recursal/Fanatic-Fandom huggingface dataset:
Lifesaver

When HP is reduced to 0, HP is fixed at 1 for 5s. Killing any enemy within this duration will recover 50% Max HP and 50% Max Shield/Armor. This Occult Scroll is destroyed after triggering once.

Enhanced ( 100?): HP is fixed at 1 for 5s when taking lethal DMG, and recovers 50% Max HP and 50% Max Shield/Armor if any enemy is killed during this period (CD 120s).

### Unlock

Unlocked by default.

Lifesaver is an Occult Scroll.

After taking lethal damage, it is impossible to die for the next 5 seconds. Getting a kill during this time recovers 50% of your  Health? and  Shields? or  Armor?. However failing to get a kill within this time will not restore your Health and Shields/Armor, leaving you very vulnerable to taking lethal damage again.

After preventing lethal damage once, the scroll is destroyed.

This scroll does not show when it's activated in an obvious manner. This means it can activate without you realizing it, leaving you vulnerable to the next lethal hit you take. A good idea to make sure you've still got it is to check your scrolls after a battle in which you took heavy damage.

This scroll cannot be dropped.

**Enhanced**: Scroll no longer breaks after a single activation. Instead it goes on a 120 second cooldown.

## Synergies

### Positive

* Life Guardian will activate first, preserving Lifesaver for another time.
* Resolute increases movement speed by +50% and weapon damage by +25% while Shields/Armor is 0.
* Terminal Lucidity Resets the cooldown of all skills after losing 20% or more max Health in a single hit.
* Berserk Soul increases Lucky Shot Chance by up to +49.5%.
* Bloody Ammo will fire extra shots for free while Health is at 1.
* Capacity Overdraft will let you use Secondary Skills for free when you have 0 Secondary Skill charges and Health is at 1.
* Deadly Counter causes all hits to become critical hits for 3 seconds after taking damage.
* Spirit Feline,  Lightless Shield,  Heavy Shield and  Airbag may prevent lethal damage first, preserving Lifesaver for another time.

### Reduced Positive

* Triple Comeback activates after Lifesaver, causing Lifesaver to be consumed when you only have 50% max Health and Shields/Armor.

## Update History

* 03/26/2022 update: Enhanced version no longer restores 100% Health and Shields/Armor after 5s. Instead it can be used repeatedly on a 120 second cooldown.
Heavy Burden

The higher the Max HP and Max shield/armor are, the lower the movement speed is. (Decrease up to 20%)

### Unlock

Unlocked by default.

Heavy Burden is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

The higher your maximum  Health? and  Shield?/ Armor? is, the larger the decrease to your  Movement Speed will be.

Every 15 maximum Health and Shield/Armor will decrease your movement speed by -1% (up to -20% at 300 total Health and Shield/Armor).

This makes being durable particularly problematic, since your higher stats may result in you getting hit more often.

## Synergies

### Positive

* Any movement speed increase will help counter the effects.
* Snow Boots cancels the slow effect.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Devil's Covenant,  Triple Comeback and  Deadly Curse reduce your maximum Health and/or Shield/Armor, reducing Heavy Burden's penalty.

### Reduced Positive

* Elemental Shield,  Survival Instinct,  Iron Scud,  Nova Shockwave,  Voltaic Aegis,  Super Charge,  Sword Guard,  Unfathomable Ocean,  Sanguine Relic,  Fountain of Life and  Veteran will slow you down even further by increasing maximum Health and Shields/Armor.
* Heavy Shield will slow you down even further briefly after being hit, but may still negate any extra hits.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance and slows you down further.
* Paranormality doubles Shields/Armor but sets Health to 1, which may increase or decrease your total, slowing you down or speeding you up depending on what is higher.

### Negative

* Heavy weapons that decrease movement speed will make dodging enemy attacks even harder.
* Old Battle Boots will slow you down even further.

## Notes

* Since each Hero has different Health and Shield/Armor base stats, and Talents increase them further, the base penalty can vary widely.  Lei Luo receives -7% to -10%,  Li receives -6% to -11%,  Xing Zhe and  Nona receive -7% to -12%,  Tao receives -8% to -12%,  Zi Xiao receives -9% to -12%,  Crown Prince receives -8% to -13%,  Ao Bai receives -8% to -14%,  Qian Sui receives -10% to -14% and  Qing Yan receives -9% to -15%.
Sanguine Relic

+50% Max HP, -50% DMG Resistance, recover 30% lost Total HP for each hit dealt (CD: 0.5s).

Enhanced ( 100?): +50% Max HP, recover 30% lost Total HP for each hit dealt (CD: 0.5s).

### Unlock

Kill Longbowman 50 times on elite or higher difficulty.

Sanguine Relic is an Occult Scroll.

Provides +50% max  Health?, and restores 30% of lost total health when you deal damage. While the healing has a 0.5s cooldown, hitting enemies constantly will eventually restore to full.

However damage resistance is also decreased by -50%, causing you to die faster if damage can not be done to enemies fast enough. This damage is also applied to  Shields? and  Armor? despite not being restored by the life-steal effect.

This scroll works better for characters with high health, like  Ao Bai and  Qing Yan.

**Enhanced**: Removes the damage resistance penalty.

## Synergies

### Positive

* Bluff can easily be kept active.
* Flesh and Bones converts all Shields/Armor to Health, making Sanguine Relic debuff completely negated and increasing maximum health that can be restored.
* Bloody Ammo can be used for longer with the benefits of life-steal, making it very useful as an infinite ammo alternative.
* Veteran increases maximum Health. Increased value is affected by the +50% multiplier.

### Reduced Positive

* Persistent and  Berserk Soul decrease in effects at high Health.

### Mixed

* Fire Enthusiast increases healing by another 20%, however you must be dealing  Fire? damage and be under the  Burning? effect to make use of it.
* Spirit Feline decreases damage taken to a maximum of 14% of total Health and Shields/Armor, which can negate the increased damage. However enemies with rapid attacks will deal even more damage.

### Negative

* Devil's Covenant and  Deadly Curse decrease maximum health.
* Paranormality sets maximum Health to 1, making the life-steal effect useless, however the increased damage taken will still work.
* Reinforced Eggshell decreases damage resistance by -15% when Shields/Armor are at 0 and you are taking damage to Health, making the life-steal less useful.

## Update History

* 10/21/2023 update: Changed from +50% DMG Taken to -50% DMG Resistance.
* 08/25/2023 update: Changed from "take +50% damage (only when health is full), and convert 3% of damage to healing" to "take +50%(+0%) damage, and each hit restores 30% of lost total health once per 0.5s".
* 06/24/2022 update: Rarity changed from legendary to rare. Added effect of "+50% max health".
Daily Challenges

Daily Challenges are events that put players into a special version of a run by giving them various effects depending on the challenge. Daily Challenges can only be attempted when the player reaches Talent level 35.

Daily Challenges can be attempted as many times as the player wants, however they will only be available for a total of 24 hours. A new challenge is selected at 21:00 UTC each day.

Upon defeating the Daily Challenge boss for the first time, you are rewarded with  100?. Each additional time you defeat the boss will only give  30? instead. The reward is refreshed when the Daily Challenge changes. 2 Achievements exist for completing Daily Challenges.

All challenges will always have certain effects:

* Only 1 Act will be available (Longling Tomb, Anxi Desert, Duo Fjord or Hyperborean Jokul) instead of all 4.
	+ If Hyperborean Jokul is selected, corrupted goblets will not spawn.
* Difficulty is set to roughly Elite, that enhanced enemies and traps can spawn.
* You start with one special  Goblet with 3 uses, and 3 random +2 weapons.
* Enemies drop  Copper? in groups of 10, instead of 3.
* ✦ Gemini inscription reforges at the Craftsman are cheaper, costing only 100 instead of 300.
* Weapons receive ✦ Gemini inscriptions at +4 instead of +5.
* Frequency of challenge events is higher than normal.
* Frequencies of Vault, Peddler, Craftsman and Peculiar Chests are higher that more than one of each can appear in a single stage.
* You get no revive using  Soul Essence?. Dying immediately ends the run unless you have an alternative form of reviving.
* Unlock requirements for Weapons, Occult Scrolls and Monster Logbook entries will have no progress made.
	+ Achievements are claimed to be "unable to be unlocked", though there was report that "One more time" was done during a challenge.
* Soul Essence? will not be dropped by anything except the act boss.

Each Daily Challenge gets 3 different special effects:

* ● Main Effects are the biggest changes and determine how the challenge will play. All main effects will be chosen.
* Positive Effects give a random benefit towards the player. Only 1 will be chosen per Daily Challenge.
* Negative Effects gives a random penalty towards the player, or benefit towards the enemies. Only 1 will be chosen per Daily Challenge.
Sword Enthusiast

Sword Enthusiast is an Ascension.

Every flying sword summoned will increase weapon and skill damage for a short time.

Stack duration is independent of each other, causing stacks to expire regardless of others gained at the same time.

Very effective with ascensions that increase the number of flying swords summoned, such as  Blade of Bloom,  Sword Shadow and  Luminous Heart.

**Level 3 bonus**: increases the duration from 8 seconds to 10, and also increases lucky shot chance.
Smoke Genius

Smoke Genius is an Ascension.

Increases the duration of  Smoke Grenade and decreases the amount of time it takes to inflict each tick of damage.

 Smoke Grenade normally hits 4 times, dealing 4x the listed  100? damage. Level 1 of Smoke Genius increases the number of hits to 6, level 2 increases it to 8, and level 3 increases it to 13.

However to deal the full amount of damage, enemies must remain inside the smoke grenade's radius for a longer period of time. When looking for pure damage gain,  Toxic Smoke is often a better choice.

Smoke Grenade Damage
 Toxic Smoke 1
 Toxic Smoke 2
 Toxic Smoke 3
Normal Ammo (Scroll)

-100% extra ammo of other types when shooting with normal ammo weapons. +30% Weapon DMG for each extra ammo consumed in this shooting.

Enhanced ( ??): -100% extra ammo of other types when shooting with normal ammo weapons. +30% Weapon DMG for each extra ammo consumed in this shooting, +30% chance of a lucky shot for every large ammo consumed, +0.5x CritX for every special ammo consumed.

### Unlock

Kill Catfish Warrior 30 times.

Normal Ammo (Scroll) is an Occult Scroll.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Is the extra ammo consumed actually equal to the normally consumed ammo?
When firing a weapon that uses  Normal Ammo, you also consume an equal amount of  Large Ammo and  Special Ammo from reserves.

For every extra ammo you consume on the shot, it gets +30% weapon damage. Running out of an ammo type does not grant a bonus as there is no ammo to consume.

**Enhanced**: Every Large Ammo consumed additionally grants +30% Lucky Shot Chance. Every Special Ammo consumed additionally grants +0.5x CritX.

## Synergies

### Positive

* Weapons which have high ammo consumption per shot, such as  Rainbow Arch ( Weapon Skill?),  Concealed Ammo ( Weapon Skill?) and  Star Ring increases the maximum bonus per shot.
* Twin Gunner,  Advanced Depot,  Sabotaged Magazine and ◈ Projectiles +1, Consumption +100% increase ammo consumption, increasing the maximum bonus per shot.
* Improved Clip can activate its  Movement Speed bonus more often, as more varied ammo boxes can be picked up.
* Ammo Belt increases the capacity of all ammo types.
* Ammo Recoverer recovers ammo to types you're not currently using.

### Reduced Positive

* Effects that reduce or prevent ammo consumption, such as  Hail of Bullets,  Converged Flows and  Deft Hands prevents this scroll from working while active.
* Ammo Expert recovers ammo to types you're not currently using, but also reduces ammo consumption while using  Dual-Wield.
* Bullet Bank converts all picked up ammo into the type of the currently held weapon, preventing it from increasing other ammo types.

### Negative

* Old Belt decreases the capacity of all ammo types.
Nova Shockwave

### Effect

Gain 1 stack of "Nova Shockwave" for hitting an enemy with a shot. Each stack +1 max Armor for 9s (Up to 100 stacks). When your Armor breaks, dealt DMG to nearby enemies equal to 50 times the max Armor. When "Nova Shockwave" reaches the stacks of 100, using Cleave will consume all the stacks of Armor.

Nova Shockwave is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Does the bonus from each hit have independent durations?
Every time you hit an enemy with a weapon, maximum  Armor? is temporarily increased by 1 for a short duration, up to 100 stacks.

When your Armor breaks, a damaging nova is released, dealing base damage equivalent to your maximum Armor multiplied by 50. Alternatively, using  Cleave when at 100 stacks will break your Armor.

Nova damage is boosted by all sources that increase skill and normal damage, with the exception of specific bonuses such as  Skill Freak. All sources of maximum Armor also increases damage, causing the nova to deal much higher damage at higher maximum Armor.

The Nova is triggered whenever Armor breaks, including from  All or Nothing, regardless of how much it has recovered since the last time it broke.

## Notable Interactions

* Resolute increases the damage of Nova Release, since it activates when Armor breaks.
* Flesh and Bones sets armor to 0 permanently, effectively deactivating the Nova. However maximum Armor gained will be converted to  Health? instead.
* Bloody Ammo can be used to break your Armor. With  Recharge Shot recovering small amounts of Armor on hit, both will rapidly recover and break Armor, constantly triggering Nova Shockwave. Beware that your Armor will always be low and your Health may get low as well when doing this.

## Update History

* 06/01/2023 update:
	+ Removed effect "+10 max Armor for 9s for every enemy killed".
	+ Added effects "+1 max Armor for 9s for every hit on an enemy, up to 100 stacks." and "When at 100 stacks, using Cleave breaks your Armor".
* 02/17/2023 update: Reworked into one level. (Was +5/10/15 max Armor for 8s/9s/10s and dealt [max armor \* 20/35/50] damage.)
* 11/18/2021 update: Name changed from Nova Release to Nova Shockwave.
* 04/29/2021 update: Changed novas from being exclusive to level 3 to appearing on all 3 levels. Increased duration from 6/7/8s to 8/9/10s. Changed all stacks duration refreshing upon kill (with all stacks being lost when the duration ends) to each stack ends independently of each other.
Mutual Respect

Grants +15% weapon DMG and +5% DMG Resistance to you for every [Mutual Respect] you and your nearby teammate(s) own. (Only available in multiplayer)

Enhanced ( ??): Grants +15% weapon DMG and +5% DMG Resistance to you for every [Mutual Respect] you and your teammate(s) own.

### Unlock

Unlocked by default.

Mutual Respect is an Occult Scroll. It is exclusively dropped when playing in Multiplayer.

All teammates within 20 meters of the scroll carrier will receive +15% weapon damage and +5% damage resistance. This can stack multiple times if the same scroll is carried by multiple players.

**Enhanced**: Removes the range restriction, allowing it to always be in effect.

## Synergies

### Positive

* Large parties of players, since each player can get the bonus.
* Other  **Mutual Respect** scrolls, since each one held by a teammate in range will stack the effects.

## Update History

* 10/21/2023 update: Changed from -5% DMG Taken to +5% DMG Resistance.
* 06/24/2022 update: Rarity changed from rare to normal.
* 11/18/2021 update: Enhanced version added.
Masterful Craftsmanship

Acquired weapons always have 2 Exclusive Inscriptions. The maximum number of Exclusive Inscriptions is fixed at 2, and the total Inscription upper limit is fixed at 4 (cannot be discarded).

Enhanced ( ??): Acquired weapons have a minimum of 2 Exclusive Inscriptions (cannot be discarded).

### Unlock

Kill Flying Saucer 10 times on elite or higher difficulty.

Masterful Craftsmanship is an Occult Scroll.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: How does this interact without the Exclusive Inscription talent?
When you carry the scroll, every weapon found afterwards will have 2 ◈ Exclusive Inscriptions, but also prevents finding weapons with more than 2, and restricts the maximum number of initial inscriptions to 4 instead of 5.

This scroll cannot be discarded, though it can be traded away at a peculiar chest if you want to find weapons with normal number of inscriptions.

Weapons can still reroll inscriptions, transform more exclusive inscriptions, or etch a new inscription after they appear. Weapons spawned before picking up this scroll are not affected.

Since weapons do not spawn with more than 4 inscriptions before defeating the boss of Anxi Desert, this scroll has no downside before.

**Enhanced**: Removes the inscription and exclusive inscription restrictions.

## Synergies

### Positive

* Ultimate Firearm makes that weapons have higher chance to spawn as enhanced weapons, further increasing the possible strength.

### Mixed

* Craftsman's Inheritor allows you to upgrade weapons for free, but hinders your damage when carrying too many scrolls.
Unfathomable Ocean

### Effect

Increases the base DMG of Fierce Charge. For every 1m displaced by Fierce Charge, the base DMG for that instance is further increased.

### Lv.1

+150% base DMG. For every 1m displaced by Fierce Charge, +20% base DMG for that instance (Displacement distance calculated at least by 30% of the dash distance cap).

### Lv.2

+300% base DMG. For every 1m displaced by Fierce Charge, +20% base DMG for that instance (Displacement distance calculated at least by 50% of the dash distance cap).

### Lv.3

+450% base DMG. For every 1m displaced by Fierce Charge, +20% base DMG for that instance (Displacement distance calculated at least by 70% of the dash distance cap).

Unfathomable Ocean is an Ascension.

Increases the base damage for  Fierce Charge. Additionally increase the base damage for the current Fierce Charge by +20% for every meter traveled during it.

The additional Fierce Charge base damage has a minimum amount of bonus that is always given, regardless of distance traveled.

## Update History

* 08/29/2023 update: Changed Hurtle's name to Fierce Charge.
* 08/25/2023 update: Reworked from "After retracting the Aspis, +50/100/150% Max Shield for 5s. (Lv.3: -1s cooldown of Tidal Aspis for every 10 Shield you lose during this period.)" to "+150/300/450% Hurtle Base DMG. For every 1m displaced by Hurtle, gain an extra +20% Hurtle Base DMG. (Displacement distance is at least 30/50/70% of max Dash distance.)".
* 12/30/2021 update: Increased Max Shield gain from +30%/+60%/+100% to +50%/+100%/+150%.
Mastery

### Lv.3

+350% Attack Power, +60% Attack Speed. Obtain the new melee attack skill which can deal 200% Attack DMG. (CD: 3s.)

Mastery is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Does the attack speed only apply to Strike mode?
Increases the attack speed and attack power of  Iron Wing.

**Level 3 bonus**: Also gives Iron Wing a new melee attack, dealing double its usual damage but with a 3 second cooldown.
Lightning From Void

### Effect

Every Crit has a chance to trigger [Chain Lightning] (Higher CritX increases the chance, only one trigger per second.).

Lightning From Void is an Ascension.

Allows you to passively use  Chain Lightning when firing weapons.

All ascensions, talents and spiritual blessings that benefit Chain Lightning will be applied to Lightning From Void, letting the player easily use more supportive Ascensions such as  Electric Circuit or  Super Charge, or simply increase damage output while firing weapons.

The chance of triggering Chain Lightning based on CritX. 2.0x will result in only a 5% chance per critical hit. The chance increases as CritX increases, up to 70% chance at 4.0x CritX or greater. CritX bonuses such as  Hawkeye Sight, ✦ *CritX share*(full text) inscription, and Critical Weapon Enhancement all increase the chance of triggering Lightning From Void.

Rapid fire weapons with lower CritX may be able to trigger Chain Lightning more often due to their greater consistency compared to slower weapons, however weapons with very high CritX do not need to critically hit as often for a greater chance.
Merciless Combo

+15% weapon DMG for 2s whenever hitting the enemy (Can be stacked up to 50 times).

Enhanced ( 80?): +15% weapon DMG for 3s whenever hitting the enemy (Can be stacked up to 50 times).

### Unlock

Kill Nihilation Monk 10 times.

Merciless Combo is an Occult Scroll.

Every hit on an enemy will add 1 stack for 2 seconds, granting +15% weapon damage per stack.

Each stack will only last for 2 seconds independent of other stacks, causing damage to quickly fall off again after the first two seconds of gaining them. Constantly hitting enemies will keep stacks consistently high.

Stacks have a cap of 50. This allows up to +750% weapon damage for attacks with a high number of hits. Many weapons with high rate of fire, projectile count or both, and decent magazine can gain more stacks for a high number of shots.  Illusion is one of the best weapons for this purpose due to being a rapid fire  Shotgun.

**Enhanced**: Increases the duration of each stack from 2 seconds to 3 seconds.

## Synergies

### Positive

* Against the Flow and  Genesis help keep the magazine filled, reducing reloading interruptions.
* Advanced Depot fires from reserves instead of the magazine, disabling reloads that would normally interrupt the combo.
* Fish or Bear Paw doubles the amount of hits you do per attack.

### Reduced Positive

* Preemptive Strike,  Wait For Good and  Ninja's Discipline have minimal bonus with constant rapid fire attacks.

## Update History

* 06/24/2022 update:
	+ Rarity changed from Rare to Legendary.
	+ Effect changed from "+10% damage per stack, each stack stays for 1s(2s), up to 100 stacks" to "+15% damage per stack, each stack stays for 2s(3s), up to 50 stacks".
* 11/18/2021 update: Enhanced version added.
* 08/06/2021 update: Maximum stacks lowered from infinite to 100.
Propulsion Device

Dash skill has 3 Charges.

Enhanced ( 60?): Dash skill has 3 charges and its distance is increased by 3m.

Propulsion Device is an Occult Scroll.

Allows up to 3  Dash charges to be stored at once. Charges are restored one at a time.

Additional dashes gives the ability to quickly move out of the way of something when only a single dash isn't enough.

**Enhanced**: The distance of Dash is increased by 3m, letting you move faster and further. However this may backfire in some vaults which require precise dashing.

## Synergies

### Positive

* Advanced Joggers halves the cooldown of the dash.
* Skateboarder refills the weapon magazine after dashing.
* Energy Sandals increases Secondary Skill damage for each dash.
* Strategic Advantage increases movement speed after dashing.
* Safety Measures restores Health when dashing shortly after taking damage.
* Windrider provides damage immunity after dashing several times.
* Thunder Step creates a lightning bolt after dashing.
* Gold Medal partially restores Shields/Armor after dashing.
* Speedy Pursuit increases Lucky Shot Chance after dashing.

### Negative

* Ostrich Rider increases dash cooldown greatly.

## Update History

* 06/24/2022 update: Rarity changed from normal to rare.
* 11/18/2021 update: Enhanced version added.
Take It All

You can select all options in a Mysterious Chest. But you can no longer discard scrolls anymore. (cannot be discarded)

Enhanced ( 80?): Peculiar Chests offer multiple options (cannot be discarded).

### Unlock

Kill Elite Lobster 3 times.

Take It All is an Occult Scroll.

You are allowed to select all options given at Peculiar Chests, however you are unable to discard any scrolls.

It allows you to make significantly more use out of each peculiar chest, at the cost that you need to be careful with what you pick up, as you may not be able to get rid of it later.

This can be particularly troublesome when playing in Multiplayer, as you will be unable to share scrolls you've picked up with other players.

**Enhanced**: Removes the penalty where you cannot drop other scrolls. You still cannot drop Take It All, however.

## Synergies

### Positive

* Devil's Covenant,  Enhanced Bullet Bank,  Hidden Treasure,  Extra Surprise,  Copper Miner and  Jackpot increase  Copper? gain, which lets you spend more on various choices.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls, which are easier to get.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll, which are easier to get.
* Eye of Providence causes extra Peculiar Chests to spawn at boss stage.

### Reduced Positive

* Coin Shot consumes copper when shooting enemies, reducing how much you have to spend on chest options.
* Unfettered Will and  Rich's Privileges will have less effect when spending copper on more chest options.
* Extravagant Consumption spends all copper except 500 when leaving a stage, limiting how much you can spend at chests.

### Mixed

* Good and Evil has an easier time gaining Max  Shields?/ Armor? but losing the Lucky Shot Chance, if cursed scrolls are picked up.
* Lucky Roulette may increase or decrease held Copper, letting you spend more or less on various choices.

### Negative

* 3rd Time Unlucky gives a cursed scroll every 3rd option chosen. This can be improved with other scrolls that benefit from cursed scrolls.

## Notes

* Currently (06/01/2023), if this scroll is upgraded or removed, your other scrolls may not be dropped properly from the quick status screen. Instead, open your inventory to drop scrolls.
Kinetic Enhancement

Kinetic Enhancement is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: How does the cooldown reduction interact with percentage cooldown effects?
Increases the base damage for  Mecha Drop with  Iron Wing. Additionally its cooldown is decreased.

By default, Mecha Drop damage is based off of 150% Attack Power and its cooldown is 15 seconds. Level 1 is effectively +150% total damage and -10% cooldown, level 2 is +300% total damage and -20% cooldown, and level 3 is +450% total damage and -20% cooldown.

**Level 3 bonus**: Instead of reducing cooldown further, it grants +1 primary skill capacity. This lets you use Mecha Drop twice in quick succession, or continue readying another use while still having one available.
Horsehead

> "*After their awakening by the demonic aura, Horseheads raised their giant shields to continue guarding the most important door of the palace.*"
>
>
>

Horsehead is an enemy found in Longling Tomb. It is mostly found in stage 4.

Horsehead has 2 attacks:

* Swing its sword, creating an energy wave that moves towards the player.
* If the player is close enough, it'll perform a shield bash, shoving the player back.

Horseheads always appear with a massive physical shield, which is capable of blocking attacks. When directly facing the player, it is completely protected from most weapons. The shield is indestructible, so the player must use another method of dealing with it.

* When attacking, the Horsehead will briefly move its shield out of the way, exposing it to all weapons.
* Use  Crown Prince's  Energy Orb to hold it in place, then move around to target its weak spot.
* Use secondary skills.
* Use  Explosion?s or piercing weapons such as  Prism or  Piercing Flame.
* In multiplayer, it can only face towards one hero. Another teammate can then target its weak spot.

### Reincarnation 9

On Reincarnation level 9, Horsehead shields will completely block damage from the direction they're facing, similar to  Tidal Aspis. This prevents skill damage, piercing attacks or  Explosions? from being effective at hitting through their shield.

Despite this, they can still be hit from behind with attacks that can do so, such as  Icy Spear ( Weapon Skill?),  Blazing Meteor,  Falling Star and Explosions detonated behind them.

## Unlocks

Horsehead will unlock the following items:

* Big Hippo: when killed 10 times with non-explosion damage.
* Mid-Air Strike: when killed 50 times.
Pupil

Mobile: Kill Spearman 20 times in Longling Tomb-Stage 2.

> "*Charging a shot increases accuracy; when fully charged, +50% DMG.*"
>
>
>

The full charge increases its damage by +50% while also significantly decreasing its bullet spread, becoming far more accurate than the smaller targeting reticle implies. This decreases its rate of fire to about 1.16 shots per second.

It is capable of pulling off high burst damage at ranges further than most other shotguns, and is extremely ammo efficient. However its low rate of fire when frequently charged puts it at a somewhat low damage output per second.

Pupil uses a standard  Shotgun crosshair, which has no central indicator. Because of this aiming highly accurate shots, especially with accuracy inscriptions, can be difficult due to not being shown exactly where you are aiming.

## Impactful Inscriptions

If shots are **charged** frequently,

* **Critical procs** are very reliable, charged shots can hit weak spots with all 8 projectiles.

If shots are **not** charged frequently,

* **Accuracy** will allow more projectiles to hit at medium range.
* **Stability** is helpful to diminish its high recoil.

## Ineffective Inscriptions

* **RoF** does not increase damage output much if shots are frequently charged.
* Most other inscriptions grant average bonuses to Pupil compared to other weapons.

## Possible Exclusive Inscriptions

◈ +20% Lucky Shot Chance. +1.0x CritX and +30% Lucky Shot Chance when fully charged is exclusive to Pupil. The bonuses increase damage output by 68%-110% if all shots hit weak spots.

* ◈ *Two shot magazine*(full text) increases DPS by +25%, which increases to +49% with ● -40% Reload Time.
* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable. Charged shots have a 70% chance to inflict Shock each shot; regular fire has a 25%-94% chance per second depending on how many projectiles hit.
* ◈ *+15% total DMG each elemental effect*(full text) stacks quickly when landing all shots repeatedly.
* ◈ *+1.2% base DMG each hit*(full text) stacks at a slow rate, which becomes even slower when charging up shots.

## Update History

* 06/01/2023 update: Exclusive inscription "Lucky Shot Chance +20%. When fully charged, +1.0x CritX" changed to "+20% Lucky Shot Chance. +1.0x CritX and +30% Lucky Shot Chance when fully charged".
* 04/29/2021 update: Optimized the animation when shooting. Increased rate of fire from 1.80 RPS to 2.80 RPS, increased magazine from 6 to 10, decreased charge time from 0.78s to 0.5s, increased base accuracy, increased accuracy during rapid fire and decreased damage from 102 to 68. Gains +50% damage when fully charged, which returns it to its former 102 damage.
* December 24, 2020: The unlock requirement was changed from 60 Catfish Gunner kills with lightning damage to 20.
* 8/7/2020 update: Pupil's recoil was decreased.
Safety Measures

Dashing after being injured recovers 50% of total DMG taken within 1s.

Enhanced ( 80?): Dashing after being injured recovers 50% of total DMG taken within 2s.

### Unlock

Kill White Shark 20 times on elite or higher difficulty.

Safety Measures is an Occult Scroll.

After taking damage, dashing within 1 second of the damage being taken will restore 50% of the damage as  Health?. If Health is full,  Shields?/ Armor? is restored instead.

50% of all damage taken within the last 1 second is recovered, not just the most recent hit.

Repeatedly dashing will keep recovering the damage taken, even when it's already been recovered from.

**Enhanced**: Increases the duration from 1 second to 2 seconds.

## Synergies

### Positive

* Advanced Joggers halves the cooldown of the dash.
* Skateboarder refills the weapon magazine after dashing.
* Energy Sandals increases Secondary Skill damage for each dash.
* Propulsion Device allows up to 3 dashes in quick succession.
* Strategic Advantage increases movement speed after dashing.
* Windrider provides damage immunity after dashing several times.
* Thunder Step creates a lightning bolt after dashing.
* Speedy Pursuit increases Lucky Shot Chance after dashing.
* Gold Medal partially restores Shields/Armor after dashing.

### Reduced Positive

* Ostrich Rider increases dash cooldown greatly.
* Airbag constantly drains Health when Shields/Armor is full, making Safety Measures recover the missing Health instead. Since Health is fully recovered when Shields/Armor breaks, this wastes any recovery to Health done beforehand.

## Update History

* 06/24/2022 update: Rarity changed from legendary to rare.
* 11/18/2021 update: Enhanced version added.
* 04/29/2021 update: Changed from 30% DMG Taken restored as HP to 50% DMG Taken restored as HP, then Shield/Armor.
Struggle for Independence

-15% final DMG if there are no teammates within a 15m radius.

Struggle for Independence is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

It is exclusively dropped when playing in Multiplayer.

Reduces your total damage by -15% if you are not within 15 meters of a teammate.

Encourages you to stick close to your teammates in order to avoid the damage penalty. This can prove troublesome in certain player formations, such as if one teammate is a close-range fighter while the other prefers to attack from afar.

However the downside may prove negligible if your role does not involve dealing high damage, such as supporting your teammates with status effects, taking hits or reviving others.

## Synergies

### Positive

* Effects based purely on hits and not damage will still work a full effectiveness, such as  Skill Booster,  Giant Slayer,  Final Judgment,  Flowing Time and  Merciless Combo.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.

### Negative

* Burden of Solitude will also deal damage to you every 15 seconds if you are not within 15 meters of a teammate.

## Notes

* This scroll still activates if all other teammates leave the game.
Heavy Crossbowman

> "*This giant terracotta soldier is equipped with a giant heavy crossbow. There seems to be nothing special about them other than their massive size and powerful crossbows that match their size.*"
>
>
>

Heavy Crossbowman is an enemy found in Longling Tomb.

Heavy Crossbowman has 2 attacks:

* Fire a volley of arrows at the player. The attack is slightly inaccurate and will often miss most shots. Can be performed twice before reloading.
* If the player is too close, they will strike them in melee with their crossbow.

Heavy Crossbowmen act similar to regular Crossbowmen, but have a  Shield?, much higher total health and will attack more often. Due to their larger size, they are more easily hit by less accurate weapons.

### Reincarnation 9

On Reincarnation level 9, Heavy Crossbowmen gain increased accuracy. While this may seem like a buff, this can also be used to the player's advantage if they are always moving, due to it being less likely a stray shot will hit them as they move. Additionally their Shield recharge delay is lowered.

## Unlocks

Heavy Crossbowman will unlock the following items:

* Tiger Cannon: when killed 3 times in Longling Tomb stage 1.
* Brutal Gloves: when killed 3 times in Longling Tomb stage 1.
* Preemptive Strike: when killed 3 times in Longling Tomb stage 1.
* Angelic Aura: when killed 10 times.
* Gold Medal: when killed 50 times on elite or higher difficulty.
Shielded Crossbowman

> "*This common terracotta soldier is the vanguard in the army and is responsible for defending against arrows from enemies.*"
>
>
>

Shielded Crossbowman is an enemy found in Longling Tomb.

Their only attack is to fire a single electric arrow that deals  Lightning? damage.

Shielded Crossbowmen always appear with a physical shield, which is capable of blocking attacks. Taking damage to the shield may stagger them, making them vulnerable for a short time. If the shield takes enough damage it breaks, exposing the enemy to more shots.

Weapons with piercing or explosion AoE will ignore the physical shield. If using a weapon that's highly accurate, critical hits can easily be landed while avoiding the shield.

### Reincarnation 9

On Reincarnation level 9, hitting the shield of a Shielded Crossbowman will trigger a projectile to home in on the player, dealing additional damage.

## Unlocks

Shielded Crossbowman will unlock the following items:

* Ninja's Discipline: when killed 3 times in Longling Tomb stage 1.
* Paranormality: when killed 30 times on elite or higher difficulty.

## Notes

* Shielded Crossbowmen technically have 2 attacks, however they are fired in almost exactly the same way. One attack does 50% more damage.
* The durability of their physical shield is based on their  Health?. Enhanced Shielded Crossbowmen have increased Health, resulting in a tougher shield. Exception is if they are Armored enhanced, which sets their Health to 1, letting any damage immediately break the shield.
Star Devourer

> "*Replenishes magazine automatically when you stop firing. (The shorter the reload time, the quicker the speed of replenishment.)*"
>
>
>

The weapon functions as follows:

1. It shoots at 15.0 rounds per second.
2. The last 5 bullets shoot at only about 3.0 RPS. It is recommended to stop shooting earlier.
3. Releasing the trigger causes a short 0.45s delay.
4. After the delay, the magazine starts reloading at about 25 rounds per second.
5. Pulling the trigger during this time stops reloading and shoots immediately without delay.

Therefore, the greatest damage output can be achieved by shooting until 5 bullets remain, then automatically reloading the magazine to full or nearly full.

The weapon continues to automatically reload even when swapped away from. This allows the player to fire until its magazine is empty, switch to another weapon for several seconds then switch back to a full magazine.

### Mobile Version

Star Devourer can be manually reloaded, instantly recovering the entire magazine after a brief reload animation, like most other weapons.

## Impactful Inscriptions

* **Reload Time** is extremely useful, especially when combined with a larger magazine.
* **CritX** increases and **Critical Procs** are very reliable with its high accuracy and rate of fire.

## Ineffective Inscriptions

* **RoF** and **Projectile/Ammo Consumption** have diminishing returns without reload speed.
* **Magazine** increases also increase reload time, however it can still be used to increase how long the weapon can be fired before swapping away from it.
* **Accuracy** and **Stability** are mostly unnecessary.

## Possible Exclusive Inscriptions

◈ +2% weapon DMG for each ammo in the magazine is Star Devourer's unique inscription. At regular magazine, it increases damage output by just +45% on average. It combines very well with Infinite? magazine and ◆ *Moved to Normal rarity*(full text) for a +160% damage boost.

* ◈ *Killing spree auto-crit*(full text) is decently effective, considering the weapon is already rather accurate. It increases damage output by at least 33% while the effect is active.
* ◈ Projectiles +1, Consumption +100% increases damage output by +37%. ● -40% Reload Time increases it to +59%, ● Magazine +60% increases it to only +45%.
* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable. Without upgrades, the weapon has roughly a 57% chance to inflict Shock each second.
* ◈ *+15% total DMG each elemental effect*(full text) stacks decently quickly, since the weapon has roughly a 57% chance to inflict Shock each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very quickly, increasing damage output by up to +100%.

## Notes

* Star Devourer's magazine automatically refills instead of reloads, causing reload-related bonuses have no effect.

## Update History

* 04/29/2021 update: Increased reload speed from 2.66s to 1.6s (15 ammo/s to 25 ammo/s).
Speedy Pursuit

+50% Lucky Shot Chance for 2s after dashing.

Enhanced ( 80?): +50% Lucky Shot Chance for 2s after dashing; -1s Dash cooldown after inflicting a lucky shot.

### Unlock

Kill Flame Grenadier 5 times.

Speedy Pursuit is an Occult Scroll.

After dashing, Lucky Shot Chance is increased by +50% for 2 seconds.

Since  Dashing has a 2.5 second cooldown (reduced to 1.875 with  Efficient Casting), repeatedly dashing as soon as possible will provide almost 100% uptime.

**Enhanced**: Reduces the cooldown of Dash by -1 second every time a lucky shot is inflicted. This can greatly increase how often dashes can be performed.

## Synergies

### Positive

* Advanced Joggers halves the cooldown of the dash.
* Casual Gunsmanship has a decreased chance to lower damage.
* Skateboarder refills the weapon magazine after dashing.
* Energy Sandals increases Secondary Skill damage for each dash.
* Bullet Light has a decreased chance to consume extra ammo.
* Propulsion Device allows up to 3 dashes in quick succession.
* Coin Shot has a decreased chance to consume copper.
* Strategic Advantage increases movement speed after dashing.
* Safety Measures restores Health when dashing shortly after taking damage.
* Windrider provides damage immunity after dashing several times.
* Thunder Step creates a lightning bolt after dashing.
* Gold Medal partially restores Shields/Armor after dashing.

### Negative

* Ostrich Rider increases dash cooldown greatly, however this can be reduced with enhanced Speedy Pursuit such that it is not that negative.
Hell

Mobile: Kill Horsehead 5 times with Non-explosion DMG.

> "*Piercing +2; Reload the ammo one by one and can shoot at any time when there is a bullet in the magazine*"
>
>
>

All projectiles pierce enemies two times, allowing them to hit up to three targets each.

When reloading, each ammo is reloaded seperately. Reloading  1 results in only 0.45s reload time, while reloading all  6 results in 2.7s reload time. As long as there is at least 1 ammo in the magazine, the weapon can be fired, even while reloading.

## Impactful Inscriptions

* **Reload Time** decreases are effective since the time spent reloading scales with magazine capacity.
* **Elemental Effect** procs are very reliable with an approximate 60% chance per second for each enemy hit by all projectiles.
* **Accuracy and Stability** are very effective for medium range engagements.

## Ineffective Inscriptions

* **Magazine** increases have minimal effect, since only one bullet is reloaded at a time.
* **CritX** and **critical procs** are unreliable because of high bullet spread.

## Possible Exclusive Inscriptions

◈ Reload two ammo at a time, +30% projectile. +20% Lucky Shot Chance in 1s after reloading is exclusive to Hell. The additional projectiles, faster reload and Lucky Shot Chance result in up to +97% increase in damage output.

* ◈ *+65% DMG vs any elemental effect*(full text) is very reliable because of its high elemental effect chance.
* ◈ *+1.2% base DMG each hit*(full text) stacks at a reasonable rate, and does so faster against groups of enemies which can be pierced through.

## Notes

* Since its reload time is faster than its rate of fire, reloading immediately after firing a shot will allow the weapon to reload ammo between shots, removing any downtime that reloading would normally cause.
	+ Holding down the fire button during a reload will fire the weapon immediately afterwards. This can effectively give the weapon automatic fire, as long as it's reloaded after every shot.
* This weapon has some interesting interactions with certain reload conditions:
	+ When used during  Dual-Wield, it reloads like other weapons, where  Ao Bai will reload a full magazine at once with a single hand. In this case, the reload time is based on the full time of reloading 6 ammo, plus inscriptions that affect reload time, but not magazine size, such that if weapon has ✦ *Magazine share*(full text) it can still reload quickly.
	+ If the weapon has ◆ *Quick reload extends magazine*(full text) and is used alone, it will only play the animation of reloading standard ammo, while any extra ammo are automatically added shortly afterwards. (For example, the weapon reloads at 4/6, it only plays the animation of reloading 2 ammo, but the weapon reaches 10/6 correctly.)

## Update History

* 06/01/2023 update: Exclusive inscription "Reload two ammo at a time, and +30% projectile" changed to "Reload two ammo at a time, +30% projectile. +20% Lucky Shot Chance in 1s after reloading".
Magic Watch

There's a 33% chance to reset the cooldown every time you use Primary Skill/Dash.

Enhanced ( 120?): There is a 33% chance to reset the cooldown of both Dash and Primary Skill when you use either of it.

### Unlock

Unlocked by default.

Magic Watch is an Occult Scroll.

After using  Dash,  Energy Orb,  Dual-Wield,  Leap,  Fatal Current,  Swords Out,  Tidal Aspis or  Soul Strike, there is a 33% chance that the cooldown of this charge is reset instantly, allowing you to use it again immediately.

**Enhanced**: Using either Dash or your Primary Skill will reset the cooldown for both of them.

## Synergies

### Positive

* Propulsion Device allows dashing to be more consistent and last even longer.
* Gold Medal can be used more often.
* Energy Storage will have its increased cooldown be ignored when the cooldown resets, though only 1 charge is reset.

### Reduced Positive

* Li's  Spiritual Flame is not managed by standard skill cooldown, making this scroll only affect Dash.
* Advanced Joggers halves dash cooldown, reducing the need for cooldown resets.
* Flowing Time has no effect if the cooldown is immediately reset, but can still speed up the cooldown if it is not reset.

## Update History

* 04/28/22 update: Changed effect of enhanced scroll from "also grants 15% chance to let secondary skill reset primary skill" to "let dash and primary skill able to reset CD of both at once".
Precise Explosion

Precise Explosion is an Ascension.

Increases  Explosion? damage if it only hits 1 enemy. Very effective against elite enemies and bosses, since they will outlive normal enemies and take boosted damage from every Explosion.

The damage bonus is **multiplicative**, allowing it to boost all other bonuses instead of stacking with them. This greatly boosts it's effectiveness when with many other bonuses to damage, however without them it's bonus is less than other ascensions.

**Level 3 bonus**: the restriction is somewhat reduced, now increasing damage if 3 or fewer enemies are hit at once, letting it work on small groups.

## Update History

* 04/29/2021 update: Changed from +50/75/100% additive damage to +30/45/60% multiplicative damage.