Game Updates - September 2016

# Update - September 27, 2016 (Alpha Build 0.7.1.0)

## Quests

* New Quest: Giving Back. Get it from Csaba, but only if she really likes you.
* If you back out of the menu for giving Csaba charity, she'll now correctly treat you as though you said "no."
* Fixed various crashes related to "Historic Preservation" and "Rewriting History"
* Fixed a crash that could occur when picking up fish
* Picking up a fish that is flopping will correctly update the journal
* Added additional tutorials to the Wolf Cave
* Using the bucket against a non-bucketable event should no longer freeze the Stranger in place
* Added graphic improvements to "Curse II"
* Control is returned to the player much quicker after Rozsa's cutscenes
* Ghosts no longer gab as you're in the middle of their return-to-grave text
* Improved graphics in Erik's Cave
* Various clean up to the cutscene for receiving "The Second Son"
* Conformed text for a number of journal entries
* Arpad no longer comments on Groa's death if the corpse has not been found
* Tomi is no longer outside if Groa's corpse has not been found

## Map / Puzzle Updates

* Dramatically decreased the amount of time it takes for the puzzle dungeon to spawn
* Glowing mushrooms now spawn dynamically in the Boulder Cave
* Campfires now spawn in the Boulder Cave
* Added falling rubble and screenshake to the balance of the Ruins Cave
* Fixed a bug where the map would be black after using the menu to enter the cave
* The door to the inn will no longer shut even if everyone inside is dead (because you sleep there, silly!)
* Torches and wall lights can now be deactivated early by interacting with them
* Fixed various lights in the Workshop and Cecilia's House
* Fixed various gate-clipping issues in the Water Cave
* Cracked ice breaks more consistently now
* Corrected a passage issue caused by crystals in the Ice Cave
* Fixed a passage issue in the Ice Cave Waypoint
* Leaving Ice Cave 1 is more intuitive
* Added a non-text tutorial concerning geyser use

## Miscellaneous

* Fixed graphics glitches with various lights in town
* Edited some Kickstarter graves to improve readability
* Fixed Dani's text when Rozsa dies
* Added the conclusion cutscene
* Added a spoiler warning before entering the conclusion area (this will be removed after alpha)
* Added a new title screen
* The "Razbury Games" splash screen will no longer show if you return to the title screen for any reason (from the game, from the options menu, etc.) - in other words, it only shows on launching the game, and then not again until you exit the entire thing and relaunch.
* Added 5 cutscenes
* Lantern light will no longer display outside of the Dark Cave if you have no oil left
* Fixed a lot of issues with the tool window
* Moved the window for choosing items (Charity, Curse II, etc.) to the bottom of the screen so it doesn't conflict with the Tool UI or Timer UI
* Fixed a crash that could occur when returning to the game from the menu
* Fixed a crash related to torches outside of the Dark Cave
* The light outside the inn is back on
* Fixed a crash that could occur once Bernadett and Borbalo were both dead

# Update - September 6, 2016 (Alpha Build 0.7.0.0)

## Puzzles

* Lightpillars now have hover notifications and appropriately block the hookshot when set to “on”
* Lightpillars now act as sufficient pressure to activate a pressure plate
* Lightpillars slip on ice when push or pulled
* Moveable mirrors now act as sufficient pressure to activate a pressure plate
* Moveable mirrors slip on ice when push or pulled
* Gargoyles can now slip on ice
* New Biome: Ruins
* Added 12 new puzzles in the Ruins
* A cold snap has arrived in other parts of the cave
* Cobwebs now spawn correctly outside of the Dark Cave
* Bridges now spawn correctly outside of the Water Cave
* Boulders on lightbridges will fall and disappear once the bridge turns off

## Quests

* New Quest: "The Name Game." Get it from Tomi after day 18.
* Added about two dozen new cutscenes!
* Fixed some issues with returning "The Second Son"

## Maps

* Fixed a lot of bugs related to Water Cave spawning
* Fixed the ladder in the Castle Ruins

## Miscellaneous

* A ton of screenshake
* A ton of particle effects
* A ton of light effects
* A ton of fog
* A ton of screen flash
* A ton of beautification effort
* Fish no longer climb stairs
* Fish correctly reset when resetting a Water Cave puzzle
* Fixed a crash related to UI sprite disposal
* Fixed a crash related to day completion