recursal/Fanatic-Fandom huggingface dataset:
Link Gets Sick

Link Gets Sick is a video that was released on the 21st of October 2021 and is the second video of Renux Smash Season 4 Wave II, the 28th video of Season 4 and the 116th video overall. It is an entry for the No Effort YTP Collab and parodies early CD-I story based poops. As you would guess from the collab name, the video is purposely done badly, with mishandled and terribly cut sentence mixing, a confusing plot, horrendous photo editing and random, unrelated jokes.

## Story

In Hyrule castle, link begins to feel sick when Gwonam arrives and signs a bit of all star when the King pulls out a Wii which is followed by Gwonam telling Link that he's the only one who can get the disease. after a "black and white" photo of link with sad music playing over it.

A month passes and link is sick with King Harkinian saying its over 9000 with link surprised. Billy Mays appears telling viewers that its not done yet followed by The King saying that link is sick. Gwonam appears again telling Harkinian that Ganon and his minions had seized the island of Koridai, with the king responding with This is Sparta with a custom sparta remix playing. Gwonam leaves and the king says to Link that he will die when suddenly Gwonam returns to say that only Link will die. Link is surprisingly happy with this news then, another month passes.

King Harkinian tells Link that he is the doctor and link starts wondering what the cure is. The King now announces that Link will die and then pulls out his Dinner Blaster and kills Link. Gwonam arrives and is shocked that Link is dead, with the King only responding with Hm-.

## Cliches

Link Gets Sick includes many cliches of early Youtube Poop. These are

* The source (Link the Faces of Evil)
* Clips taken from Quebec gamers
* My boy and You will die being used often
* "Its over 9000"
* "But I'm not done yet!"
* a sparta remix of the source used
* The Dinner Blaster or something similar to it
* Drawing over still images to make them look shocked or dead
LEGO Racers Reboot Wiki

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TOTM Wiki

GILL TOTM WIKI

Tomb of the Mask is an arcade game with an infinite procedurally generated vertical labyrinth. Seeking for adventure you get into a tomb where you find a strange mask. You put it on and suddenly realize that you can now climb walls - easily and promptly. And that's when all the fun begins.

You'll face a variety of traps, enemies, game mechanics, and power-ups. And as far as time doesn't wait, get a grip and up you go!
The Battle of Tomb

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## History

### The an amazing world

#### They having all of the phrase.

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Spikes

**Avoid the spikes** will never be avoid to Knight before the main enemy.

## Lyrics

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It died like a Voodoo and the both that is an things had something to there first on are things that is an things that is Skull before died from something.

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Refused Medication

**Refused Medication** is an Achievement in *Katana Zero*.

## Requirements

To get this achievement at the end of the Club mission speak to DJ Electrohead until he is shot (choose any option other than "kill him"). Then during the next psychiatrist visit you unlock new dialogue options, talk to the Psychiatrist about the drugs then refuse the drug until you are told to leave.

## Notes

* Refused Medication can help with unlocking the Prototype Key Achievement. This is because in Prison you normally get the key by sparing all of the police officers. However if you refused the drug during the psychiatrist session, then the condition is altered to kill all of the police officers.
Sea Bear

**Sea Bear** is the having all of things have ever seen before an attacks Dog, Robot and Froggy when behinds before from it. There first using below there things to be a safely back to a the Dirty Bubble with all of the last things will be a safe. Tomb will big a day will be all of there having things will be a safe too much here to do with there best here from at into there grumpy here with it. There having a doing here off again. All of there years, to a depending, which to hare of the closing.

## History

### The things can be used information for sea bear

They having a gravity before so all of the collection before all of the discovery before all returns before a longer ways.
Katana Zero

***Katana Zero*** (sometimes stylized as ***Katana ZERO***) is a 2D action platform video game developed by Askiisoft and published by Devolver Digital for Microsoft Windows, macOS and Nintendo Switch in 2019.

## Gameplay

Katana Zero includes no health bar and being hit will result in instant death, similar to *Hotline Miami*. The player character navigates sidescrolling levels, attempting to kill all enemies in that level using his sword or environmental traps. The player character can deflect bullets with his slash, slow time with a meter that slowly refills, and dodge attacks using rolls and wall-jumps. The game also features a real-time conversation system that the player can interrupt.

### Other modes

After completing the main game, the player can replay the game through Speedrun Mode, which includes a Hard Mode with difficult enemy placements and new enemy variants.

## Plot

*Katana Zero* takes place in the dystopic, neo-noir city of New Mecca. In this city, a mass-murdering, katana-wielding, bathrobe-clad assassin named Subject Zero takes kill contracts from his psychiatrist. Zero possesses the ability to manipulate time; he is able to use his precognition to predict the outcomes of events, rewind time whenever his plans would lead him to certain death, and slow his perception of time.

After completing contracts, Zero retires to his apartment in the dilapidated and dangerous Third District. At night, Zero is plagued by nightmares of his past, which he discusses with his psychiatrist. Zero is always administered medicine after these sessions to help his recovery.

As Zero progresses in both his recovery and contracts, he begins to gain notoriety as "The Dragon", and becomes noticed by the public. He begins to unravel his past, the source of his powers, and unknowingly gaining a dangerous enemy in the process.

## Levels

*Katana Zero* is split into multiple levels, called Tapes, that Zero can "play back" his experiences. Replaying a level is only possible through the main menu.

## Soundtrack

*Main article: Soundtrack*
*Katana Zero* comes with an extensive soundtrack composed by various artists.

## Reception

*Katana ZERO* received "generally favorable" reviews on Metacritic getting a metascore of 83/100 on both PC and Nintendo Switch.

## References

1. ↑ Metascore for Katana ZERO on PC*Metacritic*, Retrieved February 26, 2020
2. ↑ Metascore for Katana ZERO on Nintendo Switch*Metacritic*, Retrieved February 26, 2020
Office

**The Psychiatrist**

***Please... Come in and take a seat.***

The **Office** is one of the primary locations in *Katana Zero*. Zero goes here between almost all of his missions to speak to The Psychiatrist and receive the dossiers for his missions.

## Appearance

The Office is rather lavish, decorated with a variety of art and sculptures.  There are two chairs in its center, the one to the left for Zero, the one on the right for The Psychiatrist. There is a fireplace in the middle, and a desk to the right where The Psychiatrist keeps Zero's doses of Chronos and dossiers.

After a certain point in the game, a round, smooth stone appears on the Psychatrist's desk.  If asked about it, he will explain that it is a spiritual healing stone that his daughter picked up as a souvenir for him while she was in India.
Chronos

**Chronos** was a drug created by Leon Von Alvensleben for the New Mecca government in order to create super soldiers for the NULL project. Chronos provides the NULL soldiers with limited precognition, allowing them to preplan the outcomes of combat. It also allows for them to slow their perception of time and rewind time to a certain point.

However, Chronos has severe side effects, including vivid hallucinations. If a Chronos user goes through withdrawal, they not only die a painful death, but are also stuck inside of a time loop within their minds, stuck in eternal agony as they relive the moment of their death again and again.

## List of people associated with Chronos and Chronos manufacturing

* Leon Von Alvensleben (*creator*)
* Joshua Rose
* Omar Al-Qasim
* Fa Yuan
* The Psychiatrist
* V
* SNOW

## List of users of Chronos

* Zero's neighbors (Unwillingly)
* DJ Electrohead
* Leon Von Alvensleben's test subjects
* NULL Soldiers
	+ Headhunter
	+ Zero
	+ Fifteen

## Notes

* As shown in Zero's interactions with The Psychiatrist, Chronos is a light blue liquid, which is administered via injection.
* Though it is stated that those on Chronos can see the future, there are two instances in-game that suggest this isn't the case: When V knocks out Zero using a booby-trapped door in the Mansion mission, and when Headhunter and Zero clash in the Chinatown mission, cancelling out each other's Chronos predictions.
* If the player allows the timer at the top of the screen to run out during a level, the screen will flash red until Zero dies. The death message will remark "I can't remember all of this. I have to be more efficient." This suggests Chronos would potentially allow Zero to see the future even further, but he would not be able to use the information without forgetting it.
* It is mentioned in the Dragon Tape that there are very few entities that have the resources to manufacture Chronos.
* A cutscene during the Mansion mission suggests that V and SNOW's employer is interested in learning how to make Chronos, which is why they kidnapped and interrogated the Factory scientist and Al-Qasim.
* According to an Akiisoft blogpost, a NULL soldier's level of Chronos dependence depends on their rank, with Alpha NULL being able to skip doses with minimal symptoms, while Gamma NULL need to take Chronos up to twice a day.
* Chronos is the Greek word for "time" ("πρύμνη"), and the name of its ancient Greek personification (Not to be confused with Cronus, the ancient Greek god of the harvest and the seasons).
Froggy

**Froggy** is a main mask.

## History

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Ross Bollinger Presents

***Ross Bollinger Presents*** is only of a The Battle of Tomb only here without all of the required of the things without to all of the things with a Mane to all of there to this things without all of there having things without all of the to this things without to all of the things without.

## History

### The informations of the gameplay

#### Wikia

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Kitty's Magisword

**Kitty's Magisword** is the sword to be these to do with that with a Kitty to get a magisword. These magiswords they have all of your these magisword from all of something to here with it. Some magiswords are many different beautiful sword before all of these to do something with all of there differents before all of these.

The magiswords are a beautiful sword maybe to something about there having all of there having all of there magisword before at here with there having.

## Trivia

* The magisword there having a beautiful swords these things before there having here.
* The magiswords are all of there having doing the stutter.
Toys

At different parts of the story in *Katana Zero*, the Little Girl will occasionally mention her two toys.

## Summary

The Little Girl has two toys, one named **Leviathan** and one named **Behemoth**. They are both colorful dinosaur-type plushes.

They are first mentioned at the end of the Club mission, when the Little Girl, holding Behemoth, visits Zero's apartment in search of Leviathan. The toys have the ability to glow brightly when within range of each other. The Little Girl uses this unusual fact to find one toy when the other goes missing.

While largely insignificant to the story as a whole, it is implied that the two toys have a strong connection to a pair of characters in *Katana Zero*. It is widely believed that they symbolize Fifteen and Zero, but due to their color scheme, they may relate to the Masked Men as well.

## Notes

* The glow that Fifteen emits before his first appearance is very similar to how Behemoth reacts when Leviathan is discovered after the Club mission.
* Zero picks up **Leviathan** in the cabin scene as revealed at the end of the game, explaining why it is in his apartment and he probably forgot about it due to his head injury, but it is still unclear how The Little Girl got Behemoth, the other half of the pair.
Fa Yuan

* Profile
* With Dragon
* Dead

**Fa Yuan** is a minor character in *Katana Zero* and target in the Prison level.

## Description

### Appearance

Fa Yuan is dressed in an orange prisoner suit. He has a massive scar on the left side of his face, rendering him blind in his left eye.

## Personality

During the confrontation that takes place between Fa Yuan and Fifteen at the Prison, it's shown that Fa Yuan easily cracks under pressure.

He almost immediately gives Fifteen the names of the people he knew were involved in the larger Chronos project, fearing for his life while admitting he had only talked to his own lawyer during his entire prison stay.

## History

Fa Yuan was a political refugee. Through unknown circumstances, he obtained information on several people involved in the creation and distribution of Chronos (Namely Josh Rose, Omar Al-Qasim, and Leon Von Alvensleben).  For this, he was arrested and imprisoned in the Mutual-Nil Prison, where he lived in isolation, speaking only to his lawyer, for many years.

During the events of the game, Fifteen comes to Yuan's cell to find out the names of those involved with Chronos's creation. Yuan gives him the names of those he knows are involved, as well as some information regarding Chronos's recreation. Despite begging to be spared, Fifteen then kills Yuan by dunking his head into the toilet and stabbing him (As evidenced by the bloodstains on the cell wall). It was also hinted at that Fa Yuan was going to die anyways, through execution, or through Zero (though he showed up too late), or through Fifteen.

Zero was also instructed to assassinate Yuan, but finds him already dead when he arrives.

## Trivia

* He is the only target that was killed before the start of the mission.
* If the player remains in Fa Yuan's cell for more than a few seconds, a nearby dead body in a bunk bed will very visibly and audibly drip blood into the floor.
* Though Fa Yuan's dossier shows him with a scar on his left eye, in game his scar is shown being on the right.
* If Zero has repeatedly provoked The Psychiatrist before the mission, all information in Yuan's dossier is replaced by the word "KILL" repeated over and over.
* Fa Yuan is stated to be 253 lbs, and Fifteen's article states that Fa Yuan is over a hundred kilograms. Converting 253 lbs to kg, Fa Yuan is 114 kg, thus proving Fifteen's article correct.
Shield officers

**Shield officers** are an enemy in *Katana Zero*. Shield Officers are often accompanied by  Shotgunners and Police Gunners.

## Appearance

The Shield Officers wear SWAT armor with a helmet and googles, and carry a SWAT shield along with a pistol.

## Behavior

Upon seeing the player, they will block incoming strikes and projectiles from the front, and shoot at the player if they move far away enough. They'll shield bash the player, stunning them before following with their gun.
Beatdown

**Beatdown** is an achievement in *Katana Zero*.

## Requirements

Defeat V at the end of Studio 51 by hitting him 4 times in a row without dying.

## Tips

* You do not need to restart the bossfight after dying in order to get this achievement. As long as the proceeding cutscene doesn't play you can die as many times as you want. If the cutscene does start then you can quit to the main menu and then resume the level again.
* The easiest way to hit him is after he shoots at you. Roll-dodge past his red dash attack, then when he fires at you, roll-dodge past his bullet to get behind him, then attack him from behind.
Scientist

The **Scientist** that appears in Zero's dreams is a minor character that has some connection to Zero's past.

## Information

### Appearance

The scientist has white hair and a white beard. He was wearing a lab coat and dark green pants. He also has black-rimmed glasses with white glasses.

### Personality

Due to his extremely limited presence, nothing is known about the scientist's personality.  All that can be said for certain is that he felt responsible for the boy in his care's safety, hence spending his last living moments warning him.

## History

Through a series of traumatic dreams, Zero watches a series of events unfold multiple times over the course of roughly a week. In each dream, the events are changed or slightly less obscured. Later, Zero has the option to talk with his psychiatrist about the nature of his dreams, which can further clarify events.

The dreams usually follow a similar progression. A young boy is playing in a small house, when a man (The scientist) runs into the room screaming a warning to them, before being shot by an unknown assailant. It is usually followed up with the assassin tampering with a machine on the far end of the room that serves some unknown purpose.

At the end of the game, it is revealed that the recurring dream is a flashback to an event that took place during the Cromag War—and Zero is not the boy cowering from the assassin, as the presentation of the dreams may lead the player to believe, but the assassin himself.  Zero's dialogue immediately afterwards implies that he was ordered to kill the scientist and/or disable the machine.
Forbidden Ultimate Danger Tempest-Eyed MAJORDOMO Imperial Barrage Crab, Evixion

**Forbidden Ultimate Danger Tempest-Eyed MAJORDOMO Imperial Barrage Crab, Evixion** is an Achievement in *Katana Zero*.

## Requirements

To get this achievement, you need to talk to the receptionist in the Murdower Hotel and Bunker Missions.

In Murdower Hotel, choose the following dialog options for the receptionist:

1. "I’ll just be on my way."
2. "It’s called cosplay."
3. "Obviously Shinju Sakamura from Ex Vs X – Sakura reDUX 2."
4. "Childrens card games in a cyberpunk dystopia."
5. "Uh, sure."
6. "Thanks."

Complete the mission and exit the hotel. When the police come, the receptionist will cover for you, saying you are Shinju.

Skip ahead to the Bunker, choose the following dialog options:

1. "Can I just go?"
2. "I can’t show you my ID card… But I can show you my trap card."
3. "Heh, it’s a challenge alright."
4. (Any choice)
5. (Any choice)
6. "You just activated my trap card."

After finishing the conversation you will receive the achievement.

## Notes

* The card game is a parody of the *Yu-Gi-Oh!* franchise.
* The name of this achievement is a parody of some of the longer-named cards from Yu-Gi-Oh, such as "Conduction Warrior Linear Magnum Plus Minus" or "Blue Eyes White Dragon." In addition, the description, "You just activated my trap card," is a well-known line from the anime.
Jungle

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The Jungle is one of the surface-level environments found in the Overworld.

## Layout

The Jungle consists of a layer of Grass, with layers of Dirt and Stone underneath it. It contains short and tall Jungle trees, along with rare Golden trees . It has patches of Moss, Thorns, Ferns, Pineapple Plants, and Venus Fly Traps. There are Wasp Nests attached to some trees, and Spider Traps can be found as well. The entrace to the Jungle Temple can be found somewhere in the Jungle. It also has a change to contain its respective Town and Mysterious Hut  variants.

## Enemies

The Jungle contains stronger enemies. The drops of enemies in this environment are useful for making magic class weapons. At night, various types of Skeletons spawn.

* Green Slime
* Yellow Slime
* Red Slime
* Orange Slime
* Purple Slime
* Poison Slime
* Golden Slime
* Grassling
* Thornling
* Goldheart Beast
* Golden Ent
* Skeleton (Night)
* Armored Skeleton (Night)
* Mossy Skeleton (Night)
* Golden Skeleton (Night)
Buttercup

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## Information

### Persons

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Casino

**The Dealer**

 ***Red/Black! Looks like we've got a regular Ding Dong Daddy from Dumas on our hands! I'm out of chips. You've bled me dry. Here's all I've got. 99,999 chips!***

The **Casino** is a location that Zero briefly encounters during the Chinatown mission.

## Plot Summary

Zero wanders into the Casino and approaches the roulette table. The Dealer may or may not go into details about the rules of the game, depending on if the player rushes through the conversation or not- though it requires Zero to have had the full conversation with the dealer at least once already.

Zero uses his Chronos abilities to "reverse" a wrong guess during a roulette spin until he has a total of 99,999 chips to go forward, the roulette table goes black red red. At which point, the bouncer (Lenny The Lenient) on the far side of the room will point out that he's just barely under the minimum needed to enter, but Zero will be let through regardless.
NULL

**NULL** was a project commissioned by the New Mecca government as a tactic to win the Cromag War. The project aimed to produce super soldiers with precognitive powers using a military drug specifically created for the project called Chronos.

## NULL during the war

Participants in the NULL program would be chosen based on their lack of empathy whilst killing, with psychopathic participants being prominent. They would undergo training in a secret government facility disguised as a Slaughterhouse in the Third District, overseen by Leon Von Alvensleben.  They fell into three categories in ascending order of skill, as well as exposure to Chronos:

* Alpha NULL - 7% of all Alpha NULL survived the training program.

* Beta NULL - 13% of all Beta NULL survived the training program.

* Gamma NULL - The most rigorous of all NULL programs, Gamma NULL were trained and given Chronos since childhood to develop their ability to predict the future as well as hone their combat expertise. Every Gamma NULL survived the training program.

In the War, NULLs would carry out their missions in small groups, called "death squads" by one of the war veterans.

## NULL after the war

After the Cromag War, the NULL soldiers were released from the care of the New Mecca government. At the time, the government was allegedly unaware that Chronos withdrawal was fatal, and most of the NULL soldiers died of it. Those who survived, however, became mercenaries and assassins, paid in Chronos by individuals and organizations that either had a stockpile of it, or the ability to manufacture more.

While some information about the NULL program reached the general public, it has been widely disregarded as conspiracy theories.  The veterans in the bar describe the NULLs' powers as "rewinding time or reading minds or something," indicating a lack of understanding on Chronos.

## List of known NULL Soldiers

* Fifteen
* Zero
* Headhunter
* Snow (Unconfirmed)

## Notes

* In Zero's file, he is mentioned to be an "executioner class" NULL, perhaps implying that each NULL in a squad held a different role.
* The NULL uniform consists of a green beret, a green cloak worn around the shoulders, green pants, and a black undershirt.
	+ Zero is shown also wearing a green bandanna around his lower face, and goggles with blue lenses.
* V claims to have killed 6 NULL before.
Dawoud Bey

**Dawoud Bey** is the first target in *Katana Zero*. His only appearance is in Factory.

## Appearance

Bey was dressed in a scientist's uniform and gray hair, both of which were covered in blood after he was (presumably) tortured. Around his neck hung a collar with a flashing red light on it.

## Personality

Very little is known about Bey's personality, as he is only shown briefly at the Factory before his death.

From what can be analyzed from the state he was in as Zero arrived, he had likely been tortured for information and refused to divulge anything important. Likely because of this interrogation, he moves relatively slowly despite his determination to leave as soon as possible.

## History

Sometime before the events of the game, Bey was captured by V and tortured for information regarding the production methods of Chronos.
During the Factory mission, Zero kills several of V's henchmen in an effort to rescue the scientist.  However, mere moments after Bey leaves his cell, V sets off the bomb in his collar, decapitating him.

## Notes

* The room the scientist was held in has a portrait of Mr. Kissyface hanging on the wall.
* He is the only target that Zero is assigned to rescue instead of assassinate.
* Bey's name is reported in the news segment after Factory.
* Bey's head always explodes in a random pattern.
* He has a health bar when he is following you.

## Gallery

On chairSpitting bloodOn chair, head explodingRunning
Mutual-Nil Prison

* Nightmare
* Part 1
* Part 2
* Home

**Police**

***Dragon, we have you surrounded!***

The **Mutual-Nil Prison** is the location where Fa Yuan was being held during the Prison mission.

## Plot Summary

Depending on the player's interactions with The Psychiatrist at the beginning of this mission, dialogue can eventually lead to two different starting points. Zero can get into a large enough argument with the Psychiatrist to completely reject being injected with Chronos, eventually leading to him leaving the office with no extra dosage of Chronos (Though these dialogue options are only available if Zero spoke to DJ Electrohead in the previous level). Should he reject the dose of the drug, he will get an entirely different dossier than the one that the Psychiatrist would normally provide; he will be given orders by The Masked Men to "kill everyone" indiscriminately. Doing the level this way still allows for the achievement associated with completing the level in total stealth.

Zero has no real enemies to fight through the level until after he has already visited Fa Yuan's cell, which reveals that he had been dead shortly before Zero had ever arrived. Because Fifteen had already assaulted the prison and killed everyone inside, several armed SWAT members with different armaments will raid the inside of the building and force the player to choose between stealth and killing the police.

Depending on how Zero completes the mission, he may or may not be praised by following the orders that were provided to him.

After the mission, an old veteran will beg Zero for some medicine. Depending on Zero's actions, he will either automatically kill the veteran regardless of player choice (if he spared all of the enemies) or fight with the veteran over Zero's service medal (if Zero killed at least one enemy.)

## Trivia

* Zero can ring the fire alarm bells by attacking them or throwing a projectile at them. Doing so will alert nearby guards.
* While Zero finds most of the prison's doors open after he enters, the doors are shut after he visits Fa Yuan's cell.
Omar Al-Qasim

Omar Al - Qasim is one of the original backers of the NULL project, and one of the assassination targets in Katana Zero. He is a white-haired male who employs the Headhunter, using her as an assassin and paying her in Chronos. It isn't stated what his role in the NULL project was, but given later dialogue by V, it's likely that he was a financial backer of the project. He is killed by V during the Mansion mission.

## Notes

* Al-Qasim is one of the only individuals in Katana Zero shown to make use of NULL mercenaries.
	+ The others are the Psychiatrist and Leon Von Alvensleben.
* Al-Qasim is the only target in Katana Zero to have multiple levels related to him, those being the Mansion mission, and both parts of the Bunker mission.
* It is unknown whether Al-Qasim has any relatives, but it's likely that the woman and children found in the vault at the end of Bunker Part 2 are his wife and kids.
Katana Zero Wiki

**Welcome to Katana Zero Wiki!**

Welcome to the Katana Zero Wiki. Here you will find all of the information you need about Katana Zero, its lore, and characters. **Be warned: This wiki contains spoilers!**

**A note from the Administrators**

***It is important that our users understand that this Wiki is in English; the alternate language Katana Zero wikis are located on the right side of the page.***

**What is Katana Zero**

**Katana Zero *is an action game released April 18, 2019. In Katana Zero you play as a samurai with a warped perception of time. This allows the samurai to see the future and grants him a slowed perception of time. In this game you guide the samurai to uncover the mysteries of the world and your past, cutting through crowds of people to reach your objective. Remember, Leave No Survivors.***

**Characters**

***ZeroThe Little GirlVMr. KissyfaceFifteenSNOWThe PsychiatristHeadhunterThe Masked Men***

**Minor Characters**

***Josh RoseStrong TerryFactory scientistFa Yuan***

**Wikis in other languages**

 **Trailer**

 ***If you'd like to know more about Katana Zero, please watch this official Nintendo trailer!***

**Activity**

**Twitter**

***Twitter***
Police

Police gunmen are some of the most common enemies in Katana Zero, Besides Skinny Ricky and Strong Terry. They become more common the more you progress in the game, However, They appear most notably in hard mode. For a list of enemies, See Enemies.

They appear most notably in Mutual-nil Prison, Chinatown, Bunker, Bunker #2 and all hard mode levels.

Most police gunmen are accompanied by SWAT Team members, Either scanning besides them or tagging along them. Unlike SWAT Team members however, Police gunmen only use rifles, and have slightly quicker reaction time than normal gunmen, too. their attacks can be deflected with utilizing sword strikes.

In Chinatown, They can appear parking their car outside buildings or roads and exiting to shoot, and can be seen shooting at Zero in the The End cutscene.

In prison, they scan the area and shoot if they detect you. This can trigger a chain reaction and warn other police gunmen and SWAT Team members.
The Dealer

**The Dealer** is a minor character and antagonist within Katana Zero.

## Summary

The Dealer is a fairly standard looking Skinny Ricky, playing the part of a minor antagonist that prevents Zero from proceeding past the Casino.

He uses the same general language as any other Ricky, with some quirky phrases such as "ding dong daddy from Dumas".

## Notes

* The Dealer hints that he believes that the Casino is a front for a bigger operation.
* It is never explained which "Dumas" he actually refers to.
* If the player told The Receptionist that they were cosplaying during the Murdower Hotel mission, the dealer will identify the character the player said they were cosplaying as.
	+ This happens regardless of what show the player says they are cosplaying, including the one that Zero can later admit to making up.
Club Neon

**DJ Electrohead**

 ***OH FUCK! are you... Real?***

Club Neon is a popular dance club in the Second District.

## Plot Summary

After some discussion with the Psychiatrist, Zero is sent on a mission to assassinate DJ Electrohead.

Electrohead is confirmed to be trafficking drugs, including Chronos, around New Mecca.

Once Zero arrives at the club, he is required to sneak past some lightly armed guards and multiple club patrons as quickly as possible. After Zero has made his way through the front and the back of the club to where Electrohead is, the two enter a brief dialogue.

Electrohead struggles at first to confirm if Zero is "real" when he first arrives. He goes on to explain that the drug he's on has greatly altered his perception of time and reality. Electrohead goes on to say the bottle he came across was not labeled, putting Zero at a disadvantage for not knowing the drug's name. The player can either kill DJ Electrohead or talk to him until V shoots him, which will still count towards the assassination.

## Gameplay

This is the first level in Katana Zero featuring stealth as an important mechanic.

The player must carefully inch their way past multiple armed bodyguards, which is relatively easy so long as the player stays out of their sight cones. The guards are unable to hear Zero's movement due to the extremely loud music playing, and Zero is able to blend in with clubgoers if the player remains completely still in any group of dancers.

Zero encounters Strong Terry (the actual NPC) directly after entering the backroom door on his way to Electrohead. It's an extremely easy fight, but once Terry is killed he will immediately be mourned by a Skinny Ricky, who will immediately attempt to avenge him, and may catch the player off-guard.

## Notes

* The track that plays throughout the entire level is Hit The Floor by DJ Electrohead.
	+ The track will be slightly muted the further Zero makes his way into the backrooms.
Askiisoft

**Askiisoft** is the developer team behind Katana Zero.

## Notes

* Their website hosts a litany of information about projects they have worked on in the past, including Katana Zero itself.
	+ Some information on their website is slightly out of date. There is no mention regarding the release of their title Katana Zero on Steam or the Nintendo Switch. It should also be noted that Katana Zero is still regarded as "upcoming" despite it's release as of April 2019.
* They have a Tumblr-based blog that is still active and hosts multiple instances of fan created content.
DJ Electrohead

**DJ Electrohead** is a minor character in *Katana Zero*, and the target in the Club Neon mission.

## Dossier

**DJ ELECTROHEAD**

***Popular DJ from upscale 2nd district. Involved in the trafficking of club drugs. Lightly guarded but surrounded by club-goers: extreme finesse required to eliminate without detection. Pathological liar.
DO NOT SPEAK TO HIM.***

## Appearance

DJ Electrohead was wearing a blue sweater and a helmet with a screen and large headphones. His screen shows images that change depending on his feelings: Fear - a white cross on a red background; surprise - an exclamation mark on a green background; and joy - a yellow smiling face.

## Personality

While DJ Electrohead's dossier claims he is a "pathological liar," it is likely that this is stated in an attempt to discourage Zero from interacting with him, or to discredit anything he says.  When Zero speaks to him, he appears fearful and confused, stating that "he's had this conversation before, but it's never been this real."

## Mission

DJ Electrohead is a famous DJ from the Second District who was spotted in drug trafficking.

While Zero can simply choose to kill Electrohead immediately, he can also choose to question him. If questioned, Electrohead will explain that he is suffering from repeated hallucinations after taking a dose of Chronos that he bought in a storage container auction (said storage container was likely Leon's). He assumed that Chronos was simply a club drug, and that the container belonged to Zero.

Electrohead attempts to bargain for his life by offering Zero a portion of the Chronos in the container in exchange for not killing him. However, if Zero chooses to spare Electrohead, he will be abruptly shot in the head by V instead.

Talking to Electrohead unlocks new dialogue during Zero's next session with the Psychiatrist. If V killed Electrohead, this prompts him to ask Zero when he started using firearms, as well.

## Notes

* DJ Electrohead is the only target in Katana Zero who isn't directly connected to Chronos or the Cromag War.
* Electrohead's helmet faces are generally "emoji" type images and familiar generic computer warning symbols.
* DJ Electrohead is named as the creator of the OST "Hit the Floor (EDM)" instead of LudoWic.
* Through a specific sequence on the game's website, you can spot an ad for DJ Electrohead, along with a phone number, in a similar fashion to paid television programming. Upon calling the number in real life, a variety of heavily distorted audio can be heard, ranging from "You have called a wrong number" to a date sometime in March.
Prototype Key

**Prototype Key** is an achievement in *Katana Zero*.

## Description

"Fulfilled your secondary goal in the prison."

## Requirements

The requirements for getting the key depend on whether you refused the drug in the psychiatrist meeting before the Prison mission (see: Refused Medication).

If you took the medication, you need to spare all of the police officers.

If you refused the medication, you need to kill all of the police officers.

After the mission, the key can be found in a suitcase outside of the apartment. Loot it to get the key and the achievement.

The Key is one of the many others, that unlock weapons

## Notes

* This achievement also unlocks the Claymore Prototype in the Government Lab.
Hard Mode

**Description**

***For those who desire a real challenge.***

**Hard mode** is a game mode that is unlocked after completing the main game. It can be accessed via the Speedrun Menu and is the first option you are presented with when starting a speedrun. As the name implies, this game mode is much more difficult than the main game, with increased enemies as well as newer, stronger variations of others.

## Differences

In Hard mode, levels are given more enemies as well as new types of enemies that are not present in their normal mode equivalents. Some stages also are modified slightly terrain-wise, and traps and switches may be removed or added to certain stages so as to provide greater difficulty.

### Factory Hideout

* Large numbers of SWAT officers are now present throughout the level, along with Skinny Rickies and Strong Terries.
* In the second room, there are additional laser traps as well as two bullet traps. Their movement has been scrambled in order to make it harder to bypass.
* In the third room, there is an Automated Turret on the top floor. In addition, the lever which controls all lasers in the room has been removed.

### Murdower Hotel

* As with the Factory, there are increased enemies, including SWAT officers.
* A larger amount of enemies emerge in the 5th room, where you kill the Skinny Ricky and Strong Terry that are chatting.
* An automated turret is at the end of the final room, locked behind the second row of lasers.

### Club Neon

* As with all previous stages, there are more enemies in all rooms.
* In this level the player is introduced to a new enemy, the Fu Ricky (unofficial placeholder name, real name is unknown), discernible by the red shirt he wears instead of the classic white. He is faster than the Skinny Ricky and will attempt to punch and karate chop the player. This ignores your invincibility frames when rolling.
* In the room introducing the Fu Ricky, the smoke vent which can usually be hit to release smoke into the room has been removed.
* There is a substantial amount of automated turrets in both the second-to-last room and the third-to-last room.

### Prison

* There are more enemies in the 2nd phase of the stage, making sneaking through impossible. Fu Rickys and SWAT officers are much more numerous.

### Studio 51

* As with all previous stages, there are more enemies.
* In **Quiet Hills**, a majority of the items lying on the ground have been removed. In addition, the two gunmen at the balcony have been replaced with SWAT Gunslingers.

* An extra automated turret is in place near the end of the first room.

1. Add more details - Section is incomplete, Chinatown and Bunker are missing, along with Mansion Hideout
Speedrun Mode

**Speedrun Mode** is a game mode in *Katana Zero*. As its name suggests, it is primarily intended for speedrunning the game.

Speedrun Mode can be accessed after beating the game.

## Settings

Speedrun mode gives the player several options to optimize a speedrun of the game:

* Hard Mode: "For those who desire a real challenge" - toggles Hard Mode (see "Hard Mode" below).
* Stable Seed: "All enemies and bosses have consistent behavior between runs" - all runs have the same optimized cycle, even between resets.
* Skip Cutscenes: "Skips all apartment, therapy and nightmare cutscenes" - does not skip all sequences (see "Action Only" below). Enabling this option disables the secret boss fight (except if "Secret Boss" is enabled below).
* Action Only: "Skips major cutscenes and ambient rooms." - it also skips all the cutscenes skipped by the option above.
* Skip Replay: "Removes all level replays except during scripted cutscenes." - removes all level replays except the one in Mansion.
* Dragon Dash Max: "Starts The Dragon's dash ability at maximum distance. (Controller only)"
* Secret Boss: "The player will encounter the secret boss fight regardless of their behavior." - The Psychiatrist boss fight will always occur at the end of the game.
* Show Timer: "Displays the total time of the run and the time played on the current level."
* Show Death Count: "Displays the player's death count for the run and the death count for the current level."
* No Slomo: "This challenge option will remove the player's ability to use slowmo. The fan in the factory is removed."
* Weapon - allows the player to select between the different swords. Note that they must be unlocked before they can be used in Speedrun Mode.
* Starting Level - allows the player to select which level they will start at.

## Hard Mode

*Main article: Hard Mode*
Speedrun Mode also comes with Hard Mode, a more difficult version of the game with more enemies, traps, and new enemy types.

## Community

The *Katana Zero* speedrunning community is a thriving community supported by the developer, askiisoft. Its central hub is https://www.speedrun.com/katana\_zero.

### Categories

There are currently several categories of *Katana Zero* speedruns. All of them require the timer to be on:

* All Stages - complete all 11 stages, skip cutscenes, action only.
* Golden Ending - choose "life" in Chinatown; requires Action Only to be disabled.
* Psychotherapy - same as All Stages, but fight the secret boss afterwards. Requires Secret Boss setting.
* Full Run - a normal run; previously the only category before Speedrun Mode was released.

The above supercategories can be further divided into these subcategories:

* Normal
* Hard Mode - Hard Mode enabled.
* Katana - katana or prism sword.
* Lab swords - each sword has its own category.