Fighter

The **Fighter** is a class in *Pathfinder: Kingmaker*.

## Description

Some take up arms for glory, wealth, or revenge. Others do battle to
prove themselves, to protect others, or because they know nothing else.
Still others learn the ways of weaponcraft to hone their bodies in
battle and prove their mettle in the forge of war. Lords of the
battlefield, **fighters** are a disparate lot, training with many weapons or
 just one, perfecting the uses of armor, learning the fighting
techniques of exotic masters, and studying the art of combat, all to
shape themselves into living weapons. Far more than mere thugs, these
skilled warriors reveal the true deadliness of their weapons, turning
hunks of metal into arms capable of taming kingdoms, slaughtering
monsters, and rousing the hearts of armies. Soldiers, knights, hunters,
and artists of war, fighters are unparalleled champions, and woe to
those who dare stand against them.

## Gameplay

Role: Fighters excel at combat -- defeating their enemies, controlling the flow of battle, using Combat Maneuvers
 and surviving such sorties themselves. While their specific weapons
and methods grant them a wide variety of tactics, few can match fighters
 for sheer battle prowess.

Alignment: Any.

Hit Die: d10.

Skill Ranks Per Level: 1+ ½ Int modifier.

Class Skills: Athletics, Knowledge (World), Lore (Nature), Persuasion.

## Archetypes

* **Aldori Defender, Tower Shield Specialist, Two-Handed Fighter**

## Class Features

### **Fighter Proficiencies**

A fighter is proficient with all simple and martial weapons and with
 all armor (heavy, light, and medium) and shields (including tower
shields).

### **Bonus Combat Feat**

At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning
that the fighter gains a feat at every level). These bonus feats must be
 selected from those listed as *Combat Feats*, sometimes also called
"fighter bonus feats."

### **Bravery**

Starting at 2nd level, a fighter gains a +1 bonus on Will saves
against *fear*. This bonus increases by +1 for every four levels beyond
2nd to a maximum of +5 at 18th level.

### **Armor Training**

Starting at 3rd level, a fighter learns to be more maneuverable
while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum
Dexterity bonus allowed by his armor by 1. Every four levels thereafter
(7th, 11th, and 15th), these bonuses increase by +1 each time, to a
maximum –4 reduction of the armor check penalty and a +4 increase of the
 maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while
wearing medium armor. At 7th level, a fighter can move at his normal
speed while wearing heavy armor.

### **Armor Mastery**

At 19th level, a fighter gains damage reduction 5/- whenever he is wearing armor or using a shield.

### **Weapon Training**

Starting at 5th level, a fighter can select one group of weapons.
Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th, 13th, and 17th), a fighter becomes
 further trained in another group of weapons. He gains a +1 bonus on
attack and damage rolls when using a weapon from this group. In
addition, the bonuses granted by previous weapon groups increase by +1
each. For example, when a fighter reaches 6th level, he receives a +1
bonus on attack and damage rolls with one weapon group and a +2 bonus on
 attack and damage rolls with the weapons group selected at 5th level.
Bonuses granted from overlapping groups do not stack. Take the highest
bonus granted for a weapon if it resides in two or more groups.

A fighter also adds this bonus to any combat maneuver checks made
 with weapons from his group. This bonus also applies to the fighter's
Combat Maneuver Defense when defending against disarm and sunder
attempts made against weapons from this group.

**Advanced Weapon Training**: Beginning at 9th level, instead of
selecting an additional fighter weapon group, a fighter can choose an
advanced weapon training option for one fighter weapon group that he
previously selected with the weapon training class feature.

### **Weapon Mastery**

At 20th level, a fighter chooses one weapon, such as the longsword,
greataxe, or longbow. Any attacks made with that weapon automatically
confirm all critical threats and have their damage multiplier increased
by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed
while wielding a weapon of this type.