Technologies

Research for growth

Research to advance your culture

Research technologies to help your empire progress.

* New items become available, on **Technologies**, as your culture advances.

### **Content**

New technologies and options appear, on **Technologies**, as your culture advances.
* On **Technologies**, you can:
	+ research technologies;
	+ invest Knowledge; and
	+ publish Books.

## Library technologies

### Other:

technologies you can research to advance your empire

### Category:

Technologies, Library tachnologies

Research for growth

Library technologies, provide new items, bonuses, access new areas of the game and much more.

* Library technologies appear, on **Technologies**, after you build Libraries on **Buildings**.

### **Available technologies**

* New technologies appear for each of your first 8 Libraries.

## Knowledge technologies

### Other:

technologies you can research to advance your empire

### Category:

Technologies

Apply knowledge to research technologies.

Research technologies to access new items, bonuses and much more.

* New technologies become available, after you invest the required Knowledge, in Economy, Science and Military.

### **Available technologies**

* Technologies accessed by Knowledge, include:
	+ economy technologies – by invest in Economy;
	+ science technologies – by invest in Science;
	+ military technologies – by invest in Military;
	+ neutral technologies – by invest in a choice of branches;
	+ multi-branch technologies – by invest in more than one branch; and
	+ mastery technologies – by invest in the relevant branch.

### **Economy technologies**

* Economy technologies are accessed by investing the required Knowledge in Economy.
* Economy technologies have a requirement to research.

Knowledge invested in Economy also provides, some:
* neutral technologies;
* multi-branch technologies; and
* mastery technologies.

### **Science technologies**

* Science technologies are accessed by investing the required Knowledge in Science.
* Science technologies have a requirement to research.

Knowledge invested in Science also provides, some:
* neutral technologies;
* multi-branch technologies; and
* mastery technologies.

### **Military technologies**

* Military technologies are accessed by investing the required Knowledge in Military.
* Military technologies have a requirement to research.

Knowledge invested in Military also provides, some:
* neutral technologies;
* multi-branch technologies; and
* mastery technologies.

### **Neutral technologies**

* Neutral technologies are accessed, by investing Knowledge, in a choice of technology branches.
* Some technologies are available in all three branches and others in only two branches.
* The amount of investment required, to access neutral technologies, can depend on the technology branch.
* Neutral technologies have a requirement to research.

Semi-neutral technologies:

### **Multi-branch technologies**

* Global technologies are accessed by investing Knowledge in more than one technology branch.
* Some technologies may require investment in two or all three branches.
* All technologies have a requirement to research.

## Technology branches

### Other:

invest Knowledge to access technologies and bonuses

### Category:

Technology branches

Choose where your research is headed

Different areas of research

* Three technology branches appear, on **Technologies**, after you research Specialization: Science; Military and Economy.
* Knowledge can be invested in the branches to access new technologies, gain bonuses and provide legacy.

## Mastery technologies

### Other:

infinite technologies you can research to provide bonuses

### Category:

Technologies, Masteries

Expertise in areas to advance your culture

Masteries appear, on **Technologies**, when you invest the required Knowledge in a technology branch.

* Knowledge invested, in:
	+ Science accesses science masteries;
	+ Economy accesses economic masteries; and
	+ Military accesses military masteries

* Books are required to research the masteries.

* Each mastery technology provides a specific bonus.

* Mastery technologies have infinite levels.
	+ The Knowledge required to access, and Books required to research, increase each level.
	+ The bonus provided increases with levels.

### **Science masteries**

Expertise in areas to advance your culture

* Science masteries appear, on **Technologies**, after you invest the required Knowledge into Science.

* Books are required to research science masteries.

* Science masteries provide bonuses.

Available bonuses:
* Wood masteries increment wood production;

* Mineral masteries increment mineral production;

* Craft masteries increment craft efficiency;

* Storage masteries increment resource storage capacity; and

* Knowledge masteries increment knowledge production.

* Science masteries have infinite levels.

* The Knowledge required to access, and Books required to research, increase each level.

* The bonus provided increases with levels.

#### **Access**

Knowledge invested in Science provides access to science masteries.
* You can research science masteries after you invest the required Knowledge.

* The first science mastery appears, after 100 000 Knowledge is invested in Science.

* Each science mastery requires 10% more Knowledge to access.

* After the 5 science masteries are accessed, the same 5 masteries are repeated at the next level.

#### **Research**

You can research Science masteries to gain their bonus.

* Science masteries are researched with Books.

* Books required to research, increase by 10% with each science mastery.

#### **Effect**

You get the bonus after you research the science mastery.

* The bonus depends on the mastery and level.

* The bonus increases with levels.

### **Economic masteries**

Expertise in areas to advance your culture

* Economic masteries appear, on **Technologies**, after you invest the required Knowledge into Economy.

* Books are required, to research the economic masteries.

* Economic masteries provide bonuses.

Available bonuses:
* Trade masteries increment market ratios;

* Copper masteries increment copper production;

* Coal masteries increment coal production;

* Nickel masteries increment nickel production; and

* Gold masteries increment gold production.

* Economic masteries have infinite levels.

* The Knowledge required to access, and Books required to research, increase each level.

* The bonus provided increases with levels.

#### **Access**

Knowledge invested in Economy, provides access to economic masteries.

* You can research economic masteries, after you invest the required Knowledge.

* The first economic mastery appears, after 100 000 knowledge is invested in Economy.

* Each economic mastery requires 10% more Knowledge to access.

* After the 5 economic masteries are accessed, the same 5 masteries are repeated at the next level.

#### **Research**

You can research economic masteries to gain their bonus.

* Economic masteries can be researched with Books.

* Books required to research, increase by 10% with each economic mastery.

#### **Effect**

You get the bonus after you research the economic mastery.

* The bonus depends on the mastery and the level.

* The bonus increases with levels.

### **Military masteries**

Expertise in areas to advance your culture

* Military masteries appear, on **Technologies**, after you invest the required Knowledge into Military.

* Books are required to research the military masteries.

* Military masteries provide bonuses.

Available bonuses:
* Water masteries increment Water production;

* Food masteries increment Food production;

* Power masteries increment Military attack;

* Hp masteries increment Military Hp; and

* Morale masteries increment Morale production.

* Military masteries have infinite levels.

* The Knowledge required to access, and Books required to research, increase each level.

* The bonus provided increases with levels.

#### **Access**

* Knowledge, invested in Military, provides access to military masteries.

* You can research military masteries, after you invest the required Knowledge.

* The first military mastery appears, after 100 000 knowledge is invested in Military.

* Each military mastery requires 10% more Knowledge to access.

* After the 5 military masteries are accessed, the same 5 masteries are repeated at the next level.

#### **Research**

You can research military masteries to gain their bonus.

* Military masteries can be researched with Books.

* Books required to research, increase by 10% with each military mastery.

#### **Effect**

You get the bonus after you research the military mastery.

* The bonus depends on the mastery and the level.

* The bonus increases with levels.

## **Technical publications**

Publish technical books to store knowledge and aid learning

* You can craft Books, on **Technologies** with Patents; Scientific papers; and Strategy.

* Patent
* Scientific papers
* Strategy