Dinobot

## Bio

*Honor and Glory are the only two things worth dying for, a belief truly befitting this fierce Predacon turned Maximal warrior. But don’t be fooled by the harsh exterior, the spark of a hero lies within the mighty Dinobot.*

## Max Stats

**2-Star:**

* Health: 1,732
* Attack: 158
* Max Rating: 579

**3-Star:**

* Health: 4,253
* Attack: 334
* Max Rating: 1,344

**4-Star:**

* Health: 11,053
* Attack: 868
* Max Rating: 3,528

5-Star

## Game Abilities

### Basic Abilities

* Armor Piercing
* Armor Break
* Crit Chance

### Abilities

* **Sword Attacks**
	+ 45~65% Armor Piercing.
	+ 100% Armor Piercing with Critical Hits.
* **Blocking Melee Attacks**
	+ 60% chance to deal damage to the opponent equal to 10% of their Attack Rating, if the opponent Dashes into the Block the chance increases to 100% and Dinobot inflicts double the damage.
	+ 100% chance to inflict 20~40% Armor Break for 9 seconds when opponent’s Dash into Dinobot’s Block.
	+ Well-timed Blocks gain +50% Block Proficiency.
* **Critical Heavy Attacks**
	+ 100% Chance to inflict Bleed for ~~50%~~ 80% of attack as damage over 5 seconds.

### Signature Ability

**Survival of the Fittest**

*Dinobot despises weakness and will pierce the blocks of enemies with broken armor.*

* **Blocking Opponents:** If a Blocking opponent is Armor Broken, Dinobot deals 20% more damage through their Block and has a **15~50%** chance to deliver an Unblockable Attack.

### Special Attacks

* **Special 1 - Triassic Turbulence -** *Dinobot and his opponent are sent skyward.*
	+ 50~70% to inflict a 10~30% Armor Break for 5~7 seconds.
* **Special 2 - Jurassic Justice -** *Dinobot gives his opponent no quarter.*
	+ 20~40% Armor Piercing, that chance increases to 100% with Critical Hits.
	+ 80% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 9 seconds.
* **Special 3 - Cretaceous Carnage -** *Dinobot finishes his opponent off in a fit of primal rage.*
	+ 50% chance per bite to Repair 3% of Health over 4 seconds.
	+ 100% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 14 seconds.

### Synergy Bonuses

* **Allies - Rhinox, Cheetor. Optimus Primal** +2~8% Armor
* **Enemies - Waspinator, Scorponok** +2~8% Attack Rating
* **Swordmasters - Windblade, Drift, Bludgeon** +2~10% Critical Damage for each Sword Attack that isn't a Critical Hit until the next Critical Hit. +4~12% more Critical Hits in Solo Missions.
* **Shieldmasters - Mixmaster, Jetfire** Well timed Blocks against Melee Attacks gain +5~20% Block Proficiency.

## Strategy

### Player

Dinobot Armor Breaks passively when opponents dash into his damaging block, which might be a risky playstyle for Commanders who are willing to reflect and take some reduced damage than no damage from dodging. Alternatively he can actively Armor break with Special 1. Special 3's Repair is more of a bonus than a sustainability tactic, at worst he'll get no repairs and at best he'll get 3~4 stacks for 9~12% health.

Try to pair him with Swordmaster Bots to gain more Crit Damage and Crit Rate.

### Opponent

Whatever you do, don't make a habit of dashing into his blocks. Also, try not to make a habit of dodging in the middle of his Special I, as the last two hits will register and when Dinobot use his special l, dash back as quickly as possible to avoid getting hit.

### Strong Match-Ups

* **Brawlers** – Opponent’s that Dash into Dinobot’s Block are punished with Armor Break, but Brawlers like Motormaster and Grimlock loves to Dash into their enemies because they rely on melee attacks.
* **Grindor** – Dinobot’s particular skillset make him adept at cutting through the armor of this thick-skinned helicopter.
* **Bumblebee** is rewarded for dashing at opponent’s and staying near them, but dashing into and hitting Dinobot’s block would be a painful mistake.
* **Megatron (ROTF)** - Dinobot has strong critical hits and is the master of Anti-Armor which means All of Dinobot’s attacks will easily bypass Megatron’s armor despite the class type advantages.

### Weak Match-Ups

* **Waspinator** – Dinobot is perfectly suited to fighting opponent’s that rely on Melee Attacks while Waspinator is adept at fighting from range.
* **Mirage** – Mirage’s Power Burn can drain Power through an opponent’s Block, bypassing Dinobot’s punishing Block abilities.
* **Grimlock** - With the ability to purify bleeds and no armor to break or pierce, Grimlock will show this maximal who is the real dinobot in this game despite the class type advantages. However an Al Grimlock loves to dash to his enemies so as long as you don’t dash, you are alright.
* **Megatronus** and **Galvatron** - These bots can dark burn though dinobot’s punishing blocks and Megatronus’s relic of obedience can prevent dinobot from gaining critic buffs putting the master of anti armor in a serious disadvantage.

### Recommended Modules

the master of anti-armor will protect your base with these mods

* **Strange Refractor**– Granting Dinobot greater Block Proficiency and the ability to Stun when Blocking is a potent way to add to his already formidable abilities.
* **Nightbird's Mark** – This mod will drastically increase Dinobot’s Critical Rating, improving his Armor Piercing and Bleeding attacks.
* **Superconductor 1000** - Good luck dodging this one.

## Obtainment

* Dinobot Crystal
* The entire month of November offered many ways to obtain Dinobot Chips; Duplicate Bots, mastering Special Missions, Alliance Missions, Dinobot's Bounty Arenas, Raids, the Daily Calendar, and Energon Bundles.
	+ 3-Star Dinobot: 10,000 Dinobot Chips (+5000 for each duplicate)
	+ 4-Star Dinobot: 100,000 Dinobot Chips
* Bot Crystals (added 2/21/2018)
* Dinobot's Powerful Pack - 4-Star Dinobot plus resources to fully upgrade to rank 3/30 and awaken to sig level 5 for USD $60.
* June 2019 Bot Chip Set

## Gallery

Dinobot ChipOld version of dialogue portrait before v4.1
## Trivia

* Dinobot's design is unique to this game.
* Dinobot's victory animation is also unique to him.
* Dinobot was a Predacon before he became a Maximal.

## Updates

* Armor Piercing rate used to be at 15~17~20~23~25%, then 20~40%.
* Critical Armor piercing scaled at 80~100% before it was changed to always 100%.
* Critical Heavies used to Bleed for 50% of attack.
* 2018 5.1 update:
	+ Well-timed-blocks have their Block Proficiency Increased by 30%, from 20%.
	+ Bleeds inflicted by Dinobot’s Heavy Attacks can now stack.
	+ Shieldmasters synergy with Mixmaster has had its Block Proficiency reduced but the synergy now inflicts Power Burn on the opponent when performing well-timed-blocks.

* 2019 8.0 update:
	+ Increased all Critical Rating Buff durations by 2 seconds, from 7 from 5.
	+ Increased all Armor Break durations by 2 seconds, from 7 from 5.
	+ Added +10% chance to Special 1 Armor Break at all Ranks, from 60~70% from 50~60%.
	+ Added +5% base Block Proficiency.
	+ Increased Signature Ability scaling to 15~50% chance of Unblockable.

* Old Signature levels scaled at 10-30%.

## External Links

1. ↑ https://forums.transformersforgedtofight.com/discussion/3739/upcoming-bot-changes-january-31st-updated
2. ↑ https://forums.transformersforgedtofight.com/discussion/comment/75733#Comment\_75733