Conquest

**Conquest** is a mode introduced in Call of Duty: All Out War. It focuses The mode focuses on capturing and defending Control Points scattered around the map.

## Gameplay

Conquest is the "main" gamemode of the *Battlefield* series, revolving around large-scale territory battles over map control points and continual attrition of the enemy team. To win the round, one of the teams must reduce the enemy's reinforcement tickets to zero or have more tickets than the enemy by the end of the round.

## Tickets

In Conquest, both teams start the match with a set number of Respawn/Reinforcement Tickets, usually just referred to as Tickets. This is essentially the team's available "reinforcements" during the battle, as the number of tickets a team has denotes the number of times a team's players can collectively respawn. If a team's tickets are reduced to zero or are lower than the enemy's by the end of the round timer, they lose the match.

In order to reduce the enemy's ticket count, players must either capture control points or kill enemies, which will cause ticket bleed or force a player to respawn, respectively.

Tickets are depleted when a team owns more control points than the opposing faction on the map through a mechanic called Ticket Bleed. When one team gains control of over half the control points on the map, the enemy team will begin losing tickets at a fixed rate based on how many bases they are behind the opposition. Essentially, the more control points a team owns, the faster the enemy will involuntarily lose tickets. This makes point capture the main objective of Conquest, as it is the fastest method to use up all of the enemy's tickets. The secondary objective is to kill enemy players to force ticket loss.

A ticket is not used up when a player is killed; instead, it is used up when the player actually respawns into the battle after a death. This makes killing enemies the secondary objective of players during Conquest as it will force the enemy to respawn and spend a ticket, but is a much slower method compared to actually capturing control points. A team with less killing potential than their opponents can still win a match simply by just focusing on capturing control points.

## Control Points

Main article: Control Point
Control Points, also called Flags, Firebases, or Bases, are the main objective objects of Conquest. They are set areas of the map that can be captured by players to act as spawn points for their team. Alongside contributing to the ticket bleed on the enemy, owned Control Points can also offer other advantages to the team, such as spawning vehicles, emplaced weapons, Battle Pickups, Resupply Cabinets, or just allowing easier access to the rest of the map.

## Variations

Conquest has had several variations throughout the series. Differences between variations vary from the amount of flags present on the map, as in Conquest Large, to significant changes in game rules, as with Chainlink and Assault Lines.

## Conquest Large

Introduced with Call of Duty: All Out War, Conquest Large, also called Conquest 64, is a version of Head-On that features more control points and additional vehicle types on the map, as well as a maximum player count of 64 instead of 24, compared to "regular" Conquest, which was subsequently termed Conquest Small. The gamemode was created to provide larger play areas and player counts for PC players at the release of All Out War. Gameplay rules are the same, with each team having an uncap and battling for control of the neutral points.