recursal/Fanatic-Fandom huggingface dataset:
Haka

## Lore

First, there was nothing. A void. Two eyes appeared in the void. Then the rest of the Haka appeared. He's really old but was asleep for millennia. You know how sometimes you wake up starving? That's Haka. No one is sure whether he lives in the Underworld or the OverIt, but parents tell their children to behave or the Haka will eat them up. Some recent disappearances in Aggarstone have been linked to eyewitnesses feeling a "presence" and trying to describe suspicious shadows.

## Abilities

### From the Shadows

Haka passive

On start of turn : If no enemies can see you, deal +8 bonus damage.

### Shadow Clawz

Haka primary/Haka First Ability

Ability Phase : Blast Phase

On cast : Slash with you clawz, dealing 28 damage. The right claw is a little thiccer.

You may bend them in a circle to avoid walls, although cover applies from your location. Haka will also create a tile of Smoke at the location of your mouse (wherever it is), lasting until end of next Decision Phase

.

FREE

### Call Forth Darkness

Haka 2nd ability

Ability Phase : Prep Phase

Throw 2 Smoke Clouds Covering a 2x2 area and lasting until the end of next turn. The right claw throw a larger 3x3 area Smoke Cloud and can be throw farther.

Cooldown : 2

### Lights Out

Haka 3rd ability

Ability Phase : Blast Phase

On cast : Strike with shadow in a line, dealing 24 damage to the first enemy hit and Rooting them. Create a single tile of Smoke on their location until end of turn.

Cooldown : 3

### Shadow Leap

Haka 4th ability

Ability Phase : Dash Phase

Teleport to the target area, crashing down to deal 22 damage. Create Smoke on all tiles hit, lasting until end of turn. You may move after dashing.

Cooldown : 5

### Unleash the Shadow Beast

Haka 5th ability/Haka Ultimate

Ability Phase : Blast Phase

On cast : Turn all-non enemy Smoke into an area trap, dealing 10 and extending their duration until the end of nex turn. Until end of next turn, gain Invisibility while in Smoke.

On enemy enter : Deal 10 damage to enemies.

On Smoke damage dealt : Heal for 50% of the damage.

The Trap made with this ability could indeed be called Hazard, the tooltip are just not updated yet. Too you could assimile that the heal as Lifesteal 50.
Zaej

## Lore

As Director of Research at LunaTech, Zaej is supposed to do a lot of administrative stuff, but it's common for her to fall behind on such things because she's so absorbed in her own research. She thinks science is the coolest thing ever, and, well, there's some merit to that, given the amazing things science has been able to accomplish in Aggarstone. Still, you have to be pretty passionate to get degrees in biology, chemistry and physics. Although much of Zaej's work relates to the genetic enhancements and experimentation that Luna Lab conducts, her latest interest is the crystals, as she's become ever more curious about what possible scientific phenomenon could have led to the Breach.

## Abilities

### Energy Infusion

Zaej passive

On healing ally: Grant them 3 energy. (Includes self-healing)

### Ion Stream

Zaej primary/ Zaej 1st skill

Ability Phase : Blast Phase

Send a stream of ions in a target direction, dealing 16 direct damage to each enemy hit, and healing allies for 10.

If you are Energized, increase damage by 4 and healing by 4.

### Radiation Cloud

Zaej 2nd ability

Ability Phase : Blast Phase

Throw two 2x2 radioactive Hazards.

On enemy enter: Deal 18 damage.

On ally enter: Heals for 6

On Zaej enter: Gain Energized

Cooldown : 3

### Ionic Burst

Zaej 3rd ability

Ability Phase : Prep Phase

Heal target ally for 24 and grant Unstoppable. If not self, also heal self for 8.

Healing amounts increased by 50% if you are Energized.

Cooldown : 4

### Electron Transfer

Zaej 4th ability

Ability Phase : Prep Phase

Weaken all enemies in target area until end of turn, and grants allies Unstoppable.

Gain Energized.

Cooldown : 5

### Atom Splitter

Zaej 5th ability/Zaej Ultimate

Ability Phase : Blast Phase

Send two beams.

First beam: Deals 24 damage to enemies.

Second beam: Heals self and allies for 20 + 6 health per enemy that was hit by the first beam.
Yuri

## Lore

Yuri was born blind, but has mastered his other senses to such a degree that many have a hard time believing they are not magically enhanced. Naturally, with such excellent other senses, Yuri was able to detect things that others could not - particularly useful given the increase in stealth tech, smoke warfare, and nocturnal black market deals, situations where many rely on being unseen. As a result, he was offered a position in the ASS as Detective Inspector. Recently there have been a lot of disappearances linked to an unspecified shadowy presence, and Commander Krakk has given Yuri the job.

## Abilities

### Private Eye

Yuri passive

Permanetly has Blind and must rely on allies or his senses. Ennemies withing 5 range (same as farseer vision) have an indicator at all times for the current direction (but not distance). The direction displayed is rounded to the nearest 22.5 degrees).

### Hail of Arrows

Yuri primary/Yuri First Ability

Ability Phase : Blast Phase

On cast : Fire a barrage of 3 arrows, dealing 24 damage to ennemies at the target locations. Ignore walls and cover. Cannot target tiles adjacent to Yuri, and deals 5 less damage to ennemies within 3+1. Arrows must be within the same-45 degree arc and within 4 of the first one. Additionnal arrows on the same ennemy deal 2 additionnal damage each.

### Trap Shot

Yuri 2nd ability

Ability Phase : Prep Phase

Choose two corners and create a line trap between them. Ennemies crossing the line take 30 indirect damage and are Revealed until end of next Decision Phase

The trap could be counted as a Tripwire, the tooltip is just not updated.

Cooldown : 3

### Crystal Vial

Yuri 3rd ability

Ability Phase : Blast Phase

Blind ennemies within range 3+1 and deal 24 damage to them.
 During Knockback phase : Yuri knock himself to this ability's targeted location (may go throught walls).

Cooldown : 5

### Heightened Senses

Yuri 4th ability

Ability Phase : Prep Phase

Gain Haste this turn, and double the range of your passive detection until end of next Decision Phase

. Your abilities (other than Crystal Vial) gain +1 range next turn.

Cooldown : 4

### Fan Fire

Yuri 5th ability/Yuri Ultimate

Ability Phase : Blast Phase

Fire arrows in a 60-degree arc at target distance. Arc increase to 120 degree if closer to Yuri. Deals 38 damage to ennemies hit and Roots them. Ignore walls and cover.
Chloe

## Lore

Chloe, as a star student, landed a prestigious internship at RCF. While there, she spent after-hours time working on a special project called Vega — a specialized astral drone with flight capabilities, radar, telescope, gravity beams, healing rays, and a touch more intelligence than was legally allowed. Agnar, the unit supervisor, caught her once and nearly a second time, but Chloe escaped while only tripping over a wire and knocking down a large glass holding container on her way out. She knew Agnar was aware of what she was doing in the labs, but never did anything about it. Maybe she got lucky.

## Abilities

### Vega

Chloe passive

Vega, Chloe's astral drone, provides vision of its 3x3 square.

On Prep Phase

 : Grant allies 10 shield withing its vision.

On Blast Phase

 : Deal 10 damage to enemies within its vision (this occur before Blast Phase

 abilities that move Vega).

Gain 2 energy for each ally or enemy affected.

Vega doesn't enter the game until you use Vega Strike.

### Starbeams

Chloe primary/Chloe First Ability

Ability Phase : Blast Phase

On cast (Chloe) : Shoot a beam dealing 20 damage to the first enemy hit.

On cast (Vega) : Shoot a beam at the same target spot, dealing 8 to the first enemy hit.

### Vega Strike

Chloe 2nd ability

Ability Phase : Blast Phase

Move to the target tile, damaging enemies on its way for 10 and healing allies for 10.

Vega will remain on this tile until moved.

Cooldown : 1

### Cosmic Guardian

Chloe 3rd ability

Ability Phase : Prep Phase

On cast (Chloe) : Shoot a cone to shield allies for 32.
On cast (Vega) : Shoot a cone to shield allies (including Chloe) for 16. These fully stack.

Allies hit by either cone gain Unstoppable this turn.

Cooldown : 4

### Reverse Orbit

Chloe 4th ability

Ability Phase : Dash Phase

On cast (Chloe) : Teleport to Vega. Land on any square beneath Vega in a 3x3 square.
On cast (Vega) : Relocate to Chloe's original position. On arriving, Vega deals 16 direct damage to the 3x3 square below it.

Cooldown : 5

### Supernova

Chloe 5th ability/Chloe Ultimate

Ability Phase : Blast Phase

On cast (Chloe) : Recall Vega to Chloe's position. Vega goes supernova while relocating, dealing 30 damage to enemies passed over and in a 5x5 around Chloe on arriving.

Allies hit (including Chloe) heal for 30.
Scrapper

## Lore

Scrapper has always thrived around the city limits, able to make incredible use of the abundant scrap metal. Not only does he craft unique devices to sell on the black market, he also has found a way to convert scrap metal into substances his biological body can use, quite literally pulling iron, zinc, etc. out of the metals into mineral form for absorption. As a result, he doesn't even really need to eat much - which means he rarely takes off his mask. As one of the de facto leaders of the Insurgence (the "Surge"), Scrapper hopes to overthrow the capitalist regime that has forced the outskirts of the city into poverty; even though he personally has had a good time of it, he's seen many suffer in the scrap wastes. Scrapper's current focus is on developing bombs and other incendiary devices to aid the cause.

## Abilities

### Improvised Explosives

Scrapper passive

Whenever Scrapper picks up a major Powerup, he fashions it into an improvised bomb ('IED') that detonates during the Blast Phase

 in a 3x3 around him, dealing 10 Breaching damage. If Scrapper uses one of his bomb abilities (Hot Cross Bun or Magnet Bomb) during that Blast Phase

, he will instead attack the IED to the bomb, causing it to instead explode at the target location.

### Scattergun

Scrapper primary/Scrapper First Ability

Ability Phase : Blast Phase

Blast enemies with your Scattergun, which has an adjustable range and width, dealing 26 damage to enemies. Enemies within 6 range take 30 damage.

### Hot Cross Bun

Scrapper 2nd ability

Ability Phase : Blast Phase

Throw a grenade at the target square, dealing 30 damage to enemies in a cross-shape.
May be thrown over walls and ignore cover.

The center tile plus 2 tiles edges for the size of the grenade.

Cooldown : 3

FREE

### Repurpose

Scrapper 3rd ability

Ability Phase : Prep Phase

Gain Lifesteal 50 this turn.

Cooldown : 4

### Turn and Burn

Scrapper 4th ability

Ability Phase : Dash Phase

Slide to a target spot within 5.2 and shoot your Scattergun, dealing 26 damage.

Cooldown is reduced by 1 if you dashed adjacent to your starting square.

Cooldown : 5

### Magnet Bomb

Scrapper 5th ability/Scrapper Ultimate

Ability Phase : Blast Phase

Lob a grenade to explode in a 5x5 square, dealing 38 Breaching damage to enemies in the central 3x3 and 30 Breaching damage to all others enemies. Knock all enemies hit inwards.

## Bugs

* with Improvised Explosives, while taking a major powerup, the AOE zone show offset, 1 tile before by taking Scrapper past movement to get the powerup.
Modes

There are 2 modes in Shotgun King:

## Throne Mode

> Get your throne back by reach floor 12 of the castle main tower
>
>

The classic mode. Player as the Black King has to complete 12 floors to win. At floor 12 there is the boss White King.

There are 5 difficulties player can choose: Easy, Normal, Hard, Very Hard, and King.

From floor 1 to 10, after clearing the floor, player has to choose 1 pair out of 2 pairs of cards: each pair contains a Black Card and a White Card.

## Endless Mode

> Climb a neverending dungeon pushing back the white army as far as you can.
>
>

Similar to Throne Mode, except there is only Hard difficulty, and there is no bosses or final floor. After clearing the 11th floor, every floor the white pieces will gain a random buff:

* Bowl of Blood: All white pieces gain +1 HP
* +2 Pawns
* +1 Knight
* +1 Bishop
* +1 Rook
* +1 Queen
Xio

## Lore

Confidential...
The lore for this character isn't out yet.

Damaging an ennemy with an attack heals you for 4

Ability Phase : Blast Phase

Strike in an arc front of you, dealing 34 damage to ennemies hit.
 Adrenaline Burst:Roots ennemies hit.

Ability Phase : Dash Phase

Execute your movement this turn during Dash Phase

, and deal 20 damage to ennemies you pass through. Efficient

Cooldown : 4

Ability Phase : Blast Phase

Throw 3 knives. Ennemies hit by a knife take 24 damage. Each additional knife hitting the same energy deals an additionnal 4 damage.
(Adrenaline Burst : Throw an additional cone of knives.

Cooldown : 1

### Tactical Focus

Xio 4th ability

Ability Phase : Prep Phase

Gain 25 shields. Efficient
 Counter : Gain Adrenaline Burst next turn, enhancing your Martial Arts and Knives Enthusiats abilities.

Cooldown : 3

FREE

### Coup de Grace

Xio 5th ability/Sephelene Ultimate

Ability Phase : Prep Phase

Makes all your other abilities FREE ACTION for one turn, and activate Adrenaline Burst automatically. (Your movement is limited to non-sprint movement.)
Souls

> Defeat a noble opponent to steal their soul.
>
>

Upon killing a Knight, a Rook, a Queen or a Bishop, Black King will obtain its soul, and force it into an empty Soul slot, turning it into a Soul Card.

## Soul Card

Soul card can be used to move like the slain piece once. Upon using, the Soul card will be gone, and Black King loses 1 turn.

* Black King will not lose a turn upon using A Soul Card if they have Sacred Crown.
* Soul card's move is also affected by the cards that change the white pieces' moves:
	+ Bishop with Ascension can cross any obstacles
	+ Bishop with The Red Book can move orthogonally and diagonally
	+ Queen with King's Mistress is limited to 3 tiles

For the Knight's Soul card, if player has Unfaithful Steed, each Knight soul in possession will increase the Black King's move limit by 1 square.

## Soul slot

Initially, Black King starts with 1 empty Soul slot. Each Majestic Censer card add 1 more Soul slot. Very Hard and King difficulties remove 1 Soul slot.

Cards related to Soul slots:

* Gradual Absolution: +1 firepower for each empty Soul slot
* Majestic Censer: +1 ammo max and +1 Soul slot
Wand of Downpour

A deck can have only **1** of this card

**Wand of Downpour** is a Black card in the game.

## Details

* One use per floor and does not cost any turns.
* Once activated, launching 8 projectiles to up to 4 random pieces on the board. Each projectile deals 1 damage.

## Note

* The shield from Kite Shield can be destroyed with just 1 projectile, and the Knight can take damage in the same turn.
Rook

**Rook** is a white piece in Shotgun King.

It spawns at the top row of the board, next to the Bishops.

## Related Cards

* White Cards:
	+ Ammunition Depot: Add 1 Rook; Gains 2 ammo each time you kill a Rook
	+ Castle: King swaps position with a Rook whenever he would take damage
	+ Court of the King: Add 2 Knights, 1 Bishop, 1 Rook; All pieces: -1 speed
	+ Lookout Tower: Add 1 Rook at the start of turn 15; Backups come 5 turns sooner
	+ Pillage: Remove 1 Rook; Add 5 Pawns; Pawn: +1 HP
	+ Remparts: Removes 2 Pawns; Add 1 Rook
	+ Ruins: Add 2 Pawns; Add 1 Rook; Rook: -2 HP
MEBS

## Lore

MEBS stands for "Mechanized Energy Beam Support" but the "M" could easily mean "mobile" or "miniature." Standing at 5 feet tall and armed with a bunch of miniguns, surgical lasers and support tools, MEBS was built as a combination EMT and army-support unit, suited to both civilian and military situations and able to run really fast to get around wherever he - or it (MEBS uses he/it pronouns) - is needed. MEBS was built by RCF, and the prototype was leased out to the Aggarstone Security Squadron ("ASS") for testing. Commander Krakk saw a lot of potential, but unfortunately the unit generated a lot more energy than expected and some of the subroutines went a bit haywire. No further MEBS units were built. The existing one runs around Aggarstone randomly helping people. He doesn't talk much, but he's really affectionate and will probably save your life eventually.

## Abilities

### Robotripping

MEBS passive

On moving 5 distance away : The next Defibrilate will be a FREE ACTION. (MEBS starts the game with this effect active.)

### Battery

MEBS primary/MEBS First Ability

Ability Phase : Blast Phase

Fire two beams, dealing 16 damage (+20 damage if enemy hit with both). The beams may have up to a 15-degree angle between them. The beams hit through walls, but damage is reduced by 50% if neither beam has a direct line.

### Defibrilate

MEBS 2nd ability

Ability Phase : Prep Phase

Heal self or a target ally for 12, and grant the target Energized next turn.

If the target is below 50% health (during Decision Phase

, heal them for an additional 12.

Cooldown : 2

### Dother Wave

MEBS 3rd ability

Ability Phase : Prep Phase

Target other ally gains up to 40 shields. Shields for only 20 if the ally is farther than standard support range(8+1)

On Blast Phase

, deal 24 damage to any enemy between MEBS and the target.

Cooldown : 3

### Mebbea Laser

MEBS 4th ability

Ability Phase : Blast Phase

Channel a large through-walls beam that last through through Movement Phase

 as a trap.
 Enemies take 20 damage and allies are healed for 20. MEBS cannot move this turn.

The Trap could be counted as a Hazard for it's duration, that just the tooltips is not updated.
 Plus you may note that MEBS Super Roots himself, meaning certainly he won't do movement walk, but he cannot be affected by Knockback aswell.

Cooldown : 4

### Emergency Button

MEBS 5th ability/MEBS Ultimate

Ability Phase : Prep Phase

Gain 20 shields per 30 health missing (rounded up), and gain Haste this turn. You may full move.

At 100 energy : Change ability to AmbuLANCE, a long range AOE attack/heal (25/20).

### AmbuLANCE

MEBS 5th ability alternate/MEBS Ultimate alternate

Ability Phase : Prep Phase

Launch a salvo to anywhere on the map, dealing 25 damage to enemies in a 5-lenght diamond pattern and healing allies for 20. Leave a Major Health Powerup (for your team only) in the center square.
Bishop

**Bishop** is a white piece in Shotgun King.

It usually spawns next to the King or the Queen, at the very top row of the board.

## Related Cards

* White Cards:
	+ Ascension: Bishops can move across any obstacles
	+ Cardinal: Remove 1 Pawn; Add 1 Bishop; -1 ammo max
	+ Conclave: Add 2 Bishops at the start of turn 20
	+ Court of the King: Add 2 Knights, 1 Bishop, 1 Rook; All pieces: -1 speed
	+ Crusades: Remove 1 Bishop; Add 2 Knights
	+ Genderqueer: Remove 1 Bishop; Add 1 Queen at the start of turn 10
	+ Peace: Remove 1 Knight; Add 2 Bishops
	+ Revolution: Remove 1 Bishop; Add 6 Pawns
	+ Saboteur: Remove 2 Pawns; Add 1 Bishop; Doubles fire arc for 1 bullet
	+ The Red Book: Add 1 Bishop; Bishops can move (not attack) orthogonally
	+ Theocracy: Remove 1 King; Add 1 Bishop; Bishop: +2 HP; Win if all Bishops are dead
	+ Zealots: Pawn: +1 speed; Bishop: +1 speed
Ezmi

## Lore

Esmerelda, or "Ezmi" for short, was a field medic with the ASS for many years. She was given a budget to develop her own specialized medical equipment (nanobots and radiation therapy) until her entire platoon was ravaged by some invisible demonic presence. After reporting the incident to Commander Krakk she handed in her resignation on the spot. She spent a while depressed, with only her bazooka and nanobots for company. One day, a knock came. It was one of her superiors from back at the ASS - one she had always found pleasant. It felt oddly welcome. He explained that he was looking into the phenomenon Ezmi had experienced and would she mind answering a few questions? An hour or two later, Ezmi found herself rejoining the ASS to assist in the investigation. It felt like she had been given new life, and her upbeat attitude began to recover as she confronted her trauma head on.

## Abilities

### Field Medic

Ezmi passive

On dealing damage : Heal other allies within 5 squares of you for 6.

### Bazooka

Ezmi primary/Ezmi First Ability

Ability Phase : Blast Phase

Shoot a bazooka dealing 26 damage. Shot explodes on hit or max distance, dealing 20 damage in a radius of 1.2.

### Trifecta

Ezmi 2nd ability

Ability Phase : Blast Phase

On cast : Fires 3 shots, each of which either deals 12 damage or heals an ally for 12.

Shots pierce. Targets hit by more than one shot receive 6 additional damage or 6 additional healing.

Cooldown : 3

FREE

### Radioactive Core

Ezmi 3rd ability

Ability Phase : Prep Phase

On cast : Target ally gains 10 shields.

In Blast Phase

 : Deal 10 damage to enemies around the target in a 2+1 area.

Cooldown : 4

### Blatm Maneuver

Ezmi 4th ability

Ability Phase : Dash Phase

Slide to a target location, dealing 1 damage to enemies along the way and Weakening them.

Cooldown : 5

FREE

### Emergency Steambots

Ezmi 5th ability/Ezmi Ultimate

Ability Phase : Prep Phase

Heal target ally for 15. They benefit from your Field Medic passive this turn even if they otherwise would not (but does not stack).

The Ultimate does cost 50 energy.
Zealots

## Zealots

### Effects

* Pawn: +1 speed
* Bishop: +1 speed
* Flipped if there are no bishops on the board

A deck can have only **1** of this card

## Requirement(s) to spawn

Has 1 Bishop or more at the start of floor

**Zealots** is a White card in the game.

## Details

* Pawns are faster by 1 turn
* Bishops are faster by 1 turn
* Flipped if there are no bishops on the board
Unfaithful Steed

A deck can have only **1** of this card

## Requirement(s) to spawn

Has at least 1 Soul slot

**Unfaithful Steed** is a Black card in the game.

## Details

* Black King's move limit is increased by 1 tile for each Knight Soul in possession. For example, he can move two spaces with a Knight soul, and three spaces with two .
	+ The Black King can still only move orthogonally or diagonally, similar to a Queen.
Tasha

## Lore

Playful and chaotic, Tasha's personality is the opposite of Aris's. Even though Aris is something of a mother figure to Tasha and the two are close, Tasha can be a metaphorical thorn in Aris's side. Although she has mostly outgrown her mischief phase, Tasha still believes in absolute freedom and resents Aris's penchant for control. She lets loose on a personal level, doing a fair amount of partying, trying to convince people to have a good time, and hanging out with demons, as they're more "fun" (she sometimes hangs out with Grandpa Wenifrey, too). Naturally, although Tasha is a powerful lightning sorceress, she is not one of the Coven members ever chosen to monitor the Nexus (as she'd let anybody through).

## Abilities

### Lightning Storm

Tasha passive

During each Blast Phase

 : Deal 7 damage to ennemies within 3+1 radius. Gain 2 energy for each hit.

### Thunderclap

Tasha primary/Tasha First Ability

Ability Phase : Blast Phase

Fire a blast in line up to 5 range, dealing 26 damage to the first ennemy hit.
 Also slam the ground in a thunderclap dealing 26 damage to nearby ennemies in a wide cone. Ennemies hit by both parts take 34 damage.

### Lightning Bolt

Tasha 2nd ability

Ability Phase : Blast Phase

Fire a 3-segment lightning bolt dealing 30 damage to the first ennemy hit. *Move mouse in and out to change the angle of the zigs and zags.*

Note that when it's says to move the mouse in and out to change the angle, it's a very sensible targeter, until it's updated you may want to move slowly you mouse for aiming.

Cooldown : 2

### Shock and Awe

Tasha 3rd ability

Ability Phase : Prep Phase

Grant 20 shields to target ally, and gain an extra Lightning Storm (Passive) strike around the target this turn.
Target gains Counter 20:The shield will supercharge and explode on the following turn, dealing 24 indirect damage to nearby ennemies during Blast Phase

.

Cooldown : 4

### Gathering Storm

Tasha 4th ability

Ability Phase : Blast Phase

Create a storm at target point, dealing 20 in a circle.
 On next Blast Phase

 : The storm will return to Tasha, dealing 24 indirect damage and Slowing ennemies hit.

Cooldown : 4

### Zip

Tasha 5th ability/Sephelene Ultimate

Ability Phase : Dash Phase

Slide with lightning speed, dealing 20 damage to ennemies you pass through. This ability costs 10 base energy, plus 10 energy per tile (diagonals count as 1.5). (This works out to 10X+5Y.) Your maximum dash distance is capped based on your current energy.
King's Shoulders

A deck can have only **1** of this card

**King's Shoulders** is a Black card in the game.

## Details

* Once per floor, Black King can pick up a non-king piece within reach without ending turn.
	+ Dragging and dropping a piece onto the Black King to pick it up.
* Black King will carry that piece around. The next time Black King attacks, he will throw that piece to the target, dealing 3 damage to both pieces.
	+ If neither of the pieces die, the thrown piece will be placed adjacent to the target piece.
	+ The Black King can target any pieces on the board, but he cannot hit the target if there are pieces between him and the target.
	+ If the piece is thrown off the board, the piece is instantly killed.

Drag the piece in reach to pick it up.The Black King picked up the piece.Now the Black King can choose to move, or throw the piece anywhere else on the board.
## Notes

* If player picked Kite Shield, picking up a shielded Knight and throw it will damage the Knight, but not the shield.
* If player picked Courteous Jousting, killing a Knight by picking it up and throwing it will not result in an extra turn. Player still receive an extra turn if they kill a Knight by throwing another piece at it.
* Picking up a piece will reveal the heir's location (if player has The Secret Heir).

## Changelogs

* v1.25: Now use dragging & dropping instead of left-clicking to pick it up a piece. Black King no longer moved to the piece's location after picking it up.
Mtuku

## Lore

This page or this part of the page is incomplete, and need to be done.

You direct heals benefit from Might

Ability Phase : Blast Phase

Strike with thine axe. The shaft of the axe deals 20 damage, and the axe head creates a shockwave dealing 26. (Cover is calculated from Mtuku's origin.) Gain Haste this turn.

### Twilight Blessing

Mtuku 2nd ability

Ability Phase : Prep Phase

Heal a target ally for 24, and if other than self, also heal sef for 50% of this amount. Heals each target for an additional 8 for each 25% health they're missing.

Cooldown : 4

FREE

### Aegis of Mercy

Mtuku 3rd ability

Ability Phase : Prep Phase

Grant yourself or an ally Cover this turn in the direction you target. If you targeted an ally, reduce the cooldown by 1.

Cooldown : 3

### Holy Cross

Mtuku 4th ability

Ability Phase : Blast Phase

Fire 4 beams around you at right angles. Deals 16 damage to ennemies and heal allies (not self) for 16. Goes through walls. Mtuku gains 16 shields this turn.

Cooldown : 3

### Cleansing Wrath

Mtuku 5th ability/Mtuku Ultimate

Ability Phase : Prep Phase

Heal yourself and all allies for 12 and grant Unstoppable. Create a beam between you and each (living) ally that lasts through Blast Phase

.
During Blast Phase

 : Each beam deals 18 damage to ennemies in its path and Roots them. Ennemies may be hit by multiples beams and take 9 from each additional beam.
Royal Loafers

A deck can have only **1** of this card

## Requirement(s) to spawn

Not having Engraved Scope, Kingly Alms or Unjust Decree

**Royal Loafers** is a Black card in the game.

## Details

* Right click to target a piece without ending your turn. During your next move, you will fire at the target.
* You can no longer use a soul with Royal Loafers.
* You can right click on a piece and shoot it without moving. This allows the game to aim for you. This tends to hit for more damage when using a low range shotgun.
* While moving and shooting with royal loafers, the shot will take the properties from the square you are going to step on. For example, if you are next to a piece and you move away from it with high focus card, you will gain the fire arc decrees and firepower increase from high focus.
Ravenous Rats

**Ravenous Rats** is a black card

## Details

* When you kill a Piece, a rat will spawn
* The rat will go to the nearest target and deal 1 damage to that piece

## Ravenous Rats

### Effects

When you kill a piece, a rat bites the nearest piece for 1 damage.

A deck can have up to **1** of this card

## Notes

* This card can result in chain reactions where 1 kill sets off another.
* This card and Crow's Blessing is required for Black Plague
The Moat

A deck can have only **1** of this card

**The Moat** is a Black card in the game.

## Details

* A moat spawn in the middle row of the board. Every piece that is not a Knight (including the Black King) will have to stop at the Moat first if they want to cross.

## Note

* Bishops with Ascension and Knights are not hindered by the Moat.
	+ As a result, Black King can use Soul Cards from Bishops with Ascension and Knights to cross the Moat without stopping at it.
Imuchin

## Lore

Born into the slaver fighting pits of the Firelands (a remote part of Underworld), Imuchin grew up quite literally fighting for his life, and developed serious skills in unarmed combat as well as the use of whips and chains. When he eventually escaped and came to Aggarstone, he found the culture amazing - in particular, the fine arts, which were very different anything he had ever experienced in Underworld. After a series of unsuccessful auditions and small parts, Imuchin was approached by a rather different sort of film director. It wasn't the stardom he'd been seeking, but his physique and natural charisma were a perfect fit (and demons are a popular category), plus his familiarity with whips made BDSM scenes a particular strength. In his spare time, Imuchin has started to learn about the socioeconomics of Aggarstone; even though there is no slavery, any form of inequality provides a painful reminder of his childhood.

## Abilities

### Swipe

Imuchin passive

At the end of Knockback phase : Lash in a circle of radius 1, dealing 10 damage. Only Lashes if there at least one ennemy in range.

The Lash means indirect breaching damage that has 100% Lifesteal.

### Take It Boy

Imuchin primary/Imuchin First Ability

Ability Phase : Blast Phase

On cast : Spank ennemies with both whips, dealing 20 + 6 damage if hit by both whips.

Tooltips isn't being really clear there, but each whips deal 20 individually, and if an ennemy is hit by both whips he take 26 damage.

### Maybe a little Oil

Imuchin 2nd ability

Ability Phase : Dash Phase

Slide through ennemies, dealing 10 and Slowing them.

Cooldown : 4

### Lava Whip

Imuchin 3rd ability

Ability Phase : Blast Phase

On cast : Lash out in a line, dealing 18 damage to the first ennemy hit and Slowing it.
Imuchin gains Haste this turn.

The Lash means indirect breaching damage that has 100% Lifesteal.

Cooldown : 3

FREE

### Whiplash

Imuchin 4th ability

Ability Phase : Prep Phase

Gain 10 shield, or 40 shields if this is Imuchin's only action (other than free actions).

Counter (once) : Lash ennemies within 3 range for 10 damage for each.

The Lash means indirect breaching damage that has 100% Lifesteal.

You may know also that the Lash for this ability happens only on Blast Phase

.

Cooldown : 3

### Get Your Asses Back Here Please

Imuchin 5th ability/Imuchin Ultimate

Ability Phase : Blast Phase

On cast : Swing the whip in an arc, dealing 30 damage and pulling ennemies hit to Imuchin (Knockback).
Black Bishop

To fight the Black Bishop, player must meet 2 conditions:

* Have both Theocracy and The Red Book
* In the White King boss fight, before killing the boss, leave exactly one Bishop alive (the amount of other pieces don't matter).

After killing the White King, the Bishop will transform into Black Bishop.

## Moves

Black Bishop has 3 moves, and he will use them randomly:

* Summon white pieces.
	+ If there are no other pieces on the board, he will summon 12 random non-king pieces surrounding him. Otherwise, he summons a random non-king piece.
* Heals a random piece or himself to full health
* Move

Note: The black bishop attack will transform the black king into a white king, ignoring protection of Black Mist.

## Related Cards

* Black Cards:
	+ Kingdom Wealth: +6 ammo max; King: +2 HP
	+ Subtle Poison: Queen: -1 HP; King: -1 HP; Queen's move limit: 1 square for 15 turn
	+ Taunting Hop: King: -1HP; You can jump over a nearby piece dealing it 1 damage
* White Cards:
	+ Bodyguard: King can't be killed if a Knight is alive
	+ Castle: King swaps position with a Rook whenever he would take damage
Black Mist

A deck can have up to **2** of this card

**Black Mist** is a Black card in the game.

## Details

* If the Black King were to be checkmated, he respawns in a random safe square (i.e. not under attack by any piece) nearby. Each card can only be activated once per floor.
* This card fails to activate if there are no safe squares at all on the board.
* The piece that would have checkmated the Black King will occupy the square the Black King was previously on.
* -1 Fire Range
* Fails to activate if killed by White King (boss at floor 12) or Black Bishop.
* The 1 fire range is given back after black mist is used (since the whole card is flipped after it is used)
Taunting Hop

A deck can have only **1** of this card

**Taunting Hop** is a Black card in the game.

## Details

* -1 HP to King, White King and Black Bishop
* You can jump to the tile behind an adjacent piece, dealing 1 damage to it. Costs 1 turn.
	+ "Adjacent" means being in the 3x3 square surrounding the Black King.

## Note

* If player picked Theocracy, Bishops will also have -1 HP (except in White King and Black Bishop fights).
Berbelang

**Berbalangs** are inhuman looking beings that are described to have red necrotic eyes, insatiable appetite for dead flesh and are able to interact with the astral plane. Their bite is highly infectious as they are like living viruses, able to replicate themselves through physical contact. Those that are bit by one are eventually turned into one unless they are stabbed in the heart with an enchanted pearl-bladed weapon.
Omikron

## Lore

Omikron is the President and CEO of the Robotics Cooperative of the Future ("RCF"). He has taken huge steps to bringing robot acceptance into the mainstream over the past decade or so, advocating for robot rights and eliminating much of the stigma. RCF brings together robots and biologicals as colleagues and collaborators. Omikron believes that Aggarstone is not behaving sustainably and would like to recycle most of the scrap wastes, but is also cautious about production of new sentient robots, particularly because each new AI algorithm must be carefully perfected. Omikron believes it is inappropriate for a CEO to be in politics, and talked Galactos into leaving LunaTech before running for Council. As for himself, Omikron has cloned his core algorithms to create Washazi, a robotic twin of Omikron who has been elected to the Council and handles political affairs on behalf of robotkind.

## Abilities

### Double Trouble

Omikron passive

If you damage the same ennemy twice in a turn, deal an additional 15 damage. (Doesn't apply for further hits on them that turn.)

### Echo Blast

Omikron primary/Omikron First Ability

Ability Phase : Blast Phase

Fire a laser blast, dealing 30 damage to all ennemies in a line.
Omen 1 : An echo of the blast will fire in the exact same path, dealing half(15) damage.

Despite the tooltips saying "dealing half the damage", the damage you does the turn you cast it doesn't influence the next turn damages.

### Dural Sphere

Omikron 2nd ability

Ability Phase : Blast Phase

Throw the Dural Sphere in a line. May bounce off a wall once. On hitting an ennemy or reaching max range, explodes dealing 30 damage. If only one ennemy is hit, they are Slowed.

Cooldown : 3

FREE

### Laser Face

Omikron 3rd ability

Ability Phase : Prep Phase

Activate a laser on your face at target direction you targeted. It moves with you.
Omen 1 : Fire the laser in the direction you've targeted, dealing 20 damage. The beam is Spectral, but deals half the damage to ennemies behind a wall.

Cooldown : 3

### Power Slide

Omikron 4th ability

Ability Phase : Dash Phase

Slide to a target spot and throw a miniature Dural Sphere upon landing, dealing 15 damage. You may move after the dash, but are Slowed.

Cooldown : 4

FREE

### Laser Turret

Omikron 5th ability/Omikron Ultimate

Ability Phase : Prep Phase

Place a powerful drone to charge a delayed Spectral laser toward the target area.
Omen 1 : Fire the laser attack, dealing 50 Breaching damage.
White Pieces

In Shotgun King, the Black King has to fight the White Army through 12 floors to take back the castle.

### Health

Indicates how much damage the piece can take before dying.

### Speed

Indicates how many turns it takes for the piece to move. The bigger the value, the slower the piece.

### Moves

Indicates which tiles the piece can move to.

### Check

If the Black King is on a tile that the white piece can move to, it is a Check. At the end of turn, if the Black King is still on that tile, the white piece can kill the Black King, regardless of whether its turn to move or not. Check can also be delivered if the Black King kills a piece which blocks another piece's Check, called a "discovered check."

## Bosses

In floor 12, the King piece will be replaced with the boss pieces. There are 2 bosses in Shotgun King:

 White King |  | 24
 Black Bishop |  | 24
Bennett Family

The **Bennett Family** *(**Latin:** Benedictus; **English:** Benedict; translates as "blessed" or "one who is blessed")* is one of the main families in *The Vampire Diaries* and a matriarchal bloodline of powerful witches. The family originated from Ancient Greece, then eventually settled in the town of Salem, Massachusetts. However, after the witch trials began, the family relocated in Mystic Falls in 1692. They have lived in the town and maintained their secrecy of their magical talents for over one hundred years. The Bennett family is known to be dominated by women. The Bennett family has been linked to both the **Salvatore** and **Petrova families** since 1st Century B.C., with Qetsiyah as the oldest known ancestor. The Bennett family is also descended from a Traveler bloodline, as Qetsiyah was known for being the most powerful and gifted member of the Traveler community. As of the final season, Abby, a vampire, and Bonnie Bennett are the last living members of the Bennett family.
Lilvana

## Lore

Listen. The world is a crazy capitalist pigpen, okay? Do I look like the kind of gender non-binary person that is going to take down the fat cats by themself? No. I look like the kind of gender non-binary person that is going to rob a few banks, shoot a few people, buy some cool guns, hire a few prostitutes, and repeat until the world either collapses or magically fixes itself.

## Abilities

### Strenght of the Righteous

Lilvana passive

Whenever you gain Energized, also gain Might.

### Shoot Your Shot

Lilvana primary/Lilvana First Ability

Ability Phase : Blast Phase

Fire in a line, dealing 34 damage to the first enemy hit.

### Boom Goes the Dynamite

Lilvana 2nd ability

Ability Phase : Blast Phase

Throw a big blast, dealing 26 damage to enemies in 4x4 square. Enemies in the central 4 squares take 30 damage instead.

Cooldown : 3

### Hostage Situation

Lilvana 3rd ability

Ability Phase : Prep Phase

Fire a sticky bomb at the first target in a line to hold them hostage.

On hostage moving more than 2 squares : The bomb explodes, dealing 30 damage to the target and adjacent enemies, and leaving a 3x3 area of flames for 2 turns.
On enemy entering flames : Deal 15 damage to that enemy.

The Trap that the hostage leave on his trajectory, could be counted as Tripwire, the tooltip is just not updated yet.

Cooldown : 4

### Quick Getaway

Lilvana 4th ability

Ability Phase : Dash Phase

Slide in a line. Gain Haste until end of next turn.

Cooldown : 4

### Three for the Price of One

Lilvana 5th ability/Lilvana Ultimate

Ability Phase : Blast Phase

Fire three shots, dealing 35 + 7 damage if enemies are hit by multiples shots. Shots pierce but deal 100% damage to subsequent target.
First shot : Reveals enemies hit.
Second shot : Roots enemies hit.
Third shot : Ricochets off walls.

The tooltip not being clear, we may add that each shot individually does 35 damage and 7 damage for each additional shot that hit the same(s) target(s).
Ms. Marvel (TV series)

*"It's not really the brown girls from Jersey City who save the world.""Sure they do. You're Kamala Khan. You wanna save the world? Then you're gonna save the world."*
―Kamala Khan and Bruno Carrelli[src]
***Ms. Marvel*** is an American web television series, based on the Marvel Comics superhero of the same name. It is the nineteenth television series in the Marvel Cinematic Universe, and the twelfth installment of Phase Four. The series is produced by Marvel Studios and was released on Disney+.

The first season premiered on June 8, 2022. It leads into *The Marvels*.
Shotgun King: The Final Checkmate

***Shotgun King: The Final Checkmate*** is a turn-based strategy action roguelike game developed and published by PUNKCAKE Delicieux. It was released on Steam for Microsoft Windows on May 12, 2022.

## Premise

*Chess, but you replace your entire army with a royal shotgun. A unique strategy roguelike based on the timeless checkboard classic.*

## External links

* Shotgun King: The Final Checkmate on Steam
Queen

**Queen** is a white piece in Shotgun King.

It spawns next to the King.

## Moves

Queen can attack/move diagonally or orthogonally.

## Related Cards

* Black Cards:
	+ Subtle Poison: Queen: -1 HP; King: -1 HP; Queen's move limit: 1 square for 15 turn
* White Cards:
	+ Court of the King: Add 2 Knights, 1 Bishop, 1 Rook; All pieces: -1 speed
	+ Genderqueer: Remove 1 Bishop; Add 1 Queen at the start of turn 10
	+ Homecoming: Add 1 Queen
	+ Iron Maiden: Queen: -2 Speed; Queens can't die
	+ King's Mistress: Add 1 Queen; Queen's moves are limited to 3 squares
	+ Throne Room: Queen: +1 HP; King: +2 HP
Engraved Scope

A deck can have only **1** of this card

## Requirement(s) to spawn

Not having Kingly Alms, Royal Loafers or Unjust Decree

**Engraved Scope** is a Black card in the game.

## Details

* Right-clicking reduces bullet spread by 45°, increases bullet range by 1 tile, and loses 1 turn.
* The effect resets on each move or reload.
* Previous description:
	+ -20% spread (ver?)
	+ fire arc -24° (ver?)
White Cards

White Cards are the cards that give buffs to the white pieces. However, some of them can benefits black king.

In the first 10 floor, before going to the next floor, player has to choose one out of 2 pairs of cards: Each pair contains a Black Card and a White Card.

There are a total of 38 White Cards in Shotgun King.
Sephelene

## Lore

Sephelene sits on the Council. In theory, she represents the interests of demons in Aggarstone. In practice, she does whatever the hell she wants. "It is well that Aris is asexual," Sephelene is fond of saying to no one in particular, "or I would have her wrapped around my little finger." But for all her manipulation and, well, sadism, really, Sephelene does generally advocate for the rights of demons and takes her Council position at least somewhat seriously. Sex appeal alone doesn't get you reelected, and the perks are nice.

## Abilities

### Once Bitten Twice Shy

Sephelene passive

On damaging an ennemy for the first time during a turn : Heal yourself 4.
 On damaging an ennemy twice (or more) in the same turn : Ennemy is Weakened until end of next turn.

### Malevolence

Sephelene primary/Sephelene First Ability

Ability Phase : Blast Phase

Strike a lenght-2 pentagram around you, then lash with your whip in 6-range line.
 Pentagram : Deal 16 damage to all ennemies hit, ignoring walls and cover.
Lash : Deal 32 damage to the first ennemy it hits.

### Dreamwalker

Sephelene 2nd ability

Ability Phase : Dash Phase

Teleport to a location adjacent to an ennemy, striking them for 26 and Slowing them. You may move after dashing.

Cooldown : 4

FREE

### Nightmare

Sephelene 3rd ability

Ability Phase : Blast Phase

At the end of Blast Phase : Strike ennemies in the target cone, dealing 6 damage and extending the duration of any 'generic' negative buffs on them by 1 turn.

Cooldown : 5

### Inside Your Mind

Sephelene 4th ability

Ability Phase : Prep Phase

Target 4 tiles to trap. On ennemy enter : Deal 12 indirect damage to them and Reveal them for 2 turns. (Each trapped tile will trigger separately.)

The trap placed can be counted as Tripwire, the tooltip is just not updated.

Cooldown : 4

FREE

### Soulsteal

Sephelene 5th ability/Sephelene Ultimate

Ability Phase : Prep Phase

Steal target ennemy's ultimate for 2 turns. They are unable to cast it next turn (only). You are refunded 100 energy with which to cast it (if it cost less than that, keep the remainder). Lasts 2 turns or until you cast it.

Thing important to know, you steal the target actual ultimate. For exemple if you steal Aris Ultimate, you'll use them according to the elements she has at the moment you've steal her. Another exemple if you steal M.E.B.S ultimate while its not at 100 energy, you'll cast the Emergy Button ultimate and not the AmbuLANCE ultimate.

If you steal Galactos ultimate, you'll use his Celestial tiles to cast the ultimate.

## Bugs

* with the Soulsteal ability, if Sephelene steal Barb ultimate, and he use his Barbed Skewer ability the turn Sephelene cast on Sephelene while she cast Barb Ultimate, Sephelene will return to her original position to execute the movement the player of Sephelene decided. This is due to Sephelene not getting the Unstoppable early enought.
Theocracy

* Normal
* Floor 12

A deck can have only **1** of this card

## Requirement(s) to spawn

* Has 2 Bishops or more at the start of floor
* Not having Ritual Dagger or Throne Room

**Theocracy** is a White card in the game.

## Details

* Remove the King
* Add 1 Bishop at the start of floor
* All Bishops +2 HP
* Kill all Bishops to win
	+ This rule is disabled in floor 12
* The Bishop also changes appearance to have a cross on top of its head, resembling the King piece.

## Notes

* This card and The Red Book are required to fight the Black Bishop.
* With Theocracy, Bishops are now subject to the cards that modify the King pieces, including:
	+ More HP: Kingdom Wealth
	+ Less HP: Subtle Poison, Taunting Hop
	+ Protection: Bodyguard, Castle, The Secret Heir
* The Bishop's appearance will be back to normal in White King and Black Bishop fights (floor 12), and they will not benefit from the King-related cards anymore. The card's name also changes, becoming "Overthrown Theocracy".

## Trivia

* In modding there's a special function that can be put on any card and difficulty that actives the Theocracy requirement to fight the black bishop.

## Changelogs

* v1.25: Theocracy is now compatible with The Secret Heir, and incompatible with Throne Room.
The Bayou

(This page came from here: https://vampirediaries.fandom.com/wiki/The\_Bayou)

**The Bayou Lafourche Region** is a mysterious wetland region located just outside of New Orleans. It is reportedly where the werewolves have taken refuge since Marcel drove them out of New Orleans. The Bayou is the home and territory of the Crescent Wolf Pack.
Court of the King

## Court of the King

### Effects

* Add 2 Knights
* Add 1 Bishop
* Add 1 Rook
* All pieces: -1 speed

A deck can have up to **2** of this card

**Court of the King** is a White card in the game.

## Details

* Add 2 Knights at the start of floor
* Add 1 Bishop at the start of floor
* Add 1 Rook at the start of floor
* All white pieces' speed is slower by 1 turn
White King

## Related Cards

* Black Cards:
	+ Kingdom Wealth: +6 ammo max; King: +2 HP
	+ Subtle Poison: Queen: -1 HP; King: -1 HP; Queen's move limit: 1 square for 15 turn
	+ Taunting Hop: King: -1HP; You can jump over a nearby piece dealing it 1 damage
* White Cards:
	+ Bodyguard: King can't be killed if a Knight is alive
	+ Castle: King swaps position with a Rook whenever he would take damage