recursal/Fanatic-Fandom huggingface dataset:
The Cult of the Four Horses

The party were transported to a constructed demi plane by Baraka and then informed on the history of the Cult of the Four Horses. Learning that there are always four leaders of the cult, all of which are attempting to cause large enough events to call upon their chosen apocalyptic horsemen. War, Death, Famine, Pestilence. So far events leading towards War and Death have been found, however have yet to be removed. The party plan to head to retrieve the Orcus Arcanum from Mephistopheles' library in his home domain of Cania.

Baraka then speaking to Artemis about the relic she had been hunting for which was taken by the same company of brigands which killed Drogon's adoptive father. He told her of another elf who had been hunting the ringleaders and knew the location of the second, the Goliath Priest "Blessed".

The party then headed westwards towards Bagrax's Reservoir, the location of a cave which housed an Arcane Gate that is guarded by an old Wyvern. However scouts had reported a tribe of Kobolds had taken refuge in the abandoned fort which lay outside the great cave. The party travelled without trouble and traversed along the thin mountain paths.

With some magical help, they manage to lead their panicked horse along the mountain edge looking out across the beautiful landscape and in awe of the great waterfall before turning into the mountain pass with the reservoir lake beyond.

Arriving close to the abandoned fort they heard a lute in the wind and saw a lone kobold on watch. Erebos recognised this creature as Meepo, his old comrade. However Meepo didn't recognise the party and sounded the alarm.

A large fight broke out and the Wyvern attacked the party aided by a group of kobolds. Erebos stormed the fort releasing a prisoner called Bolo. Bolo a visitor to this Avencia was confused as he recounted a different reality however quickly joined the fight against the kobolds.

Ansem, and Bolo calmed the Wyvern and disposed of the last kobolds. Artemis using her magical power to throw a group into the air and throwing them off the rampart to their death.

The party then entered the cave and activated the Arcane Gate. This severely disturbed the Wyvern who becomes hostile.
Corruption runs deep

The party started back at the inn after their fight with Albus Thistleborn. Drogon prepared to leave for Pilferreach but as he attempted to exit the inn the doorway was blocked by a Tortle, cleric of Deneir and sent by Baraka to bring the party back to their headquarters. After introductions Ansem convinced Cassius the Tortle to join them in an attempt to storm the amphitheatre and try to gain more evidence against Cambion Thorton. The sounds of evil cults and vampires was a strong lure and Cassius was happy to accompany.

The party started to argue whether or not to leave for the amphitheatre immediately or in the morning. Whilst they were arguing Erebos leaves to start a pub crawl, slowly gathering patrons as he winds his way towards the southern districts of the city.

Drogon however was planning his journey, torn between joining a cab journey with the unwashed masses or shelling out the gold for a private carriage and some bodyguards. He decided to set up a plan to gather some strong fighters however his luck didn't run and was interrupted by Erebos's crowd of drinking buddies he had picked up on his way around Oxenburt.

Admitting defeat he bypassed the coliseum to attempt to persuade some gladiators to go south however the spoils from the fights would be worth far more than the wage Drogon was offering.

Drogon and Erebos head back to the inn for the evening and regroup with the party the following morning. The party all decide before leaving to head south they'll go to the amphitheatre.

As they travel northwards towards its crumbling remains a few members of the party notice shadows following and tracking them before disappearing.

They continue into the remains of the amphitheatre and search the foyer. Arlo's bow starts to glow. As they entered the great hall they see a figure standing between two large braziers with a larger brazier at the centre of the room. The figure welcomes them in and addresses himself as Cambion Thornton - Master of Coin. As they proceed into the centre of the room, the doors are closed behind them as forty cultists surround the party with three vampire spawn acting as commanders.

Cambion offers the party a deal, as their interruptions mean that the great plan is further ahead than thought, they may leave peacefully and not be killed. But must leave the city and not interfere. Ansem having non of this casts a tidal wave at Cambion with Drogon using his Ring of Grammarian to cast Thunder St(o)p however with both attacks failing to deal damage to Cambion all hell breaks loose and the cultists surge and mob the party. Cambion charm's Drogon and orders him to leave. The party fight hard, with Red Jenny falling she bequeaths a handkerchief to Arlo asking him to find the truth behind her attackers.
Decent into... Cania

The Wyvern roars
a mighty roar before lumbering towards Ansem, Meepo and Arlo attempt to intervene,
trying to calm the creature. Arlo manages to tame the beast, realising that it
must have been a mount in its earlier years, but now has been put out to
pasture.

Ansem
continues to open the arcane portal, the Wyvern nudging Arlo almost to say “Dangerous”
before heading towards the opening to the cave, passing Erebos. Erebos however still
resentful from the deep wound the Wyvern had caused during the battle for the
fort swung his hammer and dealt a mighty blow. A fight then ensued between
Erebos and the Wyvern, with the party attempting to calm both fighters. Eventually
the Wyvern escaped the cave, taking Meepo with it and flying off into the
distance.

The party
rested before heading into the portal and, to Cania. Upon arrival in Cania they
found themselves in a great hall buried under tons of ice. They were inside the
great city of Kintyre which lays in ruins and under a mile of ice, they traversed
the maze of ice and stone tunnels before coming out to a large room. At its centre
a group of devils were mining, attempting to remove the ice which surrounded a large
podium, on it stood an artefact, one of the devils reaches out to pick it up
and as soon as the item left the podium to large devilish faces which were
carved into the sides of the room opened their mouths and filled the centre of
the room in hellfire.

The
remaining devils which survived the inferno spotted the party and charged. A bearded
devil duelled with Erebos and Ansem whilst a chain devil morphed into the from
of Rika, Arlo’s old troupe companion as he attempted to provide ranged fire. After
killing the devils which exploded into shards of ice, Ansem sacrificed Dusty to
retrieve the artefact.

The party arrived
at a large temple and dealt with some barbed devils, after having a short rest
they were attacked by more bearded devils, Ansem used the artefacts magical
hellfire power to cast a large fireball upon them whilst Erebos finished them
off.

The party then
traversed through an ice mirror corridor, seeing their worst fears and forcing
the party to flee and attack each other. Ansem ran ahead in panic as the rest
of the party slowly made their way out. By the exit they saw Ansem running
towards a large stair lined cylinder which made its way to the surface. However,
between him and the stairs stood an Ice Devil wielding its spear.
Back in Oxenburt

Ansem and Drogon decided to catch up on errands whilst the
rest of the party relaxed and drank themselves into a stupor back at the inn in
Oxenburt.

Ansem, after buying various goods at Garfield's paid a visit
to Mera the female dwarf he met in Falfayre. Upon opening the door to the
Thistleborns General Goodstore all the candles were extinguished and the
curtains drawn. Mera, wrapped in warm clothing stumbled downstairs at the sound
of the chimes when Ansem entered. Coughing loudly and pale she was happy at the
sight of Ansem.

Ansem soon discovered that Mera's husband had returned and
since she has become ill. She refused to take the thick scarf from her neck and
requested Ansem to leave.

Ansem and Drogon headed back to town and rested for a day.
Whilst they rested, Ansem was attacked whilst the rest Drogon slept next door
and the rest of the party were drinking and singing with the rest of the inn's
patrons downstairs. A vampire resembling Mera's husband Albus had pounced at
Ansem from the window and made enough noise to wake Drogon and was fought back
before falling back out of the window and hurrying to an alley way.

Ansem pursued him and saw a displaced sewer grate. Wanting payback
Ansem and his two skeletal constructs Chuckles and Randy descended into the
sewers. A labyrinth of walkways and rooms he found evidence of clawed creatures
and started to hear chanting.

On an attempt to inspect Chuckles was overcome by a
gelatenous cube causing Ansem to disturb the ritual by casting magic, the loud
sound of crackling lightning echoed of all the sewer walls. The chanting was
soon replaced with screeching, and the sounds of claws against stone and
footsteps. A small horde now chased Ansem back to the sewer grate.

Ansem casted Fly on Chuckles and was lifted to safety. Randy
however was grabbed and taken by the cultists. Ansem, enraged flew a fireball
into the sewer and immolated a few of them but the rest scarpered.

After a rest, Ansem and Drogon went to meet Henrietta
Morgrove the Guildmaster of Oxenburt. She told him about the burned company and
offered a deal in which he retrieves four keys to the infamous vault and she'll
find directions to the fifth.

Whilst in her library Ansem also discovered rumours about
the Everspire and Contesta bloodlines. Theories that they had lived unnatural
long lives and each written about as different races, Avencian, Goliath,
Halfling, Dragonborn etc.

Calcifer then spoke to Ansem. "Gambion is
looking forward to seeing you again, he plans to travel north."
Arlo Lightfoot

Lightfoot Travelling Circus

Proprietors – Jory and Arria Lightfoot [Arlo’s adoptive father and
mother] [humans]

The Troupe

Arlo Lightfoot – Trapeze

Rika Tilswood (human female) – Trapeze

Thakan “Stonefist” Kathaganu – Feats of strength (Goliath male)

Buckles and Pockets Von Moxley aka
The Incredible Tumbling Twins – Acrobats/tumbling/juggling (Forest Gnome
twins: Buckles = male, Pockets = female)

Gorod the Undefeatable – Catch wrestler/shoot fighter , took on
beasts and members of the public. Taught Arlo how to fight. (Male half-orc)

“The Astounding” Aifé\* Brighteye – Impalement arts (archery/knife
throwing/crossbow/whip tricks) (female half-elf) \*pronounced eef-a

The Clowns

Blinker and Anvil – Both human males: Arlo never learned their
true names as they rarely socialised with the rest of the troupe. Great at
entertaining the audience but made the rest of the troupe uncomfortable to be
around; Jory and Arria either didn’t (or couldn’t) notice this.

Background

Arlo was adopted into the Lightfoot Travelling Circus from a young
age. Jory and Arria were both talented acrobats and trapeze artists in their
youth and were well renowned enough to be able to use their name as an
attraction. They found Arlo on their travels as the sole survivor of a Kobold
raid on a small settlement near the eastern base of the Hawkwind Mountains and
took him in. Alongside his parents, the troupe also helped raise and educate
him. Before he learned the trapeze, he was considered the troupe’s mascot and
helped warm up the crowd with tumbling japes of his own. At about the age of
14, he learned the trapeze alongside Rika Tilswood (a young runaway who tried
to pick the pockets of Aifé one evening, got caught and the troupe admired her
grit so much they decided to teach her the ways of the circus). Rika and Arlo
were childhood rivals, never quite besting each other but following an accident
that nearly resulted in both of them being killed through their own stupidity
became firm friends and partners in crime. They used to play pranks on the rest
of the troupe (one particular favourite was stealing Gorod’s clothes so he
ended up wandering around in his full ring gear (small shorts and a pair of
tanned leather boots) until they ended up giving in through fits of laughter.

Following his attack by Blinker and Anvil over pay (in which Rika
was also beaten bloody, Pockets and Buckles were almost killed), the clowns
disappeared before Gorod and Thakan arrived. Arlo left the Lightfoot Travelling
Circus shortly after in search of them, leaving behind the only family he ever
knew in search of these two clowns. He had a feeling that there was something
foreboding about
Boomerang (TV channel)

**Boomerang** is a TV channel operated by Cartoon Network that airs former Cartoon Network programming. It started as a programming block on Cartoon Network on December 8, 1992, and debuted as a separate channel on April 1, 2000.

### Current Programming

#### Cartoon Network programming

* *Dexter's Laboratory*
* *Codename: Kids Next Door*
* *The Grim Adventures of Billy and Mandy*
* *Foster's Home for Imaginary Friends*
* *The Life and Times of Juniper Lee* (streaming only)
* *My Gym Partner's A Monkey* (streaming only)
* *Ed, Edd n Eddy*
* *Johnny Bravo*
* *Regular Show*
* *Sonic Boom*

#### Warner Bros. series currently running

* *Wabbit/New Looney Tunes*
* *The Tom and Jerry Show* (2014)
* *Be Cool, Scooby Doo!*
* *Bunnicula*
* *Wacky Races* (2017) (streaming only)
* *Dorothy and the Wizard of Oz* (streaming only)
* *Care Bears: Unlock the Magic* (streaming only)

#### Reruns of Warner Bros./Turner programming

* *Looney Tunes* and *Merrie Melodies*
* *Baby Looney Tunes*
* *The Looney Tunes Show*
* *Tom and Jerry* (Metro-Goldwyn-Mayer shorts)
* *The Tom and Jerry Show* (1975) (streaming only)
* *The Tom and Jerry Comedy Show*
* *Tom and Jerry Tales*
* *Droopy, Master Detective* (streaming only)
* *Scooby-Doo, Where Are You!*
* *The New Scooby-Doo Movies*
* *Scooby-Doo Mystery Incorporated*

#### Syndicated programming

* *Cloudy With a Chance Of Meatballs: The Series* (streaming only)
* *Monchhichi Tribe* (streaming only)
* *Paddington* (1975) (streaming only)
* *Mega Man: Fully Charged*

#### Upcoming Shows

* *Yabba-Dabba Dinosaurs!* (streaming only; a spin-off based on *The Flintstones*; U.S. premiere date to be announced)
Deep withing the Catacombs

They party had just cleared the swinging axes and recovered from the Ghoul attack. Moving forward the heroes delve deeper into Balthazar's catacombs, descending down further into the deep they wander through the warren of tunnels before coming to a large open room with an iron grate at its centre. Ansem and Drogon hear a growling coming from the pit. Ansem attempts to open the locked door on the northern edge of the room, Drogon however walks towards the gate and attempts to peek down. A surge of fire blasts from below blowing the grate off the floor flinging it across the room. A large monstrosity crawls out of the pit. A creature with a head of a dragon, a head of a lion and a head of a ram started to attack. The party quickly subdued it before moving onto the southern room.

A large feast had been laid out by Balathazar, he offers the party a chance to rest and recuperate. However not all is as it seems as the large three tiered celebration cake grows tentacles and attacked the party. With each swing it duplicates, eventually the party subdues it but Drogon falls to a large bite, causing horrific scarring. Revived by Gynk Drogon rises and the party continues onward, descending another spiral stair case and arriving at a long tunnel filled with sarcophagus-es, a swarm of bats are disturbed by Arlo striking his sword against the brass exterior of one of the coffins, however they seem to hover in mid air without moving and disappear before attacking the party in their true form.

The party kill all the Quasits and continue along the tunnel reaching a large iron door. As they open it Balthazar's voice rings out. "Looks like you're last... You lose".

Upon opening the door a small walkway joins to large triple height room bathed in a red hue. A large ruby hangs from the centre of the ceiling. Under it stand three figures, Prince Tamir, Zyr and Aiefe with their eyes glowing red draw their weapons and prepare defensive stances. Ansem using his arcane power sees a strange energy coming off the ruby.
The suffering game

The
party started waiting for the results of the Trust of Forsake game.
Unfortunately, they were not off to a great start as they had been Forsaken by
the other adventuring team and sent to the next challenge at its hardest
difficulty. They were teleported into an area filled with 6 gravestones, each marked with a different name.
"Grimrock", "Drakath", "Alduin",
"Ellwyn", and "Moredai". They then started to then be
resurrected from each grave and attack the players. However Erebos went into
full rage mode and slaughtered them with Arlo using is athletic ability to rain
fire from above.

Then they moved through loops of Sacrificing, Trust
or Forsake, being in a challenge and being given an option to play a bonus
round of the "Recovery Game", "Healing Game" ,"Escape
Game".

Sacrifices:
Arlo = Intelligence -4, Acrobatics
proficiency,
Erebos = Scorpion, Javelin Proficiency, Dexterity
-4,10 HP

Challenges:
Monster Factory @ Medium Difficulty. A Lamia,
augmented with Flaming Attacks and the ability to fly.
Don't Blink, a maze of walled squares, blink dogs
attacking the party and Blinker the clown firing spells.

After that was all completed they fought with
Balthazar and discovered he was a Lich and killed his corporal form. However,
his phylactery was not destroyed so he will soon regenerate.

Tamil Al-Bashir swore an oath to hunt down those
who had been corrupted and sent forth into Avencia to reveal the location of
the Phylactery.

Now the party wait on the island, hoping they can
lure the attention of a passing ship.
Checkpoint

Erebos carried the unconscious body of
Drogon out of the rocky maze, leaving the bodies of his fallen comrades behind
and travelled towards the Empire's border checkpoint on the border of Duskcove
province.

Once he arrived, he discovered a hub
of activity, a large force of troops, and a long line of commoners and traders
queuing to get across the border. Whilst in the queue he inadvertently met
Azure, the half dragon who had an altercation with a trader's grandson. As soon
as they made it through, troops from Duskcove were spotted and the gates were
shut behind them, leaving the road to Duskcove the only option, meeting Alduin
the Dragonborn on the bridge over a treacherous river. After meeting the
Regent, (Who's name you didn't catch) you all travelled south, camping on the
edge of a beach, dealing with a rampaging Auroch, then arriving in Duskcove,
the largest city in the southern territories of Avencia (apart from the
Capital).

You left Drogon with the temple
priests to recover, went exploring, visited a tinker, a blacksmith and the inn.
Went to meet Gundar the court wizard, met his bodyguard Lynette. Saw the Baron
have a heated argument with the Regent.

And set about travelling to Amon Marsh
where the Tome of Amaunator was hidden.

3 days of travel consisted of lots of
walking, dealing with a stone guardian, fighting knolls and once arriving
wading ankle deep in a still pool of water figuring out how to open the door...
Blood, the key was Blood.

The
tomb of Pallon the Pious was long, filled with shadows, but guarding the chest
was the Ghost of Pallon, who attempted to weigh Azure's soul. It was not worthy
enough. Pallon turned into a horrific visage and aged Alduin 40 years. Prepare
for battle with the undead!
A Human and a Drow fight a Devil

With Arlo and Ansem left to fight the Ice Devil which blocked their path from ascending the great bastion in Kintyre which rose to the plains of Cania, all seemed hopeless. However using their wit and courage the slowly turned the tides into their favour and dispatched the creature.

They then crawled along the icy wastes towards the shining jewel of Mephistar which lay perched ontop of a great glacier. Ansem slowly losing consciousness and Arlo not far behind. Bands of scouts were seen departing the great city and heading out into the wastes, however, a lowly imp crossed their path, and in payment of soul coins gave them safe passage and warm hovel to recuperate.

From there they convinced the Imp called Igneous to set up a meeting with the Dean of the College of Hellfire Quagrem, who was a powerful pit fiend.

The Imp set up a meeting but played it off as the party being seized by Quagrem's soldiers. After talking with the pit fiend and trading the skull artefact they had retrieved in Kintyre and made a deal for Quagrem to place a hidden Infernal mark upon Arlo. Quagrem gave them safe passage into the court of Mephistopheles. Slowly ascending the countless staircases which wound their way up towards the library.

A great hellfire artefact which hovered in place by spinning rings crackled with energy at the top of the vast ceiling with the last remaining stair case before the great library being guarded by Hutijin, the most loyal of Mephistopheles' pit fiend commanders.

Quagrem traded the party to Hutjin for a large sum of soul coins and Hutjin took the party into the great corridor, at its end stood an inactive Arcane Gate, he lead them to the centre of the corridor and the edge of the libraries limits.

They looked into its vast and endless rows of bookshelves, however Ansem determined that there were signs of a path decorated by statues of Demons.
Zeus

Sky Father

King of the Greeks

Hades (brother)

> "Now come on, folks. Sit down, enjoy some of the food and good music! Never let it be said I'm not a good host." - Zeus.
>
>

Zeus, also known as Jupiter, is the Greek God of lightning as well the king of the Greek Gods. He is now mayor of Los Angeles.

## Biography

Zeus was among the Gods in the Old World when it began falling. He manged to move a few members of his Pantheon out before all doorways to the realm closed. After that, he and the other Gods dispersed. Trying to reclaim the feeling of being a king, he decided to become mayor of Los Angeles by using his Godly powers to manipulate voters. The night he became mayor, he threw an extravagant dinner party.

In the present day, Zeus is still mayor and is lounging around in his riches when Amaya goes to him asking for help with the frequent monster attacks. He begrudgingly decides to give them more funds for weaponry and things like that. He also blessed a sword with one of his lightning bolts.

## Personality

Zeus is an incredibly jovial and happy God ever since he left the Old World. Now in a place of power, he believes that he can do whatever he wants. This blissful ignorance however is short lived when the Order comes knocking at his door.

## Appearance

In his Human form, Zeus appears as an older man in his fifties. He sports a slightly bushy brown mustache and slicked back brown hair. He wears an impeccable white suit.

In his God form, his mustache grows out into a long flowing white beard and his suit changes into a white robe. His eyes spark with electricity.

## Powers and Abilities

* **Immortality** - As a God, Zeus can live forever.
* **Super Strength** - Zeus has superior strength to that of Humans. He threw a table at an attacking Gorgon with barely any trouble.
* **Electrokinesis** - As the Greek God of Lightning, Zeus has divine control of lightning and electricity. He fried an attacking Gorgon by blasting it with a lighting bolt from his hand.
* **Electromagnetic Interference** - A sub-power of his electrokinesis, Zeus can manipulate electronic objects.
* **Telepathy** - Zeus can communicate telepathically with his fellow Greek Gods. He did this to summon Hermes to the fight against the Gorgons.
* **Teleportation** - Unlike other Gods who can fly, Zeus teleports to places in a lighting bolt.
* **Mental Manipulation** - One of Zeus's "favorite parlor tricks." He can mentally manipulate people into doing things for him. This is how he won the mayor elections.
* **Cursing** - Zeus can curse people.

## Weaknesses

* **God Killing Blade**
* **Higher Demons**
* **Archangels**
* **Primordial Beings**

## Trivia

* Unlike in the original mythology, Zeus is portrayed as a jovial businessman.
* He secretly switches out his champagne for ambrosia at his dinner parties. The reason for this is because, according to him, champagne "tastes like Pegasus urine."
* He prefers Swiss cheese to cheddar cheese.
Higher Demons

Ania Bukstein (Sin)

Rosario Dawson (Onokelis)

> "We are the Higher Demons. We help decide what happens in Hell. No one can escape us." - Sin, describing the Higher Demons.
>
>

The Higher Demons are a court of Demons in Hell. They are an endangered species.

## Biography

When Lucifer and Lilith began making Demons, they made the first four Demons in Hell. These Demons were stronger and tougher then the others so Lucifer granted them higher powers. This lead to them being called the Higher Demons and they evolved into a sort of court of Hell.

## The Demons

* Beelzebub
* Baal
* Sin
* Onokelis
Expelled from Brand's keep

After the party were exiled from
Brand's Keep, they camped before heading south towards the River Checkpoint.
During the night they were attacked by Grungs who were upset with their habitat
being destroyed. The party managed to defeat them, even though Erebos was
poisoned and faceplanted the floor to remove several grungs who were mounting
him.

The party continued south and came
upon a large rocky labyrinth. They had to traverse maze after maze, shimmy
across a long ledge, deal with large insectoids which felled Drogon and almost
ate Grimrock. Deal with a bridge keeper, who's bronze golem attacked when
Grimrock provoked his master and threw Grimrock into the abyss. The party
pleaded to the bridge keeper for mercy, he obliged, promising one member of the
party will die.

During the night a Patryon attacked
the party, knocking unconscious Drogon. Moredai used his cunning and threw oil
flasks at the flying monster and set it alight, in a panic and with rage, it
dived at Moredai goring him and causing him to bleed out and die from his
wounds. Erebos got the final kill as the crature attempted to dive at him.

Erebos dug a shallow grave for
Moredai, revived Drogon and carried him out to the exit. They don't know how
long they had been stuck in the labyrinth for. Someone at the check point in
the distance would know the date.
Towards Oxenburt

The
party started by leaving Pineford and heading towards the border crossing of
Drywren before continuing onto Oxenburt.

On their journey they almost had an altercation
with a giant eagle mounted wood elf who was
scouting for her people in the north. Azure bargined that if she left peacefully,
he would tell the prince that the Empire had been attacked and were in a
weakened state, hoping that he would then draw forces from the north giving the
elves a chance to regain lost territory.

Further northwards the weather started to turn
harsh, they found an Inn which was occupied by a Cleric and a cloaked elf. All
otherwise very quiet, they continued their journey northwards, past the border
crossing by pretending to be circus travellers, Azure almost setting the wagon
on fire.

Arriving at Oxenburt the party are awed by its
scale, huge walls centuries old the first capital of Avencia. A large palace in
the north east, a central coliseum and hippodrome and then the large guild
headquarters in the east.

They bartered through a procession of beggars and
found lodgings. Azure and Erebos went to speak with the guild master Henrietta
Morgrove, at their meeting she detailed the location of the first of 5
remaining assassins guild leaders with the 5 unknown she said that Azure would
have to bring back all keys and she would give details on the last.

Gorod signed the party up to a team match at the
coliseum whilst Arlo was trying to sell his illegal plate armour. His
prospective buyer Axar the Imperishable of the Imperishable's told him to meet
at the back of the warehouses next to the coliseum.

Arlo quickly bought some replacement armour and
headed there with Gorod. Bribing local children to sock a guard in the groin
Arlo and Gorod met the rest of Axar's crew he was given 300 gold and handed
over the plate armour. Guards then spotted Arlo and Gorod and they both quickly
made their escape and sneaked back to the inn safely.

The party then went to fight in the Coliseum.

Their first fight was with 6 Ogres, which Ansem did
a large amount of damage with a fireball spell, rousing the crowd.
Next was against "The Warband", 13 Orcs,
angry and wanting a good fight. The party had a hard start but quickly got
around slaying all the orcs.
Finally it was against the Imperishable's
themselves, whilst Arlo easily fought Axar in the makeshift ring, The
Swashbuckler, Illusion Mage and Archer gave the rest of the party a lot of
trouble, however they were subdued.

With a large chest of gold as prize given by the
prince himself and the loot from two corpses the party now plan their itinerary
for the next day in Oxenburt.
Pegasus Hana

**Hana** *「*はな*」*is one of the Zodiac Signers, as a member of the Bronze Class. She is the deceased Pegasus Saint who died in the *Valkyrie Alliance War*, in the 18th Century. She is known as the *God Slayer 「*ゴッドスレイヤー*」* and is the most powerful member of the Bronze Class.

## Appearance

Hana is a fairly tall, physically fit, and well-toned young teenager with muscles lined throughout her arms, legs, and abs. She is of partial Asian heritage, with pale skin, gray eyes, and shaggy black hair that was long until she cut it to chin-length. By the start of the Valkyrie Alliance War, her hair is shorter and cut up to back of her neck, but with noticeably longer bangs. Among all of the deceased Signers, she was considered to have no equal in Heaven or Hell itself.
Witch Country Wiki

Witch Country Wiki is a wiki for the fantasy series *Witch Country*. Right now the Wiki is under **heavy construction**. But hopefully we'll have it complete soon. In the meantime, feel free to join us back at the  forum!.

Track the most recent changes to the wiki on this page.

 Help

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Diana Kingston

> "I am what you would call... a specialist of sorts." - Diana.
>
>

Diana Kingston is an immortal Witch and an expert on the Occult and Fairies.

## Biography

Diana was born back in the 1600s. Ever since she was a little girl, she could see Ghosts and Fairies. She would tell her parents and while her father believed her, her mother thought she was lying. Diana gradually aged until age twenty eight when she realized that she was no longer aging. On his death bed, her father revealed to her that he had cast an immortality spell on her so that she could live forever. After her parents died, she lived through the ages until the modern day when she joined the Order, who at the time needed an experienced Witch.

## Personality

Diana is a regal and wise woman, though she does have a few abandonment issues because of her father putting an immortality spell on her without her knowledge. She is also very intelligent and is called a "specialist" by the Order members who respect her.

## Appearance

Despite her age, Diana resembles a woman in her late twenties. She has long, dark brown hair and brown eyes. She usually wears simple clothes like sweaters, t shirts, and jeans.

## Powers and Abilities

* **Immortality** - Due to the immortality spell, Diana lives forever and cannot age.
* **Occult Knowledge** - Diana has an extant knowledge of the Occult. She frequently hangs out in the library studying.
* **Telekinesis** - Diana is a powerful telekinetic. She can blast beings with telekinetic energy when enraged. She also managed to stop Artemis's arrow in mid air.
* **Pyrokinesis** - Diana can control fire with the use of spells. She can summon a powerful storm of fire but she never uses this spell, saving it for "the right time."
* **Potion Making** - Diana can craft powerful potions.
* **Familiar Telepathy** - Diana, like all Witches, is able to telepathically communicate with her Familiar Marbles.
* **Electrokinesis** - With the electricity spell, Diana can shoot lightning bolts from her hands.
* **Agrokinesis** - With the plant growth spell, Diana can make plants grow. She can also summon thorny branches to kill her enemies.
* Immunity to Fairy Magic - A unique ability, Diana is immune to all forms of Fairy Magic.

## Trivia

* She is played by Nina Dobrev.
* She is named after Diana, the Roman Goddess of the Hunt. She is known to the Greeks as Artemis, the Goddess of the Hunt.
* Her Familiar is Marbles, a white cat.
Balthazar's Catacombs

The party had just arrived at Riverford. Their first errand was to sell off the captured deserter to the captain of the guard who resided in the southern part of the city. Whilst delivering the captive he attempted to struggle, wrestling free of Erebos and shoving Drogon to the floor, however was then grounded by Prince Tamil who appeared out of the crowd which had started to form. He handed the captive back to Erebos who carried him to the gate of the military barracks. He was handed a small purse of coin by the rotund captain of the guard. Prince Tamil told the party that he managed to capture Drakath and they had him tied up in the basement of the 5 Stars inn close to the southern gate. He needed help interrogating Drakath as so far he had been unable to locate Balthazar's catacombs.

The party left their cart at the Lady's Rest inn and joined Prince Tamil in interrogating Drakath. Upon their arrival they heard a similar laughter to Balthazar's, tied to a chair with his hands bound behind him they saw Drakath laughing covered in blood but hardly any mortal wounds. Prince Tamil explained that his weapons had hardly any effect on this cursed man.

Drogon, Ansem and Erebos all took turns dealing as much damage as possible to get Drakath to talk but to no avail. But when Salazar took one of Drakath's arms in an attempt to pull it off Drakath's body went limp and cold. A few moments passed then a surge of heat emanated from his skin and two tendrils extended from his forearms piercing Salazar through both his wrists. Drakaths skin started to peel in half showing a horrific demon body underneath.

The demon, using Drakath as a host started to attack the party but with Erebos' radiant might managed to deal the killing blow.

With that Erebos used the lens of straight creeping to follow the footsteps of Drakath in attempt to find Balthazar's tomb. As the many routes the creature took around the city merged into a tangled web, Erebos spotted the a large portion of them seemed to head outside of the city and into the barrow mounds which were once used as resting places for the dead.

The party then coursed through the barrow crypts accompanied by Prince Tamil and his group. The two parties were then split following two directions hoping one will lead to Balthazar. The party fought sword wraiths and ghouls, whilst dealing with Balthazar's taunting.
Kalariel the Vile: Scion of Orcus

Slightly
rested you all prepared yourselves before the fight against The Doctor. You all
started to descend the stairs after hearing the Doctor giving a message to an
accomplice summoning an ally of Orcus to join him in the material plane. Azure
went first, getting the attention of the doctor. You saw a large Arcane gate,
larger than the one which drew power from Balthazar’s machinations before it
stood the doctor and two shadow demons. As one of the demons retreated through
the gate the Doctor addressed the party and invited them to witness the arrival
of one of Orcus’ champions. At the centre of the room was a floor to ceiling
cylinder of blood pouring from the roof top crackling with dark energy with
flecks being syphoned into the arcane gate.

A battle
started, large amounts of damage being dealt both sides but the Doctor used his
immense magical power to down Ansem and Drogon in tandem and dealing a large
amount of damage to Erebos however Arlo had the last laugh by shooting him dead
whilst the doctor hovered in the blood cylinder.

With the
doctor dead the souls started pulling from the walls of the tower and entering
Azure, 9,999 souls to be exact and with the last his eyes went red and his jaw
agape. With a growl and a devilish voice he was possessed. The voice announced
“10,000 souls, the last is yours!” and crumpled Azure’s body to the ground. Azure
was taken by the powers of Cania.

With the
doctor gone the party could focus on the arcane gate and the demon attempting
to breach, Erebos and Arlo fought the demon and destroyed the gate forcing the
party to flee as the tower crumbled around them. Drogon who had suffered
internal injuries was carried out by Drogon, Ansem who had been rejuvenated
with a healing power grabbed The Doctors staff and made his escape.

The party
now head back to Oxenburt, meeting a wood elf along the way whilst fighting a
pack of Gnolls..

What awaits them in Oxenburt?
What now?

With most of the party passed out in the pub from copious
amounts of beer Drogon and Erebos help the town guard by stopping a gang mid
heist and meet a new traveller called Alariel. A high elf who quickly
dispatches her enemies with fire. Erebos and Alariel deliver two captives of
the gang to the jailer and are paid for the dues whilst Drogon visits Drusilla
the mayor’s daughter.

Drusilla tells him of the Tome of Anaumator which grants
magical abilities to those with magic in their bloodlines, she promises him a
large reward before he batman style disappears from sight.

Erebos and Alariel (With a snoring Richard next to them)
decide to have a game of dice, with Erebos winning and Alariel betting over her
pocket she hands him a gold token, one retrieved from a would-be assassin.

After this the group returns to Merrin the following day to
get any more information from the local area and are made aware of Merrifarne's
troubles at sea with a rouge ghost ship threatening trading vessels. The group
start to make their way to Merrifarne, not before Drogon and Erebos gather more
information. Not far outside Merrifarne they are stopped by an ambushing group
of bandits which are quickly dispatched and decide to camp immediately. The
next day is spent speaking to the harbour master and waiting for Harkand
Captain of the Artemis who, with his crew declared shipwrecked and in need of
help. Bregar, Captain of the Wanderer offers the party passage if they also
deal with the Ghost Ship.
Apophis

The Serpent

Isfet (Egyptian Word for Chaos)

Apep (By Egyptians)

"I do my role, I destroy what's useless, and this world is useless, it will happen here the same thing that destroyed the Old World, sooner or later, this world will fall" -Apophis.

Apophis, also known as Apep, is the Egyptian God of Chaos and evil. He is the deity tasked to destroy everything that won't serve anymore.

## Biography

Apophis was one of the deities living on the Old World, he considered his task was to destroy the useless and, along with the Norse Ragnarok, was the reason of the Old World's fall.

His brother, Ra, locked him and managed to defeat him each night as Apophis considered the New World as useless as the Old World.

## Personality

Apophis is very manipulative, persuasive and intelligent. He sees useless as something that must be destroyed and seeks perfection, his war against Ra also shows that he's quite sadistic, very proud of his skills and vindicative.

## Appearance

In his Human form, Apophis resembles a tall man with long dark brown hair and brown eyes. He has egyptian hieroglyphs on his cheeks and forehead.

In his God form, he appears as a great serpent of darkness.

## Powers and Abilities

* **Immortality** - Apophis can live forever and does not age.
* **Super Strength** - Apophis is said to be the strongest Egyptian Deity with even Ra having difficulties to fight him alone.
* **Healing** - Apophis can heal people through chaotic energy which can mutate the healed. He does not use this power unless it serves his needs.
* **Shapeshifting** - Though not as the level of Gods like Artemis, Apophis can shapeshift into many different and horrible creatures.
* **Destruction** - Apophis, like a few other deities, carries the power of destruction naturally and since his creation.
* **Omnilingualism** - Apophis, through his manipulations, showed that he could speak any known language in the worlds.

## Weaknesses

* **God Killing Blade**
* **Higher Demons**
* **Gods**
* **Archangels**
* **Primordial Beings**
Fenrir

Bane of Odin

All Father Slayer

Hel (sister)

Jormungandr (brother)

Sleipnir (brother)

> "I shall stay in this New World. I will live in the forest and accept the peace given to me. But do not think this will be the last time we meet, All Father." - Fenrir.
>
>

Fenrir, also known as the Great Wolf, is a Demigod son of Loki and Angrboda.

## Biography

Fenrir was born in the Old World to Loki and Angrboda. A few years after being born, he became a destructive beast and the Norse Gods sealed him away in chains (with the help of the God Tyr). Fenrir was forced to be sealed away. When the Old World began to fall, Fenrir was left behind along with his brother Jormungandr. Fenrir broke free of his chains and roamed the forests of the Old World for a time, killing monsters and lesser Gods as he went. While Thor was trapped in the Old World, he met Fenrir and the two fought. Fenrir was wounded but managed to get away.

After Thor managed to escape, Fenrir found a way to escape as well. But miraculously he wanted to not hurt anyone anymore and instead elected to stay in the forests next to the Order's mansion.

## Personality

Fenrir was once a gruff and intimidating wolf. He liked to destroy things and this is what got him captured. While captured, he became only a little humbled. After he was freed, he felt even more lonely when he saw that his brother Jomungandr wanted nothing to do with him.

When he came to the New World, he is no longer destructive and is even humble.

## Appearance

Fenrir appears as a ten foot tall wolf with pitch black fur and striking green eyes. He has long sharp claws and fangs as well as burn marks and scars from his battle with Thor.

## Powers and Abilities

* **Super Strength -** Fenrir possesses immense strength, particularly in his bite force. He was able to bite through a car.
* **Super Speed** - Fenrir runs much faster than regular wolfs although he doesn't appear as a blur.
* **Telepathy** - Fenrir's preferred manner of communication, he can communicate mentally with different beings.
* **Rune Reading** - An ability he taught himself while in the Old World, Fenrir can read ancient Norse Runes.

## Weaknesses

* **Divine Weapons**
* **Higher Demons**
* **Gods**
* **Primordial Beings**

## Trivia

* He is voiced by actor Brad Dourif.
* His size and weight are based on that of an elephant.
Strigoi

> "Strigoi are dangerous. Unpredictable. They'll suck your blood and rip your heart out. I think Lu might've skimped on the self control when he and Lilith were making them." - Martin.
>
>

Strigoi are a race of vampiric creatures that appear frequently throughout the series.

## History

Lucifer and Lilith, the king and queen of Hell, had created the Succubi and longed for more dark warriors. They kidnapped a large group of vampires and began breeding them with Succubi, thus creating the Strigoi. The Strigoi proved more powerful than vampires and quickly slaughtered them all, becoming the dominant vampiric species.

Happy with their creation, the two freed the Strigoi upon the New World.

## Powers and Abilities

* **Super Strength** - Strigoi are exceptionally strong creatures. They can rip peoples hearts of their chests with relative ease and have been known to tear off limbs.
* **Super Speed** - Strigoi run at speeds beyond that of humans. They often appear as quick blurs.
* **Fangs and Claws** - Strigoi possess large fangs and sharp claws that can tear through flesh.
* **Infectious Bite -** Strigoi possess powerful venom. When their victims get infected with their venom, their blood boils and is replaced with potent toxins that transform them into Strigoi.
* **Super Agility -** Strigoi are extremely agile.
* **Super Senses** - Strigoi senses are more advanced than humans.
* **Immortality** - Strigoi can live for hundreds of years and never get sick.
* **Invulnerability -** Strigoi are invulnerable to conventional weaponry.

## Weaknesses

* **Holy Items -** Items such as crosses and holy water can burn a Strigoi's skin.
* **Holy Fire** - The fires of Heaven can easily kill a Strigoi.
* **Venom of Lilith**
* **Higher Demons**
* **Holy Blades** - A blade forged in the fires of Heaven can take down a Strigoi.
* **Gods**
* **Archangels**
* **Primordial Beings**
Artemis

Diana (by the Romans)

Apollo (brother)

> "I'm always on the Hunt. I'll come back when I'm needed." - Artemis.
>
>

Artemis, also known as Diana, is the Greek Goddess of the Hunt, the moon, and chastity. In the New World, she's a hunter.

## Biography

Artemis was one of the Greek Gods who lived in the Old World. When it began to fall, Artemis almost didn't get out but thankfully managed to get out through a small passage way in the forest. When she got out to the New World, she moved into the woods to go hunting and stayed there ever since.

One night, in the present day, Artemis is hunting a Gorgon pack in the forests outside the city. She finds one and kills it before she sees the other ones heading into the city. She runs for the city and fights them off with Zeus and the Order.

## Personality

Artemis is very kind and intelligent. She greatly enjoys hunting and being with animals but she doesn't like being around people as she is a virgin Goddess and she doesn't want people to get attracted to her.

## Appearance

In her Human form, Artemis resembles a very beautiful woman with long red hair and green eyes. She has an athletic figure due to running and hunting all day and night.

In her Goddess form, she wears a white short dress with Greek designs on it and her eyes turn golden.

## Powers and Abilities

* **Immortality** - Artemis can live forever and does not age.
* **Super Strength** - Artemis was able to twist off a Gorgon's head with ease.
* **Healing** - Artemis can heal people. She does this by wrapping an enchanted cloth around their hands and speaking a Greek spell.
* **Shapeshifting** - Artemis can turn herself into animals. She transformed into a wolf to fight the Gorgons.
* **Telekinetic Aim Control** - With her bow, Artemis has perfect aim. She does this by exerting telekinetic energy over her arrows and her targets.
* **Pyrokinesis** - Artemis made the heads of her arrows blaze on fire by passing her hand over them.
* **Zoolingualism** - Artemis can speak with and understand animals.
* Spell Casting: Artemis is able to cast certain spells. She was able to cast a tracking spell while hunting the Gorgons.

## Weaknesses

* **God Killing Blade**
* **Higher Demons**
* **Gods**
* **Archangels**
* **Primordial Beings**

## Trivia

* She's the Goddess of the Hunt.
* She could be Panromantic Asexual.
* She's never had sex.