recursal/Fanatic-Fandom huggingface dataset:
Mann Co. Tower

**Mann Co. Tower** is a tower where the Mann brothers reside, and the final location in the game. It is connected to the Mann Co. Factory.

## Appearance

Mann Co. Tower is an entirely gray setting, occupied by long corridors and what appears to be a large city in the background. It does, however, contain the Throne Room and the Golden Sun room, both of which are well-lit, brightly colored rooms, primarily sunlight-yellow.

## Main Story

The protagonist enters Mann Co. Tower after defeating Scott in the Mann Co. Factory and riding the long elevator up to Mann Co. Tower. It is the final area in the Badlands, where Misha is confronted.
Hospital

*For Sani's hospital, see Old Hospital.*

The entrance of the Hospital

The **Hospital** is the workplace and home of Red's Medic, Eli, in Dustbowl. It is a single building of medical prowess where Eli conducts his studies. It also houses the Secret Hospital.

## Description

The Hospital is a large red building with a gray and brown interior. Eli's room is located in it.

## Main Story

### Trespasser Route

The Hospital is where the protagonist first encounters Eli after escaping from Tavish. Here, Dispense-O-Matic confronts her and confessess his feelings about her. After Eli deterres him, the protagonist can choose to get Eli's phone number. Then she exits the Hospital and proceeds on her way towards the Mann Co. Factory.

### Employer's Route.

In the Hospital,the protagonist finds a note from Eli that he is cleaning out his ,,broom closet,, .

The door to said broom closet is open,and the protagonist walks in to an elevator that crashes into the Secret Hospital.
AirRaid

* Warning

This page was last updated to the Final Version.

AirRaid is a Tech/Flying dual type Pokemon.
It evolves from Boomer starting at level 24. It evolves into Boom B1 starting at level 47.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pyro/In Battle

## Photoshop Pyro

After Ballooney finishes talking to the protagonist in the afterlife after killing Misha, **Photoshop Pyro** appears and proceeds to fight the protagonist. The Bullet Board is removed, and the FIGHT and ACT buttons only appear sporadically, with the ITEM and MERCY buttons completely gone.

The protagonist alternates between fighting Pyro and facing off against one ballonicorn at a time; each balloonicorn uses his related items during his sequence. After calling for help, the balloonicorn assists the protagonist by offering healing green bullets.

After the protagonist completes all the balloonicorn segments, the balloonicorns will fully heal her and rebel against Pyro. After "defeating" Pyro, he gets back to his regular form.

## Trivia

* During Photoshop Pyro's battle, the program window is renamed to "PLAYTIME", similar to how Undertale changes its windows name to "Floweytale.", before the protagonist proceeds on to continue.
* Compared with Undertale, it dies when protagonist's HP is only 1 (which is a perk for the Jacket codename), even in againsting the balloonicorns.
* After the protagonist's death, the game will instantly end without showing the GAME OVER Screen, similar to Photoshop Flowey, when the protagonist dies to them 3 times and after. No extra dialogue is shown upon replaying the battle.
* The same section of a balloonicorn repeats and doesn't go away to Pyro, until the protagonist clicks ACT button during that section.
* The SOUL can actually die when it reaches the soul's part, unlike in UNDERTALE.
Overtime/Changelog

This article describes the differences between versions of Overtime.

## List of changes

### Overtime v1.00

Overtime v1.00 was the first complete version of OVERTIME that was released on May 9, 2017.

### Overtime v1.02

Most of the changes in this version were related to music:

* Music not looping properly.
* Music starting too late, resulting in it being cut off prematurely.
* Music randomly restarting after a few seconds.
* Fixed a stubborn pressure plate.
* Added more text for when Spy turns visible again.

### Overtime v1.04

This update, called the "hatful" update was released on August 29, 2017.

* Added more codenames which changes the protagonist's appearance in the game.
* Spelling error fixes.
* Updated sprites.
* Minor bug fixes.

### Overtime v1.05

Released on July 12, 2021. As of this version, "no major updates are planned for the game".

* Small tweaks and adjustments.
Alolan Meowth

* Warning

This page was last updated to the Final Version.

Alolan Meowth is a Dark-type Pokemon.
It evolves into Alolan Persian starting at level 28. It evolves into Alolan Perrserker while exposed to a(n) Dusk Stone. It evolves into Gigantamax Meowth 2 at night, if holding a(n) Mist Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Meowth
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Meowth
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Anatomyan

WARNING! The following page contains spoilers for the post-game of Pokemon Wack! If you do not want to be spoiled, do not click expand!

* Warning

This page was last updated to the Final Version.

Anatomyan is a Blood/Ghost dual type Pokemon.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Anatomyan
* *Italic* indicates a move that gets STAB only when used by an evolution of Anatomyan
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Mighty Murdering Mercenaries

The **Mighty Murdering Mercenaries** are a mini-boss trio the protagonist encounters in Dustbowl. Shown by their title, they are mercenaries, most likely hired by Red.

Their names are 404, ST3RM4 and J4R. All of them are references to TF2 youtubers.

## Profile

### Appearance

Mighty Murdering Mercenaries's sprites are edits of Royal Guards's sprites.
Mines

The first room of Mines

**Mines** is the third area the protagonist encounters in the Badlands. The area is accessible after the protagonist defeats Jane in a fight. The area follows Thunder Mountain and Teufort, and precedes Dustbowl.

## Features

*For the area's puzzles, see Mines/Puzzles.*

* Zepheniah has a house in Mines.
* Tavish attacks the protagonist on several occasions and is the last enemy the protagonist battles in Mines.

## Main Story

### Trespasser Route

After traveling through the first two rooms in Mines, the protagonist hears Tavish talking with Jane.

Later, the protagonist speaks to Jane. During one encounter with Tavish, he cuts the bridge that the protagonist is standing on, and the protagonist falls into Zepheniah's house.

After passing through rooms filled with water, the protagonist fights Tavish. This battle leads to a chase scene into Dustbowl.

## Geography

The color palette of this region is mainly brown and grey. Mushrooms glow bright grey. True to its namesake, minecarts are often found in Mines, with railroads connecting some of its areas.
Player

The **player** is the real-world person playing Overtime. The player is asked to input a codename for the protagonist.

The player controls the protagonist by moving the protagonist's physical body and SOUL.

## Involvement in Story

Before the player starts the game, they choose a codename for the protagonist.

The player often conducts the protagonist's actions, though some scenes relinquish control from the player. An example is when the protagonist covers her head with a a paper bag, following Dell's instructions.

At the end of the Witnessless Route, the protagonist confronts the player and tells them that she does not approve of their actions. She mentions that despite her job requiring to be emotionally distant from encountered characters, what the player has done is terrible. She says she was controlled by the player from the start of the game, being unable to make her own choices.

The protagonist then informs the player that she through out a plan to stop the player, which she proceeds to follow. This plan consist of shooting her SOUL, deleting all progress the player has done. Unlike in Undertale, the save data is outright deleted instead of becoming tainted.
Birdsong

## Media

### Audio

**Birdsong** is one of the only tracks in the Overtime Soundtrack. It plays during the battle against the Greater Birb miniboss.

## Trivia

* In the background of audiotrack you can hear the original "Dogsong".
* This song is still playing while you fight Greater Birb and Mobster Magpie, but stops playing when Greater Birb is dead/hired and Mobster Magpie is not.
NPCs/Mines

## Mines NPCs

* 1
* 2
* 3

## Minor Miner (1)

This human child complains about how much it's exhausting to be a miner, especially when being so young. After saying they consider themselves a "minor miner", the protagonist they to stop laughting, likely because they don't realize what they said was a pun.

## Canary (2)

This canary regrets becoming an ore miner, saying it was the second worst decision it made, the first being taking kids to work day.

## Stuck Canary (2)

The stuck canary is stuck to the ground, being unable to move, similar to Ragel in Undertale. It misses its friend, who lives far away from Mines. The last thing it heard from said friend was that it wants to join the mafia.

## Crystal Mathematican (3)

Crystal mathematican has counted the the crystals in Mines once, due to boredom. That hasn't satisfied them, so they did various mathematical operations on the amount of crystals, and comparisons of their size. They invented a new form of math, to keep themselves entertained, calling it "Crystal Math". They are surprised why the protagonist is laughing at them.
Alolan Arcanine

* Warning

This page was last updated to the Final Version.

Alolan Arcanine is a Water-type Pokemon.
It evolves from Alolan Growlithe while exposed to a(n) Water Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
All is well?

* Warning

This page was last updated to the Final Version.

All is well? is a Virus/Chaos dual type Pokemon.
It evolves into There is only Hell starting at level 65.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pookachu

## About Pookachu

Male player that joined around a month or two before 2016 Easter.

Accomplishments:

Served on the staff team for two years.

Served as an administrator twice.

Orchestrated several events.

Assisted in the construction of many events between 2016 and 2019.

Assisted in spawn construction.

Initiated the utilization of then integral task list, bug list, and idea trackers to assist the administration team.

Got banned for griefing spawn.
Pyroland

**Pyroland**, formerly called the afterlife, is the place where people appear after they die. Its inhabitants slowly turn into balloonicorns, unless they have a SOUL in them.

## Main Story

### Trespasser Route

This is where the protagonist appears after dying from her fall at the start of the game. She meets Ballooney here, before she gets brought back to life by Sani.
Weird Wizard

**Weird Wizard** is a species of enemy found in the Mann Co. Factory. He is a Soldier.

## Appearance

Weird Wizard's sprite is an edit of Madjick's sprite, that is the hat, clothes and the orb were changed and orb is change by the hand with holding the magic spell.

## In Battle

### Attacks

* A hand above the Bullet Board following the protagonist will spawn three and then four bolts, which move straight down.

## Trivia

* Weird Wizard is a reference to the TF2 youtuber Muselk.
Scott/In Battle

## Attacks

### Soul modes

Scott uses the Yellow Soul in battle, with a slight twist. Instead of using the "bullets" you normally would, you use Scott's baseball.

## Trivia

* In Witnessless Route, they, like in UNDERTALE, imply their origins, before starting the battle. They can be spared to abort the route.
	+ They were insta killable, but it's not only their case, as it is also implied to numerous bosses and to 2 mini bosses.
Zepheniah/In Battle

## Attacks

* Two ghosts move in circles at the bottom, with one moving in a circle above them.

## Strategy

* After selecting the ACT, "Talk" five times, Zepheniah considers that the protagonist might not be as bad as the rest of people he met and lets be spared by her.

## Trivia

* The ghost's figure were refers to Pacman's ghost, who chases the player ( Pacman ) and kill them.
Abrark

* Warning

This page was last updated to the Final Version.

Abrark is a Dark/Blood dual type Pokemon.
It evolves into Cutabra starting at level 16.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By leveling up

 * **Bold** indicates a move that gets STAB when used by Abrark
* *Italic* indicates a move that gets STAB only when used by an evolution of Abrark
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

### By TM

 * **Bold** indicates a move that gets STAB when used by Abrark
* *Italic* indicates a move that gets STAB only when used by an evolution of Abrark
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Alolan Butterfree

* Warning

This page was last updated to the Final Version.

Alolan Butterfree is a Bug/Flying dual type Pokemon.
It evolves from Alolan Metapod starting at level 10.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Butterfree
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Butterfree
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Alolan Growlithe

* Warning

This page was last updated to the Final Version.

Alolan Growlithe is a Water-type Pokemon.
It evolves into Alolan Arcanine while exposed to a(n) Water Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Jane/In Battle

## Jane

Jane blocks the way!

* Jane's first attack is the "orange attack" that Mr. Mundy used, causing him to spray perfume at the protagonist. After the perfume is out of spray, however, Jane turns the protagonist's SOUL orange. Jane states that this is his attack, and the SOUL remains orange for the rest of the battle.
* Jane continues the battle by launching rockets at the protagonist which can be dodged by timing the forced jumps. All of his attacks use rockets.
* Jane eventually prepares an "even specialer" attack; however, a racoon steals it. Jane notes that that's he out of rockets and decides to spare the protagonist.
* After being killed, his head will fall off his body.

## Strategy

* Surviving all of Jane's attacks and finally hiring him will end the battle.

## Trivia

* When failing to attack Jane during Witnessless Route, there is a extra dialogue being shown and the music stops (similar to Papyrus from Undertale) before going back to attack menu.
Alolan Vulpix

* Warning

This page was last updated to the Final Version.

Alolan Vulpix is a Ice-type Pokemon.
It evolves into Alolan Ninetales while exposed to a(n) Ice Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Vulpix
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Vulpix
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Overtime

> The friendly RPG where nobody has to die?
> — Overtime's release trailer
>
>

**Overtime** (stylized as **OVERTIME**) is an Undertale fangame, which includes characters and environments from Team Fortress 2. It was released by GermanPeter on May 9, 2017 for Microsoft Windows. It can be considered an alternate universe (AU) of Undertale.

You can play it here.

A special edition which will include original soundtrack and extra content is going to be released, if the game gets enough attention and popularity.

## Main Story

For years, two rivals ruled over the Earth: RED and BLU. Their leaders, the Mann brothers hired 8 mercenaries each. They hired them to fight in Badlands, USA for global domination. Miss Pauling is commanded to travel here and terminate the Mann brothers. Otherwise, she's going to get fired.

Miss Pauling travels to Thunder Mountain on her scooter and falls off a cliff. She dies and meets Ballooney in the afterlife. Sani then brings her back to life. She wakes up in his hospital and starts her mission to find and kill the Mann brothers.

## Development

GermanPeter was interviewed on the TF2 podcast Kritzkast, where he talked about how he made Overtime.

## Trivia

* Overtime is currently the only complete RPG-style Undertale fangame.
* The all character's and the NPCs of this game were the edits of the Undertale's Original sprites.

## External Links

* Official Discord
* Official subreddit
* Page on the Undertale AU wiki
Валя

Буфетчица в Пельменной - забегаловке, где собираются охотники, находящейся напротив бара «Октопус».

Портрет: Здоровенная тетка в белом халате, высившаяся за прилавком подобно богине плодородия. Усталая, много чего повидавшая женщина, сложенная как метательница ядра, и вряд ли нашедшую счастье в жизни. Из-под белого поварского берета торчат крашенные желтые пряди, под глазами – мешки от недосыпа, на лице хмурая гримаса. В руках полотенце и тарелка. Хмурится Валя – бессменный бармен в забегаловке отверженных.
Habana

> hiya! :3
> — Habana
>
>

**Habana** is a species of creatures in the Badlands. They appear in every main location in the game, with the exception of the Secret Hospital.

## Profile

### Appearance

Habanas resemble a rabbit, with rabbit-like ears, and their general shape. They have green skin and red eyes.

### Personality

All Habanas share a casual manner of speech, where they often speak in all lowercase, use cat faces and talk about various non-important things.

## Locations

In order to reach Habana's secret area in every main location:

Old Hospital: Backtrack on the yellow line to the hole in the wall after the walking challenge.

Thunder Mountain: Before the long bridge in the middle of the forest, there is a small clearing at the bottom of the screen.

Mines: After Tavish blows up the bridge the protagonist was standing and the protagonist falls into Zepheniah's House, keep walking until you see a path of lilypads to your right.

Dustbowl: Before you reach the kitchen where Dispense-O-Matic cooks with the protagonist, take the path down, then go right past the one eyed creature.

Mann Co. Factory: After going past the laser puzzles and entering the center room where the exit is, go right. When you get there, there is a circut board pathway.

## Trivia

* Habanas are a reference to Habana, one of GermanPeter's friends.
* If the player uses the codename "Habana", "Habbie" or "Hab", the game responds "o. hello :33 that's the habbiest of names! eat gud bread. ja."
Australium

**Australium** (abbreviated in-game as **AUS**) is the main currency used in the Badlands.

The protagonist gains australium primarily through winning encounters with enemies, whether that be through killing the enemies or hiring them. Fleeing a fight is not considered winning and, thus, does not award any australium, although australium can still be won if another enemy was hired or killed in the same encounter. Killing enemies usually awards more australium than hiring them. Depending on the enemies fought and the actions performed in an encounter, winning an encounter can award anything from nothing to more than fifty australium.
Attack Types

In the battle room, bullets of varying color represent enemy attacks. These colors are the **attack types**.

## White Attack

**White attacks** hurt the protagonist if her SOUL collides with them. The only way to counter white attacks is by dodging them.

## Orange Attack

**Orange Attacks** do not deal damage if the protagonist's SOUL is moving. Orange attacks are the opposite of light blue attacks. Mr. Mundy introduces orange attacks and the attack type is used later on by Jane, Misha, and the turrets found in Dustbowl.

## Light Blue Attack

**Light blue attacks**, also known as **blue attacks**, do not deal damage if the protagonist's SOUL remains still. Blue attacks are the opposite of orange attacks. The attack type first appears with the turrets found in Dustbowl and is also used in the fight against Misha.

## Green Attack

Green attacks heals damage if the protagonist's SOUL touch it. It appears in Omega Pyro's fight after protagonist calls for help, and in Sani's fight (when their HP is low), the bullets will turn into green objects.
Alterlanta

* Warning

This page was last updated to the Final Version.

Alterlanta is a Chaos/Shadow dual type Pokemon.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alterlanta
* *Italic* indicates a move that gets STAB only when used by an evolution of Alterlanta
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
NPCs/Teufort

## Teufort NPCs

* 1
* 2
* 3
* 4
* 5

## GermanPeter's friend (1)

This character informs the protagonist that the "cake" next to him is actually a bomb. He proceeds to joke about himself being a bomb too. He is a reference to a friend of GermanPeter.

## Arcade Owner (2)

The arcade owner blocks the entrance to an arcade. He complains about a donkey, who he hired, overloading the arcade with bad games to the point of not even being able to open the door. This character has a striking resemblance to the youtuber Jim Sterling .

## Donkey (3)

A donkey, most likely the one who got hired by the arcade owner. It's described as being very satisfied with itself. It is a reference to the youtuber videogamedunkey.

## Dapper Dog (4)

Dapper Dog wears both sunglasses and a tophat, which is why it's called a dapper dog in the narration. This is a reference to the youtuber Dapper Dog. it's sprite is the edit of Greater Dog when came out from the armor.

## Hat Guy (5)

This character advises that the protagonist should wear a hat, like everyone else. Upon being asked why, he responds that he doesn't really know why.
Ambroel

* Warning

This page was last updated to the Final Version.

Ambroel is a Food/Divine dual type Pokemon.
It evolves into Ambrosine while exposed to a(n) Shiny Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Ambroel
* *Italic* indicates a move that gets STAB only when used by an evolution of Ambroel
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Охотники ночного города

*первый роман из цикла "Охотники"*

Алексей Кобылин был самым обычным забулдыгой: перебивался случайными заработками, крепко выпивал с друзьями, жил сегодняшним днем и не знал другой жизни. Но однажды другая жизнь сама постучалась к нему в двери в облике двух вооруженных до зубов крепких парней. Не успел Алексей и глазом моргнуть, как оказался в центре секретной операции охотников на нечисть. Тайная операция обернулась кровавой бойней, из которой выбрался лишь чудом уцелевший Алексей. После увиденного и пережитого он больше не мог продолжать жить как раньше. Он видел другой мир, в который мало кто верит, он знает, как светятся в ночи глаза оборотней, он слышал крики их жертв. И у него нет другого выбора — ему придется подобрать оружие павших и продолжить их дело. Он должен постараться стать одним из охотников ночного города. И повезет ли ему в следующий раз — неизвестно.

Эта книга в магазине Литрес
Akanezaki

* Warning

This page was last updated to the Final Version.

Akanezaki is a Normal/Steel dual type Pokemon.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Akanezaki
* *Italic* indicates a move that gets STAB only when used by an evolution of Akanezaki
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Alolan Oddish

* Warning

This page was last updated to the Final Version.

Alolan Oddish is a Grass/Fairy dual type Pokemon.
It evolves into Alolan Gloom starting at level 21.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Oddish
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Oddish
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
AnneAAA (move)

* Warning

This page was created by a bot and is up to date with the Final Version. Effects of the move may be from an earlier version or missing.

 Accuracy
 Priority
 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat or Magic Bounce
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * On Bulbapedia's Movedex
* On Smogon's Movedex
* On Eevee's Movedex

## Effect

this move has a 90% chance for the following additional effects to occur:
Increases the user's Defense by 1 stage.

## Pokémon that learn AnneAAA

### Level Up

Note: Due to memory issues, results are limited to 50.

* *Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Breeding

Note: Due to memory issues, results are limited to 50.

* *Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Amphibifloat

* Warning

This page was last updated to the Final Version.

Amphibifloat is a Flying/Water dual type Pokemon.
It evolves from Froglide starting at level 35.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Amphibifloat
* *Italic* indicates a move that gets STAB only when used by an evolution of Amphibifloat
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Jane

* Battle
* Fatal
* Overworld

**Jane** is a crazy patriotic man, who wants to become a real Soldier for Blu.

## Profile

### Appearance

Jane meets the protagonist on Thunder Mountain and calls her "INTRUDER" or "ARCH-NEMESIS". Later, he fights the protagonist. Once he is out of rockets, he gives up and Miss Pauling can hire him. After this Jane will call her "ARCH... MA'AM".

Jane's sprites are edits of Papyrus's sprites, with changed arm.

### Personality

He is good friends with Tavish, and the two usually get drunk together. Jane is Dell's only friend, and if you'll kill Jane and all other people, then Dell will fight you.

## Main Story

### Trespasser Route

Jane first appears on Thunder Mountain, where he proclaims to Dell that he will stop any invaders. Jane, ignorant of the protagonist, whose face is obscured by a paper bag, berates Dell for not helping him stop invaders. Further on in the forest, Jane meets the protagonist for the first time.

Jane attempts to stop the protagonist through various barriers.

After running out of rockets in his battle, Jane lets the protagonist continue into Mines, and advises her on how to exit the Badlands.

When the protagonist makes her way into the Mines, Jane denies Tavish that he's seen her. Later, he calls the protagonist to see if she's still alive.

If befriended, Jane calls the protagonist while Tavish is chasing her and say that they should all hang out and go bowling. If talked to afterwards, he says that there is unfortunately no place to go bowling in Dustbowl.

## In Battle

*For an in-battle description, see Jane/In Battle.*
## Trivia

* Instead of building puzzles, Jane tries to stop the protagonist. He builds *A WALL!! HE THREW GRENADES!! HE...* also exploded himself on the attacks of nothing (unlike Papyrus from Undertale during the Deadly Gauntlet of Terror)... which wasn't very effective.
* When attempting to use the codename "Jane", the response becomes "GENIUS! IT'S THE MOST PATRIOTIC NAME YOU CAN HAVE!".
* He is the only character whose dialogue does not begin with an asterisk.
	+ He is the character who speaks almost always in capitals. The only time he doesn't speak in capitals is when he mentions the protagonist, if her codename isn't in capitals.
* Similar to Papyrus , when Jane dies, his head will fall off of his body.
* Before his encounter, Spy transforms into him first; despite this is a oversight in Witnessless Route, as he is killed somewhere backtracking.
Misha

* Normal
* Battle
* Fatal
* Overworld

> Well...
> Was nice to meet you.
> Farewell.
> — Misha before he fights the protagonist
>
>

**Misha** is the bodyguard of Redmond Mann and the penultimate boss of the Trespasser Route.

## Appearance

Misha's sprites are edits of Asgore's sprites.

## Main Story

### Trespasser Route

Misha greets the protagonist when she arrives in the room, where he was playing chess. He gives her a chance to turn back if she has anything left to do before the fight. Misha does not mind the delay, admitting that he is not ready either.

Fighting Misha is the only way to progress to the ending.

Before fighting, Misha tells the protagonist that it was nice knowing her. He then pulls out his finger Gun and destroys the MERCY button, possibly to weaken the protagonist, worsening her chances of winning and preventing the protagonist from hiring him.

## In Battle

*For an in-battle description, see Misha/In Battle.*
## Trivia

* When using the codename "Misha" or "Heavy", the response becomes "We are giant!".
* The way Misha destroys the MERCY button is a reference to a TF2 taunt called “Showdown”, where the Heavy class (whom Misha is directly based off of) pulls out a finger gun and fires, KOing anyone in the line of fire.
* One of Misha's attacks,Which involves the swing of his fists, is a reference to a tf2 taunt
Virginia

**Virginia** (officially known as the Commonwealth of Virginia) is a state in the Southeastern United States

## Virginia

Virginia's location on a map of the United States

### Inhabitants

About 8 and a half million.

located between the Atlantic Coast and the Appalachian Mountains, and was the first colonial possession established in the US. Eight United States presidents were born here, and the state is also the home of Washington, DC .

In the *SNaF* story, the state's capital, Richmond, is the location of the headquarters of Edwards Technology Restoration, Incorporated, where Nathan Edwards acted as the former CEO, Thomas Redford acted as the CFO, and Robert Edwards replaced his son as the leader of the company. Virginia was also the site of Ed's Family Fun Zone.

## Appearances

*SNaF 4* (First mentioned)

*Seven Nights at Frank's: Rebirth* (First appearance)
Huntsman

## Ent Nellaf/The Fallen

Ti saw na tnedicca. On eno's tluaf.

> Dont't let yourself be hurt this time.— Huntsman
>
>

**Huntsman**, known in battle as **Eht Nellaf** before its hire conditions are met, is an experiment created by Eli. It talks backwards in Jane's voice and font, therefore it is likely that it is some sort of a Soldier. And it appears in Eli's portrait if people meets the portrait.

## ecnaraeppA

Huntsman is a Soldier-like man with abnormally long arms with mutated hands containing 8 fingers each, bloody eyes and a hole in his chest which shows broken ribs.

## elttaB

### kcattA

Huntsman will attack with his stretching arms to protagonist's soul, and it will do 3 times, after which the Huntsman will stop attacking the protagonist and reform his arm.

### ygetartS

To hire it, you must use the ACT options in this order: Fall, Confront, Attack.

## seutoQ

* Eh syawla tpek gninialpmoc- He always kept complaining.

* YHW ERA UOY NI YM SDOOW?- Why are you in my woods?
* TNANTUEIL SETIB, ON TEG FFO MIH TON DOOF- Lieutenant Bites, no get off him not food.
* HCREP TON EFAS HCTAW TUO ROF FFIL- Perch not safe watch out for cliff.
* Gnissim taht xof- Missing that fox.
* To saw na tnedicca.- It was an accident.
* on eno's tlaf.- No one's fault.
* Ylenol ereh os teiet dna krad.- Lonely here, so quiet and dark.

## sesarhP

* \*The mountains still high\*
* \*Yet something is different\*
* \*Are we falling in love?\*
* \*The sky is still blue\*
* \*The clouds come and go\*
* \*Yet something is different.\*

## setoN

* This enemy's name is a reference to a weapon for the Sniper in Team Fortress 2.
Mr. Mundy

* Normal
* Overworld

**Mr. Mundy** is a miniboss in Thunder Mountain.

## Profile

### Appearance

Mr. Mundy's sprites are edits of Doggo's sprites. He wields the stock sniper rifle seen in TF2 but his cap may be an unusual hat variant.

### Personality

While fighting, Mr. Mundy says that he's trying to kill protagonist, but not for money, just to impress his father. And after hearing his story, you will be able to hire him.

## Main Story

Before fighting, he gives the protagonist a quick warning shot. He will tell her how to dodge orange attacks. After that, he'll say that if protagonist comes any closer he'll shoot her. When she gets closer, spikes will turn on, and she won't be able to go back.

## In Battle

*For an in-battle description, see Mr. Mundy/In Battle.*
## Trivia

* When calling the protagonist "Mundy/Sniper", the response becomes "Just be polite and efficient."
* Mr. Mundy can transport the protagonist between Thunder Mountain and Teufort, later between Teufort, Dustbowl and Mann Co. HQ.
* If you kill Mr. Mundy, he will leave behind Jarate, which can be used during the Spy fight to turn the Spy visible again.
* He also throws Jarate at the protagonist during his fight.
* Before his encounter, Spy transforms into him first; despite this is a oversight in Witnessless Route, as he is killed somewhere backtracking.
* He didn't go watch the sunset with the rest in the Employer's Route, instead he stayed behind to talk with Scott and Spy.
* His serif is contains " Beware the man who speaks in hands".
* Upon meeting him, Mr. Mundy says "I think I saw something. Yes, yes I did." A reference to a quote from "Meet The Sniper" where Sniper says "I think his mate saw me... Yes, yes he did!"
* When traveling in Mr. Mundy's van, he will say lines directly out of "Meet the Sniper".
* It is possible that other than Ballooney, Mr. Mundy had delivered them to Mann brothers corridor, where Misha is (e.g. Sani, Eli, Dell, Jane Doe, Tavish, Scott). Ballooney doesn't possess them either.
	+ They also appear in that corridor scene where Misha is about to attack the protagonist. Doggo/River Person doesn't appear in that scene from UNDERTALE for reference.
SAVE

In Overtime, **SAVE** is the in-universe name given to save files and the ability to overwrite them. There is one SAVE slot in the game, and it can be overwritten at several Teleporters. In the dialogue, "SAVE" is noticeably written in caps, and it can be conjugated.

## Load

A SAVE can be *loaded* via the game's menu. The game automatically loads the last SAVE when the protagonist's HP reaches 0. Meta knowledge plays a heavy role in this since the protagonist and other characters remember events occurred before loading their SAVE.

## Reset

The **Reset** function is found in the game's menu. This function erases most information stored in a SAVE, such as the protagonist's LV and EXP; resetting, however, does not erase certain variables such as the codename. Similarly to loading a SAVE, some characters in the game act differently after a reset.
Dispense-O-Matic

* Battle
* Overworld

**Dispense-O-Matic** 9000 is a machine that dispenses items of various sorts. After Eli got annoyed by Scott's clingyness, he stuffed him into this machine.

## Profile

### Appearance

Dispenser-O-matic appears as a red, largely rectangular box. He has three dials along the bottom of his body, and at the bottom, he has a single leg which ends in a wheel. His left arm is segmented and robotic, ending in white gloves.

His sprite is an edit of Mettaton's sprite before Mettaton turns into EX form.

## Main Story

Dispense-O-Matic first appears on Thunder Mountain, selling Badkits.
He later appears in Eli's Hospital with love confession and takes the player on a "date" when in an Employer's Route or Trespasser Route. After being deactivated, it will appear at the end of the Mann Co. Factory segment for its battle.

## In Battle

*For an in-battle description, see Dispense-O-Matic/In Battle.*
## Lyrics of the Musical

Oh my love

Lets run away

We could just

Go any way

Leave alone

The two Mann Bros.

I'd lose my job

If you killed my boss

Misha will

Punch in your face

It'll hurt

And then you'll die a lot

It's not unusual

to see me cry

But I Would

If you were to die

## Trivia

* The "date" sequences with him are advertised as "you can date a toaster" on Overtime's Gamejolt page.
* During Dispense-O-Matic's singing performance to the protagonist, the program window is renamed to "Overtime! At The Musical".
* The cleaver Dispense-0-Matic is swinging around in his fighting sprite is likely a reference to The Flying Guillotine secondary weapon used by Scout in TF2.
Sani/In Battle

## Sani

Sani is blocking your way.

Sani attacks with syringes and bonesaws, but will not hurt the protagonist if she has attempted to hire him 12 times. He may be attacked normally and be hired by attempting to hire him 20 times. The last hire will end the battle.

## Strategy

After being hired enough times, Sani stops fighting and talks. If the protagonist continues to hire him, he will allow the protagonist to leave the Old Hospital. He asks the protagonist never to return before giving her a Badkit and walking back down the corridor.

If the protagonist's health is at 4 or below, Sani will shoot green healing syringes as well as the normal white ones.

## Flavor Text

* Sani is blocking your way. (Encounter)
* He saved your life. Seems reluctant to fight. (Inspect)
* You don't think talking will work in this situation. (Talk)
* Sani clenches his fists. (After Hiring)
* Sani avoids your gaze. (After Hiring)
* Sani takes a deep breath. (After Hiring)
* Sani's hands are trembling. (After Hiring)
* Sani's lower lip quivers. (After Hiring)
* ... (After Hiring 12 times)
* Sani throws down his weapons and spares you. (After Hiring 19 times)

## Dialogue

* ..... (Anything besides Hire)
* .... (Hire)
* ..... (Hire 2)
* ...... (Hire 3)
* ....... What are you doing? (Hire 4)
* Where are you going with this? (Hire 5)
* ... (Hire 6)
* Are you actually trying to hire me? Why? (Hire 7)
* Stop it. (Hire 8)
* ... (Hire 9)
* What for? I don't deserve it. (Hire 10)
* ... (Hire 11)
* I am not someone you want to employ. I'm just a waste of time. (Hire 12) (Sani stops fighting)
* ... (Hire 13)
* Please stop trying to hire me... (Hire 14)
* ... (Hire 15)
* Hehehehe... (Hire 16)
* ... (Hire 17)
* What am I even doing here... (Hire 18)
* I keep hearts beating... I don't stop them... (Hire 19)
* Why...? (Killed after Hiring 19 times)
* Oh... So this is it, then. Hehe... I knew nothing could stop you. I don't know why I even tried. Desperate times call for desperate measures, I suppose. I just wish I could have put the same machine that saved your life in me as well... ... Please remember my advice. Try to talk your way out of situations. Don't use violence again. Do it for me. Thank you. Gute Nacht. (Killed in a Trespasser Route)
* Just... ...like... ...Frankenstein... ...I shouldn't have toyed with life. I should have just let you die. I know what you've done in this place. And I just want to say... Rot in a shallow grave. (Killed in a Witnessless Route)
SOUL Modes

File:Brown Soul Mode.png
In battle, the protagonist is represented by her SOUL: a small, brown version of the TF2 logo. However, many in the game can alter the color and change the way it behaves. These are the **SOUL Modes**.

## Brown

>  WHAT THE BLOODY \*\*\*\* IS THAT?!?
> Oh no, I see what that is for.
> You can move that around, I think.
>
>
>
> — Ballooney
>
>

While the SOUL is brown, it is in **Normal Mode** and behaves normally. It can move in any direction at a constant speed. The SOUL sprouts legs when it runs away from a battle.

It is equivalent to the RED soul mode in Undertale.

## Orange

>  HAHA! YOU'RE ORANGE NOW. THAT'S MY ATTACK! [...] HAVE FUN TRYING TO STOP JUMPING.
> — Jane
>
>

When orange, the SOUL is in **Jump Mode** and affected by gravity, much like a side-scrolling/platformer perspective. This SOUL color is used by both Jane and Dell in battle and is the first time the protagonist's SOUL changes color. Dell appears to have much more control over this, being able to force gravity in all four directions rather than just straight down.

The SOUL automatically jumps in the opposite version of the gravity. The height of the jump is constant and cannot be changed.

This mode is equivalent to the BLUE soul in Undertale, but with the change of lack of control in jumps.

## Green

> Ohh, what's wrong, lass? Ye look awfully green! Haha! Ye little greenhorn CAN'T FLEE from me like that!— Tavish
>
>

While green, the SOUL is in **Shield Mode** and cannot move, but wields a shield-like spear from Undyne that protects the protagonist whichever direction is pressed. Instead of dodging a pattern, the protagonist must block arrows coming in from all four directions using this spear. This SOUL color is used by Tavish, who switches the SOUL between green and red using his sword. It is impossible to flee in this mode. Tavish gave the protagonist the sword in an attempt to give her a chance to block some attacks, because he doesn't like getting bored.

This mode is equivalent to the mode of the same color in UNDERTALE.

## Purple

> Do you mind if I smoke?— Spy
>
>

When purple, the SOUL is in **Trap Mode** and can only move left and right on a line and switch between lines using up and down. Spycrabs move on these lines that the protagonist has to dodge, acting as a web. This SOUL color is used by Spy after he fills the Bullet Board with purple smoke on his first turn.

This mode is equivalent to the mode of the same color in UNDERTALE.

## Yellow

> HERE, USE MY GOOD OL' BASEBALL! NOW PRESS "SPACE"!!!— Dispense-O-Matic introducing you to yellow mode
>
>

While Yellow, the SOUL is in **Shooter Mode** and has a baseball on the top of it, which can be launched by pressing Space. This baseball can can destroy certain oncoming projectiles or set off bombs. This SOUL color activates after Dispense-O-Matic gives the protagonist a baseball and is only used against Dispense-O-Matic and Scout.

This mode is equivalent to the mode of the same color in UNDERTALE, but with the difference of only having one projectile.