Battletech

The Battletech is an engineer specialist whose expertise lies in combat. Mechanics who choose the Battletech archetype use their engineering to augment their martial capabilities, and they are a force to be reckoned with on the battlefield.

### **Bonus Proficiencies**

When you choose this Font at 3rd level, you can choose a single weapon and give it a +1 bonus to attack and damage rolls. Battletechs are also proficient in light, medium and heavy armor, and firearms.

### **Fighting Style**

Also at 3rd level, you may choose a fighting style from the list below:.

* **Archery.** You gain a +2 bonus to attack rolls you make with ranged weapons.
* **Defense.** While you are wearing armor, you gain a +1 bonus to AC.
* **Dueling.** When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
* **Great Weapon Fighting.** When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
* **Protection.** When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
* **Two-Weapon Fighting.** When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
* **Close Quarters Shooter.** You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks.
* **Tunnel Fighter.** You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
* **Mariner.** As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.

### **Combat Energetics**

Upon reaching 6th level, whenever you reduce a creature to 0 hit points, you regain 1 energy.

### **Extra Attack**

Also at 6th level, you may make two weapon attacks, instead of one, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 15th level.

### **Second Wind**

At the 10th level, you may, as a bonus action, regain lost HP equal to 1d10 + your Mechanic Level. You must complete a short or long rest to use this feature again.

### **Combat Enhancements**

Also at 15th level, your mastery of engineering enhances your physical capabilities. Your Strength and Dexterity ability scores increase by 2, to a maximum of 22.