Devoured by Darkness

*The festival organized to raise the spirits of the city has ended in death and destruction. Those lucky enough to survive ended up in the ancient catacombs beneath Kenabres, catacombs in which, so the rumors say, live a brood of bloodthirsty humanoid creatures.*

## Availibility

Devoured by Darkness is the second part of the Prologue chapter of Pathfinder: Wrath of the Righteous. It begins automatically after the closing cutscene of the preceeding quest, Day of the City.

## Objectives and Walkthrough

*One strike of the demon lord's titanic scythe and the merriment turned to terror, and toasts of celebration turned to moans of the dying. For those lucky enough to survive the calamity, it makes sense to seek out fellow travelers in this misfortune.*

### Find Other Survivors

The first objective of the quest is fairly straightforward - find other survivors. You will not have to walk far before you encounter Seelah, trying to free a trapped Anevia from beneath some fallen debris. Your character can assist with this, with your choice of an Athletics check or a Knowledge (World) check. You can also demand payment for your services with a Diplomacy check, however, this is considered an evil action.

Seelah will join you as a party member, while Anevia will follow along behind and assist in combat from range. Once the conversation has finished, proceed down the passageway to find a chest, which Seelah will recommend you open. Inside, you'll find the following items:

* Weapons determined by your chosen class
* x2 Everburning Torch
* x1 Flail
* x1 Cloak of Resistance +1
* x1 Longsword
* x1 Shortspear

There will also be one of Terendelev's Scales lying on the ground ahead. This item can revive a fallen party member and is used as part of a future quest chain. Further down the passage, you will meet Camellia, who you can recruit as your second party member. After speaking with her, you can loot the nearby body to obtain a Masterwork Dagger.

### Find the Way Up

*Even at the best of times, the caves beneath Kenabres have always been considered a deadly trap, but now that earth tremors have collapsed many of the passages, it will take a miracle for those swallowed by the darkness to find their way back to the light*.

The passage ahead contains mostly vermin-type enemies:

* x3 Centipede
* x2 Giant Fly
* Giant Centipede and 2x Spitting Giant Centipede
* Monitor Lizard

At the first fork, the right-hand passage will lead to a body, from which you can loot a set of Bracers of Armour +1, while the left-hand passage continues further into the caverns.

Eventually, you will reach the ruins of some sort of collapsed structure. Here, you will meet the mongrels Lann and Wenduag. You can ask them a bit about mogrel society, and will eventually learn that they are here searching for the Sword of Heaven.

Joining the pair in their search will searching through the nearby piles of rubble, with lootable piles being revealed by a Perception check. There is also a statue of a knight nearby, which will reveal a bit of lore information if the party passes a Lore (Religion) check. To find the rubble containing the sword, head towards the back of the room. The correct pile will have a different interact icon to the others when moused over.

After interacting with the sword, you will experience a vision which reveals the fate of the previous wielder of the sword, the angel Lariel. You can choose between a Will Save or a Knowledge (Arcana) check to try and resist the malign influence of the visions. You can also choose whether you wish to "save and protect the innocent" or "punish evildoers and traitors". Choosing the first gives you a Protection From Evil buff, while the second gives Heroism.

Lann and Wenduag will then discuss what happened with you, before suggesting returning to their village and joining your party (though note, they are not yet permanent members). Crossing into the next area requires a Mobility check, and leads to a passage containing more vermin-type enemies:

* 3x Giant Spiders
* 2x Giant Spider 3x Spitting Giant Centipede
* 3x Giant Spiders

There is a branching passage, requiring another Mobility check, which leads up to a platform where three Earth Elementals can be found. There is also a lootable body with a Wand of Cure Light Wounds.

Just before you leave the area for the mongrel village, Wenduag will pull you aside and insist you not reveal the Sword of Heaven to the mongrels.

### Rest in the hut

*The mongrels say that the Shield Maze that leads to the surface holds many dangers. Before setting off, it would be wise to rest in a village hut as Chief Sull advised*.

Once arriving in Neathholm, the mongrel village, the first point of call should be Chief Sull. You can choose to either show him the Light of Heaven, as Lann suggested, or hide it, as requested by Wenduag. This decision will affect which of the two mongrels accompanies you for the rest of the Prologue (though you are not yet locked into your choice of companion beyond the Prologue - this decision comes later). Sull will then suggest you rest in the hut, and you will gain enough experience to level up.

Before resting and beginning the next stage of the quest, however, there are a few points of interest in Neathholm to explore. The first of these is Horgus Gwerm, a wealthy businessman from Kenabres who fell into the caverns during Deskari's attack. He will offer you 1000 gold to escort him back to the surface (which you can bump up to 2000 with a successful Persuasion check), and if you accept, will offer you a quest during Chapter One.

After speaking with Gwerm, you can find him sitting and having a conversation with Anevia in the village, which you can join to learn a little more about them.

There is also a merchant, Drya, who will buy your unwanted loot and has a few items for sale.

Once you've finished exploring the village and levelled up your characters (including assigning spells to Camellia's new spell slot), rest in the hut to begin the next part of the quest.

### Storm the Shield Maze/Find the way through the Shield Maze

*The mongrels are ready to storm the Shield Maze to get back their children. A laudable plan, but one which will likely require assistance if it is to succeed.*

*The time has come to leave the mongrels to deal with their own matters and focus on getting back to the city. The huntress Wenduag believes that the Shield Maze leads to the surface, but she cannot find the way out alone.*

The exact events and story specifics in the next stage vary slightly depending on whether you sided with Lann or Wenduag previously. The other will be gone from the village, and the one you chose will join your party as you make your way through the Shield Maze.

### Slay Hosilla

*The cultist Hosilla has made herself quite at home in the Shield Maze. The only way out of this place is over her dead body.*

### Return to Kenabres

*There is no way left but up for those swallowed by the darkness. It is time to return to Kenabres*.

## Additional Info, Tips and Tricks

* Terendelev's Scale is used as part of the quest to unlock the Gold Dragon Mythic Path