EK-Class Xenomorph Strongroom

The **EK-Class Xenomorph Strongroom** is a facility originally created in 2477 CE to eradicate, and then later contain, Xenomorphs. In 2495 it was converted to host Site-1 of the TONN project. The Era II OPU Aion, and the now Era III OPU █████ are housed in this facility. The facility was primarily populated in order to upkeep the Hydrogen Synthesis (Hydrosynth) Fusion Reactor, but the top floor was also used for administration for the Awakened Thaumaturge Project.

## F.1

A - Admin

C - Central

L - Lab

M - Medical

E - Engineering

O - OPU

R - Leisure / Restrooms

G - General

S - Stockroom

I - Interface

F - Floor

"Template"

### F1.G-S.0 GTSE - Ground-To-Surface Entrance

A large room of complex shape. It has many doors at at its center is the Ground-To-Surface Entrance.

"Here is a large lobby-like area. The walls here are smooth concrete. Yellow striped patterns line the walls and ancient symbols tell lost stories. There are 4 exits to this room."

**Ω1**: Long corridor labeled "F1-G-S.1 - Central Access"

**Ω2**: Corridor labeled "F1-S-E.3 - Stockroom"

**Ω3**: *Requires Level I Clearance or Higher* Blast Door labeled "F1-S-E.0 - Stockroom"

**Ω3**: Corridor labeled "F1-G-S.2 - Front Office"

### F1-G-S.1 - Central Access

Engineering Storage room

**Ω1**: Main Entrance "F1.G-S.0 GTSE - Ground-To-Surface Entrance"

### F1-G-S.2 - Front Office

A scrapper picks up a plastic card from off the ground he says "Boss I think I found one"

Large desk with chairs and mugs, filing cabinets line the back walls

**Δ1**: Ash

**Φ1**: Level I Staff Card

**Ω1**: Corridor labeled "F1-R-E.0 - Lounge"

**Ω2**: Main Entrance "F1.G-S.0 GTSE - Ground-To-Surface Entrance"

### F1-S-E.0 - Stockroom

A vampire comes out of this room, starved, it wants blood.

Volatile Chemical Stock room front desk

A desk divides this room, it has a secured door and glass which covers the top of the desk. The door can be opened with a Level III or higher Admin card.

**Δ1**: Giovani

**Ω1**: Archway labeled "F1-S-E.1 - Stockroom"

**Ω2**: Blast Door Main Entrance "F1.G-S.0 GTSE - Ground-To-Surface Entrance"

### F1-S-E.1 - Stockroom

Volatile Chemical Stock room I

**Φ1**: 200 mL Dimethyl Ether

**Φ2**: 1 LDichloromethane

**Φ3**: 500 mL Bromine in DCM

**Ω1**: Archway labeled "F1-S-E.2 - Stockroom"

**Ω2**: Main Room "F1-S-E.0 - Stockroom"

### F1-S-E.2 - Stockroom

Volatile Chemical Stock room II

**Φ1**: 5 mL Organic Peroxide (Explosive upon slight touch)

**Φ2**: 1 L NaH

**Φ3**: 1 L H2SO4

**Ω1**: Archway labeled "F1-S-E.1 - Stockroom"

### F1-S-E.3 - Stockroom

Chemical Stock room

**Ω1**: Archway labeled "F1-S-E.4 - Stockroom"

**Ω2**: Blast Door Main Entrance "F1.G-S.0 GTSE - Ground-To-Surface Entrance"

### F1-S-E.4 - Stockroom

Chemical Stock room

**Ω1**: Archway labeled "F1-S-E.5 - Stockroom"

**Ω2**: Corridor labeled "F1-S-E.3 - Stockroom"

**Φ1**: 1 L Butane

**Φ2**: 1 L Propane

**Φ3**: 1 L Hexane

### F1-S-E.5 - Stockroom

Engineering Storage room

**Δ1**: Coal, Coke, Char, and Ash

**Ω1**: Archway labeled "F1-S-E.4 - Stockroom"

**Ω2**: Archway labeled "F1-S-E.6 - Stockroom"

### F1-S-E.6 - Stockroom

Engineering Storage room

**Ω1**: Archway labeled "F1-S-E.5 - Stockroom"

**Ω2**: Doors labeled "F1-R-E.2 - Restroom"

**Ω3**: Corridor labeled "F1-R-E.1 - Lounge"

### F1-R-E.0 - Lounge

**Ω1**: Corridor labeled "F1-R-E.1 - Lounge"

**Ω2**: Corridor labeled "F1-G-S.2 - Front Office"

### F1-R-E.1 - Lounge

**Ω1**: Corridor labeled "F1-S-E.6 - Stockroom"

**Ω2**: Corridor labeled "F1-R-E.0 - Lounge"

### F1-R-E.2 - Restroom

The restroom has blood coating the walls like paint, in the center is a small cube, it calls to you.

**Δ1**: The Lament Configuration

**Ω1**: Archway labeled "F1-S-E.6 - Stockroom"

## F.2

   **Θ**: OPU Interface

**!MAG**: Magnetic Hazard, Upon entering the room, any Fates will be unable to levitate, DC 7 check, upon failure the Fate will cease function, and will not regain function for 1d10 min after being removed from the room.

**Ω**: Doorways

**Φ**: Items

**Δ**: Entities

### R-W.0 GTSE - Ground-To-Surface Entrance

A large room of complex shape. It has many doors at at its center is the Ground-To-Surface Entrance.

"Here is a large lobby-like area. The walls here are smooth concrete with lots of glass features peaking into offices and through stairs. In the center of this room is a large statue. It is made of marble and pictures a nude man sitting on an anvil, a hammer in his hands, and fire at his feet. Inscribed on the bottom is 'To Knowledge, To Science, to save our Planet.' "

**Ω1**: Airlock labeled "EXMC"

**Ω2**: Open arch labeled "PPE"

**Ω3**: Airlock labeled "HFC"

### H-W.1

**Ω1**: Hallway Exit "GTSE"

**Ω2**: Hallway Bathroom Entrance "L-W.0"

**Ω3**: Main Injector Access "MI-W.0"

### A-W.3

**Ω1**: Airlock Exit "GTSE"

**Ω2**: Airlock Exit "EA-W.0"

**Ω3**: Airlock Junction "J-W.0"

### J-W.0 ( Θ )

**Ω1**: Junction Exit "GTSE"

**Ω2**: Airlock Entrance "A-W.4"

**Ω3**: Airlock Entrance "A-W.3"

**Ω4**: Junction Exit "H-W.0"

### H-W.0

**Ω1**: Hallway Exit "GTSE"

**Ω2**: Airlock Junction "J-W.0"

**Ω3**: Hallway Exit "L-W.0"

### L-W.0

Lavatory

**Ω1**: Junction Exit "H-W.0"

**Ω2**: Main Exit "H-W.1"

### A-W.4

**Ω1**: Airlock Exit "J-W.0"

**Ω2**: Airlock Entrance "ISOC"

### EA-W.0

Electrical Access

A large open area, you can see the outsides of all of the rooms here, a labyrinth of wires and pipes, Except for the entrance no indicators show signs of anything else in this room.

### R-W.2 EXMC - Exterior Memory Chamber ( Θ , !BIO )

#### A-W.4 Sterilization Chamber

A simple airlock which requires adornment of HAZMAT suit and air bath. If these requirements are not met the airlock will not open. This can be manually overrode with a Site-12 Administrator Key.

**Ω1**: One end labeled "EXMC"

**Ω2**: The other end labeled "GTSE"

#### R-W.2 EM Chamber Proper

This is a large room with 5 large columns. Each column is a fully contained H-CNBT Thinking Drive, fully Neurologically connected to Oraedes.

*"You see a large room, white concrete and smooth floors, on the floor are protrusions of metal pipes, each one leading to one of the five large metal columns in the room. Each column is made of glass and in the interior are long fibers, white and grey matter which extends from the top to the bottom, bundling in the center as a mass of stringy organic protein. At the base of the columns are black smooth screens which light when an object is near"*

If the scanners at the base are activated a door in the column base reveals itself revealing a key and switch labeled *"Manual Access"*. If a Site-12 Administrator Key is placed inside the lever will be able to be switched. If the Manual Access is activated another door will reveal 4 levers:

   Lever 1 *"Neural Access"* - Opens the glass column so that the neural fibers are able to be accessed.

Lever 2 *"Drive Access"* - Reveals a small cylindrical glass tube as well and a external wired access port. The interior is cold and when opened fog falls out.

Lever 3 *"Unlock Drive"* - Unlocks the Drive so it can be removed, If this lever is pressed column will turn red and small pinging will be heard.

Lever 4 *"Lock Drive"* - This lever will stay up while a drive is in place, it will go down if the drive is unlocked or removed.

**ΘM**: Memory Drive, the large glass columns

**Ω1**: Airlock labeled "Sterilization Chamber"

### R-W.1 PPE Desk

This is a small room with a front desk and a sterile closet. In the closet are about 20 HAZMAT suits. These are made to protect against Radiation, so are much thicker than normal sterile HAZMAT suits.

*"As you try and leave the room you hear something, the airlock on the far end hisses and opens, a dark yet pale figure emerges as condensed air rolls over the floor. If he sees you he immediately disappears."*

Agostino will been unseen and get into position, leaving the HAZMAT suit somewhere.

**Δ1**: Agostino Carpentieri

**Φ1**: Level II HAZMAT Suit (Radiation and Bio-Hazards)

### R-W.5 ISOC - Isotope Chamber ( Θ , !RAD , !GEN , !MAG )

This large room has two large mechanical components inside of it, the ISOMS and the LINAC. Both are enclosed and Adamantine in make.

Some small golems skidder along the floor, walls and ceiling. Coming in and out of the room, each with their own agenda

#### ISOMS - Isotope Magnetic Separator

Separates Isotopes into proton beam

*"This semi circular wall is open on one side, on it are many wires and layers of metal sheets, a slight humming can be heard. In the center the semi circle is a metal cylinder. A small golem skidders by, opens a hatch, and in it places a small rock, revealing more small pebbles inside."*

When the hatch is opened a stupid amount of Radiation is expunged.

**Φ1**: Talisman of the Frozen God (Small Rocks)

#### LINAC ( Linear Accelerator )

This accelerates the protons to tremendous speeds in order to break them down into more elementary parts.

*"A long, 5m wide tube with many warnings on the side. A small, thin window shows a red line, like a laser inside. When close enough a sharp ringing can be heard."*

It is completely contained and cannot be accessed normally. If broken, protons will leak and will constitute a Class C Contamination Event. The Immediate effects will be lightning spontaneously spawning from any object *to* the source of the protons. Batteries will explode and if severe enough neurons will fail to fire. If caught in the Proton cloud death is guaranteed.

### Main Injector

#### MI-W.0

Main Injector Access, Side panel accessible with Site-12 Class Delta Clearance.

**Ω1**: Main Injector Exit "H-W.1"

## Events

In response to stimuli the facility will react accordingly

## Themes

Entrance

Decent