Celtic Code

**Celtic Code** is one out of three Starter Expeditions. It focuses on **Research**, but can still offer some benefits to players seeking other benefits. Rumor has it that Celtic druids set up a sect here a long time ago - the player is tasked with finding their Druidic Stone Circle.

## Introduction

The player is given the opportunity to read the game's tutorials and play the tutorial encounters. These can be skipped.

## Layout

The island is small, containing around 15 event nodes.

### Nodes

* The island will always contain exactly 1 empty node, which is guaranteed this expedition's **Hidden Hoard**. (Can also on occasion give 2 empty nodes.)
* This expedition will always contain exactly 1 Supplies node, giving 3 additional Supplies.
* The island will always contain exactly 1 out of 3 available Treasure nodes.

More extensive description Celtic Code (Nodes)

## Special Encounters

### Forest Cliff

The crew finds a huge cliff, and can make an Athlete or a Naturalist climb. They can choose to increase the odds of finding the Druid Quartz, Ammonite Fossil, or Sun Stone.

### Ancient Woodlands

The crew finds a swamp, and can make a Naturalist check to select a focus for their search. They can choose to increase the odds of finding the Clear Amber, Ammonite Fossil, or Stegoceras Skull.
The crew may also instead find a Halloween treasure, including but not limited to Will-o'-the-wisp.

### Keeper of the Grove

You will face a boss encounter with the Wolf Druid.

* Resolving this encounter with **Friendly** will reward you with extra **2** **Campaign** and **2** **Study**, and the druid will help you find the treasure. (33% Celtic Cross, 33% Green Runestone, 33% Celtic Leaf).
* Resolving this encounter with **Devious** will reward you with extra **2** **Study** and the druid will accidentally tell you about the treasures. (50% Celtic Cross, 25% Green Runestone, 25% Celtic Leaf).
* Resolving it with **Aggressive** will make the druid mad, and you won't get anything from this challenge.

## Finale

The expedition is over when the crew reaches the **Druidic Stone Circle**. Here, the player's rival, Matthieu Rivaleux has already arrived to take the menhir ahead of the player, and sends one of his crew members to keep them busy. This is a level 2 Encounter with either Amir or Cassandra.

Depending on Attitude in which the player ends the encounter, they are given either no bonus, 1 Study token, or 2 Study tokens and a permanent +1 bonus to each character's **Speech Power**. In each case, the player is visited by a druid and asked for their aspirations:

* *To be a wealthy and successful adventurer* gives 3 Collect tokens and a 75% chance of getting the Celtic Horned Helmet Treasure, and 13% of each of the others.
* *To become the most famous and respected explorer* gives 3 Campaign tokens and a 75% chance of getting the Baryonyx Claw Treasure, and 13% of each of the others.
* *To know everything there is to know* gives 3 Study tokens and a 75% chance of getting the Sea Sapphire Treasure, and 13% of each of the others.

If the party leader is *greedy*, if they *will do anything to become famous*, or if they are *obsessively curious*, they force the choice aligning with their trait upon the player and there will be only one option.