Beatris Louhi

### Relatives

Demetrios Louhi (human father), Rosariel (drow mother), Ursariel (drow aunt), Eroh (drow cousin), Virgilia Louhi (Demetrios' second wife)

### Affiliation

Percy's Taskforce: Slonn Division, The Comrades of Hope

## Physical description

### Eye color

Bright purple

**Beatris Louhi** is a half-elf necromancer of dark elf descent. She met with Willow Stormborn's Underdark party in 852 CL and helped them rescue Mara Calladar after Willow's party had rescued Beatris from the kuo-toa of Doomoodpool.

Beatris has a cat familiar named Akhtin.

## Biography

### Early life

Beatris was born to a young human man, Demetrios Louhi, and a drow woman, Rosariel, and raised by both of them: she spent her summers in Kernenvale where her father holds a powerful position, and her winters in the Underdark with her mother, who had been banished from drow society for loving a human. Initially, her parents had attempted to live together above the ground, but her mother could not adapt to the surface life and chose to return shortly after Beatris’ second birthday. Her father remarried when Beatris was 17 and has been attempting to produce a fully human heir with his new wife, Virgilia, for a while.

In the Underdark, Beatris and her mother lived in austerity. Their small home was located in a secluded area, unbeknownst to the other drow, except from Rosariel’s sister, Ursariel, who had helped her escape execution. Ursariel has a daughter, Eroh, whom Beatris has met a handful of times as children, and who is to become a Drow Priestess.

Rosariel, a tutor in the arcane before her banishment, began schooling her daughter in the magic arts at a very young age, but it was during a summer in the city of Fort Kernen – where Beatris’ father mostly left her to her own devices – that Beatris found a very old book on necromancy in the deep end of her father’s library; the summer after the one where she had first summoned her cat familiar Akhtin, when only 10 years old. Although she knew that her mother would not approve, Beatris felt drawn to the book and found that necromancy came extremely natural to her. Having spent her entire life on the border between two cultures, this was not necessarily a surprise, but she decided that the best way to use her power was for the good of other people while avoiding being corrupted by the magic.

### Joining the Party

After Beatris’ initial meeting with the party, she encountered the group on two other occasions before she decided to begin travelling with them on a more permanent basis. The second meeting took place in Syllior, and after reconnecting with the members that Beatris had previously met, it was decided that she would join them on a trip to the mountains to investigate strange lights (some of the results of the investigation: necromancers of 10th level or higher are repelled by Soliel’s hammer; wizards should always have *feather fall* prepared if there aren’t any flying bards around; ice elementals just want to be heard; Barendain’s monastery is much nicer than the dungeons of Starpyre Keep, etc.).

The third meeting, just like the first, took place in the Underdark where Beatris and Akhtin were travelling. A plan was hatched: Beatris would lead some of the party into the city of Krûl in order to seek out an easier entrance into the city (one that didn’t involve passing through seven gates) and potential allies against Baron Graldain Ironpike. Bronn and Faelor joined Beatris, and they entered the city without issues and met Gnask, Beatris’ goblin friend and an informant for the local underground resistance. Before returning to the others, the trio investigated some snail house-shaped buildings, believed to be associated with the mind flayers. Faelor received a *sending* and returned it. The three split up, Beatris returning to Gnask and the other sewer rebels, but found that something was very wrong: so she ran, sending Akhtin ahead to warn the others who had started to pass through the gates – but this was in vain as Bronn had fallen victim to the mind flayers’ control. Beatris arrived just in time to witness a mind flayer eat Faelor’s brain while Bronn *dimension door*’ed away – leaving Beatris to fight for her life against a mind flayer, a row of duergar guards and a tentacled orb on her own. Setting everything on fire, and animating a bag full of skeletons to assist her, she manage to make it out with Akhtin’s help, while the mind flayer escaped. Strongly traumatised, Beatris united with the rest of the party and stayed behind, exhausted and numb, while Sannl and Galad ventured back into Krûl to find Bronn.

Following these events, Beatris went with Elmira Dushiuri to Syllior, where she stayed until Willow brought her along on her return trip to the Underdark. Sensing that the situation was dire, Beatris offered her help, and used her necromantic powers to – among other things – animate deceased mind flayers, turning them into ‘Zalvins’. This aided the party as they moved through the mind flayers’ lair, but put her at odds with fellow party member, Kassiopeia Domine, who at the time was ‘possessed’ by the elf-hating, necromancy-loathing orc god, Gruumsh. This conflict reached its boiling point after the party had defeated the Elder Brain, after which they fought the dragon Sazzanith, who died by Beatris’ hand; an action that enraged Kas and caused her to attempt to harm Beatris – but the attack was averted, and the situation was finally resolved when the connection between Gruumsh and Kas was severed.

As the party returned to the surface, Beatris was met with the choice of whether to stay with the group or go back to travelling alone. She made her choice decisively when Persephone “Percy” Buckthorn wanted to hunt down Slime-Bronn (Slonn), and joined the group that would come to be known as Percy’s Taskforce: Slonn Division (PT:SD).

Once that quest was over, Beatris settled into her role as a fully-fledged member of the party, celebrated her 20th birthday, and prepared for the upcoming adventures, which would take her all over the continent – and eventually, all the way back home.

*To be continued...*

## Beliefs

### In society

Beatris is, for the most part, not very concerned with propriety and displays of wealth – she always looks a little dishevelled. She has, however, met some discrimination based on her identity as a half-drow, and often attempts to pass herself off as a half-wood elf (specifically Penelond), if she feels unsafe. If it is absolutely necessary, she can play the part of a nobleman’s daughter, but she’d *really* rather not.

### Revolutionary

As Beatris grew up between two worlds – the poverty of her mother and the wealth of her father – she became increasingly distressed over the disparity she witnessed and frustrated with her father, who refused to do anything to help Kernenvale’s sick and poor. Coupled with Beatris’ very strong moral code, it was only a matter of time before she decided that an upheaval of the entire system was the only solution – a political revolution, so that it will be the government’s responsibility to take *proper* care of its people – although this has put her at odds with her father, who relishes in his wealth and power. But the idealistic Beatris sees this as her responsibility; the system is unjust and therefore it must be torn down and rebuild, so that all persons are treated fairly and equally.

However, as Beatris is very goal-oriented – always looking at the bigger picture – she can easily come off as ruthless or righteous, just as she occasionally can be inconsiderate of other people’s feelings; she assumes that everyone will agree with her way of thinking. So, as she turned 18, she left her homes to travel on her own, hoping to learn everything that could possibly aid her in her quest and to make a change by doing some good.

## Footnotes

1. ↑ Read about young Beatris' magic adventures under Fiction Pieces.
2. ↑ There is a real chance that dark brown isn’t her natural hair colour, but Beatris isn’t telling.