Brina d'Medani

—Brina speaking to her receptionist

**Brina d'Medani** is the head of Regalport's Warning Guild. She has a pigeon familiar by the name of Peter.

## **Description**

### **Appearance**

Brina is a dark skinned half-elf with short black hair in twists. She wears a beige trench coat, a white shirt, and a leather breastplate.

### **Personality**

Brina is no-nonsense, pushing to find the truth while maintaining an amiable, laid-back personality. Though she presents an innocuous front, she's incredibly sharp. Using her keen eye for the good of others, she's committed to doing things the right way, sticking to her morals and looking out for people's well being. Topics about the undead unnerve her. She's also shown to have a notable reliance on coffee when the job calls for it.

## **Biography**

Brina was originally from Wroat. Approximately 5 years before the start of Metanoia Blues she came to Regalport in hopes of rounding up Mark of Detection foundlings and mentoring them.

### **Metanoia Blues**

#### Chapter 7: Death of the Artist

Attending the 'a new Khorvaire' auction at the request of an unknown client, Brina noticed En also perusing the gallery. Recognizing them as the same person who was investigating the death of Kellson a few weeks ago, she tails them for awhile. Brina later makes herself known following the murder of Tarek Elham, immediately taking on the case as the head Medani of Regalport. She soon seeks out Damon ir'Ardantego, consulting him on matters regarding a theft of Xen'drik artifacts that took place at the same time as the murder.

Approached by Audrey Whistler, Brina agrees to share information with Audrey in exchange for Audrey's insights and assistance. To test Audrey, Brina sends her to the Blood of Vol temple to investigate two people suspected of being involved in the undead attack and theft that took place at the auction, Stanislav and Vei'ilya. Audrey returns with a wealth of information and a key to the safe house the two suspects are hiding out it, allowing Brina to arrange an ambush in hopes of catching the pair.

Following the partial success of the ambush, Brina investigates the safe house alongside Audrey and Gil, discovering spell scrolls and a note in Aerenese. Afterwards she and Audrey attempt to interrogate the captured Stanislav, but before they can get far Stanislav activates a kill switch spell that transforms him into an aggressive ghast. Though wounded, Brina assists Audrey and the guards in slaying the undead creature. In light of the harrowing event, Brina insists that Audrey come onto the case officially, to avoid anymore loose ends getting out of her hands.

Writing up nondisclosure agreements for Luca and Audrey to sign, Brina welcomes the pair onto the case officially, giving them all the information she has regarding Tarek Elham's murder. Endorsing Luca's plans to facilitate a Speak with Dead ritual for the victim, she continues her own investigation with the help of Audrey. Once the ritual is complete and the transcription is on her desk, Audrey suggests they chat more later that evening. Having suspected Audrey was holding back information from the moment they met, Brina agrees. Over drinks, Audrey shares her harrowing experience at a theatre in Sharn, and draws connections between that incident and Tarek's death, specifically noting the presence of silver tragedy pins in both cases. Believing every word, Brina accepts the new information with sympathy, and promises Audrey she will do everything in her power to see Tarek's killer caught.

Her meeting with Audrey is interrupted by a midnight visitor, Arel d'Thuranni. He stumbles into her office and begs for her time, claiming a need to confess. Brina spends the remainder of her night listening to his outpouring of guilt and regret regarding the part he played in the Emerald Claw operatives gaining purchase on the auction hall staff.

Meeting with Miraldine at Tarek's apartment, Brina conducts an investigation using Detect Poison and Disease, discovering many of Tarek's items are laced with poison in an effort to frame Miraldine for his death. Audrey proposes that Brina and the scorned Miraldine join forces to catch the suspect, suggesting they use Gil as unwitting bait in the trap. Brina is openly uncomfortable about the idea of involving Gil without their knowledge, but extends her support all the same.

Waiting for Miraldine's assistance and Gil's next appointment, Brina initiates the stakeout of Warfred's apartment. The following night she receives a three pronged attack of earth shattering information; Gil's testimony about the true nature of Warfred, Audrey's intel regarding the true identity of Alonso Reedfoot, and the fact that Luca has gone missing on his stakeout shift. Luca's unexpected absence galvanizes her to search Warfred's neighbourhood alongside Audrey. The two discover a maintenance tunnel under Warfred's apartment and choose to search it, soon finding Luca in a mine.

While trying to rescue Luca, Alonso appears and initiates a fight with En. Brina hurries to assist En and Luca, but when Warfred arrives on the scene she finds herself badly wounded by a myriad of psychic magic. As the struggle rages on, Brina aids En in restraining Alonso. This incurs Alonso's wrath, him nearly landing a killing blow on Brina. As she lay unconscious, En stabilizes her until help arrives in the form of Luca's healing, and the Port Authority.

Addressing Commander Ianthe, Brina provides a statement about the situation. When she's finally allowed to leave, she says her parting words to En and Luca, and is walked home by Damon to get some much needed rest. After a day to recover, Brina ensures Warfred has legal council for his upcoming trial, and ties up what loose ends she can regarding the case.

## **Relationships**

### ***En***

Brina knows En as Audrey Whistler, the arcane investigator. Impressed by the woman's abilities, she accepted Audrey's assistance regarding the Grand Auction Hall case.

## **Character Information**

### **Notable Items**

* Crossbow
* Shortsword
* Scriber

***Spells***

***Cantrip***

* Light

***1st Level***

* Detect Evil and Good
* Detect Magic
* Detect Poison and Disease
* Find Familiar

***2nd Level***

* Locate Object
* See Invisibility