Safety Team

## Department Functions

### Clerk Benfits

Increases the effectiveness of  healing rate provided by all Department RegeneratorsLevel 1: +10% / Level 2: +30% / Level 3: +50%

### Continued Service Benefits

Increase the  Fortitude and  Prudence of the employee.Level 1: +3 / Level 2: +5 / Level 3: +7

> *"The Safety Team gives safety training to new employees and develops action plans for all kinds of potential emergencies that can occur in the company. They establish strategies for situations such as escaping Abnormalities, panicking employees and security breaches, as well as setting up safety guidelines for others to follow. They are notably meticulous and punctual."*
> - Description
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The  **Safety Team Department** is one of the two Departments that can be unlocked from day 11, located in the upper layer, Asiyah. It contains a Main Room, 3 elevator hubs, 2 elevators and 2 hallways. The maximum amount of containment units that this department can have is 4. This department is connected to the left side of the  Information Team Department. Netzach is the Sephirah of this department.

The Main Room is the biggest one in the center of the department. Employees will start and wait there for instructions from the player and to  heal any wounds.

The Agents will wear  green shoulder bands with the letter 'N' on them. The clerks will wear fern colored suits with white shirts, dark ties, black pants and green shoes. The Team's main color is **Green**.

The Missions of this department require employee management and survival.

## Department Functions

The Department Functions improves the main gauges of the employees and their own healing.

**Office Worker Effect**: Increase the  Healing Rate of all the employees in the facility by the percentage of Clerks alive and sanity of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

**Level 3**, 100% ~ 80% Clerks/Office workers alive/sane:  Healing Rate increased by +50%

**Level 2**, 79% ~ 50% Clerks/Office workers alive/sane:  Healing Rate increased by +30%

**Level 1**, 49% ~ 30% Clerks/Office workers alive/sane:  Healing Rate increased by +10%

**Continuous Service**: Increase the  Fortitude and  Prudence of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.

**Captain**, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time):  Fortitude and  Prudence increased by +10

**Level 3**, Agent assigned for 7 or more days in a row:  Fortitude and  Prudence increased by +7

**Level 2**, Agent assigned for 3 ~ 6 days in a row:  Fortitude and  Prudence increased by +5

**Level 1**, Agent assigned for 1 ~ 2 days in a row:  Fortitude and  Prudence increased by +3

## Missions

 **"I'd Rather Get a Beer Vending Machine"** | "What’s more important than keeping the employees alive is making sure they’re sane. If you aren’t careful, their minds might suffer permanent damage for the rest of their lives. ...You’ll see that keeping up sanity is much harder than keeping them alive."
 **"An Impossible Event"** | "Impressive, so you were somehow able to do your job without losing anyone physically or mentally. If you were so capable, why didn’t you bother showing that until now? Because you weren’t assigned to do so? How about I give you another job then."
 **"Total Efficiency"** | "If we want to keep the death count down, maybe we should dispatch fewer employees in the first place. You know, to keep damage at a minimum…"

## Researches

The Safety Team has researches that improve the  healing done by the Main Room of the departments. These are:

**Regenerator Mk2**: Boost the amount of  HP healing done by the Main Rooms.

"The Department Regenerators will be upgraded so Agents in the Main Room can recover their physical health more quickly."

**Mental Corruption Neutralizing Gas**: Boost the amount of  SP healing done by the Main Rooms.

"A special gas that counters mental corruption will be released in the Main Room to recover the mental health of Agents there more quickly."

**Regenerator Distinguisher Modification**: The Main Rooms continue to  heal employees at a slower rate even when they are invaded by Abnormalities/Ordeals.

"The Department Regenerators will continue to run at a decreased rate even if the Main Room is invaded by hostile entities. The Regenerators will continue to heal our employees with the help of a formula differentiating allies and enemies."

## Trivia

* The Safety Team is similar to an infirmary with their multiple cross symbols and healing upgrades.
* While the employees of the Safety Team are described as meticulous and punctual, their Sephirah, Netzach, is careless and lazy.

## Gallery

Agent's shoulder band of Safety TeamClerk's uniform of Safety TeamSafety Team's armbandUpper hallway

**Notice About the Article "Safety Team":**
 Are you looking for the old version of this page: Safety Team (Legacy)

 "Safety Team" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.