Nomes

## Voice Clips

**Nomes** are skittish creatures found throughout the *Little Nightmares* world, with a large number of them inhabiting locations such as the Maw and the Nest. They have an impressive running ability and can easily outrun any other known inhabitant of The Maw. Though skittish, some attempt to befriend strangers; those that take that risk rarely survive. In the first game, they also double as collectibles.

## Website Description

> *Unpredictability can be found throughout The Maw, and so can the Nomes. Though experience has taught them to be skittish, some still try to make friends with strangers. These Nomes rarely survive.*
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## Appearance

Nomes are small, humanoid creatures with papery white skin and conical heads or hats that resemble mushroom caps seemingly styled after gnomes or dwarves from folklore. They have large hands and feet, and are fairly smaller than other children found in the Maw. Additionally, Nomes also emit a croaking sound.

## *Little Nightmares*

Nomes can be found inhabiting and skittering around the Maw. They normally stay in dark places, once they are revealed, they will run away to different directions, mostly ending up squeezing into narrow gaps where other larger entities cannot fit into.

In total, 13 Nomes can be hugged in the *Little Nightmares* game to unlock an achievement.

(Details for the achievement can be found in the Achievements page.)

#### The Prison

The player can frighten off **the first Nome** by opening the refrigerator. After that, if the player follows the Nome, they can find a hole in the ventilation. Crawling along through it, they will find a small room with a lantern and the Nome standing next to it.

While passing through the room with an Eye, the player can climb up some boxes and cages, and, from there, go down to an open cage, which is located in the bottom right, and, passing through a hole in the wall, the player will find themselves in a secret room, where **the second Nome** can be found.

To hug **the third Nome**, the player must first turn off the power by flipping a lever, then go into the adjacent room with a cage on the rope on the left and go to the cage in which a Nome sits. After opening the cage, follow it back to the lever room and find it in the left corner.

#### The Lair

When the player climbs the long stairs to the Janitor's room, go into the office on the floor below it. Having frightened off a Nome, into the next room with an eye-screen, walk behind the table, scare away the Nome and run after it. In the end, the player will find **the fourth Nome** on the side near some boxes.

On the way to the Shoe Monster's room, the player needs to go into the room with a suitcase in the ventilation. Behind it is a ladder leading to another vent, on the edge of which **the fifth Nome** sits. Seeing them, it will run into a small room with boxes and a candle, where you can hug it.

To find **the sixth Nome**, the player must go through the clock corridor where the Janitor will give chase, into the library and look under the table by the bookcase, from where a Nome will jump out and run to one of the stacks of books where the player can hug it.

#### The Kitchen

In the Kitchen, the player must go into the Twin Chefs' bedroom and scare off **the seventh Nome**, who is sitting under the bed. It will run into the toilet, where it will sit in a corner, there you can hug it.

**The eighth Nome** will appear only after the player visit the chef's bedroom. When the player must get down to the lower floor, going to the left to the pantry where they started. There the player will immediately notice a jar on the ground with a Nome inside it. Pick the jar up and smash it, then quickly hide before the Chef comes in. After it leaves, come out and hug the freed Nome.

To find **the ninth Nome**, just go into the room with the meat grinder and walking under the table, where the nome sits.

#### The Guest Area

After escaping from the Chefs, after the scene transitions, the player must jump from the hole and go into the slot under it. There will be a room where they will find **the tenth Nome**. Keep in mind that this area will be inaccessible if the player starts this chapter through the Chapter Select menu since it will start later on. The player has to start from The Kitchen chapter if they wish to collect the Nome.

**The eleventh Nome** is in the room where Six must run across a long table, avoiding the Guests. Go to the right wall to a stool covering the gap, into which a Nome immediately runs into. Move the stool and go into the slot, where the player will find the Nome.

To find **the twelfth Nome**, the player must go through the bathroom with a double-sided mirror. Ride the elevator, and go into the room on the left. The Nome is next to a sleeping Guest.

**The thirteenth Nome** is the one who decided to give Six a sausage. Rather than hug it, she eats some of its flesh to satisfy her hunger. After that, the player will receive an achievement.

#### The Lady's Quarters

At the ending of the game, as Six walks up the staircase to leave the Maw, the camera pans down to reveal all the Nomes Six has hugged, gathering together as they watch Six from the distance.

## *Secrets of the Maw*

### The Depths

Although the Nomes never physically appear in the Depths, one of them can be heard as The Runaway Kid crawls through a pipe after escaping from a swarm of Leeches.

### The Hideaway

The Runaway Kid unites a whole bunch of Nomes from all over the Hideaway who then help him with fueling a massive furnace with coal so he can use carts to travel upwards.

After the Kid ascends to the furnace room, he will enter a small room on the right, where several Nomes remove a heavy suitcase to reveal a secret passageway, seemingly to welcome him. As the Kid enters, he arrives at the Nomes' hideaway, a spacious room with an furnace at the center. A large number of Nomes surround the furnace while paying little to no attention to the Runaway Kid's presence. The oven casts a warm light on them, showing that their shadows do not resemble their silhouette with a pointy head. Instead, their shadows have the appearances of children.

### The Residence

Before the Runaway Kid enters the Residence, he sees some Nomes running around.

After the Runaway Kid encounters the Lady, he eventually gets caught by her and she uses her magic to transform him into a Nome. He continues to roam The Maw for a bit and encounter a couple of other Nomes. He eventually makes his way to The Guest Area. He and a few other Nomes skitter around in a room with a single sausage lying on the ground, he circles around the sausage as the rest of the Nomes leave.

It is thus revealed that the Lady is responsible for transforming children into Nomes. It is also very heavily implied that the Runaway Kid is the same Nome who offered a sausage to Six, and is killed by her hunger.

## *Very Little Nightmares*

Various Nomes can be found living within the walls of the Nest, either doing what they can to survive or playing games with each other. The other residents of the Nest seem to pay little to no attention to them. Most of the Nomes are skittish and will hide when they see the Girl in the Yellow Raincoat. The Girl in the Yellow Raincoat has some Nomes jump onto a bed in order to escape a bedroom and has another one help her open a laundry chute.

## *Little Nightmares II*

Only one Nome can be found in the entire game, — during The Wilderness chapter, if the player tries to solve a hidden puzzle in the Hunter's house available via *The Nome's Attic* DLC.

To initiate the puzzle, Mono must first pull out a drawer. A Nome will pop out and run. Pursue the Nome into to the space where the stuffed woman is kept, then follow it to the attic above the room. Enter the ceiling through the hatch to enter the attic. Pursue the Nome as it continues to run and hide behind various objects. After the Nome runs out of hiding spots, it will lead Mono to a secret entrance behind the portrait of the disfigured resident, the entrance through the wall will lead him to a separate section of the attic. As the Nome lights up a match to guide Mono, Mono will find the Nome's hat at the end of the DLC.

## *The Sounds of Nightmares*

### *A Deluge of the Inevitable*

While exploring the sewer, Noone finds a Nome that pops out of one of the pipes. It soon approached her and began mimicking her actions. Shortly after their meeting, one of the Naughty Kids attempted to try and capture it, and so Noone was forced to rescue it. Shortly after escaping, the Nome took her to the maintenance room, where she believed that it wanted to show her a propeller cap that was sitting on a chair. Shortly after arriving, the Balloon-Headed Man arrived, and so Noone again took the Nome in her arms and fled.

Eventually, the two came to a dead end. The Nome squirmed out of her arms and slipped through a crack in the wall, which upset Noone. Soon after this, Noone was met with a stampede of hundreds of Nomes who were trying to escape a tidal wave approaching them.

## *Little NIghtmares III*

A Nome appears in a furnace room similar to the one seen in the Hideaway and another in the Necropolis.

## Trivia

* Throughout the whole game, the player can encounter two dead Nomes, the first of which can be found in the kitchen refrigerator in a hidden room, and the second is the Runaway Kid, who is killed personally by Six's ravenous hunger.
* For each Nome Six hugs, the Nome will follow her slowly (with the 13th Nome being the only exception). Simultaneously, a piece of concept art will be unlocked in the concept art gallery in the game's main menu.
* In the Secrets of the Maw, the Nomes united by the Runaway kid pays no attention to him once they arrive at the furnace, carrying out their duties to continue the furnace's coal supply. This may imply that some Nomes created by the Lady in the Maw are for specific purposes and roles: being servants to maintain its operation.
* Though skittish, the Nomes in the Hideaway are more willing to befriend other children, or specifically, the Runaway kid. As the Runaway Kid discovers the shadows of the Nomes, it explains all: The Nomes befriend the Kid as an act of sympathy, they are all in the end, the same kind.
* In a PlayStation Blog answering questions about *Secrets of the Maw*, the developers jokingly revealed that the Nomes in the Hideaway had a wild dream in which they escaped the Maw, sailed off on a 32-foot yacht called “The Endeavour”, sipped champagne, and played shuffleboard in their pajamas.
* In the cancelled game *The City of Metronome*, there were creatures called the "Metrognomes." They may be early versions of the Nomes, as the Metrognomes were also children whose souls were carved and they became urban workers and both have similar names.
* As seen in the Hunger trailer, initially the Nomes looked like wooden creatures with barrel-shaped heads, a long nose, and slits for the eyes.
* They share the name of the antagonists from the *Land of Oz* books by L. Frank Baum.
* In the demo version of *Little Nightmares II*, it is possible for the player to reach The Nome's Attic by jumping off of the broken mirror and onto the ledge. Once the player gets the Nome's cap as a new hat, they are unable to equip it and are unable to leave the room. Player who succeeded in finishing the nomes attic through the demo, are left no other choice but to restart from checkpoint if they wish to continue. Tarsier Studios most likely did not intend for the player to be able to reach the area as it was later announce that the nomes attic was intended to be part of the "Deluxe Edition" for people to purchase.
* The Hunter's Cabin is the only place so far where a Nome can be found in the game *Little Nightmares II*.
	+ However, they are also seen making an appearance in drawings and paintings throughout the Pale City.
	+ Concept arts for this game depicts that several Nomes would have appeared in the Wilderness.
* Several times in *Very Little Nightmares*, a Nome of rotund shape can be seen hanging around.
	+ This may be in reference to their design in *Little Big Planet*.
* The Little Nightmares Twitter once said of the Nomes, "Nomes are remnants, echos of what was and nothing more. If there is not even a remnant left behind, there would be no Nome."

## References

1. ↑ https://en.bandainamcoent.eu/little-nightmares/little-nightmares
2. ↑ https://youtu.be/x9ddw8Cn0vQ?si=3Zk2NkUtrCRmLISV&t=1336
3. ↑ https://www.thesoundarchitect.co.uk/littlenightmaresinterview/#top
4. ↑ https://en.bandainamcoent.eu/little-nightmares/little-nightmares
5. ↑ https://blog.playstation.com/archive/2018/02/21/little-nightmares-creators-answer-your-questions-about-the-latest-expansion-to-its-ps4-puzzle-horror/
6. ↑ Hunger Teaser
7. ↑ https://twitter.com/LittleNights/status/1418084455563075588

Noone • The Counsellor • The Candleman • The Workers • The Prisoners • The Tall Woman • The Child with Gooey Hair • Cici • The Bathers • Jester • The Merchants • The Shopping Mall • The Counsellor's Professor • The Performing Children (Rusty) • The Man in the Purple Suit • The Carnival People • The Dummy • **Nomes** • The Naughty Kids • The Balloon-Headed Man • The Puppet
Animals • Children • Unidentified Characters