recursal/Fanatic-Fandom huggingface dataset:
Tradeskills

**Tradeskills** are a wide assortment of different skills exclusive to Nerevarine Prophecies. The main purpose of these skills is creating items that are either difficult to obtain or have strong magical effects. Each of these tradeskills has its own tradeskill experience that does not transfer between skills. For example, weapon crafting XP does **not** impact the ability to create armor.

## Getting Started

The main gameplay loop of tradeskills is as follows:

1) Acquire the necessary materials for crafting.

2) Use preparation tradeskills to get the prerequisite materials for crafting.

3) Craft items corresponding to your level in that skill. Crafting items above your tradeskill level rewards you bonus XP **(but comes with the risk of failing, and losing the required materials)**, while crafting items below your tradeskill level **DOES NOT** **REWARD ANY XP!**

## Preparation Tradeskills

The preparation tradeskills are tradeskills defined by two main features:

1) They do not provide the player with any experience.

2) They craft items vital to the other tradeskills.

The three preparation tradeskills in the game are smelting, threading, and scribing. For more information, check their respective articles.

## Weapon Crafting

Main article: Weapon Crafting

Weapon Crafting allows players to create weapons that would be otherwise incredibly difficult to obtain. It also allows the creation of ammunition with unique effects. Weapons can be crafted from the anvil in Balmora.

Players can perform daily tasks that involve weapon crafting for Arms Dealer Dirlen in Suran in order to receive Mastery XP and gold.

## Armor Crafting

Main article: Armor Crafting

Armor Crafting allows players to create armor that would be otherwise incredibly difficult to obtain. It notably is the only way to get certain special pieces of armor, such as the Gondolier's Helm. Armors can be crafted from the anvil in Balmora.

Players can perform daily tasks that involve armor crafting for Smithy Vargis in Sadrith Mora in order to receive Mastery XP and gold.

## Jewelry Crafting

Main article: Jewelry Crafting

Jewelry Crafting allows players to create jewelry with unique effects on them. This jewelry, when at high enough levels, can be better than the best artifacts in base *Morrowind.* Jewelry can be crafted from the forge in Balmora.

## Tailoring

Main article: Tailoring

Tailoring allows players to create clothing with higher enchantment value on it than is normally obtainable through other methods. This also allows players to craft bags at high enough level. Clothes can be crafted from the loom in Balmora.
Smelting

**Smelting** is a tradeskill in Nerevarine Prophecies. Its main purpose is to create molds for weapon crafting, armor crafting, and jewelry crafting. Smelting can be done from the forge. As smelting does not have any tradeskill XP, all smelted objects have a 100% chance of being crafted successfully.

## Armor Molds

Armor molds are one of the core crafting materials of armor crafting. Every piece of armor has a corresponding mold. They are crafted with Raw Iron.

 Cuirass
 Helmet
 Greaves
 Bracers
 Pauldrons
 Gauntlets
 Shield
 Tower Shield

## Ingots

Ingots are required for certain recipes for crafting weapons and armor.

 Iron Ingot
 Steel Ingot

## Jewelry Molds

Jewelry molds are one of the core materials for jewelry crafting. Amulets and rings have a corresponding mold. They are crafted with Raw Iron.

 Ring Mold

## Raw Resources

Smelting can be used to return ingots back to their base components. Notable is that the Raw Ebony recipe requires a Dark Ebony Ingot, meaning the Daedra Heart for the recipe is lost in the transfusion.

 Raw Iron
 Raw Iron

## Weapon Molds

Weapon molds are one of the core crafting materials of weapon crafting. Every weapon has a corresponding mold. They are crafted with Raw Iron.
Vampire

**Vampire** is a umbrella term for creatures that feed off of humans as a source of sustenance. There are a variety of different breeds that have difference habits, appearances, and other notable points.

## Types

### Humanoid

* Greater Vampire: These are the least violent and most likely to live among humans, as they do not need to feed on blood endlessly, only once a few weeks in order to remain functional. They are named after the fact that they are the most well adapted of their race in surviving daylight and ability to use magic.
	+ May Venn
	+ Simon Chase

* Nightwalker: These are a breed of vampires that increase their numbers either through infection or standard reproduction. Unlike Greater Vampires, these ordinarily do not resemble humans, instead have an emaciated appearance and predatory sharp teeth they can use to rip into others. They are wild creatures that are more akin to animals than humans, following the leaders among them. From time to time, there will emerge one capable of forethought and even magic, using it to assist their pack or dominate them, these variants look much like healthy humans but their eyes give away their truth.
Hearts Day

**Hearts Day** is a small event that takes place from February 14 until February 20 in Nerevarine Prophecies. There are very few changes compared to other events, with Balmora only having two new characters to talk with and no decorations.

## Quest

The only quest accessible during the event can be found by talking to Romieyo. He can be found next to some crates in the town square of Balmora. He tasks the player with finding twelve Lovely Roses around Vvardenfell. These have a small chance to be dropped by any creature. When completed, Romieyo will give the player one Heart Candy.

## Heart Candy Shop

Jeweliette, found outside of Milie Hastien's shop, will sell the player certain holiday themed items in exchange for Heart Candies. These prices were significantly dropped halfway through the event due to balancing issues.

 Heart Sleeve Shield
 Ring of Adoration
 Ring of Devotion
 Ring of Love
 The Lovers Robe
 The Lovers Shirt
 Heart's Day Bouquet
 Lovers Arrow (x6)

## Achievements

There are three exclusive achievements for the Hearts Day event.

 How Romantic!
 How Sweet!
New Life Festival

The **New Life Festival**, also known as **Jiubsmas**, is a festival that takes place during the month of December in Nerevarine Prophecies. It is meant to parallel real-world winter holidays, such as Christmas. Many towns are decorated with holiday-themed decorations. Balmora has snow scattered around the ground, and Balmora Guards wear the White Colovian Fur Helm. It can snow across Vvardenfell during the event, rather than just in Solstheim.

## New Life Gifts

By doing quests during the event, players can gain New Life Gift Vouchers that can be exchanged for rewards near the end of the season.

## Quests

There are many quests the player can pursue during the event. These are mainly used to acquire New Life Gift Vouchers.

## Achievements

There are five exclusive achievements for the Jiubsmas event.

 Where Are You Jiubsmas?
 Nightmare Before Jiubsmas
 You're a Mean One
 Hungry Hungry Horky
Server Anniversary Event

The **Server Anniversary Event** is an event that takes place between May 13 and May 19 in Nerevarine Prophecies. It celebrates the anniversary of the server's opening. There is one new character in the streets of Balmora. Upon login, players will receive a commemorative coin for the event. Mastery XP and Tradeskill XP are doubled during the event and rare loot drop chances are increased.

## Rahl's Flyers

Rahl, an Altmer NPC from the previous server version, has made his first appearance in the .8 server. He is frustrated that all of his celebratory flyers for the anniversary were knocked out of his hands and flew away. The player can find them for Rahl in exchange for five exclusive items. The flyers respawn every couple minutes. Their locations are as follows:

2. Next to crates in front of Karlirah's house.
3. In front of Vori's house.
4. Behind the stairs to the Eight Plates' top entrance.
5. On the stairwell next to Eight Plates.
6. On the side of Milie Hastien's shop.
7. On the side of the Morag Tong guildhouse.
8. Behind the tree next to Hlaalu Council Manor.
9. Next to the Hlaalu Council Manor.
10. In front of Tyravel Manor.
11. Near the stairs to Western Guard Tower South.
12. Between the crates behind the Mage's Guild.
13. Next to a crate behind Ra'Virr's shop.
14. Next to the city wall near the Odai River.
15. In front of Dura gra-Bol's house.
16. Next to Dura gra-Bol's house's top entrance.
17-18. In front of Drarayne Thelas' house (near the storage room entrance).
19-20. In front of Dralosa Athren's house.
21. Behind Dralosa Athren's house.
22-23. In front of Hecerinde's house.
24. Between the crates next to South Wall.
25. Near South Wall's top entrance.
26. In front of Rarayn Radarys' house.
27. Behind Rarayn Radarys' house.
28. In front of Vorar Helas' house.
29. In front of Tyermallin's house.
30. In front of Astius Hanoteplus' house.

Rahl's shop offers the following rewards in exchange for the flyers:

 Belt of Neverending Adventure
 Pants of Neverending Adventure
 Robe of Neverending Adventure
 Shirt of Neverending Adventure

## Achievements

There is one exclusive achievement during this event.

## Trivia

* Rahl used to be an admin for the .7 server.
Odd Dwemer Device

The **Odd Dwemer Device** is a tool in Nerevarine Prophecies. Physically identical to a Dwemer Cylinder, it allows players to increase their glamour storage when used at the Dwemer Glamour Analyzer outside Gnisis.

## Obtaining

Odd Dwemer Devices have two main ways of being obtained: they have a chance of being dropped by enemies in Aleft's Creature Camp (note: only enemies labelled with "Aleft" in their name can drop the device), or they can be purchased from Duharr.

## Improving Storage

Activating the Dwemer Glamour Analyzer when the player has an Odd Dwemer Device in their inventory adds the option to insert the device into the Analyzer. When this is done, the game displays the message:

`You insert the Odd Dwemer Device into the Transmogrification Chamber and it instantly dissipates.`

`G`lamour storage is increased by 6 slots for each device inserted. There is also an achievement for increasing storage to the maximum amount.
Nerevarine Prophecies Rules

# **Server rules**

>

*We have some rules in place that we ask the community to abide by so that everyone might have a pleasant online experience. Claiming you did not read the rules upon breaking them will not exempt you from repercussions.*
*Please be aware: The server admin reserves the right to terminate or suspend accounts at the admins sole discretion without notice should said account upon gameplay, chat or any player activity whatsoever be determined as inappropriate and/or in violation of the spirit of the Game.*

>
> * 1) You may not cheat or purposely exploit server bugs (no cheat engine or obviously unintended non-vanilla Morrowind exploits, and because it has to be said; no self-PVP farming) nor may you knowingly accept items from others who have done so.
> * 2) You may not conduct in racist or insensitive behavior towards others based on their race, sex, religion, etc. (You may not use non-dunmeri/real life slurs.)
> * 3) You may not mass genocide NPC’s/Creatures in populated towns in game. Also avoid killing individual NPC's/Creatures that are important to quests or player progression unless you specifically have a game-related quest to kill them. (Be respectful of others trying to complete quests in said areas.)
> * 4) You may not move actors of importance (such as travel or quest-related NPC’s) or creatures from their origin location/cell unless the quest specifically requires doing so.
> * 5) You may not display toxic behavior. If you are frustrated by something, reach out to a staff member to discuss it.
> * 6) You may not cause intentional harm to the server, such as lagging the server or frequently casting large area spells/frenzying various NPC’s in one area.
> * 7) You may not publicly display any form of ERP (Erotic Role Playing).
> * 8) You may not put quest related NPC’s to sleep (i.e., incapacitating them for extended periods of time by draining all of their fatigue).
> * 9) You may not have more than 10 characters on the server, and may not simultaneously play more than 4 at the same time.
> * 10) You may not discuss nor play on the server with a device that Morrowind was not originally released on (i.e., android devices).
> * 11) You must report any duplicated items you have obtained, regardless of means, to a staff member as soon as possible.
> * 12) Bypassing the chats profanity filter will result in a ban. Use the following chat command instead: /profanityfilter
> * 13) You may not utilize lag (unintentional or intentional) as a means to exploit something on the server. (Such as lagging yourself into a cell you should not be in, or permanent summoning additional summoned creatures.)
> * 14) You may not alter or discuss altering TES3MP's code or packets in an exploitative/advantageous manner. (This also includes altering OpenMW's code.)
>
>
>
Duharr

**Duharr** is a Khajiit trader located near the docks in Suran. However, unlike other merchants, he will trade his goods in exchange for Login Points. He has a wide assortment of goods, including many items that are only possible to obtain from his stand.

## Jiub Care Package

The Jiub Care Package costs 140 points, and contains the following items:

 Potion of Productivity | 1
 Potion of Alacrity | 1
 Potion of Traversing | 1
 Potion of Anti-Gravity | 1

## Skyrim Imports

A loot cache of 5 unique items for 70 Login Points that can otherwise only be obtained via Reward Points or server events.

Main article: Skyrim Imports

## Morroween Imports

A loot cache of 3 unique items for 70 Login Points that can otherwise only be obtained during Morroween.

## Jiubsmas Imports

A loot cache of 5 unique items for 90 Login Points that can otherwise only be obtained during Jiubsmas. (\*Note: This pack ***does not*** contain the Jiubsmas Cheer potion.)

## Potions

Duharr will sell different types of potions and alcohol for points. The types he will sell are:

## Tradeskill Resources

Duharr will exchange points for the resources required for tradeskills.

 Kresh Fiber | 20
 Scrap Metal
 Raw Iron

## Soul Gems

Duharr will exchange points for Soul Gems of all types.

 Greater Soul Gem | 20
 Common Soul Gem | 20
 Lesser Soul Gem | 20
 Petty Soul Gem | 20

## Miscellaneous

* Must be used within one hour of death.
 Rose of Renewal | 1
 Odd Dwemer Device | 1
Were-Hunters

**Were-Hunters** are a secretive faction made up of *(primarily)* gypsies, who protect Tamriel from things that lurk in the dark, such as werewolves and vampires. Players can be branded a Were-Hunter by aiding a gypsy known as Dijivan Mertshak in Maar Gan. Players who are branded a Were-Hunter are permanently locked out of contracting Lycanthropy and Vampirism, so be absolutely certain you do not wish to become a werewolf or vampire.

## Were-Hunter Benefits

The benefits of becoming a Were-Hunter include exclusive server quests, class masteries, master classes, abilities and items. The Were-Hunter master classes all have a means to deal major damage to werewolves and vampires.
Threading

**Threading** is a tradeskill in Nerevarine Prophecies. Its main purpose is to create cloth for tailoring. Threading can be done from the spinning wheel. As threading does not have any tradeskill XP, all threaded objects have a 100% chance of being crafted successfully.

## Tailoring Resources

All threaded objects fall under one category: tailoring resources. This consists of mostly cloth items.
Mother's Day

**Mother's Day** is an event that takes place during the weekend of Mother's Day in Nerevarine Prophecies. The only change is a small altar constructed outside of Balmora, the Altar of the Loved One. When interacted with, the altar has a special message, Atop the altar is a note from Jiub.

## Jiub's Message

`Hello Adventurer,`

`Should you be reading this, you've stumbled upon the altar I've built in honor of my mother whose death severed my thread of prophecy.`

`Not a day goes by where I don't regret what little time I spent with her. If I could go back, I would do things differently.`

`Please, take time out of your weekend to do something special with your mother. You don't need to worry, the Nerevarine Prophecies will be here when you return.`

`Don't make the same mistake I made, and take her for granted. Once she's gone, there's no loading a previous save.`

`If you would like to **pay your respects** to the altar, I would be grateful for the kind gesture.`

`Take care Adventurer,`

`-Jiub`

The altar when directly interacted with also has the message: `Always missed. Never forgotten. Forever loved.`

## Achievements

There is one achievement for the Mother's Day event.
Lycanthropy, Vampirism and Were-Hunters

On Nerevarine Prophecies, players can choose to embrace Lycanthropy or Vampirism, or bear the branding of a Were-Hunter.

## Lycanthropy

Players can contract lycanthropy by partaking in the Bloodmoon Expansions Main Quest. Upon completion of the main quest, players unlock additional Class Masteries that allow additional benefits as a werewolf, such as being able to transform at will instead of every night, additional damage and boosted stats.

You can learn more about being a lycanthrope ***HERE***.

## Vampirism

Players can contract vampirism by finding a vampire den and contracting Porphyric Hemophilia from another vampire. After becoming a vampire, players can complete all of their vampire bloodlines quests to unlock additional Class Masteries that allow additional benefits as a vampire, such as being able to speak with NPCs again and walk outside during the daytime.

You can learn more about being a vampire ***HERE***.

## Were-Hunters

Players can be branded a Were-Hunter by aiding a Redguard gypsy known as Dijivan Mertshak in Maar Gan. After being branded a Were-Hunter, players gain access to some additional Class Masteries, abilities and items. With additional rewards depending on how far a player is willing to invest in aiding Dijivan.

You can learn more about being a Were-Hunter ***HERE***.
Rose of Renewal

The **Rose of Renewal** is an alchemical ingredient that has the added ability to refund all Mastery Points spent. They share a model with Timsa-Come-By flowers.

## Obtaining

Roses can be obtained through two main methods: a small chance to drop globally from any corpse, or through trading Login Points with Duharr.

## Refunding Masteries

Roses can be used to refund all spent Mastery Points on a character. This can be done through the Class Mastery Menu. The Rose will be consumed after it is used to clear Mastery Points.

## Alchemy

Roses of Renewal can be used as alchemical ingredients, however due to their rarity this is highly discouraged. They can be used to create Restore Health, Restore Magicka, Restore Fatigue, and Dispel potions.
Glamour

The **Glamour System** is a system in Nerevarine Prophecies that allows players to glamour their items. Glamouring is a process that changes the physical appearance of a certain weapon or armor without changing its actual combat properties. The item itself is only changed in appearance. This allows players greater freedom in character customization. Glamouring can be performed outside Gnisis by activating the Dwemer Glamour Analyzer. Items when glamoured get a `[Glamoured]` item tag.

## Storing Glamours

Glamour Storage allows a player to store certain items for glamourization. When stored, any of the items can be used as the appearance for any item the player wants to glamour. As an example, if a player stores an Iron Helmet, the player can use that item an infinite amount of times to change the appearance of other helmets to be an Iron Helmet. Storage begins at a maximum of 10 items. However, this can be increased with the use of the Odd Dwemer Device. Additionally, patrons gain an extra 20 glamour slots.

## Glamouring An Item

The Transmogrification Chamber allows players to glamour their items. When used, it asks a player to insert a glamourable item. Quest items and certain unique items are not able to be glamoured. When inserted, it gives the player the option to clear the item's glamour (if the item is already glamoured) or glamour the item. If the player chooses to glamour, the Glamour Storage menu opens and once a player selects an item in storage, the original item will now have the appearance of the storage item.
Babies

1 month later

Elena woke up next to Damon in the Mikaelson compound she got up and walked to the bathroom she felt water she knew it was her water breaking she said yelling "Damon! Stefan! Rebekah!" Damon, Rebekah, and Stefan vamp sped to her Damon said "baby, come on we got you" he laid her on the bed an hour later he picked her up bridal style and vamp sped her downstairs with Stefan and Rebekah following behind they went to the hospital she got a room she was 10 center minutes dilated after 30 minutes Dr. Arizona Robbins said "push Ms. Gilbert" Elena pushed sweating Stefan and Rebekah, we're waiting in the waiting area

Elena pushed again Elena squeezed Damon's hand, and Dr.Robbins said "one last push, Ms.Gilbert" Elena pushed one last time and heard crying Dr. Robbins said, "congrats on a beautiful baby girl," Nurse Kayla said "I'll go wash her off for you" she took her out the room and returned 20 minutes later with a baby girl and handed her to Elena Damon said, "what should we name her?" Elena said "Lillian Caroline Salvatore" Damon said "perfect, baby" Stefan and Rebekah walked into the room Dr. Robbins and Nurse Kayla left the room

Stefan said, "what's her name?" Elena and Damon said "Lillian Caroline Salvatore" Stefan said "she's beautiful, brother," Damon said "she is, little brother"

a month later

Bonnie was rushed to the hospital and was 6 minutes dilated by Kol, Rebekah, and Stefan and was brought in labor and delivery room Kol sat down next to her hospital bed Bonnie started to become more and more dilated till she reached ten and was told to push Bonnie pushed Kol said "you got this, Bonnie" she pushed again as the docters request Dr. Robbins said "one more big push" Bonnie pushed with all the force she had in her until they heard crying Dr. Robbins said "congrats a beautiful baby girl" Nurse Kayla said "I'll wash her off for you" she left the room and came back with the baby wrapped in a blanket and handed her to Bonnie Bonnie said "what should we name her?"Kol said "Sheila after your grandmother" Bonnie said "how about Desiree Sheila Mikaelson-Bennett" Kol said "perfect" they kissed not squeezing the baby everyone left the roo Stefan and Rebekah came in along with Klaus Klaus said "hello, little brother" Kol said "Nik" they two brother's hugged Klaus said "now what is my neice's name" Kol and Bonnie said "Desiree Sheila Mikaelson-Bennett" Rebekah said "she is so beautiful" Stefan said "she is"
The Storyteller

**The Storyteller** is a male Nord bard that can be found in Dagon Fel, The End of the World Inn. He is eager to hear new stories of adventure, and will aware you commendations for giving him new tales of heroism. Upon speaking with the Storyteller initially, you will from then onward be able to go slay rare and powerful creatures in the world (such as rare spawns at creature camps), and return to the Storyteller to tell the tale of your deeds for commendations that can be spent on unique server items.

## Obtaining Storyteller Commendations

After speaking with the storyteller to unlock the initial flag, you can then go slay certain rare spawn and boss creatures to acquire Storyteller commendations. Be sure to check back with the storyteller often to see if you have any new tales to tell. Keep in mind that the Storyteller will only reward you for a creatures death once, but after receiving the commendations for that tale, you can then go kill that same creature again for additional commendations.

\*Note that there is a map to most of the above creature locations here.

## Rewards for your efforts

Players can exchange their acquired Storyteller commendations for unique rewards that can only be obtained through the Storyteller. While the typical go-to rewards are the illusions and unique power buffs, many of the other items have hidden effects.
Okupacja Rosji

## Przed rozpoczęciem

Plan akcji został wprowadzony półtora miesiąca po przejęciu władzy w

## Początek

Podczas balu noworocznego na Kremlu, niedługo po przemówieniu Putina o ataku jądrowym na Ukrainę, a następnie kraje NATO w razie nieodstąpienia pomocy dla Ukrainy. Rozpoczyna się zorganizowany zamach na Rosję.

Po zmianie rządów i prezydenta w Polsce - dojściu do władzy Lee oraz Angara - rozpoczynają niespodziewany i niedorzeczny szturm na Rosję.

## Przebieg

### Wybuchy wszystkich broni jądrowych Rosji

Podczas balu na Kremlu, kiedy czujność władz jest lekko osłabiona, hackerzy i mechanicy Polscy rozbrajają atomowo, wszystkie znalezione 184 bronie jądrowe, a następnie unicestwiają bez skutków promieniotwórczych.

### Front zachodni

Lee przemieszcza się przez Białoruś ze skompletowaną i zmodernizowaną armią klonów. Dzięki grupie hackerów "Anonymous" w całej Białorusi i dużej części Rosji, występują ogromne problemy z zasięgiem i komunikacją.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Lockpick Training Kit

**Lockpick Training Kits** are lockbox-like apparatuses in Nerevarine Prophecies designed to aid players in leveling their Security skill. With the absence of the Lock spell due to griefing concerns, these kits are the best way to repeatedly train Security. They can be found in each of the four Thieves Guild charters, and have unique tiers of security. When used too often, however, they will jam, forcing the player to wait a short time for the lock to be reset.

## Training

A Training Kit can be found at each of the four main Thieves Guild hubs. Each kit has a different lock level and name, with the difficulty increasing depending on which kit the player is using. Each kit will auto-relock to its lock level when successfully picked.

 Journeyman Lockpick Training Kit
 Master Lockpick Training Kit
 Grandmaster Lockpick Training Kit

## Jamming

When a kit is used too frequently by one player, or used by many players at once, eventually the kit will jam, rendering it inoperable. The kit will simply act as an unlocked container with nothing in it until the lock is reset. This reset time is dependant on the type of kit broken, with times increasing depending on the difficulty of the kit. Once reset, the kit will work as normal again.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Greater Vampire

**Greater Vampires** are a higher order of vampiric beings that possess advantages above that of other vampires and are individually the most dangerous. The venom from their bites are one of the few things capable of bypassing the immortality, and as such are hunted by humans to use against monsters, while other supernatural beings fear their venom being used against them. While it is unknown how they were first created, it is generally assumed they are meant to be apex predators in any society they reside in.

## Powers & Abilities

* **Supernatural Physiology**: Greater Vampires are the byproduct of magic that grant them strength beyond what the human body can accommodate, giving them arm strength that surpasses most other creatures and leg length that allows them to go faster than cars at full speed, along with their mental agility. Their skin and muscles are just as durable as humans, but their bones are nigh-invulnerable to anything humans can muster. Along with their body's strength, the senses and agility of Greater Vampires are far superior.
	+ **Immortality**: Once a Greater Vampire is created, their physical body will cease ageing and will no longer be vulnerable to natural death by mundane disease or old age. A result of their immortality, their body has an incredible regenerative ability where any wound short of being fatal to them are capable of being healed within a relatively short period of time.

* **Magic**: While it is unknown what prevents other vampiric creatures from using magic, this is evidently not the case for Greater Vampires. They have the same potential as any human spellcaster to use magic, but some do not tap into it either due to the lack of willpower or they are unaware of it.

* **Venom**: The fangs of Greater Vampires contain venom that are capable of causing great pain, and at times death, to other mortal and supernatural races. While they can't bypass immortality, the venom will attach itself to an immortal and will not filter out unless all the blood has been drawn from their body.

### Weaknesses

* **Magic**: Magic can be used in order to halt the healing ability of Greater Vampires so a fatal blow can be delivered. Their power is drawn from the blood moving through their body, and should it be drained they can be weakened to the point where they can be killed like any human.
Unique Server Items

**Unique Server Items** is a classifcation that denotes any item that can only be found in Nerevarine Prophecies, and not in base game Morrowind. These unique items can be found in many different ways. These items can range in usefulness, from basic alchemy and crafting ingredients to potent gear that can far exceed what any enchanter can make. Various effects may be found on these magical items, including some hidden effects.

## Creature Loot

All creatures in Nerevarine Prophecies have a small chance of dropping unique loot upon death. This loot can also be more likely to be found based on the region that they inhabit. This is why it is recommended to check all killed enemies at the moment of death.

## Creature Camps

Main article: Creature Camp

Similarly to the previously discussed method, creatures that spawn at Creature Camps drop these unique items at an even greater rate than the standard creature.

## The Storyteller

Main article: The Storyteller

The Storyteller will offer players custom rewards, which include unique server items. For more information, check the relevant article.

## Login Points

Main article: Login Points

Login points can be exchanged with Duharr for unique server items. For more information, check the relevant article.

## Tradeskills

Main article: Tradeskills

Tradeskills allow players to craft unique server items. For more information, check the relevant article(s).

## Holiday Events

Main article: Holiday Events

Holiday Events, such as Morroween allow users to acquire unique server items. For more information, check their relevant article(s).

## Hidden Effects

Some unique server items include exclusive effects that cannot be normally viewed by the player. These are referred to as "hidden effects". Some effects may have their chance to trigger be increased by player values, such as attributes. These effects will not be resisted by NPCs or creatures, but can be resisted by players. Many of the unique server loot items that seem pointless may, in fact, have a hidden effect.

These effects, especially on weapons, likely are a "proc" effect. A "proc" is an effect that has a chance to trigger when striking or equipping. Notably, unlike other effect, a proc is **likely not to occur** when an item is used, as opposed to other effects that occur at 100% rates. The chance of these procs occurring can be increased by certain attributes, similarly to other hidden effects.

## List of Unique Server Items

Unfortunately, the list of these items would quite simply be too large of an undertaking for how small this wiki is. However, there is a community spreadsheet that lists these items. It can also be updated by anyone if new unique items are discovered. This spreadsheet can be found here.
Biotroids Wiki

**Welcome to the Biotroids Wiki!**
It centers around Juniper Light, also known as XEJ-1239 Omega, a technorganic alien robot who thinks, worries, and acts entirely of her own accord like a human teenager when she is designed to protect innocent life. Amazed by her extraordinary design when she crash-lands on Earth, Dr. Jameson Cain and a team of scientists have created a series of de-extinct technorganic race based on her designs. Eventually, some machines such as robots begin to rebel against their human masters, due to being affected by a virus that effects technologies. To combat the Maverick and other code-red threats, an organization of Biotroids known as the Virus Hunters is created.

We're a collaborative community website about Biotroids that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults and corresponds to the term's girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to be protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Alexis Bura

**Alexis Bura** is a human huntsman and noteworthy werewolf hunter.

## Appearance

Alexis is a young woman with olive skin, brown hair and eyes with a well defined and muscular build.

## Personality

Alexis is a determined hunter of the supernatural that will pursue her targets with ruthless tenacity, putting them down ruthlessly, but won't risk innocents for this unless it means more will be saved. She doesn't play by any rules when in a fight, whether it be friendly or to the death, willing to do anything to win but knows when she is outmatched and seeks to avoid a confrontation or gain an advantage. But she is still dismissive to those she considers below her, and often underestimates them but will correct her opinion quickly. No matter her opinion, she will always seek ways of making her fights easier on herself no matter the opponent.

When it comes towards other people, she can appear as any other person with even veteran hunters being fooled by her innocent act. Despite largely only going after the supernatural, she has no qualms about killing other humans if they are opposed to her, even other hunters.

## Powers & Abilities

Although her occupation is one where he fights against supernatural creatures, she doesn't have any powers or abilities that are impossible for everyone to have. She has become skilled enough through constant battles to where she has refined her skills and instincts to where it seems she is above mundane humans.

### Equipment

* **Cursed Sword**: A sword that curses the wounded with a never-healing injury that will remain infected. It can also cut magic and nullify a spell.
* **Potions**: Stockpiles the potions of Maria Galla.
	+ **Poison Blood**: A potion of Maria's that makes her blood poisonous to vampiric creatures and her sweat burns any supernatural being that touches her.
* **Magic Knife**: A knife that inflicts damage upon supernatural beings, but doesn't leave a mark on humans.
* **Brass Knuckles**: Enchanted with sealing magic that weakens magic creatures.
Eric Fiske

**Eric Fiske** is a human Huntsman and associate of both Maria Galla and May Venn.

## Powers & Abilities

Eric was gifted enhanced strength and reflexes during his early career as a hunter through her magical potions that altered his physiology to the point where it was natural and not effected by anti-magic. He is able to resist low-grade magic and abilities of monsters that would effect normal humans.

### Equipment

* **Shield**: A magic shield that he uses to block attacks and bash against his enemies.
* **Sword**:
* **Dagger**
* **Irvine Pistol**: A semi-automatic pistol created and distributed by Connor Irvine, a weapons maker responsible for the invention of weapons used against the supernatural creatures huntsmen often go up against.

## Relationships

* **Arthur Mayer**: Eric had an early start in his career of hunting through the use of Maria's potions that boosted his natural abilities, and so didn't have much use for companions during his hunts. While he was skeptical of Arthur when he first began working with him and treating him like a newbie, Arthur earned Eric's respect with his skills and courage, and his sense of humour didn't hurt either.
Vainem

The **Vainem** are light spirits that have been given from by the Bright King and pledged servitude to him. They occupy many offices in service, but the most commonly encountered are their warrior caste which stand opposed to the Eittar.

## Castes

### Warrior

they always attack in groups composed of aerial, ground, speedsters, and rangers in order to engage the enemy on multiple levels.

* Fliers are the Vainem that are capable of flight having developed their wings during their younger years. They are only able to fly for a short time, but they use it to gain a height advantage against their target and rain arrows and magic down upon the enemy.

* Clarions are powerful summoners that can teleport allies in and out of situations in combat, necromantic magic to raise corpses, or to summon the spirits of the dead to assist them in some manner.

* Duellist are the chosen among the Vainem, having been gifted additional powers, wielding opposing elemental swords in combat (frost and flame, light and dark, etc) to put an enemy off guard. Those who specialize in swordsmanship, wielding two or a singular sword into combat.

* Captains are able to create a blinding light against the enemy, and they can "sense" when someone has been blinded and where they are. Often using bolts of light from a distance to target those who have been blinded.

* Rangers are those with crossbows, bows, or slings. They can enchant their weapons with magic to allow them to explode in-mid air to hit with kinetic magic or to entrap them.
The Perforators

**The Perforators** are one of the main characters in the story. They are one of the higher creatures of The Crimson.

* Consists: Perforator Hive, Small Perforator, Medium Perforator, Large Perforator
* Gender(s): Non-binary
* Species: Crimspawn
* Status: Alive
* Age: Unknown
* Alignment: Evil
* Biome Association: The Crimson
* Relatives: Brain of Cthulhu(Brethren), Ichor Carrion(Creator)
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Scribing

Scribing is a tradeskill in Nerevarine Prophecies. Its main purposes are to create patterns for tailoring and resources for noveling. To scribe, a player must use a quill pen. These can either be found around the world or created with the `/craft` command. As scribing does not have any tradeskill XP, all scribed objects have a 100% chance of being crafted successfully.

## Book Jackets

Book jackets are used in noveling to change the outward appearance of books.

## Patterns

Patterns are used as crafting ingredients in tailoring.

 Pattern: Pants
 Pattern: Robe
 Pattern: Gloves
 Pattern: Shoes
 Pattern: Belt
 Pattern: Skirt
 Pattern: Bag
* Inkwell (1)

## Resources

 Paper
 Low Value Scroll
 Medium Value Scroll
 High Value Scroll
Astra Stella

**Astra Stella** is one of the main characters in the story.

* Gender: Female
* Species: Deity
* Status: Alive
* Age: Unknown
* Alignment: Good
* Biome Association: Space/Sea of Stars
* Relatives: Astrum Aureus(Creation), Astrum Deus(Creation), Nova Stella(Daughter), Tsukiyomi(Creation)

## Also Known As

* Cosmic Goddess
* Protector of the Cosmos
Skeletron Prime

**Skeletron Prime** is one of the main characters in the story. It is one of the Mechanical Trio.

* Gender: N/A
* Species: Machine/Soul Vessel
* Status: Alive
* Age: Unknown
* Alignment: Neutral
* Biome Association: The Forest(Night), The Tundra
* Relatives: The Destroyer("Sibling"), Draedon(Creator), The Twins("Sibling")
Cursed Rot

**Cursed Rot** is one of the main characters in the story.

* Gender: Female
* Species: Corrospawn/Deity
* Status: Alive
* Age: Unknown
* Alignment: Evil
* Biome Association: The Corruption
* Relatives: Eater of Worlds(Pet), Hive Mind(Creation), Ichor Carrion(Sister), Purgeatory(Mother), Sanguine(Step-Brother), Umbra(Step-Sister)

## Also Known As

* Corruption Goddess
* Rotting Corpse
Tailoring

**Tailoring** is a tradeskill in Nerevarine Prophecies. It allows players to create clothing with higher enchantment value on it than is normally obtainable through other methods. This also allows players to craft bags at high enough level. Clothes can be crafted from the loom in Balmora.

## Obtaining Tailoring Items

Each tailor recipe will contain three main components: a **pattern,** a **cloth,** and a **spool.**

**Patterns** can be obtained through scribing.

**Cloth** can be obtained through threading, though the Special cloth type notably cannot. It can only be obtained through the Jiubsmas event.

**Spools** can also be obtained through threading. However, this only applies to the standard spool. Low, Medium, and High Quality Spools can be obtained rarely as enemy loot.

\*\*Note: Required tailoring items used as crafting ingredients have reduced requirement counts based on your current tailor level. (i.e., a level 1 tailor will require much more ingredient counts to make a level 10 tailor item, than a level 10 tailor would.) This is the tradeoff to being able to make high level tailor items at a low level. All recipes here are from the perspective of a **level 1** tailor. These are the maximum amounts that a player would ever need for these recipes.\*\*

## Bags (Level 11)

* **Value: 0**
* Holds up to 3 items.
* [Tradeskill Cloth]: Uncommon (165)
 Sturdy Traveler's Backpack
* **Value: 0**
* Holds up to 6 items.
* [Tradeskill Cloth]: Expensive (385)
 Adventurer's Backpack
* **Value: 0**
* Holds up to 8 items.
* [Tradeskill Cloth]: Extravagant (660)
 Large Backpack
* **Value: 0**
* Holds up to 10 items.
* [Tradeskill Cloth]: Exquisite (990)
* High Quality Spool (88)

## Unique Clothing (Level 11)

* **Weight: 6**
* **Value: 6**
* [Tradeskill Cloth]: Waterproof (33)
 Royal Robe
* **Weight: 0**
* **Value: 0**
* [Tradeskill Cloth]: Special (66)
* Spool (11)