Level 0.1

> “
> “This is like hell on earth.. or should I say: **hell in the backrooms.** Why am i here?”
>
>
> — *Unknown Note*
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>

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**Level 0.1**, colloquially referred to as "The Danger Zone," is a sub-level between Level 0 and Level 1.

## Level 0.1

The first documented photo of Level 0.1. Notice the missing tile on the roof.

## Level information

### Colors:

Red
White
Yellow

## Description

Even though **Level 0.1'**s general layout and structural architecture appear almost identical to those of **Level 0**, the level has several distinguishing features that differentiate it from its parent level. The entirety of the level has a reddish-orange tint, including the deteriorating wallpaper and dirty, decrepit carpet. This level is also known for possessing a peculiar property that makes it significantly more derelict and destroys the further and longer one explores. For instance, the gleaming neon-red fluorescent lights will, over time, begin to unexpectedly flicker and in some cases, even shatter, scattering numerous jagged glass fragments across the whole carpet. Certain unstable ceiling tiles will disappear, having seemingly fallen out. The tinted wallpaper will begin to gradually tear, supposedly being destroyed by an unknown creature that inhabits this level. According to several documented explorations of **Level 0.1**, wanderers have reported experiencing a significant increase in paranoia and dread after spending an extended period exploring the level. This might be due to the buzz sound which is frequently heard while traversing **Level 0.1**. The sound is nearly identical to the one in **Level 0,** albeit significantly louder.

The level has a limited supply of electricity that is known to be unstable. Internet connection within **Level 0.1** is very poor, although it is good enough for texting which is likely to be the major priority of wanderers who enter this level. If one sends a voice message it, will, for an unknown reason, sound distorted and scarcely audible. Weirdly enough, many websites will be blocked if one uses an internet connection; these websites are primarily the ones that are in some way related to the backrooms. It is believed that an unknown entity or person has done this to make wanderers less aware of **Level 0.1**'s dangerous properties. GPS locators, compasses, and other similar devices notoriously fail to function within this level.

If enough of the roof's tiles shatter, a considerably darker space which is located above the main rooms of **Level 0.1** will be revealed. The area is full of dust and other unpleasant odors, making breathing significantly more difficult. Even if one can hold their breath for a long enough period, it is not recommended to ever explore this location without the tools necessary to defend yourself. This is because entities are known to use the area as a hideout to prevent wanderers from seeing them, and as a quick way to kill them by jumping on their heads from above.

### Lights-Out Phenomenon

Reportedly, a strange phenomenon happens in **Level 0.1** at intermittent intervals-typically every seven to ten hours-during which all of the level's ceiling-bound neon-red fluorescent lights will start to flicker for a few seconds, then randomly halt operating and completely shut off. Everything that is powered by electricity will also fail to function. During this phenomenon, entities will start to emerge from all directions and attack every living being in sight. They can only be held off by using guns, or knives, or hiding in small air vents where they cannot fit. Wanderers will seldom know when they are getting chased due to every single part of the level being engulfed in darkness, with entities making their presence known by their ominous breathing noises and luminous eyes.

The lights and electricity usually turn on again after thirty minutes to one hour. The entities will become less hostile and everything will go back to as it was before the phenomenon.

But something is wrong.

## Entities

**Level 0.1** is home to many of the most known entities, such as Skin-Stealers, Wretches, Hounds, Facelings, Death Moths, Aranea Membri, Smilers and Clumps.

Due to the absence of humans, Skin Stealers will instead attack the other entities. If one spots a Skin Stealer in **Level 0.1** they should be very careful, as humans are viewed as very rare meals to them; This is why they are more aggressive towards wanderers.

Another famous photo of Level 0.1. The photographer attempted to recreate the most known photo of Level 0, which is why they look oddly similar.

## Colonies and Outposts

**Level 0.1** is devoid of Colonies and Outposts. There are numerous justifications, including, but not limited to:

* **The Absence Of Humans:** This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times.
* **The Hostile Climate: Level 0.1** is very dangerous, especially during the **Lights Out Phenomenon**. Any Colonies and Outposts would get destroyed in mere minutes or even less. There are also barely any resources within **Level 0.1** which makes it even harder to live in the level.
* **Death:** Of course, combining every dangerous element of this level makes attempting to create a colony or outpost almost impossible, and even if you succeed it will most likely lead to death after a few hours or minutes.

## Entrances and Exits

### Entrances

* To enter **Level 0.1,** find a small empty vent within **Level 0** and crawl into it. Once one enters the vent the entrance will disappear, forcing the wanderer to escape the vent. The size of the vent varies from person to person. Some say that it took them a few minutes to crawl out, and some say that it took them even a few days to crawl out.
* Getting -41 to -60 karma in **Level 999** has a chance of teleporting you here.
* 𝙹𝚘𝚞𝚛𝚗𝚎𝚢𝚒𝚗𝚐 𝚊𝚙𝚙𝚛𝚘𝚡𝚒𝚖𝚊𝚝𝚎𝚕𝚢 𝟿000 𝚔𝚒𝚕𝚘𝚖𝚎𝚝𝚎𝚛𝚜 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚟𝚒𝚌𝚒𝚗𝚒𝚝𝚢 𝚘𝚏 𝙶𝚎𝚑𝚘𝚛𝚒 𝙸𝚜𝚕𝚊𝚗𝚍 in **Level 771**.

Any entrances to **Level 0.1** that are not documented here are usually hoaxes, unconfirmed exits, or newly discovered ones.

### Exits

There are only a few exits in **Level 0.1**.

* Finding a rare glass door will lead one to Level 1.1.
* By extraordinary chances, noclipping into a pale-colored corner of a pillar will teleport wanderers into Level -80.
* Noclipping into pipes will lead to Level 2.
* Going down staircases leads to a variety of levels, with the most common being **Level 1**, **Level 37.88**, and **Level 771**
* One entrance to Level 131 can be entered by going to very distant areas here.
* Knock down a section of rotting drywall on here to get sent to Level 14;

Even though there are occasional exits, finding them has proven to be exceedingly difficult and dangerous due to the level's abundance of hostile entities.

## Additional Information

* Despite the level being almost identical to Level 0 in the general structure, **Level 0.1** is much smaller.
* The level has no confirmed date of discovery, but the first few documented sightings were around early 2009.

## **Recovered Diary Page**

### **1: Weird Discovery**

*I don't know why but this looks EXTREMELY similar to one of the past levels I visited (I think, The Lobby? Or whatever it is called). This just looks like a red version of it and is more dangerous. I can barely breathe here cause it's so hot right now. I'm hiding in a big vent thing. I saw an entity a few minutes ago, it looked like an abomination, like someone puked arms out and they all glued to each other. Like a rat king, but with arms. The whole place is pretty much empty but I found a half-empty can of Pringles so that should come in use. This place seems REAAALLY unstable. A tile from the roof almost fell on my head, thank god I'm doing well. I don't like how the lights are flickering. Like a sign of danger.*

### 2: Electric Boogaloo

*I have no idea what to name this part so let's just get in. After the lights flickered everything went off. Even my phone stopped working. I went out of the vent and got chased by a few creatures but I was fast so I outran them. Now I'm hiding behind a few barrels of something and eating my chips. I still hear them walking behind me but they seem like they're blind so they can't see me. I can barely write the cause of the darkness. I can breathe more but I think there is dust coming from the roof. Anyways I'm gonna take a nap cause I'm bored here and I cannot go out due to the entities*

### 3: I'm Out

*Seems like quite a bit of time has passed and the lights are back up. I don't see any more entities so I'm exploring a bit. It is hot once again, but I'm feeling better. I hear something around the corner so I'm probably running while writing this. Okay, now I hid. I think I'm safe, so I'm gonna quickly make a run for it. Pray for me, if you find this since I will not bring it with me. If I make it, nothing happens. If one of them finds me, something will happen but I don't know what. This is probably the last part I'll be writing. Peace out*

Should I leave?