Captain N

## Powers & Abilities

* **Master Video-Game Player**
* **Skilled Athlete**
* **Dancing**

## Equipment

* **Inventory:**
	+ **Zapper:** His most famous weapons in his inventory is his zapper, which (unlike the original NES accessory), can actually zap someone. It shoots out lasers that are strong enough to blast giant holes in metal walls, straight-up melting it like so. To the point where it comes to building-level in attack power, in general, metal is no match for the zapper. As it can destroy a stack of metallic barrels, and one-shot most of the Robot Masters... but not Cut-Man for some reason. The zapper also has a setting allows it to freeze it's enemies into a block of ice. Besides Cut-Man, it also arbitrarily doesn't work on zombies... because Simon Belmont had to save the day in that episode. He also can't use the zappers energy too much, apparently, or else he might end up losing it for good.
	+ **Power Pad:** Kevin was also gifted with the Power Pad, which is basically an NES control on his belt which he can use to effect his body. With the "Pause" button, he can momentarily freeze time, although not for very long, it does seem to slow the momentum of moving objects, and makes them fall to the ground. If Kevin presses "Left" or "Right", he can zoom a short distance that way, leaving afterimages. By pressing "Up", he'll soar into the skies with a giant leap. And another button will for some reason turn him into a ball of light, which can get out of harm's way (It was only used once and promptly forgotten about)? The "Jump" button can also slow his momentum and long falls, allowing him to survive unscaved. And he can also do a floating mid-air moon walk. He also pressed... some button... to make an alligator act as a motorboat.
	+ **Magic Herbs:** Magical herbs that can heal him from damage.
	+ **Mechanical Wings:** Got these from Kid Icarus, which allow him to fly.

## Feats

### Strength

* Can pull a tree branch off
* Can punch and knock out a moblin from Zelda
* Punched Glass Joe off a cliff
* Knocked out an armored soldier
* When he was really pissed off, he was strong enough to crack Mother Brain's jar.

### Speed

* Dodged fireballs
* Avoided electricity from Robot Masters in Mega Man.
* Dodged lasers
* In the comics, they say he has lightning fast reflexes after he misses a shot.
* Piloted a ship through a crowded asteroid field.

### Durability

* Survived being smashed through a roof unharmed.
* Endured being sat on by Donkey Kong which cracked through the wrestling ring floor.
* WIthstood being zapped by a laser
* Survived an exploding biplane from a heat-seeking missile.

## Weaknesses

* His Power Pad and Zapper both run on the same energy supply, and each button gets rid of one energy point, until both are just... useless. AND HE ONLY HAS 8 CHARGES! So he has to be wise of his options, luckly for Kevin, the script just forget's about this and let's him use the Zapper as much as he wants. But, in canon, the limit is supposed to be true. And it has gotten him into trouble before.
* Water can cause the Zapper and Power Pad to malfunction
* Despite his Zapper being so strong, he has a tendancy to just stand there and not use it.
* He's also often protected by video-game rules, such as extra lives, which helped him after he got squashed.
* He's pretty reliant on his Zapper, which is especially troubling considering his limited energy supply.
* Often doesn't pay attention to his energy supply