Animatronic Captain Hook

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**Animatronic Captain Hook** is a character in Epic Mickey. He serves as the primary antagonist of the Pirates of the Wasteland chapter of the game. He was formerly a Human, but at some point he went mad and created a machine that would turn both himself and his crew members into Beetleworx. After Hook turned on his crew, many of them fell victim to the machine and became Bashers. The few who were fortunate enough to survive fled from Tortooga and took refuge in Ventureland.

## Appearance

Captain Hook heavily resembles his usual appearance in most Disney-related media: he wears a large red hat with a feather, a red coat with yellow outlines, and his signature hook in place of his missing left hand. However, because he has become a Beetleworx, his skin is instead replaced with a metal structure. His eyes glow bright green , and he no longer contains legs, instead having a pivot that connects to a track on the Jolly Roger, thus allowing him to navigate it. Despite his metallic body, he still has his head hair and mustache.

## Boss Fight

Hook’s boss fight takes place entirely on his ship, the Jolly Roger. There are three ways of dealing with Hook: two of them will result in Mickey earning a Thinner upgrade and the “bad” ending, while the third will result in a Paint upgrade and the “good” ending.

### Attacks

Captain Hook’s main attack is when he shoots a stream of fast-moving Thinner at Mickey. Occasionally, he will instead throw a large bomb that will briefly glow before it explodes. While on the Ship’s deck, Hook will be within a barrel which can be thinned out. When his barrel is completely thinned out, he will be stunned for a few seconds, thus giving the player the opportunity to use their Spin Attack on him. If the player chooses to go for the good ending, Hook will have the same attacks; however, some of them will be faster and more aggressive. He will also not have a barrel, so thinning him out does not really benefit the player.

### Walk the Plank

The first method of dealing with Hook involves manipulating the tracks he uses to move around so that he accidentally throws himself off of the ship’s plank. On the deck are series of tracks that Hook uses to navigate; there are also three cogs that the player can hit, which will thus change the direction of the tracks.

In order to get Hook to fall for the ploy, Mickey will have to avoid his attacks and thin out the barrel that Hook is inside. Once it is thinned out, Mickey will have to quickly use his Spin Attack on Hook before the captain recovers; when he does so, Hook will spin around until he hits something or he lands on a gear that will cause part of the track to move as well.

As the player moves Hook closer and closer to the plank, his attacks will become more aggressive, he will change barrels more frequently, and his recovery time will be faster. It is recommended that the player uses Paint on Hook if need be, as it will slow him down. Using this, the player will need to use both the cogs on the deck and Hook himself to make it so that the tracks eventually line up towards the plank.

The fastest way to do this is to wait until Hook is in the barrel directly to the left of the plank (the one closest to the glowing cracked wall beneath the ship’s wheel), and then thin Hook’s barrel and attack him. He will move forward until he reaches a gear, which he will spin on and cause the gate of the plank to open up. Next, the player will need to wait until Hook goes to the barrel that is to the right of the plank, and then repeat the same thing; this time, Hook will move a misaligned piece of track so that it lines up with the now opened plank. Finally, the player needs to wait until Hook is in the barrel at the port side of the ship (far north end on the camera view), and then once again thin his barrel and attack him; now that the track is aligned, he will spin until he falls off the plank and into the sea, where he will then be attacked by Tick Tock the Crocodile.

### Destroy Hook

This ending is similar to the Walk the Plank one, but instead of Mickey causing Hook to go overboard, he manipulates the tracks so that Hook will consistently hit objects to the point that he eventually breaks apart. There are three places that Hook can run into: a wall underneath the ship’s wheel, a mast on the right end of the deck, and the middle of the deck assuming that the track leading to the plank is incomplete.

The fastest way to do this is to make Hook hit each of the three obstacles once, as it takes three hits to defeat Hook. The player may need to move some of the cogs so that they align with the targets. They will also need to make sure that the track that leads from the far end of the ship to the plank is NOT in place. In any case, after the player causes Hook to smash into obstacles three times, a cutscene will play before he gets destroyed, leaving only his robotic head, and thus concluding the battle.

### Free the Sprite

The good ending of the battle is the longest and possibly most difficult ending of the fight. It requires the player to mostly ignore Hook and instead focus on climbing up the ship to the top of one of its masts, where the Sprite of Pete Pan is waiting to be freed. Doing so is not easy, as the player will have to make their way across narrow surfaces and simultaneously avoid Hook’s attacks.

To begin, the player will need to paint in the staircase at the far left end of the ship. Then, they will need to paint in the chests on top of the upper deck. After this, they should jump on the chest and paint in the sail on the mast ahead. After jumping on, Hook will appear and try to thin out the sail; don’t let him. Be quick and paint in the second sail on the mast ahead and jump to that one.

On the second mast, there will be a gear that the player needs to paint in, which will subsequently raise the player up to the top of the masts. Up ahead will be a group of barrels in a net; thinning this out will lower a platform that allows the next mast to be accessible. After this, the player needs to keep the mast painted in, as they will see a large sack that also needs to be painted in; once again, be careful since Hook will try to thin both it and the mast out. This will raise another platform, though the player will have to time their jump right since it swings around.

The next mast will have two large sacks with weight symbols on them, as well as another gear that the player needs to paint in. The player will need to thin out both of the sacks, and the make one last jump to the final mast. From here, simply jump up and use the Spin Attack to free the Sprite. A cutscene will play, where Pete Pan will arrive and distract Hook while Mickey finishes up his business before returning to Ventureland.

## Personality

The current animatronic version of Hook is considerably different from his former human counterpart. He is an evil and maniacal person who gives little care for anyone besides himself. He is also disloyal to his own crew, as he willingly built the machine on Skull Island so that he could turn them into Beetleworx against their will. When Mickey encounters him, Hook frequently teases him. When they are first introduced, Hook apologizes for “forgetting his manners”, although this may be sarcastic.

Despite his tough outside personality, he is still shown to be rather cowardly, as he will cry out for his mother if Mickey attacks him. He also acts extremely fearful of the Tick-Tock the Crocodile when he gets pushed off the plank if Mickey chooses to do so during the boss fight. If Mickey chooses to free the Sprite and thus leave Hook to battle with Pete Pan, Hook is shown to be more brave but still rather aggressive towards his opponent.

## Trivia

* It is unusual how Hook does not have legs, unlike the rest of the Bashers who were created by his machine. This could be explained by him actually wanting to want to move around on a track system, or a potential malfunction of the machine, since he was the first person to actually go through said machine.

* If the player destroys Hook, his head will still bounce around on the deck, although it cannot be interacted with.

## Gallery

One of the tracks the player can use to destroy Hook.Hook realizing that he will be destroyed.Ditto.Hook’s head after he has been destroyed.