Phantom

Phantom is a commander from the Combined Forces faction. She is part of the Moonshot DLC. Her theme revolves around stealth and deception.

## Abilities - Passive

Start fully charged.

Weapons are cloaked until fired.

Dummies of devices and weapons can be built as decoys.

Devices and weapons can be moved in 2 seconds.

Internal portals are hidden to the enemy.

Doors are silent.

Damaged structure does not reveal contents.

## Abilities - Active

Forts are cloaked.

Weapons are silent.

## Damage received or dealt required to charge the active ability

### Overview

Phantom's abilities grant her a wide arsenal of tools for deceit, which when utilized correctly can trick the opponent into going for an unfavorable play. With placement of fake devices, ability to relocate weapons, hidden portals, and the invisibility granted by her active ability, her skillset offer a vast potential for mind games.

The first passive ability allows Phantom to place decoys. These are fake weapons and devices, which appear as real to the opponent, while having only a miniscule fraction of the cost. This is commonly used to place a fake technology building out in the exposed spot for the opponent to see, in order to trick them into thinking that Phantom is going for a completely different technology path. An example would be leaving a fake Factory, potentially triggering the opponent to preemptively respond by placing expensive Energy Shields, while in reality going for a Munitions Plant - a technology against which numerous Energy Shields are suboptimal.

Dummies can be placed to fake real devices and weapons - for example placing fake technology buildings out on display, creating fake Wind Turbine spots, or fake weapon positions. Regardless of the imitated item, a dummy device costs 20 metal and 200 energy to place. It has to be noted that dummies only have 1HP, making them extremely brittle. This makes it easy to tell a decoy apart from a real device.

Phantom's greatest strength is possibly her ability to freely relocate weapons and devices across her fort. This is done by selecting a respective option in the right-click context menu, or dragging the object over to another spot by holding the left mouse button. The device will be moved to selected location, free of charge, the whole process taking 2 seconds to complete as the object visually appears to be deconstructed in first location and being built in the other.

A unique property of Phantom is her hidden Portals. Unlike with other commanders, Phantom's portals cannot be seen, even when activated, as long as they're obstructed with cladding of wood. This offers a possibility to set up a concealed Return to Sender portal somewhere across the front of the fort, often serving as an unexpected trap when attacked by the opponent.

Finally, Phantom's active ability causes her whole fort to become invisible for the duration. While this effect is active, all weapons have suppressed firing sounds, depriving the opponent from audible cues for incoming fire. Noteworthy is the fact that Phantom is the only commander in the game who starts with a fully charged active ability immediately at the beginning of the game.