Amadonia, World of

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### Size and Geography:

The world of Amadonia is spherical, with four large continents of varying size with a planetary diameter of 10,000 miles. On a hexagonal map, each hexagon represents 625 square miles. It's four continents,, as well as the Northern Archipelago -- make up 60% of the planet's total composition, with the remaining 40% being water. Separating the continents of Almaran and Anioska is the Trader's Sea, which is used to allow for trade between the cities of both continents via shipping lanes. To the east of the continent of Anioska lies the North Star Ocean, named for the North Star used to guide its sailors to safety amidst its dangerous waters, which are populated by isolationist merfolk. To north of the war-ridden continent of Stratias lies the Hellspawn Sea, called such due to the population of aberrations and fiends brought into this world by Dysasthenia during her brief escape attempt into the world of mortals. None but the most insane and foolhardy sail this sea, as it is biting cold, infested with demons and aberrations, and prone to constant storms that seem random in their execution. To the south of Stratias lies the island an arctic wasteland that supports only the sort of life that can withstand the bitter cold. The Frozen Sea is constantly at sub zero temperatures due to its proximity to the south pole of the world, and is populated by predatory sea life that, while not inherently evil, will not pass up a fresh meal when it comes their way.

### Land Masses and Islands:

Four continents in the central area of the spherical planet of Amadonia make up the bulk of its landmass. At the Northern and Southern poles, island chains and the subcontinent of Espero reside, though neither the islands nor Espero supports much life, save for those creatures accustomed to the bitter cold of subarctic environments. Frost Giants are the most numerous creatures in the arctic regions, who constantly vie for territory and food with other creatures such as Dire Mammoths, Glacier Dwarves, and the tribes of Frostfolk who try to eke out a living in the hostile environment that outsiders refer to as the Frostfell. A general description of each continent is below.

**Anioska:** The Continent of Almaran is a large landmass some three thousand miles square. Its climate ranges from the subarctic to the subtropical, and as such a variety of all forms of life teems across the continental surface. It's three large kingdoms of Shurial, Ruland, and Megaria each take up one third of the landmass, and are bordered in the case of Shurial and Megaria by the Swiftmarsh River, and in the case of Shurial and Ruland by the Windsoar Mountain Range. On the eastern side of the Windsoar Mountains lies the Desert of the Four Winds, where it is said that the Four Winds, in the form of four crystal orbs, reside on pedestals within a destroyed temple to the god Rurac.

**Almaran:** Unlike Anioska, only two nations were formed over the thousands of years since the creation of the races at the world's beginning. The First and more powerful of the two, Ambrion, is named for the great god Ambriel Angelus, who came to Amadonia and purged its surrounding void of the darkness that was Dysasthenia, imprisoning her within the core of the planet. A theocratic nation, the cities and settlements peppered throughout the Ambrionian landscape exist under the protection of the Order of the Dawn, a holy order that was founded originally as the town militia of the former fishing settlement (now walled Metropolis) of Angelusia. The highest authority of the Order is its high priest or priestess, called Grand Iluminator by her subordinates.