Cult of the Possessed

*Tragically there is no shortage of men willing to pledge their souls to the dark gods of Chaos for a chance of real power and openly use their bodies as vesels for demonic beings.*

The Cult of the Possessed is one of the many Factions you can play in Mordheim: Warband Skirmish, to constitute your Warband.

EDITOR'S NOTE (2020/10/29): Strategies are missing for this Faction. Please add any you recommend. Thanks!

## Cult of the Possessed Traits

Compared to Reikland Mercenaries,

* Brethren get...
	+ Similar initial Stats, slightly lower WS and Leadership.
	+ Access to Speed Skills, but no access to special Shooting Skills or Strength Skills.
	+ Access to Possessions and Dark Pact, which can convert them into Possessed.
	+ Free Darksoul handling ability (an invisible skill).
	+ Same price to hire them.

## Leader: Magister

*Magisters lead the covens of the Possessed. They have been granted magical powers by their patron gods. They are fanatical followers of the Dark gods, utterly dedicated to bringing Chaos to the world.*

\*The Magister is equiped with a Magister Cowel (Leadership +5 and Spell Bonus: 2%) and Magister Robes (Spell Bonus +3%).

Leader: Leadership Range 6

## Henchmen: Brethren

*Brethren are the crazed human followers of the cults of the dark gods, eager to descend into damnation. Their vile deeds and unspeakable acts have driven them to the brink of insanity.*

 Known skills

## Cult of the Possessed Weapons & Armours

Magister and Brethren have access to most common weapons with the exception of black powder range weapons.Additionally they have access to especial weapons (Beastmen Axe and Beastmen Sword), especial armour (Light Armoured Robe, Medium Armoured Robe, Heavy Armoured Robe and Magister Robes) and especial helmets (Padded Cowl, Chainmail Cowl, Cowled Helm and Magister Cowel)

Beastmen have only access to Right Hand weapons and Shields.

And Possessed have only access to consumable items.

The usual strategy is to convert your Brethren into Possessed, thus eliminating the need to equip them. The other strategy for Brethren is to make them sneaky close combat units. Since they don't have access to Gromril Armour, nor Strength Skills, and all their helmets reduce their Initiative you could equip them with a Skull Hammer and a Shield to boost their Defence. Or ignore their defence rating and rely on their hability to hide in the Shadows, equiping them with a Comet Maul or Throwing Knives and a Skull Hammer.

## Cult of the Possessed Chaos Magic

Magisters have access to Chaos Magic.

* Wings of Darkness is equivalent to Flight of Zimmerman, it allows the mage to fly around the mission, either to collect Wyrdstones, close into combat or run away from it. Gives the Magister great mobility and it should be maxed out (normally level 2 or 3 until 90% combined casting chance).
* Eye of God  is risky high reward spell, since the selected Hero (friend or foe) can either fall out of action (15% chance), get +10 Strength and +10 Weapons Skill (70% chance), or get +10 to all Stats (15% chance) during the rest of the battle.
* Vision of Torment  is useful but its limitation range and closest enemy make it a spell of opportunity.
* Word of Pain is a great damage spell, particularly when facing multiple opponents, but it also affects friendly Heroes (1-3 damage to all Heroes at 3 squares), so you should be careful when using it.
* Dark Blood is a potent attack spell that causes 1-3 strength 50 Attacks at an enemy at 8 squares, the down side is that each time you use it, it causes 1 damage, so use it wisely.
* Lure of Chaos this spell could be great if successful on a potent enemy Hero. However, you should practice at locating your Magister (affects closest enemy) and selecting those Heroes with low Leadership and high potential to cause havoc among their friends.

## Hired Swords

The Cult of the Possessed can hire some common Hired Swords (Warlock, Ogre, Pit Fighter,) and some special Hired Swords (Beastman and Possessed):

* Warlock by hiring for of them you can make a really mobile warband, but it is not as important as in other Warbands, since the Magister can already fly and give Magic Support.
* Ogre is cheaper than Possessed but depending on your strategy, its lack of Speed Skills could be an important hindrance.
* Pit Fighter while in other warbands usually should not be consider, it could be a good choice for the Cult of the Possessed. They have greater WS than Brethren, can wear better armour and they have access to Speed Skills and so they will not reduce the effectiveness of a sneaky strategy.
* Beastman this hired sword is not a great choice, except for how it looks. You could be lucky and get a great conbination of Marck of Chaos and Gift of Chaos, but they are not much better than Brethren are and are more expensive than Pit Fighters or Duelists.
* Possessed a bad Hired Sword choice, it is too expensive and you could have your henchmen become possessed freeing the 4 Hired Sword slots for something more useful. Besides if you want a Tank Ogres are better tanks and less expensive.

## Why choose Cult of the Possessed?

Under Construction

* Chaos Magic is one of the most pottent magic in the game, although it is a little unreliable.
* You feel lucky (some skills and spells can cause the dead of the members of your Warband.
* You like abominations and mutants.
* You have access to Darksouls, human fanatics that act as pets.

*Back to Factions*