recursal/Fanatic-Fandom huggingface dataset:
BWBX-I

## **BWBX-I: Tideline Tales**

**BWBX-I**, also known as **Tideline Tales**, is the first extra level of Big Wave Beach in *Alternate UniverZ*. It acts as an introduction to the Drowned Zombie. After completing this level, the player receives Guacodile.

## Dialogue

(At the start of the level)

Crazy Dave: And we're back in the beach! Woo- hold on, what happened to those guys?!

Penny: They've stayed underwater for too long, it seems.

Crazy Dave: I get 'em, the beach's just too comfy!

Penny: The kelps make them a bit slower in the water, so they aren't too difficult to deal with.

Penny: Unless you're using Tangle Kelp, as they've developed a bit of immunity to it.

Crazy Dave: Doesn't sound too painful, just bring more instant plants and we're in good business!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Flame Temple

> *"Survive the burning trial of Flame Temple by dark-chan to earn a handful of gauntlets!"*
> ― Travel Log description
>
>

## Level

### Objective

Those traps will surprise you, better watch out.

**Flame Temple** is one of the First Creator Contest levels in Timeless Avenue made by darkchan in *Alternate UniverZ*. On the lawn are a column of special Flame Traps that when activated, spawns multiple fireballs which descend down to your plants and deal small damage. After completing this level, the player receives a Money Bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW
* Adventure
* Holiday
* Others
Barrel Zombie

> *For the original version from Plants vs. Zombies 2: Reflourished, see Barrel Zombie.*
>
>

## Almanac statistics

### Special

Increases his speed when his barrel is destroyed

## In-game statistics

### Health

1390 damage

**Barrel Zombie** is a zombie from *Plants vs. Zombies 2: Reflourished*, that appears in *Alternate UniverZ* during the When Worlds Flourish event. He wears a barrel that protects him from damage. However, he speeds up once it breaks. He also eats faster compared to other zombies.

## Overview

Barrel Zombie absorbs a total of 1390 damage, and his appearance changes upon an absorption of 380, 740 and 1200 damage when his barrel is destroyed, and losing his left arm at 1295 damage, before dying.

## Encounters

* Player's House: Piñata Party

* When Worlds Flourish: 7, 9, 10 and 15
HC-III

> *"Underground zombies are trying to use your Sapflings' soaking sap to rise from the ground - don't let them break through!"*
> ― Travel Log description
>
>

## Level

### Objective

Survive without the shovel and Plant Food

**HC-III**, also known as **Slowdown Sabotage**, is the third level of the Holiday Cheer quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Tips

* With the shovel gone, plant placement will be the key to your survival. Reserve space for Melon-pults in the back, and place down Sap-flings in empty lanes. Despite the level gimmick, they will be useful here. Save Spikeweeds for any Caroling Pianists rolling by.
* In this level specifically, zombies will rise out from the ground through sap created by Sap-flings. Therefore, try and avoid letting zombies come near to your defenses in lanes with Sap-fling. Use a Spring Bean whenever a zombie gets too close for comfort, such as a swinging Festive Buckler.
* Explorer Zombies and Pharaoh Zombies will also try to rise from sap. Both are extremely dangerous hazards when close to defenses, one destroying defenses with ease and the other being a tanky threat. Do your best to avoid that.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update History

### Version 1.4

* Sap Spawns are less punishing.
* Reduced delay penalty.

## Gallery

N/A

* Adventure
* Holiday
* Others
DAX-III

## **DAX-III: Night Casts**

**DAX-III**, also known as **Night Casts**, is the third extra level of Dark Ages in *Alternate UniverZ*. It acts as an introduction to the Nocturnal Curse ambush. After completing this level, the player receives Peanut.

## Dialogue

(At the start of the level)

Crazy Dave: Oh no! The zombies are casting spells to weaken our shrooms!

Penny: Can't say I didn't warn you.

Crazy Dave: So what do we do?

Penny: I don't think we have anything to counter curses.

Penny: So the best we can do is to survive.

Crazy Dave: Well, good luck then, neighbor!

(After the player picks up the Peanut)

Crazy Dave: Oh, I know how to deal with this!

Crazy Dave: Just don't use shrooms, problem fixed!

Penny: I disagree, user Dave. Shrooms are still useful.

Penny: It'll be a lot tougher to defeat the zombie horde in the nighttime without Puff-shrooms for example.

Penny: Or other shrooms, for that matter.

Crazy Dave: Well, you're right, Penny!

Crazy Dave: Keep using shrooms, neighbor! Even with all these curses, they're still worth using!

## Tips

* Without defensive or single-use plants, the zombies early on will be tougher as a result. Your best bet against them will be mushrooms like Puff-shroom and Sun-shroom, since they are cheap, making them more effective. Reanimator Zombies and Jester Zombies require piercing plants like Fume-shrooms to deal with them, and Knight Zombies summoned from the tombstones, as well as Buckethead Peasants, are easier dealt with by using Magnet-shrooms.
* The Nocturnal Curse ambush weakens mushrooms to their daytime versions, making them less potent. It is thus recommended to use other types of plants alongside your mushrooms as well to assist them, such as Sunflowers, Spring Beans and Lightning Reeds.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**     are randomly replaced with    .

## Gallery

By SmileFTWNever underestimated Altverz Reed! - Pedro Simarmata* Adventure
* Holiday
* Others
Invaded LCX-VIII

## **Invaded LCX-VIII: Dropping the Storm**

**Invaded LCX-VIII**, also known as **Dropping the Storm**, is the invaded version of LCX-VIII, and the third and final level of Invaded Lost City in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

' pushes 1x
" pushes 2x

## Gallery

N/A

* Adventure
* Holiday
* Others
LC-V

## **LC-V: Invisi-ghoul**

**LC-V**, also known as **Invisi-ghoul**, is the fifth level of Lost City in *Alternate UniverZ*. It acts as an introduction to the Invisi-ghoul minigame. After completing this level, the player receives Stallia.

## Dialogue

(At the start of the level)

Crazy Dave: Oh good. There are no zombies here.

Penny: When will you learn, user Dave?

Crazy Dave: I have learnt! There are literally no zombies here!

Penny: Oh, hmm, interesting.

Penny: These zombies don't reflect off visible lights.

Crazy Dave: So... they are invisible? Then how can you see them?

Penny: I can detect UV lights, so do the plants.

Penny: One day you wanted to make plants "glow in the dark"?

Penny: But instead of giving them fluorescent pigments, you gave them UV vision.

Crazy Dave: Oh yeah, that happened. I guess my mistake really paid off!

Penny: Anyways, even though you can't directly see the zombies, you can see their purple glow from Stallia.

Penny: Keep them ready, especially when you haven't covered all the lanes yet.

## Tips

* Invisi-ghoul, the minigame of Lost City, requires you to survive against a horde of invisible zombies. Be sure to plant your Peashooters and Cabbage-pults across the lanes early on, so that you can detect where the zombies are with their projectiles. Stallia will be a good contender for detecting zombies as well, as her slowing perfume creates blasts of purple mists, letting you see the location of zombies in an area. In case of emergencies, such as getting overwhelmed by a lane, using Iceberg Lettuce or Squash will be necessary depending on the situation.
* Parasol Zombies will deflect shots from Cabbage-pult, so be sure to pair them up with at least a Peashooter to take care of them. Relic Hunter Zombies will also appear in the middle of the lawn and get past your defenses, so be sure to keep an eye out for any lost plants, and defeat them as fast as possible.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW* Adventure
* Holiday
* Others
FFX-IV

## **FFX-IV: Solar Push**

**FFX-IV**, also known as **Solar Push**, is the fourth extra level of Far Future in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Seems like Zomboss is forcing us to use Magnifying Grass in a Last Stand.

Penny: Magnifying Grass costs 25 sun to attack. Just tap on it to release a powerful shot!

Penny: You don't need more than one Grass per lane. Good luck.

## Tips

* In order to utilize Magnifying Grass most efficiently in this level, it is important that you conserve your sun as much as possible. Do not waste sun on more than one column of Magnifying Grass, as one is enough for every lane, though note that it is more effective to plant them on the Power Tiles for emergency situations. Also, preserve your shots for weak targets like Future Zombies or Future Conehead Zombies. For tougher zombies like Future Buckethead Zombies or Disco-tron 3000s, it is necessary to analyze the situation. If there is a crowd of zombies either naturally spawned or a bunch of Disco Jetpack Zombies spawned by Disco-tron 3000, it is often cheaper and more efficient to simply use a Cherry Bomb.
* Do NOT let Tomb Raiser Zombies raise tombstones, as they will cause you to waste sun on destroying them. Try and defeat them with Magnifying Grass quickly before they do, as they die with only one shot from Magnifying Grass. If you struggle with this, you can use Iceberg Lettuce to freeze them and let you shoot them down reliably.
* On the other hand, despite Shield Zombie having a shield that should be neutralised quickly, he takes more than one shot from Magnifying Grass, so it is not recommended to shoot them down immediately. Instead, a more practical method is to plant down five Spring Beans at the front, as the shield will be deactivated when Shield Zombie is knocked back, and they take a while to spawn again, letting you shoot them down easily. Do note however that protecting the Spring Beans from other zombies will be vital. Also, teleportation may strike at the worst times, letting Shield Zombies get past your Spring Beans and closer to your defenses. In cases like these, having spare sun to plant more Spring Beans will be necessary.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
LCX-VIII

## **LCX-VIII: Dropping the Storm**

**LCX-VIII**, also known as **Dropping the Storm**, is the eighth extra level of Lost City in *Alternate UniverZ*. After completing this level, the player receives the second Sun Boost.

## Tips

* Given the swarming zombies in this level, such as the Bug Zombies and Imp Porters, as well as the frequent Parachute Rain ambushes, it is important to have an effective strategy in place. Piercing plants like Laser Bean and Fume-shroom can be particularly effective in dealing with large groups of zombies, as their attacks can penetrate multiple targets at once, stopping them from destroying your defenses with the Flame Traps.
* However, another viable approach is to take advantage of the Gold Tiles present in the level. By dominating these tiles with cheap plants like Iceberg Lettuce and Puff-shroom, you can amass more sun, which can then be used to place more powerful plants. This can provide you with a significant advantage in terms of sun production, allowing you to quickly build up your defenses and fend off the hordes of zombies. However, this will not be easy, as the constant dropping Lost Pilot Zombies will be able to damage or destroy said plants, so proceed with caution.
* Towards the end of the level, be on high alert for the Porter Gargantuar, as it can quickly breach your defenses if not dealt with promptly. Make sure you have enough sun reserves to deal with it, and don't forget to take advantage of the Flame Traps as well, since the burst of fire can deplete its health significantly.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW* Adventure
* Holiday
* Others
Invaded FFX-III

## **Invaded FFX-III: Triple Jump**

**Invaded FFX-III**, also known as **Triple Jump**, is the invaded version of FFX-III, and the second level of Invaded Far Future in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Differences

Gold Tiles are added at the front of the lawn to allow Imp Porter to make tents. Conehead Zombie is replaced with the Lost City variant, although this doesn't change much. With Parasol Zombie, using only lobbed-shot plants is no longer possible. To compensate, Jetpack Zombie is less frequent. Parachute Rain! replaces Bot Swarm!, with more Lost Pilot Zombies dropping in.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Invaded WWX-VI

## **Invaded WWX-VI: Unsod Trespassers**

**Invaded WWX-VI**, also known as **Unsod Trespassers**, is the invaded version of WWX-VI, and the second level of Invaded Wild West in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
LOD-II

> *"A wall of Nuts is protecting the flower line, so you should be fine, right? Well, I wouldn't be so sure."*
> ― Travel Log description
>
>

## Level

### Objective

Don't let the zombies trample the flowers

**LOD-II**, also known as **Great Wall Edition**, is the second level of the Lawn of Doom quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave; Penny! That zombie is actually SCARY!

Penny: Oh, Possessed Excavator zombie. They're quite interesting actually.

Crazy Dave: I don't care, I'm gonna put two columns of Wall-nuts just to get that guy as far away from me as possible!

Penny: ...he can dig up past your defenses.

Crazy Dave: NOOOOOOOOO!!!!!

Penny: Actually, he will only dig up defensive plants.

Crazy Dave: Still, just don't let any plants get near him!!!

## Tips

* Possessed Excavators are able to dig past any defensive plant that comes their way, making them a significant threat against the flowers even with two columns of Wall-nuts with his ability and his rapid speed combined. Furthermore, their shovels will block shots from straight shots such as Pea Pods, requiring you to hit them with Cabbage-pults. Fortunately, they do not dig up non-defensive plants, so note that you can use Hypno-shrooms against them without worry, though do note that they can consume grounded plants such as Spikeweed. Furthermore, their shovels are magnetic, meaning that Magnet-shroom can render them useless. Still, it is recommended to keep an eye out for Possessed Excavators in case they wreck havoc on your lawn.
* Aside from them though, your flowers are vulnerable to other zombies as well, with Zombie Kings promoting zombies to block your shots, Turquoise Skull Zombies that can wear down your Wall-nuts quickly, and zombies rising from spawning tombstones being able to quickly overwhelm you with ease. Thus, try to plant your defenses diligently in order to protect as many of your Wall-nuts as possible, and save your Hypno-shrooms and Magnet-shrooms for emergency situations, considering the magnetic weaknesses that Knight Zombies and Turquoise Skull Zombies possess as well.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Trivia

* The level name is a reference to Plants vs. Zombies: Great Wall Edition. It was a Chinese version of Plants vs. Zombies which was released on May 18, 2012. It featured re-skinned zombies and areas which fit the Great Wall theme, and some minor gameplay changes. The game has been removed from App Store of most countries including China due to the game's official support ended.

* Adventure
* Holiday
* Others
FF-VI

## **FF-VI: Tech Ejector**

**FF-VI**, also known as **Tech Ejector**, is the sixth level of Far Future in *Alternate UniverZ*. It acts as an introduction to the Bot Swarm ambush. After completing this level, the player receives E.M.Peach.

## Dialogue

(At the start of the level)

Penny: Weather Report: It's raining spiders.

Crazy Dave: No... it can't be...

Crazy Dave: These only have four legs! They can't be spiders!

Penny: Priority, user Dave.

Crazy Dave: Right, let's fight non-spider-non-bug rains with shooting stars!

## Tips

* The Bot Swarm ambush drops Bug Bot Imps into the middle of the lawn. These zombies have more health than a Basic Zombie, and especially in groups, so they can break into your defenses easily. Preparing a defense that can defeat them as quickly as possible will be necessary. The newly obtained Starfruit, being able to hit multiple directions at once, will be a good candidate against these rascals. Otherwise, try and hold them down with defensive plants like Infi-nut, or knock them back with Spring Bean.
* The level also sends Jetpack Zombies early on, as well as Shield Zombies and a few Robo-Cone Zombies later on. Therefore, bring a cheap attacking plant that can deal with the former, as well as an easy way to nullify the latter two.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Phantom of Ra
* Adventure
* Holiday
* Others
FT-III

## **FT-III: In Plain Sight**

**FT-III**, also known as **In Plain Sight**, is the third and final level of the Fright Theater series in *Alternate UniverZ*. After completing this level, the player receives a Mystery Gift Box.

## Dialogue

(At the start of the level)

Crazy Dave: Looks like they've set up quite the runway tonight!

Crazy Dave: They sure do enjoy doing loops! I wonder what tonight is gonna be all about?

Penny: User Dave: I have good news and bad news.

Crazy Dave: Oooh! What's the scoop, Penny? Did someone in the theater get into some drama already?

Penny: Negative. Let's start with the good news.

Penny: Tonight's final act of the theater involves the Big Bad Wolf, the one you've been anticipating.

Crazy Dave: Golly! So I get to see him tonight! See, Penny?

Crazy Dave: Told you selling those zombie arms for tickets would be worth it!

Penny: Now for the bad news...

Penny: The Big Bad Wolf doesn't like playing by the rules.

Crazy Dave: Is it just me or is it getting colder around here?

(After the player picks up the Mystery Gift Box)

Penny: We have successfully conquered the nights of performance.

Penny: Fortunately, I detect no further screenings, so that's the last of them.

Crazy Dave: That wolf packed quite the punch. And I'm still freezing from all the huffing and puffing!

Crazy Dave: I wonder where he even got those tricks...

Penny: Whatever it may have been, Zomboss must've been behind it.

Penny: Let's stay on the look out for what he may be up to next.

Crazy Dave: Too bad we never got to see him perform.

Crazy Dave: Maybe next time he'll send us a script like he always does?

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**
All zombies drop 25 sun upon defeat.
Zombies marked with ' drops 100 sun upon defeat.
   are randomly replaced with

## Gallery

N/A

* Adventure
* Holiday
* Others
Green Gold Rush

*An empty Green Gold Rush lawn.*

**Green Gold Rush** is the seventh event quest in *Alternate UniverZ*, added in version 1.4.2 and unlocked after BWB-X. It is based off vanilla's Luck O' the Zombie event and has 10 levels. The reward for completing the quest is Sling Pea.

Just like The Springscapade, Green Gold Rush has the "Leprechauns!" ambush, in which Leprechaun Imps will drop into the lawn in a similar fashion to the "Bot Swarm!" ambush in Far Future.
FT-II

## **FT-II: Roundabout Route**

**FT-II**, also known as **Roundabout Route**, is the second level of the Fright Theater series in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: What kind of show are we gonna watch tonight?

Crazy Dave: I see some wizards in the distance, on a roundabout? Are they gonna perform a ritual?

Penny: Tonight's show appears to be of the fantasy genre. The arcane and the mysterious.

Penny: Though I have great news. Unlike most plants, Spikeweed and airborne plants can be planted on the runway.

Penny: We can use them to our advantage here, though be prepared for a surge of magistry.

Crazy Dave: Wait, does that mean they're breaking the fourth wall?

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**
All zombies drop 25 sun upon defeat.
Zombies marked with ' drops 100 sun upon defeat.
   are randomly replaced with

## Gallery

N/A

* Adventure
* Holiday
* Others
HC-VI

> *"Festive zombies have merged two seasons and are launching yet another attack! Return to the fight to obtain Holly Barrier."*
> ― Travel Log description
>
>

## Rewards

### Replaying

Same as before

**HC-VI**, also known as **Family Reunion**, is the first level of the Cheerful Return quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Another Christmas?!?!

Penny: User Dave, has it really been a year?

Crazy Dave: I don't care whether it's been a year or a day, it's another Christmas!!!

Crazy Dave: And look, some zombies are ready for a feast!

Penny: These overstuffed zombies can take on plants faster than regular zombies.

Crazy Dave: Not if we feast on them first!

Penny: I assume you meant to say "defeat".

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW* Adventure
* Holiday
* Others
FC-I

## **FC-I: Brain Freeze**

**FC-I**, also known as **Brain Freeze**, is the first level of Frostbite Caves in *Alternate UniverZ*. It acts as an introduction to the Blockhead Zombie and the chilling winds. After completing this level, the player receives Hot Potato.

## Dialogue

(At the start of the level)

Penny: Welcome to Frostbite Caves, land of the cave-dwellers!

Penny: With these freezing winds blowing, I suggest you put a sweater on, user Dave.

Crazy Dave: Aw, you too!

Penny: User Dave, I don't feel temperature.

Crazy Dave: Still, you don't want to get your engines frozen!

Penny: Oh well, there's still a problem.

Crazy Dave: No sweater of your size? Don't worry, I knitted one for you!

Penny: If that's the case, then,

Penny: You probably left that at home, just like your own.

Crazy Dave: Well, better start hugging!

## Tips

* The chilling winds will freeze your plants up in frozen blocks, disabling their function and blocking damage for oncoming zombies, similarly to tombstones. Note that inherently chilly or fiery plants such as Snow Pea or Lava Guava cannot be frozen, so they are valuable options here. Fiery plants are especially worth considering though, as they will warm up plants nearby, preventing frozen blocks from appearing.
* Blockhead Zombies have an ice block encased on their heads, making them extra sturdy against damage. As such, affording a strong defense or using plants like Potato Mine, Electrici-tea and Hypno-shroom is recommended against them.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW* Adventure
* Holiday
* Others
FF-II

## **FF-II: Pixel Precision**

**FF-II**, also known as **Pixel Precision**, is the second level of Far Future in *Alternate UniverZ*. It acts as an introduction to the Shield Zombie. After completing this level, the player receives a Money Bag.

## Tips

* The Shield Zombies have, you guessed it, shields that blocks projectiles across three lanes. You can either use the Power Tiles to enhance their damage output and break these shields quickly, or utilize the newly obtained Laser Bean, which can bypass shields.
* Robo-Cone Zombies appear in larger quantities in this level, most protected by Shield Zombies. Electrici-tea will be an easy way out. They can defeat unsuspecting Shield Zombies as well. Otherwise, try using heavy damaging plants to wipe them out.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Phantom of Ra
* Adventure
* Holiday
* Others
Frostbite Caves

*An empty Frostbite Caves lawn.*

**Frostbite Caves** is the 8th area encountered in *Alternate UniverZ*. It takes place on a glacier during the last Ice Age.

Since the setting of this area is freezing, chilling winds appear during levels, partially freezing plants, until they eventually leave the plant completely encased in a frozen block, which renders the plant paralysed. These frozen blocks will also block projectiles similar to tombstones, and can appear at the start of the level containing plants or zombies.

The area's main gimmick are Ice Floes. They are ice blocks that float on tiles with water, and have a zombie hand frozen inside with its index finger pointing either up or down. This finger determines the lane the zombies that get in contact with it will go towards. (A finger pointing up means the zombie goes to the lane above it. Same mechanic applies to the finger pointing down.) Plants cannot be planted on ice floes.

In Frostbite Caves, there are sometimes snowstorms. There will be a warning saying "Snowstorm!", and the zombies in them will be pushed through your defense, with the same attribute as sandstorms from Ancient Egypt.

In Frostbite Caves Extra (FCX), there is also the "Piercing Cold!" ambush, in which technologically modified snowballs will pass through a lane, freezing all plants there and giving all zombies there a big health boost.
FT-I

## **FT-I: Red Carpet Stars**

**FT-I**, also known as **Red Carpet Stars**, is the first level of the Fright Theater series in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: After the carnival, there's now a theater on our lawn?!?!

Crazy Dave: Well, that's neat! Where are the actors, though?

Penny: They haven't arrived yet, so there are just zombies for now.

Crazy Dave: Well, that does it for me!

Penny: Although, in this theater, the rules change a bit.

Penny: Zombies will have to walk along the designated path, even going up and down the lanes.

Crazy Dave: Hey! It's like in that game I played where monkeys pop b-

Penny: I suggest you do not continue that sentence.

(After the player picks up the money bag)

Crazy Dave: Wait... Penny, who was that big fella right at the end?

Crazy Dave: Was he supposed to be the big bad wolf?

Penny: My scanners can neither confirm nor deny.

Penny: Fortunately however, they have picked something far more important.

Penny: These theater shows will star powerful zombies right at the end.

Penny: From what I can gather, they are meant to act like a climax for the show.

Penny: A final act, you could say.

Crazy Dave: Waaacky! Penny, we should keep seeing more of these! Tickets are on me!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**
All zombies drop 25 sun upon defeat.
Zombies marked with ' drops 100 sun upon defeat.
   are randomly replaced with

## Gallery

N/A

* Adventure
* Holiday
* Others
GGR-VIII

> *"Makes you wonder how zombies manage to build large contraptions without any brains."*
> ― Travel Log description
>
>

## Rewards

### Replaying

Same as before

**GGR-VIII**, also known as **Pot Lab**, is the eighth level of the Green Gold Rush quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: A vase-throwing ballista? I don't like the sound of that at all!

Crazy Dave: Y'know, these guys will stay To the Left,

Crazy Dave: Throwing vases that Hokey Pokey our plants,

Crazy Dave: Then zombies come out of the vases! What a Chain Reaction!

Crazy Dave: Overall, those imps are Scary Potter!

Crazy Dave: And if there are more of them, that's just Another Chain Reaction!

Penny: User Dave, please stop.

Crazy Dave: Fine...

Crazy Dave: ...Defeat them all to become the Ace of Vase!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW
* Adventure
* Holiday
* Others
Homing Thistle

*Homing Thistles fire seeking shots at targets that are closest to home.*

**Don't even think about trying to pull one over on Homing Thistle. He's got a bead on you. He sees right through your facade. It's like he has a laser beam ... aimed at your soul.**

**Homing Thistle** is the second plant available in Big Wave Beach Extra in *Alternate UniverZ*. He fires thistles that follow any zombies entering the lawn, always targetting the nearest zombie to your house. If there are no zombies in his range, he will attack damageable grid items instead.

Homing Thistle is unlocked after beating BWBX-III.

## Almanac entry

**Homing Thistle**

SUN COST: 350

RECHARGE: 30

TOUGHNESS: 300

DAMAGE: 45

FIRING RATE: 1.9

RANGE: Full Board

Homing Thistles fire seeking shots at targets that are closest to home.
Don't even think about trying to pull one over on Homing Thistle. He's got a bead on you. He sees right through your facade. It's like he has a laser beam ... aimed at your soul.

## Plant Food effect

When given Plant Food, Homing Thistle fires dozens of cyan thistles in a spiral shape, targetting zombies on the screen or damageable grid items in case of no zombies being presented.

## Costumes

* Costumes
* Skins

## Strategies

While Homing Thistle has considerably inefficient damage for his cost, this is made up for by the ability to target zombies that are anywhere on the lawn. A single Homing Thistle is capable of defending early waves thanks to his limitless range, although doing so will also make it impossible to stall for time when building an initial defense, instead guaranteeing that new waves arrive much sooner.

Homing Thistle is a versatile plant that needs very little positioning in order to use it effectively. Being able to attack the leftmost zombie on the lawn makes Homing Thistle an effective deterrent of hard-advancing zombies such as surfing Surfer Zombie, Tiki Tripper Zombie or Gargantuar, as well as zombies travelled through ambushes. This effectiveness becomes apparent when planting multiple Homing Thistles, as their damage quickly accumulates onto a single target for swift elimination. His versatility can also make him a secondary attacker to cover the main attackers' weakness as he can hit most zombies with few counter like Parasol Zombie, Jetpack Zombie with accuracy due to the fact that most of them will usually be on the frontline due to their immunity.

However being flexible does not mean Homing Thistle have no weaknesses. Always prioritizing zombies mean grid items will be left unattended, making zombie that generate them like Tomb Raiser Zombie and Reanimator Zombie more dangerous if one happens to use Homing Thistle as solo attacker. Backliner zombies such as Imp Cannon and Zombie King will in addition become more of a threat.
FCX-III

## **FCX-III: Cold Cuts**

**FCX-III**, also known as **Cold Cuts**, is the third extra level of Frostbite Caves in *Alternate UniverZ*. It acts as an introduction to the Piercing Cold ambush. After completing this level, the player receives Fire Peashooter.

## Dialogue

(At the start of the level)

Crazy Dave: Those snowballs sure look funky!

Crazy Dave: Are these made by Mr. Boss Guy as well?

Penny: Indeed they are.

Penny: Their effects on plants and zombies are... interesting, to say the least.

Crazy Dave: Technology-infused snowballs? Sure, why not? I don't mind at all!!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTWNo plantfood by Kiko* Adventure
* Holiday
* Others
LC-III

## **LC-III: Camping Site**

**LC-III**, also known as **Camping Site**, is the third level of Lost City in *Alternate UniverZ*. It acts as an introduction to the Imp Porter. After completing this level, the player receives Endurian.

## Tips

* Imp Porters can set up tents on any unoccupied Gold Tile, which will spawn Adventurer Zombies or Conehead Adventurer Zombies gradually. Thus, try defeating them before they successfully approach one. However, they are quite fast, so using defensive plants like Wall-nut or stalling plants like Iceberg Lettuce will be advised.
* Parasol Zombies also appear, so avoid using any lobbed-shot plants in the level. Make sure that you have enough damage to kill Buckethead Adventurer Zombies too.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW* Adventure
* Holiday
* Others
LCX-VI

## **LCX-VI: Curse of Colonies**

**LCX-VI**, also known as **Curse of Colonies**, is the sixth extra level of Lost City in *Alternate UniverZ*. After completing this level, the player receives Blastberry Vine.

## Dialogue

Penny: Blastberry Vine is a special kind of plant. It can be planted on top of other plants.

Crazy Dave: Just like good ol' Pumpkin!

Crazy Dave: Wait a minute, Blastberry doesn't have any extra health though!

Crazy Dave: What's good about it then, huh?

Penny: Actually, Blastberry Vine's projectiles explode before hitting the zombies.

Penny: Therefore, zombies that can deflect projectiles can't deflect them, because they are technically not projectiles.

Crazy Dave: That doesn't sound very logical, but it's good for us, so I like it!

## Tips

* With the mold colonies restricting you to only the leftmost four columns, you will need to utilize the plants most efficiently. However, the varied range of plants will be hard to make use of, especially with the appearance of the Jester Zombie, as well as the combo of Parasol Zombies and Excavator Zombies. Blastberry Vine will be valuable here, as not only does it save space, but its spread also cannot be deflected at all, making him a useful ally here. Also, make use of the Gold Tiles to set up your defenses of Pea Pods and Winter Melons, while placing down Endurians and Spikeweeds temporarily for the arrival of Jester Zombies, replacing them with Sunflowers again afterwards for extra sun production.
* Relic Hunter Zombies and Lost Pilot Zombies from Parachute Rain ambushes pose an immediate threat as they start off perilously close to your defenses. With little time to react, it can be challenging to defend against them. If you find yourself struggling against these tough opponents, it is advisable to focus on holding them off temporarily while you work towards acquiring more permanent and powerful plant options.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW* Adventure
* Holiday
* Others
Gatekeeping

> *"These levels are made by winners and participants of AltverZ' First Creator Contest. Unlock all of them after beating this sneaky gate."*
> ― Travel Log description
>
>

## Level

### Objective

Survive while graves respawn in an area

**Gatekeeping** is the first gate level in Timeless Avenue made by Poss in *Alternate UniverZ*. After completing this level, the player receives the Timeless Avenue Key, and unlocks the levels of the First Creator Contest, as well as Roguelike Hunt.

## Dialogue

(After the player receives the Timeless Avenue Key)

Crazy Dave: Penny, what's this about again?

Penny: This is another branched timeline, however we aren't the first ones here.

Penny: Other time travellers have set up some interesting battles for us.

Crazy Dave: But why?

Penny: It's fun for them, probably? I can't really tell.

Penny: The good thing is that they left a bunch of gauntlets at the end of each battle.

Crazy Dave: Not to mention that these are very unique, too.

Crazy Dave: Oh well, I guess we can have some fun here!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update History

### Version 1.5.2

* Lawn changed from Holiday Cheer to Lunar Zoo Year.
* Music changed to Lunar Zoo Year themed.
* Feastivus Zombies, Feastivus Conehead Zombies and Festive Flag Zombies changed to Lunar Zoo-mbies, Conehead Lunar Zoo-mbies and Fortune Flag Zombies respectively.

## Gallery

By SmileFTW
* Adventure
* Holiday
* Others
Cycles

> *"Fight off this ever-growing loop of zombies in Cycles by Breadmatic to win a handful of gauntlets!"*
> ― Travel Log description
>
>

## Rewards

### Replaying

Same as before

**Cycles** is one of the Second Creator Contest levels in Timeless Avenue made by Breadmatic in *Alternate UniverZ*. In this cycling Not OK Corral minigame, set of zombies from the previous wave will not be changed and will instead appear alongside with new zombies from current wave. After completing this level, the player receives a Money Bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
HOF-III

> *"The power of love is hitting these zombies hard! Defend the line AND your sanity."*
> ― Travel Log description
>
>

## Level

### Objective

Don't let the zombies trample the flowers

**HOF-III**, also known as **Speedrun Succession**, is the third level of the Hearts of Flesh quest in *Alternate UniverZ*. It acts as an introduction to the Lovestruck ambush. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Some zombies appear to be "Lovestruck".

Penny: That just means they'll run even faster than usual Valentines' zombies.

Penny: Use defensive plants against these kinds of threats.

Crazy Dave: Let's see if you can stop the bond of love!

Penny: User Dave, don't you think it's getting a little repetitive?

## Tips

* With fast-moving zombies throughout the level, the flowers will be difficult to protect. The Cupid Imps, with their rapid speed early on, can be quite threatening, so using stalling or defensive plants is immensely recommended against them. Seagull Zombies cannot step on the flowers, but they will pose a threat to your house instead. The Explorer Zombies will also burn through your defenses and approach the flowers easily, so remember to bring plants like Iceberg Lettuce or Snow Pea that can neutralise them.
* The Lovestruck ambush sends some abnormally speedy zombies onto the lawn, endangering the flowers even more. Using slowing plants like the previously mentioned Snow Pea, or the Kernel-pult will help a lot against them as they can cancel out their boosted speed. Be cautious though, as Camel Zombies may be able to shield the speedy zombies from these slowing attacks.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

' signifies that the Camels carry 4 signs instead of 3
" signifies that the Camels carry 6 signs instead of 3

## Gallery

N/A

* Adventure
* Holiday
* Others
LCX-X

## **LCX-X: Lost Ark Assault**

**LCX-X**, also known as **Lost Ark Assault**, is the ultimate finale of Lost City in *Alternate UniverZ*. After completing this level, the player receives the Lost City Trophy.

## Dialogue

(After the player picks up the Lost City Trophy)

Crazy Dave: And that's all there is to Lost City!

Crazy Dave: Why doesn't Mr. Boss guy send out his zombies to a time where it wasn't Lost?

Penny: Things are more precious when they are lost, that's just how things go.

Crazy Dave: Woah... so deep, where'd you learn those kind of phrases?

Penny: ...You?

Crazy Dave: Huh, I don't remember sounding like that.

## Tips

* The final level of Lost City composes of a fearsome three-flagger level, with a rough early game infested with Bug Zombies and Lost Pilot Zombies dropping in, and loads of Turquoise Skull Zombies and Porter Gargantuars later on. Flame Traps will also change positions throughout the level, with the right ones spraying fire vertically, so try and make use of them to weaken the larger hordes of zombies while remembering their positions to avoid planting on them, as they may hide below Gold Tiles.
* Be sure to take advantage of as many of the Gold Tiles as possible when starting to fend off the zombies easier and afford heavier plants for the level. Parasol Zombies are present as well, so avoid bringing lobbed-shot plants. Most importantly, beware of the final wave, which will pose as a serious threat towards your defenses. With these, you should be able to defeat all the zombies hordes in Lost City.

## Wave

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

### Pre-Version 1.4.1

By Kiro Washiri (Sunproducerless) Why watch miles when you can watch this!!By Kiro Washiri (pea)By Orion (true pea)By SmileFTWBy Kiro Washiri (3 slots)Succ gameplay by Fwog
### Version 1.4.1 and above

By SmileFTWBy Kiro Washiri (2 slots)
* Adventure
* Holiday
* Others
FF-VIII

## **FF-VIII: Party Animal**

**FF-VIII**, also known as **Party Animal**, is the eighth level of Far Future in *Alternate UniverZ*. It acts as an introduction to the Disco-tron 3000. After completing this level, the player receives Citron.

## Dialogue

(After the player picks up the Citron)

Crazy Dave: So they are dancing after all!

Crazy Dave: These disco jetpacks also doesn't seem to fly as high as normal jetpacks...

Crazy Dave: Imagine if they could, though! The thought of that creeps me out!

## Tips

* Disco-tron 3000s drop Disco Jetpack Zombies around them periodically when dancing. Fortunately, their jetpacks don't make them ignore straight-shooting projectiles. However, they can still easily overwhelm you, ignoring plants and reaching your house. Note that Disco-tron 3000s do not summon Disco Jetpack Zombies when they are eating, so holding them off with defensive plants like Tall-nut or Infi-nut will buy you some time. If things get wild, stunning them with E.M.Peach will work as well. And since they eat, an Electrici-tea will take care of them smoothly. As for the Disco Jetpack Zombies, bringing a good defense that can defeat them quickly will be vital to avoid them getting past your defenses.
* Additionally, Jetpack Zombies will attempt to sneak past your defenses amongst the crowds of Disco Jetpack Zombies. Bot Swarm ambushes will emerge consistently later on too. You might need to build up as much sun as possible to afford piercing plants like Laser Bean and overthrow these zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Phantom of Ra
* Adventure
* Holiday
* Others
HS-IV

> *"Hah, that fanatical klutz can't even control what he makes! What a wimp!"*
> ― Travel Log description
>
>

## **HS-IV: Grid Grinder**

**HS-IV**, also known as **Grid Grinder**, is the fourth level of the Heroic Showdown quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Would you look at that, it's Huge-Giganticus!

Crazy Dave: At least I think it's him. The comic had ran its course by his introduction.

Crazy Dave: He's totally random. Or was it the other science guy?

(After the player picks up the money bag)

Penny: User Dave's neighbor, please keep an eye out.

Penny: My sense of thoughts and emotions is limited, but I have a feeling Dave is not himself.

Penny: I cannot find any "zombie heroes" in my database. How can he know so much about them?

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
FFX-VI

## **FFX-VI: Bursting with Power**

**FFX-VI**, also known as **Bursting with Power**, is the sixth extra level of Far Future in *Alternate UniverZ*. After completing this level, the player receives Tile Turnip.

## Dialogue

(At the start of the level)

Crazy Dave: The Objectivinator is going crazier by the day, Penny!

Crazy Dave: Why is it forcing us to plant so many powerful plants?!

Penny: Sounds like an automatic system to me.

Penny: Or shared work of thinking minds.

## Tips

* The amount of sun needed to be produced here is extraordinarily tremendous. To finish the objective, it is best that you plant as many sun-producing plants on the lawn as possible, or even bringing multiple sun-producing plants such as Twin Sunflower alongside your Sunflowers. It is also suggested to bring expensive plants such as Winter Melon or Coconut Cannon in order to use the produced sun most effectively.
* As of such, expect a huge attack filled with tough zombies such as Robo-Cone Zombies and Mecha-Football Zombies, and even several Gargantuar Primes. Using Citron would be a good idea as he can shred these zombies quickly. Do note though that there are Imp Cannons firing Imp Pirate Zombies, as well as considerable amounts of Bot Swarm ambushes, which will both block his plasma balls from dealing heavy damage to the dangerous zombies. If you still choose to use Citron, using him with piercing plants such as Laser Bean will work best.
* Beware of the final wave, as an unstoppable Future Zombie will move slowly towards your house at the bottom of the lawn, unless all other zombies are killed. However, with the formidable attack during said wave, this will prove to be a difficult task. Because of this, using plants that can decimate the zombies quickly, such as Cherry Bomb or Jalapeño, should be considered heavily.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update History

### Version 1.5

* Tweaked the final wave and the anti-stall timer.

## Gallery

N/A

* Adventure
* Holiday
* Others