recursal/Fanatic-Fandom huggingface dataset:
País de Nunca Jamás

* KH
* KH:358/2 Days
* Mundo
* Logo
* Mundo
* Logo
* Mundo
 Autor

Este Mundo se divide en dos: por un lado, la Londres victoriana, capital de un imperio; y por el otro, Nunca Jamás, una isla donde los niños no crecen y donde sus fantasías cobran vida: indios, sirenas, hadas, piratas... El paraíso de cualquier niño, pero sobre todo, de uno en particular: Peter Pan, la pesadilla voladora del Capitán Garfio y su tripulación. Cuidado con el cocodrilo.

# Personajes

## NPCs de Nunca Jamás

* Campanilla
* El Capitán Garfio
* El Cocodrilo
* Los Niños Perdidos
* Peter Pan
* Los Indios
* El Señor Smee
* Las Sirenas
* La Tripulación de Garfio

## NPCs de Londres

* George Darling
* John Darling
* Mary Darling
* Michael Darling
* Nana
* Sir Edward Quiller Couch
* Victoria I
* Wendy Darling
SCHOOL

**school fue una carcel de maxima seguridad creada por deimoss y matpat para encerrar a unamigoloco y que puedan hacer teorias tranquilos.**

**la prision se destruyo cuando loco salo de su bolsillo imagenes lapidot hardcore**

**despues se puso en pelotas y canto stronger than you quemando las retinas de hitler evitando asi la muerte de lincon que desato la 1 guerra espacial**

**despues de eso loco tradujo FNAFB FM pero la gente le shipeo en el franziloco porque quieren FNAFB3**

**Laz drojaz zon malaz**
M camviaron mi pajina????????????????????????????????????????sinvolo de prejunto

sto ia es el kolmillo no phuedo msa s ora d kortarse mi kuerpo serrano kon mi nitnendo 4ds adios para simepre ia no sotrporto el bollo ing s ora de despaarezer

bai

actualisason: al final solo m korte el pelo........... pork shigo bibo?? pork n sagrno?? putos sto es comnspiracion d los bollingeros

LLohuh jaf vin vhanbuzeled baih Mene hadn ko.
La guerra del 69

**La guerra del 69 fue un enfrentamiento militar iniciado al finalizar la tercera guerra mundial. El motivo de esta guerra fue liberar a unamigoloco de una capsula la cual estaba llena de semen de los burlaos. Los protagonistas de la guerra fueron Deimoss y Michael Jackson.**

**Existe un cierto desacuerdo sobre cuándo comenzó realmente la Guerra del 69, mientras que la mayoría dice que fue después del nacimiento de unamigoloco, otros dicen que fue en su adolescencia.**

**Unamigoloco luchaba contra la Wiki de FNAF y sus teorías mientras Deimoss amenazaba a Michael Jackson con hacer una curiosidad sobre el PENE de Foxy**

CONTINUA CON LA HISTORIA FAVOR DE NO PONER ESTUPIDECES SOBRE YOUTUBERS COMO RUBIUS Y SUS PERROS O LA MARICONA DE DALAS (Esta vez no he puesto ust, así que no lo quitéis)
TSURUPETTAN

KATE :
Finally, I get to teach a whole lesson all by myself! And I'm going to teach something relevant! Something modern! The Internet!

The internet is really really great

TREKKIE MONSTER:
For porn

KATE:
I've got a fast connection so i don't have to wait

TREKKIE:
For porn

KATE:
What?
There's always some new site

TREKKIE:
For porn

KATE:
I browse all day and night

TREKKIE:
For porn

KATE:
It's like I'm surfing at the speed of light!

TREKKIE:
For porn!

KATE:
Trekkie!

TREKKIE:
The internet is for porn

KATE:
Trekkie!

TREKKIE:
The internet is for porn

KATE:
What are you doing?

TREKKIE:
Why you think the net was born?
Porn, porn, porn.

KATE:
Trekkie...

TREKKIE:
Oh!
Hello, Kate Monster!

KATE:
You are ruining my song!

TREKKIE:
Oh, me sorry. Me no mean to.

KATE:
Well, if you wouldn't mind please being quiet for a minute so I can finish?

TREKKIE:
Okey dokey

KATE:
Good
I'm glad we have this new technology

TREKKIE:
For porn...oops!

KATE:
Which gives us untold opportunity

TREKKIE:
For porn...oops, sorry!

KATE:
Right from you own desktop

TREKKIE:
For...

KATE:
You can research, browse, and shop

TREKKIE:
...

KATE:
Until you've had enough and your ready to stop

TREKKIE:
FOR PORN!!

KATE:
Trekkie!

TREKKIE:
The internet is for porn!

KATE:
No!

TREKKIE:
The internet if for porn!

KATE:
Trekkie!!

TREKKIE:
Me up all night honking me horn
to porn, porn, porn!

KATE:
That's gross! You're a pervert!

TREKKIE:
Ah, sticks and stones, Kate Monster.

KATE:
No really, you're a pervert. Normal people don't sit at home and look at porn on the internet.

TREKKIE:
Ohhhh?

KATE:
What?

TREKKIE:
You have no idea! Ready normal people?

BRIAN:
Ready

GARY:
Ready

PRINCETON:
Ready

TREKKIE:
Let me hear it!

TREKKIE AND GUYS:
The internet is for porn!

PRINCETON:
Sorry, Kate...

TREKKIE AND GUYS:
The internet is for porn!

PRINCETON:
I masturbate!

TREKKIE:
All these guys unzip their flies for porn, porn, porn!

KATE:
The internet is not for porn!!

TREKKIE AND GUYS:
PORN
PORN...

KATE:
HOLD ON A SECOND!
Now I happen to know for a fact that you, Rob, check your portfolio and trade stocks online.

ROB:
That's correct.

KATE:
And Brian, you buy things on Amazon.com.

BRIAN:
Sure!

KATE:
And Gary, you keep selling your possesions on eBay.

GARY:
Yes I do!

KATE:
And Princeton, you sent me that sweet online birthday card.

PRINCETON:
True

TREKKIE:
Oh, but Kate... what you think he do after? Hmm?

PRINCETON:
...Yeah...

KATE:
EEEWWWWW!!!

TREKKIE AND GUYS:
The internet is for porn!

KATE:
GROSS!

TREKKIE AND GUYS:
The internet is for porn!

KATE:
I HATE PORN!

TREKKIE AND GUYS:
Grab your dick and double click for porn, porn, porn!

KATE:
I HATE MEN!

TREKKIE AND GUYS:
Porn, porn, porn, porn

KATE:
I'M LEAVING!

TREKKIE AND GUYS:
Porn, porn, porn, porn

KATE:
I HATE THE INTERNET!

TREKKIE:
The internet is for...

TREKKIE AND SOME:
Internet is for...

TREKKIE AND ALL:
Internet is for PORN!

TREKKIE:
YEAH!
La Cité des Cloches

* Mundo
 Autor

Capital de Francia, conocida durante el siglo XV como "*La Cité des Cloches*", o la "Ciudad de las campanas". Mientras que las guerras externas mantienen preocupado a una mayoría de la población, una minoría formada por pobres y gitanos sufre la ira de un poder mayor: la Inquisición.

# Personajes

## NPCs

* Luis XI
* Juez Frollo
Lom'inis

Lom'inis is a townstead in the north of Astor, nestled between the mountains and the coast.

Lom'inis is quite wealthy and enjoys good relations with Astor, although its population is small. Many in Lom'inis work as miners, extracting gemstones from the mountains to the west of the city, or as artificers, crafting these gemstones into jewelry and decorations.

## Towers

Lom'inis is situated between three towers and one set of ruins, which mark the border of the city.

These towers are the only three remaining of an entire series constructed by the Ashard that spanned the north of the continent. Two collapsed towers are visible off of the coast of Lom'inis. The base of one is currently used as a lighthouse.

The four standing towers each contain a large Nexus. The three Nexi emit luck, unity, and prosperity.
Astor

Astor is a kingdom covering the northern half of the Western Continent of Liertak. Its official capital is Var'malkus and it is currently ruled by King Victorus. The city of Var'stead is the largest settlement in Astor, and it acts as the *de facto* capital for trade and religion.

Astor has a number of cities, each ruled in the king's name by a Chainlord. Cities in Astor are named with the "Var" prefix. The Chainlord takes orders from, and reports directly to, the King's Council. Each city has several surrounding townsteads, each ruled by in the Chainlord's name by a Count. Each townstead in Astor is named with the "Lom" prefix if large, or the "Orn" suffix if small. The Count takes orders from, and reports to, its ruling Chainlord. The city of Var'stead, and the nearby townstead Mapel'orn, is an example of this relationship. Smaller villages surround each townstead.
La'ilah Muniri

Gender
 Class
 Age
 Names / Titles

*Quote*

La'Mun is a Human from the eastern continent.

## Background

* Desert Area
* Parents are alive
* They are strict with her in order for the group to survive in such a harsh terrain
* The group her family travels with mainly consists of Adults.
* The group sometimes meets with other traveling groups in order to trade
* Children are not something desired by these groups of people as they hinder the group's speed and efficiency.
* Children are often grouped together in order to restrict their hindrance on the group. They are looked after by an instructor known as a Yus'rana (a phrase which literally means good or bad luck)who is charged with teaching them the ways of surviving & religion.
* Left her family group behind when she was 15 years old mainly due to feeling as though she didn't belong. She was never considered an equal by her parents or peers as questioned the groups traditions.
* Bronze dragon heritage
Wildlife

Many animals and plants are unique to Liertak.

## Animals

### Sullen

The sullen is a white bird. It is silent, completely incapable of using its voice.

The Sullen Messenger Guild uses the sullen as its namesake and crest, as the messengers are forbidden from speaking between receiving a message and delivering it.

### Jarkund

The jarkund is a large lizard-like beast that inhabits woodlands and crags.

### Petalbee

The petalbee is a large, harmless bee. There is a large colony of petalbees in Var'malkus, where they are used for pollination of the flowers there.

### Roundbear

The roundbear is a short, fat bear. They are generally harmless to people. They feed on honey, flowers and small insects. There is a small population of roundbears in Var'malkus.

### Carden

The carden is a large bird with black feathers. It is migratory, flying south during the cooler months and north during the warmer months. Outside of migration, it rarely flies, preferring to use its strong legs for travel and whip-like tail for defense.

Carden meat is common in Astor, where it can be purchased cheaply. It is often consumed in soup or on corn wraps, where it may be flavoured with yoghurt.

Cardens are also a symbol of cowardice. Carden feathers or, in extreme cases, entire corpses, may be delivered to a doorstep as an insult.

### Cave wasp

The cave wasp is a venomous insect that lives in cave networks. It is completely blind, and senses the heat of its prey. It feeds on fish, other insects and small mammals.

## Plants

### Bloodvine

The bloodvine is a carnivorous plant that lives in cave networks. Its red body consists of a bushy base, which contains a single large seed, and a number of large, lash-like vines covered in thorns. The base also has many small mouth-like openings that emit heat, attracting and consuming small insects. The bloodvine also produces small, thin vines that work their way through stone to seek a suitable location for the seed. This results in large red-coloured sections of wall and roof of the cave network where it lives.
Campaign III

This page will follow the events of the third campaign's party.

**Major Characters**

**The Party**

Sal: An gnomish cleric looking to help the world.

Magaera: An half-elf ranger determined to avenge her mother.

Gwastardir: An half-elf paladin of the Lassaran church.

Taure: An elvish druid and forest protector of Forellia.

**Session One**

**Session Two**

## See also

Gwastardir

Magaera

Taure

Sal
Barras

Barras, officially named Hemel'orn, is an Astoran city located near the border of Dragha.

Barras has a high military presence, as it is often involved with or situated near border skirmishes with Dragha. This military presence drives the city's economy, although the city is quite poor. The population of Barras is quite small, consisting mainly of soldiers, miners, Draghan refugees and the poor.

The economy is based mainly in production of weapons and tools in factories, and obsidian mines. Most human-produced goods in Barras contain obsidian as a raw product.

Barras' culture is quite mixed, resulting from a combination of both Draghan and Astoran culture and religion.
Mapel'orn

Mapel'orn is a market townstead located on the east coast of Astor.

Mapel'orn produces some crops, and it is famous for its maple production. However, the Mapel'orn Marketplace is the largest market in Astor, and a famous landmark.

## Victor'orn

Victor'orn is a sister city to Mapel'orn. It began as a worker camp for the construction of the Chainway, but evolved into a bustling trade city in its own right due to the trade brought by the completed Chainway.

Ferries operate daily between Mapel'orn and Victor'orn.

## The Chainway

The Chainway is an enormous bridge linking Mapel'orn and Victor'orn. It took over a hundred years to build, and the design was overseen by King Victorus.

At the highest point of the bridge, halfway between the two cities, there is a square camp area named the Keystone for carts and merchants to rest. There is a small collection of shops, inns, gardens and a church. The Keystone reaches so high that it sits eight metres below the iron chain.
Astronomy

## Sun

There is a single sun over Liertak, essentially identical to Earth's sun.

## Moons

### Skanar

Skanar appears roughly the same size as Earth's moon. It is silver, lined with several large black chasms on its surface. Skanar takes 9 days to complete one rotation around the planet.

### Zeren

Zeren is slightly smaller, appearing about 0.6x the diameter of Skanar in the sky. Zeren glows bright purple, but appears golden as it rises and sets. Zeren takes 114 days to complete one rotation around the planet.

### Elnon

Elnon is about 1.4x the diameter of Skanar. Elnon is coloured deep blue, with white and bright grey stripes that shift across the surface over time; these appear to be clouds. Elnon takes 26 days to complete one rotation around the planet.

## Movement of the Moons

Overlapping of two moons is quite common and, while visually interesting, not noteworthy.

### Floodmeets

Approximately every 30 years, all three moons overlap at roughly the point of intersection of their orbits. This is called a "second order eclipse" or a "triple eclipse" by scholars. Common folk call this a "floodmeet". Floodmeets cause a large swelling of the ocean, often causing small floods in low-lying settlements.

Floodmeets are marked by celebrations and festivals all over the world. The Dwarven Assembly occurs at the point of the floodmeet. Floodmeets cause the Sea Chasm north of Kop'ran to temporarily sit completely underwater. It is possible to sail over the Sea Chasm during a floodmeet, enabling travel to the Lost Continent of Dulz'sha; this is the only time such travel is possible.

#### Solar floodmeets

A solar floodmeet occurs when all three moons overlap with each other and with the sun. Solar floodmeets are even more rare than regular floodmeets, occurring approximately every fifth floodmeet. Solar floodmeets cause enormous ocean swelling, which can cause catastrophic damage to low-lying settlements.
Humans

Humans are one of the Great Races of Liertak. Humans are the most common race, residing mostly on the Western and Central Continents.

## Settlements

The Kingdom of Astor

The Kingdom of Dragha

The Continent of Elicyn

The Independent Island of Kop'ran

## Notable Humans

King Victorus

High Commander Yarin

Commander Augustus

The Black Commander

Ang

The Conartist

Rickard

Ari

Sammon

Elred
Mahkal

Mahkal is a fire elemental.

Player quest:

1 day's walk east of path between Lom'inis and Var'stead. Township they're expecting to find has been completely destroyed.

Find somebody - it is obvious that the temple is unscathed. Go to the temple - ~15 people surviving. Priest, Trugor of Parradon, took leadership. Has pet white cat. He foretold the destruction and has a prophecy in the library. Prophecy says the chosen one cannot be hurt by the elemental's powers - the priest and the party go to kill the elemental, but Trugor is immediately incinerated (despite thinking that he was the chosen one).

The prophecy vaguely says how to destroy the elemental. The elemental escapes north. They return to the village and inform them of Trugor's death then travel north. They hear stories of it + bounty on its head. Need to go to a temple in Lom'inis to get a complete record of the prophecy, to find out how to kill it. (Trugor's record was partially destroyed, and he said every temple has a record.)

When the elemental tries to kill them, he fails but acts arrogantly and as though they aren't worth his time, but he knows it's the gods' chosen powers stopping him. This is why he flees north. He tears a portal out of thin air and disappears, although the party can see snow-capped mountains.

Priest in Lom'inis makes it very suspect that they didn't die.
El F.A.N.D.O.M

Unamigoloco ODIA el fandom de FAIV NATS AT DickBERS osea, de FNAF, así que si quieres enviarle teorías mejor que sean de Steven Universe y Gravity Falls, por cierto... ni le mencionésis cierta paginita de cierto creadorcito de cierto juegecito de ciertos peluchitos, **QUE SÍ QUE SE HA ENTERAO DE LO DE FNAF WORLD**, y voy a decir que el género de UNAMIGOLOCO es....................................................................................................................... **enchufe**

Se despide elgatoROR, **youtuber** y **animador de FNAF,** bss, bye
Liertak

For millennia, Liertak was ruled by the Ashard, an ancient race granted limitless power and wisdom by their mastery of magic. Their dominion came to an end when the earth itself was torn apart, razing even their most magnificent cities to the ground and toppling their civilization.

The tear in the world was so immense that lava erupted from deep within the earth, transforming oceans into vast tundras of obsidian. Six colossal chains appeared in the sky, anchoring the continents together. The chains tower over mountains and seas, meeting at the cathedral Elicyn in the heart of the world.

With their dominion shattered and their magic a powerless shadow of what it was, the Ashard were overthrown and exterminated. Entire countries had sunk and splintered new islands had formed. Vicious wars were fought over territory as civilizations adjusted to the suddenly altered geography.

Now, almost five hundred years later, the world's civilizations have been reshaped. The peace between the western human nations of Dragha and Astor is threatened by constant territorial skirmishes, and hostilities are rising from the elven domain Forellia. Suspicions and military activity are growing everywhere. With whispers of a rising hobgoblin power in the east and a new religious cult spreading distress and persecution, the world appears to be on the edge of being torn apart once more.

You have each chosen to travel with a dwarven caravan to the city of Var'stead, the centre of Astor's military and religious powers in order to seek out your own destinies in this perilous world.
Var'stead

Var'stead is a city situated on an enormous plateau in the center of a large area of plains. It is the largest settlement in Astor and its *de facto* capital for trade and religion. It is also located at the neck of the Astor dividing the sea and the eleven forest Forellia. These factors make the city a very defensive and important military position.

Var'stead is the location of the High Commander's barracks.

## Divide

Var'stead is divided into two separate regions - the Commons and the Whites.

## Notable Locations

* Actors Guild
	+ Located in the merchant district.
* Amphitheater
	+ Located in the merchant district.
* Common District
* Gateway
* Golden Drake Outpost
* Merchant District
	+ The entrances to the merchant district only permit entry to guild members, priests, nobles and soldiers.
* Merchant Guild
* Masons Lodge
	+ Master Architect: Dotan (Dwarf)
	+ Human Apprentices
* Stronn's Temple
	+ Priests of Stronn patrol the city as vigilantes.
	+ The Arch Priest is a key adviser to the Duke of Var'stead.
	+ Priest's robes are colored red and embroidered with gold threads. They also have a pendant shaped as an open book around their necks to symbolize Stronn's book of laws.
* Tavern (The Hags Wart)
	+ Located in the common district.
* Tavern (Ang's Cafe)
	+ Located in the common district.
	+ Currently owned and operated by Ang.
Aerius (location)

**Controlled By** | Aerius

**Aerius** is a location in the roleplay.

## Description

Aerius is located high in the clouds, above where most can get to or see unless they have special magic to get them there. Aerius has declared itself unsure of what side they truly stand on when it comes to war and the other things like alike. Aeris is not that large of a city and most actually considered it to be a small, floating town. Despite this, however, the Aerius are still technically humans so they are distrusted by many races who know them.
El Señor Don Oruga

Origen
 Mundo de Origen

*¿Quién eres tú?*
-El Señor Don Oruga.

# Descripción Psicológica

Pequeña oruga de diez centímetros de altura de normalmente actitud tranquila y sosegada. Si te encuentras con él, seguramente te confunda con sus palabras y humo, aunque si tienes paciencia te ayudará. Sin embargo, más te vale no ofenderlo, o se enfurecerá tanto que se pondrá rojo, literalmente.

# Historia

## Pasado

Su vida se limita a fumar su pipa y dibujar formas en el aire en el Jardín de las Flores, una vida de retiro y tranquilidad que muchos envidiarían.

# Otros datos

* No le gusta que le digan que es pequeño.
* Puede soltar que el humo de su pipa dándole diferentes formas.
Ashard

The Ashard are a highly intelligent race of humanoid felines. Prior to the Chaining, the Ashard ruled the enormous single continent of Frhan'sha, in the northern half of Liertak, through their mastery of magic and the persecution of other races. There are very few Ashard alive today.

## Ishi and Nexi

Ishi are tiny creatures that originate from the Rue. Ishi are born in the Rue and travel to the Mortal after they reach maturity. There are hundreds of types of ishi, and each ishi is identical to others of the same type (unlike Mortal organisms, which all show variation).

Each ishi requires an input of a certain substance and produces an output of another substance. These substances may be chemicals, radiation, concepts, or emotions. For example, a type of ishi may consume 2.2 grams of nitrogen gas each day and produce 4.1 units of happiness each day.

The Ashard compiled a list of each type of ishi and their inputs and outputs. Using this, the Ashard were able to engineer ecosystems of ishi; an ideal ecosystem would have a net input of readily available substances (such as oxygen gas, nitrogen gas, or water vapour) and would produce a net output of a desired substance. The Ashard mined and cut crystals that could store ishi indefinitely once caught. This way, the Ashard produced crystals that consumed a readily available substance and produced a useful substance. For example, the Ashard could engineer light-producing crystals, sugar-producing crystals, and luck-producing crystals. These crystals, called Nexi (plural of Nexus) would last indefinitely as long as they are stored in the appropriate medium, such as air or water.

Many of these Nexi were carried by individuals, stored in homes, and used in industries. However, the Ashard also erected large towers, on top of which they set large ishi crystals to benefit the surrounding region. A luck Nexus survives in Lom'inis to the present day atop Pearl Tower, and luck is still being emitted. Ash Tower and Blood Tower are the only other two surviving towers from this era, and neither contains a Nexus. There are ruined towers around Lom'inis. One set of ruins is used as a lighthouse.

Nexi appear as translucent white crystals, ranging in size from pebbles to boulders. Inside each Nexus is a variety of dancing and interacting coloured specks, which are the ishi, and give the Nexus a multi-coloured glow.
??????

Tiene el poder de causar miedo a los demás, cambiando la forma de su cuerpo para adaptarse a los miedos de cualquier persona (Por ejemplo, puede transformarse en una araña gigante si alguien tiene terror a las arañas)

Lo único que se mantiene constante en sus transformaciones son los ojos. Al poder cambiar su forma puede sacar brazos, piernas, etcétera cuando lo necesite.

La parte mala de este "estado" es que se comporta como una sombra y no puede tocar nada ni nadie, y tampoco nada puede tocarle a el; lo atraviesa. Solo podría tocar a algo que estuviese hecho de lo mismo de el.
Motos

Armas
* Se necesitan buenos reflejos para saber cuando es conveniente frenar o derrapar mientras se está sobre una de estas bestias de la velocidad.

## Origen y uso

El uso de las motocicletas se puso de moda en muchos mundos debido a la fama de *"machote y rebelde"* que otorgaba disponer de una de estas máquinas. Sus usuarios, la gran mayoría delincuentes que desafiaban la ley a cada oportunidad, se dedicaban a hacer toda clase de gamberradas para luego darse a la fuga rápidamente en una de sus motos. Poco a poco, la gran mayoría de estos motoristas fueron desapareciendo, pero su legado y amor por la carretera y la gasolina sigue muy vivo.

## Mejoras

* **Cuchillas**: Añade en los laterales y extremos de la moto unas cuchillas, que provocan aún más daño cuando se embiste o golpea con la moto.

* **Chasis reforzado:**Refuerza el chasis de la moto, aumentando sus Puntos de resistencia hasta 25 PR.

* **Ruedas oruga**: Mejora las ruedas de la moto, volviéndola mucho más veloz en zonas escarpadas y erosionadas del terreno.

* **Ruedas lisas**: Mejora las ruedas de la moto, volviéndola mucho más veloz en zonas lisas y además volviéndola más manejable al frenar o derrapar.
Bosque de los Enanitos/Historia

# Historia

No se sabe mucho de la historia de este mundo, entre otras cosas porque rara vez ha tenido alguna importancia para la Orden. Lo único que saben algunos de los habitantes del mundo, es que los anteriores reyes de aquel mundo tenían una preciosa hija, pero lamentablemente la reina enfermó y el Rey buscó nueva madre para su bella hija. Con el tiempo el padre enfermó y la Madrastra de la princesa se convirtió en la Reina del mundo.
Squall Leonhart "León"

Origen
 Mundo de Origen

# Descripción Psicológica

Debido a La Caída de su Mundo, Squall creció volviéndose un joven de carácter solitario, sombrío, desconfiado y frío, que lo vuelve un guerrero único en su especie. Pese a esto, es leal y protector con los suyos.

# Historia

## Pasado

Squall creció en el mundo de Vergel Radiante, hasta que fue consumido por la oscuridad. Avergonzado y enojado porque no pudo defender su casa y a sus seres queridos de los Sincorazón, Squall asumió el nombre de "León" con el fin de distanciarse de su pasado, jurando no volver a usar su verdadero nombre hasta que los Sincorazón fueran derrotados y su mundo restaurado. León despierta en Ciudad de Paso, junto con otros refugiados de Vergel Radiante: Yuffie, Aerith y Cid. Ahora, los cuatro forman La Resistencia, un grupo inseparable que vela por su nuevo Mundo luchando contra los Sincorazón, y que sueña con, algún día, volver a ver su Mundo natal. También fue conocido por viajar entre los mundos en su Nave Gumi, ayudando a otros refugiados en peligro y la reubicación de los mismos a la Ciudad de Paso.

# Otros datos

* Es el Líder de La Resistencia contra los Sincorazón, que lucha por proteger Ciudad de Paso.
* Tiene una sana rivalidad con Cloud.
Kop'ran

Kop'ran is an independent city located on a large island east of Astor, near the Teeth.

## Government and Military

Kop'ran's only form of government is its military. The city has no official laws, with the only form of justice being mob-style punishment at the hands of the military. The military has no power or influence ensured by law, but rather by being the most physically capable party in the city. A loose, unwritten system of social interactions governs everyday activities and customs.

## History

The island of Kop'ran was, until the 380 Earthquake, a coastal city attached to the mainland of what became Astor. It became separated during the Earthquake. Kop'ran was formed in 382 after the members of the Astor military stationed there decided to abandon their country and declare independence. The independence became officially recognized in 394 after Astor signed a treaty to ensure military assistance against Dragha and an end to the Kop'ran raids against the island and coastal settlements on the borders of Astor.

## Sea Chasm

Kop'ran is the closest settled location to the Lost Continent of Dulz'sha, only miles from the Sea Chasm. The Sea Chasm is a waterfall-style whirpool in the ocean caused by a crevasse in the sea floor. The Sea Chasm is impassable except for during floodmeets, when brave adventurers occasionally decide to attempt travelling to Dulz'sha. No known adventurer has ever returned from such a visit.

## Kop'ran Militia

In 461, through clandestine dealings, the Kop'ran militia became aware of the impending tsunami aimed at northern Astor. Because of Kop'ran's location in open waters, it was obvious that sustaining a city through such a disaster was not reasonable. The military then declared a Kop'ran Militia and encouraged citizens to join. This Militia sailed west to Astor and declared very loudly their intention to march on Var'stead. Two cities east of Var'stead sent military aid to protect Var'stead. After these two cities were left weakened, the Militia revealed its true plans of capturing these two cities in order to settle a new city.
Victorus

Victorus is the king of Astor. While he has the appearance of a 10 year-old child, he has held the position of king for over 200 years.

The officially given reason for Victorus' longevity is that he has been blessed by the gods and given eternal youth. Victorus' father ensured this was a widespread belief before his death.

## Possession and True Identity

The real reason for Victorus' eternal youthfulness is that the body is possessed by a faerie.

Victorus died when he was two years old. His father, Thactorus, approached the Cult of Skarg and demanded that they resurrect him. However, unbeknownst to the father, the Cult animated the child's corpse using the soul of a faerie child named Malkator. Malkator was given the mission by the First Faerie of finding the Whisper, a powerful artifact that was lost from the Rue during the Chaining.

Malkator, acting through Victorus' animated corpse, is currently using his position as king of Astor to track down the Whisper.

## Policy

Victorus acts very imperialistically, prioritizing expanding the reaches of Astor.

One exception to this is his treatment of the elves. As Victorus sees the elves as kin of the faeries, his policies are generally accepting of them and their territory.

## Personality

Victorus is a recluse. He often meets with a small team of representatives, whom he sends out to participate in running the kingdom.

When Victorus does venture out of his offices, he demands very fine ceremonies and indulgences. Only raw food is served at his banquets.
Natsumi Kazuhiro

Age
 Status
 Weight

Natsumi Kazuhiro 「なつみ和弘, *Kazuhiro Natsumi*」is the student body president of Hyanakyou Academy and part of Minori Uragiri's harem.

## Appearance

Natsumi has dark blue hair combed neatly. He wears glasses. Outside of his school uniform, he dresses very formally all the time. Usually, he wears dress shirts, jackets, ties, and slacks. He likes casual shoes. However, around Minori, he dresses more fashionably and playboy-like. He has blue eyes.

## Personality

Natsumi is very strict and polite. Bearing the responsibility of president of the student body, he is highly respected by all students. He is very serious and passionate about his role. and is very intuitive. Around Minori, he becomes more insecure and is easily flustered. He acts more casual around her, and also attempts to be flirty, though usually his attempts come off as weird and awkward.

## History

When he was younger, Natsumi was regularly picked on by other children and bullies for being very nerdy. One day, when Natsumi was again being bullied by a group, Arata Isamu, a popular and well-known kid, intimidates the kids away, saving Natsumi. The two eventually become best friends, despite their contradicting personalities. Natsumi is very protective over Arata, keeping the little 'wildcard' out of trouble, and cares about him a lot. He became student body president to set his reputation so people would stop picking on him. He succeeds, and now is very well respected.

## Trivia

* He was nine when Arata Isamu rescued him from bullies.
* Natsumi and Arata were the same height when they were nine, but now hold a huge height difference.
* Natsumi's favorite music is classical.
* His birthday is November 7.
* He becomes extremely flustered when in the presence of Minori, most often not acting like his usual strict self.
* He actually has perfect vision and only wears glasses for aesthetic purposes.
* He can sing very well.
* Natsumi owns a Lexus.
* He can play the piano.
* Natsumi is the tallest of the main characters.
Hobgoblin - Squamus War

The Hobgoblin - Squamus war is an ongoing conflict on the Eastern Continent between the Hobgoblins and the Proteus. The war has essentially been ongoing since the Chaining, but progress is very slow. The war is focused on the centre-north of the Eastern Continent, with many living in the far north and far south unaffected by the conflict.

## Fall of the Dwarves

The Dwarven kingdom originally sat near the center of the Eastern Continent. Ashard magic kept the Hobgoblins south of a defined border, protecting the Dwarven kingdom and the Squameus valleys. However, after the fall of the Ashard, the Hobgoblin hordes quickly overran and destroyed the completely undefended Dwarven kingdom. Only a small number of Dwarves survived, who all sought refuge in the west.

## Current Day

The Hobgoblins have been making slow, but certain, progress in their journey north to destroy the Squamus valleys. The Squamus homes are generally swamps and riverlands, which the heavy Hobgoblins have trouble navigating. To solve this problem, the Hobgoblins take a settlement of between 40 and 200 Squamus and force them into slavery. These slaves are directed south to collect enormous volumes of sand from the desert at the south-east of the continent. The slaves are then forced to use this sand to fill in the swamp and riverlands, destroying the Proteus settlements. This enables the Hobgoblins to march slightly farther north and repeat the process.
Var'malkus

Var'malkus is the capital city of Astor and the residence of King Victorus.

Var'malkus is a decorative city. The government has, at Victorus' command, spend significant amounts of money planting enormous trees and colourful fields of flowers that cover the city. Roundbears and petalbees inhabit the city in large numbers. Soldiers are dressed highly decoratively, sporting floral and gold-trimmed designs.

Var'malkus has little in the way of business. It has a low population, as Var'stead is functionally the main city of Astor. While some government affairs that directly involve the king occur on Var'malkus, most economic activity is conducted in Var'stead.

## The Academy

The Academy and its adjoining residency are located just south-west of Var'malkus, approximately 20 minutes by foot. The Caramor river and some soft hills sit to the west of the Academy. There is a fallen Ashard tower in the river.

The Academy is concentrated into a single tall, circular Tower. It contains classrooms, meeting halls, and quarters for the staff and students. On the roof, there is a chapel dedicated to each god. Stronn's is largest, and used for official ceremonies. The Tower is ringed by gardens and surrounded by sports fields. To the north-east of the Tower is the Arch, which is four rows of shops that have opened to meet the needs of the Academy's staff and students.

The Academy's staff are listed below.
Sparking Magic

**Users** | Sara Candler

**Sparking Magic** is a type of magic created and used by Sara Candler, and is used in the Nightbloom Academy roleplay.

## Description

By combining the elements of water, lighting and thunder, this magic is known to be deadly due to the fact of the old saying 'Water conducts electricity'. It is separated into three different levels, and the last levels are not used unless a situation calls for it, which is not often.

## Levels

The levels for Sparking magic is described as follows:

Level One

* A target is selected and gets electrocuted. They, however, don't get killed. It's akin to accidentally shocking one's self. Used only to get someone's attention in class or wake up Luca Hartmann.

Level Two

* A target is selected and gets electrocuted to the point that they're in immense pain and must be put on bedrest. Only used in situations that call for it.

Level Three

* The most deadly level, which results in death. Electrocution happens until the target's heart explodes, instantly killing them. It's a long and painful death. However, this is never used.

## Trivia

* Sara created this magic out of boredom.
Viento

Origen
 Mundo de Origen

# Descripción Psicológica

Viento es una chica muy seria y misteriosa, de carácter muy tranquilo, hasta llegar al extremo de que nunca se la haya visto sonreír o asustarse. Se ha ganado la confianza de Seifer (se dice que es la única mujer capaz de soportarlo) y, al parecer, es la única capaz de mantener a raya a su amigo Trueno. Es chica de pocas palabras, expresándose con palabras sueltas.

# Historia

## Pasado

La vida de Viento, al igual que la de la mayoría de los jóvenes de Villa Crepúsculo, siempre se ha limitado a los helados de sal marina y los combates de Struggle. Pertenece al "Comité Disciplinario de Villa Crepúsculo" fundado por Seifer, junto aTrueno y Vivi. Los cuatro se dedican a (según ellos) combatir el crimen; cuando lo que normalmente hacen es meterse con los demás, sobre todo con Hayner, Pence y Olette.

# Otros datos

* Es la más inteligente de su grupo, además de la antítesis de su amigo Trueno.
* Sus habilidades de combate son parecidas a las de Yuffie.
Espacio Paranoico/Historia

# Historia

Realmente, poco se sabe de la historia de este mundo. Fue descubierto hace poco tiempo y muy poca gente ha llegado a pisarlo.

Los desafortunados que lo visitaron se vieron de una manera u otra en problemas a causa del PCM y sus esbirros, los cuales obligan a los Usuarios a participar en un extraño "Coliseo" llamado Rejilla de Juegos en el que obligan a luchar a muerte o enfrentarse a duras pruebas a los que muy pocos sobrevivirían.
The Three Realms

There are three Realms, or planes of existence.

## Mortal

The Mortal is the Realm where Liertak is situated, and the site of all earthly activity.

## Rue

The Rue is a Realm roughly equivalent to the Mortal, but with different physical laws that govern the world. The Rue is inhabited primarily by Faeries. Other mysterious creatures, such as ishi, glitterfins (bottom) and mantons (centre) also inhabit the Rue.

Travel to the Rue was common prior to the Chaining, but ceased with the death of the Stranger god. Now, the Rue only lives on in mythology, and is not accepted as fact by Mortal inhabitants.

## Deia

The Deia is the Realm where the gods live. Demigods are created in this Realm, and are the only beings capable of travelling between the Deia and the other Realms.
Kalinth

**Located In** | Kalinth Homeland, Nightbloom Academy

**Kalinth**, or Dragon-People, is a race that appears in the roleplay.

## Description

Kalinth are the dragon-people of this universe. They were said to have developed some time after the humans did, and have since been declared the second most sentient beings on the planet. Some Kalinth are annoyed by the attitude humans have but the royal family of Kalinth is very relaxed about this for whatever reason. Most Kalinth are extremely compromising and love to work with humans, which can only be assumed as them working towards a greater means. No one has discovered what these "greater means" would be, however, and the Kalinth have not commented on the matter. The Kalinth are an extremely powerful race that can spit the elements from their mouths in the form of a blast/stream, have the ability to hover or fly depending on their own control over their wings, have incredible physical strength that could probably rival Nyx's magical ability, and can transform into much larger versions of themselves for a set time limit of 5 minutes tops.

In truth, the Kalinth actually have three forms that they can call on to help them in battle; the first form only exhibits a few of their own features, such as sharper teeth, claws, and for some, their tail is also very clearly visible in a slightly shorter length than before. For most Kalinth, they resemble humans the most in this form. The second form the Kalinth can use is adopting a sort of "draconian armor", which covers them in almost unbreakable dragon scales. In this form, most Kalinth's tails also emerge in their full length. In their last form, the Kalinth transform into gigantic versions of themselves apparently resembling something similar to that of their ancestors. Since this form is extremely difficult to keep stable, the Kalinth can only use this for a set limit of five minutes, as aforementioned. However, they can fly without feeling fatigued, can spit several blasts at one time, and their body is like punching a heavily fortified wall. For the more powerful Kalinth, they have destroyed people's arms just from trying to punch them while in this form.

## List of Kalinth

Alcor Starrius FanfuriSaphira AtorAmorette Cerise Soleil
Zenas Ichinose

Age
 Status
 Weight

Zenas Ichinose 「ゼナス一ノ瀬, *Ichinose Zenasu*」is a student attending Hyanakyou Academy and is a friend of Minori Uragiri.

## Appearance

Zenas has brownish pink hair and bright green eyes. She has her ears pierced. Her hair is shoulder-length and usually in braided or down.

## Personality

Zenas comes off as a very sweet and kind person. She is very polite, but very clingy towards Inari and Eli. She is slightly yandere, and will not act open unless around someone she knows.
Espacio Profundo

* Mundo
 Autor
 Origen del Mundo

El Espacio Profundo es el nombre con el que se conoce un sector espacial inhabitado de planetas y mundos con posibilidad de albergar vida natural. El Transporte Penitenciario Durgon, una gigantesca nave que navega el intersticio llena de criaturas muy diferentes a lo que se pueda encontrar en muchos de los otros mundos. Su nombre le viene dado por su condición de prisión, ya que transporta a los criminales más peligrosos que existen. Su seguridad es prácticamente infranqueable.

# NPCs

## Fuerzas de la Autoridad

* Gran Consejera
* Gantu
The God's Tempest

The God's Tempest is an ancient monstrous phenomenon resulting in cataclysmic storms every few centuries.

The God's Tempest is caused by the twisted hybrid of two of Lassar's demigods, Shal and Kalyx. The two were twin sister and brother. Kalyx spent his years destroying settlements of humans and humanoids, wild creatures, and ishi. He would absorb their life essence to become more powerful. Shal spent her time venturing to places of strife and conflict and using her powers to rescue those in need and help stop their suffering.

Eventually, his humanoid demigod body began to decay, unable to process the massive volumes of power. In an attempt to reach godhood and obtain a body capable of withstanding near-infinite amounts of power, he called to his twin sister Shal. Kalyx performed a ritual that leveled six entire islands, and destroyed all life there, using his sister as a physical channel for the power. The ritual failed, and Kalyx and Shal were combined into a single being. Their complex thought and emotional abilities were reduced to simple but powerful desires.

The Tempest exists as a hybrid between the two demigods. It alternates between two forms. Shal's form is small, and appears as a beautiful white humanoid bird, decorated with ribbons and feathers. It is quick and agile, and flies at high speeds. Kalyx's form is much larger, and appears as an enormous beast with mouth-like openings covering its entire body.

As Kalyx's desire for energy grows, Shal's form begins to decay and the Tempest grows. When the decay is complete, the scraps of Shal's form that are expelled trigger an enormous storm. This storm grows in intensity, and Kalyx's form feeds on the energy. These storms are the most devastating in history. As Kalyx consumes energy, the desire for power is lessened, and Shal is able to regain control.

The part of the Tempest that used to be Kalyx desires to completed the ritual, and attempts to do so by continuing to absorb storm energy. The part that used to be Shal desires to protect the people of the Mortal and to get home to the Deia. However, it is unaware that the gateway to the Deia has been sealed off to prevent the twisted creature from ever returning home.
Flame Whispering

**Users** | Christelle Flametongue- Flametongue Clan

**Flame Whispering** is the main magic of the Flametongue clan, and is used within the Nightbloom Academy roleplay.

## Description

Flametongues are more known to be able to use any sort of fire magic. There was never a given name for this, but Christelle calls it 'Flame Whispering'. This is due to the fact that Flametongues can 'speak' to fire, in a sense, and it 'talks' to them. Due to this unique connection, the element of fire is more than happy to lend itself to the Flametongue clan and doesn't burn them if they use it. Most Flametongues are known to be able to talk to fire once they reach the intermediate level.

## Trivia

* Christelle is the only one of the Flametongue Clan to be able to talk to fire at the age of 10. This is because of her stubborn will and determination.
Zaobur (location)

**Controlled By** | Zaobur

Zaobur is a location in the roleplay.

## Description

The Zaobur homeland is the only location where no one is allowed to enter or exit, unless it's for special cases. The Zaobur homeland was originally the site of an enormous battle of humans versus the demons. After the humans defeated the Zaobur, they forced them to stay down here and rot in their own defeat. This place is unknown to most and the location itself is not known to many besides Nyx and the survivors of the war.
Magaera

Gender
 Class
 Age
 Names / Titles

*Quote*

Sal is a Gnome and a Cleric.

## Background

Sal was an orphaned child and as such grew up within the confides of the church in Var'stead.

However he rebelled from the teachings of the church and left in his early years. He was then taken in by the elves and begun to learn their ways.

## Involvement

Sal decided to join the dwarven caravan in order to return to Var'stead, find his brother and try to put the church back on the right track.

## See also

Campaign III

**Magaera**

Taure

Gwastardir