Roleplay games Spore Wiki Server: Guide for foreigners

Hello, young roleplayer! You were in the political forum role-play SPOREWORLD. This article will help you understand in role-playing and start playing.

## Introduction

A **role-playing game** (sometimes spelled **roleplaying game** and abbreviated to **RPG**) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making of character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. *(c) Wikipedia* (link to article)

Our game is a little different from the usual RPG. First, there is a considerable strategic component, and under the power of the player is not one character, but the whole space state. We play in the genre of science fiction, and we have our own game world. Yes, please do not copy it without prior discussion with the administration  of the project. It is currently planned to write more about the universe. A map of the world you can get in as the server.

Roleplay SPOREWORLD is conducted according to the seasons, each season starts with a reset for all databases. Season 1 went on in 2016; Season 2 started in August 2017 and ended in January 2018. Now comes the third season. The need to close the 2nd season and start a new one appeared only when one country came to world domination, and the main plot was already completed.

Roleplay SPOREWORLD is seasonal, every third Plot, the current season is based on the Crisis, a mysterious horde of invaders emerging from nowhere. They destroyed the galaxy, where previously there were empires players and forced them to create arks, in order to somehow survive. The arks flew to a new galaxy, where the empires had to start all over again.

## Political Role Play

### **Creation of country**

First you need to create a country. Creating a country is writing an article with the filling of the infobox "Государство" ("State). You need to describe the country, preferably also the history. The main parameters are fields in the infobox, marked with an asterisk and points (more below). **IMPORTANT! You won't be able to rename a country after it's created just like that, so come up with a name properly!**

After that you click on the button "Write page". The rest will help you game-master or administrator of the project. He will tell you that it is still necessary to finalize and when the country will be adopted. You can communicate via chat, write to the administrator/GMU, communicate in the comments to the article or even go to the discord server. A lot of options. In parallel, it would be good to describe the culture, domestic politicy, hierarchy and races that inhabit the state. Race can be one.

Another difficult choice is the starting system. You can create a starting system, which will be: 1 — the capital of your country (the planet with the most suitable conditions); 2 — several (from 0 to 8) planets on which you do something. The second option is to let the GM create a system. Maybe he can generate it better.

In order for a country to play, several important indicators need to be identified (not to be confused with modifiers). They will almost decide the state of the state for you. There are several indicators:

* QL (quality of life, rus УЖ) — the name speaks for itself. The higher it is, the better your subjects live. Less than 10 QL — uprisings and revolts in the country. A higher QL makes your country more resistant to non-standard methods of warfare, but spends more money on providing residents.

* PF (production fund, rus ПФ) — Economic level indicator in your country. The most important modifier in the calculation of the annual budget.

* Stb (stability, rus Стб) — It affects the stability in your country. If Stb is less than 20, gradual riots begin. On Stb less than 10 there is a coup. Random will decide what the newly formed country will be like.

* RA (resource availability, rus РО) — since may 2018 introduced as an indicator of the number of raw material in your country. If PF is less than RA, raw material unsecured production is not considered in calculations of economy.

**Between these indicators need to distribute 250 points. The more points the score has, the better (on the other hand, maybe worse, depends on your imagination).**

Another equally important and quite unique indicator is the Table of Sciences . It contains all the sciences that can be developed in your country. The higher the level of knowledge of science, the easier it is to do experiments (eg Genetics — grow genomorphs; Engineering — design quality ships...). Each of the lines should contain a number from 0 to 100 (100 is the maximum, after 100 you are considered masters in this science). At the start of the given 70 levels of science, this means that the sum of all the levels in the table is equal to 70. By conducting research and making research projects, you get + to the levels of Sciences. A good example of a scientific project .

The final indicator is EP (rus ЭП). Previously, it was decoded as an Economic Potential, but now it is not an indicator of the development of the economy in the country, but your annual budget. The game year lasts 3 days of real time. At the end of each year Joсker summarizes the results and reports who how many points gained and lost. To calculate the EP yourself, go to "Economy".

In addition, there are various modifiers. The vast majority of modifiers are non-permanent, and they are put by the game master. The values of the indicators vary between 0.1 and 2.0. They influence the way the final annual budget will be. For example, if you have a corruption modifier of "Corruption-0.5", it means that half of the annual budget will go to dust when multiplied by the corruption modifier. The main modifier of СTC (the Сoefficient of Transort Costs). By default, it is always 1.00. For each new system you lose 0.05, but each colony planet adds 0.03.

**IMPORTANT! All points, except the EP, you fill yourself! If the GM said you got +5 QL for any action, increase your Quality of Life score in the article by 5 points!**

At the beginning of the game you will have a few basic technologies. They are just enough to start research and exploration of space. Do experiments and create articles to get something new.

### **War**

WIP

Rules for the conduct of the war:

Announcement of a state should be publicly announced at the forum / Political role-playing games in the form of a post. Before that, countries can negotiate with each other (if they wish) and resolve the conflict with war, diplomacy or surrender of the country of which war was declared. The war usually lasts for a few days in real time, in one day the attackers and the defenders should paint a detailed plan of their fighting for the system. Evaluation system: encouraged tactically competent decisions of a party, clarity and detail of all actions in the post, the ability to interact with all the troops to maximize efficiency, take into account all the possibilities of his army and play on those or other tactics. The outcome of the war will be the Game master. In case of victory, the winner can put forward any decision in the peace Treaty (Land, reparations, the liberation of vassals and protectorates, the liberation of States located in the country that lost the war, etc.).

### **Events**

Often game-masters or owners of NPC-empires will hold various events to maintain players in a good mood and variety of the game world. Events can be different. All countries take part in them, but you can still ignore them, although the consequences can be terrible. Events are often held, but if they are not, then do not think that they are forgotten. On the contrary, the author is looking for a good time to start!

### **Economy system**

Your country has a lot of modifiers and indicators, so the question arises — how to calculate the EP, i.e. your budget. This makes the gamemaster in a special table, but you can try to "predict" your approximate EP in the year.

We need:

* PF (Production Assets)

* Indicator ET (Economic theory) In the table of Sciences

* QL (Quality of living)

Next, we perform mathematical calculations, according to the formula — PF\*(1+ET/100)\*(1+QL/100). Next, you need to multiply the result by ALL the modifiers that are. If they are not, skip this point. After that, the result is multiplied by the tax rate (percentage!) and get a potential EP. If the potential EP is greater than RA, your final EP will be equal to RA. If it is less RA, then the final EP is equal to the potential EP.

If not all of the EP was spent for the year, it will remain and next year you will have a little more EP.

Also recently, a system of trade influence (TI, rus ТВ) was introduced. The TI system is described in this topic . If you do not understand everything, contact the Joker (Убийца Богов) in the Discord server.

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**IMPORTANT! If you do not understand, we recommend to go to the discord server. There you can talk to administrators and ask them all questions.**

## Mini-games

Mini-games (settings, forum-games, rus Форумка) — other role-playing games of a smaller scale, which are conducted by our players and are not associated with SPOREWORLD. They can be played in Discord server. Due to the rising asset in the main role-playing game, the settings have gained a little unpopularity. Also on the forum there is a section dedicated to the mini-games.