Arlo

The **Arlo** is a Light Agrav operated by the Spacers. It is equipped with an Auxiliary and a Small hardpoint, and is extremely fast and maneuverable.

It is unique in that two variants can be flown during the Campaign: one piloted by Arja Soug, and one piloted by the Auditor in the 1.15 Halloween Update missions.

## Acquisitions Entry

> Assault Recon / Low Orbit, but everyone calls them Arlos. Spacers love this little gate-crasher. Oxybeles mechs are too slow to catch anyone by surprise (they’re designed more for city-killing and heavy siege than breaking lines), but Arlos are so fast they’ll punch a hole in your perimeter and kill half the command staff before you even know they’re there.
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> It’s a match made in heaven for hotdog Spacer pilots, fiending to be the first to break through enemy fortifications, first to shed blood. Agile, maneuverable, aggressively stanced and only as big enough of a shield generator as it needed. A pack of Arlos can take out a Citadel tank on open ground, no problem. Even more terrifying is their ability to wreak havoc within urban confines—near perfect lateral thrust makes it almost impossible to corner an Arlo once within city limits.
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> The real climbers are always jockeying for a spot to pilot Arlos. Shows the appropriate amount of bloodthirstiness to succeed in Spacer military hierarchy. Which is good, because Arlo pilots have half the life expectancy of any other Spacer military.
>
> -MB
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>

## Pilot Variants

**Soug****'s Arlo** is armed with a Jericho 60mm cannon and Lockdown 15mm machine gun, with an Audio-Kinetic Pulse for defense. This loadout is built for high mobility close combat. Excellent short range damage and disabling, but with very poor armor and shielding.

**The Auditor****'s Arlo** is armed with a Preacher 76mm cannon and Bonesaw 8mm machine gun, with EMP Grenades for defense. This loadout is all about high mobility aggression. EMP targets then follow with strafing runs, disengaging before reinforcements arrive.

## Notes & Strategy

* The Arlo is perhaps one of the most common Spacer light units. They like to approach a Brigador in a zig-zag fashion, making it rather challenging to land hits on them accurately. Arlos mainly engage from medium range using their Jericho cannons, but if a Brigador is close enough, they'll make good use of their Black Hand radiation emitters. While lacking in durability, the Arlo's high mobility and their tendency to arrive in groups makes it easy to become overwhelmed when fighting them.
* The same thing can be said for the Brigador inside the cockpit of an Arlo, This thing balances between moderate firepower and mobility (Amplified by the fact that it hovers over low obstacles). The Acquisition Lore explains Arlos application in warfare well enough, it relies on its maneuverability rather than its defense in combat, the Aux slot accompanied with a Small slot allows for a surprisingly wide variation of loadouts for Brigadors to choose from, enabling them to administer a wide variety of tactics in their deployment.
* **Despite the positives,** keep in mind that in order to stay alive within an Arlo one must take into consideration not to over-extend oneself. Between the mobility of an Arlo and it's ability to punch above its weight, one might become overzealous driving from one engagement onto another without taking into consideration of the chance for one to become overwhelmed, it may have the tools to kill small to heavy opposition but when faced with a swarm of them or if faced with an Ultra, you'll soon come to the realization of an Arlo's shortcomings: The fact that it could only pack so much defense and its inability to dish out the amount of destruction a Main or Heavy slot could at a moment's notice. Despite its versatility, Aux slots lacks the necessary punch to easily dispatch Ultras or deal with a contingency of tougher enemies. Pick your engagements and finish the job before moving to the next one.