Main Quest

## Mysterious Symbol

Mysterious symbol found on the body of Alexander Lackmann.

This is a brief summary of the main story and what the group has been through.

## Meet Me at King's Bay

### Lavender

The group wakes up individually in the town of Lavender. Each one of them noticed a note on their person. The note plainly explained "*Meet me at the town centre around noon.*" The Group then got ready for the day and stepped outside their respective houses. Some went straight for the town centre, and others did some minor affairs first. After Erdan gathered a map of the island from the local map maker, they finally all met up at the town centre. The town centre was filled with travelling traders, and in the middle of the square there was a fountain. Their memories were vague and the group confronted each other as they noticed that there were more than one person waiting by the fountain. They soon realised that they were all given the same note. This was the first official meeting of the group. They were all introducing themselves. Momerath and Threlmar gained an immediate respect for each other. Braldin, on the other hand, was more reticent and shy. Tyrfyr seemingly nonchalant for the occasion. Orsik left the others to try his best to get a better deal on some sweet meat from a nearby trader. After a while a dark shrouded character appeared, literally, on the fountain explaining to them that they needed to meet him at King's Bay. "*Reality is at stake*" he said. He introduced himself as "The Crow" and expressed that this matter was of the outmost importance. He seemed confused at the circumstances.

The group, initially sceptical to it all, decided, after a short discussion, to leave together for King's Bay. Erdan and Orsik told the others that they had nothing better to do, so they might aswell join the others. Braldin calmy explained to the group that he had been traveling alone for a while and wouldn't mind the company. Threlmar rejoiced and told the others that he could never say no to an adventure. Before leaving, Tyrfyr expressed that they should have another look around the town before leaving. Together with Momerath and Threlmar, he found a woman crying in the streets. She told them "somebody's been murdered!" - they quickly followed her and found the body nearby. She told them that the body belonged to a certain Alexander Lackmann. After some minor investigation Tyrfyr found a symbol on the body. Not knowing what it meant, he decided to copy and memorise the symbol with his arcane abilities. Shortly thereafter, Erdan and Orsik came strutting nearby. Erdan became ecstatic when he noticed the crime scene and drew forth his magnifying glass and started to examine it. He quickly realised the cause of death of Lackmann, was a quite obvious slit to the throat.

In distress, Momerath ran away to find the Emperor's guard who were stationed near the village. He asked them to follow him and - without asking questions - they all ran towards the body together. Upon arriving at the crime scene, the guards drew their weapons at Tyrfyr, Orsikand Threlmar who were then busy trying to enter the nearby house for investigational purposes. When the guards didn't realise what was happening - with seeing the dead body - and with Threlmar and Orsik failing to explain themselves, they attacked. There was a brief fight as Erdan threw a fire spell andTyrfyr paralyzing one guard made Braldin - who had been waiting by the town centre - come rushing in, killing a guard by cutting him in half with his axe. Momerath yelled for everyone to calm the fuck down. It didn't work as Threlmar also cut a guard in half. The last remaining person of the guardsmen rang his alarm bell and this made the group realise they had to leave quickly or else they would've been overrun. With Momerath's help they all jumped over the village's makeshifted wall.

### Shadows in the Woods

As the group came over the wall, they thought they were safe - but suddenly they heard the alarm bell ring and the nearby guard station reacted to their mischievious looks. They decided to run southwards and ran for 30 minutes. When The Group realised they couldn't outrun the guards, they decided to hold their ground. Effectively they dismantled and slayed most of the guards. In panic, they had a look at their newly acquired map, and came to an agreement to move westward towards to sea. After a while they reached the forest and realised that the fastest way was directly through it. After an hour of walking they found an encampment. It was rummaged and filled with wolves. Braldin asked one of the wolves, with his speaking with animals ability, what had happened. They didn't get any useful information out of them. They noticed giant footprints in the ground and decided to follow them. The tracks led them to a nearby tree and after touching it the tree started to react. In surprise, they saw that it was a Treant. Braldin - in panic - decided to swing his axe at it. After a short and effective fight they killed the treant. All worked up, The Group decided to keep going westward.

During their walk - it got darker and darker. The walk was pretty uneventful. They crossed a river with the help of a fallen tree - where most of them managed to get across without a problem. Momerath fell in, but with the help of the others they managed to get him out of the water. On the other side of the river, they noticed yet again that it became darker and darker. Suddenly they started to hear whispers in the trees. The whispers got more intense as they progressed into the forest. Erdan found a skeleton stuck in a tree and heard quite clearly a whisper saying "Help me." He freaked out - he told the others "RUN!" and they ran away from the whispers. But it didn't work. as they came deeper and deeper within the forest, the whispers magnified and the darkness came slowly inwards towards them. The ones with darkvision quickly realised that this darkness was not natural. This was something else. A roaring apathy covered the group. They eventually found an elven door leading into something looking like a grave. The elven door was covered in elvish writing - it was a riddle. After a brief discussion they realised the answer was "Sand". The door opened and the group went inside.

Safely placed inside, the group were met with a dirt wall. It turned out that the wall was an illusion and Tyrfyr passed through. They heard a voice echoing in their mind "Play my brother's song". The room was dark and was only lit by weak torches. They managed to activate a trap and after Momerath grabbed a torch to see better, they were ambushed by shadows. Momerath used some of his holy connection to banish one of the shadows and after a short fight, the shadows disappeared. The group continued inwards the grave and stepped upon yet another riddle. This time there was a patch of dirt on the ground and vibrant paintings of the different seasons on the wall. Orsik went to pee on the patch and out of it a sprout appeared. They then heated the sprout and it grew into a tree. Seemingly stuck they decided to blow on the tree to represent autumn - and by surprise the leaves of the tree turned into fallish colour. Some of them went to another room where they found a well. Orsik went Mission Impossible into the well. He reached the waterfront and to his surprise he caught a fish. During this abseiling the shadows appeared once again. And without problem they fought them off. They all returned to the puzzle room. During much argue about what to do, running back and forth gathering something they thought were cold enough to represent winter, Tyrfyr used his prestidigitation the cool the tree and as he did the tree died. A door opened and the group went inside.

The group then came into a new room - perceptively looking like ritual room with a fountain in the middle of it. The group found another body with its throat slit. Erdan found a ring at the altar, and felt a sudden urge to put it in the water of the fountain and when he finally did - after the group tried to hold him down - he managed to help summon a shadowy demon-like being. In panic, they all went all in. Their attacks seemingly unaffective, they finally managed to prevent the summoning from being complete. Braldin kept the ring as he didn't trust Erdan with it.

### Sea Bright

The Group finally rested after the events in the temple, continued to progress westward towards the ocean. The remaining part of the forest was a breeze and they finally met another sentient being. It was a couple of humans gathering lumber for a nearby town. The Group asked for direction and where pointed the right way. After two days in the wilderness, it was a magnificent view for sore eyes to finally see civilization. The Group went to the inn and asked the innkeeper if there were any boats nearby who could transport them to the south. The innkeeper told them that they were waiting fora shipment this very day and the group agreed to wait for it. The Group inquired information about the town, and the innkeeper told them this was a very basic settlement. A blacksmith, a trader and an inn. He also told him he had trouble with the nearby trader, as he thought he was a shady dealer. He told them that if they went there, tell him that the innkeeper said hello. Orsik tried to fix his armor to make him more silent, and the nearby blacksmith told him he could make it better, but not necessarily more quiet. He decided to sit down on a nearby bench to keep an eye out. The others went to the nearby trader to try to buy basic supplies. They mentioned the innkeepers name, and the trader got upset. "That bastard!" he said. It turned out that it was the innkeeper who started this whole fight and the trader told them if they could hit him he would pay them a nice price. When they returned to the inn, the group stood in awe at Tyrfyr as everyone was seemingly enchanted by his presence. Orsik heard a bell ring which signaled that the ship had arrived. He went inside and told the others - Braldin punched the innkeeper in the face and they all ran out.

At the docks, Erdan who previously had made an enchanted parchment, managed to get them all on board the ship. They met with the captain. Captain Cataracts, who arranged for them to sleep in one of the best suites he had to offer. Momerath helped the crewmembers finish their unloading and loading. They all finally met at the suite and finally relaxed. Then Captain Cataracts came in and asked if everything was in perfect condition and offered The Group a casket of fine wine. They agreed and drank and ate into the late hours of the night.