Missions

There are 9 Acts with 4 parts (missions) each. Each mission completed successfully awards one item of Wargear with a Tier of I, II, III, or IV depending on the difficulty (Normal, Veteran, or Heroic). Upon the completion of each Act, you receive a Card Pack. Each contains 1 Deathwatch Marine and 2 items of Wargear. Unwanted Marines and Wargear can be sold for Requisition Points, which can then be spent on more card packs. Selling a Marine earns 6 RPs, and selling an item earns 4 RPs.

Normal difficulty missions seems to mostly award Wargear in Tier I.

* Tier I: around 80%
* Tier II: around 15%
* Tier III: probably around 5%

Veteran difficulty mission seems to mostly award Wargear in Tier II.

* Tier I: around 5%
* Tier II: around 65%
* Tier III: around 20%
* Tier IV: around 10%

Heroic seems to mostly come from Tier III Wargear. Tier II and IV Wargear is less common, but will still be awarded some times.

* Tier II: around 10%
* Tier III: around 55%
* Tier IV: around 35%

During the very first playthrough, the player has to advance through a Tutorial campaign, which will teach the player how the game works. The Tutorial missions give no awards in the form of items, but do start the player's Space Marine squad. The player starts with 2 different Ultramarine Tactical Space Marines in the first mission and gains new Space Marines as the Tutorial campaign advances. Once completed, the player can never play through the Tutorial again.

## Tutorial Act - The Outer Reaches

Maps

Part 1Part 2Part 3Part 4
Act details

* Part 1 - From the Darkness
	+ Objective 1: Kill all Tyranids to spawn an Assault Space Marine for the player.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: When the Assault Space Marine spawns, two Tyranids also spawn next to that Marine.
* Part 2 - Buying Time
	+ Objective 1: Survive for 5 Turns.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: The player receives a free Devastator Space Marine at the start of the mission.
* Part 3 - Extraction Point
	+ Objective 1: Reach the Exit Waypoints.
	+ Objective 2: Survive for 6 Turns.
	+ Notes: The player receives a free Veteran Tactical Space Marine at the start of the mission.
* Part 4 - Dead Synapse
	+ Objective: Kill two Tyranid Warriors
	+ Notes: This is the first mission that introduces tougher Tyranids.

## Act I - Watch Station Helius

* Part 1 - Drowning Pools
	+ Objective 1: Reach the Target Waypoints.
	+ Objective 2: Reach the Exit Waypoints.
	+ Loot
		- Poweraxe, Plasma Pistol
		- Bolter - Mastercrafted
		- Scythe of Ultramar
		- Saga of the Ironwolf
* Part 2 - Infection
	+ Objective: Defend Objects for 9 Turns.
	+ Notes: The objects to be defended are 2 Melta Bombs.
	+ Loot
		- Poweraxe, Plasma Gun, Plasma Pistol
		- Plasma Pistol - Mastercrafted, Plasma Gun: Dark Angels (Enhanced)
		- Impedance Field - Epic
		- Urus' Word
* Part 3 - Labyrinth
	+ Objective: Reach the Exit Waypoints.
	+ Notes: The player needs to destroy membranes in order to proceed through the maze.
	+ Loot
		- Poweraxe, Plasma Pistol
		- Chainsword - Mastercrafted
		- Guilliman's Fury
		- 'Death Pride'
* Part 4 - Wound
	+ Objective: Survive for 10 Turns
	+ Loot
		- Plasma Pistol, Plasma Gun, Poweraxe
		- Heavy Bolter - Mastercrafted
		- Hand of Angels
		- Dante's Flame, Frostbite

## Act II - Crotaux IV

* Part 1 - Regroup
	+ Objective 1: Space Marine 1 needs to survive for 10 Turns.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: Space Marine 1 starts off far away from the rest of the squad. Even after regrouping, Space Marine 1 needs to survive until turn 10. It is possible this mission can end prematurely in victory, likely if all Space Marines have touched a tile where an Exit Waypoint will appear after completing objective 1.
	+ Loot
		- Blind Grenade, Infernus Pistol, Frag Grenade, Powersword
		- Super Frag Grenade, Bolt Pistol - Mastercrafted
		- Knight Breaker
		- Baal Wrought
* Part 2 - Burnt Bridges
	+ Objective 1: Reach the Target Waypoints.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: The Exit Waypoints actually appear at the starting location of the Space Marines when objective 1 has been achieved.
	+ Loot
		- Powersword, Infernus Pistol, Missile Launcher, Blind Grenade
		- Refractor Field - Mastercrafted, Poweraxe - Master Crafted
		- Plasma Grenade
		- Tempests' Teeth
* Part 3 - Mind of the Beast
	+ Objective 1: Kill 2 Hive Guards.
	+ Objective 2: Reach the Target Waypoint.
	+ Loot
		- Blind Grenade, Frag Grenade, Missile Launcher, Powersword, Flamer
		- Plasma Gun - Mastercrafted, Wolf Tooth Necklace
		- Refractor Field - Epic
		- Frostbite, Death’s Spite
* Part 4 - Desperate Pursuit
	+ Objective: Reach the Target Waypoint.
	+ Notes: The object is a Broodlord Brain that needs to be transported to the Target Waypoint. It spawns near the starting position of the Space Marines.
	+ Loot
		- Blind Grenade, Powersword, Missile Launcher, Flamer
		- Narthecium - Mastercrafted, Medipack - Mastercrafted
		- Triplex Alpha
		- 'Forge Bane'

## Act III - Barren Lands

* Part 1 - Breakthrough
	+ Objective: Reach the Exit Waypoints.
	+ Loot
		- Frag Grenade, Melta Gun, Plasma Cannon, Refractor Field
		- Super Krak Grenade, Incendary Grenade
		- Heretic's Due
		- 'Pyre Talon'
* Part 2 - Fire Flood
	+ Objective: Reach Target Waypoints.
	+ Notes: There are 3 Target Waypoints in total.
	+ Loot
		- Poweraxe, Plasma Cannon, Krak Grenade
		- Infernus Pistol - Mastercrafted
		- Pain Suppressant - Epic
		- Moloc's Gift
* Part 3 - Core Collection
	+ Objective: Bring Objects to Target Waypoint.
	+ Notes: The objects are data cores, that need to be brought to the Target Waypoint. While carrying Data Cores, Space Marines cannot attack.
	+ Loot
		- Plasma Cannon, Melta Gun, Frag Grenade, Krak Grenade
		- Powersword - Mastercrafted, Plasma Cannon - Mastercrafted
		- First Company Relic
		- Toxic Grenade
* Part 4 - From the Fire
	+ Objective: Reach the Exit Waypoints.
	+ Notes: The mission has 9 exploding fields, 3x3 tiles in size, grouped per 3 fields, so 3 groups in total. Randomly 1 of those 3 fields of each group is present during the player turn, visible as partially transparent interlacing and pulsating red striping. These 3 fields explode at the start of the player's turn, dealing damage to all units standing on them. The fields are then randomly chosen again.
	+ Loot
		- Refractor Field, Krak Grenade, Plasma Cannon, Melta Gun
		- Multi Melta - Mastercrafted, Super Krak Grenade
		- Storm Angel
		- Blade of Judgement

## Act IV - Calgars Lament

* Part 1 - Spawning Pools
	+ Objective 1: Reach the Target Waypoints.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: The two Target Waypoints are markers near two Spawning Pools.
	+ Loot
		- Grav Gun, Medipack, Blind Grenade
		- Missile Launcher - Mastercrafted, Pain Suppressant - Mastercrafted
		- Calth's Arrow
		- Oath of Resilience
* Part 2 - Bridge
	+ Objective 1: Reach the Target Waypoint.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: Upon reaching the Target Waypoint, a bridge will start to rise from the water. This takes 3 turns to complete. In the mean time, numerous Tyranids will spawn for the next 2 turns. For the remainder of the mission, 1 Pyrovore will spawn near the player's starting location and 2 Hormagaunts will spawn near the exit waypoints each turn. These spawn at the start of the Enemy turn, allowing them to move and act during that turn as well.
	+ Loot
		- Hand Flamer, Missile Launcher, Blind Grenade, Medipack
		- Hand Flamer - Mastercrafted, Powerfist - Mastercrafted
		- Calth's Arrow
		- Adrenaline Boost, Chrono Grenade
* Part 3 - Catacombs
	+ Objective 1: Collect the Object.
	+ Objective 2: Bring the Object to the Target Waypoints.
	+ Notes: The Object is a Servo Skull that needs to be kept out of Tyranid hands. Every other turn, Tyranids will spawn close to the starting point of the player. This forces the player to split his team and clear out the Tyranids as they appear, or risk being overrun if the full team is sent to retrieve the Servo Skull. Resistance on the way there is minimal, however, so splitting the team is not very dangerous.
	+ Loot
		- Grav Gun, Medipack, Missile Launcher
		- Grav Gun - Mastercrafted
		- Honour of Duty, Iron Halo
		- Lament of Heroes
* Part 4 - Hunted
	+ Objective 1: Reach the Exit Waypoints.
	+ Objective 2: Kill the spawn when it appears.
	+ Notes: The spawn is a Carnifex.
	+ Loot
		- Blind Grenade, Missile Launcher, Hand Flamer, Medipack
		- Sigil of Wrath, Rite of the Projectile, Powersword - Black Templar (Enhanced)
		- Howl of the Worldwolf
		- 'Forge Bane'

## Act V - Gargantua

* Part 1 - Noon Slaughter
	+ Objective: Survive Tyranid waves.
	+ Loot
		- Auspex, Pain Suppressant, Powerfist
		- Photon Flash Grenade, Litany of Hate
		- Glaive Encarmine, Narthecium - Epic
		- Fenrisian Frost Axe
* Part 2 - Setting Sun
	+ Objective: Survive Tyranid waves.
	+ Notes: The player has a number of mines he can detonate at will, dealing massive damage to all units adjacent to it. This is done by double-clicking or double-tapping them.
	+ Loot
		- Lascannon, Powerfist, Pain Suppressant, Oath of Fervour
		- Incendary Grenade, Melta Gun - Mastercrafted
		- Maximus, Medipack - Epic
		- Pain Suppressant - Legendary
* Part 3 - Darkness Falls
	+ Objective: Kill all Tyranids.
	+ Loot
		- Oath of Fervour, Pain Suppressant, Lascannon, Auspex, Powerfist
		- Sigil of Wrath, Stimpack - Mastercrafted
		- Redemption's Fury
		- Rite of Ultramar, Narthecium - Legendary
* Part 4 - Second Dawn
	+ Objective: Survive Tyranid waves.
	+ Loot
		- Auspex, Powerfist, Lascannon
		- Impedance Field - Mastercrafted, Auspex - Mastercrafted
		- Oath of Immortaility, Iron Breaker
		- Tempests' Teeth, Dante's Flame

## Act VI - Stranglehold

* Part 1 - Daze
	+ Objective 1: Destroy the Objects.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: the objects are 4 Vibroid Glands, that can be targeted as if they're enemy units.
	+ Loot
		- Canticle of Equilibrium, Multi Melta, Melta Gun, Plasma Gun
		- Flamer - Mastercrafted
		- Macragge Variant
		- Refractor Field - Legendary
* Part 2 - Prime
	+ Objective 1: Defend the Object.
	+ Objective 2: Survive for 10 Turns.
	+ Notes: The object to be defended is a Melta Bomb.
	+ Loot
		- Multi Melta, Melta Gun, Medipack
		- Rite of Illumination, Rite of the Marksman, Incendary Grenade
		- Illumination
		- Death's Spite
* Part 3 - Arm
	+ Objective 1: Reach the Target Waypoints.
	+ Objective 2: Reach the Exit Waypoints.
	+ Notes: There are 3 Target Waypoints, where the player needs to plant a Melta Bomb.
	+ Loot
		- Canticle of Equilibrium, Impedance Field, Plasma Pistol, Melta Gun, Medipack
		- Medipack - Mastercrafted, Rite of the Warrior
		- Stimpack - Epic, Rite of Unceasing Service, Blood Drop Pendant
		- Heimdall's Spear
* Part 4 - Execute
	+ Objective 1: Reach the Exit Waypoints.
	+ Objective 2: Kill the spawn when it appears.
	+ Notes: The spawn is a Broodlord. Two Genestealers also spawn with it.
	+ Loot
		- Multi Melta, Plasma Pistol, Impedance Field
		- Oath of Angels, Oath of Vengeance
		- Blood Drop Pendant, Lunar Noctis
		- Axe of Calth

## Act VII - Confluence of Scarll

* Part 1 - Canyon Pursuit
	+ Objective: Reach the Exit Waypoints.
	+ Notes: The base at the top of the map is fully explorable. However, there are no Tyranids inside; likely the developer forgot to block off access to that part of the map, as it's the main area of operation for the next mission.
	+ Loot
		- Missile Launcher, Lascannon, Stimpack, Litany of Execution
		- Lascannon - Mastercrafted, Heavy Bolter: Imperial Fists (Enhanced)
		- Godhammer, Oath of Immortaility
		- Xenos Crusher, Heimdall's Spear
* Part 2 - Cleanse and Purge
	+ Objective: Kill all Tyranids.
	+ Loot
		- Lascannon, Litany of Execution, Powerfist
		- Oath of Vengeance
		- Winter's Teeth, Rite of Unceasing Service
		- Angelis Choir
* Part 3 - Overload
	+ Objective: Reach the Target Waypoints.
	+ Notes: At least on the iOS version, the wall at the bottom row actually allows for passage, creating a shortcut between several rooms. Likely the developer forgot to flag those wall tiles as impassable.
	+ Loot
		- Lascannon, Missile Launcher, Powerfist
		- Super Frag Grenade, Medipack - Mastercrafted
		- Litany of Protection
		- Medusa, Firescream, Saga of the Ironwolf
* Part 4 - From the Fire
	+ Objective: Survive for 12 Turns.
	+ Loot
		- Lascannon, Missile Launcher, Infernus Pistol
		- Bolter - Mastercrafted
		- Stun Grenade
		- Lament of Heroes

## Act VIII - The Lantern

* Part 1 - Setting the Trap
	+ Objective: Reach the Target Waypoints.
	+ Notes: When reaching a Target Waypoint, the Space Marine doing so will put down a mine.
	+ Loot
		- Medipack, Flamer, Multi Melta, Poweraxe
		- Lascannon - Mastercrafted, Rite of the Flame, Rite of Solar
		- First Company Relic, Gift of the Martian Forges
		- Concussion Grenade, Fire Pelt
* Part 2 - Ambush
	+ Objective: Survive Tyranid waves.
	+ Notes: After 2 turns, Tyranids will spawn at the bottom of the map, opposite to where the Space Marines begin. The mines put down in the previous mission can now be detonated by double clicking or tapping them. Note that it is possible to block off the spawn of Large Tyranids by careful positioning of the Space Marines, disallowing any 2x2 area of tiles to be free at those bottom rows.
	+ Loot
		- Grav Gun, Poweraxe, Flamer, Medipack
		- Super Krak Grenade, Photon Flash Grenade, Bolter - Mastercrafted, Bolt Pistol - Mastercrafted, Rite of the Marksman
		- Illumination
		- 'Kraken Breath'
* Part 3 - Seize and Return
	+ Objective: Bring all objects to the Exit Waypoints.
	+ Notes: The objects are larvae, spawned from the killed Hive Tyrant in the previous mission. While carrying them, Space Marines can still attack.
	+ Loot
		- Medipack, Multi Melta, Flamer
		- Bolter - Mastercrafted, Heavy Bolter - Mastercrafted, Plasma Cannon - Mastercrafted
		- Balefire
		- The Doom of Behemoth
* Part 4 - Dig In
	+ Objective: Survive Tyranid waves.
	+ Loot
		- Poweraxe, Multi Melta, Grav Gun
		- Powersword - Mastercrafted, Poweraxe - Master Crafted/Lucious-Forged, Plasma Pistol - Mastercrafted, Missile Launcher - Mastercrafted
		- Deathfire
		- Auspex - Legendary, Stimpack - Legendary

## Act IX - Locus Hive Ship

* Part 1 - The Leviathan
	+ Objective: Reach the Exit Waypoints.
	+ Notes: There are two chokepoints, which cause Tyranids to spawn when a Space Marine reaches it. The first spawn is a Tyrant Guard. The second spawn is Carnifex with two Hive Guards.
	+ Loot
		- Krak Grenade, Blind Grenade, Stimpack, Medipack
		- Chainsword - Mastercrafted, Powersword - Mastercrafted, Multi Melta - Mastercrafted, Flamer - Mastercrafted, Super Frag Grenade
		- Fire Lantern
		- Charmed Chrono
* Part 2 - Heart of Monsters
	+ Objective: Reach the Exit Waypoints.
	+ Notes: When closing in on the Exit Waypoints, a Hive Tyrant will spawn, covering 4 of the 6 Exit Waypoints.
	+ Loot
		- Frag Grenade, Medipack, Multi Melta
		- Medipack - Mastercrafted, Stimpack - Mastercrafted, Auspex - Mastercrafted, Oath of Angels
		- Nova Grenade, Plasma Grenade, Medipack - Epic, Stimpack - Epic
		- Frostskull's Strength, Wrath of Damocles
* Part 3 - Vortex
	+ Objective: Defend Object against Tyranid waves.
	+ Notes: The object is a Vortex Bomb. Note that it is an object with hitpoints, that can be hit by area of effect damage, as well as certain abilities like Black Rage.
	+ Loot
		- Krak Grenade, Lascannon, Multi Melta
		- Refractor Field - Mastercrafted, Melta Gun - Mastercrafted, Heavy Bolter - Mastercrafted
		- Hand of Angels, Auspex - Epic, Glaive Encarmine, Artificer Omnissian Axe
		- Urus' Word, Murder
* Part 4 - Only in Death
	+ Objective: Reach the Exit Waypoints.
	+ Notes: Explosions crawl up from below, advancing 2 tiles each turn. They explode at the end of the turn, in similar fashion to Act 3, Part 4.
	+ Loot
		- Multi Melta, Frag Grenade, Grav Gun
		- Super Krak Grenade, Medipack - Mastercrafted
		- Redemption's Fury, Storm Angel, Scythe of Ultramar
		- Xenos Slayer, Death Pride

## Single Turn Missions

Here is a list of missions that can be completed within a single turn allowing one to collect credits quickly. Usually Space Wolves can do these missions with more ease as some can earn the Feral Agility trait (giving a 20% to return 1 AP each space moved) or weapons specific to Space Wolves can have an inherent Feral Agility trait.

* Act II - 2
	+ 2 space marines (positions 2&4), each can cross different bridges. Space marine at position 3 can clear tyranids as needed.
* Act II - 4
	+ 1 space marine can collect the sample and make it to the other side.
* Act III - 3
	+ all space marines need to be Space Wolves, having over 6 Saga of the Ironwolf and other items that give additional AP