Level 4

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**Survival Difficulty: Class Habitable**
»⠀Strictly Safe
»⠀Extremely Stable
»⠀Devoid of Harmful Entities

## Description

Level 4 seems to be a hotel, with multiple rooms with green brick walls and a clean pink metal floor. The ceiling is gray and has long windows along the sides, letting in some natural light from a seemingly endless maze of identical buildings. Each room would be different, with furniture and decorations that suggest the forgotten past of the place. In some rooms, a safe and easy pit-stop, wanderers might find snacks or a flashlight hidden in drawers or under the bed.

However, there would be some challenges to overcome to progress through the level. Some rooms could be blocked by piles of debris, forcing the wanderer to find another way. In some cases, wanderers might have to use their wits to solve puzzles or find clues that would reveal the way forward. Perhaps they would have to find keys hidden in different rooms to unlock a door to the next area.

To make the level even more exciting, the wanderers might have to avoid some hazards that make the place more dangerous than it seems at first glance. For example, several rooms with a large and deep hole in the middle of the floor, and the steel bars below were the way forward. The player must rig up a makeshift plank using objects found in other rooms to carefully walk across to the other side. Other hazards could include sudden drops, shifting floors, or rotting staircases.

Overall, wanderers would have to navigate through the various rooms and hazards, fighting rush and figuring out riddles, how to progress deeper into the maze of interconnected buildings that make up the Galaxyrooms.

## Entities

As the wanderer progresses through the different rooms and levels, they begin to notice visual distortions and strange noises. The walls strart pulsating and the floor begins shaking, warning the player that something strange is occuring. Suddenly, they see a group of entities emerge from the shadows. The entities resemble small humanoid figures made entirely of shadow. They appear in different sizes, some almost reaching the ceiling while others are waist-high. The shadow entities have no facial features but can vocalize a series of high-pitched screeches that echo through the halls.

The shadow beings do not appear to be hostile, but wanderers still need to be careful around them. These entities will follow wanderers as they make their way through the level, and wanderers must avoid contact with them. If they do come into contact, the shadow entities may latch on and slow the wanderer down, making escape very difficult.

Wanderers can use the few resources at their disposal to evade the shadow beings. They can try to hide in different rooms or misdirect them with objects scattered throughout the level. As the wanderer delves deeper into the level, they may encounter new entities, including stone wolves and plant creatures that inhabit the greenery sections.

Overall, navigating through the level now includes avoiding the shadow entities and other creatures, solving puzzles, finding keys, and collecting useful objects to progress.

## Entrances and Exits

Entrances

* Exiting the previous level, Level 3 will send you here.
* Tripping on Level 2 has a small chance of sending you here.

Exits

* Exiting the level will send you to Level 5.