Mercenary 1 : Iron Knight

Iron Knight is a sword-wielding knight, relying on his armor for defense and fainting his enemies with his sword thrusts. Iron Knight is among the faster of Melees and easy to use. A great beginner Mercenary.

Iron Knight is considered the main Icon of Lost Saga.

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Pros

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* Fast Faints
* Multiple Launchers
* Easy to use
* Mediocre Speed
* Strong Defense
* Good 1 versus 1 Capability

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Cons

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* Low Skill Ceiling
* Low Combo Potential
* Small Hitbox (Bad Area Of Effect)
* Bad Teamfight Capability
* No Jump Cancels
* No Dash Cancels
* Slight delay on Counter Attack

## Game play

- 4 Basic Combo attacks, final attack is a [Launcher]. Holding Attack during final attack preforms a charged launcher attack, dealing more damage.

- Hold-Attack preforms a thrust, hitting an opponent makes them [faint]. Thrust can be preformed to start or during the middle of the first 3 Basic Combo attacks.

- Jumping then pressing Attack preforms a Jump attack, hitting airborne opponents [knocks back] while hitting standing opponents[half-faints].

- Jumping then pressing Hold-Attack preforms an air thrust, hitting airborne opponents [knocks back] while hitting standing opponents [faints].

- Dashing then pressing Attack preforms a sword swipe, [half faints] standing opponents.

- Dashing then pressing Attack for the second time preforms a [launcher].

- Dashing then Holding Attack preforms a [launcher] directly.

(SD)
(ASD)
(AD)
(AS)

## Evolution

Iron Knight Evolution focuses on making Iron Knight more tactical in his Game play style, applying a higher skill ceiling & a slightly higher combo potential.

## Mobility

### Additional Jumps

- Weapon skill [Invincibility frames] increased to last for duration of skill
- Weapon skill function changed to combo standing enemies & final strike applies [faint].
- Air Hold-Attack function changed to bounce airborne opponents
 2nd Stage
 3rd Stage
- NEW Hold-Attack : [Dizzy] applied when used on a guarding opponent, no effect otherwise. (Requires 30 meter passive to be activated)
- Added [Dash cancel] to basic attacks, block, and [Counter attack]
- [Deflect] added
- Changed [Counter attack] to be after deflect

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Pros

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* Fast Faints
* Multiple Launchers
* Easy to use
* Mediocre Speed
* Strong Defense
* Good 1 versus 1 Capability
* Guard Break
* Dash Cancels on basic attacks, block & Counter Attack

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Cons

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* Small Hitbox (Bad Area Of Effect)
* Bad Teamfight Capability
* No Jump Cancels
* Passive Gauge (30 out of 60)

## Balance Patch History

Iron Knight received his second re-form during [Winds Of Change] update that includes :

- Dash Attack received a secondary attack [Launcher]
- Dash Hold-Attack cast-time tweaked to launch immediately
- Hold-Attack cast-time decreased
- Jump Hold-Attack added, a thrust attack causing [faint]
- Airborne Weapon Skill tweaked to [faint]

## Trivia

* Default Iron Knight Artwork [Male]
* Default Iron Knight Artwork [Female]
* Iron Knight Default & Epic Gear Icons
* Default Iron Knight [Male]
* Epic Iron Knight [Male]
* Default Iron Knight [Female]
* Epic Iron Knight [Female]
* Lost Saga Icon Launchers
1/8- As seen from his number, Iron Knight is the first Mercenary created & released for Lost Saga.

- Iron Knight resembles the Icon of Lost Saga with his default helmet artwork being the Icon of the game launcher file, while [North America Lost Saga] uses his default sword artwork for their launcher.

- Iron Knight received his [Evolution] on 6th of June, 2017.

- Iron Knight is the 3rd among the 4 [Mercenary Evolution Contest Winners]

- During [Crown Control Mode], Iron Knight can't use his Jump Hold-Attack while wearing the crown, same goes for his Default Trinket Skill.