recursal/Fanatic-Fandom huggingface dataset:
Dusk Rose

NAME: Dusk Rose Vier

SPECIES: Human

RACE: Caucasian

GENDER: Female

AGE: 29

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S. 5 P. 6 E. 5 C. 6 I. 5 A. 5. L. 7

FACTION/GROUP/UNAFFILIATED: Unafiliated

SEGMENT IN FACTION/GROUP: N/A

WEAPON PREFERENCE: Has lots of weapons in her trunk for those special situations but her mains are a 10mm submachine with a Lunar paint job she named Lucy and a Combat knife named red.

AUGMENTATIONS: None

SKILLS: Repair, Barter, some speech,

BIRTH PLACE: Megaton

OCCUPATION: Traveling Merchant

HISTORY OF CHARACTER: Not much of note happened during her childhood. When she was 13 she started dating Luna. At 17 they got married. At 22 they adopted a little orphan girl who was surely gonna die alone. Skip to now. She finally gathered caps to start her own caravan as it, in her own words, "was new and exciting."

FAMILY: A mother, brother and father. Luna(her wife, 29), Eclipse(The girl, now 17), Bolt(the only person she actually hired, 18. This is his nickname from the bolt action rifle he carries)

PERSONALITY: Tomboy in every sense of the word. She has a slight gambling problem when not around Luna. Is strongly attatched to her childhood toy Mr. Teddy. Protective of her family

HAIR/FACIAL HAIR: Black hair in the Domestic goddess hairstyle

EYES: Blue

SKIN FEATURES: Nothing of note.

BODY TYPE/HEIGHT: Hourglass figure, around 5' 7

CLOTHING/ARMOUR: An old Vault suit she bought from another merchant for a measly 10 caps. The numbers read 98 but they appear to have been stitched on recently, leaving the original numbers unknown. It has small metal plates and hardened leather on vital areas and the arms.

JEWELRY/ACCESSORIES: A wedding ring

LIKES: Her wife

DISLIKES: Anyone who dares insult her

FEARS: Is deathly afraid of Yao Guai

AMBITIONS: Live long and prosper

REASONS FOR AMBITIONS: Pretty self explanitory. She wants to get rich and live long
Personal pronouns

Personal pronouns are the pronouns corresponding to English *I, you, he, she, it, they*, distinct from other pronouns such as the possessive pronouns *mine, yours* or the relative pronouns *who, that*, etc.

## Cases

*Further information: Noun cases*

* Noun markers have rising tones and are always stressed on their second and final syllable.
* They are always the final suffix. If there are two cases (***from** **the garden** of Eden*), they can be put together in any order. All of the markers will have distinctive tone, but only the final will have stress.
* The ergative has the marker აჭა: აჸაჩ > აჸაჩაჭა, etc.
* The construct has the marker ალა: ჭაშა > ჭაშაალა; and the genitive has the marker ლაა

1. **^** Ergative-absolutive: the agent of an intransitive verb (***it** fell*) behaves like the object of a transitive verb (*I pushed **it***). This case is the absolutive. The agent of a transitive verb (***I** pushed it*) is the ergative.
2. **^** Construct-genitive: the head noun (***the love** of God*) is in the construct state while the dependent noun (***God's** wrath*) is in the genitive case.
Levels and Stats

In Fate of Glocken, the player is given 6 different stats that they can invest ability points into. Ability points are gained through leveling up, when a player levels up, they are given 6 ability points. The player is free to accumulate all the points in a balanced manner or focus on one stat more than others. The 6 different stats that the player can put points into are AGI (Agility), VIT (Vitality), DEX (Dexterity), STR (Strength), LUC (Luck), and SEN (Sensibility). All of these stats can give a boost in the world of FOG; if it's hacking into buildings or military bases or being able to be more accurate with a sniper rifle, they can all help in all types of situations.

## AGI [Agility]

The **Agility** stat can aid the player with their speed and movement. It affects the player's speed and evasion, it can allow for farther distance in jumping, rolling, sliding, it also can make the player sprint faster, and finally, it increases the max amount of stamina.

## VIT [Vitality]

The **Vitality** stat can increase the player's health substantially; this is a very important stat but if it's overused, it can also make the player a walking cow (pretty much useless). However, if a player were to want to be a tank of some sort for their squad, he can equip heavy armour and gear to become a useful member in the team.

## DEX [Dexterity]

The **Dexterity** stat increases player accuracy; this is pretty self-explanatory, it lowers the recoil and bullet spray and also lowers sniper sway. It also can allow the player to hold their breath longer when using Sniper Rifles.

## STR [Strength]

The **Strength** stat allows the player to carry more items and determines the ability to wield certain weapons/equipment.

## LUC [Luck]

The **Luck** stat determines the drop rate of items. This is a crucial stat for players that like to grind for rare items; it shortens their grinding time and allows for more credit gain.

## SEN [Sensibility]

The **Sensibility** stat is a very interesting stat, it determines how well the player can hear and determines their ability in hacking. When leveling up the Sensibility stat, the player can use an ability that is called **"Focus"**, this is an ability that slows down the players heartbeat and focuses on things going on around him/her; the player can hear everything going on around him including wildlife, water droplets, and more.
Verb conjugation

**Verbs** are conjugated following regular rules, according to their class (list). Verbs are conjugated for agent and tense as well as for object and clusivity. As well as this, there are several other roots that can be used agglutinatively in verbs to describe it more fully e.g. ჵაშბჵყენტფჲცფ 1st person + do + past + quickly + it > *I did it quickly* or ჵაშბჵყფჷჩშბახხალფ 1st person + present perfect (now+do+before) + past + not + it > *I haven't done it*. All conjugations utilise the verb root combined with personal pronouns. The combining form of the agent (e.g. in the singular, first vowel (fronted if possible) of regular form აჸაჩ > ჵა, ჲფაჩ > ჵჲ) appears at the beginning of the last syllable of the verb and the object (ჸააჩ > ჸ, ფჲაჩ > ფ) goes at the end.

## Dynamic transitive

Dynamic verbs are *actions*, e.g. *to explain something* as opposed to the stative *to understand something*. Dynamic verbs are unmarked.

## Stative transitive

*Further information: Stative transitive*
Stative verbs are *states*, e.g. *to know one's limits* as opposed to the dynamic *to test one's limits*. There is a marker for stative verbs.

## Intransitive

*Further information: Noun cases, Ergative case*
Intransitive verbs don't have an object: compare *he lay on the bed* vs *he laid his clothes on the bed*. The argument of an intransitive verb (***he** lay on the bed*) behaves the same as the object of a transitive verb (*he laid **his clothes** on the bed*). This **absolutive case** is unmarked. The agent of a transitive verb (***he** laid his clothes on the bed*) is the **ergative**, and it has the marker ჭ: აჸაჩ (*me*) > აჸაჩჭ (*I*), etc.

## Conjugation classes

### Class 1

Class 1 verbs are verbs with monosyllabic stems, e.g. ფანჱატ - to play or ყჭჱატ - to breathe. The combining subject comes directly before the stem, after any other prefixes. Before vowels, a /ʔ/ ends the syllable.

### Class 2

Class 2 verbs are verbs with polysyllabic stems, e.g. ჩაბყლჱატ - to think. The combining agent comes before the final syllable of the stem. In the case of the inherently long ბ, the /ʀː/ is 'split in two' and comes after the agent's vowel to close the syllable.

### Class 3

Class 3 verbs are verbs whose stems end in two consonants, e.g. ხაფჩჱატ *to kill*. The combining agent comes between them.

## Infinitives

A non-finite form of a verb is defined as one that cannot be used as the core of a sentence: *he to sleep* compared to *he sleeps*. In Rakal, several 'partly conjugated' verbs are considered infinitives. For example, *to run quickly* or *to love her*. In the case of these non-finite verbs, the infinite marker ჱატ is not used.
Big Ben

NAME: Big Ben

SPECIES: Human

RACE: White

GENDER: Male

AGE: 24

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S4 P6 E3 C7 I6 A5 L9

FACTION/GROUP/UNAFFILIATED: Himself

SEGMENT IN FACTION/GROUP: The boss

WEAPON PREFERENCE: Helsing crossbow (http://metrovideogame.wikia.com/wiki/Helsing) Snub nose 357. Magnum, spiked knuckle duster.

AUGMENTATIONS: None

SKILLS: Bartering, Bluffing, Lying, gunplay and repairs. Lockpicking. Sneaking about.

BIRTH PLACE: Capital Wastes

OCCUPATION: Trader/Looter/Thief

HISTORY OF CHARACTER: Born poor and destitute, Ben was first forced to beg and scrounge for food and caps along with his family, often times going nights without food. One day, Ben came across a clip, crusted in mud and containing five rounds. Using some abraxo and dirty water, the clip received a pre-war shine that sold it for 50 caps, more than enough too feed Ben and his folks.

Since then, Ben has spent his life learning how to barter, swindle, and make trash worth it's weight and then some.

FAMILY: Big John (dad), Ledesha (mom), Ryan (little brother) Louis (big brother)

PERSONALITY: Has fun with whatever he's doing. Doesn't care how he looks, or what others think of him. Frugal, bit of a miser but won't screw someone over too hard for money.

HAIR/FACIAL HAIR: Crew cut, brown

EYES: brown

SKIN FEATURES: Tattoo of a twenty dollar bill on his neck.

BODY TYPE/HEIGHT: 6,1

CLOTHING/ARMOUR: Pre-war army officer's jacket, with the medals arranged to spell "Foxy". Bottle caps pined to the collar. Flak jacket underneath. A little too big but he makes it work. Duffle bag with "Duffle Truffle" stitched onto the side. Pants. Velcro sneakers.

JEWELRY/ACCESSORIES: Rings made from three quarters, two nickels, and a dime. Pendant made from four pennies welded together.

LIKES: Nuka Cola, bartering, getting a good deal, making money

DISLIKES: Paying too damn much. Vanity,

FEARS: Centaurs

AMBITIONS: To get rich or die trying

REASONS FOR AMBITIONS: To never hunger again.
დანჷფ აზ ზჷშაჱაო Wikia

## ჯდანჷფ აზ ზჷშააო

აზ ზჷშააო ოან, literally 'the home language', is an agglutinative language with 43 total phonemes (compare to the 47 distinguished in British English). აზ ზჷშააო ოან is informally known as აზ ზჷშააო ('the language') or 'ზჷშააო, *Rakal*. As an adjective, you may speak of მჷშააო, *Kakal*, grammatical phenomena, for example.

## Welcome to the Wiki

Here you can learn the basics as well as the ins and out of the 'ზჷშაჱაო language, including consonants à la Celts and tones à la Thai. Learn how to deal with verbs and how to decline nouns, and obviously not forgetting actual conversation.
Christine Lynn

NAME: Dr. Christine Lynn

SPECIES: Human

RACE: White

GENDER: Female

AGE: 22

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): 3 7 4 6 8 4 7

FACTION/GROUP/UNAFFILIATED: Unaffiliated

SEGMENT IN FACTION/GROUP: N/A

WEAPON PREFERENCE: Energy weapons, specifically laser pistols.

AUGMENTATIONS: None

SKILLS: Medicine, Science, Speech, Barter, Energy Weapons

BIRTH PLACE: Vault 21

OCCUPATION: Traveling Doctor

HISTORY OF CHARACTER: Born in Vault 21, her father had died before she was born - so her mother raised her.

When she was 4, her mother remarried, a year later her younger sister was born.

Whilst in the vault Christine trained to be the next Vault's Doctor, expected to take over after Doc Mitchell's retirement.

Her mother died shortly before the Vault was opened by Mr. House, and when the Vault was cemented her step-father left to explore the wastes, leaving her to look after her sister alone.

After a short time living in the Vault hotel Christine left, using her medical skills, travelling the wastes and offering medical examinations and treatment in exchange for caps, food, and shelter - whilst sending back as much as she could spare to look after her sister, who remained in the Vault.

FAMILY: Father, deceased. Mother, deceased. Little Sister, who still lives in the Vault 21 hotel. Step-father, assumed deceased.

PERSONALITY: Naive, Kind, Cheery, Shy, Meek.

HAIR/FACIAL HAIR: Long, Dark, Brunette - typically tied back in a pony tail, with some loose strands at the front.

EYES: Blue

SKIN FEATURES: Pale

BODY TYPE/HEIGHT: Lithe but still curved, 5'6

CLOTHING/ARMOUR: Lab coat, knee length pre-war dress, scavenged 'hiking' boots

JEWELRY/ACCESSORIES: Square glasses, Pipboy, Stethoscope, Large rucksack.

LIKES: Fashion, Family, Home.

DISLIKES: Legion. Killing, especially, but not limited to humans - although she accepts sometimes there's no other option.

FEARS: Fiends, Being enslaved, Her sister being harmed, Deathclaws.

AMBITIONS: Settling down to open her own clinic, where her sister can live safely and she doesn't have to travel.

REASONS FOR AMBITIONS: So that her sister can live an easy life, without having to deal with the wasteland.
Bao Jin

NAME: Bao Jin

SPECIES: Human

RACE: Asian

GENDER: Female

AGE: 25

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S:4, P:4, E:8, C:7, I:6, A:9, L:2

FACTION/GROUP/UNAFFILIATED: None

SEGMENT IN FACTION/GROUP: N/A

WEAPON PREFERENCE: 9mm Mauser and a switchblade, both of which she carries constantly, but in serious fights she grabs her PPK12 Gauss Pistol if available

AUGMENTATIONS: None

SKILLS: Guns, melee combat, and some experience in medicine and science. Is adept at pickpocketing and stealth

BIRTH PLACE: San Francisco

OCCUPATION: None, officially, though she's a bit of a gold digger

HISTORY OF CHARACTER: Born into a fairly well off family, she was always given the tools and support she needed to carve out a nice life for herself. But due to some strange genetics, or an error in parenting (the debate is still open), Bao Jin always resisted her family's influence, and rather than pursue a medical profession like her mother she instead took up chem use and spent every minute possible exploring and seeing whatever she could.

Over time she used her minor medical knowledge to control her drug use, though she is always prone to addiction, especially of her choice drug, jet. She uses her charm to pick up boyfriends that can support her, but deep down, whether she realizes it or not, she doesn't want to live the dependency life and wishes she could find a good spouse for her. But, as she finds out time after time, finding the perfect one isn't as easy as it seems....

FAMILY: Paul Denton (father), Mingmei (mother), Richard Denton (brother)

PERSONALITY: A wild child that pursues fun and pleasure. Smart but doesn't always show it due to her impulsive tendencies. Prceptive when her head isn't full of jet, and curiosity that manifests as wanderlust.

HAIR/FACIAL HAIR: Short, messy, uneven haircut

EYES: Hazel

SKIN FEATURES: Lighter skin tone, but a bit of a tan.

BODY TYPE/HEIGHT: Around 5' 2'', thin.

CLOTHING/ARMOUR: Leather vest over a low-cut, sleeveless white shirt. Wears Chinese flag bandanna around her head. A leather backpack for long distance travel.

JEWELRY/ACCESSORIES: Pearl earrings passed down through the family.

LIKES: Chems, money, traveling, gambling, pleasure

DISLIKES: Boredom, not moving, doing ''serious'' things like filling out paperwork

FEARS: Becoming a cheap prostitute, being sent to a prison, bloatflies

AMBITIONS: To find the perfect adventurous husband and go on wild adventures.

REASONS FOR AMBITIONS: She dislikes the idea of settling down and become another boring wife

Picture: http://steamcommunity.com/sharedfiles/filedetails/?id=341843921
Auntie Jill

NAME: ‘’Auntie’’ Jill Clementine

SPECIES: Human

RACE: Caucasian

GENDER: Female

AGE: 50

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S:6, P:8, E:4, C:4, I:6, A:6, L:7

FACTION/GROUP/UNAFFILIATED: None, part of a naval salvage community

SEGMENT IN FACTION/GROUP: Independent salvager

WEAPON PREFERENCE: 10mm submachine gun with extended mags + recoil compensator, and either a hunting rifle (scoped) or a combat shotgun (reinforced parts for higher durability) depending on her needs.

AUGMENTATIONS: None.

SKILLS: Repair and guns, some melee skill, good at sneaking,

BIRTH PLACE: Rockport, Maine

OCCUPATION: Salvager, trader, riverboat captain

HISTORY OF CHARACTER: Born in a dockyard off the Maine coast, Jill loved the open water and took every opportunity to sail out and explore the coasts. She was in a tight knit family environment, but as she got older her siblings and other relatives died away in various ways, leaving only her and her sister.

Years later Jill’s body finally succumbed to radiation poisoning from all the time she spent swimming in contaminated water, leading to an emergency hysterectomy to combat an extremely aggressive cancerous tumor. Unable to have kids she eventually joined with her older sister and brother-in-law on their own riverboat, Bethany. Jill was tasked with doing cooking, cleaning, salvaging, repairing, and eventually tending to her nephew Max when he was born.

After Max’s parents died, Jill and Max set out on their own, traveling up and down the east coast, looting and scavenging whatever they need. Most of the time they work well together, but their relationship is volatile at times. Frequently, actually.

FAMILY: Max Warren (nephew), sister and brother-in-law are probably dead.

PERSONALITY: Loving and caring but has a streak of ‘’tough love’’ in her. Curious to a fault, and assertive with a ‘’get it done’’ attitude. Likes to keep to herself but when she’s in her circle of friends and fellow salvagers she’s generally laid back, though with a slightly less developed sense of humor.

HAIR/FACIAL HAIR: Medium length, stringy, light brown hair that hangs freely.

EYES: Green

SKIN FEATURES: Fair skin, but weathered. Age is starting to show, especially in her face.

BODY TYPE/HEIGHT: Average weight and height, but on the thinner side.

CLOTHING/ARMOUR: Worn green cloth coat with various little pockets, bandoliers, and ropes attached to it. Brown cargo pants and heavy rubber boots. Makeshift backpack which stores most of her important tools.

JEWELRY/ACCESSORIES: Green cloth cowl.

LIKES: The open water, salvaging, children, quiet, muck, pre-War foods, Mirelurk cakes

DISLIKES: Being surrounded by people, energy weapons, backtalk, parasites

FEARS: Heights, Yao Gui, electrical shocks

AMBITIONS: To get a ‘’floating home’’ type of vessel and live out in the sea.

REASONS FOR AMBITIONS: She wants to live independent of the main land and all the horrible people on it.

Picture: http://steamcommunity.com/sharedfiles/filedetails/?id=343611731
De store fortellingene

## Bøker

Flatfjes' hemmelighet, Blåstjernes profeti, Himmelklanenes skjebne

***De store fortellingene*** (eng. ***Super Editions***) i Kattekrigerne-serien er frittstående romaner som er lengre enn bøker i hovedseriene, og fokuserer på én karakter. De følger en rekke karakterer og kobler seg til hovedtidslinjen.

## Karakterer

### Hovedpersoner

* Ildstjerne
* Blåstjerne
* Løvstjerne
* Skeivstjerne
* Flatfjes
* Kjempestjerne
* Buskestjerne
* Møllflukt
* Haukvinge
* Tigerstjerne
* Kråkefjær
* Ekornflukt
* Gråstripe
* Leopardstjerne
* Halvstjerne
* *Riverstar*

### Bi-karakterer

#### *Moth Flight's Vision*

* *Micah*
* *Windstar*
* *Willow Tail*
* Himmelstjerne
* *Dust Muzzle*
* *Red Claw*
* *Gorse Fur*
* *Cow*

#### *Tallstar's Revenge*

* *Jake*
* *Barkface*
* *Sandgorse*
* *Shrewclaw*
* *Sparrow*
* *Reena*
* *Palebird*
* *Heatherstar*
Sagittarius

NAME: Sagittarius

SPECIES: Human

RACE: White

GENDER: Male

AGE: 25

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S5 P7 E4 C6 I6 A6 L6

FACTION/GROUP/UNAFFILIATED: Yellow Skies (Formerly) Caesar's Legion.

SEGMENT IN FACTION/GROUP: Frumentarii

WEAPON PREFERENCE: Bow and arrow. Can use firearms if necessary. Skilled in setting traps, and has the knowledge to create rudimentary explosives. Basic legionary training.

AUGMENTATIONS: None

SKILLS: Marksmanship. Excellent actor, can lockpick well. Sneaky.

BIRTH PLACE: Somewhere in Colorado, he doesn't remember much.

OCCUPATION: Spy/Hitman/Saboteur

HISTORY OF CHARACTER: Born into the Yellow Skies tribe, Sagittarius was given a bow at the age of six, and had trained with it rigorously by the time the Legion took notice of his tribe. Their assault on the Yellow Skies was swift, though not without it's bumps. Sagittarius, only 12 at the time, put an arrow through the eye of a Decanus from a football field away.

Impressed with this, he was pressed into the Legion along with others from his doomed tribe. eventually being noticed and taken in by Vulpes inculta as a Frumentarius.

FAMILY: None left living.

PERSONALITY: Curious, though a firm, but not unbreakable believer in Legion doctrine. Can form false personalities.

HAIR/FACIAL HAIR: Black, kept short.

EYES: Brown.

SKIN FEATURES: Tanned.

BODY TYPE/HEIGHT: Muscular, 6'4"
CLOTHING/ARMOUR: Varies. Typically has a black leather outfit with a hood and facemask stashed somewhere.

JEWELRY/ACCESSORIES: Varies.

LIKES: Exploration, learning, laying traps, long range kills, gecko meat (raw), Vulpes Inculta.

DISLIKES: Profligates, unskilled marksmen of all kinds, Power Armor users, chems (injectable ones especially), Legate Lanius (he shares Vulpes views on him)

FEARS: Power Armor, gertting mangled/maimed/crippled to the point his hands are useless.

AMBITIONS: To crush the NCR from the inside out.

REASONS FOR AMBITIONS: It's Caesar's will.
Alphabet and phonology

## Alphabet

1. **1** **2** The first two letters don't represent sounds alone but represent vowel fronting (in the case of ჵ) and pharyngealisation (in the case of ჷ) of the following letter.
2. **^** This sound is quite volatile and can skip word boundaries: აჸ *(1st person root)* + ჺაჩ *(two)* > აჺჸაჩ *(1st person dual 'you two')*

## Phonology

The IPA representation is written on the left and the 'ზჷშააო Rakal orthography on the right.

### Consonants

1. **^** Pharyngeal/epiglottal/glottal
2. **^** All properly aspirated [qʰ, ɴqʰ, t͡ɬʰ, q͡χʰ] etc.
3. **1** **2** Alveolar.
4. **^** Properly written with small superscript m, n, ɴ
5. **^** Properly written with small superscript ʢ. Pharyngealised consonants (considered the soft form) become aspirated (hardened) word-finally. Likewise, their soft mutation spirantises (turns them into fricatives, another word for which is spirant, from Latin *spīrāns*, breathing) them (/pʢ > /v/) while soft mutation of aspirated consonants pharyngealise them (/p/ > /pʢ/)
6. **^** Glottal. Not written between vowels. Also breaks all sequences of vowels (long vowels are not written twice and there are no diphthongs). Minimal pair e.g. ⟨ყცჱატ⟩ *to build* and ⟨ყცატ⟩ *to write well*.
7. **1** **2** Only soft mutations of corresponding aspirated plosive (in the case of plosives /b, d, ɢ/) or pharyngealised plosive (in the case of fricatives /v, ð, ʁ/).
8. **1** **2** Labiodental [p̪͡f]
9. **^** Labialised [ʁʷ]
10. **^** Only word-initially after nasal mutation of plosives, where it assimilates their place of articulation: [m, n, ɴ]. Else (finally) uvular [ɴ].
11. **^** Alveolar approximant /ɹ/ is soft mutation of /ʃ/ while dental approximant /ð̞/ is soft mutation of /θ/.
12. **^** Long ბ 'split in two' as in the syllable ბჵყბ in some morphological patterns.
13. **1** **2** Often realised as some combination of voiced or voiceless pharyngeal/epiglottal fricative/approximant/trill [ʕ~ʢ~ħ~ʜ].

### Vowels

 Near-close
 Mid

1. **^** [ə] is inserted between groups of more than one or two consonants e.g. ჵაშბჵყფჷჩახხალფ 1st person + present perfect (now + before) + past + not + it > *I haven't done it*.
2. **^** Usually near-open to open-mid [æ~ɛ].

All syllables are closed with the maximal structure: (C)(C)VC(C). However, initial double consonants are very limited.

Stressed vowels are lengthened before sonorants and voiced obstruents.
Recap

## **Short recap of events:**

### **East Coast:**

***Talon Company*** had a mutiny, Jabsco was killed and replaced by dark's guy ***Mack***. The more brutal and cruel of the group were killed or outcast. Tenpenny Tower was also taken over by said reformed Talon Company. Burke and Tenpenny were killed.

***Megaton bomb*** has been disarmed, Moriarty is dead and the saloon now belongs to Gob. Jericho was neutered by a bullet or two. There was some commotion recently with a character going nuts over there, as well. But that doesn't yield very much impact.

***Super Duper Mart*** has been raided a couple of times.

Brian has been rescued from ***Grayditch,*** and made aware of his father's death. But the ants still infest the small town and its metro, not yet explored in its entirety by any player characters. **Update:** A PC (Qui) has recently killed the Ant Queen and her guards, and helped Lesko. Many ants may yet remain for the time being, however.

### **West Coast:**

***Novac*** was recently attacked by Raiders, but they were driven off by local militia. Both sides suffering heavy casualties. A rocket was launched from ***REPCONN*** not too long ago, as well.

***The Tops*** was robbed at some point, and the vault room bombed, I think. But that was awhile ago, I don't know how they're doing now.

Dark's guy ***Cuda*** runs a hotel outside Vegas, where some stuff went down. But not much is happening there, these days (Dark isn't very active much anymore).

***Gun Runners*** were robbed. ***Mick and Ralph*** were robbed-Ralph enslaved by Cuda, Mick likely dead.

And ***Dixon*** was brutally mutilated. You probably don't want to know the details.

*Also, in regards to Novac:*

Only militia were killed, no npcs from in game. And no, they're not weakened enough for one or two guys to take over. Especially since the raid because, despite losing people, they got more guns now.

As a side note, ***Gibson Scrapyard*** was also attacked by a very small group of raiders (stragglers from the Novac skirmish), but ***J*** helped kill em off. And now there are mercs over there guarding the place as well (at least two at a time, dependent on whether or not other mercs wanted to go there).

The former Mick and Ralph's shop was for some time occupied by a small group of junkies who were cooking their own stuff as well as utilizing the tools housed inside to build makeshift guns from scrap and junk. The junkies have been since vacated, and the place is now occupied by J and a few other mercenaries. They've begun building weapons of their own to sell and use and are using the place to run a small shop of their own. Currently, they are still just trying to get the business off the ground.
Calvin Bogan

NAME: Calvin Bogan

SPECIES: Human

RACE: White

GENDER: Male

AGE: 33

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S5, P7, E6, C5, I6, A7, L4

FACTION/GROUP/UNAFFILIATED: Nah

SEGMENT IN FACTION/GROUP: Nope

WEAPON PREFERENCE: Mostly guns. Carries around a scoped hunting rifle, pair of 1911 pistols, and a huge, foot long bowie knife.

AUGMENTATIONS: None

SKILLS: Guns, Survival, Melee Weapons, Stealth

BIRTH PLACE: Carbon, Texas

OCCUPATION: Hit man/merc (sniper)

HISTORY OF CHARACTER: Calvin was born into a small community of farmers in Texas. Nothing much of note happened here, but he learned to shoot a gun there and got his rifle and knife from his father. When his father died when he was 19, Calvin decided to become a mercenary, figuring it would be a fairly lucrative business. He stuck around the South for a while, taking odd jobs as a merc for about a decade before heading North. He's in the Capital Wasteland right now, wandering about and taking jobs he deems appropriate.

FAMILY: Father (deceased), Mother (in Texas)

PERSONALITY: Fairly nice and polite. Has a strict moral code, only taking jobs he thinks are right (he'll easily kill a murderer, rapist, raider, slaver, or other kind of scumbag, but he'd need to be pretty damn convinced to put a cap in some random guy). Speaks in a southern accent. Preferred method of attack is sniping.

HAIR/FACIAL HAIR: Light brown short hair and goatee

EYES: Brown

SKIN FEATURES: Tan skin, some scars on arms

BODY TYPE/HEIGHT: Average frame (fairly muscular, but not that buff or anything). About 5'11 and 175 lbs.

CLOTHING/ARMOUR: Cowboy hat, flanelette shirt, snakeskin boots

JEWELRY/ACCESSORIES: Dark sunglasses, cigarette perpetually hanging out of mouth

LIKES: Beer, guns, money, family, random conversation, jazz music, country music, classic rock, Nuka Cola

DISLIKES: Scum (raiders, slavers, etc.), disrespect, giant bugs

FEARS: Giant bugs

AMBITIONS: Make a lot of money so he can retire and settle down by 40

REASONS FOR AMBITIONS: I think it's fairly self explanatory
Max

NAME: Max Warren

SPECIES: Human

RACE: Asian

GENDER: Male

AGE: 21

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S:6, P:7, E:6, C:3, I:5, A:7, L:6

FACTION/GROUP/UNAFFILIATED: None.

SEGMENT IN FACTION/GROUP:N/A

WEAPON PREFERENCE: Sawn-off double barrel shotgun and a .44 revolver with the scope. Carries brass knuckles and a machete as well. Has a heavy duty spear gun too but it’s heavy so he doesn’t always carry it with him. Occasionally fashions makeshifts weapons, but they never really last…

AUGMENTATIONS: Metal plate in his right shin from when he badly broke his leg (claims it makes his kicks hit harder but we’ll never really know).

SKILLS: Repair, Small Guns, Melee, Survival.

BIRTH PLACE: Somewhere near the coasts of the Maryland wastes.

OCCUPATION: Drifter

HISTORY OF CHARACTER: Max Warren was raised on rickety old riverboat by his aunt, Auntie Jill. Never knowing what happened to his parents aside from ‘’they died’’, he learned to live with what he has and try to make the best of things. One way of doing this is by collecting junk and fashioning them into tools and weapons. He has a knack for it, but they’re never completely stable and are prone to breaking frequently…

Max and his Auntie travel the network of rivers and inlets long the east coast, trading and collecting junk whenever they can. It’s not an easy life and they attract a lot of attention from raiders and scoundrels, but they make the best of it. Regret is not part of their vocabulary.

FAMILY: Parents are dead. Auntie Jill cares for him.

PERSONALITY: Naturally curious and brave, but has a smartass attitude that can get him into trouble. Intelligent but can never grasp the bigger picture and isn’t very well educated. Impulsive and manipulative when he wants to get something, but genuinely loyal to close friends.

HAIR/FACIAL HAIR: Always has a dirty face. Tried to keep cleanly shaven so he doesn’t grow a Commie moustache.

EYES: Brown

SKIN FEATURES: Tanned and usually covered in dirt or grime. Has several small scars over his body, and a big one on his right shin.

BODY TYPE/HEIGHT: Tall, fit, and slim.

CLOTHING/ARMOUR: Leather duster most of the time, but has some pre-war clothes for when he relaxes. Carries a big pack that holds his gear and junk.

JEWELRY/ACCESSORIES: A small silver band he keeps on his right ring finger. Auntie Jill claims it’s his father’s but he doesn’t really know.

LIKES: Tinkering, being on the water, pre-war inventions

DISLIKES: Radiation, Communists, and irritating people

FEARS: Heights, cramped spaces, radroaches, dehydration

AMBITIONS: To build a navy and travel the rivers and seas

REASONS FOR AMBITIONS: It’s a dream he never expects to happen. And who wouldn’t want an apocalyptic navy anyway?
Cuda

NAME: Barracuda A.K.A Cuda, name on dogtags has been crossed out.

SPECIES: Human

RACE: African-American

GENDER: Male

AGE: 32

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S: 8, P: 5, E: 7, C: 5, I: 5, A: 4, L: 6

FACTION/GROUP/UNAFFILIATED: Blue Moon Hotel (Located in Outer Vegas)

SEGMENT IN FACTION/GROUP: Owner

WEAPON PREFERENCE: Combat Shotguns: Roll Call and Hemo, Barbwire Bat: Lucille

AUGMENTATIONS: None

SKILLS: Guns, Barter, Melee Weapons, Repair, and Explosives. Basic training from his stint in the NCR.

BIRTH PLACE: New Reno

OCCUPATION: 'Entrepreneur' (Arms dealer, slaver, drug dealer)

HISTORY OF CHARACTER: Cuda was born in New Reno. Porn Star father, bookie mother. Cuda was born to be what he is today. He moved to New Vegas in his 20's after washing out of the NCR, worked as muscle for the Van Graffs in Freeside before switching careers to running guns himself. But with the Gun Runners setting up shop near Freeside, he had to find other outlets to make money as well. Slavery and drugs brought the caps... as wells as enemies and hired guns out to kill him. For now, he's set up shop in the Blue Moon Hotel in Outer Vegas, after running off the drug addicts that filled it's halls beforehand.

FAMILY: Dad and Mom in New Reno, various half siblings spawned from his father's career.

PERSONALITY: Cunning, idiotic. Takes what he wants through brute force. Cuda will kill, steal, do whatever to get what he wants. If he can blow something up, he will. Doesn't really care if he lives or dies as long as he has a good time doing it.

HAIR/FACIAL HAIR: Buzz cut, clean shaven

EYES: Brown

SKIN FEATURES: Small scar on his forehead

BODY TYPE/HEIGHT: Very muscular. 6 ft, 3 in.

CLOTHING/ARMOUR: Merc Grunt outfit but with black pants and a SWAT vest.

JEWELRY/ACCESSORIES: Gold right front tooth, NCR dogtags

LIKES: Guns, Caps, Women, F\*\*\*ing, Explosions

DISLIKES: People who cross him

FEARS: Doesn't care enough to fear anything

AMBITIONS: To make money

REASONS FOR AMBITIONS: To live the way he wants.
Grim

NAME: Jean 'Grim' Tsung

SPECIES: Human

RACE: Chinese/French

GENDER: Female

AGE: 29

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S: 6\*, P: 6, E: 8\*, C: 4, I: 5, A: 8\*, L: 6

FACTION/GROUP/UNAFFILIATED: NCR

SEGMENT IN FACTION/GROUP: Ranger

WEAPON PREFERENCE: Beretta BM59, Desert Eagle, NRS-2 special scout knife

AUGMENTATIONS: Krowe - 7: Rad Resistance+ (various injections into the spinal column, granting light rad resistance and small physical enhancements. 1 point each to Strength, Endurance, and Agility), Krowe - 11: Cochlear Radio Implant (multi-way transceiver, linking to Dr. Krowe's Cro-Man and to the cochlear implants of the other members of the mission team.)

SKILLS: Guns, Explosives, CQC: Both Hand-to-Hand and small weapons training

BIRTH PLACE: San Francisco

OCCUPATION: NCR Ranger assigned to watch over Dr. Adalbert Krowe

HISTORY OF CHARACTER: Jean's earliest memories are of living on the streets with her mother. Every day, her mother prostituted herself to feed the both of them, smiling even after a client beat or refused to pay her. Jean joined the NCR at 16 to support her sick mother, lying about her age at first but once she showed skill and aptitude, her actual age was no longer an issue to her superiors. At 23, she was recommended to join the Rangers due to her exceptional skills and battle prowres. It is here she earned the nickname 'Grim' for being serious and for her reputation for killing anything in her way. When volunteers were needed for an OSI expedition into a pre-War secret American Government facility, led by OSI Central Director Dr. Adalbert Krowe, in order to procure experimental medicines, she immediately joined, thinking that something there might be able to help her mother. Although Dr. Krowe raises alarms in her head, the mission is important to her both professionally and personally.

FAMILY: Mother (dying of unknown disease)

PERSONALITY: Serious, straightforward, honest

HAIR/FACIAL HAIR: Long, Black, naturally curly, usually tied in a bun

EYES: Emerald green

SKIN FEATURES: Various scars, burns, and bullet wounds on her body

BODY TYPE/HEIGHT: Lithe but not without muscle. 5'6''

CLOTHING/ARMOUR: Krowe Ranger Armor ver. 2 (Black Elite Riot Gear supplemented with kevlar weaving), Krowe Ranger Helmet ver. 4 (Black Elite Riot Helmet with built in radiation filter, voice synthesizer, sonar, and thermal vision)

JEWELRY/ACCESSORIES: NCR dogtags, holotapes, ammo bandolier

LIKES: Her mother, most of the NCR, freedom

DISLIKES: Politicians, tyranny, Dr. Krowe

FEARS: Helplessness, failure

AMBITIONS: Make money for her mother, accomplish her current mission with Dr. Krowe

REASONS FOR AMBITIONS: Everything she does is for her mother
Blue Moon Hotel

Before the Great War of 2077 it was a modest, yet prestigious establishment of which visitors and locals alike could stay to get away from it all. Now, however, it is the holding of a small group of individuals who get by on dealing guns, slaves, and chems to anyone who will buy from them. The inhabitants of the Blue Moon can be likened to a gang, most of its members and those they deal with being of the unlawful and socially undesirable variety. Though they are not completely without morals.

Those of the Blue Moon have been known to deal primarily with the Fiends of Vault 3 and South Vegas ruins, while serving any who'll come to them. Buying and selling weapons, drugs, and people. Restored to at least partial functionality and moderate comfort, the Blue Moon Hotel is open for business once more, providing vacant rooms at no charge to any crazy or gutsy enough to share a roof with its permanent residence. Just be sure not to touch anything that isn't yours.

**Services provided:** Rooms and beds, weapons, chems, slaves.

**Notable** **Members:**

Barracuda/Cuda - Leader/Founder

Doc Shrapnel - Medical Doctor, addict, psychopath and sadist.

Fernando

Tiny - Enforcer, operates freely throughout Vegas on behalf of the hotel.

Ticker - Gunsmith, electrician, repairwoman

Jack - Chemist, ghoul

Pope - Temporary resident, Medical Doctor, mercenary

Frank - A young boy that was formerly the crier of Mick & Ralph's, Cuda took him in after the shop was sacked and went out of business.

Billy - Orphaned when the Van Graffs killed his father, a rival energy weapons dealer, and adopted by Doc Shrapnel.
Tause allianser/Troskapsforhold

## Tordenklanen

 **Eldre**: | **Gråstripe** — langhåret, grå hannkatt**Snøhale** — langhåret, hvit hannkatt med blå øyne**Lyshjerte** — hvit hunnkatt med røde flekker**Spraglebass** — gyllenbrun, stripete hannkatt

## Skyggeklanen

 **Eldre**: | **Eikepels** — liten, brun hannkattn

## Himmelklanen

 **Eldre**: | **Brakkbregne** — lysebrun hunnkatt som har mistet hørselen

## Vindklanen

 **Eldre**: | **Hårsnute** — lysebrun hann**Gullhale** — veldig lys, grå og hvit hunnkatt med blå øyne

## Elveklanen

 **Eldre**: | **Mosepels** — skilpaddemønstret hunnkatt med blå øyne
Tiny

NAME: Tyrone "Tiny" Jackson
SPECIES: Human

RACE: African American

GENDER: Male

AGE: 35

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): Strength-8 Perception-8 Endurance-8 Charisma-5 Intelligence-5 Agility-4 Luck-2

FACTION/GROUP/UNAFFILIATED: Blue Moon Hotel

ROLE IN FACTION/GROUP: Collect debts and "clean up"

WEAPON PREFERENCE: Tommy Gun and baseball bat.

AUGMENTATIONS: None

SKILLS: Guns, Melee weapons, Speech

BIRTH PLACE: Freeside, New Vegas, Nevada

OCCUPATION: Employed at the Blue Moon Hotel

HISTORY OF CHARACTER: Tyrone was born to a poor family in freeside. His mother worked as a prostitue to feed the family, but most of that money was spent by his dad who had a massive gambling addiction.

As a kid he was shorter than everybody else and due to him not being properly fed he was dangerously skinny. Because of this he was an easy target and was constantly mugged out on the street. His own brother would steal what food Tyrone did have then make fun of him by calling him "Tiny."

As the years went by Tyrone grew to an intimidating height and started taking from others. Now properly nourished he had the energy to work out and found that he loved it. So he did so obsessively. Now his whole family called him "Tiny" behind his back to have a few laughs.

A few weeks before he moved out his family was murdered. After that he adopted the "Tiny" nickname. Many believe he did so out of sorrow. Some time later he started using his survivor of the fittest type skills for 'Cuda at the Blue Moon Hotel. He works there now wanting to become wealthy.

FAMILY: His mother, father, and brother are deceased. He never talks about them or speaks their name.

PERSONALITY: Years of wanting more and to be something has made him greedy. Though Tiny doesn't necessarily like violence he is more than willing to carry it out if it will make him more successful. When he is violent he can be almost barbaric. He hates the years he spent growing up poor and blames his family for it which is why he refuses to talk about them to anyone. Supposedly that is...

HAIR/FACIAL HAIR: Bald and shaved

EYES: Dark brown

SKIN FEATURES: A bullet wound scar on his left shoulder and three knife scars on his chest.

BODY TYPE/HEIGHT: Very large and extremely muscular. Around 6'8 tall.

CLOTHING/ARMOUR: Black dress shoes, dress pants, tie, jacket, and fedora. White dress shirt tucked in.

JEWELRY/ACCESSORIES: None.

LIKES: Money, achieving something,

DISLIKES: Gambling, people that give him a hard time

FEARS: Radscorpions especially giant ones

AMBITIONS: To become incredibly wealthy through any means necessary

REASONS FOR AMBITIONS: He grew up very poor without anything so now he wants everything
Jen

NAME:Jen

SPECIES: Human

RACE:Caucasian

GENDER:Female

AGE:19

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE):
S:4
P:8
E:4
C:5
I:6
A:6
L: 7

FACTION/GROUP/UNAFFILIATED:Caravan Merchant

SEGMENT IN FACTION/GROUP: Guard

WEAPON PREFERENCE: Chinese AR, Sniper Rifle, Knife

AUGMENTATIONS: None

SKILLS: Small Guns (rifles), Sharpshooting, Repair/Maintenance

BIRTH PLACE: Capital Wasteland

OCCUPATION: Caravan Guard

HISTORY OF CHARACTER:Jen was born in a random shack in the wasteland. Her Dad raised her alone when her mom died giving birth.

Jen's dad was a talented marksman and he passed his eagle eyes onto his daughter. Her ability to shoot accurately came in handy in her life when her Dad died from rad poisoning. She was picked up by a traveling merchant when he saw her headshotting a radroach from countless yards away. She is now gainfully employed instead of being just another soon to die wastelander.

FAMILY:Dead lol

PERSONALITY:Sarcastic and tends to make awful puns. Extremely talkative. People find her annoying or charming.

HAIR/FACIAL HAIR: Red curly hair in a bob

EYES:Dark Blue

SKIN FEATURES: Slightly tan

BODY TYPE/HEIGHT: 5'4 and scrawny

CLOTHING/ARMOUR:Leather armor

JEWELRY/ACCESSORIES: Her Dad's Watch

LIKES:Sniping, making jokes at others expense

DISLIKES:Tatsuya's stoic attitude, low calibers

FEARS: Having the boss die and having nowhere to go

AMBITIONS:Stay employed

REASONS FOR AMBITIONS: Make mad money
Dr Richard Denton

NAME: Dr. Richard (Rick) Denton

SPECIES: Human

RACE: Caucasian

GENDER: Male

AGE: 35

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S:4, P:4, E:4, C:6, I:8, A:7, L:7

FACTION/GROUP/UNAFFILIATED: Shi science faction

SEGMENT IN FACTION/GROUP: Researcher/assistant

WEAPON PREFERENCE: Laser pistol and a .32 revolver for emergencies, but is very poor at using weapons.

AUGMENTATIONS: None

SKILLS: Medicine and Science, with a small bit of Repair and Energy Weapons.

BIRTH PLACE: San Francisco

OCCUPATION: Independent researcher

HISTORY OF CHARACTER: Born into a relatively wealthy scientist family in San Francisco, Richard was to value hard work and determination. He was trained in medicine by his mother, while his father and a close mentor, Dr. Cheng Li, trained him in research methods and other avenues of science. Unfortunately his sister, Bao Jin, inherited none of the family intelligence and ambition and instead became a prostitute.

Richard was a bright scientist but he was also very… average. He excelled in no particular field and by his 35th birthday had not contributed to science in any notable way aside from very small breakthroughs. Over the more recent years Cheng Li has encouraged Richard to look towards independent work with the NCR, Followers of the Apocalypse, and other large groups. Richard has been giving it some thought since it would be very easy to rise above the ‘’lesser scientists’’ in the NCR.

FAMILY: Paul (father), Mingmei (mother), Bao Jin (sister), Cheng Li (lifelong mentor and close friend).

PERSONALITY: Ambitious and curious. Calm and confident but without humor. Can be reserved but is also argumentative when it comes to getting his point across. Takes scientific risks but when in combat his first instinct is to let others fight for him.

HAIR/FACIAL HAIR: Black, short, neatly trimmed hairstyle. Clean shaven but occasionally grows a goatee.

EYES: Dark brown

SKIN FEATURES: Pale and without any tattoos/scars/blemishes

BODY TYPE/HEIGHT: Average build and somewhat skinny. Fairly average height.

CLOTHING/ARMOUR: Clean, dark grey overcoat with lab clothing underneath. Also carries a very small, white satchel that he uses to store his things, but prefers to travel light if he can.

JEWELRY/ACCESSORIES: Durable, high-quality glasses which he can’t see long distances without. Gold pre-War watch his father gave him.

LIKES: Science, technology, medicine

DISLIKES: Field work, combat, heat, being dirty, traveling, idiots

FEARS: Dangerous animals, dying without contributing anything worthwhile to the scientific community

AMBITIONS: To achieve great scientific advancements and become famous. Short-term goal to fulfill Dr. Cheng Li’s request and create ties to NCR’s science division.

REASONS FOR AMBITIONS: He wants to make his mark on the world and further humanity’s survival

http://steamcommunity.com/sharedfiles/filedetails/?id=339713375 (Minus Pip-Boy)
Phil Hills

NAME: Philip Hills

SPECIES: Human

RACE: Caucasian

GENDER: Male

AGE: 41

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): STR - 4 PER - 5 END - 7 CHA - 7 INT - 6 AGI - 5 LCK - 6

FACTION/GROUP/UNAFFILIATED: Unaffiliated

SEGMENT IN FACTION/GROUP: N/A

WEAPON PREFERENCE: Hunting Rifle, .44 Magnum and a Combat Knife

AUGMENTATIONS: None

SKILLS: Adept survivalist due to parental teachings and personal experience, good with guns and good at repairing them, got a bit of a silver tongue and often uses it to his advantage, knows when how to get a good deal when bartering, has a knack for finding good stuff when scavenging.

BIRTH PLACE: Rivet City

OCCUPATION: Scavenger

HISTORY OF CHARACTER: Philip Hills was born in Rivet City and stayed there until he was 7, he then travelled with his parents, John and Kate Hills, as roaming scavengers in the Capital Wasteland, during his time in the wastes, his parents taught him everything they knew about survival, how to shoot properly, how to fix guns when they break, and how to endure the harshness of the world. they also taught him how to search every nook and cranny when scavenging, and when Philip was 11, he found a hunting rifle using these skills, and he kept it ever since. When Philip was 16 he and his parents were on there way to megaton, and they weren't very far away from the town when a yao guai attacked, killing his parents, Philip however was saved by a passing merchant and his bodyguard, Philip Picked up his Dad's .44 Magnum, and kept that with him throughout the rest of his travels as a memory, Philip joined the merchant caravan, and stayed with them for 20 years, after that Philip then decided to settle down in Megaton, making a living scavenging and trading with the merchants. It's been 5 years since Philip made that decision, and he has stuck with it, and intends to until his death

FAMILY: John Hills (deceased) Kate Hills (deceased)

PERSONALITY: Friendly with everyone he meets, good natured, somewhat mellow, helpful and honest aggressive if threatened, very stubborn and will adamantly stick to his decisions and points of view.

HAIR/FACIAL HAIR: Black, clean cut

EYES: Brown

SKIN FEATURES: Scar on his bottom lip, got cut by a bottle in a bar fight, Missing one toe (if asked about it, he will always say "that little piggy went to market, he just hasn't come back yet"

BODY TYPE/HEIGHT: 5'5 slim build

CLOTHING/ARMOUR: Leather armor with added padding for extra protection

JEWELRY/ACCESSORIES: none

LIKES: Honesty, Hard work, Chicken

DISLIKES: Lack of respect, dishonesty, Wales

FEARS: Yao Guai's

AMBITIONS: To die a peaceful death or go down fighting

REASONS FOR AMBITIONS: Doesn't want to share a similar fate to his parents, as they weren't able to fight back