Spells

**Magic spells** in the vanilla game are pickup items unique to several halloween-limited maps.

During certain yearly events, magic spells are enabled to be used by the RED team against the bosses.

Such events do not have the same spell system. The Old VSP system for spells differs from the one during Halloween.

The Wizard is a custom class that has access to, and is based around, spells all-year round.

## Available spells

Some vanilla spells aren't obtainable due to gamemode balance. All available spells match their vanilla game counterpart.

Available spells:

* Fireball
* Bat Swarm
* Pumpkin MIRV
* Über Heal
* Stealth
* Blast Jump
* Tesla Orb
* Meteor Shower
* Summon MONOCULUS

## Spell systems

### Old VSP system

This system is used for the Wizard class and is active for the rest of the standard classes during the Old VSP Anniversary and the VSPR Anniversary event during the second half of February and beginning of August respectively. It displays a menu on the left side of the user's screen, showing a list of spells, the number of stacks currently in possession, and remaining time to gain a new spell. It allows the user to hold multiple different spells at once and select which they want to use on the next spell cast.

The spell menu requires a spellbook to be equipped by the user to appear and activate. Any class other than Wizard receives a number of class-specific penalties when equipping a spellbook when the event is active. The list of such penalties can be found below.

Scout | This weapon deploys 50% faster
Disables Primary Weapon
Disables double jump
-25 max health on wearer
Soldier | This weapon deploys 50% faster
Disables Primary Weapon
-75 max health on wearer
Pyro | This weapon deploys 50% faster
Disables Primary Weapon
-50 max health on wearer
Demoman | This weapon deploys 50% faster
Disables Secondary Weapon
-70 max health on wearer
Disabled when wearer is last man standing
Wearer cannot regenerate shield
Heavy | This weapon deploys 50% faster
Disables Melee Weapon
-150 max health on wearer
Engineer | This weapon deploys 50% faster
Disables PDAs
-50 max health on wearer
Medic | This weapon deploys 50% faster
Disables Secondary Weapon
-50 max health on wearer
Sniper | This weapon deploys 50% faster
Disables Secondary Weapon
-25 max health on wearer
Spy | This weapon deploys 50% faster
Disables Melee Weapon
-50 max health on wearer

The Wizard deals more damage with his spells compared to the rest of the classes.

For more detailed information about this spell system, please see the Wizard class page.

### Halloween system

During the annual Halloween server event, the magic spells return as pickups. When the boss loses 3000 health, they drop 2-3 spellbooks that players on the RED team can pick up.

Another way to obtain spells during the Halloween event is by capturing the control point, which is unlocked during the event in contrast to the rest of the year. Capturing the control point does not end the round but instead releases 3-4 spellbook pickups for the RED team.

If the boss or their minion captures the point instead, no spellbook pickups are dropped, and every player on BLU team that captured the control point gains a BLU Monoculus behind them that follows them around for several seconds, attacking any RED players within its range.

RED players need a spellbook (magazine) equipped to pick up the spell drops. Unlike with the Old VSP spell system, there are no penalties when equipping a spellbook during Halloween.

## Spellblock

Spellblock is a Boss Rage ability used by most Unicorns/Alicorns, other magic users, and a few others. It prevents the enemy (RED) team from casting spells for several seconds.

While active, players that attempt to cast a spell have their active weapon switched to the spellbook, but the animation is paused with the user's arm not moving, resulting in the cast not executing. When spellblock ends, the animation resumes.

The effects of spellblock generally last 12 seconds for Unicorn bosses and 9 seconds for Alicorns. Other bosses with spellblock may have their own duration, but mostly use 12 seconds like Unicorns.

Duo Bosses with spellblock have their spellblock cut to 6 seconds, while Sweetie Belle, the only Trio Boss candidate has a 4 second spellblock duration.

The Wizard has a passive 33% Spellblock resistance, reducing the time he is affected by it by 1/3.

Bosses that have spellblock on rage are the following:

* All Unicorns except Starlight Glimmer (although her Equalize prevents casting spells)
* All Alicorns
* Derpy
* Eppaljeck
* Mare Do Well
* Pinkie Pie
* Screwball
* Zecora

Note: Pony of Shadows does not have spellblock on rage, despite being a powerful magic user.