Update 39

Update 39 (V0.0.8.2.9) was released May 9th, 2019.

## Dev Notes

Greetings community

We took a big bite these few weeks and changed the main character. It was a necessary step before adding char customization. We prepared male and female and it will be added with one of the next updates.

## Audio

* Fixed Master Volume isn't working correctly
* Adjusted Volume of Footstep, Impact and Ambient sounds
* Fixed that the Audio slider changed the Volume to 10000% at 100%

AI
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**New**

* Boar
	+ Packs with youngling
	+ Pack Leader attacks the player if player chases or attacks the youngling
	+ Drinking water - will go to river overtime
	+ New Animations - Drinking water
* Crab
	+ New animations - Walk, Idle

## Gameplay

* New player character
* Added ragdoll on death
* Feet IK
* New character animations
	+ Complete body movement in all directions
	+ Crouch Pickup
	+ Hold Tool
	+ Swing Tool Axe/Pickaxe/Hammer/Knife
	+ Swing Tool Impact Axe/Pickaxe/Hammer
	+ Swim Idle
	+ Swim Move
	+ Firestarter
	+ Bow
	+ Pot water pickup
* Added 3 type of fences
* Added 3 variations of roof
* Added building decorations - 2 table variations and chair
* Changed color of the number's on structure tooltip for easier reading
* Reworked Bow - Right click for Aim | R to cancel Draw
* Changed Powered crusher mesh
* Added Cuttable logs to Sawmill (2m,1m)
	+ Pine
	+ Cocos

* Show chat for some seconds when receiving a new message

* Torches now get attached to players hip and on Backpack
* Added offset to Building Tooltip
* A lot longer day cycle and shorter nights
* Hide Hotbar while in Building mode
* Tweaked building part's
	+ Fixed stairs don't match with the second floor and going through walls
	+ Door frame snapping
	+ Window frame snapping
	+ Extruded Foundation's to match ground
	+ Tweaked doorway and window frame
	+ Fixed ceiling texture's
	+ Clay door frame doesn't match doors

## Balancing

* Worm - Max stack 10
* Green and brown Coconut - Max stack 3
* Coconut halves - Max stack 6
* Plank storage - Can be moved
* Pine cones - Max stack 10
* Compost - Max stack 5

## Bugfixes

* Fixed - Crab collider blocks movement
* Fixed Birds move in straight lines way too long
* Tweaked birds takeoff time
* Fixed - Crab spawns mesh on death, it looks like there are 2 crabs.

* Added Start icon
* Added Game Icon
* Added Game splash
* Fixed loading screen between menu and main map

* Fixed that the input mode was wrong after closing the Pause menu while the Inventory was open
* Fixed that PlayTime of a savegame wasn't always correct
* Fixed floating grass on certain spots on the map
* Fixed Icon's
	+ Crab
	+ Pine logs
	+ Pine cones
* Fixed Torch not decreasing durability while it's on ground
* Fixed that you couldn't close Inventory after pressing on the Craft button
* Fixed that you couldn't move Station if the ghost mesh is colliding with its previous position
* Fixed - Two hand saw blade size
* Fixed that the Chat is changing the Input mode
* Fixed - Pine cone invisible
* Fixed that the Client cant send messages via Chat.
* Fixed - Saw doesn't block other items
* Fixed - Farm plot not saving and growing correctly
* Fixed not being able to close the Pause Menu with ESC until you hovered over a button
* Fixed pressing ESC to close the inventory not working
* Fixed Farm plot isn't starting growing
* Fixed Sawmill and Cutable logs isn't saving correctly
* Fixed Sawmill platform stuck when you turn it off while the platform is moving back
* Fixed Client not receiving Buildings 'RawData' when the server has loaded a save(Retroactive)
* Fixed - Main Menu doesn't work properly on certain resolutions
* Fixed Host Player not loading its PlayerData
* Fixed Glowing stick
* Fixed Menu Ambient sound doesn't recognize Audio settings
* UI polish
* Fixed missing parts after load - Powered crusher, Grindstone
* Fixed that you could pick up more compost from the Composter than you can hold
* Fixed that it was possible to pick up stations sometimes - Farm plot, Composter
* Fixed Arrow is rotating in hand
* Fixed Nearby widget is overlapping with Key Info
* Fixed - Gear shaft visible before built
* Fixed - Broadleaf tree changing mesh after the first cut
* Fixed - Camera moves backward overtime