recursal/Fanatic-Fandom huggingface dataset:
Gunshin

## Summoning: Gunshin

口寄せ: 軍神

**Gunshin** (軍神, lit. "*War Hero*") are the deceased souls of fabled warriors, shinobi and figures harvested by the Shinigami. In his pursuit of his clan's most darkest secrets, Kawakami discovered the hidden truth regarding this strange entity. In the course of this endeavor he met face to face with the Shinigami, and forged a contract with the being. In exchange he is now able to summon forth ghastly apparitions from ages old and breath life into them once more as allies in the battlefield.

## Overview

Gunshin are the deceased souls of ancient warriors, shinobi and other figures throughout history. As the Shinigami is the central figure that is said to collect and harvest those who die, it is by its authority that one who enters into a contract with it, that they may summon these beings from beyond the grave. When summoned Gunshin appear as ghastly beings composed of azure and black flames surrounding a humanoid form. These beings often appear to wear armor, weaponry and other such weapons or accessory's that they likely wielded in life.

They are an extremely versatile class of Summon, many of whom are capable of wielding ninjutsu as some were once shinobi in life, while others possess dominating physical abilities or highly specialized skill sets. Though they largely maintain a size similar to that of an ordinary human, there are among the Gunshin, individuals of incredible size and stature, easily towering over humans like giants, or appearing in smaller forms akin to that of young adolescents.

Gunshin by default do not speak, and appear largely incapable of doing so. They require no verbal command either, moving autonomously according to the Summoners will, as Kawakami is able to direct them telepathically. However those above B-Rank seem to possess an intelligence far beyond their lesser kin, demonstrating personality and the ability to speak, though few do so and in such an event are concise and to the point. As spirits and lacking the weaknesses of a mortal body, they are relentless and unquestionably loyal to their summoner. However should a summon prove to be much stronger than the Summoner, they instead go berserk, destroying anything and everything within sight, even going so far as to attack the summoner.

## Known Gunshin

* **Shodan: Gunshin**
* **Temujin**

## Summoners

The only known Summoner of this contract is Kawakami Uzumaki, and given the relative unknown nature of these beings, it is possible that as of right now, Kawakami is perhaps the only summoner of this contract.
Byakugan Fission: Manji Formation

The **Byakugan Fission: Manji Formation** (白眼分裂・卍の陣, *Byakugan Bunretsu: Manji no Jin*) is a formation encompassed by two duplicates of Shimizu Matsumura following the usage of the Fission Technique. As with the traditional Manji Formation, the point of emphasis remains largely the same, being that it is used to protect a central point against multiple attacks coming from multiple locations. In this circumstance, the central point is the small blind spot of the Byakugan at the back of the neck above the first thoracic vertebra.

The two duplicates will coordinate their movements with one another to keep the blind spot of the Byakugan covered at all times. Thanks to the Fission Technique, Shimizu is able to harness the complete perceptive prowess of a full pair of Byakugan while in this state, possessing a Byakugan in each duplicate for a total of two eyes.
Demons

So apparently it's come to the collective attention of the world that demons may not be as imaginary as first... imagined? They are worshiped in Eternia as gods, which is far more terrifying when you consider that they are real. They come from a plane of destructive chaos, corrupting and bleeding into this world. They respect only power, and through the centuries can move up in status as they spread corruption and raise their kill count.

Demons that are slain are reborn at the lowest level of the chain, and must work their way back up. At the top of the lists is the Demon Gods, who are unknown by those on the surface. Their essence can be tied to metals, apparently, corrupting the material world itself.

These foul creatures can be bound by their true name, or one can be randomly chosen through summoning. Alternatively, demons can bind mortals by the reverse process. Mortals whose souls or minds are corrupted may be vulnerable to demonic possession as the demon forces its way inside; and mortals who give their true name to a demon may find themselves under control for a day or so.

If you encounter a demon, turn and run screaming for help. These unholy abominations tend to be immune to poison, resistant to elemental damage, and rapidly heal from nonmagical attacks. Pray to your gods, brandish your holy water, and sheathe thyself in righteousness.

Go Deeper: Demons (Spoilers)
Four Legs Technique

One of the "**Imitation Beast Ninja Arts**" (擬獣忍法, Gijū Ninpō), this technique allows the user to move in the same way as an animal. By surrounding their body with chakra and moving about on all fours, the user's speed and accuracy are significantly enhanced, which in turn makes their attacks more damaging. Hit-and-run tactics are the most effective form of attack while using this technique, as this ensures the user is constantly moving, thus making it difficult for opponents to follow their movements.

The Four Legs Technique is a favorite of the Inuzuka clan, enabling its members to move in the same way as their Ninken partners. Upon activating this technique, Inuzuka gain a more feral appearance: their canine teeth lengthen, their finger and toenails become claw-like, and their pupils turn to slits. Inuzuka will often make using the Four Legs Technique their first priority in a fight, which in turn tends to make it a prerequisite for many of their other jutsu. It is also taught and used by the Ninneko of the Tenkai Jungle.
Go Deeper: Demons (Spoilers)

Those who ask a Svirfneblin, do get some insight on the topic of demons:

*"Every Drow house have its own personal demon figure they worship, and it is assumed that their worship gave their demon power and would in turn grant them insight and favor in their trials.Its not like there are demon lords or demon gods, they just called the true name of their demon patron.Their clerics performed real magic, as any other, despite no visible holy symbols or worship of a known god."*
Sir Horace

Formerly the Squire to Sir Roderick Krystin Balthazar. After Sir Balthazar was murdered by several members of Cairnhold, including a serving member of it's government, Horace was dispatched south on an errand. After realizing the deception, Horace took the Oath of Vengeance. He returned to Cairnhold, and disappeared shortly after.

Go Deeper: Sir Horace (Spoilers)
Remus

Remus is the subject of the first lore video: https://youtu.be/hUHfXPsPM2Q

Remus is a triumvirate republic, wherein every resident is given the chance to earn citizenship. The three branches of government have officers that need to be publicly elected by citizens, who then answer to the Emperor. The Emperor theoretically serves as a figurehead, but their actual power waxes and wanes with their own personal charisma.

The three Branches, Tactica, Senate, and Principus, serve as the Military, Legal, and Educational parts of the government. More in future lore videos.

Children are given a public education paid for through taxation, and then given a choice of what master they wish to serve under. For ten years, the master provides them with shelter and stipend, teaching them the craft. At the end of that time, with the masters permission, they can become Masters of their craft and thus earn citizenship. Serving two years in a Legion is also a path to citizenship.

A human nation, the five aspects of human, dragonborn, tiefling, half orc, and half elf are all venerated as the best of humanity's gift to the world. For some, it is a bastion against the racism they find in the world.

A nation without a god, Remus is entirely Atheist and denies their existence, leading to their 144 year long conflict with their former nation, the Diamond Council.
Lucius

Blood god of Sacrifice, Victory, and Celebration. Whether it is a shouted argument, a sporting match, or the battlefield, those who cry out to Lucius may find themselves rewarded with a thunder of fresh blood and a surge of adrenaline. His holy symbol, the drop of blood, is occasionally depicted as a ruby in the shape of a teardrop but is more commonly a preserved drop of the priests own blood. Lucius holds sway over the domains of Tempest and War.

Some claim he is a fallen angel of chaos and rage. He is worshiped openly exclusively by the Horde of the Golden Shield, though many cry for his aid on the battlefield, and those who exult in victory may utter a quiet prayer to him. There are many strange stories about Lucius, for his avatar is unknown. Strange lights can be seen sweeping battles, and sometimes strong believers of Lucius swear that their own blood spilled upon the rocks can cause other objects to change color or glow brightly in unseemly ways.
Assassin's Guild

Operating throughout Ritter'Ort , it bases primarily out of Remus . Less than legal in most places, it still operates a brisk trade.

The north in particular acts as a training ground for assassins. Between the nearly unassailable barbarian camps of the Horde of the Golden Shield , the deep darkness and military rigidness of the Mountainhomes of the Federation of the Eternal Forge , and the arboreal Tree-City of the Yuurem-Ai - there is an unending supply of people in the low level conflict that desire to kill or be killed. The monk temple House of the Peaceful is one arm of the Guild.

The locations of the Guilds are mostly kept extremely secretive, and if knowledge of their places become public, they take a new location while ensuring the silence of former informants. Survival comes from their exacting follow through on contracts, ruthlessness, and web of intelligence.
Order of the Grove

They crazy.

Floating around on the Chaparral of Order, these eco-terrorists sweep the world bringing balance to nature and smiting the wicked. Those who abuse nature, who place humanity over others, or who act against the better nature of mortals may soon find themselves facing plagues, locusts, flying beasts, and druids slinking into their bedchambers to bring pestilence to your entire family.

Other's speak and say the Order exists to balance Man and Nature, a fight man will easily lose with the druids acting as a shield. From this perspective, the druids punish the wicked and those who encourage animosity between Nature and Man. In a world filled with horrible beasts and flying monsters, perhaps these druids do indeed stand between us.

Who can say?
Golemancy

Pioneered by Nobad Strondheim, the noble art of Golemancy died with him. Many have attempted to recreate it, using everything from transmutation to necromancy. Rumor has it Nobad stored parts of a soul within rock, metal, wood, material living and unliving, to create sentient statues. These creations were more than just warriors and guardians, they were scholars, diplomats, scribes. While not fully intelligent, Nobad allowed his children to pursue their own life paths on top of their job as protectors. Many chose to follow in their father's footsteps in their 'spare time'.
Chuixocl

Chuixocl is considered the most debased and foul of all the Devil Patrons. They appear as a sexless bird, floating through endless space. He wields lightning as easily as breathing. Moreover, they are the god of heterosexuality, survival of the fittest, and evolution through conflict. This is one Devil that prefers to strike first, fast, and only once, laying waste to any mortal or immortal that doesn't agree with their proposals and methods.
Belief

The Knights of Belief, known in common parlance as Hell Knights. Serving at the behest of a Kleptocratic Patron, this is the smallest order of knights. Typically only a few dozen remain by the end times.

However, quantity over quality is a key part of the recruiting strategy. Those who wield strong magic, political power, social status, or economic wealth are chosen; creators, driving forces, those who believe and see new horizons rather than accept what others tell them. It is their own belief that only a small group, united together, has ever made any difference in anything of note. Legends speak of dark wings, fell horses, green fire, and devil summoning all as part of their portfolio of powers. Other say that they can rip the souls from willing subordinates and transform them into living weapons to be wielded by any. Whatever the case, they were relatively equal in power to their fellow knights despite their greatly reduced numbers.

They are associated with warm colors.
The Clockwork Prince

A Lord of the fae, presiding in the Spring court.

Appears as a nearly formless cloaked figure, the sounds of ticking and whirring gears can be heard in his vicinity. He has no visible legs, but floats upright. His covered arms end in two gloved hands, and ocassionally flashes of bronze clockwork can be seen where a human's wrists would be. He speaks in a rythmic, exactly timed pattern, almost like a metronome. He delights in puzzles and clever mechanisms, and tends to form pacts with people who are skilled with at least one or the other.
Rogue's Guild

A group of specialist's that provide support and training for experts. They emphasize refinement in cultural situations, learned education for dungeon delving and item identification, and excellence in combat superiority. With knife and bow, they define themselves as being men and women of use.

They vehemently oppose their cousins in the Thieves Guild  and Assassin's Guild . The punishment for breaking the rogue's esoteric principles are often quite public and harsh.

There are rumors that the leadership of Cairnhold is preparing to impose dire punishment upon them.
Valon Talmous

## Description

Valon is a 5 foot 6 human male, weighing about 160 pounds. Valon has cold piercing blue eyes, and and short brown hair. He wears long black robes, which cover most of his body, and his hands and feet are wrapped in bandages

## Background

Nothing ever went right since his birth, on the 1st of Vensuno. After his mother's death, Valon's father became a drunk and abusive. Every little mistake incurred the wrath of his father. Most men would grow stronger, learn how to stand up for themselves, but Valon took to hiding, trying to keep his father from seeing. After years of this, Valon became more of a coward, and his father long forgot of him. At the age 12 Valon left his his home, and ventured north to start a new life. On his journey north Valon met a wondering monk, who urged him to follow. Valon, fascinated by the man, decided to follow him. Following the monk led him to ruin like structure, deep in the side of a mountain. Here Valon learned the art's of alchemy, and dabbled in poison. Valon was quick to learn in learn how to stay in the shadows, since he did it for most of his life. Valon excelled in most of his teaching, but when it came to showing of his skills, he could never take a live. After 4 years of training, Valon was finally ready to set out on his own. Keeping with ancient traditions Valon crafted a fine blade, before setting out into the open world. In the north all Valon saw was hardships and pain. He spent that entire year becoming more reclusive. Valon came to Cairnhold a month ago, after learning that he had a relative in the north. He now works as an adventure to spread the name of his uncle's smithy, The War Crest Forge.

## Equipment

* 10 Darts
* A finely crafted short sword. The hilt is made from a black wood, and the blade is also made from a charcoal black substance. One side of the blade is written in sylvan, whilst the other is Infernal.
* Smith's tools
* Alchemist's supplies
* Common Clothes
Lokkit the Frost

Lokkit is the Giant god of Frost. Coldness, wasting, inevitability, Lokkit is the natural decay of things. It is said he is the Watcher, though what, exactly, he watches is some matter of contention. Lokkit's holy symbol is a circle with a glacier inside, and his domain is Tempest. The country is Lokkitia, and the associated color is Orange.

Lokkit is the Breaker of Oaths. Those who seek to escape the mistakes and misdeeds of their past, or who wish to undo a spoken word binding them to agreement, turn to Lokkit. His inquisitors and High Priest, The Confessor, travel the land rendering punishment to Oathbreakers and giving the Bringer of Chills forgiveness for their sins.

It is said that when you die, Lokkit judges all your deeds. For every unconfessed malfeasance, he shatters a part of your soul with his freezing hammer. Those who wish to avoid this dread fate confess in this life, take punishment in this life, to preserve their soul for the next. Those who survive this round of hammering move on to judgement by Blackbones.
Stalmadoisan

Some say this particular Patron is in direct competition with Inarius and Valinar Veritas. He is the patron of music, arts, debauchery, entertainment. He is served by those of power, persuasion, and high education; he drives these things by whispering court secrets stolen and inspired technologies lost in the past. By far, his servants are the most likely to be assassinated, and indeed Stalmadosian has gone through many who found it beneficial to ally with him.
Barrier: Canopy Method Formation

## 結界・天蓋法陣­ (Kekkai: Tengai Hōjin)

This technique allows the user to create a spherical detection barrier with the user at the centre. At the user's command, the detection barrier can expand, grasping everything in the surroundings. The users can also detect anything that moves inside the barrier space with their own "sense". As the users move, the barrier will follow them.
Truth

The Knights of Truth follow the lead of the Host, the collective wisdom of the Celestial forces. Demographically, this is the largest contingent of Knights, made up of a large number of common folk and soldiers. The greatest among them could summon angels to their sides to carry them into battle, or ride winged steeds. This group believes that the world has a number of absolute truths, immutable and unchangeable. Cementing themselves against these, they push back against the corruption and lies of demons and other unnamed forces in service to The Enemy. Righteous, pure, and unrelenting in their pursuit of concepts like justice - these knights are the ideal of truth.

They are associated with cool colors.
The Kleptocracy

The Kleptocracy is the Court of Devil Patrons. Devils do not rise up to become gods or high lords, but instead fight and grow and change to become something measurably stronger. This is rare enough that devils flock to such banners rather than tear them down, gaining a measure of power by serving at their behest; keeping their society orderly. Devil Patrons give a portion of their soul to gain mortal power, a rare thing indeed in their plane. Devil Patron magic is powered by the belief of other devils in their champions. Devil Patrons choose one person to serve as their link to their mortal coil.

al'Zech ari'Hman

Asmodeus

Azazel

Chuixocl

Jeswin'vokear

Quarten'ziaer

Stalmadoisan
Characters

Rexx Matheson

Saltho Tiresk

Balto Fortunato

Thia Galows

Theodore

Talia Kahliah

Marilane Winnifred Stalwart Ticombria

Roger Fitzford

Joan'Weyne

Drase Chubburr

Orin

Athella

Elroror

Kinshasa

Tomas

Darius the Shrew

Eulfir

Finwe

Nobad Strondheim

Norvoke

Carliden

Song Riverswide

Sir Horace

Sir Manfred Winnows

Tabitha the Hedge Witch

Melvin Minestrone

Benne Lynne Aluxia

Spark Stormeye

Onyxia

Trip Kyne

Krivani Dubh-Rugadh

Issyofin

Sir Pennington Shembrooke Phiriebutte the Fourth

Freederick
Shard

## Description

'Shard' has never made for an imposing woman, small in stature, rarely speaking in length, always with a friendly looking demeanour... But do not take friendly looking to mean helpless, for should you raise the look of flame into her eyes? They may well be the last pair you ever see...

## Equipment

* Religious vestments. (Conceals chain shirt)

## Notable Achievements

* Has a street in Cairnhold named after her.
* Is an inducted member of the Stone Wolves tribe.
* Destroyed a ritual chamber of Cthulhu.

## Trivia

* Can read, write and speak five languages.
* The 'fragments' embedded across her body are made of the same cystal that is used in high-end magic wands' arcane foci.
Balto Fortunato

## Description

Balto Fortunato is a Sixth level Warlock of the Blade with an Undying Patron of unknown origin. He is a member of The Party. He was raised by Valinarian monks to respect dragons and drink dragon blood. Through them, he learned to understand dragons - and has come to hate and fear them. He shows a keen understanding of the Fae mindset.

Serves as Grand Ambassador of Cairnhold, and has opened negotiations with the Fae and Federation.

## Equipment

* X
* Y
* Z

## Notable Achievements

* X
* Y
* Z
Archfae

Archfae are the Patrons of the Fae. They claim dominion over a court, typically representing a large portion of their population. Their powers, personality, and appearance are tied to their season... although they claim the order is reversed: The seasons are as the Patrons make them to be.

The Cauldron

Arachne
Hithladhon

Once a living elf, she was risen into the heavens and has become the hopes of a people. Hithladhon brings justice, having died at the hands of Dwarven Oathbreaker paladins. All that matters is for one to do what is right, no matter the cost or the law. Her holy symbol is a longsword (Whether it be a shrunken replica or a full sized weapon of war), and her domains are Knowledge and War. Her county is Hith, and her associated color is Violet.

Hithladhon is a god beloved by paladins and the common folk alike. Elven in life and death, she watches over the worth, just, and righteous. Those who pray to her for aid may find themselves with an abundance of it, however, as her just rains equally over all involved. The wicked who cry to her for aid over some petty dispute may find themselves judged in turn for greater crimes.

Most famously, she empowers her paladins with an ability known as the Darkest Arte. Knights who die in her service with oaths intact may return as holy revenants, seeking revenge not just for their death but whichever holy cause they died for.
Kaiban

## Description

Kaiban is a human man. In his early twenties. He has strong muscles, but nothing too impressive. His medium length curly black hair, and deep blue eyes are probably his best features. Standing about 5'11, He often wore simple cloth garments, nothing too ornate as he enjoyed being viewed as commonfolk.

## Background

Kaiban from a young age was very involved in all things nature. Born the son of a druid who could never take animal form, and his mother being a farmer, he was found to have talent in magic young. Spending most of his time growing up farming and learning the way of the druid, he was inspired to go adventuring when he heard tales in the north of the undead. He pleaded with his parents to let him go, so upon leaving his dad gave him his scimitar, and told him to find a new life in Cairnhold.

## Equipment

* X
* Y
* Z

## Notable Achievements

* X
* Y
* Z
Chys

## Description

Description: Chys is a nimbly built Tiefling female, standing around 5'8" tall and weighing about average for her height. Her grey skin is accented by her piercing red eyes and sickly purple hair, and her head is adorned with mid-length wavy horns. She sports a long tail that ends in a barb, and her teeth and nails are well tended and sharp. She wears dark lacquered leathers and her gloves distinctly lack fingertips. Over her armour and clothing she wears a fur-lined leather coat.

## Equipment

* X
* Y
* Z

## Notable Achievements

* X
* Y
* Z
Jeswin'vokear

Depicted as an enormous worm, who feeds on mortal life and passes them out as devils. This is the Patron of fear, terror, and cowardice. If you work with Jeswin, you will be proof against this, and you shall bring these things to your enemies. If you oppose him, your heart shall grow faint rather quickly.
Quarten'ziaer

Quarten'ziaer is the Patron of subversion and diplomacy. She prefers to set her enemies against each other, and encourages her servants to do the same. The most friendly and helpful to mankind, she often appears before her charges to give them 'encouragement'. She only bonds with those who identify as women.
The Dragon Continent

Awaiting a lore video. Is the focal point of Dragons everywhere; every branch of dragon fights here. The north is controlled by the Metallics, and the South by the Chromatics. The landscape changes constantly due to draconic rituals and dragons literally altering the land with their bodies and weapons. Swamps rise, mountains fall, and fire rages unchecked. Dragon's use people, factions, and even entire nations as proxies to gain the upper hand for a month, a day, an hour. When one side begins to gain too much ground, they often bicker among themselves for power and land. This gives their opposition time to regroup, and leads to an eternal balance.
Valinar Veritas

Father of Dragons, Adjudicator of Magic, Sorceror Supreme, and bearer of the blood. Valinar Veritas is the head of the Classic Pantheon of Common Gods. His holy symbol is the Rod, the icon of statecraft. His domains are Knowledge and Nature, his country is Kreinsos, and color is Green.

Associated strongly with the Arcane and Dragons, his followers drink donated dragon blood on holidays. The study and worship of dragons is diverse, including the lineage of known dragons, the tendencies of each bloodline of dragons, and ways to fight for or against dragons in Draconic Combat.

His priesthood tell of his mighty claws resting along the lines of emotional energy that charge the world, and that by his very blood spread into the mortal line that sorcery, the innate power of spellcasting without rote learn, is his greatest gift. Rulers of every type recognize his lessons of statecraft, which transcend government. He stands atop a pedestal as even other gods bow before his mighty power.

Valinarian holidays include monthly offerings, collected and sent to the temple's patron dragon. The ritual nature of approaching the throne at the heart of every shrine, kneeling before it and allowing the ash on the floor to grace your forehead is a long practiced one - the supplicant then leaves their gift before the throne. Seasonally, a luncheon is organized by the most senior priest of a temple called the Falling of Scales. A kind of confessional, the community comes together to admit the greatest challenge of moral character they have overcome. A bread made with ground dragon scales is served. Once a year, the Exchange of Blood is given: the patron dragon sends vials of their blood for consumption, so that dragonborn might be brought into the world. This practice is voluntary and a very small percent of each congregation actually participate in it.

Valinarian priesthood has no strict dress code, but it is traditional to wear the burkama - a genderless toga dress sewn to the general size of the wearer. With its straps, elasticity, and clever workings, it can be reshaped to fit the wearer and let the extra fabric hang loose. There are always slots over the shoulders to account for wings, and a tail sheathe that can be tucked into the bottom half if it is unnecessary. The garment has been described through the years as both regal and frivolous.

Clerics and priests of Valinar Veritas are expected to have all the qualities one might seek in a ruler: Trustworthy, Loyal, Kind, Courteous, Brave, Clean, Reverent, Prepared, Energetic, Just, Temperate, and Valorous.
Aty Foron

## Description

Aty is a rather young Halfling having only truly come of age within the last two years. He lived his life before hand as a member of an order known as the Fire Guides, a family line and organization that lead brave traders and needed adventurers to a well hidden Svirfneblin enclave. One day however it all ended, Drow ambushed him, his father and the adventurer they were escorting just short of their destination. Aty was gravely injured and his father was killed, but the monk they were escorting forced the remaining Drow back and rescued the young Aty. There he learned from the Monk training under him to make sure nothing like this could ever happen again. However with the Enclave now destroyed during his training he sets off North to make a new name for himself, his family, and the **Fire guides.** He is can be cocky and overly brash at times, but he has a heart of gold and means well most of the time. His usual clothing of choice is brown travelers clothes and a dark grayish hooded cloak, with a clasp artfully crafted from a Fire Beetle's husk, with a hole in to stash one of their light giving glands inside if light is needed and he can find one.

## Quotes

*squirms uncomfortably*– pretty much all the time
## Trivia

* At 2'11 is the shortest adventurer in Cairnhold
* Currently in a Relationship with Niha.
Issyofin

## Description

Issyofin is tall for a gnome, and could almost be mistaken for an adolecent elf, especially with her acorn-brown skintone and high cheekbones. Her lips are full and dark and her nose is both small and wide. She has jet black hair that is long and very thick with a slight wave to it, but she normally wears it pulled up in a tight bun so it's hard to tell. Her eyes are almond shaped and a light shade of brown that reminds you of unpolished brass, and infact look almost metalic under the right light. She wears a cloak even in the summer heat, and has a small kangaroo rat (Sophie) that lives in one of the many pockets. She is dressed unremarkably in a simple longsleeved shirt and homespun pants with soft leather boots that look like they have seen a long road. With her hood down and her hair up, a spray of fine brass colored scales can be seen spreading down from her hairline along her neck and over her shoulders to disapear under her shirt.

## Background

Born sometime during the month of Choivgria (Celebrates birthday on Stardew Festival)

## Equipment

* A Spear
* 2 Daggers
* A small knife
* Explore's pack and all it's trappings
* Pockets full of odds and ends and small food items

## Notable Achievements

Appointed ambassador to Cottontonia by Grand Ambassador Balto himself.

## Quotes

*No e'ery one takes kindly ta dragonkin, yeah?*
## Trivia

She has a small Kangaroo Rat named Sophie.

She is currently employed at the Orphanage, teaching, protecting, and entertaining the children there.

While facing a ghost Issyofin aged 50 years over the course of one mission.

Cala gave Issyofin a map to her house, unfortunately Issyofin has yet to be able to parse it.

Very few people know her full name is: Issyofin Kalamendrass Vorhees am'Dracoaes

## Fanart

One of the orphans that Issyofin looks after: Elia.
Fiona Leafsong

## Description

This short elf stands at 5'5" and weighs 109lbs. She has a slender and nimble build, with a medium bust, and a rather alluring figure. She wears a loose fitting shirt, mid-length skirt with short trousers underneath, a cloak, and leather shoes, all featuring deep greens and browns. Her hair is a beautiful chestnut brown hair is long and somewhat unkempt, and has several beads, feathers and leaves tied in, and her forest green eyes shine brightly. Her face is young and kind, seemingly always smiling. Her tanned skin bears several scars and tattoos, and she wears a ring made of thin intricate bands of metal.

## Background

Fiona has been in a relationship with Fierani Teldrassil for ten years, and engaged to him for two years.

* ~70 Years ago Fiona had 'met' Wilson Dunn
* ~50 Years ago Fiona had helped Argyle Thatcher and his son with a problem

## Equipment

* Leather Armor
* Longbow w/ 20 arrows
* Shortsword x2
* Dagger
* Engagement Ring
Asa Nordskov

## Description

*With scales the color of fresh snow and eyes like melting ice, this cheerful dragonborn is far less imposing than her brother. She wears leather armor and carries a bundle on her back with two sword hilts at easy reaching position. Around her neck hangs a rose gold chain, the end tucked under her clothes.*

## Equipment

* huge tracks of lands
* Y
* Z

## Notable Achievements

* X
* Y
* Z
Asmodeus

Often considered the least of the Devil Patrons, he is most certainly the rudest. He has little care for who his supplicants are, and attempts to take control of them repeatedly. It is rumored he suffers from a deep insanity where he travels through not just multiple planes, but multiple universes where the laws of magic are different. Many dismiss him as the patron of psychopathy, but others hint there might be a method to his madness. He wields the most outright force out of the patrons, his magic little more than a blunt instrument of killing.
Thia Galows

## Description

Thia is a fifth level Cleric of Zeith. Is a member of The Party. She serves as the High Priestess (Most Divine) of Cairnhold. Daughter of Benne Lynne Aluxia and Ealdwith Aluxia. She has taken several vows to do no harm, to aid others, and protect her allies. Is currently married to Theodore.

## Equipment

* X
* Y
* Z

## Notable Achievements

* X
* Y
* Z
Orin

The innkeeper of Orin and Athella's Oats and Alements; the first building put down in Cairnhold and the centerpoint of the city. She is a mountain dwarf who tolerates no nonsense, no magic, and no fighting. Serves the traditional Feastday every nine days, per Dwarven tradition - this cuts into her bottom line, which she makes up for by overcharging her adventuring customers. It was her proposal before the Diamond Council that helped form the expedition to create Cairnhold, and draw adventurers to the area to serve as shock troops for the peacekeeping effort.

She is married to Athella.
Eternia

Eternia is a nation of Drow Imperialist Nobility, which extends from beneath the Wastes, across the Shattered Lands, and into Northern Remus by virtue of rapid Remusan expansion. Little is known of this place beyond the following:

Slavery is the foundation of their economy

Demon worship is the pillar of their society

You take the social position of anyone you kill of higher rank

This nation is hated, hopeless, and hunted. Eternians raid the Shattered Lands on a regular basis, using night tactics, terror, and a variety of mounts. Military forces that venture into the dark earth to fight them or secure a bridgehead never return. The Eternians seem content, however, to stay in the confines of their warm, dark earth rather than begin a surface satrap. The gods help us if they ever change their minds.
ZORM

## Description

*Zorm*, *former* proprietor of *Zorm's Adventure Quest*, the largest underground blood-sport of the South. Now, here in Cairnhold, he owns and operates *Zorm & Dreck's Adventure Questing Gear!*

Zorm still stands rather straight, for his age of 77, at his height of 6'. The elder human man's complextion was pallor, but was still dulled by his shinning ever-white teeth and snow white hair that fell past his shoulders. Occasionally the tips of his hair would be singed by fire or dyed brown from dipping in the coco, but was otherwise the labeling of a man in his later days. His white beard and mustaches are kept short, neat, and well trimmed. The most notable feature to his mien are his emerald green eyes. Sometimes they sparkle with the knowledge of the cosmos behind his square spectacles, and at other times look befuddled and lost to possibly dementia, gazing into the nothing.

He is dressed in power red wizard's robes with a matching belled top hat (think Mad Hatter). The base of hat's crown is lined in platinum scrollwork. The robes have the same platinum band on their cuffs, collar, and hem. A large spellbook, bound in a blackish flesh with straps of iron holding the binding together, which he occasionally pulls from within his robes to glance at. Lastly, the wizard's focus. Around his neck lay a thick cord of platinum, holding but a single pretty. A large onyx Z edged in platinum.
Blackbones

Less of a god and more of a force. Blackbones was once a woman in life, and her soul has been pinioned to death. The current high priest replaces her on this precipice when they die, leading to an unbroken chain of swapped essences. Their holy symbol is a skull over a compass rose, and the domains of Life and Death are theirs to command. The loyal country of Ostroledo and the color Blue are associated with this many faced goddess.

There is much known, but all of it is conflicting. Members of the Cult of Blackbones seek to kill all things and rountinely carry out acts of terror in which they themselves perish. Less dangerous cults merely worship rot within societies.

Yet all men know of her promise: That when all living things are dead, all shall rise again.

There is little truth to be found, for her worship and origins are shrouded in myth and mystery. The other Classic gods insist that she, or whoever is the current Blackbones, is necessary to their project in the Diamond Council.
Llonvire

From the Northern Continent, Llonvire is a nation rumored to bow to a dragon. They have an armed force known as the White Lancers; Dragon riders with lances who act under the direction of their wyvern or dragon partners. They spend years perfecting their dragooning skills at home before serving, often very briefly, on the dragon continent at the behest of their white dragon master.
Council of Darkness

The long time enemy of Erellia, the Council of Darkness is a collection of seven (formerly fifteen) necromancers who control the east and south of the continent of Lias. They are an aggressive nation, having entered in a multi centennial war while also launching the occasional attacks on Yngland. Their charter gives them ownership of the body and souls of their citizens, but commonly ownership of these things is forestalled until death to encourage citizens to lead productive lives. At the moment of death, the soul (through established contract) reverts to its owner and the body is raised as an undead to fight in the war. The land itself has been blighted by the dark rituals and twisted magic of the rulers. However, their magical knowledge is unsurpassed and their use of so called forbidden magics gives them a substantial edge against the numerically superior and more tactically inclined troops of Erellia
Sir Pennington Shembrooke Phiriebutte the Fourth

## Description

Standing on two feet Pen stands at 3’7”and weighs 60lbs. He has a dark coat on his back, accented by lighter brown splotches around his eyes, shoulders, tail, and haunches. His belly and lower jaw is a cream coat and his fur altogether is well groomed. He wears fine clothes in most social situations, however having been on the road for the past half year, he has taken to wearing a traveler’s outfit over his leather armour. He carries a fair sized chest on his back, and seems to always have an expression of curiosity and wonder. His golden eyes are always observant and on watch.

## Background

Born in Yngland, Pen is 16th in line to the throne.

## Equipment

* Leather Armor
* Dagger
* Shortsword
* Shortbow
* Bagpipes
* Lute
* Signet Ring and Scroll of Pedigree
* Fine Clothes
* Traveler's Chest

## Notable Achievements

* Ex-General of Cairnhold's Military Force
Raxym

## Description

Raxym is 6 feet 7 inches, weighing around 350 pounds with a fairly solid build, making him quite durable. He is a copper scaled dragonborn, though the color has more of a rusted green look to it. He has a small set of horns on the lower side of his cheekbones pointing backwards and larger curved set near his temple, and his eyes are an unusual light blue. He has fairly long limbs and sharp claws. He has a tail about 4.5 feet long. Raxym tends to be friendly, cheerful, and overly optimistic. He usually has his pet rat with him, Spoon.

## Background

Raxym was raised on the Dragon Continent in a clan where the Dragonborn were taught that they were better than all the other races due to the fact they were descendants from the old dragons. He was taught that it was a blessing from the gods that they were who they were, better than everyone. Raxym always felt a bit uncomfortable with these teachings, that somebody shouldn't be better just because they come from different things, beings, or people. However, he always did as he was told, even if sometimes he felt it was wrong, he would try to push those thoughts away in favor of the clan. Everyone of them strived for honor. Even so, Raxym tried his best to stick to his own morals whenever he could. One day, the announcement for battle came. The clan would have to defend the name of the Dragons against a more civilized Dragonborn clan whom had tried to separate themselves from their old creators. Raxym was horrified at the idea of his own people dying over such an absurd cause, he tried his best to convince some of his clan mates to think logically. But they were all raised to not question their ideals, for it would dishonor them. Raxym knew he could not stop his clan. Even though he wanted no part in it, he didn't want any of them dying either. He packed what little of his own possessions he had and fled. He knew as soon as he was discovered missing, he would be declared an enemy of the clan. He didn't care, if he could try to stop this, he would at any cost. Raxym traveled to the opposing, more civilized Dragonborn clan. He tried to explain to their fighters what he thought of it. They claimed to agree with him, but it was not only their choice, it was the others who thought they needed to defend the Dragons, there was nothing Raxym could do. After accepting this fact, Raxym took his things and became a wanderer, sticking to his own code of morals, try to help those in need, no matter whom they may be or the cost.

## Equipment

* His halberd
* His shield
* An effigy of 2 halberds crossing a shield, represents an old friend

## Notable Achievements

* Is currently a Constable of Cairnhold
* Co-founder of the Sheltering Wings Order

## Quotes

*"Never hurts to help!"*

*"Have some hot cocoa, it's good for your soul!"*
## Trivia

* Likes hot chocolate
* Has a pet rat from the owlbear attack named Spoon
* Currently in a relationship with Asa
Fire Release: Flame Bullet

火遁・炎弾­, Katon: Endan

This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower. If this technique is fired after covering the enemy with oil using the Toad Oil Bullet, it has the power to wound or kill. This also keeps down the consumption of chakra.
Hogar

## Description

Hogar Heavyhide is, perhaps, the largest Dwarf you have ever seen.
He stands easily 5 and half feet tall and very nearly as wide. Treetruck like limbs sprout from broad muscled shoulders and a vast midsection. Each limb ends with an oversized hand or foot. Atop a thick neck his face is kind and jovial with gental grey eyes and a mischievous smirk. Long dark grey hair is kept under control in a top knot, while his beard of the same color engulfs most of his lower face and carries down to his hairy bare chest. He's clothed in tight, thick woven, black shorts that are mostly hidden by a wolf fur kilt. His feet are adorned with knee high black boots.
His upper body is clothed in only a ridiculously large belt and red strips of padded cloth that wrap his shoulders, and elbows. The belt, which manages to cover nearly all of his expansive belly, is made of thick boiled leather and trimmed with finely braided leather rope. On the enlarger front is a seal of stamped copper depicting a single fist ringed by silver rivets. His wrists are clasped in huge iron shackles, each cuff with a few links of thick chain that now dangle broken.

## Equipment

* brass knuckles
* the biggest belt you've ever seen
* a customised stein given to him by Dreck

## Fanart

Poster of the Undisputed ChampionHogar's Tankart
Talia Kahliah

Talia is a Human Wizard of unknown type. She is currently wearing a cursed garmet, and seeks to have it removed. She claims to be several orders more powerful than her fellow apprentice Saltho Tiresk. She is the favored student of Melvin Minestrone. She currently serves as a Knight Errant of the Diamond Council.
Dreck

## Description

Fanesse Rashar (Dreck) is a very old gnarled human man, appearing to be around 80, 5'9" when he isn't hunched. He is bald and is clean shaven. He wars a simple brown robe with a large brownbear cloak, two paws hang over his shoulders and a big jawless head make up the hood. He walks slowly, slightly hobbled with a a five foot old wooden staff. An intricate, thin and light silver chain holds on it a tiny silver lit candle that could easily fit into a palm, a noticeably foreign but an obvious Inarius holy symbol design.  He has a very plain  appearance quite similar to figures such as  Gandhi with light skin, dressed more for warmth and does not use glasses despite his old squinting eyes.

## Equipment

* Foreign Inarius pendant
* Bear cloak, paws hang over shoulders, jawless head for hood
* Chain shirt
* Necklace pendant of a curled brass dragon on a leather chord
* Fur lined and trimmed full length coat(Lost)
* Fine elven dagger made with CRAZ stamped into the blade (lost)
* Important Book (Lost)
* Lightning themed 5ft staff (Lost)
* Large bone necklace made of a saber-tooth spine. (Lost)

## Notable Achievements

* Former Councilor of Cairnhold
* First character to speak with a confirmed Demon - he was an ass.
* Co-owner of both '*Zorm & Dreck’s Adventure Questing Gear' and 'The Guilty Tuxedo'*
* Met, looked at and touched Cthulhu - he acknowledged me, i lived millennia in milliseconds
* Talked Inarius directly, threatened them. \*demon is dieguise)
* Knight of The Voice.
* Took down that demon with the help of Dreck's angels: Venyaries, Issofin an Shard in a call to arms, laying to rest one of the worst events in his history
* Knight of Truth
* Was tricked into accepting a demon pact and shead that oth for the the Truth.

## Quotes

*"It's all about perspective."*
"When all we see is strange it becomes the norm, and then the normal becomes strange"

"Hello gorgeous....You miss me?" before delivering one of the killing blows to the demon

"We don't choose who is important to us. The most important person in our life meant nothing to us the moment before we met them. It's why we move forward, because we never know who we are about to meet, or how much they'll mean to us."

"I love you."

## Trivia

* A spell claims he is 'of Fra-Lock', wherever that is...
* Father of Mayan, prince of the forest.
* Tattoos: A list of 20 names in various languages that run down from his right clavicle to part way down his right thigh. 2 elvish names over his heart. His left thish is covered from pelvis to knee in thick leafy vines that wrap all the way around with more tattoo than bare skin. Right shoulder blade back has a bigger version of his holy candle symbol on a chain exactly like his actual symbol he wears. The underside of his right bicep has a deeply branded stamp with the common letters DRECK which has then been tattoo's in.
* Spellcasting appears as Burning white phosphorous constuct shapes
* First TPC to gain a corruption point
Amalthea

## Description

Amalthea is a wood elf that stands 5.8 feet tall and is of a slender stature and slightly caramel skin with silvery hair that reaches down to her shoulders, which she usually keeps in a ponytail. Her eyes are amethyst colored with a soft glow and her face is unblemished aside from an barely visible scar next to her right eye.
Her clothes are usually in nature colors, green and browns and most often she wears simple and light tunics or shirts, even when it's a bit colder, with leather pants/vest and light boots and gloves. Adding a thigh-length cloak with hood on rainy or especially cold days.
Usually she can be found near or at the stables during morning and afternoon when she manages the stables.

## Equipment

* Longbow