Punch

**Punch** is a weapon classification in Ninjala. Punch-class weapons are highly mobile and very gimmicky which makes them harder to use. Not only do they have attacks with different properties than usual but they also introduce new Attacks. However, similar to the Yo-yo class, they have less health than other weapon classes.

With Punch Type Weapons variants of Break Attack have been introduced. Thus, by inputting a Break Attack combined with a direction different Break Attacks can be executed. Each Break Attack has different properties depending on the specific subclass Type.

* Pressing Break Attack without a direction or a forward direction results into a Normal Break Attack.

* Holding left or right and pressing the Break Attack Button results into a Back Break Attack.

* Holding down and pressing the Break Attack Button results into a Wide Break Attack.

## List of Punch-class weapons by subclass

### Type A

The first subclass of Punch Weapons are the **Gloves**. Gloves were introduced in Season 7. These close-combat weapons are fast and versatile in terms of the combo posibilities. Their second Back Attack has a Stagger Effect upon landing, meaning a long hit stun. This allowing the user different combos and is actually the key of mastering their combos.

Glove Weapons have three different Break Attacks.

* **Normal Break Attack** is an average Break Attack with its the known properties.

* **Back Break Attack** is slow but additionally inflicts Gum Damage.

* **Wide Break Attack** is an Izuna Drop. It is an instant IPPON Kill move once landed on a Gum Guard or S-Burst.

Its Special, **Overflowing Power**, buffs the player for a set amount of time. Theses benefits include increased damage output, attack speed and it grants certain attacks super armor as well as increasing the life recovery. Their Ability is **Accelerator Hopper** and **Echo Energy**. Accelerator Hopper increases the players speed for a set amount of time while continuously moving. Once the player crafted a big weapon its second Ability activates, Echo Energy. This permanently decreases the cost of a Gum Boost by 1 S-Energy.

**Paw-xing Gloves**

**Ogre Gloves**

**Chelae Magnum**

### Type B

The second subclass of Punch Type Weapons are **Cannons**, which are introduced in Season 11. Punch Type B are one if not the most technical weapons in the game. They do not only share the different Break Attacks with the Gloves but also introduced a new variant of the Standard Attack schema. Unlike all Weapons prior to Season 11 Cannons do not have Normal, Back and Wide Attack. Instead, they only have a Normal Attack, but it is chargeable. Holding the Attack Button for a short period of time let's the player perform a Stage 1 Charge Shot (Normal Attack Stage 2 or NA2). Holding it longer allows to perform a Stage 2 Charge Shot (Normal Attack Stage 3 or NA3). A green light indicates Stage 1 and a red one Stage 2 Charge Shot. The Difference between a Normal and a Charged Shot is not only the damage and range but also the S-Energy cost as well as the hit stun. Additionally Opponents get a visual and audio warning signal when getting aimed with a Charge Shot. Getting hit by a uncharged shot (Normal Attack) doesn't lead to a hit stun, meaning the opponent can perform any option afterwards. This is not the case for Charge Shots. The hit stun duration varies depending on the Stage. A Stage 1 Charge Shot costs 1 S-Energy unit while a Stage 2 Charge Shot costs 2 S-Energy.

Like Gloves, Cannons have three different Break Attacks but only the Normal Break Attack serves the actual purpose of a Break Attack.

* **Normal Break Attacks**: Like a Normal Attack but with the property of a Break Attack.

* **Back Break Attacks**: Short Ranged Attack consisting of 2 Stages. Getting hit by it results into a hit stun.

* **Wide Break Attacks**: Counter Shield. A successful counter grants the player 3 S-Energy units, pressing the button again afterwards let's the player perform a Counter Attack.

Similar to Yo-yo Type A weapons, Cannons are mostly used to fight from a distance and share the same amount of Health, 255, which is 15 health points less than Punch Type A weapons. With their Special Attack called **Thunder Cannon**, they can keep their opponents at a distance. Once fired, it pierces enemies, drones and even walls and parries, just like Piercing Mixer or Super Fling. Because shooting and the movement can take a lot of S-Energy Cannons have the Ability, **Rapid Charge**, to recover S-Energy faster. This can be performed by holding the Special Attack Button. Another Ability is **Energy Reward**. After creating a Big Weapon defeating opponents grants 5 Units of S-Energy.

**Pow-Wow Cannon**

**Oedo Cannon**