Core

## Description

* The Core is Bright Foundation's main oxygen generater device that restricts lume activity and makes humanity's survival on LOEK-III possible. As an counteraction, lume, the native resident of the planet, sends armies to destroy the core so their poisonous spores and vines can spread and restore the essence of its planet. Therefore, it's the main objective for Core Guardians to protect the Cores throughout the game.

* The Core appears to be a giant fusion orb, it's originally blue but will gradually turn red as it suffers from lume's attack. It has a fixed 4,000 maximum health.
* There is always one or two Cores located at each map, if a Core's health is depleted, it's a game over.
* When a Core is suffering damage, a blue sign will appear on the screen to indicate its location and a continuous sound will be made to urge the players.

## Gameplay Note (Player Side)

* Core health will not regenerate itself, unless a player equips Resilient Core perk.
* You can improve Core's survival if not it's offensive capability by utilizing perks including:
	+ Unstable Core: Makes enemies that hit the Core suffer a fixed 2,000 damage.
	+ Shocking Revelation: Stuns most enemies for a while when the Core receives damage.
	+ Radioactive Core: Constantly damages enemies around the Core.
	+ Core-Tower Synergy: Towers do more damage the severer the Core is injured during previous wave.
	+ Core Guardian: Increases your damage when you're near to a Core.
* Player can safely stand on top of a core. So when a good amount of enemies gather at a Core, you can stand on top of it to focus on each of them.

## Gameplay Note (Enemy Side)

* All enemies have their own attack to the Core and are in pursuit of it, with few exceptions, including Healer and Mutator, they don't attack the Core and die immediately when other lumes are dead.
* During their way to the Core, enemies don't always take the shortest route. Usually they'll scatter to fill the empty space around them more or less, or choose another route that's slightly longer.
* While some enemies ignore players and simply walk toward the Core, the others will actively attack players and friendly NPCs, so can they be kited.
	+ However, when an enemy starts attacking a Core, it can never be distracted from it anymore.
	+ Some enemies possess a passive attack instead, including Hoverer, Hoverer Queen and Super Heavy, they attack in place when the target is within range, but when not doing it, they only proceed forward.
* Without a player's care, just a single enemy can prematurely damage a Core until its destruction. This is especially dangerous when Hardcore is activated, where player cannot respawn upon death.
	+ To counteract this risk, place a tower near the Core or equip Unstable Core or Phoenix do help.
* Screamers can reach the Core from afar, even when it still takes a long way for melee enemies to reach it. This is significant at certain maps like Roadworks and Shortcut.
* Spore Keeper is the only enemy that can have their attack to the Core safely deflected, by shooting at their projectiles.
* When there are two Cores, an enemy is destinated to target at one of them, regardless of the distance (that means one won't always target at the nearest Core or change its mind to another).