recursal/Fanatic-Fandom huggingface dataset:
Gierie Giroud

**Private Gierie Giroud** was a human Vortais engineer. He was prone to oil-related mishaps and a decent shot. He was born in Waterdeep, but used to be part of a smuggling crew that ran cargo around the west of Faerun, until he was captured by the Vortic Mercatorium and conscripted. In 1519, he joined the crew of the West Marchers aboard Cassalanter's Spear.

He quickly became one of Arnaud's favourites. He was quite knowledgeable, and great friends with Bernárd Atir before Bernard was wiped from existence by the °ᔾᒃᓪᓘᒃᐃᑉᓪᔅᑲᑦᒻᑦᔾᕝᐳᑐᑦᒃᒻᐃᑎᓪᓪᓇᒃᕋ.

He was gravely wounded in the battle against the Tree of Death and walked with a limp ever since.
Iuvette Latir-Regnard

**Soulieutenant Iuvette Latir-Regnard MVM** was a red-scaled Vortais hobgoblin captain, born in 1499. Dressed in a teal coat with a leering stare, she was the short-lived captain of the same outrigger that Arnaud DuPont Leroux found himself on, part of the First Fleet of the Vortais-Lakayan Navy.

After being wrecked in a storm, she was one of the two survivors alongside Arnaud - and she was shot in the shoulder by Hummanus Voratiant of the West Marchers. She fell into the rushing waters never to be seen again...

Except, she was.

She washed up on Tokfir wounded, but made her way to the Vortic Mercatorium on the west port. She returned to service in the Mercatorium after a year or two of ecovery from her wounds.

By the 1550s she was appointed Captain of the LN Gauward's Lie, a Vortic flagship frigate that partook in the Sack of Luskan. It became a trade and gold bullion vessel.
Lil Wood

> *'Check yourself my G. I em-pa-fise coz it is not wikkied what you is been done put through, I feel you G. But you got to appreciate the community, innit? Don't led a few dutty yutes make you get angry at us man. You get me?*
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- Lil Wood as he struck up a blunt, to the caged ancient wish-dragon, personification of evil, Tyrvok.

**Lil Wood** was a bard, cultivator of exotic plants, chill guy, and the world's first rapper. He lived during the first century RTE. Alongside others, he helped free Tyrvok from his prison within Xinlelal. He wished himself out of existence to go and become a rapper.
Kassius Komitatus

**Kassius Komitatus, Son of Odarius** (attested in Old Euluska as *Kazeas Kameto Odariösve* and in Old Rakki as *Kasjús Oðarsbur*) was a wandering warrior. According to legend, he was a blonde, clumsy, but charming knight from the city of *Pons Ilusikanos* (Luskan), who joined the Crew of the Klemmuvængválf on their adventures in Ðanland, in the-1700s.

In some stories and sagas that relate to the Great Raid on Braeknge, many of the Rakki sailors mention a man with 'golden hair that grazed his shoulders' and 'a fiery hue to his skin, like a honeyed mead on a sunny day'. Few Rakki sailors would have encountered Luskan people before, so it was probably something of note to see Kassius. From the surviving Djévkus, it was known that he was a contemporary historian or writer of some kind - in the saga, he is described as *arkivró*, meaning something akin to 'history-collector'. He is also described as having wielded 'a dread-fang many hands longer than those tempered by our smiths, which kept its shape blow after blow' - this referred to a Luskan crowned longsword.
Cursed Shelby

**Cursed Shelby** was a drow from The Underdark. He was an investigator contracted by the Tribunal of Spiders in late 1516. He took Smurf Neblin with him on his mission to Guzuth Toth to investigate the disappearance of Latar. He fought and killed a Moor Rider by deflecting a bullet. In Guzuth Toth, he fled from Dain Axehelm and tried to escape during the Second Battle for Guzuth Toth, but he was almost killed in a building collapse. He rose barely alive and just about escaped, back to Mir Osod. He joined Smurf Neblin again as his necromantic apprentice. He was kinda annoying ngl
Mazăc

> '*I was sold a small glass jar of such a drink by a family, vending by the roadside. I found it to have a refreshing taste, fruity but not overbearing, and a most pleasant scent. It should be noted that upon my consumption of the whole jar by the evening’s fall, I ended up falling off my horse twice, and found it most amusing indeed, for the drink becalms and befuddles you.'*
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- Fira Nazar, 'The Travels'.

**Mazăc** (pr. Mazzock) was a pink peach liqueur, similar in strength to a weaker vodka. It was brewed by the Vreigardts of the Nethir upland, and sold in small glass jars. It was fairly strong.
Lanmop

> *'Deep within Boarwood lies a city named Lanmop. The people of this pastel wooden city that grows into the treetops and into the ground are all gnomes, and they speak a colourful language. Lanmop is famed throughout the land for its craftsmanship, and its products are known worldwide. The tinkerers, tailors, cobblers and music-makers of the city are like no other, and owe their skill to generations of tradition.'*
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- Fira Nazar's 'The Travels'.

**Làňmop** was a gnomish city in the southwest Danderillon, capital of the Boarwood Enclave. It was a city known for its fine craftsmanship.

Back in the days of The Lusken Empire's conquest of the Danderillon, it was one of the few notable places strong enough to resist their advance. Try as they might, the Boarwood forest never fell. Lusken soldiers would be harried with clockwork contraptions, invisible shenanigans, disappearing weapons, and cross-tied shoelaces, as well as fierce gnomes and halflings riding fierce Bristleboar hogs and using larger-than-life glaives for their size.

It traded frequently with Scarossar. Its language was Lusk-Nethir, with eloquent sounding names.

Pronounciation notes (they do vary, so don't worry!)

* X/x is pronounced 'sh'
* X̂/x̂ is pronounced 'kh', like a breathy unvoiced 'k'
* Đ/đ is pronounced 'th' (like in 'That')
* Ħ/ħ is pronounced like the 'ch' in Loch

It was famed for its Lanmop Red wine and other cheeses.

Its patron deity was Garl Glittergold.

Notable figures like Mikal, Asħatet and Anx̂urvær Xúmaijkyjr, Jedydiá Wúd and Tolén Gólđešt all hailed from Lanmop.
Fortunomancy

—Alessandro Lucari gambling in Luskan city.

**Fortunomancy**, also known **luck magic**, was a discipline of magic. It was sometimes seen as gambler's magic. It was related to the manipulation of luck and chance, as well as intuition, probability, and generally altering the future. It was the favourite of wizards who tried to alter their own future, and of course it was vry very popular with gamblers,, so it was dislked by casino owners and security guards the world over.

As a fortunomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Dead Man's Hand**. You can influence the roll or deal of dice, cards, or a similar game of chance being carried out within 10ft. of you, with a one handed somatic gesture. With this, you can choose the exact roll a dice lands on, the exact value and/or suit of a card, the exact name drawn from a hat, etc. Luck is on your side here.

Two notable fortunomancers were Alessandro Lucari and Jorlen McDouglas.
Lyra MacKilghraimh-Cassalanter

**Foreguard Captain Lyra MacKilghraimh-Cassalanter** was the daughter of Lord Amelio Cassalanter and Mhára MacKilghraimh. She was a half-Saemhl half Luskan half-elven woman well trained with her words, from her father, and her sword and frost magic, from her mother. She served as the Foreguard of the Luskan city guardia from 1506 until 1519. She led the defence against the Vortais-Lakayan Navy attack.
Biting Shark

**Cetanwakuwa o-Iakota,** known by his given names **Biting Shark ,** later **Bringer of Liberty** was a Larawak elf. A hot-headed young man and the son of the chieftain Born of Thunder, his mother was murdered in a secret plot by The Lakayan Liberators, leaving Shark as the new de facto chieftain of the tribe. Machavellio Disforza and friends incited Shark to rise up against the Lusken colonisers and their fort, a rebellion that was immensely successful.

He was a good friend fo Max, never knowing the plot that unfolded beneath his nose.
Florida Burns Memorial Hospital

The **Florida Burns Memorial Hospital** was a large public hospital in western Waterdeep. It was built in 1553-1555 by many united factions, including The Loveridge Family, The Rapscallions, and other individuals like Virion Galadell, Perennial Althier and Eothain Blackstone. It was named after Florida Burns.
One of the bricks outside had Namfoodle Schwindle's name on it.

Its telephone line number was Narrows 3030.
Firearms

**Firearms** were a class of projectile weaponry made popular on Toril from the 1500s. They were powered by black powder, a mixture of sulfur, saltpeter, and charcoal. Most saltpeter and sulfur was mined in Bey or Netheril - arid climates perfect for their formation. Due to the rarity of the ingredients, it was often expensive to acquire, so only some powers acquired access to them - most notably The Vortic Mercatorium, Scarossar (from the WDSA), the Beyir Khelumvirate and The Xantic Imperium - pretty much, the ambitious powers who either owned or traded with sulfurous and salpetrous areas.

Most firearms could be categorised into several classes, each with an equivalent stat-wise to normal 5e. Special guns had exceptions, but these cover it:

**Light Guns** were mechanically **Light** Crossbows, including things like the Decimus Model 1486 or Klébel Repétre that any idiot guard could operate. It also included some heavier pistols like the C35 Lionheart that required two hands for effective use.

**Handguns** were mechanically **Hand** Crossbows, including things like the Cassalanter Mk3 Revolver, King Mazander Over-Under, Lozié Roue and other handheld guns. Exotic pistols like the Hadasir Pistol might fall under here too.

**Long Guns** were mechanically **Long**bows, with incredibly long range and being very accurate. Things like the Decimus Overlook fit in here.

**Heavy Guns** were mechanically **Heavy** Crossbows, being more durable and the most hard-hitting. Stat-wise, things like the Hotchkiss-Davis Model 1539 Rotary, the Aurochs Gun, or the Hotchkiss-Davis LMR would go into this category.

There were also **Trench Guns**, including things like the Matador Mk2 or Defender M1477. Stat-wise, they were heavy crossbows, but with 2d4 damage and a range of 10/30 instead.

```
A note for the annoyed - the gunpowder made by Torillians was incredibly weak due to the poor naturally occurring minerals, so while firearms did take off, they weren't leaps and bounds above crossbows like in the real world.

```
Helrus McCraggan

**Helrus McCraggan** was a Luskan pirate turned privateer, most notably active in the Wolcott Straits in the 1500s and 1510s.

He was a dependable, run-of-the-mill chap, with a sharp mind, keen eye, good nose, and a decent pair of swords on him. Helrus first began sailing with a pirate crew that would rob and sink merchant ships, but he later changed sides when Governess Laureana di Ayala of Lakay issued a pardon for any pirates who would quietly turn themselves in without trouble. He became a fearsome pirate hunter, serving as first mate aboard the Blackwyche, alongside Marrek, Crate, and Jak Waiki'ki (who would later mutiny against them in 1510).

Due to a raid on a plague ship, he briefly sustained a disease of pallor, and was nearly stabbed to death. On Aya Atoll, he was then almost killed by a hippopotamus, but escaped with his life - Crate was not so lucky. His respectful demeanour toward the Larawak people on the isle secured the pair passage away.
Lowlands Spiced Rum

> *'Live like a Lowlander!'*
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- Advertising tagline.

**Lowlands Spiced Rum** was a brand of spiced golden rum distilled from cane sugar, and containing smoked oak bark, cassia, pimento and cloves. It was only made in the Turmish Lowlands, in two cities south of the Penmoor - Penmorwen and Backcester. It was spiced and fairly strong by most standards, and a little more expensive than its non-spiced counterparts.
Marrik

**Marrik**, previously **Captain Marrik**, was a stone golem and pirate-hunting warrior active in the Wolcott Straits in the 1500s and early 1510s.

He once captained the Blackwyche for some time, until a mutiny led by Jak Waiki'ki occurred and he was left for dead on a small island, Aya Atoll, with Crate and Helrus McCraggan.

Marrik was an incredibly overconfident and strong individual, assuming he could win any engagement, and zealously devoted to The Lusken Empire to the point of blind loyalty. He would often pick fights with civilians and merchants, simply as a show of his power or flex of his ego, to anyone present. He delighted in murdering the innocent, shown for instance when he ordered the murder of a small inquisitive capuchin in the jungle. He assumed himself stronger than everyone else, and wished to find people equally devoted to inflicting pain and suffering upon the good people of the world.

He was almost killed by a large mother hippo on Aya Atoll, but barely survived. Crate was not so lucky.
Lake Walker (horse breed)

The **Lake Walker** breed (Fallonese: *Amffergaladeg*) was a lineage of rare, elegant winged wild horses native to Maeldaf, northeast Lakay, and the northern Fallo.

The Amffergaladeg were descended from a tamed but then released white horse with blonde hair and blonde wings, named Amffergaled. A mare from Gildegra, halfway around the world, she was broken and tamed by the leader of the Moor Riders bandit gang named Malak Coldblood. Malak rode her around the Fallo being a tyrant. When he died, Amffergaled roamed free and hybridised with the native Fallonese and Maeldafi stallions, beginning the lineage.

The winged horses were fast, elegant, skittish, wild, and very hard to tame. They were very slow to trust.
Lupkówa

**Lupkówa,** later **Alverosa** was a small village on the northeastern coast of The Danderillon situated around a natural open-water harbour and a long, flat peninsula.

The iron-age town of **Lupkowa** was built in the -2100s or so around a natural harbour on a small peninsula. It was built near some rocky mounds that had amethyst-rich deposits beneath them. The pastures around the city were perfect for rearing cows and sheep, but the soil wasn't great for growing more demanding crops than potatoes. The architecture was notable - the houses were long and narrow, built between two trees for extra strength, with multiple large rooms. Its main attraction was a large temple within a hollowed-out geode mound, dedicated to the goddess of crystals, Lúp, from where it got its name. It was ruled by Clan Kálman, a clan of Orc lords, at their head was Imra Kálman. Also in town lived Dszełim, briefly. Many years before -1800, it suffered a small earthquake, which split the rock mounds and revealed the geodes. Many people also made a livelihood out of fishing.

The Crew of the Klemmuvængválf landed near Lupkowa on their first foray to Ðanland, and gained the villagers' trust. On midwinter's eve, they raided the settlement, looting and burning it in its entirety

It fell out of relevance as a burnt wreck in the mid-first millenium pre-DR, but remained sparsely inhabited. In the age of Lusken conquest in the first few centuries DR, it was incorporated into the ward of Datria as the town of **Alverosa** after the Battle of the Lupkowan Peninsula, a week-long series of skirmishes between Tarkas Vreigardts and the Empire. As Alverosa, it was named in honour of General Alverós, the leader of the Lusken troops. The Lusken empire mined out and got rid of the geode mounds to help supply Datria.

In the 1120s, it was the site of the landing of General Mariana Escuella's forces during the retaking of Datria five years after Dead Man's Siege.

It was heavily abandoned in the wake of the Violet Catastrophe in tandem with Talona's Wasting Blight for several years, but regained its status as a decently sized fishing town in the 1500s.
Luth Salmastrien

> *'Rather quick for a dead man' - Luth*
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> *'Or are you just slow for a living one?' - Darrion*
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- Luth's final words.

**Lutharius 'Luth' Salmastrien** was a human male Harper from Bracken and active in the Fallo during the 1560s. He was the grandchild of Felyndiira Salmastrien, a Bracken Harper who was active during the The First Battle of Bracken where her sister Canzaphyn Salmastrien was killed by Heinrich's summoned beast.

Luth was a rather wimpy fellow and a bit timid, but knowledgeable to every end, rightfully earning his Gold Badge. He was a scholar of monster hunting by trade, ending up in Halcyon in the late 1560s following a strange trail of the murder of Henri Angier. His two agents on the case were Vaurok Shortass and Zia. However, a few days after Angier's death, Luth himself was murdered with a scalpel in the Harpers' morgue. He was succeeded as Chief Harper by Svinne Fors
Jed Wood

> *Not racist, just don't like em.*
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> *-Jed's slogan in office.*
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**Jedydiá 'Jed' Wúd** was a Danderillonian forest gnome from Lanmop who lived first during the late 15th and early 16th centuries. He was a craftstman and conman by trade, until he joined The Naysayers in 1502, in Waterdeep. After he aided in securing Lord Neverember's gold, he lived in his new city of Naysayer, becoming a conservative politician in his elder days, pushing for Naysayer to remain out of the Luskan/Waterdeep ward, and reducing immigration. He died an untimely death of heart disease in the late 1580s. **It was due to his staunchness that Naysayer never became part of the Lusken Empire, and stayed independent from Felonil and later Halcyon. Put him on the Famous people thing soon**

Jed was resurrected in 1612 by the archangel Azachairiel of Sigil, and sent on a quest to save his friend Velarin Naysayer. He did so successfully, but lost his newer friend Copy of Maltag along the way, who had fallen to becoming an evil demon named Phlacodaemus.

Jed vowed to hunt down Phlacodaemus, and travelled back in time to pursue him, where he met the Agents of Chaos in Waterdeep in 1553. He and the Agents successfully neutralised Phlacodaemus in Carceri.

Jed also aided in setting up the Citydome of Waterdeep after liasing with Brackian Thayan mystics for serite crystals.
Howling Longbow

The **Howling Longbow** (Alder: **Zhěnggongijao**) was a heavy bow from The Alderei. Named for the noise it made when fired, it was a huge heavy recurve longbow that fired three arrows at once in a triangle shape. It required a very high upper body strength to wield, but dealt a very large amount of damage with similar range to a normal longbow. It was seen in many Alder armies.
Johnovver MacKenzie

> *Would you like to know the future, sir? The man who will change the world is speaking right now. Continents divided no more. Free, clean power. The mysteries of the world solved.*
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- A ticket harrier at the Halcyon World's Fair Expo introducing Mackenzie.

**Johnovver MacKenzie** was a Waterdhavian inventor and scientist. Amongst other things, he was first to popularise the Alternating Telegraph, though some theorised he had stolen the design from an unknown, smaller scientist. He also invented the gas lamp popular on Waterdeep's streets, the gas bulb for which was *also* allegedly not his own idea. However, he achieved critical commercial success and became a household name and i*ncredibly* rich. He had something of a rivalry with J. Arnu Waldenstromm.
Lyslen MacEoin

> *Bolt after bolt slammed into Lyslen's shoulder, chest, then arm, blood spattering on the side of the tavern. An inch from death, spitting blood, she looked at Aric, and whispered to him.*
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> *'Please, let me live'.*
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> *Aric loosed one final bolt, his hand shaking, but he could not do it. It slammed into the brick behind Lyslen as she disappeared in a rumble of thunder and a burst of lightning,*
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- Heinrich cannot bring himself to kill Lyslen.

**Lyslen MacEoin**, known by her nicknames **Earsplitter** or **Talos**, was a Saemhl mage of Clan MacEoin.

She fled Setfjall when in 1487 her clan's keep fell, and joined the Golden Flock in the Danderillon for many years, until she learned that members of her clan might have still lived.

One of her jobs was to exterminate a local group of 'face-changers' that had taken refuge in the ruins of the **White** **Church of Aomodos** in the central-east Danderillon in 1489, with her partner 'Gareth'. She did so unerringly, except for sparing one baby changeling who survived the massacre.

After learning of another member of her clan who told her the tale of the day that the keep of MacEoin fell, she knew she had to get away. Lys killed her bounty hunting partner, Araphel Blacktooth, and fled back to Rakkimar.

She adventured to Rakkimar in 1513 with Aric and Tonrartok. She was a bit of a bully, and used to getting her way.

She was humbled by her life being saved by Aric, and when Tonrartok laid down his own life securing them both.

After a few days of trouble, including almost being taken by guards of Clan MacCrannack in a bar brawl at the Lion's Head, she helped kill Baba Hjadviga alongside a new friend, Marndir.

She was confronted by several Fixers and the Flock member Jezibel Halfmoon. She fled, but later that night returned to find her buddy Aric had set up an ambush for the groups to kill her.

Aric brought her down, bloody, and Jezebel killed her, though she regretted it at the last moments as Lyslen told her the secrets of the Flock's past.

The changeling Shio Cullin-Porter took on Lyslen's appearance after surviving the massace in 1489.
Luca Calinezzi

> *‘Please, sit. I don’t believe we’ve met…?’ Amelio trailed off. The giant of a man tutted and shook his head as he sat down, setting his hat onto the table, giving a glint of golden cufflinks tying his cuffs together. Shadows danced across his golden signet ring as he raised it. Amelio squinted, as the crest came into focus. Two black buzzards and two green pomegranates on a golden mauve shield.*
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> *‘Amelio, Amelio. You know me.’ he tutted. Amelio inhaled sharply.*
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> *‘Calinezzi? You’re a Calinezzi?’ he replied, half in awe, half in fear, as the man nodded. He continued. ‘The richest family in Waterdeep.You’re the mafia. You’ve got half the Guardia on your payroll, you own nearly every distillery within the city limits, most the hotels, and every single bookie on every street corner answers to you’ he finished, short of breath. The stranger nodded in agreement slowly, grinning, and took the toothpick out of his mouth with a tut, pointing it at himself. He extended his other hand toward Amelio.*
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> *‘Luca Calinezzi. Head of Calinezzi Company Limited. Pleasure to meet you, Lord Cassalanter’ he remarked as they shook hands.*
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- Amelio Cassalanter meets Luca.

**Luca Bastiano Ravello Calinezzi** was the eldest son of Lucrezzia Calinezzi, and heir of the Calinezzi estate. He was head of Calinezzi Company Limited since 1510 or so.

He was a tall man who usually wore a long black coat, suit and tie, expensive pocket watch and an askew black trilby. He kept a toothpick in his mouth, for he had quit smoking. He was heavily inspired by Adrian Brody's portrayal of a very similarly named gangster.

In 1520, he threatened Amelio Cassalanter, and forced him to sign over the entirety of the assets of Cassalanter Industries to the Calinezzi Company Limited.

His mother fell sick in winter 1521 whilst he was on a business trip to Kalyr (where he successfully signed a deal for Clan MacDeídhre to buy quantities of his family's Black Buzzard). As such, he promised to pay the West Marchers 150gp to allow him passage on the Spear.

Whilst aboard, he formed a fairly intimate relationship with Catriona MacGillivray whilst sailing on the Spear. However, Soot snuck into his room, revealed himself to Luca whilst he was under a paralysis spell, and then shot him in the head with his own gun. This prompted the Calinezzi family to call a vendetta.
Hydrax

**Hydrax** was a god worshipped by few members of society in and around Elkland.

He was depicted as an old man with goat legs, a bare chest, birdlike claws for hands, and sometimes a goat's head. His holy icon was two crescent moons facing back to back like this: )(

He represented hedonism, luxury, pleasure, debauchery, the wilderness, and animals. His followers, *Hydraxii*,often honoured him with moonlit feasts and forest orgies.
Fionn McCullen

> *Fionn! Fionn MacMullen. I remember ye. Ye were the best bilge-emptier on the crew, weren't ya?*
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> *-Sean Daggermar.*
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**Fionn 'The Pirate' McCullen** was one of the founding members of The Naysayers, along with the eponymous Velarin Naysayer. He was a dwarven sailor and pirate, who washed up in Waterdeep a pauper. However, after he and his new adventuring company caught wind of the race for Lord Neverember's gold, he was instrumental in its pursuit, and eventually he and his friends struck rich.

He lived his later life in Naysayer, and oversaw the construction of the ship NMV No More Mr. Nice Guy.
Ligomancy

—The ligomancer Vála Mad-Eye uses ligomancy to burn a pair of soldiers. Vála was a character I played!

**Ligomancy**, also known as **binding magic**, was a discipline of magic that focused on the links between objects, souls and auras to strengthen and reinforce. Imagine ligomancers as **puppeteers** or **guitarists**; using invisible strings to tug on magic. Examples of ligomantic practices included, but were not limited to the following;

* Using voodoo dolls to cause effects on the people they depicted
* Using tokens such as gems, stones, coins, or idols to store magic, or casting spells through them
* Placing tokens on people to affect them with enchantments
* Binding spells to locations, drawing down local energy (such as binding all nearby static to one point to cause a lightning strike)
* Using circles, drawn sigils, and glyphs to trap and store energy and spells
* Casting miniature spells on object and amplifying them

Ligomancy was a common practice for some paladins. It allowed them to bind cleansing energy to physical places, or to unbind evil energy. It was a lesser-used discipline of magic, and neither inherently good nor evil.

As a ligomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Matterbind**. Whilst holding a small object, you can act on a large object that shares properties (shape, material) with it within 10ft. Alternatively, you can act on the held object in a manner that you wish to affect the target. For example, you could light a twig in your hand, and a large lantern nearby could light. You could pour water on a piece of scrap wood, and a nearby table would become suddenly soaking wet. You could stab a needle into some fabric and point at a nearby tent, and it would be ripped wide open.

## At Higher Levels

When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of cruormancy.

* **Tokenbind**. You can spend time over the course of a long rest marking a nonmagical object as a token. This could include inscribing symbols on a throwing knife, enchanting a small stone to give to a friend, a lucky playing card, or something similar. When you cast a spell with a range of touch, make a melee spell attack, or make a melee weapon attack, you can do so through the space containing the token. Doing so consumes the token. You can only have one token at a time.
Donral

**Donral** was an elven thief from Datria who lived in the 1100s. He was inducted into Section 2 as the sharpshooting thief of the group. His twin crossbow style was incredibly distinctive.

Though the group's defense against the army of Laszlo Vhander II in the siege was unsuccessful, Donral was the only field member of Section 2 to escape - Vhander allowed him to run after his wolves failed against all odds to kill Donral in some kind of miracle.

It was rumoured he fathered a long line of those with a certain knack for a pair of crossbows.
Mawa Midarik

**Mawa Midarik** (Euluska for *The Powerful Hand*) was a hand gesture used by the Church of Maiona and much of the Luskan diaspora. It could represent prayer as well as power. Some believed it centred the body's magical or spiritual aura around a focal point.

It broadly consisted of the left hand in a fist, and the right either open against it or clasped around it. The left fist represented power, whilst the right palm represented restraint.
Halcyon Jackboots

A pair of Halcyon Jackboots

The **Halcyon Jackboots** (Larawiyaki: *Ratonwa:má*, Euluska: *Nottazeyi*) were the elite city guard of Halcyon. They were well trained against many kinds of threats, and highly effective. They served the Lakayan Federation.

## Nickname

The name 'Jackboots' was a nickname that stuck, due to their heavy sounding boots and the authoritarian connotations of the name. Mostly used by those in the undercity, the name stuck.

## Armour

The uniforms of the Jackboots were based on a modernised design of traditional Larawak war dress. They included many pouches, tough metal reinforced fiber plates, flowing capes, and shawls that could be used as fire blankets and stab proof shields. They also wore blindfolds which actually granted them blindsight and *detect magic*. The blindfolds were also chosen for the fear factor. Many Jackboots adorned their gear with feathers, bags, cloths, and more. They wore heavy reinfoced gloves and boots that allowed parkour and climbing.

## Weaponry

The standard kit of a Jackboot included several weapons and pieces of tech. These tended to include a bladed steel tomahawk, useful for fighting as well as climbing and rappelling. They also usually carried blunt gunstock war clubs. Another part of standard kit was a ranged weapon of some kind. Though Decimus Model 1486 rifles were still favoured, many of the watch (especially Larawak members) carried carbon fiber compound bows. With these they could launch devastating steel arrows, but also were able to use such pieces of tech as sonic arrows which blasted those near its impact with sonorous thunder, and bolas or net arrows to ensnare the legs of a fleeing criminal. Many Jackboots were trained with basic magic, such as healing and detecting.

All in all, they were quite a force to be reckoned with.
Clan MacEoin

**Clan MacEoin** was a Setfjallan Saemhl clan of Rakkimar, isolated from the outside world at the base of the Set mountain. They took in many strays and exiles of other Saemhl clans. They were primarily miners, and their village extended a short ways into the rock of Set.

In 1487, their mountain keep and village was set upon by the young white dragon, a child of the Netherese Great Dragon Morrigan, and most of the clan was killed, but no one from the outside world knew of this. Two notable survivors were Lyslen and Torina MacEoin.
Florida Burns

**Florida Alea Burns** was a human firemage. Born in 1527, she was part of the Moonstars and acted as correspondent between The Agents of Chaos and the Moonstars, after they saved her from a rather irate Rapscallion, Robin Knox.

She often invited them over for tea during their time in 1552.

She and Virion Galadell grew close - but, at the shootout at the Lanchester Steelworks in 1553, she was killed by Barney Bombs in his metallic mech suit using a flamethrower, after Virion Galadell himself was nearly killed.

They named a hospital after her, the Florida Burns Memorial Hospital.
Lanmop Red

> *I was so enthralled by the rich taste of the sauce I asked for the recipe, and Master Shoemaker gave me not only his forefathers’ recipe for the dish, but three bottles of the wine, known simply as Lanmop Red. Each was aged thirty years or more, and owed a rich, cherry-red taste.*
>
>

- Fira Nazar, recounting a dish of braised Bristleboar tenderloin she was served by Michael Shoemaker, writing in The Travels.

**Lanmop Red** was a fine, vintage red wine of Lanmop, aged in barrels for more than 30 years. It had a cherrylike taste and was fruity.
Irion's Blackjack

> *What'll it be, blondie? Bolt or blade?*
>
>

> -Captain Irion threatening a captured Lusken Navy officer.
>
>

**Irion's Blackjack** was a mighty beautiful hybrid weapon owned by a Vortic pirate captain. It was a fine iron crossbow of mahogany stock, with a long, gilded blade on the end.

It could function as both a +1 shortsword or a +1 heavy crossbow. depending on the situation.
Faerunian

**Faerunian**, also **Faerun Common,** and sometimes **Bastard Tongue** was the most ubiquitous language of Toril. It was comparable to real-world English (just for ease - don't go getting blown away with English's origins). Many people spoke some of it.

## Origins

It was initially descended from Old Vrei.

At the time when the Tarkassic languages were spreading onto continental Faerun around -2300DR with the advent of the Old Rakki-speaking founders of Kol Darim, the contemporary tongue of the native Vreigardt peoples was evolving too elsewhere, and it diverged in the east, amongst the Tarkas Vreigardts mainly.

Though the Darim remained in their enclave and over time their tongue shifted to just Darim, their influence was felt in the contemporary languages of Galikhnar and Brackian - after all, it was the Darim who brought Rakki to Faerun. Both these languages drew their grammar from Turmic languages like Tbikhlan and Fallonese, found in certain elements.

## Ferran

Meanwhile, as the Tarkas Vreigardts (such as the Lupkówans) traded with the Brackians in the era from -2300 to -1800, the dying Brackian speech assimilated with theirs heavily, broadening their vocabulary and shifting the grammar a lot. The result was known as Ferran, which reached its peak sometime after -1800.

## Rakki-Ferran

Ferran underwent a second great influx with the arrival of the Skýndrar in the -1700s, with many interesting words making their way into Ferran speech. The bastardised result was Rakki-Ferran, a tongue with degrees of mixedness and intelligibility.

## Faerunian

Over a long period of time, many other languages bled their vocabulary, *but not grammar*, into Rakki-Ferran. It drew a significant number of its more complex words for science and magic from Nethir, its words on religion and culture from Vulgar Cleric-inter-Luskan, its seafaring words from Vortais, and a whole host more.

```
All in all as you may have guessed, Faerunian was often referred to as the 'bastard tongue' for good reason.

```

## Examples of Changes

Core vocabulary and grammar changed often throughout the languages' histories. Depending on the vocab and even the context, the influences could be seen. Here are some examples. First up, comparisons of Faerunian itself throughout its own direct history.

 Ferran
 Rakki-Ferran
 Faerunian

In these first examples, the Rakki word for bear 'bjónne' replaced the Old Vrei stem 'nzidi', as did it replace the first person pronoun 'nj' with 'éj'. Additionally, the shift in word order is apparent. It is clear Rakki brought in much new grammar. Some other of its notable new words were suited to Rakki culture, and a great shift from Old Vrei's word choice:

 Rakki-Ferran
 Faerunian
Manod's Multitool

**Manod's Multitool** was a silvered weapon created by **Manod Growich**, a gnome tinkerer.

Ordinarily the weapon took the form of a spear. It could be shifted into the shape of any other continuous piece of metal, though it was quite fragile and not as sharp as a standard weapon, giving it a -1 debuff in any form other than spear.
Heithkja

**Heithkja the Unbroken** was a land-owning Darim noblewoman and advisor to two jarls in the -1800s and -1700s. She first served as a landgraf (landowning baron) close to Jarl Halfdarym of Kol Darim.

During a hunting expedition to find and catch a fabled three-antlered elk in -1844, the Jarl Halfdarym and his group were attacked by a Gildegran warband. Halfdarym and his two loyal landgrafir were outnumbered almost 10 to 1, but they managed to beat the warband, with one of his men dying from an axe to the head. However, Halfdarym's wounds were too grave, and his last remaining landgraf, **Heithkja** buried her jarl, axe in hand, and returned to bear the news.

Heithkja continued to serve her new jarl, Kjotverð, and was promoted to the rank of góþir, or 'advisor'.
Kolasi

Kolasi was a pyromaniac genasi who worked at Chéf Gallant's Palace dala Glace in Hjarofjall. On its reopening night in 1558, the antics of Gunnar Gunnarson were thwarted, with help from fellow employees Enoki, Babbling Brook, Ryu Ven-Colt, and Capellini Angel Hair. The night ended with Gunnar and his son Gunnar Gunnarsonson's untimely deaths, but the restaurant was never investigated luckily. He was also responsible for a large case of arson in the central Danderillon at the old town of Red Hill.
King Clovis

**King Klovës Zku**, known by his name *Saint Clovis*, was a king who lived before reliably-recorded history, about 2000 years before 0.

He was King of a small poorly-attested river kingdom of ethnic Euluskans in the modern day Burning Hills. From what stories remain, tales tell that short, stout raiders riding wooden whales arrived, and demanded nine tithings (*nine tenths*) of every person's goods, or they would set the houses of the kingdom ablaze. People were terrified, but Clovis appeared on the mountain over the raiders, with his voice booming like thunder, warning them of their transgression. He told them to flee, to run, to hide, or they would not be spared. They were so terrified that they went back to their boats and left in terror.

He was remembered by people of the area and later canonised as a saint, one of the oldest historical figures to have been canonised. He was made saint of words, of rhetoric, and speeches, for his command over language that made the raiders lee. His holy day was Ekalo 10th - the tenth day of the tenth month. His holy number was ten, for his people kept all ten tenths of their wealth. Some of his followers would tattoo one finger, to remind them of the one tenth they would retain were it not for his words, or they would keep trinkets or icons with ten things (e.g. a wheel with ten spokes, a set of ten candles, a knife with ten notches) and sometimes mark one of them.
Lamaria

## Wielkie Królestwo Lamarii

### Motto

Navigare necesse est, vivere non est necesse. (Żeglowanie jest koniecznością, życie nie jest koniecznością)

### Strefa czasowa

UTC +2 (czas wschodnioeuropejski)UTC +3 (czas wschodnioeuropejski letni)

### Kod samolotowy

LM lub LAM

**Lamaria**, oficjalnie znana jako **Wielkie Królestwo Lamarii** - wyspiarskie państwo położone w Europie Wschodniej, na Morzu Śródziemnym, 90 km na południowy zachód od Grecji i 83 km na południowy wschód od Malty. Obejmuje cały archipelag Wysp Lamarskich, składających się z 3 głównych wysp: Lamarii, Sangiuzji i Aurum oraz około 600 mniejszych wysepek. Na lądzie nie graniczy z żadnym państwem, jej terytorium morskie graniczy z greckim i maltańskim.

Pierwsi osadnicy pojawili się na Lamarii prawdopodobnie już w V tys. p.n.e. W starożytności była miejscem podbojów Greków, Fenicjan, Kartaginy, a także Rzymian. W VII w. n.e. podbili ją Arabowie, później została przyłączona do Królestwa Sycylii. W średniowieczu chwilowo opanowana przez Turków, a następnie wyzwolona przez zakon joannitów. Na przełomie XVIII/XIX w. została podbita przez Napoleona, a po kongresie wiedeńskim w 1815 r. oddana Wielkiej Brytanii jako kolonia. Lamaria wywalczyła swoją niepodległość w czasie I wojny światowej, buntując się przeciwko Brytyjczykom. Ostatecznie stała się wolnym krajem 12 grudnia 1918 r., zupełnie odrzucając zwierzchnictwo brytyjskie, a władzę przejęła dynastia Daseltonów, od wieków należąca do elit państwa.

Współcześnie Lamaria to kraj rozwinięty o bardzo wysokim wskaźniku rozwoju społecznego i innych wskaźnikach jakości życia. Jest członkiem wielu organizacji międzynarodowych, takich jak ONZ, OBWE i Wspólnoty Narodów. Obowiązującą walutą jest funt lamarski (LMP). Językiem urzędowym jest angielski. Lamaria leży w strefie kilmatu śródziemnomorskiego
Elna Carrinstoke

**Elna Carrinstoke,** also known by her Larawak name **More than Meets the Eye** was a gnome thief and member of The Lakayan Liberators. She washed up from the Eagle Cried Hope with the others, and set out onto the island on the journey.

She was small and annoying and spent most mornings on the journey collecting breakfast in various precarious situations, like fighting a poisonous snake or accidentally robbing a convenience store.

In King's Stead, she was captured briefly by Leona Adler, and Lee planted a seed of doubt in her mind.

She killed herself in the Crustaceous Apparatus trying to kill Lee, killing eighty Bayut warriors, Alessandro Lucari, and wounding Machavellio Disforza in the process. She was quickly forgotten by most except Machavellio Disforza, who made a small statue of her in the fort. The Verdis rather liked her.
Kadravas

**Grand Inquisitor Kadravas** was an illithid suffering from albinism. As a mindflayer adept in reading thoughts, he became Grand Inquisitor of the Tribunal of Spiders for his effective, cruel methods. In late 1516 he sent Cursed Shelby and Smurf Neblin on a mission to Guzuth Toth to investigate the silence of a Low Seer, but this ended up being the precursor to the Second Battle for Guzuth Toth. Kadravas later appointed Neblin on the council of the Tribunal for his necromantic knowledge.
Cleric

The **Cleric** language (Vrei: **Clǎricş**, Luskan: **Chiericco**) was an ancient language. Spoken by the early natives of mid, east and south Faerun, it retained its use amongst scholars, magicians and priests, but over time evolved into several linguistic branches - these include Limba Vrei, and Luskan.
Lamont Fuzzles

—Lamont regarding the tragedy in Treviso.

**Lamont Fuzzles** was an avian Harper from Treviso. He was a dapper small penguin with a top hat, waistcoat, pocket watch, and all manner of crazy gadgets. He was soft spoken and kind, and inclined towards good. He was active in the late 1570s, and he joined the Moomyns as a Bronze, then Silver Harper.
Ljana Emmental

**Doctor Ljana Emmental** was a very clever Volenyan human scientist and part of the Khepri program. She flew to Rhino aboard the Khepri I.

At New Amkhemar, she discovered indications of both the Brood and signals of the Watchers. She and some others - Rella, Wiktor, Yailen and Zhen - set off to find the source of the signals at the base of the mountain ridge in the Mare Burgundia, not realising they were headed right for Yramma Crypt.
Lamplighters' Guild

> *With a heavy clunk and the whirling of a chain, a thunderous echo resounded from the flaming rooftops of the docks. A heavy ballista bolt fell like thunder, but as the chain-clad watchman began to crank the device back to load it, he gasped and collapsed. Stepping onto the scaffold platform, a young woman emerged, wiping her cutlass off on her forearm bracer. Backlit by the embers and the dim orange smog, she brushed her choppy black hair out of her eyes with a bloody hand and yelled out, down to the bustling crowds. Spurring her fellow Thieves on against the tide of the watch.*
>
>

> *'We're outnumbered two by ten, but we can do this! Press on!'*
>
>

- An unknown thief spurs on her fellows during the opening night of the Waterdeep riots in 1502. Valeria would later claim it was her, but this was dubious. Either way, this very event inspired the Two by Ten symbol.

The **Lamplighter's Guild,** known by countless other names including the **Thieves** or **Painter's Guild**, was a thieves' group of Waterdeep and later Halcyon. They were the rulers of the underworld, and knew the sewers and catacombs like none else.

## Lamplighter's Guild

Three of the most ubiquitous yet in-plain-sight symbols of the thieves, found graffitied everywhere - the Four Dots, the Two by Ten, and the Lamppost T.

### Aliases

Shoeshiners Association, Plaisterer's Company, Painter and Decorator's Guild, Union of Carpenters, Glazier's Institute, more mundane sounding names

### Known For

control of the criminal underworld of Waterdeep and Halcyon

## Under Archie

Waterdeep as a city always had a notable thieving underworld, manifesting as the Eye Thieves around 1500, and later the Thavians in the 1520s. After the 'Red Hawk Down' incident, Archie Grimes took his opportunity to subsume the Thavians into his up-and-coming guild. The group rose to prominence in the 1530s under the leadership of Archie, and persisted for many years more.

Concurrent with the Convocation of Waterdeep, Archie led the thieves with a seat on the council under the guise of a guild leader of assorted, fairly unremarkable guilds. These guilds, which doubled as undercover names for the thieves, included the following list. These assorted mundane craft guild names allowed the thieves to reap the benefits of official companies and have their own fronts.

## Under Valeria

After Archie's death in the 1560s at a play, Valeria Grimes was next to grasp control of her predecessor's criminal empire. She controlled the guild tightly but was well respected. The Thieves could be anywhere and anyone, which made them scary (as seen when one was able to murder Yalaméda by masquerading as a trusted city guard).
Jeyda Stormwind

**High Priestess Jeyda Stormwind** was the eldest child of Sir Luke Stormwind (the legendary hero), as well as being a high priestess of the sun in Halcyon.

She was a priestess of Maiona from Halcyon, born in Waterdeep around 1555. Her younger brother Ezra Stormwind was born three years later. As a child, Jeyda was always very carying, fascinated with helping wounded animals and with the sun. At the age of 18, she decided to train as a Seiroïkaheka (sun priestess) of Maiona; to do this, she travelled half the continent down south to the town of Cahay, where she spent four years as a nun learning to become a fully fledged high priestess, and learning her sun magic. At the age of 22 in 1577, she returned to what was now Halcyon, and joined the large cathedral in the dock district near the Clockmarket called the Shelter of Her Light, which cared for the sick and needy.
Jarren Weyloran

**Yarran ibn-Malfa Wajilaran** / **Jarren Weyloran**, also known as **Weyloran XXII**, was a distant, direct descendant of the cultist Weyloran. His son was Karrus Weyloran.

### Known For

Wielder of Hazirawn for a time, descendant of Weyloran I

### Family

Karrus Weyloran

He was part of the neo-revival of the Edict of the Seventh Dragon, a dragon-worshipping cult. It was his son's destiny to finally bring back their god Tyrvok.

Jarren relieved Rezmir Wyrmspeaker of her sword, but he himself was then killed by Vezrath Startouched in the 1470s.
Im

**Im** (Faerunised, original Beyir rendered as **Iyyim**) was the **Beyir** main god and an aspect of luck, fortune, trade, travel, commerce and finance.

He most chiefly represented travel and trade,, was invoked to bring fortune in endeavours, and also was often worshipped as a symbol of merchants and good luck.

The common name Selim was derived from the Old Beyir *Asal-Iyyim,* meaning 'born under the sign of Iyyim'. Those named Selim often went on to be quite wealthy and financially successful. They bore the mark of *Iyyim*, sometimes of money, gold streaks on the skin, silver eyes, wealth, lucky runes, or more similar things; it often appeared in tandem with baldness in some cases too!.