recursal/Fanatic-Fandom huggingface dataset:
Diriinka

**Diriinka** is a human wizard and a member of the Shield of Gravesford. She was played by Tom.

## Description

Diriinka is a female human wizard who has lost her memory as a result of being captured by the mindflayers.

She is also missing her left hand after she intentionally cast *fireball* on her hand in an attempt to wield *the Hand of Vecna*.

## Abilities

Although she has not taken her second Ability Score Increase (as a result of the campaign ending), Diriinka's ability scores are as followed:

Diriinka is an eighth-level wizard.

## Biography

At some point in her life, the human was captured by the mindflayers and brought to the World Below, as part of the Old Ones' plans to dominate the world. While a mindflayer was eating her brain, she was able to resist the domination of the Old Ones and immediately casts *dimension door*, escaping her death. However, because of her damaged brain, the human has no memories of her past.

The derro slaves see her resist the domination and believe that she is "the chosen one" and since then the mad dwarves refer to the human as Diriinka, the god of the derro. Eventually, Diriinka escapes to the gnomish city of Xanxarite, but because she was not able to penetrate the illusions of the city, she was stuck in the cemetery.

### Joining the Shield of Gravesford

After defeating the shadow dragon who has made the cemetery its lair, the Shield of Gravesford discovers that Diriinka was hiding within a mushroom from the shadow dragon. The party initially mistakes her for Pinna - another captured wizard - but quickly realizes she was someone different and ask who she is. Diriinka then explains her backstory and the Shield of Gravesford believe that derro called her Diriinka was because that is her name, hence calling her by the god's name.

## Behind the Scenes

Diriinka was Tom's player character in Matt Colville's previous campaign. Neither he nor Matt knows who Diriinka was before her memory was lost.
Khemhara

**Khemhara**, the second largest area of the eight regions of Orden, is a land of endless sand, giving it the title of **The Infinite Desert**.

## History

Bounded on the west by the Granite mountains and the east by the green forests of the Opal Empire, the desert is virtually uncrossable and considered by many impassable. In spite of this, the Khem-hor have mastered the moving sands and built a mighty empire there.

Bronze skinned and currently hairless as a fashion, the men of the Infinite desert are on the cusp of exiting the Bronze Age. They have advanced mathematics, though not as advanced as the Hazar, and are the best stonemasons in the world. Their cities, made of stone, are extremely complex, dominated by pyramids and obelisks, and elaborate geometric design. When asked by outsiders why they build their cities along such mathematically precise designs, they answer enigmatically "to reach eternity."

Their traditions are based on their desert culture and the pantheon of One Thousand Gods. But recently the new Pharaoh formally abolished the priestly caste, assuming all powers thereof, and declaring Atum, a formerly obscure sun god, as the only true god thereby instituting the only known monotheistic human culture on Orden.

Though his subjects initially resisted, the Pharaoh used his nearly unlimited power to banish the priestly caste, liberate the slaves they used as currency, and brought justice to the people. As a result, when the Overlord came, the people rose up to defend the Pharaoh, their country, and their newfound way of life.

But the former priests have their own ideas about who should be running the empire.

## Star-Born

Their magic derives from their study of the heavens, upon which they have mapped a detailed and elaborate map of constellations. Theirs are the most advanced star-maps in the world. They divide the sky into 9 Houses, each dominated by a major constellation. These have a significant effect on a person over the course of their life, depending on when they were born. Any character from the Infinite Desert may choose which constellation was dominant when they were born and gain the benefit thereof.

* **Depet A'a**, The Great Ship - Travel
* **Hemta Iteru,** The Three Rivers - Home
* **Atum**, The Rays of The Sun - Health
* **Sekhet**, The Hunter - Valor and persistence
* **Sehkem**, The Scepter - Justice and righteousness
* **Mew**, The Cat - Secrets and loyalty
* **Nen**, The Infant - Life
* **Pharaoh**, The King - Leadership
* **Kehpesh**, The Sword - Wisdom
* **Apep**, The Sea Dragon - Fate, destiny
* **Deshret Nedjem**, The Desert Rose - Beauty and clarity of thought. Physical beauty and/or intelligence.

## Behind the Scenes

Khemhara is a region created by Matt Colville as an analogy of fantasy Egypt.
Earth-XI1

Earth-XI1 is an alternate Earth and the main setting of the Multiversal Legends Franchise, mainly the Champions of the Multiverse Series. Unlike our Earth, it has many Sci-Fi and Fantasy elements as the inhabitants are fully aware of aliens, demons and everything supernatural or weird. It became this way after the invasion from the Prime Omegas lead by Ahriman and Malroc, the operation of which was orchestrated by Nekrozoth. Malroc was the one that brought the Prime Omegas to this Earth and the entire planet was almost destroyed along with the universe.

Thanks to the Champions lead by Legend himself, they fought back against the evil invaders. Billions across the universe were killed and many champions died during the "Champion Wars". It was when William Braxxon AKA Cain himself rose to power and founded BraxCorp. He was actually a supporter for the Prime Omegas which made him an enemy to Legend and the Champions, however due to Red Faction secretly running the world and with no proof that Braxxon is a threat, they couldn't do anything about it.

Through the remaining technology left by the Prime Omegas and Alphas (who joined the war), life on Earth-XI1 began to thrive through the use of this tech and as a result new weapons, medicine, among other things were created.
Bhaltair

**Bhaltair** is a human monk and formally a member of the Revenant Vow. He was played by Tom.

## Description

Bhaltair is described as looking like a farmer version of Hercules. After becoming the Master of Ravens (and presumably the Master of Locusts as well), Bhaltair's body is covered in raven tattoos, which become his wings when he uses its ability.

## Abilities

Bhaltair was a sixth-level Monk, with the Way of the Open Hand as his Monastic Tradition. He also possesses a *Staff of Striking* from as early as first-level.

During his adventures, Bhaltair defeated the Master of Locusts and later on the Master of Ravens. When a monk defeats another monk in single combat, the former gains the abilities from the latter, making Bhaltair the new **Master of Locusts** and the **Master of Ravens**.

### Master of Locusts

After a successful unarmed melee attack, but before dealing damage, roll 1d6. Each ally within 30 feet takes that much damage and your attack deals additional damage equal to the *total* damage suffered by all allies. This ability refreshes after a long rest.

### Master of Ravens

You gain a flying speed of 60 feet until the end of your next round. Any successful unarmed melee attacks you make during this duration also blind your target. This ability refreshes after a long rest.

## Biography

### The Siege of Castle Rend

“*Bhaltair... I was Bhaltair…*”
— Bhaltair
As a demonstration of Lady Sariel's power, she raises the now Vampire Spawn of Bhaltair out of the ground. It is revealed to Nekodemus and Graves (the only ones who knew Bhaltair) that at some point during their adventures in the World Below that Lady Sariel fought the Revenant Vow and that Bhaltair's life was taken from him, while the rest escaped.
Exile

Judge with Exile sheathed, art by Jason Hasenauer

“*We must be desperate.*”
— Darengar
***Exile*** is a sentient two-handed flamberge and the signature weapon of Judge.

## Description

The sword has a flamberge red blade and a cat eye in the pommel.

## History

*Exile* was an ordinary greatsword wielded by Judge at the beginning of the campaign.

### The Heart of Zra'az

#### “**Angel's Report**” (Episode 14)

When the senior officers of the Chain of Acheron were at the Permanent Transient, Judge discusses with the shopkeeps Sumat Pol whether he can get his sword enchanted or not. He explains that by giving the sword the soul of a demon, it will become sentient and hence magical. Judge is interested in his theory and purchases the demon heart of Zra'az.

#### “**A Sapphire Sky**” (Episode 19)

In preparations for the Chain's journey into Ringwell, Judge hands his greatsword to the moon elf and with the heart, *Exile* is forged in the Well of All Worlds.

## Properties

*Exile* is a magical greatsword that requires attunement to use. When wielded, the greatsword has a +2 bonus to attack and damage rolls, as well as the following benefits:

* The wielder can detect secret doors within a 5-foot radius of the sword.
* The wielder can cast *wall of fire* once per day.
* The wielder gains a +2 bonus to all saving throws.
* The wielder can read, write and speak Infernal and Celestial.
* The greatsword deals an extra 2d12 damage against demons.

As a sentient weapon, it allegedly will try to take control over the wielder when they are weak.
Lady Avelina

Lady Avelina, art by Conceptopolis

**Lady Avelina, Knight of the Coals****,** is a knight in service to Kenway, Duke of Aendrim. She is an ally of the Shield of Gravesford.

## Biography

Lady Avelina has been a part of the Knights of the Coals in service to Kenway back when he was only the Baron of Dalrath.

When staying with Tace in his *Instant Fortress*, she encounters the Shield of Gravesford and later learns that they possess the *Shield of Aendrim* on them. Recognizing its potential if Kenway were to have the artifact, she demands the shield, but Tace suggests to keep the shield with the mercenary company as it will be safe with a group nobody knows about.

Some time later, when the Shield of Gravesford have rescued Edmund, the party sends a letter to Kenway asking for aid. Kenway sends Lady Avelina to escort the kid to Dalrath for protection. Once again, Avelina demands for the *Shield of Aendrim*, but she was thwarted by Edmund, who made the shield's keeper, Nekodemus, the Count of Rend, and there by making Nekodemus outrank the knight.

### The Siege of Castle Rend

Lady Avelina, alongside Kenway and Edmund arrive at Castle Rend before Lord Saxton's attack to lend support to Nekodemus and Edmund. In return, Edmund will swear fealty to Kenway as the Duke of Aendrim. After some discussion, Edmund agrees and Kenway asks Avelina to perform the ceremony, and murders Edmund, making Nekodemus the new Baron of Bedegar.

### The Night Before...

While Lady Avelina was not present when the Final Contract was formed, if Kenway were to pass away before the contract was complete, Avelina will be given the responsibility to reward the Chain of Acheron for the assassination of Mortum.

### The Festive Goblin

Lady Avelina encounters Sir Vanazor and his companions Dusk in The Festive Goblin Inn after the group slew a group of dwarven slavers there. She thanked them and ensured that their room and meals were paid for, stating that a knight of Good King Omund and his companions were welcome in Lord Kenway's lands.
Cosmic Ones

The **Cosmic Ones** is a space mist that appears within the planet, Prixama. Nothing is entirely known about the Cosmic Ones but we do know that Arius and many other Marchers are aware of it's existance as they believe it to be a group of gods and goddesses. After the extinction of Prixama and the Marchers, the Cosmic Ones were used as a base for Arius.
Heden

Template:Ratcatchers Character

*"A man is better than the worst thing he's done."*

**Heden** is the protagonist of the first volume in the Ratcatchers series, *Priest*. He is a human priest-turned-arrogate of Saint Lynwen under the god Cavall. He is a former campaigner.

## Description

Heden is human male. He is described by Squire Aderyn as "having the body of a knight."

## Biography

Heden is the first person in his family to read and write.

### Life as a campaigner

Heden acted as a campaigner for several years. The terrible events he faced as a campaigner in the wode result in spells of "fear...and memories" which have caused him to freeze in battle.

### As a priest

Heden took up the cloth of Cavall at the age of thirteen. He found later that it did not suit him, though he "didn't just give up on Cavall." Lynwen recommended to Heden that he become an arrogate, He did so, swearing an secret oath five years before the beginning of Priest.

### Heden during the the events of *Priest*

At the start of Priest, Heden is a retired-campaigner. He is an arrogate. He owns the Hammer and Tongs Inn, which he has never opened for business.

## Behind the Scenes

Heden debuted in the novel Priest by Matt Colville on August 10th, 2011.

Matt commented on a livestream that Heden experiences what we know today as PTSD.
Duke Prospero Alvaro

**This article contains planned content**. Content in this article has been discussed in worldbuilding streams or other venues outside the game, but might play out differently, and may contain spoilers for future campaign plot points.

## Character Information

### Role

Chancellor of the Imperial College, Head of House Alvaro

## Status

### Status

Alive

“*So Duke Prospero, everyone knows what that dude wants, he doesn’t make a secret about it. He wants to be Prince, he wants the bring the Guilds to heel, although I think that ship has sailed, and he wants to stop Ajax.*”
— Angel
Duke Prospero is the Lord of House Alvaro and a wizard of great repute. He is the Chancellor of the Imperial College, which controls districts in the center-North of Capital and appears to be a front runner in candidacy to become the new Prince of Capital.

Prospero graduated from both the War College and the College of Sorcery, graduating from the former in the same class as Ajax the Invincible. He appears to be wary of Ajax's power.

Like many nobles of great houses, the Duke is suspicious of the rise of the Guilds, taking a particular disliking to Duchess Shirome of the Assayer's Guild.
Mór

Sir Mór was the Squire of St. Godwin. Also called "The Green Man" he became a legendary, even mythological, figure to those in the north.

> "The Green Man is the spirit that fights winter, or keeps summer safe. There’s a folktale, almost certainly based on a now-lost Golish legend, about Sir Mór, the Green Knight, going into the wode to rescue the Lady of Summer. It’s an allegory of the cycle of the seasons." -the Abbot
>
>
Dusk

> *Sölvi knows! -* Sölvi the Bald
>
>

Dusk is a 4th edition D&D campaign ran by Matt Colville. It follows the adventures of a party informally dubbed Wöderhead. There is a playlist with edited versions of the episodes that can be watched on Matt Colville's Youtube channel. The longer, unedited versions can be watched Dael Kingsmill's DailyDael's Twitch channel or Matt O'Driscoll's Doctor OD's Twitch channel.

## **Campaign Description**

Five heroes, strangers to each other, gather at an inn at Castle Dalrath. A wood elf, a high elf, a Half-giant Barrow Man, one of the demon-worshipping barbarian GOL, and one of the last surviving members of Good King Omund’s Dragon Phalanx, symbols of justice throughout the land. Each of them has left their home for a different reason. They meet in an inn. And things quickly get out of hand…

## **The Players**

Wöderhead consists of five player characters who met eachother at a tavern called The Festive Goblin.

* Anna Coulter as Auryn: Eladrin Fighter - https://twitter.com/LilTrashPanda
* Dael Kingsmill as Llevelys: Wode Elf Invoker - https://twitter.com/DailyDael
* Justice Arman as Koh: Goliath Monk - https://twitter.com/JusticeArman
* Matt O'Driscoll as Sir Vanazor: Dragonborn Barbarian - https://twitter.com/OddsOnOD
* Töm Schmuck as Zoga Boarheart: Gol Warlord - https://twitter.com/tschmu20

## **Episodes**

* Episode 1 - The Festive Goblin
* Episode 2 - The Priestess of the Boatman
* Episode 3 - Giant's Rest
* Episode 4 - The Unquiet Dead
* Episode 5 - The Lost Caravan
* Episode 6 - The Shadow of Gwir Pawley
* Episode 7 - Dinner in the Forest
* Episode 8 - No Earthly Wood
* Episode 9 - Scales in the Dark
* Episode 10 - The Green Death
* Episode 11 - The Scarecrow
* Episode 12 - The Bloodlands
* Episode 13 - The Tower Awaits
* Episode 14 - Plan B
* Episode 14.5 - Towerfall
* Episode 15 - The Ruby Citadel
* Episode 16 - Pondering The Orb
* Episode 17 - Fancy a drink, Vrin?
* Episode 18 - A Rhinestone Koh-Boy
* Episode 19 - A Fungus Among Us
* Episode 20 - Sölvi Knows
Salorna

Salorna believes that nature and its order are a moral good. That to behave in a manner, not in accord with the natural order is to commit offense against the gods.

Salorna teaches that Man is a product of nature, and that a tilled farm is as much a natural phenomenon as a forest. Indeed, tilling the land is a form of caring for it. But Salorna also teaches balance in all things, a land of farms and no trees would be just as unnatural to her as a land of all trees and no Men.

Felling a tree for lumber is natural. Man needs lumber to make homes for shelter to protect the family. This is natural and good. Felling a tree to make a road is mere *convenience* and therefore a moral wrong. A follower of Salorna curses a straight road.

Killing for food is likewise natural. Man needs to eat and the pig knows this as well as the Man. Killing for sport is a moral wrong, however. It is unnatural.

A wheel that harnesses the power of the river is a beautiful thing. Man and river physically connected. A dam that blocks the river is a desecration.

Salorna’s priests are Druids and seek to preserve the balance and respect for nature. Because much of Vasloria is covered in Elf-forest, Salorna’s druids are also often diplomats to the Elves.

Salorna has few Paladins, but not none! Favoring light armor and ranged weapons, her Paladins are often mistaken for Rangers. They seek to punish those who hunt for sport, or those who would defile the natural order.

## Saints of Salorna

* Saint Fallara the Witch
* Saint Halcyon the Druid
* Saint Isolde the Purifier
* Saint Morvin the Tiller
* Saint Pandercost the Wroth
Aderyn

**Aderyn** is a character in the first volume in the Ratcatchers series, *Priest*. She is a human squire to Lady Isobel of the Green Order.

## Description

Aderyn is human female. She has curly red hair. She is mostly seen in full squire's armor, though beneath it her skin is tanned and smooth.

## Biography

### Life as a squire

Aderyn was accepted by Lady Isobel as a squire at the age of thirteen and remained so for 15 years. At the age of 28, she met Heden while he investigated the Green Order.

## Behind the Scenes

Aderyn debuted in the novel Priest by Matt Colville on August 10th, 2011.
Dandy

**This section contains planned content**. Content in this section has been discussed in worldbuilding streams or other venues outside the game, but might play out differently, and may contain spoilers for future campaign plot points.

## Status

### Status

Alive

**Dandy** is a high elf rogue and is part of the heist job for the key into Ringwell. He is played by O'D.

## Abilities

His ability scores are as follows:

Dandy is a sixth-level Rogue, with Swashbuckler as his rogue archetype and pirate background.
Rioja

Dominated by scrubland, Rioja is a hardy land that birthed a hardy and adventurous people. Their sailors
are the great explorers of the world, bringing trade and culture to all the regions of Orden.

## People

They are outgoing, theatrical and dress flamboyantly. They value quickness of reflex and of wit, as well as reading and writing. They are the most literate people in Orden, only the Iom come close. But for the Riojan, philosophy is useless. Morality, ethics, logic, theology, all exist in the poem, song, and above all, the stage. The men of Rioja are amongst the most multi-talented in the world, considering it each man's responsibility to master writing, reading, oratory, music, cooking, dancing, duelling, sailing. Lofty goals, and only a few men achieve the ideal. But all Riojans aspire to it.

Riojans favor light armor and light weapons for maximum maneuverability, and they have a long tradition of thief-heroes, being only one of two peoples in Orden to have a God of Thieves. Yet while Rioja produces the best thieves they do not produce the best spies.
Aendrim

Aendrim is a duchy located in the region of Vasloria.

 Baronies

### Dalrath

   Dalrath is the Northernmost Barony of Aendrim. The people of Dalrath have been beset on all sides by enemies since the fall of Good King Omund. They are far from the other human baronies of the region and surrounded on all sides by Forests and Wodes. The People of Dalrath have become resilient and heavily militarized. Of the three baronies of Aendrim, Dalrath has the largest and most experienced army. Lord Kenway was originally the heir to the Barony of Dalrath before executing Edmund Bedegar and claiming the title Duke of Aendrim.

##### Places

* Dalrath Keep
* Wend
* Chard

### Bedegar

##### Places

* Bedegar Keep
* Gravesford
* Tarreton
* Castle Rend

### Tor

##### Places

* Tor Keep
* Orlane
* Villane
The Commander

**This article is a disambiguation page for The Commander.**

**The Commander** is the title and nickname of the commanding officer of the Chain of Acheron. It could refer to:

* Trip, the commander of the Chain prior to Red.
* Red, the commander of the Chain at the beginning of the stream.
* Sweet, the commander of the Chain after Red's death.
* King, the commander of the Chain after Sweet's death on the *Somnium Tenebris*.
* Judge, the commander of the Chain after King withdrew the rank in “**No Confidence**” (Episode 26).
* The Commander (Role), the role card and abilities given to the player character that is the commander of the Chain.
Ragu

**Ragu** was member of Gravekeepers.

## Appearance

Ragu's normal appearance is unknown, as he was only seen in his form of secret art.

With his secret art, he obtained a mole-like appearance. He had big muscles, claws, and fangs. He also had dark hair and a dark skin. His clothes consisted of a tight sleeveless T-shirt with a short pants and dark round glasses. Finally, like the other tomb guards, he carried the skulls of his victims around his neck. In his case, there were three skulls.

## Personality

Ragu was obviously quite arrogant and called himself "the great Ragu". He also seemed to be unreasonable, as he attacked Guy hastily and did not realize that it was just a bait. Like other Gravekeepers, he would kill to reach a higher rank.

## History

This tomb guard glared at Guy under the floor and waited for a favorable moment to attack him. However, Guy had already noticed this, so he emerged from the ground and baited him with a rock sculpture of his own. Without Ragu knowing it, Ragu destroyed the sculpture immediately and was attacked from behind by Guy. Guy grabbed Ragu and pushed his skull to the ground, causing him to die.

## Skills and Equipment

The Secret Art of the Gravekeepers is a unique ability to transform parts of their bodies to preserve the skills of animals and monsters.

Ragu's secret art gave him the skills of a mole. He could dig with his huge claws. He had an ability which he called "Drill Ragu", he pierced his opponent with his claws.
Senior Officer Ranks

The Wank Master

Matthew Colville

 -You are everyone's favorite wanker, but you are still a huge fuckface.

Commander

Currently King (Red, Sweet)

 Once per battle you can
as a bonus action choose a senior officer of the Chain. They may
either move their speed or gain a free melee attack.

Lieutenant

Currently unknown (Sweet, King)

 Once per battle as a
reaction to a senior officer rolling initiative you may swap 2 officers initiative results.

Standard Bearer

Currently Copper

 If you fall unconscious
after an enemy attack all members of the Chain within 60 feet can
move up to their speed as a reaction.

Weapon Master

Currently Judge

 When a senior officer
rolls damage with a weapon attack they treat all 1's as 2's.

Staff Sorcerer

Currently ??? (Nails)

 Study the Chronicle
during a long rest and choose a spell you know that can be cast at
higher levels. You may cast this spell at 1 higher level without
using a higher level spell slot. You can't cast a spell slot higher
than what you normally can cast.

Pilot

Currently Slim

The pilot has a direct psychic link to the navigator, magic resistance granting advantage against magic spells and effects, and vulnerability to all psychic damage. (paraphrased).

Chronicler

Currently King

 ???
Aboleth

**Aboleths**, more commonly known as **the Old Ones**, are a race of malevolent, fish-like aberrations with potent psionic abilities. The Aboleth are the ones responsible for the events in As Above, So Below and the true antagonists.

## History

### The Underdark Job

The Chain of Acheron was hired to head to the World Below to retrieve the Crown of House Valetta by Reginald Orpheo. The crown was located within the Temple of Antisanity, ruled by an aboleth.
Roach

“*Got a touch of darkness, that one*”

Roach is a retainer of Boots and a member of the Chain of Acheron. As a retainer, she is played by both Töm and Matt. She is a level 5 Exorcist.

## Behind the Scenes

Roach is a retainer of Boots, who uses the **Exorcist** rules found on page 73 of Strongholds & Followers.

## References

1. ↑ https://www.mcdmproductions.com/the-chain
The Revenant Vow

The **Revenant Vow** is a mercenary company currently based in the world of Orden.

## History

The mercenary company was first formed when the spirit naga Explictica Defilus infected the village of Orlane. After coming across the spirit of Orlane's mayor, the group swore to save the village in exchange for the mayor's *Staff of Striking*. After swearing to this spirit - or revenant - the group was named the Revenant Vow.

## Members

### **Current Members**

* Sigurd
* Hnossa
* Vorrikus
* Keyleth
* Sir Razalaxx

### **Former Members**

* Lady Sariel - (deceased)
* Bhaltair - (deceased)
* Ellasym - (in the Abyss)
Meihou

## History

Jinwa has people who are skilled in the creation of weapons. According to Rongo Rongo, Murasame's roots lay here. Meihou are weapons made from fearsome Danger Beasts. It possesses far more strength than the average weapon, similar to Teigu, as Akame noted. According to the Strange Elder, they come from a place far from Jinwa. Hinata's Unit was given Meihou that do not break in battle, for example.
Lynwen

Saint Lynwen is a saint of Cavall, whom forgave her of her trespasses.

Lady Isobel described her as "a whore. And then a murderess. And then a saint. Never very popular. And only ever has one follower at a time." The follower is always a man.

Her only known follower is Heden, whom she suggested become an arrogate.

### Intervention

With a prayer from Heden, Lynwen gifted Aderyn temporary armor. Heden knew the saint would not have gifted that armor if Aderyn had broken her oath of chastity.
Last Game Wins

**Last Game Wins** was a boardgame streaming show that aired on the MCDM twitch channel on Tuesday evenings. It has since been discontinued.

## Games

The most frequently played game was Codenames, followed by Bang.

## Cast

The cast of Last Game Wins are mostly friends of Matt's, many of whom eventually starred in The Chain. They included Matt himself, Anna, Tom, Tom Schmuck, Lars, OD, and more.

## Name

The name was invented by OD and refers to the system used to keep score between each round - none of the rounds matter except the last one and whoever wins the last game is the winner. There were frequent debates on the show as to which game actually constituted the last one, such as the final one of the evening, the final one before the break, the final one before the teams were changed, etc.
Bigcat

Bigcat, art by Conceptopolis

“*:Þ*”
— Bigcat
**Bigcat** is a displacer beast and the beast companion of Copper. As a beast companion, she is played by both Tom and Matt Colville.

## Description

“*It's not a displacer-beast-sized house!*”
— Matt Colville
Bigcat is a **displacer beast**, large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. While displacer beasts are usually about 9 feet long, Bigcat has been described as being 6 feet long, implying that she is not fully grown.

Despite her menacing appearance, Bigcat acts like a domesticated cat, hence how she got her name.

## Abilities

Bigcat's ability scores are as followed:

As a beast companion, Bigcat loses her innate Avoidance ability and her multiattack action (though can still multiattack with three ferocity) but in return gains the abilities of the Monster Tamer.

## Biography

Bigcat presumably joined the Chain of Acheron along with Copper. When asked in the first episode how and where he got her, Copper simply replied:

“*I'm just the best ranger there is.*”

In A Sapphire Sky, when Scipio asked how he get a displacer beast and if he raised Bigcat from pup he replied:

“*It is a cat but I raised it better than most people do.*”

### “**Red Sky at Morning**” (Episode 1)

She was present during the Chain's failed assassination of Mortum in Blackbottom, and Copper used her as a mount to help keep the standard high and guide the Chain to the docks. When a mob of civilians attempted to commandeer the ship the Chain was using to escape the city, Bigcat was integral to the display that scared the mob off.

## Behind the Scenes

When Tom was creating his character, he wanted to play a ranger with a companion of some kind but did not know that he could have a monster as a companion. At first, he thought a Bulette for a pet would be neat, but he settled on a Displacer Beast.

Bigcat is often called the Chief Mouser of the Chain of Acheron, in reference to the role cards all the senior officers hold. Whenever a senior officer is in danger of dying, the players often joke that Bigcat will receive a field promotion and take their role.
Octavius Maximus

**Octavius Maximus** was the last emperor of the Caelian Empire.

## Biography

### Early Life

Prior to ascending to the imperial throne, Octavius Maximus was an adventurer. He cleared Ringwell,{{cite}} a massive dungeon underneath Capital when he was a young man.

### Legacy

When the fall of the Caelian Empire became imminent, Octavius Maximus sealed his knowledge and powerful magical artifacts, the Wards of the Last Emperor, within Ringwell with the aid of powerful allies. Ajax now seeks Ringwell and the treasures within, and the Wards may be the only way to defeat the self-proclaimed Iron Saint.
Higara

**Higara**, the Opal Empire, is a temperate sliver of land on the easternmost edge of Orden. To the west lies Khemhara, the Infinite Desert. To the east, the Great Sea.

The men of the Opal Empire are known as the Jō-yoi. Theirs is a highly feudal society in many ways a mirror of Vasloria. Their society is more rigid and more highly caste-based than any other in Orden. The noblemen never giving the peasants even a glance.

They dress ornately in long flowing robes, and take as much care and practice in waging war, as writing poetry, as forging steel. As a result, theirs in the strongest steel in Orden. They have the greatest duelists in Orden, and because their land is so narrow, and their livelihood as a people intertwined with the sea, they are the second-best sailors, after the Riojans.

## The Empress

Their queen is the Immortal Empress who rules the Seven Great Houses across the centuries. Under her palace, the source of her power; the Emperor Naga, progenitor and sleeping god of all Naga. She is anointed by its acolytes and their ministrations give her immortality. She keeps the great houses scheming and plotting against each other.

## The Four Elements

In meditation, each man attempts to embody one of the four elements of Jō-yoi philosophy, Earth, Air, Fire, and Water.

There exists also an elusive fifth element, similar to the Vanir concept of *Wyrd*, which the Higaran call ***Ukiyo*** – "It is what makes things alive. And at the same time, it is the fact that all life feeds on death. It is death within living, and the destiny of the living to die."
Chain units

Currently there are two units in Capital. The first arrived with the Senior officers after surviving the battle of Blackbottom and boarding the Somnium Tenebris. The second were the Advancers.

## The Advancers

The Elite Scouts of the Chain, leaded by Corporal Mud, is a Super Elite Light infantry unit.

They wear red-black livery of the Chain, but with high green boots.
Jamo

**Jamo** was a member of the Putra Gravekeepers. He appeared in the prequel series *Akame ga Kill! Zero*.

## Appearance

Jamo was a muscular man with a black sizable afro. When using the gravekeeper's secret arts, he gains danger beast features of a squid.

## Personality

He was a jokester who liked to call himself "Uncle Jamo" as well as a womanizer as best seen when he examined a captured Gin.

## History

Jamo, Umber and Kimatsu were Gravekeepers members which captured Kurome and her teammates, after Arathi was killed. Later, Jamo was assaulting sexually Gin and Kurome, until Kimatsu came stopped him.

When Elite Seven came to help captured Group of Terror members, Jamo started fight with Akame. During battle, he showed his squid abilities. While fighting, Jamo captured Akame with his tentacles, but Akame, who liked seafood, began eating his arms. Jamo, beginning to lose the battle, attempted to flee. He wanted to use Weneg's relative in his fight with Akame. But Jamo was captured by Green, while Akame killed Weneg's relative.

After that, Weneg came and he helped Jamo. They began to fight with Green and Akame. When Jamo started loosing, he tried to flee from battle once again. But this time, Gin was able to catch him. He told her truth about the current situation. That the one who attacked was the Empire for treasures and the Gravekeepers just tried to defend themselves. After that, Gin killed him.

## Abilities

As a member of the Gravekeepers, Jamo could use the Gravekeeper's secret arts which allowed him to transform a part of his body into that of a danger beast.

His use of the secret arts allowed him to transform his arms into those of a squid, secrete a fluid over his body that makes him tough to hit, and project ink from his mouth.
Scion of Orcus

The **Scion of Orcus** was a necromancer. He was the final villain of one of Matt's campaigns. In the final battle, he was killed by the party, but killed Lady Sariel and raised her as a vampire.

## Abilities

### The Red Gold

The Scion raised a necromantic tower and began collecting corpses to fuel his experiments. He gave red-colored gold to villagers in payment for the dead - the gold was enchanted and allowed him to detect when people died, so he could arrive and collect their corpses.

## Behind the Scenes

Matt used the 4th edition adventure Keep on the Shadowfell as part of the inspiration for the final dungeon of the campaign. Originally the Scion's name was **Kalarel the Vile**, but Kalarel is the copyrighted name of the villain of that module and hasn't been reused in any of MCDM's products.

The conceit of buying corpses in order to build a tower to raise a dark power was borrowed from *Shadows Linger*, the second book of the Black Company series by Glen Cook, while the red gold was taken from *The Belgariad* by David Eddings.
Gods

The gods of Orden are less interactive than gods in other campaign settings. They do not speak or interact directly with anyone except their saints. As a result, churches are typically devoted to a saint rather than a god. Different regions have different gods, or at least use different names for them and attribute different values, characteristics, and domains to them.

## Gods of Rioja

The gods of Rioja were explored in a series of Youtube videos (1, 2, 3).

## Gods of Vasloria

The Gods of Vasloria were more heavily involved in Matt's previous campaigns.

Cyrvis and Nikros are brothers, the "Black Brothers", and the subject of a common Vaslorian oath "Black Gods!".

## Gods of Other Races

“*Why do humans have so many gods? The elves have one god. The dwarves only have one. We have dozens. Why is that? I bet Ajax knows*”
— Nails[source]
Unlike humans, other races tend to worship one deity. This is an incomplete list of gods worshipped by other races.

 Val
 Grole
 Blibdoolpoolp

## References

1. ↑ https://www.youtube.com/watch?v=38H3eOgyBUk
2. ↑ https://the-age-of-conquest.obsidianportal.com/search?tag=Gods
3. ↑ Strongholds & Followers, page 115
Slim

Slim, art by Phil

“*This entire city smells bad.*”
— Slim
**Slim**, previously known as **D'jelek the Impious**, is a Githyanki Battlemaster who joined the Chain on the *Somnium Tenebris*. He currently serves as the *Somnium*'s pilot.

 Description

Slim is a Githyanki, a tall green-yellow skinned creature that exists in the World Between Worlds. He wears his hair in a mohawk with side ponytails. He carries a silver Githyanki greatsword, with runes inscribed along its blade.

Slim is against being compelled to show deference to anyone, and won't abide slavery for anyone else.

## Abilities

Slim's ability scores are as follows:

Slim is a level 7 Battlemaster Fighter who wields a greatsword to great effect in battle, consistently dealing high amounts of damage.

He is also psionic, and can communicate with the Mindwitness Navigator of the *Somnium Tenebris.* He uses these abilities to pilot the ship and cause it to move between worlds.

Slim is also able to use certain psionic manifestations, including Jump and Misty Step.

His attunement to the ship gives him a resistance to magic, along with a weakness to psionic attacks.

## Biography

Slim was a slave to the Mind Flayers aboard the *Somnium Tenebris* for an unknown span of time. He had previously heard of the Chain, thinking them fools for their devotion to mere contracts, but when he heard the story that they had betrayed the Lady of Brass, he became something of a fan.

When Ajax's wizard, Mortum, offered the slaves a chance to overthrow their masters in exchange for their service to Ajax, Slim joined the uprising but refused to serve Ajax. He reasoned that it would just be trading one set of masters for another, and so he was imprisoned by his fellow Githyanki after they took the ship.

#### “**The God Factor**” (Episode 5)

“*I don't have anything better to do.*”
— Slim, on why he joined the Chain
D'jelek was found in his cell by the senior officers of the Chain. He expressed his admiration for the Chain's supposed betrayal of the Lady of Brass, and agreed to join the Chain and pilot the *Somnium Tenebris*. He was quickly nicknamed Slim by the senior officers.

#### “**The HRP Broad Sword**” (Episode 7)

Slim plugged into the ship's pilot's seat and directed the *Somnium Tenebris'* Mindwitness Navigator to transport the ship back to the Mundane World. Compared to the Astral Sea, the ocean around Rioja stinks.
Once in Capital, Slim seems to enjoy the difference from the world he knows. He tries everything the apple cart has to offer, enjoys designing his own Riojan outfit, and uses every amenity offered at the Pharaoh's Dream. Contracts confuse him, however.
Hrathi

**Hrathi**, also called **The Seer**, is part of the crew of the *Rosso Cielo*.

## Description

Hrathi is an old man with Vanigarian features, bent and gnarled either as a result of old age or of broken bones and battles. Born without eyes, his eye sockets are instead covered with skin. He is also deaf and since someone cut off his tongue, mute.

Hrathi's back is tattooed with twenty glyphs in a four-by-five grid, and those who understand the glyphs can communicate with him by touching the glyphs in sequence. To facilitate this, Hrathi generally remains shirtless.

## Abilities

Hrathi is an excellent cook. Despite his deafness, he has a talent for throat singing, allowing him to create overtones with his voice, which he uses to perform magic. The precise nature of his magic is unclear, but it appears to aid the *Rosso Cielo* in traversing to the Astral Sea.

## Biography

Little is known of Hrathi's early life, other than that he was born deaf and without eyes. He nevertheless attempted to communicate by making noise until someone found the noises he made distasteful and cut out his tongue.

He was taken in by the Church of Saint Verona in Capital where he was taught to use his “speaking stick,” a log carved with similar glyphs to those on his back. He worked for the church until he could book passage home aboard the *Rosso Cielo*, but since neither Hrathi nor the Church knew where he was from, he took a job as a member of the crew.

Hrathi performed a number of jobs aboard the *Rosso Cielo*, usually the cook's assistant, but occasionally as The Seer, helping the *Rosso Cielo* reach the Astral Sea.

## References

1. ↑ “**Soldier Take Warning**” (Episode 2)
Lady Czorgan

**Lady Czorgan**, the Death Knight, is a powerful minion associated with the Codex Mortis.

## Biography

### Early History

In life Lady Czorgan was Empress Wu Jiao's greatest general. After the fall of the Wu dynasty, Empress Wu found a way to restore Czorgan to some form of unlife. In doing so Czorgan became bound to the Codex Mortis. In this state she is a servant to whomever holds the Codex. This has twisted Czorgan into a being of hatred and resentment.

### The Chain

Lady Czorgan appears in a cut scene during Red Sky at Morning. She appears to be working for another undead being whom we assume is The Dead Lady of Capital.

Lady Czorgan appears again in No Confidence while the Chain of Acheron is meeting with Zorj, the commander of The Word and the primary representative of the Prince's authority in the district of Collinsgate. She threatens Zorj that, if he does not hand over the rod of Count Rodar von Glauer (at that time in Boots' possession), she'll burn out his brain. After deliberation, the Chain decides to intervene in order to help Zorj and keep the rod, but they're worried that she will just be summoned again instantly, meaning that Zorj will never be safe. In The Book of Judge, the Chain meets with Duke Marco Vorona and learn that Lady Czorgan would take a month to be resummoned with the Codex Mortis after being defeated and banished. Satisfied with this, they and the Word confront Lady Czorgan at the courthouse in Collinsgate. They first try to convince her to resolve their dispute in a more civilized manner, but when that fails, they attack her all at once and strike her down before she has a chance to act. The fight ends with Slim striking her down in a whirlwind of blades, causing her to explode in a flash of ultraviolet light.

## Behind the Scenes

Lady Czorgan appears in Strongholds & Followers under the for the Codex Mortis. She is a follower who the bearer of the Codex Mortis controls.
Ollghum Keep

*"The people there, they live with the threat of the Iron Forest. They know the order."*

### Geography

Ollghum Keep is the name of the civilization. It is made up of several small buildings and a keep surrounded by a stone wall.

#### The Keep

The keep itself is a Gollish motte-and-bailey which stands on a hill. Beneath the keep were Gol-made warrens stretching out under the town, capable of holding thousands of people. Heden theorized that the warrens would "stand at least another thousand years and outlast this Age of Men."

#### The town

One gate allowed for residents of the keep and outlying farms to pass freely under the watchful eye of a squad of guards. The people spent the night in the keep.

#### The wall

The wall is Gollish style with no mortar. It is surrounded by 300-foot-tall trees.

#### Beyond the keep

Farms dot the landscape around it for miles.

The wode known as the Iron Forest is one mile north of the keep.

### During the events of Priest

Heden was sent here to find a way to the Green Order. It was threatened by a siege of Urmen.
Leech

Art of Leech, created by Phil.

“*I've been looking after my ship- uh, **your** ship, sirs.*”
— Leech
**Leech** is a warlock and a senior officer of the Chain of Acheron. He is played by O'D.

## Description

Leech is a tall Drow, around 6'2". He is middle-aged and has obsidian skin, silver hair, and very red eyes. He is often covered in viscera from his work and is hounded at all times by an imp, his familiar Odie.

## Abilities

Leech's ability scores are as follows:

Leech is a seventh level Pact of the Chain Warlock, which means some of his abilities have to do with his connection to his familiar, Odie. Leech's Warlock Patron is the Celestial, a patron from *Xanathar's Guide to Everything*.

Leech wields the Sapphire Rod, a Pact Rod made of Sinmetal.

As the Ship Surgeon of the Chain, he is able to rush to his allies and attempt to heal them as a reaction to them falling unconscious.

## Biography

Leech was part of the group that escaped Blackbottom on the *Rosso Cielo* when Ajax's forces attacked, after the failed assassination of Mortum.

His admiration for the *Somnium Tenebris* brings him into some tension with Slim. He often spends downtime caring for the ship, this has become part of his role as the Ship Surgeon.

Odie the Imp is bound to Leech as a punishment from his drow matron. Their relationship is antagonistic, with Odie sometimes needing to be coerced into following Leech's instructions. Leech is in exile after having refused to follow orders from his matron - this is a high crime in drow society. Leech escaped by begging for aid, his patron responded and made Leech a warlock. Leech's matron interferes with his warlock/patron connection, causing him to receive the imp instead of his "proper" familiar.

### The Underdark Job

Leech was brought along on the Underdark Job for his knowledge of the World Below. He assisted Slim in navigating the Sunless Sea to the Temple of Antisanity, and used Odie to great effect as an advance scout once there.

### “**No Confidence**” (Episode 26)

Leech was promoted to the ranks of senior officer by King as his final act before giving up the rank of commander.

## Behind the Scenes

Leech is a drow warlock played by O'D. He was introduced as a guest player character in “**The Underdark Job**” (Episode 10) and became a regular player character following the Chain's mission in the Temple of Antisanity.
Clement the Journeyman

**St. Clement the Journeyman** is the patron saint of secret orders, and the patron of librarians. His device is a scroll with many signatures on it, representing the oath craftsmen swear to keep their knowledge secret.

## Doctrines and Practices

He teaches that knowledge must be traded, must be shared, otherwise it runs the risk of being lost. Much has been lost. But just as knowledge must be traded, it must also be kept within the trade. Clement does not believe in the free and open exchange of information, as sharing a secret with the uninitiated lessens its power.

Priests of St. Clement often require books or scrolls as payment for services, and their temples are often so packed with scrolls and parchments as to be mistaken for libraries.

Clements clerics are often itinerant travellers, journeymen, going from town to town, trading information. Not only within a profession—smith to smith, tanner to tanner—but also between professions. Wizard, to ostler, to vintner. None knowing from whence the trade comes, but all benefitting.

Paladins of St. Clement are rare, but there are rumors of a secret order of knights, sometimes called the Spellstealers, or the Burned Scroll who hunt down rogue Wizards who endanger others with their wild experiments.

Priests of St Clement oft find work in creating and trading spell scrolls. The cleric of St. Clement determines the payment, preferring knowledge over gold.

## The Chain Episode 01: "*Red Sky at Morning*"

During the events of episode one of *The Chain of Acheron* stream, The Chain were hired to stake out the last church in all of Vasloria, a church to Saint Clement. After the arrival of Ajax, the church was razed in the ensuing battle.