Nations

### **Overview**

In the world of Guildoa, claimed land is divided into nations and towns. A town can be formed with only one member. Whoever claims the town becomes the mayor of the town. Once a town is formed with at least one member to act as mayor, a nation can be created. Once a mayor decides to form a nation, they will become the nation's leader as well, and their town will become the nation's capital. In order for new towns to be built within this nation, more members need to join in order to become mayors for these towns.

Nations can be allied with other nations. Members from allied nations cannot hurt each other. Similarly, allied nations cannot declare war on each other.

There are both player nations and NPC nations in Guildoa.

### **Player Nations**

Any player has the ability to form a nation once they own a town and have enough gold to pay for upkeep. This is a list of the existing player-run nations in the world of Guildoa.

#### Devil's Kingdom

A nation Founded by the Demon MoCa\_CoFa after his rise to power over the other nations of the world. An enemy of all the other nations of the world, and The Benefactor as well.

Leader: MoCa CoFa

Town(s): Embers Keep

Ally Nation(s): None

Enemy Nation(s): Blood Alliance, Laolas, Imperial Scotland, Clerics of War, Land of Holiday, Federation of Towns, Emberclipse

#### Emberclipse

This nation is built from the union of the ancient kingdoms of Ember Ruins and Sunncrest. It is the birthplace of the Legacy Coalition, where it remains an active member. It hosts the organization's high council in its capital. MoCa was usurped as its leader after the Dinner Party Incident.

Leader: Chancellor Tobor534

Town(s): Sunnclipse, Rising Hopper, Three Cove Isle, Oarest, Kabulicrest

Ally Nation(s): Land of Holiday, Imperial Scotland, Clerics of War, Federation of Towns, Ancient Emberclipse

Enemy Nation(s): Devil's Kingdom

#### Federation of Towns

    The Federation of Towns represents a loosely connected faction of the various unaffiliated City-States of Guildoa.

Leader: NathanDemonata

Town(s): Hydethys

Ally Nation(s): Emberclipse, Imperial Scotland, Clerics of War

Enemy Nation(s): None

#### Imperial Scotland

A highland warrior nation, plotting the takeover of Guildoa. The group is made up of powerful players.

Leader: Warlord GoingBatty

Assistants: ArchLizard Finnioso, Egg Pope Bromine\_35, General kruzpok

Treasurer: Chewy436

Town(s): Inverness, Japan, The Glowing Oasis

Ally Nation(s): None

Enemy Nation(s): Emberclipse

#### Clerics of War

A small nation built out of the City-State of Fuulrift to the Northeast, eager to join the world stage as a major player. At its capital sits the War Cleric's Guild hall, a hub for the purchase of gear and materials, and the assignment of quests for aspiring Adventurers in Guildoa. The Nation is Neutral to all the other nations of Guildoa.

Leader: Amphibiote

Town(s): Fuulrift, Isenguard, Marchosias

### NPC Nations

NPC nations are created by the admins and the architects for the purpose of hosting events, player interaction, custom item shops, tutorial playing, and more. This is a list of the existing NPC nations in Guildoa.

#### Ancient Emberclipse

An oasis of desert ruins

Town(s): Ancient Crestport, Ancient Sunnclipse

Ally Nation(s): Emberclipse

Enemy Nation(s): None

#### Blood Alliance

A collection of forsaken outcasts

Town(s): Bloodwood, Ligmapolis, Cryptport

Ally Nation(s): None

Enemy Nation(s): None

#### Land of Holiday

Towns based on real-world holidays excellent for tourists looking for unique items and experiences

Town(s): Krismoose, Spookyton Park

Ally Nation(s): Emberclipse

Enemy Nation(s): None

#### Laolas

A kingdom of White Knights, home to the primary tutorial town.

Town(s): Erelpheta, New Oarest

Ally Nation(s): None

Enemy Nation(s): None