The Prospector

The Prospector in Act I.

> Thar's gold in them cards!
>
> The Prospector

**The Prospector** is an NPC and boss in Act I, an NPC and opponent in Act II, and an NPC in Act III.

He is one of Leshy's subordinates. He keeps a monstrously large Bloodhound as a pet, which he loves dearly.

## Act I

### Event

This event will only occur in the Woodlands in the base game, but may appear elsewhere in Kaycee's Mod. The Prospector will place 3 Boulders on the table and ask the player to pick one for him to strike. After this he will break it open, and the player will keep whichever card is found inside.

The cards obtainable are:

* A random common Insect card that may have a random additional Sigil. This card cannot be a Ring Worm or Bee, however.
* A Golden Pelt. Only one of the Boulders will contain this.

### Boss Fight

The Prospector is the boss of the Woodlands. He has two phases.

#### Phase 1

In his first phase, the Prospector always starts with his Pack Mule and a Coyote, otherwise playing an assortment of cards.

#### Phase 2

After you trigger his second phase, the Prospector will use his pickaxe to kill all of your cards on the table, replacing them with Gold Nuggets. He will then play a Bloodhound.

#### Strategy

The Prospector is a fairly easy boss, especially with his Pack Mule giving you many extra cards. However one should be careful to not end Phase 1 with a full board, as you cannot do anything with Gold Nuggets until they are destroyed by the Prospector's cards. If possible, it is better to finish Phase 1 with as little cards on your side as possible, preferably 1 or 2 openings for something strong.

Additionally, cards with the Corpse Eater Sigil in your hand will be played before the Gold Nuggets are placed. If you have several cards with this Sigil, or one with both Corpse Eater and Fecundity, Phase 2 can be extremely easy as you will simply replace the destroyed cards for free.

#### Post-Battle

After he's defeated, the player has their candles relit and proceeds to the Wetlands.

## Act II

The Prospector appears outside Leshy's Cabin, standing in front of the path to the pond. He will refuse to let the player pass until shown a picture of his Bloodhound, after which he will initate battle.

### Battle

The Prospector starts by playing a Squirrel, and then a Bloodhound. He then plays a Coyote and Wolf Cub in a random order.

#### Strategy

The Prospector is designed as a tutorial boss, and as such isn't particularly hard to defeat. His Bloodhound can be easily exploited by placing a card in the lane his Coyote or Wolf Cub is going to be played in, blocking it from entering the board. His most dangerous card is his Wolf Cub, but it can be quickly defeated before it can grow up.

#### Post-Battle

After defeating him, he gives the player a Beastly card pack and hops onto the rocks, allowing them to go to the pond.

## Act III

The Prospector is an NPC in Foul Backwater, seemingly being turned into a robot. His only role is to clear a shortcut for the player, after which he disappears.

## Kaycee's Mod

### Battle

The Prospector's Role in Kaycee's mod is roughly the same as in Act I, however he can be encountered later, as the map order is randomized in the mod. If encountered as the second or third boss, he will play more powerful cards such as Wolves. In his second phase, his Bloodhound gains a sigil such as Touch of Death or Bifurcated Strike.

## Quotes

### Act I

* Encountered at his Event:
	+ "Ye caught me off guard! Not s'pposed to see me 'til further down the road. Say... I like me a gamble. Iffen ye can pick a Boulder that has gold in it... ye can keep it!"
	+ "I'll be darned! Ye came across me early. Care fer a game o' chance? Pick a Boulder 'n I'll break it. If it's gold... it's yers."
* Starting Event:
	+ "**Show me where to strike!**"
	+ (if the player got an Insect) "Dag nab it... no gold. But that is a funny lookin' varmint. Keep it."
	+ (if the player got a Golden Pelt) "Heeeeeeee-haw! 'Tis gold! I can barely abide giving it to ye... but a promise is a promise where I'm from.
* Battle introduction:
	+ "Heeeeeeee-haaw! 'Twas **The Prospector**!"
	+ "'Twas **The Prospector**! Heeeeeeee-haaw!"
	+ "Stand in the way o' me gold?! Be darned!
	+ "Where's that hound o' mine?!"
	+ "Got any g-gold in that there skull?! Let me crack it open n' take a look!"
	+ "G-Gold?! I can smell it!"
* Starting Phase 2:
	+ "Thar's gold in them cards!"
	+ (after destroying all the player's cards) "G-G-Gold! I've struck gold!"
* When the player loses:
	+ "More gold for me!"
* When his Pack Mule is killed:
	+ "Dag nab it! My Mule!"
	+ "Daaag nab it!"
	+ "My Mule! And 'er pack!"
	+ "Ye coward! That Mule was defenseless!"
* When his Bloodhound attacks:
	+ "Git 'em!"
* When there are no enemy cards on the board when he moves to phase 2(with the Pliers or Special Dagger)
	+ N...No gold?

### Act II

* Spoken to without a picture:
	+ "**DAG NAB IT!** That dang hound got 'erself lost **AGIN!** Ye think yer getting past? **THINK AGIN!** Not 'til I git some proof my girl's alright."
	+ "Ye hard o' hearin? Git me some proof she's alright! Maybe git 'er some food! Come ter think o' it... Mighta left some in that dang cabin..."
	+ "**DAG NAB IT!** Ye seen 'er? My hound? A good meal always gits 'er out. Now, where'd I lock up that meat agin?"
	+ "Ye... seen 'er? My hound? Some meat in 'er bowl's bound to git 'er out. I'm just forgettin' where I stowed that meat... Inside somewhere?"
* Initiating a battle with the player:
	+ "Well, I'll be darned. That's my girl! I'll let ye past me, and into yonder pond... But, dag nab it, first we gotta **BATTLE!**"
	+ "Ye found my hound. And I'm grateful 'n all... But, dag nab it, first we gotta **BATTLE!**"
	+ "I do thank ye for the pretty picture... But afore I let ye by..."
	+ "Dag nab it. Yer stubborn."
	+ (player fixed their deck) "Yeeehaaw! Ye fixed it! Now let's battle!"
* Player's deck is invalid:
	+ "Well darn it all. Yer deck ain't right! Git ye at least 20 cards 'n it!"
	+ "Dag nab it. Yer deck still ain't right. At least 20 cards 'n it. That oughta do..."
* Player loses the battle:
	+ "I'd let ye by for the kindness ye showed my hound... But rules 'r rules."
	+ "Rules 'r rules."
	+ "Dag nab it..."
* Player wins the battle:
	+ "Fair's fair. Ye beat me like a dog. Take this. Some say these cards are better 'n gold!"
* Spoken to:
	+ "The way to yonder pond is clear!"
	+ "Darn pretty picture..."
	+ "Off with ye."
* When you take the meat leave the area and come back:
	+ Dag nab it, I can smell that meat on ye! And I'm still missin' that dang hound... Can't ye put a little in her bowl?

### Act III

* Spoken to:
	+ "This here g-gold? I were just 'bout to mine it. Guess all I needed was a kick in the pants!"

## Achievement

Achievement

Defeat him in Act I.

## Gallery

The Prospector's battle card from Act II.The Prospector reacting to/being sad about the player having no cards to become gold.