Rarity

**Rarity** is an key element of Florr.io that determines the stats of a Petal or Mob, depending on what it is.

There are currently eight rarities in the game: **C**ommon, **U**nusual, **R**are, **E**pic, **L**egendary, **M**ythic, **Ul**tra, and **S**uper

Holding the G key in game shows the rarity of petals on every flower (wearable petals aren't shown).

## Petals

For all petals, the rarity changes its backgrounds' color, its crafting chance, and its statistics (primarily health and damage) significantly. However, there are cases in petals where other things change, such as:

* Super petals emitting white particles kind of like the Unique Basic from Legacy florr.io.
* The healing effect of Rose and Leaf.
* The number of petals - it typically changes on the rarities Mythic and Ultra but it may change earlier, for example in petals like Light and Pollen.
* The "special" of the petal, such as how fast petals spin with a Faster, the size of the Web, and, notably, the Mob inside the Egg.

Through the crafting system, the player is able to obtain higher-rarity petals. Each Skilled Crafting skill (2 total) increases crafting chances by 10% of the base chances.

Crafting
 **Ultra → Super** | 1.0% - 1.1% - 1.2%

The health(except Cotton) and damage stats of most petals scale like the chart below:

 **Unusual** | 3x
 **Super** | 2187x

The healing stats of most healing petals, Root's armor stat, Cotton's health stat and Shell's shield stat scale like the chart below:

 **Unusual** | 3x
 **Ultra** | 243

3

{\displaystyle \sqrt{3}}

x
(approx. 420.89x)

3

{\displaystyle \sqrt{3}}

x
 **Super** | 729x

## Mobs

It changes the backgrounds' color, its statistics (health and damage), its size (it may be hard to differentiate between Common and Unusual), its drop chances and rarity of its dropped petals, and mobs with higher rarities' cards are shown above those of lower rarities in game.

Legendary mobs are considered a "Mini-Boss fight" by Common-Epic players as they are much better compared to Epic mobs. And mythic mobs are considered a "Big Boss" by Common-Epic players for the same reason. This was at least the case until the Ultra mobs were added. Ultra Mobs are an actual boss. At the chat it says: *"An Ultra (Mob Name) has spawned!"*

It affects (or adds) some Mobs' specials, such as the hornet's missile's damage, the Scorpion's poison, and Legendary+ Spiders can leave webs. Many mobs' behavior also changes from passive to neutral.

**All Mobs will always show a health bar, including friendly mobs.**

The health stats of most mobs scale like the chart below:

The damage stats, projectile health stats and armor stats of most mobs scale like the chart below:

 **Unusual** | 3x
 **Super** | 2187x

## Trivia

* Before the release of Mythic petals, the highest mob rarity was Unique. This rarity had a slightly darker color than the current Ultra rarity, and it has been replaced with Mythic.
* Before the release of Ultra Mobs, Ultra petals first had dark gray-black backgrounds. After that, they were changed to orange and then changed to their current color.
* At first, no mobs showed their health bars, including Legendary+ mobs. Next, it was changed to Legendary+ mobs showing their health bars when damaged. Then, it was changed to all mobs showing their health bar regardless of being damaged or not. Then, Ultra mobs gained another huge boss health bar that shows on the top of the screen. Finally, Super mobs also got this big health bar at the top of the screen.
* There's a rumour that Ultra Skilled Crafting will be added. - though this is very unlikely.

## Gallery

Player with a super sand equipped, notice the particles coming out of the sand.A list of rarities except for Ultra and Super.