recursal/Fanatic-Fandom huggingface dataset:
Part

**part\_test** is an item found in the Panacea PAP Station.

## Properties

This is a metallic piece made of pure anperfysium.

## Spawns

This item can sometimes be found on the overhead conveyors, among many other random metal parts.

## Usage

The use of this item is unknown, although it has its own hint in the Store so it's likely it will be somewhat important in the future.

## See Also

* Panacea PAP Station
* Conveyors
Lootboxes

*For the item in AEwVS, see Loot box.*

**Lootboxes** are interactive objects found within MrDrNose's unfinished game, *gd*. They were added in gd11.

## Locations

Lootboxes will randomly spawn on the ground at corridor intersections. They are fairly common.

## Usage

Unlike treasure chests, lootboxes do not require an item to open. To open it and obtain the item inside, the player simply has to walk into it.

Each lootbox contains a single treasure key, which can be used to open one treasure chest. In older versions, they could also contain a chisel or a sledgehammer, but this was later removed.

## See Also

* gd
* Treasure key

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Keycard

*For other articles with related titles, see Key (disambiguation).*

**Keycards** are items in *Advanced Education with Viktor Strobovski* that can only be found in the Panacea PAP Station.

## Description

These are small, white and black keycards, with an arrow imprinted on one side.

## Spawns

One of these is found in one of the later sections of the Station, in the corner of the room.

## Usage

While Angell is holding a keycard, certain PAP doors will automatically open when she nears them. This is the only way to open PAP doors.
Lemon-berry sweet soda

*For other articles with related titles, see Soda (disambiguation).*

* 0.0.2+
* 0.0.1

The **Lemon-berry sweet soda** is a common defensive item in *Advanced Education with Viktor Strobovski*. It is one of the main items that can be used to defend against Viktor.

## Spawns

Lemon-berry sweet sodas can be found in many places around the school. Usually, they are found on top of desks in classrooms. They can also be purchased from vending machines with a 25 cent coin.

One lemon-berry sweet soda is guaranteed to be found in both the supply closets, and the trash bin in the punishment room of the math level.

## Usage

When a lemon-berry sweet soda is used, it will be crushed and a small amount of soda will spill out directly forwards. If any of this soda comes into contact with Viktor, it will ruin his jacket, which forces him to go to the backroom to change into a new one. Doing this leaves behind a used can in the inventory.

This is often an extremely risky item to use, as it requires getting extremely close to Viktor, but still stay not close enough to get caught. Because of this, it should only be used as a last resort.

Due to a glitch starting with version 0.23, the player has to hold the use button before getting close enough to Viktor and let go of the button once they're close enough. Pressing the use button while close enough to Viktor does nothing.

The moist chocolate muffin and duct tape ball serve the same function as this item, but are able to be used from a distance, making them much safer. However, they are less common.

## Trivia

* Successfully using a lemon-berry sweet soda on Viktor while being carried by Laura to the punishment room grants the "Spill soda on Viktor in H-teacher's hands" achievement.
* The can found in the punishment room used to have its name modified to "You can't get out!".
	+ This is no longer in the game due to items now resetting their name when added to the inventory.
* In Alpha 0.0.1, the soda had a 1 second delay before being used, therefore making this item more risky and harder to use.
	+ It also didn't leave behind a used can.

## See Also

* Viktor Strobovski
* Moist chocolate muffin
* Used can
* List of defensive items
* List of Math Level items
Moon

The **Moon** is a WIP area in MrDrNose's unfinished game, *gd*.

## Description

This is the moon of the planet Earth. It has many large hills on it, along with large craters scattered around the surface.

The lunar module can be found on the surface next to where the player spawns. Some moon rocks can be found here. These rocks can be broken to obtain lunar rocks, and possibly other items and gems too. Currently, this is all that can be done on the Moon.

Earth can also be seen in the sky, orbiting the Moon.

## Gallery

Surface textureEarth as seen from the Moon.
## See Also

* gd
* Space
* Lunar rocks
Knife

* UD
* ABiBaZ

The **Knife** is an item in *UD*.

## Obtaining

The knife can only be obtained by purchasing it from the shop machine for $1500.

## Usage

### As a tool

The knife is used to harvest mushrooms and molushes found on the walls of some rooms. This function used to belong to the spatula, but it was given to the knife when the spatula was removed from the game. It is also used to cut webs, or to harvest the corpses of the player or enemies.

Additionally, if the player puts certain items in an inventory slot next to the knife and then uses the knife, the item will be chopped up. This is mainly used to cut up items such as crabs or urchins.

This item has a default durability of 512, meaning that after it is used 512 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

### As a weapon

Like the axe, the knife can also be used as a melee weapon. The player can use it on an entity to damage it. It has a usage delay of 0.35 and a damage value of 3, making for a DPS of 8.57.

The knife can also be thrown, which costs some durability.

## See Also

* Molushes
* UD

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **Mentions of suicide***
Spoiler Warning*This article contains **spoilers** for Alex Basics in Biology and Zoology. Please be careful when reading.*
*Spoiler type:* **Minor secret spoilers''**

## Knife

### Source

Secret area and Alex's Realm

The **Knife** is a secret item in Alex Basics in Biology and Zoology.

## Spawns

In the main school area, the knife can be found in a small area behind one of the school's secret walls. In this area, many sprites of Alex's face are seen, and a non-interactive model of Alex is directly behind the knife.

It is also added to the inventory in Alex's Realm, except for the 4th, 7th, 8th and 9th (last) sections.

## Usage

This item is used solely to commit suicide. When used, a game over will immediately happen, after which, you will be sent to the menu. As such, there is no good reason to use this item, except for if the timer in Alex's realm is running out and the player wants to return to the title screen instead of closing the game.

## See Also

* Alex's Realm
* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Oliemo

**Oliemo** is one of the Pofins within the Boltrix minigame in *gd*.

## Appearance

Oliemo's outline is yellow, and they do not have any facial features.

## Behavior

Oliemo can be selected and launched from the Slingshot like any other Pofin. When they are launched, they are a regular size, but when the player presses right click while Oliemo is in the air, they will split into four smaller clones of itself.

## Trivia

* Oliemo's ability may be based off the blue birds from Angry Birds.

## Translations

 **Passive**
 **Animals**
 **Boltrix**
Ocumux

**Ocumux** is a character in the *Advanced Education with Viktor Strobovski* and *Alex Basics in Biology and Zoology* universe.

## Appearance

Ocumux is an extremely large being comprised of many glowing 3D polygons. He has a dodecahedral head with a hexagonal pyramid attached to each face, a body, and two arms each consisting of two thin shapes connected by small deltahedral joints. He also has two hands, as well as a tail-like appendage instead of legs.

He has a single two-dimensional eye in front of his head, and he is able to move this eye around his head freely. He also has a crown hovering above his head.

Ocumux's head and crown seem to be constantly rotating, the speed of the rotation depending on how "excited" Ocumux is. His body has been shown to glow blue by default, but it may glow pink in certain situations.

## Personality

Ocumux is shown to take great pleasure in creating two-dimensional life and watching them interact with each other. He is also shown to enjoy romance, at least between the two-dimensional life he creates.

On MrDrNose's Twitter account, Ocumux has been shown partaking in several "activities" with Erie. It's likely that Ocumux and Erie have some kind of relationship.

## Role

Ocumux is described as the god of the second dimension. Similarly to Tavalbey and the Watcher, he is capable of creating and observing two-dimensional worlds and life. So far, the only in-game mention of Ocumux is in a question in one of the history notebooks.

## Gallery

See here for a collection of images and/or videos related to **Ocumux**.
## Trivia

* Ocumux is older than the Watcher, but younger than Tavalbey.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"so tavalbey came first, then ocumux, then watcher"* — Atoshi

*"yes"* — MrDrNose, October 24, 2021

## See Also

* Watcher
* Tavalbey

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Leech (creature)

*For the item form, see Leech (item).*

## Leech

**Leeches** are rare creatures that can be found in MrDrNose's unfinished game, *gd*.

## Behaviour

Leeches can be found in special underwater caves. They are much rarer than fish, crabs and shrimps.

When a leech sees the player, it will instantly begin to chase and attack them. They attack extremely quickly, however their attacks do not drain blood, making them somewhat hard to notice. This also means that being attacked by a leech will not attract any fish nearby.

Like other sea creatures, leeches can be killed with the axe and picked up as an item. However, they cannot be cooked or eaten in any way.

## See Also

* gd
* Leech (item)
* Axe
Old chocolate

**Old chocolate** is a common food item in *gd*.

## Description

Multiple chunks of very old chocolate. According to the in-game description, it smells odd.

## Obtaining

Old chocolate can be found naturally around the dungeon, mainly inside crates.

## Usage

### As a food

Old chocolate can be eaten by the player to gain multiple positive effects. Despite being old and possibly moldy, eating it does not have any negative side effects.

Eating old chocolate gives the player:

* +0.2-0.3 health.
* +20-24 stamina.
* +24-32 hunger.
* Haste x5 for 10 seconds.
* Speed x10 for 15 seconds.

### Crafting

Old chocolate is also used in multiple food-related crafting recipes.

Liquid dough x1
Sugar x1
**Old chocolate** x2
Liquid dough (chocolate cookies) x1

Liquid dough (sweet) x1
Sugar x1

Boiled milk bottle x1
**Old chocolate** x2
Chocolate milk bottle x1

## See Also

* gd
* Dough
Newspaper

**Newspaper** is a decorative item found in the Math Level and History Level of *Advanced Education with Viktor Strobovski*.

## Description

They are piles of old-looking newspapers, with large amounts of text shown on the cover.

## Spawns

In the History Level, newspapers can be found in one of the rooms in the third story, along with other items such as the Mobile phone and Hay pillow.

Some can also be found hidden in lockers in the Math Level.

## See Also

* List of History Level items
* List of decorative items
Paper bomber

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Paper bomber

### Sell price

$50

**Paper bombers** are throwable weapoons in *gd*.

## Description

This is apparently a paper plane with a bomb attached to it.

## Usage

Like a regular paper plane, the paper bomber can be thrown by the player, and it glides through the air somewhat far. However, when it hits a surface or an entity it will explode, damaging any nearby entities.

## See Also

* gd
* Paper plane
Mars

**Mars** is a WIP area in MrDrNose's unfinished game, *gd*.

## Description

The planet Mars can be seen while the player is in space, though it can't be interacted with in any way or even traveled to. The surface of Mars can currently only be accessed by typing "open mars" in the developer console.

The surface of Mars is a large, hilly area, with many mars rocks scattered throughout it. Some of these rocks can be broken to obtain martian rocks.

Near where the player starts, the lunar module can be found, which allows the player to store items in its "cargo". There are also multiple large wormhole stabilizator ruins a short distance away from the starting area, though these are just for decoration.

While on Mars, the player will suffocate unless they have a decent supply of air tanks in their inventory. If they run out of air tanks, they will begin to suffocate, causing them to lose 1HP every second. Air tanks can be purchased from the shop machine for $6500.

## See Also

* gd
* Space
* Mars module
* Air tank
Paper roll

The **Paper roll** is a minor melee weapon in *gd*.

## Description

This is a roll of newspaper tied together with string.

## Obtaining

The player can make a paper roll by crafting it using paper and string.

Paper x8
String x2
**Paper roll** x1

## Usage

The paper roll, like other weapons such as the improved knife and spear, is primarily used to damage other entities. However, since it is only a roll of newspaper, it is one of the least effective melee weapons.

This item has a default durability of 128, meaning that after it is used 128 times it will break and disappear from the inventory, unless its durability is upgraded with the centrifuge.

## See Also

* gd
* Paper
Metal scraps

**Metal scraps** are common metallic components in *gd*.

## Description

These are various mangled parts made of an unknown metal.

## Obtaining

Metal scraps can be obtained when the player breaks certain metallic objects, such as machinery and the knight.

## Usage

### Selling

Metal scraps can be sold at the shop machine. They sell for more than rusty metal scraps, however they still do not sell for very much.

### Melting

This item can also be melted with a furnace to make iron ingots.

**Metal scrap**
Small iron ingot

## See Also

* gd
* Rusty metal scraps
Marzia V./Audio

## Voicelines

**Note: Text in *italics* denotes what the voice line actually sounds like, if the in-game subtitle is wrong, or if the voice line doesn't have any in-game subtitles.**

* Language Level
* Puss Mode
* Unused

*Hello Angell. Welcome to my floor. I am your second t-t-teacher. And now go t-to class and solve some my t-t-t-t-tasks. And then... you know...*
 Without notebook broadcasting effect | In these tasks you need to insert letters when they are needed. Click on the missing letter and enter it from keyboard. And if it's wrong, erase it and enter the correct one. And don't do mistakes. It will be bad only for you!
*In these tasks you need t-t-to insert let-t-t-ters where they are needed. Click on the missing let-t-ter and enter it from the keyboard. If it is wrong, erase it and insert the correct one. And don't make mistakes. **IT WILL BE BAD ONLY FOR YOU**.*
Object claw

The **Object claw** is an item in *UD*. It was added in gdd24.

## Description

It seems to be a vice-like device, with a large claw at the front, a handle at the back and a protrusion on the side that presumably allows the user to loosen or tighten the claw. It is made of iron and rock.

## Obtaining

### Shop

The object claw can be purchased from the shop machine for $3000.

### Crafting

This item can also be crafted at the combine machine with iron and smoothstone.

Iron nugget x10
Smoothstone x10
**Object claw** x1

## Usage

The object claw is a somewhat unique item. It can be used to latch onto and move any movable object.

If the player has this, they can take the shop machine, or any other moveable object or machine, with them while they traverse through the dungeon. This can be very convenient, especially if the player's inventory gets full while they are still far away from the starting point. The object claw may also be used to move rocks or other obstructions that are blocking the player's path, if the player doesn't have the correct tools to break them. However, some objects, such as heavy rocks, cannot be moved.

The object claw can also be used to drag Fossilhounds safely. It can also be used to drag Gato, but that does not serve a practical use.

This item has a very similar function to the object backpack, although it is somewhat harder to use and doesn't allow the player to use other items while carrying objects.

## See Also

* gd
* Object backpack
* Rocks
* Shop machine
Medkit (item)

*For the interactive objects in BIWx3, see Medkit (object).*
* AEwVS
* UD
* "CUBE" Unreal

* Large
* Small

**Medkits** are important medical items in *Advanced Education with Viktor Strobovski*.

## Spawns

One medkit can be found on a rack in both the Math Level and Language Level's supply closet.

## Usage

When a medkit is used, it will vanish from your inventory and produce four small medkits. Each of these small medkits can then be opened, and contain a wide variety of medical items. These items include:

* Needles, or syringes, which can have varying effects when injected. (Don't use any needles that are filled with black necrotoxin, though.)
* Patches and bandages, which can be used to stop blood loss. Patches can only be used once, while bandages can be used many times.

## See Also

* Needles
* List of items in AEwVS

Stub*This article is a stub. You can help the EternityDev Wiki by expanding it.*

## Medkit

### Sell price

$3000

**Medkits** are buyable medical items in *UD*.
## Obtaining

The only way to obtain medkits is by purchasing them from the shop machine for $3900 each.

## Usage

When a medkit is used by the player, it will disappear from the inventory, restoring 8HP and 64 stamina.

## See Also

* UD
* Spirit bottles

## Medkit

### Source

Hypercube starting room

**Medkits** are important items in *"CUBE" Unreal*.

## Spawns

Four medkits can be found at the beginning of the Hypercube level. Currently, this is the only way to obtain them.

## Usage

When a medkit is used, the medkit will completely replenish the protagonist's health bar. This can be done a total of 3 times before the item disappears from the inventory. This is very useful, as in this game the health bar will not replenish by itself.

## See Also

* "CUBE" Unreal
* Hypercube

 **Medical**
 **Misc.**
Mug

The **Mug [Empty]** is a decorational item found in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

It spawns on a table in Erie's bedroom, along with some other cutlery and dishes.

## Description

It is an empty mug, mostly white with a pink handle and rim. Its item name (mostly the square brackets) suggests that it could be filled with different liquids like the needles, however so far this cannot be done.

## See Also

* Decorational Items
* History Items
* Erie's bedroom
Notebook (disambiguation)

Disambiguation*There are multiple articles associated with the title **Notebooks**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Notebooks: Collectible notebooks that are required to progress.
	+ Notebook (item): Coloured paper notebooks found on classroom desks.
	+ Ultimate notebook: A secret variety of notebook in the game.
* In *Alex Basics in Biology and Zoology*:
	+ Notebooks: Collectible notebooks that are required to progress in the game.
Level2Map.umap

**"level2Map"** is one of the available bonus levels in *Advanced Education with Viktor Strobovski*. It costs 40 DCoins to unlock.

## Description

This level is a crudely-made "map" of the Language Level. The player can travel upwards by holding Space, and travel downwards by holding Left Control. Although many of the textures are stretched out or misplaced, the map accurately depicts the layout of the main part of the Language Level. However, it does not include maps of secret areas such as SCP-398, the RUST Arena, the Tarwill Realm, and Classroom 812, as these areas were added after this level was created. However, the Bunker is included.

## Function

This level can be useful for learning the layout of the Language Level, as it is much larger and harder to navigate than the previous level, especially for new players.

## Trivia

* There is a small smiley face on one of the walls of the scene room.

## See Also

* Language Level

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Med rooms

* Math
* Language
* SCP-398

**Med Rooms** are rooms that can be found in both the Math and Language levels.

## Description

All med rooms have white walls, floors and ceilings, and contain many hospital beds.

### Math Level

In the Math Level, there are 3 med rooms, all of which are connected by a short crossroad passageway.

The first med room is mostly empty, apart from a few messily-placed tables and stools in two corners. The other two contain rows of hospital beds along each side of the room, and some small bedside tables.

In these rooms, Angell can find some medical equipment including pills, empty needles and patches. There also may be up to 1 notebook in these rooms.

Most notably, Smile.jpg can be found in the small crossroad passageway.

### Language Level

The Language Level has 1 med room (2 if you count the one in SCP-398). Unlike the Math Level's med rooms, they don't contain any items (apart from possibly a math notebook), but they are much larger and have many more hospital beds in them. It solely acts as a passageway between Hall A and the Room A corridor.

## Functions

In the Math Level, it's worth coming to the med room at least once in your run, mostly because there may be a notebook there. Some basic medical equipment may also be obtained from these rooms, although the supply closet is a much better place to obtain them, as it contains a medkit. In the Language Level, this room isn't worth paying any mind to.

## Gallery

Math Med EntranceMath Med CrossroadsMath Med Chamber

## See Also

* Medical Items
* Math Locations
* Smile.jpg

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Light cube

The **Light cube** is an object found in *"CUBE" Unreal*. It can only be found in the fourth level, Spectronitum.

## Description

It appears to be a truncated cube with a hole on each square face. It doesn't seem to do anything, though it's possible that it is intended to have a use once the level was finished.

Unlike most items, it can't be stored in the inventory.
Metal rod

*For other articles with related titles, see Metal (disambiguation).*

**Metal rods** are rare metallic components in *UD*.

## Description

These are metallic rods of various size and weight.

## Obtaining

### Natural generation

Multiple metal rods, both regular and heavy, are obtained when breaking a metal grate with a sledgehammer.

### Crafting

Metal rods can be obtained by cleaning a rusty metal rod via crafting.

Sand x1
Rusty metal rod x1
**Metal rod** x1

Sand x1
Heavy rusty metal rod x1
**Heavy metal rod** x1

## Usage

### Selling

Metal rods can be sold at the shop machine. The regular ones sell for $75 each, and the heavy ones sell for $110 each.

### Combining

Metal rods are used in multiple crafting recipes.

Metal gear x5
Medium metal gear x5
Small metal gear x5
**Metal rod** x1
Bolt x5
Nut x5
Iron nugget x2
Rockdrill x1

Metal gear x7
Medium metal gear x7
Small metal gear x7
**Heavy metal rod** x1
Bolt x10
Nut x6
Iron nugget x3
Rough diamond x2
Hard rockdrill x1

## See Also

* UD
* Metal grate
* Metal gear
* Metal scraps
* Rusty metal scraps
Match box

The **Match box** is an item in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, it can only be found in untitled55.

## Description

It is a small, white match box with no markings or labels, and a coarse, black striking surface on the side.

## Usage

When Angell uses this item, a match will be added to her inventory. This can be done virtually infinite times without the matchbox running out.

## See Also

* Heisenberg's secret lab
* Match
Copper nugget

The **Copper nugget** is one of the many mineral resources in *gd*.

## Obtaining

### Natural generation

Copper nuggets can sometimes be found inside treasure chests. MrDrNose has also considered adding copper ores to the game, but he has not yet done this.

### Melting

Copper nuggets can be made using the furnace.

Copper ore
**Copper nugget**

Iron asteroid

Silver ingot or
Iron nugget or
Aluminium ingot or
Golden ingot or
Copper ingot or
Silver nugget or
**Copper nugget** or
Aluminium nugget

### Crafting

Copper ingots can be converted into copper nuggets using the combine machine.

Copper ingot x1
**Copper nugget** x16

### Other

This item can be won as a prize after beating level 1-5 of Mr. Bones' minigame.

## Usage

### Selling

The main usage for this item is selling it at the sell machine. Each copper nugget sells for $30.

### Upgrading

Copper nuggets are required to upgrade the plasma cutter tool at the upgrade machine.

### Melting

Copper nuggets can be turned into copper ingots with a furnace.

**Copper nugget**
Copper ingot

### Crafting

Copper nuggets are used in multiple crafting recipies.

## See Also

* gd
* Copper ore
* Copper ingot
* Copper component
* Mr. Bones
Ormichanikardia

**Ormichanikardia** is an unknown entity in *Advanced Education with Viktor Strobovski*. It will be added to the Panacea PAP Station in the future, but currently it can only be found in bonus levels.

## Appearance

It appears to be four concentric rings, which are each constantly rotating on all axes. There is a glowing, purple light in the center, as well as some purple particles that are constantly emitted by the object. Each of the three rings have circular eyeballs on the outside, which appear to be the same as the Great Eye items. The entity constantly emits a low humming noise.

## Role

For now, MrDrNose has decided to keep the purpose and function of Ormichanikardia a secret. It will likely be revealed later in either the Panacea PAP Station or the Conservatory.

## Abilities

* **Suspension:** Ormichanikardia constantly hovers above the ground. It's unknown how exactly it does this. MrDrNose has confirmed that it is not due to the "special flight technology" that the Petagmeti use.

## Function

The intended function of this entity is unknown. Currently, it doesn't do anything in-game.

## Trivia

* There were originally only three rings, however in Alpha 0.21.0.1, MrDrNose added a fourth one for unknown reasons.
* "Ormichanikardia" roughly translates as "brass machine heart".
	+ "or" = "brass"
	+ "michani" = "machine"
	+ "kardia" = "heart"
* Ormichanikardia's design is likely based off the ophanim.
* Ormichanikardia may or may not be a biblically accurate angel.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"Yeah, it translated as machine heart
the name i mean
Also the first two letters "Or" is for "brass" word"* — MrDrNose, September 7, 2020

## See Also

* Bonus levels
* Great Eye

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Old boot

*For the armor set, see Old armor.*

**Old boots** are somewhat rare items in *gd*.

## Obtaining

These can be found naturally around the dungeon, usually inside crates.

## Usage

Old boots can either be recycled into leather via crafting, or if the player obtains two, they can be turned into a pair of wearable boots.

**Old boot** x1
Leather x5
**Old boot** x2
Old boots x1

## See Also

* gd
* Old armor
Neodymium magnet

The **Neodymium magnet** is an important defensive item in *Advanced Education with Viktor Strobovski*.

## Spawns

In the Math and Language levels, one neodymium magnet spawns on one of the classroom desks at random. There is only one magnet per game.

In the History Level, the neodymium magnet is found on a table in the library.

## Usage

In the Math and Language levels, the neodymium magnet is used to slow down Viktor and/or Marzia's pursuit or even stop some other characters entirely, such as Laura. As it is an extremely powerful magnet, it can be placed onto any door in the school. This will make it significantly harder for teachers to open this door. When Viktor comes to a door with a neodymium magnet attached to it, he will repeatedly strike the door with his axe until the door is bust off of its hinges and thrown across the ground, leaving the magnet on the floor where the door was. Marzia will also have significantly more trouble in opening the door. This can buy a lot of time, especially when collecting notebooks or other items.

In the History Level, it has a slightly different use. Like before, it can be placed on any door in the school. When the clock strikes twelve, if Alice tries to emerge from a door with the magnet on it, she will cut the door into pieces. This doesn't exactly slow Alice down, but if used on the doors to the library, it allows entering and leaving the library freely, without being locked in by Erie. There is a danger when using this item, however, as pointing an electromagnet at it will cause it to crack the protagonist's skull open, which instantly kills her (but also grants an achievement). This does not occur if the magnet is pointed at with the telekinesis necklace.

## Trivia

* When dying by pulling this item with an electromagnet, the game over screen will blame Phonty for unknown reasons.
* There is an image of an angry Antibreather on the back of the magnet, likely because it's not intended to be possible to see the magnet from the back.
	+ In older versions, the image wasn't there.

## See Also

* Viktor Strobovski
* List of defensive items
Locker rooms

**Locker rooms** are minor locations in the Math Level of *Advanced Education with Viktor Strobovski*. In total, there are two, both directly next to each other.

## Description

The locker rooms are roughly classroom-sized rooms. There are five small benches inside each of them, trash bins in some corners and lockers lining most of the walls. There are no special items here, apart from whichever items spawn in the trash bins, and one of the mastermind gem shards, which is located on top of a locker.

## See Also

* Lockers
* Math Locations
* Math Level

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Lookers

*Not to be confused with Eyers.*

**Lookers** are dangerous creatures in *UDgame*.

## Appearance

Lookers are floating red/orange eyes, with large, white jaws floating below them. They come in different sizes, and can have either one or two eyes.

## Behaviour

When the player is in the dungeon, either 1 or 2 Lookers will spawn near them every 2-10 minutes. They will begin to move towards the player very quickly, and if they touch the player they will bite them, dealing 1 damage and inflicting blood loss. They can move through walls, meaning they can easily sneak up on the player unexpectedly.

The player cannot attack Lookers with any weapon, but if the player looks directly at one of them, it will stop attacking them and run away from them quickly. The player must keep looking at it until it eventually disappears completely. Lookers are also repelled by light, so if the player stands near a lit candelabra, Lookers will not be able to attack them.

Lookers can be very dangerous to new players, but if the player knows how to deal with them properly, they are much less of a threat.

## Tips

* Lookers move faster when the player is near a wall, so while a Looker is nearby it is recommended to stay away from all walls until it is gone.
* The only way to avoid being ambushed by Lookers is by listening for the loud hissing sounds they produce. They will hiss at the player for a short time before moving in to attack them, so this gives the player some time to prepare.
* If the player is wearing a Looker amulet, Lookers will act as if the player is looking at them at all times, and the player will be almost entirely protected from them.
* Lookers are not repelled by the light from a lantern.

## See Also

* UDgame
* Looker amulet

 **Passive**
 **Animals**
 **Boltrix**
Liquid dough

**Liquid dough** is a craftable food production resource in *gd*.

## Description

These are piles of dough that have been soaked in milk and are now wet and runny. There are three types of liquid dough: regular, chocolate cookie, and sweet.

## Obtaining

All types of liquid dough can be made via crafting.

Dough (bun) x1
Boiled milk bottle x1

**Liquid dough** x2
Empty bottle x1

**Liquid dough** x1
Sugar x1
Old chocolate x2
**Liquid dough (chocolate cookies)** x1

**Liquid dough (sweet)** x1
Sugar x1

**Liquid dough** x1
Sugar x1
**Liquid dough (sweet)** x1

## Usage

Certain types of liquid dough can be cooked in a furnace to make baked goods.

**Liquid dough (chocolate cookies)**
Cookie

**Liquid dough (sweet)**
Pancake

## See Also

* gd
* Dough
* Cookie
* Pancake
Orange (disambiguation)

Disambiguation*There are multiple articles associated with the title **Orange**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Orange door key: Information about the hidden door key in *AEwVS*.
* In *gd*:
	+ Orange: Edible fruits in *gd*.
	+ Peeled orange: Oranges that have been peeled.
	+ Peel: The peel of an orange.
	+ Bottle with orange juice: A bottle filled with drinkable orange juice.
	+ Bottle with orange oil: A bottle filled with orange oil.
	+ Orange seed: Special seeds used to grow orange trees.
	+ Orange trees: Special trees that produce oranges.
Mollow tooth

**Mollow teeth** are rare resources in *gd*.

## Description

These are the teeth of Mollow. They are extremely large and tough, since Mollow is able to eat rocks with them.

## Obtaining

A mollow tooth can sometimes be obtained when Mollow is killed by the player. However, it is extremely rare for this to be obtained.

## Usage

Mollow teeth can be turned into enamel via crafting.

Chisel x1
**Mollow tooth** x1
Enamel x2

## See Also

* gd
* Mollow
* Enamel
Pipe (object)

*For the item in UD, see Pipe (item).*

**Pipes** are decorative objects in *Advanced Education with Viktor Strobovski*. They are exclusively found in the Panacea PAP Station.

## Description

They are large, metallic pipes. They always contain some type of liquid substance, such as water, panacea or lava. Some pipes have narrow windows on them that allows the player to see the liquids inside them.

They are found commonly around the Panacea PAP Station, mostly transporting panacea to be purified.

## See Also

* Panacea PAP Station
* Panacea
Plant (item)

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the itme is obtained***

## Plant

### Sell price

$500

**Plants** are rare items in *gd*.

## Description

These are small, dark grey containers containing various kinds of plants.

## Usage

The player can use this item on any plant pot with soil inside it. When this is done, the plant will be taken out of its container and placed in the pot, turning it into a potted plant.

## See Also

* gd
* Potted plants
Map marks

**Map marks** are interactive objects in *UD*.

## Obtaining

The player can purchase map marks from the shop machine for $40 each.

## Function

The player can place any map marks they have in their inventory down at any time by pressing Space. Any map marks that have been placed will show up on the minimap as red dots. This can be used to help the player navigate the dungeon. The player can interact with a mark to pick it back up.

## Trivia

* In older versions, map marks could be placed infinitely by pressing space.

## See Also

* UD
* Shop machine

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Laser cutter

The **Laser cutter** is an item in *gd*.

## Description

This is a small portable laser cutter. It is made up of copper, aluminium, iron, plastic, rubber, as well as diamond and ruby.

## Obtaining

This item can be crafted at the combine machine if the player has obtained the corresponding blueprint.

Blueprint [laser cutter] x1
Copper nugget x3
Aluminium nugget x3
Iron nugget x1
Precious ruby x1
Plastic x10
Bolt x16
Nut x16
Rubber x2
Rough diamond x1
**Laser cutter** x1

## Usage

The laser cutter acts as an improved version of the plasma cutter. Like the plasma cutter, it is used to cut through metallic objects, such as machinery and bear traps. The laser cutter can do this much quicker than the plasma cutter, however it cannot be purchased from the shop machine and it is very difficult to collect all the required materials to craft it.

The laser cutter has a usage delay of 0.01 seconds, and a damage value of 1, making for a DPS of 100 (50 times the DPS of the plasma cutter). It has a default durability of 4096, meaning that after it is used 4096 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Plasma cutter
* Blueprints
Melon in Zone

***Melon in Zone*** is one of EternityDev's older projects. Not much is known about it, as it isn't available to download.

## Official Description

In future, goals of the game is deliver watermelon on finish zone.

This game simulating physical properties of different materials in (wood-burning, metal-conductive, concrete-heavy but fragile, glass-reflector and sensor blocker, etc.)

Also this game have electric wire system lake BP's (branch, gate, delay, sequance...) powered py reactors and generators.

This game contains small amount of parts (30) but in future im add more.

## Description

It seems like this game was intended to be a physics-based game, in which the player's goal is to get a melon to a certain zone using different mechanics and materials.

## See Also

* Games
* EternityDev

 **Finished**
 **Abandoned**
Nuclear pigeon

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

## Nuclear pigeon

### Source

Crafting (removed)
Untitled11

### Weight

666

The **Nuclear pigeon** was a craftable modification of the fat pigeon, obtainable in the History Level of *Advanced Education with Viktor Strobovski*. It was made inaccessible in Alpha 0.16.0.2.

## Description

The nuclear pigeon appears to be a crudely edited version of the regular sprite. It has a "bulge" effect added to it, as well as red laser eyes and the word "NANI?!" over it.

## Usage

When used, the nuclear pigeon will throw 50 flashes in front of the protagonist. This can be used to scare Marzia, or to make Alice disappear. This can be done an infinite amount of times, making it an extremely powerful item. However, using the nuclear pigeon to scare Marzia is a *very* bad idea, because she speeds up with every flash thrown at her, and the pigeon throws 50 of them, making her extremely fast.

Previously, in Untitled2, four of these could be combined together to create a PIGEON GOD TRUE SUCC FORM.

Currently, in Untitled11, PIGEON GOD TRUE SUCC FORM can be crafted by taking the nuclear pigeon in that map, and duplicating it using the bag.

## Crafting

(Note: Crafting the nuclear pigeon is no longer in the game.)

Fat pigeon + (Mushroom x 3)

**Nuclear pigeon** x 4
PIGEON GOD TRUE SUCC FORM

## See Also

* Fat pigeon
* Crafting
* List of removed items
Metal nail

*For other articles with related titles, see Metal (disambiguation).*

**Metal nails** are items that can be found in the History Level of *Advanced Education with Viktor Strobovski*. They are used to craft an electromagnet.

## Spawns

Four metal nails can be found in a small wooden building hidden in a corner of the pine forest. It requires the blue door key to access.

## Crafting

**Metal nail** + Battery + Copper wire + Small button

Electromagnet + Copper wire

## See Also

* Crafting
* Electromagnet
* List of History Level items
Ladders

**Ladders** are interactive objects found mostly in the Panacea PAP Station. One can also be found in the WC of the math level.

## Usage

If not interacted with, ladders will not affect Angell in any way. However, if Angell interacts with one, she will begin to grip onto it, and the player can then press the up/down buttons to ascend/descend the ladder. To stop gripping the ladder, the player must jump off of it by pressing space.

Ladders are extremely important in the PAP Station, as there are many great heights that would be fatal to Angell if she were to fall down.
Kitchen

The **Kitchen** is a location in the Math Level of *Advanced Education with Viktor Strobovski*.

## Location

The door to the kitchen is located at the back of the cafeteria, directly next to the fridge. It requires the blue door key to access.

## Description

Inside the kitchen is a few randomly scattered tables, chairs and trash bins, as well as an oven and a microwave. There is also a bagged corpse hanging from the ceiling, and a button near it. In this room, the protagonist can find:

* The Red door key.
* The Cake.
* The Salt cube.
* Two packs of Clean carrot seeds.
* A piece of crumpled paper (non-artifact version).
* One DCoin.

## See Also

* Cafeteria
* Fridge
* Math Locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Money frog

The **Money frog** is an unobtainable tool in *gd*.

## Description

This appears to be a golden frog, with a coin hanging out of its mouth. The item's sprite is likely some kind of bank/money dispensing device.

## Obtaining

Currently, this item can only be obtained by using the secret cheat menu.

## Usage

When the player uses the money frog, it will add 12 coins to the player's inventory. This can be done an infinite number of times.

This is likely just an item used by MrDrNose to easily produce infinite coins for testing purposes.

## Trivia

* Despite being able to literally produce infinite money, it is not worth anything at the shop machine.

## See Also

* gd
* Coin
Necklaces

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Undeterred access to all secrets

## Necklace

### Added in

Alpha 0.16

**Necklaces** are items added in Alpha 0.16 of *Advanced Education with Viktor Strobovski*.

## Usage

Initially, necklaces are empty. However, combining an empty necklace with a gem will cause the gem to be inserted into the necklace, making it a full necklace.

When a necklace is full, it can be equipped in one of the body slots, next to the hazard suit's slot. While the necklace is being worn, Angell will consistently be granted a certain effect. This effect may be the effect of the gem, a reversed effect, or an associated effect.

Certain necklaces must be operated by pressing Space + E. Selecting a necklace and using the combining function will take the gem and necklace apart.
Miklene

**Miklene** is an upcoming Pofin in the Boltrix minigame within *gd*.

## Description

Miklene's outline is purple. They have curled white hair, small bright blue glasses and a purple "belt" with three green diamonds on it. They also have a long, pointed nose, making them the only Pofin so far to have a nose.

## Behavior

Miklene can be selected and launched from the slingshot like any other Pofin. Their ability is currently unknown.

## Gallery

Miklene in the slingshot.Miklene without colors or a face.

 **Passive**
 **Animals**
 **Boltrix**
Leather

**Leather** is a common resource in *UD*.

## Obtaining

### Natural generation

Whenever the Martian Worm emerges from a hole in the ground, leather will appear on the ground nearby. This is likely leather from the Martian Worm which was ripped off its body due to the strong impact.

### Crafting

Leather can also be obtained by recycling certain leather items via crafting.

Old boot x1
**Leather** x5

Old boots x1

Old jacket x1

Old pants x1
**Leather** x12

### Other

Leather is also obtained when a book is ripped apart, along with paper and strings.

## Usage

### Selling

Leather can be sold at the shop machine for $100 apiece.

### Upgrading

Leather is required to upgrade the purse at the upgrade machine, increasing its money limit by $5000. The amount of leather needed increases with each upgrade.

### Crafting

It can also be used to craft a purse.

**Leather** x4
Iron ingot x1
Purse x1

## See Also

* UD
* Purse
* Books
* Martian Worm
Key (item)

*For other uses, see Key (disambiguation).*
* AEwVS
* UD
* Suddenly Darkness

The **Key**, also called the **Secret Key**, is a special key found in the Math Level of *Advanced Education with Viktor Strobovski*.

## Spawns

This item can be found on the floor of the red room. Angell will need a rusty knife to access this, as well as an artifact belt to store it in, as it can only be used in the history level.

It may seem like it can also be purchased from the store, however it costs 2,147,483,647 DCoins, so it's basically impossible to buy it.

## Usage

This item is used to open the entrance to the History Level's engine room, which then leads to the pine forest.

## Trivia

* This item existed in the game since 0.0.1. However, it was unobtainable until the red room was added.
* This item used to cost 120 DCoins. In one of the 0.15 versions, the price was accidentally changed to -10, meaning that the item would give free DCoins upon purchasing. The price was then changed to the highest signed 32-bit number - 2,147,483,647. It still has the mega-price.

## See Also

* Keys
* Red room
* Engine room

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Key

### Sell price

$5

**Keys** are tools in *UD*.
## Description

These are small, brown (possibly rusted) keys.

## Usage

This item works in a similar way to the keycards from *AEwVS*. Each key is bound to a specific cell, and the player can use the key on the door of that cell in order to open it. These cells are found in one of the rooms in the dungeon.

## See Also

* UD
* Rooms

## Key

* World
* Inventory

### Effects

Unlocks doors

**Key** is an item in Suddenly Darkness.

## Locations

* In *testBP*, the locked doors have keys in front of them.
* In *1*, it can be found inside of a house. There is also a key under the road that goes upward, however it cannot be picked up.
* In *2*, it is found in the top left corner behind a staircase.

## Usage

It can be equipped and used to open certain doors which otherwise cannot be opened.

## See Also

* Suddenly Darkness
* Items in Suddenly Darkness
Midas bracelet

The **Midas bracelet** is one of the rare amulets in *gd*.

## Obtaining

This item can sometimes be obtained from treasure chests.

## Usage

Like other amulets, the midas bracelet can be used by the player to put it on. While being worn, the midas bracelet will turn every item the player holds into a gold nugget, and every object the player touches into a golden version of the object. The midas bracelet can be useful for turning unneeded items into more valuable sellable items, however the player must be careful to avoid turning important items such as tools into gold nuggets.

## See Also

* gd
* Gold nugget