Roger

Assassin of Steve 3

Assassin of Steve 2:

Starter Mission

Mission 1

Mission 2

Mission 12

Assassin of Steve 3:

Mission 1

Mission 2

Mission 3

Mission 4

Mission 11

Mission 12

Mission 13

Mission 15

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

Roger is one of the seven Rhouff Villagers you free in Mission 10 of Assassin of Steve. He later accompanies you throughout parts of the second and third maps. He appears as a completely ordinary farmer villager.

## Biography

### Before the Assassin of Steve maps

It is not known where Roger was born or grew up, but he has likely lived in the village of Rhouff for some time.

At an earlier point in life he would have learnt about his telepathic abilities that give him the ability to see the magical paths left behind by beings that possess magic. It is not known if he was taught these abilities or learnt them himself, or if he was naturally bestowed with them.

### Assassin of Steve

Not long before the events of the first map, Roger and six of his neighbours were kidnapped from Rhouff by the Assassin and transported to the Lava Cave for an unknown reason.

The player first meets Roger in Mission 10 of Assassin of Steve, where they free the seven Rhouff Villagers from the Assassin's clutches, and they help him out in return by crafting numerous blocks to help them progress and also Possessed Charges. Roger was possibly the first villager they encounter and rescue, however he is not named in the map.

### Assassin of Steve 2

After the player gets knocked out by the Assassin, Roger and the other six Rhouff Villagers bring them back to the basement of Pollus, where they wake up shortly after. The Mayor of Pollus explains the situation to them and Roger introduces himself, asking the player if they can take them back to Rhouff, to which the player agrees.

The player travels with Roger and the other Rhouff Villagers for five days before reaching Silver Mountain and they attempt to travel through it. After a quick skirmish with the Silver Queen, the player escapes, but three of the other Rhouff Villagers get kidnapped by the Zombifier. Roger accompanies them as they defeat the Zombifier and reach Rhouff.

While the rest of the Rhouff Villagers stay home, Roger continues to travel with the player, leading them to the Tribal Snout Village. Just outside the village they encounter a Creeper Totem, which the player destroys. Once they do, Roger tells the player he will leave them now due to the danger that the Tribal Snouts pose to him. However, he changes his mind, going around the Tribal Snout Village and coming across the Snout Temple, where he witnesses Chipnone letting the Assassin inside. But before he can tell the player what he saw, Chipnone incapacitates him.

Some time later he escapes and follows the magical path left behind by Chipnone, only catching up to him and the player after Chipnone's death. He climbs up to the top of the Assassin's mountain, where after the Assassin knocks the player into the Ender Caves, Roger comes to the rescue and knocks the Assassin in, and the player and the Assassin subsequently fight. After the Assassin is defeated and leaves, Roger hops down and tells the player about how he saw Chipnone letting the Assassin into the Snout Temple, and that he says that he will accompany the player in looking for the Assassin, believing he will be of 'great assistance to the search...'

### Assassin of Steve 3

Roger and the player travel to Disaster Desert. At some point he reveals his telepathic magic powers to the player, saying he's been using them to follow the magical path left behind by the Assassin.

When they arrive in the cowboy town of Moostern, Roger sees the magic path is running west along the train line, however the train is not functional. The player goes to see about getting coal for the train, however Roger is captured by Sheriff Firearm. The player witnesses the capture and heads into the saloon, where they fight some cowboys and free Roger. They then escape Moostern together, but the train is intercepted in the Gangun Mesa by Sheriff Firearm.

After the player defeats Sheriff Firearm, Roger continues using his powers to guide the player. They soon catch up to the Assassin in the ruined village of Gangun, where the player battles him and his clones, but the Assassin escapes once again, his path disappearing. However, Roger detects someone else's path inside the nearby mansion so the player heads inside to investigate.

While the player is gone, an explosion rips open a hole in a wall, with the Assassin's path leading through it, and when the player returns, Roger tells them this. However, the path leads to the Green End Ship, which abducts the player, leaving Roger behind.

With his only ally gone, Roger decides to keep following the Assassin's path. At some point he goes through a town and purchases some elytra. Not far from Tanivac he finally meets up with the player and also with Opara.

He, Opara and the player head into Tanivac and discover it is being invaded by the Blue End Ship. The player first destroys all the Pulse Landers to stop the Illager Virus from turning the villagers into illagers. Roger then gives the player the elytra he purchased, and then Opara throws the player high into the air so they can fly into the Blue End Ship. Roger continues to talk to the player using telepathy as they fight their way through the Blue End Ship, however Roger takes this opportunity to tell them that Opara emits a magical trail, meaning he isn't actually an Iron Golem.

*Main article: Assassin of Steve 3: Endergeddon#Plot*

After destroying the Blue End Ship, Roger, accompanies Opara and the player for the rest of the journey. After Replicus awakens though, he banishes the player to the End, leaving Roger and King Parcore trapped in the Assassin's Tower. Eventually after they escape the End, Roger accompanies them and King Parcore as they finally defeat Replicus once and for all, ending the map.

Roger is seen one last time in the final lobby of the map beside King Parcore.

## Characterisation

Roger is very courageous for a villager, going with the player on this long journey that would be dangerous for any villager.

## Quotes

* "There are lots of monsters on the way. It's kinda dangerous."
* "There was a weirdly dressed zombie who attacked us while you were in that cave."
* "Here, you should take these weapons and food. I wonder why on earth you lose all your equipment at the end of each map..."
* "I suppose we'd better continue on. The world's not gonna save itself."
* "You might remember The Shop Button from Assassin of Steve 2? Well lookee here! It's been replaced by The Shop Altar! All you need to do to enter the shop is step inside the purple beam in the altar."
* "Ahead, the Assassin went through the pass to the left. I'm sounding like a GPS now, aren't I?"
* "Aargh! The rain! It burns!"

## Trivia

* While not explicitly stated, **Roger** is one of the seven Rhouff Villagers you trade with that appear in the final mission of Assassin of Steve.
	+ This makes him the only non-player character besides the Assassin to appear in all three maps in the Assassin of Steve trilogy.