Character Stats

### Overall Tier

What level they would normally be considered at. Generally, it would be guessed by how much damage they can do with a common attack.(Ex: if you're commonly building level and you have a rarely used town level item, the town level stat won't be taken into consideration)

## Strength

### Physical Might

How much force a character can create in their punches, kicks, etc

## Speed

### Flight Speed

How fast a character can fly, if they can fly

### Reaction Speed

How quickly a character can react to a situation

### Combat Speed

The melee speed that a character can reliably and comfortably fight at

### Projectile Speed

How fast a character's ranged attacks are, be it equipment or ability

## Toughness

### Physical Durability

How much force/energy a character can tank. It's usually around the same level as their strength.

### Equipment Durability

How much force/energy a character equipment can tank.

### Regen

How potent a character's natural healing factor is

### Resistances

Unconventional Durability: special things that your character resists.Without Equipment

* What they naturally resist with their own physiology and abilities

With Equipment

* what they resist with their standard arsenal

With Preptime

* what they can resist with proper amounts of time to prepare

As a man of consistency, I like to make sure everything is consistent. Personalities, habits, and especially power. Not that I wanna make sure showings of power are exactly correct, but just around a reasonable ballpark.

So yes, despite the content this page is made of, this was not made for some sort of "who wins who loses" game (especially when many abilities in fiction bypass the need of strength and speed). This page pretty much for me to have a little guide chart of my characters as well as examples of what they should be capable of. Feel free to ignore, unless you're just curious.

>: stronger than X value, but unknown by how much.

>>: stronger than something already stronger than X value.

>>>: stronger than the previous.

>>>>: stronger than the previous.

>>>>>: so much stronger than the X value that they are unaffected by it. At this point, there is no reason to go any higher than 5 greater than symbols.

## Strength/Durability

There are a lot of things that factor into strength: force, energy, pressure, density, etc. Realistically there is no way to make a proper strength chart, I'm just going with energy mechanics since it's the simplest. That being said, things like sharp weapons or bullets would do much more damage than its rating because it's force applied to a small area.

* 0 Dimensional
* 1 Dimensional
* 2 Dimensional
* Below Average Human
	+ weaker than the average human
	+ low end to high end ratio: N/A
		- Type 0 Civilization: 0 joules
		- Taser: 0.9-10 joules
		- airsoft gun: 1.5 joules
		- COB Logan: 2.2 joules
		- Federal Riot Gun: 25.2 joules
* Average Human
	+ The power of the average untrained adult human
	+ low end to high end ratio: 2.67
	+ Average Human Punch: 37.5 joules
	+ Jessie: 37.5 joules
* Athletic Human
	+ Athletes are normally in the 100 joule range
	+ low end to high end ratio: 3
	+ Breaking a nose: 241 joules
* Street Tier
	+ Where most normal fighters in fiction are. Ranging from the Olympic athletes and the kinetic energy of bullets, to powerful car hit-and-runs and shotgun blasts. (note: bullets do their damage by piercing and penetrating a small area, just like sharp weapons. This is why they may seem weaker than one may think on this scale)
	+ low end to high end ratio: 333.33
		- .380 pistol
		- Olympic Athletes: 275-753 joules
		- punching a hole through a wood wall: 397 joules
		- Freezing a cubic centimeter of water: 418 joules
		- Baseball Bat: 450 joules
		- 9 mm pistol: 467 joules
		- Mike Tyson's punch: 1.6 kilojoules
		- AR-15: 1.9 kilojoules
		- AK-47: 2 kilojoules
		- Vaporizing a cubic centimeter of water: 2.575 kilojoules
		- COB Logan (flight suit): 3 kilojoules
		- .308 Hunting Rifle: 3.2 kilojoules
		- One Watt-Hour: 3.6 kilojoules
		- Hit by 25 mph car: 4 kilojoules
		- 12-gauge shotgun: 4.5 kilojoules
		- knocking a person across a room: 3.21 kilojoules
		- COB Szorra (no suit): 6.8 kilojoules
		- FGAU Almella: 7.3 kilojoules
		- Bending a weightlifting barbell: 8.4 kilojoules
		- Shattering a windshield: 9.3 kilojoules
		- punching a hole through a steel wall: 9.91 kilojoules
		- Hit by 45 mph car: 12.93 kilojoules
		- Breaking a neck: 13.2 kilojoules
		- QuickShot (physically): 13.2 kilojoules
		- Barrett M82 sniper rifle: 15 kilojoules
		- COB Alyssa (at least): 15 kilojoules
		- COB Szorra (in suit, at least): >15 kilojoules
		- COB Emma (at least): >>15 kilojoules
		- shattering a medieval shortsword: 21.78 kilojoules
		- Hit by 60 mph car: 23 kilojoules
		- COB Roselyn: 31 kilojoules
		- Hit by 70 mph car: 31.3 kilojoules
		- Crushing a head: 34.96 kilojoules
		- shattering a medieval longsword: 41.72 kilojoules
		- Weybrook Cop: 43.74 kilojoules
		- S-Wave Szorra: >43.74 kilojoules
		- Alyssa: >43.74 kilojoules
		- Roselyn: >>43.74 kilojoules
		- Emma: >>43.74 kilojoules
		- Dexter: >>>43.74 kilojoules
		- Crushing a neck to dust: 50 kilojoules
		- Slicing a car in half: 65 kilojoules
		- Terminal Velocity: 84.27 kilojoules
* Grenade Tier
	+ At this stage, what is considered a "street level" character begins to blur into an urban tier character. It starts at 100 kilojoules since most grenades tend to range in the hundreds of kilojoules.
	+ low end to high end ratio: 300
		- Crushing a skull: 106 kilojoules
		- Breaking all bones in human body: 177.08 kilojoules
		- COB Koda: 213 kilojoules
		- COB Honeybun: >213 kilojoules
		- Mk II "Pineapple" Hand Grenades: 237.23 kilojoules
		- F1 Grenades: 251 kilojoules
		- RGD-33 Grenades: 355.64 kilojoules
		- Jessie's hydrokinesis: 435 kilojoules
		- Destroying a door: 517 kilojoules
		- Ripping out a human spine: 648 kilojoules
		- HG85 Grenades: 648.52 kilojoules
		- Heat Energy of burning in 2300°F lava: 529 kilojoules
		- Stielhandgranate: 711.28 kilojoules
		- RG42 grenades: 836.8 kilojoules
		- M67 Grenades: 1 megajoule
		- COB Dawn: 1.07 megajoules
		- COB Dailo: >1.07 megajoules
		- COB Rei: >1.07 megajoules
		- COB Neptune: >>1.07 megajoules
		- Almella: 1.1 megajoules
		- Verusions: >1.1 megajoules
		- RPG-7 FRAG warheads: 1.35 megajoules
		- throwing a man through a wall: 1.6 megajoules
		- Magnitude 1 Earthquake: 2 megajoules
		- Kilowatt-Hour: 3.6 megajoules
		- RPG-40 Anti-Tank Grenades: 3.18 megajoules
		- Stielhandgranate bundle: 4.98 megajoules
		- Maximum Gammon Bombs: 5 megajoules
		- armor-piercing rounds from ISU-152: 10 megajoules
		- Szorra: 15 megajoules
		- Freezing a human: 21 megajoules
		- M1 Abrams tank gun: 27.7756875 megajoules
		- Crossverse Amazons: 29 megajoules
		- Anti-Tank mine: 29.4 megajoules
* Building Tier
	+ at 30 megajoules, the energy is higher than the kinetic power of many main tank guns
	+ low end to high end ratio: 400
		- Divine Wars Szorra: 30 megajoules
		- Car explosion: 48 megajoules
		- Magnitude 2 Earthquake: 63.1 megajoules
		- Falling from Orbit: 92 megajoules
		- COB Zetia: 113.333 megajoules
		- Falcon: 149.7 megajoules
		- Slash: 149.7 megajoules
		- QuickShot (weapons): 149.7 megajoules
		- Scarlet: 149.7 megajoules
		- Silence: 149.7 megajoules
		- Shadow (outside suit): 149.7 megajoules
		- CopyCat >149.7 megajoules
		- Vaporizing a human: 307 megajoules
		- Normal Lightning bolt: 1 gigajoule
		- Surviving the Heat Energy of Sun Surface: 1.24 gigajoules
		- Magnitude 3 Earthquake: 2 gigajoules
* Large Building Tier
	+ At this point, you are generating energy of at least 4 gigajoules, which is roughly equivalent to a ton of TNT.
	+ low end to high end ratio: 10
		- Shadow (inside suit): 1.01 tons of TNT
		- Plane Explosion: 3.88 tons of TNT
		- Koda (without suit): 3.88 tons of TNT
		- COB Cole: 4 tons of TNT
		- Bullet: 4 tons of TNT
		- SFCW Cole (at least): 4 tons of TNT
		- COB Zetia (max durability): 4 tons of TNT
		- Koda (with suit): >3.9 tons of TNT
* City Block Level
* This damage would easily be capable of destroying a city block
	+ 10 tons of TNT
	+ 41.84 gigajoules
	+ low end to high end ratio: 10
		- COB Dawn's magic: 10 tons of TNT
		- COB Neptune: 10 tons of TNT
		- MOAB: 11 tons of TNT
		- Median Tornado RKE: 14.84 tons of TNT
		- COB Dailo's magic: 14.84 tons of TNT
		- Magnitude 4 Earthquake: 15.08 tons of TNT
		- EF5 Tornado: 20.63 tons of TNT
		- Megawatt-Day: 20.55 tons of TNT
		- COB Average Normadien: 23.9 tons of TNT
		- FOAB: 44 tons of TNT
		- COB Daren: 47.8 tons of TNT
* Village Tier
* Being able to destroy a village, or multiple city blocks.
	+ 100 tons of TNT
	+ 418.4 gigajoules
	+ low end to high end ratio: 10
		- Phlak 196.6 tons of TNT
		- Phospho: 196.6 tons of TNT
		- Superbolt lightning: 239 tons of TNT
		- Rana (at least): 297 tons of TNT
		- The Average Hurricane Kinetic Energy : 360 tons of TNT
		- Nimbus: 360 tons of TNT
		- Top 10% Tornado RKE: 470.84 tons of TNT
		- Magnitude 5 Earthquake: 476.9 tons of TNT
		- Surviving the Heat energy of core of sun: 807.3 tons of TNT
		- Gigawatt-hour: 860.42 tons of TNT
* Town Tier
	+ Energy unleashed starts become devastating on a nuclear explosive scale
	+ 1 kiloton of TNT
	+ 4.184 terajoules
	+ low end to high end ratio: 1000
		- Top 5% Tornado RKE: 1.32 kilotons of TNT
		- Top 1% Tornado RKE: 7.62 kilotons of TNT
		- Little Boy: 15 kilotons of TNT
		- Magnitude 6 Earthquake: 15.1 kilotons of TNT
		- Fat Man: 21 kilotons of TNT
		- 2013 El Reno Tornado: 35.46 kilotons of TNT
		- annihilating 1 gram of matter and antimatter: 43 kilotons of TNT
		- The Average Hurricane Cloud Formation Energy: 143.4 kilotons of TNT
		- Magnitude 7 Earthquake: 476.9 kilotons of TNT
		- Destroying each atomic nucleus of a human: 703 kilotons of TNT
* City Tier
	+ 1 megaton of TNT
	+ 4.18400e15 joules (4.184 petajoules)
	+ low end to high end ratio: 100
		- COB Danica (at least) 1 megaton of TNT
		- COB Lloyd: close to 1.5 megatons of TNT
		- COB Summer: 1.5 megatons of TNT
		- COB Honeybun's armor (potential max): >>>>>1.5 megatons of TNT
		- Type I Civilization: 2.39 megatons of TNT
		- Creating a Typical Storm: 2.41 megatons of TNT
		- Magnitude 8 Earthquake: 15.1 megatons of TNT
		- Mount St. Helens Eruption: 24 megatons of TNT
		- Tsar Bomba: 58 megatons of TNT
* Mountain Tier
	+ 100 megatons of TNT
	+ 4.18400e17 joules (418.4 petajoules)
	+ low end to high end ratio: 43
		- Krakatoa Eruption: 200 megatons of TNT
		- Destroying all protons and neutrons of a human: 261 megatons of TNT
		- Magnitude 9 Earthquake: 476.9 megatons of TNT
		- COB Kraken: 1.3 gigatons of TNT
		- All Nukes on Earth combined: 3 gigatons of TNT
		- Thrones: 3.69 gigatons of tnt
		- Unenchanted Aether-Walker gear (COB): 3.69 gigatons of tnt
* Island Tier
	+ 4.3 gigatons of TNT
	+ 1.79912e19 joules (17.9912 exajoules)
	+ low end to high end ratio: 232.5
		- COB Wilbur the Rope (durability): 4.3 gigatons of TNT
		- Magnitude 10 Earthquake: 15.1 gigatons of TNT
		- Mount Tambora Eruption: 33 gigatons of TNT
		- COB Neptune's Trident: 33.5 gigatons of TNT
		- COB Tempest: 61.5 gigatons of TNT
		- The Kraken: 414.5 gigatons of TNT
		- Aquous: >414.5 gigatons of TNT
* Country Tier
	+ 1 teraton of TNT
	+ 4.18400e21 joules (4.184 zettajoules)
	+ low end to high end ratio: 760
		- Noticeably shaking the Earth: 1.07 teratons of TNT
		- Star (at least): 1.3 teratons of TNT
		- Chicxulub Meteor Impact: 310 teratons of TNT
* Continent Tier
	+ Being able to destroy one or more continents
	+ 760 teratons of TNT
	+ 3.17984e24 joules (3.17984 yottajoules)
	+ low end to high end ratio: 241.543636
		- Average Normadien: 4.68 petatons of TNT
		- Solar Flare: 14.34 petatons of TNT
		- Type II Civilization: 23.9 petatons of TNT
		- Sun Energy output each second: 90.82 petatons of TNT
* Surface-Wiping Tier
	+ The force to completely destroy the surface of the Earth
	+ 183.24 petatons of TNT
	+ 7.6667616e26 joules (766.68 yottajoules)
	+ low end to high end ratio: 160.26
		- Evaporating all water on Earth: 717.017208 petatons of TNT
		- Pluto GBE: 1.4 exatons of TNT
		- Neptune's Trident: 8.5 exatons of TNT
* Moon Tier
	+ The force to blow up the moon with enough power that gravity can't pull it back together
	+ 29.6 exatons of TNT
	+ 1.238464e29 joules (123.85 ronnajoules)
	+ low end to high end ratio: 14.45
		- Earth's Rotational Energy: 61.66 exatons of TNT
* Small Planet Tier
	+ The force to blow up Mercury with enough power that gravity can't pull it back together
	+ 427.6 exatons of TNT
	+ 1.7890784e30 joules (1.78908 quettajoules)
	+ low end to high end ratio: 139
		- Mercury GBE: 427.6 exatons of TNT
		- Mars GBE: 1.2 zettatons of TNT
		- Splitting the Earth in half: 1.21 zettatons of TNT
		- COB Logan (potential with technology): >1.5 zettatons
		- Venus GBE: 37.5 zettatons of TNT
* Planet Tier
	+ The force to blow up Earth with enough power that gravity can't pull it back together
	+ 59.44 zettatons of TNT
	+ 2.4869696e32 joules (248.7 quettajoules)
	+ low end to high end ratio: 47.85
		- Vaporizing Earth: 62.48 zettatons of TNT
* Large Planet Tier
	+ The force to blow up Uranus with enough power that gravity can't pull it back together
	+ 2.84 yottatons of TNT
	+ 1.188256e34 joules
	+ 47.85 Earths
	+ low end to high end ratio: 6115.5
		- Neptune GBE: 4.08 yottatons of TNT
		- Saturn GBE: 53.083174 yottatons of TNT
		- Type III Civilization: 239 yottatons of TNT
		- Jupiter GBE: 493.068834 yottatons of TNT
* Dwarf Star Tier
	+ Destroying objects with at least 15 times the mass of Jupiter.
	+ 16.51 ronnatons of TNT
	+ 6.91e37 joules
	+ 278,255.25 Earths
	+ low end to high end ratio: 454.53
		- Starquakes: 2,390 ronnatons of TNT
* Small Star Tier
	+ 7.51 quettatons of TNT
	+ 126,475,359 Earths
	+ low end to high end ratio: 18.14
* Star Tier
	+ The force to blow the Sun with enough power that gravity can't pull it back together
	+ 136.07 quettatons of TNT
	+ 5.69300144e41 joules
	+ 2,294,263,010 Earths
	+ low end to high end ratio: 175.654312
		- SFCW Summer: 1,333 quettatons of TNT
		- Low End Average Gamma Ray Burst: 11,950 quettatons of TNT
* Supernova Tier
	+ The energy output of a supernova.
	+ 23,900 quettatons of TNT
	+ 1e44 joules
	+ 1 Foe (unit for supernova levels of energy)
	+ low end to high end ratio: 22.77
		- Minimum RKE of a neutron star: 4.65 Foe
		- ASASSN-15lh Hypernova: 10 Foe
		- High end Average Gamma Ray Burst: 22 Foe
* Star System Tier
	+ Realistically, explosions of this level do not properly travel through the lack of medium in space, although fiction tends to ignore this. So I'll use this to come to my numbers for everything from this Tier to Universe Tier.
	+ The force to blow up Neptune beyond its GBE, with the start of the explosion being from the sun
	+ 4.8e47 joules
	+ 22.77 Foe
	+ low end to high end ratio: 881.86 billion (the range between two solar systems four light years, making for a large gap in power)
		- Type IV Civilization: 100 Foe (4.39x solar system level)
		- Average Neutron Star GBE: 341.55 Foe (15x solar system level)
		- Mech (at least): >>2277 Foe (>>100x solar system level)
		- Merging of two black holes: 5400 Foe (237x solar system level)
		- Largest black hole merge found: 8600 Foe (378x solar system level)
		- Biggest gamma ray burst found: 8800 Foe (386x solar system level)
		- Mass Energy of a Stellar Black Hole: 8988 Foe (395x solar system level)
		- Average RKE of a neutron star: 2.61 MegaFoe (114,681x solar system level)
		- Maximum RKE of a neutron star: 1.65 GigaFoe (72,440,320x solar system level)
		- Mass Energy of a Supermassive Black Hole: 1.8 GigaFoe (78,942,045x solar system level)
		- Active Galactic Nucleus Outburst: 10 GigaFoe (439,174,352x solar system level)
		- Type V Civilization: 1 TeraFoe (43,917,435,200x solar system level)
* Interstellar Tier
	+ The force to blow up the sun beyond its GBE, with the start of the explosion being halfway between the Sun and Proxima Centauri
	+ 2.e57 joules
	+ 20 TeraFoe
	+ low end to high end ratio: 198.37 million
		- Normada GBE: 44.73 TeraFoe
		- Biggest Supermassive Black Hole: 71.9 TeraFoe
		- Destroying all stars seen by human eye in the night sky: 140.9 PetaFoe
		- Aether-Walkers (at least): 140.9 PetaFoe
		- Dailo (at least): 140.9 PetaFoe
		- The Screecher (at least): 140.9 PetaFoe
		- FEAR (at least): 140.9 PetaFoe
* Galaxy Tier
	+ The force to blow up the Sun beyond its GBE, with the start of the explosion being in the center of the Milky Way, and the sun being at the edge of the galaxy.
	+ 1e66 joules
	+ 10.5 ZettaFoe
	+ low end to high end ratio: 816.05
* Multi-Galaxy Tier
	+ The force to blow up the Sun beyond its GBE, with the start of the explosion being halfway between the Milky Way and Andromeda Galaxy, and the sun at the edge of either.
	+ 8.6e68 joules
	+ 8.6 YottaFoe
	+ low end to high end ratio: 12.25
		- Type VI Civilization: 10 YottaFoe (1,000 galaxies)
* Galaxy-Cluster Tier
	+ The force to blow up the Sun beyond its GBE, with the start of the explosion being in the center of the Local Group, and the sun being at the edge of it.
	+ 1.05275658e70 joules
	+ 105.3 YottaFoe
	+ low end to high end ratio: 2500
		- Mass Energy of the Observable Universe: 1.34813277e70 joules
* Galaxy-Super-Cluster Tier
	+ The force to blow up the Sun beyond its GBE, with the start of the explosion being in the center of the Laniakea Supercluster, and the sun being at the edge of it.
	+ low end to high end ratio: 3.4 quintillion
	+ 2.63189145e73 joules
	+ 263.2 RonnaFoe
* Observable Universe Tier
	+ The force to blow up neutron pulsar PSR J0348+0432 (the largest known object in the universe) beyond its GBE, with the start of the explosion being in the center of the observable universe, and the neutron star at the edge of it.
	+ 3e92 joules
	+ low end to high end ratio: 57333.3333
		- Dawn
		- Ghost
		- Midnight
		- Prime Summer
		- Killriser
* Unobservable Universe Tier
	+ The force to blow up neutron pulsar PSR J0348+0432 (the largest known object in the universe) beyond its GBE, with the start of the explosion being in the center of the universe, and the neutron star at the edge of the unobservable universe with its likely size of 23 trillion light years.
	+ 1.72e97 joules
	+ low end to high end ratio: up to infinity on a 3D scale
* Universe Continuum Tier
	+ At this tier, joules have no actual meaning here as we're at a level beyond infinity, therefore it's better to just treat them as is.
	+ Destroying a universe sized spacetime continuum/timeline
		- Type VII Civilization: 10 YottaFoe (1,000 galaxies)
		- Ignatius (at least)
		- Lloyd (at least)
		- Destiny (at least)
		- S-Wave Summer (at least)
		- Cole (at least)
		- S-Wave Dawn (at least)
		- The Anomaly (at least)
		- Logan (at least)
		- Daemon's Avatar (at least)
		- Magus Lar (at least)
* Multiverse Tier
	+ Destroying more than one universe in a single attack.
	+ capable of destroying either trans-infinite or infinite amount of universes/timelines in a single attack, or destroying a universe on the 5th dimensional level
		- THE OVERWATCH: >>>>>9.5 quinquagintillion (9.5e165) universes
		- A.P. (at least): >>>>>6.33333 times infinite universes
		- Somnia (at least): infinite^infinite times infinite universes
		- Uni: at least 101 universes
* Extradimensional Level
	+ capable of destroying universes on higher dimensional scales; the 5th-26th (Bosonic String Theory) spatio-temporal dimensional levels
		- COB Particons (at least)
		- S-Wave Ebony (at least) >infinite^infinite 7th dimensional
		- Divine Wars Midnight: 10th dimensional
		- Divine Wars Summer: 10th dimensional
		- Divine Wars Dawn: 10th dimensional
		- Ebony: 10th dimensional
		- Limited Him: 12th dimensional
* Hyperdimensional Tier
	+ capable of destroying universes on spatio-temporal dimensional scales higher than 26th dimensional, higher than bosonic string theory
		- Unlimited Him: infinite dimensional
		- Particons: infinite^infinite infinite dimensional
* Transcendent Tier
	+ power transcends spatial and temporal understandings of infinity, as stacking infinity an infinite amount of times over won't reach this level. At this size, destructive power as we know it is meaningless, as all standard space and time dimensions have been transcended.
		- the platonic forms of all gods (transcends endlessly beyond Unreality)
		- The Infinities
		- Sarygu (avatars)
* Inaccessible Tier
	+ Power to be transcendent of the very system itself. This not only means being infinitely stronger than the previous state, this is transcending it in such a way that it's unreachable and utterly incomprehensible to lower states.
		- Denouema (absolute transcendence over Infinities)
		- Sarygu (absolute transcendence over Denouema)

## Speed Tiers

* Below Average Human
	+ <10 mph
		- Snail Speed: 0.029 mph
		- Human Walking Speed: 2.2–3.4 mph
		- Fastest Human swimming speed: 5.35 mph
		- COB Logan: 8 mph
* Average Human
	+ 10 mph
		- Normal Running speed: 10.16 mph
		- Normal Punching speed: 15 mph
* Athletic Human
	+ 17 mph
* Olympic Human
	+ 22 mph
		- Athletic Punching Speed: 25 mph
* Peak Human
	+ 27.8 mph
		- Usain Bolt Speed: 27.8 mph
		- Road Bicycle: 31 mph
		- COB Alyssa
		- COB Szorra
		- Racehorse: 37 mph
		- Athletic Sword swing: 43.5 mph
		- Peak punching speed: 44 mph
* Superhuman
	+ 45 mph
		- COB Zetia
		- Weybrook Cop
		- Cheetah Speed: 70 mph
		- COB Alyssa: <76 mph
* Subsonic
	+ 1/10th speed of sound, numbers from here to High Hypersonic are from this chart
	+ 76 mph
		- COB Roselyn: 76 mph
		- S-Wave Szorra: 80 mph
		- Speed of Local Train: 90 mph
		- Peak Sword swing: 98.4 mph
		- Almella: 100 mph
		- Verusions: 100 mph
		- Roselyn (at least): >80 mph
		- Emma (at least): >80 mph
		- Maximum vertical free fall speed: 122 mph
		- Fastest roller coaster: 149 mph
		- QuickShot: <160.5 mph
		- Falcon (at least): 160.5 mph
		- Silence (at least): 160.5 mph
		- Modern high-speed trains: 200 mph
		- Fastest MotoGP motorcycle: 221.5 mph
		- airsoft pellet: 224 mph
		- VA-111 Shkval Torpedo: 230 mph
		- Phlak (at least): <240 mph
		- Szorra (at least): 240 mph
		- Shadow (at least): 240 mph
		- Slash (at least): 240 mph
		- CopyCat (at least): 240 mph
		- Scarlet (at least): 240 mph
		- Top Speed of Neurons: 270 mph
		- COB Emma: 270 mph
		- Divine Wars Szorra (at least): >312 mph
		- Fastest Tornado speed: 321 mph
		- Airliner cruise speed: 560 mph
* Transonic
	+ 614 mph
	+ Mach 0.8
		- COB Koda: 680 mph
		- Ultimate: >680 mph
		- COB Honeybun: >680 mph
		- Normal Speed of Sound: 761 mph
		- Typical Pistol bullet Speed: 761 mph
* Supersonic
	+ Mach 1.2
	+ 921 mph
		- Typical heavy machine gun bullet: 1,790 mph
		- Typical rifle bullet: 2,058 mph
		- M16 Rifle bullet: 2,180 mph
		- XR-71 Blackbird: 2,194 mph
		- Millisecond punch: 2237 miles per hour
		- Speed of sound in water: 3,400 mph
* Hypersonic
	+ Mach 5
	+ 3,836 mph
		- Moon Escape Velocity: Mach 6.92
		- Perceiving average runners at a snail's pace: Mach 9.54
* High Hypersonic
	+ Mach 10
	+ 7,673 mph
		- Koda (likely): Mach 10
		- COB Kraken: Mach 10
		- COB Dailo: Mach 18.75
		- COB Rei: Mach 18.75
		- COB Dawn: Mach 18.75
		- COB Neptune: Mach 18.75
		- Satellite in low earth orbit: Mach 23.3236152
		- C4 Explosion: Mach 23.459825
		- Dexter: Mach 26
* Meteor Speeds
	+ Mach 32.58
	+ 25,000 mph
		- Slowest meteors: Mach 32.58
		- Earth Escape Velocity: Mach 32.65
		- Rana: Mach 37.5
		- The Kraken: Mach 57.35
		- The Screecher (at least): Mach 57.35
		- Aether-Walkers (at least): Mach 57.35
		- Dailo (at least): Mach 57.35
		- FEAR (at least): Mach 57.35
		- Aquous (at least): Mach 57.35
		- Neptune (at least): Mach 57.35
		- Magus Lar (at least): Mach 57.35
		- Earth Orbiting the sun: Mach 86.88
		- Crossverse Amazons: Mach 93.5
		- Rana (Overdrive Form): Mach 112.5
		- COB Average Normadien: Mach 135
		- Fastest Meteors: Mach 209.91
		- Juno spacecraft, fastest man-made object: Mach 215.16
		- Bullet: Mach 286
		- Nimbus: Mach 286
* Lightning Speeds
	+ Mach 291.55
	+ 223,694 mph
		- Slowest stepped leader of lightning: 291.55
		- COB Neptune (in water): Mach 487
		- COB Lloyd (at least): Mach 487
		- COB Danica (at least): Mach 487
		- Perceiving 1700 mph bullets at a snail's pace: Mach 1082
		- Typical stepped leader of lightning: Mach 1283
		- Microsecond Punch: Mach 1303
		- COB Wilbur the Rope: Mach 1947
		- COB Summer Mach 2160
		- Fastest stepped leader of lightning: Mach 4081
* Relativistic
	+ Mach 8740 (1% *c*)
	+ 6,705,165 mph
		- COB Cole 1% *c*
		- Escape Velocity of a neutron star: 32.8% *c*
		- Return Stroke of Lightning: 33.33% *c*
		- Rana (EAU 30): 40% *c*
		- Perceiving lightning at a snail's pace: 72% *c*
* Speed of Light
	+ *c*
	+ 670,616,629 mph
		- Phospho
* Superluminal Speeds
	+ >1 *c*
		- Mech (at least): >1 *c*
		- Nanosecond punch: 3.33564 *c*
		- Dawn: 5 *c*
		- Midnight: 5 *c*
		- Ghost: 5 *c*
		- Killriser: >5 *c*
* Solar System Traversing Speed
	+ Travelling from the sun to pluto in a minute
	+ 328 *c*
		- Perceiving light at a snail's speed: 488.46 *c*
* Interstellar Speeds
	+ Travelling from the sun to Proxima Centauri (next closest star) in a minute
	+ 2,231,379 *c* (2.2 million *c*)
		- Average Normadien
		- SFCW Summer
		- Star (at least)
* Galactic Speeds
	+ Crossing the Diameter of the Milky Way in a minute
	+ 55,592,784,560 *c* (55.6 billion *c*)
* Intergalactic Speeds
	+ Travelling from the Milky Way to Andromeda Galaxy in a minute
	+ 1,314,871,912,450 *c* (1.3 trillion *c*)
	+ Prime Summer: 1,652,350,700,000 *c*
* Cosmic Speeds
	+ Travelling across the diameter of the observable universe in a minute
	+ 48,913,235,316,146,616 *c* (48.9 quadrillion *c*)
		- Ignatius
		- Lloyd
		- Destiny
		- S-Wave Summer
		- S-Wave Dawn
		- The Anomaly
		- Logan
		- Daemon (avatar)
		- S-Wave Ebony (avatar)

* Universal Speeds
	+ Travelling across the supposed 23 trillion light year diameter of the unobservable universe in a minute
	+ 12,096,821,648,229,724,160 *c* (12.1 quintillion *c*)
		- Divine Wars Dawn: 77,636,724,703,560,010,000 *c*
		- Divine Wars Midnight: 77,636,724,703,560,010,000 *c*
		- Divine Wars Summer: 77,636,724,703,560,010,000 *c*
		- Ebony
		- S-Wave Summer: 166,782,047,599,076,022,000,000,000 *c*

* Infinite Speed
	+ ∞ *c*
	+ travelling any distance within an instantaneous time period
	+ moving in stopped time without special temporal resistance
	+ moving in a void that *truly* uses the nature of lacking time
* Temporal Speeds
	+ moving across temporal lines as if it's spatial through sheer speed alone
	+ moving to the past or future with no abilities other than speed alone
	+ moving in reversed time without special temporal resistance
		- Somnia
		- Cole
		- COB Particons
		- Particons
		- A.P. (at least)
* Transcendent Speeds
	+ Speed is distance/time. Being beyond dimensions, and therefore beyond space (distance) and time, puts one beyond the very idea of speed itself.
		- S-Wave Ebony (Platonic Form)
		- Daemon (Platonic Form)
		- Denouema
		- The Infinities
		- Sarygu

## Stamina Tiers

* Low
* Normal
* High
* Very High
* Limitless

## Regeneration Tiers

note: this is about what you can regenerate from, not what you can reattach. You are not large limb level for being able to reattach your leg, only if you can regrow an entirely new one.

* Scars
* Deep Wound
* Small Limb
* Critical Organs
* Large Limb
* Decapitation
* Fragments/Puddle
* Cellular
* Atomic
* Subatomic (protons and neutrons)
* Macro-Quantum (electrons, leptons, etc)
* Quantum (quantum strings)
* Material Erasure (returning from erasing everything of your physical self)
* Immaterial Erasure (returning from having your physical and non-corporeal makeup completely erased: one's consciousness, soul, etc)
* Cosmological Erasure (eturning from beingerased completely and utterly from physical and nonphysical existence across history)
* Conceptual Erasure (abstract erasure, returning from erasing the very idea and meaning of one's self)

## Civilization Tiers

A cosmologist and astrophysicist named Carl Sagan suggested a mathematical formula for the Kardashev scale, a scale that that measures the technological advancements of a civilization by the amount of energy it consumes.

K = (log(P)-6))/10.

Where K is the civilization’s development on the Kardashev Scale, and P is the civilization’s entire available power in Watts. For instance, in 2008, the world’s average power consumption was 16 terawatts (1.6 x 1E13 W), with Sagan’s formula that equals (log(1.6\*10^13)-6))/10 = 0.720411998. So real life in 2008 would be a Type 0.72 Civilization.

* Type 0 Civilization
	+ Civilization which has not yet harnessed the full potential of their planet
	+ 0 watts
		- Real Life (0.72)
* Type I Civilization
	+ A civilization that can harness the full geothermal energy of the Earth
	+ 1e16 watts
* Type II Civilization
	+ A civilzation that can harness the energy of a star.
	+ 1e26 watts
		- Normada 2.12787432 (harnesses 5 stars)
* Type III Civilization
	+ A civilization that can harness the energy of a galaxy.
	+ 1e36 watts
* Type IV Civilization
	+ A civilization that can harness the energy of a galaxy supercluster
	+ 1e46 watts
		- 4.4 (Harnessing the observable universe, assuming all 1 septillion stars in the observable universe emit the same energy as Sol)
* Type V Civilization
	+ A civilization that can harness a large portion of the energy in the observable universe
	+ 1e56 watts
* Type >V Civilization
	+ A civilization that can harness most to all of the mass-energy in the observable universe
	+ 6.4 (would generate more energy than the mass energy of the entire observable universe)
	+ 12 (Assuming 10^100 stars in the unobservable universe all being harnessed.)
* Type Immeasurable Civilization
	+ A civilization that can harness anything at the level of the full spacetime continuum energy of the universe and beyond.
		- Aetherworld Society
		- Heaven

## Size Tiers (humanoid)

By cube square law, if a person becomes 2 times larger, they become twice as fast and 8 times as heavy. (Notice: This section only applies to giants who actually move fast, unlike stereotypically slow giants).

Because if a character becomes 2 times larger they become twice as fast and 8 times as heavy (via cube-square law).
Kinetic energy formula is E=(m\*V^2)/2.
Cube-square law is m2=m1\*(L2/L1)^3 (m1 is original mass, m2 is new mass, L1 and L2 are original and new length respectively)
If we combine these two formulae we will get E2=E1\*(L2/L1)^5. Since avg human is 1.73 m tall and their AP is 70 jouls we can replace L1 and E1 by these values so E=70\*(L/1.73)^5 (where L is character's height)
Now if we extract L from this formula we"ll get L=((E/70)^(1/5))\*1.73

And now just replace E with baseline of each tier

Wall Level - 16 feet tall

Room Level - 69 feet tall

Building Level - 150 feet tall

Large Building - 230 feet tall

City Block Level - 320 feet tall

Multi City Block Level - 500 feet tall

Town Level - 787 feet tall

City Level - 3,150 feet tall

Mountain Level - 1.5 miles tall

Island Level - 3.15 miles tall

Country Level - 9.32 miles tall

Continent Level - 35.41 miles tall

Multi-Continent Level - 50 miles tall

Moon Level - 295 miles tall

Small Planet Level - 500 miles tall

Planet Level - 1,367 miles tall

Large Planet Level - 2,895 miles tall

Dwarf Star Level - 16,155 miles tall

Larger characters will reach relativistic speeds, so this formula is unable to be used afterwards.