recursal/Fanatic-Fandom huggingface dataset:
Tremere

## Clan Tremere

In nights long lost to the passage of time, the Tremere existed, though they were something else. Those early Tremere then made a bargain — or wrought a spell, or any number of other harrowing methods attributed to the Clan — that changed them from what they had been into the vampires they are tonight. Some claim they stole the Curse of Caine from a torpid Antediluvian, or that they concocted the flawed immortality of the Kindred from the stolen vitae of other vampires.

Such mysterious origins, which some describe as treacherous or even blasphemous, haunt the Tremere, as the other Clans look upon them with mistrust and suspicion. The history — and, indeed, the modern legacy — of the Tremere is one marked by Clan war, centuries-old grudges, and the stain of unwholesome mysteries long left unsolved.

Tonight, Clan Tremere is a Clan shaped by its practice of blood sorcery. A flexible Discipline, Thaumaturgy is heavily entrenched within the Tremere, and they maintain cultic havens known as chantries to study its uses and share secrets among each other. To the Tremere, blood is both sustenance and the source of mystical power; they gather in their witchhouses to further their understanding of the vitae that is such a focal point of their unlives.

Beyond the practice of Thaumaturgy itself, the Warlocks are known for their close-knit hierarchy. They hail from the Old World, with an established power base in Vienna to which all members of the Clan answer to some degree. Although they may be one of the youngest Clans — in the terms with which deathless creatures like vampires measure time — they are as adept at the Jyhad as any Kindred. Beset by enemies who call them usurpers and backed by allies who may or may not defend the alliances they force, the Tremere have evolved to be self-sufficient. Indeed, many who eye them warily think they possess too great an edge, with their flexible Discipline and protective Clan and chantry structure, and move against them both secretly and overtly.

All Tremere, **without exception**, swear the Oath of the Tremere.

## Members of Clan Tremere

Hamish Logue

Johnathan Bishop

Al'lies Brecht

Harold Christiansen (NPC)
Exiles Masquerade Wikia

*Dead, your Majesty. Dead, my lords and gentlemen. Dead, Right Reverends and Wrong Reverends of every order.*

*Dead, men and women, born with Heavenly compassion in your hearts. And dying thus around us every day.*

—Charles Dickens, *Bleak House*

## Vampire: the Masquerade

Vampires: blood-drinking creatures of the night. Horrors born of darkness, whose sole purpose in life — unlife, actually — is to slake their unholy thirst on the blood of the living. Without doubt, vampires are monsters. Monsters, though, need not always be unthinking, unfeeling terrors empty of remorse, or even compassion or other human traits. Indeed, vampires can exceed their deathless curse, themselves becoming antiheroes or even heroes. Then again, some vampires truly remain monsters.

In Masquerade, you “play the monster,” and what you do as that monster both makes for an interesting story and might even teach you a little about your own values and those of your fellows. The setting of Vampire borrows greatly from gothic literature, not the smallest amount of which comes from the “set dressing” of the movement. Key to the literary gothic tradition are the ideas of barbarism, corruption and medieval imagery. This World of Darkness can be said to be our own seen through the looking glass darkly.

Most vampires believe that their kind didn’t just pop into existence one night to scare a cowering mortal populace. Most of the Kindred, as vampires call themselves, believe, at least metaphorically if not literally, that vampires have existed for as long as they have had men upon whom to prey, and that they have followed mortal civilizations since humankind first formed them. Others believe in a vampiric genesis not unlike that of Adam in the Bible, and that the Kindred have been chosen by whatever power makes the decision to let them stalk the night. Still others believe that vampires are part of the natural but hidden order of the world, attaching vampiric origins to pagan beliefs and ancient mythologies. Many vampires don’t care at all, believing the mystery to be as demonstrably unknowable as the question of mortal life’s origin.

Whatever the case, whatever the truth, it is known that vampires have preyed upon the world since ancient times. Kindred society’s admittedly fallible memory marks the undead as active during the height of the Rome, if not before. Even those unreliable stories suggest that Kindred activity might have existed further back in time.

## Exiles Masquerade LARP

The Exiles Masquerade LARP will be held every second month at Exiles Gaming Club in St Peters, Sydney. Please check out the Facebook Group for updates on the game, and details on upcoming sessions. Please note it's an Age:18+ game.

Link to FB Group:

☀https://www.facebook.com/groups/500951623446669/

## City of Sydney Setting

Characters
History

Locations

## Storyteller/Admin

Chief Storyteller - Archer Witkowski - email: exiles.masquerade@gmail.com
Bananyafleur

**Bananyafleur** apparait dans l'épisode 3 de la saison 2 de *Bananya.*

## Apparence

Bananyafleur a le pelage blanc et rose, sa banane est bleue, elle porte une couronne de fleurs, des ceintures de fleurs, des ailes de papillons, et a souvent un arrosoir rose.

## Description

On la connait très peu, mais elle semble gentille, attentionnée et elle s'entend bien avec beaucoup d'autres Bananyas. Mais ce qui est sûr c'est qu'elle s'occupe beaucoup de ses fleurs.
What the FNaF Wikia

## Welcome to the What the FNaF Wikia

The primary source of information for the upcoming Five Nights at Freddy's fangame, "What the FNaF".

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Konrad

**Name:** Konrad
**Clan: Unknown**
**Generation:** unknown
**Court Position:**
**Status Traits:** Acknowledged, Established, Venerable

## Information Known by Kindred Society

Was involved in the last purge of the Sydney Court, those who remember it haven't spoken about it.

## Lineage

#### Known Siblings:

==== Known Childer

## Rumours:

He has awakened recently and has yet to present himself, though the whispers when people speak his name seem to indicate they know him.

## OOC Information

Simon Miller on FB
Characters

Below are the Characters that make up the Sydney Court. Please feel free to add yourself in. Please copy and paste the blank TBC line (in Source editing mode) or TAB to create a new line, insert your details in the brackets, and get cracking!

## The Court

Prince: Connor

Seneschal: Wesley Carruthers

Keeper of Elysium:

Harpy: Al'lies Brecht

Brujha Pimogen: Connor

Gangrel Primogen: Thorgeir Agnarsson

Malkavian Primogen: Helen Smith

Nosferatu Primogen: Herbert Cobb

Toreador Primogen: Alexis Falk

Tremere Primogen: Hamish Logue

Ventrue Primogen: Francisco Giro

## Clans

See the below links for the Clans and their members

Brujha

Gangrel

Malkavian

Nosferatu

Toreador

Tremere

Ventrue

Others - This includes Independent Clan PCs and Ghouls
Toreador

## Clan Toreador

The Toreador are known for being some of the most beautiful, sensual, seductive, emotional and glamorous of the Kindred. They are responsible for the legends of vampires who seduce and entice their prey with beauty, love and sensuality. Famous and infamous as a clan of artists and innovators, they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself.

Due to their inherent Clan Weakness, although lovely and seductive, the members of this clan are as much prisoners of their artistic vision and sensitivity as they are its beneficiaries. They are often overcome by the beauty they see around them and can become immobilized with fascination. Such things as paintings, neon signs, or even sunrises can captivate them. It requires a successful Willpower check to break the fascination quickly; otherwise, the Toreador will stand, awed and helpless, for minutes or even hours. This trait explains why Toreador so often fall in love with mortals and other vampires. This trait, however, also bans them from ever reaching perfection in their chosen form of art and makes them callous and disregardful once the experience becomes banal, resulting in trails of heart-broken mortals and discarded projects behind every Toreador.

## Members of Clan Toreador

Alexis Falk

Trixie

FMJ

Vladislav the Poker (NPC)
Witherby

**Name:** *Dr Charles James Witherby*

**Clan:** Kiasyd

**Generation:** *Unknown*

**Court Position:** *None*

**Status Traits:** *Acknowledged*

## Personal Information

**Appearance:** Short for the legendary height of the Kiasyd, Charles brearley breaks 6 foot tall. However he still has the pitch black eyes and sharp fae features expected of the Kiasyd as well as possessing an unearthly beauty and the classic smooth pale skin that glows faintly in the moonlight. However, simply being in his presence can odd; something about him radiates a sensation that differs from one person to the next, ripples of The Dreaming spilling out of his Fae nature [Flaw: Eerie Presence]

**Personality:** Charles is highly personable and is strikingly friendly- though while he seems socially competent seems to view everyone with interest and isn't fully appreciative of social hierarchy. He also has a frustrating capacity to know everyone's business which is luckily tempered by his capacity to be discreet.

## Information Known by Kindred Society

Timeline

* 1970s - Embraced by Sabbat Elder Poggio Bracciolini [Flaw: Infamous Sire]

Recent History

* 2016 - Admitted to the Sydney Court of the Camarilla [Flaw: Probationary Sect Member]

## Lineage

**Known Sire:** Poggio Bracciolini

Bracciolini is a infamously powerful Elder of the Sabbat.

**Known Siblings or Childe:**

 Charles has no known family outside of his Sire.

## Quotes

**Quotes By:**

"Quote" - reference

**Quotes About:**

"Quote" - reference

## Rumours

ST Note: If you put it here, people know it in-game.

* Charles cavorts with Fae and attends their Court as well as the Courts of the Camarilla.
* Bracciolini is a power Necromancer and passed some of that gift to his Childe.
* The uneasy feeling you get around him is the aura of wraiths that his Sire has sent to spy on the Camarilla.
* The uneasy feeling you get around him are invisible faeries sprites that whisper to him when people speak false.

## Inspirations and Soundtrack

* L'execution
* Hysteria
* Nightmare
The House of Da Vinci Wiki

## Welcome to the **The House of Da Vinci Wiki**

#### **The House of Da Vinci** is a unique 3D hands-on puzzle game created and developed by Blue Brain Games. It was Kickstarter funded in August 2016 and was released on June 22, 2017 for mobile and November 24, 2017 on Steam. This wikia is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our Discussions or chat room to discuss gameplay. All editors are welcome. Come join our community!

This amazingly detailed, historically accurate storyline lets you enter The House of Da Vinci, explore his world, and; try to discover what caused him to disappear — while you reveal his brand new invention. You’ll experience siege machines, secret passages, complex lockboxes hidden far beyond where any eye can see. Explore Leonardo’s investigations into anatomy, architecture, even flying machines! You’ll encounter mechanical puzzles, brain twisters and various baffling riddles, all based on Da Vinci's actual historic inventions and concepts. With its intuitive single-touch control, playing the game couldn’t be any easier. Read More...

The House of Da Vinci - sneak-peak gameplaySneek-peak Gameplay

1/9

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

Oziman
14 May 2019

 0

## The House of Da Vinci

Read Full Post

**First look at our new game - House of Tesla! - - 2024/01/24 19:00**

We are working hard on the next Blue Brain Games title, House of Tesla. This time, we wish to focus a bit more on the Steam version and plan to release it on PC first and other platforms later.You can...

**Trading cards for The House of Da Vinci are here! - - 2023/01/30 11:41**

Leonardo da Vinci never planned to release most of his work. In his diaries, his drawings and watercolor paintings are beautiful and detailed but primarily functional, done only in shades of brown and...

**The House of Da Vinci 3 is coming to Steam this fall - - 2022/02/22 15:09**

We have some good news for those of you patiently waiting for the next installment of The House of Da Vinci. The development is well on its way, and we expect that it will be available on Steam store...

**The House of Da Vinci 2 is coming on May 29 - - 2020/05/08 13:49**

It's still home office season in our indie studio (safety first!), so we couldn't be as productive as before, BUT we have a nice surprise for all PC players out there: this is the official release dat...

**1.0.1 Update now Live! - - 2017/12/14 16:23**

Based on your feedback, we’ve made several gameplay optimizations, bug fixes and improvements, such as:• Added mouse invert possibility• Fixed Astrolab bug in the Tower chapter• Several minor optimiza...
Assamite

## Clan Assamite

The childer of Haqim, known as Assamites to the rest of the Kindred, are a silent knife in the dark, an order of bloodthirsty assassins who participate in the secret wars of the undead by operating as killers for hire. Outside the purview of the Sects, the Assamites are true independents and mercenaries, hiring out to whoever can pay their blood-price and ungoverned by the will of Prince or Priscus. By the time a mark realizes that he’s being hunted by an Assamite, it’s often far too late.

Needless to say, this makes the Assamites both feared and reviled by many of the other Clans. In truth, the Assamites are more than simple thugs and killers. Theirs is a complex but insular Clan predicated upon the three principles of wisdom, sorcery, and diablerie. Most Assamites that other vampires encounter are members of the warrior caste, however, so Kindred society has painted them all with that brush. For their part, the Assassins have done nothing to stop this misunderstanding.

If it helps them acquire contracts and it occludes the true nature of their Clan, the better for them. Long ago, the Assamites were brought to heel by a powerful curse to curb their bloodlust, levied by the Tremere at the behest of the Camarilla. They cannot taste the vitae of vampires without it causing them harm. In their ongoing quest to lower their Generation and bring themselves closer to their holy figure, Haqim (whom some outside scholars claim was of the Second Generation, while others insist he was a judge appointed by the other Antediluvians), the Assamites must refine the blood of Kindred into an alchemical solution.

Were it not for this mystical yoke, the Assamites would surely be unchecked on a crusade of unholy diablerie.
What the FNaF

*What the FNaF* is a *Five Nights at Freddy's* parody fangame, that mocks most elements from the series and makes them overly absurd, or creates absurd elements itself. The release date is currently unknown.

*More information coming soon...*

## Gallery

The first teaser for What the FNaF, released on September 6th, 2016.The second teaser for What the FNaF, released on September 9th, 2016.The third teaser for What the FNaF, released on September 12th, 2016.The fourth teaser for What the FNaF, released on September 15th, 2016.
Kiasyd

> *"Be very careful. That's an original Gutenberg Bible you're handling.If you damage it, I shall have no choice but to exact reparations; I doubt you'd live long without your skin."*
>
>

## Kiasyd

The origins of the strange Kiasyd bloodline have been lost to the passage of centuries, but their affection for pomp and their curious powers lead some Cainites to suspect that their roots lie with the Lasombra.

The Kiasyd are scholars and keepers of secrets. They tend to be observers rather than taking an active part in acts such as War Parties. Kiasyd don't like to take physical actions against an opponent, preferring to spar with wits and words instead. They jealously guard their knowledge and their private collections.

The Kiasyd are well known for being very calm and studious. Their *raison d'être* centers around their collections of scrolls, books, spells and vampiric lore piled high on their library shelves. Their unusual stature and unquenchable thirst for knowledge make for very high-stacked shelves indeed.

The Kiasyd are nominally aligned with the Sabbat, although this has more to do with ancestry than anything else; the Kiasyd don't involve themselves in sect affairs and their temperament isn't well suited to the sect.

**Nickname:** Weirdlings

**Appearance:** The Kiasyd have retained the unusual beauty of the fae folk. Their skin is chalky white, which takes on a faint bluish glow in the moonlight. Rumor has it that the tone of a Kiasyd's skin is an indication of the age of the vampire, but Kiasyd are much too polite to talk about themselves, so no one knows for sure. They are willowy tall -- six to seven-and-a-half feet -- and they have angular noses, cheekbones and ears. The eyes of a Kiasyd have been similarly distorted, showing only inky blots with no discernible whites or pupils. Some Kiasyd prefer to dress in Victorian of goth clothing to reflect their studious, somber mood, much to the amusement of more modernized vampires. Long hair or a bandana, and sunglasses hide their unique appearance from prying eyes.

.

## Known Kiasyd

Dr. Witherby

Poggio Bracciolini
Notty

## Personal Information

**Appearance:**Brown hair and eyes, white skin. Two small horns on her left shoulder and one on the right and black rings travel down her neck. Lower jaw is elongated and has a few long needle teeth and fish-like scales ‘wing-out’ from her eyes as if the skin pulled in and the muscle if visible underneath.

**Personality:** Some might say friendly, others; annoying and others; bombastic.

## Quotes

**"When you're this beautiful, others get jealous, it's hard. It's soooooo HHHeeeeeaaaaard! But I love it"**
Trixie

**Name:** Trixie

**Clan:** Toreador

**Generation:** 12

**Court Position:**

**Status Traits:**Acknowledged

**Appearance:** Petite at
5’2 and skinny with mid back length dark blond hair, which she frequently
covers with wigs, she enjoys dressing up and is rarely to be seen in normal
clothing an eccentricity that has only increased since her embrace and no
longer having to worry quite so much about her safety.

**Personality:** Very
peppy and excitable often behaves in a sickly sweet fashion but is actually
quite smart.

**Mortal World:**
Trixie is a relatively well known professional dancer, predominantly modern ballet, who can be found performing at both small niche events, if you know where to look, and such places as well-known theatres and the Opera house. Though since her "alleged" breakdown she's become more eccentric refusing to go anywhere near cameras or do afternoon shows. She also worked as a Pro Domme the business however rather fell apart when she was embraced since she had no warning. She’s known to Switch with the added warning that most men who expect her to submit to them simply because she is a woman will likely soon find themselves submitting, and to their great surprise enjoying it.
She is fairly openly Pan.

**Information known by Kindred**

A professional dancer
with an open enjoyment for the perverse and the kinky. She has been
surprisingly open about the fact that she genuinely doesn’t know who her Sire is,
but doesn’t speak about how she learned to control herself.

**Lineage**

**Known Sire:** Unknown

**Quotes**

“Hurting people is
only fun if they also enjoy it.”

**Rumours**
Bananyako

**Bananyako** est une Bananya apparaissant dans l'anime *Bananya*. C'est la seule femelle Bananya habitant la maison avec tous les Bananyas mâles.

## Apparence

Bananyako est une Bananya au long pelage rose (et non pas rose et blanc, ce n'est en fait que du maquillage). Sa banane est jaune et elle porte un nœud rose foncé sur la tête.

## Description

Étant la seule femelle de la maison, de nombreux Bananyas sont amoureux de Bananyako. Mais cette dernière n'aime que le narcissique Bananya à Poils Longs et ne fait pas attention aux autres, notamment à Bananya Tigré, qui en est follement amoureux.

Sa présentation se fait dans l'épisode 02.
Alexis Falk

**Name:** *Alexis Falk*

**Clan: Toreador**

**Generation:** unknown

**Court Position:** *Toreador Primogen*

**Status Traits:** *Acknowledged*, *Revered*

## Personal Information

#### **Appearance**

Rock and roll royalty turned PR-queen, Alexis wears designer clothes, ostentatious jewelry and a hell of a lot of leather and fur.

#### **Personality**

You'll find her at all the right parties with a little something in her handbag to liven things up, if you can afford it. You'll find her hanging around all the most interesting newly famous people well before they go into a meltdown. If there's someone flashing a lot of money about, she'll be in charge of their entourage while the good times are rolling. Where's there's excess and money, she'll be there. When the party is over, she's on to the next thing.

## Information Known by Kindred Society

Confident, charming and a little bit brash, Alexis's ability to ignore vulgarity, threats and naked hostility from other kindred either indicates that she is one tough cookie... or that she wasn't really listening to them anyway.

* mid-1990's - Arrives in Sydney
* 2001 - Becomes Toreador Primogen
* 2017 - following the (presumed) death of the previous keeper and the disappearance of several Toreador, Alexis takes up the role of Keeper of Elysium.

## Lineage

#### Known Childer

* *(contact me if you are looking for a sire)*

## Quotes

#### **Quotes By:**

Alexis: Wait. You embraced him \*in Elysium\*?!?

Thorgeir: No, we didn't, we...

Alexis: Don't care! \*walks off\*

## Rumours

ST Note: If you put it here, people know it in-game.

## Inspirations and Soundtrack

* Baby, I don't care - Transvision Vamp
* FIGJAM - Butterfingers
* Ghost - Slash
* Drop Dead Gorgeous - Republica
* *Pam, True Blood.* I don't know what it is about me that makes people think I want to hear their problems. Maybe I smile too much. Maybe I wear too much pink. But please remember I can rip your throat out if I need to.
* *Rimmer:* You're totally egocentric, you flee at the first sign of danger, you only look after number one, you're vain, you're selfish,you're narcissistic and you're self-obsessed.

*The Cat*: You just listed all my best features.

## OOC Information

Sadhbh Warren
Contact email:
Brujha

## Clan Brujha

The legacy of the Brujah is one of halcyon greatness marred by their own fiery natures. Theirs was the glory of ancient Carthage, but Ventrue treachery in ancient Rome brought the dream to an end. Since then, the Brujah have borne a grudge. Tonight, the Brujah are rebels and provocateurs, bat-swinging hooligans and agents of change in a society long crippled by stasis.

As rebels, it’s in their nature to challenge the status quo — though sometimes, without adequate opposition, they embody the status quo themselves. It works out fine, because there’s always a hot-blooded Brujah waiting in the wings to bring down an uppity Clanmate grown too comfortable in the role of rebel-turned-dictator.

More so than any other Clan, the Brujah still feel the flames of the passions that once inspired them as mortals. Clan Brujah loves a cause and is quick to act on a stirring speech, accusation of injustice, or a call to arms. This connection to passion can be a blessing, but inspiration can also yield to the madness and hunger of the Beast. No wise Prince turns his back on the Brujah, and rare is the Brujah who would allow herself to be manipulated or pandered to. A Brujah is her own master, first and foremost, and those who would bring her to heel face a terrible task. A Brujah who thinks she’s getting the short end of the stick will tear an enemy to ribbons first and maybe remember to ask questions later, no matter if he’s a Primogen or a mortal authority.

Some Kindred historians claim that the Brujah have parlayed their ancient betrayal into a role as agitators against the very order that they help support. Others claim the Brujah have long since submitted to the will of that same order, being little more than loyal opposition rendered impotent. Most Brujah don’t care either way, as long as someone needs a good ass-kicking and they can be the ones to deliver it.

## Members of Clan Brujha

Connor

Liam Kelly
Profiles and Families

Mythria has a very in-depth character development system. You create a profile which will stay with you and automatically age with you while you are alive. All your knowledge, skills, and genetics are tied to this profile as well as your standings with the Deities. When you die, though, this profile is set as dead and it is no longer you.

### How to make a profile

When you first join, or if you just died, you need to make a new profile.

/myth profile new - Will allow you to make a new profile.

### Families

Every time you create a new profile, you are indirectly creating a NEW family. If you were to get married, the female would leave her family and join the males family as a spouse. At that point, it is possible to have children, which will also be part of the same family, but as an unclaimed profile. Any player can claim any unclaimed profile once it is at least 5 years of age.

/myth family unclaimed - Will show a list of all unclaimed profiles.

/myth family claim FirstName LastName - Will claim the profile as your own.
Vivienne Mode

**Appearance:**

Vivenne likes to have to distinction of rank preserved, therefore often wears a tiara in court.

**Personality:**

Charming, but shrewd. She likes to ensure her court is well looked after and wont stand for any attempt to destabilise it either from external threats or within. She is firm but fair, but does not suffer fools lightly.

**Mortal world:**

Rumoured to be heavily involved in Sydney's criminal underworld, but nothing has been proven.
L'Ancien

**L'ancien** du village apparait pour la première fois dans l'épisode 2 de la saison 2 de Bananya aux côtés de Maid Bananya.

## Apparence

L'Ancien à une pelage gris, et les yeux tout le temps fermés, sa banane est trop mûre, il porte souvent une couronne et une canne car il tremble très souvent.

## Description

C'est le chef du village, Bananya s'adressera à lui que pour avoir son accord. Il est toujours avec Maid Bananya qui l'aide de multiples façons.
Connor

**Name:** Connor

**Clan:** Brujah

**Generation:** 10th

**Court Position:** Brujah Primogen, Acting Seneschal

**Status Traits:** Acknowledged, Revered (Primogen)

## Information Known by Kindred Society

#### Timeline

* Has been active in Sydney for some time, seems to be very particular about what powers he has or takes. He was formerly a Prince of Sydney but took this position after helping a madman be removed from the seat and wanting to just keep Sydney moving forward without collapsing into a power struggle.
* While originally turned in Ireland, he has lived outside of the country long enough when he was young to be able to remove a lot of his native accent except when aggravated past a certain point.
* Over the course of his time in Sydney, he has obtained ownership through a cover company of several bars and pubs around the city. He leaves their day to day operations mostly alone, but has been known to involve himself if anyone is attempting to strong arm his employees.
* He was put into torpor during the Sabbat incursion surrounding the Cronulla riots, upon his awakening he pledged his support to the new Prince and they have been relatively comfortable with each other since then.

#### Recent History

Recently was made Acting Seneschal for the court and will do the job as necessary but remains Primogen of the Brujah.

## Quotes

#### Quotes By

"The Masquerade and your face have a lot in common, it's in your best interest that neither of them be broken" - To a visiting kindred during his reign as Prince.

"Aye that Malk be mooned, but she is great... Reminds me of me Mah" - Regarding another member of the court.

"Piss!" - During an occasion when he slipped in the middle of a fight.

## Rumours

ST Note: If you put it here, people know it in-game.

* Rumoured to still have the pistol that finally put him into torpor.
* Holds great sway within the Irish criminal elements.

## Inspirations and Soundtrack

* The Goon Wikipedia page Website
* Website
* Website
* Website
Thomas' Trusty Friends

Thomas' Trusty Friends is realesed in 2007 on DVD and a double feature with On Site with Thomas

## Episodes

1. Thomas' Trusty Friends
2. Alfie has Kittens
3. A Tale for Thomas
4. Percy Helps Out
5. The Torotise and the Hare
6. Thomas and the Moles

## Songs

* One Friendly Family
* Engine Roll Call

## Bonus Features

* Character Gallery
* Computer Fun

## Gallery

DVDDVD With Wooden DuncanDVD with Wooden JackDouble feature with On Site with ThomasColoring Sheet #1 Travels with ThomasColoring Sheet #2 Thomas' Sticker ExpressMain MenuPick a StoryComputer FunTic Tac ToeColoring SheetsCharacter GallerySing Along
Deities

## What is a Deity?

The world of Mythria is governed by eight Deities. These Deities are Goddesses who watch over the world and guide it's fate.

## List of Deities

* Felixia
* Eliana
* Raika
* Selina
* Melinias
* Asana
* Kasai
* Lilasia

## "I Saw a Deity, What do I do?"

The answer to this is not straight forward, this is something that will change depending on your own Role-Play.

Some common occurances of Deity sightings and common responcess are listed below:

* In a dark cave, "the ground begins to rumble"
	+ Run out of that cave as fast as you can, dropping excess weight is advised.
* A Deity is sleeping on a tree
	+ Be quiet, try not to wake it up and you might get out of there alive.
* A Deity is flying around on Elytra wings
	+ ignore it and it might go away., If it doesnt try asking what it is they want
Isabella Mikaelson

Isabella Mikaelson was the second born child of Elijah Mikaelson. She is Brandon North's Step Granddaughter. Isabella is currently under the Custody of her step father because of her father's recent death.

## Isabella Revere

 Physical Description

## Personality

Isabella may be small but she has her father's qualities. She is a sweet and honest 5 year old girl. She doesn't really like all the attention and is also very shy, but smart.

## Appearance

It was said by Klaus, the babies uncle that she has dark brown hair like her maternal grandfather Mikael. and brown eyes like her mother Elena. She has a little nose that is exact like her father.

## Relationships

Isabella and Elijah Sr.

Isabella and Klaus

Isabella and Brandon

Isabella and Jeff

Isabella and Marcel

Isabella and Elijah Jr.

Isabella and Rebekah

Isabella and Elena

Isabella and Freya

Isabella and Haley
Custom Crafting Recipes

## Horse Armor and Saddles

Horse armor, also known as, barding, can be made out of iron, gold, or diamond, using the following shape. Saddles are made with leather and leads. Leads can be made with string and wool.

## Metal Ingots, Blocks, and Nuggets

Nuggets can be crafted into ingots, and ingots to blocks; Returning them back to smaller forms requires smelting and you loose 1 of each smaller item. Iron block smelted down to 8 iron ingots instead of 9.

## Medical Items

Medical items are made in different ways than normal crafting. Most are created by right clicking an item on a block.

* Bandages - Right-Click paper on Log.
* Wrap - Right-Click Paper on Gold Block.
* Antibiotics - Right-Click Empty bottle on Gold Block, with slime ball in inventory.
* Medicine - Right-Click Empty bottle on Iron Block, with slime ball, brown mushroom, and apple in inventory.
* Casting - Right-Click slime ball on Iron Block, while having paper in inventory
* Scalpel - Right-Click Flint on Iron Block, then sterilize by right clicking cauldron.
PVP Command

## PVP Commands:

* /rp pvp set spar - Allows the player using the command to not kill his opponent. Usually used for melee friendly melee training.

* /rp pvp set duel - Similar to sparring.
* /rp pvp set knockout - Allows the player using the command to knockout his opponent instead of killing him/her. This command is great for capturing prisoners or having to fight someone you do not want to kill.
* /rp pvp set kill - Allows the player to kill his opponent. Default vanilla pvp.

Note: When using anything besides the kill command, BOTH players have to set their pvp to whatever setting they need. Otherwise your opponent can die and lose their character.
Combat Skills

Combat skills are skills related to combat. They require Intellect points to begin to learn, then require perk points to advance. There are currently five basic combat skills a player can learn.

1. **Basic Agility** - Gives carry weight and stamina bonuses.
2. **Basic Swordsmanship** - Gives bonuses when using swords.
3. **Basic Martial Arts** - Gives bonuses when using your fist.
4. **Basic Archery** - Gives bonuses when using a bow.
5. **Basic Axes** - Gives bonuses when using axes.
Mythria - Commands

Valid subcommands:

* profile
* perk
* family
* deity
* pvp
* sex

Profile Sub-Command Options:

* show (/myth profile show) - Will display your own profile.
* new (/myth profile new) - Will start the profile creation wizard.
* send (/myth profile send [player]) - Will send your profile card to the specified player within range.
* claim (/myth profile claim [firstName] [lastName]) - Will attempt to claim the specified unclaimed profile.

### Perk Sub-Command

This command is used to view the various perk menus.

Perk Sub-Command Options:

* knowledge (/myth perk knowledge) - Displays the knowledge menu.
* life (/myth perk life) - Displays the life skill menu.
* combat (/myth perk combat) - Displays the combat skill menu.
* magic (/myth perk magic) - Displays the magic skill menu.
* genetic (/myth perk genetic) - Displays the genetic menu.

### Family Sub-Command

This command is used to view other existing families and unclaimed members.

Family Sub-Command Options:

* list (/myth family list) - Displays all existing families and number of memembers.
* unclaimed (/myth family unclaimed) - Displays all existing unclaimed profiles.

### Deity Sub-Command

This command is used to display your standings with the deities, and to offer or sacrifice.

Deity Sub-Command Options:

* blank (/myth deity) - Will display your own standings.
* offer (/myth deity offer [name]) - Will attempt to offer the contents of the chest you are looking at to the specified deity.
* sacrifice (/myth deity sacrifice) - Will toggle sacrifice mode, The next entity killed while active with melee will be sacrificed to the deity that likes sacrificing (Currently Lilasia). You will lose favor with other deities.

### PVP Sub-Command

This command is used to toggle your PVP state; Which is set to KNOCKOUT by default. PVP state only applies to Melee combat. Magic and Archery bypass this system and will murder by default.

PVP Sub-Command Options:

* set (/myth pvp set [state]) - Will set the PVP state to the specified state. (Resets at Server Restart)

PVP States:

* Kill - Normal Minecraft PVP, You will kill your target.
* Knockout - On the attack that WOULD kill your target, it is canceled; The target is left stunned. And can be captured or released with (Shift + Right Click)
* Duel - You will fight like normal, but not damage the target below 6HP.
* Spar - All attacks will deal half a heart; You will not damage the target below 6HP.

### Sex Sub-Command

The sex subcommand is used to send a sex request to someone.

Sex Sub-Command Options:

* blank (/myth sex [username]) - Sends a sex request to this person. The person will accept by typing the command back. The is only useable between opposite genders.
Saerki

# Saerki - [NOT AVAILABLE]

Saerki are humanoid amphibians. Adapted for life in the sea their smooth mucus-covered skin ranges from very pale blues to dark navy, sometimes even teal. They have gills along their necks and chest, but also have lungs. Their fingers are webbed, and have flippers instead of feet. Due to the depths they live in they have solidly colored eyes that give them advanced darkvision, though their primary sense is sonar that lets them see as well as communicate within a wide range even underwater

In combat, Saerki prefer to chase prey down with incredible speed in the water. They're not gifted in physical combat, nor land-based combat, but they have some natural skill with magic that can be developed into a great boon

Saerki tend to live in pods akin to whales or dolphins, communicating in clicks, whines, and whistles. However, when close, Saerki have a much more complex language to get across ideas. Saerki homes are generally built of sandstone or clay found at the sea floor, and as a race they tend to be surprisingly versatile in terms of skills. They're also Melinias's favored, and venerate her deeply

Stats

Special Abilties

Super Swim

Super Swim

Official Skin
Bending

## Bending & ProjectKorra

Mythria uses ProjectKorra which allows player to bend the elements like in the TV Series Avatar: The Last Airbender. Players will have to purchase a Genetic Attribute to be able to bend elements. Successfully damaging monsters or players will level up the players skill level in that bending type. When the player has a high enough bending level, he or she will be able to purchase new Bending Attributes which will give access to new bending abilities.

## The Avatar

ProjectKorra supports having an Avatar, or a player who can control all the elements. Mythria will allow this but the choosing of an Avatar is based off of a PVP tournament which will be handled on a separate server. The lore for the Avatar will differ greatly from that of the TV series.

## More Help

To learn more about bending please visit ProjectKorra to learn how to use the abilities effectively.
Locks

Basic Lock: Iron Ingot, Iron Nugget, Stick

Advanced Lock: Iron Ingot, Iron Nugget, Stick, Stone Button

Sophiscated Lock: Iron Ingot, Iron Nugget, Gold Nugget, Stone Button

Superior Lock: Iron Ingot, Iron Nugget, Gold Nugget, Gold Ingot, Lever

Masterly Lock: Iron Ingot, Iron Nugget, Gold Nugget, Gold Ingot, Diamond, Diode (??)

Godly Lock: Iron Ingot, Iron Nugget, Gold Nugget, Gold Ingot, Diamond, Nether Star, Ender Pearl,

Godly Lock: Iron Ingot, Iron Nugget, Gold Nugget, Gold Ingot, Diamond, Nether Star, Ender Pearl, Diode (??), Redstone Comparator

Lockpick: Iron Nugget, Stick

Blank Key: Iron Nugget

Shift left click a locked door you have a key for with a blank key to cut the blank key into a key for that door.

Shift left click a locked door with a key to set that key to work for that lock.

Shift right click a locked door with a key to set that lock to only work with that key.
Human

Humans are exactly what you think. Humans like you and me in the real world. They are fast thinkers, and tend to adapt well to changing environments to survive.

They are very balanced in physical and magical combat. This balance gives them the basis to use their experience to specialize easily in either path. In groups, humans can be very deadly hunters when they decide to learn different skills and traits.

Furthermore, Humans have a very rigorous political structure and it has huge variation depending on its rulers. Some human civilizations prefer to have a sole dictator, others prefer a monarchy. Occasionally humans will form senates to gather extensive ideas. Human settlements tend to be very fruitful due to their festivities, commerce and culturally diverse kingdoms.

Humans believe in various deities to bring them favor in their respective fields. however Felixia the goddess of light seems to be their primary deity. Humans generally despise Lilasia but tend to respect Gods such as Asana, Melinias, Amelia and Eliana. Selina is also a favorite among Humans who enjoy companionship. Humans construct awe inspiring monuments and great temples of worship. Some Humans choose a religious pathway to gain favor on a fundamental spiritual level with their Gods.

Humans learn about their world much faster than other races and this knowledge is a huge advantage for developing the technology to dominate their environment. Humans are the jack-of-all-trades, they are the example of a well rounded race that is individually weak but amasses domination through sheer population and diversity.

## Stats

* Health: 24
* Life Expectancy: 74 Years
* Base Magicka: 0
* Base Magicka Regen: 4/s
* Fertility Cycle Length: 28 Days
* Pregnancy Length: 270 Days
* Base Carry Weight: 200 lbs.

## Special effects

* +50% Mythicality
* Gains experience 50% faster
Time & Dates

## Days of the Week

Mythria uses seven days of the week just like our real life calendar for simplicity.

## Months

There are twelve months just like in real life, however the number of days in them vary from real months, and there is no leap year.

## Years

Years are labeled as C.E and B.C.E to represent years after 0 and before 0.

25 B.C.E would represent year -25. Where as 7 C.E would be year 7

## Timescale

The days that these dates are based off of is the Minecraft Day. Twenty minutes of real life time is one day in Mythria.
Profiles

## Creating a profile

When you first join the server you would want to start playing minecraft right? well to do that you will need to type a nice little command "/rp profile new" Click the bottle in the bottom right, follow the in-chat instructions.

When you are making a new profile you will be asked what your First and Last name is, DO NOT put in your real First and Last name, This will be your character's name.

Your character's name will be next to your Minecraft name in chat when you talk.

## Families

This page will show you all you need to know about your new minecraft Marriage, How to make a Family, and the importance of having Children.

## Skill levels

All your skillful endevours accumulated into one handy tab

## Needs & Stats

This will tell you all you need to know about your body's inner workings
Elf

## Elf [NOT AVALIABLE]

Elves are much like humans but tend to be tall and slender, their most distinct trait is their elongated, pointy ears. They usually have very pale skin in comparison with humans.

Elves are a very intellectually superior race, unlocking the arts of magic come naturally to them and they tend to use it to their full advantage. Although an Elf may not have brute force that is physically admirable, they tend to use magic and archery to compensate. Their bodies heal themselves very fast, however, they cannot endure sustained damage.

Elves tend to live in a hierarchical society where family name and prestige is held in high regard. Their political stature is credited to the input of the whole kingdom, be it ruled by a monarchy or senate. Each individual has a role in the system and these roles are greatly influenced by reputation.

The race is generally separated into two different niches, ones that are devoted to nature in the dense woodland while the others that live beyond the clouds in the mountains. Although they may seem distinct, they are just two cultures of Elves who do not defer genetically, only in the way of life's choices, they can migrate from one environment to another with ease.

The Wood Elves are more spiritually indebted to their habitat and hold nature, especially Amelia with the utmost respect. They do also worship Asana. They create houses into their terrain, burrowed into the stumps or nestled in the branches of magnificent trees.

The High Elves generally prefer to live in the safety of the mountains, which brings about its own challenges within the cold, naturally uncultivated terrain. They use huge amounts of stone from the mountains to create strong foundations for buildings that easily stand the test of time. High Elves are known to worship Felixia and Eliana, thus living in gratitude to them for their survival in this unforgiving climate.

Elves are similar to human's in most ways except they have regenerative abilities and never die of old age. Their immortality lets them acquire extensive amounts of knowledge about the world around them and this greatly improves their technological advances if they manage to survive the harsh environment that they are subjected to.

## Stats

* Health: 20
* Life Expectancy: ∞ Years
* Base Magicka: 50
* Base Magicka Regen: 5/s
* Fertility Cycle Length: 28 Days
* Pregnancy Length: 270 Days
* Base Carry Weight: 200 lbs.
Death

Death is what makes Mythria one of the most challenging minecraft servers out there. If a player dies, his character is lost and all his/her levels, skills, and perks are gone. There are ways to suppress the stress from dying. The number one way is to simply not die, but everyone messes up. One way is to have children, so your genetics can be passed down and some of your skills/abilities. Another way is to have tomes. That way if you die and someone manage to find them again, then you can read them and get some of your skills back.
Orc

Orcs are primitive and barbaric fiends that glorify strength and courage.

Orcs are large, muscular beings with thick skin that is generally green in hue. They tend to have larger than usual teeth or just big tusk. They normally display various war paint and battle scars to exhibit their combat experience.

Orcs are usually incredibly physically superior to their counterparts. They can take tremendous amounts of damage for a period of time and excel in harsh environments due to their damage resistance. Although Orcs pride themselves on the battlefield, their lack of intellect unlocks a weakness in magic. They lack the natural gift of magical arts like some of the other races, but with dedication they can try to bridge this gap.

Orcs are very superstitious and worship Lilasia and Asana vehemently, especially before festivals or war in which all the tribes come together to pray in the shrine before the event. Orcs live among the bones and flesh of the dead and believe that life is the reward of death, and where there is life, there must too be death. They firmly believe that the weak will cease to exist while the strong continue to thrive, for the betterment of the horde.

An Orc will tend to rely on their Horde for vital protection and sustenance. The horde usually has one leader called the Chieftain that makes decisions on behalf of the tribe. This reduces the time for consultation so decisions are made quicker but may not be the most effective. In some cases, the horde has elders which advise the Chieftain of any obligations, or suggestions for ensuring the survival of their people.

Orcs have special resistance to damage which helps them survive but they don't live as long naturally as the other races, which means if they cannot rely on their offspring to carry on their influence, the race may be in jeopardy.

### *Stats:*

Orc:

Health: 40

Life Expectancy: 35

Magicka: 0
Pre-release teasers

**Pre-release teasers**are images teasing the *What the FNaF*game. They are posted on the official *What the FNaF* website .

## Gallery

### **Normal**

The first teaser for What the FNaF.The second teaser for What the FNaF.The third teaser for What the FNaF.The fourth teaser for What the FNaF.The fifth teaser for What the FNaF.
### **Brightened**

The third teaser brightened, revealing what appears to be Circus Baby.
## Trivia

* Each teaser is darker than the previous one.
	+ This may hint at *What the FNaF* being darker than it seems.
Player Attributes

## What is a Player Attribute?

During your time in Mythria, as you level up various skills you will be able to purchase Player Attributes of various kinds. These attributes will change various stats on your player such as, Health, Movement Speed, Stamina, Potion Effects, Special Abilities, and Permissions. Also almost every item in the game requires an attribute to craft, break, or place.

### Types of Player Attributes

* Genetics
* Knowledge
* Combat Skills
* Life Skills
* Bending Skills
* Blessings
* Curses