Lost Soul

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**Lost Soul** is a minion that players can create, adding to Iratus' army of undead.

## Abilities

Doomed To Heroism | +2
Inspire Heroics | +1

Price Of Glory | +1
Benevolent Spirit | +5

\* This scaling is not stated in game's description

^This attack can miss

Morbid Beauty | +1
Misleading Beauty | +4

Panic Wave | +1
Stream Of Delusion | +2

Enraging Boon | +3
Dubious Boon | +3

Consume Hopes | +2+2
Sudden Reality | +2+2

## Strategy

***Role: Healer  - Stress dealer  - Buff*** ***support - Block , Ward  support - Debuff, Buff remover -*** ***Position Disrupt***

***Upgradable Stats:*** Attack , Dread , Vigor , Initiative , Armor , Resistance , Accuracy , Block , Ward

***Best Positions:***

The Lost Soul is strictly a back-line minion, taking the Healer role most of the time. She is one of the very few minions capable of reliable healing (somewhat). Ironically, while being a Healer and Support, her ability set revolves around harming allies and giving opponents advantage. Regardless, she is the backbone of every squads on higher difficulties (especially Good Always Wins), helps ensuring a squad's long-term sustainability battle after battle through heals, Block , Ward . Keep in mind that Lost Soul can't heal herself in any way and becomes vulnerable once her Block  and Ward  are depleted. Several minions can protect her against back liners: Bone Golem  can give her Block  and Ward , Unfrozen  can freeze her to negate any attacks and heal her.

Lost Soul is a double-edged sword, attacks any minions she heals with ***Benevolent Spirit***. In most cases, she must use ***Dubious Boon*** to give Ward  to her allies first before healing to negate her magic damage. However, enemies can remove Ward  with magic attacks and Debuffs before Lost Soul attacks her allies, which makes healing dangerous. Players should have at least two Lost Souls, one with ***Enraging Boon*** and one with ***Lucrative Boon*** to encounter different enemy squads. For squads riddled with members dealing magic damage or delivering Debuffs, use ***Enraging Boon*** for more Ward  support. For squads dealing mainly physical damage or have an equal mix of physical and magic damage, use ***Lucrative Boon.***

Despite not clearly stated, her ***Benevolent Spirit***, in fact, scales with her Attack . Investing on Attack  might give a substantial healing amount, but will eventually backfire if enemies quickly deplete her allies' Ward . Therefore, try to increase Ward  protection on her squad members. If needed, Amok spell increases her Attack  for more heal. Minions with high base Resistance  (Dark Knight , Zombie , Blood Phantasm ,...) can make use of Skeleton 's ***Embrace Mediocrity*** fully-stacked Buff to safely negate or take minor damage from Lost Soul's attacks, thus allowing her to heal right away rather than have to give Ward  first. Healing this way, player might need to use ***Peace Eternal*** and try to raise her Attack  accordingly to her allies' magic resistance so that they don't take heavy damage. Ear Necklace item reduces magic damage taken, which also helps with this. Blood Phantasm  benefits from this most as his party-heal ***Transfusion*** Stance triggers whenever he receives direct damage, so make sure he doesn't have any Ward  or high Evasion . Increasing Evasion  for minions like Banshee  or Shade  can also help them avoid her attacks.

***Misleading Beauty*** is the only way Lost Soul can cause damage to enemies' Vigor . The ability has high Attack  % scaling, decent knock-back effect but only works in the front and pushes her back 2 positions, giving her little chance to use it constantly. It mostly acts as a mean to push back some targets for emergency or to move her to the back in case she gets dragged to the very front. It can be used along with ***Inspire Heroics***, which moves her forward. Alternatively, Whip spell pushes Lost Soul right to the front for immediate use of this ability. With ***Searing Vision***, Lost Soul can be paired with Infested  to maintain this move. Infested  has higher Initiative  so he should be on the first position, uses his ***Sling Shot*** to push Lost Soul forward. Lost Soul then does the same with ***Searing Vision*** and rinse repeat. Keep in mind that this pattern can be easily disrupted if one of them is stunned  or moved. Make sure the gap between their Initiative  is high enough so Infested  will likely act first.

***Inspire Heroics*** moves targets 1 position forward, thus interrupting Stance in the process. In addition, ***Doomed to Heroism*** upgrade ignores Ward , useful against enemies with dense Ward  protection and dangerous Stance (Hammerer, Trader,...). The Accuracy Buff makes it less likely for Swordsmen from missing their attacks and Buff their critical damage.

***Inspire Heroics*** and ***Stream of Delusion*** have fairly high Dread  scaling and can quickly strip Ward  from multiple targets. These abilities buff targets hit, so they go very well with Dark Knight's ***Futile Hopes*** which deals stress to enemies receiving a Buff. Buffs given to enemies aren't really a big deal, if players don't invest too much on Evasion  and Initiative . And note that these Buffs are only temporary if players plan to use these to open doors for Lost Soul's ultimate. After enemies have received a significant amount of Buffs, ***Sudden Reality*** acts as a finale, removes all Buffs and Debuffs from all enemies without Ward , then converts the amount removed into a large boost in allies' Attack . It should be noted that Blood Curse Debuff, which costs a lot of Mana  to use, is also removed this way.

***Sudden Reality*** and Rites of Carnage spell are very effective combo. Use Rites of Carnage first, then ***Sudden Reality***. This will result in an entire squad having 10 bonus Luck  and 4 bonus Attack  for the combo alone, while enemies end up empty-handed. Make sure to remove Ward  from enemies first as the Luck Buff goes through Ward  while ***Sudden Reality*** does NOT.

## Dialogue

* **Starting turn:** *"Is it my turn?"*
* **Killing an enemy:** *"Your story ends."*
* **Ally gets killed:** *"I'll miss them, I think..."*
* **Getting hit by critical attack:** *"Why? I'm your friend..."*
* **Delivering a critical attack:** *"Forget the pain."*
* **Enemy** **flees:** *"But it was just getting fun..."*
* **Buffed by Iratus:** *"Oh, you really care about me..."*
* **Vigor** **gets low:** *"No! I want to keep playing!"*

## Trivia

* A faint laugh can be heard whenever a Lost Soul attacks her allies.