A Weave-Users Guide to Magical Sources

## The Weave Users Guide

**A Weave Users Guide to Magical Sources** is a novella and information guide written for users of the Weave and Weave-based powers and it states the differences in all of the users of magical energies. Over time it has become a staple for magical academies and smaller weave-using guilds.

## Information

**Sorcerer/Sorceress:** *"A sorcerer is a person with inherent magical power. Whether it be by race, or bloodline these users innately know a limited number of spells. The power of a sorcerer, like Wizards, tend to become more potent with age.*

**Wizard:** *"A Wizard is someone who spends years honing their craft and knowledge by the use of scrolls, incantations, and other magical knowledge in order to cast their spells."*

**Warlock:** *"Warlocks are known to have a phenomenon that society calls 'Pact Magic' and are under the tutelage of a 'Patron'. A Warlocks patron is the main source of their power, though unlike Clerics, pact-magic lasts for as long as the Warlock lives. Another interesting fact is that the Warlocks patron can be anyone. Powerful mortals, deities, fiends, astral entities can all fit the required need to become a patron. When the patron dies or the Warlock betrays them, the aforementioned pact-ee retains their power.*

**Cleric:** *"A Cleric is an individual who like a Warlock, gains their power from a higher-entity. Though unlike Warlocks, a Clerics power comes from religion and devotion to their God or Goddess. The term cleric is very loose with religion and any deity, whether greater or lesser can have worshippers that fall under their power and power-granting. However, when a demi-god or deity or fiend dies, their Clerics lose their power."*

**Paladin:** *"Despite popular belief, Paladins are not simply heavily armored Clerics. Rather a Paladin gains their abilities through what is known as 'Oaths'. Oaths on their own are worthless jumbles of religious preachings. However, when an Oath is given it is certain attributed to a deity or entity of greater power. Paladins keep their power even if the deity or entity dies, due to the power being tied to that Oath."*

**Druid (Sometimes Rangers):** "*A Druid and their bow-using friends Rangers, are a special type of magic user. While the Weave is the Weave and all magic in theory comes from the same source, Druids gain their magical powers from the primal forces of nature, and the nature based deities or from nature itself."*

**Artificer/Arcanist:** Artificers and Arcanists come in many shapes and sizes and backgrounds. But the common theme is that most Artificers and Arcanists use magical tools to obtain their power and cast spells. Some are inherently gifted at magic, others are not. The most common type of these two subgroups is the ones who cannot use magic in its entirety, and requite a conduit in use of their power.

**Witch:** *"Witches can be male or female, despite common myth and belief. Witches gain their power through the forces of darker magics. Such as dark-alchemy, hedge-magic, and or simply less desirable entities of the world around them. Witches tend to be less-savory in their alignment which is why they are commonly mistrusted and killed by commonfolk and nobility.*

**Alchemist:** *"Alchemists can be gifted in magic, or not. What gives them their powers are the alchemical concoctions, tonics, poultices and the such. Alchemists are scientists first and foremost, and regularly use logic and reason with their crafts for great feats of power. Many of the cures of afflictions and great potions have been made by alchemists. Anyone can use alchemy, but only true scientists can call themselves 'Alchemists'."*

**Technomancer/Arcane-Blacksmiths/Enchanters:** *"These variety of crafters and magic users tend to have a knack for crafting magical artifacts rather than using magic as a main source, Normally only using the Weave and its powers to imbue items and even people with arcane abilities."*