Bastion

**Bastion** is a Damage hero in *Overwatch* and *Overwatch 2*. He is one of the 21 heroes included in the game's release on 24 May 2016.

## Overview

The ability to transform between Assault, Recon and devastating Artillery configurations provided Bastion with a high damage output.

## Abilities

Ironclad**Type**Passive Ability *Reduces damage taken while transformed.* **Dmg. reduction**: 20%* Details

**Ability details:**
* Applies to configurations Assault and Artillery upon their complete transformation.
* Damage reduction is applied before armor.

Configuration: Recon**Type**Weapon (Primary Fire)**Effect Type** Hitscan *Mobile, with a lightweight and highly accurate weapon.* **Damage**: 25 – 7.5**Falloff range**: 30 – 50 meters**Headshot**: ✓**Rate of fire**: 5 rounds per second**Ammo**: 25**Reload time**: 1.2 seconds animation**Spread angle**: Pinpoint *In Recon mode, Bastion is fully mobile, outfitted with a submachine gun that fires steady bursts of bullets at medium range.* * Details

**Ability details:**
* Damage per second: 125 while firing (96.15 overall w/reload)
*Example Video*

ReconfigureLSHIFT12 seconds**Type**Ability *Switch between weapon configurations.* **Cast time**: 1 second (into Assault)
 0.5 seconds (into Recon)**Duration**: 6 seconds *Bastion transforms between its two primary combat modes to adapt to battlefield conditions.* * Details

**Ability details:**
* Can be done in the air.
* After 1.5 seconds on one configuration, the ammo of the other configuration is automatically reloaded.
*Example Video*

Configuration: AssaultLSHIFT**Type**Weapon (Primary Fire)**Effect Type** Hitscan *A slow moving tank with a powerful rotary cannon.* **Damage**: 12 – 3.6**Falloff range**: 30 to 50 meters**Headshot**: ✕**Rate of fire**: 30 shots per second**Ammo**: ∞**Spread angle**: 2.2 degrees**Move. speed**: -35% movement speed penalty* Details

**Ability details:**
* Damage per second: 360 while firing

A-36 Tactical Grenade8 seconds**Type**Ability**Effect Type** Arcing projectile
 Area of effect**!****!****!** *Fire a bomb that bounces off walls and explodes when it hits enemies or the ground.* **Damage**: 15 (direct hit)
100 – 50 (splash, enemy)
50 – 25 (splash, self)**Cast time**: 0 + 0.5 seconds**Duration**: 0.35 seconds (explosion delay)**Area of effect**: 0.25 meters (projectile size)
4 meters (explosion)**Move. speed**: 17.5 m/s (knockback, self)
10.5 m/s (knockback, enemy)**Projectile speed**: 40 m/s* Details

**Ability details:**
* Can bounce one time off the wall but cannot bounce off the ground.
* The projectile can be destroyed while in air by  Defense Matrix,  Kinetic Grasp and  Javelin Spin and reflected by  Deflect, but the explosion is unaffected.
* Amplification Matrix affects all damage dealt, if the projectile passes through it. Splash damage alone going through is not amplified.

Configuration: ArtilleryQ2310 points**Type**Ultimate Ability**Effect Type** Projectile
 Area of effect**!****!** *Become immobile and fire up to three powerful artillery shells.* **Damage**: 550 (center)
250 – 200 (inner ring)
200 – (outer ring)**Headshot**: ✕**Ammo**: 3**Cast time**: 1.33 seconds for shell to hit selected area**Duration**: 8 seconds**Area of effect**: 2.5 meters radius (inner ring)
6.5 meter radius (outer ring)**Move. speed**: 25 m/s (targeting)* Details

**Ability details:**
* The artillery shells are projectiles that can be blocked by barriers, destroyed by D.Va's  Defense Matrix, Orisa's  Javelin Spin and Sigma's  Kinetic Grasp and deflected with Genji's  Deflect on the way down.
	+ The initial animation, where Bastion fires the shots upwards, is only a visual effect and does not produce projectiles that can be interacted with in any way.

## Strategy

Bastion is a hero with two main forms. Its default form is a mobile bipedal form with a sub-machine gun, while the second is a less mobile turret form. Bastion's turret has some of the highest damage output in the game, being able to shred through shields and heroes alike, but it can't deal a critical shot. Faster heroes can easily get behind Bastion and kill it quickly with this weak point. Even though it has reasonable health, its large frame makes it an easy target. Bastion is also relatively slow, making it easy to be outflanked by enemies.

### Weapons & Abilities

* **Ironclad:** Bastion's passive ability. It takes 20% less damage while in Assault and Artillery configuration.
	+ Ironclad will take the lead in reducing all incoming damage before the armor reduces the remained outcome.
	+ Bastion has to finish the transformation to get this passive ability. As it will still receive normal damage while transforming, try not to use it as an instant defensive against heavy damage.
* **Configuration: Recon:** Bastion's primary form. The primary form of Bastion features a submachine-gun attached to its right arm as its weapon. The weapon fires hitscan bullets with high accuracy.
	+ While the main role of this form is to find a spot to transform into Assault, the weapon itself deals a good amount of damage; per shot, the damage is the same as Soldier: 76's Pulse Rifle, but with slightly lower range and fire rate, but smaller spread. It can kite a sniper or airborne target while keeping itself moving rather than being a stationary turret, easy to be shot down.
	+ In the case of engaging a mobile enemy, fighting with this mode is recommended over transforming into Assault, as it can deal a critical shot while the other cannot. Defensively, it also has a higher chance to disengage if the fight isn't in its favor rather than being stuck in an immobile form, and it does not have a weak spot on its back while in Recon, which is easy for mobile enemies to target otherwise.

* **Reconfigure:** Bastion's transformation skill. It changes to Configuration: Assault within 1 second, while it changes back to Configuration: Recon within only 0.5 seconds.
	+ This ability can be used mid-air, so Bastion can activate this ability mid-jump from a higher ground to lower ground, ready to fire at an opponent.
	+ Bastion will reload each form's weapon after roughly a second of being in the other form.

* **Configuration: Assault:** Bastion's secondary form. In this mode, Bastion moves 30% slower, however he trades his light sub machine gun for a powerful minigun. This gun fires a volley of rounds in a wide spread that deals an incredibly high amount of damage quickly. He can stay in this mode for up to 8 seconds, or until he decides to transform out of it.
	+ This is Bastion's primary mode of high damage. Its incredibly high damage per second makes it excel at shredding both barriers and tanks, as their large size ensures that most of Bastion's bullets will connect with them for maximum damage. However, its wide spread makes it much less effective at further ranges than Recon, making it weak for ranged poke damage.
	+ It is best to save this transformation for when an enemy commits to an attack. If enemies know you have it available, they will be much more wary about when they engage, and may try to bait out your transformation by faking a push.
* **A-36 Tactical Grenade:** Bastion's secondary offensive ability. In either Recon or Assault configuration, he can fire an arcing explosive that bounces off of walls and can stick to enemies or the ground. Once it sticks to a target or touches the ground, it will explode after a brief delay.
	+ This ability is great for providing an extra burst of damage. As most of Bastion's damage is sustained rather than burst, this ability can be great for finishing a kill that he normally would not be able to finish quickly.
	+ The bomb's ability to bounce makes it great for hitting enemies hiding behind cover. Try to get used to ricocheting it off of walls to try and catch enemies hiding around a corner.
	+ This ability also provides Bastion with a small amount of mobility thanks to offering him a bomb jump. By launching the bomb at his feet and jumping just as it goes off, he can reach surprisingly massive heights in a single bound. If the situation is safe, trying to use a bomb jump to quickly reposition is a worthwhile endeavor.
* **Configuration: Artillery:** Bastion's ultimate ability. In this mode, Bastion transforms into a stationary artillery cannon and aims straight upward. He becomes completely stationary in this state, however he can plot up to three different artillery strikes anywhere on the map within the ability's timer. The effect ends if Bastion is stunned, killed, or otherwise forced out of the configuration.
	+ This ultimate is very similar to Junkrat's RIP Tire. Use it when behind cover of your team to deal massive pressure onto an enemy team without even having to show your face.
	+ The projectiles fired from this form can be blocked by barriers, defensive abilities such as D.Va's Defense Matrix, and even reflected by Genji. However, they can only be affected as they fall down: the projectiles fired from Bastion as he fires are purely cosmetic and cannot be interacted with in any way.

### General strategies

* It should be noted that Recon Configuration's submachine gun is a highly accurate weapon with reasonably high damage. When in Recon, safely poke at enemies from a distance, and save your Assault configuration for when an enemy begins committing to an offensive push.
* A common tactic for Bastion on Payload modes is to pair with Reinhardt and Mercy; the barrier combined with Mercy's damage amplifier will boost both Bastion's damage output and defensive capability while setting up on a payload.
* Carefully consider where to place yourself in turret mode. Change positions often (when you can safely move), especially whenever you feel that the enemy knows your location or is forming a strategy against you. Try to use the element of surprise to your advantage. Bastion does especially well in narrow corridors and unexpected positions.
* Bastion excels at destroying slow-moving and/or high-health targets, such as Winston, Roadhog, unshielded Reinhardt, and a flying Pharah; however, in some situations you should prioritize killing high damage dealing enemies, such as Reaper or another Bastion.
* When in turret mode, Bastion's weak point is behind it, and can be seen from almost any angle except from directly in front of it. Be vigilant for flankers, but try not to expose your weak point to the frontline while dealing with them.
* Bastion can go down relatively quickly when faced with focused fire from the entire enemy team, especially if they have high damage output. Prioritize taking out high damage output enemies as quickly as possible, or retreat.

## Story

Once a frontline combatant in the devastating Omnic Crisis, Bastion has all but lost its combat programming and now explores its surroundings, fascinated by the world and its inhabitants.

Though Bastion's new nature is gentle, its core combat programming takes over when the unit senses danger, utilizing its entire arsenal to eliminate anything it perceives as a threat. This has led to instances of conflict with the few humans it has encountered, and it tries to avoid populated areas in favor of the wild, uncharted regions of the world. Bastion is fascinated by nature, but wary of a fearful humanity.

### Background

Originally created for peacekeeping purposes, Bastion robot units possessed the unique ability to rapidly reconfigure themselves into an assault-cannon mode. But during the Omnic Crisis, they were turned against their human makers, forming the bulk of the omnics' rebel army. Following the resolution of the crisis, nearly all of the remaining Bastion units were destroyed or disassembled. To this day, Bastion units still symbolize the horrors of the conflict.

### The Last Bastion

Bastion was programmed with the mission to attack Stuttgart alongside many other Bastion units, but it was severely damaged during the fight. It lay dormant in the Black Forest near Eichenwalde, forgotten for over a decade. And during that time, moss and weeds collected around the slumbering war machine, making it nearly unrecognizable.

One day, Ganymede started to build a nest on Bastion's right shoulder, and discovered its visual sensory screen buried beneath the moss. Ganymede roused the unit by pecking on the screen. Bastion awoke remembering its directive -- Stuttgart. With its destination pre-programmed, it began to make its way to the city, while admiring the beauty of the forest around it and forming a bond with Ganymede, offering an appropriately-sized twig for the nest. However, a woodpecker's drilling startled it, reminding it of gunfire, and it reconfigured itself into an assault-cannon and began to fire wayward bullets wildly, scaring off Ganymede and tearing down the surrounding trees. Recomposing itself, it found Ganymede's ruined nest on the ground, realized what it had done and sadly continued toward its destination.

In the meadow between the forest and Stuttgart, Bastion was looking back at the forest as it walked forward, and stubbed its foot on a destroyed Bastion unit, discovering it as one of dozens of other destroyed Bastion units scattered about the meadow. Bastion knelt beside the unit, its head torn open and memory components exposed, and accessed the fallen unit's last memories. Suddenly, Bastion found itself reliving the war, and saw its fellow Bastion units fighting German soldiers before being wiped out by Balderich von Adler. With new clarity as to its purpose, Bastion reverted to its combat protocol and again marched toward Stuttgart, ready for a full frontal assault. Ganymede found it and landed on it, offering a twig in friendship, just as Bastion had done earlier. Bastion struggled with itself, and finally became peaceful again, placing the twig onto its shoulder, turning away from Stuttgart and back to the forest with Ganymede on its finger.

### Binary

After Bastion's reactivation it was spotted in Sweden by some teens, who got scared when they sighted Bastion, as they thought that it would attack them. As the city's population assembled to discuss what to do, Torbjörn arrived, claiming that he could help with the issue, and asked for the citizens to stay in a safe place; however, a police officer was sent with him after they do some research on the stranger. He set up a trap for the omnic in a form of a ball-shaped rope bomb and his turret, but then Ganymede showed up and flew on top of the rope bomb, which startled the police officer, prompting him to fire his machine pistol, scaring away the omnic and Ganymede, which surprised Torbjörn as a Bastion unit normally couldn't be scared away.

Later on, he found the omnic near a beaver dam, and threw the ball near Bastion, but the omnic gave him a bunch of twigs as a response along with some beeps, making him realize that something is different with the unit. Soon after, the commando unit of the police started to attack Bastion, but it got away before they could do anything other than angering Torbjörn. After failing to restrain him, he detonated the rope bomb and left his attackers tied to the trees.

After restraining his opponents, Torbjörn went off in search of the omnic, and found it observing a flower. Speaking to the omnic, he declared to come in peace and promised not to hurt the omnic; Bastion offered him the flower as a sign of peace, and the duo continued on together.

### Upgrades

Bastion and Torbjörn stayed together for years, causing Torbjörn to reconsider his former antipathy towards omnics. Bastion ended up living with Torbjörn, who freed Bastion from much of his wartime programming, and conducted repairs on several of Bastion's decades-old, crumbling systems. He also received new upgrades from the engineer, including new armor. Bastion stayed in Torbjörn, helping the humans he'd once fought against.

### Blizzard World

Alongside Tracer, Winston, and Torbjörn, Bastion watched an ad for Blizzard World.

## Trivia

* A Bastion portrait is available in *StarCraft II* for those who purchased the *Origins Edition*.
* The Eichenwalde map contains multiple Bastions, dead, the aftermath of the Eichenwalde battle as seen in *The Last Bastion* short.
* The units at the Eichenwalde map are labeled B73, and where Bastion's hand and repair would be is another recon gun.
* While other omnics such as Zenyatta and Orisa have been shown to identify as male or female, Bastion was the only playable omnic confirmed to be genderless and was referred to with 'it' pronouns in official material. However, he was referred to with "he/him" pronouns during a presentation on his *Overwatch 2* reworks.
* Bastion appears in *LEGO Overwatch* in the game's first set.
* Bastion's *ZER ZER EE NUM* voice line is a direct reference to the Terminator series.

### Development

* Bastion stems in part from the Ranger class from *Project Titan*. The Ranger had a sniper rifle, an assault rifle, and a rifle that could transform into a turret. Bastion got the transforming rifle ability, while the assault and sniper rifles went to Soldier: 76 and Widowmaker respectively.
* There was a period in development when Bastion was an "Ultimate [ability] generator"; where he had so many Ultimate abilities that ended up being passed to other heroes. His original Ultimate ability was a remote mine that could be driven like an RC car before burrowing into the ground. This was later changed to Configuration: Tank because Remote Mine didn't feel like it fit the character. A similar mechanic is currently used as Junkrat's RIP-Tire.
* Bastion's Iron Clad ability used to reduce damage by 35%, allowing it to survive Tracer's pulse bomb with 40 health (If on full health), which very few heroes could do. As of Patch 1.9.0.1, it was changed to the current 20% and the Pulse Bomb now does 235 damage to Bastion; a Bastion at full health still cannot survive, and before their reworks, Torbjörn's Armor Pack, the extra health from Symmetra's Shield Generator, and Briggite’s armor were the only things that could save him.
* Configuration: Recon used to be called Configuration: Assault.
* Configuration: Sentry/Assault used to be called Configuration: Siege. Also it had a 1000 HP front-facing barrier and Bastion had a rotation limit of 60 degrees in frontal cone.
* Bastion was temporarily removed some days after the launch of *Overwatch 2*, as players found an exploit with its ultimate. As its ultimate is timed based, players found an exploit that let them shoot as many shots as possible within the time frame instead of just 3 shots like intended. Unlike other times heroes were disabled such as in *Overwatch 1*, Bastion was made completely inaccessible to the player, even in the Hero Gallery.

#### Removed Abilities

Bastion was redesigned for *Overwatch 2*.

Configuration: Sentry**Type**Combat Mode**Effect Type** Hitscan *In Sentry mode, Bastion is a stationary powerhouse equipped with a gatling gun capable of unleashing a hail of bullets. The gun's aim can be "walked" across multiple targets, dealing devastating damage at short to medium range.* **Damage**: 4.5 - 15**Falloff range**: 30 to 50 meters**Headshot**: ✕**Rate of fire**: 31 rounds per second**Ammo**: 300**Reload time**: 1.984 seconds animation**Spread angle**: 1.8 - 2.7 degrees**Move. speed**: 0* Details

**Ability details:**
* Replaced by  Configuration: Assault in *Overwatch 2*.
* Makes Bastion immune to knock-back effects and Orisa's  Halt!.
* Bastion has a glowing blue box on its back that can be hit for headshot damage.
* Bastion's spread decreases continuously while firing, up to 33% after firing 40 rounds (in 1.33 seconds).
* Bastion comes out of Configuration: Sentry if it is  Hacked,  slept,  pinned,  hooked, or knocked down.
*Example Video*

Self-Repair1 second**Type**Ability *Bastion restores its health; it cannot fire weapons while the repair process is in effect.* **Healing**: 90 per second**Cast time**: 0.5 second delay**Duration**: Up to 3.33 seconds* Details

**Ability details:**
* Replaced by  A-36 Tactical Grenade in *Overwatch 2*.
* Bastion cannot activate Self-Repair when the resource meter is below 20%.
* There is a 0.25 second recovery time between repairs.
* Does not consume resources if Bastion is at full health.
* Takes 7 seconds to fully recharge.
*Example Video*

Configuration: TankQ2310 points**Type**Ultimate Ability**Effect Type** Projectile *In Tank mode, Bastion extends wheeled treads and a powerful long-range cannon. The cannon’s explosive shells demolish targets in a wide blast radius, but Bastion can only remain in this mode for a limited time.* **Damage**: Direct hit: 205
Splash: 42 - 140
Self: 10.5 - 35 (becomes 8.4 - 28 due to Ironclad)**Headshot**: ✕**Rate of fire**: 1 shot per second**Ammo**: ∞**Cast time**: 1.5 seconds**Duration**: 8 seconds**Area of effect**: 4 meter radius**Projectile speed**: 60 meters per second* Details

**Ability details:**
* Replaced by  Configuration: Artillery in *Overwatch 2*.
* Bastion cannot receive headshots as both its head and its blue box are covered.
* Regardless of which configuration Bastion was in when entering Configuration: Tank, Bastion goes into Configuration: Recon upon exiting.
* Ammunition of Configuration: Recon is immediately restored upon activation.
*Example Video*

## Balance Change Logs

*For more information, see Patch Notes.*
* Overwatch 2 PvP
* Overwatch 1

**Overwatch 2 PvP**

Patch
Description

31 Oct 2023

 Configuration: Assault

* Cooldown increased from 10 to 12 seconds.
* Weapon spread increased 10%.

21 Sep 2023

Developer Comments: Bastion's self-healing during transformation was doubly effective with how the Ironclad passive stacked with armor damage reduction, making him too capable of surviving ambushes and dives.
 Reconfigure

* No longer restores armor when transforming

5 Sep 2023

Developer Comment: The A-36 Tactical Grenade is now more reliable after having its projectile size increased recently, so it doesn't need to be quite as damaging. The change to Configuration Artillery is a bug fix from what was intended for the ultimate, and we’ll monitor to see how this impacts Bastion’s performance.
 A-36 Tactical Grenade

* Impact damage decreased from 30 to 15.

 Configuration: Artillery

* Can no longer deal critical hits.

10 Aug 2023

Developer Comments: There are several small tuning adjustments to Bastion here with the goal of improving overall effectiveness, as Bastion’s weakness of being a large and immobile target has proven tough to overcome, even with such powerful damage potential.
 A-36 Tactical Grenade

* Maximum explosion damage falloff reduced from 70% to 50%.
* Detonation time reduced from 0.5 to 0.35 seconds.
* Recoil adjusted to recover more quickly.
* Projectile size increased from 0.2 to 0.25.
* Impact damage increased from 15 to 30.

 Configuration: Recon

* Reload time reduced from 1.5 to 1.2 seconds.

 Configuration: Assault

* Transforming into Configuration Assault now repairs 50 armor health.

 Configuration: Artillery

* Targeting state movement speed increased from 20 to 25 meters per second.

6 Dec 2022

The intent for Bastion's ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won't be as lethal the closer the target gets to the edge of the explosion range.
 Configuration: Artillery

* Delay before projectile drops reduced from 1 to 0.6 seconds
* Explosion damage reduced from 300 to 250
* No longer deals explosion damage to self
* Minimum delay between placing shots reduced by 20%

 Reconfigure

* Cooldown reduced from 12 to 10 seconds

4 Oct 2022

 Ironclad

Since introducing the newly upgraded Bastion, we’ve tracked a general sentiment about his new kit being a bit too potent, particularly when in Sentry form. To address this previous concern, we removed the Ironclad passive with a goal of reigning in that perceived power. Now that we’ve had more time and game data to evaluate, we believe that returning the Ironclad passive will not push him over the edge.
* Passive is enabled again (20% damage reduction while transformed)

28 Jun 2022
(beta)

 A-36 Tactical Grenade

* Cooldown reduced from 10 to 8 seconds

26 Apr 2022
(beta)

 Self-Repair

* Ability removed and replaced by A-36 Tactical Grenade

 Configuration: Tank (Ultimate)

* Ability removed and replaced with Configuration: Artillery

 Ironclad (Passive)

* Ability removed

 Configuration: Recon

* Weapon damage increased from 20 to 25
* Fire rate reduced from 8 to 5 shots per second
* Weapon spread removed
* Ammo reduced from 35 to 25

 Configuration: Assault

* Renamed from Configuration: Sentry
* Bastion is now able to move in this form at 35% reduced movement speed
* Now has a 6-second duration and 12-second cooldown
* Now has infinite ammo for its duration
* Weapon spread is now a constant 2 degrees and no longer becomes more accurate as you fire
* Damage reduced from 15 to 12

 A-36 Tactical Grenade

* This ability replaces self-repair, but it is bound to Alternate Fire instead of E by default.
* New Secondary Fire
* Launches a grenade that can bounce off walls but sticks to players or the ground. It explodes after a short delay, dealing up to 130 damage

 Configuration: Artillery

* The targeting works similarly to Doomfist’s Meteor Strike Ultimate, but you can click 3 times to launch projectiles.
* Locks Bastion into place to fire up to 3 long range artillery shells
* These shells deal high damage in a large area, but the damage falloff is significant
* The projectiles come straight down from the air at the targeted locations, but they are projectiles in every other sense and can be blocked or destroyed by abilities

**Overwatch 1**

Patch
Description

19 May 2020

 Configuration: Sentry

* Spread decreased 10%
* Shots until max spread reduction lowered from 60 to 40

 Self-repair

* Resource drain rate increased 20%
* Healing per second increased from 75 to 90

17 Sep 2019
 Self-repair
* Self-repair no longer consumes resource while Bastion is at full health
* Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing

11 Dec 2018
 Configuration: Recon
* Ammo increased from 25 to 35

 Configuration: Sentry

* Weapon spread decreased by up to 33% while firing

*Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.*

24 Jul 2018
 Configuration: Sentry and  Configuration: Recon
* Configuration: Sentry and Configuration: Recon - Minimum damage at max range increased from 30% to 50%.

*Developer Comment: The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker's automatic fire did not have any.*

3 Mar 2017
 Ironclad
* Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

*Developer Comment: After introducing the new Ironclad passive ability in the last patch, Bastion felt a little too difficult to deal with. This reduction maintains his survivability while he’s transformed, but he shouldn’t feel so overbearing to enemies.*

28 Feb 2017
 Configuration: Sentry
* Reconfiguration time decreased from 1.5 seconds to 1.0 second
* Bullet spread increased by 50%
* Bullet spread is always at maximum (it no longer increases as the weapon is fired)
* Magazine size increased from 200 to 300
* No longer deals critical damage

 Configuration: Recon

* Bullet spread decreased by 25%
* Magazine size increased from 20 to 25

 Self-repair

* Can now be used while moving
* Now bound to secondary fire (formerly Ability 2)
* No longer interrupted by taking damage
* A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use

 Configuration: Tank

* No longer grants bonus armor

New Passive Ability:  Ironclad

* Bastion takes 35% less damage while in Configuration: Sentry or Tank

*Developer Comment: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.*

19 Jul 2016
 Configuration: Tank
* Ultimate cost increased by 10%

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Bastion (OW2), *PlayOverwatch*. Accessed on 2022-12-12
2. ↑ 2.0 2.1 2.2 2.3 Bastion (Overwatch), *Blizzard Entertainment*. Accessed on 2015-03-08
3. ↑ 2016-06-07, "Bastion is voiced by Chris Metzen, ran through several software plugins and voice modulations.". *Reddit (originally from the Overwatch art book)*. Accessed on 2016-06-23
4. ↑ Bastion (Overwatch 2), *Blizzard Entertainment*. Accessed on 2022-10-05
5. ↑ *The Last Bastion*
6. ↑ *Bastion: Binary*
7. ↑ Torbjörn (Overwatch 2), *Blizzard Entertainment*. Accessed on 2022-10-05
8. ↑ 8.0 8.1 2019-11-07, BlizzCon 2019 Overwatch 2 Panel Transcript. *Blizzplanet*, accessed on 2020-04-10
9. ↑ *Overwatch*, *Brigitte Quotes*
10. ↑ 2017-11-03, Blizzard World | New Hybrid Map | Overwatch. *YouTube*, accessed on 2017-11-04
11. ↑ 2015-11-06, Overwatch: Origins Edition (PC) Pre-Orders have Begun. *Blizzplanet*, accessed on 2015-11-07
12. ↑ 2017-02-09, Michael Chu *Twitter*. Accessed on 2017-03-03
13. ↑ 2016-08-16, Michael Chu *Twitter*. Accessed on 2017-03-03
14. ↑ 2021-09-26, Overwatch 2 | Bastion Rework. *YouTube*, accessed on 2021-10-14
15. ↑ EGO® Overwatch® Omnic Bastion 75987 Building Kit (182 Pieces), *Blizzard Entertainment*. Accessed on 2018-12-10
16. ↑ *Forging Worlds: Stories Behind the Art of Blizzard Entertainment*
17. ↑ 2022-11, Overwatch 2 Art Director Dion Rogers Talks About The Design Principles Behind The Dual Modes For Ramattra In Interview. *Gamerbraves*, accessed on 2022-11-15
18. ↑ Livestream Recap, *OVERPWN*, Accessed on 2015-13-08
19. ↑ 2022-10-10, PlayOverwatch, *Twitter*. Accessed on 2022-10-15

## External Links

* Official Site - Bastion
* Bastion Guide on Icy Veins