recursal/Fanatic-Fandom huggingface dataset:
Goblin Diplomacy

Start: Talk to the Bartender in Port Sarim

Requirements: None

Items needed:

Three pieces of goblin armour

Two onions

Two woad leaves

Three redberries

35 coins

Note that obtaining all the items before starting this quest will greatly reduce the amount of time it takes to complete it.

Talk to the Bartender in Port Sarim. He's located in The Rusty Anchor in the building beside the fence separating Port Sarim and Draynor Village. The bartender will tell you that some Goblins are fighting about the colour of their armour in their village. Head to Goblin Village, located to the north past Falador and Doric, and talk to either General Bentnoze or General Wartface. The goblin will tell you that he would like orange-coloured armour.

If you don't have any Goblin Armour on you, kill some Goblins until you have three of them.

Dying the armour orange

To create orange dye, you'll need two onions, three redberries, and 10 coins. Onions can be obtained from the field behind Farmer Fred's house, located on the path leading from Draynor Village to Lumbridge. Redberries are located to the west of the small mine south-east of Varrock. Once you have the two onions and three redberries, visit Aggie in Draynor Village. She can be found in the house that has two red dots in it on the mini-map (representing item spawns for cheese and tomato).

Ask her to make you a red and yellow dye. When you have both, use one on the other to mix them to create orange dye. Now use the orange dye on the Goblin Armour. Return to Goblin Village and talk to one of the Goblin generals and they will take the orange armour. They will say they don't like the colour and want to see dark blue-coloured armour.

Dying the armour dark blue

Go to Falador Park and talk to Wyson The Gardener and ask about woad leaves. He offers to sell them to you for a price. Choose the highest price, 20 gp, and he'll generously give you two woad leaves.

Now go back to Aggie, have her create blue dye (costs two woad leaves and 5 coins), use the dye on the goblin armour, and head back to Goblin Village. Talk to one of the generals again and give them the blue armour. Talk to the goblins and they will take the blue armour. Again, they will say they don't like the colour, and instead want to see how light blue armour looks.

Finale

Talk to the generals with a regular Goblin armour in your inventory, which they will take from you. The two generals like it and thank you for sorting their argument, bringing the quest to an end.

Rewards
5 Quest Point

1 Gold bar

Crafting experience:

XP=Level∗15+125
King Black Dragon

The King Black Dragon (or KBD) Players usually fight the dragon alone using melee, but it is possible to have another player ranging or casting spells on him from afar. Unlike other game versions, the KBD doesn't directly inflict poison, however a Cure poison Potion may still prove necessary for the journey. He can be found in his lair deep inside the Wilderness near the Lava maze. The ladder leading down to his lair is surrounded by several Lesser demons and Poison spiders. The KBD is often fought for its rare and valuable drops including the uncut dragonstone, left half dragon square shield and dragon medium helmet.

Note: The Anti-dragon shield is only needed at the start of a fight with the King black dragon, and some players choose to retreat and switch to a Rune kite shield or Dragon square shield for increased defense immediately after taking the first hit.
Seaslug

Start: Caroline, east of Ardougne

Requirements: Level 30 firemaking

Items needed: Swamp paste (not swamp tar)

Talk to Caroline along the coast east of Ardougne and she will ask you to find her husband Kent and son Kennith. Speak to Holgart and ask him for a ride. You give him some Swamp paste to fix his Damaged Rowboat. The fastest way to get swamp paste is to walk south to Port Khazard and buy some from the general store there. Alternatively, you can make swamp paste from swamp tar found in Lumbridge Swamp. Mix the tar with flour and then cook it over a fire to get swamp paste. Give the swamp paste to Holgart to fix his boat. Ride to the Fishing Platform.

When you arrive, talk to one of the platform fishermen. Go up the ladder and find Kennith at the other end of platform. Talk to him and he tells you about his father. Go down the ladder and speak to Holgart again. He will take you to look for Kent. Kent will explain that fisherman pulled up the sea slugs and then started to act strange. He went for help but left his son Kennith on the platform. He asks you to go back and get Kennith. Speak to Holgart again and he takes you back to platform.

Speak to Bailey the cook and he will give you an unlit torch. Collect the broken glass and some damp sticks. Use the broken glass on the damp sticks and then rub the sticks together to light the torch.

Go to Kennith and he will refuse to come out of the door. Break the loose panel on the wall near him. Speak to Kennith again and he will come out through the broken panel. Then go to the fishing crane and operate it. Kennith will jump on the crane and be lowered to Holgart below. Go back to speak to Holgart and he will tell you he has taken Kennith back and returns you back to land. Return to Caroline and she will reward you for their safe return.

Rewards:

1 Quest Point

1 Oyster Pearl

Fishing Experience = (Level \* 200 + 175) x Custom Rate
Mith Golem

Mith Golems are Slayer monsters that can be found in Hell's Refuge, East Wild Slayer Dungeon, and the Varrock Sewer expansion.

They require level 20 slayer and Dynamite to be killed. Retreat from combat when the Golem is nearly dead, and use Dynamite on it to kill.

Note: using Dynamite too early will deal only 1 damage and use up the Dynamite charge.

## Locations

* Hell's Refuge (available via Slayer Amulet teleport)

* Eastern Wilderness Slayer Dungeon (Available via Slayer Amulet teleport)
* Varrock Sewer expansion (Available via Slayer Amulet teleport)
Prince Ali Rescue

Start: Speak with Chancellor Hassan in Al-Kharid and ask him if he needs any help.

Items needed:

Pink skirt

7 balls of wool or 3 balls of wool & either a rope or 15 coins

2 onions

Redberries

Pot of flour

Bucket of water

Ashes

5 coins

Soft clay

Bronze bar

3 beers (not Asgarnian Ale)

Additional coins for the Al Kharid toll gate multiple times, or a Charged Dragonstone Amulet for teleports between Al Kharid and Draynor (optional)

To start the quest, speak with Chancellor Hassan and ask him if he needs any help. He will then tell you to go see Osman, located just outside the palace. He will tell you that Prince Ali has been kidnapped by Lady Keli. You should now go to the east side of Draynor Village and find Leela who can be found wandering in and around the wheat field. Speak with her to get details on the items you need to collect to complete your mission.

If you do not have a rope, talk to Ned in Draynor Village, and ask him to sell you some for 15 coins. He can also make you some if you have four balls of wool.

Talk to Ned again, this time about a wig. He'll make you a wig if you give him three balls of wool.

Go to Aggie the witch in Draynor Village.

Talk to Aggie about skin paste, and she'll make you some from the redberries, flour, water, and ashes.

Talk to Aggie again about yellow dye and she'll make you some for the onions and the five coins.

Use the yellow dye with the wig from Ned to dye it blonde.

With the soft clay in your inventory, speak with Lady Keli (found in the prison, east of Draynor Village) and convince her to get a keyprint.

Take the imprint along with the bronze bar to Osman to get the bronze key. At this point, you can speak with the Chancellor to get 80 coins from the final reward for your service thus far.

Return to Leela to pick up your duplicate key.

Talk to Leela again, and she will tell you that Joe's weakness is beer. You will need three. Talk to Joe, select the following dialogue option:

I have some beer here,

This will give him all three beers. Once you have all of the escape equipment and you have immobilized him, use a rope on Lady Keli to tie her up. Use the key to unlock the cell and rescue the prince. At this point you may now pass through the gate to Al Kharid free of charge.

Now return to Hassan at the Al Kharid palace for your reward.

Rewards

3 Quest Points

700 coins (620 if you already collected the 80 after providing Osman with the keyprint)

Free passage through the Al-Kharid toll gate from now on.
Fight Arena

Start: Lady Servil north of the Khazard town, which is south of Ardougne.

Requirements: Able to defeat four monsters from lvl-46 to lvl-122.

Items required: Food, armor, and weapons are recommended.

After speaking with Lady Servil, you will learn that some of her family has been imprisoned near the Fight Arena. Head south-west to get to the Fight Arena area. Go up the ladder in the North-Eastern building, and search the cupboard to find a Khazard Helmet and Khazard chainmail. Next proceed to the south-west corner of the fight arena area, where the jail is located. Equip your Khazard armours, and enter the jail. You will find Jeremy Servil in the east wing of the prison. Speak to him by attempting to open the prison gate. Jeremy will inform you that the guard always carries the keys.

Walk to the North prison wing, and speak to the guard there. He will mention wanting a Khali brew. You may obtain a Khali brew free of charge from the Khazard Bartender in the South-east building. Now talk to the guard in the North wing again. After the ensuing conversation you will obtain some Khazard cell keys. Go back to the East wing and rescue Jeremy by trying to open the gate. The guard in the east wing will discover that you are an impostor. By now, you should be able to enter the actual fight arena.

Prepare for combat with whatever food and equipment you would need to defeat monsters up to lvl-122. If you are a lower level, it is highly recommended to bring teleport runes, as you will not be able to escape until General Khazard.

After speaking to Jeremy Servil, you will begin your first fight. The first monster is a Khazard Ogre (lvl-58). Afterward, General Khazard will appear and send you to a jail cell. Here, talk to the prisoner in the cell with you. You will be returned to the fight arena for your second fight. The next monster you fight is a Khazard Scorpion (lvl-46). After defeating it, Bouncer (lvl-122) will appear. Once you kill Bouncer, General Khazard (lvl-100) will re-appear and attempt to attack you. You may choose to fight him, or choose to leave.

Return to Lady Servil with your good news to complete the quest.

Rewards:

2 Quest Points

1000 Coins

Attack Experience = (Level \* 200 + 175) x Custom Rate

Thieving Experience = (Level \* 200 + 175) x Custom Rate
Health

*Also referred to as "Health Points" or "HP."*

Heath is a Game Term for the value that represents a person's condition. The percentage of health remaining determines how much abilities the person has access to.

1. ↑ 【TAS】Chapter 13 - Brendel’s starting point
2. ↑ In Chapter 13 it says that Brendel can only use 0.6 OZ of is normally 1.1 OZ strength. That means that he has lost 45% of his abilities. He then states that 20% of this is from the Carrion Poison while the rest is from the feeble status.
Lava Golem

Lava Golems are Slayer monsters that can be found in the Karamja Volcano Expansion, and in High level P2P Wilderness.

They are level 150 combat, require slayer level 85 to be attacked and require players to use Liquid Nitrogen in order to deal the final blow and kill them.

## Locations

* Karamja Volcano Expansion
* Edgeville Dungeon Expansion
* High Wilderness (above Deep Wilderness Dungeon)
Hell's Refuge

Hell's refuge can be reached by going down the ladders on Slough Castle's ground floor.

It can be reached via:

* Slayer Amulet (teleport option 5)
* Going down the ladders in Slough Castle (Savage Slough, south-west of Lumbridge Swamp)

   It contains the following NPCs:

* Mud Golem (level-42)
* Mith Golem (level-45)
* Addy Golem (level-75)
* Rune Golem (level-100)
Imp catcher

Template:Quest details

## Introduction

To start this quest, speak to Wizard Mizgog on the top floor of the Wizard's Tower. To get to the Wizard's Tower, go to Draynor Village, just west of Lumbridge, then go south until you hit the coast, cross the bridge, and you can see the tower from there. He will inform you that another wizard has summoned imps to steal his magic beads. He employs you to help him.

## Recovering Mizgog's Beads

In order to return the beads to Wizard Mizgog, the player must kill imps to retrieve the magic beads. The four missing beads are:

Imps drop these beads randomly. Imps are only level 5, and have a maximum hit of one, so no food should be required. Imps are scattered all throughout Gielinor. Popular imp locations include the volcano on Karamja and the area south of Falador. It is possible to get multiple amounts of the same bead, and thus players often spend large amounts of time killing imps during this quest. It is possible to purchase beads from other players.

## Resolution

Once the beads are gathered, return to Wizard Mizgog on the top floor of the Wizards' Tower. Congratulations, quest complete!

## Rewards

* An amulet of accuracy (can only receive one per account, and thus are fairly rare)
* 875 magic experience
* 1 Quest Point

Template:Impcatcher
Template:Questlist
Venom Bomber

Venom Bombers are Slayer monsters requiring 85 slayer to attack. They deal poison damage which negates the paralyze monster prayer. When fighting them it is wise to bring Poison Antidote potions.These can be found in the Kharidian Desert just past the shantay pass, and in the Eastern Wilderness Slayer Dungeon

## Locations

* Kharidian Desert
* Eastern Wilderness Slayer Dungeon
Lady Valyrie

Lady Valyrie is a Slayer master which can be found North-west of Ardougne Square.

She can assign tasks if players have a Slayer level of at least 40, and is popular for her fast and high exp an hour yielding tasks, which is a noticeable improvement when compared to the lower level Masters.

## Assigned tasks

Lady Valyrie assigns the following tasks: Monk of Zamorak, Skeleton, Golem, Werewolf, Swamp Slime, Swamp Burrower, Cave Troll, Black Knight, Otherworldly Being, Guard Dog, Animated Axe, Lesser Demon, Baby Blue Dragon, Earth Warrior, Ice Warrior, Jogre, Cult Member, Jungle Spider, Tribesman, Yanille Watchmen, Ogres, Mining slave, Citizen, Battlemage, Mountain Dwarf, Khazard Troop, Blessed Spider, Souless.
Rune Golem

Rune Golems are Slayer monsters that can be found in Hell's Refuge and the East Wild Dungeon.

They require level 85 slayer and Dynamite to be killed. Retreat from combat when the Golem is nearly dead, and use Dynamite on it to kill.

Note: using Dynamite too early will deal only 1 damage and use up the Dynamite charge.

## Locations

* Hell's Refuge (available via Slayer Amulet teleport)

* Eastern Wilderness Slayer Dungeon (Available via Slayer Amulet teleport)
Eras

These are long periods of time in the history. They are often referenced to give a general idea of when something happened.

Known Eras :

(from oldest
to newest)

## Era of Eternal Night

* In Kirrlutz's ancient poems, the era before Mother Marsha's creation of the world was known as the 'Era of Eternal Night'. Within its lore, she was living in a world that every Golden and Silver Lineage lived in.

It was unclear whether Mother Marsha was created by higher Divine Entities in the Era of Eternal Night, or she was the highest Divine Power, but one thing was clear; she shed her first tear and brought the earliest Golden and Silver Lineage out of darkness.

* Canon to the Holy Cathedral of Fire's bible, "*The continent Vaunte's shape was formed when Mother Marsha entered into a contract with the Four Spirit Kings. It was under the basis of six different Elements that formed the borders*.", as narrated by Brendel. Those elements "*from another world*," were used to contract the Great Spirit Kings.

For more details about Elementalists, see Elemental Magic.

No approximate timeframe is given when the era of Eternal Night started, but the creation of the world by Mother Marsha marks its end. It is followed by the **Era of Chaos**, in which the Golden and Silver Lineages roam.

## Era of Chaos

At some point of the story, Brendel finds a gate made of rock "carved with poems praising the light and fire," constructed by a renowned Great Craftman. As he briefly touches the gate, it transmits a vivid picture "as though [it] came from **thirteen thousand years ago**."

## Era of Darkness

While Brendel is engaged in a violent battle in a certain place, "buildings that persisted for **tens of thousands of years** and dated back to the **era of the Twilight Dragon**" are being destroyed.

Notice the lack of capitalization to 'era', and the fact it was not mentioned elsewhere. It therefore likely refers to the Era of Darkness, when several races allied and fought against the Twilight Dragon.

1. ↑ 【TAS】V.1, Ch.9 - The battle against the necromancer
2. ↑ 【TAS】V.1, Ch.19 - The one who opposes
3. ↑ 【TAS】V.1, Ch.44 - Not jailbreaking?
4. ↑ 4.0 4.1 【TAS】V.1, Ch.1 - The person within the dream
5. ↑ 【TAS】V.3, Ch.185
6. ↑ 【TAS】V.3, Ch.193
Militia

Also referred to as a "Civilian Solider."

This is a rather common, unranked, and low level Warrior class job type in Aouine, as every youth would receive militia training starting from the age of fourteen. The training would take place every year from the October to March until they reached nineteen. The youths and adults who received the training would be able to become militia or perhaps even Guards, and become the most important reserves during times of war. This rule was set during the Year of Thunder, and militia training became one of the most important measures in Aouine’s military initiatives.

Aouine’s military swordsmanship is characterized by its balance in both offense and defense.

As a youth of Aouine, Brendel also has militia training. Since this was his only combat job at the time, he spent his xp to level it up once.

Known People with this Job:

* Brendel
* Freya Elisson
* Fenix
* Romaine
* Mackie
* Irene
* Jonathon
* Erik
* Neberto
* Vlad
* Bella

**Job Advancement**

 3 | +6
 4
 5
 6 | ?

*Note: The Novel usually tells us the total value of Brendel's Strength and does not break it down for us. However, from this we can infer what he likely received from these levels. Most of the other stats are very rarely mentioned.*

1. ↑ 【TAS】V.1, Ch.4 - The devouring darkness
2. ↑ 【TAS】V.1, Ch.9 - The battle against the necromancer
3. ↑ 3.0 3.1 【TAS】V.1, Ch.5 - The knight and the young girl
4. ↑ 【TAS】V.1, Ch.31 - Aftermath of the battle
5. ↑ 【TAS】V.1, Ch.43 - Not a highland knight?
Swamp Burrower

Swamp Burrowers are Slayer monsters that can be found in Savage Slough swamp and East Wild Slayer Dungeon.

They are combat level 75, require Slayer level 40 to be attacked and require players to wear either a Dust Mask, Slayer Mask, (or the 1-defense version).

## Locations

* Savage Slough
* East Wild Slayer Dungeon
Slayer Master Ring

The Slayer Master Ring can be obtained as a rare drop from Mud Golems, Swamp Slimes, Cave Trolls, Ice Golems, Ghostlies, and Werewolves.

The ring can be used to teleport eight times before it crumbles to dust.

It offers seven teleport locations directly to any of the slayer masters:

1. Captain Katrina (Lumbridge)
2. Sir Malik Varze (Falador)
3. Archmage Sal (Varrock)
4. Lady Valyrie (Ardougne)
5. Yotto (Gnome Stronghold)
6. Xae Kor (Zanaris)
7. Wilderness Slayer Master (Edgeville)

Slayer Master Ring teleportsSlayer Master Ring crumbles to dust
Status Effect

This is Game Terminology that is used to described conditions that changes a character's normal condition. They most often have a negative effect on the character's Stats.

Known Statues Effects:

1. ↑ 【TAS】Chapter 13 - Brendel’s starting point
2. ↑ 2.0 2.1 【TAS】Chapter 1 - The person in the dream
3. ↑ 【TAS】Chapter 26 - Elite Rotten Beast
Romeo and Juliet

Start: Talk to Romeo in the Varrock Square

Items needed: Cadavaberries Cadavaberries

Monsters to kill: None

To start the quest talk to Romeo in the Varrock Square. Ask him about Juliet and he will ask you to see her. Head west and you'll find Juliet walking around in the house just west of Varrock. Talk to her and she will want you to deliver a message to Romeo.

Go back to Romeo and talk to him. He'll read the message and learn that Juliet's father doesn't want them to be together. Juliet's message says that Father Lawrence may be able to help, so go see him. He is located to the north-east of Varrock Square, directly east of Varrock Castle and north of Varrock Museum.

Father Lawrence suggests that Juliet should use a potion that will make her appear dead and will send you to the Apothecary. The Apothecary is located in a building behind Thessalia's Fine Clothes in the Varrock Square. Talk to the Apothecary, and he will say he requires cadavaberries to finish the potion. These are located on the south-east corner outside the Varrock walls alongside redberries. Once you have a bundle talk to him again and he will give you a cadava potion.

Go and speak to Juliet now, who will take the cadava potion and use it to appear dead. She asks you now to speak with Romeo to make sure he understands what is going on as "he can be a bit dense sometimes."

When you talk to Romeo, he takes the whole situation to mean Juliet is actually dead, completing the quest.

Rewards

5 Quest Points
Deep Wilderness Slayer Dungeon

The deep Wilderness Slayer Dungeon contains a variety of Slayer NPCs, proving a useful location for players wishing to train the Slayer skill in the Wilderness (for bonus experience and/or points).

## Access & Transportation

The Wilderness Slayer dungeon is located in level 50-52 Wilderness south east of Mage Bank. The ladder that leads into the Slayer dungeon is stationed right next to the wilderness lever from Ardougne.

The following methods are how you can access the dungeon, from fastest to slowest:

* ***Slayer Amulet Teleport:*** Option 8 - Slayer Dungeon - South (lvl 50 Wilderness). This teleport will bring the player directly outside of the dungeon next to the ladder by the Ardougne lever. Using he ladder will bring the player to Southern part of the dungeon.
* ***Slayer Amulet Teleport:*** Option 9 - Slayer Dungeon - North (lvl 58 Wilderness). This teleport will bring the player inside of the Northern part of the dungeon.
* ***Obelisk Teleport*** to the Mage Bank at level 54 members Wilderness. Obelisks can be found in Edgeville, Lumbridge or multiple areas inside the wilderness. **WARNING USE OF ANY OBELISK WILL SKULL THE PLAYER.**
* ***Ardougne Teleport:*** Then walk to the Ardougne lever and pull it.
* ***Reaper Gravestone***: Descend into the Reaper lair via the Gravestone located in Edgeville. Climb the ladder and walk to either the Northern ladder by the Axe Hut (closest to Gravestone) or Southern ladder by the Ardougne lever.
* ***Slayer Amulet Teleport:*** Option 7 - Ghostly Lair. Teleport then walk to either the Southern entrance at the Ardounge lever or the Northern entrance by the Axe Hut.
* ***Other Obelisk Teleports:*** Teleport to any of the Wilderness Obelisk and walk North. Consider using the Red Dragon or Ice Plateu teleports to further save time. **WARNING USE OF ANY OBELISK WILL SKULL THE PLAYER.**
* ***Walk:*** Walk North through the entire Wilderness to one of the ladders.

## NPCs

The Slayer Dungeon contains the following NPCs:

* Gargoyles (Lvl 115)
* Ice Golem (Lvl 100)
* King Scorpion (Lvl 36)
* Lava Golem (Lvl 150)
* Mith Golem (Lvl 45)
* Mud Golem (Lvl 42)
* Ogre (Lvl 58)
* Otherworldly Being (Lvl 66)
* Rock Golem (Lvl 80)
* Rune Golem (Lvl 100)
* Sand Burrower (Lvl 97)
* Swamp Burrower (Lvl 75)
* Swamp Slime (Lvl 55)
* Undeon Ones (Lvl 62)
* Venom Bomber (Green: Lvl 105; Yellow: Lvl 105; Purple: Lvl 110; Red: Lvl 110)
* Werewolf (Lvl 58)
Raven’s Beak

Raven's Beak is a member of Madara and one of the powerful commanders of Madara’s Undead Army under Tarkus. During the invasion of Aouine that began The First Black Rose War, Tarkus ordered him to take some small units of soldiers and clear out survivors behind their front line.

1. ↑ 1.0 1.1 1.2 1.3 【TAS】Chapter 11 - The two factions’ resolve
Grey Fins

The **Grey Fins** are a subspecies of Nagas, which also includes the Shining Scale Nagas, the Jalo, the Sea Serpents, etc.

According to the Kirrlutz legends, The Dragon of Calamity mated with humans and produced twelve half-human, half snake descendants. Heavenly Snake Manas, one of the twelve, is said to be the ancestor of the **Grey Fin Nagas**. This explains their ash white, "dust-like" scales.

### Notable Members:

* **Sani**
* **Winter Dew,** *The Queen*

###

1. ↑ The Amber Sword - v3c263: Meeting Again Once More
2. ↑ The Amber Sword - v3c297: A Message From the North
QuestGuides

## Non-Member Quests

Black Knight's Fortress

Cook's Assistant

Demon Slayer

Doric's Quest

The Restless Ghost

Goblin Diplomacy

Ernest The Chicken

Imp Catcher

Pirate's Treasure

Prince Ali Rescue

Romeo & Juliet

Sheep Shearer

Shield of Arrav

The Knight's Sword

Vampire Slayer

Witch's Potion

Dragon Slayer

## Member Quests

Lost City

Hero's Quest

Druidic Ritual

Merlin's Crystal

Scorpion Catcher

Family Crest

Tribal Totem

Fishing Contest

Monk's Friend

Temple of Ikov

Clock Tower

The Holy Grail

Fight Arena

Tree Gnome Village

The Hazeel Cult

Sheep Herder

Plaque City

Sea Slug

Waterfall

Biohazard

Jungle Potion

Grand Tree

Shilo Village

Underground Pass

Observatory Quest

Tourist Trap

WatchTower

Dwarf Cannon

Murder Mystery

Digsite

Gertrude's Cat

Legend's Quest
Fishing Contest

Start: Speak to the mountain dwarf on either side of White Wolf Mountain near the stairs.

Requirements: 10 Fishing, ability to defend against guard dogs (lvl-46).

Items needed: 5 coins, garlic, a spade, fishing rod (and some bait)

Speak to either one of the mountain dwarves near White Wolf Mountain between Catherby and Taverly. They'll tell you that they will let you use their tunnel under the mountain, if you earn their trust. They go on to tell you about the Hemenster Fishing Contest. They'll give you a fishing competition pass and tell you to win the trophy.

Travel to Hemenster, located north of Ardougne and southwest of Seers Village. Click on the gate and you'll show Morris your fishing competition pass and he will let you through. You can try to fish for the contest, but you will always lose. Talk to Grandpa Jack, who is located in a house north-east of Hemenster, and he will tell you the secrets to his fishing ability. He will tell you to always use the spot next to the pipes. He also says that his best bait was red vine worms gained through McGrubor's Wood.

Put a spade in your inventory before heading to McGrubor's Wood. You will need to obtain red vine worms to catch the giant carp. If you try and enter the woods through the main entrance, the Foresters will tell you that it's a private property, and that you can't enter, therefore you will have to enter through another way. To the east side of the woods and you will find a hidden entrance. (You'll notice a small gap in the grey lines on your map.) Go through the fence with loose pannels. Once inside, you must find the red vine, which is located in the western part of the woods. There are guard dogs (lvl-40) patrolling so be careful if your combat level is low. Use your spade on the vine and you will obtain a red vine worms.

Once all of the items are obtained, go back to Hemenster to enter the contest by talking to Bonzo and giving him 5 coins. Now talk to sinister stranger and ask him who he is, then accuse him of being a vampire. You can now use the garlic on the pipe next to the sinister stranger (the pipe farthest from the water). He'll complain about a strong garlic smell, and switch spots with you. Fish the fishing spot and you will catch a giant carp. Talk to Bonzo, show him the fish and he will tell you to wait for the time to be over. A few of seconds later the contest will end and you will win. You will be given the Hemenster fishing trophy. Go back to either of the two mountain dwarves to complete the quest.

Rewards:

1 Quest Point

Fishing experience

Access to the underground shortcut beneath the White Wolf Mountain
Doom Cult Questline

### This is a 100% RSCR original Quest Line. Written by none other than our Admin BIlly, who also wrote the humorous Billy Mays' Quest Reviews

Today a no-good wizard named Evil Dan showed up at the Church of Zamorak in Southeast Varrock.

If you talk to him he'll try to encourage the worst instincts in you: assassination, devil worship, global domination, and reconstructing banned artifacts. So as a law-abiding RuneScapian, you should probably stay away from him.

#### **Here are the chapters to his quest to restore the Bloody axe of Zamorak and his cult to power.**

* Chapter 1: Killing Hans = Requirement: Lvl-10 combat.
* Chapter 2: Here's Jonny = Requirement: Lvl-18 combat.
* Chapter 3: Arboreal Assassin = Requirement: Lvl-20 combat.
* Chapter 4: Castle Crushers = Requirement: Lvl-35 combat, ability to traverse wilderness.
* Chapter 5: Chronicles of Radick = Requirement: Lvl-40 combat.
* Chapter 6: Who Necromances the Necromancers? = Requirement: Ability to defeat lvl-24 and lvl-34 monsters.
* Chapter 7: Arabian Fights = Requirement: Ability to fight lvl-18 and lvl-32 monsters.
* Chapter 8: Bandit Stamp = Requirement: Ability to defeat lvl-29 and lvl-39 monsters, and traverse wilderness.
* Chapter 9: Just Deserts = Requirement: Ability to defeat lvl- 31, lvl-45, and lvl-70 monsters.
* Chapter 10: Rage of Darquarius = Requirement: Ability to defeat lvl-51 and lvl-76 monsters.
* Chapter 11: Game Ogre = Requirement: Ability to defeat lvl-58 and lvl-78 monsters.
* Chapter 12: Dragon on the Ending = Requirement: Ability to defeat high level dragons and demons.
* Chapter 13: Dragon on the Ending Pt. 2 = Requirement: Ability to defeat high level dragons, and traverse wilderness.
* Chapter 14: Guardians of the Fallacy = Requirement: Ability to defeat four aggressive monsters in the level 251-255 range, one after the other. Level 32 thieving.

Just a couple of notes: If you do not want to gain experience during this quest, always choose the reward option that says "0xp" when the reward is experience. This option is included because ::fatigue doesnt work on rewards. Also, the Bloody axe of Zamorak is a reward for finishing the questline (along with hundreds of thousands of xp in a combat stat of your choice). The axe is a cool unreleased item from RSC quests about evil cults, so it made sense to pop up here, we also gave it a special 'brandish' effect which you'll have to check out on your own. Finally, this is a string of miniquests so, you won't get quest points.

Hopefully you get as much of a kick out of completing the questline as I did making it.

Cheers,
Billy
Archmage Sal

Archmage Sal is a Slayer Master which can be found in a house in South-eastern Varrock.

He can assign players tasks if they have either at least level 40 Combat **or** level 30 Slayer.

Because of this, he is the recommended Master for starting out Slayer at higher combat levels.

## Assigned Tasks

Archmage Sal assigns the following tasks: Dark Wizard, Skeleton, Guard, Monk of Zamorak, Hobgoblin, Zombie, Black Knight, Jail Guard, Giant Bat, Ogre, Necromancer, Deadly Red Spider, King Scorpion, Giant, Hero, Paladin, Lesser Demon, Renegade Knight, White Wolf.
Doric's Quest

Start: Talk to Doric (north of Falador)

Requirements: 15 mining if mining the required ore

Items needed:

A pickaxe if mining the required ore, or...

6 Clay

4 Copper Ore

2 Iron Ore

Talk to Doric north of Falador and east of Taverly. He will ask you to get him 6 clay, 4 copper ore, and 2 iron ore before you may use his anvil.

Getting the ores

Head to the Dwarven Mines and mine 6 clay, 4 copper ore and 2 iron ore there, if you didn't already have them. Iron rocks, copper rocks, and clay rocks are all just a short walk away from the ladder when you enter.

Note that if you wander off in the mine, you'll encounter aggressive Scorpions and King Scorpions that will be tough for low level players to defeat.

Getting your reward

Return to Doric when you have got all of the ore and you will receive your reward.

Rewards

Mining experience

(Level+1)∗75+100

180 coins

1 Quest Point

Ability to use Doric's anvils
Karamja Volcano expansion

The Karamja Volcano expansion is a Slayer dungeon that can be found underneath Karamja Volcano. To enter the gate, players require a Slayer level of 60.

## Location

* Slayer Amulet (option 6: Karamja Volcano)
* Charged Dragonstone Amulet to Karamja (option 2: Karamja), then walk north-west and go down the ladder on the south-west side of the volcano.

## NPCs

The following NPCs can be found at the Karamja Volcano expansion:

* Moss Giant (Level-62)
* UndeadOne (Level-62)
* Greater Demon (Level-87)
* Blue Dragon (Level-108)
* Hellhound (Level-114)
* Red Dragon (Level-147)
* Lava Golem (Level-150)
* Black Demon (Level-156)
* Black Dragon (level-190)
Torch (Unlit)

Torch (Unlit)

Torch (Unlit) is a Slayer item which can be bought from any slayer master for 1000 gp. It is lit using Torch Salves.

It is used in killing Swamp Slimes and Ice Golems, which will extinguish the torch every several kills, after which it has to be relit using Torch Salves.

Note: attacks on Swamp Slimes or Ice Golems without wielding a **lit** torch will deal 0 damage.

It is adviseable to bring several torches and more torch salves than the number of kills assigned to easily switch between until and lit torches during combat, and to never run out of Torch Salves.

Torch (Unlit)Torch (Lit)
Sheep Herder

Start: Councillor Halgrive outside of the East Ardougne church.

Items needed: 100 Coins

Talk to Councillor Halgrive. He will explain that four plague sheep escaped from West Ardougne! He says you have to kill the sheep and then burn their remains in a furnace. You need to be wearing protective clothing before you start, so buy a set of protective trousers and a protective jacket for 100 coins from Doctor orbon inside the church.

Now head to Farmer brumty's farm, north of East Ardougne, and pick up the Cattle prod from the ground.

**Check to see if the plagued sheep remains are inside the enclosure already, if so pick them up and skip to the END.**

Prod every kind of plague sheep a few times, and it will jump into the enclosure. Once inside, quickly kill it by using Poison animal feed on it. Each one will drop plagued sheep remains which should be used on the cattle furnace found in the small house inside the enclosure.

Plague Sheep 1 is found just south-east from the enclosure; Plague sheep 2 is found directly next to the first group. Plague sheep 3 is found northwest of the enclosure, and Plague sheep 4 is found south of Elena's house in western East Ardougne.

END: Once all of the remains have been incinerated, return to Councillor Halgrive and receive your reward!

Reward:

4 Quest Points

3100 Coins

Protective trousers

Protective jacket
The Holy Grail

Start: Speak to King Arthur in Camelot

Requirements: Level 20 Attack, completion of Merlin's Crystal quest, ability to defeat a level 146 giant knight.

Items needed: Excalibur (Merlin's Crystal), Camelot/Falador or amulet teleports recommended.

King Arthur will tell you to speak to that former crystal prisoner, the trusted wizard Merlin, who lives on the eastern room upstairs. Merlin will tell you to talk to the High Priest of Entrana, and Sir Galahad, who is living in a two story house on the outside western edge of McGrubor's Wood.

First deposit any armour and weapons before going to Entrana. When you go there, go to the church and talk to the high priest. He will not care about the grail. The nearby crone will tell you about the holy grail and where to find it. Talk to the high priest again. Next, go talk to Brother Galahad in the house west of McGrubor's Wood. Ask him about seeking an item from the realm of the fisher, and he will give you a holy table napkin. Go to the top floor of Draynor Manor and retrieve two magic whistles in the room next to Professor Oddenstein.

(Note: If you lose your whistle after completing the quest, you can retrieve another one from Legends Guild Store.)

Take Excalibur, magic whistles, and whatever items you'd need to comfortably fight a lvl-146 monster. Go to Brimhaven, and head northwest until you reach a square plot of stone with candles. Stand on this and blow a magic whistle. You are now teleported to the Fisher King Realm. To go further, you must kill the Black Knight Titan (lvl-146). The final blow must be struck with Excalibur in order to defeat him. Now talk to the Fisherman, then pick up the bell on the west side. Ring the bell, and you will be teleported into the castle. Talk to the Fisher King who will tell you about his son. Once you finished talking to him, blow your whistle to teleport out.

Return to Camelot where King Arthur will give you a magic golden feather. Head to the Goblin Village north of Falador and search the sacks in the western hut to find Sir Percival hiding out. Give him a magic whistle. Now return to Brimhaven with a magic whistle and return to the castle, where you will talk to the new King Percival. Go upstairs and grab the holy grail, and return to Camelot to speak to Arthur.

Rewards:

2 Quest Points

Defense Experience = ((Level + 1) \* 300) x Custom Rate

Prayer Experience = ((Level + 1) \* 250) x Custom Rate
Ghostly

Ghostlies are level 110 Slayer monsters that can be found in a dungeon underneath the Sapphire House in level 45 Wilderness (north-west of Red Dragon Isle).

They require level 85 Slayer to be attacked, unless the player is on a Ghostlies (Wild Slayer Master) task at level 60+ Slayer.

They are popular for dropping the Ghostly Robe set, which can only be obtained during a Ghostly slayer task, in turn only available via the Wild Slayer Master in Edgeville.
RSCRevolution Wikia

### **RSCRevolution! We are what Classic would be if development had continued!**

The most developed, longest running, most active and the only FREE RuneScape Classic Private Server.
Available for Desktop/Linux/OSX and Mobile Android Devices

* All content is free to play! Boosted Experience Rates!
* Buy and sell items with ease on the Auction House!
* Size up monsters and their drops with the Bestiary. Think of it as your RuneScape Pokédex!
* Create a Team with your friends and work together to gain unique perks and a shared bank storage!
* Mini-quests to start beginners on their journey! Doom Cult Questline
* Slayer and Runecrafting Skills!
* New items! Hardened-Rune Armour, Enchanted Rings, Skillcapes
* New Bosses! Reaper, The Plague
* Treasure Trails! Try your luck on our challenging clue scrolls!
* In game Quest Guides and a full World Map, so you're never lost!
* Android App - created in 2016, updated monthly. First ever mobile version of RuneScape!
* Our Staff Team is active and always willing to assist!

RSCR is the main, and the best RuneScape Classic Private server there is. RSCR has a Development Team and a Moderator Team that is 100% dedicated to keeping RuneScape Classic alive and thriving for years to come!
Swamp Slime

Swamp Slimes are Slayer monsters that can be found in Savage Slough and East Wild Slayer Dungeon.

They are combat level 55, require Slayer level 40 to be attacked and require players to wield a **lit** Torch or use fire spells to kill.

Note: Swamp Slimes (and Ice Golems) extinguish your lit torch every few kills. Bring plenty of Torch Salve to complete the task.

## Locations Edit

* Savage Slough
* East Wild Slayer Dungeon
Runecraft

To get started with Runecrafting talk to Duke Horacio in Edgeville. Once you have mined 100 rune essence he will reward you with your first Air Talisman.

With a mining requirement of level 50, Rune essence you will find at all current mine locations across the map:

Talisman's are dropped by the following monsters around the map:

Once you have gathered your rune essence and talisman. Head to the location of the Dolmen, clicking "locate" on the talisman will guide you to the correct Dolmen. Use the "talisman" on the Dolmen and you will teleported to a magical lair. You can then use your rune essence on the dolmen within the lair to craft your rune. You can leave the lair and return to the Dolmen via the magical exit or alternatively teleport away (except for wilderness locations).
Savage Slough

Savage Slough is a swamp area which can be found South-West of Lumbridge Swamp. It was released on the 18th of January 2019 along with the introduction of the Slayer skill. It contains a swamp, Slough Castle, and underneath it, Hell's Refuge.

Most varieties of golems (apart from ice and lava golems) can be found here, as well as werewolves and several convenient npcs otherwise found in the wilderness. It can only be accessed via the bridge from Lumbridge swamp.

Note: players with level 40+ slayer should be careful of aggressive Swamp burrowers when moving through the swamp to the castle.

## Savage Slough swamp

The swamp area contains the following NPCs:

* Souless (level-24)
* Zombie (level-24)
* Swamp Slime (level-55)
* UndeadOne (level-62)
* Swamp Burrower (level-74)

## Slough Castle (ground floor)

Slough Castle's ground floor contains the following NPCs:

* Dungeon Rat (level-16)
* Werewolf (level-58)
* Rock Golem (level-80)

## Slough Castle (1st floor)

The 1st floor of Slough Castle contains the following NPCs:

* Thug (level-18)
* Rogue (level-21)
* Dark Warrior (level-21)
* Swamp Slime (level-55)
* Werewolf (level-58)

## Slough Castle (2nd floor)

The 2nd floor of Slough Castle contains the following NPCs:

* Monk of Zamorak (level-29)
* Pirate (level-30)
* Earth Warrior (level-52)
* Poison Spider (level 63)

## Hell's Refuge

Hell's refuge can be reached by going down the ladders on Slough Castle's ground floor. It contains the following NPCs:

* Mud Golem (level-42)
* Mith Golem (level-45)
* Addy Golem (level-75)
* Rune Golem (level-100)
Varrock Sewer expansion

The Varrock Sewer expansion is an area under Varrock that houses several Slayer NPCs.

## Location

It can be accessed via:

* Slayer Amulet (option 8: Varrock Sewer).
* The manhole East of Varrock Castle (north-east from the Varrock teleport).

## NPCs

* Rat (Level-8)
* Highwayman (Level-13)
* Mud Golem (Level-42)
* Mith Golem (Level-45)
* Cave Troll (Level-51) (hidden until baited).
* Earth Warrior (Level-52)
* Skeleton (Level-54)
* Werewolf (Level-58)
* Rock Golem (Level-80)
Yotto

Yotto is a Slayer master which can be found South of the Grand Tree in the Tree Gnome Stronghold, near the spirit tree.

He can assign tasks after Slayer level 60, and is a popular and safer alternative to the Wild Slayer Master for players who don't wish to train Slayer in the wilderness.

His tasks are generally a lot more lucrative than those from lower level Slayer Masters, although slightly less so than Xae'Kor's tasks.

## Assigned Tasks

Yotto assigns the following tasks: Pirate, Lesser Demon, Swamp Burrower, Addy Golem, Mith Golem, Jungle Troll, Sand Burrower, Rock Golem, Werewolf, Swamp Slime, Cave Troll, Renegade Knight, Moss Giant, Undeadone, Poison Spider, Grey Wolf, Ice Spider, Ice Giant, Pack Leader, Ogre Chieftain, Green Dragon, Greater Demon.
Murder Mystery

Requirements: None.

Items needed: A pot.

Talk to the guard by the fence. Enter the mansion and walk to the room in the east. Take the Silver dagger and the Murder Scene pot, then investigate the window to get a thread. Approach the dog outside and search the gate for your second piece of evidence. Then search the six barrels found in the bedrooms. There are 2 barrels downstairs, and 4 barrels upstairs. Once you've looked in each barrel, you should have these six silver items: 1) Anna's necklace, 2) Bob's Teacup, 3) Carol's Bottle, 4) David's Book, 5) Elizabeth's Needle, and 6) Frank's Pot.

Go downstairs to the garden shed on the west, and investigate the sacks. Take seven (7) flypapers. Go to the kitchen and take from the flour barrel, then use your flour on the silver dagger, and then use the dagger on a flypaper. Do this again with each silver item you collected. Now use the unidentified fingerprint on everyone's print until you find out who is the match to get the murderer's fingerprint.

Walk south towards Camelot and talk to the poison salesman on the road. Ask who he sold the poison to. He will tell you that everyone bought some. Go back to the mansion and talk to the person whose fingerprints you matched. Ask them why they had to use his poison. Then, investigate the object they were talking about. A message will appear that there isn't poison in there. Go back and talk to the guard to receive your rewards.

Rewards:

3 Quest Points

Crafting experience = (Level\*38 + 162) x Custom rate

2,000 coins
Rings

Rings can offer various bonuses and effects when enchanted.

There's two types of enchanted rings:

* Degradable rings

* Non-degradable rings

Degradable rings can be crafted from gems (with the exception of the Slayer Master Ring), non-degradable rings are obtained through rare item drops.

### Degradable

Crafted rings are enchanted using their corresponding level of the Enchant Jewelry spell

### Non-degradable

Each ring costs 1,000,000 gp to enchant after bringing the inactive version to their respective npc
Pirate's Treasure

Start: Talk to Redbeard Frank in Port Sarim

Requirements: None

Items needed:

60 coins

White Apron (can be bought from Thessalia's Fine Clothes)

Spade (one can be found in a house in Falador)

Runes to teleport to Varrock and Falador would be helpful

Before starting the quest, purchase a White Apron from Thessalia's Fine Clothes in Varrock and get a Spade from Draynor Manor, or the house north of the park in Falador. Now, to start the quest, talk to Redbeard Frank in The Rusty Anchor in Port Sarim. Tell him you are in search of treasure. He says he knows where some is and can tell you where its located for the price of some Karamja Rum. However, Karamja Rum cannot be taken off the island of Karamja, making his request a bit tough to pull off.

Go to the docks and talk to either Captain Tobias or Seaman Thresnor and ask to sail to Karamja. Go to Zambo's store, the southern building near the dock, and purchase one Karamja Rum for 30 coins. Now, go across to Luthas'

store and ask him for a job at the plantation. You will have to use Luhthas crate to smuggle the rum off Karamja because the Customs Officers do not search it. Put the bottle of rum in the crate just outside Luthas store and then pick ten bananas from the plantation Banana trees nearby. Put the bananas in the create until it is full. When you're done, talk to Luthas again for your payment. Now, speak to the Customs Officer and sail back to Port Sarim.

When you arrive in Port Sarim, go to Wydin's Food Store, which is beside the dock. Try to open the closed door and Wydin will tell you only employees can enter that back room. Ask if you can be employed, and he will agree as long as you wear a White Apron. Once you are hired, enter the back room and search the crate to retrieve your bottle of Karamja Rum.

Return to Redbeard Frank, who will take the rum from you. He will then tell you the story of One Eyed Hector, who pirate captain who became very rich but was killed by the Asgarnian Navy. Redbeard Frank will then give you a key to One Eyed Hector's chest in his room in the Blue Moon Inn in Varrock.

When you arrive at the Blue Moon Inn, go to the first floor and use the Chest Key on the chest in the southwestern room. You'll obtain a message that simply says to dig "behind the south bench in the park", the park being Falador Park.

Travel to Falador and head to Falador Park. Look for the southern bench and you'll see a patch of flowers behind it. Use your spade on the flowers and you will dig up a little bag of treasure, completing the quest.

Note that Wyson The Gardener will attack the you if he catches you digging for the treasure. He may pose a small challenge for new players, but is overall a very weak enemy. You do not have to kill him if another player is distracting him by talking to him.

Rewards

2 Quest Points

450 coins

Gold ring

Emerald