Cave of Wonders

## Event

If token has not yet been gained:

*"...this hidden oasis was once the home of a great magician," Meric explains. "His secrets are said to be lost, but I am sure they can be found. Your reward cannot be much further."*

*The flickering light of your torch reveals rows of magical treasure as you enter the secret vault of a long dead magician.*

*"This chamber is rumoured to hold items of great power," Meric explains. The ancient relics and ornaments shimmer quietly under a layer of dust. "Take your pick!"*

**Dice Gambit** (Target: 17)

Success

*The item you selected glows with inner power as you pick it up.*
**The Dealer draws Heroes Call.**
Failure

*You select a glass orb that freezes to your hand. With the magical frost quickly spreading up your arm, you smash the sphere against the wall.*
**The player draws a Life Pain Card.**
*...but only a few are real," Meric admits, sensing your anger. "The rest are traps for burglars, said to explode - or worse - without warning. Don't worry, this means one less trapped item!"*
*The room of magical trinkets is silent as you make your decision.*
1) Select an item at random. (Dice Target: 15)
**Dice Gambit** (Target: 15)
Success
(insert text here)
Failure
*You select a rope, finely woven with silver thread. At your touch it leaps into the air and snakes around your neck. You manage to cut it off after a brief struggle.*
**The player draws a Life Pain Card.**
*None of the other objects appear to have been disturbed by the effects of the spell.*
*You have successfully identified another one of the trapped items.*
*The room of magical trinkets is silent as you make your decision.*
A) Select an item at random. (Dice Target: 13)
**Dice Gambit** (Target: 13)
Success
(insert text here)
Failure
*You select a golden lamp. Holding it aloft, a genie emerges then swats you aside as he floats out the door to freedom.*
**The player draws a Life Pain Card.**
*None of the other objects appear to have been disturbed by the effects of the spell.*
*You have successfully identified another one of the trapped items.*
*The room of magical trinkets is silent as you make your decision.*
1) Select an item at random. (Dice Target: 12)
**Dice Gambit** (Target: 12)
Success
*The item you selected glows with inner power as you pick it up.*
**The Dealer draws Heroes Call.**
Failure
(insert text here)
2) Leave.
(insert text here)
B) Leave.
(insert text here)
2) Leave.
(insert text here)
After finding Heroes Call:

*It is more beautiful than I had ever imagined." Meric grabs it hastily from you. "This item will finally allow me to sway the Guild.*
*I am sorry, my friend," he says, as he puts the artefact in his cloak. "You were a great pupil, and you've played your part, but now you are only a loose end."*
You've been ambushed!
**The Dealer draws a Silencer of Greed.**
**The player enters Combat.**
*"It seems I underestimated you. From the first day you caught me back in the City bazaar, I should have known you'd best me in the end." The young thief winces, as he pushes the artefact towards you. "Take it. It is yours..."*
**The player acquires Heroes Call.**
**The player gains this card's token.**
*The gates to the vault begin to close and you make a hasty exit.*
**The player gains 4 Fame.**
## Options and rewards (to be deleted when appropriate)

After you have already received the token, you can try several times to get an Artefact Equipment by beating a Dice Gambit.

Every time you fail you get a Life Pain Card.

The target gets lower every time you try, starting with 17, 15, 13, 12, 11, ...

**You gain 2 Fame.**

## Unlocked By

Acquire the token for Desert Crossing (which is added to the map via Desert Trek).

## Token Unlocks

*For completing Meric's quest...*

Heroes Call