Almond Water

## Object 1: Almond Water

### Description:

Object 1, better known as Almond Water, is a very useful object that can be obtained on most levels of the Backrooms. It is a set of metal thermoses filled with clear liquid. They are usually found individually across many levels, but sometimes they can be found in groups on levels where they are more abudant. It is unknown exactly how Almond Water became so abundant.

Most of the bottles are usually slightly damaged or worn with marks, such as dents or scratches in the paint. All of the thermoses are roughly 1' tall, and they are always filled to the very brim of the bottle, with each bottle being able to hold anywhere between 2-4 cups of water. If a bottle that is not full is found, do not consume the contents inside, as this usually means it was used by another wanderer who could have tampered with the contents inside or spread a disease.

The contents of the bottle inside vary somewhat in taste, though all resemble water in both texture and appearance. Almond Water, granted that it has not been tampered with, is safe to consume by default; however, certain levels can have an anomalous effect that makes the liquid cause symptons similar to cyanide poisoning to the drinker. There is no consistency in which levels cause this and which don't, nor any knownway to find out beforehand - in the case that this effect applies, it will be listed the case that this effect applies, it will be listed on the level page. This effect can be neutralized by boiling the Almond Water; using a small pinch of Firesalt can instantly boil the liquid to kill any bacteria inside, though it is worth noting that this method of boiling can cause the liquid to become slightly spicy if used too excessively.

As mentioned previously, there is also the possiblity that other groups, individuals, and/or entities have tampered with the liquid. The general rule of thumb is this: "When in doubt, boil the water." If one has the ability to do so, it is generally recommended to boil anyway before drinking as a precaution, unless it is an emergency situation.

Almond Water is most commonly used by wanderers as an efficient source of nutrition. Drinking one whole bottle of Almond Water provides the same nutritional value as a healthy, 600-calorie meal, meaning that three bottles a day will provide sufficient daily nutrition for the average, healthy person. Despite being the first object ever discovered by The M.E.G., it is still unknown exactly how this is possible. Due to its abundance across most levels, Almond Water is a ver easy way to obtain sustenance an maintain physical health. It also prevents the need for any form of husbandry, creating a better sense of efficiency in more settled levels such as Level 11. Aside from calories, the water also provides necessary vitamins and nutrients such as protein, sodium, and fat.

Despite traces of things like sugar and sodium being found within the liquid, this does not appear to alter the flavor or taste as it would be expected to. For example, not all of the variants of Almond Water are salty despite having equal amounts of sodium across all variants. Additionally, methods that would usually seperate things like salt and sugar from the liquid - such as boiling - have been fruitless, and no residual substances have been acquired, as would be expected with a water mixture. This has lead some suspicious researchers to believe that the liquid is not water, rather a natural, anomalous substance that resembles it. Much of this has to yet to be confirmed.

Almond Water is generally the most populat item used in bartering as well. Since a standardized currency across multiple levels is generally impossible, many wanderers resort to bartering, thus leading to the object having some economical value. Almond Water is one of the most commonly traded items in places such as Level 5.1 and the Trader's Vault; the object is usually used similarly to a single standardized unit of currency, such as 1 dollar, euro, or pound. Many groups of interest and communities value objects offered in bartering in comparison to Almond Water. It is recommened that wanderers carry a sizable quantity of Almond Water on heavily settled levels such as Level 11 or Level 6.1 due to it being the most generally preferred standardization of trade value.

Individually, many wanderers also prefer to use Almond Water for its recreational purposes that it can provide. Almond Water thermoses can be found in various different colored bottles, all of which have their own unique taste and effect. Many wanderers cite their enjoyment of them due to the general familiarity that they provide. In juxtaposition to most powerful, anomalous, and more often than not dangerous objects that are common throughout the Backrooms, Almond Water usually provides effects that normal, every-day drinks would provide naturally.

### Do's and Don'ts:

#### Do:

* Regularly attempt to travel to levels where Almond Water is abundant, such as Level 4, to collect more water bottles.
* Frequently consume Almond Water to prevent dying of starvation and/or thirst.
* Attempt to trade Almond Water on trading hotspots, such as Level 11.
* Use Almond Water to defend oneself against entities who are affected negatively by it, such as Skin-Stealers.
* Always carry multiple bottles when traveling, especially to an unexplored/dangerous level.

#### Don't:

* Drink Almond Water found on an unexplored level without boiling it.
* Drink Almond Water on a level where it is possibly unsafe to do so, such as TH3 5H4DY GR3Y.
* Drink half-empty bottles.