Hawkgirl

The conscious yet determined rookie of the team, split between the freedom of modern times and yearning for her home time-line.

## Quote

> "I grew up in the 1940's and your insult game is weak compared to that."
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## Physical & Personality Description

Kiera is a teenager with a strong and athletic build, reflecting her superhuman strength. She stands at an average height with a confident and determined posture, exuding a sense of self-assurance. Her skin tone is a rich, warm complexion, reflecting her mixed-race heritage. She has red hair and grey eyes.

Kiera has a tough and spunky demeanour, with a no-holds-barred attitude towards facing adversity. Growing up in the 1940s as a mixed-race child, has exposed her to discrimination and prejudice, instilling in her a sense of perseverance and resilience in the face of challenges. She has a sharp wit and an even quicker tongue as a means of self-defence, using her words as a weapon to deflect insults and put-downs.

## History

Kiera Saunders-Palmer, also known as Hawkgirl, is a complex and multi-faceted character in the DC Comics universe. As the daughter of Ray Palmer (the Atom) and Kendra Saunders (Hawkwoman), Kiera's lineage is deeply rooted in superhero history. However, her parents were inadvertently stranded in the 1940s during a mission for the Justice League and retired from crime fighting, with her father becoming a renowned physicist and her mother becoming a black rights activist.

Born in 1942, Kiera faced challenges growing up as a mixed-race child in an era marked by racial discrimination. Despite these hardships, she developed a strong sense of justice and a desire to make a difference. However, her life took an unexpected turn when she was accidentally brought to the modern times by Willem West, in one of his experiments. This resulted in Kiera technically becoming the oldest member of the superhero team, while still biologically being the youngest.

### Wave 1

Kiera currently resides in the flat of her half-sister Mia Saunders, and her elderly mother Kendra is placed in a retirement home in St. Roch, Louisiana. Her father Raymond has passed away before she arrived in her future timeline, which adds to her sense of loss and disorientation in the modern era. She joins the Justice Lords due to having more freedom in modern times.

### Wave 2

She still is part of the team and goes along with the search for their mentor. This causes her to miss her mother's funeral

### Wave 3

During Wave 3, Kiera feels overshadowed by her teammates and begins to focus more on her education, temporarily stepping away from super heroics.

### Wave 4

However, in Wave 4, she decides to return to her own time period in the 1940s, driven by the desire to spend more time with her parents while they are still alive. Taking on the moniker of Falconess, Kiera continues her work as a superhero, striving to inspire and uplift black people in her community during a time of racial inequality.

## Powers

As Hawkgirl, Kiera possesses a unique set of abilities. She can grow and shrink her size, has super strength, and can fly using mechanical wings. She uses her powers and skills to fight injustice, both as a superhero and as an advocate for social change, carrying on the legacy of her parents and making her mark as a trailblazer in her own right. As a parting gift, Eobard Thawne gave her a watch that she can use to return to the modern times if needed, symbolizing her continued connection to her present-day allies.

## Costume

Hawkgirl's costume is primarily inspired by the colours of her parent's superhero identities. The main colours are wood green and maroon red. Maroon symbolizes strength, passion, and her connection to Hawkwoman, while green represents mystery and legacy. Thin strips of Nth metal are subtly woven into the costume, glowing with a faint iridescence, granting her subtle protection and enhancing her natural abilities. Her hawk-inspired helmet frames her face, leaving her eyes and mouth exposed, showing her determination and allowing her to connect with others on a personal level.

With the new moniker of the Falconeer, the avian motifs inspired by hawks in her previous costume are updated to reflect the characteristics of falcons. The feathery patterns and designs draw now inspiration from falcon wings, which tend to be sleeker and longer. As the Falconeer, her costume incorporates enhancements such as retractable wings. These streamlined wing-like attachments, allowing her to manipulate airflow more efficiently during flight, as they are powered by white dwarf star energy. More subtle yet functional changes in the structure of her boots and gloves were also done, like talons that allow her to climb.

## Trivia

Her character origin is easy. An episode from Legends of Tomorrow got me inspired to create this character. There was a romance plot with the Atom and that Show's Hawkwoman, I saw much potential in.