Arms Dealers Beware

*Reference Book: Star Wars Saga Edition Galaxy of Intrigue*

"Arms Dealers Beware" is a mini-adventure designed for 2nd-level heroes. It gives the heroes an opportunity to stake out a facility where illegal arms are believed to be stored and sold.

### Adventure Background

For the past year, The Hutt Kajidics based on Nar Shaddaa has been secretly operating a warehouse on Naboo, outside of their usual jurisdiction. Naboo, a peaceful world that has strong restrictions on weapons, has had a recent outbreak of crime. Local authorities have been baffled by this turn of events, and their investigations have been fruitless.

Events escalated earlier this week when a Naboo plasma-processing factory was the target of a major theft. The factory was hit by heavy weapons, such as those normally used only by the Naboo Royal Security Force. This event triggers hysteria and fear among the peaceful populace. Naboo's government has sent out a request for mercenaries to aid it in uncovering the source of these illegal weapons and munitions.

The heroes hear of the job offer through HoloNet resources. The contact is Trayl Caltos, a lieutenant with the Naboo Royal Security Force. Caltos is a lower supervisor who has been charged with investigating the matter and ending it by any means necessary. All of the crime zones so far have been in the capital city of Theed.

Caltos offers the heroes 2,500 credits to aid the security force in staking out a potential illegal-arms warehouse. If they accept, he provides them with a special intercepting short-range Comlink and a set of coordinates for a building in the warehouse district on the outskirts of Theed. Caltos recommends that the heroes begin their stakeout of the building as soon as possible- if they hurry, they can arrive around dusk. He believes that the criminals, who typically work after dark, might know that the security force is on their scent. He adds that the real criminals responsible for the illegal weapons are a Corellian scoundrel named Kal Jorek and his Defel sidekick, known only as Frizz. Caltos believes that their capture might also lead to identifying their offworld partners- the ones ultimately responsible for the lives lost. Caltos asks the heroes to report any findings to him using the special Comlink.

### Bargaining with Caltos

The heroes might choose to bargain with Caltos for more credits. With a successful Persuasion check opposed by the lieutenant's check (+13), the heroes can negotiate the pay up to 3,000 credits. If they beat his check by 5 or more, they can negotiate a payment of 4,000 credits. If they try for even more, Caltos explains that he is not authorized to offer additional pay.

## The Stakeout (CL 2)

*Main Article: The Stakeout*

Around dusk, the heroes reach the coordinates supplied by Caltos, arriving at what appears to be an abandoned warehouse in a run-down portion of the Theed outskirts. If they believe that they are staking out the correct warehouse- that is, if Caltos did not admit that he was sending them on a decoy mission- the heroes probably make DC 24 Stealth checks to sneak or hide in the warehouse district. Most likely, they will choose a hiding place to lie in wait.

## Raiding the Warehouse (CL 4)

*Main Article: Raiding the Warehouse*

**SETUP:** This encounter serves as the climax of "Arms Dealers Beware."

In this encounter, the heroes face off with thugs and their leader, Kal Jorek, as they further investigate the suspect warehouse. When the heroes enter the building, read the following text aloud:

***As your eyes readjust from the night outside to the artificial lighting inside the warehouse, you see many large crates in stacks of varying height. Some are lined against the walls and some are out in the middle of the warehouse.***

***Across the room, you see a round table where five individuals are seated, playing sabacc. One is a Human, possibly Corellian. To his right is a small, barely visible, almost blurry figure. The others appear to be common thugs. They look up from their game when you enter. The Corellian yells "They've found us!" os he topples the table in front of him, scattering cards, drinks, and credit chips. The others draw their weapons.***

## Conclusion

*Main Article: Conclusion*

Following the warehouse fight, the heroes recover many crates of illegal weapons. Caltos arrives with his soldiers shortly after the heroes win the battle. Caltos explains that he and his group were ambushed as a diversion to draw them away from the real weapons hideout. He congratulates the heroes on recovering the illegal arms and reminds them to come by his office later for the promised reward.