recursal/Fanatic-Fandom huggingface dataset:
Mood Change

* Normal
* Upgraded
* Weakened

MOOD CHANGE5Change the weather,
recover 3 health

MOOD CHANGE+5Change the weather,
recover 6 health

MOOD CHANGE-5Change the weather

**Mood Change** is a piece of equipment. It removes all of its user's other equipment and replaces it with one of the following:

* Hurricane x3
* Thunder Storm x3
* Heatwave x3
* Snowstorm x3

Each option has a 28.6% chance of occurring, except for Hurricane, which has a 14.2% chance. If Mood Change is upgraded, the equipment it returns will be upgraded.

This equipment cannot be stolen.
Kitchen Tongs

Kitchen Tongs is a Equipment that flips a dice on its side, meaning you get a random value except the value that you would get if it was flipped upside down.

Example: Placing a one could get you either a 2, 3, 4, or 5 but not a 6 since both sides are opposite of each other.

* Normal
* Upgraded
* Weakened

KITCHEN TONGSFlip a dice on its side

KITCHEN TONGS+Flip a dice on its side
(3 uses this turn)

KITCHEN TONGS-MIN
4Flip a dice on its side
Rosepetal Shield

* Normal
* Upgraded

ROSEPETAL SHIELDMysterious shield
Add ??? shield

ROSEPETAL SHIELD+Mysterious shield
Add ??? shield

This item is based on the puzzle *Petals Around the Rose*, where the dice that have "petals" around a dot are given value. As such, only dice values of three and five will affect the equipment. Dice values of three give two shield and dice values of five give four shield.

When upgraded, one dice already has a value of five, so the equipment will give four shield when activated. If used correctly, this equipment can give eight shield per use.

**In short: Use only dice values of three and five!**
Thorns

*"Enemy takes* *1 damage if they attack this turn. (1 for each*  *thorn.)"*

Thorns is a status effect that does damage to the enemy for each time they attack. For every Thorns applied, the enemy takes damage equal to the amount. Thorns lasts until the user's next turn.

## Parallel Universe

*"Restore  1 health with each attack this turn. (  1 for each  thorn.)"*

In Parallel Universe, Thorns has been changed to *Thorns?*. For each *Thorns?* applied, every attack from the user will also restore health equal to the amount gained.
Blind

*"Cannot see the dice values."*

Blind is a status effect that hides the value of a dice for a turn. For each blind inflicted, it will blind the dice that rolls first. If playing as the Robot, its CPU will be also be hidden.

Blind has no other effects and will not restrict where dice can still go. Trying to use any dice manipulation equipment like Counterfeit and Spanner will return more blinded dice.

## Parallel Universe

*"Cannot see remaining health."*

In Parallel Universe, Blind has been changed to *Blind?.* For each *Blind?* inflicted, you won't be able to see your health for that turn.
Rose

Rose is a suited tall and sharp rose, who carries a spear and shield.

## Equipment

Rose only gets Rosewood Spear, a even only attack that also gives 2 thorns.

## Quotes

The poets don't write about... dice, you know.
Would \*you\* smell as sweet by any other name? I rather think not.

Well, as the poet said, 'they are not long, the days of wine and roses'. I don't believe he mentioned dice.

**Endgame:**

Well. Another awful fight. I assume you're cheating.
But I've enrolled in our new training programme to prepare myself for promotion to a superior Dungeon level, so at least I won't have to put up with this nonsense for much longer.

**Backstage Finale:**

Look. I don't like you. I never will.
...but if you're really going to take on Lady Luck, I'm going to come with you.

 **Reason for entering the dungeons** | In the outside world, everyone is preoccupied with my petals. Here, my thorns are given their rightful due
Status Effects

Status Effects are various gameplay effects that both contestants and enemies can inflict and be inflicted with. Status Effects range from buffs to aliments.

## Parallel Universe

In Parallel Universe, most status effects will now behave differently than before. Alternately, these status effects can be activated by the Warlock rule in Bonus Round.

## Halloween

 Haunted
 Block All
Rosepetal Staff

* Normal
* Upgraded

ROSEPETAL STAFFMysterious old staff
Inflict ??? poison

ROSEPETAL STAFF+Mysterious old staff
Inflict ??? poison

This item is based on the puzzle *Petals Around the Rose*, where the dice that have "petals" around a dot are given value. As such, only dice values of three and five will inflict poison. Dice values of three inflict two poison, and dice values of five inflict four poison.

When upgraded, one dice already has a value of five, so the equipment will always inflict at least four poison when activated. If used correctly, this equipment can inflict up to eight poison per use.

**In short: Use only dice values of three and five!**
Shocked

*"Temporarily disables random equipment. Can use a dice to unshock."*

Shocked is a status effect that shocks a random equipment, making it inaccessible until the user forfeits a dice. For each Shocked inflicted, a equipment will be shocked.

## Parallel Universe

*"Temporarily disables random equipment. Costs 3 hp to unshock."*

In Parallel Universe, Shocked has been changed to *Shocked?.* Instead of requiring the user to forfeit a dice, the user now must forfeits 3 health to unshock their equipment. Other than that, *Shocked?* stills acts the same as Shocked.
Wizard

Wizard is a magical wizard who dons a purple outfit with floating socks.

## Equipment

Wizard's main gimmick is that he has six equipment that all require a specific dice to be used, ranging from 1 to 6.

* 1 for Freeze Spell, which does 5 damages and freezes two dice.
* 2 for Flame Spell, which does 5 damage and burns two dice.
* 3 for Poison Spell, which inflicts 4 poison.
* 4 for Thunder Spell, which does 5 damage and shocks two equipment.
* 5 for Teleport Spell, which gives the Wizard Dodge.
* 6 for Hall of Mirrors, which gives the Wizard an extra dice for the fight.

If upgraded, Wizard will prefer to use Hall of Mirrors first before attacking.

## Quotes

Stupendous! Delightful!
I look forward to fighting you many more times in our eternity together!

Splendid! Very convincing! You and your friends are doing excellently, really excellently.

Good show! You and your chums really are making stellar progress with this fighting lark!

**Endgame:**

You continue to impress me with your hard work!
My congratulations on your victories, against me and against Lady Luck.

 **Reason for entering the dungeons** | It seemed a remarkable place to explore. And it is!
Val

Val is the trader imp. Her cart has a green canopy with a flag on top. Her trades vary by episode.

## Quotes

**First Encounter**

* Hey, this is the trading post. You can trade something here. If you absolutely insist.

**Main Game**

* Here's what I've got. Take it or leave it.
* Here are your options! Sorry: here is your option!
* Afternoon. Not much in today.
* Well, I'll make an offer. No promises that you'll like it.
* Welcome to the One Swap Shop. Here's today's swap.
* Trading time? Well, see what you think. It doesn't bother me either way.
* Well, let's see whether there's anything I can take off your hands.
* This is all you've got to trade? You're in more trouble than I thought
* Your cash is useless here. It's tradeables or nothing.
* No takey backsies.
* Well, I guess this isn't too bloodstained. Want to trade?
* You want more choice? Friend, you're lucky I found one piece of treasure in your bag of trash.
* Here's what I've got - don't expect me to tell you how to use it.
* Oh, it's you. What've you got for me this time?
* Hope you've brought me something decent this time.
* You again? What've you got?
* I hope you've got a better haul this time.
* I hope this works out for you all. But like they say: you should never go into business or dungeons with your friends.
* Look, I like you. Well, I only really like my sister, but I don't \*dislike\* you. So I'll make you the best offer I can.
* Back again? Well, let's get on with it.
* Still down here? I can't decide if you're brave or deluded. Maybe both.
* How do you still have this much energy? It's exhausting just dealing with you.
* That's your current loadout? Ugh. Maybe this will help you fail slightly less.

**Main Game: Returning After Choosing 'No Deal'**

* Huh. I thought you'd be back.
* Weren't you just here? Well, the offer still stands.
* Look, take the deal or don't, doesn't bother me. Just don't keep coming back every five minutes to hum and haw over it.
* You again? Well, I'm not gonna offer you anything different this time.
* I don't haggle, you know. The deal is the deal. Take it or leave it.
* Do you think if you keep coming back I might offer you more? Ha. You're lucky I'm not offering less.

**Main Game: If the Character is Transformed Into a Bear**

* Oh, you're a bear now? It's a definite improvement. Can't trade you anything, though.

**Back Stage Level**

* Let me get this straight: you're trying to leave the Dungeons, and you've got the minions to help you.
... You might want this.
Don't tell ANYONE I gave it to you without a trade.
Stereohead

* Icon
* Regular

Stereohead is a man with a stereo for a head. He wears a snazzy purple suit.

## Equipment

* Dicey Dungeons
* Super
* Reunion

* Regular
* Weakened
* Upgraded

* 2x Sonic Wave: Max of 4, do  damage,  Weakens enemy.

* 2x Sonic Wave: Max of 4,  Weakens enemy.

* 2x Sonic Wave: Max of 5, do  damage,  Weakens enemy.

* Regular
* Weakened

* 2x Echo Blast: Odd only, do  damage, +  2 Weaken

* 2x Echo Blast: Requires a 5, do  damage, +  2 Weaken

* Regular
* Weakened

* Disco Ball (Reunion): Do  damage, on 6, +1 dice next turn.
* Feedback Loop: Countdown of 8, inflict  1 Weaken +  1 with each use.

* Disco Ball (Reunion): Do  damage.
* Feedback Loop: Countdown of 8, inflict  1 Weaken .

## Quotes

* Hey, rad fight! I don't suppose you've got any cassettes with you from literally any year after 1986?

* Ah what a downer! Where's that mixtape I made to play when everything goes wrong? I hope I haven't lost it - that would make me need it even more...

### Reunion

* Hey, when you were outside did you hear about streamings? Someone said they're the new thing! Do you think they'd fit in my tape deck?

## Bio

 **Reason for entering the dungeons** | The acoustics down here are SO good, plus I really love the sax music they play sometimes
Wolf Puppy

Wolf Puppy is young brown wolf with a red bandana and is the son of Dire Wolf.

## Quotes

* "Hey! Hey! Hey! If you see my mum could you say hi to her?"
"She's like me but she's REALLY BIG and her teeth are so sharp!"
* "Hey! Hey! It's you! Can you give me a pat?"
"I promise I won't bite \*all\* your hand off!"

 **Reason for entering the dungeons** | I was chasing a rabbit and I came down by accident. But it's okay! I like it here!
Weaken

Weaken is a status effect that makes a random equipment either less powerful, less efficient, or more inconvenient for a turn.

### Examples of Weaken effects

Sword: Changes the dice requirement from Any Dice to Max 5.

Forcefield: Changes the dice requirement from Odd to Requiring a 5.

Crossbow: Change damage from 9 to 4.

Bear Maul: Removes the plus 2 damage and change requirement to Max 4.

Fireball: Removes the ablitity to inflict 1 burn.

Plaster: Removes (Reuseable) from equipment.

Dodge: Makes Dodge have no effect upon activation.

## Parallel Universe

*"Take 1 extra damage from each attack. ( 1 per each point of weaken inflicted.)"*

In Parallel Universe, Weaken has been changed to *Weaken?* Instead of making a random equipment less powerful, for each *Weaken?* inflicted, you will take additional extra damage from each attack. For example, two inflicted *Weaken?* means 2 + upcoming attacks for the rest of turn.

## Equipment

* Battle Cry
* Bear Roar
* Chorus
* Cowbell
* Divine Megaphone
* Earth Crystal
* Earth Spell
* Earthquake
* Earthquake?
* Echo Blast
* Echo Blast?
* Gong
* Harmony
* Hex
* High Note
* Melody
* Pickaxe
* Sad Verse
* Shockwave
* Shovel
* Shovel?
* Sinkhole
* Sonic Wave
* Sonic Wave?
* Venus Gospel
* Whisper

## Gadgets

* Burrower
* Dial Up Sounds
* Mumble
* Scream
Venus Fly Trap

* Normal
* Upgraded
* Weakened

VENUS FLY TRAPDo  damage,
on 6, restore 2 health

VENUS FLY TRAP+Do  damage,
on 6, restore 3 health

VENUS FLY TRAP-MAX
3Do  damage,
on 3, restore 1 health

**Venus Fly Trap** is a weapon equipment in *Dicey Dungeons*. Is it used by the Dryad and Wicker Man in the base game, and is used by Warrior during the episode Worse Than a Curse.

Venus Fly Trap is an upgraded version of the Sword that will heal the user by 2 whenever a die value of 6 is used. When upgraded, its healing is upgraded to 3. Regardless, Venus Fly Trap works best when used in a deck that aims to optimize and increase dice values through equipment like Bump and Spatula. Even if a die value of 6 cannot be obtained, Venus Fly Trap is still an effective equipment for dealing direct damage.

Caution with this equipment should be taken around enemies that can inflict the Weaken status, is Venus Fly Trap suffers one of the most severe penalties when weakened, allowing only a maximum die value of 3 and a reduced healing of 1 when a 3 is used. Conversely, this can be an effective counter-measure when facing enemies with this equipment.

## Used By

* Dryad
* (Super) Wicker Man
Wicker Man

**Reason for entering the dungeons** | Thought it might be a voyage of self-discovery that would help me to understand who my true self really is, under all the endlessly shifting wicker

## Quotes

Ah don't feel bad, mate! I'll just weave myself back together again...

Maybe this time I'll weave myself longer legs!
Ah, it's great to be made of wicker, you should try it!

Hmm. Being a wicker man isn't working for me.
Maybe I'll try being a wicker golden retriever instead...

**Endgame:**

Great that you're still around, mate!
Every fight's a chance to weave myself up again! Gonna go for huuuuuge ears this time I reckon.
Wheel of Fortune

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*CAUTION: SPOILERS BELOW\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

Wheel of Fortune, when used by Lady Luck, causes a randomly selected restriction to be placed on you (e.g. don't use even dice, don't use fire equipment, etc.), and a randomly selected consequence for not following that restriction (e.g. lose 10 HP, lock 2 dice next turn).

The turn after Lady Luck has this item, she will transition to her 2nd phase. She will always use it on turn 4. The effects last until she begins her 3rd phase, which is the turn after she uses Divine Rod.

These conditions disappear for the turn after being disobeyed (and their consequence takes effect).

Note that it is possible to prevent Lady Luck from using this (e.g. by inflicting 1 Shock and 1 Lock on her). If you do, she will still transition to her 2nd phase after this, but there will be no restrictions on your party for the 2nd phase of the fight.

* Normal
* Upgraded
* Weakened

WHEEL OF FORTUNENEEDS 6Issue commandments

WHEEL OF FORTUNE+NEEDS 6Issue commandments

WHEEL OF FORTUNE-NEEDS 6Issue commandments,
curse yourself
Yeti

**Reason for entering the dungeons** | Well, when I first came down here it was way more interesting, but I guess now they let anyone in

## Quotes

Ugh, what are you even doing here?
These dungeons \*used\* to be cool.

Ugh, I guess they'll let anyone be a contestant these days.

**Endgame:**

Ugh, you only beat Lady Luck because we all helped you, you know. You're not as special as you think.
Warlock

**Reason for entering the dungeons** | Wanted the power to command the winds and rains and the empty spaces of the world, also a toaster

## Quotes

...Eheu fugaces labuntur anni. [Latin: "...Alas, the fleeting years slip."]

...Marcet sine adversario virtus. [Latin: "...No opponent is wasting power."]

\*long sigh\* Alea jacta est. [Latin: "The die is cast."]

**Endgame:**

...Faber est suae quisque fortunae. [Latin: "The architect of his own fortune."]
Vacuum

**Reason for entering the dungeons** | Wanted to stop the word "suck" from being used when something's bad

## Quotes

Ugh! How embarassing.
If this gets back to the Roombas I'll never hear the end of it!

Well, I'm running on my emergency battery! What can you expect?

Honestly, everyone knows you shouldn't use a vacuum to clean up dice.
A dust pan and brush, that's where it's at.
Regulites

The tallest and slimmest of the species, the average Regulite stands at 9’ 7” tall. They are skilled in anything from engineering to weaponry, and can do it all with ease. They are great in battle with literally carrying smaller warriors and tossing them over enemy lines.

Individual Regulites have a strong drive to explore, as they are discoverers. Without others, they are great fighters and can easily escape if needed as well.

They can live for over 10 billion years, and they can easily survive the vacuum of space as well as other extreme conditions.

They are easily distracted by science or other passing Regulites. They can make higher tech weapons than most of the Galactic Black Market. Regulites are some of the most intelligent of the galaxy’s species, with a human IQ of over 2,000.

Regulites have a space-like appearance.

For example:

* Planet
* Moon
* Asteroid
* Comet
* Cluster
* Star
* Space
* Galaxy
* Universe

And all have varying sub types.

Regulites have highly variable powers, anything from spacial manipulation in the uppermost classes to simple fire bending or high knowledge for lower classes.

Their species is known for their lack of sympathy and lack of caring for other species, and some Regulites (like Diruss) may even act somewhat hostile.

A lot of Regulites stayed on Regulus IV after the attack due to the Dominion threat, and can never leave because of that. However, more than 30% of all Regulites are stranded on another planet due to the Dominion kill order on Regulites(they can try but they can’t kill one.)

All Regulites, however, share a single thing. They all are either neutral or Survivors due to the Dominion plans to annihilate their world. They all agree that the Dominion is a menace that needs to be stopped at any cost, including their own lives.

Regulites do, however, have a proficiency for astronomical focuses due to their world’s location in the middle of a large star cluster near Sol. Not even the most military-oriented Regulites can stray from the stars and their heavenly lights, always being drawn to explore the cosmos.
Devices

Everyone planning to stay in Zalos, when entering through the gate, is given a device. An account is automatically created depending on what is told at the gate. This account is used for any form of communication, payment or mapping around Zalos.

When entering, you are given 100 credits to start off. To get more credits, missions or bounties are needed to be completed.

To pay, you connect your device to another’s device and send over the money that is asked. Both parties have to accept to send or receive money, and it has a radius of 3ft (0.91 m) to send.

If you do not have a device, visit the gate any time to get these devices, they are offered to anyone. If you plan on leaving Zalos for an extended time, they can store your device until you come back.

Devices are an identifier, map, communication and paying software that aids people around the city.
901st ATT

The 901st was a German unit created and set up under the command of Oberst Niklas Schneider and Docter Edith Schneider as the first unit for their company designed to combat the Empire through inhuman means. This company was called “the 9 swords” by people who knew of its existence but to people outside of it the company was called the 9th Defender Company or just Defender company.

(See: Oberst Schneider and Doctor Schneider.)

## The Soldiers of the 901st

The men and women who were inducted into the 901st were drawn from the infantry and had to be between 18 and 25 years of age along with a healthy medical background as to have the highest possible chances of surviving the high risk surgeries and mental strain they were put under. Following their induction the soldiers were then put under a harsh physical fitness program that even the strongest of troops would find difficult. During this training they were also taught how to use the Doorknocker, a single shot 13mm pistol that fired A variety of rounds including AP and HE.

After their training the soldiers were then put through a number of surgeries that improved their strength and agility, these surgeries also caused the soldiers to grow extensively taller and bulkier than a normal human, usually growing to between 7 to 8 feet. Additionally, aside from the surgeries the troops were also put through a regimen of psychological training where they were taught not to fear larger opponents such as tanks and large forces. After this the men were given their own Doorknocker pistol and an old World War Two era steel lamp that when turned on emitted a eeiry blue light that would mentally affect the user by making them not fear or feel injuries and would also give them the impulse to kill the enemy without a second thought. Even if the enemy was 10 times larger.

The troops of the 901st were highly effective in destroying enemy forces, helping Germany repel the Empire longer than its neighboring countries. After Germany was defeated the 901st went into hiding, the commanding officers the Shneider siblings escaped and since then they have been rarely spotted. As for the remaining troops they were given information on 9th defender company resupply depots before they were sent into hiding, blending in with the remaining population still free.

Until the day they can enact their revenge on the Empire..
902nd Dead Men

The 902nd was created shortly after the 901st was officially given their first orders. The aim of this unit was to produce soldiers that boasted a 99-100% resistance/ immunity to NBC (Nuclear, Biological and chemical) threats. Under the lead of Doctor Schneider the program officially started a month into the defence of Germany after German troops were nearly wiped out by a Dominion Chemical attack. The research and the production of 902nd troopers began 2 full months into the defence of Germany.

## The Soldiers of the 902nd

The troops of the 902nd were equipped with the below uniform and carried large pouches on their uniform that housed three types of chemical and fire based weapons. These included:

* Tear gas canisters
* Napalm based incidienary grenades
* A small one handed flamethrower that could also act as a blowtorch.

As well as being equipped with this equipment the soldiers also often carried either an old post world war MP40 or a pistol of their choice from the German army’s reserve firearm supply.

Male and female Uniforms of the 902nd (See Right)

## The Cerberus Project

Cerberus was the official name given to the program to develop the soldiers of the 902nd.

Candidates for the program were selected from all areas of the German armed forces and had to be between 18 and 25. The candidates also had to be a non-smoker to increase the success rate of the operations and augmentations.

As such the subjects airways and lungs were augmented to block out any airborne CBN threats. After this the candidates were given some time to rest before they were given various drugs developed by Doctor Schneider and her team, these drugs made the subjects skin form a one cell thick protective layer around the body. This gave the subjects a slightly bluish hue to their skin in the process.
Background

--The year is 2275--

☢️It has been many years since the fall of Earth. Surrounding planets are also affected by those who took over. Barely anything is left unscathed, radiated areas are one too many, and monsters roam around. Cities have fallen to the alien Dominion, a group of distant races from another solar system that conquered everywhere in the Milky Way. Cities changed due to complete countries and lands being decimated.

☢️Many cities are now set up in the rubble of their former selves, with outposts, supplies and places to gain renewable energy and set up camp for a while. Lots of vehicles travel from city to city, airships and cars as well as boats. Lands have merged and become one, as much as the radiation has become a problem in places. These monsters take over the lands and claim them as their own.

> ***"We are unsure how we will survive, but our overlords want us dead. And we will fight for freedom"***
>
>

☢️The Empire is a mix of overlords, different races, and experiments who took the galaxy for their own. They came from all over to target the Milky Way. They aim to take over every part of the system.

☢️Most other survivors, however, had been moved from their original planets to the remaining cities of Earth. A lot of the populations were killed off, with many orphaned. Many of the children have been saved and placed onto Earth, but a lot of the stronger children have been taken for experimentation. In these experiments, they are brainwashed, memories removed and made to believe they grew up with the Dominion.

☢️ Most races on the Earth have been known to have different talents. A lot of humans are left to create weapons and technology for the Dominion.  However, a lot of cities have a militia, which protects them from the Dominion crushing them down. The non-free cities are often covered with CCTV. The market has set shops, but as well as stalls. Stalls are used by travelling vendors who hold many things, as well as fresh food and supplies.

☢️ The Dominion know of Radiated areas. These areas were created using alien technology. When destroying a country, radioactive substances we're slowly leaked into the surfaces that were destroyed, closing them off. Many people and generations coming from earth may have mutations, as well as some other races.

☢️Families on Earth, in free cities, give up their children to the Dominion who come to check up near the city at times. In the circumstances, most believe their children to be better with them, without them knowing what happens. However, most refuse to give up children as they can protect them.
Humans

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colours from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live past a single century.

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many lands where they have settled. When they settle, though, they stay: they build cities to last for ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

They have no special abilities but are easily adaptable and can do a range of jobs. Some humans can even be experimented on.
Cain Garrix

Cain has a some what bushy dark brown beard, Broad Build, and a bit of a stomach on him, A few scars decorate the edge of his arms from his biotic implantation as of late, he has been very down on his luck but still he tries to look on

the bright side of things. He loves dad jokes, they remind him of a better time.

His Core skills are involving his skill as a Technician / Scavenger, His Enhanced Strength due to implants in his arms, allows him up to 700 pounds of force in a punch, As well as an Implanted landing system, allowing him to float from up to 200ft to the floor by projecting a Arc light Biosphere, temporarily reducing the gravity around him slowing his fall.

His primary weapon is a small pre-war SMG, Marked as "MP-40", He calls it "The Matriarchal Punctuator " , He scavenged it from the remains of a museum to the north of Zalos. He makes his own ammunition out of scavenged materials using schematics he found with the weapon.

## Background

Born not long after the birth of New Zalos, He was raised by his grandmother she died when he was 20. After her death, He moved north of Zalos, and set up a small store for travelers to stock up on supplies he found in the wasteland surrounding Zalos, At 23 he met his Wife, A woman named Sylviana Darilaster, After 10 years of matrimony, A child was born, Rinatrix Darilaster. She was Cain's pride and joy. All good things come to an end, The Dominion's Slow advance eventually reached his humble abode, he was not there to protect it. When he returned, His wife dead, and his daughter missing. Now he scavenges the wastes, trying to help Zalos where he can more recently, assist their push back against their oppressors.
Podlins

Ever since man was attacked by the dominion mother nature had a few choices, die and take all life with it or evolve and protect her children. Noticing your fellow survivor with you is still here, you can tell what she chose. After a while mother nature has seemed to have choose her pick on who to make sure her other children could last longer and that pick were native flora, and so, a variety plants like venus fly traps, cacti and many more grew to become more active as well as more smart by having a scent for pasific alien life and attacking with toxic gas or spitting seeds away from nearby creatures to have a chance to get away but that's not all, some grew the ability to burst vines that move just as well as the regular normal muscle if not faster. The reason some plants grew like this is because some alien life like the dominion carry germs toxic to them and plants that had the ability to make aliens like the dominion stay away from them lived longer to evolve traits like this. Some of the traits some plants grew were wind pipes that make noises in such frequency that most dominion hear it and hurt their ears or a certain rare type of podlin flower that makes the sound similar to a person whispering maniacally to himself scaring most people.

Most podlins look similar to their ancestors but with slight differences like  one related to a cactus has thinner spikes and a giant pod on top that acts as an eye for it to aim spikes like a projectile or flowers with curvy thorns, in short podlins come in many different styles but all always have a stripe some were on there body because it attracts most animals and bugs.
Cyborg/Android

## Cyborg

A cyborg, short for “cybernetic organism”, is a being with both organic and biomechatronic body parts.

The term cyborg is not the same thing as bionic, bio robot or android; it applies to an organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback.  While cyborgs are commonly thought of as mammals, including humans, they might also conceivably be any kind of organism. A cyborg can be part human, orc, or anything.

## Android

An android is a robot or other artificial being designed to resemble a human, and often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but recent advances in robot technology now allow the design of functional and realistic humanoid robots.
Luna

## Personal Information

Luna is a pansexual female. Normally she’s very generous and likes to help, not always for nothing but she does always intend to help. She can sound quite bossy at times but is a calm person in general. She is a Mechatronic specialist as well as the leader of Advansy and she is Able to call for support
Weapons: A pump action shotgun

## Background

Avis, a futuristic planet where almost all green is gone and replaced by tech. Its highly advanced population has lead to a world where almost everything is perfect, but not everything as crime still exists although there is not much of it. Because of this the Advansy company was created, the creator Luna May was desperate to end the crime waves that lead to the murder of her parents and started to develop weapons, vehicles, new kinds of tech and everything else necessary to keep the Sifis safe. Some years passed and by now the whole planet is being guarded by her technology. Luna thought of ways to expand her knowledge but also gain new allies or even discover new lifeforms so a project for space travel had started. Because of the already highly advanced population this project was easy to complete and has already build an entire fleet, Luna went off planet to seek for new life outside of her previous reach, whatever she would find she would record and learn from, if they are intelligent lifeforms she would teach them their technology. At this point in time her and a part of the fleet are traveling the system search for more life, whatever will they encounter.
Raikoteniens

In the Andromeda galaxy resides a planet being torn apart from the constant thunder hitting every meter of it's surface, almost nothing could survive this harsh, unbelievable environment. That's what made it interesting for the genetic engineer genius Doctor Akasuki Hamada. Doctor Hamada was determined to create life forms capable of surviving this harsh environment and began experimenting, modifying and breeding new species.  His experiments were successful. His proudest creation is the Raikoteniens .

The Raikoteniens are a humanoid race that have skin covered in hard scales, horns, big fangs,claws and big size standing at an average of 2.9 to 3.5 meters tall. They also have  electricity restoring organs also known as thunder organs to help them survive the constant thunder strikes. The thunder organs are spread all over their bodies and mostly under their skin,  they are not able to produce electricity but they are able to store large amounts of electricity enough to provide a whole city for a month, they use electricity as an energy source for their bodies and as a weapon to defend themselves.

The Raikoteniens takes their newborns to the top of the mountains to get struck by lightning for the first time and to activate their thunder organs, this gives the babies enough electricity for the next three to five years before needing to recharge again. The Raikoteniens use their stored electricity to push their bodies to their limits in battle or in healing others, they've learned how to use shock therapy and began to discover electromechanics but since they were made by the army they were sold and used as super soldiers because of their almost fully bulletproof skin and their ability to manipulate their stored electricity. It wasn't long till they rebelled against their makers and won their right of freedom.

Because of their former life of slavery the Raikoteniens became so prideful and will defend their pride aggressively to the point of maybe brutality killing whoever insulted them. They also have an instinct to help and defend whoever's smaller than them and especially their children.
Tytin

Tytins are from the planet Tytin known for the planets colossal size. The inhabitants of Tytin are monstrously large spanning from 15-60 meters. The most humanoid and most civilized was the species called Tytins. Tytins aren’t just one species but a collection of subspecies. Each Tytin has some sort of elemental connection to them, some being fire, frost, and earth. Tytins have specialized cells that work depending to what connection the Tytin has. For example if a fire Tytin wanted to increase their body temperature they can think it and the cells go to work. It’s similar to how the brain transmits messages to the muscles to perform a gesture, like walking or waving hello. Tytins could have many different appearances from on another. Some could have horns or antlers, while some could have a tail or wings, and their size can vary from 15-30 meters tall. Some people believe that Tytins are connected to Norse mythology as giants. As the years went by they became more civilized and held peace. Their technological advancements evolved quickly discovering new equipment and other things to make life easier. The Tytins were a futuristic medieval planet, and had a deep connection to their planet and everyone made sure the planet’s climate was never in any danger. Then the dominion showed up on their planet. The Tytins offered them kindness, gifts, and even some of their technology. However the dominion quickly enslaved them due to the dominions far superior weapons. They were forced to work in hard labor for months until the dominion started destroying their planet with mining and factories. The Tytins rebelled but we’re quickly massacred due to the dominion having far superior weapons. They left little trace of the Tytins., leaving them critically endangered with the numbers estimated less than 7.
Novakid

Forged eons ago in the fusion furnaces of a now-dead star, the Novakid are a perfect example of nature’s emergent beauty. These creatures, described by a human astronomer as “interstellar gas-bag people”, have no known single origin point: that information is long lost, as the Novakid have little to no desire to record their history, or even pass it on to their offspring. Though they are (generally) more intelligent and intuitive than the “fleshy” races, their attention spans are lacking. This does not make them any less effective in combat, but has the effect of restricting their technology research (and any groundbreaking research is just built good enough before they lose interest in it ).

The force that drives the Novakid is contained within the brand on their faces. Charged with huge amounts of energy, these pieces of metal generate the hard plasma “shells” which stop their constituent gases from leaking – if a Novakid is depleted of his or her vital gases, the energy contained within their brand is instantly vented into the very fabric of spacetime, leaving only a twisted metal symbol and a nearly undetectable warping of light around the area of death.

Since the Novakid have a short attention span, diplomatic relations can be strained at times. Because of their completely different composition to other lifeforms, Novakid are sometimes unable to grasp the nuances of interracial social interactions, and have thus attained a slightly dubious reputation amongst other races.
Elves

With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favour clothing in bright colours, and they enjoy simple yet lovely jewellery.

Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance. Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Angelica

Angelica

### Relatives

Kalia Rose (Mother, Deceased), Unknown Father (Deceased), Derek Athos (Brother, Alive), Kari Orlae (Sister, Alive), Herman Harri (Brother, Alive), Ikra Marli (Sister, Alive)

## Physical description

### Eye color

Hazel

Angelica is a engineer, inventor and all around Handy-Woman who owns a shop in the centre of Zalos.

## Personal Information

Angelica has short, messy red hair, one mechanical arm that she created herself. She's around 5ft7. She has hazel eyes, pale skin and has a lot of freckles, a large scar down her left eye, and covered with tattoos. She can usually be seen in vests and cargo or camo pants.

She is very charismatic and athletic, as well as dexterous. She can easily persuade and seduce her way out of things, and has brilliant technological know how. This woman is quite out there, energetic and boisterous, despite her sly ways. She is humorous most of the time, coming out with stupid one liners to get grins. She can also be very flirtatious.

She has few abilities but is very skilled at creating and fixing. She has a knack for her job.

## Background

Angelica was the daughter of a sex worker, with an unknown father who she has never bothered to track down. She became involved with playing with technology at an early age, as she enjoyed sneaking away from home to find dumped tech, and brought it back to life. Not that her mother cared.

She grew up slightly apart from her, but when her mother got sick. She died when she was 20. She followed her dream of engineering and becoming a techie, like her mother wanted, and is now working in creating bots. However, she lost her arm during an explosion and has been on the run from people most of her life.

Due to her success with her tinkering at the young age of 10, she built robots to fight in competitions, always winning a large sum. She paid her way into a university that was in the dominion domain. She got into an elite crowd of robot makers and fighters, as well as biomechanicals. She got the nicknames from having a pair of wings she wore when her robots fight, but when lost and kicked out of the university after killing a fellow student with her major killing machine B.O.B 1.0. She now has a shop which is her pride and joy. She owes damage costs, and costs to families.
Dwarves

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk. Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.

Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in small towns can recall the day, 100 years ago, when dominion conquered the current world and drove them into darkness and grief. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack. Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with Stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge. Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness.
Rytin

## Personal Information

He is a Heterosexual male. He ooks like a standard Hydrus, but with a thick, chitinous plaiting covering his entire body like armour. The armour is arranged into many plates that allow him his full natural range of motion but reduce his agility and healing capabilities albeit less than normal due to them being thinner than average. His atomic half grants him massive stamina and resistance to hunger, but he still needs to eat from time to time especially after any atomic attack.

Very friendly and sociable Rytin loves making new friends and meeting people. He is fiercely loyal to Diruss, and tries to follow the Regulite everywhere, much to Diruss distain. He loves to wrestle but unfortunately often forgets his own strength and mild radioactivity leading to his opponents not having much fun. He enjoys sleeping despite not really needing to, along with testing Diruss's weapons.

He can spew a burst of radiation at the cost of his stamina for a time, or vomit up radioactive waste at the price of reducing his overall stamina He can wrap himself around a target to crush and restrain them, or to protect his friends with his thick plates

Gear: A custom made rifle and revolver that fire radioactive bullets (Think fallout 4 Radium rifle), these are a gift from Diruss, along with 4 weapons Diruss made at the time.

## Background

Rytin was born on a distant planet believed to have once been the seat of power for the empire that modified the Hydri. Once he reached maturity he set out amongst the stars to find new members for his family which by that time was almost his entire home planets population. He eventually met the Regulite, Diruss, and the two became friends. Diruss finds Rytin's desire for friends charming and Rytin wants to help Diruss stop being so apathetic and cold. He is often seen as the Regulites better half being kind and compassionate to those he finds trustworthy, and is often around to stop Diruss from doing dumb things.