Bladesinger

A Bladesinger is a battle caster who has mastered the Elvish practice of combining combat and music. This class is a Racial Prestige Class exclusive to the world of Erath, and is only available to the Half-elf.

## Class Features

Bladesinger Features
Level
Level
No attribute scores less than 9
 2nd
No attribute scores less than 12
 3rd
No attribute scores less than 15

### Bladesong

When you are dual wielding any combination of shortswords, longswords, rapiers, or scimitars, you gain a bonus to AC equal to your Bladesinger level. You also gain the Two-weapon Fighting Combat Style (see Fighter) if you don't already.

### Blade Dance

When you are dual wielding any combination of shortswords, longswords, rapiers, or scimitars, you can, as an action, initiate a swirling dance of mesmerizing yet deadly blades. Over the next minute, until you are Incapacitated, or if you choose to end it (no action required by you), your movement is reduced to 10’, you cannot make the Attack action, you cannot make attacks of opportunity, nor can you make skill checks, however every creature of your choice that are within 5’ of you must make a Dexterity save with the DC equalling 12 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Creatures that fails the save take damage equal to if they had been hit by both of your weapons three times each (e.g. if you were dual wielding a longsword and a shortsword, an enemy that fails the save would take 3d8 + 3\*STR-mod Slashing damage and 3d6 + 3\*DEX-mod Piercing damage), you roll this damage when you activate this ability, and this damage is dealt to every creature that fails the save. Creatures that succeeds on the save take no damage. Each affected creature need only make the save against this ability once per round. You can use this feature once per short or long rest. If you end your turn inside the space of another creature, the dance automatically ends.

### Song of Celerity

When you are dual wielding any combination of shortswords, longswords, rapiers, or scimitars, and you make a melee weapon attack and hits, you can then cast any spell that you know as part of the attack. If you are unable to cast spells, you can instead channel the magical power of the music to conjure a spectral sword, the sword glows faintly and is translucent, and must be of the type of the weapon you had attacked and hit with. The spectral sword immediately makes its own attack against the same target, the attack has advantage to hit and uses your attack bonus for the weapon that created it, on a hit the spectral sword deals Force damage. Regardless of whether the spectral sword hits or misses, it instantly disappears. You can use this ability a number of times equal to twice your Bladesinger level per long rest.

### Song of Fury

When you are dual wielding any combination of shortswords, longswords, rapiers, or scimitars, you can, as a bonus action, channel your rage to give yourself a significant boost in combat prowess. On the turn after you used this ability, all your weapon attacks deal maximum damage (this includes damage dealt by Blade Dance), however the exertion needed to use this ability is so taxing that immediately after the end of said turn your exhaustion increases by 1, which also forces you out of Blade Dance. You can use this ability once per short or long rest.