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Siege

As part of the PVP gameplay in Ashes of Creation, players will be able to work together and capture or destroy key buildings.

### Node siege

A node can be placed under siege by anyone capable of completing the prerequisites required. The node must be level 3 or highter. Players do not have to be a member of the same guild, or even a guild at all. Smaller guilds vying for the same node may want to consider joining forces and working together to increase the chance of success. The amount of effort and resources required to declare a siege is substantial. Additionally, anyone who is not a citizen of the node can join the siege at any time regardless of whether or not they assisted with the initial work, attacking the defenders on their own.

When a siege has been declared, there is a declaration period. The higher level the node, the longer the period will last. During this time, all trade to and from the node is frozen. The node government are now able to spend money otherwise used for taxes, on node defenses.

The tentative siege declaration times are:

* Stage 3: Village - 2 days
* Stage 4: Town - 3 days
* Stage 5: City - 4 days
* Stage 6: Metropolis - 5 days

Each node has a number of districts that contain objectives for the attackers to secure it for their own respawn point. Each time a district is taken, the respawn time of the defenders becomes longer. To seize a district, the attackers will need to defeat a specific raid boss NPC Guard in the district area. Other NPC's will also be killable and doing so may provide the attackers with certain benefits.

Winning a siege will require the attackers to secure the node's center, and replacing the flag with their own. Once the node has been secured by the attackers, it will de-level and restart under the new government. All NPC's will be gone.

After a node has been sieged, it cannot be siege again for a long period of time. The tentative siege cooldowns for the various stages are:

* Stage 3: Village - ~ 20 days
* Stage 4: Town - ~ 30 days
* Stage 5: City - ~ 40 days
* Stage 6: Metropolis - ~ 50 days

### Sieging a castle

A castle is a building that was designed to be controlled by guilds. There are five castles in the game, each representing a domain of nodes and they are recognized as a seat of power. An opposing guild will need to complete quests to obtain an item that will alow them to intiate a siege.
Skins

Racial skins have been confirmed for Ashes of Creation. If there are many skins revealed, this article will serve as a place to display them together. If they are exclusively limited, the skins will be restricted to their race specific article.

Angelic - exclusive to Kickstarter backers at the $1k level.

Demon Racial Skin
Tavern

A **tavern** is a social building that is created within town or city sized Nodes. Taverns are designed to give players a place to rest and restock their supplied such as food and drink. Players will be able to sell crafted food items through tavern vendoring. Additional planned features include:

* Parlor Games
	+ Requires 2 or more players.
	+ Players will be able to wager in-game currency.
	+ Tavern will retain a percentage from game winnings
	+ Game types will include Dice and Cards.
	+ Some games are chance while others will require skills
* Bulletin Board
	+ May require a fee if the poster is not the tavern owner.
* Private Voice Chat
* Bounty System/Board
* Customization
* Battle Map System
Gathering

Gathering is one of three Artisan primary skills. It includes skills such as fishing, harvesting, and mining. Gathering can be done manually or via a Harvester.

## Harvester

If a player is a citizen of a node that has a zone of influence (ZOI) and owns a freehold, they will be able to use a Harvester to gather and deplete a resource within that ZOI. Resource locations that can accommodate this process are random and limited.
Ronan Carver

## Biography

Ronan Carver was born on Home Earth, the eldest child of Alex Carver, a noted physicist, and his wife. In light of his highly educated parents, Ronan always felt intellectually inferior to both them, and to his younger sister, Beatrix.

Ronan's already difficult relationship with his family finally became untenable after the death of his mother in a traffic collision, for which Ronan blamed himself due to his hot temper. He left the family home shortly afterwards, cut off all contact with his father and sister, and took up a career as a prize-fighter.
Ranger

The Ranger is one of eight class archetypes in Ashes of Creation . Armed with a bow, Rangers prefer to watch the action from afar and pick off their targets from a safer distance. No one has a sharper eye or keener sense in natural environments than a Ranger.

## Weapons

The primary weapon for the Ranger is a bow.

## Abilities

Abilities and their names are subject to change.

**Power Shot** - Charged cast, targeted ability.

**Snare** - Fire a hamstring shot that slows or pins the target for a short amount of time.

**Mark** - Marks a target and applies a debuff that will cause damage taken from the ranger or another source to temporarily increase.

**Disengage** - The ranger will move (presumably backward) instantly from their current location. Additionally, the ranger will fire an arrow.

**Prepare Shots** - A buff ability. The ranger will grab arrows from the quiver and slam them to the ground. If the ranger stays in the proximity of the arrows, the following four shots will apply double damage.

**Ultimate - Rain of Arrows** - The ranger targets an area and fires his bow. The resulting effect will cause a 'rain' of arrows to hit the ground, causing damage to enemies in the targeted area.

**Utility** - Tracking

**Pets** - Information unknown

## Secondary Classes

* Strider - Fighter
* Sentinel - Tank
* Scout - Rogue
* Hawkeye - Ranger
* Scion- Mage
* Falconer - Summoner
* Soulbow- Cleric
* Bowsinger - Bard
Mounts

Mounts are used as one of the primary ways to travel in Ashes of Creation. It is not yet known how players will obtain them in the game, whether through quests or vendors, although each race will have its own specific mount available. There are a few mounts available to  Kickstarter backers of the game and are exclusive.

Additionally, some mounts will have combat abilities. Players will not be able to use their own skills during mounted combat. Combat mounts can be killed and resurrected. Some mounts, however, will have timers associated with them that will determine their existence in the world. For example, the rare dragon egg could potentially produce a mount, but will age and eventually die. Epic mounts that are King, Queen and Mayor specific are only available to that player while they hold their title.

Players will be able to name their mounts.

## Ground Mounts

### Horses

* Spectral Mare - This mount is Kickstarter exclusive
* White Runic Steed - This mount is Kickstarter exclusive
* Obsidian Stallion - This mount is Kickstarter exclusive

## Gliding Mounts

### Dawnbreakers

* Dawnbreaker Epic Mount - Kickstarter exclusive

## Flying Mounts

### Dragons

Dragons are Epic mounts that will have strong combat abilities including fire breath, weapons, flyby attacks. They will only be available to Castle lords (Kings and Queens) or to Mayors of Metropolis stage Nodes. The type and appearance of the dragon will depend on the region and Node. While it is possible for a Raid boss to drop a dragon egg which could yield a dragon, it would not live in the world permanently, but would instead age and die over time. This acquisition would be extremely rare.
Mage

The Mage is one of eight class archetypes in Ashes of Creation . They are masters of the arcane and lords of the elements. Using their unique knowledge of magic, they can alter perceived reality to suit their needs and damage their foes. Mages are a high damage burst, low defense class.

## Weapons

The primary weapon for the mage is a Spellbook

## Abilities

Abilities and names are subject to change.

**Fireball** - This is a fast cast targeted spell that does fire area of effect (AoE) damage.

**Ice Prison** - Channeled root skill. This ability lays down shards of ice to trap enemies, controlling their movement.

**Lighting Bolt** - This is an action based ability that applies a bolt of lighting in front of the mage. Enemies in the proximity of the bolt will take damage.

**Teleport** - The mage will instantly move a short distance ahead in the direction they are facing.

**Mirror Image** - A shimmer effect (shield) will envelop the mage, increasing their evasion by absorbing a limited amount of damage. Effect ends when the limit has been reached.

**Ultimate - Earth Eruption** - A telegraphed ability that will cause an earthquake on the ground in front of the mage. The quake will trip and damage enemies in its path.

**Utility skill** - **Detect Magic -**The mage will be able to detect magically hidden points of interest such as illusions.

## Secondary Classes

* Battle Mage - Fighter
* Spellstone - Tank
* Shadow Caster - Rogue
* Spellhunter - Ranger
* Archwizard - Mage
* Warlock - Summoner
* Acolyte - Cleric
* Sorcerer - Bard

## Media

### Videos

Ashes of Creation - Pre-Alpha In-Game Footage - A Mage's life
Husbandry

Husbandry is the art of raising and breeding animals. These include pets, livestock and even mounts.

## Breeding

Breeding is not necessarily limited to two animals of the exact same type. An experimental mechanic is being built into the game that allows players to find and attempt to breed rare and exotic creatures.
Kaivek Orcs

## Ren'Kai

Honor. Power. Tranquility.

Through staying centered their power only grows. The Ren'Kai believe in ultimate focus and controlling their immense power. When a Ren'Kai becomes enraged though, there aren't many men or beasts who can live and tell the tale.

## Vek

Celestial. Purpose. Fate.

When one stargazes, they find what beauty lies beyond our world. When The Vek stargaze, they find what fate lies beyond our time. Star maps, numerology, and prophecy are integral parts of each Vek's life. Great leaders read the heavens for how wars will go, which empires will rise and fall, and the Vek often ask themselves "are we too late?"
NPC

NPC is an acronym for Non-playable Character. NPC's are generally used as quest givers, vendors, bankers and for filling in a world area to make it feel more immersive.  NPC's can also be mobs, monsters, creatures, basically anything that is not controlled by the player.

In Ashes of Creation, NPC's will have roles beyond what most players generally see in MMO's. NPC's could be hired to assist the player with farming and possibly other non-traditional roles. This concept is still under development.
Nainn

Nainn ist ein Zwergengott der ersten Ordnung. Er wird als kleiner, gekrümmter Mann mit verschlagenem, bösartigem Wesen dargestellt.

Die Zeichen Nainns ist der dunkle Höhleneingang.

Har ist der Gott des Todes und des Verderbens. Er wird als der Bringer allen Bösens in Oniun angesehen und ist der ewige Feind des Lebens. Nainn hat die Dämonen erschaffen und den Göttersitz Gudenheim immer wieder angegriffen.

Nainn hat sich zu Anbeginn der Zeit wie die anderen Götter der ersten Ordnung aus dem Nichts geschaffen.

Von den Menschen wird er Nurmen genannt.
Haldur VIII. "Die Spinne" Osik

Haldur VIII. "Die Spinne" Osik war von VI.474 bis 523 König von Angroth. Seinen Beinamen erhielt er, da er eine Vielzahl an Kundschaftern und Spitzeln beschäftigte.

## Leben

Haldur VIII., der ein Jahr vor der Thronbesteigung seines Vater Eudon II. Osik geboren wurde, war von gänzlich anderem Schlag als sein Vater. Wo jener sich nostalgisch in die Vergangenheit flüchtete, war Haldur VIII. überaus rational und pragmatisch.

In seiner Kindheit verlor der junge Kronprinz beim Unterricht im Schwertkampf sein linkes Auge, sodass er fortan in der Kampfkunst eingeschränkt war und sich vermehrt Herausforderungen des Geistes zuwandte. Aus dieser Zeit stammt Haldurs VIII. Leidenschaft für das Y'Dalth-Spiel, das er immer wieder für dessen Schulung in strategischem Denken pries.

Als er im Alter von 24 Jahren die Königswürde erbte, war seine erste Aufgabe, das Reich zu ordnen und sich der immer gefährlicher werdenden Gargylen-Gefahr zuzuwenden.

Haldur VIII. war ein sehr intelligenter Mann und reagierte nicht überstürzt, sondern sehr überlegt. Er war der Meinung, dass er der Bedrohung Angroths am besten begegnen könne, wenn er über alles im Reich informiert wäre. Aus diesem Grund schickte er Kundschafter und Spitzel in alle Winkel des Westens und ließ sich von ihnen jeden Mond ausführliche Berichte schicken. Immer wenn er daraus eine Gefahr erkennen konnte, schickte er kleine Heere aus, um der Bedrohung Herr zu werden.

Dieses Verhalten wurde von den Edelleuten als abwartend und berechnend kritisiert, doch Haldur VIII. war damit sehr erfolgreich und seinen Feinden immer einen Schritt voraus.

Das Wohlwollen des Volkes gewann er aber nie wirklich. Für die einfachen Leute bleibt er bis heute die Spinne, die in der Mitte ihres Netzes sitzt und darauf wartet, dass einer der Fäden wackelt.

Haldur VIII. erreichte ein splendor-gesegnetes Alter von 72 Jahren. Ihn beerbte sein erstgeborener Sohn Ardo II. Osik, den man "Den Zweifachen" nannte.
PVE

PVE is an acronym for Player Versus Environment. Unlike PVP (Player vs Player), characters will fight game-controlled enemies sometimes referred to as mobs (monsters that are mobile) or NPC's (Non Playable Characters).

Leveling in a PVE area generally consists of the player completing tasks or missions offered by the game on the user's interface or by an NPC in the game world. Dungeons, instances and housing are all considered a PVE type of environment. The game world of Ashes of Creation consists of both PVP and PVE designated zones or sections. Exact details are not yet known.
Pryian Elves

Though not as numerous as the Kaelar, the Empyreans are a force to be reckoned with. Elite military forces and a highly structured government, the people of Empyrea surely have a plan to carve their place in the world.

### Py'rai

Nature. Balance. Fury.

All things come to balance in time, and nature always has her way. Don't let their love for nature fool you though, the Py'rai rarely take prisoners. Whether it is by bow or spear, the Py'rai's legacy will take root.
Travel

### Portals

There will be portals in the game but possibly for entering beginning areas only. There is no planned fast travel except possibly in the instances of large cities.

### Mounts

There are multiple types of mounts in the game including ground, flying, and glider. Combat mounts have also been confirmed.

### Ships

Ships are used to travel across large and small bodies of water. They will be primarily used in ocean type environments.
Terryn VI. Asil

Terryn VI. Asil war der mittlere der drei Söhne Taldors VI. und regierte in den Jahren VI.257 bis 268 als König von Angroth. Angeblich hat er seinen älteren Bruder ermordet.

## Leben

Terryn wurde VI.214 zwei Jahre nach seinem Bruder Gerion geboren. Als jüngerer stand immer im Schatten des Erbens und war oft neidisch auf dessen Privilegien. Als der Vater im 251. Jahr der VI. Ära an einem Herzanfall starb, rechnete das ganze Reich mit einer langen und glücklichen Herrschaft Gerions IV. Asil.

Doch der 37-jährige Terryn wurde bei der Thronbesteigung seines Bruders von Neid und Eifersucht übermannt. In den folgenden Jahren tat er alles um Gerion das Regieren schwer zu machen. Er intrigierte gegen ihn und beteiligte sich an mehreren Verschwörungen, um selbst an die Macht zu kommen. Doch Gerion IV. reagierte jedes Mal, wenn er von diesen Untaten erfuhr, nachsichtig und begnadigte seinen hochverräterischen Bruder immer wieder.

Diese Nachsicht machen viele dafür verantwortlich, dass er am Ende Thron und Leben verlor, denn in seinem sechsten Regierungsjahr stürzte er aus dem höchsten Turm des Palasts in den Tod. Bald schon fiel der Verdacht auf Terryn, der als Letzter beim König gewesen war. Doch da kein Beweis erbracht werden konnte, bestieg er als Terryn VI. Asil den Thron.

Er war überaus verschlagen und misstrauisch, ging jeder offenen, persönlichen Auseinandersetzung aber aus dem Weg. Nichts desto weniger war Terryn VI. aber ein guter Feldherr, der auf dem Schlachtfeld einige große Siege für Angroth errang. Er war also kein schlechter König, doch seine Herrschaft blieb auf ewig mit dem Verdacht des Brudermords behaftet.

Um Terryns Konstitution war es seit frühester Jugend schlecht bestellt, er war ein kränklicher Mann und wurde im Alter von 54 Jahren ohne Erben von einem schweren Fieber dahingerafft.

Im folgte der dritte Sohn Taldors VI. nach, sein Bruder Diodor, der um ein vieles länger regieren sollte als seine beiden Vorgänger.
Economy

Ashes of Creation will have a player driven economy that utilizes game mechanics that allow players to gather resources and create items to buy, sell or trade. There will be regionally set market areas that caravans can travel to to help ensure a minimal economic system. Players can still opt to create trade markets in their villages and cities if it deems viable to do so. There is no auction house in the traditional sense.

## Trade

Ashes of Creation will use a regional market system to create pocket economies through the world. Resources will spawn dynamically creating a diverse economy. These markets will rely on players trading between cities and towns through the use of caravans.

Example: Region A has an abundance of Resource A. Region B has almost no Resource A. Players from region A can use a caravan to transfer Resource A to Region B. They will make a much higher profit in Region B because Resource A is scarce.

## Caravans

The Ashes of Creation caravan system will be integral in city development. Players will schedule and plan routes from city to city to move goods. While the caravan is active, a static PvP zone is created around. Players will have to defend their caravan and trade goods from other players.
Aela Humans

Aela Humans is one of four species in Ashes of Creation. They currently consist of two races.

## Kaelar

Build. Order. Civilizations.

These are the foundational principles of the Kaelar. Their empire in the old world spanned the largest of all, and they plan to do the same in this world. Extremely loyal to their roots, the Kaelar will rise to the challenge.

## Vaelune

Trade. Law. Hardship.

The Vaelune were forged in the heat of the desert, and came out anew. Through focusing on a trade, the Vaelune became one of the wealthiest empires in the land. They're no stranger to the idea of kill or be killed, whether it be the beasts in the harsh desert or the snakes in the market square.
Lehre der reinen Kraft

Die Lehre der reinen Kraft ist der Ursprung der vier Elementarmagielehren. Sie ist sehr viel mächtiger alle diese und wird deshalb auch Königin aller Lehren genannt.

Wie der Name bereits andeutet, nutzt ein Anwender der reinen Kraft diese direkt ohne sie in ein Element umzuwandeln. Dies ist sehr viel schwieriger, doch dabei geht weniger Kraft verloren.

## Zauber

Die Bandbreite der Sprüche und Beschwörungen, die Lehre der reinen Kraft enthält, ist größer als die jeder anderen. Sie reicht von sehr unkomplizierten bis zu den schwierigsten Sprüchen, die existieren. Die Anwender können die Kraft vielfältig nutzen.

Wichtige Anwendungsbereiche sind die Telekinese, bei der Objekte in die Luft gehoben und bewegt werden, Heilungen, die sehr viel mächtiger und wirksamer sind als diejenigen, die über den Umweg der Wassermagie gewirkt werden, und die Nutzung der Kraft wie eines der Elemente. Dabei wird sie materialisiert, meist als purpurfarbene Masse. Danach kann man sie in jegliche Form bringen und beispielsweise als magisches Geschoss schleudern oder zu einer Klinge formen und als Schwert benutzen, doch als solches, das durch alles zu schneiden vermag.
Parlor Games

Parlor Games are tavern mini-games that players can play together. The addition of parlor games in Ashes of Creation came from a Kickstarter goal of $1 million being met. Parlor games can only be played in the tavern and require 2 or more people to play. The tavern will take a cut of the profits which will be applied to the taxes of the local town/city.  There will be multiple types of games that require skill and/or luck. Some games will use dice or cards.
Guild

A guild is a community of players with similar interests who have joined together to form an organization within Ashes of Creation. Guilds generally consist of a leader, officers, and members. In Ashes of Creation, there will be rewards available to both large and small guilds and both are equally important in gameplay. There are currently no plans to account-lock players to a single guild. Non-guilded solo players will find plenty to do within the game, but there will be some content designed specifically for guilds and guild progression.

Guilds will have levels and skills. A guild's participation in the world will help with leveling.  There will be guild specific quests and buildings, including a guild hall, available within their node. Activities will also be available. These are determined by the size of the guild.

## Guild Progression

This system is still in development and will undergo testing. Smaller guilds who choose to stay small may have options and rewards available to them, that larger guilds do not have. Larger guilds, however, may have opportunities available to them, that a small guild would not be able to accomplish on their own. There will be multiple size siege opportunities allowing even smaller guilds to participate.

## Guild Halls

Confirmed but not expanded. A guild hall will reside within the guild's node.

## *Notes*

The developers have addressed concerns over 'zerg guild groups camping caravans' by stating there is no fast travel within the game. Without fast travel, large guilds will presumably have a harder time coordinating zerg attacks in specific locations.  Also note that content is not locked behind guilds. Solo players will always have to interact with other players due to the way nodes works but will still be able to access a majority of the content. An exception may be castles as these were designed specifically with guilds in mind.

It has been confirmed that there will not be a guild-specific taxation system.
Gerion I. Asil

Gerion I. Asil war von V.441 bis 464 König Angroths und ist bis heute als strenger Patriarch in Erinnerung geblieben.

## Leben

Gerion wurde im Jahre V.407 als Sohn Condir Asils geboren. Zu dieser Zeit regierte noch Eldir I., genannt "Der Hundertjährige", da er erst nach einem ganzen Jahrhundert aus dem Leben schied und das Zepter sinken ließ. Ihm folgten mit Eldir II. und Gerions Vater Condir zwei alte Männer mit jeweils über 70 Jahren auf den Thron.

So beendete erst Gerion I. Asil die Reihe der alten Könige als er mit 34 Jahren im besten Mannesalter den Thron bestieg. Er war aus hartem Holz geschnitzt und auf dem Schlachtfeld gestählt worden. So dominiert bis heute das Bild vom überaus strengen Feldherrn und Patriarchen die Erinnerung an Gerion I. Doch es soll nicht unerwähnt bleiben, dass seine Untreue die Königin in tiefe Verzweiflung stieß.

Gerion I. starb mit 57 Jahren an einer Blutvergiftung. Sein Erbe Condir war das Gegenbild zu seinem strengen und durchsetzungsstarken Vater. Er war schwach, gnädig und fromm in einem solchen Maße, dass er sich in Erinnerung an Terryn II. "Den Heiligen" als Terryn IV. Asil krönen ließ.
Castle

A Castle is a building that can be occupied and controlled by guilds. Castles are in limited supply (currently 5 per server) and are difficult to acquire . Once players have one, they will then have to defend it to keep it. Guilds who own a castle, will also be in control of it's three connected Nodes.. Defending and keeping a castle has it's rewards. Castle sieges could easily see hundreds of players on either side of the castle wall.

## References

1. ↑ Podcast Interview w/Creative Director Steven Sharif
Freehold

Freeholds are similar to claims that can be placed into the landscape at certain places in the influence area of a node. Freehold placement becomes available if the respective node is developed enough. Freeholds can be placed in an area that falls within a stage 3 Zone of Influence. They cannot be placed over paths, roads or overlap the area secured by other plots.

Within the Freehold, people can place different buildings and even farms - as long as their footprint fits within the pre-defined Freehold area.

If a node is attacked and destroyed, this opens a window of PVP in the ZOI that lasts for a short time after a successful siege (1 to 2 hours currently). Freeholds within this area can be attacked and also destroyed. A Freehold that exists after this time, will disappear unless it is also under the control of the ZOI from another nearby node. For example, if a Freehold is under the control of a village and a metro, but only the village is destroyed, the Freehold will not disappear.

Specific vendors can be added to a Freehold, dependant on node progression. Players will be able to invite other players to their Freehold and enable them to use specific functions. There will also be an option to charge other players for services provided.
Enchanting

Players will be able to enchant items in Ashes of Creation. While we do not know much about the system yet, it could be similar to the system used in TERA. Players will be able to increase the enchantment level of their armor and weapons using specific items. There is always a chance an enchantment attempt will fail. Once the item reaches an enchantment level of +9, the chance of success drops considerably on future attempts.
Settlement

Settlements by player can form at two locations: within a Node's area of influence (Freeholds) and at a pre-defined single location within the Node, where any contribution of players within the Node's area of influence (crafting, hunting etc) will establish a settlement which is leveled by that contribution.
Focused Hunter

## Overview

These rangers focus on foes that they encounter as being additional favored enemies. As the Ranger progresses, they can attain more favored nemeses when they choose, up to a max number dependent on level.

## Focused Hunter Abilities

 5th
 7th
 9th
 11th
 13th
 15th
 17th
 19th
 20th

### Chosen Foes

Starting at 3rd Level, the Focused Hunter is allowed to choose a creature that they encounter as one of their *Chosen Foes*. Every 2 levels beyond 3rd (e.g.; 5,7,9,...), they are permitted to select an additional *Chosen Foe.* The *Chosen Foes* cannot be standard humanoid species, but rather something a bit out of the ordinary.

The *Chosen Foe* can grant benefits to the ranger whenever the ranger encounters the foe, or a species very similar to the foe. For example, ghouls and ghasts are close enough to both be the same *chosen foe*, but *vampires* and *ghouls* would not be close enough. The *Chosen Foe* can't be a family like *Giants*, rather a specific giant species would be acceptable.

### Chosen Foe Perception

At 3rd level, the *Passive Perception* and *Perception* rolls increase by 5 whenever they are attempting a perception check directly related to a *Chosen Foe*.

At 5th level, the ranger gets the ability to cast *Locate Chosen Foe* once per day. This will allow the ranger to sense the direction and general location of a *chosen foe* that might exist within 5 miles.

### Chosen Foe Strike

At 3rd level, when the ranger does damage to their *chosen foe*, they will do an additional 1d8 damage. This damage can only occur once per round.

At 11th level, the ranger can use their bonus action to make a single ranged or melee attack against the *chosen foe*. If the attack hits, the damage is increased by WIS modifier.

### Chosen Foe Defense

At 7th level, the ranger gets +1 AC against all attacks from the *chosen foe*. In addition, whenever the *chosen foe* requires the ranger to make a saving throw, the ranger gets a bonus to their save equal to their WIS modifier.

At 11th level, the ranger gets the ability to select one creature that is a *chosen foe* to be undermined. The undermined *chosen foe* has disadvantage on all attack rolls against the ranger. This selection can only occur once per combat.

At 15th level, the ranger's bonus to AC changes to +2 against the *chosen foe*.

At 15th level, whenever the ranger needs to make a DEX saving throw due to an ability from a *chosen foe*, the ranger will take 1/2 damage if they fail, and no damage if they succeed.

### Ultimate Foe

At 20th level, the ranger gains several abilities in combat with the *chosen foe*

* 19 or 20 crits against the *chosen foe*
* if a *chosen foe* moves within range of whatever weapons the ranger currently has equipped, the ranger may attack once at +2 against it as a *reaction*
Races

There are a total of 8 races in Ashes of Creation in early Alpha. These are split up into four species with two races in each one. They are Aela Humans , Pryian Elves , Kaivek Orcs and Dünzenkell Dwarves . Classes will not be race locked, but specific races will be better for specific archetypes .

## Aela Humans

### Kaelar

Build. Order. Civilization.

These are the foundational principles of the Kaelar. Their empire in the old world spanned the largest of all, and they plan to do the same in this world. Extremely loyal to their roots, the Kaelar will rise to the challenge.

### Vaelune

Trade. Law. Hardship.

The Vaelune were forged in the heat of the desert, and came out anew. Through focusing on a trade, the Vaelune became one of the wealthiest empires in the land. They're no stranger to the idea of kill or be killed, whether it be the beasts in the harsh desert or the snakes in the market square.

## Pyrian Elves

### Empyrean

Imperial. Pride. Culture.

Though not as numerous as the Kaelar, the Empyreans are a force to be reckoned with. Elite military forces and a highly structured government, the people of Empyrea surely have a plan to carve their place in the world.

### Py'rai

Nature. Balance. Fury.

All things come to balance in time, and nature always has her way. Don't let their love for nature fool you though, the Py'rai rarely take prisoners. Whether it is by bow or spear, the Py'rai's legacy will take root.

## Kaivek Orcs

### Ren'Kai

Honor. Power. Tranquility.

Through staying centered their power only grows. The Ren'Kai believe in ultimate focus and controlling their immense power. When a Ren'Kai becomes enraged though, there aren't many men or beasts who can live and tell the tale.

### Vek

Celestial. Purpose. Fate.

When one stargazes, they find what beauty lies beyond our world. When the Vek stargaze, they find what fate lies beyond our time. Star maps, numerology, and prophecy are integral parts of each Vek's life. Great leaders read the heavens for how wars will go, which empires will rise and fall... While the Vek often ask themselves, "Are we too late?"

## Dünzenkell Dwarves

### Dünir

Stoic. Tradition. Forge.

Most of the peoples from the old world would see a mountain and think nothing of it, Dünir saw a defensible home where riches abound. The Dünir take immense pride in what they craft and what they build; fortifications that seem impregnable, warhammers that never break, or beautiful gems for their royalty are all in their repertoire. Don't be deceived by their stout stature, however: they're pound for pound the strongest warriors the world
has ever known.

### Niküa

Family. Freedom. Courage.

Where the Dünir saw mountains as home, the Niküa saw it as a prison. How could they complete the great hunt inside a cave? The craft of their brothers doesn't elude them though, as they too are highly skilled artisans and craftsmen. Instead of jewelry for nobles, the Niküa see crafting as a right of passage and the advancement of family. Will you progress your people from the mountains of your ancestors?
Tulnar

The Tulnar is the 9th race in Ashes of Creation. They were added when the Kickstarter reached the $2.5 million goal. Tulnar stands for "The Forgotten". The race is a culmination of various other older races that due to unavoidable circumstances, moved to the Underrealm area to save their people.

During character creation, players will be able to choose the primary attribute of their character, from options gained from races long gone. These attributes include raptorial and mammal. From the concept art image, possibly insect as well.
Beatrix Carver

## Biography

Beatrix Carver was born on Home Earth, the youngest child of Alex Carver, a noted physicist, and his wife. A gifted child, Beatrix inherited a great deal of her parents' intelligence.

She had been intending to attend college to further her education, but after her mother's untimely death and her brother Ronan's departure from the family home after he blamed himself for this tragic accident, Beatrix was forced to abandon her college plans to stay home and care for her despondent father.
Tank

The Tank is one of eight primary class archetypes in Ashes of Creation. Classes are not race restricted, so any race can become a tank. The Tank is generally the toughest class with the highest health and damage mitigation. They are best used on the front lines of battle not only to protect allies but to also push the lines forward.

The tank will have abilities such as a taunt, pull/lasso, leap, and additional ways to avoid damage. The choice of a second archetype will determine the role the tank plays. For example, choosing tank would add even more focus to physical damage mitigation and threat where choosing cleric would add a self-heal (Paladin).

## Weapons

The primary archetype will use a sword and shield.

## Abilities

Abilities are subject to change. As all archetypes, tanks will be able to combine abilities to create combos.

**Taunt -**Taunts allow the tank to draw aggro to single or multiple targets. Tanks use this ability to force a confrontation with enemies and control the battlefield.

**Wall** - The tank uses this ability to control the battlefield. The tank will slam down his foot on the ground, causing a wall to be created in front of, around or in the direction he is facing. While the wall is active, it will apply a condition modifier to enemies that are near it and redirects aggro to the tank.

**Pull/Lasso -**The tank will be able to pull the target towards themselves. If the Wall ability is active, the tank will pull the target into the wall, face first, the target will fall to the ground and then be pulled to the tank.

**Ultimate/Leap**(currently dubbed the 'super hero jump) - This ability deals damage and applies a conditional effect (stun and/or knockdown) to the target.

(Unnamed) - The tank will raise their shield to the sky, during which time a percentage of damage will be mitigated from the tank's allies and redirected to the tank.

## Secondary Classes

* Knight - Fighter
* Guardian - Tank
* Nightshield - Rogue
* Warden - Ranger
* Spellshield - Mage
* Keeper - Summoner
* Paladin - Cleric
* Argent - Bard

## Media

### Images

Concept of Tier 4 armorTier 4 tank concept with color
Verra

**Verra** is the common name of the planet (world) on which *Ashes of Creation* exists. Difference races will naturally have their own names for 'the world' as they know it. As players would expect in any MMO world, Verra will have a large variety of environments on both land and sea that include resources to obtain and creatures to destroy. Unlike other games, however, this world is ever changing and growing through the use of Nodes and player economy. Because of this, Verra on one server may look similar but feel very different from the world on another.

## Zones

Zones (or regions) are unique to each other in that they are tied to different ecosystems.

### Mainland

The mainland areas will house a majority of the Nodes available for development. Regions have not yet been revealed.

Underground

The Underrealm was added as a zone during the Kickstarter funding period of the game. This area includes water and bio-luminescent landscaping.

### Sea

The sea will include multiple islands to explore, vast aquatic creatures and PVP based ship-related battles. Trade routes will be established between mainland areas to provide faster and more efficient ways to move supplies and goods. But similar to the ocean based content in ArcheAge, players will need to be prepaired to defend their ships and move cargo quickly if they choose to transport it via the sea. This doesn't always mean from pirates or other players either. Less interested in the cargo, and more in the intrustion of players are massive sea monsters.

## Nodes

Unique to *Ashes of Creation* is the Node system. Each Node has a 'Zone of Influence' (or ZOI) that changes and grows in direct response to player activity and the economy. Nodes that start out as a small camp or village can evolve over time into a large city.

## Castles

Castles are buildings that can be obtained by guilds. There are currently 5 castles available in the early Alpha version of Ashes of Creation. Each castle consists of three adjacent Nodes that the guild controls. While a castle can be attacked at any time, it can only be placed under siege once a month. Each Node can be attacked for a week during the three weeks prior to a castle siege.

## Housing

All players can potentially have access to Housing. There are several options available including city-only apartments and Freeholds.

## Media

### Images

Dunir architecture concept artPy'rai architecture concept artPy'rai architecture concept artPy'rai architecture concept artPy'rai architecture concept art
### Videos

Ashes of Creation - Pre-Alpha Environment Preview - PAX West Level
Armor

Ashes of Creation is still in early stages of development. It has been confirmed that armor can be obtained both by drop and via crafting. It is also likely that vendors will also have specific armor available. Master crafters will be able to determine stats and RNG will not be utilized for this. Set bonuses are also confirmed but we do not know yet if crafters will be able to make sets or if this will be limited boss or other drops (Tiers).

Armor will generally not be 'bind on equip' but the developers have stated that there may be exceptions. Capes/cloaks will be available in-game. Some additional items may show over a player's armor. This includes costumes that may cover the entire body, and items attached to the belt that have been pre-selected from a player's inventory.

Gear repair from crafted items will require materials and the appropriate player with the correct skill to provide the repair service. Gear will degrade over use. Once the armor item has reached a durability of 0%, the item will no longer be equipped.
Titles

Titles are gained through achivements in Ashes of Creation. The achivements required have not yet been revealed. Currently known titles include those specifically given to Kickstarter backers.

## Kickstarter Titles

* Explorer
* Settler
* Pioneer
* Founder
* Warrior of Old
* Braver of Worlds
* Leader of Men

* Royal
* Hero of the People
* Avatar of the Phoenix
Monster Coin

The Monster Coin system allow players to become high level monster bosses during city attack live events. The events occur at the Legion, Elite and Epic levels of Node development. Monster Coins can be gained as rare loot from drops or from the cosmetic shop and can be used to purchase cosmetic items.
Euric II. von Kofburg

Euric II. von Kofburg war der Vhost von Mahon zur Zeit des Angrothanischen Bürgerkriegs und Anführer der Grimsgilt-Expedition.

## Leben

Euric II. von Kofburg war ein überaus loyaler Lehnsmann und wichtiger Berater von König Terryn IV. Als nach der Niederlage des Nordens in der Schlacht an der Likon-Brücke die ost-konischen Adligen unter Valamir von Torren die neue Provinz Ost-Konen ausriefen und sich den südlichen Provinzen anschlossen, erkannte Euric II. den Ernst der Lage. Dies war mehr als eine einfache Rebellion, der Süden war durchaus in der Lage, den Sieg zu erringen.

So entsann Euric II. gemeinsam mit den anderen Beratern des Königs im Spätsommer des 483. Jahres der V. Ära den Plan, eine Gesandtschaft zu den Reiter von Yaldemee zu schicken und sie mit Goldgeschenken zu Angriffen auf Ost-Konen und Visera zu veranlassen. Euric II. übernahm persönlich die Führung der als Grimsgilt- Expedition bekannten Unternehmung.

Die Truppe schaffte es, durch durch das feindliche Ost-Konen in die die yaldemeeische Stadt Grimsgilt zu gelangen. Dort konnte Euric II. die Reiterlords für die Sache des Nordens gewinnen. In den folgenden Sommern kam es so immer wieder zu Überfällen der Yaldemee-Reiter auf ost-konische Felder und Dörfer. Dies band die Soldaten Vhost Valamirs von Torren und schwächte den Süden.

Euric II. war Terryn IV. während und auch nach dem Angrothanischen Bürgerkrieg ein wertvoller Berater. Er diente ihm zeit seines Lebens, wie auch seinem Nachfolger Terryn V.
Classes

There are currently 8 primary archetypes in Ashes of Creation that will determine the character playstyle. These are Mage, Summoner, Cleric, Bard, Fighter, Tank, Ranger, and Rogue.

Some time, after getting used to the world of Verra, players will be able to choose a secondary class. This will augment the abilities and playstyle of the character. For example, a fighter that charges on enemies may choose Mage as a secondary class, making them a Spellsword . Instead of charging to the enemy, they could instead teleport, eliminating the time it takes to close the distance. If a player wanted to play a Tank  to its fullest ability, they would want to pick tank as their secondary class as well, and become a Guardian .

While players will not be able to change their primary class, a secondary class can be changed. The process for this has not yet been detailed, but it is clear that players will not be able to change the secondary during combat.

Choosing which race to match to an archetype will matter to a degree. Races affect stats, which in turn affect skills and abilities. In addition, races will add a specific 'flavor' to abilities. While a race's traits may influence an initial archetype choice, there will not be any race-to-class restrictions.

There are currently no plans to include skill trees.

## Archetypes

* Mage
* Summoner
* Cleric
* Bard
* Fighter
* Tank
* Ranger
* Rogue

## Adventurer Classes

These are a combination of Primary and Secondary Archetypes.

Base class, then add secondary class:

* Fighter
	+ Weapon Master -  Fighter
	+ Dreadnought - Tank
	+ Shadowblade - Rogue
	+ Hunter - Ranger
	+ Spellsword - Mage
	+ Bladecaller - Summoner
	+ Highsword - Cleric
	+ Bladedancer - Bard
* Tank
	+ Knight - Fighter
	+ Guardian - Tank
	+ Nightshield - Rogue
	+ Warden - Ranger
	+ Spellshield - Mage
	+ Keeper - Summoner
	+ Paladin - Cleric
	+ Argent - Bard
* Rogue
	+ Duelist - Fighter
	+ Shadow Guardian - Tank
	+ Assassin - Rogue
	+ Predator - Ranger
	+ Nightspell - Mage
	+ Shadow Lord - Summoner
	+ Cultist - Cleric
	+ Charlatan - Bard
* Ranger
	+ Strider - Fighter
	+ Sentinel - Tank
	+ Scout - Rogue
	+ Hawkeye - Ranger
	+ Scion- Mage
	+ Falconer - Summoner
	+ Soulbow- Cleric
	+ Bowsinger - Bard
* Mage
	+ Battle Mage - Fighter
	+ Spellstone - Tank
	+ Shadow Caster - Rogue
	+ Spellhunter - Ranger
	+ Archwizard - Mage
	+ Warlock - Summoner
	+ Acolyte - Cleric
	+ Sorcerer - Bard
* Summoner
	+ Wild Blade - Fighter
	+ Brood Warden - Tank
	+ Shadowmancer - Rogue
	+ Beastmaster - Ranger
	+ Spellmancer - Mage
	+ Conjurer - Summoner
	+ Necromancer - Cleric
	+ Enchanter - Bard
* Cleric
	+ Templar - Fighter
	+ Apostle - Tank
	+ Shadow Disciple - Rogue
	+ Protector - Ranger
	+ Oracle - Mage
	+ Shaman - Summoner
	+ High Priest - Cleric
	+ Scryer - Bard
* Bard
	+ Tellsword- Fighter
	+ Siren - Tank
	+ Trickster - Rogue
	+ Song Warden - Ranger
	+ Magician - Mage
	+ Songcaller - Summoner
	+ Soul Weaver - Cleric
	+ Minstrel - Bard
Dünzenkell Dwarves

## Dünir

Stoic. Tradition. Forge.

Most of the peoples from the old world would see a mountain and think nothing of, Dünir saw a defensible home where riches abound. The Dünir take immense pride in what they craft and what they build; fortifications that seem impregnable, warhammers that never break, or beautiful gems for their royalty are all in their repertoire. Don't be deceived by their stout stature, they're pound for pound the strongest warriors the world
has ever known.

## Niküa

Family. Freedom. Courage.

Where the Dünir saw mountains as home, the Niküa saw it as a prison. How could they complete the great hunt inside a cave? The craft of their brothers doesn't elude them though, they too are highly skilled artisans. Instead of jewelry for nobles, the Niküa see crafting as a rite of passage and the advancement of family. Will you progress your people from the mountains of your ancestors?

Dunir architecture concept art
Joaquín Ferreira

**Joaquín Ferreira** es un actor, artista plástico y diseñador gráfico de origen argentino, radicado en la Ciudad de México.

Joaquín es hijo del artista plástico Gervasio Ferreira. Se matriculó en la carrera de arquitectura, pero más tarde cambiaría a la de diseño gráfico, de la cual se tituló.

Posteriormente, dejó su natal Argentina para probar suerte en México como pintor y actor. Ingresó al Centro de Formación de Actores para la Televisión de TV Azteca y comenzó a vender sus cuadros a través de distintos agentes.

En 2015, se convertiría en el primer argentino en participar en una serie de Netflix, al unirse al elenco de la serie Club de Cuervos para dar vida al extravagante Potro Romani.

Un año más tarde, actuó en la puesta en escena "23 centímetros" y la cinta española “Sr. Emmett & Los Melocotones Enlatados”. También participó con una escultura en la exposición "Balón CDMX".

Ferreira es un amante de los animales y forma parte de una campaña de Human Society International que busca terminar con las peleas de perros.
Getting Started Guide

As the game is in early alpha or pre-alpha stages currently, this guide will likely change quite often. Here we will go over starting races, classes, choices, beginning areas and so much more. More in-depth articles will be available for all major points. This guide is designed as a brief overview to help players get in the game quickly and with minimal confusion.

## Races

There are no race or gender locked classes in Ashes of Creation. From the elegant elves to the stout and sturdy dwarves, any character can choose any playstyle available to them. There are certain advantages to choosing wisely however. While we dont know all the details yet (pre-alpha), we do know that certain races will be better at specific archtypes than others. Typically, the elven are better with magic where dwarves or orcs might be better tanks. Humans could be better as Rangers. We don't have those details yet, but we will explain them here once we do.

## PVP vs PVE

Both PVE and PVP are prominent in Ashes of Creation and both are equally important. PVP, however, is how the world will change. The conflict between governments and guilds will be influential to the rise and fall of Castles, Nodes, and Economy. This does not mean that a player who does not enjoy PVP will not enjoy Ashes of Creation. There are many ways to play PVE content and still enjoy player and environment progression. A PVE player can focus on things like completing quests, focus on an Artisan skill, develop buildings, farming, raise and breed animals via Husbandry to name a few. Non-pvp players can still play a role in PVP events by helping to enhance a city's or castle's defenses, breeding faster mounts and creating advanced weapons and armor. Trade is also very important to both aspects of gameplay.

## Divine Portals

Divine portals will determine where the player will begin their adventure. While there are portals more likely to be used by specific races or religions, players are not locked to specific ones and can decide where they want to initially play. This makes it easier for friends who choose different paths to play together.

## Nodes Overview

For more in depth information, go to Nodes

## Economy

Visit the Economy article for more in-depth information.

## Getting a Mount

Level and other requirements has not yet been revealed. Check out ourMounts page for information on known mounts.

## Open World Events

There will be plenty of events for players to participate in. Details coming.

## Videos

User how-to videos will be created for this section, if not provided by the developer.