Diseases

The following are various diseases that can (unfortunately) be contracted in the world of Xesteria. This list will be updated and expanded upon over time.

***Blackrot:*** A dangerous virus with no known cure. Blackrot is believed to have been accidentally created in necromantic experiments thousands of years ago, as it is spread through contact with undead entities, or creatures that feed on undead (such as scavenger animals). Blackrot shuts down organs at a rate of one organ every 1-2 days. Lesser important organs are typically attacked first, with the brain and heart often being the last to be shut down. Blackrot appears to linger indefinitely on corpses, making resurrecting individuals who have caught Blackrot an extremely risky endeavour.

***Blight:*** Acidic parasites attack the target's internal organs. Afflicted individual takes 1d4 acid damage per turn. Suffer 1 point of exhaustion for every 1 hour until death or removal of disease.

***Blood Fever:*** A virus that causes fever that increasingly grows worse until the point that blood reaches dangerously high temperatures. Those afflicted with blood fever may simply think that they are suffering from a common illness until they begin taking fire damage from their fever. After 24-72 hours, the afflicted target takes 1d4 fire damage. The next hour, this becomes 2d4 fire damage. This increases hourly until it ultimately claims the victim's life. Those with blood fever have a 1 in 6 chance of immediately dying if/when the condition reduces their hit points to zero.

***Acute Hydraxia Nervosa (Hydraxia):*** A condition that may be contracted through hydra acids. This is a fast acting infection that attacks the nervous system. Every 1d4 hours, the target loses all feeling and control of one limb. After approximately 24 hours, their nervous system will begin to shut down entirely and eventually spread to the heart and cause cardiac arrest.

***Chaos Phage:*** An infection transmitted by slaadi to humanoids, often through physical wounding, which eventually transforms the infected individual into a fully grown slaad.

***Giant's Rot:*** A dangerous infection that can be contracted by interacting with the blood or saliva of a giant carrying a flesh eating parasite that, in giants, only assists in breaking down stomach contents. In ordinary humanoids, the parasite consumes flesh and inflicts 1d10 necrotic damage per hour and permanently lowers maximum hit points by the same value.

***Kaspian Encephalitis:*** An inflammation of the brain that can be caused by toxic waters of various Kaspian cacti. Kaspian Encephalitis will likely cause headaches and vomiting in the afflicted target, and these are the most common symptoms. Those who suffer from the condition for an extended period of time will begin to have memory lapses and vertigo before finally succumbing to potentially life threatening seizures.

***Kurjaztar Plague:*** The unknown plague that swept Kurjaztar in late 273 AP and resulted in the deaths of thousands of dragonborn. Afflicted dragonborn develop flu-like conditions within 12 hours. Shortly after, they become unable to retain any food or water and will frequently vomit blood. They will break out in explosive cysts and hives all over their bodies that will worsen to the point where the target will simply die of blood loss.

***Lycanthropy:*** A condition that usually takes 1-2 days to fully set in and causes the afflicted individual to transform into a lycanthrope at night. This condition can be easily managed or removed through many magic spells.

***Mind Sickness:*** A condition that is believed to be spread by savage humanoids who consume goblinoids. These humanoids are typically unknowing carriers for the disease, and physical interaction will spread it. Afflicted individuals gradually become forgetful and cannot remember simple things such as names of people or directions. Over time, they will become extremely forgetful and no not understand any language or know who/what/where they are. Eventually, the condition forces them into a vegetative state where they remain unless the condition is reversed.

***Necrolepsia:*** A virus that feasts on blood and oxygen in the body. Afflicted individuals take 1d8 necrotic damage per hour for roughly 24 hours, at which point it becomes 2d8 necrotic damage every 30 minutes. This continues to intensify roughly every 2 hours, the intensity and strength of the virus growing (ie. target takes 4d8 damage every 15 minutes on third day, 8d8 damage every 7½ hours, and so forth).

***Rabies:*** Rabies causes the target to initially become agitated and confused. Over time, they become paralyzed in random limbs and develop a fear of water. The afflicted target cannot use their movement to move towards any source of water, only away from or around it. Finally, rabies will cause delirium in the target and will gradually increase in intensity until it claims the target's life.