Industrial Guild

**Dev. Status** | Conceptual

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The Industrial Guild is a faction designed by () initially as a Victorian English faction, then shifted over to an Indonesian/SEA faction by (), and finally redesigned by. The Guild is a coalition of Syndicalist civil rebellions in southeast Asia, banded together by a single goal of freedom, rights, and common cause in dethroning the IPDI and Pahit Dictatoriat, sparking environmental revolutions all throughout the Indo-Pacific region. Harnessing the powers of the sun, storm, soil, and sea and their ability to manipulate nature like the allies the Pangaens, though in their case they focus on controlling the environment rather than reviving and creating dinosaurs.

The forces of the Industrial Guild are noticeable due to their superb durability, amphibious capabilities, and their ability to get away with quick aplomb. Even their Engineers and basic infantry are capable of soaking up damage like a sponge and getting away quickly if the need arises. In exchange however their unit’s offensive capabilities is significantly lower than that of any of their counterparts as well as far more expensive, but they possess countless ways to poison and bleed their foes, victory often coming from their foes succumbing from their poisons while trying to chase them or be fighting the Guild head on where the Guild superior durability lets them outlast their opponent.

## Origins

The **Industrial Guild**, also known as the **Industry** or **Guild**, is a coalition of civil rebellions in southeast Asia, banded together by a single goal of freedom, rights and common cause in dethroning the Pahit Dictatorial.

The Guild as it is nowadays started life as the Indonesian Industrial Party, a political party formed by Ridwan at around 1950's. A socialist movement popular due to its more moderate forms of socialism as compared to the Indonesian Communist Party, the Industrial Party joined the Government in 1961 with it's only rival, the Pahit party, governing body of Indonesia as the last member of the Pahit conglomerate, due to their growing influence. And under the lead of Ridwan, started stocking up military goods for the inevitable continuation of World War III, doing the same as the Pahits to show some political goodwill. The growing influence of the party and similarities to the communist party cultivated concern in the allied nations and other anti-communist powers. In December 1964, allegations that the industrialist party was preparing a coup were reported to the Pahit by Indonesian loyalists. While the allegations were squished by the Industrial party's leadership, the doubts lasted in anti-communist sympathizers. During the advent of WW3 and the Empire's invasion of Indonesia, tensions grew across the board, with Industrial rallies claiming ascendancy over Indonesia's economic and social fate as opposed to the rigid right-wing Pahit enforcement. During the early stages of the invasion, the industrial party was sidetracked into non activity by the Pahit, who enforced unpopular mandates under the guise of emergency protocols. With the military largely in Pahit hands, the Industrial Party claimed to have had no say at all during the last two years, and demanded military presence against Pahit wishes. With the Pahits denying these rights fiercely, supported by foreign powers, the Industrial Party started unauthorized home guard exercises in the early beginnings of 1966. suddenly, word leaked that a small amount of soldiers had attempted a coup in name of Ridwan and his party. This news, whether fake or not, was immediately seized as a chance to eliminate the Industrial Party from power. The Pahit part of the government declared a state of emergency superseding the WW3 privileges, and put Sudomo, general superintendent of the Pahit army, as acting president of the Indonesian goverment. Sudomo was authorized to eliminate the Industrial Party by all means possible, and proceeded to do so, arresting all high-profile political and organizational leaders of the party, and summarily executing or imprisoning them regardless of rank. These purges included other socialist and communist parties, ridding Idonesia's political realm of all left-wing parties. What wasn't accounted for was the popularity of the more moderate parties, and effects of the repression, economic taxation and enforced conscription the Pahits had put on their civilian population for so long. The combined failure of the Pahit Conglomerate to do anything in countries outside Indonesia and their violent behaviour caused the populace of Indonesia and Papua new Guinea to band against them, forming the new **Industrial Guild** after the former Industrial Party.

The Guild is a young and new faction, but popular in repressed civil territories, created by years of internal oppression, the movement practically reigns in the territories around and in Indonesia. The Guild has minor influence in other countries, loves to use this influence, and is mainly seen as a inciter of violent rebellions in global politics (not without reason).

The military might of the Guild runs on the use of renewable energy or old designs modified to their best. After the Indo-Pacific Defense Initiative created a military industry and crushed the Industrial Party, these old designs were retired, to make place for the new IPDI designs. During the initial rebellion, these designs were reused.

The Guild makes use of their intellect and unity between the people and the intellectuals, with more numerous, and hidden, partisans sowing confusion and breaking aprt the enemy into pieces, before the main army comes crashing down in the confusion, eliminating the scattered forces before retreating back to the shadows.

  **Atomic Kingdom of China**
  **Mediterranean Syndicate**

## Gameplay Mechanics

### Build Mechanic

The Industrial Guild is unusual in that only a few buildings are needed to build all their units and defenses on the field. The Guild Hall, Hanging Gardens, Solar Plant, Sea Palace, and Storm Tower are the only buildings besides Superweapons and Energy/Ore refineries used by them, and they expand by Field Technicians out to build Research Colleges. Furthermore, there is no infantry-producing building, vehicle-producing, etc: the buildings produce several units of almost all types, with their production building specialising in a certain role.

#### Guild Hall

Constructs general-purpose infantry and support vehicles/aircraft.

#### Hanging Gardens

Constructs the bulk of the Guild vehicles and even tougher units with special counterattack abilities who can not only take a lot of hit but also return the damage back.

#### Solar Plant

Constructs support-based units equipped with a variety of heals and support abilities to keep the Guild forces fighting.

#### Storm Tower

Construct the bulk of the Guild airforce and specialise in high speed and more potent afterburn damage, making them deadly hit and run forces.

### Sea Palace

Constructs most of the Guilds amphibious navy and specialise in long range and constant bombardment. Like how rain eventually erodes the mountain their constant bombardment will eventually break the most hardened defenses.

### Build Mechanic

The Guild techs up by building. While the Research College builds into any of the four unit-producing buidlings, each of the others tech up similar to Empire Buildings. However, though the Security Outpost builds the Superweapons, they must be first unlocked, one by one, through the Central Laboratory. Every Laboratory must be teched up seperately to allow Superweapon building within it's radius.

Buildings themselves are constructed in two parts. In the first half, a building will be built to full health right there in the field; in the second half, the building must wait while safety tests, certifications, and appropriate lab equipment are done or moved in. Units, however, are built as normal.

### Tier Mechanic

The Industrial Guild use two simultaneous tier systems for their units- one for combat minded units and the other for support based ones. Each teir system uses a Special structure, which must be built in close proximity to the buildings which it affects. For the support side of things this is called a Warp Generator and for the offense side of things, this is called the Conductor. Both of these must be upgraded twice for The People to get full acces to everything they posess.

## Solar-Powered Rebellion

### Behind The Scenes

The Industrial Guild has likely have the most revamps and iterations of PEQAN PIES.