Locations

## Darkrider Territory:

**Exile's Island**

Discovered in
the year 465 by a Darkrider named Xanturann and her blue Shatterstorm.

**Fire Swamp**

It is the most
dangerous location on the western banks of Arcetes. It is filled with geysers that
spew out combustible gases; most of these gases combust on contact with air.
Others have a very low flash point and are easily ignited. The ground is a
mixture of swamp and quicksand. The animal life is nearly all avian with a few
swamp dwelling reptiles.

**Blood Lake**

Blood Lake
sounds much more ominous that it is. The waters of the lake are crystal clear,
but the lake bed is covered in blood red soil which gives the lake its color.

**Deathfire Ridge**

The primary
stronghold of the red wyvern, named for the First Matriarch.

**Ice Mountain**

No information is currently available on this location.

**Darkrider Citadel/Shadow Citadel (ruins)**

Once a
masterpiece of architecture, the citadel is now a crumbling ruin avoided by
all. It was once the secondary stronghold of the black wyvern. Called Shadow
Citadel, it was the most strategic of their two strongholds as it is located on
the banks of the River Arcetes. It has been used as a staging area in every
major offensive against the Dragonlords and the Sisterhood of Sword and
Sorcery.

**Shanna Village**

Shanna village’s
symbol is a coin with the outline of a broken castle stamped on one side and an
image of the village’s bell tower stamped on the reverse side. The people who
live there are uncomfortable with magic. Magic is not an asset to them. Those
with magic always leave and never return. No one knows where they go.

**Shayet**

 This village uses
a coin with a sunburst on one side and three stars in a triangle on the other
as it’s symbol.

**Tanimur**

 It is a large
village built over a series of hilltops and connected by bridges. The people
there are habitually shy of strangers and will leave the streets immediately
when someone they don’t recognize as a local enters the village.

**Xanatu**

 No information is currently available on this location.

**Twilight Valley**

No information is currently available on this location.

**The Stygian**
Plains

The plains
range from the Twilight Valley up to a spot just south of the Shadow Citadel
and are superstitiously avoided by the Wolflings. Exactly why isn’t spoken of.
It is a common euphemism for an impossibility: like a Wolfling on the Stygian
Plains.

**Zeth’kre’el**

Settled a
little less than five years after the end of the last war by a group of
Sutarans who were having difficulty living under the rule of their first male
Lord, Yanoltelann, it has a very small population even today. It is under a
strict female leadership that is elected by the populace every three years. Despite
having broken with Sutar and its leaders, these people still consider
themselves to be Sutaran despite their location and their non-Nomadic
lifestyle.

It is mostly
populated by humans, but as Nomads accept members of any species into their
ranks, there are a few members of the other major species of Keverynn dwelling
there.

**Spearpoint Mountains**

The primary
stronghold for the green wyvern. The High Matriarch, however, lives at
Belladonna Manor.

**Belladonna**
Manor

The seat
of power for the Green High Matriarchs. The manor house is quite large, given
that it had been designed to hold both wyvern and their riders and support
staff. It boasts an unheard of 75 sets of bed chambers with another 25 or so
rooms for other purposes.

**Blade Hollow**

Another
holding of the Green wyvern. Before the Fourth Darkrider Incursion it was the
least famous of the three major locations in the green territories. It is a
notorious slave mine that produces a great deal of raw materials that were
largely made into blades, hence its name.

**Nightmare Bluff**

This is
the primary stronghold of the black wyvern.

**Stormrunner’s Hollow**

This is the
stronghold of the blue wyvern.

**Forest of**
Sorrows and Storm castle

The lush, green
look of the trees of this forest is an elaborate deception, for there is
nothing alive beneath the canopy. It is utterly silent beneath a canopy so
thick that no light can penetrate it. Legend has it that just prior to the
First Darkrider Incursion a powerful magic user placed a terrible curse on the
woods, killing every living thing within it, including the residents of Storm
Castle. Its lifelike appearance is explained that the same person cast a
powerful illusion on the trees to keep the outside world from discovering what
had happened for as long as possible. No one really knows for certain how true
any of that is.

There is a
single clearing in the woods towards the eastern side that contains the massive
stone structure known as Storm Castle. The building is presently owned by the
very wealthy qui Merdren family.

**Aopten**

The unique yellow clay mined
there has a distinctive metallic look to it when fired.

**Adreas**

No information is currently available on this location.

**Twilight Valley**

At the time of
the Fourth Darkrider incursion, it was the primary source of the Darkriders’
wealth and was a very heavily guarded secret. Slaves sent to this mine were
sent into a death sentence as no one ever left again.

**Dunam**

The garrison at
Dunam had been largely abandoned and neglected for hundreds of years, but with
the return of the Darkriders, it was thought best by the Dragonlords that it be
repaired and repopulated by dragons of all five colors. Dunam is the most dangerous
posting a rider can have these days and that's not necessarily a good thing.

The town's one
redeeming value is a rare herb that is fatally poisonous to red wyvern but has
powerful curative properties to Ryuutenshi. Its effect on elves and Chume'taly
isn't as strong, though it is still quite potent. Research is still ongoing to
discover its full potential.

**Demonsbreth Canvern**

This is the
stronghold of the white wyvern.

**Icefell**

A moderate size
mountain town, it is actually built into the mountain itself, tapping into
several geothermal vents for energy. The hot springs there aren't as nice as
the ones found in Glacier Pass, but they're quite good nonetheless.

**Glacier Pass**

Much of the town is
built up on the mountains on either side of the pass itself. The two sides are
connected by thin ice bridges.

## River of Sorrows/River Arcetes

No information is currently available on this location.

**Beast Island/Vileshte Island**

This island was once
the home of the Sisterhood of Sword and Sorcery, located in the valley at the
northern end of the island, as well as a sizeable farming village located in
the south. The Sisterhood was founded in the year 127 by a Wolfling named
Tethtrulen, who became the first GrandMaster.

**Kyris**

The major
settlement on the island.  It is
geographically the closest to the Sisterhood’s valley.

## Ryuutenshi Valley

The primary import of the Ryuutenshi Valley is wood. While the Draewood
surrounds the valley, it is taboo to cut down any of its trees. They export cut
and polished gems, fine jewellery, musical instruments, clothing, and high
quality cloth.

**Elnnwood**

As this is a
wooded territory, any metal or stone they need has to be brought in from
outside sources. They also import meats that can’t be raised in the woods, like
beef and pork. Exports include needles, sugar made from a plant that resembles
sugar beets, oils, soap, and tea.

**The Draewood**

A protective forest surrounding the Valley.

**The Five Towers**

Located at the heart of
the Valley, they are the home of the Ryuutenshi Warriors, five individuals who
are the keepers of all their people's history and lore. Their Towers are:
Obsidian, Pearl, Jade, Amethyst,and Marble

**Topaz Tower**

No information is
currently available on this location.

**Quartz Tower**

No information is
currently available on this location.

**Moonstone Tower**

No information is
currently available on this location.

**Sunstone Tower**

No information is
currently available on this location.

**Emerald Tower**

This Tower is currently
the residence of Hanalurenn. It is one of the few Towers to not have any people
to watch over. It stands alone.

**Silver Tower**

Residence of the
Ryuutenshi Queen, located in Throne City.

**Throne City**

Capital of the Ryuutenshi
Valley

**Gold Tower**

No information is
currently available on this location.

## Dragonlord Territories

### Ta’lakivor Province (Blue Territory)

The province under the protection of the blue dragons are characterized by
plains of long, yellow-green grass.

**Hash-Beneir**

The capital city of the
blue dragons. Up until the Fourth Darkrider Incursion, it had been protected by
a magical barrier thought to be impenetrable. Asharos Sigilkeeper and Aenek
Deepwood were responsible for bringing it down and allowing the Darkriders into
the city. Under the oversight of Lord Tchunn, it became one of their staging
areas as well as the prison for Yanoltelan, the Tal’jeeran of Sutar.

Their primary import is of
medicines as they are so close to the Darkrider territories and see more combat
than anyone else on the eastern banks of the river. They export fish, grains,
lace, ribbons, and berries.

**Kimbala**

Kimbala is a trade city
whose population varies widely depending on the season. Likewise, the goods
available in the great market vary. There is a small, permanent population that
sees to the city's administrative and peacekeeping needs.

No one is really sure how
old Kimbala is, or even who built it and why. The materials used in the
construction of the oldest of the permanent buildings are unique to Kimbala and
none know what they are. It’s laid out in an easy to navigate grid.

The run down manor house
used by Jamekel during the last war with the Darkriders was restored to its
former state at the end of that conflict as several of the blue dragonriders
who had been forced to make Kimbala into a temporary residence felt sorry for
the crumbling, neglected wreck it had become. Ever since, Xiao Manor has become
a monument to Jamekel for his courage and leadership. He was buried beneath it
in a specially built crypt after his death, causing a massive scandal as all
prior blue dragonlords had been interred in a special crypt at the center of
Hash-Beneir.

The permanent residents
here make saddles that are nice and affordable, but not good for long distance
journeys.

**Fisher’s**
**Village**

During the Fourth Darkrider
Incursion, they caved under the influence of the blue Darkrider armies, sending
them supplies.

An unimaginative if
descriptive name. Situated on the banks of the River Arcetes, they harvest the
river's bounty. Financially, they aren't much better off than Petrasya, but
they do well enough.

**Petrasya**

During the Fourth Darkrider
Incursion, they caved under the influence of the blue Darkrider armies, sending
them supplies.

A village of clay farmers.
The only reason for this village to exist is the local clay, which comes in a
stunning array of colors. It is used in a wide range of ceramics, both artistic
and functional, and many of those are made by local artisans. Most of the
income from selling the raw materials goes towards buying food as there is
little game in the area and the clay in the ground makes farming a pointless
endeavor. The rest of that money goes towards maintenance, medical supplies,
and replenishing the materials used in making their ceramic items. Money made
from selling the finished products allows them to put money away for a bad year
when their other income would be lower than normal. Even so, it's a financially
poor village populated by humans and some Ryuutenshi artisans.

**Jeltray**

A village that caved
under the influence of the blue Darkrider armies, sending them supplies.
Founded after the First Darkrider Incursion.

**Josenda**

The best wines are all
from Josenda.

### Gira’loyis Province (Gold territory)

The land here is mostly rolling hills and valleys. Goats and wild horses are
the most common form of livestock.

**Tuarel**

Capital city of the gold
dragon riders. They primarily import fish and export a lot of wood and glass.

**Sunhame**

Founded after the First
Darkrider Incursion. The lancers of the Province are all trained here. They are
considered to be the best trained and equipped on all Keverynn. Those
garrisoned at Tuarel are even better equipped than the average.

**Julikta**

A town well-known for its
luxurious furs and the creation of metallic threads and cloths, a secret known
to only a few people. It trades in many luxury items. on the flip side, they
are also known for their many taverns and houses of ill-repute. It's red light
district is the largest and most famous (or infamous, depending on your point
of view) on Keverynn.

**Anjusala**

A town that was burned to
the ground during the Fourth Darkrider Incursion. It was known for it’s large
hay fields and for raising cattle.

**Shiklar**

They grow cotton that is
used in everything from blankets and bedsheets to small clothes. The grow,
process, weave and even dye it in house, though the raw cotton, threads and
cloth are all sold all over Keverynn.

**Ardrena**

The import lumber from
Jap'ti'chel and use it to make paper. They get ink from Fal'den in order to
make books. The town is home to scribes, copyists, book binders and paper
makers. Dyes and leather for this come from Auran, Horyin, and Hash-Beneir.
They have the single largest and oldest collection of scrolls, manuscripts, and
books on Keverynn, making it a center for Scholastic interest for all.

**Rapid View**

Founded after the First
Darkrider Incursion. This is an exclusive community of wealthy families and
consists of around a dozen or so mansions. Everything they require is brought
in. An invitation from the reclusive founder is required to even begin
negotiating to purchase land to build on let alone to live there.

**Fal’denn**

Some of the world's
greatest diviners have come from this place. They count it as a point of pride
that they have all stayed out of the Sisterhood and felt vindicated when it was
destroyed. They're very isolationist, preferring to stay close to home. Their
major export is an assortment of inks.

### Me’chu’sholan Province(Green territories)

**Chume’vera**

Capital city of the green
dragons and of the Chume’taly.

They export wood, exotic
furs, meat, medicinal plants, fruit, nuts, and leather.

**Chume’shera**

No information is
currently available on this location.

**Chume’tuca**

No information is
currently available on this location.

**Tuca’chume**

No information is
currently available on this location.

**Wros’eshal**

No information is
currently available on this location.

**Cha’ha’set’el**

No information is
currently available on this location.

**Wros’chume’keul**

No information is
currently available on this location.

**Kata’chume’eial**

No information is
currently available on this location.

**Fros’ke’hul**

No information is
currently available on this location.

**Shova’kapei**

Every year, race fans
gather on the plains nearby to cheer on their favorite horses and their jockeys
in festivities that last for nine days.

For the rest of the year,
they breed, train, and sell horses. The breed is distinct from the jet black
Tir'rian animals and the roan red ones from Belladonna Manor. These pinto
pattered animals have wider feet, feathered tufts at the ankles and a finer
coat than most other horses. They are rarely shoed.

There is also a thriving
cookware industry

**Auhara**

There is very little to
be said about this community of Wolflings. They spend their time raising food
animals, supplying the Chume'taly cities.

**Jap’ti’chel**

Known far and wide for
its lumber, forestry is the prime industry here. Roughly half of its product is
sent to the paper mills in Ardrena. Half of what remains is sent to Kimbala for
sale. The remaining lumber stays in the green territories and is used in a wide
range of things. The populace is mostly Chume'taly and Wolfling.

**Andunas’chet’kavren**

A secondary garrison to
Chume'vera, this is a community populated largely by green dragonriders who
have spouses and dependents, though there are also single riders both young and
old.

They are attached to a
rather large farming community, one that supplies food as far north as Petrasya
and even sends a few goods to the Ryuutenshi Valley. Mostly, their produce is
distributed within the green dragon territory.

**Hama’chet’sul**

Founded at the end of the
war by Yukiyl clan T'ketchn, it became a haven for those who had suffered great
losses in the war. Healers came from all over to help those people regain their
health and work towards getting them back to some semblance of a normal life.
Since then, it has become a center for healing and has the only school
dedicated to the teaching of medicine.

They grow and sell
medicinal plants and related products such as seeds, fresh and dried plants and
leaves, powders, pastes, solutions, teas, and medicines.

**Duna’chet’lok**

No information is
currently available on this location.

**Snow**
DemonMountains

The Chume'taly guard the
edges of the mountains that fall within their territory with a single minded
obsession. This is the function of the town of Fros'ke'hul. They believe that
dangerous monsters, creatures worse than even the wyvern, slumber in hidden
caverns beneath the mountains. They don't want to risk an intruder waking there
creatures and so maintain a constant vigil. The mountains are accessible from
the territory formerly held by the white wyvern, yet there is no record of any
Darkriders entering the mountains at any point in time. It would appear that
the wyvern have decided that the place is either dangerous or not worth
bothering with.

**Jan'taleyn**

A city that was taken out
by Ophalia Truesonne and the green wyvern army. It has never recovered.

### Shu’venath Province (Silver territory)

**Ana’Lashann**

Named for the largest of
Keverynn's three moons, the older parts of the city reflect this choice in
name. Those areas are built mostly from a kind of grey stone mined near Auhine.
Newer sections are built of less expensive materials in order for it to be less
expensive for the city to expand as it grows a little every couple of years.
The walls around the city, however, are all lined in the grey granite.

This city has the most
diverse population of any city on the eastern banks of the River Arcetes.

They import Ryuutenshi silks
and wood as well as the stone they make their buildings with. They export cloth
made from a kind of cotton, inks, and books and bookbinding supplies.

**Auhine**

The quarries of
silvery-grey stone have made this a very prosperous town over the centuries it's
been in existence. While the stone was used in the construction of Ana-Lashann
and is still used there to a lesser extent, it is exported to many other
locations at a very high price. It is a difficult stone to quarry and to
transport, so the cost quoted includes all of those factors.

The populace is 95%
human, though several Chume'taly families make their homes there working as
stone smiths and sculptors.

**Threadsilk**
Manor

Home of the Silkweaver's
guild. The Manor is really a group of interconnected buildings that range in
purpose from offices to dye vats to the darkened buildings where the silk worms
are carefully nurtured. It has become a rather eccentric place in appearance.

**Tel’eer**

No information is
currently available on this location.

**Patreldann**

Founded after the First
Darkrider Incursion. A large number of blue Dragoniders come from this town.
The people here have an unusually high sensitivity to magic.

**Doloyis**

No information is
currently available on this location.

**Le’trayann**

Le’trayann boasts a
weaver’s hall that produces elegant golden lace. The primary buyer of this
product are the Ryuutenshi.

### Tula’tevenn Province (White Territories)

The most sparsely populated of the five Provinces.

**Arrack-Ley**

White dragons aren't very
numerous, so this is the smallest of the five Dragonlord cities. It was built
on a very carefully laid out grid as white dragons are very fond of precise
order. The buildings are built with rounded walls where modern architecture
prefers sharp corners. All new buildings are built round to keep the city's
appearance consistent. There are, however, a total of five square buildings in
the city and not all are new. The armory is one of the oldest in the city, in
fact, and is distinctly rectangular in shape. The two barracks, one of which is
as old as the armory, the mint, and the Crafter's Hall are also polygonal in
construction. The older barracks is rectangular, while the newer is smaller and
square. The mint is a newer building as the previous one burned down 73 years
ago. It was built in an octagon just like its predecessor and is in the same
location. The Crafter's Hall is also new and is pentagonal in shape.

They import marble,
stone, and dyes while exporting mostly food.

**Lai-keshann**

This small town is
located just outside of Arrack-Ley. They make saddles that are used by the
sisterhood of Sword and Sorcery.

**Jeturas Hold**

Jeturas Maisling founded
this settlement not long after Khallil the Great's infamous destruction of the
original Sisterhood of Sword and Sorcery. It was initially populated by those
few survivors of the attack and their relatives, but other people have since
settled there as the farm land in the area is quite good, particularly for
growing things that couldn't survive in the warmer south. They have a shorter
growing season, but the work is just as difficult.

In the off season, many
people make the trek to the banks of the River Arcetes to fish. Others travel
further in land to gather mosses used in making certain kinds of medicines and
especially one in particular used in treating broken bones. They also trap
animals for fur and meat. As they have little use for the bones, those are
traded and sold to people in Sutar and to Fal'denn where they're used in
certain forms of divination. Hearts and livers are eaten and the intestines
used for sausage casings. Stomachs are cleaned out and cured to be used as
storage containers for fats, oils, and other liquids.

They also make oil for
lamps that are fashioned in the city of Arrack-Ley.

Many of its citizens had
inherited magic from the hold's original settlers, so when the Sisterhood was
restored, most of its first members were from Jeturas. To this day, there is a
sizable number of members from this region.

**Forzenn Cove**

According to records
recovered from the great library inside the GrandMaster's Hall, this settlement
was founded by a man named Jektel Forzenn 2000 years ago. Very little was
recorded regarding his motives for choosing that particular location, but the
records do state that Forzenn was originally from the city of Shiklar and that
he was the son of a merchant and the youngest child in a family of seven with
four older brothers. Records found in Shiklar only date back some 900 years to
just before the Second Founding, so this information cannot be confirmed nor
can it be elaborated on.

It is interesting to note
that the Forzenn family is also on occasion called Fiorenza in honor of the
Warrior Adrienne Fiorenza, the second member of the reborn Sisterhood of Sword
and Sorcery who is known to have married one of Jektel's descendants, a man
whose name was Ardrel.

They make a sweet,
sparkling cider that has become a traditional part of the celebration of the
Day of the Lovers.

**Unnamed Ruins**

These ruins were ancient
even before the earliest written records, which were kept locked away in the
highest levels of the Obsidian Tower in the Ryuutenshi Valley. It's well known
that the Ryuutenshi were the first species to develop a writing system and also
the first to have created a consistent alphabet (called *She'da* in the Ryuutenshi
dialect).

Several expeditions have
been made to try and learn more about these ruins and who the buildings there
once belonged to but each one uncovers more questions than answers. All
attempts to decipher the symbols covering the walls there have met with
failure.

The oral traditions of
the Nomadic people, however, provide some answers, though whether there is
truth to them or if they are merely legends is open to interpretation. The
Nomads unconditionally believe the stories to be truth. The tell a story about
a great Goddess who created the world and its three moons. They say that the
ruins were once her home on Keverynn and that it crumbled to ruins when she
left. The site is sacred to them and they tolerate the presence of the archaeologists
there in hopes that they will uncover the reason for the Goddess' departure as
well as other bits of information.

Their name for it is *Jek'patel Elora Keverynn*,
which translates to 'Womb of of Goddess Keverynn'. Only Nomads are aware of
their full name for it. If it becomes necessary to refer to it to an outsider
by a name, they simply shorten it to Jek'patel.

Though it technically
resides in the domain of the white Dragonlord, traditionally that individual
takes little to no active interest in the area, preferring to leave it in the
hands of the Nomads of Tir'ri and Tchupak to watch over due to the proximity of
their territories to the site.

## Nomad Territories

**Aurann**

 Primary exports
include perfumes, spices, ivory, and jade while they bring in iron ore and
other metals. Aurann is typically comprised of a blend of humans and Wolflings
with the latter being the dominant species. The Aurannian Lord is chosen from among
the council of elders and rotates through the Five Tribes. There is an equal
chance of the Lord being human as there is of he or she being a Wolfling.

**Sutar**

They import all
of their wheat as it won’t grow in their region. Given their proximity to the
Darkrider territories, the Sutarans pride themselves on the capture and
experimentation on wyvern and make coats from the unusually soft hides that are
waterproof as well as resistant to corrosive chemicals. Teeth and claws are
turned into daggers. Bones are used in anything from needles and clothing
fasteners to sculpture. Wyvern meat is traded to the villages of fishers and to
hunters to use in lures and as bait. There is a clandestine market for the
highly toxic poison, but the rest of the carcass is unusable. Other exports are
woven baskets of varying degrees of intricacy that come in a wide range of
colors, and a guitar like instrument called a *Shla’tiirn.*

**Tchupak**

The horses
ridden by the army and the high nobles largely come from here, as do the finest
horse skirmishers and archers. The native wood is unique and ideal for making
bows as well as arrows. The feathers they use to fletch their arrows come
primarily from Horyinn and the dyes from Arrack-Ley. They also trade in wind
chimes and root vegetables. They are quite fond of feathers and use them in
much of their decoration and personal ornamentation, so they bring in tons of
them as well as a wide range of dyes with which to color them. They are most fond
of shed Ryuutenshi wing feathers for their size and softness. They also hold
dyes quite well and elaborate designs can be painted on them.

**Ti’ri**

A patriarchal
group of Nomadic warriors, they are fiercely protective of their grassy territory.
They have an almost mystical ability to hide in plain sight, aided by the tall
brown grass native to their land. While they are mostly cattle herders and move
constantly to keep their beasts fed, there are small groups that stay in one
place for extended periods of time. These are those that harvest foodstuffs and
make medicines and weapons.

The summer
climate is hot and dry while the winters are quite cold.

Local produce
includes sweet grass, wheat, snow berries, medicines, gourds, cattle, and weaponry.
They also make high quality saddles that fetch astonishingly high prices.

**Horyinn**

The climate
there is warm with milder winters. The land is mostly wooded.

Local produce
includes wood, long bows, feathers, root vegetables, pottery, dyes, and furs.

They are a
mixed batch and accept any and all into their tribes so long as they are
willing to abide by the Horyinn codes of honor and break all ties with their
former lives.

The people of
Horyinn make high quality saddles of equal quality to those made in Ti’ri that
fetch high prices.