Red Tank

The **Red Tank** (not to be confused with player 2) is an Enemy Tank in Micro Tanks. It is introduced in Mission 11. It is the sixth enemy tank type the player will encounter.

## Attributes

The Red Tank moves at a medium speed, approximately matching that of the player's default speed. Its weaponry consists entirely of bullets. It fires the standard Bullet which moves at the standard slow speed with one ricochet. Its firing rate is considerably higher than any tank encountered up to this point. It has strong pathfinding capabilities. It does not lay mines and has no other modes or weapons of attack.

This is the first tank in which there is a cap on the number of bullets present. At any one time, only eight red bullets can be present on the screen at once. Any more than this, and no red tank will be able to fire.

The red tank has some of the most varied attributes in the game. The speed, detection radius, and firing rate are all within quite a large range of values. This makes the red tank one of the most unpredictable tanks in the game in terms of difficulty level.

This tank adds a floor tom drum to the musical score.

## Behaviour

In the random walk of the Red Tank, it wanders the map aimlessly and does not fire. However, when it is within a certain radius (which varies considerably with each individual red tank), it will immediately start pathfinding towards the player. This is a seeking tank, meaning it will navigate to the player even if there is no sight between the tank and the player.

This tank is extremely aggressive. Next to nothing will get this tank to retreat once it has started to press an attack. However, this tank only possesses medium intelligence, and may get so caught up in its pursuit of the player that it will run right into a mine. This will happen fairly often at low Global Dynamic Difficulty, but will happen less as this tanks' mine-avoiding abilities increase with GDD. If the player has laid a mine, this tank will not shoot directly at the mine if the mine lies between the itself and the player.

Once this tank closes in, there is no stopping it. It will come at you and back you into a corner if it has to, all while firing at a high rate. Its firing rate does not increase when it gets near the player. Should the player find themselves in a situation where they are cornered by the Red Tank, their best option is to fight fire with fire.

This tank does not possess defensive capabilities, except the standard MP pathfinding-related avoidance of bullets and mines. The presence of your bullets will generally not force the tank to retreat or break an attack, unless the tank is in a narrow corridor.

The detection radius of the Red Tank can be lowered by half by wearing the red or shadow paintjob.

## Loot Table

The Loot Table of the Red Tank without the Tank Fortune perk enabled.
 Extra Bullet
 Range Boost
 Faster Bullet
 Extra Life
 Shield

## Trivia

* The Red Tank was the eighth tank to be created.
* The Red Tank was the first tank in which the MP pathfinding algorithm was implemented. This algorithm was retroactively added to other tanks which could seek the player that were produced before this tank, such as the Teal Tank and the Brown Tank.
* This tank was originally going to be the eighth tank encountered, rather than the sixth. Its stats, in particular speed and firing rate, were nerfed considerably to allow it to be the sixth tank rather than the eighth. This change was done after Brown Tanks had MP pathfinding applied to them which made them considerably tougher than they were before.
* Despite the nerfs this tank received, their medals-per-kill was never reduced from its original 3.
* The Red Tank is the highest-ranked tank that is the bottom of its promotion line.
* This tank is modelled off the original Wii Play Tanks' Pink Tank.