Patch Notes 1.6

Season Two Begins

## General Updates

* Physics can now be turned off to increase CPU performance, although it will give players less info about enemies in fog of war
* Due to changes to underlying systems in preparation for Battlerite Royale, Battlegrounds is no longer available for hosting through Private Matches

**Season 1 Rewards**

* Season 1 Avatars will be rewarded depending on your placement for Season 1. No other reward is given for season placement, as Sponsors were designed to replace this.

* The Top 5 in each region on the Leaderboards will receive a title for their placement.

**Season 2**

* Season 2 will begin on May 16th, with two new sponsors appearing alongside four previous ones, most of them brandishing new rewards. Currently season 2 is scheduled to last until July 17th.

* If you have sponsors signed from Season 1, you will still be able to complete them. All sponsors from Season 1 will be marked with a star.

**Network Model**

* Large parts of the network model used for Battlerite has been reworked and improved upon in preparation for Battlerite Royale. As these improvements will benefit the other game modes in Battlerite as well, the new network model is included in this patch.

UI
--

* Fixed a bug that caused Friend List to change friend’s usernames
* With Season 2 live, you can now preview Leaderboard history (per Season)
* Leaderboard now only uses rank data (most played champion)
* Improvements to make sure the Leaderboard shows the correct data
* Friends chat notifications now have links to relevant areas of the UI, such as player profile, odeum play, loot item and Champion

**Audio**

* Addressed an issue where the audio engine would cause degradation of high frequency content in audio assets
* Most voice lines are now synced across clients

## Champions

**General**

*"The changes in this patch focus mostly on improving upon or replacing rites that see little use, as another step in our ambition to provide our champions with multiple viable and fun rites to choose from. As usual, some of the more popular and powerful rites also see adjustment. A few champions get bigger changes to their rites either because they have been struggling or because they suffered from poor variability in their rite trees."*

* VFX for  Alysia,  Zander, and  Thorn have been updated for improved performance and clarity.

Ashka

**Battlerites**

* + Shield value increased from 15 to 16.
* Reworked
	+ Now grants a Shield for each enemy hit by Flamestrike.
	+ Shield absorbs up to 10 damage and lasts up to 3s.
* NEW Offense Rite
	+ Molten Fist causes your next Fireball to deal 2 bonus damage and inflict Ignite.
	+ Added to Basic Loadout, replacing Lava Punch.
* NEW Mixed Rite
	+ Molten Fist travel distance increased by 50% and cooldown is reduced by 1.5s.
* + Removed.
* + Removed.

Bakko

*"The Axe and Shield rite continues to create uncertain situations where the availability of Bulwark is up in the air. As such we are removing it and instead adding a new rite that speaks more to Bakko’s identity as someone going into the breach, protecting those behind him."*

**Battlerites**

* + Removed
* + Healing per charge reduced from 2 to 1.
	+ Added to Basic Loadout, replacing Axe and Shield.
* + Cooldown reduction increased from 1.5s to 1.75s.
* + Now grants one weapon charge per target hit instead of 3 bonus damage.
* + Weaken factor reduced from 50% to 40%.
* NEW Support Rite
	+ Blocking an attack with Bulwark grants a shield to the nearby ally with the least health.
	+ Shield absorbs up to 18 damage for 3s.
* + Snare factor increased from 15% to 20%.

Croak

* (EX M2)
	+ Blind duration reduced from 4s to 3s.
* (E)
	+ Cast time reduced from 0.15s to 0.1s.
	+ Damage increased from 12 to 14.

Destiny

*"We still have our eye on Destiny for potential future changes that will allow her to carve out a more stable place for herself, but in the meantime some of her lesser used rites see improvements both in numbers and functionality."*

**Battlerites**

* + Destiny now returns to the Magnetic Orb form for the remaining duration after jumping.
	+ If it is available, her attack charge is spent in the recast.
* + Increase base shield from 12 to 14.
* + Removed.
* NEW Mixed Rite
	+ Accelerates allied projectile speeds up to 200% as they pass through Plasma Wall.
	+ Your projectiles deal 2 bonus damage when accelerated.
* + No longer increases Fading Snare duration, instead replaces Fading Snare with a Root that lasts 1s.

Ezmo

*"The Grimoire of Death rite will now no longer claim the Center Orb in one go, but will instead grant Ezmo some immediate value out of Grimoire of Chaos while still retaining the same damage potential. Shackle sees some adjustment to allow Ezmo to combo it with Grimoire of Chaos, meaning the two can still be used together for good control of the Center Orb."*

* (E)
	+ Damage increased from 8 to 10.
	+ Cast time increased from 0.9s to 1s.

**Battlerites**

* + Damage bonus moved to the leashing, now deals up to 10 bonus damage over the pull.

Freya

*"Seeing Freya walking around with a massive Shield is an impressive sight, but might also be a bit too common. With the following changes the shield she gains from one opponent remains the same, while decreasing the value out of multi-hits. Thunderslam sees an adjustment to promote using it as not just a Static applying tool."*

* (Q)
	+ Additional shield value gained per new target hitting Electric Shield reduced from 18 to 18/15/12.
* (EX E)
	+ Bonus damage against targets with Static increased from 6 to 8.

**Battlerites**

* + Yields a 8/7/6 health shield per target hit.
		- *Hitting one target yields 8 shield value, two targets yields 8+7, etc.*

Iva

**Battlerites**

* + Now also removes negative effects from nearby allies.

Jade

**Battlerites**

* + Healing increased from 8 to 12.
* + Now grants +2 damage per shot, both to direct damage and area damage.
	+ Snare duration increased from 1.5s to 2s.

Jamila

*"Jamila remains a bit of an underdog but these quality of life changes alongside some fresh new rites, some of them replacing other less used ones, should push her performance to a better level."*

* (EX M2)
	+ Now bounces to the target in range with the lowest HP that can be healed.
* (Q)
	+ Immaterial duration increased from 0.5s to 0.75s.
* (R)
	+ Cast time reduced from 0.7s to 0.6s.

**Battlerites**

* + Removed.
* Reworked
	+ Elusive Strike can now be recast to perform a short dash dealing 10 damage and inflicting Lesser Phantom debuff, dealing 16 damage after 2s.
* + Removed.
* + Removed.
* NEW Mobility Rite
	+ Grants a 70% Fading Haste lasting 0.75s when successfully countering an attack with Shadow Dance.
* NEW Survival Rite
	+ Reduces damage taken by 30% for 2.5s after the invisibility of Shadow Dance fades.
* NEW Survival Rite
	+ While being pulled you take 75% less damage.
* + Now called Shadow Double.
	+ In addition to Stalking Phantom being able to wall jump, you can now recast to switch places with the Stalking Phantom once it is stopped and remove negative effects.

Jumong

**Battlerites**

* + Hits now heal for 10 health, and an additional 6 health when consuming Seeker’s Mark (instead of 8 and 8).
	+ Added to Basic Loadout, replacing Marked Prey.
* + Removed.
* + Duration of second trap reduced from 3s to 2.5s.

Lucie

**Battlerites**

* + Now also increases knockback distance by 20% (from 3 to 3.6).

Oldur

*"With a change to the Eternal Dunes rite Oldur gets a new way to compensate for his lack of burst healing if you choose to go for a more support focused loadout."*

**Battlerites**

* + Now allows Oldur to get up to 5 healing charges by hitting enemies. Bonus healing charges will not regenerate.

Pearl

* (E)
	+ Maximum slow while inside of the bubble reduced from 50% to 40%.

**Battlerites**

* + Damage increased from 8 to 10.
* + Damage increased from 8 to 10.

Pestilus

*"Pestilus is one of the champions that has suffered from the least variance in his rite picks. With the changes to his rites there should be more reasons to deviate from his established build and try some new rites out."*

* (EX E)
	+ Duration increased from 2s to 2.5s.

**Battlerites**

* + Hitting an enemy with Bloodsucker now inflicts Moth and spreads Moth to nearby enemies.
	+ Hitting Queen will still spread Moth to nearby enemies as well.
* + Snare factor increased from 20% to 25%.
* + Weaken factor on enemies increased from 50% to 60% and damage & healing output of allies increased from 25% to 30%.
* + Now also increases the Queen’s area of effect by 10%.
	+ Battlerite category changed from Control to Mixed.
* + Snare factor increases by 5% for each additional tick an enemy stays in the Queen’s area (for a maximum of 45%).
	+ Battlerite category changed from Offense to Control.
* + Battlerite category changed from Mixed to Utility.
* NEW Mixed Rite
	+ Swarm sends out Lesser Moth projectiles dealing 5 damage or healing for 3, to nearby enemies and allies when destroyed.
	+ Cooldown is reduced by 3s.
	+ Inflicts Moth and heals self for 1 health.

Poloma

**Battlerites**

* + Radius bonus increased from 20% to 30%.
* + Damage and healing increased from 8 to 10, now also inflicts a 1s Fading Snare.
* + Damage increased from 6 to 8.
* + Tooltip fixed so it correctly states that haste is increased from 40% to 60%.

Raigon

**Battlerites**

* + Now also reduces cooldown by 1s.
* + Removed.
* + Now also inflicts a 1.2s Fading Snare to enemies dealt area damage.
* NEW Survival Rite
	+ Seismic Shock hits reduce the cooldown of Retribution by 1.5s and grant 2 weapon charges.

Rook

*"The previous changes to Rook were primarily meant to improve his performance in organized play. While this was more or less achieved, it came at the cost of Rook overperfoming in general matchmaking games. With these changes we take a step back and remove the guaranteed incap combos he previously had. In return, one of his more picked rites is now part of Rook’s core abilities, allowing him to include a different rite in his rotation."*

* (EX M1)
	+ Healing over time reduced from 24 to 20.
* (M2)
	+ Squash rite now included in base.
	+ Damage reduced from 20 to 18.
	+ Stun duration reduced from 0.5s to 0.4s.
* (SPACE)
	+ Stun duration reduced from 0.5s to 0.4s.
	+ Damage reduced from 16-28 to 14-26.
* (R)
	+ Cast time increased from 0.3s to 0.35s.

**Battlerites**

* + Now included in base kit.
	+ Removed (as Battlerite).
* + Added to Basic Loadout, replacing Smash.
* + Hitting an enemy further reduces cooldown by 2s.
* + Now reduces cast time and cooldown of rush by 50% instead of 60%.
	+ Battlerite category changed from Offense to Utility.
	+ Fixed an issue with Raging Bull where casting Rush when Berserk ended would result in Rush having no cooldown; it will now always have the Raging Bull cooldown.

Ruh Kaan

*"It’s a bit too easy to escape the dreaded Shadow Beast hiding within Ruh Kaan. The change to Shadow Claw should overall provide Ruh Kaan with more consistent value out of his Shadow Beast form, while still being reliant on hitting his Shadow Claws."*

* (Ultimate M2)
	+ Pull distance increased from 2.5 to 4.
	+ Knockback duration increased from 0.25s to 0.33s.

**Battlerites**

* + Cooldown reductions increased from 1s to 1.5s.
* NEW Offense Rite
	+ Inflicting Curse with Nether Void fully charges your weapon.

Sirius

*"Sirius sees the same treatment to Moonlight as Oldur does to Eternal Dunes. As Sirius has a longer cooldown on Lunar Strike and is also reliant on successfully applying petrify, there is more value inherent in his rite. Like Eternal Dunes, this should help Sirius’ healing output should he choose to use a more support focused loadout."*

**Battlerites**

* + Post wait time on reappearance reduced from 0.2s to 0.1s (allowing people to act faster).
* + Shield duration increased from 2.5s to 3s.
* + Cooldown reduction increased from 1s to 2s.
* + Sunbath buff removed, now allows Sirius to get up to 5 healing charges by hitting enemies.
	+ Each target petrified yields 2 Sunlight charges.
	+ Bonus healing charges will not regenerate.

Taya

*"Throwing Technique allows Taya to get the jump on a lot of opponents. By toning it down a bit she will need to remain at a more disadvantegous distance."*

* (M2)
	+ Damage reduction per hit increased from 25% to 35%.

**Battlerites**

* + Bonus range reduced from 15% to 10%.

Thorn

*"With the meta shifting after the last patch Thorn once again rose to prominence. His energy gain on Burrow gets some adjustment to put in more in line with similar abilities and he will now also be forced to get in closer to engage with his opponents."*

* (Space)
	+ Energy gain reduced from 7% to 6%.
* (Q)
	+ Range reduced from 10 to 9.

**Battlerites**

* + Slow factor increased from 20% to 25%.
* + Damage reduced from 10 to 8.
* + Damage increased from 12 to 14.
* Reworked
	+ Now, when Evil Clutch starts moving nearby enemies are inflicted with Root for 1.5s.

Ulric

* (EX Space)
	+ Travel time increased from 0.4s to 0.45s.

**Battlerites**

* + Absorbing attacks with Radiant Shield increases movement speed by 25%/45%/60%, as opposed to 20% stacked per absorbed attack.
* + Healing increased from 10 to 12.
* + Shield value reduced from 14 to 12.

Varesh

**Battlerites**

* + Recast time increased from 2s to 2.5s.
* + Movement speed while casting reduced from 75% to 60%.
* + Cooldown reduction increased from 2s to 3s.

Zander

*"To help Zander to once again have a spot on the main stage we remove the Arcane Conductor rite, one of the picks most Zanders simply couldn’t go without, and put some of its power into Zander’s core kit. Some of his other rites see changes to let him have a more even spread of choices."*

* (EX M2)
	+ Healing increased from 21 to 24 (4×6 instead of 3×7).
* Arcane Catalyst (Debuff)
	+ Amplify factor increased from 10% to 15%.

**Battlerites**

* + Removed.
* + Now any ally traveling through the portal resets the cooldown of Grand Conjuration. Only the first ally traveling through will reset the cooldown.
* NEW Control Rite
	+ Grand Conjuration inflicts a 1.5s Fading Snare.
	+ Added to Basic Loadout, replacing Arcane Conductor.
* + Removed.
* + Arcane Catalyst is now applied when Sheep Form ends.
* NEW Mixed Rite
	+ Increases Sheep Trick radius by 10% and reduces cooldown by 1s.