recursal/Fanatic-Fandom huggingface dataset:
Banded Armor Plating Mod

## Description

This modification increases armor rating by 2

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers10Forged Iron10Duct Tape2Mechanical Parts4Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Banded Armor Plating Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Banded Armor Plating Mod Recipe

1x
 **01:45.8**

## See Also

* Armor Plating Mod

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
4x4 Truck Chassis

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}210Forged Steel250Mechanical Parts40Duct Tape20Leather40Electrical Parts16Vehicle Adventures70{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **4x4 Truck Chassis** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **4x4 Truck Chassis**:
Aloe Vera Leaf

## Description

Aloe Vera Leaves can be harvested from Aloe Vera Plants found in the Desert biome. Aloe Vera Leaves can be Farmed by crafting and then planting Aloe Vera Seeds.

## Usage

Aloe Vera Leaves can be used to craft Aloe Cream, which is further used to make First Aid Bandages for stopping bleeding and recovering Health like Painkillers, without the reduction in Hydration.

### Recipes

The following recipes require **Aloe Vera Leaf**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Antibiotics

## Description

**Antibiotics** are a medical supply used to cure any Infections spread by Zombies. They can be created using a chemistry recipe with a Beaker on a Campfire using a suitable Combustible fuel source. They can also be crafted at the Chemistry Station, which is more efficient and requires less ingredients. Antibiotics are often found in Medicine Cabinets, in Pill Cases at Pop-N-Pills, and in Supply Crates.

Antibiotics reduce infection by 25% and is a far better alternative to Herbal Antibiotics and Honey which reduce infection by 10% and 5% respectively. At low levels of infection all three medicines will cure an infection. It may be more prudent to use weaker medicines rather than Antibiotics in this case.

## Crafting

Search for Antibiotics in your Campfire or Chemistry inventory search bar and then select Antibiotics and craft.

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Old Sham Sandwich4Nitrate Powder3Water1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Medical Journal60{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireBeaker{{{inventorycraft}}}
(Parameter=linkname)

Antibiotics Recipe

1x
 **02:16.5**

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Old Sham Sandwich1Nitrate Powder1Water1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Medical Journal60{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Antibiotics Recipe

1x
 **00:45.5**

## Effects

Antibiotics are vital in the cure of Zombie Infection. Each dose of antibiotics will decrease your infection level by 25%. If you are close to death with nearly 100% infection it will take 4 doses to cure you, though a lesser number of doses will still ward off death for a while longer. This is a significantly stronger cure than Herbal Antibiotics and Honey which decrease infection by 10% and 5% respectively.

## Experience

You will gain 80 experience when you cook the recipe the first time, and 20 experience each time you cook it afterwards.

## History

* As of Alpha 13, Antibiotics no longer increases Wellness.
* As of Alpha 20, Antibiotics no longer cures Dysentery and is crafted with Old Sham Sandwiches directly instead of Moldy Bread.

1. ↑ http://7daystodie.com/alpha-13-status-and-release-notes/
Bio Fuel

## Description

**Bio Fuel** is an item created by cooking Animal Fat in a Beaker at a Campfire or at a Chemistry Station. It is used to craft Gas Cans. It does not currently have a smell radius and thus can be carried around without the risk of attracting any attention.

## Cooking

### Required Items

#### Recipe 1

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Animal Fat1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireBeaker{{{inventorycraft}}}
(Parameter=linkname)

Bio Fuel Recipe

1x
 **00:15**

#### Recipe 2

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Animal Fat1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bio Fuel Recipe

1x
 **00:15**

## Usage

### Recipes

The following recipes require **Bio Fuel**:

## Experience

You will gain 60xp when you cook the recipe the first time and 10xp every time you cook it afterwards

## Trivia

It remains in the files, commented out, never to return.
Baseball Bat

## Description

The **Baseball Bat** is a tier 2 Club - a melee weapon used to pummel your enemies.

## Combat

During combat, the Baseball Bat is a short range melee weapon. Using the primary click (default left mouse button) will swing the Baseball Bat, initiating its basic melee attack. Using the secondary click (default right mouse button) will initiate its power attack, doing more damage and increase its chance of causing a knockdown effect on an enemy.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron20Wood10Leather1Duct Tape1{{{linkname5}}}{{{itemcount5}}}Big Hitters111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Baseball Bat**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Trivia

* The Baseball Bat has a slightly different animation than the other three clubs. Instead of a simple smash from above, it has a swing more reminiscent of traditional baseball swings, a quick blow from the right side.
* The description of the baseball bat being used 'in gladiatorial games of the past' is likely a reference to Fallout 4's Moe Cronin's belief about baseball. Moe, incorrectly, believes that baseball was a game where people fought to the death with clubs,

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Army Camp 1

**Coordinates** | 1471 E, 16 N
 Game Worlds

## Description

**Army Camp 1** or **army\_camp\_01** can be found in Navezgane and there is only one location of this type in the Navezgane map.

All Army Camps were set up in the early days of the apocalypse as the army tried to spread in different directions in an attempt to get the situation under control. The army was overwhelmed by the virus, causing these bases to become abandoned, leaving weapons and ammo behind. The army also dotted the perimeter with land mines, meaning that caution must be used when approaching any Army Camp. (Less so if you have read Urban Combat Books (specifically the one with landmines).

## Images

* Front Entrance
* Right Side
* Left Side
* Rear entrance

## See Also

 army\_barracks\_01 | US Army Post 7 | 415 E, 1598 S

## History

* These types of locations were referred to as Army Recon Camps were introduced in Alpha 6. They are a small collection of tents surrounded by a small sandbag wall and Barbed Fence Wire. Their perimeter is dotted with land mines which will explode if walked over. Located in one of the tents would be a Munitions Box.
* The Army Recon Campsites were introduced in Alpha 6

* Later version of Army Camp 1
* Later version of Army Camp 1
* Alpha 13 Plains Camp
* Alpha 13 Snow Biome Camp
* Alpha 13 Burnt Forest Camp
Blue Spruce Seed

## Description

**Blue Spruce Seed** often drop from Blue Spruce Trees when chopped down, in addition to being found in loot containers at various locations. Furthermore, it is possible to plant Blue Spruce Seeds and cultivate new Blue Spruce Trees. Used in this fashion the player is able to nurture Blue Spruce Trees in preparation for harvest, providing a renewable, possibly even sustainable, source of Wood and additional Blue Spruce Seeds. Planted Blue Spruce Trees grow considerably faster than other Blue Spruce Trees.

## Planting

**Blue Spruce Seeds** can be sown on any soil based ground block that is devoid of Tall Grass, Small Stones or any other form of interference preventing placement. Upon planting the seed in the ground a small sapling will appear marking the beginning of the new tree's life and is the very first stage of its growth. A virgin sapling doesn't require damp soil to prosper and a water source nearby is unnecessary. Blue Spruce Seeds cannot be planted within 3 blocks distance of other trees.
Armstrong Auto

**Coordinates** | 1678 E, 1719 S
 Game Worlds

## Description

**Armstrong Auto** or **countrytown\_business\_07** is a medium sized Point of Interest and has a very large parking lot. It is also part of another separate building unrelated to Armstrong Auto. Because of this there is no Left side view of this POI.

## Location in Navezgane

The only location of Armstrong Auto is in the Snowy Forest at:

* 1678 E, 1719 S

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Rear Side
* Left Side
* Rooftop view
* View of Armstrong Auto interior
* Alternate interior view
* Fenced off area with cars
Ammo/Weapons

**Ammo/Weapons** is an Item Group.

## List of Ammo/Weapons

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Bed

## Description

There are a variety of Beds in 7 Days To Die found in the bedrooms of houses and apartments, tents, near campsites, and enclosed rooms in ruined buildings. Beds can be crafted, harvested, and destroyed. Once placed on any solid level surface on the map, this spot will be your next spawn point if you die. Crafted Beds can be picked up at any point once placed.

## Beds that can be used as Spawn Points

* Sleeping Bag
* Bunk Bed
	+ Note: The frame variation of the Bunk Bed cannot be used as a spawn point.
* King Sized Bed

## Beds that can be Harvested (with a Disassembly Tool)

* Bunk Bed
* King Sized Bed

## Notes

* If you place more than one bed, your spawn point always becomes the most recently-placed bed.
* A bed can always be reset as your current spawn point by picking it up and placing it down again in the same spot.
* If you're going to be working in a single area of the map for a long time, your first and best move might be to place (or pick up and re-place) a bed near that area.
* If anyone destroys or picks up your most recently-placed bed (which can happen without your knowledge), your spawn point is lost, and you will resume respawning in random map locations.
* Think twice before placing a bed next to an exterior wall. Zombies attacking a wall sometimes damage or destroy anything on or up against the other side of the wall.
Advanced Muffled Connectors Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers60Duct Tape2Mechanical Parts5Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Advanced Muffled Connectors Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Advanced Muffled Connectors Mod Recipe

1x
 **01:31**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Archery (Skill)

## Description

*Do more damage with bows and crossbows. Gain Skill by using items from this group.*

**Archery (Skill)** is one of the Skills in 7 Days to Die. A survivor can increase his Archery (Skill) level by hitting enemies or objects with bows. It is also possible to spend skill points in order to increase the level of this skill.

 70 - 100 | 1.23 - 1.28

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.
Bandage

## Description

**Bandages** are a Medical Supply that the player can use to stop Bleeding after a zombie or animal attack. Although you can survive from Bleeding with significant health, if it occurs at very low health without a Bandage it can result in death. They can be looted or crafted
Using a Bandage will stop the player's character from losing health and will raise the Max health by 15 but will not regenerate any health, unlike First Aid Bandages. However First Aid Bandages require Aloe Cream, making them harder to craft. It is also possible to burn Bandages as a source of Combustible fuel.

The amount of Experience gained when using a Bandage depends on the player's Physician level.

 1
 2
 3
 5

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bandage Recipe

1x
 **00:10**

## Usage

### Recipes

The following recipes require **Bandage**:
Adobe White Blocks

## Description

**Adobe White Blocks** is a craftable building material that can be crafted. It has 1200 hit points. It is best destroyed with an Auger or Pickaxe. Hitting the block will yield Cobblestone Rocks. It is easy to craft in the Desert biome, or anywhere with plentiful sand.

Adobe White Blocks is the same as Adobe Peach Blocks but a different color.

## Block Varieties

The Adobe White Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Upgrading

### Recipes

The following recipes require **Adobe White Blocks**:

## Crafting

Adobe White Blocks can be crafted in inventory or at a Workbench, or upgraded from Clay Roof Blocks.

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone3Lump of Clay6Crushed Sand6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Adobe White Blocks Recipe

1x
 **00:12.6**

**OR**
{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Clay Roof Blocks1Lump of Clay10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Adobe White Blocks Recipe

1x
 **00:11**

**OR**
{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Flagstone Blocks1Lump of Clay6{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Adobe White Blocks Recipe

1x
 **00:07**
7.62mm Bullet (HP)

## Overview

A **7.62mm HP Round** is one of three 7.62mm ammunition variants used by the Pipe Rifle, Marksman Rifle, Hunting Rifle, Pipe Machine Gun, AK-47, Tactical Assault Rifle, and M60 Machine Gun. It has higher base damage than regular 7.62mm ammo (52 vs 47).

## Crafting

### Required Items:

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip2Gun Powder3Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Sniper Vol. 7{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

7.62mm Bullet (HP) Recipe

1x
 **00:06**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Army Truck

## Overview

The **Army Truck** is a vehicle seen scattered on or alongside streets, roads, or parked in front of certain buildings, such as the Army Camp. It can't be driven but can be looted, harvested, or used for Storage.

Using a Disassembly Tool on a **Army Truck** disassembles it for Automotive and Crafting Resources. Vehicles disappear after being fully disassembled.

## Exploding Trucks

Disassembly isn't the only way to destroy a **Army Truck**, as block-damaging weapons can cause an explosion. This explosion can cause damage to any entity if nearby and will leave behind a crater.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Harvesting

**NOTE:**
**Acid** can only be obtained by first reading the **Wasteland Treasures: Acid** Perk Book.
**Military Fiber** can only be obtained by first reading all **Wasteland Treasures** Perk Books.

As of A20 stable, you don't receive Short Iron Pipes, Scrap Polymers, Springs, or Cloth Fragments when disassembling the **Army Truck**.
Advanced Bellows

*Not to be confused with Bellows (old), a material formerly used for crafting a Forge.*

## Description

**Advanced Bellows** is used to upgrade a Forge. There is no other use for the Advanced Bellows besides upgrading the forge. The bellows can be scrapped down for leather.

Adding the Advanced Bellows to a forge will increase smelting speed by 50%.

Item ID: ToolBellows

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood6Leather20Short Iron Pipe2Duct Tape5Nails5Forge Ahead20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Advanced Bellows Recipe

1x
 **00:17.2**
9mm Bullet (AP)

## Overview

**AP 9mm Ammo** is one of three 9mm ammunition variants used by the Pipe Pistol, Pistol, SMG, and the SMG Auto Turret. It has higher base damage than regular 9mm ammo (38 vs 32), will penetrate an object up to 250HP to strike a target behind the object, and the target's armor is reduced by 50% when calculating damage. Using AP ammo will degrade the weapon 30% more quickly.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip2Gun Powder2Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Pistol Pete Vol. 6{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

9mm Bullet (AP) Recipe

1x
 **00:05**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Bone

## Description

A **Bone** is a miscellaneous item in *7 Days to Die*. It can be looted from Animals and Gore blocks, both human and animal. By itself, a Bone cannot be used as a melee weapon. It can also be crafted into a Bone Knife or used as a cooking ingredient to make Glue. As of A13 the Bone Knife is a really good early game animal harvesting tool to get the most from your kills. Make sure to carry one when hunting.

Every resource you can harvest from an animal benefits from the "Huntsman" perk as of A17

## Crafting

You can craft a Bone Knife when you have acquired 5 Bones by then selecting the Bone items and then recipe, then hitting craft on Bone Knife.

### Recipes

The following recipes require **Bone**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## History

A Bone can no longer be used as a weapon since Alpha 17.
Barn 3

**Coordinates** | 663 N, 235 W
 Game Worlds
 **Random World Generation** | Yes

## Description

**Barn 3** is one of 3 types of Barns found in Navezgane and there is only one of this type. This variant of the Barns is medium sized and has a corn crop next to the barn. Barn 3 is very similar to Barn 2 with the exception of the Silo toward the rear of the barn. This Point of Interest has potential for starting a personal corn crop since it has a fair amount of Corn Plants.

## Locations in Navezgane

There is only one Barn 3 located at:

* 663 N, 235 W

## Prefabs

There are 3 types of Barns.

 **barn\_03** | Similar to barn\_02 except with a Silo

## Images

* Right Side
* Rear Entrance
* Left Side
Bombshelter Medium

**Coordinates** | 2537 W, 4477 S2329 W, 453 N2918 E, 4136 S
 Game Worlds
 **Random World Generation** | Yes

## Description

**Bombshelter Medium** or **bombshelter\_md\_01** is a bunker and appears as a normal wooden shack with a well. There are 3 different locations in Navezgane. This bunker can be entered by accessing the well entrance by breaking the wooden hatch door on top of the well.

Players will be unlikely to be able to access this bunkers in the early game, as it is sealed by a locked Vault Door, which take a great deal of effort and a good pickaxe to destroy, you are better off surviving and brushing up on your skills on the surface before you start setting up homes in Bunkers, once you are skilled enough, setting up safe houses in these places in Wastelands will protect you very well from the high amounts of Zombies and Special Infected that dwell there.

## Location in Navezgane

Bombshelter Medium can be found at these locations:

* 2537 W, 4477 S
* 2329 W, 453 N
* 2918 E, 4136 S

## Images

* Front Entrance
* Side View
* Well Entrance
* Bunker Door
* View Inside the Bunker
Auger

## Description

The **Auger** is a multipurpose tool that can be used to rapidly destroy anything but wooden blocks. The Auger can be looted from Decayed Sedans, Working Stiffs Crate, Garage Storage, and Bank Wall Safe. While the Auger can be used as a melee weapon, it is ill-advised as it deals very low damage and can often use a lot of gas just to kill a few enemies. Additionally, no scaling with any attribute provides any bonuses in mid to late game.

The Auger requires fuel in the form of Gas Cans. Refueling is done automatically and can also be done manually by pressing the reload button (while the Auger is selected and with a Gas Can in the inventory).

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Motor Tool Parts1Bicycle Handlebars1Engine1Forged Steel10{{{linkname5}}}{{{itemcount5}}}Tools Digest6070809010011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Auger**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Scrapping

Scrapping provides Motor Tool Parts, which can be used in crafting both Auger and a Chainsaw. It is advisable to scrap an Auger only when you have a higher tier variant or when you plan to craft a higher tier variant in the future.

## Heat Map

Whenever you use an Auger it affects the Heatmap. If used for long enough or if multiple augers are used simultaneously, it will attract zombies. If the *heat* level gets high enough, it will attract one or more Screamer Zombies.

For a better understanding of the heatmap and *heat*, see Heatmap.

## Notes

* Most often found in cities.
* Can be found inside Garage Storage boxes and Decayed Sedans Also can be found in Hardware Stores.
* Use with caution: the Auger makes a lot of noise and may alert zombies of your presence.
* Runs on Gas Cans as fuel and empties them quite fast.
* Can also be found in Destroyed Workbenches.
Battery Bank

## Description

The **Battery Bank** is a new tool added in A16 as a part of the new Electricity game mechanics.

The Battery Bank allows you to power your electrical components. It requires at least one battery, expandable up to six. The maximum energy output is determined by the number of batteries installed and their quality. An externally powered and turned on Battery Bank will recharge its batteries. If there are no batteries installed it acts as a relay pushing power down line.

A battery bank is best when paired with a Solar Bank, which can recharge the batteries during the day.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron10Electrical Parts11Scrap Polymers6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10175{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Battery Bank Recipe

1x
 **01:43.4**

## Discharging

While turned on the battery bank will consume durability from batteries in its slots starting with the top left. These batteries will lose durability at a rate of 4 points per minute per watt. So if your battery bank was producing 45W of power it would use 4\*45 = 180 durability per minute.

minutes\_of\_charge = durability\_of\_battery / (4\*power\_usage)

## Charging

To charge a Battery Bank attach it to an alternate power source (e.g. a Solar Bank) by right clicking the source with a wiring tool then right clicking the battery bank. Note the battery bank must be turned on for it to charge as while it is off it is considered bypassed so only acts as a relay.

While charging it will consume 5w from the alternate power source (so to charge a battery bank you need system\_power\_cost+5w). While powered, it will regenerate durability in the battery inside, independent of quality, at a rate of 6 points per second. Batteries are charged in the sequence right to left, bottom to top. A 600 quality battery has 6000 durability so it would take about 16 minutes and 40 seconds to charge making the maximum time taken to fully recharge a battery bank 100 minutes.
Bigg Buns

**Coordinates** | 1790 W, 2207 S
 Game Worlds

## Description

**Bigg Buns** or **countrytown\_business\_01** is a medium sized strip club. There are two separate areas of bar and pole dance area. 4 small rooms exist, 2 on each side for private dance areas.

## Location in Navezgane

The only Bigg Buns is in the Wasteland at:

* 1790 W, 2207 S

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Player Point of View
* View of Bigg Buns interior
* Another interior view
Bandana

## Description

The **Bandana** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Bandana has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bandana Recipe

1x
 **00:50**
Armor Plating Mod

## Description

This modification increases armor rating by 1.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers5Leather2Duct Tape1Mechanical Parts4Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Armor Plating Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Armor Plating Mod Recipe

1x
 **00:4.2**

## See Also

* Banded Armor Plating Mod

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Animal Hide Gloves

## Description

**Animal Hide Gloves** are an item of Clothing which can be crafted by the player and worn by their character to help protect them from various types of damage and climates. They have a Durability level like other armor, which decreases each time they receives damage. To restore the Durability of damaged Animal Hide Gloves they can be repaired using Leather. Animal Hide Gloves can also be used as a source of fuel for both the Forge and the Campfire, they will burn for 20 seconds.

## Usage

To equip Animal Hide Gloves use these directions.

* Open the Character Menu (Default key B ).
* Place a Animal Hide Gloves into Gear slot or where your hands are.

## Protection

The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.

* This set includes Chest Armor, Boots, Gloves, Hat, and Leg Armor. Currently Glasses and Face are not part of a set. It can include a Jacket. At least one item in every hit location.
* Getting a full set does not seem to impart any special protection levels.
* It is however important to have a item of clothing in each hit location.

 Jacket
 Poncho

### Protection Values

* The table below shows the differences between the protection values.
* All protection values in the game are presented as a percentage.
* Displayed Protection Values represents the value of Animal Hide Gloves as shown in the game.
* Actual Protection Values represent the value of Animal Hide Gloves on it's own.
* Only the protection value with the highest value has an effect on stopping damage in each of the 5 hit locations.
* VALUES ARE UNDER WORK ...

 7 - 35%
 Concussive
 1.2 - 7.0%

### Ranged

When being hit by a ranged weapon, only the item with the highest protection value in the slot that is hit is taken into account to see if you are protected and how much by. It is also the item that takes the degradation from the hit.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Animal Hide5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Animal Hide Gloves Recipe

1x
 **00:05**

To craft Animal Hide Gloves all you have to do is search for Animal Hide Gloves in your inventory crafting search bar and select craft.
Blunderbuss Ammo

## Overview

**Blunderbuss Ammo** is an Ammunition type used in the Blunderbuss. It can be crafted using the items shown in the crafting menu below.
Each round holds 10 pellets doing individual damage if hitting the target.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone1Gunpowder2Paper1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Blunderbuss Ammo Recipe

1x
 **00:2.4**

## Scrapping

Blunderbuss Ammo can be scrapped by clicking on the ammo and selecting "scrap."

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Animals

Navezgane has many different animals to hunt, kill, and harvest. Most common animals like a Stag, Chicken or Rabbit will flee from the player if they see or hear them. Other rarer types of animals like the Wolf, and Bear will attack you on sight. Neutral animals will only attack if they are attacked. There are some animals that have been infected and have become Zombie animals; these animals will provide Rotting Flesh instead of Raw Meat and will still provide Bones, Leather, and Animal Fat. Only Bears will provide an extra resource called Testosterone Extract when harvested.

A Bone Knife, Hunting Knife, and Machete will always be the best tools to harvest any animal as they can provide the player with extra resources. It also as a small benefit of leveling the player's skill level with Bladed Weapons.

## Passive Animals

* Chicken
* Doe
* Rabbit
* Stag

## Hostile Animals

* Wolf
* Dire Wolf
* Rattlesnake
* Bear
* Coyote
* Mountain Lion
* Grace

## Zombie Animals

* Zombie Dog
* Zombie Vulture
* Zombie Bear

## Removed Animals

* Hornet
* Pig
Blunderbuss

## Overview

The **Blunderbuss** is a single shot firearm that can be crafted from simple materials in *7 Days to Die*. It is a simple weapon and easy to create relatively early in the game. This weapon requires Blunderbuss Ammo and will hold one shot. With alpha 20, the Blunderbuss and its ammo have been removed, and replaced with a tier of pipe weapons.

## Combat

During close combat, the Blunderbuss is extremely powerful and deals a high amount of damage to enemies, as it has 8 projectiles per shot, each dealing damage. It has a significant spread of the shot which allows the Weapon to hit multiple targets at once when used at a short range. The weapon is only useful at very close combat though and has almost no effect at medium range.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Short Iron Pipe4Glue2Wood6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Blunderbuss Recipe

1x
 **00:7.2**

### Repair

The condition of a Blunderbuss deteriorates with each use until it eventually will stop working and has to be repaired. This can be done using a Short Iron Pipe.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·