Musical Theatre

## Overview

*Lights, camera... extra action! After taking Broadway by storm, the Musical Theatre faction has arrived at your nearest Smash Up stage—and they've got magic to do just for you.* *Featuring an ensemble cast of unique minions, this faction uses Energy to deliver gravity-defying performances and razzle dazzle their opponents. Make sure not to rain on their parade: with all of Musical Theatre's Special abilities, they'll never throw away their shot at winning a base. Just one Quick Change, and they'll send weak minions way down to Hadestown... or keep their powerful minions around for one day more!*

Download this faction on Imgur: https://imgur.com/gallery/mQhRlwi

## Details

### General

* **Name:** Musical Theatre
* **Author:** SirErrant
* **Complexity:** 3/5
* **Version:** 1.0
* **Last Updated:** July 12, 2023

## Cards

### Breakdown

Musical Theatre has the standard set of 10 minions and 10 actions. They have a total minion power of 30, or an average of 3 per minion. Their actions feature:

* 1 play-on-base action: Gigantic Set Piece
* 1 play-on-minion action: One Reprise More
* 8 standard actions (8 that directly affect one or more minions, in **bold**): **Quick Change (2x); “I Want…” (2x); Lights, Camera…; Jazz Hands; Struggling Actors; Show Stopping Number**
* 2 actions that directly increase a minion's power: Jazz Hands, Show Stopping Number

### Minions

* **1x Female Ingénue (5) -** Talent: Place an Energy on a minion here without an Energy on it OR give this minion +1 power for each Energy on a minion here until the end of the turn.
* **1x Male Lead (4) -** Talent: Remove an Energy on another of your minions here to draw a card OR play an extra minion here of power 3 or less.
* **1x The Villain (4) -** Remove an Energy on any of your minions here. Ongoing: After you remove an Energy on a minion here, place a +1 power counter on this minion OR give it +2 power until the end of the turn.
* **1x The Narrator (3) -** Place two Energy on this minion. Talent: Remove an Energy on this minion to place a +1 power counter on another of your minions here.
* **2x Supporting Cast (3) -** Place an Energy on this minion. Special: Before this base scores, you may remove an Energy from this minion to move another player’s minion here with lesser power to another base.
* **1x Understudy (2) -** Special: After this base scores, you may remove an Energy on this minion to move one of your minions here with an Energy on it to another base.
* **3x Ensemble (2) -** Place two Energy on this minion. Talent: Transfer an Energy from this minion to another of your minions.

### Actions

* **2x Quick Change -** Special: Before a base scores, play this card. Shuffle one of your minions there into your deck to search your deck for a differently-named minion with the same printed power and play it there. Transfer all attachments to the new minion.
* **2x “I Want…” -** Play an extra minion. Place an Energy on it.
* **1x One Revival More -** Play on your minion. Place an Energy on it. Talent: Remove an Energy on this minion to move it to another base. Special: After this base scores, you may remove an Energy on this minion and destroy this action to use this card’s Talent again.
* **1x Lights, Camera… -** Search your deck for an action and draw it. You may remove an Energy on two of your minions to play it as an extra action.
* **1x Jazz Hands -** Special: Play this card after you place or transfer an Energy onto a minion. Remove any number of Energies on that minion. For each Energy removed, place two +1 power counters on that minion.
* **1x Struggling Actors -** Choose any number of your minions on a base and place an Energy on them. Draw a card for each of your minions there you did not choose, then place that number of cards from your hand on the bottom of your deck.
* **1x Gigantic Set Piece -** Play on a base. Place three Energy on this card. Ongoing: At the start of your turn, if this card has no Energy on it, reduce this base’s breakpoint to 0. Talent: Transfer an Energy from this card to a minion here without an Energy on it.
* **1x Show Stopping Number -** Choose a base. Remove an Energy on any number of your minions there. Each minion that had an Energy removed there gains +2 power until the end of the turn. Special: Before a base scores, play this card. Choose the scoring base.

### Bases

* **Broadway (30, 5 3 2) -** Minions here have +1 power for each counter on them. Before this base scores, each player may destroy one of their minions here to place its printed power in +1 power counters on another of their minions here.
* **Off-Broadway Theater (16, 2 1 0) -** After this base scores, each player may discard any number of minions from their hand. For each minion discarded, that player may move one of their minions here of equal printed power to another base.

## Clarifications

**The Villain -** As part of The Villain's second OR ability, this minion gives himself the temporary power.

**Quick Change -** Attachments include any counters and/or actions played on a minion.

**One Revival More -** This card's Special requires you to remove two Energy for it to trigger: one in order to use the Talent again, and one when triggering the actual Talent.

**Broadway** **-** "Each counter" refers to power counters, Energy, and any other counter that may appear in future published or custom factions.

## Strategy

### Partner Suggestions

#### Published

**Big Hero Six -** TBD

**Mega Troopers -** TBD

**Russian Fairy Tales -** TBD