Level 5

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

## Description

**Level 5** seems to be a hotel with architecture from the early 20th century. There are reports of two different areas: The Hotel and The Boiler.

"The Hotel" is the safer of the two areas, it's comprised of a series of large rooms and vaulted corridors. Most of the rooms are relatively empty, with occasional 1920's era furnishings and details. Most of the halls are covered in ornate wallpaper that seems to have faces or stare as you walk by. The floor is dark wood or burnt red tile, usually with exotic carpets placed on top. The large banquet rooms and lobbies have plaster walls, which occasionally peels to reveal dingy bricks. There are several early 20th century elevators scattered across the area. They are different from most Backroom elevators as they have elegant dark wood frames and wood panel interiors. The floor indicator above the elevators goes from 1-13. Attempting to use these elevators often results in death.

The main hub of this area is the Beverly Room, often referred to as "The Eternal Ballroom". The gargantuan room has two doors on the west wall and two doors on the east wall, each leads to a different area of either the hotel or the boiler. It only contains a small Art Deco table in the center, illuminated by a large chandelier. On the table is an unfinished game

of Mahjong. Attempting to mess with this game teleports you to Level 2. All the entrances are marked with a small copper sign reading, "The Beverly Room", as one might see in a hotel banquet hall.

The second area, known simply as "The Boiler" is a series of large cobwebbed hallways with high ceilings and stained plaster or concrete walls. This area contains many barred-off areas with large pieces of machinery. The long corridors are hot and dry and the scent of smoke fills the air. Pipes and exhaust valves from the early 20th-century line some of the walls. Some of the larger rooms have Roaring 20's era furnishings and details. Many have reported the sounds of whispers from the large face-like boilers. There are currently three reported early 20th century elevators within the boiler and it is advised to avoid them at all costs. Living Statues reside in this part of **Level 5**, so if you see one while exploring an area of the Boiler, then make sure to get out of there as soon as possible and keep eye contact as you run. Looking away while running can result in being mutilated by one of the statues.

As with all levels, there is a constant buzz of iridescent whenever traversing this level. People have also reported the sounds of faint big band swing jazz music and distant party chatter. This level is infamous for its mysterious whispering and unseen presence. People report something whispering incoherently behind them, or tapping their shoulder when they're alone. That, along with the stares of the face-like wallpaper and 1920s era machinery can cause a major loss of sanity, which is why one will need almond water to survive at this level. Luckily, it can be found from leaks in the ceiling on this level. Those who have gone insane here speak of a mysterious beast known as the "Beast of Level 5," a tall scaly humanoid wearing a suit and tie. It has been described as having a humanoid body with the head of a cephalopod, with tentacles around its mouth. People have claimed it has camouflage abilities, and they say its glowing eyes staring at them from the wallpaper occasionally. It is unknown if this Beast is real or a hallucination, as it doesn't resemble any of the other Entities seen on **Level 5**, and has only been reported by those with questionable sanity, although reports of it all have very similar descriptions.

### The Originals

The Originals have set up in the large “lobby�? of the hotel section. They are a group of people who have been trapped in the Backrooms from about 1300 and 1940. They are suspicious of anyone from later or earlier periods and keep to themselves. They are willing to trade goods with passersby but are reluctant to trade with other major colonies. The majority of people in this colony were trapped in the Backrooms after the 1906 San Francisco Earthquake and the 1912 sinking of the Titanic. Notable members include Amelia Earhart, Dorothy Arnold, John Jacob Astor IV, and Capt. Edward Smith.

### Camp Juliett

This camp is a home for many survivors and refugees after the Juliett Bombing and the overall collapse of the cult of Jimmy.

Willing to trade

Open to any new members, especially good leaders.

### U.A.E Outpost Jalerin

The U.A.Es, with their colonisation of The Camp Amber group, have gained the outpost on this level. They are friendly and are willing to trade, and are decently armed on the outpost.

The lobby is also home to an entity known as Snipee and her pet smiler named Joy. Snipee is an immortal phantom entity. She will only cause harm if she thinks there is a threat or if angered. It loves to make grandiose claims about being all-powerful and great, but those are not to be believed.

## Entrances and Exits

Entry to **Level 5** is fairly simple. Just find office-style stairways in Level 4. There are 5 known ways to exit **Level 5**. Just turn around once you go up the stairs or Travel too far in the boiler to get to Level 6. Though it is highly recommended to just go back down the stairs. Leaving through the doors will also take you to level 161, though unless you already have a good weapon, you shouldn't access this level, and entering a metal door in the boiler room will bring you to level 954. Noclips into a wall of The Beverly Room can lead to Level 1001. A door that has the look and touch of Dragon scales can be opened to transport to Level 1275. Noclipping into the corner of a white room in this level has a chance to take you to Level 4112. Fall off of the 10x10x10 platform in Level NaN and you will end up here in a few minutes. If "the beast" eats you, you will be teleported to Level 666.