Floating City of Balance

The Floating City of Balance is a main area in Our Valley, reached after completing Riza Rivertown. It opened on March 6th 2019, and was the first area to be added after The Great Migration.

* **Luciola Forest** (Main Area)
* **Mama Tree** (Main Area) - Unlocked by Spider Nest
	+ **Elder Library** (Expedition Area, Hunt for the Ancients HQ) - Unlocked by Winding Path to Elder Library
	+ **Mama Tree Station** (Expedition Area) - Unlocked by Exit: Station Raising!
	+ **Base Camp** (Expedition Area) - Unlocked by New Adventurous Horizons
		- **Forward Base** (Expedition Area) - Unlocked by Hard Day's Walk
			* **Stone City** (Expedition Area) - Unlocked by Stone's Throw East
			* **Tall Trees** (Expedition Area) - Unlocked by Javelin Toss West
			* **Guardian's Lair** (Expedition Area) - Unlocked by North: Homeward Bound
* **Three Points Crossing** (Main Area) - Unlocked by Aid to an Elder
	+ **Dragon Lair** (Expedition Area, formerly Dig Site) - Unlocked by Next Stop: Dragon Lair!
		- **Ruins** (Expedition Area) - Unlocked by Question to Axe
			* **Shrine of Ages** (Expedition Area, Past events) - Unlocked by Tunnel Locked On
	+ **Impact Crater** (Expedition Area) - Unlocked by A Way North: Up the Mountain
		- **Mining Site** (Expedition Area) - Unlocked by Technology & Dinti
			* **Spaceship** (Expedition Area) - Unlocked by Learning to Breathe
			* **Research Lab** (Expedition Area) - Unlocked by Orders to Repair
* **Gansu Watering Hole** (Main Area) - Unlocked by A Way South
* **Riza Rivertown** (Main Area) - Unlocked by Dust to Dust
	+ **River Diner** (Expedition Area) - Unlocked by Chef at River Diner
	+ **Raina Surface Camp** (Expedition Area) - Unlocked by Raina Surface Camp (Quest)
		- **Swamplands** (Expedition Area) - Unlocked by Energy Now, Tired Later
			* **Raina Sacred Site** (Expedition Area) - Unlocked by Twisted Treacherous Trails (2/2)
				+ **Rebel Raina Hideout** (Expedition Area) - Unlocked by A Worthy Offering
* ****Floating City of Balance**** (Main Area) - Unlocked by Journey Upriver
	+ **Underwater Foundations** (Expedition Area) - Unlocked by Deep Dark Dives
	+ **Clouds Area** (Expedition Area) - Unlocked by Cloud Climbing
	+ **Dawn Area** (Expedition Area) - Unlocked by Dawn Drifting
	+ **Tempest Area** (Expedition Area) - Unlocked by Tempest Trailblazing
* **Dark Forest Outpost** (Main Area) - Unlocked by The Water Calls
	+ **Caretaker's Garden** (Expedition Area) - Unlocked by Dark Forest Path (or Stone Cavern Path in Cave)
* **Purple Gate** (Main Area) - Unlocked by Well of Lost Souls
* **Cave** (Main Area) - Unlocked by A Familiar Fight
* **City of Light** (Main Area) - Unlocked by The Final Fight
* **Dusted Castle** (Main Area) - Unlocked by Prepare to Attack

## Town

### Kuyurata's Item Shop

50 Coins
10 Wood
10 Rope
1 Steel
100 Coins
1 Gold
20 Rope
5 Raw Steel
1 Leather Roll
1 River Grass
2 Raw Fabric
1 Glass
1 Steel
 Upgraded WoodenFishing Rod
500 Coins
1500 Coins
400 Coins
 Reinforced SteelHelmet
12 Steel
8 River Water
5 Reinforced Rope
1 Gold
250 Coins
min lvl 18
15 Steel
10 River Water
5 Reinforced Rope
2 Gold
250 Coins
min lvl 18
10 Rope
1 Steel
 Castu Plushie
100 Coins
10 Raw Fabric
10 Leaves
1 Rope
100 Coins
10 Raw Fabric
10 Leaves
1 Rope
250 Coins
5 Steel
15 Algae
350 Coins
5 Hardwood
 House Roll ofReinforced Rope
150 Coins
5 Reinforced Rope
1,000 Coins
50 Hardwood
50 Nuig String
25 Reinforced Rope
10 Steel
2,500 Coins
150 Algae
100 River Grass
15 Vezi Shell
25 River Water
10 Purple Ink
15 Nuig String
5 Steel

### Locksmith

River Chests can be opened in Kuyurata's Item Shop with a single River Key.

## Quests

### Main Quests

It takes approximately 23,510 words to get through the Balance main quest chain.

### Side Quests

**Note:** The quests requiring possessing House Items (e.g. Sunken Ship's Anchor) will not remove them from your inventory. A single item can be used for multiple quests.

The quest chain called Fishing Practice was previously called Gone Fishing. The name was changed after the new Gone Fishing quest chain has been added.

## Monsters

**Vanvri**
Endurance battle for 20 minutes
**Puna**
100 words/12 minutes
**Tiatu**
125 words/15 minutes
**Cuazu**
250 words/30 minutes
   **Caricaco**
300 words/30 minutes
  **Furoxi**
400 words/30 minutes
   **Isartu**
720 words/60 minutes
  **Castu**
450 words/60 minutes
appears after Balance main quest 2: Underwater Training
   **Sliv**
550 words/45 minutes
appears after Balance main quest 2: Underwater Training
   **Nuig**
850 words/90 minutes
appears after Balance main quest 2: Underwater Training
    **Vezi**
1300 words/180 minutes
appears after Balance main quest 3: The Deep Dark
      **Xyplos**
2000 words/300 minutes
appears after Balance main quest 3: The Deep Dark
       **River Goddess**
5000 words/4320 minutes
appears after Balance main quest 4: Potion For A Goddess
    **Water Rudakai**
1600 words/400 minutes
appears after Balance main quest 5: The Water Calls
    **Water Velts**
1600 words/600 minutes
appears after Hunt quest: A Battle of Merit
      **Spirit Castu**
550 words/100 minutes
appears after Dark Forest Outpost quest: Flutters Shy & High (4/4)

**Vi**
Endurance battle for 5 minutes
**Viyu**
Endurance battle for 15 minutes
**Viyusa**
Endurance battle for 25 minutes
**Xin**
50 words/5 minutes
**Awa**
100 words/12 minutes

## Tactics

For the Help From A Master main quest, if you haven't got the Di bags in your inventory, you'll need to double back to Riza to buy or make them. You probably haven't already opened up the Raina camp at this point (unless you were around before the road to Balance opened), so one thing you could do to farm river water is pick up the Special Mini-Area Quest: Infected Raina Camp and scrap with Yalas and Votas. Another way would be to make progress on the Patliadu fishing side quest series, if you haven't already finished it.

For the Underwater Training main quest, you can pick up River Landwalkers so the three Isartu will be double-counted, and Gone Fishing (and the Puna quests in previous regions) so the five Puna will be double- (or triple- or quadruple-) counted. There does not seem to be a way to double-count the Sliv.

For the Deep Dark main quest, you can up to quadruple-count the Nuig by picking up Elemental Power, Stingy Surprise, and Venemous Villains, and you'll collect almost enough Nuig String for another quest (see the next paragraph). You can also double-count the Xyplos by picking up The Abyss Stares Back, and the Purple Ink they drop will count toward the Colors To Die For side quest. The Vezi seem to not be double-countable directly but do drop Vezi Shells you can use for Potion For A Goddess or the Biodome Blossoms side quest.

Speaking of drops, to optimize progress in main quests, save your Nuig String and Vezi Shell until you're past Potion For A Goddess rather than doing It's Electric! or Biodome Blossoms right away.

For the Gone Fishing side quest, if you haven't already done the Puna quests in previous regions, you can double back to pick them up to knock out simultaneously, saving both words and fishing poles. (Since Puna are small, they're good things to fight when you need to knock down "fight # monsters" type quests like the repeatable quests for keys, too.)

Also in the category of double-counting battles by working quests simultaneously, you can pick up Tambo Snacks before fighting the 25 Caricaco for River Landwalkers (and conversely pick up River Landwalkers before you get further along than 75/100 on Tambo Snacks).

Another double-count is possible, this time of Castu, if you hold off of doing more than five of the battles for Cast Out Castu until opening the next area so Curious Traveler becomes available.

The reward from the Biodome Blossoms side quest, a reinforced steel helmet, can help with the Steel (or Brace) Yourself side quest.

The Elemental Power and Venemous Villains side quests will require revisiting previous areas. It's a good chance to check on side quests you'd meant to get back to.

## Area Art

Floating City of Balance TownFloating City of Balance WildernessFloating City of Balance Header