Enigma

Enigma is a competitor in The Wiki Camp and a member of Sees Henis Gay.

## Appearance

Enigma is a gray metallic flask containing an unknown substance. Atop her head, she wears a screw cap of the same color with a set of chains attached to it, making the cap able to be pulled off.
Enigma is depicted to possess a large crack located just above of and to the left of her left eye. The crack itself is considerable in depth, though it does not completely pierce through her body.

Enigma is often depicted to be shrouded in a mysterious purple aura, assumed to have a connection to her power.

## Personality

Enigma is generally laid-back and unfazed by her surroundings. She devotes most of her free time to reading her novels, and likes to try and get her friends into partaking in conversations with her about them. Despite preferring to be left alone, she gets a real kick out of discussing any of her personal interests with anyone, and it may be rather difficult to get her to settle down if she becomes too invested. Though remaining indifferent in most cases, Enigma cares deeply about each and every one of her friends and, if provoked, will react violently in situations where they are threatened.

## Powers and Abilities

**Psychokinesis:**Enigma's main power is psychokinesis, the ability to freely manipulate the environment around her with her mind alone. Enigma shows great proficiency in using her psychokinetic power, especially in combat. With a wide array of tactical uses, Enigma can generate masses of energy from the palm of her hands, telepathically grab living and non-living objects of nearly any size, fling them at high speeds, compress them into a smaller size, and exert enough force to bend and destroy even the toughest of elements. States of matter is irrelevant to her, as she can manipulate any of them at will. Enigma can use this power defensively, too, like creating impenetrable barriers made of pure energy and telepathically constructing walls from the ground up.

**Restoration:** Enigma's secondary power is the ability to fully repair anything that's been broken, regardless of if the target had been damaged by Enigma herself or by any other means. Enigma can repair objects of virtually any size and with damage of any capacity, from a cracked bottle to a completely destroyed building. With this power, Enigma can even heal living creatures, being able to patch up any wound and fix severed limbs. This is more or less an extension to her psychokinetic ability, hence it being considered "secondary".

The only known drawback to the extent of Enigma's powers is her inability to use them on herself in ways that would benefit her. For example, despite being able to telepathically lift objects, she cannot use this ability to make *herself* levitate. Applying similar logic, Enigma cannot use her power of restoration to heal her own body either.

## Coverage

#### Challenge 1

The Wiki Camp's first challenge prompted the creation of Enigma's page, as well as for the rest of the contestants. Conveniently, you're reading it right now! It also took Enigma's user several hours to write this entire article after periods of procrastination and it STILL ended up being incomplete.

Enigma placed **41st**, earning a score of **20** points.

#### Challenge 2

The second challenge is to assemble teams and construct a team page. Enigma, being known to flaunt her irresistible gayness, sought nothing but positive vibes at team Sees Henis Gay and had no choice but to join. It all went downhill from there.

With an outstanding score of **1564**, Sees Henis Gay placed **1st!**!!!! :PogChamp: ... that is until scores were equally distrubuted among each member and the team ended up placing **3rd** instead.

#### Challenge 3

The third challenge is to make an episode page. With knowledge that it can be about anything, and with the power to make anything you write in the page canon[*citation needed*], Enigma joined forces with Swirly and had decided to pursue a showrunning career with them (if you can call it that). At some point, they conceived the internet famous CPOP 1: Neighborhood 7/11 despite retaining no memory of it ever happening! Talk about free clout.

With a hefty score of **149**, Enigma's cinematic masterpiece placed her **17th** overall! Not bad for something so... destructive. Not that it's a bad thing! "Destruction" IS Enigma's middle name (this is true I swear).

#### Challenge 4

The fourth challenge is to construct a page in 280 characters or less. Perfect! Something to be kept short and sweet. Fortunately, Enigma's long been searching for an excuse to give her telepathic ability a whirl, since she's rarely had to use it before. This challenge would be a great opportunity to sharpen her craft... or not. It really like, depends on her mood.

## Stats

 Speed
 Range
 Persistence
 Precision
 Developmental Potential

## Trivia

* Prior to competing in The Wiki Camp, Enigma's name was originally "Holy Water" (or simply "Holly" as a nickname). Their name being changed was done out of the desire to keep their liquid a mystery.
* Despite more or less being a battle scar, Enigma's crack cannot be repaired by anything, including her own powers. Even if killed and recovered, the crack would not disappear.
* Enigma is married to Swirly (possibly).
* Enigma has a criminal record[*citation needed*]. She had been arrested a total of 5 times.
	+ Regardless, these arrests have been rendered useless as Enigma had managed to effortlessly escape each time, thanks to her psychokinetic abilities.
* If opened and tipped over, Enigma won't spill. Like those fancy cups you see in TV infomercials.
* Enigma physically can't handle sour foods. Think of it like when you spray a cat with a windex bottle full of water. Now you know how to keep her away.
* Enigma likes to play with the chain attached to her cap as a way of stimming.
* Even Enigma herself doesn't understand the liquid she contains. The last instance of it exiting her body had led to events so horrifying, Enigma had vowed to keep the fluid as far away from exposure to outside forces as possible.
* Enigma enjoys reading fictional novels, and has a fairly large collection of them. They repeatedly boast about "working out" at the library.
* Enigma Does Not Fear God.
	+ Enigma is probably God themself at this point honestly