recursal/Fanatic-Fandom huggingface dataset:
Calacaza Shrub

Calacaza Shrub is a jungle-growing vine known for its poisonous berries.

## Description

Found a few feet above the jungle floor with bushes clawing at the trunk of a large tree, Calacaza bushes produce attractive-looking berries dripping with a syrupy juice. When consumed in small quantities, akin to a fraction of a single berry, muscle relaxation can be brought about for sake of managing tremors or easing healing procedures. Increased dosage can instead cause sustained paralysis, carrying with it the risk of subsequent asphyxiation.

The name is a misnomer, for the Calacaza Shrub is not a true shrub, but rather a vine.

## Usage

Lizardfolk, Yuan-Ti and Bullywug tribes residing within Tviatini Jungle are known to utilise Calacaza Berries to poison their weapons, particularly so that of blowgun darts.

## History

Upon encountering the Beholder Astraksica and Chathjhinrae, an adventuring party from Whittengrove inadvertently tried to feed the aberration a Calacaza Berry, prompting them to retaliate by feeding Ume the berry in return, although the otterfolk survived the ordeal.
Aberrant Leechworm

Aberrant Leechworms are a type of gargantuan aberration of unknown origin.

## Description

Akin to an enormous worm covered in oscillating bands of corded cilia that ripple back and forth to propel the creature through the soil and sense movement in its surroundings, aberrant leechworms are distinguished from similar creatures such as the purple worms sometimes encountered in the Shifting Dunes by the finger-like tendrils that flank its curved beak-like mouth, and the noteworthy amount of psychic resonance generated by its pervasive presence. Such a presence heralds a leechworm's approach, for in addition to a tremor stirring in the soil beneath a creature's feet serving to warning of its nearing, an unfortunate bystander is liable to find itself confused and otherwise distracted by the surge in unsettling psychic energy. For creatures ill-fated enough to be swallowed by a leechworm, this psychic resonance is only amplified, and likely to addle an individual's mind long before they find themselves digested.

It is possible that aberrant leechworms are a creation of the Foul Labyrinth using a purple worm as a basis, akin to goblins and hobgoblins being used to create dolgrims and dolgaunts respectively.

## History

The Hive employed an aberrant leechworm during their assault on the settlement of Claygate, the aberration delivering devastating damage to much of the housing before being forced to the surface by the cleric Ronan casting *Earthquake*. In doing so, a Rydooni soldier called Odysseus managed to slay the beast, an act that would serve to found the Virtued Family of Wormswoe.
Chuno

Chuno is a preserved food source utilised throughout the Ironfangs.

## Description

First developed by residents of the Empire of Raq residing in the more mountainous regions along the borders of the Ironfangs, and later still by the population of Ra-Larara and Nidaynia, Chuno is created by pressing bitter tubers grown in the thin mountain soils and leaving them exposed to the freezing night-time weather several times to draw out moisture, creating a very stable food that readily keeps for years on end with little required maintenance.

Once ready to use, Chuno can be ground into a flour, or broken up and rehydrated in broths, stews and soups, giving starchy bulk to all manner of dishes.
Bloodwood Giant

Bloodwood Giants are a type of reclusive giant found in deep forests and the Everdark of the Feywild.

## Description

Speculated to have possibly started as a subtype of stone giant that has since evolved to specialise in craftsmanship with wood in place of stone, Bloodwood Giants have since grown increasingly capable of hiding their presence within their chosen forests, to the point of their skin growing dappled and mottled to blend them into their surroundings. Contrasted by Sapwood Giants, Bloodwood Giants are typically more malign in nature, and have grown exceptionally capable of carved cruel and vicious spears that are subsequently enchanted by their shamans - known as Vine Callers - to inflict wounds that are accursed and actively refuse to heal by typical means.

## History

A solitary Bloodwood Giant was encountered at Teneserral Fort by an adventuring party from Amber Run seeking to scout out the lands lost into the Everdark by the death of Wellspring Mare at the machinations of followers of Venari.
Boulder Toad

Boulder Toads are large amphibious beasts found throughout Ahlus.

## Description

While outwardly not too different from other varieties of giant toads and frogs, Boulder Toads display a surprising amount of wisdom compared to their kin, and have developed a novel defensive adaptation. Large calcified plaques, similar in appearance to layers of slate, develop upon the back of a Boulder Toad as it develops, soon enveloping the dorsal surface of the creature in its entirety. As well as vastly augmenting the resilience of the beast's skin, some Boulder Toads have been witnessed breaking off small pieces of their hide to fling at their assailants using their tongue. Combined with their monstrous size and ability to make a standing leap of over 20 feet, they are more than capable of catching would-be hunters unawares.

As a result however, the outer skin of the Boulder Toad is less porous to water and its nutrients, meaning that the skin covering their belly and inner legs are particularly porous - and thus particularly at threat of damage when not exposed to moisture frequently.

## History

A deceased Boulder Toad was encountered near Fetorcreep Cavern, seemingly having been slain by the corruption to its pond caused by the presence of a captive Wastrilith within.
Carcharodon

## Servant of Ophidian

* Artwork
* Symbol

Carcharodon is a Lesser Deity that occupies the portfolio of Ambush, Hunt and Subsistence, typically categorised as a minor entity within The Malign.

It is considered by most philosphers and theologians to be a servant deity to Ophidian.

## History

Possessing the name Sekolah outside of Ahlus, Carcharadon is portrayed as a predatory force of nature, seemingly perfectly represented by their preferred form when communing with mortals - a monstrous two-headed shark.

Sahuagin are known to rever Carcharodon with a zealous piety.

## Enemies

Created by Ophidian to further their whims in the world, Carcharadon watches and waits from the ocean depths. It is said that Basilisk of Ophidian was gifted to Ophidian by Carcharodon, having pulled the beast from the depths of the Plane of Water. When the Basilisk was defeated by Xorithrolmax the Glimmer Knight, Tohmos was added to the list of those treated with utmost revulsion, first and foremost amongst them Eorr, the God of Elegance.

## Commandments

* Patience is the first weapon of every predator. Wait for the perfect opportunity, then do not waste it.
* Hunger drives every soul. Ambition, greed, power - embrace them freely and sate your appetite.
* Do not rely on others to ensure your own survival. You alone control your fate.
Atavi Antlion

Atavi Antlions are insectoid monstrosities found in arid environments.

They are similar to Ankhegs, although rely on radically different hunting techniques.

## Description

Capable of growing up to fifteen feet in length. Atavi Antlions are rarely encountered fully exposed from the sand, dirt and dust in which they bury themselves, instead waiting at the base of a deep sided dune or funnel pit of its own creation, waiting for prey to stumble nearby. Capable of firing a stream of acid to blind and disorientate their target, the Antlion's positioning them encourages the creature to lose its footing and tumble towards it, where its mandibles could lock tight against it, preventing escape. With cords of muscle and tendon running the length of its centipede-like form, Atavi Antlions are capable of lifting creatures as heavy as a horse from the ground, before pummelling it into its surroundings to further incapacitate it.

The exoskeleton covering the head of an Atavi Antlion is particularly tough and dense, allowing the creature to use it to burst through solid surfaces with relative ease, catching would-be prey by surprise.

## History

Amongst other creatures, the Ancient Blue Dragon Irsecrinth encouraged Atavi Antlions to occupy the entrance tunnels within the Crystal Caves, serving to bolster their defences further still.
Belial

## Lord of the Fourth Layer of Baator

* Artwork
* Symbol

Belial, known also as the Branded Reeve and the Duke of Decrees, is an Archdevil of the Nine Hells and joint Lord of the Fourth Layer of Baator, Phlegethos, alongside Fierna, Heart's Folly.

## Description

Mortals have tried to place labels on the nature of Fierna and Belial's relationship for centuries, and yet still fail to comprehend the complexity of it. Mother and son, daughter and father, wife and husband, ruler and consort. The Heart's Folly perpetually schemes against the Branded Reeve, playing on the emotions of mortals and immortals alike with as much as ease as a bard might notes on a lute, only for Belial's contingencies to foil the efforts moments later. When Belial weaves a net to entrap Fierna, she always talks her way out of it with but a few words.

Belial is largely responsible for the management of the Hells' judicial system, actuating promotions and demotions, as well as any other dispute between devils - whether scouts accused of delivering unfit intelligence, competing generals attempting to take responsibility for triumphs or avoid blame for failures or grunts accused of cowardice. Under Belial, the Diabolical Court of Phlegethos also works passes judgement on contracts and pacts made with mortals, recording the terms of such agreements within the endless libraries of Abriymoch.

## Appearance & Personality

The Lord of the Fourth possesses all the same beauty and allure of Fierna, though with a far greater sense of tact and patience, if no less vain. Intelligent and deeply experienced with the nuances of infernal contract law, Belial's understanding was sufficient that by manipulation of loopholes, exceptions and subclauses it was said that he could make a case last for decades, or be resolved in an instant - and yet both still perfectly justified by the word of the law.
Cal Dorthorne

* Artwork
* Map

Morennel Uthreloth

Naldri

Siebern Kuiper

Zareyl Arkenviir

Cal Dorthorne is a ruined keep located within the Chittering Holt.

Historically, a hidden pool in the tunnels beneath served as a connection between the Prime Material Plane and the Feywild. Since the opening of the Great Seal nearby however, it was damaged irreparably and the connection lost.

It was reported by Yelqen that within the Feywild, Cal Dorthorne is still a mighty keep in pristine condition.

## Description

Built atop a gentle slope in the centre of the forest known as the Chittering Holt, Cal Dorthorne appears to have been ruined for centuries, the walls and towers crumbling piles of rubble. Beneath however, the tunnels were well-kept and guarded by warriors of the Holt to protect it from the prying eyes and ever-aggressive assaults of the Sapphire Sovereignty, particularly so since their augmentation with soldiers of the Duchy of Rethamia and the Blue Fangs.

In its prime, the tunnels had been decorated with intricate depictions of flora and fauna alike, all upon a great grass sea that stretched across the stone tiles of each and every floor away. Nearly all creatures that crawled, swam or flew were represented somewhere in the masonry. The tunnels had also been outfitted with storage rooms and a modest library to provide respite for those assigned to its protection.

Deeper still the chambers had been carefully constructed as not to disturb the shallow pool that was in reality a connection to the Feywild - and thus a means for the members of the Holt to seemingly travel back and forth around hostile patrols unseen. During the earthquake that followed the opening of the seal in 4 WD it was damaged beyond repair and so with it the remaining members of the Holt in its proximity found themselves trapped and subsequently hunted down by both military patrols and the elementals of greasy black stone and the aberrations that follow closely behind.

Despite efforts by Eldarion I Goldlor after his ascension, the connection to the Feywild could not be repaired.
Anthoin-Symon Caskbow

Anthoin-Symon Caskbow is a wood elf Atral noble and the current Baron of Oakhithe.

He is also the proprietor of Stalrose Vineyard.

## Description

Hailing from the House of Caskbow, Anthoin-Symon is the second eldest son of Faelyn Caskbow, known also as Faelyn Elynrar the Fleetfoot. Having inherited the title of Baron after his father's passing, Anthoin-Symon is the ruler of a number of assets, the lands along much of the northern stretch of the Lotus Run, the castle of Oakhithe, and the prestigious Stalrose Vineyard. It is to the latter that Anthoin-Symon has dedicated the majority of his time, to the extent that his sister Mactilda rules from Oakhithe in his stead. Originally, Anthoin's elder brother Gautier was meant to inherit the station, but during a patrol at Ashenwatch Redoubt during the festival of Redmeet's Remembrance he vanished without a trace.

As such, as discussed with Anivia Reman, Anthoin-Symon is yet to have partaken in the Trial of Spirit.

This dedication has ultimately served Anthoin-Symon's interests, and he is widely considered the greatest vintner of his generation, responsible for training sommeliers across both Atralran and the wider continent. He possesses a number of arcane tattoos that sprawl across his face, chest and arms, all of which seem lightly enchanted to shift in the breeze, akin to that of vines themselves.

## Personality

Charismatic but soft-spoken, Anthoin-Symon possesses a fearsome intelligence of all things pertaining to viticulture and oenology, and wields such knowledge to serve as a capable and well-meaning host. Nonetheless, he is an astute business magnate, his helmship of the Stalrose Vineyard greatly bolstering his family's wealth, understanding that aspiring for the tenets of prosperity as much means ensuring a fair price for his premium produce, in place of simply acting in actions of one-sided generosity.

## History

Anthoin-Symon was first encountered by an adventuring party when they visited Stalrose Vineyard on behalf of Vincent Frostbrooke. The wood elf entertained the group for the afternoon over the course of a guided tour of the hedges and cellars, before unveiling the vineyard's newest product - the wine Amberian Dawn. Shortly afterwards, seemingly known to Anthoin-Symon, the King Gilbert X Goldlor arrived atop the unicorn Lanstrom to make his declaration pertaining to his intended successor - the Marquis Almaurry Alcourt.
Blankscale Perch

Blankscale Perch are a species of aquatic beast found throughout the waterways of the Hoarfrost Expanse.

## Description

A common catch for fisherfolk throughout the region, Blankscale Perch are a moderate size fish, capable of growing to up to two foot in length, although more typically around a foot from head to tail. With a lightly-banded body of white and silver scales, it resides within rivers and lakes, and is capable of surviving even when the surface freezes over, and thus readily targeted by icefishers who use brightly-coloured lures to capable effect.

Blankscale Perch are carnivorous, hunting smaller fish species and invertebrates, both of which are also ideal bait.
Casmaran

Casmaran is a far traveler sorcerer.

## Backstory

Pain, blinding and sudden took Casmaran's breath away as he was slammed into something very hard. Gasping for the air that stung his lungs like thousands of pinpricks, one and only one thought stuck in his mind "I've lost her". The last thing he expected was to hear a reply. Subtle, sweet and caressing like a mother tending a child " rest now Valiant one I will help you " before the dark nothing of unconsciousness took him.

Upon waking Casmarans breath way almost taken away again as he looked at what was a very stunning person, yes a person for they defied gender. Seeing his wide eyes this person introduced them self as the Veil of Allure, an Archfey whom it seemed has taken an interest in his situation. He couldn't help but to ask many question's and he would get answers in time, after he had healed and rested properly.

*MONTHS LATER*

Casmaran never thought that The Veil of Allure would give him the gift of Fae magic or teach him about this new world he was in, even helping him find a higher calling with the God Caihrnn. He was a quick study in all things that The Veil of Allure had to teach, as he had to find the power to return to his home and his love. Soon The Veil sent him on his way through Chalimar onto Whittengrove with the hope to find the power needed to get home.
Cobalt Sea

* Artwork
* Map

The Cobalt Sea is the major ocean to the south of the continent of Ahlus.

The coastal waters of the Cobalt Sea facilitate numerous trade routes between the major settlements of the continent.

## Description

Encircling the southern coast of Ahlus, meeting the Brumal Deep at the Hempweed Straits to the northwest and the Allreach Sea to the east at the Penance Peninsula, the Cobalt Sea served as the primary crossroads for trade between the prosperous southern Realms before the Manifestation. To this day, vessels rely on the cobalt blue waters for all manner of purposes, ranging from transportation of agricultural supplies to diplomats. Fisherfolk supplying major settlements and petty hovels scour the shallows and depths in the name of profit and subsistence alike, returning home with nets filled with fish, cages of crabs and lobsters and ropes of mussels and oysters.

The Cobalt Sea is home to myriad life, intelligent and otherwise. Shoals of millions drift with the currents, while curiosities scour the depths on the prowl for their meal. In the shallows, merfolk make colonies along the epipelagic shallows of the continental shelf farming kelp and creating splendid settlements of coral and stone, whereas in the bathypelagic slopes sahuagin and merrow entreat at sunken shrines to forgotten horrors cast into perpetual slumber at the base of abyssal trenches. Beauty and elegance, isolation and dread, all can be found on and beneath the waves of the Cobalt Sea.
Algac

Algac is an alcoholic spirit originally hailing from Kingbourne.

## Description

Alongside Hesperol, Algac is a famous beverage brewed by the Bournish, noteworthy by nature of the substrate used in its creation. In place of sugary crops such as beets or cane, or cereal grains like barley or wheat, Algac instead uses seaweed as its primary fermentable substrate. While both Algac and Hesperol start in the same means, Algac is distinguished by the addition of honey during the early stages, creating an orange-red distillate that is later spiced with cinnamon, anise and nutmeg, creating a substance similar in many ways to a spiced rum although with a salt-seasoned undertone.

## Recent History

Since the fall of the Realm of Kingbourne, the people of the Hollow Concord have continued the traditions of brewing Algac, and as such their lands are the primary source of Algac in present day.
Boiling Blood Blend

Boiling Blood Blend is a rare injury poison.

## Description

Thick, crimson-red and perpetually effervescing, Boiling Blood Blend's appearance perfectly encapsulates its name, and the perceived effects of its victims. Typically smeared upon slashing and piercing weapons, the poison works most effectively when mixed into the bloodstream directly, giving rapid onset of its effects.

Like near all poisons, Boiling Blood Blend uses a Fundamentum Toxicant as its base, which is then rapidly boiled with diced Duneskater Drake liver until the organ fully breaks down and dissolves.

## Effects

A creature subjected to this poison must make a DC 14 Constitution saving throw, taking 11 (2d10) fire damage on a failed save, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the creature takes 5 (1d10) fire damage. After three successful saves, the poison ends. This effect ignores a creature's immunity to poison, but cannot affect a creature without blood. A stronger variety of Boiling Blood Blend can be created using the liver from a red dragon in place of a drake's. For each successive increasing age of the red dragon, the DCs for production and subsequent saving throw increase by two above the base as detailed above, and the damage increases by 2d10 initially and 1d10 for each subsequent round.
Anerialar

* Draconic Form
* Otterfolk Form

Anerialar, known sometimes as Gilbert or Gills, is an adult copper dragon.

## Description

First encountered disguised as the otterfolk explorer Gills, Anerialar is a mischievous individual that delights in tricking individuals into challenging, ridiculous or otherwise generally entertaining situations for his own amusement. As Gills, Anerialar has repeatedly taken groups of adventurers into the Tviatini Jungle south of the city of Viridell, exposing them to arguably unpalatable culinary delicacies before grading their efforts in a gauntlet set out for them in the Cavern of Cekipir. After pretending to be dragged away by a large beast, a challenge is set upon those adventurers he believes up to the task, subsequently rewarding them with a choice of magic items from his hoard, at least some of which to be hidden away through means of *Leomund's Secret Chest*.

One of the students of the kobold paladin Draelfus Dreadwyrm, Anerialar was named for the eladrin Aenarion Quelenneth Velenthir, now more formally known as the Great Leader in the Aethelwald, and thus has been instilled with the ideals of righteousness, and the avoidance of wicked actions at all costs. Despite his predilection towards japes - some of which may result in physiological (tricking Ba’alakor into ingesting Parrogriff guano), psychological (letting Elinor bond with a Campestri before suggesting they roast in a fire to smoke the fumes) or physical (setting them against carnivorous plants and animalistic spirits in the Cavern of Cekipir) threats, he was freely giving of compliments, as well as sharing in simple jokes with his companions. Most notable amongst these were beguiling both Ba’alakor and Faustus Howell into dressing up in glamerweave-sequin shirts and breeches to perform a mating dance with a roaming Shimmer Beast.
Chaemaen

Chaemaen, usually addressed with the title of Scion of Sohryca is an ancient treant based in Renia Covert and affiliated with the Quiet Covenant.

## Description

Taking a number of visual cues from the form of the silver birch trees commonly located throughout Renia Covert, Chaemaen, Scion of Sohryca is of relatively slender form for a treant, their body an interwoven clusters of bark and branch. Nonetheless, they are still fearsomely strong, capable of casting great boulders through the air with ease.

Chaemaen is also able to utilise a wide range of primal magic, calling the forest to their aid with whipping vines, tripping rocks and burgeoning stones.

## History

Chaemaen was encountered by an adventuring party whilst they sought to hunt down the briar beast affiliated with the Tarnished Soul coven. Residing at the heart of the forest of Renia Covert on the southern tip of the Tyndian Headlands, Chaemaen had been corrupted by the spread of abyssal influence attributed to the Demon Prince Acherontia. From within the hollow corpse of the treant, a fluctuant portal to the Abyss, presumably somewhere within Tinaemortum, had formed - seemingly something to do with the adventurer Rinn Zelnolar - and so with a *Root of Revitalisation* created from part of the life essence of one of Chaemaen's kin, Ulmusar, the adventurers managed to bring back the treant to life, and with it start to the process of purging the abyssal corruption.
Aseo Stalk

Aseo Stalk is a type of flowering grass commonly used as an alchemy ingredient.

## Description

Aseo Stalk grows conventionally in bundles of five, the central stalk the highest and most potent amongst them. As such, some herbalists that have dabbled with theology have linked it to the Sovereign of the Nychthemeron, given their constellation features five stars, and that the herb itself seems to take the energy of the future to facilitate the present - and punish those that would use it to bend their fate.

## Usage

Aseo Stalk is a key ingredient in the production of Silverswift, a semi-illicit substance originally created during efforts to find alternative methods to produce costly Potions of Speed, before the long-term effects of their usage were subsequently uncovered. The inclusion of Aseo Stalk alongside Glivleet may grant the imbiber an instinctive sense of agility that aids them in avoiding all manner of oncoming harm, but at the cost of future aches and pains. It has been documented that individuals coming down from use of Silverswift, which likewise is said to deliver a state of peace compared to a feeling of hovering weightlessness, or at the very least, a greatly diminished sense of personal mass, may suddenly keel over from a burst heart, the muscles exhausted beyond comprehension.
Canvas of Night

The Canvas of Night is the name given to the night's sky in Ahlus.

## History

The exact origin of the term Canvas of Night is disputed, with those of religious inclination, particularly those affiliated more directly with the Burning Eye claiming the term was handed down to the Principal Races by the Principal Sixteen themselves, much as referring to the land of Ahlus as the "Soil and Stone" is also said to be derived. It is claimed that the Canvas of Night is precisely that - a vast rippling cloak drawn across the sky above, worn by Taranis themselves. During the day, the brightness of the Morning Light's presence hides its edges from view, but upon passing beyond the horizon once more, the cloak grows visible, a bed of blue-black mottled with motes of yellow, white and pale blue. Following beyond Taranis is that of Emes, whose watchful gaze guards against those that would use the shroud of the Canvas to enact malign plots and acts.

Numerous bards, poets and orators have claimed coining the phrase in their great works. Records cannot settle on a definitive author however, but many names are proposed - including all the Scriveners, despite many being born long after such terminology rose into popular use.

Regardless of the origin, many arcane scholars and researchers have remarked that if the Canvas of Night is truly the vast cloak of the Everreach, then it is, appropriately, of a composition beyond mortal comprehension. Many instead refer to the blank spaces between the motes of light as the Between and the Beyond, or at least represent a part of it, the unknowable space outside of the Wandering Worlds . The actual empty space of the Canvas of Night is thought to be made up of the Astral Plane/Sea, devoid of light from afar, though said to shimmer like silver gossamer when engulfed within it. Clouds of scintillating dust sometimes collects into vast nebulas in the Astral Sea, these wells of creation are thought to be pockets of Dal Quor, an ill-defined Plane of psychic and illusionary energies that many Races inadvertently connect themselves to while they dream or trance. Further beyond this still lies uncharted Realms far beyond, where even the seemingly non-existent order of the Outer Planes ceases to be.
Blenn

**Blenn** is an explorer orignally hailing from the Savage Creek Hills. He is the brother of the goblin Warrf and paternal uncle to the goblin sorcerer Moxzi Bluhedd.

## Description

The second child of the goblins Krumb and Hekk. Blenn's childhood was spent exploring the nearby hills of their home, searching and uncovering every hidden nook and cranny of the landscape. This curiosity and wanderlust only grew with age and Blenn left home on the day of his eighth birthday to begin a lifelong journey of discovery across the continent of Ahlus, ocasionally returning home to tell his family of what he has seen.

The tales of "The Wandering Goblin" Blenn have inspired many that have heard them, not the least his many nieces and nephews, young Moxzi included. Moxzi has even credited her uncle as being the main source of inspiration to see the world for herself. Something than Blenn has expressed great pride in.

Blenn's many stories from his exploration of Ahlus includes among others: Navigating through the treatcherous Tviatini jungles, dogsledding across The Hoarfrost Expanse, fishing off the coast of Whittengrove and gazing over the peaks of the Ironfangs from the balconies of Aviacrest.
Audrockian Sandslate

Audrockian Sandslate is a rock used for a range of purposes on the Ahlusian continent.

## Description

Typically tan-brown to yellow in colouration, Audrockian Sandslate is a rock prized for its hard-wearing and durable nature. As the name suggests, the structure of the material seems to fall somewhere between the workable properties of sandstone, and the predictable cleavability of slate, with both bolstering the other as a sum greater than its constituent parts. As a result, Audrockian Sandslate can be easily worked, but once combined in a manner that aligns the weaving patterns found within, is highly resilient to weathering, as well as been highly insulating, fireproof and non-absorptive of water, making it more resilient to breaking in damp or cold conditions. As such, it is highly prized as a building material, but compared to some other materials however, such as marble, is very difficult to effectively polish to a fine grit - and thus best used as foundations, flagstones and constructions, rather than as decorative features.

Audrockian Sandslate is named for the Shire of Audrock, part of the former Realm of Gawylthlan, from which vast quantities of the stone were quarried. Since then, deposits of the material have been discovered further northwest of these lands, resulting in the founding of the settlement of Breakstone.

### Known Uses:

* Construction of much of the cities of Chalimar, Inverden, Estertan and Esterving, as well as numerous smaller constructions throughout the Realms of the southern coast of Ahlus.
* Reconstruction efforts of Fort Zruldralbar to form the citadel of Hobs' Fall.
* The repair and restoration of functionality of the Great Conduit by the Galeriders Guild.
Challenges and puzzles

There are over sixty **challenges and puzzles** the player character may encounter in *Crown Trick*.

## Invisible Paths

Invisible paths are a common puzzle. Some tips on navigating these are:

* Look at the tiles that line the hole, sometimes the entrance can be seen as the tile will be different.
* Use a skill that leaves behind elemental effects in order to reveal the path.
* You can't blink into the bottomless pit. Thus use blink to check where you can walk and where you can't. You don't have to use your blink, just remember the usable tiles.

Some specific invisible path solutions:

## List of challenges and puzzles

 Bedroom with Errie Mirror |  | Hit the mirror untill it fully breaks. Walk into broken mirror for Secret Room. (Solution still needs to be verified).
Cereberry

Cereberries are odd fruit-bearing plants that grow in and around humanoid settlements.

## Description

Cereberries seem to require the presence of sentient creatures to grow effectively, the greater the mental activity, particularly so that of stress, worry and concern, but also focus and determination, which raises a number of questions to their origin - with many dark rumours suggesting them to be a creation of the illithids or perhaps some other kind of aberration. It is reported that sufficiently large bushes of cereberries can result in spontaneous nosebleeds, migraines and other symptoms in passing individuals, and thus the plant is readily exterminated by attentive city watchmen, councils and the like.

When mature, the plant produces thin-skinned maroon berries filled with flavourless and lumpy cream-coloured contents.

## Usage

Macerating the flesh of a quantity of cereberries creates a paste used a key reagent in the production of Potions of Mind Reading.

## History

A colony of Dark Duwende that sought to expel the residents of the Aethelwald settlement of Velenthir Estate planted and cultivated large quantities of Cereberry under the manor and surrounding area. By pranking, stressing and otherwise agitating the populace with their cruel japes and mischief, the resulting psychic uptick encouraged further growth, which then caused further migraines, headaches and discomfort, creating a positive feedback loop of distress and worry that would lead to a large part of the population departing the Estate.

The Duwende also found that trimming and tossing the excess cereberries into a large tunnel discovered to extend into the Underdark further bolstered the growth of the plant.
Black Scar Redoubt

* Artwork
* Map

Black Scar Redoubt is a ruined outpost located within the Bristlebacks.

Since its liberation by a group of adventurers, it has been occupied by members of the Rydooni Army.

## Description

Located a few days northeast of Thornwatch, Black Scar Redoubt is an outpost that, much like many of the contents of the Bristlebacks, seems to be much older than the century's existence of the mountain range. Shattered towers show hundreds of years worth of wear and erosion, the walls fragile, crumbling and choked with vines, weeds and other foliage. Entrance to the keep presents moderate challenge, with a bridge over a fast-flowing river the only direct route to the top of the hill.

At some point, the outpost was seized by Rryr Crackears and their warband, acting as one of the groups affiliated with the Flails of Nargus. The gnolls and their cultist allies fortified the outpost, using it as a staging post for their raids against Rydooni military and civilian populations in the area. Exploration of the surrounding area found the remains of six Rydooni legionaries, most of which had been at least partially eaten.

Beneath the keep, the tunnels and catacombs were better preserved. Warded behind a glyph of strong abjuration magic placed by Makaria Urilius to prevent the gnolls from interrupting her work, the hallways were simply but sturdily constructed. A fountain, devoid of moisture yielded little clues to the construction when inspected by Dorian Ukko and Rover Custard Augustine, while further onwards a pair of chambers had been converted - one as a meeting room of sorts, and the second as the personal quarters of the Sorcerer Makaria Urilius. Having utilised the tomb to create an undead guardian, Makaria seemed little more than mildly irate at the interruption by an adventuring party, shortly after gathering her belongings and departing.

The remains of a large aberration displaying a series of burn marks were found dumped within a shallow pool of water that connected to the river outside by means of a small inlet hidden amongst the rocks at water level. The aberration, a conical creature with an ovoid head filled with needle-like barbed teeth was in a heavy state of putrefaction - containing only a viscous gel in place of organs, bones or likewise when cut into, and a Pearl of Power deep within its core.
Bronze-bone Mackerel

Bronze-bone Mackerel, known also by many other names, are a species of schooling fish used as a source of food in many places in Ahlus.

## Description

Unlike many species of mackerel, that more commonly have scales of blue and white, bronze-bone mackerel are instead dappled into banded shades of metallic brown, a colouration that continues beneath the surface to likewise be reflected in their skeletal structure. While it is uncertain exactly why the mackerel possesses such a feature, it is claimed by some legends that they were first created when molten bronze dripped from the anvil of the Master of the Hammer Tohmos and were rapidly quenched in the frigid waters of the Cobalt Sea and Brumal Deep - the oceans in which they are found most readily.

## History

Bronze-bone Mackerel was, and remains a popular source of food throughout much of the western coast of Ahlus, particularly in Kingbourne and the Giado Territories historically, and the Hollow Concord presently. Over the years, they have been known by a wide range of alternative names, such as Bledge, Breamand's Mackerel, Brown-Striped Scad, Carrageenan Lancer, Dulmus' Messengerfish, Knotted Tigerfish, Mudstorm Mackerel, Retinue Fish, Razorrib Scad, Sagefond's Mackerel, Shinegulley Scale, Spotted Thunderfish, Stippled Thunderfish, Strait Skult, Ulvo Mackerel.
Amber Fox

Amber Foxes are a type of vulpine beast most commonly found in Rossthane Thicket.

## Description

Small compared to other species of foxes found across the Ahlusian continent, Amber Foxes have a short muzzle flanked by fur muttonchops, small teeth and a short coat of near-golden yellow, with an underside varying anywhere between pale cream to fawny-tan This colouration makes them prize targets for fur hunters, while their small size breeds demand for them as exotic pets. They are, however, difficult to domesticate, and make particularly poor choices for individuals with other pets or young children.

In the wild, they eat primarily insects, small birds and fruit, although have been seen snapping after pixies, chwingas and other fey creatures that may attempt to ride them, using their natural dexterity to give chase.

## History

An adventuring party visiting the city of Whittengrove noted a vendor selling a breeding pair of Amber Foxes, before an accident resulted in the very same vendor's supply of flying snakes being loosed on the surrounding crowd.
Adamant Algae

Adamant Algae is a type of aquatic plant that grows readily within tropical waters.

## Description

Proliferating like veins of purple-black in the deep recesses of rockbeds, Adamant Algae has fooled many a freediver into believing they have stumbled across a sunken deposit of the rare mineral ore of the same name, hence its alternate name - Freediver's Folly.

The narrow crevices that the algae typically blooms within are liable to trap unwary swimmers, and with those without means to breath underwater, such confinement may prove fatal. Further still, these natural crevices are the favoured hunting dens of numerous aquatic predators such as Lobster Eels and Coral Drakes, creating a particularly dangerous hazard for the unwary.
Cihnon

Chalimar

Cihnon was a wizard currently in the employ of Brantharn Fallack.

## Description

The residents of Whittengrove first met Cihnon at the wedding of Queen Lysiphoia and Duke Brantharn Fallack, during which she was one of the many guests invited. She spoke openly and freely with the wizards Morennel Uthreloth and Siebern Kuiper, trying her best to answer their questions about the lands surrounding the palace - including that of which she knew about the Guild of the Crimson Blossom and the Pillar of Ualune, the residency of the Atral wizard Ealwant Besculus.

At some point, she was captured by the Legion of the Black Hand and executed at the behest of General Khorg. Despite this, her body was recovered and via the magics of Aphyllia, an associate of Aenarion Quelenneth Velenthir, she found herself reincarnated as a Goliath.

## Battle of Manifestation's Return

Cihnon was amongst the forces that came to aid the defence of Whittengrove against the reemergence of Hadar onto the Prime Material Plane in 9WD.

She was slain in the battle by the *Meteor Swarm* cast by the Locked Book, though later revived by Forgemaster's Pride. She served as a court wizard for King Eldarion I Goldlor for a number of years before her death.
Banshrae

Banshrae are a type of musically-inclined fey creature.

## Description

Gaunt and frail in appearance, banshrae are outwardly similar in many ways to a lean and pale elven figure, lithe limbs filled with a deliberate grace and otherworldliness. There, however, the similarities end, with a pair of large compound eyes similar to that of an insect, and a pointed mouthless chin. Without nose or ears either, it could be assumed that they have little concept of language or communication, however this is confoundingly untrue. Instead, the very being of a banshrae seems to hum with an resonance that conjugates itself into speech, most commonly in the Sylvan language, and despite lacking the anatomy assumed necessary, they are capable of playing enchanted flutes, typically carved from bone, skilfully manipulating the instrument with their significantly-extended clawed fingers.

Any creature subjected to the music played on these flutes could find itself under the effect of a potent charm, the exact effect variable depending on the tune played.

## History

A banshrae seemingly aligned with the Sylphine's Will was encountered at Fembledamble's Hovel by a group of adventurers from Amber Run. Leading a group of Faevlin in the search of individuals to invite to a grand party, they left with a spiteful bitterness at the various *Countercharms* and tricks offered up by the party in response to their offer of food, drink and conversation.
Black Rue

Black Rue is a type of fungus that grows in large clusters in dark forests and thickets.

## Description

Spreading spores by means of the passage of beasts, falling droplets of rain or other surrounding effects, Black Rue mushrooms produce copious quantities of these spores, but are exceedingly heavy compared to other fungal species, and thus rarely proliferate far. As such, subsequent fungal blooms often do so immediately adjacent to their counterparts, eventually coalescing into a singular entity once more. The largest Black Rue ever discovered was found within Aswor Woods, having grown to be nearly two foot in diameter.

Despite sharing a name, Black Rue is unrelated to the Common Rue, an ornamental garden plant, and instead gets it name as a reflection of the bitter stubbornness of its growth pattern.

## Usage

When combined with a combination of fresh orc blood and roots from a Devil's Crown, Black Rue can be used to create Black Sap, a salve that greatly reduces an individual's susceptibility to charms and other similar enchantments, at the expense of all other emotional responses, most notably empathy.
Astraksica

Astraksica, known also by the self-proclaimed title of Starlight Master, is an abnormally large beholder than resides within Chathjhinrae.

## History

When Aenarion was subjected to a fragment of Astraksica's consciousness, the eladrin was granted a brief vision of the beholder's arrival to Ahlus - falling from the night sky as a shooting star, the impact burying them deep within the soil and stone of the continent.

## Description

Centred around a star-shaped body of near seven foot diameter, the flesh and skin of Astraksica carries a deep purple hue dappled and pitted with scales of teal-green. Unlike other beholders, Astraksica possesses seven main eyestalks, as well as four supplemental ones and an additional two more tentacle-like for manual manipulation when indicated. Each stalk is topped with a hooded pale eye with an iris like the uneven arc of an solar eclipse. By contrast, their central eye is dark like midnight gloom but features the same halved-elliptical form. Two further eyes are set into a spiked brow. Thick pointed fangs gleam in the pale radiance of aberrations form, formidable in their own right.

Astraksica has thus far been shown to be self-absorbed and arrogant, seemingly content with treating creatures seen as lesser as play things rather than true threats. This is made no clearer than their collection - currently containing a mindflayer, a draegloth, a spirit naga and a skull lord, as well as their pet Wastrilith. Instead, the beholder has shown a proclivity to turn lesser beings into an extension of its own senses, implanting them with a fragment of its consciousness - a process that marks the victim with a tattoo-like mark of two inch length behind their left ear.
Chevell Woodnusk

Chevell Woodnusk is a human residing in Faelight Falls.

## Description

The co-owner of The Smokepot, the only (independent) tavern in Faelight Falls, Chevell shares the efforts of operating the inn alongside Charlot Holysash, the daughter of his original business partner. He was encountered shortly after the turn of the year in 132WD when a patron vanished during the night, the wife of Gedeon. After the mystery was solved by a party of adventurers, he, alongside Charlot, gave them thanks - offering them free beds for the night, alongside a banquet of food and drink.

## Personality

Unlike Charlot, Chevell revels in rowdy conversation and chatter, and is prone to finding himself drifting away from the tasks at hand, instead engaging in discussions with patrons as his bread burns and barrels run dry.
Auffroy Alcourt

Auffroy Alcourt is an Atral noble from the House of Alcourt and the current serving ruler of Amber Run.

He is the heir to Hobs' Fall, which he stands to inherit should his father ascend to the Gildhearth Throne.

## Description

Auffroy wielded his inclusion amongst the nobility of Atral with an unavoidably noticeable pride. Richly adorned with bejewelled pendants and rings, his doublet and rapier Nightweaver are both highly ornamental in nature and seemingly enchanted.

## Personality

Auffroy briefly visited Skalhalla during a visit to Amber Run, in which he clashed promptly with Ódóvir Jotunsson over the paladin's disinterest in matters of viticulture and oenology - remarking the only bottle in the tavern was little more that diluted vinegar rather than any notable vintage. After mockingly remarking that Ódóvir's business would surely fail soon enough, given his failure to account for the interests and tastes of the Atral people, he acquiesced to Ódóvir's demand's for his departure, though not without trying to goad the paladin into a bout of sparring.

## History

After visiting Amber Run and treating the fledgling settlement with little more than petulant disdain, Auffroy was later encountered at a gathering hosted by Stalrose Vineyard during which Gilbert X Goldlor laid forth his intentions to the matter of succession. However, as a result of a jape schemed by the eladrin Galinnadan Velenthir and enacted by Arnica, Auffroy found himself magically aslumber, thus missing the declaration that his father was set to inherit the Gildhearth Throne of Atralran. As later noted by Arnica when asking him about his thoughts on Galinnadan at a later date, the substance given seemed to have also completely erased all his knowledge of the eladrin as a entity, much to his chagrin - a chagrin captured by means of a number of sketches that were subsequently gifted to Galinnadan himself by Arnica.

Later, after the death of Vincent Frostbrooke during the Attack on the Isle of Midalios, Auffroy was appointed the ruler of Amber Run at the behest of his father, hoping that overlooking the goings-on of the settlement would serve as good practice for his appointment to the role as Marquis of Pervou. After having the office in the centre of town redecorated, removing Vincent's effects - including gifts given by the residents - and installing an elevated desk and chair to affix him higher than those seeking his audience, Auffroy promptly got to work. For all his pride and sense of self-importance, it was noted by Adrian that Auffroy does appear to have the success of Amber Run at heart, if nothing else, eager to utilise the settlement to prove himself to his father.
Aldrudillir Alikax

Aldrudillir Alikax, known within the lands of the Hollow Concord as Aldrudillir paa Alikax was a gold dragonborn residing within the city of Rydoon.

He was the owner of Onyx and Ivory, a shop specialising in precious and semi-precious gems, jewellery and gaming supplies. Set into the scales that stretch from snout to brow were a series of gemstones.

## Onyx and Ivory

Onyx and Ivory is a highbrow and debonair store in the Radiant Heart of Rydoon. Its doorway set into a *Cleansing Stone* that magically debrides the grime from anyone stepping close, the interior is minimalist and refined with only a few items on display.

Instead, Aldrudillir utilised a novel storage system - gemstones and jewellery alike contained within pastel-tinted crystalline boxes a few inches in diameter, released with a command word and gesture.