Illusionist Rituals

# Rituals of Mastery

A ritual takes 1  unless otherwise stated.

If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

## Lesser Ritual of Mastery ( 10)

*This ritual grants the caster a new first level ritual.*

*Can be cast anywhere*

## Ritual of Mastery ( 30,  60 for first level 2)

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

*Can be cast anywhere*

## Ritual of Grand Mastery ( 90,  180 for first level 3)

*This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.*

*Can only be cast in ancient forests and old battlefields*

# Level 1

## Floating Eye ( 5)

*This ritual creates a large but invisible floating eye that reveals everything it passes, including invisible unit. The eye will float around the world at random, letting the illusionist]] see parts of the world where he may never have been. Floating eyes cannot defend themselves and can be killed if they encounter an enemy that can detect invisible creatures.*

*Can be cast anywhere*

## Capture Images ( 10, )

*The Illusionist traps a number of images in an enchanted mirror. An illusion is an illusion that is so real that it can do physical harm. Its attacks can be resisted through magic resistance. The image is blurry and ethereal and will be destroyed if hit. A small mirror can contain up to 10 images of soldiers of animals. Large mirrors are more costly to make and can store up to fifty soldiers or animals. Large mirrors can also be filled with images of monsters, demons or swarms of bugs. Some of the images in a mirror will be released for a battle starts, but most will appear a few at a time during the duration of the battle, until the mirror is emptied. After the battle the images will return to their host mirror.*

*Can be cast anywhere*
*Requires a mirror*

## Capture Spell ( 5, )

*The Illusionist traps a spell in an enchanted mirror. A small mirror can contain up to ten castings of a spell, while a large mirror can hold up to fifty. Large mirrors release two of their bound spells at a time. The Illusionist can only bind Illusionism spells such as 'Fear', 'Blinding Light' and 'Confusion' into the mirror.*

*Can be cast anywhere*
*Requires a mirror*

# Level 2

## Scrying ( 2, )

*The Illusionist looks into an empty mirror to scry upon distant land.*

*Can be cast anywhere*
*Requires any type of empty mirror*

## Mirror Walk ( 5, )

*The Illusionist steps into an empty mirror and reappears in another empty mirror anywhere in the world.*

*Can be cast anywhere*
*Requires any type of empty mirror*

## Capture Images ( 50,  2, )

*The Illusionist traps a number of images in an enchanted mirror. An illusion is an illusion that is so real that it can do physical harm. Its attacks can be resisted through magic resistance. The image is blurry and ethereal and will be destroyed if hit. A small mirror can contain up to 10 images of soldiers of animals. Large mirrors are more costly to make and can store up to fifty soldiers or animals. Large mirrors can also be filled with images of monsters, demons or swarms of bugs. Some of the images in a mirror will be released for a battle starts, but most will appear a few at a time during the duration of the battle, until the mirror is emptied. After the battle the images will return to their host mirror.*

*Can be cast anywhere*
*Requires a large mirror*

## Capture Phantasms ( 25,  2, )

*The Illusionist traps a number of phantasms in an enchanted mirror. An phantasm is a manifest illusion that is almost physical. Its attacks are almost real and very difficult to avoid through magic resistance. The phantasm is ethereal, but it is almost real and will not be destroyed like a simple illusion. A silver mirror can contain up to 5 phantasms of soldiers of animals. Golden mirrors can hold up to fifty soldiers or animals. Golden mirrors can also be filled with images of monsters, demons or swarms of bugs. Some of the images in a mirror will be released for a battle starts, but most will appear a few at a time during the duration of the battle, until the mirror is emptied. After the battle the images will return to their host mirror.*

*Can be cast anywhere*
*Requires a silver mirror*

## Capture Spell ( 25,  2, )

*The Illusionist traps a spell in an enchanted mirror. A small mirror can contain up to ten castings of a spell, while a large mirror can hold up to fifty. Large mirrors release two of their bound spells at a time. The Illusionist can only bind Illusionism spells such as 'Fear', 'Blinding Light' and 'Confusion' into the mirror.*

*Can be cast anywhere*
*Requires a large mirror*

## Capture Greater Spell ( 25,  2, )

*The Illusionist traps a powerful spell in an enchanted mirror. A silver mirror can contain up to ten castings of a spell, while a golden mirror can hold up to fifty. Golden mirrors release two of their bound spells at a time. The Illusionist can only bind Illusionism spells such as 'Terror', 'Color Spray' and 'Bewilderment' into the mirror.*

*Can be cast anywhere*
*Requires a silver mirror*

## Mirror Wall ( 25,  100,  6)

*Metal mirrors are put on the walls of a fortification and enchanted with the magic of Illusionism. Anyone approaching the wall will see an image in the mirror and that image may just step out of the mirror and attack them.*

*Can only be cast in fortified locations*

# Level 3

## Capture Phantasms ( 25,  2, )

*The Illusionist traps a number of phantasms in an enchanted mirror. An phantasm is a manifest illusion that is almost physical. Its attacks are almost real and very difficult to avoid through magic resistance. The phantasm is ethereal, but it is almost real and will not be destroyed like a simple illusion. A silver mirror can contain up to 5 phantasms of soldiers of animals. Golden mirrors can hold up to fifty soldiers or animals. Golden mirrors can also be filled with images of monsters, demons or swarms of bugs. Some of the images in a mirror will be released for a battle starts, but most will appear a few at a time during the duration of the battle, until the mirror is emptied. After the battle the images will return to their host mirror.*

*Can be cast anywhere*
*Requires a golden mirror*

## Capture Greater Spell ( 25,  2, )

*The Illusionist traps a powerful spell in an enchanted mirror. A silver mirror can contain up to ten castings of a spell, while a golden mirror can hold up to fifty. Golden mirrors release two of their bound spells at a time. The Illusionist can only bind Illusionism spells such as 'Terror', 'Color Spray' and 'Bewilderment' into the mirror.*

*Can be cast anywhere*
*Requires a golden mirror*

## Palace of Everchanging Dreams ( 75)

*The Illusionist enchants his Crystal Palace making it flicker in and out of reality. An Illusionist present in the Palce can active it's powers. Every month after activation there is a chance that the Palace and everyone inside its walls will teleport to a random mountain top anywhere in Elysium. If the new location would be considered unfavorable, an Illusionist can reactivate the enchantment and hope for a new and better mountain top.*

*Can only be cast in a Crystal Palace*