recursal/Fanatic-Fandom huggingface dataset:
Base

Each miniature is affixed to a base.

* Most trooper minis are affixed to small round bases.

* Creature and emplacement trooper minis are affixed to notched bases.

* Ground vehicle minis are affixed to notched bases.

* Repulsor vehicle minis are affixed to notched bases by clear plastic stands.

* The orientation of a mini affixed to a small round base has no gameplay implications. A player can freely rotate a mini affixed to such a base during its movement.

* A mini affixed to a notched base cannot be rotated freely; during its movement, it must either pivot or move along the movement tool, keeping the notches in the base aligned with the movement tool.

* The space created by the notch in a mini's base should be treated as a part of that mini's base by other minis. Therefore, no mini’s base may be placed inside the notches of another mini’s base.

**Related Topics: Base Contact, Engaged, Melee, Miniature, Movement, Notch, Troopers, Vehicles**
2-1B Medical Droid

*In war, casualties are inevitable. Even with officers and comms technicians helping your army run at peak efficiency, your soldiers will still come under fire and be removed from the fight. With a 2-1B Medical Droid treating soldiers in the field, however, your units can remain at full strength a bit longer.*

## Card Text/Abilities

> *Rebel Only.*
>
>

> Add 1 2-1B medical droid mini.
>
>

### Free Card Action:

→**Treat 1: Capacity 2** *(Place a wound token on this card to remove 1 wound token from or restore 1 mini to a friendly non-emplacement trooper unit at range 1 and in line of sight. Limit 2 tokens.)*

### Keywords:

**Noncombatant** *(The mini added by that upgrade cannot use any weapons and wounds must be assigned to other non-unit leader minis first.)*

## Clarification

To restore a mini to a unit, that unit must have had one or more minis defeated that round. Choose a mini that was defeated during the current round and place that mini on the battlefield in cohesion with its unit leader. Then, give that mini a number of wound tokens equal to one less than the wound threshold indicated on its unit card.

(RRG 1.2, p. 53)
AAT Trade Federation Battle Tank

## Keywords

**AI: Attack, Armor, Arsenal 2, Barrage, Hover: Ground, Weak Point 2: Rear**

## Weapons

Lateral Anti-Personnel Lasers

Range: 1-2 |3

**Fixed: Front**

MX-8 Artillery Laser Cannon

Range: 2-4 |4

**Critical 2, High Velocity, Impact 1**

## Keywords

### **Unit**:

* **AI: Attack** *(Unless you have a faceup order token, your first action must be Attack, if able.)*
* **Armor**  *(While defending, cancel all*  *results.)*
* **Arsenal 2** *(While attacking, each model on this unit can use up to **2** of its weapons.)*
* **Barrage** *(If you do not use **Arsenal** during your activation, you can perform up to 2 attack actions.)*
* **Hover: Ground** *(You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.)*
* **Weak Point 2: Rear** *(While defending, if the attacker’s unit leader is inside your rear arc, the attack pool gains Impact 2.)*

### **Weapons:**

* **Lateral Anti-Personnel Lasers**:
	+ **Fixed: Front** *(The defender must be inside your front arc.)*
* **MX-8 Artillery Laser Cannon**:
	+ **Critical 2** *(While converting offensive surges, change up to 2  results to  results.)*
	+ **High Velocity** *(While attacking, if each weapon in your attack pool has **High Velocity**, the defender cannot spend dodge tokens.)*
	+ **Impact 1** *(While attacking a unit that has ARMOR, change up to 1  result to a  result.)*

## AAT Trade Federation Battle Tank only Upgrades

 Pilot

* T-Series Tactical Droid Pilot
* OOM-Series droid pilot
* • Lok Durd

## Available Through

* AAT Trade Federation Battle Tank Unit Expansion
Agent Kallus Commander Expansion

## Publisher's Description

*"Hunt your enemies to the far ends of the galaxy with the Agent Kallus Commander Expansion for Star Wars: Legion! Ruthless and cunning, Imperial Security Bureau agent Alexsandr Kallus will stop at nothing to suppress dissent and bring order to the galaxy. Now, he can lead your Imperial forces as they hunt any rebel cells.*

*Within this expansion, you’ll find a finely detailed, unpainted hard plastic Agent Kallus miniature that you can customize to fit your own style. Beyond this, seven upgrade cards—including his J-19 Bo-Rifle—invite you to outfit Agent Kallus for battle, while his three signature command cards help you explore new strategies as you seek to quell rebellion."*

***This is not a complete game experience. A copy of the* Star Wars: Legion *Core Set is required to play.***

## Included Components

### Miniatures

* 1 Agent Kallus Miniature
	+ options for weapons, TBD

### Upgrades

* Armament
	+ J-19 Bo-Rifle Blaster/Staff
* Command
	+ Inspiring Presence
	+ Vigilance
* Gear
	+ Ascension Cables
	+ Portable Scanner
* Training
	+ Seize the Initiative
	+ Situational Awareness

### Command Cards

* Face Me! (1 Pip)
* ISB Investigation (2 Pip)
* Ruthless Tactics (3 Pip)
* Developing Sympathies (Flaw Card)
"Bounty" Programming

Points: 5

## Card Text/Abilities

> *IG-11 only.*
>
>

You gain Bounty and **AI: Aim, Attack** *(Unless you have a faceup order token, your first action must be an attack or aim action, if able.)*

If you choose a  as the target of Bounty, your weapons gain Pierce 1.

If you choose an  as the target of Bounty, your weapons gain Suppressive.

## Keywords

* **AI: Aim, Attack** *(Unless you have a faceup order token, your first action must be an attack or aim action, if able.)*
* Bounty
* Pierce 1 *(When attacking, cancel up to 1*  *result.)*
* Suppressive *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*

## Available Through

* IG-Series Assassin Droids Operative Expansion
Del Meeko

## Card Text/Abilities

> *Imperial Special Forces or Imperial Corps Trooper only.*
>
>

> Add 1 Del Meeko mini.
>
>

Del Meeko

2

Wound Threshold: 2

**Repair 2: Capacity 1**

**High Velocity**

**Lethal 1** *(While attacking, spend up to 1 aim token to gain Pierce 1)*

## Keywords

* **Repair 2: Capacity 1** *(Place a wound token on this card to remove 2 wound, ion, or vehicle damage token from a friendly ground vehicle at range 1 and in line of sight. Limit 1 token.)*
* **High Velocity** *(While attacking, if each weapon in your attack pool has **High Velocity,** the defender cannot spend dodge tokens.)*
Clone Commander Fox

Points: 10

## Card Text/Abilities

> *Republic* *Only.* *LAAT/le Patrol Transport* *Only.*
>
>

You gain **Field Commander** *(After a friendly neutral command card is played, you may be nominated as a commander.)*

**Free Action:** Choose a friendly trooper unit you are transporting or at range 1-2. It gains 1 surge and may remove 1 suppression token.

## Keywords

* **Field Commander** *(After a friendly neutral command card is played, you may be nominated as a commander.)*
"Nanny" Programming

Points: 0

## Card Text/Abilities

> *IG-11 only. Rebel Only*
>
>

While building an army, **Grogu** gains **Counterpart: IG-11**.

IG-11 gains **AI: Dodge, Move**

## Keywords

* **AI: Dodge, Move** *(Unless you have a faceup order token, your first action must be a dodge or move action, if able.)*
* **Counterpart** *(While building an army, this mini must be added to an IG-11 unit.)*

## Available Through

* IG-Series Assassin Droids Operative Expansion
Count Dooku Commander Expansion

## Publisher's Description

*While much of the galaxy knows him as the Separatist Alliance's Head of State, Count Dooku serves a more sinister purpose in the Clone Wars. Actually a powerful Sith lord, Dooku works behind the scenes to bring down the Jedi and destroy the Republic once and for all. As the rare Separatist unit powerful in the Force, he takes to the battles of the Clone Wars ready to show off his skills to any bold enough to challenge him.*

*Within the Count Dooku Commander Expansion, you'll find one unpainted and finely detailed Count Dooku miniature challenging all comers with his lightsaber. Additionally, four upgrade cards let you explore the depths of Dooku's Force powers, while three command cards invite you to make him a central piece of your army's strategy.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Command (Upgrade)
	+ Esteemed Leader
* Force
	+ Anger
	+ Fear
	+ Force Choke

### Command Cards

* Fear, Surprise, Intimidation (1 pip)
* Double the Fall (2 pip)
* You Disappoint Me (3 pip)

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Token
* Wound Token (x4)
* Surge Token (x3)
Attack Protocols

Points: 3

## Card Text/Abilities

> *Vehicle Only.*
>
>

You gain **AI: Aim** *(Unless you have a faceup order token, your first action must be an aim, if able)*, and **Precise 2** *(When you spend an aim token, reroll up to 2 additional dice)*.

## Keywords

* **AI: Aim** *(Unless you have a faceup order token, your first action must be an aim, if able)*
* **Precise 2** *(When you spend an aim token, reroll up to 2 additional dice)*
DRK-1 Sith Probe Droids

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Special Forces
35

### **Minis per Unit**

Droid Trooper
3

## Combat Information

### **Courage Value**

1
1

### **Resilience**

2

## Keywords

 **Observe 3, Detachment: Maul, Hover: Air 1, Incognito**

## Weapons

Electro-stun Micro Blaster

Range: Melee/1-2 |2

**Suppressive**

## Keywords

### **Unit:**

 **Observe 3** *(Choose an enemy unit at range 1-3 and in line of sight. It gains 3 observation tokens.)*

* **Detachment: Maul**
* **Hover: Air 1** *(While moving, ignore terrain height 1 or lower.)*
* **Incognito** *(Enemy units beyond range 1 cannot attack you unless you have attacked, defended against an enemy attack, or performed an objective card action.)*

### **Weapons**:

* **Electro-stun Micro Blaster**:
	+ **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*

## Available Through

* Darth Maul and Sith Probe Droids Operative Expansion
DW-3 Concussion Grenade Launcher

*Concussion grenade launchers were a type of weapon that launched concussion grenades. The IG assassin droid had such a launcher. Boba Fett carried a small launcher in a holster on his hip.*

## Card Text/Abilities

> *AT-ST only.*
>
>

DW-3 Concussion Grenade Launcher

2

Blast, Fixed: Front

### Keywords:

* **Fixed: Front** *(The defender must be inside your front arc.)*

* **Blast** *(Ignore cover.)*
Duck and Cover

## Card Text/Abilities

While defending against a ranged attack, during the Apply Dodge and Cover step, you may gain 1 suppression token.

## Available Through

* Boba Fett Operative Expansion
* Imperial Death Troopers Unit Expansion
* Scout Troopers Unit Expansion
* Han Solo Commander Expansion
* Jyn Erso Commander Expansion
* Luke Skywalker Operative Expansion
* Rebel Commandos Unit Expansion
* Rebel Pathfinders Unit Expansion
* Cassian Andor and K-2SO Commander Expansion
* Limited Edition Obi-Wan Kenobi Commander Expansion
* Upgrade Card Pack (x3)
General Weiss

*Weiss was an Imperial general active during the height of the Galactic Civil War. A field commander, he often operated a heavily customized AT-ST walker.*

## Card Text/Abilities

> **Unique.**
>
>

> **Exhaustible.**
>
>

> *Imperial Only.*
>
>

> *Ground Vehicle Only.*
>
>

Until the end of your activation, you gain **Arsenal 2** *(While attacking, each of your minis can use up to 2 of its weapons.)*
DF-90 Mortar Trooper

Front

## Keywords

**Detachment: Shoretroopers, Fire Support, Full Pivot, Reposition, Sentinel**

## Weapons

Unarmed

Range: Melee |1

E-22 Blaster Rifle

Range: 1-3 |1

DF-90 Mortar

Range: 3-4 |3

**Critical 1, Cumbersome, Suppressive, Fixed: Front**

## Possible Upgrades

Comms

* **Fire Support** *(When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 **Fire Support** per attack pool.)*
* **Full Pivot** *(When you pivot, you can pivot up to 360°)*
* **Reposition** *(Either before or after you perform a standard move, you may perform a free pivot action.)*
* **Sentinel** *(Your standby range is 1-3)*

### **Weapon**:

* DF-90 Mortar
	+ **Critical 1** *(While converting offensive surges, change up to 1**result to a  result.)*
	+ **Cumbersome** *(You cannot use this weapon and move [except for pivots] during the same activation.)*
	+ **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*
	+ **Fixed: Front** *(The defender must be inside your **front** arc.)*
Abilities

Cards contain abilities that either grant passive effects to units or can be triggered for specific effects.

* Abilities on unit cards are presented as keywords. The front of each unit card provides reminder text for that unit’s unit keywords. The back of each unit card provides reminder text for that unit’s weapon keywords.

» Reminder text is not an exhaustive description of the rules for a keyword. If a player has questions about how a keyword works, that player should refer to that keyword’s glossary entry.
* Upgrade cards and command cards also contain abilities in the form of keywords.
* If an ability is preceded by a card action () icon, that ability can be performed as a card action as one of the two actions that a unit can perform during its activation.
* If an ability is preceded by a free card action () icon, that ability can be performed as a free card action in addition to the two actions that a unit can perform during its activation.
* Some cards must be exhausted as a cost to perform the ability on the card. Such a card contains an exhaust () icon.

» If a card that has an exhaust icon is already exhausted, a player cannot resolve that card’s ability until the card is readied.
» A unit can ready any number of its exhausted cards by performing a recover action.
* If the timing of an ability uses the word “after,” that ability’s effect occurs immediately after the described timing event has occurred.
* If the timing of an ability uses the word “when,” that ability’s effect occurs at the exact moment of the described timing event.
* If the timing of an ability uses the word “while,” that ability’s effect occurs during a specific step of the described timing event.
* If an ability allows a unit to trigger an effect after it moves, the ability can be triggered after any type of move, but not after the unit withdraws, unless that unit is a creature or emplacement trooper.
* If an effect provides a unit with either a move or an attack that is not an action or free action, performing that move or attack does not trigger abilities that occur after move or attack actions are performed.
* If an effect allows a unit to gain an aim, dodge, or standby token, that effect is different than performing an aim, dodge, or standby action and does not trigger abilities that occur after those actions are performed.

**Related Topics: Actions, Card Actions, Exhaust, Free Actions, Free Card Actions, Keywords**
Coordinated Fire

Pips: 3

Commander: *Generic*

## Corrected Card Text/Abilities

Miniatures Activated: 3 Corps Units

*IMPERIAL ONLY.*

After a friendly corps unit spends an aim token, another friendly unit at range 1-2 may gain 1 aim token.

### Errata

This card has been adjusted in Rules Reference 1.4 from May 27th, 2019. It now reads:

After a friendly Corps unit performs a ranged attack, if it spent 1 or more aim tokens, another friendly unit at range 1–2 may gain 1 aim token.

## Available Through

* Imperial Specialists Personnel Expansion
Double the Fall

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

   Pips: 2

Commander: Count Dooku

## Card Text/Abilities

Miniatures Activated: Count Dooku & 1 Unit

At the start of Activation phase, if Count Dooku has a faceup order token, he may return it to his order pool to choose up to 2 enemy units at range 1-2 and return their order tokens to their order pool.
AT-ST Mortar Launcher

*A mortar, also known as a mortar launcher, was an indirect fire weapon that lobbed explosive projectiles known as mortar bombs or shells in a high arc. Some mortars were powerful enough to destroy vehicles*

## Card Text/Abilities

> *AT-ST only.*
>
>

AT-ST Mortar Launcher

3

Suppressive, Fixed: Front

### Keywords:

* **Fixed: Front** *(The defender must be inside your front arc.)*

* **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*
Detonate Charge

## RULE

When a charge or condition token detonates, either through an ability or some other game effect, perform a separate attack against each unit (regardless of which player owns that unit) that the token has line of sight to, using the area weapon, surge conversion chart, and weapon keywords on the card associated with the token that is being detonated.After a charge or condition token detonates, remove that token from the battlefield.

* A yellow range icon indicates that a weapon is an area weapon. When a charge or condition token detonates, use the area weapon on the card associated with that token.
* When using an area weapon, perform a separate attack against each unit that is in line of sight and at the range indicated by the number on the range icon, determined from the edge of the charge or condition token that is detonating.
* For each attack made when a charge or condition token detonates, that token is considered the attacker.
* Each attack made when a charge or condition token detonates is a ranged attack.
* Ranged attacks made by area weapons are performed against each unit at range and in line of sight, even if that unit is engaged.
* When a charge or condition token detonates, refer to the surge conversion chart associated with that token, regardless of whether a unit placed that token or used an ability to detonate it.
* When a charge or condition token detonates, units cannot spend aim tokens to modify attack dice, regardless of whether a unit placed that token or used an ability to detonate it.
* If a charge or condition token would detonate after a unit performs a move or any action, that token detonates before any other abilities or effects that occur after a unit moves or performs an action; with the exception of spending a standby token which can be spent by a unit before the token detonates.
* Charge and condition tokens cannot suffer wounds.
* To determine line of sight from a charge or condition token to a unit, determine line of sight from the unit to the token instead. If any minis in the unit have line of sight to the token, then the token has line of sight to that unit and to those minis.
* When a charge token detonates, if there are multiple defending units, the player who controls the unit that used an ability to detonate the token chooses the order of the attacks made by the charge token.
* When a condition token detonates, if there are multiple defending units, the player who controls the unit that caused the token to detonate chooses the order of the attacks made by the condition token.

### Related Topics:

Area Weapon, Arm X: Charge Type, Attack, Attack Pool, Charge Token, Detonate, Weapons
B2-HA Trooper

## Card Text/Abilities

> **Exhaustible.**
>
>

> *B2 Super Battle Droids* *only.*
>
>

> Add 1 B2-HA trooper mini.
>
>

B2-HA Trooper

3

1

**Blast, Cycle, Impact 2**

## Keywords

* **Blast** *(Ignore cover.)*
* **Cycle** *(At the end of your activation, if you did not use this card, ready it.)*
* **Impact 2** *(While attacking a unit that has **Armor**, change up to **2**  results to  results.)*
Essentials Kit

## Publisher's Description

*"This Essentials Kit gives you all the accessories you need to play STAR WARS: LEGION including the battle cards to define your battlefields, the command cards to shape your strategy, and the dice, movement tools, range rulers, and tokens to play out your battles across a galaxy far, far away!"*

## Included Components of SWL91

* 8 Command Cards (2x sets)
	+ Ambush, Push, Assault, Standing Orders. 1 set in the Clone Wars art, 1 set in the GCW art.
* Dice x15
	+ Red Attack Dice x3, Black Attack Dice x3, White Attack Dice x3, Red Defense Dice x3, White Defense Dice x3
* Standard Battle Card Set x1
* Skirmish Battle Card Set x1
* Movement Tool Set x1 (2022 pattern)
* Range Ruler Set x1 (6 pieces, 2022 pattern)
* Token set, including: 8x deployment zone brackets, 6x condition tokens, 6x objective tokens, unit ID marker set, round counter, 2x commander tokens, 9x neutral victory tokens
E-Web Heavy Blaster Team

## Weapons

Unarmed

Range: Melee |2

E-11 Blaster Rifle

Range: 1-3 |2

E-Web Heavy Blaster

Range: 1-3 |122

**Cumbersome, Fixed: Front**

## Possible Upgrades

Comms • Generator

* **Reposition** *(Either before or after you perform a standard move, you may perform a free pivot action.)*
* **Sentinel** *(Your standby range is 1-3.)*

### **Weapons**:

* **Unarmed**
* **E-11 Blaster Rifles**
* **E-Web Heavy Blaster**:
	+ **Cumbersome** *(You cannot use this weapon and move during the same activation.)*
	+ **Fixed: Front** *(The defender must be inside your Front arc.)*

### **Errata**

This card has been adjusted in Rules Reference 1.5.1 from September 12th, 2019. This unit card
should not have the **Plodding** keyword.

###

## Available Through

* E-Web Heavy Blaster Team Unit Expansion
Droidekas Unit Expansion

## Publisher's Description

*"Versatile and extremely destructive, Droidekas are a threat to even veteran squads of clone troopers and skilled Jedi Knights—and when B1 Battle Droids fail, droidekas are often sent to execute their primary function: annihilation of their targets. Rolling swiftly into battle, droidekas unleash their arm-mounted twin blasters, pouring out withering torrents of fire."*

*"The Droidekas Unit Expansion lets you support your droid forces with some of the most powerful combat droids in the galaxy. Four finely detailed, unpainted Droideka miniatures identical to those found in the Star Wars: Legion Clone Wars Core Set represent your Droidekas as they speed across the battlefield in wheel mode and unleash suppressive fire in their attack configuration. Meanwhile, a unit card fully outlines the Droidekas abilities while three upgrade cards give you the freedom to modify them with comms systems."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Comms
	+ Linked Targeting Array
	+ Comms Jammer
	+ HQ Uplink

### Tokens

* Support Order Token
* Aim Token
* Dodge Token
* Shield Token (x4)
* Wound Token (x2)
* Surge Token (x2)
* Wheel Move Token
Card Action

A card action is a type of action. If an ability is preceded by a card action () icon, that ability is a card action.

* Each card action is a unique action; a unit can perform different card actions during its activation. However, a unit cannot perform the same card action more than once during its activation.

* If a card action provides a unit with either a move or an attack that is **not** treated as a move action or an attack action, performing that move or attack is different than performing a move action or attack action, even though the result is the same.

* Some card actions are treated as other types of actions, such as a move action or an attack action. This is indicated in the text of the card action itself. When a unit performs that card action, treat that action as the type of action indicated in its text, as well as a card action, for the purposes of all gameplay effects and abilities, including triggering other abilities that occur after the indicated action.

*For example, after performing a move, if Darth Vader is equipped with the Saber Throw upgrade card, he can use the relentless ability to perform a ranged attack using the Saber Throw card action.*
* Card actions can allow units to gain aim, dodge, and standby tokens. If a card action specifically instructs a unit to gain an aim, dodge, or standby token, that effect is different than performing an aim, dodge, or standby action and therefore does not trigger abilities that occur after aim, dodge, or standby actions are performed.

**Related Topics: Abilities, Actions, Activating Units, Exhaust, Free Actions, Free Card Actions, Keywords, Upgrade Cards**
Cassian Andor

Front

## Keywords

**Covert Ops, Danger Sense 3, Loadout, Marksman, Tactical 1**

## Weapons

Advanced Combat Training

Range: Melee |2

 Cassian's Covert Blaster

Range: 1-2 |12

**Pierce 1**

## Keywords

**Unit:**

* **Covert Ops** *(When you deploy, you may treat your rank as Operative. If you do, you gain **Infiltrate**.)*
	+ **Infiltrate** *(You may deploy anywhere beyond range 3 of all enemy units.)*
* **Danger Sense 3** *(You may choose not to remove your suppression tokens. While defending against a ranged attack, roll 1 extra defense die for each suppression token you have, adding up to 3 extra dice.)*
* **Loadout** *(When you deploy, you may swap any of your equipped upgrades with your set-aside upgrades.)*
* **Marksman** *(While attacking you can spend aim tokens to improve attack die results.)*
* **Tactical 1** *(After you perform a standard move, gain 1 aim token.)*

	+ **Pierce 1** *(When attacking, ignore up to 1 block result.)*

## Cassian Andor Only Upgrades

 Armament:

* A280-CFE Pistol/Sniper Config

## Command Cards

* Crack Shot (1 pip)
* Last Stand (2 pip)
* Volunteer Mission (3 pip)

## Available Through

* Cassian Andor and K-2SO Commander Expansion
Electro Whip Soldier

## Card Text/Abilities

> Pyke Syndicate Foot Soldiers only.
>
>

> *Add 1 Electro-Whip Soldier mini.*
>
>

*Electro-Whip*

2

Immobilize 1, Suppressive

### Keywords:

* **Immobilize 1** *(A unit wounded by an attack that includes this weapon gains 1 immobilize token)*
* **Suppressive** *(After you perform an attack, the defender gains 1 suppression token.)*

## Available Through

* Pyke Syndicate Foot Soldiers unit expansion
* Shadow Collective Mercenary Starter Set
A-180 Pistol/Rifle Config

*Jyn Erso is fond of carrying an A-180 blaster and if she doesn’t want to take up close, she can make a ranged attack using its Pistol Configuration, piercing through an enemy block in the process.*

*If she’s too far away to make effective use of it, however, she’ll likely want to switch to the A-180 Rifle Config. This configuration might not be as accurate as the weapon’s pistol form, but it has a longer range, and its weaker dice can be compensated with any aim tokens that she's picked up.*

## Card Text/Abilities (*front*)

> *Jyn Erso only.*
>
>

A-180 Pistol Config

2

1

### Keywords:

**Pierce 1** *(While attacking, cancel up to 1*  *result.)*

**Reconfigure** *(When you recover, you may flip this card.)*

## Card Text/Abilities (*back*)

> *Jyn Erso only.*
>
>

A-180 Rifle Config

2
1

### Keywords:

**Pierce 1** *(While attacking, cancel up to 1*  *result.)*

**Reconfigure** *(When you recover, you may flip this card.)*
Dioxis Mine Saboteur

## Card Text/Abilities

> BX-series Droid Commandos only.
>
>

> Add 1 dioxis mine saboteur mini.
>
>

Dioxis Mine Saboteur

1
2

 **Arm 1: Dioxis Mine, Detonate 1: Dioxis Mine, Blast, Poison 1,  :**

### Keywords:

* **Arm 1: Dioxis Mine** *(Place 1 charge tokens within range 1 and in line of sight of your unit leader.)*
* **Detonate 1: Dioxis Mine** *(After a unit controlled by any player performs an action, each unit that has a weapon with the detonate x: charge type keyword may detonate x friendly charge tokens of the specified type.)*
* **Blast** *(Ignore cover.)*
* **Poison 1** *(A trooper wounded by an attack that includes this weapon gains **1** poison token.)*

## Available Through

* BX-series Droid Commandos Unit Expansion
Endurance

## Card Text/Abilities

At the end of the Activation phase, you may remove 1 suppression token.

## Available Through

* Bossk Operative Expansion
* Dewback Rider Unit Expansion
* Imperial Shoretroopers Unit Expansion
* Darth Vader Operative Expansion
* Sabine Wren Operative Expansion
* Tauntaun Riders Unit Expansion
* Rebel Veterans Unit Expansion
* Clone Captain Rex Commander Expansion
* Upgrade Card Pack
DLT-19x Sniper

*The DLT-19x is a DLT-19 Heavy blaster that has been outfitted with a scope and modified to condense all of its 40 small shots into a single, large blast.*

## Card Text/Abilities

> *Scout Troopers* *& Scout Troopers Strike Team only.*
>
>

> Add 1 DLT-19x sniper mini.
>
>

DLT-19x Sniper

2

High Velocity, Pierce 1

### Keywords:

* **High Velocity** *(While attacking, if each weapon in your attack pool has **High Velocity**, the defender cannot spend dodge tokens.)*
* **Pierce 1** *(While attacking, cancel up to 1*  *result.)*
Embark and Disembark

## RULE

Embarking and disembarking are types of moves that allow a unit to enter or exit a vehicle with the **transport x or light transport x keyword**. To embark, a unit performs a standard move that puts its unit leader into base contact with a friendly vehicle that can transport that type of unit. Then, the unit is removed from the battlefield and a pair of ID tokens are placed, one near the base of the vehicle and one next to the unit, to indicate that the unit is being transported by that vehicle. To disembark, a unit that is being transported places its unit leader in base contact with the vehicle and performs a speed–1 move with the unit. For rules on being transported, see “Transported”.

* When a unit embarks, any tokens that unit has are moved off the battlefield with the unit. That unit still has those tokens.
* When a unit disembarks, any tokens that were moved off the battlefield with the unit are placed back on the battlefield next to the unit. That unit still has those tokens.
* When a unit disembarks, if the vehicle that is transporting that unit has performed more than one standard move during the current round, disembarking uses that unit’s entire activation and it cannot perform additional actions or any free actions.
* A unit that is disembarking cannot move into base contact with any enemy units while performing the speed–1 move.
* Any abilities that trigger after a unit performs a move trigger after a unit embarks or disembarks, if able.
* Any abilities that trigger after a unit performs a move action trigger after a unit performs a move action to embark or disembark, if able.
* A unit cannot both embark and disembark during the same activation.
* Units that have a maximum speed of 0 cannot embark or disembark.
* Units that have the stationary keyword cannot embark or disembark.
* A unit with a claimed objective token cannot embark or disembark.
* Embarking and disembarking are not standard moves.
* If a game effect allows or forces a unit to perform a speed–x move, it cannot use that move to embark or disembark.
Count Dooku

Front

## Keywords

**Cunning, Deflect, Immune: Pierce, Makashi Mastery, Master of the Force 2**

## Weapons

Dooku's Lightsabers

Range: Melee |5

**Impact 2, Pierce 2**

Dooku's Lightning

Range: 1-2 |5

**Pierce 1, Scatter**

## Keywords

### **Unit:**

* **Cunning** *(When your commander specific command cards are played, if there would be a bid for priority, treat your command card as though it had 1 fewer pip.)*
* **Deflect** *(While defending, if you spend a dodge token, you gain “Surge: Block”: if it’s a ranged attack, the attacker suffers 1 wound for each Surge rolled.)*
* **Immune: Pierce** *(**Pierce** cannot be used against you.)*
* **Makashi Mastery** *(While performing a melee attack, you may reduce the **Pierce** value of your melee weapon by 1. If you do, the defender cannot use **Immune: Pierce**.)*
* **Master of the Force 2** *(At the end of your activation, you may ready 2 of your Force upgrade cards.)*

### **Weapons:**

* **Dooku's Lightsabers**
	+ **Impact 2** (*While attacking a unit that has Armor, change up to 2*  *results to*  *results)*
	+ **Pierce 2** *(When attacking, ignore up to 2* *results.)*
* **Dooku's Lightning**
	+ **Scatter** *(After a unit performs an attack using a weapon with the scatter keyword against a trooper unit whose minis are affixed to small bases, it may move any non-unit leader minis in the defending unit, following all the rules of cohesion, as if the defending unit leader had just performed a standard move.)*
	+ **Pierce 1** *(When attacking, ignore up to 1* *result.)*

## Command Cards

* Fear, Surprise, Intimidation (1 pip)
* Double the Fall (2 pip)
* You Disappoint Me (3 pip)
Anakin Skywalker Commander Expansion

## Publisher's Description

*"Anakin Skywalker is one of the enduring heroes of the Clone Wars. Whether he is leading troops into battle or personally engaging the enemy using his mastery of the Djem So form of lightsaber combat, he will do what must be done to protect the Republic, even if it leads to temptation by the dark side.*

*This expansion includes everything you need to have Anakin Skywalker take command of your Republic armies. The beautifully detailed, unpainted hard plastic miniature can be assembled in one of two poses while his three signature command cards allow him to tap into even more power as the battle goes on. Finally, six upgrade cards invite you to explore Skywalker's full potential while his new flawed card provides enemies a weakness to exploit."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Anakin Skywalker miniature
	+ options for one or both hands on lightsaber

### Upgrades

* Force
	+ Anger
	+ Fear
	+ Force Barrier
	+ Force Choke
* Training
	+ Defensive Stance
	+ Offensive Stance
	+ Seize the Initiative

### Command Cards

* This is Where the Fun Begins (1 pip)
* You Underestimate My Power (2 pip)
* Hero of the Clone Wars (3 pip)
* Not a Story the Jedi Would Tell (Flaw Card)

### Tokens

* Commander Order Token
* Aim Token
* Dodge Token
* Standby Token
* Suppresion Token (x4)
* Surge Token (x4)
* Wound Token (x3)
DLT-19 Stormtrooper

*The DLT-19 heavy blaster rifle was a model of blaster rifle manufactured by BlasTech Industries. It featured a high rate of fire and could deal heavy damage at long ranges, and was most commonly used for pinning down troops and eliminating large groups of enemies.*

## Card Text/Abilities

> *Stormtroopers* *Only.*
>
>

> Add 1 DLT-19 stormtrooper mini.
>
>

DLT-19 Stormtrooper

2

**Impact 1**

### Keyword:

**Impact 1** *(While attacking a unit that has **Armor**, change up to 1* result to  *result.)*

## Available Through

* Legion Core Set
* Stormtroopers Unit Expansion
1.4 FD Laser Cannon Team

Front

 :

## Weapons

Unarmed

Range: Melee |2

DH-17 Blaster Pistols

Range: 1-2 |4

1.4 FD Laser Cannon

Range: 1-4 |5

**Impact 2, Fixed: Front**

## Possible Upgrades

Comms • Generator

	+ **Impact 2** (*While attacking a unit that has **Armor**, change up to 2*results to  results*.)*
	+ **Fixed: Front** *(The defender must be inside your FRONT arc.)*

* **Unarmed**

* **DH-17 Blaster Pistols**

## Errata

Change the **range** of the 1.4 D Laser Cannon to **1-5**.

## Available Through

* 1.4 FD Laser Cannon Team Unit Expansion
Crashed Escape Pod Battlefield Expansion

## Publisher's Description

*R2-D2 and C-3PO set the entire Star Wars saga into motion when they crash landed on Tatooine, and the Crashed Escape Pod Battlefield Expansion invites you to play out the early stages of their desperate mission in your games of Star Wars: Legion.*

*This expansion contains one finely sculpted crashed escape pod miniature, one C-3PO miniature, and one R2-D2 miniature, along with new battle, unit, upgrade, and command cards. The crashed escape pod miniature can be used as a terrain piece to enhance your battlefield or fought over as part of a unique scenario using the battle cards. Meanwhile, the C-3PO and R2-D2 miniatures can be used as either scenario objectives or fielded as a Rebel Alliance or Galactic Republic unit.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

### Miniatures

* 1 Crashed escape pod terrain piece
* 1 C-3PO miniature
* 1 R2-D2 miniature

### Units

* R2-D2
* C-3PO

### Upgrades

* Comms
	+ Comms Relay
	+ Integrated Comms Antenna

### Command Cards

* Blast Off! (1 Pip)
* Impromptu Immolation (2 Pip)
* Smoke Screen (3 Pip)

### Tokens

* Operative token (x2)
* Dodge token
* Aim token
* Smoke token
* Wound token (x2)
* Wound token (x3)

### Battle Cards

* Objective Cards
	+ These Aren't the Droids You're Looking For
	+ Extract the Droids
* Deployment Cards
	+ Trajectory Calculations
	+ Search Parties
* Condition Cards
	+ Crash Landing
	+ Lost in the Wilderness
General Veers

Front

## Keywords

**Spotter 2, Inspire 1, Precise, Sharpshooter 1**

## Weapons

Combat Expertise

Range: Melee |2

Veers' E-11 Blaster Rifle

Range: 1-3 |3

**Pierce 1**

## Keywords

### **Unit**:

* **Spotter 2** *(Choose up to 2 friendly units at range 1. Each chosen unit gains an aim token.)*
* **Inspire 1** *(After your rally step, remove 1 suppression token from another friendly unit at range 1-2.)*
* **Precise 1** *(When you spend an aim token, reroll an additional die.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons:**

* **Combat Expertise**
* **Veers' E-11 Blaster Rifle**:
	+ **Pierce 1** *(When attacking, ignore 1*  *result.)*

## Command Cards

* Maximum Firepower (1 pip)
* Evasive Maneuvers (2 pip)
* Imperial Discipline (3 pip)
Fleet Troopers Unit Expansion

## Publisher's Description

*"From the opening shots of A New Hope, we’re introduced to an ongoing space battle as a massive Star Destroyer closes in on a tiny corvette. The first characters we see within the beleaguered Tantive IV are C-3PO and R2-D2, but only moments later, we witness a squad of troopers dashing down the hallway to defend Leia Organa’s starship against the Imperial boarding party. With this Unit Expansion, you can bring those soldiers’ dedication and readiness for battle to your games of Star Wars: Legion."*

*"The Fleet Troopers Unit Expansion immediately expands the options available to your Rebel armies with seven unpainted, easily assembled Fleet Trooper miniatures. An assortment of upgrade cards lets you customize your Fleet Troopers to match the battles you expect to face. After all, whether you’re battling in the tight corridors of a starship or on a more open battlefield, your Fleet Troopers can make the difference in your fights. Releasing alongside the Leia Organa Commander Expansion, these two expansions promise to shake up Rebel Alliance tactics for Star Wars: Legion."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Gear
	+ Grappling Hooks
* Grenades
	+ Impact Grenades
* Heavy Weapon
	+ MPL-57 Barrage Trooper
	+ Scatter Gun Trooper
* Personnel
	+ Fleet Trooper (Personnel)

### Tokens

* Corps Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
74-Z Speeder Bikes

Front

## Weapons

EC-17 Hold-out Blaster

Range: 1-2 |2

Ax-20 Blaster Cannon

Range: 1-3 |111

**Fixed: Front, Impact 1**

## Keywords

### **Unit**:

* **Cover 1** *(While defending against a ranged attack, improve your cover by **1**.)*
* **Speeder 1** *(While moving, ignore terrain that is height **1** or lower. When you activate, perform a compulsory move.)*

### **Weapons**:

* **EC-17 Hold-out Blaster**
* **Ax-20 Blaster Cannon**:
	+ **Fixed: Front** *(The defender must be inside your Front arc.)*
	+ **Impact 1** *(While attacking a unit that has **Armor**, change up to **1*** result to  *result.)*

## Available Through

* Legion Core Set
* 74-Z Speeder Bikes Unit Expansion
Bossk

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Operative
115

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

7
2

### **Resilience**

2

## Keywords

**Bounty, Enrage 3, Expert Climber, Regenerate 3, Unhindered**

## Weapons

Frenzy

Range: Melee |121

Pierce 1

Relby-v10 Mortar Rifle

Range: 2-4 |14

**Pierce 1, Suppressive**

## Keywords

### **Unit**:

* **Bounty** *(After setup, place a victory token on an enemy commander or operative. If you defeat a unit with a victory token, move that token to you. At the end of the game, if you have a victory token, gain that token.)*
* **Enrage 3***(While you have 3 or more wound tokens, treat your courage as '-' and gain Charge.)*
* **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds)*
* **Regenerate 3** *(At the end of your activation, roll 1 white defense die for each wound token you have, up to 3. For each Defense Surge or Block result, remove 1 wound token.)*
* **Unhindered** *(You ignore the effects of difficult terrain.)*

### **Weapons**:

* **Frenzy**
	+ **Pierce 1**
* **Relby-v10 Mortar Rifle**
	+ **Pierce 1**
	+ **Suppressive**

## Command Cards

* Merciless Munitions (1 pip)
* Reptilian Rampage (2 pip)
* Lying in Wait (3 pip)
B1 Battle Droids Upgrade Expansion

## Publisher's Description

*The Separatist Alliance’s B1 Battle Droids are manufactured to attack in massive numbers and wear down enemy forces through raw attrition alone. But that does not mean they don't have other purposes to serve as the Separatists seek to overthrow the Galactic Republic. Other series of battle droids perform a variety of tasks for the Separatist military and a select few droids are outfitted with different weapons that give them unique capabilities.*

*The B1 Battle Droids Upgrade Expansion contains four unpainted, finely sculpted B1 Battle Droids miniatures on frames to enhance your existing B1 Battle Droid units. Additionally, new heavy weapon and personnel upgrade cards offer even more ways to use them in battle.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 4 B1 Battle Droid minis
	+ OOM-Series Battle Droid
	+ B1 Security Droid
	+ Radiation Cannon B1 Trooper
	+ E-5s B1 Trooper

### Upgrades

* Comms
	+ Comms Relay
	+ Integrated Comms Antenna
* Gear
	+ Electrobinoculars
* Heavy Weapon
	+ E-5s B1 Trooper
	+ Radiation Cannon B1 Trooper
* Personnel
	+ OOM-Series Battle Droid
	+ B1 Security Droid

### Tokens

* Corps Order Token
* Dodge Token
* Aim Token
* Standby Token
* 3 Suppression Token
* Surge Tokens (x6)
* Poison Token
BARC Speeder Unit Expansion

## Publisher's Description

*"Versatile and swift, BARC speeders are designed to assist clone troopers as they scout the field, protect key targets, and launch rapid surprise attacks. These durable speeder bikes are armed with heavy blasters and fitted with powerful engines, making them useful in nearly any theater of ground war across the galaxy.*

*"Within the BARC Speeder Unit Expansion, you’ll find one unpainted, finely sculpted BARC speeder miniature identical to the miniature included in the Star Wars: Legion Clone Wars Core Set. If you choose, this miniature can include a sidecar featuring a built-in M-45 Ion Blaster or a Mark II Medium Blaster. Similarly, a Phase I Clone Trooper can fire an RPS-6 rocket launcher from the sidecar. This expansion also includes a unit card and an assortment of six upgrade cards inviting you to outfit your speeder to fit your personal battle plan."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 BARC miniature
	+ Sidecar with M-45 Ion Blaster or Mark II Medium Blaster

### Upgrades

* Comms
	+ Linked Targeting Array
	+ Comms Jammer
	+ HQ Uplink
* Crew
	+ BARC Twin Laser Gunner
	+ BARC RPS-6 Gunner
	+ BARC Ion Gunner

### Tokens

* Support Order Token
* Dodge Token
* Aim Token
* Damaged Token
* Disabled Token
* Weapon Destroyed Token
* Wound Tokens (x1)
* 3 Wound Token
* Surge Token
Environmental Gear

*Environmental Gear was a multi-purpose survival suit designed to protect the wearer in a number of different hazardous environments.*

*This suit afforded a high level of protection in planetary environments, keeping the user safe from extremes in heat or cold, humidity or dryness, and also gave a measure of defense against mild levels of radiation.*

## Card Text/Abilities

You gain **Unhindered** *(You ignore the effects of difficult terrain.)*

## Available Through

* General Veers Commander Expansion
* Imperial Death Troopers Unit Expansion
* Leia Organa Commander Expansion
* Limited Edition Luke Skywalker Commander Expansion
* Rebel Pathfinders Unit Expansion
* Rebel Veterans Unit Expansion
* Clone Wars Core Set
* Upgrade Card Pack
Comms Jammer

*A jammer was a device used to scramble communications. Jamming devices however, had the habit of cutting off all major and minor communications inside the ship on which the jammers was installed, as well as jamming the enemy, making them very reliant on other ships.*

## Card Text/Abilities

Enemy units at range 1 cannot be issued orders, unless they are issuing an order to themselves.

## Available Through

* 74-Z Speeder Bikes Unit Expansion
* AT-ST Unit Expansion
* Dewback Rider Unit Expansion

* AT-RT Unit Expansion
* T-47 Airspeeder Unit Expansion

* Cad Bane Operative Expansion
* Darth Maul and Sith Probe Droids Operative Expansion

* Upgrade Card Pack
Boba Fett (Daimyo) Operative Expansion

## Publisher's Description

*"The infamous Boba Fett returns to Star Wars: Legion in this new Operative Expansion! Featuring a new version of this iconic character based on his appearance in The Mandalorian and The Book of Boba Fett, this expansion gives players powerful new Operative that can fight alongside their mercenary and Rebel forces. The beautifully sculpted Boba Fett miniature found in this expansion menaces his foes with his gaderffii stick and can be assembled with our without his Mandalorian helmet. Additionally, players will find three command cards that make Boba Fett even more versatile in combat. Finally, an upgrade card allows players to invite Boba Fett with his Flame Projector for even more firepower."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Gear
	+ Bob'a Flame Projector

### Command Cards

* A simple Man (1 pip)
* Making His Way in the Galaxy (2 pip)
* Rule with Respect (3 pip)

### Tokens

* Operative Order Token (x2)
* Dodge Token (x2)
* Aim Token (x2)
* Standby Token (x2)
Beskad Duelist

## Card Text/Abilities

> Mandalorian Resistance *Only.*
>
>

> Add 1 beskad duelist mini.
>
>

Beskad Duelist

2

You gain **Duelist** *(While performing a melee attack, if you spend an aim token, gain **Pierce 1**. While defending against a melee attack, if you spend a dodge token, gain **Immune: Pierce**.)*

### Keyword:

* **Pierce 1** *(When attacking, ignore up to **1** block result.)*
* **Immune: Pierce** *(Pierce cannot be used against you.)*
AT-RT

Front

## Keywords

**Armor, Climbing Vehicle, Expert Climber**

## Weapons

Grappling Claws

Range: Melee |3

**Impact 1**

A-300 Blaster Rifle

Range: 1-3 |2

## Possible Upgrades

Comms • Hardpoint

* **Climbing Vehicle** *(You are treated as a trooper for the purposes of vertical movement.)*
* **Expert Climber** (*When a unit with the Expert Climber keyword performs a climb, it may move a vertical distance up to height 2.)*

### **Weapons:**

* **Grappling Claws**:
	+ **Impact 1** *(While attacking a unit that has **Armor**, change up to **1***  *result to a*  *result.)*

* **A-300 Blaster Rifle**

## AT-RT only Upgrades

 Hardpoint

* AT-RT Flamethrower
* AT-RT Laser Cannon
* AT-RT Rotary Blaster

## Available Through

* Legion Core Set
* AT-RT Unit Expansion
Clone Medic

Points: 20

## Card Text/Abilities

> *Clone Trooper Only.*
>
>

 Add 1 clone medic mini.

Free Action: **Treat 1: Capacity 1** (*Place 1 would token on this card to remove 1 wound or poison token from, or restore 1 mini to, a friendly non-droid trooper at range 1 and in line of sight. Limit 1 token.*)

## Available Through

* Republic Specialists Personnel Expansion