recursal/Fanatic-Fandom huggingface dataset:
Heal Block

* Reduces healing this character receives by 100%.

## Details

Heal Block is a negative Status Effect. It blocks all healing to the character.

## Applied by these Skills:

* *Baphomet’s Fire*(Basic of Beast Eddie): 35% Chance to all enemies for 2 turns. After skill update effect chance +50%
* *Wratchchild* (Fury of Eddie): Applied to all enemies for 2 turns
Snow Talisman

* Cannot be Stunned, Frozen or Taunted.
* Gain Snow Shield for 1 turn at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Permadeath

* Cannot be revived if this character dies with this status effect.
* Removes and blocks life saving effects from being applied.

## Details

Permadeath is a negative Status Effect. It prevents Character from being revived if it dies.

## Skills

* *Fire* (Basic of Corrupt Ox Cultist (Sentinel)): 30% chance on a single target. After updates +50% chance
* *Ninth Circle*: (Power of Beast Eddie): Transform all Immunity and Invincibility effects (including Golden Effects) on a single target for 3 turns

## Status Effects

* Toxic Burn: 50% Chance to inflict on character for 2 turns.
Light Talisman

* Grant Perfect Immortality to all allies every turn for 1 turn.
* Permanently increase a random defensive stat on each ally by 1% whenever you take damage.
* Heal for 50% of your MISSING HP when taking damage while below 50% HP.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Rush Talisman

## Rush Talisman

### Where to find

Collector's Item (Not Available At This Time)

### Subtypes

Bulwark, Will, Onslaught

* Increases SPECIAL by 25% of DEF

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Labyrinth Talisman

* 60% Chance to take no damage when attacked.
* Take random damage based on 10% of your Max HP and inflict ATK Down, MAGIC Down, and Stop on each enemy for 1 turn when successfully hit.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Guard Talisman

## Guard Talisman

### Where to find

Brave New World's Garden of Life: Floors I to III.

### Subtypes

Overwhelming, Mystical, Ward

* Gain a Guard Shield for 2 turns at the start of battle.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)

## Legacy Pages

Guard Talisman (Mystical)

Guard Talisman (Ward)
Resistance Talisman

## Resistance Talisman

### Where to find

Brave New World's Garden of Dismay: Floors IV to VI.

### Subtypes

Shield, Barrier

* Increases DEF by 30% of ATK.
* Increase MR by 30% of MAGIC.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Predator Talisman

## Predator

### Subtypes

Arcane, Power, Sorcery

* Perfect Basic Attacks have a 35% chance to Smite targets for 2 turns.
	+ Deals additional magic damage to targets that are Smited.
	+ Smite doubles the magic damage targets take.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Wickerdog King

**Wickerdog King** is a Character of Warrior Class Type. It appears in Ailing Kingdom as a dog-like creature with red flames and two antlers on its back.

## Stats

Wickerdog King gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Warrior slots
* 1 Sentinel slot

## Skills

**Basic**

CHOMP (max lvl 6) - PRESENT

* Damage type: Physical / The lower the enemy´s HP, the more damage the attack does
* Damage area: Single target
* Debuff: 50% to reduce Healing for 2 turns
* Debuff: Stuns enemies below 30% HP

**Power Ability**

THIEVE (max lvl 5) - PRESENT

* Cost: 5 power
* Damage type: Physical
* Damage area: Single target
* Buff: Steals Beneficial effects from enemy
* Debuff: 45% chance to lower DEF for 2 turns
Updates/Game Update - December 21st 2016 + Christmas Event!

*The following is a direct quote from the game developers:*

## Game Update - December 21st 2016 + Christmas Event!

Who’s ready for some presents for you and coal for your enemies?

### Christmas Event Live!

Starting now, a limited time Christmas Event has started! Limited time only characters are available in all souls, including **Coalgiver Eddie**!

Check out more on the Christmas Event here.

Check out more on Coalgiver Eddie in his Character Discussions forum post.

### PVP Beta Changes

* Energy recharge rate has changed to 1/30 minutes (down from 1/45 minutes)
* The amount of points you get from matches has changed; the minimum is now 10 points (up from 6), along with some other adjustments in point calculation based on relative rank
* The auto-refresh time has changed to 3 hours (up from 1 hour)

The PVP is still in a Beta state for the time being, as we gather people’s feedback and slowly expand to stress test the system. For discussions and more information on the feature, we encourage players to visit the PVP Discussions subforum.
Ruin Talisman

## Ruin Talisman

### Where to find

Night City Drop on Normal, Hard, and Madness.

### Subtypes

Overwhelming, Mystical, Ward

* Increases ATK by 1% of HP

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Invincibility

* Cannot take damage and is immune to damage over time status effects.

## Details

Invincibility is a positive Status Effect. It prevents the character to not take any damage. A character can still take damage if this effect is stolen by any other skill.

## Skills

* Skirmish (Basic of Eddie): 30% to gain for itself for 1 turn. After update 2 turns.
Shadow Talisman

* Grants Vanish at the start of the battle for 1 turn.
* Gain Vanish, Crit Chance, and All Damage Charge for 1 turn if Perfect Hit is active at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Moon Talisman

* Gain a random defensive buff for 2 turns when healed.
* 50% Chance to Lower the enemy’s Power by 2 and Fury by 20% when you take an action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Serenity Talisman

* Grants Immunity to all Silver Effects.
* Gain Cleanse status for 2 turns at the start of battle.
* Cleanse all Negative Effects, including Silver Effects from all allies and grants Cleanse and Regen to all allies for 2 turns upon death.

 MAX SPECIAL | 114 | 114 | 114

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Souless Demons

## First Wave

2 Soulless Demon (Warrior) - Normal (7) / Hard () / Madness ()

1 Dark Voidling - Normal (7) / Hard () / Madness ()

## Second Wave

1 Soulless Demon (Warrior) - Normal (7) / Hard () / Madness ()

1 Soulless Demon (Sentinel) - Normal (7) / Hard () / Madness ()

1 Soulless Demon (Assassin) - Normal (7) / Hard () / Madness ()

## Boss Wave

1 Dark Voidling - Normal (7) / Hard () / Madness ()

1 Light Voidling - Normal (7) / Hard () / Madness ()

Boss: Angel of Pain - Normal (12) / Hard () / Madness ()
Valor Talisman

* Cannot be Stunned, Frozen or Slept.
* Cannot take more than 5% of MAX HP as damage from any single attack.
* Remove All Beneficial Effects, including Golden effects, from a random enemy after every action.
	+ This effect targets all enemies if at 75% HP or below.
* Prevent all enemies from Healing until they die if at 50% HP or below at the start of your turn.
	+ This effect cannot be prevented, does not apply to bosses and is not recognized as a Heal Block effect.
* Your first action each turn gains Innate 100% Armor Penetration and deals 300% Increased Damage if at 25% HP or below at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Necropolis Talisman

* Reduces the MAX HP of the target once per attack (up to a maximum of 70%) and has a 35% Chance to inflict Permadeath for 2 turns on Perfect Basic Attacks.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Hell Dice (Sentinel)

**Hell Dice** are a Character of Sentinel Class Type. They appear in Underworld as a group of three green flying dice.

## Stats

Hell Dice gain ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Assassin slots
* 1 Magus slot

## Skills

**Basic**

MEND (max lvl 6) - PRESENT

* Damage type: Magic
* Damage area: All enemies
* Buff: 20% chance to give allies Heal Shield

**Power Ability**

ROLL (max lvl 6) - PRESENT

* Damage type: Random
* Damage area: All enemies
* Debuff: 25% chance to Blind, Stun or Silence
Guardian Talisman

## Guardian Talisman

### Subtypes

Fierce, Safeguard, Skilled

* Increases ATK by 20% of DEF

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Past Talisman

* Grant DEF and MR Charge for the duration of battle.
* Grant DEF and MR UP to each ally for 2 turns every action.
* 50% Chance to Remove all Invincibility and Damage Type Block Effects each action.
* Revive the wearer with full HP and grant DEF and MR Charge to all allies for the duration of battle upon death.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Night City

**Night City** is the fifth World in Cosmos

Night City is set in a dystopian 1980’s London. The story goes as a Killer locked up in prison gets affected by the Beast shards which fall from the underworld and corrupts him before going on a deadly rampage through the city. The new world starts the second story in Legacy of the Beast being the first world in the second story arc. The inspiration for the new cosmos world comes from Maidens first to albums. Iron Maiden and Killers. Night City has tons of new characters which are collectable including Killers Eddie! Killers Eddie is a new 4-star assassin single target negative effect damager and is unlockable once completing all difficulties in Night City.

Reward drops in Night City include Nightmare talismans, Flash talismans and new Ruin talismans. Other drops include evolution shards and runes and xp shards which are used to power up characters.
Reaper Talisman

* Reduce Damage taken by 50%.
* 50% Chance to remove Perfect Immunity from each enemy every turn.
* Remove all beneficial effects and inflict Perfect Bleed on a random enemy every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Killers Eddie

**Killers Eddie** is a 4-star Eddie of the Assassin Class Type, which becomes available once all difficulties in Night City are completed. He is not found in any type of souls and will not be featured in the heroic soul rotations. He has 3 open and 3 Warrior Talisman slots

## Skills

**Basic**

HOMICIDE - [PRESENT]

* Deals 2 hits of physical damage to a single target.
* **Reduce Max HP** of the enemy by 10% each hit.
* 50% Chance to **Bleed** target for 2 turns.
* **Heal** all allies if the target is suffering from **Bleed**.

DISPOSE - [PAST]

* Deals 2 hits of physical damage to a single target.
* Inflict 2 **Toxic Burns** and 2 **Furious Burns** on the enemy for 2 turns.
* 50% Chance to **Bleed** target for 2 turns.
* Deal **Additional True Damage** if the target is suffering from Bleed.

SLAYER - [FUTURE]

* Deals 2 hits of physical damage to a single target.
* 50% Chance to inflict **Cleave** on the enemy for 2 turns.
* **Bleeds** the target for 2 turns.
* Cleave status deals true damage to the target's allies whenever they take damage.

**Power**

DISMEMBER - [PRESENT]

* Deals 2 hits of physical damage to a single target.
* **Removes All Immunity** effects and inflict **Block Beneficial Effects** on the target for 2 turns.
* 50% Chance to **Bleed** target for 2 turns.
* **Remove Beneficial Effects**, including Golden Effects if the target is suffering from Bleed.
* Instantly gain an **Extra Turn**.

TASTE OF BLOOD - [PAST]

* Deals 2 hits of physical damage to a single target.
* Inflict **Bloodlust** on the enemy for the duration of battle.
* 50% Chance to **Bleed** target for 2 turns.
* Grant **Physical Charge and Invincibility** to all allies for 1 turn if the target is suffering from Bleed.
* Instantly gain an **Extra Turn**.

EPITAPH - [FUTURE]

* **Heal and Cleanse** self.
* **Heal and Cleanse** all allies for each enemy inflicted with Bleed.
* Inflict **Passive Disable** on up to 2 random enemies for 2 turns.
* Instantly gain an **Extra Turn**.

**Fury**

KILLERS

* Deals physical damage to a single target.
* **Remove All Beneficial Effects**, including Golden Effects and inflict **Doom** for 2 turns.
* Inflict **Crave, Perfect Corruption, and Perfect Death** on the target for the duration of battle.
* Inflict **Bloodlust** on all enemies for 2 turns and grant **Critical Strike** to all allies for 2 turns if the target is suffering from Bleed.
* 35% Chance to grant an **Extra Turn** to self and each ally.
Resilience Talisman

## Resilience Talisman

### Where to find

Brave New World's Garden of Dismay: Floors I to III.

### Subtypes

Shield, Barrier

* Increases HP by 50% of ATK and MAGIC.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Samurai Emperor Eddie

**Samurai Emperor Eddie** is a limited edition 5-star Warrior-type Eddie. He is a reskin and a retool of Samurai Eddie.

## Stats

**PASSIVE**

*Shogun:*
Grants Physical Damage Invulnerability to all allies for the first 2 turns of battle.
Cannot be Stunned.
25% chance to Counterstrike whenever you take damage.
Heal all allies based on your Max HP after each action.

**BASIC SKILLS**

Present: *Flashing Blade:*
Deals physical damage to a single target.
25% Chance to gain Class Advantage
Get an Extra Turn if you gain Class Advantage.
Damage dealt increases based on the enemy's MAX HP.
LV 2/3/5 DMG+ 15/20/25%
LV 4 Effect Chance +20%

Past: *Cyclone Shield:*
Perfect Basic Attacks have a 45% chance to grant a Cyclone Shield to all allies for 1 turn.
Cyclone Shield reduces magic and true damage taken and reflects true damage to all enemies with a 45% chance to Silence for 1 turn.
LV 2/3/5/6 DMG+ 15/20/25/25%
LV 4 Effect Chance +25%

Future: *Crimson Strike:*
Deals physical damage to a single target.
Damage dealt increases based on the enemy's MAX HP
50% Chance to inflict Grievous Burn
Grievous Burn deals physical damage over time with a 35% chance to Reduce Healing and Stun the target every turn.
LV 2/4 DMG+ 15/25%
LV 3/5 Effect Chance +25/25%

**POWER SKILLS**

Present: *Ronin Slash:*
Deals physical damage to all enemies.
Remove Physical Shields from all enemies, including Physical Block.
Gain a Void Shield for 2 turns.
30% Chance to Taunt all enemies for 1 turn.
Damage dealt increases based on the enemy's MAX HP.
LV 2/4 DMG+ 15/25%
LV 3/5 Effect Chance + 10/15%

Past: *Furious Charge:*
Gives Physical Charge to all allies.
50% Chance for an Extra Turn
Physical Charge doubles the effectiveness of the next physical damage ability used by 80%.

Future: *Soul Sheath:*
Grants Lifesteal to all allies for 3 turns.
65% Chance to gain Invincibility for 2 turns.
Instantly gain an Extra Turn.

**TALISMAN SLOTS**

3 Open / 3 Warrior

## Summary

Aside from the "Shogun" passive, Samurai Emperor Eddie is identical to Samurai Eddie, in terms of skills. He has a few unique tricks up his sleeve, however. Sporting a new design and an alternate idle animation, Samurai Emperor comes fully skill-sharded when opened from a Soul. He traded in his fury skill for the "Shogun" passive, which starts the battle with immunity to physical damage for 3 turns, makes him immune to stun, heals all allies for every action, and grants an innate Counterstrike ability. Samurai Emperor Eddie is the second-ever Eddie to boast a passive in place of a fury, behind Alexander Eddie. All in all, he is a unique, worthwhile alternative to Samurai Eddie for any player lucky enough to earn him.
Mark Talisman

* Mark a target with up to 3 Marks at the start of battle.
* Inflict up to 3 Marks on a target after each attack.
* Remove all beneficial effects and inflict up to 4 Marks on all enemies upon death.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Possessed Rockets (Gunner)

## Initial Stats

* Initial Level - 3 Stars
* Class Gunner

* HP
* ATK
* DEF
* MAGIC
* M. RESIST.
* SPECIAL
* Cost 8

## Talisman slots

* 3 Open
* 3 Gunner

## Skills

**Basic**

TARGET (max lvl 4) - PRESENT

* Damage type: Physical
* Damage area: All enemies
* Debuff: 50% chance to lower ACC for 2 turns

**Power Ability**

DETONATE (max lvl 4) - PRESENT

* Cost: 5 power
* Damage type: Magic
* Damage area: Single target
* Debuff: 60% chance to Freeze the enemy

**Passive**

ENERGIZE

* Gain an extra point of Power every round

## Trivia

* Possessed Rockets' Assassin, Magus and Warrior Talisman slots were changed to Gunner on 22 November 2016.
Guitar Talisman

* Grants 50% increase to all stats in battle.
* Gain Immunity to All Negative Effects, including Silver effects, for the first 2 rounds of battle.
* Block incoming damage for allies below 50% HP and take 10% of your MAX HP as random damage for each attack blocked.
* Remove All Beneficial Effects, including Golden Effects, from each enemy and deal Additional Random Damage to them

based on their MAX HP for each effect removed this way after each action.

* Gain Titan Shield and HP Regen for 2 turn at the start of battle and at the start of your turn.
* Grant Sacrifice and Perfect Heal Shield for 2 turns to all allies when you die.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Present Talisman

* 35% Chance to remove Immunity and Inflict Punishment on the enemy for 2 turns.
* Grant Lifesteal to allies for 1 turn on each basic attack.
* 20% Chance to grant an Extra Turn to a random ally on each basic attack.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Samurai Eddie

Character cost: 16

Stats:

**HP  9388**

**ATK 1374**

**DEF 679**

**MAGIC 230**

**M. RESIST 694**

**SPECIAL 432**

**Required Talismans: 3 Red**

**Fury:**

**WAY OF THE WARRIOR**

* **Deals physical damage to all enemies**
* **Grants Armor Penetration for 3 turns**
* **Increases Physical damage enemies take**
* **The Armor Penetration status causes your attacks to ignor the enemy's defense.**
	+ **Level 2 Damage +10%**
	+ **Level 3 Damage +10%**
	+ **Level 4 Damage +10%**
	+ **Level 5 Damage +15%**

**SKILLS:**

**Flashing Blade**

* **Deals physical damage to a single target**
* **25% chance to gain class advantage**
* **Gain an extra turn if you gain class advantage**
	+ **Level 2 Damage +5%**
	+ **Level 3 Damage +10%**
	+ **Level 4 Effect Chance +10%**
	+ **Level 5 Damage +15%**

**Ronin Slash**

* **Deals physical damage to all enemies**
* **30% chance to *taunt* for 1 turn**
* **Damage dealt increased based on the enemy's current HP**
	+ **Level 2 Damage +5%**
	+ **Level 3 Effect Chance +5%**
	+ **Level 4 Damage +10%**
	+ **Level 5 Effect Chance +10%**

**Past:**

**Cyclone Shield**

* **Activate a cyclone shield for 2 turns.**
* **Cyclone Shield reduces magic damage taken and reflects true damage to the attacker with a 35% chance to drain their fury meter .**

**Furious Charge**

* **Gives *physical charge* to all allies.**
* **Physical charge double the effetiveness of the next physical damage ability used.**

**Future:**

**Crimson Strike**

* Deals physical damage to a single target.
* 45% chance to inflict grievous burn.
* Grievous burn deals physical damage over time wiht a 35% to reduce healing and stun the target every turn.
	+ Level 2: Damage +10%
	+ Level 3: Effect Chance +5%
	+ Level 4: Damage +15%
	+ Level 5: Effect Chance +10%

**Soul Sheath**

* Grants *Lifesteal* for 3 turns.
* 30% Chance to gain Invincibility for 2 turns.
* Lifesteal heals you for 60% of the physical damage you deal.
Underworld

The Number Of The Beast is to be rekoned.

UNDERWORLD Drop Info

*Due to the introduction of the TIME RIFT Drops are NOT guaranteed to be as shown*

## Quests

The following Quests can be found in Underworld:

* Location 1
	+ The Dark Lord (Story)
	+ Road to Ruin
	+ Snake Eyes
	+ Dreams of Desolation (Story)
	+ Souless Demons
* Location 2
	+ Web of Fear
	+ Desolate Space
	+ Lost Cause (Story)
	+ Shadows in the Valley
	+ Devil May Care (Story)
* Location 3
	+ Prisoner of Fate
	+ Circle of Fire
	+ Children of the Damned
* Location 4
	+ Damnation of Flesh
	+ Dark Figures
	+ The Prisoner
	+ Unholy Union (Story)
* Location 5
	+ Blood Lust
	+ Burdens of Sin
	+ Beast's Wrath
	+ Soul's Liberty (Story)
* Location 6
	+ Souls of the Dead
	+ Hell's Vengeance
	+ The Demon's Seed (Story)
	+ Chains of Misery
* Location 7
	+ Shrive of Sin (Story)
	+ Fallen Angels
	+ Casted Die
	+ Blood Brothers
* Location 8
	+ Last Breath (Story)
	+ Wayward Path
	+ Game of Death
	+ Number of the Beast
* Secret Location
	+ Light Bringer
Possessed Mine (Warrior)

**Possessed Mine** is a Character of Warrior Class Type. It appears in Battlefield as a group of three flying mines with red cores.

## Stats

Possessed Mine gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Warrior slots
* 1 Sentinel slot

## Skills

**Basic**

ATTACK (max lvl 4) - PRESENT

* Damage type: Physical
* Damage area: Single target

**Power Ability**

FLASH - PRESENT

* Cost: 3 power
* Damage type: Physical
* Damage area: Single target
* Debuff: 25% chance to Blind for 2 turns
* Other: Chance to critically hit
Shards

**Shards** are used to power up characters. They come in 5 varieties (1–5 Star Levels) for all Class Types, with higher Star Level Shards giving more XP, and include the following:

* Assassin Shards
	+ Shard (Assassin, 1 Star)
	+ Shard (Assassin, 2 Stars)
	+ Shard (Assassin, 3 Stars)
* Gunner Shards
	+ Shard (Gunner, 1 Star)
	+ Shard (Gunner, 2 Stars)
	+ Shard (Gunner, 3 Stars)
	+ Shard (Gunner, 4 Stars)
	+ Shard (Gunner, 5 Stars)
* Magus Shards
	+ Shard (Magus, 2 Stars)
	+ Shard (Magus, 3 Stars)
	+ Shard (Magus, 4 Stars)
	+ Shard (Magus, 5 Stars)
* Sentinel Shards
	+ Shard (Sentinel, 1 Star)
	+ Shard (Sentinel, 2 Stars)
	+ Shard (Sentinel, 3 Stars)
	+ Shard (Sentinel, 4 Stars)
* Warrior Shards
	+ Shard (Warrior, 1 Star)
	+ Shard (Warrior, 2 Stars)
	+ Shard (Warrior, 3 Stars)
	+ Shard (Warrior, 4 Stars)
	+ Shard (Warrior, 5 Stars)

## Gallery

Assassin ShardGunner ShardMagus ShardSentinel ShardWarrior Shard
Hallowed Eddie

**Hallowed Eddie**is a 5 Star Gunner-Class Eddie added during the "Hallowed Be Thy Game" event in October of 2017. His character design is based off of the label for Hallowed, a beer by Robinsons, who also brewed the "Trooper" beer.

Stats
 **ATK:** 555
 **DEF:**135
 **MAGIC:**211
 **MR:**135
 **SPECIAL:**418

## **Moves**

**Fury Skill**

The Truth:
Deals physical damage to a single target.
For each instance of Stun, Frozen, Permadeath, Passive Disabled, and Silence on the enemy, randomly grant self one of the following for 3 turns: Perfect Immunity, Ascension, Echo.
LV 2/3/4/5 DMG+ 10/15/20/25%

**Basic Skills**

Measured Blow:
Deals physical damage to a single target.
45% Chance to Accuracy Up for 2-4 turns.
Skill Shards: LV 2/3/4/5 DMG+ 10/15/20/25% respectively.

Devastating Smash:
Deals physical damage to a single target.
65% Chance to Stun for 1-3 turns.
Skill Shards: LV 2/3/4/5 DMG+ 10/15/20/25% respectively.

Steal Time:
Deals physical damage to a single target.
Increase Effect Duration of beneficial effects on self.
35% Chance for each ally to increase effect duration of beneficial effects.
Skill Shards: LV 2/3/4/5 DMG+ 10/15/20/25% respectively.

**Power Skills**

Wide Arc:
Deals physical damage to a single target.
65% Chance for each ally to gain Class Advantage for 2-4 turns.
Skill Shards: LV 2/3/4/5 DMG+ 10/15/20/25% respectively.

Predict:
Grants True Damage Shield for 2-4 turns.
Grants Regen HP for 2-4 turns.
25% Chance to get an Extra Turn.

Immovable:
Heal self based on MAX HP.
Grants Invincibility for 1-3 turns.

**Talismans**

3 Open / 2 Sentinel / 1 Gunner

## **​​Strategies**

-Hallowed Eddie currently has the most HP of any Gunner-Class Eddie, making him a nice choice in a PvP defensive team.

-Hallowed Eddie almost exclusively does single-target damage, so consider pairing him in battle with the Angel of Fear, or equipping him with Echo Talismans, if you want to potentially damage multiple enemies.

## References

-Legacy of the Beast forums

-In-game statistics

-Robinsons Brewery
Rage Talisman

## Rage

### Where to find

Brave New World's Garden of Fear: Floor IX.

### Subtypes

Fierce, Safeguard, Skilled

* Rage Spear (Cost 8):
	+ Deals 6 hits of physical damage to all enemies.
	+ Disable Enemy Passives for 3 turns.
	+ Inflicts 3 Furious Burns for 2 turns.
	+ Heal all allies based on your ATK stat.
	+ Instantly gain an Extra Turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Rot Talisman

* Immune to all Crave, Heal Block and Permadeath effects, including Silver and Innate effects.
* Permanently Increase Max HP on self by +100%.
* Inflict Bloodlust, Grievous Burn, Toxic Burn or Stop on a random enemy for 2 turns when you take damage.
* Take Additional True Damage equal to 5% of your MAX HP at the start of your turn.
* Heal self based on your MAX HP and MISSING HP and inflict Crave or Perfect Crave on each enemy for 1 turn after every action.
* Once per battle, Revive with Full HP and inflict Unblockable Stun and Innate Crave on a random enemy until they die upon death.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Rabbit Talisman

* Grant Immunity to all allies for 2 turns at the start of battle.
* 50% Chance to cleanse, heal, or revive a random ally whenever you take damage.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ 50% Chance to take no damage, remove all immunity and vanish effects including their golden version, inflict Passive or Perfect Disable on attacking enemies for 2 turns.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Iron Maiden: Legacy of the Beast Wiki

**WELCOME TO THE**  **WIKI**This wiki has **1 active users** maintaining **815 articles** (**2,189 total pages**) and **869 images & videos**.

## Articles

Status EffectsTalismansCharactersWorldsFAQ
## Featured media

Iron Maiden- Legacy of the Beast Official Cinematic TrailerIron Maiden- Legacy of the Beast - Official Gameplay Trailer
## Categories

Characters

Items

Locations

Talismans

Skills

Status Effects
Magic Burn

## Details

Magic Burn is a negative Status effect. It deals magic damage based on 5% of the Max HP at the end of each character's turn. Multiple Magic Burns can be applied to a character, increasing the damage dealt.

## Skills

* *Burn* (Power of Corrupted Ox Soul (Sentinel)): 60% to inflict one Burn for 3 turns to all targets. Update: Effect Duration +1, Chance +15%)
* *Sear* (Power of Owl Cultist) - 25% Chance to inflict up to 3 Magic Burn to one target for 2 turns. Update Effect Duration +2
* Masked Harpy (regular) - SWOOP
Pig Talisman

* Immunity to Burn Effects, Freeze Effects and Bleed Effects.
* When your HP drops below 50%, gain Attack Up and Magic Up for 3 turns.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ When you die for the first time, revive to 100% MAX HP and gain Max HP Up, MR Up, and Defense Up for 5 turns.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Piece of Mind Eddie

## Bespoke Talisman

File:Cosmic Saga Piece of Mind Talisman.png Cosmic Saga Piece of Mind Talisman

## Evolution

The following materials are required to evolve this Character:

 3 | 3 x  Evolution Shard (Sentinel, 1 Star)
3 x  Evolution Shard (Colourless, 1 Star)
 4 | 3 x  Evolution Shard (Sentinel, 2 Stars)
6 x  Evolution Shard (Sentinel, 1 Star)
6 x  Evolution Shard (Colourless, 2 Stars)
 5 | 6 x  Evolution Shard (Sentinel, 3 Stars)
9 x  Evolution Shard (Sentinel, 2 Stars)
9 x  Evolution Shard (Colourless, 3 Stars)

25 x  Evolution Shard (Sentinel, 3 Stars)

10 x  Awakening Shard (Colourless, 1 Star)
 7 | 25 x  Awakening Shard (Colourless, 1 Star)
50 x  Evolution Shard (Sentinel, 3 Stars)
25 x  Awakening Shard (Sentinel, 1 Star)
 8 | 25 x  Awakening Shard (Colourless, 2 Stars)
75 x  Evolution Shard (Sentinel, 3 Stars)
20 x  Awakening Shard (Sentinel, 2 Stars)
 9 | 25 x  Awakening Shard (Colourless, 3 Stars)
100 x  Evolution Shard (Sentinel, 3 Stars)
15 x  Awakening Shard (Sentinel, 3 Stars)
 10 | 25 x  Awakening Shard (Colourless, 4 Stars)
200 x  Evolution Shard (Sentinel, 3 Stars)
10 x  Awakening Shard (Sentinel, 4 Stars)

5 x  Awakening Shard (Sentinel, 5 Stars)

6 x  Awakening Shard (Paranoia, 5 Stars)
Impending Disaster

## First Wave

1 Mummy Dog (Normal (8) / Hard () / Madness ()

1 Mummy Dog (Normal (9) / Hard () / Madness ()

1 Pharaoh Dog (Normal (8) / Hard () / Madness ()

1 Pharaoh Dog (Normal (9) / Hard () / Madness ()

## Second Wave

1 Mummy Dog (Normal (8) / Hard () / Madness ()

1 Mummy Dog (Normal (9) / Hard () / Madness ()

1 Harpy (Normal (8) / Hard () / Madness ()

1 Harpy (Normal (9) / Hard () / Madness ()

## Boss Wave

1 Mummy Dog (Normal (9) / Hard () / Madness ()

1 Harpy (Normal (9) / Hard () / Madness ()

1 Masked Harpy (Normal (9) / Hard () / Madness ()

1 Pharaoh Dog (Normal (9) / Hard () / Madness ()
Slothful Talisman

* Reduce damage taken by 50%.
* Enemy effect trigger chances that do not have a base value of 100% will always fail.
	+ This effect is not recognized as an Accuracy Down effect.
* Reduce Power and Fury of your opponent to zero and Remove All Beneficial Effects, including Golden effects, from each enemy whenever they gain an Extra Turn.
	+ Fury that is already fully charged cannot be reduced.
	+ These effects do not apply to bosses and are applied to all enemies until they die at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Possessed Mine (Magus)

* Icon
* Ingame

## Description

**Possessed Mine** is a Character of Magus Class Type. It appears in Battlefield as a blue floating mine.

## Stats

* At Star Lvl. 2 Possessed Mine gains 4 HP, 1 ATK, 1 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.
* At Star Lvl. 3 Possessed Mine gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL
* At Star Lvl. 4 Possessed Mine gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL
* At Star Lvl. 5 Possessed Mine gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL

## Talisman

* 3 Neutral slots
* 2 Magus slots
* 1 Warrior slot

## Skills

**Basic**

EXTRACT (max lvl 7) - PRESENT

* Damage type: Magic
* Damage area: Single target

**Power Ability**

DETONATE (max lvl 4) - PRESENT

* Cost: 5 power
* Damage type: Magic
* Damage area: Single target
* Debuff: 60% chance to Freeze the enemy

**Passive**

EXPLODE

* Explodes upon death, dealing true damage to all enemies based on the enemy´s HP
Undead Guardian

**Undead Guardian** is a Character of Sentinel Class Type. It appears in Kingdom of the Sands as a green skeleton armed with a long axe and a shield.

## Stats

Undead Guardian gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Sentinel slots
* 1 Warrior slot

## Skills

**Basic**

BURNING SANDS (max lvl 6) - PRESENT

* Damage type: Physical
* Damage area: Single target
* Debuff: 35% chance to Taunt the enemy for 2 turns

**Power Ability**

BRACE (max lvl 4) - PRESENT

* Cost: 4 power
* Damage type: None
* Buff: Increase DEF and MR for 2 turns
* Buff: Gain Heal Shield for 2 turns
Kingdom of the Sands

Will he be able to conquer this unforgiving desert world?

KINGDOM OF THE SANDS Drop Info

*Due to the introduction of the TIME RIFT Drops are NOT guaranteed to be as shown*

## Quests

The following Quests can be found in the Kingdom of the Sands:

* Location 1
	+ Another Tomorrow
	+ The Apparitions
	+ Faces in the Sand
	+ Barren Sun
* Location 2
	+ Desert Riders
	+ Blood and Sand
	+ The Nomad
	+ Haggard Wisdom
* Location 3
	+ Desert Sky
	+ Darkened Sky
	+ Edge of Daylight
	+ Birdsong
	+ Taste of Hate
* Location 4
	+ Deathcall
	+ Impending Disaster
	+ Strange Believers
* Location 5
	+ Immortal Sins
	+ Tortured Minds
	+ Mortal Lust
	+ High Stakes
	+ Garden of Aset
	+ Eternal Lie
* Location 6
	+ Sands of Time
	+ Yesterday's Sorrow
	+ Cruel Charade
	+ Winding Lives
* Location 7
	+ Secret Heartbeat
	+ Foreign Earth
	+ Unturned Stone
	+ Onward Journey
* Location 8
	+ Ancient Tongue
	+ Crucible of Pain
	+ Extreme Prejudice
	+ Powerslave
	+ A Time Tomorrow
* Secret Location
	+ Goddess of Destruction
Ragnarok Talisman

* Reduce damage taken by all allies by 60%.
* Inflict Perfect Corruption and Perfect Crave on each enemy for 1 turn at the start of your turn.
* Deal true damage to all enemies based on their MAX HP and inflict Sleep or Perfect Sleep on up to two random enemies for 1 turn each action.
* Grant a random offensive and defensive effect to each ally for every stack of HP Regen present on each ally at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Ivory Talisman

## Ivory

### Where to find

Kingdom of the Sands Drop on Normal, Hard, and Madness.

### Subtypes

Arcane, Power, Sorcery

Increases MR by 15%.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Rebellion Talisman

* Grants Immunity to Silence and Perfect Silence.
* 40% Chance to remove all Silver effects from self and a random ally when you take damage.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Nightmare Talisman

* 35% Chance for Perfect Basic Attacks to inflict Perfect Sleep on targets for 1 turn.
* Perfect Sleep is a Silver Effect that puts targets to Sleep and cannot be cleansed by most skills.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Hell Dice (Magus)

**Hell Dice** are a Character of Magus Class Type. They appears in Underworld as a group of three blue flying dice.

## Stats

Hell Dice gain 8 HP, 1 ATK, 1 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Assassin slots
* 1 Magus slot

## Skills

**Basic**

HEX (max lvl 7) - PRESENT

* Damage type: Magic
* Damage area: Single target
* Debuff: 30% chance to lower MAGIC of enemy for 2 turns

**Power Ability**

ROLL (max lvl 6) - PRESENT

* Damage type: Random
* Damage area: All enemies
* Debuff: 25% chance to Blind, Stun or Silence
Immortal Talisman

* Immune to Permadeath, Perfect Death, Doom, Ghost, Dark Ghost, Apparition and Innate Permadeath.
* Gain Perfect Immortality for 1 turn at the start of battle.
* 50% Chance to gain Perfect Immortality for 1 turn at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Soldier Eddie

**Soldier Eddie** is an Eddie of Gunner Class Type. He is based on the "A Matter of Life and Death" album cover.

He is a reward for completing Heart of Darkness in Battlefield's normal mode.

## Skills

**Basic**

* BARRAGE (max lvl 6) - PRESENT
	+ Damage type: Physical damage
	+ Damage area: All enemies

* ROAR - PAST
	+ Damage type: None
	+ Buff: Gain Power
	+ Other: 30% Chance to gain Extra Turn

* ROULETTE - FUTURE
	+ Heals all allies based on their Max HP
	+ Buff: Random chance of gaining Power, Fury, ATK increase, ACC increase. Small chance of gaining nothing.

**Power Ability**

* BULLET TRACE (max lvl 6) - PRESENT
	+ Cost: 6 power
	+ Damage type: Random / Damage increase with Special stats
	+ Damage area: All enemies
	+ Other: Chain attack when you get a kill using it

* ENDURE - PAST
	+ Cost: 7 power
	+ Damage type: None
	+ Buff: Grants Endure and Immunity to an ally for 2 turns

* ACRID SMOKE (max lvl 7) - FUTURE
	+ Cost: 4 power
	+ Damage type: Magic
	+ Damage area: All enemies
	+ Debuff: 45% Chance to Lower ACC for 2 turns

**Fury (Special Ability)**

* WAR-TORN (max lvl 3)
	+ Damage type: Random / Damage increase based on ATK and SPECIAL stats
	+ Damage area: All enemies
	+ Buff: Increase all stats of allies for 3 turns

## Talisman

* 3 Neutral slots
* 1 Gunner slot
* 2 Warrior slots
Tailgunner Eddie

Cost
 HP
 ATK
 DEF
 MAGIC
 M. RESIST
 SPECIAL

OVERVIEW:

Tailgunner Eddie is a 4-star Gunner class Eddie. He is based off of the cover for Tailgunner, a single in the album No Prayer for the Dying.

HP: 1986

ATK: 565

DEF: 166

MAGIC: 329

M. RESIST: 166

SPECIAL: 414

**SKILLS:**

Fury: ***Raining Death***

**Eddie jumps up into the air, and fires rapidly at his enemies below. It looks very similar to the Tailgunner cover.**

Deals 3 rounds of random damage. Damage increases based on SPECIAL stat. Grants an Extra Turn to your party if an enemy is killed.

* ***Present***

    Barrage: Deals physical damage to all enemies. (Basic move)

    Triple Shot: Deals magic damage to a random target. 20% chance to gain an extra turn. Damage increases based on ATK and SPECIAL stats. (Power move, costs 4 power)

* ***Past***

     Laugh: Increases DEF and MR for 1 turn. Heals 20% of max HP (Basic move)

     Second Chance: Deals true damage to a single target. 25% chance to gain Reset, as well as Endure, Invincibility, or Immunity. (Power move, costs 5 power)

* ***Future***

    Roar: Gains a variable amount of power. 30% chance for an Extra Turn. (Basic move)

    Radar: Gains 3 power instantly. 45% chance to silence all enemies for 1 turn. (Power move, cost 4 power)

**STRATEGY:**

Tailgunner Eddie is an amazing crowd control character, capable of dishing out high damage to anything standing in his way. However, his HP is lacking. His health can be whittled down easily, or 1-hit depeleted in certain cases, even at max level. Using talismans to increase his health is strongly recommended.

Sources:

-No Prayer for the Dying - Wikipedia

- In-game statistics.
LVL

**LVL** is a Stat. Increasing it causes the character's HP, ATK, DEF, MAGIC, M. RESIST and SPECIAL to increase. LVL always starts at 1. For Characters it is capped by

20
n

{\displaystyle 20n}

 where

n

{\displaystyle n}

 is the Star Level of the Character. For Talismans the cap is

10
n

{\displaystyle 10n}

 where

n

{\displaystyle n}

 is the Star Level of the Talisman.
Heal Talisman

## Heal Talisman

### Subtypes

Overwhelming, Mystical, Ward

* Heal all allies based on their MAX HP.
* Instantly gain an Extra Turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)