Scotchmo

* WL3
* WL2

Rail Nomads camp

*Wasteland 3*

The Bizarre/Ranger HQ

6 Coordination
8 Luck
1 Awareness
4 Strength
5 Speed
3 Intelligence
1 Charisma

*Wasteland 3*

4 Coordination
5 Luck
6 Awareness
4 Strength
5 Speed
2 Intelligence
1 Charisma

6 Shotguns
2 Safecracking
2 Lockpicking

*Wasteland 3*

7 Small Arms
4 Sneaky Shit
4 Lockpicking
2 Melee Combat

Careful Hunter
Hoarder

*Wasteland 3*

?

*Wasteland 3*

145

**Scotchmo** is a recruitable character in *Wasteland 2*. He also can be recruited in *Wasteland 3*.

## Background

Scotchmo started drinking to forget after his wife died, and then forgot to stop. A legend among hobos and bartenders throughout the wastes, Scotchmo has an unquenchable thirst for alcohol and a tenuous grasp on reality. That doesn't stop him from being a demon with a shotgun and a cheerful traveling companion - as long as you don't mind him stealing every bottle you own.

He is well known across Arizona for his drinking skills. After the defeat of Cochise for the second time, he's up for invading the watering holes of Colorado.

## Interactions

### *Wasteland 2*

* If you visit the bar in Rail Nomads with Scotchmo and Corran Cain in your party they will have a small dialog about worshiping booze.

#### Details

* Requires 12 Charisma to recruit.
* If the player has denied his offer of becoming a member of the Rangers twice, he will refuse to speak to you again when conversed with. He will only say, "Piss off, Ranger. Can't you see I'm talkin' to my liver?"
* He will attack you if you dig up his wife's grave while he is part of your team and nearby (in the graveyard, north of the Nomad Camp).
* Sometimes in battle, Scotchmo will say, "These little spiders are crawling all over me!" and loose a shot from his weapon in a random direction, effectively skipping his turn.

### *Wasteland 3*

#### Companion

* Scotchmo will be first encountered at The Bizarre, and will become available for hire once you complete the refugee quests there. He will appear at the Peterson Air Force Base afterwards. Scotchmo will be a special dialogue interaction, and upon your first meeting you can use First Aid 3 to point out that he's showing signs of late stage liver disease.
* (IMPORTANT) Scotchmo will appear at the Peterson Air Force Base !only! after you have finished a My Body Requires This quest to bring Instant ramen noodles from Warrens to Masato at The Bizarre + accepted Masato as your new Chef in HQ.
* He has the Way of the Squeezins quirk and the unique Hobo background.
* Scotchmo will also be found at Union Station during the Call to Action quest.

## Inventory

### *Wasteland 2*

* Weapons: Coach Gun
* Others: 3 Pain Relievers, Wedding Ring

### *Wasteland 3*

* Armor: Tactical Armor
* Weapons:
	+ Hobo Shotgun
	+ Road Sign Cleaver
* Items: Snake Squeezins

## Behind the scenes

### Quotes

Some say he was once an upstanding member of the Atchison tribe. Whatever he was, he's just Scotchmo now. He drinks too much and smells like the mine shaft in Needles, but to his credit, there's still a spark in him that wants to do good. It's for that reason that he joined the Desert Rangers, and he played at least a small role in the story of Team Echo. In the chaos after the destruction of Ranger HQ, Scotchmo wandered off in the middle of a binge and was never seen again.
The Rangers like to think that he's out there somewhere, maybe a little more at peace than when they knew him. But if you asked a Ranger for their candid opinion, they'd most likely say he was indeed still out there somewhere, but drinking Sqeezins and propping up a bar.

## References

1. ↑ That info is taken from a video "How to recruit Companions in Wasteland and their stats guide" in youtube.