Umbralius (Played by Salem)

## Player Information

* Discord Name: salempoe
* Age: 29
* Time Zone: EST

## Character Information

* Universe of Origin: Fandomless
* OC
* Awakened during the Great Convergence.

### Distinguishing Features

* **Humanoid**: Wears either a full mask or a half-mask that covers everything above his upper lip, concealing most of his distinct facial features; every inch of his exposed skin is coated in a thick black grime similar to grease paint; his hair is hidden under a hooded cloak at all times; back is covered in old keloidal scars; no visible tattoos or piercings.
* **Chimera**: A massive creature that stands 20’ tall; he has the head of a wolf skull, the antlers of an elk, the trunk and front legs of a lizard, the back legs of a spider, the tendrils of an octopus, and the tail and dorsal fin of an oarfish; he can have anywhere between 4 and 16 legs at a time; his entire body drips with black sludge that smells of rot.
* **Human**: Black hair that reaches his shoulders in thick waves; pale blue-green eyes; olive-tan skin; strong jaw with stubbled facial hair; tall, muscular; early-to-mid twenties in appearance.

*(Note: His human appearance is only viewable to other characters in the Archives of Lost Knowledge. As such, the following image is a recreation generated by the Nexus AI.)*

### Personality Traits

Articulate, calm, empathetic, humble, intuitive, patient, wise, steadfast, ambitious, cerebral, enigmatic, intense, outspoken, private, quiet, solemn, solitary, bizarre, frightening, grim, insecure, melancholic, paranoid, misleading, shy, stubborn, vague

### Skills

* ***Active Abilities (Aware)***
	+ **Láspikinesis:** The ability to create, shape and manipulate black slime, ooze, sludge, and goo of every consistency or viscosity, whether sticky, slippery, etc. Can be used to bind, move, lift, construct, attack, defend, and even scale flat surfaces (like walls). This ability is also used in tandem with shadow-walking to teleport short distances within the Hub.
	+ **Shapeshifting:** Umbralius is able to change his form at will, whether partially or totally. He can shift between a humanoid form and his chimera form, or he can shift certain parts of his body into natural weapons like longer claws, sharper antlers, extra limbs, and so on.
	+ **Regenerative Healing Factor:** Umbralius possesses a regenerative healing factor, meaning that he can rapidly heal and get restored to his optimal and full health/state at an extremely fast rate. This can make it difficult (though not impossible) to injure him.
	+ **Extrasensory Perception:** Umbralius has a very basic level of psychic power, which can vary dramatically in application. This psychic power can be applied in a number of ways, including telepathy, telekinesis, divination, precognition, retrocognition, levitation, psychometry, and remote viewing. However, he can only use one application at a time – and it takes firm concentration.
	+ **Photo-Umbrakinesis:** The ability to manipulate the properties of both light and darkness. Common applications of this ability include: creating flashes of light to stun targets, temporarily controlling light sources in a given space by either brightening or dimming them, casting and diminishing shadows, and teleporting short distances within the Hub via shadow-walking (by combining with láspikinesis).

* ***Dormant Abilities (Unaware)***
	+ **Phytokinesis:** The ability to create, shape, and manipulate plants. This can include wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. Once fully awakened, Umbralius will be able to use this power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects, and/or manipulate their properties for a wide range of effects.
	+ **Poison Resistance:** Umbralius is highly resistant to and can tolerate various types of poison, being able to survive direct/indirect elemental attacks/effects or traverse through poisonous environments.
	+ **Lunar Empowerment:** Umbralius becomes more powerful when exposed to moonlight. Each phase of the moon, even its position in the sky, can have varying effects on his abilities. Conversely, sunlight does not seem to make a difference.
	+ **Magic Empowerment:** Unbeknownst to him, Umbralius can also become more powerful in the presence of magic, even when that particular magic is not directed at him. He can feel and feed off of the mystical energy magic creates. This can happen in the presence of spellbooks, potions, ritual spaces, incantations, arcane symbols, enchanted items, and even magic users (such as witches, sorcerers, mages, and so on).
	+ **Necromancy:** The only magic Umbralius possesses pertains to the dead, and even then, it is not an ability he has any awareness over. Currently, the applications of his necromancy are involuntary and sparse, limited only to mediumship and the sensing of oncoming death. However, should he pursue this further, he will be able to apply more variations of necromancy to his arsenal, such as: life-force absorption, conjuration, and - at his peak - resurrection.

## Background

### History

For a while, there was no greater mystery than the life of Ambrosios. None were there to witness his birth; it was as if he had been born from the shadows themselves. His birth mother, a woman of unknown origin, had left him at the doorstep of the Temple of Asklepios in Athens. Yet when the priests and priestesses found this squirming bundle of baby, she had already vanished without a trace. More curious was the fact that, despite sitting out in the chill of the Mediterranean winter for gods-know-how-long, this same infant was well-fed and untouched by the elements. There was some debate amongst the priests and priestesses about what to do with the child, and the notion of bringing him to a sanctuary for orphaned children came up — but the debate was settled when one of the priestesses stepped in and volunteered to act as the boy's mother.

Yet the mysteries did not stop there. As Ambrosios grew up in close proximity to the temple, it became more apparent that his life experience would not be the same as other children his age. He began to show signs of otherworldly influence — the ability to recite prophecies with eerie accuracy, to recollect memories that were not his own, even the ability to touch an object and learn about every owner who touched it in its lifetime. His adoptive mother, among many others within the Temple of Asklepios, believed Ambrosios had been blessed by the gods, and that he had been brought to Athens years ago to become an oracle that rivaled the Pythia in Delphi. As such, they prepared Ambrosios for a long and sacred life within the temple, raising him as a priest and a holy messenger that would help guide the Greek world to greatness and glory through his connection to the gods.

Though Ambrosios was pliable and obedient at first, he grew to learn that the life of an oracle was not something he desired, especially as he transitioned from late adolescence into early adulthood. Underneath the supposed air of mysticism that the people of the temple projected onto him, he had a longing for independence and an unquenchable thirst for knowledge. He even made a habit of sneaking away from home at night, if only to observe the stars and collect shells by the shore for scholarly study. However, tensions from the Peloponnesian War gripped Athens from the inside-out, and so, too, did the temple's grip on Ambrosios tighten. Out of fear that his divine powers would fall into the wrong hands, his adoptive mother confined him within the temple's walls, where he would not only recite his prophecies to countless Athenian soldiers, politicians, and civilians… but eat, sleep, and live in isolation from the outside world for the rest of his days.

Yet this wouldn't last long. By the time this rule was enforced, it was already too late — for there had already been a dark cult of twisted individuals who set their sights on Ambrosios. The Cult of Skialios came in the middle of the night, garbed in black hooded cloaks and grinning theater masks. They slaughtered the guards, the priests and priestesses — and they abducted Ambrosios from his chambers. And when they dragged and carried him into a cave deep underground, they subjected him to immeasurable torture unseen by the light of day. Their goal was to break him down, to remold him into their own patron deity that would strike fear into the hearts of the Greek world… and in order to do so, they would shatter his body and mind, then hold rituals with corrupted artifacts and fill him with forbidden witchcraft. This continued for long and painful years, until one day, something within Ambrosios snapped. The endless torment he endured, plus the dark magic coursing through his veins, changed and altered his form into something too grotesque for words — and in a bloodbath of severed limbs and ruptured organs, the Cult of Skialios was eradicated, and their patron deity made its escape from their lair.

Athens never knew what became of their young prophet, but he had been there the whole time. He watched the Greek world change from the shadows, secluded from society, forever altered and never to be perceived again. That is, until a blinding light split through the heavens and changed everything for him. Just when he had believed Zeus had struck him down for becoming an abomination, he found himself standing amidst the Nexus Hub… and in the culture shock of a lifetime. And for the first time, Umbralius finds himself face-to-face with an even bigger mystery than his own.

### Motivations and Goals

Umbralius's first goal is to readjust to society, as he has been on his own for a long time now. After that, his next goal is to learn anything and everything about the Nexus Hub, such as how it came to be, where its denizens came from, and who the Nexus Unbound might be.

## Room

Umbralius' dwelling within the Nexus Hub's Harmony Quarters reflects his affinity for nature, knowledge, and the calming embrace of open spaces. Designed as a sanctuary for quiet contemplation and harmonious existence, Umbralius' room embodies a serene blend of natural elements and intellectual pursuits.

Entering Umbralius' abode is akin to stepping into a home in Ancient Greece. The space is characterized by its minimalistic arrangement, allowing for plenty of room to breathe and move freely. Large, open windows make the space feel much larger than it may actually be, bringing in both the warm glow of the day and the soothing gleam of the night. But it is its magical elements, marrying the wide curiosity of space and the deep introspection of the sea, that make this space truly special.

Umbralius' connection to nature is evident in the way lush greenery gracefully weaves its way into the room. Vines and plants climb the walls, creating a living tapestry of leaves and flowers. Delicate petals litter the floor, some floating over rugs made of deep blue ocean water that never leak nor rot the wooden surface, creating a mosaic of colors underfoot. The soothing scents of sea salt and blooming flora infuses the air, fostering an atmosphere of calm. Amidst the breathtaking surroundings, Umbralius' extensive collection of books finds its place. Weathered tomes line simple wooden shelves, showcasing his insatiable thirst for knowledge across various disciplines. The room offers cozy reading nooks where Umbralius can immerse himself in his studies, embracing the wisdom and insights contained within the pages.

One wall of the room boasts intricately detailed charts mapping the constellations and stars. Rendered on weathered parchment, these celestial maps evoke a sense of wonder and curiosity, reminding Umbralius of the mysteries that extend beyond the Nexus Hub's boundaries. A gentle aroma of saffron fills the air, emanating from a terracotta holder where the spice is burned like incense. The fragrance adds to the room's serene atmosphere, providing a calming backdrop for Umbralius' meditative pursuits. A collection of carefully arranged seashells graces a small corner of the room. Each shell holds memories of distant shores and far-off lands, reminding Umbralius of his travels and the wonders of the multiverse.

### Roommates

Itachi Uchiha (Played by Kai) & Viorel (Played by Koi)

## Companions

Seirios (Mount): The Hound of ShadowsThe Witch's Feline FamiliarThe Moon-Faced Owl FamiliarThe Cemetery Hound Mount