Update 0.9.07

**v0.9.07** was a hotfix released on May 14, 2023 that addressed a couple of balancing issues and fixed a few bugs.

## Content Changes

* In-game UI added to explain how to unlock the new characters (if not already unlocked)
* Mask of Sorrow [Roundrel Rare Relic]: Whenever you add a negative status effect to an enemy, add one additional.
* Grubby Gloves [Roundrel Common Relic]: Whenever an attack hits an enemy, add 2 Spinfection.
* Choke Mod [Roundrel Rare Relic]: Bombs apply 1 Spinfection to enemies
* Nerfs for Brassicaceae Knuckles, Irresponsiball and Countorb Attack. They're all still pretty powerful, but shouldn't be instant-win buttons without at least *some* synergy now.
* Mines Shade battle has been changed to scale up both the damage that it deals and the damage that it can take, to provide more leeway and speed up the battle for particular strategies
* Statuses have been limited to 999
* Relic Inspection and Acceptance SFX Improvements
* Custom run relic list icons appear clearer now
* Ballution has been renamed to Spinfection (technically happened in-between releases)
* Slime miniboss HP has been reduced and its pegboard has been updated.

### Bugfixes

* The aimer has been drastically improved in regards to black holes and magnet effects.
* Relics in the Store when the Wand of Skulltimate Greed is active will now show the correct cost and be purchasable when expected
* Shop UI issues with controller/keyboard input have been fixed
* Status Tooltips no longer stick onscreen when the underlying status disappears while hovered over.
* Ballestra no longer occasionally grants additional Muscircle to enemies.
* Refreshiv: Refresh sound is no longer loud when killing multiple enemies at once.
* Exacorbate: No longer also increases positive effects on enemies.
* The relic and orb preview window no longer activates the underlying window when pressing cancel on the controller or keyboard (there is a known bug remaining for the treasure scenario which causes a visual issue but doesn't skip the treasure, and will be fixed in the next update)
* Chosen cruciball level is now saved across character switches and will default to your previous runs/settings.
* General display improvements on the character selection screen

## v0.9.08

*Release Date: May 14, 2023*

*Patch notes were attached to v0.9.07*

* Fix for savedata initiating incorrectly for first-time players, preventing them from starting the game

## v0.9.09

*Release Date: May 14, 2023*

*Patch notes were attached to v0.9.07*

* Fix for Protectorb only being buffed up to lvl 2 (lvl 3 is now also buffed)
* Fix for Controller UI linkage break in peg minigame scene (when accepting relic or orb)
* Fix for 2nd 0.5x Weighted Chip slot appearing not to damage you but actually damaging you

## v0.9.12

*Release Date: May 16, 2023*

*Patch Notes*

* Fix for Balladin achievement (and class) sometimes not unlocking when it was supposed to.
* Fixes for Mines Shade fight
* Changes to protectorb and bucklorb to grant their Ballwark in-flight instead of after attacking

## v0.9.13

*Release Date: May 17, 2023*

Patch Notes

* Issue with Roundrel not having the proper relic pool has been fixed
* Orbrasion self-damage now properly reduced
* Should no longer be possible to start a run with the incorrect starter relic
* Firing your last orb while holding the Decoy Orb relic no longer prevents you from targeting your next shot
* Powder Collector no longer counts already-cleared Brick Pegs as valid hits
* Brick Peg behaviour while shielded has been improved
* Main Menu now plays its proper music when returning to it from a battle
* Cmd + Arrow Keys now works for fine movement on OSX
* Pressing 'back' on controller or keyboard when inspecting a relic from a chest no longer causes visual issues