NOISZ STΔRLIVHT/Events

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***Recursive and Synthetic Events are currently down for maintenance.***

Event Mode is a feature that is available at certain times, challenging you to play skillfully to unlock a special style. The main goal in an event is to level up the event style up to Level 30, in order to unlock it for use in the rest of the game - though in the case of Ephemeral Events, purchasing the Event Pass will also unlock the style immediately.

There are three kinds of events: Recursive Event, Synthetic Event and Ephemeral Event.

* Recursive Events reappear periodically, usually every 8 weeks.
	+ Progress in a Recursive Event is retained when it reappears.
* Ephemeral Events only appear once. They are crossovers with other games.
	+ Ephemeral Events also come with Event Passes, which cost $1 during the event and $2 after. An Event Pass gives access to an exclusive song, and also unlocks the event permanently to allow igniting the style.
* Synthetic Events run on an 8-week cycle like Recursive Events and are part of the Forge of Antiphon game mode.

Other than the differences above, Recursive and Ephemeral Events play almost identically, and for these events, there is an Event Mode in effect.

# Event Mode

Playing in Event Mode is present for Recursive and Ephemeral Events, and requires one COINZ per play. In Event Mode, you are locked into playing with a certain style (and hence usually a certain character), corresponding to the event. Regardless of what folder a song is taken from, during an Event, it is considered to match the character and so you get the PW bonus for matching folder - for example Hakuno would still get the +200 same folder bonus from On And On!! (a Dia folder song) in this case.

An event also includes 6 songs: 4 free songs and 2 paid songs.

* In Recursive Events, the paid songs are from Club Pass songs.
* In Ephemeral Events, one paid song is from a Club Pass; the other paid song is from the event's Event Pass. You may play the Event Pass song even without the Event Pass during the event.

In Event Mode, all plays are automatically in Challenge Mode. (You can still choose to play normally by backing out from the challenge pop-up; it will still cost one COINZ, though.) The plays will not give any item drops; however, challenges award even more EXP than usual.

# Synthetic Events

*Main article: Forge of Antiphon*

Synthetic Events are part of the Forge of Antiphon gamemode, and like Recursive Events, run on a two-week cycle. Each character has an Antiphon Armament style which can be customised in Forge of Antiphon, and can be unlocked by completing a single playthrough for 4 COINZ while their event is active.

Note that these styles do not require Ignition (see below) and have no level caps at certain levels.

# Levelling Up Event Styles

With the exception of Antiphon Armament, Igniting event styles requires Crowns, that can only be obtained during the event. An event is divided into 4 Parts, and within each Part, you can get a Crown for each song. Each song only awards one Crown for each Part. A style needs 4 Crowns to ignite, but you will lose all your Crowns upon igniting (as the event proceeds to the next Part).

* You cannot replay the same song over and over to gain Crowns; once completed, a Crown will appear over the song in Event Mode and you cannot gain any more until the next Part of the event.
* Excess Crowns are turned into items. The rate is 4 items of the Part tier per Crown.

The conditions required to get a Crown in each Part depend on the Event. So far, all conditions are in the form "clear on <specific difficulty> or higher, with <additional task on the play>", though Part I will almost always be "Clear on any difficulty" with no extra conditions.

* For example, in Recursive Event 01, you have to clear on a high enough difficulty and obtain a good enough grade.
* Meanwhile, in Ephemeral Event 01, you have to clear on a high enough difficulty with a sufficient total Overflow.

For current event countdowns, see below.