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Beyblade Burst Mythical Wiki

**Welcome to the Beyblade Burst Mythical Wiki!**
This Fandom/Wiki is based around the WBO Fanfiction, Beyblade Burst: Mythical and it's beys, bladers, chapters and anything relating to Mythical. Feel free to get started on your journey, and learn about Mythical! The story is centered around Keith Shadis and his dream to be a Legendary Blader, and he is supported by his friends, which include Boa's younger cousin, Baki Alcazaba, Illya Mao's daughter, Irene Mao. And everyone's favorite legendary blader, Valt Aoi's son, Van Aoi plans to shape the blading world to his view, with the help of Gemma Kobayashi and other bladers who have the same view. Old bladers return with their evolved Mythical Beys, Free, Lui, Shu and others come to battle Keith and his friends. But legends aren't the only bladers who want a piece of Keith, new bladers like Barry Robertson, War Shakadera, Shane Tarkin and many, many others.

## First Articles

Destruction Kratos Shift Xtend+Metal Equal is Keith Shadis' First Beyblade, which is a Balance Type.

Dynamic Bahamut Shift Atomic Metal Pressure is Baki Alcazaba's First Beyblade, which is a Defense Type.

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Bush

Bush is a female contestant in **Some Joke Show.** Bush can be shy, hates being blown, loves water, and a plant lover.

## Bush

* SJS 1
* SJS 2

## Appearance

Bush is a green shrub with a few hairs on top.

## Personality

In SJS 1, she seemed scared. Throughout the episode though, she helped her team to victory.

## Coverage

### Cold! - Episode 1

In episode 1, she's inside Tack and Potion's building, and gets blown by away by Flame. Later falling in front of Q-Tip, then blown again by Charger's helicopter. In the challenge, she throws Twig to the finish line and helps her team win.
Eruption Ifrit Aerial Wave' Sense

Eruption Ifrit Aerial Wave' Sense (Funka ifurīto kūchū-ha no kankaku) is a Balance Type Beyblade, released as part of the Burst System as well as the Mythical System. It would be released on April 17th, 2022 for 2528 yen.

Mythical Core-Ifrit

"Blaze feline motif. It has 4 good locks."

The Ifrit Core features 4 good locks which are on par with the locks from the 2B Chassis. This makes the Ifrit Core, one of the better cores, but shouldn't be used over cores with gimmicks.

Mythical Blade-Eruption

"A right-spin Balance Blade, which has six upper blades with rubber."

Eruption is a right-spin Balance Blade. The blade is made up of 6 blades that have upper attack capabilities, with the ends of the blades being rubber, this makes the blade have higher attack potential, then blades like Destruction, Ghastly and Saint. This blade is one of the better blades of Mythical, but Legacy, Fallen and Holy, still provide the best abilities.

Mythical Armor-Sense

"The Sense Armor, features two rubber stoppers."

The Sense armor, is very similar to the Equal Armor, but on the two metal end, there are rubber stoppers that push against the disc helping with Burst Resistance.

Disc-Aerial

"This disc's blades create upper force, for powerful hits."

Aerial is a 10 bladed disc, that creates a upper force helping the Eruption Blade with speed and attack. This disc is lighter then Shift being 31 grams, but is very good on blades like Holy, Eruption and Illusion making this disc pretty useful, and due to the design, Sense has the highest Burst Resistance on Aerial.

Driver-Wave'

"Wave driver with reinforced spring."

Wave' is like the original Wave, being tall in height and surprisingly one of the better Balance drivers. On Ifrit, this helps even more with the Burst Resistance, making the Stock combo, Ifrit one of the tightest stocks in the entire season of Mythical. Wave' is one of the better driver releases of the season, but still lacks behind, Quattro, Change and Ruin.
Saint Solomon Crown Unison-Sense

Saint Solomon Crown Unison-Sense also known as Σaint Σolomon Crown Unison-Sense is an Balance Type Beyblade, released as part of the Burst System as well as the Mythical System. It would be released in a Booster Pack in Japan on July 22nd, 2022 for 1723 yen.

Mythical Core-Σolomon.

"The motif is of the legendary magic king, Solomon. A right-spin Mythical Core that stabilizes the center of gravity by arranging the metal in the center."

The Σolomon Core features four tall locks that are similar to Belial 2's locks, with metal weighted helmets on Solomon. The Solomon Core has two metal helmets close to the outer sides of the Solomon Core, creating good OWD.

Mythical Blade-Σaint

"An Balance Type Blade that attacks with a rough perimeter, and absorbs attacks with the rough perimeter."

Σaint is a Balance Type Blade, that has six crown-like attack points. The crown-like attack points, are curved to the center of the attack points. The blades have some attack potential but, due to the design the blades are better at defending then attacking. The blade is somewhat small as well, which helps a little, but decreases the weight of the entire blade.

Mythical Armor-Sense

"The Sense Armor, features two rubber stoppers."

The Sense armor, is very similar to the Equal Armor, but on the two metal ends, there are rubber stoppers that push against the disc helping with Burst Resistance.

Disc-Crown

"A Disc that is rounded, with many points to hit the opponent."

The Crown Disc has a round center, and on the outer perimeter features twelve protrusions, that are similar to spikes. The Disc is somewhat large, and extends a bit farther then the Saint Blade. This disc is heavy weighing in at about 37 grams, and due to that is somewhat useful on Defense Combos.

Driver-Unison

"A Balance Type Driver, that has a plastic sharp, that is surrounded by 10 rubber claws."

The Unison Driver is a somewhat tall driver, and features a plastic sharp tip surrounded by 10 rubber claws. This driver is similar to Unite, in the sense of having rubber surrounding a plastic tip like Unite. This Driver is similar to the height of the Charge Driver, and has a reinforced spring. This driver's plastic tip can eventually wear down(with enough use) and the rubber goes from a accelerator, which boosts the Beyblade's Speed to acting as breaks when your bey gets hit hard.
Immortal Warrior Torment Forced-Splinter

Immortal Warrior Torment Forced-Splinter is an Attack Type Beyblade, released as part of the Burst System as well as the Mythical System. It would be released as a Booster Pack in May 8th, 2022 for 1723 yen.

Mythical Core-Warrior

"The motif is of a Greek Warrior. It is a right-spin Mythical Core with 4 strong locks."

The Warrior Core, is a Right Core and it features 4 strong locks on par with Kratos' Locks. The Warrior Core shares the same fate as the Kratos and Fafnir Core, where with the strong locks it is recommended behind gimmick Cores.

Mythical Blade-Immortal

"A right spin, Attack Type Blade, that has two huge swords and two huge shields to attack and defend."

Immortal is a Attack Type Blade, and it has a symmetrical design with two huge swords on left and right. And the top and bottom have two shields that can absorb the enemy's attack. The blade is somewhat heavy due to the swords being huge, and the blade is somewhat good for Attack, but is mainly used for Balance Type Combos. The blade isn't recommended for 5G Decks, due to other more powerful blades like Legacy, Calamity, Holy and Disaster.

Mythical Armor-Splinter

"The Splinter Armor, puts the weight to the sides, and makes powerful attacks."

The Splinter Armor features a design similar to 1A, but with all the weight being put to the swords and shields, between the metal placements is plastic. This armor is recommended on Immortal, Disaster, Revolution and Dynamic.

Disc-Torment

"The Torment Disc, features a plastic perimeter, that when lining up with the Immortal Blade creates powerful strike."

The Torment Disc, is like Zenith, Hurt, Jerk, Magnum and Polish and has a plastic perimeter. The meter on the inside is placed in the design of Heavy from the Single Layers. The outer plastic perimeter, has a design like the Dagger Frame, and when the bey has clicked twice, the points line up with the top of Immortal's swords, and creates massive attack power.

Driver-Forced

"The Forced Driver, has metal to accelerate on the ground, to hit opponents with massive force."

The Forced Driver has metal placed on the bottom of the Driver, and it can accelerate quickly on the stadium floor. This allows for a quick flower pattern, and this makes Forced a driver that is on par with Quick' and Xtreme' in terms of speed. This driver can be recommended with anyone's 5G Deck, as it performs very good attacks and flower patterns.
Mythical Customize Set

The Mythical Customize Set would be released in Japan on June 21st, 2022 for 6458 yen. It contains Legacy Spriggan Shift Quattro'-Requiem, Elite Gladius Retract Sole-Trespass, Holy Ifrit Wheel Reboot'-Pressure and Illusion Bahamut Aerial Atomic'-Run, and a LR Mystic Launcher, that has a tool to change Spriggan, Spin Direction.

B-01: Legacy Spriggan Shift Quattro'-Requiem

B-02: Elite Gladius Retract Sole-Trespass

B-03: Holy Ifrit Wheel Reboot'-Pressure

B-04: Illusion Bahamut Aerial Atomic'-Run

B-05: LR Mystic Launcher
Season 2

The second season of *Super Legends*, titled **Uprush**, began on March 10, 2023.

## Content for Season 2 — Uprush"

Season 2 is titled "Uprush" and introduces a single new map into Multiplayer, multiple new weapons, and two new perks. Updates such as making minor adjustments to movement (sliding) were made to make sure the use of Sliding was correct. Season 2 introduced a new type of movement called "The Dive", activated from holding crouch while sprinting.
Expansions

A **Season** is a predetermined period of time in *Super Legends* where a new set of content is released. Seasons typically last for three months or longer. What makes *Super Legends* unique is the fact that seasons are developed by multiple companies that take in turns.

## History

SOI Studios and Air Studios agreed to take yearly turns to add to the game.

## Trivia

* In the game files, leaks suggested that Season 01 was meant to be titled "Battle Royale War":
	+ This coud've meant Battle Royale didn't release on launch.
Super Legends: Story Mode

**Story Mode** is an upcoming gamemode coming to *Super Legends*. It is set to be released in the future and was confirmed to be releasing in either late 2023 or early 2024. The mode is the third side game of *Super Legends*, the first being Multiplayer.

This mode is classed as a "new era" for *Super Legends*, with multiple new mechanics and features to be explored.

## Gameplay

Players are given orders to do tasks and complete small to large objectives. After completing a mission, players watch a cutscene that explains the story of Lore for Super Legends. Players will be able to climb walls, drive cars, trucks, buses, and bikes throughout each mission and also entering new dimensions. This mode is playable in a maximum of 3 players.

## Development

Supreme Studios had lead development of the mode and upon reveal, they said that the mode would feel like a Survival mode experience. Start with nothing and move through earning new weapons, loot, and equipment.

Their big main focus is to have players experience a "new era" of Super Legends while expanding on what already exists in the game. They revealed that players cannot pick their Legend in this mode, unlike Multiplayer and Battle Royale.
Super Legends: Multiplayer

**Multiplayer** was a gamemode for *Super Legends*. The mode was released on November 10, 2022. It was removed on December 9, 2022 due to poor performance compared to the Battle Royale experience.

## Gameplay

Multiplayer features fast-paced combat with 5 maps to play. Players can play as "Legends", there is 6 Legends in the game and all Legends have a special ability that requires kills or playing the objective to be used. Each Legend's ability is extremely useful in certain situations. Players also have access to a custom loadout system, to pick a primary and secondary weapon, players also can choose a single perk, from a list of 15 perks, all catering to all playstyles. The players movement is insanely smooth which features a normal sprint, crouching and prone. Players can also activate a slide by sprinting then holding the crouch button.

## Content

### Legends

* Raven
* John Jones
* Steven Strange

### Modes

* Team Deathmatch
* Domination

## Development

The team at Supreme Studios chose to build the game on the Unreal Engine 5, and wanted to make a *Fortnite* game but in first-person, while also not being a Battle Royale game.

## Trivia

* The game began development in 2015 and was meant to be released in 2019.
The Infinite Mazes of Margot

The Infinite Mazes of Margot are a collection of mazes built around a temple to Meriala in Redwain. The Infinite Mazes are one of the 8 wonders of Moro.

The Infinite Mazes are a collection of 3 large mazes which connect around the temple to Meriala. The Mazes themselves only cover a roughly 1 square kilometer area, however the mazes interior seemingly goes on forever and holds many magical qualities.

## Magical Qualities

Built around an ancient temple to Meriala, the maiden of dreams, the mazes are seemingly under the influence of her powers of dreams and visions. It is said those who wander the mazes of Margot are no longer conscious and fall into a walking slumber as they navigate their dream-world, a mirror of reality. The Mazes give its visitors beautiful spectacles of their deepest desires and blurs the veil between reality and dreams.

Very few who enter the maze eventually leave it; some unable, unwilling or unware to even find their way out as the maiden's dreams takes hold in the mazes many walls. An estimated 3 million people still wander the maze, those who entered decades ago, now aged and dying, their minds elsewhere and some just taking their first steps into the maze with hopeful glee not knowing how long they will spend lost in their dreams.
Thros

**Thros the Heart of Solitude** is one of The Twelve gods who make up the calendrical year. Thros has dominion over the the 10th month of the year during the cycle of Akat. Thros is the goddess of lies, loneliness, betrayal and murder.

## Dogma of Thros

The followers of Thros, fundamentally understand lies and betrayal are present in all mortals and so they purposfully seclude themselves in hermitages to seek truth far from the corruption of mortals lies. They believe oaths, promises and sworn fealty are all simply agreed upon lies and doomed for inevitable betrayal. The followers of Thros ultimatley desire to discover the one truth which Thros has given to her followers that will allow them to ascend to demi-godhood in Thros' plane of seclusion. This truth is said to be discovered by showing true dedication to the secluded lifestyle of Thros and to forge lies and treachery amongst others. Followers of Thros' desire this truth more than anything, and will attempt to set back anyone else who works towards this end. Folllowers of Thros will purposefully spread lies and instigate acts of treachery to hamper others progress in the quest for the one truth of Thros.

## Church of Thros

The followers of Thros spread their lies and sow the seeds of treachery from their secretive hermitages far from sight. Followers of the god of loneliness commit themselves to a life of solitude choosing not to entrust themselves with anyone but The Goddess of Silence, as mortals are untrustworthy and prone to betrayal.

Although Followers of Thros are dedicated to a life of solitude they frequently use thralls and mindless husks to populate the hermitage for various purposes, such as ritualistic sacrifice, labor or companionship. To ensure these husks may never lie or betray the hermits, they are rid of their tongues so no lies can be told to the hermit and they are rid from their of hands and feet so they cannot hold weapons or run away. These handless, feetless and tongueless creatures that populate the hermitage are known to the followers as the Souless and are akin to pack animals in the eyes of the hermits.

 Faceless
 Slayer
 Betrayer
 Bane

## The Crows of Thros

Main Article: The Crows of Thros

**The Crows of Thros** are an order of assassins dedicated to killing in the name of the goddess of murder, lies and hatred, **Thros**. They are highly secretive, and as following the practices of the church of Thros, deeply hermetic and solitary. The Crows specialize in spectacularly brutal public assassinations where subtly are instead replaced by sheer horror. The Crows rarely work in the shadows and instead fulfil their duty of murder as a religious ritual to be seen by all. When not conducting their duty of murder the crows retreat to secretive hermitages where they are hidden from the public eye. Due to their fervent dedication to their hermetic lifestyle, the only time a Crow of Thros is ever seen in civilization is when they are there to fulfil their murderous duty, so it is known when a crow is seen passing through your city a bloody spectacle is soon to follow.
Click of Duty

***Click of Duty*** is an upcoming clicker video game that merges gameplay mechanics from Call of Duty and traditional Clicker mechanics together to create an addictive formula. The game is being developed by SOI Studios and is planned to be released on November 18, 2024. The game was officially announced on November 13, 2023.

## Gameplay

*Click of Duty* is a traditional clicker video game with classic idle gameplay mechanics where the player clicks a button to progress. *Click of Duty* features a traditional upgrade system, that works similarly to the system found in *Cookie Clicker*. What makes *Click of Duty* different though is a mechanic called the "Rucksack". With the Rucksack, players are able to store rare and mythical items such as "Acquisitions" and "Schematics". Players will also choose a weapon of multiple rarities: Common, Uncommon, Rare, Epic, Legendary, and Wonder Weapon (Ultra).

The gameplay is straight forward, players log in at Tier 1, which has players facing simple enemies with low-average health, Tier 2 offers above-average-medium health enemies that are much more dangerous, and Tier 3 is the most dangerous with the most enemies, with the highest healths, and increased damage.

Depending on the tier zone players play in, rewards vary. Tier 1 offers the least "top tier" rewards but will give rewards that will help progress through to Tier 2. This also is the same for Tier 2 and Tier 3. Players must play in Tier 2 to progress into Tier 3.

## Tier Zones

*Main article: Tier Zones*
Tier Zones

## Weapons

The total list of weapons in Click of Duty is massive. Only a selected few of weapons are Schematics and the list will grow in the future.

## Development

The game is developed by SOI Studios. The game is set to feature advanced AI mechanics.

## References

1. ↑ 1.0 1.1 www.gamershub.com/click-of-duty-gameplay-mechanics-revealed
2. ↑ 2.0 2.1 www.clickercentral.com/click-of-duty-new-features-unveiled
3. ↑ www.virtualclicks.net/2023/12/click-of-duty-strategy-guide
4. ↑ 4.0 4.1 4.2 www.gamersparadise.com/click-of-duty-new-player-handbook
Hadak Ura

The Black Banner, is the general symbol used to represent Hadak Ura, as all form of art is outlawed.

### Inhabitants

Orcs, Goblins, Bugbears, Gnolls, Giants, Goliaths

### Anthem

The Hadakan Prayer to Uulun Kaan resembles a song and is the closest thing to art the Hadakans tolerate.

Hadak Ura is a dictorship ruled by Uulun Kaan, an immortal storm giant trapped in the the Mountain of Urvakh. Hadak Ura is a rough, desolate region marked by blasted steppes and towering plateaus. Hadak Ura is known for its lack of centralized currency, with locals choosing to instead use objects such as aniaml horns tusks and precious stones instead of a monetary system. Hadak Ura is also known for its complete aversion to art. Art in its many forms is shunned by the inhabitants of Hadak Ura, believing it to be corruption.

## Artistic Corruption

The inhabitants of Hadak Ura believe that art in its many forms are mere expressions of corruption. They believe art is pointless, misleads, distracts and veils the true reality of survival. They see all artists as fools because what they deal in is pure fiction. They ridicule the poet who writes of fictious events, the artist who paints imaginary scenes, the musician who strums up a collection of meaningless melodies and the architect who builds empty towers. Craftsmanship in Hadak Ura instead takes on a solely utilitarian purpose as everything is made to serve its purpose and nothing more.
Boost Royal Wiki

Welcome

*Super Legends* is a free-to-play shooter game developed by Supreme Studios and published by Monsteristic. It looks very similar, nearly identical to *Fortnite*. The game was announced on March 16, 2016 however was pushed back multiple times and officially released on November 10, 2022, for Microsoft Windows, Playstation 4, Playstation 5, Xbox One, and Xbox Series X/S. Supreme Studios announced they worked on making the experience better, rather than working on more content. The game was soon ported to iOS on March 16, 2023, and it was announced that the game would be coming to all Android devices in November 2023. On November 28, 2023, the game was ported to Android devices.
The concept of the game is similar to the games *Call of Duty* and *Battlefield*, and Supreme Studios have confirmed they are looking into adding entirely new side-games to *Super Legends*, similar to *Fortnite*. The games main mode is a 128 player team deathmatch, with 64 players in each team.
Tre'Ataat

Tre'Ataat is the magical supervolcano at the centre of Trea and the source of all magic and monsters in the world.

Beneath the Sea of Ancients the super-volcano Tre’Ataat rests dormant. At any time, the great volcano Tre’Ataat can erupt spreading its world changing magic throughout the planet permanently changing the world as it has done for eons before. As with every eruption Tre’Ataat’s magically infused ash brings untold desolation throughout the world. Few escape the wrath of the planet itself in those years of pure carnage. Storms, ash clouds, earthquakes, swelling waves resulting from the catastrophic eruption wipes the slate clean. Civilization must start over again and again. In the aftermath of the eruption and midst a ravaged world, new life rises from the ashes of destruction inextricably changed from the last generations. These eruptions of magic from the planetary core have introduced magic into the world giving birth to many of the races we find on Trea today. However, with it also came the birth of many cursed monsters and foul creatures who now roam the lands. Tre’Ataat stands as the arbiter of life and death on all of Trea, silently awaiting the next eruption.

After each eruption when the ash has settled, and society is born anew the people of Trea enter a new epoch. Currently the year is 1430 in the fifth epoch, commonly shortened to 1430, 5E.

## Heart of Creation

The moons of Shalash, Oroka and Haadar were originally sections of Trea before they were blasted into space during the first eruption which ravaged the planet. The magical ash that was scattered into the cosmos coalesced into the moons we see today and, because of the primordial quality of the ancient ash turned the moons into their divine representations who would go on to create the gods.
Order of the Artifact

**The Order of the Artifact** is a knightly order based in Vernus that dedicates itself to hunting down and retrieving any and all magic objects they can find. The Knights of the Artifact have a deep disdain for magic and abjure its usage. All magical items retrieved by the Knights of the Artifact are given directly to their leader Grand-Commander Vaaleraxis who has an unending hunger for magic items. Vaaleraxis is an Adult Red Dragon who has risen to great power despite his relatively young age. Despite only being around 200 years old, Vaaleraxis' power exceeds that of an ancient dragon due to the thousands upon thousands of magical objects he has consumed. As a result of this Vaaleraxis is sometimes called Old Sword Tooth as a result of the myriad of broken swords that protrude from his teeth.
The Order of the Artifact headquarters in the mountain of Dragonpeak in Castle Terillian burrowed deep into the mountain caverns. Castle Terillian is one of the most concentrated areas of wealth in Moro. Vaaleraxis' hoard has drawn the attention of many adventures and thieves interest, many of whom who have tried their luck in retrieving the wealth. However, whether it's a professional army mustered at its gates or a master thief's light fingers, Vaaleraxis makes sure none can come close to his wealth.

## Activities

The Knights of the Artifact fulfil their duty no matter the cost. Retrieving magical items sometimes requires making agreements with spies, following rumours or studying ancient histories. They follow the threads of rumours of magical items like a predator tracking its prey. And when they finally meet the object of their desire they will use whatever means necessary to retrieve it.

Thanks to their obsession and their willingness to murder, steal and pillage to achieve their goals Knights of the Artifact usually receive a bad reputation wherever they go. As a result Knights of the Artifact tend to keep a low profile in settlements when tracking down a lead, instead choosing to feign a persona as a travelling wizard simply passing through to learn more about magic. But when they have learned whatever they need, they suit up with anti-magic armour and a burning hatred for magic leaving behind any aspect of covertness.

## Structure

The Order is organized in the followering order

* Grand-Commander
* Commander
* Marshall
* Knight
* Fledgling

Once a Fledgling ascends to the rank of Knight they are awarded with a magical object to keep, usually a sword or a shield. Once reaching the rank of Marshall they are awarded with a magically enchanted suit of armor.

## Oath

* I will strive to bring any and all artifacts that spawn magic into my possession.
* Those who would stand in my way, and those who wield these magics shall be rent asunder if they hinder my mission
* The cruelty of magic is a weapon worth nothing to me, and the use of such magics would bring about my death
* The only magic I shall harbour is the magic of the weapon and the shield I wield into battle.
Sun-bleached ziggurat

The Sun-Bleached Ziggurat is the large temple structure in the center of Great Saqqaya. It is one of the 8 wonders of Moro. At the top of the massive structure lies the massive Aten, the holy focus of Haziri religious life. After the sundering of old Saqqaya the people of Hazyr rebuilt their city brick by brick with their new deity in mind, the Aten and the Sun-Bleached Ziggurat taking 91 years to build was a reflection of this divine reverence.

To those who ascend the steps of the Ziggurat may petition the aten for one wish. The Aten gives, to those who seek its aid, one boon and one curse. You ask a boon. The Aten gives what it feels you deserve, then gives you a curse to go along with it.

Sharmat Asharan has invoked the mercy of the Aten on two occasions. The first he was granted his dual jade starblades Shamash and Sharur. In return the first time he summoned the starblades all the flesh, muscles and veins were seared in blazing agony from his arms as the starblades formed in his hands leaving only bone. The second wish granted Asharan greatly extended life and nigh lichdom. The punishment for this was unknown and has been kept secret from the world.
Estara

**Estara the Lady of Love** is one of The Twelve gods who make up the calendrical year. Estara has dominion of the the 6th month of the year during the cycle of Odem. Estara is the goddess of Love, Lust and Greed. Estara is the last month of the cycle of Odem and marks the end of goods domain over the year.

Zath is Estara's Akatian oppositon and her younger brother.

## Church of Estara

The followers of Estara are obsessed with outward beauty. Because of this, temples in service to Estara was constructed in a highly reflective marble which acts as a mirror so the followers can always look upon their own beauty. The Church of Estara holds weddings for all people and typically holds lavish feasts, parties and dances for those getting married.

The burning heart of desire which surrounds beauty, is the force which drives the servants of Estara towards their lustful and greedy lifestyles. Worshippers believe that a lifestyle of lust and greed is a reward for serving the goddess of love and frequently engage in hedonistic behaviour.

Estara is the Odemic opposition of Zath, and much like Zath's never-ending desire to create the most monsterous 'work of art' imaginable, the followers of Estara strive for ultimate beauty.
Thunderview

Thunderview is a large city and capital of the Kingdom of Morwyr, ruled by King Saulf the Stormscarred. Thunderview is the largest city in Morwyr with a population of 800,000. The cities patron deity is Ysgadwyr and houses the largest temple in service to him in the world. Worship of The Twelve is commonplace within Thunderview amongst its foreign inhabitants, mainly, Tanat Goddess of Tea and Nature and Thros Twin Gods of Loneliness.

Thunderview is a coastal city and one of the worlds largest and most influential ports. Because of this the majority of the cities economy orignates from its mercantilism and exportation of aquatic goods. To protect their ships and port economy the crown employs some of the most advanced warships in the world to fight against piracy.
Vitric Ash

Vitric Ash is a substance found in and around Tre'Ataat which has great medicinal, narcotic and magical qualities. Vitric Ash is one of the most traded materials throughout Trea, creating a large industry of harvesters, refiners, transporters and consumers who depend on the vital substance. Vitric Ash is consumed by all strata of society. The poorer classes often consume the Ash for its medicinal and sensory experiences, while the richer classes usually use it for its magical abilities and enchaned mental ability as a shortcut to magical prowess.

   Effects of Consumption of Vitric Ash

* **Physical Abnormalities:** Vitric Ash is incredibly addictive and physically altering, with sustained use leading to the addict's eyes being discoloured so that the entire eye becomes stained red. This effect is known as the 'Eyes of Aatanen'. Those who grow a dependency on the Ash experience further physical abnormalities, such as widening of the nose, elongation of the head, boney protrusions around the brow and elongation of limbs.
* **Expanded Sensory Capabilities:** Repeated consumption of the Ash often leads to users experiencing heightened sensory functions such as heightened eyesight, darkvision, truesight, tremorsense, heightened hearing and keen smell.
* **Health Benefits:** Consumption of the Ash in small and large quantities can lead to varying results of disease and poison resistance or immunity.
* **Magical Infusion:** After enormous consumption of the Ash the user often gains infused with magical powers paralleling some expert wizards. At this stage, the user has grown hugely dependent on the substance and oftentimes cannot function without a continuous flow of Ash. Users at this stage usually carry inhalent devices, submersion tanks or intravenous injections of the Ash to sustain this level. Failure to consume the Ash at this stage likely results in severe withdrawal symptoms or more likely, death.

## Industry

The large demand created by users of Vitric Ash has nurtured a massive industry that profits from this reliance. Vitric Ash refinement is in various stages of illegality amongst many nations however the foremost producer of Vitric Ash is the Empire of Amyria, which accounts for nearly 80% of all Vitric Ash refinement on Moro.

Vitric Harvesters are a profession of those who harvest the Ash in its purest form in the islands surrounding Tre'Ataat. This job is incredibly perilous and often leads to permanent physical abnormalities or injuries from the job. Because of their repeated exposure, although unrefined, to the Vitric Ash the Harvesters usually display some or all of the effects of consumption, usually at a reduced level. Due to the hellish conditions, the Vitric Harvesters are required to work in, and the physical toll it takes on their bodies this is a job performed by slaves rather than free men. The Empire of Amyria currently has over 400,000 slaves put to work around Tre'Ataat, many of which will never see freedom.
Velern

**Velern the Gravedigger** is one of The Twelve gods who make up the calendrical year. Velern has dominion of the the 12th month of the year during the cycle of Akat. Velern is the

neutral-evil god of death, bargains and fate. Velern is the final month during the cycle of Akat and marks the end of evils domain over the world. Velern is chief amongst all the gods of Akat.
Velern is often depicted as a quick witted gravedigger who laughs in the face of mortality. Followers of Velern are solemn guardians of graveyards and funerary rituals who tend to the tedious and inevitable process of burying the dead. Velern often descends into the world of Trea in disguise to trick gullible mortals into entering a one sided bargain with the god of death. Never satisfied, Velern greatly delights in trapping foolish souls into even more and more elaborate schemes. The worship of Velern is mostly tolerated around Trea. The gravediggers of Velern —although guileful— are a necessity in the lands of Trea where death meets every man.

Velern is the personification of the death of the god Ouros that is yet to happen. Ouros has foreseen his death and his inevitable role as the god of death. At every turn he attempts to alter his fate and remove Velern from the existence. Because of this, Velern and his followers represents the antithesis of everything Ouros stands for. In place of Ouros’ pursuit of order, Velern weaves chaos and in Ouros’ cogent existence within the realms of time Velern's abstraction within temporal reality betrays the laws of time itself.

## Church of Velern

   The church of Velern operates in the forefront of civilized life, which is unusual for many of the gods of Akat. The Graveyards which the followers of Velern diligently tend to are a necessity and are oftentimes tolerated for their utilitarian purpose. Beyond this duty however, the followers of Velern often deal in pacts and contracts which are designed to deceive and exploit. For the followers of Velern everyone's fate has already been written and the pacts and contracts are not deceitful or immoral and instead are a way of guiding people towards their fate which they may otherwise attempt to elude. Because of the sinister reputation the Gravediggers have garnered, they oftentimes adopt disguises to mask their relation with the god of Death when dealing with 'lost fates'.

The Church of Velern is a hierarchy structered in the following order;

#### Church of Velern Titles

 Abbot
 Scion
 Cardinal
 The Black Apostle
House Domdranus

Banner of House Domdranus depicting The Dragon of Domdranus

House Domdranus is one of the great elven houses of Thel'Darion. The familial city of Yeor Domdran is the seat of the House Domdranus and is one of the largest and wealthiest settlements on Moro. The High Elves of House Domdranus are the wealthiest in Thel'Darion, mainly as a result of their ownership of the Blackfeather Trading Company, a business that holds monopolies in many markets and is responsible for a large part of all trade in western Moro. House Domdranus holds extreme control over commerce in Thel'Darion. Almost every merchant vessel that does business in Thel'Darion has most likely passed through the trading hub port in Yeor Domdran. Anything that has ever sparked greed in man, has once sailed on the back of a Blackfeather ship.

House Domdranus is lead by Caenn Estella Domdranus, grand-daugther of Caenn Shandra Domdranus, founder of the Blackfeather Trading Company.

## Role in the Blackfeather War

The Blackfeather War is a conflict fought between House Domdranus and allies in the Blackfeather Trading Company against wild elf insurgents. The conflict began during the expasion of Blackfeather operations into wild-elf territory. The Blackfeather company insits that since the wild-elves hold no governement they do not hold any claim on the land which contains rich spices. The wild-elves, although nomadic and lack any central government, vehemently claim that the rich fields of Redsang spice belong to them as it holds massive singifiance in their ritual culture.

   The Kingdoms of the North relunctly side with House Domdranus as a result of their massive reliance upon the commodity. Other nations, such as the Kingdom of Mbaala and the Chiefdom of Mocacahuah have sided with the wild-elves and supported their attacks on the Blackfeather fleet and army.
Aatanen

## -IX-

### Title

The Anvil of Ash, The Burning God, The Volcanic Smith, The Breaker of Worlds, The Scorcher of Life

### Portfolio

Fire, Volcanoes, Rebellions, Anarchy, Wildfires, Chaos, Destruction

### Worshippers

* Anarchists
* Druids
* Rebels
* Tyrants
* Those from the plane of fire
* Devils

### Opposition

Tanat

**Aatanen the Anvil of Ash** is one of The Twelve gods who make up the calendrical year. Aatanen has dominion of the the 9th month of the year during the cycle of Akat. Aatanen is the god of Volcanoes, Fire, Rebellions and Anarchy.

> *"Our God; in flames. Order; in flames. Life; in flames. A World; in flames."- prayer of the ash priests*
>
>

## Church of Aatanen

Followers of Aatanen accept chaos is a fundamental catalyst in the reformation of society and the genesis of the natural world. Followers of Ataatan are usually political or martial figures who conjure chaos for its power of change. Aatanen is worshipped primarily amongst anarchists, revolutionaries and generals. Aatanen's symbol depicts an erupting volcano and rituals involving fire and the chaos of nature are commonplace in the Church of Aatanen.

## Church Pseudo-Hierarchy

Due to Aatanen's dogma of pure chaos any semblance of structure within the Church Hierarchy is non-rigid. Instead, those within the Church adopt a position of power by subjugating those beneath and forcing them to respect their authority. Authority is held by the strong and all those beneath those in power are constantly working to eventually overthrow the authority. As a result, it is possible for someone to move up and down the church hierarchy quickly and easily as they rise and fall from their position of power. The Church Hierarchical titles are thus related to how many people are above you in power rather than your titular peers.

 Scorcher
 Ashbrother/ Ashsister
 Emberlord
 The Breakers of the World
* Breaker of Beasts
* Breaker of Nature
* Breaker of Order
 The Breaker of Gods

### The Four Breakers

The Four Breakers are the four most powerful members of the Church of Aatanen all distinct for wielding an artifact of Aatanen. All the artifacts are made from fragments of Aatanen's anvil which he strikes once every epoch to cause Tre'Ataat to erupt. The Breaker of Beasts wields *Beastbreaker*, The Breaker of Nature wields *Lifebreaker*, The Breaker of Order wields *Worldbreaker*, and the most powerful of the four, The Breaker of Gods wields *Godbreaker*.
Mr. Miller

* Solar
* Human
* Archfiend

**Mylariem Eveningstar** also known as **Mr. Miller** or William Miller was an Archfiend who served as the final leader of the Millers organized crime gang in Blackbog and the sole person responsible for bringing Blackbog and its citizens to the seventh layer of Baator, Maladomini. Mylariem was formerly a Solar who presided in the 6th Heaven of Jovar in the Heavenly City where he was renowned for his might and beauty. After he lost his eye and suffered facial disfigurements fighting fiends of Baator he was shunned for his loss of beauty and his imperfect form. Instead of accepting his new lesser position in the Heavens he instead demanded vengeance for those who shunned him. Being one of the strongest Solars in the 6th Heaven Mylariem vanquished his celestial foes who critiqued his new imperfect form. After committing a deed unbefitting the true goodness of the Celestial Heavens he was cast down, cursed to fall to the material plane in his unholy perdition as his wings failed to support him, burning away.
Wajah'an

The Wajah'an also known as changelings in Morwan and Redweni or Doppelgänger in Holst, are a race of biologically engineered spies and assassins who were once enslaved to the Zath Caliphate of Al-Maraf for the purpose of hunting down traitors and informants to the corrupt government. Since the revolution in Al-Maraf which abolished the Caliph of Zath the Wajah'an have been liberated and now are seen as a free race, liable for intergration into society.
The Great Gates of Vernus

The Great Gates of Vernus is the largest fortress and fortified wall on Moro. The g The Gates are one of the 8 wonders of Moro.

The Gates were constructed during the rule of Emperor Murarius the Maker in the year 613 5th epoch. The Gates were initally created to contain the tribes beyond the Vernus Valley advancing into Amyria in the narrow passageway. The Gates have been heavilly defended since their construction over 800 years ago, and despite it changing purpose, is of great stategic value to the Amyrians in their conflict with the Haziris.
The Grand Chausian

**The Grand Chausian** or officially as **The Grand Chausian Republic of La Magra** is a faction of master performers such as musicians, artists and actors. The Grand Chausian is a faction that promotes the study of artistic techniques and is where many of the world's greatest bards and actors are trained. The Grand Chausian is a travelling act that tours all of Moro every 4 years putting on a brilliant display of musical ballads, dramatic plays and masterworks of the visual arts.

The title of 'The Chausian' is an honour given to the most gifted performer in the faction.

The Grand Chausian is a faction that also has close ties to the Goddess Meriala, who they revere for her influence over music.

## Influence

The Grand Chausian, when it was founded over 300 years ago, started in a small tavern on a small isle off the coast of Vurbrannt and was made up of less than 10 members. The Grand Chausian has since grown immensely and now, because of their massive influence, has taken control over the island of Magra and the city of La Magra. The Republic is led by the leader of the Grand Chausian known as Grand Bard Lucienne the Chausian. Lucienne is widely considered one of the world's greatest performers alive. She is known for being one of the best violinists to ever have lived and is a legendary actress who can drive crowds to tears without a word.

The musicians of The Grand Chausian, thanks to their devotion to Meriala, have the power to see and influence people's dreams. Lucienne the Chausian is a master oneiromancer who can look into people's dreams and turn unpleasant nightmares into joyous dreams. She can even descry the future to a limited degree within her own dreams as Meriala reveals possible realities to her as she sleeps.

## The Eternal Song

The Eternal Song is a tavern in the city of La Magra where all the previous instruments of The Chausians are on display. Every night at midnight in the tavern the instruments come to life and play a song for one hour. Every night patrons flood into The Eternal Song for a chance to hear the brilliant song the instruments play.

Sometimes when a member of the Grand Chausian dies they will offer their body up to be made into an instrument such as giving their skin to be stretched for a drum, their bone for the bow of a violin or their hair for stringed instruments.
The Jackal of Amyr

The Jackal of Amyr is a mysterious figure who wields the Starblade Severence. The Jackal of Amyr is the Hand of Velern and can be seen closely following his god's practices. His starblade, Severence is unique in the fact that it takes the form of a scythe and not a sword or axe as all other Starblades appear to be. Almost nothing is known of this force of death apart from his victims are usually powerful leaders or nobles. His first string of attacks were during the Atenic war, mainly targeting high ranking Amyrian generals, earning him his sobriquet. Initially it was believed he was an agent of Hazyr, however, his attacks continued after the conclusion of the Atenic War, and was even known to frequently target Haziri targets. His motives are completely unknown and it appears he operates in accordance to the Church of Velern, although his position in the church is undocumented and denied.

## Theories

The Jackals skin is unnaturally pale, and his voice is strangely emotionless leading some to believe that the Jackal is one of the Wajah'an, or changelings. This theory holds credence due to the fact that the Wajah'an are exceptional fighters and are specifically created for tasks of assassinations and espionage.
Morosian Writing Systems

## Common Script

Languages that use the Common script
 Holst
 Redweni
 Amyrian
 Thimblian

## Thel'Dari Script

Languages that use the Thel'Dari script
 Sangrysar (Bloodspeech
Primarily amongst the Thel'Sangri
 Vrakkan (Blackspeech)
 Saelisar (Highspeech)
to obfuscate speech while in the presence of 'lesser races'

## Haziri Script

Languages that use the Haziri Script
 Marafi
 Dahnesh (Desert Dwarven)
Anatal

Anatal the **Face of Madness** was a deity who, after seeing the death of The Twelve, commonly referred to as the Prophecy of Velern, went mad and began constructing strange monuments on Trea to house his fears. Anatal's most famous creation is the Pillar of the Broken God, a massive tower of flesh constructed to house an infinite library. The contents of the library were Anatal's collection of secrets which he sought to shelter from the rest of the gods. His madness and paranoia around his death during the Prophecy of Velern ultimately led him to infuse his divine essence into his various creations to await the destruction of the gods so he may live. Anatal's essence lies dormant in his creations awaiting the death of the gods so he may return again. His essence in the structures is a deeply corrupting presence and his divine insanity permeates the horrifying monuments to his madness.
Zath

**Zath the Master of Monsters** is one of The Twelve gods who make up the calendrical year. Zath has dominion of the the 7th month of the year during the cycle of Akat. Zath is the god of monsters, corruption and artists. Zath is the first month of the cycle of Akat and marks the entrance of evils domain over the world.

## Dogma of Zath

Zath the creator of all monstrous beings treats his role as creator of monsters with an artistic focus. Zath believes all monsters who Inhabitat Trea are his works of art and strives to create the most horrifying creature as his magnum opus. Followers of Zath attempt to capture the most diabolical characteristics of Zath's creations to aid in Zath mission of creating the most horrifying being known to Trea. Followers of Zath enact their god's will by completing portraits of mortals which impart their deepest fears onto the canvas. To the followers of Zath these portraits are swelling masses of horror, resembling pure emotion of fear, but to mortals, these portraits simply reflect themselves in an uncanny depiction.