Release 2013060301

## Multiplayer

Up to 8 players can now hunt together in the same game world.

## Full Player Character

The player now has a full body opposed to the “floating torso” of the old game. Hundreds of player animations, including movement and item manipulation, have been completely remade from scratch using this new body.

There are now multiple in-game characters to choose from with matching web avatars. This means that when you pose by your trophy in the game this photo will match your avatar on the web.

## Inventory Revamp

The inventory has been completely revamped. Most notable changes:

* Previously the amount of items you were able to carry where limited by the size of the “backpack” grid and the size of the item icons. This has now been replaced with a system where icon size no longer matter. Each item instead has a “capacity cost” and the sum of the capacity costs of the items carried must be lower than the maximum carry capacity. This capacity can of course be increased like before by purchasing a backpack. This system is a lot more flexible than the old one and allows for some interesting gameplay tweaks such as high calibre ammunition taking more space than low calibre counterparts giving the low cals a much needed edge.

* Items can now be more quickly equipped by directly clicking the slot that you want to place them in. This action brings up a list with only the items that are compatible with the selected slot.

* Clothing can now be changed in the in-game inventory when you are in a lodge area or near a tent.

* Item descriptions can now be read directly in the in-game inventory by pressing the corresponding “i” icon.

* There are now a total of 10 equipment slots that allows quick access to carried items. Some can be used from game start while others require a specific HunterScore to unlock. The HunterScore restriction can be bypassed by purchasing pouches and holsters in the store:

## Unequip Current Item

It’s now possible to unequip the currently equipped item (default key: H). This allows you to walk around with no item obstructing your view since you have nothing in your hands.

## Local Chat

There is now a local chat that allows quick communication with everyone in the current multiplayer game (default key: Enter).

The local chat has some commands that can be used for advanced communication:

There are also some keyboard commands:

## Full Screen Map Revamp

The full screen map has received a facelift and a couple of new features. One of them is fast travel which you can read about in the next section. The other is the ability to draw shared images in the map. This is a feature that we hope may come handy when planning hunting strategies.

## Fast Travel

Retire to lodge/campsite has been replaced by more flexible fast travel system which lets you quickly travel to any lodge, campsite or tent on the map.

Using the fast travel option cost Camping Supplies just like the old retire to option used to. The cost is now, however, based on distance (1 supply / km).

Fast travel can only be used once every in-game hour and will spook all animals at the target location once you arrive.

Fast travel is performed by entering the full screen map (default key: M) and clicking on the location you want to travel to. More information can be found by reading the store/inventory description of Camping Supplies.

## First Aid Kit

The First Aid Kit can now be used to heal fallen friends in addition to healing yourself. Just walk up to your unfortunate friend and press the environment interaction key (default key: E).

## Environment Based Camo

When browsing the store you’ll notice that there are a lot more types of clothing that there used to be. One of these is the “Sneaky 3D Summer Forest Camouflage Outfit”. What’s special about this set is that it’s using a new type of camo that give very good visual camouflage in the areas that it is tailor made for. In this case all forest areas at Whitehart, Logger’s Point, Settler Creeks and Red Feather Falls.

One of the advantages of using this camo is that it works on all species, not only deer, as in the case of the B&C camo. The downside is of course that you need to be more aware of your surroundings, for instance only get close when you are in a forest area, and that it has no scent or sound reduction. In the end it comes down to which species you expect to encounter and which environments plan to hunt in.

## Options

All options except the graphics settings\* can now be changed in the game client. There are also a couple of new options under “Gameplay”:

* Graphics settings are still set in the launcher using the “gear” button.

## Web

In addition to the new features required to handle multiplayer games the webpage has also been completely revamped with a more modern and accessible interface.

## Memberships

Guests can now enter any reserve, both in multiplayer and singleplayer, but are only allowed to hunt Mule Deer unless another license has been purchased.

Guests are not allowed to host multiplayer games but can join members if the host allows it.

## Callers

All callers now work like the Roe & Red Deer callers. This means that you no longer need to press the left mouse button to enter “call mode” before calling. You can now call as soon as the caller is equipped by holding down the left mouse button. It’s now also possible to use all callers while walking/running.

## Weapons

All weapons now have a slight zoom when using the iron sights to simulate the player “taking aim”.
Default Controls

The default controls of the game have been slightly modified in order to make room for new features and to make the game more accessible for new players. If you don’t like these controls it’s possible to change them using the options menu. These are the changes:

* New feature

## HunterMate Apps

The HunterMate has finally entered the 21st century and received a much needed internal flash memory. This means that you no longer need to equip apps in the game slot to use them. The “Lane Bandit” game can be played at any time by hitting the app button (default key: G) once it has been purchased from the store.

The free “Bust Through” game is not available anymore but may return if there is demand for it.

## Tracking

Tracks older than the first tracked confirmed from an individual animal are no longer removed. This is to prevent confusion when multiple hunters are tracking the same animal.

## Messenger

In-game access to the messenger is currently disabled (previous default key: Enter). We are working on a revised version of this service.

## First Person Weapon Animations

It’s currently hard for the player to see what they are doing with their weapon compared to the pre-multiplayer version. This is because animations now need to look natural both to you (first person) and the other players (third person) in the game. Because of time constraints we had to focus on third person for this release. We are already working hard to fix this by creating brand new tailor made first person animations.

## Track IR

Track IR support is currently disabled. It’s on our TODO-list but we have no exact release date at this point.