recursal/Fanatic-Fandom huggingface dataset:
Charred Fragments

**Spoiler warning**: **Plot and/or ending details follow.**

## *Information*

Charred Fragments, or Dark Shards, are the shattered pieces of Lorule's Triforce that have been scattered throughout Skyrim, Solstheim, and Apocrypha. They come in three varieties, with eight shards per variety. There are a total of 24 Tarnished Shards added by *Relics of Hyrule*.

The Lens of Truth is used to provide information on the locations of the Charred Fragments and their counterparts, the Tarnished Shards.

The varieties are not obvious as all Charred Fragments look alike. Only Charred Fragments of the same variety as another will stack in the player's inventory. The variety of a Charred Fragments is determined by which Lolian Triforce Piece it came from. As such, the eight shards of one variety can be combined into a Lolian Triforce Piece.

To reclaim a Lolian Triforce Piece, eight Charred Fragments of one variety must be brought to the Golden Goddess Statues in Kakariko Chapel or The Triforce Shrine.

## Varieties

The three varieties of the Charred Fragments correspond to the three virtues of the Lolian Triforce: Knowledge, Willpower, and Emotion.

Nayru's Statue collects Knowledge Fragments, Din's Statue collects Willpower Fragments, and Farore's Statue collects Emotion Fragments.

The container of a shard will have an adjective that hints to its variety.

 Willpower
 Emotion

## Lore

*Relics of Hyrule* refers to Lorule's Triforce as the Lolian Triforce rather than the Lorulean Triforce to better connect with Hyrule's adjective "Hylian." Hyrule's Triforce is sometimes referred to as the Hylian Triforce in the mod's language.

The Charred Fragments were a result of the shattering of the Lolian Triforce at the end of the Last Great War of Hyrule. The lore books Zelda's Epitaph and Wisdom, Power, and Emotion have more information on this event.

## Background and Inspiration

The Charred Fragments were added to *Relics of Hyrule* in May 2015 with version 6.0. Unlike the Tarnished Shards, they were not planned until the details of the inclusion of the Triforce were finalized. The idea of including Lorule's Triforce emerged as JKalenad developed the lore for the Triforce.

The virtues of the Lolian Triforce pieces are not canon and were designed as complements to the Hylian virtues of Wisdom, Power, and Courage. The virtues were inspired by the Lake Trio of Sinnoh

The Charred Fragments are inspired by the pieces of the Triforce of Courage collected during the events of *The Wind Waker.* The number of fragments per Triforce Piece is the same as the number collected in *The Wind Waker*, and was chosen to reference the game, but also for reasons of numerology, as 23 = 8.

Many Charred Fragments are found in areas added by the Dawnguard and Dragonborn DLC. This was done intentionally to highlight the nature of Lolian Triforce as an otherworldly, dark Triforce.

For version 6.5, JKalenad moved the Charred Fragments in Vahlok's Tomb and the Abandoned Lodge outside their respective dungeons and into Minish Dungeons.

## See Also

Tarnished Shards

Lens of Truth

Triforce

Triforce Pieces
Bloodstained Note

The Bloodstained note is covered in blood and is difficult to read, but the inscription begins with this:

"... against it. But what harm can come of an abandoned house? It's covered in cobwebs, yes, but all I need to do is get in and find that golden skull and get out.Easy. I'll continue resting and go after it tomorrow. Winter holds no grip on me! Cold be damned!

Sun's Dusk 13,

There are no spiders here! Except for the golden one that ran away as soon as I approached. Silly residents. Scared of a few little spiders. The golden skull is tightly gripped by that enchanting table thing. It'll take some work to get it out, and night is falling. <Turn page>

That little yellow spider keeps coming back and looking at me. It's making me nervous and it makes the most horrid sounds when it walks. It has weird markings on its head, like second eyes. Makes to top of its head look like a skull.

That little spider is so loud! How can something that small make so-" End of Bloodstained Note.

It is likely as the Bandit was writing the note, he was ambushed by other Skultilas and killed by them, staining the note with his blood.
Great Thunderblade

* 51% chance Paralyze for 3s

## *Information*

The **Great Thunderblade** is a unique two-handed greatsword.

## Characteristics

The Great Thunderblade is equal in strength to an Elven Greatsword, with the lesser weight of a Dwarven Greatsword. It has a slightly faster swing speed for a greatsword, equal to that of a one-handed mace. The blade has a standard reach for a greatsword.

The Great Thunderblade deals slightly increased critical damage (x1.6 base damage) and has the standard critical multiplier of x1.0. It may be tempered with Void Salts and Refined Malachite.

Having the Great Thunderblade in one's inventory allows the crafting of Hylian Shock Arrows at an Ancient Enchanter or Infusion Altar (in place of Skills or other conditions).

### Effects

The Great Thunderblade is enchanted and has a charge of 1100, with each use having a cost of 99. It deals 10 points of Shock Damage for 3 seconds and has a 51% chance to Paralyze non-immune targets for 3 seconds.

## Location

The Great Thunderblade is located on the Isle of the Deep. It can be found within the Deep Cavern in a Crackling Chest on the Cavern Floor level. The chest is on the left side of a small northwestern structure embedded into the cavern wall.

To get there, one can take the second lift down to the lowest section of the cavern. From the lift, follow the stone walkway across a bridge toward the Dwarven structure and gate near the wall.

## Archive Hall

The Great Thunderblade can be displayed in the Hall of Prominence in the Archive, alongside the Thunderblade and Thunderspear as part of the Thunderblade display.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Gallery

>>Add related Relics of Hyrule images here; explain relevance of each using captions<<

>>Remove if not applicable<<

## See Also

* Thunderblade
* Thunderspear
A Chronicle of War Volume IV

## *Information*

*A Chronicle of War*
*Volume Four*

*If you cannot defeat evil, you must inevitably join it.*

*When Hyrule's darkest hour was approaching, some of us pleaded to the gods.*
*Din, Nayru and Farore did not answer.*
*Hylia did not answer.*

*We were forced to pray to other gods.*
*The Gorons and Zoras refused to follow us. Terminan refugees, knowing much of the dangers of dark gods, warned us that it was not safe, that it was better to wait for the dawn than plead to the night.*

*We should have listened.*
*We prayed to other gods, and sadly, one of them answered.*

*"Children of Hyrule, do you wish to survive this conflict that threatens to burn your world? I can offer you protection, in exchange for your service."*

*We pleaded with this new god to save us, to help us win the war.*

*"Don't you see? All of you...your gods destroyed you! This war is over, but you can survive it. I can bring you to a safe harbour. I can help you escape the flames of war, but know this: it will be very, very cold."*

*We have lived for millennia, serving Molag Bal. We are his toys, for we are the last remaining Hylians and Gerudo left in this world. We are novelties. Those of us who turned to the Aedra, Daedra and other gods, hoping to lift our curse have been punished and turned to dust for our trouble. Some of us have traveled to the planes of Oblivion, seeking life over undeath. All our efforts to return to the life we once knew were in vain. Some of us seek the dust, wracked by guilt for surviving the end of the world.*

*Some of us have forgotten Hyrule, and only know the iron fist of Molag Bal.*
*Some of us despise what we have become, and have devoted ourselves to use our curse to fight back.*

*Hyrule is dead, and we remain, wandering a blood-soaked sea.*

## Background and Inspiration

*A Chronicle of War Volume IV* serves as an epilogue to the other chronicles and explains the origins of the Hylian and Gerudo Vampires, as well as the reason that Latimer, Yolanda, and Alnesaan willingly join the player as followers.

The book contains an example of the Daedra taking interest in Hyrule and its citizens during the kingdom's final days.

## See Also

A Chronicle of War Volume I

A Chronicle of War Volume II

A Chronicle of War Volume III

Haafingar Secret Grotto
Burial Mask

### Location

Dropped by Redeads, Found in Kinolangdanzel, Morwitijaal, The Freezing Caves, Forelhost Refectory

### Enchantment

None

The Burial Mask is a wearable mask that offers very low light armor protection.

The mask cannot be tempered, it can be worn with hoods, circlets, and helmets, providing a small boost to a character's armor rating.

The mask is worn by Redeads and the Madman of Morwitijaal. Burial Masks can be found separate from Redeads in Kinolangdanzel, Morwitijaal, the House of the Dead connected to the Freezing Caves, and in Forelhost Refectory. The Dark Chest of Wonders has a chance of containing a Burial Mask.

## Lore

The Burial Mask was used in Hylian burial rituals during (and perhaps prior to) the Last Great War of Hyrule. The use of Burial Masks was especially common in Kakariko Village. Bodies were buried wearing the mask to protect their souls as they traveled to the afterlife. The mark of the Shadow Medallion was painted onto the forehead of the mask to serve as a third eye, to allow the soul bearing the mask to see in the shadows.

## Background and Inspiration

The Burial Mask is a retextured Wooden Mask.

Burial Masks were included in *Relics of Hyrule* 3.0 with Kinolangdanzel and the Redeads. The functionality of the masks was limited, as they could not be looted. Version 4.4 successfully fixed the masks, allowing the player to wear them.

The Burial Mask was also included in JKalenad's standalone Redead mod.

The Burial Mask is based on the Spooky Mask from *Ocarina of Time*. The name of the mask was altered from "spooky" to make the mask's presence more serious. The name was inspired by the idea that the Spooky Mask was used in burials, as indicated by dialogue with Dampé and the Lakeside Laboratory scientist from Ocarina of Time.
Dodongo Leather Strips

## *Information*

**Dodongo Leather Strips** are a type of crafting material.

## Characteristics

Dodongo Leather Strips are used to craft the Biggoron's Sword, Goron Armor, Goron Boots, and Goron Glass Armor.

## Crafting

Dodongo Leather Strips are crafted from Dodongo Skin at a tanning rack.

## Background and Inspiration

Dodongo Leather Strips were added in version 6.6.1 of *Relics of Hyrule*, alongside Dodongo Skin and Dodongos themselves.

## See Also

* Dodongo Skin
* Goron Steel Ingot
Fourth Journal (Freezing Caves)

## *Information*

*The snow is getting colder, and the firewood is running out.*
*We cut down all the trees. We had to. Nothing grows here anymore.*
*Nobody visits the inn anymore, so all we do now is sit in the cellar trying to keep warm. We left the door unlocked, so if anyone wants to come in, they can. We only let people in the cellar if they ask.*

*The graveyard is getting filled up. Dampe* **[sic]** *comes in sometimes to talk, when he is tired from trying to dig in the rock-hard soil. He used to be rather surly, but as the snow got colder, he got kinder.*
*Not much left here if we can't be nice to our fellow refugees.*

## Background and Inspiration

The Fourth Journal, or "Innkeeper's Journal" was included in version 3.0 of *Relics of Hyrule,* with Kinolangdanzel and the Freezing Caves. It was included to enrich the atmosphere and lore of the mod and to provide context for Kakariko Graveyard.

The line "the snow is getting colder" is included in reference to the song "Wish You Were Here" by Swedish band Rednex, in particular to the cover version by Blackmore's Night, sometimes misattributed to Nightwish.

## See Also

Freezing Caves

First Journal (Freezing Caves)

Second Journal (Freezing Caves)

Third Journal (Freezing Caves)

Torn Note (Freezing Caves)
Gerudo Note 1

## *Information*

*Some of us wept when we unearthed the Spirit Temple. We have such vivid memories of it, and have longed to return to it. Now we have proof of our memories, of our past. The Temple has not been treated kindly by time, but we will rebuilt it.*

*These cursed forms bring great mobility to us, and we are able to work without being disturbed by the Forsworn and Hagravens recruited to excavate Sand God Passage.*

*I am proud of my sisters, but I still have a nagging doubt. Are we justified in what we are doing? Or are we pursuing an imagined past, unearthing and repairing what should be forgotten? Should we accept change, ignore the past and let it die, or should we make use of our curse, and the time that was given to us, with seasons unending?*

## Location

The Gerudo Note 1 can be found in the Spirit Temple.

It is found in the room filled with mostly empty bookshelves and a Gerudo Vampire, on the middle shelf of the first bookshelf on the right, next to the coffin on the first floor.

## Background and Inspiration

The note was added to explore the mindset of the Gerudo Vampires within the Spirit Temple, and to explain their presence in the Temple, as well as the presence of Forsworn and Hagravens in Reach Secret Grotto and Sand God Passage.

## See Also

Gerudo Note 2

Gerudo Note 3

Gerudo Note 4

Gerudo Note 5

Spirit Temple
Force Gems

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Information*

The Force Gems is an ingredient used to [ingredient use, e.g. craft the...].

The Force Gems allows for [detailed item use].

## Notes

A guaranteed Green Force Gem can be found in the Reclaimed Shrine on a shelf near the Arcane Enchanter. This Gem does not respawn.

A guaranteed Prismatic Force Gem can be found in the Deserted Inn, hidden under an upturned basket near the counter, and will respawn.

The Prismatic Force Gem has a value of 1400, but can be "equipped" to change into any random Force Gem. Its value is the average of the other Force Gem values. It has a % chance of changing into a force gem of greater value or a % chance of changing into a force gem of lesser value.

## Crafting

>>Crafting info goes here; add/remove crafting methods as needed<<

>>Remove if not applicable<<

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## Gallery

>>Add related Relics of Hyrule images here; explain relevance of each using captions<<

>>Remove if not applicable<<

## Video

>>Add related Relics of Hyrule videos here; explain relevance of each using captions<<

>>Remove if not applicable<<
Epona's Song

Requires ocarina. Summons a horse wherever the caster is pointing.

Epona's Song is a unique spell and usable with the Ocarina of Time or the Fairy Ocarina. Like all songs it can be found in leveled loot, but its guaranteed songbook page is found in Blackreach. It is located inside the War Quarters where it is resting on a ledge in the bedroom.

When used, if the player made the wish to the Triforce to resurrect Epona, then the song will summon Epona. She will be marked as essential and will not disappear unless the player casts the Epona Dismissal spell.

If the player has not made the wish to Epona to the Triforce, using the song will summon Epona's Shade for a set amount time, depending on the player's Conjuration skill. Epona's Shade is non-essential.

If the player made the wish to release the Hero's Shade and his Steed to the Triforce, then Epona and her Shade will no longer be summoned and instead a Horse's Shade would be summoned as a replacement. The Horse's Shade is identical to Epona's Shade in terms it being non-essential and will disappear after a set amount of time.

## Lore

During the Last Great War of Hyrule, Epona's soul was bound to Epona's Song so that she could serve the Hero of Time should he ever return to Hyrule. When she ultimately passed away, she remained bound to it and could still be summoned by the song.

## Background and Inspiration

Epona's Song was added with the Ocarina of Time. Its function has remained mostly the same since its inception, but was adjusted in 6.0 to summon a permanent horse depending on certain conditions.

## Trivia

* Epona's Song can be used successfully inside of cities and structures, unlike other horse conjuration powers such as Summon Arvak or Summon Daedric Horse.

## See Also

Ocarina of Time

Fairy Ocarina

Ocarina Song

Ocarina Songbook
Ancient Enchanter

The Ancient Enchanter, as seen in The Midden

The Ancient Enchanter is generally used for magic-based Zelda crafting. There is one located in The Midden, one in Pale Stone Camp, one in Cragwallow Slope, one in Ganon's Tower, and another in the Triforce Shrine.

Prior to 6.4, if the player played the Song of Time on the Ocarina of Time in the presence of an Ancient Enchanter, the Ancient Gate Key became craftable.

## Background and Inspiration

The Ancient Enchanter was originally a re-purposed and re-meshed Arcane Enchanter from the standalone Golden Goddess Spells mod. It was later merged into *Relics of Hyrule.*

The enchanter found in Cragwallow Slope was placed there secretly and not advertised whatsoever, allowing players to stumble across it while adventuring.

The Ancient Enchanter was given a new mesh in Version 6.0 of *Relics of Hyrule,* using the Magnus' Enchanter mesh and texture by JetSteele, with a slight modification.

The dim light hovering over the Enchanter is meant to represent the dwindling power of Hyrule's magic and the mysterious nature of the Enchanter itself. The Enchanter in the Triforce Shrine has a brightened light because of its proximity to the Golden Goddess Statues, which still carry potent magic power.
Althaea

### Factions

PotentialMarriageFactionPotentialFollowerFactionHirelingHylianVampireAllyCrimeFaction

Althaea is a Bosmer ranger. She has been cut from Relics of Hyrule as of version 6.6.2.A.

Althaea wears Leather Armor and Light Imperial Boots, Bracers, and Helmet. She also carries a Forgotten Broadsword, an Imperial Bow with 20 Steel Arrows, and a Hide Shield. She also has the Abandoned Journal, a Gold Skulltulla Token, a piece of Gold Skulltulla Chitin, a dose of Skulltulla Venom and a Bane of the Undead scroll.

In combat, Althaea typically uses her bow and tries to maintain distance. She will draw her sword and shield when in close-quarters combat.

## Lore

According to her journal, Althaea was tracking a dragon with the intent of avenging her fallen mentor, who is left unnamed. She found the Terminan Forge and felt inspired. She ultimately decided to assist anyone who knew how to use the forge.

## Background and Inspiration

Althaea was added in version 6.5.19 in December 2018.

In version 6.6.2.A, Althaea was removed from the Terminan Forge and is no longer recruitable, though her data still remains in the mod. Her journal remains at the Terminan Forge but was renamed.

JKalenad removed her from the mod because she was found very early in the mod's progression and JKalenad was concerned that she would pull players away from other followers. Her presence also lessened the impact of the Terminan Forge, as the player had to share it with her. Finally, she was one of the least popular followers in the mod and JKalenad wanted to make the use of followers more focused.

## Gallery

Althaea using the tanning rack at the Terminan Forge
## See Also

Ignacia Deflagratio

Vylintyn Mohkcshivek
Fire Rod

* Default
* Lesser

* 5pts Fire Damage for 10s within 15ft
* Knockback (single target)

## *Information*

* 5pts Fire Damage for 5s within 15ft
* Knockback (single target)

## *Information*

The **Fire Rod** is a unique Destruction staff.

## Characteristics

The Fire Rod deals over twice the damage of a Staff of Fireballs. It also has additional burn damage and a single-target knockback effect.

### Effect

The Fire Rod mimics the Din's Fireball spell, albeit without the Rout effect. It has a charge of 3000, with each use having a cost of 416.

It causes a 10ft explosion of fire dealing 85 points of Fire Damage, followed by an additional 5 points for 10 seconds. If hit directly by the projectile, non-immune creatures are knocked back and ragdolled.

## Location

The Fire Rod is located within Morwitijaal. It is found in the Morwitijaal Sanctuary, held by Majora's Priest.

## Lesser Variant

The **Fire Rod (Lesser)** is a weaker copy of the Fire Rod. As of version 6.6.2, they are in the process of being phased out. They may only be obtained from a Blue Kinstone fusion.

Lesser Fire Rods were previously able to be crafted at the staff enchanter in Tel Mithryn, provided Din's Fireball was known. It required x4 Heart Stones, x4 Void Salts, and a Forgotten Staff of Fire.

## Background and Inspiration

The Fire Rod was added in version 4.4 of *Relics of Hyrule* alongside Morwitijaal and Majora's Priest. Its original appearance was based on artwork from *A Link to the Past*, with some inspiration from *Four Swords Adventures*.

In version 6.6.2, the Fire Rod was given a unique model inspired by its appearance in *A Link to the Past*. It was made by Dralkkin, with additional design work by Robin\_AM.

The Fire Rod can be considered a physical manifestation of Din's Fireball. The item was intended to represent Din, similar to the Tornado Rod representing Farore and Nayru's Shield representing Nayru.

## See Also

* Ice Rod
* Ash Rod
* Tornado Rod
Darknut Key

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Information*

The Darknut Key is a key used to unlock the southern door in Kinolangdanzel Depths.

The Darknut Key allows for you to enter the final room in Kinolangdanzel Depths before entering the Kinolangdanzel Shrine to get the Ocarina of Time.

## Location

The Darknut Key can be found on the Greater Darknut in Kinolangdanzel Depths.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<
Hilda's Proposition

## *Information*

*"All cruelty springs from weakness."*

*We had legends. We had heroes. Lorule had hope. But all that is gone. Lorule has only me now. Ganon has seized part of our Triforce, but I knew he was coming. Events from the light can be seen in the shadows. I had our Triforce split, and the pieces hidden. Fortunately, Ganon did not have the patience to search for all three, or perhaps he was drunk off the destruction of our armies, and his new alliance with the hungry shadows and the corpses of my people. Be warned, Hyrule, for the dark lord has obtained the Triforce of Willpower. He will be unstoppable in his desire to conquer your world.*

*I offer whatever assistance I can, but not with soldiers. They are Ganon's soldiers now. They were all good people. My people. I was too weak to protect them. Lorule is crumbling, but there are still places of refuge. All I can offer to Hyrule is protection. Not of people, for blood is cheap. Ganon would return and harvest them for his cause. I offer protection for the relics of Hyrule. I have hidden pieces of Lorule's last artifact, and I can hide the pieces of Hyrule in the shadows. Ganon's war has forced our kingdoms close together. So close, they are now connected. You must simply find the links between them.*

*So say I, Hilda of Lorule.*

## Notes

The book establishes Hilda's role in the Last Great War of Hyrule, her contributions to the war efforts of Hyrule, and her decision to split the Lolian Triforce. It also names the Hungry Shadows and the Triforce of Willpower. The book also indicates that citizens of Lorule were corrupted to serve Ganon and that Lorule and Hyrule began to merge during the war.

The book bears a crest adopted by the military of Lorule. It features a purple Lolian Triforce atop a blue crest. The crest is modeled after a diving hawk, with the Triforce as the tail. This is in contrast to Hyrule's wingcrest which features a rising bird. The Lolian crest can also be interpreted as a beetle, symbolizing Lorule's relationship with darkness and decay.

## Background and Inspiration

The opening quote is by Lucius Annaeus Seneca. *Hilda's Proposition* also quotes dialogue from *A Link Between Worlds.*

*Hilda's Proposition* was included in version 6.0 and was originally found in The Ruptured Towers - Loss prior to version 6.4. The book's purpose was to present Hilda's perspective on the war, the fate of Lorule during the war, and to add to Ganon's role in the war. The book serves to explain the presence of Lolian artifacts in Skyrim as well as the absence of several items from *Relics of Hyrule*.

## See Also

Hilda's Confession

Hilda's Tomb
Cane of Pacci

## *Information*

The Cane of Pacci is a unique staff.

It launches a ball of magic that, when struck, deals 60 points of damage to a target's Health. It will also launch the target into the air.

## Location

The Cane of Pacci can be found inside a Minish Drab Chest, outside of Vahlok's Tomb on Solstheim. It is located inside a Minish Chest half-buried in the ash.

## Lore

The origins of the Cane of Pacci are unknown. It may have been carried by a Hero during the Battle of a Thousand Heroes. It was hidden in a Minish-enchanted section of the Drab Chest found in Vahlok's Tomb. When the chest was dragged out of the tomb, a failsafe in the enchantment was triggered, and the full interior of the chest became enchanted. Thus, when thieves opened the chest, they were pulled inside.

## Background and Inspiration

The Cane of Pacci was added in version 6.5.15 with Mad God Passage and the other canes. The three canes use a shepherd's crook model from the Rustic Weapons Pack by MihailMods.

The function of the Cane of Pacci differs from its function in *The* *Minish Cap* in that it does not flip enemies or clutter, nor does it reveal Minish portals. Instead, its function is a blend of its ability to make holes into trampolines and its ability to flip enemies. It also fires a ball of magic rather than a beam.

## See Also

Cane of Byrna

Cane of Somaria
From Farengar Secret-Fire

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Information*

*Dear Sybille,*

*I found the book you sent me very interesting. I*
*found it troublesome that this Pielor Rifted*
*could not find any more about the fabled*
*Ocarinas. I do know that Ancient Nords discuss*
*one that was made of blue crystal, as well as a*
*ghost who carried a tan one. I know little about*
*Dwemer myths. Perhaps send word to Calcemo*
*of Markarth about that topic.*

*Farengar*

*Dragonsreach, Whiterun*

## Notes

*From Farengar Secret-Fire* is found on the Arcane Enchanter in Sybille Stentor's quarters inside the Blue Palace, in Solitude.

It hints at both the Ocarina of Time and the Fairy Ocarina, and encourages the player to seek further hints in Markarth.

The copy of *The Lost Art of the Ocarina* sitting beneath it hints at the Ocarina of Time's position.

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## See Also

From Sybille Stentor

From Sybille Stentor (Markarth)

The Lost Art of the Ocarina

Note (Bard's College)
Fairy Bow

* Default
* Enhanced

* Default
* Enhanced

## *Information*

The **Fairy Bow** is a type of bow that can be upgraded into the **Enhanced Fairy Bow**.

## Characteristics

By default, the Fairy Bow is between a Dwarven and Orcish Bow in strength, with the lighter weight of an Imperial Bow. After being enhanced, it becomes between an Ebony and Glass Bow in strength. The standard Bow fires the same speed as a Dwarven Bow, whereas the enhanced variant fires slightly faster at about the speed of an Orcish Bow.

The Bow initially deals decreased critical damage (x1.36 base damage) and the enhanced Bow deals the standard amount (x1.5 base damage). Both variants have the standard critical multiplier of x1.0. They may be tempered with an Iron Ingot.

### Effects

The Fairy Bow has no inherit enchantments and thus may be enchanted.

## Location

One Fairy Bow is located near Rorikstead in the Rorikstead Secret Grotto. It is found within a chest near the Grotto's entrance. An additional Fairy Bow is carried by Ellary.

An Enhanced Fairy Bow has a chance to be found within the Dark Chest of Wonders, and another is guaranteed to be carried by the Hero's Shade.

## Crafting

The Fairy Bow can be enhanced at a Terminan Forge or the Infusion Altar.

## Background and Inspiration

The Fairy Bow was introduced in version 3.2 with several other bows. The original Fairy Bow's design was a retextured Imperial Bow based on the bow of the same name from *Ocarina of Time.* In version 6.6.2, the Fairy Bow was given a unique model made by Dralkkin, with separate textures to denote its power level.

Given its proximity to the Terminan Forge and Whiterun, the Bow can serve as a starting weapon once the player reaches Rorikstead.

Prior to version 6.6.0., the Fairy Bow could be reforged into a Bow of the Sky.
Great Fairy's Ring

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Great Fairy's Ring

Fortifies armor rating by 10 points, Restoration by 20%, and disease resistance by 50%.

## *Information*

The Great Fairy's Ring is a unique Enchanted Ring. It is identical in appearance to the Fairy Ring.

When worn, the Great Fairy's Ring will fortify the wearer's armor rating by 10 points, fortify Restoration by making Restoration spells cost 20% less to cast, and increases disease resistance by 10%.

## Location

The Great Fairy's Ring can be found in by visiting either the Fairy Font in the Reach of Skyrim, east of Bilegulch Mine or in the Freezing Caves, in the Fairy Fountain underneath Kakariko Chapel.

Should the player have a Triforce Piece in their inventory when visiting either location and interacting with the Fairy Font, the player would be given this ring, the Hylian Fairy Armor, the Great Fairy's Armor, and a Great Fairy's Circlet.

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## See Also

Enchanted Rings

Hylian Fairy Armor

Great Fairy's Tunic

Ashland Fairy Tunic

Great Fairy's Cap

Fairy Ring

Fairy Circlet

Great Fairy's Circlet
Bow of the Sky

## *Information*

The **Bow of the Sky** is a unique unenchanted bow. It can be upgraded to the Skyloft Iron Bow.

## Characteristics

The Bow of the Sky is equal in strength and weight to a Glass Bow. It also fires the same speed as a Glass Bow.

It deals slightly decreased critical damage (x1.47 base damage) and has the standard critical multiplier of x1.0. The Bow may be tempered with a Quicksilver Ingot.

### Effects

The Bow of the Sky has no inherit enchantments and thus may be enchanted.

## Location

The Bow of the Sky is located within Haafingar Secret Grotto, as part of the Malicious Hollow. It can be found on a ledge reachable by playing the Song of Time and walking along the Blocks of Time that appear.

## Background and Inspiration

The Bow of the Sky was added to *Relics of Hyrule* in version 3.2 alongside the Fairy Bow and Sacred Bow. The Bow was originally a retextured Elven Bow, chosen because of its bird aesthetic being in line with the item's influence from *Skyward Sword*. In version 6.6.2, the Bow was given a unique model created by Dralkkin.

The Bow of the Sky was originally only able to be crafted from the Fairy Bow, and its recipe loosely based on the Iron Bow upgrade materials from *Skyward Sword.* Quicksilver took the place of Eldin Ore, Hagraven Claws of Monster Claws, Nirnroot of Tumbleweeds, and a Black Soul Gem of an Evil Crystal. This was removed in version 6.6.0 with the introduction of the Skyloft Iron Bow.

## See Also

* Skyloft Iron Bow
* Sacred Bow
Farore's Shrine

**Farore's Shrine** is a Goddess Shrine in the Rift.

## Characteristics

Farore's Shrine is a small, single underground room with a tunnel entrance. It has a central Statue of Farore where the Triforce of Courage or Triforce of Emotion can be fused, provided the relevant Tarnished Shards or Charred Fragments are held.

An Offering Box containing a Piece of Soul sits in front of a Goddess Font at the base of the statue. If Farore's Pearl is held and *Hero's Lament* has been read, the Font can be activated to release the Hero's Shade and gain Farore's Gratitude.

In front of the statue, there is a locked Ancient Chest that can only be opened with the Guilt Key (obtained after completing the Ruptured Towers - Guilt). The chest contains *Hero's Prayer*, the Green Knight's Equipment, and four random Rupee-like leveled loot items.

Ferran or Rolf may occasionally be found at the shrine.

## Walkthrough

Farore's Shrine is located southeast of Stendarr's Beacon. The entrance is an iron door at the base of a cliff, and is marked by a green Fairy. The shrine's map marker cannot be seen until the location is entered.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## Gallery

Entrance location (left) in relation to Stendarr's Beacon and ForelhostShrine entrance
## See Also

* Din's Shrine
* Nayru's Shrine
Arefal's Journal - Volume 3

## *Information*

*Scholar's Log, 8th of Frostfall*

*Solstheim, Northeastern shore*

*Upon exiting the siphon, we were ambushed by skeletons made of ice and creatures that looked like Ash Hoppers, but  with only a single, large eye in the center of their heads.*
*We are all shaken, and have decided to rest now that we have entered the ruin proper. We can hear noises from the  next room, so Turol has volunteered to stand guard.*

*We managed to brave the first level of the ruin, coming to a large spiral staircase with ring-like lamps embedded  in the central column. Sudene is surprised we are all still alive. We will rest, and descend the staircase soon.*

*We had to run. Pandora is dead. The dwarves were wise in their designs; barely anything can damage a centurion.  Turol is gravely injured and is losing blood. Zulema knows little about restoration, and we are doing our best to  keep Turol alive. His brute force managed to disable some of the automata. As we approach another door, the ruin  shakes. Something is wrong, but Sudene insists we press on.*

## Notes

As in previous volumes, Arefal mistakenly places Itnamzand on the Northeastern shore of Solstheim.

Arefal mentions Tektites and Chilfos.

Arefal's tone in Volume 3 is more serious, as the ruin has presented challenges that may not be overcome. Instead of embellishing, Arefal is chronicling facts and events.

## See Also

Itnamzand

*Arefal's Journal - Volume 1*

*Arefal's Journal - Volume 2*

*Arefal's Journal - Volume 4*

*Arefal's Journal - Volume 5*
Armos Warhammer

Redirect to:

* Armos Weapons

**This page should be merged with another page to ease navigation.**

Specifically, this page should be immigrated to

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Armos Weapons

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*Remember to add a redirect to the old page once the move has been completed.*

The Armos warhammer is equivalent to a Dwarven warhammer, except it has a higher value. It can be crafted in a Terminan Forge with 2 Corundum Ingots, 3 Leather Strips, and 4 Armos Stone.

The Armos warhammer can also be found in dungeons added by the mod, and will occasionally be sold by Roxanne. The warhammer can also appear as an Enthralled Weapon.
Fierce Deity's Circlet

The Fierce Deity's Circlet is a unique circlet crafted using the Fierce Deity's Mask. Like the Mask, it fortifies the armor of the wearer by 20 points.

The Circlet is an optional member of the Fierce Deity's Equipment and can be used as a substitute for one of the other five armor pieces for the crafting of Majora's Mask Unbound. It can also be used as a general substitute for the Fierce Deity's Mask. However, the Fierce Deity's Sword will not respond to the presence of the Circlet the same way it responds to the Mask.

## Crafting

 Match Conditions

The Fierce Deity's Circlet can be crafted at an Ancient Enchanter or Terminan Forge using the recipe above.

## Lore

When a path between Termina and Hyrule was opened during the Last Great War of Hyrule,
 Terminan mages took the Fierce Deity's Mask with them into Hyrule, and
it was separated from its associated sword and suit of armor so the
pieces could be used in battle as well as to prevent the Mask from
falling into the hands of the enemy. The Fierce Deity's Circlet was devised to allow more soldiers to benefit from the magic of the Mask than the five that wore the Boots, Gauntlets, Armor, Cap, and Mask.

## Background and Inspiration

The Fierce Deity's Circlet was added to *Relics of Hyrule* in version 6.2, well after the rest of the equipment. It was included to serve as an optional replacement for the Mask.

The Circlet is a retextured Silver and Moonstone Circlet. Instead of three moonstones set in the circlet, there is only one, with two onyx gems on either side. The metal of the circlet was tinted to more closely resemble the gold color of the Fierce Deity's Mask.
Dominion Rod

* Default
* Thrall

* Default
* Thrall

## *Information*

The **Dominion Rod** is a unique Conjuration staff. It can be upgraded to the **Dominion Rod (Thrall)**.

## Characteristics

The Dominion Rod has a similar effect as a Reanimate spell, though it only works on Dwemer automata. It has the standard charge time of 0.5 seconds.

### Effects

Both Dominion Rod versions have a charge of 2004. Each use has a cost of 242 by default, or 240 for the upgraded version.

The rod reanimates a defeated Dwemer automaton to fight for the player. With the base Dominion Rod, the effect lasts 60 seconds, while the Thrall Rod is effectively permanent (lasting 3628800 seconds, or 42 days).

## Location

The Dominion Rod is located within Nchuand-Zel. It is found in the second alcove to the right in the first corridor of Nchuand-Zel Control, in a chest tucked in the corner.

## Crafting

The Dominion Rod can be upgraded to the Dominion Rod (Thrall) at a Terminan Forge or Ancient Enchanter.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

The Dominion Rod was added in Version 4.1, initially having a purple-colored spell effect. In Version 6.5, the rod's spell effect was changed to green, and in Version 6.5.21, the improvement recipe was changed to use Dark Essence instead of Light Essence.

In Version 6.6.2, the Dominion Rod's appearance was updated to be more similar to its *Twilight Princess* incarnation. The thrall variant was also given its own texture, having a purple-and-silver motif inspired by the High Dominion Rod from *Hyrule Warriors*. Further, the spell effect was changed to a yellow hue.
Fairy Circlet

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## *Information*

The Fairy Circlet is a unique Enchanted Circlet.

When worn, the Fairy Circlet will fortify Restoration by making Restoration spells cost 15% less to cast.

It can be altered between Light and Heavy Armor at an Alteration Table.

## Location

The Light Armor Fairy Circlet can be found by visiting either the Fairy Font in the Skyrim, east of Bilegulch Mine or in the Freezing Caves, in the Fairy Fountain underneath the Kakariko Chapel.

Should the player bring a Fairy in a Jar to any location and interact with the Fairy Font to release them for recruitment, the player will be given this circlet, the Great Fairy's Tunic, the Ashland Fairy Tunic, the Great Fairy's Cap, and a Fairy Ring.

## Crafting

>>Crafting info goes here; add/remove crafting methods as needed<<

>>Remove if not applicable<<

## Lore

>>Lore info, please leave section for the mod author to complete<<

## Background and Inspiration

>>Version and background info, generally left for the mod author<<

## See Also

Enchanted Circlets

Great Fairy's Cap

Fairy Ring

Great Fairy's Ring

Great Fairy's Circlet
Corrupt Hylian Shield

* Standard
* Heavy (Big)

* Light
* Heavy
* Heavy (Big)

## *Information*

The **Corrupt Hylian Shield** is a type of light or heavy armor shield. It can be awakened into the Dark Hylian Shield.

The **Corrupt Hylian Heavy Shield** is a type of larger heavy armor shield. It can be awakened into the Heavy Dark Hylian Shield.

## Characteristics

The light armor Corrupt Hylian Shield is equal to an Elven Shield with twice the weight. The standard heavy armor variant is between a Falmer and Dwarven Shield in protection, with the weight of the latter.

The Corrupt Hylian Heavy Shield is larger in size than a normal Corrupt Hylian Shield. It boasts a slightly better armor rating at the cost of its heavier weight. It is equal in protection to a Falmer Shield but has a slightly heavier weight.

### Effects

The Corrupt Hylian Shield is unenchanted and can be enchanted.

## Locations

The light armor variant can be found in the following locations:

* Labyrinthian Thoroughfare
* Wielded by Vivian, Yolanda, Dark Interlopers, and Hylian Vampires.

The standard heavy armor variant can be found in the following locations:

* Blackreach
* Labyrinthian Thoroughfare
* Wielded by the Redead Knight

The Corrupt Hylian Heavy Shield shield can be found wielded by Dark Interlopers.

## Crafting

The Corrupt Hylian Shield can be crafted from a Hylian Shield at a Terminan Forge or Ancient Enchanter. The shield upgrades maintain their armor classification (light or heavy) and cannot be altered.

## Lore

Dark Hylian Shields were originally normal Hylian Shields stolen from soldiers of Hyrule. They were corrupted with dark magic during the Last Great War of Hyrule for use by the Dark Army. The shields were used to mock Hyrule and were often used by officers or skilled warriors.

## Background and Inspiration

The Corrupt Shield was originally included in a standalone mod with the Hylian Shield, and was later integrated into the first version of *Relics of Hyrule.* The shield's corruption system was left intact when the mod was merged.

The Corrupt Shield is based on the appearance of Dark Link's shield from *Super Smash Bros. Brawl* (seen here on the far right).

## Gallery

The Corrupt Hylian Shield and Hylian Heavy Shield prior to 6.6.2.A.
## See Also

* Hylian Shield
* Blessed Hylian Shield
* Dark Hylian Shield
* Corrupt Master Sword
Aquanine Ingot

## *Information*

**Aquanine Ingots** are a type of crafting material.

## Characteristics

Aquanine Ingots are used to craft the Phantom Sword, Lokomo Sword, and Lokomo Longsword.

One ingot is needed to craft the baseline Phantom Sword, and another is needed to upgrade it into the True Phantom Sword.

Three ingots are need to craft the Lokomo Sword or Longsword. One is used to create the pommel, and the other two are shaped into Aquanine Bars for the blade.

## Location

One ingot is located within Aquatic Passage inside a Zora Chest. Another ingot is located within The Ruptured Towers - Anguish inside a Zora Chest, and its contents may respawn.

Three have a rare chance to spawn in the Goron Tablet 6 chest within the Fire Temple.

## Crafting

Aquanine Ingots cannot normally be crafted. However, any excess Aquanine Bars may be smelted back into Aquanine Ingots at a smelter.

## Lore

**Missing Lore**

This page is missing lore and awaiting more detail or information from the mod author.

## Background and Inspiration

**Missing Background**

This page is missing background/inspiration and awaiting more detail from the mod author.

## See Also

* Azurine Ingot
* Crimsonine Ingot
Abandoned Journal

## *Information*

*I know not how long it has been since my mentor was killed by that black dragon.*

*I have wandered the tundra of Skyrim, searching for the dragon, hoping to snuff out his flames. My mentor did not deserve such a death. My mentor did not deserve to be forgotten and tossed aside like rubbish.*

*I have discovered this forge. I hope I can craft something with it, and I feel deep history surrounding it. When I work at the forge, I feel ideas filling my mind, but I cannot seem to focus them. I must need an item to spur my creativity.*

*I thought, at the very least, I could tend to this forge, that if I could not use it, perhaps I could assist someone who can.*

*After many years it is time to move on. I will leave my belongings here. I must return home, and live my own life.*

## Location

The Abandoned Journal can be found in a knapsack by the Terminan Forge east of Rorikstead.

## Notes

The journal hints at the procedure needed to use the Terminan Forge and explains the presences of a tent, knapsack, and cooking pot in the area.

It is possible that the black dragon mentioned in the journal is Alduin.

## Text Prior to 6.6.2.A

*I know not how long it has been since my mentor was killed by that black dragon.*

*I have wandered the tundra of Skyrim, searching for the dragon, hoping to snuff out his flames. My mentor did not deserve such a death. My mentor did not deserve to be forgotten and tossed aside like rubbish.*

*I have discovered this forge. I hope I can craft something with it, and I feel deep history surrounding it. When I work at the forge, I feel ideas filling my mind, but I cannot seem to focus them. I must need an item to spur my creativity.*

*At the very least, I can tend to this forge. If I cannot use it, perhaps I can assist someone who can.*

## Background and Inspiration

The journal was added with Althaea in version 6.5.19.

Prior to version 6.6.2.A, the journal was Althaea's Journal, but was renamed when she was removed from the mod. It was kept to provide context for the Terminan Forge, and adjusted to provide and in-universe explanation for Althaea's removal.