When the Levees Broke

## Story: "When The Levee's Broke" a Sinking City

Location: Online {(but for finale in person host)) -

Start Date: January 14/21st

### Summary:

You're a team of mercs who got hired for two jobs, get into the capital and protect the Silverscale estate. The only problem is the city is quickly falling into chaos and that's just normal flood season. The central and upper cities are on high alert and lockdown, the contract says that once you get to the estate everything wil lbe taken care of, but they can only get you to the outer ring as the waters rise. It's up to your diverse group of adventurers to get in, get safe, and survive. And as usual, payment on completion, but that a sign-up bonus of 2 uncommon magic items and 750gp were a nice donation. What awaits you inside the city hopefully is just a cushy contract but they did hire adventurers, and you weren't the bottom of the barrel.

#### Players:

1. Ability Scores: Point Buy RaW http://chicken-dinner.com/5e/5e-point-buy.html
2. Fixed Hit Points
3. Every point of intelligence bonus at creation grants a character a tool proficiency or fluency in any accessible language
4. Characters created with intelligence 8 or lower are illiterate
5. During character creation, authoring a wiki page for an NPC in your character’s background will grant a PC proficiency in an additional tool, weapon, or literacy or fluency in one language.
	1. Players may gain one additional proficiency in this way for every point of charisma bonus they have at character creation.
6. Players may give their character “Plot Armor” in one of the following ways: 300+ word wiki on their character or a drawn portrait of their character.

#### Style:

Battle Light, Diplomacy and creative problem solving heavy, (possibly puzzles)

#### Key Locations/Links:

Babu , Usk, Nasyan,Northern Andalus Protectorate Force, The Bears

Skills/Saves

Roll20 Page

Npcs

## Session Notes: Sayf 32nd - Sumna 7/12th 3154

### Session 0 - (Partially Glossed Over for ease of Digestion) - 1/14/24 (In Person)

Going Over Ideas/Themes/ Characters / Over Arching World Events

#### Session 0.5 - Mini-adventure - 1/14/24 (In Person)

Going over party dynamics, how everyone fits together and what bonds they have with each other going in.

### Session 1 - The Gateway to the Lowlands - Sayf 32nd - Sayf 33rd 3154 (1 /21/24 - Online)

"Who the fuck is King Fang, and why the hell does he want to meet with me?" - Heard on the pier at Usk.

The biggest paying job in their history - Ursa Minor, is heading down to the merchant city of Usk, conveniently the only entry point to get into Nasyan and their actual mission at the Capital. As they prep for the long journey into the wetlands, they'll come across the many others who want to head further in as well. With their brains, brawns, and all other skills they can muster, the Ursa Minor must make a plan an execute their first steps into the lowlands.

### Session 2 - Reminders of the Fallen - Sayf 34rd 3154 - (1/28/24 - Online)

"They've taken to the swamps!" - King Oberon's Men

They've acquired a ship and a backup job for getting further inland to the capital. With a few planned stops, thankfully along a useful route, The journey will take the full 3 days, mostly. But what else waits for Ursa Minor in the water? Does the warning if something big comes up from the water, don't jump in mean anything? The allure of statues frozen in time sitting at the bottom of water mean anything? Just a short trip north right?