recursal/Fanatic-Fandom huggingface dataset:
Gold-bellied River Dolphin

Gold-bellied River Dolphins are a type of aquatic mammalian beast found in the rivers of the Tviatini Jungle.

## Description

Inquisitive and playful, Gold-bellied River Dolphins are highly manoeuvrable pack hunters found in the River Tvia, River Lucent and Creeping Creek. Adapted for freshwater living in contrast to their sea-going cousins, Gold-bellied River Dolphins use echolocation to detect their prey, the clicks, calls and whistles audible from the banks during their coordinated hunts which often take place alongside giant otters and other social species. With a widely ranging diet that includes fish, river turtles, freshwater crabs, amphibians and molluscs, they are known to swim alongside river boats, drawn by their own curiosity.

Despite not adapted to residing in saltwater, they are often associated with the Archfey Ulanta the Wavecrest, owing to her association with the God of Elegance Eorr.

## History

A pod of Gold-bellied River Dolphins was encountered while on a river tour led by Kervin Donstall through Mkitos' Garden.
Lyomri

## The Daughter of Twilight

* Artwork
* Symbol

Lyomri, also known as the Daughter of Twilight is an Archfey, and as such a being of immense innate power.

She is the Ruler of the Twilight Court, based at Hollyhock Crest.

## Commandments

* Flow through life with as much ease and unpredictability as the breeze between the branches - but never let the wind define your steps more than you will it to.
* The game of life is ever-sweeter when you know how the dice will fall. Do not be afraid to ensure your success by means others would disapprove of.
* In truth, time is a subjective thing. Never feel the need to rush ahead, nor find yourself forced to wait should your will not share in the tempo of reality.

## Enemies

Those that seek to damage or exploit the Feywild are subject to the disapproval of Lyomri, as well as those that see their split from Morgaelei as a reason to sow hatred in or against her name.

## Appearance & Personality

As most Archfey are, Lyomri is a being of countless forms, though most commonly has been encountered in one of two forms - a gargantuan dragon made of vines, flower petals and roots, and a second more humanoid, towering twelve feet tall and with bark-like skin.

Lyomri delights in mischief of all kinds, with her primary defence against foes unyielding and baffling illusions to confound, irritate and stupefy visitors unexpected - and expected. Though uncaring for the monotony of official proceedings, she is known to follow the matters that pose threat to the Feywild as a whole closely - and willing to offer her support to bolster those acting against said perils.

## Powers & Abilities

Like all Archfey, Lyomri wields tremendous arcane power owing to her existence effectively serving as an embodiment of the magic of the Feywild. Wide-spanning illusionary magic appears to be less than child's play for the Daughter of Twilight, effortlessly transforming the grand hall of Hollyhock Crest into a visage of the Astral Sea with little more than a smirk - and for as much purpose as generating another.
Lansow Tower

* Artwork
* Map

Lansow Tower is the southern outpost of the Concord, finding a border with the unpredictable expanse of the Aethelwald.

## Government

The Legionos, a high-ranking military commander chosen to watch over the outpost by the Stregarch of the Rydooni army manages the local matters affecting Lansow Tower and its surroundings, as well as ensuring regular reports are delivered by runner to Rydoon.

## Defence

As a predominantly military outpost, near all the residents of the Lansow Tower are martially-trained. The central stronghold is set atop a hill with views of the surrounding grassland plains, and stone walls surround the majority of the settlement.

## Commerce

Most trade bound for Rydoon instead passes into the lands of the Hollow Concord by means of Thornwatch to the east, and so only basic supplies are readily available to those travelling by the alternative route. Most provisions are sequestered away for the military populace, though exceptions are sometimes made.

## Organisations

A prismatic temple split into four for each of the four domains of the Reformatist Denomination of the Ahlusian Pantheon has been constructed at the base of the hill on which the eponymous tower can be found. A few minor guilds can be found in the stronghold, finding modest but steady coin in supplying provisions for the Rydooni army.

## Description

Lansow Tower was originally constructed to stand as a bastion against the occupants of Covengrove, but since the forest's disappearance and subsequent replacement by the southern edge of Bristlebacks and the woods known as the Weald's Wake has started to serve a different purpose. Repopulated after ravaging assaults by the Lockfang War Band, Lansow Tower promptly found itself fulfilling a more passive role, in preventing the northern expansion of the territories of the Aethelwald, formerly known and unified under the banner of the Fairy Club.

For some, Lansow Tower serves as an important landmark for another reason. Seeking to avoid the patrols and scrutiny of all that seek to travel into the Hollow Concord's territory via the Thornwatch Pass, the roads leading towards Lansow Tower are a common haunt for smugglers, many of which have taken to detouring around the fortification before wrapping back around onto the northbound road towards the capital. For this reason, the Legionos has ordered an increase in the scope, extent and length of the patrols sent to survey the lands surrounding Lansow Tower, much to the annoyance of many of the soldiers stationed there.
Hoarfrost Fragment

The Hoarfrost Fragment is an artifact recovered from the depths of Netherime.

## Description

Vivid blue and impossibly cold to touch, the Hoarfrost Fragment appears at first glance to be simply a dense shard of ice - although the magical essence charged throughout its structure is immediately obvious upon closer inspection.

## Research

### Completed by Imir

Direct examination for any sustained period of time presented significant challenge. The very presence of the Fragment seems to cool the air of the room it is placed within, frosting windows and walls, threatening to coat planks and cobble alike with slick ice. Likewise, any sustained contact with the surface threatens to accelerate a frigid necrosis of the fingers, an arcanely-charged frostbite counted only by a lengthy period of time before a well-fueled hearthfire or similar. Attempts to counter this through use of *Prestidigitation* seem to fail, and so frequent breaks prove a necessity, slowing further inspection and research.

Nonetheless, after some time you find yourself starting to stave away the chill, and after a few hours longer, find yourself attuned to the Fragment. A piercing chill drills at your temples, your vision frosting over, thawing once more to reveal halls of polished ice shimmering as crystal, carved in reverence and fealty. Your material surroundings return to you with the name "Malovox" upon your ice-crusted lips, flesh covered in a thin film of frost.

While attuned to the Hoarfrost Fragment, you gain the following benefits:

* Increase your Constitution ability score by 1, to a maximum of 20. You gain proficiency in Constitution saving throws.
* You are resistant to cold damage.
* You know how to cast the *Frostbite* and *Ray of Frost* cantrips.
* The Hoarforst Fragment has six charges. While attuned to it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: *Frost Fingers* (1 charge), *Ice Knife* (1 charge), *Snowball Swarm* (2 charges), or *Wall of Ice* (4 charges). The Hoarfrost Fragment regains 1d4+2 charges at dawn.
* Spells you cast ignore resistance to cold damage. In addition, when you roll damage for a spell you cast that deals cold damage, you can treat any 1 on a damage die as a 2.
Makori

* Grub
* Moth

Makori are a type of insectoid beast most commonly encountered in their larval form.

## Description

Though when fully developed, Makori are large moth-like creatures, this stage of their lifecycle lasts for little more than a week, and so is rarely encountered by most individuals. Instead, for individuals familiar with Makori, they are known as maggot-like beasts, capable of growing nearly two-foot in length throughout their extended gestation period.

During their short life as a moth, Makori are capable of laying thousands of eggs, which when exposed to particular pheromones can further subdivide to produce dozens of maggots each, and so infestations in certain areas are not unheard of. Fortunately, Makori feed on the mineral content contained within sand and dirt, and thus rarely present a threat to areas of woodland, crops or likewise. They will eat a number of other waste products, and as such, by combination of their ease of proliferation are used as a food source by many species.

When lightly smoked, they are said to taste somewhere akin in texture and taste to fried or scrambled eggs.

## History

The Sacers hired from Beivailur at Khonoldhur were fed using Makori grubs.
Bertram Hambert

**Bertram Hambert** is an Atral carpenter living and working in Ualune. He is the father of the bard and merchant Alwin tlo Hambert.

## Description

Bertram grew up in the southern Atral town of Ualune in a family with a long tradition of carpentry, selling their high-quality goods to the merchants of Curious Couatls Caravans that passed through the town. He learned his father's craft and lived a simple life, but just like he always tried to improve the products of his craft, to a limited extent he took to wandering through the nature around him, and as he passed through the Greater Greensong, he one day came across an elf-maiden, and the otherwise so practical craftsman became infatuated. However, after spending some time with the wood elves, he returned to his usual life, but with him came Elyen Imielien, who became his wife.

Together, they had a son named Alwin, who just like Bertram grew up in Ualune and began to learn the craft of carpentry. Perhaps it was the boy's elvish streak, or perhaps something else altogether, that, however, would shape his path even more differently than Bertram's own already had been. When the decision had to be made where Alwin would be apprenticed, it was only fitting that around that time, a merchant of Curious Couatls Caravans passed through from Chalimar to Oxresh, picking up some of Bertram's work. And so he sent his son along with the caravan, where he would become a skilled merchant.

When Alwin came to visit Ualune from time to time, outwardly Bertram would appear as if he had little comprehension for his son's lofty ambitions, while in truth harbouring great pride for his career and accomplishments reached far from home.
Hashi

Hashi is a yuan-ti acolyte associated with the Good Folks Reclamation Project.

## Description

A yuan-ti malison, Hashi is a human-like individual, albeit with a few distinctions - namely that of patches of scales across his skin, and a pair of tails, both of which seemingly living snakes, bound to the base of Hashi's spine. Hashi himself is infirm, the right side of his face slack and nonresponsive, with many patches of his scales bare and absent, having long since shed. Hashi claims to hail from a colony of Yuan-Ti that rejected him as a failed creation of Ophidian and thus cast him out to die. In doing so, he crossed paths with Torrun Rudd, and thus joined his fellowship.

## History

Hashi was encountered by a party of adventurers seeking Torrun Rudd and Calista Xaldir, serving as an additional councillor for the fellowship the pair were heavily involved with. After a failed attempt to restrain him by means of a net, Hashi originally intended to stay in the jungle with the rest of the group, but after a shared look with that of Ransom ultimately agreed to go along with the party, albeit it freely, as per Torrun's request.

Hashi was subsequently arrested and charged in a manner similar to Torrun's original charges, with additional charges pertaining to their involvement in helping the dwarf escape the first time. On the way to the conscripted labour camp however, Hashi transformed into a snake, and vanished into the surrounding jungle, despite the efforts of an extensive manhunt.
Jarod

Jarod is a member of the White Coats, primarily based in Howell Town.

## Description

Husband to a loving wife in Freia, father to a gaggle of young children in Otger, Jahiem and the recently-born twins Zerline and Phoebe, Jarod is undeniably a family man, and has found steady employment as a member of the White Coats to provide for them. Though he will insist that it was instead Freia that saved him, blushing inconsolably in doing so, the pair met when he was set to patrol the station of the Great Conduit and an unregistered moorbounder escaped a Storage Suite upon the arrival of the Galerider, running rampage along the platform.

## History

Having undergone training at the Caterwaul like all members of the White Coats, Jarod shows diligence and determination alike in his station, and was first encountered at Deepclaw Keep. After being assigned to the rescue party at the behest of Savazar Rabinow on the orders of Faustus Howell, he accompanied the party into the depths of Tremorthresh Crevasse, and further still into the Hurst of the Incarcerice, fighting alongside another member of the White Coats, Glynice, to aid in the adventurers' return.

Despite many close calls, he managed to survive the journey. In acknowledgement of his efforts, Faustus financed an expansion to his family house.

## Trivia

* Jarod's favourite colour is garnet red.
Kyussian Worm

Kyussian Worms are tiny undead creatures created by Kyuss.

## Description

Kyussian Worms are capable of taking a number of different forms and morphologies, with some like fat maggots a couple inches long, and others closer to tapeworms and thus several times longer. All are unified in the colouration however - pale green with bands of white-cream, and all feature a jawless maw of sharp teeth that allow them to rapidly burrow into their target.

Kyussian Worms are highly mobile, able to quickly dig through their host's flesh, as well as leaping free onto unsuspecting humanoids and other creatures. Sometimes, the level of infestation of a corpse grows so great that upon the destruction of their host, they are jettisoned in all directions in a gory eruption, which inevitably leads to rapid further infection.

## History

A number of zombies and other undead infected with Kyussian Worms were encountered in and around the lair of the dragon Sharzorgok in the ruined city of Ancruor. Anivia Reman was briefly infected by the worms after she attacked the Blightbaker with her rapier, but was later cured by means of *Lesser Restoration* by Rover Custard Augustine.
Hydraknot

Hydraknot is a rare aquatic plant that grows predominately in coastal waters.

## Description

Named for its appearance, this multi-pronged yellow-hued seaweed unfortunately does not share the legendary regenerative properties of its namesake and instead quickly dies if cut back, making cultivating challenging. Hydraknot is, however, highly resilient to the digestive process, and thus if buds are eating by grazing aquatic fauna, can spread and reproliferate elsewhere - and thus can be found growing in odd places.

Despite this, most herbalists looking to cultivate the plant instead focus their attention into growing it as large as possible, before trimming it into samples rapidly to maximum the yield from the plant before it dies off. While less potent once dried, it retains some of its inherent properties when stored in this way.

## Usage

Addition of a dosage of Hydraknot to a Fundamentum Philtre creates a Potion of Aqueous Form, which can subsequently be used to produce a Potion of Gaseous Form.
Mactilda Caskbow

Mactilda Caskbow is a wood elf Atral noble that serves as the unofficial ruler of Oakhithe.

## Description

While her brother Anthoin-Symon Caskbow is the formally recognised Baron of Oakhithe, his dedication and interest in the operation of Stalrose Vineyard has left his attention to matters of governance lacking. Fortunately, it has proven that Mactilda is far more interested and capable than he at such things.

According to her brother, Mactilda completed her Trial of Spirit at the age of 20, considered exceptionally young to achieve such an accomplishment.

## Personality

Little is currently known of Mactilda's personality.

## History

The adventuring parties of Amber Run are yet to meet Mactilda in person.
House of Campyron

* Coat of Arms
* Territory

### Coat of Arms

*Three Blue Axes in Pale, Field of Black Divided Yellow Per Cross with White Flechy Line Pale*

## Relationships

### Liege

House of Goldlor

The House of Campyron is a Noble Knightly house based in the city of Chalimar in Atralran, holding the title of Mouralle.

## History

One of four Houses holding the title of Mouralle, the House of Campyron was founded by a member of the Gilded Guard, the elite soldiers directly dedicated to the protection of the Monarch of the Gildhearth Throne, their family and interests. Having served faithfully for a number of years but ailing in health due to a lingering injury during the Years of Consolidation, Verain Campyron was allowed to set aside their sword in 29WD, but deigned not to relinquish their protection of the King. The title of Mouralle was created to this purpose, Campyron first amongst them, while three others were honoured - Dirnic Ekrigroln, Lorgan Houndrel and Ethor LeChaney - creating the Mouralle.

Since then, it has been customary for a member of the House of Campyron to serve as Steward of the Stout Gate, the northernmost entrance to the city of Chalimar.

## Coat of Arms

The House of Campyron flies banners displaying *Three Blue Axes in Pale, Field of Black Divided Yellow Per Cross with White Flechy Line Pale*. Axes have long been associated with Mettle in Atral culture, and in the case of the House of Campyron are portrayed in and displayed on the traditional Atral colours of blue, yellow and white.

## Description

The House of Campyron is a predominately-human Noble Knightly house. They maintain a manse known as Campyron Court in the Castellan Canton within the city of Chalimar.
Grey Marjorie

Grey Marjorie was a bheur hag residing within Covengrove.

She was one of the three members of the Hallowed Circle, the most powerful and notorious hag coven in the forest.

## Description

Little is known of the full extent of Grey Marjorie's abilities, although like the other members of her coven, it is clear that she was a powerful spellcaster with seemed focus on the schools of evocation and conjuration. She was able to effortlessly teleport herself and the reborn Magnhild Juniperspawn shortly after the latter's freeing from the human mortal body forced upon her by the actions of Dyrrn the Corruptor. Likewise, she was largely responsible for the summoning of the Demon Prince Graz'zt to enact such a ritual.

At Moorcrown, she was accompanied by a dracolich made from the bones of a white dragon, suggesting a talent for necromantic arts too.

## Death

Due to the disruption in the local area caused by the temporary materialisation of a Demon Prince within the Feywild, Grey Marjorie's teleportation spell did not yield her the target destination that she had originally sort. Instead, she and Magnhild appeared in the region of Dewberry Hunt, the haunt of the Archfey Selgaer, known as the Caller of the Hunt. Though the latter managed to escape, Grey Marjorie was run down by the Caller of the Hunt, who destroyed the evil fey so thoroughly that all that remained was dust, hair, teeth and nails.
House of Xoldoxa

* Coat of Arms
* Territory

### Coat of Arms

*Three Golden Bees in Fess, on a Field of Blue with White Chequy and White Fess*

## Relationships

### Liege

House of Charbafosse

The House of Xoldoxa is a Noble Knightly house from the Province of Rethamia in Atralran, holding the title of Régysseur.

## History

Having long since struggled against the faction known as the Chittering Holt, operating mainly out of the forest of the same name, the Duke Brantharn Fallack of the Duchy of Rethamia had enacted a brutal campaign of prejudice against the forest elves, exterminating them in their droves, before eventually falling foul of the Archfey Selgaer, Caller of the Hunt after attempting to siege the settlement of Feverfew in the Feywild. In an attempt to repair relations between the lands of the Fey and his newly refounded Atralran, Eldarion I Goldlor offered the elves territories of their own upon the Material Plane, contained within them the forest that had formerly been filled with such bloodshed. Although it would ultimately take the best part of sixty years for the elves to formally accept his offer, eventually an agreement was made, bringing the group into the fold.

## Coat of Arms

The House of Xoldoxa flies banners displaying *Three Golden Bees in Fess, on a Field of Blue with White Chequy and White Fess*, having made a name for themselves as apiarists of the rare Alicorn Bee, famed for the alchemical properties of their honey, propolis and royal jelly. Given that very few hives seem to be visible within their lands, it is suspected that much of these efforts are obscured deep within the Chittering Holt itself.

## Description

The House of Xoldoxa is a predominately-elvish Noble Knightly house, known for their pronounced collarbones and curled ear tips. Along with the House of Rezet and the House of Weltsmith, they make up the western border of Atral territory shared with the settlements of the Lotus Basin, their lands composed of 2200mi2 of territory dominated predominately with untamed forest. Overlooking Oyster Bay to the south and the estuary of the Lotus Run to the west, they share borders with two other Noble Knightly Houses of the Province of Rethamia, the Houses of Rezet and Charboudin.
Lantern Star

Lantern Stars are a type of celestial creatures found in the temperate and tropical waters of the world.

## Description

A large seastar covered in curled spines, Lantern Stars faintly glow with a warm bioluminescence most oft compared to candlelight - and thus serving the illuminate the reefs, pools and beds in which they reside. Legends say that the first Lantern Stars were created when Aita wept upon the shores of Tourmalini'i, having witnessed the corruption of her creation by Ophidian to create the first Yuan-Ti. From the shores of Tvia Bay, Lantern Stars have proliferated, and now can be found in many coastal waters. They are most commonly found with five, seven or eight legs.

As well as producing a dense lattice of spines, Lantern Stars are capable of producing sudden flashes and flares of bright light to confound and dazzle would-be predators and other dangers when threatened.
Grinnergrub

Grinnergrubs are a type of grass-like plant that grows exclusively in the Weald's Wake.

## Description

Similar in appearance to wild cereal crops such as wheat and barley, Grinnergrub creates large grains banded and bulbous like maggots. These grains are dense and fibrous, seeming to writhe and twist when exposed to heat before bursting into a fine, odourless dust.

## Usage

Exposure to powdered Grinnergrub dust can cause contortion of the facial muscles, most commonly resulting in the individual being forced into a twisted and angular smile. Fortunately, these effects are easy to resist when not take fully unawares, and rarely last longer than a minute should such an effect take hold.
Lylcairn

18% Shifters

13% Tieflings

10% Lizardfolk

5% Goblinoids

2% Firbolg

2% Tortle

1% Others

Lylcairn was one of the Realms of Ahlus.

## History

Lylcairn was one of the lesser developed Realms of Ahlus, with most of its residents residing in tribes based out of large loosely-connected villages and smaller hovels and places of residence. Lylcairn found little reason to interact with its neighbours, indirectly fortunate in those with which it shared borders. To the east the Giadoese maintained their own strength, occupied with the threats of Realm of Codorne, to the south the Realm of Anorcor resided behind walls of sand, and to the north and east the expanses of Courrakey yielded little in the way of competition.

Besides Courrakey, Lylcairn was the only Realm of Ahlus that did not formerly join the Astedian Empire, whether through politics or martial means.

## Society

The people of Lylcairn stake claim to a lineage tied to one of five tribes - the Ash Hand Tribe of Ashentail, the Blood Hawks of Mistkeep, the Brown Fox Tribe of The Burrow, the Half Hag Tribe of Fellden or the Last Sleep Tribe of Cinderhearth. Each tribe maintained a settlement that served as the spiritual home for all of those associated with their territory, but small homesteads and hovels were preferred by most, reclusive as they were. Subsistence-focused gathering, as well as the catching of swamp-fish and frogs made up much of their average days, utilising a combination of spears, tridents and druidic magic to aid them in their toils.

The faith of the tribes of Lylcairn seems to draw elements of the Principal Sixteen, but with more focus on the natural aspects of it. Spirits of nature are offered particular reverence, and can be associated with omens of weal and woe alike.
Korrinkas

Korrinkas was a powerful wizard who served as the Archmage of the Guild of the Lilac Vine.

## History

After being accused of a series of crimes and breaches to the laws of Kingbourne, a sentencing and punishment of death by drowning in the River Hallus was placed upon Korrinkas. He was declared guilty of the following crimes, but escaped before his execution could be carried out:

* Abduction, coercion and corruption of three acolytes of the Guild of the Lilac Vine, including the nephew of Leopold II Goldlor, King of Atralran
* Raiding of at least eighteen tombs and other places of burial within Kingbourne and the neighbouring Realms of Galykr and Codorne for purposes nefarious in the name of research
* Secretive worship of the being known as the Keeper of Secrets, in breach of the Edict of Yaldin
* Four decades worth of covert usage of the Soul Cage spell to collect humanoid souls for reasons still unknown
* Six known cases of creating inert duplications of souls against their will, with further experimentations involving the transfer of souls from one so-called clone to another
* Experimentation into the manipulation and stabilisation of undeath, particularly with regard to those of draconic form and lineage

An indeterminate amount of time later, Korrinkas was encountered by an expedition party associated with Nelenet's Expedition Guild at the settlement of Viridell in the jungles of Tourmalini'i. Commanding an army of undead, Korrinkas seemed more entertained with the idea of capturing the souls of the slain than engaging them in true combat, later escaping once his army was destroyed.

## Appearance

Gaunt and pale, Korrinkas' extremities have been ravaged by the magics he wields. Fingertips, the points of his ears, the edge of his nose, all have been befallen by rot, and yet his senses and somatic prowess seems unaffected. He wields a staff made of the skull and spine of a human that hums with an extremely potent necromantic aura, and has been seen to use it both as a spellcasting focus for his own magics and a source of spells in itself.
Isroo Vine

Isroo Vine is a climbing plant known best as an ingredient for a hot beverage.

## Description

Rapidly growing, Isroo Vine seems to prefer elevated and exposed surfaces where other climbing vines may otherwise struggle. While at a glance the brown-grey vines may appear woody, they are supple and flexible, allowing them to sway with passing winds and breezes readily, thus reducing the likelihood of damage to the plant itself. From these broad and pointed leaves grow, their undersides slightly rough as to better cling to exposed rock and dirt surfaces as the plant continues to grow.

## Usage

Creeproot Tea is traditionally made with Isroo Vine, but as the beverage has grown in popularity it has since come to be used to name any beverage created by steeping the stems, leaves - and sometimes flowers - of a climbing plant, typically producing a light golden tea that is subsequently usually served with juiced or sliced citrus fruit such as lemon.
Köstlich Wunderturm

Köstlich Wunderturm was the tower of residence of Otto van der Velde VI within the settlement of Viridell.

It was destroyed in 7WD, Loghelt-Amberlight by the Ancient Dragon Irsecrinth but shortly after rebuilt following sizeable donations of gold and labour from Grognac, Reginald S. Augustine, Hassk and Ignatius Saurwind.

## History

Also known interchangeably as Das Wunderturm and Köstlich Veldeturm, Köstlich Wunderturm was constructed in the centre of the town by the Thayan expatriate, forcing aside the ring of provisional camps and tents made and maintained by the other residents. The first construction added a set of living quarters for Otto, as well as provisioning the production of metalworkings with a modest forge - although it seems much more was planned.

## Description

Shaped from stone hobbled together from across the surrounding jungle, Köstlich Wunderturm somehow balances the line between sturdiness and the illusion of fragility. The construction seems to creak with each passing breeze, but never once stumbled or faltered, save for when it was razed by Irsecrinth.

## Temporary Destruction in 7WD

During the Fourth Battle for Viridell, the Ancient Dragon Irsecrinth in his Tempest Ascendent form destroyed the building housing the Radiant Waymark, thunderously shattering the frame houses the Wayfinder Stones. Consuming them in turn, he then escaped with all eight, before his storm buffetted the rest of the settlement, including Köstlich Wunderturm, into ruins - leaving few survivors.

Within the turn of the year, it had been rebuilt following a combined effort of financial aid and workforce availability, although its occupant subsequently vanished without a trace, having been transported into the Astral Sea by means of a Wayfinder Stone.
Lockfang War Band

The Lockfang War Band were a large faction of gnolls operating to the west of Whittengrove. The full extent of their territory is unknown, but they were largely extinguished in 9 WD, Ardor-Amberlight.

Their leader was Ignar Lockfang.

## Description

It is not known the number of members in the Lockfang War Band, nor if they possess any permanent base of operations. All members of the War Band are unified in a single feature - a pair of functional eyes set into the back of the furred hands that frantically gaze around, scanning their surroundings.

It was later established that the War Band possessed the ability to transform themselves into mist, explaining the ravenous fogs that frequently harried the settlement of Hazelglen, as well as why they had evaded capture and eradication by the Rydooni army for so many years.
Heritage's Docent

Heritage's Docent is an item recovered from the body of the cogheart Heritage.

## Description

During a trip to the city of Aviacrest in pursuit of the suspected criminal Cassian, an adventuring party crossed paths with the Fate's Path gang within the Nadir District. While the party originally intended to parley peacefully, their audience was quickly declined, and so conflict soon broke out. After a stand off, their leader Heritage was slain by Moxzi Bluhedd. Nonetheless, Rover Custard Augustine managed to retrieve his docent, which serves at least in part as the brain of Coghearts, positing that the information contained within would be of great value.

It was then subsequently given to Valshoon by Rover Custard Augustine during their meeting at the Hall of the Virtuous in 134WD, Pinnul-Greencrown.
Louys

Louys is an Atral farmer residing on the outskirts of the Greater Greensong.

## Description

Having developed a knack for taming wild boars for use in the hunting of truffles, Louys was encountered by an adventuring party in 132WD while passing along the Melody Walk hunting for bandits. Chased through the undergrowth an forest by two marauding reptilian beasts, Louys bid the party for their aid, but cautioned them against dealing undue harm to the monsters - for they were, in truth, his pigs Marble and Deacon. Although initially suspicious and considering the possibility of the effort being a distracting ruse by the bandits operating in the area, the party soon sprung into action, defeating the pair of dinosaurs, transforming them back in their prior forms.

With further investigation, it was established that Louys' pigs had been transformed through use of *Polymorph* by a pair of faerie dragons - Athizrelo and Zalalza - who were simply after the truffles that he had been gathering that morning. In thanks for their aid, Louys offered the party the remaining ascomycete tubers in payment before continuing on his way. Despite dealing in valuable truffles, Louys remarked, when questioned, that he had no worry about the bandits of the Greensongs, owing to his humble outward appearance.
Hvik Scalerime

Hvik Scalerime was the leader of the White Tusk Tribe, an orc tribe based in the lands around Grimvern Bluff.

## Description

Standing some seven feet tall, Hvik, like many of the members of the White Tusk Tribe, appeared to possess some draconic blood or blessing, as in place of hair he instead possessed small scales of pale ivory-white that frilled up when enraged. Unlike his other tribesmembers, he did not cover his form with thick cloaks of fur, rather being quite unperturbed by the chill and cold courtesy to his attunement to the blade Ryme Caller.

He was slain by Fawn as part of the expedition party sent to scout out Grimvern Bluff in the hunt of the Seal of the Locked Book.
Kirikagu

Kirikagu was an oni monk that served as an aide to the Mistress of Mists, Histrove.

He was slain by Moxzi in the village of Vottyrmoor.

## Description

Easily capable of looming over most humanoids with a height of eight and a half feet, Kirikagu shirked the want or need for armour, instead having honed his body and form to provide him with a defensive state, even unarmoured as it was. Augmented by his natural strength and dexterity, his clawed strikes moved as a quick flurry, and were capable of striking with sufficient force to stun his foes.

By nature of being an oni, Kirikagu also possessed an innate ability to fly, turn invisible, conjure billowing waves of freezing chill and also displayed an aptitude for illusionary forms - which proved to be the bane of a number of attacks levelled his way when encountered by an adventuring party in 132WD. Of particular note too was his ability to shape change, which allowed him to remain undetected for a time when first encountered, having taken the form of the village mayor Grydur Stroldeginn.

## History

Acting as an elite foot soldier for his liege Histrove, Kirikagu oversaw the ploy that involved using the village of Vottyrmoor as bait for adventuring parties and other explorers. Often guiding the party in the tunnels on the village's outskirts to hunt them down in secret, crush them beneath unsteady ceilings or elsewise dispatch them, Kirikagu and a group of ogres and aarakocra would subsequently pick through the dead, claiming any magic items in their possession. Storing them in the roof of Vottyrmoor's windmill, after a sufficient quantity had been collected, they would send a message to organise their collection.

## Death

After growing suspicions of foul play and general concern were confirmed by Anivia's use of *Detect Thoughts*, Kirikagu immediately moved to strike down the wizard, tearing her bag of scrolls and other objects from her unconscious form. Subsequently targetting the members of the party most adorned with magic items, Kirikagu relied on a number of devious or elsewise malign tactics to terrorise the group, aided by a group of ogres and aarakocras previously lying in wait. At one point, he sought to bargain with the party for their possessions in exchange for their lives, giving temporary pause to the battle - only to unleash a *Cone of Cold* when the truce was broken by Arnica loosing an arrow as one of his feathered allies.

Despite possessing an innate ability to regenerate his wounds over time, eventually the toll of damage started to weigh upon the oni, prompting his attempts to flee. Although cloaked from view by means of invisibility, he could not escape their continued assault nonetheless, eventually being felled by a upcast *Chaos Bolt* by the sorcerer Moxzi that blasted a levinous hole through his chest, prompting a surge of Wild Magic that sprouted a feathered beard upon his slayer's chin, and the fey corgi Rover crumpling when Kirikagu's lifeless body fell on him from above.

Later, Moxzi would have his head stuffed and mounted on a pedestal in her hovel in Amber Run.
Jeremiah

Jeremiah was a half-orc affiliated with the Wildguard, the group of vagabonds led by the eladrin Dane Evergreen.

## Description

The muscle of the Wildguard, Jeremiah was the person to ask when a lockpick will not quite open the door fast enough, or when the loot sought after weighs that little bit more than originally anticipated. Given his size and presence, it was widely assumed that Jeremiah is Dane's number two, but in truth this position was contested by nearly every other member of the Wildguard, and the petty squabbles were of little interest to the half-orc, who instead, perhaps surprisingly, preferred to spend his spare time working as the principal seamster in the Wild Cape Tailor shop.

## History

Jeremiah was born at Khonoldhur, but left the city after being dismissed from the Bynar Blades after just a week, citing a "lack of tact". From Khonoldhur, Jeremiah travelled to Whittengrove, finding moderate success in cage and pit fighting circles under sponsorship by a ship captain based in the city. After the tsunami and subsequent flooding damaged much of the Halfsail Wharf, Jeremiah aided where he could, shifting rubble and debris, before being recruited by Dane Evergreen, leaving a number of debts outstanding with his former patron.

## Death

Jeremiah's decomposing remains were found hidden in rolls of fabric in the storeroom and workshop of the Wild Cape tailor shop by an adventuring party checking in on their companion Dane. Through careful examination by both the party and a follow-up investigation fronted by Vincent Frostbrooke, it was established that he had been caught unawares early in the morning - having signed into work shortly before - before being killed with a single sudden blade swung in an upwards slash.
Low Pakulo

* Artwork
* Map

Low Pakulo is an island within the Corrogo Archipelago.

## Description

Flattest amongst the Pakulos, and that of the Corrogos generally, Low Pakulo lacks in many natural features, being utterly devoid of arable land, and supporting only a small forest on the northwestern edge of the isle. Despite this, there are signs that the island is at least somewhat inhabited, albeit by reclusive hermits likely engaging in a druidic lifestyle, presumably having rejected the trappings of conventional civilisation and embraced the island following its emergence alongside the rest of the archipelago.

Noteworthy about the isle is the existence of a large disc of flat stone on the eastern coast, seemingly a singular piece of masonry nearly a mile wide in all dimensions. Like the formations on the isle of Boister, there is debate to the origin of the monolith, which only rises from the isle's ground level by a foot, but seems to extend as deep as researchers have thus far excavated.

## History

Upon investigating the large disc of flat stone during a passing visit to the isle, it was noticed by Anivia Reman that upon the submerged side of the monolith, volcanic stone seems to spill around the edge of its form, tapering to a wider base beneath the pillar itself. It was thus speculated that the stone might be the formation of a volcanic eruption, a compression of the stone itself effectively sealing the volcano, or some vast engineering project that may have chiselled down a mountain's peak - though with little evidence of when this may have occurred, or how.
Luqen Liatumal

Luqen Liatumal was a high elf artisan famed as the slayer of the Red Dragon Naavugrux.

## History

Before Luqen Liatumal, the elven family of Liatumal had found limited success as artisans in the town of Highholt, weaving polished timbers with refined precious metals sourced from the nearby dwarven-dominated Realm of Mol Boramm, alongside tapestries and paintings. Steeped in family tradition with techniques passed through the ages and refined through matter of trance, the work was of significant craftsmanship and quality - but the reach of their name short indeed.

Trade caravans from Mol Boramm carrying the materials with which they worked were common, given the surrounding Realms hunger for precious metals for sake of coinage, jewellery and other luxury items - and in time this caught the attention of the inhabitant of Mount Durnach, the Fiend Lizard Naavugrux, known also the Vermillion Prince. Hungering after the contents of the convoys, throughout the sixty-fourth decade since Aita's Second Gift the red dragon descended repeatly on the dwarven trade routes, plundering and pillaging their contents to add to his hoard. With fears spreading from the dragon's boldness, the Counts of Astedia turned to the neighbours - the Rose Throne of Gawylthlan and the dwarves of Mol Boramm themselves - to commission a series of hunts to bring down the Fiend Lizard. All would result in destruction and death, for the fury of the dragon was fearsome indeed. In retaliation for the incredulous actions of the humanoid realms, Naavugrux descended upon Estertan, the Astedian capital, passing by repeatedly until the once-populated town of some twenty thousand individuals was little more than smouldering ruins.

Luqen Liatumal, within the settlement at the time, clutched up a longbow from a fallen Moonguard patrolman and loosed an arrow at the Fiend Lizard upon his eighth pass, seemingly changing the fate of the city and his family in perpetuity. Despite later claiming to have never shot from a longbow before, the arrow pierced the roof of the dragon's maw as he shifted to unleash flame once more, killing the Vermillion Prince where evocation and ballista alike had failed. At the time, Luqen reports to have just "listened to my internal voice, my thoughts whispering where to aim, when to release" - furthering the mysticism surrounded with such a victory. Regardless, his deed granted the Liatumals land to the north alongside masons, carpenters and labourers with which to construct Easel's Might, a manor house that would become a cornerstone for the creation of some of the most acclaimed pieces of art in the Empire - and the foundation upon which the Liatumals legacy was built.
Guardians of the Flock

The Guardians of the Flock were a group in Ahlus that are credited with the creation of the Great Seals.

## History

Little is currently known of the Guardians of the Flock, save for their seemed involvement in containing the Harbingers of the Darkbringer behind arcane seals created through unknown magic based around the Wayfinder Stones.
Kallixtus

Kallixtus is a tiefling serving as the Steward of the House for the Howell Manse in Viridell.

## Description

Exceptionally well-dressed, as befitting of the individual charged with the provision, care and maintenance of an estate owned by the Howell family in their absence, Kallixtus wields an air of authority and charisma to each and all of his actions. Save the horns on either side of his brow, his tiefling heritage is minor, those other features diminished, or otherwise non-present.

## History

After being trained in the halls of Howell Hold itself, Kallixtus was eventually chosen to serve within the city of Viridell, first as an administrative member of staff, and then subsequently as the Steward of the House itself. During a very wet trip to Viridell in 135WD, Carrast-Highreign, an adventuring party was brought to the Manse by Faustus Howell, Kallixtus familiar with the son of Lord Fonteyne, even if Faustus was not familiar with him. They found, as per the Howell custom, the manse had prepared a full meal for a party of guests, with Kallixtus playfully feigning a remark that surely it would not be wasted now upon Faustus and his companions' arrival - seemingly in reference to the unofficial occurrence of the servants eating that which is unclaimed by a sudden or otherwise unexpected arrival.
Kaorti

Kaorti are a race of aberrations from the Far Realm, the maddening uncertainty that lies Beyond the Wandering Worlds.

## Description

Taking the form of a humanoid covered in ever-shifting and malleable ink-like resin, kaorti can utilise this tar-like substance both for defensive and offensive capabilities. As well as making them highly resistant to magic and elemental damage, kaorti also puppet their resin into spools, daggers and smothering domes to assail their foes, enveloping and crushing them from afar with both physical and psionic might. Through an unknown means, kaorti are able to produce further kaorti from their victims, a transformation that takes several hours, but proves nigh irreversible once enacted.

When slain, kaorti seem to lose their structure, collapsing into pools of viscid residue that eventually desiccate and vanish.

## History

Kaorti were amongst the numerous forces of Hadar during the Manifestation, having spilled out into the Material Plane, their infection carried by the minds of dreamers from the infested Plane of Dal Quor like a writhing parasite, transforming vast swathes of the population of Ahlus while they slept. Eldur, a member of the Last Day managed to stave of his own infection by sealing himself within a vat filled with Tviatini Basilisk residue, whereas other signs of their presence were encountered at Starhithe Rest and the desolation of Dreamers' Vice. A pair of Kaorti seemed to serve at the beck and call of Eordemos Lightvale, as encountered at Easel's Might.

Kaorti were amongst the forces of Hadar that assailed the city of Whittengrove during the Battle of Manifestation's Return.