recursal/Fanatic-Fandom huggingface dataset:
Malthusian Empire

The Malthusian Empire was a wide-ranging empire based in the Malthusian Peninsula, a subtropical land of myth and deep history, where the major faiths of man were united into a vast pantheon, and powerful men, blinded by hubris, reached for the thrones of the gods. At its greatest, the empire extended into the chill reaches of Northward, south into the lush rain forests and salt-marshes of Pythos, and west into the edges of the Khandor Steppes. Along with the riches it dispersed to its far-flung borders, it spread its religion and stratified social structure wherever it established hegemonic colonies.

**History**

In the Malthusian reckoning, the empire was founded by the Council of Firsts, agents of power for the seven clans of Malthusia, in the first year. The Firsts elected the greatest soldier of Malthusia, Xero the Tusk, to lead the budding empire, after his successful campaign against the Grassmen of Lesser Khandor, when he led his massive ranks of elephant-borne cavalry through the interior of Ehlonna, and into the heart of their lands. He annexed the Black River Basin, and along with "one hundred barges of the riches of the Grassmen", and one thousand Khandorean slaves, he brought the Pelorite pantheon to Malthusia, himself a newly-converted follower of Heironeous, and the gods of the Grassmen were tied into the Malthusian pantheon. He was installed in the largest palace in Malthusia, Xanytium, which became the jewel-like capital of the empire.

Over three hundred years, the empire waxed and waned, and reached its pinnacle in the year 314 MR. There were twenty-five Firsts, millions of Freemen, a massive standing army, and countless slaves spread out over the three colonies and homeland. International trade with dozens of other cultures, as well as with allied elves and so-inclined dwarves, thrived, and the Malthusian Empire prospered. Farland Hans, from the fringes of Northward, introduced the beginnings of a new form of devotion, pilgrimages, and gradually even the poorest of Freemen began traveling, and Dyon of the Many Angles founded the first school devoted to magical teaching, the Academy of Xanytium, and magical practitioners proliferated, becoming advisors for Firsts, and even powerful leaders themselves.

In 314 MR, Rymswan rose in the west, in the interior tribal territories in deepest Ehlonna. She was a warlock, and raised a massive barbarian army, and marched on Malthusian villages and fortifications, and laid waste to the trade routes connected Khandor with Malthusia, and allied with the elves of the southern coast. A long campaign ensued, and Devilkin and her armies were destroyed or disbanded, but the Malthusian Empire was economically ruined, and a general distrust of magic became rampant, leading to the Sacking of the Academies, and the establishment of the Magician's Code. The templars left for Xanytium, leaving empty houses of worship, and a dozen Firsts vacated their halls and followed suit. Widespread trade and travel slowly dissipated, and by 356 MR, the empire was effectively finished.

**Culture**

**Religion**
Lakota Climate

## Climate Change

Earlier last summer of 2014 2 group leaders of a Lakota tribe came to talk to a lot of people about what this modern technology is doing to are planet. They are convincing people that what is we are doing to are planet is not right that we need to stop so they got some students who were willing to help and spread the world about helping cleaning up the planet and all the changes that need to happen to are community. So they keep spreading the word to other and they keep expanding on there group of people that spread the word.

## Connections to Lakota Culture

5% of Americans thought climate change was the most important issue in the US. There is a variety of different people that thought of what is the biggest global issue in the world. 25% of the world say that the earth is heating up and then 42% say that don't care what happens and they say that they will only care when it happens.There is a 26% that say there is no solid evidence that anything is even happens. The Indian reservation say that there needs to be a huge change to society and they say that most people will not help make the change.
Capitalism, industry, and trade

## Capitalism

Will capitalism survive climate change? With all of the climate change including green house gases and the heat of the earth increasing it will be hard to keep the planet maintained. Capitalism will slowly disappear as all the disasters of global warming and other forms of natural disasters happen. What they are trying to do is create green jobs which is like jobs that will help the environment and will not destroy the planet but it will make it better. They are still trying to make these jobs possible and they are partnering with the US climate change foundation to decrease the global warming and increase the earths natural habitats.

## Industry

The US senate is debating whether they will include a clean energy bill to the world. A similar bill was passed by the house of Representatives which would help out a lot of industries. The plan was supposed to transform the US industry's by make the big companies that deal with oil and cement makers. They wanted them to calculate the amount of greenhouse gases that are in the released from there product and see if they can reduce some of it so that more earth friendly.

## Trade

The US CAP and the Trade industry are two of the biggest emitters of CO2 which they will keep increasing the amount of CO2 in the earths atmosphere if they keep doing what they are doing. They soon came up with a plan to make a carbon trading system with Europe which will decrease the amount of carbon in the atmosphere. What some people are saying we have to do is start a trade with other European countries like Sweden and Norway. Later we hope to partner with them so they can help the cause to get rid of all the carbon in the air.
Ideologies and Global Philosophies

There are a lot of different points of view on global warming. Some say it's man-made, happening right now and we have to do something about it right away. Others say the exact opposite; that it's just a natural cycle of the Earth and it's not happening that quickly so there's no need to worry. Then there are the people -normally scientists- who are more in the middle of the spectrum. They're the ones who normally say that global warming is in fact man-made and it is happening fairly quickly but that there is also a natural side to the problem. We're going to look at all of these viewpoints so that everyone's opinions can be represented equally but while still using the facts.

## Economic Viewpoint

The popular economic viewpoint of global warming is that it's either not happening at all, or at the very least it's not man-made. People that think of global warming this way also think that it's something that we don't need to worry ourselves with because it will not affect us and it's a waste of money to continue fighting it. However, there are also a few scientists that have some facts and science to back up their statements of global warming being false. There are still many more scientists that say that global warming is happening than there are scientists that say global warming isn't happening though.

## Supporter Viewpoint

Obviously, the supporter viewpoint of global warming is that it definitely is happening and is man-made. People with this opinion also more often than not believe that something needs to be done as soon as possible to stop it from going much further or there will be dire consequences. The scientists that strongly support the stopping of global warming say that if we continue down the path we've been following, then the polar ice caps could melt away which could lead to a new ice age. But before it gets to that point, there would be bigger and bigger storms, more hurricanes, tornadoes, floods, all sorts of natural disasters.
Lakota Culture

Lakota Culture defines who they are, just like every other culture. It makes us who we are, our history and culture. It is what has led us up to this point in life, everyone. History is everything in a nation, a union, a country or even a tribe. That's why the Lakota's culture and history is so important to who they are today.

## Past

The Lakota were spread across a large part of the northern Great Plains. They got the name Sioux from the French, nadouessioux, meaning snake. It was then shortened to Sioux. There was the Lakota, Dakota and Nakota. They were divided into 7 more groups, the 7 council fires, 4 for Dakota, 2 for Nakota and 1 for Lakota. The 7 council fires are; Tetonwan, Mdewakanton, Wahpekute, Sisitonwan, Wahpetonwan, Ihanktown, Ihanktowana.

## Culture

Legends are a large part of Lakota culture. Elders and grandparents telling grandchildren stories of the past. Weather or not they are true, does not matter. They all teach lessons. In each of those legends you can find virtues, usually many of them if you look close enough.

Other things really important in Lakota culture are rituals. Like a sweat lodge. You go into this sweat lodge, with a large group or a small group, and its filled with burning rocks. It gets very hot in there, and everyone prays.
Economics and Financial Cost

## Economics

Global warming has been affecting our planet for a long time not all of it is man made and there is some of it that is human made. With the polar ice caps melting and natural disasters happening that keep harming are environments. People have been volunteering to clean up all of the natural disasters. Some are paid to help clean up and help to stop global warming but it also cost money to hire them which they spend about 21$ billion dollars a year. So it is not cheap to hire volunteers and then to just pay for all of the damage or to prevent damage to other areas of the US.

## How Science is having on a Impacted

There is also a lot of scientific problems like acid rain which is becoming more of a problem in the Midwest. All of the damage for this will be $37 for all of the damage the rain. For the Glaciers melting they are still trying to come up with a solution and it is slowly coming. If the glaciers do melt there will be a lot of new jobs and a lot more work for the unemployed. Later there will be a lot of jobs due to new disasters and type of destruction clean up. There will also be a cost for the amount of waste that other country's produce and how they are not caring about what they do to the earth. So we came up with a bill that might come into effect which will monitor how much waste other country's put out and they will have to clean that up later in time.

## Financial Cost of Global Warming

The cost of global warming is going to be hard to maintain seances the world is changing and the changes are happening so quickly and they are coming without warning. Scientist are trying to come up with stuff to make more natural energy and more energy effective and make it to were it will use less energy but it will give off twice what it does right now. The only problem is that it will cost a lot to install of the the other sources of power since we are used to using the one that we are using right now but it is hurting the earth. There will also be a huge price to be paid whether we install the new sources of power or not but if we don't the out come will be worse.
Lakota Ways Wikia

## Welcome to the Lakota Ways Wiki!

In this Wiki we are going to be talking about the Lakota's Way's and what happened during those times. We will also be discussing climate changes, global warming and comparing/contrasting to the Lakota Way's.

## Ideologies and Global Philosophies

The different viewpoints of global warming.

## Capitalism, Industry and Trade

The people that want the change in the world and the people that don't.

## Suggested Solutions

Suggested solutions and opinions on climate change.

## Science

The science and beliefs behind climate change.

## Lakota Culture

The culture and history of the Lakota people.

## Lakota Climate

What the Lakota and the average person thinks about climate change.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Les Lois d'Incinara

Les lois d'Incinara :

Proclamé par le Duc d'Incinara lui-même à la fondation de la haute-cour & de chaque caste, les lois d'incinara sont connue de tous. Loin de la douceur d'ériger un code morale ou de conduite, les lois furent dicté pour maintenir le bon fonctionnement de l'antre, & sont l’extension même de sa volonté qui ne serait être remise en cause.

I Qu'à toute conviction, un procès de force soit fait ou qu'à jamais il soit juste jugement.

II Que l'arbre ardent soit un foyer pour le libre & le fort, qu'à la haute appartienne sa gestion, à la garde sa protection. Que l'étreinte l'éduque & le souffle le guide & qu'enfin, le culte le punisse. Ainsi ira l'Antre sous le règne du Duc.
III Qu'à chaque caste, un comte veille aux respects de ses fonctions, & qu'en dessous, chaque baron l'assiste. Qu'une pupille & un Vicomte, il désigne à jamais, pour l'assister dans son dos. Que le premier le représente à la haute-cours, & que le second joute en son nom.
IV Qu'aucun ne puisse être démi de ses fonctions qu'autrement que par son consentement ou sa mort, dans l'éclat d'un duel opposant conviction & force
V Qu'aucune caste ne querelle au prix de la sève de tous, mais qu'elle règle différent & affront dans l'éclat d'un duel opposant ses champions. Et qu'à la haute soit fait, ce qui duel d'importance est considéré.
VI Que nul n'ignore mes mots ou qu'il quitte ses lieux à jamais.

Le Duc d'Incinara.
Grand Colony

"as far as defenses go, you can't really beat a island. we got food, water, ammo, medicine, housing, everything we could need. the only thing we don't got is \*Undead\*."

this colony is extremely important, as it has the only working trade system, and has the majority of Survivors from all over. however, this is currently a Placeholder, as I'm working on it in a Blog Post before actually putting the ned result, polished and all, in here.

## ***THE COLONY***

DESCRIPTION: "when we first made this colony, it was a group of tarps and a campfire. now it's a thriving village, really. we've got a tradeyard, workshop, training area, barracks for the guards, sleeping arrangements for every inhabitant, a fair and honest point system based off of how much you do to help the colony, a researching division with a entire subsection devoted to finding better and better ways of destroying and preventing Undeath. you'd be surprised how many people we have, a good thousand, and we're growing every day. with you here, that probably tips us into the bigger half of two thousand."

the Grand Colony is the largest settlement in the game, boasting a good 1450 population to start. currently, however, this is a WIP, and may be deleted in order to clear the way to a better colony idea.

## The Island Colony ( Shadow Wolf ZA)

***Survival School***

School where kids are learned both
basic education and Survival tactics. Survivors must know what type
of infected is which and how to defend themselves.

***Skills of the Colony***

Each member of the island has a
certain Skill that they contribute to the colony. Some know how to
fish others to farm and some know how to probably fight and defend
themselves against both the Dead and the Living. Everyone teaches
each other their skills because they know that in the event of
someone’s death or any other incident the Colony can carry on and
thrive for a better future in the world of the Dead.

***Buildings***

School and Library

Fish Cabins and Piers

Watch Towers and Radio Antenna

Farm House

Armoury and Infirmary

Doctor and Clinic

Church

Water purifying farm.

***Death Ceremony***

When a member of the community dies
they are stabbed in the head to prevent reanimation and they have a
sea burial so that no dead bodies are on the island. Each deceased
still gets their own tombstone and one of their personal belongings
are attached to it. The safety of the community is the number one
goal and even though reanimation is prevented no chances will be
taken that could compromise the others. Sickness could spread if
there are too many dead and that would again put the others at risk.
This way everyone remains safe and can visit the graves of their
loved ones to pay respects or mourn.
Information sur ce qu'est le Projet

Information / Explication di Projet

Préface :

Avant toute chose, il me semble essentiel d'aborder un point important en ce qui concerne l'univers d'Incinara, afin de ne pas vous leurrer sur la nature du projet. En effet, je souhaite que chaque joueur soit dans un premier temps conscient de ce dans quoi il s'engage, c'est à dire un univers à proprement parler & non une suite d’évent relier par une trame. Comprenez par là qu'Incinara est un projet d'univers, & que ce dernier vous plongera dans l'antre de feu, avec ses histoires, ses tromperies & ses tensions internes, ses quètes & ses propres lieux. Il n'a pas pour vocation d’interagir avec les événements extérieurs lier au monde vivant. N'allez toutefois pas croire qu'il est « coupé » du monde, qu'il est « phasé » de l'univers, il n'a simplement pas pour but d'agir ou d'avoir une quelconque modification sur l'univers extérieurs : Incinara se veut nullement invasif dans le lore.

L'antre fait uniquement sa vie dans son coin, simplement, & vous en êtes à la fois les spectateurs comme les acteurs. A vous de décider quel impact vous aurez sur ce dernier. *( Mais sachez que nous sommes de véritable enfoiré. )*

Que puis-je faire à Incinara ?

Tout.
Si vous souhaitez vous engager dans une caste, vous le pouvez. Si vous désirez arpenter les tunnels de l'antre de feu dans l'espoir d'y trouver de quelconque secrets, libre à vous d'explorer. Vous souhaitez vous battre pour la gloire & la renommé ? Faites donc vos preuves à l'arène de feu. Vos ambitions sont plus grande ? Pourquoi ne pas conspirer contre une caste, contre un comte même.
Incinara est un univers qui vie, réagissant à chacune de vos actions & pas que. En dehors de votre aventure personnel, l'univers évolue, & ce qu'est la cour à votre première visite peut ne plus l'être à votre retour. L'antre a sa politique, ses tensions, ses événements, ses problèmes comme ses solutions. Elle change aussi bien avec vous que sans vous, ce qui fait d'elle un univers qui n’hésitera pas à vous surprendre, à vous tromper, mais aussi à vous récompenser.
Sachez le, seuls les forts survivent à Incinara, & part fort, nous entendons ceux qui sont prêts à s'aventurer là où leurs convictions les conduisent, sans jamais se retourner, sans jamais douter.

Ais-je des objectif concrets là bas ?

Cela dépend uniquement de vous & de votre personnage. Incinara propose plusieurs facette du roleplays. Il vous emmènera là où vous le souhaiterez, il répondra à vos désirs & à ce qui vous intéresse. Comme mentionné plus haut, vous êtes libre d'entreprendre ce que vous désirez. Obtenir une arme puissante ? Gravir les rangs & détrôner un comte ? Conspirer contre une caste ? Réduire un culte à néant, & en voir un autre prendre la relève ? C'est à vous de choisir, & l'univers vous donnera une réponse. Si vous êtes perdu, vous pouvez faire un tour sur le Wiki afin d'explorer les possibles choses à faire.
Science

The science of climate change is surprisingly a very debated subject. We are used to being able to rely on science, and believe what we can prove. But in climate change, we can come up with proof from both sides, the side that believes ad the side that does not.

## Science

According to NASA Climate Change is real. For a very long time we have seen Climate Changes, longer that we want to admit. And we know from climate models that show the past 150 years, that climate change was natural up until the 1950s. Natural solar variability and volcanic aerosol “omitting observed increase in greenhouse gases” are the reasons for climate change.

Natural causes are still happening towards climate change, but they are not enough to be the causes for what is happening right now. Scientists have been recording natural and human events like gases, heat, water levels, rainfall etc. Natural things have occurred, like volcanic eruptions, with the gases and ash they can shadow the earth and drop the temperature, like El Chichon (1982) and Pinatubo (1991) did for 2-3 years. The sun also cycles over 11 years, emitting slight changes in energy.

There is so much natural stuff that happens, that could cover climate change, But according to many sources it is not enough to explain the level of our climate change.

From 1800 to 2012 the global temperature by about 2 degrees. That means by the end of the 21st  century it will have raised around 8 degrees, from .5-8.6 degrees.

But human things have been happening too. Like the fact that humans release 100x more carbon dioxide emissions than volcanoes every year.  And there is the fact that since 1950 humans have had the largest climate impact.

## Science V.S People

The funny part is, even though 97% of scientists believe that climate change is at least somewhat human cause, only 41% of the public does. Some refuse to take a side, and simply say, I don't know. Though many people still disagree, like farmers. Farmers have seen tons of bad weather, and they find it hard to see the difference between whats going on now, and normal bad/changing weather.
Liste des joueurs

Liste des joueurs du projet :

Vous trouverez ici la liste des joueurs ainsi que le Nom de compte jeu afin de prendre plus facilement contact avec le projet sur Guild Wars 2. (*Chacun se fera un plaisir de répondre à vos questions dans la mesure de son possible !* )

La liste est libre d'édition, donc n’hésitez pas à vous rajouter une fois que vous estimez être du projet.

* [MJ] Synestra - Gns.2615 - ( Synestra & Ivrosa )
* [MJ] Oblaire - / - ( Oblaire )
* [Pj] Loyeïn - / - ( Loyeïn & Ismérïe )
* [Pj] Phylène - / - ( Phylène )
* [Pj] Loman - / - ( Loman & Maelsia )
* [Pj] Kirseh - Kirseh.8246 - ( Kyrseh )
Virtue - Wisdom

My Lakota virtue was Wisdom, I feel that this is a virtue that suits me well because while I'm not always smart, I'm wise in my actions (as I am told by others). I know what to do with the information I know and I know when it is best to simply do nothing. This virtue is important to the Lakota people because it shows that you have one of the major qualities needed to become a leader in that culture, or possibly even the head of the tribe. In the book we read, The Lakota Way, the story about wisdom was about a grandfather and his grandson trudging through the harsh winter snows and the grandson proposes they take a shortcut through the gully to make it home faster. The grandfather says that it would be a bad idea but the grandson goes forward anyways and into the gully. His grandfather comes up to the edge of the gully to find a hole in the snow and throws a rope down to where he knows his grandson is waiting. After he pulls his grandson out of the hole, the grandson asks if his elder is wise. The grandfather then explains that to be wise, you must know what to do with the information you posses, to know what to do, what not to do, and when it is best to do nothing.

"I learned the same lesson in the same way. My grandfather pulled me out of the same gully."
Bureau des travaux

**Synestra**

**Maître du jeu**
**Synestra**
**Phylène**
Serveur : Mer de Jade

Articles Orphelins
Articles a retravailler
Articles a faire

Purement destiné à l'administration & aux contributeurs agréés de l'univers, le bureau des travaux regroupes en diverses catégories les projets en cours ou prévu afin de référencer l'état actuel de l'avancement du wikia.

* Ecriture : Lieu
* Ecriture : Personnage
* Ecriture : Caste
* Ecriture : Divers
* Outil & Système
* Table
* Modèle

► Profondeur d'Incinara
► Marché du Souffle
► Bastion perdu
► La chapelles des pendus
► L'arène de feu
► Les Forges d'incinara
► Les Forges d'Andraste
► Le cercle des Duels
► Le jardin des faiseurs
► Le sanctuaire des crânes
► Le mur des vaincus
► Les archives noires
► L'arène secrète
► La Fracture
► La Taverne alacon

► La descente
► Le Comte Oublié
► Le Comte d'aconit
► Le Comte Sorcier Grek'gar
► Le garde-porte
► Les passeurs de l'arènes
► La Reine sorcière
► Le Duc D'Incinara
► Les Vicomtes

► Les Pupilles
► Culte du Feu
► Souffle Cramoisie
► La division errante
► Les Corbeaux
► Les Insondables
► Haute-cours
► La garde des crânes
► Le Corps d'élite invisible
► La Guilde des Commerçants
► Le Clan RonceNoire

► L'assemblée des épines.
► Pyramide Sociale
► Changement de caste
► Respecialiser les talents
► Système Monétaire
► Classe de prestige
► Liste des Groupuscules d'incinara
► Arme d'Incinara
► Les neuf armes perdu d'incinara
► Duels des flammes
► La marque du Destin & la marque du Hasard
► Classe : Fantôme
► Classe : Arpenteur de Plan

► Classe : Sorceflamme
► Système de combat
► Reforge du Special ?
► Création de Pnj pour l'arène
► Organiser des excursions aux profondeurs
► S’intégrer à Incinara

► Création d'un grimoire de sort
► Table du Peril d'incinara
► Table de rencontre Monstre profondeurs
► Table des armes perdus
► Table de réputation effet

► Table des élémentaires
► Modèle Lieu
► Modèle Arme Incinara
► Modèle Groupuscule
► Modèle Objet / relique etc
Camp building

**Camp buildings** are structures you can build in your area of a  Survivors' camp once you have obtained the blueprints. You only start out with two buildings that you need to construct the rest: the  Stock (for storing resources), and the  blueprints table (for constructing buildings from blueprints you find).

If you get a blueprint from a level up reward choice but don't choose it, it **will** appear again later. Blueprints that are available on level up show up every 3 levels if you haven't already obtained them all.

Furniture can be moved with `⇧ Shift` + **left click** and rotated by pressing `R` while it's being moved.

**Note**: if you believe a building is missing in your camp, try the move combination everywhere in your camp (such as behind your house) to select any missing/hidden furniture.

## Creating blueprints

Some buildings have their blueprints unlock only after you find 4 incomplete versions of themselves in a certain zone since v1.10. You can view your progress in zones with blueprints to unlock by clicking the map icon on the top left while in them. You can find the individual locations on the building's page.

* Sacramento Suburbs - Storage (locations)
* Downtown Santa Rosa - Food storage (locations)
* Sunset Mall - Vegetable garden (locations)
* Walker River - Strategy table (locations)
* Arizona Jurassic Museum - Battery (locations)
* Highway 99 - Materials storage (locations)
* Blue Mesa - Research workshop (locations)

Note that any blueprints not listed above are unlocked another way, which can be found on the tables below / their page.

## Buildings

### Creation buildings

These buildings let your turn resources into something. You can only ever have one of each of these.

### Storage buildings

These buildings stores specific resources or items.

### Passive buildings

These buildings either require no input to perform their function, or require occasional input or tweaking.

### Miscellaneous buildings

Buildings that don't fit into other categories.

### Unreleased / removed

Possible future buildings from translation files:

* Those seen in the thumbnail to the right.
* Various design items [1] + [2] + [3]
* Unnamed structure that would attract infected; possibly planned but removed. In the French translation files, it is named "Sirène", translating to "Siren". [4]
* One of the game admins has a decorative statue in their camp as seen on the right.

## References

1. ↑ https://atelier801.com/topic?f=652058&t=1617
Red Ribbon HQ (Elite)

## Overview

   Red Ribbon HQ is the 6th elite instance in terms of difficulty.

## Elite Instances List

* Red Ribbon HQ Squad (Elite) 1 - Bora
* Red Ribbon HQ Squad (Elite) 2 - Tao Pai Pai
* Red Ribbon HQ Squad (Elite) 3 - Korin
* Red Ribbon HQ Squad (Elite) 4 - Adjutant Blac
* Red Ribbon HQ Squad (Elite) 5 - Cyborg Adjutant Black

## Rewards

* Exp - 14784
* Zeni - 43395
* Knowledge - 7392
* Reputation - 37
Etreinte Ardente

L'Étreinte Ardente :
Dirigé par la Comtesse de Belladone
Description Rapide :

Sombre caste étendue dans les abysses de l'étreinte ardentes, ils sont les plus sombres Sylvaris que vous pourrez croiser dans l'antre Incinara. Perfide, manipulateur & orgueilleux, elle est avant tout vue comme une caste d'espions, d'assassins & de Tortionnaire. Ils sont connue pour éveiller les rêveurs qu'ils captures de la manière la plus atroce qu'il soit & c'est sans conteste vers ces derniers qu'un Sylvari se tournera si il désire nourrir d'une manière correct le Cauchemars.

Ils sont aussi érudit, amassant un savoir au fil du temps afin de l’accumuler dans ce qu'ils nomment les Archives-noirs, & il n'est pas rare de voir des groupes de l’Étreinte partir en dehors de l'antre afin de dérober des savoirs qui leurs serait utile dans leurs fourberies.

Accès à l'Étreinte Ardente :
Accéder à l'étreinte est une chose aisé si vous avec un minimum de cran : L'étreinte recherche toujours des volontaires désirant faire leurs preuves, leur confiant généralement une mission d'espionnage ou de récolte d'informations en dehors d'Incinara.

Privilège & devoir :

Ceux choisissant de servir l'étreinte ardente se voit contraint de formuler un vœux de silence : Il ne doit pas divulguer les sombres secret tenue par leur caste, & se doivent de remplir sans faillir toutes les missions que leur seront confié. En échange, ils auront accès à l'un des plus grand savoir d'Incinara, celui des archives noirs.
La Garde des Flammes,

- Maître d'Arme Listos.

La Garde des Flammes :Dirigé par le Comte de TroèneDescription Rapide :Caste belliqueuse ne jugeant que par la force des convictions, La garde des flammes est considérée comme la caste dominante au sein de l'antre. Elle est chargé de former ses courtisans à l'art de batailler & leur apprends à appuyer leur convictions avec fermetés. Elle ne tolère nul faible d'esprit & n’hésite pas se séparer des éléments défaillant qui ne saurait suivre l’entraînement Martial auquel chaque garde est soumis.
Accès à la Garde des flammes :

L'accès à la garde des flammes n'est disponible qu'au Sylvari ayant rejoint Incinara de leur plein grès & ayant accepté d'y servir comme Courtisans sans caste dans un premier temps. Afin d'entrer à la garde, il est impératif d'être sélectionné par un chevalier afin d'en rejoindre sa troupe.
Privilège & devoir :
Les Profondeurs d'Incinara

- Un courtisan ne comprenant pas son funeste destin.

Les Profondeurs d'Incinara

Qu'est ce que les profondeurs d'Incinara  :

Des rumeurs disent qu'il existe au plus profond d'Incinara, là où personne n'ose s'aventurer, un lieu dangereux qui évoquerait la pire des torpeurs chez un Sylvari. Envahit par les destructeurs, il semble que l'accès à ces abimes perdues ne se fassent que par un seul chemin : La Fracture.

A quoi ressemble Ies profondeurs :

Un lieu
Le Culte du Feu

Le Culte du Feu :

Dirigé par le Sorcier Grel'Kar

Description Rapide :

Priant aveuglement les créatures d'en bas en sacrifiant quotidiennement un élus, les Cultistes de culte du feu sont les Sylvaris ayant décidé de se plonger dans une folie des plus décadente qu'il soit.

Accès au Culte du Feu :

Il existe deux manières pour rejoindre les Cultistes du feu. Soit par un désire assumé mais fou de rejoindre les Sombre-cultiste, ce qui équivaux à vouer son entière vie à d'étrange créature souterraine, soit en restant trop longtemps sans-caste. Il n'est toutefois guère recommandé d’intégrer ces derniers de cette manière, celle-ci s'accompagnant généralement d'un rapide don de soit aux anciennes créatures de feu vivant sous Incinara.
Les Sans-Caste

Les Sans-Caste :
Dirigé par Le Comte Fantôme.

Description Rapide :
Ceux dont le nom est inconnue de tous & dont même l'identité est incertain sont nommés Sans-caste. Ne servant aucune caste, aucune cause & n'ayant comme but qu'une liberté de convictions, la plupart des Courtisans intégrant Incinara sont ignorés jusqu'à ce qu'ils fassent leurs preuves. Errant dans l'antre commune où l'arbre-feu s'élève, ces derniers tentent par tout les moyens de rejoindre une caste tant leur survie en dépends : Des rumeurs disent en effet que les sombres-cultiste du feu sacrifieraient régulièrement des sans-caste pour leurs croyances détraquées.
Accès au Sans-Castes :
Tout étranger qui décide de s'installer à Incinara & de servir l'antre se voit rejoindre les Sans-castes.
Casse-Tête Illusoire

L'histoire raconte que le cube aurait été confectionné par une sorcière, las de voir son enfant aussi stupide que le foin & inapte à l'envoutement. En sept jours, elle fabriqua l'objet & le confia à sa fille. Jusqu'à ce qu'elle le résout, les enseignements de sa mère en matière de sorcellerie ne commencerait pas. La fille tenta longuement, puis cessa ses essaies passé un mois. Sa mère dépité, elle, céda. Elle lui enseigna les prémices de la sorcellerie durant une année entière.

l'histoire raconte que la jeune apprentie sorcière reprit par la suite le cube, & contre attente trouva la solution à l’énigme.
Péril d'incinara : Table et explication.

100: (1d7)

1 Le seigneur fantôme apparaît dans un déplacementspectrale. Sa lame vient vous offrir le droit d'être deux entités à la fois, au prix de votre vie.

2 Le comte Troène surgit du plafonds, dans son impacte, il tue deux deux sylvaris de haut rangs. Outré de vos actes, il entend faire de vous un exemple en vous frappant avec son arme d'incinara.

3 -6 Le vicomte d'une des castes se chargera de faire de vous un exemple.

7 Il semble qu'aujourd'hui soit votre jour de chance.

99 - 91 Un baron de la garde des flammes vous attaques, armé d'une arme d'incinara à la puissance variable (1d4), vous devez éprouver la première attaque avant de tenter un teste de fuite(1D100 < AGI x10 - 30) Si vous echouez, vous subissez une seconde attaque et devez démarrer un combat contre ce dernier. Vous perdez 1d15 de réputation sur toutes les castes si vous parvenez à fuir.

90 - 87 Une émeute eclates dans chaque strats de l'arène ainsi que dans l'arène elle même. Dz nombreuse personne ayant débuté des affrontement suite à des réflexion d'un baron de l'étreinte. Au delà de vouloir prouver les valeurs de l'arène, la garde des flammes souhaite faire de vous un exemple. Un silencieux décide donc de vous affronter. Vous devez essuyer une première attaque avant de tenter un teste de fuite difficile et variable. 1d100 < AGI x10 -30 si échec d'esquive -20 si esquive réussit.) Si vous echouez, vous devrez alors entamer un combat face à un silencieux. En cas de réussite, vous gagnez 1D15 de réputation négative auprès de chaque castes, à l'exception de l'étreinte ardente.

86-83
Candy dispenser

A **candy dispenser** is a weapon with decent damage and average speed. It has a decent combo that provides extra damage in addition to knockback. When salvaged it's also the largest source of sugar in the game (although vending machines generally provide more overall).

## Locations

 Blue Mesa | «Brown's : Convenience & Fuel», two dispensers behind the grocery counter, upon entering the convenience store.
Malthusian pantheon

The Malthusian pantheon is made up of a complex, once highly amorphous system of deities, whose worship was formalized in Malthusia before the Malthusian Empire was founded. Much of the pantheon was given different levels of status during different eras, but it was reconstructed when Pelor was introduced into common worship, and it was formalized into its current state. The Malthusians supplanted local systems of belief wherever they encountered it: in Khandor, Malthusian gods were introduced to their existing Pelorite reverence; in Pythos, the blood-drinking witch-queens were converted, and Pelorite sun-discs were erected on top of their pyramids; in Northward, the druids were chased into the wilderness, were converted, or were burned.

Boccob is the All-Seeing, the First Mind. He willed into existence the Hands of the Law to forge matter and to balance Chaos. The Hands molded Pelor, the star, the Bringer of Light, as well as Ehlonna, the Fertile Land, and Kord, the Lord of Storms. Pelor and Ehlonna created the twins, Heironeous, god of the Mighty Good, and Hextor, the god of Wicked Might. There are several Sanctifieds, mortals who gained worshipful followings, associated with each deity, including Constant of Malthusia, Crushbeard the Cudgel, and Farland Hans.

Beyond this core collection of gods, there is Oli
Forum, le Marché Ardent.

Forum, le Marché Ardent

## **Le marché Ardent :**

Couvé dans les sombres dédales des quartiers du Souffle, un petit marché s'étale au milieu des quelques boursouflures magmatiques d'une grotte éclairée seulement par des coulées de lave apparente à travers le basalte. Lieu méconnu du plus grand nombre, il fait pourtant partie intégrante de la vie d'Incinara. Des métaux les plus prisés des profondeurs jusqu'aux consommables les plus communs, sans oublier des denrées plus rare, il offre à ceux désirant faire fortune une base de départ des plus honnêtes, là où les plus ambitieux trouvent une mine d'information et de ressources presque intarissables. En effet ce sont les biens des collecteurs qui sont vendus ici, extorqués parfois par les plus avides, avec pour seule monnaie de gros termites bien juteux.

Entre magiciens du Souffle et Cultistes du feu, une frontière c'est créée, s'érigeant comme barricade entre les deux factions adverses, la paix stagne pesamment mais la méfiance et la fourberie sont de mises. Si les cultistes affirment leur position en offrant à qui veut des idoles à l'effigie de Grel'Kar, Le Comte du Feu, les partisans du Souffle font de même en exhortant les clients de paroles mielleuses, encensant Le Comte d'Aconit. C'est une étrange guerre qui se déroule, où seuls les mots sauraient prendre place, fusant dans la cavité tel des torpilles lancées dans le camp adverse. Parfois les verves plus habiles se lancent dans une joute verbale pour le plaisir des vendeurs et des visiteurs; on raconte même qu'un véritable tournois prendrait place de temps à autre, les plus poétiques et les mieux notés iraient alors directement discourir devant leur Comte respectif pour moults éloges et grands discours. Qui sait ? Un entrainement pour les futurs émissaires des deux groupes, peut-être ?

## Les Dessous du marché ou La Cave aux Termites.

- Stërn, Hiérophante & Cartographe, Haut scribe à la Cour.

Vous pourriez tomber dessus par hasard, comme la plupart des pièces qui parcourent le dédale du Souffle. Au fond du marché, caché à la vue par une roche aussi semblable que les autres, un petit tunnel se découvre, creusé aussi simplement que peut l'être une grotte. Si les bourdonnements incessants et les stridulations qui proviennent de ce pont vers l'inconnue ne vous effraie pas; après avoir traversé la masse gluante et grouillante d'insectes qui semblent s'agiter à qui mieux mieux dans ce passage abyssal; ce sont de douces lueurs vertes et bleues qui vous accueilleront. D'étranges champignons distillent leur lueur phosphorescentes, seuls éclairages pour les rares vendeurs qui se partagent la Cave aux Termites. Plongés dans la pénombre, un calme contemplatif qui ne semble brisé que par les échos des voix de ces mêmes vendeurs qui distribuent leur marchandise sous les chapeaux lumineux. Ils sont peu et font parties des êtres les plus bizarres qu'on puisse trouver. Vendeurs de plantes et d'animaux de l'extérieur, de termites, et même, des vendeurs d'esclaves du Rêve.
Le Souffle Cramoisie,

Le Souffle Cramoisie :
Dirigé par le comte d'Aconit
Description Rapide :

Caste Mystique & plus qu'étrange, le Souffle cramoisie abrite les courtisans les plus indépendants de l'Antre. Abritant les sorciers, guérisseurs & autres occultistes de l'antre, elle est vue comme une caste se tenant à l’écart des conflits qui ronge Incinara Ses membres préfèrent généralement s'aventurer à l'extérieur d'Incinara pour mieux y revenir. C'est certainement la caste qui amène le plus de Sylvari & ont la réputation d'être des Guides spirituels.

Accès au Souffle Cramoisie :
L'accès au Souffle Cramoisie est une tâche aussi aisé qu'ardu. Les cavernes de la déchéance du souffle accueille tout Sylvari souhaitant la rejoindre, mais ne tolère pas les tires-au-flanc. Si vous accepter d'y rentrer, vous devez vous préparer à être éventuellement sélectionner pour une mission d'exploration dans les Profondeur d'Incinara.

Privilège & devoir :

Bien qu'en libre accès à tous, la déchéance du souffle regorge de secret que seuls ses membres peuvent explorer. Elle offre un libre accès aux dangereux cavernes souterraines, celles que l'ont nomme les "Profondeurs d'Incinara". Il est possible qu'un Sylvari soit appeler à participer à une exploration de celle-ci sans possibilité de désistement.
Blind

**Blind** is a debuff that when applied lowers the accuracy of the player or infected it's on, with the higher the blind percent the lower the odds of being able to hit an opponent, with 100% blind being a 0% chance to hit. Blind takes effect before dodge (see table below). This effect has a small cooldown before it can be reapplied to a target. The effect also applies to bosses.

Attacks that miss the player will have any attached effects ignored, for example elemental damage alongside physical attacks, stuns/projection and vomit damage (thus preventing the vomit effect timer from being refreshed). Area-of-effect attacks, however, will ignore the effects of blind (attacks indicated by a circle, for example vomit and AOE stuns). Also, attacks that inflict reduced movement speed will still have this effect.

## Sources

Various things give the blind status:

* Blind support upgrade kit: [Attack 20%] Blind +30~15/30/45/60/75%, for 5~4/5/6/7/8s
* Survivor gear
* Tipsy and  Drunk symptom (bad, affects the player)
* Weapons

## Dodge and Blind

When the attacker has the blind effect on them and the target has dodge, the two effects are each checked independently, with blind being checked first. For example if both blind and dodge are at 75%, they would result in a 94% miss chance.

 75%
 MISS
 75%
 MISS (Blind)
 75%
 TOTAL MISS
 94%
Food bag

« I should bring this back to Collins. »

*For the resource crate, see Stash of food and Farmer's Basket.*
The **food bag** is a quest item that is used in the Chapter I: The search for Egon - Proving Yourself quest.

## Obtaining

Food bags can only be found in Sacramento, and has 2 ways to obtain it:

* Search crates / bags / containers (this is the recommended way as it's quicker)
* Kill infecteds (this takes some time as they're a rare drop)
Outskirts Forest

## Overview

The Outskirts Forest is the 20th instance in terms of difficulty.

## Instances List

* King Piccolo's Henchman 1
* King Piccolo's Henchman 2
* King Piccolo's Henchman 3
* Tambourine (Companion)
* Wild Beast of Forest 1
* Wild Beast of Forest 2
* Wild Beast of Forest 3
* Yajirobe (Companion)
* King Piccolo's Henchman 1
* King Piccolo's Henchman 2
* King Piccolo's Henchman 3
* Cymbal (Companion)
* King Piccolo's Henchman 4
* King Piccolo's Henchman 5
* King Piccolo's Henchman 6
* Tambourine (Companion)
* King Piccolo's Henchman 7
* King Piccolo's Henchman 8
* King Piccolo's Henchman 9
* King Piccolo (Companion)
Electrical Nightstick

The **Electrical Nightstick** is a weapon capable of dealing both physical and electric damage per attack (physical from base damage then electric from bonus damage). The electric damage can be arced to other near infecteds, which makes this as one of the ideal weapons for clearing groups of weak infecteds.

Since the weapon can deal Electric damage, other sources that give Wet and/or Flammable debuff to the infected(s) will trigger a combo. A combination of Electric and Wet will Stun them, while Electric and Flammable will spread Flammable to others that have been arced with.

The weapon can be crafted on the assembling table or salvaging UI (provided the player has learned its recipe first). This is a level 3 recipe.

## Locations

* Blue Mesa - On the ground of the **SP** - *Torture Chamber*, in the same room as the crate.
Halloween 2020

Will O' Wis

The event lasts from October 1st, 13 UTC till the end of November 30th.

In this event, you must collect pumpkin tokens to trade to Will O' Wis at Lakeview Lane . You can also talk to Will for a fun dialog, as well as talk to Irving who is nearby, who will complain about Will.

The 2020 (and later) editions of the event differ from those in 2018 and 2019 by having an additional title of the "Undead" available.

Because of that, in 2020, the cap for unspent pumpkin coins was raised to 500

Unspent currency doesn't hold until next years.

## Pumpkin coins

Pumpkin coins are a holiday currency used to buy things at Lakeview Lane. The only way to check your pumpkin coin total is to trade Will and check the total at the bottom right of the window. It costs hunger to collect pumpkin coins, similar to collecting reputation coins from a drop.

**Note**: Pumpkin coins can only be used in the Halloween event, make sure to use them up before the event ends.
Pumpkin coins can be obtained from multiple sources in the following quantities:

You can earn about 50 pumpkin a day easily if you loot everywhere possible. Making a party may increase the rate you get pumpkins.

* Kill bosses every week. Each bosses is almost guaranteed to give you 10 pumpkins.

* Kill as many Peruvians as possible (joining a tribe where people call them out in tribe chat helps). They give 5 pumpkins but not all the time.

* Loot lockers, vending machines, safes/wall safes, fish tanks, metal briefcases, and secret passage boxes. They have higher chances of giving 1-5 pumpkins.

* Fish in the fishing spots. They also have higher chances of giving 1-5 pumpkins.

* And last of all of the above, kill as many infected (especially mutants) as you can. If some people like to farm xp and pumpkin at the same time at the usual farm spots at Arizona and Santa Rosa. They may drop 1 pumpkin. If you farm effectively and are lucky it's possible to get up to 40 an hour.
* The occurence rate of pumpkin coins in loot and general containers resembles those of rare items and vegetables (they are both).

## Rewards

 150
 20
 5
 1

## Trivia

* None of the table or boxes near Will O' Wis are actually collide-able. While this was likely an oversight, it could have also been to make it more spooky as people could walk through it.
* It is possible to get multiple pumpkin loot in a single container/drop, of the same or of different amount.
* In 2020, the orange filter did not return to 18th, Lakeview Lane.
* Pumpkin is a fruit in botany, but can be traded for vegetables on account of its culinary classification.

## Gallery

Teaser image sent by Noisette (Tigrounette) on the Dead Maze Discord before the event.Image of Lakeview with Halloween decorations and red/orange filter.Lakeview modified statueLakeview large pumpkin decorationLakeview medium pumpkin decorationLakeview small pumpkin decoration
Chair leg

The **chair leg** is a fragile weapon that deals decent damage at high speeds, with a combo that adds additional damage to it. It can be salvaged into wood, but its low yield makes it hardly worth it. This item has a legendary version called Leg of a Louis-Philippe chair.

## Locations

Found in trash cans and other containers.
Dregter

Le crâne plat, affranchie de feuille, Dregter avait le visage de la parfaite brute épaisse sans cervelle. Des sillons creusés ici & là dans l'écorce de son bois lui donner un air grâve, soulignant ses yeux rouge reflétant à merveille l'absence de toute intelligence chez lui, mais brûlant d'une soif de combat intarissable. Le colosse était avant tout une boule de haine avide de prouver sa force face à tous & été à juste titre craint pour les piles de cadavres qu'il entassa au sein de l'arène de feu.