How to play Don Duality

**How to play Don Duality** serves as a short guide for the game Don Duality, and how to manage a restaurant and a criminal organisation at the same time. Controls are easy, one just needs a mouse. Goal is to make money from both ventures without getting too much police attention - and to win control over the other districts.

## Introduction

The Don's father has died and left his boy the restaurant and a small sum to take over the Don Duality Family. With the help of the trusty Antonio, the first day in the new life of the Don begins.

## First steps

Antonio will lead through the short ingame tutorial, where he will ask the Don to buy some restaurant items and to hire people for the restaurant and for the "Family".

>> Read more about staff

In the beginning there will be just one simple table, one waiter and one cook to serve the patrons. Income will trickle in slowly, but with a little luck the Don will soon be able to pay for a second table and improve the kitchen equipment. This is key to serve **VIPs** and to offer **special menus**.

The "organisation" has two mobsters available at the beginning, that can be sent to their first heists.

> The more we earn, the more we launder!
>
> Antonio from "Don Duality"

The player receives a roster of cards and must select from the deck which seem to be the most useful to play. Each card has a **(!)** icon on the right card corner, that will reveal on click the details of the card. It's important to read the information about the task's risks and benefits. Completion of gangster activities will earn the Duality Family influence points and the district gauge will fill up.

It's important to find the right balance for legal and illegal activities throughout the day. The day gauge can be seen in the upper left corner and will slowly fill up. Once it's full, the Don will receive an overview of income and expenses and a new day will begin. In some situations, it may also be a good idea to wait until the end of the day and hold off on playing cards - e.g. if it would trigger an expensive event card or if the action would draw too much police attention.

### Events

There are unpredictable events, such as expensive fire inspections or tax audits, which are almost inevitable and will show up at some point. These can be skipped by using a card called Avoid Random Event!, but this card also comes with a penalty and the Police attention will increase if played.

The card is wasted on annoying but less harmful events, such as the coffee-drinking IT crowd. However, it can be a money saver, if e.g. a sudden 2,500 **I** fire inspection is coming up. Without the card, one can just carefully play the next cards and hope not to trigger the two or three bells - or wait until the end of the day.

### District control and gang wars

Antonio will also reveal the map and the plans to control every district. There are three other gangs, which all begin in a corner of the map. If the Don now begins to invade another territory, and when the district influence gauge reaches 50%, a Clash Card will appear with a count down.

It's important to gather all the gangsters before the time runs out for the shoot-out. If possible, the Don should hire "Marksmen" and "Healer" and get the boys fit for these events. One can buy a variety of improvements for the gangster's den, like a punching bag or a weapons workshop. To do this, the restaurant should be in good shape and earn enough to buy these improvements. They only can be bought with legal money. One can either click on the Clash card or wait for the countdown to end and a window will appear with the available gangsters. The Don can select all or the most suitable men and proceed with the fight. Should the Don select **no gangsters** at all for the battle, the event will end with FIASCO!

A cutscene will show the showdown of the two gangs. If the Don's men are successful a screenoverlay will congratulate with a BRAVO!, if the gang goes down in the bullets, the scene will end with FIASCO! After the fight, the game returns to the restaurant/mobster den. One can also get a **Stalemate** message if none of the gangs has been able get the upper hand in the fight.

There is of course a chance that a gangster will die (this is also possible during a normal task, depending on the risk). Corpses will remain and show up in the mobster's den. For this situation, there is a special Hide the corpse card, that should be played to keep the police attention down. However, one needs two gangsters available to remove a corpse.

### Police attention and arrest

Shoot outs and other illegal actions will increase the police attention level. Once that gauge is full and when one can hear the siren, the Don will be taken to court.
With the help of a slot machine, the players can somewhat change the outcome of the trial. If the trial is lost, the Don will be arrested and the players must restart. The previously bought restaurant equipment and mobster den items will be reset, and the Don must restart humble with one restaurant table. There are still districts to control, so it's necessary to get back into business, before the other gangs begin a battle and there are no available Duality gangsters.

However, the situation also has a good side - if the players had the chance to save some money, they can invest in the available Gold Cards before they begin a new run.

At the courthouse with a bad outcome - the Don is arrested and the player must restart.Arrest screen - the Don behind bars on a newspaper. Players receive a statistic of the days of laundered money and the balance. From here, one can restart or return to the main menu.