Drill

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A device once used to access the innermost chambers of ancient currency reliquaries. Cheaply constructed and prone to breaking. In ancient texts, the word "drill" is commonly preceeded [sic] or followed by expletives.

**Drill** is an active item.

Before it is unlocked, it has a 5% chance to replace an item in the shop or a 100% chance if the Biggest Wallet achievement has been unlocked, and costs 9999 .

It can be acquired in 2 ways:

* Stealing it from the shop
* Causing the shopkeeper to close his shop by either:
	+ Firing a gun in the shop a few times
	+ Failing to steal an item
	+ Luring the Lord of the Jammed into the shop

After it has been unlocked, it will appear as a regular item.

## Effects

* If used on a locked chest, teleports the player to a large version of the chest room, where they must survive one to five waves of enemies. Surviving the enemies will unlock the chest.
* If used on a locked door or trapdoor, unlocks the object for free.

## Notes

* Picking up Drill increases the chance of finding the other Payday 2 items, Loot Bag and Clown Mask.
* The amount of enemies and waves is determined by the chest quality, usually having less enemies and waves when used on low-quality chests, and up to 5 waves for S quality chests. D tier (brown) chests will have a single wave, with 2-4 enemies. B tier (green) chests can have anywhere from 2-4 waves. They usually have at least 4-5 enemies per wave, but can occasionally spawn 6.
* When the drill is used in the Keep of the Lead Lord, there's a chance for it to spawn Bullet King's chancellor, who will chase the player even if left unharmed.
	+ The same applies for Old King's chancellor when used in the Abbey of the True Gun.
* It is possible for pickups to spawn after completing a wave, including other chests. If the player wants to keep them, they must grab them before they finish all the waves; otherwise, when the room returns to its normal size, the pickup may vanish, if the walls close over it. If it is in the center of the room it will remain.
* The drill cannot be used on any chests that spawn after clearing a wave in the special drill room.
* The drill cannot be used on the roof of the R&G Department if a chest spawns there after the boss is defeated.
* Using the Drill on a fused chest will extinguish the fuse. However, the chest will appear without a fuse in the enlarged room.
* The room will only return to its normal size once the player is inside the radius of the original room.
* The drill cannot be used on the lock that requires the Gnawed Key.
* When the Drill is used during a Challenge Mode run, each new wave receives its own room modifier(s).
* The drill appears to, on occasion, fail to render a complete arena, leaving some areas black or untextured; however, the collision remains intact.
* The drill can be used on Brother Albern's chest. The lock will fall off of it, but it still can't be opened without speaking to him.
* Chests opened by the drill are rendered indestructible.
* If the player attempts to use Trusty Lockpicks on a chest and it fails, the Drill cannot be used on the chest.
* If a chest spawns in the Resourceful Rat's Lair, the drill cannot be used. However, it can be used to unlock the special rat chests after the boss fight.
* The generated room is considered a different room, so leaving items on the floor before using the drill will result in them being stolen by the Resourceful Rat.
* If the Drill is used on a Synergy Chest, it will spawn a random item or gun.

## Trivia

* This item is a reference to PAYDAY 2, and was added in a cross-promotional event.
	+ Sawgeant is also a reference to a PAYDAY 2 skill called Drill Sawgeant.
	+ The "followed by expletives" in its description is due to the fact that PAYDAY 2 drills are notoriously prone to breaking and must be fixed by heisters on a regular basis during a bank robbery, and the lines that characters speak when fixing drills usually contain expletives.
* Prior to the Advanced Gungeons & Draguns Update, enemies spawned by the drill could drop Coins.