Stats

In the Slimeking's Tower, characters have 11 total stats: Damage, Speed, Health, Range, Shot Rate/Cadence, Shot Speed. Then 5 more minor stats: Player size, Knockback, Invincibility Frames, Bullet Size and Pierce. There are also some items that "upgrade" some stats of things, like Big Bad Bombs which doubles a bombs radius, however, most of these stats are only affected by 1 item.

## **Damage**

Damage is a very important stat that is affected by most items, most players start with a base damage stat of 2, with some exceptions (e.g. **Maiyan** who's large bullets do 11 damage,). Some examples of damage-affecting items include: **Russian Roulette** (+999 Damage), **The Last Item** (+10 Damage) and **Hell Power** (+1 Damage). Damage can also be upgraded by +1 by leveling up and selecting Damage Up.

## **Health**

Health consists of the players hearts and "special" hearts, Red Hearts and Red Heart Containers make up the players main health, while special hearts (e.g. **Skull Hearts**, **Time Hearts** & **Battery Hearts**) are temporary but have a special effect when they run out. Some items that effect health are: **Life Pact, Cheese** and **Delicious Meat**. Most characters have a base health of 3 filled red heart containers. Health can also be upgraded by leveling up and selecting it.

## **Speed**

Speed affects how fast the player can move and it is usually at 1 or 100% speed for most characters as their base. Some pets and items can increase or decrease the players speed, however. For example: Purple Slime (2x Speed when used as a level 5 pet,) , **Speed Potion** ( +0.25 speed or 25% increase.) and **Sonic Boots** ( +0.5 Speed or 50% increase).

## **Range**

Range affects how far a bullet can travel across a room, the base range for most characters is about 1/3 of a small room's width. Items that affect range are: Bow Items (**Golden**,**Obsidian**,**Silver** & **Hell**) all increase range, **Raging Tornado** & **Lasers.** Most characters start with similar range, except for Maiyan and obvious ones like Flesh.

## **Cadence/Shot Rate**

The shot rate of the player, commonly referred to in the game as **Cadence** (as Cadence's definition means a rhythm, so Cadence refers to the players rhythm of shooting and how fast/slow it is,) , affects how much time there is between the players shots when constantly shooting, or how many bullets they can shoot per second. Many items increase/decrease Cadence and it can be upgraded by leveling up and selecting it.

## **Shot Speed**

Shot Speed affects how fast the players bullets travel, very fast bullets can create the illusion of having low cadence, as the duration of time between 2 shots is increased. Shot Speed is also important when using the **Static Orb** item as it allows the controlled rings of bullets. Few items increase shot speed but some that do are: **Lasers****, Angled Shooting** and **Spiral Wind. Players**

## **Minor Stats**

**Player Size:** Player size effects how big the player's hitbox is and is affected by items like **Rat Size.**

**Knockback:** Knockback effects how much enemies get knocked back when hit by a bullet, items like **Baseball Bat** give the characters bullets extreme knockback. Most characters start with no knockback.

**Bullet Size:** Bullet Size effects the hitbox and size of bullets, this can be a hindrance, however, when in a room with pots or breakable objects, as the bullet may break those instead of an enemy you are aiming for.

**Pierce:** Pierce affects how many enemies a bullet can pass through before despawning, some bullet modifiers like lasers give full pierce though. The base pierce is 0, as Hairry's bullets cannot pierce through enemies.

**Invincibility Frames:** The base amount of invincibility frames gives characters around 2 seconds of invincibility when damaged, but this amount can be increased through some items, some items also grant the player a period of invincibility times where they have invincibility frames.