Ella "Pleasance" Constance Singleton

* 🔹 **Lore Producer:** *reserved for A.V. of our Twitter Community* 🐦 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Ella Constance Singleton**
* Jersey Number: **27**
* Current Lore Chapter: **Genesis 1939 Columbus Dutch (January—August, 1939)**
* Position: **C1** • **Starting Center** for the **Columbus Dutch**
* Age in Chapter: **19 years old**
* Date of Birth: **February 20th, 1916**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Pleasance**
* Career Goal: **Politics**
* Struggle: **Toxic Positivity**
* Alignment: **Contrarian Good**
* Height: **6' 11" | 2.1082m**
* Weight: **200 lbs | 90.71847kg**
* Character Level: **1 *- Rookie'***

### Play Style: **Soup**

**Ella "Pleasance" Singleton** moves fluidly on the basketball court.

### Player Class: **Angel**

The team has a far easier time on offense when Ella Singleton is on the court.

### Alignment: **Contrarian Good**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Ella Constance Singleton, aka "**Pleasance**", was inspired to play basketball because she saw it as an opportunity to show her stupid father that women can excel against men in sports. Her career goal of politics motivates her to be a positive role model and to use her platform as an athlete to affect policy change. Her proudest moment, so far discovered, was being signed as a founding Syndicate Player by the Columbus Dutch. Sources say her biggest hope was to lead her team to victory in the inaugural BSofA season.

Pleasance brings a unique quality of fluidity and grace to the team atmosphere as a player. She deals with the media spotlight by staying true to herself and not allowing others' opinions to affect her. She was discovered by the Columbus Dutch Head Coach John Slack during his initial scouting for the team when she was playing a pickup game at a local park, dominating against all players on the court.

Singleton is one of the original Angel Class players in the BSofA.

## Details

* Favorite Food: Gumbo
* Favorite Color: Lavender
* Favorite Animal: Owl
* On-Court Habit: Ella plays pranks on her teammates during games in which they enjoy a giant lead.
* Piece of Trivia: Ella is a master typist.
* Has a Fear Of: vegetables
* Diet Plan/Training Regimen: Jumping, running, and zero vegetables.
* Pop Culture Interests: Loves classic jazz and beat poetry
* Love Interest: A fellow Syndicate player, yet to be discovered.
* Other Professional Interest: Federal Politics

## Fan Letter

The Press Pass (Season One) production team discovered this letter from an Avon Lake couple, huge fans of the Dutch, written to Ella Singleton shortly after she earned her Official BSofA Nickname as "Pleasance."

### Pleasance, Our Soup Angel

> Pleasance Singleton, the center so tall,
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> She's got Soup style, so she's got it all!
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> She moves like liquid on the court,
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> Her opponents feel like they're in a fort!
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> Angel Class is where she's at,
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> Makes it easier to make that pass.
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> Her Contrarian heart is yet still Good,
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> Against the status quo she stood.
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> Ella fears veggies of all kinds
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> The flesh, the seeds, the skins, the rinds
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> Pleasance will run for office yet
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> And on the court, Pleasance breaks a sweat
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> In Columbus, Wood supports Pisces
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> We cheer Pleasance, her game is mighty
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> Columbus Dutch, we rise to the top!
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> Hear, Pleasance! Hear, Pleasance! Never stop!
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> ~ Signed, Petyr Yancy Fields and his dear wife Patty Veronica Fields of Avon Lake, Ohio.
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>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Ella "Pleasance" Constance Singleton*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access