recursal/Fanatic-Fandom huggingface dataset:
Distress Beacon

**Distress Beacon** is one of the Meorcl Quests in The Long Journey Home.

## Description

When the player jumps into a system, he might receive the signal of a distress beacon of something that looks like a wreckage. Once arrived at the wreckage it turns out to be a quiz show. The player cannot deny the participation. QUIZMASTER Tahrahaxis will guide the player through THE GREAT QUIZ, against three competitors (Subbeq, K'schar, Dreg). The questions have to be answered within 10:00s each. Correct answers mean credits, wrong answers, or timeouts an arbitrary injury for a crew member. The first question gives 100, the second question 200, and the third question 150.

QUIZMASTER Tahrahaxis chooses three of the following eight questions:

Correct answers are marked in green, wrong answers are marked in red. The questions are randomly chosen, so luck decides, whether the unfair question is among them. The player receives the credits after answering all questions. If the player answers all of them correctly, he will additionally get a life-sized Statue of the Quizmaster.

If the crew would die due to the inflicted injuries by the QUIZMASTER, the quiz is aborted and the player receives 1 for participating. If the player is in possession of a Psionic Blocker, QUIZMASTER Tahrahaxis will decide, that the player is not allowed to participate.

## Notes

* Winning the Statue of the Quizmaster is required for the "HIGHLY DECORATED" achievement.
* Finishing the quiz is sufficient for the "HERO SYNDROME" achievement.
Public Parking Lot

## General Information

Public parking lots allow staff and passengers to drive themselves to the airport and park.

Public parking lots must be placed next to public roads.

A Public parking lot has space for 28 cars.

Public parking lots can be build underground.

## Costs

Construction cost = $2,500

Operating cost = $10/hr

## Fees

Passengers pay a fee to park at the airport. This can be set in the *Economy --> Fees* tab for both short term and long term parking.

## Options

The Public Parking Lot has three configurable options (as of Version Alpha 34.6) These are:

### On/Off

This turns the parking lot on or off. A parking lot turned off will not permit cars to park there. Cars in a parking lot that is turned off will be immediately ejected (needs confirmation).

### Passengers or Staff

This designates whether the parking lot should be open to passengers or staff. Currently (Version A 34.6) the parking lot can only accept one or the other.

### Long Term Parking

This option is only available when the parking lot is set to "Passenger"

Long term parking has a different fee to short term parking. Normally the fee is lower for long term parking but the car park is further away from the terminal.

### Parking Lot Name

You can edit the name of the parking lot by changing the text on the top right of the information panel.
The Long Journey Home Wiki/Bottom section

**The Long Journey Home Wiki**

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Registering**
	+ Feel free to Register and join our user base by clicking **here**.

* **Not sure where to start?**
	+ Find out more about the wiki on the **Official Help Wiki** or by visiting the **Community portal**.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Smuggler's Run

**Smuggler's Run** is the first Raxact quest in The Long Journey Home.

## Description

The player can start the quest at a Raxact Black Market by asking for work, or showing a previously earned Raxact Head. By showing the head the player immediately receives 100. A Black Package has to be delivered unopened to a Black Market in a different sector.

The player has now the full choice of opening the package, selling the package, or delivering it to the specified Black Market. Be aware that the package is not an offensive good for all alien races during cargo scans. While Logos arbiters take it from the player others might not care at all. When the player delivers the package, he is rewarded with 240, a Raxact Badge and the "HAMMER AND BONE" achievement.

Inside the package the player can find a standard equipment or medicine item. It should only be opened, if the player was already trapped in a cargo scan to quickly get rid of the evidence. The Black Package can be sold to regular merchants for prices up to 450 (Ilitza).
System Requirements

The **System Requirements** is one of the Guides for The Long Journey Home.

## Minimum

OS: Win 7, 8, 10
Processor: 3 GHz Dual Core CPU
Memory: 4 GB RAM
Graphics: NVIDIA GeForce 650 Ti / AMD Radeon HD 7790
DirectX: Version 11
Storage: 16 GB available space
Sound Card: DirectX 11 compatible sound card with latest drivers
Additional Notes: WARNING! THESE ARE PRELIMINARY SPECS, STILL SUBJECT TO CHANGES!
## Recommended

OS: Win 7, 8, 10
Processor: 3GHz Quad Core CPU
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 970 / AMD Radeon R9 380
DirectX: Version 11
Storage: 16 GB available space
Sound Card: DirectX 11 compatible sound card with latest drivers
Additional Notes: WARNING! THESE ARE PRELIMINARY SPECS, STILL SUBJECT TO CHANGES!
The House of Pleasure

**The House of Pleasure** is one of the Ilitza Quests in The Long Journey Home.

## Description

When investigating a ship wreck, the player can find a commercial for The House of Pleasure. The quest is automatically activated and guides the player to the location of the brothel. Inside an asteroid belt there is an abandoned Raxact black market, where Mistress Korramarra welcomes the crew to enjoy her services for a small fee of 20. After paying, the player receives a Pleasure Temple Pass and can choose a crew member.

Ash, Alessandra, Benoit and Miri will decline and the player receives a refund of 1. All other crew members will accept and behave the same way. The conversation is randomly generated and it doesn't make a difference, whether the player decides to watch the camera broadcast or not. There are plenty of possible rewards:

* The player receives an artifact from the following item categories: Biological material, animals, medicine for cyan and purple injuries, and meat. This includes very specific quest items like the Box of Kliktiks or useful items like the Corrosive Acid.

* An alien traveler enters the ship.

* The player gets coordinates of an interesting location in the area.
* No reward.

Additionally the crew member participating can incur some diseases or even serious injuries. There is also chance of picking up a Running Fungus, although the risk of this is minute.

## Notes

* If the player produced a Glukkt VR Erotica before, the Ilitza will comment on it.
* Docking at The House of Pleasures for first time unlocks the "THE VICE MUST FLOW" achievement.
Unfriendly Competition

**Unfriendly Competition** is one of the Ilitza quests in The Long Journey Home.

## Description

The Dark Mistress Analuchia intercepts the player to start the quest. A Raxact is undercutting her slave trading business and she asks the player to get rid of him. Accepting starts the quest.

At the target star system the player gets intercepted by the Raxact Gutclaw, who offers a Dreg slave for only 90.
Destroying the Raxact right away is necessary, since he will escape otherwise. It increases the Ilitza respect.

The reward of 250 and an additional increase in respect can be collected at an Ilitza starport in the same system.

Declining the quest decreases the Ilitza respect. If the player lets the Gutclaw escape, the Ilitza respect will decrease. It decreases another time should the player talk to the starport. After one jump Dark Mistress Analuchia intercepts again and attacks.
The Shivering Rot

**The Shivering Rot** is one of the Reeve quests in The Long Journey Home.

## Description

This quest starts when the player contacts a Reeve probe with exclamation mark orbiting a Reeve planet. It informs, that the Reeve colony in this sector is infected by the Shivering Rot and that the player should collect Nanobiotics from a nearby K'schar laboratory.

At the nearby K'schar laboratory the player has to ask for Nanobiotics. The player receives Nanobiotics and has to travel back to the Reeve planet.

After arriving on time, the player has to show the Nanobiotics to the Reeve. The reward is 150-250 and the Reeve respect increases twice.

If the player takes too long, the Reeve colony will be dead and the player can loot some minerals.

## Trivia

Found in universe:

* mariner
* nedrear
* urukai
* mauzi
Human Tolerance Levels

**Human Tolerance Levels** is one of the Ilitza quests in The Long Journey Home.

## Description

To start the quest, the player has to praise the humans, while talking to an Ilitza. The Ilitza challenges the humans to show what they are capable of. The player has to travel to a planet, where he has to land at a biotope and survive one of three challenges:

* Take a mud bath. The pilot gets burns.
* Eat a special fruit. The pilot gets parasites.
* Get stung by a scorpion. The pilot gets poisoned.

The player is followed by an Ilitza ship throughout the quest. Once the challenge is done, it intercepts the player and rewards him with approximately 140.

Refusing the quest decreases the Ilitza respect. If the player takes to long to reach the planet, the challenger will get bored and leave (quest ends, but can be restarted).
Subspace Scanner

**Subspace Scanner** is a ship module in The Long Journey Home.

## Description

It can be bought at spaceports for 330-420. The Subspace Scanner increases the jump range to 120%. Jump damage damages the Subspace Scanner. A damaged Subspace Scanner reduces the jump range to 110%. Repairing the Subspace Scanner costs 250.
Resources

**Resources** can be harvested from planets. They can be used to replenish the ship's needs or be sold to others.

There are three kinds of resource: Metals, which can repair your hull; Minerals, which are used to fill the jump drive; and gas, which is used as fuel.

Each kind of resource comes in common, uncommon and rare varieties, with the rarer varieties replenishing more and being worth more.

## Minerals

Adventure mode: One common mineral refills 0.225 EM Tanks, one uncommon mineral refills 0.45 EM Tanks, and one borate 0.75 EM Tanks. Refueling using common and uncommon minerals is therefore cheaper than selling them for the best price and using the money to buy fuel (100). Only borates will be worth more than the EM refill, if they are sold for 80.

Rogue mode: Just as sale prices, the refill rate is reduced by 25%. However, this has the side effect that using minerals is still more profitable than selling minerals, unless someone needs to buy something else.

Story mode: The resource refill rate in story mode is increased by 25%. However unlike rouge mode sale prices are unaffected, this has the side effect that it is always more profitable to use minerals than sell them.

## Trade value

The price of the resources depends on the difficulty level. In rogue mode the prices are 75% of the shown values. Gates pay 75% compared to all other merchants and starports (to make use of the player's weak position, when the player desperately needs to pay their fee).

Every species has specific favorite resources and favorite resource categories.

Selling resources to the Vine Consensus is influenced by their seasons. More info here.
Looking For A Lander

**Looking For A Lander** or **Replace The Lander** is one of the quests in The Long Journey Home.

## Description

If the player loses a lander, due to death of the pilot, or simply by destroying it, the player will receive Lander Blueprints and the quest will start. An Entrope Harvester intercepts the player and gives an EM Tank as a present to the player, so that he is able to make it to the next Entrope starport.

At the starport the player has to show the Lander Blueprint to get a new Lander. It doesn't cost credits, but a planet of the human solar system gets marked for future Valcorgrue harvesting.

## Notes

* Advice: Kill the Entrope Harvester after taking the EM Tank. It doesn't defend itself or lead to diplomatic problems and contains several rare and uncommon resources.
* Marking too many planets in the human solar system for harvesting, will unlock the "HOW MANY PLANETS FROM THE SUN?" achievement.

## Trivia

* The quest changes its name to **Replace The Lander**, after talking to the Entrope Harvester.
The Translator

**The Translator** is one of the Cueddhaest quests in The Long Journey Home.

## Description

A Cueddhaest Herald intercepts and tells the player that a faction of Heretics is working against the mission of the Truth. They ask the player to escort their Lord Translator to another sector, while they are distracting the Heretics. Once the player accepts, the Lord Translator enters the ship and starts the quest. The Lord Translator is the last Cueddhaest who can speak the language of the Starfather and Starmother.

During the journey the player might be intercepted by Cueddhaest Heretics. They demand the Lord Translator. If the player gives them the Lord Translator the quest aborts and the Cueddhaest respect decreases. Otherwise the Cueddhaest Heretics attack and will fight to death. Upon defeat the Cueddhaest respect increases.

After the player leaves the sector through a gate, a marked Cueddhaest Herald has to be intercepted. Once the player shows the Lord Translator, he will receive approximately 570-590 and the Cueddhaest respect increases twice.
Large House

Faction
 Difficulty
 Type
 Spawn Chance

## Summary

**Large Houses** are decorational land structures, with their design depending on which faction they belong to, which is either the *Deepwater Guard*, the *Onyx Watch*, or the *White Flayers*.

## Combat

None, since they are decorational.

 Faction
 Difficulty
 Type
 Spawn Chance

 Faction
 Difficulty
 Type
 Spawn Chance
Delicious Friends

**Delicious Friends** is one of the Meorcl quests in The Long Journey Home.

## Description

This quest may be given to the player when asking the Meorcl for work. The Meorcl wants some special meat with the flavors of the season. The flavors match those of one of the three types of meat, that can be found during the quest. The player receives a DNA Sampler which can be shown to special aliens to clone a sample of their meat. The player gets notified, whenever he enters a system with special meat. The meat is obtained by showing the DNA Sampler to the alien. There are the following types of meat:

To find out about the taste of the meat the player has to read the comments of the crew members in the lab. Alessandra recognizes all flavors. Don't eat it!

If the player shows the correct meat to a Meorcl starport or gate, he will receive 200-300 and the DNA Sampler is removed.

If it is the wrong meat, the respect will decrease and the DNA Sampler is removed.

The player can also show the remaining meat to a Meorcl gate/starport, but there is no reward whatsoever, only the meat will be removed.

## Notes

* There is a fourth kind of meat in the code of the game: Hoobur meat. Hoobur natives are seeing the player as a thread and run away the first time he shows the DNA Sampler. The second time it's possible to clone some meat, but the pilot will get an Injury.
N.W.S

Standing | Neutral: Freedom Fighter
Friend: Freedom Fighter

The **N.W.S** are one of the Aliens in The Long Journey Home.

## Description

Once serfs, the New Wolphax Sovereignty (N.W.S) now fights for equality among all Wolphax. The rebellion against the corrupt Wolphax Knights is still going on and it might lead to the end of the feudal system, but also the revolution has limits: The Lost King is still accepted as the undisputed (spiritual) leader by all Wolphax.

A new flag waves in the air tonight. May the Lost King bless you!

The New Wolphax Sovereignty can be created by the player by successfully declaring their independence. While actually being Wolphax, the N.W.S is treated as a separate alien race by the game. The N.W.S only inhabits planetary settlements and barely engages in space-flight.

## Interactions

It is possible to drill for resources on their planets without negative consequences.

### Ask

Work - Starts the The Flame Of Rebellion quest.

Criminal - Adds location

### Talk

Mizzurani - Adds evidence during the Chemtrails in the Sky quest.

Wolphax (cities) - Starts the The Flame Of Rebellion quest.

### Show

Broken tooth - Adds clue during the The Investigation quest

Jassikan technology - Exchange for a Deflection Array or Displacement Shield.

Totem of war - Exchange for a Deflection Array or Displacement Shield.

### Insult

Wolphax (cities) - Starts the The Flame Of Rebellion quest.

### Trade

All purchases have an increased price of 10% so that each decision counts and reselling in the same system comes at a loss.

In rogue mode all the prices are 75% of the ones in story or adventure mode.

N.W.S pays:

* 200% for aluminum (40)
* 150% for metals
* 50% for gases
* 200% for Jassikan technical devices & Totem of War
* 150% for medicine & Glukkt VR Erotica
* 0% for meat

Whenever they make a first offer they will always offer 80% of the real price.

## Diplomacy

Being the most recent alien faction, the N.W.S has not maintained diplomatic relations with other aliens, yet.

They are eternal friends of the humans and might reward them with a fuel tank, when they visit their cities.

## Notable Individuals

* El-Za Rattican: A Wolphax Knight of the Green, who turned his back on his Regent and dedicated his life to the New Wolphax Sovereignty. Banned by the other Wolphax Knights he is now target of bounty hunts and tries to take revenge on Regent Erathan.
Life Support Enhancement

**Life Support Enhancement** is a ship module in The Long Journey Home.

## Description

It can be bought at spaceports for 55-70. The Life Support Enhancement makes the life support system 400% more effective after the fuel is up. A damaged Life Support Enhancement still makes the life support system 200% more effective. Repairing the Life Support Enhancement costs 50.
Ports of Call

**Ports of Call** is an achievement in The Long Journey Home.

## Requirements

The achievement is granted for visiting all 43 major ports of all races in the galaxy, but it does not require to visit any event/quest-related ports aside of the K'schar laboratory. It is not sufficient to just "see" the starport, you actually have to dock there to start a conversation.

### Starports

**Cueddhaest**

* City (planet)
* Gas Mining
* Gate station
* Shipyard
* Starbase

**Entrope**

* Harvesting Facility
* Supply Station

**Glukkt**

* City (planet)
* Deep Space Hardware Emporium
* Gas Mining
* Gate station
* Metal Mining
* Mineral Mining
* Starbase

**Ilitza**

* City (planet)
* Deep Space Hardware Emporium
* Gate station
* Mineral Mining
* Starbase

**K'schar**

* Laboratory

**Logos**

* Gate station
* Hospital
* Starbase

**Meorcl**

* City (planet)
* Deep Space Hardware Emporium
* Gate station
* Shipyard
* Starbase

**Raxact**

* Blackmarket

**Reeve**

* City (planet)
* Gate station

**Vine Consensus**

* City (planet) - Bloom
* City (planet) - Thorn
* Gate station - Bloom
* Gate station - Thorn
* Garden - Bloom
* Garden - Thorn

**Wolphax**

* City (planet)
* Gate station
* Hospital
* Metal Mining
* Shipyard
* Starbase
Bringing Down The House

**Bringing Down The House** is one of the Ilitza quests in The Long Journey Home.

## Description

The quest can be started by an Ilitza gossip or the player can be intercepted by a Raxact Raider. The Raxact sells an 'assistant', that helps winning at a nearby Ilitza gambling palace. By investing 30 the player obtains a Casino Cheat Module.

Once arrived at the planet the player can bet on six different fights. Without a Casino Cheat Module the outcome is completely random.
The Ilitza describes the fighting situation and the Casino Cheat Module (in case it is used) displays a hint on the outcome of the fight below.
The first bet is for free. The reward is approximately 170. For all further bets the player has to pay 90. After the sixth fight the Ilitza casino closes.

The Casino Cheat Module is detected when starting the fourth round. The player is banned from betting and the Ilitza respect decreases. So it is advisable to disassemble the Casino Cheat Module in the ship, or sell it to the Ilitza after the third bet, if you want to gamble on the remaining three fights.

## Notes

* If the player decides to stop betting he can restart it by asking for gossips.
Fallen Leaves

**Fallen Leaves** is one of the Vine Consensus quests in The Long Journey Home.

## Description

When the player jumps into a Vine Consensus system, he might find a planet/garden surrounded by a swarm of ships.

Depending on the season, there are two versions of the quest. For successfully solving the quest, the player receives a Grateful Sprout.

## Season of Bloom

On the planet/garden the player is asked to return the Vine's lost leaves, that are now flying through the system. In the system the Fallen Leaves have to be intercepted and quickly hailed. Then they follow the player back to the planet/garden.

Destroying a Fallen Leave decreases the respect.

## Season of Thorns

On the planet/garden the player is asked to destroy the Vine's lost leaves, that are now flying through the system. The Fallen Leaves have to be intercepted and will attack, when hailed.
Miriam Wagner

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Miriam Wagner** is one of the crew members in The Long Journey Home.

## Description

Miriam originally joined IASA as an applied physicist, working on semi-conductor technologies that became part of our standard scanner array. Recently, however, she took the lead on our "Space Is For Everybody" campaign, fearing a future where only scientists still looked up at the stars. She has spent much of her time trying to encourage more to join IASA's mission, and to make it a place to share the dream.

## Background

Miriam is the most empathetic person aboard. She is always trying to solve all human conflicts.

As a diplomatic person with a sense for culture, she can communicate with other aliens more efficiently than anybody else and as a scientist she is able to operate computers in ruins and wrecks.

Miri brought jewelry and her laptop onto the ship.

## Abilities

* Alien passengers: Communicate to start The Shorter Journey Home
* Gate Circuit: She leaves the last gate open.
* Humming Device: Tune it to get a Psionic Blocker
* Mysterious Carcass: Investigate during The Investigation
* Whortoise: Pet it to get a Kuddipur (Unlocks the "EVERYONE HATES CUTE MASCOTS" achievement)

## Item

* Distress Beacon: Used to call for the Entrope's help, if the ship's hull is almost destroyed or the fuel tank is empty.

## Trivia

Allegedly based on the wife of one of the developers.
Aerodynamic Compensators

**Aerodynamic Compensators** are a lander module in The Long Journey Home.

## Description

Aerodynamic Compensators reduce the influence of wind on the lander by 80%. They are sold in Entrope Shipyards for 55, but it is also sold by other aliens for sometimes higher prices.

Hazard damage damages the module. Damaged Aerodynamic Compensators reduce the influence of wind by 40%. Repairing them costs 100. Destroying and replacing them is therefore cheaper than repairing the Aerodynamic Compensators.
Mining, Repairing, Refuelling

**Mining, Repairing, Refuelling** is one of the quests in The Long Journey Home.

## Description

This tutorial quest will only start, if the player starts his journey from earth and does not skip the tutorial. It starts after finding the Keystone and leaving the sphere. The player is pointed to a planet with a common gas, an uncommon mineral, and an uncommon metal resource. The metal and the gas are marked on the planet minimap with a gray and a blue triangle, respectively. To test the lander the player has to drill for at least one metal and to scoop one gas container. Back in orbit he is prompted to repair the ship and refill the tank in the RESOURCES screen to check whether both refinery and repair bench are working. The quest ends.

## Notes

* There is no reward for the quest and can also be ignored by the player.
Everybody's Going To The Rapture

**Everybody's Going To The Rapture** is one of the Cueddhaest Quests in The Long Journey Home.

## Description

The quest is a follow up to the Tomb Raider quest. Once the player found the Astrolabe, the Compass, and the Sextant, he can show them to any Cueddhaest to start the quest. The quest guides the player to a specific Cueddhaest planet, but in fact can be finished at any Cueddhaest planet.

During his journey more and more Cueddhaest Templars and Heralds are joining the player (up to five). When he finally reaches the planet, the big ascension of the Cueddhaest starts.

All Cueddhaest disappear from the universe. Their empty planets can be searched for random loot, their former starports can be searched for fuel, and their gates can be used for free.

* The Cueddhaest Pilgrimage

Abandoned Cueddhaest gates don't give you a chance to go back, once you have travelled through them.
Pilot Ejector

**Pilot Ejector** is a lander module in The Long Journey Home.

## Description

It is by default installed in the first lander. The Pilot Ejector will rescue the pilot, if the lander is destroyed or abandoned. It is sold in Entrope Shipyards for 55, but it is also sold by other aliens for sometimes higher prices. A damaged Pilot Ejector reduces the chance of saving the pilot to 50%. Repairing the Pilot Ejector costs 50.
Galaxy's Most Wanted

**Galaxy's Most Wanted:...** or **Bounty Hunting** is a series of quests in The Long Journey Home.

## Description

Ask a Meorcl, Ilitza, or Logos for work and the Bounty Hunting topic might be added. Ask a Meorcl, Ilitza, or Logos for "Bounty Hunting" starts a Galaxy's Most Wanted or Bounty Hunting quest. This can be conveniently done at the gate directly after entering a new sector. To find out, where the criminal is hiding, the player has to ask a different alien for the Wanted Criminal or for its name, if it is one of the Galaxy Most Wanted criminals. All major alien races except the Vine Consensus, as well as the minor races of the Subbeq and the K'schar will help you find the culprit. Even if the criminal is part of their own race, they will help you find them. Ilitza bounty hunters are not willing to disclose locations to their competition.
The location can change during the ongoing quest after any jump the player does. A straight line is advised, as these quests pays very well.

The criminal's ship will be highlighted in green on the minimap, if the player is in the correct system. When intercepted, generic criminals will attack directly while it's possible to have quite a nice chat with most of the Galaxy's Most Wanted criminals. Upon defeat the ships drop a Black Box which has to be collected and delivered to the contracting alien race.

Show the Black Box to a city/starport/gate to get approximately ~750. Show it to one of the remaining races among the Meorcl, Ilitza, or Logos to get approximately 50-70. Both will finish the quest.

There is always one and only one criminal per sector in a seed with one of the three contracting alien races. The only exception is the first sector which is free of crime and the last sector which is abandoned.

### Galaxy's Most Wanted

The following table shows all the criminals, that need to be defeated to get the "GALAXY'S MOST WANTED" achievement. This seems to be impossible within a single run, but is possible in a Glukkt/Ilitza/Meorcl/Wolphax seed. It would still be a marathon through all or nearly all sectors of one galaxy.

### Wanted Criminals

The generic criminals from the Bounty Hunting quests are all Raxact and have to be attacked by the player. Their names are:

The Knife's Last Kiss

Red Sun Ascendant

Entropy's Cold Touch

Howl of the Void

The Corsair

The Serpent's Curse

The Broken Mirror

The Turn Of The Rack

Bloodletter

Knave Of Diamonds

Outlaw Clay

Bluejack

Baneful Glass

Xy the Invulnerable

Lightning's Hand

Red Death

Masque

Citizen Recluse

Dominion's Shadow

Purgatory's Flame

## Notes

It is possible to spot and defeat a criminal without knowing his location or receiving the quest. The Black Box can be returned in the same way and the player gets a small amount of credits.

## Trivia

* The German translation calls the Galaxy's Most Wanted the "HATEFUL 8" like the Quentin Tarantino movie.
* The criminals Masque and Red Death are a reference to Edgar Allan Poe's short story "The Masque of the Red Death".
Tomb Raider

**Tomb Raider** is one of the Cueddhaest Quests in The Long Journey Home.

## Description

The quest is started by successfully studying The Book of the First Dawn, The Book of Fallen Candles, or The Book of the Second Testament. The books can be bought from a space station, a planetary station and one of the latter two is given to the player by a Cueddhaest Herald. In each sector the player can read the 3 books to get hints on where to find one of three artifacts. Siobhan is the only crew member, who is always able to retrieve the hint from the books, all others have a chance of failure. If the deciphering failed, get a new one, it won't help you anymore during the current sector. The more you have, the better on the way. They all reset upon the use of a gate. The books give the following hints:

The artifacts are the Astrolabe, the Compass, and the Sextant.

Once the player finds all 3 artifacts, the quest ends. He can show them to a Cueddhaest to start the Everybody's Going To The Rapture quest.

## Notes

* The player can also be lucky find all the artifacts, without ever starting the quest. It's possible to proceed directly to the Everybody's Going To The Rapture quest.
* The books points to a specific planet in each sector. The game tries to put the artifacts into Tchansu ruins, that are already present in the seed. If there is no Tchansu ruin in a sector, the quest will spawn a new one on a random planet. The game experience is therefore changing a bit on every journey.
The Cleansing

**The Cleansing** is one of the Logos Quests in The Long Journey Home.

## Description

The player gets intercepted by a Logos Arbiter. The Mizzurani infested a planet, that is holy to another alien race. They don't want the Logos to intervene, so the player is asked perform the rite of cleansing on their behalf. Accepting starts the quest and the player gets a Cleansing Bomb.

At the planet the Cleansing Bomb can be dropped while orbiting. The Mizzurani infestation disappears and the player is once more intercepted by the Logos Arbiter. With a 90% chance the quest is finished, the player receives approximately 450-550 and the Logos respect increases.

But in 10% of the cases, the Logos Arbiter declares, that the cleansing was witnessed by the world's owners, who have called the Logos for help and the Arbiter attacks. Destroying the Logos Arbiter does not decrease the respect.

The quest ends and the Logos respect decreases, when the Cleansing Bomb is sold, the wrong planet was bombed or the player leaves the sector.

## Notes

* This quest can be very dangerous, if the Logos decide to be turncoats. Logos Arbiters belong to the most dangerous fighters!
The Route Of All Weevils

**The Route Of All Weevils** is one of the Glukkt quests in The Long Journey Home.

## Description

The player is intercepted by Dahklen, who asks the player to help him have his revenge on a rival Glukkt syndicate. Accepting starts the quest. The player receives a Box for Kliktiks to collect Kliktiks in a Biotope and drop them on a Glukkt spaceport.

A dead wood Biotope will appear on a random planet in a nearby system, where the player can fill the *Box for Kliktiks* to make it a *Box of Kliktiks*.

Now the player has to move quickly as possible to the Glukkt starport, because the Kliktik otherwise escape out of their box. At an almost destroyed spaceport the player will be welcomed by a Glukkt called Kolaugh, who seems to just recently have taken over the place. If the player chooses to free the Kliktiks, Kolaugh will abandon the spaceport and the Glukkt respect decreases.

Dahklen shows up and rewards the player with a Glukkt Gate Pass. Due to the loss in standing, this one use item isn't worth the effort. The ally rank reduces gate prices by 50% for every jump. Just ignore the quest if you completed it for your library in consecutive journeys.

Should the player decide not to open the Box of Kliktiks at the spaceport, he can make use of the spaceport's facilities without getting any penalties. If the Kliktiks escape, they will start getting more numerous with every jump and also start damaging ship modules!

## Notes

* Accumulating 20 Kliktiks in the ship unlocks the "UP TO SCRATCH" achievement.
* Completing the quest successfully is necessary to obtain the "OPEN HAILING FREQUENCIES" achievement. Kolaugh escapes in a Glukkt Drone, that can only be encountered at the end of this quest.
64 Pdr Cannon

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 250

The **64 pdr Cannon**, not to be confused with the 32 Pdr Swivel Gun's old name "Large Cannon", is a Simple Weapon. It is best used in large amounts, typically being equipped in ships designed for broadsiding. While the damage is relatively high, the low AP makes the rounds ineffective against armour.

-Uses simple shells

-Kinetic damage: 7500

-Armour piercing: 3

-Shot velocity [m/s]: 400

-Material use: 0.6

-Eff. Range [m]: 2000

-Dispersion [deg]: 1

-Reload time [s]: 10

-No magazine

-Max Elevation: 20

-Min Elevation: -10

-Max Traverse: 15
Chemtrails in the Sky

**Chemtrails in the Sky** is one of the Logos quests in The Long Journey Home.

## Description

This quest starts with the Subbeq Al-Knowang contacting the player. He starts talking about an incomprehensible conspiracy and asks the player, whether he belongs to "them". When the player answers "No" (Not an oppressor) and then either "Yes" (That's something an oppressor would say) or "No", he offers a Pamphlet about conspiracies. Refusing the pamphlet will not make Al-Knowang happy, but he will return one more time to offer the Pamphlet to the player.

The Pamphlet can be analyzed by Zoe Creed to start the quest. The player receives Zoe's Notebook.

Once the quest is started, the player needs to talk to several different aliens about the Mizzurani. The player can also find up to two clues in Mizzurani wreckages, which can be found on infested planets.

Once four pieces of information are gathered, the player will find a ship wreck which has only recently been infested by the Mizzurani. It is only possible for Zoe Creed to enter the wreck and investigate. She will find that the infestation is spreading from a Logos carcass.

After completing this investigation, Al-Knowang will spawn nearby. Showing him Zoe's Notebook again now will initiate the last step of the quest. Al-Knowang sends the player coordinates of an old Logos broadcasting station.

Once there, all defensive turrets surrounding the station must be destroyed before Zoe will enter the station. A Logos will interrupt her, bearing the truth amidst her final preparations and giving her a final choice: either keep their revelation a secret, "for the better of the universe," and ensure that the Earth is never infested by the Mizzurani; or broadcast the entire plot. Choosing the latter will force the Logos to abandon their starports and gates, which in turn become Mizzurani. This is also the only way to obtain the quest related achievement. Either choice Zoe rewards the crew with the Idol of Many Feats.

Once enough information is gathered, the player can also show Zoe's Notebook to the Logos, who will attempt to buy it for 500.

## Notes

* Completing this quest positively, going through with the revelation and not backing out at any point, grants the player the "The Truth Was Out There" achievement. Any other action nullifies the requirements for this achievement.
* Exposing the Logos also creates Mizzurani starbases and gates in their original locations. These can only be used to restock and repair the ship.
* Logos Arbiters still and can be found in many typical, even previously, available locations. However, they are now enemies and will attack on contact.
* Post revelation, the Mizzurani lament the absence of their elder "brothers and sisters," even if an enemy Arbiter coincidentally happens to occasionally be in the same system. Despite being more "lost" than ever, they still find time to annoy and torture you for help, if only to find you an enemy.

## Trivia

* The name of the quest refers to the Chemtrail conspiracy.
* Found any in universe seed which contains Logos, such as mariner.
Cryofluid Engine Cooling

**Cryofluid Engine Cooling** is a ship module in The Long Journey Home.

## Description

It can be bought at spaceports for 55-70. The Cryofluid Engine Cooling decreases the cooldown time of the boost during fights or in asteroid belts by 50%. A damaged Cryofluid Engine Cooling still reduces the boost cooldown time by 25%. Repairing the Cryofluid Engine Cooling costs 250. Destroying it and buying a new one is therefore a lot cheaper than repairing the old one.
Karaphlaxi

The **Karaphlaxi** are one of the precursor Aliens in The Long Journey Home. They never lived in the game's Gamma Quadrant.

## Description

With over 200 galactic cycles to their origin, the Karaphlaxi might be one of the oldest civilizations outside of the Gamma Quadrant. During their existence as a major space empire, the newly formed Cueddhaest began their galactic migration and met them before they reached the Entrope controlled space. Due to an accident during a diplomatic mission, the dark Cueddhaest partner of Symbiotry of one of their heralds had discharged his pent up energy inside the shell instead of activating the speech module. Their homeworld of Karaphlaxi Prime was entirely devastated as long stored energy broke free. The cataclysmic proportion seems to imply an event resembling a gamma ray outburst.

In retaliation to this 'accident' the Karaphlaxi went to war with the Cueddhaest... the Cueddhaest won. Even though they had to remove the remaining Karaphlaxi to pacify the region and complete the destruction of their civilization, they didn't push their victory. Unlike the first Cerulean Crusade they simply left the quadrant. With all local races now hostile, their missionary work was doomed.

## Interactions

The Cueddhaest mention their 'accidental' genocide during the quest Missionary Down.
Garden Variety Pollution

**Garden Variety Pollution** is one of the Vine Consensus quests in The Long Journey Home.

## Description

The player gets intercepted by a Corrupted Vine. The Corrupted Vine is dying and directs the player to his heavily corrupted world.

When landing on the planet, the player finds a city of the Vine Consensus. The trees are all dead and filled with black maggots. The source of corruption is what seems to be a radioactive garbage pod that transformed its surroundings into a huge gelatinous sphere. If the pilot decides to pierce it, he will be able to decide whether to slice it with his machete or burn it with his plasma torch. In 60% of the cases, slicing it will result in cuts and burning it in burns. In any case a Vine ship - the Essence Of Corruption - launches, intercepts and attacks the player.

Once defeated, the destroyed Essence Of Corruption yields Fruit or Berries of the Vine. Back on the planet, the city is freed of corruption and rewards the player with a Grateful Sprout.

## Notes

* After the Corrupted Vine has withered, it can be shot and looted without any decrease in respect.
* Drilling for resources on the planet will decrease the Vine Consensus respect.
Air Pump

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 10

An **Air Pump** drains water from within a vehicle, increasing its buoyancy.

## Use

The pump is placed at the bottom of an empty space with no underwater openings (above-water openings are fine). A single pump is enough for a volume of 3.500 cubic metres (larger volumes may cause performance issues).

While operating, the pump provides bouyancy (measured in cubic metres), and can be operated via Automated Control Blocks, making it useful for creating ballast- and trim tanks. None of these processes require power.

Multiple pumps in the same compartment may provide redundancy, though whatever destroys the first pump is likely to also create a hull breach, rendering the second pump useless.

## Limitations

* They cannot be placed on Turrets or Spin/Turn Blocks.
* They do not affect Fortresses and Structures.
Laser Warner

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 30

* EMP susceptibility: 40%
* EMP damage reduction: 10/m

-Requires a clear line of sight forwards out of vehicle in order to detect scattered incoming laser light and calibrate against background levels

-Can only trigger smoke deployers on the same hull/turret/spinner as itself.

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Barrel (CRAM)

Health
 Armour Class
 Structural
 Relative Buoyancy
 Material Cost | 15

The basic **Barrel** for CRAM Cannon weapons. Must be part of a completed cannon to fire.

## Application

A barrel is a part that can be attached to the firing piece or any other barrel. This piece increases the range, the accuracy, and the speed of the cannon shot. The effect can stack with other barrels.

## Requirement

Must be attached in-line with a firing piece or another barrel.

## Controls

The barrel itself does not have any controls.

## Limitations

Can only be placed on firing piece or other cannon barrels.
AntLion

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

The **Antlion** is a Deepwater Guard ship produced by Pirate Lord Goldwater. It is a very miniscule craft, powered by paddles and serving as a general, gun on a boat.

Ultimately it was removed from the faction rooster due to similarities to other existing vehicles.

May it rest in peace, it was too small for this horrible world.
16 Pdr Cannon

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 100

 Radar Return: Regular

The **16 pdr Cannon**, formerly known as the **Small Cannon**, is a Simple Weapon. It is best used in large amounts, typically being equipped in ships designed for broadsiding. While the damage is relatively high, the low AP makes the rounds ineffective against armour – a single round is enough to destroy a wood beam, but you need seven rounds to destroy a metal beam. The low velocity also limits effective range.

-Uses simple shells

-Kinetic damage: 4500

-Armour piercing: 1

-Shot velocity [m/s]: 120

-Material use: 0.1

-Eff. Range [m]: 1200

-Dispersion [deg]: 1

-Reload time [s]: 4

-No magazine

-Max Elevation: 20

-Min Elevation: -10

-Max Traverse: 15
Hot Air Balloon Deployer

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 60

A **Hot Air Balloon Deployer** opens and makes balloons which are used for floating. When activated, a relatively large balloon will come out, connected to the craft by a chain. The chain can be shot at, and if hit the balloon will fly away.

-Balloon respawn time: 10

-Balloon lift decreases with decreasing air density (meaning less lift as you get higher up in the atmosphere)
Gantry

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Obsolete due to missile overhaul, needs info on size classes, new stats, etc.*"

**This article may need updating to the game's current version. Use information provided here with care.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Obsolete due to missile overhaul, needs info on size classes, new stats, etc.*"

 Health
 Armour Class
 Structural
 Relative Buoyancy
 Material Cost | 10

The **Gantry** is the actual component where the missile is spawned and held waiting to be fired.

## Application

Gantry blocks can be stacked, creating longer Missiles/Torpedoes/Mines. This allows the configuration of more lethal weapons, at the cost of reload time.

## Requirement

Must be built on the Missile Launch Pad

For each added block, missile spawning time is increased by 2 seconds and ammo usage rises by 25 units. So for a missile made of 5 blocks, the spawning time will be 10s and the ammo usage will be 125.

When placed it faces away from the camera in edit mode. Therefore, you have to be looking at the rear of the Missile Launch Pad for it to face the correct direction.

## Modes

Q key - Allows configuring of the missile's components, by accessing the sub menu. Each configuration can be also saved and then loaded for other missiles, or simply be pasted onto all connected missiles of the same length.

## Limitations

It is placed in the direction of the camera in edit mode.

Allowed length of the missile yet unknown.
Clydesdale

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

 Material Cost

## Summary

Like all *Lochforge Industrial Marine* ships, the Clydesdale resembles a castle on water, but also posesses the characteristics of *Black Powder Antiques*.

The ship itself is tanky, like all Onyx Watch craft, using CRAM Cannons as it's main weapons.

## Combat

It's very durable, being made out of metal/alloy, but it's mainly constructed out of wood below the waterline, making it vulnerable to torpedoes.

It's CRAM broadside is highly destructive, being able to grind through multiple layers of metal, and it's turreted large HE missiles are launched at extreme speeds.
Behemoth

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

 Armour

## Performance

More heavily armoured than Onyx Watch sail-ships of comparable size, but also slower – although she reaches 9m/s when in-play. Uses unfused APHE CRAMs (the lack of fuse meaning they will only destroy one block before detonating).

If fighting her, speed is your friend - it will allow you to choose a range, and help avoiding the slow-flying CRAM-shells she will send your way. The turret is protected by 2m metal, making it relatively difficult to take out, unless removing the wood it is placed on. The keel is made of 1m metal without any spacing, vulnerable to submarines.

She has a very pronounced weak spot in her rear: The AI is protected by just one metre of wood from top. Landing a hit with HE or fragmentation (be it from Advanced Cannons, CRAM Cannons, or Missiles) there will likely one-hit her. It is located just between the two cargo bays.

## Links

Forum-entry: https://forum.fromthedepthsgame.com/showthread.php?tid=11131
AI Card Slot

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 10

* EMP susceptibility: 60%
* EMP damage reduction: 10/m

The **AI card slot** is a module that connects to the mainframe from any direction and is used to connect AI cards to the mainframe, such as the naval AI card, the land AI card, the target prioritization card and many more. Not required for General Purpose Processing Cards.