recursal/Fanatic-Fandom huggingface dataset:
Lesa Ujum

Lesa Ujum - attends the 70th birthday of Lady Gwendeth Thalavar.

Is robbed by Reinwald.

Quote:

Reinward, instead, got away as soon as he could and went to dance with a well-fed

young lady called Lesa Ujum.

She was big, and looked strong, but he was very drawn to a large gold chain that

she had around her neck and expensive looking rings on her hands.

They had a few drinks and chatted. She seemed fairly docile.

Reinward tried the old 'rabbit grease and pepper' trick and pocketed one of her

rings! After a short while she noticed it had gone and in flood's of tears she

created such a scene that Reinward had to glumly press into a pie crust and

say, 'oh look - is that it?'

She engulfed him in a hug, breathlessly sighing into his shoulder - 'my hero!'

DAY 529:

Reinward met Pablo Ujum, Lesa's father, who was a pleasant enough man in his early

fifties. He was impressed that someone from the 'Guild Class' should have done so

well, so early on in life.

Reinward played it down and then Pablo asked if Reinward ever planned to get married?

'Love is a fickle thing,' mused Reinward, ever the romantic.

'Love is for poets!' laughed Pablo. 'Who speaks of love when marrying into the upper

classes? Well anyway, I'll only say this, Lesa will be coming into a rather large

fortune soon.'

Reinward mused on this, then danced with Lesa for a while. He was decent enough, picking

up the complicated patterns quickly. Not impressive, but competent.

They talked while they danced and he deduced that Lesa was not clever and had led a very

sheltered life. She was aware of this though, and sweet in her own way. She was of sturdy

stock and surprisingly strong.

With gentle questioning he learned that she would be inheriting her fortune soon, in three months,

and that it had all been set up by her grandfather. When she turned 21 she would inherit:

- a personal sum of 100,000gp

- three trading ships, 50,000gp each

- businesses with an annual income of 20,000gp per annum

- a race horse worth 500gp

- other sundries 50,000gp
The Black Cat and Sister

Four (!) xebec style ships, with magical stealth runes.

*Today we figured out how the Anubus worked. There are two runes in the cabin, each with their own command word. One is for 'Greater Invisibility' and the other is for 'Silence'.*

**The Black Cat (formerly the Anubus)**

Captain - position vacant

First mate - position vacant

- Ship's Cook -

- Ship's Surgeon -

- Ship's Carpenter -

- Ship's Steward -

Seamen

4 sailor gnomes

- Silla 'Conkywink' Nackle (f)

- Nooter 'Stumbleduck' Pillus (m)

- Relleme 'Hooknose' the Wild (f)

- Elronf 'Ashhearth' Porride (m)

1 sailor half-orc - Quan Depenrman (m)

1 sailor elf - Lia Crackstaff (f)

*Note that by DAY 614 (7th Uktar) (November) Lavinia has this ship fully crewed - a total of 20 cremen (for a day and night watch) All new crewmembers are people she thinks she can trust from Sasserine.*

**Sister (previous name unknown)**

Captain - position vacant

First mate - position vacant

- Ship's Cook -

- Ship's Surgeon -

- Ship's Carpenter -

- Ship's Steward -

Seamen

- 6 required

*Note that by DAY 614 (7th Uktar) (November) Lavinia has this ship fully crewed - a total of 20 cremen (for a day and night watch) All new crewmembers are people she thinks she can trust from Sasserine.*

**The Reveng (formerly The Reaper)**

*DAY 562  (17th  Eleint) (September) [Westgate]*

*After some discussion it was decided that Lavinia, Molly and Jiggles would stay with the Reaper, get a good crew together and then bring it to Yacg'harr Island.*

Lavinia hired a crew and teleported off though as by DAY 579 (2nd Marpenoth) (October) she was back on the island!

*Note this ship has a crew of 20, hired in Westgate.*

**The Ember (formerly the Black Mirror)**

1. Jhaartael - Tajuru Nation Elf(Male), Sailor/ Merc    > - Age 375 (Level: 10) (charming??) (captain)

2. Earth Genasi(Male), Sailor/ Merc - Age 65 (Level: 5)

3. Branson - Human(FEMALE), Sailor/ Merc - Age 35 (Level: 4)

1. Wedgwood - Rock Gnome(Female), Sailor/ Merc - Age 127 (Level: 7)

2. Stansfield - Half-Orc(Male), Sailor/ Merc - Age 246 (Level: 10)    (first mate)

3. Kelsey - Moon/Sun Half-Elf(Male), Sailor/ Merc - Age 45 (Level: 5)

4. Daratrine - Mul Daya Nation Elf(Female), Sailor/ Merc - Age 277 (Level: 9)

5. Abram - Dragonborn(Male), Sailor/ Merc - Age 103 (Level: 7)

6. Richmond - Fallen Aasimar(Male), Sailor/ Merc - Age 21 (Level: 2) (steward)

*Note that by DAY 614 (7th Uktar) (November) Lavinia has this ship fully crewed - a total of 20 cremen (for a day and night watch) All new crewmembers are people she thinks she can trust from Sasserine.*
The Crown of Baleforte

Vincento Baleforte was a Monk of Ilmater. He traveled the Dragoncoast and settled in Westgate hundreds of years ago. He healed the sick and helped the poor, but wanted to do more. He created the Crown to seek out and help those in need.

He is the patron saint of many guilds and noble houses within the city and his emblem is seen carved into many buildings. The crown was thought to have been lost, so the (true) bearer of the crown will be very well respected within the city and command considerable influence.

**CROWN**

3 rituals related to Ilmater

1. The Blessing of Ilmater - Travel to shrine. Get cleric to cast Commune on you. Cost: 2,200gp. Feat Granted: Leas Legacy (Crown) (FOR 5 to 9)

2. The Ritual of Learning - Study at Temple. Spent 3 ranks in Knowledge (Religion) Cost: 12,000gp. Feat Granted: Lesser Legacy (Crown) (FOR 10 to 14)

3. The End of Pain Ritual - Rid the world of a Temple to Loviatar (at least 10 clerics in it) via non-violent means. Cost: 40,000gp. Feat Granted: Greater Legacy (Crown) (FOR 15 to 20)

**Non Legacy Stats**

- Can Skrye 1/day at will (DC 18)

- Can 'Circle the ten eyes' about your head. Has no effect, but is impressive

- +1 to Fort

**Wielder Requirements**

Non-evil

Healing 2 ranks

If you are a Cleric or Monk, must be of Ilmater

**Table of Penalties and Abilities**

5        "Respect of Westgate" - +5 Diplomacy, Bluff, Gather Information and Intimidate when dealing with Westgatians.

6        "To Endure" - +1 to Fort

7        "The Martyr" - A single casting of Cure Critical Wounds each day on target other than self. You become fatigued.

8

9        "Perseverance" - Cast any 1 Good Domain divine spell of up to level 5 (XP cost of spell level). Twice a day

10

11        "Gift of Healing"  - +2 to Heal skill

12        "Seek the Suffering"  - The All Seeing Eye - Detect the humanoids in pain in a 1 mile radius. Detects level of sufffering

13

14        "To Survive" - +2 to Survival skill

15        "Blessed are the Meek" - Heal lvl 3 or less humanoid to full HP. And Bless as per Spell. Costs 1 XP.

16

17        "The Ten Eyes" - Each eye can be used to scout up to 100ft+10ft per level, or to go pester a humanoid with a casting of Detect Thoughts. Needs Concentration, +5 per eye. You are 'blind' during process.

18        "The Healer" - Cast any 1 Healing Domain divine spell of up to level 9 (XP cost of spell level)

19

20        "For Forgiveness" - Cast True Resurrection 1/day (requires 25,000 gp Diamonds and XP cost of 1000). Rezzed person alignment set to LG. They can change this through deeds if they want though.
Risole 'Riz' Nasirani

Risole 'Riz' Nasirani

Riz is one of the thugs hired by Willy Reach to attack the crew of the Sea Wyvern in Renkrue.

She is later befriended by Crispy.

Later still she becomes a warlock and looks to Fenrir as a mentor.

**Description**

Age 21

Tan skin, Brown hair and eyes

Slight angled nose which was once broken

From:

The Nelanther Isles (Calishite)

1.52m tall

Fancies Oz a bit.

Fancies Fenrir a bit.

A rogue they picked up in Renkrue.

*While on the way back from Candlekeep she tells Fenrir: Rizolde had struck a deal with Bnurgstickslackskin and had been rewarded with Warlock powers and a Pact Blade; which she showed him.
She also told Fenrir that she considered him her master, for the time being at least.
Fenrir tried to warn her about the dangers of dealing with demons but it fell on deaf ears*

**Westgate**

Finds Fenrir in Westgate, still seeing him as 'the master'.
Loggarth and Gorgo

**Loggarth and Gorgo**

These are two provinces in the west of the Kingdom of Vegas.

**Quote from the Portal of Returning.**

*Spy ships out in the Frost Sea had reported a large noggish force making its way towards Loggarth and Gorgo, the two provinces that lay on the western most promontory of Vegas. These were wild barren areas of rocky ridges and swampy valleys. There were a few villages but not much else. Because of this the areas had no thane, and fell under the jurisdiction of the thane of Lahtl, Carris.*

*Messengers were sent to Ixnay, the capital, and to Luxor, to warn of the invasion.*
Numnocker

Numnocker is a small village in south west Styke. It is in a hidden valley west of Borderville.

Like Borderville this village started life as a camp for outlaws and adventurers from both Styke and Bellavia. It is more or less an anarchy and no tax collecters ever dare to come here form either country.

The Inn Keeper of the Strangled Goat is the nearest thing Numnocker has to a mayor.

From Fossworld MUD:

*The narrow path you have been traveling upon suddenly opens up into a small village.
After taking taking a second look at your map you recall being told that this is a gathering place of powerful adventurers seeking rest and company. You also recall being told that a powerful Wizard of the white robes lives in a hidden place somewhere in the aspen forest north of Numnocker.*
Silderan

As part of their training Dressdelle was having Fenrir and Arahel talk to the people they found flying above the city. Now it was Arahel's turn and as an eagle she intercepted a flying woman in black called Silderan.

The woman was in no mood to talk, but eventually Arahel pestered her into revealing she was leaving the city because she had split up with her boyfriend.

'Good', said Dressdelle, 'We are less concerned about people leaving the city. But perhaps she was going to burn down a village somewhere to vent some of her anger?'

'Should we follow her?' asked Arahel watching the angry woman in black fly off into the clouds.

'No, it's ok. We have the authority to stop anyone we like up her, for whatever reason. But she didn't explicitly said she was leaving to cause harm. If she had been coming in though, that would have been a different matter.

Later, on Day 366 she flies into the city. Fenrir tries to stop her. Shoots her twice. She swears at him and teleports out.

**He then learns this:**

Later still Fenrir was chatting to one of the Tower Watchmen (who all worshipped him!) and
was told,
'Oh yeah, I know Silderan. She's a real beauty. A sorceress I think, not a witch although
she dresses like one. She's a real troublmaker, used to be in an adventure party, I remember
reading about them in the chap books a few years ago. Recently though I heard she broke up
with her long time lover and now she hates all men. Shame that my lord, she was a pin up
back in the day, now she's about twenty-five I think. A girl like that should be married
at that age, but who'd have her?'
Moon Marshes

Bloody author's bane this place as it had to be moved across the other side of the map to fit the narrative of the Island of Dragons.

Home to Doomshade, one of the Five Terrors of the Moon Marshes. Killed by the Kardane Company

With that in mind:

...

*They*
recruited again in Luxor, bolstered their numbers and headed into the Moon
Marshes and the other desolate wastes hidden behind the Joppian Mountains. Some
of them died. Young mercenaries and sell-swords from the backstreets of Wardernton
and Shellbe.

From Broddors story:

Luxor
neighbours Joppa, it’s all mountains, you understand, and behind them is this
place called the Moon Marshes. It’s cursed by evil magic, the sun never really
goes there. It’s so high up on the plateaux that the air feels different,
thinner, it felt odd breathing it, ye know? It’s colder than hell too. The
whole place, it feels wrong. You can live with it, but you never lose that
feeling of difference, a sense of wrongness. Like a toothache maybe, sometimes
you don’t notice it, but it’s always there. The air feels oily and washed out.

Aye, and not
just that, the landscape is all wrong, it’s a network of valleys and marshes,
all topsy-turvy and piled up on itself, caves and tunnels, leading from one
valley to the next. Some ancient race had lived there at some point and that
was how they got about. Going over those near vertical jagged mountains was
impossible, you had to descend into the tunnels and just see where you popped
up. If you think that sounds tricky to navigate, you’d be right.

Aye well
anyway, they are called the Moon Marshes because it never sees the sun and
because the valleys are all full of stinking freezing swamps. They are about a
hundred miles wide north to south, and east to west, it’s at least five
hundred, maybe even more as it descends down into the Norob Forest and no one I
know has been daft enough to go that far.

No one that
ever went up onto the Marshes had ever came back alive either, come to that,
but the King of Joppa was at war with Julgia, and what with all his army
fighting them on his border he needed people to cover his flank, if you see
what I mean, and paid for mercenary companies to go up onto the Marshes and
deal with what was up there.

...

There
are people that live up there, can you believe it? Wild savage folks, true, but
people, more or less. They had a queen, of sorts, oh well, how we dealt with
her, that’s another tale
Plimsil University

Plimsil University is an institution on the planet of Trefflemore.

It consists of the following faculty members and departments:

**Departments**

Ancient Literature Building

Meteorology Block

Ekrixiphobia Lab

Seismology Building

Volcanology Block

Mycology Complex

**Staff**

The Porter

Professor William H. McGonagall - Chair of Ancient Poetryin the Ancient Literature Building

Miss Wittershall - member of the University Frabat Purchasing Committee

The Dean - Sir Blater Stavrelle

Jully Twiptoe, the University Lamp Lighter

Professor of Klazomania Research

Professor of Kleptology

**History**

Plimsil University is destroyed during the events of Drummond the Intergalactic Robotic Manservant.
Uffia

Uffia is region in southern Styke on the border with Bellavia, and includes Lake Carmarg.

**History**

Lannis The Fat rule from 825 to 850.

At one time Uffia and the land around it was a small kindgom, but it was annexed by Lord Varkness in the year 1000 and became part of Styke.

Ofingia is the capital town of the region.
Logos

The Vengeance Logos

This is a magical mark that is used by demons and devils as a form of vengeance.

As explained to Veddic by Dorothea Goodwin:

*With Fenrir dressed as 'Bob Smith' they went to talk to Dorothea Goodwin at the Temple of Oghma. Fenrir asked her about the 'Vengeance Logos'. Dorothea consulted a book written in infernal and told them that it was a complicated pattern that could be put on something to bring vengeance on the victim.*
*For instance, if you had an injustice done you and you knew where the perpetrator lived you could carve the symbol on their door and it would trigger on their arrival. It is best to involve a linked item since this is a sympathetic type of magic. If a ring had been stolen then the Logos would work best if etched onto the ring. This would even work on an animal from what I read here the Logos was once used on a horse. Once triggered a demon is summoned that will endlessly pursue the victim and slay them.*

**Usage**

Ellis Aderbrent tattoos a logos onto Anya who is then set loose on Gilliard DeRosan.
The Flower War

Stub

Timeline to Jasmine War

The book is known as :

The Flower War, the defeat of Ju, and the affect on the peoples of Yaja, as described by the honourable sage Barvolla of Elbonia

This from Hyn in the Middle Kingdom:

Hyn
scowled a little at the younger man but replied, 'General Awan is not the first
person that has seen that the Haunted Forest is a convenient short cut between
Ju and Kaletan. Thirty years ago General Tong, one of ours, thought it would be
a good idea to counter attack through here, and surprise them somewhere along
the Tiger River. They had advanced that far down at that time. Well, anyway,
they sent in a dozen companies as an advanced force. The cavalry was late in
arriving so we followed on a day later. As we arrived at where the army had gone
in we met... hmm.. a few survivors. Of the two thousand men that had gone into
the forest only a handful of them came out.'

'What
happened to them?'

'Nothing good you can be sure of that. Our captain
decided to ride east instead. It was a long way to get to Ryson, but it would
have been too late anyway.
Norob Forest

The Norob Forest is a huge continent covering primeval forest that extends eastwards from the continent of Nillamandor to places that exist on no map. It joins onto the Great Forest with no real decernable border. However the driuds of the Great Forest are very clear on what area is theirs and what isn't.

It is largely an unknown area, not travelled by men and said to be inhabited by spirits and ghosts.

In reality it certainly contains both spirts and ghosts, but also countless tribes of goblins and ancient undead from forgotten empires.

Garamuda has a lair somewhere in this forest from which he plans his next conquest of the west.

**Quotes from the Portal of Returning:**

*It was quiet a long journey that we had planned, and it would mean we would have to go through the Western Norob forest, through which there is no road, as all trade used to go by sea.  According to folk lore and legend, the Norob forest is a nasty place full of ghosts and spirits. There were also three kingdoms to get through, Julgia, Joppa and Luxor, and local knowledge of these places was a bit shaky. Even Carab admitted he new little about Julgia and Joppa. Wet, was about all he knew. Wet and Cold.*

*...*

*The western norob forest was a bit of a let down to be honest, we saw precious little of any ghouls or ghosts the entire month we spent travelling through it. There was no shortage of signs of goblins in the area though, we found totems and traps on a daily basis, but we stayed out of their way, and they stayed out of ours. There was no sign of human habitation anywhere, not even a woodcutters hut, or the home of some recluse, which I found so odd, this close to civilisation. There was no trail for us to follow, but the trees were large and widely enough spaced for us to ride through. Each night we camped in a convient spot and set up a large fire and a rota for the watch. The forests were very spooky at night, totaly different in character from the Great Forest to the south. We had been well aware of the dangers then, but at least we had known what they were. Here it was different. The oppressive silence, the tall dominating trees, everything about the forest seemed to make us feel supremely unwelcome. As the days progressed into weeks, the oppression became greater, and I often found that we were talking in whispers when we camped or stopped for a break, as if we subconsously sensed the evil that watched us from the darkness. There was plenty of game around, although we always hunted sparingly, whenever we killed a buck or a hare, it felt like we were poaching.*

*...*

*They looked like the tortured souls of the long dead. Glowing white and rattling chains they flitted between the trees, leaving trails of cold vapour. I had no idea back then what these creatures were, assuming them to be ghosts or ghouls. However, the undead of Norob are many and varied, and after reading a text on the subject much later found them to be classified as wraiths.*
The Vale of Thorns

A game under development.

The Vale of Thorns is a small 'lost' Barony in south east Styke.

Characers

Adreck - The hero of the game. Son of the Baron of the Vale of Thorns. Thrown into prison by his wicked uncle.

The Jailer - a characer killed off early in the game. His wife will not be happy about it though.

The Cook - The PC can either kill or spare the Cook.

Baron Dredal - Adrek's father. At the start of the game he is in Gnarlwold. Providing support to a band of mercenaries. (This takes place at the same time as A Land of Trees)

Bervad - Adrek's uncle (by marriage). Takes over the Vale and ruins it (runs off with all the gold to Timu)
Makan and Minum

The royal princesses.

Daughters of Ratu Dela.

They plot to sent Ratu Jelek to her death when she goes up against Jalangkung.

They inhabit a tower which becomes a central point for watching the events of the end of the Jasmine War

They are framed by Mellane Cylbor for the posioning of General Awan and are put to death.

From the Middle Kingdom:

Ratu Minum was the older sister, tall and thin, dressed in a simple purple robe. Ratu Makan was the younger of the two, fat and round like a ball, dressed in masses of silk and lace that it did little to hide her bulk.
Vomzeraz

Vomzeraz is a city on the continent of Fiarka.

Once a booming barter town, it is now a haven for the evil which has bred

   over long years under the rule of the hubristic Lord Suzerain.  In virtually every corner you see ruins of some sort or another intermingled with old, age-whitened bones from all manner of beasts.

Vomzeraz was once the sister city of Joppa, but like Bak Payn it has been over run by dark forces from the south.
Nancy IV

The Nancy IV is a small runabout type space craft.

It is owned by Miss Wittershall's uncle.

It has a pilot and co-pilot position as well as several other seats. It has a galley fitted with a refrigerator and a cargo bay.

It is used by William H. McGonagall , Drummond and Miss Wittershall as a means of escape from Trefflemore during the Cremator Invasion of Trefflemore.
Ladey Gags

**Friends**
 **Hit Songel**
 **Albums**
 **Parody Of**

Ladey Gags (AKA Stefoni Germanoat) is the main character of The Ladey Gags Show.

## Facts

* Ladey Gags is a female, but is voiced by a male text-to-speech voice.
* She's a former pop singer who turned into a jazz farmer then turned country.

## Gallery

*ERTFLOP* Album Cover (New)*ERTFLOP* Album Cover (Old)
The Cavu Sequence

The Cavu Sequence:

Whitey "The Kid" (Rog 2) - DEAD

Trystran Dauntinghorn (F 3) -

Katheera "The Succubus" Urdo - Rog/Assassin - Killed and then Rezzed

Hrarnok Sharkchum - a fig - seawolf - Killed and then Rezzed

Degasus Tarensun - fig4 -

\*\* Mortal Leaders \*\*

Tormstar the Scarred

Blackthorn - Druid of silvanus   - Now in a barrel in the Plane of Shadows and Painful Slumber on him.

Tyaa "The Scarlet Mistress" - Cle5pal of Cyric

Mackester "The Wolf" Claypipe -

Kysaer Whitemantle -

Eldaernth Spellstalker - gold elf racist!

Reaver Lord Dynarth Bloodcowl - paladin of garagos - nasty wolf man - Captured by Fenrir and Reinward on day 516. Now in a barrel in the Plane of Shadows and Painful Slumber on him.

\*\* the Vamps \*\*

Vyqinak - Pal of Demogorgon - a ixitxachitl (nasty manta ray)

Sorenth "Happy" Gorender - Fighter

The Twilight Knight - Fighter

Tebryn "Shadowstalker" Dalael - Wiz 11 Rog

Phultan Hammerwand - Wiz

Darklady Dahlia Vhamms - Pal of Shar

Orlak II - Wiz  (the night king)/ faceless / vampire
The Night King's Guard

All are Vampire Spawn.

The Blood Blades are the most junior of the Guards and are mainly Rogues.

They get given basic guard duty and run simple errands.

The next up are the Blood Assassins, who are elite infiltration and spy units. Usually the operate in teams of five.

The toughest are the Blood Swords. These are fighters and are used for melee combat.
Nebulus the Rascal

A merchant of Westgate.

   He was set up to be the gang's contact in Westgate by Cavu but they never quite trust him.

Later, when the gang leave the city in a hurry, Cavu makes contact with him directly.

When the gang get back from the Plane of Shadow both Cavu and Nebulus are on the island.

Nebulus reveals that he is Random! (he was using a Hat of Disguise)

Then says this:

'The most important thing to get you situated in Westgate again. Something big is happening, and no, I can't tell you, because.. and I'm looking at you here Fenrir, you have a tendency to blab whenever captured. So, need to know basis at the moment. I don't know much anyway. Well, Westgate is the most important, but not urgent right now. I'll leave it up to you. If you want to get back into Westgate I can put out feelers, see how to get you back in. We have near unlimited resourses for that. Or you can explore the Plane of Shadow,
I have more information on that when you are ready. Finally, you can help me out with one or two things, and practice your stealth skills to boot!'
The Hallion

The Deep Space Research Vessel, The Hallion was a spacecraft of the FPSO.

William McGonagall compossed a poem of its destruction, a fragment of which is quoted below:

*Beautiful Hallion of the Milky Way,
Alas! I am very sorry to say,
That all your heat shields have been blown away,
To a ...*

**Technical Data**

The class of ship of which the Hallion belonged has enough lifepods for the entire crew. Most of the life pods are three man.

Part of its safety system is to accompany the launch of escape pods with the launch of comms equipment and distress beacons.

**Crew**

Captain Phillips - Captain

Doctor Winter - Chief Scientist

William H. McGonagall - Librarian and Poetry Officer

Software Tech - Keeper of the Digital Library

Beatrice Fleer - Fitness and Dance Officer

Jean Styler - Ergonomics Officer

**History**

The Hallion was 'out past Crysto's Star' when it met its end.

It is destroyed when it comes into contact with the Anomaly and Psuedo-Earth although it does have enough time to release all its lifeboats first.

Before the reactor exploded, besides ejecting all the escape pods the Hallion also launched a whole raft of comms equipment and distress beacons.
Ofingia

Ofingia is the capital of the Uffia Kingdom, which is part of the Kingdom of Styke.

It is inhabited primarily by humans.

They peopl of Ofingia favour brightly coloured clothing and the women are famous throughout Styke for their brightly zig-zag patterned skirts.

Currently (year 1100) under serious threat from goblin incursions.
Townbridge

Townbridge

Townbridge is a small town east of Timu in the Kingdom of Styke. It is a few miles south of the Entland Road.

As of the year 1100 it is now home to only the undead. This problem is yet to be sorted out by the authorities.

**Townsbridge murders of 1091**

In the year 1091, Townsbridge was still inhabited by humans. Ergan, The Murderer of Townsbridge then slaughtered the entire population, possibly by magic although he was a warrior. He was imprisoned in Toad Hall. Why he has not been put to death is a mystery.
Peak City

A city on the balkanized planet of Tulleeven in Bill's Universe.

The city is the central battleground between the Peak City Mountain Resistance (PCMR) and the Hadeen Robotic Army.

From Fossworld MUD:

Teleportation to Peak City, Tulleeven planetary surface. Be warned, this is currently a war
zone. The Peak City Mountain Resistance (PCMR) and the Hadeen Robotic Army are at war here.
Both sides may well fire on you.
A 'Dangerous Holiday Destination Tour' ticket is required to enter here.

The two main combatants in this war are the Peak City Mountain Resistance (PCMR) and the Hadeen Robotic Army.
They will both likely to fire on anyone they consider hostile.
Four years ago, Peak City was ceded to the Hadeen Empire after the end of the Mountain Wars.

However, the inhabitants of Peak City, dismayed at being abandoned to a people they consider to
be cultural enemies formed a strong resistance force, funded and supported by the United Federation.

The Hadeen Robotic Army (HRA) are the main military force of the Hadeen Empire.
The army is infamous for its brutality and lack of mercy.
They have been engaged here in Peak City since the end of the Mountain Wars.

The United Federation fought the Hadeen Empire during the Mountain Wars.
Both sides gained and lost territory and neither side could say they won the war.
The U.F. are a democracy, but are all the ruling elite are part of the same royal family.

The Hadeen Empire is a group of countries that all follow the same religion, that of Hadeenism.
They are ruled by a council of religious elders, but recently they have become more and more zealous.
The rest of Tulleeven consider them to be fanatics.

Hadeenists follow the teachings of Douglas M. Hadeen, who founded a religion based on Science and Technology.
Hadeen believed that humans should become the masters of all by any method possible..
be it cloning, gene manipulation, even robotics.
As a result almost all Hadeen armies are robots.
The Hadeen themselves seek to become immortal by the appliance of science.
The Emperor himself is over 300 years old.
Lord Varkness

Lord Varkness was a ruthless ruler of the Kingdom of Styke who managed to do more for the Kingdom in his three years of rule than most kings manage in twenty.

He became king in 997 and died in battle in the year 1000 and is buried in the cementry of Humferring Forest.

King Varkness attempted to marry off Queen Beril during his time, but without any success.

King Varkness annexed Uffia into Styke, among many other places, and is responsible for the borders that Styke has today (year 1101).
King Clorron Von Furter

King Clorron Von Furter was a king of Styke.

He was known as a good king.

He took the throne in 962.

In his first year he send messengers around all the Baronies and semi-independant towns and villages to politely remind them that they were part of the Kingdom of Styke. This included the elven village of Glonk.

He died in 978 and his daughter Beril became queen.
The Empire

The Empire is first mentioned in 'Tall Tales in Space'.

The Empire shares a border with the United Planets and FPSO. The border worlds of the Empire are populated only be human slaves. The Empire is constantly at war with its neighbours but uses only genetically modified humans and other humanoids.

The rulers of the Empire are 'Big Black Nasty Spiders' an ancient and long lived race.

Quote from Tall Tales in Space:

Isaac rolled back on his hind legs and said, ‘Yes,
tell me about the Empire.’

The human nodded, ‘The Empire. It’s like a nightmare. Out
past Ross 154, about 100 light years towards galactic centre. Our border
touches theirs there. I suppose we have always been at war with them. The only
bits that we have ever seen are the slave planets. The actual empire itself is
said to extend for hundreds and hundreds of light years, maybe all the way to
galactic centre.’

It was funny, thought Rewton, like a ghost story for
children, the Empire seemed to exist to scare the member planets of the UP into
line. Like medieval stories of the devil, the fear of the dreadful alternative
kept them all together.

*Isaac seemed to wave a well elbowed arm in a gesture that might have meant Rewton was to continue.
‘Well.’, Rewton shrugged, ‘It could be all propaganda, I don’t know. I have seen pictures of who the rulers of the Empire are supposed to be. Big black nasty spiders, but you never get one on the border, we only hear stories from prisoners and released slaves. The tip of the Empire that we can see from our border maybe goes about a dozen systems deep and all of them are slave planets. In the war we fight other humans or genetic soldiers. We call the Empire Spiderspace.’ , 'Rewton shrugged, ‘What can I say? For us humans, it's our worst nightmare.’*

Author's Note:

There was a story I wrote a long time ago about the crew of the Cassandra, a Valkyrie class warship that had fought against the Empire in the Rim Worlds of the United Planets. It was written in pen! I've probably lost it, but this was the first story written about Bill's Universe.
Liddy Sparktop

Liddy Sparktop is a gnome that works as a in information broker at Bard's College of New Olam.

She is a bard.

Fenrir first talked to her when plotting to kill Vamir Vallex.

Oz talked to her when he was investigating Yuan-Ti.

Fenrir paid Liddy 1000gp to compose the infamous song to make him look good.

He also talked to her about Harrister Blatt when he was trying to get information about Blatt's old adventuring band.
Timu

Timu is the capital of Styke.

In its centre is a statue of the infamous King Klomper, the monarch responsible for the rat plagues of 832.
**Guilds**

Timu is famous for its guild houses.

Claress Cathedral

There is a ruined cathedral in Timu which is rumoured to be haunted.

Vampis Keep

Home to Duke Lorg Hengal a rival to the King.

**The Sewers**The sewers were built in 965-970 by 'Good King Clorron Von Furter' (130 years ago)

The people remembered with named pipes are :

Queen Tiska             - King Clorrons mother.
Baron Harhat             - Baron of Toad Hall from 932-950. King Woad is a direct decendant.
Lord Shatterback        - Ruler of Ulrim 940-948
Princess Sticklemount        - sister of King Clorrons
Colonel Flumux            - A famous commander under Lord Varkness
General Fertgnocker        - A famous commander under Lord Varkness
Stykenburgger            - A hero from the time of the Marathon Empire and from where Styke gets its name.
Usak

Usak is a town on the continent of Nillamandor, on the south coast of the Savage Lands.

It has a lower and upper section. There is a town square in the upper section and the jetties are all in the lower.

Usak's population is a mixture of Nog and Human. The humans are dark and swarthy.

Usak had changed hands many times between the 'North' Nogs and the 'South'. At the time of the setting of the Portal of Returning it is under the control of the South. Using a plan deviced by Shiv, the commander of the North Nog Fleet, Tup, destroys Usak with fire.

Quote from The Portal of Returning:

*~The acrid smoke stung my eyes, but I could just make out the black sails of Chow the usurpers fleet, anchored in Usak harbour. It was a very large natural basin, with a small town situated on the west bank. As we got closer I saw that the whole area in front of the town was full of vessels, loading supplies and slaves. The vessels were all made of wood, as were all of the jetties and cranes. In fact the whole town was made of timber, and forests grew on the hills surrounding it. Everything natural and everything manufactured had a distinct woody quality about it. The place was a tinderbox.*

*~ 'Yes, we didn't spend much time there, but apparently such places are common in that area. The humans are dark and swarthy and mix with the nogs.'*

~

Mollo the scholar says:

*An ancient noggish strong hold, the most northerly hold the nogs once had. Usak was always true to the shah, and was at one point open to all nogs, whether they be of the north or south faction, but all that changed when, as I said the usurper deposed the shah …*
Mellane Cylbor

An elven diplomat from Lalor.

She can play, and owns a sea-elf zither. It was made to her own design.

Joins with Roztov.

Goes to Rakasuul and is imprisoned by Ratu Jelek. Escapes.

Goes back to Lalor, then to Tengak and witnesses the battle there and joins in occasionally.

The goes back to Rakasuul with the new King.

Assassinates King Awan and pins it on the Princesses Minum and Makan.
The Road to Hommlet

Three mini-campaigns took place along the road to Hommlet and also in the town itself.

Road to Hommlet 1

Oz and Fenrir go in search of Freddorrick. They help hunt and slay two Bullettes.

Day 1: They left at noon, all on horseback, and arrived at a village in the evening. It looked in a bad way, half deserted, but at least they had no trouble finding room at the inn although the prices were steep. (this is Govallen)

Day 2: They continued on their journey and spent the night at another village similar to the last.

Day 3: In the evening they arrived at the deserted fortified Rockside Inn. (Where their horses are stolen by were-rats)

Day 4: Arrive Hommlet

~

Road to Hommlet 2

Cale, Pensato and Mathmoss

Day 1: The village is called Govallen. (Taken over by mercenaries). Leave and camp in wild

Day 2: They set off again and late at night arrived at the abandoned village of Toadstone.

Day 3: They set off in the morning and arrived at the village of Hommlet at eight o'clock in the evening.

Road to Hommlet 3

Veddic, Billitoppe, Arahel and Durz

Day 1: They made good progress, passing by the Byndraeth Estate and coming to an abandoned farm by nightfall.

Day 2: they arrived at the village of Amphaul unmolested. (miss-spelled in write up!)

Day 3: sticking to the main road the found themselves in Hommlet that evening
Malbro

Malbro

Malbro is a thralldom in Vegas.

**From the Portal of Returning:**

*Finally we crossed Malbro, a thralldom of low mountains and forested valleys, and populated by woodsmen and hunters. There were a great many forest villages in this region, and we always managed to find an inn to stay in. A week later we were in the capital of Vegas, Ixnay.*
Sea Wyvern

A sailing ship. A Carvel.

Owned by Rollo, Nobby and Veddic.

Went down the west coast of Chult to Fareshore Island.

Then went to Waterdeep.

Among other things had a trip to Shatterhull Island.

Now going east from Westgate.

**Current Crew:**

Nobby - my friend from Sasserine, a gnomish cleric and part owner of the Sea Wyvern.

Captain Crispy - reformed pirate and captain of the ship

Urol Furol - dirty gnomish druid and navigator

Lirith - ginger haired roguish lass

Skald - scout and look out

Hasyayoga - laughing monk

Meree - lady gnome ranger

Parry - lady cleric of Kossuth

Tavey Nesk - cabin boy

Eriss - lady gnome sorcerer - back with the crew now after her adventures in Chult

**Former or part time crew:**

Lavinia - My lovely wife, who is currently 'in charge'

Molly (and Boots) - my young helper and her pet monkey
LAVIUS-VANDERBOREN TRADING COMPANY

LAVIUS-VANDERBOREN TRADING COMPANY

Supplies:

Barrels,        20

Bedroll,        50

Blankets,        50

Buckets,        10

Candles,        500

Crowbar,        5

Block and Tackle,    5

Fish hooks,        20

Fishing nets,        5

Flint/Steel,        5

Grappling Hook,        5

Hammer,            10

Lamp, common,        50

Lantern, hooded,    10

Oil, pint flask,    200

Rope, hemp, 50ft,    50

Sack,            100

Needle,            30

Sledge,            10

Soap,            20

Spade,            10

Tent,            20

Waterskin,        10

Whetstone,        10

Artisan's tools,    10

Nails,            10000

Planks,            500

Pot, Iron,        100

Rations. Trail,        500

Dog, guard,        4

Chicken,        50

Pigs,            20

Donkey / mule,        20

Kettle,            100

Cold weather outfit,    10

Artisan’s outfit,    50

Peasant’s outfit,    250

Traveller's outfit,    200

That all added up to less than 2000 gold.

Notes:

DAY 619  (12th Uktar) (November)

Myself and the wife had been at it for hours. Neither of us liked the idea of the xebecs straying outside of the Shining Sea for now for various reasons.

1. We didn't know the captains all that well

2. We might need them in a hurry to fight off pirates back on the island

3. Lavinia had lots of experience at sea but had never managed more than one or two ships at a time.

4. We needed supercargos for each ship and reliable brokers at each end. It was better to start with ports that Lavinia knew.

So it was decided to have all four of them trading spices from Sasserine to Calimport and herbs, jewellery, leather goods, armour and books from Calimport to Sasserine. It was a steady, if not very adventurous trade, and with the ships having the ability to go invisible at will the cargo would be very safe.

Colonists: Yag Island Colonists

Also 7 Dwarves from the nearby Dwarf Fortress.

Barrow Area
Oz

'Oz'

**Description**

Age: 22

Waterdeep – Chondathan

Very unconspicous

Leather clothing. Nothing fancy and very unconspicous colored, cut and tailored.

Birthday 02. Nightal

**History**

Was Fenrir's adventure companion in Waterdeep for a while.

Together they traced Jade and Marten.

Joins Fenrir and the crew of the Sea Wyvern on a sea journey to Candlekeep to find Marten the Bard. Here he is poisoned by assassins.

Was last seen in Candlekeep. When Marten flees the keep after learning of Fenrir's terrible reputation from Parrie both Fenrir and Oz go looking for him. While Fenrir finds him Oz goes missing.

The last passage relating to Oz in the main story is:

*DAY 171 (29th Eleasis)(August)*

*Meree and Liamae had returned, battered and bruised from their sourjon in the wilds around Candlekeep. They had found Oz's trail but for some reason it had wandered off the road and deep into the wilderness. There they had lost it.*

*So they decided to leave the keep and sail north.*

**Osborn’s past:**

Born in 1354DR Osborn’s father was a copper in Dockward’s watch. He was a proud man and hence encouraged young Osborn from an early stage that the watch would be an honorable position.
Osborn’s mother is an assistant baker in the Dockward bakery ”Dita’s Devine Delights”.

His father managed to get Osborn into the Dockwatch – but Ozzie’s heart was never as pure and his soul not as honourable as his dad’s. In 1374 DR his father is killed on night duty. His killer remains unknown and has not been caught.

Osborn drifted into the darker side of the watch and started to take bribes. When he was found out and unhonourable dismissed, his mother accused him of having brought shame over their family.

Osborn has got a 5 year younger sister who is staying with her mum. Although she likes the older Brother the two have got no contact in recent months.
The Night Parade in Westgate

Unlike other cells of Night Parade creatures in other cities, the cell in Westgate do not steal babies (any more!).

Instead they trick or persuade mortal beings into getting them pregnant and then raising these offspring to be new members of the Night Parade.

Their leader is Bezebelle.

Other members include:

Bwabazwards

Veyna

Deldana - No eyes girl. She generates the aura that protects the house (with a sort of avoidance/confusion spell)

The Chatterer - Think hellrazer

Spike - Think pinhead

Doom dog (Big spider dog)

Rodor - Another one that generates a confusion / forgetful aura that also hides the house. like those WD birds

You can read the main article here: https://forgottenrealms.fandom.com/wiki/Night\_Parade
Spirits of the Pasorokane

From the Middle Kingdom:

‘You
mean to scare us, shades of Delzini? Or should I say Pasorokane?’

...

‘How
interesting!’ declared the druid cheerfully, ‘Spirits of the Pasorokane, here
on Yaja!’

..

‘On the island of Silandad there was once a race
of lizardfolk called the Pasorokane. They were death worshippers, necromancers
and worse. There are ruins on the island where people are fain to go and where
their spirits are still said to wander. Well, it was my good fortune to study
them at great length while I was there and I even learned some of their
language, it is still spoken by some of the swamp tribes on the island

...

‘I learned enough to offer some flattery anyway, as it turns out the race that is known as the Delzini here are a lost tribe of the Pasorokane.’

Aster gasped, ‘Did you make friends with them?’

The druid laughed, ‘Bless you, no. They are a wicked and vengeful race and I think it's only because they have already feasted on a fair portion of our friend Buto’s army that they are allowing us safe passage.’
Lunarian-Enttish Wars

There are two Lunarian Enttish Wars mentioned in the Portal of Returning.

The First War

*Everyone was terrified of first hearing the thunder of the Lunar guns, then the white faced long haired savages attacking in mounted hordes and dragging people into the night to be murdered. Some of the old timers remembered when exactly that happened thirty years ago, when Lord Grampus met them on Flaid Field and pushed them back over the mountains.*

The Second War

As part of a deal done with the Nogs, the Lunarians once again invade Enttland and take Werfen. They are later beaten back though by a strong force retrurning from a border despute with Ensk.
Nillamandor

The western continent. The Setting for the Portal of Returning.

Enttish is spoken as the common tongue in most of the continent.

**History**

There were two ancient battles at Carmalle and Cito which are famous among historians as an example of *when honour meant something.*

A list of gods.

**Races**

Humans (Goffehag)

Nogs

Gort

Goblins

**Great Wizards**

Mallonax

Kettering

Yeates

**Areas**

**Ertia**

**Fiarka**

**Great Forest**

 Town : Che

**Island Kingdoms**

**Norob Forest**

**Pechenga**

City : Pik Sedova

**Savage Lands**

Town : Usak

Countries, Capitals, Towns and Cities

**Bellavia**

Capital : Tullis

Delloma

**Eask**

**Enttland**

Capital : Werfen

Area : Glamis

City : Hombard

Area : Plumlow

**Ferron**

**Foona**

Capital :Lysander

**Styke**

City : Gijon

**Joppa**

**Julgia**

Village : Graz

**Lodz**

City : Bydgoszcz

City : Tyngz

**Lunaria**

**Luxor**

**Vegas**

Capital : Ixnay

City : Kolopa

Area : Axeblade Mountains

Area : Lahtl

Area : Leadhills and Goldhind Wastes

Area : Loggarth and Gorgo

Area : Malbro

Area : Miruma and Dyxnat

**Rivers**

Forest River

Borat River

Gylefen River

Mu River

**Animals**

Buttums - a sea bird
Ratu Dengu

From the Middle Kingdom

Jelek’s
mind was racing, didn’t Ratu Dengu keep a town house in this Quarter for when
she had had enough of her husband’s debauchery and flatulence? Jelek was sure
that she did, but she couldn’t remember the street name, but then, why would
she? She was always carried in a litter wherever she went, she never had to *find* anywhere.
Mathmoss

Mathmoss

Age : 17

Joined the crew of the Sea Wyvern on the way to Farshore.

Stayed with the crew all the way to Waterdeep.

Was sent to Hommlet with Cale and Pensato.

**The Savage Tide**

Rollo summarises Mathmoss's involvement in this campaign thus:

*If you remember, one of the crew of the Sea Wyvern had been an athletic young man called Mathmoss. He didn't stay as part of the crew very long, but had been present for a lot of interesting occurrences.
He joined us shortly after Retzal had left and helped out during the fight with the pirates of 'Purity's Prow'. He'd been with us at Port Nyranzaru, been in the fights against the flotsam ooze, both of the giant octopuses and the sea hag.
He'd been at Fort Greenock where we had fought the goblins and spiders. He'd been in the fight against the pirate ship that had been Captain Crispy's previous command. He'd been with us when the Sea Wyvern and the Blue Nixies had had their famous fight with the sea hydra.
Still, he pretty much left us without warning when we'd arrived at Renkrue. Perhaps he'd had enough fighting, although he'd always seemed to enjoy leaping about in the rigging during the battles and using his strange eastern powers to defeat his enemies.
Perhaps he's simply amassed enough treasure to want to go and spent it somewhere?*

**The Road to Hommlet 2**

Together with Cale and Pensato, Mathmoss went to Hommlet. He met the troll soothsayer Glevenax who told him:

*You will find a lot of treasure in the near future. But best make plans for a way to deal with your impending death. A man of evil disposition will kill you. He is a tall, thin man, with sharp features and protruding eyes.*

**The Sinister Spire**

Plays a small part in this campaign under the name of Mr Pin when he shows Veddic, Durz, Billi and Ariel to the Portal in the Moathouse.

**The Moat House Gang**

Sends Griffolk, Fangorino and Sparkledingle to go clear the place out
Old Jock's Brewery

Old Jock's Brewery was a large building on the west side of the Market in Waterdeep.

It was owned by Petraska Sparger and rented to the people that came to be known as the Brewery Gang.

Her father was Old Jock and indeed his ghost haunted the Brewery and had to be appeased before they could move in.

It's official role was the guild house of the Ratcatcher's Guild (Nestoone) and the Dungsweeper's Guild (Corum).

A large crypt of undead is later discovered under the building and dealt with. At some point Hobgoblins come up from below but are defeated and sent packing.