Core Skills

Core Skills

Core skills are your characters abilities that relate to
their survival, it covers their resistances, saving throws, hit points and
sanity.

                                                                Resistances

In rage there are many effects that will deal elemental
damage to your character, this damage is not reduced by Armour DR but is only
lowered by your resistance rating.

Resistance to each element must be bought separately and levelled
up as its own skill; many items in the game will also give you bonuses to your resistances.
The current resistances are as follows:

### Fire

This covers any heat related attack including Fire,
Explosions, Steam and heatwaves. An example of a fire attack would be the
breath of a dragon, a pot of flaming oil, walking through a fireplace or a
fireball.

### Water

This covers Water, Ice, Acid, and cold related attacks, An
example of a Water attack would be shards of ice, a jet of caustic acid, A
torrent of water or the freezing breath of a Winter Wolf.

### Earth

This includes Rocks, Sand, Shrapnel and mud. An example of
an earth attack would be a spray of metal shrapnel, a mass of falling boulders,
a Mudslide, a sandstorm or being buried alive.

### Air

This covers wind, Lightning, Exposure and weather effects.
An example of an Air attack would be a Bolt of lightning, Gale force winds, and
harsh weather conditions leading to exposure or a sudden blast of air

### Radiance

This covers all light based attacks including beams, flashes
and focused light.

### Shadow

This includes the more insidious shadow damage that has no
natural form.

### Poison

This reduces damage taken from poison related effects.

                                                        Saving Throws

In Rage a saving throw is how resistant you are to a certain
effect, Unlike resistances a saving throw is a bonus you add to a roll to
exceed a DC from an opposing effect, if you get higher than the DC you take a
reduced effect or sometimes cancel the attack altogether.

### Mind

Effects that attack your mind are primarily of an arcane
nature but can also come from confusing effects, neural gases, some chemicals
and poisons and puzzles & traps.

### Body

Effects that attack your body are usually of a traumatic or
Martial nature, this is heavy blows to the body, Poisons, Diseases and certain
attacks from monsters

### Soul

Effects that attack your soul are primarily of a Divine
nature, they are occult and spiritual effects such as despair, hope, invigoration
and your sense of purpose and self.

### Reflex

Effects that attack your reflex are explosions, Traps, and
anything that relies on a quick reaction to avoid or disable.

Core Abilities

### Hit Points

For every rank you put into Hit points gets you 5HP, When
your HP is reduced to 0 you fall unconscious and can take no actions, When your
HP is reduced to a - number that is greater than your constitution you are
dead.

### Sanity

For every rank you put into sanity You get an additional
sanity point, You have a total sanity of your sanity skill + charisma modifier.

When you have more stress than sanity you are broken and
become a cowering mess, you will also develop a negative mental quirk that can
change your characters personality or actions

### Initiative

This represents your awareness and quickness of
action in battle, at the beginning of each round initiative is rolled to
determine the order in which players take their actions, for each rank in
initiative you may add +1 to that number.