School of the Fox

School of the Fox Medallion

## Key Personel

### Founder(s)

Velcal along with other eight witchers from the School of the Wolf and the School of the Cat

### Leader(s)

Velcal (1010-1280)
Narce ( 1280 - 1300 )
Adalwulf of Aedirn (1300-1790)

### Notable member(s)

Adalwulf of Aedirn
Lars of Magne
Narce
Velcal
Zebaak

## Area of Activity

### Location

Most southern part of Vicovaro, Nilfgaardian empire

### Area(s) served

Continent (As far north as the northern borders of Verden, Brokilon, Brugge, Lyria & Rivia to as far south as the southern borders of Winneburg, though it wasn't unheard of for a Fox witcher to receive a contract from even further away)

The **School of the Fox** is a witcher school founded by nine members of the School of the Wolf and the School of the Cat in the year 1010. The school was founded under the premise of a second chance for witchers, in the 14th century this idea was taken further leading to unification and the reformation of many lost and surviving witchers who saw the fall of their own schools.

## History of the School of the Fox

### Origins (1010)

The emergence of the School of the Fox unfolded when a resolute group of witchers from the School of the Wolf, under the leadership of Velcal, rejected the expulsion of several 'failed' colleagues. Driven by the belief in second chances, the situation escalated as they defended their comrades against dissenting members, resulting in their collective expulsion by the grandmaster at the time, Deglan, who also opposed the idea of providing second chances, citing the inherent challenges of their profession.

A parallel narrative had transpired within the School of the Cat, mirroring the School of the Wolf's plight. This set the stage for the serendipitous encounter of the two groups in the duchy of Vicovaro, which was grappling with a myriad of monster problems back then, that series of monster plagues would later be named as the Ten Plagues of Vicovaro.

Unified by the shared ideals of affording second chances, the witchers of the future School of the Fox collaborated to debunk the prevailing notion that these 'failed' individuals were inherently incapable. Their primary mission evolved into a systematic dismantling of this misconception through putting an end to the plagues. They confronted monsters such as wyverns, endregas, dracolizards, ghouls, hounds of the Wild Hunt, archespores (which had been present since the civil war between the Aen Nílfe), harpies, werewolves, giants, and even a cabal of vampires within the duchy. Little by little, they began to prove themselves right.

Through their resounding success, they not only dispelled the myth of failure but also illuminated the untapped potential within these seemingly 'failed' individuals. This triumph laid the foundation for the establishment of the School of the Fox.

As a token of gratitude, the Vicovarian government awarded them the ancient elven fortress of Burov Mylne, along with some funding. This fortress became the home for the starting School of the Fox, symbolizing a fresh start and a commitment to the ideals of second chances. It is said that they chose the symbol of the fox to represent the union of their collective efforts since it was the "fusion" of a wolf and a cat, and as well because it symbolized the cunning and adaptability they exhibited while facing the diverse challenges that were the plagues and would serve as a perfect reminder of the future challenges to come.

### Early years (1010 - early 12th century)

The early years of the School of the Fox were not the golden years; those would come under the long leadership of Adalwulf of Aedirn. Nevertheless, these years were quite successful, playing a significant role in shaping the school's policies and establishing its reputation among other witcher schools. Originally, they were often dismissed and perceived as just another school with an attitude similar to the School of the Cat, both in its first and second iterations. This perception subjected them not only to the usual discrimination faced by mutants in the Northern Realms but also to discrimination from other witchers of different schools. Many would close their fortress doors to them, fearing that these failed witchers who had come together were simply cats under a different symbol.

During this period, the School of the Fox successfully negotiated an agreement with the Vicovarian government. According to the severity of the crimes committed, the foxes would pass judgment, and if the crimes were not too severe, individuals could serve their sentences by undertaking tasks for the School of the Fox. Initially, the duchy government was hesitant about this arrangement, but the School of the Fox eventually secured their approval. This allowed for the reintegration of several talented individuals who helped a lot the school, preventing them from facing execution.

Since the policy of second chances, went beyond welcoming exiled witchers from other schools, similar to what the School of the Cat did (the notable difference was that the School of the Fox not only accepted them but also assisted in their redemption if they had committed crimes or faced issues with their mutations, among other challenges) This approach extended to various individuals, including mages, alchemists, and others. It was through this policy that the Foxes acquired the expertise needed to recreate the witcher mutations formula, and also aided those failed witchers who had played a role in the school's establishment.

Originally, during the early years, the School of the Fox was governed by a council comprising the nine witchers who had founded it. However, with the assistance provided by the integrated mages, the arduous task of fixing the failed witchers resulted in many casualties. This, coupled with the loss of well-mutated members due to encounters with monsters and other challenges, left Velcal alone. Eventually, he assumed control of the school as its grandmaster.

At some point during these early years, the School of the Fox also adopted the policy of training women. Unlike other schools such as the School of the Bear, which dismissed the idea of training women based on Arnaghad's sexist assumptions, or the School of the Viper, which rejected it due to the associated costs, the Foxes did not hesitate to test the experimental formula of the Cats when it became known and spread. They believed it could be useful in some way. With their mages researched it to maybe find the necessary help to fix witchers with failed mutations who occasionally arrived without the mortality rate being as high.

However, regarding the mutation of women, due to its low success rate compared to men, this was done very sporadically due to the associated costs. Only those who, after rigorous training, demonstrated some potential for survival were considered. The only semi-confirmed case known is that of Reynard of Skellige (who was believed to be originally a boy, hence the name).

The situation, however, would changed around 1358, and the Fox witchers became the first to embrace the advancements made by the Zerrikanian mage Nasira in relation to witcher mutations for women.

It would also be in these early years of the school that the School of the Fox would build its reputation. Although it would never be as good as that of the School of the Griffin (mainly due to those exiled members incorporated into the school, from whom, from time to time, some "bad" ones emerged), it would be good enough to earn them their place among the rest of the witcher schools as a respectable institution. In fact, their reputation, it could be said, came to be on par with that of the School of the Wolf, perhaps, being a little behind. They achieved this through a relatively neutral policy in carrying out their duties, along with occasionally taking down bandit problems here and there as they went along, trying not to get involved in politics but at the same time making the world a better place, not just by killing monsters. This attracted the attention of members of other schools, surprised at how what everyone considered "failed witchers" had built a school worthy of being compared to the originals, and provoked some rapprochements, the most notable being the one between the then-future grandmaster of the School of the Griffin, Keldar, and the grandmaster of the School of the Fox, Velcal, who became good friends. As Keldar, in his own way, saw something of Erland's teachings in what the Fox witchers were doing.

### Witcher Tournament (mid-12th century)

By the mid-12th century, the School of the Fox had already earned a commendable reputation as an institution for training and creating witchers. This reputation, combined with its shared origins with the School of the Wolf and the School of the Cat, led to their invitation to King Radowit II's Witcher Tournament. The foxes agreed to participate, enticed by the rewards promised to the tournament winners. They also saw it as an opportunity to connect with other guild members and forge bonds, disregarding the fact that the Order of Witchers had ceased to exist for centuries.

The strategy proved successful, as the School of the Fox established stronger ties with at least one other school, the School of the Griffin, when the witchers from both schools met. They realized that, despite their differences in approach, their ultimate goals aligned. The camaraderie between them grew, reminiscent of the bond between the older members of the School of the Wolf and the School of the Cat in their heyday. This connection extended even to their younger members, unlike the tensions that arose among the younger members of the School of the Wolf and the School of the Cat, which eventually led to conflicts. The relationship between the School of the Fox and the School of the Griffin flourished without such concerns, eventually paving the way for future exchanges and collaboration.

This led to the tournament turning violent due to the plot devised by the king and his court to destroy the witchers, as he considered them a threat to his reign. The Cat Witchers, Viper Witchers, and Bear Witchers were manipulated to attack their fellow guild members, aiming to instigate self-destruction among the witchers. In the midst of this chaos, the Foxes and Griffins protected each other, managing to escape with minimal casualties. The only losses for the Foxes were Lars of Magne and Zebaak, who chose to aid the Wolves and the few remaining Manticores in escaping the perilous situation, killing figures like Arnaghad in the process. Their sacrifice allowed figures like a back then young Remus, young Eskel, and young Teirgh to continue on the Path for many more years.

Before the tournament turned violent, the Foxes had held a very favorable position, ranking third only behind the Wolves and the Griffins.

### The Nightmare of a Summer Night (1257)

The decline and subsequent paralysis until its resurgence in the 14th century, as one of the most notorious witcher schools, began around the 1250s during the final years of the reign of the emperor later known in Nilfgaardian history books as The Usurper. This occurred as he prepared for expansion both to the north and east, fueled by the conquest of Maecht in that decade. Recognizing the potential of Witchers for an army, The Usurper decided to recruit them, starting with a visit to the School of the Fox, the closest school to Lower Alba in terms of distance.

Upon meeting them, The Usurper made a proposition: either join his army or be destroyed. The witchers of the School of the Fox refused, but in return, they offered to serve as spies or assassins for a possible eastward expansion. The Usurper accepted this arrangement and marched towards the School of the Viper to try to convince them as well. This allowed the School of the Fox to maintain its stronghold and home, at least for a little while longer.

However, in 1257, things took a turn for the worse with the ascent of Emhyr. Upon learning of the pact the Fox Witchers had made with The Usurper, fearing they might turn against him and be used as a force by his political enemies, Emhyr ordered the Darn Mylne fortress to be besieged, and the Fox Witchers exterminated. This event became known as The Nightmare of a Summer Night by the Vicovarians, where the majority of the school members perished, leaving only about fifty survivors of that tragic event.

Afterwards, the Fox Witchers faced challenging times, forced to disperse throughout the empire, much like the Viper Witchers. Fortunately, the Vicovarian government held them in high regard, and eventually, they were able to reoccupy the now dilapidated fortress. It was also rebuilt with the assistance of the duchy's government through a discreet diversion of funds to avoid problems with the Imperial government. By the 14th century, the fortress was not what it used to be, but it was in a better state than after the tragic event that almost wiped out the entire school.

The subsequent paralysis was due, as with other schools, to a loss of knowledge resulting from the attack. However, this loss was not as severe as in other cases, leaving the school in this state until Adalwulf´s arrival.

### Velcal dies (1280)

Approximately 23 years after the event that nearly destroyed the school, and after returning to a certain degree of relative normality, the Fox Witchers would receive another devastating piece of news. This would be the death of their grandmaster, Velcal, who would perish while accompanying another Fox Witcher, Caldigi of Cidaris, to the wedding of someone close to Caldigi. During the banquet, the wedding would turn into an assault on the venue, leading to the subsequent kidnapping of one of the grooms by a rogue mage accompanied by his golems. Velcal would lose his life at the hands of one of these golems.

After Velcal's death, his adopted son, Narce, would assume the title of grandmaster until the arrival of Adalwulf in the year 1300. Following this, Narce would remain by Adalwulf's side for a time as his second in command, only to eventually meet his demise while defending the elves during one of the last pogroms carried out against them in the 14th century.

Narce's leadership did not witness many notable advancements compared to Adalwulf, but at least, it facilitated a quicker execution of everything Adalwulf would later undertake.

### Second Witcher Tournament (early 1290)

In the early 1290s, the Second Witcher Tournament took place, organized by the School of the Lynx. The purpose was twofold: to determine the number of remaining witchers and to demonstrate the transformation of the Cat School to survivors from various schools. This included active ones (producing very few members) like the Griffin, as well as semi-active or rebuilt ones like the Bear and Fox. The tournament occurred at Kaer Morhen, the former stronghold of the extinct School of the Wolf, used by the Lynxes during harsh winters before their complete relocation to the Western Continent. The event also served as compensation to the other schools for the failed plot by King Radowit II to destroy witchers in the first tournament, offering a complete tournament instead.

Approximately 105 participants attended the tournament, including around 20 Griffins, 35 Lynxes, 20 Foxes, 20 Bears, and 10 individuals from completely destroyed schools, mainly Vipers. Non-witcher guests were invited to serve as impartial observers or authorities' representatives, to reinforce the notion that all witchers were an honorable guild.

The tournament prize was Tomas Moreau's work, something a certain famous retired witcher no longer found useful but could benefit any witcher at Kaer Morhen. The competition comprised physical tests and later duels within an improvised arena. Groups of 20 from one school or different schools combined if their numbers were not enough would undertake a series of physical tests, and the group with the highest number of participants completing them would progress to the next round. This process continued until eight participants remained, competing against each other in the arena until a winner emerged.

The tournament lasted approximately two weeks, with Cervin of the School of the Bear emerging as the unexpected winner. Cervin then generously offered Moreau's work documents to Putnam, a close friend of the future Fox grandmaster, Adalwulf. He did this as a gesture of goodwill, without asking for any compensation, recalling their past conflict in Toussaint, and out of "friendship," recognizing Putnam's genuine interest. Putnam later gave a copy of Moreau's work to the mage Jabolet, solidifying the path of new mutations for the future School of the Crane that he, along with Jolanta Dinmarb, would establish. Once Adalwulf joined the School of the Fox, Putnam provided him with a copy for preservation and to fulfill Adalwulf's plans for the southern school's restoration to its former glory.

### Adalwulf's leadership (1300 - 1790 )

“*I've seen the future, and Witchers will be the one to maintain the balance. We were needed back when the villages didn't have roads connecting them, we are needed now and I promise you that we will be needed again and again. Our sacrifices are not in vain my brothers and sisters of the trade, I ask that you join me so that we may never be mistreated again.*”
―Adalwulf of Aedirn in his address to the other schools
At the beginning of the 14th century, the School of the Fox experienced one of its most pivotal transformations for the better, albeit initially unbeknownst to its remaining members. This occurred when they welcomed Adalwulf of Aedirn, a former witcher from the School of the Wolf, into their ranks. Accompanying Adalwulf were three mages named Eishe, Arrah, and Marvos, along with crucial information that the Fox Witchers had lost during the so-called Nightmare of a Summer Night. This information included the knowledge required to mutate future candidates, enabling the school to overcome its paralysis and resume its operations. This effort gained momentum, especially after 1358 when Fox Witchers were produced in greater numbers due to the demand after the Second Conjunction of Spheres.

Thanks to this unexpected gift, the then-grandmaster Narce eventually relinquished his position, placing his trust in Adalwulf to lead the school to its maximum splendor. Narce assumed the role of second-in-command, taking charge in Adalwulf's absence and managing other affairs until his aforementioned demise in the same century.

Under Adalwulf's leadership, numerous changes, initiatives, and improvements were implemented, and some of the most significant include:

#### Adalwulf proposes a training initiative with the other Witcher schools (1301)

One year after his ascension as Grandmaster, seeking to strengthen the bonds between the reconstructed or surviving in some capacity Witcher schools after their respective downfalls, Adalwulf initiated the Witcher Training Initiative. He sent messengers to the School of the Bear and Griffin, respectively, requesting the exchange of mentors to enhance the schools' curricula and produce stronger witchers for the future. The messenger was received fairly well at the Eagle School in Kaer Seren, as the witcheress Birrexi of Poviss and the witcher Jalast responded positively and were sent as a representative for the training initiative. Eventually, Jalast would join the School of the Fox as his librarian.

However, the messenger who went to the Bear School in Haern Caduch was not as warmly received. Only with the backing of the Bear Witchers Razan of Cintra and his subordinates, Sustor of Redania, and Jag Laittatrson, did the message gain some support from the school, with witchers like Cervin agreeing with the proposition. Eventually, the Bear School sent the master witcher Cormac as their representative for the training initiative. Razan, Sustor, and Jag would occasionally make trips to Burov Mylne to assist as well. Cormac decided to officially integrate into the school later that year.

#### Reconstruction and improvement of the School of Fox's Mutation Formula ( 1301 - 1358 )

With the help of the mages he had brought with him, Adalwulf, in the second year of his tenure, decided to initiate the reconstruction of the mutation formula of the School of the Fox. This formula was derived from the mutation formula of the School of the Cat and had been partially lost during the attack on the school by Nilfgaardian forces. However, this process would take longer than expected because, during the reconstruction, with the support of Narce and the willingness of Eishe, Arrah, and Marvos to work on it, the decision was made not only to rebuild it but also to improve it

The few witchers that were produced during this time (as they were produced at the same rate as the School of the Griffin) were mutated using the School of the Griffin formula, which was shared as part of the improvement in the relationship between schools. Subsequently, this formula served as the basis to complement the ongoing reconstruction and improvement, given its close similarity to the one once employed by the Order of Witchers. Also, at some point in this process, as already mentioned, one of the future School of the Crane founders, Putnam Pitch would give Adalwulf a copy of Tomas Moreau's work.

#### Adalwulf sends a research team to Kaer Nytk (1302)

Hearing of an abandoned Witcher keep in Gemmera, Grandmaster Adalwulf and a few other Foxes made their way to the abandoned keep of Kaer Nytk, once the fortress of the School of the Hawk. Not expecting to find much, they were surprised to discover that the school's library had been sealed. Breaking the seal, they took the surviving documents back to Vicovaro and the safety of Burov Mylne, where Jalast oversaw their restoration and preservation for future generations.

One of the documents listed the mutagenic formula for the school's Trial of the Grasses and their unique mutagen that produced Witchers slightly faster than others, aiding in the aforementioned reconstruction and improvement of the School of the Fox´s Mutation Formula. Adalwulf did his best to locate any survivors of the school, but he didn't find any, as the few remaining were scattered after the fall of Kaer Nytk.

### Adalwulf creates the Witcher Reformation Act at Burov Mylne (1305)

“*Too many of us have been lost to time or no longer have a home or cause. Let us give hope, purpose and home to our lost brothers and sisters, let us give a second chance as this school's founders intended.*”
―Adalwulf of Aedirn to the Master Council when issuing the Act
After considering the various schools that had become nearly extinct and the witchers left without homes or companions, in honor of the school's founders' original goal, Fox School Grandmaster Adalwulf of Aedirn created and enacted the Witcher´s Reformation Act. He sent witchers out into the distant lands beyond Vicovaro, Nilfgaard, and even beyond the continent when the time came, to bring their foreign brothers into solidarity. He also bargained with the Nilfgaardian Empire to have them collect any Witcher 'criminals' and give them the option of willing reformation into the school. This led to witchers from many different schools that had failed in the past being integrated into the School of the Fox.

The first to respond to the Reformation Act were two witchers from the extinct and distant School of the Rhino in the Far South. All of this unfolded when the Fox Witcher Neicrubriel, passing through the port of Nilfgaard, encountered a merchant from Tenoch. The merchant offered to join him as his bodyguard for the journey back, stating that he would need another witcher just in case, as the one who had accompanied him was recovering from injuries, and he did not want to further delay the return to his homeland. Intrigued, Neicrubriel ended up meeting Zanock from the School of the Rhino, who, after the fall of his school, had continued practicing his craft and served for many years as a bodyguard for this merchant, protecting him from different monsters and bandits.

With the help of the merchant, Mazamac, acting as a translator, the two witchers would converse for a while. Neicrubriel explained the Witcher Reformation Act, convincing Zanock that he had an opportunity to start anew. If Zanock knew of more surviving witchers from his school, Neicrubriel urged him to bring them to Nilfgaard and then journey to Vicovaro. Convinced by the proposal, Zanock returned to Tenoch and recruited Berhanu, who was retired at the time. Together, they marched towards Vicovaro, where they would join the School of the Fox, bringing with them the surviving information they had recovered from their extinct school.

In Vicovaro, they were properly mentored and trained by Neicrubriel. He refined their Witcherly arts and helped them learn how to speak Common, Nilfgaardian and Elder Speech. Interestingly, the Tenochian merchant, Mazamac, who had initially acted as a translator, also temporarily joined the school as a translator, as a gesture of gratitude to Zanock for protecting him over the years. Mazamac continued his role as a translator until both witchers became proficient in the other languages, after that, he returned to his merchant life. The work of Mazamac was also important in translating the information that the Rhino witchers had brought with them.

*TBA*

**Eishe of Vicovaro** bartered to get the school a budget from the Vicovaro Ducal Court as well as getting them awarded commissions from them based off their work in the area and the entirety of the Nilfgaardian Empire. Adalwulf and his school found it quite profitable to break criminal hanses and sell their belongings to the Armorer's Guild. **Adalwulf** would store up this money for a year to a sizable fortune before making his next move.

**Adalwulf** along with Master Witchers Cormac and Kemro of Cintra travelled to the Bear School keep of **Caern Haduch** in the Amell Mountains and the Griffin School keep of Kaer Seren in the lands of Kovir and Poviss to have the respective Grandmasters of the School of the Bear and the Griffin to sign the document themselves as well as to help the schools barter with their affiliated lands for the same deal of amnesty for Witcher crimes in return for reformation. Due to the nomadic nature of the School of the Lynx it would take two years beyond the creation of the document to track down Grandmaster Lambert of the School of the Lynx to gain his support and signature.

### Razan of Cintra visits Burov Mylne (1305)

The Bear School Witcher, Razan of Cintra along with his adepts Sustor and Jag make the journey south to visit the home of the **School of the Fox**, the fortress of Burov Mylne at the behest of his best friend Adalwulf of Aedirn as a guest instructor, teaching the trainers and trainees in some of the Bear School techniques and equipment as part of an inter-school exchange program. He swaps stories with his old friend and regales the youngsters and other witchers with tales of his time down the Path.

“*I've heard what happened to my younger foster brother the one called Geralt of Rivia in Kerack, Giacomo. I intend to make sure that never happens to one of my brothers or sisters again. So let us make a mutually beneficial deal. I've already made the deal with Giancardi and Vivaldi so I'm sure you'll see the light in this deal as well.*”
―Adalwulf of Aedirn to Giacomo Cianfanelli

### Adalwulf of Aedirn makes moves to financially and legally secure Witchers' rights in the future. (1306)

Grandmaster **Adalwulf of Aedirn** invests a great deal of coin earned the following year through their budget and commissions in the dwarven banks of Giancardi, Cianfanelli, and Vivaldi creating special protected accounts for witchers (of all schools that signed the Witcher Reformation Act) as soon as a Witcher graduated that cannot be confiscated by officials or even royalty for any reason (in the case of a rogue witcher or school an investigation would be done by a appointed group of neutral witchers and a report given to the signers of the Reformation Act to vote on whether to exclude the witcher or school from future funding), (Adalwulf heard of Geralt of Rivia's trouble in Kerack and did not want the same thing to happen ever again to a Witcher.) as well as putting law firms on retainer for witchers of all schools across the Continent (and later on the other landmasses) in the event of legal troubles. Money was also invested in other profitable pursuits, through a business man in Novigrad (who turned out to be a friend of **Adalwulf's** younger foster brother Geralt of Rivia) who after a bit of time getting to know the Witcher gave his true name as Tellico Lunngrevink Letorte, these businesses wielded good profits both local and across the sea, **Adalwulf** arranged for a small portion of dividends to be paid to the **School of the Fox**, while the rest of the profit was given to the businessman to improve and maintain the businesses, **Adalwulf** would regularly send witchers and sometimes himself to check on the businessman to make sure he was thriving and not being harassed.

### Contact with the School of the Lion (1307)

In 1307, Fox School Grandmaster **Adalwulf of Aedirn** received word from one of his travelling Witchers who had boarded a ship bound for the southern continent where Ofir could be found, his attempt at finding accepting schools in **Ofir** was an failure as a previous Malliq named Nibras had come to hate witchers for the accidental slaughtering of his son, who at the time was cursed, the crown prince Sirvat. Later the Witcher made his way to the neighboring land of Zangvebar and found a Witcher school located in the keep of Iyasu Facil who called themselves the School of the Lion the witchers there warmly received their travelling Witcher brother. After receiving the Witcher's report **Adalwulf** arranged for a magical communication network between the two schools, **Adalwulf** and his council entered into talks with the School's Grandmaster Ezana about their school and lands of the Far South, furthering the knowledge and comradery of both Schools.

### The 'New Generation' sets out on the Path & The School of the Viper is pardon through the Witcher's Reformation Act (1310)

The first fully trained Witcher to be exposed to the new mutagens are set out on the path with their mentors, unlike previous generations they are partnered with an Elite Witcher to guide and protect them in their first twenty years as professionals. With their training completed, Griffin master witcheress Birexxi of Povis returns to Kaer Seren and Master Natka returns to Burov Mylne.

Grandmaster Adalwulf receives word from an old acquaintance School of the Viper witcher and Kingslayer, Letho of Gulet who had heard rumors of the Reformation Act, hoping it could be the way to restore his school, together the witchers meet with Emperor Calveit who grants a pardon to the Viper School after some negotiations between the Grandmaster and the Emperor, Letho is named acting grandmaster of the school, with financial help from the **School of the Fox**, Gorthur Gvaed is rebuild during a period of five years, Burov Mylne for that period plays host to the first new batch of Viper witchers in over a century.

### The School of the Fox donates large sums of money to improve the Duchy (1310-1350 AR)

Through Court mage Eishe of Vicovaro, **School of the Fox** Grandmaster Adalwulf of Aedirn invests large amounts of coin into various services throughout the duchy, such as roads and aqueducts allowing for prosperity to develop around the duchy, working with the spies of the Empire, the witchers of the School of the Fox are given commissions to investigate and assassinate those guilty of embezzlement, insuring those dirty politics have no place within the duchy.

The School under the orders of its grandmaster begins to send money to orphanages around the Duchy, with some of the witchers even making appearances at the orphanages themselves to help the children not be afraid of them, fostering a new generation that would be resistant to the fear of the propaganda of mages.

### Haak Invasion of the Northern Kingdoms (1350)

A few Witchers from this school (included Adalwulf of Aedirn) who had been knighted in various lands in **the Northern Realms** as well as their Aen Seidhe and half elf archer instructors joined the Northern Front against the invasion. **Adalwulf of Aedirn** made it clear to the military commanders that a knighted Witcher's knightly duty ended with the individual, and let his knighted Witchers participate only under the condition that the rest of the school be given the choice to join in matters of war or defense against invasion. After fighting off the invasion, **Adalwulf** his knighted Witchers and instructors journeyed back to Burov Mylne in **Vicovaro** where their brothers and sisters celebrated with them their victories and as is Witcher custom swapped drink and stories.

### Eishe has a vision of the future (1353)

School Resident Mage and Head Researcher **Eishe of Vicovaro** through a vision conveyed through symbols and metaphors foresees the Second Conjunction of the Spheres will happen in five years. **Adalwulf of Aedirn** shares this news with the other witcher schools as well as trying to tell the rulers of men, some take the vision seriously, others laugh him off.

### Second Conjunction (1358)

In 1358, The Second Conjunction of the Spheres occurred and most elves leave the World. (Elite elven Witchers Neicrubriel and Thesaall, the Elven Sorceress Fopha Brickevrerg as well as the 'new generation' elven Witcher Krianall go to ensure the safety of the elven races in the 'New World' by establishing a new School to serve as a other dimensional outpost for the witchers.) With the influx of new information and monsters Arrah starts research into the Specter class with the intention of publishing a book to aid in the dealing with these creatures.

### The School of the Gyrfalcon signs off on the Witcher Reformation Act (1360)

The **School of the Fox** received word from School of the Gyrfalcon founder Anika Marsir interest in reviewing and signing of the Witcher Reformation Act. Grandmaster **Adalwulf** having been formerly a witcher of the School of the Wolf decided to make the journey accompanied by his sisters **Eishe of Vicovaro** and **Arrah of Verden**.

**Arrah of Verden** publishes The Book of Specters which is bought and distributed to other witcher schools and churches that order them through the School of the Fox.

### The School of the Crane signs off on the Witcher Reformation Act (1390)

The **School of the Fox** received word from School of the Crane Grandmaster Putnam Pitch's interest in reviewing and signing of the Witcher Reformation Act, Grandmaster **Adalwulf of Aedirn** having met **Putnam** forty year ago as a rank and file Witcher was pleased to hear of his friend's promotion and the success of the new school the two had talked about during the Haak Invasion. Grandmaster **Adalwulf**, Master Witcher Ukok, Master Witcher Natka, as well as the mages **Eishe of Vicovaro**, **Arrah of Verden** and **Marvos of Verden** booked passage across the sea to the Western Continent landing in the colony of Fabiola.

### The School of the Boar signs off on the Witcher Reformation Act (1396)

The **School of the Fox** received word from School of the Boar Grandmaster Modacir of Cidaris' interest in reviewing and signing of the Witcher Reformation Act. Grandmaster **Adalwulf**, Master Witcher **Ukok**, Master Witcher Cormac, as well as the New Generation Chovod booked passage across the sea to the Western Continent making their way to The Plains.

### The School of the Flamingo signs off on the Witcher Reformation Act (1400)

The **School of the Fox** received word from School of the Flamingo Grandmaster Enu "The Flamingo"'s interest in reviewing and signing of the Witcher Reformation Act. Grandmaster Adalwulf along with Chovod travel via portal to the Western Continent then journey by foot to the Western Coast.

### The School of the Serval signs off on the Witcher Reformation Act (1403)

The **School of the Fox** received word from School of the Serval Grandmaster Carter's interest in reviewing and signing of the Witcher Reformation Act. Grandmaster Adalwulf along with Chovod travel via portal to the Western Continent where they are met by Carter's sons Pit and Tom and led to the headquarters of the School.

### The School of the Bat signs off on the Witcher Reformation Act (1405)

School of the Bat Grandmaster Math "The Boobrie" sends word to the **School of the Fox** expressing his interest in reviewing and signing of the Witcher Reformation Act. The Fox School Grandmaster **Adalwulf**, along with Chovod and Vedalt travel via portal to the Western Continent making their way to Cheridian.

### Adalwulf of Aedirn retires as Grandmaster (1790)

Feeling an instinctual pull and having felt he achieved his goal of improving life for the witcher caste, **Adalwulf** announced to the Fox School's Master Council of his retirement from the grandmaster post, leaving the decision of the next grandmaster to the council, after which he is never seen by the Foxes again.

## Characteristics

The characteristics of the witchers of the **School of the Fox** are summarized in a very simple way: The perfect hybrid, between the characteristics of wolves and cats.

### Morals

The School of the Fox went through some changes in morals through its history, it was originally founded strictly under the banner of giving second chances and redeeming the 'failures' cast out by the other schools. This would change in the 14th century when the former School of the Wolf witcher Adalwulf of Aedirn would be integrated and promoted into the Grandmaster position, this leader would head sweeping changes for the benefit of other witchers even outside his school, due to these new programs witcher reforms and healing between the schools would start. The witchers of the **School of the Fox** were rather kind and accepting of witchers of other schools, many had friends on different continents and different schools themselves. Other witchers were often put at ease at the sight of a fox medallion knowing that with few exceptions a Fox was an ally who would help. Many witchers after seeing the treatment and spending time with the Foxes would willingly choose to integrate into the school, and even if that wasn't the case the Foxes home of Burov Mylne would offer healing and respite to most witchers, such as healing mental damages or debilitating wounds (School of the Panther).

### New Terminology

#### Monster Danger Classes

For the sake of improving the categorization and cataloging of information of Monster Lore, a new danger scale was invented to help witchers quickly pass information to each other in combat scenarios as well as covertly amongst each other.

 * Outer Gods
* The Undying
* Leviathan
 Class 4
 A monster/creature that manages a group of monsters/creatures, that turns humans into livestock, or threatens the prosperity of mankind.
 * The Elder Things
* High Vampires
* Lobishomen/Lortan
* Vendigo
* True Dragons
* Battered Wife
 Class 7
 A monster/creature that commits acts such as robbery or murder.
 * Nekkers
* Sahuagin
* Therianthropes (Curse versions)
* Red Misamal

##### Ranking System

**Witcher Grandmaster**: The **School Grandmaster**, was the leading member of the individual Witcher schools, as they emerged from the chivalric tradition of the early Order of Witchers. The School Grandmaster oversaw the life in the keep, but didn't flinch from the duty of slaying monsters on the Path either, the Grandmaster took the hardest contracts issued to the School. It was Grandmaster who decided what objective the guild would follow, apart from killing monsters.

**Master Witchers**: The second highest position within a Witcher School, during times of great import to the school they would gather up as a council with the Grandmaster to plan the School's future. To be considered a true Master Witcher, long tenure in the trade (two centuries or more) or hunts of powerful monsters (Higher Vampires, True Dragons, etc) were necessary, in other words reliability and experience. In the event of an attack on their keep Masters would serve as overall commanders giving orders and leading their fellow Witchers. Masters had an enchantment on their medallions that allowed use of the Fox Hole Portal System, they would be called to act as intermediaries for disputes between Schools and sometimes sentient monster or non-human communities.

**Elite Witchers**: If Master's served as Commanders then the Elites served as their captains, Elites and above would handle the education of the next generation of Witchers in one way or another, The School of the Fox usually would assign two Adepts or lower ranks to an Elite Witcher to mentor them and to form defense squads in the event of an attack on the castle. Elites and upper ranks, were allowed an additional enchantment on their medallions that allowed use of the Fox Hole Portal System, this allowed for Elites to quickly transport themselves and their apprentices to different locales to maximize their learning. See Master Witcher entry for promotion requirements.

**Adept Witchers**: During the winter months and combat situations would serve as Lieutenants, they would follow the orders of their assigned Elite and protect non-witcher staff from harm in the event of an attack. Adept Witcher gain promotion to Elite status when their Elite mentors believes they are ready and issues a promotion request to the School Council.

**Witchers**: A fully graduated Witcher usually lasts at this rank ten to twenty years before they are considered for a promotion to an Adept. This rank use to have the highest death rate as it is before experience is acquired leading to deaths from ill preparation, over-confidence and lack of information during investigations. With the implementation of the Mentor program, at the School of the Fox, graduate death numbers lowered by 85%. In the event of an emergency such as an attack, Adepts or above would issue orders to base level Witchers.

**Apprentices**: Not fully realized Witchers either in their first (Training) through fifth stage (Final ceremony) of their development. Upon completing their school's final ceremony, experiment or test they would be considered actual Witchers. Apprentices received the most hands on care. An Apprenticeship would consist of ten years of training and molding. Starting off with physical training, whose oversight was spread between: Master Witcher Caldigi, Master Witcher Kemro of Cintra, Master Witcher Cormac, as well as the human former mercenary and bounty hunters Cozlim, and Farna. Apprentices would be taught Witcher sword-fighting styles by Alexandre Nengenval [Temerian Devil.], Drarkesior Aep Llwuch [Addan Aenye.], and Griffin School Master Witcher Birrexi of Poviss [Viroledan Naev'de Feaine Glaeddyv], before being taught the Fox's own *Crevan* *A'baeth Glaeddyv* to round out their sword-fighting repertoire.

Apprentices were taught the art of using a bow and a crossbow by Phernirr, Didwa, and Draifa.

Lessons in Monster Lore were taught by Master Witcher Jalast while the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher.

Apprentice Witchers were usually acquired by the Recruitment and Retrieval Squad, they would usually arrive during one of the meals probably lunch, where the new group of recruits would meet their predecessors. The School of the Fox Witchers had quickly warmed up to Adalwulf's style of greeting, happily greeting their comrades with a smile and a cold mug of beer. This sense of comradery would put the would-be apprentices at ease, they would then meet their trainers and told what would happen either go through the trials or join the Servant Staff.

### Mutations

Initially Witchers of the School of the Fox were treated by a mutagen that worked as a midway point between the Wolf and Cat mutagens allowing for a emotional range as well as resistance to magical charms while also giving the Witchers an all-around ability boost. While reform subjects were treated to a voluntary genetic treatment intended for Witchers to even out any 'failings' found in their treatment, such as emotional range and disposition.

#### Improved Mutations

Eventually following the programs introduced by Adalwulf of Aedirn, new Witchers of the School of the Fox were treated to a special mutagenic mix which was the result of adding mutagens from other schools such as the School of the Hawk, School of the Rhino, etc, Monster Mutagens as well as Adalwulf's own Witcherized Source blood. This mutagen had the capability of bringing out a singular unique ability in a Witcher treated by it which differed based on the Witcher because each Witcher trainee was personally handled on an individual basis. Few Witchers created this way became Sources or more magically-inclined but it had the effect of stabilizing the additional mutagens into a stable complimenting mixture. Older Witchers also had the option of being retreated using the Moreau Method, a Witcher improvement method originally discovered by Tomas Moreau as a byproduct of his research to cure his Witcher son, the Griffin School Witcher Jerome Moreau. The method failed as a cure only strengthening the mutations of the Witcher in Jerome and was abandoned by Tomas, and later was rediscovered and used by Geralt of Rivia in 1275. The process and research made its way into the hands of the School of the Fox who shared the data with the School of the Griffin for the sake of fostering and protecting the knowledge for the sake of the future of the Witchers.

### Equipment

#### Swords

The swords of the witchers of the **School of the Fox** combined the forging techniques used in the construction of the two predecessor's schools swords to create a superior new model for the **Foxes**. While wielding Vulpine swords were not required many Fox Witchers chose to get their rank's blade commission by the school's smiths as they were better than most blades of a non-magical nature they'd encounter while wandering the world.

#### Armor

Combining elements of both predecessor schools' gear, a new medium weight armor was created; it featured splinted metal on the gauntlets and greaves to give Witchers the ability to parry blades with their shins and forearms, and the knuckles of the gauntlet were lined with padding and had a spiked metal plate over the knuckles allowing for stronger punches. The armor kept the spaulders and gorget of the wolf armor, with the cuirass part from the Cat armor worn under the jacket from the Wolf's segmented jacket. While wearing Vulpine gear was not required many Fox Witchers chose to get their rank's gear commissioned by the school's smiths as they were better than most armor and clothing of a non-magical nature they'd encounter while wandering the world.

#### Bombs

Like all witchers, they use bombs to kill certain monsters, further developments in bomb technology were brought to them from Zerrikainian alchemists, so they got ahold of bombs never used by witchers before, improving their monster hunting capabilities.

### Crossbow

Taking the Feline witchers crossbow design and combining it with research and diagrams found in the School of the Hawks' abandoned keep of Kaer Nytk, the Foxs' developed the Foxs' Sniping Crossbow which combined projectile weaponry with sign usage to maximize its distance and power by channeling an Aard, Igni or Aagni blast through the crossbow along with the bolt to control the distance and slinging it further than before. This combine with the Falcon Eyes potion made Fox witchers very effective nocturnal snipers.

### Combat Style

Combining the strong strikes of the Wolves' *Temerian Devil* with the light cuts of the Cats' *Addan Aenye*. A reactive, situational sword style called the Foxes' *Crevan* *A'baeth Glaeddyv* was created. Later when Witchers from other, extinct school were added to the ranks of the Foxes their techniques and knowledge were added to the School's own, leading to some exotic specialized techniques being included in the Foxes' swordplay repertoire.

### Signs

The Foxes use all the signs known to the rest of the witchers, but they also brought about a resurgence of the Aagni sign, a rarely used combination of the Aard and Igni signs into one sign. When witcher notes were brought down in the 14th century the school started incorporating the new signs created by the Griffin School into their curriculum.

### Alchemy

#### Potions

Import of knowledge from the alchemist of Zerrikania as well as recipes from Kovir and Povis, afforded the witchers of the school of the Fox, the ability to go to areas not travel-able by their predecessors allowing them to handle new climates and conditions with potions such as Arlliwiau, Derw, and Twymder.

Potion recipes salvaged from Kaer Nytk:

* Cyflymder: a potion that when drank increased the witcher speed for a duration of two hours.
* Ymwrthedd: When drank, this potion increases the witcher's stamina for fourty minutes
* Hebflino: When drank, for a duration of half an hour, this potion prevents a Witcher from physically tiring.
* Falcon Eyes: When drank, functioned as an improved version of the Cat potion that grants 25% more night vision and distance than the cat does.

### Financial Situation

Starting with **Grandmaster Adalwulf's** financial actions in 1306 AR, the School of the Fox grew over the years to be a completely independent, self-governing and self-sustaining as the rules for the division of earnings from monster hunts are designed precisely to ensure that all its Witchers are able to live year-round on "The Path" (If they wish), stay to work or train at Burov Mylne and so that at the end of each year they have a healthy, stable and thriving school to return to. The School of the Fox does works with the Vicovarian government but does not depend on or need the approval of any kingdom or nation, including Vicovaro or the Nilfgaardian Empire, rather existing in a mutually beneficial symbiosis with the host country and the Empire. Farms, smithies and other living and Witcherly necessities were bought over the years to insure **Murov Bylne** remains a neutral, and free entity. At one point in the height of the second age of Witchers **Burov Mylne** expanded into a castle town, where multiple races lived in peace among the Witchers.

### School's Witcher Process

Because the success rate at the School of the Fox was higher than other Schools, their apprentice numbers were lower, allowing for more hands on teaching with the Apprentices. Generally only handling one batch every ten years, just as the previous batch were being released onto the path. Though at times when they had many witchers they might have forgone recruiting for a few decades.

Apprentices were given a schedule to keep so their trainers and instructors could manage their time better.

##### Year One

In their first year, before the completion of the Choice and the Trial of the Grasses an Apprentice's day would be comprised of their meals and two training periods:

Apprentice Year One Schedule
 First Period- 8am to 12:15 pm
 Lunch 12:15 to 12:30 pm
 Second Period- 12:30 pm to 6 pm
 Free Time until 10 pm

#### The Choice

About six months into their training the Apprentices would be subjected to The Choice, this trial which consisted of the voluntary decision to follow a special diet consisting of mushrooms, mosses and herbs and more grueling physical training. In the past many did not survive this step, ending up succumbing to liver or heart failure and sometimes madness, while many were left with excessively aggressive tendencies. However following the implementation of the methods brought about by research done by School mages Eishe of Vicovaro, Arrah of Verden and Marvos of Verden, this trial is much more stable than it was in the past, with far fewer negative side-effects. If a Apprentice for any reason denied the Choice their memories were erased and they would join the Servant Staff, a boring but much more safe path.

#### The Trial of the Grasses & The Trial of the Dreams

At the end of their first year, the Trial of the Grasses as well as the Trial of the Dreams are performed to determine who passes into Year Two. The Apprentices would be served specially made herbal teas and then they were required to intravenously absorb special virus cultures. mutagenic elixirs plus the alchemical ingredients known as "the Grasses" to modify the physiology of the subject. This trial took about a week to complete thus it required a dedicated staff who took shifts stabilizing and monitoring the affect Apprentice. In the past most given the Trial would die by the third day. But the survivors, would be agitated by strikes of sudden madness, before falling into a deep stupor, the latter became the norm as the chances of survival raised dramatically due to continued research on Alchemy and magic. The symptoms of a successful conversion process would be an Apprentice's eyes would turn glassy, their hands reaching for any nearby clothing, and their breathing would get loud and hoarse. They would then be administered the elixirs again, which would turn the Apprentice's cough into vomiting. It was normal for the Apprentice to suffer from seizures, with cold sweat running down their skin. This was necessary to weakened the Apprentice's body so their immune system did not fight off with the mutagens, herbs, and viruses penetrating their bodies. About at the sixth day mark, the Trial of the Dreams would be implemented under the care of mages and druids who monitored the meanings of psychedelic visions induced into the Apprentice. By time the Apprentice would wake by the seventh day, the Trial of the Dreams was over and their eyes would have already turned cat-like.

#### Year Two

Apprentice Year Two Schedule
 First Period- 9am to 10am
 Second Period- 10am to 11:15am
 Third Period- 11:15am to 12:15pm
 Lunch- 12:15pm to 1:15pm
 Fourth Period- 1:15pm to 2:30pm
 Fifth Period- 2:30pm to 3:30pm
* Insectoids
	+ Lesson on the insectoid species known as Endregas.
		- Autopsy on a Endrega Worker corpse.
	+ Lesson on the insectoid species known as Kikimores.
		- Autopsy on a Kikimore Worker corpse.
* Necrophages
	+ Lesson on the necrophage species known as Drowners.
		- Autopsy on a Drowner corpse.
	+ Lesson on the necrophage species known as Foglets.
		- Autopsy on a Foglet corpse.
	+ Lesson on the necrophage species known as Ghouls.
		- Autopsy on a Ghoul corpse.
* Ogroids
	+ Lesson on the ogroid species known as Nekkers.
		- Autopsy on a Nekker corpse.

Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
* Basics of Alchemy
	+ Terminology
	+ Materials and equipment
	+ The Nine Alchemical substances
		- Aether
		- Caelum
		- Fulgur
		- Hydragenum
		- Quebrith
		- Rebis
		- Sol
		- Vermillion
		- Vitriol
* Herbology
	+ Lessons covering the plants found in the book, Field Plants.
		- The fruit of the Balisse plant and how to extract Vitriol from it.
		- The blossom of the Beggartick plant and how to extract Hydragenum from it.
		- The fruit of the Berbercane plant and how to extract Aether from it.
		- The Celandine plant and how to extract Rebis from it.
		- The root of the Crow's eye plant and how to extract Vitriol from it.
		- The petals of the Hellebore plant and how to extract Aether from it.
		- The Sewant Mushroom and how to extract Vitriol from it.
		- The petals of the White myrtle tree and how to extract Vitriol from it.
* Monster Part Processing
	+ Drowner
		- Lesson on Drowner Brain, how to process and extract Rebis from it.
		- Lesson on Drowner Tongue, how to process and extract Caelum from it.
		- Lesson on Essence of Water, how to process and extract Hydragenum from it.
	+ Foglet
		- Lesson on Foglet Essence, how to process and extract Aether from it.
		- Lesson on Foglet Teeth, how to process and extract Rebis from it.
	+ Endrega
		- Lesson on Chitin, how to process and extract Vermillion from it.
		- Lesson on Endrega Embryo, how to process and extract Fulgur from it.
		- Lesson on Endrega Saliva, how to process and extract Vermillion from it.
		- Lesson on Venom Extract, how to process and extract Caelum.
	+ Ghoul
		- Lesson on Ghoul Claws, how to process and extract Vitriol from it.
		- Lesson on Ghoul Marrow, how to process and extract Quebrith from it.
	+ Nekker
		- Lesson on Nekker Claw, how to process and extract Hydragenum from it.
		- Lesson on Nekker Heart, how to process and extract Rebis from it.
		- Lesson on Nekker Teeth, how to process and extract Vitriol from it.
* Potions
	+ Lesson on the formula for Drowner Pheromones.
	+ Lesson on the formula for Nekker Pheromones.
	+ Lesson on the formula for Swallow Potion.
	+ Lesson on the formula for White Honey.
	+ Lesson on the formula for White Raffard's Decoction.
* Witcher Oil
	+ Lesson on the formula for Beast Oil.
	+ Lesson on the formula for Insectoid Oil.
	+ Lesson on the formula for Necrophage Oil.
	+ Lesson on the formula for Ogroid Oil.
* Witcher Decoctions
 Free Time- 3:30pm to 6pm
 Dinner- 6pm to no curfew but lights out at 10pm

#### Trial of the Pendulum

At the end of their second year, the Trial of the Pendulum was performed as a final test to pass for the year. The trial served to further improve reflexes, speed, footwork, balance, precision, and swordplay by training on the pendulum, a vertical hanging log with spikes along its bottom that would swing to the side, the apprentice would eventually learned to move along evenly spaced out poles as they weaved between the log and struck it at the same time.

#### Year Three

Apprentice Year Three Schedule
 First Period- 9am to 10am
 Second Period- 10am to 11:15am
 Third Period- 11:15am to 12:15pm
 Lunch- 12:15pm to 1:15pm
 Fourth Period- 1:15pm to 2:30pm
 Fifth Period- 2:30pm to 3:30pm
* Cursed Ones
	+ Lesson on the cursed entities known as Botchlings.
		- Lesson on the methods of dealing with Botchlings
			* A Botchling's curse can be lifted by a member of the fetus' family performing the elven naming ritual, Aymm Rhoin, and giving them a proper burial beneath the family's threshold which will transform it into a Lubberkin - a guardian spirit of the hearth that watches over the family it never knew in the house it never could call home.
			* Violence will cause it to become a large ghoul/alghoul-like monster which will have to be killed.
		- Presentation with a preserved untransformed Botchling.
		- Autopsy on a transformed Botchling.
* Draconids
	+ Lesson on the collective collection of Draconid species known as 'false dragons'.
		- Lesson on the false dragon Draconid species known as Wyverns.
			* Autopsy on a Wyvern corpse.
* Insectoids
	+ A refresher course and test on the previous year's lesson of the Endrega Worker. Further lesson on the insectoid species known as Endregas, going into the caste system and talking about the Endrega Warriors.
		- Autopsy on a Endrega Warrior corpse.
	+ A refresher course and test on the previous year's lesson of the Kikimore Worker. Further lesson on the insectoid species known as Kikimores, going into the caste system and talking about the Kikimore Warriors.
		- Autopsy on a Kikimore Warrior corpse.
	+ Necrophages
		- A refresher course and test on the previous year's lesson of the Drowner. Followed by a lesson on the more powerful cousin necrophage species known as Drowned Dead.
			* Autopsy on a Drowned Dead corpse.
		- A refresher course and test on the previous year's lesson of the Foglet.
		- Lesson on the necrophage species known as Rotfiends.
			* Semi-autopsy performed on Rotfiend 'chunks'.
		- A refresher course and test on the previous year's lesson of the Ghoul. Followed by a lesson on the more powerful cousin necrophage species known as Alghouls.
			* Autopsy on a Alghoul corpse.
	+ Ogroids
		- A refresher course and test on the previous year's lesson of the Nekker. Followed by a lesson on the more powerful ogroid species known as Nekker Warriors.
			* Autopsy on a Nekker Warrior corpse.
	+ Specters
		- Lesson and discussion on the spectral entities known as Wraiths. Jalast relays several tales from several other Witchers.

Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
* Herbology
	+ Lessons covering the plants found in the book, The Druid's Herbarium.
		- The root of the Allspice plant and how to extract Aether from it.
		- The leaves of the Wolf's aloe plant and how to extract Sol from it.
		- The flowers of the Verbena plant and how to extract Sol from it.
		- The leaves and berries of the Mistletoe plant and how to extract Hydragenum from it.
		- The petals of the Ginatia bush and how to extract Aether from it.
	+ A refresher course and test on the previous year's lessons.
* Monster Part Processing
	+ Botchling
		- Lesson on Botchling Blood, how to process and extract Vitriol from it.
		- Lesson on Botchling Bone, how to process and extract Hydragenum from it.
		- Lesson on Botchling Brain, how to process and extract Caelum from it.
		- Lesson on Botchling Ear, how to process and extract Fulgur from it.
	+ Drowned Dead
		- A review on Drowner Brain, how to process and extract Rebis from it out of a Drowned Dead.
		- A review on Drowner Tongue, how to process and extract Caelum from it out of a Drowned Dead.
		- A review on Essence of Water, how to process and extract Hydragenum from it out of a Drowned Dead.
	+ Endrega Warrior
		- A review on Chitin, how to process and extract Vermillion from it out of a Endrega Warrior.
		- A review on Endrega Embryo, how to process and extract Fulgur from it out of a Endrega Warrior.
		- A review on Endrega Saliva, how to process and extract Vermillion from it out of a Endrega Warrior.
		- A review on Venom Extract, how to process and extract Caelum out of a Endrega Warrior.
	+ Rotfiend
		- Lesson on Rotfiend Blood, how to process and extract Rebis from it.
		- Lesson on Rotfiend Liver, how to process and extract Caelum from it.
	+ Specter
		- Lesson on Essence of Wraith, how to process and extract Aether from it.
		- Lesson on Infused Dust, how to process and extract Hydragenum from it.
		- Lesson on Specter Dust, how to process and extract Fulgur from it.
	+ Wyvern
		- Lesson on Wyvern Egg, how to process and extract Fulgur from it.
		- A review on Venom Extract, how to process and extract Caelum from it out of a Wyvern.
		- Lesson on Wyvern Eyes, how to process and extract Sol from it.
* Potions
	+ Lesson on the formula for the Full Moon potion.
	+ Lesson on the formula for the Tawny Owl potion.
	+ Lesson on the formula for the Thunderbolt potion.
* Witcher Oils
	+ Lesson on the formula for Cursed Oil.
	+ Lesson on the formula for Draconid Oil.
	+ Lesson on the formula for Specter Oil.
* Witcher Decoctions
	+ Lesson on the formula for Alghoul Decoction.
	+ Lesson on the formula for Reliever's Decoction.
	+ Lesson on the formula for Wraith Decoction.
 Free Time- 3:30pm to 6pm
* Smart apprentices would use their free time to study up on additional monster lore, curse breaking methods, and non-standard Witcher fare in the library under the guidance of Jalast, as well as additional alchemy lessons with Parrilt and Koild Neuwald.
 Dinner- 6pm to no curfew but lights out at 10pm

#### Year Four

Apprentice Year Four Schedule
 First Period- 9am to 10am
 Second Period- 10am to 11:15am
 Third Period- 11:15am to 12:15pm
 Lunch- 12:15pm to 1:15pm
 Fourth Period- 1:15pm to 2:30pm
Human-make
* Standard- A run of the mill arrow or bolt.
* Blunt- Large dull wooden head. Non-lethal, usually. Used to knock people and some monsters out.
* Broadhead- Wide, flat bladed head, causes bleeding wounds.
* Bodkin- Long tapered tip, hardened in fire, armor piercing capabilities.

Elder-make
* Elven Burrower- Screw shaped dead that 'burrows' in and won't come out via pulling without doing some major damage.
* Dwarven Impact- Like Blunt but with more force, enough to crack plate armor.

 Fifth Period- 2:30pm to 3:30pm
* Cursed Ones
	+ Lesson on the cursed plants known as Archespores.
		- Lesson on the methods of dealing with Archespores.
			* Fire is a common weakness of Archespores, a burst of Igni will help in destroying the cursed plant.
			* Destroy all seeds found with fire.
		- Presentation with a preserved Archespore seed and a separate preserved Archespore specimen.
* Hex and Curse-breaking Lessons
	+ An introductory lessons on Hexes
		- A hex is a simple, more tamer version of a Curse. A hex is also formulaic, they can only be cast a certain way and have rituals to dispel them as well.
		- The Curse of Temperance
			* How to identify an individual afflict by the 'Low' danger level hex, the Curse of Temperance.
				+ A person who drinks something alcoholic then instantly becomes intoxicated and heavily nauseous.
			* How to break the hex.
				+ Buy at least 40 Novigradian crowns worth of alcohol Sidenote by Jalast: 'Four bottles of Spirits or 8 bottles of Beer should do.' and find a bucket. They must then fill the bucket with the alcohol and dunk their head. Their head must remain submerged until they can no longer hold their breath and start suffocating. Upon pulling their head from the bucket the hex will be broken.
	+ An introductory lesson on curses.
		- A more powerful version of a hex, a curse is poetic justice made manifest through chaos sometimes outside the casters control.
		- Curse come in three different intensities which determine how much suffering and the penance that must be enacted to break it if at all. No two curses are the same and the true curse-breaking method can differ between cases.
			* Low- Do not threaten the life of the cursed. Examples of penance are: Getting the forgiveness of the person who cursed them, the cursed giving away all of their money, the cursed burning their most prized possession under the full moon, etc.
			* Medium- Threaten the life of the cursed. Require real suffering to break. Examples of penance are: The cursed must renounce a loved one, nearly die, spend years in isolation and misery, etc.
			* High - Tremendously dangerous and require intense suffering. Examples of penance are: The cursed must sacrifice a beloved companion, lose literally everything, etc.
	+ The Monstruous Curse
		- How to identify an individual afflicted by the 'Medium' intensity level curse, the Monstrous Curse.
			* Doesn't take damage from silver.
			* May have the facial figures of a bear, boar, bird, snake or an insect.
		- How to break the curse.
			* Listen to the cursed's story (if they feel like telling it) and any rumors surrounding them. Depending on the circumstances it could be: renouncing a loved one, nearly dying, spending years in isolation and misery, etc.
* Draconids
	+ Refresher courses and tests on the previous lessons on the Wyvern.
	+ Lesson on the false dragon Draconid species known as the Basilisk.
		- Autopsy on a Basilisk corpse.
	+ Lesson on the false dragon Draconid species known as the Viglosaur.
		- Autopsy on a Viglosaur corpse.
* Insectoids
	+ Refresher courses and tests on the previous lessons on the Endrega Worker and Warrior, as well as the Kikimore Worker and Warrior.
	+ Lesson on the Insectoid collective race of Arachasae
		- Lesson on the Insectoid species known as the Arachasae.
			* Autopsy on a 'basic' Arachasae corpse.
* Necrophages
	+ Refresher courses and tests on the previous lessons on the Alghoul, Drowned Dead, Drowner, Foglet, Ghoul, and the Rotfiend.
	+ Lesson on the Necrophage collective race of Hags.
		- Lesson on the Necrophage species of the Water Hag.
			* Autopsy on a Water Hag corpse.
		- Lesson on the necrophage species known as Grave Hag.
			* Autopsy performed on a Grave Hag corpse.
* Ogroids
	+ A refresher course and test on the previous year's lesson on the Nekker and the Nekker Warrior.
	+ Lesson on the Ogroid collective race of giants/titans.
		- Lesson on the Ogroid species of the Cyclops.
			* Autopsy on a Cyclops corpse.
	+ Lesson on the Ogroid collective race of Trolls.
		- Lesson on the Ogroid species of the Troll.
			* Autopsy on a rabid Troll corpse.
		- Lesson on the Ogroid species of the Rock Troll.
			* Autopsy on a rabid Rock Troll corpse.
* Specters
	+ A refresher course and test on the previous year's lesson on the Wraiths.
	+ Lesson on the spectral entities of the Nightwraith.
		- Jalast relays several tales from several other Witchers.
	+ Lesson on the spectral entities of the Noonwraith.
		- Jalast relays several tales from several other Witchers.

Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
* Alchemical Mineralogy
	+ Lessons covering the minerals found in the book, The Great Book of Minerals.
		- Albar's crystals and how to extract Hydragenum from it.
		- Calcium equum and how to extract Vitriol from it.
		- Ducal water and how to extract Quebrith from it.
		- Fifth essence its more useful uses and in emergencies how to extract Hydragenum from it.
		- Ginatz's acid and how to extract Vitriol from it.
		- Lunar shards and how to extract Rebis from it.
		- Naezan salts and how to extract Aether from it.
		- Optima mater and how to extract Quebrith from it.
		- Phosphorus and how to extract Vermillion from it.
		- Powdered pearl and how to extract Aether from it.
		- Pyrite and how to extract Vermillion from it.
		- Quicksilver solution and how to extract Aether from it.
		- Sulfur and how to extract Quebrith from it.
		- Wine stone and how to extract Rebis from it.
* Monster Part Processing
	+ Arachasae
		- A lesson on Arachas Eyes, how to process and extract Fulgur from it.
		- A lesson on Arachas Venom, how to process and extract Caelum from it.
		- A review on Chitin, how to process and extract Vermillion from it out of a Arachasae.
		- A review on Venom Extract, how to process and extract Caelum from it out of a Arachasae.
	+ Archespore
		- A lesson on Archespore Juice, how to process and extract Vitriol from it.
		- A lesson on Archespore Tendrils, how to process and extract Quebrith from it.
		- A lesson on Essence of Water, how to process and extract Hydragenum from it out of a Drowned Dead.
	+ Cyclops
		- A lesson on Crystallized Essence, how to process and extract Hydragenum from it.
		- A lesson on Cyclops Bone, how to process and extract Aether from it.
		- A lesson on Cyclops Brain, how to process and extract Rebis from it.
		- A lesson on Cyclops Eye, how to process and extract Vermillion from it.
		- A lesson on Cyclops Tongue, how to process and extract Fulgur from it.
	+ Grave Hag
		- A lesson on Grave Hag Ear, how to process and extract Fulgur from it.
		- A lesson on Grave Hag Tongue, how to process and extract Caelum from it.
		- A lesson on Hag Teeth, how to process and extract Rebis from it.
	+ Nightwraith
		- A review on Infused Dust, how to process and extract Hydragenum from it out of a Nightwraith.
		- A review of Lunar Shards, how to process and extract Rebis from it out of a Nightwraith.
		- A review on Specter Dust, how to process and extract Fulgur from it out of a Nightwraith.
	+ Noonwraith
		- A review of Essence of Wraith, how to process and extract Aether from it out of a Noonwraith.
		- A review on Infused Dust, how to process and extract Hydragenum from it out of a Noonwraith.
		- A lesson on Light Essence, how to process and extract Sol from it.
		- A review on Specter Dust, how to process and extract Fulgur from it out of a Noonwraith.
	+ Rock Trolls
		- A lesson on Troll Hide, how to process and extract Vitriol from it.
		- A lesson on Troll Liver, how to process and extract Hydragenum from it.
		- A lesson on Troll Tongue, how to process and extract Aether from it.
	+ Trolls
		- A review on Troll Hide, how to process and extract Vitriol from it out of a Troll.
		- A review on Troll Liver, how to process and extract Hydragenum from it out of a Troll.
		- A review on Troll Tongue, how to process and extract Aether from it out of a Troll.
	+ Water Hag
		- A review on Venom Extract, how to process and extract Caelum from it out of a Water Hag.
 Free Time- 3:30pm to 6pm
* Smart apprentices would use their free time to study up on additional monster lore, curse breaking methods, and non-standard Witcher fare in the library under the guidance of Jalast, as well as additional alchemy lessons with Parrilt and Koild Neuwald.
 Dinner- 6pm to no curfew but lights out at 10pm

#### Year Five

Apprentice Year Five Schedule
 First Period- 9am to 10am
 Second Period- 10am to 11:15am
 Third Period- 11:15am to 12:15pm
 Lunch- 12:15pm to 1:15pm
 Fourth Period- 1:15pm to 2:30pm
 Fifth Period- 2:30pm to 3:30pm
* Cursed Ones
	+ Lesson on cursed entities known as Werewolves.
		- Autopsy on a Werewolf Corpse
	+ Hex and Curse-breaking
		- Hexes
			* The Hex of Shadows
				+ How to identify an individual afflict by the 'Low' danger level hex, the Hex of Shadows.
					- Talks about whispers in the shadows and silhouettes around corners with nothing being there.
					- Bouts of paranoia without any history of it.
				+ How to break the hex.
					- The subject must bring a bowl of clear water, a branch from a white myrtle bush, and a bottle of ink to a clearing under a crescent moon. When the moon is at its highest the subject must pour the ink into the water, dip the branch in the mixture, and shake droplets in a circle around themselves while holding their breath. If completed properly the hex should break.
			* The Eternal Itch
				+ How to identify an individual afflict by the 'Low' danger level hex, the Eternal Itch.
					- Inflamed, itchy pustules growing on the subject's genitals, not caused by a sexual disease.
					- The constant annoyance makes them a little bit worse at tasks.
				+ How to break the hex.
					- The subject must gather a unit of scleroderm, fool’s parsley, and bryonia. The subject must light a campfire and bundle up the herbs. With everything prepared the subject must light the herbs and crumble the burning ashes onto the afflicted area while reciting a series of magic words.
		- Curses
			* The Haunting
				+ How to identify an area afflicted by the 'Medium' intensity curse, the Haunting.
					- Wraiths who will attack anything will manifest in the area and until the curse is broken will remanifest the next night even if killed.
				+ How to break the curse.
					- Identify the wrongs that were done in the area and right them. This could be burying bodies that were not given proper burials or returning stolen property.
			* Lycanthropy
				+ How to identify an individual afflicted by the 'High' intensity curse, Lycanthropy.
					- The afflicted will have a sharper sense of smell and hearing even in human form.
					- The afflicted will take to eating more red meat, almost bloody.
					- The afflicted may turn into a werewolf on any night with a guarantied transformation on nights of the full moon.
				+ How to break the curse.
					- Depends on the situation but the penance is usually high. Although in the case of the Ulfhedinn Morkvarg, his curse was caused by a cursed wolf fang pendant. Breaking the curse was as simple as giving the afflicted the pendant.

Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
* Monster Part Processing
 Free Time- 3:30pm to 6pm
* Smart apprentices would use their free time to study up on additional monster lore, curse breaking methods, and non-standard Witcher fare in the library under the guidance of Jalast, as well as additional alchemy lessons with Parrilt and Koild Neuwald.
 Dinner- 6pm to no curfew but lights out at 10pm

#### Year Six

Apprentice Year Five Schedule
 First Period- 9am to 10am
 Second Period- 10am to 11:15am
 Third Period- 11:15am to 12:15pm
 Lunch- 12:15pm to 1:15pm
 Fourth Period- 1:15pm to 2:30pm
 Fifth Period- 2:30pm to 3:30pm
* TBA
	+ Lesson on TBA entities known as TBA.
		- Autopsy on a TBA Corpse
	+ Hex and Curse-breaking
		- Hexes
			* TBA
				+ How to identify an individual afflict by the TBA
				+ How to break the hex.
					- TBA
			* TBA
				+ How to identify an individual afflict by the TBA
				+ How to break the hex.
					- TBA
		- Curses
			* TBA
				+ How to break the curse.
					- TBA

Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
* Monster Part Processing
 Free Time- 3:30pm to 6pm
* Smart apprentices would use their free time to study up on additional monster lore, curse breaking methods, and non-standard Witcher fare in the library under the guidance of Jalast, as well as additional alchemy lessons with Parrilt and Koild Neuwald.
 Dinner- 6pm to no curfew but lights out at 10pm

#### The Trial of the Medallion (WIP)

Apprentices would be given the Trial of the Medallion in groups of three, they would be brought to the edge of a special training area outside of Burov Mylne, specifically to a Leyline Convergence Point to charge their medallions with its special properties. The Apprentices were told where the Point was and were charged with performing the ritual and making it back safely from the monster infested lands. Upon their arrival back at the Keep they would be officially counted among the ranks of the School.

## Members Roster

### Witchers

Fifth Generation (1210-1260)

**Hunting and Tracking Instructors**: Former soldiers and hunters who are charged with training Apprentice Witchers in tracking, and wilderness survival techniques.
* Awarded a teacher's commission to teach tracking to Witcher Apprentices at the School of the Fox.
* Awarded a teacher's commission to teach wilderness survival skills to Witcher Apprentices at the School of the Fox.

#### Alchemy and Bomb-making Instructors

*In charge of teaching alchemy, potions, oils, decoctions and bomb recipes to the witcher trainees.*
* Instructor of alchemy and bombmaking for witcher apprentices.
* Assistant researcher for alchemical development at Burov Mylne.
* Instructor of alchemy and bombmaking for witcher apprentices.
* Lead researcher for alchemical development at Burov Mylne.

#### School Spymaster

```
*The resident master-in-charge of coordinating the school's spying efforts both abroad and in the Empire.*

```

* Vrartres Aep Maellodh [The Nilfgaardian born master of spies for the School of the Fox.]

#### Assassin Contractor

```
*The resident master-in-charge of coordinating the school's assassination contracts both abroad and in the Empire.*

```

* Linne Aep Munagh [The Nilfgaardian born master of assassins for the School of the Fox.]
	+ Vassidis Aep Bryllum [The male assistant of Linne Aep Munagh]
	+ Llervla Aep Bedoll [The female assistant of Linne Aep Munagh]

#### School Librarian/Loremaster and staff

```
*The resident scholar-in-charge of maintaining the School's library and acquiring new relevant knowledge.*

```

* Jalast [Exiled Elite Griffin Witcher who joined the school.] (????-1350)
	+ Vigor Oldbrand [A young halfling that serves as Jalest's assistant both at the library and during his lessons. His immunity to magic being of great help to both him and Jalast.]
* Arnza var Anahid [Took over the position of Loremaster following Jalast's death in 1350)

#### Recruitment and Retrieval Squads

```
*Squads that were sent out into the world at times to acquire orphans, volunteers and children of surprise claimed by the school's witchers, to go through the conversion process. They would also recruit for the School such as mages, smiths and associates. They would usually go out with the other witchers come spring, returning after they got all the marks they intended.*

```

* Witchers
	+ Zivor of Redania [Former Witcher of the School of the Griffin integrated in the School of the Fox.]
	+ Kemro of Cintra [Former Master Witcher of the School of the Griffin integrated in the School of the Fox.]
* Mages
	+ Eishe of Vicovaro
	+ Arrah of Verden
	+ Marvos of Verden
* Associates
	+ Vrartres Aep Maellodh
	+ Linne Aep Munagh
* Blacksmiths
	+ Buzralt 'Buzz' Gutenhaus
	+ Rhulrialran 'Rhul' Vauglas

#### Blacksmiths

* [One of Rhulrialran's dwarf apprentices, the first to be recruited by Rhulrialran, the youngest of the apprentices and the most headstrong. Eventually Shracra takes over Rhulrialran post. Rhulrialran acquired his services for the school in the year 1310 and onward, in preparation for the 'New Generation'. He and his family build a modest house outside the walls of Burov Mylne.]
* Eomna Draggald [One of Rhulrialran's dwarf apprentices, the second to be recruited by Rhulrialran, a female dwarf the most friendly of the dwarves and a seamstress. Rhulrialrant acquired her services for the school in the year 1310 and onward, in preparation for the 'New Generation'. Eventually Eomna and Rhocard start a romance and a family, stationing the family home outside of Burov Mylne.]
* Rhocard Dralral [One of Rhulrialran's dwarf apprentices, the third to be recruited by Rhulrialran, a talented smith originally from Mahakam that fell on hard times and was recruited to avoid dept collectors. Rhulrialran acquired his services for the school in the year 1310 and onward, in preparation for the 'New Generation'. Eventually Rhocard and Eomna start a romance and a family, stationing the family home outside of Burov Mylne.]

### Others

* Aine aep Avuffu [Grandmaster's personal assistant and lover, bard for the school]
* Vancaged [ Status unknown ]
* Gute
* Lerthes
* Dune Ertulahm [ Status unknown ]
* Rurda
* Sorra
* Guldivick [ Status unknown ]
* Kiera ( Witcheress ) [ Status unknown ]

## Allies

### Humanoids/Nonhumans

* Dryads
	+ The Dryads of the Forest of Brokilon
	+ The Dryads of the Realm of Ancestors
* Dwarves
	+ Brihlbaggs Family
	+ Cianfanelli Family and Banks
	+ Dralral Family
	+ Giancardi Family and Banks
	+ Mahakam (Country)
	+ Vivaldi Family and Banks
* Dyrians
* Elves (Aen Seidhe)
* Gnomes
	+ The Honigsberg Family
* Great Sea Civilization
	+ Merpeople
	+ Marine Sorceresses
	+ Nereids
	+ Vodnyanoi (certain civilizations)
* Halflings
* Hamadryads
* Vran
* Werebbubbs

* Law Firms (Throughout the known world)
* Monsters
	+ Dopplers
		- Tellico Lunngrevink Letorte aka Dudu
		- Dudu's wife
		- Dudu's son
		- Dudu's daughter
	+ Succubi
		- Aezorin (one of three succubi girls that work at the local brothel in Burov Mylne, Aezorin is blonde)
		- Kellienne (one of three succubi girls that work at the local brothel in Burov Mylne, Kellienne has jet black hair)
		- Penrya (one of three succubi girls that work at the local brothel in Burov Mylne, Penrya is a redhead)
	+ Trolls
		- Rock Trolls
			* Ekon (Bridge troll in charge of the city of Burov Mylne)
	+ Vampires
		- High Vampire
			* The Towntomb family (though they are only known as vampires to the School of the Fox, rarely drink blood only on special occasion and with permission. They work along with Vedalt to manage the higher functioning vampires of the area.)
	+ Others
		- A few hand-raised Parazeugls which are part of the city's waste reclamation and water purification plant
		- Therianthropes are welcome in the city of Burov Mylne though not publicly known, they must register with the **School of the Fox**, which will provide a service of safely containing them within magically reinforced cells and hiding their identities during their three nights of transformation. The offspring of therianthropes are also registered and are taught to use their abilities safely, growing up in the relative safety of the city and the surrounding countryside. Those that are cursed with breakable curses but have aftereffects usually tend to stay in the more accepting community of **Burov Mylne**.

#### Witcher Schools

##### School of the Bat

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act. Vedalt acts as an informant to the school and has taken an interest in their techniques and knowledge.

##### School of the Bear

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

##### School of the Boar

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

##### School of the Condor

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

##### School of the Crane

The two schools maintain a formal relationship and view each other as allies, as their founding grandmaster and the current Fox grandmaster were war buddies.

###### Putnam Pitch

Putnam Pitch at the time still a witcher of the School of the Griffin would recover in the infirmary of Burov Mylne following the battle which pitted himself and Adalwulf against his brother the mad mage Mimit, he would miss the opportunity to leave before winter set in and would be offered a place as a substitute instructor to pass the winter. Putnam would pass the time with his old friends Kemro and Zivor, and enjoying a game of dice poker with Adalwulf before dinner. The experience was a good one for Putnam and for Adalwulf, though Putnam like many other witchers decided to depart when spring came, with him heading back north to more familiar destinations.

##### School of the Flamingo

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

##### School of the Griffin

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

###### Birrexi of Poviss

A witcheress on loan from the Griffin School for the training exchange.

##### School of the Lion

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

##### School of the Lynx

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

###### Lambert

The school shares a history through its grandmaster, Adalwulf. The two were once brothers of the School of the Wolf, they would see each other usually during the winter at Kaer Morhen, as well as them working together to train Łukasz who would go on to take on the title of 'The Lion of Temeria'. This familiarity would be a key component in Lambert's agreement to the Witcher Reformation Act.

###### Mozeh of Verden

School of the Owl: The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

##### School of the Serval

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

##### School of the Viper

The two schools maintain a formal relationship and view each other as allies, as this is one of the schools that signed off on The Witcher Reformation Act.

## Enemies

### Bandit Hanses

The school of the Fox regularly makes money clearing hanses.

### Demons

Like most mortal beings living in The World, the witchers of the School of the Fox are hostile to the malicious actions enacted by demons, in the 12th century a fox school witcher by the name of Vedalt begins his research and foray into their existence.

## Politics

The witchers of the Foxes School serve as intermediaries between humanoids and peaceful sentient monster races, as well as the witcher schools and their designated areas. Unlike the other schools, the Fox School was exceptionally well-travelled with members being able to traverse the whole globe thanks to a unique transportation system.

## School Accomplishments

* Turning of the Ten Vicovaro Monster Plagues which would serve as the official founding of the School (1010)
* Witcher Reforms and Equalization (1305-1405)
* Creation of the 'New Generation' of Witchers (1310)

## Trivia

* Although the School of the Fox witchers knew of the existence of the "School of the Tiger" witchers, all their attempts to recruit them and give them another chance were in vain. Every time they sent representatives, they were cruelly killed and their heads sent back to Burov Mylne. Especially, during Brehen's leadership.
	+ Fimualt, Heocec, Mogak, Nellesi and Urvis were victims of the Tigers.
* The plagues that plagued Vicovaro were monsters created and released by the Kayran School to prevent witchers from being unnecessary in the future.
* These Witchers were the ones who advised The Usurper to visit the School of the Viper for the Northern expansion.
* The unique powers of the New Generation were chosen at random from a superpower generator.
* Ceimimand's fate is based off of Takkar from Far Cry Primal, as they had some similarities.

## Notes

* The **School of the Fox** is a pure fanon creation as such there is no official proof of its existence in the Witcher works outside the fanon community.