TMI

1611986711a1b1547078335a1b1611988621a1b58a3

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## Description

In this informed daystart 6 man setup, the scumhunting is simply based around the title itself "TMI" or "Too Much Information". Manipulator knows the Kingpin and Kingpin knows the Stooge, which influences their gameplay respectively. The game ends when Kingpin is condemned or when 4 people remain.

## Play

Town wants to condemn Kingpin and avoid condemning Manipulator, Manipulator wants to condemn town and avoid condemning Kingpin, Kingpin wants to condemn Manipulator at all costs. If Manipulator is condemned, Kingpin instantly wins.

### Stooge

Stooge is a self-aware and effectively the TPR of the setup, their power being that they know that Kingpin knows who they are. Therefore, they want to stay hidden as long as possible. Stooge ideally wants to lead town once they are outed, assuming they are unCCed.

### Virgin

Virgin is the VT of this setup. Since Kingpin cannot night kill after Virgin is condemned, a Virgin being condemned D1 does not end the game. In the situation where Stooge is CCed, Virgins need to make the decision on which is the real one and which is Manipulator/Kingpin fakeclaiming.

### Manipulator

Manipulator plays to protect Kingpin from being condemned, but also avoiding condemnation themselves. They want to play subtly, however, because if Kingpin figures out who they are, Kingpin will likely be able to get them condemned and end the game. Manipulator can choose to counterclaim Stooge to try to stay alive, but if Kingpin also does this, then they only have a 1 in 3 chance of winning. This makes the play risky.

### Kingpin

Kingpin wants to figure out who Manipulator is no matter what and knowing who the Stooge is helps them figure it out through PoE. Kingpin can make the play to cc Stooge to try and act like Manipulator, but if town chooses to condemn a Virgin before resolving the ccs, Kingpin will be in a very difficult position. if Kingpin does somehow manage to get Stooge condemned D1, they have one shot to get Manipulator killed at night or lose the game.

## TMI+

### Code

Copy to clipboard 1596420536a1b1559001189a1b1611986711a1b1603688758a2b1547078335a1b45a5b1611988621a1b1587533794a1

1596420536a1b1559001189a1b1611986711a1b1603688758a2b1547078335a1b45a5b1611988621a1b1587533794a1

The mafia know the Stooge, the Manipulator knows the mafia, and the Lazy Trackers can learn the Manipulator/Stooge/Bruiser.

### Town Roles

Bruiser, Guardian, Lazy Tracker (x2), Sleepwalker (5), Stooge

### Creator

NinetyNineGhost

TMI can be increased to 13 players.

In this informed day start 13 man setup, a chain of TMI (Too Much Information) is present. The mafia know the Stooge, the Manipulator knows the mafia, and the Lazy Trackers can learn the Manipulator/Stooge/Bruiser. They can also find Guardian if the Guardian chooses not to visit.

Since the investigative roles have no way to find mafia, town must use scumhunting and find signs of mafia’s desire to find Manipulator to win. Mafia/Manip wins when there are 6 people alive (both mafia are alive) or 4 people alive (only Kingpin or converted Understudy are alive).

Lazy Tracker (LT), as mentioned above, can find three roles that are not considered scum in the setup (Do Not Visit). These three are Bruiser, Stooge, and Manipulator. Be aware that if mafia choose to not kill for any reason, both mafia will also no longer visit for that night. Since mafia cares more about killing manipulator than town power roles, it is often in the LT’s best interest to NOT out their notes. When trying to kill manipulator, mafia is more likely to kill a sleepwalker at night, which benefits town.

The exception where LT should out their notes is if one of their confirmed checks is being sussed or voted. They instead should try and guide town away from those miscondemns. They should also out their notes if town is in a position where they need as many confirms as possible, such as mylo or cylo, or if manipulator is already dead. There are two LTs in this setup, so their checks will likely cover a large portion of the town.

Guardian is the protective of this setup. How guardian is played depends completely on the player who rolls it. Guardian’s first option is to simply choose no one and play simply as a named town. The second option is to protect an outted LT or confirm so they can get more notes. The third option is to protect a potential manipulator read or outted manipulator to prevent mafia from potentially winning the game sooner.

Bruiser is a power villager that helps town gain information after being targeted by mafia. They also appear favorable to LT, which can make them a town leader.

Stooge is present in the setup because it helps mafia narrow down the manipulator, while also providing a source of TMI for town to analyze. While stooge can become a night kill for the late game to avoid bruiser, it can become a potential confirm for town if checked by LT.

Sleepwalker is used as the basic role in this setup to show as visiting to LT.

Manipulator wants to avoid being detected by mafia or pushed by town. While this is a difficult task, manipulator can win faster than normal due to Kingpin’s power. Since Understudy can wait to convert, manipulator wants to protect the kingpin at all costs to maximize their chances of winning.

Kingpin is a mafia role that wins in final four instead of final two. While this can make it easier for mafia to win, it also makes it easier for manipulator to win. This can make it viable to openwolf so they can die but relying solely on Understudy makes it much more likely that town will win.

Understudy acts as a backup kingpin in case the other kingpin dies early. However, understudy should NEVER CONVERT until manipulator is dead. If Understudy converts while manipulator is alive, it only makes them more likely to win and gives less power to mafia.