recursal/Fanatic-Fandom huggingface dataset:
Microchip Factory

Microchip Factories consume Sand and Electronics to produce Microchips.

Microchips can be consumed to produce Neural Processors, Computers, and VR Edutainment.

1,000 Microchips are required to complete the second building stage of the Colossal Adamantine Drill.

Microchip Factories gain an 8% Efficiency bonus for every Sand Mine, Large Sand Mine, and Electronics Factory within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 8 Electronics Factories can supply 15 Microchip Factories
* 1 Sand Mine can supply 5 Microchip Factories
* 1 Large Sand Mine can supply 10 Microchip Factories

### Output

* 4 Microchip Factories can supply 3 Neural Processor Factories
* 3 Microchip Factories can supply 4 Computer Factories
* 3 Microchip Factories can supply 1 VR Edutainment Factory
Basic Habitat

The Habitat is the place where your colonists live.

### Upgrades

To build a Level 1 Habitat, the most basic form of habitat, place on down roadside. The Level 1 Habitat can be found in the Habitats tab at the bottom of the screen.

Habitats have 6 levels (as of 3/3/2022). You can upgrade a habitat by delivering the required resources to it.

To upgrade to a Level 2 Habitat; deliver Survival Food to each habitat. Survival food can be produced by the Simple Farm.

To upgrade from a Level 2 Habitat to a Level 3 Habitat, keep delivering Survival Food, and also deliver Home Appliances, which are made by the Home Appliances Factory.

To upgrade from a Level 3 Habitat to a Level 4 Habitat, keep delivering the above, and also deliver Computers, made from the Computer Factory, and Parks, made from the Park.

To upgrade from a Level 4 Habitat to a Level 5 Habitat, keep delivering the above, and also deliver Home Robots, made from the Home Robot Factory, Culture, made from the Stadium, and Good Meals, made from the Meal Factory.

To upgrade from a Level 5 Habitat to a Level 6 Habitat, keep delivering the above, and also deliver VR edutainment, made from the VR Edutainment Factory, and Schools, made from the School.

### Update changes to upgrades

In Alpha 9.0.1, there was a change to Schools, Stadiums, and Parks, changing them from a factory to an area of effect building, similar to Soil Enrichment Facility. These buildings still emit cars periodically, but less so after patch 9.0.196. It is recommended to use a one way road to connect your Stadiums, Schools, and Parks to minimize traffic.
Industrial Robot Factory

Industrial Robot Factories consume Electronics, Motors, Neural Processors, and Aluminum Ore to produce Industrial Robots.

Industrial Robots are consumed by Factories. WIP

Industrial Robot Factories gain an 8% Efficiency bonus for every Electronics Factory, Motor Factory, Neural Processor Factory, Aluminum Mine, and Large Aluminum Mine within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 8 Electronics Factories can supply 15 Industrial Robot Factories
* 2 Motor Factories can supply 5 Home Industrial Factories
* 3 Neural Processor Factories can supply 2 Industrial Robot Factories
* 9 Aluminum Mines can supply 25 Industrial Robot Factories
* 9 Large Aluminum Mines can supply 50 Industrial Robot Factories
Buildings

Buildings can be placed anywhere except for where they would collide with rocks, steep slopes, roads, or other buildings. Buildings that consume or produce resources must be placed close to a road in order for them to receive or send those resources.

## List of Buildings

* Mines
	+ Sand Mine
	+ Sulfur Mine
	+ Iron Mine
	+ Copper Mine
	+ Aluminum Mine
	+ Uranium Mine
	+ Iridium Mine
* Large Mines
	+ Large Sand Mine
	+ Large Sulfur Mine
	+ Large Iron Mine
	+ Large Copper Mine
	+ Large Aluminum Mine
	+ Large Uranium Mine
	+ Large Iridium Mine
	+ Colossal Adamantine Drill
* Component Factories
	+ Electronics Factory
	+ Microchip Factory
	+ Neural Processor Factory
	+ Motor Factory
	+ Nanotubes Factory
	+ Iridium Alloy Factory
	+ Holo-Display Factory
	+ Radiation Core Factory
* Finished Goods Factories
	+ Concrete Factory
	+ Steel Mill
	+ Home Appliances Factory
	+ Computer Factory
	+ Home Robot Factory
	+ Industrial Robot Factory
	+ High Tech Workshop
	+ VR Edutainment Factory
	+ Iridium Propellant Factory
	+ AI Control Unit Factory
* Research Buildings
	+ Blue Science Pack Factory
	+ Green Science Pack Factory
	+ Yellow Science Pack Factory
	+ Red Science Pack Factory
	+ Research Lab
* Misc Buildings
	+ Construction Material Storage
	+ Space Port
	+ Recycling Center
	+ Soil Enrichment Facility
	+ Great Standing Sign
	+ Great Laying Sign
	+ Small Train Station
	+ Medium Train Station
	+ Large Train Station
	+ Main Train Station
* Life Support Buildings
	+ Atmosphere Processor
	+ Oxygen Processor
	+ Carbon Processor
	+ Simple Farm
	+ Fertilizer Factory
	+ Vegetable Farm
	+ Meat Lab
	+ Meal Factory
* Habitat Buildings
	+ Basic Habitat
* Culture Buildings
	+ Park
	+ Stadium
	+ School
* Power Buildings
	+ Power Pole
	+ Power Substation
	+ Wind Turbine
	+ Solar Power Plant
	+ Nuclear Power Plant
	+ Fast Neutron Reactor
Aluminum Mine

Aluminum Mines must be placed on an Aluminum deposit and will collect Aluminum Ore.

Aluminum Ore can be consumed to produce Computers, Home Robots, Industrial Robots, AI Control Units... (WIP)

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Output

* 27 Aluminum Mines can supply 200 Computer Factories
* 9 Aluminum Mines can supply 25 Home Robot Factories
* 9 Aluminum Mines can supply 25 Industrial Robot Factories
* 108 Aluminum Mines can supply 65 AI Control Unit Factories
Neural Processor Factory

Neural Processor Factories consume Nanotubes, Sand, and Microchips to produce Neural Processors.

Neural Processors can be consumed to produce Home Robots, Industrial Robots, High Tech Tools, VR Edutainment, AI Control Units, and Yellow Science Packs.

Neural Processor Factories gain an 8% Efficiency bonus for every Nanotubes Factory, Sand Mine, Large Sand Mine, and Microchip Factory within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 5 Nanotubes Factories can supply 6 Neural Processor Factories
* 4 Sand Mines can supply 15 Neural Processor Factories
* 2 Large Sand Mines can supply 15 Neural Processor Factories
* 4 Microchip Factories can supply 3 Neural Processor Factories

### Output

* 3 Neural Processor Factories can supply 2 Home Robot Factories
* 3 Neural Processor Factories can supply 2 Industrial Robot Factories
* 9 Neural Processor Factories can supply 4 High Tech Workshops
* 9 Neural Processor Factories can supply 2 VR Edutainment Factories
* 90 Neural Processor Factories can supply 13 AI Control Unit Factories
* 3 Neural Processor Factories can supply 1 Yellow Science Pack Factory
Large Sulfur Mine

Large Sulfur Mines must be placed on a Sulfur deposit and will collect Sulfur. They are the large version of Sulfur Mines.

Sulfur can be consumed to produce Concrete, Fertilizer, and Green Science Packs.

Large Sulfur Mines produce as much as 2 Sulfur Mines, while taking up less space and workers than 2. Power consumption matches using 2 Sulfur Mines.
Highway

## Highways

Highways are unlocked in the Tech-Tree. These roads are faster than Gravel Roads and Concrete Roads. They can be upgraded to Super Highways, and downgraded to Gravel Roads and Concrete Roads. Buildings built next to highways can not snap to it using driveways

## One-way Highways

On One-Way Highways, traffic has one lane to their disposal, and can only drive in the direction the road is placed in.

## Two-Lane Highways

On Two-Lane Highways, traffic has two lanes to their disposal.

## Two-Lane One-Way Highways

On Two-Lane One-Way Highways, traffic has two lanes to their disposal, but can only drive in the direction the road is placed in.

## Three-Lane Highways

On Three-Lane Highways, traffic has three lanes to their disposal.

## Three-Lane One-Way Highways

On Three-Lane One-Way Highways, traffic has three lanes to their disposal, but can only drive in the direction the road is placed in.
Electronics Factory

Electronics Factories consume Iron Ore and Copper Ore to produce Electronics.

Electronics can be consumed to produce Microchips, Home Appliances, Computers, Home Robots, Industrial Robots, and Green Science Packs.

2,000 Electronics are required to complete the first building stage of the Colossal Adamantine Drill.

Electronics Factories gain an 8% Efficiency bonus for every Iron Mine, Large Iron Mine, Copper Mine, and Large Copper Mine within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 1 Iron Mine can supply 10 Electronics Factories
* 1 Large Iron Mine can supply 20 Electronics Factories
* 1 Copper Mine can supply 5 Electronics Factories
* 1 Large Copper Mine can supply 10 Electronics Factories

### Output

* 8 Electronics Factories can supply 15 Microchip Factories
* 8 Electronics Factories can supply 9 Home Appliances Factories
* 2 Electronics Factories can supply 5 Computer Factories
* 8 Electronics Factories can supply 15 Home Robot Factories
* 8 Electronics Factories can supply 15 Industrial Robot Factories
* 16 Electronics Factories can supply 15 Green Science Pack Factories
Concrete Factory

Concrete Factories consume Sulfur and Sand to produce Concrete.

Concrete is used to place buildings. It can be stored by delivering to a Construction Material Storage building.

Concrete Factories gain an 8% Efficiency bonus for every Sulfur Mine, Large Sulfur Mine, Sand Mine, and Large Sand Mine within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 1 Sulfur Mine can supply 2 Concrete Factories
* 1 Large Sulfur Mine can supply 4 Concrete Factories
* 5 Sand Mines can supply 4 Concrete Factories
* 5 Large Sand Mines can supply 8 Concrete Factories
Wiki Blackening

**Bienvenue sur le Wiki Blackening !**
Blackening est une fanfiction de Bleach écrite par mon ami Trell et moi même (Deux gros nerds)prenant inspiration de grands pilliers du divertissement dans les jeux vidéos tout comme les mangas et animes avec par éxemple Mob Psycho I00/ Kyokai no Kanata ou même FF (Final Fantasy), si vous souhaitez lire l'histoire de Blackening et ses différents arcs vous pouvez juste nous demander sur nos Discords, nous vous enverrons les liens avec joie! ^^

**DISCLAIMER LÉGAL!**

Blackening n'est aucunement une oeuvre publiée ou lucrative! Il n'est destiné qu'à divertir les fans de Bleach sans se faire d'argent avec! Le seul but de la création de ce wiki est de laisser une trace de notre fan fiction sur le net sans la publier pour autant ou espérer en sous-tirer de l'argent. C'est pourquoi nous ne tirons aucun revenu de Blackening et qu'aucune procédure légale n'aurait lieu d'être entreprise.

## Personnages:

### **Gotei 13**:

* Mirai Kuriyama
* Enjy Kyosuke
* Kaijin Kuchiki
* Koyanagi Safin
* Noel Ukitake

### **Royauté du hueco mundo**:

* Enjy Kyosuke
* Matsuzaki Shinohara
* Kaijin Kuchiki
* Koyanagi Safin

### **Organisation 13**:

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
High Tech Workshop

High Tech Workshops consume Iridium Alloy, Neural Processors, and Aluminum Ore to produce High Tech Tools.

High Tech Tools are consumed by Factories. WIP

High Tech Workshops gain an 8% Efficiency bonus for every Iridium Alloy Factory, Neural Processor Factory, Aluminum Mine, and Large Aluminum Mine within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 13 Iridium Alloy Factories can supply 20 High Tech Workshops
* 9 Neural Processor Factories can supply 4 High Tech Workshops
* 27 Aluminum Mines can supply 25 High Tech Workshops
* 27 Large Aluminum Mines can supply 50 High Tech Workshops
Blue Science Pack Factory

The Blue Science Pack Factory consumes Iron and Carbon to produce Blue Science Packs.

## Blue Science Pack Factory

### Production Time

20 Seconds

It gains Efficiency bonuses from nearby Atmosphere Processors, Carbon Processers and Iron Mines.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 8 Iron Mines can supply 25 Blue Science Pack Factories
* 4 Large Iron Mines can supply 25 Blue Science Pack Factories
* 4 Atmosphere Processors can supply 5 Blue Science Pack Factories
* 2 Carbon Processors can supply 5 Blue Science Pack Factories

### Output

* 1 Blue Science Pack Factory can supply 1 Green Science Pack Factory
Colossal Adamantine Drill

Colossal Adamantine Drill consumes Red Science Packs and Iridium Propellant to produce Adamantine. Currently Adamantine has no uses, but it can be stored by delivering to a Construction Material Storage building.

The Colossal Adamantine Drill is one of two buildings in the game that is not built instantly (See Magnetic Field Generator). Instead, it is built in stages and must be provided with certain resources in order to complete it.

* Stage 1: 2,000 Electronics and 2,000 Steel
* Stage 2: 1,000 Microchips and 500 Nanotubes
* Stage 3: 400 Neural Processors and 200 Iridium Alloy
* Stage 4: 300 AI Control Units and 200 Iridium Propellant

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 20 Red Science Pack Factories can supply 1 Colossal Adamantine Drill
* 5 5/12 Iridium Propellant Factories can supply 1 Colossal Adamantine Drill
Tech-Tree

The Tech-Tree is a menu in the game that allows you to research new technology like Solar Panels. Each technology requires a set number of Science Packs (Blue, Green, Yellow, Red) to research. There are sections of research, from Outpost to Planetary Capital, which marks when the technology is used. Currently, you can research technology that is not in the section your city is supposed to be in if you have the required Science Packs, and you can still use it.
Iridium Propellant Factory

Iridium Propellant Factories consume Iridium Ore and Sulfur to produce Iridium Propellant.

Iridium Propellant can be consumed to produce Adamantine.

200 Iridium Propellant is required to complete the third building stage of the Colossal Adamantine Drill.

Iridium Propellant Factories gain an 8% Efficiency bonus for every Iridium Mine, Large Iridium Mine, Sulfur Mine, and Large Sulfur Mine within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 54 Iridium Mines can supply 13 Iridium Propellant Factories
* 27 Large Iridium Mines can supply 13 Iridium Propellant Factories
* 12 Sulfur Mines can supply 13 Iridium Propellant Factories
* 6 Large Sulfur Mines can supply 13 Iridium Propellant Factories

### Output

* 5 5/12 Iridium Propellant Factories can supply 1 Colossal Adamantine Drill
VR Edutainment Factory

VR Edutainment Factories consume Neural Processors, Microchips, and Holo-Displays to produce VR Edutainment.

VR Edutainment is consumed by Habitats. They are required for a Residential Highrise (level 5) upgrade to a Luxury Residential Highrise (level 6).

VR Edutainment Factories gain an 8% Efficiency bonus for every Neural Processor Factory, Microchip Factory, and Holo-Display Factory within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account. Output ratios assume habitats are full.

### Input

* 9 Neural Processor Factories can supply 1 VR Edutainment Factory
* 3 Microchip Factories can supply 1 VR Edutainment Factory
* 13 Holo-Display Factories can supply 10 VR Edutainment Factories

### Output

* 1 VR Edutainment Factory can supply 75 Luxury Residential Highrises
Concrete Roads

Concrete Roads are unlocked in the Tech-Tree. These roads are faster than Gravel Roads. They can be upgraded to Highways and Super Highways, and downgraded to Gravel Roads.

## One-way Concrete Roads

On One-Way Concrete Roads, traffic can only drive in the direction the road is placed.

## Two-Lane Concrete Roads

On Two-Lane Concrete Roads, traffic has two lanes to their disposal.

## Two-Lane One-Way Concrete Roads

On Two-Lane One-Way Concrete Roads, traffic has two lanes to their disposal, and can only drive in the direction the road is placed in.

## Three-Lane Concrete Roads

On Three-Lane Concrete Roads, traffic has three lanes to their disposal.

## 3 Lane One-Way Concrete Roads

On 3 Lane One-Way Concrete Roads, traffic has three lanes to their disposal, but can only drive in the direction it is placed.
Motor Factory

Motor Factories consume Copper Ore and Steel to produce Motors.

Motors can be consumed to produce Home Robots, Industrial Robots, and Yellow Science Packs.

Motor Factories gain an 8% Efficiency bonus for every Copper Mine, Large Copper Mine, and Steel Mill within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 2 Copper Mines can supply 7 Motor Factories
* 2 Large Copper Mines can supply 14 Motor Factories
* 2 Steel Mills can supply 3 Motor Factories

### Output

* 2 Motor Factories can supply 5 Home Robot Factories
* 2 Motor Factories can supply 5 Industrial Robot Factories
* 2 Motor Factories can supply 1 Yellow Science Pack Factory
Pilot

**Pilot** is the first episode of *the canon roleplay's first season*. Zap's, Jerri's and JoJo's first appearance is in this episode.

## Plot

Zap finds and kills Quan Chi. Zap then is hungry for a soul that is on a different planet. Zap drives a spaceship, but Zap is not good at it, Jerri tries to stop it by anchoring himself into the ground and holding on to the ship with his arms, which get very long. Zap chops Jerri's arms off, where Jerri understandably reacts with screaming and screeching. Zap gets the hang off spaceship driving and drives to the other planet, using all the fuel while doing so. During the drive to the other planet, JoJo tps to Zap and Jerri and kills Jerri, Jerri resurrects after that, the resurrection make the arms be normal again. Zap kills the person he was looking for and consumes their blood, which adds their soul to Zap. JoJo tps to Jerri and Zap and tps back to Earth where he then comes back to Jerri and Zap on a space ship that look like a dick after 2 months. Jerri, Zap and JoJo drive back home, but some people on the planet saw them before JoJo, Zap and Jerri left. The space dick hit an asteroid belt and JoJo accelerates, which leads them to crash-land on Earth. The crash landing kills all three, which makes Zap lose his only soul.

## Characters

### **Protagonsists**

* Zap
* JoJo
* Jerri

## Items/Ships

* Unnamed Ship
* SS Schlongberg (the dick-shaped spaceship)
Mega Rath

**Mega Rath** is a deity in the Mega Rath Clan Server.

## Appearance

His appearance is Rath with White Eyebrows, bigger claws, glock 18, Stinkfly wings, Echo Echo Headphones, Alien X headpiece, sunglasses, pet parrot, Rath Cannon (cannon that is rath), Ultimatrix chest piece and omnitrix nipples, Potis Altiare as a crotch guard, Recallibrated omnitrix and ultimatrix on right hand, Completed Omnitrix and OV ultimatrix on left hand, Brainstorm Pinsers on each side with OS omnitrix on both,  Enchanted Diamond Sword, Shorts to cover his Ding dong, Black Air force Yeezys, XLR8 tail with Disco Ball at the end, College graduation on astrophysics and 2 smaller arms below his other arms with OS omnitrixes on them.
Roleplay Season 2

This is the page for **Season 2** of the Old Roleplay on the Mega Rath Clan server.

## Episodes

Season 2 just started. Currently episode 1 is completed. This wiki page will be updated when more info is known.

### Arcs

It is confirmed that the season will have **3** arcs

* **Zap's family rescue arc** *(discontinued)*
* **Kaiju Tournament arc** *(disbanded)*
* **Fishtellation arc** *(disbanded)*

## Characters

### **Protagonists**

* Mega Rath
* Super Chromastone
* ToeDi
* JoJo
* Nightwolf
* NormalPerson
* Notzilla (currently)
* Z
* Zap
* Ghost
* Splixson
* Jerri
* Matt
* Jamma
* Bill Nye
* Matrix
* LolXLol
* Mat
The Anur System's Death Pt 1

**The Anur System's Death Pt 1** is the 7th episode of Season 1 and the first episode of the Anur System/Hyper Fasttrack Arc. Nightwolf's first appearance is in this episode.

## Plot

A new recruit arrives for an interview and gets accepted, this recruit is Nightwolf, an Anodite. After that the Clan go to the Anur system that apparently went kaboom before they arrived. Ghost dips and goes to Virginzmuth on Galvan Prime Idk. Gets idea for new weapon and the rp ends.

## Characters

### Protagonists

* Nightwolf
* JoJo
* Ghost
* Jerri
* Zap
* Z
* NormalPerson
* Virginzmuth

## Items/Ships

* Z's ship
* A blue mountain blaster
The Mega Rath Lore Wiki

**Welcome to the The Mega Rath Lore Wiki!**
Here anything lore related from the Mega Rath Clan server is documented.

We would love it if you would help us make this wiki more interesting! Keep it civil. No spamming, trolling or making non-member pages without a Staff members's permission. More rules are to find in the Rules.

## Important Links

Roleplay

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Jerri

Top contributor: ZapZopZipZap
Future Scars: Part 1

**Future Scars: Part 1** is the third episode of Season 1 and the first episode of the 3 part Future Scars Arc. Jamma's, Bill Nye's and Bill Die's first appearance is in this episode.

## Future Scars: Part 1

### Writer

JoJo, Zap, Jerri, Bill Nye, NormalPerson,

## Plot

The rp started where in the future Bill Nye is killed by his evil twin Bill Die. The focus is shifted to the present day where a neon blue and pitch black Galvanic Mechamorph named Jamma gets introduced into the Clan and JoJo gets excited when he hears that Jamma can upgrade tech. After Jamma upgrades a toaster and Jojo's guns. JoJo requests Jamma to upgrade the Clan's pet Notzilla's cybernetic parts. Zap freaks our after Jamma upgrades Notzilla's cybernetic parts and Zap thinks Notzilla will destroy the city (which it will not, since Notzilla is already tamed for 6 months and is also partly under control of Jamma). This makes JoJo mad and JoJo fights Zap. NormalPerson summons his Zeo Megazord on request of JoJo and Zap goes home after JoJo claps him. The RP focuses back to the future where the Clan just escaped future Zap, who is brainwashed by future Bill Die. After Zap finds the Clan try to fly away with Jamma who has transformed into his airplane form and a fight ensues. JoJo jumps to the ground, where Zap is, and fights Zap in his level 1 form. Zap kills Jojo, but JoJo resurrects and, with the helps of of rest of the Clan, kills Zap. The Clan fly away and leave Zap's corpse behind. Zap resurrects himself and Bill Die gets to know from Zap via communicators that Zap failed to capture the Clan. Die is disappointed and teases a secret weapon.

## Characters

### Protagonists

* JoJo ( present & alternate future)
* Zap (present)
* Jerri (present & alternate future)
* Jamma (present & alternate future)
* NormalPerson
* Notzilla
* Bill Nye (alternate future)

### Antagonists

* Bill Die (alternate future)
* Zap (alternate future)

## Items

* toaster
* JoJo's guns
* NormalPerson's Zeo Megazord
* Communicators
파도메이

첫 번째 창조자이자, 마지막 파괴자
모든 것은 무로부터 태어났으니
다시 한 번 무로 돌아가리라

황혼 속에 녹아드는 나날들
날카롭게 찌르면 거두어지는 생명들
허물어져 먼지가 되는 바위
꽃피어 삶으로 돌아가는 죽음

원하지 않았던 변화, 필요되어진 변화
자라나고, 썩고, 또 다시 태어난다
어둠처럼, 너의 죽음처럼
죽어가는 이의 숨결에는 어떤 말도 꺼낼 수 없다

계절은 바뀐다, 우리의 의지에도 불구하고
모든 것은 바뀐다, 우리의 공포에도 불구하고
저 공허를 올려다보라

개요
--

**파도메이** (원래는 발음하기 힘든 이름인 **PSJJJJ**로 알려져 있다.) 는 무의식적이며 알 수 없는 곳에서 비롯되는 변화의 개념이며, 특색없는 정체의 개념인 아누의 거울상이기도 하다. 그는 혼돈과 창조의 본질적인 힘이며, 모든 가능성과 함께, 형태와 정의의 존재는 안정과 질서의 원시적 힘으로서 작용하는 그와 아누와의 상호 작용에서 태어난다. 파도메이는 완전한 비인격적 관념으로 인지 기능과 의식이란 전혀 존재하지 않으며, 따라서 그의 주위에 있는 현실도 인식할 수 없고 자기 자신조차 알아볼 수 없다. 그래서 파도메이는 자기 자신을 깨닫기 위하여 무의식적으로 그의 하위경사이자, 파도메이의 의식적 영혼으로서 행동하는 비존재의 원시적 화신인 공허의 신 시디스를 창조해낸다.

시디스의 상대격 되는 존재인 아누이엘이 희미할 때, 먼 신이 주로 알트머에 의해 모든 것의 영혼이자 아누의 빛으로서 신앙의 대상이 되었으며, 파도메이의 영혼은 큰 존경을 받았고 탐리엘 도처의 수많은 문화와 집단으로부터 숭배받았다. 모로윈드의 던머는 시디스를 영원한 태초의 정적을 부수고 혼돈스러운 변화를 우주로 이끌어오는 원래의 창조주로 보았다. 한편, 블랙 마쉬의 아르고니안은 시디스를 긍정적인 존재도 부정적인 존재도 아닌 우주에 언제나 필요한 무심한 순환적 변화로 보았다. 마침내, 시디스에 대한 매우 악명 높으며 훨씬 더 잘못된 해석은 그를 우주에 죽음과 공포를 가져오는 해골 같은 공포의 아버지로서 섬긴 다크 브라더후드 신앙으로부터 생겨나게 되었다.

## 힘과 능력

**티어:** **1-B+** | **1-B+**

**이름:** 엘노페이어에서의 그의 발음하기 힘든 원래 이름은 PSJJJJ이지만, 그것은 여러 변화에 의해 오염되어 파도메이, 파드홈, 파도마이, 시지, 시디스, 코타, 아켈을 비롯한 여러 호칭을 가지게 되었다.

**칭호:** 그림자, 적수, 두려운 아버지, 비존재(The IS-NOT), 공허, 첫 번째 창조자, 마지막 파괴자, 커다란 뱀, 필요되어진 변화, 굶주린 어둠, Ixtaxh-Thitithil-Meht, the Exact-Egg-Cracker

**작품:** 엘더스크롤

**성별:** 해당 개념을 적용할 수 없음

**나이:** 무관함

**분류:** 태초의 변화의 개념, 주마등같이 이루 말할 수 없는 사건, 특색없는 것, 태초의 공허, 아누의 거울 형제, 로칸의 아버지

**보유 능력:** 초인적 신체적 특성, 차원을 초월한 존재 (유형 2), 추상적 존재 (유형 1), 이원성 초월 (유형 3), 큰 크기 (유형 11), 무형 존재, 비인과성 (유형 5), 현실 조작, 공간 조작, 개념 조작 (유형 1), 물질 조작 / 소리 조작 / 정보 조작 (창조의 노래로서 모든 현실의 기본적인 틀을 구성한 근본적인 소리를 정의하고 만들었다.), 법칙 조작, 혼돈 조작, 영혼 조작, 비존재성 (유형 2), 공허 조작, 인과 조작, 어둠 조작, 에너지 조작, 생명 조작 & 죽음 조작, 운명 조작, 확률 조작, 창조, 편재, 우주적 인식

**공격력:** **강도 위계 수준+** (시디스는 오르비스와 그를 능가하는 조직화되지 않은 혼돈의 무한한 영역을 초월하여 존재하면서도 그것을 에워싸고 포함하는 무한하고 특색 없으며 형언할 수 없는 비존재의 공허이며, 아누이엘의 "존재"라는 개념과 대척되는 "비존재"의 실재이며 영원하고 변치 않는 아누이엘의 빛과 상호작용하며 그를 통해 창조를 촉발한다, 그렇기에 모든 현실과 그것에 대립하는 힘들을 정의하는 두 개의 기둥 중 하나인 것이다. 끝없고 영원한 엣'아다에게도 무한하고 이해할 수 없을 정도로 광대하며, 아누이엘과의 상호작용으로 인해 모든 것이 태어나며, 그것들은 그저 그 둘의 상호작용의 단순한 부작용으로서 존재하고 있다. 그의 "영혼"으로서 행동하는 그의 무한한 공허로부터 로칸이 태어났다.) | **강도 위계 수준+** (파도메이는 끝없고, 특색 없으며 무의식적이고 비인격적인 변화의 개념으로, 아누이엘과 시디스의 존재/비존재적 상호작용조차 완벽히 뛰어넘었다, 시디스의 존재는 단지 파도메이의 부분적인 측면일 뿐이며, 자기의식을 얻기 위해 만들어진 존재다. 정체의 특색 없는 개념인 아누의 대척점에 서있는 존재이며, 이 두 근본적 관념은 가장 원시적인 단계에서 신격의 모든 꿈을 규정한다.)

**속도:** **편재**

**내구도:** **강도 위계 수준+** | **강도 위계수준+**

**범위:** 헤아릴 수 없음

**표준 장비:** 없음

**지능:** 최소 준전지 | 해당 개념을 적용할 수 없음. 파도메이는 완전히 비인격적이며 진정한 의식이나 지각력을 가지고 있지 않고, 그저 형태없는 존재이며, 아우르비스의 정체된 소체와 상호 작용하는 변화의 원시적 개념이다.

**약점:** 알려져 있지 않음

**키:** **시디스 / 공허** | **파도메이**

## 갤러리

*다크 브라더후드의 시디스 조각상**아르고니안의 시디스 조각상**무한히 작은 시디스의 조각*
Nanotubes Factory

Nanotube Factories consume Carbon and Sand to produce Nanotubes.

Nanotubes can be consumed to produce Neural Processors, Iridium Alloy, Holo-Displays, and VR Edutainment.

500 Nanotubes are required to complete the second building stage of the Colossal Adamantine Drill.

Nanotubes Factories gain an 8% Efficiency bonus for every Carbon Processor, Sand Mine, and Large Sand Mine within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 4 Carbon Processors can supply 5 Nanotubes Factories
* 8 Atmosphere Processors can supply 5 Nanotube Factories
* 12 Sand Mines can supply 25 Nanotubes Factories
* 6 Large Sand Mines can supply 25 Nanotubes Factories

### Output

* 5 Nanotubes Factories can supply 6 Neural Processor Factories
* 25 Nanotubes Factories can supply 13 Iridium Alloy Factories
* 25 Nanotubes Factories can supply 13 Holo-Display Factories
* 5 Nanotubes Factories can supply 4 VR Edutainment Factories
Mission Possible

Mission Possible is the first episode of Season 2.

## Plot

After the big fight with Hyper Fasttrack and his crew, Mat found out that some rich guy known as “Beelon Husk” has found a shard of the All Muck and kept it in his mansion. Mat conducts a stealth heist to contain it. Mat, using his identity and status as a plumber, organizes a deal with Beelon to "buy" off the shard. The clan is seperated into two teams, Team A (JoJo, Jerri and Bill Nye), and Team B (Ghost, Nightwolf and Mattex). Zap is assigned as a watchman, who stays invisible and is prepared to cover Mat in case of danger Team A infiltrates from the backyard and neutralises everyone on the first floor. Team B infiltrates from the rooftop and neutralises everyone on the second floor. The clan finds the lab door locked by a pin code, Ghost viewing from a painting having the code At the same time, Mat is being escorted by Beelon to the reactor including the All Muck Shard JoJo and Nightwolf stay at another entrance, whilst Mattex and Ghost hide at the entrance Mat and Beelon just came from, Jerri and Bill Nye are keeping watch on the 2nd floor. Zap (who's following Mat and Beelon whilst invisible), knocks out Beelon under Mat's signal, and Mat redirects the plan as a loud mission. Mat tries to contain the All Muck shard with the Omegabox, with Zap as cover. Zap then receives a flashback to his cousin about to die and calling his name for help. Mat receives a memory of Hyper Fasttrack, nearly interrupting him containing the shard. Mat contains the All Muck shard, but the discharge from it's removal from the reactor caused the self destruct sequence to initiate. The clan escape to HQ using Ghost's portal, except Ghost himself, who was being held at gunpoint by guards with one minute until detonation. Ghost reveals a new outfit and takes care of the guards, and quickly portaled back to HQ. The All Muck shard was given to Ultra Four Arms, to gives it to the deities. Zap tells the clan about the flashback, and how he senses that his cousin is stranded in the anur system Ghost volunteers to help him on his journey to rescue him, knowing how it feels to nearly lose a family member.

## Characters

### Protagonists

* JoJo
* Jerri
* Mat
* Matt(ex)
* Ghost
* Nightwolf
* Zap
Roleplay Season 1

This is the page for **Season 1** of the Old Roleplay on the Mega Rath Clan server.

## Episodes

Season 1 consists of 11 episodes in total, 10 of them being connected to the story of the season.

### Arcs

The season had 2 arcs:

* **Future Scars Arc**
* **Anur System Arc/All Muck Arc/Hyper Fasttrack Arc**

## Characters

### **Protagonists**

* Mega Rath
* Super Chromastone
* ToeDi
* JoJo
* Nightwolf
* NormalPerson
* Notzilla (currently)
* Z
* Zap
* Ghost
* Splixson
* Jerri
* Matt
* Jamma
* Bill Nye
* Matrix
* LolXLol
* Mat

### **Antagonsists**

* All Muck
* Hyper Fasttrack
* The Celestialsapian
* Notzilla (formally)
* NineNine (alternatively spelled as 99)
* The Screegit
* Zap (alternate future)
* Bill Die (present and alternate future)
Notzilla

> SOME BIG ASS CREATURE IS IN THE SKY
>
> Zap

Notzilla is the second episode of Season 1. Z's, NormalPerson's and Notzilla's first appearance is in this episode.

## Plot

After returning from Space, the team went into HQ. Zap was pissed over what had just occurred and had only got worse after his food got eaten and when he fell down 20 stories. He decided to go home while JoJo and the the team stayed. Walking home, Zap saw something flying through the sky, and it looked DANGEROUS. He had to warn the others. Zap went back and warned the others. The defence systems were activated, the thing was being tracked, and Jerri was eating bacon. Unfortunately, the monster crashed down. Raising havoc across the streets. Zap tried to defeat the monster by using a bomb, but he only made things worse. The HQ was destroyed. Everyone had geared up, ready to take on the monster. JoJo blind the monster while Z transformed into a bootleg King Kong. The gigantic monster toppled down to the ground and got T-Bagged. Everyone had decided to reform the monster into a cyborg, but it would take a long time. Z rebuilt the HQ, and the monster came back as a cyborg after 6 months. JoJo also killed Jerri, because Jerri wouldn't leave JoJo's cave. Jerri resurrects himself after that

## Characters

### **Protagonists**

* Zap
* JoJo
* Jerri
* Z

## Items

* MRC HQ Defense system
* Bomb
Future Scars Arc

The **Future Scars arc** is an arc that consists of 3 episodes. It's the first arc of Season 1 and the first arc of the whole series.

## Future Scars

### Antagonist(s)

Bill Die, Zap (alternate future), Drone Army

## Plot

The plot of the **Future Scars arc** is that the (alternate) future version of Bill Nye's evil twin brother Bill Die is causing havoc across the Earth. Most of the Clan is dead and the remaining few are hiding from Bill Die and the (alternate) future and brainwashed version of Zap.

Bill Die has possession of a weaopn that can take and give powers from and to anyone. Bill Die also has an army of drones in his possession, but Jerri managed to code one of the drones to his side. He calls the drone Matrix. The (alternate) future Clan go to Azmuth and Paradox, who are on Galvan Prime. Paradox sends (alternate) future JoJo to the present to get the present Clan to help him out in the (alternate) future. After defeating Bill Die and (alternate) future Zap the present Clan get sent back to the present. The (present) Clan then go find (present) Bill Die and lock him up.

## Characters

### Protagonists

#### Returning protagonists

* JoJo
* Zap (present)
* Jerri
* NormalPerson
* Notzilla

#### New protagonists

* Jamma
* Bill Nye
* LolXLol
* Matrix
* Ghost

### Antagonists

* Bill Die
* Zap (alternate future)
* Drone army
Vegetable Farm

The Vegetable Farm consumes Fertilizer to produce Vegetables.

Vegetables can be consumed to produce Good Meals.

Meal Factories gain an 8% Efficiency bonus for every Fertilizer Factory within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 5 Fertilizer Factories can supply 7 Vegetable Farms

### Output

* 7 Vegetable Farms can supply 6 Meal Factories
Zap

### Role(s)

Lieutenant Advisor, Family Patriarch, Roleplay Manager, Zap Family, Mythic Supporter, Enforcer

## Personal Info

### Friends

JereBbee, That JoJo/Hellsing Fanboy, RedManta

**Zap** is a member in the Mega Rath Clan server.

## Appearance

Zap looks like an Ectonurite with a cloak an sickle-like weapon.

### Personality

Zap tends to get angry against his pal JoJo, constantly uttering curse words along side fighting and even killing JoJo. He will be in an outrage when any individual disturbs and annoys him. However, he can be kind and greeting to those who do not bother him or those who he simply respects. His personality and mood depends on the person themselves.

## History

Zap had lived a fabulous life, everything was great.

But that all changed.

18 years in his life, he had been accused of horrible crimes. Murder, theft, and vandalism. No matter how hard he tried to disprove everyone, he couldn’t. Since everyone had no respect for him, the government secretly took in him as a test subject, performing outrageous experiments on him specifically desgined to test fusion. This happened for what feels like eternity, endless torture of experiments. Zap had barely any food to get by, causing him to weaken. Then, a terrible miracle occurred. The facility had exploded, everyone inside died, including Zap. However, Zap woke to the eyes of the devil, who offered him a deal which was to bring him back to life along with new abilities as long he made sure everyone had suffered or been slaughtered to make them the devil’s pets. This continued for while, until he finally thought about it and decided to stop his genocide. The devil was furious, and threatened to take his soul away and end him. But Zap did it first. Zap left Anur Phateos and travelled to Earth, and is now a hero apart of Mega Rath Clan.

## Ablities

Intangibility,
Invisibility,
Body Possession,
Flight,
Tentacles,
Leviation,
Soul Consumption,
Mana Immunity,
Portals,
Sickle,
Immense Strike Force,
Elemental Control (Fire, Water, Earth, Air, Grass and Lightning),
Cloning (Only 2)

## Trivia

* Zap was the fourth member of MRC (Mega Rath Clan).

* Zap likes cheese, like, he really likes it.

* Zap is obsessed with space road trips, he has traveled to many planets and galaxies.
AI Control Unit Factory

AI Control Unit Factories consume Neural Processors and Aluminum Ore to produce AI Control Units.

AI Control Units can be consumed to produce Red Science Packs.

AI Control Unit Factories gain an 8% Efficiency bonus for every Neural Processor Factory, Aluminum Mine, and Large Aluminum Mine within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 90 Neural Processor Factories can supply 13 AI Control Unit Factories
* 108 Aluminum Mines can supply 65 AI Control Unit Factories
* 54 Large Aluminum Mines can supply 65 AI Control Unit Factories

### Output

* 39 AI Control Unit Factories can supply 80 Red Science Pack Factories
Future Scars: Part 2

**Future Scars: Part 2** is the fourth episode of Season 1 and second episode of the Future Scars Arc. LolXLol's first appearance is in this episode.

## Future Scars: Part 2

### Writer

Bill Nye, JoJo, Zap, LolXLol, Jamma, NormalPerson, Jerri

## Plot

The rp starts in the present where Bill Nye gets introduced to the Clan, with his squid gun, JoJo, Zap and Nye have fun with the squid gun, the Clan meet LolXLol's Swampwolf and then the focus gets shifted to the future. After some brainstorming the surviving Clan members head to Galvan Prime. At Die's base, LolXLol is in a cell and after an interesting conversation, Die demands Lol to make drones that will inject a virus into Jamma that'll kill Jama. Lol sends drones to the Clan, but Lol in secret coded 1 drone to say a special message to the Clan when the drone arrives. The Clan on Galvan Prime talk to Azmuth, then meet Paradox and get to know what is going on with Lol. Jamma gets a powerup and later Paradox teleports JoJo to Die's spaceship that is frozen for an hour to save LolXLol. On Die's ship, JoJo gets hit by Die's secret weapon, this made JoJo lose all his 6 million souls. Meanwhile Normal and Jerri fight a horde of drones in the Omega Megazord upgraded by Jamma. JoJo gets sent to the present and after some explaining Paradox sends everyone to the future.

## Characters

### Protagonists

* Bill Nye
* JoJo
* Zap
* LolXLol
* Jamma
* NormalPerson
* Jerri
* Azmuth
* Paradox

## Items/Ships

* Bill Nye's squid gun
* Drones
* Bill Die's spaceship
* Bill Die's secret weapon
* Jammagraded Omega Megazord
Iridium Alloy Factory

Iridium Alloy Factories consume Iridium Ore and Nanotubes to produce Iridium Alloy.

Iridium Alloy can be consumed to produce Radiation Cores and High Tech Tools.

Iridium Alloy Factories gain an 8% Efficiency bonus for every Iridium Mine, Large Iridium Mine, and Nanotubes Factory within a radius of 4.5 grid tiles. The radius is measured from the center of each building.

## Production Ratios

The following ratios assume that all buildings are running constantly at 100% efficiency, and do not take travel time into account.

### Input

* 54 Iridium Mines can supply 65 Iridium Alloy Factories
* 27 Large Iridium Mines can supply 65 Iridium Alloy Factories
* 25 Nanotubes Factories can supply 13 Iridium Alloy Factories

### Output

* 13 Iridium Alloy Factories can supply 5 Radiation Core Factories
* 13 Iridium Alloy Factories can supply 20 High Tech Workshops
Kingston Avenue station

For the station at Kingston Avenue between Fulton Street and Throop Avenue, see Kingston–Throop Avenues station.

Template:Short description
Template:Infobox NYCS

The **Kingston Avenue station** is a local station on the IRT Eastern Parkway Line of the New York City Subway. Located at the intersection of Kingston Avenue and Eastern Parkway in Crown Heights, Brooklyn, it is served by the 3 train at all times except late nights, when the 4 train takes over service. There is also limited rush hour 2 and 5 service here.

## History

On August 23, 1920, the Eastern Parkway Line was extended from Atlantic Avenue to Crown Heights–Utica Avenue, with the Kingston Avenue station opening at this time. The new trains would be served by trains from Seventh Avenue.

During the 1964–1965 fiscal year, the platforms at Kingston Avenue, along with those at four other stations on the Eastern Parkway Line, were lengthened to Template:Convert to accommodate a ten-car train of Template:Convert IRT cars.

## Station layout

Template:NYCS Platform Layout IRT Eastern Parkway Line

 File:Kingston Ave - IRT Eastern Pkwy; IND-style Mosaics.JPG
This underground station has two levels. The upper level serves New Lots Avenue-bound trains while the lower level serves Manhattan-bound trains. From north to south, each level has an express track, a local track, and one side platform.

Both platforms have their original Dual Contracts-era IRT trim line and name tablets. The trim line has a golden-yellow center, line green border, and a spec of blue in-between. "K" tablets on a blue border run along the trim line at regular intervals. The name tablets read "KINGSTON AVE." in Times New Roman font in gold lettering on a blue background, a gold center, and lime green border.

The platforms were extended at either ends in 1964–1965 to accommodate the current standard IRT train length of 510 feet. Here, they have signs reading "KINGSTON AVE" in white sans serif lettering on a black border. There is a vent chamber on the lower level.

### Exits

The upper level has one fare control at the center with two staircases going down to the lower level. It has a turnstile bank, token booth, and two staircases going up to the south side mall of Eastern Parkway (between the main and service roads) and Kingston Avenue.

 Eastern Parkway, south side mall SE corner of Eastern Parkway and Kingston Avenue

## Nearby points of interest

* Brooklyn Children's Museum
* Brower Park
* Jewish Children's Museum
* 770 Eastern Parkway

## External links

Template:Commons category

* Template:NYCS ref
* Station Reporter — 3 Train

Template:NYCS stations navbox by service
Template:NYCS stations navbox by line

1. ↑ Template:Cite news
2. ↑ 2.0 2.1 Template:Cite book
3. ↑ Template:Cite video
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 MTA Neighborhood Maps: Crown Heights. Metropolitan Transportation Authority (2015).
InfraSpace Wiki

**Welcome to the InfraSpace Wiki!**
Welcome to the official wiki for Infraspace! This wiki is community driven and its main goal is to cover all of the information for the game.

## InfraSpace Wiki

A sci-fi city builder where the flow of resources goes through your city's transport infrastructure. Build an extrasolar efficiency utopia from nothing. Start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.

### Release date

October 15, 2021September 22, 2023 (Steam)

## System requirements

OS: Windows 7 (x64), Windows 10 (x64)
Processor: Intel i5

Memory: 4 GB RAM

Graphics: Intel HD 4000

Storage: 1 GB available disk space

## Roads and Rails

Gravel Roads

Concrete Roads

Highways

Superhighways

Trains and Rails

## List of Buildings

* Mines
	+ Sand Mine
	+ Sulfur Mine
	+ Crude Oil Extractor
	+ Iron Mine
	+ Copper Mine
	+ Aluminum Mine
	+ Uranium Mine
	+ Iridium Mine
* Large Mines
	+ Large Sand Mine
	+ Large Sulfur Mine
	+ Large Crude Oil Extractor
	+ Large Iron Mine
	+ Large Copper Mine
	+ Large Aluminum Mine
	+ Large Uranium Mine
	+ Large Iridium Mine
	+ Colossal Adamantine Drill
* Component Factories
	+ Electronics Factory
	+ Microchip Factory
	+ Copper Mill
	+ Chemical Lab
	+ Stem Cell Lab
	+ Neural Processor Factory
	+ Motor Factory
	+ Nanotubes Factory
	+ Industrial Chemicals Lab
	+ Reinforced Iridium Factory
	+ Holo-Display Factory
	+ Radiation Core Factory
* Finished Goods Factories
	+ Concrete Factory
	+ Steel Mill
	+ Home Appliances Factory
	+ Computer Factory
	+ Home Robot Factory
	+ Industrial Robot Factory
	+ High Tech Workshop
	+ VR Edutainment Factory
	+ Iridium Propellant Factory
	+ AI Control Unit Factory
* Research Buildings
	+ Blue Science Pack Factory
	+ Green Science Pack Factory
	+ Yellow Science Pack Factory
	+ Red Science Pack Factory
	+ Research Lab
* Misc Buildings
	+ Construction Material Storage
	+ Space Port
	+ Recycling Center
	+ Soil Enrichment Facility
	+ Great Standing Sign
	+ Great Laying Sign
	+ Small Train Station
	+ Medium Train Station
	+ Large Train Station
	+ Main Train Station
	+ Laser Targeting Station
* Life Support Buildings
	+ Atmosphere Processor
	+ Oxygen Processor
	+ Carbon Processor
	+ Simple Farm
	+ Fertilizer Factory
	+ Vegetable Farm
	+ Meat Lab
	+ Meal Factory
* Habitat Buildings
	+ Basic Habitat
* Culture Buildings
	+ Park
	+ Stadium
	+ School
* Power Buildings
	+ Power Pole
	+ Power Substation
	+ Wind Turbine
	+ Solar Power Plant
	+ Nuclear Power Plant
	+ Fast Neutron Reactor

* Terraforming Buildings
	+ Filtering Mesh Factory
	+ Advanced Filtering Mesh Factory
	+ Superconducting Coil Factory
	+ Dust Particle Filter
	+ Fertilizer Drone Hub
	+ Ground Acidity Regulator
	+ Ammonia Extractor
	+ Magnetic Field Generator
Azuma Tachibana

Sports Attire

**Azuma Tachibana** (立花 梓馬, *Tachibana Azuma*?)

## Description

He is an employee of Tomari Transport, and a member of their badminton team. He was Mikoto's doubles partner in junior and senior high school.

## Etymology

* The name **Azuma** means "catalpa" (梓) (**azu**) and "horse" (馬) (**ma**).
	+ **Catalpa** is a tree with large heart-shaped leaves, clusters of trumpet-shaped flowers, and long, slender seed pods, native to North America and eastern Asia and cultivated as an ornamental.
* Azuma's surname **Tachibana** means "standing" (立) (**tachi**) and "flower, blossom" (花) (**hana**/**bana**).
Sota Saeki

* Suit
* Sports Attire

**Sota Saeki** (佐 (サ) 伯 (エキ) 建 (ソウ) 汰 (タ) , *Saeki Sōta*?)

## Description

An employee of the Quality Assurance Department of Sunlight Beverage and a singles player in the badminton team. He is the older brother of Toya Saeki, a classmate of Mikoto. As a player, he has a calm and collected style of play, which reflects his calm personality, and although he is solid at best, he is often passive. He enjoys playing games.
## Etymology

* The name **Sota** means "blue, pale" (蒼) (**so**) and "luxury, select" (汰) (**ta**).
* Sota's surname **Saeki** means "help, aid" (佐) (**sa**) and "count, earl, uncle, eldest brother, chief official" (伯) (**eki**).