Fortune Night

**Current Stage: Fortune Night**

*Previous Stage: Relic Maze | Next Stage: Sky Battalion*

Milla Basset

Torque

**Fortune Night** is the third stage for Lilac, Carol, and Milla in Freedom Planet. Torque is also playable in it.

In the story of Freedom Planet, Team Lilac heads over to Shang Mu as negotiators on behalf of Shang Tu. However, when they finally arrive, forces from Shuigang commanded by Serpentine attack the city in an attempt to steal the Kingdom Stone. Team Lilac has to fight their way through the attack and defeat Serpentine, which they do, but the Kingdom Stone is still taken from Shang Mu.

## Act 1

Fortune Night is very open compared the other levels in Freedom Planet, especially in its first act. Although the player will be entering and exiting each area from the same location, the way in which they get to an exit point can be different; a player can run and platform along the top of the level or fight hordes of enemies at the bottom. The level also gives the player a fuel tank near the beginning so that Carol can use her motorcycle. There are some things that happen no matter what path you go through though. At some point, the player character reaches a dead-end and enemy ship shows to blast a hole through the ground, allowing the player to continue progression. There are a number of sections in which the player must run across fake dragons that swoop through the air in a sinusoidal motion. This act is also the introduction of one of Fortune Night's stable gimmicks: the slot machines. By pulling the switch on the right side of the machine, the player can get various random items, such as crystal shards, health petals, and all five types of keystone orbs.

From here on out is the stage midboss, which is different depending on which character the player picked. If the player chose Lilac, then they must face off against Serpentine. Serpentine is not too difficult to defeat. He has a variety of weapons to use: a flamethrower for close range attacks, a homing missile launcher for when Lilac is farther away, and two rapid fire pistols that he fire into the air to make it rain down bullets. A skilled player can actually chain hits on him with Lilac's dragon boost. If the player selected another character, then the midboss is the S.A.M.U. The S.A.M.U. will try to slam the player against the wall or beat it into the ground with punches, but both attacks are slow and easy to predict. The boss must also be defeated quickly because whenever it punches the ground, the floor begins to break. If all of the ground is destroyed, then the player will fall into the pit of spikes below it. When either Serpentine or the S.A.M.U. are defeated, the player can progress to the second half of the stage.

## Act 2

Act 2 takes place within the Zao's Shopping Paradise mall, which has also been infested with Shuigang troops. Many of the gimmicks from the first act are still present in this one, such as the slot machines, but with more new things to play around with. Throughout the beginning of this act, there are disco balls that each character (minus Torque) can dance to by standing near them. Doing so actually earns the player the "Disco Fever" achievement. There are also pieces of music and pianos scattered around the level. If the player plays the music on the piano, then they are rewarded with an extra life and the "Secret Melody" achievement. The player can also jump on umbrellas to propel themselves upward, hit floating balloon for prizes, and ziplines that rocket that player towards any direction they choose. This act, much like the last one, is also very open and gives the player more freedom to choose how they complete the level. At the end of this act is another fight with the S.A.M.U. that happens regardless of which character was picked. The player then exits the mall and the stage boss begins.

## Stage Boss

The end boss if Fortune Night is a fight against one of Brevon's machines, the Robopanther, piloted by Serpentine. It is the first "running battle" of the game, as the player and the boss are constantly moving to the right as they fight. It's weak point is its core on the head. The Robopanther has a large variety of attacks. It can fire a series of bullets towards the direction of the player, shoot a powerful laser onto the ground, and shoot missiles into the air that fly around the screen. Serpentine can also use his rapid fire pistol during the fight, and will attack the player with them. When the Robopanther gets to low health, it begins to move on its hind legs. If the player selected Milla or Torque for the stage, then they will be flying in Torque's biplane during the fight and will not be bound to the ground for the fight. No matter which of the characters that were picked, all characters will help out in some way with the battle as computer-controlled characters. Lilac and Carol will sporadically appear to deal some damage to the Robopanther, and unless the player is controlling Milla or Torque, then they will show up in the biplane to drop down health for Lilac and Carol. If one of the computer-controlled character deals the finishing blow to the Robopanther, the player is rewarded the "CPU Finish" achievement.

## Enemies

#### Regular Enemies

* **Bulldozer**: Bulldozers push the player around with their plow and launch a projectile out of their hidden cannon. They do not actively target the player.
* **Coil**: Coils slowly move around the ground or up walls and occasionally releases electric shocks from its eyeball. They do not actively target the player.
* **Duster**: Dusters move along the ground and can hit the player with its spikey mop. When it is defeated, its spike can still harm the player. They do not actively target the player.
* **Flare Cannon**: Flare Cannons shoot fireworks upward. They do not actively target the player.
* **Ghetto Blaster**: Ghetto Blasters stay in the same place and blast the player with high pitches soundwaves.
* **Roller**: Rollers are nimble enemies that run into the player, jump around, and shoot downward.
* **Super Turretus**: Super Turretus fly near the player, shoot a bunch of projectiles, and then fly away to safety.
* **Trafficle**: Trafficles fire three laser straight to the left or the right. Each of them function independently from each other and can be destroyed separately.

#### Minibosses:

* **S.A.M.U.**: The S.A.M.U. floats around in the air and slams against the wall the crush the player. It also punches the ground to destroy it and can fire small bullets out of its thrusters.
* **Serpentine**: Serpentine can dash quickly from one side of the arena to the other. He has three different guns: a flamethrower, a missile launcher, and two rapid fire pistols.