Nations

The world of Tritania is populated by a number of nations.

## The Ten Realms

* The Atlantean Commonwealth - a massive, oceanic trading conglomerate built to fix the many mistakes of their ancestors
* Calentalath - the foremost elven power in the west
* Chi-Ann - a mostly human and elven island oriental nation
* The Elladan Empire - the oldest, largest, and most powerful nation in the world, dominated by an elven dynasty that has lasted millennia
* Ferravertia - a large human kingdom, home to the primary Mage and Paladin powers
* The Isle of Wind - a mixed race theocracy, surrounded by storms and venerating the sky itself
* Khagarad - the sprawling kingdom of the dwarves, to which any dwarf belongs, even if not physically living within their territory
* Terriana - a small but mighty forested kingdom of humans, wild elves, halfling and gnomes
* Tsalrad - the tiny northern power, full of vikings and spirit magic
* Zibarran - the amazonian matriarchal human queendom of the south

## Nations of the Far West

* Andunidae - a very strange mixed people, walled in by mountains
* Jalindar (The Sea of Sand) - the mysterious sprawling desert kingdom ruled by Genasi

## Nations of the Roman Ocean

* Koroka - a wild tribal island
* The Sisters - a cluster of islands, ruled by humans, united by royal blood
* Stelt - a shifting patchwork of constantly warring, changing states
* Xia - the cold, far-off industrialized mountain nation

## Other Semi-National Regions

* The Jungle Tribes - a sometimes united patchwork of savage tribes occupying long-abandoned kingdoms
* The Northern City-States - the fractured remnants of an icy elven duchy
* The Pirate Islands - the loose alliance of scoundrels and buccaneers at sea
* The Southern Strongholds - the remnants of a once-mighty kingdom, now militarized as safeguard against unknown threats

## Non-Geographical Nations

* The Falathrim - the mixed tribes of any and all sea-going folk
* Mechane - the floating city of the Warforged

## Historical/Former Nations

* Aduruin - a mixed race republic of great mineral wealth, voluntarily absorbed by the Elladan Empire
* Atlantis - an ancient kingdom of great power, fallen from incredible heights (sometimes literally)
	+ The Kingdom/Republic of Atlantis - the original island nation
	+ Atlantis Phantoka - the great city took to the sky
	+ Atlantis Mahri - the underwater remnants of a mighty island, ruled by the Brotherhood
	+ The Atlantean Empire - a reunited Atlantis reclaims its place of power, and then falls
* Bardina - a massive southern empire, plagued by a slow decline
* The Elrohir Empire - a mighty elven nation, absorbed long ago by the Elladan Empire
* The Elven Dominion - Elladan’s independent colony, eventually broken into smaller states
* The Empire of Makuta - The territory conquered by the Brotherhood in the Three Wars
* Formenore - a splinter of the Elven Dominion, ruled by the Ice Elves
* The Southwestern Kingdoms - a shifting patchwork of warring nations, eventually united into Ferravertia
* Szordin - a barbaric tribal kingdom, eventually conquered by the Elladan Empire
* Tirodan - a half-elven magocracy, eventually conquered by the Elladan Empire
* The Woodland Realms - a splinter of the Elven Dominion, eventually became Terriana