Level 5

## Level 5: "Terror Hotel"

### Description:

**Level 5** is an infinite hotel complex, with many rooms and halls. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. There are three (3) main areas in **Level 5** that are fully accessible.

The surroundings of **Level 5** are littered with decorations and furniture from the early 20th century, the Main Hall being the most object-populated area of **Level 5**. The level is mostly clean with little dust and dirt lingering on surfaces. It seems to clean itself, as unclean spots seem to disappear only a few minutes after. The oddly pristine floors and well-cared areas make **Level 5** utterly unsettling, compared to other levels close by. Smooth jazz plays quietly throughout the halls via vintage turntables and vintage speakers hooked up to a sound system throughout the level. The choice and switching of music seem to be random and out of place, it is unknown how this feat is completed. Also rare, one of the songs that might play after the current song fades out could a distorted version of Russ Morgan and his Orchestra's "Good Night, My Beautiful".

Wanderers would feel overwhelming anxiety and paranoia when in **Level 5**. This level is infamous for its mysterious whispering and unseen presence. People report something whispering incoherently behind them, tapping their shoulder when they're alone, shadows/silhouettes passing behind colored windows, sudden feelings of being stalked and objects falling, moving, or disappearing when not observed. It is unknown whether these reports increase the anxiety level or are hallucinations due to increased anxiety, but wanderers are more volatile and nervous at said level. That, along with the stares of the face-like wallpaper and the common 1920s-era machinery of the Boiler Room can cause a loss of sanity, which is why one will need Almond Water to survive in this level. Fortunately, these provisions have only been reported to occur in the unconfirmed "Dining Area" of **Level 5**.

Despite this, many people still go insane. They may show symptoms and behaviors similar to certain entity cycles, such as hysteria and a lack of reasoning, although there is a clear absence of the Sanguine Festivus virus in **Level 5**. Many also speculate that this level fosters the transformation of Wretches.

As previously stated, **Level 5** is fairly mysterious and infamous for its strange noises that can be heard. Such as distant party chatter that can be heard on the other side of walls and reports of an unseen presence watching them around every corner. Reports have also mentioned a supposed phenomena where the eyes of the aged paintings scattered throughout the level are watching them. Throughout **Level 5** are three (3) main areas that are listed below.

### The Main Hall:

The Main Hall is the main section of **Level 5** and is the most common area to discover. The walls are covered in mahogany-red and gold ornate wallpaper. Wanderers have even reported that the wallpaper having faces that can stare at you. However, the authenticity of these reports is questionable. The floors can come in many variations, such as dark walnut wood, white marble, and exotic red and gold carpets. The halls themselves are very furnished in the previously mentioned decorations, including bookshelves, cabinets, antique sofas, and much more.

The walls of the Main Hall have antique candle holders scattered across the halls, some of which are actually electric lamps and not wax candles which can produce a constant buzz similar to that of Level 0. Most rooms in this area are empty, but some have fully furnished living quarters that are capable of sustaining life. Doors in this area are labeled with gold placards with a room number which seem to be random. many of these doors are locked, but some have miraculously unlocked over time. Some can even open and close randomly.

This area of **Level 5** also holds many elevator shafts, which can range from modern elevators to antique elevators with a copper cage. Inside the elevator, contraptions are many buttons that can lead to floors 1 to 382. Accessing floors 1-12 will lead to another part of **Level 5** on the same floor, and not another floor. 13 or higher will either result in death or disappearance. It is unknown what is above floor 12.

### The Beverly Room:

The Beverly Room, also knows as "The Eternal Ballroom", seems to be the main hub area in Level 5. The room itself very spacious, with many doors on all sides. The amount seems to be random, and one Wanderer reported hundreds of doors on the walls, floor, and ceiling. The room only contains a small fanficul table in the center illuminated by a large chandelier.

The contents of the table include many drinks and an unfinished game of Mahjong. Attempts at finishing the game were unsuccessful, as most have been affected by this object, feeling forced to stay away from it. The doors of this area will either lead to the Main Hall or the Boiler Room, with the Main Hall being the most common occurrence. Entrances to this room will be labeled with a small silver placard reading "The Beverly Room".

### The Boiler Room:

The Boiler Room is fairly large and is cluttered due to the mass amount of old machinery placed within. The area contains large vintage machinery as mentioned before, and large industrial piping littering the walls all intertwined, which causes the layout to be very claustrophobic. Exhaust valves line the pipes on the walls, as Almond Water seems to flow through the pipes. The pressure of the water seems to cause the pipes to leak.

The temperature of this area is fairly hot, and most surfaces are dry. Steam fills the air as the machines run continuously. Most rooms are filled with boilers, some have furnaces. The noises heard here are mostly loud machinery or Almond Water dripping from the pipes. Wanderers report faint whispering emitting from the large smoking furnaces. Investigations are ongoing. Maintenance elevators are present, but it is not advised to use them.

### Other Rooms:

Reports of other areas of Level 5 have been found, and one of these areas was named the "Lobby Room". No one knows how to enter as Wanderers that have experienced this anomaly claim that "You're not supposed to know". This sentence most likely means that you are unable to remember how to enter this area. These witnesses have lost all memory of this room in the span of a few weeks. In fact, many of us may have already entered the Lobby Room. Investigations of this area by The M.E.G. are currently ongoing.

Other areas inculde: "The Pool', "The Dining Area", and "The Gym".

### Entities:

Normal entities are fairly scarce in **Level 5**. However, there is a large population of Deathmoths that have created nests all around the level. **Level 5** is considered to be one of the many central hives of these entities. Most fly out of dark rooms swarming the halls. **Level 5** contains a mixture of both Male and Female Deathmoths, which the Females are known to be dangerous. Luckily the Females seem to stay in their nests and do not leave normally, however they are more common in **Level 5**. Entity 26, also known as 'Samantha', can also occasionally be found wandering **Level 5** in the Main Hall. If you plan to approach Samantha, be sure to bring some high-quality Entity Meat. The only level exclusive entity is the Beast of Level 5.

### Colonies and Outposts:

#### M.E.G. Outpost "House Keeping":

* This Outpost is made to protect other Groups from entities and to study **Level 5**.
* Helps to guide Wanderers looking move through the Boiler Room.
* Usually assists groups like Homely Hotel with their service.

#### Homely Hotel:

* This Group has a running hotel service in **Level 5**.
* This Group is set in the Main Hall, with custom signs leading to their area.
* This Group is open to new Wanderers to fill in their applications to stay.
* They have an active food and room service to keep the Wanderers safe.
* This is their first base, with their other base being in Level 11.

#### The Originals:

* The Originals are a group of people set up in one of the Beverly Rooms.
* The Group is comprised of people that had entered the Backrooms from the span of 1300 and 1940.
* They will only accept new members if they are from the previously mentioned time period.
* Mostly keep to themselves, but will trade on occasion. Although they tend to stay away from large Factions.
* There are around 31 members, and some noteworthy members are fairly historical, such as the likes of:
	+ Amelia Earhart
	+ Dorothy Arnold
	+ John Jacon Astor IV
	+ Capt. Edward Smith
	+ And many more.
* Many newer members were noclipped during the 1906 San Francisco Earthquake, the sinking of the Titanic, and the 1931 Yangtze floods.

### Entrances and Exits:

#### Entrances:

* Access an elevator in Level 3.
* To enter, find an old stairway in Level 4.
* Finding a damaged door in Level 19 will lead you to **Level 5**.
* Houses in Level 10 may lead to **Level 5**.
* Some of the doors in Level 92 will lead to **Level 5**. The same can be done if you do not leave an apartment in 'Event 3'.
* Certain doors in Level 4.2 can lead to **Level 5**.

#### Exits:

* Get back on the elevator to re-enter Level 3.
* To exit, turn around and go back up the stairs, to re-enter Level 4.
* Travel deep into The Boiler Room to get to Level 6. Although this is not advised due to the extreme heat.
* Taking a dark wooden door can lead to Level 9.
* If flickering lights occur in unison, then a wooden door will appear. Open it to transport yourself to Level 427.
* Playing an Arcade Cabinet in The Boiler Room will lead you to Level 40.
* A wing of the hotel secured by M.E.G. will lead to Level 171.
* It is rumore that some windows may take one to Level 188.
* Rarely, entering certain rooms that have the number "5" on their label may transfer one to Level 666.1.