Eversleeping Town

## Map Layout

Top-down view of map

Minor:

* Miles Donald

**Eversleeping Town** is a large map themed after a Japanese town available in Identity V. It was implemented in May 2019, as part of the Junji Ito Collection Crossover Event, and was updated May 2020. It is available for Quick Matches, Rank Matches, Duo Hunters, and Custom Mode. There are 6 chests that spawn on this map, and 39 Pallets.

## Background

Unimaginable, mysterious events occur one after the another; a tree bearing blood-red fruit growing by the residential buildings; a strange building has appeared on the original location of the town's school... Everything that has happened as of late - what kind of relation does it have to the strange visitors that had come recently?

## Notable Locations

### Graveyard

In the furthest corner of the map is a small graveyard surrounded by a stone fence. It will usually have a cipher machine, and has plenty of pallets between the lines of graves. A small, un-enterable building stands on the inner corner.

### Town Streets

There are two center streets lined with tall Japanese buildings, and surrounded by the tram tracks, which separate the streets from the graveyard and exit gates. A small corner of the map has a couple buildings outside of the tram tracks. Most of the cipher machines will spawn within the tracks, but there will usually be at least 1 in this smaller area.

### Waterfront

On the far left side of the map is a waterfront where Geisha performs as Shiromuku. There are many lanterns and cherry trees surrounding it. The actual platform she is on is gated off. She does her entrance showroom with voice lines, and a shamisen plays. This is a potential spawn point as Hunter or Survivor. A few chairs and cipher machines can be near this spawn point.

### Second Story Buildings

Of the many buildings lining the streets, two have an overhang, and a staircase that leads to a second floor. The one on the center street has a vaultable window and a pallet, as well as a broken railing. The other is found outside of the tracks in the corner of the map, has vaultable window, broken floor and broken window. The basement can spawn underneath the second one.

### Exit Gates

One of the exit gates is next to but not within the Graveyard, while the other can be found on the opposite end of the map near the curve in the tracks. Before, the exit gates are the tram station gate and in-school gate.

### Transport

#### **Tram**

Eversleeping Town has a large tram that runs on a mostly square track around almost the entire map. The only 2 main areas outside of the tram tracks is a small cluster of buildings outside the curve near one of the exit gates, and the graveyard. There is only 1 tram on the map, and it will only stop at a 4 specific locations (in front of the 2 exit gates, in front of the waterfront with the dancing geisha, in front of the white building). Players can click to hop on after it stops, and ride the tram to the next stop. This is the map's special feature.

* If a Survivor or Hunter is run over by the Tram, they will be stunned for a considerable amount of time.
* All players, hunter(s) and survivors, can ride the tram at the same time. Hunters will sit in the back bench, while survivors will sit at the window seats.
* The Tram will announce when it is arriving at certain stations and provide a countdown.
* The Tram has a very noticeable bell sound that occurs when it stops.

## Character Spawn Locations

There are 7 possible character spawn location groups on this map.

Note: The actual spawn points of Survivors will be refreshed at random within 15m of the marked positions on the map.

Spawn point group 1Spawn point group 2Spawn point group 3Spawn point group 4Spawn point group 5Spawn point group 6Spawn point group 7
### Area Selection

There are 10 possible area selections on this map.

## Basement Locations

As with most maps, there are two basement locations.

Normal Map, Duo Hunters Mode:

1. In one corner of the Graveyard.
2. Underneath a connecting overhang of buildings next to the exit gate

Duo Hunters (Custom):

1. At a school hallway next to the exit gate.
2. In one corner of the Graveyard.

## Dungeon Locations

There are 3 possible locations for the dungeon hatch to spawn in at normal match, rank match, Duo Hunters:

* In the middle of the map, in the alleyway connecting the two main streets.
* Inside the corner of the tracks, between the Geisha dancing at the dock and the graveyard.
* In front of the large white building with a clock at the edge of the map, halfway between the exit gates.

There are 5 possible locations for the dungeon hatch to spawn in at Duo Hunters (Custom):

* In the middle of the map, in the street and next to the two-floor building.
* At the end of the street, next to the tram road and the lake.
* At the tram road, next to the building, so far from the station.
* At the middle of the graveyard, near the house.
* At the middle crossroads of the small house streets which are removed in Rank, Match mode.

## Map Changes

The following changes refer only to adjustments that affect gameplay. Cosmetic effects and other easter eggs can be found under the trivia section.

### Season 11

#### May 14th, 2020

* The map size was majorly reduced to the current size.
* The tornadoes were removed.
* Placements of the graveyard, tram tracks, and business area were adjusted.
* The station gate was removed and relocated to the residential area instead.
* A notification for the tram's arrival was added.
	+ The above adjustments were added to custom/quick matches. The map would not be available for rank until June 2020.

#### July 2nd, 2020

* Instead of being knocked down directly, Survivors hit by the Tram will now be stunned for 5 seconds.
* When Hunters are hit by the Tram, they will be stunned for 5 seconds instead of 8 seconds.
* Survivors on the Tram can no longer get off whenever they wish to.

#### August 13th, 2020

* The width of the stairs on 2-story buildings was increased to reduce collision.
* A hole in the floor of the middle 2-story building was added.
* The number of pallets at the kiting area near graveyard was reduced from 3 to 2.
* Low wall kiting area in front of the station gate reduced in length, pallets reduced from 3 to 2.
* Some pallets were reduced in size.

### Season 16

* The window of the corner 2-story building was removed and is now an open gap.

## Gallery

Old Large Version of Eversleeping TownEversleeping town in the Junji Ito Crossover poster IDENTITY V-0TrailerIdentity VUpdate videoConcept art by 李 乐 "Dear Detectives,
Enjoy the festivities and bask in the EverSleeping Town Fireworks Event! Log on between 6pm-12am, and catch the show together! The event begins Jul 21 till Aug 3, don't miss out!" (Twitter)
## Trivia

* A large version of this map (containing a residential district and a school) exists for Duo Hunters. This map can only be accessed in Custom Mode.
	+ Additionally, **Eversleeping Town** is the only map to have two versions: Regular, and Large.
* Before the middle of 2020 update, this map was larger and had many more empty spaces, especially around the tracks. This was changed as a balancing feature.
* Geisha can be seen in two places on this map - dancing on a gazebo over the water past one map edge with Shiromuku costume, and her silhouette in one of the building's second floors.

* There are many interesting secrets, little easter eggs that can be found on this map, including:
	+ Many spectral hands reaching out of a paper wall in Second Story Buildings.
	+ A broken puppet crawling on its own near the train tracks.
	+ The pet Kotaro sitting on a fence around one of the lantern posts on the Town Streets, meowing gleefully.
	+ The silhouette of a person on top of the school, who jumps down.
	+ A red-eyed figure that peeks out of the bathroom stall.
	+ 2 Mechanic dolls sitting in the back row seats of the tram.
	+ Silhouette of Black Guard and White Guard in the fog under a streetlight (different street corners) with the Intersection Bishounen costume (removed).

* Some of these are broken or removed, most notably the ones that only appeared on the Duo Hunters Custom version of the map.

## Links

1. ↑ https://weibo.com/6140485374/HtYn32ZBi
2. ↑ https://www.google.com/url?q=https://www.facebook.com/IdentityV/videos/289789108813879&sa=D&source=docs&ust=1683560694143649&usg=AOvVaw2DIIBTFTRf8Gj2OnQyWFAN
3. ↑ https://youtu.be/DF1dSiRP2ZY
4. ↑ https://youtu.be/NE063uEClz0
5. ↑ 5.0 5.1 5.2 Official concept art by Jie He
6. ↑ https://www.artstation.com/artwork/Jead0Z

## Navigation

 Both Modes