recursal/Fanatic-Fandom huggingface dataset:
Anomalous Levels

# What are anomalous Levels?

The Anomalous levels are areas in the Poolrooms which do not have an ordinal placement, and are very mysterious. Some levels here are safe as far as we know, but some can be dangerous, though it is less likely. These levels have stranger properties than most levels, giving them unique names and/or numbers. A lot of these levels were recently discovered; it is theorized there are still many more enigmatic levels to be found.

## Other Lists

* **Levels**

* **Sublevels**

* **Negative Levels**

## List of anomalous levels

* **"Swim For Your Life!"**
* **"Water World"**
* **" Radioactive !!!"**
* **"The Blue Channel"**
* **"The Hub"**
* **"A Dead End"**
* **"Fleshpools"**
* **"Paradise"**
* **"Back In My Day"**
* **"The True End"**
Poolrooms Wiki

**Welcome to the Poolrooms Wiki!**

This is a Wiki heavily based on places that feel irregular and out of place with the touch of water in them.

**Our community currently has...**

**135** articles
**2** active users
**3,563** edits

**New to the Poolrooms? Let me give you a preview.**

**Close Introduction**

## Welcome to the Poolrooms

Looks like you were able to no-clip out of your reality into theirs, where torture awaits. Here, where you ended up at, this place is referred to the "Poolrooms", another dimension where no physics were to matter.

But don't worry though, you are not alone, thousands of people every year go missing on Earth and end up here. Although, thankfully, you have come to the right place for the information. Currently there are **135** made for you to navigate you out of this nightmare. Now for the future wanderers, it will be ever so easy to make your way through your favorite place, **The Poolrooms**.

**Make sure to get yourself comfortable because, There Is No Official Exit.**

## How can I contribute?

We need as much help as possible to uncover the mysterious places this place has to hold. So YOU can be our next hero for saving the people who are stumped on a level where they cannot escape. Please, we need YOUR contributions to SAVE the endangered humans of The Poolrooms.

We're a collaborative community website about Poolrooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! If you need help with anything, make sure to check out the HELP page or ask a moderator or administrator for help.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

**This Weeks Featured Article**

`This place feels so familiar...`
Level 22

# ***GOING DEEPER!***

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**Level 22** is a series of pools, mostly the same as other levels in the poolrooms, however Level **Level 22** Seems to take place in a cave of some sorts, but the cave does get lots of natural light from outside and the floors are tiled but the walls are made of stone. The Level is described as a combination of level 17 and 100 with random geometric shapes and objects like Televisions and furniture can rarely be found around the level.

**Level 22** is a very peaceful level, and is stable in geometry, the level also seems to have a day/night cycle similar to the one on Earth.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

* Finding a cave within Level 21 will lead one here.

### Exits

* Jumping out of a window will lead to Water World
* Finding a blue room with an underwater window will lead to level 23

« Level 21 | Level 22 | Level 23 »

# ***GOING DEEPER!***

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**Level 22** is a series of pools, mostly the same as other levels in the poolrooms, however Level **Level 22** Seems to take place in a cave of some sorts, but the cave does get lots of natural light from outside and the floors are tiled but the walls are made of stone. The Level is described as a combination of level 17 and 100 with random geometric shapes and objects like Televisions and furniture can rarely be found around the level.

**Level 22** is a very peaceful level, and is stable in geometry, the level also seems to have a day/night cycle similar to one on Earth.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

* Finding a cave within Level 21 will lead one here.

### Exits

* Jumping out of a window will lead to Water World
* Finding a blue room with an underwater window will lead to level 23

« Level 21 | Level 22 | Level 23 »
Level 2

**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Devoid of Harmful Entities**
## Description

**Level 2** is mostly the same as Level 1, however, the major difference is that **Level 2** seems to be in a time of sunset but the sunset can vary based on "time of day". It is oddly peaceful, and has a modern, but somewhat rich infrastructure. The beds and architecture of the rooms slightly change also depending on time of day. The properties that can be defined as a standard variation of **Level 2** are:

* Quartz walls
* Sunset sky
* Artificial plants and beds
* Pools up to 2 m (6 ft) deep

**Level 2** is one of the most peaceful levels in the Common Nine, and is stable in geometry. Many people see this level as a haven, given before an excruciating journey through the rest of the Common Nine. It also seems that this level's entities are friendly. More will be described on that in the next section.

## Entities

Entities here are fairly common ones: Starfish, Sentient Walls, and Watchers. However, one notable feature is that **Level 2** gives an aura that keeps the entities in a docile state.

## Colonies and Outposts

### Sirensoon

* A group owing large sections of **Level 2**.
* Good relations with the Poolroom Thrivers.
* Has 77 members.
* It's sections of owned land can be distinguished when the walls are painted purple.
* Friendly, but not open to trade anything other than supplies.

## Entrances and Exits

### Entrances

Entering can be done via going into a quartz door within Level 1.

### Exits

Wandering through darker parts of **Level 2** may lead one to Level 3.

Finding a rectangular shaped window will lead to Level 2.1.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Hyp301110010 and Om5551.

« Level 1 | Level 2 | Level 3 »
Level 9.1

**Survival Difficulty: Category 3e**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**

## Description

Level 9.1 is a series of pools similar to Level 1 with 1 main difference, the level is Extremely bright where there is sunlight due to the fact that the "sun" outside is much closer to the level. Because of this the water is about 40°C (104°F) so it is not recommended to stay in the water for long periods of time. It is recommended to stay out of the water and in the shade as much as possible.
Whatever you do don't jump out of the windows as you will immediately burn up and evaporate.

The level is peaceful and is stable in geometry. The water and the tile's color can range from a light blue to yellow depending on where it is in the level. People tend to avoid the level due to the danger here. It is also not recommended to look outside the windows as the sunlight is so bright you will most likely go blind.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

* Touching a Light source in Level 8.1
* Jumping out of a window in level 9

### Exits

Finding a blue hallway will lead to Level 10
Negative Levels

## What are Negative Levels?

The negative levels are like Confirmed Levels but with weirder properties, it opens up an entire different world down to the negatives. Unlike sub-levels, negative levels usually have almost nothing to do with the positive number Confirmed Levels.

## List of Levels

### The Common Nine

* Level -1 - [RESERVED FOR OM5551]
* Level -2 - "Exhausting"
* Level -3 - "Mental Pain"
* Level -4 - [NO ACCESS]
* Level -5 - [NO ACCESS]
* Level -6 - "Eternal Sleep"
* Level -7 - [NO ACCESS]
* Level -8 - [NO ACCESS]
* Level -9 - "Choco Bath"

### Levels -10 to -100

* Level -10 - [NO ACCESS]
* Level -11 - [NO ACCESS]
* Level -12 - [NO ACCESS]
* Level -13 - [NO ACCESS]
* Level -14 - [NO ACCESS]
* Level -15 - [NO ACCESS]
* Level -16 - [NO ACCESS]
* Level -17 - [NO ACCESS]
* Level -18 - [NO ACCESS]
* Level -19 - [NO ACCESS]
* Level -20 - [NO ACCESS]
* Level -21 - [NO ACCESS]
* Level -22 - [NO ACCESS]
* Level -23 - [NO ACCESS]
* Level -24 - [NO ACCESS]
* Level -25 - [NO ACCESS]
* Level -26 - [NO ACCESS]
* Level -27 - [NO ACCESS]
* Level -28 - [NO ACCESS]
* Level -29 - [NO ACCESS]
* Level -30 - [NO ACCESS]
* Level -31 - [NO ACCESS]
* Level -32 - [NO ACCESS]
* Level -33 - [NO ACCESS]
* Level -34 - [NO ACCESS]
* Level -35 - [NO ACCESS]
* Level -36 - [NO ACCESS]
* Level -37 - [NO ACCESS]
* Level -38 - [NO ACCESS]
* Level -39 - [NO ACCESS]
* Level -40 - [NO ACCESS]
* Level -41 - [NO ACCESS]
* Level -42 - [NO ACCESS]
* Level -43 - [NO ACCESS]
* Level -44 - [NO ACCESS]
* Level -45 - [NO ACCESS]
* Level -46 - [NO ACCESS]
* Level -47 - [NO ACCESS]
* Level -48 - [NO ACCESS]
* Level -49 - [NO ACCESS]
* Level -50 - [NO ACCESS]
* Level -51 - [NO ACCESS]
* Level -52 - [NO ACCESS]
* Level -53 - [NO ACCESS]
* Level -54 - [NO ACCESS]
* Level -55 - [NO ACCESS]
* Level -56 - [NO ACCESS]
* Level -57 - [NO ACCESS]
* Level -58 - [NO ACCESS]
* Level -59 - [NO ACCESS]
* Level -60 - [NO ACCESS]
* Level -61 - [NO ACCESS]
* Level -62 - [NO ACCESS]
* Level -63 - [NO ACCESS]
* Level -64 - [NO ACCESS]
* Level -65 - [NO ACCESS]
* Level -66 - [NO ACCESS]
* Level -67 - [NO ACCESS]
* Level -68 - [NO ACCESS]
* Level -69 - [NO ACCESS]
* Level -70 - [NO ACCESS]
* Level -71 - [NO ACCESS]
* Level -72 - [NO ACCESS]
* Level -73 - [NO ACCESS]
* Level -74 - [NO ACCESS]
* Level -75 - [NO ACCESS]
* Level -76 - [NO ACCESS]
* Level -77 - [NO ACCESS]
* Level -78 - [NO ACCESS]
* Level -79 - [NO ACCESS]
* Level -80 - [NO ACCESS]
* Level -81 - [NO ACCESS]
* Level -82 - [NO ACCESS]
* Level -83 - [NO ACCESS]
* Level -84 - [NO ACCESS]
* Level -85 - [NO ACCESS]
* Level -86 - [NO ACCESS]
* Level -87 - [NO ACCESS]
* Level -88 - [NO ACCESS]
* Level -89 - [NO ACCESS]
* Level -90 - [NO ACCESS]
* Level -91 - [NO ACCESS]
* Level -92 - [NO ACCESS]
* Level -93 - [NO ACCESS]
* Level -94 - [NO ACCESS]
* Level -95 - [NO ACCESS]
* Level -96 - [NO ACCESS]
* Level -97 - [NO ACCESS]
* Level -98 - [NO ACCESS]
* Level -99 - "The Darkness"
* Level -100 - "The Other End"
Level 18.5

# ***Lucide dream?!?***

Set to **LIGHT MODE** for not getting lost

**Survival Difficulty: Category 0**
**》safe**
**》orientation disorder**
**》devoid of enties**
## Description

Level 18.5 also know as "Controled dream" is a complex of pool who change every 50 hours so we can't cartography it, the only danger and enemy is the time because if you take your time you will be trap in it so go faster than you can. This sublevels of Level 18 has different colors like violet, light pink and indigo.

## Colonies and Outpost

    No one can be established in this level
## Entrance and exits

### entrance

* get lost during the day in level 18 can bring you here

### Exits

* find a broken door may bring you to Level 1

**Warning:** Display title "<span style="color:#6c6c6c; text-shadow: 0 0 10px #6c6c6c">Level 18.5: "controled dream"</span>" overrides earlier display title "<span style="color:#ffafea; text-shadow: 0 0 10px #ffafea">Level 18.5: "controled dream"</span>".
# ***𝖍𝖔𝖗𝖗𝖔𝖗 𝖆𝖓𝖉 𝖉𝖊𝖆𝖙𝖍***

Set to **DARK MODE** for not ...

    **Survival Difficulty: Category darkest**
**》stricly unsafe**
**》Terrifying imagery**
**》?̴̨̙̺͕̺̔?̶̰͚̅͒͜͝?̴̡͎̹̱͆̊͊̍͘͜**
## Descrption

this is the sub level of level 18. Level 18.5 also known as "nightmare" is a blak complexe of pool. Be attentive it can eat you.

## entrance and exits

### entrance:

get lost during the night in level 18 will bring you here.
Fall Out Boy Brasil Wiki

**Bem-vindo(a) à Fall Out Boy Brasil Wiki!**
Somos uma enciclopédia colaborativa sobre a banda americana Fall Out Boy em português do Brasil, para todos os fãs conhecerem a banda e ter toda a liberdade de criar e mandar sugestões.

## Integrantes

Patrick StumpPete WentzJoe TrohmanAndy Hurley

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Toy Bonnie

"Hi, guys!"

Toy Bonnie is a character in The Sims 4 but FNaF, being part of Era 1. He is based loosely on Toy Bonnie from Five Nights at Freddy's 2.

His voice is based on Toy Bonnie's voice from Five Nights at Freddy's AR: Special Delivery

## History

### Episode 1

Toy Bonnie moves into Newcrest along with the other Toys household members in this episode, and is seen outside most of his part of the episode, with Balloon Boy, The Puppet, JJ Balloon Girl, and Secondary Security Guy being the only Toys household members to enter FFP: New & Improved.

## Trivia

* It's implied that the Toys will have a major role in Era 1, alongside currently unseen character William Afton. It is unknown, however, how William Afton will be included, or what his name for the AU will be if he follows a premise similar to the night guard characters.
* Toy Bonnie seems to have a role in Era 3, as Era 3 in particular seems to cover Special Delivery.
* The currently teased Era 5 seems to be Toy Bonnie's best shot at appearing after Era 4, as it will include fan games and spinoff titles. Notably, Toy Bonnie has appeared in FNaF World and Five Nights at Candy's. Five Nights at Candy's featured the Toy animatronics as a backstory.
Places

Asarea, also known as the Material Plane, consists of eight continents and five oceans. The planet has two moons, M’ylune and Ishalia. M’ylune appears larger in the sky and is pure white, while Ishalia appears to be seemingly much smaller and azure in colour.

## Continents

* Iyora
* Frosthelm Archipelago
* Aduin
* Ordune
* Istreth
* Hirosha
* Shattered Isles
* Zoross
Level 5

Congratulations! Level 5 has been  **Featured** in the Featured Weekly Articles and can be found at Archived Featured!

**Survival Difficulty: Category 4**
**》Unsafe and Unsecure**
**》Medium Entity Count**
**》Natural Hazards**
## Description

**Level 5** is a large, frozen wasteland, with many outdoor pools sprinkled throughout. However, due to the extremely cold temperatures, all of the pools are frozen. These outdoor pools are about 2-3 m (6.5-9.8 ft) deep, however the depths are randomized.

The level naturally has some trees throughout, but they are tall, spruce trees having key similarities from the ones on Earth. However, the trees are all the same size, at about 20 m (65 ft) tall. Another note is that the trees don't wobble at all, even with high winds.

**Level 5** is unique in the fact that it is the only frozen level in the Common Nine, as well as the only level with live plants. It is also one of the coldest levels, at an average temperature of about -7°C (19.4°F). Many people have died from the cold, so beware of it.

### Frostland

If you wander far enough into **Level 5**, you may come across an area known as "**Frostland**". **Frostland** is a large, frozen city found deep within the level. It seems to still have electricity, however, being shown from the traffic lights and neon signs.

**Frostland**'s buildings vary in interior structure, having some buildings being completely hollow on the inside, and others being cramped with furniture. It is recommended to cautiously open doors while traveling through the city.

## Colonies and Outposts

### Frozen Hotel

* A large outpost within **Frostland**.
* Sits inside an apartment building.
* Has 42 members.
* Friendly and open to trade.

## Entrances and Exits

### Entrances

Level 4 provides many frosted doors which lead here.

### Exits

Exiting can be done via going into a blank, white building in **Frostland**. This will take you to Level 6.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

« Level 4 | Level 5 | Level 6 »
Level 1.2

**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**Level 1.2** is an expanse of flooded corridors and hallways connecting many stairwells. Some of these stairwells go down and can lead to Level 1.3. The rooms and architecture are very similar to that of Level 1 with the same pristine white tiles, natural sunlight and lukewarm water. The main difference is that this level has lot deeper water than Level 1 and the fact that the level is mainly corridors and stairwells.

The properties that can define **Level 1.2** are:

* Deep Water
* Stairwells going down into the water.

**Level 1.2** is one of the most peaceful levels ever discovered, and is stable in geometry. There is a popular theory about the level that the water wasn't always there and that the water came from a great flood but as of now it is just mere speculation.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

Going down a Spiral staircase within Level 1.

### Exits

Going Down any Flooded stairwell will lead to Level 1.3.

Finding a white door within the level can lead to The Hub.

« Level 1.1 | Level 1.2 | Level 1.3 »
Entity Potion

An Entity Potion is a highly alkaline liquid found in certain levels of the Poolrooms. The name "Entity Potion" has been given to it as it's smell attracts entities to the exact location of the liquid which they will then consume. Very little is known about this liquid as the chemicals found within it are highly corrosive and no proper scientific equipment to study it exists in the poolrooms. It has a PH of 12.5 and contains high amounts of sodium and a few other unknown chemicals which have not yet been analyzed. The first entity potion was discovered by a group of wanderers in the early 1980's and now multiple other instances of the liquid have been discovered as well. Due to its properties, entity potion is fatal to humans.
The Chameleon

### Aliases

Unknown FiendFake BlooWeird Voice BlooWeird Voice MacWeird Voice FrankieWeird Voice Wilt

### Relatives

Francisco, Snaptrap, Anti-Sparky, Anti-Chloe, Foop, Duchess, Terrence, Mr. Herriman and Denzel Crocker

## Appearances

### Appears in

T.U.F.F PuppyFairly OddFoster's Home for Imaginary FriendsThe Grim Adventures of Fairly OddFoster's 3Fairly OddFoster's Home for Imaginary Friends Episode 1 (cameos/fan-cameos/fancameos)

## **Trivia**

The Chameleon will transform into Mac or Bloo or Frankie or Wilt.
Saejin

**Saejin** (세진) is a member of the boy group SUPERKIND.

## Trivia

* The character Hyunwoo, from the game *Eternal Return*, has a costume that is similar to Saejin's. It was implied that Saejin was actually Hyunwoo, who was scouted from the game world to become a K-pop trainee.

## References

1. ↑ Who is SAEJIN | SUPERKIND Lego-sampler
The Level 2 Effect

## Description

The Level 2 effect, also known as the sunset effect, is an effect which was named after Level 2 because it is the first level of the poolrooms that contains that effect. The effect seems to appear in specific levels throughout the poolrooms, but they all share a common feature; all these levels are constantly in sunset. The effect affects all entities and makes them neutreal at wanderers, where as in other levels they would be extremely aggressive towards them. This effect was first discovered on 17th November 1994 by Mitchell Hartman, who now works at the PEG.

## Found at

This effect is found at Level 2, Level 2.1. Level -4, Level 24, The first zone of Level 25, Level 38, Level 59, The second, third and fifth part of Level 71, and at Level 94.
Klump

General Klump

### Relatives

Leather Teddy, King K. Rool, Kritter, Krusha, Bad Dog, Kop, Francisco, Snaptrap, Terrence and Francis

## Appearances

### Portrayed by

Francisco (T.U.F.F Puppy)Bad Dog (T.U.F.F Puppy)Larry (T.U.F.F Puppy)General Skarr (Evil Con Carne & The Grim Adventures of Billy and Mandy)

### Appears in

Donkey Kong Country seriesOther Donkey Kong seriesDonkey Kong Country CartoonFairly OddFoster's Home for Imaginary Friends
SUPERKIND Wiki

**Welcome to the SUPERKIND Wiki!**
This is a wiki about the boy group SUPERKIND.

We're a collaborative community website about SUPERKIND that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemSaejin

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mr. Guard Guy

"Wait, no it's not! You're an Animatronic, you shouldn't be moving!"

Mr. Guard Guy (Also called Mike, Mr. Mike, Mr. Mike Schmidt, Mike Schmidt, and Mr. Guard) is a character in The Sims 4 but FNaF, being part of Era 1. He is based loosely on Mike Schmidt from the original Five Nights at Freddy's.

His voice is entirely custom, made to resemble an adult male who works a minimum wage job.

## History

### Episode 1

Mr. Guard Guy moves into Newcrest with the rest of the Originals household in this episode, immediately going to his office and using his monitor (portrayed as him watching TV). He gets verbally and physically harassed by Foxy several times in-episode, and Chica plans to starve him to death as well, but for some reason he manages to survive every time.

## Trivia

* Most of Mr. Guard Guy's aliases were given to him by accident on Tyler's part, as the names were associated with Mr. Guard Guy's original character, Mike Schmidt, and Tyler forgets that this isn't his name in The Sims 4 but FNaF occasionally. "Mr. Guard" is the only one that isn't associated with Mike Schmidt.
* Mr. Guard Guy can be considered the predecessor to Secondary Security Guy, both being night guards who's roles in-series highly revolve around joke concepts by Tyler.
Mangle The Mangle

"LeT mE PiCk mY BeD!"

Mangle The Mangle is a character in The Sims 4 but FNaF, being part of Era 1. She is based loosely on Mangle from Five Nights at Freddy's 2.

Her voice is custom, designed to rapidly fluctuate between higher and lower pitches while still remaining slightly high-pitched, to reflect Mangle's voicebox being broken.

## History

### Episode 1

Mangle first moved into Newcrest with the Toys household in this episode, and stayed outside for her part of the episode. Balloon Boy, JJ Balloon Girl, Secondary Security Guy, and The Puppet go into FFP: New & Improved.

## Trivia

* The reason Mangle's voice is custom is because Tyler's voice can't go high enough to properly do Mangle's voice from Five Nights at Freddy's AR: Special Delivery, and therefore Mangle needed a custom voice.
* Mangle's personality traits are designed with her backstory from Five Nights at Freddy's 2 in mind, which can be easily seen with the "Hates Children" trait, as children tore her apart.
* Mangle and Foxy may become a couple later in-series, though this is uncertain due to Tyler's stance on shipping, especially including the FNaF 1 cast.
Level 4.1

**Survival Difficulty: Category 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**

## Description

Welcome to the Rust Hall, a sublevel of Level 4.

The Rust Hall is one of the creepiest sublevels of level 4 you could ever stumble upon. Although this place may be fearful, it is actually way more secure than other ones.

Once you find yourself inside, the first thing that hits you is the overwhelming sense of decay. The walls are covered in rust, peeling paint, and everything just feels damp and musty. The flickering lights barely illuminate the place, casting long, eerie shadows that seem to have a life of their own. It's enough to make your skin crawl. It is also worth noting that this isn't a straight hall, this is a maze, a documenter called it a hall and has been called ever since.

The unusual thing about this tunnel is that there is little to no water in here, although, around 1800's it is predicted that this level was clean and not rusty and also filled to the brim with water, this was a water tunnel, a water transporter, just once, now it's a rust mess...

## Entrances & Exits

### Entrances:

* Going to a wide area that has smaller amounts of water in level 4 slowly transports you here.

### Exits:

* This is a water transportation tunnel, you can end up in varieties of areas in level 6 when exploring enough.

« Level 3.1 | Level 4.1 | Level 5.1 »
Dr. Eggman

EGGMAN

### Relatives

Snaptrap, Ollie, Francisco, Larry, Bad Dog, Leather Teddy, Terrence, Duchess and Mr. Herriman

## Appearances

### Portrayed by

T.U.F.F Puppy,The Fairly Oddparents,Foster's Home for Imaginary Friends

### Appears in

Sonic X,Sonic Advance 2,Sonic Advance 3,Sonic Advance,Sonic Adventure,Sonic Adventure 2,Sonic Lost World,Sonic Boom,Sonic Unleashed,Sonic O6,Sonic Heroes,Shadow the Hedgehog,Fairly OddFoster's Home for Imaginary Friends,Sonic SATAM,Sonic Underground,Adventures of Sonic the Hedgehog

### Debut

Sonic SATAM,Adventures of Sonic the Hedgehog,Sonic Underground
The Puppet

"I know who you are, Secondary Security Guy..."

The Puppet is a character in The Sims 4 but FNaF, being part of Era 1. She is loosely based on The Puppet from Five Nights at Freddy's 2.

Her voice is somewhat loosely based on The Puppet's voice in Ultimate Custom Night.

## History

### Episode 1

The Puppet moves into Newcrest alongside the other Toys household members in this episode, going where her box should be in FFP: New & Improved. The Puppet knows Secondary Security Guy is the one under the Freddy Fazbear head in the Toys household, and scares him intentionally as a result. She is the only character to know this as of Episode 1.

## Trivia

* The Puppet knowing the identity of Secondary Security Guy is done for both comedy and lore reasons, as The Puppet completely ignores the Freddy Fazbear mask in Five Nights at Freddy's 2.
* It's implied that the Toys will have a major role in Era 1, alongside currently unseen character William Afton. It is unknown, however, how William Afton will be included, or what his name for the AU will be if he follows a premise similar to the night guard characters.
Golden Freddy

"IT'S ME..."

Golden Freddy is a character in The Sims 4 but FNaF, being part of Era 1. She is based loosely on Golden Freddy from the original Five Nights at Freddy's.

Her voice is an attempt at EthGoesBOOM's voice for Golden Freddy, as she is considered a custom gender by The Sims 4 and therefore doesn't need a feminine voice.

## History

### Episode 1

Golden Freddy first moved into Newcrest in this episode, along with the other Originals household members. She immediately teleports to the restroom and Fortnite dances for most of her part of the episode. When Chica makes Breadsticks, she is among the Originals household members eating them.

## Trivia

* Golden Freddy's gender is custom by The Sims 4's logic, as she has a masculine frame and prefers masculine clothes, but can get pregnant and can't use the restroom standing.
* Golden Freddy is supposedly the mastermind behind Era 1's "Originals" household, being the commander of the Classic Animatronics against Mr. Guard Guy.
Bonnie the Bunny

"No, why?"

Bonnie the Bunny is a character from The Sims 4 but FNaF, being part of Era 1. He is loosely based on Bonnie the Bunny from the original Five Nights at Freddy's.

His voice is based on Bonnie the Bunny's voice in the EthGoesBOOM YouTube channel.

## History

### Episode 1

Bonnie first moved into Newcrest with the Originals household in this episode, and is immediately told a dark joke by Freddy Fazbear, reacting in shock. When Chica makes breadsticks, it is shown that Bonnie is among the Originals household members eating them.

## Trivia

* Due to which Bonnie Sim was used for the Originals household, Bonnie is blue instead of a purple color. However, he keeps his magenta eyes. This could make him similar to Adventure Bonnie from FNaF World. However, this is most likely just a coincidence.
JJ Balloon Girl

"Oh, okay!" -Talking to Secondary Security Guy, who pretended to be Freddy Fazbear.

### Household

Toys

JJ Balloon Girl is a character in The Sims 4 but FNaF, being part of Era 1. She is based loosely on JJ from Five Nights at Freddy's 2.

Her voice is entirely custom, made to sound like a small girl, in reference to her being the female counterpart of Balloon Boy.

## History

### Episode 1

JJ Balloon Girl moves into Newcrest with the rest of the Toys household members, and immediately follows Secondary Security Guy into FFP: New & Improved, resulting in her getting tricked by his Freddy Fazbear head.

## Trivia

* JJ doesn't have too big of a role in Era 1, due to her just being an easter egg in FNaF 2. This will be changed for later eras.
Toy Freddy

"Where's Mr. Hugs??"

Toy Freddy is a character in The Sims 4 but FNaF, being part of Era 1. He is based loosely on Toy Freddy from Five Nights at Freddy's 2.

His voice is an attempt to re-create Toy Freddy's voice from Ultimate Custom Night.

## History

### Episode 1

Toy Freddy moves into Newcrest alongside the other Toys household members in this episode, and is seen outside of FFP: New & Improved for most of his part of the episode, with only Balloon Boy, The Puppet, Secondary Security Guy, and JJ Balloon Girl actually entering the building.

## Trivia

* It's implied that the Toys will have a major role in Era 1, alongside currently unseen character William Afton. It is unknown, however, how William Afton will be included, or what his name for the AU will be if he follows a premise similar to the night guard characters.
* Toy Freddy in particular seems to have a role in Era 2, as plans suggest that Ultimate Custom Night will be covered in Era 2.
Foxy the Pirate Fox

"I don't care, ye be a little bitch!"

Foxy the Pirate Fox is a character in The Sims 4 but FNaF, he is based loosely on Foxy the Pirate Fox from the original Five Nights at Freddy's.

His voice is based on that of Foxy's death quotes in Ultimate Custom Night.

## History

### Episode 1

Foxy first moved into Newcrest with the Originals household in this episode, and immediately slaps Mr. Guard Guy silly in an attempt to harm him, accidentally becoming friends with him due to it counting as "Mischief" by The Sims 4's logic. He also calls Mr. Guard Guy various names in-episode. When Chica makes Breadsticks, he is among the Originals household members eating them.

## Trivia

* Foxy's voice accidentally glitches the most out of any Era 1 character so far, making it nearly impossible to tell what he's saying half the time.
History

## Dawn Age

The universe burst with energy referred to as the First Light. It created the stars, planets, and the First Ones; also known as the Pantheon. The First Ones were enigmatic godlike beings that were capable of shaping the cosmos, creating life, and even altering realities. Odin, the All-Father, was the first of the Pantheon to set out and explore what other beings the First Light birthed.

Odin, and the others who were curious, roamed the universe for eons until they found a troubling discovery. On a planet shrouded in darkness, horrifying alien-like monstrosities infested the planet from within, the Elder Gods. Odin, and his Pantheon, sought to conquer the planet and vanquish the corruption that the First Light left behind.

The war that followed shook the cosmos to its core. The Elder Gods were equally as strong, if not stronger than the First Ones, but very few in number compared to the hundreds of Pantheon. Many Pantheon fell, which made the others question Odin's leadership. The Elder Gods had many powers, but each of them could influence minds by maddening whispers which caused some of the Pantheon to go mad.

In this conflict, some First Ones betrayed Odin; many others abandoned his plight altogether. But Odin, and those loyal to him, eventually killed the Elder Gods, and cleansed the planet from the shadows. They named the planet, Asarea.

The First Ones breathed life on the desolate planet, and the first of their creations sprung to life. Soon after, they left; some say that they continued on their journey across the universe, following the First Light. Others believe the Gods died after creating life itself. Whatever the story people choose to believe, there has been no sighting of the First Ones since, other than their divine power that clerics and paladins cling to.

During the Dawn Age, the many creations of the First One claimed the newly created lands, forming the first bastions of civilization.

## Age of Glory

Approximately 600 years after the beginning of the Dawn Age, the races began to quarrel with each other thus ushering in the Age of Glory. Kingdoms began to invade each others lands, cutting down forests to make more spears and shields, and Asarea became a war torn battleground. Many children's tales draw inspiration during these times of conquest and glory, but there are other tales of the atrocities committed during these times as well.

As whole civilizations crumbled, and

## Eon of Arcana

The Eon of Arcana was the third age of Asarea, and the last epoch before the Great Cataclysm nearly destroyed the world.
Level 8

**Survival Difficulty: Category 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
## Description

**Level 8**, more commonly known as **Slidestruck**, is by far one of the smallest levels of the Poolrooms, only being about 400 m2 (~4300 ft2) in size. It is very modern, having white tiles on the walls, floor and ceiling. The most notable features are the blue slide coming from a corner, and the bottomless pool in the center of the level.

The bottomless pool is slightly different from the surface, having no limit and blue tiles. The water is known to have Atamorphisis Plague, a disease that causes high sickness, vomiting, and nausea.

1. ↑ The compound word is **Slide-struck**, not Slides-truck.
2. ↑ "add-UH-morf-UH-sis"

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

« Level 7 | Level 8 | Level 9 »
Epic Dicebag Wiki

## The World of Asarea

Welcome to the Epic Dicebag Wikia, a Wikia dedicated to our 5e Dungeons and Dragons campaign that is uploaded on our Youtube channel.

The purpose of this Wikia is to archive information from our Dungeons & Dragons adventures for ease of access to our players. Any and all of the information on this Wikia is purely fictional and any similarities to people, places and historic events (past or present) is coincidental.

The art used in this wikia is always credited, but please contact me if you art was used and you want it removed.

# Player Resources

Campaign Handbook

Crafting System

# The World

Places

History

Poisons

Factions

Homebrew Rules
Level 99

**The Monochromatic Waters** are known for one thing—an end. No man has ever set foot in a level past this one, marking **The Monochromatic Waters** as a dead end of sorts. Your final steps lie here, light as a feather.

Anyone refusing to believe that **The Monochromatic Waters** is the last level are in for a hell of a lifetime. These poor souls will be tortured until they believe they are stuck for eternity.

**The Monochromatic Waters** use isolation to its advantage. No two people can make contact within **The Monochromatic Waters**, making wanderers feel great deals of paranoia and stress.

Wanderers within **The Monochromatic Waters** can easily be defined as lost, seeing as there is no escape from this level. The waters taunt these people, calling them names and pulling fierce pranks on them, such as making false exits.

**The Monochromatic Waters** will always be a harsh destiny, with no escape, fake happiness and no love whatsoever. Although, there is hope for return, we just have to wait for it.

But when is the time?

Once the world hits an end as we know it.

**Author: Om5551**

**Heavily inspired by Level 922, written by SkyCityXD3.**

Original image is by Jared Pike. Edited by me.
Moat Pirie

Moat Pirie is a port city built along the shorelines of the southern-most point of the Shadow Marshes.

## Moat Pirie

Art by Uriak https://www.deviantart.com/uriak/art/Swamp-village-775051879

## Description

Shrouded in a veil of fog, Moat Pirie is an old imperial village located in a small alcove of the marshes; built around the mouth of a river. The village acts as a shelter for merchant ships to dock and offload goods where it would otherwise be too shallow or hazardous.

Though Moat Pirie is an ancient town, it has not be well kept and has begun to become rundown and ruinous. However, it is still the focal point of trade in the Shadow Marshes.

## History

Moat Pirie was built thousands of years ago during the Age of Glory, and withstood the Great Cataclysm that ripped Iyora apart from the rest of the colossal landmass.

Before the sundering, the lands around Moat Pirie were a dense thicket of jungle and rainforest. It is said that the lizardfolk clans had foreseen a great destruction coming for Asarea, and prepared a ritual to protect their homeland from the incoming apocalypse. While it was successful, their lands became flooded by the rising tides which resulted in it becoming the marshes that it is today.

## Points of Interest

It has not been explored yet by the party.
Chica the Chicken

"Pizza!"

Chica the Chicken is a character in The Sims 4 but FNaF, being part of Era 1. She is based loosely on Chica the Chicken from the original Five Nights at Freddy's.

Her voice is based on the eerie moaning sound heard in the original Five Nights at Freddy's when Chica is at the window.

## History

### Episode 1

Chica first moved into Newcrest with the Originals household in this episode. Chica learned how to cook by browsing Simpedia (supposedly for recipes for pizza), making Breadsticks for the Originals household. The Classic Animatronics had plans to starve Mr. Guard Guy to death, but he caught wind of this and took some of the Breadsticks, disappointing Chica.

## Trivia

* Chica the Chicken was listed as the first Sim in the Originals household, despite being the third Classic Animatronic in Five Nights at Freddy's.
Homebrew Rules

1. Initiative order will continue after combat if there are people still unconscious. This will end once everybody has been stabilized.

2. Looting will no longer be determined by who says that they loot first. Instead, it will be determined by who landed the killing blow if you are looting the corpse you have just killed.

If combat ends, and you want to loot another corpse that fell during combat - then the looter would be determined by initiative order and proximity to the corpse.

3. Talking is considered a free-action in combat if you are speaking a sentence, or less. If you are speaking to someone specifically, they have an optional free-reaction to respond with a sentence or less. However, if you start a conversation then that would be considered an action.

4. Spell scrolls work differently in my campaigns. A spell scroll bears the words of a single spell, written in a mystical cipher. If you possess a spell scroll, you can cast it regardless of your class. Casting the spell by reading the scroll requires the spell’s normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

To cast the spell on the scroll, you must make an ability check using your Spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other Effect. To cast the spell on the scroll. (The spellcasting ability is based on your class. If you have no spellcasting ability then you do not add any modifiers)

5. When your character falls unconscious, they are not completely knocked out - rather that they are clinging for life by a thread. On their turn, their movement speed is reduced to 10 and must stay prone, and they can only take a free action, which allows you to interact with the environment (such as pulling a lever, or closing a door.) You are able to speak, but can only mutter a few words at a time. At the end of your turn, you will roll a death saving throw like normal.

6. Resurrection spells do not have a 100% success rate. The soul of a character is released from their physical body when they die, and to convince the Gods to allow them to come back can be difficult. After casting a resurrection spell, the player whose character has died must roll a D20 roll. The DC to beat is 10, but increases by 3 every time the character is returned from the dead.

The character is rarely the same after this experience. After seeing what is on the other side, it could change their perspective on life and have severe consequences. For example, a happy-go-lucky character who has died may make it their life goal to have vengeance on whoever has wronged them in their life.
Вертария на "Майнвидении"

**Вертария** участвует с 2047 года, единственный раз где она заняла свой лучший результат: 2 место, когда конкурс проходил в Стронбурге (Санвазго). Была попытка в 2048 году, но были проблемы и конкурс 2048 года отменен.

## Участники

*Все участия* **Вертарии** *на конкурсе* **Minevision.**
проведения
 2047 | Стронбург
 2048
Minevision 2050

"Открой мечту"

```
"Spotify Arena"
```

## Результаты

### Система голосования

50% телезрители + 50% жюри. Каждая страна отдаёт два комплекта баллов (1–8, 10 и 12): один от национального жюри, а другой от телезрителей.

**Конкурс песни «Майнвидение-2050»** (англ. Minevision Song Contest 2050, фр. Concours Minevision de la chanson 2050, мал. Konkurs Piёsene Mineviziёjo 2050) 35-й юбилейный конкурс песни «Майнвидение», который впервые пройдёт в Братиславе (Малороссия) после победы Lincoln с песней «Black Tar Love» на конкурсе 2049 года, проходившем в Рестах, Антродация. Малороссия выиграла с первого раза, что является самым лучшим дебютом за всю историю конкурса.

Финал состоится во ВКонтакте, 19 мая 2023 года.

В этом конкурсе участвуют **19** стран.

## **Место проведения**

### Выбор места-организатора

По традиции победитель прошлого года проводит конкурс этого года у себя в стране. После победы Lincoln в прошлом конкурсе, МВС начал вести переговоры малороссийским вещателем **RTM**, где обсуждалось место проведения. Приштину и Прагу поставили на второй план, из-за того что площадки на тот момент строились. Спустя месяц переговоров решили провести юбилейный конкурс в столице государства - **Братиславе**, в новой функциональной арене - **Spotify Arena.** Также обсудили дату финала - **19 февраля**.

## **Формат**

### Ведущие

Ведущими конкурса станут Оливер Мцетовкош, Патрисия Кцешечек, в гринруме будет Анжей Брозовски.

### Логотип и слоган

Над оформлением этого сезона трудились дизайнеры студии Adeeen, которые уже не в первый год радуют поклонников конкурса замечательным дизайном. Логотипом конкурса становятся пять лучей разных цветов. Они символизируют 5 известных эмоции человека - злость(кр), веселье(жёл), спокойствие(бел), печаль(син) и восторг(зел). Слоганом конкурса стала фраза - "open**dream**" в переводе на русский - "Открой мечту".

### Спонсоры и атрибуты

В этом году спонсировать будут сотовый оператор Малороссии Rai, стриминговая платформа Spotify, а также телекомпании RTM и enb1. Билеты на шоу будут стоять от 525 MRK (950 SVD)
Minevision 2040

"Твой ритм"

```
"Limi Arena"
```

**Конкурс песни «Майнвидение-2040»** (англ. Minevision Song Contest 2040, фр. Concours Minevision de la chanson 2040, мир. Пiсенний конкурс Майнбачення 2040) 25-й юбилейный конкурс песни «Майнвидение», который прошел в Стольбурге (Миран) после победы Аlma с песней «Requiem» на конкурсе 2039 года, проходившем в Гатвине, Эстланг. Миран принимает у себя «Майнвидение» уже в 8 раз.

Финал состоялся и транслировался во YouTube, 26 мая 2017 года.

В этом конкурсе участвовало **18** стран. Дебютировала Неополия, которая в этом году попала в ТОП-5.

Впервые конкурс выиграл **Санвазго,** которую представляла **BLANCHE** с песней **«City Lights»**. **Миран** и **Яггелония** заняли **2** и **3** места, Яггелония впервые заняла **3** место, что являлся лучшим результатом страны до победы в 2047 году. Также в **ТОП-5** попали **Неополия** и **Эстланг**.

## Место проведения

### Выбор страны-организатора

По традиции победитель прошлого года проводит конкурс этого года у себя в стране. После победы Аlma на конкурсе 2039 года, МВС начал переговоры с миранским вещателем - SMT 1, где обсуждались место проведения и дату финала. Город, который будет принимать 2040 год стала столица Мирана - Стольбург. Площадкой была "Limi Arena", арена также принимала конкурсы, когда проводились в Стольбурге. Единственный раз арена не принимала конкурс 2038 года.

## Формат

### Ведущие

Ведущими конкурса стали 2 человека, это актёр и народный артист Мирании - Александр Скичко, соведущим с ним стал певец и актёр - Монс Зельемерлёв.

### Логотип и слоган

Логотипом стало народное украшение намисто, разбросанное по спирали. Слоган конкурса - "Твой ритм".

## Участники

### Cтатистика присуждения 12 баллов

 3
 2
 Неополия
 1
 Версаль
 Свадия
 Яггелония
Рейтинг стран-участиц Minevision

На сегодняшний день существуют **33** конкурса (2048 - фрагменты) (2049 не проведенный). Каждая страна побеждала и занимала призовые места, а некоторые не попадали в **ТОП-5**, в **ТОП-10**, а то и вообще занимали последние места. До **2046** присутствовало голосование **жюри** участвующих стран, с 2046 - **жюри** и **онлайн голосование (зрители)**.

**На данный момент лидерами являются**:

**Миран** (**МФ**) - занимал **9** раз ( 1 места ), чуть-чуть не дотянул *Аланем* ( 5 раз ).

Много 2-ых мест имеет **Санвазго** - **4** раза, одного 2 места не хватило Эстлангу - 3 раза.

Рекордсменом 3-их мест является **1 страна** - **Лориинф** ( 4 раза ).

**Эстланг** и **Нордания** - рекордсмены 4-ых мест ( по 4 раза ).

Самая успешная по 5-ым местам является Эстланг ( 4 раза ) не дотягивает *Нордания* (3 раза ).

**46** стран приняло участие в международном песенном конкурсе Minevision!

Ниже те страны, которые не добирались до **ТОП-5**

Также есть страны-дебютанты в 2048, но результата нет:

Сербия, Джафанская Федерация, Бразилия.