Bugs and Errors

Before adding to the existing entries, please check the FAQ page as well as ensure that you are on the most recent version of the game available by checking the Discord here. (The number after "pokewilds-v" in your game's folder indicates what version of the game you're playing.)

Because the game is still in very early stages, certain inconsistencies may be discovered, such as moves behaving too close/far to the Gen 2 versions of them. Without a clear indication of the game's identity, try to keep any entries added limited to those that represent genuine problems with the game's functionality, rather than any personal beliefs about what you think *should* be implemented. For example, items spawning behind trees or in the middle of tall Savanna grass obscuring the player's vision of the item would be an aspect of gameplay you might suggest be changed. However, that same item spawning *inside* of a wall or other object that makes it impossible to obtain would be considered a glitch.

Also, attempt to replicate any glitch you encounter whenever possible. While it's okay to not understand the intricacies, it's important to have a general idea of what circumstances can cause a given glitch to occur. It's also important to make sure you didn't misidentify something as a glitch by mistake.

## Game Breaking Bugs

Triggering these bugs can cause players to get stuck, preventing progress. Many of these are avoidable, and the way to avoid it is marked in **bold**. If you encounter one of these bugs, do not save your game and reload an old save file instead.

## Crashing Bugs

Some of the more obvious bugs, these are often very simple errors but cause the game to freeze and an error message to be displayed. The player will have to reload their last save. These bugs are usually avoidable.

* Using Cut on stationary Overworld Pokemon like revived Fossil Pokemon and Volcarona will successfully destroy them but crash the game immediately afterward. This has not yet been tested with some other stationary encounters like the Regis, a Banette desguised as a Pokedoll, or a Spiritomb keystone.
* Cutting a disguised Cacturne as it in the middle of dissapearing causes the game to crash. Source

## Battle Related

Issues with the game's battle system.

* When leveling up, if the Pokemon's maximum HP increases, their current HP numerical value will not increase accordingly in the battle screen. (Their HP bars will still be consistent and their HP will scale properly immediately upon exiting the battle.)

## Overworld Related

Issues with field moves, planting vegetation, etc.

* While not common, it is possible for the Pokemon Mansion key to not spawn in the player's world.
* Some Gen 1/2 Pokemon's egg groups are coded differently from Pokemon in later generations. So despite being part of the same egg groups, breeding can be made impossible between certain Pokemon.
* Using Attack on a Pokemon as it is in the process of moving will cause it to **visually** disappear from the overworld upon being KO'd (does not trigger when catching the Pokemon). However, the Pokemon will actually **still be there,** still with zero health, immobile, and blocking movement to a tile. Once in this state, the Pokemon can be fought, captured in battle, or picked up if friendly and infinite amount of times. Closing and re-opening the game appears to revert the Pokemon back to normal, albeit still with zero health.
	+ If the player moves first, the opposing Pokemon will automatically faint afterward unless the opposing Pokemon uses a move that does not effect the player’s Pokemon. (Such as Tackle on a Ghost type)
	+ The opposing Pokemon will still be present (though still invisible) in the overworld even if it regains health via a move like Absorb and/or the player runs away.
	+ Interacting with an irritable Pokemon without having a Pokemon using Attack will prevent you from interacting with the Pokemon in any way upon making it hostile.
	+ Despite the opposing Pokemon being KO'd, status afflictions like Paralysis will persist between encounters.

## Graphical Errors

Includes: sprite errors, map mistakes (e.g. walking on water), display bugs, etc. Screenshots are especially useful here!

* Occasionally, the shader effect of the Deep Forest or the Graveyard will persist when leaving the biome (this happens when leaving the biome at night then going to another one. When the sun will rise, the bug will occur).

## Audio Errors

Missing music, Pokemon using the wrong cries, sound playing for too long and more belong here.

* Occasionally, the victory theme will continue into the overworld. This can be fixed by going into a biome with a unique music track or restarting the game.
* Occasionally, entering and leaving the Oasis' building will cause all sound effects to disappear, only the music will remain.

## Text

Can include in-game text, the Settings notepad document, or in-game menu functions.

* Apostrophes don't register with standard text. So something like "The battlefield quakes under REGIGIGAS' presence!" is displayed in the game as "The battlefield quakes under REGIGIGASX presence!"
* Likewise, numbers will be replaced with "X"s when triggering the Unown event, which replace exp and level up numbers.

## Miscellaneous

Bugs that don't fit into any other category.