recursal/Fanatic-Fandom huggingface dataset:
P226 Mk25

The **P226 Mk25** is a modern semi-auto pistol adopted by the Navy SEALS. It is part of the SIG-Sauer P220 series, a very popular and reliable handgun series using an improved version of the Petter-Browning self-loading system used on the Browning HP.

## Operation

 Slide Lock
 Slide Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The P226 can take any Muzzle Device and Pistol Stock.
* The P226 has an attachment rail under the barrel.
* The P226 has no safety.

## Video

H3VR Early Access Update 90 Alpha 1 - P226 & WIP Upgraded Paper Target SystemSIG-Sauer P226 - H3VR Weapon Deep Dive
SW 629

The **SW 629** is a modern, stainless steel version of the SW 29, featuring a longer barrel.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

### Attachments

* The SW 629 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Variants

### See Also

* SW 29
* SW Stealth

## Videos

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!S&W 29 629 Stealth -- H3VR Weapon Deep Dive
Schofield Model 3

The **Schofield Model 3** was the first top-break revolver ever made; it's the fastest to reload of any of the single action revolvers due to this. The Smith & Wesson Model 3 was very popular internationally, but the Schofield version was the one adopted by US Cavalry. It competed with the Single Action Army for the most popular single-action revolver of the 19th century.

## Operation

Button Mapping
 Cock Hammer
 Spin Revolver
 Fire

1. Open the cylinder by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert individual cartridges or a speedloader into the cylinder.
3. Close the cylinder, either by pushing the barrel back up, or snapping the wrist up.
4. Press down on the touchpad or the A Button to cock the hammer.
5. Aim and fire by pressing the trigger.
6. Repeat step 4 between each shot.
7. When the revolver is empty, open the cylinder again, and the cartridges will eject themselves.

## Attributes

* The Schofield Model 3 is the only single-action revolver that cannot be fan-fired.
	+ By holding down the trigger and continuously cocking the hammer, the gun can fire at a much higher rate than normal, effectively replacing fanning (possibly a bug).
* The Schofield Model 3 can take any Muzzle Device except Suppressors, as well as a Pistol Stock.

## Video

H3VR Early Access Update 78! - Schofield Model 3, Return Of The Rotwieners Tweaks & BugFixesS&W Schofield -- H3VR Weapon Deep Dive
## Trivia

* When it was first implemented, the Schofield was accidentally made double-action due to reusing the Webley code.
* The real-world Schofield was chambered in .45 Schofield, which is substantially weaker. While its parent model, the Model 3, was chambered in .44-40 Winchester, the model in-game is clearly a Schofield variant.
SPAS-15

The **SPAS-15** is a mag-fed shotgun that, like the SPAS-12, has dual pump-action and semi-automatic controls.

## Operation

Button Mapping
 Bolt Release
 Unlock Pump
 Switch modes
 Fire

To fire in **semi-auto mode**:

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert magazine into magwell, located underneath the receiver and in front of the trigger guard.
3. Pull and release the bolt handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.

To switch to **pump-action mode**:

1. Ensure that the safety off, the bolt in the forward position (there is a bolt release just above the trigger on the right side), the hammer is down (press the trigger to ensure that it is down), and no rounds chambered.
2. Hold the weapon with both hands, and with your forward (foregrip) hand, click the touchpad left or right or the B Button. You should hear an audible click and the slide should now move.
3. Loading is the same as with semi-auto mode, except that you will use the pump between each shot instead of the bolt handle.
4. Repeat this procedure to switch back to semi-auto mode.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attirbutes

* The SPAS-15 Compact and Tactical have a folding stock.
* The SPAS-15 is a dual-mode shotgun, adjustable for semi-automatic or pump-action operation. Low-pressure rounds such as Flares, Dragon's Breath, and Cannonball require the operator to either cycle the bolt in between shots, or to switch the weapon to pump action mode.

### Attachments

* The SPAS-15 can take any Muzzle Device.

### Magazines

* The SPAS-15 can take 3, 6, 12, or 15 round magazines.

## Variants

### SPAS-15 Compact

SPAS-15 with short barrel and folding stock.

### SPAS-15 Tactical

SPAS-15 with tan furniture and attachment rails on the top of the receiver and all sides of the pump.

## Videos

H3VR Early Access Devlog - Holiday Roundup 4SPAS-15 shotgun -- H3VR Weapon Deep Dive
Model 8

The **Model 8** is an early semi-auto rifle, being the first commercially available to civilians. It was designed by John Browning, and operated on the same recoil system used in the Auto-5. The rifle also features a unique "dust cover safety", something that would later be used in all AK-pattern rifles. The Model 8 was primarily used by civilian hunters, though a number of them were used in WWI by the French Air Force.

## Operation

 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Pull the charging handle on the right side of the gun.
3. Insert a stripper clip onto the open ejection port.
4. Push the rounds off the clip into the magazine.
5. Pull the charging handle again to close the bolt.
6. Press the trigger on the main hand to fire.

## Attributes

* The bolt can be locked back by holding the bolt open with the off hand, and pressing up/down on the touchpad or the B button on the off hand. The player can then top off the magazine inside.
* Like many AK-pattern rifles, the charging handle cannot be used until the safety is disengaged.
* The Model 8 can use the W330 Scope.

W330 Scope
## Variants

### Model 8 Shorty

Short barrel version; was cut from the game due to the short barrel interfering with its recoil operation.

## Video

H3VR Devlog- Single Action Revolvers, Model-8 RifleModel 8 and 81 carbines -- H3VR Weapon Deep Dive
Sarah Wiener

**Sarah Wiener** is an NPC in Return of the Rotwieners. She is one of the civilians in Honey Hamlet.

## Overview

Sarah is an elderly wiener with a small garden outside her ruined house. Her only companion is her lawn wiener Gary, whom she has a large painting of.

## Quest

Sarah's quest is the easiest to complete; simply locate Gary in her garden and place it in the bed inside. In return, she gives the player some gardening tools as melee weapons.

## Videos

H3VR - ROTR - Sarah Wiener Voicelines

 Characters (general)
Suppressor

**Suppressors** (sometimes called Silencers) reduce the sound a firearm makes. In terms of gameplay, a suppressed firearm will not alert Sosigs at a certain distance, compared to the same unsuppressed firearm at the same distance; Sosigs will still be able to hear noise if close enough. This distance is specific to each farm, usually depending on the caliber. Some firearms however are far more silent, such as the Welrod Mk IIA and Delisle Carbine, and can be used at much closer ranges without alerting sosigs.

Suppressors need to be screwed on tightly by rotating counter-clockwise, or else they will fall off when the player fires their gun. Suppressors cannot be equipped on Revolvers, except for the BFR, Dardick, Nagant, RS-15, and the Meat Fortress Revolver. They can however be added to less conventional guns, such as the M134 Portable Minigun.

Suppressors affect long-range shooting; every combination of firearm and suppressor creates a unique amount of offset that effects the firearm's accuracy. You can adjust for this offset by using a scope's windage and elevation settings. Integrated suppressors do not cause an offset.

## Gallery

MaximSilencer LargeAMaximSilencer LargeBMaximSilencer MediumAMaximSilencer MediumBMaximSilencer SmallAMaximSilencer SmallBMk22SuppressorSuppressor AM4Supressor APSSuppressor ChungusSupressor CobraySuppressor CordedSuppressor Corded TanSuppressor G19Suppressor Generic 1Suppressor Generic 2Suppressor Generic 3Suppressor Generic 4Suppressor Generic 5Suppressor Generic 6Suppressor Generic 7Suppressor Generic 8Suppressor GepardSuppressor HEM4Suppressor KNTSuppressor M9A1Suppressor M1895 NagantSuppressor Mac10Suppressor Mk2HexSuppressor Model27Suppressor MP9Suppressor OberSuppressor OilFilterSuppressor PP2000Suppressor QC9Suppressor QuadrantSuppressor SalvoSuppressor SodabottleSuppressor SPS9Suppressor SR3MSuppressor SRC FDESuppressor SRC BlackSuppressor UziSuppressor UziProSuppressor Wrapped
### Meat Fortress Suppressors

The following suppressors are found in the Meat Fortress section of the item spawner; they are compatible with all firearms, but do not appear with Take and Hold characters based on nonfictional settings.

Suppressor MF2 GenericSuppressor MF2 OilFilterSuppressor MF2 PistolSuppressor MF2 RevolverSuppressor MF2 ShotgunSuppressor MF2 SMG
## Integral Suppressor

The following weapons have built-in suppressors:

Integrally Suppressed
* Mk4 Whisper
* Max9
* OTS-38
* Sten Mk VI
* M3 Greasegun Suppressed
* Evo3 Stealth
* Evo3 PDW
* Honey Badger
* VSS Vintorez
* Lee-Enfield SwedeMod
SW41 Classic

The **SW41 Classic** is a .22 caliber target pistol.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The SW41 can use Muzzle Devices and Pistol Stocks.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
SMG (Meat Fortress)

## SMG

The **SMG** is an a firearm for the Sniper in Meat Fortress. It is a stock weapon from *Team Fortress 2*.

## Operation

 Fire

1. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
2. Grab the bolt handle on the left side of the gun and pull it back all the way.
3. Aim and fire with the trigger.

## Attributes

* The SMG can be fired one-handed, or by grabbing the barrel for a two-handed grip.
* The SMG can use any Muzzle Device.

## Alternative Ammo

12x32mm Dingowhomper
 Bushfire
 Funnel Spider

## Video

H3VR Devlog- The Guns Of Meat Fortress Pt. 1 - Adapting TF2 Firearms To Virtual Reality
Adapters

**Adapters** are a type of attachment that enable you to add more attachments to a firearm by adding more picatinny rail surfaces. They come in three different categories; Rail Extensions, Bespoke Adapters, and Muzzle Adapters.

## Rail Extensions

Rail extensions attach to existing rail surfaces. They not only can add more surfaces, but also add them at new angles. The pistol adapter is technically a rail extension, since it attaches to the rail surface beneath the barrel on many pistols (though it will also attach to any other rail surface).

Handgun RailAttachment ShortHandgun RailAttachment LongRailAdapter AxisShift LongRailAdapter AxisShift ShortRailAdapter AxisShift TinyRailAdapter AxisTiltRailAdapter AxisTilt ForwardRailAdapter AxisTiltDoubleSidedRailAdapter DoubleCantedLongRailAdapter DoubleCantedShortRailAdapter Extender LongRailAdapter Extender ShortRailAdapter G36RailAdapter ShortRailAdapter SingleCantedRailAdapter TallRailExtension FlatShortRailExtension Glitchgun
## Bespoke Adapters

These adapters add rail surfaces to specific families of firearms.

### Russian-to-Picatinny Adapter

The Russian To Picatinny adapter attaches to any firearm with a Dovetail on the left side of the receiver. It adds attachment rails on the top and left side of the weapon. Do note that this mount is mainly intended for AK Pattern firearms; on weapons like the RPG-7, the rail surfaces may be off-center.

Russian to Picatinny
* TOZ-106
* Saiga 12K
* PP Bizon
* Kalashniluger
* AK74N
* SR3M
* AK101
* AKS74U
* AS VAL
* AKS74U Tactical
* RK95TP
* VSS Vintorez
* Galil AR
* M76
* M78

### G3 Pattern Adapters

The MP5 Picatinny Adapter and G3 Pattern adapter can be used on any G3 Pattern weapon.

G3 Picatinny AdapterMP5 Picatinny Adapter

MP5 Picatinny Adapter & G3 Picatinny Adapter
* MP5SD
* MP5/10
* MP5/40
* G3SG1

### MLOK to Pic Rail Adapter

These adapters are used to add Picatinny rails to MLOK attachment points.

MLOK to Pic Rail 1 SlotMLOK to Pic Rail 1.5 SlotMLOK to Pic Rail 2 SlotMLOK to Pic Rail 2.5 SlotMLOK to Pic Rail 3 Slot

MLOK to Pic Rail Adapter
* FP15
* PEN15
* PDC15
* DMR15
* Sport ACR
* MK 12
* M2 Tactical

### HandleRail Pattern Adapters

These AR15 Pattern adapters are built specifically to be used on the carry handle of AR Pattern rifles. However, it can also be used on the M16A4 Handlesight and M4 Handlesight attachments, both of which can be mounted to any picatinny rail.

HandleRail Adapters
* M16
* M16A1
* M16A2
* M16A3
* R6001 SP1 Carbine
* M16A4 Handlesight
* M4A1 Handlesight

HandleRail FlatHandleRail Gooseneck
### All other Adapters

R1022Raill (for R1022 Classic)RailAdapter AR18 (For AR-18 and AR-180)RailAdapter Famas (For FAMAS F1  and FAMAS G2)RailAdapter Mini14 (For Mini-14 Classic and Tactical
## Barrel Adapter

Adapters that are Muzzle Devices. These are useful for adding rail surfaces to firearms that have no other attachment points. Unlike other muzzle devices, barrel adapters do not resize to fit barrels.

RailedBarrelExtension LargeRailedBarrelExtension Mini QuadRailedBarrelExtension Mini SingleRailedBarrelExtension SingleRailedBarrelExtension Tall DoubleRailedBarrelExtension Tall Single
Rhino

The **Rhino** is a six-shot, double-action revolver chambered in .357 Magnum. Unlike most other revolvers, the barrel of the Rhino aligns with the bottom chamber of the cylinder instead of the top, giving it more manageable recoil due to a lower bore axis.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Rhino can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.
* The larger Rhino variants have attachment rails on the barrel.
* The Rhino has an internal hammer; while you can still manually cock the hammer with the external cocking lever, it will flip back up after cocking.

## Variants

### Rhino 60DS

Full-size Rhino with the longest barrel. Has the highest muzzle velocity of the four. Has an attachment rail on the top and bottom of the barrel.

### Rhino 50DS

Mid-size Rhino. Has attachment rail on the bottom of the barrel.

### Rhino 40DS

Compact Rhino. Has attachment rail on the bottom of the barrel.

### Rhino 20DS

Snubnose Rhino. Smallest of the four and least muzzle velocity. Unlike the others, it has a synthetic grip instead of wood.

## Videos

H3VR Early Access Update -39- Rhino Revolvers, Commando 552, Gun Saving System and more!Rhino 20DS -- H3VR Weapon Deep DiveChiappa Rhino 40 50 and 60 -- H3VR Weapon Deep Dive
P250

The **P250** is a Swiss semi-automatic, magazine fed pistol that is chambered in .45 ACP. It is a compact, modular version of the SIG-Sauer series of pistols, designed to be converted to different chamberings with various exchange kits. The P250 was superseded by the P320 and has since been discontinued.

## Operation

 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The P250 can use any Muzzle Device on its barrel, and any Pistol Stock. It also has an attachment rail underneath the barrel.
* The P250 has no safety.

## Video

H3VR Early Access Weekly Update -5 - Four New Handguns!, New Modular Range Sequences and More!SIG-Sauer P250 - H3VR Weapon Deep Dive
## Trivia

* Despite being chambered in .45 ACP in-game, the model says it's chambered in 9x19mm Parabellum.
Shotgun (Meat Fortress)

## Shotgun

The **Shotgun** is an all-class firearm for Meat Fortress.

## Operation

 Fire

1. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
2. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
3. Aim and press the trigger to fire.
4. Repeat step 2 between each shot.

## Attributes

* The Shotgun can be slam-fired for rapid shooting. To do this, hold down the trigger, and repeatedly rack the fore.
* The Shotgun can use any Muzzle Device.

## Alternative Ammo

**7 Guage Stout**
 Triple-Hit
 Slug
Sosigguns

**Sosigguns** (also spelt **Sosiguns**) are simplified versions of existing firearms used by Sosigs. The player is able to use Sosigguns, but manual operations are automated (e.g. shotguns will rack themselves, etc). Sosigguns share the same characteristics as their parent firearms, including magazine size, rate of fire, etc. However, they're primarily short-range weapons, lack any precise sights and have significant recoil.

Unlike other firearms, Sosigguns are found in their own category in the Item Spawner. In the old spawner, they are under Miscelleneous. In the new item spawner, they are under Tools & Toys.

To reload a Sosiggun, the player must be in a game mode that allows Spawn-Locking; when holding an empty Sosiggun, the player can shake the Sosiggun until it makes a "ding!" sound. This only works on empty Sosigguns; partially full Sosigguns cannot be reloaded. Sosigguns can also be reloaded in Take and Hold at ammo spawners.

## Modern Set

Used by: ShotDogs, MercWieners, GreaseGremlins, VeggieDogs, Popsicles, JungleJerky, Pacification Squads, MountainMeats, Junkbots, Meatle Gear, Operators

## Mid-Century Set

Used by: Franks, Bangers, Wurst, Sosiki, Prospectors, Rotwiener NPCs, MountainMeats

## Wild West Set

Used by: Desperadoes, Rotwiener NPCs, MountainMeats

## Pacification Squad Set

Sosiguns used by Pacification squads have a few unique properties. Firstly, they're all suppressed. Secondly, whenever they're held by the player or a Sosig, a laser sight is activated. Lastly, they fire API rounds, making them effective against armored enemies.

PAC Sosiguns

## Rotwiener Set

Some Rotwieners use projectile weapons that resemble parts of their anatomy. Rotwiener melee weapons are all rusty, and will break apart after one or two uses.

## Futuristic Set

Used by: Shelf Life, Meatle Gear, Operators

## Gladiator Weapons

Used by: Gladiators

Melee weapons
Mk V CN Gas

The **M V CN Gas** is a grenade that projects smoke particles. Smoke grenades will block enemies' line of sight, but they will continue firing where they last saw the player.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The Mk V CN Gas has a fuse time of 4 to 5 seconds.

## Trivia

* CN gas is an early form of tear gas, but was replaced by CS gas due to CN being too toxic.
PP91 KEDR

The **PP91 KEDR** is a compact Russian PDW. It is primarily used by Russian security forces.

## Operation

 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again to if you want full-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the left side of the gun and pull it back all the way.
4. Aim and fire with the trigger.

## Attributes

* The PP91 KEDR has a folding stock.
* The PP91 KEDR has an attachment rail on the right side of the gun.
* The PP91 KEDR can use any Muzzle Device.

## Video

H3VR Early Access Weekly Update -19- Sniper Range, 2 New Guns, Scope and Reflex Sight EnhancementsPP91 KEDR PDW -- H3VR Weapon Deep Dive
Sport ACR

The **Sport ACR** is a modern sporting rifle that uses 5.56 STANAG magazines. As a semi-auto rifle, it is one of the available alternatives to the AR15. Select-fire versions of the ACR also exist for military and law enforcement.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

### Attachments

* The Sport ACR has an attachment rail on the top of the receiver, and MLOK slots around the handguard.
* The Sport ACR can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the Sport ACR:

## Video

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!Sport ACR carbine -- H3VR Weapon Deep Dive
S.A.U.C.E.

**S.A.U.C.E** (short for **Standardised American Universal Currency Emulsion**) is the currency used to buy firearms in M.E.A.T.S. Preview. S.A.U.C.E. may be earned by playing M.E.A.T.S. and completing challenges in Wurstworld; S.A.U.C.E. was also used to buy firearms in the Meatmas Snowglobe during the Meatmas 2017 event.
P5 Compact

The **P5 Compact** is a semi-automatic, magazine fed pistol that is chambered in 9x19mm. The P5 Compact is derived from the P38, having many of the same features and improving on performance and durability.

## Operation

 Slide Lock
 Slide Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The P5 can use any Muzzle Device on its barrel, and any Pistol Stock.
* The P5 has no external safety.

## Video

H3VR Early Access Devlog - Meatmas Week 1 Roundup!Walther P5 Compact - H3VR Weapon Deep Dive
Ralph Wiener

**Ralph Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in Wienerton.

## Overview

Ralph is the owner of the Guntopia gun store. He's a certified gun nut and is completely prepared for the Rotwieners, but admits that it's "not as fun" if there's no social media to share his zombie prep photos.

## Shop

Players can purchase firearms with their collected Meat Cores. Buying a weapon will permanently unlock that weapon for that game save. Note that some items are located upstairs.

Guntopia
 Picatinny Reflex
 Suppressor
 LoCap Pistol
 HiCap Pistol
 Pistol Carbine
 Intermediate Rifle
 Full-Power Rifle

## Quest

Ralph asks the player to retrieve all four Pacification Squad Sosigguns, and bring them to his store. He rewards the player with the following guns:

* Desert Eagle .44 Magnum
* FiveSeven
* AWM
* Tactical Melee Weapon
* Hand Crank Frank

In addition, if the player completes Ralph's quest and kill 200 enemies with firearms, the player unlocks the Match 22 after completing a run.

## Videos

H3VR - ROTR - Ralph Wiener Voicelines

 Characters (general)
Pocket Hammer 1903

The **Pocket Hammer 1903** is one of the predecessors of the M1911 designed by John Browning. Mechanically it is similar to the 1911, but besides being chambered in .38 ACP instead of .45 ACP; it is also missing a safety switch, slide lock, and mag release button, all of which became standard on full-size Browning pistols after the M1911. It also uses a slightly different locking mechanism than the M1911.

## Operation

 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Pocket Hammer 1903 has no safety.
* The Pocket Hammer 1903 lacks a slide lock, and doesn't lock open when empty.
* The Pocket Hammer 1903 can take any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Update 85 - Alpha 5! - Turn Of The Century Classics Including The C93 Borchardt!Colt Pocket Hammer 1903 - H3VR Weapon Deep Dive
SPAS-12 Tactical

The **SPAS-12 Tactical** is the tactical version of the SPAS-12. It removes the folding stock, but adds an attachment point for Pistol Stocks. There is an attachment rail for optics on top of the receiver. Lastly, the left side of the receiver has a rack for holding spare shells.

## Operation

Button Mapping
 Bolt Release
 Unlock Pump
 Switch modes
 Fire

To fire in **semi-auto mode**:

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Pull and release the bolt handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.

To switch to **pump-action mode**:

1. Ensure that the safety off, the bolt in the forward position (there is a bolt release just above the trigger on the right side), the hammer is down (press the trigger to ensure the hammer is down), and no rounds chambered.
2. Hold the weapon with both hands, and with your forward (foregrip) hand, click the touchpad left or right or the B Button. You should hear an audible click and the slide should now move.
3. Loading is the same as with semi-auto mode, except that you will use the pump between each shot instead of the bolt handle.
4. Repeat this procedure to switch back to semi-auto mode.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The SPAS-12 is a dual-mode shotgun, adjustable for semi-automatic or pump-action operation. Low-pressure rounds such as Flares, Dragon's Breath, and Cannonball require the operator to either cycle the bolt in between shots, or to switch the weapon to pump action mode.
* The SPAS-12 can take any Muzzle Device.
* The SPAS-12 has a physical bolt release button beneath the bolt handle.
* The SPAS-12 Tactical has an attachment rail on top of the receiver, and can take a Pistol Stock.
* The SPAS-12 Tactical has a shell holder on the left side of the receiver.

## Video

H3VR Early Access Pre-Update Devlog -24- Spas 12s, Muzzle FX Update, Tons of Tweaks-FixesFranchi SPAS-12 shotguns -- H3VR Weapon Deep Dive
## Trivia

* Unlike the real weapon, the pump grip does not sit further forward when set to fire in semi-automatic.
* The real SPAS-12 requires the carrier latch button to be pressed in order to load shells through the loading gate. This would require an unusual grip with one of your hands that is not possible in VR and could be a gameplay conceit for players.
Panzerschreck 54

The **Panzerschreck 54** is a man-portable rocket launcher and the German equivalent to (and copy of) the M1A1 Bazooka. The massive shield on the weapon is used to protect the user from the rocket motor, which, unlike the Bazooka it is based on, stays ignited after the rocket leaves the barrel.

## Operation

1. Insert a rocket into the rear of the launcher.
2. Aim and fire by pressing the trigger.

## Video

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!Panzerschreck 54 rocket launcher -- H3VR Weapon Deep Dive
## Trivia

* Like the M1A1 Bazooka, the loading procedure is simplified, as the step to transfer electricity to the rocket is omitted.
Nagant

The **Nagant** is a Russian single-action revolver. It was the primary sidearm of the Russian Empire in WWI and was kept in large numbers for WWII; it is still in limited service today. Its most noteworthy feature is that it uses a special cartridge that forms a tight gas seal; this was originally meant to improve velocity, but also allows the use of suppressors.

## Operation

Button Mapping
 Index Cylinder
 Cock Hammer
 Spin Revolver
 Eject Case
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert a cartridge into the loading gate.
3. Press right on the touchpad or the A Button to index to the next chamber.
4. Repeat steps 2 and 3 until the revolver is full.
5. Press left on the touchpad or the B button to close the loading gate.
6. Press down on the touchpad or the A Button to cock the hammer.
7. Aim and fire by pressing the trigger.
8. Repeat step 6 between each shot.
9. When the revolver is empty, open the loading gate again, and eject each cartridge, either by grabbing the ejector rod underneath the barrel, or by pressing the trigger. Index to each chamber on the cylinder and eject until the cylinder is empty.

## Attributes

* The Nagant can be fan-fired for rapid-shooting. To do this, hold down the trigger, then swipe your hand past the hammer repeatedly.
* The Nagant can use any Muzzle Device, including suppressors. It can also take a Pistol Stock.

## Video

H3VR Devlog- TONS of new Melee Items, Riot Shield, Webley & Nagant RevolversNagant M1895 revolver - H3VR Weapon Deep Dive
## Trivia

* Two different models of the Nagant exist in real life: the Private's Model, which is single action, and the better-known Officer's Model, which is double action. The in-game Nagant is single action partly due to the complexity of using double-action code for a gate-loaded revolver, and partly because the Officer's Model had an infamously heavy trigger pull.
Monitor

## Information

The **Monitor** is a key mechanic in the game *Five Nights at Treasure Island*. It allows the player to view the Suits throughout the facility on the 10 accessible cameras.

### Gameplay

The Monitor allows the player to track the movement and locations of the mascots throughout the facility. When a suit enters the player's office, the player must **immediately** open up the monitor and shut off one of the cameras (in the case of Donald Duck, they must shut off CAM 2 specifically) with SPACE. This causes a noise in the other room, which lures the mascot away. Failing to do this in time will result in the player's death. The camera will automatically turn back on after roughly 30 seconds.

### Camera List

* **CAM 1** - Staff Area
* **CAM 2** - Meat Freezer
* **CAM 3** - Character Prep 1
* **CAM 4** - Storage Room
* **CAM 5** - Bathroom
* **CAM 6** - Lounge
* **CAM 7** - Broadcasting Room
* **CAM 8** - Hallway
* **CAM 9** - Closet
* **CAM 10** - Roof
Lounge

The **Lounge**, also known as **CAM 6**, is a location in the game *Five Nights at Treasure Island* and the Creepypasta *Abandoned by Disney*. It is a small dark waiting room with two sofas, an arm chair, a table with a broken candle stick and shards of glass, and an old grainy black telephone on the table. There is a picture frame of a ship, a torn down "No smoking" poster, and a few duck stickers on the wall and floor. There are also some stray wires on the furniture and on the stone, grainy floor and a doorway. Oswald, Willy, Impure Mouse and Hour Glass can be seen in this area.

## Gallery

Willy in the Lounge.Oswald in the Lounge.Impure Mouse in the Lounge.Hour Glass in the Lounge.
Sten Mk II

The **Sten Mk II** is the first in a family of British WWII SMGs. The Sten was designed to be as cheap and easy to manufacture as possible, in order to mass produce it with limited resources and unskilled workers. The Sten proved to be effective and was commonly used by British & Commonwealth forces, as well as many partisan groups.

## Operation

Button Mapping
 Fire

1. Insert a magazine into the magwell, located on the left side of the receiver.
2. Pull back the charging handle located on right side of the gun, and release.
3. Aim and fire by pressing the trigger.

Be aware that when pulling the charging handle, if you rotate it left, it will lock into place. This is the safety instead of a conventional safety switch.

## Attributes

* The Sten Mk II can take any Muzzle Device.

## Variants

### See Also

* Sten Mk V
* Sten Mk VI
* Sten Mk 9
* STENOF
* Viper Mk I

## Videos

H3VR Early Access Devlog- Sten SMG Family, Meatmas Holiday ContestSten series SMGs -- H3VR Weapon Deep Dive
Pluto

**Pluto** is one of the antagonists in the game *Five Nights at Treasure Island*. He is found on Night 3 in the original demo.

## Appearance

Pluto appears not to be much different from his appearance from the Disney universe, apart from his face that appears to be rather gloomy-looking and wrinkly with black, empty eyes and no teeth, almost like a wearable suit. His body seems to be slightly thinner to the point of being almost skeleton-like. His green collar is also missing.

## Behavior

Pluto's behavior is similar to Disembodied and Acephalous's head, attracting other suits into the Office rather than being hostile.

## Locations

Pluto will teleport to the far left side of the Office randomly during Night 3-5.
PK1

The **PK1** is a single-shot shot modern derringer chambered in 7.62x39mm. It is the first rifle-caliber derringer added to the game.

## Operation

Button Mapping
 Fire

1. Click left or right on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert a round into the chamber.
3. Click left or right on the touchpad or the B Button again to close the barrel.
4. Aim and press the trigger to fire.
5. Open the pistol again and the cases will eject themselves.

## Attributes

* The PK1 is a pocket pistol that can fit in magazine slots on the Quickbelt.

## Video

H3VR Early Access Devlog- More Horrible AI Experiments-Repost- Heizer Defense PAK1 derringer -- H3VR Weapon Deep Dive
RS-15

The **RS-15** is a fictional six-shot, double-action revolver chambered in .22 WMR.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist up.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. The cartridges will eject themselves.

If you have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The RS-15 is a top break revolver, with a built-in auto-ejector.
* The RS-15 can use all Muzzle Devices including suppressors. It can also use a Pistol Stock.

## Videos

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!RS-15 -- H3VR Weapon Deep Dive
Impure Mouse

**Impure Mouse** is an Easter Egg, and an antagonist in the game *Five Nights at Treasure Island*. It is currently unknown what her effect on gameplay will be.

## Appearance

Impure Mouse appears to be a Minnie Mouse suit, with no eyes and a pair of huge human-like teeth.

## Behavior

Impure Mouse will begin in Character Prep 1, offscreen. Then, she will appear in the room, hanging. This can help the player prepare for her to move.

If Impure Mouse appears in the office, the player needs to pull up the monitor and shut off a camera, to lure her to another room. Delaying or neglecting to do so will cause her to kill the player. The player also has the option to hide under the desk, giving the player a 50/50 chance of surviving. Impure Mouse will always disappear, reappearing in Character Prep 1 later.

## Locations

Impure Mouse will start off-camera, then she will start hanging in Character Prep 1, move to the Staff Area, move to the Meat Freezer, move to the Lounge, and eventually enter The Office.

## Gallery

Impure Mouse in Character Prep 1.Impure Mouse in the Staff Area.Impure Mouse in the Meat Freezer.Impure Mouse in the Lounge.Impure Mouse in The Office.Impure Mouse attacking the player.
## Audio

Impure Mouse saying "This isn't how we're supposed to be"

Impure Mouse saying "Why do I exist?"

Impure Mouse laughing.
Ray Gun

The **Ray Gun** is a hidden weapon that has unlimited ammo and full-auto fire. Despite its high rate of fire, it is chambered in the fictional .36 Moses cartridge, and as such performs poorly against armor, but deals devastating damage to flesh.

## Operation

1. Pull and release the charging handle, which is located in the rear of the pistol towards the top. Note that it is almost seamlessly integrated into the shape of the weapon and some searching must be done to find it.
2. Fire by pressing the trigger.

## Video

H3VR- RAYGUNRaygun -- H3VR Weapon Deep Dive
## Trivia

* The Ray Gun was the starting weapon of the inaccessible Rise of the Rotwieners character Erthak-III the Extraterrestrial.
Closet

**The Closet** also known as **CAM 9** and **Janitor's Closet** by fans, is an upcoming location in the game *Five Nights at Treasure Island*. It seems to be a small storage room, with two green glowsticks and two caution signs. There is also a water bucket on the floor and a small cloth on top of one the caution signs. A doorway can be seen at the right corner of the room. This room was not included in the recent "final version" of the game.
StG20 Nachtigal

The **StG20 Nachitgal** is a community-designed Sosiggun designed for the FUTURESOSIG community contest. It is a main battle rifle that shoots 8x50mmR Lebel, and is a bullpup version of the Chauchat machinegun. The weapon was designed and submitted by u/Hans\_Nightingale.

## Trivia

* Design Document for the StG20 Nachtigal
Panzerfaust3

The **Panzerfaust 3** is a Cold War era reloadable rocket launcher. It comes with an optical sight. The Panzerfaust 3 comes with two components; a single-use rocket tube, and a frame for aiming and firing the rocket.

## Operation

1. Place rocket tube onto the frame.
2. Aim and firing by pressing the trigger.
3. Remove spent tube to load another rocket.

## Attributes

* The Panzerfaust 3 has a built-in scope.

## Trivia

* The Panzerfaust 3 was originally unavaliable until the Update 112a1.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Mini-14

The **Mini-14** is a semi-automatic carbine that acts as a scaled-down version of the M14 rifle. It is a common sporting rifle as a cost-efficient alternative to other rifles in 5.56x45mm.

## Operation

Button Mapping
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the main hand to fire.

## Attributes

### Attachments

* The Mini-14 has a rail adapter that fits on top of the receiver.
* The Mini-14 can use any Muzzle Device.

RailAdapter Mini14
### Magazines

* The Mini-14 can use a 5, 10, or 30-round magazine.

## Variants

### Mini-14 Classic

Mini-14 with fixed stock. Also known as the "Ranch Rifle" variant.

### Mini-14 GB

Mini-14 with side-folding stock; the buttplate can also be folded in to make the stock even more compact. "GB" stands for "Government Barrel".

## Videos

H3VR Early Access Devlog- Update 104 - Mini-14, Thing Flinger, Item Spawner Save-LoadMini-14 and Mini-14 GB -- H3VR Weapon Deep Dive
P210-1

The **P210-1** is a Swiss handgun from the Cold War. It is based on the French SACM 1935A Pistol and is chambered in 9x19mm.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The P210 can use Muzzle Devices and Pistol Stocks.

## Variants

* P210-5
* P210-6
U.O

**U.O.** is an anonymous, unknown female figure that can be found in the downloadable minigame TBmHC. Upon inputting 777 + the first button on the left, an image will pop up depicting God staring at the player. Her official name is yet to be revealed, and it is unknown what her effect on gameplay will be. However, she will start in the Meat Freezer.

## Appearance

U.O. is nothing more than a tall ghostly female humanoid with a white-grey colored body and empty black eyes.

## Behaviour

In Remastered 3.0, U.O. can rarely appear in the office. It is known to happen at 5 A.M.

## Locations

U.O.'s starting location has been confirmed to be the Meat Freezer, but the rest of her movement patterns are unknown.

## Trivia

* Many people confused with her 1st lines.

## Gallery

U.O. in the Meat Freezer.U.O. in the Office on Night 3.U.0 appearing in the Office (OLD).U.O in the Office on Night 3 (OLD).
## Audio

U.O. saying "Listen up kids!"

U.O. saying "Your life... it's almost over."

U.O. saying "Its here my children."
Clock

## Information

The **Clock** is a game mechanic that shows the player the current time within *Five Nights at Treasure Island*, and how much time is left until the player gets to 6 AM.

The Clock is located at the top right-hand corner of the screen, where it remains constantly, even when the player is being attacked by one of the suits. Once the clock reaches 6 AM, the night ends.

The player should note that each hour takes 1 minute and 25 seconds in real time, and each night takes 6 minutes and 50 seconds to complete.

The Clock is not present in *Remastered 1.0* due to time constraints.
Greg Mac Lochlainn

**Greg Mac Lochlainn** is a phone caller from *Five Nights at Treasure Island*. He talks on Night 1, and is very friendly towards the player. It is very likely that he is in charge, or a higher-up, of the research team, as he mentions legal issues in his call. He also mentions a photo-negative suit, and tells the player that the suit can't see, but has good hearing. Shortly, after, he says, "Now, I'm sure you've heard the rumors floating around the workplace, and legally, I can neither confirm or deny any suspicious activity due to a... supernatural being", further suggesting that he is the leader of the research team. He then goes on to explain the main game mechanics of Five Nights at Treasure Island and hints towards Henry before ending his call.
SVT40

The **SVT40** is a semi-auto battle rifle that was used by the Soviet Union during WWII. It was intended to replace the M91/30 Mosin Nagant, but production was disrupted by the German invasion of the Soviet Union. After the war, it were replaced by the SKS Classic and AKM rifles.

## Operation

Button Mapping
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The SVT40 can be reloaded with stripper clips, even with the scope mounted. Open the bolt, place the stripper clip on top of the ejection port, and push the rounds off the clip into the magazine.
* The SVT40 can use the PU Scope and a bespoke Bayonet.
* The SVT40 can use any Muzzle Device.
* The SVT40 has adjustable sights, which go from 100m to 1300m in 100 meter increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.

PU ScopeBayonet SVT40
## Videos

H3VR Devlog- StG 44, SVT-40, Wienerbot Impact VFX, and RoadmapSVT-40 -- H3VR Weapon Deep Dive
Trailers

On March 31st, 2015, Matthew Phoenix Rodriguez confirmed that a **trailer** will be released either April 1st or April 2nd. On April 1st, 2015, Matthew confirmed that there will be at least two trailers for *Five Nights at Treasure Island*, and that the first trailer will contain no real gameplay whatsoever.

At 00:30 (UTC) on April 2nd, 2015, the first trailer was released. It was uploaded on YouTube to the channel Purity Sinners.

The second trailer was never uploaded, and most likely never finished.

On 2nd of July, 2016, LoneWolf Games confirmed that there would be at least one trailer for the Revival.
Sandtrap

**Sandtrap** is an upcoming sandbox scene that is being introduced with the Gameplanner system. Sandtrap is a large, desert-themed map. It is the largest in H3, being several kilometers in length and featuring very sparse and flat topography. The original version Sandtrap was scrapped due to performance issues and was rebuilt for later updates.

## Features

Sandtrap is 3x3km in total size; the central flat area is 500x500m. Various outposts can be found around the edges of the map; one such place is a tower that's six stories tall. Other outposts include a water fountain.

## Videos

H3VR Early Access Devlog- Future Level & WIP Systems PreviewH3VR Early Access Devlog- New Upcoming Sandbox Levels!