Heal

**Heal** is a special-type power used by unknown. The user can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.

* Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
* Healing may not be permanent.
* May be limited to healing either oneself or others.
* May only be able to heal non-fatal wounds.
* May have a limited range, including touch only.
* May need direct body-to-body contact, various kinds of blood or power transfers through kissing.
* May be limited to healing only certain types of wounds or diseases.
* May not work on permanent injuries or abnormal injuries that cannot be treated.
* May not occur automatically, thus preventing the users from healing injuries by reflex.
* May be painful for the recipient of the healing.
* Certain methods may require delicate control when healing, otherwise, it may cause cellular damage.
* May cause the healer's body to deteriorate.

## Levels of Healing

Note that the levels refer to what kind of damage the user can heal, not the rate/speed the healing process happens.

**Basic Level**: User can do anything that normal healing would do, simply accelerated.

* Can heal minor wounds such as cuts, bruises, and light burns.
* Recovering from minor to moderate blood loss.
* Critical wounds such as loss of limbs or damaged nerves and internal organs cannot be healed, but wounds can be closed.
* Cells that are fatally damaged, such as by burning, cannot be healed, resulting in permanent scarring.

**Expert Level**: User can do anything that normal healing and modern medical knowledge could achieve.

* Can heal external wounds, including fractured bones and deeper burns, disregarding of severity.
* Lost limbs can be reattached.
* Minor damaged internal organs may be healed, but more severity may be beyond repair and may take more time to heal.
* Nerves may remain damaged.

**Advanced Level**: User can heal things that current medical knowledge cannot do.

* Lost limbs and internal organs are completely healed.
* Damaged nerves can be healed to a certain extent.
* Critically and fatally damaged cells can regenerate, preventing scars.

## Techniques

* **Acceleration** - The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting immortality. The user increases the rate and speed of their healing factor as the result of the level of punishment sustained. This means that each time the user is wounded and healed, this will make the speed of regeneration faster than before, and will get faster each time the user is wounded and healed. The user is able to incorporate regeneration of any kind into physical combat, which makes them able not only to shrug off a great amount of damage and fight for long periods of time but also to pull out techniques and attacks that would kill them without their healing factor.
* **Healing Wave** - User can releases waves of energy to restore biotic organisms to their optimal health.
* **Life Saver** - User can project beams of healing energy to restore biotic organisms to their optimal health.
* **Medical Vision** - User can project an aura of healing and mending energies, focusing the energies they emit from themselves and those effected have their physical wounds healed. They can even cause at a greater extent can cure infectious diseases and poisons, can heal one's mental state or even heal one's soul. This may effect enemies as well as allies and turn into an disadvantage for the user.
* **Reversal** - User can undo any wound, disease, injury on another living being that that has been healed or cured. This can be done to impair an opponent, or undo cures that get rid of diseases. With some skill, some users can even make it so that the wounds and injuries undone not only heal again slowly, but make them not heal at all as well. They can negate the healing factors of other beings and essentially render others more vulnerable to damage. Users who deal lethal attacks to others will place their victims in critical conditions due to the victim's body being unable to heal the damage.
* **Recovery Touch** - The user can activate cells within an organism's body, increasing the speed of cellular functions, increasing physical attributes such as speed and healing, or maybe accelerating them with enough speed and energy to produce heat, destroying them. The activation of cells can cause a temporary optimization, making the affected looking younger.