Meauxle Bureaux

Meauxle Bureaux is a Protected Land sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars. This sim was actually built for moles, which are, by nature, shorter than standard avatars.

Unlike any other Linden-owned place on protected land, this sim shows an extreme complexity of texture and objects, something never seen in any other place. It is more like what one would find inside a private-owned sim.

## Central Area

**Central Square.** The point where you will end-up if you chose to teleport here is in the middle of the sim, close to an artesian fountain. It is located in a beautiful square with many small shops around. From left to right, the first one is a magic pharmacy, where you can get the *love potion number 9*. Second is the *toybox caravan* where you can take a nap inside. Then comes a sign where you can get a free bicycle of various sizes. The third is a flower shop with a lot of varieties. To rigt, there are some fireworks followed by a shop with sweets and jams. The last three shops offer apples (three varieties), Chinese porcelain mugs and ice cream.

**Central Park.** There is a large park in front of the square, with green grass, alleys, ponds and even a fountain. Finally, if you keep on going forward, you will reach another fountain and a great wall. There is an open portal that can take you to *Portal Park 1*, which is on a faraway island outside of mainland.

**Mole Castle.** Opposite from the park (East), there is a small castle. Inside, there are many pictures which are teleport frames towards many interesting destinations. The castle also has some nice decorations like a tea table with a lot of cards spread on the floor, a fire place and a huge stack of books.

## Northern Area

From the central square, a road goes North between houses and close to a small cemetery. Each house is incredibly well decorated and is worth not just a visit but a longer stay. The road continues and goes under a bridge, then crosses between other houses to reach a large and beautiful garden. It crosses into nearby *Fernandes* sim where it ends at a large dock. The houses encountered are described here, in the order they appear along the road:

**Lumenaria.** The first house to left has a logo that says *Lumenaria*. It also has a sign by Kona Linden. Inside, there is a large room that unifies a kitchen (to left), a living room (middle) and a bedroom (right). The house is fully furnished and fully decorated. The kitchen is full with objects of all types needed there, with stocks of food and a table with food and playing cards spread on the floor. The living room has two sofas and a table with luxurious chairs. The bedroom has a bed looking like a tree (treebed), a make-up table, a small table near bed a bathroom cabinet and closets. There is another table in front of the house.

**Ancient Mole House.** This is the first house to right. It has a big *A* above the front door. There is a small fence with flowers in front of the house. Inside, rooms are merged. To left, bathroom looks like part of a cave with the head of a shark on a wall and the floor looks like a lake. The middle hosts a metal stove and a fully furnished dining table set. To right, the room is empty.

**Bat House.** This is the second house to right. At the entrance, it has the logo of a bat to right and of a man with moustache to left. This house also has all room merged into one and has many lights displayed on the walls. To left, there are a nice bed with a roof cover, a table with a desk, a metal stove and lots of lights. Entrance is narrow. In the middle, there are four armchairs and a sofa, all of them close to the stove. To right it's a fully furnished kitchen with everything that's needed, including a dining table with 6 seats. There is a small cemetery in front of this house.

After these houses comes a small bridge above the road that leads to nowhere.

**Milk House.** This is the first house after the bridge to left and has a large milk bottle in front of it. There is also a goat at the second floor on a balcony. Inside, there is a giant bookcase just near the door. More to right, there is a sofa with a coffee table and a lot of round objects. The house has two doors leading outside. There are no stairs and there is nothing upstairs.

**Abnar Mole Pub.** This is the first house to right after the bridge. In front of it, there is a Bellisseria passport stamping machine. The pub has two doors. Inside, there is a large longue with a bar. Interestingly, in stead of drinks, there are a lot of books on the shelves. There also are a large sofa, a chalkboard, an armour suit for moles, a pool table and a round table called *cards against humanity*. There are large paintings on the walls. As you go in, an entity orb will advise you that *you have zero seconds to do nothing or you will not be teleported anywhere*.

**Second Bridge.** Along the road, there are signs that advise you to go up the stairs to this bridge. If you follow the signs and cross the bridge, you will reach a tall building with a single, octagonal room, with a lot of objects placed along the floor, including books, rugs, beds, chairs and other furniture.

**Empty House.** This is the first house to left after the second bridge. There is nothing inside but large wood prims. It has two doors. There is a small fruit tavern near it.

**Crime House.** The first house to right after the second bridge is a bit spooky. Apart for massive fireplace with books, there is not much furniture inside. There is, however, a man under a rug, with a large spot of blood and with his hand moving.

**Mole Day House.** There is a poster on the outside wall advertising about the *mole day in 2022*. There are many signs outside. Inside, there is a table with a glowing mystical object on. Walls are full with future mole projects. There are many consoles which offer teleports to Parks And Recreation Areas.

**The Park.** The road ends and is continued with a path that goes through a park, with arcades built on columns and with plenty of vegetation. The park ends leaving the sim. Next, you enter *Fernandes* sim, with a large dock made for all types of ships.

## Southern Area

There is another road that leads South from the central fountain. It also goes through a place with many houses. They are described here in order, as they appear along the road:

**Poses House.** This is the first house to left. It has a small yard in front, separated by walls. Inside, there is a pose stand. To left, there is an empty room separated by walls. To right, there is another room with a beautiful bed full with lights. there are bird cages on the wall. There is also a smaller bed, suitable for tiny avatars or children. In front, on the road, there is a mini car close to a mailbox.

**Itsa House.** This is the first house to right and displays the *Itsa* logo at the entrance. Inside, the rooms are merged and there is little furniture: a few chairs and small closets. This house also has a wall in front.

**Milli Mole House.** The second house to left, its name can be deducted from the logo it has at the entrance. It has a small yard with flowers, a bench and a fountain. There are a few objects at the entrance, including a mole baby in a vase. Inside, rooms are merged. To left, there is a kitchen with all the furniture and tools needed and even with food on the table. In the middle, there are a few armchairs and a sofa placed on a carpet around a large animal's fur. To right, partially separated by a mobile wall, there is a nice cute bed with a small table and a carpet. There also are a few other things like a writing desk, a chair near a few picture frames, a telescope and a stove. Paintings lie on the wall.

**Michael Linden House.** The third house to left has two entrance doors and Michael Linden's logo. Inside, there is nothing in the middle. To left, one can find a bear rug (you can relax on it), armchairs and a sofa, along other things including a bookcase. To right, there is a large fireplace with a dining table in front of it. A smaller table is close to the window.

**Artist House.** This is the second house to right. On an outer wall, it has a red poster saying: *keep calm and hang me your wallet.* The houe has two entrance doors. To left, there are some large paintings displayed. Also, there is a painting board with colours placed next to it. There is a round table in the middle with three armchairs. To right, apart from an armchair and more paintings, there are stairs. Follow them up and you will reach a secret place with an armchair and a cat sleeping hidden. There is another cat in the house.

**Dark House.** This is the fourth house on left and with the *dark* logo at entrance. This house has almost no furniture inside apart from a dead robot and a barrel with a checkers board on it. The house has two doors that are always open.

After these houses, comes a bridge over the road. The bridge leads nowhere.

**Ginger Mole Souse.** This is the first house to right after the bridge and has the *Ginger Mole* logo at entrance. It has two doors. Inside, there are, in the middle, sofas designed with the British flag on, placed around the fire. To left, there is a bed with candles above, close to an almost empty cupboard. To right, there are a few rugs, a laptop on the floor and a painting board.

**Rockan & Button Mole House.** This is the first house to left after the bridge. It also has two doors. There is nothing to left. To right, there are sofas, carpets, a small desk and a painting on the wall.

**Flamingo House.** The second house to right has a pink flamingo in front of it. It also has two doors and a lot of carpets. The house has a few cupboards and light projectors. There is a deer head hanging on a wall. There are a few sofas around a carpet and a tack of books close to them.

**Pico Mole House.** This is the last house to left. It is also a house with two doors. To left, it has a kitchen partially separated by a mobile wall. In the middle, there are chairs and stacks of books around a carpet with a large painting on the wall.

After this, the road ends. Beyond the end of the road comes *Souverain* sim which hosts a promenade and can be used for docking.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles