recursal/Fanatic-Fandom huggingface dataset:
D-12 Shura

***"FA-Y23 Blitzwing is a family of single-seat, single-engine, fifth generation multirole fighters under development to perform ground attack, reconnaissance, and air defense missions."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-5K Fresco

***"J-5K Fresco is a single-seat jet interceptor and high-subsonic fighter aircraft that used as an effective threat against supersonic fighters."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
BB-S2 Leadfoot

***"BB-S2 Leadfoot is a mid-wing, twin-engine monoplane, designed as a low-level subsonic strike aircraft, capable of delivering nuclear weapons as well as conventional munitions for anti-shipping warfare."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
2V2

Players are divided into 2 teams, and each team with 2 players. Unlike 4v4 TDM, you have only 1 support. You have to support each other to fight till end. Lost any one in your team, will put the other in disadvantage. After all, playing 1v2 seems to have little chance for victory.

## Goal

Fight with your other teammate to gain many points as possible. United with teammates to destroy the opponents and try to survive to the last.

## Rules

* 2v2 Duel unlocks at level 1. Time limit: 3 minutes.
* Each player can select 3 planes of any class to join 2v2 Duel. If you don't have enough planes, you can select the basic plane repeatedly. When all 3 planes have been shoot down, then you are out.
* The basic game time lasts for 3 minutes. When the match ends, the team which gets the higher points wins the game. If it's a draw when the basic time runs out, another 1 minute overtime match will start. The team which get the next point first wins the game. If there is still a draw, then the game ends up with a draw.

## Strategies

* Cooperate with teammate to destroy one of the opponent first to gain advantage. One play defender and the other play attacking role.
* When you have been tracked by the opponent, try your best to lure him to your teammate for support. If you can't evade from the opponent, try to use flares for help, and combining with maneuvers to save yourself out of danger.
* Most pilots agrees that play till end worths respect even though being defeated. It's coward to abandon game half way. If doing so, a great amount of medals and credit points will be deducted as a punishment. So play fair and play clean.
* Use the commands and flares wisely in the battle to save you a life when in danger.
TX-68 Gryphon

***"TX-68 Gryphon is a light single-engine multirole fighter aircraft. It has a delta wing and canard configuration with relaxed stability design and fly-by-wire flight controls."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-10B Red Dragon

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-231 Jazz

***"FA-231 Jazz is a twin-engine supersonic, all-weather carrier-capable multirole fighter jet, designed to dogfight and attack ground targets."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
R-22 Rampage

***"R-22 Rampage serves as the principal air superiority fighter in the war, and became important in the ground-attack and aerial reconnaissance roles."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-35K Regulus

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ the FA35K regulus is a X class plane that can be unlocked either by lucky chest or buying in the store for real money when you create an account.
	+ this plane is extremely durable, being able to take many hits from other targets.
	+ this plane is one of the best planes, not just being extremely strong but also being able to be bought as a beginner.
	+ this plane is not a real plane, but some of its parts are. the wings are based off of the SU47 jet while the body is based off of the F35 in the real world
J-20S Snapdragon

***"J-20S Snapdragon is the 3rd upgrade variant of J20, which features an upgraded avionic suite and fire-control system."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Chat

The chat panel allows you to chat with other players and make friends. To switch to a particular chat channel, simply click the appropriate tab. The chat system can be divided into 4 channels: Global Chat, Team Chat, Friend Chat and Group channel.

## Global Chat

Talk with all the players present on the selected channel here.

* Unlock: global chat unlocks at level 10. Below level 10, you can see other's messages, but you can't send message in this channel.
* You can send 20 free messages to global chat in a day.
* After free chance used up, you can spend 5 diamonds to send another message.
* Players who abuse or spam the chat will be reported by others, once he has been reported too often, then he will be banned for 24 hours from global chat.
* If you find someone quite skillful and happened to meet him in the global chat, you can send friend request to him and add him to your friendlist.
* Meanwhile, if you find someone annoying or impolite, you can add him to your blacklist, them he won't show in your chat anymore.

## Team Chat

After join in a team, you could talk with other players in your team.

* Unlock: team chat unlocks at level 6
* You can free to message in team chat, but there is also 5 seconds cooldown and 120 characters length at most.
* The recent 20 team messages will be displayed in the channel every time you enter the chat.
* You can see the team configuration logs in the channel, such as who has been promoted or demoted, or who has left the team.
* The team gift information will also be displayed in the chat.

## Friend Chat

Hold private conversations with your friends here. Players can have at most 20 friends in their friendlist, so they can chat with 20 friends at the same time as long as they are online.

* Unlock: friend chat unlocks at level 8
* The recent 20 messages will be displayed in the friend private channel.
* The max length of a sentence is 120 characters in a time.
* Frequent messages are not allowed. Players have to wait for 5 seconds before sending another message in a row.
* Players could remove friends from their friend chat by removing them from the friend list.

## Group Channel

Group channel is open by default. Players could create a group battle, and invite others to play games together. In the group channel, players could not send messages, only created group room will be sent in the group channel.

* Tap on the 'create group' button or tap on the group battle mode in the hangar to enter the group room. After setting the battle type, players could share the battle invitation in the channel.
* Battle mode that could be invited in the group room: 2V2/ 4V4 ranked matches, 2V2/ 4V4 training, free roam and 4V4 event mode: last team standing, capture the flag and defend the base.
* There is a join button besides the battle invitation message, players could join battles by tapping on it.
* You may not be able to join a battle invitation under certain conditions – the room might be full, the level is not high enough to unlock certain mode or the event mode is closed.
WM-10 Bruticus

***"WM-10 Bruticus is a twin-engine, canard delta-wing, multirole fighter aircraft, with a high level of agility that capable of simultaneously performing air supremacy and interdiction missions. "***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
HH-20 Predacons

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Air Combat Online

Dominate the skies and master the world’s most advanced combat aircraft as you experience the best looking, most action packed jet fighting game for multi-touch - Air Combat: Online!

## Features

* Polished Aircraft Fleets: 50+ fighters based on the real modern prototyped aircrafts for your action-packed dogfighting.
* Deep Tech Tree: 16+ unique upgradable tech system for each aircraft to elevate your skills.
* Customized Equipment System: Equip advanced wings, engines, armor, and powerful missiles, cannons for peak performance.
* Console Quality Graphics: Immersive yourself in the full 3D, 360-degree environment: cityscape, harbor, ice mountain and more.
* Intuitive Maneuvers: Perform barrel rolls and backflip to evade enemy fires by swiping different directions.
* Easy and smooth controls: With Accelerometer or Analog Virtual Pad for selection!
* Designed for players of all generations and skill levels, and available in 11 languages.
X-29C Star Saber

***"X-29C Star Saber is an experimental aircraft that tested a forward-swept wing, canard control surfaces, and other novel aircraft technologies."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
U-8 Fireflight

***"U-8 Fireflight is an advanced, long-range, Mach 3+ strategic reconnaissance aircraft. Operating at high speeds and altitudes allows it to outrace surface-to-air missile threats. "***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Mission

There are multiple missions in the game that you can choose to complete, including short-term daily quests, life-time achievement and growth rewards. The mission tab will be unlocked at level 2.

## Daily Quest

Daily quest can be divided into 3 types: Regular type, Common type and Epic type. Once you have completed a quest, you will get some quest points  for reward. After collecting enough quest points, you can open the quest chests to get more valuable rewards.

* Regular type: there are 4 regular missions that could be easily completed every day: login, open a lucky chest, finish a battle and share a game. These 4 missions are repeated everyday to give free quest points.
* Common type: there are 5 common missions offered every day, which will be refreshed at 00:00 on your local time, and most of them are quite easy. Those 5 common missions are various based on your level zone.
* Rare type: there is 1 rare mission offered everyday and will be refreshed at 00:00 as common missions do. After completing the rare mission, you are possible to get gold, diamonds, interference bomb, energy stones or boost cards for rewards.

Daily quest points and quest chests will be reset everyday, that's to say, your daily quest points and chests won't be available in the next day. So you have to open the quest chests in time (if have).

## Achievement

Completing Achievements gives you rewards in the form of diamonds. There are 20 Achievements currently available. Each have three levels, for a total of 60 levels. With a total of 327 diamonds reward.

## Growth

Growth can also be called road to glory, which indicates the level up record of a player. Once you upgrade to a certain level, the function will be unlocked, and you will get a level up reward.

* Each level has a reward. The higher the level, the richer the rewards.
* Once you upgraded to the highest level 75, you will get a total of 325 diamonds and 64000 gold.
* All the existing level 75 players could get these level up rewards immediately.
* 14 functions will be unlocked as newplayers level up. After unlock those functions, you can check it in the hangar.
SR-35A Blue Steel

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Last Man Standing

Last Man Standing mode is much similar as Free For All. 8 players fight against each other without any support. Much straightforward, the pilot who survives to the last becomes the winner. The difference is that players can't respawn in Last Man standing Mode.

## Goal

The goal is to be the last pilot remaining after everyone else has been fragged. There is no respawning in this game, once you're killed or crash, you're out of the game.

## Rules

* Last Man Standing unlocks at level 1, and available for playing on Tuesday, Thursday and Saturday.
* Each player only has 1 life in LMS, no respawning allowed in this mode.
* When the match ends, the player who survives to the last wins the first place, and other dead players will be ranked according to their survival time.
* If there are 2 or more players survived when time runs up, the game will enters another 1 minute overtime match. If there are still 2 or more players survived when extra time runs up, then the player get the most AP wins the game. If 2 players get the same AP, then they will be both 1st place.
* Ace points (AP) are scored as usual for kills, deaths, and damage caused.
* The goal is to be alive when everyone else has been killed. Once you are killed, you are out of the match, but can watch the action while you wait for a new match to start.

## Strategies

* When the match starts in earnest, all planes are repositioned to "spawning points". Don't get yourself in the center to become the common target.
* Most pilots agree that it is unsportsmanlike to avoid danger by running away from the field, especially in a fast plane, and then returning later to finish off the last one or two remaining badly-damaged opponents.
* Most pilots will also agree that pre-arranged ganging up on other pilots is unsportsmanlike. This is not so clear when one pilot is clearly a greater threat to the others and so perhaps a legitimate specific target. It is also not so clear when there are several teammates in the game - some would argue that teammates avoiding contact with each other is OK, others would call this ganging up. This is more of an issue, of course, when there are many teammates in the game.
Q-5F Fantan

***"Q-5F Fantan is a ground-attack aircraft. Its good handling characteristics at low altitude and a surprisingly high rate of climb makes it a formidable adversary in close combat."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-8T Finback

***"J-8T Finback is a single-seat high-speed, high-altitude interceptor fighter aircraft. It can carry out air-to-air BVR intercepting mission, air-to-ground precise attacking mission and stand-off attacking mission."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-10C Vector Prime

***"J-10C Vector Prime is an upgraded variant of the J-10 Silverbolt with new technologies."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
F-151 Menasor

***"F-151 Menasor is a twin-engine, all-weather tactical fighter designed to gain and maintain air superiority in aerial combat."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
R-21 Rewind

***"The R-21 Rewind is a tandem, two-seat, twin-engine, all-weather, long-range supersonic jet interceptor fighter/ fighter-bomber based on the McDonnell Douglas F-4 Phantom II."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-15B Black Shark

***"J-15B Black Shark, a new variant of the J-15, installs an Active Electronically Scanned Array radar, which has improved resolution, multi-target ability, and resistance to jamming."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
F-153 Superion

***"F-153 Superion is a twin-engine, all weather air superiority fighter with a proven design that is undefeated in air-to-air combat."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-116 Pounce

***"FA-116 Pounce is a single-engine, all-weather multirole fighter aircraft."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Events Mode

Event mode is a brand new mode that introduced in update 5.0.0. There are 5 types of events that you can enjoy the great fun: Free for All, Last Man Standing, Capture the Flag, Defend the Base and Last Team Standing. The goal and rules are different with each event. The best way to learn is to play.
MG-144 Lord Jhiaxus

***"MG-144 Lord Jhiaxus is a delta wing, twin-tailed, fifth-generation air superiority/strike fighter design that incorporated advanced technology to give the aircraft excellent stealth and fighting attributes."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.