Zeo Zords

The Zeo Zords are the first set of Zords used by the Zeo Power Rangers. Billy Cranston and Alpha 5 worked on these new Zords, which were based on creatures and structures from ancient Earth mythology. It was mentioned that they were created from old zords; likely the remains of the Dino Megazord/Thunder Megazord, White Tigerzord, Dragonzord, Tor the Shuttlezord, and Titanus. They were never destroyed and are likely still laying dormant in the Zeo Zord hangar on Earth.

* Piloted by Katherine, it was based on the Moai. It had a powerful cannon on top and five missile launchers on each side. It was usually pulled into battle by Zeo Zord III. Formed the right lower leg of the Zeo Megazord; the top-mounted cannon formed the Zeo I Battle Helmet.
* Piloted by Tanya, it was based on the Dogu. It had two top-mounted blasters and a pair of swiveling cannons, one on each side. It was usually pulled into battle by Zeo Zord IV. Formed the left lower leg of the Zeo Megazord; the top-mounted blaster apparatus formed the Zeo II Battle Helmet.
* Piloted by Rocky, it was based on the Sphinx. It had sharp teeth and two laser guns on its forehead. Formed arms and upper torso of the Zeo Megazord; a piece on its back formed the Zeo III Battle Helmet.
* Piloted by Adam, it was based on Taurus the Bull. It launched lightning bolts from the tips of its horns and could crush opponents with its' hooves. Formed waist and upper legs of the Zeo Megazord; its head formed the Zeo IV Battle Helmet.
* Piloted by Tommy, it was based on the Phoenix. It could fly, fire lasers, and carried the Defender Wheel vehicle aboard (launching it as needed). Formed the head and back of the Zeo Megazord; the lower tail feathers formed the Zeo V Battle Helmet - the Zeo Megazord's default helmet.

The Zeo Megazord is a combination of the five Zeo Zords. Usually in Warrior Mode with the Zeo V Battle Helmet, the Zeo Megazord can don helmets from the other four Zeo Zords as well. It was armed with the Zeo Megazord Saber, which could charge up for an energy slash. The Zeo Megazord presumably remains in storage in the Zeo Zord holding bay.

**Red BattleZord**

The Red Battlezord used a psychic uplink inspired by the Aquitarian symbiosis interface, meaning it was completely controlled by Tommy's mind. Its major drawback, however, was that when Tommy's mind was not fully on the battle, or was otherwise muddled with stress, the Zord could behave erratically.

At first, Tommy tried to use his mind to assert control over the Zord, but this backfired until a vision of Sam Trueheart appeared and told Tommy to relax and see the Red Battlezord as an extension of himself, as opposed to a vehicle which he drove.

The Red Battlezord is a standalone humanoid Zord with a star-shaped cockpit. It has massive pistons for repetitive punching attacks.

The Zord has two primary finishing attacks. The first, and most commonly used, involves charging up the pistons on it's wrists and firing a barrage of golden energy forth powerful enough to kill Main Drain. The second, but less used, finisher was where the Zord jumps into the air and then spun around, charging itself up with red energy in the process before ramming through the enenmy hard enough to make them explode into sparkles. This was only used to kill Punch-A-Bunch and Wrecking Ball.

The Red Battlezord was once reprogrammed to be piloted by Adam when Tommy was forced to constantly sing while under a spell, rendering his mind unable to focus to pilot the Zord, but Adam's control of the Zord was comparatively limited.

The Red Battlezord was never destroyed, so it likely remains dormant in its hanger.

**Zeo Mega Battlezord**

The combination of the Zeo Megazord and the Red Battlezord. The Red Battlezord and Zeo Megazord stand back to back, with the Battlezord growing in height. Its arms become shoulder cannons for the Megazord, and its head becomes an alternate helmet. Its shoulder cannons were used as a finisher, firing powerful energy bursts. It was first used against Mace Face.

Although considerably powerful at long range, the Zeo Mega Battlezord loses most of its mobility as a result of its combination, and as a result does not appear capable of close-range combat. Additionally, Tommy's mental link to the Red Battlezord necessitated his mind be calm in order to initiate the combination sequence, otherwise any attempt to form the Zeo Mega Battlezord would fail.

## See Also

Super Zeo Zords -- Triforian Zeo Zords -- Power Rangers Zeo