List of Fields

Does nothing.

Activate a random Event Field event.

**For a list of Event Field events:**

* ***player*** landed on an Event-Field and switched everybody's inventories around! (each player switches inventory with a random player including themvelves)
* ***player*** landed on an Event-Field and made everyone lose their checkpoints... (remove every players checkpoint)
* ***player*** landed on an Event-Field and cleared everyone's inventory! (clears every player's inventory)
* ***player*** landed on an Event-Field and made everyone get an item! (add a random item into each player's inventory)
* ***player*** landed on an Event-Field. Everyone will now take more damage. (increase damage from every source by 15%. This effect is stackable)
* ***player*** landed on an Event-Field and has been healed for half their HP! (heal for half of the ***player's*** max hp)
* ***player*** landed on an Event-Field. Everyone receives a bit more healing than usual! (increase healing from every source by ?%. This effect is stackable)
* ***player*** Landed on an Event-Field and moved everyone closer to them... (i cant bother doing the math)
* ***player*** landed on an Event-Field. Plus and Minus Fields now launch everyone further. (Plus and Minus Fields launches 2 fields more. This effect is stackable)
* ***player*** landed on an Event-Field and now has 35 more HP! (give the ***player*** +35 max hp)
* ***player*** landed on an Event-Field and teleported everyone around... (teleport every player to a random field within ? fields of first place and last place)
* ***player*** landed on an Event-Field. Everyone feels a tiny bit faster! (give every player +2 movement. This effect is stackable)

THe following events are legacy events which do not show up in the game anymore or has been revised.

* ***player*** found a Event field and teleported to 1st place. (teleport the ***player*** to the same field as the player in first)
* ***player*** found a Event field which filled their inventory with ***item*** (fill every slot in ***player's*** inventory with the same random item)
* ***player*** found a Event field. Suddenly all Plus and Minus fields switch places. (switch the positions of plus and minus fields with eachother)
* ***player*** found a Event field and teleported to last place. (teleport the ***player*** to the same field as the player in last place)

### Death Field

File:Fdeath.webp

Die.

**For a list of death field flavour text:**

* ***Player*** was just minding their own business, taking their turn, when they stepped on a Death-Field. It turned out to be a trap-door, opening underneath them and plunging them into the depths of the abyss, never to be seen again.
* After landing on a Death-Field, ***Player*** had the sudden urge to say the name of a certain vocaloid girl. They were never seen again.
* ***Player*** stepped on a Death-Field, and the Grim Reaper appeared before them. ***Player*** had two choices: be brutally slaughtered or be banned from The Funny People. They chose the former.
* ***player*** failed to research what each field meant, and thought the Death-Field was really an Item-Field. They were correct, actually, and they got a bomb! Unfortunately for them, the fuse was already lit.
* ***Player*** landed on a Death-Field, which suddenly exploded underneath them. They were vaporized in the explosion.
* ***Player*** stepped onto a Death-Field but nothing happened... (50% chance to happen with max level white/black dice equipped, preventing death)
* ***Player*** stepped onto a Death-Field but... survived? Well at least their protection didn't. (caused when landing on a death field with a shield, death does not happen however the shield is destroyed instead)
* ***player*** has a Skill Issue and died horribly. (legacy skissue v1.0)

### Heal Field

File:Fheal.webp

Heal to full health.

### Item Field

File:Fitem.webp

Add a random item to your inventory.

### Plus Field

File:Fplus.webp

Upon landing on this field, the player will move forward 10 fields.

It will rarely launch the player 20 fields instead, ignoring any checkpoints and fields. It will also deal 25 damage to the player upon landing.

### Minus Field

File:Fminus.webp

Upon landing on this field, the player move backwards 10 fields.

It will rarely launch the player 20 fields instead, ignoring any checkpoints and fields. It will also deal 25 damage to the player upon landing.

### Action Field

*Main article: Action Field*

File:Faction.webp

Upon landing on this field, the player will be prompted with any random Action Field event.

### Checkpoint Field

File:Fcp.webp

Upon landing or passing this field, the player will claim a checkpoint.

Once the player dies they will return to this field if claimed.

### Finish Field

File:Ffinish.webp

This is the final field of every map. If a player is on this field by the end of the round, they will win.

There can only be one player on this field at once.