recursal/Fanatic-Fandom huggingface dataset:
Pretend Pods

**Pretend Pods** are colorful, animal-themed cars that are primarily used as transport for the main characters. Each Inventor Scout has one that corresponds with their theme. Just like the scouts with their caps, Pretend Pods have the power to shapeshift into different vehicular items. They can also sprout wings, umbrellas, rocket boosters, change size, and do just about anything else necessary to further the adventures. Pretend Pods can even travel under the water, in the air, and through space.

Pretend Pods are a necessity to help the player do many things in certain aspects of the game. They are obtained by inventing gadgets in Level One and picking up their pieces, or by gathering blocks from eggs. Each Pretend Pod has a set of stats and a specific function associated with it. They are also the only known way for the Inventor Scouts to travel as fast as 1,000 miles per minute.

## Trivia

* The animal honking noises that come from the steering wheels are slightly reminiscent of the sounds used in other scenes.
Orden&Kingmaker Wiki

**Welcome to the Orden&Kingmaker Wiki!**
A place for my homebrew setting

This is my setting, please to not edit anything. It has taken inspiration from many sources, but is only intended to be used in my home game. If you wish to use parts or all of it for yourself, I won't mind. If you have a suggestion, you can post it as a comment or in the discussion.

## Important articles

* Orden
* Races
* Gods
* Places
* Idea page

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fire Pillar

## Overview

> *An advanced-level fire spell. Summon a pillar of violent flames to scorch enemies.*
>
>

 **Fire Pillar** is a level 37 Rare AoE Fire Spell. Fire Pillar can be obtained from Mana Mines on the Raid Difficulty only. This spell can deal an astonishing AoE burn damage in a moderately large range and clear huge groups of mobs quick should it be paired with another AoE spell.

## Damage Formula

> *"Spawn a violent pillar of flame that deals x damage 2 times a second to all enemies within a 15 stud radius over 3 seconds, burning enemies for x fire damage over 5 seconds.."*
>
>

Fire Pillar uses the following formula to deal damage to enemies accordingly:

D
a
m
a
g
e

=

150
b
a
s
e

50
%
o
f
S
p
e
l
l
P
o
w
e
r

{\displaystyle \color {black}{Damage}={150base}+\color {green}{50\%ofSpellPower}}

B
u
r
n
D
a
m
a
g
e

=

500
b
a
s
e

200
%
o
f
S
p
e
l
l
P
o
w
e
r

{\displaystyle \color {black}{BurnDamage}={500base}+\color {green}{200\%ofSpellPower}}

## Appearance

Fire Pillar is basically a tall pillar of flame that burns anything in its range. It has a scorching pillar as a column and a burning base that produces flame shockwaves outwards and beams of fire flowing inwards. Fire Pillar is also red, orange, black and yellow.

## Trivia

* Fire Pillar was added along with the other spells in the Mana Mines Update, such spells are Arrow Barrage, Flame Bird, Enchant: Crystallize Weapon and many more.
* This spell should be considered as a massive upgrade to the Flame Bird fire spell in damage and range. It also costs 10 Mana more to cast.
* Fire Pillar should be used with Black Hole to demolish any large groups of mobs in the dungeon as an AoE combo.
Sand Dollars

## Overview

**Sand dollars** are the currency used and added by the Summer Vibe event. They are earned mainly through completing the Goblin Bash dungeon, though you can gain reduced amounts from other dungeons. They are no longer obtainable due to the conclusion of the event.

## Obtaining

Sand dollars can be gained through a variety of means.

The first is **Goblin Bash**, which will reward you Sand dollars depending on how long you can protect the watermelon, at most being around 70. If you succeed in protecting the watermelon for 5 minutes, you'll be rewarded with 100 Sand dollars.

Other dungeons will also reward a smaller amount of sand dollars, though the small amount received relative to the time it takes means that Goblin Bash is far more efficient for grinding sand dollars. All of these amounts rewarded will be doubled in hardcore.

## Spending

Sand dollars can be spent in the event shop. This includes things such as:

* Ayagems
* Eterna chunks and fragments
* Scrolls of the scholar and sage
* Cosmetics

## Trivia & Tips

* Sand dollars can be bought with ayagems, though this is ill-advised due to the rarity of ayagems, compared to the relative ease of grinding a comparable amount of sand dollars.
* Ranged weapons and spells are recommended to wipe out waves of goblins from afar.
* It may be better to avoid trying to defeat the final boss at the end and focus on the other goblins instead, due to the final boss's incredible amount of health. Once the final boss walks onto the watermelon, the only damage he can really do would be his smashing move.
Superior Mana Potion

## Overview

> "A legendary mana potion. It's extremely pure, reinvigorating even the most powerful of mages."
>
>

The **superior health potion** is an equipment in *Venture Tale* that regenerates a large amount of health over time when used. Like all potions the superior mana potion shares a cooldown will all other mana potions.
Ayagem

## Overview

Currently, Ayagems, commonly referred to as rubies due to their color and shape or shortened simply to gems, can only be used to purchase Weapon Classes or buy limited-time items from the in-game store.

Ayagems can be exchanged to Coins in the bank, with 10 Ayagems being equivalent to 300 Coins. Ayagems are one of two types of the permanent in-game currencies, the other being coins. There are other currencies, such as sand dollars, but those are event currencies.

## Obtaining

Ayagems can be gained from leveling up after level 30, be purchased by Robux, be obtained from quests, codes or from special events like Summer Vibe event
Expose Weakness

## Overview

**Expose Weakness** is a Melee physical skill for the Dagger.

> *"Perform a skillful stab that deals **19 damage**. Inflict any enemies hit with **Vulnerable** for **5 seconds**, increasing damage taken by 20%.*
>
>
> *Only the strongest Vulnerable affects the enemy if they are affected by multiple Vulnerable stacks."*
>
>
> - The game's description of **Expose Weakness**.
>
>
>
>

This skill deals 50% of your Weapon's DPS + 50% of Weapon's Damage.

This skill costs 20 Mana and has a 16 second cooldown.
Serpent Razor

> *"Its serrations make slicing extremly easy"*
>
>

The **Serpent Razor** is a Level 15 **Uncommon**  Sword. Its innate Ability is Flurry. The **Serpent Razor** can be obtained from the Goblin Cave Dungeon **Normal**, **Raid** or **Endless** difficulty ,and in Enchanted Forest Dungeon **Normal** or **Hard**, and finally Bandit Castle Dungeon on **Easy** or **Normal**

## Flurry

> *"Your next 3 melee attacks within 3 seconds gain +30% Weapon Damage. Normal melee attacks gain an additional 150% Attack Speed.*
>
>

Flurry is the innate Ability default to all Swords except for the Rosethorne, the Demon Cutter and the Divine Redeemer. Flurry consumes 10 Mana upon use and has an 8 second cooldown. It is classified as a *Self Buff Skill*.

## Trivia

* Unlike what the description says serrated weapons made slashing and cutting motions significantly harder to do.

## Gallery

Futher information on the *Flurry* Ability.
## Navigation

 Legendary
 God-like
Spinning Slash

# Skill Scroll: Spinning Slash

## Overview

**Spinning Slash** is a Weapon Skill exclusive to the Greatsword.

> *"Preform 2 spinning slashes, gaining 80% Movement Speed and dealing x damage within an 8 stud radius each time. Then, preform a final slash that deals x damage within a 10 stud radius."*
>
>

 - The game's description of **Spinning Slash**.

This skill costs 20 Mana to use and has a 12 second cooldown.
Thunderclap

## Overview

> *"A high-level lightning spell. Surge out lightning dealing very heavy damage to nearby enemies."*
>
>

**Thunderclap** is a level 25 Epic AoE lightning spell. It is only obtained in the 3rd dungeon: Bandit Castle in Hard and Raid difficulties. This spell has a 9 second cooldown with a minimum cooldown of 3 seconds, it costs 60 mana to cast and has a 10% chance of landing as a critical hit when dealing damage.

## Damage Formula

> *"Surge lightning outwards, dealing x damage to enemies within 30 studs. Deals 300% damage on critical strike."*
>
>

Thunderclap will follow the following formula:

D
a
m
a
g
e

=

200
b
a
s
e

230
%
o
f
S
p
e
l
l
P
o
w
e
r

{\displaystyle \color {black}{Damage}={200base}+\color {green}{230\%ofSpellPower}}

## Trivia

* Thunderclap is best when used in the middle of an incoming group, however, this puts the caster at risk of taking heavy damage.
* Although being a lightning spell, thunderclap do not serve as an upgrade of Chain Lightning as its lightning ability is different.
* This spell is also known as an FPS killer due to the amount of moving parts may suddenly appear in a frame from defeated mobs and thunderclap itself.
Goblin Lord

## Overview

The **Goblin Lord** is a boss found in Goblin Cave on hard difficulty. it is also the final boss in Goblin Cave on raid difficulty.

## Appearance

The Goblin Lord is double in height than the player, but slightly shorter than the Goblin Champion. Unlike the Goblin Champion, the Goblin Lord is more well dressed, donning leather boots and armor with lighter leather hand-wraps and bracers. He also wears what appears to be a bronze crown on his head and wields a red axe.

## Attacks

* **Fireballs**: Fireballs will summon outside of the arena and fall onto the player.

* **Goblin Reinforcements**: Around 3-4 goblins namely dagger, and slingshot goblins will climb onto the arena from the sides. 1 hobgoblin falls in from above in a cage.

* **Goblin Lord's Wrath**: At 60% health, the Goblin Lord will become immune for a short period of time as he begins to stand up and raise his axe. He will then target the player with the highest threat.

* **Axe Slash**: Basic Attack, slashes its axe at the player.

* **Axe Smash**: Does a long-range axe smash on the ground, similar to the Goblin Champion.

* **Axe Spin**: Does a axe spin attack if players are near the Goblin Lord.

## Trivia

* The Goblin Lord, Goblin Shaman, Spider Queen, Great Ent, and Mining Captain are the only bosses that can spawn mobs to aid it.
* The Goblin Bracers description says that the bracers are used by the Goblin Lord.
The Stolen Lands

The **Stolen Lands** are an almost wholly unsettled region in the northeastern section of the River Kingdoms, bordering the nation of Brevoy.

## History

The nation of Taldor made the first major attempt to tame the lands now known as the Stolen Lands. The way was paved by the Fifth Army of Exploration, which made considerable attempts to map and explore the River Kingdoms. The effort was eventually for naught and various ruins and abandoned mines can still be found throughout the Stolen Lands to this day.

Other attempts have been made from various factions over the centuries, whether by Brevoy or nations of the River Kingdoms. Despite the fact that no nation can hold the Stolen Lands for long, the attempts of colonization has caused considerable consternation between all parties.

There is no clear reason why the Stolen Lands has proven so difficult to settle over the centuries but scholars have noted that the barrier between the Material Plane and the First World are unusually thin in the region. Some theorize that this connection has made the area difficult to tame.

## Inhabitants

The Stolen Lands might be uninhabited by the civilized races, but that does not mean it is empty of life.
Wing Shot

## Overview

### Description

"Fires a keen arrow thats sure to hit its mark."\*Not guaranteed to hit a target

## General Information

### Obtained

* Goblin Cave **Raid**/**Endless**
* Enchanted Forest **Hard**/**Raid**/**Endless**
* Bandit Castle **Normal**/**Hard**

## Statistics

### Ability

Snipe

> *"Fires a keen arrow thats sure to hit its mark."*
>
>
> \*Not guaranteed to hit a target
>
>
>
>

The **Wing Shot** is a Level 19 **Rare**  Bow. Its innate Ability is Snipe. The Wing Shot can be obtained from the Goblin Cave Dungeon within the **Raid** or **Endless** difficulty, the Enchanted Forest Dungeon within the **Hard**, **Raid**, or **Endless** difficulty, and the Bandit Castle Dungeon within the **Normal** or **Hard** difficulty.

## Snipe

> *"Fire a large arrow, piercing enemies for x damage."*
>
>

Snipe is the innate Ability default to all bows except for the Viper Strike and the Thunder Shot. The arrow has a doubled critical chance. Snipe consumes 15 Mana upon use and has a 16 second cooldown. It is classified as a *Piercing Physical Skill*.

## Gallery

Futher information on the *Snipe* Ability.
Bandit Axehead

> "Slipped off of a Bandit's weapon. Seems a bit dangerous to leave lying around."
>
>

The **Bandit Axehead** is a level 26 Uncommon equipment in *Venture Tale* that grants a fair bit of attack speed and the Bandit's Gambit passive.

## Bandit's Gambit

Gain 35 Weapon Power for every 10% of Max Health lost, up to 350 weapon power. Lasts 10 seconds.
Quests

Quests are a feature in Venture Tale that rewards players with Gold, Ayagems, Venture Points, and other miscellaneous goods for completing various tasks.

## Daily

Everyday, players receive 3 of these quests which consist of a single specific task. Each daily quest will always grant 1,300 Gold, 20 Ayagems, 80 Venture Points, and 1 Rune Key as a reward. Daily quests refresh at 8:00 UTC+.

† If you are still in a dungeon passed this time, the daily quests will only refresh upon exiting the dungeon.

## World

World Quests can only be completed once and mostly serve as a tutorial for players by introducing them to a new mechanic (i.e. beginner tutorial, runes & realms).

## Pass

Venture Pass Quests are themed after the active Venture Pass and grant a sizable amount of Venture Points and Ayagems upon completion. Players are given a new set of quests at Saturday 8:00 UTC if a Venture Pass is available.

## Event

Event Quests are specific and only last for an ongoing seasonal event in Venture Tale. They always reward an amount of event currency and most of their conditions pertain to the minigame offered during the event. These quests also come in tiers with higher tiers meaning harder conditions and more rewards (progress transfers over between tiers).
Venture Tale Wiki

Home

Welcome to the Venture Tale Wiki!

*Venture Tale is a fantasy dungeon crawler game currently in development by the Venture Tale Team. Venture Tale's gameplay is set around exploring mysterious dungeons, acquiring better items, and gradually getting stronger.*

This wiki hosts 138 articles and 172 images about Venture Tale, and has been edited 1,751 times. Feel free to browse through this wiki if you want to find information! Some information may be incorrect so if you would, update the information as needed. Beware of the Fandom's Community Guidelines and this Wiki's Rules, there are other people waiting to read this wiki other than you!

Navigation

**Weapons**

**Armor**

**Items**

**Spells**

**Classes**

**Enemies**

**Dungeons**

**Rarities**

**Coins**
‏‏‎

**Ayagems**

Blog Posts

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

AGiiftForYou
14 September 2022

 0

## testing

Read Full Post

ArthuriusIV
24 August 2022

 2

## sandbox

for testing purposes.

* The **Cursed Jian** is a Level 17 **Sword**.
* The **Butterhawk** is a Level ?? **Axe**.

**Bow**.

* The icuyvyuceyd is a kweifneriuvhcudf .

* The **Sword of Swords** is a Level 99 Sword.

Read Full Post

Links

Staff
Wands

## Overview

*"A one-handed, medium speed, long ranged magic weapon with light damage, Wands give mages the option to be more versatile and branch out into other classes."*

## Gameplay

### Perks:

* Powerful
* Loved By Mana

### Abilities:

* Arcane Burst
* Petal Burst
* Purging Blast
* Tidal Blast
* Fiery Blaze

### Passives:

N/A

**Wands** are a type of Weapon Class in *Venture Tale.* The *Wand* class costs 250 Ayagems to purchase. They are one-handed magical weapons, and have a moderately fast attack speed, which can be increased when dual wielding two wands.

*Wands*, when used to attack, will shoot out a bright, glowing orb that changes color depending on the wand. *Wands* do not have active abilities like other classes, but instead have a passive abilities, **Arcane Burst**, which causes the initial target of the attack to take extra damage, and other targets in radius to take damage as well. Additionally, a few wands have their own version of Arcane Burst, where an additional effect is applied.
Snipe

## Overview

Snipe is the basic ability that most bows in the game have. Upon activation, it launches a piercing arrow with a double chance to crit.

Damage:

(
18
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)
W
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D
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(
107.5
17.5
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)

{\displaystyle (18+2\*rarity)+WeaponDps\*(107.5+17.5\*rarity)}

 For example, the level 9 Bow-ne and Marrow, with a common weapon base damage of 59 does 94 damage with snipe, (18 + 2\*1) + 59 \* (107.5 + 17.5\*1), or 20 + 125% of Weapon DPS. While the Morbow, a level 27 rare bow with a base damage of 302 deals 509 damage with snipe, (18 + 2 \*3) + 302 \* (107.5 + 17.5 \* 3), or 24 + 151.2% of Weapon DPS.
Gobling

## Overview

The **Gobling** is a enemy found in Goblin Cave. They are small, young goblins, that are often found in groups of 3-4. When Goblings are targeting you, unlike their older counterparts, instead of attacking you, Goblings will instead enter a cowering animation.

## Appearance

Goblings are green, just like any other goblin. Goblings only wear a small brown loincloth. They do not wield any weapons, and have large, yellow eyes, along with an abnormally large nose, a trait commonly found in goblins.

## Trivia

* Goblings are the only enemy to not attack the player.
	+ Despite not being able to attack, the system still treats Goblings as enemies, forcing the player to end their lives.
* Goblings probably cannot wield weapons because of their child-like nature.
Viper Strike

> *"Strike swift, as a viper."*
>
>

The **Viper Strike** is a Level 20 **Epic**  Bow. Its innate Ability is Acid Arrow. The Viper Strike can be obtained from the Enchanted Forest Dungeon within the **Raid** or **Endless** difficulty. The Viper Strike is locked to **only** being obtainable from Enchanted Forest.

## Acid Arrow

> *"Launch a bolt of caustic acid that deals x damage and poisons for x poison damage over 10 seconds."*
>
>

Acid Arrow is an innate Ability only available to the Viper Strike. The Ability is indentical to the Acid Arrow Spell. Acid Arrow consumes 12 Mana upon use and has a 4 second cooldown. It is classified as a *Single-Target Poison Spell*.

### Damage Formula

* Damage
* Poison Damage

## Trivia

* It is one of the two Bows in the game to have their own unique Ability, along with the Thunder Shot.
* It is also the Bow with the lowest Knockback in *Venture Tale*. Inversely, the Longbow is the Bow with the highest Knockback.
* Additionally, the Viper Strike and the Dryad's Pact are the only Bows to give Spell Power as a stat. This is presumably to further empower *Acid Arrow*.

## Gallery

Futher information on the *Acid Arrow* Ability.
Lesser Mana Potion

## Overview

> "A small mana potion. It's used by apprentice mages and wizards."
>
>

The **Lesser Mana Potion** is a Common equipment in *Venture Tale* upon use it gives the user a small increase in Mana instantly.

## Potion

Heal 20 Mana

Shares cooldown with other Mana Potions.

M
a
n
a
h
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a
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i
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# g

20
b
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{\displaystyle Manahealing=\color{black}{20 base}}
Dryad's Pact

> *"A bow infused with the magical powers of a Dryad."*
>
>

The **Dryad's Pact** is a Level 24 **Uncommon**  Bow. Its innate Ability is Snipe. The Dryad's Pact can be obtained from the Enchanted Forest Dungeon within the **Raid** or **Endless** difficulty, and the Bandit Castle Dungeon within the **Raid** or **Endless** difficulty.

## Snipe

> *"Fire a large arrow, piercing enemies for x damage."*
>
>

Snipe is the innate Ability default to all bows except for the Viper Strike and the Thunder Shot. The arrow has a doubled critical chance. Snipe consumes 15 Mana upon use and has a 16 second cooldown. It is classified as a *Piercing Physical Skill*.

## Trivia

* The Dryad's Pact and the Viper Strike are the only Bows to give Spell Power as a stat.

## Gallery

Futher information on the *Snipe* Ability.
Longbow

> *"A simple longbow for bombardment over long distances."*
>
>

The **Longbow** is a Level 14 **Uncommon**  Bow. Its innate Ability is Snipe. The Longbow can be obtained from the Goblin Cave Dungeon within the **Hard**, **Raid** or **Endless** difficulty, the Enchanted Forest Dungeon within the **Normal** or **Hard** difficulty, and the Bandit Castle Dungeon within the **Easy** or **Normal** difficulty.

## Snipe

> *"Fire a large arrow, piercing enemies for x damage."*
>
>

Snipe is the innate Ability default to all bows except for the Viper Strike and the Thunder Shot. The arrow has a doubled critical chance. Snipe consumes 15 Mana upon use and has a 16 second cooldown. It is classified as a *Piercing Physical Skill*.

## Trivia

* The Longbow is named after its real-life counterpart- the Longbow.
* Also, it is the Bow with the highest Knockback in *Venture* *Tale*. Inversely, the Viper Strike is the Bow with the lowest Knockback.

## Gallery

Futher information on the *Snipe* Ability.
Toxic Cloud

## Overview

> *"A high-level poison spell. Create a cloud of toxic gas that damages and poisons enemies."*
>
>

**Toxic Cloud**, or Toxic Gas, is a level 28 Epic Aoe Poison Spell. It can be only obtained from Bandit Castle on Raid difficulty only. This spell has a cooldown of 15 seconds, a minimum cooldown of 5 seconds. It costs 140 Mana to cast and has a 5% chance of landing a critical strike when dealing a tick of damage.

When casted, an area of toxic gas vapour appears around of the player in a huge radius. Any mob who walks into the area will be Poisoned and take damage. This toxic cloud area lasts for around 7 seconds before vanishing.

## Damage Formula

> *"Create a small cloud of poisonous gas that harms enemies that stand in it every half second, dealing damage and poisoning them for Poison Damage over 10 seconds. The poison effect does not stack, but the duration is refreshed while the enemies are in the cloud. The cloud dissipates after 7 seconds."*
>
>

D
a
m
a
g
e

=

80
b
a
s
e

50
%
o
f
S
p
e
l
l
P
o
w
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r

{\displaystyle \color {black}{Damage}={80base}+\color {green}{50\%ofSpellPower}}

P
o
i
s
o
n
D
a
m
a
g
e

=

800
b
a
s
e

350
%
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f
S
p
e
l
l
P
o
w
e
r

{\displaystyle \color {black}{PoisonDamage}={800base}+\color {green}{350\%ofSpellPower}}

## Trivia

* As this spell is a poison spell, this spell will not work in Mushman King as it is immune to Poison Damage.
Shield

## Overview

Shield is a unique type of weapon, which has no attack. It is mostly used for defence with other one-handed weapons. While equipping 2 shields is possible, it is most likely unusable, since your only method of attack will be spells. Currently, only subclass of shield is Tower shield.

### Usage

When used, unlike other weapons, player will not attack with his shield. Instead, player raises it up, and goes into blocking stance, and shield's durability icon will appear. While blocking, player's movement speed is reduced, he cannot attack with his weapons, but can still use spells. Player will leave blocking stance once corresponding mouse button is released, or when shield's durability reaches 0. When leaving blocking stance, after a short cooldown shield starts regenerating its durability. Pressing mouse button and entering block stops regeneration.

### Ability

Shield's active ability (For majority of shields with exceptions of some) is Brace. It makes user gain 30% damage reduction for 10 seconds with cooldown of 24 seconds. It consumes 15 mana on use, and is classified as self-buff skill.
Swift Bow

> *"A swift bow that fires swift arrows swiftly."*
>
>

The **Swift Bow** is a Level 4 **Common**  Bow. Its innate Ability is Snipe. The Swift Bow can be obtained from the Goblin Cave Dungeon within the **Easy** and **Normal** difficulty and the Enchanted Forest Dungeon within the **Easy** difficulty.

## Snipe

> *"Fire a large arrow, piercing enemies for x damage.*
>
>

Snipe is found as an innate ability on all bows except for the Viper Strike and the Thunder Shot. The arrow has a doubled critical chance. Snipe consumes 15 Mana upon use and has a 16 second cooldown. It is classified as a *Piercing Physical Skill*.

## Gallery

Futher information on the *Snipe* Ability.
Patch Notes

Here is a list of all of the patch notes in the *Venture Tale*.

• None

BALANCE CHANGES

• None

BUG FIXES AND MISC. CHANGES

• Improvements to Guild Girl's dialogue within the tutorial

• Improvements to tutorial sequencing

• Improvements to tutorial clarity

• Added Close buttons to several menus

• Reduced Lobby Size to 40 players maximum

• None

+- BALANCE CHANGES -+

• Black Hole Rework

   • Damage : 1000 + 600% Spell Power -> 1000 + 550% Spell Power

   + Slow Against Bosses : 20%

   + Malediction Mechanic

   • Fixed an issue where Black Hole benefitted from Life Steal

• Nether Spike Rework

   • Damage : 350 + 180% Spell Power -> 350 + 170% Spell Power

   • Healing : 20 + 3% Spell Power -> 25 + 4% Spell Power

   + Malediction Mechanic

• Bandit King

   • Number of explosions caused by Phantom Pain limited to 6 highest threat players

   • End Lag increased for first Phantom Slice and Dice during Phase 1

• Amulet of Savage Magic

   + Spell Power : 35

• Arianne's wrath

   • Healing Strength : 15% -> 18%

• Void Pendant

   + Mana : 40

BUG FIXES AND MISC. CHANGES

• Optimized networking for lobby, tutorial, and several abilities:

   • Dash

   • Footwork

   • Acid Arrow

• Reduced fire visual effect on the following mobs:

   • Spider Queen

   • Bandit Brute

   • Goblin Champion

• Disabled spectating within lobby

• Added "Click to Spectate" prompt while dead

• Added Level 10 requirement to trading

• Added retry for Dungeon generation in case Dungeon generation runs into an irrecoverable error

• Added retry for loot generation to attempt to avoid displaying incorrect loot

• Added a cooldown to refreshing Player List

• Fixed an issue where closing your inventory using the top-right button while trading didn't decline the trade

• Added purchase confirmation to Starter Shop

##### 1.0.3:

NEW CONTENT

• SUMMER VIBE EVENT

   • Earn Sand Dollars by playing the new limited-time Gamemode, Goblin Bash, and completing Event Quests!

   • Spend Sand Dollars on Ayagems, EXP Scrolls, Eterna Shards, and Cosmetics!

BALANCE CHANGES

• Melee Weapons now slow you to 12.5 Base Movement Speed (previously 11)

• Magic Spell Casts now slow you to 10 Base Movement Speed (previously 11)

BUG FIXES AND MISC. CHANGES

• Nerfed Crit Chance on most mobs at most difficulties

• Malefic Jar

   • Now activates whenever you PARTICIPATE in Slaying an enemy with a Melee Weapon (no longer have to deal the killing blow)
Desert Hydra

## Overview

The **Desert Hydra** is a boss found in Mana Mines on hard difficulty. It is also the final boss in Mana Mines on raid difficulty.

## Appearance

The Desert Hydra is a large serpentine water monster with the color scheme matches that with the setting of the dungeon. It has beige skin, blue eyes, lots of sharp teeth on its mouth and glowing blue scales along its spine.

## Attacks

* **Poison Bombs**: Spits out 4-5 poison blobs in an arc at the player, creating lingering pink bubbles once it comes in contact with the ground.

* **Long Range Bite:** Does a very long ranged bite attack.

* **AoE Bite**: Does an AoE bite attack if players are near the Desert Hydra.

* **Poison Breath**: Opens its mouth and spits out its poison breath in a very wide area.

* **Surprise Attack**: Once the first Desert Hydra has been defeated, 4 more Desert Hydras will come out of the water to attack the player.

## Trivia

* The Desert Hydra along with the Great Ent are the only bosses that are stationary.
Critical Strike

## Overview

A **critical strike**, also known as a **crit** is an effect that randomly happens based on the crit chance of a weapon or spell. Upon landing a critical strike, the attack will deal 150% damage, unless there is another item or effect that will decrease or increase that damage. Furthermore, the damage numbers for a critical strike will be red instead of white for normal attacks.
Scroll of the Sage

## Overview

> *"A scroll containing a special magic that lets the reader more easily grasp new subjects or master current techniques."*
>
>

**Scroll of the Sage** is a Level 1 Mythic Item. **Scroll of the Sage** can be obtained from the Summer Event for 350 **Sand Dollars** and by using codes at the **Codes and Rewards Attendant**.

## Usage

When consumed by the user, **Scroll of the Sage**,

> *"Gives 27 charges of Boosted XP, granting you +100% XP and consuming charges upon clearing a dungeon.*
>
>
> * *Easy, Normal, and Hard difficulties cost 1 charge.*
> * *Each Endless Floor costs 1 charge.*
> * *Raid costs 3 charges."*
>
>
>

The item description box thereafter reads, "You currently have *x Charges* of Boosted XP," where variable x is the number of charges left for the user. Upon reaching 0 charges, the Boosted XP effect will end, and the user may use another **Scroll of the Sage** to add more charges. In addition to this, the Boosted XP charges add together with previously obtained charges.
Mana Elemental

## Overview

The **Mana Elemental** is a bulky melee and ranged enemy found in Mana Mines. They appear in every room in every difficulty except for boss rooms.

## Appearance

Mana Elementals are rock-like entities that are slightly larger than the Earth Elementals. They are black in color and have an blue gem in their socket.

## Attacks

* **Scratch**: Basic attack, when in melee range, it scratches the player with their rock like hands.

* **Mana Beam**: At distances, the Mana Elemental will fire a mana beam at the player.

## Trivia

* There is a weaker counterpart called the Earth Elemental.
Demon Cutter

> "A blade that empowers you with the stregnth of Demons."
>
>

The **Demon Cutter** is a Level 27 **Epic**  Sword. Its innate Ability is the exclusive skill **Demon's Bloodlust**. The **Demon Cutter** can be obtained from Bandit Castle Dungeon within the **Raid** or **Endless** difficulty.

## Demon's Bloodlust

> *"Gain 40% Attack Spee dand 1.5% Life Steal for 8 seconds.*
>
>

Demon's Bloodlust is a Unique ability reserved for the **Demon Cutter**, this ability is a self buff ability and causes you to gain Atk Speed and Life steal .

This ability has a 8 second base cooldown and use's 20% mana

## Trivia

* Demon Cutter has one of the 2 current unique sword skill's.

## Navigation

 Legendary
 God-like
Bandit Bow

> *"A bow typical to bandits. It has no real distinct features."*
>
>

The **Bandit Bow** is a Level 17 **Uncommon**  Bow. Its innate Ability is Snipe. The Bandit Bow can be obtained from the Goblin Cave Dungeon within the **Raid** or **Endless** difficulty, the Enchanted Forest Dungeon within the **Hard**, **Raid**, or **Endless** difficulty, and the Bandit Castle Dungeon within the **Normal** or **Hard** difficulty.

## Snipe

> *"Fire a large arrow, piercing enemies for x damage."*
>
>

Snipe is the innate Ability default to all bows except for the Viper Strike and the Thunder Shot. The arrow has a doubled critical chance. Snipe consumes 15 Mana upon use and has a 16 second cooldown. It is classified as a *Piercing Physical Skill*.

## Gallery

Futher information on the *Snipe* Ability.
Thunderspear

### Description

*"A mid-level lightning spell. Call down lightning to strike down foes."* -In Game Description

## General Information

### Obtain:

Normal Goblin Cave, Easy Enchanted Forest

**Thunderspear** is a Mid-level lightning spell that is first found at the Normal Goblin Cave and the Easy Enchanted Forest. This spell focuses on Crowd Control and less on Single Target damage though it can still deal massive damage when having a high amount of Spell Power.

#### Ability

Upon activation, you will throw a "Spear" made of Mana that calls down lightning after landing. The lightning deals damage that chains to Enemies within 6 Studs. Damage is based on Equipment and Armor, the least damage that you can deal without Spell Power is 88.

##### Damage Formula

**88 Base + 275% of Spell Power.** (Sometimes items like Magic Shards can multiply Spell Power making attacks more powerful.)

### Strategy

As a Crowd Controller Spell, luring many enemies to the same location then using the **Thunderspear** is a very good strategy to obtain more potential and damage. It has no big flaws besides the large Mana use, which is sometimes an annoyance. Use more Equipment and Armor that focuses on Spell Power and Mana like Wizard Robes.

### Trivia

* The Thunderspear is the second lightning type Spell that you can encounter in dungeons.
Angry Pebble

## Overview

> "A little pebble that's on the verge of blowing up."
>
>

The **Angry Pebble** is a level 18 Rare equipment in *Venture Tale* that grants a bonus in Shield Health and Barrier Strength

## Angriff

Whenever you, your barrier, or your Shield takes damage, increase Threat in enemies by

20
%
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10
%
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f
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H
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{\displaystyle 20\%per10\%ofMaxHealth}

 damage taken.

T
h
r
e
a
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G
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a
t
i
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n
%
p
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r
10
%
M
a
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H
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a
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t
h
:

{\displaystyle ThreatGeneration\%per10\%MaxHealth:}

20 base
Firebolt

## Overview

> *"A low-level fire spell. Cast a firebolt that explodes on contact to deal damage."*
>
>

The **Firebolt** is a Level 1 Common AoE Flame Spell. Firebolts are obtained from Goblin Cave on the Easy and Normal difficulties and is automatically given to everyone after the Tutorial. It has a cooldown of 4 seconds, and a minimum cooldown of 2 seconds. Costs 12 Mana to cast, and has a Crit Chance of 5%.

## Damage Formula

> *"Fire a ball of flame that explodes on impact, dealing x damage to all enemies in a 10 stud radius."*
>
>

D
a
m
a
g
e

=

40
b
a
s
e

110
%
o
f
S
p
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l
l
P
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r

{\displaystyle \color {black}{Damage}={40base}+\color {green}{110\%ofSpellPower}}

## Trivia

* New players often confuse this spell as Fireball.
* Players who use this should try to group enemies and aim at the floor as aiming at enemies may lead to premature explosion in the air or missing.
* The Firebolt will explode after a certain range even if nothing was hit.
Greater Mana Potion

## Overview

> "A powerful mana potion.It's a staple for veteran adventurers."
>
>

The **Greater Mana Potion** is a Rare equipment in *Venture Tale* upon use it gives the user a great increase in Mana instantly.

## Potion

Recover 100 Mana

Shares cooldown with other Mana Potions.

M
a
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i
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# g

100
b
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{\displaystyle Mana healing=\color{black}{100 base}}
Equipment

## Overview

   **Equipment** is one of the four main types of items in *Venture Tale*, the other three being armor, weapons, and spells. Unlike the other items, equipment is equipped in an equipment slot, which they share with spells. This means that a **maximum** of three equipment **or** spells can be equipped. As items, they can be upgraded through fusion and have rarities. Unlike other items, namely armor and weapons, there is no guarantee that one will receive a better equipment every level, and so often times, low and high level equipment may be mixed, such as an archer equipped with explosive, brutal, and flaming arrows, which are level 29, 23, and 14 equipment. Furthermore, most equipment has additional passive abilities attached to them, in addition to granting bonus stats.
Cure Wounds

## Overview

### Obtain:

Goblin Cave - Easy/Normal/Hard Enchanted Forest - Easy/Normal Bandit Castle - Easy

> *"A low-level healing spell. Heals you and an ally."*
>
>

**Cure Wounds** is a level 1 Common single target healing spell. Its function is to heal the caster and 1 other ally in combat. It has a 10 second cooldown before it can be casted again and a minimum cooldown of 5 seconds while requiring 20 mana to cast and 10% chance of being a critical hit when healing. The critical hit will be a critical heal, healing more.

This spell can be dropped in all 3 dungeons: Goblin Cave in Easy, Normal and Hard difficulties, Enchanted Forest in Easy and Normal difficulties and Bandit Castle in Easy difficulty.

## Healing Formula

> *"Heal one ally and yourself for x health. Targets the ally nearest to your target position within 75 studs of you."*
>
>

While not a damage spell, Cure Wounds will follow this formula:

H
e
a
l
i
n
g

=

40
b
a
s
e

110
%
o
f
S
p
e
l
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P
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r

{\displaystyle \color {black}{Healing}={40base}+\color {purple}{110\%ofSpellPower}}

## Trivia

* This heal spell is the worst heal spell out of the heal spells in the game.
* It is recommend to use Health Potions instead of this spell and replace to a damaging spell.
* This spell is easily succeeded by Healing Wave and Healing Ritual.
Black Hole

## Overview

> *"A high level Dark spell. Pull enemies into their demise."*
>
>

 The **Black Hole** is a Level 30 Mythic AoE Dark Spell. Black Hole are obtained from Bandit Castle on Raid Difficulty only. It has a cooldown of 15 seconds, a minimum cooldown of 5 seconds, this spell costs 100 Mana to use and has a 10% Critical chance whenever it deals a tick of damage.

## Damage Formula

> *"Summon a black hole which pulls enemies in within a 25 stud radius, dealing x damage and applying 20 stacks of Malediction over 5 seconds. Bosses are slowed by 20% within the black hole. Casting this spell causes you to take 20% of your Max Health as Damage. Malediction causes enemies to take more damage from Dark Spells, up to 40% at 40 stacks. Stacks last 15 seconds."*
>
>

D
a
m
a
g
e

=

1000
b
a
s
e

550
%
o
f
S
p
e
l
l
P
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r

{\displaystyle \color {black}{Damage}={1000base}+\color {green}{550\%ofSpellPower}}

## Trivia

* This spell is best used against huge groups of enemies instead of Single mobs or Bosses.
	+ For bosses, players are advised to use this spell as a debuff application to the boss by making use of its 20% slow debuff.
	+ In groups of mobs, it is best to group up mobs before casting this spell to deal rapid damage to enemies overall.
	+ Black Hole can also be used as an escape spell from a difficult situation as Black Hole pulls enemies into it, allowing a chance to run out of a huge group of enemies.
* Since Black Hole is a Dark Spell, casting Black Hole and other Dark Spells will cause the caster to take damage in return for more damage.
	+ For Black Hole, it is 20% of the player's Max Health. Thus, players are advised to watch out for their Health in combat when casting this spell. This can be slightly nullified by using a Health Potion that can recover a decent portion of Health (like using a Greater Health Potion or Superior Health Potion)
* When casting this spell, the black hole will appear over where the caster's general direction or cursor is, so the caster must aim at where they want the Black Hole to be casted at.
* To increase the damage with Malediction, players can also apply the Vulnerable effect to make enemies take even more damage from Black Hole.
Spear Mushman

## Overview

The **Spear Mushman** is a melee enemy found in Enchanted Forest. They appear in most rooms in every difficulty except for boss rooms.

## Appearance

Spear Mushmen have white skin, black eyes and can either have a red, yellow or purple mushroom cap with white polka dots. They sometimes wear a cape that matches the color of their mushroom cap. They wield a spear as their weapon of choice.

## Attacks

* **Spear Thrust**: Basic attack, thrusts their spear at the player.

## Trivia

* Spear Mushmen share the same A.I. and attack with the Spear Goblins.
Codes

## Overview

**Codes** are one way of attaining rare materials such as Ayagems, Eterna Chunks, and Scrolls of the Sage. Codes can be used at the Rewards Attendee, the **Codes & Rewards** NPC, who will grant you rewards upon entering a valid code. Codes can only be used once.

Directions: Find and talk to the Rewards Attendee, select "**Redeem Code**", and input the code as displayed below one at a time. Press Redeem to collect rewards. Rewards will automatically appear in your inventory. Only **active** codes will grant the player with rewards.
Mad Blaster

## Overview

The **Mad Blaster** is a ranged enemy found in Mana Mines. They appear in every room in every difficulty except for boss rooms on easy and hard difficulties. On medium and raid difficulties, Mad Blasters can be summoned by the Mining Captain.

## Appearance

Mad Blasters have gray skin. They wear a black vest, brown pants with brown boots, brown gloves, orange goggles and an orange miner hat. It also has several blue mana crystals attached to its body. It wields a spiked bomb to throw at players.

## Attacks

* **Spiked Bomb**: Throws a spiked bomb at the player.
Mawed Cutter

> *"... This weapon... I really hope those aren't human teeth..."*
>
>

The **Mawed Cutter** is a Level 4 **Common**  Sword. Its innate Ability is Flurry. The **Mawed Cutter** can be obtained from can be obtained from the Goblin Cave dungeon within the **Easy** or **Normal** Dificulty ,and within Enchanted Forest Dungeon on **Easy**.

## Flurry

> *"Your next 3 melee attacks within 3 seconds gain +30% Weapon Damage. Normal melee attacks gain an additional 150% Attack Speed.*
>
>

Flurry is the innate Ability default to all Swords except for the Rosethorne, the Demon Cutter and the Divine Redeemer. Flurry consumes 10 Mana upon use and has an 8 second cooldown. It is classified as a *Self Buff Skill*.

## Trivia

* The teeth of this "Sword" may be from the goblin children you killed...

## Gallery

Futher information on the *Flurry* Ability.
## Navigation

 Legendary
 God-like
Bandit Marauder

## Overview

The **Bandit Marauder** is a melee enemy found in Bandit Castle. They appear in every room in every difficulty except for boss rooms.

## Appearance

Bandit Marauders wear a brown shirt with red accents, brown gloves, burgundy pants, and brown boots. They can wear a black and red pauldron on their left or right shoulder or have two pauldrons on both shoulders. They can also wear either a black bandana, a black eyepatch or wear both of them. The color and style of their hair is randomized for every Bandit Marauder spawned in the dungeon. It has a pale skin tone and wields either a bandit sword, a bandit axe or dual-wield either weapons.

## Attacks

* **Double Slash**: Swings their weapon at the player twice. Additionally, they dash at the player when swinging their weapon.

* **Dual-Wield Slam**: Leaps into the air and slams their weapons down onto the player. Only for Bandit Marauders wielding two weapons.

## Trivia

* Bandit Marauders share the same A.I. and attack with the Dagger Goblins and Buck Wolves.
The Laws of Reality

* The Law of Nature - The Law of Nature states that all actions must proceed according to the fundamental axioms of the universe. Basically the laws of Physics. All that exists within the World must act according to the limits of physical being. Nothing can act by will alone.
* The Law of Time - Introduces the concept of time, and arranges effect after cause.
* The Law of Death - introduces the concept of death, the End of All Things.

The Laws of the Inexorables:

* The Law of Space - Prevents people from breaking space and teleporting. Can be bypassed with magic.
* The Law of Change
* The Law of Fate
* The Law of Will - ???
Phantom Knight

## Overview

The **Phantom Knight** is a boss found in Bandit Castle on normal difficulty. It is also the second boss in Bandit Castle on raid difficulty.

## Appearance

The Phantom Knight is a tall female knight equipped with navy blue armor with yellow accents and light blue eyes. She has a brown ponytail coming out of her helmet and wields a spear and shield as her weapons of choice. During her second phase, she will become headless with blue fire coming out of her neck and loses her shield.

## Attacks

* **Spear Thrust**: Does a long-range spear thrust at the player.

* **4-Hit Combo**: The Phantom Knight will do a spear thrust followed by a spear swipe, then another spear swipe and finally a large AoE kick to end the combo.

* **Phantom Spears**: Drops 2 spears at the player (Number increases with more players).

* **Phantom Ritual**: At 60% health, the Phantom Knight will go to the center and summon a large orb. The orb drops onto the Phantom Knight and launches spears in a pinwheel pattern. She then becomes headless and loses her shield.

* **Phantom Rain**: Rises up into the air and spins, causing her to raining down a barrage of spears at the player.

## Trivia

* The Phantom Knight, Spider Queen, and Mining Captain are the only female bosses in the game.
Bandit Deadshot

## Overview

The **Bandit Deadshot** is a ranged enemy found in Bandit Castle. They appear in every room in every difficulty except for boss rooms.

## Appearance

Bandit Deadshots wear a brown leather vest with blue accents, brown gloves, a brown face mask, gray pants and blue boots. Some may wear a black eyepatch. The color and style of their hair is randomized for every Bandit Deadshot spawned in the dungeon. It has a pale skin tone and wields a crossbow.

## Attacks

* **Crossbow Shot**: Aims their crossbow at the player and fires an arrow at them.

## Trivia

* Bandit Deadshots share the same A.I. and attack with the Slingshot Goblins and Blowdart Mushmen.
* There is a small chance that a Bandit Deadshot can spawn wearing two eyepatches.
Bandit Brute

## Overview

The **Bandit Brute** is a boss found in Bandit Castle on easy difficulty. It is also the first boss in Bandit Castle on raid difficulty.

## Appearance

The Bandit Brute is a muscular human figure with a brown mohawk. He wears burgundy pants, brown boots, A cracked mask and has a pauldron on its left shoulder tightened with straps around his chest. He wields a large hammer as his weapon of choice.

## Attacks

* **Hammer Strike**: Basic attack, strikes the player with its hammer.

* **Rock Barrage**: Strikes the ground with its hammer and hurls multiple rocks at the player.

* **Spinning Slam**: Hits the player with its hammer followed by a spin and slams its hammer onto the player again.

* **Hammer Smash**: After its spinning slam attack, The Bandit Brute smashes its hammer onto the ground followed by rocks emerging from the ground.

* **Hammer Spin**: After its spinning slam attack, The Bandit Brute does a hammer spin, knocking players back if hit by it.
Skill Scrolls

## Overview

Skill Scrolls contain special magic that lets a user a new Weapon Skill onto a compatible weapon

Magic weapons **DO NOT** have skill scrolls

## Types of Skill Scrolls

Volley compatible weapon: Crossbow

Shield Bash compatible weapon: Shield

Expose Weakness compatible weapon: Dagger

Crescent Edge compatible weapon: Polearm

Spear Charge compatible weapon: Spear

Footwork compatible weapon: Rapier

Shattering Smash compatible weapon: Hammer

Multi-Shot compatible weapon: Bow

Reckless Assault compatible weapon: Axe

Shield Charge compatible weapon: Tower Shield

Spinning Slash compatible weapon: Greatsword

Press the Attack compatible weapon: Sword

Thousand Cuts Compatible weapon: Katana
Earth Elemental

## Overview

The **Earth Elemental** is a summoned enemy found in Goblin Cave. They are only summoned by the Goblin Shaman.

## Appearance

Earth Elementals are rock-like entities. They are brown in color and have an orange gem in their socket.

## Attacks

* **Scratch**: Basic attack, scratches the player with their rock like hands.

## Trivia

* Earth Elementals along with Saplings are the only mobs that can be summoned by bosses and not appear in dungeon rooms.
* There is a stronger counterpart called the Mana Elemental.
United Kingdom

The **United Kingdom of Great Britain and Northern Ireland**, commonly called the **United Kingdom**, the **UK**, **Great Britain** or **Britain** is a country in Western Europe that is often considered the home of Theo Formula One.

## Circuits in the United Kingdom

 Silverstone Circuit | Silverstone, Northamptonshire/ Buckinghamshire, England