The World

## Info

The World **(TW)** is a tier 6 stand, making it obtainable when using any stand arrow at level 45. The World is the most powerful melee stand in the mod, tied with Star Platinum. It is the one of the most popular stands in the mod, however regarded as '**the worse time stopping stand**'. However it excels in AOE and PvE the most, unlike Star Platinum being more 1v1 PvP oriented.

**He has enough strength to break any vanilla block, including obsidian.**

Time Stop Combat

## Resolve progression

* **Resolve 0-** The World has a normal punch, barrage, block, zoom. The shift variants of punch/barrage are heavy punches.
* **Resolve 1-** The World gets his finisher, which is a close ranged **roundhouse kick**, launching the targeted entity a few blocks more than the normal heavy punch.
* **Resolve 2-** The World gets his **Timestop** ability, "Time, Stop!", the shift variant is a **Teleport**.
* **Resolve 3-** The World gains the **Time Stop Punch,** using **Timestop** will no longer summon the stand.
* **Resolve 4-**The World's **timestop windup** is shortened from 2s to 1s. However it is still interruptible.

## Attacks

**The World is the physically strongest stand, he does the most damage out of all stands (tied with Star Platinum), in the mod, if we only take account for his normal punches/barrages. However he is still a "Punch boi" with no real ability or use besides being strong and having a time stop, so for utility he isn't that great.**

* **Punch-** TW does a normal punch in the direction of the player is facing, it is the most basic punch and a template for all others *normal punches.*
* **Heavy punch (shift variant of Punch/Barrage)-** TW throws a extremely powerful punch (16 damage on a armorless player), doing 10+ blocks of knockback.
* **Roundhouse Kick (The World's Finisher)-** It does the same damage as the **Heavy Punch** but sends the targeted mob further than the **Heavy Punch**, it has a chance to disable shields and a higher chance to disable a stand block.
* **Barrage-** the strongest barrage in the mod (tied with SP), no stand (apart from SP) can survive a barrage clash or it is most likely a tie with a **armorless Silver Chariot.** It will **NOT** auto-track the targeted mobs movement aswell as any possible stand clashes (it **WON'T** follow others stand barrage by itself) since it is not as ***precise as Star Platinum***.
* **Time Stop Punch-** The World stops time, you cannot notice the time stop, teleporting to its range limit of 10meters. The distance depends on the amount of seconds you can move in Time stop, aswell as the stands stamina. The World will then slowly retreat towards the user, during this period it is really vulnerable just like the player. The damage scales on distance but always does the same knockback, **however you cannot use this move at all if Time is Stopped.** ~~If you are shifting, the world will go behind the target and hit them from behind (known as "The World Backshot"~~). You can start doing a heavy punch and quickly switch to the **Time Stop Punch** for a powerful follow up combo. As an added bonus each time you use it your own time stopping capabilities will improve, theoretically you never have to time stop to level it up rather spam the **Time Stop Punch.**

## Abilities

* **Block-** Blocks projectiles, stand attacks, damage from mobs. It is currently the best and strongest block in the mod, tied with Star Platinum.
* **Timestop ("Time, Stop!")-** As soon as you achieve **Resolve 2** you get access to time stop, the time stop starts at 0.25s. The more you the time stop the more seconds you will get to move in, regardless of seconds the time stop will always atleast take away half of your stamina bar (if you time stop with 1s you will lose half of your bar, same goes for 5s the difference being its slower and can be stopped). The maximum time stop length **for a human/hamon user** is 5s while **full blooded vampires** can upgrade it to 9s. **The World's time stop has a windup up of 1s, unlike Star Platinum having a windup of 2 seconds, the main difference being The world's time stop can be interrupted if the stand/stand user are hurt but Star platinum's time stop cannot (if the stand/user take damage their Time stop windup will be cancelled if they are The world but not if they are Star Platinum, the other difference is The World develops its time stop a lot slower while Star Platinum develops it a lot faster.).** **The timestop will stop all entities in the general area, it will not stop the entire dimension it happened in but it is un-noticable (it stops time in an area of 12 chunks, can be changed in config). Other time stop users can move inside the Time stop if they have seconds to spare.** **Non- Time stop users will have their screen frozen, it looks like lag, and their effects will still be present but Regeneration won't work same for any damaging effect overtime.The shorter the time stop is, the faster the recharge/cooldown to use it is. *IN Resolve, the cooldown for time stop is GREATELY SHORTENED. Regardless of amount of seconds stopped the cooldown/recharge to use it again will be shortened by a incredible amount making it almost spammable.***
* **Teleport (Shift variant of Time stop)-** Teleports the player X of blocks in the general direction the player is looking at, the longer the time stop you have the further the teleport. The World's teleport has an added bonus of always teleporting behind a entity it was looking at.