recursal/Fanatic-Fandom huggingface dataset:
Lorien - Mission Reports

## First Report

Our task given had been to identify the source of local disturbances which had been ongoing, preventing them if able which we succeeded at with no casualties.

Upon having spoken to the guard, a point was raised that perhaps the lack of travelers reporting dangers on the road we were to travel was a sign that none had survived the journey rather than a simple lack of traffic or hazards. This theory was reinforced upon encountering multiple groups of Humans serving some foul vampire who were dispatched with minimal injuries, stopping at a small settlement shortly after.

From this encounter we moved into a patch of grassland and nettles where we found a band of Dark Elves who seemed to be lost, looking for the way north. After having been questioned they set off towards said prior settlement and a discussion was raised as to if the group should give chase, however, I noticed them attempting to double back and ambush us when inspecting some plantlife nearby so the group prepared for combat. They were devious foes and one attempted to flank us during the fight but was dealt with.

Shortly after the fight, I found a patch of lovely-looking flowers by the path - their hue had hints of purple and magenta and will make an excellent addition to liven up my garden back home nodoubt. Nearby was another village with but a single guard for its gate - who was exhausted beyond reason since there were no others to share the duty with. This was a result of their local militia having attempted to locate the source of the disturbances and not returning.

Not soon after we left the village several piles of wood and what seemed to be a scarecrow *lumbered* towards us and gave assault - my staff was unable to hurt them so I remained on the defensive. From the eyes of the scarecrow, two gemstones were retrieved. Shortly after this, another town was encountered with a badly made stone gate which broke apart as one of our numbers went under, downing him with a chunk of masonry to the skull. As I ran forwards to stabilize his condition another chunk hit me and I lost consciousness. Upon being tended I made a mental note to avoid shoddily constructed archways in the future as the others spoke with those at a local shrine.

Once we left the village the group encountered a swarm of Skeletons and a Death Knight of Pain, whose weapon left two of us writhing on the floor in pain, which I had to treat with my poultices whilst the battle raged around me. After this conflict we found what appeared to be our objective - some kind of heart laying in a pool whilst a tabard of the aforementioned knight hung by chain over it. Despite assaults from these weird shades, the heart was laid to rest and the body of a Devotee from the nearby village awoke to our surprise. We were awarded an additional crown for our work and the gemstones from earlier earnt us each another additional crown.
Oreous

A picture of Oreous, circa early 1023

## Biographical information

### Quote

"The same hammer that defends the weak can also be used to brutalise them. The same goes for magic does it not?"

# **Oreous / Wavestrider, Enchanter**

A budding magician, he was the apprentice of the great Pobbin, and hoped. to become a renowned enchanter and artificer one day, making all kinds of magical Items. Overly enthusiastic, he puts research and helping others before his own safety. His familiar is the Water Elemental Selkerris.

Oreous grew up in a small Hamlet south of Norvic - so small it is not even on many maps! He always wanted to be a scholar, and his dreams came true when the esteemed Pobbin Toadhunter took him under his wing as his Apprentice.

Since becoming a mage, he became one of the Mages who slew the Djinn Chroma, and has become an Enchanter. He currently is a member of House Cavendish.

### Notable Feats

* One of the Mages who destroyed the Corrupted Leader of the Djinn "Chroma" during the Summer Moot of 1022.
* Unbound the Duke of Ages from the Grey Wrym
* Unbound the Great spell of Berwickshire so that it could be remade once more.
Venin Păianjen

Venin journeyed to Norvic from the land of Nurun, quite where he has never mentioned but its believed to somewhere in the mountains of the region. He took to joining the Alchemists guild and has continued with this path even after he died and was raised from the dead by the Necromancers guild. He see

ms more concerned with gaining knowledge than making riches and has spoken of joining the Mages guild sometime and perhaps becoming a Ne

cromancer.
Conan Calvert

A medium-build man in his early twenties, oft wearing a black sleeveless shirt over robes and a wide-brimmed hat on his head. Calvert aspires to join the School of Demonology, though his continued apprenticeship within the Guild is currently called into question.

## Biography

Though nowhere near the standing of a noble family, Conan Calvert's folks were of enough means to educate their children. However, rather than simply teach a new generation what the forebears had discovered long ago, Conan decided to use what fortunes he had to push the boundaries and discover something new.

He decided to study magic as a practicing adventurer, finding himself a teacher in Pobbin Toadhunter, aspiring to join the School of Demonology. However, after a run of bad fortunes and potential misunderstandings, his current position and future within the Guild remains murky. Should Calvert be expelled from the Guild, or punished too severely to properly recover, he has still yet to decide what he will make of his career in adventuring.
The Churches

## **The Churches of Light**

### **The Church of Crowa**

Crowa is the goddess of bravery, battle, skills at arms and protection of the weak, Her followers stand in the face of overwhelming odds in the defiance of those who cannot or will not fight. They do no always believe fights should be fair, but that battles are won by hand-to-hand combat with the best fighter winning. If you can't win then die fighting, in the meantime live life loud and fast.

### **The Church of Kharach**

Kharach is the keeper of the Halls of the Slain, and the God of merciful death. He promotes the protection of the immortal soul, while encouraging the destruction of undead.

### **The Church of Longstor**

Longstor is the God of nature and the hunt. He promotes the natural course of events and protection of the wilderness, especially woodland. Followers of Longstor are regarded as distant to many, being more concerned with looking after nature than people. Longstorians despise anything unnatural, especially that which has been corrupted and will do anything to return such things to the cycle either by curing or killing them.

### **The Church of Rolbor**

Rolbor is the God of prosperity, hospitality, trade and the exchange of knowledge. He promotes hospitality, friendship and celebration without excess. Rolborians are often well off, sometimes rich, but never horde wealth. They are generous, a fact that attracts the greedy or lazy, but they are no fools and will find another more worthy cause if they think they are being taken advantage of.

### **The Church of Sidhe**

Sidhe is the father of the Gods. He promotes truth, fairness, balance, honour and justice. Sidheans are encouraged by their God to listen to both sides of a story and not to make rash decisions. Sidhe rarely speaks to his followers and they rarely ask, knowing that wisdom always finds a way – of course that way may not be the kindest or most peaceful – but it will be just.

### **The Church of Tralda**

Tralda is the Goddess of luck and opportunity. She takes as her followers those at the edges of society and she cares for those who are shunned by many. Thieves, beggars, harlots and even those who just find the other faiths too restrictive will find shelter in the faith of Tralda. Tralda welcomes those without a place and in return, she asks little of her faithful beyond honouring her name and the brethren of her faith.

### **The Church of Vleybor**

Vleybor is the Goddess of life. She promotes healing, fertility, peace and love. Followers of Vleybor are welcome almost anywhere for their coming is a sign of prosperity and good health. Her followers are the greatest healers and when combat threatens to take life, they can be greater diplomats than even the Sidheans. When Demon or Undead appear however, many Vleyborians will be as quick to fight as any.

Shrines
Vikktor Walsingham-Savage

Vikktor grew up on the streets of Attleburc. He made a living trading and dealing until he gained the attentions of Master Darkfyre of the School of Enchantment and joined the school of Mages. From a humble beginning Vikktor has risen to a master of the School of Demonology and the Baronet of New Home.
Rufus R. Bainbridge

## Seeking a bit of Magic in life.

The first adventure of Rufus R. Bainbridge.

Not satisfied with the martial path set before him in life, Rufus sought adventure through a different lense.

In 1023, having worn down his father (a minor feudal knight from the township of Crowsmere) with the assistance of his mother, Rufus ventured forth with one crown, six bandages and a staff, seeking adventure.

When his father finally acquiesced to his request to become a mage rather than a feudal knight like him, Sir Ruediger gave him his start on the adventurer's path with a letter addressed to one Sir Lars Laurentius of House Canis. The letter, a plea from the old knight to Sir Lars, petitioned the famed adventurer to allow his son to study under his court mage. For if his son were to learn magic rather than swordplay, then he at least best do so from a wizard in service to a feudal household.

It was in this way that Rufus would seek Sir Lars and his court mage Jax in Lynn Regis, on a mild Thawing day, to deliver this letter and start his new life.

Following trial and tribulation on his first ever adventure, Master Jax would accept Rufus as his apprentice.

Traveling to Norvic with the patronage of his new master, his application to officially join the guild was accepted at the guild tower in Norvic. His permit signed by no less than the famous Judge and Master Wizard Pobbin Toadhunter!

His soulfire awakened, Rufus would move to stay with Jax at his establishment known as 'The Hound in the Hat' in the Theodeforde region. Here, he would start his study of the arts of magic with his new master whilst also helping around the inn in his spare time to pay for his keep.

Jax's first task for his new apprentice - purchase a stalwart hat.
Edmund P. McKrackin

The Golden Dwarf of Rolbor.

### Aliases

High Father Priest of Rolbor, Keeper of the Scroll of the Restoration of the Book of Grudges & Witness to the Binding of such, Don't ask what the 'P' stands for, of Clan Graybeard, member of the Unlikely Companions. The Purple Bass.

### Relatives

Died in unfortunate toilet excavation project.

### Affiliation

Church of Rolbor, Adventuring Dwarves, Unlikely Companions.

## Biographical information

### Quote

"When the sun goes away, Edmund says 'nay'!" - "Porridge equals Knowledge" - "Fup off sun".

### Place of birth

Hold of Clan Graybeard beneath Norvic. In a dwarven pub.

### Place of death

In the shared bed of the above mentioned dwarf lady he hopes.

## Physical description

### Eye color

Blue/Gray.

Edmund likes to play him drum. Smudge made his drum. He also likes to have bells on him at all times. Smudge made these too. Expert cart impersonator. 100% knows how to sing. Doesn't like goblins. Likes to adventure with dwarves but settles for halfings in a pinch. Has been known to discipline Gooseberry - It was for her own good.

Voted 'most likely to die on the toilet' at his nursery at the age of 15.

Good friends with Smudge Icklesmith & Gooseberry (when she behaves) and his pet snake Albert. Decent friends with most other people he meets.

Has a fine dwarven wife called Himiltrude, she's the reason he has a bad back..

His best friend, Ragnar the Forgetful, died in 1018 at the hands of Githasians (that are now all dead and died quite horrifically thankfully). Often forgetting, never forgotten. </3

Some people say he's a bit loud, but that's only because they don't have hair in their ears.

Former member to both the Unlikely Companions and later of House Briarthorn.

Rolbor know he tires his best. It's all he can ask.

Retired in Drawing of 1019, to tend a shrine in the village of Ling with Mother Militant Smudge Icklesmith, Gooseberry of Clan sailbearer and his wife, Himiltrude.
Reuben Volfsbrodir

### Relatives

Mother - Joan Fairgreen (deceased age unknown)Father - Timuu Sempre (deceased aged 54)

Brother - Mathias Fairgreen (deceased aged 12)

### Affiliation

Scouts Guild of Ithron, Church of Longstor, Men of the Ragged Banner.

## Physical description

### Eye color

Blue/Green

Reuben is the Warden of the WindRose to the Guild of Scouts and a Brother in the Church of Longstor.

Reuben is the only surviving member of his family and the woodland community he called home. The eldest son of Joan Fairgreen and Timuu Sempre, an Elven Mother and a Man of Llaminusia. His younger brother Mathias was 12 at the time of their deaths. Joan taught her sons about the ways of the forest, nature and the wilds. Timuu taught his sons about the ways of the world, having seen many lands and peoples in Arda.

As a younger lad Reuben would join his father on trips to Oatley for trade and news from the surrounding areas. It was here that Thalnaz Galdoon, Harding Grim and Reuben first met one another - the amusing tale of 3 boys trying to get a flock of escaped hens back in to a pen.

Like so many others in the adventuring community, Reuben's life was changed in a single night of bloodshed. A man by the name of Ser Drakkenheath, a twisted follower of Bequifis in life and a cruel Vampiric leader in undeath, thought the joys of the forest were too frivolous and unecessary and so Hart's Wood was raided. Unprepared and caught unaware the community fought bravely but were bested by numbers. Despite him killing a good many foes with his Mother's blade, Reuben was restrained and held opposite the family he loved so dearly. Drakkenheath came in close, knowing the meaning of pain and loss, and said "I could just kill you, but this memory will haunt you so much more". What followed was nothing short of a bloody massacre. Once finished, the assailants knocked Reuben unconscious.

Not knowing the direction to follow, Reuben found what he could and left for the nearest settlement. Before arriving in Norvic he'd been travelling from place to place, following rumours of undead sightings.

Holding the majority of his memories away, there is only so much that is openly known by those around Reuben. He has fondly spoke of happier times growing up.

Recent events have led Reuben to question the roots and heritage of his Mother, his intrigue and youth yearning to learn more. Since the defeat of Prince Olan it has become known that his Mother, Joan, was of the ancient Alshanti Kingdom of Eldar Cervum.
Trevor Ironholme

Teres Ironholme (Elder Sister)

Trevor Ironholme is a Feudal Errant of the Ironholme Household. Since the events of the Night of the Dead, 1021, Trevor and his elder siblings travelled to Norvic to establish a Household, and resume the family business as Monster Hunters.

He was slain in the seventh month of the year, following an encounter with a Word of Morotis. The Creature had trapped him within a Circle of Protection, wherein he died and was raised as a Vampire. He was slain by Sir Henry Cavendish, and his belongings returned to his House.

## Background

Trevor's Family were Monster Hunters by trade. It was common-held belief that any common horror - Undead, Unseelie Fae, and even Demons - were all challenged (if not bested) at least once by the seniors of his House, and a library's worth of bestiaries and monster manuals were written and kept by his Great-grandfather.

When adventuring became more popular and affordable, the Ironholmes saw less need for career Monster Hunters to be drawn from their family members. As such, when Trevor and his sisters were born, beyond some rudimentary training in Melee and tournament fighting, they were never properly schooled in the classic hunting practices.

This changed in 1021, when news of Morotis' release and the subsequent emergence of strange and horrific terrors began prowling the country. Trevor, Jeanet, and Teres began making preparations to move South from the ancestral home, to put House Ironholme back in business as Monster Hunters.

## Beginning of the Career

After six months of preparation and eventually moving equipment and necessities South, Trevor had his Writ ratified by Baron Gaspar Asturian, former Knight Commander of Ithron. On packing his ancestral Arms and Armour, he travelled West to Pen Y Cae, where adventurers had marshalled to destroy a Greater Mummy. He arrived too little too late to aid in defending the site from the Dark Elf forces, where the Mummy itself had arrived and ravaged the Camp, killing two of its defenders.

Trevor had survived the Moot, developing a rapport with Sir Ignatius of the Black Order, and meeting a number of veteran adventurers (even sharing the story behind the House and its business. He had also acquired a nugget of Mithril, which he is presently having fashioned into a Brooch to fit to his Baldric.

## Death

Trevor had adventured in Norvic and gained a rapport with some of the other local Knights and adventurers, even going so far to see if Ralnor Fenfarren made a good candidate for House-Membership. However, during one skirmish to challenge the Rackheath Vampire, he was bested and trapped by a huge Wraith-like monster called a Word of Morotis.

Trevor had died during his time within the Word's Trap, wherein the creature reanimated him as a Vampire. After a short and brutal fight, Sir Henry Cavendish slew the young Errant.

## Trivia

* Trevor doesn't care much for Swords; attractive as they are, they aren't well-suited for Hunting.
* Trevor is the youngest Sibling of his immediate family.
* Ironholme's House Colours are Blue and Black, though they're mainly supplemented by Gold outline
House Beargard

> "Where are my kindred? Where is the giver of treasure? Where are the benches to bear us? Where now are the feasts in the halls?" - *The Wanderer*.
>
>

# A Dwarven Feudal Household

## Founding

Established in Highsummer MXXII by Kâhl Ulfcytel Bronzehorn on his ascension to the rank of Huskâhl. Ulfcytel chose the title "Doyen" to describe his position as master of the house.

At time of founding, the household held no members. Ulfcytel waiting to approach dwarves of substance and honour and offer them the test.

## Membership

The test for entry is based upon Ulfcytels own history, slaying a great beast and presenting the head to household.

Ulfcytel slayed a great bear before beginning his life as an adventurer, later slaying a Medusa in the mines of his clanhold in service to his thegn.

It is understood that only dwarves will be approached for entry to the household.
Rackheath Vampire

Dorian de Vymont, the self-proclaimed lord of Rackheath, is a Vampire of prodigious strength and terror, and a surviving ancestor of Lord London de Vymont.

## The Curse of House De Vymont

*"Let it be known to all, the curse of Dorian de Vymont, the Lord Dorian de Vymont who be of noble birth and head of the Household of de Vymont. He was a lusty man betrothed and married a Lady of noble birth Osanna. The marriage was arranged by his mother Lady Cora de Vymont. Alas Lord Dorian had fallen in love with Ronald Pale. Dorian and Ronald plotted to be together. Ronald sought out dark powers in his lust so that Dorian and Ronald would outlive any marriage Dorian’s mother arranged. Both were banished from their lands and family. Dorian was stripped of his nobility.*

*Dorian’s mother was so enraged that she cursed him.*

*Whilst the rightful master of House Vymont lives the necromanic power of Dorian will never be greater than the Lord of House de Vymont."*

## Observed Abilities

As with all Vampires, Dorian de Vymont has great power over mind-affecting spells, and may leech the very lifeforce from his victims through a bite. Those of the *Faith* who fell victim to this lost their connection to their gods, mended only after consuming their god's Holy Water and the target of a *Cleansing*.

In hand-to-hand combat, he favours the Longsword and Buckler, wearing minimal armour and relying on his own agility and power to fade into mist to avoid the worst attacks against him.

## Allies and Servants

The Vampire is aided by a large army, all of mighty and terrible Undead. Wraiths, Skeletons, Zombies, and even Vampiric Thralls - mortals who partook in his blood - patrol his perceived territories intently.

Additionally, de Vymont has reportedly been aided by a Zealot of Morotis, a new deific power with dominion over the Undead.

## Downfall

At the summermoot MXXIII, Dorian was the Defender of Faith of Morotis. The vampire had amassed an army of undead from Rackheath to collect holy relics to aid Morotis. Dorian would be stopped by an adventuring party. Sir Hector the Valiant of the Boar Knights would strike the final blow and silver stake Dorian turning him into ashes.
Discografia de Nara Sur

Nara Sur se apresentando em 2016.

**Madhuri Narayan Sur**, também conhecida pelo seu nome artístico **Nara Sur**, é uma cantora/rapper indiana. Até o momento, a discografia de Nara é composta por um álbum de estúdio, três singles e uma mixtape.

Aos 17 anos, recém-formada no ensino médio, Nara veio para os Estados Unidos, para a cidade de Los Angeles, porém encontrou dificuldade e três meses depois teve que se mudar para Portland, no Oregon. Em 2014, ela se mudou para Atlanta, na Geórgia, para dar enfoque na sua carreira. Nesse ano, a cantora focou em lançar uma mixtape independente para atrair público. Então, em março, a cantora lançou "**Worldwide**", um conjunto de 11 faixas que faz críticas ácidas sobre a internet, o digital e sobre guerras. Em entrevista, a cantora afirmou se inspirar no álbum "/\/\ /\ Y /\", de M.I.A., e o chamou de uma versão "revisada" do mesmo. Ela ainda saiu em uma pequena turnê de 9 datas para divulgar a mixtape, a **The Lights Tour**.

A cantora foi confirmada como contratada da Title Records no fim de 2014, e afirmou que lancaria seu álbum debut em 2015. Em 27 de fevereiro de 2015, Nara lançou seu primeiro single "**Down**", em parceria com a britânica **Ellie Goulding**. A música, que contém inspirações nos gêneros trap e hip hop, fez sucesso moderado, alcançando a posição #27 na Billboard Hot 100. O álbum, "**Hotel**", que iria sair em maio, foi adiado, pois a gravadora não ficou satisfeita com o resultado e Nara teve de gravar novas faixas. No dia 12 de junho, foi liberado o segundo single do disco, intitulado "**Switch**" com participação de **Halsey**. A canção ficou por 3 semanas na Hot 100, e alcançou a posição de #85. Em agosto, o álbum entrou em pré-venda no iTunes, com data de lançamento para 9 de outubro. O terceiro e último single, "**Rejected**", foi lançado em 18 de setembro. O single atingiu posição #71 nos Estados Unidos.

Nara começou a tour do álbum, a "**Hotel Tour**", em março de 2016. A turnê teve 39 datas entre os Estados Unidos e a Europa, e foi finalizada em agosto.

## Álbuns

### **Álbuns de estúdio**

 Hotel
US: 220,000

## Singles

### **Videoclipes**

 Down (feat. Ellie Goulding)
 Switch (feat. Halsey)
 Rejected
Pobbin Toadhunter

### Relatives

Gertie Toadhunter (wife), and 13 children; Blackberry, Dandelion, Pipkin, Silverweed, Buckthorn, Hawkbit, Acorn, Strawberry, Holly, Bluebell, Butterbur, Ash and Thistle

## Biographical information

### Quote

"Toads are b\*\*\*\*\*ds!", "He's gonna do you like a Griffin!".

## Physical description

### Eye color

Jade

Chronicler, Pedlar, Merchantman, Ugliest man in Newhome, Ogre-Slayer, Code-breaker, Vampire-slayer, Portal-closer, Flower picker, Ogre friend, Butterfly catcher, merchant councillor of Bexwell, husband, father, collector of Gloop, Maker of Trinkets, Judge of Ithron, freeman of Caster and Wizard.

Lives in the wizardly Toadhunter Tower, formerly known as Sunset Tower, south of Norvic.
The Dark Elf tribes

Dokkalfar, ruled by King Ganger, dwellers of the great depths. Svartalfar, ruled by King Andarvari of the Niovallir dark fields. Myrkalfar, ruled by the dread Jotunn Nott, the fell queen. There locations marked on the map.

King Andarvari, a great mage, has been located as hiding in the Dragonhold.

Queen Jotunn Nott, a vampire, has been located as with her people.

Nothing is known about King Ganger or his whereabouts.
Jarlys Steelhammer

Jarlys Steelhammer is a Devoted Member of the Church of Sidhe, of Father Militant rank.

He was born into the noble dwarven house of Steelhammer, the Main family in the Clan.
As a young Dwarf, Jarlys has mined stone and ore as almost every youngling does. He has a high appreciation for smithing, regardless of race, although he prefers dwarven steel over others.

Once he was concidered an adult of the clan, he chose to become an Alchemist to support the healers of Clan Steelhammer. Wanting to further his knowledge he became a guilded member for adventures.

Having done many adventures and growing in his craft, the Steelhammer clan was rocked by a civil War.

The war was damaging to the clan with many members dying in the fighting. Thane Thalnaz Galdoon Emerged victorious in the fighting, and managed once again to stablise the clan and bring it back to fighting force with the help of Adventurers. Jarlys was a mamber of the adventurers fighting to bring back balance to the clan. After the final battle the party spoke to the ghost of a dead elder and Jarlys was granted a vision of balance, truth and honour.

When he returned following the war, Jarlys had devoted himself to the Church of Sidhe. Feeling like it was the best way to help others going through plight and to help the order set by the Gods.
Thegn Torvin Ironside

# Dwarf Lord, Leader of Bloodfell Hold

### Affiliation

Dwarves of Bloodfell, Dwarves of Norvic, Dwarves of Ithron. The church of Rolbor.

## Biographical information

### Quote

In the gods we trust, for everybody else we hold our steel.

## Physical description

### Eye color

Gray

Thegn Torvin Ironside ascended to the position of Thegn to his hold following the death of its former Thegn, Erik Bloodknee, to the beast Vargr in 1019.

Before his appointment, he served for many years as an elder of his people. His role in the defence of his hold and the recovery of its people after the massacre of 1019 secured his leadership in the eyes of his remaining people.

Under his leadership, the hold continues to produce oils of silver and other weapons for the war against their most hated living foe. Torvin still maintains his offer of one oil of silver in exchange for 10 pairs of werewolf ears.

A kindred of Rolbor, when not in council or other position of office, he is often found at the shrine of Rolbor within the hold. He ensured he visits the shrine each day to offer his praise to the lord of prosperity (a hope that one day his clan may prosper again).
Ulric Fea

### Relatives

Fae Foalstride (Mother), Sir Fea of the Griffin Order (Grandfather), Bann Fea (Father)

### Affiliation

Kharach, The Stained Blade (Feudal House), The Barony Of Bungay (Sir Gaspar Asturian)

## Biographical information

### Quote

"Your Death is my Decision" "If fortune favours The Bold, then The Bold I am!"

## Physical description

### Eye color

Blue

Backstory:

Son of Bann Fea and Fae Fea nee Foalstride. When pregnant Fae Foalstride was lost in the fey realm of Wax and Wane. Whilst in the realm a child was born, the child was lost. Ulric found a portal back to the mortal realm and was taken up by the church of Kharach, at this time he went by the name Darkcloak. Later he learnt of his parents and his will to knightly land. He became known as Ulrich Darkcloak, despite his birthname being Ulric Fea. He began learning about how to fight and act as a knight, though his unorthodox upbringing makes him less courteous, austere and valorous as other feudal knights. He was once well known for his skittishness in battle, though since then he has learned to fight more valiently.

He aquired a shield, and soon after headed to Sintel. In Sintel he fought many death knights and vampires, getting close to Kharach's Halls a few times. He also was blessed with Kharack's Aegis. He then returned to Norvic and battled against the false "Lord" Dorian "de Vymont", The Vampire Of Rackheath who was accompanied by a priest of Morotis. He has also exposed, and defeated, a cult of Githas and defeated a pair of ogre's, Hakk and Zapp. The word of his house has begun to spread as a thrall of Dorian fighting him said "You are of The Stained Blade, so where is your blade?".

Leader of The Stained Blade

Duel with Sir Dennis Of Lowstof:

On the way to find an Ogre Wizard, Ulrich encountered a Knight Of The Realm who said he was tired and has no heirs. He wished to die with honour and so wanted a duel to the death. Ulrich accepted as both a knight and a kharachian. It was a close fight but Ulrich defeated the Knight. He then laid him to rest and took up his greatsword.

Defeating Hakk and Zapp:

Together with Tobias LeRone, Ulrich defeated the mighty ogre pair and shattered their tribal totem. This victory lead to the bond of brotherhood being uptaken by Ulrich and Tobius who took up the power of the Tribal Totem.

* A Ghoril lined tabard ( crafted by Dariush)
* The Pilgrim's Blade
* Blessed with Kharack's Aegis (expired)
* Holy Symbol Of Kharach
* Charged Scroll of Death Shield

Magical:

* A fragment of The Tribal Totem also bonded to Shieldbrother Tobias LeRone. (formerly)
* Charged Scroll of Bladesharp
* Bolt of Glamourweave
* Potions of heal limb, mighty strength, firm resolve and mobility

Weapons:

* Ancestral Greatsword Of Sir Dennis "The Bold" Of Lowstof
* Small shield crafted by Dariush, Master Smith
* A dagger (prieviously owned by Sir Winston Clarence De Vere, ex-Head Griffin Knight)
* The Stained Blade (Ancestral Longsword)
* Ancestral Chainmail
* A mace from The Kharachian Armoury (borrowed)

Ulrich's Gallery:
The Guilds

## **Guild of Mercenaries**

**Main Guild houses – Norvic, Attleburc**

People of Note:

(npc) Baron Brandon Mortimer – Commander of the earls militia before his death in 1017.

Captain Lewin Fenwarden - Guild Protector, deceased

Captain Kaine - status unknown.

Richard Half-Dwarf - status unknown.

Elias Ruby - guild senior

Elwood Bloodfell

## **Guild of Guards**

**Main Guild houses – Norvic, Lynn Regis**

People of Note:

Robin Toombs - City Guardsman

Harding Grim - deceased.

## **Guild of Scouts**

**Main Guild houses – Norvic, Lowstof**

People of Note:

Ranger Isau - Working outside the earldom.

Reuben Volfsbrodir - Working outside the earldom.

Viori of House Canis

Jim Beans

## **Guild of Foresters**

**Main Guild houses – Dareham**

People of Note :

Huntsmaster Algernon Longshanks - (deceased) devotee of Longstor, died on the field of death, Tholon.

(npc) Forester John Marrowfoot

(npc) Forester Andrews

(npc) Forester Bingly of Wymondham

Talas Copperthorn - status unknown.

Tobias LeRone - Rural Forester

Millwall - Rural Forester

## **Guild of Blacksmiths**

**Main Guild houses – Norvic, Lod, Yurnemouth**

People of Note :

(npc)Godric Godricsson – Master Blacksmith, retired from adventuring after accusations of treason.

(npc) Jacob Keller – Blacksmith, resident of Yurnemouth.

(npc) Thalnaz Galdoon - Former adventuring Blacksmith and Runesmith. Retired from adventuring to serve his clan as an elder before eventually being elevated to Thane of the hold.

Mennr Bloodfell - Adventuring member of the guild within the earldom of Norvic. Based in Norvic and Bloodfell hold.

## **Guild of Alchemists**

**Main Guild houses – Norvic, Lod**

People of Note:

(npc) Fly Agaric – ex Adventurer, Resident of Lod

(npc) Tom Cauldron – Alchemist of Norvic.

Digby Small - member of House Canis.

Venin Pãianjen - Master Alchemist, retired from adventuring.

Brandon Kraggsson - deceased

## **Guild of Mages**

**Main Guild houses – Norvic**

Other holdings – Toad Tower

People of Note:

(npc) Master Tobias Dalrymple - Necromancer

Master Pobbin Toadhunter - Enchanter

Master Jax - Necromancer

Master Denser Ranworth – (deceased) Archmage Necromancer and occupant of Sunset Tower (now known as toad tower)

Master Sebastien Fenn – Ex Schoolmaster Demonologist, missing in action after travelling to foreign lands

Master Aeron Darkwind - Enchanter, retired from adventuring life.

Master Vikktor Walsingham-Savage - Demonologist, Baronet of New home. Status Unknown

Junior guildsman Oreous

## **Guild of Physicians**

**Main Guild houses – Norvic, Crastor by Fen**

People of Note:

(npc) Dr Edwin Mallard – Former Adventurer, Master Physician and Teacher at the Guildhouse

Dr Justin Silver - Guild protector before retiring the post to follow a religious calling devoted to Rolbor

Dr Uriah Creep - Master Physician

Tehya Lin - Retired to be an member of the council of Ellen Mallen Warding. Died when betrayed to werewolves in 1019.
Apples

### Affiliation

Captain of the Norvic Volunteer infantry. Member of the morningstar free company

## Biographical information

### Quote

Freedom. It is not free at all. It comes at the highest cost: Death.

## Physical description

### Eye color

brown

Apples was born somewhere near the Norvic coast. His Father, a soldier from somewhere on the continent, had retired to Norvic to raise a family on a farm. his mother died in childbirth to his youngest sister, around 994. His father died, fighting in the local militia, in 996, leaving the farm to apples's two older brothers.

In 998, the farmstead ceased paying taxes, causing an investigation by the local militia.

Apples doesn't talk about this time in his life much, only stating that at age 10 he killed his first man, defending his younger sister, and that a forester died.

He was sentenced to life in the fighting pits, and never saw his family again, forgetting the place he grew up, their faces, names, even his own name through the trauma that followed.

A vicious and savage boy, he excelled at the pits, being sold from slaver to slaver, before being trained as a gladiator, and taking to the sands in most countries where bloodsport is practiced.

in the spring of 1019 apples was freed by the adventurers Baronet Wisty, and Hugh the halfling. He served in wisty's militia in the north for some time, before returning to Norvic to start his career as an adventurer.

Since then, he has advanced throughout the mercenaries guild, earning glowing commendations from Enforcer Fletch and General Kaelin Ring. He has fought in several campaigns, taking command of his first battle as an apprentice mercenary, fighting across the known lands, and uses his shield in defence of the weak.

in 1020 apples formed the 6th Norvic Volunteer infantry, modeled after the 5 battalions that had come before. a volunteer force of locals, to defend norvic from threats both near home, and on far off shores.

Since their inception, the volunteers have defended the town of Bedon from attack, and supported the seneshal in the campagin in Ausramere in the kon.
Knightly Orders

## **Griffin Order**

Hawkwind Castle

An old building, it is the oldest of Norvic’s surviving keeps and serves to both protect central Ithron in

particular Norham from threats which may arise in the region as well as protect Lynn Regis, the traditional

seat of the Duke of Northwich and  Kings land. It contains a Shrine of Crowa within its grounds as well as

enough Barracks to hold over 200 Knights. However the keeps numbers have not been near that number

for centuries.

People of Note:

Baron Sir Gaspar Asturian - Commander of the Keep & Head of the Griffin Order from Budding, 1016 - 1017. Appointed Knight Commander of Ithron in Springsdawn 1017. Retired to his ancestral home near Bungay to the South East of Norvic where he holds one of the baronal positions following injuries sustained as Knight Commander 1017.

(npc) Sir Jeremiah De Vere (Former Commander of the Keep, Deceased)

(npc) Sir Walter Ranworth

(npc) Sir Tobias Fenn (baronet and father of Sebastien former Schoolmaster Demonolgy)

(npc) Sir Oliver Fenn (son of Tobias)

(npc) Viscount Montgomery Hawkwind (now retired from active service)

(npc) Viscount Lawrence Charrow (now retired from active service)

## B**lack Order**

The Black Tower at Norvic

Located near the walls of Norvic the Black Towers distinctive Black brick work and grey mortar cast an

impressive silhouette to any invading force.

Can house 50 Knights at any one time.

People of Note

(npc) Sir Edward Stone – Commander of the Black Tower

Sir Erasmus Crock - deceased

## **Grey Order**

The Manor House

A small fortified Manor house located in Norvic. Only able to house 10 Knights at any one time though is

rarely the permanent home of any.

**Castle De Rising**

A ruined keep which could once have housed 50 Knights. Now contains nothing but the ghosts of those who died there. Partially renovated by Castlen Justin Silver the most recent of the Keeps

People of Note

Sir Samuel Keel - traveled abroad questing

## **Templar Order**

Priory House at Wymondham Abbey

The Templar manor Sits alongside the abbey at Wymondham and serves as both the central building of the order in the Norvic region as well as standing garrison to protect the Abbey, its records and any who would

undertake pilgrimage to this site. It is far better fortified than your average Manor house and is only one step away from becoming a full blown keep.

People of Note

(npc) Sir Roland Beaufort – Master of the priory House

Cornelius

## **Crowan Roses**

Honeydew Priory- A priory in Norvic set up by Mother Rose Eva Honeydew

People of Note

Mother Eva Honeydew-(deceased)

Mother Wysteria

## **Feudal Knights**

Canisholde - The fortified dwelling and lands of Sir Lars Laurentius of House Canis. His land and property lie north-west of Theodeforde, close to the boundaries of Elveden Forest.

The Bucket and Tankard - A Fortification built within the free village of Sparham by 'Sir' Neville Plumtuck.

People of Note:

Sir Lars Laurentius.

'Sir' Neville Plumtuck (retired from Adventuring)

Sir Ulrich Fea Darkcloak
Dervish Longshaft

„This tree has offended me“

A flamboyant and carousing fellow with intense love for frivolities and the finer things in life, like getting totally smashed on top shelf brandy.

He feels most trees act in a rude and inhospitable manner, very few of which have honey on them, in flagrant defiance of Rolbor. As such he is slightly suspicious of Longstorians.

## History

Dervish Longshaft was born to a family of specialty fletchers known for their arrows meant to fell especially thick game. He spent his youth training to make arrows (which he was terrible at) and practicing overly elaborate and impracticle fencing techniques.

After a night of carousing and merry making he found himself in a tavern (the name of which is lost to history and hangovers), he encountered a Priest of Rolbor by the name of Edmund, who convinced him to put his talents to use in a way that would help keep his people safe, and also bring joy and merriment to the people of the city, and those out in the field who surely needed it the most. Being one for balance and fairness, Dervish couldn't let him have *all* the fun, so he joined up and set out for adventure (Between baking and pints).

## Interesting Facts

* Ex South Norvic Handshake Champion (Defeated by Sproggs)
* Considered collecting stamps, but found them too complicated to keep track of, so instead collects nicknames
* In search of a beef flavoured beer he heard about in a pub once
* Sometimes talks to trees but they never answer back. Trees are rude.
* Dreams of one day devising the perfect chocolate digestive biscuit
Corrupted Dryad

Corrupted dryad

Has the power to sing and bewitch people's minds. She is surrounded by werewolves and others creatures of the forest.

It was learnt by Oreous through divination that the dryad, otherwise known as the Arborist, had been attacked by Vargr who had bitten her source, a tree, infecting her with lycanthropy.

Corrupted she has been transformed from a dryad to a syren.

It was proven that she can be harmed by a silver enchanted hatchet and when struck enough she will retreat to her source. When she re-emerges she will be weakened and a cure that the Gardener of Hockham is growing can be administered to remove the corruption of lycanthropy. It is believed that this cure will kill her.
Threats to Norvic

Threats to Novic both current and past

These are the big problems, creatures too powerful or rare to belong in the standard bestiary, or situations that have taken great resource over several months to stop.

## Current Threats

- Revenant

- The Bloody Chalice

- The Order of Vargr known as the 'Red Maw'

- Vargr

- Rackheath Vampire named Dorian de Vymont

- The Dragonkin of Flintheart Hold

- The Dark Elf tribes

- Corrupted Dryad

## Passed Threats

- Mal'Zeth

- Prince Olan

- Hakk and Zapp
What We Know – Ralnor Fenfarren

## **A compilation of knowledge by Ralnor Fenfarren**

### **What we know about:** Vargr the Greater Werewolf

·       They are possibly not a werewolf at all, but a Wolf Alshanti or Wolf Elderkin – this was determined by a vision of a single coin, one light side (Margwyn), one dark (Vargr), balanced on it’s edge – two sides of the same coin.

·       They are taller than any other werewolf, by a considerable amount

·       Their abilities include leaping great distances, razor sharp claws and speedy regeneration

### **What we know about:** Margwyn the Spirit of the Forest

·       They are an Alshanti

> *> Notes on Alshanti:*
>
>
> *·       They came before the split of the Gods – in fact, they were the first creatures made by any of the Gods – Logan made them to be the Custodians of wild places, be it animals to plants*
>
>
> *·       They are Hulda of Longstor, they pledged their allegiance to them when the Gods split*
>
>
>
> *·       Alshanti and Elderkin are the same species, however Elderkin chose to follow the dark opposite, Krygan.*
>
>

### **What we know about:** The Arborist *(a.k.a The Siren)*

·       They were a Nymph of the Forest. Also known as a Dryad. All Nymphs have a single source – usually a tree that grounds them.

·       The Arborist’s tree was bitten by a greater werewolf, presumably Vargr, causing the forest to become corrupted with lycanthropy – the Nymph along with it.

·       With their source corrupted, the Arborist can now move freely around the deep woods, no longer protecting the heart of the forest now that it has been cursed by Lycanthropy.

·       The Arborist has come to be known as ‘The Siren’ by adventurers, as their singing is able to paralyse any who hear it.

·       The Arborist has an ability to enthral their victims – Seemingly they have created an extended obey spell that lasts indeterminately until fulfilled. The only known cure for this so far is a cleansing ritual specifically from a Longstorian priest.

·       It appears that they hate werewolves – understandably since they are the cause of the corruption within the heart of the forest. The Arborist have used their powers to enthral them into their command.

·       The Gardener – another Dryad – currently has lycanthropic sap from the Arborist’s source tree. They are planning on brewing an oil for a weapon that will work in reversing the Arborist’s curse. It is up to adventurers to figure out how to administer this – to determine what weapon will be most effective, and how to weaken them. It is suspected that forcing the Arborist back into their source may aid in doing so.

### **What we know about:** The Ogre Magi Necromancer

·       Vargr is looking for them

·       This Necromancer is likely to be responsible for the creation of skull wolves – undead werewolves
Hollow Knight First Chapter: Quirrel

**Hollow Knight First Chapter: Quirrel** is the first chapter of the Hollow Knight comic series.

## Plot

Quirrel is walking through a wasteland outside of Hallownest. While inspecting the shells of smaller bugs, he hears Boon grunting as they're getting attacked by vicious bugs. Quirrel uses his nail to cut down the bugs. Boon cooks soup while they shelter from the wind. And after they eat, they travel together. After following a hidden path, they part ways and Quirrel finds a cave full of bugs emitting light. Quirrel rests and goes to sleep, dreaming of The Forgotten Crossroads, Fog Canyon, City of Tears, The Temple of the Black Egg and The Hollow Knight. Quirrel wakes up and begins traversing the terrain once more. He finally comes across a giant mountain, with Hornet staring at him from above. Hornet tries to convince Quirrel to turn back, but he stands his ground. Hornet throws her needle at Quirrel and they begin dueling. After striking Quirrel's mask, it emits a white glow. Hornet recognizes the mask and flees back up the mountain, letting Quirrel enter Hallownest. Quirrel soon finds himself on a path leading to Dirtmouth.
Ralnor Fenfarren

Ralnor Stormcrow (née Fenfarren) is a 201 year old elven Priest of Tralda. But don't let their age deceive you; they are kind-hearted, young spirited, rather cheeky, and don't remember much of their childhood years - a lot of their memories pass like the wind.

Born in 822, Ralnor started as a simple farm-hand of the Elenisil Elves in Ellenmallen, with their parents and sibling; the Fenfarren Farm mainly being lead by their mother (Alia) and father (Haspar). Ralnor has a strong bloodline descended from the Isil (Star) Tribe.

They were just out heading towards Theoforde on a trading trip, ready to sell some of their crops, when they were attacked by wolves. Their mother was torn apart, literally ripped in half before Ralnor's eyes, and their dad was last seen screaming and telling them to run. Ralnor did as they were told, their fight or flight senses kicking in - the last thing they heard was their father yelling in the distance. Their father is still missing.

## Ralnor Fenfarren

### Relatives

Alia Fenfarren (Mother, Deceased); Haspar Fenfarrenn (Father, Missing); Hitch Fenfarren (Sibling).Calden Stormcrow (adoptive Papa); Navar Stormcrow (adoptive Aunt).

## Physical description

### Eye color

grey

The wolves' attack lead them to supplicating to Tralda and joining the adventuring community. They didn’t want to go back to Ellenmallen initially, for fear of leading the wolves back, however this has been rectified since when a friend of theirs, Viori, helped get them back safely to check on their sibling, Hitch, who still tends the farm, which specializes in intercropping squash, beans and corn. Ralnor still takes refuge at the farm when they're not out adventuring.

Ralnor thought adventuring would bring them catharsis, and that Lady Luck would guide them. Yet there’s been more terrors since joining the adventuring community then they’ve ever seen in their lifetime and they’re still not entirely sure how they've been able to cope. Admittedly, their faith in Tralda is the only thing that sees them through - it was sheer fortune that allowed them to survive this far.

Along their journey, Ralnor has made many friends, but one of particular note is Caliban Rose. They got along well together, often sharing a mead after a long day, with Caliban having saved their life on multiple occasions. He had been an excellent source of information to Ralnor during their first year of adventuring, but sadly passed away too soon.

Meanwhile, their priestly mentor is High Father Caldan, from Meadhampsteade. He has been continuously training Ralnor since they first joined the adventuring community, and as a result, they grown in confidence and devotion, with him as their guide. Ralnor considers their mentor to be a kindred spirit - their ideas, beliefs and fighting styles seem to match together in parallel likeness; as though they were two peas in a pod. Ralnor knows they couldn't have had a greater tutor to supplicate them into the church.

It seems High Father Calden felt the same way, adopting his protégé on the 8th Deepwinter 1023 into the Stormcrow family, alongside Navar Stormcrow, whom Ralnor considers is like an aunt.