Sporehaven

It would be a stretch to call this a town.

Simply an intersection on the wormway, Sporehaven seems to have less than 100 residents calling it home. With little more than a tavern, inn, and shop; the town seems rather quiet for most travelers used to the hubbub of Rearton. Owing its name to an invention by the artificers, spore haven seems to be inhabited by a rare species of butterfly. The butterfly seem to thrive on the spores released from the wilds of the Thimblewoods, and somehow created this small sanctuary from the danger.

The residents are protective of the butterflies, but for rather superficial reasons. While essential for their way of life in the spore-laden woods, they'd prefer the butterflies only stayed put in Sporehaven, worrying that if the butterflies were in every settlement in the woods then there would be nothing special about Sporehaven anymore.

Sporehaven is the location of Tome's shop, as well as the Fuzz Hut #3.

## Missions

* Bo, Dave, James, Rory, and Jeff were hired to guard and protect the child wizard Qorn to the Thimblewoods to Vasqar Fellows so he could enchant his axe. They arrived in Rearton to find 1 out of every 5 or 6 people were no longer there, and were just mysteriously gone without much concern from the town guard, who were more focused on investigating Professor Trilmer's home. Two days before their arrival, Trilmer's home collapsed after a lot of artificer instruments went haywire (though notably, Trilmer hated artificer objects so it would be strange to keep them in her home), and according to Captain Skraw, leader of the guard, she did not make it. The party also noticed that the former entrance to the Rogue University of Skulkery was similarly collapsed behind the Floating Cactus. They continued onto the Wormway and arrived in Sporehaven, where giant blue winged butterflies kept the toxic spores at bay. They purchased or rented masks from Tome, a local businessman, and James captured a butterfly in a Sphere of Life Trapping. After getting turned around some and buying some fuzz from Fuzz Hut #3, the party was deep in the woods when spores started getting through both Rory and Dave's mask, encouraging them to leave the forest path. Bo managed to hold both of them back, but when Jeff went to explore a strange object extruding from some moss a mass of insects began to swarm, and a large carrion crawler rose up from the forest floor and attacked. After the battle, the group found 3 corpses of various states of decay with notes inviting them to Deep Root Laboratories within the Thimblewoods from the Artificer Center for Technology. They had been killed by the bugs, that on further inspection were reacting to small vibrating rods inserted in nearby mushrooms that must have been irritating them into attacking whatever stepped off the path. Dave found some Gnomish Gloves of Heating, and Jeff found a magical anti-theft pouch as well as a mysterious, chuckling glaive. They delivered Qorn to Vasqar and together they performed the enchantment of the axe, which allowed Vasqar to take care of the Tree of the Thimblewoods, which is as old as the forest itself and responsible for all its life. They were led back to town after James and Qorn each got a small piece of the tree, and on the way back to Shipton in Rearton the party was able to identify Captain Skraw as the figure mentioned in all three notes. Reasoning that he is connected to artificers and possibly the deaths of three people in the Thimblewoods as well as Professor Trilmer, the party left without sharing any new information with him. James gave his twig to the R guy, and they all returned to Shipton.