Evil Perks

**Evil Perks** are special bonuses the Evil One can choose if DD items are allowed. They offer unique benefits for the evil one. There are up to four available perks depending on which Evil is played. Only one can be chosen from these. Three of the perks are specific to the type of Evil, and one can be used by all except Pit Lord.

The building where a perk can be chosen can be found in the bottom right, next to the evil communicator.

## **Universal (excluding Pit Lord)**

### **Body Double**

Allows you to create a body double of your farmer, who looks exactly like your farmer, can harvest gold and lumber and build some basic buildings. Once chosen, you will be granted a one-charged item that can be used to create a body double.

The body double has certain defects compared to a regular farmer. He has only 2 inventory slots and ***cannot*** create the following buildings:

> Chicken Coop
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>

> Granary
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> Blacksmith
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> Library
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> Guard Tower
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>

Furthermore, It cannot carry DD items because these disappear when dropped, which can be used to identify real farmers.

## *Dracula*

### Shroud of Darkness

Gives a Shroud of Darkness item to Dracula, allowing him to take 20% reduced sunlight damage. The item can be activated to provide total protection from sunlight for 20 seconds. Once chosen, you will be given the item when first transformed to Dracula.

Bats benefit from the passive damage reduction but not from the active damage reduction. The active ability has a cooldown of 180 seconds and can be used indefinitely.

### Unholy Protection

Dracula in vampire form takes 50% sunlight damage while on blight. Dracula also gains 200 bonus hp.

### Invigorating Virgin Blood

Whenever Dracula kills a Wife, Young Woman, Archer, Spy Sorceress or Beast Tamer, he regains 50 health and receives a speed buff that increases his movement speed by 20% and attack rate by 25% for 10 seconds.

## *Werewolf*

### Sharp Claws

Pounce does armor-ignoring damage and can deal damage to Spell Immune units. Pounce stun duration lasts 0.5 seconds longer

### Monstrous Strength

Ensnare only lasts 2 seconds on the Werewolf. Additionally, the Werewolf gains 2 bonus armor.

### Pack Leadership

The Werewolf can command were-animals to wander and attack nearby enemies on their own. Additionally, the Werewolf gains Pack Aura, granting nearby friendly units (and not himself) 15% bonus attack rate.

## *Grim Reaper*

### Reaper's Scythe

Gains 1 Agility or Intelligence (random one) whenever the reaper kills 10 enemy units. A Hero kill grants one random attribute.

### Essence Reap

Restores 35 health and 7 mana whenever the Reaper kills an enemy unit

### Phase

Removed mana cost of changing between Ethereal form and Corporeal form.

## *High Cultist*

### Faithful Fervor

Pray increases more Dark Faith. Additionally, the maximum of Dark Faith is increased by 100.

### Master Trapper

Mimic lasts until killed. Additionally, mana regeneration of Cultist is increased.

### Pandora's Box

Gives a Pandora's Box item to the Cultist, allowing him to shuffle all player names and colors at will. Pandora's box provides 4 armor when carried. Once chosen, you will be given the item when first transformed to the Cultist. This item has infinite uses.

## *Witch Doctor*

### Voodoo Magick

Increases attack damage by 5 and movement speed by 10. Additionally, hex costs no mana.

### Troll Vitality

Increases the health and mana regeneration of Witch Doctor.

### Secret Recipe

Witch Doctor automatically creates a random potion every 60 seconds

## *Pit Lord*

### Brute Strength

Increases attack damage by 15. Additionally, Cleaving Attack splash damage is increased by 5% and area of effect is increased by 50.

### Demon Incarnate

Damage threshold for Pit lord to dispel negative buffs is improved to 700. Additionally, when the damage threshold is reached, Pit Lord gains undispellable magic immunity for 4 seconds.

### Hellfire Flash

Demonic Rush has lowered cooldown and no manacost. Additionally, flaming trails created by Demonic Rush lasts 33 seconds longer.

## *Necromancer*

### Necromastery

Corpse Explosion deals 35% damage to buildings instead of 25%. The attack damage of Ring of Death's zombies is increased to 10.

### Blightness

The Necromancer regenerates 3 health and 1.5 mana per second while on Blight.

### Necromancer's Rod

Gives a Necromancer's Rod item to the Necromancer, allowing him to summon 2 skeletal warriors at night. This item gives 3 intelligence when carried. Once chosen, you will be given the item when first transformed to the Necromancer. A corpse is required to summon skeletons. This item has a 120 second cooldown.

## *Forest Witch*

### Nature Energy

Grants the Forest Witch a buff that increases her attack rate by 25% and movement speed by 10% for 7 seconds when she accumulated 10 seconds of standing close to a tree.

### Mana Shroud

Charm's slow and magic resistance increased to 75%.

### Watchful Eyes

Keeper's Sight has no manacost and its cooldown is lowered by 5 seconds

## *Tomb Guardian*

### Siege Attack

The Tomb Guardian does 50% more damage to buildings with normal attacks. Additionally, increases his attack damage by 5.

### Improved Earth's Blessing

Anti-Magic Shield buff will proc from any type of damage, not just Spells and Magic attack types. Also gives the Tomb Guardian 10 movement speed.

### Stone Stockpile

Gives up to 2 small stones when chosen. Additionally, generates 1 small stone every 40 seconds in evil true form.