recursal/Fanatic-Fandom huggingface dataset:
GAOT Genome Baseline

## Establishing GAOT Genome Baseline (rest of Atlantis III)

With the GAOT colonists came a plethora of genetics data on what the Golden Age considered “standard”. This is superior to current Imperial standards, ie virtually none. With so much on his plate, it is only recently that Zerxes has finally processed said data into a form that can be utilized on a mass scale. Now it is possible to apply the Golden Age’s genetic benefits to the entire population, which will help standardize population capabilities, reduce medical issues even further, and lay the groundwork for more extreme genetic modifications later on.

### Completed

The “golden” gene mod package has been made based on data Zerxes analysed from the genetic samples he took from the golden age colonists . The gene codes are remarkable, coding for resistance against many diseases and generally more robust immune systems , faster healing and more resistance to hot and cold conditions as well as improved , faster nervous systems. Needless to say the last one is a modification that has to be done in utero at a specific stage. Nevertheless the golden pack is becoming widespread and is improving your citizens wellbeing.

### Rewards

All inhabitants of Atlantis III upgraded to GAOT genetic standards. -5% civilian casualties. +1 morale. +2.5% population growth. Might trigger ???

## Establishing GAOT Genome Baseline (Atlantean Colonies)

With the GAOT colonists came a plethora of genetics data on what the Golden Age considered “standard”. This is superior to current Imperial standards, ie virtually none. With so much on his plate, it is only recently that Zerxes has finally processed said data into a form that can be utilized on a mass scale. Now it is possible to apply the Golden Age’s genetics benefits to the entire population, which will help standardize population capabilities, reduce medical issues even further, and lay the groundwork for more extreme genetic modifications later on.

### Completed

The retroviral genetic inoculations have been administered to all of Atlantis’ colonies, resulting in a noticeable improvement to average health and fitness. Medical data gathered from the orbital void workers and the Atlantean colonies has yielded impressive results, showing that many Atlanteans have developed useful adaptations to their new homes, such as void dwellers having the genes for stronger bone structures and muscle structures, as well as slower muscle degradation, to compensate for lower gravity. These and other genetic quirks will prove quite useful in improving the health of Atlanteans overall.

### Rewards

All Atlantean colonies upgraded to GAOT genetic standards. -5% civilian casualties. +1 morale. +2.5% population growth. Might trigger ???

(-20% time for skitarii upgrade and ??? times)
Void Shields

Void Shields have traditionally been very expensive and finicky systems to make, requiring immense amounts of power and brute force. Understanding the basic technology, then refining it, is critical to Atlantis' defense.

## Gen-2 Void Shields

It is fortunate that the new capacitors have been developed so comparatively quickly, in that it allowed many from those research teams to either transfer directly, act as consultants, or at least forward their data logs on their material to the Warp laboratory. These new systems will help massively in powering the surely immense energies required for the new systems upon project completion.

Still, in order to fully comprehend how to improve void shields, efforts must be made to fully understand every part of their inner workings. Void Shields use Imperial Warp-based technology to both power the shields, and then displace incoming ranged attacks by subtly distorting the localised space-time around the point of impact. It is unclear whether Void Shields neutralise the incoming projectile or directed energy beam in realspace through the manipulation of gravitic or other physical forces, transport it into the Warp, or whether some other method is deployed to displace the damaging force of a physical attack upon the vehicle or vessel. This unknown mechanism is one of the largest hurdles to any true improvement of the entire void shield system, and is a primary effort to uncover in this initial research phase.

Void Shields have a maximum tolerance and can be overloaded by sustained weapons fire or massive collisions, forcing the generators to shut down temporarily to vent the excess kinetic or directed energy, leaving the ship's unprotected hull open to attack. Increasing this tolerance would improve both functionality and defense, and is a critical secondary issue being looked into.

Imperial Void Shields can be reactivated after being collapsed, even during battle. In combat, Void Shields do not protect from close combat assaults or other vehicles moving through them to then attack the shielded vehicle or vessel. Such shields are also used by Imperial military and civilian voidships to survive the hostile environment that is the vacuum of space. Shields form an invisible band of energy around the vessel, a variable layer of force that can absorb radiation, interstellar dust, and particle showers as well as weapon hits. Looking into both mechanisms and figuring out how they work is a tertiary but still critical element.
Minor Factions

### Sauronists

A faction that focuses mainly on necromancy wether by physical or psychic methods and seek to unlock the secret of eternal life.

### Shamsians

A faction that seeks the technology that would allow the construction of dyson swarms and other mega structures.

### Ala’ites

A radical faction that believes that full replacement of all body parts with machines is the path to ascension

### A’denitites

A faction that seeks to terraform every world they encounter into lush paradise worlds akin to maiden worlds.

### Sayborgists

A relatively conservative faction that believes that standard cybernetics should be available to all while shunning weak flesh

### Jahmimes

A faction contrary to the A’denitites that believes that by living on and adapting to deathworlds strengthens humanity.

### Nourists

A faction that worships light and research optic technology

Sarabians

A minor faction mainly concerned with virtual reality, BCIs and digital uploading

### Aklaneon

A cult that believes in unlocking the secrets of the human brain and enhancing its abilities

### Bestiam Domitores

A faction that seeks to control the enemies of mankind, namely the orks and tyranids and use them as a tool to secure human dominance.

### Ghelanas

Seek to understand ork “technology” and the effects of the WAHGGG field

### Primitivists

A true oddball faction that despite its name doesn’t disdain technology but advocates looking for low tech solution as a backup , citing the age of strife as an example of what happens when humans are too reliant on technology.
Optical Supercomputers

One of Thot’s first partially encrypted STCs that it directed to Selica were reliable supercomputers from the GAOT. While basic computer systems have been implemented across Atlantis, Selica argues, said supercomps are the size of entire facilities by themselves, creating orders of magnitude more raw calculating power than currently available. Thot remembers what it was like to live inside one early in its life, describing it as “a large comfortable apartment” compared to the comparatively small computing suite he has on the Ark Mechanicus now. While difficult, this STC will vastly accelerate research projects, making it well worth cracking. Also makes a good apartment suite for AIs, apparently.

### Completed

The completion of the first new optical supercomputer in untold millennia is a landmark achievement and marks a new phase of Atlantean scientific advancement as now you are no longer limited by the capacity of the human mind or regular digital computers . Already it has proven its worth by making several breakthroughs in Necrodemis armour research much to Selica’s surprise and annoyance.

### Rewards

+1 Mechanicum research action (up to 4). +5 to all GAOT decryption actions. Necromedis Formula research ??? chance to complete. Unlocks Ark Mechanicus Overhaul project. Unlocks Command Matrix, Digital Bureaucracy, Intersect Project, The Mind of Mars, Genes Asunder, Web Weaver Nest, The Iron Shield, and Lamenting Voices In Need actions. Needed for ???
Tele-Mosasaurs

Live in deep oceanic waters off continental shelves. While individuals do cooperatively hunt in the sunlit areas w/the las-plesiosaurs, Tele-Mosasaurs have been observed in the deeper waters as well going after more dangerous prey in Tele-Mosasaur packs, the only times they form in packs. Extremely heavily armored with their jaws capable of titanic crushing force, capable of penetrating pre-Fall Imperial Titan armor in one bite. Can manipulate water via controlled telekinesis, smashing shit, crushing skulls, etc. Likes hunting with Las-Plesiosaurs for mutual hunting: Las-Plesiosaurs wear down larger prey w/las eyes, while Tele-Mosasaurs go in for final kill. Prey is distributed between all hunting members. Tele-Mosasaurs have been observed tanking the semi-nuclear blast from detonating Las-Plesiosaurs using their telekinetic/hydrokinetic powers.
Anti-Boarding Party Package

Inspired not by Selica this time, but oddly enough from Armcus and Shogra engaging in a drinking contest, the thought was to massively upgrade the quality of anti-boarding systems onboard starships. This includes consistent high-quality equipped crewman, Void Marines capable of both anti-boarding defense and counter-boarding ops, advanced artificial gravity systems (crushing the enemy to death), controlled plasma venting (burn them to death), modular depressurization (space them/suck out atmosphere quickly), modular electrification (electrocuting enemy boarding parties through walls, floor and ceiling), automated turrets, etc. Recovering from the brutal hangovers they both had, they ran the ideas by Thot and the other AIs before coming to Octavia and Selica with this proposal. Selica loves the idea; while ambitious and costly as an internal ship upgrade, it would massively aid the ability of all of Atlantis’ warships with destroying any boarding parties that came their way.

### Completed

Never let it be said that nothing useful ever came from drunk banter. This package will make boarding any Atlantean ship a nightmare though the price tag means you will have to only outfit it to your most valuable ships for the time being.

### Rewards

+25 to naval anti-boarding rolls for ships Destroyer type or larger.
Intelligent Micro-Apartments

Provides Micro-Apartments for single and partner/families (10 max). Inspired by the ancient designs from Seed-class colony ships, Micro-Apartments can be “merged” into “Suites” via taking the wall down and integrating multiple apartments, and provides superior modular configurations compared to more primitive living quarter design philosophies. Coupled with advanced VI control, and habitation options blossom for the average Helian citizen.
Anjar MLRS Support Vehicle

### Commentary

The Anjar-class is a classic supplement to DAOT armies, and a brother vehicle to the Tanis-class, sharing many design elements. Also designed to be a drone or remote-controlled vehicle, Anjars can be churned out by DAOT industrial nanoforges in ridiculous numbers to saturate pretty much any battlefield, in the air or on the ground, in lots and lots of missiles. It interior has been specifically designed to cram as many onboard missiles as possible, allowing the Anjar to fire for extended periods before having to be reloaded by drone missile tenders, but has eliminated the possibility of a cockpit for organic pilots as a result. Capable of firing both micromissiles and more conventional missile types, the Anjar is a significant asset to DAOT forces.

### Features

Weapons (Primary): x2 Micromissile Salvo Launchers, x8 per Launcher, each w/mini-MIRV capacity (x48 micromissiles per single salvo, or x16 for conventional missiles), x10 salvos internally stored

Weapons (Point Defense): x4 mini-Uberguns (retractable slots on sides, 2 per side)

Armor: .25 meters of plasteel, ceramite, micro-beading adamantium mix

Shields: integrated energy shields similar to a Tau Energy Shield (Energy Shield - Warhammer 40k - Lexicanum), capable of withstanding .05 kilotons of direct firepower per second before final collapse. Regenerate within 8 seconds of shield collapse back to normal.

Sensors: Possesses high-capacity Auspex sensor suite. Designed to interface with surrounding sensor grids to coordinate salvo fire on targets for optimal efficiency.

Reactor: Powered by twin microfusion reactors with an innovative synergistic plasma loop design, the two reactors constantly exchanging plasma to boost the reactor output of both, resulting in a 20% increase to total power output when both reactors are operational and in synch. While it optimally functions with both (one powers drive systems, sensors and anything else, the other powers shields and weapons), the tank can function with only one reactor, as it then utilizes smart onboard software to divert power to needed systems on a microsecond-per-microsecond basis.

Propulsion: Maximum speed of 75kph. Indefinite range.

Crew: Remote control or 1 dedicated combat MOS

### Miscellaneous

- Anjar missiles or micromissiles can be outfitted with a wide variety of warhead options, including high-density chemical explosives, fusion, plasma, or even antimatter warheads.

- Better in every way than a Leman Russ (stronger and lighter materials used in construction, more efficient internal design/layout, integrated autoloaders, etc)

- Can be retrofitted for use on non-atmosphere bearing planets or moons.
Plutus

Designation: Civilised Wolrd

Technology: Imperial advanced

Population: 12 billion

Moons: 5

Star: Orange star

### Description

A planet highly rich in rare mineral resources such as gold, platinum and adamantium as well as gemstones; Plutus is an aptly named world.

It’s mostly terrestrial with only two landlocked seas (albeit extremely deep ) , most of the land is rocky with the soil barren leaving it heavily dependent on imports of food.

Discovered and colonised in the wake of the Great Scouring , Plutus has been a fairly unremarkable world for the most part , on the surface .

In reality the planet harbours many secrets as it has over the centuries has become a hub for trade between many rogue trader lines , trading consortiums and many interplanetary leagues due to its location on the crossroads of many sectors and its system being free of any enemies .

More sinisterly rumours run wild of the planet being also a place of dark dealings, where heretical technologies are researched and sheer disregard for human lives in the name of profit that would make even the most heartless Administratums clerks pale with shock .

Some even speak of shadow wars being fought between the various trade groups for exclusive dominance of the planet.

Despite the planet’s high potential of being subverted by the ruinous powers, the inquisition has been held at bay by the various factions’ considerable influence and power , which threatens to spark a war that could devastate 10 sectors . Combined with an unspoken agreement of all Plutuian trade groups to never reveal any secrets even those of their bitter rivals.

Still that doesn’t mean the holy Ordos haven’t been trying to infiltrate and uncover the mysteries of the World of Riches.
Close Assault Missiles

The idea of missiles in space combat precludes immense size, for they must traverse enormous distances, thus have to carry the fuel to get to their targets and still deal damage when they get there, and with enough armor to survive counterbattery fire. That is the axiom of torpedo designers, and has been for millennia. However, someone has brought up, what if we had close-range missiles? They could be smaller with less armor and no thrusters for lateral movements or course corrections, throwing everything into sheer ludicrous speed, which itself enhances the damage done by the high-yield warheads on the missile’s tip. In addition, they do not need the advanced guidance mechanisms of a torpedo because they stay on the one vector once acquired, being fired so close to the enemy they have no time to move out of the way. Such a concept has brought out the more radical innovators, who had begun tinkering with such an idea in secret. Such a missile would be significantly smaller than existing torpedo designs, meaning far more could be crammed into external missile pods or inside internal batteries.

### Rewards

CAMs have limited/short range (~1 light second), but are immune to counterbattery fire or most conventional evasion/maneuvers through being too fast. +20 to combat rolls in close range naval assaults. Benefits from Torpedo improvements as well. +10% naval logistics costs (due to the need for more missiles or missile parts more often).
Shipbuilding

## Military Vessels

Monitors (Frigate) = 1

Frigates = 2

Monitor (Destroyer) = 2

Destroyers = 3

Light Cruisers = 4

Cruisers = 5

Missile Cruisers = 5

Heavy Cruisers = 6

Battlecruisers = 6

Battleships = 8

Carrier (Cruiser) = 6

Carrier (Battleship) = 8

Azul Frigates = 4

Amethyst Destroyer = 6

## Non-Combat Vessels

Daedalus Forge Tenders = 4

Goliath Forge Ships = 10

Reliant Monitor-Tug = 2 (speeds up repairing of disabled ships; does not work on Battleships due to size)

Light Transports (Frigate) = 1

Heavy Transports (Cruiser) = 4

1 Colonization Fleet (mix of Seed-class and eventually Hathors when available; good for up to 50k Colonization Points of colony development) = 20 pts

- At minimum 1 Colonization Fleet needed per star system

## Current Ship Mods (Integrated as standard)

- Redesigned/Expanded Crew Quarters (all ships)

- Standardized Class Design (all GAOT, Imperial Frigates and Destroyers only)

- Expanded Internal Logistics/Self-Repair Capability (all GAOT, Imperial Frigates and Destroyers only)

- Expanded Hydroponics/Onboard Food Production (all GAOT, Imperial Frigates and Destroyers only)

- NBC Foams: Agents that bind radioactive elements, act as disinfectants, and neutralize acids and extinguish fires. Can be either loaded into liquid projectors/repurposed flamethrowers for concentrated application, or integrated into self-sealing armor, with small pockets of it contained in the material that, when the armor is damaged, release the foam to put out fires and acids and flush the breach of dangerous materials. (GAOT ships have this by default, still a valuable durability upgrade for our Imperial ships)

- High-Density Metallic Hydrogen Fuel (all ships)

- Anti-Boarding Party Package (Cruiser or above)

- Drop Pods and Modified Armories (all ships)

~~- Tau STL Horizon Drive ()~~

~~- Tau FTL Ether Drive ()~~

~~- VI/Smart Program integration ()~~

~~- Navigator Instruments ()~~
Devoratrixi Metallia

One of a few creatures to be located on multiple continents.

## Codex

> "*Emperor-damn critters ate the tracks right off my Russ and now they're working on the hull! Get these fracking things off us!!*"
> -Recorded vox transmission by Atlantis PDF tank commander
>
>

### Description

Atlantis is a mystifying world, filled with numerous deadly fauna and flora to the point that many Space Marine chapters would happily claim it as a recruiting world. Well, that is if the populace had been 'properly' living a feral/feudal existence out in the wilds instead of cowering behind the walls and gun-lines of the Forge cities.

However not all of the organisms on the planet are immediately hazordsous to human life, some are completely benign, others useful and others 'technically' benign but subject to repeated and frenzied extermination attempts due to their behavior. The Devoratrixi metallia is one such creature.

Standing at 0.5 meters tall and two long (not including the 0.5 meter long tail) and sporting a thick carapace with an appearance like that of a sandstone boulder, the beast is easily recognizable by the two large feathered antenna that it constantly waves about. A rarity among the multicellular organisms of the galaxy in that it is an obligate Lithotroph, burrowing through rock and dirt to find various minerals and metal ores to feed on. Current analysis suggests that the antenna are some sort of organic auspex the it uses to detect it's 'food'.

Upon finding (or unearthing) a likely deposit, the beast sprays a digestive fluid that causes the minerals to undergo rapid oxidation or dissolve into a thick chemical slurry; which the animal begins eating. Interesting not all the minerals are used for 'food' but others are deposited in the shell, resulting in an extremely foul tasting (based on observations of other animals spitting the Devoratrixi out in apparent disgust) while having a composition amazingly similar to that of Terminator armor plate. The danger of this creature is the fact that the refined metals and other building materials used by humanity are extremely delicious to them.

There has been a small (but increasing) continual migration of the Devoratrixi towards the Forge cities. Presumably the massive concentration of refined metals are detectable by the animal's senses at extreme distances and they are zeroing in on the largest concentration of 'food' ever found. More worryingly the migrants have been observed letting out distinctive trilling cries that alert other members of the species of the detected cornucopia. Considering the fact that the animals are perfectly willing to climb or burrow through the city walls to get at the metal, combined with the fact that if they gorge sufficiently, Devoratrixi go into an early estrus; it is no surprise that the ruling Magos's are cooperating in a systematic genocide of the species.
Telekinetics

## Noble Blades

Misra’s famous storms are capable of shredding all life around him, often wreaking heavy damage on vehicles or infrastructure as well. As time has progressed he has used his high status in House Telekua to push for greater development of his skills, meaning his arsenal of telekinetic combat skills has only grown over time. He has not needed to use his storm ability in decades, but he regardless sees passing on his technique as a way to contribute to future generations in a way that on Atlantis is very beneficial. Such an ability can prove very handy against Chaotic or otherwise hostile telekinetics who do not know how to directly and purposefully counter it.

### Rewards

A modification of one of Misra’s personal talents, he believes this will make members of his House substantially more deadly in combat. (All Telekinetics gain +15 to all combat rolls.)

## Geoengineering

Powerful Telekinetics, especially those of the Alpha+ class, can shape the landscape to their liking, even moving entire mountains or simply leveling them to create plains. This is immensely valuable to colonization efforts on Atlantis, which often has inhospitable terrain that makes colonization very expensive.

### Completed

With Atlantis such a hostile world to human life, you now have one more tool to make it less hostile, and what a potent tool it is! The telekinetics are capable of feats such as flattening mountains, raising depressions, and carving rivers. Work that would have taken years can now be completed in mere weeks or days, a massive improvement from prior methods.

While a handful of the easiest sites have already been terraformed during initial testing of the new methods, more substantial terraforming actions can be undertaken, either on Atlantis III or offworld, but at a steep price.

### Rewards

**New Action Type: Terraforming. Terrain can be adjusted to custom standards on worlds, within reason. Can only be applied on a continental scale. Hideously expensive at the moment; currently locked to optimizing currently habitable worlds only, though can be refined eventually to work on non-living worlds.**
Bolter

## Bolter Mk.2 'Tyranis'

The infamous Bolter has proven the hallmark of elite heavy firepower for over 20 thousand years, forging the Imperium’s path of glory on a road of blood and exploded meaty bits. However, now that Selica has spent so much time with Golden Age technology, she sees the radical deficiencies in the Bolter’s design, and wishes to construct something new. Inspired by Tau pulse and Hellshot rifles, Ubergun energy ultracapacitors, newly developed nanoexplosive propellants, GAOT micro missiles, and various railgun technologies, she wishes to combine the best attributes of each weapons system, creating an altogether new and terrifying beast of war to unleash on Atlantis’ enemies.

### Completed

The Bolter 2.0 is a testament to humanity’s aptitude at making things explode, it is quickly becoming popular among the more heavy grade troops especially since it is one of the few things that can reliably pierce a tyrant lizard’s skin. The new Bolter was named the Tyranis Bolter.

### Rewards

Bolter-2 developed. +10 to Auxilia and Skitarii combat roles. +5 to Heavy Weapons specialist regiments. +5 to Void regiments, another +5 to void combat (boarding or counterboarding). +5 to Atlantis-pattern Baneblade combat rolls.

## Grenade Bolter - Not Researched

The Tyranis Bolter has provided a massive improvement over Imperial bolters, but Selica thinks there is an advancement still to be made. She proposes a Tyranis bolter variant where, instead of the standard micromissiles, that the weapons fires various types of advanced grenades instead. This would act as a superb anti-infantry suppression weapon, and would prove a formidable addition to Atlantis’ ground troops. Said weapon would of course be compatible with the Improved Krak Grenade research as well. Such a weapon would be quite easy to develop due to being modified from an existing design.

### Rewards

Grenade Bolter developed. -10 to all enemy infantry rolls (further -5 if Improved Krak Grenades is researched beforehand).

## Bolter Mk.3 'Barrage Rifle' - Not Researched

With micromissiles proving formidable guided weapons of immense power, the thought has emerged of what could be possible to achieve with said missiles. Could a rifle be built to accelerate and fire said micromissiles, similar to Bolters but with marked improvements in accuracy and flexibility? In theory capable of shooting around corners due to its smart projectiles, combined with many different existing warhead options the Barrage Rifle will be a frighteningly capable weapon in the hands of a skilled professional.

### Rewards

Bolter-3/Barrage Rifle (basically the Heavy Assault Rifle from DOOM, but just firing Micro-Missiles as its default ammo) developed. Barrage Rifle drone turrets replace existing Bolter turrets. Barrage Rifles can also be used as modular vehicle weapons. +10 to anti-fortification, +15 to urban assault and anti-enemy hero rolls. +10 to any combat rolls made by units utilizing Power Armor.
GAOT Synthetic Meat

The replication of meat has been possible with modified nanoforges, mainly in the programming, but the actual knowledge as to how to replicate the texture of meats lost thousands of years ago has been lost...until now. Synthetic meats are entering the market, along with free cookbooks or data packets discussing how to actually eat half of them.

**(Large Boost to Dominion Quality of Life)**
GAOT Terran Crops

A world undreamt of for over twenty millennia has finally come back into the light. Now so many of the sonnets, poems, and stories make sense, those harkening back to the days of Terra when its oceans still existed, life thrived on that super-Paradise World, and overall not a barren husk filled with fanatical corpses and adamantine fortress walls.

Now the Dominion’s population are - slowly - being introduced to a bevy of new foods, such as corn, peanuts and peanut butter, chocolate, rice, onions, and the true origins of that most sacred plant, coffee.

### Vegetables (Cereal)

Wheat

Maize (Corn)

Rice

Barley

Oats

Rye

Sorghum

### Vegetables (Roots and Tubers)

Potatoes

Carrots

Turnips

Cassava (yuca)

Onions

Garlic

Yams, Sweet Potatoes

### Vegetables (Vine)

Tomatoes

Cucumbers

Pumpkins, squashes, et al

### Vegetables (Utility)

Cotton

Tobacco (technically, we’ll delete this entry when we find it for obvious reasons)

Coffee

Tea

Cacao Bean (ie chocolate)

Palm oil

Rubber tree crops

### Vegetables (Miscellaneous)

Soybeans

Sugarcane

Beans

Chilis and peppers

Lettuce, Chicory

Cabbage

Asparagus

Zucchini, yellow squash

Sugar beets

Olives

Rapeseed

Sunflower seeds

Tree Nuts

Peanuts

Chestnut

Hazelnut

Almonds

Pecans

Walnuts

### Fruit

Grapes (red, green, black, etc)

Apples

Bananas

Mangos, Mangosteens, Guavas

Oranges, mandarin, nectarines, tangerines, clementines, etc

Grapefruit, lemons, limes, etc

Peaches

Watermelons

Coconuts

Strawberries

Blueberries

Blackberries

Raspberries

Cantaloupes, melons, honeydew, etc

Kiwis

Dragonfruit

Passionfruit

### Rewards

**(Massive Bonus to Dominion Quality of Life)**
Cow Zero

**Cow Zero** acquired his name from being the very first cow to be featured and reviewed by Josh's Cow Reviews. He manifests as a clip-art graphic with a fake transparent checker-board background, used to allure visitors to the host site in an attempt to find the transparent version, but instead to be abducted and trapped inside the web-page. It is for this reason that Cow Zero is said to have a threatening aura.

## Appearances

### In Cow Review

Cow Zero was the first cow to be featured on Cow Review. It appeared on season 1 episode 1 with Josh making such observations as:

* It seems like a male cow because of its lack of udders.
* It seems to have been mutilated and doesn't have any genitalia.

It earned a rating of 3/10 cows, with Josh giving such reasons as:

* He likes this cow.
* How is it going to breed?

### In Fan Media

Cow Zero made an appearance in a fan-made animated version of Cow Review - S1 E1 entitled josh's cow review FAN ANIMATION. In this adaptation by mikey CARTOONS, Cow Zero is depicted in a multitude of forms, including:

* A sheet of paper with a drawing of his original clip-art form.
* A stiff 3D render.
* A hopeless romantic.
Xenobiologis Institute

## Biologis Xenobiology Institution

Proposed several years ago during the negotiations with the Mechanicus on Atlantis, actually building a dedicated facility was not possible until the FleetFall crisis has ended. Well, it now has. This will be useful in consolidating a united Biologis organisation in your territories.

### Completed

The Xenobiologis facility orbits in orbit around Atlantis, filled with the most brilliant and/or insane minds when it comes to biology combined with state of the art equipment and computers . You can only hope this doesn’t backfire horribly when someone creates a sepailis tyrant hybrid.

### Rewards

Xenobiologis Institute founded. +1 Biologis action, -20% Biologis action time. Helios Subsector Biologis upgraded to Atlantean Biologis experience levels in 3 turns. Biologis Expansion action unlocked.
Massive Milk Cow

**Massive Milk Cow** acquired her name from her feature on Cow Review, in which Josh described her as having massive milk tiddies. She manifests as a real life dairy cow, domesticated and in an unknown location.

## Appearances

### In Cow Review

Massive Milk Cow was featured on Cow Review in season 1 episode 3, with Josh making such observations as:

* Here is a picture of our next victim.
* She has massive milk tiddies.

She earned a rating of 8/10 cows, with Josh giving such reasons as:

* He likes this cow.
* He really likes her earrings, which are very fashionable.

## Controversy

Massive Milk Cow has been criticised for receiving a very high rating with relatively little reasoning. She was given the highest rating of any cow reviewed by the show thus far, despite her episode being the shortest in the show's history. This has led to fan speculation that Josh is sexually attracted to cows and that this causes a bias in his ratings.
Fung-Quarries

Among the technologies recovered from the Phylgian cities are the fung-quarries which cultivate a species of rapidly growing fungi which when put through a simple chemical process can be hardened into a sturdy building material that can take the place of cement . Such a material would definitely be a boon to your construction efforts.

### Completed

Selica has succeeded in learning the inner workings of the fungi-quarries which should provide you with cheap building materials in the future.
Tanis Anti-Aircraft Vehicle

### Commentary

The Tanis-class was intended to be a cheap supporting vehicle, optimized for small size and quick mass production in DAOT industrial nanoforges. Supplementing such prestigious classes as Jericho-class and Abydos-class tanks in the pursuit of war, the Tanis was found to be remarkably good at its two jobs of anti-air and anti-infantry operations. Its design is unusually robust for a drone vehicle, its weapons dealing significant damage at unusually long ranges with a high degree of accuracy. Rarely do Tanis-class vehicles need to fire more than once, especially since they are often deployed in groups of three, allowing multiple vehicles to exchange coordinate data and thus triangulate on any target.

### Features

Weapons (Primary): x4 Plasma Lances

Weapons (Point Defense): x4 mini-Uberguns (retractable slots on sides, 2 per side)

Armor: .25 meters of plasteel, ceramite, micro-beading adamantium mix

Shields: integrated energy shields similar to a Tau Energy Shield (Energy Shield - Warhammer 40k - Lexicanum), capable of withstanding .05 kilotons of direct firepower per second before final collapse. Regenerate within 8 seconds of shield collapse back to normal.

Sensors: Possesses high-capacity Auspex sensor suite. Designed to interface with surrounding sensor grids to coordinate triangulating fire.

Reactor: Powered by twin microfusion reactors with an innovative synergistic plasma loop design, the two reactors constantly exchanging plasma to boost the reactor output of both, resulting in a 20% increase to total power output when both reactors are operational and in synch. While it optimally functions with both (one powers drive systems, sensors and anything else, the other powers shields and weapons), the tank can function with only one reactor, as it then utilizes smart onboard software to divert power to needed systems on a microsecond-per-microsecond basis.

Propulsion: Maximum speed of 80kph. Indefinite range.

Crew: Remote control or 1 dedicated combat MOS (optional refit for single operator use)

### Miscellaneous

- Better in every way than a Leman Russ (stronger and lighter materials used in construction, more efficient internal design/layout, integrated autoloaders, etc)

- Can be retrofitted for use on non-atmosphere bearing planets or moons.
Dominion Research Corps

Calling the Dominion research facilities and infrastructure the “Adeptus Mechanicus” has long been defunct. The majority of the worst elements of the AM’s rituals, beliefs, and institutions have been erased or heavily modified, their most devout followers have been purged from every level of research, and overall the entire organization would bring any actual AM cultist into a hysterical frenzy. Renaming the Dominion’s research groups has long been overdue, to establish an independent identity free from many millennia of expectations, dogma, and potentially hatreds.

Regardless of their titles, however, the DRC performs the same as before: learn more about the universe’s secrets.

## Mechanicum

Headed by Selica Tesla, the Mechanicum sub-department of the DRC is the oldest of the research departments, and carried over most of the Mechanicus’ prior knowledge and staff remnants. The Mechanicum performs the study of the harder sciences, ones quantifiable, duplicatable, and covering all elements of the natural world (excluding the Warp, naturally).

## Warptech

A newly established department of the DRC, Warptech handles exploring the unknown variations, subtleties, and manifold dangers of the interdimensional psychic realm known as the Warp. The Warp is a realm that mankind cannot truly escape from, as it is the realm of gods and demons, where all psykers acquire their powers and instability from, and what many powerful Imperial technologies used as the fundamental basis for their very existence. Former Fabricator General named Zalen runs the department with incredibly strict security measures, as is needed for such a dangerous department.

Instead of hiding from the monsters under our beds, gathering knowledge about them and learning how to - well, not conquer or control the Warp, certainly - but instead come to terms with the powerful dangers (and opportunities) it represents is mankind’s last, best hope for survival.

## Biologis

The Biologis branch of the DRC is the second oldest research department, emerging from the death world of Atlantis’ perpetual need to study and neutralize native wildlife which constantly sought to eradicate all human colonists on the planet’s surface. This has led to many scientific breakthroughs resulting from studying the varied capabilities of Atlantean wildlife, and recently Xeno biological material of varying kinds.

## Explorator

With more and more sites being discovered in far flung places, it’s clear that the current resources of the Explorator division is not sufficient. Realizing the division between her two duties has grown insurmountable, Selica has retired from Explorator duties, though is willing to be called in as an experienced adviser in unique or dangerous circumstances.

In her shoes steps Adept Memoria Krivanec, an experienced former magi who specializes in Explorator duties. While not as experienced as Selica, Memoria’s diverse combat abilities make up for it.
Research Tools

Selica feels that, once decoded, implementing this as broadly as possible would benefit everybody in the Dominion.

### Completed

Multi-spectrum analyzers, gamma-phasic interferometers, neutrino sensor suites...much of the new terminology and equipment has been a blur of virtual technobabble to Selica, even with her refined education and discoveries under her belt. Gearheart has stepped in to coach Selica, Octavia, and a suite of techpriests in the needed terminology.

Much of the equipment is very advanced compared to available discovered technologies. A massive emphasis has been placed on non-disruptive scanning systems, which makes sense considering the Golden Age didn’t want to harm colonized worlds or potentially agitate unknown threats into action. As well, there are a number of more hands-on applications that are the “hands” to the “eyes” of the new sensors, often on scales that before couldn’t be directly viewed. With the majority of these systems being quite small, Selica anticipates that upgrading Atlantean and Dominion research facilities with such new instrumentation shouldn’t require a massive amount of effort.
Octaviar Power Armor

In the vaults of Bermuda you have found many useful things which includes power armour, some of whom belong to the sisters of battle . Such armour ; if Selica figures out how to make a cheaper mass produced version of it ; could be a game changer.

### Completed

After years of work and some help from you Selica proudly presents one of her greatest achievements : The Octaviar pattern power armor . Fusion powered, mass producible and most importantly can be easily used by baseline humans without requiring the extensive training or bulk of an Astartes or sister though the wearer loses out on some speed and agility for the lack of an interface. Nevertheless it will be a formidable addition to your arsenal.
Improved Krak Grenades

Krak grenades are stupidly powerful devices utilized by the Imperium. Such a destructive device is of vast importance to Atlantis, but the design could use some refinement, standardization, and miniaturization. This will allow the mechanisms within to be compatible with many more launch platforms and micro missile chassis, as well as cheaper and more plentiful in general.
Nano-Explosive Weapons

With the formula for nanoexplosives unlocked, Selica wishes to explore creating improved Boltgun and ballistic weaponry, utilizing a mix of nanoexplosives and ETC triggering to allow ballistic weapons to work in the void of space, and that non-Power Armor equipped forces can use easily. Nanoexplosive weapons should thus provide a highly potent, yet very cheaply manufactured, weapons package for void troopers and planetary militias and PDF, as well as a potentially juicy new source of trade income for nearby systems that are trusted trade partners.

## Nanex Infantry Weapons

The usage of micro-beading adamantium in industrial processes - a development that has only seen increasing use by the Dominion in much of its manufacturing processes in light of massive Adamantium shortages until recently - allows for the benefits of using heavy adamantium in weapons and armor designs, while still substantially reducing the weight of any item imbued with the process. Instead of solid sheets of the material, however thin, Adamantium plates, ribbons/threads, beads, or almost any conventional shape can be created and overlaid on a molecular level, easily managed by normal nanoforges.

Adamantium is critical to the production of all Nanex weaponry, due to the tremendous pressures involved in the firing of said weapons competing with the need for them to all be light and ergonomic enough for easy use by unarmored infantry (unarmored in the “no power armor” sense, though they do have exoskeletons, ballistic plate armor, et al, as well as often some level of cybernetics and bio-augmentation.). Substituting shaped charge nanoexplosives for normal gunpowder as the propellant has created ballistic weaponry with a range and penetrating power not seen in the galaxy for millennia, according to Gearheart and Adrian Holmes.

Better than existing Bolt and ballistic-type weapons in every way, their successful development is already seeing substantial changes to the Dominion’s existing militias and PDF forces. Many private individuals and militia groups are buying these weapons, generating an obscene profit from multiple Dominion worlds but especially Atlantis III due to their sheer utility against native wildlife. Several worlds have signed extensive weapons contracts to begin replacing their existing PDF and militia weapons with Nanex equivalents, which due to the still-low manufacturing capabilities will take time to replace. Many options have been laid before the Empress to further capitalize on these new tactical options for the Dominion’s warriors.
The Siren Stars

The name given to the dense star cluster on the edges of the Leto Sub sector , though most in the Ouranus Sector regard them as myths, that is in fact the result of careful work by the inquisition to discredit any who have seen them.

What the inquisition and the higher classes know is that the stars in this cluster are somehow linked to the immaterium, glowing constantly with an infinity of colours and eldritch rhythms and runes flash occasionally.

Because of their unusual beauty vessels are attracted to them , like moths to a light, their navigators and captains lose all their previous sense of duty or obligation, abandoning everything to “bathe in the light” as it is called. No ship that made a trip there ever returned.

The inquisition has attempted a quarantine but it was deemed unfeasible by the large area of space that would need to be occupied and the fact their own teams tended to fall to the “siren songs”.

As a result the inquisition has simply resorted to destroying all records of the area and removing it from imperial star charts while quietly eliminating all who know of their location.
Boomsquitoes

One of Atlantis’s most annoying critters. They emerge once every twenty years for 4 months or so. These will try to suck your blood like any mosquito but try and squash or shoo them and KABOOM you are a bloody smear on the wall.

## Investigate Boomsquitoes

They are among the most numerous creatures on Atlantis, yet also some of the ones with the least knowledge on them. Zerxes hopes to rectify this by spending some time studying them.

### Completed

Zerxes has discovered some interesting facts about Boomsoquito physiology. As it turns out their explosiveness is the result of being able to utilise psyker abilities to synthesise explosive compounds, and then magnify their amount to the point where they cause their famous explosions. This is an automatic reaction and the insect has no control over it. There are possibilities to such an ability that the various Houses are intrigued by.

On the flip side Zerxes has discovered a spray that wards off many of the more destructive species.

### Rewards

Dossier/profile on Boomsquitoes. -10% from Boomsquito casualties. Further actions unlocked.
Theresa's Body

Theresa has since recovered from the trauma of her forced transformation and is thus capable of giving consent over a more thorough investigation of her anatomy and genetics. Zerxes is curious as to what he will find, and what if anything might benefit Atlantis in the process.

### Completed

Theresa, according to Zerxes, is a living breathing contradiction that shouldn’t by the laws of biology even be possible.

For starters, her main “DNA” is not even that anymore, being a series of hexagonal helixi that should not be able to exist in nature. Many of her proteins are not even based on carbonic amino acids, instead being made up of a strange polymer which he has only observed in other snatcher mutates like her.

It gets even more bizarre when he saw that some tissues within her did indeed have a normal bihelix, while others had a trihelix resembling that of an Alderai, and some tissues were composed of materials he did not even have a name for. Despite this, her “genome” can still perfectly assimilate and make use of normal base pairs, implying an intended use for such a function. Her cells are almost an insane patchwork of radically different cell types that in some cases resemble bacteria than eukaryotic organisms.

In comparison to that, her body’s amazing ability to regenerate from anything up to and including significant brain trauma (it was a lab accident) almost seems mundane.

In any case, this is not the work of some primitive assimilating species, this is the work of a highly advanced race beyond anything known in the galaxy. It seems the snatchers are being directed by someone more advanced than you could hope to match.
Ze’atos

Population : 764

Current condition : though intial negotiations were somewhat tense owing to the species's bloody history with the imperium, we were able to work through an agreement where the Ze’atos would aid in Lolo’a’s colonisation due to their expertise in colonising water worlds and be allowed to live there.