Skills

All characters have a unique **skill** that can be used with a cooldown. The cooldowns can vary between characters. Pressing the blue lightning bolt activates the skill. The current cooldown of a skill is shown by the lightning bolt gradually filling up with white.

The skill cooldown is also indicated by the green ring around the player on the ground. The skill is ready when the ring is light green, and is recovering when the ring is dark green, the skill being ready is also indicated by a blinking over the character's head.

The skill is vital to a character's gameplay.

The table below contains basic information for all characters' skills, **Green** text represents skill upgrade. **Orange** text represents Mentor upgrade. If skill upgrade has not been unlocked, Mentor will give that effect instead.

* For detailed information, such as interactions with Buffs, weapons, etc. go to the related character's page.

## Trivia

* Second skills were introduced in Update 2.2.0, adding 8 of them:
	+ Knight's Superior Fire, Rogue's Iaido, Wizard's Piercing Frost, Assassin's Doppelgänger, Alchemist's Elemental Potions, Engineer's Armor Mount, Vampire's Alien Swirl, and Paladin's Holy Warrior.
* Update 2.2.2 added four 2nd skills: Elf's Arrow Rain, Priest's Pray, Druid's Vine, and Robot's Drone Swarm.
* Update 2.5.0 added two 2nd skills to existing characters: Werewolf's Blood Thirst and Berserker's Free Style. Additionally, Necromancer was added with her 1st and 2nd skills: Nightmare and Omen Stone.
* Third skills were introduced in Update 2.7.0, adding 8 of them:
	+ Wizard's Firestorm, Assassin's Invisibility, Engineer's Interceptor, Elf's Guardian Elf, Werewolf's Devour, Priest's Moon Shadow, Robot's EMP, and Berserker's Leap.
	+ Officer and Taoist were also added in this update with their 1st and 2nd skills: Gun Spin and Bounty Tag along with Genesis of Swords and Bagua respectively.
* Update 2.8.0 added four 3rd skills: Knight's Chaotic Strike, Alchemist's Concoction, Druid's Fuzzy Bear, and Officer's Close Air Support.
* Update 3.0.0 added five 3rd skills: Rogue's Cartwheel, Vampire's Immortal, Paladin's Splash & Bash, Necromancer's Souls Resurrect, and Taoist's Sword Fly.
* Update 4.2.0 added Airbender and Demonmancer with their respective 1st skills: Pulsating Blow and Amii's Burning Body.
* Update 4.3.0 added two 2nd skills: Airbender's Orbiting Stars and Demonmancer's Helping Hand: Eligos.
* Update 5.0.0 added Miner and Trap Master with their respective 1st skills: Underground Operations and Telecontrolled Bomb.
* Update 5.3.0 added two 2nd skills: Miner's Cart Delivery and Trap Master's Master's Trick.
* Update 5.4.0 added two 3rd skills: Miner's Sandworm Storm and Trap Master's Hat Trick. Additionally, Costume Prince was added with his 1st skill: Transform! Slime King!
* Update 5.5.0 added two 3rd skills: Airbender's Meridian Sword and Demonmancer's Amon's Protection. Additionally, Physicist was added with her 1st skill: EM Field Device.
	+ In the same update, Druid's 1st and 2nd skills got their names changed: from Summon Wolves to Frostfire Wolves and from Vine to Venom Vines. Additionally, his 1st skill received a heavy rework, while his 2nd skill received a buff.
* Update 6.0.0 added Sword Master and Lancer with their respective 1st skills: Tempest Blade and Dragon Lance.
* Necromancer, Officer, and Taoist were the only characters to be added with two skills upon release.
* In the official TapTap post that previewed Miner's and Trap Master's 3rd skills, ChillyRoom acknowledged that they got those skills before Airbender and Demonmancer got theirs, despite being added much later. Regarding this, they commented "还未学会三技能的某某与某某某某，可得加把劲啦。", which is a statement along the lines of "Those who have not yet learned their three skills and so-and-so should work harder."