The City (Night)

**The City (Night)** is an area that is unlocked further into the game. Its frequent finds are military weapon parts, materials, and bullet casings.

## Enemies

* Bitten Police Officer
* Hideous Rager
* Infected Nun
* Infected Patient
* Infected Police Officer
* Rabid Prisoner
* Rager
* Raging Vagrant
* Undead Assassin
* Undead Brawler
* Undead Civilian
* Undead Groupie
* Undead Gunfighter
* Undead Hobo
* Undead Scavenger
* Waking Prisoner
* Zombie Clown (boss)

## Events

* Looting - success: random loot, failure: fight
 *The group discovers an abandoned, but locked house in a clearing; an ideal potential source for materials, ammunition parts or ammunition. Beware of scavengers.** Lock picking (Cunning) - success: random loot, failure: ambush
* Move on

 An abandoned police car. The perfect place to look for weapons and gear. It could also prove to be dangerous.
* Search - success: random loot, failure: ambush
 *The group discovers an abandoned rest stop. You carefully pick a path through the building while trying not to attract attention. With luck, you'll find something edible.** Looting - success: rations/snacks?, failure: ?
 You hear the roar of an airplane in the distance. You look up and see a military plane parachuting crates of supplies!
* Go to the drop zone - success: random loot, failure: fight
 You discover an ambulance. You open the door and scan for medkits, bandages and other medical supplies.
* Try to open (Cunning) - success: medkits/bandages/medical supplies/serum/healing syringe, failure: fight
 Exploring farther away has paid off. The group comes to a deserted bank which appears to have served as a barricaded outpost. This could be a good place to find military grad (sic) weapons parts, tools and upgrade kits.
* Look around success: military weapon parts/tools/upgrade kits, failure: ambush
 *You happen upon a ragged, hungry looking young boy. He pleads for your help.** Give the boy some food ( x2) (reward: ammunition ?)
* Offer medical assistance (Medical) - success: ammunition, failure: ambush
* Ignore the boy and move on - ambush

 *You discover a bus with the doors unlocked. Busses are great for finding snacks, parts for clothing, weapon parts and sometimes objects of value left by the driver. Beware of scavengers.** Search - success: random loot, failure: fight
 *You find a crate. The lid seems to be connected to something inside by a wire of some sort.** Try to open (Cunning) - success: random loot, failure: damage
 *You find a crate. It is locked. You hear the moan of undead nearby.** Try to open (Cunning) - success: random loot, failure: ?
 *You find a crate. An atrocious odor seems to be coming from inside of it.** Try to open (Cunning)- success: random loot, failure: damage
 *You find an abandoned flea market. This could be a great place to find snacks, ration (sic) and materials. It could also be dangerous.'** Look around - success: snacks/rations/materials, failure: ambush
 *You find a graveyard in the city. This could be a good place to find clothing parts, bandages or materials. It is also full of shuffling undead. You must remain very quiet.** Search (Survival) - success: random loot, failure: ?
 *The farther areas of the city come with new dangers. You find an inmate locked in a cell. It could be a trap, but there might be things worth taking. <new msg> "Hey! Ley me out of here, and I'll make it worth your while. Come on. I know what it looks like, but you can trust me!".** Con the con (Intelligence) - success: random loot, failure: ?
 *You discover a school bus which has been left open. A bus could contain general supplies and sometimes objects of value left by the driver. Beware of scavengers.** Search - success: random loot, failure: ambush
 *You found the entrance to a subway platform. This could be a great place to find snacks, materials and weapon parts. It is also potentially dangerous.** Look around - success: random loot, failure: ambush
 *You find a truck with unlocked doors. Trucks are great for providing materials, tools and sometimes gear left by the driver. Beware of scavengers.** Search - success: random loot, failure: ambush
 *In the dead of the night you spot the lights of a punk camp. They appear to outnumber you, but you might find valuable loot.** Attack (reward: random loot)
* Sneak away