Hex-A-Ring

* Splash
* Icon

* Solo Show (60)
* Solo Show (40)

**Hex-A-Ring** is one of the rounds in *Fall Guys*. This round is a Final round and was introduced in Season 1.

## Course Description

### Standard version

Hex-A-Ring plays like a combination of of Hex-A-Gone and Roll Off. The arena consists of a rotating cylinder made out of tiles that disappear when they are walked on. Above the arena, players begin the round floating above spaced hexagonal tiles. The cylinder starts out slower and gradually speeds up to a maximum speed. There are three layers of tiles before a hole is created. The goal of the game is to avoid falling into the slime; the last player standing will win the crown.

This round times out at 5:00, but generally will not be reached unless there are more players, and most of them fall off early.

### Course changes

Starting from 14 July 2022:

* The starting speed of the cylinder is slowed down.
* Hex-A-Ring now appears to scale in size depending on the number of players remaining.
	+ The number of starting tiles above the ring now corresponds with the number of players in the lobby. Previously, there would be way more starting tiles than players.
	+ The table below shows how many tiles wide the ring is with a certain number of players.
		- In almost all cases, Hex-A-Ring should not be selected when there is only one player left. However, there may be extraordinary circumstances (disconnects, etc) when this happens. As such, a 1-player variant exists.

## Course strategy

* Obviously, to survive, move in the direction opposite to the direction the cylinder is spinning in.
* Try to stay as far front as is possible so you have more leeway to recover - but not too far front that you slide off it. Sliding off the front is far more likely at the start when the cylinder is spinning at its slowest; this risk diminishes as the cylinder speeds up, but conversely the risk of sliding off the back increases. With the starting speed now even slower, it is now more imperative not to hang too far front.
* Slowing down is almost always a bad idea, and if you slow down too much, you can be easily caught on the tiles and unable to recover, resulting in falling off the back with no means of rescuing the situation.
* Unlike Hex-A-Gone, jump-diving to stall is generally not recommended. Slow-jumping still works to an extent: jump and move forward as if you're jumping over one-tile gaps in Hex-A-Gone (when the cylinder is at its slowest, jump from one tile to a tile directly next to it instead). This is important to keep in mind if you're trying to save tiles on one side so you can cross it on the next cylinder rotation.
* As the field rotates around always keep in mind where any large gaps are located and avoid that section on the next rotation if you cannot jump across the gap.
* Timeouts are now practically impossible as the size of the cylinder now scales with how many players are left, coupled with the incredibly slow starting speed, which tends to lead to large and insurmountable gaps in the ring. It might be necessary to play more ruthlessly.
	+ To that end, you can attempt to end the round faster by hanging back while the cylinder is at its slowest and use up the tiles until the orange (lowest) layer, in order to make holes (and potentially insurmountable gaps). Just remember where they are so you don't fall into your own holes while (usually) your opponents fall into them instead.
* Try not to panic when there are no tiles to go forward and cross the gap. Aim to jump backwards onto a tile in order to hopefully stay above the slime a fraction longer, then hope that your opponents have also run out of room.

## Survival Variant

A Survival type variant was (temporarily) introduced in the Ring Hexathlon playlist on 14 July 2022 (until the playlist was cancelled). In this playlist, the round ends when only a certain number of players are eliminated, leaving 75% players after round 1, and 69% of the remaining players after round 2.

### *Ring Hexathlon* / *Hex-a-thon*

Utilize almost all the same strategies for this version. With the lack of SBMM in this mode, you can expect these to finish fast, especially with a lot of starting players. Don't stay too far back; don't play too far front either, as this variant coincided with a change to slow down Hex-A-Ring, which can severely mess up muscle memory.

### Finals Marathon

As said above, the lack of SBMM will make this round go by swiftly, especially if it is the first. In this variation as well, the width of the ring will depend on how many players are in the game. If the round is chosen as the finale, the ring will be 3 tiles wide, due to there only being 2 players in a Finals Marathon finale.

## Medal thresholds

* Gold - Winner!
* No medal - Eliminated

## Trivia

* This round and Blast Ball are the first finals to not include a crown in their icon.
* The splash screen shows all the tiles as blue. This is not the case in the live game, where all layers of tiles have differing colours (blue, yellow, and orange).
* Starting from Season 2, the starting hex tile where players spawn has been changed from yellow to red.
* Hex-a-Ring is the only round that was vaulted from all core shows for the entirety of Season 2 that got unvaulted in Season 3.
	+ This doesn't include rounds like Airtime that were initially available but removed for bugs or performance issues, nor Bean Hill Zone, since it had never been introduced to core shows yet before Season 3, other than on Custom Show.
	+ Hex-a-Ring was still available in some special shows and Custom Show during Season 2, however.

## Gallery

* The overall view of Hex-A-Ring's arena
* The maximum width of Hex-A-Ring's arena, at 16 players

## See also

* Hex-A-Gone, a Final round which also contains hexagonal tiles.
* Roll Off, a Final round which also contains a rotating platform.

1. ↑ https://blog.playstation.com/2022/05/16/fall-guys-coming-to-ps5-going-free-for-all-getting-new-modes-and-more/
2. ↑ https://twitter.com/FallGuysGame/status/1538522447607214081
3. ↑ https://www.reddit.com/r/FallGuysGame/comments/zc7ve1/hexalone/