Brawling Weapons

* **Cost:** 300cr per pip of damage, plus base cost of 1,000cr (does not include cost of implantation surgery)
* **Availability:** 4, R
* **Cyber Points:** 1
* **Game Notes:** Neuro-Shock hand’s damage code replaces users *Strength* code for brawling damage. Recipient must buy at least enough damage to match their *Strength* code. Anytime the hand makes a heavy impact the shock energy is released. Damage is set at the time of purchase and can not be changed at a later date, maximum damage: 6D.
* **Source:** Cracken’s Rebel Field Guide (pg. 40)

### Combat Gloves

* **Type:** Brawling weapon
* **Model:** Stock Combat Gloves
* **Scale:** Character
* **Skill:** Brawling
* **Cost:** 200cr
* **Availability:** 1, F
* **Difficulty:** Easy
* **Damage:** STR+2
* **Game Notes:** Heavy gloves that are made from weighted materials, and designed to add more impact to an unarmed attack.
* **Source:** d20 Core Rulebook (pg. 131/133)

### Control Zone Repulse Hand

* **Type:** Offensive cyber prosthetic
* **Model:** Control Zone Repulse Hand
* **Skill:** Repulse-hand
* **Cost:** 300cr per pip of damage, plus base cost of 1,500cr (does not include cost of implantation surgery)
* **Availability:** 4, R
* **Cyber Points:** 2
* **Game Notes:** Repulse-hand adds 1D to *repulse-hand* damage. User gains *repulse-hand* skill at 0D. Must buy *repulse-hand* skill to equal or greater than *Strength* (skill upgrades use character points). Skill and damage are set at the time of purchase and may not be improved at a later date. Skill replaces *brawling* and *brawling parry* and may be used for *melee parry*. For example, if a character wants to buy a repulse-hand at 4D+2, it will cost 4,200cr
* **Source:** Cracken’s Rebel Field Guide (pg. 41)

### Juggernaut Droid Arm

* **Type:** Custom cybernetic implant
* **Model:** Juggernaut Droid Arm
* **Skill:** Brawling and/or martial arts, blaster
* **Ammo:** 25 (arm blaster)
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Cyber Points:** 2
* **Range:** 3-7/25/50 (arm blaster)
* **Damage:** STR+2D+1 (brawling, max: 6D), 5D (arm blaster)
* **Game Notes:** The arm has a body strength of 6D to resist damage done to it.
* **Source:** Game Magazine

### Mandalorian Stunning Gauntlets

* **Type:** Stun gauntlets
* **Model:** Mandalorian Stunning Gauntlet
* **Scale:** Character
* **Skill:** Brawling
* **Cost:** 200-300cr/pair (depending on size)
* **Availability:** 2, R
* **Difficulty:** Easy
* **Damage:** STR+1 (stun)
* **Source:** Knights of the Old Republic Campaign Guide (pg. 202)

## Power Gloves

### Damage

STR+3D (Max:7D)

* **Model:** MerrSonn Elec Gloves
* **Type:** Power Gloves
* **Scale:** Character
* **Skill:** Brawling: MerrSonn Elec Gloves
* **Notes:** *In the palm of the house under a covered case is a power cell capable of dispersing 4 shots. The gloves can be used to shoot a small condensed ball of electricity. A Thrown Weapons check must be rolled to determine whether a hit or miss is to occur.*
* **Capsule:** *The MerrSonn Elec Gloves are an electric current based power glove. Once activated the gloves can remain active non stop for 6 hours, before the battery dies down. If a succesful brawling attack is declared and a hit is successful, the gloves disperse a high voltage electric shot, causing a large flash of light to expand outward from the glove creating a loud thunderous boom.*
* **Source:** RPG Gamer

### Shockboxing Gloves

* **Type:** Powered brawling weapon
* **Model:** Standard Shockboxing Gloves
* **Scale:** Character
* **Skill:** Brawling
* **Cost:** 500cr
* **Availability:** 2, F
* **Difficulty:** Moderate
* **Damage:** STR+1D (stun)
* **Game Notes:** Shockboxing gloves can be set to three power settings: Low, Medium, and High. Each setting higher than “Low” adds +1D of stun damage, to a maximum of STR+3D (for the “High” setting). After-market modifications and jury rigs can transform standard gloves into lethal weapons (non-stun damage). Such models cost up to 1,500cr per pair, and are illegal.

### Stun Gauntlets

* **Type:** Hand-to-hand stun gauntlets
* **Model:** Palandrix Personal Protection Gear Stun Gauntlets
* **Scale:** Character
* **Skill:** Brawling
* **Ammo:** 10 charges
* **Cost:** 300cr
* **Availability:** 2
* **Difficulty:** Easy
* **Damage:** STR+2D (stun)
* **Source:** Gundark’s Fantastic Technology (pg. 12-13), Pirates & Privateers (pg. 43), Arms and Equipment Guide (pg. 31)