Equipment Store

The **equipment store** is used to buy and sell items, add them to the contract, and create loadouts.

## Usage

The equipment store can be accessed from the main menu by navigating using the keyboard arrow keys, or clicking the right arrow from the main menu. The equipment store can also be directly clicked on. Pressing Esc or Space, or clicking the left arrow will exit the store.

The main part of the store's screen shows the list of all equipment in a grid. For each piece of equipment, the cardboard icon indicates the quantity owned, and not added, by the player while the truck icon indicates the quantity added to the contract. Each piece of equipment can also be clicked on to show a description of each of its tiers as well as its cost. One can also quickly cycle through unlocked tiers of a piece of equipment by clicking on the small icon in the top left corner for said equipment.

The amount of money the player has is listed on the top-right corner of the screen.

### Loadouts

The store will default to the loadouts screen and to the first loadout. By default, players can set 2 loadouts. Additional loadout slots can be unlocked by prestiging, up to 8 additional slots. One can choose which loadout to set up by clicking the loadout number below the list of equipment.

By default, there is no equipment added to a loadout. Players can click the **+** and **-** symbols under each piece of equipment to add or remove equipment from the loadout. On the right, each equipment is listed with the number of equipment currently set for the loadout.

Once the player is satisfied with the loadout, they can choose several options:

* **Buy:** If the player does not have enough equipment to meet the loadout quantity, this will buy enough equipment required to match the loadout quantity
* **Sell:** Sells all of the player's equipment that is equivalent to the loadout quantity
* **Add:** Adds the number of equipment equivalent to the loadout quantity to the contract
* **Remove:** Removes the number of equipment equivalent to the loadout quantity from the contract

The player can also tick two options:

* **Auto Buy:** Will use the **Buy** option each time the player returns to lobby, but only if the player has enough money to buy all the items
* **Auto Add:** Will use the **Add** option each time the player returns to lobby

The loadout is automatically saved every time an equipment is added or removed from it.

#### Example 1

The following is shown in Loadout 1:

* D.O.T.S. PROJECTOR ◆
* VIDEO CAMERA ◆◆◆

This means that the loadout is set to 1 Tier I D.O.T.S. Projector and 3 Tier I Video Cameras.

1. Under the Video Camera image on the left, the player clicks the **-** symbol once. The loadout is now set to contain 2 Video Cameras, instead of 3, and shows:
	* D.O.T.S. PROJECTOR ◆
	* VIDEO CAMERA ◆◆⬩
2. By clicking **Add**, the player adds 1 D.O.T.S. Projector and 2 Video Cameras to the contract.
3. Under the D.O.T.S. Projector image on the left, the player clicks the **-** symbol once. The loadout is now set to contain only 2 Video Cameras, and shows:
	* D.O.T.S. PROJECTOR ⬩
	* VIDEO CAMERA ◆◆⬩
4. By clicking **Remove**, the player removes 2 Video Cameras from the contract.

#### Example 2

The player owns 2 EMF Readers and 2 Sound Sensors, and the following is shown in Loadout 2:

* EMF READER ◆
* SOUND SENSOR ◆◆◆⬩

This means that the loadout is set to 1 Tier I EMF Reader and 3 Tier I Sound Sensors.

1. By clicking **Sell**, the player sells 1 EMF Reader and 2 Sound Sensors. They now own only 1 EMF Reader.
2. By clicking **Buy**, the player buys 3 Sound Sensors to match the loadout. They now own 1 EMF Reader and 3 Sound Sensors.

### Shop/Storage

The shop/storage screen has a mostly similar interface to the loadouts screen. The shop emulates an online shopping cart where the player can add and remove each equipment individually to the list, by clicking the **+** and **-** symbols under each piece of equipment, before buying or selling them, and adding or removing them from the contract.

The list can be cleared by clicking on the trash button.

#### Example

1. The player clicks twice on the **+** under the Flashlight.
2. By clicking **Buy**, the player buys 2 Flashlights.
3. By clicking **Add**, the player adds 2 Flashlights to the contract.
4. The player clicks once on the **+** under the Motion Sensor.
5. By clicking **Buy**, the player buys 2 Flashlights and 1 Motion Sensor.
6. By clicking **Add**, the player adds 1 Flashlight (because there were already 3 Flashlights being added and the maximum is 4) and 1 Motion Sensor to the contract.
7. By clicking **Remove**, the player removes 2 Flashlights and 1 Motion Sensor from the contract.
8. The player clicks once on the **-** under the Flashlight.
9. By clicking **Sell**, the player sells 1 Flashlight and 1 Motion Sensor.
10. The player clicks on the trash button to clear the list.
11. The player clicks once on the **+** under the Parabolic Microphone.
12. By clicking **Buy**, the player buys 1 Parabolic Microphone.

## History

 Added the Auto Buy button to the Loadouts tab