Iron Breaker

***Iron Breaker*** is a 20XX 2D-3D hybrid action platformer-hack and slash game developed by Mystic Studios, released for Windows and several consoles at the same time on May 8 20XX. In it, the player controls **the Silhouette**, a ninja-trained secret agent working for the US government to protect its interests abroad in an alternate cold war wherein Nazi Germany and Imperial Japan replace the Soviet Union as the US' rivals during the Cold War.

The gameplay focuses on advancing through a level while avoiding obstacles and death, via using your ninja abilities to platform; while also attacking enemies with your sword.

## Gameplay

Iron Breaker is a 2D-3D game, which means that the majority of the game takes place from a third-person perspective in which the player moves into the screen while travelling down a walled area, like the Crash Bandicoot games; but there are certain sections in a level in which the position of the walls either move or dissapear and the platforming will have to be done in side-scrolling mode.

Players assume control of **the Silhouette**, a katana-wielding ninja clad in a body-tight black outfit. The Silhouette comes with many abilities that Ninjas are presumed to have, such as obvious mastery with the blade; with martial arts as a whole; speed; and stealth. All of these aspects must be used to complete levels successfully and are parts of the Silhouette's moveset. The Silhouette is capable of moving in all directions; aside from moving left and right, he can move away from or toward the player, and the controls do not change with his position. There are some platforming sections in the map where the player will have to make us of his jumping and agility to get across, while other sections are more enemy-focoused.

The Silhouette's health is measured through a container at the bottom left of the screen in his exact shape segmented into three parts, with blood inside it that slowly drains which each attack he receives; a normal attack will drain a single segment, but depending on the attack it can vary (for example, direct explosions are an insta-kill; and an array of bullets or contact with fire is two segments, although the latter can be put out by simply moving around at quick pace).

His two primary forms of offense consist of executing quick physical attacks onto enemies, which start with a single kick, then followed by an array of punches that eventually evolves into a combo if uninterrupted. The Silhouette can also whip out his katana and execute another combo but this time with a longer range and with more damage executed, although a bit less controllable. The player can also crouch, which makes him less noisy and therefore does not attract the attention of enemies if hidden behind a surface or out of their sight. The Silhouette can also jump incredibly high, with a possibility of up to two jumps, while on air, he can perform melee airborne attacks and a wavedash. If clicking on the L and R buttons on the same time while airborne and with the katana equipped, the Silhouette will be able to dive down and impale the katana into the ground, creating a small shockwave.

Levels are individual and are not grouped into worlds. Once completed, in a parody to Crash Bandicoot, the Silhouette will be transported into a room where skulls will drop on him depending on how many enemies he's killed during the mission. Levels can be replayed in the menu. Indiviudal bosses can also be replayed, and a special boss rush mode called the **BALLS BUSTER** can also be played once the main campaign is completed, where the player will have to face consecutively against all the bosses in the campaign with a number of lives that can be adjusted from three to one available.

## Characters

* **The Silhouette**
* **Lex Kimster**
* **Mann Kentsley**
* **General Hogan**
* **Doctor Freinsken**
* **'The Bigwig'**