Ejector Seat

The **Ejector Seat** (also known as **Safety Without Power**) was a power introduced in *Survivor: Maluku*. It allows the power to remove any player of choice from Tribal Council, meaning they can't vote but can't be eliminated either.

## Overview

The owner of this power can use it to eject any player from the game that is attending the active Tribal Council, including themselves if they so wish. The player will then leave Tribal immediately, and will be unable to play or transfer idols and advantages for the remainder of the round. Castaways with an Ejector Seat power must indicate when they wish to use it with their normal vote at Tribal Council, and as soon as possible to allow players to adjust already cast votes. Late uses of this power may result in vote extensions.

The way the Ejector Seat is placed in the game, how it can be found, and its longevity can vary from season.

* In *Maluku*, this advantage was a potential prize on the Island of the Votes, where it could be used up to and including the Final Seven.
* In *Naozhou*, this advantage was an option for players to select at The Dragon's Head, alongside the Challenge Virus curse, where it could be used up to and including the Final Seven.
* In *All-Stars*, this advantage was hidden in a Multi-Tribe Lockbox, in which players had to obtain four keys across different tribe camps to access the power and purchase it with SuitBucks. It could be used at any point up to and including the Final Seven.
* In *Yucatan*, this advantage was an option for players to select on the Advantage Menus, alongside an Idol Nullifier or a Vote virus curse.
* In *Whakaari*, this advantage was divided into two halves, each placed on a different tribe camp. Once both halves were bought with SuitBucks, the two owners were issued with the a Prisoner's Dilemma to Split or Steal the power with one another.
* In *Deception Island*, this advantage was an option for players to select on the Advantage Menu, alongside an Idol Nullifier or a Vote Stealer.
* In *River Nile*, this advantage was one of the prizes available to be won in The Lost Pyramids. It could be used only at the next Tribal Council attended after being won.
* In *Paragons vs. Protégés*, this advantage was one of available powers from the Powergon Partners twist. It could only be used at any point up to and including the Final Seven.
* In *Guadeloupe*, this advantage was one of the Make Your Mark options at the beginning of the season. It was divided into four segments, two of which placed in each pre-merge tribe camp. It could be used at any point up to and including the Final Seven.
* In *Havasu Canyon*, this advantage was hidden behind a secret command. It was divided into three pieces, each of which revealed one piece of the command, and one piece was placed in each pre-merge tribe camp. It could be used at any point up to and including the Final Seven.
* In *Jamaica*, this advantage could be crafted through the Material World twist. It could be used at any point up to and including the Final Seven.
* In *Luzon*, this advantage was one of the Chaos Cards that players could pull on Retribution Island after being eliminated. It could also be found at the post-merge camp. It could be used at any point up to and including the Final Seven.
* In *Uzbekistan*, this advantage could be won through a Beware Duel. It could be used at any point up to and including the Final Seven.
* In *The Black Forest*, this advantage was hidden behind a secret command. It was divided into two keys and one lockbox, all placed in the post-merge camp. It could be used at any point up to and including the Final Seven.
* In *Heroes vs. Villains*, this advantage could be won through a Scales of Morality task. It could be used at any point up to and including the Final Seven.
* In *Iguazú Falls*, this advantage could be won on a journey. It could be used at any point up to and including the Final Seven.