Former Affiliations

* Pink Panthers
* 510
* Butt Lovers United Workers
* LS Commission

## Employment Information

### Current Occupation

* Los Santos Customs

Shop Foreman

* Salieri's Bar

Owner & CEO

### Former Occupation

* Downtown Cab Co

Senior Driver