Scarlet Revenge

Hot+1

Sharp=0

Weird-1

## **Opis**

Scarlet Revenge - Xylia Kāndler

roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms

### **Long history**

choose a move from another playbook. (During initial character
creation, choose it from a playbook that isn’t otherwise in play.) - **Hypnotic**

**Hypnotic *(The Nightshade)*:** when you have time and solitude with someone, they become fxated upon you. Roll+hot. On a 10+, hold 3. On a 7-9, hold 2. They can spend your hold, 1 for 1, by:

* Giving you something you want.
* Acting as your eyes and ears.
* Fighting to protect or champion you.
* Doing what you ask them to do.

For NPCs, while you have hold over them they simply can’t act against you.

For PCs, instead, any time you like you can spend your hold, 1 for 1:

* They distract themselves with the thought of you. Tey’re doing something risky.
* They inspire themselves with the thought of you. Tey take +1 right now.

On a miss, they hold 2 over you, on the exact same terms.

**Holds:**

* Monoth: 3
* Adam: 2

### **Indomitable:**

when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but take -1forward. During the battle you can spend your hold 1 for 1 to:

* Name an npc within your reach. You kill, disable or disarm them (MC’s choice).
* Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky.

* Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react.

* Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm.
* Ignore all harm to yourself from an incoming attack.

### **NOT TO BE FUCKED WITH (The Sword Master)**

In battle, you count as a small gang with harm and armor according to your gear.

### **Towering presence**

When you give someone an order or a warning, roll+hard. On a hit, they choose:

* They do it, following your order or heeding your warning.
* They freeze.
* They back away, hands where you can see them.
* They attack you.

On a 10+, take +1forward against them as well. On a miss, they do what they like and you take -1forward against them.

## **History**

Everyone introduces their characters by
name, look and outlook. Take your turn.

Go around again for Hx. On your turn, tell everyone Hx+1. You’re an open book.

On the others’ turns, for each, ask yourself: is there a place for them, as they
are, in the future you hope for:

* If there is: whatever number that player tells you, write it next to the character’s name.

* If there is not: whatever number that player tells you, give it +1 and write it next to the character’s name. They have your attention.

On the others’ turns, answer their questions
as you like.
At the end, choose one of the characters
with the highest history on your sheet.
Ask that player which of your stats is most
interesting, and highlight it. The MC will
have you highlight a second stat too.

 Lazarus | +1

## **Equipment**

### **Token of hope**

You carry one: a symbol of the future that is only now becoming possible. What is it?

Długi aż do ziemi płaszcz w szkarłatnym kolorze, wykonany ze skóry nekromantów.

It’s just a symbol, replaceable. It’s precious for what it means, not what it is.

**When you go among people, offering hope,** they respond by giving you food, shelter, companionship, trust, and any small thing you need, worth 1-barter or less, generously or grudgingly according to their nature.

**When you go among people, exploiting their hope,** they respond by giving you food,shelter, companionship, trust, any small thing you need, or even straight-up jingle, worth 1- or 2-barter. They won’t suffer you forever.

**When you go among people, acting with hope,** they respond by spreading your name everywhere they go, to everyone they meet, with admiration, revulsion, fear, or contempt, according to their nature

### **Gang**

By default, your war-band consists of around 12 warriors, with an eclectic assortment of arms and armor (2-harm gang small 1-armor). Then, choose 2:

* Your war-band’s well-armed (+1 harm)
* Your war-band’s well-armored (+1 armor).

And choose 1:

* Your gang is a pack of fucking hyenas. It gets +savage

## **Improvement**

### **The Touchstone**

* get +1hard (max hard+3)

* get +1cool (max cool+2)
* ~~get +1hot (max hot+2)~~
* get +1sharp (max sharp+2)
* ~~get a new touchstone move~~
* get a new touchstone move
* get a followers (detail) and fortunes
* get a gang (detail) and leadership
* ~~get a move from another playbook~~
* get a move from another playbook