recursal/Fanatic-Fandom huggingface dataset:
Atriolorian

The Atriolorians are a species of reptilian beasts from the planet Atriolor, who are a species of tricksters, smugglers and strong warriors.

### Physical Description

They are tall, standing at least 7 feet tall. They have green, brown or sandy coloured scales, and two sets of teeth and a forked tongue, as well as a long, muscular tail which could break bones.

### History

Originally discovered by the Rage, the Atriolorians started an uneasy alliance with them in return for technology, which threw them forward into the same technological era as the Peace and Rage.

They supplied the Rage with many weapons, ships and manpower during their wars with the Peace, and continued to do so in secret until the waning years of the First War.

A Peace fleet arrived above Atriolor, taking the secret undefended world by surprise. It was captured that same week, and turned against the Rage by the end of the month. The Rage returned, but were slaughtered every single time.

Following the end of the First War, the Atriolorians were freed, and most became forgers and workers, though some became smugglers or warriors for the highest bidder.
Здания

Постройка и
усовершенствование зданий на своей планете неотъемлемая часть игрового
процесса.

Игроку доступны
следующие постройки:

·
**Главное Здание** - является домом игрока на планете, а также
используется как склад. От уровня главного здания зависит, какие постройки
может создавать игрок и сколько ресурсов может храниться в здании.

·
**Золотая Шахта** - Здесь добывается золото. Этот ресурс является
основной валютой UnnyWorld.

·
**Магическая Шахта** - В магической шахте добывается аквиум. Этот ресурс является
источником волшебной энергии в UnnyWorld.

·
**Онду** -
живой кристалл аквиума, сердце  планеты.
За собранные персонажем души Онду позволяет освоить новые навыки или улучшить
старые.

·
**Портал Арены** - Портал для перехода на Арену - место, на котором игроки
сражаются друг с другом, оттачивают навыки работы в команде, проявляют доблесть
и мастерство.

·
**Корабль** - На
корабле можно исследовать просторы UnnyWorld, вплоть до самых отдаленных
уголков, а также нападать на планеты - необитаемые и уже занятые другими
игроками.

·
**Портал Призыва** - Через этот портал можно вызвать дружественных существ,
которые помогут защитить вашу планету от грабежей. Не стоит забывать о домах
для призванной армии!

·
**Дом Существ** - Существа, вызыванные через портал для обороны планеты,
располагаются именно здесь. С повышением уровня дома растет и его вместимость.

·
**Огненная Башня** - Один из рубежей обороны планеты. Башня стреляет в
противника огненными шарами, наносящими урон.

·
**Ледяная Башня** - Один из рубежей обороны планеты. Вышка стреляет в
противника ледяным лучом, замедляющим и наносящим урон.

·
**Мортира** - Один из
рубежей обороны планеты. Орудие стреляет в противников ядрами, которые
взрываются при попадании в противника или ударе о землю. Взрыв наносит урон не
только в самом месте взрыва, но и на некотором отдалении.

·
**Магическая Стена** - Оборонительная постройка, защищающая периметр поселения.
Создает мощное силовое поле, через которое не может пройти противник. Если
уничтожить одну из вышек, поле между ними распадется. Протяженность поля между
вышками ограничена.
List of Scottish Monarchs

In a format that reads "Name - Start of Reign - End of Reign"

These people are widely recognised as the Monarchs of Scotland, some have the title of England and Ireland too, but that information can be found on the respective list page.

### House of Alpin - 841 - 1034

* Kenneth MacAlpin I - 841 - 858
* Donald I - 858 - 862
* Constantine I - 862 - 877
* Åed - 877 - 878
* Giric - 878 - 889
* Donald II - 889 900
* Constantine II - 900 - 943
* Malcolm I - 943 - 964
* Indulf - 954 - 962
* Dub - 962 - 967
* Cuilén - 967 - 971
* Kenneth II - 971 - 995
* Constantine III - 995 - 997
* Kenneth III - 995 - 1005
* Malcolm II - 1005 - 1034

### Disputed Claimants - 841 - 1707

Sorted by House, but adhering to chronological order.

#### House of Alpin - 841 - 1034

* Eochaid - 878 - 889
* Amlaíb - 973 - 977
Hultans

The Hultans were a sub-species of humans, like the Cerci were. They had a very similar culture to humanity, although they had very different building styles and politics.

### Physical Description

Hultans had necks that could twist 360 degrees, and have the same bodies as humans, but are frailer and reproduce a lot quicker.

### History

The Hultans were born on Terra, along with the humans, although they occupied smaller and more decorated buildings, and instead of building governments, they preferred to follow a king or queen at all times. The Hultan and their family who came up with the royalty system became their first leader.

Soon, they and the humans created the Old ISA, to govern the galaxy under what they believed to be the best and most qualified species: them. Most worlds happily joined, but were soon enslaved by the ambitious ISA.

After a revolt, the species they had enslaved joined the ISA, reforming it into the modern one, where slavery was completely abolished. They then aided the Peace win the First War.
Lord

The Rage Lords are powerful and bloodthirsty beings who are not to be taken lightly, no matter how old or weak they may look, especially if they have backup. There are only ever 12 Lords at any time, and they are responsible for training new batches of Rage Apprentices.

### Role in Rage

The Lords are mostly generals and direct servants to the Fury, but they are also powerful commanders in their own right, who could easily challenge a Fury or a Listener and possibly win.
Mary - Queen of Scots

#### Page Warning - Stub Article written by amateur

This is just a page I've created as an example for the labeling on the political page, it needs a lot more work. I'm sure there is a lot more information on Mary - Queen of Scots, but history/politics is not my strong point as previously stated. - Catherine

### Early Life

In 1542, while just six days old, Mary ascended to the Scottish throne upon the death of her father, King James V. Her mother sent her to be raised in the French court, and in 1558 she married the French dauphin, who became King Francis II of France in 1559 but died the following year. After Francis’ death, Mary returned to Scotland to assume her designated role as the country’s monarch.

### Events leading to execution

In 1565, she married her English cousin Lord Darnley in order to reinforce her claim of succession to the English throne after Elizabeth’s death. In 1567, Darnley was mysteriously killed in an explosion at Kirk o’ Field, and Mary’s lover, the Earl of Bothwell, was the key suspect. Although Bothwell was acquitted of the charge, his marriage to Mary in the same year enraged the nobility. Mary brought an army against the nobles, but was defeated and imprisoned at Lochleven, Scotland, and forced to abdicate in favor of her son by Darnley, James.

In 1568, Mary escaped from captivity and raised a substantial army but was defeated and fled to England. Queen Elizabeth initially welcomed Mary but was soon forced to put her friend under house arrest after Mary became the focus of various English Catholic and Spanish plots to overthrow Elizabeth. Nineteen years later, in 1586, a major plot to murder Elizabeth was reported, and Mary was brought to trial. She was convicted for complicity and sentenced to death.

After 19 years of imprisonment, on February 8, 1587, Mary Queen of Scots was beheaded for treason at Fotheringhay Castle in England. Her son, King James VI of Scotland, calmly accepted his mother’s execution, and upon Queen Elizabeth’s death in 1603 he became king of England, Scotland, and Ireland.
The Dystopia Universe Wikia

## Welcome to the The Dystopia Universe Wikia

The Dystopia Universe is a place of war, crime, smuggling, slavery, adventure and mystery. Home to legendary heroes, such as the Peace Adept, Arken Spire, and dangerous enemies like Reyto Duxion, Fleetmaster of the GIU. On this wiki, you can discover all of the history of the universe, from weapons, to planets, events and characters.

## Where To Go

This wiki contains everything you need to know about the Dystopia Universe, directly from it's creator.

Characters

Factions

Species

Timeline

Weapons

## Latest Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Malani-Tal

The Malani-Tal was a theocratic military empire that believed it was their duty to quell war throughout the known galaxies of the universe as ordered by the beings known only to them as the Tun'jin, a powerful race that existed outside of the physical realm. They consisted of multiple species which each had certain roles within their ranks.

### Species

* Ghelli
* Rkrige
* Eherj
* Dlevendeskjol
* Telvebles
* Rteknike
* Espeider
* Msver
* Rkanonfo

### History

The Malani-Tals history is mostly unknown to Dystopian historians, as they came from beyond the Dystopian galaxy and therefore outside of the reach of any large force to this date. What is known, is that throughout their history they recruited or forced several species into their folds who followed ideals similar to theirs, whether it was through religious or militaristic viewpoints.

### Command Structure

The Malani-Tal follow a command structure based on both ranks in their armed forces and their political sides, both being equally important. Each race could hold most of the ranks, some being specific to some of the races. In addition to this, races often had their own ranks entirely which fitted in with the ranking system.

### Ranks

#### Political

* Supreme Councillor
* Councillor
* Llinja
* Puritan
* Ambassador
* Captain Of The Guard
* High Guardsman
* Guardsman

#### Religious

* High Seer
* The Prophet
* Kklo
* The Oracles
* Zealot
* Seer

#### Army

* Supreme Leader
* Honor Marshal
* Field Marshal
* Combat Zealot
* General
* Field General
* Major
* Honor Commander
* Commander
* Field Officer
* Officer
* Grunt

#### Navy

* Grand Fleetmaster
* High Admiral
* Admiral
* Shipmaster
* Wing Commander
* Lieutenant
* Squadron Leader
* Pilot

#### Special Ops

* Disavowed
* Voperati
* Spymaster
* Infiltrator
* Spy
Marauder

While most believe the Marauders are uncultured, destructive beings, they are far from that. Rage Marauders are trained well to fight in unexpected circumstances and to overwhelm the enemy in numbers. They are also the main piloting forces of the Rage.

### Role in Rage

The Marauders are used in missions where most of the Rage could never fight and win, or in fighter battles, as they have extensive training in piloting and combat in harsh conditions.
Neo-War

## The Neo-War

The Neo-War was the first major galactic conflict between races in the Dystopian Galaxy. It was fought between the Neo-Vestians and the Human-Hultan alliance, although the Hultans pulled out after 123 years. It lasted 392 years, beginning in 34901AF and ended in 35293AF.

### Casualties

* 300,000 severely injured survivors.
* 589,000 injured survivors.
* 3 million dead.
* 20,000 ships destroyed.

### Outcome

The outcome of the Neo-War was a Human victory. Despite their low ammunition, numbers and morale, the Humans drove the Neo-Vestians into hiding, although they did not take over the Vestian homeworld of Y-Chi.
Axevos

The Axevos are a species of secretive humans, who can live for over a thousand years, and have a great deal of knowledge about the Rage and Peace, and are often called the 'Librarians Of The Galaxy'.

### Physical Description

They look like humans, except for their fully white eyes and natural tattoos on their skin. They also have two hearts, and six fingers on each hand.

### History

The Axevos were discovered during the First War, in a temple on what was assumed to be their homeworld, Nayiv. The lone Peace who discovered them was brought inside the temple, seeing all they had to offer.

The Axevos had been collecting knowledge since the beginning of history, although their more ancient files were locked away from outsiders. The Peace decided to join them, changing the Axevos into more than just a group of librarians.

Soon, they all wore the same white robes and helmets, and entered a golden age, collecting thousands of pages worth of knowledge from the Peace who joined them. That age would not last however.

After finding out about Nayiv, the Rage ransacked the temple, looking for the galaxy's greatest secrets. Many Axevos were killed, including the Peace who had joined them. Once they had taken the temple, they brought the Great Librarians before their leader, who asked for the location of their most secure knowledge.

Little did the Rage know, they had memorised it all within their heads, and therefore had stopped the Rage in their tracks. The Rage did not want to lose the knowledge, and imprisoned the Axevos, although they were later rescued during the battle over Nayiv, which was one of the last battles of the First War.

The ancient history was passed down from Great Librarian to Great Librarian, and even to a Lorekeeper of the Peace, who was related to their old Peace member.
Hall of Fame

This page is dedicated to the works on this wiki that have been determined by the admins as the best of any material on this wiki. They may be war games or history, but the current policy will exclude politics for obvious reasons. A work may be determined worthy of the Hall of Fame if all administrators unanimously agree that it should be added. We do not currently have any pages on the Hall of Fame.
Evik

Evik were a race of humanoid mammalian beings, who came from the planet Evrim. They believed that survival was a key element, and females chose smarter males who were clever rather than strong.

### Physical Description

The Evik had pale cream skin with two small eyes and small ears, as well as four fingers and four toes and a medium length snout on their face.

### History

The Evik were experts at hiding and ambushes, as their homeworld was constantly covered in darkness. They attacked anyone who came to their planet, and eventually built a cruiser which they left the planet on.

They were stopped by the Rage, who thought the craft was theirs. After a heated battle, the Evik were saved by the ISA and Peace fleet, which drew off the Rage and then helped them by repairing their ship and helping their wounded.

This led the Evik to renouncing their ways of hostility, becoming more than assassins and soon becoming a galaxy spanning species.
Jadar Hecsis

Jadar Hecsis is a Kal from Hed Fellus, with light green skin and yellow eyes. He is shorter than his former master, standing at only 5'10. He is thin, but extremely agile. His Kal horns are also a little on the small side, but his skills with his green shivik more than make up for it. Although his scruffy dress sense may make him appear uneducated and dumb, he is very far from that.

### Early Life

Jadar was born on Hed Fellus to his father and mother, and was the youngest of 4 children, although all of his other siblings were girls. Jadar himself was found to be worthy of becoming a Peace very early, and he was soon indoctrinated into the Peace.

He trained in Clan Calma, going through the standard trials. He often finsihed with flying colours, and was put under a lot of stress by his teachers, who wanted the best from him. He often neglected his family's attempts at communicating with him in favour of training.

Soon, he receieved word from Listener Talos himself that his father and youngest sister were dangerously ill. On his return to Hed Fellus, Jadar was angry at himself for neglecting his family. When he landed, he was met by his lone mother, who said that his father and sister were dead. He attended the funeral, and then left quietly.

He was nearly kicked out of the Peace as he fell behind massively in his training, and was later apprenticed to Arken Spire, who saw great potential in him.
Inititate

## Initiate

The Initiates are the beginning of every Peace. Initiates are sorted into clans, such as Calma, an trained in groups of up to 25 by a Grand Master. Once they are old enough, and have enough training, they become apprenticed to either an Adept or Master, and are then Novices.

### Role In Peace

The Initiates are highly unskilled and unaware of their powers, but without them, there is no future for the Peace.
Seer

The Seers of the Peace were those who were not the best fighters, but extremely spiritual, with a strong connection to the universe and the rare ability which allowed them to see future events, though not in great detail.

### Role in Peace

Primarily prophets, the Seers could see the future, though not very clearly. They were mostly made up of those who were not the best fighters, but better at strategy, and because of this, used no shiviks, but only their powers.
Listener

The Listener of the Peace is a powerful being, and one who has had years of experience, as well as a strong connection to the universe which allows them to know everything that is happening within it.

### Role in Peace

The Listener guides all of the Peace, teaching them and advising them whilst also maintaing the order. They can feel and hear everything the universe does, and have mastered many powers.
Minister

The Ministers of the ISA deal with certain tasks, and are vital to the non-political matters of the Assembly. They are present at meetings which require their attention or are to do with their role.

### Role in ISA

The Ministers handle tasks from negotiations to banking, and each is hand picked and highly skilled in what they do.

### Types of Minister

Minister Of Negotiations

Minister Of Banking

Minister Of Laws

Minister Of Warfare

Minister Of Espionage

Minister Of Employment
Modern GIU

The GIU was the first organisation of it's kind, being supported by many planets, governments and beyond who thought the ISA's supreme power over them was not one they wanted imposed upon them. Of course, not many understood it was in fact an organisation similar to the Old ISA, and one which was also backed by the Rage.

### Command Structure

Decisions within the GIU were made by the High Senators, the representatives of the first 5 founders of the GIU. The Senators proposed ideas and motions, and had some say in their approval or disapproval.
The Field, Chapel and Inn

GM: Phil

Players:

* Titania (Claire)
* Elronn
* Flynn (Ian)
* Merlin (Mutu)
* Solene (Christy)

We travelled downriver and arrived at the town just as dusk was falling. We made contact with a local and she informed us that a sheep had gone missing just last night. After checking in with the mayor and advising him we were here to lend assistance we discovered that a hunter had come through a few weeks ago, claiming to have killed a bear and that the problem was dealt with. I will refer to this hunter further in my report. Tracking the beast through the forest from its last theft we discovered the missing sheep, which had been thrown up into a tree and its entrails ripped out, we discovered several clues and then gathered in wait for it to make its next move.

Later that night it came back for another sheep, we engaged it in combat and it was revealed to be a werewolf. Its wounds however healed as fast as we could wound it and it fled into town. It broke through a wall of the inn and started a fire by knocking over a light source as it fled into the night again. We were successful in ensuring that no loss of life occurred in the town or inn, special mention of Titania and Flynn who entered a burning building in aid of this goal. The mayor revealed that he suspected that the hunter that came through previously was in fact a werewolf and had infected his daughter who changed for the first time last night. We agreed to find and subdue her for the remaining full moon and return with her to the citadel to seek a cure for her. This we did.

*I did not witness any alleged ransacking of a chapel by a mad man shouting about needing wolfsbane or silver immediately and any accidental or otherwise knocking out of the priest. Though I can see no fault in the chapel acolyte’s reported reaction to said alleged actions and applaud his excellent aim with a crossbow.*

**Mission: Success**

### Report from pc name (real name)

###
Cheeqay

The Cheeqay are a race of fat yet tough beasts with black hair and green skin from the planet Florro. They were naturally slow with their brains, and also quite angry and easily provoked. They were often found in bars or guarding illegal goods.

### Physical Description

Cheeqay had tough green hides with patches of black hair on their forearms, backs and chest, and small black eyes. They had a wrinkled face, with small tendrils hanging off of their cheeks.

### History

The Cheeqay were originally working slave labour under the Rage before the Old ISA intervened, taking over the operation. Under the Old ISA, the Cheeqay were treated more fairly, but still not as they wanted to be.

Soon, the Peace and resistance would reform the ISA, and they were freed. Most stayed on their homeworld of Chee, rebuilding it after centuries of slave labour, though some became bodyguards and others bartenders. They owed their lives to the Peace, and owed them a life debt which they have yet to repay.
Suto Idris

The ISA's Primus Director, Suto Idris was a powerful political figure all throughout his career, wearing grand red or green robes with golden decor. He was always unarmed, relying on guards to fight for him.

### Early Life

He was born on Floramos to the former Minister of Banking and a former Luminary, and was raised into a political life as he grew up. He was soon apprenticed by his old father, learning all about the Ministry and it's job in the ISA.

As his father died, he took his place as Minister of Banking, which was also when his younger brother was born. He went on throughout his career to earn the position of Director in the ISA, which was a very esteemed position.

Soon, his mother and brother were captured conspiring against him. He did not have the heart to kill them, but placed them under indefinite house arrest on Floramos. Soon, he married, having two sons and a daughter. Whilst one of his sons stayed as his apprentice, the other son and his daughter were indoctrinated into the Peace. It was at this time he became the Primus Director.
Guardian-A442

A442 was one of the 500 original Guardians, and a survivor of both the enhancement process and the Battle For Kalos Desin. Sara Maxson and his fellow Guardians all considered him to be their best, and the face of the Guardians and the war effort against the Malani-Tal.

### Early Life

A442's early life, including his place of birth, parents and name are all highly classified, apparently only known by Sara Maxson herself, and even then, that's just a rumour. He was reportedly rather smart and adapted to new situations very quickly and easily, which gave him an extreme edge during combat, both in traing, simulations and the field.

### During The Malani-Tal War

A442 fought during many major battles, such as Urinthia, Kalos Desin and most notably Hyton. He was also present at many other battles over the course of the war. He lost teammates during the war, which caused him to question his identity as simply a number.

He was most recognisable for testing the Orion armour used by all Guardians, a suit unparalleled even today in terms of protection. After the war, it is unclear what happened to him.
Hyk

The Hyk are a race of reptilian humanoids, with leathery skin and and known for their talents in farming, as well as for their ability to change gender with ease, at a cost to a year of their life.

### Physical Description

Hyk had sandy orange skin, with blue blood. They stood at at least 5 feet, and had low, croaky voices. They could also breathe underwater, and their close toes and fingers could stretch out to reveal webbed hands and feet.

### History

The Hyk were born on the destroyed world of Hyviopa, which had been decimated by asteroids over years. Because of this, they became experts on survivors. They were soon visited by Peace, who brought them ships.

In return, they allied with the Peace, and in turn the ISA, which caused them to be against the Rage, for years to come. After the First War, they became trainers at ISA commando camps.
Frin

Frin were a shell covered race, who could not speak the standard, and had to use technological translators if they wanted to. They produced many thugs and pirates, due to their strong, armoured bodies, and also could only reproduce by growing new members of their race from cells.

### Physical Description

The Frin had six limbs, one pair of arms, one pair of legs and the spare two for wherever they chose. They also have four eyes, and brown, pink or red skin.

### History

The Frin were once a proud race, but raids and wars with the Rage changed them into what they are today, which is a race of brigands, pirates and tricksters.

They soon split off, with only a fraction remaining honourable as most left to start or join criminal gangs to rob the weak and vulnerable. Overnight, they had changed from proud warriors to disgusting robbers. The ISA kicked the race out of it's Assembly in the same month.

The criminal Frin took this as an insult, and returned to Frinloth, their home, building it into an empire built on stolen goods, not that the Frin government complained.
Jeska

The Jeska were humanoid creatures from the planet J'Mer, and were the cousins of the Jetulians, who they shared a planet with. They were drastically different from their cousins however, as they had elongated skulls and raspy voices.

### Physical Description

Jeska had long faces with skulls that stretched out backwards, with pale green or murky yellow skin and small, circled eyes. Their arms were very gangly and stretched below their knees, and had three fingered hands and three toed feet, with the central toe considerably larger and longer than the outer ones.

### History

Found by explorers in the First Age, the Jeska of J'Mer were a rather peaceful and kind race, despite their horrible, ghastly appearance and rasping, old voices, they were very hospitable, and shared what they could with visitors.

Of course, when the wars came, some were pushed into service and never went back to their kind selves. Many were ultimately changed, becoming sadistic, insane creatures who lived up to their horrifying appearance with a horrifying personality as well.
Curtha

Referred to as 'Humanity's Bane' by the ISA, the Curtha are a shark-like race that have been at odds with humanity and it's subtypes for centuries after the Peace disrupted the empire of slavery.

### Physical Description

They have four eyes, but their eyesight is not good at long range. They have two very flexible arms, which have a strong grip. They have black or brown skin, with red details. Their webbed feet and hands make them great at swimming.

### History

At first the Curtha were the hunted on their water planet, Curthol, but soon worked in groups, hunting their predators and rising to the top of the food chain. They would later evolve and walk on land, begin able to speak with their mouth and yet still breath with their gills.

It was on land that they first encountered the weaker humans, enslaving and torturing them for centuries. Soon, a distress beacon got out from Curthol, and the Peace came, ending their reign of terror. They were offered to join the ISA, but declined, staying away from their now bitter enemies.
Fury

The Fury of the Rage is the most destructive being in existence, and only wants chaos. They know every trick and art of destructive power possible, and will not hesitate to use them, even if they disguise themselves to look weak.

### Role in Rage

The Furies are the key role, and ultimate leader of the Rage. Without them, they would fall into disarray, and there would be infighting. The Fury leads with an iron fist, and takes no failures.
Caezin

The Caezin were a short humanoid race with sharp teeth and an addiction to dangerous stunts. The females of the race were often attracted to the males who took on the most dangerous feats, and their society allowed for up to 5 wives at any time, with the male in control.

### Physical Description

Naturally short and red skinned with sharp white teeth and naturally long nails, the Caezin males also had no hair and instead had a pair of curled horns growing from the rear of their heads diagonally outwards. Females were slightly taller than the males and had hair, which was usually white or black, but no horns.

### History

Caezin were first found on their planet of origin, Cae, during the conquest of the Rage. The Rage were surprised by the strength of the short locals, entering a month long conflict for control of the world.

The Caezin put up a strong fight, using their powerful technology against the Rage, eventually driving them away with ease. Their armies later took part in the First War, winning it alongside the Peace.

Later, they would join the ISA, but drop out after a disagreement in policies, and became a galactic trading hub for weapons.
Ecolon

The Ecolon were a race of large rodents, and were well known for having an incredible sense of smell, but were almost blind, and also only lived for 25 years. They hailed from Alini II.

### Physical Description

Average height with pink skin, brown or black hair and long limbs, as well as whiskers, and they were very thin, and were infested with all manner of bacteria and parasites.

### History

The Ecolon were first found by the Rage during their conquests, and subsequently purged after discovering the disgusting homes they lived in, which was an act the ISA secretly supported. The Peace did intervene, saving nearly two thirds of the Ecolon.

The Ecolon remained thankful to the Peace, but stayed away from politics, as many referred to them with names they dared not hear, and most preferred the company of their own species.
Weapons

Weapons range from blasters to rocket launchers, shiviks to blastswords and much more in the Dystopia universe.

### Melee

* Blastsword
* Electro-Baton
* Electro-Staff
* Energy Pike
* Mark I Blaster Deflector
* Mark II Blaster Deflector
* Mark III Blaster Deflector
* Shivik

### Blaster Pistols

* Chroma-82 Pistol
* DB-12 Blaster Pistol
* DB-13H Blaster Pistol
* GH8 Holdout Blaster
* Mark I Blaster Pistol
* Mark II Blaster Pistol
* RT-2003 Noble
* TH-99 Personal Blaster
* Vestian-Y Sidearm

### Blaster Carbines

* DB-14 Blaster Carbine
* DB-15H Blaster Carbine
* Vestian-I Carbine

### Blaster Rifles

* BTB-2001 Honour
* DB-16 Blaster Rifle
* DB-17H Blaster Rifle
* Hunter-3
* Hunter-S3
* Mark I Blaster Rifle
* Mark II Blaster Rifle
* Vestian-B Rifle

### Blaster Repeaters

* ID-77 Repeater
* Vestian-O Repeater

### Blaster Launchers

* DB-19 Blaster Launcher
* EMP-4 Launcher

### Ion Pistols

* Mark I Ion Pistol
* Mark II Ion Pistol

### Ion Rifles

* Mark I Ion Rifle
* Mark II Ion Rifle

### Explosives

* DT-0N8 Mine
* EQE Type-12 Grenade
* EQE Type-18 Grenade
* EQE Type-22 Grenade
* EQE Type-28 Grenade
* EX-PL0D Mine
* I-0N Mine

### Disruptors

* KL-22 Disruptor
* KL-44 Disruptor
* KL-66 Disruptor
Anak Hunters

The Anak Hunters were a clan of various races who were survivors of Anako, a planet with an extremely high gravitational pull and a starship graveyard because of this. They became hunters of the sentient beings on Anako, whether they were civilised or not.

### History

The Anak Hunters rose to power on Anako after eliminating all other life on the planet, and soon built an extremely powerful ship which allowed them to leave the planet, and sell their stolen belongings or animal parts.

This catapulted them to power in the economic world and the black market, but because of this, they thought they were immune to hunting laws. They soon began to pillage villages and murder protected animals, as well as kidnap beings for sport, which the Humanoid Covenant noticed.

This led to the Hunter Wars, which lasted 3301 years, but ended in a draw as both sides were tired and wanted their old lives back. From there onwards, the Anak Hunters would stay out of the spotlight, keeping to legal hunting.

For a short time during the Old ISA's reign, they became a hired police force, hunting rogue Peace and wanted criminals, for money and sport. This did not last, but they were still employed by the Modern ISA to assist them in dangerous hunts.

### Command Structure

The Anak Hunters followed a chain of command with one leader at the top who controls everything through his closest friends, who enforce their will.

### Ranks

Huntmaster

Huntmaster's Hand

Hunter

Tracker
Sati Livilo

Sati Livilo is an Aladathi from Aladath. He, like all of his race, is tall and strong, with an angular face, and light brown skin. He has grey hair, and blue eyes. He wields a personal balster like most Peace, and a purple Ikanium shivik.

### Early Life

In his young days, Sati was helpful and supportive of his friends, and quite clever as well. He would help wherever he could, though that would one day be his near destruction.

Around the age of 12, he was taken to the Peace, and trained by Listener Talos, who saw he was clearly skilled. Talos put him through many great tests, one of which would make him unable to help those around him. He was instead shunned by them, which showed him that he couldn't help everyone.

He became an Adept at 27, later going onto becoming a Master at 40. He adopted a young human son from an orphanage out of pity, and then indoctrinated him into the Peace as he saw the boy's abilities. He did not train his adopted son, but still advised him and helped him. He went on to train Arken Spire 2 years later, who he thought to be his most skilled and interesting apprentice yet. The pair were near unstoppable, stopping assassins, fights and quarrels wherever they were sent.

Sati was saddened by Arken's departure to become an Adept, but admired the young human as if he was a second son. He later became a Council Master, and gave Arken numerous assignments.
Paladin

A Paladin was a special subset of the rank of Master, who were devoted to protecting Peace bases on numerous planets, often for many years. They were also forbidden from any romantic ties, as they would leave a lot behind on their lengthy excursions.

### Role in Peace

The Paladins were supposed to be protectors of all outside of the bounds of the Peace Fortress, and on some occasions were guards for Peace Grand Masters. They also guarded the prison of Nexus Kairn.
Characters

The Dystopia Universe contains hundreds of inteteresting and unique characters of many species, each with goals and motives of their own.

### Peace

* Arken Spire
* Jadar Hecsis
* Sati Livilo
* Talos

### ISA

* Amae Revan
* ET-4
* GG-33
* Melia Hudanta
* Nina Betuni
* Suto Idris
* Teno Koln

### Rage

* Deshaan
* Kirik

* Zhin-Hai

### GIU

* Krendo
* Reyto Duxion

### No Allegiance

* Damm Corellia
* Lax Dengo
* Nerrick
Damm Corellia

Damm is a human from Mas who became a mercenary and smuggler during his teenage years, befriending a Dajj called Nerrick and stealing their new ship, Frostbite 5. He is tall and handsome, with a clean shaven face and light brown hair.

### Early Life

Damm was born on Mas, but his mother died during his birth. His father abused him as he grew, whether it was beatings or plenty of labour, it still toughened him up. He eventually ran from his home at aged 13 aboard a stolen B Class cargo freighter, which he later named Frostbite 5.

Soon, he would rescue Nerrick from an ISA imprisonment camp, and the two became mercenaries together. They worked for whoever paid them well for a mission they could handle, whether it was a cargo run or evading a blockade, they would pull it off.

The pair found serious competition when they got into the bounty hunting business however, having to defend themselves against competitors such as Lax Dengo. They tried to keep their bounty hunting to a minimum, although sometimes it called as a lucrative way of collecting much needed money.
Adept

Adepts are graduated Novices of the Peace. They know at least the basics in hand to hand, blaster and shivik combat and powers.

### Role In Peace

The Adepts were the bulk of the Peace, usually being standard escorts or guards on missions, and taking on average Novices as apprentices. They also had numerous tests to pass to gain the rank of Master, such as successfully training a Novice, and many others.
Modern ISA

The Modern formation of the ISA has been called a miracle and the beginning of a golden age. Formed around 500 years ago to replace the corrupt and harsh Old ISA, it's rule was welcomed with pen arms by all races part of the Old ISA, and worlds that resisted the Old ISA too. It's command structure and policies were completely changed, replacing their harsh punishments with trials, and removing power from the Primus Director and sharing it amongst the Ministers, Directors and Representatives. Although the system was far more complex, it was fairer.

### Command Structure

The Modern ISA operated under the command structure of a pyramid, although each layer of the pyramid help some degree of power. The Representatives were the weakest, figuratively speaking, although they ultimately knew what was best for the people. Ministers managed everything from war to banking, and carried information between the Assembly and the Directors while also maintaining their role. The Directors and Primus Directors also propose ideas, though ultimately didn't have the power to pass them, but they could still impose certain laws, sanctions or rules without the consent of the Assembly.
Aaryk

The Aaryk were a race of semi-humanoid beings native to the planet Aarsi VII. They were primitive and could live for up to 130 years, and their most advanced piece of technology were their old projectile rifles. They are too primitive to know whether they have a strong connection to the universe or not.

### Physical Description

The Aaryks usually stand at around 5 feet tall, with two long arms and shorter legs. They have light green, cream or brown skin, and two large black eyes, as well as a forked tongue. Their neck can extend to give them better visual range.

### History

The Aaryk were discovered some 400 years before the Great Schism by a Peace expeditionary force. They discovered the Aaryks in their tribal huts on the plains of Aarsi VII, and attempted communications with the then extremely primitive Aaryks. The Peace hunted with the Aaryks, as well as experienced their culture.

Soon after their arrival, they were attacked by a second tribe of Aaryks, confirming their tribal system. The leader of the tribe that had greeted them showed them his rifle, which proved they were not as primitive as first thought.

Although they knew they could not assist in the conflict, the Peace watched the tribal warfare. Most of it was fought with hands and primitive hand to hand weapons such as spears, some used projectile rifles to pick off the string enemies in the rival clans.

After the fight, the Peace left, and life on Aarsi VII continued. Though travellers would come and go to hunt on the planet, there were rarely any visitors. During the First War, the planet and the Aaryk tribes would be host to refugees on the side of the Peace, and gladly assisted those who had helped them 100 years prior. Some who had met the first Peace were still alive, and led the effort.

They were soon accepted into the ISA, begin given 5 ships with the parts and training to keep them in prime condition. The original tribal leader was appointed the Representative, and they are still a part of the IS to this day.
GG-33

GG-33 is a silver plated Humanoid Model A. He was owned by Amae Revan, and a good friend to her and Arken Spire, as well as his mech, ET-4. He was built on Frinloth.

### Early Life

Made on Frinloth, GG was purchased on Terra by Arken, who gifted her to Amae for her 23rd birthday. He was only 1 at the time, although he had all of the necessary programming, and could speak many languages.

He served her very faithfully, and on some occasions Arken as well. He also became good friends with Arken's mech that he had been given by the Peace, ET-4. The two were an unlikely but inseparable pair.
Lorekeeper

The Lorekeeper was a special rank of Master granted to only one Peace at any time, who had extensive knowledge of their order, and the history of the universe in general.

### Role in Peace

The Lorekeeper's primary job was to log all new knowledge into the database, as well as providing intel to Peace in need of it. They also maintain the data collective on Terra, in the Peace Fortress, and only they know the codes to unlock it's darkest secrets.
Ingidia

The Ingidia were a race of semi-humans, though their intelligence was lower than any human, but they made up for it with the natural body strength, and lived as long as a human did. They came from Ingolo.

### Physical Description

Ingidia looked almost identical to humans, except they have larger muscles and overall body size, as well as light skin and tattoos across their body.

### History

The Ingidia have been at war with their neighbours, the Ikidia, since anyone can remember, and they will continue to fight until one side loses. Each race is warmongering, and both dangerous

The Ingidia have several bases on Ikolis, the Ikidia homeworld, but are rapidly losing ground, even with their ISA support, they may still lose to their smarter cousins because of their oversights. They used to be slaves to the Old ISA, as were the Ikidia, but still they fought, the age old feud still burning bright till this day.
Chi

The Chi were a humanoid race with low voices, as well as a natural resistance to cold and two sets of lungs to resist pneumonia on their icy blizzard homeworld of Yervis Major. They lived for around 70 years.

### Physical Description

Brawny and tall blue skinned humanoids with black or white hair, and red eyes.

### History

Chi were first found by the Peace, thousands of years ago. They were originally very hostile towards the outsiders, but this was because the Rage had come once, and infected a lot of the Chi with an off-world infection.

They would fight the Peace for a decade, until they surrendered and were pardoned after explaining the incident in full. The ISA let them join, as they knew the Chi would be no good for slavery, but instead for scouting missions, or spies.
Humanoid Covenant

The Humanoid Covenant was the first major alliance between human-like species. It consisted of Humans, Hultans and Cerci, and was formed in 40281AF. Possibly their greatest challenge was the war against the Malani-Tal. The Humanoid Covenant lasted until 58277AF after the humans withdrew, and not long after that the Human-Hultan Civil War began. It was briefly reformed during the First Galactic War.

### History

The Humanoid Covenant went through many hardships during it's almsot 18000 year reign in the galaxy. It was founded primarily to ensure peace on Terra, although it eventually became a symbol of order in the galaxy, although was not as strong as it was thought to be after it drew with the Anak Hunters in the Hunter Wars.

Soon they would prove their might after the Umbol Armies declared war on the Covenant. The ensuing conflict, the Cactos Crisis, lasted for almost 600 years, but the Covenant won. They did lose many in the conflict, but came out as a force to be reckoned with.

They soon allied with the Republic Of Yervis Major, although the two never formally fought together during any battles. They would be tested yet again during the Battle Of Jokosi, during which the Tolonvini held their ground and won. Ten years later, the Covenant would try again, and win the Second Battle Of Jokosi.

After this, they began a project to ensure safety in ther galaxy, codenamed the Iota Project. However, the Malani-Tal's sudden arrival halted this, and they entered a bloody war with the alien group.

However, merely a few decades later the Covenant's fall would commence, as Jakobin Shaal withdrew the Human people from the Covenant, and it broke down merely decades later, and was not resurrected again for another 6377 years.

The Covenant was resurrected, albeit briefly, during the First Galactic War, allying itself with the Republic.

### Command Structure

As it was an alliance, the Covenant followed three allied leaders, with advisors for each of them, as well as military leaders. It also had several branches, such as the TATs (Tactical Assault Teams), which were famous for their actions during the Malani-Tal War.

### Ranks

* Chief
* Advisor
* General

#### Military

* Supreme Brigadier
* Brigadier
* Five-Star General
* General
* Field Major
* Major
* Lieutenant-Colonel
* Colonel
* Captain
* Commander
* Lieutenant
* Gunnery Sergeant
* Warrant Officer
* Sergeant
* Corporal
* Private

#### Navy

* Grand Admiral
* Fleet Admiral
* Admiral
* Captain
* Commander
* Wing Commander
* Officer
* Pilot

#### Special Ops

* Special Operations Chief
* Intelligence Officer
* Agent

#### Special Forces (TATs)

* Special Forces General
* Captain
* Wave Commander
* Division Commander
* Lead Assault Trooper
* Assault Trooper
Gaeriq

The Gaeriq are a humanoid species from the planet Herisia. They are expert trackers and hunters, though some prefer to be more crafty and are smugglers or weapons dealers. They live for about 80-90 years.

### Physical Description

Gaeriq appear to look like a wolf on two legs, except they are far more hunched over with tiny red eyes, hands instead of paws and no tail. Their backs are covered in thick hair, and their skin is pink, but the hair could be white, brown, black or grey.

### History

The Gaeriq evolved from a species of wolves on their homeworld, and then became much more organised, building towns to live in, with an economy and laws. They lived in peace, hunting prey for food and materials.

Sometime before the First War, they joined the Rage, serving them faithfully until they were betrayed and left for dead by the Rage, who were retreating from the Peace and ISA. Believing the Rage to still be their allies, many Gaeriq were slaughtered upon the ISA's arrival as they attacked.

Once they realised the truth, they apologised at once, joining the ISA and providing them with everything they could on the Rage. In return, only a fraction of them were enslaved, the others becoming worthy warriors who helped the effort against the Rage.
Haberi

The Haberi were a race of humanoids with a very strong natural connection to the universe, even though their race was unable to use Rage and Peace powers, they were tactical and strategic geniuses, often taking up military careers.

### Physical Description

The Haberi are tall, with light blue, silver or greys kin and small but sharp teeth. They are thin, but their sashishi, which are long facial tentacles that can grow to their chest, are powerful, and can break bones if big enough, and used right.

### History

On their homeworld, Haber, they were very primitive, but still defended from attackers successfully because of their tactics. This caught the attention of both the Rage and Peace, though they joined neither, conquering any who approached.

They were eventually pulled into the war by the Vestians, who supported the Rage. In retaliation, the Haberi temporarily supported the Peace with ships and battle plans, which led to their victory in the First War. Then, they left to become neutral again.

They were later enslaved by a former Fleetmaster of theirs, becoming a part of the GIU and in turn, the Rage. This made them angry, but if they spoke out, they would die.
GIU

## GIU (Galactic Independence Union)

The GIU is a political movement comprising of planets and systems who dislike the absolute rule of the ISA. They believe planets should be allowed to decide their own fate, rather than serve one cause or be eradicated.

### History

The GIU was formed only 10 years before the Great Schism, but grew in power, becoming a serious threat. They soon created a military force from volunteers, as well as a powerful fleet.

### Command Structure

The GIU are led by a Senate of all of their planets collectively, with the High Council, which contains the leaders of first 5 planets to join the GIU, in charge of it.

### Ranks

High Senator

Senator