recursal/Fanatic-Fandom huggingface dataset:
Foreign Emissaries

The **Foreign Emissaries** are characters in *Octopath Traveler: Champions of the Continent* appearing in Bestower of Power path. They were dispatched from G'roha by Tatloch to deliver her declaration of war to Orsterra. They are the Prologue bosses.

## Battle

* Circle Blade
* Staff

* **Attack** - Deal standard physical damage to single target.
* **Boomerang Blade**: Deal physical damage to single target. Deal further physical damage to the same target at the end of the turn.
* **Waltz Slash**: Deal physical damage to Front.
* **Vanguard Slash**: Deal physical damage to Front. Forcibly switch Front traveler(s) for the Back one(s). Traveler(s) acting after being hit by the attack will slip and fall, missing their turn.
* ***Foreign Emissary (Circle Blade) is moving suspiciously....***: When Foreign Emissary (Staff) is no longer on the battlefield. Restores all her shield points.
* ***Foreign Emissary (Circle Blade) says a prayer.***: When Foreign Emissary (Staff) is defeated. Uses **Resurrection Ritual** if she is not broken at the end of the turn.
	+ **Resurrection Ritual**: Revives Foreign Emissary (Staff) with half of her HP.

* **Attack** - Deal standard physical damage to single target.
* **Rallying Cry** - Impart all allies with   for 3 turns.
* **Line Shaker**: Deal physical damage to Front.
* **Numbing Trap**: Impart self with   for 3 turns.
* ***Foreign Emissary (Staff) is moving suspiciously....***: When Foreign Emissary (Circle Blade) is defeated. Restores all her shield points.
* ***Foreign Emissary (Staff) says a prayer.***: When Foreign Emissary (Circle Blade) is defeated. Uses **Resurrection Ritual** if she is not broken at the end of the turn.
	+ **Resurrection Ritual**: Revives Foreign Emissary (Circle Blade) with half of her HP.
Flynn

**Flynn** is a character in *Octopath Traveler*. She is daughter of Marlene, and the older twin sister of Ellen.

## Profile

### Appearance

Much like her twin sister, Flynn is a young girl with pale skin, light reddish brown hair that goes down above her neck, and a ponytail tied with what seems to be a white ribbon. She wears a white dress with a dark gray vest and light brown boots, except for her satchel is green and hung from her right shoulder to the left waist, while Ellen's is hung in the opposite way.

## Story

At some point before Alfyn's arrival to Goldshore, an unknown illness plagued the town and Flynn was one of the unlucky townspeople who caught it. Fortunately for her, a traveling apothecary gave her some medicine to help bring down her fever.

Later on, due to a side effect of the medicine given to her, Flynn developed a bad cough which was so frequent she could barely breathe. After a diagnosis and later treatment from Alfyn, another traveling apothecary, she was cured of her illness. As a thank you gift to him, both she and Ellen gave him some shells.

## Gallery

Promotional artwork of Alfyn, Ogen, Primrose, Ellen and Flynn.
## Etymology

"Flynn" is a Irish surname meaning "Ruddy" or "Reddish".
Forest Ratking II

**Forest Ratking II** is an enemy in *Octopath Traveler*.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Double Stab** - Physical attack. Hits single target twice.
* **Dark Stab** -

## Related Enemies

* Forest Ratkin I
* Forest Ratkin II
* Forest Ratkin III
* Forest Ratkin IV
* Forest Ratkin V
* Forest Ratkin VI
* Forest Ratking I
* Forest Ratking III
* Highland Ratking II
Flatlands Froggen I

**Flatlands Froggen I** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Charge** - Physical attack. Hits single target once.
* **Sweep** - Moderate physical damage. Hits entire party once.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Thrust** - Deal  damage to single target.
* **Double Stab** - Deal  damage to single target 2 time(s).

## Related Enemies

* Flatlands Froggen II
* Flatlands Froggen III
* Flatlands Froggen IV
* Flatlands Froggen V
* Flatlands Froggen VI
* Flatlands Frogking I
* Flatlands Frogking II
* Flatlands Frogking III
* River Froggen I
Furious Fungoid

**Furious Fungoid** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Blinding Sting** - Physical attack. Hits single target once. Chance to inflict  **Blindness** for 2-4 turns.
* **Photosynthesis** -
* **Proliferate** - Summons a Shambling Weed.
* **Numbing Dust** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Scratch** - Deal physical damage to single target.
* **Numbing Needle** - Deal physical damage to single target. Inflict   for 2 turns.
* **Venomous Sting** - Deal  damage to single target. Inflict   for 3 turns.
* **Proliferate**: Summons two Menacing Furious Fungoid to the battlefield.

* Menacing Furious Fungoid (Summoned)

* **Attack** - Deal standard physical damage to single target.
* **Silencing String** -
* **Numbing Needle** - Deal physical damage to single target. Inflict   for 2 turns.

## See Also

* Flitting Fungoid
* Deadly Spore
Icicle

**Icicle** is an Apothecary skill in *Octopath Traveler*.

## Effect

Freezes a single foe, hitting once.

Damage = **1.3** x [*Attacker E.Atk* - (*Target E.Def* x **0.4**)]

**Boost:** Increase POW by 1.3 per boost, increasing the damage dealt by **+100%** per boost.

### Other Multipliers

* All damage scales with the level of the attacker (see **Level Multiplier**)
* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy with a weakness to Ice deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage
* The  **Increased Elemental Attack** buff on the attacker or the  **Decreased Elemental Defense** on the target increases damage by x1.5; with both, the total multiplier is x2.25
* Having an  or  equipped increases damage by x1.3; with both, the multiplier is x1.6

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost
* applies the  **Increased Elemental Attack** buff
* applies the  **Sealticge's Seduction** buff for 3 turns, causing this skill to apply to all applicable targets, instead of one (all foes)
* attacks **one foe** with a  Staff and applies the  **Decreased Elemental Defense** debuff to them
* applies the  **Dreisang's Spell** buff for 3 turns, causing this skill to critically hit for ×1.25 damage

### Support Skills

* increases the Elem. Atk. stat by +50
* halves and rounds down the SP Cost of this skill
* increases the damage cap of this skill to 99,999
* multiplies the damage output of boosted skills by an additional ×1.5
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* multiplies the damage of elemental skills by ×1.5 while multiplying their SP cost by ×2
* multiplies the damage of elemental skills by ×1.2
* applies the  **Increased Elemental Attack** and  **Increased Elemental Defense** buffs indefinitely
Giant Gator

**Giant Gator** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Rampage** - Heavy physical damage. Hits entire party once.
* **Gather Strength** - Buff. Applies  **Increased Physical Attack** for the user for 4 turns.
* **Bite** -
* **Swallow Whole** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Bloody Roll** - Deal physical damage to single target. Inflict   for 3 turns. Physical damage to single. Inflict   for 3 turns.
* **Unearthly Roar** - Physical damage to Front. Impart   for 3 turns.
* ***Menacing Giant Gator is getting angry!***: Used after recovering from a break. Impart self with permanent  ,  ,  ,  ,   and  .
Gonzalez

* Main
* Battle
 **Edit Tab**

**Gonzalez** is a character in *Octopath Traveler: Champions of the Continent* in the Master of All storyline.

## Story

 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Chop** - Deal  damage to single target. Deal standard physical damage to single target.
* **Ram**: Deal physical damage to single target. Forcibly switch Front traveler for the Back one. Traveler acting after the movement will slip and fall, missing their turn.
* **Riot Ball**: Deal physical physical damage to random target 3 time(s).
* **Wrecking Ball**: Deal physical physical damage to single target. Inflict   for 3 turn(s).
* **Knock Down**: Deal physical damage to Front. Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
* ***Gonzalez the Ironarm hardens his defenses!***: After recovering from the first break. Set his shield point up to 17.
* ***Gonzalez the Ironarm lets out a war cry!***: At 25% HP or less. Gonzalez the Ironarm enters boost mode and impart self with   for 2 turns. Uses **Rage of Iron** if not broken before his next action.
	+ **Rage of Iron**: Deal physical damage to Front. Forcibly switch Front travelers for the Back ones. Travelers acting after the movement will slip and fall, missing their turn.
General's Subordinate

**General's Subordinate** is an enemy in *Octopath Traveler: Champions of the Continent*. Two of them appear alongside Krauser during Chapter V and Chapter VIII of Master of All storyline.

## Battle

* Chapter V
* Chapter VIII

* **Attack** - Deal standard physical damage to single target.
* **Slice** - Deal  damage to single target.
* **Wild Cut** - Deal  damage to random target 3 time(s).

* **Attack** - Deal standard physical damage to single target.
Golden Palace

**Golden Palace** is a location in *Octopath Traveler: Champions of the Continent*.

* Upper Floor
* Middle Floor
* Lower Floor
* Silver Spring

## Chest

* 20,000

* 30,000

* 50,000

## Chest

```
(Guarded by the Tombwarden Worm, Tombwarden Skeleton and Tombwarden Bat)

```

## Chest

```
(Guarded by 2 Treasure Remnants and a Treasure Guardian)

```

```
(Guarded by 2 Treasure Remnants and a Treasure Guardian)

```

```
(Guarded by 2 Treasure Revenants)

```

* 80,000

## Chest

* 50,000

* 20,000

* 12,000

* 38,000
Flame Curator Mk.II

**Flame Curator Mk.II** is an enemy in *Octopath Traveler* and *Octopath Traveler II*.

* Octopath Traveler
* Octopath Traveler II

## Attacks

*The below list may be incomplete*

* Wisp Blast

## Trivia

* After completing Hikari's Chapter 5, this enemy becomes missable.

## See Also

* Curator Mk.II
* Ice Curator Mk.II
* Thunder Curator Mk.II
* Wind Curator Mk.II
* Light Curator Mk.II
* Dark Curator Mk.II
* Flame Curator
* Flame Sentinel Mk.II
* Fire Guardian Mk.II
Ivory Remnant

**Ivory Remnant** is an enemy in *Octopath Traveler: Champions of the Continent*.

## Battle

* **Attack** - Deal standard physical damage to single target.

## Related Enemies

* Ashen Remnant
* Blood Remnant
* Dark Remnant
* Flame Remnant
* Flame Remnant Mk.II
* Gold Remnant
* Ice Remnant
* Ice Remnant Mk.II
* Light Remnant
* Shadow Remnant
* Shadow Remnant Mk.II
* Thunder Remnant
* Wind Remnant
Fallen Scarlet Wing

**Fallen Scarlet Wing** is an enemy in *Octopath Traveler: Champions of the Continent*.

## Battle (Mid-boss)

* **All-Attack Counter Stance**: Used at the beginning of the battle and after recovering from a break. Imparts self with permanent File:Buff Counter Phys..png  and File:Buff Counter Elem..png .
* **Guillotine** - Deal  damage to single target 3 time(s).
* **Trifold Slash** - Deal  to single target 3 time(s).

## Battle (Elite Enemy)

* **Attack** - Deal standard physical damage to single target.
Harris

**Harris** is a townsperson in *Octopath Traveler*.

## Quotes

"*You know, I have this friend... His name is Le Mann. He's always wanted to be an adventurer. But between the two of us, he can't even tie his shoelaces without someone's help. And every time that he gets down in the dumps, it always falls to me to give him the push he needs to get moving again.*" —*Harris*
G'roha Soldier

**G'roha Soldier** is an enemy in *Octopath Traveler: Champions of the Continent*. They are fought alongside the G'roha Commander during Chapter II of Bestower of Power.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Frenzy** - Deal physical damage to Front.
* **Hunting Thrust** - Deal  damage to single target. Impart self with   for 2 turns.
* **Cover**: Imparts self with   for 2 turns.
Intimidation

### Description

Grants a 25% chance that foes will begin battle with reduced physical attack and elemental defense. (Equipping this skill with multiple characters will have no added effect.)

**Intimidation** is a Sorcerer Support Skill in *Octopath Traveler*.

Note that the description is incorrect, as the skill reduces Elemental Attack, not Elemental Defense.

## Effect

At the start of battle, there is a 25% chance that all foes begin the battle with the following debuffs for **2 turns**:

* **Decreased Physical Attack**
* **Decreased Elemental Attack**

The combined effect of these two buffs is to multiply the damage they deal with any attack by ×2/3 for the duration of the effect.

Party Skill: The effects of this skill apply to your whole party and equipping it on more than one member of your active party has no effect.

## Synergy

### Skills

* applies the  **Decreased Physical Attack** debuff to **one foe**, increasing the duration (max. 9)

### Support Skills

* on the equipping character increases the duration of debuffs inflicted by this support skill by +1 turn (max. 9)
Incidental Attack

### Description

When using a non-damaging skill on a foe, there is a 50% chance you will attack as well.

**Incidental Attack** is a Thief Support Skill in *Octopath Traveler*.

## Effect

When using a non-damaging skill on a foe, there is a 50% chance you will also apply a standard attack. The followup uses the currently-equipped weapon.

The skills that activate **Incidental Attack** are:

The support skill observes the following behavior:

* **Incidental Attack**, despite being a standard attack, does not activate the support skill, .
* If a character has a Runelord Rune active when **Incidental Attack** activates, the character will trigger the corresponding elemental "Pursuit" attack.

## Formula

Damage = **0.8** x [*Attacker P.Atk* - (*Target P.Def* x **0.5**)]

### Other Multipliers

* All damage scales with the level of the attacker (see Level Multiplier)
* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy using a damage type it is weak to deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage.
* The  **Increased Physical Attack** buff on the attacker or the  **Decreased Physical Defense** buff on the defender increases damage by x1.5; with both, the total multiplier is x2.25

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Increased Physical Attack** buff to the **user**
* applies the  **Increased Physical Attack** buff
* applies the  **Decreased Physical Attack** debuff to **one foe**
* applies the  **Increased Critical** and  **Increased Accuracy** buffs to **all allies**
* will cause physical attacks to critically hit, dealing ×1.25 damage
* and other Runelord runes will activate a follow-up hit

### Support Skills

* increases the Phys. Atk. stat by +50
* increases the damage cap of attacks to 99,999
* will cause Standard Attacks to restore SP equal to 1% of the damage inflicted (rounded up), including those inflicted by **Incidental Attack**
* increases the Critical stat by +50
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* increases the damage of physical attacks by +6% for every 1% of HP below 33% the equipping character has, up to a maximum of ×3 damage at 1 HP
* applies the  **Increased Physical Attack** and  **Increased Physical Defense** buffs indefinitely
Giff/Main

**Giff** is a character in *Octopath Traveler II*. He is the boss of Partitio's Chapter 1 story. He and his lackeys work for Roque as his enforcers.

## Profile

### Personality

A bully by nature, Giff cares nothing for the residents of Oresrush even though he is well aware of his contributions to the town's suffering. He engages in schemes that only profit himself, such as attempting to raid the Oresrush silver mine during its glory days. Giff is also a coward in that he enjoys oppressing the helpless, but begged for his life to be spared as soon as he was defeated by Partitio's workforce.

Giff seems to have changed for the better ever since he began to work off his debts in Oresrush. Although he is understandably generally disliked, his reputation is gradually becoming more positive, no matter how slight.

## Story

Not much is known of **Giff'**s early life, though at some point during Oresrush's founding and prosperity, he became the head of a group of ruffians who were known to cause trouble in town as well as attempt to rob them of money, but were usually foiled. One night, he appeared with members of his gang at the mines to rob them, but was stopped by Partitio and his fellow miners. Before they retreated from the area, Giff angrily told Partitio that it wasn't over.

When the former land owner took back the land from Papp, **Giff** and his men were made the new enforcers and collectors for the town's taxes. One day, he confronted Partitio and the now-jobless miners, demanding payment for taxes. When one of them attempted to stand up to him, he knocked him down and stomped on him, but decided to retreat from the area, promising to collect a bigger cut next time.

Later that night, as he and his men shared a laugh in his manse, **Giff** was confronted by Partitio and some of the former miners where he, after revealing the truth about the contract Papp signed, engaged them in a battle, but ended up being defeated by Partitio. Begging for mercy, he opened up his safe and gave them all the money inside, which was enough to help rebuild the town. After Partitio questioned him about the land owner's identity, **Giff** reluctantly revealed that it was none other than Roque Brillante himself, to Partitio's shock.

Some time later, Giff was forced by Papp to work his debt off by helping out in the general store.
Infernal Castle

**Infernal Castle** is a dungeon location in *Octopath Traveler II*. It is the highest danger level dungeon in Octopath Traveler II

## How to Unlock

Unlike other dungeon, there is a specific requirement to unlock Infernal Castle. The player needs to bring total 7 people to unlock it, which seems impossible because the player only can bring 4 party members. The only way to do it is to have at least three of four party member that can recruit NPCs: Partitio, Agnea, Ochette, and Temenos. Have them recruit NPCs with their Path Action. With this the player will have 4 party member and 3 NPCs with total 7 people. Then go to Beneath the Wall via Stormhail south exit. Once inside, there will be a rope bridge in the south, go cross it and the bridge will fall down, revealing Infernal Castle.

## Trivia

* This is the only dungeon in the game to not show up on the mini-map, as it only does so after being unlocked by the player.
* Additionally, this dungeon, along with the Decaying Temple, are the only two optional locations in the game that need very specific requirements to unlock and explore them.
	+ Both need a specific number of party members to unlocked, however said requirements are opposite in nature. The Decaying Temple is limits the party to a single traveler in order to be able to go inside it, while the Infernal Castle needs seven party members, necessitating the employment of summonable NPCs in order to unlock it.
General Rou/Main

**General Rou**, also known as the **Wild Bull**, is a character in *Octopath Traveler II*. He is a mini-boss of Hikari's Chapter 3 route, fought by Hikari's Challenge Path Action.

## Story

Not much is known of Rou's early life, though at some point he joined Ku's forces and worked his way up to the rank of General. His exploits earned him the nickname **"Wild Bull"**, and he eventually became King Jigo's most trusted general.

However, when King Jigo was killed in a coup, his loyalty shifted to Mugen. One day, he was sent to Wellgrove alongside Ritsu to oversee a weapons shipment in a nearby forest outside of town. While there, they came across Hikari, who attempted to appeal to Rou to step down after dealing with his platoon. However, after moving Ritsu aside, he instead challenged Hikari to a one-on-one duel, only to be defeated by the young prince after his shadow power took hold. Wounded, he left the area with Ritsu, but not before telling Hikari that the darkness will eventually consume him.

As Rou was leaving the forest, Ritsu confronted him on his decision to retreat, in which the general confided to him on Clan Ku's bloodline. However, Ritsu didn't believe him, drew his sword, and killed Rou for "showing weakness". His head was later brought back to Mugen with the fabricated story that he worked with Hikari, and despite secretly not believing Ritsu's story, Mugen was impressed enough that he promoted Ritsu to general in Rou's place.
Hägen

**Hägen** is Z'aanta's direwolf companion.

## Appearance

Hägen is a direwolf with blue-gray fur and a white underside. He wears a reddish wristband around one of his front paws.

## Story

Hägen sets out alongside Z'aanta to hunt the beast Redeye. However, Hägen returns to S'warkii alone, growling and barking to signal that Z'aanta is in danger. Hägen then accompanies H'aanit to Stonegard, where he waits in The Spectrewood until H'aanit undoes his master's curse.
Jobs (Champions of the Continent)

**Jobs** are a recurring game mechanic that determine the skills and weapons a traveler is able to use to help defines the traveler's playstyle.

* Octopath Traveler
* **Champions of the Continent**
* Octopath Traveler II

**Game Sub-Pages:**

In *Octopath Traveler: Champions of the Continent*, there is a total of 8 different jobs. Each job is associated with one of the Gods of Orsterra.

Each job is also associated with a single weapon type.
Injurious Dust

## Sources

### Shops

* Saintsbridge
* Quarrycrest
* Stillsnow
* Goldshore
* Noblecourt
* Stonegard
* Wellspring
* Grandport
* Riverford
* Northreach

### Chests

* **Cave of Rhiyo**

* **Rivira Woods**

### NPCs

#### Purchase/Steal

* Zeph (Clearbrook)
* Kindly Cleric (Saintsbridge Cathedral)
* Laborer (Quarrycrest Mines)
* Spectator (Victors Hollow: Arena Gate) (×2)
* Ingenious Inventor (Stillsnow)
* Moneylender (Stillsnow)
* Townsperson (Goldshore)
* Tobias (Stonegard Valleys)
* Townsperson (Grandport)
* Ing the Diarist (Grandport Markets) (post-Tressa Ch.4)
* Passionate Youth (Riverford, varies) (post-Ophilia Ch.4)
* Ogen (Northreach) (post-Alfyn Ch.4)

#### Challenge/Provoke

* Knowledgeable Traveler (40%) (West Goldshore Coast, varies)
* Affable Merchant (20%) (Orewell)
Fire Sentinel

**Fire Sentinel** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champion of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Fire Grenade** -
* **Ignition** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Ignition** - Deal  damage to single target.
* **Fireshot** - Deal  damage to single target.
* **Wild Fireshot** - Deal  damage to random target 3 time(s).

## Battle

* **Ignition** - Deal  damage to single target.
* **Fireshot** - Deal  damage to single target.
* **Wild Fireshot** - Deal  damage to random target 3 time(s).
* ***Mighty Fire Sentinel stands ready!***: Mighty Fire Sentinel enters boost mode. Uses **Infernal Shot** if not broken before its next action.
	+ **Infernal Shot** - Deal  damage to single target.

## Trivia

* This enemy becomes missable after completing Temenos' Chapter 2, because the Sacred Guard Ship becomes inaccessible after completing the chapter.

## Trivia

* The word Sentinel comes from sentinel, one of the definitions of sentinel is as follow; '*a person or thing that watches or stands as if watching.* or *a soldier stationed as a guard to challenge all comers and prevent a surprise attack'* this definition of the Sentinel is very accurate since the Sentinel pretends to be a regular lantern, but once a enemy approaches it immediately comes to 'life'.

## Related Enemies

* Sentinel
* Ice Sentinel
* Thunder Sentinel
* Wind Sentinel
* Light Sentinel
* Dark Sentinel
* Flame Sentinel Mk.II

## See Also

* Flame Curator
* Flame Guardian
* Blood Remnant
Herb of Healing

* **Forest of Rubeh**

* Theater Manager (Everhold Amphitheatre) (post-Ch.4 of all 8 protagonists, King Khalim's Conundrum begun)

#### Challenge/Provoke

* Gertas (10%) (Clearbrook) (post-Alfyn Ch.1)
* Scholar (10%) (Clearbrook)
* Guard (80%) (Ravus Manor Gate)
* Woman from Quaragosa (40%) (Grandport Markets, varies)
* Theater Manager (20%) (Everhold Amphitheatre) (post-Ch.4 of all 8 protagonists, King Khalim's Conundrum begun)
* Ogen (60%) (Northreach) (post-Alfyn Ch.4)
* Stern Knight (80%) (Marsalim Palace)
Hróðvitnir

**Hróðvitnir** is an enemy in *Octopath Traveler*. It is the boss in Chapter 2 of Ophilia’s story.

## Story

While searching for Derryl’s late mother’s brooch, Emil runs into The Murkwood in pursuit of a dog (actually a direwolf). Fearing for his safety, Ophilia and Derryl go after him and arrive in time to save him from Hróðvitnir.

## Battle

Hróðvitnir will begin the battle by increasing its actions per turn to 2. At 50% health, it will increase them to 3.

Hróðvitnir starts with 5 shields and will increase them by 2 after recovering from a break, up to a maximum of 11 shields.

* ***Hróðvitnir's fur stands on end...*:** Used at the start of the battle. Hróðvitnir increases its actions per turn to two.
* **Attack:** Physical attack, single target.
* **Bestial Claw:** Physical attack, targets entire party.
* **Bestial Fang:** Physical attack, single target. Inflicts  **Decreased Physical Attack** for 3 turns.
* **Sharpen Claws:** Hróðvitnir‘s gains  **Increased Physical Attack** for 4 turns.
* **Night Howl:** Debuff.  **Decreased Physical Defense** for entire party for 3 turns. Chance of inflicting  **Terror**.
* ***The direwolf eyes you warily...*:** Used when Hróðvitnir recovers from a break. Hróðvitnir gains 2 additional shields, up to a maximum of 11.
* ***Hróðvitnir howls with rage!*:** Used once Hróðvitnir reaches 50% of its maximum HP. Hróðvitnir increases its actions per turn to three.

## Gallery

Hróðvitnir BattlefieldConcept art of Hróðvitnir.
## Trivia

* Hróðvitnir is the Old Norse name for Fenrir.
* Upon defeating Hroðvitnir, Archbishop Josef dies and permanently disappears from the game.
Gimel

* Main
* Battle
 **Edit Tab**

**Gimel** is a character in *Octopath Traveler: Champions of the Continent* in the Master of All storyline. He was a leader of a bandit group but after the events of the Master of All he becomes the captain of the soldiers under Richard's reign.

## Story

 **Edit Tab**

Gimel the Brigand Leader will begin the battle with two thieves.

* ***Gimel the Brigand Leader hid behind his lackeys***: Start of battle. Uses his minions to lock two weaknesses.
* **Attack** - Deal standard physical damage to single target.
* **Spirited Slash** - Deal  damage to single target.
* **Spin Attack** - Deal  damage to Front.
* **Skill Steal**: Deal  damage to single target. Inflict   for 3 turns.
* **Wild Skill Steal**: Deal  damage to random target 3 time(s). Inflict   for 3 turns.
* ***Gimel stands ready!***: At 30% HP or less. Gimel enters boost mode. Uses **Mass Skill Steal** if not broken before its next action.
	+ **Mass Skill Steal** - Deal  damage to Front. Inflict   for 3 turns.

* Thief
 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Repeated Piercing Thrust** - Deal  damage to single target 2 time(s).
* **Piercing Wild Thrust** - Deal  damage to random target 3 time(s).
* **Magic Thief**: Deal  damage to single target. Reduces 20% of target's SP.
Heathcote/Battle

**Heathcote** is an enemy in *Octopath Traveler*.

## Battle

Heathcote will begin battle with a Ravus Guard at his side. He will periodically summon more if you defeat them, but it will appear with 50% health and 1 less shields.

### Attacks

* **Attack:** Physical attack, single target.
* **Slice:** Physical attack, single target.
* **Double Spear:** Physical attack, targets entire party. Strikes twice.

* ***Heathcote hops lightly from side to side, as if ready to evade your attacks with ease.*:** Used at 50% health. Grants Heathcote the ability to evade the next two physical attacks that target him with 100% success, similar to the skill Sidestep.
	+ ***Heathcote assumes his standard fighting stance.*:** Used when Heathcote is damaged or upon using **Stunning Strike**. Heathcote's increased evasion is removed.

* ***Heathcote's senses seem heightened..*:** Heathcote enters boost mode for 1 turn. Uses **Stunning Strike** if not broken before Heathcote's next action.
	+ **Stunning Strike:** Physical attack, targets entire party.

* ***Heathcote summons a retainer!*:** Heathcote summons a Ravus Guard to his side.

* Ravus Guard
 **Edit Tab**

* **Attack** - Standard physical attack. Hits single target once.
* **Violent Slash** - Physical attack. Hits random targets 4 times.
* **Steel Defenses** -
* **Sweep** - Moderate physical damage. Hits entire party once.
Fallen Mahrez

*This page is about the battle against **Fallen Mahrez**. For the main character page, see Mahrez.*

**Fallen Mahrez** is an enemy in *Octopath Traveler: Champions of the Continent*. Resurrected and corrupted by Signa to fight the Chosen One, he serves as the boss of Bestower of All, Chapter I.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Stalwart Strike**: Deal  damage to single target.
* **Sleeping Blade**: Deal  damage to single target.   for 3 turns.
* **Mighty Blade**: Deal  damage to single target. Imparts self with   and   for 5 turns.
* **Thunderclap Slash**: Deal  damage to random target 3 time(s).
* **Wild Stalwart Thrash**: Deal  damage to random target 3 time(s). Impart   and   for 2 turns.
* **Swift Blade**: Deal medium  damage to Front. Forcibly switch the Front traveler(s) for the Back one(s). Traveler(s) acting after being hit by the attack will slip and fall, missing their turn.
* ***Fallen Mahrez wails in grief!***: After recovering from a break. Imparts self with   for 3 turns.
* **Almighty Lion // *Fallen Mahrez isn't affected by any attacks!*** : At 85% HP or less. Imparts self with permanent  .
	+ ***Mahrez's memory flickers in the void...***: Summons Beloved Memory and Vile Memory to the battlefield.
* ***The memory of love fades and Fallen Mahrez becomes enraged!***: If Beloved Memory is not in the battlefield. Use **Elricaaa!!!** in the next action.
	+ **Elricaaa!!!**: Deal heavy  damage to Front.
* **Lion Stance**: At 45% HP or less. Permanently increases his actions per turn to three and imparts self with permanent  ,  ,  ,  ,   and  .

* Beloved Memory
* Vile Memory
 **Edit Tab**

* ***Beloved Memory takes control of the fallen Mahrez...***: Does nothing, basically skips its action.
* ***Beloved Memory cancels fallen Mahrez's immunity to attacks!***: End of the turn if Vile Memory is not in the battlefield. Removes the permanent buff.
* **Annihilate**: At 45% of Fallen Mahrez's HP. Deals fatal damage to self, disappearing from the battlefield.

 **Edit Tab**

* ***Vile Memory prowls...***: Does nothing, basically skips its action.
* ***Vile Memory spreads wide the darkness...***: End of the turn if Beloved Memory is in the battlefield. Inflict   to Front for 2 turns.
* **Annihilate**: End of the turn if Beloved Memory is not in the battlefield. Deals fatal damage to self, disappearing from the battlefield.
Greg

"*Rosa’s nephew. He aims to assume control of the Glenville estate and accelerate Winterbloom’s development. While he means well, his hasty and presumptive nature fails to endear him to anyone. This latest incident has caused him to reflect on his words and deeds.*" —*Inquire/Scrutinize*

**Greg** is a character in *Octopath Traveler II*. He is the nephew of Rosa Glenville, the lady of Winterbloom.

## Story

Not much is known about Greg's early life, though at some point he began to feel that his aunt was stuck in her old ways and began to make plans to develop Winterbloom into a bustling metropolis, as he was next in line to inherit the Glenville estate upon Rosa's death as Melia was not of age.

One day, he decided to visit his aunt while his cousin was out and during their unpleasant conversation, Melia and Castti, an apothecary that treated Rosa before, showed up, with Melia chewing him out for his behavior before she agreed to escort him to the door. Once outside, he knocked Melia out and left a ransom note demanding Castti come to the tavern in Thieves' Quarter alone.

When Castti arrived, Greg appeared alongside a trio of thieves he hired as backup, demanding Castti cease treating Rosa and leave Winterbloom immediately, with the promise that he will return Melia home when she is gone. Unfortunately, Plukk, the leader of the group, knocked Greg aside and despite his protests, engaged the apothecary in a battle, only for them to be defeated and knocked out. Shaken, Greg lamented the failed plan before Castti reprimanded him and told him to tell Rosa what he did as well as reflect on his character.

Some time later, Greg would confess to Rosa of his role in her daughter's kidnapping as well as apologize to Melia for his actions. On Melia's 12th birthday, Rosa would bequeath her title and lands to both Melia and Greg before passing away.

### Melia's Next Chapter

Melia began working tirelessly as the new lady of House Glenville, though Greg did not help much due to his lack of confidence in work. One day, after Melia received a report from Lily about another burglary in town caused by a small group of Snowhares led by Plukk, a discreet investigation was conducted on the Snowhares' true motives. Greg was for the idea of feigning ignorance before arresting them, but was dismissed by Lily before the group was invited into the manse by Melia herself, where she revealed that she knew of their plans before she brought them into her garden, with the intent to hire them as her new gardeners.
Holy Light

**Holy Light** is a Cleric skill in *Octopath Traveler*.

## Effect

Blast **one** foe with Light, hitting once.

Damage = **1.3** x [*Attacker E.Atk* - (*Target E.Def* x **0.4**)]

**Boost:** Increase damage dealt by **+100%** per boost.

* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy with a weakness to Light deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage
* The  **Increased Elemental Attack** buff on the attacker or the  **Decreased Elemental Defense** on the target increases damage by x1.5; with both, the total multiplier is x2.25
* Having a  equipped increases damage by x1.3

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost
* applies the  **Increased Elemental Attack** buff
* applies the  **Sealticge's Seduction** buff for 3 turns, causing this skill to apply to all applicable targets, instead of one (all foes)
* attacks **one foe** with a  Staff and applies the  **Decreased Elemental Defense** debuff to them
* applies the  **Dreisang's Spell** buff for 3 turns, causing this skill to critically hit for ×1.25 damage

### Support Skills

* increases the Elem. Atk. stat by +50
* halves and rounds down the SP Cost of this skill
* increases the damage cap of this skill to 99,999
* multiplies the damage output of boosted skills by an additional ×1.5
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* multiplies the damage of elemental skills by ×1.5 while multiplying their SP cost by ×2
* multiplies the damage of elemental skills by ×1.2
* applies the  **Increased Elemental Attack** and  **Increased Elemental Defense** buffs indefinitely

## Trivia

* **Holy Light** is a default Cleric skill and does not require JP to learn.
Guilds

**Guilds** are a game mechanic introduced in *Octopath Traveler II* that act as a mechanism for travelers to acquire the ability to equip Secondary Jobs.

There are a total of 8 guilds around Solistia, one for each of the 8 starting jobs. Within each guild is a Guild Master that rewards the travelers with a job license, allowing the travelers to equip the associated guild's job as a secondary job.

## Guild Locations

Each job guild is located within the same region as the primary job's traveler. For instance, the Hunter Guild is located in Toto'haha, the same region as Ochette, the hunter.

## Job Licenses

Speaking to the Guild Master for the first time will give the travelers a job license that allows the travelers to equip the guild's job as a secondary job.

Two additional licenses may be obtained for each job once certain tasks have been completed, allowing multiple travelers in the same party to equip the same secondary job at the same time, for a total of three licenses obtainable per job.
Harry

**Harry** is a character in *Octopath Traveler: Champions of the Continent*. He is one of the eight octuplets striving to repay their parents for raising them lovingly.

## Background

*Dancer and youngest brother of a set of octuplets.*

*He longs to be a cool, stylish dancer, but is too cute to pull the look off. This vexes him greatly.*

## Octuplet Travelers: The Dancer

### Description

Aspiring dancer Harry is one of a set of octuplets. He wants to make life easier for his family, so he's trying to earn a living as a dancer.

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Wealth x 10

## Your Own Style of Dance

### Description

Harry can’t seem to make money by dancing. He decides to look for a dancer at the tavern who can be his teacher.

### Prereq(s)

* Prologue
* 2 or more party members
* Harry must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Harry's Guidestone x 20

## Express Yourself

### Description

With Primrose’s advice, Herry is able to earn some money by doing a dance that emphasizes his strengths. However, he still seems to have some doubts.

### Prereq(s)

* Chapter I
* 2 or more party members
* Harry must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Harry's Guidestone x 20

## Thoughts While Dancing

### Description

Harry’s dancing is not going well. After much practice, he decides to go to Primrose with a request.

### Prereq(s)

* Chapter II
* 2 or more party members
* Harry must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Harry's Guidestone x 20

## Skills

### Battle Skills

  White Wolf Waltz
  Impassioned Ode
  Sprightly White Wolf Waltz
  White Wolf Waltz II
  Scorching Song II

## Gallery

Artwork of HarryHarry, playing the piccolo, alongside the Octuplets
## Trivia

* According to Letter from the Devs Vol. 2, Harry is the fourth-born son and second youngest of the Octuplets. His likes include "cooking and household chores" while his dislikes include "big monsters."
Fit for a King

"*I could prepare a feast fit for His Majesty, if only I has the ingredients I seek...*" —*Capable Culinarian*

**Fit for a King** is a side story in *Octopath Traveler*. The tale begins by speaking to the Capable Culinarian near the main square in Atlasdam.

## Resolution

###  Purchase /  Steal

Successfully use the Purchase or Steal path action to obtain the following items:

The tale ends once all three items are given to the **Capable Culinarian**.

"*Milk, Crab, and Eggs of the finest quality made for a sumptuous fest which is certain to win the hearts of fine diners throughout the town.*"
## Trivia

* **Townsperson**, **Boy**, and **Tavern Patron** are all present from the beginning of the game, even before Cyrus's Chapter 1 story has been completed.

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  **Fit for a King**  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber
Flamesgrace Cathedral

* Octopath Traveler
* Champions of the Continent

Vicinity

**Flamesgrace Cathedral** is a location in *Octopath Traveler*. It is one of four major cathedrals in Orsterra, built to honor Aelfric who created the Sacred Flame that brings light to the continent. It also serves as the starting location for the story of Ophilia Clement, who lives there with her adoptive sister and father, Lianna and Josef respectively.

## Townspeople

**Edit Tab*** \_Inq/\_Scr
* \_Gui/\_All
* \_Cha/\_Pro
* \_Pur/\_Ste

**Inquire/Scrutinize**

**Guide/Allure**

**Challenge/Provoke**

**Purchase/Steal**

## Side Stories

* Lianna and Eliza (after completing Ophilia & H'aanit's Chapter 4)

## Gallery

* Townspeople

**Townspeople**

ClericClericCleric
**Story: Ophilia Chapter 1**

Archbishop Josef
**Ophilia Chapter 1 completed**

MotherBoyFormer Knight Ardante
**Ophilia Chapter 4 completed**

Lianna

## Information

### Music

Ceraphina, the Saint

**Flamesgrace Cathedral** is a location in *Octopath Traveler: Champions of the Continent*.

## Trivia

* In Octopath Traveler, the side story "Lianna and Eliza" is unavailable until after completing both Ophilia and H'aanit's Chapter 4.
* During one flashback cutscene in Ophilia's Chapter 1, a belltower is visible to the left of the Flamesgrace Cathedral's main spire. This detail is otherwise impossible to see in normal gameplay.
Gray Grotto

**Gray Grotto** is a location in *Octopath Traveler: Champions of the Continent*.

The Gray Grotto is known throughout Orsterra as the place where love blooms, despite its dreary name. A pair who swears their love with a flower from its grounds is said to stay together forever.

## Chest

* 2,500

1. ↑ Letter from Isla the Cait Scholar, #194
Heig

**Heig** is a character in *Octopath Traveler II*. He is a hunter from Stormhail, and a primary character in Ochette's chapter 2: Glacis route.

## Profile

### Appearance

Heig wears a navy blue parka and has greying hair and a beard, the former of which is tied into a ponytail.

### Personality

Heig is cynical and embittered from the horrid trauma he suffered from attempting to hunt Glacis, an endeavor that resulted in everyone in his original hunting party but him being killed. He claims that humans and beasts are made to hate each other, and that reasons for killing don't make a difference when the deed is actually done. He also seems to harbor suicidal thoughts, such as when he tried to hunt Glacis again after finding and burying the last of his old party despite being much older and not having any backup. After Ochette helps him move past his regret, he slowly begins to find reason to live again.

## Story

Heig first appears after Ochette arrives at Stormhail. After a failed attempt to clear a shortcut through the peaks of Altahe results in a small avalanche, Heig comes to investigate and meets Ochette. He tells her to leave the mountain before she gets hurt, as it apparently "snows with hate".

Ochette encounters Heig again on the mountain, talking to a long-frozen corpse. He reveals that it is his nephew, who used to hunt with him. He and his crew came up with the idea to hunt Glacis, with the hopes that bringing her down would give them untold glory. However, the hunt went horribly wrong, and only Heig escaped with his life. Since that day, he was returning to the peaks to find his old party and give them proper burials, and that with his nephew found, his entire party has been laid to rest. With this purpose done, Heig decides to make one final effort to hunt Glacis, and makes for the peak.

At the peak, Ochette finds Heig injured by Glacis. When she spots Glacis' broken egg, Heig explains that his party destroyed the egg, the logic being that if they couldn't bring down Glacis, they would at least bring something of her's down with them. Ochette openly condemns Heig's actions, but before she can say anything else, she is forced to calm Glacis down.

After subduing Glacis, Heig is shocked to find her able to soothe the enraged beast. With Glacis no longer vengeful, he believes that he has no reason to live any more, and decides to stay atop the peak to freeze to death. However, Ochette refuses to leave him behind, and drags him back down the mountain, much to his protests.

Back at his home, Heig opens up about his past actions and the regret tied to it. He reveals that the idea to hunt Glacis was given to him by the Dark Hunter, though he also admits that it was his fault for not stopping her due to being swept up by the prospects of glory. After opening up, Ochette decides to befriend the old hunter, and offers him some jerky.

## Trivia

* Travel banter with Castti during the chapter shows that Heig is apparently attracted to her.
In Search of the Divine Weapons

"*I had hoped to work on a divine weapon in my lifetime, but I suppose now that's a dream I'll take to the grave...*
*" —*

**In Search of the Divine Weapons** is a side story in *Octopath Traveler II*. The tale begins once any rusty weapon is brought to the **Retired Blacksmith** in Gravell.

The Retired Blacksmith will then introduce himself as Porta and restore the rusty weapon into a divine weapon. After the first rusty weapon is restored, he will bestow upon the travelers a , unlocking the Armsmaster job for use.

## Resolution

Obtain the following items. As each rusty item is given to **Porta**, he will restore it to a Divine Weapon:

The tale ends once the last of the rusty weapons has been given to **Porta**.

"*Item: Six Rusty Weapons
Porta is descended from a line of legendary blacksmiths who forged divine weapons. Thanks to him, you are now on the path to becoming a divine armsmaster.*"
## Epilogue

Upon completion of the side story, the following occurs: