Facelings

## Entity 9: "Facelings"

Entity Number: 9

Habitat: Majority of Levels

### Description:

**Facelings** are a species of humanoid beings that roam the Backrooms. These creatures are reminiscent of human beings however, they harbor several unsettling and unorthodox features. Most explorers insist that they will 'look' human enough from afar; if certain parts of their body are concealed or they are orientated in a certain way. Closing the distance will reveal an uncanny (and sometimes horrifying) presentation of these beings, with their most notable feature being the lack of facial features.

### Behaviors:

#### Type 1: Kids Will Be Kids:

**Faceling** children are temperamental 'little' beings. Most of them are shy and nervous in the presence of other human explorers. They are more afraid of you than you are afraid of them. They are known to scare wanderers unintentionally, not because they are attacking but because they bolt from under or behind something suddenly and sprint away to hide somewhere else. Like most children, their movements, while quick, are uncoordinated, awkward, and clumsy. **Faceling** children tend to knock things over or run into things upon emerging from their hiding place. The rapid stampede of tiny footsteps and the crash of a porcelain vase or the deafening scrap of a wooden chair against a wooden floor is enough to terrorize anyone suffering from prolonged isolation. Most wanderers do not even get the opportunity to watch 'little one' flee, so they are left frozen in terror and waiting for something to attack them.

It is safe to say that if you catch a glimpse of a child **Facelings** running the other way. You are not in any danger. However, do not follow any fleeing children. All **Faceling** children, regardless of their level of hostility, carry sharp objects with them for reasons unknown. Nevertheless, the frightened 'child' will attack you out of fear and try to kill you in self-defense. You also risk getting attacked by an adult **Faceling** who believes you are a threat to the 'child'.

Not all of them are timid, there is a fair number of them that are mischievous or even homicidal. It is not known why some are well-behaved while others are not. A child **Facelings** appearing from nowhere alone or in a small group of 2-5 is never a good sign. As mentioned before, most of them will try to avoid being seen by you. Nevertheless, hostile child **Facelings** will attempt to chase you down, torment, and kill their selected victim, especially if you are an adult. Hostile child **Facelings** will use any sharp objects they have on their person to assault their victim. This subset of child **Faceling** reportedly can sprint and charge at frightening speeds, jump 10ft (~3.0m), and scale walls and ceilings. Hostile child **Facelings** tend to bully, scare, or prank human teens and children. There have been some reports of some of them purposefully leading teen and child explorers to dangerous levels. The only thing that can stop a violent child **Faceling** is finding an adult **Faceling**.

#### Type 2: Do Not Trust Anyone Over 30:

##### Type 2.1: Perfect Strangers:

This is the behavioral pattern held by 42% of all adult **Facelings**. Most of them will not knowledge your present, while some will knowledge you but will actively ignore or avoid you. This behavioral pattern is why some **Facelings** are called 'Strangers'. Like your average stranger from The Frontrooms, this fair percentage of **Facelings** will not bother with you unless provoked, in danger, or drugged into your mess.

##### Type 2.2: Emergency Responders:

This subset of **Faceling** will intervene if you reach out to them or they notice you are in trouble. As long as you are a 'good citizen' or a decent person who made a minor bad decision, he is willing to help you. He has also been known to request other members of his kind to assist you if they see you. Nevertheless, this behavioral pattern is held by 12.8% of all adult **Facelings**.

This percentage of **Faceling** is usually in 'roles' that require them to help others. Examples of this include but are not limited to **Facelings** that are designated firefighters, paramedics, members of poison control, physicians, police officers, military personnel, etc. Again, some **Facelings** are driven to aid explorers without having a role in emergency response.

##### Type 2.3: Speciesism:

Like some humans, 19.2% of all adult **Facelings** are openly discriminatory towards humans. The discriminatory behaviors display by some **Facelings** are listed below:

* 'Communicating' their disdain for the human species. *Most **Facelings** are not capable of auditory speech, so... most will communicate their hatred for humans via passive aggressive to hostile messages and signs or making crude and derogatory bodily gestures towards humans. Most entities attack humans because humans are seen as prey, due to a predatorial impulse or because they enjoy human suffering. **Facelings** are one of the few entities that will harbor disdain towards humans because of prejudice. (Some investigators will argue their contempt for us is warrant.) **Facelings** that are against humans express their disgust towards humans due to the following transgressions:*
	+ Humans attacked them first, then insisted they did it out of self-dense. *Again, **Facelings** will point out that the Backrooms is their home. Humans are invading it*.
	+ Humans are encroaching on their territory.
	+ Humans drove them out of their territory.
	+ Humans drove out native organisms they kill and consume for food.
	+ Human colonies and outposts have restricted access to resources.
	+ Humans are seen as dirty creatures by most intelligent entities as they have polluted certain habitable areas of the Backrooms.
	+ Humans brought their sicknesses to the Backrooms.
	+ Humans are exposed to isolated reservoirs of infectious organisms in the Backrooms, and upon being exposed to these infectious organisms, contract them to then spread them to other organisms that reside in the Backrooms.
	+ Humans bring their conflicts to the Backrooms and have increased conflict in the Backrooms.
	+ Humans are a gluttonous species. *They populated nearly every corner of The Frontrooms. They are in the process of turning The Frontrooms into a wasteland because of their greed and waste. Why do they need to populate the Backrooms too?*
* Will get 'physical' with you. Some prejudice **Facelings** will attempt to block you from entering or exiting certain areas of a level or try to prevent you from escaping a dangerous level. Most will try to attack you in order to make you flee an area you are not welcomed in.
* Will outright attempt to kill you. *It is not you belong here anyway...*

##### Type 2.4: Hostile Without a Cause:

26% of all adult **Facelings** do not need a reason to attack you. Most investigators believe that some **Facelings**, like most of the hostile entities of the Backrooms, harbor savage, sadistic, and predatorial impulses towards humans. Officer Wolfe revealed, and a few explorers have confirmed that some of these **Facelings** will even attack their own for reasons unknown.

This percentage of **Facelings**, like some hostile child 'Facelings', will brandish weapons ranging from scalpels and cleavers, hammers and baseball bats, or pistols and rifles. Some have been known to carry rope, twine, plastic bags, or duct tape for torture. Some hostile adult **Facelings** with partial facial features often will have abnormally sharp or jagged teeth used for maiming their victims. Survivors also warn that some of them carry the Hydrolitis Plague in their saliva. So, if you survive getting bitten, there is a 47% chance you have been exposed to the Hydrolitis bacterium. Most hostile, female **Facelings** will weaponize their nails by growing them out and filing them into points. Some of these females will also coat their nails in Cashew Water and/or Liquid Pain.

Getting attacked by a hostile adult **Faceling** is described as unrelenting and savage. If you survive the attack, most limp away with fractured and broken bones, exposed muscle and bones or missing eyes and limbs. Hostile adult **Facelings** will attack alone or in groups of 3-7. Hostile 'adults' have been known to attack with hostile child **Facelings** or other aggressive entities.

#### Type 3: The Elderly:

t is not known how long **Facelings** live, but they do age.

Nevertheless, elderly **Facelings**, like elderly humans, have a wrinkled appearance. Some of them sport moles, liver spots, and varicose veins. Most of them will have either pepper, grey, silver or white wiry colored hair. Some of the males will be balding while some of the female's hair will be thinning. 10% of the elderly population have cataracts while another 40% have presbyopia. 60% of the elderly can move around unassisted, but the remaining 40% will use canes and walkers to help with mobility. They all move very slow, and while harmless, some will attempt to "check you out". They will touch your face and body to figure out what you are. Just shrug them off, and they will stop and briskly walk away. If you help any of them cross the street, they will give you Almond Water for your trouble.

### Biology:

**Faceling** diversity favor the diversity seen in humans as they come in a variety of ages, body types and physical presentations, gender/sex, race/ethnicities and genetic variations. Most researchers argued that **Facelings** are a subspecies of human, but how they evolved is still under investigation.

### Do's and Don'ts:

#### Do:

* Treat **Facelings** kindly and respect their boundaries.
* Attempt to cummincate with them if you are in need. Most facelings are more than glad to offer what assistance they can.
* Report any sighting of new **Faceling** variants.

#### Don't:

* Taunt, provoke or attack these entities.
* Trust any **Faceling** over the age 30, unless they are Emergency Responders.
* Present yourself as a threat when encountering **Facelings**.
* Teach offensive words or terms to any **Faceling**.