recursal/Fanatic-Fandom huggingface dataset:
Troops

## Troop Types

Most cities have basic and advanced troops available for recruitment, and many larger cities have specialized units available.

### Basic Troops

* Militia: Versatile unit with shields, which can switch between simple melee weapons such as short swords and simple ranged weapons such as light crossbows.
* Spearmen
* Archers (Short Bows): Cheap offensive ranged unit.
* Light Crossbowmen: Cheap defensive ranged unit. More heavily armored than archers but slower moving.

### Advanced Troops

* Swordsmen: Skilled melee fighters.
* Pikemen: Heavy pole arm unit.
* Longbowmen: Heavy long ranged unit.
* Crossbowmen: Defensive ranged unit with deployable shields and medium armor.

### Specialist Troops

These specialist troops are available in most large cities.

* Cavalry: Mounted troops on horseback.
* Men at Arms: Veteran versatile melee fighters with a commanding presence on the battle field.
* Siege Units: Various siege machines moved, maintained, and fired by a group of trained soldiers and engineers.

### Specialist Troops - Unique

These specialist troops are not widely available, and usually are only found in certain regions.

#### Melee

* Berserkers
* Dragon Guard: Heavy, defensive Dragonmen warriors.
* Legionnaires: Elite, highly trained melee units which fight with sword, shield, and spear.
* Lizardmen Warriors: Savage heavy warriors.
* Paladins: Holy warriors. Very rare. The most common are Golden Wave Knights which are holdouts from a dying religion.

Ranged

* Hand Canoneers: Medium ranged unit with an area of effect. Specializes in disrupting enemy infantry.
* Heavy Crossbowmen: Powerful but very slow defensive ranged unit.
* Iron Reaver Dragoons: Short ranged area of effect unit utilizing blunderbusses. Specializes in damaging the sails and masts of enemy naval units.
* Cyclops Rock Throwers: Heavy ranged / siege unit. Very costly to maintain and chaotic in nature.

#### Magic Users

* Battle Mages: Casters specializing in area of effect magic.
* Clerics (Good Domain): Versatile casters which can use protection and healing magic, as well as hold their own in hand to hand combat.
* Scale Priests: Dragonmen spiritualists specializing in strange primordial debuffing magic.

#### Cavalry

* Danarian Horsemen: Elite, light cavalry unit specializing in ride by javelin volleys.
* Elephant Riders: Heavy cavalry unit. Extremely costly to recruit and maintain. Difficult to transport across water.
* Hussars: Medium cavalry with armor and some gunpowder weapons.

#### Siege

* Baloonmen: Baloons lifted high above the battlefield by hot air, from which incendiary weapons are dropped.
* Heavy Ballistae: Larger, more powerful, but slower versions of standard ballistae.

#### Aerial

* Griffon Riders: Dwarven warriors who throw magical hammers from the backs of well trained Griffons, specializes in slaying giants. Extremely costly and rare.
Markoboy87

Markoboy87 (Marko Vidlund) on yksi Suomen tunnetuimmista YouTubettajista. Hän on kuuluisia mm. kuoharin maistelu-videoistaan, joissa usein käy siten, että kuohari kuohuu ylitse ja Markolla pääsee vittu valloilleen, sekä lukuisista elämänohjeistaan katsojille.

## Markoboy87

### Tilit

Markoboy87, Marko Vi ja Markoseta (Youtube),markosetaa878787 (Instagram), MussuSetä (TikTok)

### Pelit

Uncharted 4, Need For Speed, NHL 15 Bundle, Last Of Us, Destiny, Rayman Legends, Mafia 3, Sonic Mania

Marko voitti vuonna 2014 yleisön suosikki-palkinnon TubeConissa, jonka myötä Ylilauta järjesti keräyksen, jonka tuloksena Markolle lahjoitettiin mm. Playstastation 4 ja TV, jotka Ylilaudan Tornari toimitti hänelle Pihlavaan.

## Topi

Markon seurana asui Topi-kissa, joka esiintyi hänen useilla videoillaan. Vaikka Markosta voi saada hänen videoidensa perusteella kuvan melko raivoisana ja runsaasti kiroilevana henkilönä, todellisuudessa hän on vastuuntuntoinen ja rauhallinen kissanomistaja. Topi kuoli vanhuuteen vuoden 2016 alussa.

## Striimit

Markoboy striimaa aktiivisesti pelejä PS4:ltä YouTubeen ja Twitchiin, josta hänet voi löytää nimellä **markoboo1234**. Marko striimaa usein mm. GTA V:tä, Uncharted 4:ta sekä Need For Speediä.

Markon löytää myös Pericopesta, jonne hän tekee joskus lähetyksiä mm. Alkosta.

## Arkkiviholliset

Arkkivihollisiltakaan Marko ei ole YouTube-uransa aikana säästynyt. Hän joutuu usein tekemisiin yli-innokkaiden jonnejen kanssa, jotka mm. tunkevat hänen striimeihinsä ja kirjoittelevat asiattomia kommentteja sinne tai lähettävät Markon asuntoon postia.

Ylivoimaisesti arkkivihollisista voiton kuitenkin vie **Grilli,** Se vitun grilli ilmestyy joka vuosi Markon takapihalle ja saa syystä tai toisesta hänen rusinat rasahtamaan. Vuonna 2016 tapahtui kuitenkin jotain peruuttamatonta; Takapihalle oli ilmestynyt huvimaja ja kaksi uutta grilliä.

Toinen Markoboyn ei ehkä niin merkittävä vihollinen on Lumiukko joka nähtiin viimeksi vuonna 2016 Marraskuussa

## Kritiikki

Marko on joutunut välillä rajun kritiikin kohteeksi, hänen muutamien nimeltä mainitsemattomien videoiden johdosta Ylilaudalla ja YouTuben kommenteissa. Hänen mielentilaansa on epäilty ja hänestä on kirjoitettu asiattomuuksia. Tähän Marko on vastannut muistuttamalla, että hän on tehnyt videot huumorimielessä.

## Kanavat

Youtube: https://www.youtube.com/user/markoboy87

Twitch (Jonneilta Pääsy kielletty!) : https://www.twitch.tv/markoboo1234/profile
Youtube https://www.youtube.com/user/marko vi
Pooko

Pooko is an Oath of the Ancients paladin who wields a flaming whip and the desire to bring peace and order to the coastal cities of the Southern Seas and beyond. Pooko always goes for the neck.

Background as a sailor:

* Discovered a hate for hags after a neighboring seafaring village was nearly destroyed from the inside out.
* A member of a rarely seen historic order of knights came to defend Pooko’s neighboring village and bring it back from the brink of death.
* Pooko has only discovered these facts so far, and is doing his best to follow in the footsteps of valiant protectors of those that depend on nature to live and thrive.
* Exploring islands is a great way for Pooko to make friends, discover anything he can about this ancient order of knights, and ensure that no befoulment is taking place in the coastal waters his family and friends depend on.
* Treasure is nice, but Pooko doesn’t really care as long as he has the means to continue his journey.
* Former master’s name is Sir Zizzou.
Delivery Boy Roy

**Roy** is the main protagonist in Tubbyland Week. He is the delivery boy in s pizzeria.

## Appearance

Roy's appearance is never shown in the game, but it is assumed that he haves pale skin, black eyes and brown hair and he wears a pizza delivery cap, as his head is seen being held by Prototype Tinky Winky in the game over screen.
The Thousand Knives

The Thousand Knives is a mountainous region in northern Sonmar of impassible steep slopes and sharp peaks towering high above rocky and obscured valleys.

Many stories have been created to explain how the unnaturally steep and unnavigable range got such distinctive peaks, with the general consensus being that the range is magical in origin. Some scholars believe that a highly concentrated source of magic in the region is responsible, and geologists note that the peaks are becoming sharper over the ages, as opposed to naturally smoothing out due to erosion.

A popular legend is told in the gnomish song “Heaven’s Forge”, which tells of a great war between gods and demons pulling the mountains both skyward and into the earth in a tug-of-war over the rich mineral deposits The Thousand Knives are known for. Though the author is on record saying the song is merely a tavern-jingle, there are devout individuals that take it very seriously.

The range is largely unexplored, with many of the inner valleys nearly inaccessible by non-magical means. There is one valley that is known for even being inaccessible through magical means after an expedition of both mages and non-mages encountered a series of puzzling setbacks when attempting to survey it. Much speculation surrounds this mysterious location - could it be a ward against a sealed evil? Or perhaps a concentration of the leftover magics some claim shaped The Thousand Knives? Much is unknown about this land.
Kazad Kol

Practically the only civilized people tough enough to make their homes in the Giant's Highland were the dark-haired Stonepike dwarves. They were Hill Dwarves that made their home in the great walled fortress city of Kazad Kol. Built into the rocky green hills, Kazad Kol can be seen looming over its vast farmlands and ore pits from the river near the edge of Giant’s Highland. They are mainly miners by trade, exporting a great deal of coal and ore to surrounding countries. The Dwarves regularly war with ogres, giants, and dragons over land and resources, as well as fending off attacks from various other aggressive denizens of Giant’s Highland. Stonepike Dwarve train Gryphons which elite soldiers ride into battle, as well as using them to fend off and hunt harpies, wyverns, and dragons. The Stonepike dwarves have a strong hatred of the "savage races," as well as many of the fearsome beasts that they encounter in Giant's Highland.

The population of Kazad Kol is mostly dwarves, but there are small enclaves of humans, halflings, and gnomes within the walled city. The surrounding farmlands are also made home by mostly humans and halflings.

The Gnomes in the city are often employed as tinkerers and engineers who help design and maintain some of the more technologically advanced machinery and infrastructure. The Dwarves make use of advanced sewage and fresh water systems, mechanical elevators, and steam powered machinery, all of which was originally designed by Gnomes.
Dwarves

The Dwarven kingdoms in the mountains and foothills of the far northern regions of Sonmar were once vast and powerful. They traded freely and cooperated with the Elves and Humans that lived further south. These powerful kingdoms have since waned. Many Dwarves receded into their mountain fortresses, cutting themselves off for the most part from the outside world. Today, most Dwarves reside in the highlands of Theorn. Legends say that the Dwarves were once Giants that moved underground, and became smaller as a result.

## Subraces

### Sea Dwarves

The Sea Dwarves of the Western Isles dwell in large island and cliff fortresses, from which they operate a vast seafaring and trading empire. They have many factions, usually each claiming an entire island chain and its surrounding waters. Sea Dwarves are not as concerned with familial clans (although they do sometimes refer to the various factions as “clans”), many of them switching from faction to faction and choosing a path that provides the most personal gain. As such, it is not uncommon for Sea Dwarves to live amongst other races in non-dwarven society. Many of their number can be found at various port cities, where they are known for their skilled work as laborers, craftsmen, sailors, and fishermen.

### Wild Dwarves

The Wild Dwarves of the Frozen North are the largest physically and least common subrace of Dwarves. They live above ground in a tribal nomadic society. Their hair is often red, black, or blond, and they often shave parts of their heads to create fierce looking hair styles such as mohawks. Their skin is usually pale and covered in tattoos of Dwarven Runes. Their tribes are often at war with Orc and Giant tribes, although sometimes they will form tenuous alliances against a common enemy.

## Factions

### The Lost Dwarves

There was once a mighty Dwarven kingdom known as Faradun in the Iron Ridge mountains which defines the Eastern border of Aras Dor. What happened to it is a mystery. Now what remains are many abandoned ruins and mines. Texts describe the capitol city-fortress of this kingdom as being "one of the grandest Dwarven cities." It's location is unknown and is now called the Lost City of Garohm Badur. Many of the descendants of citizens of Faradun still reside in the nearby human settlements, but have no knowledge of exactly what happened to Faradun. Some of these Dwarves seek to find Garohm Badur and restore the kingdom to its former glory. Having no home or strong clan ties, they take in any Dwarves that do not have a home or family.
Three Kingdoms

The Three Kingdroms, "Trois Mondes" (Three Worlds), or the West Kingdoms, is a country in South Western Sonmar ruled by three separate city states: Riene, Castel, and L'eveque. The three confer on all major decisions, but the political landscape of the region is marred by power grabs and scheming. The Three Kingdoms share borders with Aras Dor to the East, and Carth to the South West. The country also borders the Giant's Highland to the north, and the Dreadlands to the South East. The architecture and culture in Trois Mondes is inspired by that of real world medieval France.

## History

The history of the Three Kingdoms is marked by strife and political instability, having changed rulership through violent revolutions and hostile takeovers several times within it's few hundred years of written history.

### War of Crowns

Within the last century, three major factions rose to power; House Belmonte, house Lyle, and house Merel, each claiming divine right to the throne. The conflict has been named "The War of Crowns," as each of the three noble houses chose a crown for their sigil to display their respective rights to rulership. The war was suspended when an Orcish horde descended from the north and the three were forced to forge a tenuous alliance to fend off the threat. The peace has lasted for over 75 years, but the three ruling families continue to vie for power through political scheming, land disputes, and espionage.

### Ruling Families

The current three rulers are Queen Leone of Riene, King Alexandre Belmonte of Castel, and Bishop Chastain.
The Rocky Waste

The rocky waste is a barren and harsh desert wilderness which is said to be fraught with all manner of dangerous creatures. There are many tales of monsters such as Bulette, Purple Worms, and Ant Lions waylaying weary travelers. The mountains there are said to be home to the elusive Obsidian Dwarves as well as the mysterious Stone Giants. It is a landlocked mountainous region featuring rocky desserts and plains, with high mountain ranges in the West and South. The region is mostly occupied by large tribes of nomadic Centaurs, many of which roamed much larger regions in ancient times, but have since had their migrations reduced as the nearby lands were settled by more technologically advanced civilizations. There are some nomadic human tribes that live in and around these lands, who actively avoid the Centaur.
Forgotten Door

The Forgotten Door was an ancient sealed passage that Dalin and Company discovered in Riverthrone while making their escape from the arena through the sewers. The door was of the finest ancient Dwarven construction, fitting perfectly into it's frame with no visible seems, and invisible to all but the most observant. Underneath a layer of moss, the door featured hieroglyphics depicting death and destruction wrought by a large humanoid wearing a black helm, as well as a scene of the helmed figure being defeated by ancient men, elves, and the first Dwarven kings. The final panel depicted the body being sealed in a catacomb. There was also 3 diamond shaped holes below an inscription in Ancient Dwarvish:

*Only one who hath proven their worth in the halls of Elves, Men, and Dwarves may enter here.*

After finding the door, Dalin carved a message into the stone:

*Dalin and Company discovered this seal and will attempt to uncover its meaning, beware all who pass here.*
Haraz Ad’Dum

Haraz Ad'Dum was a volcanic island chain in the Unknown Sea. Not much is known about the island except that the island is highly volcanically active and populated by vicious Tanarukk, an Orc demon hybrid. Some claim that the islands are ruled by a powerful demon.

The island features "blue fire," which is lava rich in sulfer gas that is ignited creating the appearance of blue lava. The blue fire can only be seen at night.
Bharati

**Bharati**is a country far East of Sonmar and the Southern Sea. It's culture and people are reminiscent of real world ancient India. It's primary goods are precious jewelry, ivory, pearls, spices, myrrh, textiles, and objects imbued with elemental magic. The country is known for it's chaotic link to the elemental planes of existence, with portals periodically and unpredictably opening to those realms. A famous form of divination called Foromancy was developed by the Bharatis which is used in an attempt to predict, control, and mitigate the damage caused by these chaotic portals.

## History

Legends say that the Bharatis are one of the only known nations to fend of a dragon invasion during the dragon wars, making them one of the oldest living nations. Some assume that they were able to do so due to their understanding of powerful elemental magic, which they leveraged to exploit the weaknesses and nullifying the breath weapons of the various dragon flights.

### Elemental Rifts

Bharati has experienced hundreds of events in which rifts connecting the material plane to various elemental planes have spontaneously opened, causing elemental forces and lifeforms to spill over into the world of Tyr, and vice versa. As a result, the magic of Bharati wizards and technology is heavily elemental based, often trapping and harnessing the power of elemental beings.

## Geography and Climate

Bharati's Southern border features a vast coastline composed mostly of sandy beaches, mudflats, marshy shores, and several island chains. The South Western shore consists mostly of marshland while the South Eastern shore features a large river delta.

To the North West is a large desert, and to the North and North East are the Vishv Chaat mountains, or "Roof of the World", which is the highest mountain range in Tyr.

Major rivers flow from the mountains in the North and East all the way to the coast in the South.

Bharati experiences strong monsoon winds during the summer to early autumn that provide most of the area's rainfall.

The majority of climactic regions of Bharati are Tropical, Subtropical, or Mountainous.

## Fauna

The vast wildernesses of Bharati, combined with the influence of the elemental rifts has created a diverse and interesting array of native creatures with strong expressions of elemental affinities.

## Culture

The socio-economic structure of many Bharati cities is a feudal caste-system where lineage is the main deciding factor in someone's stature in society. Society is divided into 6 castes:

#### Shudras

Manual laborers and slaves

Dalits

Castless, "untouchable" citizens. Tthose that can only perform menial tasks, or perform work which is considered "corrupted" such as handling of the dead.
Arlo

Arlo got roped into the religion by pure accident when he was sent off to study because he was basically incapable of living in the first due to the fact that he was shockingly weak. So his parents pretended he was a child and sent him to a monastery where the lost goddess found him.

But he didn't want to say anything because he promised his parents he would behave and not give it away, thinking they were going to come back for him but honestly they were glad he was gone because he was not suited to their way of life.

So there he was minding his own business and enjoying the latest edition of the who’s who of classical Eldritch authors when who should come along but an avatar to the goddess telling him he needed to bring her back to the world.

Now mind you, he is an intelligent lad and thought something fishy might be up with all this bringing back the Lost Goddess and all but she had always been nice to him and so he went with the avatar who pointed him in the direction of a ship.

He boards it, the captain takes him for a galley boy and he ends up washing dishes and all the while waiting for another sign which comes when the ship promptly ends up in a storm and he was thrown overboard (just as the goddess wanted), but survived and got picked up by pirates. The pirates thought he was a small elf lad and set him to work once again in the galley.

So then the pirates got attacked just as he finished the dishes and young Arlo was free to join another ship! Quite frankly he was getting a little tired of ships but it was what the lost goddess wanted so he joined the Wiley crew and awaited the next sign from the Lost Goddess.

Arlo has made many close friends, in particular Pooko, Kelpie and Clunk have been able to withstand the oddity that is Arlo. This has given him a sense of family, yet as they continued their search for Big Slappy, Arlo has heard the call of the Goddess more and more frequently. His naivety has slowly warped into something darker, as he has been exposed to more and more suffering he has begun to embrace the winter of the Goddess. Desperate to not lose the remainder of his hope, he has let himself embrace the energy of death and become her avatar.

However, this has led to Arlo being determined more than ever to find the Lost Goddess. To do so he has also embraced a number of unorthodox methods, including turning one of his tiny hands into a tiny magical skeletal one and an obscene addiction to crystal.
Tyr

Tyr is one of several planets orbiting a binary star system. One large blue star, Apollodorus (The Tyrant), and one smaller red star, Arion (The Poet).

The astrological symbol for Tyr is the Tiwaz rune (ᛏ).

There is a collision between two rocky planets within the solar system that can be viewed with the naked eye from Tyr. It is the brightest object in the sky besides the two suns and moons. Sailors know that this "star" is not reliable as a source of navigation due to it's erratic movement across the sky. More educated navigators and astronomers however understand that it is a planet and can use it for celestial navigation.

## Mythos

Legends say that Tyr was named for the god that formed it. First he created his two twin sons, Appolodorus and Arion, then he created the planets for all of their amusement. He created Tyr as a menagerie, and populated it with all manner of creatures for him and his family to observe. But one day a meteor crashed into the planet and devastated the life there. It is said that Tyr turned from the world then as he had grown bored. He asked his twin sons to watch over the worlds that he had created while he was gone. Without the influence of Tyr, life continued however, and blossomed in new ways that Tyr had not imagined. Profits portent that Tyr will someday return when existence on the world has become interesting and varied enough for Appolodorus and Arion to call their father back. It is for this reason that various cults and religious sects seek to either foster life in all its forms in the hopes that Tyr will return, or eradicate it in the hopes that Tyr will not return.

## Seasons

When Tyr is in opposition to its two suns, the suns appear to rise and set as one. During this season, the days are especially bright, and the nights are especially long.

During times of conjunction, there is no night, and instead a time of dim blue light. This is a holy season for Silver Elves, especially when the two moons are visible.
Терминус

## Видео

**Терминус** (англ. *Terminus*) — чемпион-танк в игре Paladins: Битва чемпионов.

## История

Кем бы ни был когда-то Терминус, сейчас он — лишь боевое орудие Магистрата. Он лишен сознания и памяти, его изломанное тело сковано темной и нестабильной магией кристалла. Не живущий и не умирающий — он всего лишь тень себя прежнего, зато теперь он не знает ни страха, ни сомнений. Терминус покорно идет в бой, размахивая ужасным боевым топором, который не многие смертные способны даже поднять, и мало кто способен выдержать его удар.

## Способности

**Детали**

* Не имеет боеприпасов и перезарядки.
* Заряжает ультимейт на 3% за каждый удар по врагу.

**Детали**

* Заряжает ультимейт на ~1.07% за каждое попадание.
* Точность снижается, когда игрок в воздухе.

**Детали**

* Вместо обычного кулдауна, использует систему ресурсов (аналогично **Невидимости** Стрикса).
* При активации тратится 25% ресурсов.
* Пока активно, каждую секунду потребляет ~20,1% ресурсов.
* Восстанавливается 6,25% ресурсов в секунду, пока не активно, и даже если Терминус мёртв.
* Накопленные заряды теряются после смерти.

**Детали**

* Анимация прыжка переносит игрока в вид от третьего лица.
* Заряжает ультимейт на ~2,14% за каждого задетого противника.

**Детали**

* После смерти игроку предложат активировать способность.
	+ Способность можно не применять, в таком случае через 4 с Терминус продолжит обычное возрождение.
* Способность нельзя применить когда Терминус жив.
* Урон от способности не проходит сквозь щиты или стены, также его можно заблокировать **Инверсией** Андроксуса.

## Карточки конфигурации

Здесь располагается специальный раздел, однако в текущее время он не написан или не завершён, но, возможно, содержимое данного раздела пока что нечем дополнять.

Вы можете помочь нашему сообществу, ***написав его***, после чего убрать данный шаблон.
Королевский набор

**Королевский набор** (англ. *Realm Pack*) — дополнительный контент для игры Paladins: Битва чемпионов.

Купить можно через меню магазина в игре или на официальном сайте.

Стоимость: 8303 руб. или 499$.

Королевский набор включает:

* Ледяного коня
* Усилитель для аккаунта на 7 дней
* 10 Сияющих сундуков
* 2 Стильных сундука
Volarys

Volarys was once a large and magically advanced Elven city in Theorn. The city was the home of the Moon Elves. It was destroyed and much of its population wiped out by Issthael, a massive white Dragon, and her army of white Kobolds that took the city by surprise. Volarys was the home of the Moon Elves for over 2,000 years before it was destroyed.

## History

Volarys was built into the valley wall at the edge of the Whitehall Mountains in the region of Silver Lake. Its name deriving from the seemingly magical silver hue that the water possessed. The lake pooled to the south of the city, the river from the mountains flowing directly through the city center. A young brazen mage, Wyrran Darcasyn prophesied that a disaster would befall the city. He stated that the Seldarine texts spoke ill of Theorn as a treacherous and foreboding place not meant for eves and that it would only bring despair. The young wizard held no stake in the minds of the elders, and his claims were disregarded as the ramblings of a doomsayer.
Clunk

## Character

Clunk is a Half-Orc Sorcerer and one of The Squiddy Boys (a crewmember of The Quivering Squid.)

### Background

Clunk grew up in Sully Town, a slum of Riverthrone. He was an orphan and he was resourceful. He earned his name on the streets for being somewhat dimwitted and slow. Nevertheless, he learned to fight to protect himself, and eventually became a bouncer at The Drowned Sorrow - a pub that catered to sailors and merchants of less than noble repute.

One night five years ago, the captain of The Quivering Squid saved his life during a brawl. Having no ties to family, and few friends in the city he joined the crew to repay his debt.

The first four years of his journey were unremarkable as far as pirating tales goes. Treasure was found, and some lives were lost, but Clunk remained his same sluggish and unremarkable half-orc. However, a year ago that began to change when he started to have nightmares.

He woke up in the middle of the night screaming something in a language that his fellow sailors could not understand. Along with the terrifying dreams he also started to notice other changes as well. He felt that he could understand things better. Like he finally got the punchline to a joke. He also noticed that he felt less sluggish, and quicker of foot.

One evening when he was alone on watch on the top deck a strange thought popped into his head, that if he concentrated enough he could make sparks fly from his fingers. He stared and stared at his hands and eventually a bolt of electricity arced between his palms.

Having grown up in Riverthrone with the prohibition against magic Clunk was fearful to let his companions know of his new abilities, so he practices magic in secret. Images and thoughts will pop into his head and if he concentrates enough he can do what he imagined: Mending a small object, or making a small ball of light move around the deck.

As he has practiced his dreams have become more vivid. Last night he saw the image of a blue dragon perched on a black mountain peak. Lightning flashed and he heard a voice in his mind: “Return to me.”
Виктор

**Виктор** (англ. *Viktor*) — чемпион-дамагер в игре Paladins.

## История

Бывший командир элитного отряда Часовых на службе у Магистрата, Виктор живет в тени своей прежней славы. Он взял на себя вину за то, что случилось с отрядом во время последнего задания, и за это Великий магистр Карне лишил Виктора всех званий и перевел на какую-то мелкую должность. Но его боевое мастерство и опыт остались прежними, как и незыблемая верность Магистрату. Желая вернуть свои регалии, Виктор превосходит сам себя в боях с Сопротивлением, стараясь подавить восстания в зародыше.

## Способности

Первые 4 патрона в магазине наносят дополнительные 40 ед. урона.

**Детали**

* Имеет повышения урона за попадание в голову (хэдшот)
* Вы получаете 0,9% ультимейта за каждое попадание.
* При попадании в голову получаете 1,5% ультимейта.
* Урон понижается на расстояние
* Боеприпасов: 30.
* Время перезарядки:1,5 сек.

**Детали**

* Время активации:0,3 сек.

Так же вы будете наносить пораженным противникам на 15% больше урона в течение 4 сек.

**Детали**

* Вы Получаете 4% ультимейта за каждую задетую цель.
* Изначальное время до взрыва:1,5 сек.
* Виктор получает 100 ед. урона если граната взорвется рядом с ним.
* Если граната попадет в вражеского игрока, она нанесет ему 100 ед. урона и отскочит в противоположном направлении.

**Детали**

* Способность можно активировать только при передвижении вперед.
* Стрельба или использование любой другой способности - отключат способность.

**Детали**

* Задержка между залпами:0,75 сек.

## Карточки конфигурации

Здесь располагается специальный раздел, однако в текущее время он не написан или не завершён, но, возможно, содержимое данного раздела пока что нечем дополнять.

Вы можете помочь нашему сообществу, ***написав его***, после чего убрать данный шаблон.
Вилло

**Вилло** (англ. *Willo*) — чемпион класса дамагеров в игре Paladins.

## История

Здесь располагается специальный раздел, однако в текущее время он не написан или не завершён, но, возможно, содержимое данного раздела пока что нечем дополнять.

Вы можете помочь нашему сообществу, ***написав его***, после чего убрать данный шаблон.

## Способности

здоровья в области на 4 секунды. Враги под действием споры, которые вышли из области, не могут восстанавливать здоровье в течение 2 с.
     **Саженец** |      | Кидает семя, которое взрывается после секундной задержки, нанося 500 урона и создавая 4 дополнительных семени, каждое из которых также взрывается после 1 с и наносит 500 урона.
     **Переполох** |      | Быстро порхает крыльями и перемещается вперед и вверх.
     **Полёт феи** |      | Использует силу феи и взлетает в воздух на 10 секунд.

## Косметика

Здесь располагается специальный раздел, однако в текущее время он не написан или не завершён, но, возможно, содержимое данного раздела пока что нечем дополнять.

Вы можете помочь нашему сообществу, ***написав его***, после чего убрать данный шаблон.

## Карточки конфигурации

Здесь располагается специальный раздел, однако в текущее время он не написан или не завершён, но, возможно, содержимое данного раздела пока что нечем дополнять.

Вы можете помочь нашему сообществу, ***написав его***, после чего убрать данный шаблон.
The Symphony

The Symphony was the ship that belonged to Pearl Du Bois, which she used to smuggle goods throughout the southern seas. The ship was an experimental design by the carpenter and shipwright savant Lundy Toughton. Designed to be fast and maneuverable, the ship was essentially a primitive Sloop. The ship featured square sails with a chevron pattern painted on to them, and a mermaid figurehead with mother of pearl eyes. It had 1 dinghy, 8 oars, and could support a maximum crew of 20. The Symphony was also equipped with a balista on the poop deck and a windlance on the forcastle to defend against airborne threats common in the Western Isles. Both of these weapons were of Dwarven make.

## Stats

AC: 15

Hit Points: Roughly 50 per large section.

Damage Threshold: 10 (Minimum needed to damage the ship).

Speed: Depending on conditions. Under ideal conditions, can travel 4 - 5 mph.

Length: 110’ From bow to stern.

Width: 30’

Maximum Crew: 20

## Weapons

### Ballista

The ballista is generally used to hit large targets such as other ships. It requires 1 action to load, 1 action to aim, and 1 action to fire. Each of these actions need not be performed by a single creature.

* Ballista Bolt. Ranged Weapon Attack: +6 to hit. Can not hit airborne targets. 120/480 ft, one target. Hit: 3d10 piercing damage.

### Wind Lance

A wind lance is a Dwarven designed ballista that fires heavy bolts designed to defend cities and ships from airborne threats such as dragons, wyverns, and harpies. It is mounted on a swivel, making it much easier to aim and fire then a traditional ballista. Therefore, it only requires one action to load, and one action to aim and fire. Additionally, anyone trained in the use of the Wind Lance can add their proficiency bonus to the attack roll. Anyone not trained in its use adds only their Dexterity modifier to the attack roll and damage.

* Wind Lance Bolt. Ranged Weapon Attack: range 100/400 ft., one target. Hit: 3d6 piercing damage.
Jaereth

Jaereth is a legend of folklore in the regions of Southern Aras Dor and Northern Carth. Little is known about him or whether or not he actually exists, since he is said to be the ruler of the Forbidden Forest, a forest avoided by most but the bravest adventurers. He is said to be a High Elven king of old who lost his mind, secluding himself in the forest, leaving no trace of his existence for hundreds of years. In the most common telling of the Legend of the Mad King, Jaereth enchanted the forest with powerful magic and using some sort of magical servants constructed the Labyrinthine Fortress, a magical maze designed to trap hapless explorers.

The loremaster of Riverthrone had this to say on the subject:

> "The thought that one of the great Elven Kings of old had lost his mind and cloistered himself within the Forbidden Forest is preposterous. First of all, it is well known and documented that all of the great Elven leaders sailed away with their armies, and second, the Elves were well known for putting their brethren out of their misery at the first sign of the Fey Blight."
>
>

The famous Ranger Aulduil Silverspear had a differing opinion on the subject, as recorded in his book, A Ranger's Guide to the Northern Realms:

> "I have traveled deep into that realm [The Forbidden Forest], and I have seen the fabled Labyrinthine Fortress. I felt the most unsettling sensation that a being of great power were peering into my very soul. The temptation to enter that place was overwhelming, but through some miracle I managed to resist the urge and escape. I vowed to never again delve so deep into that forest, and I urge all explorers to do likewise."
>
>
Skald

Skald was the leader of a small band of thugs in Riverthrone. He had a personal grudge against Melich. After Melich and his friends escaped the arena, Skald attempted to ambush them, but they were more powerful than he anticipated and his gang was defeated easily. Skald managed to escape and his current whereabouts are unknown.
Laptop

The **laptop** is a mechanic in Tubbyland Week.

## Gameplay

The laptop have two systems, the camera system and the maintenance system. In the camera system, the player can check cameras to track the Prototype Tubbybots, using audio that make child laughter. When the audio is used, the tubbybots that are close to the camera where the audio is used will move to that camera, after a few times the audio will fail and at random moments, the camera system can also fail. There are two floors where the player can check. If the ventilation fails, the screen will start fading in and out and the alarm will be turned on, making the prototype tubbybots go to the office much more quicker. In the maintenance system, the player can fix the errors and make the power turn back to 200%, rebooting an error or will take 5 second. The player can also reboot all and make the power turn back to 200% at once, which will take 8 seconds. The laptop can also be tampered by the Phantom Tubbybots, which can either produce errors, descreasing the power or disable the laptop.
Kelpie McSwaggins

The story behind Kelpie McSwaggins is clouded in both mystery and truth, but mostly truthful mystery. And, honestly, it's all very mysteriously truthful. Fables from the sea say that Kelpie was born from the very loin of a kraken.

Kelpie, named supposedly after his favorite food, reeks of dwarven lineage. He is of almost a squared physique where one doesn't quite know where one muscle ends or where the other one begins. The most thunderous of muscles on his stature would most definitely be his ass cheeks- agreed upon by most authorities on the subject. His hair is a crimson red that most say he gained after he headbutted the sun for setting too soon.

Most agree that Kelpie's notoriety began when a crew of pirates named the Squiddy Bois found him naked and arm wrestling Basilisks on a remote island after he had been marooned there by his former pirate crew the Sea Dogs led by none other than his very own sister, Gwyn.

After that, much is to be debated on the feats of the dwarf from Tyr. For I am too drunk as I write this and the journeys so grand, that perhaps no one could really believe they're true...or could they?
Really Happy Po

**Really Happy Po** (sometimes also known as **Po.exe**)is an antagonist and a Hallucination Tubbybot in Tubbyland Week.

## Appearance

Really Happy Po is a red tubbybot with a circular-shaped head decoration, she is really damaged with half of her body as a shadow. She is missing her right forearm and hand and her left ear. Her head and head decoration haves many holes and her eye sockets are have scratches in the borders. Really Happy Po's right upper arm, left forearm, left foot, lower jaw and her left lower leg are exposed, being reduced to a whitered gray endoskeleton. She can also distord the lower jaw hole. A big hole is in the top of her face. She is also burned, but she is not a phantom.

## Behavior

She can appear rarely in the office but she starts appearing more frequently in Night 6. When she appears in the office, she will appear sitting on the office's desk and strange sounds will be heard. The player haves to open the Laptop quickly to make her dissappear. If the player fails to do this, Really Happy Po will attack the player and crash the game.

## Trivia

* When she attacks the player, Really Happy Po appears to lack her endoskeleton and she is completely fixed, it is unknown why does this happens.
	+ If someone looks closely, she appears to have holes at holes on her ears.
	+ She also haves the lower jaw hole shapped in a **X**.
	+ Her jumpscare also haves the text ***"I AM GOD"***, which is a reference to Sonic.exe.
* If the strange sounds are reverse, they wil become into speech textes. They're:
	+ ***"Hello"***
	+ ***"Are you there?"***
	+ ***"I see you"***
	+ ***"Nowhere to escape"***
Мейв

**Мейв** (англ. *Maeve*) — чемпион фланга в игре Paladins.

## История

**English**

*After making a name for herself as a skilled thief and knife-fighter, the half-tigron Maeve decided to join the war for personal gain, selling her services to the highest bidder. She dashes from shadow to shadow with unnatural agility, concealed by her magical longcoat, a souvenir from one of her most daring burglaries: the Magistrate's fortress keep.*

While her employers find her talents useful, they often complain of suspiciously misplaced valuables and lost coins after she moves on to the next fight.

**Русский**

*Прославившись как опытный вор и мастер ножевого боя, полутигрон Мейв решила принять участие в войне в качестве наёмницы. Она невероятно ловко умеет скрываться в тени, используя волшебный плащ, добытый в ограбленной ею сокровищнице Магистрата. Наниматели высоко ценят таланты Мейв, но нередко замечают пропажу ценных вещей или монет после того, как Мейв, сделав дело, отправляется дальше.*

## Способности

     **Девять жизней** |  | Бросок и Рысканье перезаряжаются.
     **Рысканье** |  | Вы передвигаетесь на 50% быстрее, а высота прыжков увеличивается на 4 с. Стрельба или использование другой способности отменяют Рысканье.
     **Полночь** |  | Радиус обзора врагов в пределах 300 футов, сокращается до 30 футов на 4 секунды.

## Косметика

Здесь располагается специальный раздел, однако в текущее время он не написан или не завершён, но, возможно, содержимое данного раздела пока что нечем дополнять.

Вы можете помочь нашему сообществу, ***написав его***, после чего убрать данный шаблон.

## Карточки конфигурации

Здесь располагается специальный раздел, однако в текущее время он не написан или не завершён, но, возможно, содержимое данного раздела пока что нечем дополнять.

Вы можете помочь нашему сообществу, ***написав его***, после чего убрать данный шаблон.
Moon Steel

Moon Steel, or Mithril, was a type of steel produced by Elves in ancient times. The steel had a high carbon content, as much as 3 times more than ordinary steel commonly used by other races. It also had almost no impurities as the Elves had developed methods to remove almost all of the slag during the forging process. This made weapons and armor produced with the metal extremely strong and flexible. The techniques for producing this metal have been lost to the ages, but there are some techniques that a handful of smiths have learned in order to reforge existing Moon Steel into different forms.
Prototype Tinky Winky

**Prototype Tinky Winky** is an antagonist and a prototype tubbybot in Tubbyland Week.

## Appearance

Prototype Tinky is a purple tubbybot. His mask is missing but his lower jaw's suit is missing. He haves many holes in the rest of the suit and he is missing his left forearm and hand. Strangely, there are also circular holes on his suit like if bullets were shot to his suit. His left thig, right upper arm and right foor are exposed. He also haves eyes with black pupils, with the right eye cracked and broken.

## Jumpscare

On his jumpscare, Pt. Tinky Winky punches the player with his right hand.

## Trivia

* Even though his right eye is cracked, the cracks aren't visible.
* His jumpscare is similar to that of Ignited Bonnie's from The Joy of Creation (TJoC) and TJoC: Reborn

### Errors

* Pt. Tinky Winky's right hand appears to glitch a bit at the last frames of his jumpscare.
The Tattered

**The Tattered** is the main antagonist and is a Nightmare Tubbybot in Tubbyland Week 2: The End of Tubbyland.

## Appearance

The Tattered is a golden version of The Original from FNaTL3: TEG, but its hat has many holes on it, its suit is quite moldy, both of its eyes are missing and slightly larger teeth. The Po 2.0 head is replaced by Pip V2's, with its left ear missing. The Laa-Laa head is replaced with Squint V2's, which the right ear and has a rip on its antenna. The Tinky Winky head is replaced with Kelly V2's which has the same damages but with a darker and more red color. The Tattered has an extra limb on its right shoulder with Pipes V2's head that haves the right eye and the top of its antenna missing.

## In Tubbyland Week

He makes a cameo appearance in the first game of Tubbyland Week.

## Trivia

* His jumpscare is the same one as Torture Lockjaw's from The Return To Freddy's 5.
* It is posible that he is the titular antagonist in the Tubbyland Week series.
Tubbyland Week Wikia

## Welcome to the Tubbyland Week Wikia

Welcome to the Tubbyland Week wiki! This game is created by Nat García, but he can't make it because when he downloaded Clickteam Fusion 2.5, his computer got a virus. You can help him on the game by adding your fanon Prototype Tubbybots or Phantom Tubbybots for more game ideas! If you have Clickteam Fusion 2.5, you can start making Tubbyland Week!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Prototype Zak

**Prototype Zak** is an antagonist and a prototype tubbybot in FNaTL3.

## Appearance

Prototype Zak is a dark blue prototype tubbybot with a square head decoration, his eyes are black with white glowing pupils. Prototype Zak is missing his right ear and he haves many holes on his limbs. He also haves an hole on the top his left ear and he haves a few holes on his torso.

## Behavior

Prototype Zak starts at CAM 1 along with Phantom Po 2.0. He then moves to CAM 2, CAM 3, then to CAM 5, then to the office, and then he will attack the player. He can be stopped with door locks however. Prototype Zak is active on night 2 onwards. He moves quickly but reacts slowy.

## Trivia

* Prototype Zak doesn't have any exposed parts.
* The concept showed him missing the right hand instead of the right ear.
Astronomical Information

## Arev and Vordi

Tyr orbits a binary star system that has many names on Tyr, but is most commonly called Arev and Vordi. The system consists of a G-type main-sequence star (Arev) and an L-type brown dwarf (Vordi). The two stars are often seen together in the sky but during certain alignments of the solar system only one star can be seen. Periods where Vordi appears alone in the sky are known as "Red Days."

### Etymology

Arev is the god of the sun and Vordi is his son in the myths of Eorlon. In many regions the suns are not referred to as father and son, but as the two eyes of Arev or another regional sun god.

### Appearance in the Sky

Arev appears somewhat yellow-orange when viewed at sunrise and sunset, but is ultimately too bright to observe with the naked eye. Vordi is a deep red-magenta, which is much easier to observe with the naked eye, but still dangerous to stare at as prolonged viewing can cause "sun blindness."

## Cohar and Dali

Tyr is orbited by 3 moons: Cohar and Dali, two moons viewable by the naked eye, and a dust cloud which is rarely observable from the planet's surface.

### Appearance in the Sky

Cohar is large and pocked with craters. Dali is much smaller and shines brightly.
Усилитель индукции

## Усилитель индукции (Forced Induction)

Ускоряет процесс переплавки руды в слитки, устанавливается сверху на плавильню (Ore Smelter) тем самым увеличивает потребление энергии.

2х кратное ускорение плавки и потребления энергии
4-8 слитков/мин

4х кратное ускорение плавки и потребления энергии
4-16 слитков/мин

8х кратное ускорение плавки и потребления энергии
4-32 слитков/мин

8х кратное ускорение плавки и потребления энергии
4-32 слитков/мин
Загружает по 2 руды

8х кратное ускорение плавки и потребления энергии
4-32 слитков/мин
Загружает по 4 руды

Каждый последующий ускоритель обновляется путем использования предыдущего и дополнительных слитков метала.

MK4 и MK5 не ускоряют скорость переплавки, а увеличивают скорость загрузки руды из хопера в плавильню.