recursal/Fanatic-Fandom huggingface dataset:
Fobmas

i'm going to talk to you about fobmas because not many poeple would of heard about it. now fonmas is a type of fish and lots of people eat it now if you read about the fish it says that you are only allowed to eat big fish and if you catch a small fish you have to put it back. anyway fobmas is a big fish so you can eat it. it has purple fins a yellow body and pink eyes people might think it is scary but its not
Sea

The sea is called Ailema. Ellebasiland relys on the sea.It uses its food(fish,seaweed) and its water.
It has a beautiful white beach and the water sparkles i the sun.

Heres a poem about it:

## Ailema sea

A lovely sea, washing ashore pieces of treasure

In views we look,a beautiful beach.

Little crabs scuttle about.

Emerald fish swim in the crystal water.

Mermaids sing their melodies.

A beautiful sea forever.

Sea snakes slither about.

Ever green trees surround.

A memorable visit forever.
Panthana

The Panthana, Panthera onca, is a big cat, a feline in the Panthera genus. While the dense rainforest of Thearshire is its preferred habitat, the Panthana will range across a variety of forested and open terrains. It is strongly associated with the presence of water and is notable as a feline that enjoys swimming.

The Panthana is largely a solitary, opportunistic, stalk-and-ambush predator at the top of the food chain (an apex predator). It is a keystone species, playing an important role in stabilizing ecosystems and regulating the populations of the animals it hunts. The Panthana has an exceptionally powerful bite. This allows it to pierce the shells of armored animals, such as the Furtoise and to employ an unusual killing method: it bites directly through the skull of prey between the ears to deliver a fatal bite to the brain.

To Fae, the Panthana is a symbol of power and strength. In the later Nymph civilization, the Panthana was believed to facilitate communication between the living and the dead and to protect the royal household.
淡路坂

## 神田連雀町　下町案内　おすすめスポット

淡路町交差点を背に、外堀通りを上野池之端方向に向かい、左側（駿河台側）を行くと、中央線・総武線の高架線をくぐって神田川を渡る昌平橋にさしかかります。高架線の橋脚の手前角に「淡路坂」の標識があります。淡路坂の先の方を見てみると道路は上り坂で、右側に新宿・高尾方面に並走するJR線の高架線は下り坂。上下のＸ型にクロスしているのが見えますね。道路は御茶ノ水・駿河台の台地へ上り、線路は逆に下って神田川と道路の中間くらいの高さになって御茶ノ水駅に入ります。御茶ノ水駅を出ると水道橋駅に向かってその後も下って、やがて飯田堀―市ヶ谷堀のレベルに下りてお濠の内側を走ります。実は、御茶ノ水駅を出て東京駅方面に向かう中央線は上りこう配を走って東京駅の高架線の高さに備えているのです。万世橋駅を作る時点で既に新橋駅から東京駅、さらに万世橋駅に接続する計画であったことがここから読み取れるのです。
ゲートウエイステーション

## 神田連雀町　下町案内

連雀町を語るうえで欠かせないのが、「淡路町」。この一画のゲートウェー・ステーションは東京メトロ（以下“東メト”）丸ノ内線「淡路町」駅か、同じ東メト銀座線「神田駅」です。首都圏北部から東武伊勢崎線で都心に入る方々には“東武浅草乗換え東メト銀座線”が大変便利です。

（JR神田駅を利用する場合は脚注※7を参考にしてください）

「淡路町」駅から地上に出ると淡路町交差点です。スタバがある角から出発しましょう。スタバを前に見て右に進みます。となりが洋服店、次がみずほ銀行と続きます。んです。細い路地が左に１本、角のタカノ・ビルを過ぎて隣が…お目当ての方が多い手打ちそば「神田まつや」さんです。

脚注

※7
JR東日本の「神田駅」も東メト「神田駅」の上、高架線にありますが、線路が地上区画を斜めに走っているため、地上に出てから方向間違えをしやすい要注意駅です。なぜ北口と東口が隣り合わせにあるんだ？？？なんて考えだしたらもう間違える寸前です。中央通りの須隅田町方向はどの道か駅の係員に聞いて確実に「中央通り」を「須田町交差点方向に」向かってください。北口を出たら中央通りで左方向に進みます。東京は東西南北で方向を示す習慣が一般的ではないので、尋ねる方も、説明する方も大変です。
ちょん子｜下久

## 神田連雀町　下町案内　おすすめスポット

手がかかった逸品をさりげなく店頭に飾る「ちょん子」さんと「下久」さん。連雀町に行ったらこの二店は見落とせません。

「神田まつや」さんを出て左方向＝JR東日本ビル方向に進むと、左手に小路が二本。二本目の角が「ちょん子」さんです。ご主人が漆塗りと江戸文字で根付けやペンダント、ブローチ、和菓子をモチーフにしたピンバッジなどを、奥様が精巧な江戸・明治期の商家のミニチュアを制作。一軒作るのに約3ヵ月はかかるそうです。煎餅屋にうどん・蕎麦屋、雰囲気を出している寄席・芝居小屋、お店の平置きの売り場に並んだ小物や入口の幟（のぼり）に店の前の立木まで、まさに見事なジオラマの家屋を一点一点手作りで提供しています。ご主人の諸橋修（もろはし・おさむ）さんと晶子さんお二人のコラボレーションがお店いっぱいに詰め込まれていて、見ていると時間を忘れます。

ご主人は浅草、奥様は神田っ子。丹精込めたお二人手作りの作品がいっぱいの店内でニッコリのツーショットを撮らせていただきました！（ちなみに店名「ちょん子」の意味は、昔ご主人がちょんまげのように長髪を後ろに束ねていたので、その子供という思いで付けたそうです。以前は飲食業を営んでおられたそうで、今の場所＝連雀町の名店に遊ぶひとたちにとって文字通りの入り口にあたる角地＝に得意技を披露できるお店を開くことが長年の夢だったそうです）

ご主人の根付けやペンダント「寿」の文字の根付け奥様の精巧なミニュチュア「ちょん子」のご夫妻
「ちょん子」さんの角を曲がると左手が「ぼたん」さん、そのすぐ先の辻を右に曲がると左角が「竹むら」さんということになりますが、「竹むら」さんの角を左に曲がって小路を進むと左手に呉服の「下久」さんがあります。

初代は木村久作という下総登戸のご出身の方で創業明治4年 =1871年）、“丸に登”のブランドを使い、下総屋を屋号としたので“下総の久作さん”と呼ばれ、それが下久さんの屋号の起こりだそうです。若主人の五代目、俊之さんは呉服の世界にとどまらず、新たな製品を生み出そうと色々な取組も進めています。手をかけて出来ていることがすぐ分かるＴシャツを店頭左側のショーウィンドウ内に発見。動物の線画を白抜きにした黒地と、墨のせにした白地の二種。「鳥獣戯画をただ写したように見えるかもしれませんが、動物はすべて筆で描き起こしました。中の一匹一匹は下久オリジナルです」と話してくれた若主人俊之さんでした。力が入ったＴシャツです。

呉服の「下久」さん黒地のTシャツ白地のTシャツ若主人俊之さん
神田連雀町の魅力とは

## 神田連雀町　下町案内

連雀町・佐柄町の一画に生まれたのが東京屈指の蕎麦の名店、「神田まつや」さん（創業明治17年=1884年）と「かんだ藪蕎麦」さん（創業明治13年=1880年）、そして喫茶店の「ショパン」さん
（創業昭和8 年 =1933年）、甘味の「竹むら」さん（創業昭和5年 =1930年）、鳥すきの「ぼたん」さん（創業明治30 年 =1897年頃）、あんこう鍋の「いせ源」さん（創業天保1 年=1830年）、洋菓子の「近江屋洋菓子店」さん（創業明治10 年 =1877年、近江屋名では明治17 年 =1884年）、忘れちゃいけない「神田志のだ寿司」さん（創業明治35 年 =1902年）です。

しかも、このお店を切り盛りする方々の訪問客を大事にする姿勢が何ともうらやましい。分かりが早く、さっぱり、きりり。それでいて暖かい（時々厳しい）、神田っ子の気合でしょうか、気風でしょうか。

それに店構え。基本に忠実、奇をてらわず、訪れる人が和めるよう工夫が積み重ねられた年季の重み。一度じゃ見た分しか分かりません。二度・三度と行ってみると、ただの２倍・３倍じゃなくて、２乗・３乗の楽しみ増加率。

洋食レストランやグリルは他の客の話し声がホールを巡るように感じるのは私だけでしょうか？　気楽なアラカルトで食べられる連雀町の和食の名店は、どこもたくさんのグループがそれぞれかなりの音量で話していても自分のグループの話し声が潰されることがありません。この心地よさ、快適さはお気に入りのグループで訪れた時によく分かります。自分の食堂、マイ・キャンティーンのように、お店の人々の気遣いがお連れになった方々にも伝わるはず。名店でのお勘定（一人様3,000円程度）は何倍にもバリューが上がります！

東京下町探訪の定理１：

「お店はお客を育て、お客はお店を育てる」

歴史あるお店に行ってみましょう。敷居は思うほど高くありません。多様な文化とその奥の深さが神田の魅力。振り返れば街のあちこちに江戸―明治―大正―昭和と時代背景が息づいています。

そして何といっても神田の魅力は神田の人。皆さん“きりりっ”と物わかりが良くて右左はっきり視界よし。とにかく気持ちがいいんです。
神田まつや

## 神田連雀町　下町案内　おすすめスポット

淡路町交差点からすぐ先にある「神田まつや」さん。正面をじっくり見たいところですが、早く名物のおそばを…とついつい気がはやるのは誰も同じ。表は帰りにゆっくり見ることにしましょう。「まつや」さんは正面向かって左右に引き戸があり、右が入り口、左が出口、というのが本流と思います。まず列ができていないかチェックです。列ができるときは右の引き戸の口から左の引き戸の方に伸びていきます。今日も入口でストップ、列を作ることになったら、歩道の邪魔にならないようにお店のすぐ前に並びましょう。歩道が狭く、その上街路樹がかなり豪華に育っているので、歩く方々の迷惑を最小限にするよう、並び方にも気を使いたいところです。「まつや」さんは日曜日定休ですが土曜・祭日も営業しているので、土曜・祭日は遠方から来られる方が多くなり、どうしても列ができます。手前の黒いビル（タカノビル）の角くらいまで列が出来ていたらおよそ35～45分待ちでしょうか。週日でも、お昼どきと夕方の仕事の退け時からちょっと後はたいてい列ができています。お店の正面左右の間口いっぱいくらいの列なら20～30分くらいの待ちでしょう。（もっと待つことになったらごめんなさい）

「まつや」さんでは、風味の良いごまそばなどいかがでしょう？（ざるそば＋ごまのつけ汁800円、それにわさびを特注で50円、これをチョコっとそばに乗せてすするのもイケます！）メニューを問わず、そばの生きの良さは良店の刺身と同じ。そばは箸で手繰り上げたら頭だけつけ汁をつけ、残りはそのままいただくなんて味わいを是非お試しになってはどうでしょう。箸で手繰ったそばをどっぷり全部つけ汁に沈めてすすり込む…汁味がたっぷり楽しめるのはその通りですが、きりっと生きのいい、太さや腰がしっかりした、「まつや」さんのおそばだからこそ、生の味をたっぷり味わってくださいと言いたくなります。「そばがき」や要予約の「太打ち」（そば）で「まつや」さんのそばを堪能するのもお薦めです。

種物では何と言っても「板わさ」これが絶品。鈴廣の特上・謹上・上板の違いはさておくとしても、どうして「まつや」さんの「板わさ」はあんなに美味しいのか？　噛みごたえというか噛んだ時の反発力がちょうどいい。ノギスで何回も計って11mm厚なので、「まつや」さんの板わさが美味しく感じるのはたぶん「厚さ11mmにも秘密があるのでは」と見ました。

天ぷらものや、ふかふかソフトで、じっくり焼き上げる絶品「卵焼き」も欲しいところ（ただし前日など早目に電話して予約して作っていただく）。このほか「棒にしん」「焼き鳥」「焼き海苔」…そば屋はもともとお腹の足しにそばを頂くところではありましょうが、江戸の昔から酒呑みを喜ばせる店でもありました。とにかく見事な種物の味、それにそばとご飯もののつけ汁、かけ汁の具合が本当に美味しい。出汁の豊潤さ、甘辛それぞれの出っ張り具合と濃さのバランスが絶妙。料理が出て来た時の温度もおいしさを盛り立てます。ホールで料理を運んでくれるスタッフが全員親切で良く動く。感心します。ご飯が特別またうまい。大体お米のご飯が美味しくない和食は他がどんなに良くてもアウト、というのが私の評価点。最近ご飯が美味しくないところが増えていると思いませんか？
Хомяк

**Хомяк** — одиннадцатая серия второго сезона мультсериала «Масяня».

## Сюжет

Серия начинается, как конец серии «Крыса», спустя несколько секунд Масяня начинает пинать кучу и со смехом говорит, что на этот раз мультик не про это. Масяня просыпается от телефонного звонка Хрюнделя о том, что он что-то доделал и она должна срочно на это посмотреть. Масяня говорит, что мосты развели, но Хрюндель говорит, что она живёт по соседству, от чего Масяня жалуется на не сработавшую питерскую отмазку. Она приходит к Хрюнделю и тот сообщает, что его «хомяк» готов. Масяня начинает комментировать оформление сайта и начинает добавлять фильтр матерных слов. Масяня уходит слушать через батарею комментарии соседей о балете, который им не понравился. Спустя какое-то время сайт кто-то посещает, написав нецензурные слова в гостевой. Прочитав сообщение, Хрюндель предлагает добавить слова в фильтр, от чего оба начинают смеяться.

## Описания мультфильма

### Youtube

Но оно уже опять, смтрю, объяснять надо про что. Культурный слой "хомяков" мгновеннео отсох с появлением социальных сетей и вообще блогов. Жаль, было прикольно. Многие помнят все эти анимированные гифы в заглавиях, вращающиеся 3Д буквы, огромные шрифты, нелепые цвета, фоны со звёздочками, майспейс, и вся эта дребедень. Вообще-то пласт типа культуры... Как, однако, быстро это всё умерло...
2002 год. Октябрь.
Mahllig-Yksrezokland

Mahllig-yksrezokland is on the island of teide
The ruler of Mahllig-yksrezokland is Queen Anila 11.Our language is Mahllig-yksrezokish. This land has been called this for a very long time/8 years.The country Natinal Animal is the Lovebird the lovebird is green, orange, yellow and red. Our design for the country are very imangitve and very joyful.

### Geogrophy

File:The sunlight of stars.png

This island is the most populated is land in the world. The wood is oak wood,There will be more than five rooms in The house of Desterny. If you look out the window you can see the lovely rivers and mountains. There is a boat tour in the lake, you can go for five days the most, you can go for anything less than that but not more.

### Design

This is the best tower to look out of because it is high.

### History

This sea is in the History book because it is one of the oldest sea's and every one knows that because there is a lava pit and a bit of a shelter but no one goes in there because it is so old.It is a estimate of 300 meters. This is the most bluest sea in the world.
Strona 1

Tak, zrzynamy z Nonsy.

Tytan kolos właśnie rozwalił mur Maria, a ty i reszta ciuleczuniów ze zwiadowców lecicie mu wpieprzyć. Stoisz na dachu. Z lewej nadchodzi tytan z brodą, a z prawej 3-metrowy tytan. Co robisz?

* Atakuj tytana z brodą.
* Atakuj 3-metrowego tytana.
* Zrób kupę do śpiewającego nocnika.
神田連雀町を歩く

## 神田連雀町　下町案内

そんな貴重な街「連雀町」を早速歩いてみましょう。

ゲートウェー・ステーションは東京メトロ（東メト）二番目の古豪、02線(※4)丸ノ内線「淡路町駅」。東京・銀座方面から来たら進行最前部の改札を出てA５番出口（改札を出てすぐ右手を進むと地上行エレベーター）、逆に池袋方面から来たら一番後ろの改札を出てA３番出口。地上に出るとどちらも淡路町交差点角です。A５番出口エレベーターを降りた場合は正面、A３番出口から出たときは左手後ろに第一目標のスタバが交差点角にあります。スタバの角を背にして淡路町交差点を見てください。右手に歩道を行けば外堀通り・昌平橋方向、左手に行けば靖国通り・岩本町方向です。

（銀座線神田駅を利用する場合は脚注※5を参考にしてください）

第一目標のスタバ堂々の「六文そば」全国に知られた「神田藪蕎麦」

スタバを背に、右手に行くと、すぐに「神田志のだ寿司本店」さん、その先を行くと「近江屋洋菓子店」さんがあります。「神田志のだ寿司本店」さんの手前を右に辻を入るとすぐに連雀町・佐柄木町のあちこちに通ずる五差路が出てきます。正面には堂々の「六文そば」さん。立ち食いそばをかっ込んでという方には有難い存在。都心に数店チェーン展開しているそうです。左二本目を行くと一つ目の辻左角に全国に知られた「神田藪蕎麦」さんがあります。「神田藪蕎麦」さんの手前向いに喫茶店の「ショパン」さん、隣にはさすが神田と云うべき真空管のアンプを取り扱っている「アムトランス」店が。時々柔らかい豊かな真空管アンプの再生音が聞こえてきます。その先正面に煉瓦アーチの中央線高架橋が見え、まっすぐ進むと左手に神田郵便局。２４時間郵便物の取扱いをしている本局(※6)です。小さい道路ばかりですが、この界隈は郵便車も民間の車も通行量が意外に多いので車には十分気をつけて歩いてください。

喫茶店の「ショパン」真空管のアンプ「アムトランス」神田郵便局

先ほどの五差路の左三本目を入ると、一つ目の辻の右手に鳥すきの「ぼたん」さん、そのまま進むと次の辻右角があんこう鍋の「いせ源」さん、その反対側左手角が貴重な甘味のお店「竹むら」さんです。界隈に集う蕎麦、鳥すき、あんこう鍋の名店で食事を楽しんだら甘味が恋しくなりますね。「竹むら」さんの志るこ、粟ぜんざい（季節あり）、揚げ饅頭は食事のあと、ますますこの一画が好きになる味で、絶対おススメです。但し２０時閉店。お酒ファンは２０時１０分前に「竹むら」さんに入店できるよう時間を読んでスタンバイしましょう（今回ご紹介のお店はどこも「竹むら」さんまで約３分圏ですが、千鳥足の方は保証の限りではありません）。

「ぼたん」あんこう鍋の「いせ源」甘味のお店「竹むら」

＜脚注＞

※4
一般的な呼称ではありません。銀座線の在来型車両の3桁の車体番号の左に小さく銀座線は01、丸の内線は02、日比谷線は03という路線ごとに全車共通の番号が付されていて、これが各路線の供用開始順なので、ここでは便宜的に01線＝一番最初に供用された銀座線、02線＝二番目の丸の内線との供用開始順の説明を目的に使用させていただきました。一般的な路線の略称はご存じの通り、銀座線＝G、丸ノ内線＝M、日比谷線＝H…です。
車体番号01銀座線車体番号02丸の内線車体番号03日比谷線
※5
淡路町と並んで連雀町のゲートウェー・ステーションとしておススメです。特に関東北部から東武伊勢崎線なで都心に向かう方は浅草乗換が大変便利です。浅草方面から東メト銀座線で連雀町界隈に来られるときは神田駅ホーム最後部の5・6番出口方面改札口を出て地下道を行くとすぐ右手に5番出口、奥まで行くと6番出口＝須田町交差点出口（エレベーターあり）です。5番出口で地上に出た時はしばらく道なりに歩いてください。6番出口の前に出ます。6番出口を出たところから目の前の須田町交差点へ。すぐ左の横断歩道を渡ったら、さらにもう一度右手（鷹岡物産ビル前の方向）に靖国通りを渡ります。渡ったら左手（神保町・九段下方向）へ靖国通りを進むと間もなく歩道が終わり、右手正面に“手打ち蕎麦”のあんどんが出ている「神田まつや」さん前になります。今回の出発目印ポイントの「スタバ淡路町店」は、神田まつやさん前を左に歩道を行くとすぐにぶつかる淡路町交差点の手前右角です。
※6
これを聞いてピンと来る方は相当ご高齢の方か、郵便を良く知って使っている方と思います。旧東京３５区時代（昭和7～22年）に、各区に集配結束機能を持つ郵便局が一局ずつ置かれていたものと思われます。郵便物の差出や受け取りなどが24時間可能でした。差出日付がポイントとなる文書などの発送は消印が24時まで当日なので、大変便利な機能でした。今でも重宝している人は多いはずです。なお、新たな高層マンション建設による配達量増加などで従来の本局に代えて新たな局を本局として稼働させ、従来の本局もサービスを維持するケースも増えると思われます。同様の35区時代の名残は税務署、警察署などの所在地や名称にも見られます。
神田 Wiki

**神田 連雀町**のウィキアへようこそ！
## **ここは東京下町を愛するファンのコミュニティです**

wikiaは誰でも自由に編集できます。ぜひ参加してください

東京生まれの東京育ち。店づくりとおもてなしにくつろぎ館が
あること、お店にお邪魔したこちらもお店に感謝する気持ちを
味わえること。その辺りが「良いお店」と思うようになってきた
次第です。「東京下町案内」は、街歩きの楽しさと、良いお店を
メインにご案内中。

## ＜序＞東京下町(※1)案内　第一回は「神田・連雀町」

 連雀町ってどこ？とツイートされそうですが、今の神田（千代田区の一部）の地図には連雀なんて名前の町名はないですね。でも、外堀通り・神田郵便局横通り(※2)・靖国通りに囲まれた一画（今の神田淡路町二丁目の東部と神田須田町一丁目の北部）は、神田のハートそのもの。懐に入ったみたいな温かさがあります。長年培われたお店の味、買い物や食事の楽しさ、商売の切れの良さはそこに暮らす人たちが作ってきたもの。今日はそれを味わいに早速出かけましょう

目次
--

1.神田連雀町誕生ばなし2.神田連雀町を歩く3.昭和初期の建物が独自の雰囲気を醸す4.連雀町へのゲートウエイステーション5.神田連雀町の魅力とは

おすすめスポット

神田百景

＜脚注＞

※1

[下町」という言葉の決まりはあるか？この定義には諸説ありますが、東京に限って言えば、本来「お城下の町」ではないかという印象があります。つまり、日本橋から今川橋の間の、職人として江戸で暮らしを立てていた町人の人々の町並みではないかと。海抜が低いので“下”という解釈は、英語のダウンタウンから来る連想みたいな感じがしますがどうでしょうか。人間の大量輸送の手段は長い間水に限られていましたから、海浜の良港や水辺の食品や資材の集散しやすい場所により大きい規模の町が出来やすかったので、低地に大都市ができる原因になったはずと想像します。

※2
神田郵便局前交差点から須田町交差点までの間、中央線・総武線が高架を走る煉瓦アーチ構造の煉瓦台脚に沿って通じる道路。地図上名前がないので当サイトで便宜的に使っています。移転前なら「交通博物館通り」としたいところです。

＜参考文献など＞

* 「江戸・東京の地理と地名」（鈴木理生著、日本実業出版社）
* 「千代田まち事典」（千代田区）
* 「神田万世橋まち図鑑」（神田万世橋まち図鑑制作委員会）
* 「東京時代MAP大江戸編」（光村推古書院＝新創社編）
* 「神田食味新道」（神田っ子社）
* 「江戸から東京へ～明治の東京」（人文社）
* 「江戸切絵図」（主に尾張屋版）
* 「東京大繪圖」（明治四年吉田屋版）
* 「東京大空襲」（日本テレビによるインターネット広報物など）
* 「東京23区便利情報地図1/10,000」（昭文社）
* 「関東道路地図」（昭文社）
* 「東京地名考（上・下）」（朝日新聞社社会部、朝日文庫）
* 各店制作紹介パンフレットほか　省略

## 東京下町探訪

続編　②浅草西部・南部 http://ja.asakusa.wikia.com/wiki浅草\_Wiki
続編　③湯島の巻　http://ja.yushima.wikia.com
Dawn Serpents

The Dawn Serpents of Lume are incredibly strange and unlike most of the other reptilian species that are know to live on the world of Lume. They are akin to large snakes, but are extremely big (being up to 50-60ft in length in their later stages of life) and also have the heads that are extremely like that of a dragons, with an interesting bone structure on its skull and its lower back. This strange structure is thought to be a defensive mechanism, as their colonies that they live in are extremely violent because of their need to breed.

They are also closely linked to the God of Fear, Thaliyñ, as they have a strange supernatural aura to them, the closer that someone gets to them, the more fearful they become. This is both a hiding mechanism, and a predatory tactic. When they are out in their hunting packs of twos or threes, the prey that they are hunting will be easy to manipulate and catch. Where as with the colonies of the serpents, living beings give the m a wide birth, because of the massive amount of fear and unease coming from them.

They mainly live in the Dark Woods of Lume and occasionally nest in the grass lands, but they prefer cooler temperatures to the more humid climates, as their natural prey are Deer and Reindeer.
Flüsternpilzen

> "'**Pilei shrinking. Branch-breakers incoming**." - *Einzweig the Wise*
>
>

The flüsternpilzen (sing. flüsternpilz) are a species of fungus native to the Dark Woods, usually a small scattering found near the woods' borders and the majority inside. Theirs caps almost resembles a brain in shape but apart from that it looks like a normal mushroom. They are unique in the fact that they are simple natural computers: the flüsternpilzen use specialised spores and hyphae structures as well as pheromones to communicate with one another, usually warning each other of threats. If a füsternpilz is damaged, it sends out messages to the others, in response, their caps shrink. The Knorrig take advantage of their qualities and use them to watch of their enemies' approach.
Loko

***“We are what we pretend to be, so we must be careful about what we pretend to be.”***

The Loko are Celi's signature creature. They are not a race, but rather sentient animals. They are small twig like creatures with no discernible head.  The Lokos are an embodiment of all three of Celi's domains. The Loko's fingers can transform into keys, and so can open any lock. They also have a certain amount of absolute truth, so if you ask the right questions you get the right answers.

The Loko have minor illusion abilities, meaning that they can appear as anything they have seen before, if it is known to be an illusion it will fail so often it fails if touched. They cannot expel the illusions by themselves, and so if are never discovered will forever seem to be the thing they are impersonating.

All Loko gain knowledge together, though do not share experiences, thoughts or feelings. All have very similar personalities however. The few Loko that live near Lake Celi constantly ask questions, and so learn a huge amount of things as a species.

## Behaviour

The Loko follow the Milzi, living in the vicinity of the Milzi and anywhere they have visited. The more an area is visited by Milzi the more Loko will live there. The city of Sakum on Speks has the highest density of Lokos.

When the Milzi travelled across Lume, and came across Lake Celi, the Loko gained sentience when they bathed in and drank from the water. Unlike the spirit of the Lake, the Loko enjoy tricking people, and so only answer the exact question asked of them even if they know it is not what was meant to be asked. They do no lie however, so ask the right questions and get the right answers.
Yrahcazland

Mount Rickamandshado is the tallest mountain on my land also the lava pit of diamonds. my land is in the north east corner of Abmas. The death bridge is a terrifieng bridge that is so high you can hardly see a flower on the ground. the leap of faith. the big lake also my lovely bath. the safe house .the cave of beasts. my village is on the beach but the villagers are building a village more into the my land.my land has had word that there are dragons near but don't worry because i have especialy mined bedrock to build my villages out f so there well protected from any harm. i have a beutiful home with my lovely protective dogs and i also am in the dragon recruitment to slay all the dragons that's why im always kited up in my diamond armor and always have my diamond sword with me. we had a war with denland and we won i have never lost a war in my life.also you can watch the beutiful sunset. A week ago i fought a wither with five enderman 3 skeletons 7 zombies and 2 creepers. I have th coolest most bestest armour in the world because i have enchanted them over my time.
Spidlings

**Spidlings** (aranae serico) are a variety of spiders common across the surface of Lume. Harmless, and barely visible to the naked eye, due to their miniscule size, the string they produce for their webs is impossibly strong, and it is possible to weave strands together to make luxuriously smooth silks and cloths.
Sprössling

Sprösslings are small plant-like creatures that wander the floors of the Evil Forests. They mainly act as scavengers, consuming any dead thing they come across on the forest floor. They reproduce via spores and mature into Knorrig when they have consumed enough food, like catepillars and butterflies.
Grey Wolf

The gray wolf or grey wolf, also known as the timber wolf, or western wolf, is a canid, native to many forests across Lume. It is the largest extant member of its family, with males averaging 43–45 kg (95–99 lb), and females 36–38.5 kg (79–85 lb). Its winter fur is long and bushy, and predominantly a mottled gray in color, although nearly pure white, red, or brown to black also occur.

The gray wolf has morphological adaptations to hunting large prey, such as Seerling. It is a social animal, travelling in nuclear families consisting of a mated pair, accompanied by the pair's adult offspring. The gray wolf is typically an apex predator throughout its range. It feeds primarily on large ungulates, though it also eats smaller animals, livestock, carrion, and garbage.
Magic Mirror of the Fae

The **Magic Mirror of the Fae** is a magical portal in the city of Celafarx in the Thearshire Rainforest created by the god **Kabal**. It is a direct portal to mainland **Hurian** in the **Doppelgänger's** city of **Acarta**, and is used primarily by the Fae to trade domesticated Seerling for crystals, that they then turn into armour.
Drahcir-slrahc

Drahcir-slrahc is the capital city of enalrafcamland
Drahcir-slrahc has lots of high buildings,most of these buildings are over 1,000ft high!

## tallest buildings in Drahcir-slrahc

Most of the tallest buildings in Drahcir-slrahc are over 3,000ft high!
the tallest building in Drahcir-slrahc is called eihcra named after the ruler of enalrafcamland

```
Drahcir-slrah is in the bottom lefthand corner of enalrafcamland

```
Hanniah Déu Fée

> **"Come Fairies, take me out of this dull world, for I would ride with you upon the wind and dance upon the mountains like a flame"**
>
>

> -Children of Hanniah, The New Instrument
>
>

**Hanniah Déu Fée** is the goddess of Fae, Charm and Pride. Her name is a medley of Hebrew (Hanniah), Catalan (Déu) and French (Fée); translating into common as "Happy God Fairy". She is a lawful neutral god, believing that following strict social infrastructures and a strong personal code is paramount to the success of any society. She believes that ultimate harmony in the world can only be achieved through law and order.

> **"A dark unfathom'd tide of interminable pride — A mystery, and a dream, should my early life seem."**
>
>

> - Aeden Treepatal, Sylph Elder
>
>

## Fae

Hanniah Déu Fée, first and foremost, is the goddess of her beloved creatures, Fairies. She created the Draggle Forest and the Thearshire Rainforest as a safe haven for her sentient creatures. She created the Fairy, and from there, they evolved into the 8 known sub-species of today;

* Common Fairy
* Nymph
* Pixie
* Sylph
* Spriggan
* Curupira
* Aziza
* Banshee

## Charm

> **"It is a great piece of skill to know how to guide your luck even while waiting for it"**
>
>

> - Chlora Falcondor, Aziza Elder
>
>

Hanniah Déu Fée authority rules over attracting and fascinating others; Charm. Her Fae use this to allure other fae or other sentient species, usually creating friendships over enemies through means of trade or good manners. Charm can be used to praise or threaten, by either appealing to others, or captivating them.

## Pride

> **"Show class, have pride, and display character. If you do, winning takes care of itself"**
>
>

> - Zephyr Tigerdral, Sylph Elder
>
>

Lastly, Hanniah Déu Fée is the goddess of pride. Pride is an abundant emotion in all of Hanniah's creations; feeling a deep satisfaction and pleasure from their own achievements, or the achievements of their close associates. Hanniah does not believe pride is a negative emotion, but instead sees it as a consciousness of one's own dignity.

## Children of Hanniah

The Children of Hanniah is a religious order followed by all species of Fae which acts as a governing body for the Draggle Forest and Thearshire Rainforest's inhabitants. It's main base is within the Celafarx City.
Children of Hanniah

The Children of Hanniah is a religious order followed by all species of Fae which acts as a governing body for the Draggle Forest and Thearshire Rainforest's inhabitants. It's main base is within the Celafarx City.

The Children of Hanniah is ruled by eight elders; one of each sub-species of Fae, which are democratically elected by the population of that sub-species. When an elder dies, an election takes place to find the new elder. Within this sphere of elders, they all have equal rule and say, with the exception of the Sylph elder, who's status is always considered more important than any other sub-species.

The fae's worship of Hanniah is more akin to admiration and pride of her achievements; scaremongering and trying to use Hanniah's status for one's own goals is greatly shunned across all sub-species of fae.
Sorrilth

**Sorrilth** is a Fae dragon created by the god Hanniah; a concoction of magic and the elements from the Thearshire Rainforest. Sorrilth has a long serpentine body, with a proportionately long neck and tail; however, by adulthood his body will significantly broaden. He has six limbs: two back legs, two forearms, and two large wings.

Sorrilth is covered in mossy scales, as well as spiny horns which run down his back from head to tail; particularly large ridges of horns frame the edge of his face, running along the back of the skull and along the jawline, which grows bigger as he matures. He is an obligate carnivore; with a diet consisting entirely of meat.

During the Second Age, the Fae were forced to use Sorrilth in their battle against the Witches of Huiran when it was discovered that the Witches were enslaving a small race of Fairy. Alone, Sorrilth wiped out an army of Thimblewitches and Doll Swarms in the city of Magarum. Soon after, the troops at Grimmwater surrendered to the Fae. Sorrilth, along with the two Fae armies, were then transported back to the Thearshire Rainforest.
Moonfolk

Moonfolk are a race of humanoids who live in the clouds. They are very intelligent take great delight in gathering knowledge and practicing magic.

Time magic minor: moonfolk can minorly slow the world around them. to the outside observer they move at a rapid pace. 1/4

Time magic moderate: moonfolk moderatly slow the world around them. Time travels at about half the usual speed.
Seckendorff Marsh

### **"The flower that blooms in adversity is the most beautiful flower of all."**

The **Seckendorff Marsh** is a large area of swamps and wetland located to the North of **Huiran**. According to legend, the ground was turned watery from the stream of **Octavia'**s tears after the discovery of the **Convalla Prison**.

## Geography

Far from equator, the marsh has a cold climate, and is often buffeted by storms travelling up the **Celiria Channel**.

Home to a wide variety of plants and wildlife adapted to its difficult conditions, as well as several minor civilizations, the marsh is a deceptively busy location.

It lies in the shadows of the dark mountains built by the god **Thaliyn**, and it is unclear whether these peaks had any influence in the swamp's grim appearance.

## Foilage

Most of the land is covered in thick grasses, rushes and reeds, suited to the flooded ground and open heathland. All plant life in the region has adapted to living in wet and muddy conditions, with many types of low shrubbery and small trees.

Of note is the common **Shanghai Lily**, a white flower growing on the surface of pools of water. Strikingly beautiful in such a place, the lily is often picked by Witches as an ingredient of **Love Magic**. It is grown by the minor magical abilities of the **Familiar Fairies**.

## Fauna

   Roaming the sodden fields of the marsh are the **Fleetlin Foxes**, a few enormous herds of **Lume Caribou**, occaisonal packs of **Grey Wolves**, and many many thousands of Familiar Fairies, arguably not wildlife and more a primitive sentient race.
Gnomes

The small, intelligent and inquisitive race of people known as the Gnomes were created by the god Vikrum early in the second age.

Although generally fond of learning, exploring and experimenting and digging they also have a soft spot for farming and good food.

### Appearance

Roughly 3 feet tall and with a high pitched voice a gnome is not an intimidating being. hair-die is common among males and females of the species using flowers, insects or some concoction from the alchemy lab it doesn't matter as long as the colour is vibrant and unique.

### Location

The first settlement of gnomes which would come to be called cog ti boing was founded on the coast at the western edge of Ampere fields. They later claimed all of Ampere fields with the founding of Zipboom to the east.

###
Celafarx

The first Fae city, **Celafarx**, was built in the **First Age** on the island containing the Thearshire Rainforest, off the south coast of **Hurian**. It is home to many of the sub-species of Fae, with the exception of the Banshees, who prefer to live in the northernmost part of the Draggle Forest.

Celafarx is mostly a treetop city; located on the **Canopy Layer** of the Thearshire Rainforest. This is because many of the early sub-species of Fae possessed the ability to fly and therefore had little reason to walk from place to place.

Celafarx is is the centre of all trading roots for the Fae between them and the **Doppelgängers**, as it is the home of the Magic Mirror; allowing for easy passage between lands. The Fae most commonly trade their domesticated Seerling for Crystals that they then turn into armour. Celafarx is also the centre for the Fae religion, Children of Hanniah, as it is where the democratically elected Elders reside. However, many buildings of worship are located across the Thearshire Rainforest and Draggle Forest.

During The Great Thearshire Fire Storm, the city of Celafarx was lost, along with the entirety of the Thearshire Rainforest.
Ignacio Mujica

## Habilidad

* **Transferencia**: es la capacidad de transferir la habilidad de una persona a otra e incluso así mismo de forma permanente a través del contacto físico, sin embargo, para que se haga efectiva la transferencia ser debe conocer bien la habilidad del objetivo.
	+ **Análisis**: permite al usuario conocer la habilidad de los demás a través del contacto físico.
	+ **Detección de Emociones Negativas**: capacidad para sentir sentimientos de rabia, miedo, celos, tristeza o ansiedad de aquellos que lo rodean.

## Destrezas

* **Buena Intuición.**
* **Estratega Excelente**.
Magic Mushroom

**Magic Mushrooms** are mushrooms that contain the psychedelic compounds psilocybin and psilocin. They are used mainly by the Fae as an entheogen and recreational drug whose effects can include euphoria, altered thinking processes, closed and open-eye visuals, synesthesia, an altered sense of time and spiritual experiences.

They are also used by the Fae as a product to trade with other members of the Hall of Magic Mirrors, and as a gift to passing travellers who the Fae believe are not a threat.
The Dark Elf Empire

The Dark Elves over the years have gathered control of the Northern half of the Western continent of Lume, claiming that to be their Empire, and being very protective over their lands. They are however very welcoming to passing travelers, trading with the other Kingdoms and Empires on Lume that pose no threat of invasion to their lands, gathering technology and weapons over that time so that they are ready to expand their empire to the size that they deem worth.

Although their Empire is one that is not above war if necessary, they are mainly a very peaceful Empire, assimilating cultures peacefully, letting them pray to their own gods and keep from changing their day to day lives too much, only asking for a small cut from the lower, more common folk's income, trying not to exploit them out of their pocket whilst still being able to sustain their Empires.

The Empire is also unusual in another way, as at the higher levels of the government of the Empire is a democracy, with a President and a parliament that is elected by whoever is in the Empire, no matter how low they are, even if they are a common person, they may vote in the election for the president and their politicians. And the people who run for any form of office can run as many times as they like, meaning that there are documented cases where people have stay in office unto 20 times because of their electoral victories.
The Grand Duchy of Kotlas

**The Grand Duchy of Kotlas,** is a human civilisation found in the cold wooded plains of Northern Toran.

The nation formed around the banks of the Svenk River, north of the **Kazahn Mountains** in the early Second Age, aided by the Goddess: Vlinari. Kotlas is an autocratic feudal state headed by a Rolkff: the Kotlai word for Duke.

The humans of the Grand Duchy are an incredibly fascinating race. Like the Goddess that created them, they value passion and the raw power and changeability of nature. Due to the neighbouring Dark Forest and the seasonal long nights, Kotlas is a breeding ground for the shadow creatures: The Sullen. The Kotlai in response to this have become terrified of the dark and must keep a light source with them at all times. To aid them, Vlinari gave them the gift of fire magic, to light up the shadows, keep the cold at bay and defend themselves against all enemies.

## Geography

The Grand Duchy is found in the cold Kotlas Plains in northern Toran. The climate is mostly sub-polar

continental, but also spans some areas of sub-polar maritime and temperate continental climates. It span 1600 miles from east to west. The eastern plains are dominated by the mighty Svenk river, which violently floods once a year due to spring meltwater. The centre of the nation is bordered by the Dark Forests of the Knorrig. No Kotlai passes its borders unharmed. The Knorrig defend their home fiercely and this is the breesing ground of the Sullen. It is mostly avoided because of this, most roads steering well clear. The west has a more temperate climate and here in the lands that border the **Gnomes**, trees and crops can grow throughout the year.

The Kotlai have scores of small towns and two large cities. The Ancient Capital: **Kravnik** and the Western

coastal city of **Relski**. The nation borders the Witches of Huiran to the west, The Gnome Clans to the south-west, the Kazahn Mountains and then the Shifting Sands to the south and the polar wilderness and Taiga to the north and east.
Dalphin

Dalphins, the genus Tursiops, are the most common and well-known members of the family Delphinidae, the family of oceanic dolphin. Dalphins inhabit warm and temperate seas worldwide.

Dalphins live in groups typically of 10–30 members, called pods, but group size varies from single individuals up to more than 1,000. Their diets consist mainly of forage fish. Dalphins often work as a team to harvest fish schools, but they also hunt individually. Dolphins search for prey primarily using echolocation, which is similar to sonar. They emit clicking sounds and listen for the return echos to determine the location and shape of nearby items, including potential prey. Dalphins also use sound for communication, including squeaks and whistles emitted from the blowhole and sounds emitted through body language, such as leaping from the water and slapping their tails on the water surface.

They can use tools (sponging) and transmit cultural knowledge across generations, and their considerable intelligence has driven interaction with sentient beings.
Octavia von Cadenze

Her main beliefs are the inevitability of time, nihilism/hedonism, and the eventual entropic heat death of the universe.

## Teachings of Octavia

   To follow Octavia is to accept that no mortal action will have any great consequence in the grand motions of the universe, and concepts such as morality and an afterlife are entirely fabricated. Efficiency and self interest are therefore highly valued by her believers, who often have no qualms resorting to slavery or even necromancy to accomplish their goals. Commonly, individuals turn to Octavia after catastrophic life events, seeking solace in the relative oblivion of infinity. Many of these are suicide survivors, or those who have made grave mistakes that they can no longer reverse. Her values are often categorized in two distinct chapters, the Nietzsche-esque Strings, and the warped hedonism of the Voice. The Strings explores the idea of unavoidable passage of time and predetermination, whereas the Voice focuses on the position of the individual in the universe.
Humans

**Humans**, are a Sentient species jointly created at the beginning of the Second Age by the Goddess; Vlinari and the God; Fu Long. Humans live moderately long lives of up to 75 years and women give birth to an average of four children in that time. Humans are intelligent, inquisitive and adaptable. They come in a variety of shapes, sizes and colours.

## Civilisations

Humans emerged from the **Kazahn Mountains** in roughly the year: 120SA, much later than many of the races they shared **Lume** with. Despite of this, humans quickly spread to much of the known world, their adaptability and desire to flourish being the keys to their success. Humans are congregated in a number of key civilisations:

* The Grand Duchy of Kotlas - A feudal empire found in the far north of Toran. Many of the people of Kotlas have learned how to use Fire magic.
* The Republic of Talince - A Quasi-democratic nation found in South Western Toran.
* **The Marsh Kingdoms**
* **The Humans of the East**

Humans(asian) are very industious and hard working, always keeping themsleves busy and family is everything. familys tend to run buisnesses together for generations.
Gabriel Parra

## Habilidad

* **Piel de Hierro**: permite convertir la piel del usuario en una sustancia metálica que le otorga una protección adicional.
	+ **Fisiología Mejorada**: otorga a su usuario unas capacidades físicas mas altas del limite de un ser humano, eso incluye gran resistencia a la fatiga y una fuerza que le permite levantar poco mas de 5 veces su peso corporal.
The Sullen

**The Sullen**, are a dark shadow creature that has the ability to shapeshift and feeds on sentient race's souls. Little to nothing is known about them, though is guessed that they are constructs of natural dark magic, that have leaked into this universe. Their motivation is unknown, it is believed that they just live to feed.

## Biology and Behaviour

Absolutely nothing is known about their biology if they have any. All that is known is that they must feed on

sentient souls to survive. They do this by luring people into lonely places and stalking them. If a person notices that they have more than one shadow per light source it is often too late for them. As a person becomes more scared, their defences fall and the Sullen will embrace them and suck out their soul. The victim is left wandering mindlessly alone in the dark until their body runs out of energy and collapses. Sullen are found mainly in forests, particularly evil ones, and they spread outwards from here. Sullen have one weakness. Because of their shadowy nature, they fear and can be damaged by direct light of any sort.

## Relationship with Sentients

Almost all Sentients fear the Sullen, but likely none more than the humans of Kotlas. In the snowfields of

Northern Torun, Sullen are particularly common due to the Nearby evil forest and the long dark winter nights. This is the primary driver that lead to the Kotlai discovering fire magic. Cities in the Grand Duchy remain brightly lit throughout the night to ward off the terrifying cretures. Despite all these measures, more Kotlai are taken by the Sullen than any other race.

The Knorrig of the dark forests on the other hand, have developed light magic in order to kill dark creatures. This has proved reasonably effective in protecting their larger settlements.
Glassmites

The Glassmites are small insects with an enlarged green glowing thorax. They live in and around the Ibaran Desert.

Though often coated in thick layers of sand deposited by the wind. The mounds created by the Glassmites have an internal structure composed of a material found nowhere else on Lume a strong but brittle green fire-glass they form from the sand.

Once the unique properties of fire-glass were discovered by the Gnomes they learned to harvest it for their experiments and later to farm the Glassmites producing fire-glass at a durasticly incresed rate. It would go on to become the basis for Gnomish tecnology and their greatest export.

###
Seerling

**Seerling** are a ruminant mammal from the Cervidaefamily found exclusively in the Thearshire Rainforest.

The Seerling’s coat ranges from a green to white. The underside of its tail is white, and is be raised when it is alarmed to flag the other deer. Seerling antlers grant them with basic magical abilities, such as walking on water. Healthy Seerling will have eight-point branching antlers as yearlings. The number of points, the length, or thickness of the antlers is a general indication of age. Typical antlers are symmetrical and the points grow straight up off the main beam, and commonly sprout leaves and flowers in the summer.

Seerling eat large varieties of food, commonly foraging on plants, including shoots, leaves and grasses. They also eat acorns, fruit and corn, and foods they can find in a farm yard, such as hay.

The first Fae city, Celafarx, was built in the First Age, and the Fae that lived there began trading Seerling for crystals with the Doppelgänger's beyond the Draggle forest. But, it wasn't until the Second Age that the Fae were able to domesticate the Seerling, for their own use as a means of travel, to make for better trading with the Doppelgänger's, and for military purposes.

It is known that Seerling have a special connection to the Thearshire Rainforest, as they can harness the powers of the Rainforest through their antlers and use them anywhere on Lume. However, it remains unknown why or how they have this special connection. Certain Fae were researching the Seerling to try to access their powers and connection to the Rainforest, however before they could complete their work, The Great Thearshire Fire Storm occurred, and ravished the Thearshire Rainforest; which also caused the entirety of Lume's population of Seerling to suddenly die.
Miliba Hotel

The Miliba hotel is a small part of a central district of Incipid. The hotel itself is large enough to cover a tenth of the district and can accommodate thousands of visitors from all races. The rest of the district are the hotel grounds and contain many ornamental gardens, greenhouses, small lakes and shrines and monuments to the Gods of Lume each in their own ornamental garden.

Made by Milzi who have chosen to follow the path of hospitality instead of Exploration each floor is at least fifteen feet tall. Generic rooms contain furniture suitable for Milzi, however if something does not need to be enlarged they have not been as to not impede the use by smaller races. Specific race tailored rooms can be booked and all suggestions made by guests are considered as to make visits more enjoyable for their race.

Though the Milzi primarily staff the hotel, Gnomes are employed for catering and anyone can apply for work.
01

01 was the first and only city ever founded by the mecha-gnome society independent of their creators, the gnomes of ampere fields. 01's population grew exponentially from its humble beginings. It was limited only by the amount of metal it could mine and acquire through trade it became the home tens of millions and a capitol of innovation and industry sprawling out across the land.

The founders of 01 left their place among gnomish society as despite the claims of the council to the contrary they felt like second class citizens. The final straw that caused the division is known as The zipboom Debacle

## The Ravanous Flesh

The prosperity and growth that 01 experienced did not come without sacrifices. Neither land, air nor sea escaped unscathed from the inexorable march of progress. Pollutants poured out from 01 as fast as metal poured in. This disregard for nature in favour of technological progress deeply offended and angered the goddess Moonaria who cursed the land as divine punishment turning all mechanical life in the city organic.

IIf the punishment had just been too strip the race of its identity and purpose it would have been severe enough but that was not the end of it for it was in the aftermath that the true horror of this catastrophe revealed itself.01 was the largest city in Lume with a huge population density that would be unsustainable to any other race given technology at the time due to there being little need for infrastructure for food or sanitation. So after the curse the city fell apart; rioting, starvation, and disease spread quickly. The squalor and pestilence that befell that once great city was of a previously unimagined scale. Over 50% of the population had died by the time aid from other nations had the situation under control.

### Humanitarian aid

Once the news of the disaster had been passed through the hall of mirrors the world banded together to send aid, Druids and moonfolk used magic to clean the city of the filth, disease and decay that had set in. and set to work on making the surrounding lands fertile once again to try and make life sustainable for the millions of new mouths to feed.

The Witch Queen of the undead sent her minions to work the fields, and food and shelter was offered by the milzi, and military support at this vulnerable time was given by the long standing allies the doppelgangers.
Tossrans

**Tossrans** *(Tuwera forister)* are huge herbivorous mammal-like-reptiles that are native to Toran. Their population is split into two main subspecies: f*orister aria* and *forister puchir.* Aria Tossrans live to the south, mostly in the Great Southern Desert, The Far East or in the Kazahn Mountains. Their huge bodies carve their way through sand dunes creating temporary safe paths for travellers. Puchir Tossrans on the other hand, all live north of the Kazahns in the cold lands of the Grand Duchy of Kotlas. They create roads through the snow drifts useful for travellers and locals alike.

## Biology and Behaviour

Tossrans are giant creatures. Puchir are the smaller of the two subspecies. Females can grow up to 4 metres tall at the shoulder and 6 metres long. They are thick furred and have a smaller second horn, though they lack the horny crest of their southern cousins. Aria Tossrans can grow up to 6 metres tall and 7 metres long. Again, the females are the larger sex. They have a single horn and a bony crest, which is for mating displays. At first glance they appear to lack hair, but at a close examination they have thin hair covering their scaly skin.

Tossrans are warm blooded and give birth to live young but they do not have the maternal instinct and milk feeding of true mammals. Tossrans live in herds of around 20 individuals and migrate constantly in search of food. These herds are lead by a dominant female matriarch. Females mature at 3 years old and will then give birth to a Tissling annually for most of their 50 years life. Tisslings are weaned out of their mother's protection after just a year. Tossrans are herbivores who feed on mostly pine trees, deciduous trees and ferns. Their only natural predators are Nooches, bears and occasionally humans.
Fleetlins

**Fleetlins** *(vulpes chronos)* are a creature found in the swamps of Huiran. Totally blind to the present, their eyes see only a window twenty seconds into the future. Because of this constant dislocation between their perception and reality, their unknowable movements are often deemed erratic or random.

Their natural quirk means that they are often kept as amusing pets, though their foresight can sometimes be a lifesaving and invaluable asset in a variety of applications.

Fleetlins who are twenty seconds from their inevitable, unavoidable death, are allowed a brief glimpse of the roaring entropic apocalypse that awaits their soul at the end of its thread. Or so the followers of **Octavia** believe. Why else do they look so afraid in their final moments?
The Great Thearshire Fire Storm

**The Great Thearshire Fire Storm** was a catastrophic event caused by the God Thaliyñ on the Goddess Hanniah Déu Fée's Fairies in the city of Celafarx and the Thearshire Rainforest. Due to this event, the Fae lost two garrisons and the Nation Guard Unit of Celafarx, and the world's population of Seerling was wiped out.

The Great Thearshire Fire Storm occurred when Thaliyñ appeared to a Warrior Priest in the The Dark Alliance Tower and told him of the Fae's ever-blooming life and prosperity. Feeling angered at the lack of disastrous plights the Fae had faced since they came to be on Lume, the Warrior Priest harnessed the power of The Dark Alliance Tower to force a catastrophe on the land sacred to the Fae; The Thearshire Rainforest. He set a great fire storm upon the land, erupting it into flames, and ravishing the entirety of the island.

## The Fallout

Due to the suddenness of the catastrophe, most of the indigenous Fae were unable to escape, being either unable to fly away, get to safety or acquire Fairy Dust in time. Because of this, 48% of the worlds population of Fae died in the catastrophe. The only sub-species of Fae to not be directly affected by the catastrophe were the Banshees and the Curupiras, as both sub-species exclusively live in the Draggle Forest.

The first and only Fae city, Celafarx, was completely ravaged during the catastrophe.

During the Great Thearshire Fire Storm, the 4th and 5th Fae Garrisons and the Nation Guard Unit of Celafarx were wiped out. Fortunately, the remaining guard unit, the Guards of Celafarx, were able to escape the catastrophe and save the monarchical family.

The worlds population of Seerling were wiped out in this catastrophe. It had never been learnt how or why the Seerling were connected to the Thearshire Rainforest, only that their antlers had the ability to capture the magic within the rainforest and use it anywhere in the world. When the Thearshire Rainforest was lost, it was reported that every known living Seerling on Lume suddenly collapsed and died.