recursal/Fanatic-Fandom huggingface dataset:
Stone Workshop

Iron Nails (30)

The Stone Workshop creates a Stone working area outside of your tavern. It gives you the opportunity to carve blocks as well as create new items. Stone Workshop efficiency can be increased by unlocking new perks in with Experience Points. New recipes can by unlocked with the Tech Tree. As for all working areas, the Stone Workshop placement can be blocked by tall grass, other placed things like ores and must be one tile away from the border of the map.

## Obtaining

The Stone Workshop can be bought in the Postbox for  4  90  00 at any time.

After unlocking Outdoors Woodwork in the Tech tree, it can be crafted in the Sawmill for  Wooden Planks (40),  Wooden Pole (40), and  Iron Nails (30).

## Mixing Tank recipes

The Mixing Tank is a crafter that is available from the start of the game without requiring technologies, it can be bought at the Mailbox for  4  70  40 . Its only use is to craft Mortar, an ingredient for crafting and to build doors in the Construction Table.

**Technology**
**Per Batch**
 Polished Stone (2)
 Bucket with Water (1)

## Stone Cutter's Table recipes

The Stone Cutter's Table is a crafter that is available from the start of the game without requiring technologies, it can be bought at the Mailbox for  4  21  40 . Its only use it's to craft ornamental items.

## Block stockpile

Block stockpile is an item that can only be placed in a Stone Working area. It doesn't have a menu and it isn't interactable. It requires the Stone Construction Technology to be crafted in the stone workshop.

> *"It stores stone blocks. Reduction of the cost of Stone Block in the working area."*
>
>

Every Block Stockpile placed in a Stone Working area reduce the number of Stone required to produce a batch of Stone Block by 1, so the number of needed Stone goes from 4 (0 Stone Stockpile) to 1 (3 Stone Stockpile). The number of Stone required can't go below 1 and doesn't reduce the Stone cost of other items, so there isn't a benefit in having more than 3 Stone Stockpile.

The Block Stockpile works differently from the Wood Stockpile, with the latter being better, because you get +1 to the resulting Wooden Planks, stacking indefinitely.

 As for version v0.5.1.9

## Work stations and items which can be placed

In the Stone working area can be placed:

* other Stone Workshops
* Stone cutter's Table
* Mixing Tank
* Block Stockpile
* Work Bench
* Non zone related items (Chest, Construction Table...)

## Extending your Stone Workshop

Each placed Stone Workshop gives you more space to use. If they are overlapping or touching each other, the working area will be connected. All bonus items will then influence all Stone Workshops in that area.

1. ↑ 1.0 1.1 1.2 As for version v0.5.1.9
Fuel

Fuel is required to run certain types of work stations. If a recipe needs fuel, than the station has a extra fuel bar on the left side of the crafting overview. Fuel can made of Sticks, Firewood or Coal. Each type provides a different amount of energy. The currently stored value of energy is the top value in the bar. The icons below are buttons to consume one item per type to increase the energy value.

  Coal | 20
Get more reputation

Are you receiving low or even negative reviews from customers? Let's make that change step by step.

1. Are you serving gruel? Customers can leave more reputation if you are serving good food, or even a variety of good food and drink. Your customers like choices.

2. Are your rental rooms filthy? Get in the habit of cleaning your rental rooms every day. If the room has even one mess, the customer will leave -100 reputation when they leave. You can knock on their door to hurry them up, so you can make time to clean before opening the tavern. Or you could order decorations and put them in the rental room to raise reputation (You may not put an enchanted broom in a rental room, it does not clean the floor).

3. Do you have any decorations? Think of yourself as the customer. If the barkeep doesn't have decorations, isn't it scary? Try to order decorations with a lot of comfort and place them. Comfortable taverns raise reputation too.

4. Is your temperature not correct? The game will give you cues in the corner of the screen. Such as a flower with missing petals means you need to clean up. Turn the fire on when the room goes dark at night, and keep the fire off in the daytime. Make sure to shut off the fire when everyone leaves.

5. Do you have any rowdy customers? Rowdy customers have a speech bubble with an angry face, and with tavern vision mode on these customers are highlighted in red, just like the messy tables are highlighted green. If rowdy customers jump up from their seats and move, beat them with your mop. Otherwise press E to try to calm them down.

Tips:
1. Keep tavern vision mode on all times. (press v)
2. Do not hire the table-cleaner, just the bartender. Save up your money!
3. Follow every tip and earn good reviews!!!!!!!!!!!!
Tavern

The **tavern** is the centerpiece of the game, located at a crossroads. At the beginning you only have access to the main room and the personal chambers, but as the game progresses you will unlock the crafter's room for brewing and cooking, rooms to rent, and the cellar for cheesemaking and distilling.

When venturing outside, you can access to farming, resource crafting, the postbox and notice board for ordering items, fulfilling orders, and hiring staff, as well as gather water from the well for brewing. and sticks and logs for fuel in your fireplace and machinery.

Paying attention to and catering to Trends will more rapidly increase your Reputation.

See Tavern Upgrades.
Money

**Coins** are the main currency in the game.

There are 3 kinds of coins: **Gold Coin**, **Silver Coin**, **Copper Coin.**

* **1 Gold Coin**  is worth 100 Silver Coins .
* **1 Silver Coin**  is worth 100 Copper Coins .

## How to get

Coins are gained automatically by:

* Serving food and drinks to customers visiting the tavern
* Fulfilling special orders
* Renting out your rooms.

## Trivia

Ordering supplies and hiring staff cost money.

As you gain XP, you can upgrade your character to do haggling. Sale prices for your provender in the tavern go up. Prices you pay for catalog items go down. Where haggling comes into its own is when you open up rooms to rent. When a customer requests a room, you have a choice of accepting the price they offer, haggling, or declining. If you choose to haggle, the amount they offer the second time is substantially higher -or- they decide not to get the room and leave, giving you a modest number of negative reputation points. In this case you are balancing your desire for reputation against your desire for money.
Inventory

**Inventory** can be accessed or dismissed with the E key (Main Menu -> Controls -> Interact). It has 48 slots.

While organising inventory and containers you have many options to move items:

* Left Click =► Move 1
* Right Click =► Move stack
* Shift + Left Click =► Pick up 1 (sticks to your mouse)
* Shift + Right Click =► Move half stack

While shopping (mailbox):

* Left Click =► add/ remove 1
* Shift + Left Click =► add/ remove 5

Max stack size for all items is 99. Stacks will be combined on moving between containers and inventory, but not on sorting.
Dominic

**Dominic**, also known as **The Messenger**, is a supporting character in *Stan Frederick*, originally working for the Man in the Suit, he was saved from his grasps by Stan.

## History

### Don't Shoot the Messenger

In 2016, Dominic was being haunted by the Man in the Suit, who convinced him that he needed to stalk and sacrifice an innocent woman named Kate. The woman in retaliaton called Stan, explaining him the situation. By that point Dominic had already gotten himself an attire, an all black outfit with a hoodie, as well as a white mask with a cross symbol on it. He had been sending her coded messages and had been standing outside her house as a way to scare her.

During one of the times he was outside her house, Stan came up behind him and tackled him, ending with Dominic knocked out. Stan took him to the basement of Kate's house, tying him up and removing his mask. Having found Dominic's identity from the wallet in his pants, he explained to him how he didn't have to do this, and that the Man in the Suit had been lying to him. He may give up Kate to the Man in the Suit, but he will come right back wanting more sacrifices. Stan also showed Dominic Connor, Stan's old partner in crime. Stan told Dominic that Connor also worked for the Man in the Suit, but unlike Dominic he took pleasure in sacrificing people to the Man in the Suit. Connor just wanted a reason to cause chaos, and that Dominic isn't Connor, he is a good person who can get out of the sitaution.

Stan then convinced Dominic to confront the Man in the Suit, to make himself free. After an off camera confrontation, Dominic ended up being let go, no longer being a puppet to the Man in the Suit due to his strong will and Stan's help. He returned back to his normal life, leaving Kate free as well.

## Trivia

* It's possible that Dominic regrets his actions, which could be the reason that he started the support group, to redeem himself much like Stan. Though unlike Stan, he seems to not have come to terms with his actions, lying about the way Kate died.
Furniture

**Furniture** ranges from seating for your customers to chests for storing your ingredients. Seating must face a table properly in order to be useable by your customers. Rental Rooms require a bed, table, seat, and light, but will benefit from having more décor. Use a Single Table to make the Stool usable in Rental Rooms. Bedside tables are optional. Single Tables placed in the Common Room are popular, but need more frequent cleaning.
Time

A day in Traveller's Keep starts at 06:00 (*6AM*) if you chose to sleep the night before, or 11:00 (*11AM*) if you did not make it to Bed in time. You start to become sleepy at 02:00 (*2AM of next day*) as indicated by an animated yawning emoji. You will pass out at 03:00 (*3AM of next day*) if you do not manually end the day in your made bed. Technically, the day ends when the clock would hit 03:05 (*3:05AM of next day*), but the fade out ends with 03:00 on the clock. The only penalty for not going to bed manually is losing the first 5 hours of the day.

The clock updates every 5 in-game minutes to reflect the new time, with the time being replaced with the date and day of the week every few cycles, assuming the game is not paused. If the clock is not visible in the top left corner, time has paused and is not passing. Interacting with nearly every object (not including non-shop owner NPCs such as customers) in the game will pause the in-game clock until the interaction is complete.

One minute in-game is equal to one second in real time, meaning one hour in-game is one minute in real time. This means that a full normal day from 06:00 to 03:00 is 1260 seconds, or 21 minutes and a short day is 960 seconds or 16 minutes in real time.

### Notable Time Checkpoints

 Wake Up (*Overnight*)
 Lighting Turns On
 Coldness Begins
 Starting to Get Sleepy
 Pass Out
Encyclopedia

The **Encyclopedia** is an in-game help resource found in the start menu. The contents of this option are broken down in the sections below.

*Note: All controls match whichever control scheme (keyboard and mouse vs controller) you used to open the Encyclopedia. Keyboard controls will be in parentheses.*

## 1. Essentials

### 1.1 Basic Controls

Move with  (`W / A / S /D`)

Hold  (`Left Shift`) to run.

With  (`**E**`) and  (`Q`) you can interact with most objects and containers.

Press  (B) to enter and exit Decoration mode.

Press  (`click on the sign under the clock or press` `O`) to open and close the tavern.

Press  (`I`) to access the inventory.

Press  (`Esc`) to access the pause menu and game options.
(OOG) "Season 3" Introduction

**[OOG] "Season 3" Introduction** is the precursor to the first official video of the third season of *Stan Frederick*.

## Synopsis

The introduction and precursor to the third season of the series.

## Summary

The video features Evan Santiago, the creator of Stan Frederick, stating that the third season of the series isn't finished due to hard drive crashes, which deleted a chunk of the footage filmed, footage that can't be reshot. Though the surviving footage of the season is still going to be uploaded on the channel, with the occasional interruption by Evan "out of game" explaining what was to happen in the missing footage.

## Trivia

* About 90% of the season has been fully finished.
Crowley

**Crowley** is an NPC.

He can be found in a "hidden" area southeast of the tavern. To get there, go down the stairs south of the tavern and then all the way to the bottom right corner, there is a path through some high grass. He is there on Wednesdays and Thursdays after 19:00. He will start showing up in month 2 (not present in the first month of a playthrough). You must not be in his area before he arrives or he won't show up

This is everything in Crowley's shop

Crowley's Shop
 Bird Perch
 Imperial Bird Perch
 Medieval Bird Perch
 Parrot Egg
 Small Bird Cage
 Winged Soul Elixer
Chicken Coop

The Chicken Coop is one of the external buildings you can get in the game, purchased and upgraded from Buzz. There are currently 2 in the game, the other being the Barn for the cow, pig and sheep. Both constructions take a few days to be complete, same as the improvements it can be done.

It requires  Wooden Planks (25),  Iron Nails (15),  Mortar (10), and  **15** in order to begin construction and it is essential that you have the items in your inventory when placing the order. You can have a maximum of 2, where you can house up to 4 chicken in each.

### Customization

There are 3 options available that you can pick after the end of construction. It doesn't cost anything to change the color scheme and the color has no functional change to the building.

### Upgrades

Level 2 requires  Wooden Planks (30),  Iron Nails (20),  Mortar (12), and 35 . A second level coop allows for 5 chickens.

Level 3 requires  Wooden Planks (50),  Iron Nails (30),  Mortar (15), and 50 . A third level coop allows for 6 chickens.

#### **Obtaining**

Once your chicken coop is finished building, the option to purchase chicken (hen) will show on Holly's shop. After your first purchase of hen, Holly will explain to you how to take care of the hen in your coop.

[work in progress]
Landmine

The Landmine is an explosive block that is primed when tread upon by a player or any other mob, with a moderately sized explosion upon detonation.

#### **Obtaining**

Landmines can be crafted using 3 lead ingots and 1 batch of advanced crafting tools. When placed, it will not be dropped upon mining it, and will just disappear.

#### **Explosion**

   It explodes immediately upon being stepped on, creating a crater that's 21 x 21 blocks in length, and 6 blocks deep. The radius is about 3 times the size of what a singular block of TNT can do. It instantly kills most mobs that happen to be caught in the center of the blast, however mobs with higher HP such as the Fighting Machines can survive if they're farther away.
Cartoon Cat

Мультяшный кот (engl. Cartoon cat) - персонаж созданным тревором хендерсоном.

## Описание

Мультяшный кот выглядит как кот из 20-30 годов. Сам кот гибрид микки мауса и кота феликса, кот

невероятно бессмертный и его убить нельзя.

## Интересные факты

* кот невероятно бессмертен, и его убить невозможно
* если вы увидели даже мелким глазом очевидно что кот не оставит тебя в покое и будет появляться снова и снова и даже не думать что будет потом.
Fermentation Tank

The **Fermentation Tank** is a crafting station that allows the creation of finished products, such as Ales, Lagers, and Wines, as well as intermediate products that require the use of an additional crafting steps, such as the Ferments.

Below is a table of all currently craftable items from the fermentation tank.
Holly

Holly is Buzz’s wife. She lives in Harvest Hill Farm along with her husband and their two kids Arthur and Violet, located southwest of your tavern. She runs the farm store inside of the farmhouse which opens 8:00 AM to 6:00 PM and is closed Sat. and Sun. 1

Holly sells various animal related goods along with farm animals which you can purchase and place in a coop or barn. You must have already built the appropriate structure to purchase the animals which go in it.

### Store

#### Farm Animals

  Cow |  01  80
  Sheep |  01  35
  Pig |  00  90

#### Main Store

Holly restocks every Monday and Thursday with the following and a small random selection of meat.

* Due to her small stock and inconsistent meat offerings, it is encouraged that you raise your own animals if you would like a regular stock of meat. However, if you don’t mind working with whatever she has and don’t plan on using a ton of meat it can be a reasonable way to acquire it.
Chicken

Chickens can be bought from Holly at the farm and come in a variety of colors. You can use the randomizer to play around with your chicken’s color before purchasing it.

Once purchased they may be placed in a coop through the decorating menu by selecting the chicken from your inventory and placing it on top of the coop. The Chicken will then appear in the coop’s inventory and begin wandering around your farm.

You can check on the chicken’s growth status by selecting the “More information” option when in proximity to the chicken you want to check. Similar to the parrot. The maximum amount of stars a chicken can achieve is 7. Killing your chicken at this point will net you about 6 units of chicken meat. While it is alive and healthy, your chicken will produce eggs every 2 days. Egg production never seems to stop and chickens do not currently seem to suffer from ageing at all.

### Caring for your Chicken

Chickens require food and water to grow and produce eggs.

On either side of the coop are water and food bins. Your water bin will start full and may be refilled in the same manner as the cat bowl with a bucket of water from the well. Chicken feed will need to be purchased or crafted in the forage table. It is called Seed mix and can be created by using 10 of any seed to create 6 portions of food. You will need 6 portions to fill the food bin.

Holly’s store sells one unit of Seed Mix for 3 silver, 7 copper. (6 units = 22 silver, 56 copper)

Juniper seeds at max haggling can be purchased for 37 copper. (10 units = 3 silver, 70 copper)

Chickens do not currently seem capable of getting sick.

1. ↑ [1] Steam Guide
Tech Tree

**Tech trees** are how you learn new recipes. There are four tech trees, each representing expertise in a particular specialization: Brewing, Building, Social and Magic (the latter two have not yet been implemented as of the current version). Each node on a tech tree is a Talent. Talents are acquired by spending Physical, Mental, and Nature skill points, although some of the trees give you a free Talent to start with. Skill points are gained by using your Talents: by brewing drinks, cooking food, harvesting crops, and building furniture.

Note: to earn a skill point (like when harvesting flour from a machine) you may need to harvest the machine more than once for the point to register.

Skill points are shown in the Tech Tree page, and appear from the item that generated them and chase the player down until collected.

* - Physical
* - Mental
* - Nature

## Brewing Tech Tree

The Brewing tech tree allows you access to the recipes for preparing drinks, including all manner of *beers, meads, wines, and distilled spirits*. It is available at *Reputation 1*. To fully complete the Brewing tree, you would need 33 , 45 , and 43 , although distilling is not available until *Reputation 11*.

See the table below the new capabilities and cost for each tech.

## Building Tech Tree

The Building tech tree allows you access to the recipes for furniture, including *chairs, tables, chests, and shelves,* as well as *brewing and ageing containers.* It is available at *Reputation 2.* To fully complete the Building tree, you would need 34 , 11 , and 3 , although Ageing Barrel is not available until the Cellar is unlocked and Ageing Shelf is not available until the ability to craft cheeses is granted at *Reputation 11*.

See the table below the new capabilities and cost for each tech.

## Social Tech Tree

The Social tech tree has not yet been implemented as of the current version.

## Magic Tech Tree

The Magic tech tree has not yet been implemented as of the current version.
Juniper Seeds

Juniper Seeds can be bought from the mailbox for  37.

They require 2x2 tilled tiles to plant. Once planted they take 3 days to grow and can be harvested with a click.

Juniper seeds can be harvested 3 times before the plant “dies”.

Juniper is considered a Fruit in recipes and provides the Bitter quality to recipes it is in.

### Recipes

Juniper can be used in the following recipes:

* Shishkebab
* Porridge
* Tea
* Jam
* Roasted Meat
* Stew
* Sweet Pie
* Brewing
Harvest Hill Farm

**Harvest Hill Farm** sells buildings, farm animals, feed, and animal produce. Holly and Buzz live there, with their children Violet and Arthur. It is located southwest of the tavern.

## Holly

Holly runs the farm store which is open from 8:00 AM to 9:00 PM on weekdays. The store is closed on Saturday and Sunday. Restock is on Mondays and Thursdays.

She sells various animal related goods along with farm animals once you have the appropriate building for them.

## Buzz

Buzz sells two buildings to house your farm animals, a chicken coop and a barn. He sells the upgrades for buildings and allows you to customize or move them as well. You can buy or modify buildings any day of the week from 7:45 AM to 10:00 PM, and he will continue to construct buildings on the weekend.
Cheese

**Cheese** making is an art unlocked at Reputation Level 11. It requires ~~the Cheese Talent on the Cooking Tech Tree~~ ~~and~~ the purchase or crafting of the Cheesery. Cheeses can be added to some Oven recipes to make the product get the Cheesy modifier, or used as a required ingredient for the Cheese Board (Cheesery), Fondue and Quiche (Oven).

## Cheesery recipes

Every cheese requires three ingredients: Milk, White Vinegar and Cheese starter, which need to be purchased from the Postbox.

## Cheese aging

Unaged cheeses and Mozzarella can't be sold, nor used as ingredients (except for mozzarella), but they must be aged on Aging Racks in your Cellar. Aged cheeses can then be used as ingredients in Fondue, Quiche, and Bread in the Oven, or Cheese Board in the Cheesery. Aged cheeses can be recognized by the red cockade.

1. ↑ 1.0 1.1 At most, 6 of the same cheese is needed or 2 each of 3 different cheeses
2. ↑ 2.0 2.1 Only aged cheese or mozzarella
Very Important Guest

The Very Important Guest event is one that first happens when you reach level 9 Reputation.

After leveling up, you will be alerted that the VIP will arrive the following day and your reputation will be *greatly impacted* by them, good and bad.

The date of arrival will be marked in the calendar with a red square. As of right now, you must sleep before midnight (0:00) the night before the VIP arrives or the game bugs out and the VIP won't show up.
Cellar

The **Cellar** is a zone available in the Tavern.

It is used to age cheese or beverages. Both types have their own way of being stored. Cheeses are put in racks and liquids in barrels.

The cellar is available from the start in the tavern, but you need to reach reputation level 10 to get access. Before reaching level 10, the door will tell you its requirement, if you interact with it, as seen below.

4 (Swiss Cheese, Cheddar Cheese)
 Aging barrel

## Aging barrel

In a single barrel only a single type of liquid can be aged. If you put two items of the same type but with different ages in it, it will age only one of them and then stops, because the output can not hold more then one.

## Aging rack

A rack has two slots for two stacks of cheese. It doesn't matter which one you put in.

## Trivia

* Aged cheeses have different icons than unaged cheeses
* In v0.5.1.3 the interaction has changed. Open the aging rack or barrel with select key (default: Q) and pick up aged items with interact key (default: E).
Temperature

**Temperature** is a measure of how warm your tavern is. The temperature level is either cold, chilly, perfect, warm, or hot. When the temperature level is hot or cold, you get less reputation from customers.

During the day, the temperature is usually perfect. It becomes chilly at 7 PM, and cold at 8 PM, unless you start up the fireplace. Turning on the fireplace raises the temperature by 2 levels, so a chilly room becomes warm, then becomes perfect at 8 PM. If you turn on the fireplace during the day, the room will be too hot.

If you let the temperature get too hot or cold for more than 20 minutes you will start to lose reputation. Once people get mad and you fix the temperature it will take around one hour and a half untill you stop losing reputation and people get comfortable again.

To use the fireplace, right click on the fireplace to open it. Right click on the fuel stack you wish to use if you wish to load all the fuel in that stack. To load one at a time, left click until your desired quantity is reached. Use the I/O button on the right of its box to toggle the fireplace on and off. Once your customers are gone, turn off the fireplace so you don't lose fuel all night.

The available fuels are sticks, firewood, and coal. You cannot mix types when adding fuel. Sticks have a fuel value of 1, firewood of 5, and coal of 20. Fuel can be obtained by chopping down trees and processing them in the "Stump with Axe", mining for coal, or can be purchased.
Postbox

The **Postbox** can be found outside in front of the Tavern.

It is used to order in supplies which will be delivered in the Delivery Box beside it.

After ordering, the items will appear in the delivery box in 3 hours.

## How to Shop

Within your postbox, you can search the wanted items by category (1), by their names (4) or just browsing through the lists. Each item has a unique image, price (3) and the tooltip shows your current stock (all bags and chests combined). If you select an item, it will moved to the basket (2). A simple left-mouse-click orders one unit and Shift+click adds 5. If you are able to pay (money isn't red highlighted) and click the green checkmark (5), your order is placed and it will be delivered later that day if it is placed early enough. If you place it later in the day (past ~18:00), it will be delivered first thing the next morning. If you want to remove an item from the basket, click on it (shift-modifier works also) and the count will be reduced (reaching 0 removes the item completely).

## Categories

### All

As the name says, all available items are in that list.

### Brewing

The basic brewing ingredients and yeast are included in the brewing category.

### Food

Non-craftable cooking ingredients as well as some craftable ones.

## Trivia

* The prices can be lowered by unlocking certain perks with Experience Points.
Getting started

**Travellers Rest** is a tavern management game in which you can create your own beer, take care of your farm and create relationships. You own an inn, and your journey is to turn the inn falling apart into a social space on the rise. Entirely based on a fun fantasy context, Travellers Rest is home to people to meet, place to explore, and forgotten spells. As you progress through your journey you will discover new things to produce, plant, cook and build to create your perfect tavern costume.

## Getting started

### **The player**

When starting a new game, the character customization options will be available to edit character appearance, gender, name and tavern name.

#### Appearance

Appearance items are divided into two genders. Female includes 8 skin tones, 5 eye shapes, 3 nose shapes, 4 mouth shapes, does not include beards, 15 haircuts, 4 shirt styles, 4 pants styles, 2 shoe styles. Male includes 8 skin tones, 4 eye shapes, 3 nose shapes, 4 mouth shapes, 7 beard styles, 13 haircuts, 4 shirt styles, 4 pants styles, 2 shoe styles.

#### Name and Tavern name

Specific fields to define the name of the character and the tavern.

### **Options**

By pressing `Esc` on the keyboard and accessing the Options menu, the user will be able to configure the graphics and audio, in addition to accessing the list of controls and language used in the interface.

#### Graphics

**Screen resolution** - Select the resolution according to your preference.

**Vertical sync** - Toggle vertical sync. By default it is enabled.

**Full screen** - Toggle between full screen mode. By default it is enabled.

**Camera** - Select the camera distance. Available options: Far or near.

#### Audio

**Music** - Slider for music. Standard 50%.

**SFX** - Slider for sound effects. Standard 50%.

#### Others

**Language** - Select the language used in the game interface. Available (17 languages): English, French, German, Chinese (Simplified), Turkish, Spanish, Polish, Portuguese (Brazilian), Japanese, Korean, Russian, Italian, Chinese (Traditional), Thai, Dutch, Ukrainian and Czech.
Cow

Cows can be purchased from Holly just as all the other farm animals. The randomizer in the corner allows you to choose the appearance of your cow before purchasing.

Once purchased they may be placed in a barn by walking into the barn and entering decoration mode. You may then place the cow by dragging it from your inventory and into one of the animal stalls. This stall will be the one the animal eats from and sleeps in until you kill it.

You can check on the cow’s growth status by selecting the “More information” option when in proximity to the cow you want to check. The maximum amount of growth a cow can achieve is 24 stars. Killing your cow at 24 stars will net you the maximum amount of meat which is about 10. While it is alive and healthy, your cow will produce milk every 2 days. Milk production never seems to stop at the moment.

### **Caring for your cow**

Cows need three things to grow; food, water and a walk.

**Water** can be provided in the same fashion as filling the cat’s water bowl by using a full water bucket to fill the trough inside the barn. All animals will drink from the same trough.

**Hay**, the primary food source for the cow, can be made by collecting 30 grass fibers with your scythe and crafting it in the Forage table. This is extremely low cost as grass grows back daily all over the map and it doesn't take much time to collect 30 grass. Especially if you have open fields in the immediate area around your inn. It is not recommended to ever purchase hay from Holly to feed your cows. You may also feed cows the nutritious feed sold in Holly’s shop to increase the rate of their growth.

It is important to note that barn animals will only eat from the feeder attached to their specific stall. Even if there is food in the feeder for another stall they will not eat from any feeder other than their own.

Cows also need to spend at least 1 in-game hour **walking** around. You will decide when your cow can walk around and when it should be back in the barn. This can be done using the bell outside the barn. It can be rung, flipping the attached sign to show either a paw print or a house silhouette. The paw print means that the animals are free to walk around, the house will bring all the barn animals back into the barn.

It is important that you don’t leave your cows outside during bad weather or overnight as they may become sick and will no longer grow or produce milk until cured with medicine purchased from Holly’s shop. There is also a small chance that your animals will become sick just because, so it’s good to have at least 1 unit of medicine on hand but the chance of random sickness is extremely small. Animals will be cured of the illness the next day so regardless a sick animal will miss 1 day of growth.

1. ↑ [1] Steam Guide
Smelter

Wooden Pole (40)

 Iron Nails (10)

 Mortar (5)

The Smelter creates a working area outside of your tavern. It gives you the opportunity to smelt iron and copper as well as create new items. Smelter efficiency can be increased by unlocking new perks in with Experience Points. New recipes can by unlocked with the Tech Tree. A Smelter needs fuel to operate. As for all working areas, the Smelter placement can be blocked by tall grass, other placed things like ores and must be one tile away from the border of the map.

## Work stations and items which can placed

* more Smelters
* Coal Stockpile
* Anvil
* Blacksmith Table
* Forging Tank
* Work Bench

## Extending your Smelter

Each placed Smelter gives you more space to use. If they are overlapping or touching each other, the working area will be connected. All bonus items will then influence all Smelters in that area. Until version 0.5+ chests will only feed the nearest Smelter, even if more are connected.
Pig

Pigs can be purchased from Holly just as all the other farm animals. You can use the randomizer to play around with your pig’s color before purchasing it.

Once purchased they may be placed in a barn by walking into the barn and entering decoration mode. You may then place the pig by dragging it from your inventory and into one of the animal stalls. This stall will be the one the animal eats from and sleeps in until you kill it.

You can check on the pig’s growth status by selecting the “More information” option when in proximity to the sheep you want to check. The maximum amount of growth a pig can achieve is 16 stars. Killing it at max stars will net you the maximum amount of meat which is about 6 pork and 4 intestines. Pigs do not provide any passive resources.

### Caring for your Pig.

Pigs need three things to grow; food, water and a walk.

Water can be provided in the same fashion as filling the cat’s water bowl by using a full water bucket to fill the trough inside the barn. All animals will drink from the same trough.

Leftovers, the primary food source for Pigs, can be made by crafting it in the Forage table. You will need cooked food to create leftovers so it is suggested to use porridge as it is quite cheap to create and you need 10 cooked food to create leftovers. You may also feed pigs the nutritious feed sold in Holly’s shop to increase the rate of their growth.

It is important to note that barn animals will only eat from the feeder attached to their specific stall. Even if there is food in the feeder for another stall they will not eat from any feeder other than their own.

Pigs also need to spend at least 1 in-game hour walking around. You will decide when your pigs can walk around and when it should be back in the barn. This can be done using the bell outside the barn. It can be rung, flipping the attached sign to show either a paw print or a house silhouette. The paw print means that the animals are free to walk around, the house will bring all the barn animals back into the barn.

It is important that you don’t leave your pigs outside during bad weather or overnight as they may become sick and will no longer grow until cured with medicine purchased from Holly’s shop. There is also a small chance that your animals will become sick just because, so it’s good to have at least 1 unit of medicine on hand but the chance of random sickness is extremely small. Animals will be cured of the illness the next day so regardless a sick animal will miss 1 day of growth.

1. ↑ [1] Steam Guide
Sawmill

Wooden Planks (40)

 Wooden Pole (20)

 Iron Nails (40)

The **Sawmill** is the first work area obtained in the game. It saws wood and creates many wood-related items.

Sawmill efficiency can be increased by unlocking new perks in with Experience Points. New recipes can by unlocked with the Tech Tree. As for all Work Areas, the Sawmill placement can be blocked by tall grass, other placed things like ores and must be one tile away from the border of the map.

## Work stations and items which can placed

* more Sawmills
* Plank Stockpile
* Firewood Stockpile
* Stump with Axe
* Work Bench

## Extending your Sawmill

Each placed Sawmill gives you more space to use. If they are overlapping or touching each other, the working area will be connected. All bonus items will then influence all Sawmills in that area.
Seeds Mix

**Seed Mix** is the cheapest type of feed used to feed chickens. Seed mix can either be crafted or purchased from Holly's Store.

### Purchasing

The seed mix can be purchased from Holly's Store for

### Crafting

Seed Mix is crafted with two sets of 5 seeds at the Forage Table. Both sets of seeds can be the same type of seeds. The most cost effective way to make seed mix is to purchase 10 juniper seeds for 37  each for a total cost of  3  70 per 6 seed mix, brining the price per seed mix to ~62.
Forage Table

The **Forage Table** is used to create feed for various types of animals. None of the recipes require any heat  and the table cannot receive fuel at all.

## Obtaining

The forage table must be purchased from Holly in her store. It can be placed anywhere outdoors that has adequate space.

## Usage

To use the foraging table, simple interact with it using  / `E`. Select the desired recipe, place the required items in the available slots (*except for Hay*), and start crafting.
Sheep

Sheep can be purchased from Holly just as all the other farm animals. You can use the randomizer to play around with your sheep’s color before purchasing it.

Once purchased they may be placed in a barn by walking into the barn and entering decoration mode. You may then place the sheep by dragging it from your inventory and into one of the animal stalls. This stall will be the one the animal eats from and sleeps in until you kill it.

You can check on the sheep’s growth status by selecting the “More information” option when in proximity to the sheep you want to check. The maximum amount of growth a sheep can achieve is 20 stars. Killing it at max stars will net you the maximum amount of meat which is about 8. While it is alive and healthy, your sheep will produce milk every 2 days. Milk production never seems to stop at the moment.

### Caring for your Sheep

Sheep need three things to grow; food, water and a walk.

**Water** can be provided in the same fashion as filling the cat’s water bowl by using a full water bucket to fill the trough inside the barn. All animals will drink from the same trough.

**Hay,** the primary food source for the Sheep, can be made by collecting 30 grass fibers with your scythe and crafting it in the Forage table. This is extremely low cost as grass grows back daily all over the map and it doesn't take much time to collect 30 grass. Especially if you have open fields in the immediate area around your inn. It is not recommended to ever purchase hay from Holly to feed your animals. You may also feed sheep the nutritious feed sold in Holly’s shop to increase the rate of their growth.

It is important to note that barn animals will only eat from the feeder attached to their specific stall. Even if there is food in the feeder for another stall they will not eat from any feeder other than their own.

Sheep also need to spend at least 1 in-game hour **walking** around. You will decide when your sheep can walk around and when it should be back in the barn. This can be done using the bell outside the barn. It can be rung, flipping the attached sign to show either a paw print or a house silhouette. The paw print means that the animals are free to walk around,the house will bring all the barn animals back into the barn.

It is important that you don’t leave your sheep outside during bad weather or overnight as they may become sick and will no longer grow or produce milk until cured with medicine purchased from Holly’s shop. There is also a small chance that your animals will become sick just because, so it’s good to have at least 1 unit of medicine on hand but the chance of random sickness is extremely small. Animals will be cured of the illness the next day so regardless a sick animal will miss 1 day of growth.

1. ↑ [1] Steam guide
Foraging

**Foraging** refers to the act of searching, gathering, and collecting food and resources from the natural environment. There are several areas in the game where items can be found that can then be used as fuel or as ingredients for cooking and/or brewing.

The only item that can be foraged and used as fuel is  Forestry Waste, these can be found in all areas outside of the Tavern (*north, south, etc*). Ingredients that can be found are mushrooms, herbs and fruits. Forestry Waste appears everyday, while most everything else requires a few days to respawn.

**Tip:** Some collectables share the same spawn point, to maximize the chance for some items, try to clear the Forestry Waste everyday, or as often as possible.

## Collectables

*\*These items appear VERY sparingly in this season, but do indeed appear*

**Credit:** The information on the availability by season is from this post by *u/LanguidLark* on reddit
Heat

**Heat**  is the in-game measurement of the fuel required to craft or cook something. Not all crafted items require heat to create, but all food items do. Notably, the Work Bench, Sawmill, Stone Workshop, and Forage Table do not require heat.

Below is a table of all items that can be used to generate heat for crafting or cooking.

WORK IN PROGRESS
Construction Mode

**Construction Mode** is available after achieving reputation level 7. Can be accessed through a Construction Table.

Building rooms, changing floor and wall decorations, and defining new work areas are the fundamental options of the construction table. It is unlocked at level 7. The table has two menus - storage and build mode. Most changes cost money and/or some materials.

## Materials

The materials you use are Wooden Planks, Iron Nails, Stone Blocks, and Mortar. Wood and iron are used the most in building new tiles, so you need a lot of those. Mortar is used for doors. Stone is mostly decorative. You cannot have the materials in your inventory because the Construction Table has its own separate inventory that you put the materials into before you craft.

## Build mode

Once you open the building menu proper, you have access to expanding any room of your tavern within reason. You gain more tiles and the ability to make more rented rooms as you level up your reputation. In order to make a rented room, you do not need to mark off the room with tiles, but you need to craft a Rented Door and place that in the entryway to the room you wish to rent to customers. To expand rooms like your dining room and crafting room, you utilize the tile tab, first by building out the tile in the direction you wish and then using either the dining room tile (red) or the crafting room tile (blue) to mark that as an add-on to the space.

The bar on the top shows three different types of information (from left to right):

* Wall/item display mode
	+ Hide everything and show only the floor
	+ Hide items and furniture
	+ Show everything

* Stored materials
	+ ℹ️ Only if they are stored inside the construction table can they be used (other chests and your bag are ignored).
	+ Materials which can be used
		- Wooden Planks
		- Iron Nails
		- Stone Block
		- Mortar
* Floor switch (-1 to 1)
	+ -1 for cellar
	+ 0 and 1 for tavern or rental rooms

The bar on the bottom shows the build options (2), build costs (1) and lets your accept (4) or revert all changes (5).

Tabs (3)

* Building
	+ Add a floor tile to your floor
	+ Remove a floor tile from your floor
* Decor - change the look of a tile (floor/wall)
* Zone - define a purpose to a tile
	+ Dining
		- guests can sit and consume your meals
	+ Crafting
		- You can set up indoor work stations, such as oven, grinder and so on
	+ Remove Zone
* Accesses
	+ Door
		- Separates one room into two
	+ Rental Room Door
		- The room can be used for rental
	+ Remove Access
		- Removes a door

### Second step for rental rooms

Rentals must not only be built but also fitted with furniture. After building, you must leave the build mode and walk into your tavern to the newly built room(s). For more details on the requirements, see Rentals .￼
Barkeeper

The barkeeper is hirable staff through the bulletin board. They will serve beverages from the kegs and taps, serve food, and prepare server trays.

**Hiring**

Barkeepers can be hired through the bulletin board in front of the tavern.

To hire a bartender, select the "Hire Staff" icon on the board.

You will see icons above the list including a beverage for the **Barkeeper,** a serving tray for the **Waitress/Waiter**, a mace for the **Bouncer**, and a mop for the **Housekeeper**.

You can only have one of each type of worker.

The list of available bartenders will show you the name, level (indicated by a star and a number), wage per hour, and their traits.

**Bartender Traits**

All workers, including bartenders, will have up to a maximum of 3 positive traits, and one negative trait. Each worker will have different traits with unique advantages or disadvantages that can help you, and possibly hinder you, depending on your current goals for your tavern.

Each positive trait can increase with levelling. Example, a 10% increase in food prices will become a 20% increase.

Starting trait percentages will vary from starting hired level. Traits can be levelled up to level 5 using **Profession Points (PP).**

Levelling Cost

**Positive Traits**

**Negative Traits**

 Infamous
 Pause of Meals
 Slow

**Managing Workers**

Workers, including the barkeeper, waitress/waiter, bouncer, and housekeeper, can be managed on the "Workers" tab.

On this tab you will see:

* Name of the employee
* Level
* Level progress bar
* Role: Bartender, Waiter/Waitress, Bouncer, or Housekeeper
* Tenure: When they were hired
* Salary
* Tasks: Here you can select or de-select certain tasks for the bar
* Profession Points: To be used to level traits
* Traits

**Levelling Workers**

Workers will level automatically over time during work hours. They will not level or progress if they are not working.

Each new level will provide 1 **Profession Point**. Therefore, if you need 3 PP to upgrade a trait, that employee will need to level up three times.
Cleanliness

**Cleanliness** is one of the three factors that contribute to the reputation your customers give you. Levels of cleanliness, as indicated in the boxes at the right side of the screen, are Perfect, Clean, and Messy.

To maintain tavern cleanliness:

Wipe the tables by placing your cursor over the table and holding down the left mouse button (or press the "Interact" key - default E). A small bar will show your cleaning progress. Turn on Tavern Vision so you can see when the tables desperately need to be wiped. Go ahead and wipe the tables before they turn green, if you have time. Customers' comments will alert you to an impending dirty table or will tell you they appreciate the cleanliness.

Mop up messes on the floor by equipping the mop, standing next to them and left clicking on the spot. Keep the mop equipped during open hours as you also need it to expel Rowdy Customers. Once you receive an Enchanted Broom, place it in the room and it will automatically clean the floor.

You may choose to hire a Floor Worker, but they do not wipe tables until they are green, and don't wipe tables that are too far from the table they start with. Hiring a bartender may be a better investment.

Housekeeper:

The housekeeper is a member of the staff you can hire to clean and prepare rented rooms once you unlock the inn on the second floor.

The housekeeper arrives at 6:10 along with other members of the staff. She takes 10 minutes to clean each room, starts from the furthest to the closest room. When she cleans she will make the people leave the room. She will charge 15 silver per room cleaned and after cleaning each room she will leave and come back the next day. She will not rent rooms or talk to people who come to the inn, so you have to be ready to attend people who arrive to stay at a room.

In terms of price and time, the housekeeper is one of the most convenient and worthwhile. Cleaning yourself would take between 20 and 30 minutes per room. You can rent a moderately decorated room for 40 to 60 silver, so she pays for herself and your time.