Level 0.7

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Strictly Unhabitable

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Presence of Lethal Entities

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## Description

**Level 0.7**, (also known as "Distorted Halls," and "The Dark Lobby") is a sub-level of Level 0. However, it drastically differs in appearance. This level is pitch black, similar to Level 6, however light sources will function here. Doffed carpet reveals dirty wooden floorboards underneath, with some wood pieces missing showing an empty void. The walls appear to have the same wallpaper as Level 0 but extremely filthy and worn out. The walls stretch up endlessly with seemingly no roof, although some theorize that a roof does exist. Rarely, lightbulbs can be found along the hallways. The wires, like the walls, stretch up seemingly to infinity. The rooms here appear more narrow than the ones in Level 0, and are described as being "more hall-like."

There are doors in **Level 0.7** that when opened can lead to completely empty rooms or a pitch black void. The void will kill wanderers immediately upon entry. Sometimes, old and torn furniture can be found in empty rooms. These have been said to appear as broken 1960s furniture, usually covered in mold. If the furniture happens to be a type of chair, it will disappear anytime a wanderer attempts to sit in it. The chair will reappear exactly 15 minutes later. There is a small chance that you can find objects that are very helpful in these rooms (Smiler Spray, cellphones, flashlights, triple barrel shotguns, Glock-17, etc.)

## Entities

* Doors
* Insanities
* Death Rats
* Smilers
* Hounds
* Facelings
* Partygoers
* Yosters
* Chukus
* Phobioxi

## **Colonies and Outposts**

### **(Abandoned) Guide Outpost**

* Belonged to some sort of colony, now abandoned.
* Has rotten food that should not be consumed.
* Find it by following a path made out of random objects such as ripped pieces of paper, empty plastic bottles or cans.
* Only useful things there are the sleeping bags scattered around.

## **Events**

### The Flickering

This event can happen randomly, when the event starts, more lightbulbs will descend from the sky, lighting up the entire level, this is your sign to leave immediately. after around 10 minutes all the lights in the level (including flashlights and any other artificial light) will start to turn on and off slowly, starting from a 10 second gap, with the gap getting smaller every time until its flickering at an unrecordable rate. Suddenly all the lights in the level will blow , leaving any wanderers in complete darkness. This will leave any survivors with no light sources, and will most likely die to an entity.

### **Do:**

* Find an exit before the lights start to flicker.
* Cover your eyes when the lights flicker.
* Stay away from light sources when they are about to blow up.
* Better bring a hot-vision eyeglass
* Always bring weapons. ( Recommended weapon aspects: Low reload / High damage )

### **Don't:**

* Stay where you are when the event starts.
* Look into the lights.
* Stay near the lights.
* Bring an artificial light.

### **The Doorpocalypse**

This events starts at random times, doors within the level will start to appear in random walls or ceilings as trapdoors, entering in those doors/trapdoors will kill you or transport to a random level/sub-layer or the start of Level 0. Don't trust doors with exit signs either, they can lead to a worse fate than death.

### Do:

* Avoid doors at all costs.
* if you see a door, walk in the opposite direction.
* Avoid any sounds coming from them.

### Don't:

* Enter any door.
* Listen to the sounds that come from the doors.
* Break them, it's useless.

## Doors

Doors are the main entity that inhabit **Level 0.7**, doors may seem to be of a typical door, you open it and there's a room behind it, but that is not the case for these doors, the doors may lead to empty rooms, big empty rooms, mildly furnished rooms, fully furnished rooms, etc. More info can be found here: Doors. So, **DON'T YOU EVER ENTER A DOOR.** Well except for the "Restart" or "Hotel 0.6" labeled door ( I'm not suggesting level 0.6 because it's a sub level )

## **Entrances and Exits**

### **Entrances**

* Find a claustrophobic corridor in Level 0.1, and proceed to go in it. After walking around 400 meters you will find a black door, it will lead you here.
* Find a Completely dark wall in Level 0 and no-clip through it. You will end up here.
* Find a Completely black door in Level 1, and proceed to enter it. You will end up here.

### **Exits**

* Finding door labeled "Restart" and entering it will lead you back to Level 0.
* Entering a door labeled "Hotel 0.6" will lead you to Level 0.6