Theme: Duelist Trickster

## Masters of the Duel

The Duelist Trickster has dedicated their vast expertise to mastering the use of weapons. They live for battle and proving themselves against worthy adversaries. They are unique among Tricksters in being able to use their Sneak Attack with any weapon available to them, and are also capable of Attacking multiple times per turn. They use their barbed words to Taunt and keep the attention of enemies squarely on themselves, and may use a greater range of different tricks against them to gain the upper hand.

This Theme is heavily inspired by a range of heroes who call themselves "master swordsmen", although the Theme may equally represent masters of ranged weaponry. The Duelist is also an often romanticized archetype, and the Trickster's ability to allow players to lean into a more socially orientated character makes it the perfect vehicle for delivering on this idea. It also is the Archetype which best enables a player to lean into a primarily martial focused character while playing as a Trickster.

## Prerequisites

The Duelist Trickster Theme is available to the Trickster Archetype only.

It is particularly well suited for settings which heavily feature combat.

## Level 3 Features

At Level 3 your Character gains the following features:

### Combat Master

* You are Proficient in Medium Armor, Heavy and Difficult Armor and Shields
* You may ignore the requirement for a Weapon to have either the Finesse or Ranged property for the purposes of using the Sneak Attack feature.

### Duelist's Challenge

* When you use the Taunt Action, you may Target a Character who is up to 30ft away from you.
* When you Taunt a Character they suffer the effects of the Taunt whether they understand you or not, provided they can hear you and they can understand at least one language.
* Additionally, Attacks you make against a Character you have Successfully Taunted are until the End of the Turn considered Advantageous for the purposes of allowing you to use your Sneak Attack feature.

### Additional Tricks

* You learn one additional Trick.
* You may ignore the Trickster Talent Prerequisites when choosing this Trick, and it does not count against your total known Tricks.
* You gain additional Tricks in this way at Level 6, 10 and 14.
* The Saving Throw DC of these Tricks is still determined by your chosen Trickster Talent.
* You may Change your choice of Tricks gained through this Feature whenever you Level Up.

## Level 6 Features

At level 6 your Character gains the following features:

### Reliable Talent: Athleticism

* When you make an Athletics Skill Check you may treat a d20 roll of 9 or lower as a 10.

### Extra Attack

* When you take the Attack Action, you may make up to two separate attacks during your Turn.

### Additional Tricks

* You learn one additional Trick.

## Level 10 Features

At level 10 your Character gains the following features:

### Barbed Words

* When you Successfully Taunt a Character, they until the Start of your Next Turn have Disadvantage on all Attacks they make against Characters other than yourself.
* If a Character you have Successfully Taunted Attempts to move away from you, they must make a Charisma Saving Throw against your Trickster Save DC. If they Fail this Saving Throw, they cannot attempt to move away from you again until the Start of their Next Turn.

## Level 14 Features

At level 14 your Character gains the following features:

### Grandmaster Duelist

* You spend one less Sneak Attack Damage Die whenever you use a Trick.
* You may use Tricks you know which require only one Sneak Attack Damage Die on any Weapon Attack without the need for the Attack to trigger your Sneak Attack.

### Additional Tricks

* You learn one additional Trick.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode