Judge Stallione

The Law

## Description

**Judge Stallione** is a ponified version of ***Judge Joseph Dredd***. In his pony version, he's a male dark blue earth pony, with a black mane and the judge's suit. Judge Dredd is the main protagonist of a series of science fiction comics, set in a post-apocalyptic and chaotic future, where *judges*, like him, gather together the powers of police, judge, jury and executioner, when the laws of justice apply in this world, and Dredd and his companions are empowered to stop, condemn and even execute criminals on the spot. Judge Dredd is known for being straightforward, and the most feared, respected, and widely known of all the Judges. He will do anything to get justice served. Judge Stallione was born out of the desire to represent Judge Dredd in a pony version, and ended up being included in the old server *Versus Ponyville* (*VSP*).

*Judge Stallione is in the world of mercenaries to impart justice and make them pay for the crimes they have committed. What crimes? Kill ponies for fun and memes. **You fought the law, and the law won!***

## Abilities

**Passive Abilities**

**Energy Shield**
Judge Stallione is protected by a self-regenerating energy shield built in into his armor, which protects him from harm in battle. When attacks hit the Judge, damage is first dealt to his shield until it runs out of hitpoints, after which any excess damage is dealt to Judge himself.
The energy shield starts regenerating itself if Judge Stallione hasn't been hit by any attack in the last 3.5 seconds. It fully regenerates itself in 10 seconds.
The shield's maximum health is equal to *7% of the standard boss hp formula*, or *10% of Judge Stallione's max HP*.
Other energy shield mechanics are equal to that of the Spartan energy shield.
**Lawgiver**
The Lawgiver is Judge Stallione's special sidearm. It is capable of firing different types of ammunition, making it very versatile in combat.
The weapon is given to Judge at the start of the round with 120 total ammo, 40 in the magazine and 80 in his reserves. He can restock the ammo by using his **Main Rage**.
Pressing the **Special Attack** (Mouse3 by default) and/or **Action Slot Item** (H by default) keys switches to the next/previous ammo type respectively. Converting ammo types takes 2 seconds, during which the weapon is unable to fire. Ammo type cannot be changed when the Lawgiver isn't actively held by the Judge.
The following is a list of ammunition types able to be fired from the Lawgiver:
1. **Standard Execution** - Generic ammunition with the fastest rate of fire and lowest ammo consumption. After firing a burst of 5 rounds, it enters a 0.5s cooldown in order to reduce the recoil.
2. **Armor-Piercing** - Ammunition used to deal with enemies wearing body armor. It ignores most damage resistance effects and deals full damage to the target. Double damage to buildings. One shot costs 2 ammo from the magazine.
3. **Ricochet** - Special rounds used to hit foes behind cover or around corners. The rounds bounce off hard surfaces up to 5 times, dealing more damage with each ricochet. One shot consumes 2 magazine ammo.
4. **Incendiary** - Partially explosive chemical rounds capable of setting the target ablaze. Enemies hit are set on fire for 10 seconds, taking 5 damage every afterburn tick. Consumes 8 ammo per shot.
5. **High-Explosive** - Powerful rounds that explode upon hitting a surface. The explosion deals 60 base damage (affected by splash fall-off) and has a blast radius of 146 HU. It costs 10 ammo from the magazine to fire.
6. **Heatseeker** - Rounds that lock on and seek targets by their body-heat. They travel slowly at a speed of 400 HU/s. One round costs 8 magazine ammo to fire.

Judge Stallione's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Judge Stallione has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Restock** - Judge Stallione restores his Lawgiver reserve ammo up to 120 total ammo in the magazine and his current reserves combined. Additionally, he receives the Precision powerup and a conditional Megaheal effect for 8 seconds. The Megaheal effect grants immunity to movement-impairing effects and is only active when the Lawgiver is being held.
This rage stuns sentries within 1024 HU for 8 seconds.
Judge Stallione needs to receive 4000 damage in order to get from 0% rage to 100% rage. Damage blocked by his energy shield is counted towards this threshold.
## Weapon Attributes

### Melee Weapon

Disciplinary Action(Whip of Justice) | +210% damage bonus
-50% reduction in push force taken from damage

### Lawgiver

Lawgiver(All Ammo Types) | Note: The weapon uses the SMG as a base for the attributes, not the Bison or Shotgun
Fires bullets (unless stated otherwise)
+60% clip size
Lawgiver(Standard Execution Ammo) | +100% damage bonus
Lawgiver(Armor-Piercing Ammo) | Attacks pierce damage resistance effects and bonuses
+150% damage bonus
+10% damage vs buildings
50% more accurate
Per Shot: -2 ammo
Lawgiver(Ricochet Ammo) | Rounds ricochet off hard surfaces, up to 5 times
+25% damage bonus for every surface ricochet
+150% damage bonus
33.4% more accurate
Per Shot: -2 ammo
Lawgiver(Incendiary Ammo) | On Hit: Target is engulfed in flames for 10 seconds (5 damage per tick)
+200% damage bonus
100% more accurate
Per Shot: -8 ammo
Lawgiver(High-Explosive Ammo) | Rounds explode on impact with a surface (60 base blast damage, 146 blast radius)
+200% damage bonus (Bullet impact only)
100% more accurate
Per Shot: -10 ammo
Lawgiver(Heatseeker Ammo) | Fires white Pomson 6000 energy beams (60 base damage)
Projectiles home on enemy targets
100% more accurate
Per Shot: -8 ammo

## Miscellaneous

When Judge Stallione uses his Main Rage, all RED players get a spinning red and blue lights on their heads, acting like police lights, for 10 seconds.

## Notable Players

The following players are known for "maining" Judge Stallione:
* Lancer Shot (Europe)

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*
### Battling as Judge Stallione

*Please contact the wiki managers if you wish to help complete this article.*
### Battling against Judge Stallione

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **RELOAD** (R) selects your Main Rage weapon.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**The Dead Guys - Judge Dredd RA3 Edit**

**Mad Max: Fury Road OST - Brothers In Arms**

## Quotes

*"Time to dispense some justice."* - [Intro]

*"Time to face the Law!"* - [Intro]

*"Drokk!"* - [Super Jump]

*"Standard."* - [Switched to SE Ammo]

*"Armor-Piercing."* - [Switched to AP Ammo]

*"Ricochet."* - [Switched to R Ammo]

*"Incendiary."* - [Switched to I Ammo]

*"Hi-Ex."* - [Switched to HE Ammo]

*"Heatseeker."* - [Switched to HS Ammo]

*"Scum!"* - [Rage]

*"I AM the law."* - [Killing Spree]

*"That's one more for the justice department."* - [Killing Spree]

*"I'll be the judge of that."* - [Killing Spree]

*"Living or dead justice will be served!"* - [Last Man Standing]

*"We can do this the easy way, or the hard way."* - [Last Man Standing]

*"Bleeding heart liberals..."* - [Defeat]

*"Justice is served."* - [Victory]

*"You fought the law and the law won."* - [Victory]