Deathwire

* Main
* Powers

**Deathwire** is one of **5** Monsters featured in VHS.

He was released during the **Escape the Eviscerator** update, alongside the new Map, The Eviscerator.

## Overview

*"You may know it as The Bionic Butcher, a supercharged meat grinder bent on bloodshed… You’ve heard legends of The Titanium Tyrant, a harbinger hailing hardware from the heart of Replitech (supercharged by Sponsor MajorVolt™). It’s the Blight of the Voltage Vice, The Beam Matrix Backbreaker, the only undefeated executioner in Eviscerator history!"*

## Gallery

* Promotional
* Game
* Concept

## First concept version of **Deathwire**Second concept version of **Deathwire**Final concept art and costumes of **Deathwire**Death Drift

While in Assault Mode, focusing for **1.2 seconds** will switch **Deathwire** to **Drift Mode**. **Drift Mode** increases **Deathwire’s** movement speed by 20%.

While in **Drift Mode**, attacking or using Death Drift for 0.66 seconds will switch Deathwire back to Assault Mode.

**Death Drift** cannot be used for 2 seconds after hitting a teen.

**Death Drift** can be used to change modes while in the **Banished state**.

Death Drift

## Voltage Vise

After focusing for 0.85 seconds, **Deathwire** will fire an energy pulse in a cone out to 18 meters that will afflict all active teens within the area with Shocked for 2.6 seconds and Overcharged for 7 seconds.

Voltage Vise has a cooldown of 15 seconds and cannot be used for 7 after hitting a Teen.

During Shocked status teens will be slowed and unable to perform most actions.

During Overcharged status teens cannot be affected by another Voltage Vise.

Up to 2 uses of Voltage Vise can be stored.

Voltage Vise cannot be used while in Drift Mode.

## Beam Matrix

After focusing for 1.2 seconds, **Deathwire** will sweep a targeted area with a sensor beam. All active teens within the beam will be Exposed for 3 seconds.

Beam Matrix has a cooldown of 22 seconds and cannot be used for 10 seconds after hitting a teen

## Mutations

* Death Drift
* Voltage Vise
* Beam Matrix

## Nitro Booster

**+** After switching into Drift Mode you will move an additional 160% faster for 1.4 seconds.

**-** The time Death Drift can’t be used after hitting a teen is increased to 10 seconds.

## Homicycle

**+** Decreases the focusing time required to enter Drift Mode by 40%

**-** The movement speed bonus provided by Drift Mode is reduced by 25%

## Overdriver

**+** While in Drift Mode your Voltage Vise cooldown recovers 50% faster.

**-** While in Assault Mode your Voltage Vise cooldown recovers 50% slower.

## Sensor Spike

**+** While teens are Shocked they will also be Exposed.

**-** The activation time of Voltage Vise is increased by 45%.

## Circuit Breaker

**+** When teens are Shocked they will also become Jammed for 20 seconds.

**-** The Overcharged status lasts an additional 1.5 seconds.

## Chaos Coil

**+** You may now store up to 3 uses of Voltage Vise at a time.

**-** Voltage Vise no longer affects unarmed teens.

## Risk Radar

**+** The time that armed teens are Exposed by Beam Matrix is increased by 30%.

**-** The time that unarmed teens are Exposed by Beam Matrix is reduced by 30%.

## Augmented Optics

**+** The area scanned by Beam Matrix is increased by 30%.

**-** The activation time of Beam Matrix is increased by 30%.

## Terror Tracer

**+** In Drift Mode your movement speed when activating Beam Matrix is increased by 250%.

**-** In Assault Mode your movement speed when activating Beam Matrix is reduced by 80%

 Development