Dlanor A. Knox

### Classification

Heavenly Being/Angel, Inquisitor of Heresy, First-class Archbishop, Personification of Knox's Decalogue, daughter of Ronald A. Knox, Vanguard of Mystery and Heresy, Higher-Order Being

## Summary

**Dlanor A. Knox** (ドラノール・A・ノックス *Doranōru A Nokkusu*) is a character in Umineko no Naku Koro Ni. She is the Head Inquisitor of Heresy of the Eiserne Jungfrau and enforces the commandments of Knox's Decalogue.

She first meets Battler and Beatrice on the game board as she tries to cut off the methods of escape for Piece, Beatrice, and Kinzo, though Battler proves how Kinzo could have left the room and defeats her in a battle. From then forwards, she proceeds to act as a rival to Battler throughout the fifth and sixth games, challenging his theories and engaging in battles with him on multiple occasions.

## Mentality

**Personality**: While on the job as an inquisitor, Dlanor displays extreme seriousness and a desire to execute her enemies. Despite her seemingly cool personality, she breaks out into a laughing face like that of a cat whenever she's on a roll with an inquisition. Off the clock, Dlanor acts rather childish and shows disdain for having to execute witches the way she does.

**Intelligence:** Dlanor is incredibly smart, comparable to Battler and Beatrice in terms of intelligence. She manages to take the position of Head Inquisitor of Heresy at a very young age and has held back many enemies using the Knox Decalogue as an aid.

## Power and Stats

**Powers and Abilities:**

* Piece
* Higher Layers of the Stepladder

Superhuman Physical Characteristics, Weapon Mastery, Flight, likely Abstract Existence (Type 2; personifies the idea of Knox’s 10 Commandments being tied to the story, symbolizing the notion of law in the gameboard), Incorporeality, Non-Physical Interaction, Immortality (Types 1 and 2), Summoning (Can summon the Eiserne Jungfrau), Dimensional Travel (Can travel to higher layers), Forcefield Creation, Teleportation, Red and Blue Truths, Higher-Dimensional Existence and Manipulation, Large Size (Type 10), Space-Time Manipulation, Resistance to Conceptual Manipulation (Generally unaffected by multiple truth wedges penetrating her), Time-Stop (Battler and Dlanor fought in the air above the courtyard of the Ushiromiya mansion while the concept of time was frozen)

All previous abilities to greater extents, Durability Negation and Conceptual Manipulation (Via Red Key. Erased the concept of hidden doors by destroying the warp portal that conceptualized them), Incorporeality, Abstract Existence (Type 1), Magic, Reality Warping, Resurrection, Higher-Dimensional Existence, Avatar Creation, Higher-Dimensional Manipulation (Meta Beings and their manifestation can manipulate the lower worlds and make or manipulate gameboards with fragments, which contain possibilities and higher dimensions, for example, Piece Erika (as a Detective) creating a gameboard to fight with Dlanor; Fragments are like books and works of fiction to beings of the Higher Worlds, and by using them to create worlds, the world's events and fate are set in stone. Can manipulate the fate, plots, possibilities, and space-time of Kakera). Shapeshifting, Teleportation, Reactive Evolution and Adaptation (All of the higher layers exist on the background of the Sea of Nothingness, and the beings of the higher layers are on a metaphysical evolutionary journey, where those layers are called steps of "endeavors", hence each endeavor (their power) is measured with their ability to think since the world of witches is made of a ladder of thoughts, and exist directly within the depths of oblivion, and they adapt to the pressure due to mental and spiritual evolution), Self-Sustenance (1, 2 and 3), Acausality (Type 5), Large Size (Type 11), Immortality (Types 1, 3, 4, 5 Death means nothing to a meta-being), Regeneration (High-Godly; Even if the entirety of their existence is completely erased and lost to the Sea of Nothingness beyond all layers and stories, they can regain their form just by thinking, and falls through the sea of fragments while they're being "reborn"), Time Manipulation, Spatial Manipulation, Cosmic Awareness, Fate Manipulation, Causality Manipulation, Plot Manipulation, Probability Manipulation (Kakeras are like books and works of fiction to beings of the Higher Worlds, and by using them to create worlds, the world's events and fate are set in stone. Much stronger than beings who can manipulate the fate, plots, possibilities, and space-time of Kakera. They exist in the City of Books where the infinite layered world of fragments are stored as simple books in the shelves of the city), Quantum Manipulation (Beings of Higher Worlds manipulate the lower worlds and their mechanics as if they were just a gameboard or a script of fiction), Law Manipulation (Through the laws of Knox Decalogue, the players and the game master himself is bound by its laws), Resistance to Mind Manipulation, Soul Manipulation, and Void Manipulation

**Dimensionality:** **6D** Manifested in a Higher Layer | **9D** (Exists in the Purgatório), to **11D**, **16D** (Exists as a natural resident of Heaven) | At least **uncountably

∞

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D**

**Existential Status:** **Abstract** | **Abstract** | **Abstract**

**Attack Potency:** At least **Low Stratisverse level** 5D (Manifested in a higher-order world on Beatrice's game board above the physical world, which is stated to include 5-dimensional space and a realm existing further beyond.) | At least **Low Stratisverse level** 8D (Exists in the Purgatório, a higher realm of existence from which the entire Human Domain is regarded as fiction and its inhabitants are seen as pieces laid on a chessboard, their fates and lives merely small fragments which can be manipulated and physically interacted with even by normal humans inhabiting this perspective. This includes structures such as the Underside of the Chessboard, a void of nothingness completely beyond space and time of the physical world and its adjacent layers which resides "nowhere" in relation to the entire world of the pieces.) to 10D (Killed multiple Theory Goats in the Golden Land), at least **Low Stratisverse level** 15D (Exists as a natural resident of Heaven, which lies on a far higher plane of existence than Beatrice's territory.) | **High Stratisverse level** (Manifested within the City of Books, which exists above the entirety of the World of Witches and its infinite higher realms of existence.)

**Durability:** At least **Low Stratisverse level** 5D | At least **Low Stratisverse level** 8D to 12D, at least **Low Stratisverse level** 15D | **High Stratisverse level** (As part of Ange's world (Her existence is sustained by Ange and ensured by her golden truth, thus being completely invulnerable to even attacks coming from the likes of Bernkastel, who failed to kill her despite repeated attempts to deny her existence with the Red Truth.)

**Speed:** **Infinite** to **Immeasurable** (Comparable to Beatrice and Battler Ushiromiya) | **Immeasurable** (Dlanor transcended the concept of speed and distance in her battle with Battler) | **Immeasurable**

**Lifting Strength:** **Immeasurable** (Exists in a higher dimension where three-dimensional concepts of size and mass are irrelevant, with entire worlds which themselves contain higher-dimensional structures being just fiction contained in small fragments to her.) | **Immeasurable** (Dwarfs Kakera, as they are just small objects to her.) | **Immeasurable**

**Stamina:** Infinite (Does not physically tire) | Inexhaustible (In the meta-world, physical stamina is irrelevant)

**Range:** **Low Strativersal** 5D | At least **Low Stratisversal** 8D to 12D, **Low Stratisversal** 15D | **High Stratisverse level**

**Weaknesses:** Her thinking is inflexible and can be taken advantage of | If Ange Ushiromiya dies, she will disappear

**Key:** **Piece Dlanor** | **Witch Domain Manifestation** | **City of Books Manifestation**

## Arsenal

**Standard Equipment:** The Red Key, The Blue Key, Gertrude and Cornelia

**Notable Attacks/Techniques:**
**Truths:** Special moves utilized in debates between Witches and Humans taking place in the Meta-World, being statements denoted by specific colors which often manifest as conceptual weapons that directly target the enemy's very existence in an attempt to deny it, and are thus impossible to physically avoid, forcing opponents to counter the attacker's arguments with another truth. As the damage dealt by the Truths is conceptual, rather than strictly physical, they completely bypass conventional durability and allow Beatrice to skewer and even kill opponents much more powerful than herself.

* **Red Truth:** Irrefutable, objective truth that needs no evidence or proof to demonstrate its validity. In essence, the Red Truth takes an unobserved possibility existing alongside infinitely many and asserts it as the ultimate truth, being capable of completely denying an opponent's existence, body and soul, and sending them to the depths of oblivion without hope of recovery. However, it is impossible to lie (Essentially trying to deny the validity of a wave function that has already been collapsed) using this technique, and one can find gaps, semantic loopholes and different interpretations even in statements spoken in red, potentially allowing them to counterattack with an argument of their own, though the Red Truth itself remains unrefuted.
* **Blue Truth:** A theoretical scenario made with the purpose of directly denying the enemy's arguments and existence, whose true validity is unclear but nonetheless takes precedence over any statements spoken in basic white text, while being inferior to the Red Truth. It normally assumes the form of several stakes which skewer and impale opponents, damaging them on a conceptual level and being impossible to remove unless their falsehood is directly declared with the Red Truth; otherwise, that which is spoken in blue will be asserted as the truth and grant victory to the attacker, while erasing their opponent's concept entirely.
* **Golden Truth:** A mysterious, divine truth whose foundations are built completely differently from the Red and Blue Truths, and which can only be spoken by an individual who has fully understood the truth of their game board and attained the position of Game Master, reigning absolute over their own territory and having full knowledge of all its rules. Unlike the other Truths, its effects are circumstantial and can be both inferior and superior to the Red Truth, being potentially able to overwrite it completely in latter cases.
* **The Red Key:** A weapon for emergencies used by official Inquisitors of Heresy belonging to Eiserne Jungfrau. Dlanor's primary weapon. Unlike a normal weapon, whose purpose is to cause physical damage, this special tool is known as a conceptual weapon, and it is used to deny the existence of concepts. The defense is impossible, evasion is impossible, buying time is impossible. The ultimate conceptual weapon is the embodiment of these three impossibilities. A strict investigation by the Great Court of Heaven is required for the use of the Red Key. Because of this, the very act of dispatching Dlanor, who arms herself with it, is equivalent to a death sentence.
	+ **Red Longsword:** It is a more powerful version of the Red Key, which Dlanor used to *kill* Battler and force him to stop thinking

* **The Blue Key:** The primary weapon used by the official Inquisitors of Heresy belonging to Eiserne Jungfrau. Like the Red Key, it is a conceptual weapon, but instead of denying the existence of concepts, it is used to create self-doubt and force others to deny themselves. For this reason, it is called the Blue Key of Reflection, in contrast with the Red Key of Judgement.

* **The Knox Decalogue:** The Decalogue represents rules that can be enforced by Dlanor. If there is a violation in one of these rules at the opponent's theory, Dlanor can invoke one of them to conceptually attack the opponent:
	+ **Knox's 1st:**It is forbidden for the culprit to be anyone not mentioned in the early part of the story.
	+ **Knox's 2nd:**It is forbidden for supernatural agencies to be employed as a detective technique.
	+ **Knox's 3rd:**It is forbidden for hidden passages to exist.
	+ **Knox's 4th:**It is forbidden for unknown drugs or hard to understand scientific devices to be used.
	+ **Knox's 5th:** Unknown
	+ **Knox's 6th:**It is forbidden for accident or intuition to be employed as a detective technique.
	+ **Knox's 7th:**It is forbidden for the detective to be the culprit.
	+ **Knox's 8th:**It is forbidden for the case to be resolved with clues that are not presented.
	+ **Knox's 9th**It is permitted for observers to let their own conclusions and explanations be heard.
	+ **Knox's 10th**It is forbidden for a character to disguise themselves as another without any clues.

## Gallery

Dlanor portraitUmineko Saku renderDlanor with the Red and Blue KeyDlanor sentencing death
## References

1. ↑ Answer to the Golden Witch
2. ↑ End of the Golden Witch - Ten Wedges to Pierce Witches
3. ↑ End of the Golden Witch - Ten Wedges to Pierce Witches
4. ↑ End of the Golden Witch - Ten Wedges to Pierce Witches
5. ↑ End of the Golden Witch - Prelude
6. ↑ Dawn of the Golden Witch, Vol. 2 Chapter 9 - Opening.
7. ↑ End of the Golden Witch - Witch of Miracles
8. ↑ Twilight of the Golden Witch - The book of Single Truth
9. ↑ End of the Golden Witch - Hidden Tea Party
10. ↑ End of the Golden Witch - The Great Court of Illusions