recursal/Fanatic-Fandom huggingface dataset:
Sergeant Kurt Hagen

### Description

Kurt Hagen is a unique person. He owes his monstrous power not to mutagen or gene modifications, but to inhuman perseverance and daily training. Physical strength allows Hagen to carry and shoot simultaneously from two heavy machine guns. It was these qualities and dog loyalty that made him the closest assistant to Marshal Kragg.

### Duplicate value

500 gold

Kurt Hagen can be obtained by trading in 75 Dominion Fighter tags. These in turn can be obtained by trading in Arachnophobia (Black Widow mech. brigade) or Spider Exterminator (Spider mech. brigade) convoy marks at the quartermaster, at the rate of 3 marks for 1 tags, or at the Catacombs shop at the price of 42 diary pages for 5 tags. On the battlefield, he wields two machine guns, which give him an impressive rate of fire, although his range is not very long.

## Hero experience

Kurt Hagen gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Kurt Hagen at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Kurt Hagen's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Kurt Hagen has one skin available:

 **Duplicate value** | 300 gold

## Hero equipment

Kurt Hagen can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Skull bones implant is +20 health and +1 armor). All costs listed are in gold.
Reconnaissance group

### Description

Reconnaissance groups are good at performing night operations, getting into enemy fortification lines and obtaining enemy officers.

### Healing cost

unknown

Reconnaissance groups are one of the best pure sniper units in the game. However, like all sniper units, they're not capable of fighting entirely on their own, as their low rate of fire (although better than the average sniper unit) means that they can be overwhelmed by enemy troops if isolated. When properly supported, however, they are capable of dealing staggering amounts of damage.
Wolf Becker

Wolf Becker steals 15 damage from the enemy every 5 seconds and adds them to his damage

### Description

He was one of the most wanted criminals under the Empire reign. During the military coup and the Chancellor accession, the Dominion punishers murdered his entire family. Led by hatred and grief, Wolf decided to join the ranks of the Resistance when it declared itself. The criminal past and difficult character didn't let Wolf lead the measured order of military life. Then Walker offered to make him one of the officers of the penal battalion. Becker should feel truly comfortable among the rebels as himself, and would be able to prove himself in full

### Duplicate value

750 gold

Wolf Becker was originally released as a PvP reward in seasons 23-25. With the release of the Catacombs, he can also be obtained by trading in 75 Wanted: Wolf Becker posters, which can be obtained from the Catacombs shop at the price of 48 diary pages for 5 posters. On the battlefield, his gun is powerful (and gains damage over time) and is capable of doing splash damage to multiple units, but has a relatively short range and low rate of fire.

## Hero experience

Wolf Becker gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Wolf Becker at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Wolf Becker does not currently have any skins available.

## Hero equipment

Wolf Becker can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Avenger cape is +100 health and +1 accuracy). All costs listed are in gold.
Training chest

###

Training chests are extremely common in the early game, as they are frequently given as rewards for missions, capturing sectors, etc. However, after the early game, they do not generally appear any more (you may still get them occasionally when recapturing sectors from the Invaders). Since they are relatively low level, they don't contain a lot of goodies, but they are still useful to new players.

When you open the chest, you will receive one item from each of the following lines:

* 150-300 Steel (33%), 150-300 Fuel (22%), 150-300 Ammunition (22%), 150-300 Ionites (9%), 150-300 Recruits (13%)
* 150-300 Fuel (50%), 150-300 Recruits (15%), 150-300 Ionites (7%), 150-300 Ammunition (11%), 150-300 Steel (17%)
* 2-3 Manual "Damage" (20%), 2-3 Manual "Health" (16%), 2-3 Manual "Accuracy" (13%), 2-3 Manual "Armor" (10%), 2-3 Manual "Evasion" (8%), 2-3 Manual "Damage" (33%)
* 3-5 Mustard gas (40%), 3-5 Discharge (24%), 2-4 Landing (7%), 1 Carbonite bomb (1%), 3-6 Artillery bombardment (27%)
* 2-3 "Hammer" walking machine (5%), 2-3 Ranger (10%), 2-3 Crusader (21%), 3-7 Stormtrooper (32%), 3-7 Infantryman (32%)
* 2-3 "Hammer" walking machine (5%), 2-3 Ranger (10%), 2-3 Crusader (21%), 3-7 Infantryman (32%), 3-7 Stormtrooper (32%)
* 3-5 Mustard gas (40%), 3-5 Discharge (24%), 2-4 Landing (7%), 1 Carbonite bomb (1%), 3-6 Artillery bombardment (27%)
* 2-3 "Hammer" walking machine (5%), 2-3 Loyalist (10%), 1-2 Punisher (21%), 1-2 Saboteur (32%), 1-2 Avenger (16%), 2-3 Guardsman (16%)
Ranger skins

This page lists all of the skins available for ranger units. Some skins are purchased and upgraded with gold, while others require various tokens from event rewards to purchase and upgrade. For the skins which are not purchasable with gold, the "duplicate value" is the amount of gold returned if you obtain a second copy of the skin. (For skins purchasable with gold, the duplicate value is simply equal to the purchase price.)

Note that the benefits listed are the total benefit over all levels (that is, upgrading from level 1 to level 2 of the "Sigil Brigade" skin is a net increase of 10 ).
Steel claws

### Description

Of course, lycanthropes quite dangerous enemies by themselves, but, like for all the wolves, claws are not their strong suit. Gunsmiths were able to correct this flaw. Steel claws, forged from the best materials, attached to the lycanthropes legs, give them the opportunity to perform their entrusted duties more efficiently.
Walker's walking machine

Walker's walking machine was originally released as a reward in the June 2021 Invaders event. However, as of November 2021, it is still not complete; it does not appear in the Hall of Heroes and cannot actually be used in combat. Many things (such as the level up table and the equipment) are still identical to Captain Walker, suggesting that they still need to be implemented. It is unclear when (or if) the unit will actually be usable.

## Hero experience

Walker's walking machine gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Walker's walking machine at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Walker's walking machine does not currently have any skins available.

## Hero equipment

Walker's walking machine can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Ribbon of the Steel Empire is +100 health). All costs listed are in gold.
Special reward chest

###

Although these look similar to the instant-open version of a regular special chest, they are quite different, as they have many fewer items and do not improve with higher player levels. However, they are relatively rare, appearing only as a reward for a few quests in the beginning of the game.

When you open the chest, you will receive one item from each of the following lines:

* 1-3 Imperial shooter (100%)
* 1-3 Discharge (100%)
* 1-3 Loyalist (100%)
* 1-5 Crusader (100%)
* 2-5 Ranger (100%)
Ober-traitor of Old Reich

### Description

In history, more than once there were examples where the most dangerous enemies were those whom you hold closest. Some of the personal guard of the Chancellor of the Old Reich did not want to sink with the dying regime and joined the Steel Empire in the hope of atoning for their sins for crimes against humanity.

### Healing cost

unknown

Like most Ober-level units, the Ober-traitors are a modest upgrade over the regular Old Reich traitors. Most of the stats only have a small increase, although the increase in evasion is helpful in making these units difficult to hit.
Torturer of the Order

### Description

Women are traditionally accepted into the Order of the Crimson Sunset as snipers or secretive killers. These are the operatives who have no mercy for the occult contagion, ready for any sacrifice in order to achieve the goal. Where the hunters fall, the torturers will continue to fight fiercely for the future of this world.

### Healing cost

unknown

These units are one of the special units available from the Halloween event. They are strong sniper units, and their high evasion makes them harder to kill than a typical sniper. Nevertheless, they share the standard weakness of all snipers of a low rate of fire.
Purifier

### Description

The period of the Old Reich reign was remembered by many as a time of anger and intolerance, a time of contempt and unbridled aggression. Any demonstration of loyalty to the Old Monarchy was persecuted and brutally uprooted by punitive detachments under the guidance of the "Purifier" himself.

### Duplicate value

750 gold

Purifier can be obtained by trading in 75 Hit Lists. These in turn can be obtained by trading in Armour Breaker (Menno Doomerville tank) or Goliath Slayer (Captured Destroyer) convoy marks at the quartermaster, at the rate of 3 marks for 1 list, or at the Catacombs shop at the price of 48 diary pages for 5 lists.

On the battlefield, Purifier fires shells of poisonous gas, which have an effect like the mustard gas support. These shells have a long range and a decent rate of fire.

Your journal has this to say about Purifier:
*There are not many people who citizens of the Old Monarchy hated more. Punitive troop didn't participate in battles, didn't shed blood on the battlefields. The destruction of those who disagree with the new regime is what they did. The brutality and bloodiness of their methods was terrifying. Those who have seen the massacre were shivering. Punitive troop recruited either sadists or complete sociopaths. Without doubt their leader can be attributed to to the second category. Hiding behind the mask, he carried out thousands of demonstrative executions. Tens of thousands of people will forever remember the phrase that accompanied every execution - "Nothing personal, it's just my job." "Cleaner" is the name that all mothers of the Empire have been using to frighten children for many years.*

*When the Supreme Hierarch of the Dark Gods overthrew the Old Reich, Cleaner disappeared. Many believe that the followers of the Dark Gods killed him, some believe that he went underground, like the government of the Old Reich. Others are sure that he went to the East and continued his bloody cleansing there.*

## Hero experience

Purifier gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Purifier at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Purifier's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero artifacts

Purifier has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Purifier can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Purifier's Helmet is +5 health). All costs listed are in gold.
Werewolf

*Not to be confused with Lycanthrope.*

### Description

In the Imperial mythology of the prewar period, werewolves were perceived as terrible bloodthirsty monsters, but at the same time they were never more than fictional. A surge of occult energy awakened the beastly nature of many followers of the cult, and now the Werewolves are guilty of thousands of brutal murders indiscriminately.

### Healing cost

unknown

Despite the confusingly similar name, werewolves are different from lycanthropes. They are similar, but werewolves are significantly more powerful than basic lycanthropes. They are only available as special rewards, however.
Victorious courage

### Description

Equipping a strategic point with fusion of occult knowledge and modern technology, will greatly raise the morale of troops, which will significantly increase their effectiveness

### Rate of fire

immediate

Victorious courage banners are one of the four strategic points available in Iron Rage. Like field healing units, they are relatively rare, since they appear only in PvP maps and even there are not particularly common. When active, they will immediately give all friendly troops on the battlefield a bonus to damage; this bonus is also given to new troops when they enter the battlefield. The base value of this bonus is +15 , although it can be upgraded.

The following table lists the upgrades available to victorious courage points at your design bureau. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade. Information for victorious courage skins is listed below the upgrade table.

There are five skins for victorious courage points. These skins are generally only available in Invaders events as battle pass rewards, although one was also available in the Monolith event. The skin statistics are below; note that they do not currently have any upgrades available. The "duplicate value" is the amount of gold returned if you obtain a second copy of the skin.
Sorcerer Khigna

### Description

Deranged by the whisper of the Dark Gods, the faithful cultists are ready to do anything to perform the will of their patrons. In exchange for unquestioning loyalty, Khignon has bestowed upon his followers a force close to the infinite one.

### Healing cost

3

*Note: the name of this unit has changed multiple times. Currently it appears as "Sorcerer Khignon" in the game.*

Khigna is the most dangerous enemy unit you will face during the Halloween event Night of the Damned, but you can also purchase them in the event shop for use in your own army. (Note that the stats displayed above are for the purchasable version; the enemy version seems to be somewhat weaker, at least at base level.)

Khigna uses an occult attack similar to the bloody adept or Dark Preacher, which does a considerable amount of damage in an area, capable of obliterating entire squads in the blink of an eye at long ranges. They need to be your top priority the second they appear on the battlefield. If alone, you can try to storm them with stormtroopers to try to take them out quickly, but if protected by troops, you'll need to hope that you have some very long range weapons, like mortars, to pick them off.
Thunderer

### Description

Due to the efforts of the Northern Protectorate engineers, the symbiosis of the human body and ionic drives became possible, which was first used to create deadly fighters of the "Thunderer" class.

### Healing cost

unknown

The Thunderer is the heavy infantry squad of the New Order, and are a solid troop. They do have somewhat less armor than the other faction heavy infantry units, though, which puts them at somewhat of a disadvantage. Their weapons fire with a tesla effect, but this doesn't appear to actually change the functionality.

## Unit training

The training costs and benefits are as follows:

1The level 10 accuracy upgrade costs only 20 New Order signs.

## Unit research

This table summarizes all of the research that can benefit Thunderers. For full details, see the specific research pages.

## Unit skins

There is one skin for Thunderer units, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Outcast

### Description

Marauders, by their nature, tend to form criminal gangs, nevertheless, some of them prefer to spend most of their time in exile, honing combat skills to a deadly level.

### Healing cost

10

Outcasts are the standard infantry unit used by marauders, so you will typically be fighting against them in places like Expulsion. However, they can reach your army in a few ways (for example, as the reward for some special events). Like other marauder units, they are relatively standard infantry units, but with considerably greater power and toughness than a typical enemy unit.
Roth Stilwald

### Description

Phantom # 3. Captain Joseph Stilwald was considered a hero of the Empire, at the time when he commanded the garrison of the fortress of Dunkirk. The fortress itself served as an advanced arsenal, had strategic importance and was regularly subjected to attacks by the enemy. The last siege was fatal, due to the fact that the command constantly refused to reinforcements. Dunkirk fell, but Joseph survived the massacre, with the remnants of his company of Crusaders. From now on, he is not looking for either valor or glory for the Empire.
Star Box II

###

The Star Boxes are a reward in the Blood on the Snow event that were added in the January 8, 2020, update to make it easier to get stars in the event. The Star Box II is obtained by beating the final mission in Heroic mode (note that you don't get chests in Heroic mode otherwise). It contains a level 3 or level 4 star, along with a level 4 present and an ornament and a garland, both at either level 3 or or level 4.

When you open the chest, you will receive one item from each of the following lines:

* 1 Cross of Influence IV (6%), 1 "Tesla" bauble IV (7%), 1 "First Aid Kit" christmas ornament IV (6%), 1 "Turret" christmas ornament IV (7%), 1 "Gas Mask" christmas ornament IV (6%), 1 "Lycanthrope" christmas ornament IV (6%), 1 "Hammer" christmas ornament IV (6%), 1 "Guardian" christmas ornament IV (6%), 1 Cross of Influence III (7%), 1 "Tesla" bauble III (6%), 1 "First Aid Kit" christmas ornament III (6%), 1 "Turret" christmas ornament III (6%), 1 "Gas Mask" christmas ornament III (6%), 1 "Lycanthrope" christmas ornament III (6%), 1 "Hammer" christmas ornament III (6%), 1 "Guardian" christmas ornament III (6%)
* 1 "Light of the Empire" garland IV (10%), 1 "Machine Gun Belt" garland IV (10%), 1 Ionite garland IV (10%), 1 "Mutagen" garland IV (10%), 1 "Scientific Progress" garland IV (10%), 1 "Light of the Empire" garland III (10%), 1 "Machine Gun Belt" garland III (10%), 1 Ionite garland III (10%), 1 "Mutagen" garland III (10%), 1 "Scientific Progress" garland III (10%)
* 1 Box with gifts IV (25%), 1 Chest with gifts IV (25%), 1 Carbonite "Souvenir" IV (25%), 1 Artillery shell IV (25%)
* 1 Star IV (15%), 1 Star III (85%)
Wasteland beaters

### Description

Only heroes or madmen go in the Wasteland by themselves. The Wasteland nomads have understood long time ago that you need to go there at least in group of three or your bones will be devoured by desert hyenas.

### Rate of fire

medium

Wasteland Beaters can be built at the barracks of the Wasteland residents in Ardheim. Like other units such as the "Wolf pack", they consist of 3 Wasteland nomads, and thus have the same stats and level as your base nomad units.
Wasteland hunters

### Description

Nomads of the Wasteland are quite dangerous and unpredictable even when there's only one of them. The more of them gather in one place, the bigger the threat they pose. If only one nomad appears, you can be sure that the others are already sneaking up on your back.

### Rate of fire

medium

The Wasteland hunters are an even larger group of Wasteland nomads that can be built at the barracks of the Wasteland residents in Ardheim. They consist of 5 Wasteland nomads, and thus have the same stats and level as your base nomads.
Snowy master-warrior

### Description

"Snow Warriors" got their name because of the snow-camouflage uniform but the world fame came to them during a battle on the snow-capped peak of Delbroke mountains, so this troop made its mark in the history with this glorious battle.

### Healing cost

unknown

Even the master-level upgrade of the basic snow warrior is still not that great -- they're at least a pretty decent midrange stormtrooper unit at this level, but they don't particularly stand out in that category.
Trophy Sniper of the Ancient One

### Description

An incredibly deft model of a combat machine capable of disguising himself to any environment and armed with long-range weapons. The model uses its combat skills as efficiently as possible.

### Healing cost

unknown

These robotic snipers are a reward in the "Technology Triumph" event. They have an impressively long range even for a sniper unit, although, like all snipers, their rate of fire is too low for them to serve as more than a support unit for other troops.
Sectors

The main way of expanding your influence and reducing the power of the Dominion is by capturing sectors on the world map. To capture some sectors, first use Influence to unlock a zone. This opens up a number of sectors. You can then proceed to battle in these sectors; each sector you capture gives you more Influence, which you can then use to unlock more zones.

A sector battle costs 50 fuel, and the troops you can bring are 1 hero, 3 infantry, 3 stormtroopers, 2 heavy infantry, 2 specials, 1 vehicle, 1 heavy machinery, and 3 supports. In contrast to storyline battles, bringing a hero is not mandatory (although really there's no reason not to). You can only attack sectors that directly border sectors you already control.

The influence bonus from capturing sectors varies with the difficulty of the sector, although this is not a perfect correspondence; you will definitely encounter some sectors with a lower influence bonus but that are harder than other sectors with higher influence bonuses. Once you've captured all the sectors in a zone, you can claim a special reward from the "Bonus for victory" tab in the top right of the world map screen. This bonus can often be quite substantial, so don't forget to claim it!

When you first unlock a zone, exactly one of the sectors will have a bunker on it. This is a special battle that must be defeated before you can try to attack the sector itself. In a bunker battle, in contrast to a regular battle, you can win by destroying the enemy bunker (although you can also win by capturing the enemy spawn point as usual). These bunker missions are often popular for gaining experience for your hero, since they will always have the lowest level enemy troops (just go through the whole battle and then surrender before destroying the bunker). Bunker missions cost 100 fuel and have the same lineup as a regular sector battle.

Below is a list of the various zones on the world map, in approximate order of difficulty. In general, zones get more difficult and have a higher influence cost, but a correspondingly higher influence reward, the farther away you get from your main base, although this is not a strict rule. (The same applies to individual sectors.)

Note that some sectors (those completely in water, and those on special locations) have a 0 influence reward. According to Iron Rage support, this is intentional, and you can use these locations for hero training.

Prior to September 2020, completing all the zones before Dun Heim Rocks gave you only 1179 influence, well short of the 1400 you need to unlock the zone, so you needed to contact support on Discord to have your influence manually fixed in this case. This issue should now be fixed.
Specials

The special unit type is a broad category consisting of many different kinds of units; as the name suggests, though, these have different abilities that set them apart from ordinary front-line troops like your infantry and stormtroopers, and generally (although not always) fight in a support role. Special units generally have a small squad size (often only one per squad).

Probably the most common special units are sniper-type units, such as the Ranger, which can be produced at the Barracks. However, many other kinds of special forces exist, including melee units like the Lycanthrope, units that use occult attacks like the Bloody adept, and units that have special abilities to support other forces like the Field medic.

Special units include the following. *See also Category:Specials.*

* Ranger
* Battle star
* Bloodletter
* Bloody adept
* Combat brigade
* Courageous Dimachaerus
* Crimson Blade
* Dark Preacher
* Defector of Sand Snakes
* Deserter
* Deserter-veteran
* Disintegrator
* Doomed (special)
* Double agent
* Elite Psionic
* "Emper" Master-sniper
* "Emper" Ober sniper
* Emper sniper
* "Emper" sniper-veteran
* Field medic
* Flayer
* Greg Batreffand
* Imperial Demoman
* Imperial Warrior
* KD-34 elite
* Legionnaire deserter
* Legionnaire Emper sniper
* Legionnaire saboteur
* Lieutenant
* "Lightning" troop defector
* Liquidator
* Lycanthrope
* "Mantis" control group
* Master Defector of Sand Snakes
* Master-Deserter
* Master-Saboteur
* Mirage
* Ober-Defector of Sand Snakes
* Ober-Deserter
* Ober-mercenary of Old Reich
* Ober-Saboteur
* Old Reich assassin
* Old Reich mercenary
* Pack "Alpha"
* Reconnaissance group
* Saboteur
* Saboteur-veteran
* Scout
* Sergeant
* Shieldbearer
* Sorcerer Khigna
* Torturer of the Order
* Troop "Triple blow"
* Trophy Sniper of the Ancient One
* Two technicians
* Varg of the Borderlands
* Veteran disintegrator
* Werewolf
* "Wolf pack"
Singer's Chest

###

Singer's Chest is a reward in the Intruder event for defeating General Singer in the map where he appears ("Commendable prudence"). It contains one master key, either level 1 or level 2, and one regular level 1 key (although, like the security chest I, if you get a key to the east block, it will be level 2).

When you open the chest, you will receive one item from each of the following lines:

* 1 Key to the upper block I (10%), 1 Key to the lower block I (10%), 1 Key of the southeast block I (10%), 1 Key to the southwest block I (10%), 1 Key to the northwest block I (10%), 1 Key to the northeast block I (10%), 1 Key to the north block I (10%), 1 Key to the south block I (10%), 1 Key to the west block I (10%), 1 Key to the east block II (10%)
* 1 Dumerville master key II (7%), 1 Dumerville master key I (93%)
Phantom Ranger

### Description

Legends cease to be fiction when people begin to believe in them. And everyone knows the Legend of the Phantom Ranger. He's not just a monster who scares children, he's also a reason of additional garrisons and patrols in the area, and more importantly, the Dominion does not look indestructible because of him.

### Duplicate value

500 gold

Phantom Ranger is available as a reward for reaching 175 stars in the Revival campaign. He can also be obtained by trading in 75 Case: Phantom Ranger files. These in turn can be obtained by trading in Goliath Slayer (Captured Destroyer) or Armour Breaker (Menno Doomerville tank) convoy tokens at the quartermaster, at the rate of 2 tokens for 1 file, or at the Catacombs shop at the price of 36 diary pages for 5 files.

Phantom Ranger, as you can see from the picture, is a sniper type unit, and shares all the strengths and weaknesses of these units: his rifle can do significant damage at long range, but the rate of fire is quite slow. He is also quite vulnerable to attack, so definitely needs to hide behind other units.

## Hero experience

Phantom Ranger gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Phantom Ranger at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Phantom Ranger's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero skins

Phantom Ranger has two skins available:

 **Duplicate value** | 500 gold

## Hero artifacts

Phantom Ranger has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Phantom Ranger can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Ghost" Mask is +2 accuracy). All costs listed are in gold.
Support

Support units are the last kind of unit available to you in Iron Rage, and they are different from the other units in the game -- they are not troops which fight on the battlefield, but rather things like artillery barrages which are dropped directly on a given point on the battlefield. Some supports will hurt enemy troops, while others will benefit your own troops. Careful use of supports can easily make the difference between victory and defeat in a close battle.

The most basic support is the artillery bombardment, which can be built at your artillery factory. As you research more technology, other supports become available for building, including mustard gas, healing, discharge, and dark ritual. Once you unlock Ardheim, you can also build supports such as turrets, which are dropped on the battlefield like other supports but then remain and fight like a normal (stationary) unit.

Here is an incomplete list of available supports, roughly divided into two groups. *See also Category:Support.*

**Bomb-type support**

This group consists of various bombs, artillery barrages, powerful spells etc. Most of them are meant to deal substantial quick damage to enemy troops, but some have other effects (for example, Healing is used to heal your own troops instead). All of them can be used anywhere in the field.

* Armageddon
* Artillery bombardment
* Betrayal
* Carbonite bomb
* Dark ritual
* Discharge
* Double Personal Shields
* Enhanced Personal Shields
* Gas bomb
* Healing
* Ionite Carbonite Bomb
* Minefield
* Mustard gas
* Personal Shields
* Smokescreen
* Transformation
* Unstable Carbonite Bomb

**Landing-type supports**

This group consists of various ways to deliver additional units on the battlefield, most known of which is Landing. Compared to "bombs", landing-type may have a more lasting effects, as troops keep dealing damage until killed. However, landing-type supports can only be used on (roughly) your side of the battlefield, preventing instant win by spawning your troops right at the enemy spawn. Still, this allows to deliver troops right where they're needed, or in some case try a sneaky flanking attack.

Because of their effect, Landing-type supports are also not allowed in some missions (such as Catacombs of any Heroic mode, where the only troops you're supposed to have are your heroes).

* Absolute transformation
* Drop pod of Wasteland
* Joker
* Lair
* Landing
* Mass landing

* Mobile mortar
* Modified mobile mortar
* Modified Shield generator
* Modified Shocker
* Modernized Turret

* Rage
* "Red Threat" landing troop
* Sacred landing
* Shield generator
* Shocker
* "Smashing" landing troop

* Summoning
* Turret
* "Wolf Pack" landing troop

Of special note is Joker. It has same ban in Heroic challenges as Landings (so it fits into that category), however, it's actual effects can be of both Landing and Bomb types, and when the latter is selected, it can be targeted anywhere as usually for Bomb type.
Tomb Raider

### Description

They do not hesitate to open graves and delve into the bones of the dead, taking away the last values. And if these bones also move and can attack, they give them a worthy rebuff. Unfortunately, hardly anyone can cope better than them with cleaning the catacombs, if, of course, you have enough money for them.
Turret Factory

As you might guess from the name, the turret factory produces turrets. It can also be used to research various upgrades to their effectiveness. At level 1, the factory can produce a basic turret; upgrading to level 2 allows you to produce the shocker, mobile mortar, and shield generator turrets. Upgrading the factory also increases the level of technology you can research, and the number of units you can queue for production at one time.

The gallery below shows the turret factory at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The costs of producing the various turrets are as follows:

For details on the upgrades available for each of the above, please see the individual unit pages.

The costs and benefits of upgrading the turret factory are as follows. The maximum upgrade level for the turrets is always equal to the level of the turret factory.
Support Chest

###

As the name suggests, the Support Chest contains various supports. Most of these are relatively low-level items, but at higher player levels you do have the chance to get some rarer supports. They are not very common, but you can occasionally get them as rewards for some missions or clan quests.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Security chest IV

###

This chest is a reward in the Intruder event, and contains items for unlocking Doomerville's safe in the event. This chest is the rarest, only appearing as a potential reward in the last three maps; it contains one level 3 or level 4 key, and one level 2 or level 3 punch card.

When you open the chest, you will receive one item from each of the following lines:

* 1 Infantry lieutenant punch card III (13%), 1 Strormtrooper lieutenant punch card III (12%), 1 Ranger lieutenant punch card III (13%), 1 Crusader lieutenant punch card III (12%), 1 Infantry lieutenant punch card II (12%), 1 Strormtrooper lieutenant punch card II (12%), 1 Ranger lieutenant punch card II (12%), 1 Crusader lieutenant punch card II (12%)
* 1 Key to the east block IV (5%), 1 Key to the west block IV (5%), 1 Key to the south block IV (5%), 1 Key to the north block IV (5%), 1 Key to the northeast block III (5%), 1 Key to the northwest block IV (5%), 1 Key to the southwest block IV (5%), 1 Key to southeast block IV (5%), 1 Key to the upper block IV (5%), 1 Key to the lower block IV (5%), 1 Key to the east block III (5%), 1 Key to the west block III (5%), 1 Key to the south block III (5%), 1 Key to the north block III (5%), 1 Key to the northeast block III (5%), 1 Key to the northwest block III (5%), 1 Key of southwest block III (5%), 1 Key to southeast block III (5%), 1 Key to the upper block III (5%), 1 Key to the lower block III (5%)
Technology Triumph

The "Technology Triumph" event is a periodic event that allows you to explore new mechanics technology that you can use to build the research center in Ardheim. The event works very similarly to Battle for Mutagen and Ancient Secrets, which focus on genetics and occult technology, respectively. The event has two parts: a PvP component and a PvE component. To access the event, just click the icon that appears on your world map.

The event was last open July 21 to August 12, 2021.

## PvP

In the PvP portion of the event, you gain rewards for fighting PvP battles. (Any regular PvP battle counts; you don't have to start it using the button in the event.) The first reward is 100 rough hinges, which are necessary to construct the Research Center. Other rewards in the grid include gold, multitools, mechanics research points and items, better quality hinges, and new robotic troops. You also have a chance of obtaining multitools as a random reward from PvP battles.

The full reward list is as follows:

## PvE

On the PvE portion of the event (accessible by clicking "Event" in the bottom-left corner of the event window), you can trade the multitools you obtained from PvP battles for a chance to get special resources, such as better hinges. There are three difficulty levels, each with increasing rewards:

The full details for each mission are as follows:

 **Troop loadout** | 6St, 1HI, 2Sp, 1V, 1HM, 4Su
 **Strategic points** | 3x Mortar

 **Troop loadout** | 4I, 4St, 2HI, 1Sp, 1V, 2HM, 1Su
 **Strategic points** | 2x Machine gun, 2x Mortar

 **Troop loadout** | 3I, 3St, 2HI, 4HM, 3Su
 **Strategic points** | 1x Machine gun, 1x Mortar
Thunder Warriors

### Description

Thunderers that forged victories in battles, where all the chances were against them, proudly bear the title of Thunder Warriors.

### Healing cost

5

Thunder Warriors are similar to the New Order faction heavy infantry, the Thunderers, but rather than escaping the machines with the New Order, they were left behind to continue the struggle. They are quite powerful units, and have a very impressive rate of fire, but their armor is relatively low for high-level heavy infantry, and they only come in squads of two.
Production warehouse

The production warehouse is used in Ardheim to store the 12 types of supplies needed (industrial paint, high voltage wires, stator, block of cylinders, nails, wooden beam, insulating tape, transmission, generator, radiator, technical plate, wrench). It works similarly to your regular warehouse -- if you have reached capacity for a given supply, you can't collect any more from defeated enemies, although you can still get them from other sources (e.g., storyline rewards).

The gallery below shows the production warehouse at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The costs of building and upgrading the production warehouse are as follows:
Seal of Power

### Description

"...I am, the soldier of Her Royal Majesty, truly swear to serve the Red Monarchy faithfully, defend its borders and independence, preserve the honor of a soldier and defend the flag. If there is a need, I swear not to spare either my blood or my life for my Queen..." - excerpt from the Royal Guardsman oath of allegiance.

*Not to be confused with the Seal of Power (royal guardsman) for Royal Guardsmen.*
Rare chest

###

Rare chests are the second most common type of chest you will encounter in Iron Rage. While they're not as common as ordinary chests, they are still plentiful as rewards for regular missions, daily quests, and clan quests. Overall they are similar to ordinary chests, but feature a bit more resources and troops.

Note that some quests, tasks, and events give instant-open versions of these chests. These have no wait time to open and appear at the front of the queue. However (unlike other chest types), the contents are slightly different, although only for the level 30+ category: the instant-open version has 3 draws (instead of 2) on the first basic troops line, 1 draw (instead of 2) on the second collection items line, and 2 draws (instead of 1) on the basic resources line.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Old Reich opportunist

### Description

Under pain of death, even the most sincere oath seems to be an empty sound. The opportunists from the Corps of the Old Reich destroyers betrayed their ideals of serving the Chancellor and joined the Iron Empire when they heard a decent price.

### Healing cost

8

The Old Reich opportunists are destroyers who left the Old Reich when they realized the Resistance was going to defeat the Old Reich. They are considerably more powerful than a basic destroyer and, while not in the top tier of units, are one of the best midrange stormtrooper units in the game.
Royal Tunic

### Description

"Style and practicality: I want my fighters to be well protected, and don't look like a bunch of losers. Can you do it, or should I look for another couturier? So, naturally, that would mean that you won't get out of here alive." - Queen Anna-Maria.

*Not to be confused with the Royal Tunic (royal guardsman) for Royal Guardsmen.*
Saboteur-veteran

### Description

Loyalist officers, professionally engaged in sabotage activities in the deep rear of the Dominion, sabotaging strategic facilities and eliminating key persons.

### Healing cost

unknown

The saboteur-veteran features an impressive damage upgrade compared to the basic saboteur, but like all sniper units, their low rate of fire limits the usefulness of that damage ability.
Sergeant

Increases the maximum health of all allied forces on the map by 75 points, 2 times per battle with an interval of 4 seconds.

### Description

Sergeants lead stormtroopers into battle. Their leadership skills increase the survivability of troops on the battlefield.

### Healing cost

2

Sergeants are a pretty useful troop; their special ability is a solid benefit (especially since it helps all troops on the map), and they're decent units on their own. Like many special units, though, the fact that they only have 1 troop per squad limits their effectiveness against larger enemy groups, so don't use them as a primary fighting force.

Sergeants can be produced at the Academy of Officers for 250 steel, 200 ammunition, and 200 recruits. Sergeants, like other officers, use the same equipment as regular troops.

## Unit training

The following table lists the upgrades available to Sergeants.

1The level 6 health upgrade costs 1500 instead.

2The level 8 health upgrade costs 2000 instead.

3The level 9 health upgrade costs 3000 instead.

## Unit research

This table summarizes all of the research that can benefit Sergeants. For full details, see the specific research pages.

## Unit skins

Sergeants have five skins available, as listed in the following table. Some skins can be purchased with gold at the Academy, while others can currently be obtained only through special events. For the skins which are not purchasable with gold, the "duplicate value" is the amount of gold returned if you obtain a second copy of the skin. (For skins purchasable with gold, the duplicate value is simply equal to the purchase price.)
Trax "Crimson blade"

### Description

Trax, as the deputy of the Order of the Crimson Sunset head, was preparing to replace the elderly Wilford. Well, these hopes have not been realized. During the Long Night, the Cult of the Four Eclipses fighters trapped and captured him. In order not to reveal the secrets of the Order, Trax bit off his own tongue. And when the opportunity presented itself, he managed escaped. He lured his pursuers to the Minefield. There, with the help of the Steel Moon clan, Trax dealt with the enemies and acquired new equipment: armor, hammers, and an enchanted helmet. Once this equipment belonged to one of the heroes of the past. And the owner of the helmet could only with the simple gaze scare the whole platoon of enemies. Which now belongs to Trax.

### Duplicate value

1500 gold

Trax was available as a reward in the Night of the Damned Halloween event, either from accumulating 200 ranking points or in the shop.

Trax is generally regarded as one of the best tank heroes in the game, as his high health and armor, combined with his ability to reduce enemy accuracy, makes him very difficult to bring down. His melee ability also means that he will generally proceed directly to the enemy spawn point without being distracted by enemy troops. Trax's "aura of holiness" ability applies a debuff of -20 to accuracy, evasion, and armor to nearby enemy troops. The range for this debuff is approximately the same as the range of basic stormtroopers (i.e., he can debuff them at the same moment when they can start shooting him). Once the debuff is applied, it is permanent for the rest of the match.

## Hero experience

Trax gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Trax at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Trax's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero skins

Trax has two skins available:

 **Duplicate value** | 500 gold

## Hero equipment

Trax can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Enchanted helmet is +100 health). All costs listed are in gold.
Voiceless

Every 15 seconds throws a grenade that sets fire to the area with 20 damage per second. The fire lasts for 10 seconds.

### Description

Flame is not the only one who finds some unique charm in the roaring flames. The Voiceless loves fire so much that he turned, two orphanages, where he lived, into the ashes. The "troubled" young man was handed over to the army, where he was able to fully realize his needs.

### Duplicate value

750 gold

Voiceless was initially released as a PvP reward for PvP season 33. On the battlefield, he is similar to Flame, in that his flamethrower is a very deadly weapon at close range, and can incinerate multiple enemy units at a time, but its low rate of fire combined with its short range limit his effectiveness against strong enemies.

## Hero experience

Voiceless gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Voiceless at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Voiceless's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Voiceless does not currently have any skins available.

## Hero equipment

Voiceless can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Torch" helmet is +20 health). All costs listed are in gold.
Northern Wind mask

### Description

"The benefit of the Northern Wind mask is obvious. Made of para-ionite fiber, many times stronger than steel. It will reliably protect you from any damaging particles, except bullets fired from the Holy Vengeance" revolver. In addition, its menacing appearance has a psychological effect on the enemy." - excerpt from the Dr. Rosenstein's report.

*Not to be confused with the Northern Wind mask (disintegrator) for Disintegrators.*