Patch Notes: Version: 0.3.4.037r

*Plexiglass storage, improved minions, and tons of fixes!*

## Quest System

* Fixed a bug with an unfinished side-quest to learn the Canapes recipe
* Fixed a bug where the quest to connect the Charging Station doesn’t close at the third level of the Charging Station.

## Achievements

* Fixed information saving about unlocked achievements
* Missing achievements will now unlock if the player didn’t previously get them due to bugs

## Visuals

* Updated a lot of environmental assets, fixed textures, and geometry
* Added and adjusted lighting on both roofs
* Updated the leech-carrying animation
* Fixed incorrect display of graphics settings in the settings menu
* Building holograms no longer cast shadows

## Optimization

* Added an algorithm for save file compression

## Gameplay

* Plexiglass storage has been added! We know you've been waiting for this!
* Added an additional connector for the Tier 2 Garden Bed
* When placing a construction in the nano-transporter, the connected cable is now automatically placed in your inventory
* Updated the leech balance (reallocated weights to prioritize leech targets)
* The flying backpack no longer interferes with the placement of construction hologram
* Tweaked the cryptocurrency farm balance
* Updated the range of the store
* You can now fill the automatic sprinkler from the bucket to the maximum
* Added and corrected existing visual effects for the kitchen
* Added an ability to place construction holograms back-to-back
* Integrated the second grade of the mechanical arm

## UI & Controls

* Added a 3D avatar of the main character to the HUD. It changes depending on your character’s appearance.
* The backpack now automatically opens when you open the storage
* By pressing the right mouse button, you can now quickly move items to the following menus: Fishing, Digital Storage, Fish Cutting, Cook Mode
* Updated some icons
* Improved the system of showing/hiding markers depending on the distance of objects to the player
* Updated the button layout in the Diorama mode
* Added a bridge progress counter to the Bridge quest’s title
* Added description of the received award to the digital storage opening window
* Updated and improved the localization
* Fixed time displaying incorrectly in the player profile
* Adjusted scroll sensitivity in the settings menu
* Cooking recipes now show the satiety a dish provides
* The "Take All" button for empty storage is now disabled automatically
* Added tooltips to required items in ECOmate
* Corrected behavior of the "Save" button in the pause menu
* Tooltips now show how much damage food deals (e.g., mushrooms)
* In-game time is no longer paused while fishing
* Adjusted show/hide rules for different windows
* Updated layouts of fishing mode windows
* Fixed a bug where empty inventory slots weren’t counted when dividing stacks in the storage
* Notification panel added to the Diorama mode
* Corrected the logic of notification pop-ups
* Now, upon closing the disassembling window, the obtained resources are automatically stored in your inventory
* Fixed subtitles in the intro cinematic
* Corrected behavior of UI elements in the library
* The game no longer responds to user input in the minimized mode
* Added a confirmation window when exiting dioramas
* Fixed some buttons being unavailable in the 1600x1200 resolution in the diorama
* Fixed the Q & E buttons in the Tab menu
* Chest sprites in storage modal windows now correctly change color according to user parameters
* In the Meta-Network Storage interface, the "Upgrade" button is now shown for the currently open chest
* Fixed a bug where right-clicking made the character release larger objects while rotating the camera

## Robotic Minions Gameplay

* Improved minion pathfinding
* General minion pathfinding logic optimization
* Finalized in-game objects for correct minions and leech navigation
* Fixed a bug where minions would exclude objects from a list that had been set manually
* Fixed a bug where existing items were not stacked with those brought by a minion
* Fixed a bug where a Builder minion would lock onto only one hologram from the list assigned by the player
* Fixed a bug where a Technician minion would lock onto only one generator from the list assigned by the player
* Fixed a bug where a Collector minion’s work was blocked by the storage Nano Transporter (minion’s automatic mode)
* Fixed a bug where Technician minions would store fuel in an already full generator after marking the same generator as the target at the same time (minion’s automatic mode)
* Fixed minion behavior at charging stations

## Sound

* Added sounds for the Resource Printer
* Added sounds to accompany the construction upgrading process
* Added sounds to the "Crashed Plane" diorama
* Added sounds to various menus and dialog boxes
* Added sounds to accompany the opening of Digital Storage
* Added a sound to vocalize the character fainting
* Fixed the sound of collecting water during the tutorial
* Fixed the incorrect application of the sound settings after resetting to the default

## Other Changes

* Removed puddles that remained on the ground after leeches ate crops
* Fixed a bug where a customizable item wasn’t added to the customization menu when picked up
* Fixed the Plexiglass position in the main character’s hands
* Fixed a bug where players could generate resources infinitely
* If you pin a recipe and restart the game, the recipe is now correctly displayed
* The leeches now respond to the player pausing the game, just like minions do
* Fixed bug where nothing happened upon pressing ESC during a dialog and trying to exit to the main menu, but you automatically exited to the main menu if you skipped the dialog afterward
* Fixed a bug where the player would get stuck on the Office roof near the stairs
* The checkpoint animation and sound now don’t repeat upon restarting the game
* Fixed a bug where items were lost when a stack was full
* Fixed a bug where the game would freeze for a few seconds on the loading screen after using the in-game “Teleport to the starting point” button
* Fixed a bug where, upon hovering over an interactive object with the mouse cursor and entering the pause menu via ESC, tooltips would stay on the screen
* Fixed a bug with a duplicate tooltip in the Biogenerator menu
* Corrected fishing area markers
* Remodeled microwave (a disassemblable appliance) mounts
* Fixed a bug where controls would become unavailable when you click through the charging station connection dialog without closing the generator window
* Fixed the barricade durability when upgrading
* Fixed some control settings
* Fixed the display of region names and points of interest on the Expedition global map in the pause menu
* Fixed a bug where incorrectly assigned networks would be displayed incorrectly
* Fixed a bug that prevented building constructions in the corner of the Garden
* Various fixes for the character customization
* Added a tooltip that pops up upon clicking on an empty garden bed
* Fixed a bug where food would disappear when the storage of the Tier 1 Field Kitchen, Tier 2 Campfire, and character's inventory was full
* Fixed a bug where leeches couldn’t completely destroy the UV Tower and the tower could operate with zero hit points
* Fixed the amount of resources obtained when destroying Tier-1-and-above buildings
* The Crypto Farm pop-out no longer shifts with the camera and player movements
* Removed the discrepancy in the rotation angle between the Storage hologram and its completed version
* You can no longer place constructions at the pump construction site in the Smart Tower area
* The game is now correctly paused when you minimize the game or lose focus
* Added a tooltip to fish: right-clicking it now shows whether you have to gut it in the Campfire or Field Kitchen
* Fixed animations and camera movement in the Fishing Mode
* Disabled enemy rotation in the Library
* Fixed a bug where NPC tilt would constantly change
* Plant secretions no longer deal damage to the player at the start of the game
* Fixed a bug where using the Nano Transporter would duplicate objects
* Fixed a bug where sprays would only reach leeches and weeds at a certain angle

## Reference:

https://steamcommunity.com/games/1658040/announcements/detail/7210881749810125035