Mission 10: I want my mummy

**Mission 10** is the tenth mission of Assassin of Steve 3, where you have to enter the Pyramid of Uivvah and defeat the Ancient Uivvah to get the Distorted Star.

## Walkthrough

Upon defeating the Yellow Ender Captain at the end of Mission 9, you will be teleported nearby the Pyramid of Uivvah. After dialogue a Shop Altar will spawn, and a bit later a quartz button that starts Mission 10 will spawn. Press this button to see the cutscene. Opara says there might be a hidden entrance into the pyramid, and to look around the desert for any traces of exposed sandstone. From the Shop Altar, go to the right of the pyramid. Somewhat far off to the right of the pyramid is the exposed sandstone. When you walk near there Opara will teleport, then jump up and slam the ground, opening up the way into some sandstone catacombs beneath the ground.

In the catacombs, from the entrance, if you turn left, then right, then keep going straight on until you find the red sandstone room with the Sphinx Statue in it, you will learn you have to defeat two Pharaohs called Pharaoh Burrow and Pharaoh Unfare. What you have to do is find them, pick up the Pharaoh Gold they drop, then place it on the sponge blocks inside the hollows at the base of the Sphinx Statue.

To find Pharaoh Burrow, from the entrance, turn left, and go straight on. Go down the spiral staircase into some stone caves, where lots of buried tombs with sarcophaguses are exposed. Make your way to the bottom of the cave (going left or right in the cave eventually brings you to the bottom), where you will find Pharaoh Burrow's tomb, except he's escaped through a long tunnel. He spawns at the end of the tunnel. He is immobile, but wields a bow with powerful Punch enchantments, and poison and weakness II tipped arrows. He summons Burrowing Scarabs, which are spider mobs that will inflict poison on you if they get close to you, as well as walls of gas that move forward and may inflict wither and blindness on you if you don't move fast enough through them. If you get inflicted by blindness, it becomes nearly impossible to shoot him from a distance, meaning you have no choice but to move forward at melee range. However, his bow inflicts Weakness II, reducing your attack damage by 8, which means if you have an End Lance with 18 attack damage it will suddenly get cut almost in half to 10, so use an axe weapon to try to make the weakness not matter as much.

To find Pharaoh Unfare, from the entrance, turn right, and go straight on to a small chamber with buttons on the wall. Press one of them, and the ceiling will crack open. Sand will fall down from above, which will instantly disappear. Also ladders will spawn, leading up to the surface. Also totem of undying particles start spawning on the surface. You have to follow the trail of particles, and when you reach the end of the trail Pharaoh Unfare will spawn. He wields a Necro Staff, and uses it to cast lingering clouds that inflict instant damage, which will damage you and heal Pharaoh Unfare himself, so constantly dealing lots of damage is a must for winning this fight. He can also cast wither skulls that will shoot down from the sky above you. so be sure to move around a lot to avoid getting hit.

Once you defeat both the Pharaohs take their Pharaoh Gold back to the Sphinx Statue and place them on the sponges inside the hollows at the base of the Sphinx Statue. When this happens, the Sphinx Statue roars, and Opara tells you to shoot the wooden buttons that appeared underneath its nose. Upon doing this, a wave of mobs will spawn in the chamber. Fight them, and after a period of time, the wooden buttons will appear again underneath the nose and you can shoot them again. This process repeats itself. The Sphinx Statue has 5 health - upon bringing its health down to 0, its nose blows up and the way down to the next section opens up.

Here there is another Shop Altar, and a grappling hook that you can use to take you up onto the spikes protruding out of the walls and onto the skulls decorating the walls. You can enter the top of the three skulls. Each one takes you to a different form of challenge. You have to complete all three skulls, but can do them in any order, and in between each skull you can visit the Shop Altar again.

### Puzzle Skull

The Puzzle Skull is probably the longest skull to complete, because of all the puzzles and codes to solve. When you first drop into the skull, you will be in a room with some mobs, and two beacons at the end. One beacon is yellow, the other white. You can press the buttons on the wall to change the color of the white beacon, so pressing the red button turns it to red (obviously). What you have to do is make the two beacons match.

In the next room there is a tunnel beneath the orange and black glass, which is accessible via the entrance hatch. You can step on the black carpet to turn their square segments around. The goal is to create a full tunnel that leads from the entrance to the button at the exit. Once you create a full tunnel go in through the whole tunnel then press the button to open the door. Beyond the door is another beacon puzzle. This time there are two colors to choose from, and the colors you pick mix together.

Beyond that door is what this walkthrough will call "The Sheep Area." In the whole area there are five pens with different colored sheep, as well as five "homes" for the different colored sheep. You have to get leads at the far end of The Sheep Area, and use them to lead the Sheep to their homes. Of course, this is not an easy task, as there are mobs, and also four puzzles that need to be solved to open up doors that lead to either Sheep or Homes or both. The four puzzles consist of two more beacon puzzles, a position sequence code like what was in Mission 5, and a Match code. If you've played Assassin of Steve 1 you might remember Match codes. Pressing the button will cause a glass block to cycle through a ton of different colors really quickly. Three buttons are beneath different colored blocks - you have to get timing right and press the button for a color when its color is in the changing glass.

Once you get all five Sheep home you will get teleported to the altar where you get leads from, and the way out will open up. You will fall into a bedrock tunnel that leads to a large bedrock skull. Go in the pit below the bedrock skull and you will have completed the Puzzle Skull.

### Combat Skull

The Combat Skull starts off with an area where you have to fight off five waves of mobs. Glass walls will spawn in the area, changing with each new wave. Wave 5 is called "CREEPER-GEDDON!", spawning a ton of Cursed Creepers, and unlike the previous waves it ends on a time limit, not when all the Cursed Creepers have been killed/exploded. Upon completing the last wave you have to go through a hallway filled with more Cursed Creepers. However, upon getting about halfway through the hallway the hallway disappears, and you are dropped into a bedrock cavern filled with mobs, including a Uivvah Wizard. Upon defeating the Uivvah Wizard you can go through the tunnel, which leads to a ledge overlooking a drop into the void. On the other side of the void are some Tomb Guards with bows in sniping positions, as well as some fake Tomb Guards that are really armor stands. You have to shoot all the real Tomb Guards. There are three waves of Tomb Guards in total here, the positions of fake and real Tomb Guards changing. The last wave only has one real Tomb Guard.

Upon completing the last wave a bridge made out of black glass forms and you can cross it to the other side, where there is a large bedrock skull. Like with the Puzzle Skull, go into the pit below the bedrock skull and you will have completed the Combat Skull.

### Parkour Skull

In the Parkour Skull you have to fight past some mobs, shoot down some snipers, then... well, parkour. Be careful not to fall, as falling will drop you into the void. You have to get up to a platform near the ceiling, where you can jump up some floating carpets to a hallway above. You can grapple up over the wall in the hallway, where some mobs are on the other side. Once you've slain them, grapple back up onto the wall, then you have to parkour down the hallway on the floating carpets and decoration beams. Beyond this hallway is a dense maze made out of red sandstone blocks for walking space and sandstone slabs for walls. Within this maze, you have to find three Cursed Torches (plus a fourth Cursed Torch at the bottom of the maze), then place them on the hay blocks on the wall at the bottom of the maze to open up the way, where you go back into the first parkour area again, except below it, and more parkour has spawned. Once you get across to the other side go through the bedrock tunnel, then you will be in another cavern with another bedrock skull. This time the way below it is blocked off by glass, so you have to parkour up the floating carpets to the two levers on top of the skull, and flick them both to open the way. Then fall down it and you will have completed the Parkour Skull.

Upon completing all three skulls the way to the boss fight will open up in the floor. Use the Shop Altar again if you wish, although you may wish to save your XP levels for after Mission 10 to be able to buy some Mission 11 gear.

### Boss Fight: Ancient Uivvah

#### Stage 1

At the beginning you fight the Ancient Uivvah in "split" form, where you fight one melee wither-skeleton wearing dark gray leather armor, a wither skull, and wields two Tomb Blades (called Ancient Uivvah Melee) and two ranged skeletons wearing a wither skull and dark gray leather chestplate and wielding a Uivvah Skull Launcher (called Ancient Uivvah Ranged). The Ancient Uivvah Ranged mobs are invulnerable, so you have to fight and kill the Ancient Uivvah Melee as a form of mini-boss before the actual boss. The Ancient Uivvah Melee can lunge at you, teleporting to you and damaging you from any distance, so don't expect running away to be an option. It can also spawn wither gas in a similar manner to Uivvah Guards (more info below).

#### Stage 2

Upon defeating the Ancient Uivvah Melee, you get put into a cutscene where you see the Ancient Uivvah Melee merge with its two Ranged counterparts and become the Ancient Uivvah itself - a wither. Initially it is immobile, in the centre, and will shoot wither skulls diagonally in four directions. An invulnerable ender crystal hovers above it, shooting beams to the top of all four bedrock towers in the arean. You have to parkour up the four bedrock towers to the gold block on top and stand on top of it to turn it to obsidian and cut off the ender crystal beam to that tower. Be careful, as the Ancient Uivvah's wither skulls can hit you and knock you off the parkour.

#### Stage 3

Once you get to the top of all four bedrock towers the ender crystal is destroyed, and the Ancient Uivvah becomes mobile, moving and attacking like a vanilla wither. The only difference is that it will sometimes summon Uivvah Skeletons, which are wither skeletons wearing obsidian on their heads and wielding a Scythe of Decay. Uivvah Skeletons have Knockback II on their scythes, and upon death they will drop a lingering potion that will fall and smash on the ground, creating a lingering cloud that inflicts instant harming and wither.

Upon defeating the Ancient Uivvah all Uivvah Skeletons will despawn, and the Distorted Star will spawn in the centre of the arena, near the beacon beam. Upon collecting it, you will get inflicted with the levitation effect, allowing you to levitate up to the top of the arena, before being teleported to Mission 11.

## Mobs

* Tomb Guards are skeletons wearing an assortment of iron and diamond armor. There are three types - the first has a Tomb Blade and Uivvah Skull Shield. It has increased health and knockback resistance. The second wields a Scythe of Decay, which has Fire Aspect I on it, and has increased movement speed. The third wields a Raider Bow with weakness arrows. It may ride a Skeleton Horse. All three types have a splash potion of harming riding inside them, and when they die, it will fall, splashing out its contents and damaging you if you are near, or healing other enemies if they are near. So be careful when killing Tomb Guards.
* Uivvah Guards are wither skeletons with an assortment of iron and diamond armor, and wield a Uivvah Waraxe. They have higher health, and some knockback resistance and extra movement speed. They don't have a potion riding them like Tomb Guards, but they do spawn Wither Gas - invisible silverfish that inflict black smoke, which will move towards you and inflict you with the Wither effect if they get close. Wither Gas despawns after about 8 seconds, only to be replaced by another set.
* Cursed Flamers are wither skeletons with a pile of splash potions on top and then a Blaze on top of all that. The skeleton component has high knockback resistance. The blaze component will occasionally "combust", sending out a wave of flame that will damage you if you are near.
* Cursed Creepers are inflicted with the poison effect, meaning when they explode, they will leave behind a poisonous lingering cloud. They do not have a lot of health, but they do have a fair amount of knockback resistance and movement speed.
* Uivvah Wizards are wither skeletons wearing dark gray leather armor, a wither skull, and wield a Necro Staff. They use it to cast four wither skulls in all four directions around it every second if a player is near, meaning they are quite powerful foes. It is best to attack them from a diagonal directon and away from walls so you don't get hit by their skulls.

## Equipment

There are two types of armor - Raider Armor and Uivvah Armor. Raider Armor is iron armor that has slightly more health than Yellow Ender Armor from the previous mission, but less than Chorus Armor, and has additional Attack Speed or Movement Speed attributes as well as secondary enchantments. Uivvah Armor is diamond armor with more health than Raider Armor (and more than Chorus, too) but no attributes or secondary enchantments.

* Tomb Blade: 21 attack damage, 11.5 sweeping damage, 1.6 attack speed, 33.6 DPS
* Uivvah Waraxe: 44 attack damage, 0.8 attack speed, Fire Aspect I, 35.2 DPS, -15% Movement Speed on user
* Scythe of Decay: 16.5 attack damage, No attack cooldown, Fire Aspect I, Looting I, 33 DPS
* Raider Bow: 33.75 ranged damage, Weakness Arrows (1:00)
* Bow of Cursed Fire: 33.75 ranged damage, Flame I, Wither Arrows (0:30)
* Uivvah Skull Shield: +70% Health, +30% Knockback Resistance.

Rare equipment:

* Necro Armor has health greater than Uivvah Armor. It has Thorns II and additional Attack Damage or Knockback Resistance attributes. It is the first rare armor set not from a Hidden Mission that can come in all four pieces of armor.
* Uivvah Skull Launcher: 36 ranged damage, Punch I, Weakness (1:00) and Wither (0:30) arrows
* Necro Staff: 60 attack damage, 0.6 attack speed, 36 DPS, Fire Aspect I, Knockback I, Looting I
* Sun and Pyramid Shield: +80% Health, +40% Knockback Resistance, Fire Protection III, Thorns I
* Pharaoh's Throne (rare): 125 attack damage, 0.25 attack speed, 31.25 DPS

### Recommendations

* Hold on to your Yellow Ender Head from previous missions in case all the helmets you get that are better all break.
* The Tomb Blade is the first common sword to have increased sweeping damage, so get one as soon as you can.
* The Necro Staff is incredibly powerful, and it also has Looting enchantments on it.
* Tank and Battle potions are recommended against both the Pharaohs to maximise damage output. These potions are also vital against the Ancient Uivvah Melee. Tank and Absorption potions in tandem are good against the Ancient Uivvah for lasting longer.
* The Rune of Ender Dexterity can be great for greatly increasing your attacking speed if your weapon of choice is an axe, as you'll be dealing damage much more frequently. If using a sword you'll be able to use sweep attack very frequently.

## Chest Locations

* After entering the tomb, take the right path, then go left and follow the path until you reach a large pile of sand. Turn around to find a Mimic next to one of the pillars.

* In the Cave area with all of the Pharaoh Tombs, there is a chest right next to the entrance containing the book Tomb Robbers.

* Accessing the next loot chest requires two parts. First, from the entrance, go right and instead of going down, stick to the wall and enter one of the tombs (specifically, Hait IV's). Press the button here.
	+ Then, from the entrance again, go left and stick to the left wall. You should eventually find a hole in the wall leading to a loot chest.

* In the Puzzle Skull, once you reach the room with the turning floor, there is a hole in the wall on the left, where you can see a loot chest beneath the glass. To get this loot chest, you have to arrange the floor pieces to make a path leading to the chest, similar to how you need to shift them to finish the puzzle in the first place.
	+ Beware, you can't shift the floor after you finish the puzzle.

* In the Combat Skull, after the floor disappears under you and you fall into a bedrock room, climb up the staircase in the far left corner. You will have to do a very precise jump where the ceiling is right above you, so you are required to time your jump so you get the full height of your jump up the staircase instead of banging your head on the ceiling. After you do this jump, keep going up to find a loot chest.

* In the Parkour Skull, after reaching the middle platform, jump to the left and then down to a lower ledge which will lead to a corridor. At the end of this corridor is a Mimic. There is no way to live after getting this skull in singleplayer though, so beware.

* In the bedrock room with the floating carpets (not the red sandstone one), jump around to a path on the right instead, which will lead to one last loot chest.

## Music

*Main article: Music*

At all times, the following tracks can play:

* **Corruption** by Kevin MacLeod.
* **Clash Defiant** by Kevin MacLeod.
* **Curse of the Scarab** by Kevin MacLeod.
* **Interloper** by Kevin MacLeod.
* **Ancient** by Tim Beek.
* **The Undead** by Tim Beek.
* **At the Foot of the Sphinx** by Twin Musicom.

During the visions of the Distorted Caves and the bedrock sections of each skull, the track **Haunting Dreams** by Twin Musicom plays.

During the Ancient Uivvah boss fight, **In A World** by Jason Shaw plays.

## Trivia

* The subtitle 'I want my mummy' makes fun of the fact that the word 'mummy' is the same word that little children often use to describe their mothers.
* The word 'Uivvah' is meant to sound similar to 'Wither' when pronounced out loud.
* Pharaoh Unfare's name sounds like the word 'Unfair'.
* All of the text that is spoken in the language of the Ancient Uivvah in this map can actually be seen in English by looking at the /tellraw commands inside the command blocks. They are also shown in the transcript.
* The stone cave area with all the tombs and Pharaoh Burrow's tunnel was originally built for the abandoned CTM map Disaster Desert, and was repurposed for this map.
	+ The lore book Tomb Robbers is also directly taken from that map.

* This is the first mission in this map to feature music by Tim Beek.
* 'Corruption', 'Clash Defiant' and 'Ancient' also play in Mission 10 of Assassin of Steve 2, which similarly involves venturing deep into an ancient temple.
* 'Interloper' also plays during Mission 5 of Assassin of Steve 1 and Mission 8's Slime Caves in Assassin of Steve 2.
* 'The Undead' also plays during Mission 10 of Assassin of Steve 1.
* 'Haunting Dreams' plays briefly for numerous other cutscenes when you see the Orb, namely after the end of Missions 3 and 9.
* 'In A World' also plays during the Ghast Giant's boss fight in Assassin of Steve 1 and in Mission 11 in Assassin of Steve 2.