Druid: Sabrina (CR 4)

## Sabrina

Human druid 5

CN Medium humanoid (human)

Init +0; Senses Perception +12

Defense

AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural)

hp 56 (5d8+20)

Fort +8, Ref +3, Will +10; +4 vs. fey and plant-targeted effects

Offense

Speed 30 ft.

Melee +1 spear +5 (1d8+2/×3)

Ranged sling +3 (1d4+1)

Special Attacks wild shape 1/day

Druid Spells Prepared (CL 5th; concentration +9)

   3rd—call lightning (DC 17), poison (DC 17)

   2nd—frigid touch[UM], frost fall[UC] (DC 16), warp wood (DC 16)

   1st—cure light wounds, entangle (DC 15), flare burst[APG] (DC 15), hydraulic push[APG]

   0 (at will)—detect magic, light, read magic, spark[APG] (DC 14)

Statistics

Str 12, Dex 10, Con 14, Int 10, Wis 18, Cha 10

Base Atk +3; CMB +4; CMD 14

Feats Combat Casting, Natural Spell, Spell Penetration, Toughness

Skills Handle Animal +8, Knowledge (nature) +10, Perception +12, Spellcraft +8, Survival +14

Languages Common, Druidic

SQ nature bond (raven named Poe), nature sense, trackless step, wild empathy +5, woodland stride

Combat Gear wand of cure light wounds; Other Gear +1 padded armor, +1 spear, sling, sling bullets (10), amulet of natural armor +1, cloak of resistance +2, 292 gp, 9 sp

Special Abilities

Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Natural Spell You can cast spells while in Wild Shape.

Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.

Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.

Woodland Stride (Ex) Move through undergrowth at normal speed.

Poe      CR –

Raven

N Small animal

Init +3; Senses low-light vision; Perception +2

Defense

AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)

hp 50 (5d8+15)

Fort +6, Ref +7, Will +3

Defensive Abilities evasion

Offense

Speed 10 ft., fly 80 ft. (average)

Melee bite +6 (1d4+2), 2 talons +7 (1d4+2)

Statistics

Str 14, Dex 16, Con 14, Int 2, Wis 14, Cha 6

Base Atk +3; CMB +4; CMD 17

Feats Improved Natural Armor, Toughness, Weapon Focus (talon)

Skills Acrobatics +3 (-5 to jump), Fly +13

Special Abilities

Evasion (Ex) No damage on successful reflex save.

Fly (80 feet, Average) You can fly!

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Wild Shape (Bear)

Druid (5)

Human druid 5

CN Medium humanoid (human)

Init +0; Senses low-light vision, scent; Perception +12

Defense

AC 13, touch 10, flat-footed 13 (+3 natural)

hp 56 (5d8+20)

Fort +8, Ref +3, Will +10; +4 vs. fey and plant-targeted effects

Offense

Speed 40 ft.

Melee    bite +5 (1d4+2), 2 claws +5 (1d4+2)

Druid Spells Prepared (CL 5th; concentration +9)

   3rd—call lightning (DC 17), poison (DC 17)

   2nd—frigid touch[UM], frost fall[UC] (DC 16), warp wood (DC 16)

   1st—cure light wounds, entangle (DC 15), flare burst[APG] (DC 15), hydraulic push[APG]

   0 (at will)—detect magic, light, read magic, spark[APG] (DC 14)

Statistics

Str 14, Dex 10, Con 14, Int 10, Wis 18, Cha 10

Base Atk +3; CMB +5; CMD 15

Feats Combat Casting, Natural Spell, Spell Penetration, Toughness

Skills Acrobatics +0 (+4 to jump), Handle Animal +8, Knowledge (nature) +10, Perception +12, Spellcraft +8, Survival +14

Languages Common, Druidic

SQ nature bond (raven named Poe), nature sense, trackless step, wild empathy +5, woodland stride

Combat Gear wand of cure light wounds; Other Gear +1 padded armor, +1 spear, sling, sling bullets (10), amulet of natural armor +1, cloak of resistance +2, 292 gp, 9 sp

Special Abilities

Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Natural Spell You can cast spells while in Wild Shape.

Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.

Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.

Woodland Stride (Ex) Move through undergrowth at normal speed.