Lancer

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier6-4\_GearsLancer

**Lancer** is an assault rifle in *Wasteland 3*.

## Description

This futuristic-looking assault rifle is unlike anything you've seen in the wasteland before. The chainsaw doesn't work - looks like it's got a cog loose.

## Characteristics

Despite preinstalled Explosive damage, it is possible to convert this weapon to other damage types (Fire, Cold or Energy) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Explosive damage.

Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely.

Explosive damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+16 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:

Fire damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 135 - 162 x3 (405 - 486) damage in weapon stats.

In fact damage will vary depending on a target:

* 175 - 210 x3 (525 - 630) damage against organic targets (+30% Damage).

Cold damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+8 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 117 - 140 x3 (351 - 420) damage in weapon stats.

In fact damage will vary depending on a target:

* 152 - 182 x3 (456 - 546) damage against organic targets (+30% Damage).

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 120 - 144 x3 (360 - 432) damage in weapon stats.

In fact damage will vary depending on a target:

* 156 - 187 x3 (468 - 561) damage against mechanic targets (+30% Damage).
* 84 - 100 x3 (252 - 300) damage against organic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Found on the world map in the south-east, roughly between the Monster Army Bunker and Massacre Site. A glowing red flare marks the spot.

## Trivia

* The Lancer is a reference to the *Gears of War* franchise assault rifle of the same name, sharing its design, but lacking its chainsaw functionality.
	+ The section of the description of the rifle where the chainsaw is mentioned to not work, "looks like it's got a cog loose." is a reference to the protagonist faction of the franchise: the Coalition of Ordered Governments (COG).
* When the Lancer is acquired from the world map encounter the text description says that the case that it is stored in is marked with the name "Fenix". This is a reference which implies that it is the Lancer of the main character of the *Gears of War* games: Marcus Fenix.