Sword Art Online

Sword Art Online

{SAO}

Release Date: 10-31-2022

Server Start: 11-06-2022

Perma-Death System:

Game Type: VrMmoRpg

Console: Nerve Gear

Game Engine: The Seed

## **Setting:**

Sword Art Online is set in Aincrad, a floating castle of 100 floors. At its base, it is approximately 10 kilometers in diameter, and it is  completely rendered in all dimensions. Because of the nature of Aincrad as a floating castle, there are no invisible barriers or no-access regions at the edges of the map. Aincrad's perimeter is merely surrounded by guard rails that can be jumped off of (the system will render falling for approximately 2 minutes before suicide is registered as death). Each individual floor has its unique climate, geography, fauna, and environment.

## **Game Play:**

Logging onto «Sword Art Online» is done by stating, "Link Start!" after powering-on Nerve Gear hardware. A brief few seconds of tunnel-vision colors are seen. A pre-game status check then confirms the link connection of the five senses: touch, sight, hearing, smell, and taste. As a complete virtual reality MMORPG, the SAO system is capable of rendering the entire Aincrad environment with incredible realism. However, there are several major differences that set the Sword Art Online environment apart from the real-world experience: 1. no pain is actually felt in any situation. As a result, players can undergo severe injuries and still only feel a tingling sensation. 2. there is no blood; in its place are orange virtual gashes that are seen in the place of damage. 3. Sword Skills allow attacks to be performed with normally impossible speed, dexterity, and power, based on the player's stats. Fourth, there are some everyday actions that simply are not done in the SAO world, such as changing clothes by hand or attempting to wield two items at the same time. While playing Sword Art Online, players still feel fatigue and hunger (even if their real bodies are not hungry). As a result, it is an absolute necessity for all players to eat and sleep within the game. However, there is never a need to defecate or go to the bathroom. The SAO system generally censors mature or unhealthy content (smoking, sexual intercourse, etc.), but it is even possible for players to disable the censor if «Ethics Code Off» is selected on the options menu.

**Physical Surroundings:**

In SAO, physical surroundings such as walls, buildings, monuments, and major features are considered "Immortal Objects". A error beep and a notification will sound if immortal physical objects are struck, even if by accident.  All non-immortal objects have a «durability» value. Durability is an important feature and it a measure of how much an item or object has been used (similar to HP), and how much it will last before it expires and shatters into polygon fragments. Clothes, equipment, weapons, potions, crystals, and food are all subject to gradual loss of durability.

## **Misc**

SAO has seasons and weather settings that are effective throughout the floors. Aincrad's season correlate with the seasons of the real world, but they are generally much milder. As a result, it is not always snowy in the winter, or scorching hot in the summer.

**Names of  the Months in SAO:**

«Month of Birch» (January)

«Month of Ash » (February)

«Month of Oak»(March)

«Month of Sakura» (April)

«Month of Elder»(May)

«Month of Rowan»(June)

«Month of Hazel »(July)

«Month of Willow»(August)

«Month of Vine»(September)

«Month of the Ash Tree» (October)

«Month of the Cypress» (November)

«Month of the Holly» (December)

Strangers - players who have not listed each other as friends.

Friends - players who have listed each other on their friend list.

Guild comrades - players who are part of the same guild.

Marriage - players who have married in-game.

Types of Duel:

In Sword Art Online three types of duels exist:

Total Loss Mode:.

Like many MMORPGs, play an important role in combat. Many attacks have a random chance of dealing status effects. They are generally not curable, unless the appropriate Crystals are used. Most status effects expire after a set period of time.

Delay - Slows the movements of the affected player.

Tumble - Disrupts the standing balance of the affected player and knocks them over.

Paralysis - Prevents movement of any sort.

Poison - HP slowly drains.

Hate - Attracts enemy attention, causing monsters to focus their attacks on whoever has this status effect. It's gained by being the person antagonizing the monster the most.

Amputation - A negative status that prevents use of a limb (and keeps it from being rendered) caused specifically by limb loss (usually a result of taking a powerful sword skill to the arm, and so on.) Ends in 3 minutes, at which point the affected limb regenerates.