recursal/Fanatic-Fandom huggingface dataset:
John D. Halls

Private First Class **John Derrick "Cowboy" Halls** was a member of the mortar platoon of the Second Battalion Headquaters company. Halls was played by Andrew Scott. He was mistakingly named as John D. Hall and a member of Able company in the miniseries.

## Biography

### Early Life

Halls was born on March 24, 1922 in Mancos Montezuma County Colorado, USA.

### World War II

Halls enlisted in the Army in 1942 at Pueblo, Colorado. After training, Halls qualified as a paratrooper at Fort Benning, and headed to England in 1943, to await further orders.

He then jumped into Normandy on June 6, 1944. He landed around the town of Ste. Mere-Eglise. He met up with 1st Lt. Richard D. Winters of Easy Company, and identifies himself as being from Able Company, and was a radioman, except he lost his radio during the jump. After meeting up with other men from E Company, and two others from the 82nd Airborne Division, Halls and the rest of his group came to the town of Ste. Marie-du-Monte.

Lt. Winters of Easy Company was assigned to lead an attack on Brecourt Manor. During the attack, Halls and Loraine from Service Company joined in the attack. Halls supplied the men with TNT to take out the guns, during the engagement Halls was killed by a land mine.

### Burial

Halls died on June 6, 1944 in Departement du Calvados Basse-Normandie, France. He was buried in Normandy American Cemetery and Memorial.

## Notes

John D. Hall, whom the series depicts as having been killed in action in the Brecourt action, may have been a member of the basketball team, but he was not a member of Able Company, as the dialogue indicates. He actually belonged to Service Company, as did Gerald Loraine. John D. Halls, same middle initial as John D. Hall, but note the 's' on his last name, was a member of the 81mm mortar platoon, of Headquarters Co., 2nd battalion, 506th PIR, and according to John Barickman of the same platoon, it was HALLS who was killed in the Brecourt fight, not HALL.

This is likely to be correct, because John D. Hall died in the plane crash of Stick #32 near Picauville, France, and all aboard were killed in that crash. Lt. Kenneth Beatty, the executive officer of of Charlie Company 506th was jumpmaster and most of the troopers aboard were Charlie Company men. In 2004, as some Brits were preparing to put-up a marker in memory of those victims at the Uppottery airfield site in the U.K., the name T-5 John D. HALL, of Service Company, appeared on the loading manifest.

Since HALL could not have made the jump at all, and since he could only be killed in action once, he was certainly NOT the trooper killed in action at the Brecourt fight.

## References

1. ↑ http://www.findagrave.com/cgi-bin/fg.cgi?page=gr&GRid=56645259
2. ↑ http://www.101airborneww2.com/bandofbrothers4.html
Donald B. Hoobler

**Nicknames** | Hoob

Corporal **Donald B. Hoobler** was a non-commissioned officer who served with the Ohio National Guard from 1940–1941, and later serving with Easy Company. According to Webster, a fellow soldier in the same platoon, Hoobler enthusiastically enjoyed the war. Hoobler is friends with Webster and Van Klinken.
Westron

video File:Placeholder
Westron is a northwestern region of Askaldos. It is known for its mercenaries and trade routes connecting Nokul to Arghazad and Kyonai.

## Inhabitants of Westron

The primary race in Westron is that of the Humans. Various other races have a few representatives in the region. One of the great Dwarvish cities, Kul Thurim, is in Westron. A mercenary company of Half-Orcs, known as "Guroth's Hand" patrols the western border with Barghol.

## Human Culture in Westron

The Westron Humans are a tribal people. A traveler will note the many villages scattered on the plains, each ruled by its own leader. Each village is surrounded by a wooden palisade, decorated with banners. In the center of the village is the chief's house. It is usually the largest building in the village. This is where all legal matters are discussed. Nearby is the marketplace. This is the village's business arena. Merchants hawk their wares to farmwives, and warriors intimidate smiths. Greatly respected among the Westron Humans are the skalds, the group of warrior poets. While the Gnomes of Arghazad treat their skalds as tough musicians, Westronians consider them to be representatives of the gods. Westron's importance lies in the trade routes spanning it from north to south and east to west. When the Marian Empire was still young and small, caravans made their way across Westron to reach Nokul, Arghazad, and Kyonai. Their paths were used by the generations after. Westron was the first region to be conquered by the Marian Empire because of the importance of said trade routes.
New Hope

New Hope is a post-apocolypic safe-zone founded by Clyde. It was Built in the start of the apocalypse as a

 Status
 Location
 Leader
Clyde,
Derek Frost,
Sean,
Connie,
Leonard,
Julio,
Katrina,

Refuge for any and all people that wish to enter it. Clyde met Leonard Ferrell and Julio in the spot were it currently is and the three of them came up with the idea. they sent a messenger Ryder to nearby cites such as Los Angeles to tell survivors of the safe-zone.

## Members

Clyde- Founder;Council member

Leonard-Co-Founder;Sweper;Council member

Julio-Co-Founder;Council member

Connie-Council member;Sweper

Katrina-Coucil member

Ryder-Recruter

Cierra-Citizen

Harlod-Sweper

Nikki-Sewper

Grey-Sweper

Liam-Guard

Matthew-Guard

Kyle-Farmer(Temporarily)

Ryan-Sweper (Deceased)

Louise-Sweper (Deceased)
Aura of Flame

Aura of Flame causes the caster to appear fiery. Flames come from their eyes, fire licks their body, and waves of heat emanate from the caster.

```
 Use Limit: 4/day
 Attack Modifier: STAT + 2
 Attack Traits: Fire, Magic, Retributive
 Skill Bonus: Intimidate +25
 Intimidate Radius: Level + 3
 Range: Touch

```
War of the Red Mountain

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The War of the Red Mountain was a war fought from 865-883 AM between the Yoshino and Kawamoto families for possession of a mountain held sacred to the Kyonai people.

## Leaders

Yoshino Kiyomori, 15th-level Cavalier

```
 Yoshino Manobu, 10th-level Cavalier

```

```
 Yoshino Takeshi, 9th-level Cavalier

```

Kawamoto Shinzaburo, 18th-level Cavalier

```
 Kawamoto Hisanobu, 15th-level Cavalier

```

```
 Kurata Kinzo, 12th-level Tempest

```

## Casualties

11,024 Fighters of the Yoshino Army

118 Cavaliers of the Yoshino Army, including Yoshino Manobu

28,896 Fighters and Tempests of the Kawamoto Army

354 Cavaliers of the Kawamoto Army

## Significant Engagements

Battle of White Mountain: Ides of April, 867 AM

Kubota Marihito, Cavalier in the Yoshino Army, led 100 Fighters against the 2000-strong division of Nagata Takanibu. The battle was for White Mountain, a sacred mountain belonging to the Nagata family, who were friends of the Kawamotos. The battle was a disaster on the part of Nagata. 1472 of his men died that day, including his youngest son, Izumo. While Kubota did not succeed in his mission, he still struck fear into the hearts of the Kawamoto Army.

## Aftermath

The Kawamoto family won after Yoshino Kiyomori's surrender in 883 AM. Kawamoto Hisanobu established the Sapphire Guard to defend Red Mountain. The Sapphire Guard was an order of paladins and cavaliers dedicated to the defense of the sacred mountain. The Sapphire Guard is one of the fiercest enemies of the Marian Empire.
Brushton

Brushton is a village in Franklin County, New York, United States. The population was 474 at the 2010 census. The village is named after Henry Brush, a land owner. Brushton is located in the town of Moira and is west of Malone, the county seat. The mayor of Brushton is Kevin Pentalow Geography

Brushton is located in the eastern part of the town of Moira at 44°49′51″N 74°30′52″W (44.830736, -74.514341), in northwestern Franklin County.

According to the United States Census Bureau, the village has a total area of 0.28 square miles (0.72 km2), all of it land.

Brushton is located on U.S. Route 11 (Washington Street) at the junction of County Road 8 (Fay-Brushton Road/Farm-To-Market Rd.). On US-11, the community of Moira is 2 miles (3 km) to the west, and North Bangor is 5.5 miles (8.9 km) to the east. Malone is 11 miles (18 km) to the east on US-11.

The Little Salmon River flows northward through the village. Via the Salmon River, its water flows to the St. Lawrence River just across the Canada–US border in Quebec.

As of the census of 2000, there were 479 people, 213 households, and 119 families residing in the village. The population density was 1,727.2 people per square mile (660.5/km2). There were 250 housing units at an average density of 901.4 per square mile (344.7/km2). The racial makeup of the village was 98.33% White, 0.42% African American, 0.21% Native American, 0.42% Asian, and 0.63% from two or more races. Hispanic or Latino of any race were 1.25% of the population. This works out to be 471 Whites, two African Americans, one Native American, two Asians, and six Hispanics or Latinos.
Skills

## Movement & Maneuverability

```
 No Armour (Dex)
 Soft Leather (Dex)
 Rigid Leather (Dex)
 Scale (Str)
 Chain (Str)
 Plate (Str)

```

## Weapon

```
 1H Edged (Str)
 2H Edged (Str)
 1H Concussion (Str)
 2H Concussion (Str)
 Missile (Dex)
 Thrown (Dex)
 Pole-Arms (Str)
 Whips (Str)

```

## General

```
 Climb (Dex)
 Jump (Dex)
 Ride (Wis)
 Swim (Dex)
 Track (Int)
 Use Rope (Int)

```

## Subterfuge

```
 Ambush (none)
 Disable Device (Wis)
 Hide (Cha)
 Move Silently (Dex)
 Open Lock (Int)

```

## Magical

```
 Concentration (Con)
 Decipher Script (Int)
 Directed Spells (Dex)
 Infusing (Int)
 Spellcraft (Int)
 Use Magic Device (Cha)

```

## Miscellaneous

```
 Body Development (Con)
 Leadership & Influence (Cha)
 Perception (Wis)

```
Arghazad

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Arghazad is the northernmost region in Askaldos. It primarily consists of cold, barren, mountain ranges. It is inhabited by hardy specimens of several races.

## Dominant Races

The dominant races of Arghazad are the following:
Balrogs,
Dark Elves,
Dwarves,
Gnomes,
Goblins,
Half-Orcs,
Humans,
Kobolds,
Orcs, and
Tauros.

## Dwarvish Culture

The Dwarves of Arghazad are an industrious people. They have partnered with their cousins, the Gnomes, to create a magnificent civilization. Names such as Miestas Tėvų, Miestas Deimantai, and Miestas Peiliai are known to be strongholds of the Dwarvish culture. The Dwarves have amongst them many great metalsmiths, including Thaggut Anvilhand and Thagurim Graymaul. King Dalen Dragonmantle founded the Brotherhood of Dwarves and Gnomes in 1523 AM, according to the Marian calendar. The Dragonmantle clan was the ruling clan until King Strorgumin II died without an heir in 274 AM. Then, Hatean of the Jadefury clan became king. The Jadefury clan had some Human blood in them due to their ancestors being Dwarvish explorers who married in Kyonai. The Jadefury clan has been in power ever since Strorgumin's death. In the Brotherhood, the Dwarves make up most of the national government, whereas Gnomes are the dominant race in the municipal governments. Gnomes are well-respected for their innovative minds and love of science. The Dragonmantle clan learned early on that Gnomes were better suited to the task of managing the cities because they can implement new architectural techniques, mechanical devices, etc. to improve the cities. The military is known across Askaldos for its martial prowess. Gnome skalds fight alongside Dwarf fighters and rangers.
Lester A. Hashey

First Sergeant **Lester A. "Les" Hashey** was proudly served with Easy Company and remained in the Army for 20 years, retiring a First Sergeant in 1963. He is friends with his fellow replacements Antonio C. Garcia and James W. Miller. Hashey was played by Mark Huberman.

## Biography

### Early Life

He was born on February 23, 1925 in Scarborough Cumberland County Maine, USA. He is son of Nicolas and Mary Thibeault Hashey of Orono.

### World War II

On his 18th birthday, Hashey quit his job at the shipyards in South Portland and went off to be an Army paratrooper. On June 6, 1944, he arrived in England, just after the 101st Airborne had departed for the D-Day invasion of Normandy. When they returned July 12, he joined a battle-weary Easy Company in Bull Randleman's Squad as an infantryman.

One night in December 1944, shots ripped through a tree, pierced his back and punctured his lung. It was his last day on the battlefield. When Hashey got out of the hospital, the war was over. But the bond with his comrades remained.

### Later Life

Hashey continued his service to people through his work with the American Red Cross. For 45 years, he taught children how to swim, and taught adults how to help those who need emergency care.

Lester A. Hashey, 77, died Wednesday, December 11, 2002.

## Trivia

* Hashey was a local celebrity among news media and schools. He made guest appearances at schools and was featured on many television programs.
* During a reunion in 1988, the author and historian Stephen Ambrose asked Hashey and his comrades for an interview. And Ambrose's best-seller "Band of Brothers" was born.
* Then came the miniseries. An HBO film crew came to Hashey's door and turned his living room into a studio, listening to World War II as told by Hashey. Soon after, Hashey met Spielberg and Hanks.
* In 2000, HBO sent Hashey and his wife to Paris for the premiere of "Band of Brothers." Hashey, who was depicted by Mark Huberman, was a bit surprised by how much the movie resembled what had happened. He also thought the actor did an excellent portrayal of him.
* Hashey was competitive by nature and an avid sportsman. His proudest athletic achievement was winning the inter-allied springboard diving championship while serving in Europe.

## Gallery

Les Hashey in Los Angeles, September 2002 Younger Hashey *Click here for more*
## References

1. ↑ http://old.506infantry.org/Memorial/personal/hasheyl.htm
2. ↑ http://www.findagrave.com/cgi-bin/fg.cgi?page=gr&GRid=10735981
3. ↑ http://old.506infantry.org/Memorial/personal/hasheyl.htm
4. ↑ http://old.506infantry.org/Memorial/personal/hasheyl.htm
5. ↑ http://old.506infantry.org/Memorial/personal/hasheyl.htm
6. ↑ http://www.tircuit.com/bandofbrothers/messages/135/1128.html?1424608563
Races

This is a list of all the races on the continent of Askaldos. The section beneath each race lists that race's different ethnicities.

## List (A-Z)

Aasimar

```
 Nokul

```

Balrog

```
 Arghazad

```

Dark Elf

```
 Arghazad
 Nokul
 Westron

```

Dwarf

```
 Arghazad
 Nokul
 Westron

```

Gnome

```
 Arghazad
 Damace
 Nokul
 Westron

```

Goblin

```
 Arghazad
 Kourikos
 Nokul
 Westron

```

Grey Elf

```
 Damace

```

Half-Elf

```
 Damace
 Nokul

```

Halfling

```
 Damace
 Kourikos
 Nokul
 Westron

```

Half-Orc

```
 Arghazad
 Nokul
 Westron

```

High Elf

```
 Damace

```

Hobgoblin

```
 Arghazad
 Kyonai
 Westron

```

Human

```
 Arghazad
 Damace
 Ishdamesh
 Kourikos
 Kyonai
 Nokul
 Westron

```

Kobold

```
 Arghazad
 Balghor
 Nokul

```

Leonin

```
 Balghor
 Nokul

```

Lizardfolk

```
 Balghor
 Ishdamesh

```

Merfolk

```
 Balghor
 Kourikos
 Nokul

```

Nixie

```
 Damace

```

Nymph

```
 Damace
 Kourikos

```

Orc

```
 Arghazad
 Westron

```

Pixie

```
 Damace

```

Rakshasa

```
 Kyonai

```

Sprite

```
 Damace

```

Tauros

```
 Balghor
 Kourikos

```

Tiefling

```
 Kyonai
 Nokul

```

Thavian

```
 Damace

```

Wood Elf

```
 Damace

```
Dead Blood Wikia

## Welcome to the Dead Blood Wikia

Dead Blood is a zombie survival book series based in a fallen apart world. The books are current only an idea and Based around brothers Derek and Daniel Frost. This wiki is to put all of the ideas I have into one spot, like I said it is still just an idea but I don't plan on dropping it soon.This wiki is currently the only think with written, well typed, information on the planed Dead Blood book series. I am currently working on another book (my first one) and so far i have not been very serious about my first on even.I just hope that someone will come to this wiki and get hooked as i did with the Cresia wiki. Right now i am talking to myself like a crazy man (not that I'm not) hoping that someone will love me.

## Collaborating Guidelines

Oh yea … thats a thing. Hu well for now I will leave it open to you guys. I have the basis for some Characters, Locations, and Plot Points. I am always open to more of these(if I like them). I will sometimes take some contradictory stuff to what i have if I like it more. Completely cutting out one of these is obviously a no no.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Alchemist

The Alchemist is known for his many potions and elixirs. He can heal allies, but he can also dish out damage to his enemies. His trade is one of skill, not of talent.

The science of alchemy and its practitioners are not looked upon favourably by the Marian Empire.

## Class Mechanics

```
 Hit Die: d6
 Prime Stat: Intelligence
 Alignment: Any

```

```
 Skill Points per Level:
 Movement & Maneuverability 3
 Weapon 2
 General 3
 Subterfuge 2
 Magical 5
 Alchemy* 3
 Body Development 1

```

```
 Alchemy Skills:
 Brew Potion (Dex) - Used in the making of potions
 Craft Alchemical Item (Dex) - Used in the making of alchemical items
 Research Formula (Int) - Used to learn new formulae without a text
 Use Potion (Dex) - Used in the usage of potions (Does not have a 0-rank penalty)

```

```
 Class Bonuses:
 +3 to Poison RR per Lvl
 +2 to Alchemy Skills per Lvl

```

## Class Feats

Improved Brewing

```
 Decreases brewing time by 25%

```

Improved Potions

```
 Increases Potion strength by +1 (may be taken up to ten times)

```

Improved Research

```
 Decreases research time by 10% (may be taken up to three times)

```

Poison Training

```
 Cannot accidentally poison self

```

Alchemical Lore

```
 Adds one of the following Knowledge skills: (can be taken up to four times)
 Knowledge (Alchemical Items)
 Knowledge (Arcana)
 Knowledge (Poisons)
 Knowledge (Potions)

```
Ivory Frost

Ivory Frost was the mother of Derek and Daniel Frost. After coming back to America they went to there house only to find Bob, their dad, dead. She was nowhere to be found.

 Position
 Age
 Family
Daniel Frost-Son
Bob Frost-Husband

## Kill Victims

Bob Frost (Zombiefide)(assumed)

 Saezel | Sean • Deke • Hayley • Ash • Chase •
 Oversight | Michael • Salek • Steven • Kyle • *Yogur* • *Ingrid* • *Skylar* • *Kevin* •
Character Creation and Advancement

video File:Placeholder
This page will guide you step-by-step through the arduous process of creating a character for the Marian Empire RPG. It will also assist you in leveling-up said character.

## Step 1: Socio-Economic Class

The first step of creating a character is always the same. Roll 1d6+1 to determine your SEC or Socio-Economic Class. This small number between 1 and 7 will determine your finances.

## Step 2: Ability Scores

Roll 1d% or 1d100. Repeat for a total of six times. Discard and reroll anything equal to or beneath a 20. These six numbers will determine much of your character's abilities. Assign each number to one of your character's abilities as shown beneath.

```
 Strength 84
 Dexterity 34
 Constitution 84
 Intelligence 29
 Wisdom 48
 Charisma 73

```

## Step 3: Race

Pick a race from this list: Races. Also, pick a culture. Some cultures, such as any Balghor culture will modify your SEC. Now, add your racial ability score modifiers. Next, add any proficiencies and skill ranks gained from your culture.

## Step 4: Class

Pick a class from this list: Classes. Some classes, such as barbarian, may modify your SEC. Note that you always have at least SEC 1, even if you rolled a total of 2, subtracted one for being a Leonin from Balghor, and subtracted another for being a barbarian. Your SEC remains at 1. It does not go down to 0.

## Step 5: Level 1

Now that you've picked a class, race, and culture, it's time to advance to Level 1. Each class provides certain benefits each level. Each class's page describes these benefits. At Level 1, you will also pick out a general feat, and a class feat.

## Step 6: Further Advancement

Levels 3, 6, 9, 12, ... - 1 General Feat

Levels 4, 8, 12, 16, ... - 5 Stat Points

Levels 2, 5, 8, 11, ... - 1 Racial Feat
Pantino Family

The Pantino Family is a small family in Los Angeles. They moved from a small town just below Tijuana until 14 years ago. The Pantino family is a major group of protagonist in Dead blood.

## Members

* Caesar Pantino
* Marget Pantino (*Deceased*)
* Christopher Pantino (*Deceased*)
* Isabella Pantino (*Deceased*)

 Saezel | Sean • Deke • Hayley • Ash • Chase •
 Oversight | Michael • Salek • Steven • Kyle • *Yogur* • *Ingrid* • *Skylar* • *Kevin* •
Tristam Journal

## Entry #1

Made it out of Branderscar today. Followed an ogre as he busted through the doors, walls and guards. Now I'm with a strange crew of people that were also prisoners. Not sure what they did to get stuck in there, but I probably won't be to far off if I ventured a guess.

Still not sure how everything got started, but as long as I'm free, I guess it doesn't matter. Not sure if I can trust these people, but after the castle I think my options are pretty limited now. No one stabbed me in the back on the way out, so I guess thats a good sign. Though I'm not sure they are all there up stairs, every last one of them...

I did almost drown jumping off that bridge. Blasted armor almost killed me! I was so tired from running in that mail that I couldn't even come up with something smart to say to the warden as I 'stepped out'. The one really crazy guy helped me swim back there, so I owe him. I'm scared to think what he might ask for in return.

The moors here are pretty dark and wet now, hopefully there is a nice warm fire waiting for us wherever these guys are headed.
Derek Frost

Position
 Age
 Family

**Derek Frost** is the primary protagonist of the *Dead Blood* book series.

## History

He is the brother of Daniel Frost and the two of them were on an outback trip to Australia at the time of the outbreak. He Daniel, Chrisopher, Lilly, Caden, and Paul were the only characters on the trip to Australia to make it to a crusier to return to America. The group droped down in Los Angeles to find it is broken down.

## Kill Victims

The following is a list of characters Derek has killed.

* Saul (*Zombified*)
* Alan (*Zombiefied*)

 Saezel | Sean • Deke • Hayley • Ash • Chase •
 Oversight | Michael • Salek • Steven • Kyle • *Yogur* • *Ingrid* • *Skylar* • *Kevin* •
 Alive characters appear in green. Dead characters appear in red. Unknown characters appear in blue. Undead characters appear in grey.Characters
Ethan

Ethan is a secondary protagonist, and later antagonist on the dead blood book series.

 Position
 Age
 Family

He was hypnotized by Steven which was one of the promoting factors for Derek attacking Michael's factory.

 Saezel | Sean • Deke • Hayley • Ash • Chase •
 Oversight | Michael • Salek • Steven • Kyle • *Yogur* • *Ingrid* • *Skylar* • *Kevin* •
Branderscar Prison

### Background

Once an important coastal castle, the old Castle Branding long ago ceased having any military importance. The last warfare seen here was over eighty years ago during the war of succession between House Barca and House Darius.

There was a time not so long ago when escaping from Branderscar would have been impossible for novice adventurers. The warden before Mathias was Captain Callidan, a veteran cavalier, who ran this prison like a well oiled machine. But Branderscar is much diminished these days. It is plagued by two problems. The first problem is the warden himself, Mathias Richter. The well connected patriarch of the Richter family maneuvered Mathias into this prestigious post to better the family name. Mathias accepted the appointment with a shrug and has since evidenced no real interest or aptitude for running a prison. He mostly spends his time amusing himself with his library.

Instead, he has largely delegated his responsibilities to a man he trusts implicitly and undeservedly – Sergeant Tomas Blackerly. Tomas is Branderscar’s second problem. Utterly corrupt, he is skimming the payroll mercilessly. A prison usually garrisoned by forty to fifty guards now routinely employees half that number. But Blackerly didn’t stop there. He has taken to running a rotating card game in the old gate house diverting allegedly on duty guards from their posts. He sells the men cheap whiskey, pocketing the profits. Though these recreations have made Tomas wealthy and popular with the men, prison security is a shambles.

### Occupants

Notable among the prison guard, Warden Mathias Richter and the late Sergent Blackerly.

The first prisoners to successfully escape: Calahaz Ilunga, Jameskar Bondemel, Loraan Maelendar, Tristam De Corvin, and Grumblejack.
Bonnie The Bunny

Bonnie the Bunny (born in April 24th, 1984)

## Appearance

**Bonnie** is an indigo-colored rabbit with blue blotches, magenta eyes and a squarish muzzle. The color from his muzzle, stomach, and insides of his ears is a lavender color. This could indicate he was blue at one point, but got a paint job of purple under unknown circumstance, hence the blue blotches.

## Description

Bonnie the Bunny is apart of the Fazbears, likes the word "fresh", has a pet cameleon called Yooka-Laylee, is friends with Freddy, Golden Freddy and Foxy, and is Chica's Boyfriend.

Originally the only thing he'd ever say was "That's Fresh" And other variations of the words like "Freshidy!" and "Well that's just Fresh".

Nowadays though it's been revealed that he could talk all along. He just kept it a secret for whatever reason.

Bonnie has feelings for Chica.

Bonnie wanted to get Chica's voice back by handing her over to Fredbear central were they would remove the crystal that was blocking Chica from talking.

As of The Endgame, he and Chica are in a relationship.

2. ↑ That's Fresh

- Bonnie
Williams

***Nombre:** Harold Williams.*

***Nacimiento:** (Renacido como Experimento, Fallecido como Humano).*

***Género:**Masculino.*

***Especie:**Experimento(Anteriormente humano).*

***Orientación sexual:**Heterosexual.*

***Color favorito:**Verde/Marrón.*

***Pareja:** Rocket Reynold.*

***Familiares:**Reenbell (Hermano biológico), Coltheo/Veliria/Yukki/Coltheo's (Creaciones)*

***Nacionalidad:**Europeo.*

***Ocupación:**Inversionista/Estafador/Creador/"""""Científico""""".*

***Amigo/s:** **Se desconocen.***

***Miedo: Desconocido.***

***Ítem/s:**Un bastón/Una chaqueta de cuero marrón que le llega más allá de la cintura**.***

***Creador/a (Off-rol):**Chris.*

## Sobre él

**Reenbell** es un personaje creado y diseñado por Chris. Pertenece al mundo de Black Fluffy Lies. Fue creado a mediados de 2016, dado un nombre y más desarrollado en finales de dicho año y el siguiente.

## Personalidad

Williams es un hombre bastante ambicioso y egocentrista, esto se debe a una dura y cruel infancia en la cual todo lo que este hacía era ignorado por las maravillas y el talento que representaba a Reenbell, su hermano.

Bastante astuto e ingenioso, Williams posee una gran capacidad de seducción auditiva para lograr convencer a una persona de su cometido, además de un gran y a la vez extraño gusto musical por la Ópera.
Ocean 21 Gang

Ocean 21 is a street gang that originated in Brooklyn, NY in the 1980s during the crack epidemic. The gang was founded by Flatbush Slim and his childhood friend in the Flatbush neighborhood. It was named after the two streets that the founders grew up on, Ocean Ave. and 21st Ave. In the 80s, the gang primarily focused on crack dealing. Since then, they have expanded their drug activities to including cocaine, meth, and other various illegal drugs as well as managing prostitution rings and human trafficking. During the leadership of Flatbush Slim, the gang helped run the human cage-fighting in the Boroughs.
The Moors

The moors outside of Varyston are far from hospitable. These dark, brackish salt marshes team with mosquitos and other buzzing pests. The good news is that the ever present shallow brine pools and streams will make tracking difficult. The bad news is that these trackless moors are a great place to get lost.

There is another danger on the moors, one well known to locals. An aggressive, territorial and grumpy giant toad nick-named Lashtongue prowls the wilderness. Scarred from numerous attempts by local hunters to slay the monster, Lashtongue has so far evaded any effort to bag him. He is the reason that guard patrols will wait till morning before beginning their search.

## Notable Events

After escaping from Branderscar Prison , the villains travelled across the moor to meet at the location Tiadora had mentioned.

After their swim from Branderscar Bridge, the villians disposed of their uniforms in the ocean waters and headed inland. There they came across a small farmstead from which they stole some basic supplies. There was also a stable of animals. Toribio convinced them to leave the horses in the stable as not to draw attention, much to the dismay of Tristam who was exhausted from his sprint from the prison keep and his near death in the ocean. Loraan suggested that they could hide the theft by burning the stable to the ground. Wisdom ruled the night and the villians moved on into the moor.

While following a map of the moors they stole from the prison, they were set upon by a Giant toad, who was no as stealthly in its approach as it had thought. Despite it's noisesome approach it managed to wrap its slimy monsterous tongue about Jameskar before swallowing him mostly whole. Through a volley of thrusts, arrows and mana rained upon the toad slaying it. Tristam and Toribio then set to the task of gutting the toad to retrieve their aquaintance. Despite their haphazard stabbing and wrenching they removed Jameskar intact, with no further damage. They brought him back to consciousness and continued on to the inn in the moors.
Tiadora

A mysterious woman, visiting Branderscar prison. She met with Jameskar Bondemel and both suggested and facilitated the escape from the prison. She gave Jameskar her veil of useful items and seductively left him there wondering who she truly was.

She seems to be more than she appears, as she seemed to have some power over the guards at the prison.
Amelie

***Nombre:** Amelie.*

***Nacimiento:** 09 de Septiembre del 2000 (17 años).*

***Género:** Femenino.*

***Especie:** Humana.*

***Orientación sexual:** Heterosexual.*

***Color favorito:** Rojo.*

***Pareja:** Ninguna.*

***Familiares:** ??? (Padre), ??? (Madre).*

***Nacionalidad:** Estadounidense.*

***Ocupación:** Compras/Redes sociales/Presumir.*

***Amig@/s:** ???.*

***Miedo:** Bancarota.*

***Ítem/s:** Collar de correa/Tarjeta de crédito/Teléfono moderno.*

***Creador/a (Off-rol):** Patty.*

## Sobre ella

**Amelie** es una personaje creada y diseñada por Patty, Oc principal #18. No pertenece exactamente a algún universo, pero ha empleado apariciones en Black Fluffy Lies. Fue diseñada específicamente en Octubre del 2017, desarrollándose desde el mes siguiente hasta en la actualidad que se encuentra aún en proceso de desarrollo.
Grumblejack

Grumblejack is one of the very few ogres still alive on the Isle of Talingarde and was haunting the local moor making a living as a highwayman when he was caught, dragged here and branded.

Two guards died getting him into this cell. He is now being kept here as a trophy by the local constabulary who are waiting for a suitable occasion to publically execute him. Grumblejack is utterly mystified he is still alive and thinks it reveals just how stupid the “little ’uns” are.

Was being held at Branderscar Prison. Released by the villians as part of an escape plan.

After seemingly being betrayed by the villians, he broke through the guard house and disappeared into the black night.

Only a howl followed by a large splash gave any hint as to where he went. According to the guard and the end of the Branderscar bridge he jumped into the ocean.
Warden Mathias Richter

Warden of Branderscar Prison.

After the alarm that preceded Grumblejack's destructive rush through the prison barricades, he was briefly glimpsed sprinting from his tower to join the guard pursuing Grumblejack and the villains out the gates.

He caught up to the escaped villians on the middle of Branderscar bridge. Cornering them with the guard, only in time to see them leap from the bridge into the ocean.
A Trip to Balentyne

loot ship, sam steals corpses and hides

scuttle ship

head to town

spend time getting information

pot of stew lady

captain varying and his rangers

rookery

tacitus doing strange things in tower

more on captain mott affair

dwarf engineers

shopping

tristan walking around as Balin

inn keeper and secret passage

putrefy food in fort stores

various plans to gain entrance to fort from balun witch hunter and retinue to being sent here as a new post.

bard troupe coming for play.

plan to turn lovers quarrel bloody

shadow ranger patrol

lure dwarves

track rangers. ambush. silence slumber arrow. throats slit. captain awake tristan challenges. hold person sneak attack snowball mace bash. captain surrenders time on told to kill. snowball finish. loot corpses.

gave notes to wife, captains mott and zach. made sure wife left, zach came to ambush, toribio played the part of the wife until loraan managed to put him to sleep, at which point toribio finished him off. after hiding his body, set up for mott, who was similarly dispatched while tristam pretended to be zach. tristam then made a racket while toribio and loraan jumped out the window (into a tiny bucket). tristam and toribio then confused the investigation before all headed up to keep. in keep, made way to the tower, eventually (after having poo flung) lockpicked in to confront mad martin, who was then slumbered, slaughtered and defenstrated, followed by a mass killing of all the pigeons. guards came, and then went to get captain. loraan and timeon left while toribio finished the slaughter and jammed the lock. tristam explored a bit and was threatened by a statue before being conscripted to bust down the door. after many attempts, they break in only for toribio to go invisible and vault over their heads, finding only dead birds, and two crazy notes. while leaving, tristam gave putrefied wine to guards, killing one and poisoning several others.
Mitra

The Shining Lord

   Mitra is the god of the sun, as well as law and justice and maintains prominence with the common folk. His clergy is widespread, and temples and shrines may be found in all lands. Mitra requires just and fair treatment of all good beings from his followers, as well as piety and charity. He is often depicted as a noble, strong man of middle years, wearing a pale copper robe and wielding a longsword. Warriors and knights venerate Mitra through great deeds and heroic quests in his name. Commoners show kindness to strangers and help their fellows in times of need. His symbol is a sunburst behind the scales of justice. The noble lion is his sacred creature.
Asmodeus

Asmodeus is the most powerful of the nine archdevils that inhabit Hell, and the only one of Hell's rulers to claim full divinity. It was he who is credited with the penning the contract of creation, within which his followers believe is hidden the means for their patron's eventual rise to supremacy.
Sir Balin

Sir Balin of Karfeld. Knight of the Alerion order and is personally famous for hunting followers of Asmodeus. Sir Balin is an honorable man and takes seriously any oaths he makes. He hates Asmodean devotees passionately and if the knight catches wind of any such worship or recognizes any of his previous captures, he will refuse to deal with those individuals and will do all he can slay the followers of the Dark Prince.

Captured on the moors by Cardinal Thorn or some lackey, he was imprisoned in the basement as the final trial of the Knot's Nine Lessons. Fought and killed by the Nessian Knot during the Nine Lessons under Thorn's manor.
Patrick O'Keefe

Private First Class **Patrick "Patty" O'Keefe** (April 3, 1926-February 8, 2003) was born and died in Rockville Montgomery County Maryland, USA. He served with Easy Company, 506th Parachute Infantry Regiment, 101st Airborne Division. As a replacement, he arrived in Germany, eager to see action. Frank Perconte had antagonistic relationship with him at first because he was a 'replacement'. He was present when the 506th liberated Landsberg Concentration Camp. He was portrayed by Matt Hickey.

## References

1. ↑ http://www.findagrave.com/cgi-bin/fg.cgi?page=gr&GRid=19080641
Bounty and Research

Leih'to Wahraindaq and Avan Pentos were still "guarding" the camp as per enforced contract between the camp's supervisor and Avan when Ijma Talitl brings news from Pan Starrs that Ul'dah is safe once more again and that all government officials have dropped charges against Leih'to, Pan and Avan.

The subsequent attempt to find Talo'ta Daxe within his quarters in the thaumaturgy guild in Ul'dah failed. Leih'to worried that Talo'ta might have gotten into trouble – regardless the groundless and random accusation that Talo'ta somehow ordered Avan to pull the abduction – asks Cocobuki if Talo'ta could be contacted. Cocobuki in lack of adequate knowledge, apologetically explained that Talo'ta is usually absorbed by his studies of thaumaturgy and may not be found meanwhile. He estimated Talo'ta to return within the next couple of days but not more than a week.

Avan so engrossed by the kind but successful approach Leih'to employed to acquire intelligence without resorting to any violence, literally forgot his former suggestion to "axe out" the information if sufficient cooperation was missing. Seemingly out of nowhere he insists that he needs to speak to some of his underground contacts to find a new job, making Leih'to worried of being left behind and offering his company which is ultimately rejected since Avan states that he is required to meet his contacts on his own.

Leih'to renews his offer to become Avan's official employer for the time being, leading to a rather harsh but supposedly friendly reminder that Avan promised to guard Leih'to and wishes to keep Leih'to's company – free of charge. Leih'to starts his research within the vast bowels of the thaumaturgy guild, alone and concerned about Avan's line of work.

Avan meanwhile meets old affiliates to hear news about the ruckus they've caused when he last visited Ul'dah. He received An offer from M. (letter) accompanied with a warning that a hit for him has been sanctioned. Avan's poor education prevented him to read the letter and returns to the Quicksand to meet Leih'to.

Avan finds Leih'to happily enjoying a new sense of freedom and waiting for him to join his evening meal. Both discuss their findings and Leih'to is overtaken by concern hearing Avan's news. Leih'to then insinuates about a yet unknown source of sporadic aether corruption: the Dalamud Shards. The friends compromise on investigating Leih'to possible lead to Aleport first, hoping to quickly find Leih'to's suspicion being disproved, since Avan wouldn't want to return to Ul'dah for an extended period of time.

The day ends with spending the night in the Quicksand.

## References

1. ↑ Ul'dah
2. ↑ Thaumaturge
3. ↑ Cocobuki
4. ↑ Aether
Christian

## **Chris**

***Nombre:** Christian F.*

***Nacimiento:** 06 de Diciembre de 2003*

***Género:** Masculino.*

***Especie:** Humano.*

***Orientación sexual:** Heterosexual.*

***Color favorito:***

***Pareja:** Ninguna.*

***Familiares:***

***Nacionalidad:** Venezolano.*

***Ocupación:***

***Amigo/s:** Patty, María, Nilson, Nadia, Lele,*

***Miedo:** Soledad/*

***Ítem/s:***

***Creaciones principales:** Maxsa, Axsa, Ax, Coltheo, Kizler, Yukki, Evon, Roman, Veron, Blend, Veliria, Theleonor*
Avan Pentos

## Background

After running away from home, around the age of eight, he found work on merchant cog which was eventually boarded and sunk by pirates. He was pressed into service as simple deck hand. After a double mutiny by a freshly promoted first mate, followed by a mutiny of the sail maker, Avan switched his allegiances to ensure that his shackles were loosened as much as possible.

After the mutiny Avan became suspected to have enflamed and prolonged the mutiny to take out revenge on his former enslavers. Before the crew could make any decision Avan fled the vessel in a life boat. Strong enough to row but uneducated in navigation and sailing, Avan was fished out of the sea by the notorious pirate captain M. - exhausted from sailing/rowing in circles.

M. accepted Avan into the crew and took him as an apprentice.

Following the reformation of Limsa Lominsa governmental structure he enlisted as marauder in the now existing guild. He accepted a job offer to work for an imperial agent and was banned from the guild and Limsa Lominsa, barely avoiding death sentence for high treason.

He leaves Limsa Lominsa and head to Wineport, hearing that a guard might be hired to protect the wine trade.

## Affiliations

1. Leih'to Wahraindaq; befriended
2. Talo'ta Daxe; employer

## Appearances (Chronological)

* Employment and the Lady Owens
* Dropping into the Mines under the Hermits Hut
* Founding of the Guild
* Meeting the Oracle
* Watching aether with Leih'to and Talo'ta Daxe
* Kidnapping Leih'to
* Assault on Ul'dah
* Guarding the Camp
* Dawn of the Dalamud Shards arc
* In the Lost City of Amdapor
* Luring the hunter
* An offer declined
* Salvage
* Scars of the past
* Reconvalescence
* Dismissed

## Traits

* is accustomed to drink heavily, not in quality but in quantity
* prefers doing over talking
* usually ignores longer discussions or explanations
* every form of work is a "job", even slavery, forced prostitution or killing as long as there is any form of payment
* accepts worthless junk, shelter, cheap watery booze and food as payment
* is practically incapable of reading except for a few keywords he has seen many times
Twelve's Convergence of Interest

During the founding meeting of *The Guild* the following directives were deemed crucial for effective adventuring:

1. Be respectful and tolerant towards everyone.
2. Accept your fellow companions.
3. Everyone's privacy is important.
4. *The Guild* never disbands and its existence cannot be questioned or ended.
5. Every adventurer **must** have a past. To briefly introduce this background is considered common courtesy, especially when adventurers meet for the first time.
6. *The Guild* consists of mortals - godlike abilities are not granted to anyone.
7. Keep in mind that different nationalities and languages exist. Always go the extra mile explaining words or phrases when a fellow adventurer seems to be lost in translation.

## Concept Additive for Directives 1. and 2.

The following is meant to better understand various concerns that were voiced when the directives were negotiated.

###  LGBTQ

Every characterization concerning LGBTQ is expressly included and allowed. Don't twist this into the belief that it is a requirement.

### Cross Gender

Role play requires the player to pretend to be someone else. Get used to the fact that male characters can have female players etc.

### Theming/ Variety

Only participate in your comfort zone of role play. Easy beginnings can lead to complex situations especially when the content gets explicit and graphic.

## Concept Additive for Directive 3.

Since we expressly allow LGBTQ characterizations it is required of us to ensure that someone coming from this spectrum as player and/or playing a character from that spectrum is not in any form involuntarily exposed by using this Wikia or participating in events surrounding our chat.

A simple example: Before using someone's in-game character name, his consent is required that his in-game name is to be exposed inside an episode report. If this consent is not granted **beforehand**, use aliases.

Keep in mind that *homosexual propaganda* or *western decadent amorality* can still be a death sentence.

## Further Recommendations

* Respect everything said outside the role play especially when someone expresses discomfort, i.e. everything said inside **(( ... ))**.
* The Linkshell is
	+ dedicated to find someone to party chat role play. Light banter and/or role play is welcome.
	+ meant to be a fun and non-obligatory environment. Nonetheless keep appointments you previously agreed to.
* Don't insist on rules for the rules sake.
* Check how much experience everyone has with RP beforehand and align the difficulty/ complexity to the least experienced adventurer.

## References

1. ↑ 1.0 1.1 Wikipedia entry about social attitudes towards homosexuality
2. ↑ Linkshell
The Guild

*The Guild* is meant as an (story)anchor for all adventurers that wish to meet fellow adventurer but don't know how to start or where to begin.

*The Guild* gathers various request from all of Erozea and it is rumored that The Twelve were present at the Founding of the Guild.

## Timeline

*The Guild* has its own chronicler. The chronicler's records are dated

1. Before Foundation of the Guild (**BFG**) and
2. After Foundation of the Guild (**AFG**).

*The Guild* politely insists that reports for record keeping may have to be marked with appropriate timeline markers.

Not only is it easier to keep track of time travel and parallel time elapse, it also enables members of *The Guild* to distinguish between bragging and actual events.

Since appliance of the timeline markers, many inconsistencies if not outright lies were revealed up to the point were entire biographies had to be reviewed.

## The Canon

All records kept by *The Guild*, regardless their quality, are part of *The Guild* library called "The Canon". All records underwent a review process and were labelled with an appropriate sigil of quality.

### Sigil of Quality

The following list contains all relevant sigils:

* Unrebutted (**U**): when no objection is voiced during the review process or no inconsistencies with already approved records can be found, then the report automatically gets rated U.
* Doubted (**D**): Inconsistencies were found but deemed minor enough to allow wiggle room for the truth. Whenever in doubt, rate it D.
* Refuted (**R**): Later reports clearly revealed that described situations in the report were impossible to happen or were a direct contradiction of former or latter reports.

Keep in mind that every messenger or eye witness is able to reinitiate the review process at any time.

### Record Categories

As in every good library, the majority of the records are indexed to quicker find relevant information. As part of the indexing process various sources get categorized to better reflect redundancy in information and richness of detail. It is agreed that no category of larger scope can be a subset of those with lesser scope.

Storyline
Largest scope; encompassing multiple events and condense everything into a comprehensive fact sheet. It may also contain conclusions projecting the future about to happen.
Arc
Medium scope; summarizing a single line of events, usually outline social interactions and fact driven history separately.
Episode
Small scope; large in detail about proceedings, singular events and character behavior.
Session
Smallest scope; rich in detail almost protocol like. The Canons chronicler might sneer on everyone who is to lazy to report properly in the more preferred way of an episode.
Crisis of the Dalamud Shards

Alarmed by various reports of seemingly random spawns of deformed fauna and flora strongholds throughout Erozea, Leih'to Wahraindaq and Pan Starrs working themselves to investigate to see if they are connected somehow. Together they found one recurring element: Dalamud Shards were located nearby. In addition Leih'to's senses aether to be manipulated somewhat similar to emitted aether by primals.

Both split up and follow their own intuitions but promise to meet as soon as something substantial for or against their suspicions is found.

## References

1. ↑ Aether
2. ↑ Primals