Iaddithis Wars

## Iaddithis War information

**On this page you can find the basic explanation and necessities on how wars work on Iaddithis.**

All wars on Iaddithis should be done with teh Iaddithis warbook as guideline! https://docs.google.com/document/d/1q24r\_pkszKebUOfS4hPlDhvqYC10jvIFCS2DQlae-yU/edit?usp=sharing If you're not sure contact the admins before starting a war!

### **Types of Wars**

* **Town VS Town** - Two towns fight against each other.
* **Nation vs Nation** - Two nations fight against each other.+

###   **Declarations of War & Tokens**

Each town wil acquire 1 war token per day. These tokens can be spent on declarations of war. This is the method to start in game wars. All wars in Iaddithis are supposed to played out via this plugin mechanic.

### Town Versus Town

There is a 10 minute delay before the war starts. Both towns need to have atleast 3 citizens online for the war to be able to start. A war last for 1 hour. At the start of a town vs town war, the server adds 2000$ base spoils as potential reward for the winning side. Declaring a war "Town VS Town" costs 7 tokens.

Enemies will be able to break,build and blow up buildings, acces chests, open doors,... **Chests and doors won't be exploding as they will not regenerate, these can opened by invading forces.** Please respect the war rules around griefing at all time! https://docs.google.com/document/d/1q24r\_pkszKebUOfS4hPlDhvqYC10jvIFCS2DQlae-yU/edit?usp=sharing

### **Nation Versus Nation**

There is a 10 minute delay before the war starts. Both Nations need to have atleast 5 citizens online for the war to be able to start. A war last for 1 hour. At the start of a town vs town war, the server adds 5000$ base spoils as potential reward for the winning side. Declaring a war "Town VS Town" costs 14 tokens.

### **Scoring points and Information**

In each war type towns have TownBlocks (chunks) These are given 60 HP, and a Homeblock (spawnpoint) This one has 200 HP. The main objective is to hold or capture as many TownBlocks as possible.

Town members and their allies can regen health on TownBlocks during war, when they outnumber the attackers. A townblock takes damage every 5 seconds that the enemy outnumbers the defenders in set TownBlock. *(Invisable people will not be counted/contributing to capturing/healing the Townblock.)*

* Killing a player during war scores 1 point
* (Re)Capturing a TownBlock scores 10 points
* Each TownBlock the Defending side loses they lose 500$
* If A soldier dies during the war they personally lose 100$

### **War Commands**

* **/towny war hud:** Opens a scoreboard for the player, which details points and properties of the townblock they are standing in.
* **/towny war participants {page #}:** A list of towns and their nation who are in each on-going war. The list highlights enemies, allies and capital towns. While war is in effect, each competing town has a health points property attached to it.
* **/towny war stats:** Shows stats on the player's current war.
* **/towny war scores:** Shows the scores of the player's current war.
* **/towny war types:** Shows the settings of various war types (mainly for debugging now.)
* **/declare war {wartype} {args}:** Used while holding a Declaration of War book of the given war type, to start a war