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Tallowmere Wiki

**Welcome to the...**
**Tallowmere Wiki**
**37 articles • 27 files • 238 edits**

**About the wiki**

This is a wiki about the video game *Tallowmere* that anybody can edit. It plans to document all of the content that can be found in the game.

**Navigation**

Weapons Enemies Event Rooms Tips and Tricks

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Grenades

The **Grenades** is one of the seven weapons that can be used in *Tallowmere*.

## Description

They are basically throwable explosive projectiles that can be used in plenty of situations. Though, it is recommended for the player to shield themselves from any grenades in front of them or a grenade that bounced behind, since it could damage the player if not kill them.
Fangame Timeline

This page is to show the order of events of each game in Henry Fandom

## (Inferred) Canon Timeline

* "Breaking the Bank" - August 27th 2008 (One Day)
* "Escaping the Prison" - June - September 9th 2009 (Three Months)
	+ "Sneaky Escapist" - June 2009 (One Day)
	+ "Badass Bust Out" - June 2009 (One Day)
	+ "Lawyered Up" - June - September 9th 2009 (Three Months)
* "Stealing the Diamond" - July 8th 2010 (One Day)
* "Infiltrating the Airship" - August 7th 2010 (One Day)
* "Fleeing the Complex" - December 5th 2010 (One Day)
* "Completing the Mission" - December 15th 2008 - December 15th 2011 (Three Years)
	+ "Toppat Civil War" - December 8-9th 2010 (Two Days)
		- "Midnight Suprise" - December 8-9th 2010 (Two Days)
	+ "Revenged" - December 9th 2010 (One Day)
	+ "Capital Gains" - December 14th 2010 (One Day)
	+ "Little Nest Egg" - December 14th 2010 (One Day)
	+ "Cleaned 'em Out" - December 14-15th 2010 (Two Days)
	+ "Stickmin Space Resort" - December 15th 2010 - December 15th 2011 (One Year)
	+ "Toppat 4 Life" - December 15th 2010 (One Day)
	+ "Toppat King" - December 15th 2010 (One Day)
	+ "Pardoned Pals" - December 15th 2008 - December 15th 2010 (Two Years)
		- "Time Machine" - December 15th 2008 - December 15th 2010 (Two Years)
	+ "Toppat Recruits" - December 15th 2008 - December 15th 2010 (Two Years)
		- "Time Machine" - December 15th 2008 - December 15th 2010 (Two Years)
	+ "Master Bounty Hunter" - December 15th 2010 (One Day)
	+ "Special BROvert Ops" - December 15th 2010 (One Day)
	+ "Triple Threat" - December 15th 2010 (One Day)
	+ "Free Man" - December 2010 (One Day)
	+ "Valliant Hero" - December 22nd 2010 (One Day)
	+ "Jewel Baron" - December 22-29nd 2010 (One Week)

## Fangame Timeline

* "Crossing the Pit" - August 27th 2008 (One Day)
* "Breaking the Bank" - August 27th 2008 (One Day)
* "Escaping the Prison" (AM) June 2009 (One Day)
* "Escaping the Prison" (THSC) - June 2009 (One Day)
	+ "Sneaky Escapist" - June 2009 (One Day)
	+ "Badass Bust Out" - June 2009 (One Day)
* "Scaling the Cliff" - June 2009 (One Day)
* "Cracking the Safe" - June (+8) 2009 (One Day)
* "Opening the Door" - September 1st 2009 (One Day)
* "Escaping the Prison" (THSC) - June - September 9th 2009 (Three Months)
	+ "Lawyered Up" - June - September 9th 2009 (Three Months)
* "Stealing the Diamond" - July 8th 2010 (One Day)
* "Invading the Ship" - July 8th 2010 (One Day)
* "Stealing the Emerald" - July 31st - August 1st 2010 (One Day)
* "Infiltrating the Airship" - August 7th 2010 (One Day)
* "Saving the Painting" - August 7th 2010 (One Day)
* "Fleeing the Complex" - December 5th 2010 (One Day)
* "Surviving the Sea" - December 5th 2010 (One Day)
* "Surviving the Snowstorm" - December 5th 2010 (One Day)
* "Completing the Mission" - December 5-29th 2010 (Four Weeks)
* "Henry's Nightmare" - March 2011 (One Day)
* "Getting the Jewel" - December 11th 2011 (One Day)
* "Completing the Mission" - December 15th 2010 - December 15th 2011 (One Year)
	+ "Stickmin Space Resort" - December 15th 2010 - December 15th 2011 (One Year)
* "Raising the Titanic" - April 14-18th 2012 (Four Days)
* "Mastering the Gun" - March 26th - May 10th 2013 (One Month)
Ogre

**Ogre** is an enemy in *Tallowmere*.

## Description

Ogres have one purpose in life: to make your world a miserable place.

With a seemingly unlimited amount of purple stun bombs, it is imperative to learn how to use your shield and position yourself correctly to stop their attacks from stunning you.

A little-known fact: Anti-stun Potions make ogres cry.
Souls

Slaying an enemy gives you at least 1 blue soul.

When you max out your souls:

* Your soul count resets to 0.
* Your max soul limit increases by 15.
* A blue Soul Group spawns and follows you around.
* Your health is restored to full.
* Nearby enemies will suffer massive damage.

Upon maxing out your souls, enemies will grow stronger after you advance past the next room.

Soul Groups also let you activate Demon Statues, which give you extra stats to "level up".
Mastering the Gun

Mastering the Gun is the first episode of Fugitive released to Youtube on December 21st 2022.

## Plot

Martin Cameron walks up to a gun. He surveils the area to make sure there's no guards and then tries to figure out how to use the gun.

* **[X] Learn -** Martin shoots himself in the face.
* **Go For It -** Martin shoots the gun.

The shot is replayed in various angles, the next scene shows a guard witnessing the shooting. When the camera cuts back to Martin, he puts the gun into his pocket. He is then punched by the guard. It then jumps to 43 Days Later, showing Martin in a cell. He is told to get up by an unseen guard.

## Characters

* Martin Cameron
* Mike

## External Links

* Mastering the Gun
	+ Learn
	+ Go For It
Photo Camara

The **Photo Camara** is a tool that can be equipped in the tool menu. It’s used to secure evidence at car accident sites. At an accident site, equip the Camara, aim it at the damaged sections of the car and shoot to take a picture. When aiming, an icon is displayed when evidence can be photographed. Make sure to be close enough to the damage, so that it’s recognized as evidence. Evidence photos contribute to the process of handling accidents. Not all evidence needs to be recorded to achieve a satisfactory accident report - but it’s recommended to capture all evidence to generate a complete report.
Frisking and Searching

**Frisking and Searching** are both Actions in Police Simulator: Patrol Officers. These actions are used to justifiably search a person and/or their vehicle on reasonable grounds.

## BRIEF

According to the Fourth Amendment, US citizens are fundamentally searches. However, this right is restricted in certain circumstances.

# FRISKING

Frisking a person means that an officer cautiously pats down the suspect’s visible garments with their hands to determine if the person is carrying a concealed weapon.

Police officers are authorized to frisk a person if they have reasonable suspicion detained person is armed or a threat to the officer's health. Frisking a citizen is justified if they:

* Probably committed a crime, such as assault, robbery, or stealing a car.
* Display suspicious or aggressive behavior. For example, acting angry, nervous, fearful, or trembling.
* Show signs of driving under the influence of alcohol (DUI) or illegal substances. For example having dilated pupils, red eyes, or the presence of green crumbs.
* Flee while detained.

Frisking (or searching) a person is not permitted for the following:

* A traffic violation, such as speeding or having tinted windows.
* Driving suspiciously. For example, weaving.
* Not having valid insurance or having an expired ID.
* Resembling a wanted person.
* Witnessing a crime or car accident or being a driver involved in an accident.
* Having a runny nose or sweating.

# SEARCHING

Searching a person is more thorough and invasive than a frisk. The officer not only touches the suspect's visible clothing, they also inspect the contents of the person’s pockets, bags, or car.

Because of their invasive nature, the regulations governing searches Searching citizens or their cars is justified only when they:

* Have probably committed a crime like assault, robbery, or car theft.
* Are justifiably arrested.
* Show signs of driving under the influence (DUI) of alcohol or illegal substances. For example, having dilated pupils, red eyes or when green crumbs are found.
* Flee while being detained.
* Are carrying an illegal item. For example, when the officer finds an illegally carried handgun while frisking a person.

Searching a person or their car is forbidden under the following circumstances:

* Whenever frisking is unjustified, searches are likewise not permitted (see above for unjustified grounds for frisking)
* Whenever frisking is unjustified, searches are likewise not permitted (see above for unjustified grounds for frisking).
* When a person shows suspicious or aggressive behavior. For example, being angry, nerve fearful or trembling. This justifies frisking, but not searching a person or their car.
Greeting Citizens

**Greeting Citizens** is a Action in Police Simulator: Patrol Officers. This action is used by “greeting back” a citizen who greets the player.

# BRIEF

Police officers should always act as a role model for their community. This includes interacting with local residents in a friendly manner. A police officer should always be friendly and respectful. Many people appreciate exemplary police officers and see them as an important part of the community and even as everyday heroes. Children usually want to become astronauts or doctors, but a lot of them also want to become police officers, due to their good standing. Some adults even show their appreciation by giving gifts to police officers.

Small gestures are just as important as big ones, including greeting citizens back. Some citizens greet the city's friends and helpers and are pleased when you, as a police officer, accept such gestures and return their greetings.
When a police officer is greeted by a citizen, they have a few seconds to greet the citizen back.
Officers who are in a rush tend not to do so.
Dave Panpa (Animator vs Animations)

## Biography

Dave's life is unknown, considering his life diverged somewhere after October 4th 2011 in reality, he most likely got to the point of becoming a guard for the Museum of National History and Stuff. However, seeing as how he's still wearing his police uniform, this may be a version that diverged before Stealing the Diamond and after Escaping the Prison.

### Internet War

Sometime after October 4th 2011 and before August 18th 2018, The Chosen One and The Dark Lord had a war against the internet, with one of their many battlefields being Stick Page. Dave Panpa and Henry Stickmin were involved in the war as victims, along with many other Stick Figures. Considering the terrorists survived, it's most likely that Dave didn't, dyeing in the war.

## Trivia

* The Animator vs Animation Wiki says this is Dave in this article.

## Appearances

* Animator vs Animation
	+ The Flashback
11 PM News

11PM News is a small News organization the appears in HARD.

## History

### Opening the Door

After Clayton Uper wakes up from his encounter with Disapproval, he recives a notification from 11PM News.

### Stealing the Emerald

Clayton is seen reading an 11PM News article, featuring him and Harold Goldman on the cover. The article begins by detailing the new Emerald exhibit in the White Town Museum. It also discloses the Museum's operating hours, it then moves onto Clayton Uper. Clayton is wanted for Fifteen Thousand Dollars for the murder of at least 15 people.

## Appearances

* HARD
	+ Opening the Door Remastered
	+ Stealing the Emerald
Road Blocks/Traffic Stops

**Road Blocks/Traffic Stops** are both Actions and Tools in Police Simulator: Patrol Officers. Road Blocks are tools in order to close off/stop traffic. Traffic Stops are a procedure to detain a citizen.

# BRIEF

For Brighton's Police Department, road blocks - also called checkpoints - are a common setup for controlling traffic participants' compliance to the rules. While some argue that the lack of reasonable suspicion or probable cause means that such road blocks violate the Fourth Amendment, it is common practice in Brighton and was not deemed in violation of the state constitution by the state of Franklin.

Patrol officers in Brighton might receive a call to assist at a specific road block in the assigned area. During a road block, every passing motor vehicle can be pulled over, even if reasonable suspicion is not established. Drivers are obligated to do a drug/alcohol test when asked by the officer. Be aware that the justified search of a person or vehicle still needs established probable cause. A stop is usually accomplished through a process known as "pulling over" the suspect's vehicle. Police vehicles (except those used by undercover personnel) traditionally have sirens, loudspeakers, and lightbars that rotate or flash. These devices are used by the officer to get the attention of the suspect and to signal that they are expected to move over to the shoulder and stop. Failure to comply could result in citation of failure to yield to an emergency vehicle and possibly raise suspicion that the driver is attempting to flee.
Police Simulator Patrol Officers Wiki

## Police Simulator: Patrol Officers

Buy Now
Welcome to the Police Simulator Patrol Officers Wiki, We're a collaborative community revolved about Police Simulator: Patrol Officers that anyone, including you, can help build and expand. This wiki is currently a work-in-progress and can use all the help it can get, so please don’t hesitate to add something you feel should be apart of the community.

Disclaimer: The Police Simulator: Patrol Officers Wiki is NOT AFFILIATED with Aesir Interactive or astragon Entertainment.

## About Police Simulator: Patrol Officers

Welcome to Brighton! Join the police force of this fictitious American city and experience the day to day life of a Police Officer. Start with citing violations and giving out parking tickets, then work your way towards shouldering more responsibilities. Be part of the community of Brighton, get to know your neighborhood and handle daily police work to fight crime during your shift. Always be tough, but fair: respect the law and gain more experience to unlock more neighborhoods, districts and duties.

## More Police Simulator: Patrol Officers

TBA.pngCharacterTBA.pngActionsTBA.pngToolsTBA.pngFeloniesTBA.pngHandbook
## Media

Police Simulator- Patrol Officers – Console Release Trailer

## How to Contribute

Anyone can contribute to the wiki, so why not give it a try? just get started by clicking the “Edit” tab on the right side corner of any page and start editing.

Not sure where to start? Follow our links below to see what we need help with the most!

* Check out our articles in need of expansion!
* Check out our old articles!
* Check out our uncategorized categories!
* Check out our uncategorized files!
* Check out our uncategorized articles!
* Check out our missing pages!
Giving Traffic Orders To Pedestrians

**Giving Traffic Orders to Pedestrians** is a Action in Police Simulator: Patrol Officers. This action is used to give traffic orders to pedestrians in emergency situations.

## BRIEF

Patrol officers are allowed to give traffic orders to pedestrians during an emergency, when justifiably detaining a suspect, as well when dealing with a shift callout that endangers the safety of citizens.

# ORDER PEDESTRIANS TO MOVE TO THE SIDEWALK AND WAIT

Officers may only order pedestrians to step on to the sidewalk and wait when they are being justifiably detained.

# ORDER PEDESTRIANS TO EVACUATE THE AREA

When on a callout that may endanger the safety of citizens in the area, patrol officers are allowed to order pedestrians to evacuate the area in the following cases:

* When searching an area located on the police computer map for a person who has an open warrant out on them.
* The sidewalk adjacent to the site of the accident when dealing with any type of traffic accident.
* The sidewalk where a crime has been committed when investigating the crime scene (robbery or aggravated assault)
* The sidewalk where the theft has been committed when searching for a wallet thief.
* The location of a drug deal when chasing drug dealers.
* The sidewalk, or inside a park, close to a handcuffed suspect when escorting a criminal or transporting an arrestee.
Pull Over Cars

# PULL OVER

**Pull Over Cars** is an Action in Police Simulator: Patrol Officers. This action is used to perform a traffic stop.

## BRIEF

Pulling over a car is considered the detention of the vehicle occupants and is justified establishing reasonable suspicion. For example, if they have committed a traffic vi they are driving suspiciously.

Justified grounds for detainment (and therefore pulling a vehicle over) are divided i categories in the interaction wheel. Each of these categories can include multiple g detainment - check them all out in the Interaction Wheel!

* Detainment resulting from document or background check
* Detainment because of vehicle
* Detainment because of driving
* Detainment because of traffic stop

## HOW TO PULL OVER A CAR

When tailing a car, you can pull it over by pressing the "pull over" button. This will result in & short sequence of sirens and emergency lights that signal the vehicle ahead to pull over. You will also receive an "intuition text" telling you if a car is pulling over.

An officer can also pull over cars when on foot by using the Pull Over Sign. This is described in a different handbook entry.
Police Simulator: Patrol Officers

**POLICE SIMULATOR: PATROL OFFICERS** includes a dynamic traffic system that organically creates the traffic flow and car accidents, as well as emergency situations that can randomly pop up during your shift. Be ready to react at a moment’s notice! In the Open World of Brighton you will be able to choose neighborhoods for your patrols and make sure to keep them safe. Patrol through three unique districts with several neighborhoods each. Every single one has a distinct flair, from the high rises of Downtown to the historical buildings of Brickston.

With progression and unlocking new districts, additional duties will also be revealed. Start with ticketing duty and finding wrongfully parked cars, but be prepared to take care of accidents that may happen right in front of your eyes. In a living and breathing city, many different duties may be encountered. Stop drug deals taking place in the local park, or chase graffiti sprayers illegally tagging walls. Be prepared for anything - even if it is just a car blocking a bus stop. Every duty is your responsibility.

With the Intuition System your police officer will be able to pick up important clues during witness interrogations that could lead you to resolve situations the right way, so make sure you pay attention to everything being said and done. POLICE SIMULATOR: PATROL OFFICERS offers a Simulation mode for experienced players looking for the most authentic experience, as well as a casual mode for those looking for a more relaxing patrol in the streets of Brighton.
Brody Heard (Improvised Thief)

## History

### Stealing the Emerald

Brody Heard is an Australian Agent for the I.D.C. On July 31st 2010, a perpetrator broke into the White Town Museum and stole the Norwegian Emerald. The I.D.C. sent in Brody Heard and Stephen McDonald to investigate the area. They interviewed the owner of the Museum, Harold Goldman, for any leads on the suspect. All they found was a shard of glass with the perpetrator's finger print.

## Gallery

Brody Interviewing Harold GoldmanEvidence
Tools

**Tools** are items in Police Simulator: Patrol Officers that are available for the player to use when needed while patrolling or responding to callouts. Each tool is unlocked by reaching a certain level which can be obtained by receiving Duty Stars.

## Flashlight

The flashlight is a valuable piece of police officer equipment that can be used to light up dark corners of the city: Equipping a flashlight and turning it in during a night shift allows the player to receive important intuition feedback when interacting with pedestrians and cars in the game. Only when the flashlight is active at
night can players see important hints, including:

* Runny nose
* Red eyes
* Sweating
* Nervousness
* Bleeding
* Avoiding eye contact
* Constantly shaking
* Red nose
* Green crumbs
* White powder under nose

## Hints

* Without a flashlight it is not possible to focus on car license plates or other signs at night.
* With a flashlight turned on at night, drug dealers are aware of your presence and will not deal drugs and graffiti sprayers will flee.

## Road Flares

At night, road flares are used as distress signals to alert road users to possibly dangerous traffic situations. Patrol officers can equip them in the trunk of their Ostrogoths car and advised to secure motor vehicle accident sites at night. An accident site is secure once road flares surround the whole site. Officers will receive the intuition system feedback “I secured the accident scene” once they completed the task.
Asking for ID

**Asking for ID** is a Action in Police Simulator: Patrol Officers.

The Fourth Amendment to the Constitution regulates the right of the people "to be secure in their persons, houses, papers and effects, against unreasonable searches and seizures." includes regulating when persons have to identify themselves to police officers. In additi this, a lot of states have "stop and identify" laws. In the state of Franklin and the city of Bi police officers are allowed to request a person's ID when:

* The officer has reasonable suspicion or probable cause that a person has committed a crime violation.
* The person is a witness, such as a witness to an accident or crime.
* Identifying a witness is relatively simple: They are found around the scene of the accident or crime and patrol officers have the option "Interview Witness" in the interaction menu. Hint: The drivers involved in an accident are also witnesses.

However, knowing when there is reasonable suspicion or probable cause is a little more tricky and patrol officers need to be aware of different situations. For example, an officer in Brighton is allowed to ask for identification if the person:

* looks like a wanted suspect
* probably committed a crime such as assault, robbery or car theft
* violated any traffic rules by car or on foot, for example, ignoring a red light or having an invalid

insurance

* violated any laws, for example, littering
* drove suspiciously, for example, weaving
* behaves suspiciously, for example, avoids eye contact or is nervous or trembling
* appears to have taken illegal substances, for example, having dilated pupils, red eyes or w green crumbs are found
* carries an illegal item
* flees while being detained

On the other hand, there is also behavior that does not justify asking for an ID, such as whe person:

* sweats
* has a runny nose
* walks around drunk
Actions

**Actions** are types of processes in Police Simulator: Patrol Officers. Actions are used in all types of patrolling situations and callouts and up to the player to determine which action is appropriate to use during a situation.

## Frisking and Searching

***Main Article:*** Frisking and Searching.

## Issuing Ticket/Verbal Warning

***Main Article:*** Issuing Ticket/Verbal Warning.

## Calling Ambulance

Law enforcement, at its core, is a service career tasked with maintaining citizen safety and welfare. It’s an officer’s duty to help hurt and injured persons. To this end, calling an ambulance for anyone injured is also the duty of all first responders.

## Writing Reports

At the end of a shift, each officer has to write their reports at their desk, in their precinct’s office. This opens up the report screen and lists all of the patrol officer’s actions during the shift. Collected Shift Points, lost Conduct Points and rewarded bonus District XP are summarized in that screen. Also displayed are the progression to the next Duty Star and any unlocked tools, features, neighborhoods, patrol cars, and districts.

## Asking For Directions

***Main Article:*** Asking for Directions.

## Road Blocks/Traffic Stops

***Main Article:*** Road Blocks/Traffic Stops.

## Giving Traffic Orders To Pedestrians

***Main Article:*** Giving Traffic Orders to Pedestrians.
Shield Blocking

Your shield helps keep you alive.

You can fully block and negate enemy and boss attacks that would otherwise damage you.

Blocking a Pinwheel or Acid Cloud Trap will reduce damage received by 50%.

While your shield is raised, your movement is slowed by 50%.

You can block while jumping.

Keep in mind that your back will always be exposed.
Ranked Mode

Ranked Mode (Also known as **Ranked** or **Competitive**) is an Arena Mode in Axie Infinity: Origin. It has the same rules and battle system as Practice Mode, but with a focus on higher-stakes competition, including a ranking system.

## **Battle System**

### **Composition**

Before getting into the Arena, you need to create your team composition. To do so, you need to edit your team, consisting of 3 axies, where you can choose their position in the composition, and equip their respective Runes, Charms if you wish to do so. After creating your team, you may select it, and play on the Arena Mode you choose.

### **Play order**

* Both players get to choose their preferred play order first. If one player chooses to go first and the other to go second, they will enter the battle immediately instead of playing Rock, Paper, Scissors.
* Players can now skip Rock, Paper, and Scissors by choosing “No Preference” for their preferred play order. If both players choose this option the play order will be randomly assigned. If only one player chooses “No Preference”, the other player will have priority on their preference
* If both players choose the same play order, they will play Rock, Paper, Scissors (RPS from now on) at the start of each battle. The winner gets his preferred play order. In case of 3 consecutive ties, the play order will be randomly assigned.

### **Gameplay**

Beeing a card turn-based game, you will recieve energy and X amount of cards from your draw pile depending on your turn, until each player will recieve the same amount of energy and cards each turn by default (unless changed by any Card, Charm or Rune effect). **The first player to defeat the other player's axies wins**.

The amount of energy and cards drawn is shown in the table below:

## **Victory Stars**

Hacer.

1. ↑ https://axie.substack.com/p/season1#:~:text=from%20Season%200.-,Players%20will%20now%20play%20Rock%2C%20Paper%2C%20Scissors%20at%20the%20start%20of%20each%20battle.%20The%20winner%20will%20choose%20whether%20to%20go%20first%20or%20second.,-All%20Season%200
2. ↑ https://axie.substack.com/p/s1patch2#:~:text=Both%20players%20get%20to%20choose%20their%20preferred%20play%20order%20first.%20If%20one%20player%20chooses%20to%20go%20first%20and%20the%20other%20player%20chooses%20to%20go%20second%2C%20they%20will%20enter%20the%20battle%20immediately%20instead%20of%20playing%20Rock%2C%20Paper%2C%20Scissors
Drug Tests/DUI

**Drug Tests/DUI** are Actions in Police Simulator: Patrol Officers. These actions are used to determine if a citizen is intoxicated or under the influence of drugs.

# BRIEF

When pulling over cars for committing a traffic violation, and only when the pull over is justified, are officers allowed to request the driver to take a drug test. The purpose of this drug test is to find out whether the driver is DUI (driving under the influence), thus establishing probable cause.
DUI is, at minimum, a misdemeanor - arresting the driver and towing the driver's car is justified in this situation.

Officers can perform an alcohol and a drug test. The legal alcohol limit is a blood alcohol content (BAC) of 0.08% (0.8 per mill). A lower BAC is not punishable.

Ordering a drug/alcohol test is allowed when drivers:

* Behave suspiciously, for example, the officer sees them weaving while driving, or they are nervous, have red eyes, or exhibit noticeable drug odors.
* Commit a traffic violation, for example, running a red light, speeding, or having a broken windshield. All traffic violations justify a drug test in Brighton.
* Are part of an official traffic stop. All stopped drivers can be ordered to perform a drug test.
* Are involved in an accident.

Ordering a drug test is not allowed, when drivers:

* Are pulled over without justification. This means that an officer is not allowed to pull over random citizens without reasonable suspicion and order them to perform a drug test.
Axieinfinity Wiki

# **Welcome to the *AXIE INFINITY*** **Wiki**

The greatest wiki resource for Sky Mavis non-fungible token-based online video game, known for its in-game economy which uses Ethereum-based cryptocurrencies, that was released on March 2018. You make a team of axies to battle against others players teams in a real-time card battle, where creativity is your greatest card.

## Recent Tournaments

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Issuing Ticket/Verbal Warning

**Issuing Ticket/Verbal Warning** are both Actions in Police Simulator: Patrol Officers. Both actions are used to handle citizen affairs.

There are two categories for which officers may issue a verbal warning or ticket:

* Traffic violations by drivers involved in car accidents or by drivers who have been pulled over.
* Civil infractions by pedestrians.

Police officers can issue a ticket (citation) or leave it at a verbal warning. The deciding officer's own discretion.

# TRAFFIC VIOLATIONS

Tickets or verbal warnings for traffic violations can be issued to drivers who have been pulled over by an officer, as well as to drivers involved in an accident. There are three subcategories:
Ticketing the driver, the car, or the driving itself. All traffic violations are listed in the respective handbook entry.

# CIVIL INFRACTIONS

The following civil infractions allow for the issuing of a ticket or a verbal warning:

* Jaywalking (ignoring a red light or not using a crosswalk)
* Littering (discarding trash).
* Expired ID
Arena Modes

**Arena Modes** are different types of modes that can be played in **Axie Infinity: Origin.** Is the player vs. player (PvP) gameplay mode, in a real-time card battle system where you'll be matched against other players and their Axies. The arena will challenge your skills, putting all your knowledge of battle mecahnics, Axies, Cards, Runes and Charms into test! With a little bit of luck!

There are currently 3 modes in Arena: Practice Mode, Ranked Mode and Tournament Mode.
Felonies

**Felonies** are types of crimes that can be committed by citizens in Police Simulator: Patrol Officers. It is up to the player to determine if the crime committed by the citizen is enough to be ticketed, detained, or arrested. Depending on how the player reacts to the situation they will receive Shift Points or be deducted Conduct Points.
Patrol Cars

**Patrol Cars** are vehicles patrol officers that are assigned on a car patrol shift, but not on a foot patrol shift. Patrol officers who are starting their career are initially assigned to foot patrols. However, car patrol shifts and different patrol cars can be unlocked during the officer’s career.

Officers are advised to familiarize themselves with the following car functionalities:

* Pacing: When driving behind another motor vehicle on the streets that vehicle’s speed is automatically measured. Speeding cars can be pulled over.
* Pulling over: Motor vehicles driving in front of the patrol car can be pulled over. Patrol cars have a special mode for pulling over vehicles.
* Emergency Light System (ELS): The ELS can be toggled on and off to signal police presence or possible danger to citizens.
* Siren: Can be toggled on and off to alert traffic participants to an officer’s need for priority on the road. When the siren is on, activating the horn changes the siren.
* Cruise control: The patrol car’s speed maintains its current speed when cruise control is activated.
* Police computer: When at a standstill, the driver can access the police computer’s applications: Map, Background Checks, Handbook.
* Toggle view: Toggle between first/third person view.
Axie Origins Pro Cup 2022

**Axie Infinity: Origin** Tournament By: **AMPGuild**

* Playoffs
	+ Challenge Mode : 1v1
	+ Double Elimination
	+ Top 16 | Best-of-Three
	+ Top 8 | Best-of-Three
	+ Top 4 | Best-of-Five

* Rune and Charms
	+ The tournament will be held at Axie Infinity: Origins’ ESport server - all participants will have open access to all runes and charms.

* Turn Order
	+ Rock, Paper, Scissors will be used to decide who goes first. Players then alternate who goes first.

* Roster Changes
	+ Players are required to register their axies upon registration. Maximum of 10 axies are allowed to be registered for the tournemant, using unregistered axies (excluding the starter axies) will result to disqualification.
	+ Players are allowed to freely change their Axies mid tournament and mid match / series as long as the Axie is registered for the tournament.
	+ Players are not allowed to ask for time extensions on their match schedule due to roster changes. You have 5 minutes after each game to change Axies. After this you may be penalised at a tournament organiser’s discretion.

* Bugs and Glitches
	+ The abuse of bugs is strictly forbidden and may be sanctioned to varying penalties.

* Accounts
	+ Players must be 18 (eighteen) years of age or older to participate in the tournament.
	+ Players may not use offensive names, coordinators may request to change it at any time during the development of the competition.

## Match Schedule

* Dec09 - Bo3 (Single Elimination)
	+ 7:00pm - 7:10pm | Grace Period for players to start the match
	+ 7:10pm - 7:50pm | 512 players to Top 256
	+ 7:50pm - 8:05pm | Break
	+ 8:05pm - 8:45pm | Top 256 players to Top 128

* Dec10 - Bo3 (Single Elimination)
	+ 7:00pm - 7:10pm | Grace Period for players to start the match
	+ 7:10pm - 7:50pm | Top 128 players to Top 64
	+ 7:50pm - 8:05pm | Break
	+ 8:05pm - 8:45pm | Top 64 players to Top 32

* Dec11 - Bo3 (Single Elimination)
	+ 7:00pm - 7:10pm | Grace Period for players to start the match
	+ 7:10pm Onwards | Top 32 players to Top 16

* Dec16 - Bo3 (Double Elimination)
	+ 6:00pm - 6:10pm | Grace Period for players to start the match
	+ 6:10pm Onwards | Top 16 players to Top 8

* Dec18
	+ 6:00pm - 6:10pm | Grace Period for players to start the match
	+ 6:10pm - 7:30pm | Top 8 players to Top 4 - Bo3 (Double Elimination)
	+ 7:30pm - 7:45pm | Break
	+ 7:45pm - 9:00pm | Top 4 players to Champion - Bo5 (Double Elimination)
Слизь

**Слизь** (также **Слизистая ловушка**) - предмет, получаемый игроком после уничтожения других колоний. При наличии в инвентаре дает возможность оставлять за собой слизистый след.

## Описание

Представляет собой сгусток желтой желеобразной массы. При использовании может образовывать различные формы.

## Получение

Слизь выпадает в количестве 100-150 единиц при убийстве других слизевиков.

## Использование

При зажатии правой кнопки мыши слизевик оставляет за собой след из слизи, сохраняющийся на протяжении примерно 30 секунд. Если какое-то небольшое существо, например муравей, коснется слизи, оно прилипнет к ней и останется неподвижным даже после её исчезновения. Таким образом слизь может помочь в охоте на быструю добычу.

При использовании слизь тратится.

## Интересные факты

* В старых версиях слизь была неограниченной и становилась доступной после получения игроком определенного уровня.
* Слизь имеет ту же текстуру, что и колония игрока.
* Возможно, является символом игры и официальной вики, однако, из-за причин, указанных выше, точно определить это невозможно.
Наземные рифы

**Наземные рифы**, также известные как **наземные коралловые рифы** - мини-биом, расположенный недалеко от спавна игрока.

## Описание

Наземные рифы представляют собой коряги, поросшие многочисленными растениями и грибами, многие из которых уникальны для данного биома.

## Расположение

На данный момент в игре существует 3 рифа. Первый из них, самый маленький, расположен на северо-западе от спавна игрока. Второй, представляющий из себя огромную корягу, частично находящуюся в воде, расположен на юго-востоке от спавна. Третий же риф располагается на гигантском стволе, лежащем в ручье к юго-западу от спавна.

## Галерея

Северо-западный рифЮго-западный рифОн же, ночьюГигантский пузырчатогриб на границе рифов и лесной подстилки
Амебоид

**Амебоид** - один из основных видов пищи на протяжении всей игры.

## Описание

Амебоид представляет собой бесфрменный каплеобразный объект зеленого цвета.

## Появление

Амебоиды случайно появляются на карте каждые несколько секунд, после чего спустя какое-то время исчезают.

## Использование

Игрок может использовать амебоидов как источник пищи. Они добавляют +20 к голоду. На данный момент это единственный способ их использования.
Светящееся растение

**Светящееся растение** - небольшое, широко распространенное растение. На данный момент встречается только в наземных рифах, но в будущем планируется добавить его и в другие биомы.

## Описание

Небольшое растение. Имеет тонкие длинные стебли темно-зеленого цвета, на конце каждого из которых расположен светящийся бледно-желтый шарик.

## Применение

На данный момент это растение является исключительно декоративным

## Интересные факты

* Внешне данное растение очень сильно напоминает Китайский картофель из игры Subnautica. Скорее всего, это является отсылкой.
Seasons

Seasons

Season 1

A season is a competitve time frame in **Axie Infinity: Origin.** Generally every season last for about 30 up to 60 days, with an off-season in between for about 15 to 20 days, meaning that we get 5-7 seasons per year. Some time in between the end of a season and the start of the next, there's a balance patch, which may or may not be accompanied by a major content updates, like new mechanics or cosmetics.

Every Season includes a ranking system, in which you can participate by playing the Ranked Mode. In doing so, you can climb the ranks by collecting Victory Stars by winning battles in Ranked Mode and be ranked in the Leaderboard. At the end of each Season, you will recieve rewards depending on your leaderboard position, such as AXS, Stickers, Avatars, Borders, etc!

## Overview

 Season 1 | 09-14-2022
 Season 2
Амебоид-помощник

В виде предмета

**Амебоид-помощник** - предмет, получаемый после уничтожения других колоний. Может использоваться как одноразовая пуля.

## Описание

В инвентаре объект выглядит как амеба светло-голубого цвета с зеленым ядром. Выпущенный игроком, он имеет вид желтого прямоугольника без нормальной текстуры.

## Получение

Амебоидов-помощников можно получить из убитых колоний в количестве 1-3 штук.

## Использование

Нажатием клавиши G игрок может выпустить амебоида в игровой мир. Выпущенный амебоид будет вести себя как одноразовая пуля, и сразу же полетит в направлении, в котором был выпущен. При попадании в другого слизевика он наносит ему 1 единицу урона и самоуничтожается.

## Интересные факты

* Планировалось, что амебоиды будут возвращаться в колонию игрока, но пока эта возможность не была реализована.
* В виде предмета амебоид имеет текстуру амебы из другой игры Трубоносика - Cell Simulator. Скорее всего, в будущем она будет изменена, поскольку она не соответствует общей стилистике игры.
"Эйва"

**"Эйва"** - крупное растение, произрастающее в Наземных рифах.

## Описание

Внешне растение напоминает многоветвистое дерево фиолетового цвета. Концы ветвей светятся голубым светом. Между ветвями имеются розовые полупрозрачные перепонки, края которых излучают свет.

## Использование

На данный момент растение имеет исключительно декоративную функцию.

## Интересные факты

* Название растения - прямая отсылка к фильму "Аватар", где Эйва является главным божеством народа На'ви.
* Сам же внешний вид растения намекает на Древо Душ, являющееся важной частью верований На'ви.
* На данный момент в игре существует лишь одно взрослое растение, расположенное в северо-западных рифах. Все остальные представители этого вида - молодые растения.
* Свечение "Эйвы" - одно из самых сильных в игровом мире.
Муравей

**Муравей** - существо, часто встречаемое игроком. Является очень питательным источником пищи, однако, из-за высокой скорости поймать его без слизистой ловушки достаточно сложно.

## Описание

Представляет собой муравья тёмно-коричневого цвета с тёмными и светлыми полосами на брюшке, черными кончиками лапок и усиков и жёлтыми глазами.

## Поведение

Муравьи рандомно появляются по всему игровому миру. После появление они сразу же бегут в направлении взгляда, иногда меняя направление движения.

## Использование

На данный момент муравей может использоваться только как источник пищи. При поедании он добавляет +25 к голоду. Однако, без слизистой ловушки поймать его крайне сложно, что делает его менее выгодным видом пищи, чем амебоиды.

## Интересные факты

* В главном меню можно увидеть гигантских муравьев. Они не появляются в игровом мире и по поведению идентичны обычным муравьям.
* Раньше муравей восполнял 2 единицы голода вместо 25.
Слизевик

**Слизевики** - существа, встречаемые игроком на протяжении всей игры. На данный момент в игре существует 5 видов слизевиков (включая игрока).

## Оранжевый слизевик

### Поведение

Обычное состояние: пассивноеГолодный: агрессивное

## Характеристики

### Описание

Представляет собой красно-оранжевого слизевика округлой формы.

### Поведение

Большую часть времени слизевик бесцельно передвигается по игровому миру. Периодически он начинает атаковать игрока, бросаясь на него и впрыскивая пищеварительную кислоту. Иногда слизевики собираются в небольшие группы и становятся особенно опасны для неподготовленного игрока.

## Характеристики

### Урон

Нет

**Фиолетовый слизевик** - средних размеров травоядный слизевик, обитающий повсеместно, но встречающийся достаточно редко. Для игрока опасности не представляет.

### Описание

Фиолетовый слизевик представляет из себя слизевика ярко-фиолетового цвета с сиреневым отливом.

### Поведение

Фиолетовый слизевик ползает по миру в поисках пищи - амебоидов. При встрече с фитослизевиком может начать поедать его, но обычно становится жертвой фитозащитников.

### Применение

На данный момент фиолетовый слизевик не имеет никакого применения, а существует исключительно для разнообразия игрового мира.

## Характеристики

### Урон

Нет; фитозащитники - 0.5 единиц.

**Фитослизевик** - крупный пассивный слизевик светло-зеленого цвета. На данный момент имеет ту же текстуру, что и амебоид. Питается при помощи фотосинтеза

### Поведение

Фитослизевик медленно ползает по миру, не обращая внимания на других слизевиков. Однако, в случае приближения игрока или фиолетового слизевика он выпустит в них несколько фитозащитников, которые являются агрессивным аналогом амебоидов-помощников.

Иногда при передвижении фитослизевик оставляет за собой несколько амебоидов. После смерти распадается на множество амебоидов, так как по сути является гигантской колонией.
Weeping Woods

**Weeping Woods** is a stage based on the location of the same name from *Fortnite: Battle Royale* Chapter 2

## Overview

The Fight starts on the Battle Bus, which then drops the fighters off at Weeping Woods, on the large tower on the left of the river. It has a sloped roof acting as a platform. The background showcases a large amount of the forest. the area can randomly flood, raising the blast zone closer towards the stage, but also adding a new debris island as a platform until the water recedes. The tower will eventually transform into a spire, with the forest changing its appearance to its primal look. Finally, part of the mothership can crash into the area, corrupting the background and the stage.
Slimemold Вики

**Добро пожаловать на Slimemold Вики!**
Вики об игре Slimemold

Это онлайн-энциклопедия о **Slimemold**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Навигация

SlimemoldКолония игрокаБиомыФлора

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
General Di Ravello

**Sebastiano Di Ravello** (AKA **General Di Ravello**) is a stage boss on the stage of Medici in the volcano segment.

## In Super Smash Bros. Multiverse

### As a Stage Boss

General Di Ravello appears in the volcano section of Insula Striate, General Di Ravello appears in his golden Bavarium helicopter. He fires missles and taunts the fighters. The helicopter also has a Bavarium shield, which occasionally turns on and makes the helicopter invincible to all damage. Once enough damage is done, Di Ravello will be taken out.

### Spirit

Di Ravello appears as a legendary-class spirit in the Spirit Board.

Di Ravello uses a TBA puppet fighter. The battle is set on the volcano segment of Medici, where the player must defeat the TBA fighter while avoiding Di Ravello in his helicopter.
Пищеварительная кислота

**Пищеварительная кислота** - начальное и основное оружие слизевика. Доступно с самого начала игры.

## Описание

Представляет собой квадрат зеленого цвета.

## Использование

Кислота не имеет ограничений и доступна с самого начала игры. Игрок может выделять кислоту, нажав на пробел. При попадании в кислоту любое существо будет получать урон в 0,5 ед./секунду. Для самого игрока кислота безвредна.

### Чужеродная кислота

**Чужеродная кислота** выделяется слизевиками при атаке. Ничем не отличается от обычной кислоты, кроме того, что её действие направлено на игрока. Имеет более светлую текстуру, чем обычная кислота.
Slimemold

**Slimemold** (ранее "**Симулятор слизевика**") - игра в жанрах симулятор, выживание и песочница, разрабатываемая инди-разработчиком The Airfish Studio (Трубоносик). Видео о разработке игры периодически выходят на личном канале разработчика, а также на официальном канале игры.

## Описание

Действие игры происходит в экваториальном поясе планеты Парака-7. В начале игры вы берете под управление примитивный инопланетный организм, напоминающий по строению земного слизевика. Ваша цель - исследовать инопланетный мир, попутно развиваясь и защищаясь от других слизевиков...

## Геймплей

Управление в игре осуществляется при помощи клавиш-стрелок. С самого начала основной целью игрока является поиск пищи - других амебоидов, а так же небольших насекомых. В то же самое время игрок должен остерегаться хищных слизевиков, ползающих поблизости. Однако, если игрок обладает достаточной ловкостью, он может уничтожить чужеродные колонии и получить из них клетки, дающие ему новые способности.

Игровой мир представляет из себя обширную территорию, покрытую почвой и населенную разнообразными видами флоры и фауны. На данный момент в игре присутствует только 2 полноценных биома, однако, в будущем планируется значительно расширить их количество.

## Скачивание

На данный момент игра находится в раннем доступе, и скачать ее можно абсолютно бесплатно по ссылке ниже. ВНИМАНИЕ! Возможно наличие многочисленный багов и недоработок!!!

Ссылка: https://the-airfish-studio.itch.io/slimemold

## Галерея

Геймплей ранней версии игры, доступной для скачиванияСбор клеток, показанный в видеоАгрессивные слизевики атакуют игрока в видео от разработчикаГигантская болотная корягаНочьюНаземные коралловые рифыПещеры со светящимися бактериямиОдин из входов в пещеры
Биомы

**Биомы** - особые зоны в игровом мире, отличающиеся своей уникальной флорой, фауной и общей атмосферой. На данный момент в игре присутствует 4 биома, а также 5 запланированных.

## Список биомов

 Наземные рифы |  | Первый полноценный биом, появившийся в игре. Представляет из себя коряги, поросшие различными видами растений и грибов.
 Известняковая пустыня
哨向二设

微科幻的异世未来，有一部分主要角色的cp倾向。

人物
--

世界
--

```
塔

```

合众国建立后，系统管理哨兵和向导的官方机构——伦敦塔设立。塔下分有不同区，监管和调动一定区域内的哨兵和向导。

哨兵和向导一旦确定，必须前往塔登记，然后在十六岁进入塔中受训三年，完成后可以自由选择结合伴侣，也可交由塔配对（强制性）。已丧偶者不在强制配对范围内。受训完成时间因人而异，之后需要服役五到十五年不等。服役的地点不局限于塔、公会或者军队，也可以是接受来自某些政府承认组织和家族的雇佣邀请。期满即可自行选择退役或留任。

```
合众国公会

```

公会负责处理一些普通名众的委托，大多是普通人力所不能及的任务。范围较杂，任务等级分为I-V.

背景
--