Potions

## Potions, Poisons and Oils

Effect:  Details the effect of the potion

Duration: details the base duration of the effect

Description:  describes what the potion looks like

DC to Identify:  describes how hard the potion is to identify

Successes to Craft:  This indicates how many successes an Alchemist
needs to craft this potion

Ingredients: this describes the components an
alchemist needs to finish the potion

Duration increase DC: this describes any ways you
can increase the effect or duration of the potion by adding to the crafting DC

Toxicity: this describes how much toxicity a potion
has, your toxicity stays in your system for a whole day until you rest, if your
toxicity exceeds you constitution score you must make a body save with DC = to
3 times the number of toxicity points you have or vomit up the potion and fall
prone

### Lesser Healing

Effect:
Heals 20 HP

Description:
Red swirling potion

DC to
Identify: 10

Successes to
Craft:  3

Ingredients:
Sanguine Petals

Duration
increase DC: n/a

Toxicity: 1

### Moderate Healing

Effect:
Heals 40 HP

Description:
Red swirling potion

DC to
Identify: 10

Successes to
Craft: 6

Ingredients:
Sanguine Petals, Cadence Root

Duration
increase DC: n/a

Toxicity: 2

### Greater Healing

Effect:
Heals 60 HP

Description:
Red swirling potion

DC to
Identify: 10

Successes to
Craft: 9

Ingredients:
Sanguine Petals,  Wolfsbane

Duration
increase DC: n/a

Toxicity: 3

### Supreme Healing

Effect:
Heals 80 HP

Description:
Red swirling potion

DC to
Identify: 10

Successes to
Craft:  12

Ingredients:
Sanguine Petals,  Mandrake Root

Duration
increase DC: n/a

Toxicity: 4

### Resist Element

Effect:
Increases elemental resistance by 10

Description:
varies, always described as sticky swirling light & dark shades

DC to
Identify: 10

Successes to
Craft:  3

Ingredients:
Royal Lavender, Cadence Root

Duration
increase DC:  1 = 2 rounds

Toxicity: 1

### Eminent Resist Element

Effect:
Increases elemental resistance by 25

Description:
varies, always described as sticky swirling light & dark shades

DC to
Identify: 10

Successes to
Craft:  7

Ingredients:
Royal Lavender, Wolfsbane

Duration
increase DC:  1 = 2 rounds

Toxicity: 2

### Wolf’s Stride

Effect:
Increases movement speed by 1

Description:
clear potion with quick moving white sediment at base

DC to
Identify: 20

Successes to
Craft: 5

Ingredients:
Quicksilver Blossom,  Wolfsbane

Duration
increase DC: 1 = 2 rounds

Toxicity: 3

### Wolf’s Run

Effect:
Increases movement speed by 2

Description:
clear potion with quick moving white sediment at base

DC to
Identify: 25

Successes to
Craft: 10

Ingredients:
Quicksilver Blossom, Tabernacle Vines

Duration
increase DC: 1 = 2 rounds

Toxicity: 4

### Badger’s Courage

Effect: +2
and advantage to resist fear effects

Description:
White & black swirling Potion

DC to
Identify: 12

Successes to
Craft: 3

Ingredients:
Royal Lavender, Sanguine Petals

Duration
increase DC: 1 = 2 rounds

Toxicity: 3

### Barkskin

Effect: +2
AC

Duration: 10
rounds or skill

Description:
Brown pudding like potion

DC to
Identify: 15

Successes to
Craft:  4

Ingredients:
Redwood Root, Cadence Berries, Sanguine Petals

Duration
increase DC: 1 = 2 rounds

Toxicity: 2

### Ironskin

Effect: +4
AC

Duration: 10
rounds or skill

Description:
Grey sandy potion in clear fluid

DC to
Identify: 15

Successes to
Ironwood Bark, Royal Lavender, Cadence Berries

Duration
increase DC: 1 = 2 rounds

Toxicity: 2

### Fortification

Effect:  +10 temporary HP

Duration: 1
day

Description:
Orange citrusy potion

DC to
Identify: 10

Successes to
Craft:  2

Ingredients:
Sanguine Petals, Blood Orange

Duration
increase DC: +2 HP per 1

Toxicity: 1

### Might

Effect:  Increase strength to 10

Duration: 5
rounds

Description:
Red pulsing Potion

DC to
Identify: 25

Successes to
Craft: 8

Ingredients:
Tabernacle Vines, Blood Orange, Redwood Root

Duration
increase DC: 1 per 1

Toxicity: 4

### Agility

Effect:  Increase dexterity to 10

Duration: 5
rounds

Description:
Yellow pulsing potion

DC to
Identify: 25

Successes to
Craft: 8

Ingredients:
Tabernacle Vines, Blood Orange, Quicksilver Blossom

Duration
increase DC: 1 per 1

Toxicity: 4

### Fortitude

Effect:  Increase Constitution to 10

Duration: 5
Rounds

Description:
Green pulsing Potion

DC to
Identify: 15

Successes to
Craft: 8

Ingredients:
Tabernacle Vines, Blood Orange, Ironwood Bark

Duration
increase DC: 1 for 1

Toxicity: 4

### Freedom

Effect: +2
and advantage against effects that would lower your movement

Duration: 10
rounds

Description:  blue and red, completely separated liquids

DC to
Identify: 13

Successes to
Craft: 3

Ingredients:
Quicksilver blossom, Sanguine petals

Duration
increase DC: 2 per 1

Toxicity: 1

### Chameleon

Effect: Advantage
on stealth checks

Duration: 10
rounds

Description:
 clear potion, changes colour to suit
surroundings

DC to
Identify: 18

Successes to
Craft: 6

Ingredients:  Mandrake Root

Duration
increase DC: 1 per 1

Toxicity: 2

### Sustenance

Effect: provides
you with a full days nutrition

Duration:
instant

Description:
brown chunky potion full of vegetable pieces

DC to
Identify: 10

Successes to
Craft: 1

Ingredients:
Sanguine petals, Beef, Vegies

Duration
increase DC: n/a

Toxicity: 1

### Sentinel

Effect: Advantage
on perception checks, removes the need to sleep for 1 night, needs a minimum 10
hours sleep for the next night

Duration: 1
day

Description:
glowing purple potion

DC to
Identify: 17

Successes to
Craft: 4

Ingredients:
Royal Lavender, Cadence Berries, Quicksilver blossom

Duration
increase DC: n/a

Toxicity: 5

### Nightsight

Effect:  make perception checks at night as if it was
daytime, causes motion sickness in combat causing disadvantage on attack rolls

Duration: 20
rounds

Description:
yellow sweet potion

DC to
Identify:  20

Successes to
Craft:  5

Ingredients:
Sunbeam flowers, Wolfsbane

Duration
increase DC: 2 rounds per 1

Toxicity: 3

### Jump

Effect:  Gain an additional 4 hexes to your jump range

Duration: 2
rounds

Description:
 vibrating silver potion

DC to
Identify: 18

Successes to
Craft: 4

Ingredients:
quicksilver blossom, sunbeam flowers, Cadence berries

Duration
increase DC: 1 per 1

Toxicity: 3

### Enlargement

Effect:  increase size category by 1 to a max of huge

Duration: 10
rounds

Description:
fizzing pink potion

DC to
Identify: 24

Successes to
Craft: 8

Ingredients:
Redwood root, Ironwood Bark, sunbeam flowers, Tabernacle Vines

Duration
increase DC: 1 per 1

Toxicity: 4

### Slow Poison

Effect: advantage
to body saves vs poison +10 poison resistance

Duration: 5
rounds

Description:
Dark green foul smell

DC to
Identify: 27

Successes to
Craft: 7

Ingredients:
Sanguine Petals, Mandrake Root, Nightshade

Duration
increase DC: 1 per 1

Toxicity: 3

### Carapace

Effect:  next blow that strikes you deal 1 damage

Duration: 10
rounds

Description:
crunchy peanut butter like potion

DC to
Identify:  16

Successes to
Craft: 6

Ingredients:
Ironwood Bark,  Blood Orange, Wolfsbane,
Cadence berries

Duration
increase DC: 1 per 1

Toxicity: 2