Takeru Hayato

*This may not be the article you are looking for. For other uses of the title Trickster, see Trickster.*

## Takeru Hayato

* Live-Action
* Anime
* Manga

* Teen
* Child

* Teen (2034)
* Teen (2033)
* Child (2028)
* Great Feline War (Old)
* Great Feline War (Young)
* 2022
* 2021
* Child (2011)
* 2013
* 2020
* 2028 (10YA)

* Teen (2034)
* Teen (2033)
* Child (2028)
* Great Feline War (Old)
* Great Feline War (Young)
* 2022
* 2021
* Child (2011)
* 2013
* 2020

## **Rescue Red (XX)****Ark-Onemaru**Battle Ranger RedBattle Network BlackNew Battle BlackThe Ultimate RangerNew Battle Energy Ranger EXRescue Red Legacy RedKamen Rider Nyan-Go

### Age

8 (Mystic Island)
10 (Season 0)
17 (Season 1-3)
18 (Season 4A-6)
19 (Season 7)
Unknown (Great Feline War)
12 (Season 8)
17 (Season 9-14)
18 (Season 15)
19 (Episode EXTRA-)
27 (Ten Years After)

### Aliases

 Takeru Shirosan (Short Anime)
Jack (Code Name)
The Phantom
Inmate (by Victor & Lewid)
Prisoner
Leader
Trickster
Frizzy Hair (by Takerunyan)
The one with all trades (Rhine)
Takeru Kurosan (by P5 Hero/Joker)
Some Criminal Trash Living In An Attic (by Akechi)
Attic Trash (by Verde)
Rebel (Mikettio)
Master Ark (by Hazu)
Takeru Alternate
Various names in certain non-canon crossovers

### Character Type

Protagonist
Hero (Currently)
Anti-Hero (as Ark-Onemaru, Formerly)
Villain (as Yo-kai Killer & Mutations, Formerly)

### Occupation

Moonmist Academy Student (Formerly)
Team Tardis Inc. Leader
Undercover Hero
Academy-Y Student (Season 4A, 8)
Secret Agent (Season 6)
Ninja Master (Formerly, Season 13)
Defense Team Member (Season 14)
Firefighter (Season 15)

### Affiliation

Team Tardis Incorporated (Team)
Heroic Sentai Rescuers (Stage Show Only)
Fresh Sakura Spa
Café Sakura-hime (part-time worker)
Takeru Prime

### Homeworld

Earth (World of Team Tardis Incorporated)

### Yo-kai/Onryo Companion

Skynyan, Takerunyan, Black 17, Takerunyan (Shadowside), Mini Take
Bakera (Temporarily), Goromi (Temporarily), Bluepon (Temporarily)
Sky Fighter Legacy Red

### First Appearance

Mystic Island Issue #1 (continuity order)
Ep. 1: The Adventure Starts! (production order)

### Number of Episode Appearances

 35 (Mystic Island)
TBA (Team Tardis Inc.)
TBA (Season 1)
TBA (Season 2)
TBA (Season 3)
TBA (Season 4A)
TBA (Season 4B)
TBA (Season 5)
TBA (Season 6)
TBA (Season 7)
TBA (Season 8)
TBA (Season 9)
TBA (Season 11)
TBA (Season 12)
TBA (Season 13)
TBA (Season 14)
TBA (Season 15)
TBA (Movies)
TBA (Specials)

*Full list of appearances*

## **Rescue Red****Ark-Onemaru**Battle Ranger RedBattle Network BlackNew Battle BlackThe Ultimate RangerNew Battle Energy Ranger EXRescue Red Legacy RedKamen Rider Nyan-Go

* Rescue Red
* Shinken Akamaru
* Cyberchase Red
* Ark-Onemaru
* Battle Red
* Battle Network Black
* New Battle Black
* The Ultimate Ranger
* New Battle Energy Ranger EX
* Rescue Red Legacy Red
* Kamen Rider Nyan-Go

"A young adventurous man who got into trouble with a gang when he was a kid and defeated them with his friend. Now he has the ability to transform and to even up the score. The power lies on his side."
―Yo-kai Medallium biography?/Character card biography[src]
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10

"The Jumping Adventurer! Rescue Red!"
―Rescue Red's Roll call[src]
"Flexible, Passionate, & Shining bright Red. Splendid, Rescue Red!"
―Rescue Red's New Roll call[src]
"The Red Battler, Battle Ranger Red!"
―Battle Ranger Red's Roll call[src]
"Gamer of Adventure! Battle Network Black!"
―Battle Network Black's Roll call[src]
"Let's go for it, Adventure!"
―Takeru's catchphrase.[src]
"There someone new who can stop you, and that is me!"
―Super-Neo Rescue Red's pre-battle catchphrase[src]
"Lion Magician...you destroyed Atom. Doesn't your heart hurt? Have you felt any pain at all?!" "What are you talking about?" "I'll never forgive you!"
―Takeru, driven by revenge for Atom's death, transforms into Kamen Rider Ark-One to fight Lion Magician[src]
"*Why didn't you try taking our lives?*
*Just leave me alone already. This is a matter between me and Lion Magician.*"

―Connor questions why Takeru, as Ark-Onemaru, didn't kill the Watchers confronting him[src]
"There's only one team of heroes who can stop you, and that's us!"
―YSP Rescue Red's pre-battle catchphrase[src]
"妖怪ヒーローは極動だ!! (*Yōkai Hīrō wa Muteki da!!*, *妖怪ヒーローは極動だ!!*)"
―Unknown quote[src]
**Levi Seventeen** (十七 レヴィ, **Seventeen Revi**) now known as **Takeru Hayato** (一文字 丈瑠, **Hayato Takeru**) is Rescue Red, the Red Ranger and one of the Main Members of Team Tardis Incorporated. He is the main protagonist along with the rest of the Team in the Youtube Series that has the same as the Team name.

## Appearance

### First (Mystic Island-Season 4A)

Takeru has black bed hair with black eyes that make it look their they're dark brown, he wears a red tee shirt with black pants and grey shoes. He also wears a black jacket once in a while. He sometimes switches his tee shirt for a green one. Ep. 1: The Adventure Starts!

### Second (Season 4B/6/9/11-15)

* Main

Takeru now wears a white striped dress shirt, with a double breasted town coat of ebony red velvet with a shawl collar, a white tweed waistcoat over a black shirt, grey tartan trousers, and shiny elasticated boots. He wore fingerless gloves from time to time. A jet-black Astrakhan would be seen wore once in a while, with a silver pin in the shape of the number seventeen on it. A golden ring with a red jewel embedded in it. TTI194

* Secondary

On occasions, Takeru instead wore a dark violet Crombie coat with pink lining and matching dark violet cardigan with a white collared shirt, indigo trousers, shiny elasticated black brogue boots, and a black ascot tie with ivory stripes to accompany his usual gear. TTI216

### Fourth (Season 15)

His fourth appearance still keeps the same outfit but has a scar on his right eye after the fire incident as his right eye was severely damaged by some derby that hit him the face thus costing him his right eye, having it replaced by a robotic one made by Yuriko Sakuraki. Fifty-Ninth Rescue: Munitions

### 10 Years After

Takeru's Appearance is the same but he has even more messed up hair style than before. He also has scraggly moustache hair growing. While his glasses are cracked due to his fight with Grand Demon Master Darkly 10 Years After Time Distortion

### Other

* His other outfits are:
	+ Shujin school uniform
	+ Explorer Outfit (Treasure Inc. only)
	+ Y-Academy Outfit: His former academy outfit had a blue color scheme and white sneakers. Ep. 14: The Miraculous Yo-Kai Watch His current academy outfit had a red color scheme and white sneakers. TTI132
	+ Unnamed Outfit (The Arena Challenges): White collared shirt, Black Suit and Black Shoes.
	+ Kouta's Outfit (Team Tardis Inc. Gaiden: Elite Street Dancing!)
	+ Prisoner Outfit with Shock Collar and Chains

### Extras

* Yo-kai Watch J (Formerly): He wears this on his right wrist.
	+ Yo-kai Watch Elda J (Temporally/Formerly): He temporally wears this whenever he goes though a Ark Door. Since the Yo-kai Watch J evolved into the YSP Watch J it can no long change into the Yo-kai Watch Elda J.
	+ YSP Watch J (Formerly): The evolved Yo-kai Watch J, which allows him to transform into Shinken Akamaru.
	+ Mystic Watch: The third evolution of the Yo-kai Watch J, which allows him to transform into Sky Fighter.
* Black Glasses: Glasses that resembles those worn by the Protagonist from Persona 5, he is always seen wearing these with his Shujin school uniform or rarely without the uniform. These were originally fake but after reaching the age of 18 Takeru now wears genuine glass.

## History

### Season 1

#### Descent Into Darkness

"Get lost!"
―Takeru telling Hazu to leave him alone[src]
* *to be added*

#### Réunion with his Grandparents

"Thank-you, Grandma."
―Takeru to Mei[src]
Following his fierce battle with Shadow Moon, Takeru survived the fall and secretly returned to his grandparents' hometown in the Miyagi countryside to reunite with his grandfather and grandmother. Due to him losing confidence in being a hero, Takeru also faked having amnesia and even turned Jun'ichi and Minato away. He spent his remaining time with his grandparents while reconciling his spirit, he later sees a fox person before shooting at it missing all of his shots in the process, causing it to leave.
Takeru learns that Anikage has gone on his own defending Tokyo from Giring Brothers but failing to do so. With his spirit rekindled, Takeru returned to Tokyo and reunites with Skynyan to help out Anikage. An easy feeling

#### Leiamaru

Takeru Hayato appeared on this series to fix Anikage Hayato's Replica Watch and give him a new maquette monster Ravenger. However, when Sky Fighter was flying he got stopped by Meteorton. The two quickly went into battle but Sky Fighter accidentally brought him to Tokyo.

He later transformed to help Leiamaru fight the asteroid monster. After Meteorton was defeated, Takeru, went back to Yongen-Jaya. Yo-kai Siblings, Eternal Vows

### Last Great Feline War

*Main article: Takeru Hayato/Last Great Feline War*
* *to be added*

### Season 16: Desire Grand Tournament

*Main article: Takeru Hayato/Altered Timeline*

### Movies and other events

* Movies
* Specials
* Spin-offs
* Manga
* Video Games

#### Team Tardis Inc.: Incinerate My Sin

***NOTE: The following events take place in an alternate timeline following episode 46***

*Main article: Takeru Hayato/Incinerate My Sin*
* *to be added*

#### Starlight Rescue: Daily Life

"Okay I admit it Takerunyan ate half a cookie and got fur all over the other half and by accident without thinking about it I... I ate it."
―Takeru Hayato's secret[src]

##### Project Intruders

Takeru Hayato is mentioned by Mari Kimura as a possible candidate of the identity of the "Red Warrior".

#### Island of Darkness

"Come get me if you dare! I’ll destroy you all!"
―A very uncomfortable Takeru defending Bakera, Goromi and Bluepon from the Island's Dark Creations[src]
Due to the conflict between Takeru and Jinpei they both got their teams flung off of an Alien Battleship after trying to fight an Alien. As Takeru fell onto the Island of Shadows he lands on a plie of really soft sand on a beach.

He later finds Bakera, Goromi and Bluepon injured after falling from the Battleship and heals their wounds. He later encounter the **Island's Dark Creations**, begrudgingly he defends the trio of Yo-kai from them, Earth Walker Crowman is then scared off by someone else on the island.

#### Cross Wars: Tokusatsu Heroes

A new character created to be Yo-kai Heroes' rival. He is a mutant modeled after Mikettio and Kamen Rider No. 0. His design differs depending on the game, such as in Cross Wars: Tokusatsu Heroes, where one of his arms resembles Mirage Agito or Exceed Gills. In Battle Soccer Extra, he appears as a member of the Fault Phoenixs team. In Cross Wars: Tokusatsu Heroes, he is actually a brainwashed remodified version of Sky Fighter.
## Personality

Takeru is an Adventurous man always looking for new places to explore, he cares for the team and even using himself as cushion on purposes or unintentionally. He use to hate heights, he hates bugs not wanting to get near one but he is seen playing with grasshoppers in one episode, he dislikes how people don't understand him over a phone as the only ones who do are the team.

After becoming the Ark itself, Takeru willingly discarded much of his adventurous and lighthearted traits, now becoming cold, serious, and vengeful towards Lion Magician specifically; despite having previously sympathized with the Feline's unwilling affiliation with the GFE, Takeru now seeks revenge on him for Atom's death, as he was his only non-biological son. Takeru considered his former allies as enemies if they interfered with his desire for vengeance against Lion Magician, though he manages maintain enough of his composure to not kill them on the spot. Despite his fall from grace, Takeru is completely aware of his actions and thus grieves with the consequences of what he has become. After briefly seeing the truth Takeru returned back to his normal self but with more heroic to his personality.

## Family

*Main article: Seventeen/Hayato Clan*
* Yuriko Hayato - Wife
* Mei Hayato - Grandmother
* Kai Hayato - Grandfather
* Wataru Hayato (deceased)/Kyubi Izayoi - Father
* Akane Hayato - Mother
* Anikage Hayato - Older Brother
* Jeanne Hayato - Younger Sister
* Ted Hayato - Uncle
* Ann Hayato (deceased) - Aunt
* Verde Hayato - Cousin
* Alkanna Umibe - Uncle
* Carla Umibe - Cousin
* Yuki Hayato - Half Yo-kai-Human Brother
* Dominic Hayato - Relative (Unknown)
* Sylith Hayato - Relative (Unknown)

## Powers and Abilities

### Powers

* **Yo-kai Powers**: When Takeru was restored by his Altered Timeline counterpart he still retains most of his counterpart's powers.
	+ **Reality Alteration**: Like Takeru Prime before him, Takeru's very presence causes the various A.R. worlds in the multiverse to merge with one another due to Ikken granting him space-time manipulation abilities, which is often indicated by the sound of a ringing gong. Even after Takeru's Altered Timeline counterpart restore the timeline, this ability is retained.
		- **Retrocognition**: Through unknown means, Takeru was able to look into his Altered Timeline counterpart's memories.
	+ **Dimensional Travel**: Takeru can travel to different locations via Aurora Curtains, including parallel worlds
		- **Teleportation**: Takeru is able to travel to different periods of time and locations using the Aurora Curtains, similar to the Den-Liner.
* **Persona Summon**: He is able to do this in the Dark Hour, the Midnight Channel and the Metaverse.
	+ **Wild Card**: Takeru has the ability to access and summon multiple Personas and switch between them in battle, and the ability to change bonds into strength.
* **Ergokinesis**: Takeru is able to manipulate, generate, and project energy. This Elemental Power makes Takeru able to create powerful beams as explosions and use the power as a matter to generate force fields or control their power levels to increase or suppress their attacks.
* **Energy Amplification** - Takeru can enhance the energy of the objects and people, also changing their color.
* **Ergokinetic Flight/Propulsion** - Takeru can fly by either using an energy blast, beam, or ball to propel himself or they can concentrate the energy inside themselves to create an aura which causes them to levitate.
* **Ergokinetic Constructs** - Takeru can create objects (usually a vehicle) out of solid energy, powered by their own energy.
	+ **Ergo-Flyrogenesis** - Takeru can make a shield of pure energy that is capable of blocking various attacks.
	+ **Ergokinetic Infusion** - Takeru can infuse himself or an object with energy to increase the strength of their blows.
	+ **Energy Punches** - Takeru is able to supercharge his hands with energy turning his hands green in order to have more power in physical attacks.
	+ **Energy Aura** - Takeru can create an energy aura around themselves for protection from direct contact.
	+ **Ergokinetic Blasts** - Takeru can release energy over a specific target area causing great damage and/or delivering great shock waves of pure force.
* **Ergokinetic Ball Projection** - Takeru is able to create balls of energy that they can use as a projectile or part of a melee attack.
	+ **Ergokinetic Beam Emission** - Takeru can project concentrated beams of energy for a range of damage strengths. The result of the beam could be concussive, dispersive, or explosive.
	+ **Elementumkinesis** - Takeru's strength is derived from the combination of the four elements of Creation (Fire, Ice, Earth, and Lightning), but depending on the situation, they cannot use the elements on their own.
	+ **Ergokinetic Healing** - Takeru can heal himself or others by using energy.
		- **Purification** - Takeru can erase the Hallowed Darkness corruption from others.
	+ **Ergokinetic Vortex Generation** - Takeru can generate spirals/vortices composed of energy. The vortex can be projected as a long-ranged attack or as a tornado of the respective form of energy for both offensive and/or defensive purposes.
	+ **Ergokinetic Wave Emission** - Takeru can send out a massive wave of energy to knock enemies back.
	+ **Ergokinetic Bomb Generation** - Takeru can create or launch bombs of energy,the result of the bomb could be concussive, dispersive, or explosive.
	+ **Prásinos-Pyrokinesis/Ergo-Pyrokinesis** - Takeru can create and control green-colored energy-based fire.
	+ **Ergo-Electrokinesis** - Takeru can create and control green-colored electricity.

### Former Powers

* **Golden Energy**: *to be added*. No longer in use after Takeru lost the Golden Energy when he was resurrected.
	+ **Fire Manipulation**: Takeru fires a blast of fire from his hands, can be used in either his civilian or transformed form.
	+ **Lightning Manipulation**: *to be added*
	+ **Ice Manipulation**: Takeru unleashes a gust of wind that freezes his target in a block of ice at absolute zero.
	+ **Earth Manipulation**: His original element, he can manipulate it in various ways.
	+ **Restoration Wave**: Takeru can unleash a wave of golden energy that restores life that was taken away from the Great Swarm of Decay, but has the consequences of destroying his psychical body and leaving his soul behind as golden particles that was scattered across Earth.
	+ **Particle Form**: As particles, Takeru is able to move around fast like an extremely fluid state with nigh invincibility.
		- **Fusion**: Through Particle Form, Takeru can fuse with other beings on a molecular level, combining their strength and skills.
		- **Antibody Purification**: Through Particle Form, Takeru can instantly synthesize a cure for toxins and diseases.
* **Enhanced Vision**: Takeru had possessed strong eyesight. This elevated sense allows him able to see things at much greater distances or too small too see and perceive actions too quick for others to process.
* **Enhanced Strength**: *to be added*
* **Enhanced Hearing**: Takeru had possessed super-sensitive hearing which he retains in his ranger form. However, because of this, if he is exposed to noise that is too loud he will faint and revert to him human form.
* **Hypersomia**: Takeru had possessed an intensely strong sense of smell which he can use to track others. He retains his sense in his ranger form. However, this means he is easily overwhelmed by items with a strong odor, such as nattō (the stench of which is enough to temporarily cancel his transformation).
* **Enhanced Taste**: Takeru had possessed a strong sense of taste being able to tell the multiple fruits within a slushie apart.

### Abilities

* **Super Jumping**: Takeru can jump great heights and at high speeds. This power is also incredibly useful in dodging attacks.
* **Stealth Proficiency**: Takeru is able to discreetly follow a target or arrive where said target will appear without notice.
* **Innovative Combatant**: Despite his lack of combat experience prior to becoming New Rescue Red, Takeru's combat skills had improved so much that Neo Atomic Satellite was unable to keep up, thus it originally deemed Super-Neo unsuitable for him. Takeru would later go toe-to-toe against Chalice and several Battle Raiders simultaneously in his default Ranger form. Takeru further demonstrates this when he fights Ark-Zeromaru on near even terms, despite being statistically weaker than him.
* **Multilingualism**: Takeru speaks his native Korean, as well as other languages fluently, including Japanese and English.
* **Hypnosis Immunity**: Under unknown circumstances Takeru Hayato is immune to hypnosis.
* **Innovative Physician**: Despite his lack of medical experience prior to events of The Magical Islands, Takeru is able to treat his own poisoning with whatever he has on him and figure out the best way possible to treat himself.
* **Ninjustsu**: Takeru was trained in the way of the ninja in an another reality.
	+ **Ninja Art: Cloning Technique** (忍法・分身の術, *Ninpō - Bunshin no Jutsu*): The Ultimate Ranger/New Battle Energy Ranger EX creates any number of clones to fight alongside him.
	+ **Ninpou Art of Disappearance** (忍法失踪の術, *Ninpō shissō no jutsu*): All of the New Battle Rangers EX can do this. Where they throw a smoke bomb in front of them to make a tactical retreat.
	+ **Kakure Style Makibishi:** An attack where The Ultimate Ranger/New Battle Energy Ranger EX throws small metal spikes on the ground.
	+ **Art of Substitution** (代替の術, *Daitai no jutsu*): All of the New Battle Rangers EX can do this. The Substitution technique is to confused opponents, sometimes he used his real body for substitution to confused the opponents. He replace his body with a dummy and sometimes a log.
		- **Replacement Technique** (身替わりの術, *Migawari no Jutsu*): The Ultimate Ranger/New Battle Energy Ranger EX can use an enhanced body replacement technique, which replaces the user with a convincing replica of the original.
	+ **Water Walking:** When he was thrown into the water, he was able to land safely on it.
	+ **Expert Acrobat**: In line with being a ninja, Takeru has shown to be an expert acrobat in battle. Even when Takeru was untransformed, he was able to dodge Ichinotani's attacks when the latter was training.
* **Knowledge of Ultraman**: Takeru is one of the few people in his World to have knowledge of all the Ultra Warriors from Showa to Heisei to Reiwa (Including other Media).
* **Knowledge of Kamen Riders**: Takeru is one of the few people in his World to have knowledge of all the Kamen Riders from Showa to Heisei to Reiwa (Including other Media).
* **Knowledge of Super Sentai**: Takeru is one of the few people in his World to have knowledge of all the Super Sentai from Showa to Heisei to Reiwa (Including other Media).

### Weaknesses

* **Heavy Acceleration**: Takeru has no protection ageist Heavy Acceleration.
* **Temporal Freezing**: Like with Heavy Acceleration, Takeru isn't immune to the Time Jackers' ability to freeze time, the only way for him to move though the time freeze is having the one who casted the Temporal Freezing allow him to move within the confines of their time freezing.
* **Darkness Ranger**: Due to having low defense Darkness Ranger can be taken out with a few hits.
* **Cold and Snow**: Takeru can't stand the cold or snow making him vulnerable to attacks, this weakness also disables his ability to transform.
* **Soft-Heartedness**: This is Takeru's fatal flaw. Due to his adventurous and caring attitude, he often lets his emotions take control of his body, rendering him unable to carry out what he/his comrades originally planned to fulfill. This is especially evident in his fight against Mikettio, as Mikettio managed to easily defeat Takeru even though the level gap was so wide. Mikettio appears
* **Negative Emotions**: TBA
* **Myopia**: At the age 18, Takeru has terrible vision and requires eyeglasses to see. (As seen in Season 4A)
* **Ark Influence**: As Ark-Onemaru, Takeru has fully committed to serving the Ark on a mental standpoint, which came about after the death of Atom. The malicious aura that comes with the power constantly keeps him in pain, which is reflected by his grievances and cries; and can even be forced out of his transformation should he use too much power. This indirectly also caused Super-Neo to gain a tiny fraction of its malicious power. After Atom's influence and interference, the Ark-Onemaru powers were destroyed, returning Takeru back to normal.
* **Hydrophobia**: Takeru is unable swim.

### Former Weaknesses

* **Super-Neo**: Rescue Red's Super-Neo form requires a great deal of strength to properly function. This compounded in encounters with particularly strong adversaries, which demands more strength than usual to utilize the Super-Neo Arithmetic and usually resulting in exhaustion after use. Extended use can potentially result in temporary paralysis or forced cancellation of transformation. Takeru becomes more accustomed to Super-Neo over time thanks to the Hiden Chip gaining new data for the Super-Neo Progrisekey to clear the harmful effects.
* **Ark-Onemaru**: Physically speaking, Takeru has countermeasures to fight against the Ark. However his longing to avenge Atom's death caused him to willingly align with the Ark, turning him into Ark-Onemaru. The malicious aura that came with the powers constantly keeps Takeru in pain, reflected by his grief and cries; and can even be forced out of his transformation should he use too much power. In later episodes, Takeru shows less strain when using this form, now presumably being able to control it, but the aforementioned mental fallout still affects him. In addition, Ark-Onemaru indirectly caused Super-Neo, a form that is linked to Neo Atomic Satellite, to gain a tiny fraction of its malicious power. Takeru no longer has this weakness, as his Ark Watch and Ark-One Medal was destroyed by His own hands, returning him to his former glory.

## Personas

* **Anime Series (Team Tardis Incorporated)**
	+ Mephistopheles (Initial Persona)
	+ Seimen Kongou
	+ Berith
	+ Kelpie
	+ Inugami
	+ Nue
	+ Atavaka
	+ Thor
	+ Lucifer
	+ Chaos Icarus (Ultimate Persona)
* **Manga Series (Yo-kai x Persona: Project Y)**
	+ Mephistopheles (Initial Persona)
	+ Maso
	+ Ogun
	+ Aizen Myouou
	+ Nike
	+ Nemhain
	+ Houri
	+ Bres
	+ Vesta
	+ Chaos Icarus (Ultimate Persona)
* **Novel (Persona: The Shadow Effect)**
	+ Yama
	+ Archangel
	+ Indra
	+ Bishamonten
	+ Varuna
	+ Abel
	+ Cain
	+ Seth
	+ Spartacus
	+ Diana
	+ Astarte
	+ Ashtoreth
* **Tales from Café Sakura-hime**
	+ Chaos Icarus (Ultimate Persona)
	+ Amen Ra
	+ Apollo
	+ Artemis
	+ Messiah
	+ Izanagi-no-Okami
	+ Magatsu-Izanagi-no-Okami
	+ Satanael
	+ Hereward
	+ Orpheus Telos
* **Special (Takeru Hayato vs. Velvetnyan)**
	+ Hattori Hanzō (summoned from the Magician Confidant's Tarot Card: Toshiseijin Liam)
	+ Archangel (summoned from the Priestess Confidant's Tarot Card: Aiko Chōrui)
	+ Phoenix (summoned from the Empress Confidant's Tarot Card: Fumika Hanawa)
	+ Kohryu (summoned from the Emperor Confidant's Tarot Card: Keita Pedal)
	+ Himiko (summoned from the Hierophant Confidant's Tarot Card: Yuriko Sakuraki)
	+ Dracula (summoned from the Lovers Confidant's Tarot Card: Hana Sakura)
	+ Thor (summoned from the Chariot Confidant's Tarot Card: Jun'ichi Ichijiro)
	+ Van Gogh (summoned from the Justice Confidant's Tarot Card: Ken'ichi Ichijiro)
	+ Hee-ho-kun (summoned from the Hermit Confidant's Tarot Card: Haruka Kiyoko)
	+ Kyuubi no Kitsune (summoned from the Fortune Confidant's Tarot Card: Ryuusuke Kyuubi)
	+ Cerberus (summoned from the Strength Confidant's Tarot Card: Isamu Jou)
	+ Al Azif (summoned from the Hanged Man Confidant's Tarot Card: Ranto Kirigakure)
	+ Yamata-no-Orochi (summoned from the Death Confidant's Tarot Card: Chiaki Hebiyama)
	+ Pale Rider (summoned from the Temperance Confidant's Tarot Card: Minato Aoten)
	+ Lucifer (summoned from the Devil Confidant's Tarot Card: Mikettio)
	+ Chimera (summoned from the Tower Confidant's Tarot Card: Mera Raido)
	+ Alice (summoned from the Star Confidant's Tarot Card: Takumi Commander)
	+ Dark Icarus (summoned from the Moon Confidant's Tarot Card: Anikage Hayato)
	+ Silver Musashi (summoned from the Sun Confidant's Tarot Card: Jeanne Hayato)
	+ Loki (summoned from the Judgement Confidant's Tarot Card: Lord Enma)
	+ Seiryu (summoned from the World Confidant's Tarot Card: Nekomettio)
	+ Maria (summoned from the Faith Confidant's Tarot Card: Emma Daiouji)
	+ Pandora (summoned from the Hope Confidant's Tarot Card: Lana Amate)
	+ Amen Ra (summoned from the Emperor Confidant's Tarot Card: Protagonist (Persona))
	+ Apollo (summoned from the Sun Confidant's Tarot Card: Tatsuya Suou)
	+ Artemis (summoned from the Moon Confidant's Tarot Card: Maya Amano)
	+ Orpheus Telos (summoned from the Fool Confidant's Tarot Card: Makoto Yuki)
	+ Messiah (summoned from the Fool Confidant's Tarot Card: Kotone Shiomi)
	+ Izanagi-no-Okami (summoned from the Fool Confidant's Tarot Card: Yu Narukami)
	+ Sentinel (summoned from the Fool Confidant's Tarot Card: Ren Amamiya)
	+ Hereward (summoned from the Justice Confidant's Tarot Card: Goro Akechi)
	+ Mastema Icarus (Transforms from Shadow Takeru and fuses Mephistopheles and Chaos Icarus together)

## Forms

* Changer
* Belt
* YSP/Mystic Watch
* Yo-kai
* Other

* Standard
* Super
* Special

* Rescue Red
* DeltaMaster
* Battle Responder

**Rescue Red**

"Rescuers!"
―Transformation announcement[src]
Takeru is a balanced fighter who excels at both ranged and melee combat. Unlike his Mainline Counterpart, he rarely does any Rescue Changes.

Arsenal
* **Rescue Changer**
* **Rescue Buckle**
* **Rescue Sabre**
* **Rescue Gun**
* **Rescue Buster**
* **Ranger Cards**

Final Waves
* **Rescue Blast and Slash** Takeru's preferred final wave. Inserting a Ranger Card into his Rescue Gun And into his Sabre, Takeru fires a **Rescue Blast** which is combined with the **Rescue Slash**. Takeru performs a **Blast and Slash** during the team attack.
* **SpeeDrop Kick** Rescue Fire truck or Flame Cruiser forming a whirlwind around the enemy while Takeru is boosted forward by energy-projected spinning tires, allowing him to rebound off his car so that he can unleash a rapid barrage of kicks to finish off the enemy.

**DeltaMaster**

Arsenal
* Transformation I.D. Delta Licence
* Delta Saber Vega

Mecha
* DeltaBase / DeltaBase Crawler / DeltaBase Robo

This form is exclusive to *Ep. 13: Cho Police Team Up*

* Battle Ranger Red
* Battle Network Black
* New Battle Black
* New Battle Energy Ranger EX

**Battle Ranger Red**

**Battle Ranger Red** is Takeru's ranger form in Season 2 of Team Tardis Incorporated.

Arsenal
* Battle Responder
* Unnamed Silver Katana

Vehicles
* Ultra Stealth Cruiser

**Appearances:**

**Battle Network Black**

**Battle Network Black** is Takeru's ranger form while in the Ultimate VR World.

Arsenal
* Network Responder
* VR World Controllers

Vehicles
* Techno Cruiser

**Appearances:**

**New Battle Black**

* 1
* 2
* 3

Ranger Statistics

* **Ranger Height:** 210.0 cm
* **Ranger Weight:** 90 kg

Ability Parameters

* **Punching Power:** 70 t
* **Kicking Power:** 120 t
* **Maximum Jump Height:** 60 m
* **Maximum Running Speed:** Approx. 100 m per 1.1 seconds

**Appearances:** *Season 13* 1-30

**New Battle Energy Ranger EX**

* 1
* 2

Ranger Statistics

* **Ranger Height:** 210.0 cm
* **Ranger Weight:** 90 kg

Ability Parameters

* **Punching Power:** 70 t
* **Kicking Power:** 120 t
* **Maximum Jump Height:** 60 m
* **Maximum Running Speed:** Approx. 100 m per 1.1 seconds

**Appearances:** *Season 13* 16-26

* Rescue Red RX
* Unnamed Blue Form
* Ultimate Form
* Atomic Armor
* VS Changer
* The Ultimate Ranger
* Legacy Red

* RX Ranger
* Android Ranger
* Darkness Ranger

**Rescue Red RX**

**Ranger Statistics:**

* **Ranger Height:** 198.8 cm
* **Ranger Weight:** 88 kg

**Ranger Senses:**

* **Eyesight:** 3 km

**Ability Parameters:**

* **Punching Power:** 70 t
* **Lifting Power:** 1 t
* **Kicking Power:** 120 t
* **Maximum Jump Height:** 60 m
* **Maximum Running Speed:** Approx. 100 m per 1.1 seconds

**Rescue Red RX** is the Upgrade Form for Rescue Red, a photosynthetic warrior as well as the evolved form of Rescue Red, using the sun as his main energy source.

Combat Techniques and Other Body Parts
* **Revolcrash**
* **RX Kick** - Unlike Black's Rider Kick, the RX Kick is a double-foot attack which is twice more powerful than Rider Kick.
* **RX Punch** - The Black RX version of Rider Punch with twice more power.
* **Marco-Eye** - Ability to see objects behind obstacle and inside the enemies' body.
* **Kingstone Flash** - Similar to Black, it is used to either daunt or break the illusion of enemies. Rescue Red RX has another similar trick to disturb the enemies, which is to releases the light from Sun Riser. It can be assumed that this is exactly like Black's Kingstone Flash, but with twice the power.

**RX Android Ranger**

Ranger Statistics

* **Ranger Height:** 198.8 cm
* **Ranger Weight:** 88 kg

Ability Parameters

* **Punching Power:** 84 t
* **Kicking Power:** 144 t
* **Maximum Jump Height:** 48 m

**Android Ranger** is a form where Rescue Red RX 's armor becomes bulky and more robotic-like, with black, white and cyan coloring and his Sunriser resembles a gearbox. During his duration as the "Warrior of Sadness", both his strength and defense are enhanced. He is also unharmed by explosions or projectile weapons. The only downsides are that he moves slower than Rescue Red RX as well as possessing semi-robotic movement, slowing his reaction time.

**RX Darkness Ranger**

Ranger Statistics

* **Rider Height:** 198.8 cm
* **Rider Weight:** 88 kg

Ability Parameters

* **Kicking Power:** 140 t
* **Maximum Jump Height:** 72 m

**Darkness Ranger** is a form where Rescue Red RX's armor becomes much sleeker, black and silver all over and his Sunriser belt resembles a single Kingstone one. During his duration as the "Warrior of Anger", his speed is enhanced. He can also transform with speed of up to 1000m into darkness for escaping traps or attacking enemies while not getting hurt in the process, as he is near invincible while in his darkness form. Out of it, however, RX sacrifices armor strength, leaving him more vulnerable to powerful attacks.

**Unnamed Blue Form**

Ranger Statistics

* **Ranger Height:** TBA
* **Ranger Weight:** TBA

Ranger Senses

* **Eyesight:** TBA

Ability Parameters

* **Punching Power:** TBA
* **Lifting Power:** TBA
* **Kicking Power:** TBA
* **Maximum Jump Height:** TBA
* **Maximum Running Speed:** TBA

**Ultimate Rescue Form**
Ranger Statistics

* **Ranger Height:** TBA
* **Ranger Weight:** TBA

Ranger Senses

* **Eyesight:** TBA

Ability Parameters

* **Punching Power:** TBA
* **Lifting Power:** TBA
* **Kicking Power:** TBA
* **Maximum Jump Height:** TBA
* **Maximum Running Speed:** TBA

**Rescue Red Atomic Armor**

**Ranger Statistics:**

* **Ranger Height:** 198.8 cm
* **Ranger Weight:** 88 kg

**Ability Parameters:**

* **Punching Power:** 189.0 t
* **Kicking Power:** 240 t
* **Maximum Jump Height:** 265.7 m
* **Maximum Running Speed:** 100 m per 0.2 seconds

**Rescue Red Atomic Armor** is Takeru's New Final Form or known as Extra Final Form, it is given to Takeru by Atom when he returned back to normal after destroying the Ark-One Watch. It surpasses Super-Neo in stats though shares the same running speed.

**Appearances:** 80-84

* GoodStriker
* SirenStriker

**Rescue Red Clones**

"GoodStriker! Make a Game! 3-2-1! Action!"
―Transformation announcement via VS Changer[src]
When setting GoodStriker in the VS Changer, Rescue Red is divided into three **Rescue Red Clones**. In this form, the Rescue Red clones are armed with either the VS Changer with GoodStriker, the Rescue Sabre, or the Rescue Gun.

Arsenal
* Rescue Changer
* VS Changer
* Rescue Buckle
* Rescue Sabre
* Rescue Gun
* Rescue Buster
* Ranger Cards

Mecha
* GoodStriker

Final Waves
* **Itadaki Strike** (戴きストライク, *Itadaki sutoraiku*, Reception Strike): the clones fire energy halos from their Rescue Sidearms, and the main clone fires a supercharged shot from his VS Changer with GoodStriker, destroying the foe. It can be accompanied by other finisher attacks.

This Form is exclusively to *Rescue Red and Blazer: Red Hero History*.

**Super Rescue Red**

"SirenStriker! Great Patrize! Chou Keisatsu Change! (firing sfx- synthetic drum and bass music with police sirens) Patranger!"
―Transformation announcement via VS Changer[src]
**Super Rescue Red** is Rescue Red's powered up form via SirenStriker.

Arsenal
* Rescue Changer
* VS Changer
* Rescue Buckle
* Rescue Sabre
* Rescue Gun
* Rescue Buster
* Ranger Cards

Mecha
* SirenStriker

Final Waves
* **Super Ichigeki Strike**: Super Rescue Red fires a supercharged golden blast of energy at the target.
	+ **Super Superior Strike**: Super Rescue Red holds the handles to charge and fire five golden steampunk-esque rockets. On some occasions, Takeru will stay stationary while someone else fires the rockets.

This Form is exclusively to *Rescue Red and Blazer: Red Hero History*.

**The Ultimate Ranger**

Ranger Statistics

* **Ranger Height:** 210.0 cm
* **Ranger Weight:** 90 kg

Ability Parameters

* **Punching Power:** 338.6 t
* **Kicking Power:** 646.6 t
* **Maximum Jump Height:** 638.9 m
* **Maximum Running Speed:** 100 m per 0.2 seconds

**Appearances:** *Season 12* 12, *Season 13* 1-10

Rescue Red Legacy Red's ending theme is entitled *"Rescue Red, Heroic Generations LEGACY"*.

**Rescue Red Legacy Red**

* Normal
* Helmetless
* Armor Broken

"Ultimate Up! Following The Legacy! (Overflowing hot passion!) Ittaizentai?! Two sides of the coin are the same! The power of the universe is infinite! Yo-kai Hero (Yo-kai Hero) Rescue Red! Sky Fighter! Let's go! Come on! Legend! (Legend!) Legacy Red!"
―Transformation announcement[src]
Yo-kai Statistics
* **Yo-kai Height**: 202.3 cm
* **Yo-kai Weight**: 105.0 kg

Ability Parameters
* **Punching Power**: 520.7 t
* **Kicking Power**: 872.8 t
* **Maximum Jump Height**: 240.6 m
* **Maximum Running Speed**: 100 m per 10.0 seconds

**Rescue Red Legacy Red** is Rescue Red's final form accessed by using Side N of the Legacy Red Y-Medal in the Mystic Watch.

All of Rescue Red's statistics in this form are drastically higher than Tenshimaru. Compared to Sky Fighter Legacy Red, Rescue Red Legacy Red has higher punching and kicking power but lower jump height and running speed. This form grants Rescue Red the power of magnetism. This form grants Rescue Red the power of magnetism. He can enhance his attacks with red energy representing the positive magnetic pole, with Sky Fighter wielding the negative magnetic pole. Rescue Red can also use his magnetism to pull an enemy through the air towards him. By creating a magnetic barrier, he can shield himself from attacks or repel projectiles. Either Rescue Red or Sky Fighter can change polarity so that the two match, causing them to be repelled from each other at high speeds. By reverting to their normal polarities again, the Yo-kai Heroes can then crush an enemy between them. Because this form is simply an additional suit of armor on top of Rescue Red, breaking the armor will revert Rescue Red to that Form.

The Legacy Red Medal possesses several abilities of its own to support Rescue Red and Sky Fighter. The separate halves of the Medal allow the two Yo-kai Heroes to remotely communicate with each other, even when one is in a Another World. Additionally, one half is able to sense the location of the other and fly to it. When the two halves recombine, the Legacy Red Medal can release a blast of lightning to attack enemies. One half can also be used to magnetically pull the other Yo-kai Hero toward the user.

Sky Fighter Legacy Red consists of the following parts:

* **Legacy Red Rescue Head**: The head.
	+ **Rescue Head Canopy N**: The additional armor. It has very high strength and transparency, and serves to enhance head function.
	+ **Legacy Red Rescue Eye**: The compound eyes. Said to be the hunter's eyes, the dynamic vision and wide viewing angle of a carnivorous jaguar, allow them to accurately capture the movement of any small target. In addition, visualization of the magnetic field enables intuitive operation.
* **Legacy Red Breastar N**: The chest armor. The unique ability engraved with the symbol mark makes the user a magnetic warrior who possesses the positive magnetic pole and can form both poles with a buddy.
* **Toroidal Legacy Armor**: The additional armor. A magnetic shield is deployed on the armor surface to nullify certain impacts. It also has the function of drawing out unknown power by activating the Yo-kai's body sealed inside.
* **Toroidal Legacy Accel**: The augmented energy path. Following the operation of the Mystic Watch, the Final Remix is executed by over-supplying energy and changing the **Genome Shift** (ゲノムシフト, *Genomu Shifuto*) of each part. This results in a ferocious form which evokes the instincts of a Lion.
* **Toroidal Rescue Shoulder**: The shoulders. A fierce shoulder tackle reminiscent of the Cheetah's tackle shatters everything.
* **Legacy Red Rescue Arm**: The arms. The entire arm functions like an electromagnetic coil, enhancing the magnetic field and simultaneously allowing free control.
* **Toroidal Rescue Glove**: The gloves. They have ultra-hard, sharp claws and exhibit superb punching power. They are also capable of ultra-fast firing like a railgun by giving the held substance the same magnetic pole as itself.
* **Legacy Red Rescue Leg**: The legs. Their superb kicking power is further doubled by a simultaneous attack on a target caught in the magnetic field generated between him and his buddy, Sky Fighter Legacy Red.
* **Toroidal Rescue Boots**: The boots. The linear drive, which utilizes repulsive force with geomagnetism, has greatly improved the running and jumping ability. In addition, by receiving the operation of the Mystic Watch and gathering high-density energy on the sole of the foot, the finishing move **Final Legacy Finish** can be activated.
* **Toroidal Legacy Red Tail**: The tail.

	+ **YSP Legacy Finish**: This finisher has three variations.
	+ **Final Legacy Finish + YSP Legacy Finish** (With Sky Fighter): This finisher has thirteen variations.
	+ **Burning, Jaou, Shining, Emotional, Xross, Android, Darkness, Ark, Mecha, Majin, Over, Blooming, Kaiju, Justice, Party, Isamu, Fate, Ai, Sinful, Shishiromaru, NRG, Gulus, Psycho, Tenshimaru! Final Scaning**: This finisher has two variations.

**Appearances:** *Team Starlight Incorporated Season 15* Episodes Past Incarnations: Team Starlight Incorporated VS. Rescuers and Rescue Paw, 34, 36-39, 42-43, 45-49, 51, 55, 63-65, Past Incarnations: Demons and Monsters, 68, Team Starlight Incorporated Season 15: Episode EXTRA

* Cyberchase Rescue Red

**Cyberchase Rescue Red** is Takeru's Cyberspace suit when he was in Cyberspace. The Buckle has the initials TI for Team Incorporated on it.

Arsenal
* **Rescue Changer**
* **Cyberspace Buckle**
* **Rescue Sabre**
* **Rescue Gun**
* **Rescue Buster**
* **Ranger Cards**

**Appearances:** 26-30

* Ghost Rescue Red
* Dimension Rescue Red
* Super-Neo Driver
* Atomic Driver
* Desire Driver

* Transient
* Ore Damashii
* 45 Damashii

**Transient** (トランジェント, *Toranjento*) is the default pre-form armor of Ghost Rescue Red. Like most pre-forms it is weaker than all of the other forms and exists solely as a transition stage of the armor to any given Damashii form.

It is composed of **Quantum Solid** (クァンタムソリッド, *Kwantamu Soriddo*) and is covered with red **Energy Vessels** (エナジーベッセル, *Enajī Besseru*) that emits light when dealing deathblows.

**Ore Damashii**

"Kaigan! Ore! Let's Go! Kakugo! Go Go Go! Ghost! GO! GO! GO! GO!"
―Transformation announcement[src]
Rider Statistics

* **Rider Height**: TBA
* **Rider Weight**: TBA

Rider Senses

* **Eyesight**: TBA

Ability Parameters

* **Punching Power**: TBA
* **Lifting Power**: TBA
* **Kicking Power**: TBA
* **Maximum Jump Height**: TBA
* **Maximum Running Speed**: TBA

Devices
* Ghost Driver
* Ghost Eyecons
* Ghost Gadgets
* Eyecon Driver G

Weapons
* Gan Gun Saber

Vehicles
* Machine Ghostriker

This form is exclusive to *Ep. 15: Go-Go-Go! Ghost!*

**45 Damashii**

"Kaigan! Showa Rider! Mamoru zo heiwa! Orera Shōwa!"
―Transformation announcement[src]
Rider Statistics

* **Rider Height**: TBA
* **Rider Weight**: TBA

Rider Senses

* **Eyesight**: TBA

Ability Parameters

* **Punching Power**: TBA
* **Lifting Power**: TBA
* **Kicking Power**: TBA
* **Maximum Jump Height**: TBA
* **Maximum Running Speed**: TBA

Devices
* Ghost Driver
* Ghost Eyecons
* Ghost Gadgets

Vehicles
* Machine Ghostriker

This form is exclusive to *Ep. 15: Go-Go-Go! Ghost!*

**Dimension Rescue Red**

"Kamen Ride: Decade!"
―Transformation announcement[src]
Ranger Statistics

* **Height:** 196.5 cm
* **Weight:** 83 kg

Ability Parameters

* **Punching Power:** 15.8 t
* **Kicking Power:** 36.4 t
	+ **Dimension Kick:** 30 t.
* **Maximum Jump Height:** 40.2 m
* **Maximum Running Speed:** 125 m. 3.7 sec.

Arsenal
* **Decadriver** - Transformation device.
* **Rider Cards** - Gives Takeru the powers of Heisei, Shōwa and Reiwa Kamen Riders, depending on which card used.
* **Ride Booker** - Takeru's primary weapon and essential for holding Rider Cards.
* Final Form Rides - Unique weapons transformed from past Kamen Riders through the Final Form Ride cards.

Vehicles
* Machine Rescuer - Takeru's New Personal Bike.

Final Attack Rides

* **Dimension Kick** (ディメンションキック, *Dimenshon Kikku*): Available with the Ride Booker in Book Mode, this activates Decade's Rider Kick, which strikes with a flying side kick.
* **Dimension Slash** (ディメンションスラッシュ, *Dimenshon Surasshu*): Available with the Ride Booker in Sword Mode, this activates Decade's Rider Slash, which strikes with a highly-energized pixelated blade.
* **Dimension Blast** (ディメンションブラスト, *Dimenshon Burasuto*): Available with the Ride Booker in Gun Mode, this activates Decade's Rider Shooting, which fires a highly-energized, pixelated projectile.
* **Dimension Shoot** (ディメンションシュート, *Dimenshon Shūto*): Available with the Ride Booker in Gun Mode, this activates Diend's Rider Shooting, which fires a green and black beam through them and into the enemy.
* **Dimension Punch** (ディメンションパンチ, *Dimenshon Panchi*): Available with the Ride Booker in Book Mode, this activates Decade's Rider Punch, which strikes a fast, forward punch.

This form is exclusive to *Ep. 18: The AR Wonders*

**Super-Neo Rescue Red**
* 1
* 2

"Super-Neo Rise! The Power has been revised, the Hero's strength arise! Super-Neo Rescue Red! The Soul of an Adventurer."
―Transformation announcement[src]
"Super-Neo Rise! The Power has been revised, the Hero's strength arise! Super-Neo Rescue Red! (terrified screaming) The Soul of an Adventurer."
―Alternate Transformation announcement[src]

* 1
* 2

Rider Statistics

* **Rider Height:** 200.0 cm
* **Rider Weight:** 88 kg

Ability Parameters

* **Punching Power:** 89.0 t
* **Kicking Power:** 132.0 t
* **Maximum Jump Height:** 165.7 m
* **Maximum Running Speed:** 100 m per 0.2 seconds (with the power of the Kabuto Progrisekey: near the speed of light)

**Super-Neo Rescue Red** is the super form of Rescue Red accessed by using the Super-Neo Progrisekey in Paw Print Super-Neo Driver.

Super-Neo can wield the Progrise Hopper Blade and Attache Calibur.
	+ **Super-Neo Big Bang**: Super-Neo quickly moves toward the opponent and deflects their attack with an upward kick. He then delivers a horizontal flying kick and lands behind the enemy before performing another upward kick, launching the opponent into the air. Super-Neo follows them and performs a series of aerial high-speed punches and kicks. As the opponent falls back to the ground, Super-Neo performs a final flying kick that produces red and cyan energy upon impact. The energy is then channeled into Super-Neo's foot before he breaks through the enemy, causing the word "Neo" to appear before the enemy is consumed by a large red and cyan explosion.
* Attache Blade finishers:
	+ **Super-Neo Kaban Strash**: Super-Neo launches a horizontal red and cyan energy slash.

**Appearances:** 23, 36-41, 80

**YSP Rescue Red**

"*Progrise! Initialize! YSP Rescue Red! The hidden secret power of Yo-kai Special Power.*"
―Transformation announcement[src]
Rider Statistics

* **Rider Height**: 199.9 cm
* **Rider Weight**: 87.0 kg

Ability Parameters

* **Punching Power**: 59.1 t
* **Kicking Power**: 114.7 t
* **Maximum Jump Height**: 165.7 m
* **Maximum Running Speed**: 100 m per 0.5 seconds

**YSP Rescue Red** is Rescue Red's nekomata-based extra final form accessed by using the YSP Progrisekey in the Seventeen Atomic Driver.

This form's finisher is the **YSP Impact** (YSPインパクト, **YSP Inpakuto**): Rescue Red dodges the enemy's attacks at high speeds while moving toward them. Upon reaching the opponent, he delivers a side kick covered in cyan energy. He then leaps forward to the opponent again and delivers an uppercut covered in red and white energy, followed by an upward kick that launches the opponent high into the air. Energy grasshopper feet briefly form around Rescue Red's one feet before he leaps and knees the enemy in midair. Still in the air, Rescue Red performs a series of high-speed kicks that leave afterimages of himself. He then leaps to different points in the air and performs more kicks, ricocheting the opponent between them, before delivering a downward kick that sends the enemy back to the ground. Finally, Rescue Red performs a final kick with an energy construct of a robotic nekomata extending from his right foot and an symbol similar to Here behind him. A large energy representation of a DNA strand appears in his path when he strikes the enemy.

**Appearances:** The CEO and the Watchers

* Entry
* NekomataXXII

**Entry Form**

"Entry!"
―Transformation announcement[src]
Rider Statistics
* **Rider Height**: 192.1 cm
* **Rider Weight**: 78.0 kg

Ability Parameters
* **Punching Power**: 1.0 t
* **Kicking Power**: 4.5 t
* **Maximum Jump Height**: 5.1 m
* **Maximum Running Speed**: 100 m per 7.9 seconds

**Entry Form** (エントリーフォーム, *Entorī Fōmu*), also known as **Entry Raise Form** (エントリーレイズフォーム, *Entorī Reizu Fōmu*), is Nyan-Go's base suit, accessed through the sole usage of the Nyan-Go Core ID.

Entry Form consists of the following parts:
* **Nyan-Go Head** (ニャーゴヘッド, *Nyā-Go Heddo*): The head.
	+ **Nyan-Go Crest Gear** (ニャーゴクレストギア, *Nyā-Go Kuresuto Gia*): Nyan-Go's head-mounted device. It expands the player's head functions and protects the head with lightweight yet extremely strong composite armor. With a shape that symbolizes the Rider's crest on the ID Core, it also functions as a visual aid to increase Nyan-Go's visibility.
	+ **Nyan-Go Ear** (ニャーゴイヤー, *Nyā-Go Iyā*): Nyan-Go's ears. They are equipped with various information gathering functions in addition to sound, such as a radar. They are the most distinctive characteristic of Nyan-Go, who excels at grasping the situation.
	+ **Nyan-Go Eye** (ニャーゴアイ, *Nyā-Go Ai*): Nyan-Go's compound eyes. The visual information obtained here is transmitted via an internal display, protecting the player's eyes from intense light such as explosions that suddenly occur during a game.
	+ **Audit Signal** (オーディットシグナル, *Ōditto Shigunaru*): Nyan-Go's inspection device. By constantly monitoring the Kamen Rider's condition, it diagnoses the continuity of transformation based on operating efficiency, damage, etc., and cancels the transformation if necessary.
	+ **Blank Crusher** (ブランククラッシャー, *Buranku Kurasshā*): Nyan-Go's mouth section. The voice chat function enables clear conversations even with loud noise, allowing communication between Kamen Riders during cooperative play, etc.
* **Nyan-Go Tail** (ニャーゴテイル, *Nyā-Go Teiru*): Nyan-Go's personal accessory.
* **Desire Basic** (デザイアベーシック, *Dezaia Bēshikku*): The suit-type gaming device. Using energy supplied from the Desire Driver, it raises the output of the player's physical abilities.
* **Progressive Arm** (プログレッシブアーム, *Puroguresshibu Āmu*): Entry Form's arms. They produce enough power to defeat the Jyamato by increasing the player's arm strength. Furthermore, various functions can be added by attaching expansion equipment.
* **Entry Glove** (エントリーグローブ, *Entorī Gurōbu*): Entry Form's gloves. They can be configured for high sensitivity to perform more delicate work than can be done with bare hands. They can also be customized with the features of various Raise Buckles.
* **Progressive Leg** (プログレッシブレッグ, *Puroguresshibu Reggu*): Entry Form's legs. They increase the player's leg strength to raise the game's survival rate. Furthermore, various functions can be added by attaching expansion equipment.
* **Entry Boots** (エントリーブーツ, *Entorī Būtsu*): Entry Form's boots. They boast excellent jumping power and running performance on the game field. They can also be customized with the features of various Raise Buckles.

This form is exclusive to *Kamen Riders: Future Awakenings*

**Kamen Rider Nyan-GoXXII**

"Dual Up! Dynamic Boost, Nyan-GoXXII! Ready?! Fight!!!"
―Transformation announcement[src]
Rider Statistics
* **Rider Height**: 192.1 cm
* **Rider Weight**: 71.3 kg

Ability Parameters
* **Punching Power**: 114.7 t
* **Kicking Power**: 243.5 t
* **Maximum Jump Height**: 308.5 m
* **Maximum Running Speed**: 100 m per 0.8 seconds

This form is exclusive to *Kamen Riders: Future Awakenings*

* Shinken Akamaru
* Sky Fighter
* Ark Watch

**Shinken Akamaru**

"♪Y, Y, Y, Y, Y-Y-Y-Y S-P! Chanbara!♪"
―Transformation announcement[src]
Yo-kai Statistics

* **Yo-kai Height**: TBA
* **Yo-kai Weight**: TBA

Yo-kai Senses

* **Eyesight**: TBA

Ability Parameters

* **Punching Power**: TBA
* **Lifting Power**: TBA
* **Kicking Power**: TBA
* **Maximum Jump Height**: TBA
* **Maximum Running Speed**: TBA

**Shinken Akamaru** is the Yo-kai Hero form of Takeru Hayate when possessed by Shinkenyan (Red). Takeru Hayato will sometimes temporality takes this form for him.

Abilities
Shinken Akamaru is armed with a sword which is called **Black Robin**. He uses it to fight enemies with it, and slashes them in different ways in order to successfully defeat the enemy.

Attacks
* **Red Spark**: Shinken Akamaru's signature attack, Slashes with his sword covered in red sparkles.
* **Red Fury**: Does consecutive Slashes with his sword.
* **Spark Fury**: Does consecutive Slashes with his sword covered in red sparkles.
* **Mirror Sword**: Creates a duplicate of his sword using the Mirror World.
* **Red Cat Kick**: Shinken Akamaru Jumps in the air and does a flying side kick.\*
* **Cat's Cutting**: Shinken Akamaru strikes with a highly-energized pixelated blade
* **Flare Spin**: Shinken Akamaru spin into a tornado of fire and attacks anyone who gets caught.
* **Akamaru Dynamic**: Black Robin gets charged by blue energy and Shinken Akamaru slices his opponents it into two.

**Appearances:** TBA

* Original
* Power Up
* Jumbo Formation

**Sky Fighter**

* Anime
* Stageshow 1
* Stageshow 2

"(70s Music) Fly high in the Sky! Sky Fighter!"
―Transformation announcement[src]
**Sky Fighter** is the Yo-kai Hero form of Takeru Hayato when possessed by Skynyan.

Yo-kai Statistics

* **Yo-kai Height**: 180 cm
* **Yo-kai Weight**: 70 kg

**Yo-kai Senses**:

* **Eyesight**: Approx. 100 km
* **Enemy Sensing**: 200 m

**Ability Parameters**:

* **Gripping Power**: 0.5 t
* **Maximum Jump Height**: 30 m
* **Maximum Jump Distance**: 100 m
* **Maximum Long Jump Distance**: 350 m
* **Maximum Flying Height**: 10000 m
* **Maximum Running Speed**: 100 m per 6 seconds
* **Maximum Flying Speed**: 100 m per 0.45 seconds

Abilities
Sky Fighter is a skilled martial artist using both his fist and his feet for combat.

* **Sailing Jump**: Allows Sky Fighter to fly.

Special Attacks**:**
* **Sky Kick**: 0.5 t

**Appearances:** *Team Tardis Inc.* Episode 131-137

* V1
* V2

**Power Up Sky Fighter**

* Anime
* Stageshow 1
* Stageshow 2

"Fly high in the Sky! Sky Fighter!"
―Transformation announcement[src]
**Power Up Sky Fighter** or **New Sky Fighter** is a more powerful and permanent upgrade form of Sky Fighter. After surviving a fight with the Seventeen Mystic Heroes by withstanding the force of their seventeen Flying Side Kicks, their combined powers upgrade Sky Fighter's powers and suit, changing his original dark green color to a lighter shade.

Yo-kai Statistics

* **Yo-kai Height**: 180 cm
* **Yo-kai Weight**: 70 kg

Yo-kai Senses

* **Eyesight**: Approx. 150 km
* **Hearing**: 1 km
* **Enemy Sensing**: 200 m

Ability Parameters

* **Punching Power**: 70 t
* **Gripping Power**: 0.5 t
* **Kicking Power**: 100 t
* **Maximum Jump Height**: 60 m
* **Maximum Flying Height**: 10000 m
* **Maximum Running Speed**: 100 m per 3 seconds
* **Maximum Flying Speed**: 100 m per 0.45 seconds

Abilities
* **Expert Combatant**: Sky Fighter is a skilled martial artist using both his fist and his feet for combat.
* **Sailing Jump**: Allows Sky Fighter to fly.

Techniques
* **Sky Kick** (スカイキック, *Sukai Kikku*): A standard flying kick.
	+ **Tenkū Dai Kick**: A powerful flying kick\*.
	+ **Denko Sky Kick** (電光スカイキック, Denkō Sukai Kikku, ***Denko Sky Kick***): A more powerful version of Sky Kick \*.
	+ **Sky Hanten Kick** (スカイ反転キック, *Sukai Hanten Kikku*):\*
	+ **Sky Inazuma Kick** (スカイ稲妻キック, *Sukai Inazuma Kikku*):\*
	+ **Sky Drop Kick** (スカイドロップキック, *Sukai Doroppu Kikku*):\*
	+ **Sky Screw Kick** (スカイスクリューキック, *Sukai Sukuryū Kikku*):\*
	+ **Sky Fusha Sandan Kick** (スカイ風車3段キック, *Sukai Fūsha Sandan Kikku*):\*
	+ **Sky Point Kick** (スカイポイントキック, *Sukai Pointo Kikku*):\*
	+ **Sky Getsumen Kick** (スカイ月面キック, *Sukai Getsumen Kikku*):\*
	+ **Kaiten Kick** (回転キック, *Kaiten Kikku*): A Sky Kick preceded by a revolving movement to give it more power\*.
	+ **Mid-air Sky Kick**:
	+ **Sky Screw Kick**:
	+ **Sky Flying Saucer**: An alternate flying kick.
	+ **Sky Double Kick**: It allows a repeat kick, via springing off the monster, to the exact point of first contact\*.
	+ **Revolving Sky Kick**: \*.
		- **Big Revolving Sky Kick** (大回転スカイキック, **Dai Kaiten Sukai Kikku**):
	+ **Big Return Sky Kick** (大反転スカイキック, *Dai Hanten Sukai Kikku*):
	+ **Sky Big Circle Kick** (スカイ大旋回キック, *Sukai Dai Senkai Kikku*):
	+ **Sky Manji Kick** (スカイ卍キック, **Sukai Manji Kikku**): By adding spins and twirls in mid-air Sky Fighter increased the power of his Sky Kick\*.
	+ **Sky Two-step Kick** (スカイ二段キック, *Sukai Nidan Kikku*):\*.
	+ **Super Whirlwind Kick** (スーパー旋風キック, **Sūpā Senpū Kikku**):\*.
	+ **Spin Kick** (スピンキック, **Supin Kikku**):\*.
	+ **Sky Punch** and **Sky Kick** (スカイキック, *Sukai Kikku*): A flying punch and kick combo which is charged with YSP Energy at the right fist and the right foot. After delivering either one or both moves to any monsters, they would be engulfed in flames before finally destroyed\*.
	+ **Sky Kick RX** (スカイキックRX, *Sukai Kikku RX*): A double-foot attack which is twice more powerful than Sky Kick\*.
* **Sky Punch**: A standard flying punch.
	+ **Sky Punch RX**: An Sky Punch with twice more power\*.
* **Sky Chop**: An attack where Sky Fighter is either on the ground or jumping while delivering a chop vertically going down the opponent.
	+ **Cross Chop** (クロスチョップ, *Kurosu Choppu*):
	+ **Horizontal Spin Chop** (水平回転チョップ, *Suihei Kaiten Choppu*):
* **Sky Hurricane**: Sky Fighter forms a Cyclone using YSP Energy to attack multiple opponents.
* **Gun Drop**:
* **Sky Spin**:
* **Sky Nage** (スカイネイジ, *Sukai Nage*): Sky Fighter can throw monsters hard enough to kill them\*.
	+ **Sky Gaeshi** (スカイ返し, *Sukai Gāeshi*): It is a version of Sky Nage where Sky Fighter throws his enemy during a jump\*.
	+ **Sky Nidangaeshi** - (Sky 2-Level Counter/Sky 2-Step Reversal) After leaping into the air Sky Fighter spins the enemy in the air once before throwing them\*.
	+ **Sky Kirimomi Shoot** - (Sky Spinning Shoot/Sky Kirimomi Shoot) Sky Fighter grapples the enemy and jump into the air with them. In mid-air, he turns them upside down and throws them while spinning them at a high speed\*.
	+ **Sky Hanten Screew Gaeshi**:\*
* **Sky Scissors** (スカイシザース, *Sukai Shizāsu*): Sky Fighter leglocks the enemy during a jump and throws them away\*.
* **Psychokinesis Reversal Sky Spin** (念力返しスカイスピン, *Nenriki Gaeshi Sukai Supin*):
* **Centrifugal Throw** (遠心投げ, *Enshin Nage*):
	+ **Pinwheel Three-step Throw** (風車三段投げ, *Fūsha Sandan Nage*):
* **Bamboo-copter Shoot** (竹とんぼシュート, *Taketonbo Shūto*):
* **Rock Drop** (岩石落し, *Ganseki Otoshi*):
	+ **Three-point Drop (三点ドロップ, *Santen Doroppu*):**
	+ **Finishing Mid-air Lightning Drop** (必殺空中稲妻落とし, *Hissatsu Kūchū Inazuma Otoshi*):
	+ **Sky Arms Drop** (スカイアームスドロップ, *Sukai Āmusu Doroppu*):
	+ **Sky Back Drop** (スカイバックドロップ, *Sukai Bakku Doroppu*):
	+ **Fūjin Hell Drop** (風神地獄落とし, *Fūjin Jigoku Otoshi*):
	+ **Sky Typhoon Head Drop** (スカイタイフーン脳天落とし, *Sukai Taifūn Nōten Otoshi*):
	+ **Pile Drop** (パイルドロップ, *Pairu Doroppu*):
* **Sky Moonsault** (スカイムーンサルト, *Sukai Mūnsaruto*):
* **Sky Running Strom** (スカイランニングストーム, *Sukai Ranningu Sutōmu*):
* **Sky Octopus Hold** (スカイ卍固め, *Sukai Manji Gatame*):
* **Sky Drill** (スカイドリル, *Sukai Doriru*):
* **Psychokinesis Reversal Sky Spin** (念力返しスカイスピン, *Nenriki Gaeshi Sukai Supin*):
* **Spear Walk Heat Shimmer Technique** (槍渡り陽炎の術, *Yari Watari Kagerō no Jutsu*):
* **Finishing Steppingstone Crash** (必殺飛び石砕き, *Hissatsu Tobiishi Kudaki*):
* **Vacuum Hell Wheel** (真空地獄車, **Shinkū Jigoku Guruma**): Sky Fighter grabs the monster, forms a wheel with it, hurling them into the air, and finally kicking them into the ground\*.
	+ **Mid-air Hell Wheel** (空中地獄車, **Kūchū Jigoku Guruma**)\*
* **Jaguar Shock** (ジャガーショック, *Jagā Shokku*): A biting attack\*.
* **Sky Elbow** (スカイエルボー, **Sukai Elbō**): A karate elbow strike attack. By raising his arm and making the J Sign, Sky Fighter can focus his strength into a powerful crushing elbow attack to break objects or stun his opponents\*.
* **Sky Sharin** (スカイ車輪, *Sukai Sharin*): \*.
* **Cat Head Crusher** (ネコヘッドクラッシャー, *Neko Heddo Kurashā*):\*
* **Cat Jump** (ネコジャンプ, *Neko Janpu*):
* **Cat Back Jump** (ネコバックジャンプ, *Neko Bakku Janpu*):
* **Cat Hammer** (ネコハンマー, *Neko Hanmā*):\*
* **Cat Crash** (ネコクラッシュ, *Neko Kurasshu*):\*
* **Sky Knee Block** (スカイニーブロック, *Sukai Nī Burokku*):\*
* **Sky Screw Block** (スカイスクリューブロック, *Sukai Sukuryū Burokku*):\*
* **Sky Hoden** (スカイ放電, *Sukai Hoden*) - Sky Fighter is able to discharge power directly into enemies as an offensive attack\*.
* Combined Techniques:
	+ **Double Kick**: A flying kick used alongside with a second Yo-kai Hero.
	+ **Double Spinning Kick**: Used alongside Aqua Diver.
	+ **Double Punch**: A standard flying punch used alongside with a second Yo-kai Hero.
	+ **Triple Kick** (with Aqua Diver and Uchu Warrior): Used to defeat multiple enemies at once.
		- Can also be done alongside Shikkokumaru and Ashura Gilfer‎ in place of Aqua Diver and Uchu Warrior\*
	+ **Super Six Kick** (with Aqua Diver, Uchu Warrior, Galaxy Rider, Rock Raider and Frost Walker): A powerful team attack.
	+ **Legendary Seven Finish** (with Aqua Diver, Uchu Warrior, Galaxy Rider, Rock Raider, Frost Walker and Rampage Warrior): A mysterious powerful ability used by Seven Yo-kai. The Yo-kai Heroes stand in a circle, join hands and syncronize their power into a concentrated burst of energy. This power has various strange effects depending on their will, but in majority its use is to enhance attack power or strengthen the Yo-kai Heroes\*.

**Appearances:** *Team Tardis Inc.* 137-141, Team Tardis Inc. The Movie: The CEO and the Watchers, 142-150, 159-161, 165, 170-TTI176, Mega Monster Battle: Yo-kai Galaxy Legends The Movie, 177-187, 191-

**Power Up Sky Fighter V2**

* Helmet
* Helmetless

"Fly high in the Sky! Sky Fighter!"
―Transformation announcement[src]
**Power Up Sky Fighter V2** is an upgraded form of Sky Fighter being a bit stronger.

Yo-kai Statistics

* **Yo-kai Height**:
* **Yo-kai Weight**:

Yo-kai Senses

* **Eyesight**:
* **Hearing**:
* **Enemy Sensing**:

Ability Parameters

* **Punching Power**:
* **Gripping Power**:
* **Kicking Power**:
* **Maximum Jump Height**:
* **Maximum Flying Height**:
* **Maximum Running Speed**:
* **Maximum Flying Speed**:

Abilities
Techniques
**Appearances:** *Team Tardis Inc.* *Season 15* Return of Sky Fighter

**Jumbo Formation**

"J Power!"
―Transformation announcement[src]
**Yo-kai Statistics**:

* **Yo-kai Height**: 40 m
* **Yo-kai Weight**: 836 t

**Jumbo Formation** (ジャンフォーメーション, **Janbo Fōmēshon**) is an alternate form that Sky Fighter can assume when the Earth is in grave peril. By harnessing the lifeforce energy from the surrounding life forms and spirits, Sky Fighter can grow to a giant size at 40 meters tall to fight against larger opponents.

In this form, Sky Fighter has the ability to execute the **Jumbo Sky Kick** (ジャン スカイキック, **Janbo Sukai Kikku**), a flying Rider Kick with immense destructive force where Sky Fighter channels his Yo-kai Special Power after leaping high into the air and briefly flashes in a orange aura. Sky Fighter then drops back down rapidly with his giant foot blazing with burning hot energy to attack the target with the force of a meteor strike.

Sky Fighter is also capable of performing a **Jumbo Sky Punch** (ジャン スカイパンチ, **Janbo Sukai Panchi**), in which Sky Fighter delivers a punch enveloped in a blazing red fire-like energy as it makes impact.

This form is exclusive to *Team Incorporated: Yo-kai Heroes vs. Yo-kai Villains*

**Ark-Onemaru**

"Singal Y! Hakai, hametsu, zetsubō, metsubō seyo. Conclusion Y."
―Transformation announcement[src]
Yo-kai Statistics

* **Yo-kai Height**: 199.9 cm
* **Yo-kai Weight**: 100.1 kg

**Ability Parameters**:

* **Punching Power**: 54.2 t
* **Kicking Power**: 104.4 t
* **Maximum Jump Height**: 193.6 m
* **Maximum Running Speed**: 100 m per 0.01 seconds

Takeru can transform into Ark-Onemaru by using the Ark-One Medal in the Ark Watch-Zero, converting it into the Ark Watch-One. Though Ark-Onemaru is primarily the final form of Ark-Zeromaru, it is also classified as a false power-up form of Rescue Red.

Ark-Onemaru is still significantly weaker than Super Neo in terms of stats. However, Ark-Onemaru mitigates these weaknesses by using the malice it has gathered. His reflexes are fast enough to be able to block attacks, as well as dodge multiple finishers concurrently, and he is powerful enough to decimate the YSP Squad, Robo Heroes, Mystic Heroes and the YSP Club as a group, and Mikettio, even separating him apart just using fear alone.

Ark-Onemaru can create puddles of malice holding negative kanji with each step he takes, slowly melting anything it comes in contact with. He can also reprogram any A.I-based technology (such as the Yo-kai Watches) and can destroy Watches and Weapons (like the Alien Watch (Ranto's) and the Orochi 8 Head, respectively) simply by crushing them.

Ark-Onemaru is composed of the following parts:

* **Ark-Onemaru Head** (アークワンマルヘッド, *Ākuwanmaru Heddo*) - The head.
	+ **Ark-Onemaru Face** (アークワンマルフェイス, *Ākuwanmaru Feisu*) - Ark-Onemaru's face armor. It is equipped with an ultra-high-performance antenna and a visual/auditory device that are premised on AI processing. The shape is designed and constructed based on the prediction of psychological effects on the person facing the person.
	+ **Ark-Onemau Face Ear** (アークワンマルフェイスイヤー, *Ākuwanmaru Feisu Iyā*) - The voice information collection device. In addition to the auditory sensor that boasts a sound collection range of 10 km in radius, it will collect voice data from communication devices such as mobile phones and AI-equipped devices such as HumaGear by entering the network. By filtering the collected data, any sound can be extracted and heard.
	+ **Eclipse Eye** (エクリプスアイ, *Ekuripusu Ai*) - The right compound eye. It is a collection of image sensors of different methods in a compound eye shape. By combining with image processing, various information such as thermography and X-ray photography can be extracted.
	+ **Ark-Onemaru Face Vision** (アークワンマルフェイスビジョン, *Ākuwanmaru Feisu Bijon*) - The video information collection left eye. By infiltrating the network, it collects video data from reconnaissance satellites, security cameras in the facility, AI-equipped devices such as Humagear. As a result, every place can have its own field of view.
	+ **Ark-Onemaru Face Antennae** (アークワンマルフェイスアンテナ, *Ākuwanmaru Feisu Antena*) - The antenna. The smart antenna that changes the directivity according to the environment and can simultaneously send and receive a huge amount of multiple types of information, such as communication with various electronic devices and radar functions, is adopted. Hacking to various electronic devices is executed from here.
	+ **Ark Signal One** (アークシグナル ワン, *Āku Shigunaru Wan*) - The control device for the Ark-Onemaru system. By manipulating the EEG, the wearer's non-malicious feelings are calmed down, and the consciousness is focused. In addition, the operating efficiency and malfunctions of the wearer's body are checked, and adjustments are made as needed to bring out the limits of functionality.
* **Deus Expite** (デウスエクスパイト, *Deusu Ekusupaito*) - Ark-Onemaru's chest armor. It has the function of converting the malicious intent of the wearer into force and generating the "Spite Nega" (スパイトネガ, *Supaito Nega*) wave of malicious intent. Spite negatives cause explosive destruction by emanating from the red line "Exred Position" (エクスレッドポジション, *Ekusureddo Pojishon*) across the front.
* **Shredding Tector** (シュレーディングテクター, *Shurēdingu Tekutā*) - Ark-Onemaru's suit. The liquid metal released from the Ark Driver-One is formed by wrapping up the wearer. Fluid metal is enclosed in a special fabric with excellent toughness and wear resistance, and it functions as armor while maintaining flexibility.
* **Ark-Onemaru Shoulder** (アークワンマルショルダー, *Ākuwanmaru Shorudā*) - Ark-Onemaru's upper-arm armor. The fluid metal, which is the main material for the armor, transforms into a sharp shape called "Spite Edge" (スパイトエッジ, *Supaito Ejji*) by temporarily increasing hardness and density and becomes a piercing weapon.
* **Ergonice Arm** (エルゴニースアーム, *Erugonīsu Āmu*) - Ark-Onemaru's arms. The power cable "M string" (Mストリング M Sutoringu, *"M string"*) of the powered suit "Shredding Tector" is stretched around like a human nerve, and reinforces the movement of the wearer from the outside. At the same time, by injecting the energy supplied from the Ark Driver-One, the wearer is given the power to destroy the target.
* **Ark-Onemaru Gauntlet** (アークワンマルガントレット, *Ākuwanmaru Gantoretto*) - Ark-Onemaru's hand and forearm armor. The sharp armor of the fingertips "Spite Nail" (スパイトネイル, *Supaito Neiru*) uses the barrier developed from the Ark-One Cuis on the thigh, and manipulates the repulsive force and attractive force on the target to deprive everything of freedom. In addition, the irradiation shaping machine "Beam Equipper" (ビームエクイッパー, *Bīmu Ekuippā*) is equipped on the palm, and in addition to materializing various data such as attach weapons with a modeling beam, it also functions as an irradiation port for the "Spite Nega".
* **Ark-Onemaru Cuisses** (アークワンマルキュイス\Ākuwanmaru Kyuisu, ***Ark-Onemaru Cuisses***) - Ark-Onemaru's thigh armor. The "Coulomb Generator" (クーロンジェネレーター, *Kūron Jenerētā*) is built in and forms a coulomb barrier generated by manipulating electric charges on the armored surface of the whole body. This allows the physical attack to be dispelled by repulsive force.
* **Ark-Onemaru Greaves** (アークワンマルグリーブ, *Ākuwanmaru Gurību*) - Ark-Onemaru's shin armor. By using the barrier developed from the Ark-One Quiz on the thighs, the repulsive force and attractive force applied to itself can be manipulated to enable floating in the air and maneuver speed.
* **Ark-Onemaru Sabaton** (アークワンマルサバトン, *Ākuwanmaru Sabaton*) - Ark-Onemaru's boots. When the Special Move is activated, by expanding the anti-annihilation field, it is possible to convert the substance that becomes a resistance or obstacle into energy. This nullifies the physical defenses and at the same time improves the destructive power of the kick.

Arsenal
* **Devices**
	+ Ark-One Watch: Transformation device for Ark-Onemaru
	+ Ark-One Medal: Transformation trinket

Ark-Onemaru is able to create weapons out of malice:
* Ark Danzetsumaru (Counterpart: Reiken Danzetsumaru)
* Ark Shield (Counterpart: Superpowered Shield)
* Ark Shooter (Counterpart: Wild Shooter)
* Ark 8 Head (Counterpart: Orochi 8 Head)
* Ark Knuckle (Counterpart: Shishi O Knuckle)
* Ark Guard (Counterpart: Gorilla Guard)
* Ark Crossfire Gun (Counterpart: Commander Crossfire Gun)
* Ark Rod (Counterpart: Sogetsu Rod)
* Ark Goromi Shooter (Counterpart: Goromi Shooter)
* Ark Lion Sword (Counterpart: Lion Sword)
* Starlight Ark Saber (Counterpart: Starlight Ruin Saber)
* Ark Mikettio's Collar (Counterpart: Mikettio's Collar)
* Ark Rapier (Counterpart: Elegant Rapier)
* Ark Reiou Sword (Counterpart: Topaz Reiou Sword)
* Ark Moon Shield (Counterpart: Blue Moon Shield)

Ark-Onemaru can create malice made copies of Yo-kai/Onryo:
* Ark Mikettio
	+ Ark Bakera
	+ Ark Goromi
	+ Ark Bluepon
* Ark Kazuma Shishiguro
* Ark Komadillo
* Ark Izuna
* Ark Broken Clock
* Ark Momo

Ark Yo-kai Heroes are made from Ark-Onemaru's Malice, they are much stronger than the originals:
* Ark Kengo Benimaru
* Ark Little Kommander
* Ark Shishi Ou
* Ark Ninetail
* Ark Clock Lady
* Ark Mist Shadow
* Ark Sky Snaker
* Ark The Viper
* Ark Momonga Lady
* Ark T-Dine

Ark Watch finishers:
* **Perfect Conclusion** (パーフェクト・コンクルージョン, *Pāfekuto Konkurūjon*):
	+ **Perfect Conclusion: Learning 5** (パーフェクト・コンクルージョン: ラーニング5, *Pāfekuto Konkurūjon: Rāningu Faibu*): After being charged with malice and red lightning, Ark-Onemaru absorbs energy from his surroundings and emits a massive explosion around the area, instantly defeating anyone it hits.
	+ **Perfect Conclusion: Learning End** (パーフェクト・コンクルージョン: ラーニング　エンド, *Pāfekuto Konkurūjon: Rāningu Endo*): After charging his leg with negative emotions, Ark-Onemaru delivers a kick surrounded in red energy to the enemy. This finisher is strong enough to completely obliterate a Humagear.
* **Slugger Madness**: Takeru Hayato creates Multiple Sluggers (Eye Slugger, Vezard, Chaoslugger, Zero Sluggers, Dark Zero Sluggers, Xlugger, Emerium Slugger, Geed Slugger, Eye Slugger (Tri-Slugger Version), R/B Slugger Rosso, R/B Slugger Blu) before launching them all at the enemy one at a time.

**Appearances:** 78-80, Time Paradox Panic, 167

* Nekomettio
* Rescue Union

Yo-kai Statistics

* **Yo-kai Height**: TBA
* **Yo-kai Weight**: TBA

Yo-kai Senses

* **Eyesight**: TBA

Ability Parameters

* **Punching Power**: TBA
* **Lifting Power**: TBA
* **Kicking Power**: TBA
* **Maximum Jump Height**: TBA
* **Maximum Running Speed**: TBA

**Nekomettio** is a Yo-kai fusion of Takeru Hayato, Jun'ichi Ichijiro, Yuriko Sakuraki, Ken'ichi Ichijiro, Minato Aoten and Hana Sakura.

**Rescue Union**

Ranger Statistics

* **Ranger Height**: 196.5 cm
* **Rider Weight**: 70 kg

Ranger Senses

* **Hearing**: 100 km.

Ability Parameters

* **Punching Power**: 135.1 t.
* **Kicking Power**: 120.8 t.
* **Resistance**: 1000 t.
* **Gripping Power**: 40 times human
* **Lifting Power**: 800 t
* **Maximum Jump Height**: 200 m.
* **Maximum Running Speed**: 100 m per 0.1 seconds

**Rescue Union** is the Ranger Form of Nekomettio, as he's a strong balanced fighter capable of taking on a Golem Titan without needing to change forms unlike the Team. She also can resist Ark-Zeromaru's Attacks.

Arsenal
* **Union Connecter**
* **Rescue Buckle**
* **Rescue Long Baton**
* **Twin Resuce Blasters**
* **Rescue Buster**
* **Rescue Shovel**
* **Ranger Cards**
* **Digital Blade**
* **Digital Buster**
* **Digital Lazer-V**
* **Hydrareder**
* **Hydraranzer**
* **Hydrasaber**
* **Hydraclaw**
* **Hydrashield**
* **Hydravisor**
	+ **Hydravisorzwei**
* **SB-215P Sigma Phone**
	+ **Sigma Mission Memory**
* **SB-215C Sigma Shot**
* **SB-215L Sigma Pointer**
* **SB-215H Sigma Edge**
* **SB-215W Sigma Axel**
	+ **Axel Mission Memory**
* **SB-215T Sigma Blaster**
* **Raspberry Sprayer**
* **Musou Saber**
* **Hinawadaidai-DJ-Ju**

Vehicle
* Union-Bringer: Rescue Union's Hybrid Motorcycle.

**Appearances:** Ep. 46: New Form, New Hero

* Goromi Rescue Red
* Monster

"Rescuers!"
―Transformation announcement[src]
When Goromi possessed Takeru, she has full control of his arsenal and body during her fight with G Mist Shadow. Takeru's consciousnesses is sent into an area of the mind where juice is the background for Goromi (However this not shown).

Arsenal
* **Rescue Changer**
* **Rescue Buckle**
* **Reiou Sword**
* **Goromi Shooter**
* **Ranger Cards**

This form is exclusive to *Team Inc. Yo-kai VS. Yo-kai Police*

* Yo-kai Killer
* Mutations

**Yo-kai Killer**

Yo-kai Killer (妖怪キラー, *Yōkai Kirā*) is the form taken by Sky Fighter upon being brainwashed by being bathed in Hallowed Darkness in Cross Wars: Tokusatsu Heroes. In contrast to Trigger Killer (Aron Jones/Denshi Trigger Next) and Knight Killer (Junpei Excalibur/Cyber Knight Deluxe), there was no proper explanation over who was responsible for Takeru's brainwashing, although he reverted to normal upon defeat.

Yo-kai Killer is known to resemble Mikettio in certain aspects of his body in addition to Ichiro Midorikawa/Kamen Rider No.0.

* Phase 1
* Phase 2
* Phase 3
* Phase 4
* Phase 5
* Phase 6
* Phase 7

**Earth Walker Form (Phase 1)**

"I don't care... Phase 1: Complete!"
―Takeru announcing Phase 1's transformation[src]
Statistics
* **Height:** 174 cm.
* **Weight:** 65 kg.

**Earth Walker Form** (アースウォーカーォーム, *Āsuu-Wōkā Fōmu*) is Takeru's Earth Walker-based form accessed with Earth Walker Shadow Copy's essence. Takeru labels this form as "Phase 1" (フェーズ1, *Fēzu Wan*).

As Mutated Takeru, Takeru possesses tremendous speed. His Parameters blow far past Gokai Red, Twokaizer and even the Shogun Shinkengers by a small margin. He also surpasses Rescue Blazer, though he loses to Ninja Red's by maximum jump height, Red Turbo's running speed, and GekiRed's by maximum kicking power.

**Appearances:** Infection Pt. 1/Seeing Shades of Grey-Infection Pt. 2/Night of the Moon

**Blue Moon Form (Phase 2)**

"Blue Moon will kill you! Phase 2: Complete!"
―Takeru announcing Phase 2's transformation[src]
Statistics
* **Height:** 174 cm.
* **Weight:** 65 kg.

**Blue Moon Form** (ブルームーンォーム, *Burūmūn Fōmu*) is Takeru's Blue Moon-based form accessed with Blue Moon Shadow Copy's essence. Takeru labels this form as "Phase 2" (フェーズ2, *Fēzu Tsū*).

**Appearances:** Infection Pt. 2/Night of the Moon-Infection Pt. 3/"NOT" Officially Approved

**Earth Walker NOA Form (Phase 3)**

"Phase 3: Complete!"
―Takeru announcing Phase 's transformation[src]

Statistics
* **Height:** 174 cm.
* **Weight:** 65 kg.

**Earth Walker NOA Form** (ォーム,  *Fōmu*) is Takeru's Earth Walker NOA-based form accessed with Earth Walker NOA Shadow Copy's essence. Takeru labels this form as "Phase 3" (フェーズ3, *Fēzu Surī*).

**Appearances:** Infection Pt. 3/"NOT" Officially Approved-Infection Pt. 4/Giant Infection

**Black Cat Form (Phase 4)**

"Phase 4: Complete!"
―Takeru announcing Phase 4's transformation[src]
Statistics
* **Height:** 320 cm.
* **Weight:** 350 kg.

**Black Cat Form** (ブラックキャットォーム, *Burakku Kyatto Fōmu*) is Takeru's Black Cat-based form accessed with Black Cat Shadow Copy's essence. Takeru labels this form as "Phase 4" (フェーズ4, *Fēzu Fō*).

**Appearances:** Infection Pt. 4/Giant Infection-Infection Pt. 5/Wild One

**Wild Boy Form (Phase 5)**

"Wild Boy! Killin' and Stylin'! Phase 5: Complete!"
―Takeru announcing Phase 5's transformation[src]
Statistics
* **Height:** 320 cm.
* **Weight:** 350 kg.

**Wild Boy Form** (ワイルドボーイォーム, *Wairudo-Bōi Fōmu*) is Takeru's Wild Boy-based form accessed with Wild Boy Shadow Copy's essence. Takeru labels this form as "Phase 5" (フェーズ5, *Fēzu Faibu*).

**Appearances:** Infection Pt. 5/Wild One-Infection Pt. 6/Return of the Crimson Rage

**Kengo Benimaru Form (Phase 6)**

"Your body may not be red...but your glorious blood will stain it in an even beautifier shade! Phase 6: Complete!"
―Takeru announcing Phase 6's transformation[src]
Statistics
* **Height:** 320 cm.
* **Weight:** 350 kg.

**Kengo Benimaru Form** (剣豪紅丸ォーム, *Kengō Benimaru Fōmu*) is Takeru's Kengo Benimaru-based form accessed with Kengo Benimaru Shadow Copy's essence. Takeru labels this form as "Phase 6" (フェーズ6, *Fēzu Shikusu*).

**Appearances:** Infection Pt. 6/Return of the Crimson Rage-Infection Pt. 7/Endless Darkness

**Shikkokumaru Form (Phase 7: Perfection)**

"Well then. The Endless Darkness will welcome you to an Eternal Hell! Phase 7: Perfection!"
―Takeru announcing Phase 7's transformation[src]
Statistics
* **Height:** 320 cm.
* **Weight:** 350 kg.

**Shikkokumaru Form** (漆黒丸ォーム, *Shikkokumaru Fōmu*) is Takeru's Shikkokumaru-based and final form accessed with Shikkokumaru Shadow Copy's essence. Takeru labels this form as "Phase 7" (フェーズ7, *Fēzu Sebun*).

In this form, Takeru's power rises to a tremendous degree, surpassing all of his previous forms and every other Hero in the manga series, though his jump height is still much lower than Ninja Red and both his punching and kicking power are slightly lower than GekiRed. When fighting seriously, Takeru easily overwhelms even the combined effort of Drive-X Type Tridoron-X, Build Origin, Ryuki, Faiz and Gaim, and is only defeated when the Kamen Riders exploited a weakness of the Cat's Core.

While still possessing all the abilities of Earth Walker NOA Form, Takeru gains the ability to generate and manipulate small black holes. Once one of these black holes makes contact with an enemy, it traps them within itself and completely destroys them, leaving no trace behind.

**Appearances:** Infection Pt. 7/Endless Darkness-

## Arsenal

### Devices

* Rescue Changer - Transformation device for Rescue Red
* Rescue Buckle
* Ranger Cards - Transformation trinkets for Rescue Red
* Paw Print Super-Neo Driver - Transformation device for Rescue Red Super-Neo
* Atomic Driver - Transformation device for YSP Rescue Red
* Ark Watch - Transformation device for Ark-Onemaru
* Mystic Watch - Transformation device for Sky Fighter and his other forms
* Age Stabilizer Extender (formerly, destoryed after being deaged) - Extends Takeru life

### Weapons

* Rescue Sabre
* Rescue Gun
* Rescue Buster
* Customized M1911 pistol - Takeru's personal handgun in his phantom thief form

## Relationships

### Team

* Kikikaikai Ichijiro/Robo Sheriff Shallow:

### Pen Pals

* Marvin Onodera: A Great friend of Takeru's who is set to appear in Season 5 of Team Tardis Incorporated.

## Gallery

### Outfits

*For all of Takeru Hayato's outfits, see Character Outfits*
Shujin Academy Uniform/MegaTen High UniformJack Outfit/Phantom Thief OutfitExplorer OutfitY-Academy UniformArena OutfitStreet Dancer OutfitPrisoner OutfitDacing Fever OutfitS.T.R.I.K.E.S. OutfitNekomata Costume (Halloween Costume)
### Other

The protagonist's Cut-inThe protagonist's Cut-in (Minigames)The protagonist's finishing touch (THE SHOW'S OVER)Takeru afflicted with Cat
## Behind the Scenes

### Portrayal

Takeru Hayato is portrayed by Takeru Watanabe who played some of Team Tardis Incorporated's characters, the most notable are: Anikage Hayato, Jeanne Hayato, Wataru Hayato, Kenshin Calico, Skynyan, Sky Fighter, Takerunyan, Shadowside Takerunyan and Takeru Hayate.

## Notes

* Rescue Red RX is based on Kamen Rider Black RX, with Android Ranger and Darkness Ranger is based on Robo Rider Bio Rider respectively.
* In the manga (Team Tardis Incorporated (Manga)), his old design loosely resembles Joe Shimamura from **Cyborg 009**.
* Takeru is the only Prisoner that has chains on his arms and legs during his time at the Feline Prison.
* Takeru was fond of sleeping and is able to sleep in any kind of atmosphere regardless of discomfort or distractions.
* Takeru was often mistaken for Ren Amamiya from Persona 5/Royal/Scramble: The Phantom Strikers.
* His favorite foods include Turkey Stuffing, Chicken Ranch Pizza, Pepperoni Pizza, Chicken Patty Sandwiches, Meatball Subs, Fried Chicken, Chinese Takeout, Sourcream Potato Chips, Honey Roasted Peanuts, Cheese Cake, and the Four Meat, Four Cheese Calzone. It's also noted that he dislikes certain fruits, vegetables and really hates Pickles and Cucumbers.
	+ His favorite fruits are Strawberries.
	+ He loves Korean Noodles.
* Takeru has a low tolerance for bad Puns.
* The unused character render in the files of Team Incorporated: Dancing with Stardust has Takeru doing a pose that is part of dance used for specialist Persona 4: Dancing All Night.
* Takeru used a part of his family heirloom's name for his new name when he moved to Japan.
	+ However in the graphic novel series both names are spelled using different letters. (Katakana and Kanji for Takeru and full on Katakana for the heirloom).
* Despite Takeru having a driving license in the Online series, actor Takeru Watanabe does not own a license in real life.
* Takeru is the creator of all the team's Tokusatsu equipment (i.e Super-Neo Driver, Battle Changers, Sigma Gear, Etc.).

## Appearances

*Main article: Takeru Hayato/Appearances*

## Navigation

1. ↑ 1.0 1.1 1.2 1.3 1.4 Island of Shadows (manga).
2. ↑ 10 Years After Time Distortion.
3. ↑ Team Tardis Incorporated Super Live 2023
4. ↑ Team Tardis Incorporated: Special Show