Ruins

The entrance to the Ruins.

### Inhabitants

Flowey, Dummy, Froggit, Whimsun, Loox, Vegetoid, Migosp, Moldsmal, Final Froggit, Whimsalot, Astigmatism, Parsnik, Moldessa, Migospel, Annoying Dog, Napstablook, Toriel Dreemurr

### BGM

Ruins, Unnecessary Tension, Home, Home (Music Box), Empty House, Fallen Down

The **Ruins** is the first major location in The Underground. It is also the former place of residence for Toriel Dreemurr

## Features

For the area's puzzles, see Ruins/Puzzles.

## Geography

There are many puzzles and traps within the Ruins, as well as a surplus of red leaves and vines that are strewn throughout the area. A small river runs through the Ruins, and the dark ground is hallmarked by small patches of auburn leaves. Despite the abundance of red leaves in the Ruins, only a single black tree is seen here, which is in front of Toriel's Home.

### Entrance to Leaf Pile

The first room of the Ruins consists of a pile of Golden Flowers, a short hallway, and a large doorway embellished with the Delta Rune.

The second room is empty other than a small illuminated patch of grass, along with another doorway that is nearly identical to the first door visitors walk through.

The following room is the first that contains the purple brick décor that characterizes most of the Ruins. This first room contains a SAVE Point. Following this room, there lies the Middle Road Puzzle, followed by the Switch Puzzle, and then a room that contains the Dummy. Following this room is yet another puzzle, the Blueprint Puzzle, containing markings on one side of the floor that are intended to reveal the correct path through a series of spikes.

Following this room is an incredibly long hallway, at the end of which is a pillar.

### Leaf Pile to Mouse Hole

This path is mostly filled with simple puzzles and weak monsters such as Froggit and Whimsun.

The path southeast of the leaf pile leads to a room with a 2x6 pattern of cracks in the floor. To the left and right of the cracks are two wide chutes. When stepping on the cracks, they fall into a small room directly below. In this room, only a leaf pile and two chutes are visible. When walking up to the chutes on the lower floor, you are taken to chutes parallel in the room above. Climbing up the rightmost chute in the lower room allows anyone to bypass the cracks and move forward.

The next room contains the first rock puzzle.

Past the rock puzzle is the leaf puzzle. This room contains a large section of the floor that is covered with cracks, while the room below it contains a path through a pile of leaves. If this path is followed on the upper floor, you are able to walk on the cracked floor without falling through the cracks.

The next room contains the second rock puzzle.

### Mouse Hole to Home

The room following the second boulder-pushing puzzle is a room containing a mouse hole and a small table.

The right passage leads to two more passages: one going up, and one continuing right. Both paths are blocked by Napstablook.

The room right of Napstablook leads to two spiderwebs and a sign.

The path north of Napstablook leads to a large room with three Froggits. This is the first room where Loox, Migosp, and Vegetoid can be encountered. The room right of the Froggits contains the The One Switch Puzzle and the Faded Ribbon. The next room contains the Rotating Puzzle, which consists of the same room rotated around four times. Each of these rooms contains three pillars, and three colored switches adjacent to them. Pressing the correct switches lowers spikes that block the way, allowing further advancement.

The following room is a crossroads. In this area, it is impossible to encounter any monsters. Here, there are two paths. One leads north, while the other leads east.

The eastern path leads to a small room, which houses a single Froggit, and a door leading to the north. Going through the north door near the Froggit leads to an overlook of Home. The Toy Knife can be found on the left side of this overlook.

Going through the north door at the crossroads leads to Toriel's Home. A large, leafless black tree is found at the entrance to the home.

### Toriel's Home to Ruins Exit

Main article: Toriel's Home
The entrance of Toriel's Home contains three paths: a left path towards a living room, a right path towards a hallway, and a downwards staircase that leads to the Ruins Exit.

## Trivia

* The flavor text for the bed of Golden Flowers becomes available after encountering Flowey.
* When solving the second "rock pushing puzzle," one of the rocks does not want to be pushed (at first). If the protagonist ignores the other rocks required for the puzzle and instead keeps pushing the reluctant rock, the barrier still moves.
	+ This clarifies the sign in the room with the first rock puzzle: "*Three out of four grey rocks recommend you push them.*"
* In the room with three visible Froggits, the fourth Froggit, which is ant-sized, can be found inside of one of the wall cracks. This frog is found by inspecting the northern wall in the room.
* In the room with the three visible Froggits, talking to the third Froggit gives the option to make names of monsters no longer appear yellow when they can be spared in battle. After turning off yellow names, talking to the Froggit again gives the option to make the names pink instead.
* Depending on the protagonist's HP when finding her home, Toriel's dialogue before telling the protagonist to enter her home varies.
	+ Full HP - "*Not a scratch... Impressive! But still...*"
	+ Less than full HP, but more than 2 - "*There, there, I will heal you.*"
	+ 2 HP or fewer - "*Who did this to you? You will get an apology.*"
* Inspecting the black tree causes the narration to describe it as an old tree.
* If the protagonist has killed Toriel or fled from her during her battle, then sleeping in the bed again triggers the message "*<Name>, please... Wake up! You are the future of humans and monsters...*" and they wake up.
* The Ruins exit can only be opened from the inside. It is stated only a ghost or someone who can burrow can freely traverse in and out of the area.

## References

1. ↑ *(Golden flowers.) (They must have broken your fall.)* - Narration
2. ↑ *Every time this old tree grows any leaves, they fall right off.* - Narration
3. ↑ *Oh, and don't think about trying to explore the RUINS... The door's been locked for ages. So unless you're a ghost or can burrow under the door, forget about it.* - Snowdin Shopkeeper
4. ↑ *Didja hear? The RUINS have been opened up, and get this... They were opened from the INSIDE.* - Snowdin Shopkeeper, post True Pacifist Route.