USS FFG(X)

The FFG(X), as seen in-game

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## **Background History**

The FFG(X) program, already named the Constellation class Guided missile frigate, is a class of guided missile frigates (what a surprise) under development for the US Navy as a replacement for their Littoral Combat Ships (LCS). It is planned to enter service by the year 2027, with 3 ships currently being awarded to the Fincantieri Marinette Marine Shipbuilding company, with the first ship, USS Constellation, pending critical design review.

## Overview

In Modern Warships however, FFG(X) is certainly real, and boy is it a good ship. What it is, is essentially a cheaper, better loon. Although it's slow for a frigate (a mere 22.74 knots when fully upgraded, not bad but slow for a frigate), it more than makes up for with it's punch. Carrying 3 missiles and a gun, it knocks out all competition for best missile spammer ship in Tier 2, aside from loon, which is arguably slightly worse or better than FFG(X). It's a fearsome ship to fight, I'll tell you that, and I'll tell you the recommended build and playstyle for this ship down below.

## Play Style & Tactics

### Suggested Build

Suggested armament for USS FFG(X):

Missile: SSM-700K C-Star, or PJ-10 BrahMos to be mounted on all 3 slots. P-270's are also viable due to their absurd durability stat of 40 at tier II and speed while retaining tomahawk like damage and faster reload (more likely to survive AA and deal damage)

Cannon: Bofors NAG Stealth (57mm) (for damage), Melara Rapid (76mm) (for better AA capabilities)

AA: 1x OSA-M (for stopping one of the enemy missiles, you cant stop much more than that) (now that missile AA is getting close to obsolete since the nerfs in update 0.54.0, even OSA-M isn't that good and that's your best option)

Helicopter: SV-22 Osprey (for better ASW capability, better anti aircraft), WG-13 Super Lynx (For some anti aircraft and good anti surface damage)

### Playing as an FFG(X)

So the first thing you want to do in literally every game, no matter what ship you play is find the enemy and kill them. To do this, you use your helicopter to spot enemies on the other side of the map, unless your carrier does it for you, which is preferable tactically. Now, the trick to getting effective damage out of your missile: launch them in salvoes of 2 missile slots at a time. This will cause the enemy ship to use countermeasures, as most ships in tier 2 don't have the AA capabilities to stop 4 or even 2 missiles, refer to this graph below.

While following this graph, use islands as cover to extend your survivability, and always, ALWAYS fight at mid-long range, as you won't last long up on the front lines against Kuramas, Duilios and derzkiys. Using your good speed to your advantage, retreat if you overextend, and use flares economically by using islands as flares (hide behind an island so the missile hits the island and not you).

### Playing along an FFG(X)

So the best way to help you allied FFG(X) is to ward of enemy aircraft by either providing AA cover with your own ship (or fighters if you're playing a CV) or by destroying the enemy aircraft carrier itself (very fun). Help in the ASW sector is also incredibly appreciated, as FFG(X) has no ASW hardware (ironic being a frigate) aside from it's helicopter.

### Playing against an FFG(X)

If you read the sub heading on how to help an FFG(X), you'll know it's weaknesses are submarines, aircraft, and brawling. Using this to your advantage, when in a ship made for brawling like Kurama or Caio, always seize the initiative and shoot the thing out of the water. Aircraft can do the same, easily overwhelming the single helicopter on board the FFG(X). Submarines that catch the FFG(X) by surprise have a near guaranteed kill in their hands, unless the FFG(X) captain can dodge torpedoes and/or find an island for cover, which will prolong their survivability and if you run out of oxygen, you're pretty much dead, so be careful.

## Advantages and disadvantages

### Advantages

* Extensive missile armament of 3 slots, the only other ship with this many missiles in tier 2 is RF Loon
* Good speed and maneuverability

### Disadvantages

* Has only 1 AA CIWS mount in a single slot
* Subpar health, but it's a frigate
* Lack of ASW capability, have to make do with helicopters.