recursal/Fanatic-Fandom huggingface dataset:
Fireball

**Quirk Range** | Medium Range

**Fireball** (火球 *Kakyū*) is the Quirk used by Tetora Nekomata.

## Description

Fireball allows Tetora to spit out fiery balls of plasma from him mouth.

He is capable of shooting these fireballs either as single shots or rapidly in streams and can increase their temperature to a maximum of 25,000 degrees Celsius (45,032 in Fahrenheit). They are extremely hot at their full power, which was demonstrated when Tetora easily melted a thick steel wall as if it were butter.

He can also use him fireballs as ammunition, launching them at enemies with the help of him equipment or lending them to him allies when they need use for it.

*(...the rest will be added later...)*

### Weaknesses

Using Fireball too much can cause his throat to become dry and sore. If he does not cool it down with water, then he could risk burning the inside of him throat.
Energy Guns

The **Energy Guns** are support items used by Takashi Dragonway

## Background

The idea of the Energy Guns was thought by \*\*\* after Takashi mentioned that he had difficulty with fully controlling his quirk. It wasn't until several months later that the support item was finished and presented to Takashi alongside his second hero suit.

## Description

The Energy Guns resembled a pair of black pistols that are sleek in design.

## Trivia

* The guns are based off Lucas Bishop's rifle from Marvel and Bloodsport weapons from Suicide Squad
Exhaust

## Description

Exhaust is a quirk that provides it's user vents on the hands and feet which are capable of burning caloric energy to produce high-thrust exhaust gas. The rate at which this occurs sets the power output, with a range of 1% to 100% output. It is similar but functionally different from the quirk Engine, and bears some resemblance to Jet.

## Usage

The functions and applications of Exhaust are dependent primarily on it's thrust output. At 1% output, the bodies' calories are consumed at a rate of 1 Calorie per second. 10% increases that value to 10 Calories per second, and 100% output increases it to 100 Calories per second. This energy is converted directly into thrust and heat, meaning that the greater the output percentage, the greater the thrust gained from it. Akate Omoiya, the only active user as of current, is able of preforming 100% output with ease, but the cost is considerable. Over use of Exhaust causes the body to decay from malnutrition. It is even possible to cause permanent damage to internal organs due to extreme movements of chemical energy.

## Weaknesses

Exhaust is a quirk with great strengths, but great weaknesses. First, because the quirk requires fuel (in the form of Calories), the overall power and activation time varies based on the user's diet. Akate Omoiya is special, since he has a combination of his parent's quirks, resulting in some features of his father's quirk (Hypermetabolism) fusing with Exhaust, allowing him to store nearly ten times as many Calories than the average person. However, for anyone else, the rapid consumption of Calories needed to use the quirk would result in great damage to the body, if overused. Additionally, Exhaust does not give any benefit besides the aforementioned thrust, meaning that the stress from rapid acceleration, and the force generated, can cause harm. Exhaust will stop functioning if the vents become blocked. If the hands or feet are cut off, the quirk will become useless. If the quirk is used when no Calories are available, then Calories will be obtained by breaking down body tissue.

## Ultimate moves

**Jet-Lag, Rock-buster:** Anywhere from 10% and 50% power is focused on the hand vents and blasts out a wave of exhaust gas. Capable of destroying concrete.

**Jet-Lag, Houston Take-off:** Outputs 10% power continuously from the feet and hand vents to allow for high-speed flight.

**Jet-Lag, Afterburner:** Outputs 100% power in a quick burst from a hand vent. Powerful enough to smash through entire buildings.

**Jet-Lag, Full-Throttle:** Akate's ultimate technique. Outputs 100% power continuously from all vents. Power on par with a missile, but may kill the user.
Fireteam A

**Fireteam A** (ファイアチームA, *Faiachīmu A*?) was an fireteam unit of the Commonwealth Police lead by an unnamed Sergeant Major leading three members, including one of them being Ritsu Amakusa an female pro hero. The fireteam was then sent to Japan alongside Eridia Battalion and has been assisting the police force and pro heroes in Japan whenever the need arises during their investigation in hunting down Australian villains. At some point the fireteam was ordered back to Australia and after an confrontation at Uluru was disbanded.
Explosive Touch

**Explosive Touch** (爆発的なタッチ *Bakuhatsu-tekina tatchi*) is a Quirk used by Karui Hibana and her father Hideaki Hibana.

## Description

Anything the user touches explodes within a 5-30 second time limit. Turning it into a time bomb. Karui and her father, while they may have the same quirk capabilities are still different in their own way.

Hideaki doesn't have such a restricted time limit to his quirk so anything he comes in contact with whether it be living or non-living will explodes after a few seconds. The Quirk is similar to Bakugo’s, but the explosion will not effect Hideaki, and he must be touching the object he wishes to explode. The explosion size will vary depending on his mood. He can also place a time-bomb on anything, which can allow him to leave the area. Once the timer is up, the explosion will commit. This can work on people, and objects, but can be disarmed through Quirk nullifiers. Negative emotions will make the explosion smaller, while Positive emotions make the explosion bigger. (that means if he’s cornered and panics, he’s almost screwed. But if he’s extremely calm, he’s dangerous.)

Karui on the other hand does have a specific time limit to her quirk, 5-0 seconds and it only works on non-living objects. She can get around this though and use clothing and accessories to attack. Also her mood doesn't affect her explosion size and she is not immune to her own explosions , so she has to be careful when using it.

## Super Moves

### Karui's Moves

* **Groundbreaker** (起工業者 *Kikō* *gyōsha*): By placing both hands on the ground she can explode a 30 foot radius around where she touched. Have time limit or she sets it off.
* **Flying** **bombs** (空爆 *Kūbaku*): Using playing cards she can throw them at targets and explode them before the make contact.
* **Landmines** (地雷 *Jirai*): be placing either one or both hands on a flat would surface she can create a 1-5 foot radius circle that she can set off or it will go off after five mins. Also if someone touches it or steps on it, it will go off. When she activated them or they start to get close to times up they glow a reddish orange. Using both hands doubles the radius.
* **Heatblast** (ヒートブラスト *Hītoburasuto*): Karui places both hands on the ground and blasts with full strength as much heat as possible into it. Causing it to heat up immensely first and then causing it to explode from the massive heat. This eruption has a quite high radius, around 70 meters to be exact.
* **Explosion** (爆破 *Bakuha*): Karui concentrates as much heat as her hands can with stand, and sends out medium sized blasts. Doing this too much can damage her hands. Can be used for faster mobility.
Emulator

**Emulator** (エミュレータ, *Emyurēta*) is a Transformation type Quirk used by Senmonka Kōda.

## Description

This Quirk functions similarly to other copying quirks. However, rather than having to personally witness or be exposed to a Quirk, Kōda just has to know about a Quirk and want to use it herself. As such, Kōda will not be able to fully emulate a Quirk if she does not fully understand the extent of the Quirk.

Kōda has not shown to be able to pick up a new ability in the heat of battle. Rather, she has to "code" Quirks ahead of time. The number of Quirks that can be coded for depends of the complexity of the Quirk, how much Kōda knows about the Quirk, and how much time prior to needing to use the Quirk she has.

No matter how well a Quirk has been "coded" by Kōda, they are all erased from the "system" after going to sleep, or otherwise losing consciousness. This does not mean that Kōda loses all memories of the Quirks, rather just that she will need to be "re-coded" each day if continued use is desired.

If the Quirk was poorly "coded" or Kōda misunderstood the way the Quirk was supposed to be used or over- or underestimated the limitations of the Quirk can effect how it reacts with her body or the Quirk's use. This can be as simple as the Quirk not working at all, to backfiring in a painful or otherwise dangerous manner.

## Trivia

* Named after the computing process known by the same name
Emilie Sato

"*Don't ever let anyone tell you that you can't be a hero. You're a special girl and you'll bring peace to the world. I believe in you, Katy.*"
—Emilie Sato to Katsuko Sato

Emilie Sato is the mother of Pro Hero Katsuko Sato and wife of the deadbeat father Akihisa Sato. She's raised Katsuko by herself most of her life.

## Appearance

Emilie has warm brown eyes that show both pride and suffering, mostly for her daughter. Her face is battle worn from the times she's had to protect young Katsuko from her own father and her time as a hero in the past.

Her brown hair is always kept short, the longest it's ever grown was below her shoulders, but that was when she was young. She's kept it short ever since.

She wears typical clothing that consists of neutral colored skirts and white or dark pink shirts. She sometimes wears oversized sweaters of varying colors with leggings or blue jeans.

## Personality

Emilie has a natural urge to be kind to anyone she meets, regardless of what they've done or are capable of doing to her or her family and that's what gets her in trouble often.

Despite her calm and gentle nature, she can be very strict and demanding with anyone, even a stranger. Her motherly attitude extends to everyone.

## History

She made it a point to leave her past behind when she married and had Katsuko. She deemed her life before was much too dangerous and had her government files sealed and locked away in a security tight place so no one would ever know, but she seemed to be running.

Up untl she met Akihisa Sato, nothing much is really known about her or her connections with NHA or what she was running from.
Energy Vines

**Energy Vines** (エネルギーつる *Enerugī Tsuru*) is the quirk possessed by Zairyo and Tsumi Gaikan

## Description

Energy Vines allows Zairyo and Tsumi to create vine-like tendrils that are able to be used to tie and restrain opponents but can also be used offensively. The vines are shown to be flexible. Energy Vines can help their mobility by grabbing onto stuff.

### Weakness

Energy Vines are unable to pierce into Barrier-like Quirks but can pierce into walls.

## Usage

Zairyo uses Energy Vines to mostly bind or capture his opponents or for mid-air mobility.

Tsumi commonly uses Energy Vines to create shields to protect her and to bind her opponents. She also uses this quirk in conjuncing with her other one Kinetic Impact which allows her to absorb the kinetic energy from a hit.

## Super Moves

**Zairyo**:

* **Encased Vines** (包まれたつる *Tsutsuma Reta Tsuru*): Zairyo covers himself in vines so he can be protects by attacks or to bind his emenies and force them into submission
	+ **Nine Tail Grab** (ナインテイルグラブ *Nain Teiru Gurabu*): When Zairyo covers himself in vines he creates arms out of the vines and seize the person then savagely bash them into everything
* **Multi-Conjured Vines** (作成されたロープ *Sakusei Sa Reta Rōpu* lit. Created Rope): Zairyo creates 10 energy vines to bind his opponent and attacks them at fast speeds

**Tsumi**:

* **Saint Barrier** (聖なる障壁 *Seinaru Shōheki*): Tsumi creates a Barrier out of the energy vines she creates and overlaps them so there durable
* **Hidden Vines** (隠されたつる *Kakusareta Tsuru*): Tsumi carefully hides behind an opponent and either once spotted or before their going to use their quirk, she grabs them quickly

## Trivia

* Energy Vines' consept is based off of Cecile's abiltiy: Conjure: Vines
Euthemia Treehugger

## Introduction

Euhemia Treehugger is the proud elf daughter of the Treehugger family. However Euthemia is the shame of her family. She was born a Drow, and not even a pure Drow at that. Her mother was a elf, but her father was a normal person. This fact taints her bloodline and places her in the lower house of the Treehugger family. To make things worse she has the Drow trait. Drows Elves are looked down by the Elf community as a whole. They are seen as lesser elves. In order to combat this Euthemia works hard to make herself useful to the compound. She takes on the dirty missions that the elders do not want out in the public and works as the Elvin Compound assassin.

## Appearance

Eupthemia has grey skin and grey eyes. Her hair is snow white and runs down to the back of her knee. She wears black leather armor as a standard, and holds a Drow style greatsword. The weapon is made up of a special type of metal. It is lighter than steel and just as strong.

## Abilities

Enhanced Reflexes

Enhanced Agility

Enhanced Senses

Enhanced Endurance

## Weapons

Drow Greatsword

Euthemia Treehugger's stats, according to the creator.
Five for One (Hero)

The One is the current #1 Pro Hero in the United States, although many of his motives remain unknown. He possesses the quirk **Five Elements**, which allows him to control water, earth, fire, electricity, and wind in a medium area around him to a very high degree. His whereabouts are currently unknown, but he was last seen in Minnesota.

## Appearance

From his few brief appearances in the public, One appears to be an apathetic and calm person. He is cleanly kept and always wears a suit. He has a dark skin tone and black hair. However, the pupils of his eyes are very grey, contrasting the rest of his look. He talks in a calm and thoughtful manner, although he doesn't say much in general.

## Personality

Because not much is known about his personality, much of this is assumed.

Five for One is a calm and calculating person. Unlike many of the heroes in the Hero Agency, he doesn't fight villains for money or fame. Instead, he is on a quest to murder the villain that slaughtered his family, leaving him and his brother the only survivors. A few years later, his brother died from another attack made by the same villain, and this threw him into a deep depression. However, now, he is a determined man who strives for justice.

## Quirk

**Five Elements** (5つの要素) is an emitter quirk that allows the user to control the water, fire, earth, electricity, and air around him in a medium, semi large space. Using this, the user can fly, move the earth, produce searing flames, protect himself with electricity and control water. The exact area of his effect is unknown. From the battles that he was in, he has shown exceptional skill in using this quirk, and his costume allows him to hold a little of each element in it, which grants him access to an emergency source of each element.

His quirk is strong enough to destroy a city block, with him using only one move, although it limited his use of that arm for an hour. Although he has not been shown to have used his full power yet, he is able to split a tank in half by manipulating the air around him at 10 percent power.

## Strengths

* Adaptable quirk that allows the user to control many elements at once.
* Can sense enemies around him by probing the elements around him of any movement
* Can temporarily "stun" someone's quirk by touching them while he is controlling his electricity, and then releasing high amounts of it.
* Is immune to these 5 elements, and cannot be harmed in any way directly by them.
* The user is able to go beyond 100 percent of their quirk for a short time, like One for All.
* Can move at the speed of sound by manipulating the air.

## Weaknesses

* Unknown, only proposed weakness is if he were to be placed in a vacuum, his quirk would be useless, as he would not have access to any of the materials.
* Quirk is weak against the cold, as he cannot control the cold.
* Can control 2-3 elements at once at most.

## Stats

Five for One's stats, according to the creator.
## Trivia

* Five for One, without his quirk, can still take down a villain, given the right circumstances.
Endoskeleton

**"Welcome to the Wonderful World of Rukiryo, I Will Be Your Guide."**

 ***Endoskeleton***, is the property of **Lord Pink**. **This page is to not be touched without authorization, as such, please respect the creator's wishes and refrain from vandalizing or touching the page.**

**Endoskeleton** (遠藤スケルトン, *Endōsukereton*?) is a Quirk used by Kokkaku Yamamoto.

## Description

Kokkaku’s Quirk gives him the power to manipulate their skeletal structure.

Through the use of this Quirk, Kokkaku is capable of manipulating his skeletal structure so precisely that he can control the speed of growth, which thereby allows him to regenerate bones he removes from his body as quickly as he removes them, as well as manipulate their density in order to make them as strong or stronger than steel.

Along with this though the ability is primarily close range due to the nature of the Quirk, it’s entirely possible to extend their bones to the surrounding area through extremely rapid bone growth in order to create constructs like shields or even a field of bone protrusions.

Excessive use of this Quirk does cause a strain on the user. Not only does it take a toll on their stamina, but it can also cause calcium deficiency in Kokkaku. To perform to his best he must intake extreme amounts of calcium such as milk. The bones are also extremely susceptible to extreme amounts of pressure and cold. The cold weakens the bones and makes them more brittle, while the pressure counters the hardness the bones can attain.

## Trivia

* This Quirk was entirely inspired by Shikotsumyaku from the Naruto series, as the the creator has an extreme fondness for bone powers and their lack of use.

## External Links

* Bones - Wikipedia article about the main power of Kokkaku’s Quirk.
Figurine Touch

## Background

Figurine Touch is an Emitter Type Quirk that allows the user to touch any solid, liquid, or plasma organism with their hands into a figurine by coating their hand in "Collector's Energy" which when comes in contact with these things, will make them a figurine. When someone is a figurine, they can't act on their free will and they are controlled by the user, while still retaining their quirks and strength. Their size can be altered at will, and they can turn anyone back when they want to. The user can even do it on themselves, but this only lasts 5 minutes. The weakness is that the user can't turn strings into figurines, so quirks that manipulate textile materials counter this ability.

## Trivia

* This is actually a Devil Fruit idea for One Piece Fanon for the character Raifu Rein, but was converted into a quirk.
Erina Yukihara/Songs

## Duets with Alice

### No

[Both]

My name is no, my sign is no, my number is no

You need to let it go, uh

You need to let it go, uh

Need to let it go, uh

Nah to the ah to the no, no, no

[Erina]

First you gonna say you ain't runnin' game

Thinkin' I'm believing every word

Call me beautiful, so original

Telling me I'm not like other girls

[Alice]

I was in my zone before you came along

Now I'm thinking maybe you should go

Blah, blah, blah

I be like

[Both]

Nah to the ah to the no, no, no

[Erina]

All my ladies, listen up

If that boy ain't giving up

Lick your lips and swing your hips

Girl, all you gotta say is

[Alice]

My name is no, my sign is no, my number is no, uh

You need to let it go, uh

You need to let it go, uh

Need to let it go, uh

[Both]

Nah to the ah to the no, no, no

[Erina]

My name is no, my sign is no, my number is no

You need to let it go

You need to let it go

Need to let it go

[Both]

Nah to the ah to the no, no, no

[Alice]

Thank you in advance, I don't wanna dance (Nope)

I don't need your hands all over me (No, no)

If I want a man, then I'ma get a man

But it's never my priority (Hey)

[Erina]

I was in my zone, before you came along

Don't want you to take this personal

Blah, blah, blah

I be like

[Both]

Nah to the ah to the no, no, no

[Alice]

All my ladies, listen up (All my ladies)

If that boy ain't giving up (Ain’t giving’ up)

Lick your lips and swing your hips (Hey, hey, let's go!)

Girl, all you gotta say is (Ooh)

[Erina]

My name is no, my sign is no, my number is no, uh

You need to let it go, uh

You need to let it go, uh

Need to let it go, uh

Nah to the ah to the no, no, no

[Alice]

My name is no, my sign is no, my number is no

You need to let it go

You need to let it go

Need to let it go

[Both]

Nah to the ah to the no, no, no

[Alice]

I'm feeling

[Erina]

Untouchable, untouchable, uh

[Alice]

I'm feeling

[Erina]

Untouchable, untouchable

[Alice]

I'm feeling

[Erina]

Untouchable, untouchable

[Alice]

I'm feeling

Hey, hey
Energy beam

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summary

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turn your body energy into laser like beams that can cut through anything you can also make bladed disks with your energy you can even turn your blades into GIANT beams (one of the super moves the quirk can do)

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upsides

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beams can cut anything (same with disks) the move beams or disks you make the move pumped up you get

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downside

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disks and beams take up your body energy

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moves

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disk cannon (look at image)

laser slash (look at the first image)

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owner

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moamoa

maomao is a 2nd year ui student who it 2nd in her class she is very smart but can become full of herself from time to time she has golden hair with golden eyes can a tight suit her hero name is lasergirl.
Flesh Augmentation

**Quirk Range** | Close-range

## Description

Allows user to "augment" their own body. This means changing the size, shape, and strength of body parts. The augmentation can be used to enhance strength by increasing muscle size, or enhance endurance by modifying muscle configuration on the fly. It has a 5 minute activation time, and a 3 minute cool-down.

## Usage

Draggo Hikira, the only current user of FA (Flesh Augmentation) uses the quirk to it's full potential. By augmenting his muscle mass, he is capable of strength and power nearly as great as One For All. He can also extend his limbs to greatly increase the range of his attacks, and is even capable of pseudo-healing (in which case, he can close up wounds and mend broken bones. In order to do so, he must continuously activate his quirk. This technique can't heal burns and the like). He can also increase his body size up to 10x.

## Weaknesses

Due to the impressive power behind FA, it carries heavy risks. If used continuously without the 3 minute cool-down, it begins to exceed the bodies' human limits. Doing so may cause a variety of health problems, ranging from blood vessel bursting, internal bleeding, skin and muscle rupturing, and brain hemorrhage. If used beyond even that, then death will likely ensue via blood letting, or tissue breakdown. Although not the case for ANY user, but due to the heavy strain FA has put on him, Draggo is mentally unstable. He will occasionally go into violent rampages, and the chance of this occuring increases when he uses his quirk to excess.
Euphorbia

Euphorbia is a Emitter type quirk used by Spurge

## Description

Euphorbia allows Spurge to summon and control various thorns from the plant family of the same name.

## Usage

Spurge has a active Crown of Thorns on top of his head and a number of Thorns protruding from his back.

## Limitations

Breaking any of Spurges Thorns will cause him pain like breaking a bone and still moving with it shattered.
Eye of the Angel

Eye of the Angel(天使の目) is a quirk used by Ariel. Eye of the Angel turns the user into an angelic like figure it is the counterpart of Mark of the Demon which is the quirk of her brother.

## Description

This quirk can be used in an offensive or a supportive way. When she first activates her quirk her eyes turn into a triskelion and she emits are loving or a light aura. Her wings are strong enough to lift another person.

When she activates her quirk she grows wings and her powers are unleashed. She can make light particles that transform into a dazzling sphere of light that can break apart bodies or is can cause physical damage. She can also counteract negative effects, such as severe injuries to even strong poisonous acid. She can also recover health and stamina or clear the mind of someone.

Ariel has a hard time controlling her quirk so sometimes she can go overbroad. If she keeps using her quirk without a break than she can pass out.

 Named Techniques

* **Light the burns the sky** (火は空を燃やす) She gathers in her palm and the light grows into a giant sphere and then she throws the sphere at her enemy.
* **Healing wave** (ヒーリング・ウェーブ) She gathers her healing abilities and shot it out in a wave to heal multiple people.
* **Dazzle** (眩惑) She makes a bright light in her palms and shot it out to blind her enemies to make an escape or to strike at her enemy well they are distracted.
Fire Is My Blood

## Information

Fire Is My Blood is a iron quirk that allows the user to freely control and manipulate iron. The user of this quirk can control and manipulate iron with their mind similar to other telekinesis. However Fire Is My Blood is not a simple iron manipulation quirk. The quirk allows the user to change the state in which the iron is in. When the user takes control of the iron the iron melts down into it's smoldering liquid state. All the iron the user controls is in this super heated liquid from. The user never controls solid iron. When they begin to manipulate the iron it melts down into it's liquid state. Once it is released from their control however the iron can begin to cool down at it's standard pace.

## Strengths

The user is able to control and manipulate iron at will. They can shape objects out of the liquid iron and even send it flying across the battlefield. The user also gains extreme fire resistance. The user of this quirk can place their hand inside of the liquid iron and will not be burned.

## Weakness

Due to the nature of the user quirk the user always feels cold. Their high heat resistance makes normal temperature feel like a chill to them.
Emotional Vampire

## Information

Emotional Vampire is the quirk of the Kondo family. The quirk allows them to absorb the emotions of others though direct contact. For Vampire E's little sister Mimi Kondo it is though a kiss. His mother like him is though their hands. The users of this quirk can receive energy and nutrition though absorbing emotions. They also receive a emotional high from it while they are feeding on their victims.

## Strengths

Due to the energy and emotional high from the quirk users of this quirk gain a bonus in their physical abilities right after feeding. It is not like in a video game where it is a plus, but more like they are more energized. They move faster, push harder, go longer. Another advantage of this quirk is while they are feeding on their target the target's brain is set in a stun mode. They can't move their muscles.

## Weakness

The users of this quirk are emotionally stunted. They have to feed on others to gain full emotions. If they absorb to much emotions from a person they can gain a emotional high on the emotion they absorbed. This means if they absorb a lot of depression they can become conically depressed. It is also easy for them to get addicted to emotions. This is what happen to E when he feed on someone Heroic Chainsaw used her powers on. He has a fearsome addiction to love and thus he is obsessed with keeping her close.
Flattening

**Flattening** is the Quirk used by Preston Hawking.

## Description

This quirk allows Preston to compress individual body parts or his entire body down into a nearly two-dimensional state and fold in on himself like paper.

## Usage

When Preston flattens his body down, he is able to move freely, but he prefers to slide across solid surfaces.

Whilst flattened, he can slide through cracks in walls, stick to flat surfaces, and slide under locked doors.

By standing at just the right angle, he can render himself near invisible, appearing as nothing but an extremely thin black line.

He can fold in on himself while flattened, allowing him to fit into very small spaces.

De-flattening himself causes a release of kinetic energy, meaning the quirk can function offensively as well.

## Limitations

Compressing himself down too far overwhelms his body, causing him to violently de-compress and de-flatten against his will.

Preston can only remain in a completely flattened state for about 5 minutes, after which he will spring back to normal.

## External Links

Flat Body: PowerListing article that goes more in depth into how a power of this nature may work
Factory(Cure235)

This article, Factory (Cure235), is the sole property of Cure235, and cannot be mentioned, used or edited without permission. Please don't edit or steal!

Factory (ファクトリー, *Fakutorī*?) this quirk used by Aaron Smoks.

## Description

This quirk embeds two pipes into Aaron's body, which stick out from behind his back.

Built-in tubes are attached to his skin and stick out on the sides of his shoulders. They can easily fall off, leaving behind a round hole, a new one appears in place of the fallen pipe, although after that blood will flow from this hole like a fountain.

Black smoke can come out of these pipes, which Aaron can control, emit it in smaller quantities, forming small clouds of this smoke, or emit it in large quantities, filling the entire neighborhood or street with it. After inhaling this substance, the victim may have asthma and breathing problems. This smoke is formed when Aaron begins to inhale air and turn it into smoke.

## Strengths

* Using his smoke, Aaron can easily block the path of victims and cause them asthma attacks with his smoke.
* Also, the smoke can be used as a smoke screen and hide from enemies.

## Weaknesses

* Aaron's pipes can easily fall off, and a large round wound forms in the place where the pipe fell off.
* Aaron can get hurt by his smoke if the wind just directs his smoke at him.
* Pipes can also become clogged from debris falling on it, which complicates the production of smoke.

## Super Moves

Pollution- Aaron turns on his quirk to the fullest and produces a huge amount of smoke from the pipes to fill an entire city block.
Emiko Asahi

## Emiko Asahi  Usurper

**Emiko Asahi** (*Romaji*: **Asahi Emiko**; *Kanji*: **朝日**, **笑み子**; *English*: **Morning Sun**, **Smiling Girl**), also known as **Usurper** (*Romaji*: **???**; *Kana*: **???**), is one of the six members of Villains R Us.

## ***Abilities and Equipment***

### *Physical Capabilities*

* Enhanced Perception - Like Genzou; Emiko has honed her senses of hearing, sight, smell, and even touch to perfection.
* Enhanced Reflexes - Like Genzou; Emiko has honed her reflexes to perfection. As a result, she is able to unconsciously react to danger *even before she consciously realizes that she is in danger*!

### *Quirk*

Main Article: Quirk Manipulation

* **Quirk Manipulation** (*Romaji*: **Kosei Sousa**; *Kanji*: **個性操作**) - Is the emitter-type quirk of Emiko Asahi. It allows Emiko to manipulate any quirk that is "active" at the time of manipulation; however, it does NOT allow her to manipulate a quirk that is "dormant" at the time of manipulation.
Flim-Flam

#### Quirk:

Flim-Flam is a mutant type quirk that allows it's user to swap the locations of an object they have touched and an object they have seen by snapping their fingers. It's user is unknown.

#### Basic description:

Once they have touched an object and are looking at the object they want to swap, all the user needs to do is snap the fingers of their dominant hand once.

#### Awakening:

Once this quirk has awakened, they are able to swap objects no bigger than a dining room table. The seen object is now no longer required to be within eyesight. Though the user needs to be within 1,000 yards of the seen object, they must have at least seen the object once, and the seen object must be in the exact location it was in when the user saw it. The user is now able to swap the locations of two animals with a body mass less than or equal to that of a chubby house cat. If the object is bigger than a handheld object, it will appear six feet next to the user’s dominant side when swapped. If said animals being swapped are not gone to ally compatible, swapping those animals will also swap their minds.

#### Limitations and side effects:

This quirk requires two steps in order to activate and they must be completed in the order stated in order for the quirk to activate. The first is that they must touch the object they wish to switch in. The second requires them to be looking at the object they want to swap the touched object with. If the touched object is touched by someone else or out of eyesight, the effects of the quirk vanish instantly. This quirk only allows the user to swap handheld objects. The objects can't be currently or formerly alive. The way this quirk affects the user's brain chemistry makes it extremely easy for them to become a kleptomaniac if they are not raised properly.
Flaming Phoenix

## Phoenix

Flaming Phoenix (燃えるようなフェニックス *Moeru Yōna Fenikkusu*), known simply as 'Phoenix' (フェニックス *Fenikkusu*), is the mythic-like tramsformation Quirk of Natalia Ansatsu.

## Description

The Flaming Phoenix (or simply Phoenix) quirk allows its user to have the powers and abilities of a Phoenix.

## Powers and Abilities

* **Spontaneous Combustion/Incineration Touch** - In human form the wielder can incinerate anyone/anything with a single touch. This ability is so strong, that the user can reduce someone to ashes in seconds.
* **Immortality** - Phoenixes are immortal, they will not *permanently* die from aging or natural causes. This means that it's wielder, Natalia Ansatsu is Immortal. That said, she does still age (at least when in her bird form) and it's this aging that often leads to her fiery, albeit temporary, death, and inevitable rebirth.
* **Superhuman Strength** - Because of her quirk, Natalia is incredibly strong in and out of bird form; capable of effortlessly lifting a great weight with her bare hands. She can even fly up to long distances, with a handful of people holding on to her tail. Even in human form she is strong enough to break out of coffin, even after it had been nailed down and buried.
* **Rapid Regeneration** - The most startling of the Phoenix quirk's abilities is its ability to regenerate its wielder. Natalia can heal/regenerate from any and all non fatal wounds.
* **Levatation:** When Darius gained access to the quirk, he levitated in the air.
* **Powers and Abilities of a Bird:** Flaming Phoenix gives its user all of the powers that a bird has. This includes: Aerial Adaptation, Atmospheric Adaptation, Beak Protrusion, Claw Retraction, Enhanced Agility, Enhanced Balance, Enhanced Endurance, Enhanced Lung Capacity, Enhanced Senses, Enhanced Reflexes, Feather Manifestation, Flight, Hollow Skeleton, and even Talon Protrusion.
* **Fire Manipulation:** Users of the Phoenix quirk can manipulate devastating flames, that they themselves have full control over.
* **Teleportation** - With Phoenix, Natalia can disappear and reappear at will in bursts of flames and take whoever is holding them along.
* **Shapeshifting** - Natalia has a basic human form, a form that reveals her feathers, and a massive bird form.

## Weaknesses

* **Basic quirk weaknesses:** Flaming Phoenix boasts most weaknesses of other quirks. This includes overexertion, stamina caps, and other typical weaknesses.
* **Godslayer:** If a wielder of Flaming Phoenix gets stabbed with Godslayer, they can have their lifeforce sent into it.
* **Water:** Whilst in the presence of large bodies of water, Flaming Phoenix is severely weakened.
* **Golden Arrow:** A golden arrow laced with sage, lavender and kiatero powder, will sever the users connection to the quirk for an hour.
* **Phoenix form time limit:** Natalia's Phoenix form has a time limit that makes her only able to use it for around ten minutes.

## Trivia

* Flaming Phoenix (often referred to as simply 'Phoenix'), is the quirk possessed by Natalia Ansatsu.
Eitarou Kirishima

**Eitarou Kirishima** is a student in class 1-a at U.A high school training to become a pro-hero he is the second son of Eijiro Kirishima and Hinata Aizawa

## Personality

Eitarou is very much like his father in terms of appearance and personality he is a outgoing boisterous person he is also a kind person because of his mother Eitarou along with the other kirishima boys and when Shota isn't around Eitarou also take his role as the second son of the kirishima family seriously
Extinguisher

**"Welcome to my vault!"**

 You seem to have stumbled upon this quirk! **Extinguisher** is the property of **PSQuasar's Vault**. Feel free to use this quirk, but first, you'll need **PSQuasar's permission**!

**Extinguisher** is a quirk that's in PSQuasar's Vault.

## Abilities

Extinguisher allows its user to spew fire extinguisher foam from their hands at the same rate as two fire extinguishers (one per hand). The user can spew up to three times the amount of foam a normal extinguisher holds per hand. If the user's reserves are empty, they will suffer an overuse effect and a cooldown. It will take ten minutes to regenerate the foam if the user's reserves are empty, and the user will feel extremely feverish.
Error

## Info

The user gains the ability to create glitches and error throughout the world after he interacts with the world. The colors of the user will become inverted. The user can see the "code" of the world and manipulate it.

## Strengths

The user cant generate blue threads from their fingertips and eye-sockets. Cant open portals to a blank empty world (cant bring objects and people to this world). Cant teleport.

## Weaknesses

The user is very mentally unstable. The users voice ran stutter and change in pitch at times.

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Eugeo Hirashige

"*This article isn't finished yet.*"

* Civil
* Integrity Knight

### Alias

Integrity Knights: Eugeo Solidarity Fourty-three (インテグリティナイト：ユージオ連帯四十三 *Integuritinaito: Yūjio rentai Yotosan*)

## Status

### Occupation

Student
Integrity Knights

### Affiliation

U.A. High School
Integrity Knights

## Abilities

### Stats

Eugeo Hirashige's stats, according to the creator.

{{{character}}}'s stats, according to the Ultra Analysis Book
Energy Rend

The user of this quirk can psychically manipulate any type of energy within a 30 meter radius. Manipulatable energies include:
Electrical
Kinetic
Thermal
At a more andvanced level the user can use:
Chemical
Radiant
Nuclear
Strengths:The user can take these energies from the source and shape them to their liking

Weakness:The user cannot absorb energy and takes more concentration if the energy is more complex
Espian Hizumikura

"*I'm not angry, I'm MAD! M-A-D.*"

Sonmiro Hizumikura (歪倉尊見郎 *Hizumikura Son'mirou*), also known by his vigilante name Discordion (ディスコディオン *Disukodion*), is a student in Class 10.1 in Rokuyūki High School, and one of the major protagonist of Miracle Guardians: Dimensions and Depths, training to be a Pro Hero. He is also the class representative of Class 10.1.

## Status

### Family

Hizumikura Lupin (Adoptive Father)Frico Owari (Partners-in-Crime)

## Personality

Sonmirou is a very cunning, manipulative, man that likes to make people angry by his smug nature. People is very assuming of him that he has a villain persona, but he is never a villain in the first place. He is generally a nice person that likes justice, but seems bothered to save the world, rather hold tight his goal to himself, much like Kyoji, even though Kyoji has a strong desire to save the world from danger, unlike him. Sonmirou has an "outgoing" mask to avoid suspicions about his true intentions and his real personality.

Sonmirou is also apathetic and never bothered to help unless needed. The reason why he was acting like it, is because of his past, being the adoptive son of Hizumikura Lupin, and how he commits the total of 55 crimes, and it is still ingrained in Sonmirou's memory forever. But, deep inside the iceberg, his personality reflects on his dark past.

He has a separate entity that is more evil than before, when every of his body turned solid black and with a glowing red eyes with evil smile. About his dark past about his parents being a toxic perfectionist and keep shoving him importance of being flawless. Sonmirou wants to be validated by his parents about how he wants to make them smile and not want his family to lose their smile. He seeks validation, and keep being happy if he got A+, and if he got less than that, he has to be locked in a dark, eerie room.

Despite any of that, he is a nice and caring person, even though his original personality came across as antagonistic to others. He is very supportive to his best friends, Kyoji. And with them around, he always puts out a very cute smile, high-pitch voice that sounds precisely like a young man, just to show his endearment or "way-of-doing-bro's-thing" claimed by Ginmaru Kintohzuki. Sonmiro also become Ginmaru's best bro's, since he knows anything about modern life than the others, even if he is not necessarily "human".

When confronted by his biggest enemy, which is himself, his smug and apathetic nature starts to fade away, and he starts going emotional and berserk. Sonmirou also confessed that he cried in front of himself and let his entity devour him, so he became one again. After a very dark fact, He is a sensitive fellow, as he seen crying along with Ginmaru after a huge climactic fight with the Abyssal Warp.
Earth

****Earth**** (土(ど)流(りゅう), *Doryū*?) is an Emitter Quirk used by Takashi Dragonway.

## Description

Earth is an elemental quirk that allows Takashi to manipulate earth-based materials either through contact with the surface or simple hand gestures.

In \*\*\*\*, Takashi underwent a Quirk Awakening

## Ultimate Moves

 **Earth Shatterer**:
Fallen Angel

Fallen Angel is a quirk of Damien Midoriya.

## Info

He keeps hidden to extremes let's him transform into a full demonic creature as well as partly of any part of his body at times through the black substance that comes on his body. It is connected with his anger and hate and can have a mind of it's own if he let it take control.
Equilibrium

**"Welcome to the Wonderful World of Rukiryo, I Will Be Your Guide."**

 ***Equilibrium***, is the property of **Lord Pink**. **This page is to not be touched without authorization, as such, please respect the creator's wishes and refrain from vandalizing or touching the page.**

"'**"**
—Haruto
**Equilibrium***(平行, Heikō)* is the Quirk utilized by Haruto Nakajima.
Expansion

**Expansion** (膨大(膨張) *Bōdai*): is an Transformation Quirk used by the returning Pro Hero, Mark Daniels.

## Description

Expansion is a self-explanatory quirk that grants Mark the ability to enlarge his limbs or entire body to gigantic proportions, enchancing the man's overall body mass and strength to the point of being able to desolate buildings and break through most defenses with relative ease. Upon activition, Mark may choose to elongate selective parts of the his body and have them expand at a rapid pace...
Flame

## Info

The user can light any part of their body on fire (including the insides) and use the flames as weapons. Each flame skill can be increased by changing the property's of the fire. They can also cause explosions. Quirk get stronger based on the users emotions.

## Skills

* **Fire Fist:** The user engulfs their hand in burning flames to attack with up close or fire the flames off of the users hands.
	+ **Flame Gatling:** The user shoots fireballs out of their hands while punching.
* **Fire Feet:** The user lights their legs on fire to attack with up close or fire it for more range.
	+ **Flame Jump:** The user uses the flames to increase jump height and movement speed.
	+ **Flame Rocket:** The user uses their flames to propel themselves up or forward.

* **Flame Whip:** The user creates long line of flames and when they hit their target the impact will be explosive.
* **Inhale:** The user can inhale all types of fire and adds the power on top of his next few moves. Max power increase is up to 125%.

* **Dragon's Breath:** The user lights the inside of them on fire and them shoots out a long stream of flames that could melt metal.
	+ **Homing Breath:** The user fires a thin long beam of fire that homes on the targets. Weaker than the normal breath. Can change direction mid-air.
* **Flame Bomb:** The user charges up a big ball of flames and them unleashes the attack which will cause terrible burns and a big bang.

### ***Ultimate Moves***

* **Full Flame Body:** The user lights their entire body on fire making it almost impossible to attack hand-to-hand.
* **Dragon's Wraith:** The user creates a pire of flames that reaches into the sky. After that pire is created the flame pire twists and consumes the user causing them to increase all their power by 300%. While in this stage the user is almost unstoppable. Lasts for 50 minutes or until the user beats/finishes what made them go into the form in the first place. User passes out for 3 days after the effect wears off. The user can consume target's body heat while in this state.
* **Dragon Flare:** The user creates a dragon out of the flames they create. The dragon acts as another creature and listens to the user. Only lasts for 15 minutes.
* **Blast Breath:** Fires an incredibly strong flame breath that incinerates anything in its path. Makes the user unable to use his quirk for 5 minutes after use.

## Strengths

The user is immune to fire. Changing the properties of the fire will reduce the weaknesses the flame has. Flame can melt metal and ice within moments.

## Weaknesses

The user is weak against water and wind quirks. If the user is emotional then the power is very unstable. Changing properties takes keen focus. If the user eats their own fire then their power will not increase.
Faith Healing

****Faith Healing**** (信仰癒す, *Shinkō iyasu*?) is the Emitter-type of Historia Regum Britannia.

## Trivia & Notes

* Faith healing is a actual real-life practice, often that of prayer and gestures (such as laying on of hands) that are believed by some to elicit divine intervention in spiritual and physical healing, especially the Christian practice. Believers assert that the healing of disease and disability can be brought about by religious faith through prayer and/or other rituals that, according to adherents, can stimulate a divine presence and power. Religious belief in divine intervention does not depend on empirical evidence that faith healing achieves an evidence-based outcome.