Spirit Champions & Required Bosses

## **Arctoleon**

**Location:** Arctoleon is the first major obstacle the Fire Shaman encounters. He can be found on the right of the first spirit well behind a locked door and two depraved. The **Eroded Stone Key** to the door is on the upper left side of the tutorial area near the rope ladder that can be kicked down. From there, if you point the camera down you'll see a shaded area you can land on if you drop through the platform you're standing on (down + jump). Also in this area are three crathony casks as well as your class weapon(s). **It's highly recommended to have these items as well as an understanding of how dodging and rolling works before engaging Arctoleon**. There are tutorial wall paintings explaining these actions and the two depraved in front of Arctoleon's boss room provide a great opportunity for dodge and roll practice.

**Strategy:** When the fight begins Arctoleon will emerge from the right side of the screen, swiping with his claws and lunging with his fangs. He will close the distance between you and the wall behind you fairly quickly. Rolling through him to the other side can resolve this but watch out for his turnaround attack. If there is a large amount of space between Arctoleon and the Fire Shaman he will react with a charge attack which covers a deceptively large amount of ground. Some of his attacks cause **bleeding** which will cause the Fire Shaman's health to drop at a steady rate if the bleed meter's resistance runs out so be sure to keep an eye on that. At 50% health he enters phase two which is mostly the same, however he will be slightly more aggressive and he will start attacking in two hit combos. The Arctoleon encounter serves as a great way to get used to some of the games mechanics, such as doding, evading, and rolling.

**Drops:** 1 Arctoleon's Remains, 1 Golden Spirit Mold

## **Tugen**

**Location:** Tugen is found by heading directly right from the Razed Village in the Bush area. The doors in this area are opened by the Chewed Bone Key. As you travel to the right you'll see an area where you can dropdown to a new area. Once you drop down, move to the right and you'll be in a bone put with torch wielding bush beast. He drops the Crafting Tools and the key is found on the ground nearby.

**Strategy:** At the start of the fight Tugen moves somewhat slowly and only uses melee attacks. All of his attacks have enough of a startup animation to provide time to react. At 50% health Tugen will enter phase 2 and becomes more aggressive. He also employs the use of spirit magic and each of his spells have their own casting animation which can be reacted to. One of his spells is a fast moving projectile that fires to the left and right when he raises his mace. If he stops moving and crouches he is charging his arcane explosion. He also can cast a few slow moving homing spells that arc upwards in the air from his mace. All of these spells can be dodged

**Drops:** Wind Claw Crest, Sprightliness of the Bush Beast (wall jump ability), Remains of Tugen, 2 Drift Marrows, 1 point of Favor due to this boss being a Spirit Champion

## **The Grimalkin**

**Location:** The Grimalkin is located in the top left screen of the Bone Valley. The Bone Valley is accessable from the Collapsing Tunnel which is accessable from the Bush near the area with the rope bridge and the stone bridge that can be lowered.

**Strategy:** The Grimalkin starts out basic enough, fighting similar to other cats in the game. At 50% health a second Grimalkin will join the fight. This one is in spirit form and uses spells to attack the Fire Shaman. As with all spirit creatures, the spirit Grimalkin will not be affected by non-bone weapons. Use a bone weapon, such as the Totem of Blood or Bone Cleaver, or apply some Bone Ichor to your weapon in order to damage him. **There is a bone ichor item just outside the Grimalkin's room in case you don't have one.**

**Drops:** Grace of the Grimalkin (use less stamina when climbing rock walls), Remains of the Grimalkin, 1 point of Favor due to this boss being a Spirit Champion

## **Carnufex**

**Location:** Top left screen of the Sunken Hollow. From the Razed Village you would drop into the Floating Morass from the water well, navigate to the bottom right of the area until you take a slope down into a new area. Once the stone bridge has been lowered (near the Rogue Fire Shaman NPC) it will open a shortcut to Slime Falls and there is a spirit well nearby.

**Strategy:** Carnufex is a very large boss and has multiple different hit boxes with its head being the weak spot. He can cast a powerful laser attack from his mouth but this can be dodged/evaded. Attack its tail enough times to chop it off and gain some rare materials.

**Drops:** Remains of Carnufex, Lissomeness of the Suchusaur (better mobility underwater), 1 point of Favor due to this boss being a Spirit Champion

## **Mother of Darkness**

**Location:** The upper section of the Bluffs of the Great Veldt, inside one of the dwelling near the serpent warriors. The doorway to the encounter is marked by blue artwork on either side of it.

    **Strategy:** The Mother encounter is different from other boss encounters in that most of the fight is just getting to where she is. She's locked behind two stone doors that can be opened by flipping switches one at a time. Getting to them requires killing several serpent warriors while navigating the mostly dark arena. Once the doors have been opened and the serpent warriors have been killed, the actual Mother fight is fairly straightforward. She'll cast spells at range and the snake will attack if you get too close but there is ample time between attacks to heal if need be. At low health the snake will die leaving only the Mother, who will only fight using her ranged spells. During this phase she can be brought down quickly.

**Drops:** Mother's Remains, Wind Claw Crest (opens the path to Ancestor's Rise)

## **The Wind that Claws**

**Location:** At the top of Ancestor's Rise. Appears only after the offering has been placed and burned in the large idol. To do this you will need to speak to the **Caged Shaman** in the Mollifying Chamber and she will give you an **empty Ritual Ewer**. In the Temple of Dawn, located to the right of Ancestors Rise, is a blood fountain where the ewer can be filled. If you do not have a **Sacrificial Flesh**, one can be found on an altar near a unique serpent clan enemy at the top of the Veldt. Take the filled ewer along with a drift marrow and the sacrificial flesh to the Caged Shaman and she will give you the offering. Place the offering in the Idol at the top of Ancestor's Rise and with your torch equiped, burn it.

* **Note**: It is not a bad idea to consider powering up your crathony cask at the Mollifying Chamber spirit well as many areas connect back to this location.

**Strategy:** The Wind is a large beast who floats about in the air. There are several hitboxes including a tail that can be chopped off for an item. The Wind uses spirit magic similar to the laser that Carnufex used.

**Drops:** Remains of the Clawing Wing, Wings of the Wind (double jump)

## **Primus**

**Location:** End boss of the Ancient City area. He is locked behind two red lasers in the Great Hall that will need to be deactivated before engaging him.

**Strategy:** Primus is an extremely large enemy which means you'll be mostly attacking his legs and watching out for stomps. There is an area above him that can be accessed which makes the fight easier, however you will need to manage the constant spirit damage that occurs here.

* Note: There are different methods to negate the passive spirit damage in this area. Having at least 10 favor is one such way.

**Drops:** Memory Cystal: Primus (remains item), Shaping of Shoam (opens large steel doors marked as "immovable")