recursal/Fanatic-Fandom huggingface dataset:
City Building

A City Building is an upgradeable structure that appears around the City Square at the City. To gain more City Buildings you need to upgrade your City Planning at the Lair.

Most City Buildings are available to all Villains. However, depending on the Villain you are playing as, the next City Buildings may not be available to you. The following Table shows you all the available buildings:
Henchmen

In Idle Mastermind, Henchmen are the minions of Villains that will attack the City, Fight the Heroes and/or offer support at the Lair.

There are three Categories of Henchmen:

#### **Brawler**

Brawlers are Henchmen that can damage the Heroes. As you Progress Through the game, you'll need to defeat Heroes to acquire certain resources.

*Click on any Icon to be taken to that Henchmen's Page.*

It cost a total of 3,055 Henchman Tokens to fully upgrade all the common non-premium Brawler Henchmen, a total 3,150 Henchman Tokens to fully upgrade the villain specific Brawler Henchmen, and a total of 2,500 Henchman Tokens to unlock and fully upgrade the premium Brawler Henchmen or 2,000 Henchman Tokens if you buy the package bundle to unlock PinPoint.

Overall it cost a total of 8,705 Henchman Tokens to unlock and fully upgrade all Brawler Henchmen or 8,205 Henchman Tokens if you buy the package bundle to unlock PinPoint.

#### **Support**

Support Henchmen are Henchmen that you can appoint to the Lair producers to increase their production speed.

*Click on any Icon to be taken to that Henchmen's Page.*

It costs a total of 5,035 Henchman Tokens to unlock and fully upgrade all Support Henchmen.

#### **Thief**

As the name suggests, this type of Henchmen specialize on stealing resources. This type can steal 2 or more resources at the City.

*Click on any Icon to be taken to that Henchmen's Page.*

It cost a total of 7,190 Henchman Tokens to unlock and fully upgrade all Thief Henchmen or 5,190 Henchman Tokens if you buy the package bundle to unlock Counterfeint.
Сапёр Прогресса

Progress Sweeper — игровой режим, похожий на Minesweeper. Добавляются оранжевые и красные блоки и числа, а синие квадраты распределяются случайным образом. Он дает в 1,5 раза больше обычного количества баллов и доступен во всех системах ProgressbarOS, кроме Progressbar NOT 4.0, Progressbar NOT 3.60, PB-DOS Shell и Progressbar Chitown. Однако в Progressbar 95 вам нужно получить метку Pro, чтобы разблокировать его. Этот игровой режим был добавлен 6 марта 2020 года в альфа-версии обновления 0.525.

Механика игры похожа на Minesweeper, но вам нужно помечать желтые и красные сегменты с помощью отдельных флажков, а цветные числа будут показывать, что игрок находится рядом с желтым или красным сегментом (в зависимости от цвета).

## Интресные факты

* Открытие пустой области не приводит к автоматическому открытию всех соседних пустых клеток.
* В разрабатываемых версиях каждая плитка также будет показывать, сколько синих сегментов вокруг нее.
	+ Также в разрабатываемых версиях, если сегменты вокруг этого номера были того же цвета, что и сегмент в данной плитке, он будет окрашен в белый цвет вместо соответствующего цвета сегмента.
Chips

High Stakes

"High Stakes! Steal from the Casino"

Chips are a Yara exclusive resource that can be stolen from the:

Casino. The only Henchmen who can steal them are Card Sharp and the premium henchman Counterfeint.

The Dr DOS and LOL equivalents are Engines and Teddy's, respectively.

Chips are also used in the:

Fence to create the Yara exclusive resource Crowns.

Chips reset upon enacting a masterplan.

To fully upgrade (max out) every Building, Room and Research on a Yara run requires 48,500 Chips (includes converting 5,000 Chips into 50 Crowns) - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Card Sharp

* A
* B
* C

## Attack

**Type**
 Thief
 Male Human

**Steals**
 Chips
 Valuables

**Boosts**

 Speed

## Ability

When assigned to the city, Henchmen steal +x0.5 Bonds

*"Con artist."*

Unlock exclusively when playing as Yara for 15.

As a Thief Henchmen, Card Sharp cannot be assigned to any Lair room nor will do damage to Heroes.

\*All level upgrades are permanent.

It costs a total of 950 Henchman Tokens to fully upgrade (max out) Card Sharp.

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

  30 In the Mutation Shop

**City Dialog**
Teddy

A sinister looking toy bear

"A sinister looking toy bear. Steal from the Fairground"

Teddies are a LOL exclusive resource stolen from the:

Funfair. The only henchmen who can steal them are Snuggles and the premium henchman Counterfeint.

The Dr DOS and Yara equivalents are Engines and Chips, respectively.

Teddies are also used in the:

Crafter to create the LOL exclusive resource Gift?'s.

Teddies reset upon enacting a Masterplan.

To fully upgrade (max out) every Building, Room and Research on a LOL run requires 44,750 Teddies (includes converting 5,000 Teddies into 50 Gift?'s) - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Cheat Codes

To redeem a code you need to click on the Settings Menu and write the 7 letter code at the top of the screen. Here are all the codes currently in-game:

## Active codes

\*These Codes are for 1

use only, most of the time with new codes you may need to check the current version of your game as you may be missing an update, once fully updated you may be able to use the code.

 FREEBIE
 CORRUPT

## Expired codes

These codes no longer work, but are kept as an archive.

 EVILEGG
 SOEARLY
 BETAEND
 NEWBIES

1. ↑ 1.0 1.1 https://play.google.com/store/apps/details?id=com.grumpyrhinogames.idlemastermind&hl=de
Time Wool

Fabric of time and space

"Fabric of time and space. Steal from Captain Era."

Time Wool is the third Hero resource in the game. Collected by using brawlers in the city to beat up:

Captain Era until her Health Bar reaches zero, at which point she will drop a single Time Wool. This can be repeated infinitely, although her health increases each time she drops a Time Wool.

Time Wool (like all hero resources) is common across all 3 villains and resets upon enacting a Masterplan.

To fully upgrade (max out) every Building, Room and Research on a Dr DOS run requires 137 Time Wool, to do so on a Yara or LOL run requires 132 Time Wool - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Homing Missile

Heat Seeking

"Heat Seeking. Create in the Crafter"

Homing Missiles are converted in the:

Crafter.

100 TNT, and 1,500 Smuggled Goods are converted into a base of 10 Homing Missiles, over a base production time of 5 minutes.

The output quantity can be improved though the Supreme Tier Research 'More Stuff'.

The production time can be improved though the Master Tier Research 'Speedy Converters'.

Homing Missiles are common across all 3 villains and reset upon enacting a Masterplan.

To fully upgrade (max out) every Building, Room and Research on a Dr DOS run requires 905 Homing Missiles, to do so on a Yara run requires 955 Homing Missiles and to do so on a LOL run requires 875 Homing Missiles - these figures do not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Jay Lunera

Rook Lunera (Brother)

Jay Lunera is Rook Lunera's sister. As an NPC, she is played by Jenny Budd.

## Biography

### Background

Jay was born in Imereloth, the capital of Knothol. She is the daughter of Krestel Lunera and Shrike Lunera. She is also the younger sister of Rook Lunera.

When she was 16 years old, Jay's parents were killed by a group working for Ernest Drake while they were seemingly looking for her and Rook. Knowing they couldn't return home, the siblings hid underneath the city for the next two years, somehow always scrounging up enough food and coin to get by. Unfortunately, while Rook was away, Jay was ambushed and taken by Drake's men. Her current status and whereabouts are unknown.
Trick or Treat (2021)

"It's Halloween and the ghouls are out. Collect skins and permanently unlock the Witching Hour city theme before the event ends."

Purchase Halloween themed skins for your henchmen using Candy Corns

## Candy Corn purchases

Candy corns can be obtained by purchasing a seasonal Bundle, robbing the train, doing tasks (that reset every day) or trading resources (trades reset every Grand Plan).

The table below shows what tasks are required to get Candy Corns :

 Medium
 Hard

## Trades

Resources can be traded for Candy Corns :

## Skins

The Candy Corns earned through the event can be spend on skins :
Captain Era

~Crack~ Great. I need a new hip

-Crack- "Great. I need a new hip"

Captain Era is the third hero unlocked, by upgrading the City Planning Room from level 6 to 7.

She is Yara's Nemesis, and drops Time Wool.

To max out every Building, Room, and Research in a run (on any Villain) requires defeating Captain Era 132 times - this does not include Mutation Trades.

**Skins**

  500 in the Origin Story Event.

**Dialogues**

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Moonlaser

Having executed at least 4 Grand Plans.
Executing a C- or higher Grand Plan

The Evil Eye wants to take control and complete the Gurr's laser. Make progress towards this, unlock henchmen to gather
power rods to upgrade your operation. The more progress,
the more rewards.
July 9th 2020 with
 Previous Event
 None

## Henchmen

Henchmen can gather specific resources and progress by robbing buidings. The amount of resources they rob as well as their Move Speed can be upgraded by spending resources and Speed Tokens.

## Boosts

Henchmen Move Speed can be upgraded by spending Speed Tokens. Those can be obtained by two means :

Speed Tokens
 3

## Buildings

Buildings can be robbed to get resources for the henchmen or to gather progress. The Towers produce Rods and the Laser produces Progress.

## Rewards

During Evil Eye Events, you can purchase your rewards using Progress (Progress is kept).

### Purchasable Skins

Additionally, two skins are purchasable for 25 and 50.

Purchasable skins
 25
 50
Henchman Token

Used to unlock and level up Henchmen

### Sources

Ad Man, Wheel, Log-in Rewards, Tasks, upgrading Masterplan room, Daily Trades, some Packages, Special Missions

### Resets

No

"Used to unlock and level up Henchmen"

Henchmen Tokens (often called H-tokens by the player-community) are a second tier premium resource along with Corruptonite - they cannot be purchased on their own directly for real-world currency (although it can be purchased for Gems through daily trades, and does come in some package deals). They do NOT reset upon enacting a Masterplan.

H-tokens can be acquired in a variety of different ways:

* Sometimes when tapping on the train's crates.
* By Zapping ad-man for premium resource rewards.
* By Spinning the Wheel for random premium resource rewards.
* By logging in on consecutive days for log-in rewards.
* By completing Tasks for set premium resource rewards.
* By upgrading your relevant Masterplan room (Laboratory, The Grand Vault, The Device), and selecting it if it is an available reward.
* By spending Gems on the relevant Daily Trades.
* As part of some packages costing real money.
* As a reward for certain Special Missions.

They are used for 2 purposes:

* Unlocking new (premium) Henchmen
* Levelling up existing Henchmen
* For a full list of the costs of unlocking and/or upgrading please see the individual Henchman pages

To collect and max all existing Henchmen in the game without buying packages currently costs 20,930 Henchman Tokens or 18,430 Henchman Tokens if you buy the package bundle for PinPoint and Counterfeint.

By comparing the amount of Henchman Tokens available in the various Daily Trades, compared to the trades for Corruptonite for the same cost in Gems, it can be calculated that 1 Henchman Token has the same Gem value as 4 Corruptonite. Further, if the smallest possible trades are taken to be the direct Gems value (and the bigger trades presumed to make economy of scale savings), then 1  Henchman Token can be calculated to have a cost of 2 Gems.

### Packages

As mentioned above, there are no packages that contain only Henchman Tokens. Below are the 3 combination packages that include Henchman Tokens.

2,000 Corruptonite
 $14.99
 $14.99
More Infamy
More Muscle
More Infamy: +10x Modifier, forever.
More Muscles: +100% Base Brawler Damage, forever

### Ad Man

Henchman Tokens are dropped by Ad Man in 5, 10 and 15 reward packages for normal rewards, or a 25 Grand Reward package.

### Wheel

If you spend 1 Wheel Ticket to spin the wheel, there are 3 Henchman token prizes, and 7 other prizes, not weighted equally:

 5
 2
 Non-henchman token reward

### Daily Trades

There are two daily trades in the Store selling Henchman Tokens for Gems. These are single use and refresh at midnight. The two trades selling Henchman Tokens will never offer the same number of Henchman Tokens or cost the same amount of Gems.

The list of possible trades is currently incomplete (WiP!) and can be found on the Gems page.
Cravat

* A
* B
* C

## Attack

**Type**
 Brawler
 Male Human

**Steals**

**Boosts**
 Damage
 Speed

## Ability

+50% Henchman Damage. Henchmen take twice as long to rob buildings.

"Knife Thrower"

Unlocked in the Evil Eye Skill Tree for 500 (Unlocks a 8th level for Barracks (Yara only))

Unlocking Cravat costs :  3  50  100k  100k  250k

As a brawler, Cravat cannot be assigned to any Lair Room but will do damage to Heroes

 2
 3
 4
 5
 6

\*All levels upgrades are permanant

It costs a total of 2650 Henchman Token to fully upgrade (max out) Cravat

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

**City Dialog**
The Knights of the Unburnt

The Knights of the Unburnt are a cult located in Halpert. They believe that dragons are in the world to burn sinners, and that a new purge is coming, when all of society will be destroyed apart from the Unburnt.

The Unburnt were founded and lead by Jy'mm Halpert, an elf who saw a green dragon. Other important members are Sister Isabella, Sister Caitlin and Brother Hershel.

The Unburnt have strict rules about sinning, and will burn alive sinners.

The Unburnt have a creepy mantra;

*When a spark is lit by the shadow,*
Evil from the same land shall return,

And with fresh blood from an ancient foe,

They shall make all of Avendeux burn.

One will be black for his deeds,

When remorselessly he kills,

One will be Red as he bleeds

But not as much as he spills
Mutator

**"Grow Mutants from here."**

## Building Cost

**Costs**

**Amount**
5k
25k

This LOL Exclusive Lair Room can be unlocked with a level 5 Playroom. Here, you can grow mutants that will deal Damage to the Heroes when released.

 2
 3

\*Mutants only survive 2hours when released in the city.

You can buy an additional Mutator for 2000 in the Shop.

**Floor Dialog**

**City Dialog**

 0
Bar/X

**BAR/X** представляет собой специальную систему BarOS. Он основан на A/UX, предположительно 3.1, и похож на BarOS 8, но с

## Системные требования

### RAM

32 Людей в Черном

особыми функциями:

* Игровые режимы с BarOS и ProgressbarOS
* Почтовый ящик
* Календарь
* Барари
* Плеер
* Терменус

Вы можете получить эту систему, разблокировав BarOS 13, а затем набрав 1500000 очков.

Согласно буклету, эта система была создана в 1991 году, в том же году, что и BarOS 7.

## Функции

### Базовые

* Панель задач
* Меню
* Ведро
* Файлер
* Терменус
* PB-Jams

### Игры

* BarOS
	+ Казуальный
	+ Нормальный
	+ Хай-энд
* Progressbar
	+ Легкий
	+ Обычный
	+ Хардкор
* 3D скринсейвер
* Матрица

### Утилиты

* Прогресс Скорая
* Декомпиляторная пушка

## Интересные факты

1. Это первая система с высококачественными MIDI песнями. Остальные четыре: с BarOS 11 до BarOS 13.
2. Это единственная система в линейке BarOS которая просит пароль при входе.
3. Это самая рання система (по дате выхода) в котором есть Почта, Календарь, PB Jams, Barari и Терменус.
4. Также эта система использует чужие обои, Вторые обои из BarOs 7.
5. Эта первая система использующее СЭС "Паническая атака"
6. Эта система использует функцию Нажми Чтобы Стрелять из BarOS 10.III и т.д (исключая BarOS 12)
Snuggles

* A
* B
* C

## Attack

**Type**
 Brawler
 Gender & Species Unknown

**Steals**
 Teddy

**Boosts**
 Damage
 Speed

## Ability

When assigned to the city, +20% Henchman Damage

Unlock exclusively when playing as LOL for 15.

As a Brawler Henchmen, Snuggles cannot be assigned to any Lair room but will do damage to Heroes.

Snuggles' species and gender are indeterminate. They don't benefit from any bonuses that depend on species or gender, and don't count towards any such thresholds e.g. Flipper of Fun's requirement of three mutants in the City. Their presence doesn't prevent Ruin from fighting.

If placed in the Radioactive Slot, Snuggles becomes a mutant, still with unknown gender.

\*All level upgrades are permanent.

It costs a total of 950 Henchman Tokens to fully upgrade (max out) Snuggles.

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

 50 in The Depths event.

**City Dialog**
Infamy

Infamy or Prestige is a unique currency and goal for all VIllains. The main objective of the game revolves around achieving the highest amount of Infamy when "Executing The Plan". There is only one source of Infamy for each Villain:

#### **Gaining Skill Points**

Accumulating Infamy each time you "Executing The Plan" will allow you to earn Skill Points. The next table details how much Infamy you need for each skill point :

\*Swipe *Right to Left on Mobile\**

Your Skill Point # may be higher depending on whether you've purchased Yara's or LOL's premium pack, each of which comes with 10 starting Skill Points. Another source of Skill Points that may change your Skill Point # are the three skill points rewarded as part of your Achievements.

#### **Skill Points bonuses**

There are four types of bonuses that increases the infamy you get when you "Execute The Plan" :

 Upgrade
 Any Enchman

Only the unlocked henchmen gives bonuses, you won't get any for a not yet unlocked level 2+ henchmen.

When a room is removed from the lair, it doesn't grant his bonus anymore.

#### **Skill Points rating system**

When you "Executing The Plan", a rate is calculated from the amount of infamy you produce.

The table below shows the specifics of the rating system (to be completed) :
Spy Camera

A creepy camera

"A creepy camera. Create in the Crafter."

Spy Cameras are the first of two Dr DOS exclusive recipes, (the second being Satellites).

Spy Cameras are converted in the:

Crafter

2000 Data Chips and 10,000 Electricity are converted into a base of 10 Spy Cameras, over a base production time of 20 minutes.

The output quantity can be improved though the Supreme Tier Research 'More Stuff'.

The production time can be improved though the Master Tier Research 'Speedy Converters'.

The Yara and LOL equivalents are Molotov Cocktails and Chemical X, respectively.

Spy Cameras reset upon enacting the Masterplan.

To fully upgrade (max out) every Building, Room and Research on a Dr DOS run requires 220 Spy Cameras - this does not include Mutation Trades.

Trivia:

* This is the only Villain exclusive crafting recipe #1 that is made in the crafter.
	+ The other 2 are made in the Mulcher.

- ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Laughing Gas

Haha... hahaha... HA!

"Haha... hahaha... HA! Create in the Laughery."

Laughing Gas is the third Room-produced resource, and unlike other room-produced resources, Laughing Gas is specific to its villain, LOL. Laughing Gas is produced in the:

   Laughery I & II. A base of 6 units of Laughing Gas are produced over a base time of 25 seconds.

The production quantity can be improved through upgrading the Laughery I or II's production rate in the relevant Laughery Room itself.

The production time/speed can be upgraded through the Master Tier Research 'Speedy Producers'.

The Dr DOS and Yara equivalents are Data and Forgeries respectively.

Laughing Gas resets upon enacting a Masterplan.

To fully upgrade (max out) every Building, Room and Research on a LOL run requires 153,650 Laughing Gas - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Maw

* A
* B
* C

## Attack

**Type**
 Support
 Genderless Alien

**Steals**
 Villain City Resource 1

**Boosts**
 Lair Boost
 Speed

## Ability

Mind Control: When assigned to the City, +15% Speed for ALL rooms.

"Mind control alien."

As a support, Maw can be assigned to resource crafting rooms at the Lair and does no damage to Heroes.

\*All level upgrades are permanent

It costs a total of 625 Henchman Tokens to fully upgrade (max out) Maw.

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**City Dialog**

**Lair Dialog**
Gerbo Horcusporcus

The Hardest Working Man in Duneth

Gerbo Horcusporcus is a gnomish secretary working for Dane Silversoul and later the Agents of Fortune.

As an Non-Player Character he was played by Shepard McClain.

## Description

### Appearance

Gerbo is an older gnome with more hair on his face than atop his head. His hair has since turned snow white which compliments his typically blue-green attire.

### Personality

Extremely loyal to the Sons of Fortune, Gerbo works tirelessly to keep everything on schedule...even if Dane keeps that from happening every day with his erratic behavior.

## Abilities

### Class Abilities

Organizational Skills: As an office administrator, Gerbo had a keen mind for keeping things organized even in the most chaotic of times.

Temperament Control: Gerbo had a cool head when dealing with the many eccentric individuals that dealt with the Sons of Fortune.

## Trivia

* Some have speculated that Gerbo was the basis for Pink Floyd's song *The Gnome*
Bonds

Untraceable cash

"Untraceable cash. Steal from the Business Tower"

Bonds are the 9th (and currently final) City resource. It is stolen from the:

Business (also referred to as the Business Tower) by Zen, and the premium henchmen Big Shot and Counterfeint.

They are used in the:

Fence to create Deeds.

Bonds are common across all 3 villains and reset upon enacting a Masterplan.

Bonds are the only City Resource that can be stolen by both a Support and a Brawler.

To fully upgrade (max out) every Building, Room and Research in a run (on any Villain) requires 128,900 Bonds (includes converting 4,400 Bonds into 110 Deeds) - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
The Big Peach

The Big Peach is the name of the City the Henchmen are assigned to. It also features Buildings that can be robbed, Superheroes that can be beaten up and a Camera Crew who can be tapped on to trigger a Cinematic Mode. The City can be upgraded at the City Planning to add more building and summon more heroes. Several City Skins can also be purchased to grant the player powerful, permanent bonuses.

\*the upgrade costs of the City Planning and the Buildings can be found on their respective pages\*

The table below shows the bonuses granted with the City Skins along with their costs :

 **The Big Peach** | None.
 **Witching Hour** | +100% Infamy.
 **Snowed Under** | +1 Crafter Quantity.
 **World of Tomorrow !** | +30% Producer Capacity.

**Camera Crew Dialog**
Shark Tooth

* A
* B
* C

## Attack

**Type**
 Brawler
 Male Human

**Steals**
 Cocktails

**Boosts**
 Damage
 Speed

## Ability

Shark Tooth does +100% Damage vs Captain Era

"Muted Muscle."

Unlocked exclusively when playing as Yara for 5.

As a Brawler Henchmen, Shark Tooth cannot be assigned to any Lair room but will do damage to Heroes.

\*All level upgrades are permanent.

It costs a total of 625 Henchman Tokens to fully upgrade (max out) Shark Tooth.

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

 15 in the Origin Story event.

**City Dialog**
The Grand Vault

## Building Cost

**Costs**

**Amount**
30
250

The Grand Vault is a Yara exclusive building. As you level it up, you can see changes happening within the vault as treasure is accumulated. Upgrading The Grand Vault will allow you to gain more base Infamy towards more Yara Skill Points so you can unlock more Skills in her Skill Tree.

#### **Infamy**

You gain Infamy by upgrading The Grand Vault. The Infamy you gain is only the base Infamy **BEFORE** any multipliers.

#### **Upgrades**

Here you can find a table for each level's Upgrade cost:：

#### **Boosts per Level**

Building The Grand Vault comes with no bonus. Upgrading The Grand Vault will grant you a choice between two different bonuses. Additionally, levels 4-5, 6-7 and 8-9 share bonuses. This means that If you get Bonus A in level 4, you won't have the option to get Bonus A at level 5.

**Floor Dialog**
Schroeder

Just Trying Her Best

Schroeder is a member of the Grim Shepherds and formerly the personal bodyguard of Commander Aramais.

As an Non-Player Character, he is played by Shepard McClain.

## History

Schroeder comes from a long line of soldiers. She is the youngest Grim Shepherd to date and had known little else besides a military life.

Schroeder was present when Dag, Lumi, and Cyrus were arrested for their act of domestic terrorism. She was quickly enthralled by Dag's stories of adventure and personal redemption. Moved by his tales, she didn't help the party *escape* but didn't do anything when they attempted to.

Rather Schroeder was "kidnapped" by the party, hopping into Nature's Splendor as they made their escape. There, she reconnected with Commander Aramais and rarely left his side after.

Returning to Mallarton, Schroeder brought the fake Dag to Castle Spire prison under the guise of having escaped. In that prison she attempted to defend Aramais from Bulmer and her brother.

Unfortunately, Aramais perished from a fireball that engulfed the room and burnt him to a crisp.
Dossiers

Secrets

"Secrets. 'Create' in the Interrogation Room"

Dossiers are the fourth (and currently final) room-produced resource, 'created' (or perhaps extracted) in the:

Interrogation Room. A base of 5 units of Dossiers are created over a base time of 60 seconds.

The production quantity can be improved by upgrading the Interrogation Room's production rate in the Interrogation Room itself.

The production time/speed can be improved through the Master Tier Research 'Speedy Producers'.

Dossiers are also used to create Deeds at the:

Fence.

Dossiers are common across all 3 villains and reset upon enacting a Masterplan.

To max out every Building, Room and Research on a Dr DOS or Yara run requires 44,350 Dossiers (includes converting 6,600 Dossiers into 110Deeds), to do so on a LOL run requires 24,350 Dossiers (includes converting 6,600 Dossiers into 110 Deeds) - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Zen

* A
* B
* C

## Attack

**Type**
 Support
 Male Human

**Steals**
 Bonds

**Boosts**
 Lair Boost
 Speed

## Ability

When assigned to the Lair, +2% speed for ALL rooms.

"Lofty."

Unlock with the Barracks lvl 7.

As a Support Henchmen, Zen can be assigned to resource crafting rooms at the Lair and does no damage to Heroes.

\*All level upgrades are permanent.

It costs a total of 950 Henchman Tokens to fully upgrade (max out) Zen.

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

 150 in the Snowfall event.
  80 in the Mutation Shop.

**City Dialog**

**Lair Dialog**
Mutation Menu

Found in the City, the Mutation Menu grants access to trades that provide Mutation Stones as well as purchase-able skins for the Henchmen.

The Mutation Menu has three sub-menus:

### **Mutation Stones Trade**

This sub-menu will provide you with four different trades, each with an increase difficulty, to gain Mutation Stones to purchase Skins for your Henchmen. These trades reset only after executing the plan:

### **Double Mutation Stones**

Since version 0.51, you can now double the amount of Mutation Stones the trades can yield using  250.

### **Mutation Stones Exchange**

In this sub-menu you can spend your hard earned Mutation Stones on skins for your Henchmen. Each new skin will add a new Trait to your Henchmen.

It costs a total of  775 to purchase all the skins in the Mutation Menu.
Freedom Eagle

Freedom isn't free

"Freedom isn't free."

Feedom Eagle is the fourth (and currently final) Hero unlocked, by upgrading the City Planning Room from level 9 to 10.

He is not the nemesis of any of the existing villains (possibly because this would be too powerful), he drops Flags.

To max out every Building, Room, and Research in a run (on any Villain) requires defeating Freedom Eagle 61 times - this does not include Mutation Trades.

**Skins**

  200 in the Trick or Treat Event.

**Dialogues**

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
PinPoint

* A
* B
* C

## Attack

**Type**
 Brawler
 Female Human

**Steals**
 None

**Boosts**
 Damage
 Speed

## Ability

Hitwoman: Targets Hero of your choice

Unlocked via the Shop for 500 Henchman Token (After 2nd Plan Execution) OR As part of the *Double Trouble* bundle along with Counter Feint ($49.99).

As a Brawler Henchman, PinPoint cannot be assigned to any Lair room but will do damage to Heroes.

PinPoint has the unique drawback of attacking only one chosen Hero rather than all Heroes. Using the Hero list in the lower-left of the City view, you can select a Hero for her to target. It's possible to have her attack multiple different Heroes by manually cycling through the options as she moves. If assigned to the City while no Heroes are present, she'll default to targeting Art Man when he's unlocked.

 **2** | 25
 **3** | 50
 **4** | 100
 **5** | 150
 **6** | 300

\*All level upgrades are permanent.

It costs a total of 1125 Henchman Tokens to unlock and fully upgrade (max out) Pinpoint, or 625 Henchman Tokens if you buy the package bundle to unlock her.

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

 50
  175

**City Dialog**
Booze

Glug. Glug.

"Glug. Glug. Steal from the Bar"

Booze is a city-based resource. Stolen from the:

Bar by Dr. Oddly, and the premium Henchmen Hocus and Counterfeint.

It is also used in the:

Mulcher to create Engine Fuel.

Booze is common across all 3 villains and resets upon enacting the Masterplan.

To fully upgrade (max out) every Building, Room and Research in a run (on any Villain) requires 386,000 Booze (includes converting 106,000 Booze into 530 Engine Fuel) - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Endorsements

There are 3 endorsements in the game. One from Gurr Ren, One from Sid Uman, A third from Dr. EXE. You gain them at 50mil Progress in Moonlaser, 50mil Progress in The Cult, and 150mil Progress in The Depths respectively or once you complete The Depths you can buy each one for 500 Gems each. Once you gain all 3 you unlock the Evil Eye

<This article is incomplete>
Uranium

A dangerous isotop

"A dangerous isotope. Earn on Missions"

Uranium is the first of the game's two Mission resources (the second being Skeleton Keys), and is unlocked by unlocking the Mission Control Skill in the skill tree. Uranium is earned by sending henchmen or groups of henchmen on missions for a certain period of time. Usually - the longer the mission and/or the more henchmen needed - the better the uranium reward.

Uranium is also used in the:

Mulcher to create Radioactive Waste.

Uranium is common across all 3 Villains and resets upon enacting the Masterplan.

To fully upgrade (max out) every Building, Room and Research on a Dr DOS or LOL run requires 1,070(includes converting 120 Uranium into 120 Radioactive Waste), to do so on a Yara run requires 1,120Uranium (includes converting 120 Uranium into 120 Radioactive Waste) - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Gems

Precious! Used to buy things

"Precious! Used to buy things"

Gems are the games primary premium resource. They are available in purchases of 200, 500, 1,250, 2,500, 4,000 and 10,000 in addition to being included as part of several other real currency packages. They can also be gathered in much smaller amounts in-game. They do NOT reset upon enacting a Masterplan

They are sometimes referred to by players as diamonds.

Gems can be acquired in a variety of different ways:

* By directly purchasing gems for real-world currency either on their own or as part of a package from the Store.
* By zapping Ad Man for premium resource rewards.
* By spinning the wheel for random premium resource rewards.
* By logging in on consecutive days for log-in rewards.
* By completing Tasks for set premium resource rewards.
* By completing TapJoy offers for varying amount of gems.

They are used for a variety of purposes:

* Daily trades for either H-tokens or Corruptonite in the shop.
* Purchasing single-use time warps in the Store.
* Bribing the owners of Endorsements to gain them

Due to the existence of the 2nd tier premium resources, the greatest use for gems (until everything is bought and maxed) is to convert into H-tokens and Corruptonite for buying/upgrading henchmen and buying villains/rooms/relics.

### Real Currency Packages

Currently available in the shop there are six simple gem packages

There are also six combination packages that include gems.

Please note that this list is ONLY of those packages containing gems. For a full list of packages please check the Store

### Ad Man

Gems are dropped by Ad Man in 5, 10 or 15 reward packages for normal rewards or a 25 Grand Reward package

### Wheel

If you spend 1Wheel Ticket to spin the Wheel, there are two Gem prizes and 8 other prizes, not weighted equally:

 50
 Non-gem reward

### Daily Trades

Apart from the free wheel ticket daily trade, there are five daily trades in the Store costing gems. Two of these are for H-tokens, two of these are for Corruptonite and the last one is for Mutation Stones. Once these trades are completed they will not refresh again until the next day (at midnight). The same trade is never offered twice on the same day, (you may have two trades costing the same amount of Gems, but they will be for different resources).

An list of possible daily trades is below:

If the Smallest trades are taken to be the direct Gem value of those resources (and the larger trades are presumed to make economy of scale savings), then 1 can be calculated to be worth 0.5 and 2.

It is interesting to note that the games primary premium currency is not worth a 1:1 exchange with one of its second tier premium currencies.
Wheel Ticket

Used to spin the Wheel

"Used to spin the Wheel"

Wheel tickets are a special resource that can neither be purchased with real-world currency or produced in game. They do NOT reset upon enacting a masterplan

Wheel tickets have a single purpose: used to spin the Wheel and collect more, other, and better premium resources.

They can only be collected in a small number of ways:

* By zapping Ad Man for premium resources
* By spinning the Wheel for random premium resources (you have a 4.7% chance to win back double the tickets you put in, at the cost of winning no other resources)
* By completing tasks for premium resources.
* As a free Daily Trade for a single (1) Wheel ticket
* As a reward for certain Special Missions.

Upon spinning the Wheel you have a chance to gain the following prizes, each spin costs 1 Wheel Ticket

### Ad Man

Wheel Tickets are dropped by Ad Man in 1, 2, or 3 reward packages for normal rewards or a 3 Grand Reward package.

### Daily Trades

Every day, refreshing at midnight is a single free daily trade for 1 Wheel Ticket.
Speakeasy

## Building Cost

**Costs**

**Amount**
5000
25000

***"Deploy gangsters from here."***

The Speakeasy is a Yara Exclusive Lair Room that costs 5 Yara Skill Points to unlock. It has a cool down of 8 hours.

This room deploys three unique Henchmen to the city for one hour. The deploy henchmen stats are:

**Floor Dialog**

**City Dialogs**

#### **Trivia**

* All three Henchmen seem to be re-skins of other Henchmen. Gloria could be a re-skin of Influenza, Harry a re-skin of Card Sharp and Little Tom a re-skin of Slug.
* This is the only henchman summoning room capable of summoning more than one henchman at the same time.
Brain Bot

* A
* B
* C

## Attack

**Type**
 Brawler
 Genderless Robot

**Steals**
 None

**Boosts**
 Damage
 Speed

## Ability

Maintenance Required: Won't move without 2 support henchmen being assigned to the city.

"Mechanical mind"

Unlocked in the Evil Eye Skill Tree for 100 (Unlocks a 8th level for Barracks (Dr DOS only))

Unlocking Brain Bot costs :  3  50  100k  100k  250k

As a brawler, Brain Bot cannot be assigned to any Lair Room but will do damage to Heroes

 2
 3
 4
 5
 6

\*All levels upgrades are permanant

It costs a total of 2650 Henchman Token to fully upgrade (max out) Brain Bot

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

**City Dialog**
Crown

Belonging to a Queen

"Belonging to a Queen. Create in the Fence"

Crowns are Yara's (current) final resource, and her second exclusive recipe (the first being Molotov Cocktails). They are converted in the:

Fence.

1,000 Chips and 3,000 Cash are converted into a base quantity of 10 Crowns , over a base production time of 3 hours.

The output quantity can be improved though the Supreme Tier Research 'More Stuff'.

The production time can be improved though the Master Tier Research 'Speedy Converters'.

The Dr DOS and LOL equivalents are Satellites and Gift?'s, respectively.

Crowns reset upon enacting a Masterplan.

To fully upgrade (max out) every Building, Room and Research on a Yara run requires 60 Crowns - this does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Hax

* A
* B
* C

## Attack

**Type**
 Support
 Female Human

**Steals**
 Smuggled Goods

**Boosts**
 Lair Boost
 Speed

## Ability

When assigned to the Crafter, increase its Speed by +5%.

"A tech nerd."

Unlocked via skill tree for 10 Yara Skill Point

As a Support Henchmen, Hax can be assigned to resource crafting rooms at the Lair and does no damage to Heroes.

\*All level upgrades are permanent.

It costs a total of 625 Henchman Tokens to fully upgrade (max out) Hax.

**Crews**

Henchmen can be paired into crews to unlock permanent boosts. See Here. To unlock a crew's boost, assign all henchmen in the crew to the city together:

**Skins**

 100 in the Snowfall event

**City Dialog**

**Lair Dialog**
Tasks

The Tasks in Idle Mastermind are a set of goals that reward Gems, Corruptonite or Wheel Tickets. There are three types of Tasks, Daily Tasks, Weekly Tasks and Monthly Tasks. All three types of tasks will provide the player with three tasks to achieve, each one with a different level of difficulty. The following Table shows how the tasks appear in the Task Menu:

 Easy Daily Task
 Easy Weekly Task
 Easy Monthly Task

To see all possible tasks that may appear in your Task Menu check each following category:

### Daily Tasks

This set of tasks will reset every day, giving you 23 hours and 59 minutes to complete them.

Easy Daily Tasks

Medium Daily Tasks

Hard Daily Tasks

### Weekly Tasks

Weekly Tasks require completion within 6 days 23 hours and 59 minutes. This means the weekly tasks reset every Sunday at 11:59 PM. The current available weekly tasks are:

Easy Weekly Tasks

Medium Weekly Tasks

Hard Weekly Tasks

### Monthly Tasks

The Monthly Tasks give you an entire month to be completed. Unlike previous tasks, the monthly tasks vary on when they end. This is due to the fact that not all months have the same number of days. This means that during February, this tasks have the shortest time to be achieved and months like December give you the most amount of time. Since this tasks depend on the calendar month, they may end any day of the week. The Monthly Tasks are:

Easy Monthly Tasks

Medium Monthly Tasks

Hard Monthly Tasks
Toxic Waste

Hazardous

"Hazardous. Steal from Eco Girl."

Toxic Waste (not to be confused with Radioactive Waste) is the second Hero resource in the game. Collected by using brawlers in the city to beat up:

Eco Girl until her Health Bar reaches zero, at which point she will drop a single Toxic Waste. This can be repeated infinitely, although her health increases each time she drops a Toxic Waste.

Toxic Waste is also used in the:

Mulcher to create Radioactive Waste.

Toxic Waste (like all hero resources) is common across all 3 villains and resets upon enacting a Masterplan.

To fully upgrade (max out) every Building, Room and Research in a run (on any Villain) requires 423 Toxic Waste (includes converting 120 Toxic Waste into 120 Radioactive waste) - does not include Mutation Trades.

1. ↑ https://docs.google.com/spreadsheets/d/1sT4C\_V21vTKiEOAU1zFz9JqYotyGsrLgjStqT4AjJHg/edit#gid=1579308857 - (Credit to gosens0910 of the reddit channel for acquiring/supplying this reference)
Research

In Idle Mastermind you are able to boost different aspects of your game play by upgrading Research. This allows you to improve game mechanics like the speed of your Converters, or the damage of your Henchmen, etc. There are three Tiers of Research you can have access to:

### Basic Research

   This 1st tier of Research is available by default at the start of any run. Most research is the same across all three Villains but some actually change depending on which Villain you're playing at. A total of 10 basic research upgrades are available to the player, eight of which are shared across all three villains:

Basic Research All Villains

The next three pairs of Basic Research upgrades are not shared across all three Villains. Each Pair completes the total of 10 Basic Research Upgrades available per Villain:

 Exclusive Basic Research Per Villain

### Master Research

Depending on which Villain you're playing as, the Master Research costs:

The costs are from their respective skill tress. Advance Research has a total of eight upgrade able perks, seven of which are shared by all three Villains:

Master Research All Villains

 Exclusive Master Research Per Villain

### Supreme Research

Supreme Research is the third and final Research Tier. To unlock this tier of Research, you need:

It has the least amount of upgrades at only six and five of those are available to all Villains:

Supreme Research All Villains

This last three Supreme Research Upgrades complete the six total you can have per Villain:

Exclusive Supreme Research Per Villain
Weaponry

***"Produces Weapons."***

The Weaponry produces Weapons, which can be used in upgrades or crafting Modified Weapons, upgrading Research or upgrading Lair Rooms or City Buildings.There are two variants of this Lair Room:

## Building Cost

**Costs**

**Amount**
75
100

### Villain

No
All

Available after upgrading the Mainframe, the Inner Sanctum or the Playroom to lvl 3.

## Building Cost

**Costs**

**Amount**
25

### Villain

No
All

Unlock at the Premiun shop for 2,500 Corruptonite.

**Floor Dialog**
Vemlik

Vemlik Diamond-Kin was a Diamond-Kin Clan Thing-Maker, formerly under the leadership of Rezor The Patient. He is currently affiliated with Fuckwitz LLC, the Local Government of Thefendale, and the Agents of Fortune.

## Description

### Appearance

Vemlik wears a set of self-made scale mail, acid etched to have a green tint, with short sleeves and an armored skirt. He has a single rounded pauldron alchemically enhanced to emit soft blue light. He has a single, cut diamond embedded into his forehead chitin as a mark of his tribe.

He wears his Mark of Fortune below the pauldron.

He is seldom seen without his massive pack of equipment, supplies, scrap, and odds and ends, his patchwork Robe of Useful items, and his oversized Helm of Comprehend Languages, now complete with Sending Stone 4g Coverage.

Since Becoming a Mayor of Thefendale, Vemlik has taken to wearing a very tall stovepipe hat, since he's pretty sure that's what people in authority wear when they're doing official business.

### Alchemical Homonculous

Vemlik's Homonculous takes the form of a Dragonfly named Kilmev. Kilmev's feature list is ever-changing and expanding as he tinkers and adjust its functionality.

Kilmev Version 1.21:

-Semifore Flags in forelegs

-Acid Projector

-Alchemical Salve Synthesis: Buoyancy, Inspiration, Resilience.

-Stovepipe Hat

-Alchemical Analysis

-Perception Sensors

-Stealth Operation

### Personality

Vemlik has all the cowardice of a small prey animal, with all of the self assurance of intellect. Being handed positions of authority has immediately gone toward adding onto his burgeoning ego. Vemlik is helpful and inquisitive (though his helpful actions are in the name of furthering his research.)

## Biography

### Background

Vemlik was hatched in a cave in the clan-homeplace. His Egg-kin and Egg-mother are alright. But small-brain.Not their fault. Not big-brain like Vemlik.

Vemlik discovered his interest in Thing-making early on and took to experimenting with alchemy and machinery, quickly making a name for himself as as the clan's alarming creator-in-residence.

Rezor the Patient saw fit to grant him a small measure of rank as a Thing-Maker, giving him menial authority over the others, and he managed to improve efficiency on the Tunnel-digger project. Vemlik did not know nor care what the devices were being made for, only that they were made well.

## Relationships

### Other Player Character

Vemlik desires to be helpful, and sees all the others (Except Lumi) as terrifying being to be placated. Lumi was nice and he's sad to see her go.

## Character Information

### Quests

-To lead the Diamond-Kin to an era of greatness independent from Rezor the Patient (and dependant to Vemlik)

-To Become a great and beloved leader of a newly prosperous Thefendale

-To constantly improve his knowledge and creative abilities

### Notable Items

* Hand tools
* Alchemist's Kit
* Smith's tools
* Theives Tools
* Bag of Holding
* Helm of Comprehend Languages
* Sending Stone
* Robe of Useful Items
* Mark of Fortune
* Mayoral Hat