Mining/Wildwood Story

Cattails
**Wildwood Story**

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

**Mining** is a gameplay element in Cattails: Wildwood Story. The player can mine for ores and gems to sell for Mole Cash, use in various recipes, or keep for themselves. The mines can be accessed through the mine entrance structure in the player's colony.

## Mechanics

Inside the mines, the player can attack large rocks to reveal their contents. These rocks may contain a variety of things such as Rock Debris, ores, and gemstones. A rock that holds gemstone is indicated by sharp crystals covering the outside of it. Excavating rocks takes great amounts of energy, however, and will quickly deplete the player's Hunger.

The player first enters a mine at level 1, and can excavate staircases to descend to deeper levels (there are typically 2 staircases in every mine level). Deeper levels hold better rewards and tougher challenges. Every 25 levels the player will reach a rest stop that serves as a shop and a checkpoint, allowing the player to return to the rest stop later and continue mining from there. The final level of a mine is level 100.

There are three different mines in the cave hub. Reaching level 100 in one mine will unlock another to be explored.

## Enemies

* **Bat:** The most basic enemy in the mines. Flies around slowly and attacks the player when close. Has ? total health and deals ? damage per attack. When killed, bats drop as prey that can be eaten to restore 1 hunger, making them a useful food source in the mines.
* **Ghost:** (TBA)
* **Rat:** (TBA)
* **Spike:** Bounces off walls and rocks, does not directly pursue player even when attacked and freezes for a moment each time it takes or deals damage, indicated by a red frowny face or a green smiley one respectively. Explodes in a large diamond pattern when defeated.
* **Darkcandle:** Glowing aqua fly. Flies around slowly and attacks the player when too close by throwing a glowing ball that can be dodged and does one heart of damage if it hits, but they can fly through the cave walls to avoid the player's attacks. They do not have much health but the difficulty is in actually hitting them, and they cannot be pounced on to get around this.
* **Glower:** (TBA)
* **Murk:** (TBA)
* (TBA)

## Challenge staircases

While normal downward staircases can be used immediately, some staircases in the mines require more of a process to access.

* **Lock and key:** A staircase blocked off with a padlock. A key to open it can be found in another rock within the level.
* **Totem puzzle:** A blue staircase that cannot be accessed until a puzzle is completed within the level. The puzzle involves three totems in the area that are numbered with different amounts of dots on their heads - 1, 2, and 3. Each totem also has a symbol on it that can be changed by attacking it. Three corresponding tiles can be found in the level that reveal what symbol each totem must be set to in order to open the staircase.
* **Ruined:** A staircase that has crumbled with age. It can only be used if the player cat has a Masonry Kit.
* **Candles:** A purple staircase that cannot be accessed until a puzzle is completed within the level. The puzzle involves four candles in the area that must be snuffed out to release a cryptic energy barrier and open the staircase.
* **Defeat Enemies:** In order for these stairs to be unlocked, the player must defeat all enemies on the floor. This includes huntable enemies such as bats, but also mine enemies such as Darkcandles and Spikes.
* (TBA)

## Level types

Occasionally, the player will stumble upon a mine level that is different from normal levels. Special mine levels are indicated by a unique staircase leading down to them.

### Dark

Dark levels are indicated by a shadowed staircase. They are much darker than other levels and navigation is assisted by the upgradeable headlamp.

### Ice

Icy mine levels are indicated by a silver icy staircase. They have frozen pools of water, and are populated by ghost enemies.

### Lush

Lush mine levels are indicated by a mossy staircase. These levels have a grass floor and can grow herbs such as Goldenseal. Snakes may also spawn here.

### Noxious

Noxious mine levels are indicated by a staircase that emits a noxious smell. These levels are green colored and full of vents that release poisonous gas. If the player is hit by green gas, they will gain a temporary poison effect and take damage over time. If the player is hit by purple gas, their controls will be reversed for a short time, making movement difficult. If the player is hit by orange gas, their movement speed will be lowered for a short amount of time.

### Relics

Relic levels are indicated by staircases that appear to be crumbling. Relic levels often contain treasure chests, which hold a variety of valuable items like dynamite, curios, and gemstones. Relic levels also contain spike traps and arrow traps that are triggered when the player passes over a square button on the ground.

### Sandy

Sandy levels are found starting in the second mine and are indicated by a staircase that smells strongly of salt. These levels contain Granite Crabs, both appearing on the floor and hidden in rocks.

### Underground River

Underground River levels are indicated by a grey staircase with water dripping down the stairs. These levels have larger bodies of water that contain various fish, such as Minnows. Enemies can appear as normal.

### Volcano

Volcano levels start appearing by level 70 of the first mine. Volcano levels are indicated by a staircase that is emanating a strong wave of heat. These levels contain magma which will damage the player if they touch it. These levels contain Murk enemies.