Growth Cards

Apex Predator

Lvl 1

 7

 13 Power

 18 Ability Armor

 **Empowering Strikes** : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.

Awakened Ancient

Lvl 1

 3

 10

 15 Power

 18 Attack Speed

 490 Health

 **Last Stand** : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.

Battle Shepherd

Lvl 1

 9,000 Gold

 **Split Pusher** : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Chanting Shaman

Lvl 1

 1

 **Shared Wisdom** : Gain 75% Mana Regen for each nearby Ally.

Coinmaster

Lvl 1

 1

 **Wealthy** : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.

Coursing Zephyr

Lvl 1

 6

 2

 21 Attack Speed

 26 Basic Armor

 **Speedy Purification** : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)

Exoskeleton

Lvl 1

 1

 **Living Armor** : Regenerate 30 Health over 3s after taking Damage from Enemy Hero. (6s Cooldown)

Flame of Zechin

Lvl 1

 3,000 Gold

 **Flame of Zechin** : Deal 400 true damage to neutral or enemy minion. Damage increases by 100 with each use. (60s cooldown) (50 Mana)

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Greenspring

Lvl 1

 3

 20 Basic Armor

 **Regenerative Rest** : +8.4 Health Regen while Out of Combat.

Growth Totem

Lvl 1

 Gold 4,500

 **Grow** : Gain 0.65 Power and 18 Max Health every minute. This effect has no limit.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Highwayman

Lvl 1

 1,000 Gold

 16% Mana Regen

 **Goldmine** : Whenever you deal damage to a hero gain 75 Gold. (15s cooldown)

Mallenk Gnasher

Lvl 1

 13

 19 Power

 140 Mana

 80% Mana Regen

 **Ramping Spells** : Ability hits on Enemy Heroes grant a stack that increases your damage against that Hero by 5% for 10 seconds. This effect can stack up to 8 times.

One of the Tribe

Lvl 1

 10

 3

 22 Power

 420 Health

 **Group Power** : Gain 15 Power for each nearby Allied Hero.

Pack Leader

Lvl 1

 1

 2

 9 Power

 **Bullseye** : Mark an Enemy. Nearby Allied Minions will attack that target for 15 seconds. Minions have increased movement speed. (40s cooldown) (Costs 60 Mana)

Pensive Shaman

Lvl 1

 2

 5

 240 Health

 100% Mana Regen

 **Regenerative Mana** : Regenerate Health equal to 25% of Mana restored.

Spry-Kin

Lvl 1

 1

 5

 140 Mana

 100% Mana Regen

 **Restoration Link** : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)

Swift Hunter

Lvl 1

 7

 10 Power

 15 Attack Speed

 **Executioner's Rush** : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.

The Mother Tree

Lvl 1

 1

 1

 2.2 Health Regen

 35 Mana

 **Jungle Restoration** : +50% Mana Regen and +2.2 Health Regen when in the jungle.

Thundercleaver

Lvl 1

 3

 5

 17 Power

 22 Basic Armor

 **Improved Cleave** : Increases Cleave Damage by 50%

 **Whirlwind** : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)

Trapper

Lvl 1

 8

 4

 15 Power

 30 Attack Speed

 **Slowing Strikes** : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

Tyrant

Lvl 1

 3

 3

 10 Power

 **Jungle Health** : After 35 Jungle Minion kills gain +200 Max Health

 **Jungle Power** : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.

Unbroken Spirit

Lvl 1

 3

 9

 10 Power

 360 Health

 30 Ability Armor

 **Reactive Regeneration** : Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

Vengeful Mire

Lvl 1

 5

 3

 300 Health

 25 Basic Armor

 **Burst Slow** : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.

Vital Waters

Lvl 1

 7

 265 Health

 6.6 Health Regen

 **Amplified Healing** : All healing effects cast and received are increased by 10%.