Level 12

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## Architectural Hell

* Image 1
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* Image 3

## Information

### Hazards / Anomalies

**Environmental Hazards*** Infrequent Blood Moon Periods
* Seasonal Temperature Variation
* Random Seasonal Intervals
* Seasons
* Extreme Heat
* Hostile Architecture
* Acid Rain / Snow
* Scorching Sun
* Fragile Structures
* Toxic Clouds
* Entity Infestation

**Regular Anomalies**

* Confusing Architecture
* Narrow Spaces
* Auditory and Visual Hallucinations
* Supernatural Properties
* Floating Buildings
* Scopophobic Properties
* Sudden Object Appearances
* Day and Night Cycle

### Exits

* Level 13
* Level 14

## Demographics

### Communities

Some tight-knit communities exist within Level 12, often isolated from one another within different buildings or underground within the Level. They are all completely ramshackle, shrouded in darkness, with very little supplies and often surviving together off of the few scraps they can find. Only one large permanent outpost has been set up by a large group.

## Sub-Levels

* Level 12.1 - Maze-Runner
* Level 12.2 - Zone of Alienation
* Level 12.3 - Underground House
* Level 12.4 - Entrance to the Eye of God

**Level 12** known as either **Architectural Hell**, or **The Ruined City**, is a desolate, brutalist metropolitan area, comprised mainly of demolished buildings or ruined buildings, bizarre architectural designs, and supernatural occurrences. The majority of the level is placed underground, as the surface of the level is incredibly inhospitable due to an unknown event taking place that caused the level to be in such a ruined state. The outside of the level is unusually hot during the daytime, with average temperatures being enough to be fatal, if exposure to the heat is prolonged for a long period. The same is said of any light emitted by the sun in general, within 390 to 700 nanometers of any given light. However, during the night this effect will wear off and the temperature will stabilize at a pleasant 18 Celsius. However, the night brings dangers of its own, as it is the only time that entities are encounterable apart from within buildings or spaces hidden from the sun. Compared to other levels within the Backrooms, Level 12 is the only one with both true day and night, as well as infrequent seasons. Level 12 is the last level within the Quantum Stable Levels of the Backrooms, and passing the boundary between it and Level 13 will enter you into the Quantum Unstable Levels. Crossing into this level also ends the long gauntlet that is Levels 5 - 11. Your journey into the Backrooms has reached its penultimate here however, as past this level the danger subsides greatly; however, to achieve such a drastic decrease in danger, this level is the closest thing to hell in the Backrooms.

The underground part of the level, as currently explored, is estimated to be as deep as 30 miles. However, these estimates were taken a while back, and the exact estimate is around 31 miles, though the level may go even deeper as far as we know. While the exterior of most buildings within the level is a very visible reminder of the level's ruined state, the interior of pretty much every building is quite the opposite, in fact, it is in perfect condition given the state of the level. Interior areas coincide with the rest of the underground section of the level, essentially meaning both are the same in terms of their architecture. These interior areas are not accessible at first, though become permanently accessible before the first night a wanderer experiences within the level. The rooms within the buildings are often made entirely out of concrete, with the only exception being the carpet. They have a very Level 0-esque feeling to them, with the rooms typically being devoid of any furniture beyond a few constants that permeate throughout the interior regions; such as television sets, paintings of cityscapes, blank mattresses, boxes or crates, windows with nothing behind them, and on occasion small lamps. Lighting is present within these areas despite being very poor light sources, often flickering and always dimly lighting the room. On occasion there may be bursts in which these lights will output more light into the given room or even the whole interior area; however, it is not constant and will eventually dissipate. Being within the interior also may give off some side effects, such as hallucinations, paranoia, a strong feeling of being watched, et cetera. These will go away after some time within the rooms, typically around 20 to 30 minutes.

Every building will lead to the same gray concrete interior, with the same brutalist style. Each room is typically very small, with narrow, elongated hallways leading to, and separating each room from one another. Some staircases can be found within the rooms that are often as narrow as the hallways, these will lead usually to rooms that are slightly larger by around 4 Decimeters. Narrower passages may require you to directly crawl or crouch through them to navigate these claustrophobic spaces. The interiors of the buildings usually harbor many entities

## Footnotes

1. ↑ I.E: Floating buildings, no-clipped buildings and so on.
2. ↑ It is highly recommended to avoid all light within the level that is emitted by the sun. Prolonged exposure can cause severe burns and even death if exposed long enough. When you are within buildings, avoid any light shafts or visible light on the ground.
3. ↑ 66 Fahrenheit or 292 Kelvin
4. ↑ Only Summer and Winter. It also should be noted that seasons happen on random intervals, rather than predictable ones. This means it could turn winter at complete random, and then summer a few days later.
5. ↑ Editor Note: Although remarks such as this are not allowed on the site to present a completely unbiased statement on a level; given the circumstance of Level 12, we agree. Its hell.
6. ↑ Examples of such are pounding on the doors within the rooms, a chittering noise, the lights having a similar Humm buzz to Level 0, barking emitting from the walls, scratching from the walls, knocking coming from windows, and so on.
7. ↑ **15 Inches**, this same rule applies to each story you climb on a level, though this may not count for each staircase you find, as rooms can be smaller than average, making them both technically on the same story