recursal/Fanatic-Fandom huggingface dataset:
Keyondra Shanae

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## Information

### Social Media

Website Twitter

Keyondra Shanae is the voice actress for Jack-O-Chica in Ultimate Custom Night.

## Gallery

A photo of Keyondra pointing to a Jack-O-Chica toy.

1. ↑ Keyondra's AMA on the FNAF Reddit
Ad bonus

**This page is a candidate for deletion.**  *The reason given is: Redundant.*

*Remember to check what links here and the page history before deletion.*
ad bonus is a feature exclusive to the mobile version of Antimatter Dimensions, giving an x2.00 multiplier to all antimatter dimensions for 5 hours for every advertisement viewed.

It has a maximum duration of 24 hours. You can find this button in the shop tab ($).

The multiplier gradually increases over time. After infinity, it becomes x2.00 infinity points (IP).

After eternity, it becomes x2.00 eternity points. After dilation, it becomes x2.00 Dilated Time (DT).
The Runaway

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## Audio

*The Runaway* is a song written by Leon Riskin, it plays during the Riding Rockets minigame.

## Usage

*This was used in the Riding Rockets minigame.*
Alchemy

## Info

Glyph Alchemy is a mechanic unlocked by reaching Effarig level 2 in Ra. It unlocks the ability to use up your Glyphs by refining them into Alchemy Resources associated with their type. You can refine Glyphs by setting your Sacrifice Type to something other than "Always Sacrifice" in the Glyphs tab, and doing the normal procedure for a sacrifice. Each Alchemy Resource has a unique effect, which you can view on the Alchemy tab.

In addition to all their other properties, Glyphs now have a *refinement value* which determines how much of its associated Alchemy Resource it is worth. This value is based on the cube of the Glyph's level, scaled so that level 10,000 Glyphs correspond to 10,000 Alchemy Resources. ((level/10,000)^3\*10,000) A single Glyph itself, however, only gives 5% of this value when refined. These are values for 100% rarity Glyphs; Glyphs of lower rarity still have the same cap but give proportionally less resources. For example, a 50% rarity Glyph will give only half as much.

Alchemy Resources can't be gained indefinitely; there is a per-resource cap which is based on the highest refinement value of all the Glyphs of that type you have refined. For example, if the highest level Time Glyph you have refined is level 8,000 (refinement value: 5,120), then no matter how many Time Glyphs you refine, you can never have more than 5,120 of the Time resource until you refine another Time Glyph with a higher refinement value. All resources are capped at 25,000

When refining a Glyph, it will only give you resources up to a cap of ×20 its highest refinement value.

Alchemy Resources can be combined together in certain combinations in order to create new compound resources, which are unlocked at certain Effarig levels. Resources are combined once per Reality, unaffected by real time amplification. Reactions have a higher yield and thus happen faster when your reagent amounts are higher. The cap for compound resources is equal to the lowest cap amongst all of its reagents. In order for a reaction to occur, the current amount of all reagents must be greater than the current amount of the produced resource.

To activate or deactivate a reaction, click the circle corresponding to the reaction's product. When the reaction can be applied, moving lines will be shown from all reagents to the product. If a connection is a solid line, that means that the reaction can't proceed due to not having enough of that reagent to get more of the product due to its cap.

Reactions trigger once every time you Reality, unaffected by amplification from stored real time. At 100%, the Reaction will provide 5 resource.
Celestials

**Celestials** is a feature released in the Reality update on December 17th, 2022, unlocked by purchasing all Reality Upgrades. There are 7 Celestials in total, each of them having their own stories and challenges.

## Celestials

* Teresa, Celestial of Reality - The first Celestial unlocked when owning all Reality Upgrades. They are challenged by pouring RM and unlocking collective things to boost your way in Reality.
* Effarig, Celestial of Ancient Relics - The second Celestial unlocked when pouring 1e21 RM in Teresa. They have a shop to buy things to help with Glyphs. Unlike the other Celestials, their Reality has 3 layers instead of 1, those being the 3 main resets. (Infinity, Eternity, Reality)
* The Nameless Ones, Celestial of Time - The third Celestial, also known as Enslaved. Unlocked when completing Effarig's Eternity. In them, there is the ability to store real and game time. Weirdly enough, they also increase Challenge requirements aswell.
* V, Celestial of Achievements - The fourth Celestial Unlocked from Achievement 151. They have their own achievements unlike normal ones, and also have milestones.
* Ra, Celestial of the Forgotten - The fifth Celestial unlocked from 36 V-Achievements. The objective is to help them remember the previous Celestials, as well as bringing back the previous Celestials but in a stronger way.
* Lai'tela, Celestial of Dimensions - The sixth Celestial unlocked from 1e1000 RM and 1e9 iM. They introduce Continuum which is, unlike buying Antimatter Dimensions, it produces those based on your amount of Continuum for them.
* Pelle, Celestial of Antimatter - The seventh and last Celestial in the game unlocked from 1.6e15 iM. This is the last Celestial of the game and resets majority of the game, as well as disabling majority of game's mechanics. They're the final challenge of the game, and the last step of completing the game.
Credits

The **Credits** are a list of people involved in the development of Antimatter Dimensions. They can be viewed in the Info modal, or after beating the game.

# Antimatter Dimensions

## Lead Developers

* garnet420
* Omsi
* SpectralFlame (Christopher Yip)
* WaitingIdly

## Developers

* Dan
* earth (Jace Royer)
* Hira
* IkerStream (Iker de Aguirre)
* L4R5 (Lars Wolf)
* Patashu
* Pichusuperlover
* realrapidjazz
* Scarlet
* slabdrill
* WaitingIdly

## Design Consultants

* Acamaeda
* Pichusuperlover
* WaitingIdly

## Web Testers

* Acamaeda, Aesis
* AFYINEE (Gabriel HADDAG), Alexitato
* Anno, Archa (Myresa)
* ArrowBounce (Timothy Su), Birb (Kelsey Black)
* Boo (Jean-Christophe Bourgault), CaptainGalaxy (Ovidijus Točelis)
* ChaoticHans, cubic frog
* Dan, dankesehr
* Davixx (Davide Fedele), earth (Jace Royer)
* Empireus, GirixK (Nikola Jelinčić)
* GoldenTritium, Hira
* IkerStream (Iker de Aguirre), Kael
* L4R5 (Lars Wolf), Lynn
* Merp, Patashu
* philipebreaker (Philipe), Phillip Marshall
* Phoenix, Pichusuperlover
* Reda Kotob, Saturnus
* Scarlet, SereKabii
* Sheer, sirusi (Vinícius Oliveira Martins)
* Spanosa (Jared K), Sparticle999
* SpicyCrusader13, Storm
* SzyszakS, Tacitus
* Typh, Vnge (Ben Parrish)
* WaitingIdly, Xemadus (Jonathan Gibson)
* Young Woo Joo, Zipi

## Android Testers

* about:blank, ÆiOuF
* Anjinho01, Anthios
* Archa (Myresa), Auti (Lucia Tolle)
* Barrin84, Buck
* ChaoticHans, ChizuX
* Circle, Crinkly Weasel (Aaryan Sarawgi)
* DarthDie (Briar Bowser), earth (Jace Royer)
* Epsilon (Coolguystorm), Firecracker
* Gaunter, GirixK (Nikola Jelinčić)
* GoldenTritium, HarrisL2
* Hellbach (Asher Günther), hen-ben (Henry Ellenberg)
* Hira, ImpossibleSalsa
* JayM#1872 (Jay McGee), Johanniklas (Jan-Niklas Petersen)
* kaislash (Lily), Kirin (Arthur)
* Kirku (Fabian Makowski), L4R5 (Lars Wolf)
* Mirai, Monoma (ARoman Ruiz)
* Nani, netweak
* NotBrewst (Luc Leblanc), opdollar (Zane Coole)
* Pavlxiiv, Porygon-Z
* PotatoTIAB, Razor
* Razvan Cercel, ReacTivity
* Rukimix, Scarlet
* Skunky (Lukas), Socks (Hannah Pocks)
* SpicyCrusader13, Sweets the Alien
* Tables, Taylor Reeves
* Tim Wong, tragedt (Ethan Manninen)
* Valentine Clarissa Alanis Star Z, vanadium\_void
* Vnge (Ben Parrish), WaitingIdly
* X3N0\_32, ZylaKat (Katherine Goforth-Harbin)
Phone Guy

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Game Info

### Role:

Supporting Character (Canon)
Antagonist (Non-Canon)

## Meta Info

### Voiced By:

Scott Cawthon

**Phone Guy** is a supporting character in *Five Nights at Freddy's, Five Nights at Freddy's 2,* and *Five Nights at Freddy's 3.* He returns as an antagonist in the Ultimate Custom Night.

## Appearance

It is unknown what Phone Guy might look like because you never see him, you only hear his voice and only see the phone you get the call on.

## Ultimate Custom Night

### Gameplay

He will call you sometimes, and you must mute his call before he begins. But the problem is that the "Mute Call" button is always on a different part of the screen every time he calls, which may make it difficult to find. If you don't click on the mute button in time then he will disturb every noise sensitive animatronic in the building, leading potentially to a jumpscare.

## Trivia

* If the player fails to mute Phone Guy in time, they will be forced to listen to one of the calls from the first three games. It eventually ends without finishing, however.
* On April 1st, Scott Cawthon supposedly added Phone Guy's mechanic along with Foxy and Nightmare Freddy. However, the mechanic turned out to be an April Fool's joke, referencing the common theory of Phone Guy originally being Springtrap's identity. The mechanic reads:

## Navigation

**FNaF 2:** Toy Freddy • Toy Bonnie • Toy Chica • Mangle • BB • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • Nightmare • Jack O' Chica • Nightmare Mangle • Nightmarionne • Nightmare BB • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • Ballora • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
Ticks

**Tickspeed** simulates the pace of time for Dimensions; the faster the Tickspeed, the more Dimensions are produced per second. This is improved by purchasing Tickspeed Upgrades unlocked with the Second Dimension, and with various upgrades and Achievement rewards. Note that the game always runs at 20 ticks per second by default; this rate is based on the Update Rate setting which is by default 50ms per tick (

1000
m
s

50
m
s

=
20
tps

{\displaystyle \frac{1000ms}{50ms} = 20\text{tps}}

), and can be varied from 33ms (

1000
m
s

33
m
s

≈
30.3
tps

{\displaystyle \frac{1000ms}{33ms} \approx 30.3\text{tps}}

) and 200ms (

1000
m
s

200
m
s

=
5
tps

{\displaystyle \frac{1000ms}{200ms} = 5\text{tps}}

) by the player. Changing the update rate does not affect your tickspeed since it is just a visual setting.

## Tickspeed upgrades

If you are in Infinity Challenge 3, the tickspeed multiplier will always be 1x, if you are in Ra's Reality, the tickspeed multiplier will always be 1.125x.

Otherwise:

### Pre-Break (Less than 3 Galaxies)

The formula for when you have less than 3 Antimatter Galaxies follows this order of calculations.

let baseMultiplier in the table below:

 1
 2

Divide Galaxies amount by 2 while Doomed, and multiply Galaxies amount by 1.02 Special Power Glyph effect if unlocked and equipped.

The tickspeed multiplier is 1/(baseMultiplier - (Galaxies \* Galaxy strength (see table above) \* 0.02)), capped at 100.

This mean the tickspeed multiplier is below:

 1
 2

### Post-Break (3 Galaxies or more)

The formula changes to a multiplier to the interval, which basically means the same thing.

let baseMultiplier to be 0.8 (0.83 while in Challenge 5), and subtract Galaxy count by 2 (Example: 7 Galaxies will use 5 Galaxies to calculate)

Multiply Galaxy amount by below:

* Galaxy strength (see the table above)
* Cursed Glyph "Galaxy strength"
* Reality Glyph "Galaxy strength"
* Imaginary Upgrade 9 Level\*0.03+1
* 0.5 while Doomed
* 1.02 if Power Glyph Special effect is unlocked and equipped

The tickspeed multiplier is 1/(0.965^(Galaxy-2)\*baseMultiplier)

This mean the tickspeed multiplier is below:
Fan Ideas

**This page is a candidate for deletion.**  *The reason given is: This page should be moved to forums or blog posts.*

*Remember to check what links here and the page history before deletion.*
This page will be erased very soon

## ADNGU+ (new game ultra plus)

A concept made by FAULSE

After you defeat the 7 other celestials the 8th celestial appears and if you defeat the 8th celestial you get a divinity which makes the game faster or a demonite which makes the game harder in exchange for more divinities.

When you defeat the 8th celestial infinite times the 9th celestial appears and if you defeat the 9th celestial you get the 9th dimension and you start all over again, only with the 9th dimensions.

The 9th dimension produces pure antimatter which is so powerful that you shouldn't try to waste it on the temporary spells that are part of the 9th dimension and the upgrades (the god study tree) until you have a considerable amount of pure antimatter.

Spells of the 9th Dimension
 Firey Potato
 Cancer Bubble Explosion
Keyboard Shortcuts

**Keyboard Shortcuts** (**Hotkeys**) are a Quality of Life feature that perform in-game actions by pressing a key or key combination on your keyboard, dismissing the requirement for mouse clicks and the like. It is convenient in the way that you don't have to switch between tabs often and perform a micromanaging task with minimal effort. They are especially used through Macro commands.

Having the **SHIFT** key held while pressing **T** or **1-8** will change its function to *buy singles*.

Having the **ALT** key held while pressing **C**, **D**, **E**, **G**, **R**, **S**, **T** or **1-8** will Enable/Disable its Autobuyer.

You can hold **SHIFT** while buying Time Studies to buy all previous Time Studies up until that point, to save Time Study Trees, and to purge Glyphs.

When pressing both **ALT** and **SHIFT**, you can toggle buying *singles* or buying *max* for the Antimatter Dimension and Tickspeed Autobuyers instead.

Use **COMMAND(⌘)** instead of **CTRL** when playing on Mac.
Dimension Boost

Dimensional Boost is a reset tier introduced before galaxies which unlocks the 5-8th Dimension and is introduced before Antimatter Galaxies.

The hotkey for a Dimension Boost is D.

*Due to the Reality Update, the term "Dimension Shift" which used to mean the first Dimension Boosts to unlock new dimensions, are no longer used in the game to prevent confusion from the amount of Dimension Boosts.*

## Dimension Boost

The first 4 Dimension Boosts (outside of specific challenges) resets your run, but unlocks a new dimension for the next run. Each one requires 20 (base) of your highest unlocked dimension. Eventually, the Infinity Upgrades will skip the first 4 Dimension Shifts (only outside of a challenge).

In this section, the variable b will stand for the number of Dimension Boosts you have.

Each of Dimension Boosts also gives a x2 multiplier to a set amount of dimensions. First Boost doubles only the 1st dimension, second Boost doubles again the 1st dimension and doubles the 2nd, third Boost also doubles the 3rd dimensions, fourth Boost adds the 4th dimension, then fifth Boost doubles all of those and the 5th dimensions, all the way up to the eighth Boost and every Boost after that, they double every dimension.

Each Boost after 4 Boosts requires the following amount of 8th dimensions:

```
-40 + 15b

```

Even if you have enough 8th dimensions to get to the Boost after the one you're on, you will only gain one Boost, until you get the relevant Break Infinity upgrade. Dimension Boost scaling can be decreased with Studies 211 and 222, reducing the amount of 8th dimensions required per Dimension Boost (normally 15).

In Challenge 10, you unlock Dimension Boosts after just two shifts, costing 6th dimensions instead with a different formula:

```
-20 + 20b

```

There are ways to increase the multiplier above x2, with Time Study 81 increasing the multiplier to 10x. Dimension Boosts can also affect other types of dimensions with studies 82 and 83, and can increase infinities earned from big crunch with study 32. Dimension Boosts cannot be bought for more than 5 times (to unlock Dimension Sacrifice) in Challenge 8.
Reality

**Reality** can be accessed once you unlock the first 13 rows of achievements, time dimensions 5-8, 1 TT, and 1e4000 EP.

Reality is the 5th consecutive reset system and 3rd prestige layer, which resets everything apart from achivements below row 13, statistics, challenge times, Infinity Challenge times, Reality Upgrades, Black Hole, Perks, Glyphs, Celestials, The Automator, Singularities, Dark Matter Dimensions, Alchemy Resources, Triad Studies, Celestial Memories and Reality Machines.

### What can I do now?

Similar to Eternity, you can exceed 1e4000 EP whenever you want, and will recieve more RM (Max: 1e1000, the cap can be increased by an Imaginary Upgrade) as a result of doing so. RM 1-10 are linear, increasing every ~1.4065e148 (mult, 3e4444 will give 4 RM). Beyond 10 RM, the formula becomes:

min
(

1000

l
o
g
(
x
)

/

4000
−
1

,

10

1000

)

{\displaystyle \min(1000^{log(x)/4000-1},10^{1000})}

Where

x

{\displaystyle x}

 is your current EP

When your RM reached 1e1000, you will produce Imaginary Machines, its cap is based on your highest EP (starts at 2.15e1337333 EP):

(
3
(
l
o
g
(
E
P
)

/

4000
−
1
)
−
1000
)

2

max
(

(
3
(
l
o
g
(
E
P
)

/

4000
−
1
)
−
100000
)

0.2

,
1
)

{\displaystyle {(3(log(EP)/4000-1)-1000)}^{2} \max({(3(log(EP)/4000-1)-100000)}^{0.2},1)}

### What next?

On reality, you will gain 3 resources. Reality machines, which are based off the amount of EP you had when making a reality. Glyphs, has special effects that boost your production. Perk points, of which can be used to get upgrades to speed up gameplay.
Challenges

**Challenges** are unlocked upon reaching Infinity. A challenge requires reaching Infinity Antimatter with special conditions, which change the gameplay. They will provide a unique Autobuyer upon completion. On mobile, you don't have to complete challenges to get the dimension and tickspeed autobuyers and instead need a certain amount of antimatter to unlock them. However, you need to complete challenges to be able to upgrade the interval.

## Achievements

Achievements related to Normal Challenges: (Note that these are mobile achievements)

* Daredevil: Complete 3 Normal Challenges.
* Antichallenged: Complete all the Normal Challenges (Reward: All Antimatter Dimensions are 10% stronger.)
* Zero Deaths: Get to Infinity without Dimension Boosts or Antimatter Galaxies while in a Normal Challenge. (Reward: Antimatter Dimensions 1-4 are 25% stronger.)
* You did this again just for the achievement right?: Complete the 3rd Antimatter Dimension Autobuyer challenge (C3) in 10 seconds or less. (Reward: 1st Antimatter Dimensions are 50% stronger.)
* Not-so-challenging: Get the sum of Normal Challenge times under 3 minutes. (Reward: All Antimatter Dimensions are stronger in the first 3 minutes of Infinities, but only in challenges.)
* Not a second lost: Get the sum of Normal Challenge time under 5 seconds. (Reward: All Antimatter Dimensions are 40% stronger, but only in challenges.)
* Many Deaths: Complete the 2nd Antimatter Dimension Autobuyer challenge (C2) in 3 minutes or less. (Reward: All Antimatter Dimensions are stronger in the first 3 minutes of Infinities.)
* Gift from the Gods: Complete the 8th Antimatter Dimension Autobuyer challenge (C8) in 3 minutes or less. (Reward: Dimensional Sacrifice is stronger.)
* This is fine.: Complete the Tickspeed Autobuyer challenge (C9) in 3 minutes or less. (Reward: Boost per buying 10 Antimatter Dimensions +1%)
Mods

In Antimatter Dimensions, there are a list of **Modifications** made by several developers to change the game in ways unheard of. Many of these Modifications add new content, but some change the game's difficulty and pace of progression.

If you go here (or its beta site), there are many mods in the game that you can play (or combine, with a risk of breaking). It's up to you to decide if you want to play with mods, because some may not satisfy you in some way. Have fun playing them! NG+++ is highly recommended, as it extends the main game, with more prestige layers, challenges, and other content; the only downside is it doesn't have Reality.

```
🛠**Editors' Note:**

```

## List of Unfinished Modifications

 False AD | Made by dan-simon, it increases the amount of Dimensions up to 16 (12 are only available, the last 4 are bugged). It also adds a *Max All* lever, which isn't perfect to say the least.
 NG+2 Respecced | A mod made by usavictor that rewrites Quantum, and adds new content to Dilation that makes it significantly better than before. Beyond that, many aspects of the game are tweaked for better QoL and to make the game more enjoyable.
 NG Modified Costs | A mod where almost every cost is modified. This mod is in progress.
 NG+5 (New Game+++++) | NG+5 is an extension mod by Jacorb90 that start at The end of Ghostly Photon

## List of Upcoming Modifications

...to be continued (more will be added someday). Most can be played on Aarex's version of the game (see the top of the wiki page for the link).
Ghostly Lumens

**This page is a candidate for deletion.**  *The reason given is: The content described in this page does not exist in-game.*

*Remember to check what links here and the page history before deletion.*
when you get 1e32500 RP, you can unlock new colors of ghostly photons: maroon, brown, gold, silver, gray, white, black, aqua, turquoise, lavender and mauve
Dimensional Sacrifice

**Dimensional Sacrifice** resets your non-bought Dimensions 1 through 7 amounts to 0. Their multipliers and costs don't change. In return, the Eighth Dimension's multiplier becomes boosted by the amount shown in the tooltip. Dimensional Sacrifice is unlocked by Dimension Boosting 5 times, however Challenge 10, Infinity Challenge 1 and Eternity Challenge 3 all disable Dimensional Sacrifice.

The checkbox just beside the Sacrifice button allows to perform Sacrifices without a confirmation. Otherwise, a pop-up appears to validate the Sacrifice. The Hotkey for this is **S**.

An Autobuyer for Sacrifice is unlocked after completing Infinity Challenge 2.

1. ↑ In Challenge 12, only 6 get reset.
2. ↑ After getting the **IT'S OVER 9000** Achievement, this effect is no longer applied.
3. ↑ In Challenge 8, your dimensions lose their multipliers and costs.
4. ↑ The same will apply to the First Dimension with a certain late-game Time Study.

## Boost Formula

### Initial

m
a
x

(

l
o

g

10

(
n
)

10

,
1

)

m

{\displaystyle max\left(\frac{log\_{10}(n)}{10}, 1\right)^m}

n

{\displaystyle n}

 is the total amount of First Dimensions sacrificed.

m

{\displaystyle m}

 is 2 at base.

### In Challenge 8

m

0.05

n

0.04

×
j

{\displaystyle \frac{m^{0.05}}{n^{0.04}} \times j}

, where

m

{\displaystyle m}

, this time, is the current amount of First Dimensions, and

j

{\displaystyle j}

 is the previous Sacrifice multiplier.

Your total sacrifice multiplier for any boosts other than the initial Eighth Dimension's boost, including TS234, is just

n

0.05

{\displaystyle n^{0.05}}

.

### After Infinity Challenge 2

n
m

{\displaystyle n^m}

, where

m

{\displaystyle m}

 is:

 Has either *The Gods are pleased* or *Gift from the Gods* Achievement | 2.2
 Has both *The Gods are pleased* and *Gift from the Gods* Achievement | 2.4
 Has Time Study 228
 Has Time Study 304
Matter

**Matter** is a negative currency that appears in the Antimatter Galaxy autobuyer challenge, Infinity Challenge 1 (because you are trapped in most Normal Challenges), and Infinity Challenge 6. In the Antimatter Galaxy autobuyer challenge, when matter exceeds antimatter, it will force a Dimboost reset. In IC6, matter divides Dimension multipliers.
Eternity

**Eternity** can be accessed once you reach Infinity Infinity Points and unlock the 8th Infinity Dimension.

Eternity is the 4th consecutive reset system and the 2nd Prestige Layer, which resets everything except your achievements, statistics, challenge times, Infinity Challenge times, Time Dimensions, Eternity Upgrades, Time Studies, Eternity Milestones, Eternity Challenges, and Time Dilation. What you keep can change depending on which Eternity Milestone you have reached.

### What can I do now?

Unlike Infinities, you can exceed Infinity IP whenever you want, and you will gain more EP as a result of doing so. The formula for EP is

E
# P

⌊

(

5

⌊

log

10

⁡
(
I
P
)
⌋

308

−
0.7

⋅
B

)

⌋

≈
0.324
⋅
B
⋅
I

P

1
440.65

{\displaystyle EP = \left\lfloor\left(5^{\frac{\lfloor\log\_{10}(IP)\rfloor}{308}-0.7} \cdot B\right)\right\rfloor \approx 0.324 \cdot B \cdot IP^{\frac{1}{440.65}}}

, where B is any bonuses to EP gain.
With no bonuses, the amount of IP needed for various amounts of EP for the purposes of early post-eternity is listed below:

   There is a more extensive spreadsheet of IP -> EP values available here. After Eternity, you are able to buy time theorems based how far you go, and buy more upgrades which are called Time Studies costing time theorems. There are also eternity upgrades available. You also unlock a new set of dimensions, called Time Dimensions, which give you time shards which are translated to free Tickspeed upgrades, and all these can cause more progression.

### What's next?

After reaching enough time theorems, you will be able to do Eternity Challenges, which eventually completing a lot of challenges will let you reach Infinity EP, but you will get an achievement (*But I wanted another prestige layer...*), but not a new prestige layer.

After completing EC11x5 and EC12x5 and buying at least 13,000 time theorems in total, you will be able to spend 5,000 time theorems for a Time Study to unlock a new mechanic called Time Dilation.
Toy Bonnie

*The character, mechanic, or other occurrence this article represents appears in UCN, and thus does not appear in **Freddy Fazbear's Pizzeria Simulator** .*

## Meta Info

**Toy Bonnie** is a secondary antagonist in *Five Nights at Freddy's 2* and a returning character for the Ultimate Custom Night.

## Appearance

Toy Bonnie is colored bright shiny blue, with his belly, muzzle, and insides of his ears colored a pale, powder blue/white. He has green eyes, magenta eyelids, long eyelashes, and rosy red, blushed cheeks. He has two sets of teeth, two teeth on the top and 8 on the bottom. While unseen, Toy Bonnie possesses a white fluffy tail.

He has a red bow tie that sits on the top of his torso with no buttons or stars on the other parts of his torso. He is the intact version of Shadow Bonnie.

## Gameplay

Toy Bonnie will randomly (slowly) slide into your office while twitching. In order to avoid his attack, you must put on the Freddy mask until he leaves. If you do not, he will jumpscare you.

## Gallery

### Renders

Toy Bonnie's twitching animation in the Office.Toy Bonnie jumpscare.Headshot of Toy Bonnie in the UCN Troll Game.Toy Bonnie in the Chica Intermission cartoons.Toy Bonnie Ear in Toy Chica's Bag.Toy Bonnie Ear in Toy Chica's Bag (Mangle's Eye Added).Toy Bonnie Ear in Toy Chica's Bag (Puppet's Mask Added).
### Teasers

Toy Bonnie and Withered Chica in one of the UCN Steam teasers.Toy Bonnie, along with Toy Chica, Phantom Freddy, Springtrap (FNaF 3), Nightmare BB, and Nightmarionne at the UCN Troll Game's ending.
## Trivia

* Toy Bonnie's mechanic is a throwback to his original behavior in *Five Nights at Freddy's 2,* in which when he arrives at the Office's Right Vent, the player has to put on the Freddy Mask to send him away.
* Toy Bonnie and Toy Chica were both programmed in the UCN roster at 50%.
* Toy Bonnie was originally planned to have a voice actor, that being Stephanie Belinda Quinn. However, the final release doesn't show Toy Bonnie having any lines in the gameplay, implying his lines were scrapped.
* Both Toy Bonnie and Shadow Bonnie appear the same but they look different. Toy Bonnie is light blue and white fur and has 10 teeth while Shadow Bonnie is black and white and has 12 teeth.

## Navigation

**FNaF 2:** Toy Freddy • **Toy Bonnie** • Toy Chica • Mangle • BB • JJ • Withered Bonnie • Withered Chica • Marionette • Golden Freddy • RWQFSFASXC
**FNaF 3:** Springtrap (FNaF 3) • Phantom Mangle • Phantom Freddy • Phantom BB
**FNaF 4:** Nightmare Freddy and Freddles • Nightmare Bonnie • Nightmare Chica • Nightmare Fredbear • Nightmare • Jack O' Chica • Nightmare Mangle • Nightmarionne • Nightmare BB • Plushtrap • Fredbear
**FNaF World:** Old Man Consequences • Adventure Endo-01 • Dee Dee
**FNaF:SL:** Circus Baby • Ballora • Funtime Foxy • Ennard • Bonnet • Minireena • Lolbit
Imaginary Upgrades

Once you are able to gain at least 1e1000 Reality Machines in a single Reality (requires 2.15e1337333 EP), you unlock the ability to gain a new resource called Imaginary Machines. Reality Machines will also become hardcapped at 1e1000; you'll be unable to gain any more past this limit.

Additionally you unlock the Imaginary Upgrades tab, which contains a set of upgrades similar to the Reality Upgrades - each upgrade has a condition you must fulfill to unlock it and an Imaginary Machine cost to actually purchase it. The first two rows of upgrades can be repeatedly bought, while the other three are one-time upgrades.

Your iM amount is affected by two things:

**iM Cap** - There is a maximum amount of iM you can ever have, which is based on the highest RM amount you would have been able to get if there were no RM cap (based on your highest EP). This is updated on a continual basis and thus will immediately increase if you ever surpass your previous highest uncapped RM amount.

The iM Cap formula is:

(
l
o
g
(
R
M
)
−
1000
)

2

max
(

(
l
o
g
(
R
M
)
−
100000
)

0.2

,
1
)

{\displaystyle {(log(RM)-1000)}^{2}\max({(log(RM)-100000)}^{0.2},1)}

Imaginary Machines are gained passively over time up to the cap, but gain slows down exponentially as you approach the cap.

By default, for every 60 seconds, the difference in iM between your current amount and the cap will be cut in half.

For example: If you have 1e7 iM and the cap is 9e7 iM (difference: 8e7), the next minute will have 5e7 iM (difference: 4e7 (8e7/2)), then another minutes you will have 7e7 iM (difference: 2e7 (8e7/2^2)), 3 minutes later you will have 8e7 iM (difference: 1e7 (8e7/2^3)), you will have 8.5e7 iM after 4 minutes (difference: 5e6 (8e7/2^4))

Another example: If you have 1e10 iM and the cap is 1.1e11 (1e11 to cap), the next second will have 1.11e10 iM (9.89e10 (1e11/2^(1/60)) to cap), after 5 seconds, you will have 1.56e10 iM (9.44e10 (1e11/2^(1/12)) to cap), in 10 seconds you will have 2.09e10 iM (8.91e10 (1e11/2^(1/6)) to cap), you will have 3.93e10 iM after 30 seconds (7.07e10 (1e11/2^(1/2)) to cap)

**Current iM** - Over time your current iM will passively rise towards your iM cap, in a way that slows down exponentially as you approach the cap. By default iM slows down at a rate where the amount you are *missing* (ie. your cap minus your current amount) is cut in half every minute. This growth rate is unaffected by any modifiers to game speed.

Imaginary Machine upgrades will unlock the final two Celestials.

## Non-Repeatable upgrades

In addition to costing imaginary machines, non-repeatable upgrades have an unlock condition.
How to Play

**This page is a candidate for deletion.**  *The reason given is: Based on pre-Reality How to Play. Redundant.*

*Remember to check what links here and the page history before deletion.*

The **How to Play** tab teaches you how to play Antimatter Dimensions, clearly explaining certain mechanics. On mobile, everything is stacked on top of each other, and on web, everything is under a button. If you click on that button, a popup appears with certain explanations.
9th Dimension

**This page is a candidate for deletion.**  *The reason given is: No. Just no.*

*Remember to check what links here and the page history before deletion.*

The 9th Dimension refers to a 9th antimatter dimension, most likely producing 8th dimensions. The 9th Dimension doesn't exist in the maingame, but the news ticker mentions it a lot.

It is one of the memes mentioned in the AD player born after 1993 news ticker, alongside 5 hours, 1.79e308, and paperclips.

EC7 does something similar by making infinity dims produce 7th antimatter dims.
Antimatter Dimensions Mobile

Antimatter Dimensions is available as a native Android app. You can download it here.

### Savegames

The Android version features automatic cloud saves, using Google's services (as well as Google Play acheivements). Savegames are fully cross-compatible, meaning you can safely transfer your progress from the Android version to the normal web browser version.

### Content

The Reality Update is not yet available on the Android version (2022-12-26). Progress on the Android app goes up to Time Dilation. Reality will be added to the mobile version, but in the meantime you can transfer your save and keep playing on the web version.

### Other platforms

There is not an iOS (Apple iPhone) version, nor are there plans to make one (2020-07-03). Creating one would be difficult because of the different ways Android and iOS apps are made. If you have the time and expertise, feel free to volunteer!

### Free software

The source code for the Android version is not public like the web version.

1. ↑ https://www.reddit.com/r/AntimatterDimensions/comments/zvahyp/someone\_knows\_if\_reality\_update\_is\_out\_on\_mobile/
2. ↑ https://www.reddit.com/r/AntimatterDimensions/comments/hkgjq8/antimatter\_dimensions\_ios/fwslpjq/
3. ↑ https://www.reddit.com/r/AntimatterDimensions/comments/h0ioep/source\_code\_for\_mobile/ftmpi2x/
Reality Upgrades

Upon reaching Reality, you will unlock Reality Upgrades. Reality Upgrades require Reality Machines to purchase. Each purchased row of Reality Upgrades increases your Glyph level by 1. Purchasing one of each of the repeatable upgrades will also increase Glyph level, but further purchases will not affect Glyph level.

## Repeatable Upgrades

Cost is multiplied by 30 for the first 4 upgrades and 50 for the 5th upgrade each purchase, but costs increase faster at 1e30 and 1.8e308 Reality Machines.

## Non-Repeatable upgrades

In addition to costing Reality Machines, non-repeatable upgrades have an unlock condition. Once an upgrade's unlock condition is met, it will remain unlocked permanently, even if you start a new Reality.
Continuum

Continuum is unlocked by the Imaginary Upgrade "Fabrication of Ideals", along with Lai'tela, the Celestial of Dimensions. It replaces your Antimatter Dimensions and Tickspeed Upgrades.

Unlike previously, continuum allows for the buying of "fractional" upgrades, which are given for free and provide a portion of their multiplier. For example, having 2e7 antimatter will provide a continuum value of 5.3 for tickspeed, which will have an effect equal to

(
T
i
c
k
s
p
e
e
d
M
u
l
t
i
p
l
i
e
r

)

5.3

{\displaystyle (Tickspeed Multiplier)^{5.3}}

.
Time Dimensions

**Time Dimensions** are the third type of Dimension unlocked after Eternity. Time Dimensions cost EP and generate Time Shards, which are able to generate free Tickspeed upgrades. When the amount of Time Shards reaches the requirement for a free Tickspeed upgrade, it will generate a free Tickspeed upgrade that doesn't apply to the regular Tickspeed cost, and isn't lost until Eternity. Time Shards are either only lost on Eternity (includes dilating time), or when entering an Eternity Challenge.

Each Tickspeed upgrade requires 33% (1/3) more time shards than the previous, reduced to 25% (1/4) with Time Study 171. Free Tickspeed upgrades start at 1 time shard.

After 300,000 free tickspeed upgrades (1e29073 time shards), the multiplier between each successive free tickspeed upgrade will gradually increase at a rate of ~1.35 per 50,000 upgrades (×1.000006 per upgrade).

Each upgrade of a TD will quadruple its power, and will cost EP. The cost of a TD will increase for every purchase (like all other dimensions).

When the cost of a TD exceeds Infinity EP, its price increase multiplies by 1.5 and its price recalculates for the new scaling. When it exceeds 1e1300, the scaling changes again the same way as before, with price increase going to 2.2 times the initial value. These apply retroactively and do not apply to Time Dimensions 5-8.

When the cost of a TD exceeds 1e6000 EP, its price increase will raised to the power of 4. This scaling does not apply retroactively.

Time Dimensions 5-8 are locked until you buy one of the Time Studies after the Time Dilation time study, which are only unlocked after you are able to get enough TT produced from Tachyon Particles (1e15 DT upgrade).
Phantom Waves

**This page is a candidate for deletion.**  *The reason given is: The content described in this page does not exist in-game.*

*Remember to check what links here and the page history before deletion.*
unlocked at 1e50000 RP, PW (phantom waves) are is a pre-inversion element, which makes ghost sounds that are generated depending on PW level
Gyrorealm

**This page is a candidate for deletion.**  *The reason given is: This page should be moved to blog posts.*

*Remember to check what links here and the page history before deletion.*Gyrorealm: Banned for saying eat ass...

A poor Piss yellow colored universe made mostly of matter came, his eyes were white like his soul has been wiped away by some sort of eraser. His arms are weak and tiny and he is blind and deaf. There another matter universe came, He was strong and menacing, he was made of the blue of the night and the red of Hell itself burning through the enviornment.

A scientist spoke "This is urgent, there is too much inequality in the matter world."

"The matter universes need to become equal, statistics say that the number of matter universe that kill themselves are higher." He said as his face wrinkles like rotting pumpkins.

"So, we need to make everyone happy." He spoke out,

Then an antimatter universe appeared and said. "you are evil, you are a stupid scientist trying some horrible ideology for what?"

"Well it is for a utopia." grinned the scientist.
References

**This page is a candidate for deletion.**  *The reason given is: Completely unnecessary.*

*Remember to check what links here and the page history before deletion.*

This is a list of particular references occuring in Antimatter Dimensions.

## Death

* Zero Deaths (achievement)
* Many Deaths (achievement)
* You're already dead. (achievement)
Wikipedia and Bitcoin's Fast Growth

**Wikipedia and Bitcoin**

 The main reason Wikipedia succeeded was
because of the idea that nobody can control the site’s emission or its value,
similar to Bitcoin. This means every individual can make decisions, edit,
learn, and improve the system. The fast growth of Wikipedia and Bitcoin is part
of the two’s similarities.

         **Wikipedia and Bitcoin's Blockchain**

Wikipedia entries, like Bitcoin's Blockchain are not a product of a single publisher. Many people can write entries and a community of users can control how the information is updated. Thus, it can be said that Wikipedia has a decentralized decision-making system.

Keep in mind that despite
Wikipedia’s decentralized system, Wikipedia’s servers at its core, unlike the
Blockchain, are stored on a centralized server on the World Wide Web. Whenever a
user accesses a Wikipedia article, they will simply receive the updated version
of the 'master copy' of the Wikipedia article. The government may also censor
some parts of Wikipedia.

**Wikipedia and the Distributed Web**

People like the idea of a more decentralized decision-making system. A centralized decision-making is commonly viewed as inefficient and constraining freedom.

    This is why nowadays, structures like the distributed web, which shares similarities with the decentralized system is gaining popularity. With a polycentric system of governance, systems can still be efficient without any centralized command or control. This is the future of technology.
Secrets

Every game has their secrets, and so does Antimatter Dimensions. This article is brought to you to show all of them.

## Themes

There are currently 11 secret themes in the game. To access these secret themes you have to type a specific phrase when clicking the *import* button under the *options* tab.

## Secret Pages

* In the bottom bar, there is a "donate page" button. When clicked, it sends you to https://ivark.github.io/about.html.
* In this page, there is an "About Me" text box, and a "super fun game" link that sends you to https://ivark.github.io/fungame/depression.html.
Teresa

Teresa is the first Celestial. They are unlocked by obtaining Achievement 147, which requires purchasing all Reality Upgrades.

## RM pouring

On the main screen, there is a bar with a button above it that says "Pour RM". This allows you to put your RM into the container for a Reality Machine multiplier (Formula:

max

(

250

(

R

M

p
o
u
r
e
d

10

24

)

0.1

,
1

)

{\displaystyle \max\left(250\left(\frac{RM\_{poured}}{10^{24}}\right)^{0.1}, 1\right)}

) with a capacity of 1e24 RM. RM which has been poured into the container can't be retrieved.

Rewards
 1e10
 1e14
 1e18
 1e21
 1e24

## Teresa's Reality

When you reach 1e14 RM inside of the container, you unlock Teresa's Reality. When you are in Teresa's Reality, Glyph TT generation is disabled, and IP and EP gain is raised to the 0.55th power; to beat the Reality, you must reach 1e4000 EP within it.

When you complete Teresa's Reality, your Glyph Sacrifice is multiplied based on the amount of antimatter gained during the run. Completing Teresa's Reality is only part of the story; you need to keep pouring RM in order to progress. Once you pour at least 1e21 RM in the container, you'll unlock the next Celestial, Effarig.

The reward for beating Teresa's Reality makes the effect of sacrificing Glyphs significantly stronger. Teresa's Reality can be entered again after completing it, and its reward will become stronger if you reach a higher amount of antimatter on this repeat run. (Formula: (log(best antimatter+1)/1.5e8)^12)

## Quotes

### Unlocking Teresa

* We have been observing you.
* You have shown promise with your bending of Reality.
* We are the Celestials, and we want you to join us.
* My name is Teresa, the Celestial Of Reality.
* Prove your worth.

### Unlocking Teresa's Reality

* I will let you inside my Reality, mortal. Do not get crushed by it.

### Beating Teresa's Reality

* Why are you still here... you were supposed to fail.

### Unlocking Effarig

* You are still no match for us.
* I hope the others succeed where I have failed.
Antimatter Galaxy

**Antimatter Galaxies** (commonly shortened to **Galaxies**) are the 2nd prestige mechanic encountered in the game. They are useful as they can boost the effectiveness of buying tickspeed upgrades.

## Costs

### Normal Scaling (Linear)

The formula for the cost of the next Galaxy is:

n
g
×
m

{\displaystyle n + g \times m}

 8th Dimensions, where

g

{\displaystyle g}

 is your Galaxies,

n

{\displaystyle n}

 is 80 by default and reduced to 71 (with an Infinity Upgrade), then 70 (IC5), and

m

{\displaystyle m}

 is 60 by default and reduced to 52 with the relevant Time Study.

When you buy one, it will reset all progress up to that point, which means the run will reset as if you never did a Dimension Shift or Boost.

The effect of getting a Galaxy is to improve the tickspeed you get per upgrade (see Ticks).

The Hotkey for this is **G**.

### Distant Scaling (Quadratic)

With a large amount of Galaxies, they will drift off and become **Distant**. Their cost formula changes when you hit 100 (or more from Eternity Challenge 5's reward) Galaxies gained from purchases to:

n
m
×
g
(
(
g
−
s

)
2

g
−
s
)

{\displaystyle n + m \times g + ((g - s)^2 + g - s)}

.

S

{\displaystyle S}

 is the distant scaling starting point-1.

### Remote Scaling (Exponential)

Galaxies become **Remote** past 800 (100,000 with Cosmic Conglomerate) bought Galaxies. Their costs start to rise exponentially. This means that after the distant formula has calculated, the cost will be multiplied by this remote formula.

f
l
o
o
r
(
c
∗

1.002

g
−
799

)

{\displaystyle floor(c \* 1.002^{g-799})}

. This also does not include Replicanti Galaxies or free Galaxies from Dilated Time.

c is the cost of the galaxy after the distant or normal formula has calculated the cost.

### Challenge 10 cost

Galaxies only cost 6th Dimensions in Challenge 10, so the formula is changed to:

90
g
n
19

{\displaystyle 90g + n + 19}

, where

g

{\displaystyle g}

 is your Galaxies.
Sil. Ventilation

The button to activate the Silent Ventilation.

The **Silent Ventilation** is a mechanic in Ultimate Custom Night and Freddy Fazbear's Pizzeria Simulator.

## Freddy Fazbear's Pizzeria Simulator

Silent Ventilation can be activated by the Terminal by clicking on the vent button, then clicking Yes. The Silent Ventilation reduces noise, causing the room to be silent.

## Ultimate Custom Night

It is one of the devices that can be activated. It is not able to decrease the temperature, but rather slow the temperature's increase rate. As the name suggests, it makes no noise unlike all other temperature reducing devices. In order to enable it, the player must press "2" on their keyboard, or they can open the Monitor and click on the button that says "Sil. Ventilation".