INSOMNIA: The Ark walkthrough

Please note that this page is very much a work in progress, but progress is being made!

INSOMNIA: The Ark does not lend itself to the standard type of walkthrough, sadly. There is simply too much randomness in the game: in addition to random loot drops, there are also randomised small quests (called interludes here) which appear while you are travelling between the game's main hubs. And although the game is not particularly long (you could probably complete it in 30 hours or so), it is very richly detailed; for example, over 70 "formal" quests that appear in the journal, and there are at least 140 items **excluding** weapons and armor.

If you are well-versed in other RPGs, INSOMNIA: The Ark as an RPG describes the main differences between this game and the more typical RPG.

If you're new to RPGs, do by all means try INSOMNIA: The Ark... but you may prefer to try one of the classic RPGs first, before coming back to this game.

When you start the game, select the Prologue from the main menu; this will start the Back to Business quest, and introduce you to Thyper, an important character in the game (though for the most part you will be playing as someone else). The Prologue is quite short, perhaps taking about 30 minutes; you will then move onto the Awakening quest, at which point you can customise your character, KZ0012, and move on to the main part of the game. There is more information about this on the character creation page.

As part of specifying your character, you choose from five classes which give different abilities; further information is available on the classes page.

Each quest has its own page on the wiki, which lists the various "quest targets" (the actions the Journal tells you to carry out) and their related Journal entries once they've been done. In addition, there are notes which emphasise particular problems or matters of interest
during the quest; but no detailed "walkthrough" as such. Many quests can be completed in more than one way, or have multiple outcomes, and several of them influence the endgame.

The game also has survival aspects: you have to eat and drink, repair your gear, watch the weight you're carrying; and avoid your somnia level rising too high, which will lead to your death. More details are on the survival page.

## Progressing through Quests

Once you have completed the prologue's Back to Business quest, and have configured KZ0012 as you wish, you will continue with the Awakening quest. Once you have spoken to Captain Riebel in his office at the end of the Vulture's Nest quest, you'll be given the next main quest, The People's Voice, which has fairly easy combat and shouldn't be difficult this early in the game.

However, you may wish to consider exploring the Vulture's Nest location; there are stores to visit and characters to chat to. In addition, Reservation D-106 is now available on the Global Map, and, if you take the Iron Update quest from Voznek there, you will also open up the Square of Glory location. You now have the game's three main hubs accessible, and will be able to find a variety of lucrative side quests. The game rewards completed quests with items or Payment Tokens rather than XP, but you'll be able to use the tokens to buy better armour and weapons. In particular, undertaking the two quests Medicine for a Patient and Last Round, both in Reservation D-106, will give you one of the best early-game weapons, without any need for combat.