recursal/Fanatic-Fandom huggingface dataset:
Dog Princess

A princess who longed to be united with her prince. After latching onto a passing dragon, she departed to a tower and waited for them to arrive.

## Physical Traits

### Species

Dog

The energetic, loyal, and extremely jealous princess of the Dog Reign, which has been destroyed. Dog Princess waits in Dog Princess Tower for her prince to arrive.

DogP is very possessive of the Knight, refusing to leave him or let him bring other princesses into the party. She may go so far as to murder other princesses the Knight rescues from sieges, and the Knight himself if she catches him having sex with another woman.

While at camp, you can interact with her and ask about her history.

**1st Camp Conversation Choices (once one choice is made, you can ask again for the second choice).**

1. Where she comes from
2. What's her story before getting caged
3. You heard enough, she looks tired

**2nd Camp Conversation**

A lovely night with DogP....... Sex Scene to be specific.

**Leaving Dog Princess in the Tavern**

Dog Princess goes mad due to separation anxiety, and, regardless of what the player chooses, breaks the lock of the door leading into the main area of the Tavern. This locks the player out of receiving and reporting quests, interacting with the various shopkeepers, and prevents the player from leaving the Dog Princess in the Tavern again. This gets overwritten if the Goblin Courtesans visit the Tavern, but reverts back once the event is done.

If the Knight enters Dog Princess's tower (to get the soul urn for example) but doesn't talk to the Dog Princess, she will appear as a small fight in the Human Princess's bedroom when the Knight enters the Human Reign. In doing so after defeating Dog Princess she will become unavailable in the tower (for some time (unknown how long or if permanent))

## Costumes

### The Beast

-25% Def and M.Def; +25% Atk and M.Atk

In a chest in Gazer Prison, accessible via Pirate Princess' ship.

### Shih Tzu form

Have sex with a NPC while Dog Princess is in the party. Camping while she's in this form leads to a game over. Lasts for a week.

## Trivia

- By equipping the Beast Choker item that can be obtained from Wyvern Princess route, you can bypass many restrictions that Dog Princess has such as: Letting other princess' join you, stopping her yandere fits and selling her to The Stone Knife.

-The collar is not required for Dog Princess route.

- Notice me, Master~
Batty (NPC)

## Appearance

A small, fairy-sized bat. She has black skin, and large ears protruding from her head with fluff inside of them, with big cherry earrings on both. She has a tight, strapless dress, the top half red with black spots and the bottom half a blue pencil skirt, held together in a white belt. She has small bat wings behind her as well as black high heels. She has two fangs and a bat-like nose.

## Biography

A unique fairy NPC that can exclusively be found in the Fairy Forest if the player enters the reign at night, only appearing as of v0.17.Bloom. She stands by a tree in the Southeastern corner of the map.

If the player interacts with her twice, she offers to have sex with the knight as a way to 'feed her'. This event can be triggered only one time, as to how to refresh it, I don't know if you can??

## Scenes

Vaginal - Basic fairy sex scene, but with bat wings instead of fairy wings (That is the only major difference)

## Trivia

* Batty is a crossbreed between a fairy and a bat, and is likely the only fairy with her unique, bat-like appearance that can be found in the game, as of v0.17.Bloom.
* She is a nocturnal species of fairy. She is one of the only two notable characters/NPCs that can be found in the Fairy Forest after nightfall.
* Her hair is similar to vintage hairstyles, like the pageboy style, and it's possible her outfit is also based off of vintage fashion, due to it being a part of the aesthetic.
Moth's Tree

## Description

The Moth's Tree is the Hometown of the Moth Princess along with the Moths ruled under her.

If you actually want to visit the Moth Princess when she's awake do remember that she sleeps during the Day and comes out to play at Night.

Some Locations have Navigation locked to a Menu, this is one of them.

## Activities

### Military Upgrades

Either Increase the Power or Defense of the Moth Reign.

### Merchant Princess' Shop

If you are lucky she may have set up Shop here else you're out of luck...

### Rest at their Local INN

The Innkeeper is a person that believes you should pay based on how experienced you are... Times 16!

Swirlies For The Night = Party Total Level \* 16

### Visit Other Locations

* Tree Entrance - go to the face the tree with the players back to the screen and use activation button.

## Location

Southern Region of The World on the Southeast Side

The Moth's Tree is located within the Moth's Forest
For Whom The Bell Tolls

Harvest Princess' precious treasure the Cardinal Bell has gone missing. The gentle princess doesn't want to believe it's been stolen, but can't investigate herself and needs a brave and reliable person to search anyway. Find the bell's trail and bring it back no matter what.

## **Objectives**

* Search the last place the bell was spotted for clues.
* Follow the trail of flour inside the Princess' house.
* Find where the mysterious key goes.
* Report the culprit to Harvest Princess.
* Infiltrate the old granary and get to the bottom of this.

## **Walkthrough**

### Part 1

Start the Conversation with Harvest Princess, acquiring the quest.

1. Go to the Harvest Reign during the day. Speak with Harvest Princess.
2. Infiltrate Harvest Princess' house at night.
	* Investigate the opened sack of flour, in front of the entrance.
	* Go through the left door, down the stairs.
	* Investigate the empty table next to the sign. You may need to stand in front of the table, instead of to the side.
3. Go to Scarecrow Fields and go up the Windmill at night.
	* Use the Windmill Key to get inside.
4. Return to Harvest Princess during the day.

### Part 2

1. Get the Pumpkin Head costume for the Knight.
	* At this stage of the quest, you can speak with Harvest Princess during the day after raising your affinity with the Harvest Reign to 6, and you will be given the costume.
	* You can also acquire one from Merchant Princess for 350 Swirlies while she is in Harvest Town during Bitterleaf.

### Part 3:

1. Night Fall
2. In the Scarecrow Fields, enter the Old Granary.
3. Return to Harvest Princess during the daylight.

### Part 4:

1. The Princess runs into her room.
	1. Knight Leaves
	2. Knight chases.
		1. Stare at them.

## Cardinal Bell

The first part of the quest involves going through the conversations listed above. After the fourth conversation, the Knight has two choices for resolving the matter.

1. The Knight can sneak into Harvest Princess's house at night and tell her to abdicate. She will leave the reign and join the party. Scarecrow Princess will take over as ruler. If you visit Scarecrow Princess after Harvest Princess join the party She will also join the party too. She will put the scarecrow "Princess" to replace the reign as a fake.
2. The Knight can return to the old granary and kill the Pumpking to recover the bell. Returning it to Harvest Princess will complete her quest line. This option will cause Scarecrow Princess to become inaccessible and you can't keep the bell. If you want to keep it don't return it to Harvest Princess.

The player can keep the Cardinal Bell by choosing option 1, returning to the granary at night, and killing the Pumpking. Doing this will cause Scarecrow Princess to disappear from the Harvest Reign throne.
Rin's House

Rin's House is a location in Princess & Conquest.

## Description

The home and laboratory(?) that the mouse character Rin lives in. Located in Mouse Clocktown, the central reign of Mouse Princess, it can be found on the upper left corner.
Although appearing as a small room at first, the Knight can push through a small wall on the right, revealing a long hallway they can walk down. Before reaching Rin, a small bathroom on the wall can be seen.

After meeting Rin and completing her quest *Go with the Flow*, the player obtains full access to the Flow Machine, which can temporarily transport the player in non-corporeal dimensions based on the codes the Knight collects.
Golem Reign

## Description

The Golem Reign is the area which Golem Princess rules over. It is also where the majority of the golem species reside in.

## Activities

### Military Upgrades

Either Increase the Power or Defense of the Golem Reign.

### Merchant Princess' Shop

If you are lucky she may have set up Shop here else you're out of luck...

### Rest at their Local INN

The Innkeeper is a person that believes you should pay based on how experienced you are... Times 20!

Swirlies For The Night = Party Total Level \* 20

### Visit Other Locations

* Golem Tower
* Ancient Battlefield

## Location

Northern Region of The World on the Southwest Side.

The Golem Princess Town is located directly South of the Harvest Town.
Ghost Town

## Description

The Ghost Town is the Hometown of the Ghost Princess along with the Ghosts ruled under her.

Some Locations have Navigation locked to a Menu, this is one of them dependent on whether you unlocked the Ghost Princess yet.

She is a Lady of the Night so if you want to talk with her while she's awake be sure to come at Night.

## Activities

### Military Upgrades

Either Increase the Power or Defense of the Ghost Reign.

### Merchant Princess' Shop

If you are lucky she may have set up Shop here else you're out of luck...

### Rest at their Local INN

The Innkeeper is a person that believes you should pay based on how experienced you are... Times 24!

Swirlies For The Night = Party Total Level \* 24

### Visit Other Locations

* Ghost Mansion
* Forgotten Garden

## Location

Southern Region of The World in the Central South

The Ghost Town is located just South of Mouse Clocktown's Southern Entrance
Frozen Stick Village

## Description

The Frozen Stick Village is an isolated Port Town on the Icy Continent to the far Northeast of Human Princess Town.

As with all regions in the Icy Continent, be sure to bring some protection from the Cold! Like the Rabbit Furcoat, Padded Nekomimi, or Chunga Root.

## Activities

### Merchant Princess' Shop

If you are lucky she may have set up Shop here else you're out of luck...

### Local Inn

The Innkeeper is a person that believes you should pay based on how experienced you are... Times 4!

Swirlies For The Night = Party Total Level \* 4

### Fish Shack

This Shack contains Barrels of Fish! One of those Barrels has a Lumpy Frish. This also contains a merchant named Sakari who sells just Frish. This merchant can be recruited with the Hero Banner and has special dialogue if you have a princess in your party.

### Frozen Lighthouse

The Frozen Lighthouse shines it's beacon light to warn or guide ships at sea.

The Guardian's Quarters are currently locked but you can find the key within Frozen Stick Village.

* Go To The Fish Shack and get the Lumpy Frish
* Open Your Item Menu and select that Lumpy Frish
* The Lumpy Fish will give some benefits to whoever ate it and a Guardian's Key
* Use The Guardian's Key on the Locked Door in the Lighthouse

### Ship In Port

If there's a Ship in Port you can board it to travel to the Slimes' Reign for 500 Swirlies

## Location

Northern Region of The World on the Northeast Side

The Frozen Stick Village is located East of the Dragon Princess II Castle

## Getting Here

There are a few ways to reach this remote location

* By Sea
	+ Catch a ride on a Ship at Cat Village Cat Docks or the Slime Docks for 500 Swirlies
* The Way of Fairies and Fish
	+ Catch a Bottled Fairy from Fairy Forest
	+ Set up Travel on the North Coast of Human Princess Town
	+ Travel East through the Cryotunnels (Requires Fish Lungs)
	+ Then further East to your destination
	+ As of the latest version, this method no longer exists.
* Fly Like A Bird
	+ Either obtain the Cucco Wings or acquire a Companion who can Fly
Dragon Princess II

A hoarder of knowledge, this great dragon seeks to combine the effects of deities to turn the dragon kingdom into a formidable superpower.

### Relatives

Dragon QueenDragon Princess I

Dragon Princess III

## Physical Traits

### Species

Dragon

The second daughter of the Dragon Queen. She is intelligent and has frigid breath capable of freezing living beings solid. Like many dragons, she is haughty and arrogant. She can be found doing research in Dragon Princess II Castle.

## Assault on the world map

* Dragon Princess II can attack you on world map if you have a lot of Swirlies.
* If you have a Chunga Root equipped on the knight while she attacks you, you will be able to resist her ice breath. She will then invite you to her castle on the Frozen Continent. This will put you on the path towards starting her route.
Merchants

Locations of merchants in reigns and what they sell.

## Bird

RIght-Top is reserved for the Merchant Princess.

### Pullet Inn, Bird Merchant (Left-Top)

50 MPS
-50 HPS

## Finhead

### Hammerhead Port (Club), Shark Barman

* Waterbreathing.
* Waterbreathing
* Waterbreathing

### **Diamond Seashell, Nami**

 Kraken Skewer
No Battle fucking

## Mouse

### Mouse Clocktown, Nyapan

 Cat Concha
 Cat Bun
* 1600 HP
* Increases a random stat +1

## Other

### Lina

Tavern (day)

She sells default costumes for 500.

### Trevor

Tavern (night)

* Adds Corruption

### Fjorleif

Beach (night)

Frost Resist
 Chilled Wisps
Fire Resis
 Princess Spring Water

### Snail Princess

Rose Caravan

 Floral Tea
Poison Resist
 Fried Zucchini
 Thorny Whip

### Vertid, the Huntress

The Tree Canopy (when the King Cuccoo is not around)

 Cuccoo Drumstick
 Beefy Backed Cuccoo

### Mhyrr

Slumbering City

See Mhyrr.
Prologue

The Prologue, or referred to by the game as the "intro", refers to the events which concurred at the start of Princess & Conquest.

It can only be seen if the player decides to watch the intro the game recommends to newer players of the game.

## Summary

Taking the offer requested by the Knight's INC. to help Kobold Princess, the Knight heads to Kobold Fortress to address his aid in the series of incidents that have occurred recently, which are the sudden disappearances of Kobold who formerly worked in the mines. The Knight heads underground of the Kobold Fortress, eventually reaching a small gap at the end of the cave. Dragon Princess I is found here, revealing that Dragon Princess I herself did, indeed, eat the Kobold as meals, and was planning to leave the mines with "her" gold. Angry at the revelations, the Knight proceeds to battle her, which results in Dragon Princess I's defeat. Upset about the odds of her defeat, Dragon Princess I would end up burning everything around her to prevent all the gold she stole to be taken back by the Knight. However, this also indirectly burns nearly all of the Kobold Reign's kingdom down to the ground.

Escaping just barely out of the kingdom, the Knight and the now downhearted Kobold Princess decide to head to Faun's Tavern. After talking with Faun for ideas on what to do now at that point, the duo decide to camp outside. However, they are confronted by Dusk Princess, the queen's assistant, and are told that Dragon Princess I ran away, pinning her blame on Kobold Princess and the Knight, informing them as well that because of such events, the continent will proceed to enter into chaos. After Dusk Princess leaves, the Knight ultimately decides that it is now his responsibility to fix and repair the former peace the continent had prior. Thus, the prologue ends, and the game begins.
Clocktown Sewers

The Clocktown Sewers is accessed though a manhole in the Northeast of Mouse Clocktown, and leads right into a crack on the wall of Mouse Clocktower, only accessible at night. This route may be used to sneak into Mouse Princess' bed chambers in order to either elope with her, or the option to "Bang" her.

* There´s a chest on the north containing 10 cogs.
Fairy Forest

## Description

Home to Fairy Princess, along with all the other fairies.

## Quests

* Fairied Away
	+ Speak to Fairy Princess for the first time, she will tell you about her missing bracelet.
	+ Check the Human Slums or the Tavern for Lizz.
	+ Pay 2000 swirlies for the bracelet.
	+ Return it to the Fairy Princess and her CG will play.

## Location

Located on the western side of the northern region of The World.

The Fairy Forest is also located North of the Golem Princess Town.

## Note

* At night there is a Bat NPC named Batty who will have sex with the Knight upon speaking to her.
* In the top right of the forest you'll find a costume and a note for the Faired Away quest, but is not needed to progress said quest.
A Bug's Death

## Preparations & Tips

* A blunt weapon is needed to break the rock that blocks the entrance to her cave.
* The Knight has 20 in-game days to reach Komachi after a new game start. If he doesn't make it, Komachi dies.
* 3 Bottled Butterflies per day to keep her alive.
* After the quest is done. It will be active again, asking again the player to keep feeding her, in next 7 days. If's not done, she'll be not longer available.
* If the Knight feeds Komachi with a Lump-on-a-Stick, Komachi will be permanently sated, and she will be come self-reliant. Afterwards, she'll sell her Prisoner Costumes like a normal vendor.

## Walkthrough

1. Go to the Rocky Slope, and head left on the pathway just above the southern entrance/exit.
2. Use your blunt weapon to destroy the rocks blocking the cave entrance.
3. Go inside and head to the back of the cave to meet Komachi.
4. She will ask you to feed her, which begins her Quest.
5. Bring 3 bottled butterflies to Komachi, at least weekly. She will be Sated for the rest of the day after eating.
6. The Quest marks as complete after she's fed, but will be restarted again before they leave. Or, it can be ended permanently with the Lump-on-a-Stick.
Dates and Time

## Calendar

Calendar: The world is made up of 6 days a week, 5 Weeks. 30 days per Season.

There are 24 hours in a day. There is no default in-game clock.

When you camp, you'll wake up at 7 AM. If you camp after midnight, You'll still wake up at 7 AM on that day.

#### Midnight

At midnight the game respawns and randomizes the towns and buildings.

If you have any daily buffs, they disappear at midnight.

## Time Passes

### System Speed

* Overworld (World Map).
* Kingdom Above.
* Kingdom Below.

#### 1 Hour added to the current time.

The time is added whenever the player enters these zones from any method.

* Mouse Clocktown.
* Birdcage.
* Diamond Seashell.
* Mermaid Bottom.
* Rabbit Vineyards.

### System Day Length into Seconds.

How many real-world seconds is an hour?

* 1: 5 Seconds for 2 Hours
* 2: 5 Seconds for 1 Hour
* 4: 10 Seconds
* 8: 20 Seconds
* 16: 40 Seconds

## Items

* Digital Hourglass will allow you to tell the in-game time.
Rheneis

Rheneis is a dragon NPC found in the northernmost part of the Jungle. She claims to be a protector of the Jungle's flora and fauna.

## Pacifist Reward

Once per day, If the player navigates through the Jungle without killing any enemies and talks to Rheneis, she will reward the player with Kelp Sandwiches, Bumpkin Seeds, or a Queen Praline at random. Out of the three items, the Queen Praline is by far the most useful, as it allows access to the Queen's Spire without Queen affinity and can be traded with the courtesans there for rare items.

Navigating the jungle without killing anything is possible after going through the area once and unlocking the shortcut.
Insect Princess Hive

## Description

The Insect Princess Hive is the Hometown of the Insect Princess along with the Insects ruled under her.

Some Locations have Navigation locked to a Menu, this is one of them.

## Activities

### Military Upgrades

Either Increase the Power or Defense of the Insect Reign.

### Merchant Princess' Shop

If you are lucky she may have set up Shop here else you're out of luck...

### Rest at their Local INN

The Innkeeper is a person that believes you should pay based on how experienced you are... Times 12!

Swirlies For The Night = Party Total Level \* 12

## Locations

Unlike other Reigns this can be in 2 different places dependent on if Human Princess still stands.

### If Human Princess Continues Her Rule

The Kingdom Below of The World on the Southeast Side

The Insect Princess Hive is located directly South of the Purplecap Forest

   PD: you need Honey Syrup to enter the hive

### If Human Princess Has Been Overthrown

Northern Region of The World close to the Center

The Insect Princess Hive is located South of the Human Princess Town past the Mountains
Ancient Battlefield

*"This place... This place has seen his share of blood... Oil to be precise... It's hard to imagine what could have destroyed this many golems."*

*- Jokul*

## Description

The Ancient Battlefield is an area of Golem Princess Town. It can be accessed freely, meaning it does not require any Reign Affinity, and can be accessed regardless of day. It is depicted as a barren wasteland, dead trees sparsely sprinkled across the landscape. According to Jokul, the Golems would suffer a major defeat, but it is unknown what entity or force had stopped them.

During day, Old Golems (that still survive way after the war) will roam around the area. If they spot the player, they will follow them until either the player is defeated or leaves the area entirely. If the player wishes to avoid such conflict, they can visit at night, where Old Golems will cease to spawn.

The area is really only used to obtain Cogs, a currency which can be used to unlock various things at the Tinkerer. These respawn periodically (when the player leaves the area from time to time), making the obtainment of Cogs purely infinite, should the player have enough patience to farm here, of course.

## Notable NPCs

* R-005TY
* Jokul (Night)
* Knocker (When Rebuilding Kobold Princess' Reign)
* Diana

## Location

The Ancient Battlefield is located directly within Golem Princess Town. The town itself can be found in the Northern Region of The World on the Southwest Side. It can be accessed via *Visit > Ancient Battlefield*.
Ghost Mansion

## Description

Ghost Mansion is where Ghost Princess actually resides. Initially there are no NPCs present, but after GhostP appears, banshees will patrol the area.

## First Visit

Upon entering for the first time, take the first left from the entrance into the room. Pass through the monument in the top of the room and interact with the green switch to open a door in the right room. At the top of this room is the door leading to GhostP's chamber.

Once inside, make your way through the hall to the room on the left. You can pass through one of the wooden "fence" blocks to access the braziers. Interact with the empty one and present it with a Filled Princess Urn to summon GhostP.

This urn can be obtained in multiple ways:

* By choosing the Soul Master trait for the Knight;
* By entering the first floor of Dog Princess Tower and opening the chest;
* If you have an Empty Princess Urn (sold by Merchant Princess), by entering a Reign under siege, choosing to ignore the castle and go for the princess, forcing her to abdicate, and choosing the option to kill her.
	+ GolemP will not leave a soul.

After speaking with GhostP, leave the mansion.

## Second Visit

You may need to sneak past a guard to get in for the second part. Using Sleep Powder from Trevor, SlimeP's ability, or MothP's ability can get you past the guard.

Returning here in the daytime, make your way to GhostP's chamber again, then to the room where she first appeared. After the scene plays, you'll be back on the first floor again, and a quest to remove the barrier, which prevents entry at night, will begin.

Move back to the main hallway and follow it to the top room. Pass through the monument, move to the right, and then move up to get into the upper hallway. On the left is a box with Swirlies inside, and on the right is the path to the courtyard.

In the courtyard, move to the upper left and enter the room. This room has another box with an outfit in it and a space to rest. Rest here until night, then return to the courtyard.

Approach the ghosts in the middle, and they will scatter. Track down and defeat each of them. Their locations are as follows:

* One at the box in the room you rested in
* Leaving that room, one is directly to the right
* One is at the green switch in the entrance area
* One is at the door to the second floor

Upon interacting with these spots, the ghosts will appear. Defeating all four of them will weaken the barrier. Return to the courtyard and interact with the square in between the torches to cause a switch to appear. Flip the switch to remove the barrier, and from then on you can enter the mansion and meet GhostP at night, provided you have enough affinity with the ghosts.

####

## Quests

* Invincible Under the Moon
* Spodomantic
* Garnering Garments

## Location

Southern Region of The World in the Central South

The Ghost Mansion is located within Ghost Town
Hero Banner

Flag of undeniable charm! Allows travelers of the Kingdom to join the Knight under his banner.

### Type

Accessory

The Hero Banner is an accessory that enables the Knight to recruit NPCs (progeny) from around the Kingdom. The Banner is located next to the Knight's Inc. counter in the Tavern, and be collected once you reach level 5+ with Knights Inc. The banner must be equipped in the accessory slot on the Knight for recruitment to be possible.

Upon speaking to an NPC with the Banner equipped, a graph will appear displaying the main stat requirements (STR, END, INT, and DEX) for recruiting that specific NPC (displayed in yellow) and the Knight's main stats (displayed in blue). If the requirements are not met, the NPC will not join the Knight.

The requirements can be bypassed if the Knight has the Princess of the NPC's race in his party.

For optimal recruitment, it is recommended to allocate 5 points in each of the Knight's main stats (possible at experience level 30) and to also equip the Crescent Moon, a sword that reduces recruitment requirements by 1. It can be obtained from an NPC hidden behind a breakable wall in the Jungle tunnel.

## Notes

* The progeny recruited with the Hero Banner will be available for sexy time when talked to at camp, unlike progeny generated with pregnancy or bred at the Garderie. You need to raise the progeny's Lust stat high enough before the option to have sexy time with them appears.
* Recruited progeny will display the Hero Banner icon over their portrait when viewed in the Daycare menu.
* It is also possible to recruit certain NPCs through quests or other means (such as the fairies in the forest after completing the Fairy Princess's quest).
* NPCs such as the Dragon Courtesans in the Queen's Spire will never join the Knight, even if the Knight meets the stat requirement.
Faun Princess

"*Behold the Feast for thine eyes!*"

Owns and operates the Tavern. Friendly, but assertive enough to keep the peace in her tavern. Perpetually tipsy.

Speaking with her allows the Knight to leave party members to stay in the Tavern, including Princesses, or rest until the next day, for a price. The Knight can rest regardless of what time of day it is. The price increases with Knight's experience level. Party members staying at the Tavern will be provided food..

The option to "buy a round for everyone" improves Affinity with the reigns of all races currently visiting the Tavern by 1 and may sometimes improve Diplomacy between these reigns. Dropping out your own companions at the Tavern does not work with this effect.

She will reward the Knight if he gifts her a Barmaid's Gown, available from the shop at Maiden's Dairies during the day.

Faun Princess is not recruitable.

## Scenes

* Missionary (holding two beer mugs)
	+ To get this scene, you have to buy the Barmaid Gown from the merchant in Maiden's Dairies. Gift it to Faun Princess and sit at the table indicated by the arrow.
* Cowgirl
	+ After viewing the first scene, sleep in the Tavern with only the Knight in the party.
The Stone Knife

The Stone Knife is a brothel where the player can pay to have sex with harlots and sell companions. Qhala owns and runs the brothel.

## Services

The Knight has multiple options at the brothel.

### **Sex**

By paying a fee of 500 Swirlies, the Knight can have sex with any of the harlots present in the back. The available harlots change daily.

Having sex with a harlot increases affinity with that harlot's reign each time by 1. This also works with harlots the Knight has put in the brothel himself.

### **Sales**

The Knight can sell both princesses and progeny to Qhala, at which point they will appear in the back as harlots. The Knight has several options when interacting with a harlot he has sold:

* Appraise: The Knight can see how many Swirlies the harlot has brought in with her "services." The greater the number, the more "Services" and "Redeem" will cost.
* Services: The Knight can pay a fee to have sex with the harlot.
* Redeem: The Knight can pay a much larger fee to bring the harlot back into his party.

When the knight sells a party member to Qhala, he can wait for a few days and come back and spend money to get her back, giving the knight an assortment of Items and various semen depending on how much the Harlot has made. The higher the cost the rarer the items, enhanced by the Wealth stat on a Princess.

## Notable NPCs

* Qhala
* Quincy

## Location

   Southern Region of The World on the East Side

The Stone Knife is located at the Jungle Entrance, between the world and the Jungle

## Trivia

* If the Knight has "Family Jewels" equipped he can have sex with harlots and make a profit, as the item returns 500-700 Swirlies every time he has sex.
* The Knight can sell male progeny to Qhala.
	+ Unlike the female harlots, the males will not undress after the Knight purchases their services.
	+ Qhala/the male harlots may still refer to the male harlots as "her."

* The Knight cannot sell Dog Princess to Qhala unless they use the Beast Choker item on her that you can obtain from Wyvern Princess route.
* If Kingdom Lewdness is 50+, Emilia can show up.
* There is a box on the right side of the brothel interior which contains bones.
Crowley's Lab

Crowley's Lab is a house in the Slums owned by Crowley. You can get inside with Key for the Slums, available from Lizz when she appears in the Slums.

Searching the only empty shelf reveals the entrance to the basement.

Golem Princess can switch between her normal and rock forms using the hexagram in the basement.
Party Poppers Nest

## Description

The Party Poppers Nest is the Home of the Mighty Queen Cocca, make sure you're ready for Combat before crashing her party. Those Wild Party Poppers will hurt if they blow up in your face.

## Location

The Kingdom Above of The World on the Southwest Side

The Party Poppers Nest is located directly West from the Queen's Spire
Sphinx's Fortress

The site of Sphinx Princess' trials. Accessible at the top of Sphinx's Pyramid after completing Desert Princess' quest Clawing Your Way Ahead and waiting several days. The Knight can earn unique equipment items here, and completing it a second time will allow him to have sex with SphinxP. As of V0.17 if you fail a question the dungeon may not reset, causing you to be stuck in the first set of rooms.

## Puzzles

Rules:

* Activate the switches and solve the different puzzles to unlock new parts of the dungeon.
* Reach the final room to claim the treasures for yourself!
* There are no mortal dangers in here, but watch your steps!

### Room 1

The first room you enter. A sign says "If you wish to proceed, two more requests you'll have to please."

* Smash the clear crystal
* Press the yellow button

### Room 2

To the left of room 1.

* Smash the crystal
* Inspect the sign: the answer is 3

### Room 3

To the right of room 1.

* Inspect the sign: the answer is 4.

### Central Passageway

Above room 1.

* Move up and avoid the boulder by ducking into the alcoves as necessary.

### Room 4

Above the central passageway.

* Press the yellow button

### Room 5

To the left and down from room 4.

* Use the magic circle to cross the gap
* Press the yellow button

The launcher can be redirected by attacking it/using the Knight's Wind Blade skill.

### Room 6

To the left and up from room 5.

* Inspect the sign
* Interact with the large brazier in the hallway
* Lead the monster into the fire

### Room 7

To the right of room 4.

* Resolve the enigma. The answer to the enigma is the knight (because when he born he walks on four legs, as an adult he walks on two legs, and when he get old he walks with a cane). Selecting a party member may have consequences.

### Room 8

Below rooms 4 and 7.

* Jump into the well

### Pitfall

* Defeat the enemies
* Inspect the sparkling spot to receive the Reptilian Tooth
* Move down to leave the room

### Room 9

Above room 8.

* Save if necessary. There are two boss fights coming up.
* Move left through the hidden passageway

### Secret Room

To the left of room 9.

* Move up to enter the boss room

### Secret Boss Room

Above the secret room.

* Fight and defeat the sand-snake boss
* Collect the treasure from the chests and go down the ladder; the egg in the room will hatch into a lamia progeny

### Lamia Princess Room

* Move into the room to speak with its inhabitants
* Smash the rocks with a mace or similar weapon
* After the scene plays, the exit created by smashing the rocks allows the Knight to get in and out of the fortress
	+ This also allows entrance into Lamia Sanctuary at Desert's Oasis
* Return to room 9 and continue up to continue the challenge

###

### Boss Room

* Defeat the two humanoid enemies to the left and right
* Destroy SphinxP's "machine"
* Collect the treasure in the back

###
Ghastly Hand Mirror

Those reflected in it have their desires appear from the mirro.

The Ghastly Hand Mirror is a usable item that shows whether the player has entered, or is about to enter, a route. However, since route intro/confirmation screens were added to the game, the Ghastly Hand Mirror has been made redundant.

## How To Get

Interact with the fountain in the top-right corner of the Forgotten Garden.
Dance Till They Drop (Current)

## Dance Till They Drop

To liven up the Moon Festival and solidify the friendship between The Guild and The Desert Reign; one of us should join their traditional dance exhibition and do it well!

## Rewards

Desert Princess Affinity x2
Diplomacy
Swirlies: 550
Knights Inc Exp: 450

### **Objectives**

— Talk to dancer on the stage during a moon festival and get movin'!

— Please the stars with your dance!

## **WALKTHROUGH**

This quest can only be initiated when there's a Moon Festival active.

Go to The Desert Princess Reign at night during a Moon Festival and approach the dance floor. Talk to the individual on the dance floor to initiate a timing based rhythm mini-game similar to Dance Dance Revolution.

### SUCCESS

If you score high enough (80/100), you will complete the quest and can return to the guild successful.

### FAILURE

If you fail to hit enough notes, then you will fail the quest and it will enter the "Failed Quests" page in the Quest Log. To reattempt, you will need to restart it from the guild.
CreamyEmi

Creamy & Emi are Two Succubi who have been waiting for a Lustful Knight that wants to make the Kingdom a lewder place.

Once the Kingdom Lewdness is Greater or Equal to 50 then there is a chance of them appearing in locations that the Knight can have sex at however they are not going to show if love isn't in the air.

After finding them they will present a challenge and if the Knight is successful they can win a couple prizes and have the Kingdom Lewdness go up an additional 5 points <3

## Places They Can Be Found

* Tavern
* Frog Princess Pond
* Fairy Forest
* Mimic's Crypt
* Sphinx's Pyramid
* Sphinx's Fortress Lamia Princess Room
Corruption 101

Redirect to:

* Princess Purity

The world out there is tailored to cis male human knights. Monstergirls and Princesses aren't safe. Head to the church and learn how to keep your companions safe.

## Rewards

250 Choco-Dicks

Level 0 quest received from Knights Inc.

Requires Anon to take the tutorial on corruption mechanics at the nearby church located directly to the northwest appears as a purplish building next to the human kingdom.

Rewards 250 Chocodicks, Knights Inc. Exp, and the ability to receive diaries on female party members lust stats.
Rock Tunnel North

Rock Tunnel North, or simply Rock Tunnel, is one of many cave systems in Princess & Conquest.

## Description

Rock Tunnel serves as the pivotal pathway to get to Mouse Clocktown. Due to the narrow tunnels as well as the frequent attacking of Wendigos blocking the way, the player should take caution.

Two notable NPCs that spawn here include Wendigo Princess and Helias.

One thing to note is if Wendigo Princess is killed or her tower gets taken, Wendigos will no longer spawn.

## NPCs

* Helias
* Wendigo Princess

## Location

Northern Region of The World on the South Side.

The Rock Tunnel North is located South of the Desert Rose.

## Connected Areas

* Mouse Clocktown
* Wendigo Tower
* The World Northern Region

## Gallery

Rock Tunnel mapped out.Outside of Rock Tunnel.Wendigo Princess's hideout.Wendigo
Quincy

## Description

Quincy is a female red slime who wears red boots and a white sweatband on each leg.

The first time the player visit the brothel, she is nowhere to be found, but as the days go by she will appear.

When interacting with her, she does not speak back, she will only show a speech emoji balloon with a heart.

Also she has a bowl in front of her, like the others harlots, which the player can interact to read the message written by Qhala.

> "Do what you want with her" - Signed Qhala.
>
>

But unlike the brothel harlots the player can't make an offer for her services.

## Location

She is inside The Stone Knife brothel. She stands in front of the third column (from left to right).

## Trivia

* As long as patch 17.14 is released is not known if Quincy will be more than a casual npc with any relevance or utility.
* Although Quincy has the appearance of a male slime, the empty bowl in front label Quincy as a female.
Go with the Flow

In her hidden laboratory, a clocktown mouse named Rin needs your help! Reach the location and obtain the code she needs!

## Rewards

*None*

"Go With the Flow" is a quest that can be started after speaking with Rin in her house. Here, the Knight must obtain the coordinates from a random given location

### Objectives:

* Reach [given location] and use the Flow-RDR!
* Bring that code back to Rin

After meeting Rin, she will ask for your help with uncovering the properties of a hidden dimension(?) wherein any person present can see and explore but cannot interact with the world around them, called The Flow. Rin will give the player an item called "Flow-RDR".

button you can press on top of it.

### Finding the Code

When using the Flow-RDR! it will grant the "coordinates" of your current location (3 digits) within a random set of numbers (3-7 digits).

To find the correct code, the player must use the device twice (or as many times as necessary) and see which numbers don't repeat. It is best to either write them down, or screenshot them.

### Example

* 26**436**46
* 3913**436**10
* 79**436**40

So the code for this the room would **436**

After you get your code return to Rin, and tell her the 3-digit code and she will send your in-corporeal soul there to fly around there for awhile. When you've returned, she will congratulate you and her quest will be complete.

## The Flow

After the quest is complete, the player may give Rin the coordinates of any room in the game, to enter the "Flow" dimension for a limited amount of time. There, you are teleported to the chosen room, but map collision is turned off (you can walk through walls), NPC's will not spawn, Doors will disappear, and you cannot go to other rooms. the screen will also have a blue hue and the Knight will become slightly transparent.

## Notes

* The code of each room IS **NOT** randomized, so it's not a requirement to have visited the desired destination, given that the player already knows the coordinates of the location. However, Rin will not give the option to input the code until the first objective is complete (use the Flow-RDR! in the location she's given you)
* When returning from the Flow, the player may stumble upon a bugged scene. When The Knight appears back in Rin's House after going into the Flow and cannot interact with Rin. Walking towards the exit, she speaks and is seen to be mostly naked. After a while or trying to leave, the usual text scene when you leave the Flow happens and you come back to her room (again). During this scene, it's possible to open the inventory and save the game. **Avoid saving during the scene**, because loading will cause the game to crash and make that save unplayable.

## Trivia

* The Shady Person in the Sewer place near Skelington princess still appears in flow mode and reacts in a similar fassion when you present if you try to interact. ~ Weird (Solo the slime hero)
Frozen Skull Cave

## Description

Frozen Skull Cave sounds like some silly villain's hideout but it's more about stealth than jump scares.

As with all Icy Regions, be sure to bring some protection from the Cold! Like the Rabbit Furcoat, Padded Nekomimi, or Chunga Root.

## What's Behind Those Doors

The First Door is Locked and the Second won't budge... But there is a Tent close by so let's explore that.

### Inside The Tent

Inside you'll discover some Bones of some Unknown Explorer and beside him is a Diary of the Southern Region Exploration. The Diary is a fun read but someone tore out some of the Pages... Check his remains to get the Frozen Cave Key, which can be used to unlock the First Door.

### Open The First Door

Use the newly found Frozen Cave Key on the First Door to enter the cave.

### Inside Frozen Skull Cave

Not too long since you enter you will get a warning about Lich Knights, They cannot be beaten in this place, so you should try to avoid them! In other words Stealth Section.

### Room 1

It's dark, spooky, and apparently Lich Knights are roaming about... Eh, what this place needs is some Light! Now find the Torches scattered about and use Wind Blade to Lite them all up, the one in this Room is on the Left. Another option is to use Dragon Breath of your dragon progeny to light torches. You may also notice an envelope on the ground to the Right, it contains Day 6 entry from that Diary found in the Tent.

### Hallway with Lich Knights

While I don't plan to go into much depth with the Stealth Section just know that if Lich Knights see you then you'll be kicked out. There general range is about 5 steps.

That said, there is another Torch on the Right so Lite that one and continue North.

### Room 2 Lich Knights Go Round

So watch out for the Lich Knights and here you want to go Left.

### Room 3

Open the Chest for some Litcher Armor and Lite that Torch before returning to Room 2 then this time go to the Right.

### Split Path

Now the Path splits... To the North is an Empty Room, well mostly empty unless you are looking for Knockers then there is one frozen in ice!

Let's Continue South to the next room.

### Room 4 Double Trouble

Here there are 2 Lich Knights patrolling the grounds. Avoid them and head Southeast to the next section.

### Room 5

Open the Chest for a Ice Skull Spear and Lite that Final Torch! Hooray, now it's not so dark in here!

Proceed South to the last section.

### Arcane Princess Room

Congrats! Hope you have a trusty Mace ready to clear rocks, er crystals... Go see what Arcane Princess is doing here however if you just here for sight seeing she won't want much to do with you.

Go South to Exit the Cave.

### Shortcut To Arcane Princess Room

Remember that Second Door at the Beginning that wouldn't budge? Doesn't matter as you can Open it from this side. Now you've come full circle.

## Notable NPCs

* Arcane Princess
* Knocker (When Rebuilding Kobold Princess' Reign)

## Location

Southern Region of The World on the Northwest Side

Frozen Skull Cave is located directly North of Babs' Hut
List of Bosses

PAGE UNDER CONSTRUCTION

List of some of the known Bosses/Mini-Bosses of the game (in no particular order)

Bosses with a \* on it's name means that they have no confirmed names as of yet. When given an official name, edit the page and change it to the correct name.

## Normal Bosses

Bosses that don't require to be in a Route nor are found in a Siege. Some may be found while exploring, others are quest related

## Siege Bosses

Bosses that appear when the player decides to rescue a princess when her reign is under siege. Note that some kingdoms (like the Rabbit Kingdom and Cat Kingdom) lack a boss at the moment.

## "Story" Bosses

The list bellow is to showcase bosses that can only be found during a princess route.
Dame Gaita

**Hello! This page is classified as part of the game's DLC. If you want to contribute to this page, please make sure you have the DLC installed first.**

**To see a list of DLC content, visit DLC.**

## **DLC #: Four*****Dame Gaita

Dullahan tsundere shortie spelled undead noble catgirl to me, that's how I roll.

## Physical Traits

### Species

Cat-Dullahan***

Dame Gaita is currently one of 19 available DLC characters in Princess & Conquest, belonging to the first set. She is the fifth released DLC character (#4).

**Appearance
----------**Headless armored dullahan with full-body armor ranging from neck to feet. She has clouds of pink and grey smoke coming from her head, as well as smokey cat ears and hearts around her "head".

She has blueish, sparkly armor, with a small strapless chestplate that goes in front of her torso and waist, held together at the back, in a darker hue than the rest of her. She has a line or seam leading down the insides of her legs, and two anklet-like ties on her lower legs, before leading to her boots, which are higher at the front with heels at the back. She seems to have blackish skin due to her neck and fingers lightly exposed. She has a black cat tail behind her, around her height in length. She's holding her head in her right arm, which is a steel knight helmet with cat ears embedded on it.

**Biography
---------**Being a DLC character, it doesn't have much significance in the lore as of right now.

She is a short tsundere.

**Equipment
---------**Native dual-wielder.
She cannot equip anything but claws and sword, but she can wear any kind of armor.

**Stats
-----**Base Stats

wip

**Skills
------****Headless Charge**
Convert most of your defense into agility.
Temporarily lowers her DEF to 50%, but increases her AGI to 300%. A higher conversion rate from AGI to Attack Speed, compared to other Progeny.

**Scenes
------***** Thighjob (From behind her)****Trivia
------***** Her halloween skin is based directly off of Celty Sturluson from Durarara. In addition to this, Celty is also a dullahan.****Gallery
Pirate Princess

**This page does not contain sufficient information, and is thus considered a Stub!**

*You can help us by expanding it!*

 **Requiring improvement: This article requires more information, for instance what NPCs can be found on the PirateP's ship, pets**

## Physical Traits

### Species

Human

Captain of the ship with black sails traveling the seas around the continent.

The Knight can board her ship while it's anchored at one of its usual stops. From there, they can travel to one of several locations for free:

*** Beach
* Hammerhead Port
* Gazer Prison****Regular Stops
-------------***** North of the Tavern
* At the beach north of Frog Princess Pond and south of Harvest Town
* At Golem Princess Town
* Near Frozen Church**