recursal/Fanatic-Fandom huggingface dataset:
Slackslime

A strange unicellular colonial organism that grows throughout the caves, often appearing where you would least expect it. Every 5 consecutive days you spend in the caves without a source of light, you'll inadvertently stumble into one, at which point it will release a strong paralytic gas that will easily seep through your skin and quickly render you completely immobile, preserving only vital organ functions. Over the next 2 days it will slowly squirm around and inside your most sensitive areas, to harvest protein from your sexual fluids. Whether a companion is caught in the gas with you or not, attempting to move you while the slime is feeding would be hazardous both to your health and your companions.

Your death would be counterproductive to this process, so it will force-feed you food and water that you're carrying at an appropriate pace, starting with food purchased with dubloons before moving on to foraged food. Make sure you carry enough to sustain yourself during the process, or you could actually be in fatal danger here!

It will release you after the 2 days are up, squirming away before the paralytic agent wears off. The counter for days before you run into a Lesser Tentacle Beast or another Slackslime won't increment while you're trapped. The counter also resets if you leave the layer and come back. If you have the Gooey Curse, it will sense a kind of camaraderie in you and let you go 1 day earlier. They're notoriously hard to kill, but slow enough to be essentially harmless so long as you have a source of light to guide you.

## Options

* If you have Gooey it mitigates the penalty by 1 day.
Memoir Remnant

File:Memoirremnant.png
This seems to be an ordinary bookshelf at first, but after leaving books inside, it will slowly start to overwrite them with an apparent autobiography of the life of whoever last touched the shelf. On average it takes about 100 pages of a book and a week of time to write about each year of a person's life. But thus can vary a but depending on just how much happened to them that year. It starts from their birth, and if nobody new touches it and it catches up, it will eventually begin very slowly writing about the events in a person's life as they happen, so long as enough paper remains. (Books can be removed and replaced freely in the middle of the process.) It's somewhat influenced by the genre of the books it overwrites - a bookshelf of detective novels might color the autobiographies with an air of mystery and suspense, having a bunch of manga would leas to the autobiography being illustrated in their style, having a bunch of scientific textbooks would result in the tiniest minutiae of your life being examined in overwhelming technical detail, and so on.

9 kg, 25 dubloons
Drifting Aperture

File:Permeatingpumps.png
While wearing these shoes, you can turn your entire body intangible to everything except the shoes, allowing you to move through walls as though they were jello and have attacks pass through you. The shoes share your intangibility, too. However, the intangibility will not apply in any way that causes you to sink downwards into the ground (or any material that you wouldn't already be sinking into.)

Note that clothing and carried items don't become intangible with you , and beasts of the Abyss may go after them instead if you cease to be a valid target. Patient and smart beasts may stalk you and wait for you to become tangible again before attacking. Using this to avoid attacks could very well mean losing all your other stuff and your companions in exchange, if you're not careful about it.

0.2 kg, 375 dubloons
Memory Reign

File:Memoryreign.png
A thin, delicate conductor's baton. By tapping someone on the head with it, you can freely edit any of their memories, including erasing them outright. you can also remove their memories and store them in the baton, and even transfer these memories to someone else if you so desire. If you were to use it on yourself, you could do things like experience your favorite show or book with all the same suspense and surprise that you did the first time.

0.1 kg, 370 dubloons

## Functions

* When used on a Companion it resets Affection and all Conversations with them.
Maru

Maru is a Companion you can hire at a cost of 30 Dubloons.

Fears Darkness.

## Appearance

Maru is Male, but likes to cross-dress, which paired with his short height of 1.40 meters as well as androgynous features would lead you to mistake him for a butch woman. If you look carefully though he is sporting a small but unmistakable bulge in his pants as well as having a completely flat chest.

He has light blue hair, blue eyes, pale colored skin as well as normal human ears.

## Benefits

Due to his small and petite body he'd struggle lifting anything over 5kg.

Past a certain familiarity you can receive a meal cooked by Maru every 10 days, that fills you for 2 day's worth of food.

## Conversations

Maru Conversations\* Warning information comes straight from the source code!

## Description

"Shy, petite, and very soft, he's experienced enough to survive the dangers of the Abyss, but he has no useful skills of note and is fairly weak — he'd struggle lifting anything much over 5kg. Having a friend down there with you could do wonders for your mental well-being, though.

Likes gardening, cosplay (sews his own outfits), and cooking. He happily identifies as a boy, but grew up wearing feminine clothes, and is most comfortable wearing them, even after having entered adulthood.

H-hi! I'd really like to come with you into the Abyss...I bet there's all kinds of pretty and rare flowers down there, and I'd love to take some home! Oh, and they won't list it as a survival skill for me, but I bet could make every one of your meals down there super tasty, even if all I have to work with are those food rations! Not that the food rations are bad or anything ...but...yeah..."

## Gallery

Maru Layer 2Maru Layer 4Maru Layer 5Maru Pic
Cult of Abaddon

Cult of Abaddon is the Habitation Options for Layer 6

After passing out from starvation, dehydration, sexual exhaustion, simple despair, or some combination of the above, you woke up chained in a cell. Your captors - a group of succubi and incubi - eventually pay you a visit, and explain to you that you're currently imprisoned in a short series of underground magma caverns beneath part of layer 6. It's almost unbearably hot down here, but at least there's no tentacles?

For the demons, sex is nutrition, a pleasurable pastime, and a sort of sacred right for them, all in one. Not quite as pleasurable for you, though - when they take you in as a subject, they'll immediately use some special Relics to completely remove your ability to orgasm permanently, so as to transfer the pleasure to their king as a tribute. What you'll experience instead is constant, never-ending edging, forever building high but never reaching your peak.

Activities will include being the fucktoy for huge groups of succubi and incubi, being drugged with a cocktail of aphrodisiacs to turn you into a mewling begging mess, and giving you to the biggest tentacle beasts they can find as a toy, among others. They want to harvest as much sexual energy for their master as possible, and of course they like to have a bit of sadistic fun themselves, too.

Your diet will be nutritious demonic sexual fluids. Really, what else did you expect? After spending a long time in their care, consuming their fluids, sleeping on beds of naughty tentacles, and experiencing the very best in sexual torture this hell has to offer, your mind will become twisted, dark, and remarkably sexual inside. You'll start to take on some demonic traits, becoming something of a cambion, and your lifespan will be significantly extended. Your sexual torture will pretty much continue as usual, though. The demons are deep inside you at this point (always figuratively, often literally) and pulling yourself free or getting retribution is probably off the menu. Just sit back and enjoy the ride.

 File:L6habitation.png
Flanberries

File:Flanberries.png
Flanberries are a Food Foraging found on Layer 2.

Without Encyclopedia Abyssia or Saeko, a day's worth of Flanberries will permanently give you one level of the Libido Reinforcement Curse.

Cluster-style berries which can be found growing near ground level all throughout this layer. As the name suggests, they have a soft, creamy texture and flavor reminiscent of flan or lightly sweetened custard, with hints of nutty undertones. They’re absolutely delicious.

You'll need the help of the Encyclopedia Abyssia, or you’ll end up eating some unsafe, unripened berries lacking the characteristic luster of ripe ones, imbuing you with one level of Libido Reinforcement Curse, but without Corruption in return.

With its help, you'll be able to identify ripe ones easily, but they're still not entirely harmless! They grant you one temporary level of Libido Reinforcement Curse for the remainder of the day after you've eaten them, essentially acting as a powerful aphrodisiac. This wears off the next day, with no permanent effects.
Below the Veil

File:Belowtheveil.png
You have touched the void and tasted just a hint of the [Creepily encoded "Truth"], and you will never be the same. Your appearance up until now has merely been a mask, one that is now paper-thin, quickly eroded under the gaze of others. Anyone observing you in any way will feel a primal fear creep into them, quickly replaced by what can only be called insanity. This will make any kind of constructive interaction with others effectively impossible, and traveling with any companions will be completely impractical — even if you somehow managed to get them to stay with you, your presence would quickly render them useless.
Abyss Diver Interactive Wiki

File:NPC-Riko.png

**Welcome to the Abyss Diver Interactive Wiki!**
We are a community meant to learn and help others learn more about the text-based game 'Abyss Diver Interactive' by 'FloricSpacer' in order to allow us to better understand the benefits and costs of different choices.

*A note on spoilers: obviously this wiki contains spoilers of the entire game. Playing with advance knowledge makes the game less fun and significantly easier too (it is for this reason that the game recommends you reduce your initial corruption by 50 (hard mode) on your second playthrough). As such we recommend that you play through your first run without consulting this wiki, or only consulting pages on layers you've already been to (much like the in-game notepad and smartphone allow).*

### Overview

"You've somehow found yourself at Outset Town, on the edge of an enormous hole that goes deep into the ground. No one knows how deep it goes and no one knows what lies in the deepest layers of the Abyss. What people do know is that there are incredible wonders to be found, but also a corrupting miasma that infuses the entire area. No one who ventures deep into the Abyss comes out looking the same way they went in.

Now, you have a chance to explore the Abyss and see what you can discover, and see the costs you'll need to pay for those discoveries."

### From the Developer

"Abyss Diver is a highly intricate CYOA-based game, and adapting it from its original format has presented its fair share of challenges. While it's not feasible to implement every possible combination of Relics, we encourage you to send us your ideas, and they could likely be incorporated into the game!

For those interested in viewing the latest code or content changes or contributing to the project, please visit our public Github repository!

https://github.com/FloricSpacer/AbyssDiver

You can also join the new Discord server, where we have regular discussion regarding the game and development.

https://discord.gg/gXnq5rmjxG"

### Official Game Links

f95zone

TFGames

### WARNING

"This is a NSFW Game, it contains both sexual and potentially disturbing imagery, so you should not play if you are not at least 18 years old."

We're a collaborative community website about Abyss Diver Interactive that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

CompanionsNPC-Riko.pngNPCsL1intro.pngLocationsStarcompass.pngRelicsGenderreversalA.pngCurses

Credits

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pistol

File:Pistol.png
A simple weapon, which you might be able to use for hunting or self-defense. Comes with six single-use bullets. You can buy additional cartridges of six bullets at 4 dubloons apiece. (0.2kg each) Taking one of these with plenty of ammunition is recommended if you intend on surviving on food from the Abyss — in some cases, difficult-to-catch fauna may be the only available food source.

2 kg

## Functions

* Can be used for Hunting, Fighting as well as to obtain certain Relics.
Arslo

“What do you want?”

### Aliases

Arski (Persor, by mistake.)Funny Man (Persor)Big Water Planet (Planet Show Earth)

### Relatives

Aqua, Golden Tech, Rose Gold Tech (siblings), Pearlia, Marius, Delmar, Tealara (children), Adria (wife)

## Appearances

### Appears in

Scratch, FNF Horsemen Mod, YouTube, Discord

### Debut

2023

"*The name's Arslo, i'm a water planet." -Arslo, Hydropower*

**Arslo** is the fifth horseman overall, and the opponent in **Hydropower.** He is a giant planet, around 4 times the size of **Jupiter**, made completely out of water. He orbits around a star called **Alkwan** in the **Alkwan System.** He is the planet OC of PacmanBoy9, one of the members of the horsemen studio.

**Arslo holds the title for the first horseman to be created,** being created in May of 2022.

Arslo has 5 main moons, **Seaoine, Poseidon, Tridela, Lako, and Tanurn** in order from biggest to smallest.

## Trivia

If Arslo was a human, he would be 36 years old.

Arslo wields a large blue trident which can kill any other celestial body in one swipe.

Arslo is easily annoyed.

He likes to stargaze, and he has a large telescope.

His zodiac sign is Scorpio, because his canon birthday is November 17.

Arslo's kill count is 58.

Drinking 3 full plastic bottles of Arslo's water can kill a human.
Beastly

Causes you to subconsciously take on many animalistic traits, including but not limited to: inability to "speak" except with simplistic, unintelligible noises, extreme discomfort at using human toilets and preferring to either do your business outside or use a litterbox, preferring to clean yourself via licking rather than taking a bath, and really enjoying headpats. Causes you to take on stereotypical traits specific to any kind of specific fantasy animals or fantasy races you might have become, too. Doesn't affect intelligence, but may affect how intelligent others perceive you to be.
Energy Rations

File:Energyrations.png
These extraordinary rations, crafted through futuristic methods, not only satiate your hunger but also surge your body with a burst of incredible energy. Consuming one allows you to traverse twice the distance in a single day, its effects miraculously extending to those around you bearing the "purity gene." Kinda has a lemon ginger flavor, but with a slightly bitter, almost coffee-like undertone? It's a bit of an acquired taste, to be honest.

0.5 kg
Return to Sender

File:Returntosender.png
A marker that never seems to run out of ink. When used to mark something, that thing can be instantly recalled to the hands of whoever holds the marker at any time, so long as it is within 200 meters (660 ft) of the user. A maximum of 11 objects can be marked at once, with the mark from the oldest object disappearing if a 7th is marked. Marked things cannot be living for the recall to work. Over the course of 24 hours, the recall may be used to transport objects a maximum combined total distance of 20km (12 miles).

0.3 kg, 165 dubloons

## Functions

* Can be used for Heavy Lifting on Layer 7.
Endless Time

File:Endlesstime.png
A room containing a number of glowing, magical spheres and circles floating in the center. If yo place a Relic that has a specific time listed in seconds, minutes, hours, days, weeks, or months in the center, you may break its temporal limits. From then in, you may freely lower the times to any value between the default value and 1% of the default. For relics with multiple times listed, you may alter each individually. For example, a Relic that can be used for "15 minutes every day" could be altered to "15 minutes every 15 minutes." A single Relic cannot be used with both Boundless Space and Endless Time (the newer boost would overwrite and waste the older one) - you must choose two seperate Relics to receive each boost.

After using it once, Endless Time will vanish forever. You may only ever obtain a single temporally limit-broken Relic.
Everhevea

File:Everhevea.png
An intricately-sculpted iron water pot. If an object with a total volume of less than 5 meters cubed is sprinkled with water from it, that object will become very pliable and stretchy for the next 2 hours, almost like elastic or rubber, and will also rebound with great force upon colliding with other objects, as well as casing other objects to rebound against it in turn. If you were to sprinkle yourself, you could then, for example, whip your arms out to cause them to stretch much further than they can reach normally, before rubberbanding back to their normal length. Rubberized arms can still be damaged if they're through into danger, so take care!

Doesn't come with any water inside. Can double as a water storage device in lieu of a flask, having the capacity for 2 days' worth of water. Sprinkling Miasma-contaminated water from the Abyss onto your skin won't cause any corrupting transformative effects; drinking it will.

1 kg, 90 dubloons
Siren's Call

File:Siren'scall.png
An ocarina that allows anyone playing a song on it to infuse powerful emotions into their music, strongly compelling those who hear it to feel the emotion that the player desires. With repeated, deliberate usage, it can induce effects like addiction or positive emotional conditioning with nice emotions, or irrational fear, phobias, and compulsions with negative emotions. The effect is only about 0.1% as effective as normal if heard through a recording.

0.5 kg, 110 dubloons
Endings

List of Possible Endings as well as their Requirements.

## Habitation Options Endings

### Surface Endings

* No Dive - Without Diving into the Abyss Choose the Surface Habitation Options Outset Town.

### Layer 7 Endings

* Depending of if you have more than 500 Dubloons or not, you'll either get 'Layer7 Habitation Ending Rich' or 'Layer7 Habitation Ending Poor' respectively.

### Endings Based on Variables

There is a set of 16 endings Per Layer that are based on a set of 4 variables with different values based on the layer. Those 4 variables are Lewdness[Lew], Inhuman[Inhum], Apparent Age[Age] and the total value[Dub] of all Relics and Dubloons in the player's possession at the time of choosing the Habitation Options. If the value of the variable is lower than the stated amount it'll have 'L' before the name (ex.LAge) if it's higher it'll instead have 'H' (ex. HAge). For Lew and Inhum if the value is equal then it'll have 'H', for Age and Dub it'll have 'L' Instead.

1. Surface
	* Lewdness - 20
	* Inhuman - 5
	* Apparent Age - 13
	* Total Dubloons - 450
2. Layer 1
	* Lewdness - 28
	* Inhuman - 10
	* Apparent Age - 10
	* Total Dubloons - 400
3. Layer 2
	* Lewdness - 12
	* Inhuman - 12
	* Apparent Age - 10
	* Total Dubloons - 350

\*Note: The other Habitation Options do not have their Endings coded yet.

## Bad Endings

### Hunger/Dehydration Death

* if Starvation is more than 5 or Dehydration is more than 2 then you'll die.

### Layer 9 Sacrifice yourself

* [Sacrifice yourself] on the Bloodstained Sanctuary

### Arrested

* If you disguse as the bandit using Pulse Bloom

### AI switch

* If you use Fate-crossing Star while having Smartphone with AI you can switch bodies with the AI.

### The Maxim

* Try to remove The Maxim with Layer 1's Icon of Mercy or Layer 3's Skewed Shrine

### Layer 7 Resist

* [Charge at the legion of security bots, while all of them employ their weapons]

### Doll End

* If your apparent age drops below 4 while possessing the Creepy Doll and having completed Doll Warning.[End Game]

### Layer 8 Demential Aberrations Defeat

* Lose against Demential Aberrations on Layer 8

### Layer 5 Booby Traps Defeat

* If you have a status effect and fall in one of the traps.
Adverse Possession

File:Adversepossession.png
Your body is now home to a malevolent spirit that perished in the Abyss long ago, twisted by the ages and the Miasma. It is not your friend. Every other 24-hour period, it will gain full control of your body, with you sitting in the backseat, aware of and feeling everything it does, but being unable to stop any of it. This spirit will have sex with people you hate, put you in awful, humiliating situations, and try to ruin your day any way it can think of. It probably won't permanently ruin your life, since it does share your body, but it absolutely will not give you a fun time. It won't hamper your efforts to climb out of the Abyss, since it wants out of here too, but it'll be playing by its own rules. Why is it doing this? It wants full control. If you decide to give up and hand over full control of your body permanently, it will become noticeably gentler, though its tastes still differ enough from yours that you'll see and feel your body doing many things you'd rather not (the reverse, getting it to give up control, is 100% impossible). You'll have a long time to learn to love it, though.
January 2015

Linking page for schedules from **January 2015**.

January 1, 2015

January 2, 2015

January 3, 2015

January 4, 2015

January 5, 2015

January 6, 2015

January 7, 2015

January 8, 2015

January 9, 2015

January 10, 2015

January 11, 2015

January 12, 2015

January 13, 2015

January 14, 2015

January 15, 2015

January 16, 2015

January 17, 2015

January 18, 2015

January 19, 2015

January 20, 2015

January 21, 2015

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January 30, 2015

January 31, 2015
Commerce Balloon

File:Commerceballoon.png
Using a very sophisticated pulley-based delivery system, this balloon allows you *one chance* to purchase items and sell Relics with this shop (this page) while you re down in the Abyss, at any time you like. After it reaches the surface, a scout from here will find your balloon with your attached order form, dubloons, and any Relics you wish to sell, and will use a pulley to quickly send any items you wish to purchase down to you. The balloon degrades and quickly fails after less than a day, so you should keep it all in a single transaction. Single-use. Should be durable enough to safely transport any Relic you could find in the Abyss. Cannot be used to hire companions.

5 kg. Folds up for easy storage.

## Functions

* Can be used to Access:
	+ Administrative Building
	+ Inn Room (If you possess Inn Room Pass)
	+ Sell Relics (Price won't be affected by Lily)
	+ Item Shop
	+ Relic Workshop (If you possess Relic Workshop Pass)
Creepy Doll

File:Creepydoll.png
A really weird doll; any person would feel uncomfortable and try to look away if they stared at it for more than five seconds. Unclear if it's a magic thing or if it's just a really creepy doll.

0.3 kg, 5 dubloons

## Events

### Doll Warning

If you have the Creepy Doll and has an Apparent age below 10 you'll start Doll Warning Event.

1. Don't risk the dolls ire and take the nap
	* Your Apparent Age will be changed to 3
	* Your penis and vagina will vanish making you similar to the Null curse.
	* Your Gender will be set at 6
	* Start event Doll End
2. Insist you want to leave NOW!
	* +10 Affection from Creepy Doll
	* Your penis and vagina will vanish making you similar to the Null curse.
	* You are stuck in a tattered purple dress, making you unable to wear some other clothes

### Doll event

If you attempt to modify the Creepy Doll at the relic workshop it'll trigger a stage of Doll Transformation

### Doll Transformation

* -2 years(age)
* +1 affection from creepy doll
* +1 Gender
* Gets rid of a possible second penis
* Reduces penis size until the point where you don't have genitals, similar to the Null curse

### Doll End

If your apparent age drops below 4 while possessing the creepy doll and having completed Doll Warning.[End Game]

### Doll wetting solution

If you take at least on of the Urine Amplification curses and you have already experienced the Doll Warning event a diaper will be added to your permanent wardrobe and the doll will remind you of your state from time to time.

## Threat Event

if you have only a golem as a companion or no companions at all, own the creepy doll and your apparent age is below 18 during the following threat events, you can resolve the even at the cost of a stage of the Doll Transformation.

* Layer 2 Baying Gourmet
* Layer 3 Lesser Tentacle Beast
* Layer 4 Drifting Swallower
* Layer 6 Greater Tentacle Beast (triggers two stages of the Doll Transformation)
Ghost-righter Writing Down

File:Ghostwriterwritingdown.png
A small, soft feather with a pen tip. If you use it to write something and then leave the work alone for 4 hours, the ink will be rearranged into new words so as to have perfect spelling and grammar, free of ambiguity or mistakes. Where appropriate, it will also upgrade the language used a great deal, into new prose that will retain the author's original intention, while also being much more descriptive, imaginative, and capable of resonating with many more people. Works with all languages, including programming languages, so long as the author at least lands in the correct ballpark for use of that language.

0.1 kg, 55 dubloons
Ring of the Devourer

File:Ringofthedevourer.png
Not currently functional.

An ornate ring. When worn on the finger, the user can permanently absorb any Relics they own into themselves with a touch, destroying it, causing it to instantly vanish, and gaining its qualities and powers. For example, absorbing the Hive Tassel would cause the user to smell and taste strongly of honey (though they probably shouldn't allow themselves to get eaten.) However, they would also vibrate when near bees, and so the effect would probably become more desirable as the years go by.

Activated Relics like Aeonglass can be activated at will (often with an action similar to one that would activate the Relic, like an absorbed Superpositional Skewer requiring you to touch 2 object to get them to swap); passive Relics like Out of Mind will be active permanently. Relics with a recharge like Timekeeper's Keepsake retain their normal required recharge time, and Relics with limited uses like Gleam Dazer retain their limited uses. Absorbed powers come with all the idiosyncrasies and limitations of the original Relic - for example, absorbing Gilden Cage would allow you to cease aging while remaining almost perfectly still, with even the small eye movement involved in reading a book pausing the effect. This demonstrates that the absorbed effect won't always be superior to the non-absorbed Relic in every situation.

It cannot destroy the Eternal Repose Relic, and so cannot absorb it.

You can absorb the Ring of the Devourer itself. This would cause you to involuntarily absorb any other owned Relics that you touch, and so isn't recommended.

0.4 kg, 165 dubloons
Minish-ish

Having this curse doubles travel time (after all additive modifiers like Khemia) If there is someone to carry you then it negates this Handicap.

Reduces your height to about 10-20cm (4-8in), the rest of your bodily proportions following suit. This will have major effects on the remainder of your journey. Many Relics may be difficult or impossible to use. You will probably be unable to carry any weight of consequence, or engage in any kind of combat. If you don't have a companion to carry you or some other method of overcoming your slower movement, double all time costs. Your new metabolic rate means you need 1/4 as much food and water as you did before, but you need to actually have some method of carrying all that extra food and water to take advantage of this.
Submissiveness Rectification B

Causes you to become more submissive, like the Submissiveness Rectification A Curse. With two of them, you become physically incapable of resisting any request made of you except orders that would cause death or lasting damage to yourself or others. (Requests like "be my slave indefinitely" or "give me everything you own" would constitute lasting damage.)
Inanis Ego

File:Inanisego2.png
Combat Power

After first laying eyes on one of these mute, empty-eyed dolls and their shambling, clockwork movements, you were overcome with a profound sense of déjà vécu. It wasn't quite clear why at first glance, but the more you look at them. the more their faces seem to resolve into something recognizable, something familiar. These dolls are you. Not figuratively, and not as part of an illusion.

Perhaps having taken a different path than you did, having different injuries, different hair styles, different Curses that you can't imagine yourself as having taken - some with odd pairs of ears, some smaller or taller, some with sexual equipment differing from yours in both shape and size - but they were all, at one point in their past, you. Nobody else. As you look at them, a thousand different mockeries. corruptions of your own face, stare back. though behind their eves is something entirely foreign, merely the shattered pieces of a mind that was once yours glued back together.

They're slow, and they seem predictable, at first. On your first day in this layer you'll spot one marching slowly towards you as though pulled by a puppeteer's strings, and it'll be easily dispatched with a single slash of a sword or a bullet to the head. But the next day the exact same doll you assumed dead will be back, now joined by a second, and the third day you'll have three following you. Their numbers will keep increasing limitlessly with every day you spend here, and even if you leave this layer, the counter will be right where you left it if you return. Your companions, thankfully, don't get any of their own doppelgangers.

They seem to get smarter over time, too. On the 10th day one might surprise you by waiting in ambush as you round a corner. On the 30th, you'll see them start performing semi-coordinated pincer attacks to try to cut off any possible escape route. Around day 70 a few of them might rarely even be carrying some Relics and attempting to make use of them to reach you - starting with weak, nigh-useless Relics, but slowly getting more powerful ones as time goes on. Stay here until day 100 and you'll be contending with intelligence perfectly equal to your own, just in much slower, weaker bodies. It would be quite egotistical to assume you could even defeat a few handfuls of them when

They’re your intellectual equals. let alone over a hundred ot them. Use extreme caution around them after that point.

If one of them is able to forcibly kiss you on the lips (or the closest equivalent if you no longer have them, or they're otherwise inaccessible) for 5 seconds, they'll become you, inserting themselves into your life with all your relationships and traveling companions, being free to leave this layer and take all that was previously yours, all while still smiling an empty smile. You'll become one of them, trapped in this layer forever. until time loses all meaning. See this layer's Habitation option.

## Gallery

Inanisego.pngInanis Ego AltAlterinanis.pngAlter Inanis
Crystalline Confectionaries

File:Crystallineconfectionary.png
Crystalline Confectionaries are a Food Foraging found on Layer 3.

Without Encyclopedia Abyssia or Saeko, a day's worth of Crystalline Confectionaries will permanently reduce your physical age by 1 year.

Some small slime-like creatures living in the soil of these caves extrude glucose, along with smaller amounts of protein and lipids, as a defense mechanism, and it hardens into the crystals you see here. The consistency is similar to hard candy, and different types of slimes in different temperature and humidity ranges all produce a wide array of radically different flavors, some familiar like blueberry and matcha, some unfamiliar, like the ones that the Encyclopedia Abyssia currently only has categorized as "indigo flavor" and "moon flavor?", with a question mark. It's essentially one giant candy store here, except everything's free and more nutritionally balanced, so you won't get sick if you eat a bunch.

It's not entirely without risks, though. You need to help of the Encyclopedia to identify the crystallization patterns, or you'll end up eating some crystals from an offshoot species that uses the crystals as a method to weaken prey. The effect these crystals have on you would be decreasing your physical age by 1 year for every day of eating them. Some people might like to shave a few years off, but be careful you don't become so young that it affects your ability to survive traveling through the Abyss!

With the help of the Encyclopedia Abyssia, you'll easily identify the patterns, and stick with the safer crystals. Even these aren't completely harmless though; they'll cause you to become about a month younger - a much slower effect, but one that can still build up over time.
Hard Mode

File:Hardmode.png
If you have a penis, it will always be fully erect. If you have breasts, your nipples will constantly be erect, and probably visible through many kinds of clothing...maybe even with a bra, sometimes. If you have a vagina, it can make the clitoris a bit harder than normal too. Cannot be taken with Softie.

## Effects

* +2 Lewdness (No change if you have Luminous Phantasmagoria)
Quota

Requires you to cause others a total of 2 orgasms per day via direct contact with your body, or you will experience a severe drop in energy, characteristic of heavy sleep deprivation. The quota is increased to 3 orgasms if taken in combination with Sleep Tight. This can replace sleep, but the Miasma prevents this from working inside the Abyss. I hope you've been kind to your companions, or you'll need to waste a lot of potential travel time pleasuring some monsters down here.
Fitness

Fitness affect a few parts of the game such as Travel Time and how much you can carry.

### If you have Weakling Curse

* Fitness more than 8: "Training with the World Stone has granted you a fit physique, particularly well-defined arm muscles. If it wasn't for your Curse, this would allow you to carry more weight and might have even marginally decreases your travel time."
* Fitness more than 6: "You possess a well-toned, athletic body. If it wasn't for your Curse, you might have been able to carry slightly more weight and required a bit less time to travel than a regular adventurer."
* Fitness more than 4: "You have an unremarkable yet healthy body, but thanks to your Curse you are as weak as a babe."
* Anything below 5: "Your body appears rather out of shape - although with your Curse, no amount of exercise would improve your physical ability."

### If you don't have the Curse

* Fitness more than 8: "Training with the World Stone has granted you a fit physique, particularly well-defined arm muscles. This will allow you to carry more weight and may even marginally decrease your travel time."
* Fitness more than 6: "You possess a well-toned, athletic body. Thus, you might be able to carry slightly more weight and require a bit less time to travel than a regular adventurer."
* Fitness more than 4: "You have an unremarkable yet healthy body."
* Anything below 5: "Your body appears rather out of shape, and you could certainly benefit from some exercise. Consequently, you can carry significantly less and must take more frequent breaks while traveling compared to a fit expedition leader."
Connect Call

File:Connectcall.png
Via complex manipulation of the dial, this phone can target and call itself at any past point along its own timeline. The target time's Connect Call will ring for 10 seconds after the time you target, but only you in the past time you're targeting will be able to hear and successfully answer the call. As a result, this phone can only successfully target times after you first obtained the phone down here. The call may last up to 1 hour if neither end hangs up before then, but only voice travels between the two times, and nothing else can be transferred over. No other calls can be made or received by either party during the call, and if two future phones were to target the same past time, the phone closer to that past phone - that is, the one less far in the future - would take precedence.

When the future caller is ready to end the call, they can choose to request to be transferred to their past body. If the past them understands and accepts (unlikely), they can allow their own mind to be overwritten with their future self's, erasing them in the process.

Only knowledge and memories can be brought back this way – no Relics, no powers absorbed with Ring of the Devourer, nothing but their own mind

If the caller chooses not to or the receiver doesn't accept, then upon ending the call, the caller will see the world rearranging itself to account for the changes their call may have made. If they didn't give much information to their past self, big changes are unlikely (eat your heart out, butterfly effect), and they will simply see small differences in the world caused by their changes. If they gave their past self a lot / of information, the caller will probably be lost entirely and won't get to see the changes at all, as they changed too much for the world or themselves to be recognizable as the same entity, and they'll effectively vanish, replaced by the new them. (They will have made the same call, largely working off the memories of the call they received, so the loop will remain unbroken.) After a call ends, neither the caller or receiver can make or receive calls for another 24 hours.

Using this on your journey might make things very complicated, very quickly. That's kind of a given for time travel, though.

2.5 kg, 485 dubloons
Creator's Bolt

File:Creator'sbolt.png
A shining arrow inlaid with a red gem. It passes directly through living flesh, and can only collide with non-living objects. If passed through a living human while they imagine a form of media - such as a book, a video game, or a movie - it will emerge from them with a copy of that form of media hanging off of it, tailored to their tastes and specifications, following the genre they would like, the game mechanics they would like if it's a video game, and so oon. The scope of the media will be such that it would take them about 1 hour to enjoy, though they can increase the length by another hour via holding the produced media and passing the arrow through them once more, as many times as they'd like. The media produced won't be a perfect paragon of that particular kind of media or anything, but it absolutely will be enjoyable by the target and anyone with similar tastes. After passing through somebody, the arrow requires 6 hours to recharge before it can produce again.

0.7 kg, 65 dubloons
Rightful King

File:Rightfulking.png
An ornate crown. Wearing it allows the user to automatically be viewed as an authority in whatever context they currently find themselves. Wear it and sit yourself down in the president's desk, congratulations, you're the president now. Wear it to a mafia meeting, they'll call you boss. Sit down in a CEO's office, and that company's yours as long as you stay there. This doesn't grant total mind control or anything like it; people will still expect you to act in a manner befitting of whatever post you're in. If you order a massacre as a president, people will react as they would normally react to a president ordering a massacre. If you take over as a lab's head researcher but clearly have no idea what you're doing, they might send you home and tell you to get some rest.

0.6 kg, 485 dubloons
Gender Reversal

File:GenderreversalA.png
Gender Reversal is a curse with levels, meaning that whether you take Gender Reversal A from Layer 1 or the Gender Reversal B from Layer 2 if you only take one of them the effect will be only a level's worth.

## Levels

1. Makes small changes to your voice, facial structure, hair growth, and bone structure trending towards becoming more feminine. Easily hidden.
2. Makes further changes that still leave you recognizable as a man, but only just. People around you might describe you as "dainty" or "a twink".
3. Turns you perfectly androgynous; unless they see you naked (or your assets are large enough to be visible through clothes) people will only be able to assume your gender based on your clothing and what you tell them.
4. Your features will predominantly appear as those of a woman. People probably won't believe you if you tell them that you were born a man, unless you can provide some evidence or they really trust you.
5. All traces of your original male sex will be gone, besides possibly your penis and chest (unless those have also changed).
6. Further Gender Reversal effects will slowly overwrite your personality with traits stereotypical to a woman. While not all women act in such a stereotypical way, you certainly will. The old you will be gone by level 10, leading to identity death. Be careful!

## Found on

Layer 1 - A

Layer 2 - B

Layer 3 - C

Layer 5 - D

Layer 7 - E

Layer 8 - F

Layer 9 - G\*

\*Not implemented yet

## Gallery

GenderreversalD.pngGender Reversal DGenderreversalE.pngGender Reversal EGenderreversalF.pngGender Reversal FGenderreversalG.pngGender Reversal G
## Effects

* Change Gender [+1 if Male/ -1 if Female per level]
Skewed Shrine

File:Slantedshrine.png
Skewed Shrine is a Wonder found on Layer 3.

An old, decrepit shrine. If you stand before it, you can will a Curse you've been afflicted with to be forcibly moved to one of your companions, bypassing their "purity gene." You will still have the corruption given to you by the Curse, but the effects of it will be gone, now manifesting in your companion. The first usage is free, but every use after that will require a tribute at the altar, costing 5 dubloons more than the last tribute did. 0, 5, 10, 15, and so on. Doesn't make that Curse selectable for you again, but *does* allow you to take any Curses that would have conflicted with it.

Take a moment to consider how this would affect your working relationship with that companion, though! They didn't sign up for this, and they're down here as your companion on the assumption that they would suffer no Curses. With most companions this could easily lead to an irreparable relationship, leading to them leaving you if you give them anything but the most minor or beneficial Curses, unless you have a very good relationship already or some reason for them to stay. Even party members that you don't put Curses on may leave you out of fear. With the range of the altar and how long it takes to operate, you should be able to get 4 Curse transfers to an unwilling participant before they can escape, if that's how you're playing.
Consent Dissent

Every manner of sexual encounter you experience from this point forward will be fated to be rape. Whether you're being held down by someone stronger than you and forced into it against your will, or terrorizing some poor innocent person and scarring them for life, you will never have happy, loving, consensual sex again. Doesn't actually affect the rate of success for you being a victim of or committing rape (it doesn't force you to get raped or become a rapist), but it will make attempts of the former more common. If taken with the Barter System Curse, nobody will agree to sex in exchange for giving you things, and you'll probably have to turn to a life of crime just to survive. If you're thinking you can fool the Abyss with roleplay, where you or the other person's actual consent depart from what is stated, you can try it, but don't be shocked if the Abyss turns the tables on you. Moral and legal conduct on your part will probably require either celibacy, or some way to fulfill your desires without trying to have sex with others.
Habitation Options

Habitation options can be found on every floor like the Outset Town on the Surface.

 File:Surfacehabitation.png  They are the possible ending you can take. Picking one will result in the game ending as this is a permanent decision so think carefully before making a choice.

Spending over **two consecutive days** on the surface after having entered the abyss before will result in being locked out of entering the abyss again, forcing you into the surface's Habitation option.

*You cannot choose a Habitation option when your corruption points are lower than 0.*

## List

Surface - Outset Town

Layer 1 - Outcast Village

Layer 2 - Downcast Village

Layer 3 - Nymph Caverns

Layer 4 - Wasteland Nomads

Layer 5 - Orpheus Reasearch Facility

Layer 6 - Cult of Abaddon

Layer 7 - Transhuman Revolution

Layer 8 - Halcyon Daze

Layer 9 - A New Appendage
Princess Protocol

Transforms you into the eternal damsel-in-distress. You'll find yourself mysteriously landing in situations that demand rescuing, and you'll instinctively play the role of the helpless victim. Perhaps you'll end up bound and gagged, trapped in a tower, or lost in a labyrinth, but rest assured, a hero will always appear to save the day. No matter the circumstances, you will be unable to extricate yourself without aid. Even if you previously possessed skills to help in such situations, you'll discover them mysteriously inaccessible when you're in distress.

You will also have a new name, 'Princess'. Others will find it impossible to call you anything else, and you will feel a deep internal compulsion to respond to it.
Heavy Lifting

File:Heavylifting.png
You'll be moving large, heavy metal loads (ostensibly, construction materials) around long distances.

Each load weighs about 60kg, and you'll be transporting them about 2km on average. You get a small wheeled cart to assist, but stacking more than two on top of eachother would be very precarious (not to mention extremely heavy and difficult to push) You get 1 dubloon for each block you move - max 80 dubloons.
Gilded Prison

File:Gildedprison.png
A large, ornate cage. When it is closed and kept still, objects inside cease undergoing natural erosion and wear-and-tear, keeping a pristine condition unless they're hit with serious destructive force. This also applies to living beings, preventing aging and many diseases (but not curing them if already present). The effect is paused if the cage is opened or moved in any significant capacity, and will only return if the cage is closed and kept still for about two minutes. An average-sized human could just barely fit in here, but it would be quite uncomfortable.

Has no effect on the spoilage of food foraged from the Abyss when moving between layers. Seems like whatever force causes that doesn't count as 'natural erosion.'

4 kg, 95 dubloons
Ushu Kaltac

Ushu Kaltak was one of the first Nations ever created.

Ushu Kaltak

National anthem: Ushu’s glory

Language: English

Capital: Arathua

Leader: God-King Arat Unud

Government: absolute Monarchy

Founded: 4.1.2020

Preceded by: none

Succeded: 13.2.2020

Succeded by: Ushu Kaltak Federation

Climate: Hot

Continent: Truz

Religion: Truzan Sandhay