Mecha Engineer

**UN SPACY Mecha Engineer OCC**

The Mecha Engineer is one person that Variable Fighter Pilots, Destroid Pilots and Starship crew never want to be without. Its the Mecha Engineers of the UN Armed Forces that keep the giant ships and Fighters moving. Without Mecha Engineers the UN would never have left the ground. Most Mecha Engineers are stationed aboard ships or at bases but occasionally they will be assigned to a field unit for field repairs to Special Forces or forward strike area mecha. The starting age for a UN Mecha Engineer is 20.

**Pre-requisite requirements**
IQ9 & PS9. A high IQ, PE and PP are preferred but not necessary.

**Hit Point Dice**
D6

***MILITARY BRANCH:*** Army

**OCC SKILLS**

Radio: Basic                   +10%

Electrical Engineer            +15%

Mecha Electronics              +15%

Mechanical Engineer            +15%

Mecha Mechanics                +20%

Weapons Engineer               +15%

Computer Operation             +15%

Maths: Basic                   +20%

Pilot Automobile               +10%

Pilot Robot & Power Armor (Basic)

Read Sensory Instruments       +10%

WP: Automatic Pistol

WP: Automatic Rifle

Hand to Hand: Basic (Can be upgraded to Expert for one skill)=20

**OCC RELATED SKILLS**
Choose 8 skills. (2 additional skill at levels 3, 6, 9, 12 & 15)

Communications         -       Any (+10%)

Domestic               -       Any

Electrical             -       Any (+15%)

Mechanical             -       Any (+15%)

Medical                -       First Aid only (+10%)

Military               -       Any, except demolitions and disposal

Physical               -       Any, except acrobatics

Pilot                  -       Any, except Mecha Combat Elite

Pilot Related          -       Any

Rogue                  -       None

Science                -       Any (+10%)

Technical              -       Any (+10%)

WP                     -       Any

**Secondary Skills**
(Select any 4 other skills with no bonuses)

**Wages, EXP & Rank**
The Military Specialist starts at the rank of Junior Technician after their 4 years Mecha Engineering training, with a starting wage of 1400 credits a month.

1. 0-2100

2. 2,101-4,200

3. 4,201-8,400

4. 8,401-17,200

5. 17,201-25,400

6. 25,401-35,800

7. 35,801-51,000

8. 51,001-71,200

9. 71,201-96,400

10. 96,401-131,600

11. 131,601-181,800

12. 181,001-232,000

13. 232,001-282,000

14. 282,001-342,400

15. 342,401-420,420

**Standard Equipment:**

* Foldaway toolkit
* Lap Top Computer
* Pen Knife
* H&K PD8 Semi-Automatic Pistol
* AR-55 Assault Rifle
* ID/Security Badge
* 2 Work Uniforms
* 2 Parade Uniform
* 1 Dress Uniform
* 2 Coveralls
* 2 Camouflage Uniforms/Coveralls
* Field Kit with:
	+ Rations (Two weeks worth)
	+ Canteen
	+ Thermal Blanket
	+ 3 Signal Flares
	+ Infrared Distancing Binoculars
	+ Pocket Flashlight
	+ Compass
	+ Combat/Survival Knife
* First Aid Kit with:
	+ Healing Salve 2d6
	+ Dressing
	+ Tourniquet
	+ Bandages
	+ Painkillers
	+ Stimulants
	+ First Aid Booklet
* Cash Card with 2D4x1000 +3d10 Credits

**Special Assignment**
The Military Specialist has access to everything they could possibly want or need if they can persuade the QuarterMaster and their Superiors that it is necessary.