recursal/Fanatic-Fandom huggingface dataset:
Winds of Aerathiea

Young Liam Waite has already survived the unspeakable horrors of living in a post-apocalyptic St. Louis. Nothing could have prepared him when a mysterious airship burst from the sky one October morning and asked for him by name.

From there, he is whisked into a world he is utterly unprepared for and is made to answer for the sins of his parents.

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Slith

* Humanoid
* Chaotic evil
* Zul'Drak
* Stranglethorn Vale
* Various
* Azeroth
* Zandali

The **slith** is a creature resembling a naga, in that it has the lower body and head of a serpent but the torso and arms of a humanoid. It is a form assumed by several troll prophets and high priests drawing their powers from the great serpentine loa gods Hethiss and Sseratus.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Chaos orc

* Humanoid
* Lawful neutral
* Chaotic neutral
* Chaotic evil
* Durotar
* Garrosh Hellscream (formerly)
* Grom Hellscream (formerly)
* Raider, Blademaster, Warlock, Grunt, Peon
* Draenor
* Orcish

**Chaos orcs** are orcs that drank from Mannoroth's Chaos Well in Ashenvale Forest and became corrupted.They were orcs of the Warsong clan that followed Grom Hellscream's decision to drink from the well to gain power in order to defeat Cenarius and his forces (Shadowleaves, Moonhunters, and Nightblades). By drinking from the well, they were further corrupted with more of Mannoroth's blood, turning red and growing larger.

Chaos orcs were capable of causing special damage known as Chaos damage. Chaos orcs were units seen in the *Warcraft III: Reign of Chaos* orc campaign.

Chaos orcs also fought under the banner of the Burning Blade during the First War. Some of the orcs who passed through the Dark Portal were driven mad, becoming chaos orcs and joining the Burning Blade.

## Background

### Cataclysm

It seems that chaos orcs appear as one of the random Horde Portal-Sentries that are guarding the Dark Portal for the Horde along with the Alliance. The general goods vendor, Quartermaster Dekrok, also has red skin.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is unofficial, but uses Blizzard Entertainment's art.
	+ The current profile picture was made by shoc from MMO-Champion.
Ancient of the Arcane

* Elemental
* Neutral
* Various
* N/A
* Azeroth
* Darnassian

**Ancients of the Arcane** are large ancients resembling Ancients of War, but with arcane crystals protruding from their bodies. Their origins are unknown but they seem to be quite intelligent.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Mojo elemental

* Elemental
* Chaotic evil
* Zul'Drak
* Malakk (formerly)
* N/A
* Azeroth
* Elemental Plane (presumed)
* Kalimag
* Zandali

**Mojo elementals** (a.k.a. **Drakkari elemental**) are a type of elemental created by the Drakkari ice troll tribe. They specialize in mojo magic. Mojo elementals can be found in Gundrak.

## Credits

* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Emberwyrm

* Magical beast
* Dragonkin
* Undead
* Chaotic evil
* Northrend
* The Lich King
* N/A
* Azeroth
* Draconic

**Emberwyrms** (also known as **Flame wyrms** and **Flamewyrms**) are a type of skeleton dragon typically raised by the Scourge from the corpses of red wyrms to serve as powerful minions, as seen in 'Heated Battle'. They appear similar to the magmawyrms formerly of the black dragonflight Frost wyrms formerly of the Blue dragonflight Poison wyrms formerly of the Green dragonflight and Lightning wyrms formerly of the Bronze dragonflight.

Nightbane in Karazhan may be a type of emberwyrm, although he was raised from the blue dragon Arcanagos.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Botani

* Plant
* Humanoid
* Chaotic neutral
* Various
* Various
* Draenor
* Common

The **Botani** are a race of plant-creatures native to Draenor. The majestic botani moved to Evermorn Springs, tending to the grove while their infested denizens patrol like mindless guards ready to attack anyone who would threaten the bloom.

They are part of the greater plant-like creatures' family known as the Primals.

Slender, deliberate, and calculating, these enigmatic living trees single-mindedly tend to the wilds of Draenor. Wise in the ancient ways, they seek lost artifacts of bygone ages to empower the explosive growth of their territory... often at the expense of Draenor’s other sentient denizens. The botani wage an eternal war against the creatures of stone, and the natives of Gorgrond do their best to survive in the midst of constant conflict between the botani and the goren, gronn, magnaron and others. Since the Iron Horde and the creatures of stone began working together, the botani have become even more aggressive – orcs and draenei both have been disappearing of late into dense botani enclaves.

Botani are the descendants of the genesaur.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Faceless general

* Aberration
* Humanoid
* Chaotic evil
* Azjol-Nerub
* Yogg-Saron
* N'Zoth
* N/A
* Azeroth
* Faceless

**Faceless generals** are massive faceless ones. They usually serve as protectors and commanders within places of great importance to the Old Gods.

## Trivia/Notes

* This term is also used to describe the leaders of the faceless one forces. Among the other generals, Yor'sahj is considered a general as well.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Primal

* Plant
* Humanoid
* Chaotic neutral
* Various
* Tarlna (formerly; presumed)
* Various
* Draenor
* Common

**Primals** are various plant-like beings inhabiting Draenor, whose dominion is life and who intend to transform the entire planet into a lush landscape. They are locked in an eternal war with the Breakers, who seek to transform the entirety of Draenor into a barren wasteland.

The Genesaur are revered by the lesser Primals as some kind of demigods. One of them has also managed to cross the portal to Azeroth, but met his demise at the hands of Kirin Tor and adventurers.

The Primals found in Ashran's Amphitheater of Annihilation are known as "the Shapers".

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Dewfrost

* Thunderclan Medicine Cat
* Cis Female (she/her)
* Aromantic Asexual

**Bio:**Dewfrost is a soft-spoken cat most of the time, she’s very kind and gentle and full of infinite patience. However, she follows a strict set of morals and would rather die than break them. She can be a little possessive over her friends, and is prone to jealousy if she begins to feel ignored.

**History**: Dewfrost was a rogue who lived alone with her mother, who taught her all about herblore. She won’t reveal much other than that her mother gave her to the clan for unknown reasons. She hasn’t seen her since. Nor has she seen any of her siblings since they left the nest, she has no idea what’s become of them.

She has never had a mate nor has she ever wanted one. She’s very absorbed with taking care of her clanmates, and even though she misses the wandering life she had with her mother, she would not trade away all the friends she has made in the clans.
Dwarven golem

* Mechanical
* Lawful good
* Lawful neutral
* Lawful evil
* Khaz Modan
* Council of Three Hammers
* N/A
* Azeroth
* Dwarven

**Dwarven golems** are a type of golem created by dwarves in their own image. The ones in Blackwing Descent were created centuries ago.

Some are also in the service of the earthen of Deepholm.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Mo'arg

* Demon
* Humanoid
* Chaotic neutral
* Chaotic evil
* Various
* Scientist, Engineer, Felguard, Fel lord, Centurion
* Twisting Nether
* Eredun

"*They build to destroy in perpetuity.*"
—Tessa Black

The **mo'arg** are a brutish and exceedingly brilliant demonic species within the ranks of the Burning Legion.

## Background

### Biology

Even with muscular, tall and broad build, many mo'arg have improved their own bodies with bionic parts. A sickly green substance runs through their veins, bleeding from their sharp-toothed mouths and from incisions in the torso and around neck; metal stitches barely maintain united the cut skin. They are hairless and their feet display two front claws and a rear single claw. When not replaced with a bionic part, mo'arg eyes are white and seemingly without pupil.

The gan'arg sub-race bears little resemblance to the mo'arg mother race, being stunted and weak to the point that they seem far more similar to kobolds than they do the gargantuan demons of the Burning Legion. However, they are often just as intelligent and cunning as their mo'arg masters and should not be underestimated.

### Affiliation

Many mo'arg serve the Legion as tinkerers, scientists, blacksmiths, and engineers. Their black iron constructs have sown death across a thousand worlds. Perhaps even more serve the Legion armies as felguards. Fel lords are speculated by some scholars of the Legion to be an evolved version of the felguard.

Some mo'arg seem to serve their own agenda, and are not hostile to players.

## Trivia/Notes

* Some mo'arg have gone so far with their enhancements that they resemble the abominations of the Scourge, with the only difference with their undead counterparts being that they are actually very clever (as well as very alive).

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Ancient of War

* Plant
* Elemental
* Lawful good
* Various
* N/A
* Azeroth
* Darnassian
* Common

One of the toughest types of ancient, **Ancients of War** are mighty nature elementals often found defending night elf settlements such as Darnassus, or supporting Alliance forces in battle.

Embodied in these ancient guardians are the spirits of courage and determination that are necessary to propel the will of the night elves. Calling upon the long forgotten energies of conflicts from ages past, these guardians provide a link to the brutal side of nature and the cycle of life and death that rules all creation.

During the Third War, these ancients were in charge of training Archers and Huntresses and the assembling of Ballista and Glaive Throwers, as well as assisting in research regarding the abilities of those groups. In more recent times they have been called into action to aid the Alliance in battle-torn zones such as Alterac Valley and Ashran.

## RPG

Ancients of War train night elves in the arts of weaponry. Their tutelage creates the highly skilled archers and huntresses for which the night elf armies were famous during the Third War. An Ancient of War charges into melee, beginning combat by trampling smaller creatures (if it faces many of them) or with an awesome blow (if it faces few). It then pummels its opponents with its slams.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Nightborne

* Elven humanoid
* Chaotic evil
* Suramar
* Unnamed Grand Magistrix
* Various
* Azeroth
* Unknown

The **nightborne** are a powerful and mystical race of elves found on the Broken Isles, shrouded in ten thousand years of history. Led by a Grand Magistrix, the nightborne stand on the cusp of an alliance with the Burning Legion, who seeks to use them as pawns in the largest demonic invasion of Azeroth yet.

## Culture

### Architecture

Their architecture is reminiscent of both Darnassian and Thalassian buildings. The tranquil, elegant, and grandiose atmosphere of their land is in stark contrast to the usual dark abodes in which minions of the Legion plot their evil.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Ancient of Wind

* Plant
* Elemental
* Lawful good
* Mount Hyjal
* N/A
* Azeroth
* Darnassian

**Ancients of Wind**, or **Ancients of the wind**, are able to tap into the more feral side of nature. The ancient of the wind allows contact with the stoic Druids of the Talon. This site also provides a location for the taming of the mighty hippogryphs.

There are none in *World of Warcraft*. These ancients suffered heavy losses during the Third War and returned to the forests to spread their seeds and replenish their numbers undisturbed.

This ancient turns its hawk-like head with surprising quickness.

## RPG

Ancients of wind guard the nesting grounds for the mighty hippogryphs.

Ancients of wind assist ancients of lore in the training of night elf druids. They excel especially at teaching night elves to train and ride hippogryphs, and the druids of the talon revere them as their key mentors. Ancients of wind avoid combat; but like other ancients, when enemies threaten nature, they battle with their allies. They use their spells to confound their enemies; as their name implies, they favor wind-based spells like cyclone.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Singing sunflower

* Plant
* Neutral good
* Hillsbrad Foothills
* N/A
* Azeroth
* Common

**Singing sunflowers** are a type of a plant. They're depicted with smiles on their faces and they sing. The singing sunflowers are also strong against the undead.

## Credits

* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Mok'Nathal

* Humanoid
* Lawful neutral
* Blade's Edge Mountains
* Leoroxx
* Warrior, Hunter, Beastmaster, Shaman
* Draenor
* Orcish
* Low Common

The **Mok'Nathal clan** is a clan originally from the planet Draenor. The clan consists of mostly half-ogres, but apparently has members of other races as well. The clan is nearly defunct, and apparently Rexxar was one of the only remaining left on Azeroth. They have a last remaining spot in Outland — in Mok'Nathal Village in the eastern area of the Blade's Edge Mountains. They are said to be hunting down the draenei.

It had been thought that the mok'nathal half-ogres had been extinct on Azeroth, but after Rexxar's exploits on Azeroth, the mok'nathal are showing up again.

## History

How the mok'nathal came to Azeroth at all is unknown. It isn't likely that they were brought by Gul'dan. Some, like Rexxar, might have been in the ranks of the Horde but were not in large numbers so went unnoticed.

In the novel *Cycle of Hatred*, Rexxar is described as "the last of the Mok'Nathal Clan", and it further says that he was "Born of orc and ogre blood both, as most of his now-defunct clan..."(DeCandido) This can imply several things, that he is one of the last of the Mok'Nathal clan and/or he may have been one of the last half-ogres of the clan, though maybe not one of the last half-ogres. *The Burning Crusade* references the Mok'Nathal clan as well, such as in Mok'Nathal Clan Ring.

## Name meaning

Leoroxx, Rexxar's father, states that "being born a half-breed does not make you Mok'Nathal", implying that being Mok'Nathal is not a racial designation, but rather a philosophy. It may also be related to the fact that not all Mok'Nathal are half-ogres.

### RPG meaning

Half-ogres are named mok'nathal by the orcs, which translates to "The Sons of Nath," who is an ogre war god.

The *Horde Player's Guide* implies that "mok'nathal" (lower-case) is the Orcish term and honorific for "half-ogre", while half-ogre is the Common name for the race.

## Trivia/Notes

* It's unknown who will take leadership of the clan after Leoroxx's death since his only son, Rexxar, has been disowned.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Arcane titan

* Mechanical
* Neutral evil
* Various
* N/A
* Azeroth
* Gnomish

**Arcane titans** appear to be mechanical constructs similar to the steam armor used by gnomes, but upgraded with abilities preformed by arcane nullifiers.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Iron vrykul

* Humanoid
* Chaotic evil
* Northrend
* Loken (formerly)
* Warrior, Runemaster
* Azeroth
* Titan
* Vrykul (presumed)

**Iron vrykul** are a variant of vrykul composed of iron. Like the iron dwarves and iron giants, they are servants of Loken.

The names of some trash mobs hint that some of them are made of hardened steel and titanium, but it seems they are still part of the 'armies of iron'.

The only apparent creator of iron vrykul is a fire giant named Volkhan, who can be seen forging new additions to the iron vrykul army in the Halls of Lightning. Iron vrykul are stored below Forge of Wills, and may be made there, but are not shown being made there. In the end however, it is clear that no matter what the process used to create them, Volkhan is ultimately the "factory worker" building them, while Loken himself is "the boss" that owns them.

## Trivia/Notes

* *World of Warcraft: The Magazine* Issue 5 says that the titans created the vrykul, and that the vrykul turned into humans due to the Curse of Flesh, with no other stages mentioned. The iron races are grouped separately.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Arcane nullifier

* Mechanical
* Neutral
* Various
* N/A
* Azeroth
* Common

**Arcane nullifier** is a type of a construction. So far only Arcane Nullifier X-21 is a known model.

## RPG

The arcane nullifier is a technological construct built with the express purpose of combating magical enemies of Gnomeregan. Based off of the original crowd pummeler, arcane nullifiers are ingenious works of steam technology combined with alchemical prowess and unreal science. Not only are they larger and much stronger than crowd pummelers, but these constructs are also built with a strange contraption that nullifies and reflects spells cast upon them. Rare and expensive as the constructs may be, leper gnomes quickly send these constructs out when obvious magical presences intrude into their halls.

Arcane nullifiers recognize Common, but only an experienced tinker, shouting out the correct codes, may command them. Some are automated to speak pre-programmed phrases under certain conditions, but their limited intelligence does not make them the greatest conversationalists.

An arcane nullifier wades mindlessly into combat lashing out with its steel fists. If any magic-users are present, it targets them first unless ordered to do otherwise. If an arcane nullifier's spell resistance protects it form a spell, the creature stores that spell within its body, and is able to release the spell back at enemies, usually targeting the creature that first cast the spell.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Frostbrood

* Dragonkin
* Magical beast
* Undead
* Chaotic evil
* Northrend
* Sindragosa (formerly)
* N/A
* Azeroth
* Draconic

The **Frostbrood** are elite frost wyrms that were raised from the bones of blue dragons at Sindragosa's Fall. These frost wyrms are now one of the strongest weapons the Scourge have. They consist of Frostbrood Whelps, Drakes (Vanquishers), and the mighty wyrms themselves. Sindragosa is the leader of the Frostbrood and was the first Frostbrood raised, by the Lich King himself.

## Wrath of the Lich King

In the *World of Warcraft: Wrath of the Lich King* opening cinematic, Arthas raises the frost wyrm queen, Sindragosa, from her glacial ice. She then flies over the Scourge army. She was the very first Frostbrood.

During the quest 'An End To All Things...' the Lich King provides the death knight with a Horn of the Frostbrood which summons a rideable Frostbrood Vanquisher for the quest. It is used to help the death knight kill the Scarlet Soldiers and Ballistae.

## Trivia/Notes

* Stefan Vadu is a powerful death knight affiliated with the Knights of the Ebon Blade. He is seen riding a Frostbrood Vanquisher, named Persistance. The drake is apparently free from the will of the Lich King, meaning that even frost wyrms can be freed from the Lich King's will.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Pale orc

* Humanoid
* Chaotic evil
* Underground and caves
* Greyseer (formerly)
* Various
* Draenor
* Orcish (presumed)

**Pale orcs**, also called the **Pale**, are fallen orcs that despise all that is good and holy. They are deformed, sickly orcs that are defined by visibly pale skin and glowing eyes, who lived on Draenor before its destruction. The pale orcs draw on the power of K'ure and Cho'gall says they are the key to subjugating him. Cho'gall, referred to as "the master", has taught the Pale how to use the Void and through it enslave elementals.

When young orc shaman from around the world come of age, they make a pilgrimage to the Throne of Elements to seek the blessings of the elemental spirits. The entire journey is filled with risk, but the ceremony itself is the most dangerous time of an orc’s life. It’s not clear what happens to those who are not strong enough and succumb to terrible visions and unearthly whispers during what should be the triumph of their young life. Those orcs who fall to the otherworldly voices flee their clan and become the Pale, withered remains of their former selves, hiding from the light and babbling incoherently in dark caves. Are they truly insane, or have they actually made contact with a malevolent force? The answers may lie in the twisting caverns beneath Nagrand, where some of the largest colonies of Pale linger and speak cryptic warnings.

Following Cho'gall's siphoning of K'ure's power, he led the Pale to attack Highmaul.

They are apparently expert scavengers.

## Trivia/Notes

* The voices the pale orcs hear may or may not be related to the Old Gods.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Abyssal

* Construct
* Demon
* Chaotic evil
* Various
* Sargeras
* N/A
* Twisting Nether
* Eredun (understand)

**Abyssals** are demonic constructs similar to infernals, but made from rougher, more jagged material, and burn with a red flame instead of a green one, though some abyssals seem to also burn with green flame, such as those seen in Auchindoun and Talador, as well as those summoned by warlocks with Codex of Xerrath. Certain abyssals, including Supremus who serves Illidan Stormrage in the Black Temple, glow with a blue flame as well.

## Trivia/Notes

* The differences in the colour of the flames of Infernals, Abyssals and Supremus could be tied to what sort of elemental was bound within. Perhaps Abyssals are created from more powerful elementals and Supremus from an even more powerful elemental.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Neutral

The **neutral** alignment (sometimes known as **true neutral**) is without prejudice or compulsion.

A neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or order vs. chaos. He thinks of good as better than evil--after all, he would rather have good neighbors and rulers than evil ones. Still, he isn't personally committed to upholding good in any abstract or universal way.

Some neutral characters commit themselves philosophically to neutrality. They are of the true neutral alignment.

A true neutral character sees good, evil, law, and chaos as prejudices and dangerous extremes. He advocates the middle way of neutrality as the best, most balanced road in the long run. His position is carefully neutral, but he does not continually balance his morals in a yin yang or fanatical fashion.

Some true neutral characters actively support balance in the world, and seek to avoid having any one side--law or chaos, good or evil--become too powerful over them or anyone else, and will work against whichever side is the most powerful. They tend to side with the underdog in any situation, and they are often opportunistic in their actions.

True neutral is committed to the avoidance of extremes, and is non-judgmental.
Ettin (Warcraft)

* Giant
* Lawful neutral
* Neutral evil
* Chaotic evil
* Various
* N/A
* Azeroth
* Low Common

The **ettin** are a race that seems to be some kind of beast resembling a cross between a giant and an ogre, living in Silverpine Forest and mountains around Gilneas and Redridge. One of these creatures came down looking for a snack, but was stopped by the worgen players. Another of these creatures was subdued by the Forsaken. Yet another of these creatures wanders the vicinity of Baradin Hold in Tol Barad and harries any Alliance or Horde forces that attempt to lay claim to the area.

In *World of Warcraft: The Magazine* Issue 5, Brann Bronzebeard says that enough fossils point to theorize them evolving from ogres, but he suspects there might be a "missing link". Any fossil evidence was likely lost when Draenor was torn apart.

## Trivia/Notes

* The name Ettin is an archaic English cognate to Old Norse Jötunn (giant of Norse mythology). In the *Dungeons & Dragons* and *Narnia* universes there are Ettins with similar physique.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Clockwork giant

* Mechanical
* Giant
* Neutral
* Various
* Mimiron
* N/A
* Azeroth
* Titan

**Clockwork giants** are gigantic clockwork mechanical constructs, of which only one is known to exist so far.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Iron giant

* Giant
* Chaotic evil
* Northrend
* Yogg-saron
* N/A
* Azeroth
* Titan (presumed)

**Iron giants** are a type of giant. They are allied with the iron dwarves and iron vrykul in the service of Loken, their creator. As such, they are at war with the ice giants, earthen, and frostborn.

Stone giants, such as Archavon the Stone Watcher, are another form of giant and are often found enthralled by Loken.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Ancient of Lore

* Plant
* Elemental
* Lawful good
* Neutral good
* Various
* N/A
* Azeroth
* Darnassian

The **ancients of lore** are the keepers of wisdom, and the living keys necessary to unlock nature’s most guarded secrets. Contact with the venerated Druids of the Claw is only made possible through the existence of this enlightened sentinel. The knowledge of this ancient is necessary also to enable communion with the enigmatic, free-spirited dryads.

An ancient of lore seems to be in a constant state of autumn - its leaves are gold and scarlet. Lanterns hang from its branches, symbolizing the light of wisdom. Ancients of lore instruct nascent night elf druids and priests about the ways of magic and the secrets of nature. Ancients of lore prefer to use their spells to bolster their allies, but in times of great conflict they turn their magic abilities and their powerful arms on their enemies.

Ancient in charge of keeping history and wisdom. The Ancients of Lore are also responsible for the training of Dryads and Druids of the Claw and the research of new types of magic and skills for those groups.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Stone giant (Warcraft)

* Giant
* Neutral good
* Neutral
* Chaotic evil
* Northrend
* Kurun (Neutral)
* Yogg-saron
* N/A
* Azeroth
* Titan

The term **stone giant** refers to two or more different, yet possibly interconnected, titan creations. All are, of course, giants made of stone.

Stone giants were listed as one of the five types of titan-made giants, and so may be a single race that includes all other types of stone-based giants, such as mountain giants and colossi.

## Stone giants

Stone giants (also called **wood giants**) are found primarily in Northrend. They look like mountain giants with trees sticking out of their backs, and roots wrapped around their heads. These stone giants look more like a type of colossus. Some of the stone giants are rune-inscribed, the runes control the giants.

Based on his quotes and his association with Kurun, Gavrock (a colossi) may be one, but without the trees.

Also, the Grizzly Hills Giants who work with Kurun may be the same type of creature, even though they are mountain giants.

## Rock giants

Some of Northrend's stone giants (possibly called **rock giants**) are more detailed appearing more human-like with carved beards, and armor. One of their hands seems to have been replaced with a spiked boulder. These seem the most similar to the other four types of titan-made giant, but rather dissimilar to other "stone giants."

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Fire golem

* Mechanical
* Chaotic evil
* N/A
* Sargeras
* N/A
* Azeroth
* Common

A **fire golem** (aka **golem of fire**) was a creature created through the power of the Demon Soul. It was a humanoid figure with a flaming bone shape and burning skull for a head. Armor appeared as flaming bones covering the monstrous warrior. Their hellish flames give off no physical heat, but if touched, pain such as even a seasoned fighter could not image would be caused.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Deep sea murloc

* Humanoid (aquatic)
* Neutral evil
* Vashj'ir
* Underwater
* Hunter, Oracle, Tidehunter
* Azeroth
* Nerglish

**Deep sea murlocs**, also called **deep murlocs**, are a species of murloc that lives in the ocean depths, in locations such as Vashj'ir and the Throne of the Tides. They are seemingly blind and strongly resemble anglerfish, with sharp fangs and bioluminescent growths protruding from their foreheads.

Humphrey Digsong notes that "they sound like regular ol' murlocs... just underwater."

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Sand elemental

* Elemental
* Chaotic evil
* Various
* N/A
* Elemental Plane
* Kalimag

**Sand elementals** are elemental creatures that have recently surfaced in *World of Warcraft*. Born of sand, these dangerous creatures can form and disperse in the blink of an eye. They are controlled by the sand trolls.

## Trivia/Notes

* It is unknown if Mages of Dalaran Conjurers and Shamans can control and summon Sand Elementals.
* It is unknown if Sand Elementals can serve Therazane in Deepholm.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Grell

* Fey
* Humanoid
* Neutral
* Neutral evil
* Temperate forests
* N/A
* Azeroth
* Common (secondary)

The **grell** are forest spirits similar in appearance to imps, but are generally larger in size, lack the characteristic horns, and are not demonic. They are actually embodiments of the wild side of nature, and so tame ones are very rare. These small fey are common to Shadowglen and Fel Rock in Teldrassil and Bashal'Aran in Darkshore. Brann Bronzebeard believes they may come from Aessina, though when he asked she simply said, "maybe."

## RPG

This small, skipping creature looks a bit like a thin, gangly, orange goblin. Large ears spread from its bald head. Its pupil-less yellow eyes stare as it raises a clawed paw. Grell are small, playful creatures that can be encountered in wild areas. They are not particularly dangerous individually, but in gangs they can pose a threat to outlying night elf and furbolg communities; they may be small and unimpressive, but their claws are sharp. Scattered groups of them are actively malicious. Some grell wear earrings, which scholars believe may possess magical traits. Grell are fond of hyacinth mushrooms. Combat Grell are not particularly hostile; generally, they are content to leave potential dangers alone. If an opponent attacks, however, they defend themselves fiercely. Grell in a gang feel no particular connection to each other, it seems, and are as likely to assist their comrade as to watch the combat idly.

## Species

* Flamekin
* Homunculus

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Alemental

* Elemental
* Neutral evil
* Pandaria
* N/A
* Azeroth
* Pandaren

**Alementals** are brew elementals that made their first appearance with the *World of Warcraft: Mists of Pandaria* expansion.

So far they have only appeared inside the Stormstout Brewery, where Uncle Gao mistakenly created them, as well as on the Timeless Isle.

The Pandaren brewmasters accidentally brought a barrel of Uncle Gao's last sentient batch of brew with them to Brewfest.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Magnaron

* Giant
* Chaotic evil
* Various
* Drov (formerly)
* N/A
* Draenor
* Low Common

"*You cannot defy the Great Work.*"
—Kron

The **magnaron** are immense giants of molten stone, directly descended from the immense colossals that once roamed the surface of Draenor. There are few living today who can communicate with these enigmatic giants, and fewer still who understand their seemingly chaotic motivations. Amidst the lava fields of Frostfire Ridge, they carve elemental sigils into the stone and bind elemental furies to their will. Kron names this "the Great Work" and claims that it "is the way of things".

The magnaron serve as commanders for the Breakers, a faction of earth-based creatures who seemingly originate from Frostfire Ridge who seek to transform all of Draenor into a wasteland. They are often seen fighting Genesaurs, as the Breakers are locked in an on-going conflict with the Primals, a faction of sentient plant-like beings. The magnaron are the ancestors of the gronn, who are also part of the Breakers faction and through them the ogron and the ogres.

The Iron Horde has begun enslaving their gronn and gronnling descendents for use as mounts and living siege engines with cannons and weaponry strapped to their backs; this duty primarily fell to the Thunderlord clan, but the Blackrock Clan have taken control of many gronnlings and apparently a few magnaron as well (during his brief appearance during the Assault on the Dark Portal, Blackhand has a magnaron behind him) using the Heart of the Magnaron, though the origins of the artifact and its connection to the magnaron remain unclear. However, one magnaron, Kromog, is mentioned to have been aiding the Blackrock willingly by using his large stone fists to hammer out the large metal plating used to build dreadnaughts and siege weaponry; no one, least of all the astonished Blackrock, know why he's doing such, though the magnaron are mysterious in their ways, ancient and inscrutable. Kormrok, the biggest Magnaron in existence, once ruled over Gorgrond, until he was trapped by the Iron Horde and brought to their fortress of Hellfire Citadel.

## Trivia/Notes

* Magnaron, as well as goren, grow rocky plates on their hides that have magical properties.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Frost nymph

* Fey
* Humanoid
* Lawful good
* Neutral good
* Neutral
* Northrend
* Cold forests
* Unknown queen
* Druid
* Azeroth
* Darnassian
* Common (secondary)
* Orcish (secondary)

**Frost nymphs** are a race that have apparently evolved from dryads, and are found in cold regions, such as Northrend.

Frost nymphs are a frosty subrace of dryads. They are very playful and frolic around the frozen woods of Northrend and have snowball fights. They also, like dryads, care deeply about their forest homes and natures splendors and will viciously protect it from any harmful force that arrives into their territories. Frost nymphs are also very friendly to those who help them and their lands and will ask for help from the toughest of travelers. They also retain a strong relation with night elves like their dryad cousins and have the same body shape of a woodland animal and a night elven woman.

The term nymph is interchangeable with dryad. Nymphs are a wilder variation.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Earth giant

* Giant
* Chaotic neutral
* Chaotic evil
* Various
* N/A
* Draenor
* Low Common (presumed)

Little is known about the **earth giants** of Draenor (also called **colossals**, and presumably "**grom**" in Orcish), other than the facts that they lived on the world of Draenor, had two eyes (formerly), and their skeleton is human-like but very large. The earth giants are the ancestors of the magnaron, and by extension the gronn, ogron, and ogres. Whatever they were, the only signs of their passing are the Temples of the Damned built during the Second War, which were all destroyed.

## Temple of the Damned

The Temple of the Damned structure was said to be "formed from petrified carcasses of the race of giants that inhabited the Orcish homeworld." These structures would later be used by the Scourge and the Forsaken in the Undercity.

## Draenor

The giants were hunted by the Thunderlord clan generations ago. The skeleton of a particularly large one, rumored to be the last of its kind, served as their home in Frostfire Ridge. The largest of these creatures that has ever walked Draenor was rumored to be Gorgrond itself before it died and subsequently turned into the landmass that is there today.

The remains of three other giants, Colossal's Fall, Agurak's Fall, and The Boneslag, can also be found in Frostfire. The skull of one looms over Deadgrin. Another skull can be found far to the east off the coast of Gorgrond, submerged near two small islands that aren't on the map. It has fungi growing out of its eye and mouth. A seventh can be found directly west of Oshu'gun overlooking an Ogre compound.

## RPG

The *Horde Player's Guide* says that "ogres were one of the last races of Draenor's giants." This is implying that there has been more than one race of giants that have lived on Draenor, which was later confirmed.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Nova

Nova is a large, fluffy pure-bred Maine coon queen with orange fur with white on her chest and paws, and yellow eyes.

## History

### *Breeders*

Nova, unfortunately, as far as she can remember had lived in an old, cramped trailer home owned by a couple of twolegs. She was one of many kittens bred from one of the matured she-cats, but one of the few kittens who were not lucky enough to be sold. She grew up in cramped quarters with often sick and malnourished cats, and she was very sickly growing up. However, after managing through a difficult adolescence, her adulthood was absolutely no better.

Because of her good looks, the twoleg breeders took a liking to the kits she could produce. She was mated with a number of the toms that were kept in the house, of which none of them wanted anything to do with her, and she nothing to do with them. She birthed many a litter of kittens, and each one brought her more heart ache than the last when they were inevitably taken from her and sold away. However, rather than growing bitter about this constant loss, she made it her purpose to send off every kitten with every ounce of love from her fit into a short span of time.

Out of one litter, however, a little brown tabby tom kit was kept. She named him Timber, for the trees she could spy out of the windows that promised freedom outside of that place. For the two years that they remained living together, he was her pride and joy, and she was his comfort and safety. However, Nova began to fall ill very often again with new sicknesses. Timber, adamant to gain freedom, worked for moons. But by the time his goal was achieved, Nova was far too weak to escape with the others. She had to be left behind.

The twolegs kept her around even afterwards, and she eventually got healthier naturally. But by this time, the twolegs had no funds to remain breeding any cats, and released her outside. Nova was forced to wander and fend for herself, a task which she was not familiar with in outside territories, and she went weeks with scraps for meals and pitiful shelter. That is, until she wandered along a stream's path at the edge of a pine forest where wild cats were rumored to live, hunt, and fight.

### *Shadowclan*

Nova, now dirty, weak, sick, and hungry, was found by Owlpaw, the Shadowclan medicine cat apprentice, while wandering the stream's edge. Their meeting was civil and kind, and Owlpaw hunted briefly for her before taking her back to camp to see Crowdream, the medicine cat, for help. Immediately she was given refuge, food, and offered medicine. But she also awaited seeing the clan's leader for approval to stay, without knowing who this cat would be. She had heard his name spoken, Timberstar, and the prefix sent a pang through her heart.

Soon met by the leader inside of the medicine den, it was proven to be true that her son himself had become the leader of this clan. After a stunned silence, there was an emotional reunion as well as an introduction to some present cats and an explanation to clan news and information.
Magic breaker

* Humanoid
* Chaotic evil
* Nagrand (Alternate Universe)
* Mar'gok (formerly)
* N/A
* Draenor
* Low Common
* Common

**Magic breakers** (also known as **breakers**) are a mysterious type of ogre immune to magic. They are found almost exclusively in the Chamber of Nullification of Highmaul.

There are several categories such as felbreakers and firebreakers.

## Background

Magic breakers are molded through an extremely dangerous process. Breakers are chosen for resilience. They are scalded by heat, crushed by rocks, denied water, food, and air. First, they learn the signs and patterns of a school of magic. Then, they are struck by controlled infusions of that magic in the presence of a special Forger stone that can dampen magic. Eventually, some of their life essence is peeled away, and a small part of it is replaced by the magic branded into their very being, making them immune.

Generally, someone can only become immune to one school of magic. Ko'ragh was the first breaker to become immune to more than one.

Imperator Mar'gok is the only one who can invoke the power of the Forger stone.

## Trivia/Notes

* Following the assault on Highmaul and the fall of the Gorian Empire, their current status is unknown. It is likely that most of them were killed or dispersed as almost none have been seen since, but it seems like the Shadow Council may have recruited some of them (or replicated their rituals), as Felborn Enforcersω in Tanaan Jungle can be seen using Nullification Barriers, similar to Ko'ragh's.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Neutral evil

**Neutral evil** is pure pragmatism without honor and without variation—survival of the ruthless.

A neutral evil character does whatever he can get away with. He is out for himself, pure and simple. He shows no remorse for those he kills, whether for profit, sport or convenience, and he has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he does not have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Career criminals, particularly those who harm others for money, such as hitmen, are the most obvious example of neutral evil.
Elan

* Aberrant humanoid
* Lawful good
* Lawful neutral
* Lawful evil
* Neutral good
* Neutral
* Neutral evil
* Chaotic good
* Chaotic neutral
* Chaotic evil
* Prime Material Plane
* Various
* Toril
* Common (presumed)

**Elans** were psionic humanoids, created from a human who had chosen to abandon their humanity for a new psionically charged existence. They were extremely long-lived, occasionally managing to live for 2,000 years or more.

## Credits

* The entirety of this article comes directly from Forgotten Realms Wiki. The article can be viewed here.
* The artwork on this article is official and was created by Wizards of the Coast and/or their affiliates.