recursal/Fanatic-Fandom huggingface dataset:
Macho Brace

Training to be the very best takes commitment, and hard work.

**Macho Brace** is a passive item.

## Effects

* When coming out of a dodge roll, the player briefly glows yellow for 0.5 seconds. The first shot fired while glowing deals 30% extra damage.

## Notes

* **Blunderbrace** - If the player also has Blunderbuss, it shoots bigger and faster bullets and charge time is reduced.
* Gunboots are affected by Macho Brace. Because Gunboots' projectiles are considered as first shot fired bullets, they get Macho Brace's effect, robbing a player of "proper" charged shot from their weapon. As such, this can be considered a somewhat negative synergy, since the player can only apply this bonus to charged weapon shots while Gunboots' projectiles are on cooldown.
* Roll Bomb is affected by Macho Brace, just like Gunboots, though its synergy with this item is more negative, since Roll Bomb activates for every dodge roll, and thus effectively takes away the possibility to use Macho Brace as intended from the player.
* Cat Bullet King Throne is affected by Macho Brace. This affects all of the bullets coming out of the throne, not just one.
* Shots fired by familiars are also affected by Macho Brace, while the effect is still active.
* If the player fires before the end of their dodge roll, the glowing shot will not deal any bonus damage.
* If the player dodge rolls multiple times in a row, the damage increase will stack, multiplying damage by 1.3 for each roll.
* If the player gets hit while glowing, the visual effect will become permanent, but the item's functionality will stay the same.
* While sliding down tables, the glow around the player remains. This allows them to shoot multiple consecutive shots at a higher damage.
* When playing as The Paradox, the glow around the player appears pink and white.

* Bullets that are shot by projectiles such as Bullet are not affected by Macho Brace.

## Trivia

* This item is a reference to the *Pokémon* held item of the same name, which halves the speed of the Pokémon holding it, in exchange for doubling the Effort Value that the Pokémon gains from battle.
	+ EVs, short for "Effort Value", are a hidden stat that affects stat increases upon leveling up. This is referenced by the Gungeon item's tagline, "Value for Effort".
	+ "Does not affect speed" references the speed-decreasing attributes of the Pokémon item, and "training to be the very best" also references the *Pokémon* anime theme song.
* Macho Brace's icon is based on that of Ring of Triggers.
R2G2

This robot originally served beverages to the Gundead as they wandered the chambers.

**R2G2** is a passive item.

## Effects

* Summons a robotic companion that follows the player.
* When an enemy is in range, it prioritizes following the target and periodically fires a rapid burst of 6 bullets at them.

## Notes

* **Battery Powered** - If the player has Shock Rifle, it automatically regenerates ammo over time.
* **Tea For Two** - If the player has the Teapot, a small red aura will appear around the R2G2, when the player reloads the Teapot. Every enemy in this aura will be ignited.
* Unlike most familiars, R2G2 possesses flight via rocket jets which activate when over a pit, allowing the companion to operate in a larger variety of spaces.
* R2G2's bullets are affected by all bullet modifiers.
* Scouter will show R2G2's health bar.
* If R2G2 takes an extreme amount of damage, he will die and make the Bullet Kin death noise, leaving nothing. The item will still be in the player's inventory, and he will only come back if the item is dropped and picked up again.
* If multiple copies of the item are obtained, more R2G2's are summoned.
* R2G2 won't attack Red-Caped Bullet Kin

## Trivia

* This item is a reference to R2-D2 from Star Wars.
	+ It's possible this reference was chosen since said character somewhat resembles a bullet.
* The item's description is a reference to a scene from Return of the Jedi, where R2-D2 is forced to serve drinks aboard Jabba the Hutt's sail barge.
* Like most companions, R2G2 can appear to be hurt by certain hazards such as explosions or electrocuted water. When this happens the companion may play the hurt sound that a Bullet Kin makes.
Monster Ball

Ancient monster trainers tried to use these balls to domesticate inhabitants of the Gungeon.
According to local legend, Emmitt Calx threw one of these at a Beholster. It didn't work. However, it did force the beast to blink, which allowed Calx to escape.

**Monster Ball** is an unused active item.

## Effects

* Sucks the nearest enemy into it when used. When used again, it frees the enemy but charms them.
* Does not work on Bosses.

## Trivia

* It is unknown why this item was cut.
* This item is a reference to Pokéballs from the Pokémon franchise.
Roll Bomb

This strange mechanism dispenses explosives when spun.

**Roll Bomb** is a passive item.

## Effects

* Dodge rolling leaves behind a bomb that explodes and damages enemies.
	+ Bombs deal 5 damage if they touch an enemy, and the explosion deals 20 damage.

## Notes

* **AI Assistant** - If the player has iBomb Companion App, roll bombs will bounce around instead of detonating immediately, and can be manually detonated with the iBomb Companion App.
* **y cant u crawl** - If the player is holding Heroine, roll bombs have larger explosions.
* Bombs dropped by this item do not anger Bello.
* Bombs dropped by this item cannot damage the player.
* Bombs dropped by this item do not reveal secret rooms. They do crack walls, but only after several hits.
* While sliding over tables, pressing the roll button again will spawn another bomb.
* Roll Bomb is affected by bullet modifiers. Furthermore, since the bomb explodes, it may also leave behind creep specific to that modifier, e.g. Hot Lead leaving big pools of fire.

## Trivia

* This item is a reference to the morph ball bombs upgrade in the Metroid series where Samus can turn into a ball, roll around, and drop bombs. This item's sprite is very similar the sprite used for the bomb item in Super Metroid.
* The  **y cant u crawl** synergy is a reference to a miiverse post in the Super Metroid Miiverse community, where the user asked: "Y Can't Metroid Crawl".
Rubber Kin/fr

## Caoutchouté

Les **Caoutchoutés** essayent de se lancer vers le joueur. Il ne font pas de dégâts au contact et repoussent simplement le joueur en arrière. Cependant, ils peuvent pousser le joueur vers d'autres ennemis ou des fossés. Si un Caoutchouté est enrayé, il infligera un cœur de dégâts au contact avec le joueur.

Pendant que les Caoutchoutés sont en vol, ils peuvent passer par dessus les tables et les fossés. S'ils se font tirer dessus par le joueur ou s'ils touchent une autre créature, cela les arrêtera.

### Anecdotes

* Les Caoutchoutés sont une référence aux balles en caoutchouc, un type de balles non-mortelles qui rebondit de manière incontrôlable.

## Taiseur

Les Taiseurs se comportent comme les Caoutchoutés, mais essayent de prédire les déplacements du joueur et infligent aussi des dégâts s'ils réussissent à cogner le joueur. Ils n'infligeront pas de dégâts s'ils ne sont pas chargés. Malgré les apparences, leur attaque inflige des dégâts au contact et non des dégâts électriques.

### Anecdotes

* Le nom Taiseur est une référence au Taser, une marque d'arme électrique qui perturbe le contrôle musculaire.
Old Knight's Shield

There is a diagram on the back illustrating how to strap on a shield and examples of when to raise it. Remarkably free of wear.

**Old Knight's Shield** is a passive item.

## Notes

* **Pea Cannon** - If the player also has Pea Shooter, its appearance changes, damage is increased and its shots cause small explosions.
* **Tutorialized** - If the player also has Old Knight's Helm, Old Knight's Shield will orbit the player and block bullets.
* This item is obtained in a secret room in the Halls of Knowledge. To find it, go to the room on the left of the first room after Manuel leaves the player. Using a blank will open the secret room where the Old Knight's Helm and the Old Knight's Shield can be found.
	+ Talking to Ser Manuel with Old Knight's Helm and Old Knight's Shield after defeating him unlocks the Blockner fight.
* After unlocking it, Old Knight's Shield can occasionally be found for sale from the Blacksmith at a  item's price.
* After unlocking it, Old Knight's Shield can occasionally be obtained as a starting item for The Paradox.

## Trivia

* This item is most likely a reference to the Dark Souls 2 item of the same name.

## See also

* Items
* Ser Manuel
* Hall of Knowledge
Makeshift Cannon

**Makeshift Cannon** is a gun that fires a blast of 6 colored balls that deal extremely high damage.

## Notes

* **The Return** - If the player also has Pig, the Pig turns green to resemble Cannon, and shoots bat projectiles at nearby enemies.
* The Makeshift Cannon is one of the few guns able to ignore the Boss DPS cap. Because it only has one shot, it is recommended to only use it during boss fights.
* When the shots hit enemies and get destroyed they make an explosion, but it takes no damage.
* Holey Grail can refill Makeshift Cannon's ammo upon taking damage.
* Having Magazine Rack will allow you to create a loop. Using the item will make this gun have infinite bullets, allowing you to destroy bosses easily, while at the same time, recharging Magazine Rack almost instantaneously.
* Duct Taping this to other weapons can immensely increase its ammo count.
	+ Plunger is extremely effective when Duct Taped to Makeshift Cannon as it can instantly refill its ammo when standing on goop.
* Relodestone can refill the Makeshift Cannon right after firing it, making it possible to fire multiple Makeshift Cannon shots in rapid succession.
* Ring of Triggers's effect can shoot Makeshift Cannon's bullets in all directions, dealing high damage without consuming its ammo.
	+ Active items could also be recharged immediately due to the high damage.
* An Ammo Spread will only restore its shot if picked up while being held, since the 50% replenishment rounds up to 1 and the 20% replenishment rounds down, to 0.
* Turkey's effect applies even if the player switches weapons between shots. This can be used to endlessly restore ammo for the Makeshift Cannon.
* Because of Makeshift Cannon's piercing properties, which effectively guarantees its projectiles to always be destroyed upon hitting a wall, Orbital Bullets can significantly increase Makeshift Cannon's damage output, however this will also be very loud.

## Trivia

* The weapon's appearance and function is a reference to the Star Trek episode *Arena,* in which Kirk makes such a weapon out of bamboo, hand-mixed black powder, diamonds, and vines.
* The gun's pickup quote, "You Only Get One Shot", may be a reference to a line from the song, "Lose Yourself" by Eminem.
	+ It may also be a reference to OneShot, where the phrase and idea that "You only get one shot" is said and reinforced multiple times across the course of the game.
* The weapon takes on a special broken appearance after being fired, which is restored after its ammo is refilled.
Obsidian Shell Casing

Carved from a fang of a High Dragun, this casing is the only material strong enough to jacket Planar Lead.

**Obsidian Shell Casing** is a passive item. Oddly enough if not picked up the Resourceful Rat will not get this item and once obtained is unable to be dropped.

## How to acquire

After defeating the High Dragun, destroy its skull to find the Obsidian Shell Casing.

## Effects

* One of four components of the Bullet That Can Kill The Past.

## Trivia

* This is the only bullet component that can be re-acquired after giving it to the Blacksmith.
Ring of Fire Resistance

A ring originally worn by the legendary gunsmith himself. Later in life, Edwin no longer needed it, but the ring proved indispensable during his early years in the Forge. It eventually passed to his eldest daughter.

**Ring of Fire Resistance** is a passive item.

## Notes

* **Backdraft** - If the player has Armor of Thorns, touching enemies sets them on fire.
* **Great Queen Ant** - If the player has Gungeon Ant, it fires explosive rocket ants.
* **Hot Rolls** - If the player has Cloranthy Ring, rolling creates a trail of fire.
* **Redder Guon Stone** - If the player has Red Guon Stone, the Guon Stone's size is increased, it rotates at a fixed distance from the player while they are moving instead of on a slight delay, and the player gains a yellow glow and stat increase similar to that of the Macho Brace for a short time whenever the Guon Stone blocks a bullet.
* If Bug Boots are equipped while the  **Hot Rolls** Synergy is active, the Bug Boots will take priority over it, no longer leaving fire trails but poison trails instead.
M16

**M16** is a gun. Reloading alternates between bursts of three bullets and a grenade launcher.

## Notes

* **Assault and Battery** - If the player also has Shock Rifle, the guns are dual wielded.
* **Keep The Change** - If the player has Blank Companion's Ring, it will occasionally trigger a blank upon shooting the last bullet in a magazine of the M16.
* **Mmmmmmmmm MMMMmm!** - If the player has M1 and M1911, increases the damage, maximum ammo, and fire rate of all three guns by 25%.
* Each grenade consumes as much ammo as a single bullet. A potential strategy is to fire 1 bullet in machine gun mode, then switch to grenade mode, allowing for greater DPS, ammo efficiency, and the ability to hit multiple enemies at once.
	+ You can also fire all 3 grenades, then quickly switch to a different weapon. The M16 will passively reload after 1.2 seconds (its regular reload time), while still retaining the grenade firing mode.

## Trivia

* The name of the  **Mmmmmmmmm MMMMmm!** synergy is likely a reference to the distinctive guitar notes prefacing each verse in "Fortunate Son" by Creedence Clearwater Revival. Both the song and all three guns are heavily associated with the Vietnam War.
* The “Underslung,” and “Hip Fire Only,” descriptions are references to the movie, “Predator,” where the main character, Dutch, (portrayed by Arnold Schwarzenegger) never looks down his M16’s (w/ grenade launcher) sights and always shoots from the hip.

## Bugs

* Immediately switching weapons after initiating a reload while holding the M16 results in the sounds for firing normally and firing grenades being swapped.
Medkit

Seeking a place that would provide a near constant flow of the desperate and injured, Médecins Sans Diplôme recognized the Gungeon as the perfect place to found their practice.

**Medkit** is an active item.

## Effects

* Heals the player for four hearts on use.

## Notes

* **Emergency Help** - If the player also has Flare Gun, its reload time is decreased by 66% and its damage is increased by 50%.
* Has no effect on The Robot.
* If the Vampire is present on the floor, buying this item from the shop and selling the resulting health is almost always a profit. The exact margin depends on the floor but it is generally a respectable amount.

## Trivia

* The description refers to the NGO "Médecin Sans Frontières" (doctors without borders) but parodied to be "Médecin Sans Diplôme" (doctors without diploma)
* "Contains a small piece of fairy" may be a reference to The Legend of Zelda series, where fairies are used as healing items.
Rusty Sidearm/fr

Le **Flingue rouillé** est l'arme de départ de la La Chasseresse.

## Notes

* Ne peut pas être lâché.
* Ne peut pas être obtenu par un Gungeonnier autre que La Chasseresse et Le Paradoxe.
* Le pistolet tire plus vite si vous appuyez manuellement sur le bouton de tir plutôt que si vous le maintenez..
* Après avoir battu le passé de la La Chasseresse avec son apparence alternative, une apparence alternative pour ce pistolet sera débloquée.

## Anecdotes

* Ce pistolet a l'air d'être une version plus ancienne du Colt 1851.
	+ Cela est renforcé par le fait que la Chasseresse démarre avec le Colt 1851 dans son passé.

## Galerie

* L'apparence alternative du Flingue rouillé
Rogue Special/fr

Le **Spécial Pilote** est l'arme de départ du Pilote.

## Notes

* Ne peut pas être lâché.
* Ne peut être obtenu que par Le Pilote et Le Paradoxe.
* Après avoir tué le passé du Pilote avec son costume alternatif, une apparence alternative dorée est débloquée.
* Lors du rechargement, l'arme émet trois jets de fumée en forme de symbole de radiation.
* Quand vous tirez, la partie normalement grise de l'arme s'illumine momentanément en vert, le même vert que celui des lasers tirés. La lueur reste de la même couleur même si la couleur des balles du joueur est modifiée par une amélioration de balles.
* Contrairement aux autres armes de départ, le Spécial Pilote n'éjecte pas de douilles quand il tire, il ne peut donc pas être utiliser pour trouver le Plomb planaire.

## Galerie

* Apparence alternative du Spécial Pilote.
* Nuage en forme de symbole de radiation.
Molotov Launcher

**Molotov Launcher** is a gun that fires Molotovs, which set large areas on fire.

## Notes

* **Special Reserve** - If the player has Hot Lead, Napalm Strike, or Double Vision, Molotovs create green fire pools. Green fire does not damage the player, and enemies that touch green fire are permanently set aflame.
	+ The green flame from the synergy  **Special Reserve** will not activate Sprun, even if being lit on fire is the activation trigger.
* Unlike the regular Molotov, the Molotov Launcher will work in The Gorgun's arena.
* Child projectiles created by Flak Bullets will not create puddles of fire.
* Extra shots fired by Hip Holster will usually not create puddles of fire, however it rarely still does.
* Takes three shots to reveal breakable wall, but the pool of flames just visible in the darkness even if the wall is not broken.

## Trivia

* ***Unused:* Open Bar** - If the player has Molotov, using the Molotov restores 5 ammo to the player's currently held gun. Removed because it contains a starting item.
* Having a long charge time and dealing almost exclusively flame damage, the Molotov Launcher is by far the lowest DPS gun in the game, dealing barely over half the damage of the 3rd Party Controller or Plunger without poison damage when used against fire resistant enemies/bosses such as Bullet King.

## Gallery

* Molotov Launcher's appearance with the  **Special Reserve** synergy.
Scroll of Wonder

The wizard Alben Smallbore theorized that the more power was put into a spell, the less could be known about its outcome. This spell is immensely powerful.

**Scroll of Wonder** is an unused active item.

## Trivia

* It is unknown why this item was cut.
* Based on the description, it probably had several possible effects to trigger upon use (maybe similar to the Dead Sea Scrolls item from The Binding of Isaac: Rebirth)
Potion of Lead Skin

5/6 | 1260
A product of Professor Goopton's rigorous research.

**Potion of Lead Skin** is an active item.

## Effects

* While active, the player turns gray, becoming invincible and reflecting bullets back at enemies.
	+ Reflected bullets deal 10 damage.

## Notes

* **Five O'Clock Somewhere** - If the player also has Crestfaller, reloading it will fire a glass bottle that has a chance to stun enemies hit. Reloading Crestfaller while standing on a liquid replenishes the ammo missing in the current magazine, similar to Gungine.
* **Terminated, Too** - If the player has Grenade Launcher, the grenades fire 8 bullets in all directions upon exploding that can light enemies on fire.
* While active, the item does not prevent damage from falling into pits.

## Trivia

* This item is a reference to the classic Potion of Stoneskin from Dungeons and Dragons.
* Both the tagline and the item's effect could be references to Metal Gear Rising's Sundowner, a boss who employs a shield to deflect the player's attacks while boasting of his invincibility.
* The tagline could also be a reference to the James Bond movie Goldeneye, in which computer technician Boris Grishenko repeatedly yells, "Yes! I am invincible!"
* The synergy "Terminated, Too" likely references the movie *Terminator 2: Judgment Day*.
SAA/zh

**SAA** is a gun that fires bouncing bullets and has a rather fast reloading speed. Bullets will moderately adjust the angle of their ricochet to hit enemies, and bullets that ricochet deal 50% extra damage.

## Notes

* If the player also has Ration and Box, coolness is increased by 3 and the SAA's spread is increased by 25%, decreasing its accuracy.
* If combined with Angry Bullets, the shots fired from the SAA will often bounce around the room multiple times, great for fighting large, slow moving enemies.

## Trivia

* SAA refers to the Colt Single Action Army.
* *Exhilarating Reload Time* is a reference to Ocelot's similar quote in Metal Gear Solid 3 when he uses this gun, the original being, "The reload time is exhilarating!".
* This weapon's ability to bounce bullets off of walls is also a Metal Gear Solid reference, as Ocelot is able to do this in multiple games.
Old Red

**Old Red** is an NPC in Enter the Gungeon, and it's spinoff Exit the Gungeon. In both games, he appears as a merchant, setting up shop within the Gungeon and offering passing Gungeoneers a variety of goods in exchange for . His wares are Blank themed (ammolets, Elder Blank, etc), given that Old Red himself largely resembles a blank.

Old Red is blind (or at the very least heavily visually impaired), and though his allegiance lies with the Gundead, he is unable to see clearly enough to tell who he is selling to- leading to him merely empowering the Gungeoneers he desires to stop. As such, many of his lines of dialogue are sagely advice for younger Bullet Kin, rather than anything pertinent to a Gungeoneer.

## Enter the Gungeon

In Enter the Gungeon, Old Red will appear in the Gungeon at random after being saved from a locked cell in the Gungeon Proper, Black Powder Mine, or Hollow using a Cell Key obtained on the same floor.

Old Red also appears in the Bullet's Past as a dialogue NPC, giving The Bullet a wooden, unpowered Blasphemy and explaining his inability to wield the weapon. Despite heavily resembling Old Red, this depiction of the character is coloured Grey, and was unconfirmed to be Old Red until Exit the Gungeon, in which Old Red has a line of dialogue relating to an 'old head wound', alluding to the place in the head that he has been stabbed by Blasphemy.

## Items Sold

**Guns**

**Items**

Old Red will also occasionally stock Armor or Blanks.

## Exit the Gungeon

Old Red's appearance in Exit the Gungeon is almost identical to his role in Enter. After being freed from a cell via the purchase of a Rat Key from the Resourceful Rat, he will appear to the player in NPC Rooms to sell a variety of blank-themed wares. He does not appear in the Underbreach.

## Trivia

* It can be inferred that Old Red is a living Blank, as he sells items mostly related to blanks, he appears on Blank Shrine, and the  **Blank Generation** synergy turns the blank companion into a small version of Old Red.
* It is possible that Old Red's blue appearance is due to him being a ghost. As seen with Ser Manuel, Blockner, and Gungeoneers in Co-op mode, ghosts in the Gungeon universe are often portrayed as Blue. Additionally, the fact that Old Red seems to 'die' during the events of the Bullet's Past would support this- though ultimately it remains unconfirmed.
Number 2

Now that the protagonist is dead, it's time to shine!

**Number 2** is a passive item. The Cultist starts with this item.

This item is exclusive to co-op mode and cannot be found via normal gameplay until it is unlocked.

## Effects

* Increases the player's movement speed by 2 and damage by 41% when their co-op partner is dead.
	+ The movement speed and damage increase applies when getting the item in singleplayer.

## Notes

* Number 2 was not obtainable in single player until A Farewell to Arms.
* If obtained on any other gungeoneers, it will travel with them into the past.
* Cannot be dropped.
* This item isn't required to unlock Finished Gun.
* Number 2 can drop from Rainbow Chests in Rainbow Run.

## Trivia

* ***Unused:* Recessive Hero** - If the player has Ancient Hero's Bandana, it causes an unknown effect. Removed because it contains a starting item.
* The icon for this item seems to refer to the Anime "Afro Samurai" in which the titular hero wears a similar bandana (standing for "Number 2" as in the second highest ranked warrior) while in pursuit to reclaim his father's bandana which is that of the "Number 1".
* Number 2 shares its sprite shape with Bloodied Scarf and Ancient Hero's Bandana.
* The damage increase when a co-op partner is dead is 1% higher than the health scaling attributed to co-op mode, thus cancelling out its effects.
* As a base item, before increases such as killing enemies with Metronome or carrying Junk with The Robot, it is the highest damage increase in the game, surpassing Eyepatch by 6%.
Mimic Gun

**Mimic Gun** is a gun that has a 0.1% chance to replace any gun. The Mimic Gun's piercing bullets turn enemy projectiles that they pass through into jammed projectiles that deal a full heart of damage.

After picking it up, the player will not be able to switch to other guns or drop the Mimic Gun until they pick up ammo or deal enough damage, after which the original gun will reappear.

Intentionally fully depleting the ammo will cause the ammo to be refilled to full. It does reveal secret rooms.

## Notes

* The Mimic Gun does not appear in the Ammonomicon.
* Munchers will not accept the Mimic Gun as of the A Farewell to Arms Update.
* When the Mimic Gun disappears, there is a chance that the third gun in the player's arsenal will still be visible, even when not switching guns.
* If the player dies with the Mimic Gun, it appears in the player's list of items with a unique appearance.
* If the Gunsling King challenges the player to complete a room using a specific gun, it won't replace the Mimic Gun, automatically failing the challenge.
* Entering the past with Mimic Gun will make the player unable to shoot, making it impossible to win.
* Because item calculations are done based on the player's current inventory, it's possible to encounter multiple mimic guns in a single run.
* The mimic gun always fires exactly 4 degrees counter-clockwise from the direction aimed. This is an extremely minor effect, but cannot be corrected with accuracy upgrades.
* If the player has Challenge Mode active and encounters the Gun Queue modifier, the game will leave the player without a gun until the room is cleared, which is nearly impossible to complete.
* Attempting to play Winchester's mini-game while holding the Mimic Gun will soft-lock you in the dialogue with Winchester, as you are unable to accept his mini-game gun while you are holding the Mimic Gun.
* Saving the game and reloading while holding the Mimic Gun will turn it into a regular gun that can be switched away from and switched back to at will. The gun will not appear in the player's inventory screen and will not disappear with damage dealt, nor with ammo pickups. The gun can even be dropped and picked up again, doing so will not revert it to its mimic behavior. Feeding the gun to a Muncher works, in which case it counts as a D-class gun.

## Trivia

* The Mimic Gun's bullets resemble the arcade character Pac-Man.

## Gallery

* The Mimic Gun's icon on the death screen.

## See also

* Guns
* Mimics
Portable Table Device

**Portable Table Device** is an active item that can be used 3 times in succession. After the third use, the active item can be charged as if it were a normal active.

## Effects

* Spawns a small table, which can be flipped to provide cover.
	+ The table will be destroyed after taking enough damage.

## Notes

* Will not charge until third table is used up.
* The tables are affected by Table Tech items and synergies.
* During the second boss phase of High Dragun, flipping a table clears out nearby bullets immensely.
* This item can make Ammoconda stuck.
* Comparably to their size, the tables this item spawns are weaker than typical tables.

## Trivia

* The item's quote is in reference to Kenny Rogers' song, 'The Gambler'.
Scope

**Scope** is a passive item.

## Effects

* Reduces shot spread by 60%, increasing accuracy.

## Notes

* **360 Yes Scope** - While holding A.W.P. or Sniper Rifle, spinning 360 degrees before firing makes the shot deal 50% more damage.
	+ The buff can stack up to 6 times, and each instance of the buff will last for 3 seconds, providing an additional 1.5x damage multiplier for each instance.
	+ If player has several Scopes or Lich's Eye Bullets, the buff can stack 1.5x damage multiplier for each item.
	+ The buff will persist even if the player switches to another gun.
* **Iron Slug** - If the player also has Big Iron, Big Iron fires a single high-damage slug.
* **M1 Multi-Tool** - If the player is holding M1, movement speed is increased and M1's reload time is decreased by 20%.
* **Sleuth Out** - If the player is holding 38 Special, enemy bullets become slower, but its rate of fire is decreased by 20%.
* With Scope, most shotguns have incredibly tight spread, making them extremely powerful.

## Trivia

* The synergy  **M1 Multi-Tool** refers to the MIDA Multi Tool of Destiny, which grants increased movement speed and boasts a very high reload.
* The  **360 Yes Scope** synergy is a reference to the 360 No Scope meme spawned by Call of Duty 4: Modern Warfare.
Pinhead (Exit the Gungeon)

For the Enter the Gungeon Enemy, see Pinhead.

Pinheads are self destructive explosive enemies from Exit the Gungeon.

They walk towards the player, attempting to get them within explosion range. Once the player is within explosion range, the Pinhead will pull it's own pin, hesitate for a second, and then explode into a + shaped formation of blasts, going up, down, left, and right.

### Notes

* Pinheads will only explode if allowed to attack normally, and will not detonate when killed by a player.
* Unlike their Enter the Gungeon counterparts, Pinheads in Exit the Gungeon have very visible hands.
Relodestone

**Relodestone** is an active item.

## Effects

* While active, attracts nearby bullets and converts them to ammo.
* Halves reload times when held.

## Notes

* **Relodestar** - If the player has any Ammolet, after Relodestone's effect ends, the bullets that were absorbed are shot out of the player dealing damage to enemies.
* Relodestone prevents damage from bullets while it's active, but does not prevent other damage such as falling, burning, poison and contact damage.
* Relodestone can refill the Makeshift Cannon right after firing it, making it possible to fire multiple Makeshift Cannon shots in rapid succession.
* Relodestone does not stay active if the player uses it then switches to a different active item.
* Relodestone does not convert the Treadnaught's explosive bullet into ammo.
* Does not prevent damage from the Beholster's laser attack.
* If somehow another **Relodestone** is obtained, it has no effect.

## Trivia

* Relodestone is the only -rank item unlocked when starting a new game.
Orange Guon Stone

In years past, the Orange Guon stone boosted its bearer's damage, but the Belligerite at the core of the stone has grown so enraged that the stone itself now lashes out at foes.

**Orange Guon Stone** is a passive item and a Guon Stone.

## Effects

* Shoots at enemies.
	+ Each shot deals 5 damage.
	+ Has a cooldown of 1 second between shots.
* Orbits the player, blocking enemy shots on contact.

## Notes

* **Enter the Fruitgeon** - If the player has Orange, Orange Guon Stone deals 7 damage per shot and fires oranges along with a doubled firing rate.
	+ While this synergy is usually lost upon consuming the orange, if the player is holding +1 Bullets or Amulet of the Pit Lord, the synergy will remain.
* **Oranger Guon Stone** - If the player has +1 Bullets, Orange, or Amulet of the Pit Lord, Orange Guon Stone grows larger, rotates at a fixed distance from the player while they are moving instead of on a slight delay, and fires twice as fast and deals 8 damage.
	+ Strangely, the Orange triggers both Enter the Fruitgeon and Oranger Guon Stone. This makes it the only item to trigger two synergies at once (not counting Lich's Eye Bullets).
		- The bullet effects of Enter The Fruitgeon override that of Oranger Guon Stone. The only practical difference is the loss of one additional damage because the stone will fire Enter the Fruitgeon's oranges rather than Oranger Guon Stone's bullets.
* **Tile Match** - If the player also has Tetrominator, whenever the player shoots, Orange Guon Stone will occasionally shoot an L Tetromino.
* If the player has both the Enter the Fruitgeon and Oranger Guon Stone synergies at the same time, their damage increases do not stack. Instead, Enter the Fruitgeon overrides the damage upgrade of Oranger Guon Stone, and makes the stone deal 7 damage per shot.
* This item benefits from the Y.V. shrine, for a chance to fire extra bullets.
* This item benefits from Battle Standard's damage boost.
* Orange Guon Stone is affected by all bullet modifiers.
* Orange Guon Stone does not attack Red-Caped Bullet Kin.

## Trivia

* The Guon Stones are a reference to Ioun Stones in Dungeons & Dragons. The Ammonomicon entry references its Ioun Stone counterpart's ability to boost its user's caster level, thus increasing damage on some spells.
* The Guon Stone is shaped like a Sniper Shell.
Mine Cutter

**Mine Cutter** is a gun that upon reloading alternates between firing three small, piercing, parallel lasers and single large lasers.

## Notes

* **Dead Place** - If the player also has Melted Rock, Mine Cutter's damage is increased by 25%.
* **Mass Cutter** - If the player also has Mass Shotgun, when the Mass Shotgun shot splits, 6-10 piercing Mine Cutter lasers will be fired in a cone in the direction the shotgun was fired.
	+ If the Mass Shotgun shot hits an enemy before it splits, the lasers will not fire.
* **Mine Craft** - If the player also has Cluster Mine, mines created by Cluster Mine home in on enemies while Mine Cutter is equipped.
* Even though the three parallel lasers appear to be separate, they are all effectively part of one wide laser. The gun will deal the same amount of damage regardless of how many of the lasers appear to hit the enemy, unless the player has modifiers like Scattershot.
	+ However the gun's projectiles do gain piercing when firing in triple mode. This may be to simulate multiple lasers instead of actually doing so.
* When Mine Cutter is in the single laser mode it has a higher maximum fire rate than normal.

## Trivia

* This gun is a reference to the plasma cutter from Dead Space.
	+ The alternating fire mode refers to the plasma cutter's rotator module, which allows the cutter to fire either vertically or horizontally.
* The  **Mine Craft** synergy is a reference to the game Minecraft.
Remote Bullets

These tiny engines can be controlled remotely, allowing the wielder to change trajectories at will.

**Remote Bullets** is a passive item and a bullet upgrade.

## Effects

* Fired bullets curve according to the player's crosshair movement, or by using the directional movement buttons.
* Increases damage by 10%.

## Notes

* The effect also applies to bullets fired via passive items. For example, bullets fired via Gunboots will home in to the crosshair. This includes passives that are not a part of the character such as Space Friend.
* The effect also works on bullets fired by companions, including Baby Good Mimic and certain forms of Ser Junkan.
* The effect works on the Ring of Triggers, drastically increasing its usability.
* The effect does not apply to additional projectiles fired with Shadow Bullets.
* Will give 100% accuracy up until the point of the crosshair for most weapons. However, this will make shooting off-screen enemies nearly impossible due to the crosshair not being able to reach them.
* This can be used to guide bullets in Winchester's Game. He does not consider this cheating, and will award prizes as usual.
* With weapons that burst after firing such as the Mass Shotgun, the effect applies to both parts of the weapon's firing, allowing the player to aim the burst behind the primary projectile.
* Bullets can be curved around cover, allowing players to shoot in complete safety.
* Remote Bullets significantly improves the damage output of weapons that fire in many directions, including Crown of Guns, Face Melter, Directional Pad, and shotguns.
* When using Helix Bullets, bullets fired will roughly follow the cursor, but the helical firing pattern will remain even as the bullets curve.
* Works differently when playing with a controller, with the bullets curving towards the direction of the player's right stick. If the stick is slack, bullets will curve to the right by default. This makes bullets harder to aim, and many controller players consider Remote Bullets detrimental.
	+ Also while playing with a controller, the Dark Marker's charged shot will not function as intended and becomes difficult, if not impossible, to trigger correctly.
* While very difficult, it is possible to slightly curve shots from the Flash Ray.
* If duplicates of this item are somehow obtained, further increases the damage of the player's bullets, and increases the speed at which they turn towards the player's cursor.
Modding/Cel's Items

**The Children of Kaliber** is a mod created by UnstableStrafe that adds various items, guns, and other things

Download here: https://enter-the-gungeon.thunderstore.io/package/UnstableStrafe/ChildrenOfKaliber/.

Source code: https://github.com/UnstableStrafe/ChildrenOfKaliber.

Credits to TankTheta for making the sprites for Spirit Of The Dragun, Spinel Tonic, and the Drone Controller drones.
Ration

This MRE comes in the form of a dry and dense cookie. It doesn't taste great, but it delivers the calories the body needs.

**Ration** is an active item.

## Effects

* Heals the player for two full hearts.
* Automatically used if the player runs out of health.
	+ If the player has more than one active item, the Ration has to be the selected active item to be automatically used upon death.

## Notes

* **I need scissors! 61!** - If the player also has Trank Gun, Trank Gun changes appearance, its rate of fire is decreased, damage and reload time are increased, and its bullets will inflict slow and stun. Should the player use the synergy item (such as Ration), the Trank Gun will retain the Synergy effects and appearance until using up a full magazine.
* **Pretty Good** - If the player has SAA, it increases coolness by 2 and accuracy by 25% while it's held.
* **What A Thrill** - If the player has Patriot, it has a chance to transmogrify enemies into snakes.
* Prior to the Supply Drop Update, Ration was an  tier item.
* If used by The Robot the player will not receive any armor and will not be revived.

## Trivia

* This is a direct reference to the rations from Metal Gear, both in terms of its description and function, as well as the auto-heal property.
* The pickup quote is a reference to the CalorieMate item in Metal Gear Solid 3: Snake Eater, which is itself a reference to the real world Japanese energy bar snack of the same name.
* Rations can be found next to The Marine in The Breach.
* The synergy "Pretty Good" is a reference to a famous quote by Revolver Ocelot in the Metal Gear Solid franchise: "You're pretty good"
* The synergy "I need scissors! 61!" is a reference to one of the quotes the Colonel AI says in Metal Gear Solid 2: Sons of Liberty.
* The synergy "What A Thrill" is a lyric from the theme song of Metal Gear Solid 3: Snake Eater.
	+ The connection to Snake Eater further ties into one of the key characters of the game, The Boss, using a Patriot as her signature weapon.
Nitra/fr

Les **Nitras** courent vers le joueur et créent une ligne d'explosion à leur mort, correspondant au sens de leur mouvement à leur mort. Si elles s'approchent trop, elles s'arrêteront sur place afin d'exploser. Si le joueur arrive à tuer une Nitra, la ligne d'explosion ira dans loin du joueur, dans la direction du tir tuant la Nitra.

## Notes

* Les Nitras peuvent facilement être tuées par l'Appli de détonation d'iBombes.
* Les Nitras n'exploseront pas si elles sont tuées alors qu'elles sont gelées.
* L'explosion des Nitras et des Goupillées peut enflammer l'huile.

## Anecdotes

* Avant la mise à jour A Farewell to Arms, les Nitras étaient appelées "Dynamite Kin" (ce qui aurait simplement donné 'Dynamite' en français, en suivant les règles de traduction VF) et n'apparaissaient pas dans l'Ammonomicon.
* Avant la mise à jour Advanced Gungeons & Dragons, les Nitras existaient dans le jeu mais ne pouvaient être invoquées que via des mods.
Old Goldie

**Old Goldie** is a shotgun that has a tight spread and deals significant damage per shot, but has a short range.

## Effects

* Increases Coolness by 1.
* Increases damage by 70% while held.

## Notes

* **The Ecstasy Of Gold** - If the player also has Gilded Bullets, Old Goldie's damage is increased by 25%.
* **Iron Stance** - If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
* When a gun is Duct Taped to Old Goldie, it too will receive the 70% damage boost. However, when Old Goldie is duct taped to another gun, the damage boost is lost. Be sure to use Old Goldie as the base weapon to receive the boost.
* Old Goldie is in the SHOTGUN gun class, meaning it benefits from the  **Shotgun Affinity** synergy.

## Trivia

* This weapon's name is likely a play on "Golden Oldie", a nostalgic term used to refer fondly to old music or movies.
* The synergy  **The Ecstasy of Gold** is a reference to film composer Ennio Moricone's song of the same name. The most notable appearance of this song is in the movie The Good, the Bad, and the Ugly.
* This weapon references masterwork weapons from DnD, a type of powerful standard weapon without magical enhancements.
Crutch

Everybody needs a little help, sometimes. With this crutch, every bullet fired will try really hard to hit a target, even if aimed incorrectly.

**Crutch** is a passive item.

## Effects

* Bullets slightly curve towards enemies.

## Notes

* **Smart Bombs** - If the player also has Bomb or Ice Bomb, bombs home in on enemies.
* **Pea Cannon** - if the player also has Pea Shooter, its damage is increased and shots cause small explosions.
* The homing of this item appears to stack with guns whose projectiles already home, allowing them to turn faster towards their targets.
* Similarly, if duplicates of this item are somehow obtained, bullets home in on enemies more strongly, turning faster to reach their target.
* Heavy Bullets works well with this item if the player plans to rely on the homing, giving bullets more airtime to home in on enemies.

## Trivia

* This item is a reference to a "crutch", something used, usually in a game, that requires less skill but is still effective and powerful. The description "You Need It" is basically the game telling you that you suck and need help with aiming.
	+ Statistic calculations over a large source of open data have proved that most of the time, the description and its innate connotations are indeed accurate.
* A "crutch" within multiplayer games usually refers to an item that helps low skill players while hindering high skill players (though usually by opportunity cost); the crutch item does this, as it may curve bullets away from a further high-priority target you were aiming for in favor of arching towards a closer low-threat target.
* The  **Pea Cannon** synergy is a reference to the game Plants Vs. Zombies Garden Warfare, in which splash damage from the Peashooter class's primary weapon is used as a crutch for aiming. This is a common trope in other games in which a weapon has high splash damage.
Mega Douser

**Mega Douser** is a gun that fires a stream of water with strong knockback. The stream leaves water on the ground wherever it travels.

## Notes

* **Get Equipped With -B-** - If the player has Megahand, enables Bubble Lead mode on Megahand, which fires Bubble Blaster shots while uncharged. Modes can be switched by reloading the Megahand with a full magazine.
* **Hydro Pump** - If the player also has Escape Rope, damage is increased by 50%, shot speed and knockback is tripled, and stream size is increased.
* **Ice Water** - If the player has Snowballer, Mega Douser freezes enemies, leaves ice, and both guns deal 30% more damage.
* **Napalm B** - If the player has Napalm Strike, Mega Douser will spread fire instead of dousing it.
	+ With this synergy, the water pool will be flammable like oil, but will be crisscrossed by lines of dry floor that prevent the fire from spreading too far. Spraying the same area will rearrange the dry lines, spreading the fire further.
* When paired with weapons such as Shock Rifle it can create huge pools of electrified water and damage most enemies in a room. This technique is effective against bosses as well.
	+ Battery Bullets will immediately electrify the pool, making it an extremely powerful gun for The Robot.
	+ The Mega Douser's beam won't automatically electrify the pool it creates with Battery Bullets.
* Can be used to put out the fireplace as well as the fuse on Chests.
* Bouncy Bullets can cause the stream of water to fragment and bounce, covering nearly the whole room in overlapping streams of water.
* If the  **Hydro Pump** synergy is active, Roll Bombs will have their size increased as well while Mega Douser is held.
* if the  **Hydro Pump** synergy is active in Co-op mode, and when one player has the escape rope and the other has the Mega Douser, the bullets the player fires will be increased in size.
* If the player has the  **Hydro Pump** synergy and dodge rolls with the Cat Bullet King Throne, the bullets fired by the throne will also be doubled in size. This only happens when the Mega Douser is held.

## Trivia

* ***Altered:* Napalm B** - This synergy used to only spread Napalm Strike's fire. It was altered to spread all fire.
* ***Removed:*** - If the player has Dart Gun, damage is increased by 25%. Likely removed because it includes a starting weapon.
* The name and appearance of the gun reference Super Soaker, a brand of toy water guns.
	+ More specifically, its shape and color scheme are based on the original Super Soaker 50.
	+ The  **Hydro Pump** synergy is a reference to the Pokémon move of the same name. This is likely due to Escape Rope also being a reference to an item in the Pokémon series.
* If the Mega Douser is fired at a pool of green fire with the  **Napalm B** synergy, the fire spread will be of the normal variety.
* If both the  **Napalm B** synergy and the  **Ice Water** synergy are active at once, the ice spread by the Mega Douser will still spread fire.
	+ This includes the fire effect caused when reloading Fossilized Gun.
Machine Fist

**Machine Fist** is a gun that alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's cursor upon reloading.

## Notes

* **that &^#$# 'pizza'** - If the player also has RPG, RPG's rockets are replaced with a rocket fist that can be guided, and Machine Fist's bullets bounce twice and gain slight homing.
* The rocket punch consumes 10 ammo upon firing.
* Like other single shot weapons, firing a rocket fist causes the player to reload the gun immediately after, transforming it.
* In order to reload, the gun must have remaining ammo greater than the size of the magazine. Therefore, once the last of the gun's ammo is loaded in machine gun mode, none of that ammo can be used for rocket punches, even if there is more than 10 ammo remaining.
* Whilst the weapon is in explosive fist mode, dropping it will cause it to visually return to machine gun mode but still fire the rocket. This is fixed upon reloading.

## Trivia

* This gun is a reference to a weapon of the same name from Final Fantasy VII along with its user, Barret, and the group of eco-guerilla fighters he founded: "Avalanche".
	+ The flavor text is a reference to Barret's Subplot with his former friend Dyne who also had a Machine Fist installed.
	+ The synergy  **that &^#$# 'pizza'** is a reference to an insult Barret once directed at the city of Midgar, calling it "that &^#$# 'pizza'", referring to the way that the upper level of the city was built on an enormous circular metal plate suspended above the lower level of the city.