Sora Tenshihane

## Appearance

### **General Appearance**

Sora has somewhat wavy blond hair that reaches his shoulders that frames his soft blue eyes. He stands at an average height, with a lean and toned body. He can frequently be seen with a smile on his face and a twinkle in his eye.

### **Costumed Appearance**

When in costume, Sora wears a tight white outfit with gold trimming. This outfit is adorned by gold armguards, gold boots, a gold belt with a few pouches attached, and white and gold goggles to keep bugs out of his eyes while he flies. He chose this outfit with the intention of looking like an angel, which he felt matched his quirk.

## Personality

Despite being somewhat frail and lacking a powerful quirk, Sora is passionate about helping people. He always goes out of his way to help people in need, and he has been known to possess an unbridled optimism at nearly all times. He is quick to tear up, although he is slow to anger.

## Character Background

Growing up in the Japanese countryside, Sora was a frail child. He was in and out of hospitals in the earliest years of his life and, although he stopped having to be hospitalized in elementary school, he was still somewhat sickly throughout his childhood. He was also a late bloomer, remaining quirkless when his classmates had already obtained powerful and flashy abilities. Both of these factors led to Sora being bullied for years. He eventually developed a quirk of his own, only to feel disappointed in his power. He was only able to run away, he was not able to properly defend himself.

Being bullied gave Sora an appreciation for heroes, who worked to protect weak people like himself. After developing his quirk, he dreamed of being like them. In particular, his favorite hero was and is Jawbreaker, whose quirk allowed her to become an unbreakable shield. He envied her quirk, wishing that his own was better in combat. Regardless, he was inspired by her and other heroes to push himself as hard as he could.

As he grew older and became less and less sick, Sora practiced with his quirk, making himself as fast as possible in order to someday become a great hero. As a former victim of bullying, he felt a strong calling to protect the innocent and frail at all costs. Although he missed the entrance exam for UA, he just barely managed to make it into the latecomer program. Now a student at the greatest hero school in Japan, Sora hopes that he will be able to save people and give them hope, just as heroes did for him when he was younger.

## Character Aspects

1. Won't abandon a person in need
2. Fragile speedster
3. Always sees the good in people

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

Remember, Will is an average of your 4 Stats and does not count towards the total.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Ethereal Wings**

Sora can fly at high speeds. While he is flying, two golden, semi-transparent wings appear behind him. These are not physical and do not help him fly. Rather, they simply appear to signify that his quirk is in use.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Clear Trail (-1): In order to fly, the quirk user manifests a set of ethereal wings. These wings are not physical creations and can be passed through as if they are nothing. The wings themselves are not actually used for flight, but rather they are the visual cue that the user’s quirk is active.
	+ Enhanced Agility (+4): When in flight, the quirk user gains a tier in agility, directly giving them a faster flying speed and somewhat more maneuverability while in flight.
		- Attach (+1)
		- Enhanced Agility (+4): When in flight, the quirk user gains a tier in agility, directly giving them a faster flying speed and somewhat more maneuverability while in flight.
			* Attach (+1)
		- Enhanced Agility (+4): When in flight, the quirk user gains a tier in agility, directly giving them a faster flying speed and somewhat more maneuverability while in flight.
			* Attach (+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining