Teams example for L-8 1-50

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Special Thx @Robo2084 for filling up the Layer 8 page.

* Speed **↓** immunity on Priest 1, Demon Blade, God 1. No need on God 2 unless you can maintaint 40% hits or more on barb

* Red badge on Blazing
* Scorch Immunity on Priest 1, Priest 2, KT1, KT2, Dragon Hunter 1, Nightingale, Blazing(Torrent)
* 40% hits+ on all
* Important Order of HP to follow:

Blazing higher then God2\*possibly also God1\* but less then Priests/KT 1, LH lower then God 1

* Equipment: 6-7+ Plate , 2-3 Rune-keeper, 6 Heart of Lava, 2 Echo,1 Swiftness Boots, 2 Absurdity Breaker, 2 Saint Fighter's Mace, Captain Ring, Wind Elf Ring, Otherworld Ring

### **Day 1 Floors 1 to 23 (Tickets 15) : Vid**

Tickets: Priest 1(ImmuX2), Priest 2(AR/Heal/Scorch), Priest 3(Res/dex/heal), KT 1(Shield/Scorch), KT 2(Scorch), Blazing(Scorch), God 1, God 2, Lava 1, BM 1, Gale(Scorch), DH 1(Sorch), DH 2, Legendary Hunter, Demon Blade(speed).

1 : Hit > Patk > Status \*Hits take priority every time you need 20% hits or 10 but more risky

Note for prayers: Power gives 8 levels at 2x bonus compared to consistency which gives 30 levels. So opt for consistency to floor 37. For floor 41 and higher opt for power.

* 2 : Priest 1, Blazing, God 1, God 2 (2:30 All)
* 3 : Priest 1, Blazing, God 1, God 2 (2:30 All) If armor down dint stick one round, hold on barb attack
* 5 : Hit > Patk > Status
* 6 : Priest 1, Blazing, God 1, God 2 (2:30 All)
* 7 : Priest 1, Lava 1, DH 1, DH 2 (2:00 Lowest)
* 9 : Patk > Status
* 10: Priest 1, Blazing, God 1, God 2 (2:30 All)
* 11: Round 1 ~~Demon Blade~~ (2:30 All)
* Round 2: Priest 1, Blazing, God 1, God 2 (2:30 All)
* 13: Patk > Status
* 14: Priest 1, Blazing, God 1, God 2 (2:30 All)
* 15: Round 1: ~~Priest 2~~, ~~Gale~~, ~~DH 1~~ (2:30 All)
* Round 2: Priest 1, Blazing, KT 1, KT 2 (2:30 All)
* 17: **If 10-20% hit, try for Status**

* 18: Priest 1, Blazing, God 1, ~~Legendary Hunter~~ LH May die (1:40 Lowest)
* 19: Priest 3, Lava 1, BM(Spider Net), ~~DH 2~~ (1:30 Lowest)
* 21 : **If 10-20% hit, try for Status**
* 22: Round 1: ~~BM~~(Life Ex.) (2:30 All)

Round 2: Priest 1, Blazing, God 1, God 2 (2:30 All)

* 23: Rouns 1: Lava 1, Priest 1(ImmuX2), KT 2(Scorch/Taunt) (Must be sac anyway for Day 2)

* 23: Round 2: ~~KT 1~~(Shield/Taunt), ~~Priest 3~~, ~~Blazing~~, ~~God 2~~ or God: Spot with Pally to make sure God dies first stating at 1 minute.

Possible Left over: God 2, possibly DH 2, ~~Legendary Hunter~~

### **Day 2 Floors 23 to 38 (Tickets 13)**

Tickets: God 1, Blazing, Mare, DK, BM, Gale, Priest 1(Res), Priest 2(Heal), Sage 1(Res Down/AE), Sage 2(AE), Lava, DH 1

Requirement:

* Mare Lower HPs then Blazing, God 1, God 2 and Blazing and one or both God healed to full before killing 23
* Priest 1, Blazing, God 1, God 2 \*ALL must be over 800 res with buffs

Equipment:

**Day 2 Start**

* 23: Round 3: DK(Skill 3), Priest 1, Blazing, God 2 \*\*\*Make sure Blazing, God 2 are healed over Mare before killing 23 (1:30 Lowest)
* 25: **If 10-20% hit, try for Status**
* 26: Blazing, God 1, God 2, Mare OR replace either God if Mare is not lowest HP with Gale. Blazing cant be replaced...

* 27: Priest 1, Blazing, God 1, God 2
* 29: **If 10-20% hit, try for Status**
* 30: BM
* 31: Round 1: Gale, Priest 2, Mare
* Round 2: Priest 1, Blazing, God 1, God 2 \*ALL must be over 800 res
* 33: **If 10-20% hit, try for Status**
* 34: Priest 1, Lava, DH 1, ~~DH 2~~
* 35: DK(Stun), Lava, Sage 1(AE for adds, res down for boss), Sage 2(AE) | Loose one at random?
* 37: **If 10-20% hit, try for Status**
* 38: Sac DK if alive and God 1: Round 1: Priest 1, Lava, Sage 1 or 2 or both if both alive or BM

Stil alive: God 2, Blazing, (DH 1 to use on 39 round 2)

Left over ticket:

### **Day 3 Floor 3 (Tickets 7)**

Tickets: Priest 1, Sage 2 (res down), Lava, Gale, KT (AR pen hammer), Mare(God Spike), BM

Requirement:

* Order of HP: Gale > Sage > Priest > Lava or can make Priest > Sage. Whats important here is that you can make it to 50% on 39 before losing the Sage with Gale been the one to retreat.
* Sage must res down for 383 minimum with Status or use Crown for less on Lava or crafted 150 red pen staff.

Equipment: Hunter God's Spike

**Day 3 Start:**

* 38: Gale, Sage 2 (Auto for AE/Manual res down every 2), Priest 1 (Heal/res up), Lava
* 39: Gale, Sage 2 (Auto for AE/Manual res down every 2), Priest 1 (Heal/res up), Lava Need to get below 50% hp to retreat Gale at 6 minutes!
* Round 2: Gale, KT (AR pen hammer), DH 1(Firing Ammo Skill), Mare
* 41: **If 10-20% hit, try for Status (Power Blessing)**
* 42: Round 1: BM with world staff.

Left over ticket: Gale, KT, DH 1, possibly also Mare

### **Day 4 Floors (Tickets 7)**

Requirement:

Tickets: Priest 1 (Heal, HoT), Priest 2 (Heal/Res) Blazing, God 1, DK, Lava (Tree Staff, Crown), Sage

**Day 4 Start:**

* 42: Round 2: Priest , Blazing, God 1, Gale
* 43: Round 1: Sac DH and either God 1 or Gale -> KT, Priest 1, Blazing, God 1(if High Patk) or Gale(if high status)
* Round 2: DK, Priest 2, Lava, Sage (resist down alt with Holy Strike)

Left over ticket:

### **Day 5 Floors (Tickets ?)**

* 43: Round 3: DK, Priest (Heal, HoT), Lava (tree staff, crown), Sage. If dot priest then lava more hp than attack Sage and use tree staff/crown. If non dot priest have attack Sage more hp than lava. Sages use 320 res pen hammer.
* 45: **If 10-20% hit, try for Status (Power Blessing), if no status option choose MATK.**
* 46: **If 10-20% hit, try for Status (Power Blessing)', if no status option choose MATK.**
* 47: **If 10-20% hit, try for Status (Power Blessing)'*,* if no status option choose MATK.**

Left over ticket:

### **Day 6 Floors (Tickets ?)**

* 48 Round 1: DK, Priest (heal/res), HWD, Sage if MATK high or Gale if status high. Hp only matters on DK as its a single attack vulnerable to taunt.
* 48 Round 2: repeat as round 1
* 48 Round 3: repeat as round 2

Left over ticket: