Spray Coater

> *"After setting up the Spray Coater on the conveyor belt and inputting the Proliferator into the sprayer from the upper port, the cargos carried on the conveyor belt can be sprayed with the Proliferator. When the cargos are used as raw materials for the next level of production, it can obtain the effect of Extra Products or Production Speedup."*
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## Overview

This building was recently added in patch 0.9.24.11182. Its main function is to spray every component that passes through its ground belt with Proliferator liquid, which improves the item with various bonuses depending on the type of component, higher quality Proliferator sprays will increase the bonuses. The sprays are fed into the machine through the upper belt next to the glass container of the Spray Coater. If the proliferated items are fed into an Assembler, that factory will either produce extra products or an increased production speed depending on the factory's settings, never both at the same time, however both functions will incur an increased power demand from the factory.

Some recipes and products behave in unusual ways when sprayed:

* Proliferated Research Matrices will produce bonus hashes when used in research without increasing the rate they are consumed at (effectively reducing the cost of a research). This also applies the Energy Consuption penalty to the Matrix Lab.
* Spraying proliferators themselves will increase the number of charges per unit, by the Proliferator's Production Bonus, so a Mk.III Proliferator gets 75 sprays (for a net of 74 after counting the one used for the item).
* When proliferated Graviton Lenses are used in a Ray Receiver the Proliferator Speed Bonus acts as a multiplier to the power generation on top of base bonus for having a lens. So using a Mk.III Proliferator on a lens will cause the receiver to generate 4x the base power giving it a maximum generation of 60MW or 24 Critical Photons per minute.
* Proliferated fuel sources (except Antimatter Fuel Rods and Full Accumulators) get the Production bonus applied to both their total Energy and the power output of the generator they are burned in. This means that they have the same burn time but give more power over that time.
* When burnt in the Mecha's Fuel Chamber, these fuels get their Fuel Chamber Generation increased by the Proliferator's Production bonus. It applies to the total Fuel Chamber Generation rate rather than only the fuel's innate Bonus, so, for example, Energetic Graphite with the Mk.III Proliferator will yield the +87.5% Fuel Chamber Generation (100%+50%)\*1.25-100%.
* Antimatter Fuel Rods do not increase their provided energy but the power output of the Artificial Sun is increased by the Speed Bonus of the Proliferator rather than the Production Bonus (decreasing the fuel rod's burn time).
* When burnt in the Mecha's Fuel Chamber, Antimatter Fuel Rods and Full Accumulators get their Fuel Chamber Generation increased by the Speed Bonus, applied to the total Fuel Chamber Generation rate rather than only Bonus. Accumulator's volume as well charge and discharge rates in the Energy Exchanger are unaffected by the Proliferator.
* Production of Antimatter and Antimatter Fuel Rods will only benefit from the Speed bonus of the Proliferator.
* Fractionators increase their conversion rate by the Speed Bonus of the proliferator. So using a Mk.III proliferator will give a 2% conversion rate. Fractionating proliferated Hydrogen applies Proliferator's Energy Consumption penalty to the Fractionator. Note that passing through the Fractionator does not remove the Proliferator mark from the Hydrogen, unless it gets converted.
* Production of buildings that take other buildings as inputs (for example Mk.II and Mk.III belts) will only benefit from the Speed bonus of the Proliferator.
* Proliferating Solar Sail will increase their fire rate from EM-Rail Ejector. Mk.III Proliferator will increase the base fire rate of 20/minute to 40/minute.

## Crafting Recipes

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### Crafting Into

Spray Coater

13s4222

### Total Raw Materials

227812

Crafting Energy (not including mining): **32.7 MJ**