Tutorials

Following are the **tutorials** from *Bear and Breakfast*.

## The Basics

1. “While in Adventure Mode, you can control Hank using [W-A-S-D] and walk around the world.”
2. “You can zoom the camera in and out using Mouse Wheel Up and Mouse Wheel Down.”
3. “Interact with different things in the world by pressing E.”
4. “The game uses an autosave feature. Do not exit the game while this animation is displayed. For more options, consult the Settings menu.”
5. “You can access game settings, achievements and more through the pause menu.”

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## Adventure Mode

1. “In Adventure Mode you can walk around, interact with things and pick up items in your inventory.”
2. “Your inventory is accessed through the Adventure Mode Menu. It holds every item you find in the world.”
3. “You can use filters or the Organize button to sort through items magically.”
4. “Or throw away whatever you don't need using the Delete slot.”
5. “The minimap displays your current location, day, time and allows you to navigate the world.”

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## Collectables

1. “You just got the Notebook, which is a collectable item.”
2. “Collectables are special items you unlock for your character that give various perks.”
3. “You can find your current unlocked collectables in the character screen.”
4. “You can now access the quest log from the menu bar.”
5. “It shows your current quests, allows you to track them, and find objectives using the arrows indicator.”
6. “Quests which will lead you towards finishing the main story of the game will be flagged.”
7. “Quest status icons will display over characters. Orange means "Available", blue means "In progress", green means "Ready".”

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## Visibility

1. “Within the Adventure Mode menu, you have two additional options.”
2. “If you're not a fan of the dark, after midnight you can sleep until the following morning. This also advances time.”
3. “And if you'd like to see inside of most buildings, you can lower the roof and walls.”

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## Materials

1. “You can interact with materials in the world to loot their contents.”
2. “Press E again when in the container screen to take everything inside it quickly”
3. “You can also split stacks for multiple items.”
4. “Scavenging is one of the main ways for you to obtain materials. Certain materials will respawn periodically in expected locations.”
5. “Wood will be found near trees, stone and marble near rocks, junk around the Garbage Dump and so on.”
6. “Store any extra materials in the stash near the Pawn Voyage car in each area.”

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## Repairable Objects

1. “You can repair various objects in the world by gathering their required materials.”
2. “Workbenches will allow you to build and craft in that area.”
3. “Monuments will improve the status of the area and attract more guests.”
4. “Passages will be cleared and bridges will be repaired to allow access.”

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## Crafting Items

1. “Once repaired, the Workbench is used to craft and place objects as well as build rooms.”
2. “To craft functional furniture, use the Workbench and enter the crafting menu.”
3. “Functional objects are specific to room types and are crafted from materials.”
4. “Beds give comfort and belong in bedrooms, toilets give hygiene and belong in bathrooms etc.”
5. “Once you're done, exit Build Mode by using the Exit button.”
6. “Learn new blueprints from quests or by buying them and interacting with them to learn the recipes.”
7. “Buy more blueprints at the Pawn Voyage Shop as they become available.”

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## Building Rooms

1. “Use the Workbench to build and edit rooms within the cabins of your resorts.”
2. “Access build mode and pick a room type from the list. Some resorts only support a limited number of room types.”
3. “Draw the footprint of the room until you reach the minimum required size at least.”
4. “You can add or remove tiles using the plus and minus tile buttons.”
5. “Every room requires a door to function, but a room can have multiple doors. Add more with the Add Doors button.”
6. “Rooms will also require mandatory objects in order to function.”
7. “While in build mode, grab furniture from your inventory and place it in your cabins.”
8. “You can rotate any piece of furniture before you place it using R.”
9. “Confirm building the room by clicking the checkmark. Make sure it's not overlapping anything.”
10. “Edit or delete rooms in build mode by selecting one and using the room panel buttons.”

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## Placing Objects

1. “While in build mode, you can always place furniture objects freely, without having to build a room first.”
2. “Use the inventory button, then select and place down any objects you've crafted or bought.”
3. “Decorative-only items can be placed anywhere in a resort.”
4. “Room-specific items can only be placed in their room type.”

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## Guest Management

1. “The front desk can be used to manage your resorts.”
2. “The resort overview panel will show all the active resorts you've discovered.”
3. “Each resort will display its available bedrooms, guest requests and reviews.”
4. “Bedrooms you build will be listed with their current vacancy status and scores.”
5. “Every morning, new guests will request to stay your resorts. You have to accept them and assign them to rooms.”
6. “Depending on the resort, each guest will have demands for their room.”
7. “Use the Accept button to accept a guest request.”
8. “Assign the guest to a bedroom for their stay. Try to match the bedroom scores to the guest's demands for better reviews and payouts.”
9. “You can get more guest requests per day in an area by repairing Monuments.”
10. “While you are off on an adventure in another location, your resorts will still run.”
11. “You will need to check in every now and then to accept new guest requests. ”

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## Prestige

1. “Prestige is the sum of all Decoration scores across a Resort.”
2. “Your Resort's Prestige score can be found in the Resort Overview Panel.”
3. “Increase Prestige by increasing the amount of Decoration in your Cabin.”
4. “Most Objects have a Decoration score, either positive or negative.”
5. “Some Objects are solely Decoration Objects and cannot be Crafted, only purchased.”

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## Garbage

1. “Took's Dumpster is your one-stop-shop for Decorative Objects. ”
2. “Took accepts "Valuables" as currency. The world is littered with them. Literally.”
3. “Guests also leave behind Garbage that you can collect and use to buy Decorative Objects from Took.”

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## Management Quests

1. “Fin leaves behind Construction Placards in every area. These placards have optional building and management quests for each resort.”
2. “Each will reward you with extra money or special collectibles.”
3. “Upon completion, new guests will demand better accommodations but also pay more for their stay.”

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## Unlocking Shop Contents

1. “Completing quests and progressing through the story unlocks more items for sale in shops.”
2. “Blueprints and Cooking recipes only need to be bought one time. Once learned, they will disappear from the shop.”

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## The Compass

1. “You've obtained the Compass, which unlocks the Area Map view. ”
2. “The Area Map can be accessed through the Map Button next to the Minimap.”
3. “The Area Map shows all the important markers and landmarks in the vicinity. ”

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## The Atlas

1. “You've obtained the Atlas, which unlocks the World Map view.”
2. “The World Map can be accessed by clicking on the World Map button in the Area Map Panel.”
3. “Here you can see where Hank is in the World as well as what areas you have discovered. ”

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## Bus Stations

1. “Broken Bus Stations can be found throughout the World.”
2. “Repairing a Bus Station in an Area unlocks Fast Travel to and from that location.”
3. “Bus posters can be found in Oliver's shop, among other oddities and progression items.”

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## Bathrooms

1. “Bathrooms introduce a new type of score: Hygiene.”
2. “Bathrooms have an area of effect around them that applies that Hygiene score to nearby Bedrooms.”
3. “You can see the area of effect of a Bathroom by going into Build mode and selecting the room.”
4. “Bedrooms located in the area of effect will benefit from that Hygiene score.”
5. “Higher level Bathrooms have a larger area of effect for their Hygiene score. ”
6. “Increase the level of Bathrooms by placing higher level Bathroom Objects.”
7. “Different guests have different Hygiene requirements, so try to match them when accepting requests.”

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## Special Rooms

1. “Special Rooms provide extra attraction for your Resort. They offer special amenities and entertainment to your guests. ”
2. “Some guests have demands for specific Special Rooms, but all guests appreciate them in general.”
3. “Special Rooms can be a big boost to your Resort Prestige Score.”
4. “The Distillery is a type of Special Room that can only be built in certain areas.”
5. “It's great for those who are looking to unwind alongside some hearty spirits.”
6. “It requires a Bar, seating and a dispenser to be functional.”
7. “Some guests specifically look for a Distillery for their accommodations.”

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## Dining Rooms

1. “Dining Rooms are rooms where your guests can consume Meals.”
2. “Craft and Place a Serving Table, a Table and a Chair to make it Functional and give Food Score.”
3. “Meals added in the Serving Table will give out their Food Score to guests. Guests will consume these meals, usually three times a day.”
4. “Each Dining Room will affect an entire building, so resorts with multiple buildings will require multiple dining rooms.”
5. “Raw Ingredients will not award Food Score, only cooked Meals will.”
6. “Lower level Serving Tables have fewer slots available to fit Meals.”
7. “While higher level Serving Tables will have more Meal slots.”

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## Kitchens

1. “Kitchens are rooms where you can cook Meals.”
2. “They require either a Cutting Board, Cooker, Griddle or Microwave. Not all Objects are required.”
3. “Kitchen objects are noisy and smell funny, which means they carry a negative decoration score.”
4. “Guests will not interact with Kitchens, however Kitchens will apply the negative Decoration score in an area of effect around them.”
5. “This debuff will affect any Bedrooms built next to Kitchens, as well as the overall Prestige score in that resort.”
6. “Place plenty of Decoration items to offset the negative effect of Kitchen objects.”
7. “You can see the debuff area by clicking on the Room while in Build Mode.”

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## Cooking

1. “Welcome to cooking! Your goal is to follow recipes by matching ingredient items with cooking method cards.”
2. “Interact with any placed Cooking Object to bring up the Cooking Screen. Any object in a kitchen will bring up the same interface.”
3. “You have to learn at least 1 recipe before you are able to access Cooking.”
4. “Each cooking object you place in the Kitchen will give access to cooking cards in the interface.”
5. “Higher level Cooking Objects will yield new cards and a larger number of overall cards.”
6. “Different recipes require different Cooking method cards, which can hold ingredients.”
7. “Step by Step: Go to the Recipe book and pick a Recipe, then pick the appropriate Cards from your Deck.”
8. “Put down a Card in a Cooking Slot.”
9. “Place the Ingredient from your inventory into the Cooking Slot that has a card.”
10. “Some Cards require Fuel to function, so make sure you place a Fuel Card on an empty Slot.”
11. “Place Fuel in the Occupied Fuel Slot from your Inventory.”
12. “Press the Cook button and wait for your food to be ready!”
13. “Remember, the more objects you place, the more cards you gain access to.”

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## The Campfire

1. “The Campfire is a type of Special Room that can only be built in certain areas, outside.”
2. “It's perfect for the more adventurous guests, who prefer a moonlight wiener over an open flame.”
3. “It requires a fire, a seating object and a dispenser to be functional and can only be built in specially designated outdoor areas.”
4. “Some guests specifically look for Campfires during their stays.”

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## Heating

1. “Areas with cold weather will need a Utility room to compensate for the low temperatures.”
2. “Utility Rooms need a Heater to be functional.”
3. “Heaters are loud and messy, which means they carry a negative decoration score.”
4. “Utility Rooms will apply the negative Decoration score in an area of effect around them.”
5. “You can see the debuff area by clicking on the Room while in Build Mode.”
6. “In order to make Heaters function, you will need to add Fuel to them.”
7. “If the Temperature drops too low, the Heaters will kick in and consume Fuel at the rate of one per hour, granting heat.”
8. “The goal of heating is to never drop below the level that guests require. Going over will have no effect.”
9. “Better heaters will give more heat and have a smaller impact on Decoration.”
10. “Each Utility Room will heat up an entire building, so resorts with multiple buildings will require multiple utility rooms.”

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## The Lounge

1. “The Lounge is a type of Special Room that can only be built in certain areas.”
2. “It's perfect for unwinding with a good book or a good pickle.”
3. “It requires an Armchair, Sofa and a dispenser to be functional.”
4. “Some guests specifically look for a Lounge to be available during their stay.”

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## The Movie Theatre

1. “The Movie Theatre is a type of Special Room that can only be built in certain areas.”
2. “It's great for checking out the latest big budget flicks.”
3. “It requires a Screen and at least one seat to be functional.”
4. “Some guests specifically look for a Movie Theatre to be available during their stay.”

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## The Arcade

1. “The Arcade is a type of Special Room that can only be built in certain areas.”
2. “It's perfect to feed the little gamer in any of your guests.”
3. “It requires at least one Arcade Machine to be functional, which can only be crafted using games from Oliver's shop.”
4. “Some guests specifically look for an Arcade to be available during their stay.”

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## The Museum

1. “The Museum is a type of Special Room that can only be built in certain areas.”
2. “It's perfect for displaying mysterious artefacts of dubious origins that gullible guests can gawp at.”
3. “It requires at least one Display Stand to be functional, and you better have something to show off on top of it.”
4. “Charlotte can turn mundane items into artefacts with the right item and number of Charcoal Lilies.”
5. “Some guests specifically look for a Museum to be available during their stay.”

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## The Tape Measure

1. “You've obtained the Tape Measure, which allows you to access Building & Crafting from anywhere.”
2. “Use the Build button in the menu bar to access Build Mode without having to use a Workbench.”
3. “It will only work in areas that have buildable structures.”

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## The Pager

1. “You've obtained the Pager, which allows you to manage your Resorts remotely across all areas.”
2. “Use the Cabins button in the menu bar to access the Resort Overview without having to use a Front Desk.”

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## Garbage Staff

1. “Wade has offered to come work for you! His specialty is gathering garbage.”
2. “You've learned the blueprint for Wade's Dump Cart, now craft it at any workbench.”
3. “Place Wade's Garbage Station anywhere in a resort to unlock his services for that area.”
4. “You can turn on Wade's services through the Cabin Management screen.”
5. “Once active, Wade will automatically gather all the pieces of garbage that guest throw on the ground in an area.”
6. “For his services, Wade will charge you a number of coins every day per each guest staying at the resort.”
7. “You can periodically check in on Wade and collect any garbage he's gathered.”
8. “If you run out of coins, this service will stop automatically and you will need to turn it back on yourself.”
9. “Likewise, if you edit the Staff Item or the rooms it affects, the service will stop and will need to be turned on manually.”

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## Concierge Staff

1. “Gus has offered to come work for you! His specialty is umm... meeting and greeting people.”
2. “You've learned the blueprint for Gus's Stand, now craft it at any workbench.”
3. “Place Gus's Stand anywhere in a resort to unlock his services for that area.”
4. “You can turn on Gus's services through the Cabin Management screen.”
5. “Gus will automatically accept new guests to any bedrooms you indicate, saving you the need to do it manually.”
6. “However, Gus won't be as good as you at matching bedrooms to guest needs, so choose which rooms you ask him to manage carefully.”
7. “Every bedroom Gus manages will cost a fixed number of coins per day.”
8. “If you run out of coins, this service will stop automatically and you will need to turn it back on yourself.”
9. “Likewise, if you edit the Staff Item or the rooms it affects, the service will stop and will need to be turned on manually.”

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## Cooking Staff

1. “Julia has offered to come work for you! Her specialty is cooking and serving food!”
2. “You've learned the blueprint for Julia's Station, now craft it at any workbench.”
3. “Place Julia's Station in any Kitchen in a resort to unlock her services for that area.”
4. “You can turn on Julia's services through the Cabin Management screen.”
5. “Julia will automatically cook the meals you choose and serve them in the dining rooms you pick.”
6. “Julia can only cook recipes you already know yourself, and will charge a daily cost per each meal type she serves.”
7. “If you run out of coins, this service will stop automatically and you will need to turn it back on yourself.”
8. “Likewise, if you edit the Staff Item or the rooms it affects, the service will stop and will need to be turned on manually.”

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## Heating Staff

1. “Jax has offered to come work for you! His specialty is heating.”
2. “You've learned the blueprint for Jax's Panel, now craft it at any workbench.”
3. “Place Jax's Panel in any Utility Room in a resort to unlock his services for that area.”
4. “You can turn on Jax's services through the Cabin Management screen.”
5. “Jax will automatically fill up any Heaters you indicate with Fuel, keeping them topped off and functional.”
6. “Jax will charge a fixed cost per Heater per day, with larger Heaters costing more.”
7. “If you run out of coins, this service will stop automatically and you will need to turn it back on yourself.”
8. “Likewise, if you edit the Staff Item or the rooms it affects, the service will stop and will need to be turned on manually.”

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