Devilsaur Farm

## General info

Devilsaurs are lvl 54-56 elite mobs located in Un'goro crater. They have 100% chance of being skinned for Devilsaur Leather. The most notable and used items that are made from it are devilsaur set parts (Gauntlets + Leggins), which are really good pre raid physical dps option.

Devilsaurs are vulnerable to crowd control, which means u can stun them, slow them etc.

## Path routes

There are 6 different path routes, they are independent from each other. Each time devilsaur spawns, it is randomly one of the 3 possible types Ironhide, Tyrants, or "Mighty Blow" one. After devilsaur is killed, the next one will spawn in around 14-16 minutes. (I am not sure, i think its kinda random, but around 15 minutes seem like the case). This means, after killing one of them, the spawn time should be noted. If you are able to kill all 6 of them, you should essentially be able to walk in circle, and kill all 6 of them on spawn, one by one. This results in around 20-24 leather skinned per hour.

The East/South pahts are farily safe (alteast for Un'goro). There are only low lvl mobs around there.

The 2 west ones are much more dangerous. There is King Mosh walking around there, he is essentialy Tyrant Devilsaur on huge amount of Steroids (Avoid him at all costs). Also Simone the Seductress spawns there. She is elite demon for the Hunter MC quests, and she can spawn Cleaner, who will start Cleaning out everyone involved in accident. This essentially means, u have 2 big elites that u have watch out for, and avoid walking into them. At the same time NW and W paths meet in the middle, which means if you are not carefull you might get regular devilsaur walking on your back. This means you should do 360 camera spin every 10 seconds.

## Devilsaur Types

### Ironhide Devilsaur

Ironhide Devilsaur is considered the weakest one. They are black. They have higher armor than others, which means they take a bit less damage. No special abilities. Straight up dps check.

### Tyrant Devilsaur

Tyrant Devilsaur is considered the most dangerous one. They are brown/orange. They have long lasting (5 seconds) AOE fear, which they casts every 10 seconds. This basically means, if u get hit, that 50% of the time u gonna spend running around, with big chance of running into other mobs (if you are western part of the map, and you run into King Mosh you are basically fucked). These ones actually require strategy to deal with it.

Hunters can easily ignore his fear. Bestial Wrath, which is last talent in Beast Mastery tree allows you to put yout pet into enrage, which makes him immune to fears. It lasts 18 seconds, which means you can avoid 2 fears with it. You should activate it around 7-8 seconds in the fight. This will make ur pet immune to first and second fear. After 25-26 seconds of fight ur pet enrage will end, and you can wait few seconds, and use ur other ability Intimidation, which stuns Devilsaur for 3 seconds. Depends on when you use yor stun this gives you totall around 31-32 fearless fight, which is enough for geared hunter to kill Devilsaur. If you are not geared and Devilsaur does not dies from it, (he should not be more than 2k hp) proceed to normal kiting, dont let him fear you.

I have absolutely no idea how other classes deal with them.

### "Mighty Blow" Devilsaurs

Devilsaurs are the obscure ones. They are whie. Their special ability is "Mighty Blow", which result in them having higher damage output than other 2 ones. They are also fairly weak, and dont require any special strategy. Just keep in mind they hit a bit harder than Ironhide ones.