Darwin the Pirate

A clumsy attacker who’s hard to pin down. He's actually a fairly competent sailor when he's not swaying on his feet from a combination of
heat stroke and too much "pirate juice"... which is to say "never".

**Description –** *“A loyal sailor on Redbeard’s Black Seas Barracuda, whenever Darwin goes, accidents seem to follow. Whether it’s slippery decks, snapped anchor lines, or sudden kitchen fires, Darwin always*
seems to come out unscratched. Some might call it skill, some might call it reflexes, and anyone who knows him call it literal dumb luck.”

**Abilities**

* **Clumsy Cutlass** **(Basic)** Deals 70% damage to target foe. If the target has 4+ debuffs, this is a guaranteed critical hit.
* **Hit the Deck** **(Special)** Deals 85% damage to target foe, and has a 50% chance to inflict **Dodge Down I** for 1 turn.
* **Grog Walk** **(Passive)** **(Unlocks at Gear 2.)** At the start of battle, Darwin's dodge is increased by 3% for each **PIRATE** hero.

## **Upgrading Requirement**

Gear Requirements:

Gear
2:

Gear
3:

Gear
4:

Gear
5:

Gear
6: Lofty Cherry II, Fancy Flintlock I (Level 41), Fancy Binoculars II (Level 46), Lofty Skateboard I, Basic Life Jacket III, Lofty Cherry II

**Tile Obtainability:**

* Unlocks at 1 star, requiring 10 tiles.
* Glyph Hunt – C2. H3
* Piptown United – C1.H1

## **Abilities**

**Clumsy Cutlass** **(Basic)**

Level
1: Deals 70% damage to target foe. If the target has 4+ debuffs, this is a guaranteed critical hit.

Level
2: Deals 75% damage to target foe. If the target has 4+ debuffs, this is a guaranteed critical hit.

Level
3: Deals 75% damage to target foe. If the target has 3+ debuffs, this is a guaranteed critical hit.

Level
4: Deals 80% damage to target foe. If the target has 3+ debuffs, this is a guaranteed critical hit.

Level
5: Deals 90% damage to target foe. If the target has 3+ debuffs, this is a guaranteed critical hit (Level 44).

**Hit the Deck** **(Special)**

Level
1: Deals 85% damage to target foe, and has a 50% chance to inflict **Dodge Down I** for 1 turn.

Level
2: Deals 90% damage to target foe, and has a 65% chance to inflict **Dodge Down I** for 1 turn.

Level
3: Deals 100% damage to target foe, and has a 75% chance to inflict **Dodge Down I** for 1 turn. If the total number of debuffs on the foe
team is 5+, **Darwin** gains **Dodge Down I** for 1 turn.

Level
4: Deals 105% damage to target foe, and has a 85% chance to inflict **Dodge Down I** for 1 turn. If the total number of debuffs on the foe
team is 5+, **Darwin** gains **Dodge Down I** for 1 turn.

Level
5: Deals 110% damage to target foe, and has a 100% chance to inflict **Dodge Down II** for 1 turn. If the total number of debuffs on the foe
team is 5+, **Darwin** gains **Dodge Down II** for 1 turn.

**Grog Walk** **(Passive)** **(Unlocks at Gear 2.)**

Level
1: At the start of battle, Darwin's dodge is increased by 3% for each **PIRATE** hero.

Level
2: At the start of battle, Darwin's dodge is increased by 4% for each **PIRATE** hero.

Level
3: At the start of battle, Darwin's dodge is increased by 4% for each **PIRATE** hero. Whenever Darwin attacks a
foe inflicted with a debuff, **Darwin’s** attack is increased by 5%

Level
4: At the start of battle, Darwin's dodge is increased by 4% for each **PIRATE** hero. Whenever Darwin attacks a
foe inflicted with a debuff, **Darwin’s** attack is increased by 7%

Level
5: At the start of battle, Darwin's dodge is increased by 5% for each **PIRATE** hero. Whenever Darwin attacks a foe inflicted with a debuff, **Darwin’s** attack is increased by 10%

## **Trivia**

* Debutted in 1989.
* First appeared in the “Castaway’s Raft” Pirate set.
* Appeared in 4 sets.