recursal/Fanatic-Fandom huggingface dataset:
Godenot

This is an image of Godenot's current skin on his account within Bonk.io.

XP
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Godenot is a well-known YouTuber from Brazil with 3.8+ million subscribers, having a continuous series of Bonk.io-related videos in Portuguese. This is along with a large number of other games that are featured on his channel. In total, he has over 100+ videos relating to Bonk.io, adding up to well past 30+ million views.

This makes him the most subscribed YouTuber with a full-sized series of Bonk.io-related content, along with having the most combined views of Bonk.io content.

He began his Bonk.io content in early November 2016 when the game began taking off in popularity, where it was added into as part of his active upload schedule of multiple times a day, where the game was featured two to three times a week on average within his videos for several months. He still uploads content of Bonk.io today, though much less frequently.

As a result of his videos about Bonk.io, he is likely a major factor in the long-term popularity and success of Bonk.io, particularly within Brazil.

Supporting this, are the maps published by other players when he published Bonk.io content more frequently, often in Portuguese. Several of these maps regarding him published in the Flash-based Bonk.io have garnered several thousand upvotes, along with one getting over 13k upvotes, making it the most upvoted map relating to a YouTuber within Bonk.io.

### Account

*godezord*

About Level 35-40
Partition Demolition

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps CurrentPartition Demolition is a map published by *Team Arrows Ram*. The map is featured within Arrows Quick Play.

## Gameplay

The map features a simplistic arena. Within the map, there are three red pillars with pink tops that are non-bouncy. Additionally, the centre pillar is shorter than the other two. Also, between the gaps of each of the pillars, there is a medium-sized yellow circle that can be bounced off.

### Possible Tips

* Aim to strike *(or shoot if within Arrows Mode)* other players when they are bouncing off one of the yellow circles. This is because they can be propelled into one of the gaps, killing them.
* Try using the yellow circles to gain height and strike other players with more force coming back down.
Friends List

The **Friends List** is a feature only for players with Accounts that was introduced within the Flash-based Bonk.io in September 2016, having been present in every public version of Bonk.io since then, including versions of the HTML5-based Bonk.io, aside from early versions of Bonk 2 Alpha. The feature is part of the listing within the Main Menu.

This is an image of the Friends List within the Flash-based Bonk.io.This is an image of the Friends List within Bonk HTML based
## ***Features (HTML5-Based Bonk.io)***

* Due to within the HTML5-based Bonk.io, both players must friend each other in order to be friended, an organization of those within your Friends List, between Incoming Friends Requests, those who are Online, Offline, as well as a listing of your friends from the Flash-based Bonk.io is present. Those who are online also have a "Join" button next to their name, players who are considered online are either present with Quick Play or a Custom Game.
* Next to each name entry, there is a "Remove" button, that requires a second click in order to confirm it.
* An add by name button, which allows for players to enter in a username in order to send a friend's request within a partial window that appears above the list.
* A refresh button, that refreshes the listings.
* The friend list orders the creation of the account. For example a player at the top of your friends list would have created their account previous to any below.
* Due to Bonk flash based being removed, players lost all of there friends in that game. However, you can add them back by scrolling down your friends list and you will get to a bar saying Friends from flashed based bonk. You will be able to after send friend request to your friends from flash based bonk once again with this feature.

**Differences from the Flash-based Bonk.io**

* Within the Flash-based Bonk.io, there is no confirming friends, meaning that both users don't have to friend each other in order to be friends.
* There is no organization between the listing of the usernames within the list, except only when one is within a Custom Game, then a player can click a "Join" button to join them.
* Rather than a partial window opening when a player wants to friend a user, it is built into the Friends List itself.
* There is no refresh button present, requiring for the list to be closed and opened again.
Bladene

Bladene is a well-known Bonk.io Football Player especially known in the Football community.

He actively plays Bonk.io and has organised some tournaments in the past such as PBF and has helped with Valor Guard and Vanity League. He is currently hosting matcheds on Vanity which includes 1v1 Matches To 5.

His channel can be found at:

https://www.youtube.com/channel/UCbDh\_hcuXbNdR0-0dbnu16A/about
A E S T H E T I C WAVES

This is an image of the map with spawn locations.

**A E S T H E T I C  WAVES** is an art map by Samm9, being their 2nd highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a retro-themed background with a large pink sun low in the sky, with several lines passing through it. This is along with multiple triangles coloured slightly lighter than the purple sky, slowly moving back and forth.

Lastly, there are mountains on the horizon that move up and down slowly, with a 3D flat ground leading towards the foreground on each vertical side of the map.

Aside from the visuals, the playing field consists of four box-shaped objects that move slowly up and down, out of sync with one another. They are also at varying slight angles, and allow players gain height through bouncing on them.

### Map's Premise

The premise of the map is to knock other players either off the sides of the map, or between one of the gaps between the boxes, to make them die by falling out of the map.
Parkourtest1

This is an image of the map with spawns.

### Spawn Locations

All in the same location, upper left of the map. Collisions are off in this map.

### Age

+3 Years Ago

**parkourtest1** is a famous map by *M4K XoboLath*, being the only map published on the account. It is currently the 45th highest rated map on the original Bonk.io, and is the highest rated Parkour Map\*.

*It is generally considered to be a parkour map, being supported by the created definitions of Race Maps and Parkour Maps. Information and definitions of these map types can be found here.*

## Origins

It was created as a collaboration with the original design being created by *XxFrosted1xX*, with others including ProBond, iRedi and ilikestalker who also chimed in. The full list of those who collaborated to create the map can be found within the Editor for it.

This map was especially created for a BCD speedrun event, the second of its kind. The event was won by Levesile, although the map's creator XxFrosted1xX was able to log a slightly faster time. He did not participate in the event due to a potentially unfair advantage.

The map was the predecessor to the final version of the map *parkourtest1(Real.Test)* by XxFrosted1xX, where it was made more difficult with a higher proportion of deadly shapes to physics shapes.

Within the Editor for the final version of the map, there was a tournament in order to speed run it where the top 10 people quickest who attempted it were listed. Currently, this more difficult version of the map has a rating of +7.7k / -1.1k.

An image of the final version of the map, without spawns.
## Gameplay

The map four rows of fairly easy obstacles, with the first row merely containing two-three jumps in order to pass.

Following this, the middle two rows are put at a slant and include "speed bumps", forcing players to adjust to avoid the overhead deadly platforms in those areas.

On the final row, there is a booster contraption allowing players to boost towards the Capture Zone, which instantly fills. However, they must slow down before reaching it, otherwise they would run into the deadly shape to the left of it.

As a result of the gameplay of the map as a whole, the map relies considerably on being able to move as quickly as possible, in spite of the speed bumps placed within it. This has led to the map being able to be played with ease by the majority of the community, a driving factor in the map's massive success.
Premier Bonkio Football: PBF

## Intro

Welcome to the PBF Bonkio Wiki Fandom Page! I thought that this league has become a big enough thing to be added to the Bonk Wiki Fandom Page.

#### Intro - PBF

Premier Bonkio Football or PBF for short, is a Bonkio Football League which hosts different Bonk Football events such as a World Cup, Clan Matches, and 1v1 Matches. Matches this year happened on Bonk 1, when Football wasn't on Bonk 2.

#### Creator

**PBF was created by Bladene**, the writer of this page. I am an active Bonk Football Player, and organizer of matches for PBF. My discord is Bladene#5646. I am open for people to join PBF any participate in matches! Just dm me :)

#### PBF World Cup 2020

The World Cup of PBF occurred in May 2020. Many footy bonk players from countries all over the world participated. The countries included; Team England, Portugal, USA, Nigeria, Ukraine, Spain, Greece, Peru, Turkey, Mexico and France. The best team which played from the World Cup were Teams England, USA, Nigeria + Portugal. Ukraine and Greece played well as well.
Cylic

Cylic is an American Bonk.io player and hacker.

   Cylic changes his skin at least once per day. He was active on the BCD discord and is a smaller map creator. He has an alt called XxZoomxX which is level 101. He no longer uses it -- he considers the name to be childish.

Despite being relatively unknown, he has created some quality maps such as Chaz's Lab and The Cave Crane (Inspired by 2 buttons 2 directions). He seems to be a fan of well known geometry dash player "Cyclic" due to the closeness of their names. He has also mentioned that he learned how to hack from The Blue Blur.

**Fun fact:** If you look away from Cylic's image, facing left, it creates a spinning illusion.

## User Stats

Name: Cylic

* Level: 56
* Most Popular Map: Punch the mech!
Hot List

This is an image of the top maps in the HTML5-based Bonk.io's primary Hot List on March 7th, 2021.

The **Hot List** was a feature within the Level Select, in the former Flash-based Bonk.io and has been brought over to the current HTML5-based Bonk.io . It is a perpetually self-updating list of maps that uses an algorithm to scale maps based on various factors, including the map's age and how the map has been rated by players.

Exclusive from December 16th, 2020 and versions onward on the current HTML5-based Bonk.io, the listing is divided between "Hot" and "Death Arrows", used to separate maps intended for Death Arrows from those of other gamemodes combined, namely for the Death Arrow maps oftentimes being noninterchangeable in gameplay functionality with other modes.

In the weeks prior to this, there was another sector of the list for Grapple maps though it was later moved, and before that all maps were featured under the same listing, disregarding map version separation in the HTML5-based Bonk.io.

Players can also use a slider in all versions of the Hot List for maps in the HTML5-based Bonk.io, shown above the maps to move the list between "Newest" (for the newest maps published to Bonk) and "Top Rated" (for the highest rated maps on Bonk). By default, the slider is set in the middle of these two extremes.

For the listing of the Hot List for maps that were published Flash-based Bonk.io in the current HTML5-based Bonk.io, the slider isn't present being named and locked to a "Top Rated" after the closure of Adobe Flash's support. In the former Flash-based Bonk.io, there was one Hot List for all of the maps published, with there being a slider system as well.

### Map Quality Issues

Seen often, maps that are low effort, part of widespread copy trends, or even have potentially offensive content end up ranking on this list. This is due to there being no quality filter within it, unlike some other lists in the Level Select.

This presumably led Chaz to add various new map lists in the Level Select, in an attempt to prevent this issue, including the *Edits List*, and the Fresh List, being both added in early-mid 2020, intended to improve the overall quality of maps within the Hot List on the HTML5-based Bonk.io. However, both of these lists ended up having no notable positive effect on this, resulting in their removals on October 30th, 2020.
Rollergrapple

This is an image of the map with spawn locations. Note that the white line at the top is the overhead ceiling of the map.

## Map Information

### Votes

+1.2k / -433

1. REDIRECT Template:Maps Current

**Rollergrapple** is a map created by The 9th Doctor, being his 5th most upvoted map between all versions of Bonk.io. The map is generally viewed as being related to the Grapple Gears Series, and is limited for use within Grapple Mode. However, it stands apart in design and gameplay from those within the series.

The map also is featured as part of the selection in Grapple Quick Play, along with other maps he has in the quick play such as the Grapple Gears Series. The map was published during the HTML5-based Bonk.io's development, within Bonk 2 Beta.

## Gameplay

Within the map, players spawn on top of a platform that cannot be jumped nor grappled on and are thrown upwards above it when they spawn. The map features a thin grapple line between two quickly rotating circles that rotate in opposite directions marked with added arrows that players on the main platform can grapple onto. There is also a small non-rotating circle directly above the centre of the grapple line. Players can use all of these to in order to spin around the map, along with gaining speed in order to knock others players off the map.

Additionally, there is a ceiling at the top of the map that players cannot grapple onto, preventing players from going above the visible range of the map. Lastly, there is a rather slowly-falling deadly shape that falls from the top of the map, after a considerable amount of time within the map, that kills all players who touch it, adding a time cap for rounds in the map.
(TRNA) Rust Valley

This is an image of the map with spawn locations.

**[TRNA] Rust Valley** is an art map by GayfishDeluxe, being his 7th highest rated map. The map is also featured in the Community Picks.

## How to Play

The map features a background landscape, including what is presumed to be a factory with trees and hills surrounding it, using a salmon colour medium. There are also clouds that move quickly back and forth within it.

Aside from the background, a blue wall with extra detail surrounds the edges of the map. Players are encapsulated within this wall, and can bounce around the perimeter of it.

Within the middle of the map, is a windmill that has four blades, which kill players instantly upon contact. However, the rest of the windmill is visual-only, allowing players to pass through it. After a player hits the windmill's blades (and dies), they start spinning, increasing the amount of area around it that should be avoided.

The premise of the map is to use the walls surrounding the map, to bump other players into the windmill, while personally avoiding it and staying close to the walls.
Kys

Part of a series: Chaz's Picks

Previous: Altum Next: Just Fight

Browse the full series here: Series Chaz's Picks

'Kys' without spawns.

'Kys' is a decently famous map made by JonesReal, being his 8th most popular map. A portion of it's fame is due to it's former appearance Chaz's Picks and currently within the Community Picks.

## How To Play

It features 2 almost entirety black platforms with 2 small safe platforms on top of each of them and a red/teal platform ground. The objective is to hit your opponents off the floor or to make your opponents bounce and hit the black platform, causing them to die.

A common strategy for this map is to stay near the edges of the map. This way, when players attack you, you can easily push them into one of the black platforms. This can also work near the center of the map, although there is a small black platform in the middle of the map. Due to this, it may be more risky doing it this way.

## Trivia

* The teal platform in this map is a dynamic rotating platform. However, it is set to maximum linear drag, angular drag, and stiffness to make it not move at all.
* It is the 30th highest rated map in all of Bonk.io.
Editor Properties

The Editor Properties or the Properties Panel is where all of the content regarding customizing properties of the Editor elements is present. It is located on the righthand side of the Editor, sharing it with the Map Properties. The section of the Editor is present within versions after the addition of the Editor in the former Flash-based Bonk.io and is within the current HTML5-based Bonk.io.

Varying between which element is present, the Properties Panel is customised for different settings to be present for each of the elements. For details and information regarding these individual settings, refer to the pages for the current elements in the Editor, being Platforms, Spawns, and Capture Zones for specific details and explanations for each of the settings in their Properties Panel.
Cars

Cars was an old gamemode that was present in the Flash-based Bonk.io though was subsequently removed. It was added on December 23rd, 2016 and removed less than a month later on the January 18th, 2017. It wasn't much more than a testing mode, establishing more mechanics than entertaining gameplay.

## Gameplay

When players spawned in the Cars mode, there would be sets of cars in front of them. Players would be get in them and drive around using WASD and arrow keys. The cars would have black boxes infront of them, running over a player from the front would kill them.

## Features

The Cars gamemode had the following features:

* Working vehicles
* No gravity
* New kill mechanic
Bonk.io The Movie

**Bonk.io The Movie** in 2019 was an animated independent film project by Bonkio Master that was based on the game Bonk.io. The plot essentially was that a player named PowerBonk wanted to be the best player in Bonk.io. His motivation was based on videos about people winning in the game. These plans however would be flawed because of a player named The White Star *(who was secretly revealed to be vAZz),* had the intention of once again DDoSing the game like Discoli had done. However these plans were exploited because of many of the players effort to prevent it, including PowerBonk who jumped into some sort of portal that was a representation of data being destroyed in the game itself.

### **Reviews**

The movie had 1.7k views over the course of 1 year since its release on July 29th, with 67 likes and 6 dislikes in the runtime of 58 minutes. However as established by the Bonk.io Community, this film was not well received. Most of the quality was poor, watermarks were common, the animation was sometimes repetitive, if not jarring to watch. Subtitle errors were also easy to notice. The sound was also poorly captured in most scenes. While the plot was essentially the only feature that kept the film standing, to a degree it did not have an iconic feel to the game. It even limited the cast of characters and use of maps. Most of the scenes featured only lobbies which made watching the first movie somewhat boring. The worst part was that the world, which was supposed to be Bonk.io also had other environments which were unexplained. The heaviness for bonk.io players was missing, the way the players moved on-screen was not really bouncy, and the physics in the movie were sometimes nearly bizarre and unexplainable.

Sometime around July 2020, the movie was deleted and scrapped along with the planned sequel due to a request of reviews and votes on discord for a remake, back in April 2020.
X

Part of a series: Chaz's Picks

Previous: Let's Capture! Next: hit by bus

Browse the full series here: Series Chaz's Picks

X

This is an image of the map without spawn locations.

### Modes Playable In

Generally is played in Classic, though is still playable in the other currently present gamemodes.

### Votes

+254k / -38.3k

1. REDIRECT Template:Maps Current

X is a map made by Darkness Knight and was part of Chaz's Picks. Although the map wasn't brought into the Community Picks following the removal of Chaz's Picks, it ended up as the 15th most upvoted map ever to be published in the former Flash-based Bonk.io.

## How to Play

The map features six spawn points that players can spawn at. The green X will rotate slowly according to where the weight inside is distributed within it. The ends of the X have deadly black ends. There is also a lime-green ball that offers no rebound in bounciness begin placed on both of the bottom sides that will move to a lower side within the X when it rotates.

### Possible Tips

-Try to stay near the X's middle.

Given a player is located near the middle of an X, they would be farther away from each of the X's ends, and gives a vantage point to knock other players who are trying to pass through each of the X's sides when a side of it is rotating below the map.

- Use the lime-green balls to your advantage.

Players can be able to use the green balls to break a fall from one of the X's ends. Along with this, they can be used as blockers, though weak, in the form of knocking one into another player.
Football 1

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current**Football 1** is a map created byNexusP1 within the HTML5-based Bonk.io, it is currently the 10th highest rated map published within the HTML5-based Bonk.io as well, peaking at being the 4th highest rated in mid-2020.

The map is expected to continue dropping off much like other maps published by NexusP1, caused in large part by copy trends surrounding his maps overtaking his own original maps.

It is also likely that it was launching point for another one of NexusP1's maps, Queimada, which started the Deathball copy trend, which is among the largest within the HTML5-based Bonk.io.

## **Map's Origins**

The map itself was likely inspired by Chaz's map: *Football - New Cap Zones*, a map made shortly before NexusP1's.

With this out of the way, the map itself was first created alongside a handful of other maps with similar or identical gameplay and visuals, all made by NexusP1. Out of these maps, Football 1 was the only one to gain a large following behind it.

## Gameplay

Within the map, there are two sides, one for the blue team, and one for the red team. Players that spawn in these teams cannot travel to the other side of the map, due to a divider that runs through the middle of the map.

Spawns in the middle of the map lies a white ball, that falls directly on top of a small triangle sticking out from the floor of the map. Teams can push this ball between the two sides of the map with ease, as it has a very low density.

The ball can also easily become airborne within matches, and often ends up sliding down the side walls of the map, or to touch the ceiling of it.

However, if the ball rolls into one of the team's gaps on either side of the map, between the edge triangles and the side wall, the ball falls onto a contraption which sends a hidden deadly platform to pass into that team's area, killing all of the players on that side. Along with this, the gap is blocked off from players, with a divider likewise to the one in the centre of the map.

### Map's Premise

Though varying between game mode, the map has the primary goal to push the ball into the other team's side gap, while protecting your own team's gap through being able to bring the ball back towards the other side.
Dib Pong

This in an image of the map with on-screen spawn locations.

**Dib Pong** is a map created by MuadDib. It is one of his lesser-known maps, being only his 31st highest rated map. However, the map is still featured within the Community Picks due to its unique and innovative gameplay.

## How to Play

The map is a two-person game, where each player spawns on one side of the map. Each player is only able to move up and down along the vertical line, thanks to an innovative mechanism. If more than two players are playing, they spawn outside of the map and thus instantly die.

There is a playing field with red walls. A free moving light-yellow ball is nudged slightly leftwards at the start of a match, for the player on that side to push it back over.

If a player cannot bump the ball back to the other side, it falls into the hole on their side of the map.

When the ball falls into one of the holes, it pushes down on a platform that includes a small black shape directly above the player on that side. This results in the losing player being killed, ending the round.

### Note that:

it is possible to die during the game, by touching the overhead small black shape that is above each player at all times. Due to this, try to keep well below this shape while bouncing, to avoid touching it by accident.
Maks2R

Maks2R is Russian mapmaker whose map mechanisms are complex and hard to understand. The most significant mechanisms are the SB mechanism and the RB mechanism. They are the most playable, but there are auxiliary ones. These are triggers or FPB mechanism. SB and FPB mechanisms are linked by a platform that has no dynamics. Similar simple mechanisms can be found in some maps. However, these are more complicated.

## As of 20/1/2021

### Total Downvotes

3000 +-

One type of such mechanism is RB mechanics. This type of mechanism works by altering the parametre of the bounce. I managed to understand one of these simplest mechanisms of this type. Process of creation:

1. First you need to create a platform and set it to rotate, bounce 1 and density 1. This rotator is at the very bottom, and it must rotate the whole mechanism

2. Next, a rotator with bounce 0 and density 1. It serves as a conductor with the next rotator.

3.Then, a rotator with a bouniness of -1 and a density of 0.01. Such bounce absorbs unnecessary vibrations, and such a density consumes less energy.

4. For the mechanism to work, you need to create a counterweight. Create a small ball in the platform of the neutral rotator and lower it to the bottom.

Thus, a mechanism was taken from Maks2R's map Ball of death:

## Ball of death

### Votes

904

Another type is SB mechanism. The main element of this mechanism is a spring, whose length = 0. If you just create such a spring in the editor, then it will simply twitch and there is no sense in it. But other properties appear in the mechanism as well. When the mechanism is activated, the player is able to influence from a distance without exerting effort.

Process of creation:

1. First you need to create a spring and set the parameters: length = 0 bounciness = 1. It is necessary to turn the spring 90 or -90 degrees, as the mechanism works well only on the X axis.

2. It is necessary to create a platform without dynamics inside the spring.

3. Create a platform without dynamics to retreat so that there is a working area of ​​the mechanism. When the spring touches this platform, the mechanism is activated.

4. Create a platform without dynamics outside the mechanism. This action is optional, the spring always goes to the right, but if you need to the left, then this action must be done.

5. Create one more element in the spring platform and remove it from the mechanism area. The player can influence it.

This mechanism was taken from Maks2R's map SB mechanics 2 (+)

This mapmaker has played this game for a very long time. He was first seen in 2016. Although he is not a very active player, he has a level of 117. Also, this is the only mapmaker who continued making maps after getting his maps removed by a hacker.
Indiana Jones simulator

This is an image of the map without spawns.

**Indiana Jones simulator** is a map created by Querp, being his 2nd highest rating map. The map is also featured within the Community Picks.

## How to Play

The map features a light-tan coloured floor for players to stand on, with deadly black walls with flippers on either side of it. There is also a tan coloured circle that moves back and forth over the floor.

The circle does this, by falling between the gap between the light-tan floor and the black walls. Next, it uses a booster below the map, to bounce back up. After this, it impacts one of the flippers, found on each of the black walls. Then, it heads back over the floor to repeat.

When the circle rolls over the floor, players must jump over it. Otherwise, they would be pushed into one of the black walls.

### Strategy

● Due to the physics of the moving circle, players can often be bumped when on top of it, or within its path. It is best to try to keep some distance away from it, and only be near it, when needed. Along with this, try to never be where the circle hits the floor, on either side. This is due to its weight, which can catapult players, if they are directly underneath it.
Greeneyez17

**Greeneyez17** is an active Classics player who first began playing in **2020.** When **Greeneyez17** first started playing she told herself she was going to do her best and every round she lost she told herself to keep going, being a **Female** in a game is hard, **Greeneyez17** has shown great potential within skill and experience.

Although it was hard for her to show people not only men can do it but also women, pressing keys on a keyboard meant much more than just keys.

**Greeneyez17** mained maps such as Gang Grounds 2.0 and 1v1s, or similar PVP maps within those 3 years of pushing herself to be something.

During Greeneyez's Peak, she was known for joining typical "classic 1v1" or "Gang Grounds 2.0" rooms or Classic Quick Play. When she was level 30 she started beating players with more experience but her technique felt off, in 2021 she got training from a classics player when she was level 40-50.

In 2022, her skill was above other players with a similar level, although it took her years to reach level 100 when it took months for others. While it discouraged her, with people often saying she would never hit it because she "couldn't", she still did something that others put her down for.

She has been working years to be placed on the leaderboard so have other players but her skill has not been seen, she reached out to show her potential but all tries have been ignored. With that she quit for months almost to a year, when she came back it was hard for her to show everyone she is somebody again. She got discouraged a lot coming back, the players she used to beat were now beating her, nonetheless she still continued to improve and has shown passion in every key she presses, in every win or lose she gets.

**Accomplishments**

* In 2020 **Greeneyez17** was picked to join exclusive Servers specifically for skilled players

* In 2020 she made her first map

* in 2021 she was debated as the first **skilled female player**

* In 2021 she was trained by **TheGrim1**

* In 2021 she beat pro players such as **Tomatoe\_ , Kulaids, Morgan, etc.**

* in 2021 she was in a YouTube video

* in 2022 she mastered her technique

* in 2023 she reached level **100**
Thrudd

**Thrudd** is a player with a level of 111. Thrudd is generally considered to be one of the most disrespectful and hated players in the entire game. Often he will kick people for no reason, especially guests.

He is also known for creating games with the name "1v1, no one can beat me" to show that he is the best player in the game on battle for the swing. Once, when 1v1ing Shyguymask on the swing map, Thrudd won 3-0 three times in a row. Both are arch-rivals to this day. Thrudd is notorious for only playing battle for the swing and is regarded as the best player in the game on this map.

There is an account called Not Thrudd 1 which is a rumored alt of Thrudd's. He claims that he has no affiliation with the account. Thrudd sometimes plays as a guest to troll people and also has an alternative account called Swing\_ which he uses to play swing with. He also plays duck and cover on rare occasions and sometimes goes 'afk' on DaC.

Most people hate Thrudd for his behavior. Regardless, he still plays today, ignoring others' opinions of him.
ProBond

**ProBond** is a French mapmaker, best known for the popular map Neon Triangles Beta. His other well-known maps are Impossible Triangle Neon and Counterblow. These maps were part of the 100 maps featured in the Community Picks.

He is also an admin (and the owner) of the Bonk.io Community Discord (BCD) server, and the main developer of the discord bots BonkBot, BonkBot 2.0 and Sentry. While BonkBot was only available on BCD, BonkBot 2.0 is available for the public with only a few special commands being exclusive to BCD. Sentry is a custom, (soon) public moderation bot.
Fan

This is an image of the map with spawn locations.

**Fan** is a map created by MuadDib, being his 7th highest rating map. The map is also featured within the Community Picks.

## How to Play

The map features two tunnels intersecting together at a large circular centrepoint in the middle of the map, with the walls coloured red. Within the circular centrepoint, there are 4 rectangular rotating shapes which spin around anti-clockwise around a capture zone.

Players must try to get to the capture zone in the centre of the map, taking note of the rectangular rotating shapes that serve as an obstacle from it. They must also take note of the gap in the bottom of the circular centrepoint, which players can fall through.

All of the platforms within the map, have no bounciness. Due to this, players slide when they are pushed by the rectangular rotating shapes. The capture zone also takes a fairly long time to fill up fully, being 7 seconds.

### Strategy

● When filling up the capture zone in the middle of the map, try to stay in that area for as long as possible, to completely fill up the capture zone. This can be done by hopping on top of the centre sides of each of the rectangular rotating shapes, when it is below one. It is possible to stay within the capture zone area, by timing jumps.
Asteroids

**Asteroids** was a short lived experimental game-mode present within the Flash-based Bonk.io, during early 2017. It was never publicly announced within the News.

### **How it Worked**

Within the mode, players would spawn within an enclosed map with walls which they can bounce off. Within this enclosure, there was a white ball which bounced around. The players in the map were able to do an "arrow-like" move, where a semi-transparent green circle grew surrounding the player, allowing for them to shoot the ball without directly touching it.

Surrounding oneself, was a circular white line, indicating which player was you within the map. Along with this, all players had a "health meter" starting at 100. When a player impacts with the white ball, they will lose health. If the ball impacts a player at a greater speed, when they will be taken off more damage. Additionally, players were unable to collide with each other within the map.

### **Mode Issues**

Once a player's health dropped below 0, it will keep going down into negative numbers, meaning rounds never ended, as this was common among other experimental game-modes at the time. However, there where other issues within the map, such as players randomly falling through the walls, and confusing game-play mechanics. As a result, the community as a whole generally saw the mode as unnecessary, until it's removal.
Football Skill Leaderboard

This page is a ranking of the fifty most skilled Football Mode players. In this leaderboard, levels are not taken into account, nor is there any differentiation between active and retired players as it is based on a player's peak of skill. Additionally, if a player is known to live in a certain country, there is a flag placed next to their username.

**The leaderboard is not in any way definitive or official and is, in fact, only one of several player-created leaderboards in existence.**

```
  This list is a **wholly community made** list and is **not meant to be a definite ranking** of skill, but rather a fitting **approximation** decided on by users in the community.

```

The article was created and is currently managed by Bladene.

1. CaioTheBr 🇧🇷
2. TLJXEDO 🏴󠁧󠁢󠁥󠁮󠁧󠁿
3. famous\_dex 0 🇺🇸
4. anxiety 🇮🇹
5. 229100 🇰🇿
6. Nub1 🇧🇷
7. Trocir 🇷🇸
8. scoregod 🇺🇸
9. xSmurf 🇺🇸
10. MaxSt 🇷🇺
11. Acquah 🇮🇹
12. frozenkiIIer 🇳🇱
13. zModric 🇧🇷
14. I Anger People 🇺🇸
15. General\_Richt 🇷🇺
16. QuantumKarinca 🇹🇷
17. cumhard 🇺🇸
18. thasmas 🇨🇦
19. bbb86 🇭🇷
20. lolwhat5011
21. ACS v7 🇺🇸
22. tirolezrafael 🇧🇷
23. Krakun\_ 🇪🇬
24. Trash \_Can 🇺🇸
25. biligaames 🇧🇷
26. Hippophobia 🇺🇸
27. Godrillla 🏴󠁧󠁢󠁥󠁮󠁧󠁿
28. Kenuin 🇺🇸
29. agility\_X 🏴󠁧󠁢󠁥󠁮󠁧󠁿
30. xfallxcx 🇺🇸
31. coldrexx
32. WR3CK3D 🏴󠁧󠁢󠁥󠁮󠁧󠁿
33. Smart Nation\_0 🇺🇸
34. ACS v2 🇺🇸
35. ISac1738 / yKorea 🇵🇪
36. Lucas Augusto 🇧🇷
37. xZIADx
38. Deadly Chaos 🇯🇴
39. SugraCube 🇺🇸
40. A Perfect 🇧🇷
41. F A C T S 2 🇺🇸
42. The\_Sound 🇮🇹
43. Lucid\_Acid 🇺🇸
44. xSocial 🇺🇸
45. husshussplayz 🇦🇪
46. Ryzh 🏴󠁧󠁢󠁥󠁮󠁧󠁿
47. Cilar 🇧🇷
48. selet 🇵🇹
49. mesney 🇨🇦
50. Lewan\_IX 🇧🇷

Images of the current top 3 players ranked in the leaderboard:

#1#2#3Current Ranking List, February 2023:
Grasstail

This is an image of the map with spawn locations.

**Grasstail** is a map created by GayfishDeluxe, being his 6th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a column of four purple rectangular shapes set to -1 bounce going through the middle of the map. These purple shapes are of different heights, most notably with the top one, where it extends well off the visible map, preventing players from going over it.

On either side of this column, lies more columns, with sets of three green circles stacked vertically. Players can bounce off the green circles, while slide over the purple rectangles.

###  Strategies

● Try to stay on the upper side of the map, whenever possible. In the case of being bumped off to the side of the map, it is far more likely, to be able to break a fall this way, instead of falling out of the map.

● To be able to hit others off the map with more force, take advantage of the green circles on either side of the purple column in the middle of the map. This can be done by bouncing between each of these circles to gain speed, then to strike a player.
Parkour Floors 2

This is an image of the map in-game.

**Parkour Floors 2** is a map by kklkkj created within the HTML5-based Bonk.io, during its Beta phase, Bonk 2 Beta. It is the more well-known sequel to the map Parkour Floors made in the Flash-based Bonk.io, also by kklkkj.

### Map Rank

It is currently the 7th highest rated map created within the HTML5-based Bonk.io overall at this time.

### Other Information

It is also generally played in either Classic or Grapple modes. The map is considered a Race Map, by the created definitions on the Race/Parkour Maps page, within the Staged subsection.

## Gameplay

The map consists of 5 stages, where players are intended to race to the button at the top right of each stage, in order to continue. Upon players pressing the button, the rest of the map will slide downwards, to bring players into the next stage of the map.

Players that cannot make it to where the button is in time, will be dragged downwards as well, killing them. Within the last stage, there is a Capture Zone in place of a button that insta-fills once a player reaches to it, forcing an end to the round.
Floors (Drupt)

This is an image of the map included with spawn locations.

*This page refers to the map Floors by **Drupt**. If you were looking for a different Floors, you can refer to the disambiguation page.*

**Floors** is a fairly famous map made by Drupt, being their only map to reach widespread success. It was formerly featured within Chaz's Picks, and is currently the 40th highest rated map on all of Bonk.io.

## How to Play

The map features three rows of easily-rotating rectangular shapes, which are coloured differently within each row, varying from blue to yellow.

The only exception to this is the middle platform of the top row, which is static (doesn't move). It is coloured differently, with a colour similar to the lower rows of the map.

All of the platforms are of the default bounciness, however, it is far easier to bounce high using the static center platform. On the rotating platforms, it is fairly hard to gain a high bounce due to their rotating so easily.

The goal of the map is to try to make others fall through the three rows of the map to their death. This is done by the rotating platforms turning over, and players falling between the gaps, making them fall.

Below the first row, it is typically much harder to play. This is due to the rows of platforms interacting with each other, trapping players in the process. As a result, when the platforms move, players within this layer are squeezed out of the space between the rows, by which they are fitting through.

### Strategies

● Try to stay only on the top row of the platforms. This way, you will be able to stay on safer ground, while also not risking the problems with being within the lower rows.

● Use the middle static platform to your advantage, taking control of it. By taking control of this platform, you need not worry about falling down rows. Since you can also use it as a booster, you are able to jump high to knock other players far away from it. Do not do this over rotating platforms, instead bump them more lightly. It is common for players to fall through the rotating platforms after impacting them with force, due to it turning with ease.
Counterblow

This is an image of the map with spawn locations.

**Counterblow** is a map created by ProBond, being his 2nd highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features eleven columns of rectangular platforms lining the top and bottom of the map. Both shapes within a column are of the same colour, with the columns being of various colours.

Serving as an obstacle for players, between each column lies a platform that quickly travels up and down, that knocks players with force if they come into contact with it.

Players within the map, can also fit through the space between the columns, however they die on impact if they touch any of the tops of the upper rectangles. Along with this, players can fall out of the map, if they fit through any of the lower rectangles, so it serves primarily as another obstacle for players.

### Map's Premise

The premise of the map is to avoid being thrown off the map, by the moving platforms that travel between each of the columns, while trying to knock other players either into one of the moving platforms, or off the sides of the map.
Cosmic Thunder

This is an image of the map with spawn locations.

**Cosmic Thunder** is a map byraspy 667, being his 5th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a spaceship with nine flat shapes of the same size, for players to bounce on. These flat shapes are compacted into batches of three, with each batch branching off a central point. There is also a large circular shape in the bottom right corner, likely serving as a planet.

After a while in a round, an asteroid quickly comes in from the top right side of the map, knocking the spaceship out of the map. Players that are on the spaceship when this happens can be flung off as well. Following this, The Savior comes down slowly from the left side of the map, later halting within the map, offering extra space for players to play on.

Along with the gameplay, there are also decorative elements with the map, some of which include the detailing of the spaceship and asteroid, as well as the moving stars in the background.

###  Strategy

● Due to the risk of being knocked off the map from the asteroid hitting the spaceship a while into a round, try to stay on the red planet in the bottom right corner of the map that is outside of the asteroid's path.
Gladi

**Gladi** is a Bonk.io mapmaker and is believed by many to have been the first hacker on Bonk.io.

## His Maps

Notable maps by Gladi include: Floors, Classic and Death Box. His maps, in total have received tens of thousands of upvotes. His rated rated map, Floors, has received over 21.2k upvotes, it is also featured within the Community Picks.

## Map Gallery

Floors by Gladi, his most upvoted map with over 21.2k upvotesDeath Box by Gladi, it has over 3.9k upvotesClassic by Gladi, with over 7.4k upvotes. The map inspired Chaz to make a map based on it. Note that it is slightly different than Chaz's version of it.
## His Hacks

Gladi was a hacker during 2016 and early 2017. He inspired Chaz's map, "flyingMap", under the name Classic. His hacks inspired Chaz to add many Editor features, including flying and backgrounds (non-physics objects).

## Account Status

His account was once over level 110 but his level was reset and he is now currently level 9. However, he has not been seen playing Bonk.io for some time.

### Current Level Progress

***Gladi:***

Level **9**

  Level Progress: **94.1%** *(1,600/1,700)*

Total XP: **8,000**
Reporting

Reporting is a feature within the current HTML5-based Bonk.io, as well as later versions of the former Flash-based Bonk.io, where players are able to "report" maps that are deemed offensive or otherwise inappropriate in-game to them.

### Flash-based Bonk.io

Within the Flash-based Bonk.io, there was no system to alert inappropriate maps until 2017-2018. This was likely due to the in-game Editor platform limitations at the time in early versions of the Editor in large part preventing players from constructing maps that were offensive that were also playable.

After the feature was added, it allowed for any map to be reported after being played within a Custom Game, by clicking the exclamation mark symbol in the Win/Loss screen. Following this, only a few maps that were deleted are suspected of being removed by the reporting system, where the majority of inappropriate maps stayed within the game, often gathering thousands or even tens of thousands of upvotes.

This is an image of the Win Screen within later versions of the Flash-based Bonk.io, where there was a report button in the form of a warning sign.This is an image of what occured after a player began a new map within the Flash-based Bonk.io in later versions, where it gave a warning that offensive maps will be removed.
### HTML5-based Bonk.io

Within the HTML5-based Bonk.io, weeks after the official conclusion of Beta development of the version, a feature was introduced in February 2021 to report any maps seen as inappropriate through the Main Menu by reporting a replay by clicking the whistle icon within the drop down of the camera symbol in the overhead bar.

This is an image of the report maps feature within the current HTML5-based Bonk.io, where a player can report a map by selection the whistle icon on the main menu to report the map being displayed.Currently, there is still no warning within the Editor against creating these maps, and no maps are known to have been deleted currently as a result of the feature. Numerous maps currently publicly accessible on the HTML5-based Bonk.io are outright offensive/inappropriate or contain such elements of which that are embedded within them.

However, maps that are reported continuously do appear to be prevented from being shown on the Main Menu, which is likely its intended purpose within the current version of the game.
Blu

It's image map without spawns

**Blu** is a map, created by Blubsquid and his fifth highest rated map. The map is also included in Grapple Quick Play.

## Gameplay

The map includes 2 upper platforms in green alongside 2 lower platforms in blue, surrounded by white lines. The spawn locations are located between the platforms. There is also a blue-green dark brick background. Over time, the map will be covered with turquoise and teal walls with dark killing edges. There is a hash mark on the bottom right, colored turquoise on the top left and teal on the bottom right - this is the logo and is here for visual purposes only. You can also grapple onto the killing edges.

The premise of the map is to push map players onto killing platforms until the map's battle zone narrows to the end.