recursal/Fanatic-Fandom huggingface dataset:
Venomfall Spire

**Venomfall Spire** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Venomfall Spire is a rare structure that poisons a random enemy unit at the start of your turn. The strength and the number of units affected can be increased when leveled up. Venomfall Spire can fit into poison and sometimes control decks.

## Strategies

Venomfall Spire can be used to poison enemy units from afar, like Copperskin Ranger, and synergize with other cards.

* Cards that rely on poison like Amberhides and Marked as Prey work well with Venomfall Spire, as its constant effect can poison enemies for many turns.
* Venomfall Spire can also be used to activate Brood Sages. This can work better than other sources of poison, as Venomfall Spire does not deal damage.
* Like all structures, Venomfall Spire can trigger Hearthguards' ability.

## Change History

* August 30, 2017: Increased strength by 1
* September 26, 2017: Increased strength at higher levels, decreased ability at higher levels
* November 16, 2017: Removed damage, will hit 2 enemies at higher levels
* August 7, 2018: Increased ability at higher levels by 1
* November 26, 2019: Increased strength at higher levels by 1
* June 1, 2021: Increased strength by 1

### Card Versions

* Initial Version
* August 30, 2017
* September 26, 2017
* November 16, 2017
* August 7, 2018
* November 26, 2019
* June 1, 2021 (Current)

#### Card as of Pre-Game Launch

This is the original version of the card.

#### Card as of August 30, 2017

Venomfall Spire's strength was increased by 1 at all levels.

#### Card as of September 26, 2017

Venomfall Spire's strength was increased at higher levels while its ability was decreased at higher levels.

#### Card as of November 16, 2017

Venomfall Spire's ability was changed to no longer damage the target and its leveling was changed to poison more units at higher levels.

#### Card as of August 7, 2018

Venomfall Spire's ability was increased at higher levels by 1.

#### Card as of November 26, 2019

Venomfall Spire's strength was increased by 1 at higher levels.

#### Card as of June 1, 2021

Venomfall Spire's strength was increased by 1 at all levels.
Olf the Hammer

**Olf the Hammer** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Olf the Hammer is a legendary dwarf unit that can give your own base strength. The strength given to your base can be increased when it is leveled up. Olf the Hammer is suited well into control or ramp decks.

## Strategies

Olf the Hammer's powerful ability to protect your base suits him for long games.

* Offensively, Olf the Hammer can easily damage the enemy base for a rather high cost like Sleetstompers. However, this wastes his healing ability.
* At later turns, cycling Olf the Hammer with Freebooters can build up your base, making it almost impossible to destroy.
* You can also use Olf the Hammer to regain lost strength after an attack similarly to Underground Spring.

## Change History

* August 10, 2017: Increased strength by 1
* September 6, 2017: Decreased mana by 1
* July 1, 2022: Increased strength by 1 at all levels

### Card Versions

* Initial Version
* August 10, 2017
* September 6, 2017
* July 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

The strength of Olf the Hammer was increased by 1.

## Differences

The mana cost of Olf the Hammer was decreased by 1.
Cards

**Cards** are the main component of Stormbound: Kingdom Wars. They are collected and organized into a Deck, which is used to fight against an opponent's deck. They can be collected from the Campaign, Ranked Mode, and the Shop.

## Rarity

Cards can have 4 different rarities: common, rare, epic, and legendary. While common cards are the easiest to find in books, it gets harder to find rare, then epic, and then legendaries are the scarcest. Each card rarity requires a different amount of copies to upgrade to the next level. If you do not have enough copies to upgrade the card, you can use Fusion Stones in place of those missing copies. The amount of fusion stones needed to replace a card depends on the rarity of the card. It takes 3, 7, 15, and 30 Fusion Stones to replace copies of common, rare, epic, and legendary cards respectively.

For players who have never upgraded any cards, there is an upgrading tutorial that will guide them through the upgrading system, and will make each player have a level 2 Gifted Recruits card at the end of it.

There is a second part of the tutorial that gives out  6 fusion stones, so players can decide themselves if they want to level up another common card right away or keep them for later.

### Upgrading Costs

 Common
 Rare
 Epic
 Legendary

## List of all cards

If this list is not available, see Category:Cards.
There are 279 cards in the game currently.

Toggle table/card display
Rough Patchers

**Rough Patchers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Rough Patchers is a campaign-only card played by the CPU. It appears in several chapters of the Ironclad Union campaign.

## Notes

Like all campaign-only cards, Rough Patchers cannot be collected and is a level 1, common card.

Rough Patchers shares its art with Token Constructs, Makeshifter, and Operators.
Poison

**Poison** is one of the four status effects in Stormbound: Kingdom Wars alongside freeze, confusion, and vitality.

It is currently exclusive to the toads of the Tribes of Shadowfen.

## Overview

As the opposite to vitality, poisoned units take 1 damage at the start of their owner's turn, right before they advance. This damage will trigger elder abilities and can kill the unit if it is at 1 strength. Poison lasts until the unit dies, or is replaced with vitality.

Applying poison to a unit that is already vitalized will remove the vitality and give it poison in its place, and vice versa.

Visually, poisoned units have purple diamonds and yellow circle particles around them that surge when the poison deals damage.

## Strategies

Poison enemies to whittle down their health over time and make them vulnerable. However, many poison cards can also damage friendly units too.

* Poison can be effective on both high and low-strength enemies, depending on what synergy cards you use.
* Weaken enemy units with poison damage over multiple turns.
* Use cards to damage and poison your own elders to force their effects to activate.
* Remove vitality from enemy units and replace their strength gain with damage.
Va'vel the Looper

**Va'vel the Looper** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Va'vel the Looper is a legendary Dragon Ancient hero who remains in one place but continues to gain strength.

## Strategies

Play Va'vel the Looper on as forward of a tile as you can for a good way to hold your front line.

## Change History

* August 12, 2022: Added to the game
* November 1, 2022: Strength reduced by 1

### Card Versions

* Initial Version
* November 1, 2022 (Current)

## Differences

This is the original version of the card.
Vitality

**Vitality** is one of the four status effects in Stormbound: Kingdom Wars alongside freeze, confusion, and poison.

Vitality is not exclusive to any faction's cards or any unit type.

## Overview

As the opposite of poison, vitalized units gain 1 strength at the start of their owner's turn, right before they advance. Vitality lasts until the unit dies, or is replaced by poison.

Applying vitality to a unit that is poisoned already will remove the poison and give it vitality in its place and vice versa.

Visually, vitalized units emanate green leaf particles which surge when the vitality gives strength.

## Strategies

Vitalize allies to bolster their strength over time and remove the damaging effects of poison.

* Use vitality on units in the back so that they have plenty of time to gain strength before fighting.
* Protect vitalized units to ensure that they don't die and continue to gain strength.
* Vitalize your poisoned units in order to stop your opponent from utilizing its effects.

## Quests

There are no quests that reference vitality currently.
Operators

**Operators** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Operators is a common construct unit with no ability. Its strength increases when upgraded. Operators can be used in any deck that needs a very heavy unit.

## Strategies

Operators is a powerful card that can severely threaten your opponent thanks to its high strength.

* Operators's high strength makes it a big threat to the enemy if it gets onto the enemy baseline. This can be achieved by playing it onto the enemy baseline, or pushing it forwards with Sound Drivers.
* You can also use Operators to deal with a single high-strength enemy.
* Like all constructs, Operators can be buffed by Upgrade Point and Linked Golems.

## Change History

* September 25, 2019: Added to the game
* January 1, 2023: Strength increased by 2

### Card Versions

* Initial Version
* January 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Operators' strength increased by 2 at all levels
Warfront Runners

**Warfront Runners** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Warfront Runners is a common knight unit that has no abilities. Warfront Runners' strength can be increased by leveling it up. Warfront Runners can fit into many kinds of decks that need a high movement unit.

## Strategies

Warfront Runners' high movement and relatively cheap cost makes it good for many things, like dealing damage to the enemy base, advancing your front, and dealing with multiple weak enemies at once.

* Unlike another neutral unit with 2 movement, First Mutineer, Warfront Runners comes with no downside.
* At higher levels, Warfront Runners can be used to deal lots of damage to the enemy base on your turn.

## Change History

* September 18, 2017: Released with the game
* December 1, 2022: Increased strength by 1

### Card Versions

* Initial Version
* December 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Warfront Runners' strength was increased by 1 for all levels
Moment's Peace

**Moment's Peace** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Moment's Peace is a rare spell card that grants strength to a unit or structure and freezes nearby enemies. The strength given can be increased when upgraded. Moment's Peace sees play in freeze and control decks.

## Strategies

Moment's Peace can be used to freeze multiple enemies at once or to strengthen a unit or structure.

* Its freeze effect can let Midwinter Chaos or Wisp Cloud deal damage, or Icicle Burst to destroy a unit.
* In one special case, Moment's Peace can give lots of strength to a unit bordering the enemy base and freeze an enemy unit next to it, blocking your opponent from playing cards there.
* Moment's Peace is also good for protecting and strengthening your structures like Frozen Core or Trueshot Post, since it'll both give them strength and stop enemies from attacking it.

## Change History

* November 16, 2017: Added to the game
* March 20, 2018: Art updated
* April 22, 2018: Increased mana by 1, strength by 2, surrounding at all levels
* February 13, 2019: Decreased mana cost and strength given by 2
* September 25, 2019: Increased mana by 1
* February 1, 2022: Increased ability by 1

### Card Versions

* Initial Version
* March 20, 2018
* April 22, 2018
* February 13, 2019
* September 25, 2019
* February 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Moment's Peace's art was updated to include frozen figures.

## Differences

Moment's Peace's mana cost was increased by 1 while its strength given was increased by 2. Its ability now freezes surrounding units at all levels.

## Differences

Moment's Peace's mana cost and its ability's strength were decreased by 2.

## Differences

The mana cost of Moment's Peace was increased by 1.

## Notes

Like all cards that give strength, Moment's Peace's art contains a green leaf.

Alongside Icicle Burst and Midwinter Chaos, Moment's Peace's art contains icy figures that represent frozen enemies. The figures are also very similar to the figures in Call for Aid's art.
Summon Militia

**Summon Militia** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Summon Militia is a common spell that randomly spawns a knight. The strength of the knight can be increased by leveling it up. Summon Militia can work well in aggro decks.

## Strategies

Summon Militia's knight's strength is equal to the equivalent 2 mana Gifted Recruits and comes at a cheaper price. However, this strength comes at the cost of spawning the unit randomly.

* You can control the position of the knight by placing more units in the areas you don't want it to spawn, or by playing Summon Militia while your front is small.
* In the early game, Summon Militia can be very powerful, where the downside of spawning randomly doesn't matter as much.
* Summon Militia's very cheap cost makes it a good fit for decks that need a small unit on the board at any opportunity.
* If there's a random space that it'd be detrimental to spawn a unit in (for example, in front of your Mech Workshop or in front of an opponent's Debug Loggers) it is often better not to play this card at all, especially at low level.
* Summon Militia has good synergy with Northsea Dog, especially played in the same deck as other cheap cards like Green Prototypes.

## Change History

* December 10, 2017: Added to the game
* July 9, 2018: Decreased strength by 1
* February 13, 2019: Decreased mana by 1 and ability by 2

### Card Versions

* Initial Version
* July 9, 2018
* February 13, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Summon Militia's ability strength was decreased by 1 at all levels.

## Differences

Summon Militia's mana cost was decreased by 1 and its ability strength was decreased by 2 at all levels.
Unit types

**Unit types**, also known as races, are sub-classifications of cards. Each faction has 2 types associated with it, with the exception of Neutral, which has several types, including some overlap with those of the other factions. Another special type are dragons, which appear in all factions. Unit types are sometimes referenced by cards, such as in Kindred's Grace or Ubass the Hunter's abilities.

A unit's type also affects the type of units spawned by Call for Aid. It will always spawn units of the same type as the target, except if the target is a neutral hero, in which case it will spawn knights.

For more info on unit types and their abilities, see their individual pages.

## List of Unit Types

* Elders
 Swarm of the East | * Satyrs
 Winter Pact | * Frostlings
 Ironclad Union | * Constructs
 Tribes of Shadowfen | * Ravens
 Neutral | All other types, as well as:
* Knights
* Pirates
* Felines
Potion of Growth

**Potion of Growth** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Potion of Growth is a common spell that gives strength to and vitalizes a friendly unit. The strength given can be increased by leveling it up. Potion of Growth can work in any kind of deck because it is so versatile.

## Strategies

Potion of Growth can be used in many situations where some extra strength is needed.

* Units that benefit from surviving or being stronger than enemies like Lich Summoners, Debug Loggers, or Soulcrushers work well with Potion of Growth.
* Potion of Growth is great for general strength wherever you need it on the board.
* Cards that command units forward such as Forgotten Souls or Herald's Hymn can combo very well with Potion of Growth for an extra boost of strength before attacking the enemy base.
* You can also use Potion of Growth's vitality to cleanse poison from friendly units if you need to.

## Change History

* August 30, 2017: Increased strength given by 1
* January 31, 2018: Decreased strength given by 1
* January 1, 2021: Decreased strength given by 1, ability now vitalizes the affected unit
* July 1, 2023: Ability increased by 1

### Card Versions

* Initial Version
* August 30, 2017
* January 31, 2018
* January 1, 2021
* July 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

The amount of strength Potion of Growth gives was increased by 1 at all levels.

## Differences

The amount of strength Potion of Growth gives was decreased by 1 at all levels.

## Differences

The amount of strength Potion of Growth gives was decreased by 1 at all levels and its ability was changed to now also vitalize the target friendly unit.

## Differences

The amount of strength Potion of Growth gives was increased by 1 at all levels

## Notes

Like all cards that give strength, Potion of Growth's art contains a green leaf.
Terrific Slayers

**Terrific Slayers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Terrific Slayers is a rare knight unit that deals extra damage to dragons when it attacks. The strength and amount of damage can be upgraded by leveling it up. Terrific Slayers can fit into any deck as a counter to dragons.

## Strategies

Terrific Slayers' ability will trigger on any enemy dragon. See our page on dragons for information on what cards are dealt damage to.

* You can also play Terrific Slayers like Warfront Runners, since they have the same strength on equal levels. However, Terrific Slayers will be harder to level up since it is a rare card.
* With its 2 movement, Terrific Slayers is especially useful for countering Wandering Wyrms, as both dragons will be right next to each other.

## Change History

* March 20, 2018: Added to the game
* July 9, 2018: Increased movement to 2, decreased strength by 2, increased ability by 1
* February 13, 2019: Decreased mana by 1 and strength at lower levels by 1
* September 1, 2020: Increased strength by 1

### Card Versions

* Initial Version
* July 9, 2018
* February 13, 2019
* September 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Terrific Slayers' movement was increased to 2, its strength was decreased by 2, and its ability damage was increased by 1. Its leveling was adjusted accordingly.

## Differences

Terrific Slayers' mana cost was decreased by 1 and its strength was decreased at lower levels by 1.

## Differences

Terrific Slayers' strength was increased by 1 at all levels.
Wild Saberpaws

**Wild Saberpaws** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Wild Saberpaws is an epic feline unit that gains speed when played with no units nearby. Its strength can be increased by leveling it up. Wild Saberpaws is versatile and can fit into multiple types of decks.

## Strategies

Wild Saberpaws is best played away from any units, so it can gain as much speed as possible.

* Wild Saberpaws's ability makes it well-suited to be played in the early game, when there are less units on the board.
* Due to its ability, Wild Saberpaws will not be able to attack anything if it's played bordering a unit. It is not a good defensive card because of this.
* Try to keep any units away from your side of the board to always let Wild Saberpaws gain its movement.
* Note that, like all other cards that gain movement, Wild Saberpaws will not show attack markers for its ability. You will have to plan out its route yourself.

## Change History

* July 25, 2019: Added to the game
* November 26, 2019: Decreased mana and strength by 1
* November 1, 2023: Ability now considers all units, and not just enemies.

### Card Versions

* Initial Version
* November 26, 2019
* November 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Wild Saberpaws' mana cost and strength were decreased by 1 at all levels.

## Differences

Wild Saberpaws' ability now considers all units, and not just enemies.

## Notes

Wild Saberpaws was revealed by Stormbound Youtuber ThePopularEagle as part of the second feline update on July 25, 2019.
Witches of the Wild

**Witches of the Wild** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Witches of the Wild is a common raven unit that can drain strength from bordering units. The strength of Witches of the Wild and the amount of strength drained can be increased when leveled up. Witches of the Wild can see play in toad and control decks.

## Strategies

Witches of the Wild' ability to drain strength from enemy and ally units makes it very versatile.

* Playing Witches of the Wild in the middle of lots of enemy units can bring lots of value.
* Interestingly, you can also use Witches of the Wild's ability to clear out your own units if needed. For example, Witches can be used to activate the ability of Snowmasons, or Azure Hatchers.
* Witches can also be used to clear up spots taken up by weak units.
* Witches of the Wild can also be a good way to consolidate 1 strength toads spawned by Rain of Frogs or Azure Hatcher into a single unit, so your opponent can't use area damage cards like Bladestorm. However, Obsidian Butchers would be better suited for this.

## Change History

* August 7, 2017: Increased mana and strength by 1
* September 18, 2018: Increased ability at higher levels

### Card Versions

* Initial Version
* August 7, 2017
* September 18, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Witches of the Wild's mana cost and strength were increased by 1.

## Differences

Witches of the Wild's ability strength was increased at higher levels.
Sound Drivers

**Sound Drivers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Sound Drivers is a rare rodent that deals that pushes a nearby friendly unit forward. Its strength can be increased as it levels up. Sound Drivers sees play in rush decks mainly, but also in other types of decks.

## Strategies

Sound Drivers' ability is best used for gaining lots of frontline at once.

* Cheap units like Green Prototypes or Lawless Herd are good targets for Sound Drivers to push, as they leave you more mana to take advantage of your newly gained frontline.
* The ability to move a unit forward quickly makes Sound Drivers work well with units with 0 movement, so these units can be instantly put on the opponent's frontline.
* Sound Drivers can also synergize with high mana cards such as Temple Guardians. Sound Drivers can immediately put a high strength unit onto the enemy baseline, and in this case, create more space for you to play cards after playing Temple Guardians.

## Differences

This is the original version of the card.

## Notes

Like other cards that push units, Sound Drivers' art contains wind lines. The outline of rodents also represents the unit being pushed forward.

Sound Drivers is the only unit in the game to have a special audio effect on play.

* The special audio effects are reminiscent of American old-fashioned radio music or news broadcasts, which is associated with the type of radio depicted in Sound Drivers' art.
Limelimbs

**Limelimbs** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Limelimbs is a common toad unit with no ability. Its strength increases when upgraded. Limelimbs can be used in any deck that needs a cheap, high movement unit.

## Strategies

Limelimbs's combination of low cost and high movement make it an excellent early-game card.

* Limelimbs is good for gaining frontline quickly and cheaply.
* You can attack the enemy base with Limelimbs and even destroy it if its strength is low enough.
* Limelimbs can also be used to take out 2 enemies at once.

## Differences

This is the original version of the card.

## Notes

Like all Shadowfen toads, Limelimbs's name contains a reference to its color.

Limelimbs shares its art with Token Toads, Jade Speedster, and Saplings.
Shady Ghoul

**Shady Ghoul** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Shady Ghoul is a low cost rare undead unit with high movement and a death effect. You can increase the strength of the spawned satyr by leveling up the card. Shady Ghoul sees play mostly in aggro or satyr zoo decks.

## Strategies

Shady Ghoul's power comes from its ability to push your front forward.

* Shady Ghoul's high movement and low cost make it great for aggressive pushes. It also takes multiple cards to remove, from the enemy's perspective.
* In addition to its high movement, the satyr spawned when it dies can also support your front.
* However, Shady Ghoul does not have high strength, and is not a great defending unit. Because its ability can only spawn on bordering tiles, it is also possible for the enemy to block them off.

## Change History

* July 9, 2018: Increased mana and ability by 1
* February 13, 2019: Decreased ability by 1

### Card Versions

* Initial Version
* July 9, 2018
* February 13, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Shady Ghoul's mana cost and ability strength were increased by 1.

## Differences

The strength of the satyr spawned from Shady Ghoul was decreased by 1.

## Notes

The flavor of Shady Ghoul's ability is that its satyr bodyguards are incompetent, so they come to his aid after he dies.

Like all cards that spawn token units, Shady Ghoul's art has the outline of a satyr's horns that represent its ability to spawn a satyr.
Quakefall of the Skies

**Quakefall of the Skies** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Quakefall of the Skies is a common spell that deals damage to all enemy non-temple structures. The amount of damage done can be increased by leveling it up. Quakefall of the Skies can work in any kind of deck that wants to deal damage to structures or struggles against them.

## Strategies

Quakefall of the skies works as a good counter to structure-heavy decks that are typically seen in Ironclad, but do show up in other factions as well.

## Change History

* June 19, 2022: Added to the game
* November 1, 2023: Reworked ability: “[…] then deal 1/2/3/4/5 damage to surrounding enemy units and structures”

### Card Versions

* Initial Version
* November 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Quakefall of the Skies had its damage spread rework to deal damage again instead: “[…] then deal 1/2/3/4/5 damage to surrounding enemy units and structures”
Wisp Cloud

**Wisp Cloud** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Wisp Cloud is a rare frostling that deals massive area damage, but only to frozen units. The damage done can be upgraded alongside its strength. Wisp Cloud sees play in control or freeze decks.

## Strategies

Wisp Cloud's area damage is only accessible if you can freeze multiple units at once, so put lots of freezes into your deck.

* Area freezes such as Moment's Peace and Midwinter Chaos combo nicely with Wisp Cloud.
* A cheaper way to pull off the combo is to use Frosthexers to freeze enemies. However, this comes with less enemies frozen.
* Don't use Wisp Cloud for a single frozen unit. Instead, use Icicle Burst instead and save your Wisp Cloud for swarms.

## Change History

* August 7, 2017: Decreased mana and strength by 1, increased ability damage
* August 30, 2017: Increased strength by 1
* September 26, 2017: Lowered strength at higher levels
* October 11, 2017: Decreased ability by 1
* July 9, 2018: Decreased strength by 1
* February 13, 2019: Decreased mana and strength by 1, ability is triggered before attacking and deals 1 more damage
* September 25, 2019: Decreased ability by 1

### Card Versions

* Initial Version
* August 7, 2017
* August 30, 2017
* September 26, 2017
* October 11, 2017
* July 9, 2018
* February 13, 2019
* September 25, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Wisp Cloud's mana and strength were decreased by 1, while its ability damage was increased by 1.

## Differences

Wisp Cloud's strength was increased by 1.

## Differences

Wisp Cloud's strength was lowered at higher levels.

## Differences

Wisp Cloud's ability damage was decreased by 1.

## Differences

Wisp Cloud's strength was decreased by 1 at all levels.

## Differences

Wisp Cloud's mana cost and strength were decreased by 1. Its ability was changed to trigger upon attacking a frozen enemy and its damage was increased by 1.

## Differences

Wisp Cloud's ability damage was decreased by 1 and its leveling was reduced accordingly.
Release date

*This article is a stub. You can help Stormbound: Kingdom Wars Wiki by expanding it.*

This page contains the **release information** for *Stormbound: Kingdom Wars*.

## Release date

Stormbound: Kingdom Wars was released on **September 21, 2017** on Google Play and the App Store.

## See also

* How to play guide for Stormbound: Kingdom Wars
* System requirements
Privateer

**Privateer** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Privateer is a campaign-only card played by the CPU. It appears in several chapters of the campaigns of all kingdoms.

## Notes

Like all campaign-only cards, Privateer cannot be collected and is a level 1, common card.

Privateer shares its art with Token Pirates, Boatswain, Corsair, Gunner, and Seasick Bouncers.
Stormbound: Kingdom Wars Wiki/editcopy/Flex section

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Sleetstompers

**Sleetstompers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Sleetstompers is a common dwarf unit with no ability. Its strength increases when upgraded. Sleetstompers can be used in any deck as a high-end finisher.

## Strategies

Sleetstompers is a card well-suited to attacking and destroying the enemy base.

* Like Chillbeards or Salty Outcasts, maintaining your frontline is key to attacking the enemy base with Sleetstompers. You can use cards like Rockworkers or Calming Spirits to hold your frontline.
* If you need to gain frontline in order to attack the enemy base, cards like Twilight Prowlers or Rapid Mousers can fill that role well.
* Sleetstompers can also be used to take out two enemies at once.

## Change History

* September 25, 2019: Added to the game
* December 1, 2022: Strength increased by 2

### Card Versions

* Initial Version
* December 1, 2022(Current)

## Differences

This is the original version of the card.

## Differences

Sleetstompers' strength was increased by 2 for every level
Qordia's Nest

**Qordia's Nest** is one of the special token cards in Stormbound: Kingdom Wars.

## Overview

Qordia's Nest is a special token structure that destroys itself and spawns a dragon on its tile at the start of turn. The strength of the dragon spawned can be increased by leveling Broodmother Qordia up. Qordia's Nest is an uncollectible card and can only be played when Broodmother Qordia is played.

## Strategies

*See Broodmother Qordia for strategies.*

* Hearthguards can benefit from this card since it is a structure. If you happen to obtain Doctor Mia while in a battle through Harvesters of Souls, her ability will instantly hatch the eggs as well.

## Change History

* March 20, 2018: Added to the game
* September 18, 2018: Increased strength of spawned dragons by 1 at higher levels

### Card Versions

* Initial Version
* September 18, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

The strength of the dragon spawned by Qordia's Nest was increased by 1 at higher levels.

## Trivia

Qordia's Nest was The only legendary structure in the game until the introduction of Temple of Space and Temple of Time.
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Quests

Quests are objectives that award  cards,  coins,  rubies, and  fusion stones when completed. To view which quests you have available or to check your progress, tap on the Quests bar at the bottom of the main menu.

Quests refresh every day at 7:00 UTC. Completed quests will be replaced with new ones, but uncompleted ones will not be replaced.

You may reroll any quest once by clicking on the Reroll button  beside it. This also refreshes every day at 7:00 UTC.

## Daily Quests

There are 3 tiers of quests: simple, regular, and heroic, each with their own tier of difficulty and reward.
Malicious Finch

**Malicious Finch** is one of the cards in Stormbound: Kingdom Wars.

## Overview

For more information on the Malicious Cards.

* Malicious Finch is a medium strength unit with movement with an ability that disrupts the enemy deck's cycling

## Strategies

* Malicious Finch's ability to disrupt the enemy deck makes its effect most viable when playing a control oriented deck to be able to put multiple Malicious cards into the enemy deck to clog up their cycling with detrimental cards

## Differences

This is the original version of the card.

## Notes

* Malicios Finch is the only card is the game to be able to directly interact with the enemy deck
Tegor the Vengeful

**Tegor the Vengeful** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Tegor the Vengeful is a legendary hero that does a random effect out of 3 on death: dealing damage, giving strength, or spawning a unit. The strength of Tegor the Vengeful and the potency of its abilities can be increased by leveling it up. Tegor the Vengeful fits well into any kind of deck.

## Strategies

Tegor the Vengeful can do anything when it dies, so make sure you are prepared for any of the three to happen.

* Having an enemy, a friendly unit on the board, and an empty tile will ensure that Tegor the Vengeful's ability will always be able to trigger.
* Like Bluesail Raiders, Tegor the Vengeful is also good at advancing your front and dealing with multiple weak enemies.
* Like all other units with 2 movement, Tegor the Vengeful can damage the enemy base right after being played.

## Change History

* August 7, 2017: Decreased strength by 1
* August 10, 2017: Increased mana by 1
* August 14, 2017: Increased all possible abilities by 1
* September 6, 2017: Decreased mana and strength by 1
* October 11, 2017: Increased ability by 1
* March 20, 2018: Gained dragon type, art updated
* April 22, 2018: Increased strength by 1

### Card Versions

* Initial Version
* August 7, 2017
* August 10, 2017
* August 14, 2017
* September 6, 2017
* October 11, 2017
* March 20, 2018
* April 22, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Tegor the Vengeful's strength was decreased by 1 and its leveling was decreased accordingly.

## Differences

Tegor the Vengeful's mana cost was increased by 1.

## Differences

All ability effects of Tegor the Vengeful were increased by 1 and their leveling was increased accordingly.

## Differences

Tegor the Vengeful's mana cost and strength were decreased by 1 at all levels.

## Differences

All ability effects of Tegor the Vengeful were increased by 1 and their leveling was increased accordingly.

## Differences

Tegor the Vengeful gained the dragon unit type and its art was updated to reflect its ability's three different effects.

## Differences

Tegor the Vengeful's strength was increased by 1 at all levels.

## Notes

The color of each of Tegor the Vengeful's breaths of fire represents one possible effect: green for giving strength, red for damage, and white for spawning.
Obsidian Butchers

**Obsidian Butchers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Obsidian Butchers is a rare toad that drains the strength of all 1-strength units on the board. Its strength can be increased by upgrading it. Obsidian Butchers fits well into toad decks.

## Strategies

Obsidian Butchers's drain and 2 movement make it an excellent win condition for toad decks.

* Cards that spawn 1-strength toads such as Rain of Frogs or Brood Sages are great to give Obsidian Butchers even more strength to drain.
* Obsidian Butchers is best sent into the enemy base after draining a full board of toads.
* Interestingly, Obsidian Butchers can be a great counter to Ludic Matriarchs at level 1. However, this only occurs at level 1, as Ludic Matriarch's tokens increase in strength. Nevertheless, it's good to keep in mind during equal level friendly matches.

## Differences

This is the original version of the card.

## Notes

Like all Shadowfen toads, Obsidian Butchers' name contains a reference to its color.
Unhealthy Hysteria

**Unhealthy Hysteria** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Unhealthy Hysteria is a rare spell that forces a weak enemy unit to attack a bordering enemy. Its strength limit can be increased by leveling it up. Unhealthy Hysteria works well in decks that want its versatile ability.

## Strategies

Unhealthy Hysteria is best used to activate enemy attacking abilities or removing the unit altogether.

* Unhealthy Hysteria can make an enemy unit attack the enemy base if it is bordering the base. You can combine this with cards like Ozone Purifiers to guarantee a target for Unhealthy Hysteria.
* Its ability to force an attack can also be useful for triggering abilities from cards like Windmakers or Soulcrushers, which will apply their effects to the ally just the same.
* You can use Unhealthy Hysteria to remove weak units who are bordering each other.

## Change History

* June 27, 2019: Added to the game
* November 26, 2019: Reduced mana by 1
* September 1, 2020: Increased mana by 1, increased ability by 2

### Card Versions

* Initial Version
* November 26, 2019
* September 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Unhealthy Hysteria's mana cost was decreased by 1.

## Differences

Unhealthy Hysteria's mana cost was increased by 1 and its ability strength requirement was increased by 2.
Noble Vigilantes

**Noble Vigilantes** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Noble Vigilantes is a common knight unit that before attacking deals to its target as much damage as the weakest friendly unit on the board. Noble Vigilantes' strength can be increased by leveling it up. Noble Vigilantes sees play in many different kinds of decks.

## Strategies

Noble Vigilantes' unique ability can be used to make it deal huge amont of damage.

* Note that Noble Vigilantes' ability doesn't consider the card itself while looking for the weakest friendly unit, therefore is not advised to play Noble Vigilantes when there are no frienly units on the board.
* Noble Vigilantes' effect is better when paired with cards that can buff multiple friendly units at once (for example Fortification Tonic or Kindred's Grace)

## Differences

This is the original version of the card.

## Notes

Like other cards that push units, Windmakers' art contains wind lines.
Temple of the Mind

**Temple of the Mind** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Temple of the Mind is a Common temple structure that grants units in your hand fixedly forward movement. Its strength increases when it is leveled up. Temple of the Mind's unique ability to give units fixedly forward movement makes it an interesting addition to decks with units to combo it with.

## Strategies

Temple of the Mind is the only card that allows any unit in the game to have fixedly forward movement.

* Pair Temple of the Mind with cards with 2 movement or higher to make the most of fixedly forward movement.
* Always remember to reorder your hand before you end your turn if you have Temple of the Mind on the board, since you can't reorder your hand on the enemy's turn.
* Temple of the Mind has the weakness of destroying your own units if they are confused by the enemy.
	+ Interestingly, you can turn this weakness into an asset if you use Doctor Mia to trigger Temple of the Mind after you confuse an enemy unit.
	+ You can also freeze a confused enemy unit. That way, the unit won't walk and Temple of the Mind will be triggered next round start.

## Change History

* July 2, 2021: Added to the game
* August 1, 2021: Ability now toggles fixedly forward movement for the leftmost unit in hand, and destroys the weakest confused unit
* April 1, 2022: Strength increased by 1 at all levels
* March 1, 2023: Strength increased by 2 at all levels

### Card Versions

* Initial Version
* August 1, 2021
* April 1, 2022
* March 1, 2023 (Current)

#### Card as of July 2, 2021

This is the original version of the card.

#### Card as of August 1, 2021

Temple of Mind's ability now toggles fixedly forward movement for the leftmost unit in hand, and destroys the weakest confused unit

#### Card as of August 1, 2021

Temple of Mind's strength increased by 1 at all levels

#### Card as of March 1, 2023

Temple of Mind's strength increased by 2 at all levels
Salty Outcasts

**Salty Outcasts** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Salty Outcasts is a common toad unit with no abilities. The strength of Salty Outcasts can be increased by leveling it up. Salty Outcasts can fit into many kinds of decks as a finisher.

## Strategies

Salty Outcasts has 2 movement, which has purposes such as: dealing damage to the enemy base, advancing your front, and destroying multiple enemies at once.

* As a high cost unit, Salty Outcasts is best used as a finisher to end games. Its high strength and movement is good for dealing a large amount of damage to the enemy base.
* Since it also has high strength, it's good for destroying multiple enemies at once.

## Change History

* December 10, 2017: Added to the game
* January 31, 2018: Increased strength by 1
* March 20, 2018: Art updated
* December 1, 2022: Increased strength by 1

### Card Versions

* Initial Version
* January 31, 2018
* March 20, 2018
* December 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Salty Outcasts' strength was increased by 1 and its leveling was increased accordingly.

## Differences

Salty Outcasts' art was updated and had its Tribes of Shadowfen logo removed.

## Differences

Salty Outcasts' strength was increased by 1 and its leveling was increased accordingly.
Pan Heralds

**Pan Heralds** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Pan Heralds is a common satyr with the ability to buff all surrounding units. Its strength and the amount of strength given to each unit can be increased by leveling it up. Pan Heralds sees play in swarm and zoo decks.

## Strategies

Pan Heralds' ability to give all units nearby strength is dependent on how many units you can arrange around it.

* The more units around it, the better. Cards like Doppelbocks and Dreadfauns can get more.
* Pan Heralds is also a satyr, so it benefits from Moonlit Aerie and can trigger Swarmcallers' ability.

## Change History

* September 26, 2017: Set strength on all levels to 3, decreased ability by 1
* January 31, 2018: Reworked; will now buff all surrounding friendly units (was Satyrs only)
	+ New ability: *Level 1: 4 mana, 1 strength, "On play, give 1 strength to all surrounding friendly units."*
* March 20, 2018: Art updated
* July 9, 2018: Increased strength at lower levels by 1
* August 7, 2018: Increased ability at higher levels by 1
* May 9, 2019: Increased strength by 1

### Card Versions

* Initial Version
* September 26, 2017
* January 31, 2018
* March 20, 2018
* July 9, 2018
* August 7, 2018
* May 9, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Pan Heralds's strength was set to 3 at all levels and its ability was decreased by 1. Its ability leveling was changed accordingly.

## Differences

Pan Heralds underwent a massive rework: its mana cost was increased to 4 mana, and instead of only strengthening satyrs it targets all surrounding friendly units.

## Differences

Pan Heralds' art was updated with green colors and leaves.

## Differences

Pan Heralds's strength was increased by 1 at lower levels.

## Differences

The amount of strength Pan Heralds's ability gives was increased by 1 at higher levels, and its leveling was adjusted accordingly.

## Differences

Pan Heralds's strength was increased by 1.

## Notes

Like all cards that give strength, Pan Heralds's art contains a green leaf.
Siege Assembly

**Siege Assembly** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Siege Assembly is a rare structure that deals damage to the first enemy it hits at the start of your turn. The strength of the structure and the damage it deals can be increased when leveled up. Siege Assembly can work in structure and siege decks.

## Strategies

Siege Assembly's damage, like Overchargers, can be used to weaken enemy units or damage the enemy base.

* As its name implies, Siege Assembly is great at sieging the enemy base from afar, dealing large chunks of damage if your opponent cannot block or destroy it. Pressuring the other side of the board forces your opponent to deal with multiple threats.
* Doctor Mia can activate Siege Assembly's ability on the turn it was played, dealing direct damage to the enemy base. However, this combo is 7 mana.
* Siege Assembly can also be used to weaken an enemy unit before your own units attack it. One example of this is to place it 2 tiles ahead of a column of enemy units. As long as your opponent cannot destroy the Siege Assembly from the side or with abilities, the column will advance forward, take damage, and repeat. It works well because the enemy units block them from attacking the Siege Assembly directly.

## Change History

* November 16, 2017: Increased mana and ability by 1
* January 31, 2018: Decreased mana and strength by 1
* March 20, 2018: Art updated

### Card Versions

* Initial Version
* November 16, 2017
* January 31, 2018
* March 20, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Siege Assembly's mana cost and ability damage were increased by 1.

## Differences

Siege Assembly's mana cost and strength were decreased by 1.

## Differences

Siege Assembly's art was updated to depict the explosion of its cannon.
Timber Alchemists

**Timber Alchemists** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Timber Alchemists is an epic ancient with the ability to gain strength based on the number of unique status effects on units you control. They fit well with cards like Erratic Neglects and Iceflakes.

## Strategies

* The status effects Timber Alchemists steal are vitalized, poisoned, confused, frozen and silenced. Note that they steal statuses in regular order (top-to-bottom, left-to-right), which matters when stealing both vitality and poison.

## Leveling

#### Card as of June 2nd, 2022

This is the original version of the card.
Rapid Mousers

**Rapid Mousers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Rapid Mousers is a common feline unit without an ability. Its strength can be increased when upgraded. Rapid Mousers can be used in any deck that wants a cheap, very high movement card.

## Strategies

Rapid Mousers's main capability is within its very high movement.

* While Rapid Mousers has very high movement, it has very low strength. This mostly limits its role to mainly gaining frontline and attacking the enemy base.
* Like other cards with high movement, Rapid Mousers can be useful for gaining a large amount of frontline after the board has been cleared.

## Differences

This is the original version of the card.