recursal/Fanatic-Fandom huggingface dataset:
Raccoonheart

Art by Marblerose (this art is kinda old, pay attention as there will be newer art soon)

### Aliases

Raccoon (former, as a loner), Raccoonpaw (as an apprentice)

## Physical description

Tall, lithe, muscular grey she-cat with a dark grey mask, paws and tail stripes and amber eyes. Her tail is long and bushy.

## Personality

Raccoonheart is shown as loyal to AshClan, despite not being born here. She is also shown as sarcastic and sometimes reckless.

## History

### Fading Stars

Raccoonheart is first shown crouching down, waiting for her prey. She finally sees it, a lizard, and she springs from the floor and catches it. Another warrior, Shadowmask, stands in front of her with his prey, a rat. He congratulates her on her catch, and she thanks him and congratulates him back. They both come back to the rest of the hunting patrol, Shadowmask promising that he will share his catch with Raccoonheart. The two and the rest of their patrol, Olivegaze, Jaggedclaw and Lizardheart, return back to camp, and add their catches to the fresh-kill pile. Next, Shadowmask and Raccoonheart are lying next to each at the entrance of the warriors' den, sharing the rat between them. Raccoonheart asks Shadowmask if he remembers how he saved her, and he replies that he does, and that Slatestar was so impressed by him that he made Shadowmask a warrior soon after. They then both discuss their future, thinking about becoming mates and having kits of their own. Raccoonheart yawns, and says that it's getting late. She goes inside the den, wishing Shadowmask goodnight. Raccoonheart lies down in her nest, but cannot sleep. She then decides to just lie down and stay awake until she becomes tired. She sees Shadowmask roll in his sleep, swiping his paws, and thinks about him dreaming of how good of a fighter he is. But then she notices that his swiping becomes fiercer, and he growls and hisses in his sleep, unsheathing his claws. Raccoonheart becomes worried, thinking that he hides something she doesn't know. She decides that she shouldn't learn his secret, and instead runs out of the den. She makes her way out of the cave, and looks at the sky. She notices that there are only four stars, and they are dimmer. She wonders where are the other stars, and sighs. Raccoonheart then leaps on the largest rock in the territory, and stares at its shadow underneath the moonlight, and notices that it is different. The shadows of the moss look like a close-up of a cat, eyes narrowed with rage, paws with sharp claws stretched out forwards. The rest of the moss looks like stars, clawed up by the cat-like shadow. She thinks that this is a sign from MoonClan, but then reminds herself that she should be sleeping. Raccoonheart walks back to camp, and falls asleep in the warriors' den, not noticing Shadowmask covered in blood.

WIP

## Mistakes

* On the Fading Stars cover, she has extra tabby stripes, and her paws aren't dark grey.

## Gallery

Raccoonheart, drawn by Marblerose.Raccoonheart (middle) on the Fading Stars cover, drawn by Snapdragon.
## Character pixels

Credits to musewings and WildpathOfShadowClan for the bases.

Kit versionLoner versionApprentice version
C-137 (A.I)

C-137 was a Wolfenstein Conductor who accompanied Gustav Shmuck on the same expedition mission Roach and Ozwalt, however their ship crashed separately and the two surviving teams were unable to meet back up. C-137 held one psychic, James Fhusch, throughout its entire operational period.

## Appearance and Personality

C-137 had a metal body, with an open metal grid covering the head of its body, which aligns with the head of the unconscious James. It had two, glowing red eyes mounted on the wire frame, and four tubes ran from its suit to James' head. C-137's personality module was incapable of experiencing emotion due to human error, and as such was focused and adhered as closely as possible to the Wolfenstein's code.

## Equipment and abilities

C-137 was equipped with a prototype Laz-gun and a radar connected to its psychic which allowed it to detect nearby psychic disturbances, such as those caused by large groups of the Klang. C-137 had three ways to channel Jame's psychic energy, the creation of an electric blast that would shoot out from its hands, the ability to manipulate gravity around a point to create a temporary barrier of earth and nearby detritus that could then be triggered to explode outwards, as well as the ability to project a burst of flame that could vary in strength and had the ability to overheat C-137 if used too frequently. C-137 was also able to enter a meditative state that prevented the strain on James in order to prolong his lifespan as a psychic donor.
SetTag (Canceled)

# **SetTag**

For the article on RaceNest, please see RaceNest.

SetTag is a canceled game based on Gorilla Tag, and the project underwent a transformation, resulting in the game being renamed to RaceNest.

## Overview

SetTag was initially set to release on April 5, 2023, but the release date has been pushed back. The anticipated launch for SetTag is now scheduled for 2024, while another project titled "The End is Near" is set to debut in Racenest in 2025.

## Maps

SetTag is expected to feature a total of six maps. While details about three maps remain unknown, four are already identified:

1. Jump Up
2. Set-Hub
3. Bacon-Road
4. Coffee Shop

The names of the remaining maps are currently undisclosed.

## Features

* Cosmetics:
	+ SetTag will offer a range of cosmetics for players to customize their experience.
* Mods:
	+ The game will support modding, allowing players to enhance and modify their gameplay.
* DLCs:
	+ SetTag will include downloadable content, providing additional content and experiences.
* Game Modes:
	+ Various game modes will be part of the SetTag experience, adding diversity to the gameplay.

## Spawn Point

The spawn point for SetTag is called the SET-HUB, serving as the central location for players to begin their gaming journey.

So far, this is all the information known about SetTag. Stay tuned for updates and further details as the development progresses. "The End is Near" is expected to be introduced to Racenest in 2025.
Sci-Fi Valks: Phase 2, Episode 1

Sci-Fi Valks: Phase 2, Episode 1 is the fourteenth episode of the third main Sci-Fi Mercs Campaign, Sci-Fi Valkyries. It Features the returning cast of Akiyama, Hoth and Kalarak along with the introduction of three new characters, Seth, Ada and Gordon. The episode takes place two months after the last session, episode 13 and begins the second phase for the campaign.
Sebanists

### origin

after the orbing event numerous Wolfenstein survivors and onlookers to the event saw that the orb was the savour of mankind, this lead to a semi-religion forming and for some time they kept to themselves and were seen as some pretty good people caring for others. ANX 90 is when things fell apart, the leader of the sebanists had claimed to hear sebans voice and convinced most members that psychics were the next stage of human evolution and non psychics were belief them, those that disagreed were killed or fled to from there own community.

### leader

Baba Anax, leader of the sebanists terrorist/cult group. powerful psychic and wanted criminal

### sebanists terrorist acts

murder

mind control

use of subsentences

slavery

mass slaughter

jawalking

sexual assault
Task Force DOGS

Task force DOGS is a semi independent group of Wolfenstein soldiers under the command of an anonymous Wolfenstein elite commander later revealed to be an AI called ISIC.

## History

DOGS was formed in ANX 70 by ISIC when he saw that a small group of Wolfestein soldiers was being sent on a suicide mission on the planet India without the groups knowledge. ISIC would hack into the groups coms to warn them of their suicide mission and with their help was able to save the group from carrying out their mission. ISIC would use his influence to then recruit the group he had just saved to be his Private solider's under his command as he saw potential to use them to carry out his own private missions. The group would be promoted to Sigma rank and reassigned a better ship and equipment. For the next few months the DOGS were sent on many missions together that usually involved the extraction of different materials. This would later be revealed to be for the purpose of completing Dr Haydons list that would apparently result in ISICs freedom once completed. Near the end of the DOGS completion of the list it would be revealed that the DOGS was pacifically chosen for the task force to help complete the list by Dr Haydon in the past for reasons unknown. When the DOGS had believed to have completed the list, ISIC would upload himself into an indestructible body from the materials gathered on the DOGS missions together. With ISICs new body he would overthrow the current Fuhrer of Wolfenstein and establish himself as head of state. He would then proceed to betray the DOGS an exile them to drift in space. 4 days later the DOGS would return to seek revenge and end ISICs rule resulting in the Kaiserfall event. By the end of the battle ISIC had been killed and the orb was created soon after. The remaining DOGS would disband soon after and go their separate ways.

## Members

ISIC (founder)

LEON EICHBING

BERNARD BRANDT

TAYLOR KLAUS

JANIEL "HOWEL" MARKUS HOWEL

ST-N1K "ST. NICK"
Akiyama

Shinsuke Akiyama is a human ninja in the Sci-Fi Valkryies campaign. Born and raised as a ruffian in Chinatown he was taken in by his sensei in his early teens, until the events of the campaign he has been consistently training in both unarmed and sword combat, hailing from a school of martial arts refusing to integrate technology.

## Appearance and Personality

##### Appearance

He has relatively straight dark brown hair of a medium length, tied up to resemble a traditional samurai. Relatively Asian in his facial features, although it is unclear of what exact descent it is likely a mixture. He wears a vibrant blue robe around his dark teal and grey wrappings, with the robe having the insignia of his dojo on the back. This bold choice of colour is reflected in his confident nature (that often comes to his detriment) and desire to prove himself worthy in combat. He sports simple wooden sandals and baggy trousers that allow him full movement.

##### Personality

He is willing to stick his neck out for those he considers teammates but it is often overruled by his desire to prove his capabilities. He is shown to be quite friendly, especially to those who he believes are truly worthy. He is however quick to hold disdain for those he considers a hinderance, he believes heavily in karma and redemption- often spouting phrases taught to him at the dojo.

## Biography

As a youth Akiyama was often troubled and used his natural strength and dexterity to brawl and intimidate those he could to survive, hanging around sleazy low ranking yakuza it seemed his destiny was set in stone. It all changed when he chose a frail elderly man for a typical shakedown, shortly after his attempt and landing on his backside he was awestruck by the technique and quickly became fascinated by the wisdom of this strange old man.

While not much is known currently about Akiyama's upbringing, it is clear he has studied under an unpopular and often overlooked schooling of combat, relying on a 'mystical art' of which he is unaware of his own psychic influence. Shortly before joining the Valkryies, he was told by his sensei he must go on a journey to grow stronger- having never left Chinatown his entire life it was an exiting task. The very next morning he boarded a bustling and dilapidated ship, unknowing of its destination; upon arriving on the large space station he understood. He must become a mercenary.

Now keen to take out any challenging targets and experiment in his skill he joins his mercenary team.
Derker Bluer

## Derker

**Derker Bluer**, simplemente conocido como **Derker**, es un youtuber y streamer chileno que se dedica a hacer rewiews y críticas. Anteriormente apoyo el proyecto de TeamLoco y tachando al El Jerry de ser un mentiroso.

## Biografía

Nacido alrededor de 1999, desde niño mostró interés en el internet, siendo aficionado de experimentos caseros de internet. Cuando abrió su canal de Youtube comenzó hablando de videojuegos exóticos, olvidados e irrelevantes; y luego pasó a criticar cosas de internet que le dieron salto a su relativa fama.

### TeamLoco

Derker apoyo el proyecto de TeamLoco, junto al Grupo PHY. en diciembre de 2017 realizo un video defendiendo a TeamLoco y tachando al Jerry como mentiroso y respondiendo los videos que hizo sobre TeamLoco.

### Amistad con Doom

Según el Jerry, Derker estuvo en el Google Plus de Doomentio y que era una de las personas que le aplaudia las cosas que ponia en su Google Plus. Actualmente a Derker no quiere que se le relacione con Doomentio y odia que le pongan de apodo Doom azul (Apodo que le puso el Doomposting).

### Actualidad

Tuvo una polemica en sus directos al narrar historias que contenian Zoofilia, Maltrato animal, entre otros temas. Pero Derker no hizo nada para que sus seguidores escucharan estas historias, Aunque fuera con eso ya no se relaciona en el Doomverse fuera de Teamloco.
Races and Classes

## Overview

This page details all player classes and races available in the various campaigns in the Sci-Fi Mercsverse.

## ANX 60: The Sci-Fi Mercs (Campaign 1)

### Classes

Psychic, Knight, Splicer, Gun-for-Hire

*\*The Knight is a Class Race. The Psychic class is unique to Templars and Humans.*

### Player Characters

Human Psychic (Seban), Human Splicer (Shane), Human Gun-For-Hire (Val), Human Gun-For-Hire (Puyo), Knight (Hanns)

## ANX 70: The Sci-Fi Dogs (Campaign 2)

### Classes

Knight, Psychic, A.I Combat Body, Combat Engineer, Ranger, Combat Medic

*\*A.I Combat Body and The Knight are Class Races. The Psychic class is unique to Humans.*

### Player Characters

Human Psychic (Howel), Human Combat Engineer (Bernard), Human Combat Medic (Taylor), A.I Combat Body (ST-N1K), Human Ranger (Leon)

## ANX 150: The Sci-Fi Valkyries (Campaign 3)

### Races

Human, Templar, Vampire, Dwarf, Nekofolk, Mano, Bogon, Goblin, Knight, A.I Combat Body

### Classes

Battle Cat, Warden, Splicer, Knight, Psychic, Lucky Bastard, Aether Host, Ninja, Mano, A.I Combat Body

### Player Characters

Vampire Berserker (Sasha), Human Psychic (Leonrik), Void Templar Psychic (Kalarak), Bogon Lucky Bastard (Hoth), Human Ninja (Akiyama), Goblin Entrepreneur (Grink), Cyborg Aether Host (Doc)

*\*A.I Combat Body, The Mano, and The Knight are all Class Races. The Psychic class is unique to Templars, Vampires, and Humans.*

\*Sasha appears as a unique custom class in the Sci-Fi Valkyries, The "Berserker".

\*Kalarak appears as a unique class-race the Modified Void Templar.
Sci-Fi Mercs Wiki

**Welcome to the Sci-Fi Mercs Wiki!**
This is a community dedicated to the Sci-Fi Mercs TTRPG universe. To get started click the Explore tab in the top right and go to "All Pages".

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sci-Fi Dogs (Vol 1) issue 1

Sci-Fi Dogs (vol 1) issue 1 is the first issue in the Sci-fi Dog's comic series that follows event's in the D.O.G.S lives that take place before and after the Sci-Fi Dogs campaign with this first issue following Leon after the campaigns final episode.

## Synopsis

The comic opens with Leon wondering a snow covered woods in search of an animal that is going around and killing a majority of the wildlife population without eating them after, leaving them to rot to the point they are no longer edible. Leon eventually tracts down the animal that reveals itself to be a large coyote that attacks him. Leon easily takes down the coyote but as he goes to leave the Coyote mutates into this humanoid werewolf of some kind and attacks Leon again with much more success. This time the Coyote is able to hit Leon causing him be knocked out and hallucinate. In the hallucination his deceased wife proceeds to taunts Leon for letting all his love ones die and refers to him as a "dead man walking". Leon agrees with the hallucination as he comes back to consciousness and deems Leon is dead, fully adopting and embracing the 'Kojote' Persona given to him during his early days in Wolfenstein.

The Coyote during this has taken Leons belongings, Leaving Leon only with his knife that had fallen into the snow after the Coyotes last attack. The Coyote notices Leon is still alive and charges at him. Leon, now prepared, grabs his knife and with a well placed strike, manages to decapitate the coyote. After killing the Coyote for good, Leon heads back to his cabin and washes himself up after the fight but as he ponders to himself in his room he hears a knock on his door. ending the first issue.
Alien animal species

## note worthy animal species

### cattle bugs

female cattle bugs live in herds of 3-5 not including there young, female cattle bug will only have 2 children at a time, not breeding again until there last children are all grown up. female cattle bugs out of captivity slowly move along dessert planets from one oasis to another, eating only plants like herbivores. female cattle bugs have udders that produce a slightly light green liquid with a sweet taste, they are kept in ranches for this reason. female cattle bugs look like large caterpillars with round bodies and long single hairs that can sense weather pattens and incoming dangers, they make good travel companions. female cattle bugs can and will whistle if they feel threatened.

male cattle bugs (bull bugs) live alone in an area they have claimed as there territory, mostly staying in hibernation until they detect the vibrations from a herd of female cattle bugs whistling, they have the ability to vibrate there bodies in such a way that they can swim through soil and sand at high speeds, they use this to get to the aid of female herds within moments in which they will act aggressive towards anything that threatens them. after this they will drink the milk from the herd and drag away any meat away so they can continue to hibernate. they require the herds milk in order to stay active, the more active they are the more milk they will need. there bodies are more hardened and slim then female cattle bugs, with 4 main sharpened limbs they use for moving around and slashing there threats, there tongue has evolved to be like a straw to better extract milk, but also to have retractable barbs to grab meat.
The Minifridge Effect

The Minifridge Effect, is a universal law that details Taylor Klaus's seeming inability, through no fault of his own, to have prolonged ownership of a minifridge. The law extends even to a full sized personal fridge, however it is named after minifridges as they are the most commonly affected. To date, his first minifridge was hidden in the bowels of the Dogs' ship, before it was quickly ejected through the airlock, briefly being attached to the ship by a power cord, before being lost in hyperspace. His second minifridge was placed in a trash compactor after a barman service droid mistook it for a delivery hatch. His third minifridge ended up containing dragon eggs, and was destroyed in the process of their safe recovery. When he asked Bernard to just make him a regular fridge, the latter ended up inexplicably creating a revolutionary explosive device of incredible destructive potential. His fourth minifridge was destroyed along with the group’s original ship, when it was taken over by rogue service droids and they had to be rescued by Karl Bundy and his Wolfenstein squad. The commander ordered Taylor a fifth mini fridge, however it had to be destroyed to help limit the spread of the “Data Reader Virus” when the dogs moved to their “most recent ship”. The commander ordered Taylor a sixth mini fridge, however it was destroyed en route to the ship by an asteroid.

In Episode 8(?), it was revealed Taylor being unable to retain a mini-fridge was partly due to ISIC’s \*”List of Canon Events”.
Howel's Luger

Howel's Luger was a standard Semi-automatic pistol given to him after completing basic training when enlisting into Wolfenstein. During the years it was in Howel's custody, the Luger would slowly be imbued with psychic enrgery. During the events of the Orbing and Kaizerfall the Luger would be split multiple times and believed lost. It would only be around 80 years later that a Bogon mercenary by the name of Hoth would win it in an auction. Hoth would use the Luger as his signature weapon up until his encounter with Leonrik. Hoth would gift Leonrik the Luger to act as another means of protecting himself. On contact with the Luger though, Leonrik could sense a bit of the Psychic energy within it.
Bogons

Bogons are a race of humanoid bug people, with wildly varied appearances. They mostly keep to themselves. They have contributed very little to the plot or the universe as a whole.

## Biology

Bogons have a very interesting and unique set of genes that cause there appearance, biology, and psychology to be based on both parents. This is used in the moonshade bogon society to have districts of specially breed bogons to complete different jobs in there life, such as labour, guards/military, science etc.

Bogons have three genders, males, females, and hostesses. The result of breeding is 300-500 eggs half will be hostesses while the other half is 50/50 split between females and males, however bogons follow a tradition off putting the new offspring in a bucket for three days, only the left over bogons regardless of gender are cared for by the parents.

### hostesses

hostesses can be easily distinguished by there dark grey colour, there voices can be deep or high pitched, they lack gender, they store most nutrients they consume through out there life time in a liquid form, leaving them in a weak state. they are used for labour and servants until they are selected to bear children, a pregnant bogon will lay there eggs in open wounds of a hostess, over 2 weeks the eggs will use the liquid nutrients to grow quickly and soon eat the hostess from the inside out usually leading to there death, if they survive they are treated as royalty until they die. hostess grow up being told that its an honour die for new life. hostess seem to not inherit as many psychologic and biological changes from there parents.

## psychology

Pure breed Bogons tend to act very stereotypical of there assigned role, while the more mixed bogons act more deep, the more mixed the more complex and less stereotypical they seem.

## society

there are three factions throughout the bogon specious.

The moonshade hermitage, seemingly the original bogon society that all others branched from. It runs on a system similar to the feudal system, with labourers at the bottom then guards/military then noble families and finely the ruling moths, the moths act as leaders and popes for a religion that centres around the moon and sun of there solar system, this society is very strict about who mates with who to keep bogons pure and to keep families in there born class.

The caripiece skirmishers, warrior bogons that were breed along ago with more blood lust then intended causing them to seek jobs outside of bogon society such as mercenarie work or as piretes.

Desegregated bloods, bogons who seeked to be able to selecte there own mates regardless of class or states, there race is more mixed and there society is closer to a human one, the group started when a noble bug brought multiple members of each class to a new planet in hopes of starting a harem.
Caripiece

Caripiece is the main home world of Bogon faction known as the Cariece Skrimshers.

## History

The Caripiece Skrimshers was a warrior group of Bogons breed to inherit more blood lust than intended many years ago. Due to this, they are more keen to take on dangerous jobs such as mercenaries or pirates. Due to their more dangerous life style, The Caripiece Skrimshers would colonise a new planet for themselves where they could carry out their warrior way of living in peace.
Zukunft

Zukunft is an artificial planet made by humans that acts as a primary manufacturing planet for the Wolfestein alliance in products and military equipment.

## History

Zukunft was built to act as a manufacturing world for Wolfestein. Over time, the planet got split into two major districts. One district is were the more wealthier inhabitants of the planet reside as they live in a simulated paradise with perfect weather and green landscapes. Most owners of factories on the planet and high ranking Wolfestein officials live here. The other district of the planet is a mix of different factories and residential homes all placed on top of one another making up a cramped a complex city landscape. Most of the manufacturing factories and population reside here in a smoke producing, compact environment that produce a vast amount of wolfensteins military war robots and other products.
Shnazz

Shnazz is a Templar gun-for-hire who makes his first appearance and only appearance in the Oneshot: Labyrinth set in the middle of the first phase of the Sci-Fi Mercs, he also eventually plays a role in the backstory of Kalarak.

## Biography

### Early Life

Shnazz grew up among the Templar but never quite fit in, due to his easy going nature that was a seemingly unique outlook among the typically driven warrior race. On top of this he showed a lower than average aptitude for psychic ability among the Templar. Due to this he left the Templar he had grown up with at a young age and began to travel the stars searching for something else to do. They didn't miss him.

### Appearance in the Oneshot

By the time of the Oneshot, Shnazz had been working as a mercenary at the Hollow for a few years and had specialised into the role of gun-for-hire.

-BLAH BLAH BLAH THEN ALL THE ONESHOT STUFF THAT HASNT BEEN WRITTEN UP HAPPENED-

### ANX 60-ANX 149

Shnazz was separated from the group and presumed dead by Leopold and McGaully, after he fell into a fake meat grinder. He eventually found his own way out of the 'Labyrinth' and resumed his adventures. At some point during this time he is implied to have fought one of the members of Hoth's family.

## Appearance

Shnazz is on the taller side for the Templar, coming in at 9'. His skin is a grey with a slight blueish tone, and his eyes are blue. The outfit he is most commonly found to be wearing consists of a loose tie dyed T-shirt and jogging bottoms. His nerve cords are high on his forehead and after encountering human civilisation, he wore them tied up with a gold band in a style reminiscent of the human hairstyle, 'ponytail'.
Dino Super Charge

The rangers return to fight evil against Heckyl and Snide.
(Adapted from Zyuden Sentai Kyoryuger)

## Bio

The rangers get new powers, weapons and allies to aid in the fight against Heckyl and Snide.

## Characters

### Allies

* Keeper
* Heckyl

### Villains

* Sledge's Crew
	+ Snide
	+ Sledge
	+ Poisandra
	+ Fury
	+ Wrench
	+ Curio
* Lord Arcanon's Crew
	+ Lord Arcanon
	+ Singe
	+ Musician Duo
		- Screech
		- Conductro
* Vivix
* Spikeballs

## Arsenal

### Morphers/Sidearms

* Dino Blade Blaster
	+ Dino Charge Morpher
	+ Dino Saber
* Gold Ptera Morpher
* T-Rex Super Charge Morph Blaster
	+ Dino Charge Morpher
	+ T-Rex Super Charge Morpher
* Titano Charge Morpher

### Multi-Use Devices

* Energems
* Dino Chargers

### Individual Weapons and Team Weapon

* Dino Spike
	+ T-Rex Chopper
		- T-Rex Smasher
		- Para Chopper
	+ Triple Spike
		- Stego Shield
		- Raptor Claw
		- Tricera Drill
* Gold Ptera Saber
* Royal Dino Punch
* Ankylo Quake
* Titano Saber
* Silver Strike

### Dino Charge Zord System

* Dino Charge Ultrazord ◆◆◆◆◆◆
	+ Dino Charge Megazord Tri-Stego Formation ◆◆◆
		- T-Rex Zord ◆
		- Stego Zord ◆
		- Tricera Zord ◆
	+ Para Zord ◆
	+ Raptor Zord ◆
	+ Titano Zord/Titano Charge Megazord ◆
* Ptera Zord/Ptera Charge Megazord ◆
* Spino Charge Megazord Ankylo-Pachy Formation ◆◆◆
	+ Spino Zord ◆
	+ Ankylo Zord ◆
	+ Pachy Zord ◆
* Plesio Zord/Plesio Charge Megazord ◆

### Alternate Combinations

Dino Charge Megazord

* Dino Charge Megazord Stego-Raptor Formation ◆◆◆
* Dino Charge Megazord Para-Raptor Formation ◆◆◆
* Dino Charge Megazord Tri-Ankylo Formation ◆◆◆
* Dino Charge Megazord Para-Stego Formation ◆◆◆
* Dino Charge Megazord Tri-Stego-Ptera Formation ◆◆◆◆
* Dino Charge Megazord Ankylo-Pachy Formation ◆◆◆

Ptera Charge Megazord

* Ptera Charge Megazord Para-Raptor Formation ◆◆◆
* Ptera Charge Megazord Pachy Formation ◆◆
* Ptera Charge Megazord Ankylo Formation ◆◆
* Ptera Charge Megazord Para Formation ◆◆
* Ptera Charge Megazord Tricera Formation ◆◆

Plesio Charge Megazord

* Plesio Charge Megazord Pachy-Rex Formation ◆◆◆
* Plesio Charge Megazord Pachy Formation ◆◆
* Plesio Charge Megazord Para Formation ◆◆
* Plesio Charge Megazord Raptor Formation ◆◆
* Plesio Charge Megazord Ankylo Formation ◆◆

Spino Charge Megazord

* Spino Charge Megazord Para-Raptor Formation ◆◆◆
The Kraata

### biology

The Kraata are small brain like organisms, with small tendrils. there is no visible mouth, eyes, or any other way of sensing its environment besides touch. 93% of there body seems to be brain tissue, while the remaining 7% is there muscle tissue in there tendrils. it is theorised that from these tendrils they can generate psi energy signatures.

### psychology

it is unknown about there society and how they think, the only insight into what Kraata are like are interviews with free mano, most of which regard them as cruel and inspire fear even into the shark like killing machines.

### technology

The Kraata seem to posses far more complex and superior technology, it seems they use this tech for there mechanical bodies, the actual kraata acting as a brain for the mechanical body, what's been seen so far is that they design there mechanical bodies to have articulate limbs, have access to powerful technology, however on inspection on some of these bodies they seem to be made from prior human tech scrap.

### arrival

30 days after the orbing there were reports of some long pointed object entering the galaxy before vanishing, it is believed this is some kind of mother ship where the kraata and mano came from.

### sightings

very few have encountered the kraata and lived to tell the tale, but from reports its on average 1-2 kraata and 3-8 mano in a squad, its believed these are scouting parties but for what is unknown, they seem to attack humans on sight and have been reported to steal the heads from most of there victims. most kraata seem to teleport away after suffering sufficient damage leading to autopsy to be few and far between. the was a case were a badly damaged kraata was discovered, it was almost twice the size of all previously documented kraata, however it teleported away before it could be examined further, it is believed it was some higher rank kraata but no one can be sure.
Klang research institute

## KRI (the eggheads)

KRI also know as "the egg heads" are a research institute that studies klang on a biological and psychological level in order to combat agents them or use them for human advantage, they were founded in BNX 1243 , there research lead to the creation of medstims, several anti klang weaponry, lobotomised klang, and even several splicer stims that have since been discontinued.

since ANX 63 when the wolfenstan had made it self known as a dangerous threat the institute went into hiding to avoid there research falling into the wrong hands, they still hard to find and track today, only revealing themselves to rich buyers.

### ceo

the first ceo was one of the first people to encounter the klang and started KRI in order to study and protect the galaxy, there have been 3 other ceos since then and ANX 64, since ANX 64 the current ceo took over and not much is known about him except his name "Erno Rubik" some reports state that under this new leader ship the KRI has expanded there research rate 302%, though this could just be rumours.

### evie

In ANX 3 the KRI was able to capture a gestating queen and from that learnt a lot about klang psychology and the inner workings of there species, it is likely the KRI still have evie to this day
The Sci-Fi Mercs

The Sci-Fi Mercs, commonly known as just the Mercs, were initially a team of mercenaries working for the Hollow consisting of Seban, Shane, Val Dara and Puyo. They travelled primarily in the Rust Bucket and were accompanied by the AI Sheila until the Sci-Fi Mercs Phase 1 finale, where Sheila was destroyed and Puyo left the team, to be replaced by Hanns. The Sci-Fi Mercs were the titular protagonists of the Sci-Fi Mercs Campaign.

[To be updated]
Medical

Medical is an early playable, concept character for in production Sci fi mercy game.

## Biography

Herschel White was a former well known Doctor on Earth-3. Every operation he carried out was a success until during his most important surgery where he would fail to save the life of his daughter. Feeling like he had failed as a Farther and doctor, Herschel would leave his career as a medical professional to join the Wolfestein army in hopes of dying on the battle field as punishment. To his surprise Herschel would find new found purpose serving in the army and would replenish his love for the medical industry during his time as a combat medic. Even after fighting in the nexus war, Herschel would carry onto serve in the Wolfestein army until being honourably discharged due to age and health concerns much to his dismay.

Feeling like he could no longer go back to his normal life in the medical industry either after serving in the army, Herschel would take up mercenary work at his old age under the codename 'Medical'.

## Trivia

Medicals first name is a reference to the walking dead character, Herschel Green and his surname is a reference to the Breaking bad character, Walter white.
The Wolfenstein alliance

### Overview

The Wolfenstein Alliance is the largest and longest lasting faction of the Human race with a dictatorship ruling system. Their primary goals are making a paradise for Humanity, however, they deem anyone who doesn't fall under their rule as a threat to the idea of their paradise.

### The Wolfenstein Hierarchy

##### Head Scientist Doctor Haydon

He is granted a unique rank placing him second-only to the Führer. He had the final say in all research operations and resource developments.

##### The Wolves

Elite super-soldiers with a present Wolfsbane gene. The Wolves may also act as Commanders and have the authority to command units as they see fit. These super-soldiers answer directly to the Führer or Doctor Haydon however they are given the absolute authority to act on their own wil.

##### Sigma Rank

These soldiers are granted a unique rank. They are not comparable to typical officer or soldier ranks.

Examples: ISIC's Dogs

#### Officer Ranks and Solider Ranks

The rank system forms the backbone of the Wolfenstein's military structure, these ranks dictate an officer or soldier's role in the chain of command and the degree of their responsibility. These ranks consist of varying positions comparable to the real military.

### History

Back when the remaining citizens of earth-2 left and spread amongst the stars, the German and English divisions had decided to work together for reasons unknown. After starting their colony it was split into two divisions, the Wolfken (the German division) and the Berminghummers (the British division) however over time through politics and small civil wars the Wolfken became the dominate force and the faction had taken multiple planets at this time, soon after they named themselves the Wolfenhummers. at this point the idea of creating a paradise had formed in the minds of the people and an aggressive political system formed soon after, slowly and surely becoming more like what it is today. After 'liberating' several smaller colonies and being called "wolf humpers" the furer at the time named emperor stein soon made new regeams and the name changed once again but to the Wolfenstein after the furer. BNX 280 is when the Wolfenstein encountered and waged war agents the federation, the war caused casualties in the billions for both sides. BNX 8 was when a peace treaty was made between the 2 super powers, an anomaly was soon discovered and labelled the nexus, the two super powers worked together to study and research the famanoanoanmona, klang were found on the planet causing study to be ver much harder, Dr haydon and Dr maxis worked together to create a super soldier that can be mass produced for little cost, they were called knights.

tbc
SCMIC Phase 2 - Episode 11

hanns introduced

goblin asks for the group

turns out he was asked to find shane

theyve been contracted by burn face man

i wonder who that is

he talks to shane before name dropping him as Arthur

they also get given a strange man on their crew

they go to a wolfenstein place to infiltrate the ship and lower the shield so it can be destroyed

some stuff

hanns rips of the strange man's skin

val darra runs away from wolf under grate

hanns guns down countless enemy soldiers

ends with the fellas getting in a ship and everything else getting sucked into space

turns out strange man was a klang spy thats been infiltrating the hollow as well as like everything

turns out burn face man was an old resistance buddy (Frank Callobs)
The Hollow

The Hollow was a multi-self sustaining business that was lead by an orc named Sabub, its most notable businesses included but wasn't limited to mercenary guild, weapon manfacure, essential living manfacure, reilistate, etc

The Hollow also dealt many shady dealings notable of which being the manifature and usage of stims, tbc

The Hollow had provided funding to the group known as the egg heads for a small while and had a partner ship deal with a engineers guild.

ANX 60 The Hollow was attacked by the Wolfenstein in search of the sci-fi merc squid
Jump up

**Disclaimer: The information on this page is outdated and may not reflect the latest details. Refer to the latest updates for accurate information.**

Jump Up is one of the 6 maps in SetTag.

Jump Up is the only known map name in SetTag.

The Jump Up map in SetTag was planned to be a city-based map.

It was intended to be based on New York City.

Please note that no further information is available at this time.
British

British is an independent and wealthy planet that makes it's first appearance in the sci fi valks campaign

## History

British was originally the private home world of Wolfenstein elites belonging to the Berminghummers division. there they would build and colonise a small civilisation that thrived on British culture. When the Wolfkens became the dominant division in the Wolfenstein government, most elites in the Berminghummers division would reside on British. After the orbing of ANX 70 a majority of the planet was left weakened by the Klang invasion and lack of wealth coming in from being a high ranking planet in the Wolfenstein government. this would lead into a new golden age for British as the planet became independent and free to be ruled as the Berminghummers division originally intended on running Wolfenstein. due to most of the elites on British already having access to many business and resources from previously being apart of Wolfenstein, they quickly rebuilt British and began trading their resources with other worlds that desperately needed it after similar Klang invasions. As of ANX 150, British is a wealthy planet for high ranking members of society thanks to it's influential trading markets across the galaxy, with it's most notable trade resource being 'milk'.
Blake's 7

Blake's 7 was a anti-federation resistance group led by Blake including members Jazza, Izzy, Clyde, Amelie, Shirley, Jason and later joined by Shane, at which point the name was dropped. They formed the core of Blake's Resistance.

## Bio

### Occupation

Member of Blake’s Resistance (previously)Unknown (current)

### Faction

Blake’s Resistance (previously)Federation (current)
Ozwalt (A.I)

## Ozwalt

Ozwalt was a Wolfenstein Conductor. He was assigned to the Expeditionary mission with *Roach* and *Captain Cock's crew* to explore the Nexus. Not much is known about Ozwalt. It appears that he has had many different **p*sychic donators\**** in the past, some of which he hunted and picked himself on the battlefield. He is a reliable Wolfenstein tool.

## Appearance and Personality

Ozwalt is non-humorous, focused, and calculated. He is unlike *McGaully* and doesn't have capability to process his own emotion range. Ozwalt does not have a known avatar.

## Biography

Refer to *Roach* for his presence in his debut one-shot.
SCMIC Phase 2 - Episode 14

WOOOOOOOO LAST SESSION OF SCI FI MERCS

val does some classic enemy ship hopping

hanns does something

shane and seban fend off this klang supersoldier that refuses to die

some other stuff

seban does a live stream and basically says hey everyone come be a resistance!!

huge firefight in the sky between the wolfenstein and literally everyone else

mercs land

someone nukes the klang supersoldier with a protoss purifier beam from orbit

DEATHHEAD IN A BROTANIUM MECH TURNS UP, FINAL BOSS FIGHT

(shane gives seban drugs to help him concentrate, seban then launches his brotanium sword from his metal arm straight through the suit's glass visor, instantly killing him)

LEOPOLD AND MACGAOULLY FROM THAT OTHER THING TURN UP AND ARE LIKE "need a hand? ;)
Templar

### Physiology

Templar are about two meters (six foot seven) to three meters tall, with typical heights of seven to eight feet. They have two glowing eyes that blink normally, digitigrade legs, semi-permeable skin covered in scales, and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, Templar have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, which attract and absorb psychic energies from the surrounding environment (with two documented exceptions). Templar are made of psychic energy and feed off of it. upon death templars bodies unravel back into psychic energy. Templar do not die of age. All templars are powerful psychics.

### Technology

Most of templar technology may look very complex, with odd shapes and mechanisms but they do serve a function, but this is because these technologies utilise harnessing and manipulating psychic energies.

### Society

Templars form small tribes that spread all along this galaxy, most of these tribes are warrior tribes.

#### Warrior Tribes

Tribes of templar warriors that are very protective of the patches of land, space rock, section of space that they lay claim. They view fighting as sport and as a way to seek purpose and enlightenment. Weak templar are exiled or killed, exiled templar join weaker warrior tribes or join monk tribes.

#### Monk Tribes

Tribes of less hostile templar that meditate and farm psychic crystals, unless provoked they tend to avoid others.

#### Mindgasms

Templar reproduce through sharing half there psychic DNA sequence (also known as essence) with another templar, the two strands of essence pull surrounding energies to form the body of the newly formed templar. Templar are born only slightly smaller then the adults typically 5-6 feet tall, and with basic knowledge such as speech.

#### Void Templar

There is a cosmic anomaly called the void, it is similar to the nexus but unstudied due to it being on the edge of the galaxy far from human owned space, the void seems to scramble psychic energy and distort it having unknown effects, this cause several nearby warrior tribes essence to become distorted making those templar more grey in colour and more psychotic in behaviour.
Grink

Grink is a goblin, entrepreneur mercenary in the Sci-Fi Valkeries campaign.

## Biography

Most of Grink's early life was spent imprisoned within an experimental facility. In the facility him and other Goblins was experimented and muted with human DNA (some more than others). When not being tested on, Grink would be put in a cage where he typed away on a type writer, living out a fantasy where he was an accountant. While in the facility, Grink would meet a female goblin called Jizzabel. Around the year ANX 140, Both Grink and Jizzabel would attempt an escape the facility but while running away, Jizzabel would be shot and killed, leaving Grink to escape by himself.

Grink memories of his past life would be different from what had actually happed, believing that he had always been an accountant and that Jizzabel was his wife that was killed by poachers in their sleep. For the next ten years after Jizzabels death, Grink would explore the galaxy until he eventually landed a job as a mercenary under the Valkeries guild.

## Trivia

Grink has a very small percentage of Human DNA within him

Grink has a backwards brain.
Sarlis

Sarlis is a Federation Planet that was the birth place of Shane during the Sci fi mercs campaign.

## History

Sarlis was founded roughly 800 years before the Nexus Wars, by a splinter group of people from Earth-3 who had decided they wanted to live independently from it.

Sarlis was previously an independent world with slight technological advancements compared to most planets of its status. It would remain independent for many years until around the year ANX 48, which saw the Federation announce their take over of the world. This was met with some slight backlash from most the population at the start of the federations take over and would eventually lead to a peaceful protest arguing against Federation rule. What should have been a peaceful protest turned into a riot after a pregnant civilian was shot by a trigger happy federation guard. The riot would eventually be contained by the federation and to prevent any further scandal breaking out after this incident, the blame of the riot was put on an innocent civilian called Arthur Hermis (Shane).

The planet for many years after that event saw its technological advancements and resources stripped from them by the federation over time causing most of its elite and wealthy inhabitants to flee the world. Currently the planet is now under the Wolfenstein/federation alliance control as of ANX 60.
Chinatown

### origens

there was once a colony planet like any other but with a small chinatown filled with food stands, noodles, fireworks, art, etc. however a gang called the yukaza that ran and looked after the place had beaten neighbouring gangs and converted there streets into extensions of Chinatown, soon enough a large section of the city was all apart of Chinatown, the yukaza with support of the people overthrow the government after a civil war and the entire city became Chinatown, the city soon grew to envelop the majority of the planet.

### yukaza

once a gang that wanted to protect and preserve Chinas culture, now the government and leaders of Chinatown. the effects of a gang government means Chinatown has large scale organised crime.

### Ninjas, samurai, and technology

A big reason why the yukaza were able to overthrow the government is help from the wolf assassin, just before the civil war the wolf assassin named anna had joined the yukaza. she changed her name to Shi Yinniang after the civil war, and allowed the yukaza to study some of the technology built into her body and wolf suit, this has allowed the production of crude versions of these techs. those very same techs are used for ninjas and samurai for the military of Chinatown, however some ninjas don't use this tech and instead train to achieve the impossible, some believe that this is just some psychic powers manifesting from belief.