recursal/Fanatic-Fandom huggingface dataset:
Pavel

## About

Pavel is a skeleton bard who wears a long Purple robe that somewhat conceals his appearance, at least from afar. While he cannot speak, he tells stories by performing charades or by using a unique set of cards.

## Personality

* **Trait:** *I’m always polite and respectful.*
* **Ideal:** *Serving my city was important, but now I want to travel the world!*
* **Bond:** *I have had a curious recurring dream about visiting a vaulted library in the depths of the Underdark.*
* **Flaw:** *My hatred for raiders is blinding and furious.*

## Abilities

**Hit Points:** 13

Ability Scores
 Const

## Spells

* Prestidigitation (C)
* Mending (C)
* Animal Friendship (Lvl 1)
* Thunderwave (Lvl 1)

## Equipment

* Lightmace
* Dagger
* Guard Medal
* Leather Armor and Robe
Water Whip

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

## Water Whip

### Components

Drop of Water

Spell credit: CaelReader.

## Description

You wrap your hand in a whip of water and cast it out at a target within range. Make a ranged spell attack against the target. If the attack hits, the creature takes 2d12 bludgeoning damage, and if the creature is Large or smaller, you can push or pull the creature up to 15 feet in a direction of your choice other than upwards. If the target is pulled to within 5 feet of you, you can choose to immediately grapple it.
Moonlight

## About

Moonlight is an ancient Oni and therefore has an ogre-like appearance. She has Blue skin, mid-length White hair, and wears simple leather armor. Her eyes are pitch Black with Yellow glowing pupils. She also has sharp fangs and horns that curve in inwards.

As a rouge, she is of the Arcane Trickster archetype, but she also is studying the Hundred Faced archetype as well.

## History

Moonlight comes from the city of Neverwinter where she spent most of her life. She was outcast from other Oni's at a young age due to her dislike of senseless killing of young children and made her home on the streets on Neverwinter. As such, she knows the city of Neverwinter very well. She has two stable shelters, which are the Cave of Cold and Warmth and a shack in the Dragonborn section of Neverwinter.

## Abilities

### Intimidation

Because of her being an Oni, Moonlight can easily intimidate or frighten others to help persuade someone. However it is all an act, and Moonlight prefers not to harm others unless absolutely necessary.

### Flight

As she has wings, Moonlight can fly for limited periods of time. She prefers to walk or run most of the time however.

### Astral Projection

Moonlight has seemingly mastered the art of Astral Projection and therefore does not need a portal to visit the Astral Plane.

### Tulpamancancy

Having knowledge of the Hundred Faced archetype, and also because of her own inner magic, Moonlight has two Tulpas which can occasionally help in battle, however it requires a lot of her energy, as they are part of her. Her Tulpas are named Akura and Batou and they can't be seen by anyone but her.

### Spells

* Mage Hand
* Mend
* Ray of Frost

## Equipment

* Two Short swords
* Butcher's Pack

## Relationships

### Balor

Moonlight gets along with Balor a lot because of their similar backgrounds of being of evil heritage yet wanting to be good. They have a similar sense of humor as well.

### Dosashiki

Dosashiki is a highly valued friend of Moonlight's. He was one of the few folk in Neverwinter who showed her kindness and allows her a small area in the Dragonborn district for shelter if she needs it. Dosashiki helped Moonlight get back on her feet as he strongly believes that everyone deserves to have a job and make a living.

### Sora

Moonlight is good friends with Sora and thinks she is nice. She also is curious about her White Dragon ancestry.

## Trivia

* Moonlight can shape shift at will, but she usually appears as female the majority of the time.
Garrett

## About

Garrett is a lightfoot halfling who is a gloom stalker ranger, and has strong knowledge of the Underdark.

## Personality

* **Trait:** *My stories are usually exaggerated but entertaining and believable.*
* **Ideal:** *Curiosity. You believe the world grows from the knowledge nobody else wants to find. (Good)*
* **Bond:** *I have 2 out of 3 items of an extremely rare and valuable set. I must obtain the third and final item.*
* **Flaw:** *I'll leave behind important equipment, even weapons, if it means I can take an item for my collection.*

## Abilities

**Hit Points:** 10

Ability Scores
 Const

### Animal Handling

Garrett has always had a gift in being able to calm animals.

### Insight

By observing the body language of a person or creature Garrett can usually tell what their true intentions are.

### Survival

Garrett is skilled in knowing how to survive for long periods of time out in the wild.

## Equipment

* Leather Armor
* Dagger and Handaxe
* Dungeoneers pack.
* Alchemists Supplies

## Gallery

Realistic looking Garrett. *Art Credit to ShadowWulf on imgur.*
Scratch's Hidden Treasures

When Scratch finds buried treasure outside Fixham Museum, Scoop and Muck decide he is the best one to dig them up.

* Bob (*CGI debut*)
* Wendy (*CGI debut*)
* Scoop (*CGI debut)*
* Muck (*CGI debut)*
* Dizzy (*CGI debut)*
* Roley (*CGI debut)*
* Lofty (*CGI debut)*
* Scratch (*debut)*
* Scrambler (*CGI debut)*
* Mr. Mockney (*debut*)
Block Seed

Original.

## Description

When cast, the target becomes incapable of impregnating someone or becoming pregnant. The duration depends on how much lemon rind is used, rinds from two whole large lemons gives protection for up to a year.

## Trivia

* The casting of this spell can be bought in major cities, from mages.
* Males still ejaculate, but all sperm cells vanish from their body.
Druid

## General

A Druid is one who is deeply connected and in tune with nature. Druids are able to harness power from nature itself and use it. Almost every Druid shares the same goal; preservation of Nature.

Many commonfolk assume that Druids are gentle and have simple ways, but this isn't always the case. Powerful and committed Druids can even learn to shapeshift into animals at will.

## Druid Circles

* **Land -** The most general and common Druid Circle, this circle focuses on the most full embodiment of nature; the land itself. This subclass can be found in *The Official Players Handbook*.
* **Ash -**
* **Aurora -** *Original Source*.
* **Savagery -** The circle of savagery focuses on primal beasts of old; the dinosaurs. This is a generally rare Druid practice and many who practice this decide to guard old and ancient ruins. It's especially popular on the island of Chult.*Original Source*.
* **Twilight -** A much darker aspect of Druids, the circle of Twilight is an ancient tradition that goes back to ancient times. Many of the practices here are dark, and blood sacrifice is a main theme.
* **Vibrant Ocean -** A generally uncommon path, the circle of Vibrant Ocean focuses solely on the oceans and seas. *Original Source*.
Sarith Kzekarit

## About

Sarith is a drow who was surprisingly a prisoner of the drow. He revealed that he is accused of murdering another drow soldier, an event he says he has no memory of. He seems to go back and forth between believing that he is being framed, or that it is actually true.

## Personality and Connections

While unhappy about his predicament, Sarith seemed to have accepted his fate, until the other characters try to make an escape attempt. He offers to help as he knows how the drow run things, and is knowledgeable about the underdark.

## Adventure Log

* Status and Items
* Relationships
* History

## Items

* 8 Daggers
* 2 coils of silk rope
* Hand crossbow with 18 bolts
* Bag of iron spikes
* 5 days of rations

### Oumzu

For whatever reason, Oumzu was the person who Sarith opened up to about the reasoning for his imprisonment.

### Fangief

Sarith actively helped the group escape from the prisoner, even injuring some of his fellow drow in the process.
Rockolate

## About

Rockolates are a bizarre rock formation that has solid chocolate on the inside and a rough, but edible outside. Usually to eat and prepare these, the outer layer is cut away with a knife leaving only the chocolate behind. Creatures with strong teeth and jaws such as Dragonborn are capable of eating them whole.

Rockolate looks nearly indistinguishable from regular rocks, but the outside has a clear sugary taste. This can make searching for them to be a rather amusing endeavor.
Alex

## About

Alex is a studying wizard who studies the art of necromancy.

Previously having some knowledge in Apothecary, the discovery of an abandoned spellbook sparked Alex's interest in magic. He was fascinated by necromancy and manipulating the forces of death.

Well aware of how many common folk feel about necromancy, he passes himself off as a doctor and wears a doctor's mask to do so.

## Personality

* **Trait:** *People assume I’m stern, but deep down I’m as soft as butter.*
* **Ideal:** *I feel like it is my duty to help those sick or injured.*
* **Bond:** *Everything I do, I do for my younger sister.*
* **Flaw:** *The sight of blood makes me queasy.*

## Abilities

### Spells

* Acid Splash *(C)*
* Disorient *(C)*
* Prestidigitation *(C)*
* Grasp of the Grave *(Lvl 1)*
* Cause Fear *(Lvl 1)*
Bachmann Branchline

Bachmann Branchline logo (1989-present)

**Bachmann Branchline** is the OO gauge branch of modelling company **Bachmann Europe Inc**, which is the European branch of Bachmann Trains from the USA. Most locomotive models come from this company and is one of the largest model companies in the UK, along with Hornby.

## History

Bachmann Branchline took over from the old Platoy 'Mainline' model range of OO gauge model trains in 1989.

## Characters that use Bachmann models

* Jenny
* Jinty
* Kate
* Taffy
* Stanley
* Hood
* Stanford
* Leander/Leanne
* Victoria
* New South Wales
* Killarney
* Stovold
* Multiple diesels
* Beachy Head
* Johnny
* Unnamed ROD 2-8-0
* Zeebrugge
* John
* Andy
* Murphy
* Argus
* Active
* Vanguard
* Hogue
* Australia
* Vampire
* Harry
* "No. 12"
* Warrior
* Green Arrow

## Trivia

Unlike Hornby, Bachmann never had a children's/ basic range like Hornby's Railroad range. This means that the only changes needed for many models is just renaming and renumbering.

Many old models by Bachmann feature what is known as a "split chassis", a type of chassis that both sides of the diecast is live with electricity, each side touching one side of the motor. Today's model's have plastic chassis with diecast running boards and brass flywheels (in many cases with Hornby) providing the needed power output.
Tabaxi

.

## Description

Tabaxi are basically anthromorphic cat people who are intelligent. They tend to retain cat-like traits but are capable of language and having their own society and culture.

### Varieties

Tabaxi are generally all in one group, the only differences being in fur color and ear/fur appearance.

## Society

Tabaxi tend to be wanderers, and enjoy roaming the land, exploring whenever they can.
Ranger

## General

Rangers are swift, skilled hunters who are known roaming out beyond cities. They are known for slaying huge beasts that would otherwise devastate cities in their destruction, if they were to make it there.

All rangers have a preferred terrain that they are accustomed to, and they have advantage when traveling in these areas.

## Starting Equipment

A Ranger starts off with these items.

* Scale mail or leather armor.
* 2 shortswords or 2 simple weapons.
* Dungeoneers pack or explorers pack.
* a longbow and 20 arrows.

## List of Ranger Archtypes

* **Hunter -** The most basic type of Ranger, hunters seek out dangerous monsters and kill them before they can reach civilization.
* **Beast Master -** The second most common type of Ranger; Beast Masters could be described as animal lovers. They likely have a natural gift for animal handling in general and are good with creatures. Because of this, they all have a beloved animal companion with them that helps them in battle.
* **Gloom Stalkers -** These rangers have grown close around or within the Underdark and are very skilled in hunting monsters from there. They don't fear the darkness and many can travel through it with ease. This subclass can be found in *Xanathar's Guide to Everything*.
* **Horizon Walkers -** These rare rangers are known for being around and guarding portals to the elemental planes. This subclass can be found in *Xanathar's Guide to Everything*.
* **Swarmkeeper -** The deep connection these rangers have with nature manifests itself as a swarm of nature spirits, most commonly being bugs, but they can take on other forms as well. These swarms can help them in battle. This subclass can be found in *Tasha's Cauldron of Everything*.
* **Nightstalker -** Rangers who mainly travel at night and have shadowy animal figures who accompany them. https://drive.google.com/drive/starred?ths=true *Original Source*].
Doppelganger

oooo.

## Description

Doppelgangers; also called Changelings, are monstrous creatures with the sole ability to shapeshift into any form that they wish. Their true forms are large slender gray humanoid figures with blank eyes.

## Varieties

### Faceless

*This is Homebrew Content, and all credit goes to the original creator!*

Faceless are the most common doppelganger society that are found. They have adapted to and take on human forms. They live most of their lives in the form of humans and many who encounter them have no idea that they are actually Doppelgangers. Faceless live their lives changing their faces often and live as wanderers or outside of cities.

## Society

Most doppelganger societies don't communicate too often with outside races, though there are exceptions. It's not uncommon for a faceless to interact with others in a town, without exposing it's true identity.
Findex

## About

Findex is a Brass Dragonborn who has Red spotting on her scales. She lives in the town of Gurnla and is the main cook at The Tiger's Eye inn. She enjoys her job there, but before retiring she wishes to take up an adventuring life. She has taken up the Barbarian path of the proud in honor of her Dragonborn heritage.

## History

Findex moved to the town of Gurnla when she was young along with her parents.

## Personality

* **Traits:** My opinion is relevant, whether you like it or not. **-** I always want to know how things work and what makes people tick.
* **Ideals:** My talents were given to me so that I could use them to benefit the world. (Good)
* **Bonds:** I am putting together a book of recipes from around the lands!
* **Flaws:** I'm quick to assume that someone is trying to cheat me.

## Abilities

**Hit Points:** 14

Ability Scores
 Dexterity

## Equipment

* Antitoxin
* Backpack with bedroll
* Bottle of Cooking Oil
* Cooking Utensils
* Lajatang
* Mess Kit

## Relationships

### Aphasia (Friend)

While she was at first cautious, possibly even frightened of Aphasia's arrival, she took the time to hear his story and no longer sees him as a threat. She finds his exile from his race to be quite an incredible feat and sees him as reassurance, that anyone of any race can be good.

### Kriviv (Friend)

Findex met Kriv when he first arrived to town, and the two ended up in the same adventuring group.

### Shinju (Friend)

Seeing as Shinju works within the fishing industry, the two started as a bit of a business relationship, as the inn she works at often gets fish delivered. The two became friends over time.

### Topsy (Friend)

While not a fan of Topsy's former thievery, she sees that he wishes to do good and supports him as a friend.
Change Sex

Original.

## Description

You can change the sex of another target. You can change a target to any sex, be it male, female, or intersex/ambiguous. This spell does not alter the target's gender identity, nor does it alter their overall physique.

The spell lasts for 24 hours, but if performed for a solid week, the change becomes permanent.

## Trivia

* This spell is considered blasphemous to the gods in some circles.
* Despite this, in major cities, a permanent gender change can be bought as medical treatment from mages.
* "Ambiguous" parts resemble a unmorphed Doppelganger, however 2 holes remain that serve as the urethra and anus to dispel waste. Pants are still recommended.
Nauseating Poison

Spell credit.

## Description

You shroud your hand, a weapon you are holding, or a natural weapon in dark ichorous miasma. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the attack deals an extra 1d12 damage and the target must succeed on a Constitution saving throw or be poisoned until the end of your next turn.

The spell ends after dealing damage, or at the start of your next turn, whichever occurs first.
Arprax

## About

Arprax is a Black Dragonborn who is a writer.

## History

Having many published books, Arprax has decided to take up adventuring. He is a Paladin who has taken the Oath of Redemption, believing that any person can be good or be redeemed. This is likely inspired by his life being a descendant of Black Dragons.

## Personality

* **Trait:** *I am meticulous in everything, but especially notes.*
* **Ideal:** *I want what I set down on ink to lift up those who read it.*
* **Bond:**  *There was one event that I relive on the page, every time. It all starts there.*
* **Flaw:** *I procrastinate like my life depends on it tomorrow.*

## Abilities

**Hit Points:** 10

Ability Scores
 Dexterity

### Spells

* Sleep (1)
* Protection From Poison (2)
* Calm Emotions (2)
* Hold Person (2)
BR Mk1 (works train)

The **works train** is formed of **four** **BR Mk1 coaches** that haven't been being cleaned or painted since the early-1970s. This train is seen only on engineering or permanent way duties with a series of locomotives, including Audie, Titan, Bulldog and Hunter.

## History

The works coaches arrived on the Moorland Steam Railway during the 1970s and were worn out by the time they were given to the MSR. First, they were trialled as standard coaching stock in 1976, but had braking problems when the trial train failed to stop at Dentin station safely and resulting in Jenny being damaged. These coaches were withdrawn from passenger services and ended up on works trains, which was their service under BR.

## Livery

The works coaches are painted in BR Blue and Grey.
List of Feats

The following is a list of feats.

## Specific Skills

#### Dragon Wings (Dragonborn)

In situations where your adrenaline is running, you can sprout draconic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren't exceeding your carrying capacity.

#### Gift of the Metallic Dragon (Dragonborn)

You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can’t do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell’s spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).

You can manifest protective wings that can shield you or others from attacks. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. Roll a d4 and grant a bonus to the target’s AC equal to the number rolled against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Beastfolk

Beastfolk is the catch-all term for humanoid animal races. This page lists them all and whether or not they are playable in Moonlight's campaigns.

## Mammals

* Feline - Tabaxi
* Hyena - Gnoll
* Armadillo - Pangolo *(Playable)*
* Rabbit - Coinín
* Pig - Scrofan *(Playable)*
* Possum - Opsu
* Porcupine/Hedgehog - Quillen *(Playable)*
* Raccoon - Raccoonfolk

## Birds

* Raven - Kenku *(Playable)*
* Small Birds - Aaratica *(Playable)*
* Penguin - Pii-Vin

## Reptillian/Amphibian

* Dragon - Dragonborn *(Playable)*
* Lizard - Lizardfolk
* Turtle/Tortise - Tortle
* Chameleon - Kamelon *(Dying race)*
* Frog - Grung

## Others

* Insects - Ny'Paeyn
* Camazotz
* Venus Flytrap - Drosera
* Fungi - Myconid
Asami

## About

Asami is a Ny'Paeyn who has moth like traits. She is a light tan, with a darker right Antenna and wings. She wears a light Yellow-ish cover along with a Red bag which she uses to store her spells.

## Personality

* **Trait:** *I love feeling like others depend on me.*
* **Ideal:** *People are shaped by the environment they were raised in. No one is inherently good or evil.*
* **Bond:** *My family has always been charged to protect and guide scions of a certain family.*
* **Flaw:** *If I’m asked a difficult question, I will give a simple lie instead of a complicated truth.*

## Abilities

**Hit Points:** 9

Ability Scores
 Intelligence
 Charisma

### Insight

Having been around others, Asami is generally good at reading people and is able to tell if they are hiding something.

### Arcana

Asami has some knowledge about magical items.

### Spells

* Posion Spray *(C)*
* Minor Illusion *(C)*
* Infestation *(C)*
* Splash *(C)*
* Ice Knife *(Lvl 1)*
* Floating Disc *(Lvl 1)*

## Equipment

* Dagger.
* Component Pouch.
* Spellbook.
* Scholars Pack
* Dice

## Gallery

Realistic looking Asami (credit to samalamb-bases)
Amasis

## About

Amasis is a full blood Yuan-ti who is quite different and seperated from the rest of his race.

## History

When he was young, he witnessed a Red falling star, and believes it may be an omen.

## Personality

* **Traits:**I show absolutely no signs of my blood race's culture, in terms of personality or ideals. **-** There is a lot of things about my original race that I am always curious about. **-** I thrive on esoteric lore. The more obscure the historical references I can include in everyday conversation, the better.
* **Ideals:** I want to figure what and who I am, as a weird mutt. (Any)
* **Bonds:** I love my family and friends. Blood doesn't matter.
* **Flaws:** I resort to denial a lot when things seem bleak.

## Abilities

**Hit Points:** 13

Ability Scores
 Dexterity
1

Skills: Intimidation

## Equipment

* 2 Handaxes
Water Blast

Spell credit.

## Description

You conjure a ball of water before hurling it at a target. Make a ranged spell attack against the target. On a hit, the target takes 3d6 bludgeoning damage and if it is Large or smaller must make a Strength saving throw or be knocked prone.

At higher levels: When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
Icewind Dale

## About

Icewind Dale is a jut of land that is north of and above the Sword Coast. It's a very cold region and has lots of open land where wild creatures roam. The high mountains receive snowfall. There are two rivers that run from the mountains.

## Settlements

* Ice Cap Village
* Ice Park
* Frostfell
* Cilly Spine

## Trivia

* The creator of the wiki, (Moonlight) considers Icewind to be the D&D equivalent of Alaska.
Luskan

**Hey! Some stuff was added here!**
The content of this page has been expanded or slightly changed by Moonlight and might differ from official D&D lore.

## Luskan

### Known For

* Tough warriors
* Decadence
* Seafood

## About

Luskan is a costal city known most well by the large river that runs between it and the islands gathered at the front.

Much of the cities' buildings are on the southern side, while buildings and homes are slowly being added to the northern.

Lately, there has been an increase in some merchants who have suspiciously rare magic items and lots of precious gems. Rumors of thieves guilds and dragons abound.

## Islands

* **Fang Island -**
* **Cutlass Island -** This island is noticeable by the two jagged peaks on each end with a sandy beach in the middle. Many of the cities army members here along with a few other nobles.
* **Closeguard Island -** The main military building is held here and it is where weapons and armory are stored.
* **Blood Island -** This middle island is where the main royal castle is and where the nobles live.

## Locations

### Inns and Taverns

* The Bloody Tooth

### Shops

* Hole Foods Donuts and Bagels
* The Crawling Vine
* The Philosopher’s Time Shop
* Sprog's Spirits
* Sethrek's Subs
The 'ook' Store

]

## Info

This old shop is an abandoned bookstore in Scrap Alley. It's fairly intact but an aura of "Advanced Darkness" fills the place, leaving many urchins to avoid it. There's also rumors of spirits haunting the place. Moonlight often frequents and sleeps here.

## Items of Note

Many books can be found in the shop ranging from guides, to tales, as well as erotic stories. Here are a sampling

* **The Lion, the Witch, and the War-forged**
* **One Flew Over the Kenku’s Nest**
* **To Kill a Manticore:** There isn’t a single manticore in the entire book, it’s about a half-orc on trial for a crime he didn’t commit and the halfling lawyer who represents him.
* **Dances with Wolves: An Adventurer’s Guide to Lycanthropes**
* **The Orc’s Cookbook: 101 ways to prepare an elf**
* **Some like it hot: A guide to fire elementals**
* **Kobold Jokes:** A joke book, written in Draconic. The jokes are terrible, even by Kobold standards.
* **Baby Dragon Destroys the Village:** A truly heartwarming children’s book.
* **A Study on Cloud Castles**
* **Sheath thy Dagger in my Scabbard**
* **Candles and You: not just for Rituals**
* **Wizard in the Knight**
* **Summoning the White Ooze**

## Sources

* Name credits to DnDSpeak.com
* Art image link
Ruhk

## About

Ruhk "The Skull Cleaver" is an Orc who is a bit more focused on the mundane, as others in his tribe would say. He is primarily focused on illusionary magic and has spells mainly in that category.

## History

Ruhk grew up in a somewhat unusal Orc tribe, one which was located just outside of a human town. Because of this, there were some half-orcs and humans that were present within the tribe, and as a child he had quite a few human friends. He found amusement in telling stories to others, and discovered his talent for making shadow puppets, often using the nightly bonfires to create them. Despite him getting along with his tribe for the most part, he isn't very found of extreme violence and gets very queasy at gore and heavy amounts of blood.

Upon reacing his mid-20s Ruhk decided he wanted to go out on an adventuring journey.

## Personality

* **Traits:** What is that monstrosity behind you, sir? **-** I'm a hopeless romantic, always searching for that "special someone."
* **Ideals:** The world is in need of new ideas and bold action. (Chaotic)
* **Bonds:** I'm a teacher at heart. Though I perform for a crowd, I always dispense wisdom to the young and the old.
* **Flaws:** I make mistakes during my performances often. I have a hard time reading people which results in uncomfortable jokes and horrible timing. I'm socially awkward.

## Abilities

**Hit Points:** 14

Ability Scores
 Dexterity
1
 Wisdom

### **Spells**

* Mage Hand (Cantrip)
* Concealment (Cantrip)
* Minor Illusion (Cantrip)
* Illusory Script (1st)
* Color Spray (1st)

## Adventure Log

* Status and Items
* Relationships
* History

## Items

* Staff
* Spellbook
* Pack of darts
* 5 days of rations

### Fangief

Ruhk began his adventuring journey by exploring a nearby cave, to which he found a passageway leading to the Underdark. Perhaps somewhat undermining the dangers, Ruhk set off to explore with only a
Drosera

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

### Typical Alignment

Lawful Evil

For the original post and the creator please click here.

For the full details of this race, as written by the creator, click here.

## Description

Drosera are plantfolk who live in deep and remote jungles. In the simplest of terms, Drosera are humanized venus flytraps. Their bodies are skinny and frail with skin that feels similar to flower petals. They have grotesque faces, which are surrounded by face plates that they can close.

### As PCs

Drosera are generally best suited for campaigns that take place in humid climates but they can survive anywhere. They are an incredibly rare race, and most people will react to you in curiosity or fear.

Your Strength, Dexterity and, Constitution scores increase by 1. You are also proficient in the stealth skill.

While your headplates are unhinged, you can use your fearsome jaw to make melee attacks that deal piercing damage.

You are considered a hybrid and are counted as both humanoid and plant.
Ovak

## About

Ovak is a half-Orc who hails from the tropical island of Chult. Her tribe lies East of port Nyanzaru. She is particularly unique as she has Tortle heritage. This is evident in the large shell that she has on her back and reptilian feet.

## Personality

* **Trait:** *There’s nothing more pleasing than laying on the warm sand while the waves graze my feet.*
* **Ideal:** *I go where the winds blow. Nobody tells me where or when to sail.*
* **Bond:** *The waters of nature are the world’s lifeblood. I won’t see it be fouled up.*
* **Flaw:** *There’s no room for caution in a life lived to the fullest.*

Ovak is a quiet soul and is frequently annoyed by stereotypes of her race.

## Abilities

**Hit Points:** 10

Ability Scores

## Relationships

### Snow

Despite the strong rivalry between Elves and Orcs, Ovak is very close with Snow.
Rinnill

## About

Rinnill is a Dark Elf (Drow) who lives on the surface world and is generally seen as strange to others. He was abandoned by his parents for his strange mental behavior.

## History

Rinnill was obviously very different from other Drow. He behaved strangely, made noises and was considered obnoxious by his family. When Rinnill showed distaste towards the cold ways of Drow society his mother and father threw him out. His sister protested this, but was unable to stop them.

Abandoned in the Underdark, it was an incredible feat that he was able to survive and make his way to the surface.

He has a small home on the outskirts of Neverwinter.

## Personality

* **Trait:** *My condition makes it difficult to communicate, and people have trouble understanding me.*
* **Ideal:** *The rules I was exiled for are wrong. This was for the better.*
* **Bond:** *Growing up, there was only one person who could see past my affliction to the real me. I want to find them again someday.*
* **Flaw:** *I get flustered easily when I feel people are going to leave me.*

Rinnill really enjoys music and loves whenever entertainers or bards come to town. He likes being around them all day and dancing to the music, which others might find strange. After a while of this, he now tries to be more quiet as he knows he will receive odd looks from the commoners.

## Gallery

* He is based on a creators old OC, Robbie the horse, who was dark in color.
Religion and gods

The society of Ur is has many different religions and gods which are present all across the lands. Many gods are actually demigods or similar powerful beings who were created by the overseerer who created the entire cosmos. This pages lists

## Ancient Ones

* **I AM -** The true creator of the universe, and ultimate decider of all things, I AM is responsible for all life and, in the end, gets the final say on the judgement of a person's soul.

* **The Beast -** Also known as the first evil being in the universe, the beast is from which all vile acts originate and he delights in the torment of innocents. The Beast hates all things good and those who fight for it. Mainly all demons work for and worship The Beast .

Very few people in Ur are aware of the ancient ones.

## Dragon Patheon

The majority of Dragonborn believe and follow the dragon patheon and even those of other species or cultures might follow the religion due to it's simple-ness and good morals.

* **Bahamut -** The dragon god of good and nobility.

* **Null -** More of a legend than an actual god, "Null" is the Dragonborn equivalent of the grim reaper/Angel of death in the real world. Whether or not he actually exists is a matter of opinion.

* **Tiamat -** The dragon goddess of evil.

## Mungo Pantheon

The Mungo pantheon is the main religion of the Mungo region and people. It is based loosely on a mixture of the real world Egyptian and Mesopotamian gods.

* **Geb -** god of the Earth and viewed as creator.
* **Nergal -** god of underworld and disease.
* **Sebek -** god of water, wetlands, and danger.
* **Thoth -** god of knowledge and crafting.

## Orc Pantheon

* **Gruumsh -**
* **Luthic -**
* **Shargaas -**
* **Yurtrus -**
Foulwing

Hiiissss

## Description

Foulwings are Black horse sized creatures with notable large leathery wings and Red eyes. They also have three jaws filled with razor-sharp teeth and centered around a single snout.

## Behavior and Ecology

Foulwings live in humid marshy or swamp like environments. However when ruins are present in these places, Foulwings seem to enjoy living and resting within them.

They are surprisingly lazy creatures and are only violent when provoked or are hunting for food.

## Uses

Some more tribal groups along with Orcs will butcher and eat Foulwings.
Lore and More Bookstore

## Info

Lore and More Bookstore is a recently opened store in Gurnla that specializes in trading and selling books. It also offers some Adventuring Gear.

## Items of Note

### Books

* **Grung Girl**
* **Advanced Draconic Anatomy**
* **You Won't Believe Your Eyes!: A Guide to Illusion Magick**
* **What The Hell is Happening To My Tools? - How to Find and Kill a Rust Monster**
* **Who truly rolls the dice? -** A conspiracy theory book about how we are manipulated by some powerful force to do things with an intricate mathematical system.
* **All Horns & Tails? A Beginner's Guide on Everything Tieflings -** Halifar the Bard walks you through the wide and wild world of Tieflings, their heritage, and how to even make friends with our infernal neighbors.

### Broken Book Box

* **A Guide to the Sorcery Springs -** Many pages shredded.
* **War of the Wurms -** Water damaged, but still readable.
* **Eat, Prey, Club -** A Guidebook for Orcs. The spine has been broken.
* **What Men know about Women -** A Hard cover Book with One Hundred Empty Pages.

### Adventuring Gear

* Alchemists Supplies
* Explorer's Pack
* Net
* Oil
* Rope
* Tent

## Dungeon Master's Notes

* Flavor Text
* Encounters

Roll for a random encounter.
Gargax

## About

Gargax is a Blue dragonborn sorcerer who has the mysterious magic of the Shadowfell within him. He wears a Grey robe over light armor, which has fake bone sticking up from the shoulder pads, along with a small skull on the belt.

## Personality

* **Trait:** *When faced with a problem, I break it down to the constituent parts in an attempt to understand it.*
* **Ideal:** *When people freely work together and in unity, they can accomplish great things.*
* **Bond:** *Like a great clock, the world is winding down. I left my workshop because it must be rewound once more.*
* **Flaw:** *If I can’t see the deductive chain between two ideas, I dismiss all other methods of knowledge.*

Gargax is generally a friendly fellow who likes things to be in order. He is slow to trust others and remains cautious around new people, and he enjoys time spent by himself. With those he is sociable with, he can be a little sarcastic and still tends to hide his true emotions a lot,

## Abilities

### Arcana

Having entertained himself with tales of magic as a child, the dragonborn is a little knowledgeable about magical items.

### Persuasion

Gargax is generally seen as respectable because of his background and is generally well liked by others. Because of this, he can be good at swaying others to listen to him or make certain decisions.

### Spells

* Etch *(C)*
* Grip of Night *(C)*
* Snowdrift *(Lvl 1)*
* Silent Image *(Lvl 1)*

## Equipment

* Daggers and Darts
* Components pouch
* Tinkers Tools
Willow

## About

Willow is a Green Dragonborn who is a Monk of the elements. She specializes in controlling water.

## History

Willow was previously part of a small clan of Dragonborn who lived in a small town between Candlekeep and Neverwinter. She was a soft spoken girl and one day wandered into the woods on her own, remaining there for quite some time. During this, she apparently made contact with spirits and decided to become a shaman, while also gaining abilities by becoming a monk.

## Personality

* **Trait:** *The spirits have taught me to be tolerant and understanding of all creatures.*
* **Ideal:** *Both the mundane and spiritual world seek balance in all things.*
* **Bond:** *Protection of the spirits and the natural order is paramount.*
* **Flaw:** *I am flighty and prone to distraction.*

After her return, Willow now hardly ever speaks, and if she does, it's in a whisper. She also seems very secretive for no real reason. She only has a few close friends that she trusts and will only open up to them.

## Abilities

**Hit Points:**  8

Ability Scores
 Dexterity

## Equipment

* Javelin
* 10 Darts
* Explorers Pack

## Relationships

### Kernan

Willow is friends with Kernan and supports his Cleric path.

### Arprax

Also a friend of hers, Willow and Arprax get along just because of the fact that they are both Dragonborn.

## Trivia

* In her D&D sessions, Willow is played by Batou.
Cave of Cold and Warmth

The cave at low tide.

## About

The Cave of Cold and Warmth is a cave that is hidden on the shores of Neverwiner, past the Beached Leviathan. This cavern is a small network of pathways with some water flowing through it. It is mainly unexplored as at the back of the cave there is a small drop-off ledge, which most casual lurkers miss. Beyond it however, there are several more ledges and a few pools. Moonlight takes up residence here usually during the summer.

## Features

The cave is nestled ontop of Neverwinter's suspected Fire Elementals, so parts of the cave remain warm. There is also a pool that acts as a hot bath due to the heat underneath it.

### Bottom Ledge/Room

The first ledge after the entrance. There isn't much in here other than perhaps a few non-valuable items Moonlight stores in the corner.

### Center

Climbing down the next ledge brings one to the center of the cave. Nothing really here other then a large rock in the bottom middle.

### Second Ledge

Another area to climb up to, this little nook is where Moonlight stores her food.

### Back Area

To get to this area, one must jump off the center ledge across some sea water that settles underneath.

The ground then slopes upwards to the left. Going up, there's a small pool of water on the left side which is heated. To reach the very back room one has to squeeze a bit to get though. *(Large creatures cannot fit)* This is were Moonlight sleeps as it is the least likely place anyone would get to. She has bedroll, a lantern, books, and a few other things in here.
Saltmarsh

**Hey! Some stuff was added here!**
The content of this page has been expanded or slightly changed by Moonlight and might differ from official D&D lore.

## About

Saltmarsh is a small fishing town on the realatively small Eastern coast of

The town's population consists mainly of humans and halflings, as well as a few dwarves passing in and out due to a new mine outside of town. There are perhaps a few oddball characters *(see notable residents)* sprinkled here and there, but for the most part visitors who are Dragonborn, Tieflings, and majority of pureblood Beastfolk are looked upon with either curiosity or fear.

## Locations

### Sharkfin Bridge

Perhaps the other most notable landmark of Saltmarsh is the stone bridge that connects the two costal cliffs together.
Oni

Hhhh

Oni are giant variants who come from Asian cultures.

### Red

Red Oni are commonly seen and are aggressive in nature, known for their brute strength. They are good hunters and are skilled at killing things. Red Oni make use of weapons and can possibly be large in size.

### Blue

Blue Oni are somewhat smaller than their counterparts, but they make up for their size with their stealth and magic abilities. They are good at casting spells in a way that is convenient for them.

### White

White or Pale Oni are also very uncommon and rare to see. They generally are found in mountains and away from busy civilizations. Not much has been recorded about them.

## Society

    Oni are ancient beings and have been around for quite a long time. They haven't strayed much from their primal behaviors though. Oni feed on both flesh and negative energy, and ancient traditions consist of Oni eating young children at night. They particularly enjoy children who have strife with their family as it is negative energy. All of them however, enjoy terrorizing their meal before eating. Fear is said to make the blood taste better, or they could just be feeding on the fear itself.

Many Oni take pride in the fear they cause in others. Oni culture is based around bleak humor and darkness and remains somewhat tribal like. They entertain each other and like wearing animal masks, which can also help to hide their true nature to those who pass by. Oni prefer to live in colder climates and take up residence in either caves or huts. They usually have a small fire and torches around the area.

As they are violent in nature, Oni who show different alignments are judged and possibly even exiled if they decide not to kill senselessly.

## History

The pattern of Oni attacking children has made them become a type of "boogeyman" in some cultures, being used as a story to make children behave.
Gurnla

Art credit

## About

Gurnla is a humble town that sits on the shores of the The Mesmerizing Tides. It is mainly populated by Elves and Humans along with Dragonborn and various beastfolk.

Despite the Plutocracy, most residents know each other well and do not discriminate based on social standing. The only notable fact is that the wealthier reside in nice houses made of more stone.

## Locations

### Inns and Taverns

* The Bent Arrow Inn
* The Tiger's Eye

### Shops

* Conall's Cuts (Butchery)
* Herbs Emporium
* Lore and More Bookstore
* Myths and Magics
* Nibbles (Bakery)

## Dungeon Master's Notes

* Flavor Text
* Encounters

First entry.

> A cool breeze rolls through the air as you step into the streets. The city is bustling yet nothing is too loud; and the lush dark Greenery has a way of putting everyone at ease. The chatter of townsfolk and merchants gives off a very pleasant atmosphere.
>
>

Roll for a random encounter.

1. A player finds 3cp on the ground.
2. Two philosophers are having a debate by a street corner. They loudly discuss what does or doesnt constitute a "Sandwich". As the group walks by, the older of the two waves you over and asks your opinions on the matter.
3. Some Griffons pulling a carriage have gotten spooked or agitated by nothing in particular, and the driver can't get them back under control.
4. A stray dog runs towards the party barking loudly. After stepping aside the dog stops about 15 feet past you and continues to bark at an empty space on the street.
5. A dragonborn gal is bawling after a particularly devastating breakup.
6. Several angry mockingbirds begin divebombing people as they walk past the tree containing their nest.
7. Conall the butcher wishes to show off his butchery skills. He invites
8. A small boy is caught trying to pickpocket the pc's. When he is caught her tearfully tells you that it's for the heroes of the city watch.
9. A Tiefling merchant is selling potions out of a travelling wagon. When asked about the origin of the potions, only vague answers are given.
10. A chicken appears to stare at the party before darting off into an alley.
Zephin

## About

Zephin is a rare wolpertinger variant of the Coinín race. As such she has wings and horns. Her fur is a very deep Red which stands out in a crowd. Zephin likes wearing bright colorful clothing and will do anything to get them.

## History

Zephin ran away from her tribe at a young age as her parents were abusive and the others were frightened and judgemental of her appearance.

She later discovered that she had magical abilities that could harness the power of light. With practice, she was able to learn how to use her abilities.

## Personality

* **Trait:** *Nobody stays angry at me or around me for long, since I can defuse any amount of tension.*
* **Ideal:** *I like seeing the smiles on people's faces when I perform. That's all that matters.*
* **Bond:** *I want to use my abilities to help others.*
* **Flaw:** *I don't talk about my past, it's too painful for me.*

Zephin is a very peaceful and cheerful person and only fights as a last resort. She would much rather use her magic to help people and defend herself than to attack. She loves to entertain others, so much so that it's easy to mistake her for a bard (one who uses magic through music).

## Abilities

### Persuasion

As Zephin is good with being around people she can usually convince others to do things.

### Arcana

Instead of knowing all of the hot rave merchandise Zephin is knowledgeable about magic items.

### Spells

* Light *(Cantrip)*
* Mending *(Cantrip)*
* Create Bonfire *(Cantrip)*
* Acid Splash *(Cantrip)*
* Color Spray *(Lvl 1)*

## Equipment

* Darts
* Component Pouch (for spells)
* Explorers Pack
* Harp
* Staff (for spells)

## Trivia

* She is the attempt by the creator to create a D&D version of her friend's OC, Zephyr Nova.
Hoppy

## About

Hoppy is a Green Grung who lives in the costal town of TBA. He is a rouge of the swashbuckler type.

## History

Hoppy comes from the very small Grung settlement of Pirates Cove, on the island of Chult.

In his teenage years, Hoppy spent some time aboard some ships, helping as a member of the crew.

## Personality

* **Trait:** *I earnestly enjoy offering advice.*
* **Ideal:** *It’s always good to meet and connect with new people.*
* **Bond:** *By the ocean is where I feel free.*
* **Flaw:** *I'll say almost anything to avoid doing extra work.*

Hoppy is generally a very friendly fellow, though he is tired of working which is why be became an adventurer. With freedom to explore, he might rush into things a little too quickly and not realize the dangers of the situation. Eager to see the world, he doesn't mind helping others along the way.

## Equipment

* Leather Armor
* 2 Daggers
* A Rapier and Short sword.
* Thieves Tools
* Navigators tools
The Dragon's Tail

## About

The Dragon's Tail is small and cozy inn location right in the center of Wayrest. The inn is run by a kind human named Lucas who enjoys his job and knows quite a lot about the history of the town.

## Tavern Menu

Oat porridge - 1cp
Toast - 1cp
Wolf Steak and Eggs - 2sp
Bread and Butter - 3cp
Salty Fish Stew - 3cp
Goat Cheese - 5cp
Roast Chicken- 2sp
Meat Handpie - 3cp
Potato and Pork Handpie- 3cp

Cookies - 3cp
Chocolate Handpie- 1cp
Meals End - 1sp
Water - Free!
Classic Beer - 3cp
Fine Wine - 1sp
Vodka - 5cp

## Dungeon Master's Notes

* Flavor Text
* Important NPCs
* Encounters
* Bookshelves

First entry.

**Lucas:** It's essintal that the group talks to Lucas, as he knows the history of both Waywest and vermillion, of where he is originally from. He also has a quest for the characters, to place flowers on his wife's grave which resides in the abandoned town.

Roll for a random encounter.

The inn has a decent collection of books, some being in bedrooms along with a large shelf on the main floor. However, they are all mundane titles.

1. **War of the Wurms**
2. **Dirt is dirt: The phrase that started the Dwarven riot of 590**
3. **Becoming a Paladin -** This thick volume even includes how to protect orphanages and the correct means of smiting your enemies.
4. **Wild Magic and Mesuring Risk**
5. **Firestorm of Passion -** Giggity.
6. **Thought Transference Between Snakes**