recursal/Fanatic-Fandom huggingface dataset:
Brick Wall

**The Brick Wall** used to be a structure in Granny. It was added in Version 1.4 and removed in Version 1.5. It was behind the Garage Door, and the player couldn't escape with the Car yet in that version.

## Reason for removal

The Brick Wall was removed because a brick wall could've technically destroyed the Car, as the **Car** isn’t strong enough to break through it. Later, it was replaced with a breakable variant in Version 1.5.

## Description

As the name suggests, it was just a wall made out of bricks. It also had a red faded text saying "You can not escape!". It is possible that the Previous Victim used their bloodied hands to write this message, so people would understand that the Car was not an escape route, or it may be spray paint.

## Trivia

* The Brick Wall (more specifically the writing on it) is proof of the existence of a previous victim, as it says "You can not escape". However, while some believe it to be blood, it is most likely just spray paint.
* The Brick Wall is 2-D (2-dimensional) texture, so the little white crevices in this particular structure are not *really* divots in the Brick Wall.
* This is one of the only things in the game to exist for only one major version.
Sewer (Floor)

## Contents

### Possible Items

Padlock Code, Wooden Stick, Meat, Car Battery, Hammer, Red Cogwheel, Freeze Trap, Birdseed, Engine Part, Meat, Special Key,Buttstock, Orange Cogwheel, Remote Control, Rusty Padlock Key, Cutting Pliers, Master Key, Gasoline Can, Battery, Plank

### Structures

Skeleton, Table, Target Lock, Barrels, Fireplace, Birdseed Plate, Paintings

The **Sewer** is a floor in Granny that is connected to the Backyard and Meat Room. It was added to Granny in Update 1.7.

## Description

The **Sewer** is a dirty sewer area of the house that the Player can access from going down the one-way drain in the Backyard next to the Playhouse. They will fall into a small space and then they will approach the Sewer Tunnel that will lead them to this main part. There is a staircase opposite the Sewer Cell which leads up to the Old House Kitchen. There is a crow cage, a Birdseed Bowl on the top of the Barrel, a Fireplace, and two other rooms: the Old House Dining Room and the Old House Closet which is covered up by the planks. To the right of the Old House Closet is a Door that leads to the Meat Room.

## Trivia

* Granny will never go to this area on her own.
	+ She will only access this area if the Player makes a noise in this area.
* As of Version 1.8, there is a one-way exit from the Spider Cellar to the Sewer.
* The Player must be very careful while exploring this area as there is no alternative exit in this area. Moreover, the only exit and entrance to this area is through the staircase to the Old House Floor.
	+ Even though there's another trapdoor that leads to the Backyard, the Player can't climb back up to that place.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Covers

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## General Information

### Locations

Basement (Circuit Breaker), Bathroom - Attic (Vent Tunnel), Backyard (Backyard Switch)., Secret Area Bottom Floor, and Spider Cellar (Screwdriver Safes), Backyard (Sewer Drain)

The **Covers** are hazards in Granny. They most commonly hide contents of certain objects/rooms, and are located on the Circuit Breaker, Backyard Switch, Sewer Drain, the two Screwdriver Safes and the Vent Tunnel.

## Trivia

* The Backyard Switch's **Cover** is only available on Extreme or Extra locks modes.
* It is required to open the cover of the Circuit Breaker and Backyard Switch for the one who wants to escape by the Main Door.
* The **Cover** has the second most amount of variants of any hazard, only being behind The Paintings.
* The **Cover** on the Secret Area Bottom Floor no longer makes noise on V1.7.9.3 as the ground became dirt.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Spark Plug

The **Spark Plug** is an item, and a car part that is used for repairing the Car. It was added to *Granny* in Version 1.5.

## Appearance

The Spark Plug is made up of three metal, distinct cylinder parts: the bottommost one is dark with some long inlets and ridges; middle cylinder has lighter shading, has some scratches on it and overhangs more than the rest; upper one is white and is the thinnest. There is an hourglass-like metal part on the upper cylinder, and a small outlet with an L-shaped part on lowest cylinder.

## Mechanics

### Usage

Connecting a wire attached to the Engine Part, to repair the Car's Engine.

### Spawning

The **Spark Plug** spawns in one of listed below places, depending on game's current Preset.

* Preset #1 - Secret Area's Top Floor - In the right drawer;
* Preset #2 - Study - In the left drawer;
* Preset #3 - Pipe Room - In the Screwdriver Safe;
* Preset #4 - Inside of the Melon;
* Preset #5 - Playhouse - Inside the Cogwheel Safe.

## Trivia

* The **Spark Plug** and the Remote Control are currently the smallest items in Granny.
* The **Spark Plug** is the only item that isn't a key that can spawn inside the Cogwheel Safe, the Screwdriver Safes, and the Melon.
* The **Spark Plug** used to spawn in the Special Room's Locker. It was moved to the Pipe Room's Screwdriver Safe in Version 1.8.

## Gallery

SparkPlugPreset1.pngThe **Spark Plug** as it appears in the Secret Area Top Floor on preset #1.Spark plug preset 2 (V15).pngThe **Spark Plug** as it appears in the Study on preset #2.SparkPlugPreset3.pngThe **Spark Plug** as it appears in the Pipe Room on preset #3.Spark Plug on Preset 4.pngThe **Spark Plug** as it appears in the Melon on preset #4.Spark Plug on Preset 5.pngThe **Spark Plug** as it appears in the Cogwheel Safe on preset #5.Sparkplug Texture.pngThe textures used by the Spark Plug.Spark plug preset 3 (V15).pngThe **Spark Plug** as it used to appear in the Special Room's Locker on preset #3, prior to Version 1.8.
Window

The **Window** is a common structure that was added to *Granny* in Version 1.0. Many rooms in the house have **Windows,** with all of them serving as a decorative object except for the **Window** in the Dining Room. This **Window** is sometimes known as the **Backyard Window**, as it can be climbed through, allowing a quick shortcut to and from the Backyard.

## Appearance

The **Windows** are fairly large, with its frames being wooden. Furthermore, 6 glass panes on the inside (assuming by the white lines). It is also very stained and dirty, implying that it is opaque.

All of the **Windows** are closed, except for the Backyard Window, which is slightly ajar, allowing the Player to push/pull it open and climb through.

## Trivia

* While the **Window** is a decorative object, it does have collision, as it is slightly jutted off the wall.
* As of Version 1.3, the **Backyard Window** has a bloody handprint on it indicating more evidence that the Previous Victim was in fact trapped in the house.
* There are 8 of these windows in the house, there is also a Shed window, the 2 small windows in the Playhouse and the Old House Kitchen, giving a total of 13 windows.

## Gallery

WindowTextureOrigin.jpgThe Origin of the Window's Texture.HouseWindow2.pngThe texture used for the Dining Room-Backyard window.
Vent Grille

**Vent Grilles** are obstacles exist as a hazard in *Granny*.

## Appearance

The **Vent Grilles** appear as a frame of chipping blue metal with a light grey, metal mesh, which serves as a surface for the frame.

## Spawning

Two **Vent Grilles** spawn in *Granny*, and they only spawn once. After knocking them over, they will despawn.

* Garage - Covers the tunnel exit from the Spider Cellar Tunnel.
* Sewer - Covers the tunnel exit from the Spider Cellar.

## Trivia

* Its model and sounds were previously used in Granny: Chapter Two, The Twins and Granny 3.
	+ The one in *Granny: Chapter Two* only created sound when it hit the floor, rather than colliding with it like in all other games.
* They seem to be screwed on the inside as the player cannot knock them down when in the Garage or the Sewer.
* The Player cannot go to the Spider Cellar through the vent in the Sewer and the Garage, even though they can climb through the Backyard Window.
* There's a small shortcut you can do if you want to unlock the Iron Bars Gate and escape through the Escape Pipe with the **Vent Grilles** by throwing the items that are needed for the Escape Pipe through the **Vent Grilles** to save time, though this does not work with all items.

## Gallery

Captura de pantalla 2023-07-15 172647.pngThe **Vent Grille** as it appears in the PC Port of the game.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Rear Bumper

The **Rear Bumper** is a hazard in Granny that was added in Version 1.4. It can be found in the Garage, specifically on the back of the Car, below the Trunk.

## Mechanics

The **Rear Bumper** will hang and hold onto the Car, until the Player comes too close to it. This will make the **Rear Bumper** fall off, creating a very loud noise, that will obviously alert Granny.

## Trivia

* The **Rear Bumper** is the loudest compared to all non-deadly hazards.
* It is best to knock down the **Rear Bumper** before luring Granny to the Garage/Sauna or if Granny is going there anyways.
* The **Rear Bumper** exists on the Car in Granny 3.
	+ However, it isn't a hazard in Granny 3 as you can't actually knock it down.
	+ It is possible for the **Rear Bumper** to actually glitch inside the Car Trunk, preventing it from falling and alert Granny. It will later despawn.

 **Deadly** | Chest Puzzle • Gasoline Can • **Rear Bumper** • Granny • Spider • Spider Mom • Unstable Flooring
Unused Content

A list of contents that not was used or scrapped from Granny, Granny Chapter Two and Granny 3.

## ArmUVWReady1

ArmUVWReady1 is a texture that is in Granny's texture map. The texture is a cropped image of unused map texture that is used for testing.

 File:ArmUVWReady1.png
## GrannyTestTexture3

GrannyTestTexture3 is a texture that was in Granny since 1.0. As its name says, it's a texture that was just used for testing and later scrapped, in this texture Granny looks more "human" and brighter than her normal texture.

 File:GrannyTestTexture3.png
## Walk Arms

Walk Arms is a unused animation of Granny found in game files of PC version from Granny 1, this animation is Granny moving slowly with both arms forward. The reason of that animation getting removed is unknown.

 File:Walk Arms.mp4
## Stun Gun is Loaded

Stun Gun is Loaded is a unused quote from Granny: Chapter Two, This quote implies that originally Stun Gun would have more ammo instead of one, You can actually activate this quote by using glitches or using mod menu.

## Vitruvian Man and Emojis

Vitruvian Man and Emojis images can be found in game files of Granny 3, this 2 images are actually from Unity default package.

## Day6TheLastDay.png

**Day6TheLastDay.png** is an unused texture file found in the texture bank of *Granny*. The texture consists of text saying *"Day 6 (The last day)"* in a font resembling scratches. The font used there is also used in textures used to announce new in-game days, and the bonus day is the sixth in-game day. All this hints that it would likely be previously used instead of BonusDayTheLastDay.png to announce the bonus day beginning.

 File:Day6TheLastDay.png
Darker

File:Granny-darkerbox.png  **Darker** is an option in the mobile version of Granny that was added in Version 1.0.5. To toggle it, find the box labeled **Darker** on the Main Menu, and tap on it.

On the PC Port of the game, you can not disable **Darker** as it is enabled by default on all modes. However, it looks different than it does on the mobile versions. For more information, read below.

## Effects

**Darker** limits the player's field of view (with a black fog representing darkness), implying that the player has a limited view of what's ahead of them.

On the PC Port, **Darker** makes the house pitch black rather than shrouding it in fog. This is because a new item exclusive to the PC Port has been added: the Flashlight. Although the Flashlight makes it easier to see at a distance compared to the **Darker** on mobile, it casts shadows, making it difficult to see when hiding inside certain things.

## Gallery

MainroomPC.jpgDarker Mode on PC.DarkerModeMobile.jpgDarker Mode on Mobile.
## Trivia

* **Darker** is always forced on if you are playing on Extreme.
* This is the first mode to be added to Granny, not counting Normal Mode, as that was added since the game's release, and it was not an option back then.
Bookshelf

The **Bookshelf** is a structure in Granny. It was added in Version 1.5 and it is located in Bedroom 2, next to the Bed and the doorway that leads to the Walk-In-Closet.

Its main purpose is to cover the entrance to the Bookshelf Room, and the only way to move the **Bookshelf** is to pull the Bookshelf Lever.

## Appearance

The **Bookshelf** is made of wood (possibly oak), and consists of six shelves (including the bottommost). The wood that makes up the **Bookshelf** seems fairly polished, and it doesn't appear as very weathered.

On one of the shelves, lay a row of 7 books. These books share their appearance with the Book. These are the only things on the **Bookshelf.**

## Gallery

Granny-bookshelf1.pngThe **Bookshelf**, it has not been moved yet.Granny-bookshelf2.pngThe **Bookshelf**, it has been moved.20230709 014126.jpgThe **Bookshelf**, it has been moved on Version 1.7.9.3.Bookshelfnightmare.jpgThe Bookshelf in Nightmare Mode.MovingBookShelf.pngThe textures used for the Bookshelf.Bokhylla NM.pngThe textures used for the Bookshelf. (Nightmare)
## Trivia

* Despite the fact that there is space, the player cannot throw objects in-between the rows of shelves.
* Prior to Version 1.5, there wasn't a **Bookshelf** in the game, nor was the painting.
House Map

This page shows a map of Granny's house and the locations of the Creaking Floors. The red dots are the Creaking Floors, but you don't have to worry about them if you are playing on Easy or Practice Difficulty. Except for the big house map below, all of these locations are as of Version 1.3, as there is no Garage, Special Room, Bookshelf Room, or Sewer Area.

 File:Grannyshousemap.png
 File:Grannyhousedownstairs.jpeg
 File:Spidercellarmapugly.jpg
 File:3AC1B7F0-2AFD-41AC-B9B1-41EFF3C59265.jpeg   File:Grannyhouseother.jpeg   File:Grannyhouseattic.jpeg
Secret Area Bottom Floor

The **Secret Area Bottom Floor** is a room in *Granny*. It connects the Basement through a tunnel, and the Secret Area Middle Floor with a set of stairs. It was added to Granny in Version 1.1.

## Appearance

The walls of the **Secret Area Bottom Floor** are old, worn and provide a weathered appearance. The floor stands out as it's composed of completely raw dirt, unlike most other rooms in the house which have wooden floors. The ceiling consists of a wooden surface, in a shade of a light brown color.

The room's general appearance is a dark, underground room with an eerie and decaying surfacing.

## Description

This room contains a Screwdriver Safe, a tunnel connecting this room and the Basement, which can be used as a hiding place too, and a set of stairs that are connected to the Secret Area Middle Floor.

## Spawning

Items in this room will only ever spawn in the Screwdriver Safe, and they're determined by the preset you're playing on:

* *Preset #*1 - **Rusty Padlock Key**
* *Preset #*2 - **Safe Key**
* *Preset #*3 *-* **Playhouse Key**
* *Preset #*4 *-* **Padlock Key**
* *Preset #*5 *-* **Car Key**

## Trivia

* It's possible for Granny to randomly wander to this room, even though it happens very rarely. However, even if she does, she won't stay in this room for a longer period of time, instead she'll just come down the stairs and walk away.
* Prior to V1.7.9.3, dropping items on the floor of this room makes noise.
* Prior to V1.4, this room is known as one of the lowest point of the house.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Wrench

The **Wrench** is an escape type item in the game Granny. It serves as a tool for tightening for the Bolts on the Engine Part. There are six of those bolts, and after tightening them all, you'll tighten the Engine, thus fixing the car.

## Appearance

The Wrench is rusty, open-end, and with a single U-shaped opening, thus making it look like the combination a wrench and a spanner and hence the item's name. It's made of metal, likely iron or steel, and sports very heavily chipped green and brown paint. The wrench itself is very thin, with a round end.

## Mechanics

### Usage

The Wrench is used to tighten the bolts on the Engine Part once it has been placed on the engine block, in order to connect them together and thus complete a step in fixing the Car.

### Spawning

The position of the Wrench is determined by which preset you're playing on.

* Preset #1 - Special Room - in the Locker
* Preset #2 - Bedroom 2 - on the Chest of Drawers
* Preset #3 - Kitchen - inside the Microwave
* Preset #4 - Jail - behind the Jail Ventilator
* Preset #5 - Spider Cellar Drain - behind the drain's bars

## Trivia

* The opening of the Wrench is much larger than the bolts it is used on, and the opening also has a different shape that does not fit the shape of the bolts.
* This item and the Special Key play the same noise when they hit something.
* This item's texture blends very well with wooden floors.
* This is the alphabetically last item in the game.

## Gallery

EnginePartBeforeWrenchPC.pngThe red bolts that need to be tightenedWrench Preset 1.jpegThe **Wrench** as it appears in the Special Room's Locker on preset #1.Wrench Preset 2.jpegThe **Wrench** as it appears in Bedroom 2 on preset #2.Wrench Preset 3.jpegThe **Wrench** as it appears inside of the Microwave on preset #3.Wrench Preset 4.jpegThe **Wrench** as it appears inside of the Jail Ventilator on preset #4.Wrench Preset 5.jpegThe **Wrench** as it appears in the Spider Cellar Drain on preset #5.MetalPainted0018 1 S Texture.pngThe texture used by the Wrench.Wrench preset 5 (V15).pngThe **Wrench** as it used to appear on the TV Table on preset #5, prior to Version 1.8.
Spider

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Spider** - Granny's aggressive pet, that resides in the Special Room.
	+ **Spider Cage** - **Spider's** little house, located in the Special Room.
* **Spectral Spiders** - Little spiders that are in Grandpa's house (only if Nightmare Mode is turned on)
* **Spiders** - Slendrina's Husband pets, they were living In his castle before it collapsed.
* **Spider Cellar** - An area of Granny's house, that's accessible through the locked trapdoor in the Living Room.
	+ **Spider Key** - The item that unlocks the trapdoor to the Spider Cellar.
	+ **Spider Cellar Drain** - The first, small room you enter in the Spider Cellar.
	+ **Spider Cellar Tunnel** - The long tunnel in the Spider Cellar, that leads to the main area of it and the Garage.
	+ **Spider Mom** - The deadly monster that roams around the Spider Cellar.
	+ **Cellar Spiders** - Little, harmless spiders on walls of the Spider Cellar.
Screws

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Screws

The **Screws** are a non-usable item in Granny. They can be unscrewed by the Screwdriver so you can get to whatever is behind the cover.

## Locations

The **Screws** are located in 2 or 3 places as of Version 1.8:

* The Screwdriver Safe in the Secret Area Bottom Floor
* The Screwdriver Safe in the Pipe Room
* The Screwdriver Safe hiding the switch in the Backyard (if Extra locks or Extreme mode is enabled)

## Items That They Hold

* Padlock Key
* Rusty Padlock Key
* Safe Key
* Orange Cogwheel
* Playhouse Key
* Spark Plug
* Master Key
* Car Key
* Backyard Switch (If Extra Locks is on)

For more info about the item locations, visit our page here (Note that this does not include the backyard lever as it is not an item)
Hard

**Hard** is one of the five difficulty options in *Granny*. It was added in Version 1.2, and is currently the second hardest mode in Granny, as it changes many aspects of the game.

## Effects

**Hard** causes various effects that change the gameplay of Granny. These include:

* Granny and Spider Mom moving a bit faster than before, but is still slightly slower than the Player.
* Granny is knocked out for:
	+ 30 seconds with the Tranquilizer Darts, the Sauna, the Freeze Trap, and the Car.
	+ 1 minute with the Shotgun and the Gasoline Can explosion.
* 6 Locks on the Main Door: the Plank Lock, Wire Lock, Regular Padlock, Numeric Padlock, Main Door Lock, and the Battery Lock.
* There is no opportunity to complete the Painting, therefore ruining the Player's chance to get the bonus day.

## Trivia

* This used to be the hardest difficulty in Granny until Extreme Mode was added in Version 1.3.

## Gallery

Main door hard.pngMain Door on the Hard difficulty.Granny 30 seconds knock out.pngNotification of Granny getting knocked out for 30 seconds.
ru:Трудная сложность
Extra locks

File:The extra lock setting.PNG  **Extra Locks** is an option that can be turned on in the Main Menu. This option makes all the locks appear on the Main Door. It was added to *Granny* in Version 1.3.2. It can be enabled to increase the game's difficulty, thus adding more challenge to escape from Granny.

## Effects

### Easy

On Easy, all three extra locks are excluded from the Main Door. Those being the: Battery Lock, Numeric Padlock, and Switch Lock.

### Practice/Normal

On Practice and Normal modes, two extra locks are excluded from the Main Door. Those being the: Battery Lock, and Switch Lock.

### Hard

On Hard mode, only one extra lock is excluded from the Main Door, that being the Switch Lock.

### Extreme

On Extreme mode, the extra locks option is forced on, which means no extra locks are excluded.

## Trivia

* Extra locks have a smaller effect if you play on a higher difficulty.
* Extra locks won't make the game harder if the Player chooses to escape Granny by the Car or the Escape Pipe.
* In Version 1.4, there is an oversight, where extra locks option doesn't have a label.
* This was fixed in Version 1.4.0.1.
* Before Version 1.3.2, you can only get all the locks on Extreme

## Gallery

Granny-battery-2.jpgBatteryPadlock Code.pngPadlock CodeGranny-maindoor2.pngMain Door with all of the Locks when **Extra locks** option is on.
Tunnel

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Secret Area Tunnel** - The dirty tunnel, that connects the Secret Area with the Basement.
* **Vent Tunnel** - The tunnel, that connects the Mannequin Room with the Bathroom.
* **Shed Tunnel** - The dirty tunnel, that connects the Dirt Room with the Shed.
* **Garage Tunnel** - The big and open tunnel, that is seen in the ending, where you escape by Car.
* **Sewer Tunnel** - The tunnel, that connects the main room of the Sewer with the Sewer Drain.
* **Spider Cellar Tunnel** - The tunnel in the Spider Cellar, that leads its main area, and the Garage.
* **Wheel Crank Tunnel** - The tunnel in the Spider Cellar, that leads to the stub where the Wheel Crank is supposed to be placed.
Maniacs

The **Maniacs** are the primary antagonists of the game Hotel Insanity.

## Description

Each **Maniac** is armed. Two of them wield knives, and the other carries a small, red axe. They roam the hotel unpredictably, seeking you out. If they spot you entering the elevator, they rush to the stairs, attempting to catch up to the floor you're heading to. When they notice you, they emit a subdued roar or hiss sound and proceed to chase after you. They will remain silent if they lose sight of you. If you come in contact with them, it will result in a cut, costing you three health points, and they'll continue to attack until you're defeated.

## Trivia

* When one of the **Maniacs** is chasing the player, you can hear a continuous heartbeat sound.
* All three **Maniacs** use the same model, but they wear different outfits.
* The **Maniacs** cannot enter the elevator, but instead, like aforementioned, they will use the stairs in order to chase after the player.
* In files of The Child Of Slendrina, there is 4th unused maniac which looks like one of existing maniacs, but unarmed and without mask.

## Gallery

ManiacHead5.pngThe textures used for the Maniac 1, 2 and 3's head.TeloNY4.pngThe textures used for the Maniac 1's clothe.TeloNY3.pngThe textures used for the Maniac 2's clothe.TeloNY2.pngThe textures used for the Maniac 3 and 4's clothe.Face256NY2.pngThe textures used for the Maniac 4's head.EyeRed.pngThe texture used for the eye of Maniacs.Axe2.pngThe textures used for the axe of Maniac 1.Knife.pngThe textures used for the knife of Maniac 2 and 3.
Shotgun Ammo

**Shotgun Ammo(s)** are items that were added to *Granny* in Version 1.4. These rounds of ammo are vital for the Shotgun, as they load it up and actually make the Shotgun usable against Granny or for other tasks.

There are twelve rounds of **Ammunition** scattered all throughout Granny's house, and onlyoneof those rounds can be loaded into the Shotgun at a time. When the Shotgun is fired, the round of **Ammunition** that has been loaded will be used. Once you have used all of the rounds of **Ammunition**, the Shotgun becomes useless, as it cannot shoot Granny, the Spider and the Crow. In addition, you will not be able to solve anymore puzzles using the Shotgun.

## Appearance

The rounds of **Ammunition** appear in the game as shotgun rounds, and they are painted red with a thin band of cream (what used to be white, as the rounds are dirty) on one end. This is a common appearance of shotgun rounds.

## Locations

There are four groups of Ammunition located around the house and appear in rows of 3.

## Trivia

* The fourth group of ammo didn't exist until Version 1.5, due to the Special Room not existing.
* It appears in every Granny game along with the Safe Key, Weapon Key, Shotgun and the Padlock Key.
* You can only load 1 round of **Ammo** at a time unlike in Granny: Chapter Two and Granny 3 where you can have 2 rounds of **Ammo**.

## Gallery

Screenshot 20230917 094252 Granny.pngThe Shotgun Ammo in Bedroom 1.Screenshot 20230917 094206 Granny.pngThe Shotgun Ammo in the Garage.Screenshot 20230917 094230 Granny.pngThe Shotgun Ammo in the Living Room.SpecialRoomAmmo.pngThe Shotgun Ammo in the Special Room.Ammo 0.pngThe textures used for the **Shotgun Ammo**.
Red Cogwheel

The **Red Cogwheel** is an item that is used to unlock the Cogwheel Safe in the Playhouse. It was added to Granny in Version 1.3.

## Appearance

The Red Cogwheel is quite small and has 12 beveled teeth. It also has a small, circular-hole that was cut out in the middle. It is rusty, scratched-up, and is covered in bits of grime.

## Spawning

The **Red Cogwheel** doesn't spawn with the Orange Cogwheel.

1. Nursery - In the right drawer.
	* *The Cogwheel Safe contains the Weapon Key.*
2. Jail - Behind the Jail Ventilator.
	* *The Cogwheel Safe contains the Padlock Key.*
3. Bedroom 1 - In the left drawer.
	* *The Cogwheel Safe contains the Master Key.*
4. Backyard - In the Well.
	* *The Cogwheel Safe contains the Rusty Padlock Key.*
5. Sewer Cell - On the table.
	* *The Cogwheel Safe contains the Spark Plug.*

## Trivia

* Both of the Cogwheels make the same noise as any key in the game when dropped, just softer.
* It is old. It is unknown what the previous use was.
* The Red Cogwheel used to have the exact same spawn locations since its release until Version 1.8 where it was moved to the Sewer Cell on Preset 5.
	+ It used to spawn on the Shed Shelf.

## Gallery

Red cogwheel preset 1 (V13).pngThe **Red Cogwheel** as it appears in the Nursery on preset #1.Red cogwheel preset 2 (V13).pngThe **Red Cogwheel** as it appears in the Jail Ventilator on preset #2.Red cogwheel preset 3 (V13).pngThe **Red Cogwheel** as it appears in Bedroom 1 on preset #3.Red cogwheel preset 4 (V13).pngThe **Red Cogwheel** as it appears in the Well on preset #4.Red Cogwheel on Preset 5.pngThe **Red Cogwheel** as it appears in the Sewer Cell on preset #5.MetalPainted0019 S 0 Texture.pngThe texture used by the Red Cogwheel.Red cogwheel preset 5 (V13).pngThe **Red Cogwheel** as it used to appear in the Shed on preset #5, prior to Version 1.8.
Car Hood

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## General Information

### Tooltip

None

The **Car Hood** is a car part in Granny, which is used for covering the Engine. It was added to Granny in Version 1.4 which added the Car itself.

## Hiding

In order to hide, you first need to find a big item then try to set this item upright, then walk on it. But this is not recommended since Version 1.5 because the hood is full.

## Trivia

* The Playhouse Key used to spawn in the Car Hood but was moved to the Garage Table.
	+ The Trigger also used to spawn here but it was moved to the Glove Compartment.
	+ Similar with the Barrel. It was moved on top of the Garage's Shelf where no items spawns there.
* It is possible to hide from Granny if you crouch in the front of the Car, and then pull the hood up.
	+ This is not recommended on Darker Mode and Extreme Mode as Granny is faster and it's Dark.
Floor Lamp

A **Floor Lamp** is an audio hazard and a piece of furniture usually found by places for sitting or lying.

## Appearance

### Study & Bedroom 1

The **Lamps** have a cylinder-shaped shade and it is covered with a black-gray style decoration on both sides of the shade. The **Lamp** in the Study is placed next to the Armchair, while the **Lamp** in Bedroom 1 is placed next to the Bed.

### Living Room

The **Floor Lamp** in the Living Room looks very different from the others, as the shade color is a plain gray. The texture on the lampshade is the same texture that is used for the Armchair in the Study. This lamp is located near the back side of the room, near the doorway to the Dining Room.

## Behavior

The **Floor Lamps** are simply furniture objects that can be knocked over by the Player. If the Player happens to knock the **Lamp** over, then it will make a noise. Granny will be attracted by the ruckus, and run over to where the **Lamp** hit the floor, specifically where the Lamp's Shade hit the floor.

## Trivia

* On V1.8.1, there is a glitch where if you josh around any of the three **Lamps** too much, you could get the same effect as if you fell from the Unstable Flooring, causing you to lose a Day, which technically means it is a Deadly Hazard.
	+ There are similar instances with the Boxes, the Chair, and Granny's knocked out body.
* The **Lamp** will usually only make a noise if it hits the floor, not reacting to walls or other furniture.
	+ This means you can prop a **Lamp** against a door to stall Granny if she happens to open it. This is only effective with the **Lamp** that appears in Bedroom 1.
* Granny has the capability to push the **Lamps**.
* The **Lamps** have a modelled bulb. They do not have a modelled object that can hold the Lamp Shade, however.
* The **Lamp** share the same sound with the Gasoline Can when they fall over and hit the floor.
* The **Lamps** can block the Player from moving past them if they're on the floor. If the **Lamp** is stuck in place, it can effectively block the Player and make them walk around the object, or just literally block a doorway.

## Gallery

Screenshot 20180812-173022.pngThe Floor Lamp from in the Bedroom 1.Screenshot 20180812-173050.pngThe Floor Lamp in the Study.Screenshot 20180812-173101.pngThe Floor Lamp in the Living Room.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Shed

The **Shed** is both a structure and a room located within the Backyard. It can be accessed by the Shed Tunnel, or simply by using the door that leads to this room (in the Backyard) It contains a Small Lamp shining over a Blueprint for the Guillotine and few shelves with a Tin Can that can easily be knocked over and can alert Granny. It was added to Granny in Version 1.3.

## Appearance

The **Shed** is a tiny shed with an appearance you'd expect a shed to have. The shape of the **Shed** is a cube-like shape and it is made out of brown, wooden planks with a dull appearance. Inside the **Shed** contains 2 shelves on the wall which can hold an item, but it also holds a Tin Can. Knocking it down will make noise and alert Granny. It also has a table which holds the Shed Lamp and a Blueprint of the Guillotine. On the floor is a pallet, touching it will make it move to the side, and it leads the Player to the Shed Tunnel and to the Basement.

## Spawning

### Item Locations

* On Presets #1 and 5, no items will spawn in this room, resulting in this room becoming pointless if the player is searching for any items.
* Preset #2 -
	+ Buttstock - Second row of the shelf, leaning on the Wall
* Preset #3 -
	+ Birdseed - Right hand side of the Table, next to the Blueprint
* Preset #4 -
	+ Gasoline Can - Second row of the shelf

## Trivia

* There is a bloody message that says “HELP” on the top of the Shed. This is an Easter Egg, and it's impossible to get up there without using mods, glitches or hacks.
	+ There is a way to see it without going on top of the Shed. The Player needs to shoot Granny, near the Locked Door. If the Player climbs up Granny correctly, they should see the phrase "HELP" written on top of the **Shed**.
		- This way no longer works as a glitch will occur.
* The shed's window could be located either in front of the backyard wall, or on the left side of the house. In reality, this small window is located into the backyard, probably to be able to see Granny better, however it would be even better if she was located outside the house.
* In Dark Mode, the light from the Shed stands out more than it normally would due to the darkness taking over the place.
* Even though there is a bullet hole in the Shed's window, Granny can't see the Player through it.
* In the Previous Versions, the Melon, both cogwheels, and the Meat had the capability to spawn in this room.

## Gallery

Shedglowinginthedarkness.jpgThe Shed window glowing in the darkness.The bloody message.pngThe bloody message on top of the **Shed**.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Iron Bars

The **Iron Bars** can be found in the Spider Cellar, the Spider Cellar Drain and on the Basement side of the Secret Area Tunnel (exclusive to Extreme mode), rendering it unusable. They were added to *Granny* in Version 1.3.2, and then later in Version 1.8.

## Appearance

The Iron Bars consist of 5 long vertical bars, held together by 2 shorter horizontal bars, which are connected to walls. They are black, made out of chipping metal, with scratches on them.

## Secret Area Tunnel

Iron Bars blocking the Secret Area Tunnel are exclusive to Extreme Mode. They were added to the game in Version 1.3.2 in hopes of making Extreme Mode harder.

### Dropping items through the bars

Some items can go through the openings in bars, some will simply phase through them, and some won't go through easily. Prior to Version 1.7.9.3 only certain small items could be thrown through the openings in bars, but now almost all items can go through.

The following items can be thrown through the bars very easily:

* Battery
* Birdseed
* Blue Vase
* Book
* Car Key
* Car Battery
* Cutting Pliers
* Gasoline Can
* Grey Vase
* Master Key
* Meat
* Melon (will likely roll away, so not recommended, unless you won't need it immediately after)
* Note
* Orange Cogwheel
* Padlock Code
* Padlock Key
* Pepper Spray (same as Melon)
* Playhouse Key
* Red Cogwheel
* Remote Control
* Spark Plug (same as Melon and Pepper Spray)
* Special Key
* Trigger
* Weapon Key
* Wheel Crank
* Wrench

The following items can be thrown through, but with minor difficulty (You may have to go to a certain spot in front of the bars to get it through, or try throwing it again):

* Barrel
* Buttstock
* Crossbow
* Hammer
* Safe Key
* Screwdriver (will likely roll away so not recommended unless you won't need it immediately again)

The following items are difficult to get through the bars, but still possible:

* Chain Cutter
* Engine Part
* Rusty Padlock Key
* Shotgun
* Spider Key
* Wooden Stick

The following items are extremely difficult, impossible, or hazardous to attempt throwing through the bars:

* Freeze Trap
* Plank
* Winch Handle

## Spider Cellar

There are also some Iron Bars in the Spider Cellar which have been added in Version 1.8 that appear in every difficulty. They block the Cupboard #3 and #4 rooms.

Unlike the Iron Bars blocking the Secret Area Tunnel, these Iron Bars can be lifted by using the Wheel Crank.

## Trivia

* Prior to V1.3.2, there is no **Iron Bars** blocking the way on Extreme Mode.
* The Iron Bars and the Fall Damage are the only hazards in the game that doesn't alert Granny but it will obstruct the Player's way.
* The Iron Bars used to be grey, in the older versions, instead of black like right now.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Bell Alarm

The **Bell Alarm** is a device that alerts Granny to your location once tripped. It makes a dinging sound when set off. It does this as a bell (located on a nearby wall, well out of the Player's reach) will ring if the Player walks over the tripwire connecting it. **Bell Alarms** cannot be activated by Granny or any items if they were to be dropped on the tripwire.

## Appearance

It is a black tripwire attached to a small golden bell. It runs across the floor and up the wall, where it is strung up onto a short, thin piece of dark wood, and then tied onto the tip of the bell, making it ring.

## Locations

There are two **Bell Alarms** in the game:

* One is located in the Foyer, running across the ground floor section, from the side of the stairs to the left of the Main Door, effectively blocking the Player from crossing straight across from the Basement (or nearby areas) to the stairs.
* The other one is located in the Backyard, running from the Guillotine to the wall. This one is very easy to avoid as the Player only has to walk around the other side of the Guillotine to access the Playhouse or the Shed.
	+ This **Bell Alarm** is mostly used to lure Granny to the Backyard. However, it is not the only way.

## Avoiding

You can avoid the one in Foyer. Either by using the U-shaped route on the Ground Floor, basically circling around the entire house, or take Fall Damage by falling under the railings in the Upper Floor. It can also be avoided by dropping down the railings on the staircase, and can be done without Fall Damage too. (NOTE: Doing the U-shaped route will not only be time consuming, but there are quite some hazards on the Ground Floor. Ever since the Fall Damage was introduced in V1.7.9.3, it will save you a lot of time instead of running through many hazards.

To avoid the other one in the Backyard, you simply need to go around the side of the Guillotine.

## Trivia

* The sound is more enhanced in the PC version.
* Standing on the Bell Alarm, and spamming the crouch/stand up button very quickly multiple times will make it ring in various tones.
* The actual bell is not possible to land on, when crouching under the railings, because you'll just phase right through it.

## Gallery

Bell Alarm.jpgThe Bell Alarm in Main Room.BackyardBellAlarm.jpegThe **Bell Alarm** in Backyard.Klocka.pngThe textures used for the Bell Alarm.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Slendrina

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Slendrina (Game)** - The horror game based on "Slender: The Eight Pages" , created by **DVloper** and released on November 4th, 2013.
	+ **Slendrina** - A Titular Antagonist of the Game, and the series she has appeared.
* **Slendrina: The Cellar** - Second game in the Series, created by **DVloper** and released on May 30th, 2014.
* **House Of Slendrina** - Third game in the Series, created by **DVloper** and released on December 22nd, 2014.
	+ **Slendrina's Mother** - An villain that debuted in The game Above.
* **Slendrina: Asylum** - Fourth game in the Series, created by **DVloper** and released on July 7th, 2015.
	+ **Slendrina's Child** - An villain that debuted in The game Above.
* **Slendrina 2D** - Fifth game in the Series, created by **DVloper** and released on October 30th, 2015.
* **The Child Of Slendrina** - Sixth game in the Series, created by **DVloper** and released on April 1st, 2016.
* **Slendrina: The School** - Seventh game in the Series, created by **DVloper** and released on August 20th, 2016.
	+ **Slendrina's Teddy** - An item that firstly appeared in the game Above.
* **Slendrina: The Cellar 2** - Eighth game in the Series, created by **DVloper** and released on November 25th, 2016.
* **Slendrina: The Forest** - Ninth game in the Series, created by **DVloper** and released on March 2nd, 2017.
	+ **Slendrina's Husband** - An villain that debuted in The game Above.
* **Slendrina X** - Tenth and Last game in the Series, created by **DVloper** and released on August 23rd, 2017.
Boxes

**Boxes** are alarm and obstruction types of hazards in Granny. They alarm Granny once hit against something, making her run over to themselves to investigate the surroundings, as well as obstruct paths the player can take, possibly slowing them down. The first hazardous box in the game made its appearance in the Version 1.0, on November 24, 2017.

## Appearance

Boxes come in two forms: wooden and cardboard. Cardboard boxes are cubic in their shape and quite flat. They are made of light brown cardboard. Wooden boxes are cubic in their shape, extending more in length and width. They are composed of several narrow dark brown wooden planks.

## Mechanics

At the start of the game, several boxes will spawn: one wooden on a pile of boxes in the basement, two stacked on each other at the basement side of the entrance to the Dirt Room, three stacked on each other at the walk-in closet side of the entrance to the Secret Area entrance, and three stacked on each other at the entrance to the Hidden Closet.

Boxes can be knocked over just by walking into them, which will cause them to fall and make Granny run over to the location to investigate the surroundings once hit against something. After lying knocked over for around 15 seconds, the boxes found next to the Dirt Room, in the Secret Area Entrance and in the Hidden Closet with stop colliding with the player, allowing the player to walk through them, and the box found on the pile of other boxes in the basement will go back to its original position.

## Trivia

* Cardboard boxes share their sounds of getting hit against something with the Mannequin and the Book.

## Gallery

CardboardPlain0012 S2.pngThe texture used by cardboard boxes.Kartong NM.pngThe texture used by cardboard boxes in the Nightmare mode.Old wood3.pngThe texture used by wooden boxes.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Easy

**Easy** is one of the five difficulty options in Granny. It was added in Version 1.1.

## Effects

**Easy** causes various effects that change the gameplay of Granny. These include:

* Granny and Spider Mom's chasing speeds are both the same as their wandering speed, so she's really slow.
* Granny gets knocked out for:
	+ 2 minutes by: Tranquilizer Darts, the Sauna, the Freeze Trap, and the Car.
	+ 2 minutes and 30 seconds by: the Shotgun, explosion from the Gasoline Can.
* 4 Locks on the Main Door: Plank Lock, Wire Lock, Main Door Lock, and Regular Padlock.
* Creaking Floors are completely removed.
* You can complete the Painting in the Basement to get a Bonus Day.
* Granny has bad eyesight, a video of it can be seen here.

## Trivia

* Easy used to be the easiest difficulty in the game, until the release of Practice in Version 1.5.
* Until Version 1.5 the Player had to find the Padlock Code, which spawned after the Player managed to unlock 2 of all locks in the Main Door, to unlock the Numeric Padlock.

## Gallery

Main door easy.pngThe Main Door on Easy Mode.Granny 2 minutes knock out.pngNotification of Granny getting knocked out for 2 minutes.

ru:Лёгкая сложность
Backyard Switch

The **Backyard Switch**, also known as the **Backyard Lever**, is a device used for deactivating the Switch Lock. It will only appear if the Extra Locks option is toggled on, or if you're playing on Extreme Mode.

## Appearance

The Lever is metal grey and has a brown handle. The box surrounding it is peach-colored and has either dirt smudged on the front, or it is very rusty. There are 4 screws on each corner, holding the front on.

## Description

The four Screws need to be unscrewed with the use of the Screwdriver to uncover the contents behind the panel. The Player then needs to pull the lever to unlock the Switch Lock.

It is absolutely vital to pull the switch if one decides to escape through the Main Door. However, like aforementioned, it will only appear if the player is playing on Extreme Mode, or if the Extra Locks option is toggled on.

## Trivia

* When you pull the switch, the Switch Lock will get disengaged and will create a loud thud noise, but it does not alert Granny.
* Even if the Player pulled the switch, they can still interact with the Switch Lock on the Main Door, telling them to find "a switch".
* The **Backyard Switch** and the Circuit Breaker are the only locks on the Main Door that are required for escape, yet they do not show up directly on it.
* Prior to Version 1.3.2, you could only get it on Extreme Mode, since the Extra Locks wasn't an available option.

## Gallery

Flick backyard switch.gifFlicking the Backyard Switch.Backyard lever off.pngThe Backyard Switch before the version 1.7.9.3.RustPaint0221 30 S2.pngThe texture used for the Backyard Switch's metal panel.