Shifter (Race)

From Mordenkainen Presents: Monsters of the Multiverse, page 32; Eberron: Rising From the Last War, page 33; Wayfinder's Guide to Eberron, page 66; Unearthed Arcana: Races of Eberron]; and Unearthed Arcana: Eberron].

## Traits

(Mordenkainen Presents: Monsters of the Multiverse, page 32)

As a shifter, you have the following racial traits.

***Ability Score Increase.*** When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.

***Creature Type.*** You are a Humanoid.

***Size.*** You are Medium.

***Speed.*** Your walking speed is 30 feet.

***Languages.*** Your character can read, speak, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. Your DM is free to modify that list for a campaign.

***Bestial Instincts.*** Channeling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

***Shifting.*** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 x your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Whenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):

* **Beasthide.** You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
* **Longtooth.** When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* **Swiftstride.** While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks.
* **Wildhunt.** While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you're incapacitated.

## Eberron: Rising From the Last War

(Eberron: Rising From the Last War, page 33)

Your Shifter character has the following racial traits.

***Age.*** Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.

***Alignment.*** Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments.

***Size.*** Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Shifting.*** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.

Once you shift, you can't do so again until you finish a short or long rest.

***Languages.*** You can speak, read, and write Common.

***Subrace.*** Choose one of several subraces for your character.

### Beasthide

***Ability Score Increase.*** Your Constitution score increases by 2, and your Strength score increases by 1.

***Natural Athlete.*** You have proficiency with the Athletics skill.

***Shifting Feature.*** Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC.

### Longtooth

***Ability Score Increase.*** Your Strength score increases by 2, and your Dexterity score increases by 1.

***Fierce.*** You have proficiency with the Intimidation skill.

***Shifting Feature.*** While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

### Swiftstride

***Ability Score Increase.*** Your Dexterity score increases by 2, and your Charisma score increases by 1.

***Graceful.*** You have proficiency with the Acrobatics skill.

***Shifting Feature.*** While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks.

### Wildhunt

***Ability Score Increase.*** Your Wisdom score increases by 2, and your Dexterity score increases by 1.

***Natural Tracker.*** You have proficiency with the Survival skill.

***Shifting Feature.*** While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you're incapacitated.

## Wayfinder's Guide to Eberron

(Wayfinder's Guide to Eberron, page 66)

Your Shifter character has the following racial traits.

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Age.*** Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.

***Alignment.*** Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments.

***Size.*** Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Keen Senses.*** You have the proficiency with the Perception skill.

***Shifting.*** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.

Once you shift, you can't do so again until you finish a short or long rest.

***Languages.*** You can speak, read, and write Common.

***Subrace.*** Choose one of several subraces for your character.

### Beasthide

***Ability Score Increase.*** Your Constitution score increases by 2.

***Tough.*** You have proficiency with the Athletics skill.

***Shifting Feature.*** Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC.

### Longtooth

***Ability Score Increase.*** Your Strength score increases by 2.

***Fierce.*** You have proficiency with the Intimidation skill.

***Shifting Feature.*** While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

### Swiftstride

***Ability Score Increase.*** Your Dexterity and Charisma scores increase by 1.

***Graceful.*** You have proficiency with the Acrobatics skill.

***Swift Stride.*** Your walking speed increases by 5 feet.

***Shifting Feature.*** While shifted, your walking speed increases by an additional 5 feet. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks.

### Wildhunt

***Ability Score Increase.*** Your Wisdom score increases by 2.

***Natural Tracker.*** You have proficiency with the Survival skill.

***Mark the Scent.*** As a bonus action, you can mark one creature you can see within 10 feet of you. Until the end of your next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can't use this trait again until you finish a short or long rest.

***Shifting Feature.*** While shifted, you have advantage on Wisdom checks.

## Unearthed Arcana: Eberron

( Unearthed Arcana: Eberron])

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Size.*** Shifters are about the same size as humans. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** Your lycanthropic heritage grants you the ability to see in dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Shifting.*** On your turn, you can shift as a bonus action. Shifting lasts for 1 minute or until you end it on your turn as a bonus action.

While shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1). You also gain a feature that depends on your shifter subrace, described below.

You must finish a short or long rest before you can shift again.

***Languages.*** You can speak, read, and write Common and Sylvan.

### Beasthide

***Ability Score Increase.*** Your Constitution score increases by 1.

***Shifting Feature.*** While shifting, you gain a +1 bonus to AC.

### Cliffwalk

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Shifting Feature.*** While shifting, you gain a climb speed of 30 feet.

### Longstride

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Shifting Feature.*** While shifting, you can use the Dash action as a bonus action.

### Longtooth

***Ability Score Increase.*** Your Strength score increases by 1.

***Shifting Feature.*** While shifting, you can make a bite attack as an action. This is a melee weapon attack that uses Strength for its attack roll and damage bonus and deals 1d6 piercing damage. If this attack hits a target that is your size or smaller, the target is also grappled.

### Razorclaw

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Shifting Feature.*** While shifting, you can make an unarmed strike as a bonus action. You can use your Dexterity for its attack roll and damage bonus, and this attack deals slashing damage.

### Wildhunt

***Ability Score Increase.*** Your Wisdom score increases by 1.

***Shifting Feature.*** While shifting, you gain advantage on all Wisdom-based checks and saving throws.