Gambler

### Description

Addicted to the rush of gambling, the Gambler chooses one of three dice to roll each night. Each dice have their own specific outcomes. Type m.dice to learn more.

### Objective

Make good gambling decisions that won't doom the town lol.

## Basic Info

* Gambler can only be found in custom games of Hitman and Mini-Boss donators at the time of this writing.
* Gambler is a village side role.

#### **Description**

An addict to the evil abyss of gambling, the Gambler is willing to bet anything to feel the rush of gambling. Armed with sets of magical dice, the Gambler is well aware of the risks and rewards the dice could reap.

## Ability

* Each night, the Gambler has up to 3 dice options to throw one of them.
	1. White Dice, 70% chance of success. If successful, you gain a 50% chance of surviving an attack. Otherwise, a random villager is distracted.
	2. Yellow Dice, 50% chance of success. If successful, a random villager is given an extra vote for the day. Otherwise, you lose one vote for the day.
	3. Red Dice, 20% chance of success. If successful, a random dead villager is revived. Otherwise, you die. This option only appears when at least one village side role is dead.
* The Gambler does not get to choose who the extra vote or revival goes to. It is random to fit in with the theme of randomness.

## Useful Interactions to Know

* Gambler does not move in any occasion, even when they grant a player an extra vote or revive someone. This means they cannot die to the Baiter.
* Gambler's extra vote or revival will ALWAYS go to a village side player only.
* Gambler can survive any form of attack with the White Dice. This includes but is not limited to: bombs, hoards and mafia attacks.
* If they are attacked more than once after successfully rolling the White Dice, they have a separate 50% chance of surviving each attack.
* When Gambler successfully rolls the Yellow and Red Dice, the bot will tell the party in the "Oh ya, this also happened" embed that the Gambler successfully gambled an extra vote/revival. This does not happen when Gambler rolls the White Dice.
* If the Gambler survives a mafia attack with a successful White Dice roll, an embed that says "Ligma" will appear in the morning.
* Gambler is the only non-mafia role with an active ability that cannot be goosed.

## Strategy

### **As the Gambler**

* Red Dice should not be used in most cases due to the extremely high chance of death that comes with it. The only situation in which you should use it is if village is in a desperate spot and is about to lose without a revival.
* White Dice has a good chance of success, but the chances aren't high that you will be attacked in a large party. The downside is also bad as it distracts a confirmed village role. However, this is a good dice to use in the late-game if your role is exposed and mafias could attack you, or if you know that a neutral is about to attack you.
* Yellow Dice is a good option for most of the game as the extra vote can come in handy to nominate someone in large parties, while losing a vote isn't serious unless it's the endgame.

### **Against the Gambler**

* If nothing shows up in the "Oh ya, this also happened..." embed regarding the Gambler, you have a better chance of tying votes, as either the Gambler rolled the White Dice or failed the Yellow Dice roll and took a vote away from a village player.
* Pay attention in chat if people are discussing that they have had a vote taken from them or have been distracted by the Gambler. If so, the player talking about it is a confirmed village role as Gambler can only affect village roles.

## Patch History

* 1/10/2020 (Patch 2.5.5): Gambler was added exclusively for Hitman and Mini-Boss donators to use in their custom games.