Night 5

Night 1 - Night 2 - Night 3 - Night 4 - **Night 5**
**Night 5** is the final night across the Final Nights series. This night switches up the tone dramatically. New threats are introduced that are exclusively for that night and replace previous threats. After the night, the choices the player made across the game results in several Endings.

## Final Nights 2: Sins of the Father

The only animatronics that are active for this night are Shadow Springbonnie, Shadow Fredbear, and Glitchy BB, also known as G\_BB.

Shadow Springbonnie will take the roles of Burnt Freddy, Burnt Foxy, and The Brother. DO NOT use the flashlight when Shadow Springbonnie is in the hallway. Instead, you should inspect his face up close when he appears in the hallway, if he is twitching, close the door immediately. If you hear a rattling sound, it means he is gone. Should you use the flashlight on Shadow Springbonnie when he's in the hallway, or fail to close the door when Shadow Springbonnie's head is twitching in the hallway, the player will be killed and will result in a game over. Shadow Springbonnie will also head into the right vent at times, Shadow Springbonnie is very quick when inside the vent. You must seal the right vent off in time or Shadow Springbonnie will kill you, resulting in yet another game over. Shadow Springbonnie's head will sometimes also appear in the crate The Brother resides in. You must use the flashlight on Shadow Springbonnie's head to keep him at bay.

Shadow Fredbear will take the roles of Burnt Bonnie, The Brother, and Burnt Chica. **DO NOT** use the flashlight when Shadow Fredbear is in the hallway, if he does get closer, only then will you be able to use the flashlight on him to ward him off. Should you close the door or flash the light when he is not close, Shadow Fredbear will immediately kill you, resulting in a game over. Shadow Fredbear may also go to the right vent. Seal off the right vent in time to ward him off. Failure to seal off the vent in time will result in Shadow Fredbear killing you, resulting in a game over.

G\_BB will zoom through the left vent with a high-pitched noise. You must seal the left vent in time to ward him off. Failing to do so will result in him entering the office, slowly breaking all the cameras, while laughing in a distorted and low pitched manner.

"*I've got to get out man.*"
-**The Technician**
## Final Nights 3: Nightmares Awaken

Before the night begins, there's a flashback as William Afton's child during the Freddy's location. 8-BitRyan and Razzbowski are doing comedic improv by complaining about the building's qualities and vibes.

The only animatronics that are active this night are Grimm Fredbear, Grimm Chica, and Shadow Bonnie. The music during Shadow Bonnie's minigame from FNaF3 plays throughout the night.

Grimm Fredbear will appear at the left hallway. Grimm Fredbear will make a noise from the left hallway, if you hear that noise, you must head to the left hallway and approach Grimm Fredbear. On Grimm Fredbear are 2 springlocks that you must wind. Failure to do so will result in a game over.

Grimm Chica will appear from the right hallway. If she ever starts flashing on your screen, you must head to the right hallway and approach her, Grimm Chica will have 4 springlocks. Just like Grimm Fredbear, you must wind those springlocks to keep her at bay. Failure to do so will result in a game over.

The third animatronic, Shadow Bonnie, will mostly appear at the balcony window and the closet. If Shadow Bonnie appears behind the balcony window while knocking on the door, you must close the curtains on the window for a bit to make her go away. Failing will of course result in a game over. If she appears in your closet, DO NOT flash her. You must close the closet for about 5 seconds. Failure to do so will result in a game over. If the ventilation controller is showing only static, you must head to it and click on it a few times to fix it. If you do not do this, Shadow Bonnie will kill you and result in another game over.

"*Join us (repeat ad nauseam)*"
-**Fredbear**
When the night ends, you get a cutscene of William Afton discovering his daughter inside Circus Baby and stuffing her in Springbonnie to avoid any negative press.

Afterwards, you play as the child again and you have to escape the hospital room in time before getting caught. Getting caught simply respawns you back in the hospital room. Heading into the entrance room, you encounter the Fredbear plush beckoning us to join them. Shadow Bonnie jumpscares the player, and a camera trucks towards The Brother laying down, fresh blood on his mask.

## Final Nights 4: Fates Entwined

The only animatronics that are active for this night are Insane Freddy and Insane Bonnie.

Insane Freddy will appear in random rooms which are marked via a red exlamation mark on the map. You'll notice him flickering across the room with some props shaking. Turn on the alarm to remove him, failure to do so results in a game over.

Insane Bonnie will randomly appear in your office, screaming. To ward her off, pull the alarm in your office. Failure to do so in time results in a game over.

"*Okay Henry... You didn't show up this morning. I don't know whether that's if you're a coward, or if you're dead. I'm gonna make sure it's that last one. This is all going to be over soon. I'll make a deal with you: I think the alarms will knock you out of any weird state you'll get into. If you can survive the rest of the effects, then... Well, maybe I'll let you win.*"
-**William Afton**
After the night, Henry enters a semi-freeroam environment. He tries to escape while closing his eyes from any Insane appiration. When Henry reaches the end, they'll be jumpscared and dragged back where he's stuffed inside Fredbear.

## Trivia

* Night 5 will always be completely different from other nights, ranging from atmosphere, animatronics, and difficulty scale
* There is no other Night past Night 5 in all games (Excluding Final Nights and Final Nights: REDUX since they do not feature Nights.)
* All game over screens on Night 5 are different from the ones in their previous respective nights.