Partisan HQ

The **Partisan Headquarters (HQ)** serves as a central hub for managing your characters and resources in between missions within the game. It provides a variety of assignments and buildings that contribute to the success of your partisan group. The Partisan HQ operates based on two primary currencies: food and build points, both of which play crucial roles in sustaining and expanding your operations.

To unlock certain assignments, it is necessary to construct specific buildings within the Partisan HQ using build points. These buildings offer various benefits and impacts, enhancing different aspects of your partisan group's capabilities. The following is a list of the available buildings and their effects:

**1. Medical Tent:** By spending 10 build points per injury, the medical tent allows for the healing of serious injuries. In the absence of a serious injury, depleted hitpoints during missions automatically return to normal. It is advisable to prioritize constructing the medical tent as the initial building.
**2. Fishing Hole:** This building facilitates fishing activities, alongside the food obtained through looting missions and occasional gathering tasks. It ensures a steady supply of food to prevent your partisans from starving.
**3. Hunting Tower:** Similar to the fishing hole, the hunting tower offers a higher food yield at the cost of a few build points.
**4. Smokehouse and 5. Kitchens:** By investing food resources, these buildings provide an increased food yield on subsequent turns, offering a straightforward mechanism for food production.
**6. Henhouse:** Operating akin to the fishing hole, the henhouse contributes to the availability of food resources.
**7. Workshop:** The workshop enables the allocation of build points towards crafting essential items such as medical bags, painkillers, grenades, and land mines. This building proves highly valuable, particularly for the production of medical bags.
**8. Weapons Workshop:** This building unlocks the weapons workshop view, allowing you to invest build points (typically ranging from 50 to 75) in unlocking upgrades for weapons. These upgrades enhance various attributes such as firing rate, accuracy, critical damage, reloading speed, and ammunition capacity. This feature becomes particularly useful in the later stages of the game. Notably, higher quality weapons possess more upgrade slots and can yield greater benefits.
**9. Logging Camp:** The logging camp assignment generates building points, which can be utilized for tasks related to building points, including workshop assignments, weapons upgrades, and other building constructions.
In addition to managing buildings and assignments within the Partisan HQ, there will be occasional opportunities to send partisans on side missions. These missions do not require direct player involvement but rather rely on the assigned partisans' experience to determine their success probability. Successful side missions can yield experience points for partisan skills and valuable items such as weapons, ammunition, grenades, and medkits. Additionally, certain side missions, indicated by a green fist icon, contribute to raising morale, leading to improved combat performance by the partisan group.

Effectively utilizing the resources and assignments available at the Partisan HQ is essential for ensuring the strength, resilience, and success of your partisan group in the challenging environment of the game.