recursal/Fanatic-Fandom huggingface dataset:
Fire Axe

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

70

— **In-game description**

The **Fire Axe** is a melee weapon featured in *Back 4 Blood*.
This weapon is used by Sharice as her default secondary weapon.

### Skins

The following weapon skins for the Fire Axe are currently available.

**Default**
**How to unlock**:
Available by default**Reaper**
**How to unlock**:
The Clinic (3) for 5 **Cupcake Carnage**
**How to unlock**:
The Collectors for 7 **Hot Rod Flames**
**How to unlock**:
The Collectors for 7 **Biohazard**
**How to unlock**:
Own the Tunnels of Terror DLC expansion.**Tough Love**
**How to unlock**:
Roving Merchants for 250 **Psychedelic**
**How to unlock**:
The Collectors for 7 **8-Bit Blitz**
**How to unlock**:
Own the Children of the Worm DLC expansion.**Do Harm**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **En Fuego**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Pleurotremata**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Sentimental**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Fight Of The Bumblebee**
**How to unlock**:
Randomly acquired via Duffel Bags**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags**Cyber Polka**
**How to unlock**:
Randomly acquired via Duffel Bags**Natural Leader**
**How to unlock**:
Randomly acquired via Duffel Bags**Who's Next?**
**How to unlock**:
Own the River of Blood DLC expansion.
J1M

**J1M** is a Foreground Spray that allows players to project an image into the game world. The art of the spray was created by Camille Buckles. This spray can be unlocked by spending 100  in any of the Roving Merchants Supply Lines.

## Overview

The spray depicts Jim Hossler kneeling with a sniper rifle in an 8-bit pixel art.

## Note

* The name of the spray itself is written in leetspeak in which standard letters are often replaced by numerals or special characters that resemble the letters in appearance. In this instance, the letter I has been replaced by the number 1.
Festering Ridden

### Card Effect

Festering Common attacks cause a stacking loss of Stamina and Healing Efficiency. Medkits, First Aid Cabinets, and Doc's healing ability can remove the effects.

### Affinity

Ridden

**Festering Ridden** is a Corruption Card with the Ridden  affinity that can be used by the Director to jeopardize the mission of the Cleaners.

When the Director plays this card it will spawn Festering Commons that inflict a stacking debuff on Cleaners that is showcased by an -icon at the bottom of the screen along with the number of stacks. The effects can be removed by using Medkits, First Aid Cabinets, and Seo-yeon's healing ability. Although the card text does not mention it, this negative status effect can also be removed by the card effect of Cleansing Fire.

## Card traits

The following traits become active once the card has been played by the Director:
First Aid Cabinet

The **First Aid Cabinet** is a wall-mounted cabinet, that the Cleaners can interact with in order to **recover** 60 health, 30 trauma and one life, and can be found during a Mission at both certain spots and in random locations. It can be targeted and used even when a player/a bot is at full Health, but is missing a Life/Lives.

They always spawn inside the Saferooms in the following ten Missions: The Crossing, The Diner, The Sound of Thunder, The Handyman, The Broken Bird, Grave Danger, T-5 Mission, The Body Dump, Awaiting Our Justice, and Behold the Harbinger, all of those serving as key finale Missions.

Typically, a First Aid Cabinet can be found within every Prepper Stash.

Occasionally, they may randomly appear in various spots during a Mission. For instance, in Book Worms, one could potentially appear in locations such as the upper stage of the library or the Haven Apartments building.

In the first three difficulties, each First Aid Cabinet comes with a certain number of free uses: four times on Recruit, two times on Veteran, and once on Nightmare. However, No Hope difficulty and Legendary difficulty in Trial of the Worm have no free uses. To obtain an additional free charge, a Tool Kit or the Cursed Key can be used on a First Aid Cabinet. Once all free charges are depleted, Cleaners will need to pay 400  to utilize a First Aid Cabinet. When a First Aid Cabinet is pinged, any bot lacking health, suffering from trauma damage or having lost a life/lives will use a First Aid Cabinet without incurring the 400  cost. This can be done infinitely, but with a cooldown of 90 seconds between each use. That technically means a bot can be restored for free at full Health & Lives count by just pinging the Cabinet.

The Healing efficiency stat does not alter the amount of healing, done by the First Aid Cabinet. Changing its healing amount per use is not possible in any way.

## Gallery

Render by Sean Ian Runnels.Render by Sean Ian Runnels.
Lucky Pennies

* Art (Beta+)
* Art (Alpha)

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Whenever you or your team loots **Copper**, you have a **35%** chance to find **100%** additional **Copper**.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Accomplishments:
**Jukebox Hero**

Defend the jukebox in Bar Room Blitz without it breaking.

**Lucky Pennies**, formerly known as **Lucky Duck**, is a utility card with the Fortune affinity that can be used to enhance the properties of a Cleaner.
Obtained through the **Jukebox Hero** achievement: Defend the jukebox in Bar Room Blitz without it breaking.

## Card traits

The following traits become active once the card has been added to the deck:
Loss Of Offensive Slot

* Lv35
* Lv50

**Loss Of Offensive Slot** is a Curse Corruption Card with the Curse  Affinity that can be used by the Director to give the Cleaners an extra challenge within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase.

The card effect of the Lv35 variant is only active for the Mission in which this Curse card is played. At Lv50, not only does the name of the card change to "Loss Of Offensive Slots," but so does the property of the card effect. Unlike the Lv35 variant, which only affected the current Mission, the offensive slots are reduced by two for the remainder of the current run. The permanent component is not intended and is expected to be subject to change in a yet-to-be-finalized patch.

## Card traits

The following traits become active once the card has been played by the Director:
Max Ammo Reduced

* Lv15
* Lv35
* Lv45

**Max Ammo Reduced** is a Curse Corruption Card with the Curse  Affinity that can be used by the Director to give the Cleaners an extra challenge within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase.

## Card traits

The following traits become active once the card has been played by the Director:
Kaboom!

**Kaboom!** is a Foreground Spray that allows players to project an image into the game world. This spray can be unlocked by spending 100  in any of the Roving Merchants Supply Lines.

## Overview

The spray depicts two fireworks rockets that have a red and white striped body as well as a flame design on the top. The fuse of one rocket has been ignited.
No Surrender

**No Surrender** is a banner that can be used to decorate a player's Player Card.
The banner art was created by Jonathan Kuo.

This banner can be unlocked by spending 5  in the Supply Line Paul's Alley (2).

## Overview

The banner shows a stylized scene of Evangelo and Jim Hossler fending off a horde of Common Ridden.
No Extra Lives

* Lv50

**No Extra Lives** is a Curse Corruption Card with the Curse  Affinity that can be used by the Director to give the Cleaners an extra challenge within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase.

## Card traits

The following traits become active once the card has been played by the Director:
Fabulous Memento

— **Item description**

**Fabulous Memento** is an interactive item that will be introduced with Patch 1.13 which can be interacted with during a Trial of the Worm Mission in order to increase the team's Score and receive an additional source of Supply Points ().

Fabulous Memento are a variation of the Mementos, which have red eyes and are silver painted. Like Mementos, collecting them does not require an inventory or weapon slot and players have to complete the Mission to receive the bonus Score and Supply Points. Each Mission within the Trial of the Worm mode will feature at least five Fabulous Mementos. The spwan number of these can be increased by spending points in the Player modifier category.

## Gallery

A Fabulous Memento found during exploration.
Hell Froze Over

**Hell Froze Over** is a banner that can be used to decorate a player's Player Card.
The banner art was created by Dominic Jaro.

This banner was available for 75  in the time-limited Supply Line 34th Street.

## Overview

This banner shows a cemetery covered with snow. In the foreground a frozen hand can be seen coming up from the ground. The person buried under the snow seems to have been wearing a red elf costume.
M16

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

70

— **In-game description**

The **M16** is an assault rifle featured in *Back 4 Blood*.

### Skins

The following weapon skins for the M16 are currently available.

**Default**
**How to unlock**:
Available by default**Green Envy**
**How to unlock**:
The Stilts (5) for 30 **Hot Rod Flames**
**How to unlock**:
The Collectors for 7 **Psychedelic**
**How to unlock**:
The Collectors for 7 **Adventure Zone**
**How to unlock**:
Randomly acquired via Duffel Bags**Desert Storm**
**How to unlock**:
Randomly acquired via Duffel Bags**Snakebite**
**How to unlock**:
Randomly acquired via Duffel Bags**Pumpkin Eater**
**How to unlock**:
Supply Lines: The Haunt for 50
(Time-limited)**Natural Leader**
**How to unlock**:
Randomly acquired via Duffel Bags**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags**Who's Next?**
**How to unlock**:
Own the River of Blood DLC expansion.**Flashpoint**
**How to unlock**:
Randomly acquired via Duffel Bags**Festive Wrap**
**How to unlock**:
34th Street for 50  (Time-limited)
Grenade Pouch

* Art (Beta+)
* Art (Alpha)

* PvE Effect
* PvP Effect

**Grenade Pouch** is an offense card with the Fortune affinity that can be used to enhance the properties of a Cleaner. The card's effect that grants players a discount at the Vendor can be stacked with the usage of multiple cards.

## Card traits

The following trait(s) become active once the card has been added to the deck:
Out With A Bang

* PvE Effect
* PvP Effect

**Out With A Bang**, is a talent card with the Brawn affinity that can be used to enhance the properties of a Cleaner. The card has been added on August 30th, 2022 with Patch 1.10 and can be unlocked randomly via the Duffel Bags system.

Each time a Cleaner incapacitated or dies an active Pipe Bomb will be dropped at the location of the affected Cleaner.

## Card traits

The following trait(s) become active once the card has been added to the deck:
M1911

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

80

— **In-game description**

The **M1911** is a sidearm featured in *Back 4 Blood*.
This weapon is used by Howard Robert Hoffman as his default secondary weapon.

## Skins

The following weapon skins for the M1911 are currently available.

**Default**
**How to unlock**:
Available by default**Earthy**
**How to unlock**:
The Stilts (2) for 5 **Star-Spangled**
**How to unlock**:
The Stilts (4) for 30 **Pleurotremata**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Sentimental**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Adventure Zone**
**How to unlock**:
Randomly acquired via Duffel Bags**Winter Soldier**
**How to unlock**:
Randomly acquired via Duffel Bags
Making The Grade

**Making The Grade** is the second Mission of Act 3's second and final Chapter, Remnants.

## Accomplishments

**Making The Grade** must be successfully completed in order to satisfy the unlock conditions for the following Accomplishments:

## Changelog

### 2021

 December 16th, 2021(Patch 1.04)
 December 16th, 2021(Patch 1.04)

### 2022

 August 30th, 2022(Patch 1.10)
 August 30th, 2022(Patch 1.10)
 August 30th, 2022(Patch 1.10)
 August 30th, 2022(Patch 1.10)
 October 11th, 2022(Patch 1.12)
 December 6th, 2022(Patch 1.13)
 December 6th, 2022(Patch 1.13)
On Your Mark...

* PvE Effect
* PvP Effect

When a horde is triggered, your team restores **7.5%** Ammo and gains **10%** Move Speed while firing, **15%** Reload Speed, and **25%** Swap Speed for **30 seconds**.

### Card EffectSwarm

**TEAM EFFECTS**:
When a horde is triggered, your team restores **7.5%** Ammo and gains **10%** Move Speed while firing, **15%** Reload Speed, and **25%** Swap Speed for **30 seconds**.

### How to unlock

Supply Lines:
Bridge Town (3) for 45

**On Your Mark...** is a mobility card with the Reflex affinity that can be used to enhance the properties of a Cleaner.
While the card effect is active, an -icon is displayed at the bottom of the screen and if more than one Cleaner if using this card, the number of stacks will be shown below the icon.

## Card traits

The following traits become active once the card has been added to the deck:

## Card history

### 2022

 April 2022
 August 2022
Hanuman

**Hanuman** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be unlocked by completing 50 Missions as Heng.

## Overview

The Emblem depicts the face of the deity Hanuman under which a circle of prayer beads can be seen. Hanuman holds a esteemed and heroic status in the historical narrative of Khmer culture in Southeast Asia.
Hoffman (Banner)

## General information

### How to unlock

Supply Lines:
Fort Hope (4) for 150

### Artist

Airi Pan

**Hoffman** is a banner that can be used to decorate a player's Player Card.
The banner art was created by Airi Pan.

This banner can be unlocked by spending 150  in the Supply Line Fort Hope (4).

## Overview

The banner features a stylized close-up of Howard Robert Hoffman.
Karlee (Spray)

## Karlee

* Version 1
* Version 2
* Version 3

**Karlee** is a Foreground Spray that allows players to project an image into the game world. This Spray can be unlocked by completing 100 Missions as Karlee Fincher and is available in three different versions.

## Overview

The Spray features the upper half of Karlee's body holding a switchblade. Depending on the version chosen, this Spray is either based on Karlee's "B4B Original"-Outfit, an alternate color scheme, or the "Punk's Not Dead"-Outfit.
Over-Protective

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

When a teammte within **15** meters receives **5** or more damage, gain **20%** increased Damage for **5 seconds**.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Supply Lines:
The Collectors for 2

**Over-Protective**, is a talent card with the Discipline affinity that can be used to enhance the properties of a Cleaner.
The card has been added on April 12th, 2022 with patch 1.07 and can be unlocked via the The Collectors Skull Totem Track for 2 .
While the card effect is active, an -icon is displayed at the bottom of the screen.

## Card traits

The following trait(s) become active once the card has been added to the deck:
Grisly End

**Grisly End** is a banner that can be used to decorate a player's Player Card.

This banner can be unlocked by completing all Campaign missions of Act 1 through 4 on the No Hope difficulty.

## Overview

The illustration of the banner shows a skull surrounded by a black vine-like biomass. The scenery is illuminated by a red light.
It's 3:00 AM Somewhere

**It's 3:00 AM Somewhere** is a Foreground Spray that allows players to project an image into the game world. This spray can be acquired by finishing a mission with a Duffel Bag.

## Overview

The spray features a glowing orange neon lettering, which depicts the words DEAD HOUR! in capital letters. The lettering is outlined with red color.
Jacob

**Jacob** is a non-playable Character in Back 4 Blood who is a radio host. Parts of his broadcast can be heard during Farther Afield as the cleaners make their way to the radio station. **Jacob** can be found inside this radio station which acts as the begining Saferoom of Blazing Trails.

* Main Article
* Quotes
Offensive Upgrade

* PvE Effect
* PvP Effect

Improves the quality of all Frag, Molotov, Pipe Bomb, Firecracker, Flashbang, Bait Jar, and Smoke Grenade accessories.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Supply Lines:
The Collectors for 4  or randomly via Duffel Bags

**Offensive Upgrade** is an offense Burn card that can be used to shift the favor in the fight against the Ridden for the Cleaners once per level.

## Card traits

The following traits become active once the card has been added to the deck:
Food Scavenger

* PvE Effect
* PvP Effect

**Food Scavenger**, is a talent card with the Fortune affinity that can be used to enhance the properties of a Cleaner. The card has been added on August 30th, 2022 with Patch 1.10 and can be unlocked randomly via the Duffel Bags system.

While the card effect is active seven additional Food Items will be placed within the current level. With Patch 1.12 the card user can sense the Food Items through walls and greater distances, like other scavenger cards.

## Card traits

The following trait(s) become active once the card has been added to the deck:

## Card history

### 2022

 October 2022
 December 2022
No Sanctuary

**No Sanctuary** is the first Campaign Mission of Act 6's first and final Chapter.

## Accomplishments

**No Sanctuary** must be successfully completed in order to satisfy the unlock conditions for the following Accomplishments:

## Gallery

Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.Render by Scott Warren.
Mask Up

**Mask Up** is a Foreground Spray that allows players to project an image into the game world. The art of the Spray was created by Laryssa Brown. This Spray can be unlocked by spending 5  in the Supply Line The Furnace (3).

## Overview

The Spray features a skull wearing a black and yellow gas mask. Both the skull and the gas mask have blood stains over them.
Fit As A Fiddle

* PvE Effect
* PvP Effect

**Fit As A Fiddle**, is a stat card with the Brawn affinity that can be used to enhance the properties of a Cleaner.
The card has been added on April 12th, 2022 with patch 1.07 and can be unlocked via the The Collectors Skull Totem Track for 2 .

## Card traits

The following trait(s) become active once the card has been added to the deck:
Food Cards

**Food Cards** are a type of card that can be obtained by interacting with items during a mission. These cards have been added with Patch 1.10. These cards can stack and last for the duration of one Mission. Alongside these cards a dedicated Scavenger Card has been added to the game. With Patch 1.13, the total amount of Food Cards has been raised to seven.

## Gallery

Render by Dallan Pickard.Render by Dallan Pickard.Render by Dallan Pickard.Promotional material featuring Green Beans and Peaches for Thanksgiving 2022.
Harbinger

The **Harbinger** is a powerful Boss Ridden introduced in the River of Blood Expansion Pack and is the final boss of Act 6. The beast bears similarities to the Abomination and just like the Abomination dwarfs even the Ogre in size.

## Stages

Similar to the Abomination, players will fight the Harbinger in 3 stages, each with their own challenges.

In stage 1, players can witness the Harbinger devouring an Ogre when it notices the Cleaners and attacking them afterwards. In this stage, it uses its acid ball attack to fire at the group while other Ridden and Cultists support it. To defeat it, players must target the weak point it will expose whenever it attacks. It should be noted that the Harbinger is surrounded by biomass and acid. If players fall off the stand, they will be trapped in the acid below and will not be able to escape.

Stage 2 is where players get much closer to the Harbinger, in this stage it can use physical attacks to knock players away. In addition, it also has a new attack where it launches huge spikes. However, the arena is filled with plenty of cover to dodge the attacks, and this is the only stage where players don't have to worry about getting trapped under the stands, given that it's at ground level. Just like in stage 1, the Harbinger gets enraged and breaks the way to phase 3.

During stage 3, the players must deplete 3 of the Harbinger's health bars. The attack pattern remains mostly the same as in stage 2, but the Harbinger will use some new physical attacks. This stage is preceded by a respite from combat, during which the group must save Derek. With each depleted health bar the Harbinger gets more enraged and the ceiling becomes more and more unstable. Once all the health bars are depleted it will stop attacking and a timer will start to escape before the stadium collapses.

## Notes

* The Harbinger is the second largest Ridden in the game second only to the Abomination.
* While the Harbinger makes It's first physical appearance in River of Blood it's true first appearance is as far back as the beginning cutscene of Children of the Worm.

## Gallery

The Harbinger behind the Mother of Worms in the Children of the Worm opening cinematic.The Harbinger is about to devour a human sacrifice in the River of Blood opening cinematic.The Harbinger being defeated in Act 6's final Mission cinematic.Close-up of the dead Harbinger after getting impaled by a steel beam.The corpse of the Harbinger lying in the Evansburgh hockey stadium.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Harbinger render by Jared Chavez.Back 4 Blood - The Harbinger - Animation Reel by Alexandre FernandesVideo by Alexandre Fernandes
Josh

— **Josh**

**Josh** is a non-playable Character in *Back 4 Blood* who is an EMT. He is part of the group of survivors that get rescued in the chapter Search and Rescue and is specifically found in the Saferooms of A Clean Sweep, Book Worms, Bar Room Blitz, and Special Delivery.

* Main Article
* Quotes

## Appearance

Most of the clothes that **Josh** wears are plain and worn down. The piece of clothing that stands out the most is his black baseball cap with the word "EMT" and the Star of Life on it. Other than that, Josh wears a torn black sweater on top of a black shirt, khaki colored cargo pants, and black shoes. He also has on a black tactical belt and glasses. He has brown hair and an unkempt beard.

## Gallery

Concept featuring Josh by David Talaski-Brown / Liquid Development.

# Campaign

## Book Worms

 Check your fire!
 Be careful with that thing!
Makeshift Armor

— **Item description**

**Makeshift Armor** is a new item that has been introduced with the Tunnels of Terror expansion which adds another layer of protection to Cleaners.

The amount of armor plates a Cleaner has is visualized by an -icon which is displayed next to the Health bar. A Cleaner can carry four Makeshift Armor plates at the same time.

## Specification

Each armor plate prevents a single instance of damage exceeding 25 points of health after damage resistance calculation, with the exception of Common Ridden attacks and various damage over time effects. This includes most Mutations' attacks, including basic melee attacks of Reeker-Stinger-Sentinel family mutations, damage from environmental sources such as exploding cars/barrels and fall damage, Cave In boulders, and friendly fire damage. The excluded dot damage consists of acid, including Retch vomit, fire, Sleepers, Crushers,Breaker-spawnd swarm, and Swarmer remote controlled swarm.

The fact that the 25-point damage threshold is checked after damage resistance causes the protection to behave differently for each deck. For an example, a melee deck with high acid resistance will not likely be able to use armor against Exploders, while a player with high Warped Copper stacks will be able to trigger armor protection from Volatile Ridden explosions.

Due to the way Cursed Keys are implemented, armor will prevent death upon activation of its special effect, despite the user losing all extra lives and all stacks of Cursed Keys in their inventory.

## Acquisition

There is a chance for armor pieces knocked off of Armored Ridden and Mutations to become Makeshift Armor if any of the following are true:

* Sharice is on the team
* A player with Sunder in their deck knocks off an armor piece with a melee weapon
* A player knocks off an armor piece with the Lockjaw rifle

Makeshift Armor can additionally be obtained from the following sources:

* Found across the map and in Supply Crates when Sharice is on the team
* Purchased from the Vendor in a Saferoom for 100  per piece
* Any player plays the Squad Armor Burn Card
Nevermore!

**Nevermore!** is a Foreground Spray that allows players to project an image into the game world. This spray can be acquired by finishing a mission with a Duffel Bag.

## Overview

The spray features a crow holding its right wing in front of its beak and shouting “Shh..”.

## Note

The name of the spray in combination with the crow is a reference to the poem “The Raven” by Edgar Allan Poe, which was published in 1845. The raven in the poem continuously repeats the word “Nevermore”.

## Sources

1. ↑ “The Raven” by Edgar Allan Poe on Wikipedia.
Merry Axemas

**Merry Axemas** is an Emblem that can be used to decorate a player's Player Card. This Emblem could be unlocked by spending 20  in the time-limited Supply Line 34th Street. Alternatively, players can obtain this Emblem at random via the Duffel Bags system.

## Overview

The Emblem features a hatchet which is patterned with a Christmas design. The handle is decorated with a ribbon.
Highwayman

* Art (Beta+)
* Art (Alpha)

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Kills with Secondary guns have a **5%** chance to spawn ammo, Molotov, or a Bait Jar.

### Card EffectSwarm

Kills with Secondary guns have a **5%** chance to spawn ammo, Molotov, or a Bait Jar.

### How to unlock

Supply Lines:
The Stilts (3) for 100

**Highwayman**, formerly known as **Finders Keepers**, is a utility card with the Fortune affinity that can be used to enhance the properties of a Cleaner.

## Card traits

The following traits become active once the card has been added to the deck:
Light Guide Us

**Light Guide Us** is the first Campaign Mission of Act 5's first and final Chapter, 12:7 Dan.

## Accomplishments

**Light Guide Us** must be successfully completed in order to satisfy the unlock conditions for the following Accomplishments:

## Gallery

Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Dominic Jaro.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Concept by Roger Lundeen.Render by Christopher Evans.Render by Christopher Evans.Render by Christopher Evans.Render by Christopher Evans.Render by Christopher Evans.Render by Christopher Evans.Render by Christopher Evans.Render by Christopher Evans.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Matt Olson.Render by Dallan Pickard.Render by Dallan Pickard.Render by Dallan Pickard.Render by Dallan Pickard.
Moto

**Moto** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be acquired by finishing a Mission with a Duffel Bag.

## Overview

The Emblem features a side-profile of a motorcycle helmet adorned with the distinctive head of a turtle. This unique design pays homage to Turtle Rock Garage, a subsidiary of Turtle Rock Studios, Inc., specializing in crafting casual and experimental games.
Mugger

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Kills with Melee weapons have a **5%** chance to spawn ammo, Razor Wire or a Bear Trap.

### Card EffectSwarm

Kills with Melee weapons have a **5%** chance to spawn ammo, Razor Wire or a Bear Trap.

### How to unlock

Supply Lines:
Knuckle House (2) for 100

**Mugger** is a utility card with the Fortune affinity that can be used to enhance the properties of a Cleaner.

## Card traits

The following traits become active once the card has been added to the deck:

## Card history

### 2022

 June 2022
 August 2022
Louie J Garner

— **Louie J. Garner**

Presumably, he provides information gained from reconnaissance missions to Fort Hope. He also provides intel to Cleaners before they go on a mission.

Players can speak with him to manage their decks.

* Main Article
* Quotes

## Appearance

He wears a USFA jacket with a 38th Reconnaissance Squadron patch, and a 55th Wing patch. He also wears a Cowboy hat, has his right ear pierced. Tattooed on his neck is a Samurai helmet and the name "Chloe".

## Notes

* In real life, the mission of the 38th Reconnaissance Squadron is to provide RC-135 aircraft and personnel to conduct global reconnaissance for national intelligence agencies, key decision makers and warfighters.
* The heraldic motto on the 38th Reconnaissance Squadron patch, “Ducimus Ceteri Sequuntur”, is Latin and means “We lead, others follow”.
* The translation of the 55th Squadron's heraldic motto, “Videmus Omnia”, translates roughly to “We see everything”.

## Gallery

Concept featuring Louie J. Garner by Heather Nesheim and Egil Thompson.
Meth Head

* Art (Beta+)
* Art (Alpha)

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Each Melee swing grants **5%** Melee Speed and **5%** Melee Stamina Efficiency for **6 seconds**, stacking up to **10** times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights

### Card EffectSwarm

Each Melee swing grants **5%** Melee Speed and **5%** Melee Stamina Efficiency for **6 seconds**, stacking up to **10** times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights

### How to unlock

Supply Lines:
The Crow's Nest (3) for 70

**Meth Head** is an offense card with the Reflex affinity that can be used to enhance the properties of a Cleaner.

While the card effect is active, an -icon is displayed at the bottom of the screen along with the number of stacks.

Reaching total of +45% melee stamina efficiency by combining with Brazen, Slugger, or Peanut Butter will disable melee stamina usage, and melee will no longer stop stamina regeneration.

## Card traits

The following traits become active once the card has been added to the deck:
Hasty Exit

### Card Effect

Complete the level within the time limit with all cleaners alive to earn: +500 Copper, +10 Supply Points

### Type

Challenge & Rewards

**Hasty Exit** is a Corruption card with the Challenge & Rewards affinity that can be used by the Director to give the Cleaners an extra challenge to complete. Completion of the challenge will reward Copper and possible Supply Points.

## Card traits

The following traits become active once the card has been played by the Director:
Fire in the Hole!

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

When you throw an Offensive Accessory, gain **20 Temporary Health** and **25%** Sprint Speed for **5 seconds**.

### Card EffectSwarm

When you throw an Offensive Accessory, gain **20 Temporary Health** and **25%** Sprint Speed for **5 seconds**.

### How to unlock

Supply Lines:
Bridge Town (3) for 100

**Fire In The Hole!** is an mobility card with the Reflex affinity that can be used to enhance the properties of a Cleaner.

While the card effect is active, an -icon is displayed at the bottom of the screen.

## Card traits

The following traits become active once the card has been added to the deck:
Just Shoot Me

**Just Shoot Me** is a Foreground Spray that allows players to project an image into the game world. This spray can be acquired by finishing a mission with a Duffel Bag.

## Overview

The spray features the upper part of a training dummy as found on the Fort Hope firing range.
Next to the dummy, the string "!💀#" can be seen.
Ignore the Pain

* PvE Effect
* PvP Effect

When you deal Melee damage to a **Mutation** heal **2** Health and **3** Stamina.

### Card EffectSwarm

+ **20%** Melee Damage against **Mutations**
When you deal Melee damage to a **Mutation** heal **2** Health and **3** Stamina.

### How to unlock

Supply Lines:
The Stilts (3) for 100

**Ignore The Pain** is a defense card with the Brawn affinity that can be used to enhance the properties of a Cleaner.

## Card traits

The following trait(s) become active once the card has been added to the deck:

## Card history

### 2021

 October 2021
 November 2021
High Zoom Scope (Witness)

The **High Zoom Scope** is a legendary attachment featured in *Back 4 Blood*.
This attachment can only be acquired within Ridden Hives and Inner Lairs which have been introduced with the Tunnels of Terror expansion and is attached to the legendary weapon Witness.

## Legendary Attachment Perk

This attachment has no perk and can't be unbolted from Witness.
Lobber (Corruption Card)

## Lobber

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

### Card DescriptionNormal

The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth!

### Card DescriptionFerocious

The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth!

### Card DescriptionMonstrous

The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth!

## Enhancement information

### Bombardment

Burning Ammo Piles dropped by Cleaners explode after a delay.

### Ferocious

Ferocious Mutations have 25% increased Health and deal 50% increased damage.

### Firestorm

Cleaners drop an additional set of Burning Ammo with a shorter fuse that explides more quickly.

### Monstrous

Mutations have 50% increased Health and deal 100% increased damage.

### Sear

Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.

**Lobber** is a Corruption card with the Ridden Affinity that can be used by the Director to jeopardize the mission of the Cleaners.

This card can be further amplified by the Bombardment, Ferocious, Monstrous, and Sear enhancements.
If the Director has decided to equip Lobber with the Armored enhancement, the Armored Lobber card will be played instead.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Ferocious and Monstrous cannot be active at the same time.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.

**Bombardment**Burning Ammo Piles dropped by Cleaners explode after a delay.

**Firestorm**Cleaners drop an additional set of Burning Ammo with a shorter fuse that explides more quickly.

**Sear**Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.
First Aid

— **In-game description**

The **First Aid** is a support accessory featured in *Back 4 Blood* that can be used to heal red(non-trauma) damage on a Cleaner.

Upgrades starting with Green quality and above heal amounts of Trauma Damage.

In all quality levels, the First Aid heals more Red damage - but with a longer use time and higher copper cost - than the Bandage.

Medkits cost 300 copper at a baseline.
In the Zone

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

**Precision Kills** grant **5%** Reload Speed for **5 seconds** (stacking up to **10** times).

### Card EffectSwarm

**Precision Kills** grant **5%** Reload Speed for **5 seconds** (stacking up to **10** times).

### How to unlock

Supply Lines:
Paul's Alley (4) for 100

**In The Zone** is an offense card with the Discipline affinity that can be used to enhance the properties of a Cleaner.

While the card effect is active, an -icon is displayed at the bottom of the screen along with the number of stacks.

## Card traits

The following traits become active once the card has been added to the deck:
Noxious Fumes

### Card Effect

Noxious gas fills the air. Fill up on oxygen at generators found throughout the map before moving forward. Breathing the fumes without oxygen will have increasing negative effects.

### Affinity

Event

**Noxious Fumes** is a Corruption card with the Event affinity that can be used by the Director to jeopardize the mission of the Cleaners. This corruption card will only be active on Ridden Hives.

## Card traits

The following traits become active once the card has been played by the Director:
Heads, You Lose

* PvE Effect
* PvP Effect

Each time **you** pick up copper, a coin flips. If you win, gain a stack of **5%** extra damage. If you lose, all stacks are reset.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Randomly aquired via Legendary Intel Boxes

**Heads, You Lose** is a legendary Talent card with the Brawn  Affinity that can be used to enhance the properties of a Cleaner. While the card user benefits from the effect of the card an -icon is displayed at the bottom of the screen along with the number of stacks.

## Card traits

The following traits become active once the card has been added to the deck:
M4 Carbine

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

70

— **In-game description**

The **M4 Carbine** is an assault rifle featured in *Back 4 Blood*.
This weapon is used by Elijah Walker as his default primary weapon.

### Skins

The following weapon skins for the M4 Carbine are currently available.

**Default**
**How to unlock**:
Available by default**Fort Hope Elite**
**How to unlock**:
Pre-order Back 4 Blood or Xbox Game Pass Ultimate Perks**Golden Death**
**How to unlock**:
The Stilts (3) for 5 **Bengal**
**How to unlock**:
Fort Hope (4) for 30 **Biohazard**
**How to unlock**:
Own the Tunnels of Terror DLC expansion.**Dead Of Night**
**How to unlock**:
Randomly acquired via Duffel Bags**Winter Soldier**
**How to unlock**:
Randomly acquired via Duffel Bags**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags**Cyber Polka**
**How to unlock**:
Randomly acquired via Duffel Bags**Natural Leader**
**How to unlock**:
Randomly acquired via Duffel Bags
Fall Fighter

**Fall Fighter** is a Foreground Spray that allows players to project an image into the game world. The art of the Spray was created by Airi Pan. This Spray can be unlocked by spending 15  in the Supply Line Fort Hope (5).

## Overview

This Spray features Jim Hossler in a side view. In his left hand he holds a rifle and in the right a pistol. Color-wise, this illustration features an orange-red gradient, which is complemented by black accents.
Hunker Down

* Art (Beta+)
* Art (Alpha)

* PvE Effect
* PvP Effect

**Hunker Down** is a defense card with the Discipline affinity that can be used to enhance the properties of a Cleaner.
While the card effect is active, an -icon is displayed at the bottom of the screen.

## Card traits

The following traits become active once the card has been added to the deck:
Hope

**Hope** is a banner that can be used to decorate a player's Player Card.
The banner art was created by Michael Shinde.

This banner can be unlocked by spending 125  in any of the Roving Merchants Supply Lines.

## Overview

This illustration shows the exterior of Fort Hope, which is located on a hill that was secured by a multitude of barricades and barbed wire.
H0FFM4N

**H0FFM4N** is a Foreground Spray that allows players to project an image into the game world. The art of the spray was created by Camille Buckles. This spray can be unlocked by spending 100  in any of the Roving Merchants Supply Lines.

## Overview

The spray depicts Howard Robert Hoffman armed with a pistol taking aim with it. The illustration is rendered in an 8-bit pixel art.

## Note

* The name of the spray itself is written in leetspeak in which standard letters are often replaced by numerals or special characters that resemble the letters in appearance. In this instance, the letters A and O were replaced by the numbers 4 and 0.
Healer

**Healer** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be unlocked by completing 25 Missions as Seo-yeon.

## Overview

The emblem features a staff, depicted with wings at the top, and two snakes that are entwined around the staff. The snakes are shown facing each other and winding around the staff in a symmetrical manner. The snakes themselves have their heads facing outwards, and their bodies are intertwined around the staff in a serpentine fashion.

## Further Notes

The symbol that the emblem uses is known as Caduceus and traditionally symbolizes Hermes. Despite its long-standing associations with trade, liars, thieves, eloquence, negotiation, alchemy, and wisdom, the caduceus is commonly used as a symbol of medicine, particularly in the United States. However, this usage resulted from documented errors and misunderstandings of symbology and classical culture during the late 19th and early 20th century. The correct emblem for medicine is the Rod of Asclepius, which depicts a staff with a single snake and no wings.
Military

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
The **U.S. military** is a heavily armed, highly organized force originally intended for warfare against other humans. It can be presumed that the military was one of the primary lines of defense for the United States when the Ridden outbreak first hit, as abandoned military installations, outposts and vehicles can be seen throughout the Campaign. The current state of the military is unknown (although it appears to be operating in some capacity) and not much information is known about the organization, except that the military force encountered in The Crossing appears to be led by a soldier, who is referred to as 'general' named General John Phillips.

The Cleaners meet a group of soldiers in The Crossing.
In Your Footsteps

**In Your Footsteps** is a Foreground Spray that allows players to project an image into the game world. The art of the Spray was created by Grayson Hughbanks. This Spray can be unlocked by spending 5  in the Supply Line Bridge Town (2).

## Overview

The Spray features footprints smeared with blood.

## Developer comments

On Artstation, 3D Artist Grayson Hughbanks shared information about this art piece:

It was such a pleasure to have worked with the teams at Turtle Rock Studios and Liquid Development!
— **Grayson Hughbanks, 3D Artist at Liquid Development**
Machete

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

90

— **In-game description**

The **Machete** is a melee weapon featured in *Back 4 Blood*.
This weapon is used by Evangelo as his default secondary weapon.

### Skins

The following weapon skins for the Machete are currently available.

**Default**
**How to unlock**:
Available by default**Titanium Heat**
**How to unlock**:
Crow's Nest (4) for 5 **Cupcake Carnage**
**How to unlock**:
The Collectors for 7 **Hot Rod Flames**
**How to unlock**:
The Collectors for 7 **Biohazard**
**How to unlock**:
Own the Tunnels of Terror DLC expansion.**Tough Love**
**How to unlock**:
Roving Merchants for 250 **Psychedelic**
**How to unlock**:
The Collectors for 7 **8-Bit Blitz**
**How to unlock**:
Own the Children of the Worm DLC expansion.**Do Harm**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **En Fuego**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Pleurotremata**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Sentimental**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Fight Of The Bumblebee**
**How to unlock**:
Randomly acquired via Duffel Bags**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags**Cyber Polka**
**How to unlock**:
Randomly acquired via Duffel Bags**Natural Leader**
**How to unlock**:
Randomly acquired via Duffel Bags**Who's Next?**
**How to unlock**:
Own the River of Blood DLC expansion.
Fast Bleed Out

* Lv15
* Lv35
* Lv45

**Fast Bleed Out** is a Curse Corruption Card with the Curse  Affinity that can be used by the Director to give the Cleaners an extra challenge within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase.

## Card traits

The following traits become active once the card has been played by the Director:
Nightmare Catcher

**Nightmare Catcher** is a Foreground Spray that allows players to project an image into the game world. This spray can be unlocked by spending 3  in the Supply Line The Collectors.

## Overview

The spray depicts a dreamcatcher, composed of an animal skull, which was attached to a branch by a tangle of entrails. On the branch itself, covered with thorns, bones were attached.
Increased Incoming Damage

* Lv15
* Lv35
* Lv45

**Increased Incoming Damage** is a Curse Corruption Card with the Curse  Affinity that can be used by the Director to give the Cleaners an extra challenge within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase, and it is available in different levels with varying degrees of potency.

## Card traits

The following traits become active once the card has been played by the Director:
Knife

The **Knife** is a melee weapon featured in *Back 4 Blood*.
This weapon is used by all Cleaners as an optional weapon that either can be activated via the Combat Knife card or when a mission item like e. g. the Supply Crates allow the usage while carrying them.
When the Combat Knife card has been activated the player can no longer utilize the bash ability and instead uses the knife to stab the Ridden.

### Skins

Each Cleaner uses a personal Knife and is exclusive to the character.

Dan's screwdriverElijah Walker's bayonet knifeEvangelo's camping knifeHeng's chef's knifeHoward Robert Hoffman's Bowie knifeJim Hossler's gutting knifeChristine Tuttle's antler knifeHolly Forrester's hunting knifeKarlee Fincher's switchblade knifeSeo-yeon's scalpelSharice's EMT tactical knifeTala's Cultist knife
Less is More

**Less is More** is a legendary attachment featured in *Back 4 Blood*.
This attachment can only be acquired within Ridden Hives and Inner Lairs which have been introduced with the Tunnels of Terror expansion.

## Legendary Attachment Perk

This attachment features the following legendary perk:
+50% Bullet Damage
-20% Fire Rate
-30% Magazine Size
Let Me In!

**Let Me In!** is a Foreground Spray that allows players to project an image into the game world. This spray can be acquired by finishing a mission with a Duffel Bag.

## Overview

The spray shows the torso of Evangelo, who hysterically tugs at metal bars. Above him is the phrase "Let me In!!!".

This illustration is a reference to the popular meme "Let Me In" on the Internet.