Art of Weather

Art of Weather as its name implies is a fighting style thats based on manipulate the Clima tact itself. It's a fighting style focused on utility and AoE.

## Techniques

Art of Weather isn't like other fighting styles, instead having a skill that works in a certain way, it has components when combined together works in a certain way, so take it on after learning about its techniques. To use Art of weather skills you will need a clima tact, some skill require a certain clima tact or better.

### Clima Balls

Since Heat Ball, Cool Ball and Thunder Ball work the same way, I will put them together in this topic. The Clima Balls are components to Art of Weather skills and aren't intended to be used to attack entities, anyway, all Clima Balls can hit entities, Heat Ball deals 2 hp of damage, Thunder Ball deals 1 hp and Cool Ball deals 0 hp. You can create a charged variant by sneaking while summoning the balls.

### Cloud Tempo

Cloud Tempo is a base for most of Art of Weather skills, it doesn't do anything by itself, just wait for another component come in. After being summoned it stands still for 8 seconds before vanishing in the air. To create Cloud Tempo combine a Heat Ball + Cool Ball.

### Rain Tempo

Rain Tempo is a utility skill that changes the weather of the game to rain. It's created by combining a Cloud Tempo + 3 Cool Balls.

### Thunderbolt Tempo

Thunderbolt Tempo charge the cloud tempo and creates a thunder cloud that strikes with a lightning at any mob under it, thunderbolt tempo takes 8 seconds to strike any mobs under it, and strikes another random mob eight seconds after the first lightning land, after the second lighting land or after 16 seconds it's vanishes. To create Thunder Bolt Tempo combine cloud tempo + 1 thunder ball.

### Thunderstorm Tempo

A stronger variant of thunderbolt tempo, Thunderstorm Tempo strikes with lightning every mob under it after 6 seconds, after that or after 22 seconds it vanishes. Thunderstorm Tempo is create by combining cloud tempo + 2 thunder balls.

### Mirage Tempo

This utility skill creates 5 clones that randomly walk around, taking from you the agro of any enemy. It's created with 2 charged cool balls + 1 charged heat balls.

### Fog Tempo

This utility skill creates several white clouds around the player with an area of 15 blocks, making any mob losing player's agro. While inside the fog, player is unable to get agro from any entity. To create Fog tempo combine 2 charged heat balls + 1 charged cool ball.

### Thunder Lance Tempo

Thunder Lance create a thunder fog at player's aim position, that follows players cursor, after 3 seconds the player launches a thunderbolt at their cursor, like any shooting skill, it sets on fire blocks and entities. Thunder Lance is created by combining 3 charged thunder balls.

### Weather Egg

Unlike many other skills from Weather Arts, it directly creates a Cloud Tempo. The player creates an egg that floats up and after reaching some height it creates a cloud without needing to mix clima balls. This skill has a cooldown of 310 ticks or 15.5 seconds.

### Gust Sword

Unlike other Weather Arts skills, Gust Sword is a skill with it's own functionality, it creates a air wave that knocks back entities and dealt 15 hp of damage or 7.5 hearts of damage, the wave can hit 2 times and stands for 20 ticks or 1 second. Gust Sword has a cool down of 190 ticks or 9.5 seconds.