Ghroth

Departmento Cartographicae pict-file of Ghroth, Renegade chapter home world of the Ghast Knights.

## Planet

### Class

Feudal World (Death World)/Renegade Astartes Home World

### Military Forces

Ghast Knights
(*Traitoris Perdita*)
Local PDF

### Tithe Grade

Decuma Particular
 *Sent to Local Forge Worlds*

## Location

### System

<REDACTED>

**Ghroth** is a feudal world, also classified as an inhospitable death world, and serves as the primary home world of the Renegade Chapter known as the Ghast Knights, formerly of the Adeptus Astartes. The only reason that Ghroth is considered to be of any use is due to its abundance in minerals and ore.

## Background

After the devastation of their former homeworld, Sorilia, the Ghast Knights fortified Ghroth, a neighboring planet. Ghroth is a feudal world with toxicity levels rivaling those of Barbarus, the long-forgotten home world of the formerly loyalist Death Guard, thus making every day a fight for survival. A radioactive atmosphere and acid rain paired with gangs of mutants make farming, one of Ghroth’s primary sources of income, a constant struggle. The PDF (Planetary Defense Force) is usually all that stands between the peasants and the countless raiding parties that fight for what little resources the planet has to offer.

## Resources

There is one lucrative occupation that led the Ghast Knights to choose Ghroth as their new home. Ghroth is abundant in an extremely rare mineral that seems to be exclusive to such radioactive planets. This mineral, known as **Lekrite**, has a variety of applications that make it extremely valuable, mainly as fuel additive. Only a small number of forge worlds within the Ixaniad Sector possess the knowledge needed to process the mineral so it can be used effectively, thus ensuring the continued protection of a backwater planet like Ghroth.

Additionally, the Ghast Knights seem to have adopted usage of the mineral into their culture and combat doctrine. When used properly, Lekrite produces seemingly anomalous effects on weapons, vehicles, and even candles. Notably, the mineral produces an eerie, green flame when ignited. At first glance this does not seem strange, but, depending on the intensity of the combustion, the flame produces a sound similar to human speech. When paired with a gentle flame, like a candle, the flame seems to produce a sound akin to various whispering voices. Likewise, when the Lekrite is used in ship fuel, plasma weapons, or bolter shells, the emerald flame emanates a terrified, screaming noise.

These so-called **Wraithfire Weapons** do not seem to provide any tactical edge other than being used for psychological warfare. However, Bolters equipped with Wraithfire rounds have been noticeably effective against warpspawn, who seem to despise the substance. These weapons have since become invaluable since the opening of the Great Rift, as this substance is all that protects some worlds in the Ixaniad sector. Once mined, the Lekrite is sent to the Ghast Knights’ fortress monastery, Ichabod Bastion, where the Forge Master refines the material before separating the chapter’s percentage and distributing the rest to the various forge worlds in the Moirrum sub-sector.

### Fortress-Monastery

Ichabod Bastion lies at the top of Praxis Height, wreathed in the gloom of toxic, green clouds. This monastery, stationed on Ghroth's highest peak, is the base of operations that the Ghast Knights use to watch over the system. The repurposed manufactorum reaches from the mountain’s peak to the very depths of the planet and houses what little remains of the Gilded Knights' former reclusiam and wargear vaults. These relics are fiercely protected by Reclusiarch Pharol and the forces of the 1st company. It is this monastery where the seven Marshal's of the Ghast Knights annually convene to discuss the state of their chapter and share information that each company has collected over the year. This meeting is known as The Rekindling and lasts three days, during which the battle brothers from each of the seven companies feast in the great hall and share the exploits of their respective companies. This serves to both boost morale, something the Knights severely lack, and educate newer recruits in the methods used in defeating their various foes.