Gannet Kondori

Art by Darky

**Gannet Kondori** es un personaje jugable del segundo grupo de Laquesia (Lumenfoil), jugado por Darky.

## Descripción

### Apariencia

Gannet es el segundo miembro más alto del grupo, midiendo 1'82m. Tiene una figura relativamente musculada, de piel grisácea con un ligero tono azul. Un par de cortos cuernos negros emergen de su frente, mientras que otro par le rodea los laterales de la cabeza, a la vez enmarcando y siendo enmarcados por su pelo rubio pálido, casi blanco. Sus ojos, como es típico de los Tieflings, son casi en su totalidad negros, con iris magenta que parecen relucir ligeramente en la oscuridad. Su ahusada cola acaba en una punta de flecha, con un segundo par de aletas justo antes.

El equipamiento habitual de Gannet consiste de un gambesón gris claro, un tabardo rojo y una armadura de cuero negro con pantalones azules. Al cinto lleva una curiosa espada de llamativo carmesí, a la que llama Tizón, y en la espalda porta un escudo metálico de tamaño medio. Por encima de la ropa lleva una capa azul claro con un distintivo patrón, similar a las alas de un pájaro.

Debido a la rareza de los Tieflings en Laquesia, Gannet prefiere ocultar sus rasgos más obvios con la capa cuando visita algún asentamiento, pareciéndose así más a un Drow.

El emblema blanco del tabardo es peculiar, y no se asemeja a ningún símbolo del que se tenga constancia. Lo más que dice Gannet sobre él es que se trata de una runa muy significativa para la cultura Tiefling.

## Información de Personaje

### Inventario

#### Cotidiano

* Arco largo
* Flechas de ácido moradas
* Gunblade
* Munición
* Cast-off Breastplate
* Escudo
* Bastón
* Mapa Laquesia
* Orbe de dirección
* Kukri de caza
* Armadura de cuero
* Ropa de aventurero
* Pack del explorador (x3)
* Pack del aventurero
* Fragmento del Codex (x2)
* Winter Outfit
* Nobleman's Outfit
* Alchemist's Fire
* Amuleto de cabeza de lagarto
* Fular rojo
* Botín de cacería

#### Mágico

* Espada larga Tizón.
* Tocado de Gusion
* Amuleto de colmillo bendecido
* Cloak of Many Fashions
* Potion of Advantage
* Potion of Animal Speaking
* Potion of Water Breathing
* Potion of Force Resistance
* Quick Potion of Cold Resistance (x4)
* Waterbreathing Rings
* Llavero Aquí-y-Allá
* Exfera
* Daga (+1)

### Rasgos

#### Trasfondo

* **Outlander - Wanderer**
	+ You gain proficency in Athletics and Survival.
	+ You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

#### Rasgos Raciales

* **Darkvision**
	+ You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* **Hellish Resistance**
	+ You have resistance to fire damage.
* **Legacy of Cania**
	+ You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Flame Blade spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.

#### Rasgos de Clase

* **Dueling**
	+ When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
* **Superior Technique: Riposte**
	+ When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll. You regain your superiority die on a short rest.
* **Second Wind**
	+ You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

* **Action Surge**
	+ Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
	Once you use this feature, you must finish a short or long rest before you can use it again.
	Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

* **Weapon Bond** *(Eldritch Knight)*
	+ At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
	Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
	You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

* **Extra Attack**
	+ Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
	The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

* **War Magic** *(Eldritch Knight)*
	+ Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

##### Hechizos

* *Cantrips*
	+ ***Mage Hand***
	+ ***Fire Bolt***
	+ ***Booming Blade***
	+ ***Control Flames***
* *Nivel 1*
	+ ***Canian Flare***
	+ ***Shield***
	+ ***Feather Fall***
	+ ***Magic Missile***
	+ ***Witch Bolt***
* *Nivel 2*
	+ ***Deepflame Blade***
	+ ***Darkness***

#### Dotes

* **Infernal Constitution**
	+ Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:
	Increase your Constitution score by 1, up to a maximum of 20.
	You have resistance to cold damage and poison damage.
	You have advantage on saving throws against being poisoned.

## Referencias

1. ↑ 1,0 1,1 After equipping and attuning to Gusion's Headpiece