Building Your Army And Defenses

## Ceaser, Server 66

Hello if you are here because you want to know the quickest way to build your army, these are only suggestions, opinions, and advice, but you should take them into consideration because they might help you. Feel free to add your suggestions, opinions, and advice.

**Building Your Army**

At the end of the day I always use the remaining resources I have and go to my highest LVL barracks and build as many of whatever type of troops I want as I can. Note **This only works if you have a high resource production rate in your city.** Otherwise your city's resources will not be recharged in the morning. If you use this strategy you will only need maybe 3 or 4 barracks when you get to the more advanced units but while you're still on units like pikemen and swordsmen you'd only need 2 or 3 barracks. That way if you have less barracks you can have more cottages and build bigger armies or work on that production rate I talked about earlier.

**Units**

Worker:Designed for logistics transportation, they have barely any fighting ability.

Warrior: Designed for transportation of resources, these units are vulnerable to attacks.

Scout: Specially trained scouts, spy for enemies' resources and intelligence.

Pikemen: Equipped with long pikes, they are effective against horsemen.

Swordsmen: Swordsmen is the strongest melee unit, they are effective against archers.

Archers: Archers are good at performing assaults from long distances. They are effective against nearly all types of infantry.

Calavry: Light-armored calavry are fast and flexible, they are ideal for performing raids and plunders.

Cataphract: Heavy-armored calavry are both excellent in attack and defense, but are costly.

Transporter: Horse carrage enables you to carry great amount of resources.

Ballistae: Ballistae have long shooting range. They are effective against other siege weapons.

Battering Ram: Battering Ram is a heavy support weapon, which is used to overcome opponents' fortification.

Catapult: Catapults throw huge rocks from a long distance; they are most effective in destroying enemies' fortifications.

**Building Your Defenses**

I would advise you to build up your walls to lvl 10 and then use "Michelangalo's Script"(see the section "What to use michelangalo's script on" in "Guides") then build your defenses. I would not recommend the "defensive trebuchet" because they can only fire one shot and have to be rebuilt after every battle. I would though recommend the "Archer's Tower" and the "Rolling Log". Also you use your army to defend your city so if you have a large army you don't have to build as many defenses because take into mind that the number of defenses you can build is limited depending on the lvl walls you have and I don't think any building can go past lvl 10 so you only have 55,000 spaces to build defenses at maximum. Also some defenses take up more than one space.

My general opinion is that when you have a large army, you should not build wall defenses at all, as they would get wiped in a few round if you are attacked. However, the archer towers (ATs) are very useful because they have range, and also get range bonus from the walls, so they can shoot enemy archers before they can fire at your city. ATs take up three spaces in your walls, so you can build about 18000. It is recommended to have 1K traps, 1K abatis, a few logs and trebs, and rest archer towers if you can. However, if you get a huge army, there is no point in building wall defenses, but let your troops defend your city by ticking the 'Open gate to fight' box in the rally spot.

**Defenses**

Trap: A trap is a defensive tool used to kill enemy infantry. It's effective against rival infantry.

Abatis: Abatises are wooden barricades which are used to stop horsemen.

Archer's Tower: Towers built on city the walls provide vantage point for shooting enemies.

Rolling log: Huge lengthy logs roll down to crush enemies to death.

Defensive Trebuche: Excellent at destroying enemy siege weapons, a trebuche will only get one shot per battle and then must be rebuilt and reloaded.