Level 14

**THIS DOCUMENT IS PROTECTED BY THE *M.E.G COUNCIL*. TO AVOID THE IMPROPER LEAKAGE OF INFORMATION, A SERIES OF SECTIONS HAVE BEEN REMOVED AND ONLY HIGHER-LEVEL AGENTS CAN ACCESS THEM. THIS IS A SAFETY STANDARD AND THERE IS NOTHING TO WORRY ABOUT.**
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# Gloomy Warehouse

> "Be careful when traveling between the **GRAY** of the almost empty large shelves."
>
>

**Survival: Class 2 (Alarmed)**
»⠀Medium Danger Level
»⠀Poorly Protected
»⠀Relative Count of Entities
## `DESCRIPTION`

**Level 14** is the 15th level of the Analogue, a level consisting of a gigantic Warehouse complete with several areas around. The walls and ceiling are painted in a standard **GRAY** and the floor in a matte **GRAY**. Lamps can be seen in various parts of the level. Studying the magnitude of this phenomenon, it is understood that the level's phenomenon is large enough to be practically infinite.

As mentioned before, in this so **GRAY** complex, there are several areas, as empty and **GRAY** as others, a quite **SHADY** level.

### Warehouses

Large sets of Warehouses are found here, containing some boxes scattered throughout the level. These boxes may contain basic supplies, food (which may or may not be spoiled), mineral water bottles, almond water (any packaging), medical kits, and random items that may have fallen from Reality, just like **YOU**.

These warehouses have a metallic structure, with beam pillars, high roof, and windows so matte that it is not possible to see the outside.

This area is poorly lit and has several dark spots with no source of light. Be careful what roams around here.

Through here, you can enter further into the level and end up in the Shelf Rooms or use the large gates of the warehouses to go to the Outside.

In this area, you will find some elevators scattered around; using them will take you to another level.

### Shelf Rooms

With large shelves and stairs between them, it is even possible to live on top of them, but many rooms are smaller and have small shelves.

In this level, you can find more boxes than in the warehouses, on top of the large shelves. When you open these boxes, sometimes there is nothing inside, but other times, there may be supplies, which so far are the same as those found in the warehouses and throughout the level.

This area has good lighting and is well distributed and spread throughout. But sometimes, below the shelves, it can be quite dark.

### Outside Area

Here, you can observe a large asphalt area with several warehouses scattered around. Far from the asphalt, you can see tall grass. There may be a nearby road that leads outside the asphalt and consequently far away.

This area is very empty, with no type of vehicle observed around.

No entities are found here.

### Corridors

Corridors with some shelves on the side, a very abandoned and dirty appearance, but still very **GRAY**. Here you can see many doors and entrances to various areas of the level, such as:

* Doors to Emergency Stairs
* Access to Warehouses
* Doors and Access to Shelf Rooms

Here, you don't see much besides corridors. And there are no boxes around, just emptiness.

### Lower Parking Area

A very damp and stuffy area, with many concrete pillars and several closed gates throughout the area. Rarely, you can find an open gate, which, when observed from the outside, leads to a road in a large field of tall grass.

There are also many scattered boxes here and several doors that lead to other levels, like 1.

This area, like Level 1, has a fog that condenses more and keeps the area very humid. Many wanderers confused this area with Level 1.

### Emergency Stairs

Entrance and exit to many levels around, these stairs can be inside the building or outdoor, containing an infinity of stairs up and down, each floor and a door, which, if you enter, may take you to another area of the level or another phenomenon.

### Gray Areas

These areas are darker, and everyone passing through here observes a monochromatic **GRAY** environment. They don't see colors in the environment and also feel an abysmal presence.

These areas are darker versions of the level's areas, and we do not recommend passing through these darker areas.

## `EVENTS`

In this level, it is possible that the abundant electrical energy contained here disappears for a few hours. During these hours, some entities may begin to appear and roam around here. It has been observed that these entities come from outside the level, and they come out of the boxes for some reason. Perhaps this is the origin of the few entities that can be found here.
The level can have a paranoiac effect on any wanderer present here, so be careful when encountering a strange event. Be prepared for any appearance of an entity around you and flee in the fastest and most efficient way you can find. Is it real?
In the outside area, there are no risks of any entity ending up there.

## `GROUPS`

### M.E.G Resistance and Distribution: Outpost

This outpost is located in the shelf areas; find it if you want shelter, supplies, security in the midst of so much **GRAY**...

* Here, you will find many supplies.
* A large colony of the level and also the only one.
* This group originated from some fights in the past.

**Note**: If your name is Eduardo, never introduce yourself as "Eduardo," bad things can happen to you from the group.

## `ENTITIES`

Have been found here:
Many Death Moths, some appearances of Illusionists, some Skin-Stealers, Death Rats, and some Hounds.
This level has no **FUNGUS**, ironic as it may be, perhaps because it is so **GRAY**. But it is possible to find Armstrong here, and other fungal entities.

## `ENTRANCES AND EXITS`

```
Entrances ===

```

* There is an entrance in Level 1 that leads here. If you find a room with more shelves than usual, enter the **GRAY** door always present on the right side of the entrance to the room. When you enter the door, you will come across the Lower Parking.
* From Level 13, you can enter here and end up arriving at the Emergency Stairs.
* Through the roads of Level 10, you can get here by following a road with a sign and a symbol of boxes and a shelf.

### Exits

* Passing through a metal door in the corridors will take you to Level 3.
* Using the Emergency Stairs can take you to a random level with emergency doors.
* Entering an elevator in the warehouse area can take you to Level 3, Level 4, and Level 5 as well.
* Exiting through the gate in the Lower Parking or the roads of the Outside Area will take you to a road in the middle of a field of tall grass. Follow the road, and you will reach Level 11 or Level 10.
* Fleeing through the outside, going far away, can take you to Level 10.
* **DONT** enter this level, you should try to **FALL** to another one, if you are not careful, you may fall **INTO** places of no return, this level can be so **SHADY** in the middle of so much **GRAY**, that it can confuse you. So always stay in safer places and look for people.

**<<Level 13**>>****

# Gloomy Warehouse

> "Be careful when traveling between the **GRAY** of the almost empty large shelves."
>
>

**Survival: Class 2 (Alarmed)**
»⠀Medium Danger Level
»⠀Poorly Protected
»⠀Relative Count of Entities
## `DESCRIPTION`

**Level 14** is the 15th level of the Analogue, a level consisting of a gigantic Warehouse complete with several areas around. The walls and ceiling are painted in a standard **GRAY** and the floor in a matte **GRAY**. Lamps can be seen in various parts of the level. Studying the magnitude of this phenomenon, it is understood that the level's phenomenon is large enough to be practically infinite.

As mentioned before, in this so **GRAY** complex, there are several areas, as empty and **GRAY** as others, a quite **DARK** level.

### Warehouses

Large sets of Warehouses are found here, containing some boxes scattered throughout the level. These boxes may contain basic supplies, food (which may or may not be spoiled), mineral water bottles, almond water (any packaging), medical kits, and random items that may have fallen from Reality, just like **YOU**.

These warehouses have a metallic structure, with beam pillars, high roof, and windows so matte that it is not possible to see the outside.

This area is poorly lit and has several dark spots with no source of light. Be careful what roams around here.

Through here, you can enter further into the level and end up in the Shelf Rooms or use the large gates of the warehouses to go to the Outside.

In this area, you will find some elevators scattered around; using them will take you to another level.

### Shelf Rooms

With large shelves and stairs between them, it is even possible to live on top of them, but many rooms are smaller and have small shelves.

In this level, you can find more boxes than in the warehouses, on top of the large shelves. When you open these boxes, sometimes there is nothing inside, but other times, there may be supplies, which so far are the same as those found in the warehouses and throughout the level.

This area has good lighting and is well distributed and spread throughout. But sometimes, below the shelves, it can be quite dark.

### Outside Area

Here, you can observe a large asphalt area with several warehouses scattered around. Far from the asphalt, you can see tall grass. There may be a nearby road that leads outside the asphalt and consequently far away.

This area is very empty, with no type of vehicle observed around.

No entities are found here.

### Corridors

Corridors with some shelves on the side, a very abandoned and dirty appearance, but still very **GRAY**. Here you can see many doors and entrances to various areas of the level, such as:

* Doors to Emergency Stairs
* Access to Warehouses
* Doors and Access to Shelf Rooms

Here, you don't see much besides corridors. And there are no boxes around, just emptiness.

### Lower Parking Area

A very damp and stuffy area, with many concrete pillars and several closed gates throughout the area. Rarely, you can find an open gate, which, when observed from the outside, leads to a road in a large field of tall grass.

There are also many scattered boxes here and several doors that lead to other levels, like 1.

This area, like Level 1, has a fog that condenses more and keeps the area very humid. Many wanderers confused this area with Level 1.

### Emergency Stairs

Entrance and exit to many levels around, these stairs can be inside the building or outdoors, containing an infinity of stairs going up and down, each floor and a door, which, if entered, can either take you to another area of the level or to another phenomenon.

### Gray Areas

These areas are darker, and everyone passing through here observes a monochromatic **GRAY** environment; they do not see colors in the surroundings and also feel an abysmal presence.

These areas are **DARKER** versions of the level's areas, and we do not recommend passing through these darker areas.

## `EVENTS`

Here on the level, it is possible that the abundant electrical energy contained here disappears for a few hours. During these hours, some entities may begin to appear and wander around here. It has been observed that these entities come from outside the level, and they come out of the boxes for some reason; perhaps this is the origin of the few entities that can be found here.
The level may have a paranoid effect on any wanderer present here, so be careful when encountering a strange event, be prepared for any appearance of an entity around you, and flee in the fastest and most efficient way possible. Is it real?
In the exterior area, there are no risks of any entity ending up there.

## `GROUPS`

### M.E.G Resistance and Distribution: Outpost

This outpost is located in the shelf areas. Find if you want shelter, supplies, security in the middle of so much **GRAY**...

* Here, you will find many supplies.
* A large colony of the level and also the only one.
* This group originated through some fights in the past.

**Note**: If your name is Eduardo, never introduce yourself as "Eduardo"; bad things may happen to you from the group.

## `ENTITIES`

Already found here:
Many Death Moths, some appearances of Illusionists, some Skin-Stealers, Death Rats, and some Hounds.
This level does not have **FUNGUS** areas, ironic as it may be, perhaps because it is already so **GRAY**. But it is possible to find Armstrong here, and other fungus entities.

## `ENTRANCES AND EXITS`

### Entrances

* There is an entrance in Level 1 that leads here. If you find a room with more shelves than usual, enter the **GRAY** door always present on the right side of the entrance to the room. When you enter the door, you will come across the Lower Parking.
* From Level 13, you can enter here and end up arriving at the Emergency Stairs.
* Through the roads of Level 10, you can get here by following a road with a sign and a symbol of boxes and a shelf.

### Exits

* Passing through a metal door in the corridors will take you to Level 3.
* Using the Emergency Stairs can take you to a random level with emergency doors.
* Entering an elevator in the warehouse area can take you to Level 3, Level 4, and Level 5 as well.
* Exiting through the gate in the Lower Parking or the roads of the Outside Area will take you to a road in the middle of a field of tall grass. Follow the road, and you will reach Level 11 or Level 10.
* Fleeing through the outside, going far away, can take you to Level 10.
* **DONT** enter this level, you should try to **FALL** to another one, if you are not careful, you may fall **INTO** places of no return, this level can be so **SHADY** in the middle of so much **GRAY**, that it can confuse you. So always stay in safer places and look for people.

**<<Level 14>>**

Credits:

Original Author: ALLDRENIC

Rewrited Version: JPTuba