recursal/Fanatic-Fandom huggingface dataset:
Energy Levels and Spectra

**What are Energy Levels?**

In an atom, electrons around a central nucleus can only have particular energy values. These values are called ‘energy levels’. The electrons cannot sit half way between one level
and the next and must either absorb or emit a specific amount of energy to move
to or from an energy level. This specific amount of energy must be equal to the
difference between the energy levels for the electron to ‘jump’. When energy is
absorbed by an electron, it becomes excited into a higher energy level, and
when an electron falls to a lower level, energy is given out in the form of a
photon (packet of energy).

However, electrons do not like sitting at higher energy
levels and after becoming excited, will drop back to the lower energy state,
which means that they have to lose energy. We can calculate the difference
between the energy levels by using the equation E = hf. For example, if we was
finding the difference between energy level 1 and energy level 2, we would do
hf = E(1) – E(2). Electron energies are expressed in electronvolts (eV), which
is the kinetic energy acquired by an electron when accelerated through a
potential difference of 1 volt.

**Ionisation**

In the ground state,
the electrons are not excited and have the least amount of energy. Yet, electrons which sit at higher energy levels take less energy to remove as they
are closer to the highest level and therefore require less energy to become ionised. The minimum amount of energy to release an electron from the ground
state is known as the *first or principal of ionisation energy.*

**Absorption and Emission**
Spectrum

Each element can be identified by the photons that it absorbs
or emits from the electrons moving between energy levels.

*Absorption Spectrum* **–** Shining a
white light through vapour of an element. The spectrum of the light that has
passed through the vapour should be a perfect spectrum apart from a few gaps.

*Emission Spectrum* **–** Excite the
electrons in a vapour. Collect the photons that are emitted when the electrons
drop from the higher energy levels down to the lower levels. This will produce
a series of coloured lines on a mainly back background. This shows that light
is only emitted at certain frequencies relating to certain ‘jumps’.
Call Upon Faith (ToM)

Call Upon Faith (Invocation)

Sphere: Summoning

Range: 0

Components: V, S, M

Duration: 1 round

Casting Time: 1

Area of Effect: The caster

Saving Throw: None

Before attempting a difficult task, the priest may cast call upon faith to aid his performance. If the priest has been true to his faith(as determined by the DM), the priest gains a +3 (or +15%) bonus to one die roll (his choice) needed to complete the task. The bonus may be used to affect a saving throw, attack roll, ability check, etc.. For example, if a priest were about to cross a narrow log high above a chasm, he could cast this spell and gain a +3 bonus to his dexterity ability check.

The material component is the priest's holy symbol.

Source: Cook, D., Findley, N., Herring, A., Kubasik, C., Sargent, C., & Swan, R. (1991). *Tome of Magic*. Cambridge, UK: TSR
IV Characteristics / Graphs

From top to bottom is:

The I-V Characteristic for a Metallic Conductor

The I-V Characteristic for a Filament Lamp

The I-V Characteristic for a Thermistor

The I-V Characteristic for a Diode

The Resistivity of a metal increases with Temperature
-Charge is carried through metals by free electrons in a lattice of positive ions.
-Heating up the metal makes the more ion lattice vibration, which makes it harder for electrons to move.
-There are more collision between ions and electrons, more KE is transferred into other forms.
-When KE is lost, that means the drift velocity of electrons decreases, I=nqvA, the current decreases, which means the resistance increases.

As Temperature increases, more atoms have enough energy to release a free electron.
-So there are more charge carriers.
-Current (flow of electrons) is increased
-Resistance decreases
Standing Waves

* **Standing Wave:** *A wave/vibration that has some particular points that remain in 'fixed' positions (nodes) and some points that vibrate with the maximum amplitude (antinodes). It is the superposition of two progressive waves moving in opposite directions.*

**Key Information:**

* A standing wave can also be called a stationary wave.

* A standing wave is not the same as a progressive wave, it transfers no energy.
* When trying to simulate a standing wave using a vibration transducer, signal generator, and a string, most frequencies result in no pattern so a standing wave is not formed.
* If the frequency changes to produce an exact number of waves in the time it takes for the waves to get to the edge of the string and back again, the waves will reinforce each other and produce a standing wave.
* These frequencies are known as resonant frequencies.

**Formation:**

1. Two (or more) waves travelling in opposite directions.
2. The waves must have equal frequencies and wavelengths.
3. The waves superpose.
4. A series of nodes and antinodes form.

**Standing Wave on a String:**

1. Nodes form where the wave amplitude is zero.
2. Antinodes form where wave amplitude is at its maximum.
3. Resonant frequencies form when an equal number of half wavelengths fit onto the string.
4. At a standing waves lowest possible resonant frequency, the wave is at its fundamental frequency (first harmonic), the next lowest frequency is called the first overtone (second harmonic), the next is called the second overtone (third harmonic) etc.
5. On a string, the general equation for a standing wave is: ***L=(nX)/2*** where L(length of vibrating string - m), n(number of half wavelengths) and X(wavelength - m).

**Standing Wave in a Pipe Closed at One End:**

1. Standing waves can form in pipes with one end that is open, however, they show a slightly different pattern.
2. Instead of their being a node at both ends of the standing wave (like on a string, where reflection of the wave energy occurs), a node forms at the closed end of the pipe and an antinode at the open end of the pipe.
3. The general formula for standing waves in a pipe closed at one end is: ***L+((2n+1)X)/4*** where L(length - m), n(number of half wavelengths) and X(wavelength - m).
4. As shown in the image, the fundamental frequency (first harmonic) occurs when n=1. The second wave (where n=3) shows the first overtone (second harmonic) etc.

**Factors Affecting Resonant Frequencies:**

1. The two factors that change the frequency at which a standing wave on a string will be formed are mass per unit length and tension.
2. With these values, the fundamental frequency and 'velocity' of a standing wave on string can be caculated.
3. The necessary equations are:

-***T=mg*** where T(tension - N), m(mass - kg) and g(gravitational field strengh - 9.81N/kg).

-***u=m/L*** where u(mass per unit length), m(mass - kg) and L(length of vibrating string - m).

Hence, to calculate the fundamental frequency (and 'velocity') of the standing wave using these values, the following equations are needed:
Detect Evil (PHB)

Detect Evil (Divination)

Reversible

Sphere: All

Range: 0

Duration: 1 turn + 4 rounds/level

Area of Effect: 10 ft. x 120 yards

Components: V, S, M

Casting Time: 1 round

Saving Throw: None

This spell discovers emanations of evil, or of good in the case of the reverse spell, from any creature, object, or area. Character alignment, however is revealed only under unusual circumstances: characters who are strongly aligned, who do not stray from their faith, and who are of at least 9th level might radiate good or evil if intent upon appropriate actions. Powerful monsters, such as rakshasas, or ki-rin, send for emanations of evil or good, even if polymorphed. Aligned undead radiate evil, for it is this power and negative force that enable them to continue existing. An evilly cursed object or unholy water radiates evil, but a hidden trap or an unintelligent viper does not.

The degree of evil (dim, faint, moderate, strong, or overwhelming) and possibly its general nature (expectant, malignant, gloating, etc..) can be noted. If the evil is overwhelming the priest has a 10% chance per level of detecting its general bent (lawful, neutral, or chaotic). The duration of a detect evil (or detect good) spell is one turn plus five rounds per level of the priest. Thus, a 1st-level priest can cast a spell with a 15-round duration, a 2-dn level priest can cast a spell with a 20-round duration, etc.. The spell has a path of detection 10 feet wide in the direction the priest is facing. The priest must concentrate-stop, have quiet and intently seek to detect the aura for at least one round to receive a reading.

The spell requires the use of the priest's holy symbol as its material component, with the priest holding it before him.

Source: Cook, D. (1989). *Players Handbook*. Cambridge, UK: TSR.
Forces and Newton's Laws

## Forces

* Force is a vector quantity which has both magnitude and direction.
* Free-body force diagrams show all forces on a single body. All the forces on a free-body force diagram should be shown as arrow labels, showing both size and direction.

   If a body is in **equilibrium** (i.e. not accelerating) the external forces acting on it will be balanced.

###

### Resolving forces:

* Forces can be resolved in any direction, but to simplify the calculation, forces are usually resolved into two components perpendicular to each other (in 2-dimensional circumstances).

* The size of a component force in a particular direction can be found by using trigonometry.

E.g. In this example, W, the weight, is resolved in the direction parallel and perpendicular to the slope. By using trigonometry, the sizes of the two components are Wsinθ and Wcosθ.

* Forces acting at an angle of 90° to its resolving direction, the component parallel to the plane is 0, because cos90° = 0.

### Combining forces:

The resultant (total) force can be found by adding the vector components and creating a closed triangle, with the resultant force represented by the third side.

The magnitude of resultant force can be calculated using Pythagorus and the direction can be by using vector addition -- draw the forces as vector arrows 'tip-to-tail'.

## Newton's Laws of Motion

### Newton's First Law:

**An object will remain stationary or moving with a constant velocity unless acted on by a net external force. ( ΣF = ma = 0, a = 0)**

### Newton's Second Law:

**resultant force (N) = mass (kg) x accelaration (m/s)**

Notices:

1. The resultant force is the vector sum of all the forces.
2. The acceleration is always in the same direction as the resultant force and is measured in s/m^2

### Newton's Third Law:

**If body A exerts a force on body B, then body B exerts the same type of force that is equal in magnitude, but opposite in direction on body A.**

#### Features of paired forces which obey Newton's third law:

-acting on 2 objects

-same magnitude

-opposite directions

-same type of force
Constant Acceleration Calculations (TUVAS)

**Constant acceleration equations**

S = UT + 1/2AT2

S = VT - 1/2VT2

S = 1/2(U + V)T

V2 = U2 +2AS

V = U +AT

**Free Fall**

All objects on Earth experience a force due to the Earths gravitational field. The gravitational field strength of the Earth is 9.81 NKg-1. The force on an object due to gravity is called weight. When the only force acting on an object is its weight then it will undergo free fall.

**Projectile motion**

Horizontal and vertical components are completely independent. The curved path is due to the horizontal velocity remaining constant whilst the vertical velocity is affected by the acceleration due to gravity. If an object is projected at an angle resolve the initial velocity into verticle and horizontal components.

**Displacement-Time Graphs**

A graph of displacement against time for an accelerating object will always produce a curve. If the object is accelerating uniformly then the rate of change of the gradient is constant. The larger the acceleration the larger the gradient. If the object is decelerating then the curve curves the opposite way.
Magnetic Fields

Magnetic fields- This is a reigon where forces act on charged particlesor magnetic materials

Magnetic fileds can be represented by field lines. These go from the north to the south poles of a magnet the closer the filed lines are the stronger the magnetic fileds

When there is a current in a wire a electric fild is present round the wire. To determine the direction of

the magnetic field use flemmings right hand rule. This is where the thumb is the direction of current and the path of the persons fingers is the direction of field

 When there is a wire in a magnetic filed (with current flowing through the wire) the wire will expearine a force. This is because the two magnetic fields add together which then produces filed lines which are colser on one side of the wire. So therefore there will be a stronger force in one dircetion than the other creating an overall resultant force. The direction could be determined using flemmings left hand rule.

This is where the thumb is the force, the first finger is the external magnetic field and the second finger is the current

The foce o the wire is propotional to the flux density shown by the equation F=Bil where B is the flux density(T), I is the current(A) and l is the length of the wire in the magnetic.

Tesla is also equal to Wb/m^2

The force on the wore is greatest when it is completly perpendicular to the fild lines which means that F=Bilsin ( ) can be used. If a where is completly parrell, there is no force

The equation F=Bil can also be rearranged into F=Bqv where B is flux density (T), q is the cahrge(C) and v is tbe velocity of the charged particles
Banish Flame (F&A)

Banish Flame (Alteration)

Sphere: Elemental Fire

Range: 10 yards/level

Components: V, S

Duration: Instantaneous

Casting Time: 4

Area of Effect: A cube 10 square feet on a side/level with a maximum size of 90 square feet on a side

Saving Throw: None

This spell instantly snuffs all flames of a non-magical nature within the area of effect. Burning items are not destroyed and may be relit if another source of fire is applied to them. Burning items within the area of effect are snuffed even if they are in any sort of normal container that would protect them from wind or water. Magical flames of a continuous nature are extinguished for one round and then relight. Flaming breath weapons that enter the area of effect during the same round as the spell is cast have their damage reduced by 1 point per level of the spellcaster. Light, continual light, and other similar spells are unaffected by banish flame.

Source: Martin, J., & Boyd, E. L. (1996). *Faiths & avatars*. Lake Geneva, WI: TSR
Hard Rock Live

**Former names**
 **Address**
 **Location**
 **Capacity**
 **Opened**
 **Closed**
 **Reopened**

**Hard Rock Live** (formerly known as **Etess Arena**) is a multi-purpose arena in Atlantic City, New Jersey. Opening in April 1990, as a part of the Trump Taj Mahal, the arena seats nearly 7,000 for music and sporting events. The arena's original name was inspired by Mark Grossinger Etess, a former president and COO of Trump Plaza. Etess unfortunately passed away in a helicopter crash in October 1989. The venue reopened in June 2018 as part of Hard Rock Hotel & Casino Atlantic City.
The Standard Model

## Fundamental Particles

### Quarks

There are six quark flavours, split into three generations, each containing a +2/3 *e* and -1/3 *e* charged quark.

#### Generation I

The first generation contains the up and down quarks. These are the lightest and most stable of the quarks and do not decay. The existence of quarks was first suggested in 1961 and the first evidence of the existence of up and down quarks was found in 1968 at the Stanford Linear Accelerator Centre.

#### Generation II

Charm and strange quarks make up the second generation of the standard model. Their masses are much larger than that of the up and down quarks so they are unstable. The existence of the strange quark was proven in 1968 along with the up and down quark. The charm quark was not even suggested until 1970 and evidence of it was first found in 1974 with the discovery of the J/ψ meson.

#### Generation III

The top and bottom quarks, found in the third generation are the heaviest and therefore most unstable. The existence of the third generation quarks was proposed in 1973 and the bottom quark was subsequently proven to exist in 1977. The top quark however was not definitively proven to exist until 1995 as it was initially predicted to have a much lower mass.

### Leptons

#### Electron, Muon and Tau

These particles all share the same charge (*-1.6x10-19 C*) but have increasing masses going up the generations. The electron is the lightest and therefore most stable and as such is the most common. Muons have a mass approximately 200x that of an electron and decay rapidly. Taus are heavier again and decay almost instantly.

#### Neutrinos

Neutrinos have no charge and are the lightest particle in each generation and are so light they were originally believed to have no mass. Their only effect on particle interactions is lepton number and they are produced in interactions such as beta decay:

n → p + e + ve

### Anti-Particles

Each particle in the standard model has a corresponding anti-particle with the same mass and opposing charge. For neutrinos there is therefore no difference between the neutrino and the anti-neutrino so the only effect they have on particle interactions is conserving lepton number.

## Composite Particles

### Hadrons

A Hadron is any composite particle that consists of a combination of quarks and antiquarks, including baryons and mesons.

#### Baryons

A Baryon is any particle that is made up of exactly three quarks.

#### Mesons

A Mesons is any particle that is made up of one quark and one antiquark.

##### Pions

Pions are a group of mesons made up of only up, down, anti-up and anti-down quarks. There are four possible combinations:

 *π-* | *d* | *u* | -1

##### Kaons

Kaons are a group of mesons made up of one up, down, anti-up and anti-down quarks as well as one strange or anti-strange quark. There are four possible combinations:

 *K-* | *s* | *u* | -1
Momentum and Newtons Laws

## **Moments**

* Moments are all about the clockwise/anti-clockwise turning effects caused by forces around a pivot point. If the force is at a greater distance from the pivot point the turning effect will larger. The moment the acts on an object can be calculated by using the equation **M = F x D**, where F is the magnitude of the force in Newtons, and D is the perpendicular distance from the pivot where the force is acting in Metres. Therefore the units we use for moments are Nm. If the force is not acting perpendicular you can use trigonometry to find the magnitude of the force that is acting perpendicular to the pivot.

### **Balancing Moments**

* If an object is not turning around the pivot point then the total clockwise moment acting on it must be equal to the total anti-clockwise moment acting on it.

* **Sum of the clockwise moments = Sum of anticlockwise moment**

### **Calculating magnitude of Force**

* To find the moment of a force that isn't perpendicular to the pivot, like this one, you need to work out the component of force F that is perpendicular to the pivot point. Therefore, the perpendicular force becomes Fsin�0 and the moment becomes dFsin0 in the clockwise direction.�
Everything Else Works Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Fluid Flow and Stoke's Law

**Fluid Flow**

Fluids can flow in two ways, in laminar flow or in turbulent flow. Flow is most commonly shown by streamlines.

In laminar flow the streamlines in a fluid will all flow in the same direction and are parallel with each other until coming into contact with an object, laminar flow can continue if the velocity of the fluid and the object moving through it are small.

In turbulent flow, the streamlines flow in random directions, are not in parallel and can create 'eddies' which are little whirlpools, turbulent flow usually takes place when high velocities are involved or a object which isn't streamlined passes through the substance.

**Stoke's Law**

Stoke's Law states that for a small sphere travelling slowly through a fluid with laminar flow an equation can be modeled to find the drag force on the object. This equation is F=6πηrv where F is the drag force on the sphere, η is the viscosity, r is the radius of the sphere and v is the terminal velocity of the object as it falls through the fluid.

Viscosity is the "thickness" of a fluid or the force required to move an object through 1m² of fluid in a second.Hence it is measured in Nm⁻²s

 **Liquids** | Decreases
 **Gases** | Increases
Alexia Papian

**Alexia Papian** (born 15 December 1999) is a South African singer-songwriter and former member of the group X-Wondrous. She quit the group on 18 December 2015 (three days after her 16th birthday) in order to focus on preparing her debut album.

Papian was impersonated in *Everything Else Works* since the middle of season 8 (2006), making her the second X-Wondrous alum to be impersonated in the program.
Animal Handling

1 Slot - Wisdom - Modifier(-1)

A proficiency in this area enables a character to exercise a greater than-normal degree of control over pack animals and beasts of burden. A successful proficiency  check indicates that the character
 has succeeded  in calming  an excited
or agitated  animal; in contrast,
 a character
without this proficiency has only a 20% chance of succeeding in the attempt. *(Please read the following from the Players Option Skills & Powers handbook, too.)*
Halsey

**Ashley Nicolette Frangipane** (/ˌfrændʒɪˈpɑːni/; born September 29, 1994) known professionally as Halsey (/ˈhɔːlzi/), is an American singer, songwriter, and actress. Her stage name is a reference to the Halsey Street station of the New York City Subway in Brooklyn, and an anagram of her first name.

Halsey has been mentioned in various *Everything Else Works* episodes starting from season 8. However, she never appeared in the actual series.
Boardwalk Hall

**Former names**
 **Address**
 **Location**
 **Capacity**
 **Opened**

**Boardwalk Hall**, formerly known as the **Historic Atlantic City Convention Hall**, is an arena in Atlantic City, New Jersey. It was Atlantic City's primary convention center until the opening of the Atlantic City Convention Center in 1997. Boardwalk Hall was declared a U.S. National Historic Landmark in 1987. The venue seats 10,500 people for ice hockey, and at maximum capacity can accommodate 14,770 for concerts. This venue is also home to the Miss America Pageant.

Boardwalk Hall has been featured in *Everything Else Works* since the show premiered in 2009.
Sunset Drive

"**Sunset Drive**" is a 2020 song performed by Bassfolk.

This was a background song in season 13.

## Lyrics

*Oh, I'm standing in [?]

You can't give up [?]

I'm coming for ya

But you can't deny

The way we close our eyes

Living alone

Diamonds for ya

Seeing the sun

Gray no white

Cause you know the light in us

Has gone so far

Will you lead me?

I don't know what I'm doing

You don't love me

But I don't believe in light, my love

Will you lead me?

I don't know what I'm doing

You don't love me

But I don't believe in light, my love

Oh, I'm standing in [?]

You can't give up [?]

I'm coming for ya

But you can't deny

The way we close our eyes

Living alone

Diamonds for ya

Seeing the sun

Gray no white

Cause you know the light in us

Has gone so far

Will you lead me?

I don't know what I'm doing

You don't love me

But I don't believe in light, my love

Will you lead me?

I don't know what I'm doing

You don't love me

But I don't believe in light, my love

Will you lead me?

I don't know what I'm doing

You don't love me

But I don't believe in light, my love

Will you lead me?

I don't know what I'm doing

You don't love me

But I don't believe in light, my love*
Hooke's Law

Hooke's law states the relationship between the force applied to a wire and the extension of the wire. The change in length of the wire is proportional to the change in force.

Hooke's law: *F=kx*

F is the force or load in newtons (N)

k is the force constant (or stiffness constant) in newtons per metre (Nm-1)

x is the extension in metres (m)

Hooke's law doesn't only apply to wires, most materials will obey it to a point.

Hooke's Law in Springs

 Springs also have a change in extension when a load is applied.

Hooke's law also applies to springs as the extension or compression of a spring is proportional to the load or force applied. Rather than force constant, the k in the formula when applied to springs can be called the spring constant (spring stiffness)

Tensile forces cause the spring to stretch, where as compressive forces squash the spring. Hooke's law can be used for both tensile and compressive forces, the spring constant has the same value in both forces.

Deformation

Elastic - A deformation is elastic until it reaches its elastic limit. When the deformations is elastic, the material returns to its original shape once the load is removed. Atoms can move small distances from their equilibrium position without changing position in the material.

Plastic - A deformation is plastic beyond the materials elastic limit. The material wont return to its original shape once the load is removed, it is permanently stretched. Atoms in the material move relative to each other and don't return to their original positions.

Limit of Proportionality - The greatest force which can be applied to a material for Hooke's law to remain true. Once this limit is exceeded the relationship between force and extension is no longer linear.

Force Extension Graph

* This is a graph of force against extension for a wire.
* Where the force and extension have a linear relationship, Hooke's law is being obeyed.
* Once the limit of proportionality is reached, the graph begins to curve and Hooke's law is no longer applicable.
* When the elastic limit is exceeded the material will be permanently stretched, once the load is removed the material will be longer.
* The stiffness constant of the material can be calculated from the gradient of the graph, up to the limit of proportionality.
Divine Bloodline (P&P)

Divine Bloodline (Divination)

Sphere: Divination

Range: Touch

Components: V, S, M

Duration: Instantaneous

Casting Time: 4

Area of Effect: One Creature

Saving Throw: Neg.

The spell enables the spellcaster to ascertain any trace of noble lineage in the target of the spell. A successful saving throw vs spell negates the attempted divination, and the saving throw cannot be foregone, even voluntarily.

By means of a divine bloodline spell, the spellcaster can determine if the target is descended from any noble bloodlines and how close the target is to inheriting a noble title. A noble bloodline is created by any culture (no matter how insignificant) that recognizes a class of nobility commonly passed on to blood relatives. This spell even ascertains noble bloodlines of cultures long forgotten and extinct. For example, if the spell is cast upon an orc, it might determine that the orc is a descendant of the kings of the Screaming Banshee tribe and that is the third surviving son of the reigning monarch.

By means of this spell, the spellcaster can divine bloodlines for titles which have been actively held within 100 years per experience level. For example if the last king of Athalantar reigned within the past 900 years, the spellcaster would have to be at least 9th level to recognize any noble descendants of that bloodline. Even though Elminster, last prince of the first royal family of Athalantar still lives, neither he nor anyone else has held that throne or considered themselves "in exile" for approximately nine centures.

In cases where the spell target is a descendant of multiple noble bloodlines, the spellcaster can ascertain one such bloodline for every three experience levels. The order in which such bloodlines are ascertained is ranked first by proximity in terms of how close in line the spell target is to inheriting the corresponding title, second by the relative rank or importance of the titles, and third by whether a bloodline is active or dormant (that is, whether the culture or kingdom it is from is still extant or essentially extinct).

The material component of this spell is the priest's holy symbol.

Source: Boyd, E. L. (1997). *Powers & Pantheons*. Renton, WA: Wizards of the Coast, Inc.
Ella Bradley

**Gender**
 **Hair**
 **Eyes**
 **Age**
 **Voiced by**
 **Brother**
 **Mother**
 **Father**

**Ella Bradley** is one of the lead protagonists of *Everything Else Works*, along with Karen Murko and Natalie Morris.

## Image

Ella has dark blonde hair, fair skin, and green eyes. Her outfit changes in each episode.

## See also

* Clothes
* Quotes
* Trivia
Dark Path (F&A)

Dark Path (Alteration)

Sphere: Sun, Travelers

Range: Touch

Components: V, S, M

Duration: 3 hours/level

Casting Time: 1 round

Area of Effect: Special

Saving Throw: None

This spell enables its willing recipients to move in complete darkness without hindrance or risk. The night sky is not usually considered complete darkness, but a cave lined with luminescent lichens is so considered. This spell also works for temporarily or permanently blinding creatures who possess non functioning sensory organs as well. Although spell recipients cannot actually see in the darkness, they are completely aware of all natural and unnatural hazards and creatures that they would be able to perceive in fully illuminated conditions and can react accordingly. The spell does not allow the detection of invisible or magically silenced creatures or hazards. Recipients of this spell suffer no attack penalties for darkness or blindness while under the effects of this spell.

Although this spell can only be cast on a single recipient, any living creature in physical contact with the recipient when the spell is cast or part of a chain of creatures in physical contact with each other and with the spell recipient receives the benefit of the dark path as well while contact is maintained. Relying on such chains of contact is dangerous during combat situations, since the benefit of the spell stops immediately for any creature who loses direct or indirect physical contact with the spell recipient (as well as anyone further down the living chain). Reestablishing contact reestablishes the dark path unless the spell has already ended. Creatures not in contact with the spell recipient (or the chain to the spell recipient) when the spell is cast cannot later join the chain or touch the spell recipient and gain the spell's benefits; such beings also effectively terminate a chain wherever they are positioned, so those linked in a chain after them lose the dark path's benefits also until the chain is rearranged to exclude them.

If the spell's recipient or anyone in contact with the recipient enters an area of illumination (defined as coming within 15 feet of a lit torch, within an appropriate distance to another light source such as a lamp or lantern, or entering the are of effect of a light or continual light spell), the dark path spell ends immediately, and everyone currently receiving the benefits of the dark path must make a successful saving throw vs spell or be stunned for 1 round and blinded for 1d6 rounds.

The material component of this spell is a small piece of luminescent lichen and the priest's holy symbol.

Source: Martin, J., & Boyd, E. L. (1996). *Faiths & avatars*. Lake Geneva, WI: TSR.
Pandora Boxx

**Michael Steck** (born May 2, 1972), better known as **Pandora Boxx**, is an American drag queen, comedian and reality television personality, best known as a contestant from the second season of *RuPaul's Drag Race* and the first season of the *All Stars* spin-off.

Boxx was impersonated in *Everything Else Works* since season 3.
Valsson Squared

**Valsson Squared** is an American sibling music duo from Chicago. The duo consists of lead singer Mariana Valsson (born February 15, 2000) and guitarist Carl (born October 20, 1998). Formed in 2010, Mariana is the primary writer for the duo's songs and was once a jazz singer in Japan. Valsson Squared is often referred to as "The Carpenters of the 21st century".

The duo has been mentioned in *Everything Else Works* starting from season 3, in 2011. Ella, Karen, and Natalie are big fans of Valsson Squared.

## Appearances

* EEW S3E09 - *Curtis Got Game* (mentioned)
High Hopes

"**High Hopes**" is a song by Panic! at the Disco. It was released in May 2018 as the second single from their sixth studio album, *Pray for the Wicked*, through Fueled by Ramen and DCD2 Records.

This was a background song season 11.

## Lyrics

*Had to have high, high hopes for a living

Shooting for the stars when I couldn't make a killing

Didn't have a dime but I always had a vision

Always had high, high hopes

Had to have high, high hopes for a living

Didn't know how but I always had a feeling

I was gonna be that one in a million

Always had high, high hopes

Mama said

Fulfill the prophecy

Be something greater

Go make a legacy

Manifest destiny

Back in the days

We wanted everything, wanted everything

Mama said

Burn your biographies

Rewrite your history

Light up your wildest dreams

Museum victories, everyday

We wanted everything, wanted everything

Mama said don't give up

It's a little complicated

All tied up, no more love

And I'd hate to see you waiting

Had to have high, high hopes for a living

Shooting for the stars when I couldn't make a killing

Didn't have a dime but I always had a vision

Always had high, high hopes

Had to have high, high hopes for a living

Didn't know how but I always had a feeling

I was gonna be that one in a million

Always had high, high hopes

Mama said

It's uphill for oddities

The stranger crusaders

Ain't ever wannabes

The weird and the novelties

Don't ever change

We wanted everything, wanted everything

Stay up on that rise

Stay up on that rise and never come down

Stay up on that rise

Stay up on that rise and never come down

Mama said don't give up

It's a little complicated

All tied up, no more love

And I'd hate to see you waiting

They say it's all been done

But they haven't seen the best of me

So I got one more run

And it's gonna be a sight to see

Had to have high, high hopes for a living

Shooting for the stars when I couldn't make a killing

Didn't have a dime but I always had a vision

Always had high, high hopes

Had to have high, high hopes for a living

Didn't know how but I always had a feeling

I was gonna be that one in a million

Always had high, high hopes

Had to have high, high hopes for a living

Shooting for the stars when I couldn't make a killing

Didn't have a dime but I always had a vision

Always had high, high hopes

Had to have high, high hopes for a living

Didn't know how but I always had a feeling

I was gonna be that one in a million

Always had high, high hopes*

## Videos

Panic! At The Disco - High Hopes (Official Video)Music Video
Jürgen-Kevin-Fridolin (Charakter)

## Jürgen-Kevin-Fridolin

**Jürgen-Kevin-Fridolin** ist ein fiktionaler Charakter im BullettenCrew-Universum. Seinen ersten und bislang einzigen Auftritt hatte die Figur als Hauptcharakter des gleichnamigen Sketches, der Bestandteil von Pee Break ist, der zweiten offiziellen Folge der BullettenCrew.

*Jürgen-Kevin-Fridolin* ist ein beschränkter Jugendlicher, der stellvertretend für seine Generation steht und gemeinsam mit seinen Geschwistern eine sinnlos-provokante Lebensweise verfolgt.

*Jürgen-Kevin-Fridolin* wird von Matti Krikeldorvsen dargestellt.

## Erscheinung

*Jürgen-Kevin-Fridolin* ist ein auf den ersten Blick normaler Jugendlicher, standardgemäß gekleidet und ordentlich frisiert. Er trägt eine Brille.

## Persönlichkeit

Trotz seines vermeintlich durchschnittlichen Eindrucks offenbart *Jürgen-Kevin-Fridolin* drastische Anzeichen einer affektiven Störung oder auch Manie, die in unregelmäßigen Schüben erscheint. In diesen Phasen benimmt sich *Jürgen-Kevin-Fridolin* wie ein kleines Kind mit Realitätsverlust und steigert sich stets in eine blödelnde Raserei hinein.

Zwischen diesen krankhaften Episoden scheint *Jürgen-Kevin-Fridolin* mit einer anfänglich positiven Selbstreflexion Änderungen an seinem Verhalten anstreben zu wollen. Meist ändern sich seine Absichten darauf ins Negative und lösen einen neueren, noch stärkeren Wahnsinn aus.

## Fiktionale Biografie

### Jürgen-Kevin-Fridolin

Hauptartikel: Jürgen-Kevin-Fridolin

*Jürgen-Kevin-Fridolin* wird im Rahmen einer Moderation zusammen mit seinen Geschwistern als "*weder gefährlich, noch bösartig*" bezeichnet; der Trend zum Amokläufer wird ebenso ausgeschlossen. Stattdessen sei die Familie lediglich "*strunzdumm*".

Nachfolgend offenbart das Video den Grund zur Annahme: *Jürgen-Kevin-Fridolin* und seine Geschwister jagen und schubsen sich auf einem Spielplatz, misshandeln Spielobjekte und fallen nahezu gelähmt eine Rutsche hinunter. *Jürgen-Kevin-Fridolin* selbst übertreibt es später mit einem drastischen Headbangen und liegt im Anschluss in seinem Bett, besinnungslos und über den Zustand seiner selbst und der zugemüllten Wohnung trauernd. Trotz seines Wehklagens führt er ein weiteres Headbanging durch und fällt beinahe in eine schwindelnde Ohnmacht.

## Trivia

* *Jürgen-Kevin-Fridolin* gehört zu den ersten Charaktern der BullettenCrew, die als solche aufgebaut und verwertet wurden, ergo nicht als leicht überspitzte Selbstdarstellung des jeweiligen Schauspielers fungieren.
* Die Namensgebung der Figur erfolgte erst in Ben Knüllers Nachbearbeitung, wofür zahlreiche andere Sketche der *Pee Break Sessions* in die neue Handlung integriert wurden; während Krikeldorvsen grundsätzlich nur gesteigerten Wahnsinn auf einem Spielplatz zeigen wollte, machte Knüller seine dargestellte Figur zum manischen *Jürgen-Kevin-Fridolin*.
* Rein instrumentale Charakter-Themes (Bsp: Don Formaggi) ausgenommen, ist die Figur *Jürgen-Kevin-Fridolin* die einzige ihrer Art, der ein kompletter Song gewidmet ist.

## Siehe auch

* Jürgen-Kevin-Fridolin
* Jürgen-Kevin-Fridolin (Song)
Circular motion

measured
in rad s-1

Angular velocity can be converted into linear velocity,  ,using the equation:

with
 being the radius of the circle

Since  it can be rearranged to
give angular velocity in terms of linear velocity

period is the time for one complete revolution. The two are linked by the equation

Since one complete revolution is 2π radians the time period can
be calculated

### Centripetal Force

Centripetal force is the net force that acts on an object moving
in circular motion. The centripetal force always towards the centre of the circle
"R" being the Reaction force and "w" being the weight

### Banked Turns

Resolved Horizontally

Nsin

 Resolved vertically

### Centripetal Acceleration

    The object has moved around the circle in time  and has a chance of velocity of , represented by the vector diagram. Acceleration can then be calculated as

since the direction of is towards the centre of the circle, so is a
Stress and Strain

***Vital Equations***

stress=force/area

strain=extension/natural length

Young's Modulus E=stress/strain.

Elastic Potential Energy E=1/2\*force\*change in length <- can be found from the area underneath a force against extension graph.

Characteristics of a stress strain curve:

- Limit of proportionality, the point up to which stress and strain are proportional to each other (obeys Hooke's Law)

- Elastic Limit, material will return to its original position being stretched up to this point, any further and it will permanently deform. When this happens it enters the plastic region.

- Yield Point, after this point when a little amount of load is added there is a great extension.

- Breaking Stress, the point at which the material ruptures (AKA Rupture Point).
Particle Detectors

A particle detector is a device used to detect, track and identify ionising particles, such as those produced by nuclear decay. These ionising particles must be charged initially, and are then ionised when the charged particle passes through a substance. A particle detector can only detect charged particles. There are two types of particle detectors cloud and bubble chambers.

**Cloud Chamber**

Cloud chambers work using a super-cooled vapour (something that is still a gas below its condensation temperature. The ions left condense and form vapour trails, deep yet short tracks mean large amounts of ionisation (these could be from alpha particles) and faint, long tracks are from particles with less ionisation (e.g. beta particles).

**Bubble Chamber**

Similar to cloud chambers, bubble chambers have liquid hydrogen, kept this way by putting it under high pressure. If the pressure is suddenly reduced, bubbles of gas will start to form where there is a trail of ions. Bubbles grow in size as the chamber expands, until they are large enough to be seen or photographed. Several cameras are mounted around it, allowing a three-dimensional image of an event to be captured.

**Magnetic Fields**

A charged particle moving in a field will experience a force, making it follow a curved track. With positive and negative particles curving in opposite directions. These show up in spiral shapes like this. The equation for a charged particle in a magnetic field is p=mv/Bq, where p is the momentum, m is the mass, v the velocity, B the magnetic field strength and q the charge.

**Chamber Photographs**

Whilst only charged particles show up, when a neutral particle decays into two charged particles, these will show up on chamber photographs in a V shape. We can determine the charge of these particles using the magnetic field. Bubble chamber diagrams can contain a lot information.

**Drawbacks**

* The need for a photographic readout rather than three-dimensional electronic data makes it less convenient, especially in experiments which must be reset, repeated and analyzed many times.
* The superheated phase must be ready at the precise moment of collision, which complicates the detection of short-lived particles.
* Bubble chambers are neither large nor massive enough to analyze high-energy collisions, where all products should be contained inside the detector.
Gianna Lambrakis

**Birth name**
 **Born**
 **Residence**
 **Occupation**
 **Media**
 **Years active**

**Gianna Lambrakis** (Greek: Γιάννα Λαμπράκης; born November 29, 1998) is a Greek-American actress, best known for providing the voice of Natalie Morris in *Everything Else Works*.

## Personal life

Lambrakis is a vegan, human's rights activist, and speaks four languages: English, Greek, French, and a little Spanish. She listens to pop and rock music and is a fan of Helena Paparizou, Bon Jovi, Taylor Swift, Marina Diamandis, Panic! at the Disco, The Weeknd, U2, Dua Lipa, and the late George Michael.
Rainbow Bird

## Singles

1. Avoid the Silence
Veröffentlicht: 20. August 2022
2. We'll See
Veröffentlicht: 15. September 2022
3. Between 2 Shifts
Veröffentlicht: 16. Oktober 2022
4. I Walk My Robo Dog
Veröffentlicht: 11. April 2023
5. Generic
Veröffentlicht: 18. August 2023

**Rainbow Bird** (engl. für *Regenbogen-Vogel*) ist das Debüt-Album des deutschen Singer-Songwriters Hoola. Es wurde geschrieben und produziert vom Künstler selbst, aufgenommen in dessen Heimstudio in Berlin, über einen Zeitraum von mehreren Jahren. Seine Veröffentlichung erfuhr das Album - nach zahlreichen Singles - am 18. Juli 2023 über Spotify und anderen Streaming-Diensten.
Rauchen kann tödlich sein

Ausschnitt aus dem Sketch

**Rauchen kann tödlich sein** ist der zehnte Sketch der BullettenCrew und erschien als Teil von The Fabolous Halloween Special am 25. November 2011 über YouTube.

Während sich die vier Mitglieder der BullettenCrew für eine Halloween-Party in Berlin vorbereiteten, entstanden nebenher mehrere kleine Sketche mit schwarzhumorigem Grundton.

*Rauchen kann tödlich sein* wurde am 25. November 2011 für die Mini-Folge The Fabolous Halloween Special mitsamt anderer Sketche zusammengefügt und über YouTube veröffentlicht. Im Rahmen des größtenteils musikalischen Specials und kleinen Fillern ist *Rauchen kann tödlich sein* der einzige geplante Sketch der Mini-Folge.

## Entstehung

Am 29. Oktober 2011 versammelten sich sämtliche Mitglieder der BullettenCrew mitsamt der Gaststars Kevin B. Goode und Andy, um sich gemeinsam auf eine Halloween-Party in der Berliner Kulturbrauerei vorzubereiten. Während der Schminkprozesse entstanden so kleinere spontane Aufnahmen, die zum Großteil schwarzen Humor beinhalteten.

Während die meisten Aufnahmen in dem Musikvideo Die Welt ist im Wandel verarbeitet wurden, wurde *Rauchen kann tödlich sein* durch seine durchdachtere Planung als einziger vollwertiger Sketch in die spätere Mini-Folge The Fabolous Halloween Special eingebaut.

## Inhalt

Eine Infotafel macht den Zuschauer auf die Gefahren des Rauchens aufmerksam. Folgend wird ein Opfer gezeigt, neben dessen Gesicht eine Zigarette liegt. Die Kamera schwenkt nach oben und offenbart den Anblick auf eine aufgelöste Ehefrau, die noch ihre Hand ausgestreckt hält. Eine zweite Texteinblendung macht deutlich, dass die Person durch einen Schlag und nicht durch die Nachwirkung einer Zigarette gestorben ist.

## Darsteller

* Matti Krikeldorvsen als *Leiche*
* Jenny B. Goode als *Ehefrau*

## Veröffentlichung

Für die Mini-Folge The Fabolous Halloween Special wurde *Rauchen kann tödlich sein* mitsamt anderer spontaner Sketche am 25. November 2011 über YouTube veröffentlicht; dabei wurde das Video zwischen einzelne Filler platziert.

## Kritiken

Als Teil von The Fabolous Halloween Special wurde *Rauchen kann tödlich sein* durchschnittlich bewertet und konnte nicht die Qualität der Vorgänger erreichen.

## Trivia

* *Rauchen kann tödlich sein* ist der einzige Sketch der BullettenCrew, bei dem Matti Krikeldorvsen und Jenny B. Goode alleine vor der Kamera standen.
* *Rauchen kann tödlich sein* ist der letzte klassische Sketch der BullettenCrew aus dem Gründungsjahr 2011.
	+ Abgesehen von einzelnen Teilen der Sketche Krichel... und dann das Dorf und Kurze Stellungsnahme ist *Rauchen kann tödlich sein* das erste Video seiner Art, das komplett in schwarzweiß gehalten ist.

## Weblinks

* The Fabolous Halloween Special bei YouTube