Light Cometfall

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Light Cometfall

�Inaccurate 0% proc Melee Light sword/Magic Mace/Ranged Spear. Mastercraft; deals greater damage and auto-hit on your next attack if you miss.�

Also see: *  Fire Cometfall
 *  Water Cometfall
 *  Wind Cometfall
 *  Ice Cometfall
 *  Earth Cometfall
 *  Energy Cometfall
 * Light Cometfall
 *  Darkness CometfallLocation: Given to the top 25 players in the Frostval Tibbles Donation Contest '16. Can be swapped for the other elemental Cometfalls through the Item Upgrader.
Level: 0
PowLvl: Guardian Level

Type: Melee (or Ranged, or Magic; See Effect)
Element: Light
Damage: 3-8
BTH: 0

SPECIAL
None

EFFECT
 * All normal player attacks deal +9% damage for not having a special.
 * Click the weapons handle* to swap between Melee**, Ranged*** and Magic**** Modes.
 * The weapon has a different BTH lean depending on which mode you're in:Melee Mode - Takes -3 BTH and deals *85/82 damage.
Ranged Mode - Takes -1 BTH and deals *85/84 damage.
Magic Mode - Takes -3 BTH and deals *85/82 damage. * If a weapon attack (all normal player attacks and specials that are affected by weapon effects) misses, then the next attack has two effects:Auto-hits and deals *0.85 damage. This also disables the above BTH lean.
Deals +5% / (miss chance) damage. (So +5/0.16 in Ranged mode, and +5/0.18 in Melee/Magic.) * The weapon's damage and accuracy increase based on the weapon's Power Level*****.

*****Click the weapon's handle to swap weapon types!
*****Your weapon now deals �� Melee damage!
*****Your weapon now deals �� Magic damage!
*****Your weapon now deals �� Ranged damage!
*****The weapon draws upon your legend and gains power! �� damage with �� BTH!

DESCRIPTION
When you wish upon a star / enemies both near and far / will crumble and fall when they / are hit by you

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Light\_Cometfall.jpg

Info thanks to In Media Res. Description, image and popups thanks to Kay Oh.

Updates

January 11, 2017: The weapon was released and became rare.
January 11, 2017: Mastercraft bonus was updated. Old MC was:There is a 31/(5*7*11)*[0.75, Magic mode only]*[hits connected]/[hits attempted] *85/(85+[BTH lean]) chance of making the monster Fragile (-50 END, 9999 turns). The monster can resist with a save (inflict with [STR|INT|DEX]/LUK, resist with END/LUK, +0 bonus). The weapon used +9% no proc bonus to help pay for this effect.
Appendix

Melee
Level	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70	75

```

PowLvl 10 15 19 23 27 32 36 41 45 50 54 59 64 68 73 78

Damage 7-10 8-12 9-13 10-14 10-16 11-17 12-17 12-19 13-19 14-20 14-22 15-22 16-23 16-24 17-25 17-26
BTH 1 2 2 3 3 4 5 5 6 6 7 7 8 9 9 10

Level 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150
PowLvl 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153

Damage 18-27 18-28 19-28 20-29 20-30 21-31 21-32 22-33 22-34 23-34 23-36 24-36 25-38 25-38 26-38
BTH 10 11 12 12 13 14 14 15 15 16 17 17 18 19 19Ranged

```
Level	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70	75

```

PowLvl 10 15 19 23 27 32 36 41 45 50 54 59 64 68 73 78

Damage 5-12 6-14 7-15 7-17 8-18 8-20 9-20 9-22 10-22 10-24 11-25 11-26 12-27 12-28 12-30 13-30
BTH 1 2 2 3 3 4 5 5 6 6 7 7 8 9 9 10

Level 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150
PowLvl 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153

Damage 13-32 14-32 14-33 15-34 15-35 16-36 16-37 16-39 17-39 17-40 18-41 18-42 18-43 19-44 19-45
BTH 10 11 12 12 13 14 14 15 15 16 17 17 18 19 19Magic

```
Level	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70	75

```

PowLvl 10 15 19 23 27 32 36 41 45 50 54 59 64 68 73 78

Damage 6-7 7-8 7-10 8-10 9-10 9-12 10-12 10-13 11-13 12-14 12-15 13-15 13-16 14-16 14-17 15-17
BTH 1 2 2 3 3 4 5 5 6 6 7 7 8 9 9 10

Level 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150
PowLvl 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153

Damage 15-18 16-19 16-20 17-20 17-21 17-22 18-22 18-23 19-23 19-24 20-24 20-25 21-25 21-26 22-26
BTH 10 11 12 12 13 14 14 15 15 16 17 17 18 19 19

< Message edited by Carandor -- 1/8/2018 10:53:28 >