recursal/Fanatic-Fandom huggingface dataset:
Wulfheart (Wulf) - (Character)

Played by Mikey Dredd. Vegan aspiring ranger/warrior. Helped try some berries first night to make sure were safe and learnt the very basics of how to sneak. Took part in the defence against the strangers suffering a major injury on hip which has since being healed. Wulf is involved in the great cave exploration - "What is it about dark holes in the ground that draws us despite the peril?"

**Level 3/Exp 1090.**

**Class:** Ranger

**HP:** 45

 Bond with Animal
 Animal handling (see also basic skills)

**Animal Companion:**

 Sköll

**Combat Skills:**

**General** **Skills:**

**Items and Equipment:**

* Clothing spawned in

* Ratty cloth sack

* Piece of sail cloth
* Chain Mail Shirt (Armour) + 7
* Rusty Short Sword 2 - 5 slashing damage
* Bronze Buckler - +2 Defense with a chance to knockback/stun

if you shield bash

**Ongoing effects:**

* Basic camp +1 Morale +1 Concealment
Book

The Book is an item in Baldina's Basis in Education Literary Grammar, and can be found in bathrooms and classrooms.

## Appearance

The Book appears as a red book with white pages. In it's item form, it is shown on its side, opened.

## Mechanics

To use the Book, the player puts it down on the ground. Once Baldina collides with the book, she will stop moving and she will read the book temporarily. Once Baldina has finished reading, she will continue to chase the player.
DiRECTor

The DiRECTor is a character that appears in Play for Angry Teacher.

## Appearance

Normally, the DiRECTor appears as a heavily edited photograph of a human, with an open hand, a smiling face that was edited from the original's, brown hair, black clothing, and an unknown object taking the place of the left hand.

In his poster, he appears as a witch-like character with inconsistently sized eyes, and brown clothing: a witch hat, and a robe. He is also seen pointing up.
Chestnut

**Chestnut** This page is in reference to the HRM Coat Breeding guide (HRM Genetics). It provides a visual representation of breeding for specific horse coats. The below is in reference to the Chestnut (ee).

Equine coat color is built on one of two possible base pigments: Red (Chestnut) or Black. The Extension (Eumelanin) gene controls the production of this base pigment (Red or Black). All coat colours from White to Black, all of them begin with either a Red or Black base pigment.

Horses that are Chestnut or Sorrel, Palomino, Red Dun, Red Roan, and others are Red pigmented horses and must carry two copies of the Red Factor (e) allele. The Red (e) allele of the Extension gene is recessive and will only cause red pigmentation when the horse carries two copies of this allele; this is referred to as Homozygous Red (ee). Therefore, a red based foal results when both parents have passed on a copy of the Red (e) allele.

 e/e (Eumelanin 0-0) | Chestnut (Red) | Only the Red factor. The horse is homozygous for Red pigment. The basic colour is Chestnut (Red) or Sorrel unless modified by other colour modifying genes.

## Chestnut

The example of the horse below, is a 'Chestnut' Horse. Chestnut (Red) horses are required to have Eumelanin not active (ee 0-0).

## Example of Chestnut

Chestnut.jpgChestnut HorseParent1 Chestnut.jpgParent 1Parent2 Chestnut.jpgParent 2Foal Chestnut.jpgFoal
Trickstress II

## About - Trickstress II

The **Trickstress II** is a SS Router right. It is considered a Router as its preferred distance is within the Router range (10 - 12 furlongs).

## Trickstress II Breeding Tips

* The breeding right has SS Stamina and Temper attributes.

## Fun Facts

* The Trickstress II horse, was released as part of the Christmas Series. It was one of the first few SS released in the game.

## Notes

* The Trickstress II right was released in Mar 2019, as part of version 6.08, released in Mar 2019.
Cleaner

The Cleaner is an antagonist and the janitor of Baldina's Basis in Education Literary Grammar.

## Cleaner

* Normal
* Christmas

### Dislikes

* Dirty floors
* Her job (presumably)

## Appearance

### General

The Cleaner wears a brown sewer suit, and has a poorly drawn face, which consists of pupilless eyes, a bulbous nose with a brown spot, and a mouth with one tooth sticking out. She also has brown hair and is seen holding a mop.

### Christmas

In the christmas update, the Cleaner is now wearing elf attire, with her suit being dark green (albeit with some red parts presumably due to editing oversights), and her now wearing a yellow hat. Additionally, her mop now resembles a pickaxe.

## Mechanics

She moves around the school, cleaning floors and making large messes of water. If you step on it, and the shoes aren't in use yet, then you will be stuck in the water for 15 seconds. This happens even if the water disappears during those 15 seconds.

## Gallery

The Cleaner before V0.0.4.The Cleaner during V0.0.4.The image that Cleaner was based on.

 **Unseen Characters**
5 Nights in Education Literary

**5 Nights in Education Literary**, is another game Baldi-related made by *Awecom*, being based in his other game **5 Nights of Basics Education**.

## Summary

***Do you like scary or horror? Remember the famous teacher? She's back!***

***Your task is to be careful for 5 nights at scary school. The characters are very scary. They will look for you and try to leave you forever at school. Once you can survive 5 nights, then you will become free.***

***Have time to escape before you are caught!***

## Gameplay

The game takes place at the same school as Baldina only much more frightening, the characters are all broken and very frightening.

Unlike the original game this game is in 2D and point and click, similar in style to FnAF.

## Trivia

* This game is a fangame of the popular Scott Cawthon's franchise Five Nights at Freddy's.
* This game is essentially a reworked version of 5 Nights of Basics Education
* The Guard does not appear in the game.
* In Google Play icon of this game was changed, and this Baldi standing
Cheerleader

The Cheerleader is an antagonist in Baldina's Basis.

## Appearance

She appears to have a purple dress with white(ish) shoes. She has long brown hair with a purple bow on it. She is also holding yellow pom poms.

In the Holiday update, her dress is now red with white stripes and tinsel, a red bow and green pom-poms.

When the mirror is used on her, she will turn grey.

## Mechanics

If you see her, you'll start to look at her completely until she is out of sight. You can use the Mirror to freeze her, and regain control of your camera. Her voice seems to change when you use the mirror.

## Trivia

* She was first added in V0.0.4.
* Her pom-poms are replaced with loofahs when the mirror is used on her.
* Although, if you get closer, it looks like snakes, because there are small tips resembling the tail of a snake
* it's hinted that she and the player have met before through one of her lines

## Quotes

* Regular Quotes
* Mirror Quotes

## Gallery

Cheerleader's main spriteCheerleader when the mirror is used on herCheerleader's sprite in v0.0.4
Play for Angry Teacher

Play for Angry Teacher is another Baldi-related game made by *Awecom*.

## Summary

It was time to study, classes began. I wonder if teachers love school time?

Play strictly as a teacher. Your task is to catch up with a student who incorrectly solves examples. After he solves them, he will try to escape from school.

## Control

Your character can move independently, your task is to guide him using the touch panel, which is located on the right or using the slider.

Also in the Control menu, you can choose the way in which the character moves by pressing the "step" button, when filling the scale from the bottom left, or he will move automatically when the switch is selected, and you will only have to direct its movement.

## Gameplay

in the game you control **Baldi**, and your main objective is to catch **Mihey** before he collects the 7 notebooks, similar mechanic to the original Baldi's Basics. In this game you can find some references from Baldina's Basis, like ***Zauchka*** that here she is called "*Playgirl*" or the ***Bully*** that now is the "*BSoda Bully*"
Awecom

Awecom is a Russian indie developer who created Baldina's Basis.

## Information

Awecom is a developer who creates Fan Games/Games on Unity, The most popular Game was Baldina's Basis, after he started making simpler games like 5 Nights of Basics Education.

### Real Name

In the App Store, Awecom is called "Vyacheslav Kourov" Probably this could be Awecom's real name.

## Trivia

* Awecom runs the risk of prosecution by Mystman12 (creator of Baldi) because his Baldi's Basics fan games are paid for and fan games cannot be paid for.
* Awecom also made Incredible Stickman, some Granny fan games, and a Choo Choo Charles rip-off called Horror Charlies Spider Train.
Guard

> "*You shall not pass.*"
> ― The Guard blocking a path.
>
>

* V0.0.1-V0.0.3, V0.0.5
* V0.0.4

The Guard is an antagonist in Baldina's Basis in Education Literary Grammar.

## Appearance

### V0.0.1-V0.0.3

He has a gray shirt, red pants, and black shoes. His shirt seems to have a star and poorly drawn pocket drawn on it.

### V0.0.4

His suit now looks like Santa. He even has a Santa hat and a Santa beard. He is also wearing a belt now.

## Mechanics

He appears in the halls guarding doors, hence his name. If you run into him while he's guarding a door, you'll be stopped for 5 seconds, and he will disappear. However, you can make him disappear by giving him a Burger. He will also disappear if you wait long enough.

## Trivia

* Some people are confused if he is drawn or modeled.
* It's possible that he is a mixture of both.

## Gallery

The Guard before V0.0.4.The Guard during V0.0.4.Guard poster.
Outside Yards

The **Outside Yards** is the location where The Player spawns. It is also the outside of the schoolhouse.

## Hack

There is a hack when Baldina chases down The Player, The Player can enter the Outside Yards. Meaning Baldina can enter it too.

## Key

*Main Article: Outdoor Decorations.*

* Fences
* Grass
* Skybox
* Walls

## Gallery

The skybox texture, founded in the files of the game.The fences texture.Wall textureGrass texture
Hints

Hints are the only item to complete the game.

Anywhere (randomly spawns)

## Appearance

Hints appear to be little pieces of paper slightly rolled up at opposite sides.

## Mechanics

Upon clicking on them, they will make the counter bar increase on the top left corner. Collecting all of them allows you to go back to the literature class and finish the game.
Zauchka

* V0.0.1-V0.0.3, V0.0.5
* V0.0.4

**Zauchka** is an antagonist in Baldina's Basis.

## Appearance

### V0.0.1-V0.0.3

Her shirt is white, with a red skirt and red(ish) shoes. She also has glasses, and maroon/dark red hair clips.

### V0.0.4

Her shirt is now green, she now has candy cane like socks, and she also has an elf hat.

## Mechanics

She wanders in the halls, if you run into her, you'll have to help her solve 2 math questions. If you get both questions right, she will let you go, but if you get a question wrong it is immediately game over by teleporting the player to Baldina. If you have an Answers "A+" book, then you can use it to make her leave early. Her knowing the questions probably mean that she went to Baldi's school (this was written for comedic reasons).

## Trivia

* In the A+ Book's description, Zauchka was mistakenly called "MathGirl." And she is annoyingly asking random questions.
* zauchka also appeared in a game called "play for angry teacher." This time, she acts like playtime, and she's called "jumprope."
* zauchka is a Russian word that means Nerd.
* In Play for Angry Teacher, halloween version she is looks like a Harley Quinn

## Gallery

Zauchka before V0.0.4Zauchka during V0.0.4Her On Game Over Screen(Christmas Edition).Poster.Her On 5 Nights in Education Literary.all her Sprites on Play for Angry Teacher.Her Poster on Play for Angry Teacher.Her in the try again screen. (Classic)
Baldinapedia

Welcome to the Baldinapedia (a.k.a the Baldina's Basis in Education Literary Grammar Wiki or Baldina's Basis Wiki)! Before you go off, read our Rules and Guidelines.

We currently have 63 pages, 2 admins, 300 files and 1 active users.

## Introduction

Baldina's Basis is a game made by Awecom based off Baldi's Basics. The goal of the game is to find all 8 hints, return to the classroom, and then recite the poem! It was released on October 8, 2018, and was made popular by DanTDM.

Note that this encyclopedia can contain dozens of **spoilers** for Baldina's Basis. Play the game before you read some pages!
Principal

The Principal (also called the Director), is one of the characters that appears in Baldina's Basis in Education Literary Grammar.

## Principal

* Classic
* Christmas
* 5 Nights of Basics Education

### Job

Putting a player into his office when he sees the player run

### Likes

The player following the rules/not running

## Ingame Description

*Send you to his office cause of running in the school.*

## Appearance

### General

He wears a blue suit with blue pants, black shoes, a black tie. He also has a 3D, spherical head with a strange sunburned face.

### Christmas update

He is dressed up like The Grinch, and wears red attire, including a white scarf, and a christmas hat to match.

## Mechanics

The Principal/Director will only appear if the player enters Baldina's classroom. If he sees the player running near him, he will start chasing them. Once the player is caught by him, they will be in the Teacher's Lounge for ten seconds.

If the Player drops a Newspaper, the Director will get distracted and read it for a few seconds.

## Trivia

* In the first room of the school and at the Teacher's Lounge, his face can be seen on Principal of the Thing's sprite from *Baldi's Basics*.
* Before version 0.0.5, he catches the Player immediately without touching them.
* His Christmas outfit resembles the Dr. Seuss character The Grinch.
* His face is a heavily edited photo of Hide the Pain Harold.
* For some reason, he replaces the DiRECTor in the Christmas version of Play for Angry Teacher instead of the latter having a Christmas variant.
* Despite him punishing the player for running, he does not do the same for Thed or the Cheerleader.

## Gallery

### General

The Principal's normal pose.The Principal's poster.The Principal as he appears on the game over screen.
### Christmas update

The Principal's normal pose.The Principal as he appears on the game over screen.
### 5 Nights of Basics Education

The Principal normal pose.Jumpscare in game.He in congratulations screen.
Rules

## Rules Post 1 ( December 6th, 10:45am )

Rules post 1: (still working out some of this, bear with me)

Foremost, there's no way I'm going to be able to keep all the character information in my head, so I recommend following Mikey/Wulfheart's example and making yourself a character sheet to write down your stuff. That will let you provide your relevant skill/ability/equipment information when asking a GM/Admin/me for updates or skill checks or answers.

Character creation: As we'll learn in the story updates that are coming, you've arrived in the game/world with vague memories of who you might have been in this world \*and other games/stories\* as well as your irl self. We're starting at level 1, so the memories of skills/spells/abilities you once had are confusing in that they don't quite work, but may help guide the way your character develops.

Race: We'll have some flexibility here, though racial abilities will need to be approved. As far as the established world goes, most of it has been focused on humans, so it may take a while for me/the admins to figure out what's allowable.

Abilties: You'll probably be awarded these based on class and actions, but that doesn't start until level 5 (perhaps earlier for unique classes)

Skills: I (and the admins) will be awarding skill points for practicing actions. We're going to have a large skill list to let players get creative (admins will be able to make up new ones at their discretion, subject to my veto). For those familiar with pen and paper RPGs, skill checks will be with percentage dice. That lets us enjoy character growth without worrying too much about getting OP in food production from fishing for three days.

## Abilities/Spells/Skills - Original Post

Abilities/Spells/Skills post:

At level 1, a few of you are starting to remember crafting recipes/techniques, spells, and combat abilties you once knew. (OOC: since we're using the arcane as a means to bring you here, something I started hinting at in book 4 but didn't outlay everything, you have some access to other characters/game mechanics).

Both because your friendly author here has only actually developed a spell progression for the classes played by her MC, you guys and the admins are going to have extra leeway to help build out the game.

General guidance: At level 1, everyone had 25 health. At level 2, you guys have 35. This will start to differentiate once you have formal class designations and knowledge of your attributes. Spells and abilities should keep this range in mind.

Please feel free to post an ability each that you "remember" and think would be good at level 1. We'll go through and help tweak if it's too OP. You can also mention the class you imagine your character will become, but you don't have to. You won't pick formally until level 5, and by then we should have more guidance for you.
Survivor

## About - Survivor

The **Survivor** is a SS Sprinter right. It is considered a Sprinter as its preferred distance is within the Sprinter range (4 - 6 furlongs).

## Survivor Breeding Tips

* The breeding right has SS+ Speed and Start attributes.
* It has a low SS Heart and S Temper attributes.

## Fun Facts

* The Survivor horse, was released as part of the Black-Eyed Series.

## Notes

* The Survivor right was released in May 2019, as part of version 7.03, released in May 2019.
Three Jewels

## About - Three Jewels

The **Three Jewels** is a SS Sprinter right. It is considered a Sprinter as its preferred distance starts within the Sprinter distance range (4 - 6 furlongs).

## Three Jewels Breeding Tips

* The breeding right has SS+ Speed and Start attributes.
* Carries high S Temper attribute.

## Fun Facts

* The Three Jewels horse, was released as part of the Carnation Cup.

## Notes

* The Three Jewels right was released in May 2019, as part of version 7.04, released in May 2019.
Bully

Bully is an antagonist of Baldina's Basis in Education Literary Grammar.

## Appearance

He is a fat person with a few hairs, a red shirt, dark blue jeans, and black shoes.

In the Christmas version, his sleeves are longer, and he wears a blue and yellow hat.

## Description

He locks you in for 7 seconds if you step into same room with him. He is really stealthy and has a bully-esque personality.

## Mechanics

Bully will only appear randomly in one of the rooms if the player enters it. Once he does, the player will stop moving and Bully will trap him for seven seconds. The only way to escape is to use a lock pick and then the time will stop. Afterwards, the player can be free.

## Trivia

* Bully also appears in **Play for Angry Teacher**. It's unknown what he does, however. If you go the red area near the bully, he will shoot BSODA and push you for a second.
* The Bully's Christmas appearance bears a striking resemblance to **Eric Cartman** from the popular adult TV show, *"South Park"*.
* Both voice lines for the Bully have entirely 2 different voices.
* In the christmas release of PFAT. His sprite is so broken

## Gallery

Bully (Classic)Bully (Christmas)Bully in **Play for Angry Teacher**Ditto, but walkingBully posterThe origin of the Bully
Clay (character)

Stonehaven Character
Sheet (draft)

Name: Clay the
Bewildered Purveyor of Fine Goods

Pixie bombs (x0) gather up enough dust and loose
dirt to make satchels that explode. While doing almost 0 damage are used to
temporarily blind and distract enemies.

Pixie spear (x1) a sharpened
stick about a foot long [1-4 damage] again mainly designed to annoy and harass
more than truly cause damage. Those actions are left more for the Big People

* Clothing spawned in

* Ratty cloth sack
* Pewter Tankard

**Ongoing effects:**

* Basic camp +1 Morale +1 Concealment
Director

* Unused/Old
* Christmas
* Mobile

Director is a character who appears in PFAT, According to his poster and texture names, He is the main principal of the school.

## Mechanics

It is currently unknown what he does. As he does nothing but roam around the hallways. The player never breaks rules. Making him impossible to get detention.

According to his texture name, He might put the player in detention.

## Trivia

* Prior to mobile versions, His sprite looked like the principal but had a hoodie.
* He has a misleading picture in his poster.
* For some reason, In 0.0.5, Director's sprite was changed to the same sprite Principal wears in the christmas update of Baldina's Basics.

## Gallery

### In-game

In-game sprite in older versionsPrior to 0.0.5Prior to Mobile. It is unknown why the design was changed for the mobile release.
Peeews peews peeews

Peeews peeews peeews is one of the characters that appears in Play for Angry Teacher.

## Peeews peews peeews

* Usual
* Christmas
* Halloween

## Mechanics

Pews sweeps characters upon touched, It will sweep constantly until the sound stops.

In older versions, Pews was a threat to baldi, As he can trap the player inside a exit.

## Appearance

He is just only an a straw broom, not much explain of his appearance.

## Trivia

* In the detention poster of this character, he has the sprite of Gotta sweep of Baldi's Basics, but ingame, his design is different. Similar to Director and Bsoda Bully.

## Gallery

### Another

Peews OriginalChristmas Original versionThe Gotta Sweep in Peews poster
Baldi

His Icon.

Buldi is the main character of Play for Angry Teacher, as well as Play for Angry Teacher. Camping. He is the antagonist in Buldi's Basics Camp Field Trip.

## Information

He is a character originally from **Buldi's Basics Camp Field Trip****.** In **Play for Angry Teacher**, you control him, and his main objective is to catch the player before he collects the 7 notebooks, like in *Baldi's Basics*. In **Play for Angry Teacher. Camping**, your objective is to prevent the player from winning by setting up bear traps.

## Gallery

His Hand.A kind of "thermometer" to indicate when Buldi will walk.Button for Buldi look back.Back view, Background is possibly removed from the gameBaldi as he appears in 5 Nights of Basics Education.Buldi in Buldi's Basics Camp Field Trip. (OLD)Camping BeartrapHis jumpscare in 5 nights of basics educationHe in congratulations screen.Speak icon with Buldi
HRM Rights

Total Breeding Rights:

This is a **navigation page** containing the list of **every HRM horse right** in Horse Racing Manager. For information on horse rights, click on the links or images below in the tables. Horse right classes and other information is listed below; to access them, click on the bold text of the desired page name.
**\* Note:** HRM breeding rights count includes HRM Events type.

## **Breeding right Classes**

* SS Class
* S Class
* AAA Class
* AA Class
* A Class
* B Class
* C Class
* D Class

## **All Breeding rights**

* SS Class
* S Class
* AAA Class
* AA Class
* All A Class
* All B Class
* All C Class
* All D Class

 Template:S Class

List of AAA Horses [UNDER CONSTRUCTION]

▲ back
Allan (Character)

## Allan (Character), Level 3 Human Unclassed

Played by Allan. 5'10, medium build. Currently exploring and scavenging the area around the camp for useful items like his trusty eye patch.

 EXP
 Strength
1

 Weapon Crafting Affinity (rank 1)  - You have a knack for making pokey, stabby, and smashy bits to hurt others.
 Heart of the Forge functions much like the blacksmithing skill but imparts an innate knowledge of forge care. Due to your understanding of how to properly heat a forge and maintain optimal temperature all crafted items receive a +1 to damage. This benefit may increase at higher levels (+1 to lower and upper damage when using a forge, +1 to upper damage without the use of a forge),

 Runic Weapon

Items and Equipment:

* The clothing he spawned in
* Ratty cloth sack - 10 slot container
* Eye patch
* Big hilt, Small glade: 1 handed slashing weapon 2-5 damage
* Fine Chert Axe: 1 handed 2-7 slashing (Through the increasing skill of a young craftsman this axe is sturdier than others of its kind and despite being made from poor materials it is unlikely to crack or shatter.)
* Superior Two-Handed Stone Maul. 4-8 damage

* Basic Camp - +1 Morale, +1 Concealment
Davlor (Character)

### Character: **Davlor "the Bewildered"**

Human male, light brown hair with a hint of scruff to it, blue eyes, and charismatic in the ways one would

expect of paladin tropes.

**Main Stats:**

* Experience: 1025
* Level: 3
* Classes: Unassigned (dreams of becoming Veia's champion)
* Health: 35 / 35
* Attributes: Locked until Level 5

**Skill log (starting @ Day 6, ATGB):**

* Day 9: crafting lower tier +1 armor-smithing 25xp, fishing lower tier +1 fishing, +25xp
* Day 8 (caves): Caves quest "What is it about dark holes in the ground that draws us despite the peril?" +30xp , combat training lower +1 weapon skill +20xp, crafting lower +1 armor-smithing +20xp
* Day 7 (caves): +2 stealth, +2 one-hand slashing, +1 threat, +50 xp
* Day 6: +1 Armor-smithing (background tier 2, shell-mail coif work), +1 one-hand slashing (background tier 2, shadow fighting & sparring), +3 faith extra admin award

 Aura of Protection
 Veia's Blessing

**Items and Equipment:**

* Simple cloths
* Buckskins clothes (tunic, pants, jacket, moccasins. No Defense- just simple clothing)
* Ratty Cloth Sack
* Not-bent-anymore Cutlass [2-8 slashing damage]
* Driftwood Shield (Large) [+2 defense]
* Glittering shell-mail coif (70% completed but still donned) - contains 5 unidentified shell fragments, and angelic visage (think stained glass but white and nacre shell pieces). [Bonus unrolled, Disadvantages obvious]
* Veia Medallion (Unidentified)
Terra (Character)

Terra is a character played by Terra Schimanke. She is an Elf who from day 1 has tried to discover her magic.

**Level 2/Exp 850.**

**Class:** Mage

**HP:** 35

**Abilities:**

you just might find it \*fascinating\*.

**Class Skills:**

Magic/Enchantment

**Combat skills:**

 Dodge

* Sour Berry Wine (Basic)
* Stew (Basic)

**Items and Equipment:**

* Clothing spawned in

* Ratty cloth sack 10 slots

* Stick shaped into a crude staff
* Shadow Bound Short Sword (2-5 Slashing) + 15% chance to add 1d3 shadow damage

**Ongoing effects:**

* Basic camp +1 Morale +1 Concealment
Character advancement levels

Re skills If you are over 10 skill points in a given skill (meaning you've reached Tier 2), please roll percentage dice or google "random number generator" and generate a number between 1 and 100. For each skill point you would gain, only award it if you roll higher than 65.

Levels, after gaining experience for actions (combat and otherwise) please use following table to calculate your character level:
Boots

## Appearance

Boots appear to be white all around except from 2 edges, where the lower part is green.

## Mechanics

When using boots, a boots icon will appear to the left of your items bar. It will slowly start to fade as time passes. While this icon is still showing on the screen, you can walk on floors that have been cleaned by the cleaner. When the icon runs out, you will no longer be able to walk on the wet floors.
Melantha (Character)

Played by Jeanette Nicholson. Unclassed though with magic of
some sort.  Remebers a cat (possibly a
familiar and feels a familiarity with bows (longbow and crossbow), although she
may use a shorter version of the longbow as she is only 5”4.  Has red hair, very long, when braided reaches
her feet and can be used as a whip or a rope (ouch that would hurt).  Has an ability “the flickering” which seems
related to molecular cohesion/density control although she has no control over
this ability.

She has green eyes normally but can change colour, possibly
due to the ability “flickering”.

Melantha has memories of healing, baking and kitchen
witchery skills.  She was part of the
triad formed with Summer and Mercundi that was searching the ruins in the first
few days.

**Level 2 / Exp 500**

**Class:** Unknown

**HP:** 35

**General Skills:**

 Sneak
 Cohesion Control
 Healing baking

**Items and Equipment:**

* Clothing spawned in

* Ratty cloth sack (10 bag slots)

* Piece of sail cloth

* Sharpened stick
* 10 snacks
* 3 meat snacks

**Ongoing effects:**

* Basic camp +1 Morale +1 Concealment
Stonehaven League Adventure Wiki

## Welcome to the Game

We just woke up here. Our memories are scrambled. This isn't our world - but we're going to do our best to survive and thrive.

## A LitRPG RPG run by Carrie Summers

Based upon the Stonehaven League LitRPG series by gamerunner and totally-not-a-creator-AI Carrie Summers, the Stonehaven League RPG is currently run on Facebook.

This Unofficial Wiki is run by Henry Thiel.

## Useful Information

* Updates - A chronological listing of major update posts
* Rules - A posting of the current ruleset
* Files - A listing of documents made to help out the game, such as character sheets
* NPCs - A listing of Non-Player-Characters we've met and know. Not exhaustive!
* Players - A listing of Player-Characters in the game. Not exhaustive, not always up to date!
* Character advancement Levels - includes table and instructuons
* Discovered Class Skills - A list of skills discovered by players that relate to certain class types
* Settlement - A page dedicated to the new settlement
* Map - Map graphic by Carrie Summers
* Storage - A link to items stored such as food, crafting materials and weapons
Edward (Character)

Character - Edward - Level 2 - Bear/Human male.

Transported to another world Edward is trying to find not only
his place in it but also where he came from. Strong feelings and partial
 memories have lead him to wander alone into the forest to commune with
the natural world. Having a stronger sense of self when he is away from
the others who were transported at the same time as him he has started
to carve out a home in a hidden hollow.

Recently he has discovered some of his connection to nature in
the form of animal magic. He was able to communicate with a avian member
 of the forest and transform his shape into that of a bear.

Quite even when he is around others he is not one to speak up
though if approached he will share what he knows with those that ask. He
 has a strong feelings of freedom and independence and can not abide
cages or the feeling of being penned in.

Skills known so far

Survival / forest craft - 2

leadership - 1

trapping / hunting - 2

stealth - 2

Foraging - 3

Carpentry - 4

passive skills

Commune with animals. This skill lets you, you know talk to animals.

What hermit where?! This skill makes others less likely to seek you out +5 to disinterest while hiding in your home -5 to perception checks for foreign entities trying to find the hermit.
Debbie (Character)

Name: **Debbie the Bewildered**

5 foot 4 inches tall, Brown hair, blue eyes, ~200 lbs., wears glasses, buckskin tunic, buckskin pants and moccasins.

Faithful furry buddy, Marvin the Mule.

Unique Discipline: Collective Knowledge

Title:  "True Shorelander Sentinel" (grants +5 bonus towards a Shorelander commoner having a positive attitude towards to title holder)

Level: 4                Exp: 4117/6500

HP:    45/45                MP:

1 Soul-bound Mule - Marvin

Buckskin clothing (Tunic, pants and moccasins)

Shadowed Leather Armor (+4 Armor, +2 Stealth, Corruption Resistance)

Crafted Hooded Leather Cloak (+2 Defense, +1 Magical Defense)

Ratty 10-slot sack

Leather Bag 15-slots?  (Filled with crystal dust)

Crystalline Mace of Faith (2-6 dmg; + 1-3 extra dmg to demons) +1 Faith

Surgical Steel Knife (1d6 +2 dmg)

Partially finished spear

Partially restored??? rusty knife

Healing Stones (Minor): (2))   (Heals 4-8 each time; 3 uses before recharge needed)

Healing stone:   (Heals 5-10 each time; good 3 times before recharge)

Healing stones:  (1) (Heals 8-16 each time; good for 3 times before recharge)

Healing Stones (Greater):  (1) (Heals 15-25 points each time; good for 3 times before recharge)

(Basil seeds, Red Shiso seeds, Toothache Plant seeds. - Gave to Richard G.)

1' x 1' Wooden Cutting Board with cracks on the back.
Thomas “Wait, what happened again?” (Character)

Played by Thomas Schuler (Thomas is a bit older than most of the Bewildered at age
53. Experienced Navy man, old school tabletop D&D geek, but somewhat new to the MMO gaming world).

**Level:  2 / Exp: 500**

**HP:**   35/35

**Class:** None at this time

**Abilities:**

 you're spawn camping a boss, waiting for your healer to log in, or queueing
 up for four or five hours at the DMV, this ability grants you the forbearance
 to just live in the moment. Ever watched a spider cross a 100-meter ceiling?
 Use this ability and you just might find it \*fascinating\*.

* Clothing spawned in

* Ratty cloth sack 10 slot container
* Club, Large 2-4 dmg

**Ongoing effects:**

* Basic camp +1 Morale +1 Concealment
Richard (Character)

Played by Richard Gricius. 6'2 - Male. Tends to lumber (Think Lurch). Unclassed. Friendly but generally quiet. Mutters frequently. Likes to eat things to find out if they're edible or not. Is unnerved by overt religious behavior.

**Level 3** / **Exp 1020.**

**Class:** Unclassed

**HP:** 35

**Special** **Attributes:**

**Skills:**

**Personal Inventory**

 Tools of the Diligent Farmer.

**Character Log**

* **Day 1-3** - Walked around in a stupor trying not to freak out
* **Day 4 -** Shook off existential dread, went foraging. Found Tea leaves, Spices, and a plot of wild Potatoes. Harvested a Bushel of them, got the skill: Farming +1. Got back to camp without issue.
* **Day 5**  - Foraged some more (Foraging +1) and helped with Construction (Manual Labor +1)
* **Day 6** - Foraged (Foraging +1) and created a 5x5' Cultivation plot for a more accessible food source.
* **Day 7** - Cooking For the settlement - You learn a new recipe: Squirrel Goulash. Pretty good if you don't mind a few bones. +2 cooking, +50 xp
* **Day 8** - Found a small flightless bird! If it doesn't produce eggs, it'll become soup, so win-win.
* **Day 9** - +2 Foraging, Found 10 Delicious hazelnuts
* **Day 10** - +2 cooking, New Recipe: Juniper-Spiced Venison Steak - 50 xp
* **Day 11** - +2 Tracking, +1 Cartography, 60xp

**Recipes Known**

* **Squirrel Goulash** - Pretty good if you don't mind a few bones.
* **Juniper-Spiced Venison Steak**- Can make 2 per day, conveys -10% Fatigue gain rate
Sherry Royal

Steve Garfield

Her Kids

Rainy Days

Hostile People

Van Breaking Down

Booting Cars (Personally)

**Sherry** is a Cast/Recurring Character on Parking Wars. She works as a booter with Steve Garfield while he boots the cars and she fills out the paperwork and calming people down. She has 8 kids and she has a nice personality when it comes to assisting the people who have been booted.
Nathan (Character)

## Nathan (Character), Level 3 Human

Played by Nathan Palmer

**Description:** Human male, 6'0" tall, athletically built (with a little extra padding in the middle to help cushion the blows), closely cropped military style blonde hair with small streaks of grey, slate blue eyes.

**Title**

True Shorelander Sentinel: +5 towards positive disposition of shorelanders.

### Spells

(Mana arrow?)
 Flamestrike
 Lightning bolt
 Mage Armor

### Abilities

Duration: 36 hours
 Weapon Binding
 Human Ingenuity
Level 3: Permanent 5% experience bonus.
Level 6: Ability to create minor personalized enchanted item, even if normally it would be limited by class or race.
Level 9: One skill of the player’s choice is advanced to the next tier.

### Items and Equipment:

* Buckskin Clothes
* Crafted Hooded Leather Cloak (+2 defense, +1 magic defense)
* Short Sword (2-5 Slashing)
* Surgical Steel Knife (1d6+2 damage)
* Spear-staff of the Charred (2-6 Slashing) + 15% chance to cast fire bolt 1-3 fire damage.
* Ash Bow
* Shadowed Leather Doublet +4 armor, +2 stealth + corruption resistance
* Bear fur leather boots +2 armor
* 15 slot leather bag
* 3 slot leather pouch

Ongoing Effects:

\*Basic Camp - +1 Morale, +1 Concealment|}
Lupercus (Character) Skills List

**Skills: temp sheet pending redesign**

 **Skill**:

 **Type:**

 **+/-**

 **Quick on the Draw** - You are really fast at stuff! Whether
it's joining the initial wave of cannon fodder or just grabbing a snack
from your Ratty Cloth Sack, you're almost always there first.

 Passive
 ability

 +1% haste (+1 to all initiative rolls)

 **Stealth**- Sneaky,
 quiet ninja stuff. Think Darkwing Duck.

 Passive
 ability

 +4 to stealth rolls

 **Concealment**- Allows
 you to hide things. Other people, objects, yourself.

 Passive
 ability

 +1 to Concealment rolls

 **Targeting**- used
 to actually HIT something when you aim at it.

 Active
 ability

 +3 to ranged attack rolls

 **Teamwork**- adds
 to the chance of success when helping other people.

 Active
 ability

 +2 to the collective roll to succeed

 **Cartography**- the production of maps, including construction of projections, design,compilation, drafting, and reproduction
 Active

 ability

 +1 to skill roll

 **Wilderness Survival**- You are skilled at surviving in the wild and at

navigating in the wilderness

 Active

 ability

 +1 to skill roll

 **Tracking**- Skill allowing one to follow or pursue a track or trail.
 Active

 ability

 +2 to skill roll

 **Crafting- Leather-working**  Ability to create & craft useful items from raw materials.
 Active

 ability

 +1 to skill roll

**Crafting- Parchment:** Ability to create parchment from rags & Wood Pulp.
Active

 ability

+1 to skill roll

**Crafting- Glasswork** Ability to create & craft useful items from raw materials.
Active

 ability

+1 to skill roll

 **Scavenging-** Ability to find useful items or pieces that can be repurposed
 Active

 ability

 +1 to skill roll

 **Enchanting-** Ability to use magic to improve an item's performance or add special effects
 Active

 ability

 +7 to skill roll

 **Martial Arts-** Hand to Hand combat training involving the use of strikes, holds trips, kicksto defeat an opponent, with blocks & dodges and other defensive maneuvers.
 Active ability
 +1 to skill roll

 **Weapon: Staff**- use of a length of wood or other material as a hand-held weapon.
 Active ability
 +3 to skill roll

**Low-Light Fighting-** Ability to mitigate penalties for poorly-lit combat conditions
Active ability
+1 to skill roll

**Dodge-** ability to avoid taking injury by moving out of the area
Active ability
+3 to skill roll

**Manual Labor-** being able to work. Whatever that may be.
Active ability
+1 to skill roll

**Block-** ability to avoid taking injury by barring the impact of the blow
Active ability
**Teaching** -Sharing your knowledge good. Learning from your mistakes is better.
Active ability
+1 to skill roll
Circ (Character)

Played by Chris Burman. A human who was awarded the "Title" Jenkins for the first death on the server.

**Level 2/Exp 500.**

**Class:** Stalwart Defender

**Title:** "Jenkins"

**HP:** 35

**Combat Skills:**

2 to threat and armour checks

**General Skills:**

on the draw
 Pain Threshold
take more pain before becomes incapacitated
1 to checks
1 to stealth (sneak) rolls

**Items and Equipment:**

* Clothing spawned in

* Ratty cloth sack
* Buckskins clothes (tunic, pants, jacket, moccasins. No Defense- just simple clothing)

**Ongoing effects:**

* Basic camp +1 Morale +1 Concealment
Levin (Character)

Character: Levin

Level: 3

Base Class: Unassigned

Specialization: Unassigned

Unique Class: Unassigned

Health: 35 / 35

Fatigue: 0%

Attributes:

Locked until Level 5

 Bowyer

Spells:

 Wind Lift

**Items and Equipment:**

* Clothing spawned in
* Buckskins clothes (tunic, pants, jacket, moccasins. No Defense- just simple clothing)
* Amulet of Common Understanding.This amulet allows the creator to convey knowledge of one language they are proficient in to one wielder. (Created by Lupercus to allow Levin to speak the Common language) Braided leather cord with a large polished green stone tied in a decorative knot.
* Ratty cloth sack
* Very low quality sling (improvised from a belt)
* Flax (might be combined with wax to make bowstring)
* 14 tail feathers
* 15 arrow worthy sticks
Cole (Character)

Cole is a character in the Stonehaven League game. He’s not been doing much, but maybe that will change with time. Cole is at the Basic Camp (as yet unnamed) that he helped build the first night after the Appearance.

While he’s helped out a little around the camp, he’s mostly been fighting through not being able to sleep. Nightmares, he hopes. If these are memories, he’s got problems.

Cole is a human male, about 5’8” tall and something around 170 lbs. His primary distinguishing trait is the long brown hair that goes down past his waist, when braided.

**Abilities**

None that I’ve noticed.

**Skills**

Nothing

**Active Buffs**

Basic Camp - Grants +1 Morale and +1 Concealment

**Titles**

The Bewildered - No effects.

**Inventory**

Ratty Cloth Sack (10 item container)
Updates

## Chapter 1

This is a list of updates posted by Carrie Summers for the game. All times are in EST.

1. Appearance on the Beach - Link
2. Sun is Setting - Link
3. Nightfall  - Link
4. Morning of the Second Day  - Link
5. Multiple posts for this update:
	1. Scouting Group Updates -Link
	2. Ruins Group Updates -Link
	3. We Get A Basic Camp! - Link
	4. (Unofficial) Meanwhile, back at Camp  - Link
6. Contact and Panic - Link
7. Daily Recap by Mason Wheeler - Link
8. Morning Update, Day 3 ATGB - Link
9. Evening Update, Day 3 ATGB - Link
10. Morning Update, ATGB 4 - Link
Settlement: “No Name”

The beginning of a "home" for our adventurers after they woke up mysteriously on the beach near Haverton.

### Tier 1 Buildings (11/10)

* A sort of shanty thing built in one of the ruined buildings
* A 1 room shack
* Storage shed in the back of a ruined shop
* 3 generic storage sheds
* Baking and cooking area inside an old kitchen.
* Crude shrine to Veia - Bind point
* Long house - now no one has to sleep outside any more, unless they want to (counts as 2 Tier 1 buildings)
* Makeshift Pig pen

### Tier 2 Buildings (2/2)

* Workshop
	+ Buff out rust (Rusty Edged Weapon -> Edged Weapon (shifts damage range up by 1 on lower and upper bounds), you gain +1 Weapons Repair
	+ Sharpen Stone Tool/Weapon (shifts damage range by 1, weapons previously sharpened this way need different upgrades), +1 Weaponsmithing
	+ Wrap Hilt - uses leather strips (need a leatherworker to prepare) to increase grip on any weapon. Confers +1 Skill in the weapon type to the wielder. (you gain +1 Weaponsmithing)
	+ Prepare Hide - Scrape, stretch, and tan leather. (the tanning happens outside and downwind of the village). A single hide can make 20 strips or can be cut to other purposes. +1 Leatherworking
	+ (more skills coming over time. Feel free to suggest)
* Tannery

### Misc

* A training area
* Magical hearth fire
* 5x5’ Simple Cultivation Plot - Farming!

#### Requirements for advancement to Village

* Tier 1 Buildings: 10 (Examples include huts, tents, sheds) (11/10 Complete)
* Tier 2 Buildings: 2 (2/2 Complete)
* Population: 20 (pretty sure we already qualify here )

### Fortifications (separate from the settlement designation):

* Trenches around the Settlement
* Crude Palisade not easily seen from the road

Constructing:

### Carpentry recipes, Tier 1 (We’ll add more):

* Rough Planks
* Simple Table
* One-room Shack, Flat Roof
* Three-legged stool

To update please see below:

https://drive.google.com/drive/folders/1MGpjX3AFfgtwzfKC7gaa97c\_fQDkkSEE?fbclid=IwAR1xi4tlJMhIfJQe8hpcVdQYlxCW0nKb5Y3ysQzGo2VGD-3xpVIYUFzDXPQ
Istaldara (Jacob S.)

Stonehaven
Character Sheet

**Name**: Jacob (Istaldara if you must have a character name, Ist for short)

**Level**:4                                     **Exp**: 5928/6500

**HP**: 60                                         **MP**:

**AC**: 25 (Equipped Items is a separate list at the bottom of page)

**Magic Defense**: +1 general, +2 vs corruption

**Class**: Seem to be heading for Paladin

**Stats**:

**Abilities**:

**Combat Skills**:

**General Skills**:

 **Quick on the draw** - You are really fast at stuff! Whether it's joining the initial wave of cannon fodder or just grabbing a snack from your Ratty Cloth Sack, you're almost always there first.

**Items**:

**Equipment** - These are the items I have equipped

**Titles**:

* The Bewildered
* Training Dummy
* True Shorelander Sentinel (grants +5 bonus towards Shorelander commoners having a positive attitude towards the title holder.)
* Crusader against Zaa - +2 bonus against Corruption effects.
Roland (Character)

## Roland Caesamar (Character), Level 2 Human

Played by Mason Wheeler. Tall and slender, Roland has memories of being a retired adventurer, a Bard who was lucky enough to survive a couple quests and smart enough to then quit while he was ahead. He's a bit grumpy about being drawn back in, but he's found himself willing to accept what's happening. He was instrumental in bringing Jaeva back to the players' camp.

Magic
- or -
Grant a +5 morale bonus to a friendly character on their use of a specific skill for 1 minute. Certain skills, such as Bluff or Stealth, may not work with Song of Motivation if the singing itself is antithetical to the nature of the skill.

Items and Equipment:

* Clothing

Ongoing Effects:

* Basic Camp - +1 Morale, +1 Concealment
American Monarch

## About - American Monarch

The **American Monarch** is a SS Mid-Distance right. It is considered a Mid-Distance as its preferred distance is within the Mid-Distance range (7 - 9 furlongs).

## American Monarch Breeding Tips

* The breeding right has SS+ Burst attribute.
* Carries a medium S Stamina, Start and Temper attributes.

## Fun Facts

* The American Monarch horse, was produced by Third Time Games as a 'Special Right'. It was one of the first batch of SS rights to be released, following the Special commemorated rights (reference: All-In and Dr Faustus).

## Notes

* The American Monarch right was released in Feb 2019, as part of version 6.05, release Feb 2019.
Only The Brave Survive

"Only The Brave Survive" is the midseason finale or the fifth episode of The Origin of The End Season 1.

## **APPEARANCES**

* Cody Hawkins will appear in this episode
* Max will appear in this episode
* Douglas will appear in this episode
* Robbie will appear in this episode
* Arthur Riggs will appear in this episode
* First appearance of The Reapers entire group
The End of Days (Season 1)

A zombies feet rendered underneath a lab table.

The End of Days is the first episode of the first season of The Origin of The End, set to premiere on YouTube on January 10, 2019.

This episode introduces the start of the outbreak and the three main characters who will be leading the story forward.

## **Appearances**

Douglas will appear in this episode.

Max will appear in this episode

Robbie will appear in this episode
The Start of A New Revolution

"The Start of A New Revolution" is the fourth episode of The Origin of The End Season 1.

## **APPEARANCES**

* Alexander Grey first appearance
* David first appearance
* Jake first appearance
* Jimmy Philips first appearance
* Samuel first appearance
* Max appears in this episode
* Douglas appears in this episode
* Robbie appears in this episode
* Cody Hawkins appears in this episode
The Origin of The End Wiki

## Welcome to our Wiki page

Welcome to The Origin of The End's wiki page, here you will find information about each episode, character, and even the plot about each episode.

## Plot

The Origin of The End is a zombie apocalypse machinima web series based in the GTA world where 3 characters survive in a world that turned ugly.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!