Fighter

Fighter is one of the 11 core classes available.

## Abilities

### Weapons Training

At 1st Level, the Warrior may choose one of the weapon groups below. They gain +1 to Attack and Damage with these weapons for every 4 levels they possess (up to 16th Level). At 4th, 8th, 12th, and 16th Levels, they may choose another weapon group they begin to gain bonuses on. Every group chosen starts at +1, and increases every 4 levels afterwards (up to +5). You are fully proficient with trained weapons, regardless of type.

### Bonus Feat

At 1st level, and at every even level thereafter, a Warrior gains a bonus feat in addition to those gained from normal advancement (meaning that the Warrior gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats.

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a Warrior can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the Warrior loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A Warrior can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

### Combat Boost

At 2nd level, a Warrior gains a certain bonus ability, depending on how they choose to specialize themselves. They can choose one Combat Boost and cannot change their choice afterwards.

### Parry

At 2nd Level, the Warrior can add their Strength bonus to their AC instead of Dexterity, whichever is higher. Being Flat-Footed or denied your Dexterity bonus still applies against your Strength bonus when using Parry. Touch AC still uses your Dexterity bonus instead, regardless of choice.

### Overhand Chop

At 3rd level, when a Warrior makes a single attack (with the attack action or a charge) with a weapon from his chosen weapon groups, he adds double his Strength or Dexterity bonus on damage rolls instead.

### Backswing

At 7th level, when a Warrior makes a full-attack with a weapon from his chosen weapon groups, he adds double his Strength or Dexterity bonus on damage rolls for all attacks after the first with a two-handed weapon, 1 1/2 times his Strength or Dexterity bonus with a one-handed weapon, and full Strength or Dexterity bonus on all off-handed attacks.

### Adrenaline Action

At 9th Level, the Warrior can, once per day, perform an extra Standard or Move action. They cannot use this in addition to a Full-Round Action. Once used, they cannot perform this again until their next long rest.

### Unstoppable Strike

At 13th level, a Warrior can take a standard action to make one attack with a weapon from his chosen weapon groups as a touch attack that ignores damage reduction (or hardness, if attacking an object).

### War Cry

At 18th level, as a swift action, a Warrior can give a war cry to his allies, inspiring them to fight better. His allies (the Warrior is unaffected) that can hear him gains a +2 competence bonus on attack rolls, +2 morale bonus on saving throws, and a +2 dodge bonus to AC. The effect lasts for 1 round per two Warrior class levels. A Warrior can use War Cry a number of times per day equal to 3 + his Constitution modifier.

### Weapon Master

At 20th Level, the chosen weapon cannot be disarmed from the Warrior. In addition, any hits made with the weapon are treated as critical hits, and gain the damage multiplier as normal. Any other effects that rely on Critical Hits (such as enhancements and critical feats) are not activated if a critical hit is landed in this manner, however your target treats it as a normal critical.

## Subclasses

### Dragonheir Scion

The Dragonheir Scion uses draconic might to fight.

### Mutation Warrior

The Mutation Warrior imbibes mutagens to become stronger.

### Soldier

The Soldier focuses on using a variety of guns.

### Titan Fighter

The Titan Fighter uses weapons larger than they should wield.

### Tower Shield Specialist

The Tower Shield Specialist focuses on using tower shields.

### Two-Weapon Warrior

The Two-Weapon Warrior will dual wield weapons effectively.