Fort Venture

**Fort Venture** is an army's castle nestled against the mountains of the Hinterlands north of Capriss and south of Hettering. It's the only fortified place of Occidania.

## Description

"The bailey is a hive of activity and military discipline is evident everywhere, from the heavily-armed soldiers on the battlements keeping watch on the surrounding countryside to the orderly traffic of men and equipment between the various parts of the fort."

## Jobs

Fort Venture offers up to 2 unique quests, 5 with Expanded Edition, and participate in Benay Brassi's goal quest.

#### Fort Mellow

A shifty looking sergeant needs your help to keep discipline at the fort down to a tolerable level. He asks you to go and retrieve expensive gin at Auhert's Beacon's market to loosen a bit a crop of young but proud and overzealous officers from Trentier. You are paid 90 to 100 on delivery at the fort, after you retrieved the gin at the Harborside market's brewery. While you carry it, your party's loot carrying capacity is reduced by 25.

#### Lost colours

The colonel asks you to retrieve the regimental flag that was stolen by the natives in exchange of 350. Jeri, Tivoyn or Vogl can raise the price to 525. You then need to go to Vorascombana and ask Gruki, a "young warrior" to give you the flag. He will ask for 37 bits of loot, your spyglass or your pack animal. Jeri can convince him to give it back freely. When you come back to the fort, a masked soldier approaches and asks you to give him the flag in exchange of a permit to trade with the armory (really interesting). If you accept, you won't receive the reward, but you will be able to get powerful crossbows and equipment for your MAAs. If you want the reward, you must refuse or try to capture him. If you try to capture, he will flee, exept if you have Grif or Simi in your team: one of those two will succeed and you will get the money reward **and** the access to the fort's armory.

### Only available with Expanded Edition

#### One man left behind

Your party's attention is drawn to a crying young sergeant who explains his brother's company was ambushed by bandits while on patrol. Your party reaches one of the Hinterlands ruins (An ancient watchtower) where, after a fight with 4 foreign bandits, they find an eligible ledger. There is no sign of the brother and upon returning to Fort Venture, the colonel confiscates the ledger and rewards your party with 170 to 200 for their troubles.

#### Eyes and ears

Your party meets with the colonel and captain Hespa where they mention they have not been able to decipher the ledger. They also explain there has been reports of suspicious movement for months now and want your party to head west and scout along the Badlands against the Oriptine river. They give you a spyglass if you don't have one already. Investigating tracks that lead southeast, you stumble upon a hidden camp in a ancient citadel and witness a prisoner get executed.

Your party can report back to Fort Venture at this point and gain your 250 payment or decide to stage a diversion and rescue the remaining prisoner. If you decide to rescue, your party members will fight against 5 foreign soldiers with exotic facial features. The prisoner reunites with his brother at Fort Venture and you will be given a bonus 125 reward and free supplies restock for each visit.

#### Mysterious prisoner

After going out of Vorascombana while you have the trust of the natives, a fort's sentinel will appear and ask about your business with the natives. You answer that you help them, and when you'll go back to Fort Venture, the colonel and captain Hespa will explain the natives at Vorascombana have captured a thief similar to the foreigners you have fought previously. After convincing the elders to release the prisoner for 50 bits of loot, your spyglass or your pack animal, your party will be ambushed by 4 exotic-looking bandits. If you defeat them, the prisoner will be brought back to Fort Venture where you are given a 350 reward for your final quest. From here, your party's supplies will be restocked for free every time you visit Fort Venture.

## The fort's armory

After obtaining a trade permit during *Lost colours* or *One man left behind*, the armory will be open for you to purchase equipment. The equipment available here are:

* A crossbow for 407
* A steel heater shield for 227
* A laminated steel armor for 486