Inspiration

Inspiration is the Xiandao counterpart to Belief, accumulated through Cultivation and Adventuring. It is used to learn Manuals from a character's cultivated law, from other laws through the Manual Pavilions, or to increase skill levels of Alchemy, Artifact Mastery, Artifact Crafting, Spell, Protect and Formation.

## Inspiration Cost

The amount of inspiration required is heavily dependent on the increase in Attainment they give, as well as the total amount of Attainment the cultivator already has.

### Base Formula

Whether it's for a Manual or a Skill, the base cost will be:

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{\displaystyle AttainmentCost \* (400 + 2 \* CultivatorAttainment^2) \* DifficultySetting \* TranscribedManualsReduction}

, where:

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{\displaystyle AttainmentCost}

 is either the Manual's Attainment cost after taking into account Elemental Interactions or the Skill's Attainment cost
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{\displaystyle CultivatorAttainment}

 is the True Attainment of the cultivator, taking into account equipped items and talismans and learned manuals. If the cultivator is practicing Law of Nimbus Conquest and a Manual of a Yin (Water, Metal) or Yang (Fire, Wood) element is learned, their Attainment of Yin or Yang is used instead.
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{\displaystyle DifficultySetting}

 corresponds to the "Inspiration Cost" difficulty setting:
	+ Very Low: 0.5
	+ Low (base difficulty): 0.75
	+ Ordinary (base immortal difficulty): 1
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{\displaystyle TranscribedManualsReduction}

 is 1 base, down to 0.8 (corresponding to 20% reduction), as detailed in Transcribed Manuals Reduction below.

The cultivator's Attainment can be reduced, for example by using Spirit Relics or Sub-Spirit Gear. Negative values of Attainment result in the Attainment being counted as zero for the purposes of Inspiration cost.

### Manual Inspiration cost

Manuals have an additional multiplier, so the formula is

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{\displaystyle BaseCost \* LearningMethod}

, where

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{\displaystyle LearningMethod}

 depends on how the manual is learned:

* 1 or base cost when learning from the inspiration tree
* 0.75 or 25% reduction when learning from the Manual Pavilion
* 0.75 or 25% reduction when taught by a Mentor to a non-disciple
* 0.5 or 50% reduction when taught by a Mentor to one of their own disciples

### Skill inspiration cost

Skills also have a separate multiplier, so the formula is

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{\displaystyle BaseCost \* SkillAffinity}

, where

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{\displaystyle SkillAffinity}

 refers to the Skill Affinity the cultivator has with the skill:

* 1 for a skill neither liked (\*) nor loved (\*\*)
* 0.71 or 29% reduction if the skill is liked (\*)
* 0.33 or 67% reduction is the skill is loved (\*\*)

### Transcribed Manuals Reduction

The total Attainment of transcribed Manuals in the Sect's Manual Pavilions lowers the Inspiration needed for **all** Inspiration costs, including learning Skills, multiplicative with other reductions (if any).

* Up to 20,000 transcribed Attainment, the discount is

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{\displaystyle \frac{TranscribedAttainment}{1000}}

%.
* at At 20,000 or higher Attainment, 20% discount.

### Calculation examples

* with a Metal Law
* with 60 base attainment
* with a Tiger King's Bone (+22.5 Attainment) equipped
* in a sect with 5,000 transcribed attainment
* playing in Low (base) difficulty

so:

```
CultivatorAttainment = 60 [base attainment] + 22.5 [Tiger King's bone] = 82 [rounding down]

```

```
TranscribedManualsReduction = 5,000/1,000 = 5% reduction = 0.95

 when learning a Manual:
* of Wood Element
* with a base attainment cost of 5
* from the Manual Pavilion

will pay:

```
ManualAttainmentCost = 5 [base] * 3 [weakening element] = 15

```

```
15 [ManualAttainmentCost] * [400 + 2 * (82 [CultivatorAttainment])^2] * 0.95 [TranscribedManualsReduction] * 0.75 [Difficulty setting] * 0.75 [Manual Pavilion] = 111,000 inspiration

 when learning a level of Protect:
* while liking (\*) the skill
* with a skill level of 7, so a cost of 2 attainment

will pay:

```
2 [SkillAttainmentCost] * [400 + 2 * (82 [CultivatorAttainment])^2] * 0.95 [TranscribedManualsReduction] * 0.75 [Difficulty setting] * 0.71 [Liked Skill] = 14,011 inspiration

```

## Inspiration gain multipliers

When gaining Inspiration from any means other than Agencies or Rebirth, the base value is multiplied by the Mental State multiplier listed below and the Learning Speed. This doesn't apply to inspiration earned from sources which have the `immediate` variable set to `True`.

 95
 85
 70
 50
 30

For example, a Character with 150% Learning Speed and 95 Mental State will receive 3 times the base Inspiration from regular sources, such as 450,000 from a T9 Eureka Pill.

## Sources

The main source of inspiration early on is from transcribing Laws and adventuring to agencies. Later on, players can find sources of Eureka Pill as well.

### Adventures

* Accrued over time in Agencies as Belief, will be converted to Inspiration if adventured to by a Xiandao cultivator. This rate will go up based on the stability and amount of followers at the location. Caps at 20m at maximum agency size.
* Secrets on the map

### Transcribing Laws and Manuals

Transcribing Laws and Manuals into a Manual Pavilion will add inspiration depending on the Cultivation Level and the Intelligence of the transcriber. Transcribing the five Taiyi Laws obtained from the Return to Taiyi Secret is an easy way to obtain a large amount of Inspiration early game.

Transcribing a Manual will add a base inspiration of

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{\displaystyle 10 \* \text{AttainmentCost} \* \text{INT} \* \text{CultivationLevel}}

, whereas transcribing a law will add

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{\displaystyle 10 \* \text{SumAttainmentCost} \* \text{INT} \* \text{CultivationLevel}}

 base inspiration, where SumAttainmentCost is the sum of the attainment cost of all (transcribable) new manuals contained in the law. This sum is the "Capacity" cost for transcribing the law so it can be seen in-game before transcribing.

### Pills

* Eureka Pill (no negative side-effects): 150,000 base Inspiration at default T9, 259,200 at T12
* Anguish Pill (reduces Lifespan): 10,000 base Inspiration (-9 Lifespan) T9, 17,280 Inspiration (-15.6 Lifespan) T12
* Serene Pill (reduces INT, injures brain): 3,000 base Inspiration (-1% INT (`AddP`), 0.5% Brain injury) T9, 5,184 Inspiration (-1.73% INT, 0.864% Brain Injury) T12. Has negative Medicine Resistance, see page.
* Soulrend Pill (reduces Base Max Qi): 10,000 base Inspiration (-10 Base Max Qi (`BAddV`)) T9, 17,280 Inspiration (-17.3 Base Max Qi) T12

### Cultivation

* Practice: 1 base Inspiration per second
* Train: 3 base Inspiration per second
* Mind: 0.4 base Inspiration per second (from the leisure activities)

### Specific Activities

* Crafting an Artifact:
	+ 50 base Inspiration Tier 6 and below
	+ 50\*(Tier-5)³ base Inspiration otherwise
* Drawing a Talisman: 50\*Tier of Talisman base Inspiration
* Crafting a Pill at an Alchemy Furnace: 50 base Inspiration
* Being present at a Lecture from an Immortal's Mortal Body: 50 base Inspiration per second
* Demi-God Tribulations, often the best way for Demi-Gods to be able to get Inspiration at all due to the inability to adventure.
* Meditating on the three Boss Monster drops:
	+ Flood Dragon Forbidden Scale
	+ Phoenix Fire Jade
	+ Chaos Jade

### Miracles

These activities are considered Evil Alignment

* Soul Infection
* Alluring Illusion
* Exploitation of External Pleasures
* Nether Spirit Forging
* Qi Absorption Cauldron
* Sacrifice Offering

### Random events

* Cultivating near a Spirit Root (from random events)
* Some random Epiphanies

## References

1. ↑ 1.0 1.1 `XiaWorld.NpcPractice.GetTreeExpNeed`
2. ↑ `XiaWorld.CangJingGeMgr.GetCangJingGeLearnBuff()`
3. ↑ `XiaWorld.NpcPractice.AddTreeExp`
4. ↑ `Settings/MapStories/MapStory_Outspread.xml [CollectFaith] : immediate is set to true for the call to AddTreeExp.`
5. ↑ Settings\MapStories
6. ↑ `CangJingGeMgr.AddEsoterica(), CangJingGeMgr.AddGong()`
7. ↑ Settings\ThingDef\Item\Item\_Consumable\_Dan.xml
8. ↑ `XiaWorld.ToilPractice.OnStepToil`
9. ↑ `XiaWorld.BuildingProduce.Making`
10. ↑ Tier 7: 400, Tier 8: 1350, Tier 9: 3200, Tier 10: 6250, Tier 11: 10800, Tier 12: 17150
11. ↑ `XiaWorld.JobPaintCharm.OnLeaveJob`
12. ↑ `XiaWorld.ToilMakeItem.OnStepToil`
13. ↑ `XiaWorld.JobSimpleAction.OnStepJob`
14. ↑ Settings\MapStories\MapStory\_Item.xml