Hazardous Ruins

**Hazardous Ruins** are locations in the *My Time* series where hostile monsters abound, having taken over dilapidated Old World structures. The player must dive into this ruins to progress with the main story and to gain valuable loot.

Hazardous Ruins contain hostile monsters that engage the player on sight and environmental hazards, so it is recommended to have weapons and consumables on hand when preparing for a ruin dive. The game timer is usually paused when the player is inside the ruins, and the player's actions that usually consume stamina do not cost any stamina to perform.

## Types of Hazardous Ruins

The Hazardous Ruins of the game can be divided into two types: the ruins the player enters during the main story missions (usually once) and regular ruins the player can dive in to obtain Ruins Tokens and other items.

Main story ruins include The Breach during *Moisture Farm Blues* (later reopens for regular diving with different maps, enemies, and items), Gecko Station Ruins only available during *Belly of the Beast* (gets turned into an abandoned ruin later), Paradise Lost that the player visits during *Paradise Lost and Found*, Shipwreck Ruins during *Shipwreck Confidential* (later reopens for regular diving). These ruins have fixed maps with fixed enemy and treasure chest locations. Usually the player cannot leave a story ruins while its related mission is active until they complete its objectives. Most story ruins cannot be revisited after their related mission is completed.

The Breach and Shipwreck Ruins later reopen for regular ruin diving and follow different rules. The player can choose a level to run for a time and stamina cost, complete a level with randomized map and enemies and get a reward at the end based on their final score. These hazardous ruins can be dived in multiple times as long as the player has enough time and stamina to cover the cost of the dive.

## Ruin diving

The player can enter any hazardous ruin open for diving by interacting with its entrance. The window displays the levels, time and stamina consumed, recommended levels, and the ranks the player has reached for completing their previous runs.

Entering any level will consume a set amount of in-game time (usually 4 hours), regardless of how much real world time it takes the player to complete a level. Entering a level will also consume a set amount of stamina, and the player can use any of their tools and weapons at no Stamina cost during their run.

Once the player enters a level, they are transferred to the starting chamber where they can spend Gols and Ruins Tokens at the Vending Machine, get a buff at the Multi-embryonic Correctifier, or interact with the console to end their run or switch levels.

### Advancing and scoring

Once the player is ready, they can start their run by following the green arrow. Entering the first room starts a timer; the faster the player completes the run the better the bonus rewards they will get.

The final dungeon reward depends on the player's final score. The points towards that score are obtained by defeating monsters; the monsters inside the timed hazardous ruins do not drop any loot and give the player experience and score points instead (100 points for a normal monster, 300 points for an elite, and 1,500 points for a boss). The player is only able to get points while their timer is active; after the time runs out, they will no longer get points. The timer is reset each time the player goes to the next level. The timer also stops when all enemies on the current level are defeated.

The player can also find treasure chests in hazardous ruins. These chests contain random loot that depends on the ruins the player is in. After opening any chest, the player can salvage it with their Pickhammer to get Old Parts.

### Multi-embryonic Correctifier buffs

At the start of their run the player can get a random buff at the Multi-embryonic Correctifier located near the entrance to the first room of the dungeon proper. The buff is free and lasts for the whole run. Some buffs are positive, others have both positive and negative effects. The player can reroll the buff twice (three tries in total). Possible buffs include:

* Attack +5%
* Attack +5%, Defense +6%
* Attack +5%, Health Points +1% every 6s
* Attack +5%, Lifesteal +1%
* Attack +10%
* Attack +20%, Defense -15%
* Attack +20%, Toughness -2
* BREAK +1
* Critical Chance +6%
* Critical Chance +6%, Defense +6%
* Critical Chance +6%, Health Points +1% every 6s
* Critical Chance +6%,
* Critical Chance +12%, Lifesteal +1%
* Critical Chance +25%, Defense -15%
* Critical Chance +25%, Toughness -2
* Critical Damage +25%
* Critical Damage +50%
* Critical Damage +100%, Defense -15%
* Critical Chance +100%, Toughness -2
* Defense +6%
* Defense +12%
* Health Points +1% every 6s
* Health Points +1% every 3s
* Lifesteal +1%
* Lifesteal +2%
* Toughness +2

### Locations

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