Astrum Deus

Astrum DeusStatistics

Drops

* Item **(Quantity)****Rate**
* Stardust (55-95 / **65-105**)100%
* Fallen Star (25-40 / **30-50**)100%
* Solar Fragment (16-24 / **20-32**)100%
* Vortex Fragment (16-24 / **20-32**)100%
* Nebula Fragment (16-24 / **20-32**)100%
* Stardust Fragment (16-24 / **20-32**)100%
* At least one of the following 5 weapons will always drop:
* The Microwave25% / **33.33%**
* Star Sputter25% / **33.33%**
* Starfall25% / **33.33%**
* Godspawn Helix Staff25% / **33.33%**
* Regulus Riot25% / **33.33%**
* Hide of Astrum Deus100%
* Greater Healing Potion (8-14)100%
* Chromatic Orb20%
* Astrum Deus Mask14.29%
* Astrum Deus Trophy10%
* Astral Infection (Lore)(Always on first kill)100%
* Astrum Deus (Lore)(Always on first kill)100%

SoundsHurt
Killed
Spawn
Laser
Mine
Mine Explosion
Split
***Map Icon***
 *"A star-spawned horror tunnels through the astral infection."*

*Not to be confused with Astrum Aureus, a similarly-themed cyborg boss.*
**Astrum Deus** (Japanese: 星の神 *Hoshi no kami*) is a Hardmode boss that must be defeated in order to allow Astral Ore to be mined. It begins as a large worm, similar to The Destroyer, but splits later in the fight.

## Spawn

Astrum Deus does not spawn on its own and can be summoned by using the Astral Beacon with a Titan Heart or Starcore in the inventory at night. Astrum Deus can be spawned even in early Hardmode with Titan Hearts, but the boss is intended to be fought after the Lunatic Cultist and Lunar Pillars has been defeated. When successfully activated, two astral stars rise from the beacon and eventually combine to summon Astrum Deus.

## Segments

Astrum Deus HeadStatistics

Astrum Deus BodyStatistics

Astrum Deus TailStatistics

## Behavior

Astrum Deus behaves similarly to worms, burrowing through the ground and attempting to ram the player, with the additional ability to fire lasers at the player from its segments. As the fight progresses, however, it gains the ability to fly (similarly to Wyverns) and, after it reaches half health, splits into two smaller worms with the same abilities as the original. Once one of the smaller worms is killed, the other despawns and the fight ends. Astrum Deus has 51 / **61** / **71** / **81** segments before splitting, and each worm created from it splitting has 26 / **31** / **36** / **41** segments. All of its attacks inflict the Ancient Astral Blight debuff.

If Astrum Deus is alive when it becomes daytime, it will enrage, greatly increasing its movement speed.

## Attacks

* Astrum Deus burrows through the ground, attempting to ram the player when it approaches them from below.
	+ If the player is far enough from the ground, Astrum Deus will swim through the air to reach them.
	+ If Astrum Deus is far away from the player, it will gain a massive speed boost until it is close to them.
	+ Astrum Deus' speed increases as its life decreases.
* Every 10 seconds, Astrum Deus fires lasers from its body in a stream starting from its head and ending at its tail.
	+ The rate at which these lasers are fired staggers as the fight progresses, causing the attack to last longer the longer the fight progresses. Given enough time, Astrum Deus will constantly fire lasers at the player.
* When Astrum Deus reaches 80% life, every 15 seconds, it will alternate between burrowing like a worm and flying like a Wyvern.
	+ While Astrum Deus is flying, segments close to its tail will leave behind astral mines instead of firing lasers, which lingers in place for 15 seconds before exploding. The lower Astrum Deus’ life is, the more segments will leave mines.
* When Astrum Deus reaches 50% life, it will split into two smaller worms, which act the same as the original, with some differences:
	+ One worm starts off flying, while the other starts off burrowing. They both alternate between the two behaviors every 10 seconds. The one that is currently flying will be blue, and the one that is currently burrowing will be orange.
	+ Worms that are currently flying will only leave behind astral mines instead of firing lasers.
	+ The staggered fire rate of the lasers and mines for each worm is reset.
	+ One of the worms has a slightly shorter delay between its laser barrages.

### In Expert Mode

* Segment size increased.
* Number of segments increased from 50 to 61 before splitting, and from 26 to 31 after splitting.
* Below 70% HP, mines have a chance to turn red and explode into an X of lasers. The chance of mines exploding increases as the worm loses HP.
* When a split worm is below 50% HP and in its red "grounded" mode, it starts replacing its attacks with faster, blue-and-orange helical lasers. The lower HP the worm is, the more attacks will be replaced.
* Segments can fire independently from laser barrages after they take enough damage.
* Before splitting, only the damaged segments noted above can leave behind mines.
* Mines and laser barrages are fired every 4 seconds after it splits instead of 10.

### In Revengeance Mode

* Segment size increased again.
* Number of segments increased from 61 to 71 before splitting, and from 31 to 36 after splitting.
* Movement speed is increased.
* Independently firing segments have an increased rate of fire.
* All nearby players are inflicted with Extreme Gravity.

### In Death Mode

* Segment size increased again.
* Number of segments increased from 71 to 81 before splitting, and from 36 to 41 after splitting.
* Movement speed and rate of fire are further increased.
* Can fly at any time before splitting, and only leaves mines instead of firing lasers while flying regardless of health.
* When one split worm is killed, instead of dying, the other one will survive and become enraged. The enraged worm will become visually blurry, no longer changes color to signify behavior changes, and has access to all of its attacks at all times. Only the last worm killed will drop loot and count as a defeat.

## Aftermath

* Once defeated, Astral Ore will become mineable.
* Astral Crates will contain Astral Ore, Astral Bars and Meld Blobs.
* Using Novae Slag or Celestial Remains in the Extractinator will have a chance of giving the player Astral Ore.
* Using the Bloody Vein on the Astral Beacon will drop an Ethereal Core.

## Resistances

* All Astrum Deus segments take reduced damage from non-minion piercing projectiles in Expert Mode. Projectile damage is divided by the number of times it pierces. Infinite piercing deals 50% damage.
* All segments reduce damage from grenade-type projectiles by 80%. A list of affected projectiles is below.

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* All segments also take:
	+ 25% damage from Plaguenades.
	+ 50% damage from Aerial Bane's arrows, Forbidden Sun, Grand Guardian's explosions and rainbow bolts, Storm Ruler's tornadoes, and Tenebreus Tides water blades.
	+ 60% damage from Electrospheres which are fired from Electrosphere Launcher, Pulse Dragon, and Sky Dragon's Fury.
	+ 75% damage from Resurrection Butterfly.

## Notes

* All of Astrum Deus' loot will spawn at the nearest segment with the exception of 5-15 of the Stardust and the Hearts, which will always spawn at the head.
* Astrum Deus takes 99% less damage from all sources for the first 10 seconds after it spawns, and for the first 5 seconds after it enters Phase 2.
* If Astrum Deus is killed before splitting into two, it will drop 5-15 stardust, some hearts and mana, but no weapons, accessories or Treasure Bag. It will not split after this, and the boss will need to be re-summoned. The player will not be able to mine Astral Ore.
* Repeatedly killing Astrum Deus can be a good way to get Fallen Stars to use as ammo for weapons like the Starmada or Starfleet.

## Tips

*For more elaborate strategies on defeating Astrum Deus, including weapon and arena recommendations, see Guide:Astrum Deus strategies.*
* Try and keep moving, and don't stay in one spot. Avoid circling the boss as the astral orbs will make it too difficult to do so.
* Be aware of the position of the mines as they can wall off the player, making it extremely difficult to break out and leaves the player as easy prey.
	+ During Phase 2, the trail of mines will be shorter, although there will be more trails left throughout the arena.
		- Having a large arena can make this much less of an issue.
* Astrum Deus’ abundance of projectiles can, especially on less powerful computers, cause large frame rate drops. This can be used to the player's advantage by turning frame skip off, giving them more time to process and dodge attacks.
* Like several other bosses, Astrum Deus will not despawn no matter the distance the player travels from it. This means the Magic Mirror can be used to teleport to a more suitable spot to fight.
* While Astrum Deus can be fought at the start of Hardmode, it is not recommended until the player has at least defeated the Lunatic Cultist, as its fast speed, high damage, and many projectiles can make the fight completely overwhelming.

## Trivia

* Astrum Deus' theme is **Pest of the Cosmos**, which was composed by the artist DM DOKURO.
	+ If the Calamity Music add-on mod is disabled, **Boss 3** will play instead.
* "Astrum Deus" in Latin roughly translates to "The Star God".
* Astrum Deus used to be spawned by killing three Atlases after the Lunatic Cultist was defeated.
* Astrum Deus can be summoned as soon as Hardmode begins, as Titan Hearts and the Astral Beacon are always available.
* In previous versions of the mod, the fight consisted of one larger worm with ten smaller worms as minions.
* If sprayed with exactly 100 Green Solution from the Clentaminator, Astrum Deus will be purified and flee toward the ocean, changing its unique despawn message.
* If the Boss Checklist Mod is installed, its unique despawn message will be "The infected deity retreats to the heavens."
	+ If purified with the Clentaminator, its unique despawn message will become "The cleansed deity thanks you silently, and returns to its home."