recursal/Fanatic-Fandom huggingface dataset:
X-Bosse (Spielregel)

X-Bosse sind besonders mächtige NPC`s (seltenst auch Spieler), die einen normalen Spieler schnell besiegen können. Sie zu besiegen wird sich als Schwierigkeit herausstellen, wird aber eine große Belohnung mit sich bringen und in jedem Fall mit Siegpunkten belohnt werden. X-Bosse können einen Spieler in der Regel töten.

## XX-Bosse

XX-Bosse sind noch härter als normale X-Bosse und sollten gemieden werden, es sei denn der Spieler verfügt über ein sehr starkes Team. Beispiele für XX-Bosse: Gotho, Admiral Weiß, Kaiser Asano.

## XXX-Bosse

XXX-Bosse sind eine große Seltenheit. Sie sind handlungstechnisch oft besonders einflussreich und können nur mit gewaltiger Anstrengung bekämpft werden. Ihr Tod wird die Geschichte von Goon Galaxy für immer verändern. Beispiele für XXX-Bosse: Omaru.
Omaru

Omaru ist ein intelligenter Gigant und defacto der Anführer der Veriatis Verbindung. Omaru ist der älteste bekannte Planet in Aragas und überstand die Ankunft der Hyperwesen vor 210 Milliarden Jahren. Er liegt im Nebula Exodus, ebenso seine fünf Monde, kleinere Planeten die einen Teil seines Bewusstseins beherbergen und sich frei bewegen können.

## Geschichte

Omaru wurde zunächst von den Mindarko entdeckt, die seine Intelligenz, die sogar ihre eigene überstieg als furchteinflößend beschrieben und die Nähe zu ihm mieden. Erst die Zenitaner, deren spirituellen Fähigkeiten eine einzigartige Kontaktaufnahme mit Omaru ermöglichten, trauten sich auf dem Gigant zu landen. Omaru, bis zu diesem Punkt in einer Art Halbschlaf, erwachte und entwickelte ein noch mächtigeres Bewusstsein durch die Verbindung zu den Zenitanern. Sein Erwachen rief außerdem die Luun nach Aragas, die ihm ohne Ausnahme zu dienen scheinen. Nun wagten sich auch die Mindarko in den Nebula Exodus und zusammen mit den Zenitanern, den Luun und einigen anderen Rassen wie den Forx errichteten sie mächtige Tempel und Städte auf Omarus Oberfläche.

## Geographie

Omaru besteht aus uraltem Gestein und hat weder Berge noch Meere (es gibt kein Wasser auf Omaru). Sein Kern, der vermutlich der Ursprung seiner mysteriösen Macht ist, wird von einer Hülle aus unbekannten "Hypergestein" umgeben. Es gibt viele Schluchten und Krater, manche davon reichen hunderte Kilometer tief.

Auf seinen eigenen Wunsch hin wurde Omaru bebaut und inzwischen ist fast 50% der Oberfläche mit Städten, Tempeln oder Schwebeflächen der Mindarko gepflastert. Das wichtigste Bauwerk ist der Tempel Omarus. Omarus Durchmesser beträgt fast 500 Kilometer.

## Monde von Omaru

Omarus 5 Monde sind allesamt unter seiner Kontrolle und verfügen über spezielle Kräfte. Mehr dazu unter Monde Omarus.

* Orthagares, Mond der Zeit: Fängt Feinde auf dem Planeten. Nur die intelligentesten können ihm entkommen, da ihr Zeitempfinden stark verändert wird.
* Orlais, Mond der Hoffnung: Inspiriert einen Verbündeten mit einer kraftvollen Aura, die ihn zu einem mächtigen Helden macht und einen Teil von Omarus Bewusstsein in diesen überträgt.
* Oom, Mond des Friedens: Schutzort. Oom wird Verbündete heilen und beschützen.
* Osiris, Mond der Macht: Osiris verfügt über ein riesiges Portal, mit dessen Kraft er zerstörerische Lichtstrahlen abfeuern kann.
* Ontor, Mond der Finsternis: Der mächtigste Mond. In seinem Kern schlummert ein Teil des uralten Übels, kaum größer als ein Golfball. Der Mond kann sich selbst in die Luft sprengen und würde so einen großen Teil der Galaxie mitnehmen.
Conundrum Quest

In order to get to the final town in the underworld, D'ankra, you'll need to do a small fetch quest first. In B'Nda, go north past the bank and find a room with an old man in it, as shown here:

He tells you that he can make a fantastic weapon if he only had some metal called Conundrum, and that some may lie in Smack's Cave, to the east. Note that the boss at the end, Vile Creation, will **NOT** drop the Conundrum upon defeat if you have not started the quest by talking to the old man, so be sure you do so!

Proceed to Smack's Cave by leaving B'Nda and going southeast until you leave the desert and hit the water, then follow a narrow path north between the mountains and the water, continuing north through a swamp to the cave's entrance. The cave can be a little rough for those not prepared and it is a little on the long side, so either get help or bring plenty of herbs. Once you defeat Vile Creation at the end and receive the Conundrum, return to the old man and he will make you a very good weapon with pretty good stats.

However, there is more to the weapon than just its stats. Now that you have this weapon, travel to B'Li (which can be found by traveling through Runweld Cave and taking the south path, which winds around and eventually leads into the underworld, where you'll find B'Li just to the west once you exit the cave). At B'Li, travel east by southeast, keeping the mountains on your north as you proceed. You'll eventually find a shrine that looks like this:

Inside the shrine are monsters, and they won't let you pass because you're not a monster. Use the weapon you received and it will transform your appearance into a monster, allowing you to pass! Continue through the shrine and out the other side, where you'll have to do a bit of trekking. Follow the path between the trees north and northwest for awhile, until you come upon a cave:

This is the Lava Cave, and before going inside, make sure you are very well-equipped and have a lot of time, because it is quite a lengthy and dangerous adventure to go through. With patience and perseverance (and possibly a little luck), you'll come out on the other side. From there, journey through the mountains until you reach a spot where the path splits between going east through more mountains, or southeast through woods. Go southeast, through the woods, until you come to another shrine as shown:

This shrine serves as a waypoint that can be returned with with the Return spell, and the old wizard inside has some lore to discuss if you're into that kind of thing. From here, travel back north to the path split and go east through the mountains, winding your way east and then south; it's a bit of a walk, but eventually you'll cross a couple of bridges and find yourself at D'Ankra! Note that D'Ankra does not have its own waypoint like normal towns do, so each time you choose "D'Ankra" in your Return list, you'll be warped back to the shrine and have to walk there again (the wizard actually explains why, if you talk to him).
Drostan

Drostan ist ein riesiger Planet im Trichterschlund der mit einem lebenden Schrottplatz zu vergleichen ist. Durch seine speziellen Bedingungen werden alle Dinge die ohne Schutzschild in die Atmossphäre eindringen von unbekannten magnetischen Strahlungen zerfetzt und zu Drostan-Staub zermalen, der sich dann auf die Oberfläche legt. Atmung ohne Hilfsmittel ist hier für Menschen nicht möglich.
Pets

The Pet Staff allows you to capture the 'essence' of monsters and turn them into pets for your own use. There are four levels available for the staff, and monsters of increasingly-higher level will require a higher-level staff in order to be captured, as seen in the chart below. In order to capture a monster's 'essence,' simply use the Pet Staff in combat on any monster. Your AGI versus their AGI factors into the success rate of capturing, and high-AGI monsters make take several attempts before their 'essence' is captured successfully. Once successful, use the Pet Staff outside of combat to be given a list of options, whereupon you may Summon a pet that can fight alongside you in combat. Experiment with different pets at different levels to see what works best with your playstyle!

Click here for quests relating to the Pet Staff and its upgrades!

\*  These effects are not cast, but have a chance to be applied on attack
How did you find this place

## some stuff

So far this wiki is edited by 0 users and has 13 articles

IMPORTANT NOTE
BECAUSE THIS WIKI HAS VERY LITTLE RULES AND THE SANDBOX NATURE, SOME THINGS MIGHT BE INAPPROPRIATE FOR THE LITTLE ONES.YOU HAVE BEEN WARNED==Beautiful introduction==
A wiki is a helpful tool when used in the right hands. Wikis like the Gravity Falls Wiki, Battle For Dream Island Wiki and even the Trollpasta Wiki are some of the most clever, useful and funny wikis I have ever had the pleasure of editing. Unfortunately, not all wikis are as brilliantly executed as these 3. Those wikis are usually bad fan fiction wikis written by 5 year olds. But you already know that if you have at least a decent knowledge of Wikia. Another thing you would know is the quality of the CC chat. Imagine a wiki so horrible that it tops those 2 things in horrible-ness. A wiki so god awful that a staff member might delete it for being a blemish of a otherwise useful site. Imagine a wiki run by GardevoirSenpai. This is that wiki.

## What in the world is this wiki for?

I'm glad you asked! This wiki is for......This wiki is for...Me. It's a sandbox wiki used for things that might be called "vandalism" in my other wikis. It's sort of like my rec-room in a way. I hope that helped because I'm not explaining this again.

## How can I help?

Another great question. This wiki does not need help. A wiki that needs help is a wiki that could be helpful. This wiki is not helpful. This wiki will never BE helpful. This wiki can NOT be helpful. If you want to EDIT something, make sure I am not the creator of that page.My pages are for me and me only.you can however, make your OWN pages, if that would "help".

## Rules (yes there are rules here)

* 1-Do not edit my pages unless there are grammatical mistakes or if you get my permission
* 2-Anyone that is a admin automatically has permission
* 3-Don't violate TOU
* 4-Have fun
* 5-Don't break the rules (obvious rule is obvious)
Johnder

Race:
 Class
Local riffraf Johnder is a charasmatic scum bag. If there is something you want, he can find. Lover of life, he is often seen in THEE places to be.

Clubs, Bars, Markets are his usual haunts. Never seen without his bodyguards, of who change from week to week. None has lasted for very long to date.
Brother Phyls

Race:
 Class
A zealot of the wastlands. Murderer of Mutants. Brother phyls, twisted by the horrors he has seen blames technology as the root of evil. Mutated himself his left hand is clawed and miscoloured, fingers sharpened into claws. In his warped mind he sees his affliction as purpose, that he has been chosen by the gods. Given the strength and guile to save the world from evil.
Old Night: 40K RPG

<hero description="Welcome to Star Wars: Outlaws.
We are an IRC online RPG based on Star Wars Saga...

It is a dark time for the galaxy. The Empire is in complete control and the last of the Jedi are nothing but a faint memory. Yet as the Emperor tightens his grip on the galaxy, the Rebel Alliance grows stronger, drawing more systems to its cause. The conflict between the Rebels and the Empire is at the center of the Galactic Civil War, but along the fringe of this conflict is the rest of the galaxy. The average law abiding citizens watching on t
he holonet as systems are torn apart.. And then the Outlaws profiting off it.

With the unveiling of the Death Star, the Empire's massive battle station, the Rebel's are growing bolder by the minute. But no Empire, and no Rebellion can operate alone, sometimes enlisting the assistance of Criminal Elements, Outlaws. Scum and Villainy is rife in the outer rim, Nar Shaddaa houses some of the worste....

We can be found On irc.darkmyst.net. On Channel: #StarWars\_Outlaws

You can Contact us at babylon.submissions@gmail.com

THIS IS A R18+ GAME" imagename="" cropposition=""></hero>

## Old Night: 40K a Wikia for IRC Role Play

Welcome to Old Night: 40K RPG. We are an IRC online RPG based on Warhammer 40K History.

This is a Warhammer 40K Homebrew game using the D20 system. The game is set on Terra in the last century of the Age of Strife - the 29th Millennium. Terra has been ravaged by war. Cut
 off from the colonies by the Warp Storm. The Golden Age is but a lost dream. The Techno Barbarians now war over the worlds decreasing
resources. Chaos's corrupts the shadows released unto the world by the
storm that rages and the untrained Psykers who unknowing, draw their powers from it

## Character Pages

The following are for Player Character and NPC profiles.

To make a Character Page go to Template and follow the prompts, if you are still having difficulty speak to an ST in channel.

When creating a character page Write the name of your character in the box bellow and click create.
<createbox>

```
 preload=Template:Character page
 width=25
</createbox>

```

## Places of Interest

The following are key locations where Role-play can happen within the setting and what is where.

## External Links

WE ARE AN R18+ Game.

This Game is found on irc.darkmyst.org Channel #Old\_Night\_OOC

The Following link is for a more in depth look out our setting. It contains everything from Timelines to Character Creation for each of the games we allow. Forum

We are a dice/sheeted game. Please see House Rules on our forums.

We use the following Sheets \*Register an account, then go to sheets. Create an sheet then choose the D20 Modern template.

You can contact us via Submissions go to babylon.submissions@gmail.com
Syr Calia

## Public Knowledge

Born in the lower levels of the Hive, Syr emerged into the public eye a few short years ago. She appeared in the Spire not long after eyes began to watch her alluring curves and intoxicating social dances at New Heaven.

Before this her past is a mystery, and not one she speaks of, she has thus far kept her public life in New Heaven completely separate from her life, as difficult as its been, in the Spire.

At New Heaven, Syr Calia is an attraction, with her seductive ways and engaging personality, she's usually in demand for company or a show. Specializing in exotic dances and the serving of refreshments in pleasing manners, this hostess maintains her virtue and still entices the senses and lusts of both sexes that darken Heaven's door.

In the Spire her life is anything but as glamorous. Its been hard sledding for the young Slaanesh Cambion. Mistrusted, scorned, ignored, or openly harrassed, she has taken it all in stride as best she can. She works to be friendly with anyone that crosses her path, and is anything but seductive.

As a fledgling Psyker, Syr has limited range of powers thus far, but something boils beneath the surface that speaks of true power.
Template

## Public Knowledge

TO MAKE A PAGE IS AS FOLLOWS.. CLICK EDIT...AT THE TOP BLACK BAR NEAR THE CANCEL BUTTONS YOU WILL SEE AN ICON WITH THREE LINES WITH A LITTLE ARROW POINTING DOWN. CLICK THAT AND A MENU WILL DROP DOWN. SELECT SOURCE EDITOR. HERE YOU NEED TO COPY EVERYTHING IN THIS BOX.

THIS IS ALL YOU NEED FROM THE TEMPLATE PAGE, DO NOT SAVE IT JUST LEAVE THE PAGE.

TO MAKE YOUR CHARACTER PAGE AT THE TOP RIGHT HAND CORNER YOU WILL SEE AN ICON CALLED CONTRIBUTE. CLICK THAT, YOU CAN ADD PICTURES HERE TO THIS WIKIA COLLECTION, YOU WILL NEED TO ADD ONE OR TWO IN ORDER TO ADD THEM TO YOUR PAGE. IT IS HERE IN CONTRIBUTE THAT YOU CAN SELECT ADD A PAGE. PLACE YOUR CHARACTERS NAME AS THE TITLE. ONCE YOU ADD THE PAGE YOUR PAGE IS READY TO EDIT..

WHEN YOU MADE A NEW PAGE FOR YOUR CHARACTER DO THE SAME. GO TO SOURCE EDITOR AND PASTE WHAT YOU HAVE COPIED. YOU CAN PLACE THEN FILE NAME OF UPLOADED PICTURES TO THE WIKIA ONLY. JUST C/P THE NAME OF THE PIC FOR EXAMPLE avy.jpg INTO THE SCRIPT WHERE I HAVE WRITTEN. DO NOT DELETE THE |300PX]] THAT WILL MESS UP THE PIC SIZE AND IT WILL NOT FIT. ONCE YOU HAVE CHANGED EVERYTHING YOU NEED CLICK APPLY CHANGE.

IF YOU WANT TO CHANGE WHAT PAGES YOUR CHARACTER IS LINKED TO, FOR INSTANCE YOU WANT YOUR MAGE IN THE MAGE CHARACTER SECTION THEN CLICK ON THE ICON WITH THE THREE LINES AND SELECT CATEGORIES. YOU CAN EDIT THEM THERE. ONCE COMPLETE JUST SAVE

UNDER PUBLIC KNOWLEDGE YOU CAN JUST WRITE A PARAGRAPH OR TWO TO SHOW WHAT IS KNOWN ABOUT YOUR CHARACTER OR WHO SHE IS.

IF YOU ARE STILL HAVING TROUBLE PLEASE SPEAK TO AVY IN OOC OR PM.
Kurg

Race:
 Class
Often seen around but never inside the walls of the Spire. Kurg is a faithful follower of Baraxus. Some believe the loyalty lays within Kurg getting all the Stims he needs by doing what his nature rages for. Not to bright but brutally violent. Kurg is not afraid to do what Cambion's perhaps see as distasteful.

The Spire is a Cambion stronghold that lays in the East New Yawk underhive of Nord Merica.
Artifacts

## Artifact Index

Please submit your new artifacts in this section, simply by entering a new link beginning with your artifact name, followed by (Artifact). If you are not familiar with wikia, please send us a message at the following email address, no spaces: **support @ solarechoes . com** and we will add it to the site for you. Have fun using these custom created artifacts in your game sessions !

* *(Your **artifact)***
* *(Your **artifact)***
* *(Your **artifact)***

## How to Create an Entry for an Artifact

**Please use the following format when entering information about the new Artifact you have discovered:**

**Where Discovered:** What Sector? In what Alien territory? Orbiting around which star? Or did you make this discovery beyond known space? (Please refer to the starmap in the back of the Player's Guide for sector and territory information.)

**Description:** Is it a piece of technology left behind by an unknown Alien race? Is it still functioning, and if so, does this result in a deadly encounter for anybody cruising nearby? Is it the wreckage of an ancient ship drifting in space, or maybe the ruins of an unknown civilization left behind on a planet ? You will find examples of Alien Artifacts in the Explorer's Pack. The basic characteristics of an Artifact can be listed like the stat block of a robot you can find in the Orientation Guide.
Organizations

## Organization Index

Please submit your new planets in this section, simply by entering a new link begining with your organization name, followed by (Organisation). If you are not familiar with wikia, please send us a message at the following email address, no spaces: **support @ solarechoes . com** and we will add it to the site for you. Have fun using these custom creations in your game sessions !

* *(Your **organization)***
* *(Your **organization)***
* *(Your **organization)***

## How to Create an Entry for a New Organization

Organizations in the Solar Echoes universe can range from a simple mining operation on an asteroid colony to pan-galactic corporations that provide everyday products. They can be commercial, military, or even criminal in nature. An organization can also possess worlds, colonies, facilities and restricted areas that you can describe. When creating an organization, try to give it a clear purpose and origin. An entire chapter of the Player's Guide is dedicated to the main Organizations present in the Solar Echoes universe.
Others

## Artifact Index

Please submit your other discoveries in this section, simply by entering a new link begining with your discovery name, followed by (Others). If you are not familiar with wikia, please send us a message at the following email address, no spaces: **support @ solarechoes . com** and we will add it to the site for you. Have fun using these custom creations in your game sessions !

* *(Your **discovery)***
* *(Your* **discovery***)*
* *(Your* **discovery***)*

## How to Create an Entry for Other Discoveries

**The Universe is vast and full of mysteries.**What can possibly lurk beyond known space? (Please refer to the starmap in the back of the Player's Guide for sector and territory information.) Surprise us with your wildest discoveries and the strange encounters you had during your space explorations. Everything that doesn't fit in the other sections goes in the Others section. How fitting !
Settlement Era

**Analogous Era:** Neolithic
**Corresponding Genre:** Stone/Desert Punk
Majority Technology:
**Power-** person/animal driven
**Transportation-** walking, jinn flight
**Medicine-** ointment, poultice, herbalism
**Cooking-** open fire, smoking, roasting
**Communication-** Jinn's natural telepathic field (Soniferous Ether)
**Weaponry-** spears, slings, single target element spells

# Significant Events

* Currently one continent with emerald mountains, planet is named Kaf and moon is named Qarin.
* Pioneer Jinn bring various plants and animals with them to inhabit the barren land and provide food and aesthetics.
* Jinn in the sand dunes areas without access to bio-fuels, made homes of adobe and used solar cookers comprising of polished obsidian
* In addition, Jinn also bring stone tools like spears/axes/arrowheads/spears, pigments, domestication of animals and farming, pottery and ceramics, crafting papyrus paper.
* Storms composed of unstable mana frequently ravage lands as a by-product of the Realm's creation.
* Pioneer Jinn are forced to build shelters of rammed earth to escape passing storms.
* Jinn discover creating corporeal bodies (vessels) provide some resistance to mana turbulence during foraging or herding.
* Mana storms attracted large packets of spiritual energy called Anima from Earth which caused scattered ether-spatial rifts (basically magic portals) to form in various places.
* Jinn bring along various faiths, including Jinn Islam, Zoroastrianism, and a few following Shaitanism/Iblis-ism
* To escape the threat of mana storms and their fallout, a large tribe of Jinn escape to a rare comet during a shower of them in the night sky. Eventually they land on a large nearby dwarf planet and set up their own society, known from them on as Al-Ghul while those who remain on Kaf are the Djinn.
* Social hierarchy within Jinn society are quickly broken down to everyone being equally response for keeping their group alive.
* Wheels were brought by Jinn from Earth but due to their natural flight, they mostly stay as playthings and toys for children.
* Canoe boats were also brought over as luxuries for jinn who found time to relax .

**Late**

* Spiritual anima energy pools into Kaf providing the primordial spark for new forms of spirit creatures
* Settled land of jinn is named Jinnistan and step up as the first country, in the rain shadow desert near the mountains.
* Jinn discover their corporeal bodies can copulate, experience the sensation of sexual pleasure, and produce multiple jinn offspring in a single birth.
* Hot springs have been used for bathing by Jinn lucky enough to find groundwater.
SolarEchoes Wikia

## Welcome to the Solar Echoes Wikia

The Solar Echoes wiki is an archive explorers use to report their findings across the universe, including data for new planets, lifeforms, organizations, artifacts, and other notable discoveries. The universe is a big place, so share what you have discovered, even in the regions beyond known space!

## What is Solar Echoes?

Solar Echoes is a role playing game involving small unit tactics set in a science fiction universe, with a fast moving game system designed to promote team-play by allowing players to coordinate their moves and decisions together, react to opponents at any time, and see all actions occur simultaneously!

As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.

## What is the Voidsea?

The Reln know. They have traveled there, and returned. What have they discovered inside that dark tear in our universe? What secrets do they keep, from all of us? Do not venture there, I have heard horrible tales...
Sapience

The five characteristics of lifeforms were organization (a distinct form and appearance), irritability (the ability to respond to external stimuli), metabolism (the ability to convert energy to stay alive), reproduction (the ability to create new lifeforms), and adaptation (the ability to change as their environments change).

A species given the sapient definition is considered able to reason and understand abstract metaphorical concepts and ideas, make and use tools, and communicate with written or spoken language. Species that did not reason at all and survived via their natural instincts, were classified as **non-sapient**

The predominant form of sapient life in the galaxy was carbon-based lifeforms. However, other forms of sentient life did exist, such as silicon-based or energy-based lifeforms. Reports from remote parts of the galaxy even mentioned giant clouds of interstellar gas which had evolved a form of intelligence based on internal force-fields.

**The study of sapient species**
Earth

Earth, is the third planet from the Sun, the densest planet in the Solar System, the largest of the Solar System's four terrestrial planets, and the **first** astronomical object to accommodate life.

Earth is the original birthplace of jinn, before the creation of the Arcane Realm and the planet Kaf.

The large mass of the Sun makes the Earth move around it, just as the mass of the Earth makes the Moon move around it. The Earth also turns round in space, so different parts face the Sun at different times. The Earth goes around the Sun once (one "year") for every 365¼ times it turns all the way around (one "day").

The Moon goes around the Earth about every 27⅓ days, and reflects light from the Sun. As the Earth goes round the Sun at the same time, the changing light of the Moon takes about 29½ days to go from dark to bright to dark again. That is where the idea of "month" came from. However, now most months have 30 or 31 days so they fit into one year.

The Earth is the only planet in our Solar System that has a large amount of liquid water. About 71% of the surface of the Earth is covered by oceans.

## Make Up

The structure of the Earth changes from the inside to the outside. The center of the earth (the Earth's core) is mostly iron (88.8%), nickel (5.8%), sulfur (4.5%), and less than 1% other things.[18] The Earth's crust is largely oxygen (47%). Oxygen is normally a gas but it can join with other chemicals to make compounds like water and rocks. 99.22% of rocks have oxygen in them. The most common oxygen-having rocks are silica (made with silicon), alumina (made with aluminum), rust (made with iron), lime (made with calcium), magnesia (made with magnesium), potash (made with potassium), and soda (made with sodium), but there are others as well.

## Atmosphere

All around the Earth is a large amount of air (the atmosphere). The mass of the Earth pulls the gasses in the air down and does not let them go into outer space. The air is mostly made of nitrogen (about 78%) and oxygen (about 21%) but there are a few other gasses as well. Most living things need the air (or parts of the air gripped in the water) to breathe and live. They use the gasses—especially oxygen and carbon dioxide—to make and use sugar and to give themselves power.
Soniferious Ether

**Soniferious Ether** is a pervasive field that contains universal knowledge and experience from members of the species. For ethereal beings, they serve as an inter-network that can be used for local communication similar to telepathy, and ultimately store long term sematic memory as collective memory of the species.

## Records

The Akashic records that make up the ether are the personal life file recordings of each individual being of their species.
A species ether can record long term memories retained by others. It can store their semantic memories, which concerns facts taken independent of context. It can also store procedural memory, which guides the processes performed and created through repeating a complex activity over and over again until all of the relevant neural systems work together to automatically produce the activity.
Unlike memories stored in minds, those in akashic records don't degrade with time but they can't store very personal memories like episodic, visual, or autobiographical memories or memories that weren't collected due to lack of attention. Attention plays a key role in storing information into long-term memory; without proper attention, the information might not be stored, making it impossible to be retrieved later.

## Access

An individual accessing their species specific ether will require a level of meditation to recall another's memory. For some, emotional events or even attempting to recall their own memories can cause them to accidently find a soniferious memory but most require conscious effort.

Species that have a collective ether

* Djinn
* Ghul
* Elemental
* Yukionna
* Dryad
Planets

## Planetary Index

Please submit your new planets in this section, simply by entering a new link beginning with your planet name, followed by (Planet). If you are not familiar with wikia, please send us a message at the following email address, no spaces: **support @ solarechoes . com** and we will add it to the site for you. Have fun using these custom created worlds in your game sessions !

* *(Your planet)*
* *(Your planet)*
* *(Your planet)*

## How to Create an Entry for a New Planet

**Please use the following format when entering information about the new Planet you have discovered:**

**Where Discovered:** What Sector? In what Alien territory? Orbiting around which star? Or did you make this discovery beyond known space? (Please refer to the starmap in the back of the Player's Guide for sector and territory information.) Is it an habitable world, a failed world (like Mars), a volcanic, desert, ocean or ice planet ? It can even be a habitable moon orbiting around a gas giant! You will find examples of Planets in the Explorer's Pack. The basic characteristics of your planet are listed like this :**Home Star:** Type of the star

(more information on star types and habitable planets in the Astronomy Appendix of the Player's Guide.)**Characteristics:**

• **Moons:** Size and particularities

• **Atmosphere:** Main gases

• **Average surface temperature:** ??°C (??°F)

• **Surface Water Coverage:** Approximately ??%

**Description:** Enter everything you recorded about the planet: its position within the solar system, the climate, the shape of the main continents, the particularities of the local fauna and flora (you can describe each lifeform encountered by creating a detailed article). Maybe there are already colonists on this planet, if so, describe to which player race they belong and detail their main activity. If the colony is advanced, maybe it is home to a manufacturing corporation or a mining operation? You can describe those organizations in a detailed article.

Sometimes settlers discover that their new Planet was inhabited in the distant past by an unknown alien race. This often means that ancient technology can still be found on those worlds, This is the kind of relic that you can describe in the Artifacts section.

For anything that doesn't fit those categories, like a space station on an asteroid, or a space anomaly like the Voidsea, you can describe it in the other discoveries section.

**Using this world in the game:** Try to describe three or more scenario ideas that could take place on the Planet you described--why UG agents would have to visit this world is a good starting point. Examples include a terrorist attack, a rescue mission, chasing a criminal, exploring a dangerous area, or even escorting a trade convoy.
Mertha

Race:
 Class
Within the Spire Mertha is a dedicated Psyker of Tzeench. Seen as the witch she dedicates herself to protecting the minds of the Cambion's from the corruptions of the Warp.

Often at odds with the Master as ancient clashes in within their ancestor still influences trust and desires.

The Spire is a Cambion stronghold that lays in the East New Yawk underhive of Nord Merica.
Ectoplasm

**Ectoplasm**, ektos meaning “outside” and plasma meaning “something formed or molded”

An extra-planar and variable-state form of matter-energy coming from planes beyond the physical. Its form can range from raw seething energy, a misty vapor, a viscous gelatin, a bundle of fine threads, a living membrane or a fine, fabric-like tissue, that can also be solidified and used for material purposes.

# Various States

**Wispy**

Wispy ectoplasm is the most common type on the ethereal plane as most spirits are natural made of this type. When it manifests on the physical plane, it can only be seen or heard not touched. It is typically white, blue, or a transparent color.

**Gel/Slimy**

This type occurs when ectoplasm is charged with sufficient psychokinetic energy. Gel ectoplasm comes in many varieties with unique properties.

Spirits using gel ectoplasm will always leave ectoplasmic residue, some visible with the naked eye, but most only with special equipment.

Ectoplasmic Residue occurs when a spirit passes from the ethereal plane into our physical plane. The ectoplasm is the means by which the spirit can affect physical objects and force its will into physical reality. Fortunately this substance in its basic form isn't harmful, but merely stomach-turning and messy. I'm still studying the causative relationship between this slimy substance and the spirit that carries it with them, whether the plasm is a side effect of the inter-dimensional penetration or if the spirit manifests it intentionally.

**Crystalline**

This is a rarer form of ectoplasm made when spirits secrete measured quantities of it for specific purposes. Charged ectoplasmic residue is quickly de-ionzed forming a harder, discolored material. The material they create is usually much more resilient than standard plasmic matter, though it may retain the sticky quality.

*So if you're not flesh and blood, what exactly are you.

Well, I'm not sure how familiar this will be to but djinn like me have always been said to be made of smokeless fire.

Don't worry I won't burn you though, that's a classical age term for what they call the substance I'm made out of.

So spirits are made of ectoplasm, which usually beings from the material plane like you can't see. Djinn like me however, are made of charged ectoplasm which in the material world becomes plasma, not too different from what your magic makes.*

# Strains of Ectoplasm

"Mood slime", in shorthand, is a form of ectoplasm whose polarity is relevant to the mood of the environment it is located in. It is first encountered during the incident. Positively charged slime has become a standard weapon in the paranormal exterminator arsenal. Generally either green or purple in hue.

"Mutagenic Arcane ectoplasm" is a form of ectoplasm which is not only caustic but can also cause immediate genetic mutations to exposed living beings. It was developed by Ghul research involving the manipulation of various strains of plasm and aether.
Kaf

**Kaf** is the planet where Arcane Realm adventures and stories takes place. It’s natural satellite is its moon, Qarin.

Kaf is a lot like a parallel Earth, although it exists in another dimension with its own star, moon, and asteroid belt. In fact it is the lone planet of its own solar system. In addition, its moon is just over half the size of Kaf, making it seem larger in the night sky than Earth’s moon.

Kaf was created through the joint efforts of Jinn and Angels labor applied over two thousand years in earth time. Jinn then migrated to the planet from the Earth’s dimension not long after it was formed, but over the millennia, various mystical aliens evolved on the world, inspiring the creatures of myth and legend on Earth. A portal formed that linked the two worlds in the area known as the Bermuda Triangle, owing to the alternative name: the Bermuda Realm.
One-Shots

The following page contains all of the official one-shot stories. One-shot stories are pieces posted by or approved by the author that do not have any continuing parts. The story starts and ends in the same post.

To begin reading a story, choose from the options below and follow the link to view the material.

* The Jinn from Another World
* Faylinn's Bazzaar Tale
Faye

Faye are beings with innate preternatural abilities due to a variety of *internal chemical process that run on/produce magical energy*called **biomagical functions.**They are also capable of performing ordered spell-craft type magic. Faye are often a type of humanoid in body plan and possesses the following traits (unless otherwise noted in a creature's entry).

* **Etheric Aura**: Biomagical functions radiate an aura of etheric energy. Because of this, Faye can willfully induce a touch that lets them interact with both physical and etheric matter.

* **Negligible senescence**: Faye lack measurable symptoms of aging. They do not have reduction in functional or reproductive capabilities past maturity. For some the rate of mortality doesn't increase past old age either, meaning that most can live for centuries.

* **Regeneration Factor**: Faye can passively regenerate wounds in a short time via biomagical reactions speeding up the process. The extent of this regeneration can prevent the development of scar tissue and even regrow entire limbs within a few minutes however these actions do not set any broken bones on its own. In addition, this innate trait is significantly slowed in low/anti-magic areas or when the subject is increasingly exhausted.

* **Arcane Magic**: All faye are capable of performing ordered spellcraft as well as have innate magic qualities unique to their kind called preternatural abilities. This includes those with at least 1/16 faye ancestry.

* **Preternatural Abilities**: Faye bodies can metabolize and often generate magical forms of biological molecules and energy. This internal magic production allows for them to perform biological actions that may bend physical laws. Some are intentionally used, most others are passively ingrained into the species.

* Faye have to breathe, eat, excrete and sleep.
Soul

Due to the way the word is used in slightly different context, an easier way to think of the soul is 2 things: a physical soul, and a spiritual soul (redundant? A little.) This word basically refers to (1) **people**, (2) **animals**, or (3) **the life that a person or an animal enjoys**.

Physical soul is a person’s or animal’s body, such as the “saying my body is my temple” and that you are your mind and body. It’s why when your body/brain is affected by something (drugged) you change too, and when your body dies, you die.

Next is the spiritual soul or the life that someone enjoys. Basically it’s your essence=identity, which includes personality, consciousness, emotional capacity, memory, temperament, everything that makes you up besides your body.

The belief is that man (woman) (animal) is a soul, rather than having a soul. While it’s not sure whether plants have a soul, they’re alive in the sense that they have spirit. Even spiritual creatures like Jinn, Kami, and Faerie have souls and spirit, although theirs is of a slightly different nature, allowing for the use of different magic types then humans.
Spirit

**Spirit** refers to that which gives life to a body. Without spirit, the body is dead. Thus it refers to an invisible force (the spark of life) that animates all living creatures. The soul and the spirit are not the same. The body needs the spirit in much the same way a radio needs electricity—in order to function. To illustrate this further, think of a portable radio. When you put batteries in a portable radio and turn it on, the electricity stored in the batteries brings the radio to life, so to speak. Without batteries, however, the radio is dead. So is another kind of radio when it is unplugged from an electric outlet. Similarly, the spirit is the force that brings our body to life. Also, like electricity, the spirit has no feeling and cannot think. It is an impersonal force. But without that spirit, or life-force, our bodies “expire, and back to their dust they go.” When the spirit=life-force, leaves the body, the body dies and returns to where it came from—the earth.

Spirit is different from **spirits** like Jinn and Kami who can exist in a form similar to spirit energy.
Psychokinesis

Psychokinetic energy involves activity dealing with conscious mental energy directly affecting physical objects. It is similar to chi very specific to consciousness, will, emotion, memory, and other qualities equated with the mind.

"Psychokinesis" is an umbrella term that is used to describe a variety of psychic abilities involving mental force while telekinesis is used to refer specifically to the movement of physical objects and any associated abilities.

 psychokinesis is said to describe the following abilities:

\*Biological healing.

\*Control of magnetism.

\*Control of photons (light).

\*Creating an energy shield (force field).

\*Influencing events (sports, gambling, election, prolongation of life, etc.).

\*Phasing through matter.

\*Shapeshifting.

\*Teleportation.

\*The creation of thoughtforms or tulpas (physical beings or objects created in the mind and projected into the physical world).

\*Transmutation of objects.

## Telekinesis

Telekinesis is said to describe the following abilities:

\*Cryokinesis (freezing objects and air molecules by slowing down atomic vibrations).

\*Movement of objects (visible objects, life forms).

\*Pyrokinesis (igniting objects and air molecules by speeding up atomic vibrations).

\*Self levitation (flight).
Wonder Zone

*Bài viết này là về tập phim. Dành cho mục đích sử dụng khác, xem ở đây Wonder Zone (điều hướng).*

**Wonder Zone** (ワンダーゾーン, *Wandā Zōn*, Wonder Zone) là tập thứ 9 trong sê-ri anime *Love Live! School idol project*, lên sóng ngày 3 tháng 3 năm 2013.

## Tóm tắt

Thành công của buổi giới thiệu trường đã khiến việc đóng cửa trường bị hoãn lại, và phòng của Câu lạc bộ cũng đã được mở rộng thêm. Sau khi cả nhóm phát hiện ra mình đã vươn lên đến hạng 50, họ ghé đến Akihabara và thấy các sản phẩm có hình ảnh của mình. Họ cũng thấy bức ảnh Kotori trong trang phục hầu gái, và phát hiện ra Kotori đang bí mật làm việc bán thời gian tại một quán cafe maid để tăng sự tự tin. Kotori được biết đến với cái tên "Nàng maid huyền thoại Minalinsky" ở Akiba.

Eli cho rằng Akihabara sẽ là một nơi tuyệt vời để tổ chức một buổi live, và nhờ Kotori viết lời cho bài hát mới, điều này làm ảnh hưởng tới việc học của Kotori. Để giúp cô, Honoka và Umi cũng đến làm ở quán cafe maid.

Nhớ lại những cảm xúc có được khi làm việc tại Akiba, Kotori đã có thể viết lời và giúp buổi biểu diễn thành công. Sau khi ghé vào ngôi đền, Honoka nói với Kotori và Umi rằng họ sẽ ở bên nhau mãi mãi. Tuy nhiên, sáng hôm sau, một bức thư bằng đường hàng không được gửi vào hộp thư của Kotori với tên của cô được viết ở trên đó.

## Nhân vật

Bản tiếng Nhật
* Nitta Emi trong vai Kousaka Honoka
* Nanjou Yoshino trong vai Ayase Eli
* Uchida Aya trong vai Minami Kotori
* Mimori Suzuko trong vai Sonoda Umi
* Iida Riho trong vai Hoshizora Rin
* Pile trong vai Nishikino Maki
* Kusuda Aina trong vai Toujou Nozomi
* Kubo Yurika trong vai Koizumi Hanayo
* Tokui Sora trong vai Yazawa Nico
* Miyake Marie trong vai Hideko
* Yamamoto Nozomi trong vai Fumiko
* Hara Sayuri trong vai Mika

## Thành viên của μ's

μ's đã có đủ 9 thành viên. Đây là danh sách được sắp xếp theo thứ tự gia nhập vào μ's.

1. Kousaka Honoka
2. Minami Kotori
3. Sonoda Umi
4. Hoshizora Rin
5. Nishikino Maki
6. Koizumi Hanayo
7. Yazawa Nico
8. Ayase Eli
9. Toujou Nozomi
Mifune Shioriko

**Mifune Shioriko** (三船 栞子 *Mifune Shioriko*) là một học sinh năm nhất ở Nijigasaki High School.

## Tính cách

Shioriko được miêu tả là rất bình tĩnh và rất giỏi trong học tập. Cô có khả năng tìm ra điểm yếu và điểm mạnh của mọi người, và dùng nó để giúp những học sinh ở Nijigasaki High School thành công với hoạt động câu lạc bộ và đưa ra lời khuyên. Mặc dù ban đầu mọi người có thể bực mình sau khi nghe những gợi ý của cô ấy, nhưng sau đó họ cảm thấy rất biết ơn khi nó dẫn họ tới thành công.

## Câu lạc bộ và sở thích

Shioriko là con gái thứ hai của dòng họ Mifune đầy uy tín và giàu có. Cô thách thức Yūki Setsuna cho vị trí chủ tịch hội học sinh bằng cách khởi xướng một cuộc bầu cử lại vì cô không thích cách lãnh đạo của Setsuna. Shioriko tin rằng học sinh nên làm những thứ mà họ có thể thành công thay vì làm theo đam mê của họ. Cô tuyên bố nếu cô thắng, cô sẽ giải tán Nijigasaki High School Idol Club.

Vào câu chuyện Chương 9 của Love Live! School Idol Festival ALL STARS, Shioriko là chủ tịch hội học sinh của Nijigasaki High School, kế tiếp Setsuna. Vào chương 17, Shioriko chính thức gia nhập Nijigasaki High School Idol Club với tư cách là thành viên thứ 11 và thần tượng thứ 10 của trường.

## Bài hát

Các bài hát có sự góp mặt của Shioriko là:

## Ngoài lề

* Theo Nakasu Kasumi, Shioriko luôn mặc kimono khi ở nhà.
* Cô có một chị gái tên là Mifune Kaoruko.
* Shioriko là thần tượng trường học đầu tiên tham gia câu lạc bộ / nhóm nhạc thần tượng của trường sau khi đã có 9 thần tượng.
* Người lồng tiếng của cô ấy cũng lồng tiếng cho Daiba Nana từ Revue Starlight và Yuka Jennifer Sasago từ D4DJ.

## Tham khảo

Love Live! School Idol Festival ALL STARS stories
Solo Live! collection

**Love Live! μ's Memorial Box Solo Live! collection** là một bộ sưu tập solo albums bởi Nishikino Maki, Ayase Eli, Toujou Nozomi, Hoshizora Rin, Koizumi Hanayo, và Yazawa Nico. Các ca khúc được hát chính bởi μ's hay các sub-units (Printemps, BiBi, và lily white). Có tổng cộng 6 album:

1. TRUE DIVA (Nishikino Maki)
2. Beloved Ellie (Ayase Eli)
3. Nozomi♪Kanaete (ノゾミ♪カナエテ, ***Nozomi♪Kanaete***) (Toujou Nozomi)
4. THE BRILLIANT STAR☆ (Hoshizora Rin)
5. Em muốn trở thành mặt trời cho riêng anh (あなただけの太陽になりたい, *Anata dake no taiyo ni nari tai*) (Koizumi Hanayo)
6. Smile for you (スマイル・フォー・ユー, ***Smile for you***) (Nico Yazawa)

## Track Listing

### **Bản Thông Thường**

#### **Nozomi♪Kanaete (LZM-2057)**

1. Bokura no LIVE Kimi to no LIFE
2. Yuujou No Change
3. Snow halation
4. baby maybe Koi no Button
5. Shiranai Love\*Oshiete Love
6. A-NO-NE-GA-N-BA-RE!
7. Natsuiro Egao de 1,2,Jump!
8. Mermaid festa vol.1

#### **Smile for you ♥ (LZM-2058)**

1. Bokura no LIVE Kimi to no LIFE
2. Yuujou No Change
3. Snow halation
4. baby maybe Koi no Button
5. Diamond Princess no Yuuutsu
6. Love Novels
7. Natsuiro Egao de 1,2,Jump!
8. Mermaid festa vol.1

#### **TRUE DIVA (LZM-2059)**

1. Bokura no LIVE Kimi to no LIFE
2. Yuujou No Change
3. Snow halation
4. baby maybe Koi no Button
5. Diamond Princess no Yuuutsu
6. Love Novels
7. Natsuiro Egao de 1,2,Jump!
8. Mermaid festa vol.1

#### **Beloved Ellie (LZM-2060)**

1. Bokura no LIVE Kimi to no LIFE
2. Yuujou No Change
3. Snow halation
4. baby maybe Koi no Button
5. Diamond Princess no Yuuutsu
6. Love Novels
7. Natsuiro Egao de 1,2,Jump!
8. Mermaid festa vol.1

#### **THE BRILLIANT STAR☆ (LZM-2061)**

1. Bokura no LIVE Kimi to no LIFE
2. Yuujou No Change
3. Snow halation
4. baby maybe Koi no Button
5. Shiranai Love\*Oshiete Love
6. A-NO-NE-GA-N-BA-RE!
7. Natsuiro Egao de 1,2,Jump!
8. Mermaid festa vol.1

#### **Anata dake no taiyou ni naritai (LZM-2062)**

1. Bokura no LIVE Kimi to no LIFE
2. Yuujou No Change
3. Snow halation
4. baby maybe Koi no Button
5. Love marginal
6. sweet&sweet holiday
7. Natsuiro Egao de 1,2,Jump!
8. Mermaid festa vol.1