recursal/Fanatic-Fandom huggingface dataset:
Gary's Shack

**Gary's Shack** is a location featured in FAITH: Chapter III, situated in the Nowhere Forest.

## Description

It is seemingly in a state of disrepair, with the exterior appearing in less than ideal condition. A mural on the interior wall seems to depict someone who has experienced the Second Death, with a hand erupting from their face. Inside, you can find a note from Gary to a man named Jakob. There is also a photo sitting on a counter that shows Gary as well as two other men.

## Trivia

* The shack and its surrounding area are all an Easter egg referencing DUSK, another game published by New Blood Interactive.
	+ Jakob, the man mentioned in the note, is a character from the game; he is also the man on the left side of the photograph.
	+ The monster that can be found outside the shack is an enemy from the game, called a Horror. It is even called 'DuskHorror' within the game files.
	+ Currently it is not exactly clear who the man on the right of the photograph is, though it is possible it is another New Blood character.
* The shack's exterior appears identical to the shack outside the Martin house that appears in Chapter I. This likely is meant to compliment the fact that the Crucible's interior mirrors the Martin house itself.
Scarecrow

The **Scarecrow** is an entity that appears in FAITH: Chapter II and its Prologue.

## September 22 to 27, 1987

In the Prologue, the scarecrow appears in a dream of John's, located in front of the church. near the road. In the corn surrounding the scarecrow lurks the Cornfield Maze Demon. It must be warded off three times in order for John to be able to access the church. Each time it is repelled by the crucifix, the scarecrow's face will degrade, eventually leaving it with a gaping hole, which is possibly an allusion to the Second Death ritual.

If John returns to the scarecrow after defeating the Basement Demon, he will find that two red eyes are now glowing from within the hole and blood is dripping out of it onto the scarecrow's body. A series of demonic symbols are scrawled in a circle around it. John can then exorcise the scarecrow, light himself on fire with his flaming car and then transfer the fire to the scarecrow. This will result in the "GET OUT" ending, where dozens of purple children will emerge from the corn and surround John, before cutting away to a section of him as a Wretch.

## September 28, 1987

In FAITH: Chapter II, the scarecrow can now be found in the cornfield *behind* Snake Meadow Hill Church, rather than in front of it. Exorcising it will yield a note written by a former staff member of the church.

## Gallery

### Overworld

The scarecrow in its normal state.After repelling the corn demon once.Twice.Three times.After defeating the Basement Demon.
### Close-ups

As normal.One stage of degradation.Two.Three.After defeating the Basement Demon.
Tutorial

The Tutorial is as such; an area where you can practice moving John around and using the crucifix.

## History

This tutorial section seems to be a dream that John experiences since the Red Demon that he practices against reappears as an apparition in Chapter III; implying that John has faced this from this area.

In the room, there's an apple. Practice using the controller to pick up the fruit. The bottom words say, "I will walk before the LORD in the land of the living." - Psalms 116: 9

After collecting three, a Red Demon appears. Practice using the crucifix on it. It cannot be banished, though it can be repelled, and it cannot kill John. The bottom words say, "Resist the devil, and he will flee from you." - James 4:7

After repelling it three times, you return back to the title screen. Enter the door anytime to exit the tutorial.

### Before September 21st, 1987

John experiences a dream where Amy reaches out to him. She wants him to return to the Martin House on the anniversary of the failed exorcism to save her from her demon. To prepare himself, he practices using his crucifix on a demon since he hasn't worn his priest outfit and cross in almost a year. He wakes up from the dream and readies himself to return to the house to finish what he started.

## Trivia

* Since the tutorial is an area that John has been in, it's the only area within the series that's relaxing. Nothing actively tries to kill John and he gets motivated from the quotes we see from The Bible. This is all done to ramp him up to return to the Martin House.

## Gallery

The standalone, old version of the tutorial in FAITH.
Shopkeeper

The **Shopkeeper** is a farmer who sells perks and items to John between demon waves. He exclusively appears in Faith: Demon Siege.

## Biography

Not much is known about this farmer since he never really acknowledges John, only saying "Don't need that!" or "Not enough cash!" when John's inventory is full or doesn't have enough funds. With context clues, we can conclude that he's a farmer, married/partnered with somebody judging by the portrait behind him, and has a rude demeanor since he only scowls. He's a bit laid back too by looking at his body posture. He wears overalls, has unkempt hair, and wears boots. His in-game color is purple.

### September 29th to October 27th, 1987

The screen fades to John standing in the middle of a forest. There's an item shop nearby so he goes inside. In there, the Shopkeeper sells various goods that can either help, hinder, or be completely useless for John's battle against upcoming demons. Although there will always be a medkit, holy water, and a bullet speed/reload upgrade, there's one item that's randomized. Sometimes, that randomized item could be a Rosary that can unlock the door on a shed nearby, a Saint Peter object that instantly banishes demons, an Ichthys object that makes fish spawn near ponds, The Anarchist Cookbooks that makes demons explode when banished, a Demonology Book that makes demons spawn faster, and more. The Shopkeeper doesn't care less and just wants the money John gets while fighting demons.

Getting more upgrades and banishing demons, including Miriam and Michael, the stress from the onslaught of demons culminates on Wave 15. After preparation time is over, the Red Demon is seen standing on top of the Shopkeeper's shop. Suddenly it explodes, revealing it was the UNSPEAKABLE in an alter ego. The shop is destroyed, debris is scattered everywhere, and the Shopkeeper's bones remain.

Dodging the UNSPEAKABLE's projectiles and exorcising it long enough, it explodes in a bloody mess in defeat. Debris from the shop and burnt stumps of trees litter the area; John drops his crucifix and stares optimistically at the setting Moon and the game ends. This is the last time we see the Shopkeeper.

## Trivia

* The portrait behind the Shopkeeper is a reference to a popular painting called American Gothic, where a farmer and his daughter (commonly mistaken as his wife) look to the audience solemnly.

* The Shopkeeper and Cindy Martin are the only two human characters who don't have any spoken lines, even though they're capable of talking.

## Gallery

The Shopkeeper without the filter or UI in the way.The Shop, but the door is closed while there's a wave of demons.The Shop, but the door is open for business between waves.Destroyed after the Red Demon turned into the UNSPEAKABLE.
Statues

Statues appear in all three installments of the FAITH series. They are purely environmental, and often depict human effigies -- this page is a depository of such figures, even if they technically don't count as statues.

More to be added.

Save Family Tomb statueSave Family Tomb statue upon exorcising every demon in the CemetaryCemetary statue depicting an angelCornfield scarecrowScarecrow upon repeated visitsSeveral Cemetary statues, each likely depicting saintsMannequin as seen in the attic of the Martin houseMannequin featuring a bloody smile as seen in the attic of the Martin houseSheathed mannequin, as seen in the basement of the Martin houseCemetary statue depicting Jesus carrying the crossCemetary maze statue pointing rightCemetary maze statue pointing upCemetary maze statue pointing leftCemetary maze statue pointing up twiceWretch statue, nicknamed "PotaThing" by Airdorf in sprite files
Şimdi de Haberler!

## **Şimdi de Haberler! ( Sayı )**

**"Şimdi de Haberler"** 1. Sezon'un ilk sayısıdır.Sayıda Fred'in Boncuk ve arkadaşlarını haber sunmak için çağırması anlatılır.

## **Senaryo(WIP)**

### **1.Sayfa**

* Boncuk ve arkadaşları görünür.
* Minnoş: Bakın! Tavşan gibi zıplaya biliyoyum!

### **2.Sayfa**

* Lokum'un telefonu çalar.(Özel Numara yazar.)
* Lokum: Telefonum Çalıyor.
* Gofret: Kim arıyor olabilir ki?
* Minnoş: Bence öcüböcü ayıyo :)
* Boncuk: Tövbe Minnoş. Tövbe!
* (Aramayı açarlar)
Airdorf Games

**Mason Smith**, more commonly known as **Airdorf Games**, is the developer of the FAITH series, as well as games such as The Wind, Extra Ordinary, Earl's Day Off. He is a graduate of Texas A&M University, with a Master's degree in Visualization, and has been part of the games industry since 2014.

In 2017, Smith released FAITH, the first entry in an ongoing horror series. The game was well-received by fans and critics, at one point becoming the top-selling game on itch.io, as well as being listed by IGN as one of the eighteen best horror games of 2017. He has been working as a game developer since then, mostly creating small horror games as commissions for other people, working on his original FAITH series in between these projects.

## Social Media

* itch.io page
* Twitter
* YouTube
* Facebook

## Trivia

* Smith is a Christian. FAITH has been accused of being blasphemous by other Christians but he has stated that he believes if God is to be acknowledged, then it is just as fair to acknowledge the Devil as well.
* He has a wife and two children, whom he respectively nicknames as Mrs. Dorf and Babydorf I and II.
* He was formerly a missionary in Argentina, and one of the notes in FAITH: Chapter I is a page from a diary during his time there.

## Gallery

Symbol used to represent the developer online.Alternate red version.A defunct logo that appeared in the standalone versions of Chapters I and II.New logo that appears in the Unholy Trinity.An early design document for FAITH.An early design document for FAITH.An early design document for FAITH.
## References

1. ↑ Airdorf's beliefs
2. ↑ Airdorf's missionary work
17th May 1975 Hit Parade

### 12 West (New York), Tom Savarese

* Bad Luck- Harold Melvin & The Bluenotes- Philadelphia International (LP Cut)
* Ease On Down The Road- Consumer Rapport- Wing & A Prayer
* El Bimbo- Bimbo Jet- Scepter
* Foot Stompin' Music/Disco Stomp- Bohannon- Dakar (LP Cuts)
* Free Man- South Shore Commission- Wand
* Helplessly- Moment Of Truth- Roulette
* Love Do Me Right- Rockin' Horse- RCA (LP Cut)
* Sun Goddess- Ramsey Lewis- Columbia (LP Cut)
* Take It From Me- Dionne Warwicke- Warner Bros
* Where Is The Love- Betty Wright- Alston

### International Astro Disc (Philadelphia), Mimi

* Bus Stop- Oliver Sain- Abet
* Crystal World- Crystal Grass- Polydor
* East Coast Groove- Bohannon- Dakar (LP Cut)
* Get Down- Kay Gees- Gang (LP Cut)
* Happy Feelin'- Earth, Wind & Fire- Columbia (LP Cut)
* If You've Got It, You'll Get It- Headhunters- Arista (LP Cut)
* Keep On Bumpin'- Kay Gees- Gang (LP Cut)
* Peck Ya Neck- Mandrill- UA (LP Cut)
* Spirit Of The Boogie- Kool & The Gang- Delite
* What's Your Sign- Edwin Birdsong- Bam-boo

### Le Jardin (New York), Bobby Guttadaro

* Bad Luck- Harold Melvin & The Bluenotes- Philadelphia International (LP Cut)
* Ease On Down The Road- Consumer Rapport- Wing & A Prayer
* Foot Stompin' Music- Bohannon- Dakar (LP Cut)
* Free Man- South Shore Commission- Wand
* Love Do Me Right- Rockin' Horse- RCA (LP Cut)
* Survival- O'Jays- Philadelphia International (LP Cut)
* Swearin' To God- Frankie Valli- Private Stock (LP Cut)
* Three Steps From True Love- Reflections- Capitol
* Tornado- 'The Wiz' Original Cast- Atlantic (LP Cut)
* Where Is The Love- Betty Wright- Alston

### The Alley (New York, Queens), Roy Thode

* Are You Ready For This- Brothers- RCA
* Bad Luck- Harold Melvin & The Blue Notes- Philadelphia International (LP Cut)
* Crystal World- Crystal Grass- Polydor
* Disco Stomp- Bohannon- Dakar (LP Cut)
* Ease On Down The Road- Consumer Rapport- Wing & A Prayer
* El Bimbo- Bimbo Jet- Scepter
* Helplessly- Moment Of Truth- Roulette
* The Hustle- Van McCoy- Avco
* Trammps Disco Theme- Trammps- Golden Fleece (LP Cut)
* Where Is The Love- Betty Wright- Alston

**1975 Hit Parades**
 4th Jan ⋅ 11th Jan ⋅ 18th Jan ⋅ 25th Jan
 1st Feb ⋅ 8th Feb ⋅ 15th Feb ⋅ 22nd Feb
 1st Mar ⋅ 8th Mar ⋅ 15th Mar ⋅ 22nd Mar ⋅ 29th Mar
 5th Apr ⋅ 12th Apr ⋅ 19th Apr ⋅ 26th Apr
 May 3rd ⋅ May 10th ⋅ **May 17th** ⋅ May 24th ⋅ May 31st
 Jun 7th ⋅ Jun 14th ⋅ Jun 21st ⋅ Jun 28th
Demon Hand

**Demon Hands** are barriers in FAITH: Chapter II. They will not vanish until a Demon is defeated, or a puzzle is solved.

   They appear during the fights against the Umbilical Cord Demon, the Mist Demon, and the Graveyard Maze Demon to keep the player from escaping. If John Ward kills the Demons, they will vanish.

One appears later during the church crypt puzzle room blocking the only exit. John must step on the runes and symbols in the correct order without being killed by UNSPEAKABLE. If completed, it will disappear.
Deryl Henderson

**Deryl Henderson** is a character only mentioned once in FAITH: Chapter I through a note.

## Biography

Very little is known about Henderson, all information is gathered from a note found near a cluster of gravestones.

### Unknown Date

At some point, Bob Martin finds a graveyard near his property. Thinking that it's a part of a historical cemetery, he requests that the State of Connecticut Historical Society to come examine it. For unknown reasons, Deryl and his team have a difficult time identifying both who is buried there and what language with which the gravestones are inscribed. Deryl says that he'll contact his friends at the University of Connecticut to examine the gravestone rubbings but the outcome of this is unknown.

## Speculation

* There are only a few foreign languages that appear in the FAITH series, two of those being Spanish and Latin. Presumably, identifying these should not be an issue for a historical society. The only other language in the series then is Enochian, which appears when entering Malphas' House. It is a big stretch, and probably incorrect, but this could possibly be the language that is on the gravestones. This means that the graveyard may potentially be connected to the Order of the Second Death, or an otherwise occult group.
Nose

The **nose** (or *nasus* in Latin) is a red, circular item that makes an appearance in both FAITH: Chapter I and Chapter II. It closely resembles the plastic red noses often worn by clowns.

## FAITH: Chapter I

If the player walks to the right from John Ward's car for several frames, they will spot a gray figure hiding behind one of the trees. So long as the character avoids the oncoming truck, the entity will laugh and run away when approached. They will drop the nose as they leave. The nose can then be picked up but offers no use throughout the game.

## FAITH: Chapter II

After Michael Davies escapes from the basement of Father Garcia's home, if the player returns to his bedroom they will find that the closet door is open. If they enter and turn to the left, they will pick up the nose. Pressing pause will reveal it in the inventory below the crucifix. Much like in Chapter I, it is a red circular item and cannot be used for any purpose in the game. It does not make an appearance again after the prologue.

## FAITH: Chapter III

Although not currently known to be in this chapter in any other form, a large clown demon with a nose will sometimes appear during the fight with Gary.

## Trivia

* The fact that the nose bears resemblance to a clown nose may have some connection with John Ward's fear of clowns.
* It is unknown why Father Garcia possesses this item in both chapters. It is probably intended to inform players that he is or was a clown at some point, but what we can do knowing this information is currently unclear.
* In a past stream, developer Airdorf confirmed that there is a purpose behind the gray entity dropping the nose in Chapter I and that it will be revealed in the third installment of the game series. However, the purpose of the nose was never outwardly revealed in Chapter III.
Ghost

**Ghosts** (also known as **Spirits** or **Will-o-wisps**) are entities in the FAITH series which inhabit inanimate objects and can be exorcised with John's crucifix.

## Appearance

They look like stereotypical ghosts, grey spectral humanoid mist clouds with visible arms and head, but no legs.

## Gameplay

They can be exorcised in all games and upon banishment, they either leave a note behind or act as an advancement point during a puzzle by unlocking doors or enabling more haunted objects. In all of their appearances, they are incapable of directly harming John.

### Chapter III

In FAITH: Chapter III, they act as red herrings during the Alu boss fight, and also spew out of Tiffany in mass quantities throughout her boss fight.
Malphas Acolyte

* Cutscene
* Sprite

The **Malphas Acolytes** are undead, demonic cultists that serve Malphas. In Chapter III they're seen in the dark corridor after opening Moloch (a.k.a Underneath Garyland). They also appear in the Nowhere Forest where a seal is blocking the entrance to where Gary is.

## Biography

### Appearance

The acolytes are naked purple cultists who have been decapitated. They have blood on their hands and have pigeon masks that slump down over their backs. Although not shown during the rotoscope animation of their appearance, their sprites have a hole in the center of their torsos. Anytime they get near John they start screeching. They walk backwards, giving an uncanny quality to their movement.

### October 30th, 1987

After John obtains the lantern in Moloch's Altar and encounters the Spirit Bird three times, several Malphas Acolytes will appear and try to kill John. They can be defeated by the crucifix, but it's generally not recommended due to how they spawn in packs.

Entering the Nowhere Forest, John has to find three acolytes surrounded with satanic symbols to exorcise to remove a seal on a door. Walking through the dark, acolytes spawn and try to surround John. It's best to keep walking and try to ignore them.

### October 31st, 1987

After a quick conversation, Gary and John engage in battle. During the fight, Gary has a chance to spawn apparitions of Demons and entities that John has encountered in the past, including the acolytes. They cannot be defeated by the crucifix; John has to avoid getting hit by them. If not, he will get knocked down and drop his cross. Failure in retrieving it will cause Gary to capture John and perform the Second Death ritual on him, killing him. Otherwise, the acolytes don't appear again.

## Trivia

* The filename for these cultists are called Malphas Acolyte. Before, they were nicknamed Bird Head Demons. (Shoutout to RBLXTimNTim in this fandom wiki for finding the name)
* Given their name and association with Birds, it can be assumed that Malphas Acolytes are members of the Order that have a particular devotion to Malphas, as opposed to the UNSPEAKABLE.
* Malphas Acolytes are one of several entities in the FAITH series that appear purple; the others being Amy, the Sacrificed Twins, and the Doomed Child.
	+ The reasoning for all of these characters sharing the same color is unclear.
* New production sketchbook images added in the 1.2 update of The Unholy Trinity reveals that these enemies are actually cultists, not Demons as previously believed.

## Audio

* Intro

* Alternate intro

## Gallery

The Spirit Bird seen in Moloch's Altar before you encounter the first Malphas Acolyte.The acolyte's default idle and walking sprite.Apparition of the acolyte.A sketch by Airdorf.
Tree Demon

The **Tree Demon** is a demonic entity posing as a common tree only appearing in Chapter II.

## Biography

This tree got possessed by a Demon, growing legs from its roots, arms from the branches, and red beady eyes from the top. It makes a loud wailing noise when John gets too close to it.

### September 28th, 1987

After successfully defeating the three Demons in Gallup Cemetery, John unlocks the gate leading out of the cemetery towards Snake Meadow Hill Church. After passing a line of gravestones, one of the trees in the area reveals itself to be a Demon in disguise. It roars at John before fleeing north toward the church. The next screen, of course, is filled with trees, however none of them are possessed. The tree Demon does not make an appearance anywhere else in the series.

## Trivia

* According to Airdorf, the purpose behind the tree Demon was to force the player to feel completely unsafe and "Put the character in the worst situation they could be in."
* The Demon's roaring is the same sound effect as the deer charging at John in Chapter I's "Hunter" Ending.
* This Demon, the Shadow Crawler, and the Elevator Lady are the only Demons that do not reappear as apparitions during Gary's boss fight in Chapter III, probably because its sole purpose was to scare John and nothing else.

## Gallery

Still image of the Tree Demon.Slowed down version of the tree morphing into a Demon.
## References

1. ↑ https://twitter.com/Airdorf/status/1113839115957673984 Reasoning for the demon's inclusion
Greta

**Greta** is a dog that appears in the FAITH: Chapter II Prologue.

## History

Greta was a dog that resides at Snake Meadow Hill Church, which also functioned as an orphanage. She was the last surviving descendant of a lineage that was brought over by German missionaries. Other dogs were kept there as well.

### 1950s

Sometime in the early 1950s, a demon suddenly makes its home in a cornfield adjacent to the church. It begins making awful noises that gradually become louder over the course of a few days that make the children, staff, and dogs alike uneasy.

On the third night, Greta breaks loose and bolts off into the cornfield, with her barking fading into the distance. Everyone is too afraid to go after her. Two days later, a staff member finds her mutilated body on the outside of the cornfield. The demon had seemingly killed her.

### September 22 to 27, 1987

John has a dream that returns him to Snake Meadow Hill Church. He stumbles across Greta's corpse after defeating the demon that had killed her. He can exorcise her to obtain a note that describes her story.
Cardinal Gifford

**Cardinal Gifford** is a minor character mentioned in *FAITH: Chapter I* and *FAITH: Chapter II.* As a cardinal, he holds a very high rank in the Catholic Church, second only to the Pope.

## FAITH

In the itch.io and Unholy Trinity versions of Chapter I, Michael will eventually drop a note after being repelled several times. In it, Cardinal Gifford demands to Father Garcia that he immediately releases and returns Michael Davies to his family. He details how Michael's parents are willing to accept compensation in return for their discretion behind Father Garcia imprisoning Michael. He also instructs Father Garcia to return to Rome, implying he will face repercussions for his actions.

In the "Father and Son" ending, the player will be able to view a letter (likely from Father Garcia) addressing Cardinal Gifford. In the letter, Father Garcia urges against releasing and returning Michael Davies to his family on account of the severity and violent nature behind his demonic possession. To prove this to Cardinal Gifford, Father Garcia had enclosed a picture of Michael in his possessed state, however it is now missing for whatever reason.

## FAITH: Chapter II

The same note that Michael drops in Chapter I is present in the introduction of Chapter II as well, being found next to Father Garcia's bed.
Candy Tunnels

The **Candy Tunnels** are a series of connected sewer tunnels near Snake Meadow Hill Road, which appears in FAITH: Chapter II.

## Background

The sewer system, entered from an outside drain, is commonly known in the area as the "Candy Tunnels" evident from its outside graffiti. The tunnels are infamous for housing addicts, gangs, runaways, and the indigent of society. It is littered with trash and graffiti and houses incomprehensible evils well deep into its system.

More recently, it became the site of grisly murders. Police in the area believed the bodies to be related to local notorious serial killer Joe Baumann, nicknamed "Candy Store Killer." This theory is proven right when police later raided the tunnels at an unknown date and discovered Baumann, sparking a shootout that resulted in one officer's death and multiple injured including Baumann. The victims discovered in the tunnels are believed to be from Connecticut and Rhode Island within the last year.

## September 28, 1987

John finds himself traversing the sewer system during a nightmare in FAITH: Chapter II. He discovers notes eluding to the shootout between police and Baumann and the grisly murders discovered in the tunnel system. One note, presumably from a drug user, suggests that cult-related activities are taking place deep within the tunnel system. After traversing deep enough, John encounters several demonic entities.

First, John encounters the Peekaboo Demon, an armless creature that covers its face with its hands. It will not attack so long as John does not move. Next, John encounters Basement Demon, which can only be seen with the flashlight before being warded off with the crucifix. Having now obtained the flashlight, John can enter a tunnel marked with several demonic symbols, which will take him into an area called Malphas' House. The stark difference in architecture and colors used in this area signifies this is likely not an original part of the Candy Tunnels itself, instead a separate structure whose access is hidden inside the Tunnels.

## Trivia

* The name of the Candy Tunnels is a references to the Sugar Tunnel from Power Drill Massacre, another indie horror game that was developed by PuppetCombo.
* The red text that appears before entering the cultist portion of the tunnels is Enochian, an occult language, that reads "DOMUS MALPHAS", Latin for Malphas' House, which is where the name is derived.
* Entering the Candy Tunnels in the Unholy Trinity edition of the game will reward the player with the achievement "Sewer Count."
Sacrificed Fox

An unfortunate **fox** that appears in FAITH: Chapter I, presumably used as part of an occult ritual.

## Biography

An ordinary woodland fox; presumably nothing of note happened to it before September of 1987.

### September 21st, 1987

John Ward may stumble across this deceased fox while walking through the forest to look for the Martin House. Based on the formation around it and the blood strewn throughout the area; it is presumably being used for some ritualistic purpose. Interacting with the corpse will cause the words "chaos reigns" to be heard, possibly by the fox.

#### "The Offering" Ending

If John chooses to shoot the fox corpse before returning to his car, it triggers the game's third ending. As John recites a prayer and drives away from the Martin Hose, a group of individuals dressed in red robes are seen along the road. A robed person with a trident stand in the middle of the roadway, blocking John's access with burning wood. The screen fades, but we're shown a letter addressed to Amy Martin by a man named Gary, inviting Amy to a suspicious get-together at the abortion clinic she interned at.

## Trivia

* "Chaos Reigns" is a reference to Lars von Trier's movie "Antichrist", where a fox (that rips off its own flesh) says as such .
* The voice for "Chaos Reigns" is reused by thralls when they stab John to death. The phrase also reappears in the series in the Latin rendition "Pandemonium regnat".

## Speculation

The inclusion of this fox provides evidence that Gary and his cult just recently performed the Second Death on Amy and are gathering more sacrifices to put into the portal on her face. The ending shows that Gary noticed somebody tampered with the fox and blocked the exit of Snake Meadow Hill Road to catch the culprit. The cult was returning back to the Martin House and comes across Amy half-dead, because otherwise they would've blocked the exit of the road when they saw her almost bleeding to death to catch the person who did it.

1. ↑ Here's the clip.
Soundtrack

The soundtrack of the Faith series is, much like the game itself, bitcrushed, with an atmosphere of otherworldly horror and classicality that gives the events of the series auditory life. This page is a compendium of the soundtrack, which itself is made up of several artists alongside the series' developer Airdorf.

MOST OF THESE DESERVE A VOLUME/SPOILER WARNING.

## Trivia

* The track "Clinic Intro" in Chapter III uses the same synth instruments from "V.S. Mode" in Chapter I and II. This could be because John hasn't truly put his life in danger or investigate something ever since he went to the Martin House a little over a month before Chapter III. The instrument's inclusions could be symbolism for "the calm before the storm".
	+ Another reasoning could be the year difference between Chapter II and III. Chapter II came out in 2019 and it took three years for Chapter III to come, so the instruments could signify FAITH fans that it's going to be another horror-filled adventure John will endure.
Lantern

The **Lantern** is an item that appears in the optional Lantern Mode of FAITH: Chapter I and in the Nowhere Forest in Chapter III.

## Gameplay

While using the lantern, the majority of the screen is plunged into pure darkness. The lantern offers only a very small radius of light around John that must be used to navigate and locate enemies.

## FAITH: Chapter I

The unlockable Lantern Mode serves as an additional challenge that makes the original experience of the game more difficult. It can be unlocked after completing any ending of the game.
Cult Priest

The **Cult Priest** is a character found in the sprite sheet for Faith: Chapter III. Although speculated to be in the game, it never made an appearance.

## Appearance

The cult priest is presumably a grey human male in clerical-like clothing. Just like other priests, he has his own crucifix, but it has a red and evil color instead of the typical gold, silver or bronze.
Snake Meadow Hill Road

**Snake Meadow Hill Road** is a road in Sterling, CT. It is mentioned and appears several times throughout the FAITH series.

## Points of Interest

Many locations important to FAITH's story are located along Snake Meadow Hill Road. They include:

* Martin House
* Snake Meadow Hill Church
* Gallup Cemetery
* Candy Tunnels

## Trivia

* The Martin House is listed as being on 1338 Snake Meadow Hill Rd. While Snake Meadow Hill is a real road in the real town of Sterling, there is no address listed with that number.
* A truck will sometimes speeds down this road and can kill John (also Michael during the ending where Michael is shot in Faith Chapter 1 by John), and appears again in Chapters 2 and 3. 'Airdorf' is written on the side.
* If the player walks to the right hand side down Snake Meadow Hill Rd. after arriving in Chapter 1, there is a chance to find Father Garcia, who drops a *clown nose*.
ドラム缶

* Normal
* Cache

## 内部データ

### ゲーム内ID

barrel\_01

情報
--

### 出現イベント

地上
すべて

### 破壊までのパンチ回数

150
7

### 当たり判定

あり
なし
あり

概要
--

**ドラム缶*(Barrel)***とは、Surviv.ioの代表的な爆発物の一種である。

全てのイベントにおいて出現する。おもに地上に生成されるが、地下の建物に生成されることもある。

爆発する性質を持っているため、応用するととても強い。

応用
--

* 戦闘中に敵がこれに近づいたら、撃って爆発させる→かなりダメージを削れる
	+ 自分も近い場合は控えたほうがいい
* 事前に爆発寸前にさせておいた後、近くにアイテムを落とし、自分は草などに隠れる
	+ 敵が近づいた段階ですかさず撃って爆発させる

## 内部データ

### ゲーム内ID

barrel\_01b

情報
--

### 出現イベント

地上
すべて

### 破壊までのパンチ回数

150
7

### 当たり判定

あり
あり
あり

概要
--

**偽のドラム缶*(Barrel Cache)***とは、Surviv.ioの代表的な爆発物の一種である。

ふつうのドラム缶とは違い、色が濃く(普通は#4C4C4C、偽#616161)、下に少しマークが見える。

このドラム缶はマップに1つだけ生成され、アイテムをドロップする。

ドロップするもの

* MIRV Grenade×3
* スキン「Carbon fiber」
* その他のアイテム2つ

**アイテムがドロップするとはいえ、普通のドラム缶と同じく爆発するので近接で壊すことは推奨しない。**
Bystander

The **Bystander** is a minor character that appears briefly in the introduction of Chapter II.

## Biography

This character is completely unknown; they live in the same apartment complex with Father Garcia.

### Sometime before September 20th, 1987

During an exorcism session, Michael breaks off his chains and escapes Father Garcia's apartment room. Walking outside, Garcia sees Michael partially eating this character. Garcia asks what he's done and Michael escapes from a window, saying "I HAVE THE BODY OF A PIG". Garcia runs in an attempt to return Michael back to his apartment room and complete the exorcism.

## Trivia

* This person doesn't have their own dedicated filename because, throughout the FAITH series, a room is already modeled before having the characters implemented. Basically, this person is a part of the room and isn't its own separate character. This is similar to the green dead person you see in a room in the New Haven Apartment Complex.
	+ So, the name "bystander" is just fan-made. Their name doesn't matter too much anyway.
* The reason why this person's death occurs before Sept 20th is because a newspaper article in Chapter 1 has a person named Cherise Wan who reports seeing a naked white man running around near Snake Meadow Hill Road on a Sunday. Her report was published to the local newspaper the next morning, Monday the 21st, where Chapter 1 starts around night-time.
	+ It's also likely that this person's death happened on the same day as the 20th because we don't know where exactly in Connecticut Father Garcia lives in.
* Blood trails from Michael collide with the bystander's blood. So, what probably happened is that Michael was causing a lot of noise and left Garcia's room. The bystander, likely wondering what that noise was, opens their door. Michael ambushes, drags them, and starts eating them.
* This is the only time we see Michael eating somebody. Although he kills deer and John (in certain endings), he never eats them. It's likely that Michael was releasing all of his pent-up rage and lashes out at the bystander.
* The rotoscope animation of the bystander getting eaten is the goriest image/animation from the whole series, with second being John getting possessed by Alu and third being the censored close-ups of Bob and Cindy's dead bodies (This fact is subjective, but it just has a lot of detailed blood and gore in it).

## Gallery

Animation of Michael devouring the bystander.
Skeletal Figure

The **Skeletal Figure** is a demonic entity that only appears during a fight between Gary and John in FAITH: Chapter III.

## Biography

This figure has a skeletal rib cage and spine. It's very tall and has skeletal forearms and hands. It's face sort of resembles a clown, with red curly hair, black hollow eyes, a big red nose, and a red mouth that looks like it's smiling.

### October 31st, 1987

After entering a door with an eye, John will encounter Gary for the first time. With a brief conversation, the two will engage.

During the fight, Gary has a chance to summon some kind of skeletal figure that slowly comes from the top of the screen. It will move around for a bit and stretches its spine to hit John. When this happens, John will get knocked down and drop his crucifix. If he doesn't grab his cross in time, Gary will catch him and perform the Second Death ritual on him, killing him.

This figure cannot be repelled by the crucifix. Over time it will go back to the top of the screen and disappear. However, avoiding this figure can be a pain because it takes up almost half the whole screen while Gary continues to attack. A strategy could be to intentionally get hit by this so that it can despawn. However, the placement of John's cross varies and might screw you over. Eventually, Father Garcia will appear and shoot Gary with his shotgun. This figure doesn't appear again.

## Trivia

* The filename for this enemy is "GaryBattleclowne".
* This entity is the 2nd largest enemy in the game, only beaten by the Centipede Demon.

## Theories

* This figure's appearance might confirm that this battle is an accumulation of all of John's fears being used against him, and that this figure represents John's phobia of clowns.
	+ The only thing that's real within this room is Gary and a couple of candles, which we see when Father Garcia comes in. Everything is some kind of apparition of a demon/entity that John has gone against throughout the series. This figure might be a representation of John's fear of clowns that's mentioned by his doctor in Chapter II. John throughout the series is an unreliable narrator, it can be difficult to decide which event is real or not since everything is possible within an unstable mind like John's. Either way, Gary is manipulating John's fears against him to knock him down so that he can be used for the Second Death ritual.
Deer

**Deer** are a (mostly) docile creature featured in FAITH: Chapter I and FAITH: Chapter II. They are found roaming the woods of Connecticut.

## History

### May 4, 1986

A day after the Martin twins' birthday, Cindy reports that they returned to the house with their hands covered in blood. Apparently a deer had been brutally ripped apart in the woods, and they stuck their hands in its corpse. Cindy suspects that it is due to coyotes but still feels uneasy regardless.

### September 21, 1987

During Chapter I, John will often encounter deer while walking in the woods surrounding the Martin family home. They will stand still, only running away once approached. Michael Davies has been preying on the deer as a source of food, leaving many mutilated deer corpses around the woods.

#### "The Hunter" Ending

Should the player fire their lone bullet at the deer, they will trigger "The Hunter" ending. The ending text indicates that John harvests some of the meat from this deer's corpse and loads into his trunk. When he departs in his car, he will encounter a deer in the middle of the road, which will cause him to crash his car. John is ejected from the vehicle, and desperately crawls for his cross, having been severely injured by the accident. Several deer are now surrounding him, and a buck on the right charges at John, killing him.

### September 28, 1987

During a dream, John encounters a severely mutilated deer corpse strung in a tree outside Gallup Cemetery. Exorcising it will yield a note.

## Speculation

* Since Michael only became possessed and then escaped into the Connecticut wilderness shortly before the events of Chapter I, he could not be responsible for what happened to the dead deer mentioned by Cindy. Therefore we would most likely have to assume that the Order was responsible for it in some way.
* Due to Nate and Jason never being born, it would be impossible for them to go put their hands onto this deer corpse either. It is possible that Cindy was so delusional that she wandered the woods herself and put her own hands into it instead, perhaps during some sort of dissociative state.

## Trivia

* The game refers to the sprite of the buck that kills John in "The Hunter" ending as "spr\_demonDeer".
	+ A red variant of this sprite appears during the fight with Gary in Chapter III, as one of the various demons attempting to knock down John.
* Michael seemingly prefers hunting deer to people. If one is onscreen when Michael attacks, he will chase it, completely ignoring John.
* The roar sound effect the buck makes in "The Hunter" ending is the same one made by the Tree Demon in Chapter II.

## Gallery

A dead deer (this sprite is seen when the deer is shot by John or hunted and killed by Michael)John Ward after the car crash in "The Hunter" ending.The buck's sprite from "The Hunter" ending.As an apparition during Gary's boss fight in Chapter III.
Confessional Booth

The Confessional Booth is a location that appears in FAITH: Chapter II and its Prologue. It is located within a room of the Snake Meadow Hill Church.

## Prologue

The confessional booth appears in the Prologue but John cannot enter it. When exorcising the various items throughout the church, a Thrall will run out of it to attack John, leaving one of the doors open. If the Crucifix is held up as they approach they will merely run past him.

## Chapter II

It appears again in Chapter II but can now be entered. John will begin to confess his sins, and a voice will reply back to him from the other side.

### John's Confession

* **John**: "Pray for me, Father, for I have sinned."

* **Voice**: "What sins have you come to confess?"

* **John**: "I tried to save a girl from evil, but my fears overcame me. I turned my back on the ministry... and broke my vows to God. A year later, the girl reached out to me again. But in the end, I couldn't save her. I left her to die. I am sorry for these and my past sins."

* **Voice**: "Thou hast said well. Here is thy penance: BRING THE CHILD TO ME. Perform this act of contrition... and thou shalt have the peace thou seekest. Give thanks to the Lord for he is good."

* **John**: "For His mercy endures forever."

### Penance (Ending III: Initiation)

After this conversation has concluded, John will be in a new hallway of the church, accessed via a hidden passageway within the booth. From here, he can exit the church and bring the Doomed Child to the confessional, just as the voice requested of him. A demonic hand will emerge from the curtain and pull the child inside, followed by John. He will now have to fight the Confession Booth Demon, who is identical to the secret Mirror Demon boss that can be fought in Chapter I.

Defeating the demon will yield a new note that offers more insight into John's character. Offering the child to the demon is the second step needed to get the Initiation Ending.
Catholic Church

The **Catholic Church**, also known as the **Vatican**, is a religious organization whose duty is to protect the world from demons. So far, all priests/exorcists seen in the series work for the Vatican or used to work for them.

## Members

* Cardinal Gifford
* Father Clarke
* Father Allred
* Father Garcia
* Father Ward (formerly)

## Organization

### Mode of operation

Due to the fact that the Vatican keeps the existence of demons hidden away from the general population, they do not have much legal protection or authority when they deal with demonic entities. For that reason, they will deny any involvement when a priest/exorcist gets caught committing illicit/suspicious activities while demon hunting, as seen when they deny any connection with John after Amy's botched exorcism attempt, which led to multiple deaths.

The reason as to why the Church hides the existence of demons is unclear, however it can be assumed that they likely do so in order to keep the general public from panicking.

### Influence

The Catholic Church is one of the oldest and largest international and religious institutions on the planet. Their influence is particularly strong on the west, due to the larger presence of christians.
Amy's Demon

**Amy's Demon** is the unnamed demon possessing Amy Martin.

## History

In 1986, Amy Martin started working as an intern in a pre-natal clinic in Connecticut. However, unbeknownst to her, the clinic was a front for the Cult of the Second Death, which saw her as a perfect vessel for a ritual known as the "Second Death".

On September 6, the cult tricked Amy into coming to the clinic as an act of rebellion against her mother who had earlier forbidden to continuing working there to protect the family's reputation. Upon arriving, she was kidnapped and strapped on a bed to allow a demon to possess her against her will. The possession was successful and the now-possessed Amy was deposited at her home in the forest.

Under the possession, Amy became violent, rebellious and cruel, leading to her parents to call the Connecticut Catholic church for help after strapping Amy to a chair in the basement. Two priests were sent to check on Amy; Father Allred and his apprentice Father Ward. Upon seeing Amy, Father Allred confirmed that Amy was indeed possessed and prepared for the exorcism. However, because of Amy's parents being afraid for her health and refusing to leave her, Father Ward was forced to leave the exorcism to escort them out of the basement. Shortly after, Amy escaped her bounds and attacked Allred, leaving him near death. Upon escaping, Amy killed her parents by strangling them with their own intestines, and proceeded to mentally torture Father Ward using Allred's body, leading to Ward making a deal with an unknown demonic being to escape the "nightmare".

After an unknown amount of time, Father Ward and Amy were found by the Connecticut police and taken into custody. After an exhaustive interrogation, both were sent to the Yale Psychiatric Institution.

Sometime in 1987, Amy escaped the institute and returned to her house where the Second Death ritual was performed on her, practically killing what was left of Amy Martin, leaving only the body and the demon possessing her.

## Trivia

* It's not clear if the Demon possessing Amy was the UNSPEAKABLE itself or just a minor demon.
Timmy Williams

"time to play elevater game"

Timmy is a minor character in FAITH: Chapter III. He is mentioned in the William's Family Newsletter and can be seen after completing the Elevator Game. The note can be obtained after exorcising a jack-o-lantern with the crucifix on Floor 9. In the demo, the said jack-o-lantern only appears if the date on the player's computer is set to October 31st.

## Biography

Timmy is a young child who lives in Apartment 9B with his family. According to the Williams Family Newsletter, he suffers from several allergies as well as asthma.

### October 31, 1986

During the Williams' annual Halloween Party, an unspecified event occurred to Timmy that apparently left him rather traumatized.

### October 29, 1987

After John completes the Elevator Game, Timmy can be seen being guided by the Elevator Friend on the hidden 7th Floor. Upon entering Room 7A after defeating Tiffany, Timmy's corpse can be found lying in front of a large, strange statue(?). Exorcising his body will cause it to disappear.

## Gallery

Drawing by Timmy featuring him and his friendTimmy with his Elevator friendTimmy's corpseTimmy's sacrifice as seen on the overworld
Chalice Demon

The **Chalice Demon** (or Lore Demon according to sprites) is a Demon exclusive to the Faith: Chapter II Prologue, and previously, the Faith: Chapter II Demo. Instead of a head, red, biological mass replaces it, and four tentacles sprout out. He also has distorted legs and stick-like arms.

Only appearing briefly, this Demon appears when John exorcises the chalice in Snake Meadow Hill Church. The Demon will then appear in a cardinal direction for John to aim his crucifix at, similarly to Amy of Chapter I, except he warps to a different cardinal direction every time John attempts to exorcise him. In this way, he will cycle through every unexplored cardinal direction before being cornered, where he will stay and must be rapidly exorcised.

Doing so will reward John with a note, while inaction eventually results in physical death.

## Gallery

IngameAs an apparition during Gary's boss fight in Chapter III.