Elemental Bloodline

Sorcerers embody the power of their elemental bloodline, and many resemble the elementals they descend from. Their magic is not the intellectual and esoteric magic of the wizard, nor is it the spiritual faith centric magic of the cleric and druid. What sorcerers lack in diverse magical skills they make up for in the raw powerful expression of their element. The combination of powerful magic and entrancingly powerful personality make sorcerers terrifyingly adept leaders. Indeed many talk about the presence they seem to exude, noting an immediate desire to worship and be led by them, and as far as anyone can tell, this is no enchantment magic. Perhaps all people have a deep desire for leadership that sorcerers can have an inherent ability to connect to. Sorcerer traits present most often in women. This may be the reason Bloodmen are so threatened by powerful women, it could be there was a powerful sorceress in their history who's rule they came to resent. Indeed sorceresses are feared in the Kingdom as well, as disruptive to the patriarchal culture. While the bloodlines to dragons are common among sorcerers, the connection to ice fairies, fire fey, acidic snake creatures, and air fey like harpies also appear. None of these creatures are anymore inherently good or evil than humans are.

Dragons are not consistent in color to element, for example a fire dragon might be black as charred wood, or an acid dragon might be a vibrant yellow/green. Thus draconic bloodlines are of various coloration as well.

#### Elemental Ancestor

At 1st level, you choose one type of damage to inherent from an ancestor, either cold, fire, acid, or lightening.

* You may take one cantrip from the druid spell list that deals the damage type of your bloodline.
* They may only learn and cast spells dealing their bloodline's damage type, and only that damage type.
	+ This rule does not apply to casting from a magic item.
* (This is not balanced, only play this class if the role play concept interests you so much that you can tolerate being mostly unable to harm creatures immune to your element. This issue can be balanced some by your magic item.)
* Gain the Elemental Adept feat for free, for your damage type.

#### Elemental Resilience

As magic flows through your body, it causes physical traits of your ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of scales, feathers, fur, or something else. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

#### Elemental Affinity

Starting at 6th level, Elemental Affinity provides constant resistance, no spell casting require. At 12th level the resistance granted by Elemental Affinity is upgraded to immunity.

#### Wings

At 14th level, you gain the ability to sprout a pair of wings from your back, gaining a flying speed equal to your current speed.

#### Ancient Presence

Beginning at 18th level, you can channel the dread presence of your ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.