Friesland

Friesland
File:Friesland.png

**Primary culture**Frisian

**Capital**Westergo (2746)

**Government**Hereditary Nobility

**State religion**Catholic

**Technology group**WesternWestern technology groupNational ideas

File:Friesland.png **Friesland** is a nation located in the Low Countries. It exists from 1054 to 1101, and again from 1498 to 1549, after which it becomes a part of the  Netherlands.

## Missions

Frisian missions focus on conquering Greater Frisia and developing the nation. More information can be found on the Frisian missions page.

## Events

Frisia can become a pirate republic or peasant republic via event.

 id### File:Msg event.pngArumer Zwarte Hoop

*After a [frisian\_enemy.GetAdjective] regiment devastated several Frisian villages and farmsteads of our countryside, a group of angry peasants and lesser nobles gathered around farmer Pier Gerlofs Donia, himself a victim of the [frisian\_enemy.GetAdjective] pillaging. The group has formed its own army of mercenaries and has marched into battle against the [frisian\_enemy.GetAdjective] army to take revenge.

Both on land and at sea, this 'Arumer Zwarte Hoop' has achieved an unusually large number of victories against our enemies in only a short time. Our advisors now propose to bring Pier Gerlofs Donia and his retinue to court to hire them.*

This event happens *only once* during a campaign.

The 'Golden Century' DLC is enabled.
The country:
* is File:Friesland.png **Friesland**.
* is at war.
* has *not* enacted the “Pirate Republic” government reform.

The campaign began before 1515.
It is at least 1500 but before 1525.

 Immediate effects

File:Event trigger.png **Enabled if:**
File:Friesland.png **Friesland** owns at least one port.

File:Event button 547.png**A pirate's life for me!**
*AI will always choose this option.*
File:Friesland.png **Friesland**:

* becomes a File:Government republic.png republic.
* enacts the “Pirate Republic” government reform.
* gains File:Manpower Icon.png manpower equal to **1** year of manpower.
* gains File:Sailors.png sailors equal to **1** year of sailors.
* gets a new ruler:
	+ named “Pier Gerlofs Donia”.
	+ with Frisian culture.
	+ a skill of File:Administrative power.png**3** / File:Diplomatic power.png**4** / File:Military power.png**3**.
	+ Ruler becomes a general with a skill of File:Land leader fire.png2/File:Land leader shock.png2/File:Land leader maneuver.png2/File:Leader siege.png0
* gains File:Republican tradition.png**50** republican tradition.
* obtains new File:Mission.pngmissions (which are piratical missions).

File:Event trigger.png **Enabled if:**
File:Friesland.png **Friesland** does *not* have the *"[Peasant Republic]"* government.

File:Event button 547.png**Let them lead our nation.**
*AI will always choose this option unless it owns at least one port.*
File:Friesland.png **Friesland**:

* becomes a File:Government republic.png republic.
* enacts the “Peasants Republic” government reform.
* gains File:Manpower Icon.png manpower equal to **1** year of manpower.
* gains File:Sailors.png sailors equal to **1** year of sailors.
* gets a new ruler:
	+ named “Pier Gerlofs Donia”.
	+ with Frisian culture.
	+ a skill of File:Administrative power.png**3** / File:Diplomatic power.png**4** / File:Military power.png**3**.
	+ Ruler becomes a general with a skill of File:Land leader fire.png2/File:Land leader shock.png2/File:Land leader maneuver.png2/File:Leader siege.png0
* gains File:Republican tradition.png**50** republican tradition.

File:Event button 547.png**We will recruit them into the army.**
*AI will never choose this option.*
File:Friesland.png **Friesland**:
* gains File:Manpower Icon.png manpower equal to **1** year of manpower.
* gains File:Sailors.png sailors equal to **1** year of sailors.
* gets a new general:
	+ named “Greate Pier”.
	+ with a skill of File:Land leader fire.png2/File:Land leader shock.png2/File:Land leader maneuver.png2/File:Leader siege.png0.

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## Reformation

Should File:Friesland.png **Friesland** cease to exist, it can be reformed by any Frisian nation with its capital in the Friesland area.

 id### **Elevate to Friesland**

*The era of Frisian Freedom remains proud in our history, but the time has come to turn towards the centralization offered by the Empire. Having united the tribes of the region, we can be elevated to Counts of Friesland.*

File:Friesland.png **Friesland** does *not* exist.
The country:
* playing with normal or historical nations.
* has Frisian as its primary culture.
* has its capital in the Friesland area.
* was never an end-game tag.
* is *not* the  Netherlands.

If the country is AI-controlled, it:
* is *not* a custom nation.
* is *not* a subject nation other than a tributary.
File:Friesland.png **Friesland** does *not* exist
The country:
* is *not* at war.
* is *not* a nomad nation.
* owns its core provinces:
	+ Westergo (2746).
	+ Groningen (2383).
	+ Wexalia (1864) *or* Fivelgo (2215).

 **Effects**
The country:
* becomes File:Friesland.png **Friesland**.
* gets permanent claims on all provinces of Friesland that it does *not* already own.
* gets new missions.
* gains File:Prestige.png**10** prestige.
* gets the country modifier *“Increased Centralization”* for 10 years with the following effects:
	+ File:Autonomy.png **−0.05** monthly autonomy change
	+ File:National unrest.png **+1** national unrest

If File:Friesland.png **Friesland**:
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a
	+ then it becomes a monarchy with the Hereditary Nobility government reform.
* borders a member of the Holy Roman Empire
	+ then all owned provinces, as well as all provinces in the Friesland area with Frisian culture that are *not* part of the Holy Roman Empire, become part of the Holy Roman Empire.