Twelve Cities

## Overview

The Twelve cities were the large cities of the old Kingdom of V'res that rested on a large peninsula in the world. As the kingdom collapsed, the cities became independent and all though divided, the threat of unification keeps the enemies at bay. Giving the Twelve Cities a peace that has nearly lasted a hundred years. Despite this, each city plans to strike at the other. And a shadow war is always present.

*Map coming at later date.*

## The Cities

**Ashmoor**

Ashmoor is the most powerful of the twelve cities and the focal point of the role-play. It is a massive city that sits at the end of the peninsula. Its trade, naval, and air fleet make it a powerful foe to the rest of the cities. Though most if its strength lays in its trade and economic prowess. The city is led by the Chancellor and the Inner Chamber.

**Glockton**

Making its home in the massive northern mountains to the north of the Peninsula. Glockton is a city that is focused on mining and industry. Glockton claims to be a monarchy. With its leader calling himself the High King of the Mountains...even though the only territory they claim is the city.

**Barotown**

Barotown is the smallest of the twelve cities.There power comes from the fact they control the only pass through the northern mountains into the peninsula and are able to charge outrageous fees. The city has no real fancy government and instead the leader is called simply the mayor as well as the town council.

**Glimvale**

Glimvale is situated near the center of the peninsula. It is located in a large forest that hides it from the rest of the world. Lumber is their main resource and they guard their enterprise closely. They are led by a parliamentary council.

**Duchold**

A neighboring city of Ashmoor and a consistent rival. They are a trade based state and with it comes an economy that can rival Ashmoors. They are led by an elected leader (Elected by the people) who leads for life.

**Dillowatch**

On the Northern sides of the peninsula, sits the great plains. Fertile lands where anything seems to be able to grow. Dillowatch claims these lands as there own and is the only city that isn't built necessary like a city. A loose combination of farming villages that claim the name of Dillowatch. Led by an Elder Council.

**Scuttleford**

Scuttleford is a military state of industrial strength. They focus heavily on their military forces and the arms trade. They are a stratocracy led by an Archon. Who is appointed by the archon before him and so on and so forth.

**Foglemere**

A city that is easy to forget about. They are quiet. Not boisterous and relatively peaceful. One of the only cities to disregard any form of slavery and their people are generally happy. But they are poor. The city struggles to feed its inhabitants and as a result, it deters immigrants. Freedom is nice but not when you're starving. Led by parliament and prime minister.

**Kal'Kire**

In the center of the peninsula, sits the foggy swamps. It is here, that the Kal'Vel live. A city hidden in the swamps that no one has truly ventured into it. But the inhabitants are legendary warriors and expensive mercenaries and assassins. Hierarchy is unknown.

**Belmere**

The City of Pleasure. Located on the Southern Coasts of the Peninsula, Belmere is home to the worlds best trained pleasure slaves. A Belmere whore is more expensive than a finest horse to own. And expensive to ride even rarely.