Camp B.I.G. Cut N' Paste

**Camp B.I.G** (**B**ig **I**g **G**) is a camp with one, basic gimmick. Each season has exactly 100 people! They all compete in a relatively normal object camp until a finale when someone is crowned the winner. That was season 1. Plain, simple, easy to understand. Last season, we threw a wrench in the game. While keeping the same basic premise of a 100 person cast, we split the competitors into three separate islands. It's very complicated and I don't care to get into it now.

This time around, we've got our most chaotic premise yet. Team Anarchy.

For S1 see: Camp B.I.G. (Season 1). For S2 see: Camp B.I.G. T.T.T..

## Team Anarchy

### Forming A Team

In order to form a team, a contestant must come up to me in their confessional and declare their intention to create a new team. They must provide me with a team name, list of members, and a team captain. I will contact all of the members given to me about this proposal, and any who accept will be added to the team. Any who decline will not be added to the team. After everyone has decided to accept or decline, the team will be made. This team is not final, and if you don't like the team you're on for any reason you can leave during the allotted time.

### Team Captains

In order to streamline discussions, a team captain will act as a representative of your team to me. They will have sole power over their team in discussions with other team captains. Team captains will also act as the sole vote in accepting contestants into the team. Team captains are also the only member of the team with the power to initiate expulsion votes of other team members. If you do not like your team captain, a simple majority (current captain doesn't vote) within your team can install a new team captain. To do this, one member of your team has to declare their intention to install a new team captain in their confessional. Only one team captain vote can be attempted per round. The same person cannot initiate a coup vote two rounds in a row. When a vote is initiated, the current team captain can no longer send out invites, accept new team requests, or initiate expulsion votes. (Remember, if you don't like your team captain and your coup vote fails, you can leave and create your own team). If your team captain leaves the team, whether it be their choice or by method of elimination, a vote will automatically be held to elect a new team captain.

### Leaving/Joining A Team

In order to leave a team, you must come up to me in your confessional and declare your intention to leave a team. Once you do this, you're own your own until you either form a new team or join an existing one. In order to join a new team, you must come up to me in your confessional and declare your intention to join a team. Once you do this, I'll contact that team's captain and they can decide whether to let you in or not. This can also work in reverse, in a situation where a team captain asks you to join their team. In this case, you are the one accepting or declining the team captain's request. Team members can be expelled by a unanimous vote from every other team member. In order to initiate this vote, the team captain of your team must come up to me in their confessional and declare their intention to start a vote to expel a member.

### Merging Teams

In order to merge teams, a team captain must come up to me in their confessional and declare their intention to merge two or more teams, one of which must be their own team. Once this is done, I will set up a discussion between the involved team leaders, and these people will have to come up with a consensus on the merged team's name, team captain, and list of members. If no agreement can be made, or one of the team captains outright declines, no new team will be made. (This means new members can be added during this process. This follows the same rules outlined in Leaving/Joining a team and Team Captains).

### Dissolving A Team

Teams will be dissolved when all members of said team leave or get eliminated.

### Solo/Duo Teams

Any contestant is allowed to be on a team by themselves. For those particularly adept at challenges, this might be a good idea. It comes with risk though, as you will be auto-eliminated if you excuse, DNP, or do the challenge and place low enough to be up for elimination. Duo teams are allowed as well. Teams of two put up for elimination will have their elimination randomized unless one of them volunteers to be eliminated.

## Merge

There will never be an official merge in this camp. Merge will be automatically triggered when every remaining contestant is on the same team. You can break out of merge by forming a second team. At the final 6 you can no longer break out of merge. Any teams present at the final 6 will not be automatically dissolved, meaning the team stage can last until the finale, which is at the final 3. When merge is broken by the formation of new teams, any contestants who aren’t on those new teams will be put onto an extra team with each other.  I will randomize that teams first captain.

## Tokens

No tokens will be given out at results this time around! Previous BIG seasons have had the problem of being too chock-full of tokens. Unlike last season, where tokens were part of the competitions name, they will be rarely seen this time around. This season will have a token grid, with 2 copies of each token originally hidden atop it. If you place in some top % of the challenge, (will change when I feel like it), you'll be given the opportunity to search the grid after results end. If you place at an even high top % of the challenge, you'll get multiple searches.

## Finale

The finale will be completely normal. All 97 eliminated contestants will have the ability to vote in the jury, and there will be a challenge that can award up to 100 points to each finalist. Everyone who makes it to the final 30 will be given 2 jury votes, and everyone who makes it to the final merge (whenever merge is initiated and never brought back) will get 3 jury votes.

## Double Eliminations

Previous B.I.G. seasons have been extremely slow, with motivation running out by the time we reach the final 80/70. I'm going to try and remedy this by making every elimination a DOUBLE elimination. The bottom two teams in averages will have to each separately vote off one of their members. Whichever of these teams got the lowest average will have their elimination taken care of first. TRIPLE and QUADRUPLE eliminations will also take place under the same rules as the double eliminations. Last season was 75 rounds long, this season should be around 25-35 rounds depending on the amount of quitters. In rounds with the same amount or less of teams than there are meant to be eliminations, one team will be deemed safe and the other teams will have the eliminations distributed as I see fit. (e.g. If only two teams exist, only one team will go up for elimination and they would vote off 2 members. If said team only has 1 member, that round will just have to be a single elimination)