recursal/Fanatic-Fandom huggingface dataset:
Shapeshifting

**Shapeshifting** is the ability to shift one's physical appearance into someone or something else. Some shapeshifters can also gain the memories of the person whose form they take.

## **Levels of Shapeshifting**

### Complete Shapeshifting

*Can take on any form*

* Deities
* Angel
* Demon
* Fairy
* Nymph
* Daimon
* Rakshasa
* Djinn
* Leshy
* Tanuki
* Hupia
* Pishacha
* Nix
* Asura
* Qareen
* Zanna

### Limited Shapeshifting

*Limited to a few forms, or limited on how and when they change.*

* Deities (some are limited to what they can change into)
* Ghost (some can change into a decayed version of themselves)
* Crocotta (human form and demonic hyena form)
* Dragon (a human form and a reptilian true form)
* Oni (human form and true form)
* Doppelganger (human forms)
* Kappa (human form and reptilian form)
* Ghoul (by eating the persons flesh)
* Siren (human forms only)
* Kitsune (human form, human-fox hybrid, and its true fox form)
* Yuki-onna (human form, cloud of icy mist or snow)
* Selkie (human form and seal form)
* Kanaima (human form and human-jaguar hybrid form)
* Puca (human/oid and animal forms)
* Loup-garou (human form and beast form)
* Draugr (change their size, and animal forms)
* Vodyanoy (human forms and animal forms)
* Lamia (human form and true form)
* Marid (human form and true form)
* Strigoi (humanoid form and animal form)
* Nagual (human form and animal form)
* Undine (human form and true form)
* Pontianak (human form and true form)
* Angiak (human form and animal form)
* Kelpie (human form and horse form)
* Each-uisge (human form and horse form)
* Nakki (human form and animal forms)
* Bearwalker (human form and bear form)
* Skinwalker (human form and canine form)
* Werewolf (require the full moon to change, unless pureblood or the alpha)
* Acheri (human form and true form)
* Shtriga (a human form and a hag-like form)
* Phoenix (human form and a bird of fire-like form)
* Aswang (true form, human and animal forms)
* Nacken (human form and animal forms)
* Rusalka (human forms)
* Bisaan (human form and cicada form)
* Witch (human form and animal form)
Pyrokinesis

**Pyrokinesis** is the ability to manipulate and generate fire.

## **Races with this Ability**

### Gods and Spiritual Beings

* Deities - Many gods are able to generate and manipulate fire on highly advanced levels.
* Demon - More powerful Demons are able to create and control fire.
* Loa - A power common to the Petro family, these Loas have the ability to generate and manipulate various forms of fire at will to an impressive extent.

### Monsters and Creatures

* Dragon - The European variety of Dragons can breath fire.
* Phoenix - They are able to generate fire from their body.
* Oni - Though rarely utilized, Oni are able to create and manipulate fire with their minds.
* Tengu - The Kawatengu are able to create balls of fire. These fireballs are presumably harmless.
* Djinn - When using their powers, a smokeless flame will appear on their hands.
* Jotunn - Fire Giants have control over the element of fire, they can manipulate and generate fire.
* Bearwalker - When using their power to transform, they will start to breathe spectral fire.

### Humans

* Witch - More experienced Witches are able to conjure and manipulate fire.
Mothman

The **Mothman** was an interdimensional creature that was encountered in Point Pleasant, West Virginia from November 15, 1966 to December 15, 1967.

## **Background**

On November 15, 1966, two young couples from Point Pleasant, Roger and Linda Scarberry and Steve and Mary Mallette, told police they saw a large grey creature whose eyes "glowed red" when the car's headlights picked it up. They described it as a "large flying man with ten-foot wings", following their car while they were driving in an area outside of town known as "the TNT area", the site of a former World War II munitions plant.

After the December 15, 1967, collapse of the Silver Bridge and the death of 46 people, the incident connected the Mothman sightings to the bridge collapse.

It is presumed that Mothman is the only one of his race.

## **Personality**

Despite his menacing appearance and demonic sounds he emits, Mothman isn't an evil being, he is more of a neutral being or even benevolent towards humans. However his encounters with humans have left them terrified and psychologically damaged.

Despite the reactions he receives from humans, he still tries to warn them of impending disasters, such as the Silver Bridge collapse of 1967, but all his warning attempts unfortunately had left the human population in fear of him.

## **Appearance**

Mothman has the appearance of a gigantic humanoid moth-like creature with an impressive 10-foot wingspan. His body is dark or black in colour and he possesses large glowing red eyes, similar to that of moths.

## **Powers and Abilities**

* **Super Strength**- Due to his large size, Mothman is probably much stronger than humans.
* **Super Speed**- While in flight, Mothman can move at incredible speeds, on several accounts he was fast enough to chase down speeding vehicles.
* **Foresight** - Mothman seems to act as a kind of omen, or harbinger of disaster as he was at the site of the Silver Bridge collapse and this seems to imply he has a level of foresight.

* **Flight**- Using his wings, Mothman can take flight.
* **Reality Warping** **(possibly)** - It is unknown if Mothman was the one who created a portal from his dimension into ours, or he just happened to stumble across an already open portal.

## **Weaknesses**

Mothman's weaknesses are currently unknown as nobody has tried to attack him.
Ose

**Ose** is a high-ranking demon and one of the Great Presidents of Hell.

## Background

Ose is a Great Presidents of Hell, who appears usually as a crowned leopard that can change into a man and rules over 30 legions of lesser demons. His office is said to teach liberal science, giving true answers to divine and secret things.

## Weaknesses

* Demonic Possession - As a Demon, Ose is able to possess humans to use as vessels.
* Super Strength - As a Great President of Hell, Ose possesses a level of strength beyond the vast majority of Demons.
* Super Senses- Like all Demons, he possesses an enhanced sense of hearing and smell.
* Advanced Invulnerability - As a Great President of Hell, Ose cannot be harmed by conventional weapons, and he is more resilient to common demonic weaknesses.
* Shapeshifting - Ose is notably known for changing his shape from a monstrous form to that of a more human-like figure.
Mjölnir

**Mjolnir** is a mythical war-hammer belonging to the Norse god Thor.

## **Background**

In Norse mythology, Mjölniris the hammer of Thor, the Norse god associated with thunder. Mjölnir is depicted in Norse mythology as one of the most fearsome and powerful weapons in existence, capable of leveling mountains, and is able to channel the power of Thor. In its account of Norse mythology, the *Prose Edda* relates how the hammer's characteristically short handle was due to a mistake during its manufacture.

Contrary to popular belief; Mjolnir is not the source of Thor's lightning. That power is innate within in him as a thunder god. The hammer is merely a weapon built to withstand the god himself as he was infamous for breaking and/or losing all other weapons that were forged for him. The *Prose Edda* describes the hammer as being unbreakable so it would never fail under Thor's immense strength, never missing the target it was thrown at, always returning to Thor's hand no matter how far he threw it and being of a convenient size so it was easy to carry around. There is no mention of the weapon being the origin of the thunder god's lightning.
Tryggevælde Spell

**Tryggevælde** is a 1100+ year old Nordic spell similar to the Björketorp Cursing Spell, however this spell isn't meant to kill its targets, instead it perverts reality and subjects the target to great misfortune and humiliation if they destroy the runestone.

## **Procedure**

The runemaster must first create a runestone and carve out the incantation using the Runic alphabet on the runestone. For the spell to take affect, the following spell must be carved into the stone in runic:

Transcription:

* A *Ragnhildr, systir Ulfs, setti stein þenna ok gerði haug þenna ept, ok skeið þessa, Gunnulf, ver sinn, glômulan mann, son Nerfis. Fáir verða nú fœddir þeim betri.*
* B *Sá verði at réta(?) er elti(?) stein þenna*
* C e*ða heðan dragi.*

Rough Translation:

* A *Ragnhildr, Ulfr's sister, placed this stone and made this mound, and this ship(-setting), in memory of her husband Gunnulfr, a clamorous man, Nerfir's son. Few will now be born better than him.*
* B *A warlock(?) be he who damages(?) this stone*
* C *or drags it (away) from here.*

## **Usage**

The spell doesn't actually grant the destroyer of the runestone supernatural powers, instead it bends reality and bestows the person with great misfortune and humiliation, thus turning them into a social outcast as they become "unnatural". The concept that being a warlock or sorcerer was an evil perversion predated the conversion of Scandinavia to Christianity.
Yama-otoko

A **Yama-otoko** is a rare kind of monster named in Japanese folklore.

## **Characteristics**

There is very little information about this kind of monster, however they are cannibalistic in nature and like to feed on human flesh. They appear to live in more rural areas and tend to avoid big cities.

## **Powers and Abilities**

* **Super Strength**- While their powers and abilities have not been stated, it is implied they have superior strength over humans since they are larger than them.

## **Weaknesses**

Their weaknesses have not been mentioned and currently unknown.
Sword of Freyr

In Norse mythology, the sword belonging to Freyr is depicted in Norse mythology as one of the few weapons that is capable of fighting on its own.

## **Background**

Freyr asks Skírnir to bring Gerðr to him, Skírnir demands his sword from him, and Freyr readily gives it. The loss of Freyr's sword has consequences. According to the *Prose Edda*, Freyr had to fight Beli without his sword and slew him with an antler. But the result at Ragnarǫk, the end of the world, will be much more serious. Freyr is fated to fight the fire giant Surtr and since he does not have his sword he will be defeated.

In Ragnarok the 'sun of warrior gods shines' from Surtr's sword. One theory is that the sword which Surtr uses to slay Freyr with, is his own sword which Freyr had earlier bargained away for Gerðr. This would add a further layer of tragedy to the myth. Sigurður Nordal argued for this view but the possibility represented by Ursula Dronke's translation that it is a simple coincidence is equally possible. In the poem *Skírnirsmál*, the sword is given to Skírnir and used to threaten Gerðr, but not explicitly given to neither gýgur nor her father, much less Surtr.
Vietnamese Pantheon

## Vietnamese Pantheon

### Established

Ancient Times

The **Vietnamese Pantheon** is a group of gods from Vietnamese mythology.

## Notable Members

### Ong Troi

Ong Troi is the God of the Sky and ruler of the vietnamese pantheon. 1

### Lieu Hanh

Lieu Hanh is the Mother Goddess of Heaven. 2

### Mau Thoai

Mau Thoai is the Mother Goddess of the Ocean. 3

### Mau Thurong Ngan

Mau Thurong Ngan is the Mother Goddess of the Forest. 4

### Mau Dia

Mau Dia is the Mother Goddess of the Underworld. 5

### Son Tinh

Son Tinh is the God of the Tan Vien Mountain. 6

### Thanh Mat Troi

Thanh Mat Troi is the Goddess of the Sun. 9

### Thanh Hoang

The Thanh Hoang are the Gods of Fortune. 10
Thermokinesis

**Thermokinesis** is the ability to make something hot or cold. The more adept or deft with this ability can affect very specific areas of objects.

## **Races with this Ability**

### Gods and Spiritual Beings

* Deities - Few gods are able to manipulate and generate temperature.
* Demon - The temperature in a room will drop in the presence of a strong Demon.
* Ghost - Ghosts can lower or drop the surrounding temperature with their presence.

### Monsters and Creatures

* Soul Eater - They can lower or drop the surrounding temperature with their presence.
* Leshy - Similar to other nature spirits, Leshies can make the temperature change.

### Humans

* Witch - Many Witches can generate and manipulate heat.
Magic

**Magic** is a mysterious and powerful source of supernatural power. Magic can be utilized by different types of spells (ex. Rituals or Incantations) or through using specific unique supernatural powers/forces/energies. Magic can also be infused into objects and certain events have magical properties.

## **Types of Magic**

### Witchcraft

Witchcraft is by far the most common type of magic, and it is commonly used by Witches. Witchcraft is split between to sub-types, black magic, and white magic.

* **White magic** has traditionally referred to the use of supernatural powers or magic for selfless purposes. White magic was practiced through: healing, blessing, charms, incantations, prayers, and songs, manipulation of the world and its events. With respect to the philosophy of "left-hand" path and "right-hand" path, white magic is the benevolent counterpart of malicious black magic. Because of its ties to traditional Paganism, white magic is often also referred to as "natural magic".

* **Black magic** has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the left-hand path and right-hand path dichotomy, black magic is the malicious, "left-hand" counterpart of the benevolent white magic. In particular, though, the term was most commonly reserved for those accused of invoking Demons and other evil spirits, those hexing or cursing their neighbours, those using magic to destroy crops, and those capable of leaving their earthly bodies and travelling great distances in spirit, usually to engage in devil-worship.

### Shamanism

**Shamanism** is a kind of magic used by Shamans that involves a practitioner reaching altered states of consciousness in order to perceive and interact with what they believe to be a spirit world and channel these transcendental energies into this world.

What sets a Shamanism apart from other types of magic, is that a Shaman focuses on animalistic spells and rituals. A Shaman could draw power by using forms of magic to empower himself or herself with improved knowledge unlike other magic practitioners, such as Witches, Shamans appeared to focus more on using magic for self-enhancement and divination instead of using it directly for offense. Said Shaman could also compound the spells recorded in the book to create even more complex results.

### Voodoo

Voodoo is a type of magic that allows people access to supernatural forces to improve their lives. Voodoo is more of a protective kind of magic purported to help people attain success and protection in many areas of life including money, love, health, and employment. As in many other spiritual and medical folk practices, extensive use is made of herbs, minerals, parts of animals' bodies, an individual's possessions and bodily fluids.

Contact with ancestors or other spirits of the dead is an important practice within the conjure tradition. Due to Voodoo's great emphasis on an individual's spiritual power to effect desired change in the course of events, Voodoo's principles are believed to be accessible for use by any individual of faith. Voodoo practice does not require a formally designated Voodooist
Yeti

**Yetis** are a type of monstrous supernatural creatures that inhabit the Himalayan Mountains.

## **Characteristics**

Yetis are creatures that are known to inhabit the Himalayas in Nepal and China, and the indigenous peoples there consider them to be nature spirits.

In 1832, James Prinsep's *Journal of the Asiatic Society of Bengal* published trekker B. H. Hodgson's account of his experiences in northern Nepal. His local guides spotted a tall humanoid-bipedal creature covered with long hair, which seemed to flee in fear.

The frequency of reports increased during the early 20th century when Westerners began making determined attempts to scale the many mountains in the area and occasionally reported seeing odd creatures or strange tracks.

It is unknown if Yetis are dangerous to humans, but most accounts detail them staying away from humans and fleeing when being spotted.

## **Similar Creatures**

Similar creatures include:

* **Meh-Teh** (Nepal)
* **Miche** (China)
* **Dzu-teh** (Nepal)
* **Migoi** (China)
* **Mi-go** (China)
* **Bun Machi** (Nepal)
* **Mirka** (Nepal)
* **Kang Admi** (unknown)
* **Xueren** (China)
* **Chuchuna** (Russia)
* **Metoh-Kangmi** (Nepal)
* **Metch-Kangmi** (Nepal)
* **Mi Rgod** (China)

## **Powers and Abilities**

* **Super Strength**- Yetis are obviously much stronger than humans, they are able to easily lift up large objects such as rocks and hurl them a good distance away.
* **Super Agility**- Since they inhabit the Himalayan Mountains, they possess great dexterity and flexibility, and are able to scale the sides of mountains with ease.
* **Longevity** - While not immortal, they have a longer lifespan than humans, by how long is unknown.

## **Weaknesses**

* **Mortality** - It is presumed that Yetis are not immune to aging, disease, and physical trauma and can die as easily as a regular human.
The Veil

**The Veil** is a spiritual dimension that exists within our world that acts as a holding dimension for souls who refuse to pass on into an afterlife.

## **Characteristics and Appearance**

The existence of this realm was known since the time of ancient Celts. The ancient Celts believed that October 31st was the one night of the year where the Veil was the thinnest between the living and the dead.

The Veil appears to be the plane of existence on Earth that Ghosts, Demons, and any spiritual being are able to inhabit; and in the case of Gods and Angels, are able to pierce through and perceive the Veil, and can only be visible to those who can pierce/inhabit it.

The Veil appears as a darker, foggy version of our world.

## **Inhabitants**

* Ghosts
* Demons
* Any Spiritual Being
Voice Mimicry

**Voice Mimicry** is the ability to mimic a human being's voice.

## **Races with this Ability**

### Gods and Spiritual Beings

* Deities - Few gods are able to mimic the voice of another being, or modify their own.

### Monsters and Creatures

* Pontianak - They able to produce wailing voice like crying baby. If the sounds very loud, it means they are far away from their victim. However, if the voice weaken, they are very close to them.

* Crocotta - They can imitate the voice of any person, but they have to have heard their voice first. Crocottas are incredibly skilled at this, able to pick up a person's mannerisms to the extent that even people very close to the person they're imitating will not be able to distinguish the Crocotta from the actual person.
* Wendigo - Wendigos can imitate the voices of humans to lure unsuspecting victims.
* Aswang - To lure out their victims, they are able to mimic the voice of loved ones or an animal.
* Doppelganger - There have been many documented cases of a Doppelganger speaking. They can perfectly mimic the voice of the person whos form they are currently taking.
* Leshy - They are able to mimic human voices, they do this to lure their victims to their caves to be killed.
Vanaheim

**Vanaheim** is one of the Nine Worlds in Norse mythology and home to the Vanir clan of Norse gods.

## **Characteristics and Appearance**

Vanaheim is mentioned a single time in the *Poetic Edda*; in a stanza of the poem *Vafþrúðnismál*. In *Vafþrúðnismál*, Gagnráðr. The god Odin in disguise, engages in a game of wits with the Jotunn Vafprudnir. Gagnradr asks Vafprudnir whence the god Njord came, for, though he rules over many hofs and horgrs, Njord was not raised among the Aesir. Vafprudnir responds that Njord was created in Vanaheim by "wise powers" and references that Njord was exchanged as a hostage during the Aesir-Vanir War.
Vetala

A **Vetala** (Sanskrit: वेताल '**vetāla'**) is a vampiric ghost-like being from Hindu mythology.

## **Characteristics**

The Vetala are defined as creatures inhabiting cadavers and charnel grounds, a Vetala will possess a corpse. These corpses may be used as vehicles for movement (as they no longer decay while so inhabited); but a Vetala may also leave the body at will.

They can enter living victims as well, and manipulate them as they please. Generally, though, the Vetala stick to inhabiting the bodies of dead people. This myth is also connected with burial rites or, in some cases, the circumstances of a persons death. If a body is buried improperly or does not receive the proper rites, the body is in danger of becoming possessed by a Vetala. The Vetala use the bodies they inhabit to wreak havoc in the world. The soul of the person whose corpse the Vetala is possessing is completely gone. The Vetala simply puts on the body of the person like a shell. Harming or damaging the corpse that the Vetala inhabits does nothing to destroy the Vetala. It simply departs from the corpse, and finds a new one to inhabit. They are not friendly creatures; they’re one of the most vicious creatures of Indian lore. They delight in destruction; killing children, causing miscarriages, and driving people insane.

## **Similar Creatures**

Similar creatures include:

* **Baital** (India)
* **Baitala** (India)
* **Betail** (India)
* **Baitel** (unknown)
* **Baitol** (unknown)
* **Bay Valley** (unknown)
* **Katakhanoso** (unknown)
* **Vetal** (India)

## **Powers and Abilities**

* **Super Strength**- Vetalas have enhanced strength that allows them to overpower even well-built humans.
* **Super Agility** - They possess snake-like agility and reflexes.
* **Super Senses** - Vetalas possess enhanced hearing superior to that of humans.
* **Minimal Invulnerability** - They can only be killed by stabbing their heart with a silver knife, then twisting once.
* **Possession** - Vetalas will possess corpses and use them as hosts, once a body is possessed it will stop decaying. They can also possess living hosts as well.
* **Mental Manipulation**- Vetalas are able to drive humans insane.

## **Weaknesses**

* **Silver Knife** - They can be killed by being stabbed in the heart with a silver knife (Knife must be twisted once to complete and effectively kill).
Tefnut

**Tefnut** is the Egyptian Goddess of Moisture.

## **Background**

Tefnut was the daughter of Ra and sister of Shu during the dawn of time. At some point Ra got separated from his children, but eventually found them again, which led him to cry in joy and the tears would become the first humans.

Ra and his children would continue to expand create, with Shu and Tefnut having children of their own, Geb and Nut, who were the land and the sky. These two then sired the next generation of gods: Osiris, Isis, Nephthys and Set, who ruled over the humans as the Ennead of Heliopolis.

Tefnut was connected with other leonine goddesses as the Eye of Ra. As a lioness-goddess she could display a wrathful aspect and is said to have escaped to Nubia in a rage, jealous of her grandchildren's higher worship. Only after receiving the title "*honourable*" from Thoth, did she return. In the earlier Pyramid Texts she is said to produce pure waters from her vagina.

As Shu had forcibly separated his son Geb from his sister-wife Nut, Geb challenged his father Shu, causing the latter to withdraw from the world. Geb, who was in love with his mother Tefnut, takes her as his chief queen-consort.
Weather Manipulation

**Weather Manipulation** is the ability to control, manipulate or generate the weather.

## **Levels of Weather Manipulation**

### Unlimited Weather Manipulation

*Able to control the weather anywhere on highly advanced levels.*

* Deities - Quite a few gods could control the weather, such as preventing a harsh winter, or by providing a climate well-suited for planting and harvesting. Or create massive and destructive storms.

### Common Weather Manipulation

*Able to manipulate the weather in smaller to medium ranges.*

* Nymph - Celestial Nymphs are able to generate and manipulate weather phenomena such as making it rain, windy, or snow.
* Loa - An uncommon power among Loas, some are able to manipulate the weather systems or create their own weather.
* Oni - Oni display the ability to create damaging thunderstorms.
* Tengu - The Daitengu can create strong sudden blasts of wind which is strong enough to cause significant damage to buildings.
* Draugr - Similar to Ghosts, they have limited influence over the weather, being able to create gusts of wind and other minor weather phenomena.
* Yuki-onna - They have control over the weather to a degree as they are able to create strong blasts of icy cold wind to break down locked doors to enter their victim's homes.
* Witch - Stronger Witches have a limited control over the weather, such as creating gusts of wind, or producing rain.

### Limited Weather Manipulation

*Able to manipulate the weather in the near vicinity.*

* Ghost - Some Ghosts can create small gusts of wind.

## **Characteristics**

### Electricity

* Deities - Some Deities can create and manipulate lightning and create extreme lightning storms.

### Water

* Deities - Some Deities can create and control powerful rainstorms and destructive floods.
* Witch - Stronger Witches can produce rain.

### Air

* Deities - Some Deities are able to create and control hurricanes and other destructive storms.
* Ghost - Some Ghosts can cause small gusts of wind.
* Oni - Oni display the ability to create damaging thunderstorms.
* Witch - Strong Witches can create moderately strong gusts of winds.
Teleportation

**Teleportation** is the transfer of matter or energy from one point to another without traversing the physical space between them.

## **Levels of Teleportation**

### Absolute Teleportation

*Can teleport anywhere and to other dimensions.*

* Deities

### Advanced Teleportation

*Can teleport anywhere in our universe.*

* Angel
* Demon
* Nymph
* Loa
* Soul Eater
* Daimon

### Average Teleportation

*Can teleport anywhere on Earth.*

* Fairy
* Nephilim
* Cambion
* Banshee
* Shojo
* Leshy
* Abiku
* Daeva
* Zanna
* Doppelganger

### Limited Teleportation

*Can only teleport short distances.*

* Ghost
* Pontianak
* Buruburu
* Myling
* Witch
Vajra

A **Vajra** is a weapon used as a ritual object to symbolize both the properties of a diamond (indestructibility) and a thunderbolt (irresistible force); the Sanskrit word has both these meanings.

## **Background**

The Vajra is essentially a type of club with a ribbed spherical head. The ribs may meet in a ball-shaped top, or they may be separate and end in sharp points with which to stab. The vajra is the weapon of the Indian Vedic rain and thunder god Indra, and is used symbolically by the dharma traditions of Buddhism, Jainism and Hinduism, often to represent firmness of spirit and spiritual power. According to the Hindu mythology, Vajra is considered as one of the most powerful weapons in the universe. The use of the Vajra as a symbolic and ritual tool spread from India along with Indian religion and culture to other parts of Asia.
Vampire

**Vampires**, are a race of immortal blood-drinking supernatural creatures that were once human. Though their ability to reproduce by transfusion there only needs to be one for them to repopulate.

The word "vampire" is commonly used as a hypernym to describe any creature that feeds on blood. Although Vampires are a race of their own.

## **Characteristics**

They live forever, they also mate for life. Their diet is based strictly on blood. Although they prefer human blood, humans aren't the only animals that they can drink from. Vampires must keep their victims alive or else their blood becomes toxic to them.

Vampirism is spread by the ingestion of Vampire blood or by its direct introduction to the human blood stream, after a victim has been bitten. With enough blood, Vampires can heal any non-fatal wound quickly.

While their existence has been known since Ancient Greece, the existence of Vampires wasn't common knowledge until the Dark Ages.

## **Powers and Abilities**

* **Super Strength**- Vampires possess strength greater than that of a human, and can overpower full grown humans and lift heavy objects easily. Their strength increases with age.
* **Super Speed** - Vampires can move at greater speeds than humans, and possibly their speed increases with age.
* **Super Senses** - Vampires have extremely keen senses that are superior to those of humans. They can see in the dark, hear a human's heart beat, and possess enhanced sense of smell. A Vampire can track a human's blood over long distances. Their senses become more acute with age.
* **Super Agility** - Vampires possess amazing agility. They can climb up walls and jump off buildings without hurting themselves. Vampires also have greater reflexes than humans.
* **Super Stamina** - Vampires don't tire easily despite their hunger, but they still need blood to sustain themselves.
* **Immortality** - Vampires are immortal, and are immune from aging and disease, and will live forever unless killed.
* **Low Invulnerability** - They cannot be killed by conventional methods, such as gunshots or stab wounds, they can only be killed through decapitation or being staked through the heart.
* **Regeneration** - Provided they have enough blood, Vampires can heal from any non-fatal injury.

## **Weaknesses**

* **Decapitation** - Beheading a Vampire will kill it.
* **Wooden** **Stakes** - Driving a stake through a Vampire's heart is fatal to them.
* **Sunlight** - Contrary to popular belief, sunlight isn't deadly to Vampires, though their eyes are sensitive to sunlight and exposure will give them a sunburn.
* **Dead Man's Blood** - The blood from a recently deceased corpse can paralyze a Vampire for a short time and cause wounds that are slow to heal.
Terrakinesis

**Terrakinesis** is the ability to control the earth, often by causing earthquakes or tremors, enough to destroy buildings.

## **Races with this Ability**

### Gods

* Deities - A power usually possessed by gods associated with the Earth, and can create earthquakes and other geological phenomena on a very advanced level.

### Monsters and Creatures

* Nymph - Nymphs associated with landforms are able to manipulate the earth around them.

* Jotunn - Stone and Mountain Giants can manipulate the earth.

### Hybrids

* Nephilim - When angered, they can cause earth tremors.
* Cambion - When angered, they can create small earth tremors.
Tlalocan

**Tlalocan** is described in several Aztec codices as a heavenly paradise, ruled over by the rain god Tlaloc and the water goddess Chalchiuhtlicue.

## **Characteristics and Appearance**

It absorbed those who died through drowning or lightning, or as a consequence of diseases associated with the rain god. Tlalocan is depicted as a realm of unending Springtime, with an abundance of green foliage and edible plants of the region. Tlalocan is also the first level of the upper worlds, or the Aztecs' Thirteen Heavens, that has four compartments according to the mythic cosmographies of the Nahuatl-speaking peoples of pre-Columbian central Mexico, noted particularly in Conquest-era accounts of Aztec mythology. To the Aztec there were thirteen levels of the Upper Worlds, and nine of the Underworld; in the conception of the Afterlife the manner of a person's death determined which of these layers would be their destination after dying. As the place of Tlaloc. Tlalocan was also reckoned as the 9th level of the Underworld.

As a destination in the Afterlife, the levels of heaven were reserved mostly for those who had died violent deaths, and Tlalocan was reserved for those who had drowned or had otherwise been killed by manifestations of water, such as by flood, by diseases associated with water, or in storms by strikes of lightning. It was also the destination after death for others considered to be in Tlaloc's charge, most notably the physically deformed.

## **Inhabitants**

* Aztec Gods
* Souls
Ymir

In Norse mythology, **Ymir** is the original Jotunn, and the ancestor of all Jotnar.

## **Mythology**

Ymir is a primeval Jotunn who was born from venom that dripped from the icy rivers Elivagar and lived in the grassless void of Ginnungagap. Ymir created a male and female from the pits of his arms, and his legs together begat a six-headed being. The gods Odin, Vili and Ve fashioned Scandinavia from his flesh, from his blood the ocean, from his bones the mountains, from his hair the trees, from his brains the clouds, from his skull the heavens, and from his eyebrows the middle realm in which mankind lives, Midgard. In addition, one stanza relates that the Dvergr were given life by the gods from Ymir's flesh and blood, or the Earth and sea.

## **Powers and Abilities**

Being the first Frost Giant Jotunn, Ymir much more powerful than other Jotunn.

* **Super Strength**- Ymir is very powerful, he is far stronger than other Jotnar.
* **Immortality**- Ymir was at least over 4500 years old at the time of his death.
* **Advanced Invulnerability -** Ymir cannot be harmed by conventional means, only a god could kill him.
* **Hydrokinesis**- Ymir was able to control and manipulate ice at a much greater degree than other Jotunn.
* **Biokinesis**- He was able to create new creatures from his body, such as the Jotnar and an unknown six-headed being.

## **Weaknesses**

Ymir possessed all the weaknesses of a Jotnar, but was more durable.

* **Deities**- The gods Odin, Vili, and Ve killed him by dismembering him.
* **Divine Weaponry** - Weapons of divine origin can kill him.
Veritas

**Veritas** is the Roman Goddess of Truth.

## **Background**

Roman mythology holds that the daughter of Saturn, and the mother of Virtue, was one who was named Veritas, the goddess of truth. According to mythical accounts, she was by nature elusive. Not in a trivial sense, but in every way imaginable. She took, it was said, to hiding in the bottom of a holy well where she could not be found without considerable expense in time and purpose for those bent on discovering her whereabouts and character. This caricature of the evasiveness of truth is not without merit.

## **Personality**

Nothing much is known about Veritas' personality, however what is known about her is that she is very elusive and hid at the bottom of a well.

## **Appearance**

Veritas takes the form of a young virgin maiden dressed all in white and carries a hand mirror around with her.

## **Known Powers and Abilities**

Veritas is a goddess with incredibly powerful abilities.

* **Super Strength**- She possesses extraordinary physical strength, to the point where she can effortlessly overpower and beat down lesser beings.
* **Super Stamina**- As a goddess, Veritas doesn't require rest or food to survive.
* **Super Agility**- She has incredible dexterity and flexibility, as shown when she climbed down a well and back up again.
* **Super Speed**- Veritas can move at incredible speeds, she can climb out from a well in the blink of an eye.
* **Immortality**- Veritas is a goddess and therefore she is immortal, and has lived for thousands of years, being immune to aging and disease.
* **Nigh Invulnerability** - Since she is a goddess, Veritas is immune to all forms of physical harm and trauma and cannot be killed.
* **Nigh Indestructibility** - Veritas is immune to most forms of destruction, save for divine weapons, which are capable to harming her.
* **Regeneration**- She can quickly any injury she sustains in a short amount of time.
* **Mental Manipulation**- As the goddess of truth, her signature ability is to force humans to speak the truth whether they want to or not. Whatever town she is in, if someone asks aloud for the truth, they will invoke her power. Nobody can be lied to when under her power. She can also force people in her presence to tell the truth just by commanding it even if they had not asked for the truth.
* **Telepathy**- As the goddess of truth, she can is able to tell whether or not somebody is telling the truth or not.
* **Shapeshifting**- When she becomes angry, she can morph into her true form gaining glowing eyes and a more divine form.
* **Telekinesis** **-** She can effortlessly control and move objects with her mind. With just a wave of her hand, a glance, or without even looking at her target.

## **Weaknesses**

* **Other Deities** - Her father, Saturn, is more powerful than her and can overpower her.
* **Divine Weaponry** - Godly weapons can cause serious harm to Veritas.
Takiyasha

**Lady Takiyasha** or **Takiyasha** was a powerful Japanese witch who tried to raise an army of monsters.

## **Powers and Abilities**

Takiyasha was a powerful witch, by the use of black magic she was able to access potent supernatural power.

* **Spell Casting** - Being a witch, Takiyasha can influence the world around her through the use of spells.
	+ **Conjuration**- Her main power was to conjure or summon different kinds of monsters to do her bidding, she appeared to have complete control over any monster she raised.
	+ **Minimal Invulnerability** - She couldn't be killed by any basic weapon like a knife.
	+ **Shapeshifting**- Takiyasha disguised herself as a prostitute to hide from the warrior Mitsukuni.
Vrykolakas

**Vrykolakas** are undead creatures that feed on the flesh of humans. Their existence might of been known during the time of Ancient Greece.

## **Characteristics**

The Greeks traditionally believed that a person could become a Vrykolakas after death due to a sacrilegious way of life, an excommunication, a burial in unconsecrated ground, or eating the meat of a sheep which had been wounded by a wolf.

The activities of the Vrykolakas are nearly always harmful, ranging from merely leaving their grave and roaming about. Among other things, the creature is believed to knock on the doors of houses and call out the name of the residents. If it gets no reply the first time, it will pass without causing any harm. If someone does answer the door, he or she will die a few days later and become another Vrykolakas. For this reason, there is a superstition present in certain Greek villages that one should not answer a door until the second knock.

Though they share similarities with Vampires, in Greek folklore, the Vrykolakas are described more as cannibals than bloodsuckers with a taste in for human flesh, in particularly livers.

## **Similar Creatures**

Similar creatures include:

* **Vorvolakas** (Greece)
* **Vourdoulakas** (Greece)

## **Powers and Abilities**

* **Super Strength**- While their strength isn't explicitly described in any texts, they are at least strong enough to break out of their coffins. Legend states that they become more powerful if left alone.
* **Super Stamina** - Being undead creatures, they are unable to tire, and do not require a lot of rest to sustain themselves.
* **Super Senses**- Vrykolakas are capable of seeing in the dark, as well as smell human flesh from a distance away.
* **Immortality**- Like other undead creatures, the Vrykolakas are immortal, and cannot die from aging or disease.
* **Minimal Invulnerability** - The only way to kill a Vrykolakas is to behead them, burn them, dismember them, or impale them through the heart.
* **Regeneration**- If they have enough human flesh, they can heal any non-fatal injury much more quickly than humans.

## **Weaknesses**

* **Decapitation** - Cutting off a Vrykolakas' head will kill it.
* **Fire**- Burning a Vrykolakas is effective in killing them.
* **Dismemberment** - They can be killed by being cut into pieces.
* **Heart Destruction** - Impaling a Vrykolakas through the heart with a sharp object will kill it.
Zabib

**Zabib** is the Canaanite Goddess of the Flame.

## **History**

Zabib ("Flame") is a Canaanite Goddess of the Flame, and the daughter of El, the king of the gods. She is an enemy to Baal, the storm god, and likely represents the summer heat that drives away the rain and causes drought. Zabib is the last of Baal's enemies who are defeated by the goddess Anat, His sister and defender. In the 13th century BCE *Epic of Ba'al*, an ancient, and fragmentary text found in the city of Ugarit, Anat boasts of having defeating the sea god Yam.

Zabib is sometimes rendered "Zebub" (as there are no vowels in Ugaritic), and in that case Her name means "Fly", after the insect. The fly, at least in Egypt, which had plenty of cultural contact with Canaan, was regarded as symbolic of the tenacity of a warrior in battle, who will not let up on the enemy. In fact the "golden fly" was an award given in ancient Egypt to a soldier who had displayed exceptional valor in battle; moreover, there are recorded instances of this award being given to women, in particular the 18th dynasty Queen Aahhotep. If this interpretation of Zabib's name is correct, perhaps then She should be considered an especially fierce opponent of Baal. It may also relate in some way to Baal Himself, as one of the many variants of his name was Ba'al-Zebub, the Lord of the Flies, later used as the name of a great demon in Biblical myth.
Vassago

**Vassago** is a high-ranking demon and one of the Princes of Hell.

## Background

*The Third Spirit is a Mighty Prince, being of the same nature as Agares. He is called Vassago. This Spirit is of a Good Nature, and his office is to declare things Past and to Come, and to discover all things Hid or Lost. And he governeth 26 Legions of Spirits.*

## **Powers and Abilities**

* Demonic Possession - As a Demon, Vassago is able to possess humans to use as vessels.
* Super Strength - As a Prince of Hell, Vassago possesses a level of strength beyond the vast majority of Demons.
* Super Senses- Like all Demons, he possesses an enhanced sense of hearing and smell.
* Necromancy - Vassago is said to "changeth dead bodies, and putteth them in another place" which implies at necromancy.
* Advanced Invulnerability - As a Prince of Hell, Vassago cannot be harmed by conventional weapons, and he is more resilient to common demonic weaknesses.

## **Weaknesses**

* Angels - Angels are was able to overpower Bifrons and bind him.
* Divine Weaponry - A weapon forged by a god is able to kill him.
* Exorcism - He can be exorcised and sent back to Hell, though he is more resilient to this than lesser Demons.
* Holy Water - Holy Water is painful and burns his flesh upon contact, though he can withstand it more than lesser Demons.
* Salt - Vassago cannot cross a line or circle made out of salt.
* Iron - Iron is very painful to Vassago, he cannot cross iron either.
* Crucifixes - A crucifix can repel Vassago.
Tammuz

**Tammuz** is the Akkadian God of Food and Vegetation.

## **History**

Tammuz was the son of Ea and consort of the great goddess Ishtar, and their relationship was the subject of many ancient hymns.

When Ishtar perished and descended into the underworld, Tammuz remained above enjoying the great luxuries of her divine palace. Ishtar would eventually rise from the underworld, and return to the world of the living and was shocked to find out that her consort was not mourning and weeping for her. This led to Ishtar deciding that Tammuz would take her place in the underworld.

Tammuz fled, and his sister Gestinanna stepped into the picture, negotiating on her brothers behalf with both Ishtar and the gods of the underworld. It was agreed that he would spend half of the year in the realm of the dead and half in the world of the living, representing the yearly cycle of the weather. A fertility cult formed around Tammuz, that was even practiced among the ancient Hebrews, as mentioned in Ezekiel 8:14 of the Bible.
Trident of Poseidon

The **Trident of Poseidon** is Poseidon's weapon, and has been his traditional divine attribute featured in many ancient depictions.

## **Background**

The Trident of Poseidon is an unbreakable three-pronged leister that serves as an extension of the god's own power. It can be used for base offensive purpose, but can also be used for a variety of mystical effects, such as cleaving a spatial aperture in the middle of the ocean. The trident is capable of controlling any body of water, creating water elementals, speed ships and other water vehicles with water, create fogs and storms of high intensity, summon waves of water to propel him at great speeds, and create earthquakes by increasing water pressure. It can manipulate and conjure water, as well as disperse energy.
Voodoo Pantheon

The **Voodoo Pantheon** is a group of Loas: god-like beings from Voodoo mythology.

“*Voodooists believe in a distant and unknowable Supreme Creator god, Bondye ("Good God"). Bondye does not intercede in human affairs, and thus they direct their worship toward spirits subservient to Bondye, called Loa. Every Loa is responsible for a particular aspect of life, with the dynamic and changing personalities of each Loa reflecting the many possibilities inherent to the aspects over which they preside. The most notable Loa include Papa Legba, Loa of the crossroads, Erzulie Freda the Loa of Love, Simbi, the Loa of Rain, Kouzin Zaka, the Loa of Agriculture, and The Marasa, divine twins considered to be the first children of Bondye. To navigate daily life, voodooists cultivate personal relationships with the Loa through the presentation of offerings, the creation of personal altars and devotional objects, and participation in elaborate ceremonies of music, dance, and spirit possession.*”

## **Notable Members**

### Ayida-Wedo

**Ayida-Wedo** is the Loa of the Rainbow.

### Baron Samedi

**Baron Samedi** is the Loa of Life and Death.

### Maman Brigitte

**Maman Brigitte** is the Loa of Life and Death.

### Papa Legba

**Papa Legba** is the Loa of Crossroads and Messenger of Spirits.

### Kouzin Zaka

**Kouzin Zaka** is the Loa of Agriculture