recursal/Fanatic-Fandom huggingface dataset:
V0.59

**v0.59** added support for players to create their own dedicated servers and was released on 18 April, 2017.

## Dev Notes

V0.59
Posted on 17 April, 2017 by Anna

Hey everyone,

This is a small patch release adding support for players to create their own dedicated servers. We’ve set the dedicated server tool to release at 6pm PDT, however the patch of the main game to work with the tool should be released now.

As this is a first pass, it should be considered highly experimental. For the majority of players we recommend continuing to play the game in peer 2 peer mode whilst the final issues with dedicated server functionality are ironed out.

For detailed information about how to set up your own server, visit: http://steamcommunity.com/sharedfiles/filedetails/?id=907906289

## Additions / Changes / Fixes

* Added experimental support for players to host their own dedicated servers
* Added new dedicated server tool (downloadable via tools menu in steam)
* Fixed grabbing a sled partially in water sometimes resulting in all following interactions no longer working

**Versions**
V0.49b

**v0.49b** was a small hotfix for v0.49 and was released on November 4, 2016.

## Dev Notes

V0.49b – hotfix
Posted on 4 November, 2016 by Anna

Hey Everyone,

Here’s a small fix to yesterday’s patch release

## Additions / Changes / Fixes

* Fixed skin rack not functioning in multiplayer games
* Fix drying rack items remaining selectable even when player moved away from rack
* Removed red crosses from overhead map (found photos should show location to explodable caches)
* Fixed bug with some enemy types hits not registering

**Versions**
Temporary Shelter

The **temporary shelter** is a leaf based Shelter that destroys after sleeping in it, it was added in update v0.01 to ***The Forest***.

## Gameplay

The **Temporary Shelter** is a structure that the player builds to sleep in, to regain energy and to get through the dangerous night hours, when cannibals and mutants are most aggressive.

As it is advised to build this in the first step of the tutorial, it is usually the player's first shelter.

You can't enter inside of this **shelter**.

Due to the nature of this shelter, it will not protect you from getting cold at night, as well as it will not protect against the rain. To stay warm and dry during the night, you need to build a fire close to this shelter, which will most likely attract unwanted attention of cannibals and mutants.

Also it can only be used once so do save before you sleep because when you wake up it will break apart.

Purpose

* To have a place to sleep (pressing and holding `Z` if available)
* To regain energy and restore fatigue by **sleep**
* To save your progress (pressing and holding `C`)
* All **shelters** come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press `R` on this icon to change its color, or change it to ‘grey’ to switch the icon off.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Blueprint of the Temporary Shelter
* Building in progress
* Finished Temporary Shelter

## Update history

**Survival Guide**
Walkie-Talkie

Other Effects | Allows communicationwith other players

The **Walkie-Talkie** is an item and tool that the player will always have both in single player and multiplayer.
The player will always spawn with one and it allows the player to speak to any other player using their voice. This item is NOT available in the PS4 version of the game.

## Gameplay

By default the player can press `Q`, which will select the Walkie Talkie in the players left hand. Players with a working microphone or headset can use the walkie talkie to verbally communicate while it is equipped. To hear communications, you do not need to have it out.

## Trivia

* Similar to hold a lighter, flashlight, and other left hand-held items
* It is possible that it slows the players swing speed while holding it, so it's advised that if the player is chopping wood to put it away while chopping.
* The noise of the Walkie-Talkie static may create sound the cannibals can hear (untested).
* You can find the Walkie-Talkie in your inventory with the "Talky Walky" name.

## Gallery

* Walkie-Talkie
* Walkie-Talkie game icon
Wall with Window/es

El **Muro Con Ventana** se puede construir abriendo la Guía de Supervivencia y abriendo la sección de Construcción Personalizada. Se puede utilizar como un punto de vista seguro.

Requiere 6 Troncos y 4 Palos para construirlo.

Al igual que el Muro Con Puerta, el Muro no tiene una ventana sino un espacio en la pared.
Wall with Door/es

El **Muro Con Puerta**, se puede construir abriendo la Guía de Supervivencia e ir a la sección de Construcción Personalizada.
Se usa para entrar y salir.
Actualmente se requieren 9 troncos para su construcción.

Algo engañoso en la descripción es que no hay ninguna puerta,
sólo una apertura para moverse a través, lo cual no ofrece protección contra los mutantes.
V0.42c

**v0.42c** was a hotfix update for v0.42 that was released on July 10, 2016

## Dev Notes

V0.42c
Posted on 10 July, 2016 by Anna

Hey Everyone,

Here’s another small hotfix, this time fixing some performance issues with some quality presets

Note: If finding low performance on a custom preset, check the ssao value is set to off

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed some incorrect quality presets causing lower than expected performance on quality levels lower than highest

**Versions**
V0.61c

Released May 19th, 2017.

## Dev Notes

This hotfix should fix all the issues from today's 0.61 patch. MP games and save games should all be back to normal. Issues such as not being able to chop trees, or not seeing items in MP games should all be fixed with this update.

NOTE: The dedicated server tool has also been updated. If you are running a dedicated server, make sure you update it to have these fixes available to players on your server

Thanks to everyone who helped us figure this out by sending us their save games!

## Patchnotes

* Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable.

**Versions**
V0.26d

**v0.26d** was 4th bug fix update released for the v0.26 version and it came out October 27, 2015.

## Dev Notes

v0.26d – balance pass
Posted on 27 October, 2015 by Anna

Hey everyone,

Here’s another small patch, mostly focused on improving some balance issues, along with fixing some bugs.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* (multiplayer - balance)In general you will now see smaller groups of enemies early on, with size of groups increasing overtime
* (multiplayer) Lowered chance of enemies finding players straight after plane crash
* (multiplayer) Fixed some bugs with enemy spawn amounts, all types of mutants should appear after enough time has passed
* (multiplayer)Fixed player\_net faces looking too shiny and some arms not matching look of face
* (balance) Slightly lowered how much damage enemies do to player
* (balance) Old food that’s still edible now gives some health instead of none (previously only fresh food gave any health)
* Increased custom effigy base range and per limb and torso bonus range
* Fixed some glitches in enemy effigy effect reactions
* Slightly higher damage from fire to all mutants
* Fixed player sometimes losing armor even when blocking
* Reduced overall block damage amount slightly
* Fixed a case of save with bridge not loading
* Fixed some bark having incorrectly scaled textures/and overly broken moss look
* Fixed large missing piece in cave1
* Fixed case of partially built treehouses causing issue on loaded games/inability to add items to them or complete them due to them using the old stairs ghost model

**Versions**
V1.06

Version **1.06** was a small major update which was released May 14, 2018.

## Dev Notes

Hey Everyone,

Today’s patch fixes some more issues that have come up since release. We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step.

This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions, Changes, & Fixes

* Fixed mouse losing focus on some multi-monitor setups
* Fixed held map looking partially transparent when outside if using unity ssao
* Fixed area in Cave 9 where you could climb out of cave
* Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
* Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
* Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
* Fixed saving when holding the sharing tray causing issues with deleting items
* Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
* Fixed missing number amount in rabbit skin item tooltip
* (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
* DS - Fixed interval timer counting time while no player is connected
* DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
* DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
* Fixed typo on one of the story pickups
* Fixed issue with stealth armor value sometimes incorrect when loading a save
* Fixed ponds and lakes appearing totally black if material quality was set to lowest
* Fixed camcorder videos not playing correctly on 32bit machines

**Versions**
Weather/it

Il **Clima** è un aspetto caratteristico nel gioco. Mentre si trova sull'Isola, il giocatore dovrà affrontare forti temporali, giornate di sole e molta pioggia. Durante i temporali, fulmini possono cadere, anche se non causeranno alcun danno e si limiteranno a illuminare la notte e spezzarne il silenzio con un tuono. Può capitare che si formino degli arcobaleni dopo un temporale.

Gli sviluppatori hanno dichiarato che con le impostazioni al massimo il giocatore potrà vedere l'acqua che stagna nel terreno dopo un temporale o dopo che ha piovuto. Hanno anche detto che i modelli climatici cambieranno in modo casuale.

en:Weather
V1.10b

**V1.10b** was a hotfix for the major update V1.10, both released on the 10th of December, 2018.

## Dev Notes

Here’s a small hotfix to today’s patch release.
edit: updated 32bit and VR versions to latest

## Additions, Changes, & Fixes

* Fixed issue with save games with gardens having chance to kick players
* Set volumetric clouds off by default in the presets
* Fixed an issue with unused gpu test grass that could crash some games
* Fixed area in cave that was flooded with water when it shouldn't have been

**Versions**
V0.46b

**v0.46b** was a small hotfix for v0.46, and was released on 8 September, 2016.

## Dev Notes

V0.46b – hotfix
Posted on 8 September, 2016 by Anna

Hey everyone,

Here’s a small hotfix for a couple issues in today’s patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Added option to use legacy controller system to game options menu (free move cursor)
* Player now returns to their original position when exiting chair/bench – should fix issue of players stuck in chairs built too close to tables
* Reduced trigger range on chair so players can’t teleport across room to sitting position
* Fixed some items being impossible to select in inventory with new snap controller system in old saves
* Fixed bone & arrow baskets inverted in book

**Versions**
V0.38b

**v0.38b** was a hotfix update for v0.38 that was released on May 12th, 2016

## Dev Notes

V0.38b – hotfix
Posted on 12 May, 2016 by Anna

Hey Everyone,

Here’s a small hotfix for some issues that came up in last night’s patch, as always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed enemy clubs duplicating when picked up
* Fixed wall door not being respawned correctly when wall was repaired
* Fixed missing louis crate in caves, and made breakable - now contains cloth inside and made new model/textures

**Versions**
V1.07

Version 1.07 is a small update which was released on May 17, 2018.

## Dev Notes

Hey everyone,

This patch fixes an issue with crashing that could occur when building tree-based structures

Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server.

## Additions, Changes, & Fixes

* Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
* Player survival stats (ie fullness) no longer update until loading in a game is completely over
* ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
* ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not

**Versions**
VR beta hotfix 1

**VR beta hotfix 1** was minor update that fixed some issues with VR, it was released on May 22nd, 2018.

## Dev Notes

Hey Everyone,

Here is a patch for some of the issues that have come up in today’s VR beta release. We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies.

Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue. We are looking into a fix.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions, Changes, & Fixes

* Fixed VR gameplay option darkening not working correctly and setting reversed values
* Fixed in game options screen breaking on lower quality settings due to a layer distance issue
* Fixed issue with being unable to save game on lower quality settings
* Fixed repair hammer not repairing structures
* Switched drop from press downwards to trigger button when holding a body or log
* VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap

**Versions**
Weapons/ko

**Weapons** in *The Forest* are anything that have the ability to kill, excluding Traps. Weapons are primarily used to defend yourself against the Mutants, but are also used to hunt animals. Some weapons have other functions, axes can be used to collect logs and other resources and the Flare Gun could be a possible last-resort light source. You can also add Upgrades to almost all melee weapons.

## 무기 목록

* 공격 무기
	+ 비행기 도끼
	+ 등반 도끼
	+ 조합 도끼
	+ 쇠 도끼
	+ 모던 도끼
	+ 카타나
	+ 막대기
		- 업그레이드 된 막대기
	+ 긴 창
		- 업그레이드 된 창
	+ 돌
		- 업그레이드 된 돌
	+ 원주민 팔
	+ 원주민 다리
	+ 머리
	+ 몽둥이 (조합된 몽둥이 & 원주민 전용 몽둥이)
	+ 테니스 라켓
	+ 뼈
	+ 거북이 등껍질

* 폭탄/탄환
	+ 활
	+ 폭탄
	+ 화염 총
	+ 화염병
	+ 화살
		- 불 화살
	+ 머리 폭탄
	+ 막대 폭탄
V0.69b

Version **0.69b** was a hotfix released October 21, 2017.

## Dev Notes

Hey Everyone,

For the full list of yesterday’s v0.69 patch notes, please visit: v0.69.

Additionally here is a fix for some issues that came up since last night’s release.

## Additions, Changes, & Fixes

* Fire lit weapons not setting enemies alight
* Fixed missing arrow + jack mushroom = poison arrow recipe
* Fixed weird visual on the held poisoned plane axe
* Fixed stew being usable from distance when it completes if not targeting it
* Fixed boss disappearing if player died and respawned during fight
* (Multiplayer)Fixed boss monster sometimes causing players to lock into place depending on connection issues

**Versions**
V0.59b

**v0.59b** was a small hotfix, addressing some issues with dedicated servers and also fixing an issue with some furniture and buildings disappearing when saving/loading and was released on 19 April, 2017.

## Dev Notes

V0.59b hotfix
Posted on 19 April, 2017 by Anna

Hey Everyone,

Here’s a small hotfix, addressing some issues with dedicated servers and also fixing an issue with some furniture and buildings disappearing when saving/loading. The fix for vanishing structures isn’t retroactive, but will stop it occurring if you rebuild those items.

If you have a dedicated server up currently, it will be necessary to update both the dedicated server tool and your game build to the latest and restart the server.

## Additions / Changes / Fixes

* Fixed a bug where some structures would vanish on loading games
* DS - Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
* DS - Connecting to a dedicated server now shows a client connecting message during the initial stages
* DS - When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
* DS - Join server button on dedicated server has been renamed from ‘new’ to ‘join’
* DS - Fixed basic fires not lightable by clients after loading into games
* DS - Prevented dedicated server from saving quality presets
* DS - Player list in game now shows amount of players in game

**Versions**
Vegan

## Description

 *Play through entire game without killing or eating animals*

## Guide

Currently obtainable in Single player or Multiplayer.

The easiest way to complete this achievement is to start a new normal game in single player or multiplayer and speed rush through the game. Other end-game achievements can be completed at the same time. Keep in mind that if done in multiplayer, all players on the server must be at the end to press the last button together to complete the game.

Be careful when cutting down bushes for sticks and leaves to not hit nearby fauna. It is possible that even killing a bird while defending oneself against cannibals will fail this achievement (needs confirmation). Animals dying while running through a campfire may also counts as a kill. You only require the rebreather, climbing axe, and keycard to complete the game. Obtain those items as quickly as possible and make your way to the Sahara Laboratory. Once there, there is ample food and drink to make your way to the end of the game comfortably.

You have to save Timmy ending to get achievement, pressing the other button on the floor doesn't work.

### Requirements

 Rebreather to finish the game

 Climbing Axe to finish the game

  Keycard 1 and Keycard 2 to finish the game

### Console Command Method

This achievement is one of the most difficult to obtain. Using console commands can be a less frustrating and MUCH quicker method. To enable console commands, in the main menu, type `developermodeon`, press `F1` to see if it is working, this is where you type commands. Now perform the following:

1. start game
2. `additem 210` keycard
3. `goto 174 -407 1286` (on the way to laboratory doors)
4. Open doors (endgame loads once you open them, weaker PC won't load full endgame though)
5. `goto -445 707 -1760` (you teleport in front on the last machine, everything is black but if you didn't turn around after opening doors you just need to hold E and it will activate)
6. The achievement will unlock when the credits appear.
VR Beta

**VR Beta** was major update that introduced VR into ***The Forest*** which was released on May 22nd, 2018.

## Dev Notes

Hey everyone,

This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift.

Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life.

We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with how selection works, with how cutscenes work, with our inventory and want everyone’s ideas and feedback so we can make this the best VR experience possible.

As it is beta, expect some bugs and technical issues. We’ll be updating this branch regularly.

Note: First release does not have multiplayer support but that’s coming soon.

Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions, Changes, & Fixes

* VR added to The Forest

**Versions**
You are a fun guy

## Description

 *Eat all mushroom types*

Currently obtainable in Single player & Multiplayer.

 Puff Mushroom

 Chanterelle Mushroom

 Deer Mushroom

 Liberty Cap Mushroom

 poisonous Jack Mushroom

 poisonous Amanita Mushroom

### Console Commands Method

Some mushrooms can be difficult to locate, such as the Puff Mushroom. Console Commands can be used to add the mushrooms.

## Gallery

* Mushrooms as they appear in the inventory
V0.47c

**v0.47c** was a small hotfix for the v0.47 update, and it was released on September 22, 2016.

## Dev Notes

V0.47c – hotfix
Posted on 22 September, 2016 by Anna

Hey Everyone,

Here’s another small hotfix for last nights patch, this time fixing a save load issue.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed bug with some save games not loading
* Fixed plant pot showing wrong icon

**Versions**
Yacht Photo

Max. Stack | 1

The **Yacht Photo,** or **the photo of Yacht,** is a story item in ***The Forest***.

## Gameplay

The **yacht photo** can be found at beachside grave, right near the yacht. Its marked with a cross and some rubble over the grave. There is also Cassette 5 next to the photo. Previously, it was possible to find it at the mountain grave.

## Theory

On the **yacht photo** is written *June '82*. This could indicate when the Yacht arrived to the peninsula. More information can be found on the yacht page.

## Gallery

* Brighten image of the yacht photo
* Beachside Grave where the photo can be found
* Picking up the photo
V0.06b

Version **v0.06b** was the first bugfix update for v0.06 version which was released September 5th, 2014.

## Dev Notes

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.

We’ve turned off the water caustics for now that were causing the issue and re-uploaded v0.06 for everyone to check out!

## Additions, Changes, & Fixes

* New spawning system for enemies, better world population, better pacing and progression over time

* A.i has more chance to venture to expected areas (i.e. cannibal villages)

* Optimized sky light occlusion performance

* Fixed fog showing through ocean water

* Improved ssao!

* New camping prop added

* Fixed birds getting faster and faster over time

* Improved ocean sound effects

* Improved Bow and arrow sound effects

* Fixed yacht lod bug where it would vanish for some players
* Added sound effects to timmy dragged away scene

* New improved cave drips and cave wind sound effects

* Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)

* Fixed bug where skinny enemies would switch to default shading when injured

* Cave ambient track added

* Enemy combat theme/suspense themes added (rough)

* Lowered (4x) damage and speed of arms and legs when used as weapons

* New first class passenger model added

* Skinny woman made blood less shiny

* Fixed bug with inventory light at night being too bright

* Balance tweaks : Increased fall damage, lowered how much health meds heal you

* Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)

* Fixed brightness of standing fire (same as regular fire now)

* Fixed fire stick enemy too bright

**Versions**
V0.17b

**v0.17b** was the first patch for the v0.17 update and it was released a day later on May 5, 2015.

## Dev Notes

V0.17B- Small performance improvement, enemy pacing tweaks and some other small fixes
Posted on 4 May, 2015 by Anna

Hey Everyone,

Here’s a small patch with a few quick fixes to issues that have been found over the last few days.

## Additions / Changes / Fixes

* Changed fullscreen behaviour from full screen window to exclusive mode (should provide some performance benefits)
* Fixed icons not visible for lower shelves of snack holder
* Fixed loading a game that was saved inside a cave (not retroactive)
* Slightly increased rate enemies populate world as days pass
* (multiplayer) Fixed clients not being able to add fuel (leaves/Cash) to fire
* (multiplayer) Fixed issue where clients would sometimes swim in caves
* (multiplayer) Fixed arrows shot by clients not affecting animals/enemies

**Versions**
Wall Planter

The **Wall Planter**, also known as *Wall Plant Pot*, *Hanging Wall Garden*, or *Decorative wall plant pot*, is a wall built garden building that was added in update v0.32 of ***The Forest***.

## Gameplay

The **Wall Planter** can hold a combination two coneflower or aloe plants that can be planted with their corresponding seeds. The blueberry bush is too large and therefore cannot be planted. It requires a building to be placed on, there are many that it will attach too. Multiple **wall planters** can be stacked on the same wall.

## Building

If the **wall planter** isn't suitable or sticks are in short supply. The player can use the garden instead:

## Gallery

* Wall Planter as it appears in the Survival Guide
* Wall Planter as it appeared in the Survival Guide
* Growing Aloe Vera and Coneflower in the **wall planters**
V0.21b

**v0.21b** was the first hotfix for the v0.21 update and it was released on July 28, 2015.

## Dev Notes

v0.21b hotfix
Posted on 28 July, 2015 by Anna

Hey Everyone,

We found some users had issues moving (at all!) with the update released a couple hours ago. Here is a fix for anyone experiencing that.
Let us know if this issue is still occurring for anyone and if so we’ll try an alternate fix

## Additions / Changes / Fixes

* Small fix for users with some peripheral configurations who were unable to move in tonight’s update

**Versions**
V0.45b

**v0.45b** was a hotfix update v0.45 which was released on August 18, 2016

## Dev Notes

V0.45b – hotfix
Posted on 18 August, 2016 by Anna

Hey Everyone,

Here is a small fix for tonight’s 0.45 release.

## Additions / Changes / Fixes

* Fixed navmesh generation which was missing trees and rocks, causing enemies and animals to run through these more often.
* Fixed bright purple stick visible in ghost rockpit

**Versions**
V0.47b

**v0.47b** was a small hotfix for v0.47, and was released on 22 September, 2016.

## Dev Notes

V0.47b – hotfix
Posted on 22 September, 2016 by Anna

Hey Everyone,

Here’s a small hotfix for a few issues that came up overnight in the 0.47 patch.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed cases of camera locking vertically when attempting to eat meat whilst cold
* Fixed unlocking all ghost foundation points leaving a floating ghost behind
* Fixed issue preventing to use manual floor & roofs placement to function as expected in some cases
* Improved procedural wall terrain detection which was in some cases not switching to manual placement

**Versions**
V0.15b

**v0.15b** was the first hotfix for the v0.15 update and it was released a day later, on March 18, 2015.

## Dev Notes

hotfix v0.15b
Posted on 18 March, 2015 by Anna

Hey Everyone,

Here’s is a tiny hotfix for some issues with the new boars, and a small drowning fix.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

## Additions, Changes, & Fixes

* Lowered amount of boar in world
* Boar ragdolls now correctly turn off after time
* Killing an animal causes a delay before animal is respawned into world
* Additional visual/performance optimizations to deer and boar ragdolls
* Fixed bug where dying from drowning would be instant instead of gradual

**Versions**
V0.53c

This update was a small hotfix of issues with the v0.53 update. It was released on January 20th, 2016.

## Dev Notes

V0.53c
Posted on 19 January, 2017 by Anna

Hey everyone,

Here’s another small hotfix to an issue that came up in this morning’s 0.53 patch release.

## Additions / Changes / Fixes

* Fixed some climbing walls not being climbable

**Versions**
VR Beta 2

**VR Beta 2** was a major update that introduced VR into ***The Forest*** which was released on May 29nd, 2018.

## Dev Notes

Hey Everyone,

This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was.

## Additions, Changes, & Fixes

* Fixed game outputting at a lower resolution than it was rendering at
* Added VR laser pointer to interact with menus
* New movement option added, controller-based direction (direction is controlled by the position of left hand) - off by default, can be set in vr option menu
* Added physical crouching option - off by default, can be set in VR option menu
* Added visuals for controllers in the options menu and title scene
* Hold to take items such as eating food now have a visual to give a clearer idea how long you need to press (same as the 2d version)
* Can now drop animal heads the same way as dropping bodies and logs, with trigger
* Blocked opening inventory while holding log sled
* Improved feel of nocking arrows
* You can now light fires by moving your held lighter to them
* Fire arrows can now be lit from fire stands
* Replaced keybindings window in VR with a VR options menu
* Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
* Added new option for autorun
* Right-hand trigger press now clicks the currently targeted UI element in menus
* Tweaked axe swinging, you now need to swing further to damage structures
* Now using left trigger to press buttons in book
* Fixed adding resources to structures input sometimes not responding
* Improved readability of options menu in game

**Versions**
V0.68b

A hotfix released October 6, 2017.

## Dev Notes

Hey Everyone,

For the full list of yesterday’s v0.68 patch notes, please visit:

http://steamcommunity.com/games/242760/announcements/detail/1466343908051727513

Additionally here is a hotfix for some issues that came up since last night’s release.

## Additions, Changes, & Fixes

* Fixed chainsaw not working after loading a save if it was equipped while saving
* Fixed dig ground for coins no longer working
* Fixed killing held live rabbit not working correctly
* Fixed passenger task not crossed off upon finding the 43rd passenger
* Fixed repair tool continuously playing the repair complete sfx when hitting a perfectly sane foundation based structure
* Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger

**Versions**
V0.58b

**v0.58b** was a small hotfix for update v0.58 and was released on 13 April, 2017.

## Dev Notes

V0.58b hotfix
Posted on 13 April, 2017 by Anna

Hey Everyone,

Here’s a small fix to a couple issues that came up in yesterday’s 0.58 release

## Additions / Changes / Fixes

* Optimized rain collision settings
* Fixed issues where players could end up in sky when climbing ropes
* Fixed an issue with item duplication which would also cause issues with hud

**Versions**
V0.44b

**v0.44b** Was a small bugfix for the v0.44 update and was released on 4 August, 2016.

## Dev Notes

V0.44b – hotfix
Posted on 4 August, 2016 by Anna

Hey Everyone,

Here’s a small hotfix to tonight’s 0.44 build, fixing an issue with animals in vegan mode, some small controller fixes and a bug that stopped cave climbing axe from functioning.

## Additions / Changes / Fixes

* Fixed animals not spawning in vegan mode
* Fixed selecting ghost in book with a gamepad using “Build” or “Take” action instead of “Fire1” wrongly placing ghost even if not meeting requirements, allowing for example to place rope on ground
* Fixed bug preventing to change gamepad input mappings
* Fixed cave climbing axe not functioning

**Versions**
V0.23b

**v0.23b** was the first bugfix update released for the v0.23 version. It was the first of a series of 3 released on September 2, 2015.

## Dev Notes

V0.23B Hotfix
Posted on 2 September, 2015 by Anna

Hey everyone,

Here’s a small hotfix, fixing some of the issues that were reported overnight:

## Additions / Changes / Fixes

* Fixed tutorials being off when underwater breaking picking up items underwater and causing their pickup or can’t carry anymore messages to stay on screen permanently
* Fixed bug where most oyster spawners were placed too far below sea level and set to wrong terrain texture – making them extremely rare. Also fixed issue where they wouldn’t be visible, only the pickup icon in rare case they were found
* (multiplayer) Fixed issue where clients couldn’t break wood planks open in some parts of caves
* Fixed bug with arms and legs not spawning bones correctly when overcooked on fire
* Added more protections against rare cases of axe not swinging (if anyone is still getting this, let us know the exact steps and we’ll make a fix)

**Versions**
V0.28c

**v0.28c** was a fix update to v0.28 that was released November 25th, 2015

## Dev Notes

v028c- hotfix
Posted on 25 November, 2015 by Anna

Here’s another small hotfix to last night’s v0.28 release, this time fixing some saving/loading issues with map and manifest and improving balance on new dynamite cannibal (Sorry guys if he destroyed your bases!!)

## Additions / Changes / Fixes

* (balance)Fixed rate of dynamite cannibal type spawning.
* (balance)Lowered amount of ammo and frequency of dynamite man attacks
* Fixed cave map not loading correctly when save was done in the outside world
* Fixed passenger manifest not loading correctly with saves done in previous versions

**Versions**
V0.43c

**v0.43c** was a hotfix update for v0.43 that was released on July 22, 2016

## Dev Notes

V0.43c – hotfix
Posted on 22 July, 2016 by Anna

Hey Everyone,

Here’s another small fix for an issue with auto fill/manual placement of walls which could have issues when building over lakes or other triggers

## Additions / Changes / Fixes

* Toggling between autofill and manual placement for walls, floors and roofs is now done with a simple press of the “Craft” button (instead of hold), fixes issues with other trigger breaking the toggling such as drink trigger when building over a lake

**Versions**
V0.42b

**v0.42b** was a hotfix update for v0.42 that was released on July 10, 2016

## Dev Notes

V0.42b
Posted on 10 July, 2016 by Anna

Hey Everyone,

Here’s a small hotfix for a couple issues that came up in friday’s patch

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed some bugs with regrow mode in multiplayer games that could cause regrown trees to vanish for client and be uncuttable for host in some cases
* Fixed a case of player weapon getting stuck unable to swing during combat
* Fixed player sometimes gliding when running up slopes and other objects

**Versions**
V0.50c

**v0.50c** is another small patch to the v0.50 update, and was released on November 18, 2016.

## Dev Notes

V0.50c – hotfix
Posted on 18 November, 2016 by Anna

Hey everyone,

Here’s another small hotfix to the patch released earlier in the week, this time fixing an issue with water holders.

## Additions / Changes / Fixes

* Fixed old pot and water skins not being able to hold water

**Versions**
V0.48b

**v0.48b** was a small hotfix for v0.48 and was released on October 20, 2016.

## Dev Notes

V0.48b hotfix
Posted on 20 October, 2016 by Anna

Hey everyone,

Here’s a small hotfix to this mornings patch release.

## Additions / Changes / Fixes

* Fixed player bodies in multiplayer games sometimes being invisible
* Fixed small trees appearing red/without textures or invisible on some graphics cards

**Versions**
V0.55c

**v0.55c** was released February 22, 2017

## Dev Notes

V0.55c – hotfix
Posted on 22 February, 2017 by Anna

Hey everyone,

Here’s a small fix for an issue with flashlights we found since the last 0.55b release

## Additions / Changes / Fixes

* Here’s a small fix for an issue with flashlights we found since the last 0.55b release
* Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load
* Fixed saving with flashlight equipped whilst also holding an ignitable item breaking lighter on load

**Versions**
Waterfall Village

The **Waterfall Village** is a mutant built location.

## Gameplay

The **waterfall village** is a mutant village that is often used by mutants as an exchange for their patrols. It's one of the most valuable villages for raiding as it has a lot of different **items** and reach **flora** and **fauna**.

## Items

 Fuel Can 2x

 Rope 2x

 Suitcase

 Laptop

 Cloth

Outfit
 Hairspray

 Soda

## Flora

 Aloe Vera

Mushrooms
* Bushes
* Some stick and log trees

## Fauna

 Rabbits

 Lizards

 Boars

 Deer

 Squirrel

## Objects

* Huts
* Cloth racks
* Cannibal effigies

## Gallery - Release 1.0

* Village located on the waterfall road
* Fuels and cloths in hut
* Waterfall
* Deer inside Village
* Deers and Boars are not rarity in here
* Snow Biom in the distance
* Suitcases and Aloe Vera

## Gallery

* Boar at the village
* Deer at the village
* View of the village from up stream
* View of the village from the waterfall
* View from inside the village
V0.53b

**v0.53b** was a hotfix to issues in the v0.53 update. It was released January 19, 2016.

## Dev Notes

V0.53b
Posted on 19 January, 2017 by Anna

Hey Everyone,

Here are some small fixes to the 0.53 patch we released earlier this morning.

## Additions / Changes / Fixes

* Fixed repair hammer remaining visible on crafting mat if you closed inventory without removing it first
* Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
* Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7
* Fixed changing Steam user in the save slot window in game not properly refreshing in single player

**Versions**
V0.16b

**v0.16b** was the first hotfix for the v0.16 update and it was released a day later on April 17, 2015.

## Dev Notes

v0.16b-hotfix
Posted on 16 April, 2015 by Anna

Hey Everyone,

here’s a small hot fix to last nights build, fixing missing volumetric lighting on windows 32bit machines, the missing underwater blur swimming effect and a few other small tweaks.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed bug where all volumetric lighting would turn off if windows 32bit was detected
* Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water)
* Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave
* Fixed sparkly disco looking cave floors if bloom was enabled
* Fixed rock type in cave with no textures
* Increased grass draw distance at highest settings
* Set high preset to use ‘very high’ level of detail setting (lower this to high or medium if you find it impacts performance)

**Versions**
Versions History/ko

정식으로 출시된 다른 버전에 대한 정보는 the game 에서 확인하면 됩니다. 최근의 빌드된 버전은 **V1.12 - VR** 이고, 정식으로 출시된 최근 날짜는 **September 11, 2019** 입니다.

- 더 포레스트 버전별 업데이트(The Forest - Version update HISTORY) -

# 2016년

* [2016.05.12] 더 포레스트 업데이트 v0.38
* [2016.04.28] 더 포레스트 업데이트 v0.37
* [2016.04.06] 더 포레스트 업데이트 0.36b
* [2016.04.05] 더 포레스트 업데이트 0.36
* [2016.03.24] 더 포레스트 업데이트 0.35c
* [2016.03.24] 더 포레스트 업데이트 0.35b
* [2016.03.24] 더 포레스트 업데이트 0.35
* [2016.03.08] 더 포레스트 업데이트 0.34
* [2016.02.19] 더 포레스트 업데이트 0.33d
* [2016.02.19] 더 포레스트 업데이트 0.33c
* [2016.02.19] 더 포레스트 업데이트 0.33b
* [2016.02.18] 더 포레스트 업데이트 0.33
* [2016.02.05] 더 포레스트 업데이트 0.32
* [2016.01.22] 더 포레스트 업데이트 0.31b
* [2016.01.20] 더 포레스트 업데이트 0.31

# 2015년

* [2015.12.23] 더 포레스트 업데이트 0.30b
* [2015.12.22] 더 포레스트 업데이트 0.30 [싱글/멀티플레이 더 이상 나무가 자라나지 않음]
* [2015.12.10] 더 포레스트 업데이트 0.29c
* [2015.12.10] 더 포레스트 업데이트 0.29b
* [2015.12.10] 더 포레스트 업데이트 0.29
* [2015.11.29] 더 포레스트 업데이트 0.28d [원주민 - 다이너마이트맨 삭제됨]
* [2015.11.25] 더 포레스트 업데이트 0.28c
* [2015.11.25] 더 포레스트 업데이트 0.28b
* [2015.11.24] 더 포레스트 업데이트 0.28 [원주민 - 다이너마이트맨 추가됨]
* [2015.11.11] 더 포레스트 업데이트 0.27
* [2015.10.27] 더 포레스트 업데이트 0.26d
* [2015.10.23] 더 포레스트 업데이트 0.26c
* [2015.10.26] 더 포레스트 업데이트 0.26b
* [2015.10.23] 더 포레스트 업데이트 0.26
* [2015.10.08] 더 포레스트 업데이트 0.25b part.2
* [2015.10.08] 더 포레스트 업데이트 0.25b
* [2015.10.07] 더 포레스트 업데이트 0.25
* [2015.09.18] 더 포레스트 업데이트 0.24b
* [2015.09.17] 더 포레스트 업데이트 0.24
* [2015.09.02] 더 포레스트 업데이트 0.23d
* [2015.09.01] 더 포레스트 업데이트 0.23
* [2015.08.14] 더 포레스트 업데이트 0.22
* [2015.07.29] 더 포레스트 업데이트 0.21c
* [2015.07.28] 더 포레스트 업데이트 0.21b
* [2015.07.28] 더 포레스트 업데이트 0.21
* [2015.07.15] 더 포레스트 업데이트 0.20b
* [2015.07.14] 더 포레스트 업데이트 0.20 [멀티플레이 초대 안됨 - 긴급 Bug 발생!!]
* [2015.07.01] 더 포레스트 업데이트 0.19c
* [2015.06.30] 더 포레스트 업데이트 0.19b
* [2015.06.25] 더 포레스트 업데이트 0.19
* [2015.06.09] 더 포레스트 업데이트 0.18c
* [2015.06.04] 더 포레스트 업데이트 0.18b
* [2015.06.03] 더 포레스트 업데이트 0.18
* [2015.05.04] 더 포레스트 업데이트 0.17b
* [2015.05.01] 더 포레스트 업데이트 0.17
* [2015.04.16] 더 포레스트 업데이트 0.16b
* [2015.04.15] 더 포레스트 업데이트 0.16 [Unity 5 Engine - 유니티5 엔진 교체]
* [2015.03.18] 더 포레스트 업데이트 0.15b [Unity 4 Engine - 여기까지 유니티4 엔진 사용됨]
* [2015.03.17] 더 포레스트 업데이트 0.15
* [2015.02.26] 더 포레스트 업데이트 0.14b
* [2015.02.25] 더 포레스트 업데이트 0.14
* [2015.02.11] 더 포레스트 업데이트 0.13b
* [2015.02.11] 더 포레스트 업데이트 0.13 part.2
* [2015.02.11] 더 포레스트 업데이트 0.13
* [2015.01.16] 더 포레스트 업데이트 0.12

# 2014년

* [2014.12.20] 더 포레스트 업데이트 0.11c
* [2014.12.18] 더 포레스트 업데이트 0.11a
* [2014.12.17] 더 포레스트 업데이트 0.11
* [2014.12.02] 더 포레스트 업데이트 0.10
* [2014.11.12] 더 포레스트 업데이트 0.09b
* [2014.11.11] 더 포레스트 업데이트 0.09 [멀티플레이 추가됨]
* [2014.11.08] 더 포레스트 업데이트 0.08d
* [2014.10.25] 더 포레스트 업데이트 0.08c
* [2014.10.22] 더 포레스트 업데이트 0.08b
* [2014.10.08] 더 포레스트 업데이트 0.08
* [2014.09.16] 더 포레스트 업데이트 0.07
* [2014.09.04] 더 포레스트 업데이트 0.06B
* [2014.08.28] 더 포레스트 업데이트 0.06 fix
* [2014.08.27] 더 포레스트 업데이트 0.06
* [2014.08.08] 더 포레스트 업데이트 0.05
* [2014.07.27] 더 포레스트 업데이트 0.04B
* [2014.07.22] 더 포레스트 업데이트 0.04
* [2014.07.01] 더 포레스트 업데이트 0.03
* [2014.06.16] 더 포레스트 업데이트 0.02
* [2014.06.05] 더 포레스트 업데이트 0.01b
* [2014.06.02] 더 포레스트 업데이트 0.01 [첫 패치 시작]
* [2014.05.30] 더 포레스트 업데이트 0.01 [알파 빌드 첫 출시]
V1.06b

Version **1.06b** was a one fix minor update which was released May 14, 2018.

## Dev Notes

Added a small additional fix

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions, Changes, & Fixes

* Fixed bug with creative mode in single player not working correctly

**Versions**
V0.41b

**v0.41b** was a hotfix update for v0.41 that was released June 24, 2016

## Dev Notes

V0.41b – hotfix
Posted on 23 June, 2016 by Anna

Hey Everyone,

Here’s a small hotfix fixing some of the issues that came up after yesterday’s patch release

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world

* Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage

* Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring)

* Fixed blocking while in hanging cut scene breaking animation

* Updated navmesh in cave 2 to improve enemy pathfinding

* Fixed boats not properly undocking when dock gets destroyed

* Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below

* Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut

* Fixed roof not calculating height properly depending on alignment with world

* (Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients

* (Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client

**Versions**
V0.11a

**v0.11a** was the first bugfix update for the v0.11 version.

## Dev Notes

V0.11a- Audio Hotfix
Posted on 18 December, 2014 by Anna

Hey Everyone,

Here’s a small hotfix for some issues with audio.

## Additions, Changes, & Fixes

* Fixed issue where cave reverb would continue to distort sounds after dying and starting a new game
* Fixed issue where fire sounds wouldn’t fade off correctly

**Versions**
V0.31b

**v0.31b** was a hotfix for v0.31 that was released January 22, 2017.

## Dev Notes

v0.31b hotfix
Posted on 22 January, 2016 by Anna

Hey Everyone,

Here’s a small fix for wednesdays patch. This patch temporarily removes meat pickups from dead birds until we can better solve birds killing themselves in fires.

We also fixed a small issue with log sled in multiplayer games.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* (Multiplayer) Fixed bug with sled where additional logs past 8 would appear to hover in the air until log sled was released
* Dead birds no longer provide meat

**Versions**