Luvese

## Luvese Arith

Luvese Arith is a member of the Twilight Company, recently a subsidiary of the Dawn Treaders.She is one of the few remaining Titanians, the race of faeries created from remains of the fallen goddess, Titania. She received druidic training before joining the Twilight Company. She currently is traveling with her companions on a journey to discover the plots of the dark gods that wreaked havoc on all of their lives.

## Description

Luvese is a titanian, a fairy people born after the Fairy Queen Titania fell. From the fallen goddess's body sprung the seeds of this new people. Luvese gained some rudimentary training in the druidic arts, and with her preternatural connection with nature, was able to blossom into a powerful spellcaster. She is about 5'2" and weighs 122lbs. Her hair and eyes match, and are a white with a pale purple tint. She has proportionally large wings that resemble those of a butterfly. She is otherwise slender and resembles a human or elf.

## Personality

Luvese is foremost chipper, upbeat and nice. This sometimes borders on obnoxious, but this is unintentional. She is committed to her mission of reviving the Fairy Queen, but is otherwise free-spirited and flighty. Due to her young age, sheltered upbringing and heritage, she can be very naive. She is also not confrontational by any means, and is often troubled by the violent situations she finds herself forced into. She is also sensitive, and easily has her feelings hurt by the accidentally inconsiderate remarks made by her friends and allies, especially Galinis.

## Abilities

As the offspring of a fallen goddess, Luvese has some potent innate power. This was strengthened by her training with the Druids of the Midsummer Nights, a subset of the Circle of Dreams.She is also fairly skilled in melee combat, despite her slender build.

### Holy Heritage

As a titanian and connection to the Summer Court, Luvese is naturally resistant to damage from holy sources and those connected with sunlight.

### Spellcasting

As a druid, Luvese has access to a wide range of nature magic. This allows her to fight her foes with the deadly wrath of the world around them.

#### Signature Spells

**Punishing Strike:** Luvese coats her blade in the essence of decomposition and transfers it to her enemy upon connecting. If the foes moves at all with the proceeding seconds, the energy explodes on them.

**Cure Wounds:** Luvese channels the vigor of nature into herself or an ally to heal their wounds

**Creeping Cold:** Luvese plants the breath of winter into foe and lets the chill of cold spread across their body over the next minute.

### Wild Shape

Luvese can shapeshift into nearly any mundane creature of the land or sea she has seen before. To date her known transformations include an ape and a bear.

### Circle of Dreams Abilities

These abilities are specific to Luvese's training with driuds of the Circle of Dreams

#### Balm of the Summer Court

Luvese channels life energy directly from the faerie realm's Summer Court into the recipient, healing their wounds. This type of healing is draining and is limited by the user's overall skill as a druid.

## Possessions

Luvese currently only has two fantastic items of note

### Beads of Force

Luvese carries a small bag containing these beads. Upon impact, a thrown bead explodes, damaging any in the radius. An air-permeable barrier of force then springs up at the blast perimeter, entrapping any inside.

### Shield of Defiance

The shield's defensive capabilities are nothing beyond that of normal shield. However, the item does give Luvese an uncanny ability for averting otherwise lethal blows. Upon potentially taking a hit to a crucial area like a vital organ, she can redirect the blow to nonessential tissue.

## History

### Origins

Luvese and the rest of the titantians were created after the Fairy Queen Titania was slain by the collusion of Lolth, the Prince of Frost and Malar. From the husk of the dying goddess, the first generation of this new race sprang. Luvese followed the wanderings typical of her kin. She was, however, doggedly pursued by the minions of Malar until she stumbled upon an enclave of druids. The Circle of Midsummer Nights, as the druids called themselves, were a subsidiary of the Circle of Dreams and kindly offered Luvese shelter against her pursuers. She grew to maturity under the watchful eye of an elder druid. Despite the druid circle’s reservations about introducing a faeriefolk proper to the druidic arts, Luvese seemed to have a preternatural connection to the nature of the material plane. They began to help her refine her gift according to their order, this was cut short after a pack of bloodthirsty lycanthropes tore through the area and slayed every member of the order. The elder druid did manage to secure Luvese away and thus saved her life. She remained a hermit for some time after.

### The Fallen Arc

#### Escapism

Luvese was peacefully tending to her druidly duties, when a panicked nymph came upon. The nymph, Izalea, was fleeing from a pack of lycans. Izalea recognized the danger she put Luvese in and convinced Luvese to join her in flight. As they fight their way through several therianthropes, or
lesser lycanthropes, to escape the forest, they run into another pair,
comprised of Prince Galinis and Altair. The two are hunting a small
group of goblins through the same woods. The four form a group.
Unfortunately, the lycans and savages have teamed up as well. The combat
 culminates in a contest between the group of heroes and a team
consisting of a half-ogre and a wolfwere. All but Iza are knocked
unconscious and dying, but the group wins the day. The group recovers
however and they soon find themselves in a secluded centaur village.

#### Grace of the Fallen

While in the centaur village, the group witnesses a falling star
crash into some nearby ruins. At Izalea's urging, the group goes to
investigate.Inside the rubble, they discover Fenler, the godmaegen, as
well as a dangerous group of undead creatures. They liberate Fenler and
fight their way through the undead, only to have the floor collapse and
land them in the caverns below. Here they must contend with a drow
patrol before being captured by a small tribe of cave goblins. Luckily
they are able to outwit and overpower the tribe, suffering only a few
flesh wounds and a close call with a deadly disease. They find
themselves near the fey hamlet of Ukt'Vese, and decide to continue their
 journey there.

#### Under Your Halo

The group discovers Ukt'Vese recovering from a recent raid by the humans
 from the northern continent. They are informed that a Morwel loyalist
named Charlemagne was taken prisoner and carted back to the northern
shores.The Twilight Company tracks the raiders back to their ship and
sneaks onboard. They overcome the crew and follow its course to
Kingsport. Here they find the raiders hideout is actually a the distal
branch of a cult. Inside, they contend with many powerful foes, foremost
 a warlock of the Archfey and the branches leader, a mage. After a tough
 battle with the mage that nearly kills them all, Izalea is able to set
Charlemagne, actually a tressym, free. The winged cat brings terrible
news of a certain fallen angel wreaking havoc some distance away.