Corpse Puppeteer

Not all respect life equally, and some are more apt to use its remnants than others. The shrewdest of chaokineticists and corpokineticists are likely to see value even in death, animating a corpse through either a surge of negative energy or wresting control of its very flesh and bones, wielding it as a weapon of their own design. These foul masters of power find strength in cannibalizing the bodies of others to aid their own vile beast, creating an unholy chimera unfit to walk in the light.

### Elemental Focus

A corpse puppeteer must select viscera or void as their elemental focus.

This alters elemental focus. This doesn’t prevent this archetype from being used with other archetypes that alter elemental focus so long as they still allow the kineticist to choose viscera or void as their primary element.

### Corpse Puppet (Su)

At 1st level, a corpse puppeteer can create a corpse puppet from the corpse of a deceased Medium or Small humanoid or a four legged animal (other animal corpses may be allowed upon GM approval). Treat this as an undead for corpse puppeteers with void as their elemental focus. If their elemental focus is viscera, it instead is treated as a construct (therefore a chaokineticist’s corpse would gain additional hit points upon raising its Charisma, while a corpokineticist’s corpse receives additional hit points according to its size).

This corpse functions as a druid’s animal companion, using the corpse puppeteer’s level as their effective druid level, and gains statistics based upon its form and size, regardless of the form it took when alive (see below). Despite being mindless, it gains feats as it levels up, although they must be from the list available to an animal companion.

Controlling a corpse requires a swift action, and a corpse will continue whatever action it was last given, standing completely still if it has no task given to it. As it is mindless, it cannot be given any complex task, being limited to “attack”, “defend”, “stay”, and “flee.” A corpse can only be healed with kinetic healer, regressive healer, void healer, wood healer, or any other wild talent for which one of those wild talents is a prerequisite (this is an exception to the normal rule of what these talents can heal).

A corpse puppeteer can break the connection between themselves and their corpse as a full round action, causing it to revert to a normal corpse. To form a connection with a new corpse, they must spend 1 hour with a new corpse, accepting an amount of burn equal to 1/2 their character level (minimum 1). A corpse puppeteer can reduce the amount of burn needed by supplying an additional amount of Small or larger humanoid corpses equal to the amount of burn they must accept. Any corpse they control will rot as it normally would, although this does not affect its abilities.

This replaces the 1st, 5th, 9th, 13th, and 17th-level infusions.

### Share Utility Wild Talents (Su)

At 1st level, a corpse puppeteer’s companion can use any spell-like utility wild talents that require a standard action to use that the corpse puppeteer possesses. If they do so, the corpse puppeteer cannot take a standard action on their next round. A corpse puppet cannot accept burn while using any of these utility wild talents.

This ability replaces the companion’s link and share spells abilities.

### Fleshcrafting (Ex)

At 4th level, a corpse puppeteer can spend 10 minutes to apply the unnatural evolution talent to any corpse they control permanently. A corpse can only have one such alteration at a time, and adding a second causes the first one to rot off and become worthless. At 8th level, and every 4 levels afterwards, they can apply an additional use of unnatural evolution to their corpse. A corpse can take the Extra Evolution feat as if it was an eidolon and apply its effects to itself, treating its hit dice as its character level for the purpose of how many times it can select it.

This replaces the 4th-level utility wild talent.

### Preserved Puppet (Ex)

At 6th level, a corpse puppeteer’s companion is preserved as though under the effect of a continual *gentle repose* spell.

This replaces the companion’s devotion ability.

### Advanced Puppetry (Ex)

At 7th level, a corpse puppeteer can form a connection with a Large corpse or spend 10 minutes and accept 1 point of burn to permanently increase the size of a Medium corpse puppet to Large.

A corpse puppeteer can also choose to instead form a connection with two Small corpses, treating their effective druid level as their corpse puppeteer level -3 for both of them. While they both share feats, applications of fleshcrafting are separate among them.

This replaces the 7th-level expanded element.

### Expanded Element (Su)

At 10th level, a corpse puppeteer gains the expanded element class feature.

This replaces the 10th-level utility wild talent.

### Improved Fleshcrafting (Ex)

At 10th level, a corpse puppeteer can use two uses of their unnatural evolution to instead apply one use of improved unnatural evolution.

### Fleshcrafting Master (Ex)

At 15th level, a corpse puppeteer can form a connection with a Huge corpse or spend 1 hour and accept 2 points of burn to permanently increase the size of a Large corpse puppet to Huge.

A corpse puppeteer can also use three uses of their unnatural evolution to instead apply one use of greater unnatural evolution. They can also instead form a connection between two Medium or smaller corpses treating their effective druid level as their corpse puppeteer level -2 for both of them. Both of these corpses gain a +4 to their strength and natural armor as well as 20 additional hit points each.

This replaces the 15th-level expanded element.

### Corpse Master (Ex)

At 20th level, a corpse puppeteer’s companion gains a +8 bonus to Strength, +6 to its natural armor bonus, and 40 additional hit points. The corpse puppeteer can also instead form a connection between two Large or smaller corpses using their full corpse puppeteer level as their effective druid level, both corpses gaining a +4 bonus to their Strength and natural armor bonus as well as 20 additional hit points each.

This replaces omnikinesis.

# Companion Stats

Corpse puppeteers’ corpse companions use the following stat blocks:

## **SMALL HUMANOID CORPSE**

**Size** Small; **Speed** 20 ft.; **AC** +2 natural armor; **Attack** 2 claws (1d3); **Ability Scores** Str 13, Dex 16, Con --, Int --, Wis 10, Cha 11; **Special Qualities** DR 5/bludgeoning, construct traits (if viscera)/undead traits (if void)

## **SMALL ANIMAL CORPSE**

**Size** Small; **Speed** 30 ft.; **AC** +2 natural armor; **Attack** bite (1d4); **Ability Scores** Str 13, Dex 17, Con --, Int --, Wis 10, Cha 11; **Special Qualities** DR 5/bludgeoning, construct traits (if viscera)/undead traits (if void)

## **MEDIUM HUMANOID CORPSE**

**Size** Medium; **Speed** 30 ft.; **AC** +2 natural armor; **Attack** 2 claws (1d4); **Ability Scores** Str 16, Dex 13, Con --, Int --, Wis 10, Cha 11; **Special Qualities** DR 5/bludgeoning, construct traits (if viscera)/undead traits (if void)

## **MEDIUM ANIMAL CORPSE**

**Size** Medium; **Speed** 40 ft.; **AC** +2 natural armor; **Attack** bite (1d6); **Ability Scores** Str 17, Dex 13, Con --, Int --, Wis 10, Cha 11; **Special Qualities** DR 5/bludgeoning, construct traits (if viscera)/undead traits (if void)

## **LARGE HUMANOID CORPSE**

**Size** Large; **Speed** 40 ft.; **AC** +4 natural armor; **Attack** 2 claws (1d6); **Space** 10 ft.; **Reach** 10 ft.; **Ability Scores** Str 20, Dex 13, Con --, Int --, Wis 10, Cha 12; **Special Qualities** DR 10/bludgeoning, construct traits (if viscera)/ undead traits (if void)

## **LARGE ANIMAL CORPSE**

**Size** Large; **Speed** 50 ft.; **AC** +4 natural armor; **Attack** bite (1d8); **Space** 10 ft.; **Reach** 10 ft.; **Ability Scores** Str 20, Dex 13, Con --, Int --, Wis 10, Cha 12, **Special Qualities** DR 10/ bludgeoning, construct traits (if viscera)/undead traits (if void)

## **HUGE HUMANOID CORPSE**

**Size** Huge; **Speed** 50 ft.; **AC** +8 natural armor; **Attack** 2 claws (1d8); **Space** 15 ft., **Reach** 15 ft.; **Ability Scores** Str 26, Dex 13, Con --, Int --, Wis 10, Cha 14; **Special Qualities** DR 10/bludgeoning and magic, construct traits (if viscera)/undead traits (if void)

## **HUGE ANIMAL CORPSE**

**Size** Huge; **Speed** 60 ft.; **AC** +8 natural armor; **Attack** bite (2d6); **Space** 15 ft.; **Reach** 15 ft.; **Ability Scores** Str 26, Dex 13, Con --, Int --, Wis 10, Cha 14; **Special Qualities** DR 10/bludgeoning and magic, construct traits (if viscera)/ undead traits (if void)