Characters and Creatures

### Numerous characters and creatures can be found throughout Michigan. Their appearance, attributes, behaviour, gear, and even relations with other NPCs all depend on their own faction. Some are friendly, others neutral, most are hostile towards the player. Most are human, although certain creatures can be found, and fought for loot.

Butcher Boys - This is a rare NPC fail encounter, highly dangerous. Slavers, often equipped with highly dangerous ranged weaponry.

Bad Muthas - Cannibalistic humans, they are usually found around Zom Zom's. Sometimes armed with ranged weapons. Bad Muthas will wear all or some piece of red clothing to signify that they are of the Bad Mutha gang.

HINT: Avoid wearing red clothing from Bad Mutha and entering DMC with pieces of red clothing, as you will be rejected from DMC as "cannibalistic scum" (the DMC now does checkups on clothing).

Looters - Regular human rubble scum from the Sprawl or surrounding Michigan areas, usually weak and fragile. Can be killed and looted for their gear, or equipment. Sometimes carry good looted items, randomized though. Usually found near the safety of DMC civilization.

Sprawlers - Workers of the DMC, usually equipped with work-related gear. Can be killed and looted for the gear, or equipment. Usually carries better items than looters (DSL related loots). Usually found near the safety of DMC civilization.

Crawlers - Deranged humans used to living in the Great Swamp. Can only be met in certain looting encounters.

DMC guards - Heavily geared guards that protect the DMC perimeter from threats. They can and will call for backup.

ATN warriors - Primitively geared guards of their civilization, wears white facepaint. Will wander, patrol and guard the area around the ATN enclave. Armed with primitive weapons (spears, slings, bows and arrows, ATN wooden club) and can dispatch Bad Muthas/ Looters easily. Is no match to average armed Froggers, or Dogman.

ATN slayers - The best geared hunters of the enclave. They will hunt down Wendigos or threats around the area. Are better armed and equipped than your average ATN warriors. Sometimes found far away from ATN, wandering around Lakeview area.

Blue Frog worshippers - Carrying a deadly disease, some of them spread not only that but also their faith. Blue Frogs sometimes carry weapons, especially Blue Frog preachers (revolver or shotguns, sometimes with ammunitions, avoid them at all costs). In the combat encounter, you can get Blue from ranges of three, so be sure to wear any masks or better gas mask with filter to avoid getting the Blue Rot disease.

HINT: Avoid wearing the blue sash from Froggers and wearing them into DMC, as a person will notice the blue sash clothing and points out you are a "FROGGER", which gets you pelted with stones and turned down from entering the DMC by the guards. You will gain free blunt injuries from the incident.

Pilgrims - Humans on their way to Saginaw and to becoming a Blue Frog worshipper, provided they make it there.

Martha's army soldiers - Soldiers of Martha's Army, have a high chance of carrying camouflage gear and makeshift long air guns. They wear anti surveillance face paint.

Feral dogs - Dogs that have gone wild.

Dogmen - A cross between man and dog. Very hard to kill without great advantage, often Strong and Tough. Where there is one, more are probably nearby.

Deer - Two varieties, profitable to hunt but hard to catch. Their pelts are worth something if you manage to kill them. Skinwalkers can sometimes be a deer.

Squirrels - Small creatures that are only found in certain encounters. Can be caught by scavenging with squirrel snare. Can be skinned for their valuable fur.

Red foxes - Rare animals. Their pelts are worth something if you manage to kill them. Skinwalkers can sometimes be red foxes.

Skinwalkers - Very, very tough and twice as dangerous in their animal form, as you will have to kill them twice to finish the job. They wear a necklace of teeth and the pelt of the animal they turn into.

Ferals - Humans that have succumb to the Wendigo curse, cant be reasoned with nor scared away with threats. Very tough to kill, although ranged weapons are an overkill to them.

Wendigos - Previously human, now they stalk Michigan in search of human flesh, excellent trackers. Also very tough, can also tank pistol shots from revolvers and pistols.

Shadows - Not particularly dangerous cryptids with a habit of grabbing what they can and disappearing. The janitors of the wastes. However, in rare cases, if you corner them, it will attack...