GM Torval Vysolra

Torval Vysolra

## this might not be accurate

Used to be a tinkerer and painter

Became a warlock/learned about his family through an alien painting he produced

Wears weathered old outfit from sailing; old leather overcoat and a sagging shoulderbag he guards with mild hostility

Gets distracted by own mind or by things that probably aren’t real

Seems very honest and genuine, heart-on-sleeve, though he lies well and often

Wants to earn his place from being a useless half-elf into the Elven Sect proper by bringing them back to the material plane

Will let anyone not related to him die without thinking too hard about it

Arcane focus: Paintbrush he was using at the time

- Can communicate telepathically within 30 feet with anything that knows any language

Str 7    -1 Frail, very thin

Dex 9    0 Fumbling

Con 14  +2

Int 11  0

Wis 13  +1

Cha 18 +4 Friendly and easy to talk to

HP  32 Proficiency Bonus +2

Hit Dice: 4d8 Light armor, simple weapons (carries small dagger)

Spell save DC: Cha 14 saving throws: Wis and Cha       (1d4 piercing)

Spell attack modifier: +6 skills: Deception and Investigation

2 second-level spell slots

Spells

Warlock Cantrips

Blade Ward

- 1 action on self until end of next turn

- Resistance (half damage) against bludgeoning, piercing, and slashing damage dealt by weapon attacks

Eldritch Blast

- 1 action, 120 feet

- Ranged spell attack for 1d10 force damage and push target up to 10 feet away from you

Friends

- 1 action on self (still must choose target), concentration max 1 minute

- Advantage on all Charisma checks directed at ‘target’

- ‘Target’ realizes you used magic when the spell ends

Book of Shadows Cantrips (book of swirling color)

Prestidigitation

- 1 action max 10 feet up to 1 hour

- Choose one:

    - harmless sensory effect

    - light or snuff out a candle, a torch, or a small campfire

    - clean or soil an object no larger than 1 cubic foot

    - chill, warm, or flavor up to 1 cubic foot of nonliv­ing material

    - make a color, a small mark, or a symbol appear on an object or a surface

    - create tiny nonmagical trinket or illusory image until the end of your next turn

- Up to 3 going at a time

Dancing Lights

- 1 action max 120 feet, concentration max 1 minute (10 rounds)

- Create up to 4 lights of any type or medium humanoid form for 10 foot light radius

Mage Hand

- 1 action max 30 feet, 1 minute (10 rounds)

- 1 hand at a time that floats & you control. Can’t attack, use magic items, or carry >10 lbs

Spells: 2 2nd-level Spell Slots

Comprehand Languages

- 1 action on self for 1 hour

- Understand any spoken or written language (must touch the paper)

Detect thoughts

- 1 action on self, concentration up to 1 minute (10 rounds)

- search for/choose any thinking creature within 30 feet unless blocked by 2 feet rock, 2 inches metal, or thin sheet of lead; don’t have to see them or know they’re there

- Read surface thoughts of chosen creature with more than 3 int

- Wis save fail: learn reasoning, emotional state, something big on their mind, and answers to questions they’re verbally asked; target can start Int challenge to make u stop

Dissonant Whispers

- 1 action max 60 feet

- Discordant melody only heard by target creature (deafened creature auto succeeds)

- Failed Wis save: 4d6 psychic damage and must use reaction to move as far as possible away from you, but not into obviously dangerous ground/area

- Successful Wis save: half damage and not forced to move

Invisibility

- 1 action on self or touch, concentration up to 1 hour

- Invisible until spell ends or target attacks or uses a spell

Misty Step

- 1 bonus action on self

- Teleport within 30 feet to an unoccupied space you can see (silvery mist puff!)

Eldritch Invocations

Eldtritch Sight

- Can cast Detect Magic at will/as a cantrip/basically just see magic

Repelling Blast

- Adds the 10 foot push thing to Eldritch Blast