recursal/Fanatic-Fandom huggingface dataset:
Gabriel Summers

**Energy absorption:** Summers can absorb virtually any type of energy and channel that energy through his blasts. It is unknown if Summers can absorb energy to increase his strength, physiology, or the like. His energy absorption ability and his ability to wield energy have their limits. His brother was capable of easily overpowering him with his raw power and had him at his mercy after Summers threw him into a sun. He described himself as a "high order energy manipulator" and an "omega-level energy manipulator".

**Energy manipulation:** He has the ability to psionically tap and manipulate various forms of energy. Summers can project radiation along the electromagnetic spectrum and even some exotic variants like Scott Summers' optic blasts.

* ***Energy blasts:*** Summers can generate light, heat, force, electricity, and other forms of energy in the form of powerful blasts. He can generate these blasts from his hands or eyes.
* ***Flight:*** Summers is able to fly and levitate using his powers. He is capable of interstellar flight.
* ***Energy constructs:*** Summers can solidify his energy into force fields and other shapes. The effect of his energy constructs can be used to simulate a form of telekinesis by lifting and moving objects.
* ***Power suppression:*** He can apparently use his powers to override those of another person's mutagenic aura, making them temporarily unable to use their abilities.
* ***Energy detection:*** He is capable of detecting energy signatures from great distances when the power in question is potent. This includes other mutants with energy powers, usually at lesser ranges, and starships at far greater ranges based on their star engines.
* ***Energy self-sustenance:*** He also appears capable of breathing in space.
* ***Energy healing:*** He is capable of healing from seemingly mortal injuries by manipulating the energy his body is composed of. The full extent and speed of his capacity to heal is not known. He did not regenerate his eye or heal his facial scar.

**Power siphoning:** Summers demonstrated the ability to siphon his opponents' powers. It is not known whether Summers permanently keeps these powers or not but that is unlikely.

**Psionic resistance:** Summers has proved to be highly resistant to psionic attacks. The only such attack to be successful was performed by Rachel Summers after he had already lowered his defenses in order to show the X-Men his memories of Krakoa.
Безумие в п-мозге

## Статьи по теме

**«**Безумие в п-мозге**»** — одиннадцатая серия третьего сезона и тридцать шестая серия сериала «Эврика». Премьера на телеканале Syfy состоялась 24 июля 2009 года.

## Синопсис

Учёный ГД с виду сходит с ума и пытается доказать существование призраков, но шутки отбрасываются в сторону когда вещи начинают двигаться сами по себе. Тем временем, появляется бывший любовник Лекси, отец её двойни.
Mikhail Rasputin

**Spatial warping:** Rasputin has the ability to manipulate subatomic matter and warp energy by altering their wavelengths to an unknown degree. He ha sused these energies to teleport through space but at considerable risk. He is also able to fire energy blasts and affect another's energy-based powers, such as turning Robert Drake fully solid.
Katherine Pryde

**Phasing:** Pryde possesses the ability to pass through solid matter by passing her atoms through the spaces between the atoms of the object through which she is moving. In this way, she and the object through which she is passing can temporarily merge without interacting and each is unharmed when Pryde has finished passing through the object. When Pryde is phasing, she is, for all intents and purposes, intangible. Hence, when attacked, she can shift into a phased state so as to allow oncoming projectiles or energy blasts to pass through her harmlessly. Pryde passes through objects at the same rate of speed at which she was moving before she entered it. Following her serious injuries at the hands of the Marauders during the Mutant Massacre, Pryde's phased state became her natural state. She only remained solid by concentrating and reverted to her phased state if that concentration was disrupted. After a number of years, she returned to her original tangible state.

Pryde can allow others to become intangible and make other objects intangible as well. She cna choose parts of her body to become intangible, making one part of her body intangible while leaving the rest of her body solid.

* ***Physical disruption:*** Pryde can easily damage tangible matter by passing right through it.
* ***Air and water walking:*** Using her phasing ability, Pryde can freely walk on both air and water. In fact, she can use her ability to walk on water and the air from the ground to the upper stories of a building as if she were climbing a staircase.
* ***Camouflage:*** Pryde can easily blend into the colors of her immediate surroundings and environment, practically making her invisible to anything that sees her.
* ***Telepathic resistance:*** Her thoughts are highly eratic when phased as if there is no mind for telepaths to telepathically affect.
Autumn Rolfson

Currently, Autumn possesses no abilities. She was a mutant but lost her mutant powers due to the effects of M-Day. Prior to M-Day, Autumn possessed the following powers:

**Organic disintegration:** She could disintegrate organic matter.

**Emaciation:** Autumn could induce extreme hunger pains in humans and animals. She could also cause an emaciated state through physical contact.
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Scott Summers

Scott Summers is an alpha mutant according to En Sabah Nur while Nick Fury's intel classified him as power level 7.

**Optic blast:** Summers possesses the mutant ability to project a powerful beam of concussive, ruby-colored force from his eyes. Summers' powers were originally believed to be ambient energies, such as solar radiation, photons, and cosmic rays, absorbed and metabolized by his body into concussive blasts that are released from his eyes. However, the energy supply of his optic blasts are later revealed to originate from a non-Einsteinian universe that opens up whenever he uses his optic blasts.

Summers' eyes are not only organs that utilize the visible spectrum of light to see the world around him. His eyes contain inter-dimensional apertures that release powerful energies from another dimension into his own through the beams. His body naturally metabolizes ambient energy that is used to open and focus the apertures in his eyes. The energy of the beam itself originates from this other dimension.

Summers' mind has a particular psionic field that is attuned to the forces that maintain the apertures that have taken the place of his eyes. Because his mind's psionic field envelops his body, it automatically shunts the other-dimensional particles back into their point of origin when they collide with his body. Thus, his body is protected from the effects of the particles and even the thin membrane of his eyelids is sufficient to block the emission of energy. The synthetic ruby quartz crystal used to fashion Summers' glasses and visor is resonant to his mind's psionic field and is similarly protected.

**Spatial awareness:** Summers possesses an uncanny sense of trigonometry. He has repeatedly demonstrated the ability to cause his optic blasts to ricochet or reflect off of objects in a trajectory to his liking. This is commonly called a 'banked shot' when applied to his talent. Summers has been observed causing beams to reflect from over a dozen surfaces in the course of one blast and still hit his intended target accurately. It is his sense of superhumanly enhanced spatial awareness that allows him to perform these feats as well.

**Energy resistance:** Summers is resistant to the effects of his own powers. This is linked to him being capable of withstanding his brother's ability with no ill effects. This is a result of their close genetics, a quirk of mutant genetics that is common among siblings.
Oracle

**Telepathy:**Oracle is a member of an unidentified alien race whose members all possess telepathic abilities of varying degrees. Oracle is one of the stronger members of her race, being able to read the thoughts of other sentient beings, project her own thoughts into the minds of others, stun her opponents with bolts of pure mental energy, and perform other telepathic feats.

**Psychoscopic awareness:** Oracle possesses the ability to expand her consciousness which allows her to read the impressions left by events in the fabric of time and matter. She can also extend the awareness of other people, showing them what she sees.
Erida

**Superhuman strength:** She is able to exert more physical force than humans. The average Olympian female is able to lift about 25 tons.

**Superhuman speed:** Erida can run and move at speeds far greater than even the finest human athlete.

**Superhuman stamina:** The musculature of Olympians produces considerably less fatigue toxins during physical activity than the muscles of human beings. The average Olympian female can exert herself for about 24 hours before beginning to tire.

**Superhumanly dense tissue:** The skin, muscle, and bone tissues of Erida's body is about three times as dense as the same bodily tissues of the human body.

**Superhuman durability:** Erida's body is considerably more resistant to physical injury than the bodies of humans. She can withstand great impact forces, exposure to temperature and pressure extremes, falls from great heights, etc. without sustaining physical injury.

**Immortality:** Erida is functionally immortal. She is immune to the effects of aging and has not aged since reaching adulthood. She is also immune to all known Earthly diseases and infections.

* ***Regenerative healing factor:*** Despite her natural durability, it is possible to injure her. If injured, her highly advanced metabolism enables her to recover with superhuman levels of speed and efficiency.

**Energy manipulation:** All Olympians have some potential to manipulate magical or cosmic energies for some purposes. These powers are mostly limited to changing their appearance or shape and teleporting across great distances.

**Flight:** Erida possesses the ability to fly by means of her natural wings.
Noriko Ashida

Noriko was considered a general threat by the O\*N\*E at the time of M-Day. Nimrod classified her as a Threat Level: High and, after defeating him, she was red flagged and allegedly reclassified by the O\*N\*E.

**Electrical absorption:** She absorbs electricity at all times from static in the air, electrical appliances, outlets, etc. She cannot control the absorption and thus must wear specifically-designed gauntlets at all times to regulate it.

* ***Lightning blasts:*** She can discharge the energy through lightning blasts from her hands or other parts of her body. The upper limits of this power have yet to be determined, though these attacks remain considerably powerful when used effectively.
* ***Superhuman speed:*** She has the ability to channel the energy into bursts of super speed. Her top speed has not been officially calculated but she once ran from upper New York to the mountains of Colorado in one afternoon. Apparently, she can run several hundred miles per hour and retain that speed for several hours.
Paul Provenzano

**Virtual invulnerability:** Provenzano is virtually invulnerable, although he can be hurt since Jean-Paul Beaubier was able to make his nose bleed using his super speed to punch him. He is also vulnerable to poisonous gas and possibly to other poisons. He is even immune to Max Eisenhardt's attempt to manipulate the iron within his own blood.

**Superhuman strength:** Provenzano is able to lift about one ton.
Ruth Bat-Seraph

**Superhuman strength:** Ruth possesses superhuman strength sufficient to lift about 50 tons with supreme effort.

**Superhuman speed:** Ruth can run and move at speeds surpassing those of the finest human athlete. At her peak, Ruth can reach a top speed of about 60 miles per hour.

**Superhuman stamina:** Her advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a normal human. She can physically exert herself at peak capacity for about 24 hours before the build-up of fatigue toxins in her blood begins to impair her.

**Superhuman agility:** Ruth's agility, balance, and bodily coordination are enhanced to levels beyond the natural limits of even the finest human athlete.

**Superhuman reflexes:** Her reflexes are similarly enhanced and are about twice as fast as those of the finest human athlete.

**Superhuman durability:** The tissues of Ruth's body are much harder and more resistant to physical injury than the bodily tissues of a normal human. She can withstand great impact forces, high caliber bullets, falls from great heights, exposure to temperature and pressure extremes, and powerful energy blasts without being injured.

**Regenerative healing factor:** Despite her high resistance, it is possible to cause Ruth physical injury. If she is injured, she can rapidly heal damaged tissue about three times faster and more extensively than an ordinary human. However, she cannot regenerate missing limbs or organs.

**Life energy transferal and power bestowal:** She can charge other individuals by transferring to them her own life energy, enhancing their physical state of health in the process and granting them low-level superpowers, which are apparently at random and otherwise unrelated to Ruth's own mutant powers. The recipient retains their new powers until Ruth herself decides to withdraw them by retrieving her life energy. Her standard power levels drop when she gives away her life energy, but they return to normal once she takes back her life energy.
Angel Dust

**Adrenaline-activated power boost:** Angel Dust can elevate her adrenaline levels to grant her superhuman strength. Her strength varies from being able to lift 800 pounds to being able to lift 25 tons, depending on her adrenaline levels at the time. Her speed, agility, and stamina are also enhanced. However, she can only use her powers for a short time before exhausting herself. When she uses her powers, dark lines appear on her face.
Piotr Rasputin

**Organic steel form:** Rasputin is a mutant with the superhuman ability to convert the tissue of his entire body into an organic steel-like substance. This substance resembling steel is of unknown composition but appears to be analogous to osmium and to carbon steel. He is able to transform into this armor-like state at will (the process is virtually instantaneous) and remain in that form for an as yet undetermined amount of time. Once in this armored form, he remains so until he consciously wills himself back to normal. If he is rendered unconscious, however, he spontaneously reverts to his normal form. The longest time he has remained in armored form by choice so far has been five days.

In the armored state, Rasputin possesses the same degree of mobility that he does in his normal form. The conversion from flesh and bone to organic steel is accomplished by a psionic whole-brain interface with an ionic form of osmium, an extremely dense metal, located in another dimension. In willing the act of transformation, Rasputin actually exchanges osmium atoms for his carbon atoms. The psionic interface with the other dimension re-creates all of Rasputin's body in functionally similar organic ionic-osmium materials. The process by which Rasputin gains additional mass from an unknown, perhaps extra-dimensional, force remains unknown. Rasputin cannot become partially or selectively armored; his body is either entirely converted or not.

* ***Superhuman strength:*** After transforming into his armored state, Rasputin possesses vast superhuman strength. As a teenager, he was sufficiently strong enough to be listed as class 70. However, as a fully mature adult, his strength increased to the point that he is listed as class 100.
* ***Superhuman stamina:*** Also, while in his armored form, Rasputin's musculature produces considerably less fatigue toxins than the musculature of a normal human. At his peak, he can physically exert himself at peak capacity for several days before the build-up of fatigue toxins in his blood begins to impair him.
* ***Superhuman durability:*** In his armored form, Rasputin is invulnerable to most forms of bodily harm. His armor is capable of withstanding ballistic penetration, including that of a 155 millimeter Howitzer shell. He can survive extremes of temperature from 70 degrees above absolute zero to approximately 9,000 degrees Fahrenheit. He can survive a collision with a loaded, ten-ton flatbed truck at 100 miles per hour or an explosion of 4,500 pounds of TNT. He can also survive falls from great heights while in his armored body.
Heather Cameron

**Danger detection response:** Cameron has the ability to register danger to human life in her general vicinity and this automatically gives her the powers necessary to save those lives, be they her own or others.

**Situational biomorphic adaptation:** According to the type of danger of the current situation, she automatically obtains the powers necessary to save those lives, be they hers or others. These powers and forms she takes on adapt accordingly to the situation at hand. She becomes aware of how to use any abilities she manifests after a few seconds.

**Avian physiology:** As a Shi'ar hybrid, Cameron possesses traits, such as golden skin, claws, and the ability to grow wings.
Elizabeth Guthrie

Guthrie has not manifested mutant powers but given the fact that her Earth-295 counterpart has manifested powers, it is presumed that she will eventually gain the same or similar abilities.

**Megamorph:** Guthrie is capable of manipulating her growth hormones at will, enabling her to alter her size immediately.
Jebediah Guthrie

**Plasma optic blasts:** Guthrie can channel plasma electric energies and use them in a variety of ways. He can fire stored energy from his eyes in a forceful manner or to a lesser degree, simply channeling the electricity through his eyes to electrocute any would-be attackers. It is unknown how he absorbs said power, if he has to come in contact with it directly or even if his body itself produces it. It is also unknown the extent to which he can channel this power or how much he can hold or for how long.
Forge

Forge has been stated to be a high threat by the O\*N\*E, while Nimrod inversely classified him as a low level threat.

**Intuitive genius:** Forge possesses a superhuman intuitive talent for inventing mechanical devices. His mutant ability functions as perceptions, as he possesses the ability to visually perceive mechanical energy in action. This power allows Forge to instinctively know and understand the potential and functional operations of any machine or technological device in his visual range, a skill that, combined with his natural intelligence, allows him to conceive, design, and build mechanical devices as well as operate, modify, and disassemble existing technology or create countermeasures for it.

Forge's superhuman talent does not mean that he is a greater inventor than geniuses such as Reed Richards, Victor von Doom, or Anthony Stark, none of whom owe their talent for invention to mutation. But even a genius at invention must, for the most part, consciously work out the theoretical principles behind the invention and then design the invention itself through a series of logical steps. In Forge's case, however, many of these logical steps are worked out by his subconscious mind. Hence, Forge himself may not be entirely aware of exactly how he figured out how to create an invention of his, he often has to take apart his own inventions to see how they work. He has created fantastic futuristic devices, including cybernetic systems, sophisticated holograms, and elaborate computer and fiber-optic systems.

**Intuitive intelligence:** Forge's intelligence is dramatically enhanced, granting him a super-genius intellect. He is capable of mentally performing highly complex geometric and trigonomic calculations instantly and has a limitless capacity for learning and memorization.

* ***Muscle mimicry:***Forge's powers also extend to his muscle control, allowing him to perfectly perform very precise muscle movements, such as complex billiards shots, handling small equipment, rapidly typing complex programs, etc. with virtually no practice beforehand.

**Intuitive aptitude:** Forge can rapidly and easily disassemble complex devices and, just as quickly and easily, reassemble complex devices. He can instantly learn and understand the complexity and exactness of organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education.

**Sorcery:** He also has a high mystical aptitude and has developed several magical spells, including a so-called "spirit sight", the ability to open portals to other dimensions, the ability to steal and use others' souls to enhance his mystical spells, and the ability to separate his mind from his body and travel in spirit form. For the most part, he has not used these abilities in years and, hence, is out of practice in wielding them.
Martinique Wyngarde

**Telepathic illusions:** Wyngarde can project sophisticated illusions that are indistinguishable from reality to make others experience events that are not actually happening. She also has the added ability of low-level telepathy, which she uses to glean information from her victims to make her illusions even more realistic. She can also project illusions directly into a person's mind. The range of her power is unknown, although it is likely the size of a large city.
Abraham Kieros

**Kinetic explosions:**Kieros is a mutant with the superhuman ability to create explosions in his immediate area by clapping his hands. He does so by harnessing the minor kinetic force created when his hands strike each other, amplifying it to a significant degree and redirecting it spatially so that it strikes and affects some other object in his line-of-sight, causing an explosive release of force. The limits of the range in which his powers is effective have not yet been determined.
Eric Williams

Originally, Williams was a purely technological-based villain with no innate superhuman abilities.

**Necromancy:** When he was resurrected, he gained some mystical powers allowing him to reanimate the souls and bodies of the dead, either through voodoo training received from the Black Talon or powers bestowed upon him by Lloigoroth. Williams has also performed various magically-based feats, including but not limited to teleporting, summoning demons, creating illusions, and clairvoyant viewing.
Alexander Aaron

**Empathic fear generation:** Aaron can cause fear in others by looking into their eyes.

**Precognition:** Aaron has displayed the ability to see the future.

**Olympian heritage:** As the child of an Olympian god, Aaron will presumably possess all the powers of an Olympian god upon reaching maturity. It is unknown at what level those powers manifest in a child.
Regan Wyngarde

**Telepathic illusions:** Wyngarde possesses the mutant power to project extremely convincing and realistic illusions into the minds of others, a stronger variation of the same ability her father had.

Her illusions are hypnotic and her victims tend to accept them as fact even when the images and scenarios they are confronted with involve sudden changes to the world around them or are inconsistent or improbable. As such, they can be used as a very effective brain-washing tool. In addition, unlike her father, both Wyngarde and her half-sister have limited telepathic abilities that enable them to read their foe's minds and make their illusions all the more accurate. Wyngarde's illusions have also been shown to persist even after she has been rendered unconscious.

* ***Psychosomatic symptoms:*** Wyngarde's powers can also kill, as the bodies of her victims respond as if her illusions are real. She confronted an enemy with the illusion that he was drowning and, believing it to be real, he suffocated despite having no physical injuries and being in a room with sufficient oxygen.
Sharra Neramani

**Avian physiology:** As a Shi'ar, she possesses vestigial feahters on her forearms and feathers in the place of hair.

**Superhuman strength:** Neramani is superhumanly strong and possesses greater physical strength than the average Shi'ar. At her peak, she can lift approximately two tons.

**Superhuman stamina:** Neramani's superior musculature produces less fatigue toxins during physical actiity than the musculature of a human. While the full limits of her stamina are not known, she can exert herself at peak capacity for at least several hours before the build-up of fatigue toxins in her blood begin to impair her.

**Superhuman durability:** Neramani's bodily tissues, particularly her skin, were much more resistant to conventional physical injury than those of humans and most other Shi'ar. She can withstand high caliber bullets, exposure to temperature extremes, falls from great heights, and powerful impact forces without being injured.

**Superhuman agility:** Neramani's agility, balance, and bodily coordination are all enhanced to levels beyond the natural physical limits of the finest human athlete.

**Superhuman reflexes:** Her reflexes are similarly enhanced and are superior to those of the finest human athlete.

**Retractable claws:** Neramani possesses retractable and extremely sharp and durable claws at the tip fo each finger. The natural edge of her claws, coupled with their durability and her strength, allow her to rend most conventional materials, including flesh, wood, and stone. Neramani's claws were also able to rend substances as durable as omnium steel.
Lilandra Neramani

**Avian physiology:** Due to being a member of the Shi'ar race, she possesses vestigial feathers along her forearms and feathers in the place of hair on her head.

**Superhuman strength:** As a Shi'ar, Neramani possesses enough strength to lift one ton in Earth-like gravity.

**Superhuman stamina:** As a Shi'ar, Neramani possesses twenty times greater stamina than a human.

**Telepathy:** Neramani possesses limited telepathic abilities, especially with Charles Xavier but it is unclear if this was intrinstic or due to her affiliation and psychic bond with Xavier.
Russell Collins

**Pyrokinesis:** Collins is able to psionically generate and manipulate heat and flame. The fires he generates often begin as flames emanating from his own body, but he can also start fires remotely or shoot jets of flame from one area to another.

Once his fires are ignited, he controls their size, shape, and intensity with great precision and can mentally manipulate his fire's movements. He sometimes uses hand gestures, such as pointing, to help direct his flames but he can manipulate them without physical gestures if necessary since his powers is mental, not physical. His flames are hot enough to burn through concrete, stone, or steel with ease and he can even ignite and manipulate flames underwater.

With concentration, he can generate heat fields without open flame, such as a wall of intense heat around himself to melt incoming projectiles or focus enough heat through his hands to cook food. He can heat most metals enough to reshape them by hand.

While using his powers, he instinctively generates a super-thin, invisible psionic energy field around himself that protects him from heat and flame but not from other forms of injury. His pyrokinetic ability has an effective range of at least twenty feet.
Catseye

**Feline mimicry:** Catseye has the ability to transform herself into a lavender-furred feline humanoid. She can transform into either a house cat, a large panther, or a human-panther hybrid. She is still able to speak when in her hybrid and animal forms. Her hybrid and panther forms are more powerful than her human form, granting her special abilities:

* ***Superhuman strength:*** In her hybrid or panther forms, her strength is roughly equal to a large tiger's.
* ***Superhuman agility:*** Her natural agility, balance, and coordination are enhanced to levels beyond the human body's natural limits. She can even move quickly in inverted positions.
* ***Superhuman reflexes:*** Catseye's natural reaction time is enhanced to levels beyond the human body's natural limits.
* ***Superhumanly acute senses:*** Her senses are greater than the average human's.
* ***Regenerative healing factor:*** She has a limited ability to heal damage to herself.
* ***Razor claws:*** She has razor sharp claws that can tear through flesh, bone, wood, stone, and some types of metal.
* ***Prehensile tail:*** Her tail is excellent at grappling and aids her in walking up walls.
Sebastian Shaw

**Kinetic energy absorption:** Shaw has the superhuman ability to absorb kinetic energy and to metabolize it to enhance his own physical strength, speed, and stamina. This makes him extremely difficult to defeat in battle, as every blow struck against him only makes him stronger. Unusual tactics are required to defeat him, usually by incapacitating him to by attacking him psionically. Shaw absorbs the energy of any blow he is struck by, not just punches, but also projectiles like bullets, and to a less successful degree, electricity and physically-based energy beams. Without absorbing energy, Shaw is merely a strong ordinary human, though normally he works to keep his strength at a superhuman level. For example, in one instance, he was shown to spend time hitting a wall after waking in order to build up his power reserves.

* ***Kinetic metabolism:*** Shaw can forgo sleep if he receives enough kinetic energy. Often, he will have his mercenaries pummel him to give him enough stored energy that he need not sleep for some time.
* ***Enhanced durability:*** Shaw can still be crushed or cut but cuts are superficial because he saps the blade of all its thrusting/cutting energy. Shaw is adept at not letting enemies realize his power until they have hit him one too many times. Hitting Shaw is often described as "punching a mattress".
* ***Enhanced strength:*** If properly energized, Shaw can lift and hold approximately one hundred times his weight. If bound, he can be punched by a teammate until he is strong enough to break the bonds. He is also adept at taunting foes into attacking him. Once, after being repeatedly hit by Piotr Rasputin, Shaw slapped both sides of Rasputin's head and his nose started to bleed.
* ***Enhanced speed:*** When he has absorbed kinetic energy, Shaw's speed is increased. After absorbing enough energy, he can attack more quickly than opponents can react.
* ***Enhanced stamina:*** Shaw's stamina is increased beyond normal human levels when he absorbs kinetic energy.
* ***Regenerative healing factor:*** Shaw has healed from being hit repeatedly in the nose by Rasputin in less than an hour. However, his healing factor may not heal catastrophic injuries, such as a blast to the head or a broken neck.
* ***Age reversal:*** Shaw's healing factor decelerates his aging process and restores most of his youth when he has absorbed energy, effectively making him immortal in a sense.
Davis Cameron

**Warp wave:** Cameron can form a quantum portal, a funnel of trans-spatial energy that swallows him and any passengers up to transport them over vast distances. The warp wave uses super-strings to connect any two locations on Earth. He navigates with the use of a shortened metal surfboard. He can take other people through the warp wave but this requires increased concentration to maintain the wave.

* ***Teleportation sense:*** Sensitivity to displacement energy signatures enables him to track other teleportation effects back to their origin from residual energies. After detecting this, he can use the warp wave to travel to that location.
Amara Aquilla

**Magma manipulation:** Amara can psionically cause magma from far beneath the Earth's surface to rise and break through the surface, forming miniature volcanoes. She can also telekinetically project fiery blasts of magma at targets. Apparently she does so by turning nearby rocks molten and then telekinetically hurling it at her target.

* ***Geological manipulation:*** Amara can psionically control the movement of tectonic plates within the Earth's crust within limited areas, probably no less than a radius of a few city blocks. Within this area, she can create small or large earthquakes by psionically affecting the Earth's crust.
* ***Fire manipulation:*** She can create flames and project blasts of heat that do not contain any molten rock. However, Amara apparently prefers to fire magma blasts rather than simple heat blasts, perhaps because the magma blasts have a solid impact that can knock down a target. The highest level of heat that Amara can generate is not yet known but it is believed that she can reach at least 850 degrees Fahrenheit or higher.
* ***Magma form:*** When using her powers, Amara's body shines with intense light and gives off tremendous heat. Her hair seems ablaze with fiery light. Neither her own heat nor heat from any other known source can burn or otherwise harm Amara. Although Amara has triggered small earth tremors without taking on her glowing form, she has never been seen to use her power to fire lava blasts while in her ordinary human appearance. Amara is not blinded by the light she gives off in her shining form and is immune to the dangerous effects of flame and heat while in it.
Frederick Slade

**Bio-molecular alteration:** Frederick possesses bio-molecular alteration abilities that manifest as a very limited form of shapeshifting. He uses this to transform his hands into various objects, namely bladed weapons.

**Teleportation:** Having a large amount of Apocalypse's blood also grants him an additional and unique power that is not shared by his kinsmen and family members. Frederick can teleport himself and others at will. Additionally, he can teleport large masses, including sizable groups of people. He can also teleport parts of objects. He can open portals that displace projectiles and even enemies that threaten him.
Her Majesty's Armed Forces

**Her Majesty's Armed Forces** is the military of the United Kingdom. It is split into the Royal Navy, Royal Marines, British Army, and the Royal Air Force. It is a founding and leading member of the military alliances NATO and the Allied Powers of World War I and II. The other wars Her Majesty's Armed Forces was majorly involved in were the Seven Years' War, the Napoleonic Wars, and the Crimean War.
Axis Powers

The **Axis Powers**, also called the **Rome–Berlin–Tokyo Axis**, was a military alliance mainly consisting of Nazi Germany, the Empire of Japan, and Fascist Italy against the Allied Powers of World War II. Their conflict was known as World War II, and lasted from 1939 to 1945.

Additional combatant states included the Kingdom of Bulgaria, the Kingdom of Hungary, the Kingdom of Romania, Thailand, Finland, and the Soviet Union (Invasion of Poland only).
Schutzstaffel

The **Schutzstaffel** (**SS**), German for **Protection Squadron**, was a paramilitary that answered directly to Adolf Hitler and Heinrich Himmler, the two most powerful figures in the Nazi Party. The SS was the primary source of Nazi Germany's terrorism and atrocities during World War II and the Holocaust.

## Uniforms

Most SS officers were outfitted with solid black peaked caps (or steel helmets) and tunics that made their red swatiska arm bands stick out.
Allied Powers of World War II

The **Allied Powers of World War II**, also called the **United Nations**, was a military alliance mainly consisting of the United States, the United Kingdom, the Soviet Union, China, and France against the Axis Powers. Their conflict was known as World War II, and lasted from 1939 to 1945.

Additional combatant states included Poland, Canada, Australia, New Zealand, South Africa, Luxembourg, the Netherlands, Belgium, Norway, Yugoslavia, Cuba, Brazil, Mexico, Colombia, Ethiopia, Greece, and Czechoslovakia.
Modification Plan

Là chế độ giúp người chơi kiếm được các module dùng trong Modification. Unlock sau khi **clear 3-7 A Rank**.

Không giống như Special Training, ở chế độ này lượng res tốn sẽ tùy vào team người chơi sử dụng. Sorahime bị hư hại hoắc bắn hạ trong chế độ này sẽ không tự hồi lại mà cần phải sửa chữa.

Mỗi ngày có thể vào **8** lần, số lần vào sẽ được làm mới lúc **22:00** và sẽ không stack với số lượt ngày hôm trước dù bạn chưa sử dụng hết.

Có 4 loại Module: *(tạm thời sẽ gọi theo màu module cho tới khi có tên dịch hoàn chỉnh)*

* **Yellow Module**: là module cơ bản và dễ kiếm nhất nhưng cũng là module quan trọng nhất, tất cả các class đều cần module này.
* **Blue Module**: là module dùng cho Fighter, Support.
* **Green Module**: là module dùng cho Sniper, Striker, Buster.
* **Purple Module**: là module dùng cho Assaulter, Bomber.

## Yellow Module

* Map 1
* Map 2

**Điều kiện unlock:**Clear 3-7 A Rank

**Điều kiện vào map:**

* >= 5 Sorahime
* Leader lv >=25
* Support >=1

**Reward:**Yellow Module (drop rate 12 - 25%)

**Recommend:**Lv 2x ~ 3x, enhance lv 2x+

**Điều kiện unlock:**Map 1 đạt A Rank

**Điều kiện vào map:**

* Tổng lv >= 210
* Fighter >= 3
* Support >=1

**Reward:**Yellow Module (drop rate 25 - 50%)

**Recommend:**Lv 4x ~ 5x, enhance max theo lv
## Blue Module

* Map 1
* Map 2

**Điều kiện unlock:**Clear 3-7 A Rank

**Điều kiện vào map:**

* Buster >= 2
* Leader lv >=25
* Leader = Fighter

**Reward:**Blue Module (drop rate 7 - 15%)

**Recommend:**Lv 2x ~ 3x, enhance lv 2x+

**Điều kiện unlock:**Map 1 đạt A Rank

**Điều kiện vào map:**

* Tổng lv >= 210
* Leader lv >= 37
* Leader = Assaulter

**Reward:**Blue Module (drop rate 12 - 25%)

**Recommend:**Lv 4x+, enhance max theo lv
## Green Module

* Map 1
* Map 2

**Điều kiện unlock:**Clear 4-7 A Rank

**Điều kiện vào map:**

* Sorahime >= 5
* Leader lv >= 28
* Leader = Buster

**Reward:**Green Module (drop rate 7 - 15%)

**Recommend:**Lv 3x+, enhance lv 2x+

**Điều kiện unlock:**Map 1 đạt A Rank

**Điều kiện vào map:**

* Tổng lv >= 230
* Striker >= 3

**Reward:**Green Module (drop rate 12 - 25%)

**Recommend:**Lv 4x ~ 5x, enhance max theo lv
## Purple Module

* Map 1
* Map 2

**Điều kiện unlock:**Clear 5-7 A Rank

**Điều kiện vào map:**

* Bomber >= 2
* Leader lv >=42

**Reward:**Purple Module (drop rate 7 - 15%)

**Recommend:**Lv 3x ~ 4x, enhance lv 3x+

**Điều kiện unlock:**Map 1 đạt A Rank

**Điều kiện vào map:**

* Assaulter >= 1
* Total lv >= 200
* Leader lv >= 45

**Reward:**Purple Module (drop rate 12 - 25%)

**Recommend:**Lv 4x ~ 5x, enhance max theo lv
Caliban

**X-factor detection:** Caliban is able to psionically sense the presence of other mutants within a 25 mile radius of himself. He once proved to be able to detect the presence of mutants far more than 25 miles away when he detected the powerful Moloid mutant Val-Or's psychic scream at the other side of the planet.

**Fight or flight response:** When stressed, Caliban's adrenaline kicks in, causing him to temporarily manifest two additional powers. These powers subside when his stress level returns to normal.

* ***Superhuman strength:*** Caliban's panic response increases his physical strength, the upper limits of which topped that of Jessica Drew.
* ***Fear absorption:*** Caliban is able to absorb the psionic energy in the fear from others to amplify it back into his environment. This effect can quickly turn nearby people into a panicking mob. Caliban occasionally manifests an enlarged, menacing shadow when his fear power is in effect.

## As Death

**Hound process:** Apocalypse used Celestial technology to augment Caliban's abilities, giving him permanent access to his temporary powers. The transformation increased Caliban's overall height and muscle mass permanently, boosting his strength and physical attributes to much higher than they were before.

* ***Superhuman strength***
* ***Superhuman speed***
* ***Superhuman stamina***
* ***Superhuman durability***
* ***Superhuman reflexes***
* ***Superhuman agility***
* ***Superhuman leaping***
* ***Superhuman climbing ability***
* ***Claws and fangs***

**Shadow power:** Caliban was able to use his fear abilities with greater control than before. He could absorb fear energy and turn it against those around him, inducing more intense fear within their minds by directing his "shadow force" at them. His targets would then be paralyzed with fear. Caliban could also convert the fear energy into even greater levels of superhuman strength, making him emotionally-charged as he fed off of people's fears.

## As Pestilence

**Psychoactive virus:** After becoming Pestilence, Caliban possessed superhuman strength allowing him to lift approximately ten tons. He retains this ability to increase his strength by siphoning fear from others, augmenting it to an, as of yet, untold level.
Soviet Armed Forces

The **Armed Forces of the Union of Soviet Socialist Republics**, shortened to just the **Armed Forces of the Soviet Union** and the **Soviet Armed Forces**, was the military of Soviet Union from 1918 to 1991. It was divided into the Red Army (later known as the Soviet Army), the Soviet Air Forces, and the Soviet Navy. It was succeeded by the Armed Forces of the Russian Federation after the Soviet Union crumbled.

It was a primary combatant in the Russian Civil War, World War II, the Winter War, and the Cold War.
Needed pages

## Alliances

* NATO
* Central Powers
* Allied Powers of World War I

## American

* United States Army
* United States Marine Corps
* United States Navy
* United States Air Force
* United States Coast Guard

## British

* Royal Navy
* Royal Marines
* Royal Air Force

## German

* Kriegsmarine
* Luftwaffe
* Bundeswehr
* Reichswehr

## Russian

* Red Army
* Soviet Navy
* Soviet Air Forces
* Russian Ground Forces
* Russian Aerospace Forces
* Russian Navy
* Russian Airborne Troops
* Strategic Missile Troops
Cain Marko

**Avatar of Cyttorak:** The Crimson Gem of Cyttorak bonds to the user's soul and makes him the avatar of Cyttorak, an Exemplar, by giving him this new body. He was stated to be a Thor-Class threat. According to Prosh, his comparative mutagenic power register was of 8.9.

As far, he has displayed the following powers:

* ***Superhuman strength:*** Marko is sometimes listed to possess virtually limitless superhuman strength and, other times, simply as class 90 or 100. When empowered by absorbing energies from a magical universe, he broke multiple dimensional barriers and was able to split the space-time whose fissure was expanding through the universe in which he was.
* ***Superhuman stamina:*** Marko's body generates no fatigue toxins during physical activity, granting him nigh limitless stamina in all physical activities.
* ***Superhumanly dense tissue:*** Marko's skin, muscle, and bone is exactly four times denser than the same tissue in the body of a human being, greatly contributing to his superhuman weight.
* ***Invulnerability:*** With his force field active, Marko is virtually invulnerable to all forms of physical injury. He is able to be harmed by high levels of mental attacks, mystical attacks, or weapons with mystical properties. When his force field was negated by Mjolnir, he was still durable enough to exchange blows with Thor.
* ***Regenerative healing factor:*** If damaged, Marko possesses a regenerative healing factor that enables him to completely regenerate with superhuman speed.
* ***Self-sustenance:*** Marko is completely self-sustained. He has no need to breathe, eat, or drink at all. He cannot tire, hence he cannot sleep. However, his self-generating mystical energies provide him with the nourishment of sleep, nutrition, hydration, and oxygen. He is sustained by his mystical energies alone. He once kept talking and fighting after being reduced to a skeleton.
* ***Immortality:*** Marko is immune to aging and has sometimes been depicted or implied to be unkillable under normal means.
* ***Foreign chemical immunity:*** Marko is immune to all toxins, poisons, and disease.
* ***Force field generation:*** Marko is capable of generating a personal force field around himself which greatly enhances his physical durability to the point that the field was even able to withstand Thor's god-blast.
* ***Irresistible force embodiment:*** Once he begins to advance in a certain direction, it is virtually impossible to halt his movement. Some obstacles, such as many tons of rocks and plasma-discharge cannons, have slowed his pace but cannot completely half him. Thor's use of his god-blast allowed him to stop Marko in his tracks.
NATO

The **North Atlantic Treaty Organization** is a massive military alliance signed April 9, 1949, although was a mere political association until the Korean War jolted the states within it. The Cold War made rivals out of it and the Warsaw Pact.

The organization consists of the United States, the United Kingdom, Germany, Greece, Hungary, Albania, Spain, Turkey, Slovenia, Slovakia, Romania, Portugal, Norway, Poland, the Netherlands, Luxembourg, Bulgaria, Iceland, Italy, Latvia, Lithuania, Belgium, Canada, Croatia, the Czech Republic, Denmark, Estonia, and France.
Björkman Björkingson

Björkman Björkingson is a Dvergr Dvergr Paladin, played by André.

 Characteristics

#### Apperance

Björkman Björkingson is a male Dvergr Dvergr.

## Abilities

#### Passives

* Golden Inheritance
* Stoneskin
* Paladin Passive

####

#### Paladin Abilities

* Divine Intervention
* Lay on Hands

####

####

## Belongings

#### Treasures

* Warp Blade
* Honor Chains

#### Items

* Plate Armor
* Regrowth Potion
* Rejuvenation Potion

#### Accessories

* Raskum Leather Gloves
* Pocket Mirror
* Spellblade Pasta Bread
* 1 Pound Stone
Lillian Crawley

**Superhuman durability:** Crawley's body generates a bio-aura of nigh-impenetrable energy that permeates her molecular structure to grant her skin durability akin to that of diamond. Though able to deflect most forms of physical or energy-based impacts, Crawley still feels the force of such blows. Similarly, her bio-aura also affords her protection against temperature extremes. Her nails and hair are similarly permeated, even after being removed from her body.
Armed Forces Wiki

## Welcome to the Armed Forces Wiki

A database for describing and appreciating the mighty fighting forces of history.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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German Army (Wehrmacht)

The **German Army** (**Heer**) was the land forces third of the Wehrmacht, Nazi Germany's military. 13 million soldiers were in the German Army during World War II.

## Uniforms

Most Army uniforms consisted of tunics, field trousers, and either peaked caps or Stahlhelme (German for steel helmets), all colored grey.
Jason Wyngarde

**Telepathic illusions:** Wyngarde is a mutant with the power to cast illusions. He can psionically cause other people to see, hear, touch, smell, and/or taste things which do not actually exist. For example, he can seem to make a solid wall appear in an empty space. He can also cause people to see, hear, touch, smell, and/or taste real things in ways that they would no do naturally. For example, he can make himself look and sound like a different person or look and feel like a wall or even seem invisible. Since his power only affects the mind, his illusions cannot be recorded on film, tape, or other means. However, his power works so strongly on the mind that even if his victims know they are being subjected to an illusion, they will still react to the illusion as if it were real unless they can rid themselves of all suspicions that it is indeed reality. Hence, if Wyngarde creates the illusion of a wall, most people, even if they know it is an illusion, will still be unable to walk through it.

* ***Limited mnemokinesis:*** Wyngarde can use his illusions to re-write the memories of impressionable minds, such as children. This process is often flawed.