recursal/Fanatic-Fandom huggingface dataset:
Hnuwei Macrocorporation

Hnuwei Macrocorporation, optionally stylized as Hnuwei MCo. - Deviation from these two forms of address is punishable at EDJ discretion

## General information

### Capital

Flotilla Bliss* Location 1
* Location 2
* Location 3
* Location 4
* Location 5

### Currency

* Qetan
* Batqetan
* Krat
* Batkrat

## Chronological information

### Date established

Roughly 900 Auturian years before the Terminal Era

### Notable events

Subotan climate crisisUnitary War

**Hnuwei Macrocorporation** (also known as **Hnuwei Co.**, **Hnuwei Company**, and self-branded as **Hnuwei MCo.**) is an advanced corporatocracy that controls the western border of what was once Zethrite-controlled space.

Considered a society of materialists and cutthroats, Hnuwei's territory is home to most of the Beauros race, most of whom have been long since removed from their nomadic Ohni-kahn roots. Hnuwei's society is dominated by rampant consumerism and classism, a culture which has thrived for thousands of years and is even the Beauros homeworld's ultimate cause of death. The corporation has learned nothing from the experience despite the mass exodus they themselves organized to ensure the species' survival nearly a millennia ago. This exodus led to the establishment of the Flotilla Bliss as Hnuwei's collective mobile capital, a group of five (originally six) colossal colony starships.

Formerly an independent state, Hnuwei was goaded into an alliance with the Delrii Unitary State in the early years of the Unitary War, in which they acted as a largely passive supplier of goods and supplies to the Unitist front. Following the disastrous Battle of Crosta and the loss of one of the Flotilla Bliss however, Hnuwei cut all ties with the Delrii and defected to the Court of Gzahn, taking direct action in the conflict and aiding the Court's forces. In the wake of the war Hnuwei now acts as one of the Court's most prominent trade partners, and its Board of Executors continues to harbor hatred for the Delrii - who remain a favored target of covert attacks by the corporation.

Hnuwei MCo. possess some of the most advanced technology in the Black Rim, including powerful medicine, sophisticated robotics, and even hardlight. These technologies are rarely ever applied in practical ways however, as the various Corporate Groups that make up Hnuwei engage in constant infighting over patents and intellectual property related to these advancements, preventing widespread usage of many an invention.

Robotics is a favored part of Hnuwei stock, and the corporation maintains a vast array of automaton models designed for a variety of purposes. Several military and police-oriented models are routinely exported to the Court of Gzahn.
Delrii Confederacy

The Flag of the Delrii Confederacy

The Delrii Confederacy is a stratocracy located in the Far-Reaches of the known galaxy that is currently competing with the LIW for control of the Delrii race and their planets.

Founded after the fall of the Delrii Unitary State, the Delrii Confederacy is divided into a series of five military dictatorships ruled by: Tasinit, Gau, Santer, Egis, and Romviri. The first of which is at the head of these dictatorships.

The Confederacy was founded primarily to wipe out Unitism, the ideology that the Delrii Unitary State was based upon, and the ideology still in some ways perpetuated by the LIW. The Confederacy was also founded to promote a slow transition to democracy rather than quick one, as their rival would prefer.

Although the Confederacy has portrayed itself as the savior of the Delrii race, they are accused of countless war crimes and even genocides.
Grav Special Taskforce-049B

**Grav Special Taskforce-049B**, typically referred to as **Taskforce-049B** or informally as just **Taskforce-049**, is an experimental elite Grav special operations taskforce. Based out of the prototype exploration vessel *Hask*, the Taskforce is a recent commission of the Rocz, and is a long-term social and logistical field test designed to study the efficacy of multispecies Graven Taskforces and Pods.

Looked down upon with varying degrees of disgust and envy amongst other branches of the Court of Gzahn's military and even the Graven themselves, Taskforce-049B incorporates skilled non-Szekh operatives from across the Court's newfound sphere of influence in the wake of their victory in the Unitary War; Some of these operatives even recently receiving the title of Grav themselves.

Predominantly tasked with maintaining the stability of the Court of Gzahn's newfound empire, Taskforce-049B was assembled out of the reorganized remains of Grav Taskforce-049A, a largely unremarkable Taskforce disbanded during the Unitary War.

## Personnel & organization

* Kha Navrosz - Commanding officer
* Fen F'nekh - Lieutenant
* Zev Kharan -
* Belazur - Grecken commander
* Lightfound-Sun-and-Star - Communications officer
* Ha'vel'bae'lep - Engineer, Humble

### The *Hask*

*Main article: Hask*

e
Belazur

**Belazur** is a Grecken general and King that lead Grecken armies against the Court of Gzahn's forces in the waning years of the Unitary War. Now serving among the crew of the starship *Hask* as a Grav operative in Taskforce-049B, Belazur retains a position akin to his old commander title, though only of the Hask's Grecken forces.
Beauros

## Beauros (*Exarescet saltator*)

### Distinctions

Trilaterally symmetrical body structure; Three heads which are each an individual and control a facet of the body; Color-changing skin; Large frill-like petals; Deaf, but possess voices considered appealing, most prominently by Zethrites

## Sociocultural information

### Homeworld

* Subotah (formerly)
* Flotilla Bliss

### Technology level

Dozon-Daxett: Category D3Treaty of Zoz: Level 3

### Languages

Ahmase, Honoh Dah, various tribal dialects

### Major entities

Hnuwei Macrocorporation

The **Beauros** (IDA taxonomy: *Exarescet saltator*, meaning "*Withering dancer*") are

## Culture

### Ohni-kahn

*Main article: Ohni-kahn*

a

### Government

*Main article: Hnuwei Macrocorporation*

b
Ur-Ghast

The **Ur-Ghast** is a boss that was added into the Twilight Forest Mod for Java Edition, but then moved on to MCU. In MCU, it is a boss that is fought on top of the Ur-Ghast’s Tower in the Nether, but in Twilight Forest, it is fought on top of the Dark Tower. It appears as a large, supernatural creature with many large, waving tentacles. The tentacles, unlike other ghasts, are jointed and are known to bend. Its sides appear to be covered in blood. This creature resembles the Carminite Ghastguards, due to their ability to stalk players, as well as the normal Ghasts, but is much larger and much more dangerous.

### Fireballs

The Ur-Ghast's main and signature attack. Like all Ghasts, it can shoot fireballs at the player, but it will shoot three of these at once. Deflecting these fireballs is possible, however it is dangerous to do so because only one fireball is likely to be deflected while the rest of them will explode around the player. The Ur-Ghast will only shoot fireballs if the player is in view, so taking shelter frequently is advisable.

### Summon Minions

The Ur-Ghast has a special ability to summon Carminite Ghastlings by the explosion of a fireball or, if in the Overworld, a lightning bolt. They are weaker than regular Ghastlings, since a hit from any weapon could kill them. Players are advised to be very cautious when they hear the fireball explosion (or lightning strike) of a Ur-Ghast during its tantrum phase.

### Tantrum Mode

Note that this mode occurs when it is below half and above quarter of the total health remaining. Once it goes below this threshold, it will leave Tantrum Mode and resume attacking with Fireballs.
Rozoron

## Rozoron (*Pius ingenio*)

### Distinctions

Transparent membrane skins, wide spider-like stance, visible quadruple-lobed brain, triple-segmented body, trinocular eyes

## Sociocultural information

### Technology level

Treaty of Zoz: Level 3Dozon-Daxett: Category D4

### Major entities

Prime Judiciary

The **Rozoron** (IDA taxonomy: *Pius ingenio*, meaning "*Loyal genius*") are a crustaceanoid species with vaguely cetaceanoid traits. Crafty, resourceful, and reclusive, Rozoron hail from the unnatural, cavernous waterworld of Fozox Ze.
Zev Kharan

**Zev Kharan** is a veteran Grav serving aboard the starship *Hask* as a member of Taskforce-049B. He is the father of Ha'vel'bae'lep, and is the person responsible for her induction into the Graven. As a member of Taskforce-049B, his designated combat role in infantry pod makeups is advanced shock trooper.

A former member of the original Taskforce-049A, Kharan was one of the last surviving Graven of the Taskforce at its disbanding shortly after the Battle of Crosta. He was former mate of fellow Grav podmate Barsz Garkzisz, who was lost in the ill-fated Virtahk Diplomacy Expedition during the Unitary War.
Drowned

Ranged (with trident):
 Easy: 7
 Normal: 9
 Hard: 12

**Drowned** are hostile, underwater variants of the zombie that were added to Minecraft as part of 1.13 - The Update Aquatic.

## Behaviour

The drowned mob, much like other zombies, uses melee attacks, but can also kill the player at range if armed with a trident. They can also destroy turtle eggs since they hunt baby turtles.

When a drowned is in water and it is day, they will stay in the water until a player enters. They will not leave as they

will end up burning in sunlight, and will give up killing the player. However, they will stand with their upper bodies out of the water.

When in water, they will only swim if a player or villager is in the water with them. Otherwise, they will walk at the bottom of the water because they are unable to drown. They can spawn with a Trident, Nautilus Shell or a Fishing Rod, and can drop one if equipped. They also can drop Rotten Flesh, and as an occasional drop, a nautilus shell, without even holding one.

It is also possible to find them in caves, provided there's a flowing water source, such as a river or hole leading to an ocean nearby.

It is confirmed that drowned will break wooden doors in hard mode, and will attack villagers. Baby drowned will also have jockey variants.
Pig

**Pigs** are passive, animal Mobs that spawn in grassy areas of the Overworld.

## Behaviour

Pigs are passive mobs that roam around the grassy plains of the Overworld. Hitting a sow will cause it to flee for a short while, but boars will fight back. Additionally, pigs make an "oink" sound when they walk around. These swines are also good for gathering Porkchops while farming.

## Breeding

Pigs have to be fed carrots, potatoes, and beetroots to

enter love mode. When two pigs are in love mode within 16 Blocks of each other, they make a piglet. It takes one full Minecraft day (or 20 minutes) for the piglet to grow into an adult pig. Of course like most Minecraft mobs, the piglet has its own model.
Lana Summerhayes

## Lana Summerhayes

### Siblings

Hector Effanga
 (paternal half-brother)

### Grandparents

Dennis Richardson
 (maternal, deceased)
 Helen Cunningham
 (maternal)
 Henry Summerhayes
 (maternal)
 Margot Summerhayes
 (maternal)

### Uncles

Tom Cunningham
 (maternal)

### Aunts

Mandy Richardson
 (maternal)

### Great-Aunts

Joan
 (paternal)

### Cousins

Grace Hutchinson
 (paternal, deceased)
 Ella Richardson
 (paternal)
 Matilda Morgan
 (paternal)
 Steph Cunningham-Lomax
 (paternal)
 DJ Osborne
 (paternal)
James Cunningham

## James Cunningham

### Siblings

Chloe Cunningham
 (sister)

### Grandparents

Ken Barlow
 (paternal)
 Susan Cunningham
 (paternal)

### Great-Grandparents

Frank Barlow
 (paternal, deceased)
 Ida Leathers
 (paternal, deceased)

### Uncles

Peter Barlow
 (paternal)
 Daniel Osbourne
 (paternal)

### Aunts

Susan Barlow
 (paternal)
 Tracy Barlow
 (paternal)

### Great-Uncles

David Barlow
 (paternal)

### Cousins

Adam Barlow
 (paternal)
 Simon Barlow
 (paternal)
 Amy Barlow
 (paternal)
 Nancy Barlow
 (paternal, deceased)
 Bertie Osbourne
 (paternal)
Fozox Ze

**Fozox Ze**, known in ancient history as simply **Ze**, is the homeworld of the Rozoron. Fozox Ze is the only planet in the Moza Fozox system, and is a cavernous, enigmatic waterworld. Renowned for its vivid teal water, the planet is governed by the Prime Judiciary, and thus the secretive power cabal OMENONTO.
Szekh

## Szekh (*Thorax laneus miseris*)

### Distinctions

Large bisected proboscis organ, carapace segments covering body, long antennae, long barbed and club-like arms, fur covered collars and shins.

## Sociocultural information

### Technology level

Treaty of Zoz: Level 3Dozon-Daxett: Category D3

### Languages

Hansz, Czask, Molkh, Kolariy, Narodt, Ryr, etc.

### Notable individuals

* Hask Zrnsz
* Kha Navrosz
* Fen F'nekh
* Zev Kharan
* Nzel Szen

### Major entities

Court of Gzahn

The **Szekh** (IDA taxonomy: *Thorax laneus miseris*, meaning "*Wretched jumper*") are the greatest and most powerful mosquito gamers in the known galaxy. We need to cleanse the galaxy of all viruses.
ZbyCir

**ZbyCir** is a contestant on *Survivor: Pagong*.

### Host Opinion

Zby, didn't do much this season! I mean sure she got far by floating but she didn't prove much to the game. I understand she couldn't attend the sessions but she should have at least sent vote lists & have a social game.

Strategic Game: 0.5/10

Social Game: 0.25/10
Unitism

**Unitism** is an interstellar fascist movement centered around the idea that corporations and businesses should have their shares equally distributed amongst their employees, allowing the free market concept to be maintained whilst avoiding the greed and excessive resource-hoarding they allege capitalism encourages. In essence, Unitists believe that this allows the formation of true unity.

Unitists, like fascists, also emphasize the "New Man", however they believe that the New Man should be shaped by the new society they aim to build with their economic policies rather than by government propaganda and pressure. Unitists (as denoted by their name) also advocate for national unity, as well as nationalistic and militaristic policies, believing they help unite the nation against their common enemies and help push the state closer to its goals. These ideas constitute the *Three Pillars of Unitism*, a philosophical concept described in their founding book, *Pepp Katal.*

The ideology itself has garnered extremely negative attention in the Black Rim following the catastrophic Unitary War, in which the Delrii Unitary State and Court of Gzahn battled for control of the Black Rim. Though the conflict was ultimately a culmination of decades of Szeko-Delrii blood feuds, the Unitist philosophy is often cited as a primary instigator of the war due to its association with the Delrii Unitary State.
Zokoi

## General information

### Activities

Suppression of SkalkPiracy, espionage, sabotage, extortion, weapons trafficking, assault, murder, racketeering

## Members

### Underboss

Judge Lightfound-Sun-and-StarJudge Faber-of-Strong-Judgment

## Chronological information

### Notable events

Occupation of Ozkheth

**Zokoi** (Horozak: **Duty**) is a clandestine organization composed largely of Rozoron refugees, criminals, and other exiles hailing from the Prime Judiciary.
Siren

A Siren in its Mermaid Form

**Sirens** are coastal, hostile mobs that spawn on Siren Islands and rarely near beaches.

## Behaviour

1 to 3 Sirens will usually be found on Siren Islands, while only 1 to 2 can be found on the shores of beaches. Sirens will usually appear as gorgeous humanoid beings with hair that can either be red, blonde, or black, known as their Mermaid Form, and will just wander around and sing

songs. However if the player gets too close to a Siren, then they will turn into creatures with scaly skin, glowing green eyes, tainted hair, and will have a snapping maw with jagged teeth, known as their hostile form. On land, they are a tiny bit slow, but in the water, they can move pretty fast, but Sirens will usually not sing any songs while underwater, but if you still get close, then they will turn hostile. Sirens are usually hostile towards Pirates, symbolizing how real-life Sirens attract boats to them, and mobs like Drowned & Emerged are hostile towards Sirens because, as the Minerrant Ultimate Guidebook states, “Drowned & Emerged will try to kill Sirens because they are taking revenge on them after they used their beautiful songs to kill them”. Different types of Golems are also not affected by the Siren’s singing voice, as Golems will just charge at them and try to kill them.
Lightfound-Sun-and-Star

**Lightfound-Sun-and-Star**, or more commonly just **Light**, is an espionage specialist, mercenary, and Judge-rank operative in Zokoi. She officially serves as a communications officer aboard the *Hask* as part of Grav Special Taskforce-049B, though her duties extend well beyond that of the official designation and she often puts her illicit and illegal skills to use in service of the Taskforce.
Court of Gzahn

The **Court of Gzahn**, also known as the **Blood Court of Gzahn** (a misnomer, as the Blood Court is actually the state's governing body) or simply the **Court** is a powerful galactic state ruled by various major Szekh Highblood dynasties. Rising from the aftermath of the devastating Unitary War, the Court is now the dominant superpower in the Black Rim. Having only recently surpassed the now-fractured Delrii, their longtime rivals, the Court now faces the challenge of maintaining their newfound power in the Terminal Era. Growing instability continually proves a difficult obstacle for the Confederation of Allied Worlds, a post-Unitary War alliance of client states loyal to the Court. Doubts over their dominion loom over Highblood representatives, and much of the Court's ruling class have yet to be convinced that their territorial acquisitions will last.

As a result of these mounting issues the Court has become focused largely on the security of its new empire. To this end it has a hand in the perpetuation of the Delrii Civil War, manipulating the Delrii Confederacy and League of Independent Worlds so that no side may gain a true advantage over the other. This has locked the Delrii peoples in perpetual conflict and ensures that they cannot unite against the Szekh again. Operations to keep the civil war even-handed are often done through secret liaisons such as the Graven.

Historically at odds with Delrii states and factions, the Court of Gzahn was one of the two primary belligerents of the Unitary War and its ultimate victor. A highly imperialist and xenophobic country, the Court's existing bigotry reached a head during the War, and culminated in the rise of several prominent terrorist groups across formerly-occupied Szekh Border Regions.

Attempts have recently been made to bring alien representation to the Court itself, predominantly with the controversial appointment of representatives from the Three Kingdoms to the Blood Court. The Prime Judiciary and clandestine organization Zokoi are also viewed as potential candidates for official representation, despite the reluctance of both groups.
Zogoton

The **Zogotons** were an ancient, highly advanced species that once ruled through an **interstellar empire**, which encompassed much of the modern-day Black Rim.

Reigning as the Rim's dominant power millions of years after the disappearance of the Precursors, the Zogotons' millennia-long rule was brought to an apocalyptic end in an event known to the modern-day Black Rim as the AI War. The disaster saw most, if not all of Zogoton society wiped out, and relatively little of their original society survives in the modern age. Despite this, various factions claim to be the descendants of the Zogotons. The veracity of these claims is not well understood however, and as such the claims of most of these factions are not trusted by society at large.

What was once the Zogoton empire's territory now makes up the majority of Lawless Space, and as such many of the states and factions within it claim some sort of link to the once-prosperous civilization.
Kha Navrosz

**Kha Navrosz** is a Czask Lowblood who was born into poverty on the forge world of Narazt. He was accepted among the ranks of the Graven at the age of 16 after displaying considerable competence and resilience in the annual Trials on Narazt's capital of Szelgek.

He is the youngest of ten children brought up by the elder Captain Rukh Navrosz, a crippled veteran of the Army of the Court of Gzahn.
Lalaloopsy Hero Wiki

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Virtahk Empire

The **Virtahk Empire**, colloquially known by the Black Rim's populace as the **Virtahk Horde** or **Virtahk Swarm**, is an aggressive Virtahk pirate state located in western Lawless Space. Ruled by the enigmatic Meridians, the Empire occupies the majority of the Royal Nebula, a region of the Rim notoriously difficult for external starships to traverse. Despite their small size, this makes the Virtahk Empire far easier to defend than most other states, something it uses to its advantage in the deployment of raiding parties across lawless space.

Many Virtahk willingly deploy far outside the Empire's territory to act as pirates, in service of the Annual Meridian Tribute. Many of them form lives outside of Empire space, joining pirate or mercenary crews composed of other species, sometimes even forming friendships and families. Once every year however, they must take their spoils back to Entradak and present it to the ruling Meridians in exchange for supplies and gifts that will sustain them for the remainder of the Meridian year.

The ancestors of the Virtahk race were an organic species of cirripedes conquered and enslaved by the Meridians in distant history, with the majority of the population eventually being cyber-converted into early versions of the Virtahk. This historical incident (as well as the fall of the Zogotons) has led to the superpowers of the Black Rim, predominantly the various Szekh and Delrii states, developing an aggressive fear of artificial intelligence. Both sides fear the Meridians seek to one day do to the Black Rim what they did to the Virtahk ancestors - partially due to Virtahk experiments in cyber-converting other species -, though the Meridians themselves have little current interest in expanding the Empire.
Kira Aquila-Salazar

> "*I like the specimen you've chosen.*"
>
>
>

**Kira Aquila-Salazar** is the mentor and guardian of protagonist, Cati Abbott. She is a famous anthropologist and writer who travels the world for her work.

## History

In 1880, 20-year-old Kira left behind her friends and dreams to move away from her home in the north and marry her husband. Sometime later, her husband passed away from unknown causes and it was then that Kira realized how loveless her marriage was and how much she regretted giving up her dreams for him. She quickly left her home and began traveling the world becoming a renown anthropologist and writer. During her travels, Kira met a teenage Cati Abbott in the Amazonia and took her under her wing. Cati traveled the world with Kira as Kira taught her how to be a proper lady. Kira left her late husbands house to her so Cati could settle into a proper life while Kira continued to travel for work.

## Personality

In stark contrast to Cati, Kira is an extremely intelligent woman who comes from an educated background. Kira seems to have a bit of anxiety around strangers and is very aloof of them, often refusing to talk to anyone she hasn't been formally introduced to by someone else she knows. But after she is introduced to the person, Kira is very kind and formal with them. She absolutely adores Cati who is one of very few people that get to see the relaxed and humorous side of Kira. She loves children and will generously open her arms and home to any child in need without question.

## Physical appearance

Kira is of average stature with dark skin, black curly hair, and brown eyes. Unlike most characters in the series, Kira is always dressed in her best clothes and always carries herself with confidence.

## Relationships

### *Love Interests*

* **Sebastián Nero**: Cati introduced Sebastián to Kira and the attraction was nearly instantaneous, much to Cati's dismay.

* **Lord Lapierre** (previous): Lord Lapierre was a brief love interest of Kira's that Cati did not approve of. Cati describes him as an "undeservedly confident individual of little intelligence" who simply wasn't good enough for Kira.

* **Husband** (previous): Kira's husband passed away from unknown reasons. According to Kira, she never really loved her husband and only married him because that was what was expected of her. Kira put her dreams on the back burner to assume the role of a proper house wife during their marriage.

### *Friends*

* **Cati Abbott**: Kira met Cati in the Amazonia during her travels as an anthropologist. Kira took Cati in and taught her how to be a proper lady. Kira thinks of Cati as a daughter and would give up the world to keep her healthy and happy.

* **Kathryn Gabriel**: Kathryn is an old friend of Kira's and her most trustworthy tailor.

## References

1. ↑ Webtoon: Miss Abbott and the Doctor | Episode 49 | Retrieved January 1, 2021
Pillager

**Pillagers** are a type of hostile Illager mob that are equipped with crossbows. They were first added in Minecraft 1.14 in Java and Bedrock Edition. They are found patrolling the wilderness, in village raids, Pillager Outposts, and Illages. They can see and pursue villagers from 100 blocks away.

## Behaviour

Pillagers are armed with crossbows and attack by shooting arrows at nearby players, iron golems, villagers‌, and wandering traders‌. They shoot an arrow every 3

seconds at 6 blocks away. This can lead to pillagers battling neutral/hostile mobs due to an arrow hitting the wrong target, though pillagers will never attack each other. Pillagers can ride ravagers. Pillagers will attempt to specifically target villagers in a raid while they will run away from the pillagers and will change targets if an entity hits them within their firing range. Pillagers will switch to melee attack when fully submerged underwater. Pillagers don't attack when they don't have any weapons.
Peanut Big Top

Peanut Big Top is the greastest ringmastress and circus performer in all of Lalaloopsy Land. She is a silly prankster who spends most of her time practing new tricks or performing in a show. She can be a little bit clusmy sometimes which can mess her up but she comes on top at the end. Peanut is the older sister of little Squirt Lil Top. Her name is based off treats elephants love to eat- as well as a small circus tent that are the big tops! Peanut has a pet elephant.

Home: Peanut's circus
Woodland Mansion

Woodland mansions are full of loot . Remember to check them out!

The Evoker

An Evoker is a dangerous mob. It attacks with fangs and vexes. See category 3 for vexes.

The Vindicater

A vindicater is an axe man . They have an iron axe (sometimes enchanted ), which they may drop on death.

The Vex

A vex is a strange creature. They have a red crack in they’all body when they attack.
Donkey

**Donkeys** are passive mobs that can be ridden. In Update 1.6, donkeys can be spawned with a Horse Spawn Egg, and they are tamable. In survival mode, they can be found naturally in the plains biomes, along with their horse counterparts. They are one of five different possible mounts in the game as of 1.6.2, the other four being Horses, Pigs, Llamas, and Mules.

## Behaviour

Donkeys will roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the donkey may turn to look at them. Any donkey, even a wild one, will allow itself to be attached to

a lead without protest.

However, if the player attempts to saddle an untamed donkey, it will rear and flail its front hooves. Donkeys remain passive, even when hit. Donkeys will occasionally emit an audible braying sound. Donkeys, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, donkeys will slowly regenerate health.

## Breeding

Feeding tamed donkeys (a jack and jenny) golden apples or golden carrots will activate love mode.The offspring will be more spindly than their adult versions and will grow progressively larger with time until they reach their full size. The offspring will not automatically belong to the player who owns its parents.

Rather, it will be born as an untamed donkey and will need to be tamed after it grows into an adult. The foal can be fed to make it mature faster. Breeding two donkeys creates a donkey foal. Since all donkeys have the same texture, the offspring will look exactly like its parents when it is fully grown.
Zethrite

## Zethrite (*Hostes ferro*)

### Distinctions

Two limbs split into four past the elbow, two large digging tusks, large breathing orifice where eye(s) would be, immaculate sense of hearing, touch, smell, and spatial awareness, quick and dexterous motor control and hand-ear coordination

## Sociocultural information

### Technology level

Treaty of Zoz: Level 3Dozon-Daxett: Category D4

### Notable individuals

* (to be added)
* Zeth
* Ha'vel'bae'lep

### Major entities

Zethrite Great Houses

The **Zethrites** - roughly "**Children of the First**" - (IDA taxonomy: *Hostes ferro*, meaning "*Enemy instrument/tool*") are a reptilian-mammalian race from the color-streaked desert world of Cav'nya. A species of hardy, disorganized survivors, the Zethrite peoples are adept and resourceful, and were once poised for greater things in the galaxy until fate had its way with the race's progenitors, the Zethrites' status and potential nearly lost to time.

Modern Zethrites have a reputation as scavengers and scroungers among the Black Rim, due to skills developed in part due to their subterranean lifestyle and their sphere of influence yielding relatively little resources for them to use. This has made many of them naturally crafty with salvage, and this combined with their heightened senses makes many Zethrites some of the galaxy's best craftsmen, athletes, stealth agents, engineers, and artists.

They are mutual allies with the Beauros, partially because of a mutual sensual attraction the two often have for each other. The two communicate mostly through touch and shared sign languages. Zethrites consider Beauros to carry magical voices, while Beauros see Zethrites as one of the galaxy's most beautiful sights. In effect, both races appreciate the other in ways beyond their respective understanding.

Modern Zethrite culture has been gradually eroded by imperialist influence, predominantly that of the Szekh and Delrii, who have long extorted and manipulated the kingdoms to their own ends. In the Terminal Era, most Zethrite Great Houses are aligned with the Court of Gzahn.

## Culture

#### Zeth

*Main article: Zeth*

b
«Спящий минотавр»

Порция напитка - 5 серебряных

"Спящий минотавр" - таверна в центре Редвуда. Это двухэтажное здание, с красной черепицей. Она расположена на городской площади перед красивым гранитным фонтаном.

Ручка двери выполнена в форме красивого резного
рога, принадлежащего, судя по всему, минотавру. Прямо напротив входа в глаза бросается огромная улыбающаяся фигура минотавра в спальном колпаке, лежащая на гигантской бочке.

Она деревянная,
но искусно раскрашена, и поначалу может показаться,что настоящая. На бочке висит табличка "Кровь Минотавра" - название особого крепленного вина, производимого самим владельцем. Это чистое и ухоженное заведение, окна задрапированы бархатными занавесками, а на стенах висят
небольшие светильники и картины.
Fish

A Cod

**Fish** (not to be confused with the items already available in-game) are Mobs that were planned to be added to Minecraft in the 1.4.0 version. However, they were eventually added as part of 1.13 - The Update Aquatic instead, with many color and shape variants.

## Behaviour

Fishes, like any other underwater passive mob, will aimlessly swim in water. When a fish is near an obstacle it may resort to the fish turning in another direction. When a player blocks the fish’s way of swimming, the fish goes through the player. When killed, a fish will drop its food form, and as of 1.13.1, fish have a 5% chance to drop bonemeal as well.

If a fish is on land, it will flop on the ground like a guardian but would be rotated at an angle of 90°, and will eventually die, similar to squids. Pufferfish will puff up if a player gets near them, and will poison the player for 7 seconds if the player comes in contact with them. It is unknown if ocelots, polar bears, or dolphins will chase and eat the fish, or if the fish will swim away from them. Even though some fish schools don’t include that much fish, Sardine schools have the highest amount of fish in it. As a defense mechanism, the Sardine make a ball formation swimming around.
Merpeople

Two Farmer Merpeople near an Ocean Village Farm

**Merpeople** are humanoid, passive ocean mobs that spawn and swim around in Ocean Villages. They have different rolls, such as Nitwits, Farmers, Butchers, Leatherworkers and Guards and will spawn in their respective buildings. Merpeople are considered the Villagers of the ocean since they behave exactly like them, but they look and sound nothing like Villagers. Like villagers, you can trade with Merpeople, but of course, each merperson with each role trades different stuff. Merpeople also trade with Prismarine Shards instead of Emeralds.

## Behaviour

Merpeople are considered as one of the most intelligent of all underwater peaceful mobs. However, there are some factors that they are unaware of or pay no attention to. Unlike Villagers, Merpeople do not realize the day-night cycle, since they are underwater. Merpeople will attempt to avoid Sharks and Drowned. However, they do not attempt to escape any attackers except those two mobs. Unlike other mobs and like Villagers, Merpeople do not notice when they are set on fire when flopping on land, making any source of fire extremely dangerous to a Merperson when on land.

A Merperson’s village is quite unique. The houses are mostly made out of coral blocks and Seawood, as well as the farms have seaweed, but they can also include coral and Searoots. Mobs like Mercats and Prismarine Golems also inhabit the villages, but Prismarine Golems are a bit more rare then Mercats, as Mercats appear in all villages, and Prismarine Golems appear more frequently in Ocean Monuments. Guardians also will attack Merpeople, although Merpeople do not run away from them. Just like all Villages, there are also armoured and weaponed Merpeople, Merperson horsemen, Merperson knights, and Merperson kings. Unlike normal horsemen who ride horses, Merpeople horsemen ride Hippocampi.
Death Worm

**Death Worms** are edacious hostile mobs that spawn in Desert biomes, usually underground.

## Behavior

Death worms are hostile, and will attack everything that comes nearby, including players and dragons. When attacking, death worms will usually lunge out of the sand and extend their beaked tongue to snap at prey, dealing a considerable amount of damage (depending on how big the worm is). However, larger worms are known to occasionally lunge out of the sand in a manner so powerful that they launch sand over a wide area; how powerful this attack is correlates with the worm's size.

The largest death worms are colloquially known as **giant death worms**; they can withstand many attacks from the player before dying, their bite attacks do a lot of damage, and their sand blast attacks can leave large craters in the deserts. Death Worms will eat anything they come across. If they are at a small size, they can eat Filch Lizards, Fennec Foxes, Cobras, etc. If they are at full size, they can eat Husks, Villagers, Creepers, Camels, Pharaohs, etc. Death Worms also cannot be turned to stone of a Gorgon looks at them. If a block of TNT is dropped near a death worm, it will eat the TNT, only to explode and die a few seconds later.
Carminite Ghastguard

**Carminite Ghastguards** are large variants of Ghasts (the same size as the normal Ghast actually) that spawn rarely outside of Nether Fortresses and commonly outside of the Ur-Ghast’s Tower. They were originally added in the Twilight Forest Mod for Java Edition, and could spawn only outside of Dark Towers, but they have been added into MCU and they could now spawn in the Nether outside of the Ur-Ghast’s Tower. Ghastguards are bigger than Carminite Ghastlings and the same size as normal Ghasts, as well as do a similar stalking motion. Of course, since they are variations of the Ghast, they can drop Ghast Tears and Gunpowder.

## Behaviour

Since they are variations of Ghasts, they can shoot fireballs, float around, make cat-or-toddler-like noises, and screech. Of course, the fireballs can be deflected like

normal fireballs. They will open their eyes for a few seconds before they attack. They can be forced to stop their attack sequence by walking outside of their line of sight. There are also lots of turns and obstacles in the Ur-Ghast‘s Tower, making it easy to find cover. It is best to shoot them with an bow as they can fly. They can be killed easily with 1-2 fully drawn back arrows. Not only can Ghastguards spawn near the Ur-Ghast’s Tower guarding it, but it can also rarely be seen guarding other Nether Fortresses. Of course, Ghastguards are immune to water and lava, but can still drown, and are also immune to fire, helping be immune to the Brimspell (They can still attack a Ghastguard, but the fire it leaves behind won‘t affect the Ghast).
Cat

A stray tabby cat

mountain lions  are carnive animal Mobs. They can be found in austrlia stray or feral cats in the 1.14 update for Minecraft: Java Edition, but were originally untamed leopards in 1.13.2-.

## Behaviour

Stray carnivores are passive mobs that, just like ocelots, are skittish. Stray or feral cats could be found in villages as clowders, and you can tame them with raw cod, sardine, mouse, and bird meat and also, tamed cats have collars. Cats like to sit on chests, beds, and active furnaces, mirroring the behavior of real-life cats. While active furnaces are not affected by sitting cats, chests and beds are. If a cat sits on a chest, it cannot be opened, and if one sits on a bed, players will not be able to sleep in it, but if a player

happens to be sleeping, the cat will lay on the bed with you.

The only ways to stop a cat from sitting on a chest or bed are to lure them away with raw fish, put Glass blocks above it, or create a piston device to push them off. Also, if a window happens to be present in a house, a cat may sometimes look out of it. Cats may, in rare cases, teleport close to a player without any notable reason. This may be intentional, to prevent them from getting stuck or being unable to follow a player through the

same path (such as over a large hill or across gaps). A standing cat can breed with a sitting cat, but their kitten will always have the same pattern as the standing cat, rather than the sitting cat. Even though stray cats are passive, feral cats are neutral. If you happen to hit a feral cat, their whole clowder will become hostile and will start attacking the attacker. You cannot tame a feral cat, because they are wild.

## Breeding

Cats, like other mobs, can breed with other members of the same species. Two tamed cats must be close to

one another and at least one of them must be standing on their feet. If raw cod, raw sardine, raw mouse, or raw bird meat is fed to each of them, hearts appear above their heads, they will run toward each other and mingle for a bit. Shortly afterward, a small kitten will appear, whose pattern will match one of its parents. Cats can breed once every five minutes, and kittens cannot breed. Like most other mobs, Kittens have a new model and redesign.
Village Structures

Here are given fuller descriptions and pictures of the various structures found in a village. Village blueprints can be used to reproduce these structures manually. The descriptions below apply to plains villages. In other village types, some of the blocks are changed, for example desert villages use sandstone in place of wood and cobblestone in most structures.

"Tables" are made of both brown carpets‌ and wooden pressure plates.‌ Village buildings and farms never generate "floating", instead filling in a foundation down to ground level when necessary. Buildings generate a cobblestone foundation, while farms generate dirt.

### Wood Hut

Wood Huts are made of oak wood (as opposed to logs), oak planks, and cobblestone with an oak stair roof, a mini-porch, a cobblestone back porch, and glass panes for windows (have a chance of being white stained glass panes). Inside of the hut, there is only a table, chair, and any coloured bed. They will generate one villager of a random profession inside.

### Small House

Small Houses are similar in size to wood huts and are similar to them, but made with a roof window, flowers on the side of the windows, and a cobblestone floor. The house’s roof is the same as the Wood Hut’s, and have a second floor with two beds provided by ladders. As with wood huts, they generate with one villager. Unlike most other buildings, small houses now have a door, but so do not count as homes for villagers.
Filch Lizard

The **Filch Lizard** is a small, passive mob that spawns in daylight in sandy biomes, specifically Deserts. They first appeared in the Primitive Mobs Mod for Java Edition, but was then one of the mobs that made it into MCU.

## Behaviour

Filch Lizards will normally wander around, approaching players that carry precious materials, such as Diamonds,

Emeralds, Ender Pearls, Flint, Gold Ingots, Silver Ingots, Iron Ingots, & Lapis Lazuli, and stealing it from their inventory. Filch Lizards that hold an item stand on their hind legs with their frills out and will actively flee players. When hit, they will drop whatever they're holding and run away. They also have a 25% chance of spawning already holding a precious material. The MCU Guide Book states Filch Lizards as “The Material Theives of the Desert”, in which they do steal items from a player’s inventory to which they think is precious to them.
George Trott

## George Trott

### Grandparents

Keith Miller
 (paternal)
 Rosie Miller
 (paternal)
 Queenie Trott
 (maternal)

### Great-Grandparents

William Trott
 (paternal, deceased)
 Holly Trott
 (paternal, deceased)

### Uncles

Mickey Miller
 (paternal)

### Aunts

Dawn Swann
 (paternal)
 Demi Miller
 (paternal)

### Great-Uncles

Clint Beverly
 (maternal)

### Great-Aunts

Val Trott
 (paternal, deceased)

### Cousins

Summer Swann
 (paternal)
 Aleesha Miller
 (paternal)
Trollager

The **Trollager** is a large, hostile mob that spawns in dark places in the Overworld, such as caves. Trollagers are very powerful mobs, but the Minecraft Ultimate guide book said that Trollagers are also ”slow-witted”.

## Behaviour

As it said before, Trollagers spawn in dark areas of the Overworld. It senses nearby players through walls and attempts to attack them. It alternates between melee

attacks, throwing blocks from the ground at its target and smashing the ground, causing a Creeper sized explosion around it.

Even though Trollagers are massive and powerful, when a Trollager is exposed to sunlight, it turns into stone. In this state it becomes completely immobile and harmless, but becomes immune to any damage except

from Pickaxes. When it is not exposed to sunlight anymore (like covered by blocks or when it is nighttime), then the Trolllager will turn back into its normal form.

When the Trollager is killed, it will drop 1-2 Emeralds, with each rarer than the previous one. If it was in stone form it will drop 32 Stone instead.
Blazing Charger

The **Blazing Charger** is a hostile animal mob that spawns in the Nether. These blazing bulls are the sources of Blazing Beef & Fire Hide.

## Behaviour

Blazing Chargers are bulls that roam the Nether by themselves or, uncommonly, in small groups of 3-4. Blazing Chargers will attack players if in sight and if they attack a player, they can launch them in the sky dealing fall damage and damage from the bull to the player. However, Blazing Chargers will attack other mobs if the mob accidentally attacks it, unless if it’s a Ghast. Blazing Chargers can spawn mostly near lava pools to swim in or to relax. Even though Blazing Chargers are hostile towards players and try to kill them, they can get killed by Lava Serpents when bobbing in the lava, so calves attempt to stay out of the lava at some occasions. When attacked, they will not flee, and will attempt to track down the entity who attacked it.

## Breeding

Breeding Blazing Chargers are very difficul, and if you want to make it happen, go onto creative mode so you could feed two of them Nether Wart. After Nether Wart is fed, hearts will surround the bulls (Love Mode) and then two will walk up to each other, breed, and produce a calf. Blazing Charger Calves are not hostile unlike their adult counterparts, but instead they are neutral. If an entity were to attack a calf, including players, the calf’s parent or a nearby adult will respond and defend the calf, by damaging the entity until it gets a certain distance or if it dies.
Zephyr

**Zephyrs** are cloud-like neutral mobs that float around in the sky of the Aether at daytime.

## Behaviour

Zephyrs will fly down towards the player once the player has attacked it and blow air at them. This will launch the player into the air and without sufficient armor, the fall damage incurred is usually deadly. Due to this pattern, attacking and killing zephyrs would be far easier, given you can kill them before their wind attack. Zephyrs will also go a long distance and will start hurling cloudballs at you, which will do half a heart of damage. In the original Aether mod, Zephyrs were hostile mobs and would instantly die when night falls. But now, Zephyrs are neutral mobs that don’t die until night falls, but they will go under the clouds of the Aether, and then Tempests will rise and take their place, until the sun rises again. A new interesting feature for the Zephyr is that when it is a thunderstorm, and if the Zephyr is struck by a lightning bolt, then it will become a Tempest.
Vindicator

**Vindicators** are Illager mobs that spawn in Woodland Mansions, Illages, Illager Patrols, and Raids. They are one of five types of Illagers ("ill-willing villagers"), the other four being the Illusioner, the Evoker, the Pillager, and the Ravager.

The vindicator sounds like a villager, but with more of a grunting tone. They say "Hurgh," "Har-hum!" and "Hmph".

## Behaviour

When a vindicator see a player, villager, wandering trader, or Iron Golem, it draws an Iron Axe and charges at the target, attacking once in melee range. Its iron axe has a chance to be enchanted, scaling with the game's difficulty

level as with other equipment. When in pursuit of their target they will sprint toward them, slightly faster than the player's walking speed. When not attacking, they cross their arms similar to a villager, and don't show the axe in their hand.

A vindicator will not pursue the player through the iron door of any naturally occurring woodland mansion jail cells, and after a time, will cease hostility as long as the player remains inside.
Zombie Villager

Zombie Villagers are the hostile, undead variant of villagers. They occur when a villager is killed by a zombie. Zombie Villagers can be cured with a golden apple and a potion of weakness. When cured, the villager will reward you by offering reduced trading prices. Zombie Villagers can naturally spawn in two structures, the Zombie Village and the Abandoned Village