Bonuses

Bonuses are various buffs or debuffs presented by Heroes, both major and minor, planetary occupation, direct purchase and completion of missions. Broadly speaking, there are two categories of Bonuses; Combat and non-Combat. Combat/Tactical buffs affect the performance of units in tactical battles by changing their stats, whilst non-Combat/Galactic buffs affect the availability of units by either unlocking them, making them build faster or making them cheaper.

## Combat Bonuses:

### Hero Buffs:

Certain Major and Minor Heroes can give buffs to units when deployed in combat. Usually, this gives an improvement to all the characteristics of either all units, or a class of units (i.e. Battleships, Fighters, Corvettes, Frigates etc.). These units *must* be on the battlefield to function, and the buff ends if the unit is killed or destroyed.

### Stacking Bonuses:

A commonly asked question is whether or not combat bonuses stack. The answer is that ***different bonuses stack, but identical ones do not***, and in this case the highest is taken for any given unit. For example:

If you pair Vader (+10% for all space units) and Ozzel (-10% for all space units), Ozzel's 'bad admiral' bonus is different to Vader's 'admiral' bonus, and so all of your units end up at +0%, as if no hero was present. If you paired up Vader (+10%) and Thrawn (+15%) they both offer an 'admiral' bonus, meaning that the highest (15% from Thrawn) is applied and Vader is having no effect upon that fleet.

If you were to have a hero that gives +10% to all units as an 'admiral', and a hero that gives +15% to all fighters as a 'fighter tactician', all units would get a +10% bonus, apart from the fighters, which would combine the two to get a powerful +25% bonus overall.

Furthermore, fleet bonuses applied by space stations also stack as a separate category, since 'station upgrade' is different to 'admiral'.

What this ultimately means is that heroes can be hugely influential if deployed properly, but combining all of your heroes into one fleet is likely a waste, since some of them will likely have no effect, and a fleet elsewhere is going without any bonuses at all.

The specific bonuses are:

## Space Bonuses

* Admiral : Bonus to all space-faring vessels in a fleet
* Battleship Captain: Bonus to all Battleships (See Ship Classifications for more details)
* Fighter Tactician: Bonus to all fighter squadrons (This scales greatly with how good the rest of your fighters are, meaning it's best to be paired with advanced fighters)
* Corvette Captain: Bonus to Corvettes
* Frigate Captain: Bonus to Frigates
* Bad Admiral (Empire Exclusive): Admiral Ozzel. He's so incompetent he actually makes the rest of the Fleet worse. Never leave him unsupervised. *Ever.*

Note: It is unclear whether the bonus increases damage, or increases all statistics.

## Land Bonuses

* General: Bonus to all ground units
* Infantry Tactician: Bonus to all infantry units
* Vehicle Tactician: Bonus to all vehicles
* Air Support Specialist (Empire Exclusive): Bonus to all air units

## Galactic Conquest Bonuses

* Faction Leader: This bonus is only found on Mon Mothma, Emperor Palpatine, and Prince Xizor. This bonus allows the player to receive missions during the GC. It also provides a 25% health bonus to all units if they are in a battle.(This is not shown in Palpatine's and Xizors descriptions, however)
* Governor: This bonus is found on several major heroes. It provides a 100% income bonus for a planet they are located on, a 20% reduction on building construction time on that planet, and a 50% bonus to planetary control time (how long it will take a planet to provide the player the full base income.)
* Smuggling: This ability is only found on Rebel Sympathizers. It allows the unit to smuggle income from a planet. More info can be found by clicking the link.
* Special Abilities: These are the other abilities found on hero's that affect the GC map. This can range from price reduction on certain units, to stealth, to being able to remove corruption from planets.
* Scientist (Empire Exclusive): This bonus is only found on Bevel Lemelisk for the Empire. It allows production of all units and structures to be sped up by 20% on whatever planet Lemelisk is located on.