recursal/Fanatic-Fandom huggingface dataset:
Thomas Forshtain

The mere presence of Thomas inspires all his soldiers to exploits. Increases the maximum health of all allied forces on the map by 150. Imposes the effect of ignoring armor by 8 for the allied troops

### Description

Small arms specialist, good leader and honored soldier. From the very beginning of the campaign, Thomas openly opposed military operations, between different parts of the Resistance. The command ignored him, and he decided to influence the preservation of the soldiers lives with his own methods. He helped the wounded on both sides of the front, encouraged the soldiers to lay down their arms in order to avoid bloodshed and fratricide in garrisons where there was no high command

### Duplicate value

1500 gold

Thomas Forshtain is only obtainable as a reward from the final Brenner ranking. He is a decent fighter on the battlefield, as his rifle has good range and damage, but his main value comes from his support abilities.

## Hero experience

Thomas gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Thomas at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Upgrade costs also always include 1 skill point.

## Hero skins

Thomas has two skins available:

 **Duplicate value** | 500 gold

## Hero artifacts

Thomas has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Thomas can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Trench Demons" beret is +10 health and +1 accuracy). All costs listed are in gold.
Sergeant Vogel

### Description

The man who raised more than one thousand cadets. By the decision of the command more than 5 years ago he was designated as a leading instructor for the infantry troops. But the military past did not want to just let him go, and every year he received a petition for transfer to the front line. Today it was finally satisfied.

### Duplicate value

500 gold

Sergeant Vogel was originally released as a PvP reward in seasons 29-31. On the battlefield, his main benefit is his boost to infantry; as a fighter, his short range and slow rate of fire means that he is not particularly effective by himself.

## Hero experience

Sergeant Vogel gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Sergeant Vogel at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Sergeant Vogel does not currently have any skins available.

## Hero equipment

Sergeant Vogel can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Personal bandolier is +10 health, +10 damage, and +1 evasion). All costs listed are in gold.
Wasteland nomad

### Description

Marauders, who have become addicted to the mutagen, have agreed to participate in the development of its harmless analogue in exchange for its supply in the future and the support of the Empire forces in the war.

### Healing cost

unknown

Nomads can be built at the barracks of the Wasteland residents in Ardheim. They are similar to marauders, but unlike marauders, which can often overwhelm opponents simply by numbers, nomads are only one per squad, which makes them somewhat more difficult to use effectively.

The following table lists the upgrades available to nomads from the Wasteland barracks. Skins and equipment are not currently available for nomads.

1Damage upgrades for level 7 and above take only 1h time.

2The health upgrade for level 14 costs only 5000 ammunition.

3The health upgrade for level 15 costs only 6000 ammunition.
Scientists board

The scientists board allows you to research clan technology. Like the academy, the level of the scientists board building determines the maximum level of technology that can be researched there. See Clan research for a full list of the available clan technologies.

The gallery below shows the scientists board at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The costs to build and upgrade the building are as follows. Like other clan buildings, upgrading this building requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal.
Shocker

### Description

Scientists of the Resistance managed to strengthen the discharge. But it required a much larger case and a fundamentally new way of launching the projectile.

### Rate of fire

low (4 base)

Shockers can be produced at the turret factory in Ardheim, once it has reached level 2, for the cost of 250 ammunition, 250 ionites, and 1 resonator. They work like other turrets, in that you drop them onto a battlefield like a support (like other turrets, you can only drop them on your half of the battle), and then they stay there to fight. Shockers damage all nearby units with an electrical discharge, much like the Discharge. They also explode with a large explosion when destroyed.

At the turret factory, you can significantly upgrade shockers, improving their damage and health, and, for gold, armor, range, and recharge time. The following table lists the available upgrades. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Ranger regiment

### Description

Small mobile troops were part of imperial air force and were used as paratroopers. In the Resistance army they become ground group intended for advanced intelligence, the elimination of firing points or for rescue operations of VIPs

## 13th Sniper

### Rate of fire

low (0.75)

The ranger regiment was one of the special units released in the Victory Day event. It is an unusual squad, in that it contains 5 regular infantry units accompanied by 2 snipers. This addresses one of the main problems of snipers, in that they need other units to screen them, and as the whole unit only costs 1 energy to deploy, it's a cheap way to get a good mix of forces on the battlefield quickly. The drawback is that the snipers have a somewhat shorter range than a typical sniper unit (only slightly longer than the infantry), although they do move as fast as the infantry. Overall they're not as powerful as the top-end units, but it's an intriguing concept.
Ober-opportunist of Old Reich

### Description

Under pain of death, even the most sincere oath seems to be an empty sound. The opportunists from the Corps of the Old Reich destroyers betrayed their ideals of serving the Chancellor and joined the Iron Empire when they heard a decent price.

### Healing cost

unknown

The Ober-opportunists represent a relatively small upgrade over the basic Old Reich opportunist, making a solid midrange unit just a bit better. They do have one of the best success rates for expeditions, however.
Veteran Apostate

### Description

Not every fighter in the Dominion army is satisfied with the current political course. Nevertheless, only a few dare to betray the Dark Gods, given the horrifying punishment for this crime. The ones, who had been brave enough to go up against the Dark Gods are called Apostates, and their squad of 5 people is more dangerous than any Dominion patrol.

### Healing cost

unknown

The Veteran Apostate is the 4th-level upgrade of the basic Apostate and as such is a very good infantry unit -- not quite up to the level of the very top-end infantry but still a solid unit.
Two technicians

### Description

You can often see these two operating side-by-side on the battlefield. One technician is repairing a walking machine, while the other one is covering his back from the enemy or too curious allied soldiers.

### Rate of fire

low

In case it's not obvious from the name, the two technicians squad contains two technicians. Like the wolf pack units, it's not a separate unit, but actually creates two technician units, which have the same upgrades, equipment, etc. as your regular technicians. They can be built at the research center in Ardheim once it reaches level 3.

Like other group units, these cannot be taken on expeditions or patrols. In addition, while the regular technician is a stormtrooper-type unit, these are classified as specials.
Wild wolves

### Description

Left adrift, locked in a death trap alone with killing machines, these people have been quite successfully surviving for more than ten years. They believe that the word "wild" accurately reflects the essence of the changes in their divisions.

### Healing cost

5

The wild wolves are similar to the Northern wolves, but rather than leaving with the New Order, they stayed behind in the North to continue the fight against the machines. They are considerably tougher and more powerful than the regular Northern wolves (at least at base level), and indeed have some of the highest damage of any infantry unit in the game, although their accuracy is somewhat low for a high-end unit.
Tesla research

This page lists all the tesla upgrades available at the Academy. These use ionite energy to produce various beneficial effects. Most of the higher-level upgrades benefit the various walking machines, although there are also some benefits to infantry and stormtroopers. The "Discovery of crystalline properties" and "Concept of a crystal lattice" upgrades are also worth getting as soon as possible. The tesla upgrades tend to require significantly more research points than mechanics or genetics upgrades, although not as many as in the occultism branch. However, the tesla branch has somewhat fewer upgrades overall.

The below table lists all of the available upgrades. Many upgrades have multiple stages, each with its own separate benefit and cost. These benefits are cumulative over all stages.
Usurper

### Description

Perfectly fitted metal plates excellently cover their owners from enemy bullets and fragments. During the existence of the Legion, this steel shaft had wiped thousands of enemies off the face of the earth.

### Healing cost

unknown

The Usurper is the faction heavy infantry unit of the Forgotten Legion. Unlike the other faction heavy infantry units, they only come one per squad, although that one is somewhat more powerful in compensation. As is the case for other faction units, they are quite impressive when fully upgraded.

## Unit training

The upgrade costs in the faction center are as follows:

1The level 10 accuracy upgrade costs only 20 Forgotten Legion signs.

## Unit research

This table summarizes all of the research that can benefit Usurpers. For full details, see the specific research pages.

## Unit skins

There is one skin for Usurpers, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Supreme Hierarch

Passive skill: Supreme Hierarch attacks ignore 100% of armor and evasion within the small radius. Every 5 seconds restores 200 Health. Each 5 successful attack captures an enemy troop

### Duplicate value

750 Gold

Supreme Hierarch was originally released as a NPC in the Monolith (February 2021) event. 2nd release on Mai 2023 Invaders event.

## Hero experience

Supreme Hierarch gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Supreme Hierarch at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Supreme Hierarch does not currently have any skins available.

## Hero equipment

Supreme Hierarch can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Iron Empire Ribbon is +10 health). All costs listed are in gold.
Transformation

### Description

The result of Gastin Salemsky experiments - crazy genius of the occult sciences. Turns everyone within its scope into lycanthropes. Not recommended getting within its scope or contact with infected.

### Deployment cost

4

As the description says, this will turn every unit within the area of effect, friendly or enemy, into a Werewolf (not actually a lycanthrope, despite the description). Units will stay on the same side after transformation.
Tank factory

The tank factory works similarly to your barracks, but for vehicles and heavy machinery: you can produce vehicles, train them, or change their equipment or skins. It can be built when you reach player level 16. As with the barracks, upgrading the tank factory has two benefits: first, it increases the number of vehicles to produce that you can queue at one time; and second, it increases the maximum level you can train your vehicle.

The gallery below shows the tank factory at all different levels.

level 1level 2level 3level 4levels 5-10

When you first build the tank factory, it can build one vehicle, the "Hammer" walking machine. Once you research the required technology and reach the required level of the tank factory, the "Stag" walking machine, "Ram" tank, "Scorpio" tank destroyer, and the heavy vehicles "Korund" walking machine and "Guardian" walking machine become available. The cost for producing vehicles is as follows:

For details on the effects and costs of training, please see the individual unit pages.

The costs and benefits of upgrading the tank factory are as follows:

Your journal has this to say about your tank factory:
*It's just breathtaking when these machines appear on the battlefield! Mechanisms built exclusively for war with a single purpose of destruction and demolition. Their armor can't be pierced with simple rifles and handguns, so the enemy's infantry is not a threat to them. I'm sure, the scientist who created them was a true soldier in his heart! The tank factory is the place where these giants are produced. Here you can build tank equipment and walking machines. There are also studies being conduct to strengthen these giants. Strengthen the armor, add firepower and the Dark Gods themselves will be powerless against you. Soon a day will come when our tanks will creep along the capitals of the Dominion and the flag of the Iron Empire will stream over Rainstein!*
Vigilante

### Description

Troops of Vigilante were implemented into settlements to monitor the population and the actions of local law enforcement agencies and to participate in judicial proceedings as a military representative, if necessary. A separate task of Vigilante is to help fortress garrisons and escort important cargo and prisoners.

### Healing cost

1

Like the other Brenner troops, Vigilante units are extremely powerful and are one of the top infantry units in the game. They are capable of putting out a prodigious amount of damage, which coupled with their range allows them to destroy enemy units before they can even fire back. Like most infantry, though, they are rather squishy, so they can be taken out with enough numbers (or with area of effect attacks which ignore their evasion). While rare, they can be obtained as rewards for some clan tasks.
Silent sentry

### Description

Scouts of Brenner defensive towers armed with heavy machine guns are on watch night and day near fortification approaches. They are great mobile firing points.

### Healing cost

3

Silent sentries are one of the most powerful units in the game. Their extremely high health and armor makes them almost impossible to kill, and their high damage, fire rate, and range means that they can quickly destroy enemy units. Because of this, they are a popular unit to use in expeditions.
Shield generator

### Description

"This is brilliant! We have created an installation that exclusively supplies our soldiers with individual protective shields. However, we still have to work on the delivery to the battlefield..." (c) Dr. Frank.

### Rate of fire

high

Shield generators can be produced at the turret factory in Ardheim, once it has reached level 2, for the cost of 250 steel, 250 ionites, and 1 resonator. Like a turret, you drop it onto your side of your battlefield, and then it stays there. As you might guess from the description, it provides a shield to all nearby friendly units.

At the turret factory, you can significantly upgrade shield generators, improving their damage and health, and, for gold, armor, range, and deployment cost. The following table lists the available upgrades. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade. At it's basic level, a shield generator gives ??% of shield every ?? seconds, in a radius of ??.
Veteran disintegrator

### Description

Only a man with strong will, steel nerves and very strong mind can be a disintegrator. Forced stay with distraught mechanisms had no effect on these people. Huge combat experience and honed skills is all they've got from this situation.

### Healing cost

2

When Hammerer Magnus led the New Order out of the North, some were left behind. The disintegrators who remained to continue the fight against the machines became hardened into these units. They do an impressive amount of damage even for a sniper-type unit, but like all snipers, they are limited by their low rate of fire.
Security chest III

###

This chest is a reward in the Intruder event, and contains items for unlocking Doomerville's safe in the event. This chest appears as a potential reward in the later maps in the event; it contains one level 2 or level 3 key, and one level 1 or level 2 punch card.

When you open the chest, you will receive one item from each of the following lines:

* 1 Infantry lieutenant punch card II (13%), 1 Strormtrooper lieutenant punch card II (12%), 1 Ranger lieutenant punch card II (13%), 1 Crusader lieutenant punch card II (12%), 1 Infantry lieutenant punch card I (12%), 1 Strormtrooper lieutenant punch card I (12%), 1 Ranger lieutenant punch card I (12%), 1 Crusader lieutenant punch card I (12%)
* 1 Key to the east block III (5%), 1 Key to the west block III (5%), 1 Key to the south block III (5%), 1 Key to the north block III (5%), 1 Key to the northeast block III (5%), 1 Key to the northwest block III (5%), 1 Key of southwest block III (5%), 1 Key to southeast block III (5%), 1 Key to the upper block III (5%), 1 Key to the lower block III (5%), 1 Key to the east block II (5%), 1 Key to the west block II (5%), 1 Key to the south block II (5%), 1 Key to the north block II (5%), 1 Key to the northeast block II (5%), 1 Key to the northwest block II (5%), 1 Key to the southwest block II (5%), 1 Key of the southeast block II (5%), 1 Key to the upper block II (5%), 1 Key to the lower block II (5%)
Old chest

###

These chests are rewards from the Biological Threat event. They are obtained by winning battles in the second five maps in the event.

When you open the chest, you will receive the listed number of draws from each row:

 2 | 3-5 City plans (1%), 5-10 Key (3%), 5-7 Flywheel (5%), 5-7 Resonator (5%), 20-50 Gold (6%), 7-12 First aid kit (7%), nothing (73%)
Volley of discharges

The volley of discharges is the third clan support unit available from the Special Arms Factory. Once the Special Arms Factory has been built by a clan, all clan members can use it to build volleys of discharges in the same way as you produce normal supports (although it comes in batches of 3). If you leave the clan, any clan supports you have produced will remain in your inventory, but they cannot be used until you join a clan again. (Upgrades also depend on your clan.) To produce a batch of three volleys of discharges, you need 200 ionites, 1 converter, and 6 energy circuits, and it will take 3m. These resources can be obtained by completing the Operation "Lightning" clan expedition.

As you might guess from the name, the volley of discharges works similarly to a discharge. However, rather than a single shell which puts out multiple pulses at the same location, the pulses are spread out over a larger area. Initially, the volley contains 5 pulses, each of which does 300 damage. The number of shells, radius, and damage of each pulse can be upgraded at the Special Arms Factory.

The upgrades available at the Special Arms Factory are as follows. As with other clan purchases, all clan members can contribute towards the cost of an upgrade. Unlike most support upgrades (but like most ordinary research), each upgrade has multiple stages that contribute. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Snow warrior

### Description

"Snow Warriors" got their name because of the snow-camouflage uniform but the world fame came to them during a battle on the snow-capped peak of Delbroke mountains, so this troop made its mark in the history with this glorious battle.

### Healing cost

unknown

Snow warriors are only a marginal upgrade over basic stormtroopers even at the beginning of the game, and they rapidly will become useless once you upgrade your stormtroopers a little bit, although they do look cool on the battlefield at least. They're also useful for filling out expeditions.
Oil rig

The oil rig produces fuel, one of the five basic resources. You can build a total of three oil rigs in your base, but the costs and requirements increase with each one you build, as follows:

The gallery below shows the oil rig at all different levels.

level 1level 2level 3level 4levels 5-15

Like other resource buildings, an oil rig produces a certain amount of fuel per hour, which is stored in the building. The resources can be collected and moved to your warehouse (unless your warehouse is full of that resource) by clicking on the building. Once the building reaches its capacity, it will stop producing until the resources are collected in the warehouse.

Your journal has this to say about your oil rig:
*What luck, that the territory of the Osterberg fortress has extensive oil reserves. Constructed oil rigs will provide us with fuel - an extremely necessary resource in wartime. This "black gold" is so valued for a reason, thanks to it we will refuel walking machines and ensure the transfer of troops to the front line in time. In addition, our construction machines require fuel for work. Without the necessary refueling - the whole construction will stop. Construction of the second, and in the future - third oil rig should not be delayed. Our engineers also developed plans to improve and optimize production - upgrading the oil rigs will allow even costly operations. The Dominion shall shudder under the power of our war machines!*
Invader Chest

###

As the name suggests, Invader Chests are a reward from the Invaders event, and are a common reward in both the free and battle pass tiers.

When you open the chest, you will receive one item from each of the following lines:

* 1-2 Ionic drive (25%), 1-2 Retort with genetic material (25%), 1-2 Occult obelisk (25%), 1-2 Complete set of drawings (25%)
* 3-8 Spare parts (30%), nothing (70%)
* 1-2 Folder with drawings (17%), 1-2 Set of drawings (8%), 1-2 Occult seal (17%), 1-2 Occult sphere (8%), 1-2 Ampoule with genetic material (17%), 1-2 Capsule with genetic material (8%), 1-2 Ion indicator (17%), 1-2 Ionite battery (8%)
* 1 Encrypted Data: Constable Preston (2%), 1 Wanted: Tarrus Valentine (2%), 1 Dominion Figher tag (3%), 1 "Magic of Tesla Energy" Book (3%), 1 Kill Lists (3%), 1 Artillerty Regiment Patch (4%), 1 Turret Blueprint (4%), 1 Patient file (5%), 1 Title-document (4%), 1 Flamethrower Recipes (5%), 1 Piece of Mutagen Formula (5%), 1 Sacred Code of Emper (5%), 1 Explosive Cannon Ball (5%), 1 Case file: Phantom Ranger (5%), 1 Digest of Tactical Doctrines (5%), 1 Iron Empire Medal (5%), nothing (35%)
* 450-750 Recruits (20%), 450-750 Ionites (20%), 450-750 Ammunition (20%), 450-750 Fuel (20%), 450-750 Steel (20%)
* 600-900 Steel (20%), 600-900 Fuel (20%), 600-900 Ammunition (20%), 600-900 Ionites (20%), 600-900 Recruits (20%)
* 4-6 Imperial Warrior (7%), 4-6 Sergeant (7%), 3-5 "Hammer" walking machine (13%), 4-6 Field medic (7%), 3-5 Crusader (17%), 2-4 Ranger (17%), 4-5 Stormtrooper (17%), 3-5 Infantryman (17%)
* 5-10 Manual "Damage" (17%), 5-10 Manual "Armor" (17%), 5-10 Manual "Health" (17%), 5-10 Manual "Accuracy" (17%), 5-10 Manual "Skills" (17%), 5-10 Manual "Evasion" (17%)
* 5-7 Artillery bombardment (14%), 1-2 Sacred landing (14%), 1-2 Drop of Modernized Turret (14%), 1-2 Landing (14%), 1 Unstable Carbonite Bomb (14%), 1-2 Double Personal Shields (14%), 3-5 Healing (14%)
* 10-12 Gold (20%), 3-8 City plans (20%), 4-8 Key (20%), 6-10 Flywheel (20%), 7-13 Resonator (20%)
* 1 Silent sentry (4%), 1 Judicator (4%), 1-2 Reconnaissance group (4%), 1-2 Double agent (4%), 1-2 Cuirassier (4%), 1-2 Justiciar (4%), 1-2 Vigilante (4%), 1-2 Guardsman (4%), 1-2 AM-24d walking machine (5%), 1-2 Captured "Battleship" (5%), 1-3 Emper exterminator-veteran (7%), 1-2 "Emper" sniper-veteran (7%), 1-2 Emper Stormtrooper-veteran (7%), 1-2 Empire Infantryman-veteran (7%), 1-3 Ober-traitor of Old Reich (7%), 1-3 Ober-opportunist of Old Reich (7%), 1-3 Ober-betrayer of Old Reich (7%), 1-3 Ober-mercenary of Old Reich (7%), 1-2 "Flash" (5%)
Renegade-veteran

### Description

It's not difficult to become a Renegade from the Dominion Devastators, but it's damn dangerous. Not difficult, because the Dominion trusts the Devastators with any, even suicidal tasks, and doesn't care about losses. Dangerous, because the Dark Gods don't forgive betrayal.

### Healing cost

unknown

The renegade-veteran takes what is already a good midrange stormtrooper unit and makes it considerably better. The damage, range, and armor are all significantly improved, elevating this to the top tier of stormtroopers.
Royal Tunic (royal guardsman)

### Description

"Style and practicality: I want my fighters to be well protected, and don't look like a bunch of losers. Can you do it, or should I look for another couturier? So, naturally, that would mean that you won't get out of here alive." - Queen Anna-Maria.

*Not to be confused with the Royal Tunic for regular troops.*
Hammer of the Void

### Description

The forces of the Abyss always show themselves in different ways, but not a single case of their appearance will leave people indifferent. "Hammer" of the Abyss is another proof of this. The mechanism of the walking machine and the pilot's body are fused into a single living organism, which exists only for one purpose - destruction.

### Healing cost

unknown

While undeniably a strong unit, the Hammer of the Void's attacking power is limited somewhat by the fact that, like the regular Hammer, its gun doesn't have any special powers -- it just hits one target, and that's all. Otherwise, there's not too much to complain about.
Trophy "Big guy"

### Description

Protectorate couldn't build even one of these robots and no one had time to give them the names. The surviving inhabitants of the valley called them "big guys" because of their supernatural vitality and phenomenal power.

### Healing cost

unknown

These robotic heavy infantry units are available as a reward in the "Technology Triumph" event. They feature a range considerably longer than a typical heavy infantry unit, allowing them to dominate a considerable section of the battlefield. While still a notch below the silent sentry, they are almost as dangerous in their ability to do large amounts of damage to enemies before they even get in range to return fire.
Tower of Alchemy

The Tower of Alchemy provides a second location where you can use research items to obtain research points, greatly increasing your research power. However, unlike the Academy, which can always research any item, the Tower can only research items less than its current level; thus, a level 3 Tower can research level 1 (3m) and level 2 (15m) items, and so forth.

Like some other buildings (for example, the Quarters), your base starts out with the Tower of Alchemy at "level 1", but at this level it is still destroyed and does not do anything. Only when it is upgraded to level 2 does it actually begin to be useful.

The gallery below shows the tower of alchemy at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8

Unusually for a building, the Tower does not require any resources to upgrade. The only thing necessary is that you have reached a certain number of stars from the Overthrow campaign (red stars). Once you've reached that level, all you need is time to upgrade.

Your journal has this to say about your Tower of Alchemy:
*Having received the distress signal of the Westfolk residents, no one could have imagined that in the valley of Richard we would meet the pre-war government of the Crimson Dominion, sunk into oblivion many years ago.*

*Even before the occult wars, the Old Reich was obsessed with the search for immortality, and after the coup d'état, nothing has changed. Having lost everything, the "reichs" concentrated their efforts on achieving the cherished goal, which led them to the valley of Richard, where, according to legends, was the altar of Rearden Winterstein, the mysterious personality of pre-war times.*

*During "Overthrow" Operation, we managed to repel the tower from the enemy, to conduct its full inspection and inventory. Of course, there were no artifacts that bestowed immortality, but potions, books, recipes, formulas and reports were present in large numbers.*

*Guided by the found drawings, we erected an exact copy of the tower in the Osterberg fortress, later filled with equipment borrowed from Mr. Winterstein. Today, the greatest minds of the Resistance are engaged in studying the heritage of the great alchemist, conducting experiments on occult artifacts and developing the physiology of fighters in the name of victory over the Crimson Dominion! Demonstrate your tactical genius, Commander, and wipe him off the face of the earth!*
Renegade

### Description

It's not difficult to become a Renegade from the Dominion Devastators, but it's damn dangerous. Not difficult, because the Dominion trusts the Devastators with any, even suicidal tasks, and doesn't care about losses. Dangerous, because the Dark Gods don't forgive betrayal.

### Healing cost

unknown

Renegades are one of the best midrange stormtroopers you'll be able to use, combining high health with solid damage to hold down your front lines. You'll get these occasionally from rewards, but do save them for missions where you really are having difficulty, since they're pretty rare.
Special chest

###

Special chests are the most common type of key chest in Iron Rage. At a cost of only 5 keys to open, they are the most cost-efficient of the key chests. They contain a decent amount of resources and basic troops, and also some premium troops (generally pretty low level, though), in addition to collection items and manuals, as well as a chance for some equipment blueprints and components.

Note that some quests, tasks, and events give instant-open versions of these chests. These have the same contents, but they have no wait time to open and appear at the front of the queue.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Trophy "Chameleon"

### Description

These robots caused a lot of problems to people. Camouflage cloaks hid them against the gray rocks, covered with snow, and their mechanical nature allowed them to stand still all day long. They were gathering information and could attack unexpectedly.

### Healing cost

unknown

These robotic stormtroopers are available from the "Technology Triumph" event. Like the other robotic troops, they are maybe a little slower than typical stormtroopers, but make up for it with a very high damage output.
Warehouse

Your warehouse stores resources. In order to purchase something, you must have the necessary resources in your warehouse. If your warehouse is full, you won't be able to collect resources from your resource buildings, although you can still gain resources from other sources (taxes, chests, rewards, expeditions, etc.).

The gallery below shows the warehouse at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9levels 10-16

Your journal has this to say about your warehouse:
*Finally taking Osterberg under the control of the Rising Empire forces, we began the deployment of the camp. Key buildings were constructed and we were faced with the problem of storing mined materials and resources. We feared robbers and marauders, as well as the risk of storing flammable substances under the open sky. However, we found the solution for this problem - after converting the abandoned Ionite mine into storage facilities, we solved the issue of resource storage once and for all. It seems that the mine itself has long dried up and is nothing more than a vast network of caves. Nevertheless, if necessary, we will strengthen the vaults of the caves, isolate underground water and increase the warehouse capacity, and it will be necessary, given that further development of the base will require significant resources.*
Underground Furies

### Description

Cold weapons are not for women? The furies would not even argue, but would simply cut off your tongue. They master sabers, and, moreover, love to drag anything that lies unevenly. Therefore, not everyone is happy with their company. But the Empire knows how to notice talents, and generously rewards if these talents justify themselves.
The First One

### Description

Not all Resistance soldiers are an example of nobility and justice. The First One is a glaring example. He believed that the statute and commanders only limit his capabilities, and death from a bullet is too merciful for invaders from the Dominion. All this time he waged his war and even dark creatures, impressed by his methods, gave Flayers they appearance. "Hate must be answered with even more hatred, and cruelty must be returned threefold" (c)

### Duplicate value

1500 gold

The First is only obtainable as a reward in certain special events.

The best quick description of The First is "aggressive bullet sponge". With his slower attack, lower damage per strike and single-target melee range he is vastly out-damaged by many other heroes, so don't expect him to be a heavy troop killer. However, his very high initial armor value and excellent set of health upgrades means that he will be able to take a significant amount of damage, and with his higher than usual movement speed (roughly equivalent to Infantrymen) he can effectively push towards the enemy capture point with troops following close behind him, absorbing damage away from them while they fire. Support abilities that depend on a percentage of his health such as Personal Shields are particularly effective with him.

Unfortunately, because of his low raw damage output and melee range, training The First through combat is very difficult, even on rare event maps where you have full movement control over him. Combat XP comes only from enemy troop kills and he simply can't do that quickly, nor easily prevent squads from circling around him to your capture point. Getting him to high experience levels will have to primarily come from standard timed training at the training grounds.

## Hero experience

The First gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training The First at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that The First's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero artifacts

The First has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

The First can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Face of the demon is +100 health). All costs listed are in gold.
Prophet

### Description

The former volunteer number 217 has shown his own initiative to participate in experiments and in the search for answers to the occult. To the surprise of all scientists, he was the only one who has complete resistance to the influence of the forces of Chaos. And although his mind was invulnerable, his body could not remain the same and completely changed.

### Rate of fire

low (1)

     Prophet is the fourth clan squad to be released. Like all clan squads, it operates differently from regular units. Most importantly, it is not consumed when it is used in battle. Instead, it has a finite amount of energy (5, to start with), which decreases every time it is used. Once it reaches 0, you cannot use the unit again until it recharges. The simplest way is to wait -- it will naturally recharge at the rate of 1 per hour. However, you can also accelerate this at the Runic gates by paying 10 fuel cells or 50 gold.

On the battlefield, the Prophet works similarly to other occult units such as the Dark Preacher, casting an occult spell which appears as a red pentagram on the field and does damage to all units within the radius of the spell.

As a clan unit, Prophet is tied to your clan. As soon as your clan builds the Runic gates, everyone in the clan can use Prophet. If you leave the clan, you lose Prophet as well. Prophet's upgrade level also depends on the clan, not the player.

When preparing your lineup, clan squads have their own special slot, and can be used in all missions in the game except for expeditions. They are also deployed separately -- rather than being part of the normal deployment queue, they have their own deployment area at the top-left of the screen, so you can deploy them at any time (assuming you have a sufficient number of deployment points).

## Unit training

The following table lists the upgrades available to Prophet. In addition to the regular resources, reagents and chemical boxes are also required for upgrades; these can be obtained from the Operation "Hope" clan expedition. In addition to the regular upgrades, there are also some skills that can be upgraded, which are listed in the table below. Equipment for Prophet is not yet implemented. Note that Prophet's accuracy is locked at 100 and cannot be upgraded.

1 The level 5 health upgrade costs the same as the level 6 upgrade (100000 ammunition and recruits, 67 clan influence points, 47 amps with blood, and 200 runic prophecies) instead.

## Unit research

This table summarizes all of the research that can benefit the Prophet. For full details, see the specific research pages.

## Unit skills

The skill upgrades available for Prophet are as follows. The "Faith in unity" and "Runic enchantment" skills require Prophet level 5. All research points required are occultism . Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.

     At level 7, the active skill of the Prophet is unlocked. This skill creates a Dark Ritual effect when an enemy gets too close (radius of 7), at most once every 10 seconds.
Old Reich destroyer

### Description

Destroyers - elite fighters from the Guard of the Old Reich. Their whole life boils down to a single goal: the Chancellor's service and the impeccable fulfillment of any of his orders.

### Healing cost

4

The Old Reich destroyers are the main stormtrooper units of the Old Reich forces. Normally you will fight against them in battle, but there are a few occasions where you can acquire them for your own forces. They are not as powerful as their defector equivalents, the Old Reich opportunist, but they are significantly stronger than your own stormtroopers at the same level.
Sagasha Vigilante

### Description

There's nothing better than the shrill screech of a person whose skin is being cut off for Sagasha. Vigilantes have well learned the preferences of their God and are ready to prepare torture for their enemies which will force them to beg for death

### Healing cost

6

Sagasha Vigilantes are the main enemy stormtrooper unit during the Halloween event Night of the Damned, but you can also purchase them in the event shop for use in your own army. (Note that the stats displayed above are for the purchasable version; the enemy version seems to be somewhat weaker, at least at base level.)

As the Vigilantes are a melee unit, they depend on their speed and armor to get close before they can take too much damage, so they are vulnerable to units which can pick them off before they get there, but in large numbers they can easily overwhelm groups of units. Because of their ability to absorb large amounts of damage, they are also very useful for protecting more vulnerable units behind them.
Vehicles

Vehicles are one of the types of units available in Iron Rage. Although they are built at your tank factory, most of the vehicles in the game are not traditional tanks but rather walking machines. Commentary:Walking machines has a few theories as to why this might be the case. The "Hammer" walking machine is the first vehicle you can build at your tank factory, with the "Stag" walking machine as well as the "Ram" tank and "Scorpio" tank destroyer becoming available once you research the appropriate technology.

As you might expect, vehicles are characterized by slow speed, substantial firepower, and heavy armor. Some vehicles, such as the AM-24d walking machine, fire explosive shells which can damage many enemies at once, making them ideal for dealing with large enemy groups.

An incomplete list of vehicles follows. *See also Category:Vehicles.*

* "Hammer" walking machine
* "Stag" walking machine
* AM-24d walking machine
* AM-24k
* "Ashbringer" walking machine
* "Bloodhound" scout mobile
* Captured "Battleship"
* "Chrome" walking machine
* "Control" walking machine
* "Fear" walking machine
* "Flash"
* Hammer of the Void
* "Huntsman" mobile platform
* Light Scouting Vehicle "Fox"
* "Mongoose"
* "Order" walking machine
* "Ram" tank
* "Scorpio" tank destroyer
* "Spear of Retribution" walking machine
* "Squall" walking machine
* "Terror" walking machine
* "The Can" walking machine
* "Tirfing" walking machine
* "Vardar" walking machine
Shieldbearer

As the description says, the main purpose of the Shieldbearer is to shield friendly troops (including himself) by periodically producing a small energy shield, which is applied to all nearby troops. He is also equipped with an unusual weapon, which fire a large number of energy bursts before needing to be reloaded.
Rating Chest

###

The rating chest behaves differently from most other chests in the game -- it does not appear in any of your regular chest queues, but rather has its own spot on your chest page. It requires 10 rating keys (which are obtained from victories in PvP) to open, and once you open one, you can immediately start another chest.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Rage

### Description

Gastin Salemsky is a genius. His next development allows to make a real killing machines out of soldiers. They will shoot more accurately, intuitively finding the most vulnerable spots in the enemy's armor, and will not flinch before anyone. However, there are also side effects - soldiers couldn't tell enemies and allies apart, they become uncontrollable, aggressive and die pretty quickly... well, who cares?

(Valid for one squad)

### Deployment cost

4

Rage is a rather difficult support to use effectively. As the description says, it will basically turbocharge one squad of your soldiers (for some reason, like landings, it is also limited to being used on your side of your battlefield). Their outlines and unit description will both turn pink while the rage is in effect. It does not work on heroes.

During the rage time, they seem to target enemies first, but if there are no enemies in range, they can and will start firing on your own units. In addition, your own units will fire at them, so make sure to use this only on units that are far away from the rest of your army!

If the unit hasn't been killed at the end of the duration of the rage (about 15 seconds), they will be consumed by a burst of pinkish flame.
Toradin Icegripper

### Description

Toradin Icegripper together with Hammerer Magnus were evacuating residents from the valley, out of the way of the raging machines. A brave warrior with a kind-hearted soul. He is Magnuses right-hand man ready to lead the people in the battle for his House.

### Duplicate value

1000 Spheres of Order

Toradin Icegripper is obtainable from the New Order faction shop. He is also available as a potential reward from faction convoys. On the battlefield, he uses a rifle with a very good range and rate of fire; his shield also makes him difficult to bring down.

## Hero experience

Toradin gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Toradin at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Toradin's armor is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Toradin has one skin available:

 **Duplicate value** | 50 New Order convoy emblems

## Hero artifacts

Toradin has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Toradin can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Ice Spirit cape is +25 health and +1 evasion). All costs listed are in gold.
Overthrow

"Overthrow" is the second of the campaigns in the Iron Rage storyline. It becomes accessible once you open the "Sixth harbor" zone and reach the appropriate sector.

This campaign is fought mostly against Old Reich troops, as the "Sixth harbor" zone is also controlled by the Old Reich. As you might expect, this campaign is considerably more challenging than Revival, as the Old Reich troops are tough opponents, especially at higher levels. The campaign is more linear than Revival, as each mission only unlocks the next mission in the sequence. (Also, the troops available for each mission are always the same.)

There are 20 levels overall in Overthrow, so you can earn a total of 100 red stars, although the rewards only go up to 95 stars. The known level data is as follows. (Note that you always have your hero in addition to the listed troops.) In addition to the normal star rewards, accumulating red stars from the campaign also unlocks the Tower of Alchemy, which first becomes available at 35 stars and can be upgraded at 45, 50, 55, 60, 70, and 80 stars.

The rewards for the campaign are as follows:

 95 | 350 , 4 retorts with genetic material, 50 city plans, 10 legendary chests