Fathom

Welcome to a world of imagination and dreams!

Fathom is the home of all Devangrias. The eternal world represents dreams and imagination of each individual. It is powered by dream magic; that magic coming from the Esprit Tree. The tree is the heart and brain of the world. The whole island is made out of a mystical material called Rune Rock. Fathomless Lake is a symbol of serenity and flows infinitely. It creates and waterfall at the edge of the world and falls, endlessly. The flower patch, on the left of the island, contains special plants called Phantasy Flowes and Vex Tulips; there are also Sempiternal Shrooms that are playfully dotted around the space.

Fathom has a daylight cycle, like on Earth, as it allows life to rest, or experience a different form of time. Night time is the time when the world is most likey to get corrupted and turn into a nightmare. Nightmare magic (the same type of magic that the Bunnites hold) can access the world to take it over and life would be different forever for all of the Devangrias.

However, this may not be as pleasant and peaceful as it seems. Fathom is the afterlife and very few lucky individuals end up going there after their death. It is between Heaven and Hell, but is not at peace with either of them because of a curious 'incident'. Your appearance (as a Devangria) in the world of Fathom is based off of your unique personality in your past life. Most souls who were made to go to Fathom, but do not end up worthy enough to go, end up in the Internate. There is a portal to the Internate in Fathom, as it is under the bridge that connects yet separates the parts of Fathom.

The Fathom Gods are the magical power that control all of Fathom and Devangrias. They created the world and decide who gets sent to Fathom after death.

As well as this, the mysterious creatures, Bunnites, inhabit the right side of the world. They were created after an appearance in a ~~nightmare~~ dream of Evs (when she was a human in her past life) and they represent nightmares. They are not a force to be tampered with; the villain of the story.

**Do not use mirrors of any sort in Fathom. It is strictly forbidden.** This world is a *dream*. You will not get what you want.

## .+\*Devangrias\*+.

***"Devangria" Pronounced `Dev-arn-gree-a`***

Devangrias "live" in Fathom. They are humanoid fantasy beings and are all unique. They have existed for three years (as far as it is recorded) and mostly get along. Additionally, they are very similar to humans, but they have their own alphabet, different skin colours, horns and some features can be diferent or altered to humans. They can have some dream magic, but the magic is mostly in and around the world of Fathom itself. Many things in Fathom have been created by them. Devangrias can go to Earth, but only a few times a year. Every Devangria has a different role in Fathom and they are all crucial to keep them all safe. They can easily get corrupted out of Fathom and be locked out forever if they are not cautious; they must be loyal and care for their world. For Devangrias, night time allows them to have some form of time, so they can keep track of day and they will not forget that time exists.