Goblin, Blue

## Overview

Blue Goblins were a mistake, but one that has become a boon
for goblinoid society.  A tribe of
goblins that lived deep in the Underdark stumbled upon a cavern filled with
large blue eggs.  Not knowing that these
were the eggs of some ancient horror from beyond the stars, the goblins began
to feast upon the eggs.  They grew immediately
sick, and those that survived the horrid contagion were forever changed into
the first Blue Goblins, who were more intelligent and fearsome than their still
green cousins.  Their progeny eventually
reached the surface and bred into the general Goblin population, with the
latent potential for a Blue Goblin to emerge from time to time.  Their count is unknown, but at any given time
there might be one or two Blue Goblins per thousand or so in the tribe.  Rare and genetically isolated tribes might see
higher numbers of Blue Goblins emerge.

**Physical Description:** Blue Goblins generally resemble
typical goblins, though their skin typically runs from a pale blue to a deep
indigo.  They are often more well-groomed
than other Goblins.

**Society:** Blue Goblins tend to be leaders or advisors
in their societies, due to their increased intelligence compared to their
brethren.  Their magical abilities make
them prized additions to any tribe.  They
otherwise live like typical Goblins.

**Relations:** Most other races see Blue Goblins as just
strange, yet normal Goblins.  Blue
Goblins are rare enough that few other races may get a chance to see one and
survive the encounter.  Legends of blue
goblin mages laying waste to underground dwarven forts and burning elven forest
villages are not uncommon, but this is true of typical Goblins as well.  For the most part, other Races see them as
something to exterminate.  Humans are the
most accepting of the common races, and are sometimes willing to work with
Goblins of any coloration.

**Alignment and Religion:** Like most goblinoids, Blue
Goblins tend towards the evil alignments.
They are more lawful than other Goblins, however, and are sometimes seen
as being more Hobgoblin like in demeanor.
They worship whatever gods their brethren do, though there are some that
follow the deity Iroh because of his dominion over fire.

**Adventurers:** The life of a tribal Goblin is not an
easy one, and so many Blue Goblins leave their old lives behind to seek an
improvement in life and to gain magical powers.
Most Blue Goblins become either Witches or Wizards, though there are a
number of Magi among their numbers as well.

**Names:** See Goblin Names

## Standard Racial Stats

* **Ability Score Modifiers:** Blue Goblins are weak like other goblins, but their Intelligence is much greater.  +2 Dexterity, +2 Intelligence, -2 Strength

* **Type:** Blue Goblins are humanoids with the goblinoid subtype.

* **Size:** Blue Goblins are small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

* **Base Speed:** Blue Goblins are slower than their cousins, and have a base speed of 20 feet.

* **Languages:** Blue Goblins begin play speaking Common and Goblin.  Blue Goblins with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnoll, Gnome, Halfling,

Orc and Undercommon.

### Feat and Skill Racial Traits

* **Arcane Aptitiude:** Blue Goblins gain a +2 racial bonus on all Knowledge (Arcana) skill checks and Spellcraft checks made to identify arcane spells.

### Magical Racial Traits

* **Potent Fire:** Blue Goblins receive a +2 racial bonus on caster level checks made to overcome spell resistance when using spells with the fire descriptor.

* **Resist Telepathy:** Blue Goblins receive a +2 racial bonus on Will saving throws to resist the effects of spells with the telepathy descriptor.

### Sense Racial Traits

* **Darkvision:** Blue Goblins see perfectly in the dark up to 60 feet.