recursal/Fanatic-Fandom huggingface dataset:
What if Disney-ABC Enterprises kept the Fox in their names in 2020?

In the real life, we know that The Walt Disney Company removed the Fox in their names in 2020. But in the alternate universe, what if Disney-ABC Enterprises kept the Fox in their names in 2020.

This theory is interconnected to What if DreamWorks Pictures was founded in 1980 as The Geffen Film Company?

## Changes

* Disney-ABC Enterprises would've renamed 20th Century Studios back to 20th Century Fox in 2020.
* Disney-ABC Enterprises would've renamed Searchlight Pictures back to Fox Searchlight Pictures in 2020.
* Disney-ABC Enterprises would've renamed 20th Century Animation back to 20th Century Fox Animation in 2020.
* Disney-ABC Enterprises would've renamed 20th Digital Studio back to Fox Digital Studio in 2020.
* Disney-ABC Enterprises would've renamed 20th Century Family back to Fox Family in 2020.
* Disney-ABC Enterprises would've renamed 20th Television back to 20th Century Fox Television in 2020.
* Disney-ABC Enterprises would've renamed 20th Century Home Entertainment back to 20th Century Fox Home Entertainment in 2020.
* Disney-ABC Enterprises would've renamed 20th Century Games to 20th Century Fox Games in 2022.
* Disney-ABC Enterprises would've renamed 20th Century Comics back to 20th Century Fox Comics in 2020.
* Disney-ABC Enterprises would've renamed Star Studios back to Fox Star Studios in 2022.
* Disney-ABC Enterprises would've renamed Searchlight Television to Fox Searchlight Television in 2018.
* Disney-ABC Enterprises would've renamed Searchlight Shorts to Fox Searchlight Shorts in 2019.
* Disney-ABC Enterprises would've renamed 20th Television Animation back to Fox Television Animation in 2020.
* Disney-ABC Enterprises would've renamed Touchstone Television back to Fox 21 Television Studios in 2020.
Filthy Eye Tribe

The Filthy Eye Tribe stands as one of the most ancient and revered goblin tribes within the vast deserts of Zirocca. Established centuries ago, the tribe's legacy is deeply intertwined with the legendary goblin warrior, Frenk, often hailed as the mightiest goblin to have ever lived. The Filthy Eye Tribe's warriors, known for their unmatched combat prowess, dedicate their battles in the name of Frenk, seeking to emulate his legendary strength and valor.

Central to the tribe's identity and heritage is a mystical sword bequeathed to them by Frenk himself. According to tribal lore, this treasured artifact possesses the extraordinary ability to grant a single wish. Guarded zealously and revered as a sacred relic, the sword symbolizes both the tribe's rich history and the boundless potential that Frenk believed resided within every Filthy Eye member. The tribe continues to thrive in Zirocca, with Frenk's tales and the sword's enigma shaping their traditions, rituals, and aspirations.
YTPMV Soccer

A **YTPMV Soccer** (often abbreviated as **YTP Soccer** or just **soccer**) is a battle on two people or more and they battle by attempting to make the *best YTPMVs* possible.

To be more specific, it's a game where one person uses one type of source and uses their random ways to sync up with one song from a specific series. That person then challenges his/her opponent to either use the same source, but sync it up with a different song from a different series; or use the same song, but use a different type of source. Then, the challenger basically does the same thing, and it continues like this until it's officially done.

It sounds simplistic by word, but it's much harder than it sounds, especially if you use a program with limited audio-editing capabilities such as Windows Movie Maker.

## Rules

1. You and your opponent decide on who goes first.

2. You decide with your opponent on the number of rounds that are going to be in the game.

3. After you post your YTPMV, then your opponent has to use the video source or the song to make the next YTPMV or if your opponent posts their YTPMV, then you either have to use the video source or the song source to make your next YTPMV. This process repeats. Normally people put their rounds as responses to the previous round’s video to tell people when the future round is supposed to be started.

4. When you are on your last round and so is your opponent, then you usually end it with a message at the end of your “last round” YTPMV.

5. Many random YouTubers will vote on who is the winner by commenting on the “last round” videos.

## Criticism

Some frequent YTP Tennis players, such as those in the Poop Tennis Café, have criticized YTP Soccer for the fact that the rounds don't remix the previous rounds compared to typical Tennis matches, and some even criticize the name choice, as the game bears little to no resemblance to the actual sport of Soccer. (which requires teams and 22 players).

## References

1. ↑ https://web.archive.org/web/20180829134943/https://youchew.net/wiki/index.php?title=YouTube\_Poop\_Soccer
2. ↑ https://knowyourmeme.com/memes/ytpmv-soccer
3. ↑ https://web.archive.org/web/20180829134943/https://youchew.net/wiki/index.php?title=YouTube\_Poop\_Soccer
4. ↑ https://web.archive.org/web/20180829134943/https://youchew.net/wiki/index.php?title=YouTube\_Poop\_Soccer
5. ↑ https://web.archive.org/web/20180829134943/https://youchew.net/wiki/index.php?title=YouTube\_Poop\_Soccer
Phoenix

The Phoenix of Zirocca, often simply referred to as "The Phoenix", is a revered and legendary figure intertwined with the destiny of the Kingdom of Zirocca. Considered the eternal guardian of the Ziroccan throne, The Phoenix has played a central role in safeguarding the monarchy and ensuring the continuity of its lineage.

According to ancient Ziroccan lore, The Phoenix was born from the very essence of the desert, a union of sand, sun, and spirit. It is said that the first Phoenix emerged to protect the foundation stone of Zirocca and has since reincarnated in various forms throughout the kingdom's history, always arising during times of need. Some tales suggest that The Phoenix undergoes a cycle of death and rebirth, ensuring its eternal vigilance over the throne.

Throughout Ziroccan history, various incarnations of The Phoenix have been instrumental in shaping the destiny of the kingdom. One of the most poignant events involving The Phoenix occurred during the tragic final months of Princess Zahara's life. Despite its unmatched skills and dedication, The Phoenix met its end trying to defend the princess from a mysterious assailant.

Integral to the legend of The Phoenix is its age-old nemesis, the Primeval Strix. Originating from the colder, shadowy realms of Ziroccan myths, the Strix stands as a stark antithesis to the fiery and protective essence of The Phoenix. While The Phoenix is the eternal guardian, bound by duty and honor to protect the Ziroccan throne, The Primeval Strix is often depicted as a harbinger of chaos, seeking to disrupt the order and harmony of the kingdom. Throughout the ages, their confrontations have become legendary, not merely physical battles, but clashes of ideals, symbolizing the eternal struggle between order and chaos, light and darkness. Many historians and scholars theorize that the sudden and mysterious circumstances surrounding the demise of Princess Zahara and her protector might bear the malevolent touch of The Strix, further deepening the enigma of these two timeless adversaries.
Grizzle

Grizzle Ironhide is known for his unconventional path in a world dominated by strength and combat. Born a half-orc, Grizzle always sensed a disparity between himself and his peers due to his limited physical abilities. Opting for a less traditional route, he found his true calling in the art of cooking.

Embracing his passion, Grizzle became a skilled field cook, specializing in preparing delicious meals for mercenaries traversing the vast landscapes of the Free Lands. Despite the chaos and conflicts that surrounded him, Grizzle's dream was to use the universal language of food to bring diverse groups together.

His culinary talents caught the attention of the Main Party, who appointed him as the head chef of the APFF, Grizzle now oversees the provisioning of hearty meals for the organization's members.

Grizzle's mission goes beyond merely satisfying hunger; he aspires to create a culinary masterpiece that transcends cultural boundaries, fostering unity among people of all races and backgrounds. With a spatula in one hand and a vision of harmony in his heart, Grizzle stands as a testament to the power of pursuing one's true passion in the face of societal expectations.
Zahara

Zahara Kassim, the enigmatic yet tragic princess of the Kingdom of Zirocca, bore the weight of a childhood marred by hidden adversity. Raised within the opulent walls of the palace, Zahara's upbringing belied the darkness that lingered behind closed doors. The secret torment she endured, inflicted by her own father - Raza - in the shadows of his leadership, painted her formative years with an undertone of suffering. Despite her royal lineage, Zahara's aspirations were far from the gilded existence of a princess. Rather, she yearned for a life of simplicity, where the complexities of the court and the demands of royalty could be left behind. With a temperament as delicate as the desert breeze, Zahara's quiet and introverted nature contrasted sharply with the grandeur of her surroundings. Shying away from the public eye, she found solace in the palace's gardens and the whispering winds that seemed to carry secrets only she could decipher.

In the waning months of Zahara's life, a somber shadow cast itself over the Ziroccan Kingdom. As her father grappled with debilitating illness, the very foundations of their great kingdom began to tremble. Political strife, economic downturns, and a populace growing restless were now the daily realities of Zirocca.
But as dark as those times were, an even graver night awaited the reluctant princess. The temple, her sanctuary and a place of meditation, would bear witness to a horrifying tragedy. On that fateful evening, an unknown assailant, skilled and ruthless, infiltrated its sacred confines. The Phoenix, Zahara's most loyal and formidable bodyguard, confronted the intruder with unmatched bravery, but was no match. Left vulnerable, the young princess met her untimely end at the hands of this enigmatic killer. Her demise was not just the end of a life, but the symbolic extinguishing of hope for a kingdom already on the brink of despair.
Azuraan

Azuraan, one of the revered five true dragons, stood as a towering figure in both the mythological and historical chronicles of Zirocca. With his majestic blue scales and lineage tracing back to the divine Sethru, Azuraan's life and deeds have left an indelible mark on the fabric of Ziroccan society and culture.

Born from the ancient and powerful bloodline of Sethru, Azuraan inherited not only his striking blue hue but also a profound sense of wisdom and purpose. The legends surrounding Sethru, filled with tales of creation, protection, and cosmic balance, paved the way for Azuraan's significant role in the mortal realms.

Throughout countless centuries, Azuraan established himself as a steadfast ally to the Ziroccan throne. Offering guidance, protection, and occasionally acting as an intermediary in diplomatic affairs, the blue dragon became an emblem of Ziroccan sovereignty and strength. Many Sultans sought his counsel in times of crisis, relying on his vast knowledge and innate connection to the deeper currents of the world.

As one of the true dragons, Azuraan was a sight to behold. His vast wingspan, iridescent blue scales, and piercing eyes were awe-inspiring. Beyond his physical prowess, Azuraan possessed abilities that spanned the realms of both magic and elemental control, particularly over water and the skies. His roars could summon storms, and his gentle whispers could call forth rains to quench Zirocca's parched lands.

In a tragic and unexpected turn of events, following the death of Princess Zahara, Azuraan found himself confronting Khalaros, the legendary "Sandstriker." The ensuing battle, fraught with raw power and emotion, echoed across the dunes and skies of Zirocca. In a heart-wrenching conclusion, Khalaros managed to fell the mighty dragon, marking the end of an era for the Ziroccan kingdom.

Azuraan's influence on Zirocca extended beyond his tangible contributions. He became deeply woven into the cultural, artistic, and spiritual tapestry of the kingdom. Temples, statues, and artworks dedicated to the blue dragon can be found throughout Zirocca. His demise at the hands of Khalaros remains a poignant chapter in Ziroccan history, serving as a reminder of the fragile balance between power, loyalty, and destiny. Even in death, Azuraan's spirit continues to inspire tales of valor, sacrifice, and the timeless bond between dragons and mortals.
What if Gulf and Western Industries acquired Hasbro in 1983?

In the alternate universe, what if Gulf and Western Industries acquired Hasbro in 1983.

This theory is interconnected to What if DreamWorks Pictures was founded in 1980 as The Geffen Film Company?

## Changes

* eOne's home media distributed deal with Universal Pictures Home Entertainment would've been terminated by Paramount Home Entertainment.
* eOne would've been renamed to Hasbro Studios.
Raza

Raza Kassim, often hailed in the annals of history as the "Desert Falcon", served as the paramount Sultan of the Kingdom of Zirocca during a time of unprecedented challenge. In the early days of his leadership, Raza was a beacon of hope and wisdom, guiding his kingdom to prosperity and earning the unwavering respect of his subjects. However, as the landscapes of Zirocca began to change, with temperatures soaring and arable lands dwindling, the pressures on the kingdom’s resources intensified. Faced with potential insurrections and the looming threat of famine, Raza's once noble reign began to manifest shades of tyranny, as he took increasingly stringent measures to preserve order and control. Amidst the changing dynamics, Raza's aspirations for the kingdom's future rested heavily on the shoulders of his cherished daughter, Zahara, whom he meticulously groomed to inherit the throne and the burdens of the Ziroccan crown.

As the sands of time shifted, Sultan Raza Kassim approached the twilight of his life. His once robust figure, a symbol of strength and assurance for the people of Zirocca, began to wither with age. And as destiny would have it, just as the kingdom was preparing to usher in a new era under Zahara, tragedy struck. The princess, poised to assume her father's mantle and guide Zirocca into a hopeful future, was brutally murdered under mysterious circumstances. The sorrow of her untimely demise was a blow that Sultan Raza could not bear. Within a few short weeks of his beloved daughter's death, Raza succumbed to old age, leaving behind a kingdom draped in mourning.
Dagaron (Location)

Named in honor of its guardian, the formidable Red Dragon Deity Dagaron, the City of Dagaron was once a magnificent urban center in Eastend. Under the watchful eye and direct governance of Dagaron himself, the city experienced a period of prosperity, growth, and cultural enrichment, becoming a beacon of power in the realm.

The city's fortunes, however, were intrinsically linked to its guardian. With the demise of Dagaron at the hands of the Origins, the city lost its chief protector. Sensing vulnerability, the Empire of Sorwin seized the opportunity and launched a siege on the already reeling city. Without its dragon guardian, Dagaron could not withstand the might of Sorwin's forces and was tragically razed.

Today, the once-glorious City of Dagaron stands in ruins, a somber reminder of the transient nature of power and the devastating consequences of war. Yet, not all is desolate in these ruins. Dreno, a devoted guardian, has taken it upon himself to safeguard the remains of the city. His primary mission is to deter travelers and adventurers, ensuring they are kept at bay from the lurking dangers and perils within the ruins.

The Main Party nearly made it to Dagaron while on their way to Freeheim, before being promptly turned away by Dreno.
Mevrey

Mevrey is defined by her unwavering support and devotion to Marvin, often ensuring his well-being during their various escapades. Mevrey's nurturing nature extends to her role as Marvin's wife, where she takes on the responsibility of ensuring his safety and ensuring he remains well-fed during their travels.

The couple's adventures took an unexpected turn when, due to Mevrey's pregnancy, they decided to return to their hometown of Norden. Unfortunately, their peaceful respite was shattered by the sudden and violent attack by Velrauth. Tragically, Mevrey and Marvin have since gone missing in the aftermath of this devastating event, leaving the fate of this inseparable pair shrouded in mystery.
Kingdom of Zirocca

The Kingdom of Zirocca is a storied and historic realm, nestled amidst the unforgiving expanses of the desert. Renowned for its rich heritage, mysterious legends, and the constant interplay of power dynamics, Zirocca has always been a focal point in regional history.

Zirocca is characterized by its vast, arid stretches, where golden dunes seem to touch the horizon and the sun beats down with unrelenting fervor. The harsh desert climate has sculpted both the land and its people, making them resilient, innovative, and deeply reverent of the scarce water sources that dot the landscape. Over the centuries, the Ziroccans have mastered the art of desert living, establishing oasis cities and developing intricate trade routes that crisscross the sandy expanses.

The year 897 marked a dark epoch in Zirocca's chronicles. It witnessed the deaths of the reigning Sultan Raza and his beloved daughter, Princess Zahara. Their untimely deaths created a power vacuum, setting the stage for a group known as The Reclaimers to ascend. This faction, driven by motives still debated by historians, sought to reshape Zirocca in their vision. However, their dominance was short-lived. Panzou, a pivotal figure within The Reclaimers, vanished without a trace, leading to internal strife and a subsequent weakening of their grip on the kingdom.

Zirocca's history is also intertwined with majestic beings that have safeguarded its boundaries and throne. The great blue dragon, Azuraan, once soared above the Ziroccan skies, casting its protective shadow on the lands below. His presence was both a deterrent to external threats and a symbol of hope for the Ziroccan people. However, in the aftermath of Zahara's death, Azuraan met his tragic end at the hands of Khalaros, who was once the Sultan's personal bodygard. He was a foe whose origins and intentions remain shrouded in mystery.

Following these tumultuous events, the Kingdom of Zirocca entered a period of relative quietude. The bustling bazaars, whispering dunes, and echoing canyons told tales of its vibrant past, while the people looked to the future with a mix of hope and cautious optimism.

In the wake of the tumultuous events that marked the late 9th century, Zirocca has undergone a renaissance, rising from the ashes of its tumultuous past to embrace a future reminiscent of its golden days. Today, Zirocca flourishes, echoing its ancient moniker and reclaiming its position as a beacon of culture, prosperity, and resilience in the region.

Today, the Kingdom of Zirocca stands tall, a testament to the resilience of its people and the enduring allure of its legends. Its cities teem with life, its markets bustle with trade, and its academies overflow with knowledge. As Ziroccans look to the horizon, they do so with pride in their storied past and optimism for a future that seems as bright as the Phoenix's flame.
Eidimin

Eidimin, known as the White Dragon Deity, was a figure of immense power and terror in the lore of Eastend. Reigning over the Northern Wastes, a desolate and frigid expanse, she was aptly dubbed the "Scourge of the North." Eidimin's icy demeanor and formidable might created an atmosphere of dread, making her territories a no-man's land for both mortals and many supernatural beings.

With a reputation for ruthlessness, Eidimin's presence in the Northern Wastes was more than just a territorial claim—it was a stark warning. Her icy breath could turn intruders into frozen statues, and tales of her mercilessness spread far and wide. Such was her reign of terror that her name alone was enough to deter even the bravest of adventurers from venturing into her domain.

Despite her formidable might and the atmosphere of fear she cultivated, Eidimin's reign was not eternal. The enigmatic group known as the Origins, renowned for their legendary battles against the draconic deities, set their sights on the White Dragon. In a clash that resonated throughout Eastend, the Scourge of the North met her end.
Khalaros

Khalaros, colloquially known as the "Sandstriker", stands as one of the most enigmatic and formidable figures in the history of the Kingdom of Zirocca. Once a loyal protector of Sultan Raza, his story would twist and turn, revealing hidden loyalties, conspiracies, and ultimately, one of the most dramatic actions in the annals of the kingdom.

Originating from the arid fringes of Zirocca, Khalaros quickly gained repute for his unparalleled combat skills and strategic acumen. These traits soon caught the attention of the royal court, and he was appointed as the Sultan's personal bodyguard, a position he held with unwavering dedication for several years.

Under his leadership, Khalaros formed the elite personal army known as the Rikkshada. Handpicked for their prowess in desert warfare and unwavering loyalty, this unit became synonymous with security and power within the Ziroccan realm.

As the political climate within Zirocca began to shift, so did the loyalties of Khalaros. Without warning, he and his Rikkshada disappeared from the royal court. Whispers and rumors circulated, speculating on their whereabouts and intentions. It wasn't until much later that the truth surfaced: Khalaros had been clandestinely collaborating with Panzou and The Reclaimers, potentially orchestrating some of the significant upheavals that the kingdom faced.

Following the tragic demise of Princess Zahara, the great blue dragon Azuraan, long a guardian of Zirocca, was consumed with grief and rage. Sensing an opportune moment to assert his dominance and perhaps further his undisclosed agenda, Khalaros confronted the dragon. In a battle that has since become the stuff of legends, Khalaros managed to slay Azuraan, sending shockwaves throughout the kingdom.

In the wake of this monumental victory, rather than capitalizing on his newfound prominence, Khalaros took an unexpected step. He suddenly resigned from all his positions of power and vanished into the vast desert from which he had once emerged. His motivations for this abrupt departure remain one of Zirocca's greatest mysteries.
Jackson's Idea Wiki

**Welcome to the Jackson's Idea Wiki!**
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Kinto

Kinto, a Satyr with a fierce heart and unparalleled maritime prowess, is one of the most celebrated figures on the Ziroccan shores. His dual nature as both a mystical creature and a daring pirate made him a subject of fascination and admiration. With his hooves thudding on the decks of his ship and horns gleaming under the sun, Kinto led numerous raids, capturing treasures from merchant ships and outmaneuvering the Ziroccan navy with his tactical genius.

Among his many accomplishments, Kinto is perhaps best known for navigating the treacherous "Sirens' Abyss," a feat thought impossible by many seafarers. His victory in the legendary "Battle of the Twin Tides," where he outwitted two rival pirate armadas, further solidified his place in nautical lore.

However, it wasn't just his piracy that made Kinto legendary. Whispered tales recount a covert mission entrusted to him by the enigmatic figure known as "The Eye." With characteristic bravado, Kinto embarked on this mysterious journey, returning successfully and further amplifying his already storied reputation.

In his twilight years, amidst the salt-tanged air and the creaking of his ship, Kinto would often regale eager listeners with the tale of his encounter with Medusa. According to his recount, Kinto and his crew stumbled upon a cavern adorned with statues, eerily lifelike in their depiction of terror. Venturing deeper, they came face-to-face with the Medusa, her serpentine locks writhing menacingly. While many would have been paralyzed by fear or turned to stone by her gaze, Kinto, with a combination of wit and bravery, used a nearby broken bottle to reflect her gaze back onto herself, turning the Medusa into her own final statue. This feat not only saved his crew but also added another legendary chapter to Kinto's already illustrious life.

After a lifetime of adventures, battling both storms and enemies, Kinto eventually found solace in the gentle sway of the seas. Living out his days on his beloved ship, he passed away naturally, leaving behind a legacy of courage, cunning, and the indomitable spirit of a Satyr pirate.
Rikkshada

The Rikkshada stand as an elite cadre of bodyguards within the Kingdom of Zirocca, renowned for their unmatched combat skills, unwavering loyalty, and the distinctive sand-colored cloaks they don. Originally forged by the legendary Khalaros, the Rikkshada have since become an emblem of the kingdom's power and prestige.

The inception of the Rikkshada traces back to Khalaros's tenure as the Sultan's personal bodyguard. Recognizing the need for a specialized force capable of navigating Zirocca's intricate political and physical landscapes, Khalaros handpicked warriors from across the realm, uniting them under the emblem of the Rikkshada. Each member underwent rigorous training, not only in combat but also in the arts of diplomacy, subterfuge, and strategy.

Beyond the primary duty of safeguarding the Sultan, the Rikkshada also played crucial roles in statecraft. Their responsibilities spanned from overseeing security at key royal events to embarking on diplomatic missions and ensuring the stability of Zirocca's vast territories. With their distinct cloaks, the mere presence of a Rikkshada member was often enough to deter potential threats.

Despite the shock of Khalaros's sudden resignation, the Rikkshada remained undeterred in their oath to the throne. Their integrity remained intact, and they seamlessly transitioned to serve the successive Sultans, continuing to be a cornerstone of Ziroccan defense and governance.

Over the centuries, the Rikkshada have maintained their esteemed position, with tales of their valor becoming integral to Ziroccan folklore. Even in contemporary times, joining the Rikkshada ranks is considered one of the highest honors, and they remain a key pillar in upholding the sovereignty and safety of the Kingdom of Zirocca.
Zephyrial

Zephyrial, esteemed as the Keeper of the Phoenix, held a paramount role within the Kingdom of Zirocca. Tasked with the oversight and guidance of the Phoenix, Zephyrial was the bridge between the monarchy and its eternal protector.

Endowed with a formidable physique and honed skills in the ancient martial arts of Zirocca, Zephyrial was often hailed as one of the kingdom's most powerful warriors. Legends whispered that he could summon desert storms at will and communicate with the very sands of Zirocca. His presence was a testament to the fortified defenses of the throne, and many believed that with Zephyrial and the Phoenix at its side, the monarchy was unassailable.

However, the tragic events of Princess Zahara's assassination cast a shadow over Zephyrial's celebrated reputation. Despite his prowess and the combined might of him and the Phoenix, they failed to fend off the mysterious assailant that fateful night. This unanticipated breach has since been a source of much speculation and sorrow, raising questions about the true nature of the threat that overcame such formidable protectors. The legacy of Zephyrial remains a blend of awe for his storied strength and a melancholic reflection on the unpredictability of destiny.
Derand

Derand is a member of The Pathfinders, located in The Free Lands. Derand first met the Main Party at the Blackheart Inn in Eden. During the attack The Drumm Tavern, Derand battled with Grath, where they ended up faking Grath's disappearance.

It was shortly afterwards that Derand showed the party his Elder Ring. Derand is the owner of the Blue Elder Ring, which was passed down to him from his father. According to him, the ring is an heirloom that's been with his family for generations. Derand - along with The Pathfinders - has always been very keen on finding all of the rings.

Derand supported Grath in his various plots, including the two of them kidnapping Abel during the tournament. The reason for this event is unknown, and has left Abel is an eternal coma - much like Falk Cleaves. Derand also supported Grath's plan to end his own life. Once Grath's plan came to fruition, Derand went into hiding, and has not been heard from since.
Galahad

Galahad is a renowned paladin Norden, where he is in the race for successorship against his formidable rival, Beo. Their rivalry adds a layer of intrigue and tension to the political landscape of the realm.

Galahad is distinctively known for declaring a solemn oath of peace, a rarity among the valiant warriors of Norden who often find themselves immersed in the throes of conflict. This commitment has earned him a reputation as a paragon of reason and an advocate for harmony in a world fraught with challenges.

Galahad has disappeared during the devastating attack orchestrated by Velrauth. The prevailing belief is that, if Galahad has managed to survive the onslaught, he might be hidden somewhere within the city. Either that, or he has already fallen in battle.
Sethru

Sethru, the ancient Blue Dragon Deity, stands as a foundational pillar in the prehistoric lore of the western world. Majestic, wise, and immeasurably powerful, Sethru's reign predates even the earliest inklings of the mighty Kingdom of Zirocca. His tales of love, valor, and ultimate sacrifice serve as the bedrock upon which much of the region's culture and legends are built.

Long before man-made structures dotted the landscape, and before kingdoms staked their claims, Sethru ruled vast expanses of the western world. His dominion, characterized by peace, balance, and prosperity, was a golden age where magic and nature coexisted harmoniously. Under his watchful gaze, civilizations flourished, and the primal forces of the world were held in check.

Amidst his grandeur and responsibilities, Sethru's heart was captivated by the ethereal goddess, Typhaene. Their love story, immortalized in countless ballads and frescoes, is one of passion, devotion, and tragic separation. Together, they danced in the skies, their love manifesting as radiant auroras that illuminated the western world.

Legend narrates a grim chapter where Sethru was called to a great battle, a confrontation that would decide the fate of the very world he cherished. With a heavy heart, he entrusted Typhaene to the shadows of the sacred tree, promising her a swift return. The lovers' farewell, filled with whispered promises and longing gazes, is a scene that has moved countless generations.

Despite his immense power and wisdom, Sethru met his end on the battlefield. Word of his demise sent shockwaves across the land, with nature itself mourning the loss of its guardian. Typhaene's vigil by the sacred tree became an eternal one, her sorrow giving birth to the tree's unique azure blossoms, a testament to their undying love.

Inspired by the legends and values imparted by Sethru's reign, the people of the western sands banded together. From the seeds of these ancient tales, the Kingdom of Zirocca sprouted, growing to become a beacon of power, culture, and civilization in the desert. Sethru's legacy, though tinged with sorrow, became the foundation for Zirocca's ascendancy.

Sethru's impact on the cultural and spiritual fabric of the western world is profound. Temples dedicated to him dot the landscape, and festivals celebrating his reign and mourning his loss mark the Ziroccan calendar. His love story with Typhaene remains a favorite, reminding all of the timeless dance between love, duty, and destiny.
Brei

Brei Brightfang, the current governor of Rivenwres, is a prominent figure hailing from the esteemed Brightfang bloodline. This dynasty has, for generations, maintained dominion over Rivenwres, a bustling mining city located in the rugged terrains of Ered Kanra.

Under the watchful governance of the Brightfang lineage, Rivenwres evolved into a crucial mining hub, contributing significantly to the economic vitality of Ered Kanra. Rich in minerals and precious ores, the mines of Rivenwers have not only been a source of wealth but also a symbol of the city's resilience and industrious spirit.

Since assuming the role of governor, Brei has continued the legacy of his forebears while also introducing modern practices and innovations to further the city's growth. With a keen understanding of both tradition and contemporary needs, Brei has balanced the preservation of Rivenwres' rich history with its progression into a new age of mining technology and infrastructure development.

Brei was spotted by the Main Party at the tournament in Dawnhaven.
Bosse

Bosse is a prominent figure in the realm of Norden, serving as the acting head of the paladins in the absence of key leaders. The paladins have faced a period of uncertainty with the disappearance of Rykar and Galahad. Additionally, Beo finds himself imprisoned.

In this time of turmoil, Bosse has assumed a pivotal role in maintaining order and ensuring the continued safety of the survivors of Velrauth's slaughter.
Bahamut

Bahamut, a figure shrouded in enigma within the annals of Eastend mythology, is primarily renowned for his legendary confrontation with Tiamat. While much of his history remains undiscovered, his fame as a dragon deity stands uncontested.

In a defining moment for Eastend's fate, Bahamut clashed with Tiamat for control over the land. This monumental battle, painted vividly in tales and folklore, witnessed immense feats of strength and magic. Despite Bahamut's impressive might, Tiamat emerged victorious, leading to his subsequent weakening and retreat into the shadows.

Although Bahamut's presence post-battle has been minimal, his impact on Eastend's mythological landscape is undeniable. The battle's outcome, highlighting the transient nature of power, has left many wondering about his current whereabouts, potential future plans, and the deeper lore surrounding this elusive dragon deity.
What if UPN was launched in 1948 as Paramount Television Network?

In the real life, we know that UPN was launched in 1995. But in the alternate universe, what if UPN was launched in 1948 as Paramount Television Network instead of 1995.

This theory is interconnected to What if DreamWorks Pictures was founded in 1980 as The Geffen Film Company?

## Changes

* UPN would've been known as Paramount Television Network (1948-1984), before it was renamed UPN (1984-present).
* UPN would've never closed down in 2006.
* UPN would've been owned by Paramount Pictures (1948-1966), Gulf and Western Industries (1966-1989), Paramount Communications (1989-1994), Viacom (1994-2000) and Paramount Global "formerly ViacomCBS" (2000-present).
* UPN would've been a Paramount's broadcasting network (1948-2000), along with NBC, CBS, ABC, Fox (until 2001), The CW and PBS (until 2004).
* UPN Kids would've been launched in 1981 as Paramount Television Kids instead of 1995.
	+ UPN Kids would've never closed down in 1999.
	+ UPN Kids would've been known as Paramount Television Kids (1981-1984), before it was renamed UPN Kids (1984-present).
	+ UPN Kids would've been a Paramount's American kids network (1981-1986), along with Disney Channel, Cartoon Network, Nickelodeon, Universal Kids and Kids' WB (until 1996).

## Logo Evolution

### UPN

#### 1994-1998

    The logo was originally colored to show a yellow circle, a blue triangle, and a red square. Although this variant of the 1995 logo was discontinued in 1998, it remained in use by some affiliates and in print advertising until 2002.

#### 1998-2002

    This silver metallic variant was used for their idents during this logo's life. However, it became their main logo in 1998. In 2000, shortly after Viacom completed its merger with CBS, Viacom bought out Chris-Craft's remaining stake in the network.

### 2002-2011

With the introduction of this logo, the Paramount connections were de-emphasized and the network was exclusively and officially referred to as "UPN" as the network was integrated into MTV Networks, with the latter gaining control of UPN.
Thalia

Thalia, known as "Steelheart, the Mountain's Fury," is a courageous dwarf renowned for her heroic deeds in defending her clan's mine from a menacing horde of ogres. Born with an innate skill in combat, Thalia's mastery of the warhammer has become the stuff of legends within The Free Lands.

Her valiant actions caught the attention of the Guildmasters Dominion, where she quickly rose through the ranks, establishing herself as one of the most promising prospects. Thalia's resilience and determination in the face of adversity have solidified her reputation as a formidable warrior.

Recently, Thalia took on a new role as the quartermaster for the Main Party's APFF. As the APFF's quartermaster, she plays a crucial role in ensuring the party is well-equipped for their daring quests, and that the headquarters is always safe and secure.
Derdra

Details about Derdra's birth, upbringing, or true identity remain elusive. His demeanor, always cloaked in silence and observation, allowed him to traverse regions with minimal interaction, leading to a myriad of theories and tales about his true origins.

Central to Derdra's enigma is his unparalleled collection of beasts and monsters, each unique in its abilities and characteristics. While some were fearsome, others were beguiling, but all bore a connection to their mysterious keeper.

Among his collection, the raven named Marlie held a special place. Often perched on Derdra's shoulder, Marlie was more than just a pet. With eyes that seemed to hold the wisdom of ages and a caw that resonated with eerie melodies, Marlie was believed to be Derdra's confidant and possibly even his conduit to the supernatural.

Of all his creatures, there was one that even Derdra approached with caution. Described as a mammoth winged entity with scales that shimmered in the moonlight, this beast's origins, name, and true nature were a mystery to even Derdra himself.

Derdra's eventual fate is unknown.
Kaelin

Kaelin Stormblade is known for his remarkable skills in combat and his unique blend of elven agility and human precision. As a half-elf, he has dedicated his life to the art of swordplay, honing his abilities from a young age. Kaelin is characterized by his no-nonsense approach to battle, placing a high value on precision and strategy.

One of Kaelin's notable achievements is surviving a perilous encounter with a dragon. In a display of exceptional courage and resourcefulness, he single-handedly disarmed a trap within the dragon's lair, earning him the prestigious moniker "Stormblade the Dragon-tamer."

While Kaelin was initially considered for the APFF role of quartermaster by the Main Party, he was ultimately turned down. However, recognizing his potential in other areas, the Main Party chose to employ him with the intention of preparing him for the role of Governor in their ambitious quest for power in Eden.

Kaelin's character is defined by his youth, humility, and eagerness to absorb knowledge. He is depicted as a promising leader who is willing to learn and grow, making him a valuable asset to the Main Party's aspirations in the world they inhabit.
Dagaron

Among the pantheon of Draconic Deities that once dominated Eastend, Dagaron held a distinct place of honor and might. Known as the Red Dragon Deity, Dagaron's power was unparalleled in the mortal realm. His fiery breath, immense strength, and keen intellect were subjects of numerous tales that both awed and terrified mortals.

In recognition of his might and influence, a majestic city was named in his honor - the City of Dagaron. Unlike other deities, Dagaron took a direct role in the governance of his namesake city. Under his rule, the city flourished, becoming a beacon of power and a testament to dragonkind's dominance in the world.

Dagaron's reign, however formidable, was not to last forever. The mysterious group known as the Origins, wielding the mighty Elder Rings, took it upon themselves to challenge the draconic status quo. In a battle that reshaped the destinies of Eastend, Dagaron faced off against these formidable foes. Despite his unparalleled power, Dagaron met his end at the hands of the Origins, marking the close of an epoch of draconic rule and the rise of a new era.
Origins

Steeped in mystery and legend, the Origins are a quintet known primarily for their monumental triumph over the once-indomitable Draconic Deities of Eastend. Despite their crucial role in reshaping the landscape of power, little is concretely known about the individual members of this group, their histories, or their motivations.

The potency of the Origins is largely attributed to the Elder Rings — five powerful artifacts that they each wielded. These rings, subjects of myths and fables in their own right, are believed to harbor ancient magics and capabilities that can alter the very fabric of reality. How the Origins came into the possession of these rings or the full extent of their powers remains a matter of speculation.

Following their victory, the Origins swiftly faded into obscurity. Their decision to retreat from the limelight has only deepened the aura of mystery surrounding them. Did they disband? Are they guardians watching over Eastend from the shadows? Or did wielding the Elder Rings extract a heavy toll? The true answers are known to but a few, if any at all.
Velrauth

Velrauth is a legendary ancient white dragon, renowned for striking fear into the hearts of the inhabitants of the northern lands for many generations. As the direct descendant of Eidimin, the White Dragon deity, Velrauth possesses immense power and a commanding presence.

The tales of Velrauth's terror date back to a time when she laid waste to the once-thriving city of Kikileth, leaving behind a legacy of destruction and despair. Legends foretold of a day when Velrauth would extend her reign of terror to the city of Norden.

Recently, those foreboding legends came to fruition as Velrauth launched a devastating attack on Norden, emerging victorious and claiming the city as her own. The reasons behind Velrauth's deep-seated grudge against Norden remain shrouded in mystery.
Grimjaw

Grimjaw Stoneheart is a dwarf who is known for his service as an honorary servant to King Frodrien in the realm of Ered Kanra. After dedicating a considerable portion of his life to royal service, Grimjaw chose to retire and embark on a journey to the Free Lands in search of a more peaceful existence.

In his pursuit of a tranquil lifestyle, Grimjaw found his calling as a diligent housekeeper. Renowned for his meticulousness and dedication, he quickly gained a reputation for being a reliable and trustworthy individual, and was quickly scouted by the Guildmasters Dominion. His skills in maintaining order and cleanliness did not go unnoticed, leading to his eventual hiring by the Main Party.

As the housekeeper at the APFF headquarters, Grimjaw plays a crucial role in ensuring the functionality and cleanliness of the facility. Beyond his professional responsibilities, he has become an integral part of the APFF community, admired for his unwavering commitment to maintaining a harmonious and well-organized environment.
Marvin

Marvin is known for his adventurous spirit and his association with the epic tale of the Main Party and the journey to Dawnhaven. Born with an innate desire for adventure, Marvin spent his life aspiring to be a hero like the ones he heard about in legendary tales.

Marvin's destiny intertwined with the Main Party when he crossed paths with them just before their expedition to Dawnhaven. Eager to embark on a grand adventure, he joined the group and soon became an integral member of the APFF.

As the Main Party's quest unfolded, Marvin's commitment to the cause remained unwavering until a pivotal moment when he had to bid farewell. The reason for his departure—his beloved wife, Mevrey, was expecting their child. Prioritizing family responsibilities, Marvin, escorted by Beo, made his way to Norden, the place of his upbringing.

Marvin seems to have been caught up in the attack by Velrauth. His disappearance is a primary reason for the Main Party's adventure to Norden
What if The WB was launched in 1983 until 2006 and relaunched in 2008 until 2013?

In the real life, we know that The WB was launched in 1995. But in the alternate universe, what if The WB was launched in 1983 until 2006 and relaunched in 2008 until 2013 instead of 1995.

This theory is interconnected to What if DreamWorks Pictures was founded in 1980 as The Geffen Film Company?

## Changes

* The WB would've become a Warner Bros.'s broadcasting network (1983-2006; 2008-2013), along with NBC, CBS, ABC, Fox (until 2001), PBS (until 2004) and UPN (until 2000).
* Kids' WB would've been launched in 1990 as Children's WB instead of 1995.
	+ Kids' WB would've been known as Children's WB (1990-1995), before it was renamed Kids' WB (1995-2008; 2009-2015).
	+ Kids' WB would've been relaunched as a kids network in 2009 until 2015.
	+ Kids' WB would've become a Warner Bros's kids network (1990-1996), along with Disney Channel, Cartoon Network, Nickelodeon and Universal Kids and UPN Kids (until 1986).

## Logo Evolution

### 1983-1995

   The WB television network launched on 1983.

### 1995–2010

#### 1998-2006

   In 1998, the logo was tilted at an angle; official depictions of it would render it this way for the remainder of the network's run. This logo was first seen in a 1953 print advertisement for The WB and was used as a secondary logo.

### 2010-2013

    In December 2013, The WB closed down again.
Sirens' Abyss

The Sirens' Abyss is a treacherous maritime region located off the Ziroccan shores, notorious for having claimed the lives of countless seafarers over the millennia. Characterized by its tempestuous waters, enigmatic whirlpools, and haunting melodies that waft over the waves, the Abyss stands as a testament to the untamed fury and mystery of the sea.

Throughout history, the Sirens' Abyss has been a site of numerous shipwrecks, earning its reputation as a sailor's nightmare. Ancient Ziroccan texts warn of the Abyss, and maritime charts often carry inscriptions cautioning sailors about its dangers. However, its treacherous nature has also piqued the interest of many adventurers, seeking to challenge the Abyss and earn eternal glory.

The most renowned of these tales is that of Kinto, the Satyr pirate, who not only navigated the Sirens' Abyss but also lived to tell the tale. His journey through the Abyss is now stuff of legend, a beacon of hope and bravery amidst a sea of cautionary tales.