recursal/Fanatic-Fandom huggingface dataset:
Fine Bow

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Bow

**Controlling :** Two-hand

**Attributes :** Dextrous, Precision, Heavy

**Bonus :** + 1 Base Damage Buff

**Damage :** 1d10 pierce

## Description:

Archery is an art; A bowman needs skill to land precision shots and vanquish his foes from afar.
Fine Shortsword of Health

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Shortsword

**Controlling :** One-hand

**Attributes :** Ambivalent, Assault

**Bonus :** +5 Health Points, +1 Base Damage Buff

**Damage :** 1d6 slash

## Description:

In essence, this weapon is a smaller version of longsword but longer than a dagger or dirk.
Pike of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Pike

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Strenuous

**Bonus :** +1 Strength

**Damage :** 1d8 pierce

## Description:

A Pike is a pole weapon, a very long thrusting spear, unlike many similar weapons, the Pike is not intended to be thrown.
Fine Maul of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Maul

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Heavy

**Bonus :** +1 Strength, +1 Base Damage Buff

**Damage :** 2d6 bludgeon

## Description:

The size of its head allows a Maul to apply more force than other hammers of similar size.
Fine Greatsword of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Greatsword

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Heavy

**Bonus :** +1 Strength, +1 Base Damage BUff

**Damage :** 2d6 slash

## Description:

The greatsword is the largest member of the sword family requiring two hands to wield.
Shivering Club of Might

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Club

**Controlling :** One-hand

**Attributes :** Brutal, Assault, Ambivalent

**Bonus :** +2 Strength, +1 Cold Damage

**Damage :** 1d4 bludgeon

## Description:

A club is amongst the simplest of all weapons, wielded as a weapon since prehistoric times.
Fine Shortsword of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Shortsword

**Controlling :** One-hand

**Attributes :** Ambivalent, Assault

**Bonus :** +1 Strength, +1 Base Damage Buff

**Damage :** 1d6 slash

## Description:

In essence, this weapon is a smaller version of longsword but longer than a dagger or dirk.
Mace of Health

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Mace

**Controlling :** One-hand

**Attributes :** Brutal, Assault

**Bonus :** +5 Health Points

**Damage :** 1d6 blundgeon

## Description:

A Mace is a sort of club like blunt weapon that uses a heavy head on the end of an handle to deliver powerful blows.
Nirvana

**Melt value :** 2 500 ENJ

**Rarity :** Legendary

**Required level :** 19

**Type :** Javelin

**Controlling :** One hand

**Attributes :** Brutal, Precision, Strenuous

**Bonus :** +1 Mystic Damage, +20 Initiative, +2 Regen, +2 To All Stats

**Damage :** 1d8 pierce

## Extra Effects:

*Clear Mind :* Your opponent's weapon's added abilities can't be used. You are immune to spells and crits.
Tireless Warmongering Greatsword of Life

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Greatsword

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Heavy

**Bonus :** +10 Health Points, +1 Warfare Damage, +2 Regen

**Damage :** 2d6 slash

## Description:

The greatsword is the largest member of the sword family requiring two hands to wield.
Mace of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Mace

**Controlling :** One-hand

**Attributes :** Brutal, Assault

**Bonus :** +1 Strength

**Damage :** 1d6 blundgeon

## Description:

A Mace is a sort of club like blunt weapon that uses a heavy head on the end of an handle to deliver powerful blows.
Fine Shortsword of Agility

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Shortsword

**Controlling :** One-hand

**Attributes :** Ambivalent, Assault

**Bonus :** +1 Agility, +1 Base Damage Buff

**Damage :** 1d6 slash

## Description:

In essence, this weapon is a smaller version of longsword but longer than a dagger or dirk.
Creatures

The Creatures in ABZÛ.

### **Listed by chapter**

Chapter 1

* Anchovy
* Bannerfish
* Black sea bass
* Crown of thorns starfish
* Cushion starfish
* Emperor angelfish
* Five-lined snapper
* Goliath grouper
* Great white shark
* Green moray eel
* Hawksbill sea turtle
* Kelpfish
* Lanternfish
* Leatherback turtle
* Leopard shark
* Lobster
* Manta ray
* Moon jellyfish
* Pilot fish
* Roosterfish
* Seagull
* Seahorse
* Sea urchin
* Starfish
* Striped marlin
* Threadfin butterflyfish
* Trumpetfish
* Unicorn fish
* Wahoo
* Yellow tang
* Yellowtail snapper

Chapter 2

* Azure damselfish
* Bannerfish
* Barracuda
* Basking shark
* Bicolor parrotfish
* Blue surgeonfish
* California sheephead
* Common dolphin
* Coral trout
* Cowfish
* Crab
* Crinoid sea lily
* Dumbo octopus
* Emperor angelfish
* Five-lined snapper
* Garden eel
* Giant clam
* Giant trevally
* Great white shark
* Green sea turtle
* Grey reefshark
* Great hammerhead shark
* Hatchetfish
* Horseshoe crab
* Humpback whale
* Humphead wrasse
* Lobster
* Lyretail anthias
* Mahi-Mahi
* Moon jellyfish
* Oceanic whitetip shark
* Orca
* Picasso triggerfish
* Pilot fish
* Powder blue tang
* Pufferfish
* Reef triggerfish
* Ribbon eel
* Sailfish
* Seagull
* Sea pig
* Striped marlin
* Threadfin butterflyfish
* Thresher shark
* Undulate triggerfish
* Unicorn fish
* Vaquita
* Wahoo
* Yellow tang
* Yellowfin tuna
* Yellowtail snapper

Chapter 3

* Achilles surgeon fish
* Azure damselfish
* Bannerfish
* Barracuda
* Black sea bass
* Blue parrotfish
* Blue surgeonfish
* Bluestreak wrasse
* Bonnethead shark
* Clownfish
* Coelacanth
* Conch
* Cowfish
* Cownose ray
* Crinoid sea lily

* Eagle ray

* Emperor angelfish
* Fiddler crab
* Garibaldi
* Golden trevally
* Great white shark
* Green moray eel
* Hawksbill sea turtle
* Kelpfish
* Lanternfish
* Lionfish
* Manatee
* Moon jellyfish
* *Nautilus*
* Octopus
* Reef triggerfish
* Remora
* Scalloped hammerhead
* Seagull
* Silky shark
* Sunfish
* Unicorn fish
* Wahoo
* Whale shark
* Yellow longnose butterflyfish
* Yellow snapper
* Yellow tang
* Zebra shark

Chapter 4

* Anglerfish
* Black scabbardfish
* Blobfish
* Blue whale
* Chimaera
* Crinoid sea lily
* Dumbo octopus
* Fangtooth
* Flabby whalefish
* Goblin shark
* Giant squid
* Giant tube worm
* Hagfish
* Hatchetfish
* Horseshoe crab
* Humboldt squid
* Humpback whale
* Lanternfish
* Moon jellyfish
* *Nautilus*
* Opah
* Ping-pong tree sponge
* Sea pig
* Sperm whale
* *Tomopteris*
* Vent mussel
* Viperfish
* Yeti crab

Chapter 5

* The pyramid - no living organisms
	+ Core pyramid
	+ Drone
	+ Electronic / bionic eel
	+ Pyramid mine

Chapter 6

* *Acanthodes*
* Ammonite
* *Anomalocaris*
* *Arandaspis*
* Arapaima
* *Archelon*
* Arowana
* Coelacanth
* Crinoid sea lily
* *Dakosaurus*
* *Diplocaulus*
* *Dolichorhynchops*
* Dove
* *Dunkleosteus*
* *Elasmosaurus*
* Frog
* Gar
* *Geosaurus*
* *Gyrodus*
* *Helicoprion*
* Horseshoe crab
* *Ichthyosaurus*
* *Pteraspis*
* Scaphite
* Starfish
* *Tiktaalik*
* Tortoise
* Trilobite
* White butterfly

Chapter 7

* Return of previous species
* Great Hammerhead shark
* Adélie penguin
* Bunny
* Dove
* Polar bear
* Narwhal
CryptoFights Wiki

Welcome to the Official **CryptoFights** Wiki
The *CryptoFights* guide for Weapons, Arenas, Strategies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About CryptoFights

At its core CryptoFights is a 1vs1 turn based fighting game. Imagine a turn based street fighter but with weapons and armor that you can change to out match your opponent.

New players start as a low level fighter and must win matches to earn XP and gold. XP can then be used to level up their fighter making them stronger with more ability points to allocate. Gold can be used to buy new weapons and armor from the marketplace to give your fighter the edge it needs. As your fighter levels up you will enter new arenas to battle, getting you higher level rewards.

Fighting a match is heavily based on dice rolls to introduce some element of luck and randomness to both players. The first round there is an initiative roll to see who goes first. Read More...

Content
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Information

* How to play guide for CryptoFights
* System requirements
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*CryptoFights* Links
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Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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Fiery Mace of Might

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Mace

**Controlling :** One-hand

**Attributes :** Brutal, Assault

**Bonus :** +2 Strength, +1 Fire Damage

**Damage :** 1d6 blundgeon

## Description:

A Mace is a sort of club like blunt weapon that uses a heavy head on the end of an handle to deliver powerful blows.
Fine Maul of Agility

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Maul

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Heavy

**Bonus :** +1 Agility, +1 Base Damage Buff

**Damage :** 2d6 bludgeon

## Description:

The size of its head allows a Maul to apply more force than other hammers of similar size.
Shadow Powered Quarterstaff of Skill

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Quarterstaff

**Controlling :** Two-hand

**Attributes :** Dextrous, Assault, Swift

**Bonus :** +2 Agility, +1 Lighting Damage, +2 Evasion

**Damage :** 1d6 bludgeon

## Description:

A Quarterstaff is a pole weapon, usually a shaft of hardwood. There are many ways to hold and yield a Quarterstaff.
Tireless Quarterstaff of Life

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Quarterstaff

**Controlling :** Two-hand

**Attributes :** Dextrous, Assault, Swift

**Bonus :** +10 Health Points, +2 Regen

**Damage :** 1d6 bludgeon

## Description:

A Quarterstaff is a pole weapon, usually a shaft of hardwood. There are many ways to hold and yield a Quarterstaff.
Powered Battleaxe of Might

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Battleaxe

**Controlling :** One-hand

**Attributes :** Brutal, Assault, Versatile

**Bonus :** +2 Strength, +1 Lighting Damage

**Damage :** 1d6 slash

## Description:

A battleaxe is a specialized versions of an utility axe, specifically designed for battle.
Fine Mace of Health

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Mace

**Controlling :** One-hand

**Attributes :** Brutal, Assault

**Bonus :** +5 Health Points, +1 Base Damage Buff

**Damage :** 1d6 blundgeon

## Description:

A Mace is a sort of club like blunt weapon that uses a heavy head on the end of an handle to deliver powerful blows.
Fine Bow of Agility

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Bow

**Controlling :** Two-hand

**Attributes :** Dextrous, Precision, Heavy

**Bonus :** + 1 Agility, + 1 Base Damage Buff

**Damage :** 1d10 pierce

## Description:

Archery is an art; A bowman needs skill to land precision shots and vanquish his foes from afar.
Quarterstaff of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Quarterstaff

**Controlling :** Two-hand

**Attributes :** Dextrous, Assault, Swift

**Bonus :** +1 Strength

**Damage :** 1d6 bludgeon

## Description:

A Quarterstaff is a pole weapon, usually a shaft of hardwood. There are many ways to hold and yield a Quarterstaff.
CryptoFights Wiki/Top section

Welcome to the Official **CryptoFights** Wiki
The *CryptoFights* guide for Weapons, Arenas, Strategies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About CryptoFights

At its core CryptoFights is a 1vs1 turn based fighting game. Imagine a turn based street fighter but with weapons and armor that you can change to out match your opponent.

New players start as a low level fighter and must win matches to earn XP and gold. XP can then be used to level up their fighter making them stronger with more ability points to allocate. Gold can be used to buy new weapons and armor from the marketplace to give your fighter the edge it needs. As your fighter levels up you will enter new arenas to battle, getting you higher level rewards.

Fighting a match is heavily based on dice rolls to introduce some element of luck and randomness to both players. The first round there is an initiative roll to see who goes first. Read More...

Content
WeaponsArmorHeroesMarketplace

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Weapons

Click the item name for more information about the items below

## Common weapons:

### Genesis 0 :

* Battleaxe
* Bow
* Club
* Dagger
* Greatsword
* Mace
* Maul
* Pike
* Quarterstaff
* Shortsword

## Uncommon weapons:

### Genesis 0 :

#### Axes

* Battleaxe of Agility
* Battleaxe of Health
* Battleaxe of Strength
* Fine Battleaxe
* Fine Battleaxe of Agility
* Fine Battleaxe of Health
* Fine Battleaxe of Strength
* Exceptional Battleaxe

#### Bows

* Bow of Agility
* Bow of Health
* Bow of Strength
* Fine Bow
* Fine Bow of Agility
* Fine Bow of Health
* Fine Bow of Strength
* Exceptional Bow

#### Clubs

* Club of Agility
* Club of Health
* Club of Strength
* Fine Club
* Fine Club of Agility
* Fine Club of Health
* Fine Club of Strength
* Exceptional Club

#### Daggers

* Dagger of Agility
* Dagger of Health
* Dagger of Strength
* Fine Dagger
* Fine Dagger of Agility
* Fine Dagger of Health
* Fine Dagger of Strength
* Exceptional Dagger

#### Greatswords

* Greatsword of Agility
* Greatsword of Health
* Greatsword of Strength
* Fine Greatsword
* Fine Greatsword of Agility
* Fine Greatsword of Health
* Fine Greatsword of Strength
* Exceptional Greatsword

#### Maces

* Mace of Agility
* Mace of Health
* Mace of Strength
* Fine Mace
* Fine Mace of Agility
* Fine Mace of Health
* Fine Mace of Strength
* Exceptional Mace

#### Mauls

* Maul of Agility
* Maul of Health
* Maul of Strength
* Fine Maul
* Fine Maul of Agility
* Fine Maul of Health
* Fine Maul of Strength
* Exceptional Maul

#### Pikes

* Pike of Agility
* Pike of Health
* Pike of Strength
* Fine Pike
* Fine Pike of Agility
* Fine Pike of Health
* Fine Pike of Strength
* Exceptional Pike

#### Quarterstaffs

* Quarterstaff of Agility
* Quarterstaff of Health
* Quarterstaff of Strength
* Fine Quarterstaff
* Fine Quarterstaff of Agility
* Fine Quarterstaff of Health
* Fine Quarterstaff of Strength
* Exceptional Quarterstaff

#### Shortswords

* Shortsword of Agility
* Shortsword of Health
* Shortsword of Strength
* Fine Shortsword
* Fine Shortsword of Agility
* Fine Shortsword of Health
* Fine Shortsword of Strength
* Exceptional Shortsword

## Rare weapons:

### Genesis 0 :

* Expert's Fiery Bow of Skill
* Expert's Greatsword of Might
* Expert's Necrotic Maul of Life
* Expert's Shivering Dagger of Life
* Fiery Mace of Might
* Mystic Maul of Might
* Mystic Shortsword of Might
* Powered Battleaxe of Might
* Powered Pike of Might
* Shadow Powered Bow of Skill
* Shadow Powered Quarterstaff of Skill
* Shadow Shivering Mace of Life
* Shadow Toxic Dagger of Skill
* Shadow Toxic Pike of Skill
* Shivering Club of Might
* Tireless Fiery Battleaxe of Skill
* Tireless Necrotic Club of Life
* Tireless Quarterstaff of Life
* Tireless Warmongering Greatsword of Life
* Warmongering Shortsword of Skill

## Epic weapons:

### Genesis 0 :

* Doombinder
* Ebony, Cudgel of Cruelty
* Earthfire
* Malevolent Iron Blade
* Moonshadow
* Omega
* Phobia
* Prudence
* Shamanic Cane
* Spire

## Legendary weapons:

### Genesis 0 :

* Cryptic
* Enigma
* Equalizer
* Nirvana
* Slicer
Exceptional Bow

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Bow

**Controlling :** Two-hand

**Attributes :** Dextrous, Precision, Heavy

**Bonus :** + 2 Base Damage Buff

**Damage :** 1d10 pierce

## Description:

Archery is an art; A bowman needs skill to land precision shots and vanquish his foes from afar.
Fine Quarterstaff of Agility

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Quarterstaff

**Controlling :** Two-hand

**Attributes :** Dextrous, Assault, Swift

**Bonus :** +1 Agility, +1 Base Damage Buff

**Damage :** 1d6 bludgeon

## Description:

A Quarterstaff is a pole weapon, usually a shaft of hardwood. There are many ways to hold and yield a Quarterstaff.
Fine Quarterstaff of Health

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Quarterstaff

**Controlling :** Two-hand

**Attributes :** Dextrous, Assault, Swift

**Bonus :** +5 Health Points, +1 Base Damage Buff

**Damage :** 1d6 bludgeon

## Description:

A Quarterstaff is a pole weapon, usually a shaft of hardwood. There are many ways to hold and yield a Quarterstaff.
Pike of Agility

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Pike

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Strenuous

**Bonus :** +1 Agility

**Damage :** 1d8 pierce

## Description:

A Pike is a pole weapon, a very long thrusting spear, unlike many similar weapons, the Pike is not intended to be thrown.
Mystic Shortsword of Might

File:Mystic Shortword of Might card.jpg

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Shortsword

**Controlling :** One-hand

**Attributes :** Ambivalent, Assault

**Bonus :** +2 Agility, +1 Warfare Damage

**Damage :** 1d6 slash

## Description:

In essence, this weapon is a smaller version of longsword but longer than a dagger or dirk.
Fine Club of Health

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Club

**Controlling :** One hand

**Attributes :** Brutal, Assault

**Bonus :** +5 Health Points, +1 Base Damage Buff

**Damage :** 1d4 bludgeon

## Description:

A club is amongst the simplest of all weapons, wielded as a weapon since prehistoric times.
Fine Bow of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Bow

**Controlling :** Two-hand

**Attributes :** Dextrous, Precision, Heavy

**Bonus :** + 1 Strength, + 1 Base Damage Buff

**Damage :** 1d10 pierce

## Description:

Archery is an art; A bowman needs skill to land precision shots and vanquish his foes from afar.
Censer

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Censer** is an unlockable passive item added in Afterbirth.

## Effects

* Spawns a familiar projecting a circular aura that slows enemies and bullets within its radius.

## Notes

* The aura has no effect on bosses but slows down their shots.

## Synergies

* BFFS!: Increased slow radius.
* The Soul: Makes nearby enemies and projectiles easier to repel.
* Trinity Shield: Shots are slower, making them easier to block with the shield.

## Trivia

* A Censer is a container used to burn incense.

fr:Censer
Fine Mace of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Mace

**Controlling :** One-hand

**Attributes :** Brutal, Assault

**Bonus :** +1 Strength, +1 Base Damage Buff

**Damage :** 1d6 blundgeon

## Description:

A Mace is a sort of club like blunt weapon that uses a heavy head on the end of an handle to deliver powerful blows.
Warmongering Shortsword of Skill

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Shortsword

**Controlling :** One-hand

**Attributes :** Ambivalent, Assault

**Bonus :** +2 Agility, +1 Warfare Damage

**Damage :** 1d6 slash

## Description:

In essence, this weapon is a smaller version of longsword but longer than a dagger or dirk.
Omega

**Melt value :** 500 ENJ

**Rarity :** Epic

**Required level :** 13

**Type :** Maul

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Heavy

**Bonus :** +50 Health Points, +2 Warfare Damage

**Damage :** 2d6 bludgeon

## Description:

The size of its head allows a Maul to apply more force than other hammers of similar size.
Malevolent Iron Blade

**Melt value :** 500 ENJ

**Rarity :** Epic

**Required level :** 13

**Type :** Greatsword

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Heavy

**Bonus :** +2 Necrotic Damage, +3 To All Stats

**Damage :** 2d6 slash

## Description:

The greatsword is the largest member of the sword family requiring two hands to wield.
Fine Quarterstaff

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Quarterstaff

**Controlling :** Two-hand

**Attributes :** Dextrous, Assault, Swift

**Bonus :** +1 Base Damage Buff

**Damage :** 1d6 bludgeon

## Description:

A Quarterstaff is a pole weapon, usually a shaft of hardwood. There are many ways to hold and yield a Quarterstaff.
Ebony, Cudgel of Cruelty

**Melt value :** 500 ENJ

**Rarity :** Epic

**Required level :** 13

**Type :** Club

**Controlling :** One-hand

**Attributes :** Brutal, Assault, Ambivalent

**Bonus :** +10 Health Points, +1 Base Damage Buff, +5 Evasion, +3 To All Stats

**Damage :** 1d4 bludgeon

## Extra Effects:

*Torment :* On attacks cast a spell that deals 1d6 necrotic damage to yourself and 1d12 warfare damage to your opponent.
Exceptional Quarterstaff

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Quarterstaff

**Controlling :** Two-hand

**Attributes :** Dextrous, Assault, Swift

**Bonus :** +2 Base Damage Buff

**Damage :** 1d6 bludgeon

## Description:

A Quarterstaff is a pole weapon, usually a shaft of hardwood. There are many ways to hold and yield a Quarterstaff.
Spire

**Melt value :** 500 ENJ

**Rarity :** Epic

**Required level :** 13

**Type :** Shortsword

**Controlling :** One hand

**Attributes :** Ambivalent, Assault

**Bonus :** +3 Base Damage Buff, +1 To All Stats

**Damage :** 1d6 slash

## Description:

In essence, this weapon is a smaller version of longsword but longer than a dagger or dirk.
Moonshadow

**Melt value :** 500 ENJ

**Rarity :** Epic

**Required level :** 13

**Type :** Bow

**Controlling :** Two-hand

**Attributes :** Dextrous, Precision, Heavy

**Bonus :** +2 Agility, +2 Base Damage Buff, +2 Mystic Damage

**Damage :** 1d10 pierce

## Description:

Archery is an art; A bowman needs skill to land precision shots and vanquish his foes from afar.
Doombinder

**Melt value :** 500 ENJ

**Rarity :** Epic

**Required level :** 13

**Type :** Pike

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Strenuous

**Bonus :** +4 Strength

**Damage :** 1d8 pierce

## Extra Effects:

*Ignore Property Strenuous :* Unlike the other weapons of this type, this weapon can be used on the offhand.
Fine Pike of Strength

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Pike

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Strenuous

**Bonus :** +1 Strength, +1 Base Damage Buff

**Damage :** 1d8 pierce

## Description:

A Pike is a pole weapon, a very long thrusting spear, unlike many similar weapons, the Pike is not intended to be thrown.
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Fine Maul of Health

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Maul

**Controlling :** Two-hand

**Attributes :** Brutal, Assault, Heavy

**Bonus :** +5 Health Points, +1 Base Damage Buff

**Damage :** 2d6 bludgeon

## Description:

The size of its head allows a Maul to apply more force than other hammers of similar size.
Prudence

**Melt value :** 500 ENJ

**Rarity :** Epic

**Required level :** 13

**Type :** Mace

**Controlling :** One hand

**Attributes :** Brutal, Assault

**Bonus :** +3 Base Damage Buff, +1 Fire Damage, +1 Lighting Damage, +1 Mystic Damage, +1 Warfare Damage, +5 Evasion, +2 To All Stats

**Damage :** 1d6 bludgeon

## Extra Effects :

*Extra property - Ambivalent :* Your highest stat is used to termine attack rolls with this weapon.
Expert's Fiery Bow of Skill

**Melt value :** 175 ENJ

**Rarity :** Rare

**Required level :** 7

**Type :** Bow

**Controlling :** Two-hand

**Attributes :** Dextrous, Precision, Heavy

**Bonus :** +2 Agility, +1 Fire Damage, +10 Initiative

**Damage :** 1d10 pierce

## Description:

Archery is an art; A bowman needs skill to land precision shots and vanquish his foes from afar.
Cracked Dice

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Cracked Dice** is a trinket.

## Effect

* When Isaac takes damage, there is a chance The D6, D8, D12, or D20 effect will activate.

## Notes

* This trinket can be used in conjunction with the IV Bag or a Blood Donation Machine to generate unlimited pickups and items.

## Trivia

* The trinket looks like the D6, but uncolored and cracked.

## In-game Footage

fr:Cracked Dice
Ace of Spades

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Ace of Spades** is a trinket.

## Effects

* Increases the chance of Tarot Cards or Playing Cards dropping after clearing a room
* Increases the chance of finding Cards when opening a Chest.
* Increases the chance of finding Cards from fortune telling machines.

## Trivia

* The Ace of Spades is often seen as the most powerful and highest card in an average 52 card deck.
* The Ace of Spades is found many times on the battlefield, especially American soldiers. It was typically shown as a foreshadowing of death and war. [1]

fr:Ace of Spades
Best Friend

{{:{{{1}}} | {{{1}}} | {{{2}}} }}
**Best Friend** is an activated item.

## Effect

* Spawns a decoy Isaac that distracts enemies and explodes after a short while for 110 damage.

## Gallery

* Template:Plat3DS The icon of Best Friend as seen on the lower 3DS screen.

## Trivia

* Edmund McMillen stated that Best Friend would no longer "Die upon touch". This is a reference to a bug in the original *Binding of Isaac* where, in many circumstances, the player could take glitched hits (often killing Isaac outright).

## Seeds

Template:PlatPC XM8A ELC2 (Treasure Room adjacent to spawn)
Template:PlatPC 6VNN HAK2 (Treasure room adjacent to spawn)
Template:PlatPC 0YRN 4TFJ (Treasure room adjacent to spawn)

fr:Best Friend
Flush!

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Flush!** is an activated item.

## Effect

* Turns all non-boss enemies into poop.
* File:DLC Indicator.png Floods the whole room with water (same effect as seen in the Flooded Caves).
* File:DLC Indicator.png Flushes all poop-related enemies away, including Dingle, Dangle, and Brownie.
* Template:Oh Crap

## Notes

* The enemies turned into poop are somewhat still treated like normal enemies: the sound of killing an enemy plays when the poop is destroyed, and items will also behave like the poop was a normal enemy. (Example: BBF will explode if it comes into contact with an enemy turned into poop.)
* Does not work against Lil' Haunts when fighting The Haunt.
* Does not work against Mom's Hand or Wizoob enemies.
* Does not work against Knights.
* May not work against enemies currently jumping.
* Can freeze game if used on Sucker Grimace (PS4)
* Using it against the champion version of a monster will forfeit the chance to get the champion's drop.
* File:DLC Indicator.png Poop created by use of this item does not heal Isaac when he has the Oh Crap transformation.
* File:DLC Indicator.png When used inside a crawl space the ladders will be covered in water but the walls will not.

## Trivia

* This item is used in Challenge #2 (High Brow).
* File:DLC Indicator.png In the Scarred Womb, blood will flood the room instead of water.

## Gallery

* Template:Plat3DS The icon of Flush! as seen on the lower 3DS screen

## Seeds

Template:PlatPC GGHJ 3GCS (First treasure room adjacent to start)
Template:PlatVita 38HD D0TL (First treasure room)
Leo

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Leo** is a passive Zodiac item.

## Effects

* Isaac can break obstacles by walking into them.
* Increases Isaac's size.

## Notes

* Walking into bomb rocks will cause them to explode.
* Mushrooms may hurt Isaac with a poison cloud if walked into.
* Polyps may hurt Isaac with blood shots or red creep if walked into.
* Flight does not prevent the effect from occurring.
* Holes in the ground can be filled if Isaac walks into adjacent rocks from the right direction, similar to bombs.
* TNT Barrels will not be destroyed or explode on contact.
* Walking into an Angel Statue in the Angel Room will trigger the boss fight, and Isaac will take damage as the Angel spawns on top of him.
* File:DLC Indicator.png Nullifies effects of One Makes You Small pills, One Makes You Larger pills, and other items which decrease size, such as Caffeine Pill and Binky.

## Synergies

* Lucky Rock - Free money from any rock Isaac walks into.
* Holy Mantle - The one time immunity can be used to destroy bomb rocks and poisonous mushrooms without any danger of hurting Isaac. By regenerating the Mantle's effect this can be done multiple times.

## Trivia

* This item, like the other Zodiac items, is a reference to Zodiac signs.

## Seeds

Template:PlatPC VEAG MPL4 (Treasure room adjacent to spawn)
Template:PlatPC KMKY HZCD (Treasure room adjacent to spawn)
Template:PlatPS4 G9TB CLTG (First floor treasure room)
Template:PlatVita L8LK WE14 (First floor treasure room)

Template:ZodiacNav
A Dollar

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**A Dollar** is a passive item.

## Effects

* Upon picking up A Dollar the player's penny count will be set to 99, the maximum possible amount of money.

## Notes

* Picking this item up will automatically unlock Cain.
* Multiple Dollars can be dropped in the same run by different slot machines.

## Synergies

* Magic Fingers - Allows Isaac to repeatedly use Magic Fingers, which enables easy clearing of rooms or defeating of bosses without attacking any other way.
* Midas' Touch - Gives Isaac 99 contact damage.
* Money = Power - Immediately maxes out damage bonus granted by coins. The damage bonus granted is +3.96.
* Portable Slot - Allows the maximum amount of plays from Portable Slot.
* Greed's Gullet - Allows the player to instantly gain the max amount of heart containers.

## Seeds

Template:PlatPC Template:HardMode ROH2 VS9G (Eden Start)

fr:A Dollar
Blood Of The Martyr

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Blood of the Martyr** is a passive item.

## Effects

* Increases Damage by 1, and turns Isaac's tears into blood tears.
	+ Will cause The Book Of Belial to increase damage by a further +50% in addition to the +2 damage bonus (does not work if the player already has Cricket's Head or Magic Mushroom as the 1.5x damage multiplier does not stack).

## Trivia

* This item is a reference to the book of Revelations: *And I saw the woman drunken with the blood of the saints, and with the blood of the martyrs of Jesus: and when I saw her, I wondered with great admiration. **-Revelation 17:6***
* This item's appearance is a reference to the crown of thorns placed upon Jesus Christ's head during his crucifixion.

## Seeds

Template:PlatPS4 LDLJ GDXB (Treasure room adjacent to spawn)
Template:PlatPC EHQ7 3V9G (Second floor treasure room)
Template:PlatPC PA08 FYKJ (Treasure room adjacent to spawn)
Template:PlatPC G990 MS4F (Treasure room adjacent to spawn)
Template:PlatPC ZJZH KN70 (Treasure room adjacent to spawn)
Template:PlatPC WY83 9T0P (Treasure room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png 4VCY PP8Q (Treasure room adjacent to spawn) (both modes)
Template:PlatiOS PPH4 XN1D (Treasure room adjacent to spawn)

fr:Blood Of The Martyr
Big Chubby

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Big Chubby** is a passive item added in Afterbirth †.

## Effects

* Spawns a familiar that follows Isaac and charges across the room when Isaac fires, dealing 2.7 damage per tick to enemies it comes in contact with and blocking enemy shots while moving very slowly.

## Trivia

* This item is a "fat" version of the item Little Chubby.

fr:Big Chubby
Infamy

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Infamy** is a passive item.

## Effects

* Adds a high chance to block projectiles hitting Isaac directly. When effectively blocking a projectile, Isaac will briefly flash blue.

## Notes

* Although the item's pickup quote is "Damage Reduction", Infamy does not reduce the damage taken with every hit. Instead, the total damage received from multiple projectiles is reduced.
* When combined with Host Hat, Isaac gains a very high chance to block projectiles.

## Trivia

* This item is a reference to the Mask of Infamy boss.
* This item is used in Challenge #5 (The Tank).

## Seeds

Template:PlatPC L3DD LMQN (Treasure room adjacent to spawn)
Template:PlatPC DGZG XFH2 (Treasure room adjacent to spawn)
Template:PlatPC LF60 KMJJ (Treasure room adjacent to spawn)
Template:PlatPC VFJC C6Y4 (Treasure room adjacent to spawn)
Template:PlatVita JQ84 XP3X (First floor treasure room)
Template:PlatPS4 A99W AS79 (Treasure room adjacent to spawn)
Book of Revelations

{{:{{{1}}} | {{{1}}} | {{{2}}} }}
**The Book of Revelations** is an unlockable activated item.

## Effects

* Grants a soul heart upon activation.
* Increases chance for a Devil/Angel Room Door to open by 35% if held while killing the Boss of the floor.
	+ File:DLC Indicator.png Only increases the chance by 17.5%.
* If The Book of Revelations is used at least once in a map, there is a higher *chance* that a Harbinger will replace the normal level boss:

1. Famine in Basement / Cellar
2. Pestilence in Caves / Catacombs
3. War in Depths I / Necropolis I
4. Death or Conquest (if unlocked) in Womb I / Utero I

## Notes

* Set bosses (Mom, Mom's Heart, It Lives, Isaac, ???, Satan and The Lamb) cannot be replaced by the Book of Revelations.
* Only the first Boss of an XL floor is affected.
* Book of Revelations won't replace the boss on double sized boss rooms, like Double Trouble rooms or if the boss is Mr. Fred.
	+ Furthermore, if the Book of Revelations is used on Caves I with a Double Trouble room, Pestilence won't spawn there, neither on Caves II. It is wiser to not use it on this floor until you can see the Boss Room shape.
* If a Harbinger has already been fought in the current environment (e.g. if you activate the item in Basement II having fought Famine in Basement I) the boss will also not be replaced.
* Keeping The Book of Relevations until Chapter 4 (and more specifically, aquiring it on Chapter 1 by resetting the game until acquisition) is one of the methods to unlock achievements related to Super Meat Boy and Super Bandage Girl. Said method is explained in detail here.
* This item can replace the boss even after Isaac initiates a battle with a normal boss and then teleports out before the fight is completed.

## Gallery

* Template:Plat3DS The icon of Book Of Revelations as seen on the lower 3DS screen.

## Trivia

* The Book of Revelation (note the lack of an "s") is the final book of the Bible. It depicts the apocalypse through a vision shown to John of Patmos and includes the Four Horsemen and themes of Hell, Satan, and The Lamb. This explains why using it causes the next boss to be a horseman, as well as why it increases the chances of a Devil Room.

## Seeds

Template:PlatPC 3C6Z 880R (Treasure room adjacent to spawn) Template:NormalMode
Template:PlatPC 9867 22FF (Treasure room adjacent to spawn)
Template:PlatPC 42ZY EYNS (Treasure room adjacent to spawn)
Template:PlatPC 6A7C BBKN (Treasure room adjacent to spawn)
Template:PlatPCTemplate:PlatPS4 BQ7G DLKQ (Treasure room adjacent to spawn)
Template:PlatPS4 G98Z MNSS (Treasure room adjacent to spawn)
Template:PlatVita RKV8 O883
Template:Plat3DS GKM3 XJJ0 (Treasure room adjacent to spawn)

fr:Book of Revelations
Box Of Friends

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Box of Friends** is an unlockable activated item added in Afterbirth.

## Effect

* Upon use, it adds one copy of each of Isaac's familiars for the duration of the current room.
* If Isaac has no familiars, a Demon Baby will spawn for the duration of the current room.

## Notes

* Lilith starts with this item by default.
* If Isaac has more than one copy of the same familiar, it will still only add one copy.
* Temporarily spawned familiars will also be copied.
* Many familiars can be spawned in Greed Mode and Boss Rush, as completing waves charges the item.

## Interactions

* 1up! / Dead Cat: Familiars are multiplied but do not give Isaac additional lives.
* Best Bud: If used before taking damage, the white fly will circle around Isaac. However, multiple white flies cannot be spawned, so using Box of Friends after taking damage or using it multiple times in a room has no effect.
* Bob's Brain: Adds an additional brain. When used upon entering a room, Box of Friends eliminates the item delay, which allows Isaac to launch Bob's Brain immediately.
* Car Battery: Adds two copies of each familiar.
* Smart Fly: Very useful on Greed mode as each usage will add an attacking fly, killing enemies and bosses very quick.
* Cube of Meat / Ball of Bandages: Upgrades the cube/ball for the current room. This can be used to easily unlock the Super Meat Boy and Bandage Girl achievements.
* Daddy Longlegs: Familiar will be copied.
* Pickup generating familiars: The copied familiars will drop pickups independently.
* Guillotine: Duplicates the Head circling around Isaac's body. Only one head will shoot tears.
* Incubus: Multiple Incubi which share the same tear modifiers as the player.
* Isaac's Heart / Isaac's Head / ???'s Soul / Milk!: These familiars are not copied.
	+ In the case of Milk, the familiar itself doesn't appear but instead it decreases tear delay by 2 (effective tears up) when used, without needing to take damage.
* Key Piece 1 / Key Piece 2: Key pieces are multiplied, but do not complete the other half.

## Trivia

* The Box of Friends seems to resemble the Lament Configuration of the Lemarchand's box from Clive Barker's Hellraiser.
* Might be a very obscure reference to a Yu-Gi-Oh! card with the same name.
* This item used to have a recharge time of 2, until an update on November 4th, 2015.
* When playing in Korean, this item still has a recharge time of 2.

fr:Box Of Friends
Equalizer

**Melt value :** 2 500 ENJ

**Rarity :** Legendary

**Required level :** 19

**Type :** Crossbow

**Controlling :** Two-hand

**Attributes :** Dextrous, Precision, Loading, Keen

**Bonus :** +4 Agility, +3 Base Damage Buff, +20 Initiative

**Damage :** 1d12 pierce

## Extra Effects:

*Ignore Property Loading :* This weapon is loaded instantaneously after each attack.
Boom!

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Boom!** is a passive item.

## Notes

* Effectively a weaker version of Pyro, which grants 99 bombs instead of 10.

## Seeds

Template:PlatPC 2RGS AA2F (first treasure room adjacent to start spawn)
Template:PlatPC 4DHR XR1B (adjacent to spawn)
Template:PlatVita FHBA LQ8E (first treasure room)
Template:PlatVita APBY 7VYE (treasure room adjacent to spawn)

fr:Boom!
Little Gish

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Little Gish** is an unlockable passive item.

## Effect

* Spawns a familiar that follows Isaac around and fires slowing tears.

## Seeds

Template:PlatPC J4LV LNWQ (Treasure room adjacent to spawn)
Template:PlatPC LYP3 PBWQ (Treasure room adjacent to spawn)
Template:Plat3DS Q3KE J4HQ (Treasure room adjacent to spawn)
Iron Bar

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Iron Bar** is a passive item.

## Effects

* +0.3 Damage.
* Adds a chance to shoot concussive tears, causing enemies to walk around randomly.

## Notes

* Concussive tear effect depends on the Luck stat, and goes up to 100% at 27 Luck.

## Trivia

* This item is used in Challenge #3 (Head Trauma).

## Seeds

Template:PlatPC PZ73 QGDL (first adjacent treasure room spawn)
Template:PlatPC FFAP YQLJ (first treasure room)
Child's Heart

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Child's Heart** is a trinket. Upon using a Blood Donation Machine, there is a chance for the Child's Heart to spawn.

File:Afterbirth† Indicator.png Samson will start with Child's Heart after completing Ultra Hard.

## Effects

* Increases the chance of a heart dropping after clearing a room.
* Increases the chance of finding a heart when opening a chest.

## Synergies

* Dark Bum: Increases red heart drops and thus increases usage of Dark Bum.

## Trivia

* This trinket is used in Challenge #10 (Cursed!).

fr:Child's Heart
Charm of the Vampire

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Charm of the Vampire** is a passive item.

## Effects

* Restores half a red heart for every 13 enemies killed.

## Notes

* As Keeper, health coins can be restored with this item.

## Trivia

* If the player clears out a room and saves at least one enemy, they can save, quit, and then continue the run to enter the same room with enemies reset. The counter for Charm of the Vampire is saved along with the game, meaning the player can farm the same room for red hearts.
* File:DLC Indicator.png This item is used in Challenge #25 (Have a Heart).
* A Vampire is a being from folklore who subsists by feeding on the life essence (generally in the form of blood) of the living.

## Seeds

Template:PlatPC 110J FPGT (Treasure Room adjacent to spawn)
Template:PlatPS4 XTJ2 4474 (Treasure Room adjacent to spawn)

fr:Charm of the Vampire
Compound Fracture

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Compound Fracture** is a passive item added in Afterbirth †.

## Effects

* Tears turn into bones, which shatter into 1-3 shards upon hitting an obstacle or enemy.
	+ Shards deal 50% of Isaac's normal tear damage.
* +1.5 range.

## Synergies

* Bob's Rotten Head: The bomb will break into 1-3 more bombs which are launched in random directions from the point of impact.
* The Ludovico Technique: Tear turns into a spinning bone that rapidly spews out smaller bone shots on contact with enemies.
* The Parasite: Both tear split effects happen simultaneously.
* Spectral Tears: Bones pass through obstacles and generate shards for each obstacle they pass through, which can result in many shards being generated from a single bone.

## Interactions

* Brimstone: Overrides Compound Fracture.
* Epic Fetus: Overrides Compound Fracture.
* Tech X: Overrides Compound Fracture.
* Technology 2: The laser is not affected, but bone tears still shoot from Isaac's left eye.

## In-game Footage

fr:Compound Fracture
Empty Vessel

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Empty Vessel** is an unlockable passive item added in Afterbirth.

## Effects

* Grants 2 Black Hearts on pickup.
* When Isaac has no red hearts:
	+ Grants flight.
	+ Every 40 seconds, when in a room with enemies, a shield triggers, nullifying all types of damage for 10 seconds.

## Notes

* The changed texture of the player's body is the same as The Lost's, but recolored.
* Has no effect on Keeper.

## Synergies

* The Lost, ???: Since these characters can never gain red hearts, Empty Vessel will always be activated.
Broken Watch

Template:LookFor
{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Broken Watch** is a passive item.

## Effects

* Upon entering a room, the Broken Watch has a chance to slow down enemies and their attacks.
	+ Rarely, it can instead speed up enemies and their attacks.

## Notes

* The effect lasts until the player leaves the room.
* When the slow effect is activated, the background music is also slowed down to 70% of the original speed of the music.
* When the speed effect is activated, the background music is sped up by x1.428571428 (Or 1/0.7)
* The Stop Watch is similar to this item, but functions in a different way.
* Because of the slow effect, champion versions of enemies will be tinted the same color as all other enemies. This makes it much harder to distinguish certain champion types, such as those that explode upon death.

## Interactions

* Stop Watch: Overrides Broken Watch; the speed up effect will not occur.

## In-game Footage

fr:Broken Watch
Chaos

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Chaos** is a passive item added in Afterbirth.

## Effects

* Drops 1-6 random pickups around Isaac.
* Causes items to be chosen from random Item Pools.

## Notes

* As the item does not actually mix or combine item pools, it is possible to quickly deplete smaller item pools and end up with Breakfast.
	+ Thus, if Chaos tries to pull from an item pool that is already depleted, it will not pull from a different pool and instead give you Breakfast.
		- As many Greed Mode item pools are small, Chaos tends to result in Breakfast more often during Greed Mode.
* Since all item pools have the same probability of being selected, bomb-related items are much more common due to the Bomb Bum item pool.

## Trivia

* The item's sprite is a Symbol of Chaos.
* The character appearance is similar to the "Trollface".

fr:Chaos
Little Chubby

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Little Chubby** is an unlockable passive item.

## Effect

* Spawns a familiar that will charge across the room, following Isaac's first tear, until it hits a wall and then returns to Isaac to *recharge*, dealing touch damage to any enemies in its path.
	+ The familiars attack is affected by momentum, just as tears are. Thus, it can be shot diagonally.

## Notes

* For Little Chubby to recharge, it must first get back to Isaac. Therefore, running away from Little Chubby after firing it will extend the time required to recharge it.
* The enemy Chubber can attack like this item, but they have limited range.

# Seeds

Template:PlatVita 6N24 JER4 (First treasure room)
Template:PlatPC JK70 LLAF (First treasure room adjacent to spawn)
Template:PlatPC RTWR DL97 (Adjacent to spawn)
Template:PlatPC WGCW N98S (Adjacent to spawn
Template:PlatPS4 92P0 NYBG (Adjacent to spawn)

## Trivia

* According to Edmund McMillen, Little Chubby is a reference to one of his reoccuring comic book characters and is in fact a talking penis.

## References

1. ↑ http://edmundm.com/post/51416553970/binding-of-isaac-fast-facts-now-they-need-to-do
Charged Baby

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Charged Baby** is a passive item added in Afterbirth.

## Effects

* Occasionally spawns a Little Battery.
* Occasionally adds a charge to Isaac's activated item. It does this a maximum of 2 times per room.
* Occasionally freezes all enemies.

## Notes

* Charged Baby becomes very powerful as Lilith in Greed Mode, as the duplicates will continue to spawn batteries, leading to a huge chain of familiars.
Growth Hormones

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Growth Hormones** is a passive item.

## Effects

* +1 Damage
* +0.4 Speed
* Template:Spun

## Unlockable Achievements

* Little Baggy Little Baggy - Collect 2 of either Roid Rage, The Virus, **Growth Hormones**, Experimental Treatment or Speed Ball.

## Seed

Template:PlatPC 04ET ZXM2 (First floor boss)

fr:Growth Hormones