Fluidynamics

Fluidynamics is a type of Filamency present on Aeolia and some surrounding Fragments. It primarily focuses on the usage of five(known) types of liquid, with each type corresponding to a set of attributes. Said attributes increase in power and unlock further abilities with the amount of fluid directly available and the purity of the fluid available. The amount of liquid that can be used at one time can vary between Fluidynamages, and as such a more pure liquid is usually more effective than large amounts of a liquid, and can help tip the scales in battles between two Fluidynamages in the favour of one or the other, depending on the purity of the liquid they have. Liquids exposed to a Voidstorm become Voided versions of those liquids, taking on a more red or purple tone and having 'inverted' properties. Each liquid has about five Aspects, going up in orders of magnitude(size-wise; the lowest could be achieved with roughly 10 cubic centimetres of a liquid, although not for long) and purity, and to call on an Aspect, you need to be in direct contact to a liquid, or for some highly pure forms, be in close proximity.

## The Five Liquids

### Water

A 'pure' form of water is defined as H2O.

Water's first Aspect, Cooling, can drain heat energy from an object. This can be done with barely a puddle of water, and can also take incredibly impure sources. This Aspect is often used instinctually by Fluidynamages who do not realise they have the ability to access Fluidynamics yet, when they are overheated, and can often result in stories of people who have survived deserts that they logically should not have. This Aspect is also the only one that can, in rare circumstances, drain water from the body; incredibly rarely, an ice-cold body can be found in a desert with no water whatsoever due to having drained it instinctually.

The next Aspect, Healing, is broken into two forms(Lesser and Greater Healing count as two separate Aspects, to clarify), Lesser and Greater. Lesser Healing consists of mostly minor injuries being repaired, so damage to the flesh, skin, muscles all fills this category. Greater Healing consists of more major injuries, so damage to non-vital organs, bone breaks(these will, however, still have to be set, lest the bone heal improperly), and some say it works on poison, though this is currently unconfirmed. While either Healing Aspect is used, the wound appears to be covered in an impermeable, and bright blue liquid.

The fourth Aspect of water, Effervescence, allows for projection of Light - as opposed to regular light, it is very strange, green, and ethereal light, and is emitted from no source. Effervescent Lights require a body of water to be projected in, can be shaped at the projector's will, and will remain, depending on how much water is used, for anywhere between a single cycle or a hundred. The Lights at the four Corner Beacons, for instance, are restocked roughly every hundred cycles, just before they peter out. Each Corner Beacons' Light also is shaped similar to Dah'Veh; some have suggested that this is the natural form of Light should its user not will it to take a shape.

The fifth and final Aspect of water is one talked about only in legend and myth, for its like has not seen usage for centuries. Tales of ages past say that it was named Revival, and allowed for, as the name suggests, the inversion of death itself. The story of King Yelanel of Abensur, allegedly a powerful user of Fluidynamics, says he want to the centre of Aeolia itself to find a great and vast deposit of completely pure water, and from there reached out his hand to use the water, bringing back the recently deceased Queen of Abensur(who had, according to the tales, been assassinated). No scholar in memory, however, has been able to confirm that this Aspect is functional, or even exists at all - scripture from those times is near forgotten.

### Gallium

Gallium is a strange liquid. It exists, unlike the others, as just an element, and huge (frozen)subsurface reserves of it exist under Aeolia. This does not, however, affect its powers.

Gallium's first Aspect, Ferucleansing, allows for the instant removal of rust, minor scratches, and general wear and tear from metal, making a rusty sword or plate of armour good as new in minutes. Interestingly, its effects seem to be delayed on Sparksteel, possibly due to its inherent ability to dampen and in some cases hold or deflect magic.

Gallium's second Aspect, Feruperation, allows for the reparation of metal, conjuring enough metal to fill damaged armour out of seemingly nowhere. Some speculate that this is an inverse of the Void, others that the gallium transforms into the metal needed to fix the gaps - it's not generally known why; some also question how it knows that the sword it is repairing is, in fact, a sword. In both the first and second Aspects, a shiny metallic liquid appears to cover the damaged regions.

Gallium's third Aspect, Reinforcement, allows for the strengthening of any metal, making it stronger, more damage-resistant, and less prone to wear until a certain point of damage absorbed is reached, at which point the Reinforcement is broken. A side effect of this is preventing rust, except in other Fluidynamical cases.

Gallium's fourth Aspect, Osseobolstering, allows for the strengthening of bone, whether it be animal, human, or any other sentient species. It works similarly to Reinforcement, however once the Osseobolsterment is broken, the aftershock from the break often damages the bone marrow and leg around it; as such, even with enough gallium, it may not be a good idea.

Gallium's fifth Aspect is one only heard of in myth, and allows for a 'True Reinforcement', allegedly granting whoever it is applied to nigh or complete invulnerability, depending on which text you are looking at. This, however, is unconfirmed, and may need further research.

### Leviathate

Leviathate is a liquid that collects in large pools at the bottom of Aeolia's oceans, or indeed at the bottom of the Segment itself. It takes on a green-black colour, and is completely opaque. As well as this, it is incredibly heavy, usually needing a specialised container to hold. While being hard to acquire, it is, however, very easy to use, with each of its Aspects needing an order of magnitude less than the Aspects of the other fluids. Legend has it that all the Leviathate in the world is created from the blood of an ancient serpent that once tried to devour Aeolia, but was thwarted by its people. Whether this is true or not is unknown.

Leviathate's first Aspect, Cognizion, allows for an enhanced speed of thinking and greater reaction time, letting its users move slightly quicker, dodge that which they could not have, and even come up with plans for situations they find themselves in on the fly. To the user of this Aspect, however, time would appear slowed slightly.

Leviathate's second Aspect, Vitality, grants greater endurance, lessened hunger drain, and increased stamina. This is one of the most useful Aspects, and one of the most often used - indeed, some messengers often are given a short burst of Vitality to reach places faster.

The third Aspect of Leviathate, Sensorium, enhances the senses, granting an increased sense of sight, smell, taste, touch, and hearing(And other senses, if a different species were to have different senses). A too high level of this or too much exposure can however permanently affect your senses, requiring prolonged usage of it to retain normal sensory functions.

Leviathate's fourth Aspect, Submergence, allows for breathing as normal to occur in liquids, whether it be gallium, water, or anything else.

Leviathate's fifth Aspect has also never been(in recorded history) used, and is spoken of as precognition, granting the ability to see things a few seconds before they happen.

## The Unstable Liquids

The remaining two liquids are quite unstable - sulphuric acid, and lava. Both are risky to use, but grant more offensive capabilities than the other liquids. Direct contact is not required for either of them, just close proximity.

### Sulphuric Acid

Sulphuric acid requires a much higher purity than most to be used. Small deposits of this can be rarely found naturally, usually in an impure and more neutralised state.

The first Aspect of sulphuric acid, Corrosion, allows for swift destruction of any non-living organic tissue. It will appear to turn a pale green, and then quickly fizz into dust. This is, however, similar to what the acid itself can do, and is not often used - although it is still useful for long-range attacks or destruction of food stores.

The second Aspect of sulphuric acid, Festation, can greatly increase the acidity or toxicity of a substance.

The third Aspect of sulphuric acid, Infusion, allows for a metal(usually a weapon) to corrode that which it comes into contact with without corroding itself.

The fourth and fifth Aspects of sulphuric acid have never been discovered due to lack of enough pure acid to use them.

### Lava

This is an odd one. Usually, any lava or magma will suffice. Purity just seems to not be a factor, here - it simply needs molten rock.

The first Aspect of lava, Heating, works in the opposite way to Cooling, in that it warms things up. This one's self-explanatory, really.

The second Aspect of lava, Stratacendium, allows for heat and flame to be stored within some gemstones - specifically those corresponding to colours of flame, so yellow can store some, proceeding through orange, red, blue, and white as the one that can retain the most. These gemstones can then be cracked slightly, usually with some small precision tool to minimize damage, to release the stored heat at whatever angle the gemstone was cracked at. The gems themselves do not feel warm, however, and lose no energy ambiently, so Stratacendic gems are useful in polar climates for exploration, fire lighting, or warmth. Gems with cracks in, will, after their original flare of energy, be able to retain less and less heat, and will slowly leak heat out. Heat can be stored via Heating or just by putting the gem in a warm environment. More polished gems will be able to retain more heat.

The third Aspect of lava, Gemperation, allows for the reparation of damage to gems, whether it be a crack down the middle or just a small chip.

The fourth Aspect of lava, Infernoxus, allows for the user to create a hard to penetrate one-way smokescreen around themselves(And in some cases, multiple people, or an entire battlefield) which is capable of resisting flying projectiles, usually needing a melee weapon to penetrate. Sparksteel equipment can, however, cut through this smokescreen.

The fifth Aspect of lava, Infernoverlord, allows for the controlling of any rock or metal within an undefined radius that is not within a living creature. It will also rapidly melt said rock or metal, and the user of this Aspect does not have to control ALL rock/metal within the radius. In regards to non-lethal force, gallium is useful here, as it can be melted(and as such, controlled) yet will not be at a temperature where it can kill via heat. Lava created via this Aspect will not be useable for Fluidynamics, however, if exposed to a Voidstorm, its Void counterpart will. This has been used the most out of all fifth Aspects, usually when a volcanic eruption/earthquake (or Annulus equivalent) occurs, and is the main reason besides myths the modern civilisations of Aeolia know that fifth Aspects exist.

## The Voided Liquids

Each liquid of Fluidynamics, will, when exposed to a Voidstorm, will become a Voided version of said liquid, taking on a more red or purple tone and having 'inverted' Aspects. These do not have to be direct opposites, however, and can simply counteract whatever the opposing Aspect does. Voided charge on liquids will fade after a few centi-cycles in ordinary circumstances - some speculate that if it is underground, it will fade slower. This does, however, remain unconfirmed. Voided liquids also evaporate slower, and lose energy less quickly. If exposed to a completely Void-free liquid, a fully Voided liquid(i.e a liquid immediately after a Voidstorm) will undergo a reaction with it, fizzing together until the Void fades or one of the liquids evaporate. Additionally, Voided Liquids can be found naturally on Aeolia's Voidside.

### Voided Water

Voided Water takes on a distinct red-purple colour, that some have described as an 'angry' tone.

The first Aspect of Voided Water, Surging, allows for the instillation of energy into an object, usually drained from a nearby source. The energy will adapt to match the object it is being instilled into - for instance, energy instilled into a falling object will become kinetic energy, and so forth. Energy drained via Surging that is not instilled into anything will usually distill itself into the air and Surger's body eventually.

The second Aspect of Voided Water, Flaring, interferes with organic electrical impulses to give the impression of - usually - pain, although a skilled Flarer can project other effects as well, although they ordinarily have to be negative(in one rare circumstance, someone Flared another with enough pure delight that they in fact died, and attempting to Flare positive emotions was subsequently banned; it is sometimes used illegally, but under rare and heavily controlled circumstances).

The third Aspect of Voided Water, Damaging, can project a weapon made of seemingly red energy - this can take the form of anything, but is commonly used as a small dagger or blades in mid-air, as the weapon can be projected a short distance away if need be. Weapons formed this way eventually evaporate after about a third of a centi-cycle(or in English, a day) - they do not, however, evaporate during Voidstorms, and can also be forcefully evaporated by the person who created them in the first place. It can also be projected to encase already created weapons, reinforcing them with the energy created. Cuts made by Damager weapons appear perfectly straight, and will even kill micro-organisms. Around the wounds created by them usually lie dead cells.

The fourth Aspect of Voided Water, Noctunescence, allows for what appears to be the dampening or outright removal of light sources - although this does not work on Light - and will cease affecting light when either exposed to the full light of Dah'Veh, a third of a centi-cycle passes, or if the light source itself is destroyed. If there are multiple light sources in a single room, the affected source will appear to project pure darkness. Legend has it someone tried to use this Aspect on the Stars themselves, only to die instantly, being cast in shadow themselves.

The fifth Aspect of Voided Water is unknown, as nobody has ever been able to gather enough to draw upon it - Aeolia's oceans seem to not Void, whether it be due to the sheer quantity of water, the impurity of it, or some other magical factor. Speculation suggests that it may be the ability to instantly kill any living organism.

### Voided Gallium

Voided Gallium takes on a dark purple colour some have called 'ominous'.

Rusting, the first Aspect of Voided Gallium, can cause metal to rust, corrode, or oxidise at an incredibly rapid pace, making it more brittle and prone to breaking. This works even on metals which do not normally rust, such as gold.

Fatigue, the second Aspect of Voided Gallium, can increase stress placed on a non-living object by up to ten times. This can be used for sabotaging armour, machinery, and generally anything moving; a specialised way of countering Fatigue is by using chainmail, as only an individual chain can have Fatigue applied to it.

Deinforcement, the third Aspect of Voided Gallium, can weaken non-living materials by causing minor fractures(Not to be confused with lesser fractures... I'm so funny) at the weakest parts of said material, making them easier to break. Some speculate that this is higher up in the Aspects than Fatigue due to the fact that, really, it can be applied to any substance, whereas Fatigue is ineffective against some particularly strong metals.

Degradation, the fourth Aspect of Voided Gallium, causes the accelerated weakening of organic tissues. Muscles, bone, even some organs - luckily, it cannot affect the brain. This Aspect has been used once in recorded history, after another king of Abensur ordered a huge amount of gallium be exposed to a Voidstorm in order to see what the Aspect was.

The fifth Aspect of Voided Gallium is unknown; some speculate it could be something like 'complete vulnerability' following the inverted pattern prevalent in the other Aspects.

### Voided Leviathate

Unlike the others, this requires special procedure to create, due to the natural positioning of Leviathate - an exposed pocket of gallium is more common than you'd think, sometimes flooding mines, but Leviathate will sink into the crust if contained improperly.

Jay 4: Logged in, but didn't have the time to do much. Will work on it tomorrow.

1. ↑ 1.0 1.1 1.2 Okay, so the name is work in progress(Please tell me if you have any better ideas). Also, am I using this feature right? :P