GeneC's Guide

This guide will cover in detail all stages of the game, from your first prestige to your very last duel dice level. I hope this helps anybody who is stuck and gives good information on how to really beat the game and how it works. Obviously, this guide contains spoilers, so if you want to play through the game yourself and don't want to have it spoiled, click away immediately. With that said, lets get started with the first thing you do when you open the game:

\**Note that this guide is incomplete and will be worked on within the following days after creation, thank you all for your patience.*

**Early Game Section 1: The Beginning (Pre-Prestige)**

Upon first launching the game, you will be able to click the spacebar to roll your dice. Rolling the dice will give you points correspondant to the face of the dice you roll. As you roll, you can **upgrade** your dice to give the dice a better multiplier, which will multiply how many points it rolls \* face showing. As you repeat this process, keep rolling until you can buy your *second dice*. This becomes available after the previous dice reaches level 10. With more than one dice, you have the possibility to roll a combo. Combos multiply the points rewarded based on the rarity of the combo itself. The multiplier from combos can be increased by points by clicking on the left tab in-game. Eventually, you will be able to get three, four, and even five dice as you level up all of them in the process. When you level a dice to 100, something special happens. This unlocks the next segment of the game: *cards.*

Achievements unlocked in this section give the following bonuses: The ability to auto-roll, and speed bonuses.

**Early Game Section 2: Cards, Multiplier Dice, and Prestige**

As you get your first dice to level 100, you can *ascend* your dice. This causes various things to happen. Your dice level will be reset to 1, with a 100X multi than it previously had. Ascension also gives *card progression*, and how much is dependent on your current card progress. multi. At this time, it should be exactly 1. You will then be able to draw one card (random) out of three options which give various bonuses.

The cards and their corresponding bonuses available in the deck of 52 are as follows, there are 13 of them, 4 for a set:

*A's: Which give the roll animation 2X speed, multiplicative with other A's. These also give 2X **chip multi.***

*K's: These are special cards which on first collection do not grant any bonus, rather they give a 10000X multiplier to all dice when a full set of K's are collected.*

*Q's: These grant you the ability to buy one more **multiplier dice**, which are multiplicative with each other.*

*J's: These make the auto-roll duration 2X faster (and in late-game a 2X multiplier to all dice).*

*10's: Simple, they give a 10X multiplier to the first dice, multiplicative with other 10's.*

*9's: Gives a 9X multiplier to the second dice, multiplicative with other 9's.*

*8's: Gives a 8X multiplier to the third dice, multiplicative with other 8's.*

*7's: Gives a 7X multiplier to the fourth dice, multiplicative with other 7's.*

*6's: Gives a 6X multiplier to the fifth dice, multiplicative with other 6's.*

*5's: Gives a 5X multiplier to all combo multipliers, multiplicative with other 5's.*

*4's: Gives a +4% multiplier to a dice upon its ascension, multiplicative with other 4's.*

*3's: Multiplies all dice by 3X, multiplicative with other 3's.*

*2's: Gives a 2X multiplier to the current card progression, multiplicative with other 2's. (1 --> 2 --> 4 and so on...)*

These are all the possible cards available to draw first. Usually, it is recommended to ALWAYS draw 2's if you have the option first, yet in this spot, 5's, 3's, Q's are just as good. Draw your first card, keep upgrading dice, and you should be able to reach your first ***multiplier dice.***

**Multiplier Dice** are dice which multiply your roll (multiplicative with combos) that start at D2 and can be upgraded all the way to D100. These dice can also be ascended for an 100X multiplier on their base multiplier for card progression as well. These are very strong, and once you get three or four of them, progress will really start to ramp up quickly.

Eventually, as you progress, getting two or even three cards, and upgrading all your multipliers (combos and dice), you will see in the bottom right corner a button which says *Prestige*. Prestige basically resets all your progress but leaves you with a multiplier to your base dice multi (If the second dice started with a multiplier of 2, a prestige multi total of 200% would make the new base for the second die 4). Prestige multi is additive, so do not worry about losing your previous prestige multi, as if you accidentally press the hotkey for prestige (p) right after prestiging once, it will only add to your total, not reset it. Prestige multi is cumulative so there is no harm in prestiging several times.

When should I prestige? I would recommend for your first prestige to add at **LEAST** 100% to your current multi (100%). This will make you restart with a 2X base multi to all dice. If you want to push your first run higher, go for it.

When you prestige, considering that you have cards unlocked, you can see your first three card choices right away. So if you start a run and see cards you don't like, simply prestige again and again until you have a card that can be drawn that you want. I would recommend starting these early runs with at least one two and/or one 5/3.

Keep progressing and you should find that you can gain many more cards much quicker. Eventually, when you draw 10 cards in one run, you will unlock the *roulette.*