recursal/Fanatic-Fandom huggingface dataset:
Level 0.1

"Blue Carpeted Halls"

Class 2

>Unsafe

>Unsecure

>Low Entity Count

## Description

Level 0.1 takes similarities to that of Level 0, however with some differences. The floor's carpet is now dry and new, with a disorganized light blue with dark blue plad-like pattern. The ceiling is gray droptile, and small circular shaped lights can be found dotted around illuminating the level. The wallpaper is more tannish-brown colored as well. The people responsible for making the changes to this level is the Backrooms Remodeling Co.

Vending machines, paintings and sparse furniture can be found scattered around this level although they seem to serve almost no purpose however the mentioned vending machines often contain supplies like Almond Water as well as if you manage to get the lock open, getting plenty of inserted money.

## Entities

Aranea Membri, Wretches, Hunters, Growlers, and Smilers in dark corners can all be found lurking here, in decent population.

## Communities

### Blue Carpet Exploration Group

The Blue Carpet Exploration Group, or B.C.E.G for short is a group of around 50 members that lives, explores and documents this level. They have lots of supplies from the vending machines. They have been surviving here for around 3 years to-date. Accepts new members and will help wounded wanderers.

### Backrooms Colonists

A group of around 80 members, on good terms with the B.C.E.G and have established trade routes with them.

### U.B.D.S Outpost

A U.B.D.S outpost that helps support the trade route between the Backrooms Colonists and the B.C.E.G, as well as be a general outpost for other things involving trading.

## Entrances and Exits

### Entrances

* If you find an elevator on Level 0, taking it will send you here with the elevator leaving you behind.
* Any entrances to Level 0 have a very rare chance of sending you here instead

### Exits

* Entering a fire exit takes you to Level 188
* No-clipping into the floor takes you to Level 0
* Taking another elevator takes you to Level 1
Hunters

## Description

Hunters are tall, humanoid figures constructed out of an amalgamation of unidentified black mass. The arms and legs are quite skinny however the upper torso is quite bulky. It seems to wobble due to not being able to fully support its weight. They live in very few levels, and are seen quite uncommonly however they can pose quite a threat.

## Behavior

Hunters will wander the backrooms, making loud moaning noises. Whenever they spot a wanderer, they will chase them down persistently while making loud, bellowing howling noises, attracting other nearby entities. Once they catch wanderers, they will stab one of their arms into the wanderer like a stake through their heart, killing them instantly.

The sound that a Hunter makes when chasing prey.

## Biology

The strength and speed of a Hunter is comparable to that of a Skin-Stealer's, and their intelligence is comparable to that of a Clump's. Because of this, they can be extremely deadly and should be avoided at all costs.

## Discovery

The first known photograph was of a Hunter on Level 1, charging at the cameraman. Some speculate that a Hunter was what the original 4chan forum post about the Backrooms was talking about.
Level 9.3

"Foggy Forest"

Class 3

>Unsafe

>Secure

>Moderate Entity Count

## Description

Level 9.3 is an infinite, fog-blanketed pine forest that seems to stretch on infinitely. A constant, chilly wind is present all throughout this level. Rain on this level is uncommon, however it does happen.

Houses can be sometimes scattered around the level, often protected via a chain link fence. They have minimal supplies inside alongside minimal furnishing. These can be a safe place to stay whenever it turns nighttime on the level.

The level is (mostly) safe during the day, however during the night entities wander everywhere so it is good to bring a weapon and a light with you when coming here and to make sure you have a safe place to stay when it becomes dark.

## Entities

Entities can be found both during day and night, however they are much more common during the day. Entities include Stalkers, Skin-Stealers, Hounds, Smilers, Wretches and Scratchers.

## Communities

### T.F.S - The Fog Survivors

A group of 30 individuals that have constructed a village here and live here. They are wary but do not attack on sight.

## Entrances and Exits

### Exits

* Finding a car and entering it will cause you to have hallucinations and pass out, with you waking up in Level 69
* Entering a yellow painted house takes you to Level 0
* Walking 5 miles out takes you to Level 10
Levels

## The Levels

Levels are what makes up the Backrooms so that it is not purely void. Things like various Entities and Objects are often found within these levels, however some are more dangerous or more habitable than others.

### The Main Nine

* Level 0 - "Mono-Yellow Autophobia"
* Level 1 - "Habitable Zone"
* Level 2 - "Pipe Dreams"
* Level 3 - "Electrical Station"
* Level 4 - "Devoid Officespaces"
* Level 5 - "Terror Hotel"
* Level 6 - "Blackout Boiler"
* Level 7 - "Thalassaphobia"
* Level 8 - "Cave System"

### Levels 9-999

* Level 9 - "Darkened Suburbs"
* Level 10 - "The Field of Wheat"
* Level 11 - "The Infinite City"
* Level 12 - "Stay in the Light"
* Level 13 - "The Apartments"
* Level 14 - "Resting Space"
* Level 15 - "Futuristic Halls"
* Level 16 - "Lights Out"
* Level 17 - "Halls of Tires"
* Level 18 - "Void Streets"
* Level 19 - "Lonely Road"
* Level 20 - "Warehouse"
* Level 21 - "Metro Maze"
* Level 22 - "Ruins Left Behind"
* Level 23 - "Retail Town"
* Level 24 - "Winter Streets"
* Level 25 - "Calming Fields"
* Level 26 - "Paradise"
* Level 27 - "The Woodrooms"
* Level 28 - "Dimmed Airport"
* Level 30 - "Arcade"
* Level 33 - "Infinite Mall"
* Level 37 - "Sublimity"
* Level 69 - "The Road Trip of Affliction"
* Level 94 - "Motion"
* Level 974 - "Kitty's House"
* Level 999 - "`cluster_barrier_999`"
Level 5

"Terror Hotel"

Class 2

>Unsafe

>Unsecure

>Low Entity Count

Level 5 is the 6th level of the backrooms

## Description

Level 5 appears to be a hotel constructed in the 1930s with furniture dating back to the 1920s. The main area of the level is the Lobby. The lobby has an elevator in it that you will arrive in the level through. "Old and Timey" music plays in the backround of the level distantly at all times. After the Lobby, the level mainly consists of hallways with doors on their sides. These doors are usually locked but can lead to fully furnished hotel rooms. Multiple floors exist on the level, as attempting to use the elevator after entering the level gives you prompts for up to 15 floors to travel however the majority of them are nearly identical, except for Floor 5.

Floor 5 is a web of sorts for the rumored "Beast of Level 5," a tall scaly humanoid wearing a suit and tie. It has been described as having a humanoid body with the head of a cephalopod, with tentacles around its mouth. It has glowing eyes and it has extremely good camouflage abilities. It uses the furniture on floor 5 that it scatters around to make it harder to traverse, making it easier for it to catch you off guard and kill you.

If you manage to find a concrete staircase and go down it on Floor 1, you will be taken to The Boiler Room. The boiler room is another section of Level 5, consisting of a decrepit and abandoned boiler however it seems to still be functioning. The lights in here start off bright initially, however they will get dimmer and dimmer the further out you travel, with you eventually being transported to Level 6.

## Entities

Tons of Deathmoths live all over the level, being both male and female ones so be careful when traversing the floors of the hotel. The only other entity rumored to live here aside from the Deathmoth population is the "Beast of Level 5".

## Communities

### Backrooms Colonists

The Backrooms Colonists have set up on Floor 2 of the hotel, have around 30 permanent members and are friendly and willing to trade.

### M.E.G Base Delta

A base set up on the first floor of the hotel with 52 permanent members, are friendly and willing to trade.

## Entrances and Exits

### Exits

* Travel far enough out in the Boiler Room to get to Level 6
* Rarely, the elevator may take you to Level 4 instead of the desired location
* On a few instances, the elevator fell and the passengers ended up in Level 8
Stalkers

## Description

Stalkers are tall, lanky, hairless slender humanoid entities with long claws, a beak-like mouth, and red bulging eyes with black colored pupils and a prolonged head. They get their name from the fact that they will stalk their victims (wanderers) before killing them.

## Behavior

Stalkers find and target lone wanderers before stalking them quietly and eventually ambushing them and killing them. They will then store their body in a closet or hidden area to feast upon later. They have abilities similar to a Skin-Stealers, with them being able to mimic sounds such as whistling or very basic human speech.

## Biology

The Biology of a stalker is strange. They are eerily humanoid, with human organs being present, as well as human vocal cords. Several other unidentified organs have also been found within them.

## Discovery

There were several reports of Stalker victims on numerous levels that they inhabit before the confirmed discovery of the first one.
Partygoers

## Description ~~the worst entity~~

~~there more worse than the fan made entity the titanic smiler so boo to the partygoers and they don’t start party’s they try killing you~~

Partygoers are tall, bipedal creatures with rough and leathery skin, typically tinted a dull yellow. They have no other facial features aside from a cartoonish smile drawn in what appears to be human blood. Partygoers will also often hold balloons, usually being Red, Blue, Green, Yellow or Purple black white or rainbow

## Behavior

Partygoers will hunt down their prey aggressively and persistently. Their left hand appears to be a retractable fluke mouth that they will latch onto wanderers with and through unknown means turn them into another partygoer and they like to eat you

As seen above, they will also edit Wiki Pages to make them seem more friendly and make Level Fun seem like a safe place. It is advised to not trust any information that has the “=)”

## Biology

Partygoers are vaguely human creatures, with some human organs as well as some unrecognizable ones. This is likely due to most, if not all partygoers being transformed humans.

## Discovery

NOTE: THIS INFORMATION HAS BEEN REDACTED BY THE M.E.G DUE TO VANDALIZATION FROM THE PARTYGOERS(just if you want to know THEY ARE DANGOURES KILL THEM OR AVOID THEM ON SIGHT RUN!=( )
Clumps

## Description

Clumps are amalgamous masses of human hands reaching out and grasping in all directions. They are infamous for hiding in places like Vents, Pipes, Attics, and Cabinets to lie in wait for prey before attacking and killing them via strangulation or beating as well as their uncanny level of intelligence when it comes to hunting and killing wanderers.

## Behavior

Clumps will hide themselves in tight spaces and lie in wait for wanderers. After a wanderer crosses their path, they will leap out and attempt to kill them. While not hiding, Clumps take great care to avoid being seen as they are quite vulnerable when they don't have the advantage of surprise.

## Biology

A Clump's size measures, on average, 6 ft in diameter and are able to fit in spaces as small as 2 ft by contorting their limbs to fit within these tight spaces. The arms of a Clump vary in skin color, with some even having beating or injuries visible on the skin.

## Discovery

There has been multiple reports of Clumps even before the creation of the M.E.G, going back to 2008. They have seemingly lived in the backrooms a long time.
Level 10

"The Field of Wheat"

Class 3

>Unsafe

>Unsecure

>Moderate Entity Count

Level 10 is the 11th level of the backrooms

## Description

Level 10, also known as The Field of Wheat, is an infinite grassland of wheat constantly set to daytime with a foggy horizon. An unpaved soil road seemingly stretching infinitely going from N-S is also present on the level, and you will begin on this path upon entering. Patches of Almond Water can also be found dotted about, enhanced by the sugar of the wheat harvest. Long forgotten, Bloodstained wooden fences have been discovered on the level as well, in almost maze-like patterns at times usually being found off the path. Things like barns and farmhouses can be found on the sides of the paths of near the fences, and have plenty of supplies and are fully furnished.

## Entities

The only recorded entities on this level are the Titan Smilers that tend to wander further away from the path.

## Communities

### Backrooms Colonists (Abandoned)

The Backrooms Colonists had set up a small campsite on this level with around 40 armed members close to the path, however a Titan Smiler wandered over and slaughtered nearly the entire base. The survivors fled the scene and only 1 out of the 4 survivors was seen again.

### Village of the Harvest

A village with 32 inhabitants that mainly keeps to themselves and lives off the path on the level. They have been seemingly surviving here for a long time off of the wheat.

## Entrances and Exits

### Entrances

* Following a dirt road going off the road leading into a wheat field on Level 9

### Exits

* Following the path long enough takes you to Level 11
* If you find a dark basement in one of the houses, entering it will take you to Level 6
Level 8

"Cave System"

Class 5

>Unsafe

>Unsecure

>Entity Infestation

Level 8 is the 9th level of the backrooms

## Description

Level 8 is an expansive cave system filled with tons of extremely dangerous entities. No natural light can be found around the level aside from white colored, glowing dots of light found in some areas of the level that tend to flicker on and off. Deadly, sharp stalagmites and stalactites can also be found all over the level. Pools of contaminated almond water can also be found, seemingly made from the almond water that can be found dripping from the stalactites.

In addition to the extremely low visibility, loud sounds are known to echo through the level and attract tons of entities to the source making it extremely dangerous even moving around. Due to all of the jagged stalactites and stalagmites, linear progression is near impossible whilst traversing. Although this level is quite claustrophobic, open cave systems have been discovered in some places that could serve as the grounds for outposts in the future.

## Entities

The level is absolutely infested with dangerous entities such as Stalkers, Smilers, Skin-Stealers, Hounds, Dullers, Wretches, and Clumps.

## Communities

### World Eaters

Due to 8 being Khornes sacred number, the rogue World Eaters set up base at Level 8. They maintain total control over the caverns and will shoot on sight. Even the entities that dwell within the caves are afraid of them, so avoid at all costs.

### Backrooms Colonists

A base with 37 guards and is mainly used for transportation. It is the final level of The Main Nine colonized by the group and will help wanderers exit the Level.

## Entrances and Exits

### Entrances

* Entering a cave on Level 7
* Entering a hole in the walls of Level 6

### Exits

* If you manage to find a fire exit, enter it and you will be taken to Level 9
Frowners

## Description

Frowners are the polar opposite of Smilers, with their face being a saddened frown rather than a vicious smile. They do not keep their bodies concealed like Smilers do, and look like "devils". They have pitch black, almost void-like skin, long claws, clawed feet and little horns on the top of their head. These creatures are nearly extinct, but are helpful to wanderers.

## Behavior

Frowners are docile and helpful to wanderers, unless hostile behavior is shown. They will take wanderers into Level Frown when they are in danger, and keep them safe there. Frowners have a rivalry with Smilers, and will attempt to kill them on sight. They can also gouge out a Smiler's eyes to turn them into a Frowner. Frowners love drinking Fried Milk and it's their favorite food/drink and if you gain a Fried Milk and give it to one it will be hostile to you wanting more Fried Milk.

## Biology

They share very similar biological similarities to Smilers, however due to a lack of research due to them containing themselves in Level Frown for the most part they are very unknown.

## The Glowing Face War

The Glowing face war was a violent and major event that occurred in around 2015. Smilers and Frowners went to war, with the Smilers emerging victorious with them being pushed back into Level Frown. They are now forced to live there, but still help Wanderers when they can.

## Discovery

The Frowners were originally discovered on May 10, 2010, by M.E.G. Researcher Jose. He claimed that when he was in Level ! getting chase by horde of entities, one of the hallway doors opened, and a "Glowy Frowning Thing" dragged him into the door and bring him to a black-and-white 1930s Hotel. He stayed there for 5 hours before being returned to M.E.G. Base.
Level 11

"The Infinite City"

Class 3

>Safe

>Secure

>Very dangerous Hostile Entity presence at Nighttime

Level 11 is the 12th level of the backrooms

## Description

Level 11 is similar to Level 9 in size and structure; however, rather than consisting of middle-class suburban houses, it is populated with office buildings, apartments, and various other buildings commonly found in large cities in the Frontrooms. Level 11 also has things like Parks, Plazas and Metros scattered about it. Shops are rare, but can be found and usually have Facelings as workers and sell things like Moth Jelly and Almond Water for other supplies. Some wanderers have made their own establishments where they sell their own things that they have found across the Backrooms.

## Entities

Facelings can be found all across the level, acting like regular humans. Entities like Hounds have also been found but they act more like Dogs and are often being seen walked by the mentioned Facelings. There seems to be a daylight cycle on the level like that in the frontrooms. At night, Titan Smilers wander the streets that seem to be hostile to anything apart from their fellow Titan Smilers. It is advised to stay inside during this period to lower the risk of death.

## Communities

### Backrooms Colonists

A backrooms colonists base with around 120 members roughly. Extremely large and friendly to facelings. Accepts new members and is willing to supply wanderers with gear for future levels. They will also help you survive the dangerous nights here.

## Entrances and Exits

### Entrances

* Following the path long enough on Level 10
* Entering a tunnel on Level 9
* Breaking a "Window" on Level 15

### Exits

* Entering a wooden door in an alleyway takes you to Level 9
* Finding a small, square-shaped building with yellow walls with a dark interior and entering it takes you to Level 12
* Entering a manhole takes you to Level 7
Level 4

"Devoid Officespaces"

Class 1

>Safe

>Secure

>Minimal Entity Count

Level 4 is the 5th level of the backrooms

## Description

Level 4 resembles an infinite empty office building with white walls, droptile ceilings and a baby blue carpet. The level mainly consists of empty rooms devoid of furniture however some reports of furniture such as tables and chairs and sometimes sections with cubicles have also been found.

White "box computers" have also been reported to be in some of the cubicles or on tables. They have no wires, and do not seem to be functional. (Although you can mash the keyboards a bunch!)

Vending machines and drinking fountains filled with almond water are common to find here, as well as almond water lying around so make sure to grab as much as you can so you may survive the more dangerous, later levels after this.

## Entities

Entity encounters are rare, however they may happen and when they do they are typically dangerous. Entities usually include Dullers, Skin-Stealers, Facelings, Aranea Membri and Growlers. The more common entity found here is Windows, these being found all over the walls of the level. Avoid them at all costs, you cannot tell which ones are "real" and "fake" until they attack so stay away from them period.

## Communities

### M.E.G Base Omega

A massive M.EG base with around 100 members that lives in the northern area of Level 4. They are willing to trade and accept new members into the M.E.G from here as well as let you stay here.

## Entrances and Exits

### Entrances

* Use an Office-styled elevator on Level 2 or Level 3
* Descending down an office staircase in Level 15

### Exits

* Find an elevator and use it to be taken to Level 5
* Enter a metal door labeled "Storage" to be taken to Level 1
Level 0.2

"Remodeled Mess"

Class 3

>Unsafe

>Unsecure

>Moderate Entity Count

## Description

Level 0.2 is an "altered" version of Level 0, this being done by the Backrooms Remodeling Co. For starters, the carpet is now marune colored and dry and the wallpaper is more whitish and fresh. This sub-level seems to be much more inhabited, with evidence of life in the form of officespaces, server rooms, warehouses, facilities, living quarters, and more. This level also has different stories, connected via things like elevators and staircases.

Some areas seem to still be under renovation, blocked off with caution tape with lots of machinery and tools being left around. Despite all these signs of human habitation, very little humans can be found here unless you wander into them and there does not appear to be even any sustained societies here despite the habitability.

## Entities

The only confirmed entities to live here are Aranea Membri in the ceiling.

## Communities

As stated, no communities reside here either.

## Entrances and Exits

### Entrances

* Direct passageways into this level can be found via Level 0

### Exits

* Its as easy as walking back through the direct passageway to enter Level 0 once more
* Finding a metal door labeled "Warehouse" and entering it takes you to Level 1
* Finding a aluminum door labeled "Neighborhoods" and entering it takes you to Level 9
* Finding a wooden door labeled "Apartments" and entering it takes you to Level 13
Level 2

"Pipe Dreams"

Class 2

>Unsafe

>Unsecure

>Low Entity Count

Level 2 is the 3rd level of the backrooms

## Description

Level 2 consists of abandoned, concrete maintenance tunnels lined with pipes, hence its name "Pipe Dreams". Lighting on the level is sparse, taking the form of hanging metal dish lights when they are found. Metal doors can be found on the walls of the level occasionally, however most are locked. The ones that are unlocked can bring you to storage rooms where little supplies can be found.

## Entities

Many entities lurk on Level 2, so be careful when traversing. Documented entities include: Scratchers, Smilers, Dullers, Clumps, Hounds, Clumps, Child Facelings and Male Deathmoths.

## Communities

### M.E.G Base Beta

A medium-sized base with roughly 31 members armed to the teeth. They get supplies delivered to them from Level 1 every week.

## Entrances and Exits

### Entrances

* Level 2 can be accessed by entering a fire exit on Level 1

### Exits

* Entering a metal door can bring you into a room with a descending concrete staircase, go down this staircase and enter the fire exit at the bottom to end you back up in Level 1
* Enter a fire exit to take you to Level 3
* Enter an office-styled elevator to take you to Level 4
Injury Surveillance Component (ISC)

## Injury Surveillance Component

The Injury Surveillance Component (ISC) of EMR is primarily driven by the the data collected through injury documentation. The only information that must be entered into the system manually is the number of exposures and injuries.

To access the ISC, click on the “Injury Surveillance” button in the top left corner of the AT Dashboard.

[picture]

Once in the Injury Surveillance form, you will see fields for all available sports, along with fields for Practice Exposures, Game Exposures, Practice Injuries, and Game Injuries.

[picture]

Surveillance is completed on a weekly basis, with the week running from Sunday through Saturday.

To complete your weekly surveillance, use the calendar button to select the appropriate week you want to record.

[picture]

Check the boxes next to the sports that are in-season. You will notice that once checked, the exposure and injury fields will become active.

[picture]

***Surveillance data is not locked once submitted, so you can easily return to change information for any week.***

Enter the total number of exposures for each sport, separated by practices and games. Then enter the total number of injuries that occurred during both practices and games for each sport.

Click on the “Submit” button to save your entries.

 Example – 15 baseball athletes participate in one practice, and one injury occurs – this would result in 15 practice exposures and one practice injury for baseball.

Injuries recorded in the EMR Injury Demographic will be automatically imported into the ISC. These injury counts can be seen in the left side of the practice and game injury columns. This provides a check and balance system for both documentation and injury surveillance for the athletic trainer. Manual injury counts and automatically generated injury counts should match up.
Injuries recorded in the EMR Injury Demographic will be automatically imported into the ISC. These injury counts can be seen in the left side of the practice and game injury columns. This provides a check and balance system for both documentation and injury surveillance for the athletic trainer. Manual injury counts and automatically generated injury counts should match up.
Core AT Manual Wiki

**Welcome to the Core AT Wiki!**

This wiki is managed by experienced users of Core-AT. The manual is still under construction currently as of October 2022. Please be patient as we work to improve the manual and make it a useful resource/tool for the community.

## Table of Contents

1. The AT-PBRN
2. Electronic Medical Record (EMR)
3. Menus
4. Forms
5. Generic Instruments
6. Region Specific Instruments
7. Injury Surveillance Component
8. Best Practice Guidelines

## Community Pages

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Generic Instruments

### Pediatric Quality of Life InventoryTM (PedsQLTM)

The PedsQLTM is a 23-item generic measure of health related quality of life (HRQOL) designed for the pediatric population and has established reliability, validity and feasibility. The PedsQLTM has four sub-scales including physical functioning (8 items), emotional functioning (5 items), social functioning (5 items), and school functioning (5 items), as well as two summary scores (psychosocial health summary and physical health summary) and one total score. Each question is scored on a 5-point response scale, and total scores range from 0-100, with higher scores indicating better HRQOL. The PedsQLTM is generated automatically for those patients between the ages of 12-18.

### Short Form 12 (SF-12®)

The SF-12® is a well-validated measure of general health status consisting of twelve items measuring eight concepts of both physical and mental health. The SF-12®, version 2, contains 12 items from the SF-36® Health Survey. It includes one or two items that measure each of the eight domains of health included in the SF-36®: physical functioning, role limitations due to physical health, bodily pain, general health perceptions, vitality, social functioning, role limitations due to emotional problems, and mental health. The SF-12® and SF-36® have been used in a variety of different patient populations, including the cognitively impaired, those with traumatic brain injury, patients with low back pain, and sufferers of achilles injuries. The SF-12® is generated automatically for those patients over the age of 18. It can also be added manually on the Injury Demographic form.
Heimdall Canal

### History

The Heimdall Canal is named after the leader, Richard Heimdall, of the Independent State of Svolder during Chilledia's Era of Chaos. The canal was built in order to reduce thee F.E.E.T. influence on the city and increase trade flow down the Okeechobee river.

### Dispute

Click here to read on the Heimdall Dispute

### Location

The Heimdall Canal is located West of Svolder, in the Southwest of the Republic.
Psychopath

Note: This will contain descriptions that might make you uncomfortable. My literature teacher read us tell tale heart which this is inspired off of.

~

Am I a psychopath?

No, no I don't think so. Would a psychopath be able to think this cunning? No, they can't, they wouldn't. My senses are heighten because of the great plague that almost killed us all. We each have disorders.

You might say heighten senses are a blessing instead of a curse. They're not. I have done things which I have never wished to do. Starting with the murder of the old man. He was the frist real victim. The way he had looked at me with those jade green eyes.

Something about it was just so unnerving.
Новолесовская Область

**Новолесовская область** — административно-территориальная единица Иксляндии, расположенная на западе страны, в Марьиной роще.

## Прочее

### Названия

Новолесовка, лес, лесовия,

Граничит только с Малоиксляндской областью.

# История

Впервые иксляндцы зашли на эти земли еще весной 2020 года, однако летом про эту территорию уже забыли.

### Лесная экспедиция

#### Идея

Идея о колонизации леса появилась в конце августа-начале сентября после того как группа иксляндцев из 3 человек пошла на заброшенную азс и увидела данный лес. В тот же день Президент Иксляндии заявил о начале подготовки к экспедиции.

#### Первая экспедиция

Первая экспедиция была самой короткой. Она произошла 12 сентября 2020 года. Вечером после возвращения Президента из дачи он пошел в лес и позвонил Акиму чтобы попросить его прийти в лес, но Аким сообщил о том что они с Глебом не дождались и пошли в лес без него. После этой новости Президент поссорился с Акимом.
Иксляндия 2025

**Иксляндия 2025** — программа по диверсификации экономики Иксляндии и развитию инфраструктуры, туризма и тд. Цели включают в себя интенсификацию экономической и инвестиционной активности, увеличении объёмов международной торговли товарами и услугами, и увеличение расходов на оборону.

# Цели

1. Рост Бюджета Иксляндии: К 2025 году бюджет должен будет составить 80.000 гривен.

2. Рост Населения: К 2025 году население Икслянии должно составить от 70 до 250 человек.

3. Увеличение Территории.

4. Реформация Армии.

5. Увеличение Зоны Влияния.

6. Улучшение и строительство новой инфраструктуры(баз, городов и тд).

7. Развитие сельского хозяйства.

8. Наращивание производства различных товаров.

9. Постройка "Самого Масштабного Проекта в истории Иксляндии".

10. Создание самой красивой микронации.

11. Рост Количества Компаний.

12. Развитие Туризма.

13. Цифровизация.

14. Обучение квалифицированных специалистов.

15. Привлечение Инвестиций.
Киев

**Киев** (укр. Київ)–Иксляндская далекая территория, расположенная на территории города Киев

# История

18 марта 2023 года в СМИ был поднят вопрос о создании ИДТ в Киеве. Её создали в тот же день.

В следующие дни многие друзья Евгения выразили желание стать частью Иксляндии

# География

### Климат

Самый влажный месяц — июнь. Самый сухой и холодный — январь. Самый жаркий — июль.

* Среднегодовая температура — +9 °C.
* Среднегодовая скорость ветра — 2,5 м/с.
* Среднегодовая влажность воздуха — 74 %.
* Средняя норма осадков — 617 мм.
* Суммарная продолжительность солнечного сияния за год составляет 1927 часов, или 43 % возможной.

### Природа

Характерной чертой Киевской ИДТ является большое количество зелёных насаждений. По воспоминанию советского политического деятеля В. Згурского, во время визита в Киев в 1966 году Шарль де Голль, блестящий оратор, произнёс афоризм:

> <Я> видел много прекрасных парков в городах, но город в парке вижу впервые.
>
>

Символ города — каштановый лист. Это дерево появилось в городе на рубеже XIX и XX веков. Именно каштанами в качестве эксперимента было засажено Бульварное шоссе (сейчас — бульвар имени Т. Шевченко), позже деревья стали сажать по всему городу

# Административное деление

Киевская ИДТ состоит из 5 округов и городов

Округа
**км²**
 Нивский округ

Города
 Нивки
Groups

This page will supply you with basic info about the major groups in the backrooms.

### The M.E.G (Aka The "Major Explorer Group)

The M.E.G is the largest backrooms group to exist and is the one of the earliest to be created. They have bases on nearly every level, and are very friendly.

### The Backrooms Colonists

A smaller group that spans multiple levels and mainly researches the backrooms. They are also very friendly.

### The U.B.D.S (Aka The "United Backrooms Delivery Service")

A group of people that will deliver supplies to you, like Almond Water, weapons, or just general supplies. They accept payment in things like Seeds, Scraps of Metal, or other valuable items.

### The Backrooms Remodeling Co.

A mysterious group who's goal is unknown, but it involves them remodeling and changing levels to seemingly make them more habitable. An example of one of these levels is Level 0.2.
Объединение Иксляндии

14 мая 2023 года Президент Восточной Иксляндии высказал желание войти в состав Иксляндии на правах автономии.

Утром 27 мая 2023 года Президент Восточной Иксляндии снова высказал желание войти в состав Иксляндии.

В 11:00 Президент Иксляндии подписал указ о вхождении Восточной Иксляндии в состав Иксляндии.
Автономная Республика Восточная Иксляндия

Автоно́мная Респу́блика Восточная Иксляндия, АР ВИ, АРВИ — автономная республика в составе Иксляндии.

## Восточная Иксляндия

### Государственные языки

Русский

Восточноиксляндская автономия в составе Иксляндии была образована 27 мая 2023 года.

# История

### Организация Освобождения Иксляндии

ООИ начинает свою историю с сентября 2019 года. Там собрались люди с одной идеей-создание Иксляндии.

Эмблема ООИ
### Восточноиксляндская Республика

По гербовой теории 28 декабря 2019 года появилась Восточноиксляндская Республика.

С лета 2020 года проходили контакты между Восточной Иксляндией и Иксляндской Республикой.

#### Конфликт с Иксляндией

Ничего не известно.

Весной 2021 Восточная Иксляндия начала войну против Энии, с этого момента Иксляндия начала проводить совместные операции с Восточной Иксляндией против Энии.

14 мая 2023 года Президент Восточной Иксляндии высказал желание войти в состав Иксляндии на правах автономии.

Утром 27 мая 2023 года Президент Восточной Иксляндии снова высказал желание войти в состав Иксляндии.

В 11:00 Президент Иксляндии подписал указ о вхождении Восточной Иксляндии в состав Иксляндии.
Тернополия

**Тернополия** (укр. Тернополія)–Иксляндская далекая территория, расположенная на территории города Тернополь.

## Тернополия

Флаг Тернополии

Карта Тернополии

# История

После начала российско-украинской войны Александр выехал в украинский город Тернополь. Весной 2023 года Президент Иксляндии начал созваниваться с Александром и обсуждать Иксляндию.

25 апреля 2023 года Президент Иксляндии предложил создать колонию в Тернополе и Александр согласился. В тот же день был создан флаг и герб.

Вечером 25 апреля 2023 года было принято название для ИДТ-Тернополия.

27 апреля 2023 года были согласованы территории Тернополии.

28 апреля 2023 года в тг канале Иксляндии было объявлено о вхождении Тернополии в состав Иксляндии.

30 апреля 2023 года был создан тг канал Тернополии.

1 мая 2023 года были изменины территории Тернополии.

2 мая 2023 года в Тернополии была запрещена символика, связанная с:

Царской россией(царизм)

Нацистской Германией(нацизм)

Италией правления Муссолини(фашизм)

СССР(Коммунизм)

российской Федерацией(рашизм).

Лекронией (рашизм)

Был изменен флаг Тернополии, а также были введены персональные санкции на президента Лекронии.

23 мая 2023 года Тернополия захватила новые территории

# География

В физико-географическом отношении Тернополии находится на Тернопольском плато, Подольской возвышенности. Принадлежит к умеренному поясу зоны широколистых лесов. В историко-географическом отношении ИДТ находится на стыке Подолии и Восточной Галиции.

### Климат

Климат Тернополии умеренно континентальный, с тёплым влажным летом и мягкой зимой. Средняя температура воздуха колеблется от -3 °C в январе до +19 °С в июле. Среднегодовое количество осадков составляет 520-600 мм. Наивысшая температура в Тернополии наблюдалась 18 июля 2007 года до +38 °С. Самая низкая температура, наблюдавшаяся в Тернополии, -34 °С.

# Административное деление

Административное деление Тернополии

Округа
**км²**
 2

Города

# Флаг

Флаг Тернополии до 2 мая 2023 годаФлаг Тернополии после 2 мая 2023 года
Wiki history

Hi! This is a documentation of our wikia history and how it has grown! We will try to be as factual as possible!

### October-

October 11th- the wiki was founded by Silvery after the fail of her other wiki.

October 12th- Goldenfeather became the first admin and bureaucrat after filling out the form that Silvery gave her :)

October 13th- Golden released the first post consisting of a poll

October 14th- Silvery released the first wiki newsletter

October 16th- Shadowheart became the second admin and bureaucrat after filling out the form :)

October 18th- Featherfrost became the third admin and content moderator after filling out the form :)

October 20th - Tilan came and asked to make this wiki different from hers

October 21st- Golden proposed the idea of turning our Elipsand project into a country

October 22nd- Golden suggested instead of having a community collab, we would have multiple stories with a similar ending

October 27th- Silvery released the second wiki newsletter

October 27th- BLuFeather became the fourth admin and thread moderator after filling out the form :)

October 28th- all the admins picked a region to own in our Elipsand project

### November-

November 2nd- Shadowheart was removed from the positions of admin and bureaucrat

November 4th- BLufeather became the owner of the Sea region in Shadowheart’s place

November 7th- Tilan and Silvery had a disagreement over the wiki

November 8th- the admins decided to change the name

November 8th- Silvery changed the name of the wiki to A Writers Scroll Wiki

November 11th- Tilan approved our new wiki name

November 20th- Silvery created a post for admins

November 21st- the admins decided to create an official categorizing system

November 22nd- Golden and Silvery decided to have a community contest

November 23rd- Golden made a submission post for the contest.
Befriended

Hi! This is a collection of stories, poems and Sonic’s depending on which I feel goes best to my friends. These stories are dedicated to my amazing wiki friends. Please keep in mind that these are my first sonfics and poems so they are bound to be horrible.

## Dedications

BLuFeather- My amazing friend BLu. We shared so much fun and from the comments you gave me to the games we played and jokes we told. You have stood by my side since you joined this wiki and are truly an amazing friend. (Dunno why I’m getting so sentimental all of a sudden)

Maplewing16- You have supported me since you came and I am so happy that you are now a part of my life. You commented on even the worst of my spoofs and chatted with me every chance you got. You are one of my closest friends and have shown so much support to me even when you know nothing about me that’s more then I can say for my irl friends.

Note- this is turning out way better then I thought!

## Poem. (BLu)

You found me

I met you

You saw me. For what I want to be

We became close

We shared many a joke

I knew I had found you

The right one for me

The perfect friend

We laughed together from our separate corners of the world

I found you

The oyster for my pearl

So close yet so far

But I saw

Who you truly are

And you saw me

Young

Carefree

I will always have

These memories

## Poem (Maple)

A bond that we share

The rarest of its kind

A friendship tied with twine

You supported me

through the many things

I was struggling to be

I was

Careless

Reckless

But then you found me

I felt complete

My missing puzzle piece

I will always remember you

And these perfect memories

## Poem (Lynx)

You found me

From far away

You helped me

Be who I wanted to be

And now you’re gone

Away without us

The friendship we shared

The rarest kind

Tied together at the tips with twine

We laughed and talked

Together as one

And now it’s over

As quick as it started

I will always remember

The memories we shared

And I found someone in my life

Who truly cared
Lab 65 Experiments

## Status

This page is currently still being worked on. Please contact the rightful owner if you have any questions. This will be removed when finished. [Owner]

## Blurb

482.7 plans to escape the lab, but would she really need to? They're already planning to put her on trial. She'll be let out in at least a couple of days. But for 731.3, her one and only best friend..? 267.5 is painfully receiving enlarged doses of her DNA, and she is becoming extremely weak, meaning she can't put up with the escape plan the others planned out. She'd need to receive DNA-sample donations. She'd chatted with the scientist, Layla about it, and she said she would schedule DNA-donation for all of her same species in the lab. 267.5 still doesn't quite understand what she meant by "same species," but she didn't have the time to ask about it. 731.3 is 482.7's best of all friends, or acquaintances, he's the one that'll actually take care of her. His therapy calms her down better than any "professional, in-person" sessions. He dedicates his time to helping Layla with work, while steadily talking to 482.7 on call. 349 is the nerd of the group who plans on hacking through the system, going to the others' rooms, and opening the small door. Layla should be programming at the time in her office, and no clones would be testing. She's the only reason this plan even exists.

## Lab 65 Experiments

No content has yet been added to this. Please come back later and content may be shown. Please do not add, edit, or delete this. This will be removed once content has been added.
Earth (country)

This is the country of Earth

## Ruler

Silvery- A gorgeous creature with silvery blond hair and emerald green eyes. An amazing fighter and owner of her enchanted sword. She is the ruler of Earth. All enemies rightly fear her. She is said to hold power greater then anything seen before. She travels through her country leaving a shining mist in her wake. She lives in the Earth castle but travels all around the country. One of the sworn Guardians of Elipsand. As the ruler of Earth. she is a formidable fighter and leader. She controls the Earth army. She has relations through all the creatures thus giving her the power of shapeshifting, invisibility, telepathy and others. Although she is looks human no one knows what she is. She wears a wreath of flowers signifying that she is ruler of Earth. Find more info Silvery

## Description

Earth is a beautiful land with lush hills and shining meadows. It is protected by a wall with calligraphic patterns on it. In the center of the wall lies an emerald gate with a ruby lock that only Silvery can open. There is a doorbell that you can ring to get her attention and she will open the door. All the members of her country fashion a crystal pendant signifying that they belong to Earth. One quarter of Earth is called Shar which means evil in Arabic. It is where the most feared prisoners go. No one else ever goes there. Silvery is a harsh ruler and will not hesitate to keep her citizens in line by all means necessary. Every new moon the gates to Earth disappear and the citizens celebrate another month of peace. The Blackgait prison resides in Shar. Even the members of the Underground fear them. When Earth disappears they disappear for a whole month. Earth disappears when The underground reappears.

Rules:

* treat others the way you want to be treated
* nobody can starve

## Inhabitants

Maplewing16

ShadowheartTC1234

## Locations

### Shar-

Shar is a quarter of Earth that has a different feel to it then the rest of Earth. In it resides the Blackgait prison which is so highly guarded that no on has escaped. Ever. Shar looks like a burning desert with fireholes in every corner.

### Saiyan-

Saiyan is the capital of Earth. It is known for its beautiful calligraphy on its buildings. As you walk through the streets you can see kids playing and parents talking. It gives you a village feel. Though it is the capital, it is not known for anything big happening there but rather for its beauty.
Scratchers

## Description

Scratchers are slender, quadrupedal entities similar to Hounds. They have long claws on their hands that can extend up to 2 feet long that can easily cut through skin and flesh, and don't seem to have eyes or any other facial features. Those who have been an injured survivor of a Scratcher's attack usually die of blood loss from deep lacerations if they aren't given proper medical treatment.

## Behavior

Scratchers are very hostile and dangerous entities that will attack on sight. They might not have eyes, but they can still see. If you happen to find one, back away quietly and carefully as to not disturb them. They make scratching noises with their claws, hence their name.

## Biology

Scratchers are very weak in strength however have great endurance and speed. Their sharp claws make up for their low raw strength however. They seem to have very humanoid organs, such as a heart and a central nervous system. They also bleed black colored blood.

## Discovery

The first documented scratcher encounter was on Level 1.
I Know Your Secret

This is based on the book I Know Your Secret. I took one look at the title of the book and thought of this

## Blurb

Imagine going to middle school on a random Wednesday. Pretty normal right? But when you go to your locker, you find the words I Know Your Secret written on it. In blood. And when you get home you find out your sister is dead. Blood was pooling out of her body. That’s what happened to me. My name is Amelia Blackwood.