Rally

*It's time for a punishing challenge, you know, the art of Rally. You're gonna race from point A to point B, with each stage having their own difficult parts, seeing they're all ten miles long, and have varying terrains. To make things somewhat fair, we've decided to give you ten minutes between stages to tune or repair your car. Of course, you're going up against plenty of types of cars, ranging from the monsters of the glorious Group B era, all the way to modern WRC cars.*
- Return to the Wild description
*"If Rallye Pandrosia was complicated, wait 'till you do Rallye Fendrana. It's tight, technical, and full of mud. Of course, you won't actually be using rally cars for this event, but anything else that bruiser or heavy in weight. There's four classes you'll go against, choose your route wisely, and of course, do NOT get bogged down."*
- Raging Mediterranean description.
*When you thought driving a rally car was hard enough in a race against anything else, we're only getting started. We are hosting an all rally car event throughout the tundra, From Taymyr to Amur, this rally makes any rally looks easy, as there's snow, ice **and** your favorite terrain of them all: the mud. You can't escape the offending terrain, it's everywhere. Might as well become one with the mud."*
- Untamed Tundra description.
**Rally** is a challenge debuting in *MotorStorm: Return to the Wild*, and many later titles.

## Return to the Wild

In the challenge, the player is restricted to using Rally Cars. Boost and offensive maneuvers are unable to be used, requiring the player to use every ounce of driving skill they have, as the physics for rally cars in the challenge are significantly different.

The physics are different in the sense that the cars kick up a significantly larger amount of dust, and the cars are much harder to control at high speeds, and are even prone to fishtailing if corners are taken too fast, and vehicle damage is also present, in the sense that hitting anything can damage the car, resulting in reduced performance.

Before each stage, the player is also free to choose different levels of tire hardness, with the soft tires easily being punctured, and the hard tires offering very little grip, despite there are options to tune the car's various parts, such as radiator opening, tire pressure, suspension stiffness/softness, camber/toe angle, gear ratios, boost pressure and the differential. The player can also choose to repair their car, at the cost of their team losing money after each repair is done.

Lastly, Each type of rally car has different traits in performance. For example, the Group B based rally cars are generally the fastest cars, but are extremely difficult to control and can easily result in a crash, while the more modern cars are slower, but easier to control and generally more reliable options, since mechanical breakdowns can happen if the player drives carelessly.

Like in any other challenge, the default automatic transmission is replaced with a manual transmission that has an automatic clutch, despite there is also a diff lock gear that can be enabled to further traction on loose surfaces

The event goes through multiple stages in The Forest of Sentinels, goes through the Canyons and ends in Les Fagnes. Each stage is ten miles, and there are 25 stages, which takes place over the course of three days.

Upon downloading the *Raging Mediterranean* Pack and the *North American Dream* pack, Super 2000s and Muscle Runners are available to be chosen as the vehicles the player may want to drive.

### Rallye Fendrana

Rallye Fendrana is different from the rally challenge in the vanilla version of Return to the Wild, in the sense that the player is restricted only to driving the Mud Pluggers, Buggies, Safari Raiders and Racing Trucks to which it feels more like a cross country rally.