recursal/Fanatic-Fandom huggingface dataset:
Devru Kaska

Devru Kaska is a planet in the Sobarati system. It is controlled by the Kor Sestor.

## Background

### Outfitter

No

The Kor Sestor prefer to develop planets rather than planting stations in space, but this is a necessary exception: a deuterium refinery that harvests hydrogen both from the gas giant it orbits, and from the strong solar wind from this system's primary star.

## Spaceport

As the station's orbit carries it in and out of the gas giant's shadow, the station cools by a considerable amount, and the metal of the hull creaks and groans in protest. When the station is not in shadow, the temperatures here are almost too hot for human survival.

## Information

* Korath planets and stations cannot be dominated.
Delia

Delia is an uninhabited system in the Graveyard.

## Links

Delia links to the following systems.

* Dixere
* Giribea

## Mining

These are the mineable asteroids that spawn in Delia.

* Copper
* Lead
* Tungsten

## Fleets

These are the fleets that naturally spawn in Delia.

* Ka'het
* Ka'het Aggressive

## Information

Delia contains a broken Dyson Sphere, and is the only known example of a Dyson sphere in the game.
Far Home

Far Home is a planet in the Homeward system. It is controlled by the Coalition.

## Image

The weather on Far Home is a nearly perfect blend of what is most comfortable for each of the three member species of the Coalition. The mountains and boreal forests have been settled by the Saryds, the grasslands and savanna by the Kimek, and the rainforests by the Arachi, even though this is technically part of Saryd territory.

This world is also home to the annual Coalition Games, where athletes from throughout Coalition space compete. The winners become eligible for immediate elevation to Heliarch rank.

## Spaceport

The spaceport is a large city on the edge of a temperate forest. The city's layout, with green space and parks woven throughout it, is clearly a Saryd design, but the architecture borrows equally from all three cultures. As with the other ports where interspecies interactions are frequent, hundreds of Heliarch representatives wander around to mediate conversations and prevent misunderstandings.

Once a year, when the Games begin, the spaceport city grows to nearly four times its usual population.

## Shipyard

* Arach (shipyard)
* Coalition Basics (shipyard)
* Kimek (shipyard)
* Saryd (shipyard)

## Outfitter

* Coalition Advanced (outfitter)
* Heliarch Basics (outfitter) after completing the Heliarch campaign introduction.

## Information

* Coalition planets and stations cannot be dominated.
Delve

Delve is a planet in the Scheat system. It is controlled by the Syndicate.

## Image

Delve is a world of towering mountains and valleys so steep that some slopes never see the light of the sun, where snow and ice remain on the topmost peaks year-round.

The Syndicate's mining operations here are among the most extensive in the region, with some shafts descending several kilometers below the surface. Some of the mines are as large as a city, and in fact many of the mining cities are under ground, built in sections of old mines that have long since run out of useful metals.

With all the mines and underground cities reliant on mechanical ventilation from the surface, the miners live in constant fear of two things: cave-ins, and power failures.

## Spaceport

The spaceport is an enormous hollow carved out of the side of a mountain, with a network of steel beams and mesh holding the rock in place. Inside the hollow, the hangars are caves carved into the rock itself, with more steel beams overhead to protect the ships.

A tiered set of cog railways transport passengers and cargo between the hangars and the large town at the base of the hollow. Beyond the hollow, the mountainside falls off into a steep cliff and a mist-filled valley below.

Although the port is well-built and modern, you cannot help an irrational fear that the whole place will slide off the edge of the mountain one day.

## Shipyard

* Basic Ships
* Syndicate Basics (shipyard)

## Outfitter

* Ammo North
* Basic Outfits
* Syndicate Advanced (outfitter)

## Information

* Delve has a tribute value of 1600 and is defended by large Syndicate fleets.
* Landing here has no required reputation.
Cloaking Device

## Description

You're sure the cloaking device is here somewhere, but you can't see it.

## Functionality

The cloak is activated when you press "C" (default cloaking key). While a ship is cloaked, it cannot be directly targeted nor can it collect minerals or cargo drifting in space. However, projectiles still in flight will collide with the ship. It will consume fuel and energy while active.

## Information

* The player receives a cloaking device at the end of the Reconciliation branch of the Free Worlds storyline.
* A cloaking device can also be obtained by capturing a Pug Arfecta, as they have one installed. There are three Arfectas in the game.
* Some ships have cloaking devices integrated in the hull which cannot be removed. The starling, gull and some archons have integrated cloaking. Keep in mind that the stats of these cloaks are different from the one the player gets.
Follower

Follower is a planet in the Alphard system. It is controlled by the Republic.

## Image

Follower is on the edge of the Paradise Planets region of space: not really one of them yet, but aspiring to be. It is prosperous, but from manufacturing rather than law or finance or venture capitalism. A significant fraction of the local taxes collected here are being spent on terraforming, raising global temperatures and reducing seasonal fluctuations. The goods produced here always have a ready market to purchase them, so Follower's job economy is considered very stable.

As one of the few planets still actively engaged in terraforming, Follower has been the location of several experiments with new technology, trying to leapfrog the centuries-slow process that other worlds have gone through. Unfortunately most of these experiments have failed, sometimes spectacularly.

## Spaceport

The spaceport is a single skyscraper, fifty floors tall and as wide as it is high, with the floors twisting around each other in a helical pattern so that on each level, the landing bays are approached from a slightly different angle. The whole structure is built of steel and gleaming glass. Inside, the soaring ceilings give you more of a sense of opulence than of comfort.

## Shipyard

* Betelgeuse Basics
* Betelgeuse Advanced
* Lionheart Basics

## Outfitter

* Deep Sky Basics
* Common Outfits
* Ammo North

## Information

* Follower has a tribute value of 2400 and is defended by Small Republic Fleets.
* Landing here has no required reputation.
Corvette

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Lionheart Corvette** is a very fast medium warship with an incredibly imbalanced hull/shield ratio.

## Description

Incorporating new, experimental lightweight materials, the Lionheart Corvette combines the speed and agility of a fighter with the armament of a heavy warship. Its weak hull is more than compensated for by its advanced shielding matrix.

## Location

The Corvette can be purchased at the following ports:

* Asgard, Naos
* Midgard, Aludra
* Valhalla, Epsilon Leonis

## Outfits

These are the standard outfits initially equipped on each Corvette.

 Laser Rifle (3)

## Performance Information

The Corvette is a very sleek human warship. Due to its combination of decent outfit space and its high number of bunks, it can function very well as a player ship for quite a bit of the early Free Worlds campaign. The Corvette's glaring weakness is its fragile hull, noted in the shipyard description itself, and as such the player should consider investing in better shields at the first opportunity.

Pirate Corvettes are a nuisance. They tend to use swarm tactics or play "keep away" and bombard slower vessels with a barrage of Sidewinder Missiles. Players who prefer slower, heavier, vessels will want to invest in a strong set of engines, a Heavy Anti-Missile Turret, or a powerful afterburner in order to minimize the threat posed by enemy Corvettes.
Debrugt

## Commodity Prices

### Luxury Goods

1254

Debrugt is a binary system in Arach space. It is controlled by the Coalition.

## Landing Locations

Debrugt has the following landing locations:

* Hammer of Debrugt

## Links

Debrugt links to the following systems:

* Ablodab
* Flugbu
* Mebla
* Torbab

## Amenities

Hammer of Debrugt possesses both an outfitter and a shipyard.

## Fleets

The following fleets spawn in Debrugt:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd
Fertriery

Fertriery is an uninhabited planet in the Postverta system.

## Image

Fertriery is a fairly typical world with a particularly dense atmosphere that includes significant levels of chlorine and fluorine. The only unusual factor is the above-average temperatures, likely due to the decreased energy loss into the surrounding space.

## Information

* Landing on Fertriery requires the gaslining attribute, which is only available on certain Remnant ships.
Chy'chra

## Commodity Prices

### Luxury Goods

1145

Chy'chra is a system in Wanderer space. It is controlled by the Wanderers.

## Landing Locations

Chy'chra has the following landing locations:

* Varu K'est

## Links

Chy'chra links to the following systems:

* Ik'kara'ka
* Prakacha'a

## Amenities

Varu K'est possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Chy'chra:

* Tungsten

## Fleets

The following fleets spawn in Chy'chra:

* Unfettered Raid
* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Common Outfits

This page shows the outfits that will be added to planets with "Common Outfits" in their outfitters.

## Outfits

### Weapons

* Energy Blaster
* Blaster Turret
* Beam Laser
* Meteor Missile Launcher
	+ Meteor Missile Pod
	+ Meteor Missile Box
	+ Meteor Missile

### Systems

* D14-RN Shield Generator
* D23-QP Shield Generator
* D41-HY Shield Generator
* Cooling Ducts
* Water Coolant System
* Small Radar Jammer
* Cargo Scanner
* Outfit Scanner
* Asteroid Scanner
* Small Bunk Room
* Bunk Room
* Outfits Expansion
* Cargo Expansion
* Fuel Pod
* Hyperdrive

### Power

* nGVF-AA Fuel Cell
* nGVF-BB Fuel Cell
* nGVF-CC Fuel Cell
* KP-6 Photovoltaic Panel
* KP-6 Photovoltaic Array
* Supercapacitor
* LP036a Battery Pack
* LP072a Battery Pack
* LP144a Battery Pack

### Engines

* X1700 Ion Thruster
* X1200 Ion Steering
* X2700 Ion Thruster
* X2200 Ion Steering
* X3700 Ion Thruster
* X3200 Ion Steering
* Volcano Afterburner

### Special

* Local Map
* Pilot's License
Enforcer Confrontation Gear

## Description

The peak of Heliarch combat engineering, this weapon uses condensed blasts of energy to dispatch any who dare threaten the safety of the Coalition.

## Location

Enforcer Confrontation Gear can be found equipped on Heliarch ships and can be purchased from the following planets after the Heliarch introduction.

* Ring of Friendship
* Ring of Power
* Ring of Wisdom
* Saros
* Ahr
* Ki Patek Ka
* Belug's Plunge
* Stronghold of Flugbu
* Delve of Bloptab
* Far Home
* Dwelling of Speloog
* Blue Interior
* Sandy Two
* Second Rose

## Information

* Purchasing this requires a Heliarch License.
* These only become available for purchase after completing the Heliarch campaign introduction.
Diespiter

## Diespiter

### Outfitter

No

Diespiter is an uninhabited system in The Ember Waste.

## Links

Diespiter links to the following systems.

* Statina

A link to Postverta opens during the Remnant storyline.

## Mining

These are the mineable asteroids that spawn in Diespiter.

* Iron
* Silicon
* Tungsten

## Information

This system only becomes accessible during the Remnant storyline.
Cooling Module

## Description

This Cooling Module consumes energy. To conserve power, it does not ramp up to full strength unless a ship is very close to overheating.

## Location

This can be purchased from Coalition space.

## Information

* Purchasing this requires a Coalition License.
* This is an active cooling outfit that increases cooling based on what you need. When you get to high heat, it will start running, use power and increase cooling.
* This outfit is one of the most well-rounded active cooling outfits in the game. It is second to Ka'het Primary Cooling in mass efficiency and second to Remnant Thermoelectric Coolers in energy efficiency, but it is about one-third more energy efficient than Primary Cooling and over twice as mass efficient as Thermoelectric Coolers.
Firka Tesk

Firka Tesk is an uninhabited planet in the Celeborim system. It is controlled by the Kor Sestor.

## Background

### Outfitter

No

This appears to have once been an inhabited world, and the remnants of a few cities still remain. But the planet's crust has been cracked like an eggshell, releasing rivers of lava and leaving behind unnaturally steep mountains and fault lines. The wind whistles and howls through the rifts and fissures as if the planet itself is screaming in pain. A thick haze of sulfur dioxide and ash hangs over everything.

## Information

* This planet is uninhabited and cannot be dominated.
Feldspar

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

The mighty Feldspar is a Scin creation to behold. As a testbed for the new Halite fighters, Feldspars bring their own small fleets with them and overwhelm their enemy. They were also designed as a semi-experimental platform, built around a brand new multi-engine system and the latest in Gegno plasma technology.

Able to keep a decent stance away from a battle while putting down artillery fire, Feldspars are quite a dangerously well-rounded ship for their size. On the downside, they are more susceptible to hull damage like any other Scin warship, especially when alone. As such, they rely on their fighters to keep their enemies at a distance.

## Location

This cannot be purchased, but can be found being used by the Gegno Scin.

## Outfits

These are the standard outfits initially equipped on each Feldspar.

 Plasmasickle (66)Plasma Grenades (66)

## Information

* Purchasing this would require a Scin Architect License and a Scin Hoplologist License.
Fasitopfar

Fasitopfar is an uninhabited system bordering the Korath Exiles. The system used to be home to one of the main industrial centers of the Efret-Korsmanath Alliance, a faction of the Korath Civil War. It was destroyed c. 2790 with a Supernova Bomb by their enemies, the alliance of the Anatruskor Empire and the Sestor Federation. The star-killer destroyed Fasitopfar and all of its planets. The hyperlanes that connected it to the rest of Korath space were also collapsed by the weapon.

## Links

Fasitopfar does not link to any other systems, so the only way to reach it is by using a jump drive.

## Mining

These are the mineable asteroids that spawn in Fasitopfar.

* Silver
* Tungsten
* Yottrite

## Information

* This system is the location of one of the Archons.
* Supernova systems like this one provide a lot of fuel regeneration.
Ray of Enfeeblement

**Ray of Enfeeblement**

Spell Level: Wizard / Sorcerer 1

Innate Level: 1

School: Necromancy

Descriptor:

Component: Verbal, Somatic

Range: Short

Area of Effect / Target: Single

Duration: 2 Round / Level

Additional Counter Spells:

Save: Fortitude Half

Spell Resistance: Yes

A coruscating ray springs from your hand. You must succeed
on a ranged touch attack to strike a target. The ray drains 1d6 strength from
the target, +1 per 2 caster levels (maximum +5).
Studied Foe

**Type of Feat:** Class
**Prerequisite:** Monster Hunter level 2.
**Specifics:** The monster hunter has scrutinized the habits and weaknesses of his favored enemies so closely that he has become an expert at defeating them. Once per day, as a standard action, he can tap into his knowlege of his foes to gain a +1 bonus on attack and damage rolls, armor class and saving throws against his favored enemies for a duration of one hour and one turn per monster hunter level. This bonus increases by +1 every other Monster Hunter level, up to +5 at level 10.
**Use:** Selected.
Dlia Jzaur

Dlia Jzaur is an uninhabited planet in the Yli system.

## Image

Dlia Jzaur has a few hotter seasons than normal due to the binary stars at the system's center, where beautiful eclipses can be seen weekly. The much smaller secondary star is believed to be a rogue captured by the larger one, but is slowly drifting away. There seems to be evidence of recent colonization efforts by the Gegno, but they appear to have been abandoned due to increasing warfare in nearby systems.

Oddly enough, Dlia Jzaur has many unnatural looking formations on the surface that seem to reach up to the sky in areas eclipses often occur. The formations are hollow underneath, but show no signs of Gegno involvement.

## Information

* Dlia Jzaur is an uninhabited planet and cannot be dominated.
Covert

Covert is a planet in the Gienah system. It is controlled by Pirates.

## Image

Covert is home to a powerful mining cartel, operating outside the control of Republic law or any other external authority. It is rumored to be one of the few planets in human space where weapons-grade uranium and plutonium is mined and enriched. Any goods for sale here were most likely produced by slave labor, often by survivors of ships that have been captured by pirates. A massive pirate fleet is docked on the outskirts of the spaceport, a warning to any private pilot who might think of cheating or opposing the cartel.

## Spaceport

From the moment you landed, you have been followed by a pair of security guards with earpieces and laser guns. The spaceport is one enormous building, with square, straight hallways and featureless walls, and nearly every door you pass is locked. Cameras at each hallway intersection pivot to watch as you approach. This is simultaneously one of the most secure spaceports you have visited, and one of the most dangerous, although if you do not do anything to provoke the animosity of the cartel, you will probably be able to leave in peace.

## Shipyard

* Core Pirates
* Southern Pirates

## Outfitter

* Ammo North
* Ammo South
* Pirate Outfits

## Information

* Covert has a tribute value of 1300 and is defended by large Core Pirate fleets.
* Landing here requires the player to have 10 reputation.
Drak Antimatter Cannon (Augmented)

## Description

This is the most powerful weapon that the Archons deign to utilize in the presence of the younger races. Hitherto unknown as Archons are rarely pushed to the point of needing to use more than their minimum abilities, the Antimatter Cannon is capable of far more damage than originally thought.

## Location

The Drak Antimatter Cannon (Augmented) is equipped on Archons.

## Information

* This outfit cannot be legitimately obtained.
* When fired, this outfit spawns five Drak Antimatter Fragments (Augmented).
* This outfit is the most powerful weapon in the game; only Herons, Korsmanath A'awojs and Archons can survive a hit from all five submunitions.
* This outfit has the "safe" attribute, meaning that it cannot damage allied ships by accident.
* This outfit is a stronger version of the Drak Antimatter Cannon and is used when the Archon takes enough damage.
* The longest-range guns in the game are:
	1. 20,000 **Drak Antimatter Cannon (Augmented)** - cannot be obtained legitimately
	2. 9,980 Drak Antimatter Cannon - cannot be obtained legitimately
	3. 4,800 Fate Sealer - cannot be obtained legitimately
	4. 2,600 Pug Seeker - acts like missiles but does not require ammunition
	5. 2,000 Dragonflame Cannon - unique item, requires spinal mount
	6. 1,960 Korath Detainer - the highest Slow damage
	7. 1,800 Ka'het Nullifier - the highest Ion damage
Dwelling of Speloog

Dwelling of Speloog is a planet in the Speloog system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

With a wide band of tropical rainforests around its equator, this planet's climate is ideal for the Arachi. Several billion of them live here, and many of the workers assisting with the expansion of the Heliarch ringworlds come from this planet.

## Spaceport

The air in the spaceport facility is uncomfortably damp, and you imagine that you can see a thin sheen of moss or algae on nearly every surface here that receives any sunlight. Except for the largest cargo bays, all the rooms smell faintly of mildew.

One entire wing of the spaceport is dedicated to the Heliarch recruitment office for construction workers, and the waiting room is packed; many Coalition citizens are excited at the chance to help build something that will last thousands of years.

## Outfitter

* Coalition Basics (outfitter)
* Heliarch Basics (outfitter) after completing the Heliarch campaign introduction.

## Information

* Coalition planets and stations cannot be dominated.
Deli Kat

Deli Kat is a planet in the Mego Faro system. It is controlled by the Bunrodea.

## Image

Deli Kat orbits the dimmest star out of any of the inhabited systems in this region of space, a star not too dissimilar to Sol. Although the planet orbits farther from its host star than Earth does, its slightly thicker atmosphere seems to balance that out, resulting in a mostly Earth-like climate. The planet's many vast plains and river systems additionally help to make Deli Kat a fertile farming world.

## Spaceport

The spaceport of Deli Kat is in a remote location where the coming and going of spaceships is unlikely to disturb any livestock. Goods are brought into the spaceport via high speed train-like vehicles, except without the need to travel on rails thanks to the use of technology that looks similar to the repulsor engines on human ships. Deli Kat's flat terrain makes it easy for these amphibious vehicles to bullet across the surface, picking up supplies from farms and bringing them to the spaceport for transportation off-world.
Eclogite

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

While the style of longer battleship-esque vessels is a Gegno Vi staple, another shipyard rose to the competition for Vi warship designs. The Eclogite is one of the newest designs in the Vi fleet - a gunboat armed to the teeth with cannons, and maneuverability that the Vi's larger ships lack. It plays the role of a hit-and-run vessel, unloading volleys of shells against a target's armor in a rapid maneuver before adjusting its position for another run.

## Location

This cannot be purchased, but can be found being used by the Gegno Vi.

## Outfits

These are the standard outfits initially equipped on each Eclogite.

 Savagery Pike (9)

## Information

* Purchasing this would require a Vi Centurion License.
Electronic Warfare System

## Description

This device provides radar jamming and a whole suite of electronic warfare, gathering data about the battlefield in real time and enhancing a ship's combat capabilities. It was an essential item for every Sheragi warship, and the technique it uses is still difficult to counter to this very day.

## Location

This cannot be purchased but can be found equipped on the Black Diamonds and Emerald Sword.
Drak Anti-Missile Field

## Description

This device produces a field that destroys any missiles that come within it.

## Location

Drak Anti-Missile fields are equipped on Archons.

## Information

* There is no legitimate way to obtain the Drak Anti-Missile Field.
* The Drak Anti-Missile Field is the second most powerful anti-missile in the game, and makes the Archon invulnerable to missiles.
* A stronger version of this outfit is used when the Archon takes enough damage.
Cutthroat

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Pirates call this heavily modified Clipper the "Cutthroat." With an extra pair of engine pods bolted on for the sole purpose of maximizing speed, it can catch or outrun all but the most fine-tuned ships in the sky.

## Location

This ship cannot be purchased, but can be found in some pirate fleets starting in the middle of the Free Worlds campaign.

## Outfits

These are the standard outfits initially equipped on a Cutthroat.

 Laser Rifle (5)
Felsic

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Felsics are based on Schists, but offer many upgrades in exchange for less durability. The Scin have opted for three turret mounts, as well as expanded capacity for outfits, weapons, and engines. All this allows these ships to perform logistical duties as well as doubling as a secondary combat vessel, making up for the lack of a dedicated Scin warship.

## Location

This cannot be purchased, but can be found being used by the Gegno Scin.

## Outfits

These are the standard outfits initially equipped on each Felsic.

 Plasmasickle (9)Plasma Grenades (9)

## Information

* Purchasing this would require a Scin Architect License and a Scin Hoplologist License.
Crossroads

Crossroads is a planet in the Ruchbah system. It is controlled by the Syndicate.

## Background

### Outfitter

Yes

Crossroads is a thoroughly unbeautiful planet. The scrawny local vegetation has blue and purple leaves, shocking to your human eyes, and grows only reluctantly, leaving the land looking like a blighted wasteland.

The Syndicate's vast operation strip mining for uranium ore does nothing to improve this situation. They say that sandstorms were frequent here even before the Syndicate arrived, but the storms have gotten far worse in recent years, with some storms now reaching several kilometers high and dozens of kilometers in diameter.

## Spaceport

The spaceport is marked out with radio beacons to allow ships to land or take off even if the air is too dusty to see the ground. The dusty air tastes metallic on your tongue. It is laced with radioactive elements, and you try your best not to breathe in too much of the dust while making your way from your ship to the low stone buildings of the port.

## Outfitter

* Ammo North
* Basic Outfits
* Syndicate Basics (outfitter)

## Information

* Crossroads has a tribute value of 1100 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
Chirr'ay'akai

## Commodity Prices

### Luxury Goods

1148

Chirr'ay'akai is a system in Wanderer space. It is controlled by the Wanderers.

## Landing Locations

Chirr'ay'akai has the following landing locations:

* Kort Vek'kri

## Links

Chirr'ay'akai links to the following systems:

* Ap'arak
* Prakacha'a

## Amenities

Chirr'ay'akai does not possess an outfitter or a shipyard.

## Mining

No following mineable asteroids spawn in Chirr'ay'akai.

## Fleets

The following fleets spawn in Chirr'ay'akai:

* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Fingol

## Fingol

### Outfitter

None

Fingol is an uninhabited system near Earth that is controlled by the Republic.

## Landing Locations

Fingol has the following landing locations:

* Pyriphlegethon

## Links

Fingol links to the following systems:

* Denebola

## Mining

The following minerals can be mined in Fingol:

* Iron
* Tungsten

## Fleets

The following fleets spawn in Fingol:

* Human Miners
* Large Republic
* Small Northern Merchants
* Small Northern Pirates
* Small Republic
Flood

Flood is a planet in the Unukalhai system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

No

The scenic fjords and rugged mountains make Flood a popular tourist destination. Nearly all the land in the planet's temperate zone is covered in mountains, making traditional agriculture difficult.

The locals subsist mainly on sheep and goats, plus a few native species, and grow fruit and vegetables in small terrace gardens tended by hand rather than by tractor. Most of the population is employed in the tourism industry, running inns for the visitors to their quaint mountainside villages, or making handcrafts for sale as gifts.

## Spaceport

You have never seen this many shops in a single spaceport. Hand-glazed pottery, wooden furniture, dolls, sweaters, scarves, paintings - the variety is overwhelming. Crowds of tourists bustle around from shop to shop, making it very difficult for you to get through.

This mountainside spaceport is designed to look like a village, except that in place of terrace gardens are landing pads (placed haphazardly to look more natural), and the buildings are much larger than you imagine huts in the villages are. The concrete tiles covering the roofs have been molded and colored to look like wood shingles, and although some of the larger buildings must have steel structures underneath, they have been made to look as if they are held up only by wooden beams.

## Information

* Flood has a tribute value of 700 and is defended by large Militia fleets.
Emerald Sword

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

An ancient Sheragi warship that was crewed by mutineers that fled from their civil war and escaped into interstellar space. Found orbiting a disconnected star, this is an impressively large ship, fit for the equally large Sheragi. The ship's main weapon is a fusion-pumped gamma-ray laser called the 'Dragonflame Cannon.' Despite the relatively primitive outfits, it's still a very capable war machine due to its size.

For its original Sheragi masters, this warship was home to around 100 individuals. For others, however, that number more than doubles, bringing it on par with the largest city ships.

## Outfits

These are the standard outfits initially equipped on the Emerald Sword.

## Performance Information

The Emerald Sword is a powerhouse, but not an invincible one. Poor shields are combined with massive armor, leaving hull repair or a Korath Systems Core as desirable outfits if the player should attempt to customize the ship.

Similarly, the ship's own turret weapons are geared towards destroying armor. As a primary fighting vessel, the Emerald Sword is both excellent and flawed. It relies on its main cannon to pierce shields, making an escort equipped with shield damaging weapons a valuable contribution to the player's fleet as the cannon does have a serious drawback. As the ship's main armament, the Dragonflame Cannon is massively powerful, but firing must be timed carefully to prevent overheating the ship and leaving the player helpless. The player can try to rely on Black Diamonds, due to their decent shield damage, but the fighters that are on this ship are not replaceable with Sheragi fighters if the ship's complement is lost in battle. Likewise, a player seeking to customize the Emerald Sword cannot purchase the outfits on the vessel from any outfitter.

Lastly, and very importantly, the ship's sheer size makes it very difficult to dodge incoming fire. Regardless of these caveats, the Emerald Sword is easily one of the best ships available to the player, either in its standard form or with custom outfits.

## Notes

* Only one of these ships exist in the game.
* The only way to obtain this ship is by completing the Emerald Sword quest line, which involves the completion of other smaller quest lines. It is found at Zubenelhakrabi, which is not visible to the player until the quest line has been completed.
* The Emerald Sword has a massive amount of outfit space, but this is offset by its equally massive outfits.
Fumalsamakah

Fumalsamakah is an uninhabited system located in the South, in a small region known as the Outer Rim (as opposed to the larger Rim to the north). It is controlled by Pirates, but was originally governed by the Confederated Councils of the Outer Rim.

## Links

Fumalsamakah links to the following systems:

* Belenos
* Citadelle
* Alpherg

## Fleets

The following fleets spawn in Fumalsamakah:

* Small Southern Pirates
* Large Southern Pirates
* Small CCOR
* Large CCOR

## Notes

* Fumalsamakah, designated Beta Piscium, is a star in the constellation of Pisces (the Fish).
Expeller Grav-Ray

## Description

This low-power version of the Banisher is used on Korath fighters to push enemy vessels away from carriers and civilians.

## Location

This outfit can be found on the Lor'kas Ik 577 as well as a variant of the 'olofez.

## Information

* The Expeller Grav-Ray is a smaller gun mount version of the Banisher Grav-Turret. Some Korath Exiles and Korath Civilian ships carry squadrons of 'olofez equipped with these to push aggressors away from the mothership.
Far'en Lai

Far'en Lai is an uninhabited planet in the Kor Nor'peli system.

## Image

When the Korath were banished to the Core, they were left with only one living world, a planet they call "Far'en Lai," meaning, "the last candle-flame." Afraid that this planet's biosphere will turn to dust in their hands like all the other worlds they once controlled, the Korath have left Far'en Lai entirely unsettled and unexploited. It is rumored that the terms of their exile dictate that if Far'en Lai withers and dies, the remaining Korath exiles will be exterminated, but that if they can learn to make the planet flourish, their place in the galaxy will be restored.

## Information

* Landing on Far En'lai used to trigger a first contact mission with the Korath, but that has been removed.
Ebony Sea

## **Ebony Sea**

### Colors

* Titanium White
* Thalo Green
* Thalo Blue
* Prussian Blue
* Burnt Umber
* Van Dyke Brown
* Alizarin Crimson
* Sap Green
* Cadmium Yellow
* Yellow Ochre
* Indian Yellow
* Permanent Red
* Magic White (Not on pallet)

## Painting Features

This painting features the following elements:

Clouds

 Ocean

 Rocks

 Grass

 Trees

 Sunset

 Bushes

 Black Canvas
Danoa

Danoa is an uninhabited system in the Far North that is controlled by the Republic.

## Landing Locations

Danoa has one landing location, Scar's Hideout, which becomes available during the Pirate Troubles storyline.

## Links

Danoa links to the following systems:

* Hassaleh
* Sumar

## Mining

The following mineable asteroids spawn in Danoa:

* Copper
* Silicon
* Titanium

## Fleets

The following fleets spawn in Danoa:

* Human Miners
* Small Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Large Republic
Flowing Fields

Flowing Fields is a planet in the Four Pillars system. It is controlled by the Coalition.

## Background

### Outfitter

No

During the rainy season, the plants on Flowing Fields grow so rapidly that the grass can tower more than three meters tall. Although they look verdant and serene when viewed from a distance, the grasslands are also home to many dangerous predators, including hundreds of species of snakes and ferocious packs of carnivorous rodents that can bring down animals many times their size. During the dry season, the rodent packs build domed hutches out of woven grass and mud where they shelter from the sun and the dusty wind.

Most of the Saryd dwellings are in the temperate forests, but they have converted almost a tenth of the grasslands into farms.

## Spaceport

Nearly everything within a hundred kilometers of the spaceport is farmland, punctuated with occasional small villages where the farm workers live. The villages and the spaceport itself are each surrounded by walls that keep dangerous animals at bay, as well as shielding the inhabitants from the flash floods that come at the very start of the rainy season.

The farms operate by embedding seeds in the dirt during the dry season, when the ground is hard baked clay and heavy machines can drive over it without sinking in. When the rains come, the clay turns to mud and the crops begin to sprout.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Flowing Fields requires a reputation of 15; this cannot be bypassed through bribery.
Clipper

* Overhead
* Thumbnail

The **Clipper**, manufactured by Southbound Shipyards, is a light freighter that additionally outperforms in its secondary capacity as a combat ship.

## Description

The Clipper is the smaller sister ship to the popular Southbound Shipyards Argosy. Although not able to carry as much cargo, Clippers are versatile ships that can be used as passenger transports, couriers, or even warships in a pinch, and they come with enough free space to be customized based on an individual captain's needs.

## Location

The Clipper can be purchased at the following ports:

* Buccaneer Bay, Algenib
* Covert, Gienah
* Glaze, Aldhibain
* Greenrock, Shaula
* New Tortuga, Misam
* Rust, Kraz
* Smuggler's Den, Men
* Wayfarer, Tarazed
* Zug, Zubeneschamali

## Performance Information

The Clipper is an excellent upgrade from the starter ships. It's agile and fast while carrying good cargo and maintaining a fairly small crew. Further, there's plenty of space for upgrades, for example to thrusters and batteries. As it is a small ship, a shield generator is not useful and can be removed to free up more space for high end weaponry such as the Particle Cannon.

While few other hulls offer such versatility, the Clipper is still a small ship, lacking in shielding and weapons capacity. The Corvette best matches the Clipper's strengths and is a solid upgrade, followed by the Splinter which is less powerful but opens up the option of boarding ships sooner due to its rapid firing stock guns and greater cargo space. A player could also consider the agile Blackbird, or the durable Firebird as other medium sized hulls.

A common challenge is to complete the entire Free Worlds campaign in only a Clipper. This is extremely difficult to do, however.
Fate Sealer

## Description

An energy particle weapon that intensifies a blast to a single location after a brief duration. The after-effect of the explosion pulls the target closer to the origin of the blast.

## Information

* On firing, a flare of pink light appears at the gun mount position without moving. The flare quickly fades and remains invisible for a few moments, during which it turns to face the enemy. After this short delay, the projectile spawns a submunition that moves near instantaneously to the target, colliding with asteroids in the way.
* Due to its curious seeker behavior, the Fate Divider is more like a turret than a fixed gun, as it can target an enemy with a full 360° field of view.
* Despite homing, the projectile cannot be shot down by anti-missile turrets.
* The combination long range, high slowing damage, and strong negative hit force help force enemies into range of the Vyu-Ir's far more dangerous weapons.
* The longest-range guns in the game are:
* #9,980 Drak Antimatter Cannon - cannot be obtained legitimately
* #4,800 **Fate Sealer** - cannot be obtained legitimately
* #2,600 Pug Seeker - acts like missiles but does not require ammunition
* #2,000 Dragonflame Cannon - unique item, requires spinal mount
* #1,960 Korath Detainer - the highest Slow damage
* #1,800 Ka'het Nullifier - the highest Ion damage
Dokdobaru

## Commodity Prices

### Luxury Goods

1035

Dokdobaru is a system in Korath Space that is controlled by the Quarg.

## Landing Locations

Dokdobaru has two landing locations, Korati Efreti and Kuwaru Efreti.

## Links

Dokdobaru links to the following systems.

* Chornifath
* Furmeliki
* Hesselpost
* Kashikt
* Meftarkata

## Mining

These are the mineable asteroids that spawn in Dokdobaru.

* Lead
* Silicon

## Fleets

These are the fleets that naturally spawn in Dokdobaru.

* Quarg (Kor Efret)
* Large Quarg (Kor Efret)
* Kor Efret Home
Enforcer Riot Staff

## Description

Made to deal with the occasional dissidents that pop up around Coalition space in a non-lethal manner, these weapons see minimal use in shipbound combat, but are carried anyway in the event a dissident gets aboard.

## Location

Enforcer Riot Staffs can be found equipped on Heliarch ships and can be purchased from the following planets after the Heliarch introduction.

* Ring of Friendship
* Ring of Power
* Ring of Wisdom
* Saros
* Ahr
* Ki Patek Ka
* Belug's Plunge
* Stronghold of Flugbu
* Delve of Bloptab
* Far Home
* Dwelling of Speloog
* Blue Interior
* Sandy Two
* Second Rose

## Information

* Purchasing this requires a Heliarch License.
* These only become available after completing the Heliarch campaign introduction.
* This is one of two Heliarch hand to hand weapons, the other being the Enforcer Confrontation Gear.
Deep

**Deep** is a planet in the Kornephoros system. It is initially controlled by the Republic but becomes part of the Free Worlds when they declare independence.

## Description

Deep is a sparsely populated world of small island archipelagos surrounded by vast expanses of empty ocean. There is not enough land for any large cities or serious industry to emerge, so most of the inhabitants live in small fishing villages. The climate is temperate and Earth-like, but the sunlight is somewhat dimmer than you are used to.

The fishing settlements are actually the second colonization attempt on this planet. In the early days of hyperdrive the Kingsburg Corporation sent out what was then one of the largest and most technologically advanced colonization fleets, penetrating deep into the then-unexplored southern galactic rim. After two centuries of sporadic and guarded contact, the colony fell silent, and when human expansion finally reached this area again, no trace of the original colony was found.

## Spaceport

This is the spaceport description at the start of the game.

> The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, which also built and maintains the spaceport. Steep winding roads and sturdy concrete homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.
>
>

#### During Navy Occupation in the Free Worlds campaign

> There are hundreds of Navy officers patrolling this small spaceport, looking for any signs of local resistance.
>
>

## Information

Deep has a tribute value of 500 and is defended by Small Militia fleets.
Far Osk 27

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Because it is piloted by a computer and has no need for a cockpit or life support systems, the FS27 fighter is able to carry far more weaponry than any comparable human ship.

## Location

The Far Osk 27 cannot be purchased, but it can be looted from Kor Sestor space.

## Outfits

These are the standard outfits equipped on a Far Osk 27.

## Information

* Kor Sestor and Kor Mereti ships are automated and require no crew.
* Automata ships use a different boarding system than usual-self destruct chance. With the FO27, you have a 40% chance of being able to board and loot the ship, and another 40% chance of being able to capture it. In total, you have a 16% chance of being able to capture the Far Osk 27.
Cool Forest

Cool Forest is a planet in the Belonging system. It is controlled by the Coalition.

## Background

### Outfitter

No

Much of Cool Forest's land mass is covered by the sort of temperate woodlands that the Saryds prefer to build their residential neighborhoods in. The total population is over a billion, but living in small settlements so well integrated with the surrounding forest that from space only a few major cities are visible.

## Spaceport

The spaceport here is a major city, with a continuous stream of cargo transports bringing goods manufactured on Cool Forest's sister planet, Diligent Hand. Here, some final assembly, testing, and repackaging is performed before those goods are shipped out to the rest of Saryd space and beyond.

## Information

* Coalition planets and stations cannot be dominated.
Falcon

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Tarazed Falcon** is a fast and relatively potent heavy warship.

## Description

The Tarazed Falcon is one of the most powerful warships that civilians can buy, a sleeker and more maneuverable alternative to the venerable and somewhat outdated Leviathan.

## Location

Falcons can be purchased at the following ports:

* Greenrock, Shaula
* Shroud, Alheka
* Smuggler's Den, Men
* Wayfarer, Tarazed
* Zug, Zubeneschamali (Added through the Free Worlds storyline)

## Outfits

The following outfits are equipped by default on Falcons:

 Laser Rifle (15)

## Performance Information

The Falcon is a very sleek civilian warship. Fast, heavily armed, and with decent cargo space and a high crew for boarding actions, the Falcon is often the hard hitter of pirate forces and it is also used heavily by the Free Worlds before they develop the Dreadnought.

The Falcon usually begins an assault by launching its torpedos and diving directly into battle with Plasma Cannons blazing. This tactic allows the Falcon to pin an enemy ship in place while the slow but powerful torpedos deplete the unfortunate target's shields.

For a player ship, the Falcon is a good buy. While it has less overall outfit space and requires more crew than the Leviathan, it boasts good starting equipment and a high potential for customization, especially in terms of its engines. With engine upgrades equipped, the Falcon can essentially be turned into a massive gunboat.
Diphda

## Commodity Prices

### Luxury Goods

1284

Diphda is a binary system near Earth that is controlled by the Syndicate.

## Landing Locations

Diphda has the following landing locations:

* Tinker

## Links

Diphda links to the following systems:

* Acamar
* Ankaa
* Caph

## Amenities

Tinker possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Diphda:

* Aluminum
* Copper
* Uranium

## Fleets

The following fleets spawn in Diphda:

* Small Core Merchants
* Large Core Merchants
* Small Syndicate
Freighter

* Overhead
* Thumbnail

The **Freighter**, manufactured by Syndicated Shipyards, is a slow, medium-sized cargo ship.

## Description

The Freighter is designed by the Syndicate to be an efficient means of carrying cargo from system to system, but is so slow and difficult to land that most pilots hate flying them.

Freighters are an obvious target for pirates, but turn much too slowly to be able to bring any forward-facing guns to bear on an approaching enemy. As a result, the latest model of freighter is equipped only with turrets, including an anti-missile turret to prevent attackers from simply bombarding them into submission from a safe distance.

## Location

Freighters can be purchased at the following ports:

* Delve, Scheat
* Foundry, Achernar
* Hephaestus, Markab
* Luna, Sol
* Reunion, Caph
* Shangri-La, Polaris
* Sunracer, Mirfak
* Tinker, Diphda
* Greenwater, Fah Soom (Available 180 days after completing the Expanding Business mission chain)

## Standard Outfits

The following outfits are equipped by default on Freighters:

## Performance Information

This is a sister ship to the Star Barge. The Freighter can jump faster and haul more cargo and passengers than the Star Barge, making it a solid but slow upgrade for players interested in being merchant captains.

Being primarily a cargo vessel, the Freighter is not suited for combat.