recursal/Fanatic-Fandom huggingface dataset:
Mystic Unicorn Bowie

Rare

```
Mystic Unicorn Bowie

Also see  https://forums2.battleon.com/f/fb.asp?m=20208252 - Mystic Unicorn Bowie Z

Level: 5
Power Level: 5
Price: 200 32 Gold, 120 Gold Discounted
Sellback: 100 16 Gold, 60 Gold Discounted
Location:  https://forums2.battleon.com/f/tm.asp?m=20417380 - Blarney War 2012

Type: Magic
Element: Light
Damage: 4-7
BTH: 1

SPECIAL
Hits: 3
Type: Ranged
Element: Light
Damage: 69.33% Base and Random each
Stats: No normal stats; 44.33% Lucky Strike damage each
BTH: +3 each
Rate: 20%

EFFECTS
 * All normal player attacks and weapon specials with the weapon deal 97.5% damage (to pay for the effect below). They also gain +3 BTH and deal *85/88 damage.
 * If you're poisoned, then at the beginning of your turn, you have a chance to shrug off the poison*.The chance is equal to 4.22% + (WeaponPowerLevel - PoisonLevel)%

*Lucian's alicorn cleanses toxins from your body!

DESCRIPTION
This powerful dagger given to you by Lucius has a chance to cleanse its wielder of Poison! Note: This Bowie is the cutting kind, not the Goblin King kind.

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/unicornbowiewep.jpg

Numbers thanks to In Media Res. Corrections thanks to Xrai. Write-up and image thanks to Dragoon23.

```

< Message edited by Balu -- 7/7/2012 8:11:05 >
Malinius VI

Malinius VI

```
Guest

Also see other Malinius guests ( https://forums2.battleon.com/f/tm.asp?m=19422532 - I,  https://forums2.battleon.com/f/tm.asp?m=19422538 - Guardian II,  https://forums2.battleon.com/f/tm.asp?m=19422544 - III,  https://forums2.battleon.com/f/tm.asp?m=19422549 - IV,  https://forums2.battleon.com/f/tm.asp?m=19422552 - V Z,  https://forums2.battleon.com/f/tm.asp?m=19422557 - Guardian VII)

Level: 105
Power Level: 105
MP Level: 105
Location:  https://forums2.battleon.com/f/tm.asp?m=19420753 - Summon Malinius VI
Upkeep: 71 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

ATTACK RATE: [100 + CHA/2]%
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

ATTACK #1
Hits: 2
Type: Melee
Element: Fire
Damage: 18-41 plus 415.2% Stats damage each
BTH: 24 plus Stats each
Rate: 80%

ATTACK #2
Hits: 1
Type: Ranged
Element: Fire
Damage: 52-120 plus 1,216.4% Stats damage
BTH: 26 plus Stats
Rate: 20%

*The simulacrum flickers requiring Mana.(71MP required or it will vanish next turn)
**The simulacrum vanishes. (Not enough MP: 71MP required)

 https://i1188.photobucket.com/albums/z418/UltraGuyAE/malinius.jpg
Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Bouncing thanks to Karmakas. Corrections thanks to Traveler, Xrai and bassetbookworm.

Analysis

A Base heavy guest:
 *  Base = StandardBase + (StandardRand*.2)/2
 *  Rand = (StandardRand*.8) So, it starts out as 38-88 damage plus 892% stats, with 26 BTH
 *  Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
 *  Attack 2 occurs 20% of the time, dealing *15/11 damage.

```

< Message edited by Koree -- 11/21/2011 0:38:45 >
Morningstar Basher

Morningstar Flail

```
Morningstar Basher

Also see other Morningstar Mastercraft items: * Weapons:Flails:  Basher Z,  Breaker,  Smasher,  Destroyer,  Demolisher,  Pulverizer,  Devastator
Crossbows:  Firmheart Z,  Firmheart,  Spiritheart,  Stoutheart,  Heroheart,  Braveheart,  Boldheart,  Lionheart
Crosses:  Just CroZZ,  Just,  Hallowed,  Blessed,  Radiant,  Exalted,  Holy,  Divine
Magic Crosses:  CroZZ,  Magical,  Spectral,  Enchanted,  Spellbound,  Mysterious,  Mystic,  Occult * Armors:  Lineage Z,  Lineage,  Pedigree,  Origins,  Inheritance,  Legacy,  Tradition,  Bloodline
 * Pets:  Homely Eye Zpy,  Homely Eye Spy,  Ugly Eye Spy,  Apalling Eye Spy,  Beastly Eye Spy,  Disgusting Eye Spy,  Horrid Eye Spy,  Hideous Eye Spy
 * Misc:  Badge Z,  Badge,  Brand,  Mark,  Token,  Insignia,  Hallmark,  Emblem

Level: 45
Power Level: 45, Mastercraft
Price: 6245 451 Gold
Sellback: 3122 300 Gold
Location: Today's Event: Morningstar Set!  The Morningstar Clan!

Type: Melee
Element: Earth
Damage: 13-19
BTH: 6

SPECIAL
Hits: 2
Type: Ranged
Element: Earth
Damage: 303.5% Base and Random each
Stats: No normal stats; 198.5% Lucky Strike damage each
BTH: +19
Rate: 20%

MASTERCRAFT BONUS
5% of the time when doing a normal player attack or Special, the weapon deals double Void damage.

FULL SET BONUS
When wearing the full Morningstar set (Weapon, Armor and Helm), the Special becomes one hit and deals 120% of the total listed Base, Random and Lucky Strike damage. If the hit connects, it attempts to  Daze* the monster (1 round, 75% chance of not acting). Earth-element monsters are immune to this effect**. The monster gets a +20 bonus to its save***: Level: [PLvl] vs MonsterLevel
Major: [Major] vs MonsterEND
Minor: YourLUK vs MonsterLUK

For [PLvl], you use the Power Level of whichever Morningstar item you have equipped with the lowest Power Level. [Major] is based on [PLvl]:Level	11	45	60	70	90	105	120	135

```

PLvl 45 45 60 70 90 105 120 135
Major 105 105 140 170 200 200 200 200\*The Devastating blow has your foe seeing stars!

```
**Monsters aligned with Earth are immune to this spell's effects!
***Your foe is shaken but shakes off most of the dizzying blow!

DESCRIPTION
This weapon of the Beaumont clan will only occasionally show you its true power!

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/MorningstarFlail.jpg

Image and description thanks to UltraGuy. Numbers thanks to In Media Res. Write-up thanks to big E. AI thanks to Mordred. Additional thanks to big E.

```

< Message edited by Balu -- 6/14/2012 5:50:12 >
Nemesis' Condemnation

Nemesis' Condemnation

```
Also see other Nemesis set items:
 * Weapons:  Punisher's Decree Z,  Punisher's Decree,  Vindicator's Edict,  Avenger's Judgement,  Vigilante's Verdict,  Scourge's Conviction,  Castigator's Retribution
 * Armors:  Punisher's Maxim Z,  Punisher's Maxim,  Vindicator's Precept,  Avenger's Principle,  Vigilante's Creed,  Scourge's Tenet,  Castigator's Doctrine,  Nemesis' Testament
 * Shields:  Punisher's Protection Z,  Punisher's Protection,  Vindicator's Shelter,  Avenger's Barrier,  Vigilante's Bulwark,  Scourge's Rampart,  Castigator's Stronghold,  Nemesis' Bastion
 * Pets:  Punisher's Escort Z,  Punisher's Escort,  Vindicator's Attendant,  Avenger's Sentinel,  Vigilante's Shepherd,  Scourge's Defender,  Castigator's Champion,  Nemesis' Guardian

Level: 135
Power Level: 135, Mastercraft
Price: 1,230,300 5,059,008
Sellback: 820,200 3,372,672
Location:  Nemesis: Justice Goes Blind - Shop V

Type: Magic
Element: Ice
Damage: 15-29
BTH: 17

SPECIAL
Hits: 4
Type: Magic
Element: Ice
Damage: 370.8% Base and Random each
Stats: No normal stats; 263.2% Lucky Strike damage each
BTH: +46
Rate: 20%

EFFECT
 * All normal Player attacks take -5 BTH and deal *85/80 damage.
 * At the end of your turn, if you did at least one normal Player attack or Special, then there's a 17.85*(# of hits that connected)/(# of hits that were attempted) % chance of inflicting  Bleeding status on the monster*. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" are immune** to this effect. The monster can resist with a save***:Level: 135 vs MonsterLevel
Major: 200 vs MonsterEND
Minor: YourLUK vs MonsterLUKThe level of the bleeding is 135, dealing 19-118 damage every turn, until the monster succeeds on a save identical to the one above.

***Your mace's razor-sharp flanges open a deep bleeding wound!
***This creature has no blood!
***Your foe's wound was not deep enough to begin bleeding.

DESCRIPTION
The vicious and powerful mace wielded by Nemesis is designed to lacerate flesh from bone! The more you hit your foe, the better your chances of causing your enemy to Bleed!

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Nemesis Mace.jpg

Image thanks to BlackAces. Numbers thanks to In Media Res.

Analysis

A standard special attack (1396% Base and Random, 991% Lucky Strikes, +51 BTH). It takes -5 BTH and deals *(85/80) damage. Since it's 4 hits, each hit deals 25% damage.

```

< Message edited by Carandor -- 9/15/2017 6:24:09 >
Overlord's Dynasty

```

 * Cape + Helmet
* Cape Only
* Helmet Only
* No Cape + Helmet

 ### Lean

 Fully Offensive

 ### Elemental Type

 Fire

 ### Skills

 None.

 ### Mastercraft

 Yes

 ### Effects

 Every turn, there is a chance of invoking Overlord's Privilege. Also known as Celerity.

 ### Release Date

 Late 2006 (Around September)Revamped as of 2012.

 ### Rare

 No.

```

*Note: This is referring to the most recent version of this armor.**Overlord's armor are named differently for each level version of the armor such as Vassal's Stay (Level 45 version). Information regarding these will be shown in their respective categories.***

Is a part of the Overlord Set

Fully Offensive Mastercraft armor with slightly lower accuracy. Good against Fire. Has a small chance of giving you an extra turn.

## Location

Ruins of Alnaphar! Valley of Legends: Quest for the Overlord Set

Battleon > Travel Map > Travel South > Alnaphar > Quest for the Overlord Set

## Description

*The mighty armor of kings long forgotten! This armor grants such authority that you can command your enemies to give you extra attacks.*

## Attack Information

Hits: 4

Type: As Weapon.

Element: As Weapon.

**Note:**The table below provides attack information for all of the overlord armors of a given level.

## Animations

Armour EntranceAttack animation of the Overlord Armor
## Skill Information

Click to remove helmet and cape. To toggle it back either or both, click on the helmet and or cape that is below your character's icon.

Toggled off helmet and cape. (Cape will still be animated despite being toggled off)
### [Armour Name] Privilege

**Also known as Celerity** - Receiving more than one turn to strike before your enemy can have a turn.

Every turn, there is a 8.6\*[# of hits that connected] / [# of hits attempted]% chance of invoking [Armour Name] Privilege\* **for yourself and your pet, guest and item**. The [# of hits...] parts only counts hits from normal player attacks, weapon Specials, and spells. If you didn't make any such attacks, then you just use a flat 7.143% rate (true for all levels of the armour).

The monster can resist this with a save, for which it takes a +0 penalty.

 **Minor:** Player's LUK vs Monster LUK

Privilege effect.
### Major Roll Table

 Major Vs Monster's CHA

**Legend:**

PowLvl = Power Level.

CHA = Charisma.

LUK = Luck

**Notes:**

* If the Privilege is successfully invoked: *You invoke the [Armour's name] Privilege!*
* If the monster manages to resist the armour's privilege: *The foe resists your invocation of the [Armour's name] Privilege!*

## Cost and Sell back

**Legend:**

G = Guardian Only.

Z = Z-Token item.

## Side Notes

* Originally introduced around late 2006 as the Reign set.
Mystic Typhoon Claymore

http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png Rare

```
Mystic Typhoon Claymore

�15% proc Magic Wind sword.�

Location: Scavenger Hunt Contest 07. Won by sagietje.
Level	40

```

PowLvl YourLvl

Price 1000000
Sell 1000000Type: Magic

```
Element: Wind
Damage	6-17

```

BTH 5EFFECT

```
 * The weapon's Base and Random damage increase based on your Level.  This affects all normal Player attacks and weapon Specials.

Base:= round((0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl)*0.75)
Rand:= round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl)*0.75 - Base))
BTH := round(PowLvl/8)

SPECIAL
Hits: 4
Type: Magic
Element: Wind

The weapon special starts off as:
Base & Rand: (0.2*XSpecial - 0.1*XNormal)*1000 / (Base + Rand/2)
Lucky Strike: (100 + 6.6*PowerLevel) %

Where:

XNormal:= ((Base + Rand/2)*(100 + 3*PowLvl) + 0.75*XStat/8*(100 + 6.6*PowLvl)/2) / 100.
XSpecial:= (-0.00000349*PowLvl^3 + 0.000552*PowLvl^2 + 0.0801*PowLvl + 1.67) * (Base + Rand/2)
XStat:= 2.1462*PowLvl + 10.399, rounded to the nearest 5, to a minimum of 10 and a maximum of 200.

The BTH is
 * If Power Level is below 90: (min(2.1462*PowLvl + 10.399, 200) / 8 + max(0.7123*PowLvl - 19.111, 0)/20 + PowLvl/8) rounded down
 * If Power Level is above 90: (200/8 + min(5*PowLvl - 400, 200) / 20 + PowLvl/8) rounded down

Rate: 15%

DESCRIPTION
Congratulations! You must be a master Scavenger to wield this mighty wind blade. The damage on this blade gets stronger as you level up!

 http://media.artix.com/encyc/AQ/AQPedia/Weapons/Typhoon\_Claymore\_zps211930f7.gif

Numbers thanks to In Media Res.

Updates

October 15, 2007: The weapon was released and became rare.
.....
January 22, 2014: The weapon was updated to the most recent standards. See revision for older stats.

Appendix

Numbers are per hit.
Level	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70	75

```

Damage 2-6 3-8 3-10 4-11 4-13 5-14 5-15 5-17 6-17 6-18 6-20 7-20 7-21 7-22 8-22 8-24
BTH 0 1 1 2 3 3 4 4 5 6 6 7 8 8 9 9

Level 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150

Damage 8-25 8-26 9-26 9-27 9-28 10-28 10-29 10-30 10-31 11-31 11-32 11-33 11-34 12-34 12-35
BTH 10 11 11 12 13 13 14 14 15 16 16 17 18 18 19SPECIAL

```
Level	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70	75

```

BR% 55.5 69.75 84.75 99 115.75 133.25 150 168.75 186.5 204.25 222 239.75 257.25 274.75 291.5 310.25
LS% 25 33.25 41.5 49.75 58 66.25 74.5 82.75 91 99.25 107.5 115.75 124 132.25 140.5 148.75
BTH 1 3 5 7 9 11 13 15 17 19 21 23 26 28 30 32

Level 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150

BR% 326 338.5 354.75 372.5 389.25 404.75 419 431.75 443 452.5 460.25 466 469.75 471 470
LS% 157 165.25 173.5 181.75 190 198.25 206.5 214.75 223 231.25 239.5 247.75 256 264.25 272.5
BTH 34 36 38 40 42 44 46 48 50 50 51 51 52 53 53

< Message edited by Carandor -- 1/26/2017 14:53:09 >
Noxious Baby Chimeran Z

Noxious Baby Chimeran

```
Also see other Chimeran set items:
 * Weapons:  Noxious Spear Z,  Noxious Spear,  Baneful Spear,  Venomous Spear,  Poisonous Spear,  Toxic Spear,  Virulent Spear
 * Armors:  Noxious Squire Z,  Noxious Squire,  Baneful Outrider,  Venomous Knight,  Poisonous Defender,  Toxic Cavalier,  Virulent Champion
 * Shields:  Squire Z,  Squire,  Outrider,  Knight,  Defender,  Cavalier,  Champion
 * Pets:  Noxious Baby Z,  Baneful Baby,  Venomous Baby,  Poisonous Baby,  Toxic Baby,  Virulent Baby

Level: 45
Power Level: 45, Mastercraft
CHA Level: 45
Price: 4,950 225
Sellback: 2,475 112
Location:  The Chimeran Set

Element: Earth
Damage: 7-23
Training Difficulty: -66
BTH: 11

ATTACK RATE
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

ATTACK #1
Hits: 3
Type: Melee
Element: Earth
Damage: 34% Base, Random, and 101% Stats; 34% Base, Random, and 101% Stats; 0% Base, Random and Stats
BTH: +0 plus Stats
Effect: If the last hit connects, the pet attempts to  Daze the monster* (2 rounds, 10% chance of not acting). The monster takes +10 to its save**. Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the daze***.
Level: 45 vs MonsterLevel
Major: YourCHA vs MonsterEND
Minor: YourLUK vs MonsterLUKRate: Occurs when monster is not dazed.

ATTACK #2
Hits: 2
Type: Ranged
Element: Fire
Damage: 55% Base, Random, and 164% Stats each
BTH: +0 plus Stats each
Rate: Occurs if monster is Dazed.

***The chimera cub's immature venom has dizzied your foe!
***Your foe fights off the weak poison.
***Nonliving and incorporeal beings are immune to this dazing poison.

EFFECT
All attacks dealt by the pet deal *(0.975+0.025*numSetItems) where numSetItems is how many pieces of the Set you have equipped (weapon, armor, shield).

DESCRIPTION
This young chimera is far from fully developed - but it still has a dizzying bite and flaming breath! Basic CHA 0; Recommended CHA 0

 http://i36.tinypic.com/2oc94.jpg
Numbers from JMill. Image from balubamboto. Basic stats thanks to Xrai and Blue Revenge. Write-up thanks in part to Blue Revenge. Details from In Media Res. Correction from Vivi.

Analysis

Mastercraft pet, meaning it has the Stat bonus of a Beastmaster pet and Training Difficulty of a non-Beastmaster pet, in addition to the Mastercraft bonus.

Mastercraft Bonus: Increased damage, depending on how many pieces of the set you have equipped, for up to 105% damage.

Starts out as 7-23 damage plus 298% Stats, with 11 BTH.
ATTACK #1 deals 68% Base, Random and listed Stats because of the Daze effect. The damage is split evenly over the first two hits. ATTACK #2 deals 110% Base, Random and Stats for being different element, and the damage is split evenly over the two hits.

```

< Message edited by Carandor -- 6/1/2016 17:26:25 >
Nemesis' Guardian

Nemesis' Guardian

```
Also see other Nemesis set items:
 * Weapons:  Punisher's Decree Z,  Punisher's Decree,  Vindicator's Edict,  Avenger's Judgement,  Vigilante's Verdict,  Scourge's Conviction,  Castigator's Retribution,  Nemesis' Condemnation
 * Armors:  Punisher's Maxim Z,  Punisher's Maxim,  Vindicator's Precept,  Avenger's Principle,  Vigilante's Creed,  Scourge's Tenet,  Castigator's Doctrine,  Nemesis' Testament
 * Shields:  Punisher's Protection Z,  Punisher's Protection,  Vindicator's Shelter,  Avenger's Barrier,  Vigilante's Bulwark,  Scourge's Rampart,  Castigator's Stronghold,  Nemesis' Bastion
 * Pets:  Punisher's Escort Z,  Punisher's Escort,  Vindicator's Attendant,  Avenger's Sentinel,  Vigilante's Shepherd,  Scourge's Defender,  Castigator's Champion

Level: 135
Power Level: 135, Mastercraft
CHA Level: 135
Price: 711,970 2,299,549
Sellback: 355,985 1,149,774
Location:  Nemesis: Justice Goes Blind - Shop V

Element: Ice
Training Difficulty: -66

ATTACK RATES
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

ATTACK
Hits: 2
Type: Magic
Element: Ice
Damage: 22-40, plus 384.9% Stats each
BTH: 28 plus Stats each

EFFECT
After its attack, there is a 10*(# of pieces of the set you're in, not counting the pet)% chance of the pet doing a third hit, healing the player by 9-17 plus 157.9% Stats*.

*Your guardian spirit bestows upon you a rejuvenating gift!

DESCRIPTION
Once the loyal spiritual guardian of Nemesis, this creature now serves you! This dark and malicious creature will heal you a little bit, the more you resemble its former master! Basic CHA 0; Recommended CHA 0

 https://i916.photobucket.com/albums/ad5/BlackAces\_/NemesisGuardian.jpg
Image thanks to BlackAces. Numbers thanks to In Media Res.

Analysis

A Mastercraft pet; it has the Stat bonus of a Beastmaster pet and Training Difficulty of a non-Beastmaster pet.

Starts out as 42-78 plus 743% Stats, with 33 BTH. Its attack takes -5 BTH and deals *85/80 damage. Since the attack is 2 hits, each hit deals 50% damage.

The pet deals 97.5% damage to compensate for the set bonus.
Set bonus: 0-30 % chance of healing the player by 25% of its original damage. Since the healing attack hits the player automatically, it deals *0.85 damage.

Essentially, this means the pet's attack is worth 97.5% of a standard pet's attack if no pieces of the set are equipped, and 105% if all the 3 pieces are equipped.

```

< Message edited by Dragoon23 -- 6/10/2012 3:31:57 >
Nightmare Blade

Temporary

```
Nightmare Blade

Also see  https://forums2.battleon.com/f/tm.asp?m=12332255 - Lesser Nightmare Blade.

This weapon is obtainable by defeating the strong  https://forums2.battleon.com/f/tm.asp?m=20936273 - Nightmare Queen (Level 120)

Element: Magic
Attack Type: Darkness
Damage: 8-30
BTH: 15%

SPECIAL
Hits: 2
Element: Ice, Darkness
Attack Type: Magic
Damage: 400% Base and Random per hit; see below
BTH: +8 per hit; see below
Effect: * If you have at least 199 MP, then you lose 199 MP.  When this occurs, all hits of the Special are treated as a Spell instead.  In addition to the above, each hit deal 100% Stats damage and receives Stat bonuses to BTH.
 * If you paid MP and at least one of the hits connects:All numbers in brackets [] are rounded down.
The monster makes a save roll.  It rolls 1d100 and adds [ItsCHA/5] + [ItsLevel/10] + [ItsLUK/20] to this roll.  If the roll is equal to or higher than 63 + [YourCHA/5] + [YourLUK/20] + [10, only if both hits connect], then nothing happens.  Otherwise, the monster becomes  Asleep for one round.
Darkness-Element monsters and monsters of Category "elf", "undead", "dragon", and "golem" are immune to this effect.
In addition, if a monster falls asleep, then you get one of the two following effects (50% chance of each):
The enemy falls into an unnatural slumber, its dream taste of candy?! - You heal 30 HP and 30 MP
The enemy falls into an unnatural slumber wracked with nightmares - You deal an additional hit of 150% Base, 150% Random, and 100% Stats.  This is treated as a Spell.  Stat bonus to damage is INT/16 + CHA/16 + CHA/20.  Stat bonus to BTH is INT/16 + CHA/16 + CHA/20.Rate: 15%

DESCRIPTION
This foul blade was taken from the Nightmare Queen, and is the mightiest blade in her arsenal, its dark power can put your foes to sleep!

 https://img100.imageshack.us/img100/8302/nightmarebladess7.jpg

Information courtesy of .*. .*. .*., somethinscary, infuturity, Isphus, OmniGuardian, chaostrom and Hansuke. Effects courtesy of Chii. Image from .*. .*. .*..  Rarity from Reign Man..

```

< Message edited by Dragoon23 -- 1/4/2013 19:39:03 >
Noxious Chimeran Squire

Noxious Chimeran Squire

```
�Mid-Offensive Earth armour. Mastercraft; has two skills.�

Weapon:  Noxious Chimeran Spear
Shield:  Chimeran Squire Shield
Pet:  Noxious Baby Chimeran
 * Other versions of this armour:
 Noxious Chimeran Squire Z
Noxious Chimeran Squire
 Baneful Chimeran Outrider
 Venomous Chimeran Knight
 Poisonous Chimeran Defender Z
 Poisonous Chimeran Defender
 Toxic Chimeran Cavalier
 Virulent Chimeran Champion
 Deadly Chimeran Conqueror
 Fatal Chimeran VindicatorLocation:  https://forums2.battleon.com/f/tm.asp?m=18112641 - The Chimeran Set
Element: Earth
Level	45

```

PowLvl 45 MC

Price 1804
Sell 902COMBAT DEFENCE

```
Melee	37

```

Ranged 32
Magic 32ELEMENT MODIFIER

```
Fire	80

```

Water 93
Wind 93
Ice 93
Earth 75
Energy 93
Light 80
Dark 93ATTACK

```
Hits: 2
Type: �As Weapon�
Element: �As Weapon�
BR%	117.5

```

Stat% 198.5
BTH 5EFFECT

```
 * You receive  Armor Lean x1.125.

SKILL - Fire Breath*
Hits: 2
Type: Ranged if {STR+DEX  INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
Element: Fire
Damage	26-78

```

Stat% 270.88
+BTH 11

Cost
SP-Mag 125
SP-Ran 100SKILL - Poison Sting

```
Hits: 2
Type: �As Weapon�
Element: �As Weapon�
1st Hit

```

BR% 235
Stat% 397
BTH 5

SPCost 100 \* This is treated as a normal Player attack. If your weapon's Special occurs, you don't pay any SP.

```
 * Damage from lucky strikes is halved.
 * The second hit deals 0 damage and the monster makes a save at a -20 penalty:Level: 45 vs MonsterLvl
Major: 105 vs MonsterEND
Minor: YourLUK vs MonsterLUK``If it fails, then the monster is  Poisoned (10 rounds, 1.125/0.7 power). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to the poison. If the monster is already poisoned, then the old poison is  enhanced.

****Unleash a powerful blast of Fire! �� SP!
***A normal weapon attack followed by the snake tail's poisonous bite! 100 SP!
**The monster resists the chimera's poison.
*Your chimera's toxic bite has poisoned your foe!
Nonliving and incorporeal beings are immune to poison.

DESCRIPTION
Your tamed Chimera mount can poison the enemy - or bake them with its fire breath!

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Chimeran\_Rider.jpg

Old numbers from JMill. Image from balubamboto. New numbers from In Media Res.

Analysis

Starts off as a standard armour attack:
Level	45

```

PowLvl 45

BR% 235
Stat% 397
BTH 5With two equally powerful hits, each hit does \*1/2 damage.

```
Fire Breath skill starts off with:
Damage	38-115

```

Stat% 397
+BTH 11

EleComp 1.36463The skill receives EleComp to damage as an elemental compensation. With two equally powerful hits, each hit does \*1/2 damage.

```
Ranged SP cost is 80% of the Magic SP cost.

All this has ALREADY been factored into the above numbers.

Updates

August 26, 2010: The armour was released.
June 8, 2012: Price and sellback were swept. Old values were:
Price	22000

```

Sell 14500February 20, 2014: The armour was updated. See revision for previous stats.

< Message edited by Carandor -- 6/21/2016 10:08:33 >
Overcharged Malzar

Overcharged Malzar

```
Also see other Malzars ( https://forums2.battleon.com/f/tm.asp?m=13261123 - White,  https://forums2.battleon.com/f/tm.asp?m=13261120 - Blue,  https://forums2.battleon.com/f/tm.asp?m=13261116 - Black,  https://forums2.battleon.com/f/tm.asp?m=13261097 - Red,  https://forums2.battleon.com/f/tm.asp?m=13261085 - Brown,  https://forums2.battleon.com/f/tm.asp?m=13261078 - Green,  https://forums2.battleon.com/f/tm.asp?m=13261058 - Gray,  https://forums2.battleon.com/f/tm.asp?m=13261018 - Purple Z)

Price: 90000 4401 Gold
Sellback: 18000  45000 2200 Gold
Level: 85
Location:  https://forums2.battleon.com/f/tm.asp?m=13400951 - Mt. Thrall >  https://forums2.battleon.com/f/fb.asp?m=13426744 - Search Patrol

Damage: 15-45
Element: Energy
Training Difficulty: 80
BTH: 27%

ATTACK RATES
Rate at 0 CHA: 27%
Rate at 80 CHA: 67%
Rate at 150 CHA: 100%

ATTACK
Hits: 1
Element: Energy
Attack Type: Melee
Damage: 100% Base and Random
BTH: +0

DESCRIPTION
Freed from its biomechanical prison, this young and powerful Malzar will serve you well!

 https://i194.photobucket.com/albums/z240/nmehta3/overcharged.jpg

Thanks to tempestofnight and ssjgoku5.  Image from ssjgoku.  Location from BadHulk.  Correction from etching.

```

< Message edited by Dragoon23 -- 6/10/2012 3:49:30 >
Patchwork Frankenshield

http://media.artix.com/encyc/AQ/AQPedia2/Quests/Mogloween.jpg Rare

```
Patchwork Frankenshield

Also see other Frankenshields:  https://forums2.battleon.com/f/fb.asp?m=14999679 - Scrap,  https://forums2.battleon.com/f/fb.asp?m=14999680 - Mishmash,  https://forums2.battleon.com/f/fb.asp?m=14999682 - Amalgamated,  https://forums2.battleon.com/f/fb.asp?m=20836172 - Compound,  https://forums2.battleon.com/f/fb.asp?m=20836174 - Composite, and  https://forums2.battleon.com/f/fb.asp?m=20836175 - Conglomerate

Level: 50
Power Level: 50
Price: 672 Gold
Sellback: 336 Gold
Location:  https://forums2.battleon.com/f/tm.asp?m=15028645 - Mystery of the Falling Star!
Element: Energy

COMBAT DEFENCE
Melee: +9
Ranged: -1
Magic:  +4

ELEMENT MODIFIERS
Fire: 0%
Water: +10%
Wind: 0%
Ice: 0%
Earth: -8%
Energy: -17%
Light: +10%
Darkness: -8%

DESCRIPTION
 Holding this shield is a shocking experience...

 https://i194.photobucket.com/albums/z240/nmehta3/frankenshield.png
Numbers thanks to In Media Res. Write Up Template thanks to Astral.

```

< Message edited by Carandor -- 11/16/2018 4:34:38 >
Necropunk VI

Necropunk VI

```
Guest

Also see other Necropunk guests ( https://forums2.battleon.com/f/tm.asp?m=18692515 - I,  https://forums2.battleon.com/f/tm.asp?m=18692518 - Guardian II,  https://forums2.battleon.com/f/tm.asp?m=18692516 - III Z,  https://forums2.battleon.com/f/tm.asp?m=18692520 - III,  https://forums2.battleon.com/f/tm.asp?m=18692521 - Guardian IV,  https://forums2.battleon.com/f/tm.asp?m=18692522 - V,  https://forums2.battleon.com/f/tm.asp?m=18692525 - VII Z,  https://forums2.battleon.com/f/tm.asp?m=18692527 - Guardian VIII)

Level: 115
Power Level: 115
MP Level: 115
Location:  https://forums2.battleon.com/f/tm.asp?m=18692550 - Summon Necropunk VI
Upkeep: 80 MP

ATTACK RATE: [100 + CHA/2]%
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

ATTACK #1
Hits: 2
Type: Melee
Element: Darkness
Damage: 22-65 plus 578% Stats damage each
BTH: 25 plus Stats each
Rate: 50%

ATTACK #2
Hits: 3
Type: Ranged
Element: Wind
Damage: 15-45 plus 400% Stats damage each
BTH: 22 plus Stats each
Rate: 50%

 http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/necropunk.jpg
Numbers thanks to In Media Res.

Analysis

Starts out as a standard guest. To compensate for the multielemental attacks, it deals 115.5% damage. * Attack #1 takes -3 BTH, and deals *(85/82) damage. It's two hits, so each hit deals 50% damage.
In the end, the attack is 2 hits of ~59.9% damage each.

 * Attack #2 takes -6 BTH, and deals *(85/79) damage. It's three hits, so each hit deals 33.(3)% damage.
In the end, the attack is 3 hits of ~41.4% damage each.

```

< Message edited by In Media Res -- 3/24/2011 18:02:47 >
Nightmare Eukara

Nightmare Eukara

```
�Inaccurate Darkness Guest. Costs MP.�

Location:  https://forums2.battleon.com/f/tm.asp?m=20879560 - Summon Nightmare Eukara
Type									|  Z	  |  G		G

```

Level 1 11 31 51 71 91 111 131 | 24 | 108 141
PowLvl 1 11 31 51 71 91 111 131 | 51 | 111 144
CostLvl 1 11 31 51 71 91 111 131 | 44 | 110 143

MPCost 7 11 21 33 46 60 76 94 | 28 | 75 105If you do not have enough MP then she does nothing for one turn\* (without costing MP). On every other round, if you do not have enough MP, then she leaves\*\*.

```
ATTACK #1
Hits: 1
Type: Magic
Element: Darkness
Damage	1-3	3-8	6-17	9-27	13-39	18-54	23-70	30-89	|  9-27	  |  23-70	34-102

```

Stat% 82.87 134.19 236.81 339.43 442.05 544.67 647.3 749.92 | 339.43 | 647.3 816.62
BTH -3 -1 4 9 14 19 24 29 | 9 | 24 33Rate: 50%

```
ATTACK #2
Hits: 2
Type: Magic
Element: Darkness
Damage	1-3	3-8	6-17	9-27	13-39	18-54	23-70	30-89	|  9-27	  |  23-70	34-102

```

Stat% 82.87 134.19 236.81 339.43 442.05 544.67 647.3 749.92 | 339.43 | 647.3 816.62
BTH -3 -1 4 9 14 19 24 29 | 9 | 24 33Rate: 50%

```
*The simulacrum flickers, requiring mana. (�� MP required or it will vanish next turn)
**The simulacrum vanishes. (Not enough MP: �� MP required)

 http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Nightmare\_Eukara.gif

Numbers thanks to In Media Res. Correction thanks to 1stClassGenesis.

Analysis

Guest starts out with:
Type									|  Z	  |  G		G

```

Level 1 11 31 51 71 91 111 131 | 24 | 108 141
PowLvl 1 11 31 51 71 91 111 131 | 51 | 111 144

Damage 2-5 4-11 8-24 13-39 19-57 26-78 34-102 43-129 | 13-39 | 34-102 49-147
Stat% 119.925 194.175 342.675 491.175 639.675 788.175 936.675 1085.175| 491.175| 936.675 1181.7
BTH 0 2 7 12 17 22 27 32 | 12 | 27 36Attack #1: Takes -3 BTH and deals \*85/82 damage. Deals \*2/3 damage.

```
Attack #2: Takes -3 BTH and deals *85/82 damage. Deals *4/3 damage. With two equally powerful hits, each hit does *1/2 damage.

All this has ALREADY been factored in to the above numbers.

Updates

November 21, 2012: The guest was released.

```

< Message edited by Carandor -- 9/22/2017 7:18:53 >
Nulgath's Wrath

Nulgath's Wrath

```
�20% proc Melee Fire sword. Special attack makes your normal attacks more powerful. Mastercraft; increased boost from the special.�

Location:  https://forums2.battleon.com/f/tm.asp?m=21466402 - Golden Giftboxes - UltraRare Shop
Type								G

```

Level 10 30 50 70 90 110 130 150
PowLvl 10 MC 30 MC 50 MC 70 MC 90 MC 110 MC 130 MC 153 MC

Price 19 58 369 2879 23108 186205 1501143 12102583
Sell 9 29 184 1439 11554 93102 750571 6051291Type: Melee

```
Element: Fire
Damage	4-13	7-20	9-25	10-31	12-35	13-39	14-44	16-48

```

BTH 1 4 6 9 11 14 16 19SPECIAL

```
When the special* occurs, the player receives the following hit:

Hits: 1
Type: Magic
Element: Harm
BR%	42.84	76.16	112.54	149.26	183.77	212.84	233.58	243.95

```

LS% 28.22 50.66 73.1 95.54 117.98 140.42 162.86 188.7
+BTH Auto Auto Auto Auto Auto Auto Auto AutoRate: 20%

```
EFFECT
 * On the turn following the special all normal Player attacks deal *(Initial Boost + 2.075*(1+(# of specials)/100)).
 * Mastercraft bonus is the increased damage on the boost.
# of specials	1	2	3	4	5	6	7	8	9	10

```

Modifier 3.096 5.212 7.350 9.508 11.686 13.886 16.106 18.347 20.609 22.891\*\*Nulgath has imbued your weapon with more power, for a price...

```
*After the attack, the Initial Boost is reset to 1. Otherwise, the modifier becomes the Initial Boost if the special occurs on the following turn.
This is equal to the number of times the special has occurred before the last normal attack was made.

Note:
 *  and  only apply to the current battle, and will be reset between battles.

DESCRIPTION
A blade blazing with Nulgath's power, the special attack of this weapon damages you instead of your foe, but Nulgath will power up your weapon for the next round of attacks!

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Nulgath\_Wrath.jpg

Numbers thanks to BlackAces. Popup and correction thanks to Lv 1000. Image thanks to Ranloth.

Analysis

Special starts out with:
Level	10	30	50	70	90	110	130	150

```

PowLvl 10 30 50 70 90 110 130 153

BR% 252 448 662 878 1081 1252 1374 1435
LS% 166 298 430 562 694 826 958 1110
+BTH 5 13 21 30 38 46 51 54Deals \*0.85\*0.2 for dealing Harm and auto-hitting you.

```
All this has ALREADY been factored in to the above numbers.

Updates

February 22, 2014: The weapon was released.
March 20, 2014: The weapon became rare.

After becoming rare, it has returned in:
 * February 19, 2015
 * February 19, 2016
 * February 19, 2017
 * February 16, 2018 (Stayed in shop)

```

< Message edited by Carandor -- 3/16/2018 6:36:26 >
Opal MotherShip

Rare

```
Opal MotherShip

Also see other Motherships ( https://forums2.battleon.com/f/tm.asp?m=15981191 - Diamond,  https://forums2.battleon.com/f/tm.asp?m=15981207 - Amethyst, and  https://forums2.battleon.com/f/tm.asp?m=15981208 - Ruby).

Level: 30
Location: Aria's pet shop.
Price: 1 200  53
Sellback: 240 320 800  26

Damage: 5-16
Stat: 131%
BtH: 7%
Training Difficulty: 0

ATTACK RATE
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

ATTACK 1 (Unfocused Laser Attack)
Hits: 1
Type: Ranged
Element: Wind
Damage: 85/95 of the listed damage (Base, Random, and Stat)
BTH: +10
Rate: 80%

ATTACK 2 (Focused Laser-Explosion Attack)
Hits: 1
Type: Ranged
Element: Wind
Damage: 85/75 of the listed damage (Base, Random, and Stat)
BTH: -10
Rate: 20%

DESCRIPTION
Where this strange little ship came from, no one is yet sure...

 http://media.artix.com/encyc/AQ/AQPedia2/Pets/Motherships.jpg
 https://i711.photobucket.com/albums/ww120/xXMarcoolXx/aqmotherdayship.jpg - Detailed Picture

Numbers thanks to Aelthai. Training difficulty given by Valane. Detailed picture from guithepunisher. Description from lh47. Thanks to /cdn-cgi/l/email-protection - [email�protected]@@, Shadowwalker, Blue Revenge, moneybags, and eddywardster. Rarity from Arctic Ninja. Image thanks to BlazeBane.[/

```

< Message edited by Carandor -- 6/18/2017 7:14:55 >
Mystic Neko Claws

Temporary

```
Mystic Neko Claws

�Scaling Magic Earth weapon. Accurate 0% Proc Weapon.�

Also see  https://forums2.battleon.com/f/tm.asp?m=21775786 - Neko Claws.

Level: 0
Power Level: CharacterLevel-5 (for Guardians) or CharacterLevel-20 (for Adventurers)
Location:  https://forums2.battleon.com/f/tm.asp?m=21775719 - Celestial Haven Log House,   https://forums2.battleon.com/f/tm.asp?m=21775709 - Celestial Haven Log House Estate

Type: Magic
Element: Earth
Damage: 3-5
BTH: 0

SPECIAL
None

EFFECT
 * All normal player attacks receive +3 BTH and deal 105.28% damage (Not Factored In).
 * The weapon's power scales with your character level. When you equip it, you are told its actual stats*:Base: round(1.5*(0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)*0.75/2/(1+0.03*PowLvl))
Random: round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)*0.75/2/(1+0.03*PowLvl) - Base))
BTH: round(PowLvl/8)

*The weapon grows in power to match you! It does #-# damage with +# to hit!

DESCRIPTION
Lightweight magical claws that can slash your foes as easily as a Neko does!

 http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Mystic\_Neko\_Claws.gif

Numbers, picture, and formula thanks to in Media Res.

Appendix

AdvLvl = Adventurer. GuaLvl=Guardian.
AdvLvl	GuaLvl	PowLvl		Damage	BTH

```

0 0 0 3-5 0
20 5 0 3-5 0
25 10 5 4-7 1
30 15 10 5-8 1
35 20 15 6-9 2
40 25 20 6-11 3
45 30 25 7-12 3
50 35 30 8-12 4
55 40 35 8-14 4
60 45 40 9-14 5
65 50 45 9-15 6
70 55 50 10-16 6
75 60 55 10-17 7
80 65 60 11-17 8
85 70 65 11-18 8
90 75 70 11-19 9
95 80 75 12-20 9
100 85 80 12-21 10
105 90 85 13-21 11
110 95 90 13-22 11
115 100 95 14-22 12
120 105 100 14-23 13
125 110 105 14-24 13
130 115 110 15-24 14
135 120 115 15-25 14
 125 120 15-26 15
 130 125 16-26 16
 135 130 16-27 16
 140 135 17-27 17
 145 140 17-28 18
 150 145 17-29 18

```
Updates

May 29, 2014: The Weapon was released.

```

< Message edited by Dragoon23 -- 8/5/2014 6:29:02 >
Nova Knight Shield Z

http://media.artix.com/encyc/AQ/AQPedia2/Tags/Z-Token.jpg

```
Nova Knight Shield Z

Also see other Nova Knight set items:
 * Weapons:  Machete Z,  Cleaver,  Machete,  Guardian Broadsword,  Kilij,  Falchion
 * Armors:  Hauberk Z,  Cuirass,  Hauberk,  Guardian Mail,  Light Plate,  Plate
 * Shields:  Buckler,  Shield,  Guardian Heater Shield,  Ward,  Aegis
 * Misc:  Bascinet Z,  Sallet,  Bascinet,  Guardian Armet,  Helm,  Great Helm

Location:  The Nova Knight
Element: Fire
Type	Z

```

Level 1
PowLvl 40

Price 260
S <48h 234

```
 >48h	65DEFENCE MODIFIERS
Melee	+6

```

Ranged +9
Magic -1

Fire -12
Wind +5
Ice +5
Earth -11DESCRIPTION

```
This is the shield of a Nova Knight, an order from Lore's future sworn to defend endangered creatures! It offers ranged and melee defense and protection from Earth and Fire. As powerful as the Level 40 shield!

 http://i45.tinypic.com/2w36smo.jpg

Numbers from JMill. Image thanks to balubamboto. Descriptions from AVA. Write-up by devbhargava.

Updates

July 1, 2010: The shield was released.
June 8, 2012: Level was updated from 0 to 1.
June 15, 2017: Price and sellback were swept. Old values were:
Price	500

```

S <48h 450

```
 >48h	250

```

< Message edited by Carandor -- 1/1/2018 7:45:27 >
Nautica

Nautica

```
Level: 14
Price: 1000 1,200 83
Sellback: 500 600 41
Location: Paxia: The Nautica Medusa

COMBAT DEFENCE
Melee: 30
Ranged: 30
Magic: 30

ELEMENT MODIFIER
Fire: 102%
Water: 90% 86%
Wind: 95% 94%
Ice: 95% 93%
Earth: 95% 94%
Energy: 105% 104%
Light: 102%
Darkness: 95% 93%

DESCRIPTION
The armor of the Nautica Clan. This armor has lower attack power than the Geoto and Aerodu Clan armors, but higher defense.

NORMAL ATTACK
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
Damage: 100% Base, Random, and Stats
BTH: +10 plus Stats

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Nautica.jpg

Thanks to Evo, Laorta and veterandoggy. Update from TheKingofDoom&Gloom. Image thanks to Butterfly.

```

< Message edited by Carandor -- 8/5/2016 19:14:39 >
Paradox Plate

http://www.battleon.com/aq-guardian.asp - Guardian

```
Paradox Plate

Also see other Contradiction armours ( https://forums2.battleon.com/f/tm.asp?m=16202699&mpage=1&key=? - Abberant Bulwark,  https://forums2.battleon.com/f/tm.asp?m=16202702&mpage=1&key=? - Anomalous Armor Z,  https://forums2.battleon.com/f/tm.asp?m=16202704&mpage=1&key=? - Mystery Mail,  https://forums2.battleon.com/f/tm.asp?m=16202706&mpage=1&key=? - Enigma Ward Z,  https://forums2.battleon.com/f/tm.asp?m=16202707&mpage=1&key=? - Contradiction Cuirass)

Level: 115
Price: 880,000 2,281,870
Sellback: 440,000 1,140,935
Location:  https://forums2.battleon.com/f/tm.asp?m=16718913 - Mystery!  AQ Live
Element: Neutral

COMBAT DEFENCE
Melee: 41
Ranged: 41
Magic: 41

ELEMENT MODIFIER
Fire: 76%
Water: 76%
Wind: 76%
Ice: 76%
Earth: 76%
Energy: 76%
Light: 51%
Darkness: 51%

ATTACK
If you have at least 34 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

Normal Attack
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
Damage: 400% Base, Random and Stat
BTH: +14 plus Stats

Light Attack
Hits: 2
Type: �As Weapon�
Element: Light
Damage: 200% Base, Random and Stat each
BTH: +14 plus Stats
Cost: 34 SP

Darkness Attack
Hits: 2
Type: �As Weapon�
Element: Darkness
Damage: 200% Base, Random and Stat each
BTH: +14 plus Stats
Cost: 34 SP

DESCRIPTION
This armor possesses the power of both light and darkness, forever in conflict!

 https://i149.photobucket.com/albums/s41/owa\_727/Paradox-1.jpg

Picture from Xalric. Description from Alopex Lagopus. Basic stats from Alopex Lagopus, blast!blast!, rearines, Valane, venturer90 and Xalric. Numbers from In Media Res. Correction thanks to Avalonmerlin.

```

< Message edited by Koree -- 5/3/2013 1:30:40 >
Overlord Phoenix

Overlord Phoenix

```
Level: 11
Price: 550 Z-Tokens
Sellback: 495 Z-Tokens for the first 48 hours; then 275 Z-Tokens.
Location:  https://forums2.battleon.com/f/fb.asp?m=9103650 - Ruins of Alnaphar! Valley of Legends
Element: Fire

DESCRIPTION
A version of the Overlord Phoenix that will guard your home from any invaders!

Adds  https://forums2.battleon.com/f/tm.asp?m=21054482 - Overlord Phoenix (11) to guard your house.

 http://media.artix.com/encyc/AQ/AQPedia/Houses/Overlordphoenixguard.jpg
Name, description, price and level thanks to Dragoon23.

```

< Message edited by whackybeanz -- 7/13/2013 10:56:48 >
Number 9

Number 9

```
Level: 40
Price: 3,500 254
Sellback: 2,000 2,625 127
Location: The Hollow's Shop  https://forums2.battleon.com/f/fb.asp?m=13426846 - Mt. Thrall -> Falcon's Fall -> The Hollow's Garage Shop

Element: Ice
Attack Type: Melee
Damage: 5-21 7-28
BTH: 10%

SPECIAL
Hits: 1
Element: Ice
Attack Type: Ranged
Damage: 200% Base and Random
Stats: Yes
BTH: 50%
Rate: 20%

DESCRIPTION
Hollow's size number 9 wrench. Good for bashing holes in monsters, or for fixing things.

 https://i29.photobucket.com/albums/c257/Strokend/Number9a.png

Thanks to master of the gates and Tokoshoran. Non-rarity and location from Tangar.

```

< Message edited by Koree -- 6/10/2012 4:16:26 >
NightBane vs. Wolfwing

NightBane vs. Wolfwing

```
Portrait

Level: 15
Location:  https://forums2.battleon.com/f/tm.asp?m=20036339 - Bulbug's House Extras Shop
Cost: 100 Tokens
Sellback: 90 Tokens (for 24 hours); 50 Tokens (after 24 hours)
Element: Darkness

EFFECT
Allows you to teleport to Darkovia.

DESCRIPTION
A winner of the paintings contest on the forums. NightBane vs. Wolfwing, by Shoot2kill.

 http://media.artix.com/encyc/AQ/Deus\_Ex\_Machina\_Eh/AQ/Encyclopaedia/Nightbane\_vs\_Wolfwing.gif

```

< Message edited by Balu -- 1/28/2012 5:35:32 >
Nobleheart Mirror

Nobleheart Mirror

```
Also see  https://forums2.battleon.com/f/tm.asp?m=13997420 - Kindheart Mirror,  https://forums2.battleon.com/f/tm.asp?m=13997440 - Trueheart Mirror,  https://forums2.battleon.com/f/tm.asp?m=13997454 - Braveheart Mirror, and  https://forums2.battleon.com/f/tm.asp?m=13997511 - Pureheart Mirror.

Level: 80
Price: 70,000 3,117
Sellback: 21,000 35,000 1,558
Location:  https://forums2.battleon.com/f/tm.asp?m=17444090 - The Final Battle
Element: Neutral

COMBAT DEFENCE
Melee: +9
Ranged: +9
Magic: +9

ELEMENT MODIFIER
Fire: -5%
Water: -5%
Wind: -5%
Ice: -5%
Earth: -5%
Energy: -5%
Light: -5%
Darkness: -5%

EFFECTS
NOTE: The shield may not be working properly!
 * When you are hit (regardless of whether the hit connects), the shield adjusts the Damage you receive based on your  Good/Evil Alignment.  A is your Alignment, disregarding whether it is positive or negative.If your Alignment is positive, the attack deals {1 - (A/1.7 rounded off)/2 } * 100% Base, Random and Stat damage*.
If your Alignment is negative, the attack deals {1 + (A/1.7 rounded off)/2 } * 100% Base, Random and Stat damage**.
Rate: (A/3.4)% (rounded down)

*The shield senses the purity of your spirit and absorbs a portion of the incoming damage!
**The shield senses the taint within your spirit and magnifies the damage you receive! * When you are hit (regardless of whether the hit connects), the shield adjusts its Element Modifiers based on your  Good/Evil Alignment.  A is your Alignment, disregarding whether it is positive or negative.If your Alignment is positive, the shield gains -2% to the element by which you were just hit.
If your Alignment is negative, the shield gains +2% to the element by which you were just hit.
The shield can shift a maximum of five times.
Rate: (A/0.17)% (rounded down)DESCRIPTION
This artifact aids only the pure of heart, and betrays those with evil intentions!

 https://i194.photobucket.com/albums/z240/nmehta3/mirror.png

Image from ssjgoku5.  Stats from ssjgoku5, warriorfreedom, Monu, driger369, and DaRK iMPuLSe.  Effects from Reyn Roadstorm.  Corrections from fenmeisterkronos and Shadowy Mist.

```

< Message edited by BlackAces -- 6/14/2012 1:49:58 >
Orc War Party

http://www.battleon.com/aq-guardian.asp - Guardian Rare

```
Type: Guest
Location: News The Void
Attack Rate: 100%, you choose which attack

ORC GENERAL
Hits: 1
Damage: Level^.5 - (Level^.5)+(Level^.7)
BTH: +0%
Element: Energy
Attack Type: Melee

ORC WIZARD
Hits: 1
Damage: Level^.5 - (Level^.5)+(Level^.7)
BTH: +0%
Element: Wind
Attack Type: Magic

ORC ARCHER
Hits: 1
Damage: Level^.5 - (Level^.5)+(Level^.7)
BTH: +0%
Element: Earth
Attack Type: Ranged

ORC SCIENTIST
Hits: 1
Damage: Level^.5 - (Level^.5)+(Level^.7)
BTH: +0%
Element: Fire
Attack Type: Ranged

 https://img92.imageshack.us/img92/7537/orcwarparty8je.png

Appendix from devbhargava

Appendix:
Level	Damage

```

0 0-0
5 2-5
10 3-8
15 4-11
20 4-12
25 5-15
30 5-16
35 6-18
40 6-19
45 7-21
50 7-22
55 7-24
60 8-26
65 8-27
70 8-28
75 9-30
80 9-30
85 9-31
90 9-32
95 10-34
100 10-35
105 10-36
110 10-37
115 11-39
120 11-40
125 11-40
130 11-41
135 12-43
140 12-44
145 12-45
150 12-45

< Message edited by Scakk -- 6/17/2010 13:04:59 >
Ogre Whalloper

Ogre Whalloper

```
Also see:  https://forums2.battleon.com/f/tm.asp?m=14694564 - Ogre Knocker,  https://forums2.battleon.com/f/tm.asp?m=14694569 - Ogre Thumper,  https://forums2.battleon.com/f/tm.asp?m=14694583 - Ogre Pounder,  https://forums2.battleon.com/f/tm.asp?m=14694596 - Ogre Smacker and  https://forums2.battleon.com/f/tm.asp?m=14694601 - Ogre Whacker Z

Location:  https://forums2.battleon.com/f/tm.asp?m=17474290 - The Mutant King
Level: 83
Price: 100,000 20,251
Sellback: 50,000 10,125

Element: Ice
Type: Melee
Damage: 9-27 12-36
BTH: 4%

SPECIAL
Hits: 2
Element: Ice
Type: Melee
Damage: 305% Base and Random per hit
BTH: +40%
Stats: No
Rate: 15%

DESCRIPTION
A hammer made with one of the foundation blocks of a ruined castle in No Man's Land.

 https://i421.photobucket.com/albums/pp295/jmillou7/ogre.gif

Entry thanks to JMill and nosey123. Numbers from Lord Barrius.  Typo correction from Z.324.

```

< Message edited by Koree -- 6/10/2012 4:27:16 >
Necrotic Ebil Scythe

Necrotic Ebil Scythe

```
See also:  https://forums2.battleon.com/f/tm.asp?m=13735059 - Dark Ebil Scythe,  https://forums2.battleon.com/f/tm.asp?m=13735122 - Obsidian Ebil Scythe,  https://forums2.battleon.com/f/tm.asp?m=13735136 - Abyssal Ebil Scythe,  https://forums2.battleon.com/f/tm.asp?m=13735146 - Stygian Ebil Scythe

Location:  https://forums2.battleon.com/f/tm.asp?m=13844248 - Zorbak's Ebil Mistake
Level: 50
Price: 18,000 672
Sellback: 6,000 9,000 336

Element: Darkness
Attack Type: Magic
Damage: 6-22
BTH: 8%

SPECIAL
Hits: 3
Element: Darkness
Attack Type: Magic
Damage: 110% Base and Random per hit
BTH: +28
Stats: No
Effect: If all three hits connect, then the monster's Darkness modifier is multiplied by 102.25% (or by 97.75% if the modifier is negative)*.  This occurs a maximum of four times**, and Darkness-Element monsters are immune to this effect***.
Rate: 25%

* The scythe's magic corrupts your opponent, further weakening it against the powers of Darkness!
** The scythe can corrupt this foe no further!
*** The scythe is unable to corrupt a creature of Darkness!

Description: Created by Zorbak, this weapon has its own mind and was too much for him to handle!  This one can put a Doom curse on your enemy!

 https://i194.photobucket.com/albums/z240/nmehta3/scythe2.png

Image from ssjgoku5. Some basic stats from flyingkidjoe, ssjgoku5 and Mourinho68.  Corrections from Oblivion Incarnate and BattleMage.

```

< Message edited by Koree -- 6/9/2012 8:02:19 >
Paperclip

Paperclip

```
�	Melee Earth sword/rapier. Uses Ranged damage formulas for Damage and BtH bonuses. +5 BTH lean.  No Special.	�

Location:  https://forums2.battleon.com/f/tm.asp?m=3729783 - Into the Darkness

```

Type - - - - - - - - G
Level 1 20 40 60 80 100 120 135 150
PowLvl 1 20 40 60 80 100 120 135 153

Price 30 55 254 1861 14814 119251 961252 4599098 22004697
Sell 15 27 127 930 7407 59625 480626 2299549 11002348Type: Melee

```
Element:	Earth

```

Damage 2-9 5-18 6-25 8-30 9-35 10-40 11-44 12-47 13-51
BTH 0 3 5 8 10 13 15 17 19

```
EFFECT
Uses the following Ranged Damage/BtH formulas instead of Melee.
 * Damage: STR/10 + DEX/40 + LUK*3/80
 * Bonus to Hit: DEX*3/20 + LUK/40
DESCRIPTION
Looks like this tiny paperclip un-shrank along with you! It's perfect to use as a makeshift rapier, which means that it gets stat bonuses as if it were a Ranged weapon instead of a Melee one.

https://forums2.battleon.com/f/upfiles/618/F31E1EC6AFC143F5A6EB1A4524802C20.jpg
Numbers thanks to In Media Res.

```

image/paperclip.gif# - Attachment (1)

< Message edited by Ward\_Point -- 3/10/2018 8:19:40 >