Sneaky Sasquatch

***Sneaky Sasquatch*** is a game this wiki is about. It explores the life of a Sasquatch in British Columbia, Canada. It is available through Apple Arcade subscription only.

## Developers

Sneaky Sasquatch is created by a two-man game developer company *RAC7*. The company consists of a programmer Jesse Ringrose and an artist Jason Ennis. They are located in Vancouver, British Columbia, Canada. Other games developed by *RAC7* include *Super Surf Bros*, *Splitter Critters*, *Dark Echo*, and *Spek*.

Jesse Ringrose is active on Reddit (as GertJohnny) and Discord (as CouldBegertJohnny or CouldBeAnybody), and sometimes posts April Fools Day pranks.

The music in Sneaky Sasquatch was produced by *A Shell in the Pit* and *scntfc*.

Sneaky Sasquatch is produced by and exclusively available on *Apple Arcade*, a subscription service for Apple devices, which allows users to play games without ads and micro-transactions. Sneaky Sasquatch was one of its starting titles, and later won the award “Apple Arcade's Game of the Year 2020”.

The credits can be seen in the Settings and Stats Book, as well as told by the Credits Duck at the end of each Storyline chapter.

## Development

The official birthday of Sneaky Sasquatch is August 21, 2015.

The prototype of Sneaky Sasquatch was called *Starvin' Sasquatch* and was made for Ludum Dare game jam in 2015. Several years later, the game was pitched for Apple Arcade and significantly expanded. The game was probably renamed because the original name sounds too negative.

### Beta testing

The game was beta tested before the release of Apple Arcade, and once again before the Town Update. There was no beta testing for later updates. Beta testers had a separate Reddit community: r/SneakySasquatchBeta.

## Place, date, and setting

The setting of the game is inspired by British Columbia, Canada, particularly the town of Squamish.

The Computer’s BIOS and the Arcade game Parking Master were released in 1992, which sets that year as the earliest date for the game. However, on Halloween some characters dress like Eric Cartman from *South Park* (first aired in 1997), which makes that year the earliest date for the game events.

The game contains multiple references to popular culture, and Easter eggs.

## Story

After a short Tutorial, the main Storyline starts. It's mainly concerned with Sasquatch trying to save the nature from an evil businessman Mr Pemberton.

## Interface

The title screen shown the game logo and a "play" button. In the background, a ranger chases Sasquatch around the forest; eventually Sasquatch hides in some wild bushes, and the ranger loses interest and slowly walks away. If you exit to the title screen after playing a save, the background scene will have the same time of day and the same weather as in that save.

Your Game Center avatar is shown in the upper right; tapping it opens the Game Center interface. (The avatar is replaces by "Sign In" button if you are not signed in.)

After tapping "Play", you go to the save selection screen. Three save slots are available.

* The slots currently in use show Sasquatch in his current disguise near the current vehicle, and the background hints on the current area. The Sasquatches are animated and sometimes start to dance. The numbers below them show the current amount of coins and the number of days played.
* Empty slots just show the "New Game" text.

Tap the save slot to load it. If there's any problem, the Cloud Conflict Duck will appear.

Title screenSave selection screen
## Technical details

The game saves each time Sasquatch passes from one area to another. That means, when exiting the game, all progress since Sasquatch entered the current area is lost.

The game progress is saved in the iCloud, which allows you to play on multiple devices. However, save conflicts may happen, and they are resolved with the help of the Cloud Conflict Duck.

The game regularly creates local and cloud backups of the saves, and allows the player to create them manually. Restoring to these backups (in Settings and Stats Book) allows you to load an earlier save.

If a serious error happens, it may be reported with the help of the Error Detection Duck.

The game records your progress in achievements and leaderboards in the Game Center.

The App icon is often changed with updates.

### System requirements

As of December 2022, the minimum requirements for access through Apple Arcade are:

* iOS (iPadOS, tvOS) 13 or later
* macOS 10.15 (Catalina) or later

## Version history

### Pre-release

* August 24, 2015: Starvin Sasquatch
* August 25, 2015 - September 15, 2019: Pre-release versions (0.1 - 1.0.1)

## An unrelated book

A book titled *Sneaky Sasquatch* by Michelle Harvey-Perez was published in 2012,, before RAC7 was even founded (in 2014) and before the original version named *Starvin' Sasquatch* was created (in 2015). It is a poem about a Sasquatch stalking a boy and his mother walking through a forest to steal a lollipop from the boy. The game is not related to the book; the identical names are just a coincidence, which happened because the developers looked for a new name for *Starvin' Sasquatch*.

## References

1. ↑ *Sneaky Sasquatch* by A Shell in the Pit & scntfc, Apple Music. 2020. Accessed 2022-10-01.
2. ↑ Happy Birthday Sasquatch! on Reddit
3. ↑ Sneaky Sasquatch Beta Testing by SneakySasquatchBeta, Reddit. Accessed 2022-11-24.
4. ↑ Sneaky Sasquatch by Michelle Harvey-Perez (Author), Shay Retzlaff (Illustrator). Amazon. December 15, 2012. Accessed 2023-01-12.

## External links

### Fan communities

* Reddit (r/SneakySasquatch)
* Discord server
* Speedrun leaderboards

### Official sites

* *Sneaky Sasquatch* official page at RAC7 site
* *Sneaky Sasquatch* in App Store
* *Sneaky Sasquatch* in Mac App Store

### Shopping

* Official merchandise
* Official soundtrack

### Databases

* *Sneaky Sasquatch* at Arcade Hub
* *Sneaky Sasquatch* at MobyGames
* *Sneaky Sasquatch* at TouchArcade
* *Sneaky Sasquatch* at the PCGamingWiki

### Other wikis

* *Sneaky Sasquatch* at the Apple Wiki
* *Sneaky Sasquatch* at Wikipedia