Warzone: Iron Wolf Zero/Multiplayer

## Weapons

Mostly the same, albeit some minor reworks to better express their niches.

New structure, with machine pistols being deleted and replaced by Sidearms. Some shotguns moved to sidearms.

DLC Weapons and SP weapons added to main game.

Custom knives. Throwing knife now is secondary fire for an equipped melee. There are some variations that are attachments.

* **Combat Knife:**Faster movement speed while equipped.
* **Tomahawk:** Throwing arc is faster and further.
* **Karambit:** Lethal damage when stab in the back.

Unique Weapon attachment per weapon (requires Exotic Token to access).

## Perks

### Shark Tier

***Speed & Agility:** Focuses on rapid reflexes and handling to chase down enemies and take them down swiftly.*
* **Dexterity**: Decreases time mantling over obstacles and faster aiming after sprinting and mantling.
* **Sling**: Swap Weapons faster, allows for reloading while sprinting, use equipment faster.
* **Lightweight**: Increases movement speed and swim speed, increases sliding distance.
* **Instinct**: See imprint of enemy footsteps and receive an alert on your HUD when revealed to enemies.

### Hawk Tier

***Efficiency & Awareness:** Focuses on situational awareness and combat longevity to control the battlefield.*
* **Sitrep**: Detect enemy equipment and Scorestreaks through walls. Lethal damage and tactical effects will highlight a target on the HUD and minimap.
* **Eavesdrop**: Enemy movements are easier to hear. Player will be alerted of nearby enemies on their minimap after a kill.
* **Hardline**: Earn Scorestreaks faster. Assists grant full kill credit.
* **Scavenger**: Retrieve ammo and equipment from blue packs dropped by dead friends and enemies.

### Grizzly Tier

***Strength & Resistance:** Focuses on personal defense to dispose of threats and endure relentless pressure.*
* **TacMask**: Decreases the effectiveness of tactical grenades. Smoke becomes less obstructive and Tear Gas becomes less effective. Increases oxygen amount while underwater.
* **Hardened**: Immune to EMPs, Hacks, Blue Flare. Equipment and scorestreaks are immune to Devil Laser.
* **Disposal**: Decreases explosive damage taken and shell-shock. Set of triggered explosives later.
* **Toughness**: Reduces flinch when shot and decreases idle sway.

### Wolf Tier

***Stealth & Intelligence:** Focuses on stalking and deceiving prey and to use their knowledge against them.*
* **Ghost**: Undetectable by UAVs, other Radar Scans, Scanner Mine. When two or more UAVs are in the air, the player will be need to be on the move to remain undetectable.
* **Cold Blooded**: Undetectable by AI controlled entities. Immune to highlight by Threat Detection or player-controlled scorestreaks.
* **Skulker**: Reduces all of the player's sound, such as footsteps and weapon handling. Increased crouch walking speed.
* **Wiretap**: Allows use of both friendly and enemy UAVs. Will still show up on enemy minimaps if not equipped with Low Profile.

## Gear

Unique new system that allows players to equip a special, powered piece of gear that recharges overtime. There are 3 types of gear recharges:

1. **Triggers** are activated and used all charge at once, starting to recharge after its use is over.
2. **Toggles** can be activated or deactivated at any time, and has a charge that slowly goes down while in use, and recharges while out of use.
3. **Specialist** is granted when you have no gear equipped. Obtain additional perks permanently until death. Activates automatically when at full charge, and charge is only gained when getting score.

* **Metascreen Cloak** [Toggle]
Equips optical camouflage. Using a firearm disables the cloak. Unlike most abilities, Metascreen Cloak
* **Recon Goggles** [Toggle]
Equip Night Vision Goggles that will temporarily highlight enemies in vision, as well as highlight nearby enemies' heartbeats through walls.
* **Aegis Shield** [Toggle]
Equips a projected shield that blocks from the front only, creating a shoot-through cover for teammates. The shield blocks up to 600 damage before deactivating from the front but will leave the player vulnerable from behind.
* **Sentry Turret** [Trigger]
Deploys an AI-controlled mounted assault rifle turret. Once deployed, the turret will survey the area and fire at any enemy it detects in the vicinity. It has a rotation angle of 360 degrees, but limited detection range. Lasts until destroyed.
* **Grappling Hook** [Trigger]
Fires a cord with a grapple on it and launch the player. Momentum can be used to scale structures and swing past walls.
* **K9 Unit** [Trigger]
Deploys an AI-controlled canine companion. Reactivate to leash and unleash. While leash will protect and warn the player of nearby enemies. While unleashed will scout the area and attack enemies. Will not recharge until it dies.
* **Blackhat Device** [Toggle]
Equips a wrist-mounted hacking device that can turn nearby enemy equipment into friendlies. Also can be used to retrieve out of reach Care Packages and booby trap enemy ones. Only consumes charge when hacking something.
* **Resupply Crate** [Trigger]
Throw a supply crate containing Body Armor and Hollow Point mags. Lasts until destroyed.
* **Painkiller Stim** [Toggle]
Toggles an injection that grants health regeneration and increases movement speed.

### Innates

* Overkill - Equip 2 Primary Weapons.
* Demolitions - Extra Lethal.
* Strategist - Extra Tactical.
* Field Aid - More Perk points.
* Outfitted Primary - Extra weapon attachment.
* Outfitted Secondary - Extra weapon attachment.
* Enhanced - Unique weapon attachment.
* Close Support - Extra scorestreak slot.

## Equipment

Now works similar to the system presented in Shade 2. Up to 3 different types of Lethal and Utility equipment can be selected. Recharges after use.

### Lethal

* **Frag Grenade:**Frag grenade that bounces off surfaces and can be cooked to decrease time until detonation.
* **Semtex:**Plastic explosive that is throwable and sticks to a surface.
* **Claymore:** Deployable mine that detonated upon being tripped.
* **Molotov:** Explodes on impact with the ground, releasing a lingering pool of fire that damages everything standing in it.
* **C4:** Throwable C4 charge that can be detonated upon command. Has to hit surface before it can detonate. Will release a signal when enemies are nearby.

### Utility

* **Flashbang:** Grenade that temporarily stuns and blinds enemies.
* **Tear Gas:**Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing.
* **Trophy System:**Neutralizes up incoming explosive or tactical equipment.
* **Electrostatic Grenade:** Grenade that disables HUDs and electronics and destroys electronics (or damages). Can penetrate walls.
* **Smoke Grenade:**Casts a smoke screen to temporarily impair vision.
* **Scanner Mine:**Deployable device that highlights enemies whenever they walk past it.
* **Blue Flare:**Flare that can be thrown to cloak an area from the radar. It also cloaks allies for enemies using Scanner Scope, Thermal Scope, AI streaks and planted equipment. Hit markers will also not be registered. Casts a harsh blue light that acts to illuminate dark areas.
* **Zipline:**  Deploy a zipline rope for you and teammates to quickly scale building.
* **Capture Drone:** Deployable drone that can capture, plant and defuse objectives.
* **Goo Grenade:** Grenade that explodes into several blobs of goo, which solidify on impact.
* **Stun Gun:** Equip a taser that fires a shot that will temporarily paralyze any enemy that is hit by it, leaving them vulnerable to attack.

* Folded
* Unfolded

## Scorestreaks

Old system. New system are Nexus rewards.

1. UAV - Counter UAV
2. IED
3. Care Package: Trap Package - Reroll Package
4. Assault Helo - Overwatch Helo
5. Sentry Gun - SAM Gun
6. Recon Juggernaut: Juggernaut Maniac - Juggernaut Recon/Support
7. Assault Juggernaut: Juggernaut Firepower - Juggernaut Demolitions
8. Yellowjacket Drone - Suppression Drone
9. Air Superiority: Strafe Run - Clearance
10. Satellite Recon
11. Gunship: Heavy - Utility
12. EMP Blast/ICBM
13. Iron Wolf Station: Striker - Command

*OLD REFERENCES*
### Offensive Killstreaks

The score resets upon death. Rewards punish the other team.

* UAV: Requires 3 kills. Scans enemies on the minimap for 30 seconds. Enemies with Low Profile cannot be detected. Multiple UAVs can be called in for quicker scans and expose enemies with Low Profile provided that they are not on the move. Can be shot down.
* IED: Requires 4 kills. Sets a remote explosive device that will eject a charge when a nearby enemy approaches.
* Guard Dog: Requires 5 kills. Calls a German Shepherd to attack enemies. The Guard Dog will stick nearby and protect the user.
* Yellowjacket Drone: Requires 6 kills. Gives the player a drone that can be tossed. The Yellowacket pursues and will destroy an enemy player or an enemy killstreak.
* Assault Helo: Requires 7 kills. Calls in an AH-64 Apache helicopter to attack enemies.
* Sentry Grenadier: Requires 8 kills. Places a sentry gun that fires HEDP grenades.
* Juggernaut Maniac: Requires 9 kills. Gives the player a crate containing light Juggernaut armor and a combat knife. Maniacs have unlimited sprint and enhanced speed.
* Satellite Recon: Requires 10 kills. Exposes real-time enemy movement for 45 seconds. Can't be shot down. Enemies with Low Profile will still be viewable.
* Demolitionist: Requires 10 kills. Gives the player a crate containing Juggernaut armor, an XM25 and TDI Kard.
* Damage Boost: Requires 11 kills. Increases bullet damage for forty seconds.
* Gunship Pilot: Requires 13 kills. Pilot an advanced attack helo to fire explosive minigun and rockets.
* Juggernaut Firepower: Requires 15 kills. Gives the player containing heavy Juggernaut armor, an MG36 with a quick reload magazine, FMJ Rounds and a Glock 31. Firepower Juggernauts have heavy armor and their health will regenerate slower than its Maniac, Recon and Demolitonist counterparts.
* Iron Wolf Striker: Requires 16 kills. Control the Iron Wolf satellite to fire kinetic rods and drop care packages.

### Defensive Killstreaks

The score does not reset upon death. Rewards support your team.

* Care Package: Requires 5 kills. Calls in a Care Package with a random killstreak from the Offensive and Defensive chains. Higher chance of getting an Offensive chain streak if the 5 kills weren't interrrupted by a death.
* Counter UAV: Requires 5 kills. Jams mimimap for 30 seconds. Enemies with Hardened will not be affected. The only way to stop the effects of the Satellite Recon.
* Sentry Gun: Requires 6 kills. Calls in an automatic Sentry Gun to fire on enemies.
* Resupply Crate: Requires 6 kills. Toss a resupply crate that replenishes ammo, equipment and grenade shells.
* Ballistic Vests: Requires 6 kills. Drop a duffel bag for Ballistic Vests to increase health and resistivity.
* Enhancement Crate: Required 8 kills. Toss a enhancement crate that grants players a random perk.
* Airspace Clearance: Requires 8 kills. Calls in an F-18A Hornet that will shoot down enemy aircraft. The Hornet will remain in the airspace for 90 seconds.
* Recon Drone: Requires 9 kills. Control a remote recon drone to tag enemies on your team's minimap.
* Suppression Drone: Requires 12 kills. Throws a modified Yellowjacket drone that will roam the map, firing flashbangs and concussion grenades at enemies. Can be shot down with sustained fire or lock-on.
* EMP Blast: Requires 13 kills. Detonate a ICBM over the map to start a 60 second blackout for the enemy. Enemies with Hardened will be unaffected.
* Defender: Requires 14 kills. A MD 500 Defender is called in and defends friendlies and objectives. Moves fast around the map and goes after recent gunfire or when an enemy is on an objective. Uses chainguns for close range and fires missiles at distant targets.
* Juggernaut Recon: Requires 16 kills. Gives the player a crate containing Juggernaut armor, a Battle Shield and a USP.45
* Iron Wolf Command: Requires 18 kills. Control the Iron Wolf satellite to fire concussion charges and drop care packages.