recursal/Fanatic-Fandom huggingface dataset:
Blake Nemsus

Rest are now deceased

## Personality

Cool headed, sort of sarcastic, Ambivert, realistic, and down to earth, regular tempered, dislikes illogical ideas/acts, calm rebel, exhibitionist.

## Backstory

Sudden breakage of his bones around the age of 4 caused him to end up in the hospital. There his family was informed of his quirk and since then have planned for him to make them money by becoming a hero. As his parents died his older brother has taken it upon himself to lead the family name, enforcing their parents wishes. Blake has been forced to train in hand to hand combat since then, and has been training to enter the academy.

## Resources

Comes from a wealthy family, gets an allowance of 500 every two weeks. He currently lives with family in large house.

## Quirk

The ability to manipulate his own bones.

Bones are as hard as steel and the holes they make when they pierce out of his body heal themselves. Currently, he's only able to use this quirk for 10 minutes max (5 turns) with a cooldown of 6 minutes (3 turns) after use. He is unable to use any vital bones like the spine or he'll suffer the logical consequences.

No spine pulling like Kimimaro.

### Versatility

So far only close combat and possibly medium ranged combat.
Hale Sylon

## Personality

Usually an energetic and cheerful person but has a confident side which makes him more energetic, especially when being around strangers. Quirk can became excessively powerful and dangerous when he becomes angry.

## Backstory

He came from a poor family, He once had two older brothers but were killed by the leader of the village because they had quirks that could risk the safety of the village. His father passed away just before Hale was born. Hale's mother decided to leave the village and went to the city to protect Hale from the village leader.

## Quirk

Glass manipulation

He can turns everything he touches into glass like object depending on the size of the object. The glass shatters after 10 minutes. In addition, his quirk will only works on non living things. The max amount of object he can turn is 100kg and he can shape the object while transforming it into what he wants. If the glass is somehow destroy it will explode into tiny shards of glass.

### Versatility

For offence and defence, he can just pick the most random things around him and turn it into a weapon.

### Example

He will pick the biggest things around him so he could shape it into a weapon or into a shield and as for the small objects he will use it as a trap.
Infamous Metalico

## Personality

Stays calm and is able to control his body well, unless is hurt. Values other’s life, takes away only if he is threatened. Prefers villains.

## Backstory

Jax was born into the Metalium Clan which had existed for centuries. In that clan an ability to control metal was passed down through generations. Jax was one of the lucky few to gain such an ability. He was trained in most of the world's martial art styles, and passed a difficult combat/survival course. He endured through a lot, and became very connected to nature. As he passed the course, he was given many resources and access to world’s most advanced weaponry.

Jax was opposed to the government, as the government didn’t like the Metalium Clan . Therefore, Jax became his own master. He decides for himself what is good and bad, what is right and wrong. Soon after he had started doing this, he encountered the so called “heroes”. He understood and sympathised with the villains for their hatred towards the heroes.

### Equipment/Weaponry

Dual wielded Metal Swords (steel), various daggers and small chunks of metal, 2 steel-blue metal feathers, metal balls in pockets (size bullet to baseball)

### Specializations

Is an expert at hand to hand combat and at using long bladed weapons.

## Quirk

Steel bending: This quirk allows him to sense and manipulate up to 50 kg of steel within a 10 meter radius. In addition, he can launch these steel projectiles at speeds of up to 30 m/s.

He can also deflect steel projectiles approaching him at fast speeds (50 m/s - traditional arrow speed) and has full control of steel projectiles approaching him at slower speeds (15 m/s - knife throwing speed) - can fully redirect these projectiles towards other places.

Infamous Metalico can use steel as a shield, and can sense any steel within 5 meter radius of himself, however he cannot control metal on or in other people.

### Versatility

Able to shift his weapons (steel) into different shapes.
Silver Falcon

**Silver Falcon,** One of the strongest heroes in WayHaven, is gifted with superpowers that grant her nigh-invulnerability as well as Enhanced Physiology.

Abandoned at a young age by a widower father, she had to care for her little brother alone. With the help of some scholarships they both made it through school and she has since climbed the ladder of recognition to one of the most elite heroes in WayHaven. She had turned down an offer to join the council of 5 three years ago but will joined later due to the absence of two important members, Mammoth and Acrid Prime

## Personality

**Values:** Amity, Sympathy, Abnegation and Forgiveness.

Slow to anger but gets incensed when a loved, weak or innocent one is hurt. She is overprotective of the people she cares about and is also very dedicated to the safety and security of civilians.

## Abilities

### **Quirk**

**Enhanced Physiology:** Up to mach two speed of flight, agility, reflexes, super-strength surpassing that of most heroes, enhanced vision, super-human lungs that enable breathing underwater/at high altitudes/in space and even in the absence of air by storing oxygen and creating its own artificial cycle etc.

Nigh invincibility (skin can deflect bullets and most lower-level beams/projectiles, endure ocean depth pressure and fly in vacuum of space unscathed).
Jeremiah Banks

Jeremiah "Jeremy" Banks is a British Michelin star winning head chef. His restaurant, The Silk Court at Walnut street, WayHaven, was rated the best in the world in 2017 according to TripAdvisor.

Banks was born and raised in the small North Yorkshire village of Oldstead, England. During his formal education overseas in France, he learnt to cook and later went to culinary school where he mastered the French cuisine.

His personality is that of a perfectionist and workaholic albeit charming and kind. He is very proud of his work and loves to receive compliments from customers.
Dark Phantom

## Personality

Calm, strategic, cool-headed, but will lose all morals if it's needed to win.

## History

Little to nothing is known about Dark Phantom or where he comes from.

## Resources

### Equipment/Weaponry

Dark Phantom keeps one chain scythe and throwing knives in a pouch on the back of his waist.

## Quirk

**Phaser:** Must phase the whole body but with training will be able to choose which parts of him to become intangible.

### **Example:**

Can pass through solid objects and can allow objects to pass through him. Can only be intangible for 10 mins at a time extended use causes extreme body fatigue and numbness. After ten minutes of extended use, he becomes tangible. Can not become solid in organic material, will be forcibly pushed out. Can not walk through objects ten meters thick. Has a 10-minute cool down.
Role-Play: Heroes and Villains Wiki/Guild

## Guilds

Guilds are groups of characters that fight together. For heroes, imagine it as a company versus going at it by yourself. For villains, imagine it as a way to not die, align yourself with a powerful guild and you won't be squashed the moment you start gaining power.

### Guild Creation Prereqs

* Reasonable amount of Role-play activity
* Pro Rank and reputation with substantial earnings
* At least, 4 active members to join the Guild upon creation.
* Registration with the appointed bodies (Heroes use their HQ while Villains will need permission Staff members)
* Percentage Wage agreement between owner and members (to be submitted to and approved by the appointed bodies/individuals)

**Template:**

\*\*NAME:\*\*

\*\*LEADER:\*\*

\*\*DEPUTY:\*\*

\*\*MEMBERS' LIST:\*\*

\*\*GUILD DESCRIPTION:\*\*

\*\*LOGO/EMBLEM:\*\*

\*\*GUILD GOAL/PURPOSE:\*\*

\*\*MEMBERS' AVERAGE WAGES:\*\*

\*\*RESOURCES/PROPERTY:\*\*

\*\*POTENTIAL HQ:\*\*

\*\*MEMBERS' AVERAGE RANKING:\*\*

***\*Guild creation fee is $20k\****
CSD 075 - The Injured Man

**Item #:** CSD-075

**Object Class:** Safe

**Special Containment Procedures:** CSD-075 requires no special containment procedure, however when it is tired, it must go to it's containment chamber for the night.

**Description:** CSD-075 has the appearance of a young adult male wearing white bathroom robes with light-gray socks in a wheelchair.

CSD-075 is friendly in nature and roams around in search of anyone who can assist his injuries. Upon meeting personnel, CSD-075 will ask for treatment for one of his injuries. (Which are seemingly random, from a broken leg, a cut open wound or a missing eye.)

When CSD-075 receives healing for it's injury(s) it will stroll off, and when out of sight, will disappear.

Upon meeting CSD-075 again, it will seem to have the same injury, forget all previous encounters with personnel and ask for treatment again.

CSD-075 seems to have Short Term Memory Loss, and if it's request is ignored, it will simply ask again until it either receives treatment or is outrun.
West Wind

## Backstory

Charlie West is a 19 years old hero that trains and works very hard to reach his goal. Long ago when he was just was just a little baby, one of his brothers died in a fight against some villains, and his mother came down with a illness and after just giving birth, she eventually died after a few days. His father abandoned him in a small little town because his father was a rogue hero. After his father left him he was never seen again. Charlie after few years grew up in the village knowing not about his family, despite that Charlie is a guy that has a lot of determination and never gives up he will stop at nothing to reach his goals.

## Quirk

Wind

This quirk gives the user approximately 2 cubic meters as the maximum amount of wind volume that he can manipulate. The wind motion speed for that the quirk gives the user maximum of 120mph and 80mph for normal speed for attack or defence. The limit of this quirk is 7 turns (14 IC minutes) in which the quirk can be used and and a 5 turn cool down time between uses. Each time the user use his quirk at it's max speed  (120 mph) the time or turns you have to use the quirk's power will be halved.

### **Versatility**

This quirk is for offence and defence, it can also be used to manipulate the wind.
Mammoth

**Mammoth** was the No. 1 Hero in WayHaven. He was the leader of Valiant Inc., as well a highly feared name to every evil-doer, revered by even the villains who don't think they can be defeated.

Everyone knows of his Civilian Alias, **Abel Nana**, a teacher at the WayHaven Academy.

## Personality

Cheerful, tenacious, overconfident and overprotective.

Has no tolerance for evil and evil-doers, hell-bent on removing evil from the face of the earth, no matter what methods he uses.

## History

Big Abel had a simple life. He grew up on a small farm in Capetown working alongside his father with whom he had a good relationship.

A prudent and tenacious child, he acquired skills with ease and was very helpful. His teachers were against his dropping out of the academy but father could not afford it and Abel wanted to help with work.

After his quirk manifested on a fishing trip (nearly drowning him in the lake but for intervention of Pro Hero **Zulu Beast**), he moved to WayHaven to attend the Academia and was accepted on recommendation.

Ever the diligent individual, his hardwork and extra efforts were rewarded as he honed his skills and mastered his quirk, graduating with honors ahead of his mates.

Abel has since gone on to become the World's Top Pro Hero-Mammoth. A force of Justice without peer, he continues his relentless battle against the forces of anarchy, chaos and evil.

Mammoth has developed a famous enmity towards the dreaded Villain Nightmare who has continually evaded and even beaten him severally. Their relationship garners media attention and stirs conversation among the common-folk.

Mammoth has made it his goal to end all evil on the face of the earth... including Nightmare. And this man does not give up!

## Resources

Earns $20,000 a month as a pro hero and owner of Hero guild Valiant Inc. along with $17,000 for teaching at the WayHaven Academy.

**Equipment/Weaponry**

None other than his suit, which has several areas made out of gold. He uses his bare fists and things he finds around him.

### **Specialization**

Specializes in close ranged combat, is an excellent swimmer, can and likes to play a guitar.

### **Versatility**

Depends on his surroundings, due to his quirk being highly dependent on the materials of the objects surrounding him.

## Quirk

He can absorb the properties of materials, whether liquid or solid, without transforming into the material. Depending on the skill/ability, he may absorb more than one material's properties at once. Has to come in direct contact with materials he wishes to absorb.

He acquires the weaknesses of absorbed materials. If he gets knocked unconscious, he returns to his normal (fleshy) state, undoing any transformation.

## Appearance

 File:Mammoth Armored.png
Mammoth has black hair with an oily texture to them, donning a stunning hairdo with a tanned skin-tone, he shows his identity to the whole world, proud of his blue eyes and handsome face.

When he absorbs any material, he takes an appearance akin to what the object looked like, for example, refined steel (right).

**MAMMOTH WAS KILLED BY NIGHTMARE DURING THE EVENT "*AVALON TOURNAMENT"***
Vendetta

Rose Tseiga (Mother, Deceased)

## Personality

Rome is a stoic person, rarely letting his emotions manifest in more than a simple frown or smirk. Because of this, he's naturally quiet, and rarely interferes with others' plans / situations if it doesn't involve him. However, he makes up his lack of words with his mental activity. He's incredibly quick-witted, quite intelligent, and he is always scheming in some way or another, almost always having a plan in-case things turn sour. He also abides by his own set of morals, such as "never harm those weaker than you", or "if they are defenseless, there is no reason to further attack", but is more than willing to make exceptions should the need ever occur. However, just because he has his own morals means he's a 'good guy'. He is more than willing to use or twist people to do his bidding, and his plans normally leave more than one life in ruins.

## Backstory

As both his mother and father were villains, Rome was almost naturally destined to follow in their footsteps.Trained from a young age, he learned the basics of combat and strategy, excelling in both. He was also diagnosed at a young as with having a near lack of emotion, rarely ever reacting the way normal kids his age should've. Things were going well in his life until his 13th birthday, when his family's hideout was discovered and raided. The heros who raided him were corrupt, and meant to kill the whole family and take their wealth for themselves. Buying time for him and his brother to escape, Rome's parents sacrificed themselves, his mother dying in the process and his father being seriously wounded and arrested. Caught in the crossfire, he took heavy wounds to his face, wearing bandages over them from that day forward. Him and his brother vowed to ‘purify’ the city of all evil, hero or villain, and had no problems becoming evil themselves to do so.

### Equipment/Weaponry

Multiple military-grade knives hidden in his cloak, each with a string attached to the end of the handle, bandages covering almost his entire upper torso and upper face, and a special orb meant for easy ‘switching’

### Specializations:

CQC, Bladed Combat, Melee Combat, Strategy / Mastermind

## Quirk

Hopscotch

When activated, Rome switches places with whatever object or item he’s focusing on. However, this object cannot be living, rooted in place in any way, and cannot be more than 3 times his own weight. His max range is 10 meters, and if used in rapid succession has a chance to backfire and cause him to be randomly switched with any object within’ his radius, an effect that can be both extremely detrimental or even fatal/harmful, or extremely useful depending on the circumstance. The cooldown period for this quirk is 2 turns minimum, and he also feels a small wave of nausea after every switch.

Versatility: Trickster-type plans / fights, ambushes, easy retreats.

Example: He could fight multiple enemies at once, and if he sees himself being cornered, switch with an object on the other side of the room, getting the drop on them and getting out of that tight situation.
Carrinthian Future (Campaign)

## **Carrinthian Future**

*Carrinthian Future* is the first Campaign that the TeamSpeak Crew are setting out on, with their group of adventurers named The **Carrinthian Core.**

## **Plot**

The Mayor of Carrinth, Geif, Summoner of the Clouds, is receiving reports left, right and center about how many homes across Trothna are currently in danger of low resources. Villages and Shanty towns are currently fighting one another to stay alive and things need to be fixed, fast. In addition to that, Town's on the Eastern edge of Trothna have failed to contact anyone in the Country for a few weeks and everyone is starting to worry.

Geif has just received reports from his brother, Michaleus, Bringer of the Balegdeh, that a large swarm of undead are attacking towns in Eastern Trothna and recruiting members VIA soul stealing. Three towns in the East have been destroyed and the death toll is high; with Carrinth's Sister City Yarthpool closely residing near the destruction. Worried that Yarthpool may be going under, Geif strikes up a plan.

He decides to announce to the city that there is to be a poll to select a small yet strong team made from members of the Carrinthian Core will attempt to right the wrongs of the land. Three days later, the poll is drawn and the team is formed.

With no one knowing if and when the undead will attack, the task(s) are going to be dangerous.

### **The Team**

* Cassandra the Dragonborn Sorcerer
* Draco Buraki the Dragonborn Monk
* Kailen Hawthorne the Half-Elf Ranger
* Zasriel Thornfur the Tiefling Rogue
* Erilza Zarathorn the Tiefling Warlock
* Lathai Sylkian the Elf Cleric

### **The Players**

* Cassandra - fireflyacire
* Draco Buraki - YaBoyGridz
* Kailen Hawthorne - ZOMGitzKitty
* Zasriel Thornfur - BoatMcGoat
* Erilza Zarathorn - DemonOJM
* Lathai Sylkian - KyuremHunter
King

## ​Mentality

Competitive, stubborn, strong willpower and rage. Likes to have everything, and is a very sore loser.

## ​Quirk

**Tiger Physiology;** heightened senses, unreasonably sharp claws, agility, speed, super strength, enhanced hearing, smell and vision.

## ​History

Always wanted to be the top hero and worked his ass off to achieve it. Despite being in the top 10, he is enraged by the fact that he has not made it to the absolute top of it all. An encounter with villains while in the academy strengthened his resolve against them and he does not hold back or think twice when up against them.
CSD 314 - Cursed Pipes

**Item #:** CSD-314

**Object Class:** Safe

**Special Containment Procedures:** CSD-314 is to have it's chanter removed and kept in a wooden case within Dr.Rain's office. It is to be locked with a key that Dr.Rain carries on him at all times. The Air bag and the rest of the pipes are kept separately in a black case also located within Dr.Rain's office.

Those wishing to use the pipes for testing must get permission from Dr.Rain. Ear plugs must be worn whilst the pipes are being used.

Those who are under the influence of CSD-314 are to be detained for one hour until the effects wear off.

**Description:** CSD-314 is an burberry check tartan bagpipe that lets off an eerie blue mist. The mist surrounding the pipes are harmless to those who get within proximity of it.

The pipes are completely harmless to those who wish to play them and those who have a Scottish heritage, as it sounds like regular bagpipes. However, if facing anyone, they will also hear the pipes and they will be affected by the pipes. Anyone that's not being faced by the piper do not get affected by the pipes.

The effects the pipes put on those who hear it are varied, from becoming completely calm to going extremely berserk.

The pipes were found in possession of a Mr.█████, in the town of █████, who seem to be making everyone around him go completely mad, whether they were hearing the pipes or not (Mostly because they couldn't understand how he could stand outside every day playing pipes that, to them, didn't work). CSD-314 was taken into containment and Mr.█████ was brought in for questioning. Everyone affected by CSD-314 lost the effect after an hour of it being contained.

*\*\*Notes from Dr.Rain: Some idiot tried to play the pipes when I had my back turned. I heard it but for some reason it didn't affect me at all. When trying it on another personnel who had a Scottish background, they too did not seem to be affected. It might not affect anything Scottish at all. Any Personnel trying to use it on Scottish objects will find that it's ineffective.\*\**
Heroes And Villains Roleplay Wiki

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CSD 050 - Hell's Toaster

Image of CSD-050 of it's discovery. (Dallas, Texas - January 5th, 2001)

**Item #:** CSD-050

**Object Class:** Safe

**Special Containment Procedures:** Requires a standard pedastal or kitchen counter of sizes of 2x2 or more, with a functional power outlet nearby.

**Description:** A small rectangular toasting machine made of aluminum. The inside comprised of regular toasting coils.

CSD-050 is functional, able to toast bread in a duration of anywhere from one to three minutes. It toasts by lighting itself on fire, catching users off guard or scared.

The finished product is a toasted piece of bread with the image of the users face being assaulted by a penis expelling semen onto the face, which causes the user to be surprised, angry, and have a loss of appetite.

Several other imagery have been toasted, but the phallic version is the most common.

Further testing required.
Novokorus, God of Courage

Novokorus is the God of Courage and Bravery, and is responsible for the creation of the dragonborn. He is the fifth child of Syvl and Kevolah.

## Origins and Creations

Novokorus was born to Syvl and Kevolah during the First Era. In that time, he created the dragonborn of Somara, a race of draconic humanoids.

Novokorus is one of the only gods to have defeated Mogus in a duel, earning him respect from the Ugly God.

## Appearance

Novokorus always appears as the race of his people. When he deals with mortals, he takes the form of a proud platinum dragonborn, wearing elaborate silver plate armor. He bears a might shield bearing his emblem, and carries *Kalith,* a mighty steel longsword.

## Personality

Novokorus is kind and encouraging, He rewards those who do good and is with those who enter battle for selfless, noble reasons. Novokorus is fond of joining crusades and other noble causes, and is the first to join the fight to put down evil.

Novokorus seems to enjoy appearing to his paladins and providing them with words of encouragement, allaying their fears, and filling them with bravery and courage. He is reliable and will show the same level of devotion to his followers that they show to him.

Novokorus fundamentally believes all creatures are capable of good acts, but is more than willing to put down and punish those who commit evil. He strongly respects those who follow and uphold the laws of society, believing a strong code of morals and ethics to be the best guard against evil.

Novokorus has a strong relationship with Bahamut, one of the three aspects of Vikyn. He also has an intense rivalry with Tiamat, the Demon Lord of Dragons.

## Worship

Novokorus obviously has a large following among the dragonborn, but is also a popular choice of patron for paladins of any race. Those who seek to do good and live virtuous lives swear an Oath of Devotion or Redemption. Those who are less concerned with these virtues often swear an Oath of Crown to uphold the laws of society, or an Oath of Heroism to strive for greatness.

Most good or neutral-aligned dragonborn chieftains are paladins of Novokorus. Outside of his many paladins, real worship of Novokorus is more or less confined to the dragonborn.

While the overwhelming majority of his followers are paladins, he will occasionally grant power to clerics. Clerics of Novokorus typically fall under the Order or Protection Domains.
CSD 005 - The Watcher

**Item #:** CSD-005

**Object Class:**Euclid

**Special Containment Procedures:** [REDACTED]

**Description:** CSD-005 is only barely visible, and only in dark areas. It appears as a large humanoid standing 7 feet tall with shades covering it's eyes and a brown beard. The rest of CSD-005's features are too difficult to make out, and as such will not be documented.

As CSD-005 is impossible to contain, it can appear anywhere within Sector-████, though in some rare cases he has been seen in other locations around the station.

CSD-005 waits in the darkness with only a silhouette visible until any personnel get too close, in which CSD-005 grabs them and drags them into the dark. After being dragged into the dark, CSD-005 and it's victim are warped to a pocket dimension (CSD-005-1).

CSD-005-1 looks like an ordinary trailer park, though with no moon, sun or sky. Victims are forced to wait in this dimension until they snap and lose all traces of sanity. After the victim reaches this state, CSD-005 attacks with blunt physical trauma until death.

Because of containment being impossible, Sector-████ is to be heavily lit. In the event of an outage, the sector is to be made off-limits and all personnel are to be evacuated immediately.
Al-Najim

Al-Najim (lit. "The Star") is one of the 'Sons of Osiris' best fighters. Skilled in medium ranged combat, he can fight very well in close quarter situation, but excels with the glaives, hence the moniker given to him.
Not much is known about his past to this day.

## Personality

Cold, zealous, loyal, battle-thirsty. Al-Najim is the kind of fighter who seeks an easy target. He would not allow someone to escape his reach, giving his opponent constant pressure in combat, finishing them off quickly when they're exhausted. His stamina far outdoes the other fighters, as he was often seen sparring against the others for days on end. So far, in real battles, he has not been beaten yet.

## Resources

### Equipment/Weaponry

Al-Najim uses a glaives, covered in scorpion venom, as well as a spined whip that is mounted at the back of his headpiece. He wears leather armor, his cloth mask and leather headpiece revealing nothing but his eyes - which stare with a hunter's focus.

## Quirk

**Will of Seth** - Allows the user to conjure up sandstorms, covering an area of 50 meters, which severely reduces visibility relative to the distance from the caster. From 20 meters and up, no visibility whatsoever. From 15-20 meters: silhouettes. 10-15 meters: relatively clear image, distorted by sand passing by. Below 10 meters: no sandstorm (the eye of the storm). The caster however, can sense anyone within the storm.

Allows the user to fast travel (out of combat only).

Allows the user to dash forward, using sand to propel them at a speed of 15 m/s, or leap them upwards to a maximum height of 5 meters.
CSD 039 - The Boomerang

**Item #:** CSD-039

**Object Class:**Safe

**Special Containment Procedures:** CSD-039 is to be kept in a small ornate wooden chest approximately 16 inches large and out of reach from children.

**Description:** CSD-039 appears as a wooden boomerang detailed with a white, yellow and brown pattern.

CSD-039 inhibits no unnatural properties until it is thrown, in which it will always return back at the thrower, however, it will always hit the thrower's head, knocking them unconscious for up to 4 hours.

During this time, the thrower will have a very vivid dream.

Subjects with the dreams have reported seeing giant talking chickens, dancing kangaroos and [REDACTED] telling them to slay the evil dragon that kidnapped the presidents daughter. The subject (still in the dream) will receive an M60 and proceed to the evil dragon's lair, but typically does not slay the beast before waking up.

No subject has experienced nightmares or horrors from these dreams.
Couteaux

## Personality

Couteaux has a very bubbly and almost childish exterior; however, this is not to be confused with her actual self, which is vicious, manipulative, cruel, sadistic, and violent...all packed into one tiny girl.

## Backstory

*Here comes the princess, Mesdames et Messieurs!! Make way for the cutest and most fashionable girl in France!!*

Couteaux was born in the lap of luxury in the wealthy Delacroix family in Paris, France. She had a comfortable life from the moment she was born...but she wanted something else. Something much more sinister.

The Delacroix family was associated with the mafia, being royalty, of course. However, their parents were extremely protective of her and her sister, never letting them out of their rooms when the "bad men in suits" came over for talks.

Her parents were always worried for Aurelie since she had been displaying psychopathic tendencies a young age. And, indeed Aurelie was practically born evil, born with a desire that no young, rich girl in France should ever have: the desire to kill.

At the age of six, they declared her sister's death from being stabbed by a kitchen knife as an accident, and that Aurelie had minor telekinetic powers. For some reason, she could only make a small pocket knife rise off of the table. Only she knew her actual quirk.

She killed her own sister with it, after all.

Since then, Aurelie has been on a magnificent streak; all she had to do with act cutesy to the big bad mafia boss, pretend to play the role of the daughter he's never had; make a few good choices for the mafia here and there, and she's practically got the boss under mind control.

*Men are so easy to manipulate.*

 At the age of sixteen, she was promised to a powerful and influential person with pale skin. His name was Elric Amari. He had a nice smile, though his teeth were far too pointy for Aurelie's liking. She exposed his true nature to him, and they hit it off almost immediately. Both were very crazy, after all.

## ​Resources

Couteaux is currently the person behind the scenes controlling the French mafia-the Milleu-And is Lark's anchor to his tremendous influence in Europe. In other words, Couteaux is in control of the underground societies in Europe, and through her, Lark is in control to an extent as well. The mafia boss is nothing more than her puppet, so she has access to multiple luxurious cars as well as access to the endless fortunes of the Delacroix family.

### ​Equipment/Weaponry

Couteaux carries around a bookbag, which contains 50 stainless steel knives inside at all times. Additionally, the pink and white top she wears contains a layer of Kevlar, protecting her vitals.

## Quirk

**Couteaux's Special:** Knife telekinetic manipulation

**Example:** Couteaux's quirk lets her control knives (and only things that classify as knives) with telekinesis. she can only control as many knives as her weight, and she cannot go past that.  At the moment, she can control 30 knives at once (trigintigladiokinesis). Her knives have a max range of 25 meters and a max speed of 40 miles per hour if she uses all of her knives at once.
Velia, Goddess of the Sun

Velia is the Goddess of the Sun. She is the youngest daughter of Talus and Kevolah, and is the twin sister of Voxia, Goddess of the Moon.

## Origins and Creations

During the First Era, Talus and the forces of light were locked into battle with Vorokar and the forces of darkness. Talus realized that in this effort, he had little time with which to bring light to the world of Somara. So, he approached Kevolah, and she gave him a pair of twins: Voxia, the Goddess of the Moon, and Velia, the Goddess of the Sun.

Since then, Velia has delivered daylight to Somara, bringing warmth and sustenance to mortalkind.

## Appearance

Velia always appears in Somara during the daytime, and almost always in natural daylight. She takes the form of a Derdurian human woman, with short, golden-blonde hair. She has lightly tanned skin and soft facial features.

She wears steel scale mail, and has a flaming longsword strapped to her hip. She also has a shield on her back that bears her holy symbol.

Velia typically is direct and to the point, and will deliver messages to her chosen in person.

## Personality

Velia is warm and friendly, and she simmers with an infectious passion for life. She hates evil, and seeks to have her followers destroy it wherever it may be found. She will often instruct her followers on crusades against large bastions of evil that threaten the well-being of Somara.

Despite her warlike side, Velia is caring for her followers, and does what she can to comfort them in times of need. She seems particularly fond of giving practical gifts to her followers (especially weapons), and many magic items bearing her name and power can be found across Somara.

Velia does not seem to care much for politics, and will not resort to scheming to accomplish her goals, preferring direct, straightforward approaches.

## Worship

Aside from Vikyn, Velia is one of the most-worship gods in Somara. She has a large following, especially in good organizations, such as the Order of the Flaming Sword, and the Luminous Order, the latter of which is explicitly dedicated to her service. Many churches and temples to Velia can be found all across Somara. In Maltou, the Church of the Cleansing Dawn is a widespread organization devoted to her with cloisters and temples located across the continent.

Her clerics typically fall under the Light Domain, but some have been known to also fall under the Life and Protection Domains. Her paladins often swear oaths of Devotion or Watchers.
Dropparty

## Info

Dropparty's kent bijna iedereen wel. Er worden items uit de lucht gedropped en de spelers die aanwezig zijn bij de dropparty vangen/pakken alle spullen uit de lucht op. Soms zitten er speciale items tussen zoals een rank. In deze event hebben we als server best wat blocks ingedaan zoals: iron, gold, diamond en nog veel meer. We organiseren een dropparty meestal bij een bepaald aantal spelers als een

soort prestatie die gehaald is als server zijnde. Zo belonen we jullie voor het spelen op onze server.

## Dropparty

### Command voor dropparty

/dp teleport ArkParty

We zijn druk bezig met een nieuwe arena waar we later misschien ook nog pvp toernooien gaan houden. Zou jij het leuk vinden als er een pvp toernooi komt laat het weten via de link bij ideeën voor de server.
CSD 098 - The Bad Apple

**Item #:**CSD-098

**Object Class:**Safe

**Special Containment Procedures:** CSD-098 is to be stored in a room with a temperature of 15ºC or less. In addition, the item must be placed in a 3x3x2 glass container.

**Description**: CSD-098 appears to be a heavily-saturated blue apple. The apple is cold to the touch, though not lethal. The fruit also has regenerative properties. Upon taking a bite out of CSD-098, it will repair itself within two to three days.

When CSD-098 or a piece of CSD-098 is consumed, the personnel will display signs of immense pressure and pain within the lower stomach area, typically accompanied with a high rate of flatulence. Within the next thirty seconds, the personnel will yell in pain and defecate themselves with such force that their body violently explodes, sending their body parts and feces flying.

CSD-098 possesses no threat unless the fruit is consumed, giving it the Safe classification.
Nyanko Big

**Nyanko Big** (ニャンコビッグ, *Nyankobiggu*) is a stray cat that Mitsuyoshi Tada found and adopted 10 years ago in the current storyline. He is proud of Mitsuyoshi as he has looked over him growing up and striving towards his dream to be a photographer. He has his own blog where Mitsuyoshi posts photos writes about his daily encounters with Kaoru.

## Trivia

* Nyanko has a great dislike for Kaoru Ijūin.
* In Episode 3, Nyanko is smitten by Cherry, the neighborhood beauty salon cat.
* Nyanko has a toy named "Girlfriend".
CSD 072 - Noose Groose

Item #: CSD-072

Special Containment Procedures: CSD-072 is required to be kept in a room with emotionally supportive posters decorated along the walls as well as have a chair, table, and many books to keep the subject occupied. This is done to prevent the subject from ending it all.

Description: CSD-072 is a tall buff male and shares his appearance with Groose a character from the video game The Legend of Zelda Skyward Sword. Subject constantly has a noose around his neck and appears to have red contacts on, although when questioned the subject claims that they are his Sharingans which he earned after witnessing his relevance diminish after the release of Skyward Sword.

CSD-072 shows above average senses, strength, speed, and reaction times. A skill he claims to be from his sharingans, although it is not known if this is the case or not.

When approached subject will only look at you before turning away. Talking to him does have him usually respond, although he mainly talks about his horrid past and desire to kill himself. When asked what keeps him going is a picture of Zelda on his wall. It is possible to steal posters and items from his containment cell, depending on what you steal he gives different responses.

NOTE: CSD-072 can only tell when his items are gone when he goes and checks his cell, which may happen when he goes back to motivate himself.

Motivational Poster: CSD-072 begins looking for you and kindly asks you to return it to his cell. Choosing to return the poster he’ll thank you and is more likely to take your side. Refusing causes him to become sad and more likely not to take your side.

Chair/Table: Yields same result as motivational poster.

Zelda Poster: CSD-072 begins hunting you down and demands you to return the Zelda poster.

If you return the poster he’ll take it back and tells you to not take from him again or else face the consequences. Refusing so causes him to u̡͕͚̠̭͍̣̯̳s҉̝̪̗̘̘̤͙̥ḛ̻̜̦̠̤̗̫ ̻̠h̨̛̥͕̹̗̀i͎̻͎̳̳̩͜s͏̦̘͢͠ ̲̥́͝͠s̘͇h̠͓̀͢a̵̙̦̤͟r̨̞̭̬̥̙͈͎i҉̙̼̙̣͉̱́ǹ̰͖̮̙̮̹̦̯͉͝g͙̮̜a͓̘̺͙̬̺̱ͅn̩͖̝͕̯̠͟ͅ ̀͢҉͖t̶̘̘̳̼͜͝ǫ̪͈̞̩̱͍̲̝͝ ̵̬̖͎̣E̦̻̘̳̳͕̯͖͜͠Ŗ̗̫̫̜̜̹̘̰͝͞R̷͕̺O͖̣͇̹͘͠R̻:̶̨̧̣̤̝ ̵͔͇͎̯̳̀ͅD̷̳̥͓̼̱̣̻͍͘A̷̺̫͇̮͕͈T̳̺̝̬̭͓̰̞̀͠͝A͎̗͕̪̼͡ ͘҉̰͕̺̹͉C̶̵͉͇̞͢Ơ̟̲̗͙̯R̢͓̮̮͍̦̰̕ͅŔ̺̬͉̱͇̕͢U̵̘͖̯̙̥̞̦P̙̫͕̦͙̰̣̩̝͠͝T҉̮͇̯̘I̟̖̦̙̟̦͓Ǫ̙͇̱̮͇N̨҉̡̦͈͍͈͈͈̩.̵̪̥͎

If you decide to take it again or try to steal it from him as he tries to return it to his cell, will result in him trying to kill you.
Hero Headquarters

## Located at City Center HQ

This building, often buzzing with activity, is the home and HQ of the city's heroes. There are often a lot of heroes present at this location at all times and it is considered the second most secure location in all of WayHaven.

The Pros and their agency's representatives come here after each mission to pick up their rewards and update their licenses (bi-monthly).

The HQ is protected by a small but formidable squad of heroes known as The Guardians. They have been in the business for years and will continue to do so for as long as is possible. The Guardians have no tolerance for villainous or heinous acts and will utterly "destroy" anyone and anything that is responsible for such deeds, especially if they dare to near WayHaven's Hero HeadQuarters.

Stay away, Villains!
Aki

### Affiliation

Academy Student, 2nd year (pre-time skip)Academy Student, 4th year (post-time skip)

## Biographical Information

### Place of Birth

New York, New York, United States of America

## Physical Description

### Eye Color

Black

**Aki Calypso** is a new arrival in the town of WayHaven, with an unusual quirk.

He is currently aligned towards Heroism.

## Personality

Cocky. Only the strong should be remembered. But he has a fear of failure, which he hides with cockiness and his general rough and tough nature.

## Backstory

Aki grew up with a pretty normal life until the manifestation of his quirk. Once it formed his father saw the potential in it and started training Aki. His father always said 'with a quirk like that you shouldn't be losing.' He took it to heart and now is extremely competitive and views being second as worst than last. If he doesn't believe he can win absolutely he will purposely fail to show he 'doesn't care'. He likes to act tough so every so often he wraps some bandages around him for more stories and more fame. Even his eyepatch is a fake with no purpose other than to make himself look better.

## Quirk

He can form his bones into springs, adding an extra push to his actions. Specializes in hand to hand combat

Anywhere there is a bone he can use his spring quirk. He can use it for I'd say thirty minutes before the effects are too extreme for him to continue. Its drawbacks are the more he uses it his limbs will become numb. Basically, his arms and legs (along with any other thing he uses for springs) become numb to the point that if he overused it he'll become just collapsed and fatigued on the ground. Minor use he'll just have a shaky feeling in his arms and some muscle fatigue. A major limitation is his springs can only go the direction they point. So for most of his foot, it can only spring the direction he's pointing. Also if the force of the spring would break bones by itself then the bone will break once the spring is done.

His defined upper limit is thirty minutes using the quirk in its least effective form (mid force punches and jumps) and less time (going down from the thirty minutes) when the quirk is used to greater effects (hard punches and attacks as well as large leaps and bounds). At its most powerful form (leaping from the ground up a few floors of a building) he can only manage it once.

Example: During punches, he can form a spring so during impact it adds more pressure or during jumps he can use it to gain extra height
Al-Hisad

Al-Hisad (lit. "The Reaper") is one of the 'Sons of Osiris' best fighters. Skilled in close quarters combat, he can fight very well in hand-to-hand combat, but excels with the sickle, hence the moniker given to him.
Not much is known about his past to this day.

## Personality

Cold, zealous, loyal, blood-thirsty, merciless. Al-Hisad is the kind of fighter who would wait for the perfect opportunity to strike. Using every trick in the book, he could be described as a trickster, a cheater, a thief, a fiend, an assassin. He gives his targets no quarter, finding their weakness and exploiting them, finishing them off with a swift and deadly blow. So far, he has not been defeated yet on the battlefield.

## Resources

### Equipment/Weaponry

Al-Hisad uses a sickle, covered in scorpion venom, as well as throwing daggers and a roped dagger. He wears cloth armor with a plated shoulder, as well as armored boots. His cloth headpiece revealing his full face - which inspires dread to those who dare to glance upon it..

## Quirk

**Will of Seth** - Allows the user to conjure up sandstorms, covering an area of 50 meters, which severely reduces visibility relative to the distance from the caster. From 20 meters and up, no visibility whatsoever. From 15-20 meters: silhouettes. 10-15 meters: relatively clear image, distorted by sand passing by. Below 10 meters: no sandstorm (the eye of the storm). The caster, however, can sense anyone within the storm.

Allows the user to fast travel (out of combat only).

Allows the user to dash forward, using sand to propel them at a speed of 15 m/s, or leap them upwards to a maximum height of 5 meters.
CSD 004 - The Guard

**Item #:** CSD-004

**Object Class:** Euclid

**Special Containment Procedures:** CSD-004 will roam the entire facility as every time he is put into containment, he seems to be able to break right back out. He is harmless as long as you don't hit someone with the intentions of hitting them, jokingly or deliberately.

His containment cell must remain to his however, as that is his "Jail". It is to have one bedroll laying in the middle of the cell.

**Description:** CSD-004 is a white, muscular human male standing at Five feet and Eleven inches (5' 11"). He is clothed in dirty steel armor and wields a silver longsword. He refers to himself as a soldier from the Imperial Legion.

Approaching him will make him greet you, though depending on who you are depends on how he greets you. Should you be someone well known throughout the facility for being a good person, he will greet you with a smile on his face. If you're unknown, he'll greet you normally. If you're someone who's a general [REDACTED], he'll snarl at you.

CSD-004 is mostly harmless, he just walks around the halls of the facility and stands in front of random CSD cells like he's guarding it from breaches. However, should you hit someone with the intentions of attacking them, whether deliberately or jokingly, he'll be alerted to it, shout something about you assaulting them from wherever he is, and run to your general area. Upon reaching you, he'll mention how you broke the law and need to pay a fine.

Choosing to pay this fine - he seems to accept USD - he'll go through the procedure of removing any stolen goods off you at his containment cell (You must walk with him there, if not, see below.) Should you have property on you that belongs to that of another personnel, he'll remove it from you and return it to them.

Choosing not to pay the fine will result in two responses. The first is he'll drag you to his containment cell and somehow lock you in there. He'll leave you in there until you say [REDACTED]. Then he'll let you out and give you back his belongings. Should you try to run, he'll shout about paying with your blood, and hunt you down through the entire facility until you are killed.
CSD 022 - Pacman

**Item #:** CSD-022

**Object Class:**Euclid

**Special Containment Procedures:** CSD-022 is to be placed in a 32x32 room with heavy ventilation. All personnel viewing from the booth in the chamber must not interfere with CSD-022 while it is smoking.

**Description:** CSD-022 is a character with the appearance of a yellow sphere with red shoes and gloves. It's weight is very light making it capable of floating through the air.

CSD-022 seems to be addicted to drugs, always smoking a bong and dancing. Capable of speech, CSD-022 has a very high pitch voice and will often ask others if they would like to take a hit from his bong.

If CSD-022's offer is refused, it will proceed to mock the personnel while continuing to smoke. While dancing, CSD-022 commonly attacks personnel who are not under influence of smoking the bong, typically with his fists. CSD-022 will also attack any who attempt to steal his bong. In the event this happens, CSD-022 will go rogue and attack any personnel on sight.
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