X-World

## Aura

Latent **Mana** (Life Force) that the user forms by enveloping it around the body instead of it diffusing in to the environment.

**Boost** - increases the flow of Aura, enhancing the user's natural abilities.

**Sense** - decreases the flow of Aura, augmentimg the user's sensory capabilities.

**Grant** - condenses the flow of Aura around the user, or a held object, to reinforce resistance.

**Cast** - releases Aura out of the body and molds it into a solidified form.

**Blast** - expels Aura out of the body and imbues it with energetic effects.

**Flow** - manipulates the flow of Aura inside of bodies.

## Warriors

### Fighter

Uses primarly **Boost** in combat, serving as the Main Offense Vanguard.

* Brawler - fights bare-handed, or with Fist-load Weapons, like Gauntlets.
	+ Berzerker - Uses **Boost** in conunction with **Flow** to tansform oneself into a animalistic hybrid with superior abilities.
* Knight - fights with bladed weapons, like Broadswords, Longswords, Rapers, etc.
	+ Barbarian - Uses **Boost** to unlock one's limiters, in detriment to their stamina and reasoning.
* Lancer - fights with poled weapons, like Spears.
	+ Angler - fights with flail weapons, like Grappling Hooks. They use **Grant** to better control their weapon.

### Ranger

Uses primarly **Sense** in combat, serving as the Vanguard or Rearguard Offense.

* Assassin - uses **Sense** in conjunction with **Boost**, to increase their speed specializing in Evasion and Stealth. They use light weapons, like Daggers.
	+ Hexblade - uses the skill "Stealth" that uses **Grant** to warp light around their body, becoming invisible, and using **Sense** to erase their presence.
* Archer - uses **Sense**, to increase perception, in conjunction with **Grant**, to augment projectile impact, and specialize in Ranged Attacks. They use ranged weapons, like Bows and Arrows.
	+ Gunner - adds **Blast** to the Archer's skills, for superior firepower, but decreased range.

### Tanker

Uses primarly **Grant** in combat, serving as the Main Defense Vanguard. They learn a **Boost** Skill "Taunt" which infuses a shout with Mana to attract Monsters.

* Defender - focuses mainly on defense, equiping Heavy Armor and Shields.
	+ Protector - uses **Cast** to generate an Aura Shield.
	+ Juggernaut - in conjunction with **Blast** can increased their size.
* Sentinel - goes on the offence more often. Uses Blunt Wepons, like Staffs or Hammers.
	+ Champion - in conjunction with **Flow** has superior regenerative capabilities.

### Mage

Uses primarly **Blast** ans **Cast** in combat, serving as the Main Offense Rearguard. They use Mana imbued objects like Staffs, Staves, Wands, Tomes, etc.

* *Striker* - uses **Blast** to project attacks made of Wind (Attributeless), Light, Fire, Lightning, Ice, etc.
* *Binder* - uses **Cast** to project Bindings to restrict Enemies, or Barriers to protect Allies.
* *Caller* - uses **Cast** to give form, and **Blast** to animate, a "Summon", who'll act autonomously from the user.
	+ *Master* - uses an existing construct as a "Golem", animating it and giving it autonomy.
	+ Summoner - whose "Summon" comes from the latent Mana in a Monster´s Manacore.
* *Maker* - adds **Grant** to rearrange existing materials into a desirable form, crafting "Artifacts" with imbued Mana.
* *Warper* - uses **Blast** to influence the fabric of Spacetime, and **Cast** to contain the disruption, in a controlled manner.

### Sorcerer

Uses primarly **Flow** in combat, serving as the Main Support Rearguard. They also use Mana imbued objects like Staffs, Staves, Wands, Tomes, etc.

* Healer - uses **Flow** to mend, heal and recover injuries.
	+ Enchanter - uses **Flow** to supplement and increase the target's abilities.
	+ Guardian - uses **Flow** in conjunction with **Cast** to create reinforced Barriers to protect Allies.
* Warlock - uses **Flow** to disrupt bodily functions.
	+ Bard - uses **Flow** to interfere with perceptions and create illusions.
	+ Necromancer - uses **Flow** with to reanimate dead matter, turning it into an Undead.

## Monsters

Are distinctive from other Creatures because they posses a **Manacore**, that reinforces them with a pseudo-Aura, allowing for strange configurations and supernatural abilities.

**Boss Monster**

They develop an ability to control and buff other Monsters (of the same type) and an Extra-Skill, this Skill forms into a **Runestone** not unlike a Manacore, but unlike a Manacore that forms in their heart, the Runestone forms in their brain, creating a crystalline horn in their forehead, like a Manacore creates a crystalline protrusion in their chest.

### Aberrations

Are corruptions of inanimate organic matter.

#### Plants

* Ent
	+ Treant
	+ Dryad

* Mandrake
* Slime

#### Undead

* Zombie
	+ Mummy
	+ Skeleton
		- Lich
	+ Ghoul
		- Vampire

### Beasts

Have mamallian physiology.

* *Canine*
	+ Dire Wolves
		- Werewolves
	+ Dark Bears
		- Ice Bears
		- Wood Bears
* *Feline*
	+ Manticore
	+ Shadow Panther
	+ Kitsune
	+ Sabretooth
* *Bovine*
	+ Warboar
	+ Minotaur
* *Simian*
	+ Yeti

### Demons

Have humanoid features.

* Devil - horned humanoids with natural armor and big proportions.
* Orcs
	+ High-Orcs
* Goblins
	+ Hobgoblins

### Dragons

Have reptilian features.

* Dragons
* Wyrms
	+ Basilisks
* Wyverns
* Drakes
	+ Lizardmen
	+ Lamias

### Giants

Have great proportions and mismatched features.

* Giants - humanoids with great proportions.
* Trolls - mobile elemental constructs with larger proportions.
* Ogres - misshapen humanoids with extra appendages and large proportions.

### Insects

Are over-sized exoskeletal invertebrates.

* Taractets - Spider
	+ Scorpions
	+ Arachnes
* Mut-Ants
	+ Red-Bees
* Centipedes
* Vermin - Beetle
* Rock Crabs