recursal/Fanatic-Fandom huggingface dataset:
Teemo

Teemoph Desilijic Krudo or **Teemo the Hutt**, was a relatively young Hutt of the Desilijic Hutt Clan and vied for control of Tatooine against Gardulla and Lady Valarian.

Viewed as an upstart who hasn't earned the recognition he seems to think he deserves, Teemo has benefitted from the power vacuum created by the unexpected back to back deaths of the last two leaders of the Desilijic Clan.

With both Jabba the Hutt and his father Zorba the Hutt dead, the Desilijic Clan has lost their status at the most powerful house, and is currently leaderless - also losing its position on the Hutt Ruling Council.

Teemo, hoping to emulate his fourth cousin Jabba, looks to reclaim an area of Tatooine and style himself as Jabba's true successor.

In this, he's assembled people who have been associated with Jabba and Zorba over the years for a large gala to celebrate the opening of his palace, Teemo's Grand Estate on Mos Shuuta.

Aside from building up his empire, the hutt loves gladiator fights and pays warriors from around the galaxy to come and fight for him. He is also not above putting prisoners against each other to earn their freedom. Secretly broadcasting these fights to other hutts is one of his main sources of income.

Additionally, he works to repair Zorba the Hutt's old cruiser, *Zorba Express,* after reclaiming it from the Jundland wastes.

Teemo spends the first half of each day working on developing his varied businesses and the second half watching gladitorial matches or reviewing repairs on Zorba's old ship. If he is needed offworld, he will typically take his own ship, *The Krayt's Howl*.

In 10 ABY, he created an enemy list.

## Stats

**Type:** Brash Gangster

**DEXTERITY 1D**
Firearms 6D

**KNOWLEDGE 5D**
Business 7D, bureaucracy 7D, intimidation 6D, languages 6D, planetary systems: Nal Hutta 6D, planetary systems: Tatooine 7D, streetwise 6D, value 6D, willpower 6D

**MECHANICAL 2D+1**

**PERCEPTION 4D**
Con 6D, command 7D, investigation 5D+2, persuasion 6D+2

**STRENGTH 4D+2**

**TECHNICAL 3D**

**Move:** 2

## Equipment

Comlink, datapad, hoverchair with hidden weapons, access to mercenaries, ships, and the the authorities on Mos Shuuta.
His Majesty

His Majesty of FunLand; or The King of FunLand. Is the all powerful figure in where commands and orders are absolute.

The Royalty line is as follows:

awesome5185 - Original fonder and creator of all the FunLands. 2016 to 2022.

> "*From Plains to Plenty*"
> ― awesome5185
>
>

cool64 or cool103 - Next in line to the throne currently - 2022 to Unknown

> "*Unspoken*"
> ― cool64
>
>
Nym

**Nym** was a Feeorin pirate captain who, by 10 ABY, led a large militant group called The Revenants from his stronghold on Lok. Known for his increasingly ruthless and extremist attacks on the first the Trade Federation and then the Empire, he had a strong affection for the peoples of Lok and was seen as a rebel sympathizer during the Galactic Civl War.

Nym uses a prototype Scurrg H-6 prototype bomber, *The Havoc*, and a number of captured ships to protect his interests.

When the Empire was expelled by Blaine, Bota, Tek, Katira, and Droo, Nym agreed to let them open up a mining operation under the condition that it brings jobs and improves the quality of life to the disparate people of Lok.

At some point, Nym had a daughter who continued his tradition of extremist attacks against the Empire. Styled as Lsa Nym, she was rescued by the same group who defeated the Empire on Lok.

## Stats

**DEXTERITY 3D**
Blaster 9D, brawling parry 7D, dodge 9D, grenade: thermal detonator 6D+2, melee combat 7D+1, vehicle blasters 6D

**KNOWLEDGE 2D+2**
Intimidation 9D+2, streetwise: Lok 8D, streetwise: Lok revenants 10D, survival 4D

**MECHANICAL 3D**
Astrogation 5D+2, starfighter piloting 6D+2, starship gunnery 6D, starship shields 4D+2

**PERCEPTION 3D**
Command 5D+1, command: Lok Revenants 8D, search 3D+1

**STRENGTH 3D+2**
Brawling 8D, stamina 5D+2

**TECHNICAL 2D+2**
Demolitions 5D+2, security 4D+2, starfighter repair 5D

*Special Abilities:*

* *Low-Light Vision*: Feeorin can see twice as far as a human in dim light.
* *Endurance:* Due to their high level of endurance, Feeorin may re-roll any failed stamina roll once.
* Cybernetic Blaster Hand: Concealed weapon in his bionic hand (5D damage)

**Move:** 10

**Equipment:** Comlink, sawed-off blaster rifle (6D+1), datapad armlink, *Havoc*, access to resources of his stronghold and that of Lok's Revenants.
Reenia Har

**Reenia Har** was one of the New Republic’s best spies, with the ability to assume any role that is expected of her.

However, in 5.5 ABY, her cover was blown on Kuat and she spent some time with Blaine, Bota, Genos, and Zuda as a liaison to the New Republic. She has since returned to active duty in covert ops for the New Republic.

Reenia has a fierce personality, which matches her red skin. She is sincerely devoted to the ideals New Republic and dedicated to eliminating the Empire.

## Stats

**Type:** New Republic Spy

**DEXTERITY 4D+2**
Blaster 7D, dancing 6D, dodge 8D, melee combat  6D, melee parry 7D
**KNOWLEDGE 3D**
Bureaucracy 5D, cultures 7D+1, languages 4D, willpower 6D
**MECHANICAL 2D**
Space transports 4D
**PERCEPTION 3D+1**
Bargain 4D, Con 9D, Persuasion 8D, Search 7D, Sneak 9D, Hide 7D
**STRENGTH 3D**
Brawling 5D, stamina 5D
**TECHNICAL 2D+1**
First aid 4D

**Move:** 10

*Special Abilities:*Twi'leks can use their head tails to communicate in secret with each other, even in a room full of individuals. The complex movement of the tentacles is, in a sense, a "secret" language that all Twi'leks are fluent in.

## Equipment

Access to New Republic support/inventory, comlink, modified hold-out blaster (4D+2), hidden vibroblade (STR+2D), and pheromone-heightening perfume (+1D to Con/Pers).
New Republic Bounty Hunters' Guild

Founded shortly after the Battle of Yavin, **The New Republic Bounty Hunters' Guild** has seen a considerable number of bounty hunters and bounties come in through their organization, however the leadership has generally remained the same with Bota Zi acting as its Guidmaster, Zuckuss asking as COO, and 4-LOM as the CFO.

## Staff

* Guildmaster: Bota Zi
* COO: Zuckuss
* CFO: 4-LOM
* New Republic Liaison
	+ Admiral Salve *(4 ABY - 5.5)*
	+ Councilman Kroyen Ta'lar *(5.5 ABY - 10 ABY)*
	+ Senator Cal Omas *(10 ABY - Current)*

## Fleet

Leased out to the guild is *The Hunter's Tribunal*, which houses 6 Z-95 Headhunters under the direct command of Talif Oakes, a New Republic Officer.
Tini Dancer

## Status

### Owner

J'mi

The **Tini Dancer** was a modified YT-2400 freighter owned by J'mi.

## Stats

**Craft:** Modified YT-2400 Light Freighter
**Type:** Transport
**Scale:** Starfighter
**Length:** 18.65  meters
**Skill:** Space Transports: YT-2400
**Crew:** 2
**Crew Skill:** *See J'mi and Sparky*
**Passengers:** 6
**Cargo Capacity:** 200 metric tons
**Consumables:** 2 months
**Hyperdrive Multiplier:** x2
**Hyperdrive Back-Up:** x6
**Nav Computer:** Yes
**Maneuverability:** 1D+2
**Space:** 5
**Atmosphere:** 350; 1,000 km/h
**Hull:** 5D
**Shields:** 1D

*Sensors:*

* Passive: 15/0D
* Scan: 35/1D
* Search: 60/2D
* Focus: 3/3D

*Weapons:*

* Quad Laser Cannon
	+ Fire Arc: Turret
	+ Skill: Starship Gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 5D
Zann Consortium

The **Zann Consortium** was an underworld consortium and crime syndicate led by Tyber Zann which sabotaged and interfered with Rebel and Imperial affairs during the Galactic Civil War. During the course of the war, it amassed considerable power and wealth, eventually becoming a major nuisance to both the Empire and the Rebellion.

Zann shaped his organization to be more militaristic than many criminal organizations, and although it is nowhere near as powerful as the New Republic.

**Type:** Criminal Organization
**Leadership:** Tyber Zann
**Members:**Tyber Zann, Urai Fen, Silri
**Base:** *Merciless*
**Former Bases of Operations:** Ryloth, Hypori, Saleucami, Kamino, Felucia
Ralltiir Recovery Mission

*After Blaine won a vehicle deed on Yag’dhul, they decide to go to Ralltiir to collect his new property – an AAT. However, the gambler who lost the deed to Blaine had circulated a number of copies and the group soon found they weren't the only ones trying to claim the assault tank.*

## **Previously**

On Yag'Dhul, everyone won. Genos took first place in a racing competition. Zuda won some credits. Blaine won an AAT.

Enlisting his friends - Genos, Bota, Elayne, Tal, and Zephyr - to help him recover the tank, "After all, I'm the only one with a ship here," the group takes off to Ralltiir to collect it.

## **Recap**

### **First Impressions**

Landing on Ralltiir, the group talks to locals in a clearing, including an old man selling fruit. Mentioning that they haven't been the only ones visiting the planet, the group realizes that the gambler distributed multiple deeds across the galaxy.

Even worse, the AAT was in a warehouse located in the middle of a dense forest - taking time and effort to not only navigate but to avoid predators.

### **The Goal**

By the time they arrived at the warehouse, it was clear that it was an old Clone Wars era droid production facility, which was odd as there was no records anywhere of a droid base on Ralltiir during the Clone Wars.

The base itself was heavily guarded by what appeared to be a mercenary group. Genos, using the Force, leaped over the fences and onto the roof. Unfortunately, it collapsed from out under him and he fell down on several large furry thugs who had an AAT aiming right for him.

Genos put up a great fight, but he was overpowered. As the thugs paid attention to Genos, the rest of the group sneaked in and attacked. Blaine, with his sword to the leader’s neck, asks for them to surrender or even a partnership. The leader, named Nack Sotheby, says that he won’t and the AAT should be his. Blaine, cutting him up a little, lets him go into the forest, bleeding but alive.

Blaine and the crew pick up the AAT using *The Jinxed Starhawk's* landing claw, magnetically pulling it onto the ship. Escaping the planet, Blaine brings the vehicle back to *The Hunter's Tribunal* – much to Zuckuss’ chagrin.
## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Genos Ia'danian
* Zuda Zorbo

### **NPCs**

* Zephyr Tevanus
* Talcoborro
* Elayne Kuat

## **Inventory**

* Blaine gets an AAT, parts to pilot droid

## **Notes**

* "Red stains on forest floor."
* High roller: Blaine with 50+ for piloting
* Injuries:
	+ Zorbo in right leg
	+ Genos in left leg
Klegger Corp Mining Facility

The **Klegger Corp Mining Facility** was a mining facility on Mustafar built on the side of a mountain, overlooking a lava river. It was owned by Klegger Corp, which in turn served the interests of the Techno Union. It was here that Darth Vader murdered the entire Separatist Council and clashed with Obi-Wan Kenobi in a duel that resulted in Vader suffering the injuries that would put him in his suit.
The Revenants

The **Lok Revenants**, also known as the Lok Resistanceor Lok Rebels, were a group of pirates operating out of Lok in the Karthakk system prior, during and after the Clone Wars, throughout the Rebellion against the Empire and still existed in 10 ABY. The Revenants were led by the long-lived pirate captain Nym.

The group faced several major

**Type:** Planetary Militia, Pirate Organization
**Leadership:** Nym
**Notable** **Members:**Nym, Lsa Nym, Jinkins
**Base:** Nym's Stronghold

**Membership:** ~30 as of 10 ABY

**Starship complement:**

* *Havoc*
* *Freefall*-class bomber
* *G-400*-class starfighter
* *Sigil-class* starfighter
Stalker

The ***Stalker*** was an Imperial-II class Star Destroyer of the Imperial Navy. *Stalker* was responsible for deploying Viper probe droids across the galaxy in hyperdrive pods in an attempt to discover the Rebel's hidden base. One of these probes reached the ice planet Hoth, the location of Echo Base. The discovery of the base resulted in an Imperial victory.
Lok

**Lok** was a barren, dusty planet in the Outer Rim Territories. Sulfur pools, lifeless rivers, and volcanoes were commonly found on the planet.

A site of several battles between the Trade Federation and later, the Clone Wars, the pirate Nym has always been a protector of the planet. However, eventually the Empire installed a fortress and discovered rich doonium deposits. While mining these resources this should have been a top priority for the Galactic Empire, several days prior the second Death Star was destroyer, fragmenting the Empire and its leadership.

The Imperals remained under General Otto and other factions moved in, namely the Collective and Miles Malum. Both of these groups were splintered by Blaine, Bota, Tek, Katira, Genos, and Droo, who have established control over one doonium mining facilty and secured data on several other deposits.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Arid
**Gravity:** Standard
**Terrain:** Volcanoes, deserts, mountains, sulfur pools
**Length of Day:** 24 standard hours
**Length of Year:** 316 days
**Official Languages:** Basic, local dialects
**Starport:** Limited services
**Population:** Unknown
**Planet Function:** None
**Government:** None
**Tech Level:** Space
The Hand

**The Hand** was an autocratic government secretly established in the Unknown Regions by Grand Admiral Thrawn of the Galactic Empire.

With the support of the Emperor, Thrawn organized an expedition to explore and pacify the Unknown Regions while the Empire consolidated its rule over the known galaxy.

Though the Hand was created as an extension of the Empire, its ideology was an amalgamation of Imperial ideals and Chiss principles. As a result, non-Human aliens were permitted to enter military service. The main objective of the Hand was to defend the galaxy from various threats within the Unknown Regions, including extra-galactic invaders.

In preparation for Thrawn's return, a forward force established a base on the listing star destroyer *The Judicator* and recruited both Boudico and Genos Ia'danian to remove potential threats on both sides of the war. When Genos realized what had happened, he bested Boudico in combat and drove The Hand from the Outer Rim.
Lightsaber Combat

### **Using Force Powers**

Many of these powers use a combination of the three Jedi skills. Calling upon each Force skill is a separate action.

The Jedi may roll each skill in consecutive rounds at no penalty, or may attempt to fully activate the power in one round, incurring normal multiple action penalties.

### **This Power May Be Kept “Up”**

Jedi may keep some powers “up” — operating constantly without having to make new Force skill rolls every round.

### **Lightsaber Combat**

If a player wishes to keep a power “up,” it must be announced when the power is activated. If the power roll is successful, the power operates continuously until the character drops the power.

A character who is keeping a power “up” is using the power’s Force skills as long as the power is operating, and loses die codes as if taking actions.

Example: Ana is entering combat: she has a lightsaber skill of 4D, a control of 5D and a sense of 4D+2. She activates lightsaber combat by making her Moderate control roll and her Easy sense roll; she decides to keep the power “up.” Since she is making both the control and sense rolls in the same round, each suffers a −1D penalty.

She adds her sense of 3D+2 (4D+2−1D) to her lightsaber skill roll of 4D, for a total lightsaber of 7D+2. She can add up to her total control skill of 4D (5D−1D) to her lightsaber’s damage of 5D, for a total of 9D.

When Ana attacks in a round, that’s another action, for an additional −1D to all actions (total penalty of −2D): she’d only roll 6D+2 to attack and would roll up to 8D for damage.
Noor-Yerren Bartas

**Noor-Yerren Bartas**, former CEO of Bespin Motors, has been with the organization since they bought themselves out from Incom, shortly before the Battle of Yavin. Working his way up and proving his dedication to the company he was promoted to Head Technician around 5 ABY.

Recently, he’s been promoted even further. Elayne Kuat approached him with an offer: In exchange for his silence to Blaine Hansom over her commission for a personalized ship, she would recreate the business plan of Bespin Motors using her advanced business acumen. Her modifications to the business plan drove production up nearly 25% and elevated Noor-Yerren’s career from Head Technician to CEO of Bespin Motors. In fact, even some of the specs on Elayne’s ship had to be custom designed and created; leading a few innovations that Noor-Yerren was also given credit for. Unfortunately, he couldn’t handle the amount of pressure and confessed to his board and to the Baron Administrator, Blaine Hansom.

Blaine Hansom pushed for Noor-Yerren to stay with Bespin Motors while Elayne Kuat was promoted to CEO.

Noor-Yerren is an expert mechanic and designer. He is a quiet and competent leader who truly wants the best for his company. He has unruly dark brown hair, a propensity to hunch over and put his hands in pockets and laugh anxiously at his own jokes. His suits are all spotted with chemicals from tinkering with parts.

Noor-Yerren can usually be found in Bespin Motors or at a local café or restaurant near his work, bouncing ideas off of Lead Technician Tark Larroo.

## Stats

**Type:** Bespin Motors Head Technician

**DEXTERITY 3D**
Blaster 4D+2, dodge 4D, vehicle weapons 4D

**KNOWLEDGE 3D**
Bargain 5D, business 5D+1, business: Bespin Motors 8D, cultures 4D, languages 4D, languages: Sluissi 6D, languages: Ugese 6D, planetary systems 5D, value 5D, value: starship parts 9D

**MECHANICAL 3D+1**
Repulsorlift operation 5D+2, repulsorlift operation: Cloud Car 7D, starfighter operation 6D, space transport piloting 5D+2, starship gunnery 5D

**PERCEPTION 3D**
Bargain 6D, con 4D, persuasion 5D, search 4D, sneak 5D

**STRENGTH 2D**
Brawling 3D

**TECHNICAL 3D+2**
Battle station weapon repair: Cloud City 8D, capitol ship repair 8D, (A) capitol ship engineering 3D, capitol ship weapon repair 7D, (A) capitol ship weapon engineering 4D+1, computer programming/repair 8D+2, droid programming/repair 9D+2, (A) droid engineering 4D,space transport repair 8D, (A) space transport engineering 5D, starfigher repair 9D+1, (A) starfighter engineering 7D, starship weapon repair 8D, (A) starship weapon engineering 6D

**Move:** 10

## Equipment

Access to credits, databases, and schematics regarding Bespin Motors, a private transport, a private cloud car, apartments on Cloud City, private garages in Cloud City, suits stained with grease and chemicals.
Teemo's Grand Estate

Teemo's palace viewed from the north

In 10 ABY, after years of work, Teemo the Hutt finally felt like his residence was worthy of his station.

When Teemo came to Tatooine around 7 ABY, he wanted to become the next major player and walk in the footsteps of his relatives: Jabba the Hutt and Zorba the Hutt. To do this, he need to project power and importance and superstitious of moving into their old palace on Mos Eisley, he went to the other side of the planet and settled into Mos Shuuta.

His estate towers over the small settlement and offers a small gladiator arena inside, a well-stocked bar, and a throne room. He also has a garage for his skiffs and even, lower and built right into the bluff, a docking bay in which he keeps two star cruisers.

## Entrance

The palace has heavy duty, blast-shielded entry doors which can be controlled from different areas of palace, including by Teemo himself in his hoverchair or dias.

Teemo has guards stationed throughout the palace, and upon entry, a visitor may be greeted by an unfriendly face of either a toydarian shock trooper, a gamorrean, a barabel, or a human in riot gear.

While the guards may make a certain first impression, the rest of the foyer is built with fine, marbled stone and accented with golden trims. There's a desk and waiting room while a receptionist confirms or creates appointments within.

One of Teemo's noted receptionists is the argontinian, Jebble Verje, whose sister works at the cantina in town.

## Throne Room

The throne room is the main hub of the estate, with a bar, visitor quarters, Teemo's dias, and, in the middle of the room, a small gladiatorial arena.

Also in the throne room is access to additional rooms on the top floor, which itself mainly used a residence for those in the employ of the hutt.

## Prison

Below the first floor, and only accessible through the Workshop room, is Teemo's small private prison. Usually there are few inhabitants, as Teemo likes to pit prisoners against each other in his gladiatorial arena.

## Underground Docking Bay

Also only accessible through the Workshop area, on the same floor as his prison is Teemo's docking bay. In it, he houses a large skiff and two space cruisers, *The Krayt's Howl* and his own pet project, repairing the *Zorba Express.*
Miscellaneous Artillery

* **Game Notes:** The damage can be blocked by shields. Because MCPS is a field rather than a beam, any ship within the 300m wide field is equally affected by the devastating effects of the weapon.
* **Source:** The Jedi Academy Sourcebook (pg. 69)

### Pulse-Wave Light Cannon

* **Type:** Two-person pulse-wave cannon
* **Model:** Greff-Timms Industrial Intimidator PC2
* **Scale:** Character
* **Skill:** Pulse-wave weapons: light cannon
* **Ammo:** 100
* **Cost:** 7,000cr
* **Availability:** 2, X
* **Range:** 3-50/100/300
* **Damage:** 7D
* **Game Notes:** With slight modifications, this weapon can be mounted on any atmosphere-capable vehicle.
* **Source:** Tales of the Jedi Companion (pg. 126)

### Sonic Turret

* **Type:** Sonic artillery
* **Model:** Geonosian Sonic Turret
* **Scale:** Speeder
* **Skill:** Blaster artillery: sonic turret
* **Crew:** 2; skeleton: 1/+5
* **Ammo:** Unlimited (power generator)
* **Cost:** Not available for sale
* **Availability:** 4, R
* **Body:** 2D
* **Fire Rate:** 1
* **Fire Control:** +2
* **Range:** 20-400/1,000/3,000
* **Damage:** 4D
The Long Arm of Kilroy Harlen

*With the added talents of Proto and Shira working with Blaine and Bota, they decide to recruit additional crewhands and allies to help with their base on Yavin 4 and Bota's new ship. Blaine, Bota, and Proto travel to the busy spaceport on Orteal 9, run by a Hutt, and instead of creating allies, they run into enemies - both old and new. It seems that Moff Kilroy Harlen has not only put his forces on high alert for Blaine and Bota but he has hired bounty hunters!*

*Escaping from the cantina, Bota secures the use of a boghopper that the three use to flee through the nearby swamps while fighting off both Imperials and Bounty Hunters alike.*

## **Recap**

### Recruitment Drive

After seeing the impact both Proto and Shira have had on their team - and the a, Blaine and Bota decide to look for more allies. They could always use

### Bog Hopper Escape

Exiting hyperspace in the *Jinxed Starhawk* above the temperate and forested outpost world of Abara

### The Ordeal of Ordeal 9

With the immediate threat taken care of, Blaine and Bota still have a mission to accomplish... and now that the Imperials are aware of their presence, they'll be scanning for their ship and if they don't act

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Proto

## **Locations Visited**

* Yavin 4
* Ordeal 9

## **Special Edition Notes**

* In the RPG notebook, this mission strangely does not have a title
* In my notes, this mission starts off with the group on this planet already. I've created a better reason for the group to be there
R2-G7

**Model:** Industrial Automation R2 Astromech Droid, Rebuilt
**Description:**A white colored astromech with teal trimmings and a silver and teal dome.
**Height:** 1 meter

**DEXTERITY 1D**
**KNOWLEDGE 1D**
Bureaucracy: Tapani Sector 4D, cultures: Tapani Houses 5D, planetary systems 2D, planetary systems: Procopia system 4D,
**MECHANICAL 2D**
Astrogation 5D, space transport piloting 3D, starfighter piloting 3D
**PERCEPTION 1D**
Disguise 4D, search 4D, sneak 3D, hide 3D
**STRENGTH 1D**
**TECHNICAL 2D**
Computer programming/repair 4D, starfighter repair 5D

*Equipped With:*

* Three wheeled legs (one retractable)
* Retractable heavy grasper arm (lifting skill at 2D)
* Retractable fine worker arm
* Extendible 0.3 meter long video sensor with 360 degrees rotation
* Small electric welder (1D to 5D damage, 0.3 meter range)
* Small circular saw (4D damage, 0.3 meter range)
* Video display screen
* Holographic projector/recorder
* Fire extinguisher
* Small internal cargo area
* Acoustic signaler
* Magnetic Feet

**Move:** 5

**Note:** Astromech droids, if acting in co-pilot capacity, may attempt starship repair while in flight.

**Background:** Rebuilt from scratch from a box of parts in the back The Jinxed Starhawk, R2-G7 almost seems like it has a tick upon first glance, sometimes it rolls back and forth or twirls its dome - but it just has a hard time sitting still and doing nothing. R2-G7 prides itself it in its work and can be described as gregarious, enthusiastic, and hard-working while others may call it noisy, annoying, and needy. Found in its memory banks are cores of Tapani sector data - mainly protocol and etiquette - but interesting nonetheless.
Rhys Nuraan

Originally a padawan in the old Jedi Order, Rhys Nuraan's proclivities towards gambling and spice saw him leave the order.

Over the years to come, he became a secretive - yet highly sought after - bounty hunter and fixer; able to tackle the toughest jobs and then, once he received his credits, he would disappear for days, months, even a year or two.

Currently working with Kubla the Hutt on New Alderaan, he battled Genos Ia'danian on the planet's surface. Making use of the beskar armor Kubla had given him, Rhys defeated Genos and claimed the planet to be under the protection of the Kubla Consilium.

A formidible foe, Rhys wields two green lightsabers (nicknamed 'Deathsticks'), protects himself with beskar armor, and sees no need to decide between the light and dark sides of the Force - whichever will bring him his credits sooner.

## Stats

**DEXTERITY 4D**
Blaster 8D, Brawling Parry Dodge 8D, Lightsaber 9D, Melee Combat 7D+2, Melee Parry 9D

**KNOWLEDGE 3D**
Alien Species 4D+1, Bureaucracy 4D+1, Cultures 5D, Languages 4D, Planetary Systems 5D, Scholar: Jedi Lore 6D, Survival 7D, Willpower 3D+1

**MECHANICAL 3D**
Astrogation 7D, Starship Piloting 4D, Repulsorlift Operations 4D, Starship Gunnery 5D, Sensors 4D

**PERCEPTION 3D**
Bargain 5D, Con 6D, Command 4D, Gambling 7D, Hide 6D, Investigation 8D, Persuasion 7D, Search 6D

**STRENGTH 3D**
Brawling 5D, Climbing/Jumping 5D, Stamina 6D

**TECHNICAL 2D**
First Aid 4D, Lightsaber Repair 6D

**Move:** 10

***Force Skills:***

* **CONTROL 5D**
* **SENSE 8D**
* **ALTER 7D**

## Force Powers

Lightsaber Combat, Absorb/Dissipate Energy, Accelerate Another's Healing, Accelerate Healing, Affect Mind, Control Another's Pain, Combat Sense, Concentration, Control Pain, Danger Sense, Detoxify Poison, Dim Others Senses, Emptiness, Enhance Attribute, Farseeing, Force Harmony, Hibernation Trance, Life Detection, Life Sense, Magnify Senses, Projective Telepathy, Receptive Telepathy, Reduce Injury, Remain Conscious, Return Another to Consciousness, Resist Stun, Sense Force, Sence Path, Short Term Memory Enhancement, Telekinesis, Transfer Force.

## Equipment

Two Green-Bladed Lightsabers (5D), beska armor (+2D strength against firearms, slugthrowers, grenades, energy weapons and +5D against lightsaber damage) on chest, forearms, legs, comlink, datapad.
Thrawn's Ninth Fleet

In 8 ABY, Imperial Grand Admiral Thrawn, the last of Emperor Palpatine's Grand Admirals, took command of the scattered forces of the Galactic Empire five years after the deaths of Palpatine and Darth Vader by the Rebel Alliance at the Battle of Endor.

After returning from the Unknown Regions, Thrawn took control of the remnants of the Empire as its new supreme commander, with the intention of waging war against the New Republic, the galactic government the Rebel Alliance had formed into. Reorganizing the Imperial military war machine, Thrawn used the fleet as part of his campaign against the New Republic. Launching attacks into New Republic controlled space, he was able to reconquer as much as a third of the galaxy in a matter of months.

Thrawn commanded the fleet from his flagship, *The Chimaera*, and the command fleet directly under his control totaled 6 Imperial-class Star Destroyers, 2 Victory-class Star Destroyers, 3 Interdictor-class Star Destroyers.

As the war progressed and other Imperial loyalists joined his cause, he organized (and in some cases, promoted) 10 dedicated Admirals to control different fleets. Newly-promoted Admiral Vell Xucphra was awarded the most recent fleet created, **The Ninth Fleet**.

With the loss of the Red Crest and the Scylla, the remains of the fleet headed into the unknown regions with the rest of the retreating Imperial armada.

## Members

### Admiral Vell Xucphra

Vell Xucphra, a member of the Xucphra bacta corporation family from Thyferra is a middle-aged woman with red hair, fair skin, and striking orange-brown eyes. Not one for jokes or levity, she is driven by a passion to destroy the New Republic and return the galaxy back to stability. A fervent loyalist to Thrawn, she has shown cunning and resourcefulness under him and has been rewarded with a retrofit to her longtime ship. She maintains a well trained crew, stocked with good ships. She has gained a mild notoriety for preying on New Republic shipping lanes.

#### Flagship Interdictor-class Star Destroyer, *The Charybdis*

* 24 TIE Interceptors
	+ Murkhana
	+ Niriktavi (“Nirk”)
* 12 TIE Bombers
	+ Nomers
* 12 TIE Defenders
	+ Blood Eagle Squadron
* 5 Lambda class shuttles
* 10 Sentinel-class landing craft
* 10 AT-ATs
* 6 AT-STs
* Shuttlecraft, Troop Transports, Dropships, Speeders
Tek's YT-2000 Freighter

Purchased on Coruscant by Tek Krodak, Tek's just paid 500 credits to get it delivered to him.

## Stats

**Craft:** Corellian Engineering Corporation YT-2000
**Type:** Space transport
**Scale:** Starfighter
**Length:** 33 Meters
**Skill:** Space transports: YT-2000
**Crew:** 2
**Crew Skill:** See Tek Krodak
**Passengers:** 5
**Cargo Capacity:** 110 Metric Tons
**Consumables:** 2 months
**Cost:** Not available for sale
**Hyperdrive Multiplier**: x2
**Hyperdrive Backup:** x12
**Nav Computer:** Yes
**Space:** 6
**Atmosphere:** 395; 1050 kmh
**Maneuverability:** 2D
**Hull:** 3D
**Shields:** 2D

**Sensors:**

* Passive: 25/1D
* Scan: 50/2D
* Search: 75/2D+2
* Focus: 2/3D

Weapons:

* Heavy Lasers
	+ Fire Arc: Front
	+ Crew: 1
	+ Skill: starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-6/20/40
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 5D

* Ion Cannons x2 (only fired from turret)
	+ Fire Arc: Turret
	+ Skill: Starship Gunnery
	+ Fire Control: 2D
	+ Space Range: 1-5/10/36
	+ Atmosphere Range: 100-300/700/3.6 km
	+ Damage: 4D
Lady Valarian

The resilient **Lady Valarian** was a female Whiphid from Toola who was Jabba the Hutt's main competitor on Tatooine.

Born into a family who ran a crime syndicate on Toola, she learned the trade from them until the law caught up and arrested them in early years of the Galactic Empire. Escaping, she eventually traveled to Mos Eisley on Tatooine and purchased the *Lucky Despot*, an old cargo hauler that had been refitted as a hotel and cantina.

As her enterprises grew, she attracted the attention of the Hutts - namely, Jabba the Hutt. Eventually they came to a busy agreement, but the terms significantly restricted her operations.

Once Jabba the Hutt was killed in 4 ABY, she wasted no time in capitalizing on his death. Recruiting smugglers, mercenaries, and others, she was able to exponentially expand her reach across Tatooine and finally, into the spice trade. It was at this time, she recruited and began grooming the young Shiri'ani as her protege.

Around 5 ABY, the Hutts had lost their firm control on Mos Espa. Without Jabba the Hutt or Gardulla the Hutt, Valarian flourished. However, when Zorba the Hutt appeared on the scene, he retook Mos Espa and announced he was planning to 'make the Desilijic clan whole again.' He took Cloud City back from Lando Calrissian and was able to secure a number of exclusive deals with Kessel.

In 6 ABY, she attended Zorba the Hutt's ceremony with her protege, Shiri'ani and a cadre of mercenaries. After Zorba was killed, Valarian, Shiri'ani, and Bib Fortuna in Firith Orlan's body, rallied their own mercenaries and guards to take over the Hutt's belongings. Bota Zi, Blaine Hansom, and Genos Ia'danian thwarted their plans, however, it was a temporary setback and Shiri'ani and Valarian returned a day later and managed to salvage data, materials, and equipment from the now dead hutt.

Looking back, the group did her a favor, as in the coming years, she managed to continue growing her empire, even as Gardulla the Hutt suddenly and unexpectedly returned to seize control of Mos Espa - but she couldn't fault them for that.

In 10 ABY, both she and Shiri'ani. attended Teemo's ceremony in Mos Shuuta.

## Stats

**Type:** Crime Lord

**DEXTERITY 4D**
Blaster 5D, brawling parry 7D, dodge 7D, melee weapons 9D, melee parry 9D

**KNOWLEDGE 3D+1**
Business 9D+1, languages 5D+1, law enforcement 6D, planetary locations 5D, planetary locations: Tatooine 9D, streetwise 7D+2, streetwise: Valarian’s organization 9D+1, value 7D, willpower 5D

**MECHANICAL 2D**

**PERCEPTION 3D**
Con 6D, command 7D, command: Valarian’s organization 10D, gambling 6D, persuasion 8D+2, persuasion:flirt 9D

**STRENGTH 4D+2**
Brawling 8D+2, stamina 6D+2

**TECHNICAL 2D**

**Move:** 10

## **Equipment**

Datapad, comlink, fancy attire, credits, datalink to her associates.
R3-KP

**Model:** Industrial Automation R3 Astromech Droid
**Description:** Typical clear dome with purple and silver markings
**Height:** 1 meter
**DEXTERITY 1D**
**KNOWLEDGE 1D**
**MECHANICAL 2D**
Astrogation 4D, capital ship piloting 4D, space transport piloting 3D
**PERCEPTION 1D**
Search 4D
**STRENGTH 1D**
**TECHNICAL 2D**
Capital starship repair 6D, Capital Starship Weapon Repair 6D, Computer Programming/Repair 5D, Security 5D

*Equipped With:*

* Three wheeled legs (one retractable)
* Retractable heavy grasper arm (lifting skill at 2D)
* Retractable fine worker arm
* Extendible 0.3 meter long video sensor with 360 degrees rotation
* Small electric welder (1D to 5D damage, 0.3 meter range)
* Small circular saw (4D damage, 0.3 meter range)
* Video display screen
* Holographic projector/recorder
* Fire extinguisher
* Small internal cargo area
* Acoustic signaler
* Magnetic Feet

**Move:** 5

**Background:** R3-KP is a recent addition to the crew of *The Shimmering Jakla* and has begun assisting Droo Vos on starship repairs.
Yavin 4

**Yavin 4** was one of three habitable moons orbiting the gas giant Yavin. It was mainly covered in jungle and rainforest, and despite being remote and unheard of, it would play an important role in galactic events.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate to Tropical
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Moist
**Gravity:** Standard
**Terrain:** Forest, Jungle, Rainforest
**Starport:** Limited services
**Planet Function:** Jedi Academy
**Tech Level:** Space (only around starports)
**Major Exports:** None
**Major Imports:** None
Ord Lamron

**Ord Lamron** was a well-known planet in the galaxy, with a history of overly-bureaucratic residents who focus heavily on mercantilism. Before the Galactic Empire, their markets ranked among the best in the outer rim and now, under the New Republic, are thriving once again.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Arid
**Gravity:** Standard
**Terrain:** Hills, plains, deserts
**Length of Day:** 52 standard hours
**Length of Year:** 640 days
**Official Languages:** Basic
**Starport:** Superior Class
**Population:** 12 Million
**Planet Function:** Mercantile haven
**Government:** Oligarchy
**Tech Level:** Space
Gorga the Hutt

The reclusive and secretive **Gorga Desilijic Aarrpo**, was a member of the Desilijic Hutt Clan, and was the accountant of the Grand Hutt Council during the Clone Wars.

Gorga was the nephew of Jabba the Hutt, grand-nephew of Jiliac, and fifth cousin to Teemo.

Known for his prudent spending and investment, Gorga was often at odds with Zorba when the elder hutt was the leader of the hutt clan.

With the fall of other prominent hutts in the Desilijic clans, Gorga decided to shut himself out from social visits, preferring to work in secret. This has publicly hurt their clan's standing, but has made Gorga himself very rich.

As of 10 ABY, he is the caretaker of the Desilijic clan, a role he'll use as long as it's profitable for himself and his empire.

## Stats

**Type:** Shrewd Accountant

**DEXTERITY 1D+1**

**KNOWLEDGE 5D**
Accounting 8D, business 9D, bureaucracy 7D, languages 7D, planetary systems 9D, value 7D, willpower 6D

**MECHANICAL 3D**

**PERCEPTION 4D**
Con 6D, command 7D, investigation 8D, persuasion 7D

**STRENGTH 4D**

**TECHNICAL 3D**
Droid programming/repair 6D, security 5D+2

**Move:** 2

## Equipment

Comlink, datapad, hoverchair, legions of droids, and the the resources of the Desilijic Hutt Clan.
Trandosha I

Originally settled by Trandoshans, **Trandosha I** - which is the Imperial name for Akoshissssis - is an orbiting moon of Dosha or Trandosha Prime and is located in the Mytaranor Sector, the same sector as Kashyyyk. The colony was created and established for holding and transporting slaves by Trandoshans.

In 6 BBY the Empire took control of the outpost. Under the Empire, several new stations were built and the slavery operation was overhauled to meet with Imperial standards. Additionally, the Empire began training and sponsoring Trandoshan allies.

in 5.5 ABY, the center was raided and left in a near-ruinous state by Blaine Hansom, Bota Zi, Genos Ia'danian and others under a New Republic sponsored raid to free wookiee prisoners. In the months following, the Trandoshan Slaving Guild reorganized under new leadership and began repairs to the facility.

As of 10 ABY, the prison moon is still operational operated solely under the Trandoshans, who are unaffiliated with the New Republic.

## Stats

**Type:** Terrestrial
**Temperature:** Cold
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Dry
**Gravity:** Standard
**Terrain:** Barren
**Length of Day:** 39 standard hours
**Length of Year:** 391 days
**Species:** Trandoshans
**Languages:** Dosh, basic
**Starport:** Limited services
**Population:** Around 40,000
**Planet Function:** Outpost
**Government:** Under the Trandoshan Slaving Guild
**Tech Level:** Space (only around starports)
**Major Exports:** Slaves
**Major Imports:** Slaves, foodstuffs, mid tech, high tech
Lao's Cadre

**Lao's Cadre** was a group of mercenaries active between 4 ABY to 8 ABY and named after their leader, Theosie Lao.

**Type:** Mercenary/Privateering Group
**Leadership:** Theosie Lao
**Members:** Vikir (until 8 ABY), Tam (until 8 ABY), 300 others
**Base:** *The Shimmering Jakla*
**Territories:** Mon Cal space, Hutt space, edge of Imperial space
**Activities:** Privateering, blockade running

**Background:** Established once *The Shimmering Jakla* was acquired, Lao's crew adopted the name.
Mos Shuuta

**Mos Shuuta** was a small city on the planet Tatooine, and the location of the estate of Teemo the Hutt.

The city itself was situated on the top of a tall, rocky bluff, with nothing but endless desert in every direction around it.

In recent years, Teemo has pumped thousands of credits into growing the city and in 10 ABY, he held a gala to celebrate the opening of his new estate.

## Mos Shuuta Grill & Cantina

The Mos Shuuta Cantina has been revitalized in in years leading up to 10 ABY. Prior to Teemo's influence, the cantina was a watering hole that catered to a few moisture farmers. It was dingy, dark, and unseemly. It has since transformed itself into a more friendly "Grill & Cantina."

Noted individuals associated with Mos Shutta Grill & Cantina:

* Vik, a devaronian propriter

* Jindal Verje, argontinian bartender

## Barracks

Soliders in the employ of Teemo reside here. These are mainly Toydarian Shock Troopers, Gamorreans, and Barabel.

## Offworld Trader's & Junk Shop

Run by Dojpon, an elder neimodian and his family, Dojpon was rumored to have been a person of some regard in the Trade Federation but after the clone wars, abandoned that life and fled to Tatooine.

Dojpon is a gregarious and polite gray-skinned neimodian, who is always looking for ways he could use the junk and scrap he's accumulated over the years to repair things in and around Mos Shuuta - at a price.

## Klaftam's Dewback Stables

Run by Klaftam, a yellow-furred talz, this dewback rancher's job has dried up with the influx of modern residents to Mos Shuuta who prefer repulsorlifts to dewbacks. With the limited real estate, Klaftam hopes to make some credits, sell his stableyard and property, and retire elsewhere.

## Teemo the Hutt's Grand Estate

The hutt's estate lies on the far side of the bluff. Shaped like an shell, Teemo has worked for years to build up his palace and takes pride in it.

* *See this page for additional information on Teemo the Hutt's Estate.*
Miscellaneous Ranged Weapons

* **Game Notes:** Since the crab has to excrete the materials that form its needle, it must be well fed and kept from injury or other distress. Under these conditions, it will create another barb in about 4 hours. A needler crab can be induced to fire its biotic needle. This is done by tapping it on the back of the shell, just above the air sacks that provide the barb’s propulsion. If the needle hits and causes damage, the target must make a *Strength* test vs. the potency of the poison (4D). Failure indicates that the victim is totally paralyzed for 10D minus *Strength* minutes.
* **Source:** Adventure Journal 1 (pg. 112)

### Merr-Sonn Anti-Riot Tangle Gun 7

* **Type:** Crown control defense weapon
* **Model:** Merr-Sonn Anti-Riot Tangle Gun 7
* **Scale:** Character
* **Skill:** Tangle gun
* **Ammo:** 15
* **Cost:** 300cr
* **Availability:** X
* **Range:** 3-10/20/25
* **Damage:** 4D
* **Game Notes:** The web holds with a *Strength* of 5D. Anyone getting twice the total of the web’s *Strength* is free.
* **Source:** Cracken’s Rebel Field Guide (pg. 74)

### Squib Tensor Rifle

* **Type:** Tractor beam weapon
* **Model:** Amberlandrax Armaments Squib Tensor Rifle
* **Scale:** Character
* **Skill:** Tensor rifle
* **Ammo:** 50cr with replaceable power generator
* **Cost:** 15,000cr
* **Availability:** 4, F, R or X
* **Range:** 25-75/150/250
* **Damage:** 4D
* **Game Notes:** The tensor rifle does 3D damage for the first hit; subsequent hits to the same target within 30 seconds cause increasing damage: 4D for the second hit, 5D for the third, etc. Due to the great difficulty of targeting and handling this rather bizarre weapon, double the normal penalty for multiple actions in a round (two actions would be a -2D penalty; three actions would be a -4D penalty; four actions would be a -6D penalty, etc.)
* **Source:** Galladinium’s Fantastic Technology (pg. 89-90), Arms and Equipment Guide (pg. 37-38)
Lannik Rakto

A regular in the illegal underpinnings of Coruscant, **Lannik Rakto** was sought out for his discrete and reliable, if sometimes bold, services.Often brought in for more important retrieval tasks, Rakto is willing to engage in projects with a wide array of other contractors as necessary for the job but prefers to rely on the service of his own custom produced droids built at his personal facility on Nar Shaddaa

When the Clawdite Conspiracy on Coruscant first began to be investigated by the ambassadorial aides to Bota Zi with the help of Blaine Hansom, Rakto was contracted to abduct Katira Eve and any known associates at the Bar at Meteorite Towers while Merrick Kleiner provided a distraction at Bar 247. Rakto prompted his employer to requisition a Clawdite to stand in for Bota Zi, and attempted to kidnap Katira and Droo Vos when they arrived at the bar. As the dust settled, however, it was Lannik who found himself being drug behind the duo with the remains of two of his droids thanks to the arrival of Blaine Hansom and Tek Krodak.

A brief research after the man gave the group some useful information:

1. Previous operations included provided the Imperial Remnant with war droids
2. Has been known to have an affinity for the Sith, even hiring Sith cultists to work as security at times
3. Known associations with Hutts within his own criminal enterprise

Seemingly unable to provide much additional information on who was pulling the strings, Rakto was held for a period of time onboard the *Jinxed Starhawk* under the guard of Talcoborro until it was found that he was of no further value. Released on Coruscant under the condition that he cease operations counter to the group, it is unknown where he went or what he is currently doing.

## **Stats**

**Type:** Criminal Entrepreneur

**DEXTERITY: 4D**

Blasters: 6D, Brawling Parry: 5D, Dodge: 5D, Melee Combat: 6D+2, Melee Parry: 5D

**PERCEPTION: 3D**

Hide: 6D, Investigation: 7D+1, Forgery: 5D, Search: 7D, Sneak: 6D, Con: 5D+2, Gambling: 4D+2, Command: 5D

**KNOWLEDGE: 2D**

Intimidation: 6D+2, Languages: 3D+1, Streetwise: 4D+2, Survival: 5D+1, Alien species 5D, Value 5D, Willpower: 5D, Law Enforcement: 6D+1

**STRENGTH: 2D+1**

Brawling: 5D, Melee Combat: 5D, Melee Parry: 5D, Climbing/Jumping: 4D+2, Stamina: 6D+1

**MECHANICAL: 3D**

Astrogation: 6D+1, Starship Gunnery: 4D, Starship Shields: 3D+1, Space Transports: 5D

**TECHNICAL: 3D**

Computer Programming/Repair: 7D+1, Security: 6D+2, Space Transport Repair: 5D, Armor Repair: 4D+2, Blaster Repair: 5D+1, Droid Programming: 8D+2, Droid Repair: 7D+1

**MOVE: 10**
Naboo Starfighter

Nubian-built starfighters are relatively rare throughout the galaxy but have a reputation for being flashy, reliable, and effective fighters - even if they aren't well-suited for customization.

## Stats

**Craft:** Naboo Starfighter
**Type:** Theed Palace Space Vessels N-1 Starfighter
**Scale:** Starfighter
**Length:** 11 meters
**Skill:** Starfighter piloting: Naboo Starfighter
**Crew:** 1 pilot, 1 droid navigator
**Cargo Capacity:** 40 kilograms
**Consumables:** 3 days
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** None
**Maneuverability:** 2D
**Space:** 7
**Atmosphere:** 435; 1,250 kmh
**Hull:** 3D
**Shields:** 1D

*Sensors:*

* Passive: 25/1D
* Scan: 45/2D
* Search: 60/3D
* Focus: 2/3D+2

*Weapons:*

* Twin Blaster Cannons
	+ Fire Arc: Front
	+ Crew: Pilot
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere: 100-300/1.2/2.5 km
	+ Damage: 5D

* Twin Proton Torpedo Launchers
	+ Fire Arc: Front
	+ Crew: Pilot
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 2D+2
	+ Space Range: 1/3/7
	+ Atmosphere: 30-100/300/700m
	+ Damage: 9D

*Special Modifications*

* Hard to modify:
	+ All difficulty levels go up by one to modify the systems on a Naboo Starfighter unless the mechanic has a skill of Starship Repair or 8D or higher
* Not made for travel:
	+ With only a few days' worth of rations, no back-up hyperdrive, or emergency nav computer, these ships are more well-suited to being a part of a squadron aboard a capital ship or defending a specific location