recursal/Fanatic-Fandom huggingface dataset:
Michael De Santa/Infobox

## Michael De Santa

Devin Weston (Formerly)This character is deceasedSteve Haines (Formerly)This character is deceasedAndreas Sanchez (Formerly)This character is deceasedIsiah Friedlander (Formerly)The fate of this character is determined by player choiceFederal Investigation Bureau
Solomon Richards
Epsilon Program (Optional)
Abigail Mathers (Formerly)The fate of this character is determined by player choice

### Weapons

Pistol, Combat Pistol, AP Pistol, Stun Gun, Carbine Rifle, Assault Rifle, Advanced Rifle, Combat MG, Sniper Rifle, Heavy Sniper, Grenades, Sticky Bombs,
Player's choice

### Vehicle(s)

Black Tailgater
Red Premier (Rental)
Blue-Snow Covered Asea (Rental)
Scorcher
Player's choice

### Businesses

Bank robber (Formerly)
Film producer

### File:Lifeinvader-GTAV-icon.png

Michael De Santa File:LifeInvader GTAV Michael Profile large.png

## Game information

### Voiced by

Ned Luke

1. ↑ The Third Way was confirmed to be the canon ending of *GTA V* during the *GTA Online*: The Diamond Casino & Resort DLC mission "Casino - Strong Arm Tactics".
Infobox securoservmission

**Warning:** This template uses new infobox markup. If you spot any problems with it, please leave a message on this forum thread.
## Usage

Below is an example of the mission "Arms Embargo."

### Parameter Field Input

```
{{Infobox securoservmission
{{BP}}Wait for your '''<span style="color: #4ba1cf;">team</span>''' to get in a '''<span style="color: #4ba1cf;">Ruiner 2000.</span>'''
{{BP}}Wait at the Cargobobs for the rest of your '''<span style="color: #4ba1cf;">team.</span>'''
{{BP}}Get into '''<span style="color:#dece71">Fort Zancudo.</span>'''
{{BP}}Destroy the '''<span style="color: #c92423;">Supply Trucks.</span>'''
{{BP}}Destroy the remaining '''<span style="color: #c92423;">Supply Trucks.</span>'''
{{BP}}Destroy the '''<span style="color: #c92423;">Supply Helicopters.</span>'''
{{BP}}Destroy the '''<span style="color: #c92423;">Supply Plane.</span>'''
{{BP}}Escape Zancudo and get to the '''<span style="color:#dece71">Extraction Point.</span>'''
{{BP}}Get to the '''<span style="color:#dece71">Extraction Point.</span>'''
{{BP}}Jump off the bridge towards the '''<span style="color:#dece71">Extraction Point.</span>'''
{{BP}}Get to the '''<span style="color:#dece71">Extraction Point.</span>'''
{{BP}}Wait for your '''<span style="color: #4ba1cf;">team</span>''' at the '''<span style="color:#dece71">Extraction Point.</span>'''}}
{{Quote|Create an artificial scarcity in the arms market at Fort Zancudo using an all-singing, all-dancing, state of the art, restored and modified classic car.|Description}}

```

## Arms Embargo

### Location

Los Santos International Airport
Fort Zancudo
Route 1
Chiliad Mountain State Wilderness

## Mission Objectives

• ­Get in a **Ruiner 2000.**• ­Wait for your **team** to get in a **Ruiner 2000.**

• ­Wait at the Cargobobs for the rest of your **team.**

• ­Get into **Fort Zancudo.**

• ­Destroy the **Supply Trucks.**

• ­Destroy the remaining **Supply Trucks.**

• ­Destroy the **Supply Helicopters.**

• ­Destroy the **Supply Plane.**

• ­Escape Zancudo and get to the **Extraction Point.**

• ­Get to the **Extraction Point.**

• ­Jump off the bridge towards the **Extraction Point.**

• ­Get to the **Extraction Point.**

• ­Wait for your **team** at the **Extraction Point.**

## Conditions of mission failure

Out of lives.
Ruiner 2000(s) destroyed.
Cargobob(s) destroyed.

## Reward(s)

Ruiner 2000 with reduced price on Warstock Cache & Carry.
$? (Easy)
$? (Normal)
$11,740 (Hard)

### Unlocked by

Reaching Rank 1.
Stealing and storing 32 vehicles in a vehicle warehouse.

> Create an artificial scarcity in the arms market at Fort Zancudo using an all-singing, all-dancing, state of the art, restored and modified classic car.
>
> Description
Editcounts

Editors can experiment in this template's sandbox and test case pages.

Template for displaying the edit statistics of a user.

```
{{Editcounts}}
```

Name of the user whose editcounts you would like to display. When using the template on your own user page, this parameter is not needed.

3. `|clear=` (not required)

Sets CSS "clear" attribute for the box. Basically, this is used to "reset" floats (see below). For example, setting this to "left" will cause the box to appear at the left margin of the page even if there are left-floating elements before it (which would normally cause the box to appear to their right).

Available options:

• ­*left*: Resets floats to the left.

• ­*right*: Resets floats to the right.

• ­*both*: Resets all floats.

• ­*none*: Resets no floats.

21. `|float=` (not required)
CSS "float".

Available options:

• ­*none*: Text does not flow around the box.

• ­*left*: Subsequent text floats around the box on the right.

• ­*right*: Subsequent text floats around the box on the left.

## Example

```
{{Editcounts|Ausir}}
```

results in:
Grand Theft Auto: San Andreas/infobox

## *Grand Theft Auto: San Andreas*

### Release

**PlayStation 2**United States Canada 26th October 2004
United Kingdom Europe 29th October 2004
Australia New Zealand 29th October 2004
Japan 25th January 2007

**PC**United States Canada 7th June 2005
United Kingdom Europe 10th June 2005
Australia New Zealand 10th June 2005

**Xbox**United States Canada 7th June 2005
United Kingdom Europe 10th June 2005
Australia New Zealand 10th June 2005

**Xbox 360**20th October 2008 (Original)
26th October 2014 (Remastered)

**Apple Macintosh**12th November 2010

**PlayStation 3**United States Canada 11th December 2012 (Original)
United Kingdom Europe 12th December 2012 (Original)
1st December 2015 (Remastered)

**iOS**12th December 2013

**Android**19th December 2013

**PlayStation 4**6th December 2015

**Xbox One**7th June 2018

### Platform(s)

• ­ PlayStation 2• ­ PlayStation 3

• ­ PlayStation 4 [BC]

• ­ Xbox

• ­ Xbox 360

• ­ Xbox One [BC]

• ­ PC

• ­ Apple Macintosh

• ­ iOS

• ­ Android

### Rating(s)

ESRB:• ­ Original: M (Mature)

• ­ Updated rating: AO (Adults Only)

• ­ Re-release: M (Mature)PEGI: 18+
BBFC: 18
OFLC (AU):

• ­ Original: MA 15+

• ­ Updated rating: RC (banned)

• ­ Re-release: MA 15+OFLC (NZ): R18
USK: 16+
DJCTQ: 18

### Location

San Andreas:• ­ Los Santos

• ­ San Fierro

• ­ Las Venturas
Icon-info

Use this template to display an information icon at the left side of the page. You MUST indent the line with a single colon before including the template.

*Example:*

```
:{{icon-info}}Section indented with a single ":" with an icon at the start

```

"I" iconSection indented with a single ":" with an icon at the start
Luis Fernando Lopez/infobox

## Luis Fernando Lopez

### Nationality

File:Flag of the Dominican Republic.svg Dominican-File:Flag of the United States.svg American

### Home

Apartment on Galveston Avenue, North Holland, Liberty City

### Family

Adriana Lopez (Mother)
Mr. Lopez (Father)
Ernesto Lopez (Brother)
Leta Lopez-Wilkinson (Sister)
Unnamed niece

### Main affiliation

Tony Prince
Northwood Dominican Drug Dealers
Armando Torres
Henrique Bardas
Yusuf Amir
Mori Kibbutz (Formerly)
Ray Bulgarin (Formerly)This character is deceasedTimur (Formerly)This character is deceasedBrucie Kibbutz
Gracie Ancelotti
Evan Moss (Formerly)This character is deceasedRocco Pelosi (Formerly)This character is deceasedDessie
Troy
Joni

### Weapons

Desert Eagle, Pistol, Pistol .44, Assault SMG, Gold SMG, Automatic Shotgun, Assault Rifle, Advanced MG, Advanced Sniper, Rocket Launcher, Grenades, Sticky Bombs,
Player's Choice

### Vehicle(s)

Gold Super Drop Diamond
Gold Buzzard
Black APC
(above - gifts from Yusuf Amir)
Black Schafter
Green Bullet
Buffalo
Serrano
Red & White F620
Caddy
Player's Choice

### Businesses

Bodyguard of Tony Prince
Nightclub bouncer
Nightclub Co-Manager/Co-Owner

## Game information

### Appearance(s)

*Grand Theft Auto IV
The Lost and Damned
The Ballad of Gay Tony*
Grand Theft Auto V/infobox

## *Grand Theft Auto V*

### Release

**PlayStation 3**United States Canada September 17 2013
United Kingdom Europe September 17 2013
Australia New Zealand September 17 2013
Japan October 10 2013

**Xbox 360**United States Canada September 17 2013
United Kingdom Europe September 17 2013
Australia New Zealand September 17 2013
Japan October 10 2013

**PlayStation 4**United States Canada November 18 2014
United Kingdom Europe November 18 2014
Australia New Zealand November 18 2014
Japan November 18 2014

**Xbox One**United States Canada November 18 2014
United Kingdom Europe November 18 2014
Australia New Zealand November 18 2014
Japan November 18 2014

**PC**United States Canada April 14 2015
United Kingdom Europe April 14 2015
Australia New Zealand April 14 2015
Japan April 14 2015

**PlayStation 5**United States Canada Fall 2021
United Kingdom Europe Fall 2021
Australia New Zealand Fall 2021
Japan Fall 2021

**Xbox Series X**United States Canada Fall 2021
United Kingdom Europe Fall 2021
Australia New Zealand Fall 2021
Japan Fall 2021

### Platform(s)

• ­ Xbox 360• ­ Xbox One

• ­ Xbox Series X

• ­ PlayStation 3

• ­ PlayStation 4

• ­ PlayStation 5

• ­ PC

### Protagonist(s)

• ­ Michael De Santa• ­ Franklin Clinton

• ­ Trevor Philips

### Location

• ­ State of San Andreas• ­ Ludendorff (briefly)
Bottom

This Template is a self-reference and so is part of the Wikipedia project rather than the encyclopaedic content.

## Usage

A border of 2px (1px width on each side) corresponds to a 5%. Therefore, with a 2px border — like on Wikipedia:Tutorial (Wrap-up and more info) — the width needs to be 95% for the table to fit within the screen. Since it's possible that some tables might not have a border, correction on the individual page could be made after substitution. Another way do a two column table is like this:

```
{{col-begin|width=95%}}
Left column
Right column

```

```
{{Col-begin}}
{{Col-1-of-2}}
Column 1 here
{{Col-2-of-2}}
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{{Col-end}}

```

```
{{Col-begin}}
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{{Col-end}}

```

```
{{Col-begin}}
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```

```
{{Col-begin|width=}}
{{Col-1-of-5}}
Column 1 here
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Column 2 here
{{Col-3-of-5}}
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{{Col-end}}

```

```
{{Col-begin|bgColor=transparent}}
{{Col-1-of-6}}
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Column 3 here
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{{Col-6-of-6}}
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{{Col-end}}

```

```
{{Col-begin|class=references-small}}
{{Col-break}}
Column 1 here
{{Col-break}}
Column 2 here
{{Col-break}}
Column 3 here
{{Col-break}}
Column 4 here
{{Col-break}}
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{{Col-break}}
Column 6 here
{{Col-end}}

```

```
{{Top}}
Column 1 here
{{Mid}}
Column 2 here
{{Bottom}}

```

```
{{Columns-start|num=3}}
Column 1 here
{{Column}}
Column 2 here
{{Column}}
Column 3 here
{{Columns-end}}

```

```
{{Multicol}}
Column 1 here
{{Multicol-break}}
Column 2 here
{{Multicol-break}}
Column 3 here
{{Multicol-break}}
Column 4 here
{{Multicol-end}}

```

## See also

* {{Col-begin}} ({{Col-start}}), {{Col-begin-small}}
* {{Col-2}} ({{Col-1-of-2}}, {{Col-2-of-2}})
* {{Col-3}} ({{Col-1-of-3}}, {{Col-2-of-3}}, {{Col-3-of-3}})
* {{Col-4}} ({{Col-1-of-4}}, {{Col-2-of-4}}, {{Col-3-of-4}}, {{Col-4-of-4}})
* {{Col-5}} ({{Col-1-of-5}}, {{Col-2-of-5}}, {{Col-3-of-5}}, {{Col-4-of-5}}, {{Col-5-of-5}})
* {{Col-6}} ({{Col-1-of-6}}, {{Col-2-of-6}}, {{Col-3-of-6}}, {{Col-4-of-6}}, {{Col-5-of-6}}, {{Col-6-of-6}})
	+ {{Col-break}}
	+ {{Col-end}} ({{End}})
* {{Top}}, {{Mid}}, {{Bottom}}
* {{Columns-start}}, {{Column}}, {{Columns-end}}
* {{Multicol}}, {{Multicol-break}}, {{Multicol-end}}
* Wikipedia:talk: Manual of Style/Archive 35#Columns in articles
Upgrade & Repair

Upgrade and Repair is a function used to, you won't believe, upgrade and repair weapons.

You need two weapons, and one of them (in the destroyed, or bottom slot) is irreversibly lost. The one in the upper slot is repaired or upgraded.

### Upgrade

Upgrade is simple - you pick two identical weapons with the same level and 100% durability and merge them, receiving one, but of a higher level.

Why is this even a thing, if the weapon stats rise a little and you sacrifice a whole same weapon? Because the maximum amount of soldiers is 16 in the House mode, and you can't have more than 16 active weapons, so do your best to make them as good as you can.

The maximum level is 10, however, it is extremely hard to reach it. That is because with each upgrade, you need two weapons, and to create a level 10 one you need 2 level 9, or 4 level 8, or 8 level 7, or 16 level 6, or 32 level 5, or 64 level 4, or 128 level 3, or 256 level 2, or 512 level 1, or **1024** basic.

That is A LOT.

### Repair

Repair is harder to plan, but easier to do. Via some equation it transfers leftover durability of the destroyed weapon to additional durability to the repaired weapon.

Usually, it follows this disequation: melee < pistols < shotguns < sniper rifles < assault rifles
Grand Theft Auto: Vice City Stories/infobox

## *Grand Theft Auto: Vice City Stories*

### Release

**PlayStation Portable**United States Canada 31st October 2006
United Kingdom 3rd November 2006
Europe 10th November 2006
Australia New Zealand 10th November 2006
Japan 6th December 2007

**PlayStation 2**United States Canada 6th March 2007
United Kingdom Europe 9th March 2007
Australia New Zealand 9th March 2007
Japan 6th December 2007

**PlayStation 3**April 2, 2013

### Platform(s)

• ­ PlayStation Portable• ­ PlayStation 2

• ­ PlayStation 3

### Rating(s)

• ­ ESRB: M• ­ BBFC: 18

• ­ PEGI: 18+

• ­ OFLC: MA 15+

• ­ OFLC (NZ): R18

• ­ USK: 16+
Grand Theft Auto IV/infobox

## *Grand Theft Auto IV*

### Developer(s)

• ­ Rockstar North• ­ Rockstar Toronto (PC)

### Publisher(s)

• ­ Rockstar Games• ­ Capcom (Japan)

• ­ Cyberfront (Japan PC)

### Release

**PlayStation 3**United States Canada 29 April 2008
United Kingdom Europe 29 April 2008
Australia New Zealand 29 April 2008
Japan 30 October 2008

**Xbox 360**United States Canada 29 April 2008
United Kingdom Europe 29 April 2008
Australia New Zealand 29 April 2008
Japan 30 October 2008

**PC**United States Canada 2 December 2008
United Kingdom Europe 3 December 2008
Australia New Zealand 3 December 2008
Japan 20 March 2009

### Platform(s)

• ­ Xbox 360• ­ Xbox One [BC]

• ­ PlayStation 3

• ­ PC
Raid (House mode)

The Raid is a special night action, available in the house mode from the beginning of the game. Unlike the Tree mode, all survivors can participate. It consists of a map with Places on it. You will have 8 in-game hours to raid (14 if you have the car).

### **Places**

There are different actions in the raid, depicted as different places to visit.

#### **Combat**

* *Abandoned House* - An abandoned house with one to a ~~heckton~~ large amount of zombies in it. The easiest (can be hard rarely) one of all combat places, has little loot which is **w o r t h l e s s** for many people.
* *Trapped Survivors* - The same, as an abandoned house, but has a room where injured or trapped survivors can be seen at the end of the floor. If the fight ends in a victory, the survivors join the player's team (if you have room for them). Their stats and weapons are randomized and rarely have specialization.
* *Military Base* - To the author's opinion, the best combat encounter of all. It has a lot of valuable loot (like tickets and fuel), including high-tier weapons, so players should visit it every time if possible. However, some bases can be a bit tricky to conquer, so without strong weapons or a group armed with ARs, aim for 1 - 2 story bases or watch advertisements to find a military base that is easier to raid.
* *Survivors's Base* - To the author's opinion, the worst (or the easiest) combat encounter. You might probably face tremendous defences, such as turrets , traps, walls and people with guns (most survivors will use pistols), and get a fraction of loot you could find on a military base (you can only take one of the enemy's weapon and 10-20% of their loot.).

#### **Utility**

* *Weaponsmith* - A wonderful encounter, allows you to fix your weapons in exchange for food. It is truly magnificent, as usually food is not a problem on late stages. However, a player must know each repair costs an hour, which limits its use.
* *Trader* - a better version of the normal trader with a bit better offers, such as high-tier weaponry.
* *Resources* - somewhat useful, they add a number of resorses to your Excavation pool at home. Very good in the beginning, but kinda useless in the end.

#### ***Zombie Hunting Zone***

Zombie cathing is a special place, where you can use tranquilizer rifle to aquire zombies for contracts and for story-mode vaccination.

### **Tips**

Now you can watch ads to change the map. Sounds not that useful, but it comes in great handy in the late stages, as one can easily farm traders and military bases, especially when assisted by a prolonged raid time from the car.

Author is almost sure, that trader interaction does not use raid time (true).
Col-3

This Template is a self-reference and so is part of the Wikipedia project rather than the encyclopaedic content.

## Usage

A border of 2px (1px width on each side) corresponds to a 5%. Therefore, with a 2px border — like on Wikipedia:Tutorial (Wrap-up and more info) — the width needs to be 95% for the table to fit within the screen. Since it's possible that some tables might not have a border, correction on the individual page could be made after substitution. Another way do a two column table is like this:

```
{{col-begin|width=95%}}
Left column
Right column

```

```
{{Col-begin}}
{{Col-1-of-2}}
Column 1 here
{{Col-2-of-2}}
Column 2 here
{{Col-end}}

```

```
{{Col-begin}}
{{Col-1-of-3}}
Column 1 here
{{Col-2-of-3}}
Column 2 here
{{Col-3-of-3}}
Column 3 here
{{Col-end}}

```

```
{{Col-begin}}
{{Col-1-of-4}}
Column 1 here
{{Col-2-of-4}}
Column 2 here
{{Col-3-of-4}}
Column 3 here
{{Col-4-of-4}}
Column 4 here
{{Col-end}}

```

```
{{Col-begin|width=}}
{{Col-1-of-5}}
Column 1 here
{{Col-2-of-5}}
Column 2 here
{{Col-3-of-5}}
Column 3 here
{{Col-4-of-5}}
Column 4 here
{{Col-5-of-5}}
Column 5 here
{{Col-end}}

```

```
{{Col-begin|bgColor=transparent}}
{{Col-1-of-6}}
Column 1 here
{{Col-2-of-6}}
Column 2 here
{{Col-3-of-6}}
Column 3 here
{{Col-4-of-6}}
Column 4 here
{{Col-5-of-6}}
Column 5 here
{{Col-6-of-6}}
Column 6 here
{{Col-end}}

```

```
{{Col-begin|class=references-small}}
{{Col-break}}
Column 1 here
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Column 2 here
{{Col-break}}
Column 3 here
{{Col-break}}
Column 4 here
{{Col-break}}
Column 5 here
{{Col-break}}
Column 6 here
{{Col-end}}

```

```
{{Top}}
Column 1 here
{{Mid}}
Column 2 here
{{Bottom}}

```

```
{{Columns-start|num=3}}
Column 1 here
{{Column}}
Column 2 here
{{Column}}
Column 3 here
{{Columns-end}}

```

```
{{Multicol}}
Column 1 here
{{Multicol-break}}
Column 2 here
{{Multicol-break}}
Column 3 here
{{Multicol-break}}
Column 4 here
{{Multicol-end}}

```

## See also

* {{Col-begin}} ({{Col-start}}), {{Col-begin-small}}
* {{Col-2}} ({{Col-1-of-2}}, {{Col-2-of-2}})
* {{Col-3}} ({{Col-1-of-3}}, {{Col-2-of-3}}, {{Col-3-of-3}})
* {{Col-4}} ({{Col-1-of-4}}, {{Col-2-of-4}}, {{Col-3-of-4}}, {{Col-4-of-4}})
* {{Col-5}} ({{Col-1-of-5}}, {{Col-2-of-5}}, {{Col-3-of-5}}, {{Col-4-of-5}}, {{Col-5-of-5}})
* {{Col-6}} ({{Col-1-of-6}}, {{Col-2-of-6}}, {{Col-3-of-6}}, {{Col-4-of-6}}, {{Col-5-of-6}}, {{Col-6-of-6}})
	+ {{Col-break}}
	+ {{Col-end}} ({{End}})
* {{Top}}, {{Mid}}, {{Bottom}}
* {{Columns-start}}, {{Column}}, {{Columns-end}}
* {{Multicol}}, {{Multicol-break}}, {{Multicol-end}}
* Wikipedia:talk: Manual of Style/Archive 35#Columns in articles
Col-4

This Template is a self-reference and so is part of the Wikipedia project rather than the encyclopaedic content.

## Usage

A border of 2px (1px width on each side) corresponds to a 5%. Therefore, with a 2px border — like on Wikipedia:Tutorial (Wrap-up and more info) — the width needs to be 95% for the table to fit within the screen. Since it's possible that some tables might not have a border, correction on the individual page could be made after substitution. Another way do a two column table is like this:

```
{{col-begin|width=95%}}
Left column
Right column

```

```
{{Col-begin}}
{{Col-1-of-2}}
Column 1 here
{{Col-2-of-2}}
Column 2 here
{{Col-end}}

```

```
{{Col-begin}}
{{Col-1-of-3}}
Column 1 here
{{Col-2-of-3}}
Column 2 here
{{Col-3-of-3}}
Column 3 here
{{Col-end}}

```

```
{{Col-begin}}
{{Col-1-of-4}}
Column 1 here
{{Col-2-of-4}}
Column 2 here
{{Col-3-of-4}}
Column 3 here
{{Col-4-of-4}}
Column 4 here
{{Col-end}}

```

```
{{Col-begin|width=}}
{{Col-1-of-5}}
Column 1 here
{{Col-2-of-5}}
Column 2 here
{{Col-3-of-5}}
Column 3 here
{{Col-4-of-5}}
Column 4 here
{{Col-5-of-5}}
Column 5 here
{{Col-end}}

```

```
{{Col-begin|bgColor=transparent}}
{{Col-1-of-6}}
Column 1 here
{{Col-2-of-6}}
Column 2 here
{{Col-3-of-6}}
Column 3 here
{{Col-4-of-6}}
Column 4 here
{{Col-5-of-6}}
Column 5 here
{{Col-6-of-6}}
Column 6 here
{{Col-end}}

```

```
{{Col-begin|class=references-small}}
{{Col-break}}
Column 1 here
{{Col-break}}
Column 2 here
{{Col-break}}
Column 3 here
{{Col-break}}
Column 4 here
{{Col-break}}
Column 5 here
{{Col-break}}
Column 6 here
{{Col-end}}

```

```
{{Top}}
Column 1 here
{{Mid}}
Column 2 here
{{Bottom}}

```

```
{{Columns-start|num=3}}
Column 1 here
{{Column}}
Column 2 here
{{Column}}
Column 3 here
{{Columns-end}}

```

```
{{Multicol}}
Column 1 here
{{Multicol-break}}
Column 2 here
{{Multicol-break}}
Column 3 here
{{Multicol-break}}
Column 4 here
{{Multicol-end}}

```

## See also

* {{Col-begin}} ({{Col-start}}), {{Col-begin-small}}
* {{Col-2}} ({{Col-1-of-2}}, {{Col-2-of-2}})
* {{Col-3}} ({{Col-1-of-3}}, {{Col-2-of-3}}, {{Col-3-of-3}})
* {{Col-4}} ({{Col-1-of-4}}, {{Col-2-of-4}}, {{Col-3-of-4}}, {{Col-4-of-4}})
* {{Col-5}} ({{Col-1-of-5}}, {{Col-2-of-5}}, {{Col-3-of-5}}, {{Col-4-of-5}}, {{Col-5-of-5}})
* {{Col-6}} ({{Col-1-of-6}}, {{Col-2-of-6}}, {{Col-3-of-6}}, {{Col-4-of-6}}, {{Col-5-of-6}}, {{Col-6-of-6}})
	+ {{Col-break}}
	+ {{Col-end}} ({{End}})
* {{Top}}, {{Mid}}, {{Bottom}}
* {{Columns-start}}, {{Column}}, {{Columns-end}}
* {{Multicol}}, {{Multicol-break}}, {{Multicol-end}}
* Wikipedia:talk: Manual of Style/Archive 35#Columns in articles
Infobox artist

The following code produces the fake infobox shown on the right:

```
{{Infobox character
}}

```

Notes:
"type" accepts: A=Artist B=Band C=Character D=Duo

"game" accepts the following IDs: `GTA1, GTA2, L1969, L1961, III,
VC, SA, LCS, VCS, IV, TLAD, TBOGT, CW, V, O`.

If they appear in more than one game, list *game2* through to *game6* (all optional) with the same IDs as above.

e.g. Shown below:

```
{{Infobox artist
{{BP}}[[Willy]]
{{BP}}[[Dick]]
{{BP}}[[Percy]]
}}

```

## Biographical information

### Members

• ­Jezz Torrent• ­Willy

• ­Dick

• ­Percy

## Game information

### Games

*Grand Theft Auto: Vice City*
*Grand Theft Auto: San Andreas*
*Grand Theft Auto IV*
 *Grand Theft Auto V*
*Grand Theft Auto Online*
Trader

The trader (not to be confused with the Exchange tool from Tree game mode) is a feature of the House mode. As the name suggests, it provides the player with valuables in exchange for other goods.

### **Possible offers**

The trader always offers basic resources (water, food, wood, stone, metal), ammo and medkits. In addition, he might offer fuel, parts or weapons in varying condition. The "rarer" the weapon, the rarer it appears at the trader's stock (Melee are almost always present, same for the pistols, shotguns - rarer, snipers - much rarer, and ARs the rarest, even though SMGs appear commonly).

An example of trading:

287 Metal for a 87% 2+ AK47

666 metal for 333 water

### **Exchange**

You can offer your possessions while trading with traders. There is likely a score on how valuable each item is, and via this score the game either accepts or denies the trade. However, it was proven that an additional negative modifier is applied to that afterwards.

When the trade is acceptable and you wish to finalize it, the items will be simultaneously transferred to the new owner and will be counted theirs. Note that any sold items appear as new offers ***till the end of the same night***, so don't worry about selling that precious *Barrett M82 + 4* - you will get it back, but the price will be devastating (like 200+ medkits just for it).

### **Advice**

The author dares not call this section "Guides", as it is only author's opinion.

* **Never** sell *ARs* and *Sniper rifles* to the trader, even when they are worthless - they are still the best Repair items. Do so only in a case of extreme emergency, such as complete lack of ammo or no food with a big team.
* Never ever sell Parts to the trader (unless you have no other choice). No matter how grim the situation, these are far more valuable than anything trader has to offer.
* As a continuation to the previous rule, always buy any present Parts if you have enough stuff since you can bring them when you finished Story Mode.
* The best trading strategy in the beginning is to ignore pistols and melee, as the resources are very scarce and you get those weapons with new team members arrival. In the late game, however, consider buying them, as you can never have too much stuff for repairing your weapons.
* Having someone or some people with the Trader specialization can be useful since they can reduce the resources needed for the items you want to get.
* The trader is greedy (a fact).
Documentation

Editors can experiment in this template's sandbox and test case pages.

## Description

This template is used to insert descriptions on template pages.

## Syntax

Add `<noinclude>{{Documentation}}</noinclude>` at the end of the template page.

Add `<noinclude>{{Documentation|*<documentation page>*}}</noinclude>` to transclude an alternative page from the /doc subpage.

## Usage

### On the Template page

This is the normal format when used:

```
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>

```

*If your template is not a completed div or table, you may need to close the tags just before `{{Documentation}}` is inserted (within the noinclude tags).*

*A line break right before `{{Documentation}}` can also be useful as it helps prevent the documentation template "running into" previous code.*

### On the documentation page

The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see Syntax).

Normally, you will want to write something like the following on the documentation page:

```
==Description==
This template is used to do something.

==Syntax==
Type <code>{{t|templatename}}</code> somewhere.

==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>

results in...

{{templatename|input}}

<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>

```

Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.

Note that the above example also uses the Template:T template.
Zombies

Zombies are the primary enemy in Zombie Forest HD, as the name suggests. Alone, they are extremily weak and can be quickly dispatched by even Melee troops.

Zombie forest hd

. However, they are almost never alone.'

### **Zombie types**

There are three types of zobies in the game, appearing from a certain point in progression.

#### ***Normal Zombies***

Normal zombies are by far the most common type in the forest. They appear in large groups and are seen from the very beginning of the game. Some of them is faster than each other. However, they are very fragile, and several AR troops can erase hordes of them.

#### ***Throwers / Toxic Zombies(?)***

They also have a single model (which looks like your average toxic zombie), are somewhat slower than the Normal ones, and throw stuff / toxic goo, according to their name. They are tough, but the fact that they almost never come in groups as large as Normal ones makes them easy to get rid of. They can just throw their goo at your barricades to break it without touching them.

***Brutes(?)***

They looked like some skeleton-zombie soldier hybrid that is tougher than every zombie that exists in the game. These types of zombies will break down your reinforcements quickly before dying. Some units with ARs can mow down this forsaken walking corpse and jam their guns because this forsaken corpse takes up like 10-20+ bullets to die. (This type of zombies can end your gameplay if not disposed *ASAP*)

***Kamikazer(?)***

The *Kamikazer* is a blue zombie that is faster and weaker than everything in the game. They will explode upon death, damaging your barricades or killing your fellow comrades. Better kill them as soon as possible before they explode near your barricades or your beloved troops. (*Snipers* can snipe them before they can get inside your base.)

### **Capturing**

Zombies can be captured in zombie hunting zones. Raids are represented by a skull on the explore map. A Corral is required to capture zombies. You can only hold up to 40 zombies if you built both corrals.

#### **Usage**

Captured zombies can be used as assistance in raiding other bases, coming before your troops. However, they take damage and can easily die when facing a decent defence (like barbed wires or an enemy troop with an AR).

There is also a special interaction at night, *Wanted Zombies*. It provides decent rewards for specific zombies at certain level. To level up the zombies, just feed them to one another( Gets rid of zombie used to feed). (Example of "Wanted Zombies": Level 15 [type of zombie] for a Level +2 AK-47)

**SPOILERS COMING**

In the "story mode" there is a task to collect a lot of zombies and release them after vaccinating them

**SPOILERS END**

### Events

Zombies may *breach containment,* dealing some material damage and escaping.
Tree (Game type)

The tree is the first game mode introduced to Zombie Forest. It is a bit simpler than the House mode, but still fun to play. As the name suggests, instead of a full house, you will be granted a treehouse and have a different defense.

### Features

The defences are fixed and have only little variation, that being boxes and spikes. Troops also will stand in a single row (3 people at once), except for the starting one (which is your character), who has a sniper rifle and a shooting position on the tree house balcony. The gameplay is simpler, and usually players prefer House mode.

Tree mode also has a simplified version of raids, no story mode and no online counterpart.
Disambig

**This article is a disambiguation page for Disambig**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Session XIII

## *The Fate of Nogaak Kadrel*

1. The party fights fire elementals with the help of Kevi and his acolytes. Telmhen was found at his home, “The Forge”. He tells the party that its full translated name is “The Forge of the Gods”, remarking, “whatever ‘Gods’ means”.  In the Forge there are four pillars, each with a place for a weapon. A lance, a sword, an axe, and lastly a bow. Telmhen says that he read that perhaps if each were put into their corresponding pillar they would return to their former state of glory.
2. The party rushes to Nogaak Kadrel in order to change each leader’s decisions before the meeting. The party meets with each one, excluding Corinthine of course, and convinces each of them to vote for Morag Griffborne. The time for the vote comes and the party finds a place to sit. When they are doing so they see an old man who sits down next to them. This Old man looked to be in his 80s, wearing fancy embroidered robes. His name, or at least one of the names he goes by, is Set. Another was B. He says some ominous stuff to the party (I honestly can't remember, made him seem older than he let on). Old human(?)  man, very ominous. Evil? God? Soon after the old man leaves, the result of the vote is revealed, the result being Morag Griffborne elected as leader. The party congratulates him and he in return gives them a reward.
3. Theron uses the pearl on Shiv’s body and learns it to be under the effects of a 9th level spell known as, ***The corruption of the old one**, a seed of corruption enters through the brain of a living creature. Does not affect constructs or brainless creatures. Every month the target must make a wisdom saving throw, Three failure results in the corruption passing. It takes six successes in order to end the spell. corruption slowly begins to seep into the creature until finally they fall under the control of the caster, at that point the creature must fully follow the commands of the caster.* After telling this to the party, ~~Edwin reveals to the party that he is most likely under this spell.~~ The party levels up to level 7.
4. The party has a new quest, go to the Forest of Serenity in order to investigate a temple from before The Great Decay in order to see if it is related to The Old One.
Modül:Kaynak/KB1/Tarih doğrulama/belge

This module contains routines that support the

1. YÖNLENDİRME Şablon:Kb1 and Template:Cs2 date formats for citations on Wikipedia. In particular, this module contains a suite of functions that validate date formats and content for the variety of date-holding parameters associated with cs1|2 citations.

KB1|2 kaynak şablonlarını destekleyen modüllerin listesi:
Session XV

## *Welcome to the Family*

1. Party receives a bag of holding from Jonas. The party returns to Llaine and say that they have taken care of a bandit. Easily deceived, Llaine gives them 10 gold. The party then decides to look for the jackanapes. The party discovers the jackanape killing, and finding themselves outnumbered,  return to the bastion for information in order to find the missing scouts.
2. The party finds Kilian Branchstride who provides the party with information on his missing party. He says that the missing scout party could be at Jul Nikab, or “Stone Pillars”.
3. The party encounters some cultists of Gath’aya and struggle against them eventually defeating them with the help of Halle
4. Velos is the chosen one wielder of Maraketh (plausible legendary/named weapon), Maraketh is the tome of Gath’aya… extension of his power for mortals possibly making Velos a Warlock with Gath’aya being his patron.
5. The main forces of the Cult are located in the Desolace where apparently no one lives there. Nobody knows much about it because people get bad feelings about it due to either the white sand, brimstone, and the area is filled with lots of ruins.
6. Purple energy is Gath’aya’s own energy manifesting into our own world. The Grand Inquisitors of the Cult are located everywhere.
7. As the party returns from putting down some rangers, the party gets startled by Set wearing a green cloak. Set talking about the elves of Rogue’s Landing saying they were more rash than those in Riverbend “It seems father wasn’t very clear when making these creations”. Mentions that the party will like the Cave of the Dead and mentions that the young girl will like it mentioning the name Bogar
Zombie Forest HD Wiki

## **Welcome to the Zombie Forest HD Wiki!**

#### *A wiki dedicated to Zombie Forest HD, a mobile game about zombies by **Alexander Tavintsev**.*

We're a collaborative community website about Zombie Forest HD that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Or just write the stats of weapons in the respective tabs! That helps a lot.

To the developer (if by any chance he ends up here): Hello and thank you for the game! Please, check out the Suggestions page, and if you wish, verify the data we have!

### **The game in a paragraph**

You have a base, either a tree or a house. You also have survivors with weapons. During the day, you defend the base from zombies. During the night, you can repair your base and use special interactions, such as Raid, Crafting, and some other. You also must provide your team with food and water.

## Important articles

- Weapons

- Zombies

- House (Game type)

- Tree (Game type)

- Upgrade & repair

- Trader

- Raid

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Amanda Goldbeard

Amanda Goldbeard is the daughter of Gimli Goldbeard.

The party has only directly interacted with Amanda once, as they wanted to convince her to vote for Morag Griffborne into head council ship in the Council of Seven. During that interaction the party finds that she does not believe that they murdered her father and that she holds no ill will against them.
Grand Theft Auto: Liberty City Stories/infobox

## *Grand Theft Auto: Liberty City Stories*

### Release

**PlayStation Portable**United States Canada 24th October 2005
United Kingdom Europe 4th November 2005
Japan 27th July 2007

**PlayStation 2**United States Canada 6th June 2006
United Kingdom Europe 22nd June 2006
Japan 6th September 2006

**PlayStation 3**2nd April 2013

**Apple iOS**17th December 2015

**Android**11th February 2016

### Platform(s)

• ­ PlayStation Portable• ­ PlayStation 2

• ­ PlayStation 3

• ­ Apple iOS

• ­ Android

### Rating(s)

• ­ ESRB: M• ­ BBFC: 18

• ­ PEGI: 18+

• ­ OFLC: MA 15+

• ­ OFLC (NZ): R18

• ­ USK: 16+
Session VI

## *Abyssal Mysteries*

1. 1. The party returns to Gnomeregan with Owen and are given 200 gold. Theron buys the Blue gem needed for the ritual for Cindy. Theron commences the spell, and purple tendrils speak to Theron, attempting to control Theron. Theron successfully keeps his own free will intact and hears three words: “Curse, Control, and Gath’Aya”
	2. Theron then speaks with Edwin and Kevy privately about his findings, and the bartender named Quincy asks Theron to gather the party at his tavern. Once the party groups up in the tavern, Quincy shows the party five stones that are magical teleportation stones that are currently attuned to the tavern. It has a single use daily and its command words are “Set” to attune to a location and “Return” to teleport.
	3. The party gets to Battlebeard’s city and is assigned a task to exterminate a goblin camp.
Assault Rifles

This is the Assault Rifles Table. These are the basic stats, and also "DPS", which is not exact. Some ARs should be moved to SMGs.

***Note***, FN MINIMI has three times the clip size and the same range as an AK-47, so it is widely considered to be the best weapon out there. However, it is much rarer, so AK-47 is usually of a higher level, and as the basic difference is small, it may be better. Always check the numbers yourselves!

DPS is calculating by using this formula:

*x \* y = z*

x = Weapon Damage

y = Rate Of Fire

z = DPS
Gtao screenshot

Grand Theft Auto Online box art

**This is a screenshot of *Grand Theft Auto Online* - a copyrighted video game by Rockstar Games.**

On GTA Wiki, it is believed that the use of web-resolution screenshots, for identification and critical commentary on the game in question or the copyrighted characters or items depicted on the screenshot, qualifies as **fair use** under Copyright law, as such display *does not significantly impede the right of the copyright holder to sell the copyrighted material*, is *not being used to generate profit in this context*, and presents ideas that *cannot be exhibited otherwise*. To re-use this image, you must link back to this page.

See GTA Wiki:Copyright for more detail on our copyright policy.
Session III

## *Friends of the Gnomes*

1. Dharuk and Theron go hunting to get food and water for the party. The pair gets some rabbits for Kevi to skin for a waterskin. Theron discovers a small pond and finds a plain dagger under the water. Dharuk and Gaziath go off to get some wood & stones for a fire. The party moves from the camp to a cave in the middle of the night to avoid the guards. Theron and Gaziath get some rams for food and clothing, and Gaziath gets some more firewood. The party rests by Aldrick Valley along the way to Gnomeregan, and the party learns that Kevy can somehow speak to the souls of the dead. The party gets sneak attacked by a bunch of giant snakes and kills them all.
2. The party traverses through the desert and stops in the middle of nowhere bc Kevi lets the party know about how close the party is to the city of Gnomeregan. The party meets up with an old friend of Kevi’s known as Emperor Eldon Mechatorque. The party gets new clothes, equipment, armor and weapons.
Session Notes

### Session II: *Framed*

* The party finds themselves arrested and locked in the prison underneath Nogaak Kadrel.

### Session III: *Friends of the Gnomes*

* The party finds allies in a strange place.

### Session VI: *Abyssal Mysteries*

* Theron investigates the secret held within Shiv's body.

### Session VIII: *His Fall?*

* The party defends Grognak Canyon from an invasion.

### Session IX: *Ancient Secrets*

* The party forgets that snakes are scared of fire.

### Session X: *Tourney of a Lifetime*

* The party enters a tournament in order to win over the favor of Axebreaker.

### Session XI: *Next of Kin*

* The party finds a family member of an old enemy.

### Session XIII: *The Fate of Nogaak Kadrel*

* The party sways the vote, deciding the future of Nogaak Kadrel.

## Arc II

### Session XIV: *The Trees Have Eyes*

* The Party, after departing with Theron and Edwin, arrive at the Forest of Serenity.

### Session XV: *Welcome to the Family*

* The party finds and make waste of a camp of cultists.

### Session XVI: *“Enigmatic”*

* The party investigates the ancient cave.

### Session XVII: *Huey Lewis Says We Can't Legally Have This Session*

* The party finds a new member and explores a haunted house.

### Session XVIII: *What Once Was*

* After exploring Riverbend, The party explores a strange facility.
Bag of Holding

## Appearance

A brown leather bag designed with the depiction of a colorful face. It has a leather strap that allows it to be worn.

## Abilities

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

## History

Several Bags of Holding exist within the world. The party acquired theirs from Jonas after curing his parent's illness. The party uses it to store any items they can not carry themselves.
Screenshot/doc

This template produces a copyright boilerplate for use on screenshot images.

Whilst it can be used on its own, this template is designed to be built into sub-templates for individual *Grand Theft Auto* games and other types of screenshot.

To use:

```
{{screenshot | Full Game Name | Image Name.jpg | Category Name }}
```

The template also allows for a second title and/or box art image to be inserted (useful for creating a license for an episodic series like *Grand Theft Auto: London*):

```
```

Additionally, certain parameters can be bypassed or entered out of order by placing the parameter number and and an equal sign before entering the parameter value (1=Full Game Name 1, 2=Image Name 1.jpg, etc.).

For example:

```
```

produces:

The Ballad of Gay Tony box art

**This is a screenshot of *The Ballad of Gay Tony* and *The Lost and Damned* - copyrighted video games by Rockstar Games.**

On GTA Wiki, it is believed that the use of web-resolution screenshots, for identification and critical commentary on the game in question or the copyrighted characters or items depicted on the screenshot, qualifies as **fair use** under Copyright law, as such display *does not significantly impede the right of the copyright holder to sell the copyrighted material*, is *not being used to generate profit in this context*, and presents ideas that *cannot be exhibited otherwise*. To re-use this image, you must link back to this page.

See GTA Wiki:Copyright for more detail on our copyright policy.

NB: This example is not a true license template.

For example, on {{Gtaiv screenshot}}:

```
{{Screenshot|Grand Theft Auto IV|Iv boxart.jpg|Screenshots of GTA IV}}

```

If this template is used as an example in any non-"File" namespace (such as in the example above), add an additional parameter `TemplateExample=y` to prevent the categories from being transcluded.

For a full list of pages using this template, see Special:Whatlinkshere/Template:Screenshot. For sub-templates only, see here.
Session IV

## *Answers?*

1. The party gets their new clothes and armor from the tailor and smithery shop, then head for Kevi. The party speaks with Kevy and agrees to obtain his Gauntlets of Magma. The phrase to get back into the city is “Welcome friend of the gnomes” in Gnomish. The others meet up with a human wizard in the caverns where the Furious’ Flame are located. The party gathers some crystals for Edwin and they find the Furious Flame with a bunch of Kobolds that for some reason worship Edwin. Edwin drinks a water of wild magic and everyone floats for a bit, then Brigiette turns into a potted plant after drinking some. The party trade 48 Copper for the Furious Flame and return to the Gnomish settlement.
2. After this, the party helps Kevi retrieve the materials he needs to commune with Gimley’s ritual. Along the way, the party finds a woman whose son got kidnapped by bandits. The party finds 7 bandits and attacks their encampment to free the boy and any other prisoner. After the fight, the party learns the “bandit” is actually the father and the lady is the mother. After some talks, the party returns with a bloody necklace.
3. The party arrives at Grifflocke and Edwin enters to get some of a bloodhound’s fur. Theron comes back empty handed because the visiting hours are over for the kennel. Edwin comes back the next day and gets the fur, then the party heads out for the Troll infested mountains. The party kills the trolls and get the blue magical crystal for Kevi. The party returns to Gnomeregan and rests for the rest of the day.
4. The following day the party escorts Kevi to the top of \_\_\_\_\_\_\_. The party protects Kevi from a pack of \_\_\_\_  as he performs the ritual. With the ritual’s completion, the soul of Gimley appears and only speaks one word, “Velos”.
Wheel of Wonder Token

## Description

Haven't you ever wondered what it would feel like to collect wonderfully, wonderful tokens, and exchange them for a spin on the wonderous Wheel Of Wonder? Well, wonderers you will no longer be.

Gather 'round and gaze on in wonderment, as the Wheel of Wonder brings your mind into the magical wonderland of wondering bliss.

One spin is all it takes to achieve your wildest dreams, and experience the highest level of wonderfulness!

## Acquisition & Use

A *Wheel of Wonder Token* can be acquired by completing the corresponding Daily Goals. A total of three can be acquired daily and only 5 can be held at once.

*Wheel of Wonder Tokens* are used to spin the Wheel of Wonder.