Wizard Powers

The Wizard Powers are a group of "spells" that grant an additional utility in battle outside of using hero's skills. Players can access and customize the Wizard Powers in the "Wizard's Spellbook" menu located at the bottom right of the main game interface. Equipped Wizard Powers can be used during battle by clicking their buttons on the right of the battle screen.

Each Wizard Power has an associated cooldown time before the power can be used again. The cooldown timer runs in real time regardless of the current battle speed boost. Wizard Powers also carry over to the "Omniversal" mode, meaning players can use the leveled up Wizard Powers in both Hero Facet and Weekly Challenge runs, reducing the overall difficulty in the process when used effectively.

Wizard Power XP can be accumulated by defeating the area bosses and extra bosses (that grant Gems and Time Mana in each area). The amount of Wizard Power XP earned increases by Dimensions. Leveling up Wizard Powers will increase the spell's potency and reduce the cooldown timer.

There are 12 different Wizard Power spells, but players are only allowed to equip 3 spells at most. Unlocking the second and third spell slots cost some amount of Wizard Power XP.

* Second Slot: 300 Wizard Power XP
* Third Slot: 3k Wizard Power XP

## **List of Wizard Spells**

Below is the list of all available Wizard Spells in the game. Each spell has its own Leveling Up cost and cooldown timer. The information table below only lists up to Level 40 for each spell (and Level 20 for Accelerate spell), but players can increase the spell's level further, assuming that they still have the sufficient amount of Wizard Power XP. Based on how the Wizard Spells function, they can be divided into **"Instant"** and **"Continuous"** types. "Instant" spells apply their effects instantly, dealing the specified amount of damage/heal, and can only be used again once the cooldown timer runs out. "Continuous" spells apply their effects at a set amount of time, and the cooldown timer already includes the time when the spells are active.

### **Fireball**

* **Type:** Instant
* **Unlock cost:** Initially available
* **Description:** Hurls a fireball onto the battlefield, causing *n* <Magic> damage to all enemies.

Deals an instant damage to all enemies. The spell ignores enemy dodge check.

### **Sap**

* **Type:** Continuous
* **Unlock cost:** 100 Wizard Power XP
* **Description:** Weakens foes, causing *x* % reduction to their defenses for *y* seconds.

Temporarily increases overall damage dealt against enemies.

### **Restoration**

* **Type:** Instant
* **Unlock cost:** 100 Wizard Power XP
* **Description:** A healing wind restores *n* HP to each Hero.

Instantly heal all party members in battle.

### **Poison Rain**

* **Type:** Continuous
* **Unlock cost:** 200 Wizard Power XP
* **Description:** Inflicts up to *n* level of poison affliction on all enemies for 45 seconds.

Temporarily inflicts *n* amount of gradual damage to all enemies each turn. The damage takes effect on the enemy turns.

### **Stealth**

* **Type:** Continuous
* **Unlock cost:** 200 Wizard Power XP
* **Description:** Grants an independent *n*% chance for each Hero to dodge attacks for 45 seconds.

Grants an extra dodge chance before calculating other dodge chance sources from stats and/or modifiers.

### **Divine Shield**

* **Type:** Continuous
* **Unlock cost:** 200 Wizard Power XP
* **Description:** Reduces attack damage against Heroes by *n*% for 45 seconds.

Reduces damage taken of any type, including Thorn damage.

### **Vivivy**

* **Type:** Instant
* **Unlock cost:** 500 Wizard Power XP
* **Description:** Resurrects 1 random Hero which has fallen, with *n*% of Maximum HP. Has a chance to activate if ready upon party death.

Revives a defeated hero and grants chance to revive all party members.

### **Bolster**

* **Type:** Continuous
* **Unlock cost:** 500 Wizard Power XP
* **Description:** Grants *x*% to all Heroes' stats for *y* seconds.

Increases the party stats for a set amount of time.

### **Greed**

* **Type:** Continuous
* **Unlock cost:** 1000 Wizard Power XP
* **Description:** Grants *x*% to all Gold found for *y* seconds.

Increases Gold gain in battle for a set amount of time.

### **Mastery**

* **Type:** Continuous
* **Unlock cost:** 1000 Wizard Power XP
* **Description:** Grants *x*% to all Gold found for *y* seconds.

Increases Experience gain in battle for a set amount of time.

### **Treasure Hunt**

* **Type:** Continuous
* **Unlock cost:** 1000 Wizard Power XP
* **Description:** Grants *x*% increased Rarity and Quality of loot for *y* seconds.

Increases the pool of "Legendary" and "Epic" chest types to drop without changing the general Drop Rate, at the cost of reducing "Common" and "Rare" chest types to drop. Also increases the Quality numbering of items obtained in battle, allowing players to earn items of "Perfect" quality more often.

### **Acceleration**

* **Type:** Continuous
* **Unlock cost:** 10000 Wizard Power XP
* **Description:** Grants *x*% speed boost for *y* seconds.

Increases the battle speed. Stacks with any other means of battle speed boost.

## **Wizard Power Support**

This is a list of various ways to increase the potency of Wizard Powers.

 **Wizard Power XP** | Increases the Wizard Power XP earned from bosses
 **Wizard Power Cooldown** | Reduces the cooldown timer of all Wizard Powers

### **Auto Wizard Powers**

Automatic Wizard Power usage (Other Planes) is a Hero Facet perk that is enabled when you complete the Mystic, Druidess, Wizard of Dimension and Illusionist Hero Facet runs. Once unlocked it will initially automatically start the equipped Wizard Spells in combat, 2 minutes after the start of combat and after that every spell cooldown x 4. This means initially for a spell with a 90 seconds cooldown it will trigger every 6 minutes during battles. Currently there is no option to control or indication (other than spells being used) that it is active.