recursal/Fanatic-Fandom huggingface dataset:
Origins

### Description

Crystal containing the purest essence of Natural Root. Only by cultivating <element> skills can one be able to refine it. Successful refinement reduces Attainment, while failure will result in injury and an increase in Condemnation. The higher your Attainment, the higher the success rate of refining. Multiple refinements will gradually diminish the effect.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Origins** come in six varieties: one for each of the (conventional) Five Elements and one of None (Element).

## Effects

* Reduce Attainment by a random number between 10 and 29 for a maximum of seven times (37-108 total). Each subsequent use reduces the effectiveness by 15%. This does **not** affect Base Attainment.
* At the 8th refining, the cultivator obtains a Sub-Spirit but does not reduce Attainment. Subsequent uses consume the Origin with no effect.
* Failing to refine the Origin results in a Soul type injury to the Brain between 0 and 75% of total hitpoints, as well as receiving 10-29 points of Condemnation.

## Obtainment

* Can be Traded from Sects and Merchants or bid on at Auctions.
* Can be obtained from "home grown" Spirit Roots by nurturing them with various Elemental Fruits.
* Can be obtained from Mt. Hundred Insects and Daemonia Temple as Tribute after conquering them.

## Requirements

The Cultivator must practice a Law of the same Element as the Origin, and must have reached the final Cultivation Level of Primordial Spirit or Demigod (12th Cultivation Level), or the Cultivator will be immediately killed.

**Note:** The Cultivator should have at least 300 Base Attainment to avoid failing and receiving a Brain Injury.

### Risk of Failure

The risk of failure is 100% below 150 Base Attainment, which falls to 0% at 300 Base Attainment.

## Instructions

* "Refine" option from the menu upon selecting the Origin.

## References

1. ↑ 1.0 1.1 MapStories\MapStory\_Item.xml
Marinagon Evil Exorcising Armor

**Marinagon Evil Exorcising Armor** is a Red Fabric Winter Pants Fortuitous Treasure.

It is a fixed item which appears in all games. It is also a Spirit Relic.

## Bonuses

The item has the following bonuses to statistics:

* 100% Quality
* +29.05% (24.20% base) Farming Speed
* +30.20% (25.17% base) Basic Work Efficiency

## Spirit Relic Activation Conditions

* Any Room Type, Narrow Size, next to Door
* Water Element Composition requirement of at least 0.45 (Slightly Beneficial)
* The room mustn't have any water areas (Condition 68).
* The room must have exactly 1 spirit relic (Condition 20000).

## Spirit Relic Effects

* Greatly Improves room Feng Shui
* Increases Natural Resilience Bonus by 10% (displayed as 0%/sec due to rounding)
* Increases Dodge in Battle by 45%

## Uses

* Improving work speed (all types, additional bonus to Farming speed) of Outer Disciples

## Obtainment

Stealing from, or Conquest of Mystic Unity Sect on Mt. Tiger Paw.

## Screenshots

1. ↑ `XiaWorld.ThingMgr.EquptNpc()`
2. ↑ 2.0 2.1 `XiaWorld.FabaoData.Init()`
3. ↑ `XiaWorld.PropertyMgr.RandomProperty()`
Luck

**Luck** is one of the Five Attributes, extremely important for Xiandao Cultivation as it affects resource gathering and the Golden Core Breakthrough. It is the only Attribute that can't be boosted with Remolding Miracles, so that mid-late game, it is important to get characters with already high luck, while the other attributes can be middling.

## Effects

Luck is one of the core stats of any character. High luck makes a character more likely to experience positive random events when adventuring and camping on the world map. Some fixed events and secrets can only be found by characters with high luck.

### Every Inner

* Strength of Tribulation

* Chances to obtain resources during Highfind adventures.
* Conditional factor in a number of Adventures and Secrets
* Used with Intelligence to obtain Law of Nimbus ConquestDLC

### Xiandao

* Chance to obtain resources during Elemental Luck Based Adventures such as Earth Flux, and Lumina Core
* Multiplicative factor for Golden Core Breakthrough
* Factor for common Breakthroughs
* Affects some Miracles, like Derivative Calculation's success chance.
* As a Five Attribute, can affect Law Match
* As a Five Attribute, affects Potential
* Affects Artifact Crafting slightly
* Affects the chance to obtain the Orthodox Manual from a Spirit Root

### Shendao

* Determines the Empty breakthrough duration
* Affects Artifact Crafting slightly

### Outers

A number of properties affecting outers are affects by luck slightly, such as the chance to be injured when smithing or building, or the chance to tame animals.

## Improving luck

### Guard improving luck

* Deva, Eight Heavens Sadhana: +5% (`AddP`)

### Equipments improving luck

* Heavensent Talisman,  Primordial Symbols Law: +3% base (`AddP`)
* Rabbit Demon's Foot: +5% (at 0 quality) (`AddP`)
* Sacred Nimbus PlateDLC: +2.5% base (`AddP`)
* Panda Spirit ContractsDLC: +10% (`AddP`), Primordial spirit required.

### Permanent boosts to luck

* Bane Pill: +10% base (`AddP`) (-60 lifespan)
* Eternity Pill: +10% base (`AddP`)
* Fortune Dew: +20% base (`AddP`) (knocks user out for 81 days)
* Earth Spirit Root Ocher Essence: +10% (`AddP`), ripened fruit on a Blessed spirit root, not stackable.

### Temporary or circumstancial boosts to luck

* Blessed Pill: +30% for 48 hours (`AddP`) (-3 lifespan)
* Foreign Affairs Branch: +10% per stack (`AddP`)
* Way of Celestial Heart, Celestial Demon Unchained, Incredible Force: +30% (`AddP`) , 100s (-10 lifespan)
* Earth Spirit Root Ocher Essence: +20% base (`AddP`), practicing in its area (Blessed or Cursed).
* Mount Buzhou Stone: +5% all base (`AddP``)`
Miao

**Miao** is a Pet tortoise exclusive to Immortal Tales of WuDang(DLC).

He has two "artifact" cores, a Yang Core (Fire) and a Yin Core (Water) that he uses for attacking. However he moves much slower than other pets, e.g., Huajuan, and seems to prefer to attack from range (and will actively try to keep distance from enemies) as opposed to a tank like some other Pets.

## Obtaining

> To obtain Miao, you'll first need to get 1200 Favor with the Wudang Sect.
>
>
> Once you have the required Favor, you will need to send one of your Cultivators on Adventures to the Wu Dang Sect Headquarters and repeat these Adventures until one of the events has the extra option "Visit the sect leader". Choose this option and you will be rewarded with a Black Tortoise Jade.
>
>
>
> Inspect/Rub this jade at your sect and Miao will be summoned to your sect at which point you can adopt him like the other pets and he will be recruited.
>
>

## Abilities

* **Refine:** Black Tortoise absorbs nutrition from food more efficiently, converting impurities into Spirit Stone, instead of Feces for regular Pets. (Requires: N/A)
* **Natural Soil:** Turns an area into Spirit Soil at the cost of their own growth and nutrition. However, water nearby will become normal water (Requires: 100 Qi to unlock)
* **Heavenly Block:** Delays an ally character's Shapeshifting Tribulation at the cost of their own lifespan (Requires: Reach 50 Spirituality to unlock). It extends the Tribulation by 5 days at the cost of 20 Lifespan.
* **Peaceful Breath:** Use on an ally character so they won't need food, water or sleep for 3 days, however their movement will become slow (Requires: Reach Adulthood to unlock)
* **Dark Wave:** Restores 240 qi to the target (Requires: N/A)
* **Liberty Form:** Exposes the Auxiliary of enemy's Formation (Requires: Major Curse)
* **Turtle Form:** Increases allies' Formation stability and grants one Formation Energy. Can only be used on Formations in battle (Requires: Major Blessing)
* **Conquest Breach:** Significantly decrease one enemy's Qi Barrier and Secret Body Endurance (Requires: Moderate Curse)
* **Darkarmour Shield:** Greatly improves the strength of a friendly Qi Barrier and Toughness of it's Secret Body (Requires: Moderate Blessing)
* **Celestial Flame:** Deals 150 Qi Damage to a target (Requires: Minor Curse)

## References

1. ↑ `XiaWorld.JobGoShit.OnLeaveJob()`
2. ↑ Settings\Practice\Magic\Magic\_DLC\_WuDang.xml
3. ↑ Scripts\Magic\class\Magic\_A2HLonger.lua
Offcut

Offcut is a Building Material for creating Flooring and Roofing. It is crafted at a Handcraft Station, producing 100 Offcuts for every base Material used.

When used as Flooring, the type of Offcut determines the Tier, Attractiveness, and Element Emit of the flooring. The Element Emit Range of flooring is 1, meaning Flooring only has an effect on its own tile.

Offcuts have no value when sold, but higher tier offcuts can be purchased cheaply in stacks of 100 from Sects and the Merchant.

## References

1. ↑ Settings\ThingDef\Item\Item\_Material\_2\_LeftoverMaterial.xml
2. ↑ Settings\ThingDef\Item\Item\_Material\_2\_LeftoverMaterial\_DLC.xml
3. ↑ The Material Attractiveness of the Offcut used as Flooring does not actually affect the Attractiveness of the tile it is placed on, all Flooring have an Attractiveness of 4. See https://discord.com/channels/608499065071861761/883978087451226132/884014939868651560
Manifesting Miracle

**Manifesting Miracle** is the shared name of 3 very similar Event-triggered Secrets, part of the ones that can be triggered by Derivative Calculation. They reward a variety of Miracle manuals, although unreliably.

## Trigger generic details

The secrets last for 5 days or until they are adventured to. When randomly generated, any of the 3 secrets has a roughly 3.9% chance to trigger. When forced by Derivative Calculation, their chance to trigger is 3/23 or ~13%. The following locations can spawn the secret, as long as they are unlocked:

## Requirements

The secrets all are named "Manifesting Miracle" and the Adventure title is "Manifesting Miracle", with the first sentence of the secret always being "It is said that there has been Stone Engravings of Dragon Cliff being unearthed at [TXT], possibly manifestation of lost ancient miracle." The following sentence can help differentiate the secret and associated requirements.

I
n
t
−
4

4

{\displaystyle {\frac {Int-4}{4}}}

 However, due to the interference of Qi energy mechanics between heaven and earth, the surrounding land of the unearthed site have been shrouded in frost (-150°C).

I
n
t
−
1

7

{\displaystyle {\frac {Int-1}{7}}}

I
n
t
−
1

7

{\displaystyle {\frac {Int-1}{7}}}

## Rewards

The reward is always a random Manual from the Miracle Manuals loot table.
Lucian Village

### In-game description

A village at the foot of Mt. Lucian. Blessed by the Purple Cloud Temple, the village is populated and thriving as a community. There is a huge vein of jade stones nearby, on which the villagers make a living by extracting and selling them to the Purple Cloud Temple.

## Adventure Output

### HighFind

* x1 Jade Essence (50%)
* x5 Stone Essence (50%)

**Lucian Village** is a location on the World Map. It is part of the Mt. Lucian region and controlled by Purple Cloud Temple. It is a source of Jade Essence.

## Adventure

The adventure event rates are:

* Find (5/6): x20-40 Jade
* HighFind (1/6):
	+ x5 Stone Essence (50%)
	+ x1 Jade Essence (50%)

Assuming you pass the luck check, the expected values are 25 Jade, 0.42 Stone Essence and 0.083Jade Essence per adventure, or 1 Jade Essence per 12 adventures. Otherwise multiply the highfind resource expected value by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

.

## Camp

### Loot

* x2 Jade Essence stacks and x2 Jade Essence (individual ones on displays)
* x4 Jade stacks
* x2 Jade Block stacks
* x3 Spoiled Meal stacks, respawning
* x1 Spear (water, T4)
* x1 Snake Egg
* x1 Spiritwood
Object

**Object** encompasses the following (as defined by game files):

* Item
* Building
* Plant
* NPC; NPCs being the only animate "Object"

## Item

Anything laying on the ground, ie:

* Artifacts
* Weapons
* Pills, Medicines
* Crafting Material
* Building Material

## Plant

Anything naturally growing, or grown in a Field or Herb Garden, including Trees, and Spirit Roots

## NPC

An animate Object.

**Notable NPCs:**

* He Zudao
Phoenix Oblivion Feather

### Description

The gorgeous feather in eternal flames from Phoenix's head, containing its concentrated essence. Phoenix is skilled in the way of spells. Wearing it allows one to harness the power of Phoenix and break through the skill limit of Spell by 3 levels.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

## Obtainment

Can be obtained by destroying the Phoenix's Crown Feather in the fight. This drops the Phoenix Oblivion Feather.

## Uses

Is a valuable lategame fire Qi Gathering item, is however superceded by the Phoenix Fire Jade. Can also be worn for a Spell breakthrough by 3 levels.

## Alchemy

Item\_Dan\_FengDan1
* 1 **Phoenix Oblivion Feather**
* 1 Phoenix Mantle Feather
* 2 Phoenix Iron Bone
* 36 Phoenix Ironclad Feather
Increases Number of Artifacts by 1.
Medicine Resistance

Certain Medicines and Pills have **Medicine Resistance**.

This is the amount medicinal effect is reduced by when consuming the item.

Current Medicine Resistance of a character is viewable in the Status & Health screen's right-openable tab.

## Equation

Every time you take a Medicine, it will have Effect = 100% - Existing Medicine Resistance.

It will then apply that percentage of the Medicine Strength to the character, and increase the Medicine Resistance by the medicine's Medicine Resistance \* that.

ie:

stats applied to character = Medicine Strength \* Effect

Medicine Resistance on Character Increase = medicine's Medicine Resistance value \* Effect

## 1st time

Existing Medicine Resistance = 0

Effect = (100% - Existing Medicine Resistance) = 100%

And add its stated Medicine Resistance to the character.

## 2nd time

Say you took an Earth Flux. Its Medicine Resistance is 90%

After you take it the first time, your character's Medicine Resistance will say 90% for Earth Flux

Effect = 100% - Existing Medicine Resistance = 100% - 90% = 10%

So you get 10% of the Earth Flux medicinal effect, as well as 10% of its medicinal resistance added on.

10% of 90% = 9% NEW medicinal resistance.

Meaning the character's total medicinal resistance to Earth Flux is now 99%

## Nth time

The Nth time after the first you take a medicine, the effect can be calculated by

Stat Increase = Medicine Strength \* (1 - Medicine Resistance) ^ N

For example, the 3rd consumption (2nd after the first) consumption of Bane Pill (50% Medicine Resistance) has 25% effect (1-0.5)².

## Infinity

As you approach an infinite number of medicines taken, there is a limit to how much of an effect it's possible for the medicine to have.

This effect is quite easy to calculate, as it's

1 / Medicine Resistance.

ie:

* 10% MR Medicines have a limit of +1000% Effect.
* 50% MR Medicines have a limit of +200% Effect.
* 100% MR Medicines have a limit of +100% Effect.
* ... etc

Furthermore, you don't need to take an infinite number to get "close enough" to this value. Particularly if you take in to account for rounding.

If you take 2-5 Earth Flux (MR 90%), it will be practically indistinguishable from the maximum possible.

## Pseudo Equation

If you use a medicine of the same Medicine Strength over and over, it can be assumed that your current "Medicine Resistance" is the amount you've reached **of** the Infinity value at that certain Medicine Strength.

Ie: if a medicine has 10% Medicine Resistance, and you have 90% Resistance to it. Then you have 90% of 1000% = 900% effect of the base Medicine Strength, but only if it's the same Medicine Strength, otherwise this goes out the window.

For a more intuitive explanation of why it won't work for different Medicine Strengths, check out the Wicked Flux "dial codes" for perfect mental state reduction.
Mysterious Cavern

### Description

The cave often has a mind of its own and will ask you for sacrifices. It can be suppressed by the Feng Shui of the room. Better Feng Shui will make it ask less frequently. Each successful sacrifice will strengthen the cave mind, making it more difficult to suppress.

### Flammability

No

The **Mysterious Cavern** appears on day 300 in the Player Sect, or earlier if a higher Immortal Difficulty is chosen. The Mysterious Cavern is indestructible and cannot be moved nor demolished.

## Location of Mysterious Cavern

The Mysterious Cavern will randomly appear in any area of the Player Sect that is not currently covered by the fog of war (map tiles must be fully bright). It will preferentially appear on unoccupied ground, and will attempt 20 times to spawn, failing which it will destroy any Buildings in its way.

## What to do

* Build a Very Auspicious room around it
* Talk to an Ancient Cultivator about it

## Blueprint

As Weather can affect the Feng Shui of every tile on a map, a room may be Very Auspicious without weathers but lose it at the first change. The proposed design is very auspicious under every weather but Thunderstorm, which is infrequent has short duration (0.3 to 0.8 days) and is easy to dispell, making it manageable.

This is a 5x6 room with:

* 1 Water Vat made from Timber on Ice Crystal Ore Flooring, preferably on Shallow Water Terrain created by the Cavern.
* 4  Vase (small) made from Ice Crystal Bar
* Wall and  Door, in this case made from Marble Block but the material of Walls and Door doesn't matter as their element emit range is too small to affect the water vat.

## References

1. ↑ `XiaWorld.Map.GetRandomInLifeAreaSafe`
2. ↑ Scripts\gameult.lua
Medicine (Skill)

**Medicine** is a Skill only applicable to Outer Disciples. It is used to craft Medicine items, as well as cure injuries suffered by other Characters.

It can be trained by gaining experience from crafting Medicine items or from healing other Characters.

When the Outer Disciple finishes Foundation and is promoted to a Xiandao or Shendao Cultivator, Medicine's Skill Level determines the initial skill level of Alchemy. When the Outer Disciple is promoted to a Physical Cultivator, Medicine Skill Level determines the initial skill level of Inner Sight.

## Uses

* Improves the speed at which injuries are healed
* Improves the speed of producing Medicine items

## Craft Speed

The time taken to craft Medicine items depends on the amount of work and the speed at which work is completed.

The amount of work is the product of the:

* Item's base craft time (`WorkToMake`)

The speed at which work is completed is the product of the:

* Overall Work Efficiency (`GlobalEfficiency`)
* Medicine Craft Speed (`DrugProductSpeed`)
* The Feng Shui of the crafting building:
	+ 0.75 at Very Ominous
	+ 0.85 at Ominous
	+ 0.95 at Slightly Ominous
	+ 1.05 at Slightly Auspicious
	+ 1.15 at Auspicious
	+ 1.25 at Very Auspicious

Each second, the final work speed is deducted from the total work required, until the crafting is complete.

### Example

A Stone Powder requires 20 base work.

Crafting the item at a Very Auspicious  MedicineTable with an Overall Work Efficiency of 1.6 and Medicine Craft Speed of 5 will take a total of (20/(1.25\*1.6\*5))=2 seconds.

## Skill Level Effects

Medicine Skill Level affects the following Properties:

* Medicine Craft Speed (`DrugProductSpeed`) - Lookup Table:

* Healing Speed (`TreatSpeed`) - Lookup Table:

* Healing Success Rate (`TreatSuccessChance`) - Lookup Table:

* Healing Estimate (`TreatmentExpectQuality`) - Lookup Table:

* Minimum Healing (`TreatmentRealQualityPercentMin`) - 3% per Skill Level
* Maximum Healing (`TreatmentRealQualityPercentMax`) - 4% per Skill Level
* Butchering Speed (`ButcherSpeed`) - Lookup Table:

## References

1. ↑ `XiaWorld.ToilMakeItem.OnStepToil`
2. ↑ `XiaWorld.GameDefine.BuildingFengshui2Efficiency`
3. ↑ Settings\Property\WorkProperty.xml
Mineral

**Minerals** are a type of Object. They can be extracted with the Mining Skill within the Player Sect and yield various types of useful Materials and other resources. Minerals may also be present in other Sects, but cannot be mined there.

## Mineral Types

Minerals come in 2 main categories: Rocks (which yield Rocks) and Ore Veins (which yield metal ores).

### Ore Vein

ThingDefName
IronOre

CopperOre

SilverOre

Darksteel

## Obtainment

Minerals are generated depending on the Map Seeds, and as a result some maps may have more Minerals of a certain type than others. Once all map Minerals are exhausted, additional Minerals may be obtained from the Mountain Shaping Miracle.

## Code

* Minerals are classified by the game as a subset of Plants.

## References

1. ↑ Settings\ThingDef\Rock\Rock.xml
2. ↑ Settings\ThingDef\Rock\Metal.xml
3. ↑ Settings\ThingDef\Rock\Special.xml
4. ↑ Settings\ThingDef\Rock\RockBase.xml
Lumina Core

### Description

The essence of a meteorite, it possesses special physical attributes and is considered a rare treasure in the world of cultivation.

## Trading

### Sect Price

Buy Price: 1000 , 1 Connection
Sell Price: 500
Stock: 1

### Merchant Price

Buy Price: 2000
Sell Price: 500

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Lumina Core** is a Metal item of with Gather Qi property.

## Obtainment

* Adventures:
	+ 1 from the Taiyi Stone Casket guaranteed Secret on day 16
	+ Earth Luck Based Adventure in Abyss (Mt. Pitfall)
	+ 12 from the Cave of Fire Special Adventure
* Camp:
	+ 1 from Mt. Mesa
	+ 2 in 1 stack from Abyss
* Stealing:
	+ 10 in 1 stack from Heavenstep Peak
	+ 30 in 1 stack from Mt. Pitfall
	+ 1 from Daemonia Temple (Location)
* Sect Trading: SR Pool of Pit of Doom (1,000 Favor needed), cost of 1,000 Spirit Stones and 1 Connection,
* Auctions: base cost of 500 Spirit Stones
* Merchants: cost of 2,000 Spirit Stones

## Uses

One is needed to build the Mini Universe. The Lumina Core is a suitable mid-game Qi Gathering item due to its 35 Gather Qi, being the best 3-range Metal Gather Qi item. Its mid-game abundance allows the player to replace the cheaper Lumina Core Bars in a Water Cultivation Room.

### Buildings

* Mini Universe
* Mini Universe Gate
* Magnetic Crater

### Processing

* Lumina Core Offcut at a Crafting Table
* Lumina Core Bars at a Forge

### Legacy Artifacts

* Heavenly Measure
* Needles of Tribulation
* Ragestriker

### Ancient Formation Nodes

Abyssal Sword Formation:

* Gate of Death
* Gate of Menace
* Gate of Damage

## Alchemy

Item\_Dan\_IncreaseLife5
* 8 Frost Powder
* 8 Igne Powder
* 12 Spirit Crystal
Delays Xiandao Tribulation for 49 days.
80% Medicine Resistance

## Technical

### Element Emitter

Lumina Core as an element emitter has the following attributes:

* Element - Metal
* Value - 12
* Radius - 5
* Failing - 0.8
* FailRadius - 2

Element Effect at Distance for Lumina Core

### Qi Gathering

Lumina Core as a Qi Gatherer has the following attributes:

* AddionLing - 35
* AddionRadius - 3
* AddionFailing - 0.6
* AddionFailRadius - 1
* Attenuation - 0.1
* Absorption - 0.8
* Accommodate - 75

Qi Gathering Effect at Distance for Lumina Core

### Physical Lables

Lumina Cores have the following Physical Lables:

* Heavy2
* Hard2
* HighDensity2
* (Metal due to Element)

### Material Attributes

Lumina Cores have the following BeMaterial attributes:

* NamePrefix - Lumina Core
* CostMultiplier - 2
* RateWhenBeMain - 9
* WorkSpeedCoefficientWhenBeMain - 3
* SharpDamageMultiplier - 10
* BluntDamageMultiplier - 10
* LingDamageMultiplier - 10
* AttackSpeedWhenBeMain - 0.2
* SharpDefenceMultiplier - 10
* BluntDefenceMultiplier - 10
* LingDefenceMutiplier - 10
* ColdInsulationMultiplier - 10
* HeatInsulationMultiplier - 10
* MaxHitPointsPerNum - 40
* LingNumberRate - 0.8
* FlammabilityWhenBeMain - 0
* BeautyWhenBeMain - 5
* ElementPowerWhenBeMain - 12
* WorktoMakeRate - 4.2
* WorktoBuildRate - 6
Mountain Shaping

Consume a large amount of psychic power to pull out minerals from deep underground.
Learn Miracle: Lake Shaping
Perform a miracle and transform an area into one of shallow water.
Learn Miracle: Land Shaping
Perform a miracle and transform an area into one of land.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Mountain Shaping** is a Miracle that allows a Xiandao Cultivator to generate Mineral tiles in the Player Sect, allowing for the obtainment of more mineable resources without requiring Adventures, at a cost of a large amount of Qi.

## Obtainment

The Miracle can be found in the "Primeval Earth Wonder" Orthodox Manual from Heaven Stealing Law.

## Possible Targets

Any Ground tile which a Character can walk on. This means tiles such as Deep Water cannot be used as targets.

## Effects

The Miracle has the following effects:

* The caster enters the flying animation
* The target area is selected within a radius of 3 tiles in a 7x7 square range of the target location (maximum of 49 tiles)
* Randomly determine the chance at which the Miracle produces a Mineral tile. The chance is 90%-(current tile/total tiles). On average, this equals 20.1 tiles of minerals generated in total, assuming all tiles are valid.
* For each tile within the target area, if the target area is walkable, check the tile, otherwise skip the tile:
	+ If there is a Building, the tile is skipped.
	+ If there is any Mineral, the tile is skipped.
	+ If there is a Plant, the Plant is destroyed and the tile is used as normal.
	+ If there are any Items on the tile, they are moved to a different tile nearby.
* Each tile of Mineral produced has the following probabilities:
	+ Brown Rock: 50/162 => average 6.2 per cast
	+ Gray Rock: 50/162 => average 6.2 per cast
	+ Marble Rock: 50/162 => average 6.2 per cast
	+ Jade Rock: 2/162 => average 0.25 per cast
	+ Cinnabar Rock: 2/162 => average 0.25 per cast
	+ Iron Ore Vein: 5/162 => average 0.62 per cast
	+ Igneocopper Ore Vein: 1/162 => average 0.12 per cast
	+ Ice Crystal Ore Vein: 1/162 => average 0.12 per cast
	+ Darksteel Ore Vein: 1/162 => average 0.12 per cast

## References

1. ↑ Settings\Practice\Magic\Magic\_new.xml
2. ↑ 2.0 2.1 Scripts\Magic\class\Magic\_BuildMine.lua
3. ↑ `XiaWorld.GridMgr.GetAroundGrid`
4. ↑ `XiaWorld.GridMgr.GetSpiralAroundGrid`
Mt. Coppertomb

**Mt. Coppertomb** is a location on the World map. It is part of the Mt. South region and unlocked at the start of the game. It is an early source of Darksteel Ore and contains the Formation manuals Taiyi's Intro to Formations and Taiyi's Formation Diagrams of Four Guiders.

## Adventure

Adventuring here rewards the following:

* x20 or x40 Iron Ore

The expected value is 30 Iron Ore per adventure.

## Secret

"Traces of an Old Friend" begins on the 32nd day of playing and is resolved by adventuring on the map. It doesn't have any reward and is an incitation to camp the map to obtain the Formation manuals within, although they are anachronistically available from day 1.

## Camp

### Interactables

* Fresh Corpse: by interacting with it, you'll obtain the Taiyi's Intro to Formations and Taiyi's Formation Diagrams of Four Guiders Manuals.

* Fire Essence Lantern: Inspect to get teleported in the middle of rocks.

### Loot

* Taiyi's Intro to Formations
* Taiyi's Formation Diagrams of Four Guiders
* x1 Darksteel Ore stack
* x6 Iron Ore stacks, 1 respawning ()
* x3 Fine Meal
* x1 Unclean Water, respawning
* x2 talismans with no effect

### Enemies

x2 random Monsters at Core Shaping Cultivation Level, respawning.
Map Seeds

## List of interesting Map Seeds

 Spirit Soil: 2102 Ice Crystal Ore: 215Igneocopper Ore: 262Huge Ginkgo Trees: 3Monster: Boar

 Spirit Soil: 1690 Ice Crystal Ore: 303Igneocopper Ore: 91Huge Ginkgo Trees: 2Monster: TurtleSource [somethingawful.com]

 Spirit Soil: 1536 Ice Crystal Ore: 190Igneocopper Ore: 150Huge Ginkgo Trees: 6Monster: TigerSource [NOT WORKING AS OF 5/1/2022
somethingawful.com]

 Spirit Soil: 2156 Ice Crystal Ore: 165Igneocopper Ore: 161Huge Ginkgo Trees: 3Monster: Rabbit

 Spirit Soil: 2742 Ice Crystal Ore: 78Igneocopper Ore: 101Huge Ginkgo Trees: 3Monster: Snake

 Spirit Soil: 2131 Ice Crystal Ore: 96Igneocopper Ore: 118Huge Ginkgo Trees: 1Monster: Rabbit

 Spirit Soil: 1149 Ice Crystal Ore: 421Igneocopper Ore: 562Huge Ginkgo Trees: 1Monster: Boar

 Spirit Soil: 1100 Ice Crystal Ore: 237Igneocopper Ore: 462Huge Ginkgo Trees: 2Monster: Boar

 Spirit Soil: 2037 Ice Crystal Ore: 48Igneocopper Ore: 96Huge Ginkgo Trees: 2Monster: Boar

 Spirit Soil: 1839 Ice Crystal Ore: 363Igneocopper Ore: 51Huge Ginkgo Trees: 4Monster: Snake

 Spirit Soil: 1916 Ice Crystal Ore: 82Igneocopper Ore: 182Huge Ginkgo Trees: 1Monster: Rabbit

 Spirit Soil: 1842 Ice Crystal Ore: 147Igneocopper Ore: 193Huge Ginkgo Trees: 1Monster: Boar

 Spirit Soil: 1784 Ice Crystal Ore: 474Igneocopper Ore: 104Huge Ginkgo Trees: 0Monster: Cattle

 Spirit Soil: 600 Ice Crystal Ore: 597Igneocopper Ore: 358Huge Ginkgo Trees: 1Monster: Tiger

 Spirit Soil: 0 Ice Crystal Ore: 271Igneocopper Ore: 322Huge Ginkgo Trees: 1Monster: Boar

 Spirit Soil: 1455 Ice Crystal Ore: 164Igneocopper Ore: 63Huge Ginkgo Trees: 3Monster: Tiger

 Spirit Soil: 1423 Ice Crystal Ore: 89Igneocopper Ore: 127Huge Ginkgo Trees: 5Monster: Boar

 Spirit Soil: 1673 Ice Crystal Ore: 118Igneocopper Ore: 170Huge Ginkgo Trees: 5Monster: Bear
Phoenixwood

### Description

Divine wood which Phoenixes perch on, it has a smooth surface and an extremely firm texture rich with Qi. A very rare material.

## Trading

### Sect Price

Buy Price: 1000 , 1 Connection
Sell Price: 500
Stock: 1

### Merchant Price

Buy Price: 2000
Sell Price: 500

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Phoenixwood** is the strongest Wood Qi Gather item available at Range 3.

## Obtainment

* Adventure:
	+ Mt. Tiger Paw, 5% chance of obtaining 2 Phoenixwood at 10 Luck (10% average). Lower Luck reduces this chance.
	+ Mistwood Forest, 1-2 rolls at random, with 6.25% chance each of obtaining 1 Phoenixwood (9.375% average)
	+ Wild South, 7.14% chance of obtaining 1 Phoenixwood at 10 Luck (7.14% average). Lower Luck reduces this chance.
* Purchased from Merchant, Auction, and Sects (requires 1 Connection)
* Camp:
	+ 2 in 2 stacks in Millspine Forest
	+ 2 in 2 stacks in Phoenix Cliff
* Stealing:
	+ 10 in 1 stack in Mt. Sunshade
	+ 10 in 1 stack in Exultant Isle
	+ 10 in 1 stack in Heavenstep Peak
	+ 30 in 1 stack in Mt. Blackstone
	+ 130 in 1 stack of 90 and 1 stack of 40 in Mt. Nelumbo
	+ 30 in 1 stack of 10 and 1 stack of 20 in Mt. Tiger Paw

## Uses

* Gather Qi Material
* Turn into Parasol Timber as a powerful Wood element Building Material, or a slightly weaker Gather Qi material.
* Building Mini Universe.
Mt. Pitfall

### In-game description

A farland mountain on the border of the country with a bottomless hole inside it, connecting directly to the Earth's crust. It is believed to be a shortcut to the Earthmothers embrace, so an evil sect called Pit of Doom that worships the Earthmother took over it as its temple. The low and flat Mt. Pitfall emits a magnetic field due to the bottomless pit, which often times attracts meteors here.

## Adventure Output

### HighFind

Lumina Core x1 (100%)

**Mt. Pitfall** is a Region / Location where the Pit of Doom sect resides.

## Adventure

Adventure Types:

* Visit: 50%
* Story: 5%
* Treasure: 5%
* BadFight: 15%
* Find: 10%
* HighFind: 5%
* Secret: 10%

## Camp Resources

The Magnetic Crater wonder is located here, and can be taken after conquering Pit of Doom.

The sect also has various manuals and resources located within, which can be either stolen or taken after Conquest.

Some notable resources include:

* Spirit Crystal (x21)
* Lumina Core (x12)
* Forming Pill (x4)
* Nirvana Pill (x6)
* Ancient Formation: Conqueror's Formation

### Unlockable Buildings

* Earthmother Banner
* Sacrificial Lamp
* Demonic Banner, 2nd variant
* Demonhead Bottle
* Fiend Branch : also requires 500 sect Reputation to build
* Fiendish Screen
* Claw Sculpture
* Earthmother Chief
* Earthmother Hive
Malignant Dragon Avatar

* Monster

**Malignant Dragon Avatars** are Monsters that are summoned by the Torch Dragon. They will attack and destroy the Player Sect. They do not drop any items when killed or butchered. They can become extremely strong if the Character they are summoned from has low Mental State.

## Statistics

The statistics of the Malignant Dragon Avatar depend on the Mental State of the Character that it is summoned from.

* All Avatars have the following base statistics:
	+ Base stats of a regular Invader at the Sect's current Reputation
	+ Elite Enemy modifier

The power bonus depends on the Mental State, and is capped between 20 and 110. Mortals are considered to have a Mental State of 100. The power bonus multiplier is extremely dangerous, as it simultaneously increases Artifact Power Bonus, Max Qi and Qi Barrier power by the same multiplier.

* At Mental State of 20, the power bonus is 5
* At Mental State of 110, the power bonus is 0.5

* Each point of power bonus results in the following buffs (`Boss_Zhulong_YinShadow,Boss_Zhulong_ShadowFight`) to the Avatar:
	+ `Boss_Zhulong_YinShadow`
		- 10,000% Demonic Qi
		- 20,000% Demonic Attack Power
		- 10,000% Artifact Power Bonus
		- 5,000% Artifact Qi Recovery Bonus
		- 5,000% Artifact Max Qi Bonus
		- 100% Artifact Flying Speed Bonus
		- 200% Artifact Turning Speed Bonus
		- 10 Barrier Power Bonus (Value)
		- 600 Cold Tolerance
		- 800 Heat Tolerance
	+ The following bonuses (`Boss_Zhulong_ShadowFight`) are also further multiplied by the "Combat Difficulty" setting:
	+ `Boss_Zhulong_ShadowFight`
		- 40,000% Demonic Qi
		- 50,000% Demonic Attack Power
		- 10,000% Artifact Power Bonus
		- 10,000% Artifact Qi Recovery Bonus
		- 10,000% Artifact Max Qi Bonus
		- 60,000% Spell Power Bonus
		- 600 Cold Tolerance
		- 800 Heat Tolerance

## References

1. ↑ 1.0 1.1 Scripts\gameult.lua
2. ↑ 2.0 2.1 Settings\Modifiers\Boss\Modifier\_zhulong.xml
3. ↑ `XLua.ObjectTranslator.XiaWorldNpcMgr_m_CreateEliteEnemy`
4. ↑ `XiaWorld.Npc.AddEliteModifier`
Perception

**Perception** is one of the Five Attributes.

This page is incomplete and missing information!**Reason:** *Lacking information (e.g., #Ability Ratings) in wiki-esque matter of fact statements.*.
 **Click here to add more.**

## Affects

### Outer Disciple

* Innate Potential
* Perception Radius
	+ 1 tile per point
	+ YouTuber "Ic0n Gaming" got blindsided by this once, when he sent a character to explore a new Local Map, and couldn't see anything due to the character having a trait "blind" - he had no eyes.
* Properties
* Ability Ratings
	+ Battle, Medicine, Cooking, Farming, Mining, Artisanry, and Crafting
	+ Ability Ratings are never used in game and can be safely ignored

### Cultivator

* Stealth
	+ 1 "point" of stealth per point of Perception
* Max Qi
Name

The name of a character.

Appears in a LOT of places

## Renaming

Because it took me 200+ days to find this (somehow), and people keep missing it, I'm putting it here explicitly

Select a character -> click the edit button next to their name.

You can't do this with reincarnators, or incarnated sentient spirits, as their stats are related to their name.

You definitely can with normal recruited/random rolled humans, and home-reared YaoGuai.
Life Pill

### Description

Pill that can prolong 180 years of life. It only works to the full extent the first time it's consumed, with subsequent consumptions' potency quickly diminishing.

## Trading

### Sect Price

Buy Price: 500
Sell Price: 100
Stock: 1

### Merchant Price

Buy Price: 1000
Sell Price: 100

## Effect

Tier 7 1st time (base effect) = +180 years

Tier 12 1st time = +447.8976 years

Infinite T12 = +559.872 years

## Recipe

* The Hermetic Tribulations (rank: Qi Shaping)
* Annotations from the Book of Life (rank: Qi Shaping)
* Elixirs of the Supreme Tao (rank: Golden Core, from Primordial Alchemy Law)
Penetration

Penetration is a property of Physical Cultivators which increases damage dealt to targets with a Qi Barrier.

## Obtainment

Penetration can be increased or decreased by various Secret Bodies and their Labels.

The maximum amount of Penetration on a Secret Body is 25%. This is tripled when the Secret Body is manually activated by clicking on its icon during combat.

## Effects

Penetration ignores a portion of the Qi Barrier.

For example, 10% Penetration ignores 10% of the Qi Barrier, and therefore effectively increases damage dealt to Qi by 11.11%.

At maximum Penetration (75%), the damage dealt is quadrupled.
Mushroom (Plant)

### Description

Common mushroom. Often grows in an environment of 18°C-23°C, and can only grow in the dark.

## Growth Properties

### Light Requirement

0-40

**Mushroom** is a Plant that can be grown in a Field.

It produces Mushrooms, which can be cooked into meals at the Stove and/or sold to the Merchant or Sects.

Despite the description, mushrooms can still grow normally in a lit location, and in fact grow slightly more quickly with more light due to the plant light code. However, their strict growth temperature requirements means that they should almost always be grown in a Room for the temperature regulating properties.

## References

1. ↑ Settings\ThingDef\Plant\Plant\_Farm.xml
2. ↑ `XiaWorld.PlantThing.CheckLightOffset`
Meat

**Meat** are Items that are obtained from certain Animals when killed and butchered. They can also be purchased from the Merchant, Sects, or the Auction.

*See: For the meat from Boar Monsters, see Pig Demon Meat*

## Types of meat

There are a number of different types of Meat present in the game. All of them can be used as Ingredients in Cooking. While Meat can be eaten directly, it is considered raw food and will result in a negative Moodlet when eaten.

In general, all types of Meat have similar properties, but many of them can randomly be selected as Favorite items for Sect Leaders, which can be gifted for Favor and Connection. All non-magical Animals except the Panda drop Meat of their corresponding species when slaughtered.

The quantity refers to the base drop of meat that can be expected from butchering an adult animal, before taking into account possible modifiers from Butchering yield (related to the Cooking skill) or difficulty settings.

## References

1. ↑ Settings\ThingDef\Item\Item\_Material\_2\_Meat.xml
2. ↑ `Settings/Npc/Race/Race_Animal.xml`
Divine Jade

### Description

A much sought-after treasure among cultivators, it naturally presents the form of cylindrical crystal. Possesses exceptional Qi adaptability.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Divine Jade** is an Earth Gather Qi item, useful as ingredient in Pills and Legacy Artifacts. It also has the highest base attractiveness of the game, making it useful as Bedroom decoration on a Display or for the Shendao Divine Realm Breakthrough. It also is used in a number of Pill Recipes and Legacy Artifacts crafts.

## Obtainment

### Adventure

Can be obtained with higher chances at the following locations:

* The Great Snowland: 1 with ~4.7% chance. Lower Luck reduces drop rate.
* Southrock PalaceDLC: 1 with ~1.5% chance. Lower Luck reduces drop rate. Fire cultivator required for optimal droprates.
* Mt. Lucian: 1 with 1% chance. Lower Luck reduces drop rate.

### Stealing

1 stack of 10 in Mt. Lucian (Purple Cloud Temple sect)

## Alchemy

Item\_Dan\_IncreaseLife4
* 1 **Divine Jade**
* 150 Spirit Leaf
80% Medicine Resistance
Annotations from the Book of Life
 Panacea Pill (Earth)
Item\_Dan\_ExtremeLofty
* 1 **Divine Jade**
* 150 Spirit Leaf
Earth Gather Qi of 90 with range of 2
 Samsara Pill (Metal)
Item\_Dan\_HundredRefine
* 9 Cinnabar
* 1 **Divine Jade**
* 150 Spirit Leaf
Increases Cultivation Speed Bonus by 200% for 28 days.
Metal Gather Qi of 90 with range of 2

## Legacy Artifacts

* 3 for Unus
* 16 for Cauldron of the Harvest
* 1 for Needles of Tribulation
* 6 for Perfected Warrior SwordDLC

## Other uses

* While a decent 3-range Earth Gather Qi material, it is outshined by Dragon Feces. However it can be used to craft the 90 Strength Gather Qi items Panacea Pill and Samsara Pill.
* Highest Attractiveness item in the game, good for boosting Bedroom Attractiveness to obtain better Moodlets, or for a Divine Realm breakthrough.
* 9 needed to build the {{Li|Throne of Taos} Sect Wonder.
Organ

Organs are Body Parts present in all Characters. They can be remolded by Physical Cultivators, and are good at providing True Qi recovery and other global supporting effects to the cultivator.

Without Legendary essences, Organs do not have any ability to generate Base Attack or Base Defense power. This means that Snake Yaoguai Physical Cultivators will find it extremely difficult to remold effective Secret Bodies, as they do not have any Flesh or Bone body parts that are part of a usable Secret Body.
MultiPet (Mod)

**MultiPet** is a Mod by Landscape1224 that allows several Pets to be active simultaneously.

*See also: Mods' list*

## Features

* Allows the player to have several (up to all) Pets active at the same time
	+ Their summoning statues must be built and interacted with for this to take effect

## Limitations

* One cannot choose which Pet to summon while visiting (Camp + Enter) a Location

### Dependencies

MultiPet is dependent on ModLoaderLite (Mod), which must be installed and placed above in Mod Manager.
Phallus

**Phallus** is a male characters' bodypart/organ. It can be damaged and even lost, though this comes with no discernible disadvantage except in the case of Physical Cultivation (see below).

## Sunflower Refining Law

### Treasure (Phallus)

Any male Cultivator that learns Lunar Form or its "upgrades" (Sunflower Refining Law) loses their Phallus, dropping a <Character Name>'s Treasure item on the ground. It can be sold for several hundred\* Spirit Stones or Crafted into an Artifact.

## Physical Cultivation

In Physical Cultivation the Phallus is a clear advantage\* for Male characters over Female ones due to being Remoldable. Remolding the Body Part provides a large Mood bonus.

*See: #Mods*

## Re-obtainment

If lost, the phallus can be regrown with:

* Reconstruction (Miracle)

## Mods

Body Equalizer (Mod) equalizes the playing field by granting female characters that extra remoldable organ
Phoenix Mantle Feather

### Description

Phoenix's huge tail feather. Despite the glowing flame dwelling atop it, one feels moderately warm rather than burning hot upon touching it, which is quite marvelous. It should have some peculiar effects after having been processed with a special method.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

## Obtainment

Destroying the Phoenix's tail feather will drop one Phoenix Mantle Feather.

## Uses

Due to having a Qi Gathering of 75 at a range of 5, Phoenix Mantle Feathers make for a strong lategame option for Cultivation Rooms.

Also can be Processed into a Legacy Artifact.

## Alchemy

Item\_Dan\_FengDan1
* 1 Phoenix Oblivion Feather
* 1 **Phoenix Mantle Feather**
* 2 Phoenix Iron Bone
* 36 Phoenix Ironclad Feather
Increases Number of Artifacts by 1.
Marching Neon Light Robe

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Hill Fall Aurora Armor** is a Bear Hide Winter Shirt Fortuitous Treasure.

It is a fixed item which appears in all games.

## Bonuses

The item has the following bonuses to statistics:

* 100% Quality
* +33.86% (28.21% base) Sewing Speed
* +35.17% (29.30% base) Mining Speed

## Uses

* Improving speed of Crafting Cloth and Clothing, as well as Mining.

## Obtainment

Stealing from, or Conquest of Mystic Unity Sect on Mt. Tiger Paw.

## Screenshots

1. ↑ `XiaWorld.ThingMgr.EquptNpc()`
2. ↑ 2.0 2.1 `XiaWorld.FabaoData.Init()`
3. ↑ `XiaWorld.PropertyMgr.RandomProperty()`
Painting

**Painting** is a Misc item of None (Element) that would have been randomly created during Leisure activities, but is not obtainable due to a code quirk.

## Obtaining

Paintings would have been obtained randomly during Leisure when using a Talisman Table for Leisure. However, they are replaced with Scripts instead within the code. As a result, they cannot be obtained through Leisure.

If produced through Leisure, 10% of Painting items would have received one of the following random names:

* A Palace Concert
* Travelers Among Mountains and Streams
* Early Spring
* Blue Magpie and Thorny Shrubs
* Magpies and Hare
* Wind in Pines Among a Myriad Valleys
* Twin Pines

It may also be randomly purchased from Sects and the Merchant at Tier 1.

## References

1. ↑ Settings\Fun\Funs.xml
2. ↑ 2.0 2.1 `XiaWorld.ToilGetFun.Produce`
3. ↑ Settings\Display\SpecialName\SpecialNames\_Fun.xml
Pet's Bed

**Pet's Beds** are Buildings used for Sleep. They can only be used by Pets.

Due to their Sleep efficiency of 1 compared to 0.7 for the Ground, they're a desirable upgrade if you wish to train your pet faster. However Floorings also have a sleep efficiency of 1 so it may not be noticeable if a large portion of your sect territory is floored.

They are required for the Pet action "Defecate by my bed".
Metal (Element)

This article is about Metal as an Element. For the Metal item type, see Metal (Type). For the disambiguation page, see Metal (Disambiguation).

**Metal** is one of the Five Elements. In-game, it represents the Yin aspect.

*See also: Elements*

## Laws

* Grand Chariot Wisdom Law
* Seven Slaughtering Sword

## Gather Qi Items

* Lumina Core Bar
* Lumina Core
* Sage Fruit
Lingzhi

### Description

Expensive herb that can prolong one's Lifespan by 3 years if consumed directly. It can boost their Foundation building process when consumed by outer disciples. Often used as a medicinal ingredient. Consuming it in large quantities significantly diminish the effect, however.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

A more common variant of Ganoderma. Similar effect to Ginseng.

T12 Foundation Value: 4300

## Alchemy

Item\_Dan\_NoHunger2
* 3 Ginseng
* 3 **Lingzhi**
 Spirit Powder (Wood)
Item\_Dan\_DredgeQi1
* 7 **Lingzhi**
* 7 Purity Leaf
 Ginseng Pill (Wood)
Item\_Dan\_JingYuan2
* 25 **Lingzhi**
 Blessed Pill (Water)
Item\_Dan\_FiveBase5
* 3 Cinnabar
* 125 **Lingzhi**
Reduces Lifespan by 3
Oil Lamp

**Oil Lamp** is a cheap Light source and Element Emitter, it is adequate for living spaces. Its light is however slightly worse than a Lantern and both get outclassed by Crane Lantern later on.

## Lighting

It emits 60 Light at 5 Circular range, with decay starting at a range of 2.

## Other uses

* As with other common light sources, it can be observed by an Awakened Animal to obtain the Watching Light Thought Shard.
Move

**Move** is one of the six Functions of a Character. It measures the movement abilities of the Character after suffering from Injuries.

## Losing Move

Move is lost from having low Willpower, or directly from Injuries to lower limbs or Spine Body Parts.

## Effects of low Move

Low Move reduces the ability of the Character to walk, reducing their Move Speed. It also affects these Properties. Having reduced Move decreases the Character's Skill Level and Properties and therefore their ability to perform tasks would be impaired..

## Increasing Move

Move reductions can be reversed by either increasing Willpower or by healing the injuries reducing Move.

## References

1. ↑ 1.0 1.1 `XiaWorld.NpcBaseProperty.GetValue`
2. ↑ `XiaWorld.NpcBodyData.Step`