Hellyth 1

# Hellyth, Scyir of Nightfall

Hellyth, Scyir of Nightfall (Hellyth 1) is a Warcaster available to Dusk. In Prime, this Leader is available in House Kallyss.

Hellyth 1 has the typeline **"Dusk Eldritch House Kallyss Scout Warcaster"**.

## Abilities

### CTRL

12

* **Undead** - This weapon is undead and is not a living model.
* **Gunfighter** - When this model makes a ranged attack while engaged, it does not have to target the model engaging it with the attack.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Field Marshal [True Sight]** - Cohort models in this model's battlegroup gain True Sight.

**True Sight** - This model ignores cloud effects when determining LOS. This model also ignores Stealth.

**Vampiric** - When this model destroys a living or undead model with a melee or ranged attack, immediately after the attack is resolved, this model can remove d3 damage points.

## Weapons

 **Magelock Pistol x2**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Magical** - This weapon causes magical damage.
**Attack Type** - Each time this weapon is used to make an attack, choose one of the following special rules:

* **Dispel** - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.
* **Grievous Wounds** - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
* **Phantom Seeker** - This model ignores LOS, concealment, and cover when making attacks with this weapon.

**Life Trader** - When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used only once per attack.

 **Blade x2**

 **Damage Type: Magical** - This weapon causes magical damage.

## Feat

**Blessings of the Void** - While in Hellyth's control range, enemy models suffer -2 DEF and ARM and friendly warrior models gain +2 DEF and ARM. Blessings of the Void lasts for one round.

## Spells

**Admonition**

**Admonition** - When an enemy model advances and ends its movement or is placed within 6" of target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3", then Admonition expires.

**Fire Group**

**Fire Group** - While models in the spellcaster's battlegroup are in its control range, their ranged weapons gain +2 RNG. Fire Group lasts for one turn.

## Spell Rack

Additionally, Hellyth 1 has access to the House Kallyss Spell Rack. Hellyth 1 has **[2]** Spell Rack slots.

**Abyssal Gate**

**Abyssal Gate** - When Abyssal Gate damages a non-Leader enemy model, after the attack is resolved you can place the enemy model anywhere completely within 3" of its current location. A model can be placed by Abyssal Gate only once per turn.

**Backlash**

**Backlash** - When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.

**Battle Lust**

**Battle Lust** - Target friendly Faction warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.

**Black Talons**

**Black Talons** - On a critical hit, models hit suffer Shadow Bind for one round. (A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.)

**Curse of Shadows**

**Curse of Shadows** - Target model/unit suffers -2 ARM. A model can advance through an affected model if it has enough movement to move completely past its base.

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Ghost Walk**

**Ghost Walk** - Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.)

**Inviolable Resolve**

**Inviolable Resolve** - Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.

**Mirage**

**Mirage** - Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations.)

**Revive**

**Revive** - Target one friendly trooper model. Return one destroyed Grunt model to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2" of the target model. The Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.