Organizations

## Lamplighter’s Guild

Headquartered in the Barony of Easterly, the Lamplighter’s Guild is found in Port Rauca. This thieves’ guild is more of an information syndicate or spy network that was started by the Easterly Estate. It’s main purpose is to provide information to the local Murder of Crow chapters, however, it has expanded its purview to provide information to those who can pay.

They are kept in check by the Murder of Crows, though they are separate in purpose and intent. Their fear of the Crows tends to provide a balance that is easily felt within the organization. In order to keep their allegiance to the Murder, they provide information at a discount to members of the Crows. It is not a strained relationship, however, it can be difficult, depending on the chapter and who leads it.

Each Barony has a chapter of the Lamplighter’s Guild. Every major city holds satellite locations throughout the Kingdom of Lior. Each one is only known to specific few individuals that are a part of the organization. The chapter may be well known within a city, but its alliances are NOT common knowledge to the populace as a whole.

### Structure

Head: Viltrax Vraxis

* Changeling Dhampir
* Age: Unknown
* Originator of the organization. Viltrax was handpicked by the Easterlies. They are shrewd in their dealings with others. They are intelligent and charismatic. They have a keen mind for tactics. They were chosen for their abilities to manipulate others.

#### Headquarters:

* Port Rauca is the principal location of the Lamplighter’s Guild.
* The port is the hub of information as it receives merchants from all parts of the Kingdom and beyond.

#### Chapters:

* General Structure:
	+ Each chapter’s head is referred to as Dame/Don
	+ The running of each chapter is left up to the Dame/Don.
	+ The Dame/Don is hand selected by Viltrax.
* Easterly:
	+ Port Rauca is the Headquarters
	+ Viltrax Vraxis is the chapter and guild head
* Easthallow
	+ Easthallow proper is the satellite office
	+ Dame Vadoma is the chapter head
* …

### Membership

#### Requirements

* Rogue or Bard
* Knowledge of the organization. This is not easily found. Either they find you, or you, by some miracle, find them. The search for finding them is Investigation or History DC 25. This ridiculous AC shows the hidden nature of the organization. However, knowledge OF the organization does not mean entrance INTO the organization.
* Find a recruiter. Those that do find a recruiter show their desire and abilities. Recruiters are ONLY found in satellite cities. They are found using various means of detection. This requires DM intervention.
* Trials:
	+ Stealth
	+ Information Gathering
	+ Silence

#### Duties

* Obtain information and relay it to the Dame/Don of the chapter
* Do NOT get caught
* Do NOT show your affiliation
	+ If you are found out you will be disavowed
	+ If you blab to anyone, you will be killed and disavowed

#### Benefits

* Purchase information for a fee [Determined by DM]
* Sell information for a fee [Determined by DM]
* Some access to Books and Magic Items [Determined by DM]
	+ Cost is higher than normal

## Murder of Crows

Organized by the Easterlies, this rather secretive order of bloodhunters keeps the larger and smaller beasts at bay across Daedria. The strongest members tend to live in Easterly as the land is fraught with monsters and dark creatures. Bloodhunters, by their very nature, are quite secretive. They were the responsible entities for determining Port Rauca was to be the location of a metropolis for information gathering. They have been instrumental in organizing and defending Easterly from the onslaught of dark entities that would have otherwise overwhelmed them.

The truth is, the Murder of Crows, is an extremely efficient and terrifying group. Few citizens know of their existence. They were organized in secret, by the Easterly family, to provide an underground network of support for the many adventurers that wander abroad. However, their elite status has made them aloof from most save those who know about their existence.

Their symbol is the crow. Where there are two, there is a murder. This saying is typically to show their solidarity and their dependency on each other for strength.

### Structure

Head: Crenule Easterly

* Younger brother of Griffin Easterly
* Prodigious in every aspect; second only to Griffin, though the family is not likely to admit it.
* Ruthless in dealings

#### Headquarters: Easterly Proper

* Created by the Easterly family, the city proper is the home to the headquarters.
* Not actually within the keep, the headquarters resides in the city main. A single floor aboveground and 5 below. It is a fortress unto itself.

#### Chapters

* There are chapters of the Murder all across Daedria. In fact, it extends past the Kingdom of Lior.
* Titles mean little to members of each chapter. There are ranks within, however, to be able to differentiate the abilities of each.
	+ Magpie: New recruits
	+ Bluejay: The intermediate members (this consists of the majority of the group)
	+ Crows: These are the older members and most experienced.
	+ Ravens: These are the elite members of the society within. They are the most promising and talented of the lot.
		- All heads of a chapter are Ravens.
* Locales:
	+ Easterly: The home to the order.
		- The head is Crenule Easterly.
	+ Easthallow: The building is in the Lantern Street section of the city
		- Below the city in the sewers
		- The head of the order is: Gremoire Kan’leth

### Membership

#### Requirements

* Bloodhunter
* Knowledge of the organization. This is not easily found. Either they find you, or you, by some miracle, find them. The search for finding them is Investigation or History DC 25. This ridiculous AC shows the hidden nature of the organization. However, knowledge OF the organization does not mean entrance INTO the organization.
* Find a recruiter. Those that do find a recruiter show their desire and abilities. Recruiters are ONLY found in satellite cities. They are found using various means of detection. This requires DM intervention.
* Trials:
	+ Bounty Trials
	+ Order trial [This determines power level]

#### Duties

* Handle the bounties of an area
* Investigate issues of any supernatural type
* Maintain relations with the local chapter of the Lamplighters
* Maintain relations with the local church

#### Benefits

* Decrease in price for information from the Lamplighter’s Guild [DM’s discretion]
* Friendly relationship with local churches

## Circle of Athela

Athela is the only God to survive The Purge. She is the Goddess of Nature that was originally part of the creation of Daedria. Her presence on the planet was to organize and beautify it. Her selfish views, however, are what led to Her near demise. The druids of Easterly are the main reason why She did not suffer a complete destruction of Her faithful. She is quite hands off, thus aiding in her ability to remain hidden from Astarah.

The Circle of Athela is a druid conclave that makes its home in the wooded glades of Easterly. As such, it is a powerful group of Elder Druids who are concerned with the dealings of Daedria as a whole. Valdens has managed to remain a tight knit community due to the oversight of the city affairs. They stay solvent with their export of Wood and natural items that are replenish-able using their skills with nature.

There are 13 members on the council. Other members of the community exist and make up the body of the Circle of Athela, however, this is a closed circuit and does not take in outside members. The Druids themselves are quite paranoid of the church. Their relationship with the church is tenuous at best. Any power outside of Astarah is viewed as suspect.

Little to nothing is known of the structure of this organization. They do not recruit. They seek total anonymity from the world in which they live.

### Head: Gar’greth Firestorm

* His age is unknown. Rumor has it that he existed during The Void.
* He is kind, but strong in his beliefs