Weapons

## Weapons used by riflemen

* SA-71 carbine

* **Beam Weapon**- Any weapon that fires a laser beam at a target. They have limited effect in space because the dilution effect weakens their power over distance and are used as stationary weapons on vehicles and/or space vessels or carried by individual troops.
* **EMP Flash Bombs**- There are over a dozen types of this ordinance,
* **Breaching Charge**- An explosive designed to be placed against enemy doorways or hatches, thus creating new entry points for Marines to take advantage of. It has a unique characteristic of oozing a sticky green liquid to adhere to the walls etc.
* **Overblast Grenades**-
* **Flash-bomb Grenades**- A bomb designed to disorient the enemy with retina searing flashes in visible UV, infrared, radio and microwave bands, thus allowing you to open fire on them with your main weapon while they are distracted.
* **Mind Altering Drugs**- These are drugs that the White Knights use on the Human Marines to ensure their compliance, dull pain and override the natural and biological life-saving behaviors common to all sentient beings. When used properly, these drugs can weaponize the Marines into mindless drones capable of turning on each other.

## Heavy Weapons

* GX Cannon- A belt fed, crew served, tripod mounted heavy weapon which was particularly effective against infantry personnel. This weapon was an infantry support weapon which was a maxed out version of a handheld railgun. It is capable of firing specialized munitions where the shaped charge round pierced the outer skin of the target before the main payload delivered miniature gamma or x-ray blasts from within the target. This round was perfect for slicing through tanks, buildings and personal armor. These rounds are referred to as G (Gamma) or X (X-Ray) rounds and where inter dispersed within the ammo belts at set intervals. Further, it is capable of sending rounds down range at the incredible speed of Mach 11, though doing so quickly drains the cannon of much needed power. When fired in the railgun mode it could quickly drain ammunition stores and leaving meter deep craters into the ground when it didn’t tear the same holes into enemy combatants. The AP, or armor piercing rounds, was the answer to taking out enemy heavy tanks and could shred even the toughest armor if given the chance. The trick to this was for the gunner to focus in on the same spot so multiple rounds could punch through the thickened skin, but even the dumbest enemy realized they could counter that by being an erratic target and not staying on a static path, minimizing the chance for multiple rounds to hit the same location on the tank. The AI’s of the gunners beat this trick by linking up with other GX Cannons and focusing the fire of multiple weapons, though this was by no means a silver bullet as extra cannons were not always an option.

## Vehicular Mounted Weapons

* **X-Ray Bomb**- A bomb that explodes in space sending out damaging x-rays that negatively affect ships electrical circuitry.
* **Kinetic Torpedo’s**- A projectile which is dark on the visual light spectrum in space, but can be seen in the infrared spectrum when freshly fired from a spaceship. These are dumb bullets with limited maneuverability capability on their own and simple to target.
* **Beam Weapon**- Any weapon that fires a laser beam at a target. They have limited effect in space because the dilution effect weakens their power over distance and are used as stationary weapons on vehicles and/or space vessels or carried by individual troops.
* **EMP Flash Bombs**- There are over a dozen types of this ordinance, but all of them emit an electromagnetic pulse to disrupt electronic communications around the blast area.