Grim Domains

Grim Domains is a Dungeons & Dragons 5th Edition campaign streamed on twitch.tv/magirpg

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It is DMed by GloriousGe0rge and draws elements from the Van Richten's Guide to Ravenloft sourcebook by Wizards of the Coast.

Grim Domains is a horror-themed D&D campaign where five players find themselves traveling through the various Domains of Dread within Ravenloft.

## Story Arcs

### Season 1: Grave Matters

##### Episodes 1-8

All was quiet for the Grave Matters Detective Agency for some time, until that one fateful night when everything changed.

Run by Pritchard Graves, a destitute rogue, with his half-brother Alphie, an accomplished cleric, who managed a funeral home on the bottom floor, nights blurred together in a drunken stupor as Pritchard drank his troubles away. Then one night, while visiting the local tavern, Pritchard befriended a bard, Remy Delafosse. This mysterious and pallid fellow struck a chord with Pritchard, who allowed Remy to move into Grave Matters.

Weeks would pass without jobs, and each night was clouded by alcohol and revelry with Pritch and Remy. Alphie needed a change. He recruited a local adventurer, Nikasia. Alphie and Nikasia grew close, while Pritch and Remy continued to bond over their love for the drink and memories of past lives.

Determined to earn some coin and finally get Pritch out of his slump, Alphie organized a job. Simple rat extermination. But all was not what it seemed. At the end of the tunnel, the team stumbled upon a cursed artifact. Upon returning home, an unlikely ally would be waiting for them. The artificer, Cordelia LaMonte, and her retinue of dessert named machines.

That same night, Nikasia was wracked with a terrible plague, which had turned her into a walking monstrosity. Unable to defeat their friend, a final member joined the team, but not before burning Nikasia to ash. She introduced herself as Cantarella, and without missing a beat, offering them a series of jobs. The goals were simple. Find more artifacts, and earn more gold than you know what to do with.

Dusting themselves off, and unknowing what they were getting themselves into, the team fulfilled Cantarella’s orders. All-seeing cultists, the murderous Caller, the eldritch Bagman. There were just some of the entities that the group encountered. Day after day, night after night, hardship after hardship, the group trudged on, even when death was at their doorstep.

But all was not as it seemed, as each artifact collected furthered Cantarella's machinations. Unbeknownst to the group, her plan was in full swing. Using her power and channeling the essence from every artifact, she teleported the group from the safety of Waterdeep, into the horrors that are the Domains of Dread.

Defeated and broken, will they find the strength to carry on in this unknown land? What other secrets does Cantarella hold up her sleeves?

Season 2 of Grim Domains awaits you…

### SEASON 5: Terminus, Mordent

##### Characters

CantarellaPritchard GravesRemy DeLafosseCordelia LaMonteRev

### Enemies of the Party

* The Caller
* The Bag Man

## Locations

* Season 1 took place in Waterdeep on the Material Plane.
* Season 2 takes place in Richemulot, a Domain of Dread within Ravenloft.
* Season 3 takes place in Dementileu, a Domain of Dread within Ravenloft.
* Season 4 takes place in Lamordia, a Domain of Dread within Ravenloft.
* Season 5 takes place in Mordent, a Domain of Dread within Ravenloft.

## **SEASON ONE: Grave Matters**

### Episode 1

*Title: A Tome of Rats*

The sun rises in Waterdeep. We are introduced to Alphie, a cleric, and Nikasia, a fighter. Alphie is the caretaker and owner of Pleasant Graves Mortuary located on the first floor.

They awaken Alphie’s brother, Pritchard, who troubles with alcohol. Pritchard owns an operates Grave Matters Detective Agency, specializing in paranormal and occult investigations. We are then introduced to Remy the Bard, Pritchard's friend and roommate. With money running low, Alphie organizes a easy, low paying job to make ends meet. A simple rat killing job in the local tavern.

The group travels to the tavern, and everything seems to be going as planned. As they rat swarms wane, something unexpected is discovered. The tavern is a Zhentarim hideout, and the group a trapped in the middle. With no way out, the group agrees to continue down the sewers to find the source of the rats.

After culling their way under noble houses, they find themselves in the home of Davos Talmost. Upon entering, his study is in disarray, and a corpse lies on the floor. After further investigation, a book is found in the grasp of the dead man. An unholy, blistered grimoire. In the blink of an eye, the corpse shoots up, worms gnawing their way out it’s flesh, while it’s gibbering maw aims at their exposed flesh.

Rats scurry from every crevasse and corner of the room, surrounding them. The group succeeds in fending the skittering horde off, but not before fire breaks out in the home. In shock and with the book in hand, the group escapes back the way they came, back to Grave Matters.

### Episode 2

*Title: ...And of Rot*

Wounded, but alive, the group returns to Grave Matters with book in hand. Not sure what it is or where it came from, Pritchard tells Alphie to secure it for now and they will get to researching its origins.

Suddenly, there’s a knock on the door. A sprightly, young Tiefling Artificer named Cordelia walks in, saying that she was hired to work at Grave Matters. As they are currently broke and running out of room, it’s clear that no one has hired her, but she is allowed to stay at the agency for the day until things are figured out.

As night falls, everyone heads to bed. Pritchard is cursed by his reoccurring nightmare, and awoken to strange sounds inside the agency. After investigating, it is revealed that Nikasia had gotten infected by the previous nights adventure, and is now infested with worms.

The group tries their best to save her, but to no avail. At the last second before landing a fatal blow on Alphie, a mysterious woman appears, immolating Nikasia where she stands. She introduces herself as Cantarella, and she has a job for them.

### Episode 3

*Title: Hunt for The Caller*

A funeral is held for Nikasia, with most of the crew saying a few words. Cantarella wastes no time trying to wrangle the team together, even in their time of mourning.

She informs them of a collection of certain artifacts, not unlike the blistery tome they found the previous day.  Giving them the information about a certain “Caller” the team splits up and ventures forth to two locations. A simple inn on the outskirts of town, and a hunting lodge.

Alphie and Cordelia take investigating the hunting lodge, finding a massacre and a single survivor. The survivor attacks Cordelia, who she dispatches quickly.

While exploring the grounds, she notices a large, macabre construct gathering bodies. She chases after, only to find herself taken by an eerie mist.

Remy, Cantarella, and Pritchard go to investigate the tavern. All seems well at first, with many people just enjoying their night. It is revealed that cultists inhabit the back room, scheming with their many eyed god.

Alphie and Cordelia arrive at the tavern, but something else is amiss. In the blink of an eye, a toy jack in the box hidden under a table pops open, bringing chaos to their doorstep.

### **Episode 4**

*Title: Tavern of Terror*

All hell breaks loose inside the tavern as the jack-in-the-box opens, friends turn on friends, family turn on family, and the group on themselves.

Pritchard is able to shake off this eerie occurrence and runs into the back room where the rest of the group is located. Remy and Alphie have been taken over by the spell, while Cordelia and Cantarella resist its control.

The cultists are quickly dispatched, and their Many-Eyed God is collected by Cantarella. Remy, under the influence of the spell, attacks Cantarella but shakes the effect after taking some damage. Alphie attacks Cordelia, causing her to fall unconscious. Pritchard thinking about how to stop the madness rushes out to destroy the box but is stopped by the Caller themselves.

Cordelia’s spirit slips into the spirit realm but is saved by Remy, as he is able to keep her soul from being taken by an unknown force.

Pritchard was able to shatter the jack in the box, causing Alphie’s mind control to be broken, and both he and Pritchard were able to take down The Caller, who was revealed to be a fiend known as a Raksasha. Gathering up the broken pieces of the box, Pritchard and Alphie exit the tavern, carrying the weakened but alive Cantarella, who clutched a mass of writhing eyes, the cultist’s god. Outside, they see Remy trying to wake Cordelia, but to no avail.

Alphie gets down on his knees and prays to Oghma, successfully casting Diving Intervention, bringing Cordelia back to the land of the living.

### **Episode 5**

*Title: A Night Out*

After the massacre, the group needed to lay low for a bit and recover, as well as get to know one another a little better. Cantarella also needed to feed, as her recovery was quite taxing.

Pritchard had other plans. After seeing the anxiousness of Cantarella’s need to leave the office, he recognized that something was wrong. He opted out of the revelry, instead choosing to sneak out after them and follow her.

They chose a bar in a nicer part of town, where they could spend their hard-earned gold from recovering two artifacts. They laughed, drank, and talked about life, all while Pritchard observed from the outside.

Cantarella excuses herself, searching for a noble to feed upon. Venturing outside, she looks around as Pritchard watches from the shadows. Using her powers she locates someone nearby, someone full of fear and painful memories. She closes in, ready to pounce until a familiar voice brings her back to reality. “Is this funny to you?” Pritchard asks as Cantarella is staring right into his eyes.

Remy, Cordelia, and Alphie continue to drink and have a good time, but before long, Remy begins to play. A man at a nearby table drops dead out of the blue, and the fun stops just as quickly as it started. The three decide it's time to pack up and head out, not wanting to draw further attention to themselves.

While this is happening, Pritch and Cantarella travel together to find someone for her to feed on. Pritchard joined as he wanted to make sure he wasn’t inviting a murderer into his home, as well as straight curiosity. Cantarella assures him it’s relatively non-violent.

They find a drunk man in an alley, and Cantarella proceeds to feed off him, but it's not the kind read about in books. She absorbs the man's deepest and darkest fears, bringing them to the surface, and making them re-live them.

Eventually, the group makes it back to Grave Matters, where Cordelia and Remy proceed to experiment on Remy’s lute to learn its secrets.

### **Episode 6**

*Title: Earth's Embrace*

Cantarella gets a new lead on a potential artifact, being stored at the local history museum. Instead of doing recon and investigation, the group decides to walk through the front door, and attempt to get a meeting with Malevo Stern, the curator of the museum.

Everything goes surprisingly well, with Remy portraying a wealthy artifact collector in service to Lord Talmost, the man who had the Book of Rats and Rot from episode 1. The curator decides to take them into the vault where the artifacts are stored.

While this is happening, a fortune teller sits in the cafe of the museum. She introduces herself as Madam Eva and gives Pritchard a tarot card, the Two of Swords. She informs him that there are two blades waiting for him. She also gives Cantarella a card, The Devil, informing her that he is waiting for her as well.

Inside the vault the group finds a mummy sitting atop a throne, as well as a separate vault filled with artifacts. Digging through the separate vault, the group finds a trove of artifacts. A staff of flowing sand, a golden dagger with a face etched in, a vial of black ichor, and a dagger with flame-like sigils carved into the blade. Pritch is familiar with this flame dagger, as it's the one that took his family from him. He leaves it in the smaller vault, not wanting anything to do with it.

Remy decides to go outside and talk with Malevo privately to see if he could provide any information on the lute. Malevo does indeed have information on what he calls “one of the four”.

Before they can react, the room starts filling with sand, the staff of sand flies into the hand of the mummy and it springs to life.

The mummy is easily dispatched, but Cantarella picks up the staff and attempts to attune to it. She fails horribly, and the staff takes control of her. Minute by minute, the sand continues to fill the room. During all of this, Alphie, still in the small vault, picks up the flame dagger and hides it away in his book.

Also while this is happening, a mysterious coffin appears in the room they are fighting in. Malevo falls in, even after the party attempts to save his life. This large coffin bars the door to their escape.

### **Episode 7**

*Title: The Bag & The Bottle*

Cantarella, still under the influence of the staff, attacks the group. Retreating to the smaller vault, Cordelia finds an ornately designed Bag of Holding in one of the boxes. Without any other options, she tosses the bag into the sand-filled room.

The Bag of Holding proceeds to fill with sand, creating a vortex in the middle of the room, sucking everything in. The group continues to struggle with Cantarella as well, as she casts spells at them, not willing to give up the staff.

Seeing no way to break the bond between the staff and Cantarella, Pritchard offers his mind to her. After watching her feed on the noble in the alley before, he thinks it might disconnect her long enough for someone to pull the staff from her grasp. His memory of his family dying before his eyes is displayed to her, all the anguish and anger there for her to feed on. This plan works, the staff is separated, and Cantarella is saved.

Even though the sand stops filling the room, the Bag of Holding is still creating a vortex. The staff, being linked to the sands, flies into the bag. In the struggle, Remy grabs Cordelia by the tail to try and hold her, but it's no use, the vortex is too strong, and she loses her tail.

With everyone's combined effort, the bag is safely closed. The coffin disappears, and the group leaves this accursed place. Upon returning to Grave Matters, everyone is on edge and retreats to their rooms.

The next morning, Pritch and Cantarella bond over their new connection, their feelings of betrayal, and talk of revenge on those that harmed them.

Waking up, Remy starts to notice strange occurrences around the house. Bottles pour infinite alcohol, one of his drawers in his room is rummaged through, and a stairwell that leads to nowhere.

Cordelia wakes to find one of her machines disabled. She opens it up, and to her surprise, the inside is just darkness.

Alphie discovers a dead body that he was preparing in the parlor, but it too feels empty and seems to be filled with only darkness. Everyone is confused about what is going on, but they confirm that they are still in Waterdeep.

Remy proceeds to play his lute while he is stuck in this mysterious stairwell. What better place to practice than in the vast nothingness? The sound of the lute resonates through the house, and Cantarella and Cordelia go to investigate.

As soon as they reach Remy’s room, Cordelia is sucked out of one of the windows into the vast nothingness. She is able to grab a rope, but it seems almost pointless. With words of encouragement, she starts pulling herself back towards the bedroom, but a force propels her forward at an uncontrollable speed. Out of the corner of her eye, she sees a massive horror staring back at her in this space. The group thinks quickly and catches Cordelia inside the bag of holding.

Remy rushes outside to empty the bag, only to find Grave Matters has been teleported to an entirely new dimension. He calls into the bag for Cordelia, and a spectral black arm reaches out to him.

### **Episode 8**

*Title: Mist and Pain and Fear | (Season 1 Finale)*

The black spectral arm pulls Remy into the bag, where he finds Cordelia safe and sound. Sand covers the floor, and they are surrounded by other various items.

Thinking of ways to escape, the same horror that Cordelia saw as she was hurtling toward the building reveals itself. A being of the bag itself. The Bagman. He attempts to crush the two inside the bag, and without thinking, Cordelia asks Remy to play the lute with the help of her technological prowess. She strums the strings, and Remy falls to the ground, dead.

While this is happening, the remaining group members are trying to figure out a way to get them out. Using the last remaining machine in Cordelia's arsenal, it manages to grab Cordelia out of the bag, and Remy’s lifeless corpse is pulled out along with her.

In an instant, the Bagman claws its way out of the bag, attempting to claim what is his. Remy’s lifeless body is brought into the parlor for Alphie to attempt to heal, but it's no use.

Remy’s soul is brought to a place, where a mysterious yet dreadful voice bargains with him. He can play the lute for all of eternity, claiming the souls of the dead, doing what nature intended, or the curse can fall to Cordelia. It’s his choice. He chooses to accept the bargain and returns to life.

The group fights the Bagman, but their weapons have little effect. Pritchard attacks the Bag of Holding directly, causing a large blast, and tossing everyone about the room.  In a last-ditch effort, Cantarella musters all her strength and pulls the Bagman into the abyss. She grabs the edge of the hole, saving herself.

The groups dust themselves off. Not sure what just happened, they reconvene about what the next steps are. Cantarella takes this time to inform them that the artifacts they collected are enough to move to the next part of her plan. Pritchard offers to help her with whatever she needs to do, but she turns him down, knowing he has no place in the next step. She knows she has to do something to prevent him from interfering, and casts Suggestion on him, making him wait upstairs.

Combining all the artifacts and their power, including Remy’s lute, she casts a ritual that transports Grave Matters and everyone inside, to an unknown location.

## SEASON 2: Infection, Richemulot

### PROLOGUE

*Title: Prologue*

Grave Matters arrives in an unknown land after Cantarella’s ritual, and while everyone seems to be okay physically, Cantarella is nowhere to be found. Alphie and Cordelia get to work fixing the building after the battle with the Bagman, and Pritchard scopes out the surrounding area looking for clues as to where they are and what this place is.

Remy ventures out to neighboring houses, where he finds them locked and boarded up. Vast suits of armor patrol the area, and while they gesture to get back into your home, they remain silent.

Cordelia, looking to experiment with the artifacts left behind, accidentally kills the Living Eyeball was that collected from the incident with The Caller. She also notices a long red hair on a coffin, and she and Alphie use it to scry on Cantarella’s whereabouts.

Cantarella is revealed to be bunkering down in a nearby house, observing Grave Matters from a distance. She secretly sends them supplies and alcohol via Meep and notes their comings and goings. While out on her own, she meets up with her Patron, a man named Firan Zal’Honen, who congratulates her on bringing everyone to this new plane. He gives her directions on where to go next, but not before she hears a series of footsteps heading her way.

### Episode 1

*Title: The Silent Knights*

A young man named Rev bumps into Firan as he is leaving. He seems to be running from the large knights, revealed to be called Casque Silencieux. Firan points him in the direction of Cantarella, and continues on his way.

The Grave Matters crew converge on Cantarella in the sewers, questioning her and seemingly ready to fight. Rev bumps into the group and motions them to continue into the sewers to escape the knights.

The group fights their way through the sewers, encountering hundreds of rats and dispatching a few of the knights along the way. They make their way back to Grave Matters to discuss their location, the next steps, and their plans for escaping this place.

All of a sudden, there are sounds of hammering and boards being put up outside. Pritchard exits to the balcony where a man and two knights are standing below. He introduces himself as Renault Renier, Mayor of Mortigny, their current location in the domain of Richmulot,  and that they are being quarantined inside for their safety against the plague. Rations are distributed, along with fliers indicating the symptoms of the plague and how to avoid it.

At a moment's notice, Remy falls ill and collapses on the ground. Not knowing what to do, Remy is quarantined in the downstairs parlor. While alone, he continues to play his lute.

### Episode 2

*Title: The House Call*

Pritchard wakes up and notices cockroaches under his bed. After investigating the source of the infestation, it was determined that the insects are coming from the artifact vault. Cordelia and Alphie volunteer to take care of the extermination while the others discuss taking Remy to a doctor Rev mentioned.

While still under quarantine, the Casque Silencieux are stationed outside the building. The remaining group sneaks out into the sewers, avoiding the knight's vision. Rev leads as he is familiar with the layout and so-called hospital.

Back at Grave Matters, Cordelia and Alphie are busy trying to figure out a way to pump smoke into the vault, killing the infestation inside.

The others make their way into the hospital in the sewers. Knowing the people here, Rev takes point and asks to see the head doctor. A squirrelly woman named Mabletoad approaches them, an old friend of Rev. She offers to take the group to the head doctor, only to find the doctor deceased, taken by the plague. Mabletoad offered to take a look at Remy and performs her exam. A blood test and a kiss later, she concludes that Remy is no longer sick.

Back at Grave Matters, Cordelia and Alphie succeed in fumigating the Artifact vault, but as soon as they open the door, they hear a knock coming from outside. Racing upstairs, they are greeted by two knights and a woman clothed in rats. She demands her book back. The Tome of Rats and Rot. Corelia gives up the book without a fight, but the woman introduces herself as Jaquelin Renier, the dread lord of Richmulot. She orders them to be taken, and they are grabbed by the Casque Silencieux.

While exiting the sewer, the other group returning from the hospital, sees this happening and sneaks into Grave Matters to arm themselves for the upcoming assault.

### Episode 3

*Title: Escape From Mortigny*

Cordelia and Alphie are being kept in the highest tower of a macabre stronghold. They are forcefully interrogated, when all of a sudden a gunshot rings out. Renault drops to the ground unconscious as a peculiar raven sits on top of Cordelia’s shotgun. In anger, Jacquelin kisses Alphie forcefully, drawing blood from a small bite.

Pritch, Cantarella, Rev, and Remy make their way into Grave Matters and gather up the artifacts for the siege on the stronghold where Alphie and Cordelia are being kept. They make their way to the stronghold and sneak inside. Pritchard interrogates one of the workers on the location of the captured pair and assassinates another guard, finding the keys to a cell. The group sneaks up the stairs and breaks Alphie and Cordelia out. They escape without being caught and make a run for it out of Mortigny. While moving through the sewers, Cantarella is separated from the group and approached by a masked woman who tells him about a magical pan flute.

While making their way out of the city with the help of Rev, the group finds themself in a swamp. They sit and rest for the night and discuss what happened. Pritchard and Alphie talk about Alphie’s lack of magical abilities since arriving in Richmulot. Pritchard, seeing Alphie in distress, gives up his Medallion of Oghma, as a way to provide peace of mind, and possibly a conduit to which he could channel his holy powers. After this, Alphie hugs Pritchard. Cantarella and Pritchard talk candidly for the first time since arriving in this domain, where she apologizes for what she has gotten the group into and for being secretive. The two share a drink while on watch together.

The group awakes in the swamp, and Alphie, Pritchard, and Cantarella have awoken ill. Alphie withheld the information about the bite he received. Cantarella, not wanting three people to be ill, decides to feed on Remy to cure herself. While she feels invigorated and healed, she feels something stir within her, and something awakening from a long, deep slumber.

With two sick party members, they eventually make their way out of the swamp to an area known as Assassin’s Echo, which they have learned could be the base of operations for a resistance group.

### Episode 4

*Title: Richemulot Revolution*

The group arrives in Assassin’s Echo where they meet Sera, the leader of a so-called resistance group consisting of young men and women from the local towns and universities. Alphie and Pritchard are quarantined in an abandoned mine shaft that has been outfitted with beds and other supplies, while the others are free to move around the camp.

After discussing how the group arrived not only in Assassin’s Echo but also in Richmulot, Cantarella, Remy, and Sera discuss options for dealing with Jacquelin and this land as a whole. A magical pan flute is mentioned by Cantarella, and Sera leads the two to a hilltop nearby and describes a large rock as “The Gargoyle”, saying that it could help if they had to correct means of awakening it. Sera also explains that they are awaiting a shipment of supplies from Mortigny, but it has yet to arrive.

Meanwhile, Cordelia and Rev explore the cave system. She finds enough mechanical parts to construct a new firearm, as well as some clothes as hers were ruined from the swamp. Also while looking around, she finds a note about the supply shipment Sera was talking about.

Alphie and Pritchard talk while in quarantine, and Alphie informs him of something that he saw while he and Cordelia scryed on Cantarella a few days before. He talks of a man he saw with Cantarella, back in Mortigny, and that we still can't trust her.

The group discusses the note that was found but is interrupted by Sera saying the supply caravan was attacked. The group decides to go investigate while Alphie and Pritchard stay behind to rest. Sera gives them a pair of sending stones to keep in touch while away.

At the ambush site, Pritchard helps walk the group through the investigation in an attempt to dig up clues to what happened. Bodies are filled with crossbow bolts but also torn apart in an animalistic way. At a moment's notice, the group is ambushed by more brigands, and a fight breaks out. The group makes short work of the thieves, but all of a sudden a few transform into wererats. Meanwhile, Pritchard and Alphie are ambushed while in quarantine by another wererat.

Without magical or silver weapons, the group struggles to fend off their immunities. Rev, not knowing the power he held, drips a bit of the vial of darkness onto his sword, turning it pitch black and invisible. Pritchard, unable to deal any damage to their attacker, wields the Facestealer dagger from the museum and dispatches the wererat.

The group comes together in the resistance caves once again to discuss what happened. Mabletoad, the “doctor” from the sewer hospital appears and states that she hid when the fighting started and that she was the doctor who was requested with the supplies.

### Episode 5

*Title: Saint Ronges' Garden*

Cantarella, Remy, Rev, Cordelia, and Sera discuss the plan to venture out to try and find the magical pipes that Louis, the mysterious woman from the sewers that spoke to Cantarella described. Alphie and Pritchard are too ill to continue, so they stay back at the resistance camp.

The group makes their way to a seemingly abandoned village but stumbles upon three people holed up in a building. Nix, one of the members of this household, seems very out of place amongst the group. She wears a blood-stained wedding dress and is armed with a machete that she whispers to.

Everyone sits in the house and discusses their next steps, as well as questions the three tenants of this home. As night falls, the group picks their sleeping spots. Cordelia and Remy walk outside, where Cordelia confides in Remy why she was kicked out of school. She was experimenting on living bodies and reanimating them. She plans on scientifically reanimating both Pritchard and Alphie if they succumb to the plague.

All of a sudden, a strange noise is heard surrounding the house, and the group is attacked by vines coming in through the windows and chimney. Two of the guests turn on the group, stabbing and shooting Remy in the process. These two villagers are cut down quickly, but they bleed green ooze from their wounds. The group fights off the vine tendrils and locates the main pod of the plant. Remy casts Blight, causing the plant to start to decompose. Cordelia and Cantarella stab and shoot their way out.

Remy, asking to prove Nix isn’t a podling, request that she cut herself a little to show that she isn't an enemy. She does this, but loses control and cuts off her hand. Not knowing what to do, the group sends her north and hopefully causes issues in the capitol before the group arrives.

They continue on the road to find the Piper. Sera stops them to reveal that she too has a dagger similar to the flame dagger that Remy holds. Sounds of a flute are heard through the forest, Remy plays along to the sounds with his lute, revealing the fiendish Piper sitting in a tree.

The Piper tells Remy that he has been waiting for him and that the two of them together are the beginning of something wonderful. Remy struggles to fight against the lute. The Piper states that Remy will understand sooner rather than later, and swarms of rats attack the group.

The fight is intense and violent, but the Piper drops dead and Remy recovers the Plague Pipes. Sera asks them to use Remy's blade to revive The Gargoyle, the protector of the mountain range and Richmulot before the dreadlords took over.

### Episode 6

*Title: The Burning Embrace*

Leaving the swamps, Cordelia is approached by Louise, the same woman that approached Cantarella in the sewers. She warns Cordelia of trusting Sera, and that the Gargoyle is a lie. She tells her that the only right move is an attack on the capitol through the sewers.

Everyone reconvenes at the camp and the three members talk with Pritchard and Alphie. They tell them of the Piper, the Snatcher plant, and of Louise in the swamp. Realizing anyone could be listening, Pritchard starts speaking to them in Infernal.

A plan is devised to be on guard around her just in case she does anything rash, and to take her out. Take the forces of the resistance to capital, and finish the job. Cordelia asks both Pritchard and Alphie if they would be opposed to being brought back in different bodies if things got dire. Alphie gets visibly upset, and Pritchard says if it helps out, he does not quarrel with it.

In the middle of the night, Sera approaches Rev and asks about Remy’s dagger, and whether Rev has it from the day before. As this happens she charms him. Unable to produce the dagger, she moves on to Remy. Remy is also charmed, and together they make their way to the Gargoyle.

Alphie, asking about the previous conversation with the group, inquires about the Infernal being spoken. Pritch informs him that Sera had a magical flame-based dagger, that she is from Daggerford, south of Waterdeep, and that took an interest in Remy’s knife. Alphie connecting the dots, even in his current state, reminds Pritch that the cultists that took his family from him had red hair and that the leader carried such a blade.

In an instant, Pritch, still ill, runs to Cantarella, to who he conveys all this information. Cordelia is woken up, and Rev is found, tied up but okay.

At the top of the mountain, Sera explains to Remy, who is still charmed, that The Gargoyle needs to awaken as this moss has choked it and put it into slumber. Remy proceeds to insert the blade into the rockface and starts the process of awakening the Gargoyle.

The rest of the group arrives just in time to stop Remy from completing the process. Rev attacks him to attempt to break the charm and is successful. Sera, in anger, reveals her true form as a succubus. She casts a firebolt at Remy due to his failure, knocking him unconscious. Too sick to keep up, Pritchard hands holy water to both Rev and Cordelia so they may deal more damage, and Cantarella bombards her with psychic attacks.

It comes to an end when Pritchard, in a last-ditch effort to bring Sera down, grabs Cantarellas' hand and is aided in delivering the killing blow. She is dispatched, and Cordelia saves both Rev and Pritch with Featherfall.

Cantarella, seeing this Gargoyle as a tool, finishes the ritual, only to find out that the protector of the mountains is a very large, and very old red dragon. Cantarella pleads with it for assistance, and it promises to turn Richemulot to glass and ash.

### Episode 7

*Title: Cordelia's Choice*

As the group takes in what just happened, a mysterious man appears at the mountaintop. Cantarella's patron, Firan, introduces himself and welcomes them inside his home, a home that materializes out of nothing.

Everyone besides Pritchard sits at the table, while he broods in the corner. He gives them new information on the dreadlords, and how he needs their body intact. A charred corpse will be of no use to him.

Pritchard skips the revelries and gets right to the point. What is the cure for the plague, and how can he save Alphie? Firan informs him that there are multiple ways, all unpleasant. However, killing the Reniers will make medicinal means easier. Remy asks if it's possible to get rid of the lute and if he can be rid of the curse, as he does not want to die. Firan tells him simply “then don’t die”.

As everyone is preparing to leave, Firan calls Rev by his last name, Brooks, and informs him that his family has left this domain, leaving Rev behind. Pritchard asks Firan to just make Alphie safe, and he will figure out a way to pay for it later.

Alphie is getting sicker and sicker and has entered the 5th level of exhaustion. Pritchard goes to him to see if there is anything he could do, but there's no hope. Pritchard comforts him, and Alphie lets him know that their father was always proud of Pritchard, even though Pritchard never encountered their father after he left. Pritchard is broken and leaves the mine shaft.

Cordelia and Remy stay behind and discuss what to do. Cordelia cannot let him die when she is gone, and Remy has felt something lurking in the spirit world. He agrees that if Alphie dies while they are away, there is no way he can save his soul. They both come to an agreement that Alphie needs to be killed to save his soul right now.

Cordelia realizes what must be done, and takes Alphie's life by smothering him. Remy, using the lute, can stabilize his soul but something is wrong. Black tendrils entangle Alphie's soul, attempting to pull it into the darkness. A battle of willpower ensues, and in the end, Remy can save the soul and casts Gentle Repose. With Alphie’s soul secured in his body for the next seven days, they turn to the only person they can at the moment, Cantarella.

Rev, deep in the mines, looks for Mabletoad to warn her about the upcoming firestorm set on by the newly released dragon. He finds her cowering in one of the tunnels. She had observed the whole thing with Alphie, as she was his attending “nurse”. Rev promises to take care of her and that she needs to get everyone underground in the hospital that she can.

The three head up the mineshaft and find Cantarella and Pritchard at the top waiting. Pritchard uses the Facestealer dagger to try and muster the troops to attack the capital with them, but can only get 10 or so soldiers.  Pritchard and Rev start walking ahead of the group. Remy and Cordelia tell Cantarella what transpired, and while understanding, she is also angered at how they could be so stupid by playing with something they don’t understand. She turns to the only person she could think of, Firan. He offers to take the body and make preparations for the future.

Walking ahead of the group, Pritchard and Rev are making their way toward the capital. Rev stops him, tells him “your friends can't be trusted” and introduces himself as Bethany.

### Episode 8

*Title: The Skittering God | (Season 2 Finale)*

Firan opens a portal for Cantarella, Cordelia, and Remy to the capital to catch up with the rest as they start their assault into the sewers of Pont a Museau. As the assault starts, Remy prepares to play the Plague Flute. As he does, all the rat swarms fall under his control. They rip and tear into one another at his command.

Wererats however are unaffected by the flute and begin their attack on the group. One by one the rats and wererats are cut down as the party moves through the sewers. One way takes Pritchard and Remy to a storeroom, where they discover casks of concentrated pestilence and ledgers of yearly data covering the spread, lethality, and cities where the plague affected.

Rev, Cantarella, and Cordelia press into a room and are ambushed. Surrounded and without any clear way out, Rev takes the Vial of Infinite Darkness and drinks it. The room immediately fills with pitch-black shadowy forms, and Rev is lost inside. Sounds of ripping flesh and blood splatters can be heard from within.

Knowing that this is the work of the Lightless King, one of the gods that Cantarella envokes, she commands the darkness to subside. She sees Rev under the command of the Lightless King, and without a way to break the hold, ask’s him what he fears, intending to feed off those fears. She learns of his childhood and the experiments that his mother did for him. Rev has been touched by the Lightless King in the past due to these experiments.

With this, she can pull him out of the trace, while realizing that everything in this room, including their soldiers. Remy and Pritch meet up with them, and they push onto the throne room. Before entering, Pritchard is approached by Louise, asking that he trust her moving forward. He does this, and they move into the throne room.

There they encounter Jacqueline Renier with her royal guard. Wererats and Casque Silencieux surround her as she has some choice words with her sister, Louise.  The party engages Jacqueline in a fierce battle surrounded by rats and pestilence. During the heat of battle, Louise retreats to the edges and proceeds to a portal at the head of the room, stating that the Choir must sing, and she will welcome them to this world. Now with a battle on both fronts, the party focuses on Jacqueline and brings her down. The Casque Silencieux stop moving, as they are revealed to be empty suits of armor filled with rat swarms,  and any remaining wererats retreat.

An invitation to a party is looted from Jacqueline's corpse, along with her liver, which Firan requested. The dragon roars above the castle, and the room starts to collapse in on itself. Remy, feeling that he needs to stop Louise from bringing this Choir to this plane, decides to stay and fight. Pritchard, not knowing Alphie's fate at the hands of Remy and Cordelia, begs Remy to follow the group, as this is not their fight and there will be time to fight Louise in the future. Remy reluctantly agrees and the group flees as the roof comes crumbling down.

## SEASON 3: Masquerade, Dementlieu

### Prologue

*Title: The Great Deceit*

Using the invitation that was on Jacqueline’s body, Cantarella can create a portal to a new domain. The group arrives intact along with two surviving members of the rebellion, Thinnius, and Marcus. Stumbling down a pier, they make their way to a familiar sight. There Grave Matters sits, nestled between houses on the waterfront.

The doors open and there standing in the foyer are Firan and Alphie. Alphie rushes to aid Thinnius as he was gravely wounded in the fight. The party is stunned at Alphie’s condition, as Pritchard just saw him on his deathbed, and the entire rest of the party knows that he is dead.

They take a much-needed rest for the day, and Pritchard finally embraces Alphie after accepting his survival.

Remy is having trouble coming to terms with his and Cordelia's secret and intends on telling Pritchard that the man that is parading as his brother is not him. Cordelia threatens to kill Remy if he tells the truth, causing them to go to Firan for guidance. Just then, Pritchard enters the room, intending on thanking Firan for saving Alphie. Remy confesses, causing Pritchard to kick them out of Grave Matters, and out of his life for good. Pritchard then asks to see the real Alphie. Firan gives Remy a choice and offers to erase Pritchard's memory of the last ten minutes. Remy agrees, but with the catch that he will tell him no matter what in a week, even if that means Cordelia kills him.

Firan approaches Pritchard, who is sitting next to Alphie’s body, now in stasis in a glass sarcophagus. He acknowledges Pritchard, before casting Modify Memory on him, implanting memories of his design.

### Episode 8

*Title: A Future of Flesh | (Season 3 Finale)*

## SEASON 4: Viscera, Lamordia

### Episode 5

*Title:House of Lament (GenCon Live Show)*

### Episode 6.5

*Title: Sidekick Special: Monster of Crawford*

## Episodes

New episodes premiere every Friday, 6pm Pacific / 9pm Eastern at twitch.tv/magirpg.

Where to watch past episodes:

* Twitch
* YouTube