recursal/Fanatic-Fandom huggingface dataset:
Small Camera

Tier
 Recipe

The **Small Camera** is a widget in Astroneer. It is a useful tool for taking polaroid-sized images that the player can clip and share with friends.

## Uses

The Small Camera is used to take pictures of anything the player wants to remember. To do so, the player may either slot the camera or place it directly on the ground, offering different functionality.

The camera also offers 3 filters to help make your picture look better, which can easily be changed by clicking the arrows on either side of a picture you've taken, which include:

* Normal
* Black and white
* Blue

When placed directly on the ground, the small camera will begin a short 5-second countdown before snapping a pic, allowing the player to get into position, such as performing some emotes with other players.

When the small camera is placed onto any attachment slot, activating it, either directly with Use key (PC: , Xbox: , PS4: , Switch: ) or context keys (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ) if placed in a backpack widget slot, will instantly take the picture. This is good for catching action shots if placed on one of the reactive slots on platforms such as the XL Sensor Arch, or for taking scenic images using a Tall Platform.

## Notes

* The Small Camera will take images depending on the angle of the camera, so when it is placed on the backpack and not in a widget slot, the image will have the backpack and the scene behind at an angle.
* Images cannot be saved directly, and players must use their platform's screenshot feature to save the images taken.

## Media

* Small Camera Icon
* Normal
* Black and white filter
* Blue filter
Splitter

Tier

The **Splitter** is a power Module that can be used to control the amount of power sent to different modules.

## Use

The Splitter is a module that is capable of changing the output speed of Power to multiple modules. To use it, you must plug it into a power source and then plug the other cables into Modules you want to split the power between. You can use the control panel to increase or decrease the power flowing through the cables. Multiple Splitters can be wired together for a larger power control grid. Do take note that power can only either go into the Splitter or out of the Splitter. Power cannot go both ways on the same power cable. The Splitter has no mounting points and cannot be stored on a platform.

The input and output connectors are identified by the number of dots next to them, which corresponds to the dots on the Splitter interface.
Squasholine

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

**Squasholine** is an event item in Astroneer. It is used in the EXO Biofuel Obtainment Operation and EXO F.A.R.M. event to obtain rewards from the EXO Request Platform.

## Source

Squasholine is created by placing two Sturdysquash Samples in a Cauldrangea.

Squasholine is the easiest of all 3 types of biofuel to craft, therefore giving the lowest amount of event points.

## Uses

Squasholine is used to get 15 points in the EXO Biofuel Obtainment Operation event, requiring 534 Squasholine (8000 points) to obtain all rewards.

Squasholine can be put into Medium Gas Canisters.

Alternatively, Squasholine may be also researched for 200 bytes over the course of 2,5 minutes in a Research Chamber.

* However, Sturdysquash Samples can individually give 300 bytes each in half as much time, making it far more resource-efficient to research the samples themselves.

Like the other biofuels, Squasholine is also explosive, and has roughly the same blast radius as Hydrazine.
Patch 182

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* Steam now automatically uploads crash logs.
* Backpack visual design has been updated and new animations applied.
* Item names have been updated to better reflect their size. (e.g. Medium Rover, Large Rover, etc.).

## Bug Fixes

* Fixed input inconsistencies in the Control Menu.
* When exiting a Shuttle docked at the Vehicle Bay, the Astroneer should no longer become stuck.
* Fixed an issue where certain objects were still appeared gray after a saved game was reloaded.
* Fixed an issue with solar panels failing to charge after loading a previously saved game.
* Fixed a minor art overlap with the Research module hologram and research chests.
* Even more rocks now despawn after being dug up.
* Decorators no longer spawn on deformed terrain.
* Vehicles no longer automatically eject Astroneers.
* Decorators now clean up appropriately when a module is built on top of them.
* Fixed an intermittent issue where space station launch buttons would stop working.
* Fixed an issue where Dropships would remain on a planet if a player's game crashes mid-travel.
* Fixed an issue where deform tools would be left behind in saved games that were generated in Multiplayer.
* Smelters no longer generate partial resources.
* Fixed an issue with objects floating as a player moves away from them.
* Gas Bag explosions audio now plays correctly in Multiplayer.
* Fixed issues with the Drill Head that prevented terrain deformation.
* Fixed an issue where Seats printed by the Vehicle Bay could not be removed from Rovers.
* Fixed minor audio issue with the Backpack printer.
* Items ejected from Backpacks can once again be picked up by players in Multiplayer.
* Fixed Winch cable issues in Multiplayer.
* Fixed crashing issues caused by broken landing zones in Multiplayer.
* Fixed several issues where item input indicators were missing in Multiplayer.
* Fix an issue where player color differentiation did not persist after loading a saved game.
* Gas bags in caves now despawn after being destroyed.
System Era

Astroneer is developed by System Era Softworks, a Seattle, WA based team led by veteran developers who have garnered experience at the likes of 343 Industries, Disney, EA, Valve, and Ubisoft. Extremely passionate about space exploration and science based learning, System Era wants their first title, Astroneer, to be a way for people young and old to discover the wonders of space. System Era came together in 2014 out of a desire to create games that reflect the legacy and future of human space exploration, inspiring a sense of wonder and reverence for a beautiful universe.

Find more information on their main website systemera.net.
QT-RTG

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

The **QT-RTG** is a power generation item in Astroneer that supplies a constant stream of power, but without any fuel needs. It is a smaller version of the RTG that takes up a Tier-1 slot, and can be put inside the player's backpack.

## Source

The QT-RTG can be acquired in multiple ways:

* By completing certain Missions (19 total)
* Being found in EXO Dynamics Research Aids that require Astronium to open
* From various naturally spawning wrecks
* As rewards in the EXO Request Platform
* Trading 4 Fault Finders on the Trade Platform

In Creative Mode, QT-RTGs can be crafted using a Nanocarbon Alloy.

## Uses

QT-RTGs offer a constant stream of power at all times, and does not require fuel. It can be placed on most small slots, or on the ground(which makes a platform appear, like a lot of small items).

It is because of these reasons, that they are considered valuable.

* Power Production Rate: 1 U/s
* A Portable Oxygenator will run indefinitely when paired with a QT-RTG, removing the need for the player to connect to Oxygen networks.
* A QT-RTG can power any of the Rovers indefinitely, even underground. It is the only infinite power source for the Buggy, as an RTG cannot fit on it.
* A Medium Storage Silo filled with 20 QT-RTGs can create an incredibly dense power source that can easily power an Atmospheric Condenser, making gas collection much easier.
* A Hoverboard may be paired with a QT-RTG to allow infinite movement.
* A QT-RTG may be used as a good starting power source on most planets, especially those with low power outputs, such as Atrox.
* QT-RTGs can be used in combination with the VTOL and Small Battery to fly around planets and power up teleporters.

## Trivia

* The QT-RTG was first shown on the March 12, 2021 SES\_Dev Twitch stream.
* Because the QT-RTG only produces 1 U/s, the Portable Oxygenator's power consumption was changed from 2 U/s to 1 U/s for general convenience.

## Media

* QT-RTG Icon
* QT-RTG Teaser
* a QT-RTG inside a EXO dynamics research aid
* a QT-RTG placed on the surface of vesania
* An EXO Research Dynamics Aid containing a QT-RTG
Silicone

Tier

**Silicone** is a composite resource in Astroneer. It appears as a green version of Resin.

## Uses

Silicone is used to craft the following items:

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

Silicone is used to activate the Gateway Engine on  Novus. (hover to reveal)
Princess

Binomial Name
 Buff
 Favorite Food

**Princess** is one of the seven Galastropods in Astroneer.

## Source

Princess is rewarded by completing the G. vesania: Recovery mission, after providing an Empty Terrarium with Soil, Lithium, and a Lashleaf seed for the G. vesania: Terrarium mission.

## Uses

Princess negates all physical damage (for example, plant attacks, fall damage, explosions, etc.) for 10 minutes when fed a seed, but will not prevent suffocation. Feeding Princess a Mutant Cataplant Seed increases the buff to 30 minutes.

## Lore

The following lore may be accessed through the Data Log panel on the Xenobiology Lab.

### Galastropoda vesania // Princess

"A tough companion who will shield you from the harshest environments when well fed. Princess won't let you come to harm while she's riding in your backpack."

## Notes

* When used together, Princess and Stilgar will provide 30 minutes of immunity from all damage types, suffocation included, making the player invincible.
* When using the invincibility of Stilgar and Princess, a player may drill down to a planet's core vertically, making the job of activating a core significantly easier.
* When performing an action that would normally result in taking damage, a blue glow is seen on the edges of your screen.

## Media

* Princess's icon
* Princess's shell
Medium Truck Horn

Tier

The **Medium Truck Horn** is a recreational item in Astroneer.

## Source

The **Medium Truck Horn** can be found on the wreckage of rovers scattered around certain planets.

## Uses

The **Medium Truck Horn** can be used to honk at other players while driving around on rovers. Placing it on one of the front slots of the rover and pressing the corresponding context keys (`**C**` or `**V**` by default) will activate the horn.

While on the ground, the horn may be activated by hovering and pressing `**F**`.
Tractor

Tier
 Crafted at

The **Tractor** is a type of Rover in Astroneer. With its cheap research and crafting costs and early utility, it is mostly used as the player's first vehicle. It has a T2 Attachment Slot on the front of the vehicle and a power port on back. The **Tractor** can pull up to three other Rovers by attaching them to the rear power port.

Like other Rovers, the **Tractor** has no Power when created. The internal battery can be charged by connecting it to a base or by attaching a power source to one of its Attachment Slots.

## Uses

* Power Consumption Rate: 0.075 U/s
* Power Capacity: 4 U
* Provides Oxygen wherever it is stationed or when the player is driving.
* Attaching a Drill to the front of the tractor allows the player to quickly tunnel through soil. Using the camera angle, the player can delve to the depths of the planet with ease.
* The tractor can attach to up to 3 other Rovers.
* Enter/Exit a tractor by pressing (PC: , Xbox: , PS4: , Switch: ). The player will always try to exit to the right of the tractor.
* The tractor’s front slots can be used like a backpack Attachment Slot by pressing (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ).

## Trivia

The official artwork for the Tractor states the following:

*The EXO Tractor, nicknamed ”UTE”, is an all terrain utility vehicle built to be maneuverable in tight spaces and haul items through rough terrain. Use in conjunction with EXO drills and EXO trailers for long spelunking missions. (Disclaimer: Not for chasing kangaroos)*
## Media

* Artwork from official Twitter post
* A Tractor attached to a Trailer
* The Tractor Icon

1. ↑ https://twitter.com/astroneergame/status/1090006937842794497
Collectibles

* Please replace the old information with up to date information.
* This may include rewriting sections to ensure they are clear and concise, and wikifying.

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

Astroneer comes with variations of collectible objects, most of them come as one of the Research Items, while some come as rare objects. This page will have the least amount of spoilers possible. For more information, a link has been provided to each individual object.

## Research Items

There are about **93** known research items that are currently in-game.

## Rare Objects

There are **15** known rare objects that are currently in-game.

* **5** differently patterned Liminal Recondite Devices.
* **6** different chess pieces (Pawn, Rook, Knight, Bishop, King, and Queen) that come in two different variants, Jasper and Lapis.
* **3** different variations of Horns that can only be found by exploring and finding them on broken backpacks and rover wrecks.

## Terrain Colors

There are **107** known colors that you can use with the analyzer.

## Geometric Tryptichs

Every planet can have up to **3** Geometric Tryptics, one to activate the gateway engine, one for the unidentified satellite and one as a collectible. There area a total of **8** different planets, each with a unique set of tryptichs with different icons.

## Galastropod Shells

Every planet has a different type of Galastropod shell, each one having a unique shape and colour. They can be scanned as a research sample or dug up and put into the player’s backpack.
Terran (Old)

This page is kept for historical purposes.

* The terrain system was reworked with Patch 1.0, replacing the old planets with new ones. See Sylva for the new Terran-type planet. This page is kept for historical purposes.

 *The subject of this article has been removed from the game in an update.*

 Size
 Day/Night Cycle
 Power

**Terran** is the starting planet in Astroneer. It's the only planet with a moon: Barren. The surface of the planet has excess amounts of Compound, Resin, Organic, and if lucky enough, Ammonium, Quartz, and Clay. The cavern layers of this planet provide an adequate amount of Graphite, Laterite and Malachite, plentiful Ammonium, and, rarely, Titanite and Lithium. Storms on the planet are generally uncommon and occur roughly every 10-15 minutes. Not all storms will pass over the player's location, but often pass nearby. Power generation on Terran is balanced enough for the player to effectively use the Solar Panel, Wind Turbine, and Small Generator. The Medium Generator is not a reliable option because the Tungsten that is needed to fabricate it isn't a naturally available resource on the planet. However, if one manages to get their hands on some whether from crashes or other means, the medium generator becomes a much better option than the small generator.

## Resources

Common

* Compound
* Resin
* Organic
* Clay
* Quartz

Uncommon

* Malachite
* Laterite
* Ammonium
* Graphite

Rare

* Titanite

Extremely Rare

* Astronium (Only found in close proximity to the planet's core)
* Lithium

Unavailable

* Sphalerite
* Wolframite
* Hematite
* Helium
* Methane
* Sulfur

Atmospheric

* Nitrogen (100 ppu)
* Hydrogen (75 ppu)
* Argon (50 ppu)

## Biomes

* **Grassy** **Patch**: Has a large amount of organic resources scattered around ready to be harvested, however it is difficult to find Research Items on the surface.
* **Exotic** **Garden**: A very rare and small area that spawns exotic plants and its own Research items.
* **Flatlands**: Flat and rocky area, great for building bases. Research Items are relatively common in most worlds. Otherwise, frequent trips to Green Earth are necessary. Organic resources are fairly common. Resin and compound are common here as well.
* **Towering** **Forest**: Very tall trees occasionally appear, and a good amount of Research Items can be collected from this area. Great starting area for new players.
* **Mountains**: Extreme terrain zone, and, due to its altitude, power generation from Wind Turbines seems to works very well here.
* **Green** **Earth**: The underground layer of Terran, named after its dark green appearance. Hazardous Flora such as Spikers and Exploders appear commonly in here. Despite being underground, one may occasionally find windy weather and a storm here (as of 0.8).
* Grassy Patch
* Exotic Garden
* Towering Forest
* Flatlands
* Mountains
* Green Earth

## Trivia

* The time it takes for a day/night cycle to pass is approximately 10 minutes, equivalent to 6 days in an hour, 144 days in an earth day, 4,320 days in one earth month, 52,560 days in one earth year.
* The atmosphere is composed of nitrogen (100 ppu), hydrogen (75 ppu) and argon (50 ppu)
Patch 158

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* Hydrazine can explode!
* Gas hazards now despawn after being uncovered from terrain.
* Improved research curve. Chests of the same type can now be re-researched. (This resolves an issue where some players might never see certain unlocks)
* Add Turkish language to the build.
* Add Early Accesss/Pre-alpha + Build # to on-screen overlay.

## Bug Fixes

* Fixed an issue causing the occurrence of visible seams in terrain in MP or after save load.
* Improve rover stability in MP so they no longer unrecoverably fly apart.
* Most rocks now despawn after being dug up.
* Fix gamepad camera behavior while in planet navigation.
* Fix incorrect research unlock text.
* Fix ejected resource nuggets being ungrabbable for non-host players.
* Fix various audio cues playing incorrectly in MP.
* Fix power cells not unlocking despite the player receiving an unlock message.
Wrecked Solar Array

The **Wrecked Solar Array** is a Discovery, unique in that it is the only functional non-craftable Solar Panel in Astroneer.

## Source

Wrecked Solar Arrays can be found on all Planets, although extremely rare, they can be found lodged inside of the terrain in the same way as other bits of Debris. They can be towed using a Winch, although the Tractor and Medium Rover are not powerful enough. Using the Hoverboard to carry the winch allows for rapid transportation, but carries the risk of the wrecked solar array being launched into space by the player if they move too quickly.

## Uses

* Has one cable plug and also has a power gauge on the front.

## Trivia

* Prior to Missions, Compass, and Power Update, the Wrecked Solar Array was the only Solar Panel with a power output that fluctuated throughout the day.
* If you feed Usagi, he will mark the Wrecked Solar Array on your compass allowing it to be found easier.
Usagi

Binomial Name
 Buff
 Favorite Food

**Usagi** is one of the seven Galastropods in Astroneer.

## Source

Usagi is rewarded by completing the G. desolo: Recovery mission, after providing an Empty Terrarium with Soil, Tungsten, and a Daggeroot seed for the G. desolo: Terrarium mission.

## Uses

Usagi makes certain curiosities (wrecks, Marbles, Stone Figurines, etc.) show up with a marker on the compass for 10 minutes when fed a seed. Feeding Usagi a Mutant Hissbine Seed increases the buff to 30 minutes.

## Lore

The following lore may be accessed through the Data Log panel on the Xenobiology Lab.

### Galastropoda desolo // Usagi

"An adventurous and playful companion who is an expert at finding shiny things when well fed. Usagi will happily help point out places to check out on any planet you're on, no matter where she resides."

## Trivia

* Usagi is the Japanese word for rabbit. The name was most likely chosen based on the Eastern folklore of the rabbit that lives on the Moon, because Desolo is the moon of Sylva, an Earth-like planet.

## Media

* Usagi's icon
* Usagi's shell
XL Sensor Hoop A

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

The XL Sensor Hoop A is an a sensor item in Astroneer.

## Uses

XL Sensor Hoop A can be used to detect when a Marble, Recreational Sphere, Vehicle, or Player passes through the blue-ish sensor area. When one is detected, the Reaction Slots will activate.

This sensor in particular can be used to detect when a Shuttle lands on a Landing Pad or Landing Zone.
Widgets

*This article is a stub. You can help Astroneer Wiki by expanding it.*

**Widgets** are small items that have a variety of uses. Some widgets have some manner of active behavior when plugged into an auxiliary slot on the backpack, such as providing oxygen or power to the player. When placed on the ground, some widgets will create a small platform underneath with two cable plugs. This disappears when the widget is picked up again.

## Type

* Small Solar Panel: Generates power in direct sunlight at 1U/s on Sylva.
* Small Wind Turbine: Generates power when wind is blowing, at 1.5U/s on Sylva.
* Small Battery: Stores 32 Units of Power.
* QT-RTG: Generates 1U/s without the need for wind or the sun.
* Oxygen Tank: Stores Oxygen automatically, effectively expanding the oxygen reserve.
* Small Generator: The Small Generator consumes Organic material to produce a constant 2.0U/s of power. Can be activated or deactivated as necessary by hovering over and holding F.
* Portable Oxygenator: Creates oxygen at the cost of 1.0U/s of power (a full tank will consume 10 Units of energy, all the power the backpack can hold).
* Worklight: Generates light with no power consumption, but must have power present.
* Floodlight: Generates a bright spot of light with no power consumption, but must have power present.
* Small Camera: Takes polaroid-sized images of whatever it is pointed at.
* Tether: Bundle of tethers that carry oxygen to the player when connected to an oxygenator.
* Extenders: Bundle of small cable extenders that can be switched between one-way and two-way modes. One-way made is useful for creating diodes for automation.
* Probe Scanner: A scanner that is used to find the locations of the Historical Probes. It will spin and make musical noises, changing tone and speed the closer the player gets.
* Hydrazine Jet Pack: A device that is used to fly into the air with the use of Hydrazine for fuel. Can be reused
* Solid-Fuel Jump Jet: A device that is used to fly short lengths and cannot be re-used.

## Uses

* Widgets can be used for each of their intended purposes, but can also be used as cheap cable extenders. This also has the advantage of being a two-way connection, unlike cable extenders which are one-way.

(edit: In Fact, Cable extenders and routs o them are toggleable by activating them after the placement and dragging the cables, they are not limited to one direction, at least in current versions of the game) However the use of the other small widgets as cable extenders is always a nice option especially in combination with rovers when you want to power something on the road, reducing the amount of positioning) next to the aimed objects).

## Notes

* Some widgets can only activate when used on the auxiliary slots, such as the Probe Scanner, Hydrazine Jet Pack, and Solid-Fuel Jump Jet.
XL Extended Platform

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

**XL Extended Platform** is a platform used for base building in Astroneer. It has the same attachment slots as the Large Platform B.

## Uses

The XL Extended Platform is meant to be used with Auto Arms, as they are the ideal length for transporting items. The XL Extended Platform can fit two Auto Arms on the sides and a storage or crafting module in the middle.

* Two Tier 2 and one Tier 3 Attachment Slots.
* Four Power connection slots that can be used to connect to your base.
* Can connect to  Tethers to provide Oxygen and Power to the player if an  Oxygenator is connected through the network.
* Can be attached to walls and ceilings.
Upcoming Features

All content provided comes from the official Astroneer trello.

## Future Updates

The information below is provided by System Era on Trello, Twitter, and in vlogs, and information can be added, moved and/or changed.

* There will be a lore update

This could be referring to the Awakening Update, which was mainly lore-related. However, there will possibly be more lore-related updates.

### Potential Future Updates

These items are potentials for the future, and may or may not be implemented, or implemented as part of other updates.

* Usability and Accessibility Improvements
* New Base Building Items and Modules
* New Size Tier of Objects
* New Resources
* New Vehicles and Shuttles
* Interactive and non-interactive decor
* Player Inventory Management
* New Suits & Palettes
* Player Sharing & Trading
* Cartography and Discovery Objects
* More Automation
* Some form of weather effects (not storms)

## Media

* The Roadmap for the last updates of 2019
Vesania

*For the original planet, see Exotic (Old).*

 Type
 Size
 Difficulty
 Day/Night Cycle
 Caves
 Sun
 Wind

**Vesania** is an exotic planet in Astroneer. Its moon, Novus, orbits around the planet.

It's perhaps one of the most distinct Planets in Astroneer, with its thick and lush atmosphere and very unusual Terrain.

Large canyons, massive boulders and steep hills can make Vesania difficult to travel around by rover, unless you have a paver equipped.

Vesania features all the mineral and gas resources for Titanium Alloy production, with the only missing resources for Nanocarbon Alloy being Hematite and Helium. It also houses one of the MATs.

## Notable Resources

  Titanite | Purple Hills and Mantle Layer

  Nitrogen | 75PPU

## Gateway Network

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

Vesania has six Gateway Chambers, each requiring 16U/s of power for 30 seconds to be activated. Two Medium Generators on a Medium T-Platform is the easiest way to achieve this. At least one must be activated before the player can access the Gateway Engine in the core of the planet.

Once a Gateway Chamber has been activated, the Gateway Engine opens in the core. Placing a single  Graphene in one of the slots reveals the Geometric Triptych. Placing the Geometric Triptych in the slot on the opposite side (above you) will activate the engine, revealing the Odd Stone and allowing teleportation to the core as well as revealing the inactive node for the Gateway Portal if it has not yet been discovered.

## Notes

* According to the Sun Room logs, Vesania was a research hub where Astroneers could study strange alien architecture without disturbing it.

## Media

* Vesania Information Card
* One of Vesanias' forest biomes, with it being the only planet to have two different forest types
* The other forest biome
Radiated (Old)

This page is kept for historical purposes.

* The terrain system was reworked with Patch 1.0, replacing the old planets with new ones. See Atrox for the new Radiated-type planet. This page is kept for historical purposes.

 *The subject of this article has been removed from the game in an update.*

 Size
 Day/Night Cycle
 Power

**Radiated** is one of the Planets in Astroneer. It is the smallest and innermost planet in the Astroneer solar system, and can be accessed by flying to it with a Spaceship.

Due to its slow rotation, the day/night cycle on the Radiated planet takes more time than the on the Terran planet. This makes it challenging to sustain one's electricity level with only Solar Panels, so it is advised to use Small Wind Turbines and Wind Turbines to generate power. Conveniently, Radiated has permanent wind locations on the surface or just above the surface. Wind Vanes and Turbines placed in these areas provide infinite power.
One of the planet's poles is also exposed to permanent daytime, making Solar Panels effective. Technically, all of the planets are above the plane of the star; this makes accessing sunlight as simple as finding the pole that is at the very bottom of the planet, but due to the procedural generation of planets, one might find that the perfect spot is at the top of a mountain or on a floating pod, making it difficult to find a place to build.

You need Lithium and Sphalerite for some batteries? This is the **best planet** for that purpose. *Update 0.10.5.0*

The average time it takes for a day/night cycle to pass is about 20 minutes.

NOTE: The storms on Radiated are not dangerous, but they will blow small items away that are not attached to your base. To avoid losing resources, it is a good idea to make sure everything is either attached to a platform or anchored to the ground.

## Resources

* Common
	+ Laterite
	+ Graphite
	+ Sphalerite
	+ Wolframite
	+ Lithium
* Uncommon
	+ Compound (Almost always underground)
	+ Quartz
	+ Titanite
	+ Ammonium
	+ Clay
	+ Astronium (Also found at the core)
* Rare
	+ Resin (Rarely found on surface)
* Unavailable
	+ Hematite
	+ Malachite
* Atmospheric
	+ Helium (50 ppu)
	+ Methane
	+ Sulfur (75 ppu)

Since Resin is crucial for base expansion and making canisters, players use a lot of it. As such, you may be surprised by the lack of it. Attempting to mine Resin on Radiated is inadvisable; bring as much as you need if you plan on starting a base.

## Biome

**Worm pits:** The main surface biome of Radiated; indestructible Worm pits spawn all over the biome. Falling into one results in death and any resources dropped into the pits will be lost.

**Grasslands:** These are small patches of non-hazardous flora which can be mined for quick organics.

**Storm:** The storm itself is Very frequent on this planet and one will appear roughly every 4-5 minutes.

* Grasslands Biome
* Worm Pit
XL Wind Turbine

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

The **XL Wind Turbine** is a power generation item and the largest version of Wind Turbines. It has the highest energy output of all craftable power generators in the game. The XL Wind Turbine has three cable outputs which can be used to equally split produced power. The XL Wind Turbine will only produce power while the wind is blowing.

The XL Wind Turbine must be deployed (by holding , , or  for keyboard and gamepad respectively) to start generating power. When deployed, the blades spread out and start producing power. When it is collapsed, it can be stored on a Tier-4 Attachment Slot.

## Uses

The XL Wind Turbine is used primarily to generate power. The output does varies depending on the wind speed.

* Power Production Rate: 17 U/s

## Trivia

* The XL Wind Turbine was first revealed in a Twitch live stream on February 5, 2021.

## Media

* XL Wind Turbine Icon
* XL Wind Turbine in action
XL Sensor Hoop B

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

The XL Sensor Hoop B is an a sensor item in Astroneer.

## Uses

XL Sensor Hoop B can be used to detect when a Marble, Recreational Sphere, Vehicle, or Player passes through the blue-ish sensor area. When one is detected, the Reaction Slots will activate.

This sensor in particular can be used to detect when a Shuttle lands on a Landing Pad or Landing Zone.
Xenobiology Lab

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*
*This article is a stub. You can help Astroneer Wiki by expanding it.*

The Xenobiology Lab is the intact wreckage of the ESS Triton. The lab includes a Lab Records & Analysis panel that provides background on the lab and the snails. Entries in the log unlock as more missions are completed. The lab also has a cable plug and an attachment slot used in the missions.

## Source

The Xenobiology Lab is spawned in using the Strange Object rewarded from the Bait & Switch mission. When using the Strange Object, a portal will appear and a few seconds later the lab will materialize, as will a small field of debris surrounding the module.

## Uses

The Xenobiology Lab is used to complete the Galastropod Missions.

## Data Log Entries

On a personal note: I question the value of our current mission. Extensive research has already been provided on Galastropoda aptum and I fail to see the added value that exposure to Luubos Prime will bring. EXO's solutions for containment are questionable at best, turning a species with such invasive qualities into house pets.

Increasing personal interaction has resulted in extremely positive results. Much as I hate to admit it, the snails do seem happier and I find myself strangely energized once they've all been fed and sorted. I even caught Usagi singing this morning.

I have yet to quantify the more permanent positive effects they've had on my productivity and mood. I must admit I am glad for our temporary course diversion from Luubos Prime. I find myself strangely excited and anxious to expose the little ones to that planet. It will inevitably change them. I can only hope for the better.

I am the only one left.

I've sealed the nursey, but it won't be long before they find me. Nao called to me earlier...or whatever that thing is pretending to be Nao did. There's no way off the ship for me, but I've set the command to jettison the nursery. All that's left is to push the button.

If you're reading this, please take care of these little ones. I cannot save the Triton, but maybe I can save them.

Media* Strange Object portal spawning in the Xenobiology Lab
Wide Mod

Tier
 Type
 Crafted at

The **Wide Mod** is a Terrain Tool augment that enlarges the Terrain Tool's diameter, allowing the player to modify terrain within a larger area.

If both a **Wide Mod** and Narrow Mod are attached to the Terrain Tool, the mod closest to the top of the tool will take priority over the other.

* This mod can be combined with other mods such as the Inhibitor Mod, and Terrain Analyzer to produce effects.
* This mod will not work with the Narrow Mod.
* Stacking this augment has no additional effect.

## Media

* Augment Icon
* Terrain Tool with Terrain Analyzer, Wide Mod, and Inhibitor equipped
* Comparrison sheet of the diameter of the Tool's area size
* Diameter of the Wide Mod beside the player
XL Sensor Arch

Tier
 Crafted at

The XL Sensor Arch is an activation item in Astroneer.

## Uses

The XL Sensor Arch can be used with the Recreational Sphere as another type of goal, similar to the XL Sensor Canopy. It also can be used as checkpoints for a race, using the reaction slots to activate lights or fireworks.

* They have three Tier-2 Attachment Slot and three Tier-1 Reaction Slots.
* They can connect to  Tethers to provide Oxygen and Power to the player if an Oxygenator is connected through the network.

## Notes

* Before the Automation 002 Update, it was named Extra Large Arch Platform.
Worklight

Tier
 Crafted at

The **Worklight** is an item used to illuminate an area. The light generated by the **Worklight** is superior to that of the  Tether. Similar to the Astroneer's helmet lights, the **Worklight** needs power to be lit, but it doesn't actually consume any.

## Uses

To use the Worklight, it can be attached to an Attachment Slot, a Backpack inventory slot or placed standalone and connected to a power source.

When the Worklight is placed in one of the two widget slots on the Backpack, pressing the corresponding Context Key (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ) toggles the light on or off. When placed on the ground, the Worklight will have a Small Platform appear, which allows the player to attach one of the two power connectors to a source of power.

A Worklight is a valuable exploration tool, because the default flashlight's narrow beam can be unhelpful when trying to navigate cluttered terrain during nighttime or underground.

Since a Worklight requires power, it can be used as an indicator lamp for intermittently powered networks.

## Notes

When placed in one of the eight backpack slots, the worklight can only be turned on or off manually. When placed in one of the two widget slots, it can be activated normally with context keys.

Unlike the Floodlight and the helmet flashlight, the Worklight does not cast shadows.

## Media

* Worklight Icon
* Worklight when Turned On
* An Astroneer standing next to a Worklight.
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Mihaly

Mihaly is a gifted musician and fatalist who has embraced his coming death.

## Biography

Mihaly is a musician, and an old spirit who fancies himself an academic, philosopher, and in touch with the human condition more than anyone else alive. He is in his 40s, and has been wheelchair bound since he was a child due to an unknown degenerative disease.

Mihaly is obsessed with beauty, particularly in music. He has learned to play several instruments, piano first and foremost among them (though he cannot use the pedals) although curiously does not write any music himself. He also finds joy in poetry, in paintings, and in watching dance (he is aware that he cannot participate, but it doesn’t phase him; Mihaly still finds beauty). Interestingly, he only looks for aesthetic when man-made. Nature only offers Mihaly, at most, a pretty view.

Because he is an atheist, his relationship with Borbalo is strained, and his relationship with Bernadett is outright hostile. Forcing Mihaly to confront the supernatural directly is the only way to repair these relationships.

Mihaly does appreciate Rozsa for giving him a place to play, (although he doesn’t play to perform, he plays for himself) and hopes that she shares in his love for music. She has also accumulated a number of books and built a makeshift library in the inn, and has bedrooms on the first floor; all of these factors together have influence Mihaly to move into the inn, and he is now a permanent resident there, playing piano for his room and board.

Additionally, as Mihaly and Gusztav grew up together, they share an interesting bond. Gusztav has always tried to cure Mihaly’s condition, and is forever testing Mihaly with new treatments and new tests. Nothing has worked, and Mihaly isn’t terribly interested in being Gusztav’s test subject, but the two have shared a lot of time together as a result of Gusztav’s insistence. Although they have very different personalities, they have become friends over a shared admiration for the intelligence of the other - something both value above nearly anything else.

## Quests

Mihaly can give the player the following quests:

* Supernatural
* The Cure
* The Lovers
* Threnody

Additionally Mihaly participates in the following quests:

* A Mother’s Wish
* Wake

## Tools/Rewards

Mihaly can give the player the following rewards:

* Campfire
* Flute
* Loaf of Bread
Winch

Tier
 Type
 Crafted at

The **Winch** is an item that can be used to tow large objects.

## Uses

The Winch may be placed on any Rover, except for the  Buggy, due to the fact it only has one Medium Slot meant for the player to sit. The Winch can be attached to Shuttles, but caution is advised since the attached items will fall off when you go into space.

The Winch can drag any item in the game, including extra-large modules such as Wrecked Solar Arrays that cannot be moved any other way. It also acts as an effective space multiplier for a powerful Rover, since it can turn a single Tier-2 slot into an entire fully-loaded platform (though this will be awkward to actually drive). This allows a single Rover trip to move a large chunk of base, or a big haul of Discoveries.

Click on the hook on the Winch, then attach it to something to tow it. To release, click on the base of the cable where it comes out of the body of the Winch. The hook will automatically release if the cable is stretched too far, or if the attached object is destroyed.

The Winch is also effective when picked up and carried around by hand. The Winch can also be attached to the player. This can be useful for towing a stuck or unpowered Rover with a lot more maneuverability. Unlike all other objects, the Astroneer is entirely unaffected by the Winch's tendency to throw things around, and has effectively infinite traction.

However, be aware that the Winch's physics are extremely buggy. This can cause strange occurrences such as:

* Two objects of similar weight attached by a winch may fly around. This includes rovers, which have a tendency to fly into space and be unrecoverable.
* Even when objects are not of similar weight, the smaller one may be flung around.
* When a player picks up an object that has a winch hook attached to it, the winch and any attached objects will be flung around relative to the winched object's movement. Be sure to click on the base of the hook instead of the object, as this will likely flip rovers upside down.

## Trivia

* The Winch had a considerably less updated design than most other objects in the game, until updated in the Exploration Update.
* The Winch is described as ' An experiment that went horribly wrong...or...right? >\_> '.

## Media

* Winch Icon
* Old Winch model
Wolframite

Tier

**Wolframite** is a natural resource in Astroneer. Wolframite is a cluster of cubes, similar to real world Bismuth, with a green-yellow gradient.

## Source

**Wolframite** can be found on the following planets:

  Calidor | Mountainous Biome and Mantle Layers

The  Trade Platform gives 2 **Wolframite** for every 3  Scrap, up to 4 total for 6  Scrap.

## Uses

Wolframite is used to craft the following items:

## Trivia

* In the real world, wolframite is the most commonly processed of the tungsten ores, followed by scheelite and ferberite.
* Real wolframite looks nothing like the in-game version. A realistic depiction of a wolframite deposit would look like a black version of Quartz deposits.

## Media

* Wolframite Icon
* A Wolframite Deposit
Mirrors

Mirrors are a puzzle mechanic that can be found mostly in the Dark Cave.

## Mechanics

Mirrors are used to reflect light from pillars. Light can come from any of the four cardinal directions, and can be reflected 90-degrees. Light which hits a mirror cannot pass through the mirror. For example, light coming from the East of the mirror cannot be reflected to the West - it must either go North, South, or stop at the mirror.

The mirror must be positioned in such a way that it partly faces a beam of light targeted at it. That is, if the light is coming from the East and the mirror is positioned facing Northwest, the mirror will not reflect any light.

Light reflected from mirrors has a range of 4 tiles. If another mirror is within 4 tiles, it will reflect the light an additional 4 tiles. As a result, by chaining mirrors to reflect each other's light, light can be transmit across an entire map. For example, if a mirror reflects light from the East to the South, and there is another mirror 2 tiles south of the first, that mirror can reflect the light 4 tiles either East or West.

Mirrors cannot reflect light from torches. The light beam reflected by mirrors will turn on any lightbridges in the path of that light.

## Variations

### Moveable Mirrors

These mirrors are fixed in place but can be pushed and pulled around the map to line them up correctly. They are identified by a completely colored-in red base.

### Rotateable Mirrors

These mirrors can be rotated through 4 positions - NW, NE, SE, and SW. To rotate them requires activating a switch. A switch controlling a mirror is color-coded to the detail on the base of the mirror.
Bury the Hatchet

Reward: | The Sword\*

"Bury the Hatchet" is a quest given to the player by Arpad. The quest is completed predominantly in the Ice Cave.

## Conditions

The following conditions must be met for Arpad to give the player this quest:

* Barnabas is dead
* Arpad is alive
* The quest "Smoke Them Out" has not been received
* No town event is in progress

## Completing the Quest

In order to honor Barnabas's memory, Arpad will give you Barnabas's axe. He will ask you to take it and prop it against Adjoran's grave. If the player doesn't have the quest "Spirit Walk," they can identify the grave by checking the marker in front of the grave. Adjoran's grave reads that it is the forgotten grave of "an adventurer." The grave can be found somewhere in the first four rooms of the Ice Cave, and the player need only interact with the grave while the axe is in inventory.

Because Arpad's path changes depending on whether Adjoran's spirit has been returned to the grave, it may be desirable to wait to place axe until that step of "Spirit Walk" has been completed.

## Rewards

As part of the quest "Spirit Walk" the player is asked to find Adjoran's ghost and bring it back to his grave. The outcome of this quest, "Bury the Hatchet," is dependent on whether Adjoran's spirit has been returned before the player places the axe at the grave. Note that "Spirit Walk" does not need to be completed, nor do any of the other ghosts need to be returned. For the purposes of this quest, the only spirit that matters is Adjoran's.

* If Adjoran's spirit has **not** been returned before the player places the axe at the grave, Arpad rewards the player with a Sword.
* If Adjoran's spirit **has** been returned, Arpad does not give the player any reward.
Vidar Shuffle

"Vidar Shuffle" is a Town Event which lasts for up to 6 in-game days. It is triggered at the completion of the quest "Blast!"

## Progression

At the beginning of the event, the player will wake up to tremors in Vidar. All villagers will comment on the tremors only once; their comments do not prohibit the completion or receipt of any quests.

Every morning during the event, there will be additional tremors in town. Additionally, 3 things can occur in the course of the event.

* On day 2 of the event, if the event is still in progress, it is possible for either "Loose Change" or "My Books!" can trigger, assuming the other conditions are met. Both cannot be active simultaneously.
* On day 4 of the event, Csaba and Groa's House collapses. Villagers inside will move to other locations accordingly.
* On day 6 of the event, a hole will open up in the inn and one villager at the inn will be dropped into the cave. The quest "Wolves Among Us" will become active.

After day 6, regardless of what has happened, the event will end.

## I Feel The Earth. Move.

Once the event has begun, Dorottya will be the only villager locked-down, and she will remain so until the event is over. On leaving the inn the player will automatically speak to Dorottya if she is alive, and will receive the quest "I Feel The Earth. Move." Completing the quest will end the event immediately, and will avoid any further quests to be triggered by the events. Quests activated but incomplete will remain active (e.g. if "Loose Change" is activated on day 2, and "Vidar Shuffle" is ended day 3, then "Loose Change" will still be available for the player to complete).