recursal/Fanatic-Fandom huggingface dataset:
Foci

The most common foci employed by arcanists are wands empowered by runic glyphs. Foci can theoretically take any number of forms or shapes. The most powerful of foci however are known as either *egotistical foci* or *living foci*.

### Staves

Often seen as the most simplistic to use, staves allow for the greatest level of control and focus, but are unwieldy, cumbersome and unsubtle.

### Wands

A classic implement for casting, the wand allows for greater casting flexibility and are one of the most common choices as they are not too hard to master and can be easily carried and concealed. They are however the most fragile of the foci.

### Trinkets

Often the first trinket used as a foci is some form of finger jewelry, such foci allows for some of the greatest flexibility and conceal-ability, but can be very difficult to learn to use. A trinket can be anything however, but the less mobile it is, the harder it can be to utilize.

### Tattoos

Impossible to disarm, and allowing for full-body imbuing, tattoos are extremely difficult to master. Tattoos often take the shape of arcane marks and glyphs, however eastern dragons or knotwork are not uncommon as the best tattoo foci follow the ley-lines of one’s ki.

## Living Foci

Living Foci are made from the magical center of an innately arcane creature such as a dragon's heart, a unicorns horn, or the ashes of a phoenix. Regardless of from what the core is gathered, all living foci contain a fragment the creatures spirit and gain some of it’s ego and will. This can make them exceptionally dangerous. A creature’s ego can also go mad if it is split into too many foci. It is possible to use multiple sources of power in a single foci, however each additional source may conflict with the user and the other egos potentially rendering the foci useless or even hazardous. It is also possible for these foci to hold sentience in rare cases of extreme ego.
Ashura Longtale

**Ashura Longtale** Também conhecido como **loirinho oxigenado**, um dos principais Atuantes do Boku no Hero RPG

Embora tenha sido um dos órfãos do Orfanato Luz da Esperança, atualmente tem uma familia que o adotou e estuda na prestigiada U.A como um aluno do 1 ano

## Aparencia

### Fora da U.A

um jovem loiro de olhos Dourado brilhantes, meio alto com um corpo definido de tanquinho, usa roupas estranhamente formais em ambientes de relaxamento e lazer e sempre usa um brinco com formato de pássaro roxo

### Dentro da U.A

usa o uniforme padrão da escola porém permanece com seu brinco.

### Em missões

usa um colete preto com detalhes em marrom e dourado com uma luva na sua mão Esquerda e usa uma mascara semelhante a do scorpion, tem uma bainha do lado esquerdo e do lado direito do uniforme

## Relações

### conhecidos

Dovah(BFF), Koji (irmã mais nova de consideração, mochila), klance (amigo respeitado), Mãe do Dovah (Tia querida,adora ela), gran ipacto[nando](tio muito da hora), papis[Vincent joseph](alguem de respeito), Irmã 1 [Yokane Longtale](Tem extremo medo e tenta mostrar seu valor pra ela na tentativa de ser reconhecido como um irmão),Irmão 2[Masato Longtale](Não tem medo dele pois ele o acha patetico pois ele o considera muito fraco e ele falhou em muitas missões no inicio de carreira) Irmã 3[Elena Longtale]( dela porque quando os dois eram mais novos ashura apanhava pra ela)Mãe[Rias Longtale](ama a mamis)( tem inspiração no estilo do aizawa no geito dele de agir sem se importar com as opiniões alheias e querer apenas ajudar as pessoas independete)(Mas o ashura n tem nenhum heroi que seja tipo nossa quero ser como esse heroi)

### Fatos

Jovem orfão, Brigão, Honroso, Nobre, Brincalhão, Muito cuidadoso com seus amigos, Ama sua mamis, põe sua Mãe e seus amigos acima de tudo, Tinge o cabelo como uma tentativa de se parecer mais com seu pai pra ser mais reconhecido por ele, Ele é ambidestro mas gosta de fingir ser canhoto

Nome de Herói: Gold Crown

### Afiliações

UA

(SPOILER: NÃO LER PRA NÃO TER SPOILER DO AMIGUINHO [Vongola]
Seniority Rights

Students gain additional rights as they advance throughout their career within Scholomance. Detailed below is a summery of a students rights as categorized by class status. Students are considered a Neophyte during their first two years of study, and advance in class each two years thereafter, spending their final 7th year as a Adept.

## Neophyte

Neophytes are under strict regulation and expressive constraint. This helps to engrain the student in the campus culture, while also making them more readily distinguished from other students in order to maximize the learning opportunities within the campus.

## Novitiate

* May wear "Witches Hats".
* May select a foci of their choice.
* May pick a room within their dormitory.
* Ladies may wear additional makeup options.
* May wear appropriate garments at their digression. (Robes must still be worn to lecture halls.)
* May petition to become a House Officer.

## Acolyte

* May utilize mind-altering substances responsibly. (Right may be revoked on a by-case basis.)
* One Male and one Female Acolyte from each house may assume the role of House Prefect.
* Have priority choice for dormitory rooms over their younger peers.

## Adept

* Get first choice of a room within their dormitory.
* One student from each house assumes the role of House Signifer.
* May began apprenticeships or even work as a professors aid as an extra curricular activity.
* During the final month of study one Adept is judged Valedictorian on the basis of having the most exceptional academic performance.
Phoenix

One of the rarest and most magnificent creatures of all the planes, the phoenix is a spirit of life. Phoenixes are immortal beings which are infinitely reborn from their own ashes after death. It is said that the only way to truly slay a phoenix is to take its ashes to the shadow planes and cast them into the black waters therein.

A phoenix is a firebird which appear to fabricated from ash, fire, and even seared bone, however the eldest and most powerful of all of them are said to be made of pure flames alone and are even capable of taking on a corporeal human form. It is notable that all pheonixes as a spirit of life and fertility are all female and capable of perfectly utilizing a form of vivimancy by touching injured plants or animals with their flames which feel cool to the touch.

## Ecology

Phoenixes are exceedingly rare and while they enjoy company and have an affinity for living things they are often solitary beings. Phoenixes do not eat or drink.
Vampire

Vampire commonly refers to those descended of Vlad Dracula Tepes, however another classification of creatures exists known as Lesser Vampires which are distinct in origins from their true vampire counterparts. Once a mortal, a vampire is a member of the living dead which thirsts for blood and uses it as a source to fuel not only their own unending false-life, but also their control over the magics of obtenebration, necromancy and personally-limited vivamancy. Vampires who once where arcanists find that magic no longer functions the same way it did in life and often become detached from their ability to call upon it, however it is possible for a vampire to relearn arcane knowledge and once more call upon the weave.

Vampires lose all metabolic functions outside of their nervous and cardiatric systems, resulting in a lack of need for any other form of nourishment then blood to fill their veins and fuel their dire powers. They can through focus, selectively control their nervous system making them partially immune to pain so long as they remain undistracted or are not overwhelmed. Despite their continue flow of blood vampires grow remarkably pale and even ashen in color.

A vampire's kiss is pleasurable for both the victim and the being, often likened to an extremely potent and well aged alcohol that does not addle the mind, but rather fills the victim with a flowing warmth and comfort. The kiss is not however as harmless as a mere blood drawing and leaves it's victims drained for months to years as they began to find that passion is hard to find as they feel an overwhelming sense of detachment and emptiness. Many victims also become chronically fatigued and even express signs of more rapid aging. This sickness does eventually subside, however any damage caused by it remains. Victims who are fed upon before the illness subsides find it amplifies and those who are not killed outright by it often allow themselves to simply emaciate and die as they lose any will to live.

Vampires replicate through a ritual called the embrace, wherein they must drain a being to death through their kiss, then feed their blood into it. Doing so requires a vampire to sacrifice a significant portion of its strength that must be replenished through further feedings.

## Facts & Fictions

* Vampires are not able to shapeshift.
* Religious symbols have no effect on vampires.
* Vampires do cast a reflection, however they cannot see it.
* Vampires are unable to perform alchemical rituals as they lack a soul.
* Vampires are remarkably never assaulted by the native horrors of the shadow plane.
* Alchemical Silver can overcome a vampires resilience and ability to heal from injuries.
* Vampires do cast shadows, however it is not uncommon for vampires to use obtenebration to animate their shadow as an aegis.
Lampglass: Market Street

Featuring relatively wide dry foot paths, the Market Street of the Lampglass District is home to the majority of the local storefronts who often utilize the dry space to set up small displays for their wares or even to establish niche seating areas and social spaces for passersby to stop and rest, or even to dine under the strange sky in the shadows of the Blackstone Mountains.
Innumbera

Named after it's construction in the shadows of Scholomance, Innumbera is located at the bottom of a rocky incline and constructed of tightly packed buildings which form winding cobblestone streets that cross under ivy choked bridges and overhanging buildings. Home to many of the graduates of the Academies of the Arcane Arts, Innumbera is the center of culture for much of the Unseen world.

## Demographics

The majority of the population are mundane humans which account for approximately 62% of the population while the rest are graduates from the various schools of witchcraft, sanctioned witches and even the occasional outsider. The overall population of the city numbers approximately 62,000. Graduates of the Academies of the Arcane Arts are considered native residents, and require no petitioning nor special considerations for occupancy, meanwhile nulls who are descendants of a native residents and who are raised within the city prior to age five for no less then twelve years are themselves considered native residents.

### Sanctioned Residents

Sanctioned residents are generally one of three groups, nulls, witches, and outsiders. Each group

## Districts

* Old Town
* Crows Corner
* New Lynnsdian
* Umbral Grove
* Torchlight District
* Lampglass District
2024 Quelpartian presidential election

The **2024 Quelpartian presidential election** will be the 7th presidential election under the 1992 Charter of Quelpart, scheduled for June 8, 2024. Incumbent Charles Tock is ineligible to run due to being limited to a single eight-year term.

## Background

The 2016 Quelpartian presidential election saw the victory of Charles Tock under the sponsorship of the Betty Crocker Corporation, and the appointment of Jane Crocker as Director-General of Quelpart. Crocker had already gained much influence in the NDB and was often called an *eminence grise*, and the election merely cemented her power. Under Tock, many rival chai tsengs such as SOMETHING and SOMETHING were dissolved and absorbed by the BCC, which gained the ire of the leaders of other chai tsengs, such as Harold Seo, CEO of the Seorwat Group. In addition, some chai tsengs were prevented from investing abroad, especially in the Republic of Japan, where the BCC took over 25% of all Quelpartian investments.

The COVID-19 pandemic disrupted the country and threatened its status as a business and tourism hub. The Tock and Crocker administration successfully counteracted this by acquiring, consolidating, and promoting worldwide telecommunications companies such as Blur Communications. Their handling of the actual pandemic itself was also praised.

## Candidates

### Betty Crocker Corporation

In the morning of February 15, 2023, Jane Crocker delivered a speech stating that due to how polarized and decisive the election will be, the BCC's choice of candidate "will be significantly more carefully considered than past elections" and that planning has already begun.

News outlets have theorized that the BCC may not field a celebrity, as most chai tsengs have since 2000, and instead may field a high-profile executive. Some suspect that Crocker herself will run for the position, either retaining her role as Director-General or passing it to another executive of Crockercorp, such as Dirk Strider.
The Field of Roses

In 1932 a horrific discovery was made by a traveling mage working on the behalf of the Ministry of Familial Affairs. They had ventured to a remote farming community in the Australian outback where they found a field of non-native roses growing in mass amidst the ruins of many residential homes and even the bodies of their former occupants. The roses grew in chaotic patterns and had begun to encase several buildings in vines. Initially assuming that an arcane mishap had taken place, speculation grew around the report as the Concordance tried to cover up the tragedy to the best of their ability in order to maintain the Segmentus Obscura. The struggle to suppress the information from the null world helped lead to the development of the Ministry of Propaganda, as the disappearances of over 430 individuals suddenly needed an explanation.

Within the community of the unseen fingers pointed to several groups and even individuals as to who or what could of caused such a carnage, Black Magicians came to the minds of many, but the particular signature of rampage left too much doubt for the excuse to be accepted. Finally the Magister's suggested a most dire possibility, and following an investigation concluded the accuracy of their fears: Witchlings.

The Field of Roses became the last known mass murder committed by Witchlings, acting as a cruel reminder of just what the beings are not only capable of, but inclined to do.
Notable Figures

This page contains a list of many notable figures throughout the lore!

### Witch-Hunters

* House Augustine (Extremely Famous - Known for being the best Witch-Hunters and producing several legendary heroes.)
* Leon Augustine (Founder of House Augustine; Fought Dracula, Retired as a Magister)

## Legendary Figures

* Merlin (Larger-Then-Life Arch-Magi)
* The Morrigan (Mythic Figure; Alleged Founder)
* Vlad Dracula Tepes (The Progenitor of Vampires)

* l
* l
* l
* l

```
Credits

```

1. ↑ Used with expressed permission of illustrator Tarakanovich!
Nightshift At Scratch's Wiki

**Welcome to the Nightshift At Scratch's Wiki**
Welcome to our Wiki, where (if you have played our game) will find all the background knowledge and assets surrounding our game on Scratch!

## Animatronics

The Animatronics are the antagonists in Nightshift At Scratch's. Their objective is to kill the Player (You)

List of Animatronics:

* Pico
* Giga
* Nano
* Tera
* S.C.A.T

## Humans

The Humans are the protagonists in Nightshift At Scratch's. Their objective is to stop/survive the animatronics and help one another.

List of Humans:

* Player
* Phone Guy

## Player

The Player (You) has to keep an eye on the Animatronics, while keeping The Music Box in check so the animatronics don't get angry, especially one in particular.PicoGigaNanoTeraScratch Cat (Past)S.C.A.T

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Herald's Chord

### History

Known colloquially as the Herald's Chord, the term refers to a large black hand-woven tapestry hung within the Dining Commons baring the school heraldry. The tapestry was originally located within one of the great meeting halls in the lower levels of the school that for years served as a base of opperations for the Concordance. After Merlin's assumption of the role of Headmaster, the tapestry was moved to where it now rests.

### Appearance

The Herald's Chord is shaped like a wide heater shield, nearly three meters wide with angular concave sides that meet in edged vertices. At each of the top corners of the bottom two angles hangs a black tasseled rope that ends in a plume.

## Traditions

A tradition started by Merlin, each years winner of the Feud of Four has a single thick thread baring the house colors flanked by two thinner black threads added to the hem of the tapestry to hang as a tassel in an alternating left-right pattern throughout the years. When a house wins consecutive years, no black threads are added, rather the existing black thread is moved to encapsulate the matching colored threads. Furthermore in the case of consecutive victory the side the thread is added to does not alternate. In this way it is possible to visibly see which house has achieved the greatest number of victories throughout the years. Remarkably, the very centermost thread hanging from the pointed apex of the bottom of the tapestry is a brilliant Wyrmhart red!

The threads are added to only two of the five sides of the tapestries hexagonal shape, forming a frilled V-shaped multi-colored draping beneath the featured heraldry above.
New students

Students are first informed of their impending attendance of Scholomance at the age of 18 either via a raven-carried letter or through a direct consultation with a member of the Ministry of Familial Affairs depending on if the perspective student is already aware of the Unseen world or not. They will also receive a copy of the Academy Analog of Accountancy which defines information on expected conduct, dress codes, and student rights. Often the most notable right students are afforded upon their immediate entrance to the academy is the allowance of a single animal familiar to aid them in coping with the adjustment to their new life. Familiars must be selected from a pre-approved list of species, and are not required for attendance. Lastly, it is explained to the new student that their attendance of the school, however, is mandatory and will take seven years to complete. In the rare case that a student absolutely refuses to attend they will be made a Blank and have their memory altered such that they have no knowledge of the Unseen world.

In the week preceding the first day of classes new students arrive outside of Innumbera in the district of Crows Corner

via the Orient Express. Students are provided temporary apartments near the station while they conduct their first official Scholomani tasks. After exiting the train the students will typically be greeted by one of the schools professors in an informal welcoming ceremony. They are next instructed to visit Loki's Foki if they do not already have a foci of their own. They are also instructed to visit The Second Quill to pick up any books they may need for their first year studies as well as the aptly named Haberdashery to collect an appropriate outfit for the Opening Ceremonies that adheres to the school's codes of conduct. Students are allotted an allowance for this purpose intended to cover the cost of their first semester’s books, three uniforms, and their foci. Any additional supplies required will need to be obtained through their own means.

After being given a full week to collect their affairs and familiarize themselves with Schattenberg the gates to the castle are opened and the students gather in the Dining Halls to feast and fraternize as the opening ceremonies begin. During this time every student is placed into one of the four great houses by attending The Choosing.
The Valcrest Valraven

The second most likely of the patrons for a student to encounter, the patron of house Valcrest is actually one of the least well known with the majority of students not only failing to learn of it's existence, but also lacking in awareness of it's species as outside of advanced courses Valravens are not a part of the standard curriculum due to their rarity and minimal impact on history and ecology.

## Gwyndolin

Named in the early 19th century by the collective House of Valcrest after a storybook character which was a mute knight to commemorate a year wherein the Valraven became highly protective of a tiny and brilliant student who landed herself in danger more then once. It is unknown if Gwyndolin had any previous names as Gywndolin them self is mute. She can most often be found patrolling the halls in the dead of night in her shadowy humanoid form, occasionally disappearing only to reappear elsewhere within the school.

Gwyndolin typically wears a gothic dress over a significant portion of her armor having been given the dress by a student during the late 18th century. The dress has sense become one of her most prized possessions and centers of identity despite being anatomically male. Gwyndolin has since seemingly embraced being identified mistakenly as female.

Gwyndolin expresses no outward desire to socialize, consistently conducting herself with perfect formality and a tireless attendance to her duty, patrolling the castle interior every night. When greeted she will offer a small bow in exchange and if spoken to more extensively she will generally express her thoughts through bobs and cockings of her head. Those who do so may also find that she has a sharp intellect and quick wit, though she apparently prefers to allow people to discover things for themselves and will not help answer questions that do not pertain to the safety of a student unless the question in frame such that it can be answered with a yes or no- in which case she will only ever grant a proper confirmatory answer then the answer itself is positive.

In combat Gwyndolin is highly tactical and will often take time to make an analyses the situation before making a targeted assault against the opponents leadership and communications if any is to be had. She appears to prefer deceptive maneuvers and stealth and can be defined as a precision instrument. Alternatively to engaging in decisive assassination, she may also choose to act as a bodyguard to any high value targets she feels she must protect becoming undistractable and apathetic to all other on goings then those that directly relate to her charge, her uncompromising nature made expressly clear in such situations.

Gwyndolin can occasionally be seen just before twilight sitting on the docks or shore of the glowing pond where she tosses the occasional berry into the water. This is remarkably also the only time she might be seen sitting.
Rindall's Folly

> *"Lord Rindall threw open the doors, undoubtedly expecting another tirade from one of the fiefs denizens, but what stood before him astounded us, each... There was woman with hair of amber; she stood devoid of all dressings and behind her was a second figure, their sex indiscernible as they wore a strange clothing of metal and held in their hands an even stranger globe. The orb swirled and seemed to stare back at us to gaze upon it caused a terrible buzzing within my mind. We were each so distracted by the pairs presence that we failed to hear what by all means should of been obvious, but, somehow the dragon had landed in our meeting hall, hate burning within it's eyes. I knew our stay was over then... If only our Lord had as well."*
>
>

Following the foundation of Ào shù Xuéyuàn in 728 C.E. the Concordance began increasing it's level of governorship over its historical place of residence, Scholomance. At first they simply began relegating more space to their affairs, but gradually they began involving themselves in the conduct of education. By 731 enough professors had grown distressed by the over reach of the mages order that several demonstrations and even aggressions were staged against the members of the Concordance. In address of the rising tension the Concordance declared that, as the historic protectors of the school, they are the rightful masters of it, having existed within it's halls for hundreds of years and even having gone so far as to replicate it across the continents.

Their declaration was not well received by the faculty or students, however, before any subsequent arguments could be made the Patrons, Adere, Gwyndolin, and Völdrekkr made personal appearances before the lords of the Concordance. What exactly happened within the halls is a area of speculation, aided by several personal accounts. The largely accepted narrative is that the acting Arch-Mage of the Concordance claimed his ownership before the patrons, and was challenged by the Dragon Völdrekkr who himself claimed to be master of the school. Reports suggest he was offered a trial by combat to lay claim to the Academy.

As an accomplished mage, Rindall had previously successfully slain a dragon, and ventured many times into the realms beyond the prime-material. He accepted with confidence and the duel began. The details of the combat that have been preserved strange depict Rindall fighting a man, both himself and his opponent phasing in an out of reality several times, likely due to Rindalls own expertise in gating magic. The battle was also said to conclude rather suddenly with Rindall simply not returning to the meeting chambers, and a lone dragon emerging from a fetid black rift. It is said no further words transpired between the patrons and the Concordance. The specters unequivocally reporting that they knew that not only had they lost their duel and claim, but have also lost their welcome within the halls and would need to vacate in mass.
The Umbral Grove

Located on the eastern end of the city of Innumbera, the Umbral Grove is a labyrinth of layered architecture built onto and around the impassible mountain borders. Bridges connect towers and buildings; stairs and pathways carve into the stone barrier, twisting along to serve the many domiciles separated by gates and defensible archways. The district itself is accessible only through a singular gatehouse, separating it from the traffic of the city giving it an isolative persona, a city within the city. The urban grove whose streets are eternally caste in the shadows of the countless overpasses and towers.

## Key Structures

### The Songs

Carved into the mountains themselves are a series of
Feud of Four

Every year the four houses engage in a continuous competition known as the *Feud of Four* wherein the students of the respective houses communally gain or even lose points contributing to a house total. The house with the most points by the conclusion of the academic year are declared the victors earning the house several perks, and most of all, honors.

## House Points

House points can be earned or lost in a wide variety of ways including:

* Enrollment & Completion of select classes
* Victory in sporting events
* Personal Points

### Personal Points

Each student has the potential to earn both merits and demerits throughout the year, the total value of each being recorded separately. The first ten points of either pool contributes towards their house's point total at a 1:1 ratio, with merits adding points, and demerits diminishing points. After the first 10 points of either category, the rate of conversion from personal merit and demerit to house points becomes 10:1. A student who earns 60 demerits (-20 house points) is disqualified from further contributions to the house total for the remainder of the academic year. A second disqualification permanently bars them from not only contributing points to their house, but also from enrolling in any official competitions. Finally, a third achievement of 60 demerits, or a the achievement of a lifetime total of 180 demerits will result in the students expulsion being considered.

Professors are allowed to grant between one and five merits or demerits at their own discursion; all dispensations must be recorded however, and turned over to the ---

## Awards

The most immediately recognizable award for winning the annual feud is that the house colors are then flown in the grand commons and dining halls throughout the course of the next academic year, as well as during the final week of classes.

The house gains
Quasi-immortals

Quasi-immortals are extraplanar beings that are generally incapable of being killed on any plane other then their own native plane. Quasi-immortal beings furthermore generally have infinite life spans. There are two primary categories of quasi-immortal beings, tethered and projected. In both cases the beings effectively leave behind an echo of their essence within their native plane as a sort of anchor point that forces them to return should they die in another plane.

### Tethered

A tethered quasi-immortal being is generally considered the more fragile of the two categories as they unwittingly leave an echo of their essences behind when gated out of their native plane. These beings then enter the other plane with their own body and if slain will eventually have the majority of their body and form reverse gated back to their native plane; any left-behind substances being reconstituted upon their return to nativity through the consumption of their own anima which can take a considerable amount of time to recover.

### Projected

A projected quasi-immortal often has no true physical body as these beings generally live in planes constructed entirely of anima. Infernals are the most common exsample of projected quasi-immortals. An infernal which seeks to transverse to another plane typically will require a summoning which involves sacrifces of flesh and bone. This is becuse a projected quasi-immortal cannot supply its own body and must creatre one through a form of transfiguration as a part of its gating.

## Wixen Studies

While most of the arcanist studies regarding quasi-immortal beings is focused on understanding how the beings function several efforts have been made to develop spells that interact directly with the mechanisms of quasi-immortality. Several arcanists have ventured to discover a way to severe a quasi-immortals anchor as doing so would effectively trap the being on their present plane and eliminate their immortality (however, they would continue to not age). Numerous wixen have also dedicated their lives to the pursuit of creating an anchor for themselves. This latter study is considered illegal by the Concordance, as so far the majority of such scholars inevitably began to follow the path of Lichdom. It is rumored however, that a pair of arcanists brothers did manage to discover a means of replicating the quasi-immortal anchor. Information about these two arcanists is scarce as they are both considered dark artists and theoretically do not spend much of their time on the prime plane.
Curricula Maladexeus

The course of study to become one of the infamous Maladys is one of the most challenging and exclusive offered by Scholomance as it involves the undertaking of learning several forbidden magics and dark arts, as well as the learning of advanced medical practices and surgical capability. In addition to the difficult course work, students seeking to pursue the Curricula Maladexeus face social challenges due to the secretive nature of the courses which effectively alienate them from other students.

The dedicated courses taken by students of the Curricula Maladexeus are not officially listed to the general student body, nor are the professors responsible for their teachings.
Lexicon

Given the world of witchcrafts removal from the mundane day to day of reality, many terms have arisen within the communities of those attuned to the arcane. The list below helps define those terms!

* **Null/Nulls** - People or things that have no natrual ability to interact with magic.
* **The Unseen** - The secret world of magic that exists outside of common knowledge.
* **Arcanist** - A word collectively referring to anyone who of utilizes magic.
* **Arts & Schools** - While all magic is governed by the same theoretical laws, the denizens of the unseen as well as the Concordance have categorized magics interchangeably into arts & schools based on what concepts the given spells seek to interact with.

## **Spell Descriptors**

Spells are defined as personally produced magical effects, and are distinct from rituals and apothecary. Spells are furthermore broken down into several subcategories for easier identification and distinction within academic study and writing,

* **Jinx/Cantrip** - Any spell with an instantaneously resolved effect such as the shattering of a glass or the flinging of a bolt of fire might be called a jinx or a cantrip, generally a jinx is characterized as a hostile, harmful, or otherwise vexing spell while cantrip is used to define spells that are considered benign, or even helpful. The classification however is highly arbitrary.
* **Hex** - A hex is characterized as a hostile, harmful, or otherwise vexing spell with a non-permanent effect such as temporarily causing an individual to lose their sight. Hexes characteristically resolve themselves unconditionally as they are effectively curses cast with a timed half life. However this half life can be exceptionally long in some cases. Hexes generally target other living creatures.
* **Curse** - A curse is characterized as a hostile and harmful spell which is generally a more difficult spells to cast and nearly impossible to dispel. Most curses are actually produced as a part of a ritual as curses permanently affect reality, and generally require an intimate connection to their target such as a fragment of it or even it’s true name to be cast successfully. Curses are generally considered a dark art, and are uniquely unaffected by discordance.
* **Charm** - Most similar to a Hex, a charm generally targets an inanimate object or the user themselves. Charms are often shorter lived then their hex-counterpart and generally require some level of effort to maintain. Charms are cast with a limited duration, however most are dispelled by their own caster prior to reaching that point. Common charms include illuminating an object, or improving the quality of one’s own voice, or the scent of a meal.
* **Enchantment** - Often a positive or neutral effect, which like a curse is typically produced via a ritualism as they are difficult to construct and generally have permanent results. Enchantments can add to or alter the properties of an object, most famously exemplified by the image of a flaming sword.
Conduct & Concordance

A culturally fundamental course designed to foster a productive and consistent scholarly environment by instilling a sense of community and virtue within the student body; Conduct & Concordance covers a variety of introductory topics essential to citizenship among the society of the Unseen.

## Learning Objectives

Throughout the class several lectures will be hosted to provide overviews of the structures, laws and hierarchies of both the Seers Circle and The Concordance, focusing on the philosophy behind the rule-of-law and governmental structures. Unlike many conventional lectures, students will learn from their professors while transversing the school or visiting sites of historical significance within the grounds to illustrate the topics being addressed.

Following the class trend of non-conventional learning locations, students will additionally be expected to learn rudimentary skills such as acceptable table manor, etiquette, and self-conduct defined primarily by a lack of defamation and disrespectful behaviors by attending twice weekly moderated dinners. Neophytes who have already completed the class are still welcome to attend these dinners to help educate their fellow students as the majority of the lessons are conducted by classmates engaging in peer-review of one another's ability to uphold the standards of the dress code and maintain a presentable decorum in public settings.

The class largely avoids presenting lists of rules and information as it instead focuses on providing opportunities to practice and experiment with self expression within the bounds of acceptability. Concepts such as table manor are left intentionally vague as it allows for a students to be able to adapt to the expectations of the academy regardless of their background while ultimately avoiding the promotion of one cultures virtue of etiquette over another. Students will however ultimately be required to learn and adhere to the Code of Conduct.

## Failure

Unlike most classes Conduct & Concordance is taken pass/fail, and while the accuracy of ones retention of knowledge of the power structures at play within the Unseen world are graded and reviewed the course is only truly considered failed if a student fails to conduct themselves presentably after the course is completed.

Students who find themselves continuing to lack in discipline by the end of the course are encouraged to continue attending the neophyte dinners and seek additional tutoring from their house-mates. Should a student complete their first year without satisfying the requirements of the learning objectives they will then be required to attend additional classes during Summer Recess to engage in intensive and hands on tutoring. A student who continues to express culturally disruptive behavior by the end of their second year will be subject to expulsion.
Competencies

## Competency Ratings

Competencies are rated based on a two-factor scale involving the difficulty to achieve and the length of study. Competencies typically range from Six, Nine, or Twelve courses, respectively labeled **Modica**(6), **Magis**(9), or **Magna**(12) and are either considered a common study (**Terratus**) or an advanced study (**Novus**). Often this distinction is made between course series that either require the completion of topic content at a assessment level of superior or better or do not, with Novus rated competencies requiring higher level assessments for their content courses. In rare cases an additional descriptor can be added to the Terratus title, Terratus-Nuvo, which is granted at the discretion of the Headmaster and a council of professor for students who have completed a Terratus rated course of study with exceptional, often times, Novel grading assessments in the majority of their courses. Each competency generates it's final rating by combining the two factors in a length-difficulty format.

###### Possible Ratings:

1. Modica (For a course of study of approximately six courses.)
2. Magis (For a course of study of approximately nine courses.)
3. Magna (For a course of study of approximately twelve courses.)

* Terratus (For completing a common course series.)
* Terratus-Nuvo (For completing a common course series with exceptional assessments.)
* Novus (For completing a course series with advanced levels of rigor, danger, and expectations.)

## Competency Catalog

Practical Aeromancy

Practical Battlemagic

Practical Chloromancy

### Topics in Harmonics

A study involving the manipulation of the resonances and frequencies underlying reality. Practical Harmonics is broken into several paths, each deviating off of the initial series of four courses.

* Introduction to Harmonics
* Advanced Mechanisms of the Natural World
* Harmonic Principles: Arcano-Quantum Theory
* Harmonic Principles: Quantum Harmonization

##### Harmonic Elementalism [Magnus-Novus]

* Introduction to Elementalism
* Advanced Elementalism I-II
* Harmonic Topics: Native Notation
* Harmonic Topics: Elemental Notation
* Harmonic Practice: Introduction to Intonation - Elemental
* Harmonic Practicum: Intonation - Elemental
* Applied Harmonic Elementalism

##### Harmonic Traveler Studies [Magnus-Novus]

* Introduction to Ritual-Casting
* Ritual Casting for Travelers
* Planar Studies
* Harmonic Topics: Native Notation
* Harmonic Topics: Extra Planar Notation
* Harmonic Practice: Introduction to Intonation - Extra Planar
* Harmonic Practicum: Intonation - Extra Planar
* Traveling & Translocation
Crows Corner

Located on the western outskirts of Innumbera the Crows Corner is a densely packed town with its own governing council of buisness owners and academy representatives. Crows Corner

Train station, caters to college, near path up mountain, is not fully intragrated with innumbra.

The Wizen Walk

#### Notable Businesses

* The Alley Cat
* Antiquities
* Haberdashery
* Loki's Foki
* Nostrum Arcade
* The Rebellious Rat
* The Second Quill
* The Tempered Troll
Plane of Shadows

A pale reflection of all of reality, the plane of shadows, also known as the shadowlands, is devoid of color and appears as a place populated only by death. No trees bare leaves, every plant is wilted and withered, animals are gaunt and predatory with sickly black oil hides. The weather within the plane of shadows is unpredictable but nearly ever-plagued by a dense mist and fog.

## Geography

The plane of shadows is often described as being a tenth the size of reality, meanwhile every place within the dingy planes has a direct tie to somewhere upon the prime plane. Some arcanists have founds means to take advantage of this fact, utilizing the shadowlands as a means of rapid travel from one place to another.

## Ecology

The plane of shadows has no true cyclical ecology of it's own, as it's features grow in correspondence to death upon the prime plane being the natural destination of all anima and souls which once dragged into the dark lands beneath reality are consumed either by the denizens or transmuted organically into deathly blights. Ultimately, the native beings within the shadowlands consume anima in order to render it into nothing thereby serving the processes of Oblivion. However, non-native beings have come to inhabit the shadowlands as well, many evolving to adapt and process some of the native traits of the planes denizens.
War of Ashfall

In the aftermath of the Fall of Rome,

482 Start - Attack on Scholomance from inside - artifacts taken - records taken - books taken - burning of the west wing

512 Siege of Innumbra

520 Siege ends - Ashfallen win - The first ward is held

524 Siege of Scholomance - Malussor is slain by Gwyndolin. Forces pushed out. False declaration of victory.

560 Malussor returns in greater force. Second siege of Innumbra begins. Siege lasts only a week. Scholomance is besieged; Adere is slain, Voldrakkier is greatly wounded, Gywndolin retreats to lead a counter offensive.

561 Augustines join the battle.

566 Lothar is exspunged from Scholomance by Arthur Augustine

571 Merlin joins the battle

Merlin alongside Gwyndoline & Arthur Augustine set out to defeat Lothar, and are defeated after campaigning an army against him and his allies in 573; Battle of Arfderydd. Gywn is supposedly slain.

The two surviving members of the party journey through First World to collect a relic sword from the well of eternity accepting a desperate measure to ensure victory with Gwyn defeated. They return in 577 where they subsequently defeat Lothar Grindal.

The augustines route and dispatch the remainders of the loyalists, many of who don't believe Lothar was actually killed.

The last major resistance is quelled in 582 and the war is declared ended.

Seers Circle is formed in the aftermath.
Level 3.1

Level 3.1 is a room containing a passive Kracookie that you can trade with. The Kracookie will give you random Objects in exchange for your Drip. The layout seems to be that of a blue warehouse containing 3 large lights, and it is only a few meters wide.

-Entrances

Approach a Kracookie in Level 3 with Drip.

-Exits

Trade with the Kracookie to return to Level 3.
Academy of the Quelpartian Language

The **Academy of the Quelpartian Language** (Quelpartian: *Chei t' Keol Bat t' Lai Won*) is a regulatory body under the Government of Quelpart that regulates, standardizes, and oversees matters pertaining to the Quelpartian language. It publishes the Official Dictionary of the Quelpartian Language almost every year. It was created in 1947 during the Transitional Government of Quelpart by LINGUIST, a member of the Phoenix Club and colleague of Lee Keuan-De, with his blessing. The Academy is credited with protecting the Quelpartian language in the face of mass immigration from China and Japan (due to the Chinese Civil War and the Japanese Civil War respectively) and the growth of English as the international *lingua franca* (via the One Country, Two Languages policy instated by Lee), as well as promoting its use abroad. Supporters laud its commitment to linguistic purity by minimizing new loanwords and code-switching; detractors say it unnaturally controls language evolution and creative writing.

## Etymology

The Academy's name in Quelpartian takes after the Ministry of Rites of Imperial China, which oversaw ceremonies, foreign relations, and the imperial examinations. LINGUIST chose this name over other possible words of "academy" as he considered the body's role vital to the establishment of a Quelpartian national identity, and thus was comparable in scope to that of the Ministry of Rites.

## Coined words

This is just a TEMPORARY STORAGE AREA so I don't forget

* Industry (n.): rui ba. Calqued from Japanese 産業
Orient Express

An infamous train featured in countless stories, novels, and even films; heralded as a marvel of opulence and luxury. The gothic steam train makes a several dedicated journeys each year for the students of Scholomance, ferrying passengers across the content of Europe from England to Romania by detouring off of its regular tracks to ride along a scenic path which seemingly only exists for duration of the ride as the train steams along to deliver it’s passengers to deary mountain town of Schattenberg.

### **The Conductor & Staff**

During the legendary trains occupation by Arcanists it’s usual conductor is replaced by a recluse man who often simply goes by *The Conductor*. Outside of those appointed by the Conductor, many of the staff are also hand selected by the Concordance from the usual train staff to include only those who are already versed in the secrets of the unseen world by way of familial or direct connection to it.

### **The Mountain Miles**

The most infamous part of the unforgettable continental train ride is often said to be the mountain miles wherein the train slips from the tracks somewhere in southern Romania and turns onto a ghostly set of uncharted tracks that venture further south into the Carpathian mountains. In doing so it is said that the land itself seems to shift into a darkened mockery of the natural world and creatures can even be seen running alongside the train as it speeds along. Both snow and rain is common all year round during these final miles. Senior arcanists know that this strange and marvelous event is because the very train itself shifts in its entirety into the shadow planes for the remainder of the journey before returning to reality only as it at last approaches the Schattenberg Station.