The Hellish Barge

*The Hellish Barge* is a concept for a fanmade level by Registe0, which is unlockable after the Physics Level.

## Plot

After the end of the Physics Level, the player is knocked out by someone behind her, and wakes up on a mysterious barge that she must escape by mastering various skills. In the first stage, Angell must find a hidden code to unlock the door of the storage room. Once she escapes, she will greeted by Cap’n Jimmy who claims that “some pinhead” “accidentally “ locked her there, and that she might as well help him with tasks on the ship. In this level, instead of notebooks, the player must repair broken parts of JImmy's ship by using tools which can be found around the level. By doing this, clues will be revealed to them about how to find the elevator (which is in a hidden room and boarded up), and they will eventually be able to escape from the barge, and advance to the next level of the game.

## Characters

These are the descriptions of the characters found in the Ship Manual.

* Cap’n Jimmy- James Arganza is the owner of the barge and will rule over it exactly how he wants. He is extremely aggressive and unpredictable, but he is good at keeping things in order.
* Phillip Dunning-Phil is a passenger on the barge, and will occasionally assist the player. He is extremely shy, and has a lot of trouble with Cap’n Jimmy.
* Annoyance 312889- A passenger bought this ridiculously annoying machine with them, and somehow it’s been let loose. It will do what it can to cause trouble, and it is considered moderately dangerous.
* The Crawlers-Vile insects that look like a mix between a maggot, scorpion, and cuttlefish. They crawl around the barge and can cause the player to lose sanity, and they can also scare away Phil as he has a massive phobia of them.
* old boy - an old man whose sprite is in a curled up position. He has torn grey clothes and grey hair. He will take useful items away from the player, and then demand for the player to fetch other items in return for the item that he stole.
* Kavotia - A rusted Kavotia is found in the Barge's magazine, amongst ammunition. Inside it is the copper key.
* Jacob Jeerios - A failed cereal mascot who became trapped on board the ship. He will attack the player with a spoon, causing blood loss. He is found in the boiler room.
* Zach Durandinsky can be seen through a window in an inacessible room.

## Items

•Old Spanner-Used to remove bits of rusty wire

•Ancient hammer-Used to press nails into wooden beams, Can also squash crawlers.

• Barely functioning screwdriver-used to remove rusty bolts in the barge's washing room

•Bloodied dagger-used to cut rotting meat and mouldy vegetables

•Ship manual -contains reasonably helpful information about the barge's inhabitants.

•Eyeball-These have a small chance of distracting crawlers.

•Baldi’s lips-Causes player instant death

\*Empty bottle - Can be filled up with water, to stop the player from getting dehydrated.

\*Dirty bottled water - Can be drunk but gives player nausea effects (similar to eating rotten meat)

\*Purification tablets - Can be combined with dirty water in a bottle collected from leaks in the ship to make clean bottled water

\*Clean bottled water - Can be drunk to stop player from becoming dehydrated.

\*Brass key - Found in the wardroom. Opens the Sick Bay, which contains medical supplies, and the Panic Room, where Phil can sometimes be found. However, if the player catches him here, he will become grumpy and less likely to help them.

\*Copper key

\*Bronze key

\*Lockpick - Can open locked compartments to get items.

\*Steel lockpick - Less likely to break than a normal lockpick.

## Endings

1. Normal ending-Once the player has access to the elevator, Jimmy will spawn behind them, and try and stop them from getting into the elevator. In order to stop being killed by him, the player must have 4 knives in their inventory, and press the spacebar enough times in the alloted amount of time before he mauls them with his hook.
2. Puss ending- In lil' puss mode, Alice Freudenmacher introduces the player to the barge, and says the player must help her repair it, so that she can take Erie on a trip for her
3. Brainiac Ending - Jimmy will spawn in front of the player, and will now have two hooks instead of just one.