recursal/Fanatic-Fandom huggingface dataset:
Curs

Back to the Game Files

The curs file contains the mouse cursors of the game. The file is not encrypted or compressed in any way. But the storage of the pixel values is quite strange.
The file contains eight mouse cursors. Each mouse cursor has a size of 16x16 pixels and can contain all 16 EGA colors. Each mouse cursor also has a transparency mask. But this mask is not a simple bitmask. Even these masks can have all 16 colors. The game does not use this feature but a 4 bit transparency mask allows to define for example that only the red component of a pixel is transparent while the blue, green and the intensity bit is opaque.

Instead of storing the full color of two pixels in one byte the curs file first contains all the blue component bits, then the green component bits, then the red component bits and then the intensity component bits. And if this is not complicated enough the cursor mask is not stored after the cursor image. Instead the mask and the cursor image is interleaved in the file.
So the first 64 bytes of the file contain the blue components of the image and the mask of the first cursor. The first two bytes contain the 16 blue component bits of the first line in reverse order (byte 0 contains the upper right pixels; byte 1 contains the upper left). Bytes 2 and 3 contain the corresponding mask bits. However, these bits are inversed from a normal mask: 1 means include the color bit, 0 means don't. Repeat this 16 times to read all 16 lines of the cursor image and its mask.

The next 64 bytes contain the green component bits in the same format. The next 64 bytes contain the red component bits and the next 64 bytes the intensity component bits. Now you have read 256 bytes and the first cursor is complete. Do the same seven times again and you have all eight cursors.

## Technical

The CURS file is loaded as part of the game startup, and is placed into Seg000:7E0B. Oddly, although the cursors file is 0x7FF bytes in size, the loader only requests 0x7E0 bytes to be read, leaving the last 32 bytes of the file unread. This may be a bug since omitting the last 32 bytes chops the last cursor. Anyone want to look at this and comment?
Deal with Rex

**Deal with Rex** is a quest in *Wasteland*.

## Synopsis

Bobby, one of the mutant urchins living at Highpool, realized that his dog, Rex, has recently contracted rabies. Unwilling to see him shot, he hid him in the cave beneath Highpool Creek, hoping for him to get better. Unfortunately, Bobby's friend, Jackie, recently decided to investigate the cave, getting lost there...

## Walkthrough

* Bobby is in the south-west corner and can tell you about Jackie and the Cave. Before running away, he will ask the Rangers not to kill his dog. The cave can be found at the western wall of the camp between two trees. You have to use the Perception skill on the spot to recognize the cave entry. Then you can use a rope to climb down.
* Kill the Rabid Dog, Rex, and rescue Jackie, who will become the party's first NPC. Before climbing the first heap of boulders, you can shed some light by using a Match on any of the squares that yield the message "Even here the cave is very dark"; this will have the effect of replacing the Rabid Dog with a weaker Spiked Mut.
* Picking up the jewelry that Rex drops will cause Bobby to spawn and attack the Rangers in the northern part of Highpool. Since Bobby remains immobile, it's possible to just move past him and leave Highpool without gunning down a mutant juvie.
Devastating Fire

### Effect

+5% chance of inflicting precision strike effects per bullet when using normal heavy weapon attacks.

### Requirements

Heavy Weapons 9
Overwhelming Fire

**Devastating Fire** is a perk in *Wasteland 2*.

## Effect

+5% chance of inflicting precision strike effects per bullet when using normal heavy weapon attacks.

## Description

Enemies are devastated by your incoming hail of lead.
Dan Citrine

Classic and Remastered

Skill points left: 4

**Dan Citrine** is a recruitable NPC in Quartz Courthouse.

## Overview

You can find Danny Citrine held captive at the 2nd floor of the Courthouse in Quartz. To keep him alive you have to kill the first triplet Louie silently (Using the Silent move skill to open the door to his room) so he can't sound the alarm. Then kill Huey and Dewey and then you can rescue Danny by giving him a Canteen.

His father is also imprisoned in a nearby jailcell, and will give you $1000 as a reward if you enter the room with Danny in your party.

### Fate

Recruited into Ranger service, Dan Citrine reached the rank of Fireteam Lieutenant. By 2102, he is dead, buried outside the Ranger Citadel.

## Behind the scenes

* Dan Citrine is found in Quartz. Citrine is a variety of quartz that exhibits a color ranging from pale yellow to brown.
* Dan Citrine, owing to some rather buggy scripting in the game, may cause unpredictable things to happen, like disappearing stores, random encounters not appearing and other, more or less unpleasant occurences. This only happens if he is leading the party.
Del Hackett

**Del Hackett** is a character in *Wasteland 3*.

## Background

The woman is gaunt, her clothes ragged. She is surrounded by a group of bedraggled vagrants who watch you with fear and mistrust. Del leads a group of refugees who took shelter at Peterson after they were driven off the farms in the border-country between Colorado and the plains, by the gangs that decided they want their land. They've been hiding at the base for months by the time the Rangers come to appraise their new property.
Energy cells (Wasteland 3)

## Energy cells

**Energy cells** is an ammunition type in *Wasteland 3*.

## Description

These portable batteries are used to power electronic devices, such as laser blasters and death rays.

## Locations

* Sold by many traders, especially by world map merchants.

## Weapons using this ammunition

**Assault Rifles**
* Pulse Gun
* Pulse Rifle
* Plasma Bolter
* Polar Vortex
* Atom Smasher
* Disruption pulser  BoS
* Elite disruption pulser  BoS

**Submachine Guns**
* Atomizer
* Jack
* Photon Churner
* Ion Beamer
* Laser Sprayer

**Handguns**
* Laser Pistol
* Phase Blaster
* Frostbite
* K-Cannon
* The Retirer
* Surge Blaster  CHD
* Infused Surge Blaster  CHD

**Shotguns**
* Laser Shotgun
* Cold Comfort
* Pulsar
* Disruption web launcher  BoS
* Elite disruption web launcher  BoS

**Sniper Rifles**
* Negotiator
* Mega Scope
* Neutron Projector
* Freeze ray
* Ray Tracer
* Disruption tac-rifle  BoS
* Elite disruption tac-rifle  BoS

**Heavy Machine Guns**
* Argon Lance
* Graviton Shredder
* Heavy disruption blaster  BoS
* Elite heavy disruption blaster  BoS
* Detached Security Turret  CHD
* Infused Security Turret  CHD

**Flamethrowers**
* Nitro Thrower
* Tesla Arc Projector
* Microwave Cannon  CHD
* Infused Microwave Cannon  CHD

**Unconventional Weapons**
* Shrink Ray
* Brain wave destabilizer
* Fuser
* Reagan's Gaze
* Meson Cannon
* Hazard shield generator  BoS
* Diminuator  CHD
Cyborg Tech

**Cyborg Tech** - skill in Wasteland and planned for Wasteland 2.

## Wasteland

This skill is used to access Finster's head to enter the Mind Maze. It can be learned in the library at the Guardian Citadel and Sleeper Base. In the Sleeper Base the skill can be learned in the second floor library - first door on the left (across from the morgue). According to *Per Jorner's* website, "As soon as you pass an easy **Cyborg tech** check or a hard IQ check (just stand on the mindlink and press Esc until it works), you hook up into a strange virtual reality..."

This is the only skill that requires an IQ above 23 so, if the above is correct, there is no need to train it. Incedently, with Dr. Mike Scott's starting IQ of 21 and 2 spare skill points, you could raise his rank from Corporal (5) to Lance Corporal (7) raising his IQ to 25 and he would then have enough points to train **Cyborg Tech** and Energy weapon without having to train this skill on another character. Alternatively you can just wait and hire Vax as he has **Cyborg Tech** 3.

## Behind the scenes

* Cyborg Tech was once planned for inclusion in *Wasteland 2*.
David Assaf

Private First Class **David Assaf** was one of the Desert Rangers. After his death, he was buried outside the Ranger Citadel. His brother, Bernard Assaf, was also buried there.

## Behind the scenes

The character was named after the real-life David Assaf. His brother, Bernard Assaf, is the creator of the Wasteland Ranger HQ-Grid fansite.
Dex

**Dex** is a status effect in *Wasteland 3*.

## Description

You feel like you're moving at a million miles an hour.

## Effect

* Increases Action Points by 3.
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Crystal clear

Removes the effects of drug withdrawal.

**Crystal clear** is a consumable item in *Wasteland 3*.

## Description

These amazing tablets immediately remove any current negative effects acquired from substance abuse. Except shame.

## Crafting

Ingredients to produce one (1) unit
* 1 Toxic Spines
* 1 Black Sludge

## Locations

* Sold by world map merchants B. B. Gunn, O'Leary Family, Cheebus.
Cryo capsule

## Overview

### Skill req.

to craftWeapon Modding 7to mountWeapon Modding 7

## Effects

* Converts to Cold damage
* +99 Armor penetration
* -10% Melee damage
* Applies Frozen

## Item Data

### ID

ITM\_Crafting\_WeaponMod\_Melee\_Weight\_Unique\_CryoMod

**Cryo capsule** is a weapon mod in *Wasteland 3*.

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop.

Recipe
Old Survivalist Bunker: In a container in the northeast of the location.
## See also

Other melee weapon damage type conversion mods:

* Battery pack
* HE capsule
* Incendiary capsule
Elite energy exo leg armor

## Effects

+0.1 Combat Speed; +9% Cold resistance; +20% Energy resistance; +9% Fire resistance; +5% Energy damage; +30% Resistance to Shocked

## Item Data

### Value

$ 750

**Elite energy exo leg armor** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

Factory warning: Do NOT touch your friends after sliding your feet across the floor with these remade armored legs on.

## Armor set

* Elite energy exo helmet
* Elite energy exo suit
* Elite energy exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown admin level: Recipe rewarded for Gift of the Magi quest, if sided with Ivan.

## See also

* Energy exo leg armor
* Cryo exo leg armor
* Pyro exo leg armor
* Elite cryo exo leg armor
* Elite pyro exo leg armor
Dental Pick

## Effects

15% to apply Poisoned

**Dental Pick** is a bladed weapon in *Wasteland 3*.

## Description

Something about this jagged, rusty spear makes you question the dentist's credentials.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 121 - 160 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Location

The Bizarre Exterior, Dentist Office, on the corpse of Dr. Smiles.
Dos-Teh-Seh

**Dos-Teh-Seh** is a character in *Wasteland 3*.

## Background

Dos-Teh-Seh is a synth who is trying to establish a synth utopia in the Rockies, at the old Department of Energy site. She plans to let the synths come and live there, free of the tyranny of man and pursuit. She is currently busy restoring, her son, Naiche, the Jury-Rigged Scorpitron, who was crippled by humans.

## Interactions

### Quests

* Coded Transmissions: She is the focal point of the quest.
* Wolfe's Hunt: She is one of the synths you're asked to hunt down. Gary "NaCl" Wolfe wants her head.

## Inventory

* **Recipe** for Cryocell Linkage
* Dos-Teh-Seh's head

## References

1. ↑ Wasteland 3 protagonist: *"We followed a strange radio signal here."*
Dos-Teh-Seh: *"Strange to you, perhaps, but perfectly understandable to its intended recipients. I am founding a synth utopia, and have put out the call to my brothers and sisters across the waste to join me. Here I shall love them and repair them and keep them safe from the cruel world of humankind."*
2. ↑ Wasteland 3 protagonist: *"What's wrong with your Scorpitron?"*
Dos-Teh-Seh: *"My son, you mean? He was crippled by horrid human filth like you. But I am repairing him. Be strong, Naiche! You will be whole soon."*
Dr. Cold Cuts

**Dr. Cold Cuts** is a character in *Wasteland 3*.

## Background

Doctor Lev Hirsch is a former veterinarian who specialized in treating pigs. Now he treats pigs *and* humans, who aren't all that different when it comes down to it. He inherited the position from Doc Kessler, after he passed away.

## Notes

* If you have a party of only women characters, Dr. Cold Cuts will heal you for free once

## Sells items

**Consumables**
* Med Hypo
* Medic Pack
* Injury Kit
* Nitro Spike
* Suture Kit
* Antidote
* Med Dart
* Crystal Clear
* No-Glo
* Ultra-Morphine

**Deployables**
* First Aid Station
Convince Beatrice to meet Dante at his shed

**Convince Beatrice to meet Dante at his shed** is a quest in *Wasteland 2*.

## Walkthrough

* Talk to Dante to begin this quest, he will tell the player Beatrice is at the Mayor's House with Steven Dengler. He will ask the player to bring Beatrice to the Tool Shed by the farming crater by telling her his fortune is there.
* Go to the Mayor's House and talk to Beatrice, the player needs to have spoken to Dengler at least once for her to appear. Beatrice can be locate just outside the office in the Mayor's House after speaking to Dengler.
* Tell her Dante's fortune is inside the shed.
* Go to the tool shed by the farming crater.
* Dante will show up and tell her his greatest treasure is inside which is a mirror showing that his greatest treasure is Beatrice.
* Dante will give the player a Heyman Hot Potato and leave.

## Reward

* Experience
* Heyman Hot Potato
Desert Nomads

Original

**Desert Nomads** is a location in *Wasteland* and the headquarters of the Rail Nomads faction.

## Background

The Desert Nomads are a large group of wastelanders who make use of an old, dilapidated freight train to travel through the nuked-out Nevada. While at first sight it might seem they are quite advanced technologically, in reality, they became a borderline tribal community, forming a clan-based society with a polytheistic religion, the train becoming an arcane item, an idol. Their basic source of sustenance are herds of longhorn cattle that are also used to pull the train. They also possess the astonishing hobo oracle.

In 2087, the Nomads set up camp to the north of camp Highpool. Their train is sitting on a sideline and by this time it became a ramshackle collection of railroad cars, patched with wood, hide, and an odd piece of corrugated aluminum with only the engine and the caboose in better condition. The clans' asbestos tents are set up on the other side of the railway.

The settlement includes a well equipped trading car (including an engine), a car with gambling machines and a small sidequest to be taken from the Brakeman. And, of course, a tent where you can face pistol packing babies. Ahh, humanity.

### The Clans

#### Atchisons

They are a trustworthy and hard working lot, as described by the Engineer, who is an Atchison himself. The Brakeman is also an Atchison, although he's suspected to be part-Topekan.

#### Topekans

The richest and most powerful of the clans, the Topekans are also the least trustworthy. Their scheming and intrigues have earned them little regard.

## Gameplay

* You can talk to the Engineer in the locomotive of the train to gain some information about the Nomads.
* There is a slot machine in the first wagon of the train.
* In the Trading Car you can buy an engine which is needed for the water purifier in Highpool.
* Visit the Brakeman in the last wagon. He gives you a Visa Card and asks you to deliver it to Head Crusher in Quartz.
* The tent to the east belongs to the Santa Fe clan. You can't enter the tent. All you can do is asking the guard about the Atchisons in which case the guard points you the tent in the west. If you tell him Head Crusher's password (CATERPILLAR) then the guard disappears into the tent to ask someone about it. He returns enlightened but ignores you.
* The middle tent belongs to the Topekan clan. If you ask them about the Atchisons or give the guard Head Crusher's password (CATERPILLAR) then the guard will lure you into the tent and you will be attacked by numerous Topekans.
* The west tent houses the Atchisons. If you give them the password, their guard directs you to a secret cache (found in the paragraphs) which you can dig up. And be ambushed at.
* In one of the wagons lives the Hobo Oracle. Give him Snake Squeezins and he reads your future.
* One of the Topeka you kill in the tent drops a Broken toaster.
Cryo Cutter

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Effects

* 15% to apply Frozen
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_Bladed\_Tier5-2\_CryoCutter

**Cryo Cutter** is a bladed weapon in *Wasteland 3*.

## Description

Cuts and freezes meat at the same time! So convenient! Now how much would you pay?

## Characteristics

Damage can be increased from various bonuses. Also Cold damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Cold damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10

Applying all bonuses (+8 Damage +143% Melee damage +30% Cold damage) leads to the following result:

* 189 - 255 damage in weapon stats.

In fact damage will vary depending on a target:

* 245 - 331 damage against organic targets (+30% Damage).
* 132 - 178 damage against mechanic targets (-30% Damage).

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

* Aspen: Sold by Opie.
* Peterson Air Force Base: Sold in the armory after the second-to-last R&D update.
* Sold by world map merchant Cheebus.
* Very rare drop from selected random tier 17-19 weapon chests (such as those in Aspen) and diggable sites (such as the one inside the tunnel of Mysterious Cave).
Elite pre-war tac pants

## Effects

+0.3 Combat Speed

**Elite pre-war tac pants** is a craftable armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Rainforced shin guards and thermal leggings means you'll be able to wade into just about anything, including both figurative and literal bullshit.

## Armor set

* Elite pre-war helmet
* Elite pre-war armor
* Elite pre-war tac pants

## Crafting

Ingredients to produce one (1) unit
* 2 Carbon fiber

## Locations

* Cheyenne Security Level: Recipe located in a crate hidden by tumor near the entrance.

## See also

* Pre-war tac pants - weaker but common version.
Crash

**Crash** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Hacker

*You're big into computers and not so big into robots. Robots are neat and funny when they're being clumsy, but they also tried to take over the world and killed a lot of people in the process. Some people hold that against them.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Nailer
* Items:
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Energy exo suit

## Effects

+15% Cold resistance; +25% Energy resistance; +15% Fire resistance; +12% Energy damage; +50% Resistance to Shocked

## Item Data

### Value

$ 600

**Energy exo suit** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

This suit makes you feel all tingly. In a good way.

## Armor set

* Energy exo helmet
* Energy exo suit
* Energy exo leg armor

## Locations

* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: On a dead body on the bridge between War-Bot Leg and Torso Assembly.

## See also

* Elite energy exo suit
* Elite cryo exo suit
* Elite pyro exo suit
* Cryo exo suit
* Pyro exo suit
Canteen

A **canteen** is a drinking water bottle designed to be used by hikers, campers, soldiers and workers in the field. It is usually fitted with a shoulder strap or means for fastening it to a belt, and may be covered with a cloth bag and padding to protect the bottle and insulate the contents. Many canteens may also include a nested canteen cup.

In *Wasteland*, this will keep your Desert Rangers from becoming dehydrated and taking damage in the desert.

In *Fountain of Dreams*, it can be used in the OhOh test to extinguish the flames.
Dante Goodman

**Dante Goodman** is a Rodia character in *Wasteland 2*.

## Background

Dante is Rodia's premiere possum breeder, responsible for the primary meat supply in the town. Unfortunately, he has recently come into contact with Beatrice, a particularly unpleasant creature who cheats on him, but has practically ensnared him. This has caused particular unpleasantness for Virgil, his husband of close to 20 years. Two years after Team Echo's visit, Dante had since reunited with his husband. During this time, he offered a set of military-like canvas pants for Angela Deth to wear during her visit to the town.

## Interactions

### Details

* Dante will ask the Rangers to bring Beatrice back after the cutscene in their house. Successfully convincing Beatrice to come to him will also result in him being further ensnared. The only way to avoid this is to get rid of the leather jerks, which will also release Dante from her spell.
* Alternatively, you can complete the second quest for Dengler that deals with Chris's tequila recipe, and tell him you're not ready for the next quest. If you tell Dante that Beatrice and Dengler are plotting against him and he should listen outside Dengler's window, then go back to Dengler and ask about his "Offer", accept the quest and return to Dante, then he will believe Beatrice is against him and go back to Virgil. Dengler and his men will not ambush you when you go back to Dante.

## References

1. ↑ Virgil: "*You don't know him? He owns a good fifth of the farmland in this here crater. Richest farmer in Limbo Town. And I helped him get there. We were married for twenty years. Ran the farm \*together\*, lived our lives together, shared a bed together. Then that hussy, Beatrice, came along, sniffin' after his money, and it all went to hell. Dante switched teams and I was out in the cold. Just like that.*"
2. ↑ No Way Home p.16: *"“Oh, that’s from Dante,” Pete said when he saw her examining a pair of worn canvas pants that might have been military issue a hundred years ago, or fashionably similar from a more recent tailor.
“He’s a local farmer. Him and his husband are real fond of the Rangers.”"*
Elite heavy disruption blaster

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X1
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 2787

**Elite heavy disruption blaster** is a heavy machine gun in *Wasteland 3: Battle of Steeltown*.

## Description

When you need to shake 'em all night long.

## Characteristics

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light
Erastus Dorsey

**Erastus Dorsey** is a character in *Wasteland 3*.

## Background

One of the leaders of the Dorseys and a blood relative of Jarett Dorsey. Vicious and bloodthirsty even by Dorsey standards, Erastus nonetheless loved his brother Jarett dearly. Upon hearing of Jarett's death at the hands of the Desert Rangers, he is absolutely devastated, and has sworn to wipe the Rangers out of Colorado for good as his vengeance.

## Interactions

### Quests

* Heads or Tails: Erastus threatens to kill the whole Hoon family if the Rangers don't come quick - or choose to save the Arapahos instead.
	+ The confrontation could be simplified if the Rangers can undermine Dorsey's beliefs (Hard Ass 2).
	+ The confrontation could be resolved peacefully if the Rangers speak with Erastus' followers (Kiss Ass 2), the rest choises doesn't matter.
	+ Erastus actually has a massive amount of cut content and was originally tied to at least five distinct paths (quoted from the game files):

TEMP: Erastus Life Path 1.

Result: Erastus joins the Scar Collectors. Players meet him in Steeltown Refugee camp as part of the Scar Collector attack. Potentially this offers a peaceful way to prevent the attack.

TEMP: Erastus Life Path 2

Result: Erastus seeks out the Machine Commune. The robots welcome him, although neither side is quite sure what he should do next. By the time the Rangers find him, he's dedicated himself to mastering the arcade machine near Pico.

TEMP: Erastus Life Path 3

Result: Erastus turns up in the Church of the Toaster. He greets you and thanks you, and can offer additional insights into the Golden Toaster Follower.

TEMP: Erastus Life Path 5

Result: Erastus becomes captain of the Steeltown guards. He claims to have been considered 'the most highly qualified' by the computer, but expresses confusion about the questions asked. Played for comic relief.

TEMP: Erastus Life Path 6

Result: Erastus shows up in the Dunes of Thought as a petitioner.

TEMP: Erastus Life Path 7

Result: Erastus shows up in the Holy Detonation cult. He is fully committed to the cause.
Drug Wars

The **Drug Wars** took place between 1987 and 1993 in Central and South America. Led by the United States, the wars were ostensibly fought to eradicate the tide of narcotics flooding the nation from the south. A string of proxy wars and political coups toppled the governments, replacing many of them with puppet right-wing ones, fiercely loyal to their U.S. masters and giving U.S. control over the whole of the western hemisphere. In response to this, the Soviet Union consolidated their power into a single bloc, prompting a political and military arms race.

## References

1. ↑ Wasteland manual p.1: *"Tensions grew with the coming of 1998. The United States’ Citadel Starstation was slated to be fully operational by March, Soviet charges that the space station was merely a military launching platform alarmed a number of nonaligned nations. The right wing governments in the South and Central Americas, many of them set up by the U.S. during the Drug Wars (1987-1993), pledged their support to the U.S. The NATO nations, including the new African members also declared their alliance with the U.S. That move forced most of the remaining neutral powers to join the Soviet protest. In six short weeks, only Switzerland, Sweden, and Ireland continued to declare themselves neutral nations."*
2. ↑ Desert Rangers Wasteland Survival Guide p.9: *"The End of the old world and the birth of the new began with that most modern of pre-war plagues, illegal drugs. Between 1987 and 1993, under the banner of eradicating the tide of narcotics that was flooding in from the south, the United States spearheaded a series of proxy wars and political coups in Central and South America that were designed to topple the governments there and install new governments loyal to new masters. This gave the U.S. de facto control over the whole of the western hemisphere.
The ramifications were far-reaching, and, ultimately, sealed the fate of the old world."*
3. ↑ Wasteland 2 Director's Cut Manual p.5-6: *"But tensions were building. The two continents of the Americas had recently come under control of the United States following a six-year period of hostilities known as the Drug Wars, which ended in 1993. In response to this, the Russians consolidated their power into one massive Soviet Bloc. Pretty soon the politicians and the generals were all playing an ever escalating game of "my gun is bigger than your gun." There was just no way it was gonna end well, and as you know just by looking at the world around you, it didn't."*
Duke Schwag

**Duke Schwag** is the owner and proprietor of Schwag's.

## Background

A shark in a pond full of little fish, Duke runs the eponymous diner where the poor and otherwise unfortunate members of the Hollywood community can spend their hard-earned money. He usually locks himself in the back and refuses to talk to anyone he doesn't do business with, preferring to have Flo man the front.

In reality, Schwag is the head of the slaving ring in Hollywood, abducting young men and women in order to sell them as cheap labor or entertainment to the wealthy and influential throughout California.

## Interactions

### Quests

* Flo doesn't like how Schwag lets all the bad elements of Hollywood in the diner - Flo doesn't trust people like Swifty and wants something done about it.: Killing Schwag is necessary to gain Flo's vote - he won't vote against Heidi, no matter what.
Electronic countermeasures

## Ability

**Electronic Countermeasures** (3 AP, 3 Turn Cooldown): Causes chaos among enemy robots. In addition to dealing Energy damage, has a chance to Shock, Hack, or instantly overload and destroy them.

Deal 20-30 Energy damage.

On Success: 40% to apply Shocked , 15% to apply Glitched , 5% to apply Overload .

## Item Data

### ID

ITM\_VehicleUtility\_ElectronicCountermeasures

**Electronic countermeasures** is a vehicle utility in *Wasteland 3*.

## Description

Perfect for dealing with pesky automated defenses and obnoxious robots.

Powered by a classified US military satellite defense network. As such, it relies on an advanced AI to encrypt and decrypt communications on an ongoing basis.

## Location

* World Map (near Ghost Town): Received from the *Sister Reckoning* random encounter. (MISSABLE! Requires Gippers reputation *Liked* or higher).
Elite cryo exo leg armor

## Effects

+0.1 Combat Speed; +20% Cold resistance; +9% Energy resistance; +9% Fire resistance; +5% Cold damage; +30% Resistance to Frozen

## Item Data

### Value

$ 750

**Elite cryo exo leg armor** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

These upgraded armored legs would've been *great* to have when you first arrived in Colorado.

## Armor set

* Elite cryo exo helmet
* Elite cryo exo suit
* Elite cryo exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown admin level: Recipe is locked in a hidden safe near the Markham's gun rack.

## See also

* Cryo exo leg armor
* Energy exo leg armor
* Pyro exo leg armor
* Elite energy exo leg armor
* Elite pyro exo leg armor
Elite hazard shield generator

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Ability

**Hazard Shield** (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage.
Applies Hazard Shield  X1.

## Item Data

### Value

$ 2787

**Elite hazard shield generator** is a flamethrower in *Wasteland 3: Battle of Steeltown*.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Acquisition

In order to obtain this weapon, you need to:

* side with Crow in her confrontation with Ludlow;
* side with Crow in her confrontation with Markham;
* and allow Markham to live.

You will be rewarded with the schematic after the conversation before heading to Steeltown Spire.

## Notes

This weapon does not provide the "Elite" version of Hazard Shield, as the special ability acts exactly like the non-Elite version of this weapon. Consequently, spend the 40 Tellurium Steel in order to craft this weapon only if you are also using it as a flamethrower.

## See also

* Hazard shield generator - weaker version, but easier to obtain.
Daddy's Little Secret

**Daddy's Little Secret** is a quest in *Wasteland 3*.

## Background

*We've learned that Lucia's father, Percival Wesson, is still alive and may have, many years ago, conspired with the Patriarch to betray and murder the Dorsey family. Liberty Buchanan is holding him hostage, and Lucia is focused on finding him and learning the truth.*

## Walkthrough

* This quest is automatically activated after you confront Nelius Dorsey with Lucia Wesson in tow, but will not be completable until you deal with Vic and Valor. After you meet Angela Deth, head over to Yuma County Speedway and complete the quests (either Sand in the Gastank or King Cordite) there and confront Liberty. After dealing with her, you'll find Percival in a locked store room in the back (lockpick 6 required). Talk to him with Lucia Wesson in the party to learn that he was responsible for the purge that drove the Dorseys out of the city and killed many of their number - and thus responsible for the chain of events that led to the attack on Colorado Springs.
* Now you have to decide what to do with him. You have four options, affecting her endings:
	+ Let him return to Colorado Springs, never to speak of it again.
	+ Exile him from Colorado.
	+ Bring him to trial before the people.
	+ Kill him. Lucia doesn't like this.
* This affects Lucia and his ending. Note that if you choose to have him stand trial and allow Lucia to go home, you will lose access to her inventory and anything she carried.

## Raw strings

```
Daddy's Little Secret
Wait for intel on Liberty Buchanan's location.
Confront Liberty and find Percival Wesson at Yuma County Speedway.
Killed Percival Wesson before talking to him
Talk to Percival Wesson in Liberty's compound and decide what to do with him.
Sent into exile
Invited to RHQ
Killed
Endgame started without talking to Percival
Trial
We've learned that Lucia's father, Percival Wesson, is still alive and may have, many years ago, conspired with the Patriarch to betray and murder the Dorsey family. Liberty Buchanan is holding him hostage, and Lucia is focused on finding him and learning the truth.
Percival Wesson is being held by Liberty, but until we learn her whereabouts we can't attempt to rescue him.
Now that we know where to find Liberty, we can deal with her and locate Lucia's father.
Percival Wesson died before we could learn the truth from him.
Lucia's father is being held somewhere in Liberty's compound. We should talk to him.
We sent Percival into exile for his part in slaughtering the Dorseys.
Percival's sins have been forgiven. He'll join us back at Ranger HQ.
Percival had to die for his part in slaughtering the Dorseys.
The final battle for Colorado Springs is on. No time to look for Percival now.
Percival needs to be held accountable for his past misdeeds. He'll stand trial in Colorado Springs."

```
Divine Wrath

**Divine Wrath** is a radio broadcast in *Wasteland 2*.

## Transcript

God looked down from Heaven in those times, and he saw that the world was rotten. Sin and perversion were rampant upon the land. There was lascivious dancing in the discos, men lay with men, women lay with women, aliens with glowing fingers came down from the stars and had unnatural congress with small boys. The land was sick, its culture an abomination, and none listened to the wise. Therefore, God's wrath was great. Humanity had failed him, and he would punish it for its sins. It was god who caused diplomacy to fail. It was god who pushed the buttons in the missile silos. It was god who caused the fire to rain from the sky, and we deserved it, every single one of us.
Cyrano de Bergerac

**Cyrano de Bergerac** is recruitable character in Meantime. Player has ability impress to Cyrano and recruit him during one of time-travelling missions.

Cyrano de Bergerac had Fencing skill and had Rapier as starting weapon.

## Historical figure

Cyrano de Bergerac (6 March 1619 – 28 July 1655) was a French dramatist and duelist. He is now best remembered for the works of fiction which have been woven, often very loosely, around his life story.
Erik Tidemann

Sergeant Doctor **Erik Tidemann** is a Ranger and a merchant stationed at the Ranger Citadel.

## Background

The Rangers' doctor is a man covered in tattoos on the neck and arms, making him quite the characteristic fellow. More characteristic is his incessant coughing, which is a result of him contracting lung cancer. Before the war, he could have sought help from medical specialists, but now he is likely one of the most capable doctors in the wasteland and the physician cannot cure himself.

## Interactions

### Quests

* Find painkillers to help Dr. Tideman make it through the day: The player can sell Pain relievers to the doctor to help him reduce the pain. In effect, this allows for trading painkillers at a much more favorable exchange rate. Once given enough pills (about 20-25 bottles), he will reward the Rangers with volume 4 of The History of the Desert Rangers.
* Help Doctor Tidemann look for a cure for cancer: The player can opt to cure Tidemann permanently. While he will remain coughing and hacking, the lung cancer will be eliminated, allowing his body to regenerate.

### Other

* Erik Tidemann is killed in Matthias attack.
Elite disruption baton

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X3
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 2193

**Elite disruption baton** is a blunt weapon in *Wasteland 3: Battle of Steeltown*.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 59 - 65 damage in weapon stats.

In fact damage will vary depending on a target:

* 76 - 84 damage against mechanic targets (+30% Damage).
* 41 - 45 damage against organic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights
Discobot

**Discobot** is a creature in *Wasteland 2* and *Wasteland 3*. A former civilian-made robot, it was later sold and modified for the United States Armed Forces. Its modified purpose is to close distance and illuminate the enemy with lasers, giving other robots an enhanced chance of hitting the target and reducing the target's chance to hit at the same time, though certain models still function as intended for the public, such as the one in Little Vegas.

## Background

While the mainstream never really accepted it, a group of hackers embraced the civilian model of the Octrotron after they leveraged the ability to program in new topiary patterns to add custom functionality to the nimble robot. Findley-Tek took a shot at mass-manufacturing the most popular version of these hacks, a fancy light-and-sound-show they called the Discobot. It failed miserably at market, so they added advanced target painting software and sold it to the military. Confused enemies of freedom died to the beat.
Ditso Gogo

**Ditso Gogo** is a character in *Wasteland 3*.

## Background

Head of the Payasos incursion beneath the Bizarre. He has been given the chance by Lecherito, the current head of the Payasos and is making good on it - though it seems he has distracted himself a bit too much with the shrine to El Payaso Rojo in the Warrens.

## Interactions

### Quests

* A Nightmare in the Bizarre: Killing him resolves the problem with the clowns beneath the Bizarre.

## Inventory

* Ditso Gogo safe key
* Ditso's letter
Double Tap

### Effect

If you attack a target twice in a row with an Assault Rifle, the second is always a Critical Hit (once per turn).

### Requirements

Automatic Weapons 7

**Double Tap** is a perk in *Wasteland 3*.

## Description

The first hit just opens them up for the real kill shot.

## Effects

If you attack a target twice in a row with an Assault Rifle, the second is always a Critical Hit (once per turn).

## Strategy

* Attack means a separate attack on a target by the same character.
* Critical hit bonus applies to all shots in a burst.
Cryptology

**Cryptology** is a skill in *Wasteland* and *Wasteland 2*.

## Overview

Gives you the talent to encode and decode messages. Useful in helping you determine what a password might be.

## Wasteland

* In Faran Brygo's hideout, it allows to decypher a message and gain access to his vault. Useless if the player does not plan on killing the crime boss.
Cuddly puppy

**Cuddly puppy** is a creature in *Wasteland 2*, this dog has the appearance of a Waste Wolf, but is a Red Skorpion Militia dog, and acts the same way.

## Locations

Can be found by the map of Arizona, appears commonly in areas of radiation, 2 common sites are:

- From Rail Nomads, to the right, in the first oasis we see going that way, in that strip of radiation up to level 2 we will find Skorpion Militia Network patrols, they carry this dog.

- From the Prison, in the areas of radiation around them we will find these patrols as well.
Editing the remake

The new map layout, using the external maps. Today we will be looking at the original map of Darwin City outskirts.

I'll also be going over the structure of the data files for everything on the wiki by the byte, and using the [1] kay wrote for using his XML dumps to edit games/maps, as it looks like that will be the likely backend of a GUI editor.

Thanks for the XML editing tutorial kay, the maps had been giving me headaches editing them, this looks much nicer :)

For reference here is the link to the map program for this map (map21)

And here is a picture of the map followed by an overlay of the PHP breakdown:

{WORK IN PROGRESS}
Elite heavy fire suppressor

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Effects

* Applies Frozen
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Ability

 **Extinguish** (2 AP): Use to safely put out flames on a target character. Removes Burning .

## Item Data

### Value

$ 2787

**Elite heavy fire suppressor** is a craftable heavy machine gun in *Wasteland 3: Battle of Steeltown*.

## Description

Remodeled to put your enemies into a tomb of ice.

## Characteristics

Damage can be increased from various bonuses. Also Cold damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.
Notice that damage applies in a cone area!

Cold damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+16 Damage +93% Ranged damage +60% Cold damage) leads to the following result:

* 166 - 213 x4 (664 - 852) damage in weapon stats.

In fact damage will vary depending on a target:

* 215 - 276 x4 (860 - 1104) damage against organic targets (+30% Damage).
* 116 - 149 x4 (464 - 596) damage against mechanic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown admin level: Recipe rewarded for Working Stiff quest.

## See also

* Heavy fire suppressor - weaker but common version.
Escape Artistry For Assholes

**Escape Artistry For Assholes** is a skill book in *Wasteland 2*.

## Description

Written by David Copperfield, this book highlights tips and tricks for escaping from locked bonds and making large things disappear with the power using nothing but massive amounts of undeserved money.

## Location

* Hollywood: Received from Raji after rescuing Josie from the sewers.
Elite disruption web launcher

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X2
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 2618

**Elite disruption web launcher** is a shotgun in *Wasteland 3: Battle of Steeltown*.

## Description

Avoid getting hit if you don't want to know what atomic reconstruction feels like.

## See also

* Disruption web launcher - weaker, but more common version.
Cylinder choke

## Effects

+15 Cone angle

**Cylinder choke** is a weapon mod in *Wasteland 3*.

## Description

A simple cylinder applies minimal constrains on the payload, allowing a wide spread.

## Crafting

Ingredients to produce one (1) unit
* 1 Wide choke

Can be upgraded to Open cylinder choke.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*