recursal/Fanatic-Fandom huggingface dataset:
Apec Paklin

## History

First featured in SotB XII: A Most Sacred Eve, Apec Paklin is the self-proclaimed governor of the mining colony Wayright. While he isn't actually a governor by title, he still insists the description be used.

He was first planted into the colony by his original employers, NT Materials, to act as a colony manager, but after the company's apparent betrayal, he used his personal funds to buy up the colony for himself and continued to lead it on principle. He's remained a friend to the miners and other workers, treating them well and ensuring their safety in the wake of the dangerous events on Sacred Day.

In Shooting Stars, it was revealed via Bastion simulation that Apec was once at least a Captain in the Republic Navy, and commanded the Venator-class Star Destroyer *Exsanguinator* during the Battle of Coruscant.

## Personality

Apec is predictably narcissistic, but does truly care for the people over which he governs. He has luxurious tastes and often flaunts that fact with unnecessarily expensive equipment and decorations. More than anything, he seems to be a man playing at politics rather than pursuing a proper career in it. Due to this strong personality, he clashed at first with Dox, one of the colony's first visitors and one of the greatest friends to the populace. After time, however, the two developed a begrudging friendship, still working together while poking fun and constantly challenging each other's massive ego.

## Allegiance

Apec's connections are both numerous and mysterious. It seems as if he first started working with NT Materials out of necessity and now considers himself a completely independent entity, supported by his own finances, the origins of which are as yet unclear. Since separating and losing NT's usual buyers, he's had to start dealing with more of the galaxy's backroom traders.
Rathe Akul

Rathe Akul, the older brother of Kii'Vera, was never content with life on Shili. Every opportunity he had, he sought out off-world visitors to hear stories of different planets, different lifestyles, different opportunities, etc. When his father was killed during a hunt, Rathe decided he had had enough. Unknown to his mother, Rathe took Kii and fled to a group of travelers. With what would later become even more of a silver tongue, he convinced the travelers to take them away from Shili, ending up among the dog-eat-dog worlds of the Mid and Outer Rims.

Rathe learned quickly, teaching Kii all that he could along the way, and he did what he felt he had to to keep himself and his younger brother alive: stealing, gambling with what few credits they had, aiding in smuggling, etc. Though he and Kii didn't live comfortably, they lived, and they did so together. Over time, however, Rathe's debts and untrustworthy reputation began to build up, and he and Kii traveled more and more frequently to avoid trouble. In the end, it all caught up to him anyway.
Shadow of the Broker Wiki

## Welcome to the Shadow of the Broker Wiki

Shadow of the Broker is an online, multi-GM Age of Rebellion campaign, with elements of Edge of the Empire and Force & Destiny.

## Campaign Theme

Shadow of the Broker follows a secret network of mercenaries who all work for a neutral figure known only as "The Broker" during the Galactic Civil War.

## Membership

Prospective members start out as guests. Each session has 1 guest spot per 6 players (we occasionally have 12-PC missions).  Frequent guests are eligible for membership pending a vote during our quarterly member meetings. If you'd like to try the campaign out, please submit your character sheet to jasper@shadowofthebroker.net.

## Contents

Agents of the Broker

Missions

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
R0C-K4 "Rocky"

R0C-K4 "Rocky"

Race: Droid

Career: Hired Gun

Specialization: Enforcer, Marauder, Mercenary Soldier

Player: Jeff Scott

## History

R0C-K4 was a LE-V0 police droid that worked on a small asteroid penal colony before an electrical storm allowed R0C to avoid his daily memory wipe.

Since then he has been on the run as a free droid, traveling the galaxy to learn more about himself and his place in this whole new world.

His wanderings led him to defend droids rights whenever possible, and even freeing droids when he could. His actions brought the Broker's attention to him, and R0C was able to for form a mutually beneficial contract with the Broker.

R0C would perform missions for the Broker, following his orders without question, and in return R0C would be afforded more opportunities to learn, develop his personality, and explore the galaxy.

Since then he has learned that droids have more options for growth and development than what they are "born" into. This revelation first began after he met Killjoy during Quarantine Quandary. This curiosity has caused him to seek out Jeppo Sr., an extremely brilliant droid engineer; in order to find out just how far a droid can be advanced.

In Blurring the Line, R0C was able to meet PC-0003, a droid researcher who had built an entire city solely for droids. In this city, there were droids who wished to used the city to create an ark and colonize a new world. PC-0003 wished to expand the city in order to accommodate the growing droid population, and asked R0C for help in resolving the conflict. R0C was successful by urging his droid brethren to develop a home-world before branching out to other worlds.

This new development has allowed R0C to explore his ability to lead, and wishes to one day be a great leader in the droid community and fight for droid rights throughout the galaxy.

Recently, R0C has acquired a new body, thanks to Jeppo Sr.'s designs and The Mighty Intellect Dr. Balken Oppen's handiwork. It was based off of the PX-1 Battlement Powered Armor from the books, but with an extended battery, enabling it to function at capacity for 18 hours continuously. He currently is seeking out Cortosis ore in order to become far more impervious, and be able to better shield his comrades from harm.
Broker

The Broker is the leader of the eponymous network of mercenary cells that have gained a foothold in various sector underworlds, as well as larger Galactic powers, such as the Rebel Alliance. No one knows the Broker’s species, gender, or ultimate goals.

He or she relies on independent contractors to handle matters ranging from artifact heists to spice runs. With contracts targeting the interests of Black Sun, the Zann Consortium, several Hutts, and both the Rebel Alliance and Empire, the Broker's allegiances have been difficult to discern. However, one thing is known for certain: The Broker always pays when jobs are completed.

Recently, the Broker, Rebel Alliance, and Borga the Hutt came to an accord. The result was the requisition of a ILH-KK Citadel-class cruiser for the Coronet Cell, due to the group's relatively high number of agents with Rebel sympathies.
Just Dance Unlimited

AU23 de outubro de 2015
 **Rating(s):** | N/A

***Just Dance Unlimited*** é um serviço de assinatura paga que foi anunciado junto com *Just Dance 2016* na E3 2015. O serviço permite que os jogadores assinem um serviço de streaming que permite reproduzir músicas de jogos anteriores, bem como músicas exclusivas disponíveis apenas em Ilimitado. Cada música é transmitida diretamente para o seu console, com algum buffer. *Just Dance 2016* também contém Dance Quests que exigem uma assinatura do serviço. O serviço voltou no *Just Dance 2017*, onde é possível expandir o Just Dance Machine com rotinas de dança exclusivas e ilimitadas.

Como o serviço é exclusivo para console de oitava geração, ele só pode ser acessado com Wii U, Xbox One, PlayStation 4, Nintendo Switch ou PC (estes 2 últimos com uso de *Just Dance 2017*).

Pode-se assinar o serviço por US$ 4,00 por 24 horas, US$ 4,99 por um mês, US$ 9,99 por 3 meses ou US$ 29,99 por um ano.

## Tracklist

Mais de 150 músicas foram anunciadas ao longo de um teaser e uma cena de um trailer. A seguir está uma lista de todas as músicas atualmente disponíveis no serviço:

## Mashups

*Observe que esses mashups não têm tema, ao contrário de seus equivalentes* Just Dance 2016 *e* 2017 *(exceto* setembro*), e não exigem assinatura.*

* Um **(2016)** indica que o Mashup só pode ser reproduzido em *Just Dance 2016*. No dia 23 de dezembro, todas as rotinas foram retiradas.

* Um **(2017)** indica que o Mashup só pode ser reproduzido em *Just Dance 2017*.

* Um **(REMOVED)** Este mashup foi removido.

## Community Remix

Community Remixes available exclusively for *Just Dance Unlimited*.

 *Taste The Feeling* (Alternate) | 11 de Julho de 2016 - 9 de Agosto de 2016

## Removido

* Um **(JDU2016)** indica que a rotina foi removida de *Just Dance 2016*.

## Galeria

Imagem promocional*Just Dance Unlimited* Teaser do cardápioPôster promocional oficial de *Just Dance Unlimited*Just Dance Unlimited em Just Dance 2017Tracklist
## Referências

1. ↑ https://www.youtube.com/watch?v=qRrLGSdjX20
2. ↑ https://www.youtube.com/watch?v=pQMJbwpoYvU
3. ↑ https://www.ubisoftgroup.com/en-US/press/detail.aspx?cid=tcm:99-209214-16&ctid=tcm:95-27313-32
Coronet Cell

video File:Placeholder
The Coronet Cell was the designation given to the group of agents based in the Broker Safe House on the outskirts of Coronet, the capital of Corellia.

## First Coronet Cell

Little has been shared by the Broker regarding the first Coronet Cell. Though relatively small, it was the most successful cell of agents until all members were killed by an Inquisitor whose description matches Amunet.

## Second Coronet Cell

Several years after the deaths of the First Coronet Cell, a second group of agents was assembled. Founding members of the second cell include Jokan Benn, Balken Oppen, and Jasper Sunflare. The cell went on to become quite successful in its own right, only surpassed by the Moenia Cell on Naboo. A massive assault on the Coronet Safe House by the Empire led to the base's destruction. The Coronet cell managed to flee, however they lost Jasper in the battle when he sacrificed himself to destroy Lament.

*Unless otherwised noted, mentions of the Coronet Cell refer to the second, current team.*
Кошачья болезнь "Лишай"

Лишай - общее название поражений кожи человека и животных, как правило, связанных с грибковой инфекцией. Медицинское название этой группы заболеваний - дерматофития. Вызывается данное заболевание несколькими родами грибов дерматофитов. Заболевание, вызванное грибами рода Microsporum, будет называться микроспория, а если причина в грибах рода Trichophyton, то трихофития. Наиболее часто «виновником торжества» становится грибы рода Microsporum.

Основные симптомы лишая у кошек – округлые очаги полного или частичного выпадения шерсти, с покраснением и шелушением. Наиболее часто поражения встречаются на голове и передних лапах. Обычно они не сопровождаются зудом. Некоторые животные могут быть бессимптомными носителями заболевания. Чаще лишай возникает у молодых кошек, либо, наоборот, у животных старшей возрастной группы. Кошки длинношерстных пород, в частностиперсидской породы, считаются предрасположенными к дерматофитии. Заражение происходит как при контакте с больным животным, так и при контакте с зараженной средой. Споры дерматофитов могут сохраняться в окружающей среде больше года.

Помните, что диагноз «дерматофития» не может быть поставлен только путем осмотра. Для диагностики необходимы специальные исследования: микроскопия отдельных волосков с целью обнаружения спор, обследование с ультрафиолетовой лампой (специфическое свечение) и культивирование дерматофитов (рост колоний возбудителя на питательной среде).

Лечение лишая у кошек состоит в комбинации системного (прием препаратов внутрь) и местного применения противогрибковых препаратов. Наружные обработки противогрибковыми шампунями или растворами направлены в основном на предотвращение заражения окружающей среды. В некоторых случаях рекомендуется полная стрижка заболевших животных. Важная часть лечения - это обработка окружающей среды: обычно рекомендуется проведение влажных уборок квартиры с применением бытовых дезинфицирующих средств, регулярная стирка подстилки животного, замена коврового покрытия и регулярная уборка с применением пылесоса. Лечение может продолжаться до нескольких месяцев и контролируется результатами посевов. Ликвидация дерматофитии в питомнике или приюте может быть очень длительным и дорогостоящим мероприятием.

Люди могут заразиться лишаем от кошки или собаки, однако, заражение происходит не всегда и зависит от состояния иммунитета человека, патогенности возбудителя и уровня контактов с заболевшим животным или с зараженной средой. Наиболее восприимчивы дети и пожилые люди.
Miraj Neuanfang

Miraj is a Zygerrian spy and the daughter of Kluus Neuanfang.

## Early Life

Miraj was born during the reign of Miraj Scintel and was named after the Queen. After her assassination, as the Slavers' Guild took over Zygerrian, Kluus tried to remove his family from the planet, losing his wife in the process. As Kluus plotted his revenge, his daughter joined him and learned the ways of the spy.

## During The Pointy End

Miraj had infiltrated the ranks of Atai Molec's flag ship, *the Master*, as a Comm Officer. She had relayed the coordinates of the ship to her father but soon was discovered as a traitor and tortured. The agents discovered her suffocating in the Brig as *the Master*'s life supply was failing and saved her. She aided the agents in discovering Atai's hidden compartment. After returning to her father, she joined the ambassadorial delegation promoting the interests of a new Zygerria.
Chimagura (chim chim)

video File:Placeholder
**Character:** Chimagura (chim chim)

**Species:** Ewok

**Career:** Bounty Hunter

**Specializations:** Assassin, Beast Rider

**Player:** Taylor S.

## Early Years

Chim chim began his life, like all Ewoks, on the forest moon of Endor. However, early on in his life chim chim yearned for more than a simple life amongst the trees. He felt a longing for something unknown, and emptiness with no idea how to fill it. So he left his home, his friends, and the life he knew to find the way to fill his emptiness. After leaving chim chim got into some scrapes and fight. He learned quickly that he was good with a rifle, very good. Killing came easy and the money was good so he began work as an assassin, always choosing the pay over any loyalties or morals. During this time of his life chim chim would drown the feelings of longing in alcohol anytime the nagging would become too much to bear.

## Career as a Broker Agent

Working as an assassin chim chim found his way into the Broker's employ. Utilizing his skills in stealth and marksmanship he quickly proved that he was worth the pay. During one mission for the Broker chim chim had a mushroom fueled vision of his destiny. He saw a star destroyer manned by vagrants of all species, their leader standing with mischief in his eyes was none other than chim chim himself. With a newfound purpose chim chim has begun formulating a grand scheme to steal a star destroyer of his very own to be his valiant steed as he rises to become the king of the pirates. Chim chim has begun drafting his fellow agents into his plans and making contacts, gaining information from any imperials he happens to cross paths with. Unfortunately this need for a star destroyer has begun to consume chim chim, he attempts to interrogate any and every imperial he sees.

On a recent mission to Felucia the gang acquired a young wrix cub. Chim chim became enamored with the pup and began caring for and training it. When the base was under siege chim chim's first reaction was to rush to Gōtham and protect him. As young Gōtham, the cub, grows larger chim chim has been preparing his to be first mate to be his mount.
Lament

## Background

Lament was a Force Wraith bound to Inquisitor Shorin. First encountered in SotB: Inquisitorius, an encounter at the end of SotB X: When the Sun Refused to Shine, Lament was an implacable foe, possessing a terrifying keening wail and the ability to drain the life from its foes.

All within earshot of the wraith’s wail risked being shaken to their very core, unable to move. Physical attacks were mostly useless against it, passing harmlessly through. While energy-based attacks like blaster fire and lightsabers could harm the wraith, the effect was still hindered by the its incorporeal nature. Furthermore, any damage sustained could be healed whenever Lament used its life drain ability, which could affect several victims in a single burst. Coupled with the fact that the wraith was able to “haunt” an enemy, staying within arm’s reach regardless of any attempts to flee, Lament proved to be an even greater threat than its master.

## Demise

During SotB XX: Without a Trace, Lament engaged in a duel of Force powers with Jasper Sunflare. The opposing streams of Harm and Heal created a violent, coruscating nexus that ebbed and flowed closer to one combatant, then the other. The two seemed evenly matched, until the Force Seer, Foro Sendi, threw his ancient sword into the fray, breaking the connection. Jasper seized the opportunity and rushed forward, embracing Lament. In the resulting flash of light, Jasper was killed, while Lament was utterly destroyed.
Kluus Neuanfang

A Zygerrian spy and infochant, currently the Rebel Ambassador to Zygerria.

## Early Life

A Zygerrian spy and infochant, Kluus served in the Zygerrian military during the Clone Wars at the Kadavo Slaving Facility. After the death of Queen Miraj Scintel, Kluus learned how the truth was hidden from the Zygerrian people. The guilt from the crimes at the Kadavo facility weighed on him and the birth of his daughter proved to be the motivation he needed to bring down the Zygerrian Slavers' Guild.

## Life as a Spy

Kluus spent years cultivating his talents and soon became a well known source of information in the Underworld, utilized by the Hutts, the Slavers' Guild, and even the Broker (See Saber's Edge, Part II). While outwardly simply expressing a desire for credits, he kept his true goals hidden and became closer and closer with the heads of the Guild, eventually becoming Atai's spymaster after revealing to him the existence of Saber Scintel. As Atai fixated on the Prince's return, Kluus spent all his personal resources convincing the Rebellion to seize the Zygerrian fleet and topple the Guild's control over the planet.

## The Battle for Zygerria

With Zygerrian fleet ill-prepared for an attack, Kluus' plan paid off handsomely during the events of Saber's Edge, Part III. A surprise for him was a message that Prince Saber prepared for his people. That coupled with the footage of Queen Miraj's assassinated rested control of the planet's surface from the Guild as well. While disorder and chaos still reign, Kluus now hope to use his position as Rebel Ambassador to Zygerria to motivate democratic change.
Kii'Vera

*A fourteen-year-old Togruta thief, Kii'Vera searches for the bounty hunters who took his brother away from him, intending to take him back by force.*

 Specialization(s)
 Race
 Player
 Nickname
 Specialty

## Background

At a young age, Kii'Vera left Shili with his older brother, Rathe Akul, who had convinced a group of travelers to take them off-planet. With no money or family to rely on, they were dropped off in Hutt Space, particularly nearer the Outer Rim. Kii and Rathe lived in rundown apartments, if not on the streets, stealing and gambling to earn as much of a living as they could. For all of this, Kii relied heavily upon his older brother, more often an observer than an active participant.

As the years went by, Kii and Rathe traveled increasingly often to avoid various debt collectors, but Rathe's enemies eventually caught up with him. Kii awoke to find his brother gone, a note in his stead: He was to either pay off his brother's bounty himself, or never see him again.

## Career as a Broker Agent

At the age of fourteen, after unsuccessfully picking the pocket of Durin Boge, Kii'Vera was hired by the Broker. He worked hard to hone his skills, striving to prove himself, but he always kept an eye out for anything that would lead him to Rathe's captors. When out on missions, Kii would steal what he could without getting his teammates in trouble, selling it later on to collect whatever credits he could so he could someday pay off his brother's bounty.

After helping to save the town of Wayright during A Most Sacred Eve, however, Kii received a bounty hunter's severed ear from Dox. Though it may not have been his intention, the gift made Kii realize that paying the bounty hunters off wasn't the only way he could rescue Rathe. Since then, the young Togruta has focused his efforts on perfecting his shot with his blaster pistol, imagining the day where he would finally meet the hunters and be the one to decide their fate.

During A Simple Truth, Kii's H-7 "Equalizer" was taken and damaged, and he felt helpless until Nogg was able to fix the blaster for him. After the team returned to the Sunflare, Kii approached Nogg and asked the Sullustan for help in learning how to better understand mechanics. He has since utilized his newfound knowledge by upgrading his Equalizer and re-modifying his armour on his own.
The Outsider's Revenge

A slave freighter that was transporting four Wookiee Children from Orvax\_IV to Jon Piyal's lodge to be hunted for sport. Fortunately, the children were rescued by Shorbecca and the other Broker agents during Hunting for Answers, Part II. Afterward, disgusted by the idea of hunting sapients and secretly stricken with guilt that he had been willing to leave the children behind in order to avoid endangering the mission, Erdogan Cael spent two months hunting the trail of The Outsider's Revenge, hoping to bring down the sapient hunting ring.
Eclipse

Specialization(s)
 Race

The Eclipse is a Rendili StarDrive Xanter-Class Deep Space Exploration Frigate. Constructed roughly 102 BBY, it was designed to be outfitted for long trips into uncharted space. Initially lost on its maiden flight,it lay cloaked in an asteroid field for a century before being found.

## Disaster on Maiden Voyage

Eclipse, then known as FR-G8, departed from a Rendili StarDrive facility on Toola for 3 stops enroute to Christophsis in 100 BBY, however it never arrived at Christophsis. At the first stop the ship stopped near a long range sensor platform to test the cloaking system. Along with sensor data, the station recovered a transmission reporting headaches amongst the crew. From there, the second stop was in an uncharted nebula to test the onboard sensor suite. However problems were evident as many escape pods were jettisoned in the nebula. The ship re-cloaked and entered hyperspace, but never arrived at the third stop, an RSD space dock. Later research showed that the crew was suffering from radiation poisoning resulting from an installation error with the cloaking device.

## Recovery

During the events of One Shot First: Across the Glacier, agents uncovered data at an abandoned RSD testing facility on Toola. With this information, the Broker sent agents to find the missing ship. During One Shot First: Beyond the Veil, agents found the ship, hidden by a cloaking field, in the middle of an asteroid field. After placating the AI core they managed to recover the ship and meet up with Rebel assets to begin staffing the ship.

## Crew

Captain - Jokan Benn

First Officer -

Junior Lieutenant (damage control) - Lt. Rika Mentel

Chief Engineer -

Quartermaster -

Medical Officer - Reserved

Navigator - Irosil Scoritoles

Sensor Operator -

Security Chief - Sgt. Kira Kinkade

Engineer -

Cook - Dregam Orzos

(Make your own crew! Add his or her position, and link to their page. To make a page, **copy** the template and update it with your NPC's data. If you make the NPC and create a page for him/her you get +2 XP!)
The Geharr Incident I: Playing the Player

*Day 1 of GM Jack's 6 days of SotB!*

*The Agents and other loyal members of SpecOps are called to travel to Ord Gimmel and work to end the succession crisis that threatens to tear the planet apart.*

*In Phase One of the operation, a team is dispatched ahead of the main force to not only eliminate a chaotic element in the crisis, but establish a beachhead from which the rest of the operation can be conducted.*

## Agents

* Shorbecca
* Alro
* Sev-ak
* Hark
* Aiden
* Rogesh Vai
Nin'pei

## Backstory

Nin'pei was part of a cybernetic ninjutsu clan that worked as stealth assasins. They played both sides for whoever paid the most.

Nin'pei specific clan was targeted by some bounty hunters trying to cash in on the tip they received about their temples hidden location.

Armed with his sword, throwing knives and cybernetic-hidden dart gun, he went off to work for the best paying gig in town "the Broker."

Addicted to fighting and looking for the bounty hunters that killed his clan Nin'pei goes off to the brokers base.

## Working for the Broker

Nin'pei has not undergone any missions yet.
Sanguine Rhino

## Biography

An older Wookie, Sanguine Rhino was always dangerously optimistic and looked on the bright side of life. During a battle with a particular nasty group of Trandoshans, Rhino because enraged at the death of a youngling and used his claws and teeth to savagely tear apart the Trandoshan's leader. He was exiled for being a Madclaw soon after and starts wandering the Galaxy. He ran into a cell of Republic Operatives on Nal Hutta and ended up saving the life of a young Lieutenant. That Leiutenant used his influence to have the Wookie assigned as a permanent part of the team and trained the wookie himself.

Sanguine Rhino became a dogged fighter learning quickly to become the bruiser the team required. He fought hard and he worked hard eventually being recognized as an officer himself. By that time the Lieutenant had started a secret organization that carried out black-ops all over the Galaxy. He called it the Hrosma-Hound unit and Sanguine Rhino was one of the first to join. The Clone wars saw the breaking of the Hrosma-Hound unit from the Republic and into an independent organization. It saw the threat that having one person in charge of everything posed and started to evolve. Rhino's old friend then changed his moniker to the Boss as a tribute to a fallen operative.

During this time Rhino met a young man who had been rescued by the Boss. This man became to be known as Elegant Raccoon and ended up saving the Wookie's life during a mission. Rhino entered into a Life-debt to Elegant Raccoon and they became close friends as the years went on. Eventually Rhino heard of the Fall of the Kashyyyk and took the symbol of Isshtathar, the Wookie goddess of Vengeance, to be used on his face plate.

## Interactions with the Broker's Agents

Currently Engaged with the Agent's in Grinding Gears 2
The Geharr Incident II: Into the Spider's Web

*The Agents and other loyal members of SpecOps are called to travel to Ord Gimmel and work to end the succession crisis that threatens to tear the planet apart.*

*During Phase Two of the operation, the Agents are dispatched to eliminate a skilled ISB agent who is working to undercut the other factions in the crisis. However, the Agents must not only pin her down in the labyrinthine streets of Geharr, but paralyze her connection to the planetary network.*

## Agents

* Rogesh Vai
* Zeevo the Hutt
* Aiden
* Alro
* Sev-ak
* Jiimb Ortuba
SotB IV: Hunting for Answers

*When well-crafted plans for a prison break begin to unravel, the Broker sends a team in to investigate. Not only is the extraction target missing, the inside contact coordinating the operation has gone silent. Knowledge is the Broker’s main currency and the assembled agents intend to deliver. Despite the possibility of a trap, the hunt is on!*

## Agents

### Session 1

* Balken Oppen
* Chim Chim
* Durin Boge
* Fenn Tophon
* Jokan Benn
* Reo
* Shorbecca

### Session 2

*Session 2 Recording*

* Doxel "Dox" Ovo
* G2-X2
* Hank
* Jasper Sunflare
* Koriss
* Shokblok
* Tortie Salk

### VR Session

*VR Session Recording*

* D4-RT
* Fai Mei
* Hawk
* Kat'ik
* Kii'Vera
* Saber Scintel
* Thom Kage
Sunken Crater Raiders

The Sunken Crater Raiders were a pirate gang based on Ord Mantell.

      Their name came from the large crater that housed their main base of operations. Led by the Trandoshan mercenary, Yarroq, and his second-in-command, Gida Luroon, the raiders were the primary antagonists in Rendezvous at Ord Mantell. However, they became business associates of the Coronet Cell due to the savvy negotiation skills of Fenn Tophon.

Gida Luroon assumed leadership of the Sunken Crater Raiders when Yarroq was killed by Inquisitor Shorin during the events of SotB X: When the Sun Refused to Shine. Eager for revenger, Gida and the Raiders became allies of the Coronet Cell and aided them against the inquisitor.
SotB VII: Son of Fortune

*A young Ithorian, important to the Broker for unknown reasons, has incurred a dead or alive bounty on his head and is not answering attempts to contact him. It is up to you, the Broker's best agents, to explore the edges of Hutt space in order to find and retrieve the young Rathma Tull before the galaxy's most dangerous bounty hunters find him. Rathma is lucky to have someone like the Broker looking out for him. Now go, retrieve this Fortunate Son.*

## Agents

### Session 1

* Doxel "Dox" Ovo
* Durin Boge
* Gil Vane
* Jasper Sunflare
* Shorbecca
* Tortie Salk

### Session 2

*Session 2 Recording*

* Balken Oppen
* Bo Tevv
* Hank
* Jokan Benn
* R4-A27
* Reo
Zeevo the Hutt

## History

### Childhood

Zeevo Besadii Tenji was born in 77 BBY to a lesser broodmate of Borga the Hutt. He had been out of the

 Specialization(s)
 Race
 Player
 Nickname

brood chamber for around twenty years when he began to butt heads with a rival Hutt of a similar age, Areb, from clan Desilijic. One day around five years later Areb was found dead, assumed to be murdered. Weak evidence pointed to Zeevo, and to save their place in Hutt culture Besadii exiled Zeevo. Since then he wandered the galaxy, getting by gambling and brokering under the table deals.

## Career as a Broker Agent

Zeevo began his career with the Broker by participating in the paid training program with Bastion. His first mission was a virtual reality edition of Shadow of the Broker III: The Scrapheap King. He was struggling to work as a teammember at this point, highlighted when he had a tantrum and affixed a restraining bolt to D4-RT.

 Zeevo participated in a few more trainings before taking part in Saber's Edge 2, where he battled a dianoga.

He has had two run ins with the Soldiers Without Worlds in the events of Grinding Gears and Grinding Gears 2.

During the events of Hunting for Answers, Part Three Zeevo discovered some ancient Hutt equipment including an early set of Hutt Shell Armor and the Agonizer. With the aid of Balken Oppen he got the Agonizer refit to his size. It, along with the armor, was emblazened with an proto-Besadii symbol. He plans to use this sigil to strike down the being who put him out of Hutt society.
Как выбрать породистого котенка

Ну, наконец-то вы твердо решили завести котенка – выяснили, нет ли у кого из домочадцев аллергии, продумали, кто будет ухаживать за ним, если вы отправитесь путешествовать.

Выбирая котенка, нужно соблюдать несколько правил.

Главное из них – **нельзя покупать котенка на рынке или у метро**. Такими котятами торгуют перекупщики, и котенок с большой степенью вероятности окажется серьезно больным.

Глупо в наш век фотошопа **покупать котенка по фотографии**, она может не иметь ничего общего с предложенным вам четвероногим.

**Берите котенка из большой кошачьей семьи**. Общаясь с заводчиком, засыпьте его вопросами и ответьте на вопросы, заданные им. Ему важно знать, что он отдает своего питомца в хорошие руки, что тот буквально станет членом вашей семьи. Учтите при этом, что заводчики бывают разные, что некоторым из них важно лишь одно – подороже и поскорее сбыть котенка с рук.

В достойных питомниках **о покупке котят договариваются заранее**. Впервые вам разрешат увидеть котенка в возрасте 4-6 недель. Такие котята уморительно забавны и уже активно реагируют на окружающую обстановку, спокойно относятся к людям и животным. Глаза у них ясные, они пахнут молоком.

Обязательно **проверьте, в каких условиях живет котенок**, чем его кормят, есть ли у него игрушки и когтеточка. А также стоит ли в питомнике острый кошачий запах и ободраны ли стены.

**Попробуйте распознать, какой характер** у вашего будущего четвероногого друга, понять, способен ли он любить вас. Прежде чем заняться котенком, обязательно вымойте руки и наденьте бахилы, чтобы не занести в питомник какую-либо инфекцию.

**Попросите показать родословную** родителей котенка. Многие породы кошек «закрыты», то есть в них не допускается примесей других пород. Поэтому, если вы решили купить чистокровного мейн-куна, проверьте, нет ли в его родословной сибирских, норвежских лесных или даже домашних кошек. И еще вам нужно будет убедиться, что владелец питомника не практикует близкородственное скрещивание (инбридинг). Это можно понять по родословной, поискав там близких родственников в парах скрещиваний.

Важно **выяснить, умеет ли котенок играть с людьми**, а также любили ли его, не срывали ли на нем зло. Нелюбимый котенок с трудом адаптируется на новом месте, он не умеет мурлыкать, относится ко всему с опаской.

Хорошо усвойте следующее: нельзя покупать котят в питомниках, не имеющих лицензии.

И не забывайте полагаться на свою интуицию. Даже если все условия соблюдены, но вы все равно сомневаетесь, то поищите другой питомник и будьте уверены в своем выборе.
SotB XXVII: Knowledge is Power

*After discovering a special artifact stored deep within the Great Archives on the planet Drall, Balken recruits the help of the Agents to retrieve it. However, to pull off the heist, a few party animals will be required....*

## Agents

### Infiltration Team

* (Balken Oppen)
* Erdogan Cael
* Hawk
* Jagger Blaine
* Kii'Vera

### Diversion Team

* Durin Boge
* Fai Mei
* (Gristle)
* R0C-K4
* Rogesh Vai
* Saber Scintel
SotB VIII: Freelancers Wanted

*Often when working for clandestine jobs you are used to receiving little to no information on what you are doing or indeed why you are doing it. As long as the pay is good and you’re alive at the end not much else is required. But even sometimes you have a basic idea of what the job entails and the risk known.*

*This time is one of those days where, quite frankly, anything can happen…*

*JOB Notice Follows:*

*Chalacta, Docks Cantina.*

*1 Pilot and 1 Astrogator required. Success depends on it.*

*Await further Instructions.*

## Agents

### Session 1

* Balken Oppen
* Bo Tevv
* Chim Chim
* Dak Jast
* Tortie Salk

### Session 2

*Session 2 Recording*

* Durin Boge
* Hank
* Jasper Sunflare
* Jokan Benn
* Kii'Vera
* Shorbecca

### Session 3

*Session 3 Recording*

* Doxel "Dox" Ovo
* Joraal Ti
* R0C-K4
* Reo

## Mission Report

*Summary by Dart*

The group meets at the Docks Cantina and finds the fat man, Botcha. He hires the group to go to Kessel and pick up an information agent of the Broker, under the guise of picking up 5 crates of glitterstim.
The group checks for tracking devices, and are satisfied when Jokan tells them there isn’t anything, and proceeds to make the 2 day journey to Kessel. They land and are greeted by the Dockmaster Threce. Jasper talks the Dockmaster down and explains Shorbecca’s presence.
They make it through the first and second Checkpoint successfully and grab two hover cars. The third checkpoint gives them some trouble, but Boge coerces him into letting them through, while Kii’Vera picks the guards pocket. They find 4 of the 5 crates, but the 5th one has apparently been moved to Warehouse 3.
They make it through Warehouse 2, tempting Jasper with all of it’s tasty stimpacks, and arrive in Warehouse 3. They are able to find the correct crates, switch the tracking chips in them, and scrape off the physical label. They verify the prisoner is alive, load up the crates, and successfully make it through the exit checkpoint.

Then the group is approached by the Dock master again who accuses them of having falsified ship name and captain on the orders. Kii’Vera uses his childlike innocence to gain the Dockmasters favor and convinces him to join us back on the ship to sort all this out.
Shorbecca chokes him out, and Jokan punches it and goes full throttle to get out of here.
Three squadrons of 4 TIE fighters appear to intercept them. Jokan does some fancy flying to gain the advantage, and Shorbecca launches a concussion missile that obliterates the middle group of TIEs.
The 2 remaining squads return fire and land a glancing blow on the ship. Hank brings the Ion cannons to bear and wipes out two of the TIEs from one of the squadrons. The TIEs attack again, missing, and one of TIEs clips the ship and spins out of control.
Shorbecca brings the light blaster cannons around and wipes out the rest of that squad, leaving just 2 TIEs left from remaining squad.
The remaining TIEs take off in terror, and Jasper is able to calculate the jump to lightspeed without any error.
They hand over the prisoner, take the glitterstim, and gain an Imperial prisoner.
The Geharr Incident III: Cleaning House

*The Agents and other loyal members of SpecOps are called to travel to Ord Gimmel and work to end the succession crisis that threatens to tear the planet apart.*

*In Phase Three of the operation, the Agents are dispatched to finally identify and either capture or eliminate the traitor contaminating the resistance cell on the planet.*

## Agents

* Rogesh Vai
* Aiden
* Zeevo the Hutt
* Alro Hi'Kot
* Erdogan Cael
* Jiimb Ortuba
SotB I: Mists of Myrkr

*The infamous Broker has an interest in two species found on the planet Myrkr, the vornskr and the ysalamiri. The coevolution of predator and prey created unique adaptations with regards to the Force. A mated pair of each would be rewarded well. Unfortunately, the Zann Consortium has already made inroads on the planet. Disrupting their operations, while not the main concern, would certainly be viewed favorably, as well...*

## Agents

### Original Session

* Balken Oppen
* Jasper Sunflare
* Jokan Benn
* Oktrem
* Shaan Ti

### VR Session

* D4-RT
* Hawk
* Kii'Vera
* Nogg Nubo
* Saber Scintel
* Zeevo the Hutt

## Mission Summary

The Agents begin on Coronet, tasked with retrieving living specimens of the vornskr and ysalamiri (particularly capable of reproduction), and, in order to achieve this goal, they are to look for Dr. Maronea. In the process, they learn that she has connections to the Zann Consortium (and that she was apparently kicked out of AA fairly recently). The team finds her at the River Den cantina, and they learn that she wants her research back, having been spurned by the Consortium especially in regards to her research on vornskr and ysalamiri. A group of militaristic Selonians then enter the bar, intending to take Dr. Maronea away, but the team manages to fight them off.

From there, the Agents head to the forested world of Myrkr, easily plotting the course and managing to fake a crash landing on the planet. Back on the ground again, the team begins making their way to the Zann facility, but are attacked by a vornskr. They manage to knock it unconscious, then discover that it was spayed, rendering it useless as a specimen. They move on and set up camp for the night, then continue on toward the facility the following day.

Upon reaching the facility, the group splits up, some approaching the front doors to pose (quite honestly) as survivors of a crash, while the others sneak around to find a side entrance. Once inside, they make easy work of the opposition, slicing into terminals to take out the AA-guns (by having them fire upon each other) and closing the security doors to seal the facility's security off. They find one of each species locked in separate cages, and they leave, having successfully acquired a vornskr, an ysalamir, and Dr. Maronea's research journal.
The Geharr Incident V: The Godmother

*The Agents and other loyal members of SpecOps are called to travel to Ord Gimmel and work to end the succession crisis that threatens to tear the planet apart.*

*While waiting for the final phase of the operation to commence, the Agents receive word from an old ally who seeks to have a favor paid.*

## Agents

* Rogesh Vai
* Alro Hi'Kot
* Saber Scintel
* R2-M5
* Sev-ak
* Jiimb Ortuba
Zygerrian Slavers' Guild

## Description

Headed by Atai Molec, the Zygerrian Slavers' Guild, controls a vast swath of the slave trade in the Outer Rim sectors near planet Zygerria. The organization has existed on Zygerria for centuries but came into prominence in the broader galaxy as allies of the CIS during the chaos of the Clone Wars. Once patronized by the royal House of Scintel, Atai participated in the assassination of Queen Miraj Scintel and seized control of Zygerria politically and economically.

The Guild's governing board is controlled by the heads of several elite families of Zygerria who have profited from the slave trade while the economic condition for common Zygerrians have deteriorated. The Guild has maintained its prominence during the rise of the Empire by remitting a large percentage of their profits to them.
Wookiee Children

During the events of Hunting for Answers Part 2, Shorbecca and the crew rescued four Wookiee children who had been enslaved by Trandoshans and held aboard the ship The Outsider's Revenge. Shorbecca kept the children at the safehouse near Coronet and they were fortunately moved to Wayright before the events of Without a Trace.

## Liaka

The eldest is a Wookiee girl named Liaka. She is strong, independent, and curious. She was the first of the
children to start exploring the Broker's safehouse and realize what the agents did, prompting Shorbecca to consider new living arrangements for them. On Wayright she has taken to sewing dresses from the non-Wookiee colonists.

## Lofryyhn

Lofryyhn is ten. He spent most of his free time in the engineering bay, asking Reo and others how things worked. Shorbecca knew the kid had annoyed Balken numerous times. Shorbecca may have encouraged Lofryyhn to do so. He trains with the mechanics on Wayright to keep up their machinery.

## Issha

The youngest girl is Issha at nine. She was quiet but often opened up to Shorbecca when they talked alone after class at the safehouse. She spends mosts of her time with the older Wookiee women, learning traditional arts.

## Thomas

The youngest boy is five. When rescued he didn't speak at all, but with time he became extremely talkative. He said he didn't have a name and decided that everyone should call him Thomas, although he wouldn't explain why. He has fully embraced is Wookiee heritage and is the fastest Wookiee in the trees.
Topaz of Triumph

The Topaz of Triumph is an artifact dating back to the days of the Infinite Empire, though its creators were actually the Kwa, a civilization that predated that of the Rakata.  With ornate symbols of good fortune and serendipity carved into each of its twelve sides, it is also known as the Twelve-Face Topaz. It serves as one half of the VR construct known as Bastion, along with the Ruby of Despair.

The Broker’s agents first learned of the Topaz while on Torvu IV,  soon after the events of SotB V: The Quarantine Quandary. The search for the relic formed the bulk of the next adventure, SotB VI: The Price is Might, with the crew traveling to Socorro, Sriluur, and finally the Smuggler’s Moon, Nar Shaddaa. The jewel changed many hands, with Captain COMPNOR and the Yiyar Clan also in hot pursuit. The final buyer of the Topaz was Borga the Hutt, one of the few to even guess at the gem’s true value.  In a surprise move, Borga gifted the Topaz to the Broker’s agents after their participation in his game show.
SotB L: Render unto Mandalore

*From the ashes of strife, struggle, and subjugation, a new nation is rising. However, its prosperity hinges on the suffering of others. Will the Agents snuff out this small flame, or only kindle the fire?*

## Agents

### Session 1

* Alro Hi'kot
* Zeevo the Hutt
* Aiden
* Jiimb Ortuba
* Fai
* Zeke Ze'mel

### Session 2

* Rogesh Vai
* Pakbatt Nexdres
* Nahat Haako
* Erdogan Cael
* Hack
* Wulf
SotB III: The Scrapheap King

*Coronet, Corellia is known as an oasis of freedom in the midst of Imperial hegemony. However, this maverick reputation rings hollow for some of the city’s most ubiquitous, disenfranchised inhabitants.*

*Fights to the death on Corellia have long been outlawed for organic beings, but synthetics, regardless of cognitive function or emotive potential, are used with impunity in the combat arena known as the Scrapheap.*

*When the protocol droid of a key associate goes missing, all signs point to the Scrapheap’s “headhunters.” The Broker’s agents must do everything in their power to rescue the droid before it falls victim to the rising star of the robot arena known as the Scrapheap King…*

## Agents

### Original Session

* Bruma
* Chim Chim
* Fenn Tophon
* G2-X2
* Jasper Sunflare
* Jokan Benn
* Shorbecca
* Tortie Salk

### VR Session

*VR Session Recording*

* D4-RT
* Hawk
* Kii'Vera
* Nogg Nubo
* Poolk Fonee
* Thom Kage
* Saber Scintel
* Zeevo the Hutt
Weshyrr

## History

Weshyrr is an adult wookiee, much older than most of his peers. Originally born in Kashyyyk's capital of Rrwookrrorro, he lived a relatively modest life as a quick-climber in the employ of his family, utilizing his impressive climbing abilities to deliver messages and packages to neighboring villages among the wroshyr trees. He'd always been a noble soul, taught to look out for his brethren at all times. Eventually, he moved to the Royal City, where he has lived the bulk of his life as a scout and hunter. During his time there, he took on their very elegant and flowery way of speaking and found that he had at least some degree of natural charisma.

When the subjugation of the wookiee people under the Empire began, Weshyrr was quickly taken as a slave and forced to work in various mines throughout the Mid Rim and Core Worlds. Each place he moved to, he was able to rally other wookiees to his cause, alongside allies of other races, and each time his following grew too large to handle, he was transferred to a different facility. Soon, word of his defiant nature traveled through Imperial ranks, prompting one particular commander to repeatedly torture Weshyrr, eventually causing permanent damage to the wookiee's vocal cords. While still able to speak, it pains him greatly to make sounds much louder than normal speech and his voice is eternally hoarse and raspy.

His finally holding place was Coria, and during the events of Grinding Gears, a team of agents from the Coronet Cell freed him and allowed him to rally up his fellow prisoners to take back the private military compound crewed by the organization Soldiers Without Worlds.

From there, Weshyrr spent several months travelling Hutt space, gathering up other wookiees and seeking out a little-known colony by the name of Wayright. Upon arrival, he and the other wookiees began integrating into the mining society, working as free laborers and attempting to rediscover and rebuild their culture on the backwater forest world.

## Personality

Weshyrr, to most, is a natural leader. He's an imposing presence with a distinct sense of purpose about him. It's unclear whether he's truly happy being a leader, but he admits in no uncertain terms that he is willing to lead for as long as is necessary. He inspires all manner of confidence in a room and commands attention, speaking in very ornate language and with a permanently gruff, gravelly tone.