recursal/Fanatic-Fandom huggingface dataset:
Cold Slime

**Cold Slimes** are slimes appearing in the Glacier Mountain Ranges throughout Mission 8 and Mission 9. Like normal Slimes, they will split into smaller, weaker slimes when they die.

## Strategy

Using a ranged weapon is useful in defeating this enemy, but tanking their damage and using Swords or Axes are also viable. After they split, it is a good idea to use the sweeping damage from swords to take out the smaller slimes. The smallest iteration of slimes don't do any damage, so they can be ignored. If you're looking for free experience or kills though, you are free to dispatch them as well.

## Trivia

* Cold Slimes can often clog up lower areas of the area due to them always constantly hopping in a random direction when no players are near, which will often lead to them falling.
* According to Slime Growth Results #2, Dr Mutation managed to replicate a Cold Slime in his lab by constantly blasting a regular slime with liquid nitrogen.
Metal Saw Blade

The **Metal Saw Blade** is the sword wielded by the Green Iron Robot, Blue Iron Robot and the first variant of normal Iron Robots in the Skeleton Army Barracks from Assassin of Steve. It can only be obtained from loot chests within the barracks or rarely from defeating any of those enemies, albeit with higher chances with the colored iron robots. It cannot be purchased from any Shop.

Because of its rare drop chances, there is a good chance you may never encounter this weapon.
Golden Shield

The **Gold Shield** is a shield wielded by Pigman Generals in the Skeleton Army in Assassin of Steve. It can only be obtained rarely from defeating them. The pattern on this shield is a solid yellow. Just like all other weapons and shields, it is enchanted with Unbreaking X.

While extremely rare (only 49% / 30% / 23% on any said run), getting this shield is a very good early-game advantage, as you don't have to buy a shield for a while, along with an additional 20% Knockback Resistance bonus.
Mitch's Farm

**Mitch's Farm** is a wheat and cow farm owned and run by Mitch.

## Information

Mitch's Farm is located just outside Emere, on the other side of a small mountain wall from the Emere Graveyard. It consists of four main structures - in the centre is a cow pen. Bordering the pen is a barn which is where the cows go to sleep or during rain. To the east of the pen is a small glass greenhouse that grows wheat. Finally, Mitch's house is located next to the cow pen opposite the greenhouse and barn.

Undead Farmers often attack Mitch's farm due to its close proximity to the graveyard. According to Mitch's Diary, Steve used to quickly deal with these attacks.
Mining Base

The **Mining Base** is the main headquarters of operations by Minemaster Mining, Inc.

## Information

The Mining Base consists of a few different distinct sections.

### Miners' Quarters

The area just beyond the entrance of the mining base are the miners' quarters, where they rest when off-duty. The iron doors here are all shut initially but they all open when the player approaches.

### Mineral Stockpile

The quarters contain entrances to two different large caverns containing piles of mineral blocks and ores. The cavern to the right contains coal, redstone and lapis lazuli, while the cavern to the left contains more valuable materials such as iron, gold, emeralds, and of course, diamonds.

### Lava Forge

Just next to the cavern containing the valuable mineral blocks is the lava forge, where ores are refined into a usable form using the intense heat of lava. The corridor that leads to the Minecart Tunnels is rigged with traps that spill out lava when the player enters it.

### Minecart Tunnels

The last section before fighting the Minemaster are some long tunnels with minecart tracks running along them. It's possible that these were some early mineshafts that were dug out. The tunnels meet in one central cavern with a looping section of minecart track which Tunnel Guardians can often be found riding on like a merry-go-round.

### Minemaster's Caverns

The caves where the player fights the Minemaster are his personal caves, which he dug out himself to refine his mining skills. He rigged it with explosives and several codes and traps for unknown purposes.

## Trivia

* In the original versions of the map, the iron doors opening in the Miner Quarters would often cause all the Diamond Miners to come out and attack the player, however due to bugs in mob AI in later versions of Minecraft, this doesn't really happen anymore.
Garrison

**Garrisons** are special structures found throughout Mission 3 of Assassin of Steve. They appear as obstacles on the path to the Skeleton Army Barracks. To get past them, you must shoot all of the Garrison Archers.

There are three garrisons in total, the first containing two archers, the second containing three and the final one containing four.
My Colluseem

**My Colluseem** is a Lore Book that can be found in Hidden Mission 4 in Assassin of Steve 3.

It is written by Romero Glad.

## Contents

I'm still not sure how to spell that word, so I'll just refer to it as 'The uber cool awesome Roman battle arena'. Or maybe 'Romero Glad's Battle Grounds.'

Anyway, my stadium is an arena of grandeur, built exactly like the colliseeum of Ancient Rome.

From the point of view of me, an individual trying to get his way in the Minecraft world, Ancient Rome is just a legend. However, for my whole life I have been convinced it exists. If it exists, do you mind telling me how to get there?

I'm offering a reward of Ten Thousand Bucks. Forget ten thousand, how about fifty? How about twenty-five? Or some dirt?

Whatevs, you decide. It's been a lifelong mystery to me.

## Trivia

* It is possible to randomly receive a reward of Ten Thousand Bucks upon defeating an Elite Gladiator. It has no function in the map, however.
* The bit where it goes 'How about fifty? How about twenty-five? Or some dirt?' is a reference to an episode of Egg's Guide to Minecraft.
Theos Angelos

The Angel-Deity Hybrids

**Theos Angelos**, also known as **Elohim Mal'akh**, are an incredibly powerful species of hybrids between Deities and Angels.

## Overview

Rarely ever seen by anyone, they are said to be the offspring of a deity and an angel. Where they are on the moral alignment is a little unclear, whether they are purely good or are completely human in nature is unknown, perhaps they are more complicated than what could be said through an alignment chart.

Where they are on the moral alignment is a little unclear, whether they are purely good or are completely human in nature is unknown, perhaps they are more complicated than what could be said through an alignment chart.

## Description

The first known Theos Angelos were the Horae, conceived by Lucifer and Themis. Another would be outside of Greece, as the watcher Suriel mated with the Vanir-goddess Freya, producing Hnoss and Gersemi. Usually due to their fathers abandoning them, they usually become fully-fletched members of their local pantheon.

## Appearance

Due to the fact that both angels and deities can have varied appearances on their own, the appearance of the Theos Angelos are not truly clear as all seen hybrids' appearances are completely random.

## Notable Theos Angelos

* Horae - Daughters of Lucifer and Themis
	+ Thallo
	+ Auxo
	+ Carpo
	+ Dike
	+ Eunomia
	+ Eirene
	+ Pherusa
	+ Euporie
	+ Orthosie
* Hnoss - Daughter of Suriel and Freya
* Gersemi - Daughter of Suriel and Freya

## Quotes

* *"There are rumors of course, but they're just that, rumors. Countless beings were thought to be theos angelai, but in the end, they are just gods or angels or just faeries who are really,* really *bored."* - Michael.

## Trivia

* It is rumored that the Hesperis are also Theos Angelos with their father being Lucifer, instead of Atlas, along with Hesperis.

## Image Sources

* (Biblically accurate angel by frogoru ddyl7h6-fullview.jpg) biblically accurate angel by Frogoru
* (Literalghost-seraphim-are-actually-weird-as-hell-and-don-t-you-forget-it.png) Seraphim are actually weird as Hell, and don't you forget it. by Literal Ghost
* (Theos Angelos.jpg) Theos Angelos by New Nayerb
* (Theos Angelos 2.jpg) Theos Angelos by New Nayerb
Infinity

**Infinity** is an Enchantment that allows no arrows to be used when firing an arrow from a Bow. It is found on every bow in the trilogy.

## Notes

* Because the enchantment does not work when using tipped arrows, it is possible to run out of arrows when using your bow's tipped arrows in Assassin of Steve 3 or when using Power Arrows in Assassin of Steve 2. The tipped arrows can be refreshed by simply switching to a different hotbar slot then back to your bow.
Mission Book

*For the very similar Mission Log, see Mission Log.*

A **Mission Book** is a book that is usually found or located before starting every mission (with the exception of Starter and Hidden Missions) in Assassin of Steve and Assassin of Steve 2. It was later phased out and replaced with the Mission Log in Assassin of Steve 3.

The book, as its name tells you, summarizes the current events that are occurring, along with giving an objective that you must complete in order to complete the mission.

The following is a list of the contents of every Mission Book:

## Trivia

The only Mission Book that is located after the mission begins is from Mission 7: Shoot or we'll freeze!, in order to keep the main premise of the mission a secret.
Leather Armor (Upgraded)

*For the Leather Armor worn by Slaw and the Undead Farmers, see Leather Armor.*

**Leather Armor** is the second set of armor in Assassin of Steve, worn by the Army Scouts. They cannot be purchased from any Shop, and are only dropped from Army Scouts. They look the same as the Leather Armor worn by Slaw and his Undead Farmers in the Starter Mission, but have the same stats as Chain Armor. Additionally, there is no helmet.

## Trivia

* There is a weaker set of Leather Armor dropped by Slaw and his Undead Farmers.
Bonus Chest

A **Bonus Chest**, is an additional reward that is granted at the end of every mission in Assassin of Steve 2 and Assassin of Steve 3 to players who entered in the secret code from the previous map.

## Assassin of Steve 2

In Assassin of Steve 2, entering the secret code from the end of Assassin of Steve 1 at the beginning will reward the player with a Bonus Chest Key, which can be used to open Bonus Chests throughout the map.

One Bonus Chest appears in the Pollus basement at the very beginning, and all further Bonus Chests are located at Shop Buttons at the end of every mission.

These Bonus Chests often include loot from the next mission, along with Potions, Steak and XP Bottles.

In addition, the Bonus Chests at the end of some missions will contain a special tool used for breaking certain blocks which, while they can normally be obtained through other means, are guaranteed to be found in Bonus Chests, essentially serving as a way to be guaranteed to get these items.

* At the end of Mission 4 the Bonus Chest is guaranteed to contain a Lapis Lazuli Pickaxe with 100 durability.
* At the end of Mission 7 the Bonus Chest will always contain a Spore Digger.
* At the end of Mission 8 the Bonus Chest will always contain a Clay Pickaxe.
* At the end of Mission 9 it will contain a Color Breaker.
* At the end of Mission 10 it will contain a Quartz Pickaxe.

## Assassin of Steve 3

In Assassin of Steve 3, the Bonus Chest system has some differences, since entering the secret code from the end of Assassin of Steve 2 instead activates Bonus. One of its effects is causing Bonus Chests to spawn. They always appear connected to the Reward Chest at the end of every mission (as well as at the start of the map just before starting Mission 1), forming a double chest.

The contents of the Bonus Chests in this map are limited to just loot, potions, steak and XP Bottles.
Army Lance

The **Army Lance** is the sword wielded by Skeleton Soldiers and Corporals in the Skeleton Army in Assassin of Steve. It can be obtained rarely from defeating these enemies or from loot chests throughout Missions 2 and 3. It can also be dropped by Pigman Generals or purchased from the XP Shop at the end of Mission 2.

Given how common it is, it is extremely likely you will obtain one during these missions. Because it is a sizeable upgrade over the Stone Sword, it is recommended you buy one in the XP Shop if you haven't already obtained one.
Kowe the Tribal Warrior

**Kowe the Tribal Warrior** is the son of King Parcore and a very cunning warrior, skilled in both power, magic, and in parkour, taking after his father. He wields two golden swords and wears golden leggings and boots and a carved pumpkin on his head.

## Biography

### Before the Assassin of Steve Maps

While his father played a crucial role in the Ender War, nothing is known about Kowe's life before the events of the Assassin of Steve trilogy. It is also possible he wasn't even born yet at that time.

### Assassin of Steve 2

Kowe the Tribal Warrior appears at the end of Mission 3 as its boss. Under the belief that the Tribal Snouts may have assisted the Assassin in capturing the Rhouff Villagers, the player fights their way through the Tribal Snout Village, defeating the three Tree Chieftains in order to get information out of them. After they defeat the third one, the player concludes the Tribal Snouts had no involvement with the capture and goes to Kowe the Tribal Warrior in hopes that he'd cooperate. However, upon the player's arrival, Kowe immediately lashes out and attacks despite the player's words. He teleports around up to his parkour platforms, taunting the player into trying to do his parkour. However, after the player knocks him off the very top platform he is weakened and then killed.

## Characterisation

Kowe the Tribal Warrior takes after his father King Parcore when regarding his obsession with parkour. However he is also young, craving battle. This personality flaw is what ultimately leads to his early death.

## Abilities

### Teleportation

Kowe the Tribal Warrior is able to teleport wherever he chooses, using this to teleport to the top of his parkour platforms.

## Quotes

"Good riddance! Now you will never get me unless you parkour!"

## Kowe the Tribal Warrior

### Armor Enchants

Feather Falling I
Projectile Protection I

## Boss Fight

Kowe the Tribal Warrior's boss fight has two main phases. At first he takes no damage from attacks, at first there being a time limit until he will teleport to the first parkour platform. Once the player completes the parkour and reaches him, some mobs spawn down below and the process essentially repeats itself. Once the player reaches the third parkour platform, Kowe can then take damage and be killed. He won't teleport to any more parkour platforms after the third one.

## Trivia

* His name is pronounced 'Cow-weh' according to Warning for my servants.
* His name is 'Ewok' spelt backwards, which may be a reference to the fact that both the Tribal Snouts and Ewoks live in tree villages.
* There is an unused weapon in Assassin of Steve 2's loot table files named the Kowe Scimitar, which likely would have been a unique drop from Kowe. It is unknown why this was not implemented.
* Kowe the Tribal Warrior was originally going to be the first boss fight in Cavinator1's abandoned project from before the Assassin of Steve maps, The Land of the Rising Moon.
Jockey Up

**Jockey Up!** is a Lore Book that can be found after completing Hidden Mission 2 of Assassin of Steve 2.

It is written by Jackey Down.

## Contents

Jackey Down is my stage name. I got inspired to create this name from when I was a kid and my teacher used to make us play this silly game called 'Jockey Up' and 'Jockey Down.'

Alright, the game wasn't that silly, but still...

And no, I'm not going to tell you what my real name is!

## Trivia

* Cavinator1 got inspired to create the character Jackey Down from when he was a kid and his teacher used to make his class play this silly game called 'Jockey Up' and 'Jockey Down'. He really did think this game was silly, and the only thing that came out of that experience was the name for a character in the second Assassin of Steve map.
	+ And no, he's not going to tell you what his real name is!

* This lore book doesn't actually appear in any official copies of Assassin of Steve 2: The Tribal Snouts, and only appears in Cave's testing world.
Metal Hatchet

The **Metal Hatchet** is the axe wielded by the Green Iron Robot, Yellow Iron Robot and the second variant of normal Iron Robots in the Skeleton Army Barracks from Assassin of Steve. It can only be obtained from loot chests within the barracks or rarely from defeating any of those enemies, albeit with higher chances with the colored iron robots. It cannot be purchased from any Shop.

Because of its rare drop chances, there is a good chance you may never encounter this weapon, however it's not really needed because you can easily obtain the Ice Axe in the shop directly after Mission 3 or during Mission 4. In addition, it does only slightly more damage than the Robber Axe.
Multiplayer

**Multiplayer** is a modifier in the Assassin of Steve trilogy, that allows for more balance if more than one player is playing the map. Multiplayer in Assassin of Steve supports up to four players, with the amount of mobs and loot being scaled up in turn. It is possible to play with more than four players, however mobs and loot won't be scaled up further.

## Trivia

* The only exception to this is Mission 8, where a technical error causes the mob difficulty to be scaled up with the players along with the amount. This results in Mission 8 always being on easy difficulty in singleplayer, normal with two players, hard with three players and no difficulty being selected in four or more players.

* This makes each mob only have 40 health and their default vanilla damage, making them absolutely useless.
Ice Spike Shield

The **Ice Spike Shield** is a shield wielded by Glacier Zombies, Glacial Pigmen and Zombie Glacial Knights from the Glacier Mountain Ranges and Glacial Castle in Assassin of Steve. It can be obtained rarely from defeating these enemies or found in loot chests throughout Missions 8 and 9. It can also be purchased from the XP Shop at the end of Mission 7 and Mission 8. The pattern on this shield is cyan, with a light blue diamond in the middle and spikes on the top and bottom resembling some sort of mountain.

It gives more health and knockback resistance than the Riot Shield but is quickly considered obsolete by the Shield of the Glacial Elite found in Mission 9.

## Trivia

* The Ice Spike Shield is likely made from a similar material to the ice spikes from the Overworld biome of the same name.

* The Ice Spike Shield also appears in Assassin of Steve 3, where it can be obtained in Mission 13 as part of Throwback Equipment.
Overworld

**The Overworld** is a relatively peaceful dimension in which almost the entire map takes place in.

## Information

### Environment

The Overworld is a sprawling locale that consists of many diverse "biomes", such as Mesas, Deserts, Tundra and Savannas. Many of these biomes are visited in different places throughout the trilogy.

The Overworld has a day and night cycle that is caused by the movement of the sun and the moon. For most of the trilogy it is permanently night-time, however based on travel times between the locations of the different maps, it does still turn to day.

### Population

The Overworld is host to a variety of both passive and hostile beings. Villagers live in villages scattered throughout the Overworld alongside numerous animals such as cows and pigs. Undead races such as zombies and skeletons also exist in large numbers. Some mobs native to The Nether and The End also live in the Overworld, such as the Zombie Pigman race, and some beings of the Enderman race.

### Accessing

The Overworld can be accessed from the Nether using a Nether Portal, and accessed from the End if the End Portal is active.

## Appearances

The Overworld is the setting of most of the trilogy, with the only exception being towards the end of Assassin of Steve 3, when some missions are set in the Fringe and the Distorted Caves, which can be considered to be not technically part of the Overworld, and Mission 14 is set in the End dimension.

Assassin of Steve 1 takes place mostly in the Frozen Wasteland as well as the neighbouring Emere Mountain Ranges. Assassin of Steve 2 takes place wholly in the Tribal Snout Jungle, which itself contains small pockets of swampland and roofed forests. Assassin of Steve 3 is more diverse, taking place in deserts, savannas and mesas.
Chain Armor (Assassin of Steve 2)

*For the Chain Armor found in Mission 1 of Assassin of Steve 1, see Chain Armor.*

**Chain Armor** is an ordinary set of Chainmail Armor, and is an upgrade to Stone Armor and Silver Armor. This set is worn by Jungle Zombies and Bone Hunters in Assassin of Steve 2. It cannot be purchased from any Shop, and is only dropped from enemies or found in chests.
My Diary (Ice Bridges)

**My Diary** is one of the four Lore Books that are diaries written by Zombie Knights. This one can be found while travelling along the ice bridges in Glacial Castle in Mission 9 of Assassin of Steve.

## Contents

One thing I don't understand is why all these ice bridges are turned off all the time. I can never get where I want to go.

Today they finally started turning some of them on. But then I've realised it's an invader who figured out how to trigger them. Better put my diary down and go fight them.

## Trivia

* This is the only diary written by a Zombie Knight to be longer than one page.
* It is also likely the most recently written, since it is being written right as the player is completing Mission 9.

## See Also

* My Diary (Brawl)
* My Diary (Poem)
* My Diary (Resurrection)
* Duke von Duke's Diary
Captain's Log (Mission 11)

The **Captain's Log** is a Lore Book that can be found in the Blue End Ship in Mission 11 of Assassin of Steve 3.

It is written by the Blue Ender Captain.

## Contents

The three remaining End Ships - the Green, the Yellow, and mine, the Blue - were the sole remainders of the Master's armies of Endermen that took part in the Ender War all those years ago.

So far the Green and Yellow Ender Captains have tried and failed to bring in <Players' Names>.

The Master's probably decided there's no stopping them from entering the Fringe and disrupting the bridge being built between the Overworld and the End, so he told me to attack Tanivac, the closest town to the entrance of the Distorted Caves.

Best I figure, <Players' Names> will come running and won't be able to resist coming to save the town. I'm going to drag things out. Slowly. Painfully. In every way I know <Players' Names> fears.

Although, to be honest, I don't know what <Players' Names> fears.

But I too look forward to our battle. My personal force fields will come in handy - even if they can defeat me they'll still take ages doing it!

## Trivia

* The bit that goes 'I'm going to drag things out. Slowly. Painfully. In every way I know <Players' Names> fears' is more or less paraphrasing a line spoken by Loki to Black Widow in *The Avengers*.
Jackey Down

**Jackey Down** is the boss of Hidden Mission 2 of Assassin of Steve 2: The Tribal Snouts. He wears a black leather helmet, a red leather jacket, and iron leggings and boots. Each piece is enchanted with Projectile Protection 10,000.

## Biography

Jackey Down was born and raised on the faraway mountains, originally given an unknown other name. In school his teacher used to make his class play this silly game named 'Jockey Up' and 'Jockey Down' which would eventually inspire him to change his name to Jackey Down.

He quickly took a liking to riding horses. As if he were predestined to be a jockey, he won every race that he competed in, and his skills were unmatched. Because of his flawless performances though in competitions, nobody else would be able to win but him. This is why he took it upon herself to leave the mountains, and transform one into a ground where anyone could train. While visitors were far and few between, each one that visited his mountain would train hard, but would fail to compete against Jackey Down's prowess. Now, he simply sits on top of the mountain, seeking competitors that are worthy of challenging him.

## Characterisation

Jackey Down is very, very competitive, but his insane competitiveness pushed everyone in his life away from him.

## Quotes

* "Ooh! You ran out of time! Start over!"
* "Last course. I bet you can't beat it on the first try."
* "Now let's play a game. I call it... I run, you chase. Chasey! You're it!"

## Jackey Down

### Bow Enchants

Punch III
Power IV

## Boss Fight

Upon completing the last horse course, you will be teleported to the top of the mountain where you face off against Jackey Down in a deadly game of chasey.

Jackey Down is immune to arrows due to the exceedingly high Projectile Protection on his armor, however if you have bought Power Arrows, you can still deal small amounts of damage to him with the wither effects from the arrows. Jackey Down also has Punch III on his bow, which will make it harder to hit him with melee attacks. He also occasionally spawns Feral Spiders, that will inflict poison on you.

## Trivia

* Jackey Down is not canonically referred to as 'he' or 'she' within the map, causing some confusion amongst fans and some belief that Jackey is female. However in the walkthrough as well as the patch entry for 1.10 Patch 3, Cavinator1 refers to Jackey Down as a male.
* In the original 1.8 version, Jackey Down rode on an ocelot, which would run away if the player got close, making that combined with his high punch a deadly combination.
	+ 1.9 and later versions changed passenger AI so the mob on top controlled movement instead of the mob on the bottom, however the ocelot was still kept for the 1.10 update.
	+ Later on a "lethal glitch" arose where dying during the boss fight caused the game to think you had defeated Jackey Down and you'd respawn in the Blustery Mountains. Removing the ocelot stopped this from happening, so it was ultimately removed.
Wood Zombie

**Wood Zombies**, along with Leaf Zombies and Wood Skeletons are the first mobs appearing in Mission 1 of Assassin of Steve. Statistically, they are identical to the Leaf Zombie, but with one extra damage.

They wear an oak log on their head, and brown-dyed leather armor for the rest, with a wooden sword. There is a small chance they drop the armor or sword, and are very easy to defeat.
Constable Clomper's name

**Constable Clomper's name** is a Lore Book that can be found in Glacial Castle in Mission 9 of Assassin of Steve.

It is written by Lord Frostbone.

## Contents

When King Icing chose him to be Constable of Glacial Castle, Constable Clomper didn't actually have a name for himself. I was the one who suggested to him that he go by the name of 'Clomper.' He liked that idea, and adopted that name.

But what he's never suspected is that it's a joke to the horse he rides on everywhere, always clomping around... Ha!
Perspective of a Frozen Prisoner

**Perspective of a Frozen Prisoner** is a Lore Book that can be found in the Ice Prison in Mission 7 of Assassin of Steve.

It is written by a Frozen Prisoner.

## Contents

I am a good skeleton who was put in this ice prison just for being good.

Seriously?

I thought this was the police!

If being good is bad, I suppose maybe being bad is good. So I've decided I'll become bad if I it would get me out of prison. Unfortunately I can never get this message out to the guards. I'm stuck in this block of ice, after all!

## Trivia

* This Lore Book explains why Frozen Prisoners attack the player upon being let out.
Enderman

The **Enderman** species is a dark, alien species native to the End dimension. They are known by their black skin, teleporting powers, and the fact that they made up the bulk of the armies that invaded as part of the Ender War.

## Characteristics

Endermen have a humanoid body with completely pitch-black skin, with glowing yellow, blue, green or purple eyes. They can stand up to three metres tall but they are more commonly only two metres tall, the same as humans, zombies and villagers.

Endermen are native to the End. They have the ability to teleport and walk between dimensions, initially considering themselves to be explorers. However, when Replicus conquered the End and put all the inhabitants into his army, they were geared up for war. Some were given new abilities such as super speed or the ability to shield themselves.

There are four known races of endermen in the Assassin of Steve trilogy - green, blue, yellow and purple - which are each distinguished by the color of their eyes. Green endermen often specialise in raw attacking power. Blue endermen specialise in defensive attacks, while yellow endermen are **speed**. Purple endermen are only seen on a few occasions, but are generally three metres tall and have more advanced teleportation abilities.

Endermen appear to have a much higher technological capability than any other species seen in the Assassin of Steve trilogy, since they have enormous spaceships, high-tech weaponry, and powerful energy attacks. They are normally led by a captain that oversees their ship. They are also seen being led by generals.

## Characters

* Green Ender Captain
* Yellow Ender Captain
* Blue Ender Captain
* Ender General

## Trivia

* Even though the Assassin resembles an enderman, he is actually a human. In an earlier version of Assassin of Steve 1, he says he is wearing a mask that gives him the form of an enderman.
* In Assassin of Steve 3, the two-metre tall endermen mobs are often retextured strays. A few are skeletons instead so they could have custom tipped arrows, since a bug existed where strays holding custom tipped arrows wouldn't shoot them, instead only shooting their default slowness arrows.
Glacial Archer

**Glacial Archers** are powerful ranged mobs appearing in the Glacial Castle in Mission 9. There are two variants:

* The first variant is a Skeleton and wears Frostbitten Pants and then full Icicle Armor, wielding a Bow and Icicles.

* The second variant is a Wither Skeleton which wears Frostbitten Pants and Cleated Boots, followed by full Icicle Armor. It wields a Severing Launcher.

## Strategy

Like many other ranged mobs throughout the map, the best strategies to defeat them are either very long range bow shots or charging in with a melee weapon while blocking the occasional arrows they fire. Keep in mind that the fire from Wither Skeleton arrows passes through shields, and that both variants wear Frostbitten Pants which has high Projectile Protection enchantments.

## Trivia

* In the original 1.7 and 1.8 versions of the map, the two variants were named "Skeleton Sniper" and "Wither Sniper" respectively, not being named "Skeleton Archer" since that name was taken by a mob from the Skeleton Army earlier in the map.
Emere Graveyard

The Emere Graveyard is a place of burial of deceased inhabitants of the village of Emere.

## Information

Emere Graveyard is situated just outside of Emere, directly down the hill from it. It is about the same size of Emere itself. According to the Eulogy Draft, the reason for its size is due to the Emere Mountain Ranges being massively populated with zombies, resulting in the members of the population constantly getting zombified or killed.

### Notable Graves

* After his assassination at Mt Jewel, a large headstone for Steve was erected at the top-end of the graveyard.
	+ A Lore Book containing Steve's Diary is hidden underneath it, which was likely the last thing he wrote before his death. It describes that the miners of Mt Jewel were having trouble due to a large presence of monsters, and that tomorrow he will go help the miners drive back the monsters and with their mining.
* Slaw's grave is located right next to where the gravel paths cross. It contains Slaw's Diary.
* The previous Mayor of Emere is buried just to the right of the stairs leading up to Steve's headstone. A headstone depicting the late mayor's face rests upon it.
	+ The Eulogy Draft gives more information about him. It states he was the founder of the town (making the current mayor the second mayor of Emere), with the ambition of becoming rich from mining the emerald-rich miners, however he lacked any thought of Emere's zombie problem. According to the author (known simply as "Speaker"), he travelled thirty years just to talk about him, meaning his death occurred at least thirty years ago.
		- This last comment and the author's name may be a reference to the novel *Speaker for the Dead*.
	+ A grave in the graveyard behind Count Twoten's Mansion contains the same message as this one but is written backwards.
* An Iron Golem's grave is situated to the right of the Emere exit. The identity of this Iron Golem is unknown, but it may have been a previous golem before Yarma.
* An Enderman's grave is situated to the left of the Emere exit, opposite the Iron Golem's grave. The identity of this Enderman and reason for his burial is unknown.
* One grave located to the left of the Mitch's Farm exit is inscribed, "Here lies no-one." This is a running gag since a grave inscribed with the same message can be found in the graveyard behind Count Twoten's Mansion in Assassin of Steve 3 and also in the Mansion map in the game Zombie Dance in Dance Floor.
* A large mound of dirt and grass sits close to the Iron Golem grave, with a tunnel dug underneath revealing a chest that is empty save for the Graveyard Notes, a Lore Book by the Union of Criticism.
	+ The book comments on the Enderman's grave, questioning "Why would they bury an enderman?" It also references the grave titled "Here lies no-one" and the random fragments of chessboards.

## Trivia

* The presence of 'chessboard pieces' (as referred to by the Graveyard Notes) is a reference to many real-life graveyards containing decorations that resemble chess pieces.
Silver Armor

**Silver Armor**, along with Stone Armor is the first set of armor in Assassin of Steve 2, worn by the Silver Monsters and the Silver Queen. It cannot be purchased from any Shop, and can only be found in the mission's reward chest or dropped from enemies. It appears as a light-gray dyed set of leather armor, minus the Silver Helmet, which appears as a chainmail helmet, despite having the same stats as the Silver Cap.

## Trivia

* The only way of obtaining the Silver Helmet is by defeating the Silver Queen. Even still, there is only a 68% chance of getting it each run.

* The Silver Cap can only be dropped by the third Silver Monster or the mission's reward chest.

* There are actually two separate sets of this armor, the normal set dropped by Undead Farmers, and a set with Unbreaking X, found in loot chests exclusively.
Poison Clay Report

**Poison Clay Report** is a Lore Book that can be found in the Poison Building in Mission 7 of Assassin of Steve 2.

It is written by Dise Eeze.

## Contents

Hurrah! I've successfully created a poisonous clay that looks exactly like green stained clay! Perfect for trolling people with once Mojang approves of it! Dr Mutation will be so proud of me!

## Trivia

* This Lore Book reveals that Mojang exists in some form or another in the Assassin of Steve Universe, however no further details can be found anywhere else.
Police Officer

**Police Officers** are speedy wither skeleton mobs appearing in the Ice Prison in Mission 7. They wield both an Electric Stick and a Flare Bow, swapping between the two constantly. With their Electric Stick they deal a surprisingly low amount of damage but inflict the Wither effect, while their Flare Bow is very powerful and additionally sets the player on fire.

There are three variants which are exactly the same except for the color of stained glass on their head, which is the same color as the floor they spawn on. They additionally wear a suit of Police Armor on their body, legs and feet. They have a small chance to drop any of their equipment.

## Trivia

* In the 1.7 and 1.8 version of the map, Police Officers were only ranged. They were given the ability to swap between weapons in the update for 1.9.
Riot Shield

The **Riot Shield** is a shield wielded by the Ice Prison Guard in Mission 7 from Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Ice Prison Guards. The pattern on this shield has a solid gray base with a light blue stripe through the middle. Just like all other weapons and shields, it is enchanted with Unbreaking X.

It is a significant upgrade over the Shiny Shield in Mission 6.
Starter Mission (Assassin of Steve)

*For the Starter Mission from Assassin of Steve 2, see Starter Mission (Assassin of Steve 2)*

The **Starter Mission** is like a tutorial mission, introducing the player to the gameplay style of the Assassin of Steve maps.

## Walkthrough

In the spawn area, once all players have spawned, press the button that activates Assassin of Steve. You will need to follow all the on-screen instructions. Once you have completed the hub, you will see the title "Assassin of Steve," then get teleported into a Mega Taiga biome, on a gravel path.

You need to follow the path and enter the house, where you will find Mitch the farmer and a chest. Then open the chest, which contains some food and wooden swords. Once the title appears you can enter Mitch's Farm through the other door.

In Mitch's farm you need to find and kill the 15 Undead Farmers. Each farmer drops wheat, so you know you have killed all of them once you have collected 15 wheat. If you turned on the Mob Kills scoreboard, you can also check that. The Undead Farmers can be found in and around the cow pen, and inside and behind the greenhouse.

Once you get 15 wheat go back into Mitch's house and put it in the hopper. Then you can enter the barn by pressing the button. Inside the barn is the boss, Slaw. Slaw moves faster than the average zombie and has some knockback resistance. Once you have defeated Slaw, Mitch will tell you to leave via the path, going past the greenhouse.

## Mobs

Undead Farmer

Slaw (Boss)

## Equipment

Wooden Sword

Stone Sword

Stone Axe

Leather Armor

## Chest Locations

* One chest is located directly behind the greenhouse.
* Another can be accessed by going along the right-hand side of the cow pen.
* A final chest can be found at the very end after leaving Mitch's Farm, which contains Mitch's Diary.

## Music

*Main article: Music*

At all times, **Nerves** by Kevin MacLeod plays.
Crossing the Ice Mountains

**Crossing the Ice Mountains** is a Lore Book that can be found in the Glacier Mountain Ranges in Mission 8 of Assassin of Steve.

It is written by a Frozen Prisoner.

## Contents

These ice mountains are the only passage for escapers from the Ice Prison to escape through. Let me tell you, it sure seems like the Police have put a lot of work into making it unpassable, putting in boulders that block the road, and even raising that bridge up.

If you are reading this and are escaping from the Ice Prison, good luck.

## Trivia

* It is unknown if the Frozen Prisoner that wrote this book managed to escape completely to freedom, or if he died, or if he got recaptured and put back in prison.
History of the Tribal Snouts

**History of the Tribal Snouts** is a Lore Book that can be found in Mission 11 of Assassin of Steve 2.

It is written by King Parcore.

## Contents

The Tribal Snouts haven't been living in the jungle forever. We came from the Nether, originally to assist the inhabitants of the Overworld with vanquishing the threats of the Ender War.

It was a war led by a powerful being that could have destroyed all there is, interdimensionally.

Steve, the hero of the Ender War, allowed us zombie pigmen to settle in the jungle in return for our bravery.

And I, formerly nothing more than a general, became the leader of the new group, the Tribal Snouts. I became king, really. That was what more or less what everyone started calling me.

## Trivia

* This Lore Book is the first hint at the Master's existence.
Cargo Delivery Notes

**Cargo Delivery Notes** is a Lore Book that can be found on Mechanical Island in Mission 7 in Assassin of Steve 3.

It is written by Island Technician.

## Contents

Cargo Container #8:

Delivery to: Minemistress's Mines

Cargo: 50 Iron Pickaxes, 10 stacks of TNT, and 100 cans of bug spray.

Notes: Warning: TNT is volatile and should be kept away from flammables and redstone pulses and circuitry.

Cargo Container #15:

Delivery to: Kingdom of Consund

Cargo: A stack of beacons

Notes: The King of Consund has stated the beacons are for defensive purposes of his kingdom.

Cargo Container #34:

Delivery to: Loknear

Cargo: 10 Mending Enchanted Books, 10 stacks of polished granite and andesite, 20 Mechanical Island Banners

Notes: This delivery is being sent to a representative of Mechanical Island who lives at Loknear for commercial purposes.

## Trivia

* The bug spray that is being transported to the Minemistress's Mines is for the spider infestation. It is referenced in Mission 8 when entering the mines through a trapdoor some Clay Miners accidentally leave open, a miner saying "No use mining there until we can bring in the bug spray."
* The Kingdom of Consund was going to be the setting of Beacon Defence, an abandoned map by Cavinator1 that revolved around defending a beacon from zombies. Its builds were reused in Assassin of Steve 3, appearing briefly during the flashback cutscene in Mission 13.
* Loknear was the name of a server Cavinator1 played on between 2018-2019, where he built a steampunk-themed base inspired by Mechanical Island's architecture and sold Mending enchanted books. This hints that perhaps Cavinator1 himself is this representative in the Assassin of Steve Universe.
Memoirs of a Glacial Baron

**Memoirs of a Glacial Baron** is a Lore Book that can be found in Glacial Castle in Mission 9 of Assassin of Steve.

It is written by Baron Narron.

## Contents

I am a Tribal Snout. While I may have been exiled during the Great Pigman Revolution, along with those who are now my fellow Pigman Knights, I still consider myself a Tribal Snout at heart.

And that means I know a thing or two about fighting!

## Trivia

* The title has a similar beat to Memoirs of a Pigman General.
Iron Golem

The **Iron Golem** species is a rare species found throughout all three maps. They are recognized by their giant hulking metal body and their strength.

## Characteristics

Iron Golems are sentient golems manufactured in the Iron Golem Factory. They are very strong and hard to defeat, due to their metallic structure. The Iron Soul, who is a giant Iron Golem running the Iron Golem Factory creates Iron Golems and sends them out to villages in need (according to the lore book Iron Golem Factory). They are normally aggressive to all hostile monsters, including but not limited to Zombies, Skeletons, Spiders, and much more.

Some Iron Golems though are described as having 'gone rogue', turning on their village or banding with the surrounding monsters to destroy their own village. The most notable case is Captain Yarma, who is the antagonist in the second and third missions of Assassin of Steve, who attacks the village of Emere.

The other occasion where Iron Golems are hostile besides Captain Yarma is in Mission 6 of Assassin of Steve 3, where the leader of the Steam Pirates, Captain Coldbeard is seen coldwiring some of the Iron Golems within the factory to fight the player.

## Characters

* Captain Yarma
* Opara
* Iron Soul

## Mobs

### Assassin of Steve 3

* Iron Golem (Friendly)
* Coldwired Golem

## Trivia

* Iron Golems are often farmed as a renewable source of iron in vanilla Minecraft. In the lore book The Iron Golem Factory, the Iron Soul calls out these players and asks them to 'go back underground' on the basis that there is still plenty of iron to be found there.
Fire Altars

The **Fire Altars** are structures that appear in the four corners in the first phase of King Parcore in Assassin of Steve 2. You are required to jump on all four to advance the battle. The front two can be accessed via a small lavafall, and the back two are accessed via a long lava 'parkour' that you must make your way through. After deactivating all four altars, the volcano will start erupting, and you will move onto the next phase.
Diary of an Ender Pilot

**Diary of an Ender Pilot** is a Lore Book that can be found on the Green End Ship in Mission 5 in Assassin of Steve 3.

It is written by a Green Ender Pilot.

## Contents

My life was so much cooler when I got to be a pilot of one of the Green End Fighters. They're awesome little vehicles, being armed with force field generators, laser cutters, and silly clown horns. At least I wish they had that last thing.

But ever since the Ender War... ended, I've never been ordered to go out and fly again. My pilot buddies and I tried to take out our ships for a spin anyway at one point, but they're all locked with energy locking mechanisms that can only be unlocked in the room behind the hangar.

And that room's guarded and can only be opened with the correct code.

Sigh, I miss my ship.

## Trivia

* This Lore Book gives a subtle hint at how to unlock the Green End Cruiser in order to escape.
Benetha the Witch

**Benetha the Witch** is a mob that has a single appearance in one of the jail cells in the Skeleton Army Barracks in Assassin of Steve. Benetha's cell is the last cell on the right, and contains a chest with the lore book Thoughts of an Imprisoned Witch. She also owns a cat, who is also stuck in the cell with her.

While there doesn't seem to be any direct way in, the real way is hidden in the room holding the Power Core. Climbing up the vines on the right side, jumping onto the tree, then jumping into a small hole at the top of the wall will lead you down a tunnel leading straight into Benetha's cell.

## Trivia

* The cat owned by **Benetha the Witch**, along with the Evil Chicken both have 100 health, triple the normal health of enemies in this area. This cat has its Owner tag set to Cavinator1, so only he can make the cat sit up.

* Benetha the Witch is a boss from the map *Herobrine's Mansion* by Hypixel, one of the biggest inspirations on the Assassin of Steve maps.
It's no fun being a servant

**It's no fun being a servant** is a Lore Book that can be found in the Tribal Snout Village in Mission 3 of Assassin of Steve 2.

It is written by a Snout Servant.

## Contents

You read the title. Being a servant is no fun at all.

The Tribal Snouts get to live up in their trees while we have to live in worn-down shacks.

But you know what is fun? Being the first line of defence against any intruders! Well, second, really. The creeper totems would be the first.
Pollus Villager

The **Pollus Villagers**, along with the Mayor of Pollus, first appear in the Ice Prison. You are able to trade coal from the Police Officers and Hunting Eyes from the Hunting Spiders for keys allowing you to access the next floor of the prison.

You later help them escape the Ice Prison and make their way through the Glacier Mountain Ranges to Pollus where they stay for the rest of the map.