Doors

**Doors** are an interactive object that play large part in breaching actions. Doors present an obstacle that come in several types, and can be handled in a variety of ways. Prototype doors can be played with in the Proving Grounds and Grillhouse.

## Door Types

At this time, the only type of door available is the basic wooden door. Wooden doors can be unlocked with brass round keys. More planned door types are coming.

## Interactivity

Each door will have a doorknob, two hinges, and one type of locking device (ie deadbolts, latches, padlocks, etc).

### Doorknob

Standard rotating door knobs. Grab and rotate the knob from either side of the door to open. The latch is a physics-active object, and will prevent a door from closing unless the player rotates the knob or slams the door fast enough.

### Deadbolt

Doors with deadbolts can be opened from one side by rotating the twist knob; if the player is on the opposite side, they cannot open a locked door without a key. If the wrong key is inserted, it can only go partway in.

### Slide Latch

Slide latches, unlike deadbolts, cannot be opened from both sides. The slide latch slides open and closed to lock the door. The player can try blasting out the slide latch from the other side, but its harder to determine its location.

## Keys

Keys are required to open deadbolts. All keys have an identifying number on them; they can also be differentiated by their shape and material.

Key A-07Key A-281Key B-15xKey B-521Key C-001Key C-97Key D-0451Key D-84d
## Sosigs

Sosigs will path through doors if there’s no alternative route to their target. They will first check to see if the door is locked. If so, they will first attempt to unlock the door if they are carrying keys. If they do not possess the appropriate keys, they will attempt to shoot out the deadbolt. If that doesn’t work, they will shoot out the hinges. If they don’t have a firearm, they will break down the door with a melee weapon. If they have no weapons, sosigs will make a futile attempt to break down the door with their bodies.

After walking through a door (assuming they haven’t destroyed it) they will close the door behind them.

## Destructibility

A wooden door can be broken into several pre-determined pieces when struck with a melee weapon. When struck lightly, a melee weapon will only do superficial damage. When struck with enough force, the door will crack, and then the player can start knocking the individual pieces out of the way.

When using a firearm, doors have eight zones of attack: The doorknob, the deadbolt, the two hinges, and four locations on the posts opposite to the previous four points. At minimum, the player needs to blast out the deadbolt to open a locked door. Alternatively, the door can be blasted open from the hinges, or blown out completely. It is preferred to use a large caliber round for maximum effect, such as 12 gauge slugs. Other firearms, such as rifles, may require multiple shots to break door components.

Explosives will fragment doors and blow away the individual pieces. A single grenade or explosive shell won't typically destroy a door completely, but will partially destroy it depending on where the explosion hits.

Doorknob that has been shot out
## Planned Additions

* Metal Doors
* Sliding Eyeslits
* Padlocks
* Chainlocks
* Double Doors

## Videos

H3VR Early Access Devlog- Door Breaching Simulation!H3VR Early Access Devlog- Moar Door Breaching Sim Progress!H3VR Early Access Devlog- Update 100 Patch 1 - DOORS YOU CAN SMASH! FINALLY!