Loadouts

When fighting against the various Teams and Factions in Auto Age: Standoff, you will need to choose a vehicle. Your vehicle will also need to be well equipped #Modules will do just that, bring equipment and weapons to the forefront.

## Introduction

There are two main components of your Loadout; vehicles and modules.

Vehicle choice, or more specifically #chassis choice will affect how many hit points you have, along with your acceleration, top speed and the amount of #Build Points you have left to allocate to modules.

modules have three types, Weapons, Deployables, and Module Modifiers. Weapons inflict damage, deployables inflict damage or heal allies, and modules modifiers are passive abilities that can increase certain aspects of a vehicle's stats.

### How to use this Guide

This guide is meant to be a brief overview of how the loadout system works in Auto Age: Standoff. This is not meant to be an in depth guide to loadout creation, or a reference page for statistics. This page is solely meant for players who either have not yet used the loadouts system or are having trouble understanding it.

## Build Points

Build Points are the "currency" used in Auto Age: Standoff to build a loadout. Each loadout starts out with an allocation of 1,000 Build Points Both the #vehicles and the #modules cost Build Points, however #modifier modules are free. Before we start attaching modules however, we need to first choose a #vehicle.

## Vehicles

Vehicles can be divided into four categories. Light, Medium, Heavy, and Tower. These are abbreviated L-Type, M-Type, H-Type, and T-Type. As the names of the first three suggest, they are quite similar.

The T-Type is a bit of a special snowflake in the sense that it is restricted to using a unique Top Mount Module and despite having more health than any other vehicle, due to its incredibly slow speed it plays quite differently than any of the other vehicles. If you would like to learn more about the T-Type please see the Vehicles Page.

Here is a quick breakdown of the differences:

 H-Type | 14500 | 139 | 575

As you can see, the larger the vehicle the more health you get - but you also move more slowly and spend more Build Points.

Which option is best will depend on both your playstyle and the current situation. If you are a new player, the M-Type is a good middle ground to start with. If you find yourself wanting something faster try the L-Type - if you want more health try the H-Type. It will take a few games for you to figure out exactly what you like. Don't worry about it too much, one vehicle is not strictly better than another, you just need to find out what works for you.

## Modules

After choosing a Vehicle, we are ready to begin selecting which Modules we want on the vehicle. There are four Module Mounts that we can attach Modules to, and two Modifier Module Mounts which we can attach Modifier Modules to.

Each Module Mount has its own unique modules that can only be added to that mount.

* Twin Mount has Aim assisted Machine guns and slow firing cannons available.
* Front Mount has Rams available at varying strengths.
* Top Mount has Single Missiles, Group Missiles, and Auto-firing machines or cannons available.
* Rear Mount has Mines, Mobile Repair Stations (Area of Effect Healing), Self Repair (Self Healing) and Sentry Turrets available.

See Modules For a list of modules.