Fuha Fuha no Mi

The Fuha Fuha no Mi is a Paramecia-type devil fruit that turns the user into a **Vice** **Human.**

This fruit grants the user authority over vices, particularly the capital vices, and allows them to drain and insert them from the things they touch. The level to which can be controlled, and while the initial contact creates absolute thought of one towards a sin, depending on the strength of their willpower, and aptitude for the sin implanted, the target can break free after a short time.

## Strengths and Weaknesses

This fruit can be used to promote and induce sin, however it can also drain it from a target, allowing it to be used somewhat to promote virtue as well, though the current user has no interest in this effect whatsoever.

Of the vices that can be induced, most hold a title and a general range of effects that take place when one is touched by the power of this fruit, though to what degree depends both on how much the user dictate's as well as the target's own resistance to the sin being induced. If a target has a strong aptitude to retain a sin induced, or perhaps strengthened, it will not wane quickly, if it wanes at all.

**Pride:**

The target becomes extremely arrogant, and full of hubris. They will have blind confidence in their abilities, and see others around them to be lesser, and incompetent. They become ego-centric, and while leading them towards the path of a tyrannical personality, this is not expressedly a bad thing. Those who already have strong levels of pride within themselves will see themselves consumed by their ego, and this becomes especially hard to shrug off, as the mind itself feels as if there would be nothing wrong with it with it's new influx of pride and arrogance.

**Gluttony:**

The target will have a strong well of voracity build within them, feeling an uncontrollable urge to consume and devour anything remotely edible in sight. The source and make of what they eat becomes ambiguous to the target, as they consume regardless of what it is they are consuming. This can drive some to consume poison, and even dirt and rocks, damaging them from within. Gluttony is the fastest-waning of the vices, though if the target is hungry, it becomes perhaps the most immediately dangerous as it would encourage them to gorge on anything and everything in sight, potentially killing them from eating bad materials, or simply overeating until they die.

**Greed:**

**T**he target feels a desire to hoard and take what they perceive to be 'valuable.' For most, this is money and precious materials, which would see targets begin to seem almost kleptomanic in nature, stealing money and gold without a single care for the repercussions of doing so. They covet all things of value, though, so for some this could extend past simple monetary units, and to other things such as possessions, property, even people. The target will be an overwhelming desire to protect that which they now claim, and will have animosity and urge to destroy or rid of anything that stands in the path of their hoard.

**Wrath:**

**T**he simplest of the sin inducements, this sees the target find themselves enraged. If there is anything that they are already mad about to any degree, this will take priority as the focus of their wrath, though alternatively if there hasn't been a single incident that has peeved them recently, this inducement will simply make them angry without reason. They will be driven to violently solve or seek out that which has caused them ire or inconvenience, and will enter a rampage, making the line ambiguous between friend and foe.

**Lust:**

**T**he target feels a strong desire towards debauchery, and they will forget themselves in the face of sex or sexual acts, placing priority on these over all else, and potentially even being unable to control their urges, letting themselves loose, and if they cannot find someone to share this act with, they may become forceful regarding it. This inducement has an optional alternative effect, that can either lie secondary to the one above, or be used solely on it's own. This is making the target appear the be the epitome of sexual desire for those around them, drawing the eyes and depravity of those around them.

**Sloth:**

The target gains the desire to simply stop doing whatever they were doing, and resting or sleeping instead. If not immediately put to sleep, they will at the very least become incredibly lazy n what they continue to do, finding lack of incentive to do much of anything. This can cause them to bypass eating and drinking, even dulling their sense of desire as a whole, encouraging them to simply lay themselves to rest, slowly whittling away until they die.

**Envy:**

**T**he target becomes incredibly jealous of others, others' possessions, positions, even traits. They will feel an insatiable desire to take what others have for themselves, or simply harbor deep resentment for those who have things the target doesn't. This also creates a sense of inferiority within the target, where they look at what they lack rather than what they have, becoming incredibly pessimistic and unable to become happy with what they maintain.

- - - - (Above are Capital Vices, Below are other notable Vices)

**Treachery:**

The target feels an urge to betray those close to them, or to betray someone after garnering trust from another. This feeling is very abstract, and there is not inherently a morally good or bad preset to it, however the act of betrayal in itself will create a rift between the target and someone who they (formerly) had the trust of. Breaking trust can be in any manner, however the target must sincerely believe it to be a complete act of treachery, devoid of morality and their own emotion brought into the mix.

**Fraud:**

Similar to the effect of Treachery, however different in it's production, the target feels a desire to trick those around them for personal gain of some sort. They temporarily become incredibly manipulative, and become rife in deception and gain knowledge (that dissipates as the effect wanes) on a compilation of strategies to be used solely for the act of deception and fraud. Alternatively, this inducement can make the target feel as if everyone around them is trying to deceive and trick them, granting a feeling of paranoia.

**Vainglory (Vanity):**

The target becomes overwhelmed with a desire to fit the model view of being superior in the eyes of others. They become narcissistic, and will subconsciously take action that they believe makes them superior within a crowd, constantly comparing themselves to others and doing anything within their means to find themselves at the top of a social hierarchy, and demanding the respect of their peers.

**Heresy:**

The target feels a strong desire to uproot the social norms and standards of the group or community they live within, with normal things being in this sense considered "sacred," and actions that deviate and aim to desecrate what is sacred deemed as "Sacrilegious." This creates a divergence from the target and the group they are within, propelling them to commit deeds that garner the resent of others around them; to defile that around them that is sacred.

**Impatience / Irritability:**

The target becomes extremely restless, and easy to irritate from minor inconveniences. They will feel an urge to change something, anything, and will lash out at anything that gets in the way of their restless demeanor, no matter how irresponsible or strange the actions they take to 'kill time' are. Alternatively, this inducement can make those that interact with the target feel unnaturally irritated by the target's presence.

**Violence:**

The target has a deadly urge to harm anything and everything around them, carrying a bloodlust within them that lashes out violently at anything the target can reach. This wanes quickly when affecting those strong of will, however those already prone to violent tendencies will see themselves lost in a berserk rage for some time before they are either stopped by force, or there is simply nothing left to destroy around them.

**Melancholy:**

The target becomes extremely gloomy, becoming entirely pessimistic and lacking in care for doing anything that could be considered 'positive.' They tend to become relaxed as with sloth, however more in a helpless sense than a simple lack of wanting to do something. Where most of the sin inducements affect strongest those who already hold the sin within their hearts, this inducement alternatively strongest affects those who normally have no melancholic tendencies whatsoever, and having little effect on those who regularly see themselves depressed.

**Despair:**

This sin inducement is the most dangerous of them all, driving the target towards absolute despair. How the target reacts depends on their personality, however they will always react in a way that would be synonymous to how they would react if all hope they carried shattered in one fell swoop, often crushing the morale of the target and inducing a state of utter helplessness. This inducement must be broken by one's will, and does not wane, as once despair hits, it is hard for the ego to regain it's composure.

- - - -

When surrounded by sinners and those who have fallen to sin, the user feels power well within them equivalent to the power of those they have forced to capitulate to sin, gaining their physical strength indefinitely even if the target eventually finds themselves able to recover from their tragedy. This physical boon stacks permanently and indefinitely, and routing physically powerful foes with this fruit will rapidly increase the user's own physical prowess.

In the event that there is a complete lack of sin within an area, something incredibly rare, however possible, the user will feel a piercing pain inside them that takes the form of a crippling headache. (Areas filled with virtue)

This does not, however, apply if the user drains the sin from an area and takes it for themselves.

The user of this fruit, while primarily their power revolves around inducing sin upon others, they can also suck the sin out of others and place the raw energy gone towards that sin into themselves, restoring and rejuvenating themselves with the raw malefic energy. In occurrence, the vice energy appears to be a mixture of crimson-red and black, and it drains from those filled with sin and courses through the veins of the user of this fruit, granting them strength equal to the energy driving others' sin.

This does not apply to sin they the user themselves induced into someone, however if after said inducement the target furthered their sin, acquired new sin, or if an unaffected target simply harbors great sin already, the user of this fruit can feed off of that sin and use it as both a source of healing and of raw power.

Aside from this, the user suffers from standard devil fruit weaknesses.