recursal/Fanatic-Fandom huggingface dataset:
Lamp Lighter

The Lamp Lighter has maintained the surveillance and courier network for the House of Cups for a very long time. Lamp Lighter has maintained a friendship with The Hermit, even after his retirement and now forced return to duty in the Arcane Theocracy. Since Lamp Lighter has agents that travel the multiverse Lamp Lighter maintains working relationships with Vanderbilt and Master Smuggler to access the transportation network to ferry the agents around. Lamp Lighter received most orders from the Magister and the Sommelier but does occasionally interact with the Director.

Lamp Lighter is a great listener and will ask questions to draw out information they are interested in and then file the information for later use. Lamp Lighter generally keeps to themselves, but loves a good party, since that is the best place to gather information. Lamp Lighter will regale of tales collected from different assignments or information gathering sorties but is very secretive when it comes to their own life. Lamp Lighter is content on where they are in life now. If the correct opportunity presents itself, that could change.

#### **Special Event Character**

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
House of Swords

**“The Mailed Fist”**

The military arm of the Theocracy the Swords are the old Dark Fleets and Armies of the Multiverse War with new sinister and devious additions. The Admirals and Generals have lost the independence they had under the old Order but now they have structure, logistics, and resources that they never imagined before. Though the war is over there are always slave revolts and civic rebellions to quell so the Swords are kept busy. Make no mistake though, they long to return to the Multiverse War anew.

Known Villains associated with the House of Swords

King of Swords- Grand Marshal

Queen of Swords- Dark Valkyrie

Page of Swords- The Adjutant

Knight of Swords- Commissar

The Aspiring Admiral

The Ambitious General

Sergeant Sledgehammer

Lt. Weaselly

Disillusioned Believer

Indefinite Captain

Weapons Designer

Enlistment Officer

Hound of the Empress
Lt. Weaselly

Lt. Weaselly is the most aptly named villain in the Theocracy. Gifted in the arts of insidious manipulation the Theocracy and the House of Swords has used the lieutenant to infiltrate dozens of military hierarchies and weaken them before an invasion. When not working to undermine a target Lt. Weaselly is constantly plotting to expand their influence and authority in the House of Swords and has served the agendas of both The Aspiring Admiral and The Ambitious General. Working with the Grand Marshal from time to time has garnered some notoriety but the Adjutant has more than once worked to undercut Lt. Weaselly’s plans and considers the lieutenant a rival for the position of Page of Swords. Allies or rivals are all just pawns for the ambitious officer as the prize of more power and influence is always just within one’s grasp in the Theocracy.

Lt. Weaselly is a classic political and conniving villain. Constantly shifting alliances and loyalty to position for the next chance to acquire influence the lieutenant has cultivated a reputation as somewhat of a schemer but reputations can chance on a whim in the Theocracy. Lt. Weaselly care more about the results than the methods used to advance their agenda.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Prometheans

Promethean in general use means relating to or characteristic of the demigod Prometheus, especially in being rebelliously creative and innovative.

In the Steampunk multiverse it is any creature who was once alive, built in a laboratory using any combination of science such as chemistry, physics and medicine or para-science such as magic and alchemy.
Casino Boss

The Master Casino Boss is no ordinary operator of games of chance, they are a unique form of energy vampire that feeds on the despair of failed gamblers when they go broke. Rumored to be centuries old the Master Casino Boss has thrived from feeding off the despair caused in his gambling houses spread across the Multiverse. The dark draining effects links the instruments of gambling; from simple dice to roulette wheels to the Master Casino Boss thereby extending their life and power. The Master Casino Boss has perfected the art of allowing desperate beings to win just enough that they near achieving their dreams and then rigging the game to break them financially and emotionally. The more desperate the gambler the greater the feast.

The Master Casino Boss is a ruthless villain with an insatiable hunger for the life forces of desperate and hurting people. Convinced that their operation can only grow larger the Master Casino Boss seeks allies and partners amongst the new blood of the Theocracy to help them expand.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
The Empress

### History

The Empress is the most ancient and powerful member of the Council 21. It was she who held the Theocracy in wait for centuries secretly giving the upstart Dark Order just enough power and resources to wage their wasteful war with the Grand Alliance of Free Worlds and stepped from the shadow with her newly reformed Council of 21 to seize dominance in the Nightmare Realms. The Empress is rumored to have been forged from the dreams of Cthulhu to serve the old ones themselves as their Scion in in Time and Space. She goes by no other name than her title as she rules a dozens of dimensions of dominated subjects who worship her as the mother of Villainy.

It is believed the Empress is in fact several centuries old and has powerful and resourceful servants spread across the Multiverse. She is nigh Immortal having the ability to take a new body with the passing of the one she inhabits now.

### Personality

As with most Demigods the Empress is somewhat emotionally unpredictable. While cunning and intelligent she is known to display terrible rage when provoked. She exhibits an almost mother like approach to the villains of the Multiverse and refers to them as her "children". She often speaks with and deals with her subordinates in a bipolar display of motherhood; caring nurturer when villains serve her purposes, merciless disciplinarian when they fail or defy her. She is most adept at manipulating the Council of 21 and has shrewdly used politics and inner council rivalries to maintain control of the Theocracy through several Occulariums and Shufflings over the centuries.

### Known Agenda

The Empress has manipulated the Council for years but now fears there may be real challenges to her power, there are murmurs of replacing the long dead Emperor with a new seat holder and The Shuffling may diminish her control of the House Royalty.
King of Coins- The Don

The Don enjoys a healthy sense of accomplishment, as well he should. After rising through the ranks of the Theocracy to take control of the House of Coins, the Don elevated the usefulness and stature of the House of Coins from the minor House of the Theocracy who merely minded the money to an organized syndicate using crime, graft, and corruption to further the cause of villainy in the Multiverse. The Don is somewhat resented by the more established House Royalty such as the Swords and the Rods as they have made the Coins a force to be reckoned with in the Theocracy. These accomplishments firmly in grasp, the Don has made no secret of their desire to step down and retire as King of Coins. However the Don wishes to preserve their legacy by hand selecting their successor and many theorize they wish for the Beloved Heir to take the position.

The Don is a classic gangster of the gilded age. Once a groundbreaker for bringing the usefulness of organized crime and financial corruption into the Theocracy the Don is now content to rest on past laurels and prepare to leave behind a legacy.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege*
Worgon Master

The Worgon Master is the finest trainer of mythical creatures of evil in the entire Multiverse. Beasts of all sizes and species find their way under the tutelage of the Worgon Master, for there is no better trainer of mounts and steads from beasts of destruction. From Dire Wolves to Black Dragons and everything in between the Worgon Master has trained all manner of beast from across the Multiverse to serve the forces of darkness in battle. The Arcane Theocracy has long enjoyed these services and employs the use of fantastic beast of burden in many villainous roles and schemes across the Multiverse. The Worgon Master displays an almost supernatural connection to these beasts and seems to communicate with them on a subconscious level. This connection makes for intense training that often includes a battle of wills, a battle which the Worgon Master always wins. Bringing a powerful beast of terror to heel is a unique task and there is none better than the Worgon Master.

The Worgon Master is a villain in their element and reasonably secure in it. The Theocracy values the Master’s work and as such makes sure that they are well taken care of. From lairs to money to travel, the Worgon Master wants for nothing. The only threat to the Worgon Master is the entanglements of other villains and the decrease in horrific beasts to train. No doubt some will question his necessity in a new industrial era at peace but the Worgon Master knows, some day they’ll need his terrible beasties, they always do.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Abigail Mercer

**Abigail Mercer** was the older sister of Kai Mercer.

Abigail was born and raised in Icecrown City. She became the primary carer of her younger brother, Kai, when their parents both disappeared, their fates remaining unknown. Abigial grew to become a school teacher, and had a string of abusive partners that drove her into a drinking habit that badly damaged her relationship with Kai.

She was found by the Glitched during 2nd Icecrown Incursion suffering from Blacklight infection. She had left Kai with Johnathon Barrow's survivor camp and gone searching for other survivors, against Kai's wishes. Kat was forced to execute her.
Queen of Swords- Dark Valkyrie

The Dark Valkyrie is a true scion of the Multiverse. The sole survivor of a Dead Reality, the Dark Valkyrie survived the coming of Ragnarök in her dimension and escaped to the Multiverse only to find herself alone and without purpose until found by the Arcane Theocracy. The dark Valkyrie is a unique life form of incredible strength, endurance, and presence as such became the ideal person to train the legions of feral nightmare worlds to fill the ranks of the Theocracy’s military. She quickly rose to the position of Queen of Swords and her “Valkyrie Reviews” of the dark legions and fleets where she is known to reward excellence and punish incompetence brutally are the legends that maintain discipline in an army of villains serving selfish goals. However feared and powerful she may be in the Theocracy she still chafes to be beholden to the King of Swords and hopes to see them retired sooner than later.

The Dark Valkyrie is a lone survivor of a nightmare world that met it’s prophetic end and as such is a powerful being in her own right yet power without purpose and ambition is maddening and the dark Valkyrie craves challenge and the conquest of opponent both on the battle field and off. The Dark Valkyrie must advance and improve her station regularly merely to keep herself tested and battle ready.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Knight of Coins- The Capo

The Capo is the de facto head of all the House of Coins’ muscle. Assassins, Thugs, and Mobsters in a hundred Realities await their orders to handle Coin business by force. Thousands of crews are at their disposal for the House of Coins needs things done “the quick way”. These types of operations come easy to the Capo, They grew up in the under hive streets of Palermo and while working their way up through the Sicilian operation they met The Contessa who exposed them to the wonders of the Multiverse and took The Capo with her when her own power rose in the House of Coins. Now a dedicated soldier of the House of Coins the Capo seeks to stabilize the House of Coins after a rocky ascendency. The Capo’s superhuman strength and toughness has been an asset but not as much as their ability to complete the mission assigned against great opposition.

The Capo is a loyal foot soldier who takes pride in executing the orders of villainous superiors for the progress of the organization. The root of their devotion to the House of Cups is unknown but admired.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege*
Retainment Protocol

Retainment Protocol is a set of mechanical, aetheric, and supernatural based energy fields that restrict the supernatural abilities of those within said field. From magical spells to super powers, to curses, the Retainment Protocol blocks a majority of above base line abilities or at least suppresses them.

#### Development

Retainment Protocols were developed by Dr. Issac D. Gilderpull near the end of the Multiverse War. Dr. Gilderpull based the device on the Aetheric Barriers that surround some Realities such as the Level 5 Aetheric Barrier around A-1 Genesis. The technology was immediately confiscated by E.N.I.G.M.A. agents. The agency also sequestered Dr. Gilderpull to further develop the research to include use of power counter magics and dampening spells. The resulting Retainment Protocols have been used extensively when E.N.I.G.M.A. needs to gather large numbers of volatile and dangerous individuals for unavoidable confrontation.

#### Availability

Retainment Protocols are a closely guarded secret of E.N.I.G.M.A. and as such are next to impossible to get your hands on. In addition to a device of unknown size and build it is rumor that the erecting of the Protocols involves the use of two spell castors.
Falconer

As a child the Falconer was always helping all types of avian creatures that had been injured or fallen out of nests. Falconer had a special touch that all birds had a positive reaction, so they were able to gain trust and develop a working relationship with birds. This got the attention of the Dark Cult of Horus who wanted someone to tend their cauldron of falcons. The Cult purchased the falconer from their parents, and was raised a member of the Cult and shown all its secrets of summoning, training, and controlling all types of falcons and birds. The Falconer got so good at the techniques it seemed the birds would follow their very thoughts. One of the leaders of the Cult disliked the Falconer and would inflict punishment for the smallest infraction. One night after a severe beating, the dreams of the Falconer took on new life, all the birds in the temple could hear their thoughts and the Falconer could hear the bird's. In the dream the birds asked what the Falconer wanted, the Falconer asked for the pain to stop. The birds responded, “Your will is ours”. Right after that moment, the entire cauldron of falcons flew and hunted down the Cult leader who was beating the Falconer and killed him. The next day, the remaining Cult leadership told the Falconer that they had a new assignment for the Falconer with the organization that they report to, the Arcane Theocracy, and they had great use for their skills.

The Theocracy uses the Falconer for reconnaissance, espionage, and assassination for the most part. Sometimes they still use the Falconer for hunting to amuse various dignitaries and honored guests. The Falconer is politically astute having survived the Cult to be thrown into the Theocracy and has developed allies and contacts to help them secure jobs to keep the ever-growing flocks taken care of.

The Falconer does prefer the company of the flocks they tend and work with, but knows humans give them the edge they need to accomplish the goals of feeding, tending, and providing hunting grounds for the birds. No task is too menial or too great for them to continue to provide for the flock.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Cypher Breaker

The Cypher Breaker is a master linguist and mathematician who won praises for their ability to solve word and math puzzles easily. This got the Cypher Breaker in trouble on occasion as when a coded message was posted openly where they lived, Cypher got the true meaning of it and blurted it out not thinking that there would be any consequences. This event got the attention of the Arcane Theocracy, and the House of Cups had great interest in Cypher. The Sommelier, the Page of Cups, is always in need of a way to secure, move and steal information and the Sommelier knew that Cypher's talents could secure the Theocracy’s, and their own, secrets. The Sommelier recruited Cypher personally and made sure everything was taken care of. The Sommelier is a “father figure” to Cypher and makes sure that Cypher has everything needed to code, decode, secure, and move information for the Sommelier. This has led to some jealousy in the House of Cups. Cypher does not care for this part but understands since Cypher sees people as a mathematical puzzle or characters in stories to solve like an equation or manipulate through tales.

Cypher is a vital tool of the House of Cups and has garnered a reputation for having almost as many secrets as the Sommelier. As long as Cypher can convince the Sommelier that they are an asset Cypher has nothing to fear, but Cypher does not know all of the Sommelier’s secrets, not yet, but it is only a matter of time.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Dark Crusader

The Dark Crusader serves a deeper purpose than most villains. There is a deep calling within the Dark Crusader, a message from the Old Ones. The sleeping mad Gods wish to be awakened and set loose upon the Multiverse again. The dark Order was so close to freeing them but weakness in the hearts of lesser villains betrayed the mission and the Old Ones were denied. The Dark crusader has had to lie in wait for years working within the Theocracy to bide the time until those who can complete the ritual can be found. The most powerful villains in the Multiverse will be at the Occularium and some of them swore oaths to the Old Ones years past. The Dark Crusader plans to remind them of these oaths and begin the work again of bringing about the rise of the Old Ones.

The Dark Crusader is the last remnant of the old Dark Order. Serving within the perfect hiding place as a mid-level church administrator in the House of Rods the Dark Crusader has bided their time until a large gathering of powerful individuals brought all the oath takers in one place and the Occularium is that gathering.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Mapzor Civ 5 Mod

This is the homepage for the Civ 5 Mod containing the Country's of Mapzor. In here will be a breakdown of information of what the Countrys are and what traits they will contain. It will also have general information on expanding the mod for those who are interested.

### Installing the Mod for Single Player

The most recent version of the mod can be found at the google drive link here - https://drive.google.com/drive/folders/1s1-KrIRPd\_pZ2U1Vbr\_FlwhCdQgtQ-dG?usp=sharing

After downloading it needs to be placed in the games mod folder. This can be found by going to the following directory

'C:\Users\USERNAME\Documents\My Games\Sid Meier's Civilization 5\MODS'

From here simply drag and drop the downloaded folder into the MODS folder and it will appear when you open the game

### Leaders

#### Creating a Leader

Document to create a Leader can be found at this link

### Civilizations

#### Creating a Civ

Document to create a Civ can be found at this link

### City States

#### Creating a City State

Document to create a City State can be found at this link
Knight of Swords- Commissar

The Commissar is a villain of questionable reputation in some circles. During the Multiverse War the Commissar gave rallying speeches and led grand campaigns for the dark forces which exhibited a gift for military zealotry. However, the Commissar was indicted for war crimes by a tribunal at the Armistice Conference and as such cannot enter Grand Alliance controlled Realities, roughly two thirds of the charted Multiverse. Other villains don’t’ fault the Commissar for the crimes only for the blunder of getting caught, which many feel is sloppy for a villain of the Commissar’s level and position in the House of Swords. Connections in the House of Rods and a close relationship with the Grand Marshal has preserved the Commissar’s position for now but this Occularium and Shuffling could mean a real threat to retaining the Knight of Swords position.

The Commissar is a charismatic and cunning villain who uses the zealotry of others to their own ends. One slip up too many has cost the Commissar reputation and brought vultures looking to take the Commissar’s position and power base for themselves within the Arcane Theocracy. The Commissar must fend off these threats while gaining more powerful contacts and allies at the upcoming Occularium to maintain their position in the House of Swords.

#### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Dark Professor Paradigm

Dark Professor Paradigm is surrounded by legend and rumor. As one of the most notable villains of the Multiverse War he developed some of the most insidious devices in Time and Space. His plots and schemes know no limits and he has opposed and defeated some of the most talented heroes in the Multiverse time and again.

#### History

The early years of the Dark Professor's life are a complete mystery. It is believed he originated in the C Sphere, most likely a more enlightened Nightmare Realm where he received a thorough education in the mad sciences. Although no one knows of which institution he attended, it is clear the "Professor" title is well earned.

#### Personality

A villain of the old school, Dark Professor Paradigm is both eloquent and ruthless. He is very much the gentleman villain made in the mold of his mentor Moriarty. The Dark Professor is very likely to serve you tea or a fine dinner before throwing you into a live volcano or having you slowly dissected by spider bots. Propriety has a place in villainy for those of the old way of doing things and Dark Professor Paradigm is every bit the classic villain. Clever, witty, engaging, and yet still frightening in conversation the Dark Professor is well trained in the villainous acts of monologue and social torture.

#### Known Agenda

The Dark Professor spends a great deal of time avoiding complications while still pursuing his own mysterious plots and agendas. He has been known to hatch complex and in-depth schemes spanning years but is also capable of crimes of opportunity. His overwhelming goal is always to further his ability to pursue his villainous research and dark creations. Given his wide range of expertise in every thing from necromancy to genetic manipulation the very suggestion that he has taken up a new "project" can send E.N.I.G.M.A. agents to a heightened state of alert.
Lancer Tech

**Lancer Technology** is a form of Sethian weapons technology that is used by the Custodes and the Inquisition.

Lancers come in the form of pistols, rifles, sniper rifles and shotguns. They work in a similar manner to a railgun, firing superheated pockets of pressurised air at incredible speeds, which are fired from the barrel with an electromagnet.

The revolutionary technology made the need to carry ammunition obsolete, but is countered by the cost of the weapons to manufacture. They also have significant recoil, making continuous firing difficult.
Condensed Lightening Bomb

The Condensed Lightening Bomb is an invention of Dr. Alexander Augustine Adams. Though elegant and simple, the full destructive power of this device is not known. Dr. Adams usually carries a lightening pistol with him and it is known that can disintegrate a human, it is unknown how much power a bomb using the same technology would have.

Dr. Adams is fairly reasonable, but if this shows up, all bets are off.
Butch Kutler

Butch: I'd kill for a Kanebuka shot right about now.

 Species
 Nationality
 Career
Kanezuelan special forces
 Relationship
 Family
Chloe (sister)
 Allignment
 Portrayed by
 Status

Butch dropped out of school at 12 and ran drugs for the Krips gang to help earn money for his mum and sister and get out of the kanevelas.

At age 14 Butch was running drugs into the Greenzone to supply the Karacas socialites with high grade narcotics. After getting jumped by rival gang Kanemurtos Butch took a bullet but managed to kill the 5 assailants.

The shootout attracted the security forces who usually look the other way with gang warfare bit this time they took the drugs and the squad leader took Butch to hospital. When Butch woke up handcuffed he was made an offer. Join an intensive Kanezuelan security program or do time in the Kaneban prison. It was a no brainer and a potential ticket out of the kanevelas by the time Butch left hospital he found out that his mum and sister had been killed by the Kanemurtos in a revenge attack.

With nothing left for him in the kanevelas Butch threw himself into the Kaneops security program.

### Later life

The Kaneops program was intense and around half the intake went home or went to hospital after the first 5 days.

The recruits from the Greenzone complained about the food and the barracks but for Butch it was the first time he could rest without worrying about getting stabbed or robbed.

The program included weapons training, endurance, jungle warfare, vehicle training and counter terrorism.

The first missions were all about breaking up rebel supply lines but they moved on to attacking rebel held villages in the Kanezuelan jungle.

After 5 years Butch transferred out of the military and into lucrative private security contracts with Kanewater Security. The pay was better and the job a lot easier mostly just protecting rich oligarchs from getting too close to normal kanezuelans.

While working on one contract for Lazlow Kaneradez the biggest peanut plantation owner in Kanezuela, Butch was assigned to protect Sarah Kaneradez his daughter while she was on gap year touring Charos. Over time they formed a bond and married secretly in Isimzia. When they returned to Kanezuela Sarah was pregnant, Sarah and Butch revealed to marriage to Lazlow who refused to accept it and had Butch thrown out of the house and banned from seeing Sarah again, Lazlow used his connections to nullify the marriage under Kanish law and to get Butch fired from Kanewater Security. Butch's colleagues suggested he make a new start in Amun Seth as Sethians have a lot of tech to protect and deep pockets. Sarah has been sent to live in a Kanevent (religious institution) to seek redemption and walk the path of Kane. It is unknown how Sarah's unborn child fares and there is no way to contact her.

To get his marriage recognised in Kanish courts Butch needs money and influence, it may take a few months to get enough together to get a decent lawyer and grease the wheels of the Kanish judicial system but love must find a way.
Antiquities Collector

The Antiquities Collector is from a prominent family and is distantly related to the Don and Contessa of the House of Coins. In the House of Rods, the Collector is an art patron who uses his court of artists as pawns for his scheming and machinations. All artistic depictions, artwork and photographs for the Arcane Theocracy comes from his court of artists and photographers, so they can control how people are perceived by the Theocracy or Multiverse. The Collector has a zeal for the ancient world and ancient technology. The Collector has acquired vast collections of coins, vases, gems, technical manuscripts, and various other relics. The Collector verifies the authenticity of each piece and then makes sure the items are of use to the Theocracy or House of Rods, if not, it is put up for auction to other members of the Theocracy. One of the saving graces in the daily life of the Collector is a weekly meeting with the Monsignor, Page of Rods. The intellectual conversation and the information gathered at the weekly meetings is quite useful to the Collector.

The Collector spends so much time with ancient objects that time spent with other humans is a joy and game for them. The Collector is known for causing mischief so much, so the ensuing drama is like their own little play they get to watch unfold in front of them. The Collector does not seek advancement currently. The Collector needs the support of the Master Smuggler and Vanderbilt to make it easier to move acquired goods back to his palace for sorting, cataloging, evaluation, and storage for use or sale.

### Special Event Character

*This character bio is for a Player Character available at the Occularium; A Gathering of Villains special LARP event and as such is available to reserve for play with the purchase of an event ticket. The above information is considered obtainable knowledge of the Character and at the completion of the Occularium event this Character wiki will be updated for future use as source material. In the event this Character may be adopted for regular play by an event participant the future development of this Character bio will be their privilege.*
Soulcreek

**Soulcreek** is an extensive and top secret Sethian research project ordered by King Ptomley. It is lead solely, and reluctantly, by Naomi Masher. The purpose of Soulcreek was to implant humans with a stable Aperture, much like the Draconi once possessed.

Soulcreek revolves around studying and trying to harness the Aether. However, whilst Ptomley wished to weaponize the Aether in the interests of Sethian supremacy, Naomi secretly uses her research to figure out a counter measure against it.

The project was in a relative deadend until Daniel Bedington's creation of Blacklight, the crash of Flight 2647 which lead to the Glitched and the 2nd Icecrown Incursion. Naomi revived efforts by combining the the Glitched and their biology with the Soulcreek Prototypes and AI technology.
Masako Namura

Species
 Nationality
 Career
 Relationship
 Family
Sakura Namura (Mother)
 Allignment
 Portrayed by
 Status

## Biography

### Early life

Masako grew up in the Shaderian Republic of Dawn with her parents. She and her parents were originally from a small fishing village on the Dawnese coast, but when Masako was 9 they moved to the city of Praadiis. Masako was not happy with this transition and did not speak to her parents for several days later when she discovered her mother was pregnant. Masako decided to run away back to her old village. She had not gotten far when she bumped into a boy called Ren, and after telling him about her escape he decided to join in with her adventure. As the sun started to set, however, Ren decided that it was time to go home for supper. Without Ren to talk to Masako's journey soon grew lonely, and she started to make her way back home, despite the fear of whatever punishment would await her.

As she got closer to her house she could make out the flashing lights of a police car, and as she slowly walked through her garden gate the door to her house flung open. Masako braced herself for a scolding but her parents just hugged her, tears streaming down their faces. Ashamed of her behaviour and the upset she had caused her parents, Masako vowed to be a better daughter and try to accept life in Praadiis.

Ren and Masako soon became best friends and her old life became a distant memory. Though not as academic as the other children in her class Masako always tried her hardest, but even with Ren's help her studies were difficult. One subject which she truly excelled in, however, was understanding animals. Whenever she had the chance she'd visit the Fields of Astraea and just watch the wildlife roaming about her, or when she couldn't go she'd study the birds that would land on the windowsill, or read about the strange creatures discovered across the seas.

### Later life

Though determined to study zoology, Masako's grades stopped her from securing a placement at the Dawnese university, and with Ren being accepted into Icecrown University, Masako began to struggle with depression. After a year or so without direction Masako realised that she wanted to study Zoology more than anything. She found a job working at a call centre and began night classes, hoping to earn the grades to get into university. Eventually her hard work paid off and Masako was accepted into Lumis University. Before she started her first year as a Zoology student Masako decided to visit Ren in Ice Crown city.
Isimzia

**İsimzian Sultanate**
 **Religion:** Shrek-Worship, Lunacy, Treeminders, Willism

## Pre-Charos History

### Arsinos

Whilst Isimzia can be described as a "Barvosian Nation", its roots and founders are Arsinese. The city of Isimzia on Barvos was named after the city on Arsinos in the country of Novakerozia. Isimzia inherited much of Novakeroz culture and Novakeroz vibes. The city gained some autonomy and developed its own identity, Sultan Samuel was born. Arsinos was also the origin of the Lupinis/Lupovan minority and Shaderian religious influence.

Sultan Sam became well known for his candidacy in the Arsinos Presidential Election, which he bitterly lost.

## Notable Charosi Isimzians

* Yedihova Onionson
* The Crow
* Southrupp Grumgurl
Juliet Gribble

## Juliet Alexandra Gribble

Brother - Alistair Gribble (31)

Sister-in-Law - Francessca Gribble (30)

Niece - Lottie Gribble (2)

Good student in school. Not top of the class but did well. Completed her 2 years at sea with issue. Went to uni to study Engineering but dropped out after a year (people assume she failed. She didn’t, she got bored, she just didn't correct their assumption.).

After that she drifted between jobs and courses, always learning new things then going off to do something else once she ran out of things to learn.

Although there is no drama between Jules and her family, they do consider her flighty, impulsive and headstrong, and resent her refusal to settle to one job or even in one place. As a result her more traditional brother is definitely the favourite child (something that surprisingly does not bother the siblings and is nothing more than a running joke between them).

## Post Glitched

After returning from Amun Seth, Jules was living with her parents but soon moved to her brother’s boat house instead when she could no longer stand her mother’s over-care and coddling. Especially as her mother saw this as an opportunity to try and tie Jules down to the island and more settled (a term for which Jules read boring and dead inside) life.

Going back to piloting wasn't an option and so far she remains unemployed.

She has taken to running miles and miles through the surrounding countryside each day and privately practices both shooting, with a pistol she bought from some dodgy guy in a pub, and knife skills. She is still more comfortable with a knife than the pistol but she is getting a bit better.

All this is a vain attempt to exhaust herself too much to dream, and yet part of her craved the dreams, even whilst they terrify her.
Leo Thrace

**Leo Thrace**
 **Status:** Alive

**Leo Thrace** is a survivor of Flight 2647, and one of the Glitched.

Details of his life are currently unknown, though he states that he was due to start university at Icecrown City and grew up in the Prospero region of Devil's Crag.

In spite of his seemingly harmless and socially awkward demenour, he demonstrates distinctive signs of intense physical training. He claims this came from a 'gap year' of harsh military training excercises.
Switcher

A **Switcher** is a piece of technology created by Naomi Masher. When worn by someone with an Aperture, it extents their connection to the Aether and creates a 'bubble' within it where memories and some physical mass can be safely stored, albiet in a state of suspended animation.

It's purpose is to give Draconi a human disguise, though so far they have only been used on younglings. It is unlikely the technology would work on a fully grown Draconi. A deceased human body is required to activate the Switchers' properties, though Naomi 'cloned' some blank slates rather than resorting to checking in the morgue.

The Switcher seems to create two seperate individuals - a human one, and a Draconi one. Whilst wearing the Switcher, the Draconi adopts all human traits - as they are, essentially, completely human. Their instinctive behaviour does not carry over, resulting in a somewhat split-persona. A small amount of memory between the two forms does translate from one side to the other, but that's all.

Wyatt, Cayden and Felix are the only Draconi ever to have had a Switcher.
Kat Merra

**Kathrine Merra**
 **Status:** Alive

**Kathrine Merra**, or **Kat,** is a member of the Sethian military Custodes - the elite royal gaurds. She was formerly a personal guard of the Sethian small council, but Ptomley Amaru re-assigned her to the protection of House Masher after the Icecrown Incursion and the start of the Soulcreek project.

She is more commonly known by her associates by her callsign, **Flintlock.** Her assignment has had her working closely with Naomi Masher, and his well trusted. She also seems to work effectively with Cayden and Felix, though has struggled to initiate any kind of relationship with Wyatt.

## Origins

Kat's origins are well guarded. She doesn't like to talk about it.

## Personality

Kat is, first and foremost, a soldier. She's fiercely protective, courageous and tactically intelligent. She has little aptitute for science, but tends to take whatever reasonable approach she sees necassary without being needlessly callous.

Kat was, once, a believer of the Sethian Truth. However, her proximity to Naomi and her gained knowledge of the Aether has broken her faith somewhat.
Felix Masher

**Felix Masher**
 **Status:** Alive

**Felix Masher**, or **Iceman** as he is known by his call sign, is an adopted son of Naomi Masher, alongside his brothers Wyatt and Cayden. The three of them are currently members of the Custodes, the elite guard of Amun Seth who are assigned to protect a certain house. Conveniently, the three of them are assigned to the protection of their mother and her research.

## Origins

Felix states that he is Cayden's twin brother, and that Gabriel Imrick was their father. After House Imrick was violently slaughtered Felix, Cayden and Wyatt were adopted by their father's friend, Naomi Masher. Like his brothers, Felix claims to remember very little about his childhood. His earliest members are being raised in Icecrown City, within the safety of the Institute.

## Personality

Felix is the most socially secure and charismatic of his brothers. He tends to lead the conversation and builds light hearted relationships with humour. Because of this, he is generally considered him the most trustworthy and reliable of the brothers, despite Naomi Masher's insistence that he is just as 'dopey' as all of them. Like his brothers, Felix is trained in combat but prefers a firearm approach to a close quarters fight. He is a talented sharp shooter.

Like his brothers, however, Felix occasionally demonstrates moments of emotional immaturity. He may break down over trivial things or fail to grasp concepts that many would consider common sense.
Treaty of Toastervision

The Treaty of Toastervision is a treaty that aims to give security to the Toastervision Song Contest, the most important cultural event in the Mapzor canon.

The current treaty on Charos is as it was on Barvos, making it the only treaty or formalised international law to span multiple planets. It predated and outlived the Barvosi United Nations for example.

On Arsinos a law was passed by the Arsinese United Nations that roughly functioned the same way as the Barvosi treaty. It is thought that all previous iterations of the UN probably had a similar law for as long as the UN and Toastervision existed simultaneously.

## The Treaty

This treaty and its signatories recognise that the ancient tradition of the Toastervision Song Contest is sacred and should be protected and supported by all on Barvos and beyond.

This treaty resolves to enforce the following articles:

1.The treaty of toast is a universal law and all will adhere to it.

2.The host city (or other location) of the Toaster vision is a protected location.

3.All participating acts receive diplomatic immunity until a week after the contest in the host location.

4.All processes of preparation, performance and voting by the host, ABU and participants will go uninterrupted

5.Safe passage should be provided to participants and those delivering the votes

6.All groups with unique vibes should be allowed to participate

7.Two groups with the same vibes should not be allowed to participate simultaneously

8.Those in violation of the above terms should be outcast from the international community and punished or prevented by any means including but not limited to:

8.1. Holy war, Toast war, war

8.2. Exclusion from the ABU and all other international organisations and treaties

8.3. Blockaded

8.4. Fines and other punishments in minor violations

## Charosi Signatories

* Sultan Yedihova Onionson on behalf of Isimzia