recursal/Fanatic-Fandom huggingface dataset:
Patch 28

Released: Tue 17th October 2023

Link: https://store.steampowered.com/news/app/629760/view/3705956511787744368

Patch #28 is finally here! It brings a new map called Totenwald, a fresh cosmetic set named Joust, and a brand new cosmetic DLC set known as "The Archduke," alongside various game changes and some fixes!

Totenwald translates to "Forest of the Dead” in German. The atmosphere marks a significant departure from our existing maps.

The map was conceptualized and designed to have a dark and ominous tone. The forest setting itself draws inspiration from German and Austrian forests, while the castle is inspired by “Gravensteen,” also known as “The Castle of the Counts.”

The rain and fog contribute to giving the map a unique and bleak atmosphere.

The Joust set is inspired by one of the most savage competitions humanity has ever witnessed. Charge into the arena as the noble Knights did with the prominent frog-mouth helm. To complete the look, we've re-imagined the awl pike as a partisan skin.

The Archduke Set DLC draws heavy inspiration from Gothic plate armor of the 15th century, paired with an elegantly etched polehammer. This DLC features one of the most intricate designs inspired by our history. The armor set will shine thanks to the newly added third pattern variation, which unlocks different metal tints for each piece. Adorn yourself with the luxurious fluted sections and explore never-before-seen configurations with the new sash, serving as a skirt substitute. Stand out with the ornate sallet in either the medium or heavy variant, enhanced with additional deer antlers.

Find the full change log below.

 **General**

* Disabled vote kick on Official Deathmatch (FFA) and SwordGame (SG) servers
* Fixed a crash when switching Voices on Female
* Server rules revisioned to add clarity

 **Maps**

* Added Totenwald map
* Adjusted noble out of bounds area on Feitoria
* Added rain effect on Cortile

 **Weapons & Equipment**

* Added Archduke DLC set, including the Archduke Polehammer
* Added Joust set, including Jousting Awl Pike Partisan

 **UI**

* Fixed Scoreboard Interact action not working in Horde
Litemordhautestlevel

The Lite Mordhau Test Level is a secret map in Mordhau.

The layout of the map is identical to that of the combat test level, but it has 3 horse spawns in the middle (with lances included), a ballista and a catapult.

The map can be opened with the following console command:

```
open Litemordhautestlevel

```

# Practice Dummy

There is a NPC that spawns within the map, that utilises the loadout at the very top position of your loadouts. There are a number of default controls that let you manipulate the attacks that this dummy NPC will input.

As a note, if any of these keys are bound/set for any other game control, it will interfere with this functionality.
Patch 4

Released: Wed 8th May 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565440915

With this patch, we are rolling out the gold compensation for our rocky launch. It comes in the form of 10K gold, and you can choose to accept or decline it when you launch the game. We have no way to know who was affected, so it is extended to all current players. This is a one time thing. If you decline it, it's gone. You will be able to claim this compensation until (including) Sunday UTC.

Please make sure to restart the game & possibly Steam to ensure you download the update!

 **Networking**

* Matchmaking improvements
* Joining a server will now reserve a slot in advance, fixing the issue of being booted after loading.
* Server owners will have to make sure that the beacon port (15000) is reachable; it can be overridden on the command line with BeaconPort=<port>

 **Maps & Gamemodes**

* Fixed players being able to get out of bounds on Mountain Peak
* Fixed some icicles not dropping on Mountain Peak
* Weapons/projectiles no longer collide with bounds on certain maps

**Visuals & Misc**

* Fixed spectators being kicked for AFK even when moving
* Fixed fire kills not being tracked
* Fixed Pyromaniac achievement not working
* Fixed Whack A Mole achievement
* Fixed couched head kills not being tracked
* Potential fix for a rare(?) crash (could also crash the server)
* Added m.ThirdPersonDeathCamera by default it is disabled, added it to settings as well. Does what it says, forces 3p camera on death. Can help for people who get motion sick.

 **Audio**

* Increased volume of human footsteps and horse galloping, increasing sound awareness
* Catapult & Ballista firing sounds can now be heard from further away, increasing awareness
* Fixed horn on camp being too loud at certain times
* Increased volume of low stamina breathing and made it more even across voice sets, making it easier to notice in fights
* Lute is now louder

 **UI**

* Added friend UI marker - can be toggled with H, in the options or m.friendlymarker console command. Has 3 states (friends & party, all teammates and off).
* Frontline spawn screen now shows friends and party members as orange dots
* Added “Show Killed By” toggle in the options or m.ShowKilledBy, can be used to turn off the killed by panel
* Tutorial reward message on main menu now hidden when it is completed
Patch 13

Released: Mon 28th October 2019

Link: https://store.steampowered.com/news/app/629760/view/1662318177084641250

This content update marks the release of Feitoria, our biggest map yet, featuring all of our current game modes.

In addition, we have also added more siege-oriented features, such as the ability to drop and raise ladders, chuck large two handed stones from above, tip over baskets of rocks, and even pour boiling oil from cauldrons positioned at strategic locations.

A new flat top helmet with 5 variants.

In the coming weeks and months we will be releasing more content additions and gameplay improvements: we’re adapting Mountain Peak for Invasion, finishing up work on our next new map Castello, as well as giving Horde mode some much needed attention.

 **Gameplay**

* Added new map, Feitoria with support for all existing modes: INV\_Feitoria\_0, FL\_Feitoria, HRD\_Feitoria, FFA\_Feitoria, FFA\_Feitoria\_64, SKM\_Feitoria, SKM\_Feitoria\_64, TDM\_Feitoria, TDM\_Feitoria\_64, BR\_Feitoria
* Added stone basket trap interactable to existing maps
* Added oil cauldron interactable to existing maps
* Added boulder throwable which can be obtained from an interactable stone pile placed on existing maps. Deals more damage the faster it’s falling (gravity)
* Ladders now have an interaction UI widget like most interactables, and can now be dropped and raised by holding interact, as long as nobody is on them
* Invasion player respawn to 5s again
* Fixed getting stuck on Taiga trees
* Added 3 choppable trees to Grad
* Fixed exploiting NPCs in invasion/frontline by blocking them off
* Fixed removebots command removing map NPCs

 **Combat**

* Crouch slowed down 25ms
* Reverted miss combos no longer having lunge change from previous patch
* Increased climbing speed on ladders by 15%
* It is now possible to jump off ladders while on them, jump will go where the player aims
* Base jump stamina cost reduced to 10
* Cat perk fall damage reduction buffed to 90%
* Brawler perk now also speeds up fists
* Executioner Sword strike turncap now more strict
* Executioner Sword stab stamina drain reduced by 1

 **Visuals & Misc**

* Added new flat top helmet with 5 variations: Covered flat top, Covered flat top orle, Enclosed flat top, Enclosed flat top orle, Visored flat top
* Fall damage now has camera shake
* Camera calculations (3p and 1p) now take into account scale, making scaled characters look natural (viewmodel animations)
* Character scale is taken into account for interaction distance, allowing picking things up etc for bigger characters
* Fixed crossbow 1p interact animation
* Destroyable fence gate now has an additional state that removes the bottom board.
* Helmets now draw fake shadows onto the face to add depth and make them seem more grounded
* Fixed kills with torch saying “Stone” in the killfeed

 **Sound**

* Improved a few equipment fall sounds and added some that were missing
* Ragdoll fall impacts now play the body thud sound while alive (previously only played when dead)
* Fixed a few Tier 2 (open) helmets muffling voice
* Enemy footsteps are now louder
Dedicated Game Server Providers/Rules

1. Follow the existing format on the page. If you need assistance with this, see Fandoms's Table Help Page or contact an Active Member.
2. Dates should in YYYY-MM-DD format.
3. Providers are listed in alphabetical order. Please insert your listing accordingly.
4. The only users who may edit or remove a listing are Wiki Admins and the user who added the listing. If the listing of someone else's service is incorrect, make a post on the Talk Page and provide any links and information necessary to confirm your claim and an admin will investigate. Editing or removing listings you have not added will result in a temporary or permanent block on your account and potential removal of your own listing. The only exceptions are for fixing formatting that breaks the table or otherwise affects other listings, in which the listed information should not be altered, or to undo vandalism of listings.
5. When editing your own listing, please update the date on it. Listings that go for over 3 months without an update or appear otherwise abandoned risk removal at admin discretion. It is acceptable to change the update date on your own listing every month or two simply to show that you are not ignoring it.
6. Only put numbers in for price per slot, do not add extra information.
7. Price per slot must be your starting price. If you have discounted prices for higher slots do not put that in the price per slot.
8. Price per slot must be listed in USD only. You may place another currency next to the USD price.
9. Features will be limited to actual features to eliminate clutter with long listings to take up the entire page. This keeps things neat and fair for everyone. If you have features that are not necessary, they will be removed accordingly. Do not post the same feature multiple times in different ways in order you make your listing longer.
Scythe

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Scythe is a two-handed Peasant weapon.

# Overview

## Strengths

Swings are good at mowing down low-armored enemies in horde mode.

# Historical References

The coat of arms of Orimattila, Finland's oldest known settlement, features a Horse Wielding a Scythe (it was designed in the 1950s).

# Notes and Trivia

In Medieval Art, Death is often featured wielding a scythe.

Several cultures created Scythe swords- Scythes modified for war.
Grad

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Grad** is a map in Mordhau. It features a small boreal forest, a fortress with a dungeon, a river, a burnt down farm and the remains of a now abandoned village, which includes a number of houses, stables and a sawmill powered by a waterwheel

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

The name "Grad" probably comes from the slavic word grad, which means town or city

## Frontline

Description

Map Name: `FL_Grad`

## Invasion

### Blue Team Variant

Description

Map Name: `INV_Grad_1`

### Red Team Variant

Description

Map Name: `INV_Grad_0`

## Skirmish

Description

Map Name: `SKM_Grad`

### 64 Player Variant

Description

Map Name: `SKM_Grad_64`

## Team Deathmatch

Description

Map Name: `TDM_Grad`

## Deathmatch

Description

Map Name: `FFA_Grad`

## Horde

Insert an overview of the Horde item locations, chest locations, known good spots and strategies.

Map Name: `HRD_Grad`

## Battle Royale

Insert an overview of the chest locations and strategies.

Map Name: `BR_Grad`
Patch 27 Hotfix 1

Released: Thu 30th March 2023

Link: https://store.steampowered.com/news/app/629760/view/3678918429147932394

 **General**

* Female French and German voices are now working as intended

 **Gameplay**

* Disabled Suicide option in FFA, TDM and Swordgame to prevent kill denial

 **Horde**

* Wearables can now be filtered with search
* Changed revive timer to 60s
* Changed respawn timer to 15s

 **UI**

* Any changes made to a mercenary are now applied if you press escape or back
Arming Sword

*This article is a stub. You can help Mordhau Wiki by expanding it.*

# Overview

The Arming Sword is a one-handed melee weapon, often used as a secondary backup weapon.

## Strengths

* Fast attack speed.
* Decent strike and thrust damage.
* Easy to perform/tough to read morphs.
* Not a popular weapon, may throw some players off.
* Relatively low point cost makes it useful both as a primary weapon and a sidearm.
* Throwable.

## Weaknesses

* Relatively low damage against heavy armor.
* No 1 HTK attacks.
* Below-average reach.
* Unfit for 1vX.

# Skins / Components

The Arming Sword has 7 skins: Default, Viking, Crusader Arming Swords, Calipha Sword, and Merchant's/Noble's/Baron's Basket Hilt.

Default skin component table

# Historical References

In the European High Middle Ages, the typical sword (sometimes academically categorized as the knightly sword or arming sword) was a straight, double-edged weapon with a single-handed, cruciform (i.e., cross-shaped) hilt and a blade length of about 70 to 80 centimetres (28 to 31 in). This type is frequently depicted in period artwork, and numerous examples have been preserved archaeologically.

The high medieval sword of the Romanesque period (10th to 13th centuries) developed gradually from the Viking sword of the 9th century. In the Late Medieval period (14th and 15th centuries), late forms of these swords continued to be used, but often as a sidearm, at that point called "arming swords" and contrasting with the two-handed, heavier longswords.

# Notes and Trivia

If your loadout can afford it, the arming sword is one of the best sidearms out there, particularly if your primary weapon is large and unwieldy. On its own, the arming sword pairs well with a shield, and large shields can help disguise the weapon's windup animation.
Patch 8

Released: Sat 22nd June 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565440109

Patch #8 is mainly a Hotfix for the ongoing Steam Inventory issues that prevented a large number of you from playing online. Additionally we’ve squeezed in some optimizations on the CPU side.
Lastly there has been some changes to Crossroads due to the very mixed feedback we’ve gotten from you guys.

As for upcoming updates and patches, we’re still working away on the ranked Duel mode. Feitoria is now in the finishing stage, and Castello has made some great progress as well as you can see in this little sneak peek below.

 **Gameplay**

* Raised minimum voters for a kickvote vote to be valid: 50% of the team (was 33% of the team), meaning a vote will not succeed unless 50% of the team casts their vote (whether yes or no)
* Currently played Frontline map will be excluded on the next map vote, so you can no longer play the same map twice in a row
* Added fix for Steam Inventory timeouts. The inventory will now merge smaller item stacks on startup, this can take up to 5 minutes the first couple times but should eventually only take a few seconds.

 **Weapons & Equipment**

* Added Katzbalger Executioner Sword skin
* Added Feather Damascus Bastard Sword skin
* Added checkered patterns for Heavy Tabard

 **Maps & Gamemodes**

* Fixed auto assign breaking team limits if auto assigning while on a team (would put you on the other team and go over the cap), now does nothing if you are already on a team
* Crossroads changes: spawn protection for infantry spawns, fixed some stuckspots, clamped exposure range to help visibility, no more forward spawn when holding center, bit more background detailing, minor layout changes for balance, slightly more fog to increase sense of depth, minor navigation fixes, tweaked ballista angles

 **Visuals & Misc.**

* Bunch of CPU optimizations
* Fixed a Horde crash when having Warden's Eveningstar skin selected as customization
* Fixed a combat bubble exploit
Invasion

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Invasion is a gamemode in Mordhau. In contrast to Frontline's "tug of war" gameplay, Invasion is a game mode where one team only has to attack while the other team only has to defend. Once an objective has been completed, it is impossible to take it back anymore.

Triternion provide both 48 player and 80 player servers, accessible through the Quick Play menu.

# In-Game Description

> Defend or attack a series of objectives in an all out large scale battle.
>
>
Maul

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Maul is a large, heavy blunt weapon which is infamous for its potential to kill any enemy in one swing. It is also known for it's use by naked maul men.

# Overview

The Maul has one of the highest damage outputs in the game, capable of instantly killing enemies with a strike to the head, but it is extremely sluggish and lacks reach. Because of this, the Maul is often used to get the jump on enemies or to take advantage of chaos, memorable for its unforgiving damage.

**Alt Mode:** Throws the weapon

**Gear cost:** 21 points

## Strengths

* Swings can kill any enemy instantly if hit on the head, unless your opponent is using the Tank perk.
* Has considerable damage output all around.
* Has a staggeringly high 24 stamina drain on hit.
* Deals high damage to all types of structures.

## Weaknesses

* Very slow swing speed.
* Somewhat short reach.
* Mediocre damage on thrusts.
* Has a rather demanding miss cost of 13.
* Much slower and heavier when thrown than other throwable weapons.
* Stops on hit and cannot combo.

# Skins / Components

The Maul has 1 skin.

Default skin component table

# Notes and Trivia

* While the user has the Huntsman perk and meets its conditions, the thrown damage increases by 1.75x
Patch 22 Hotfix 3

Released: Mon 20th September 2021

Link: https://store.steampowered.com/news/app/629760/view/3988490260783904362

* Fix attempt for lowered server performance/tickrate
* Fixed player name stripping being too aggressive, should now allow more symbols to be used
* Fixed a few occurrences of target info (name, etc) not showing
* Fixed the broken character that appeared in main menu after Hotfix 2
* Reverted an optimization that caused black flickering artifacts on landscapes for some people
* Fixed Horde invincibility bug
* Muffled voice (helmet) now a bit louder
Eastern (Voice)

Eastern is a Voice set within the game for Male mercenaries. It was added as part of the Patch 24 - Eastern Invasion update

# Voice Lines

### Charge

* Chaaaaarge!
* For glory!
* Chaaarge!
* At them!
* For victory!

### Laugh

* Ha! Look at that! Haha
* Haha, you!
* Ha-haha, come on!

### Follow Me

* Come!
* Come with me!
* We go!
* Follow me!
* Let's go!
* Let's go!

### Friendly

* Watch where you aim that thing!
* You fool! I'm on your side.
* You fool I'm on your side!
* Be careful, you idiot!
* Ahh! Oh, I'll get you for that!
* Aim at them, not me!
* Strike THEM, not me!

### Hello

* Greetings my friend!
* Greetings my friend!
* Good day to you!
* Good day to you!
* Hello my friend!
* Hello! It's good to see you!
* Hello!
* Well hello!
* Oh, hello!

### Help

* Please sir, can you help me?
* Please sir, can you help me?
* Help!
* Heelp!
* Help I beg of you!
* Help me!
* Save me please!
* I need some assistance!

### Hold

* Wait!
* Don't move!
* For now we wait!
* Wait here!
* Stop!
* Not another step!

### Insult

* You coward!
* Piteous fool!
* You turn my stomach!
* You are lower than a snake's belly!
* Your bones are softer than a newborn child's.
* You're a worthless lump of shit!

### Intimidate

* Purge these sons of whores!
* Butcher them now!
* Your life stops now!
* Slaughter them like pigs!
* Let none of them breathe again!
* None of you will see tomorrow!

### No

* No way!
* Not on your life!
* It's not possible.
* No chance!
* No! No no!
* No no no!
* No!

### Respect

* You will be rewarded!
* I applaud your efforts!
* Amazing!
* Your mother raised a hero!
* You are a true warrior!
* You have the heart of a lion!

### Retreat

* We can't hold them!
* Run!
* Save yourselves! Run!
* We must turn back!
* Retreat! Retreat!
* Turn back!
* Run! Save yourselves!

### Sorry

* Uh, sorry, my mistake!
* Sorry! My mistake.
* Uhh, apologies but you are in the way!
* Apologies, but you are in the way!
* I am truly sorry!
* A thousand apologies!
* My heart, uhh- weeps for you.
* Anyone would think you want to get hit!

### Thanks

* My thanks, to you!
* My eternal thanks!
* Thank you my friend.
* Thank you!
* Thanks you! I won't forget this!
* Many thanks!

### Yes

* Yes!
* Yes, of course!
* Yes of course!
* Okay!
* Okay!
* Yes, I agree!
* Absolutely!
Knight (Voice)

Knight is a Voice set within the game for Male mercenaries. It was voiced by voice actor George Exley

# Voice Lines

### Charge

* Chaaaaaaaarge!
* For the king!
* To glooory!

### Follow Me

* To my side!
* To me!
* I shall lead you, come!
* Follow, my friends!
* Come hither!

### Friendly

* Cease your attack, I am friendly!
* Dost thou commit treason?
* I am on your side!
* Do you not recognize your own colors?
* Not me, you idiot!

### Hello

* Hail.
* Greetings!
* Salutations, good sir!
* Well met!
* Hello there!

### Help

* Assist me!
* Lend me your aid!
* Help me!
* I require aid!
* Help would be appreciated!

### Hold

* Defend this position!
* Hold your ground!
* Stand fast! Repel the invaders!
* We make our stand here!
* We mount our defense here!

### Insult

* Thy presence is tedious, and lacking gallantry!
* Begone bespawler! Your visage disgusts me!
* Your efforts are as feeble as thy manhood!
* You, get the better of me? Ha! Unlikely!
* Your wife provided a fitter challenge!
* You stand no chance!
* You move with the grace of a drunken peasant!
* Silence, you hedgeborn vagabond!
* You cannot match my superior training!

### Intimidate

* Fight me, you worthless sack of excrement!
* Your death will not be painless!
* Behold, true valor!
* Your time is over!
* Honorless cur, I shall end thee!
* There will be no mercy!
* Knaves! I shall cleft you in twain!

### Laugh

* Haha-ha! Your comical timing is genius, sir!
* Hahahaha! A fine jest!

### No

* I am unable to do so.
* Nay.
* Impossible!
* Nope!
* It can't be done.

### Respect

* To you my good fellow! A fine display.
* You fight with distinction good sir!
* Your form is impeccable!
* Noble blood runs in your veins, my friend!
* I do declare that you ooze manliness!
* Such gallantry! You have my respect!
* It is an honor to meet such a fine combatant!

### Retreat

* Retreat!
* Flee!
* We are being overrun!
* We must escape!
* The enemy is bold! Fall back!

### Sorry

* Ah, excuse me!
* I apologise!
* Woops!
* I-I... didn't mean to?
* My mistake!
* Kindly refrain from blocking my blows with your face, sir!
* Stand not in the way of justice!
* Step aside, sir!
* Can you please step aside?
* Would you mind stepping aside?
* Out of the way squire!

### Thanks

* Thank you squire.
* How gracious of you!
* Much obliged!
* You have my gratitude.
* You honor me sir!
* You should be rewarded for your efforts.
* My thanks.

### Yes

* Of course.
* I shall comply.
* Certainly!
* Agreed.
* You have my word.
Halberd

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Halberd is a long polearm capable of dealing heavy damage.

# Overview

The Halberd

**Alt Mode:** Grip on the shaft flips sides and loses the combo ability.

**Gear cost:** 24 points

## Strengths

* Long
* Very high damage
* Good drags

# Skins / Components

The Halberd has 2 skins.

The Halberd 3 heads

The Halberd 3 shafts

# Notes and Trivia

* The halberd has one of the widest hit ranges in the game with a swing of up to 345° around the player
Controls

*This article is a stub. You can help Mordhau Wiki by expanding it.*

This page will serve as an overview of the current control scheme and binds, and how to get started in the game.

## 240 System vs Binds

The mouse directional attack system, usually referred to as "240" because each side has 120 degrees of free attack angles, is the default control scheme for Mordhau, and offers lots of expression in how you choose to attack. At higher levels, 240 is debated, and while a lot of people will say a full bind scheme is optimal, 240 is still very popular amongst high level players. Some players preach hybrid schemes, which would allow usage of 240 as well as having specific buttons for specific attack angles at the same time.

## Default Controls

Listed below are the **Controls**.

* The game is also provided with **Full Controller Support**.
* Controls are customizable using an **Alternative** setup and by creating **Keybindings**.
	+ Unbound by Default:
		- **Right upper Strike** - Bindable fixed angle.
		- **Right Strike** - Bindable fixed angle.
		- **Right Lower Strike** - Bindable fixed angle.
		- **Left Upper Strike** - Bindable fixed angle.
		- **Left Strike** - Bindable fixed angle.
		- **Left Lower Strike** - Bindable fixed angle.

## Tips and Tricks

* If you would like to set up a button that attacks towards your mouse movement direction instead of from it while keeping both options available at once, you can use an "inverse strike" bind combo. Set your secondary slot for your Strike bind to whatever button you want the inverse strike button to be, and then find the "Flip Attack Side" bind and set set it to the same button, and click "No" to the box that comes up. Now, you can click LMB or whatever your attack button is for a normal strike, and hit the new button to attack from the opposite direction instead.
Highlands

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Highlands** is a circular map featuring 3 Barricades on each team's side.

It's equal in size to Arena or Truce and is one of the quicker maps used in the Brawl-gamemodes Skirmish, Deathmatch and Team Deathmatch.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Skirmish

Description

Map Name: `SKM_Highlands`

## Team Deathmatch

Description

Map Name: `TDM_Highlands`

## Deathmatch

Description

Map Name: `FFA_Highlands`

## Ranked Duel

Description

Map Name: `DU_Highlands`

## Ranked Teamfight

Description

Map Name: `TF_Highlands`
Game modes

*This article is a stub. You can help Mordhau Wiki by expanding it.*

There are currently two categories of matchmaking gamemodes in Mordhau: Quick Play and Ranked. Each gamemode has a rotation of multiple maps.

There are a number of other supported gamemodes that can be found within the server browser.

## Quickplay Modes

These casual modes will quickly get you into the action, typically against a large number of players, up to 80 players on a server.

Frontline

Invasion

Horde

Brawl
## Ranked Modes

Ranked modes consist of Duel (1v1) and Teamfight (3v3). These modes feature an ELO Rating System, where you gain and lose MMR based on your skill and performance, and then are assigned a Rank. There are global leaderboards that display the top 100 players in each of these modes.

Duel (1v1)

Teamfight (3v3)
## Other modes

All of the following modes fall into the category of Brawl modes, excluding the Battle Royale mode, which is no longer playable

Skirmish

Deathmatch

Team Deathmatch

Battle Royale
No single player mode exists, however any mode can have bots added to it, allowing anyone who chooses to play alone (provided no one else is in the server).
Patch 25 Hotfix 2

Released: Tue 5th July 2022

Link: https://store.steampowered.com/news/app/629760/view/3329864090518703804

 **General**

* Fixed temporary input loss case if TAB is pressed on spawn select screen
* Party system fix attempt
* Fixed nameplates not showing for friends
* Fixed sound playing when searching for loadouts

 **Maps**

* Crossroads: Fixed tower climbing spot
* Castello: Added volume block on the table to prevent noble camp on INV, Fixed audio volumes
* Feitoria: Fixed missing collisions
* Fix attempt for swapped defending team objective text
* HRD\_Arid: Fixed two bot stuck spots
* Reverted changes in Grad that made the gameplay area smaller in TDM and FFA
* Fixed bot navigation in all game modes on Arid

 **Weapons & Equipment**

* Moved Partisan to 2h category
* Added throw UI indicator for War Axe
* Fixed Noble throwing axes being gone once ammo runs out

 **Horde**

* Fixed being able to use Partisan in 1h mode
* Fixed Horde throwing axes being gone once ammo runs out
* Fixed Horde rocks not switching to other weapon once ammo runs out

 **Skins**

* Fixed basic leather shoes only taking 1 color
* Fixed butcher skirt clipping with several chest pieces
* Fixed new crusader coifs deleting your nose
* Added a few more armor combinations
* Fixed not being able to be a peasant monk
* Removed some armor combinations due to clipping
* Fixed plated mail taking team color on metal plates
* Fixed grotesque sabaton missing ankle
* Savoyards can now be used without a neck option
* Removed wrong patterns on the rus conic helmet=
Patch 11 Hotfix 2

Released: Fri 20th September 2019

Link: https://store.steampowered.com/news/app/629760/view/1594761008306834142

This hotfix aims to improve the stability of our backend, some client and server side CPU optimizations, as well as other miscellaneous fixes.

* Changes to improve backend stability
* Players are now locked out of most menus if connecting to the backend times out (5 min) and asked to try again later; primarily prevents players from breaking their loadouts
* Fixed community servers not logging back in after their session expires
* Pushables no longer receive decals
* Marked all instances of localizable gamemode names as non-localizable, which fixes various issues with servers running in a localized region
* Fixed mod manager nav button not lighting up correctly when selected
* Updated mod.io plugin (CentOS support)
* Client & server CPU optimizations
* Slightly different network prioritization calculation for characters
* Medpack now gives score depending on how much was healed (0.75 score per 1 hp healed), so at 100 hp healed you'd get 75 score, before it gave 50 score regardless of amount of health restored.
* Fixed scoreboard not scrolling to show player entry
* Fixed a bug involving equipment restrictions in duel that could cause them to be bypassed
Lute

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Lute is a unique weapon which functions as a musical instrument, the only one of its kind in the game other than the Shawm.

# Overview

The Lute is a simple stringed musical instrument. While held, the lute can be used to play a few simple musical notes: a sharp plucking note with a right click, or a softer strum with a left click. The pitch can be varied depending on the direction the player is looking. It also plays a note when you attempt to kick while holding the lute. Although its alternate mode allows the instrument to be used as a weapon, it's not a very good one, and is generally only used as such either as an absolute last resort or as a meme weapon.

**Alt Mode:** Grips the lute by its neck, turning it into an improvised blunt weapon.

## Strengths

* Can serve as a halfway decent weapon in a pinch, especially for its low point cost.
* Playing the lute boosts teammates' morale (not really).

## Weaknesses

* Low damage all around.
* Slow attack speed.
* Negative parry drain negation, meaning parrying with the lute drains significantly more stamina than anything else.

# Skins / Components

The Lute has 2 skins: Default and the Court Minstrel Lute. This is a much more detailed and ornamented texture for the lute. It also allows you to change the color of the wood on the lute, which is unavailable for the default skin.

Default skin component table

# Historical References

Lutes are a family of plucked string instruments with a neck and a deep round back enclosing a hollow cavity, usually with a sound hole or opening in the body. Lutes are originated during classical antiquity and developed through the middle ages. Early lutes were common throughout ancient Rome, and the infamous emperor Nero allegedly played the lyre while Rome burned.

# Notes and Trivia

* The engineer default mercenary carries the lute as a tertiary item.
* Can be equipped by Peasants.
* One of the only weapons with a negative number on its parry drain negation.
* Despite the fact that it is held with one hand in its alt mode, Lutes cannot be used alongside shields.
* A popular usage for the Lute among the Mordhau community is in combination with a program called LuteBot; Through it, a player can easily and automatically use a lute to play a number of custom songs, with some popular choices including At Doom's Gates from the original DOOM game, or He's A Pirate from the Pirates Of The Caribbean movie series.
Knight

The Knight is one of the default mercenary classes presented in Mordhau. He is a heavily armoured individual wielding a Greatsword.

# Overview

Simple knight Weilding a Greatsword and heavy armor, also uses the "flesh wound" perk

# Strategy

Insert Strategy section
A knight can defeat one opponent, but he is powerless against a group of opponents. It is better to attack in groups. This way you can increase your chance of defeating the enemy army.

# Loadout Data

The following string of text can be inserted into your Game.ini file, located at `%localappdata%\Mordhau\Saved\Config\WindowsClient` and it will create a copy of the old Knight loadout that you can edit.

New Knight

...

Old Knight

```
CharacterProfiles=(Name=INVTEXT("Old Knight"),GearCustomization=(Wearables=((ID=50),(ID=12),(ID=20,Colors=(11,0)),(ID=7,Colors=(8,7),Pattern=1),(ID=9),(ID=1,Colors=(7,0)),(ID=1),(ID=3,Colors=(8,1)),()),Equipment=((ID=1,Colors=(8,8,1),Parts=(0,0,1)),(ID=19,Colors=(0,3,0),Parts=(1,1,0)),())),AppearanceCustomization=(Emblem=0,EmblemColors=(20,43),MetalRoughnessScale=0,MetalTint=0,Age=112,Voice=6,VoicePitch=34,bIsFemale=False,Fat=0,Skinny=0,Strong=255,SkinColor=0,Face=1,EyeColor=0,HairColor=0,Hair=0,FacialHair=0,Eyebrows=0),FaceCustomization=(Translate=(15360,15360,15840,12656,15364,12653,15862,0,15385,0,16320,15847,15855,15855,384,8690,8683,480,480,480,31700,480,480,480,15360,15840,18144,15840,31690,15850,15860,11471,11471,12463,12463,11471,11471,15840,15840,0,0,0,0,0,0,0,0,7665,7660),Rotate=(0,0,0,0,0,0,16,0,0,0,0,14,0,0,12288,591,367,0,15855,15855,18976,0,0,0,0,18432,0,0,18816,0,0,0,0,0,0,0,0,655,335,0,0,15840,15840,0,0,15840,15840,0,0),Scale=(14351,14351,0,15360,0,15360,0,15855,0,15855,14336,0,0,0,14350,0,0,15855,15855,15855,15840,0,15855,15855,0,15914,6,0,15840,0,0,0,0,0,0,0,0,15855,15855,0,0,0,0,0,0,0,0,0,0)),SkillsCustomization=(Perks=32768),Category="")

```
FAQ

A summary of the most frequently asked questions, and the currently known answers. These answers are based upon responses that Triternion have given about the game, and sources will be provided where possible.

## Future Plans

### When can we expect the Eastern Invasion update?

Currently the developers are hoping to release the Eastern Invasion update this year, mentioned to be possibly in the Summer.

### Will the game ever be released on Consoles?

Maybe. Whether the game gets released on consoles is dependent on future optimisation work allowing it to run well on consoles.

## Networking

### When will Red Parries be fixed?

Red Parries are inherent to how networking works and so aren't a bug, in order to have real-time combat the server has to make authoritive decisions on which actions occurred first when there is even a slight amount of latency. See the article on Red Parry to learn more.
Patch 20 Hotfix 3

Released: Tue 22nd December 2020

Link: https://steamcommunity.com/games/629760/announcements/detail/2952638079902560449

As our final holiday treat we are happy to announce that from now until December 27th, you will earn double the rewards playing MORDHAU!

Additionally MORDHAU is 33% off during the Steam Winter Sale.

Lastly we have also included another small Hotfix.

We wish you Happy Holidays!

 **General**

* Fixed joining party members from the home screen
* Fixed banners not showing up correctly on servers
* Fixed kick kills stat not increasing
* Reworked the server browser to query PlayFab by default, it is still possibly to query Steam instead by setting m.UseOldServerBrowser to 1
* Made Favorite and Recent server lists always refresh when they're shown
* Removed the defunct LAN server list and renamed the Internet list to All
* Reworked the Favorites and Recent server lists to work with the new server browser; currently the last 20 visited servers are kept on the Recent list
Recurve Bow

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Recurve Bow is one of the three main ranged weapons - the other two being the Longbow and Crossbow.

# Overview

While aiming the Recurve Bow, the player's view will zoom in slightly, and their crosshair will change to help guide the shot a little better. Right clicking while aiming will return the Recurve Bow to its idle state without firing. To reload the Recurve Bow's ammunition, interact with a Resupply Box.

**Alt Mode:** None

**Gear cost:** 18 points

## Strengths

* Generally the fastest of the three main ranged weapons overall
* Has the highest ammo count of any ranged weapon
* Has the lowest gear point cost of the other main ranged weapons, making it a decent choice as a sidearm
* While the user has the Huntsman perk and meets its conditions, the damage to heads and torsos increases by 2.3x
* If an Arrow Pit is built by a player with a Toolbox, the bow's arrows may be lit on fire for extra damage

## Weaknesses

* Generally has the lowest per-shot damage of the three main ranged weapons
* Keeping the bow drawn for too long will cause your aim to shake and drift to the side before eventually cancelling
* If the user is struck by a melee weapon while holding the bow, it will be immediately dropped.
* Dropping a bow or switching to another weapon and back will require it to be reloaded again

# Skins / Components

The Recurve Bow has X skins.

Default skin component table

# Historical References

The recurve bow was historically made of layers of wood or sinew glued together. This made a potent weapon of small size, ideal for horse archers. As so, it was commonly used by Mongol forces in the push by the golden horde into europe.

# Notes and Trivia

* If a recurve bow is dropped and picked back up again by its owner, it will retain the amount of ammo it had left. If another player picks it up, it will only come with a maximum of 7 shots.
Deathmatch

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Deathmatch** is a game mode in Mordhau. The goal is to reach the largest amount of points before the match ends by killing other players. It is essentially a Free For All.

### **Maps**

While Deathmatch has its own share of maps, it mainly uses the regular Invasion/Frontline maps. The playable area in these maps are slightly restricted to make sure the player doesn't get lost or hide from opponents for too long.
Bandage

## Overview

The Bandage is a cheap item that restores 100 health to the user after a short animation. When equipped you will spawn with 1 bandage, however you can use a Resupply Box to gain a second one.

**Alt mode:** N/A

**Point cost:** 1 point

## Notes and Trivia

* Bandages cannot be used on other players- the Medic Bag fulfills this purpose.
* Using a bandage while sprinting will cause the player to move at a normal speed during use before returning to sprinting speed.
* Using a bandage while the Flesh Wound perk has been triggered will not prevent the user from dying.
* If the user is struck by a melee weapon while holding or using the Bandage, the item will be dropped.
MOTD Markdown Guide

The Mordhau Dedicated server no longer provides support for generic HTML pages to display content on the Message of the Day (MOTD) when joining a custom server. This change has been implemented due to security concerns.

As an alternative, basic Markdown support has been introduced. Users can now host Markdown files on any web server and specify the corresponding URL in the server's configuration file, specifically the Game.ini file, using the MOTDURL= parameter.

# Game.ini Config

Check the article on the Server Configuration to identify where this config file might be located for your server. Your server host may provide a UI web panel to edit this particular file, or you may need to access your server via FTP or SSH to make changes to this file.

The `MOTDURL=` parameter must be put under the `[/Script/Mordhau.MordhauGameMode]` heading. The URL should be wrapped in quotes to ensure the server loads the correct URL.

Example:

```
[/Script/Mordhau.MordhauGameMode]
MOTDURL="https://<somewebsite.com>/<markdownfile.md>"

```

# File Hosting

You can host a static markdown down on various online hosting platforms, providing it allows you to host a public file that can be accessed directly from the browser. If you are unfamiliar with hosting websites, here is an option to try.

## GitHub

1. Go to https://github.com/ and log in or sign up for an account.
2. Create a new Repository (make sure to select that it is Public) and give it an appropriate name.
3. You can select to initialise the Repository with a README file, this file can be used as your MOTD markdown file.
4. If you do not wish to use the README.md as your MOTD file, create a new file inside that repository and give it the .md extension.
5. Click on the Markdown file (.md) you wish to use within the repository
6. At the top right, there should be a button labelled "Raw", click on that.
7. Copy and Paste the URL in your browser address bar
8. Use this URL for your MOTDURL, it should look like the following

```
MOTDURL="https://raw.githubusercontent.com/<YourAccount>/<YourRepository>/main/README.md"

```

# Example

## Markdown

The following Markdown syntaxes are compatible and can be utilized:

```
# Heading level 1 \*\*Bolded text\*\*
## Heading level 2 \*\*Bolded text\*\*
### Heading level 3 \*\*Bolded text\*\*
#### Heading level 4 \*\*Bolded text\*\*

\*H1 Example\*
\*\*H2 Example\*\*
***H3 Example***

Example of \*\*Bolded\*\* text.
Example of \*Italicized\* text.

<a id="Hyperlink example - Mordhau Discord">https://discord.gg/mordhau</>

1. Numbered
2. List
3. Support
- Nested
- Bulleted
- List
- Support

\*\*Standalone\*\*
\* Bulleted
\* List
\* Support

![Seymour](https://cdn.discordapp.com/attachments/288528119525146635/8907466
48089722940/seymour-plush.jpg)

```
Crossroads

**Crossroads** is a map in Mordhau. The map is very orientated on using Horses, due to the map being very open and large.

That being said, the map has few structures only having a small fortress in the middle, and a tower on the left.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Frontline

On the Frontline version of the map, the tower will have a Mortar on it.

The objective on the frontline version of the map is to simply capture and defend points and basically works like many other Frontline objectives.

Top-Down Map:

Map Name: `FL_Crossroads`

## Invasion

### Red Team Variant

On Invasion, the map starts with the Free Guard as the defending team having to escort two carts to the other side of the map with the Free Guard King standing inside the first one.

The Iron Company's objective is to break the doors of the cart the noble is hiding in, and then kill him after he's forced to get out.

At first, the noble standing inside the cart will be AI-controlled and will simply stay put, but when the Iron Company destroys the cart's doors, he will be controlled by a player.

If the cart's doors break, the (now player-controlled noble)'s objective is to still reach the other side of the map safely or the defending team will lose.

The player-controlled noble also has to stay close to the wagon, or he will die to a kill barrier.

There's also a table full of food that regenerates on the tower, which allows the player-controlled noble to heal.

Map Name: `INV_Crossroads_0`
Maps

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Maps** featured in Mordhau support from 16 to 80 players on a multitude of game modes and cover staples of medieval warfare: Castles, muddy battlefields, war-torn villages, even creepy dungeons and more!

# Large Maps

Camp

Grad

Taiga

Mountain Peak

Crossroads

Feitoria

Castello

Noria
Arid
Arid

Dungeon
Totenwald
Totenwald
# Small Maps

Contraband

The Pit

Tourney

Arena

Truce

Highlands

Cortile
# Secret maps

Maxilator's Funland (Funland2)

Combat Test Level

litemordhautestlevel

Moshpit
Mordhau Wiki/Section 3

Guides

* Basic introduction to Mordhau gameplay
* Dedicated Server Hosting Guide
* Network Troubleshooting

Articles

* Glossary
* Release History

Twitter

Tweets by @mordhaugamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Heavy Handaxe

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Heavy Handaxe is a one-handed melee weapon, often used as both a strong melee weapon and a formidable tool to repair structures.

# Overview

The Heavy Handaxe is one of the best engineer weapons in the game, since it can function as a standalone weapon, capable of taking down opponents in three strikes. Unlike the Blacksmith Hammer, the handaxe works well as both a weapon and repair tool in one, saving players an extra loadout slot.

**Alt Mode:** Swaps grip from axe head to hammer head.

## Strengths

* Very high strike damage.
* Good stab damage.
* Long windup can catch people off guard.
* Great in team fights due to repair capabilities.

## Weaknesses

* Relatively short range.
* Slow attacks can be exploited by skilled players.

# Skins / Components

The Heavy Handaxe has X skins.

Default skin component table

# Historical References

This weapon is essentially a short, one-handed poleaxe. Most historical one-handed battle axes were closer to the axe, but composite axes like this weapon were sometimes used by mounted knights and men-at-arms.