Destination Farming

This page shows you which destinations are the most efficient for farming resources (, , , , , ). For each destination, you can look up how much it produces at your destination level. The exact calculations are explained in the Calculations section.

This page only contains details about the outputs of destinations. For information about regular / permanent destinations visit their corresponding page.

For information about time-limited Event destinations (), please visit the Events page to look up for.

Here is only the most popular example for Events (), detailed information is always shown under each table *(see \*)*.

# Most Efficient Destinations

## **Coins**

How many coins can you theoretically farm per cargo, per hour, at each of the following destinations?

\* *Example:*

 **Event destination** () with **Coins** () = travel: **1h** / bonus: **x2 ~ x8** *(see in table directly)*, Market = bonus: **x5** / rate: **1:35**.

\*\* This means farming the commodity (, , ), then trading it at Market Town for coins. The travel time to Market Town is included in the calculations.

## **Fish**

How much fish can you theoretically farm per cargo, per hour, at each of the following destinations?

\* *Example:*

 **Event destination** () with **Fish** () = travel: **1h** / bonus: **x2 ~ x8** *(see table directly)*, Market = bonus: **x5** / rate: **1:65**.

\*\* This means farming the commodity (), then trading it at Market Town for fish. The travel time to Market Town is included in the calculations.

## **Wood**

How much wood can you theoretically farm per cargo, per hour, at each of the following destinations?

\* *Example:*

 **Event destination** () with **Wood** () = travel: **1h** / bonus: **x2 ~ x8** *(see table directly)*, Market = bonus: **x5** / rate: **1:55**.

The travel time to Market Town is included in the calculations.

## **Stone**

How much stone can you theoretically farm per cargo, per hour, at each of the following destinations?

\* *Example:*

 **Event destination** () with **Stone** () = travel: **1h** / bonus: **x2 ~ x8** *(see table directly)*, Market = bonus: **x5** / rate: **1:6**.

The travel time to Market Town is included in the calculations.

## **Iron**

How much iron can you theoretically farm per cargo, per hour, at each of the following destinations?

\* *Example:*

 **Event destination** () with **Iron** () = travel: **1h** / bonus: **x2 ~ x8** *(see table directly)*, Market = bonus: **x5** / rate: **1:5**.

The travel time to Market Town is included in the calculations.

## **XP**

How much XP can you theoretically farm per cargo, per hour, at each of the following destinations? Here, we mean getting XP by farming commodities (, , ) and trading them for XP at Market Town.

\* *Example:*

 **Event destination** () with **XP**  () = travel: **1h** / bonus: **x2 ~ x8** *(see table directly)*, Market = bonus: **x5** / rate: **1:25**.

\*\* This means farming the commodity (, , ), then trading it at Market Town for XP. The travel time to Market Town is included in the calculations.

# Calculations

How are these values calculated?

**Regular Resource Destinations**

The calculations of the non-commodity destinations are fairly straightforward.

 *EXAMPLE:*
Small Town level = 6
Travel time = 5 min = 0.08 hours
Bonus = x10
10 coins / 0.08 hours = 120  / cargo / hour
So if I keep sending one 30-cargo ship to Small Town for an hour (12 trips), I would make 1 440 coins.
**Commodity Destinations**

The calculations of commodity destinations are slightly more complicated, due to the extra trip(s) to Market Town.

 *EXAMPLE:*
Tailor level = 3
Tailor travel time = 45 min = 0.75 hours
Tailor cargo bonus = x4
Market Town travel time = 30 min = 0.5 hours
Market Town cargo bonus = x1
Market Town fish bonus = x160
Trips needed to trade all cloth = 4 trips
4 x 0.5 hours = 2 hours to trade all cloth
Total time needed = 0.75 + 2 = 2.75 hours
Total fish obtained = 4 \* 160 = 640
640 fish / 2.75 hours = 233  / cargo / hour
Notes

* All calculations assume perfect timing, infinite sailors, and infinite warehouse space.
* Please take your free time and experience into consideration. If you're not enjoying the most efficient approach, don't do it. Have fun!