Conclave:Cycron

File:TopEnemy.png Corpus File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Cycron}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Forgo ammunition with the regenerating energy disc in this plasma throwing pistol.

The **Cycron** is a Corpus plasma  beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second. The blueprint is unlockable through the Energy Lab in the Dojo.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**.
ERROR: Conclave:Cycron not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Innate  damage - effective against Alloy Armor, Robotic, and Infested Sinew.
* High  damage - effective against armor.
* Second highest status chance of all continuous secondaries, behind Embolist.
	+ Innate  confuses enemies and makes them indiscriminately attack each other.
* Does not use ammo pickups; ammo regenerates over time.
	+ Has a 1 second delay after the weapon stops firing before regenerating ammo.
		- Regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery.
* Innate 1 meter Punch Through.
* Consumes 0.5 ammo per tick of damage.

**Disadvantages:**

* Innate  damage - less effective against Shielded, Infested, and Fossilized.
* Low  and no  damage - less effective against health and shields.
* Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
* Low critical chance.
* Below average critical damage multiplier.
* Range limited to 24 meters.

## Weapon Loadouts

* See Category:Conclave:Cycron Build to see how players mod this weapon.
* See Category:Conclave:Cycron Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Similar to Ramparts and all Arch-guns, ammo starts to automatically regenerate after **1** seconds of not firing the weapon. This regeneration delay is affected by reload speed mods like {{#vardefine:Name|Quickdraw}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Stunning Speed}}{{M}} "{{#var:Name}}" not found. The regeneration rate is 40 ammo per second.
	+ The reload speed can also be increased passively with Mesa, by using a Toxin-based Elemental Ward or being under the effect of Speed or Penance.
* The Cycron's beam has a maximum range of **20** meters.
	+ This makes the Cycron an excellent weapon for multiple elemental builds as its innate Heat status and a high status chance for other elemental procs allow it to take down enemies quickly with procs alone.
* Even if equipped with {{#vardefine:Name|Eject Magazine}}{{M}} "{{#var:Name}}" not found, the Cycron will **not** bypass its 1 second regeneration delay when holstered. Instead, the mod will simply accelerate the rate at which ammo is regenerated when holstered, once the delay is over.

## Tips

* With the new dual wielding feature from Update 21, the Cycron pairs quite well with a {{#vardefine:Name|Condition Overload}}{{M}} "{{#var:Name}}" not found Glaive weapon. Being capable of triggering much more status effects with 2 weapons in hand and the convenience of reloading the Cycron while attacking with your melee.

## Trivia

* The Cycron is the first weapon to use the ammo regeneration mechanic outside of Archwing.

## Bugs

* Currently, the Cycron can use the {{#vardefine:Name|Lethal Momentum}}{{M}} "{{#var:Name}}" not found mod, despite not being a projectile-firing weapon.

## Media

* CycronBanner.png
1/1

## Patch History

{{#vardefine:Update|Update 22.14 }}{{#var:Update}}
* Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
* Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
* All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
* The Multishot chance should now apply more consistently with Beam weapons.
* Fixed Beam weapons continuously firing when quick Meleeing.
* Range increased from 20m to 24m.
* Mag size decreased from 60 to 40.

{{#vardefine:Update|Hotfix 22.13.4 }}{{#var:Update}}

* Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
* Fixed Beam weapon Damage ramp up not happening per target.

{{#vardefine:Update|Hotfix 22.13.3 }}{{#var:Update}}

* Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
* Mastery Rank decreased from 9 to 8
* Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick
* Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation
* Fire Rate increased from 5 to 12.
* Critical Chance increased from 5% to 12%
* Critical Damage increased from 1.5x to 1.8x
* Battery Capacity increased from 20 to 60
	+ Regeneration delay reduced from 5 secs to 1 sec
	+ Regeneration rate increased from 20 per sec to 40 per sec
* Punch Through reduced from 2m to 1m
* Ammo consumption decreased from 1.0 to 0.5 per tick of damage
* Aimed Zoom reduced from 2.23x to 1.8x

{{#vardefine:Update|Update 20.4 }}{{#var:Update}}

* Cycron battery recharge delay time is now halved when the mag is not empty.
* Fixed not being able to equip Ruinous Extension on the Cycron.

{{#vardefine:Update|Update 20.3 }}{{#var:Update}}

* Introduced.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Cycron