Guide:Clefable Strategies

### Support

Clefable is a powerful Pokémon that excels in both healing and perhaps battle, outperforming many other Supporter Pokemon. Clefable is a superb AOE healer with a focus on tanking and displacement of enemies.

## Move Tips

### Ability

####  Magic Guard

Since that Magic Guard will only activate if you are able to heal an ally, it is advisable to continue utilising your healing abilities when teammates are around. Also, because the Magic Guard's shield depends on how much HP is recovered, wearing items that raise your Sp. Atk. will also enhance the amount of healing that comes from your moves. It's best to abuse this method as much as possibe with Moonlight.

### Move List 1

####  Heal Pulse

To optimise healing, use Heal Pulse when close to allies, especially at the beginning of battles.

####  Moonlight

To get the most healing from Moonlight, keep your allies near by. Prioritize your teammates who have low health so they can rejoin the battle. Use Moonlight's increased movement speed to stay close to your teammates. As long as Moonlight is active, keep in mind that you can still attack or use other moves. You may now harm enemies while concurrently healing teammates, which increases your combat effectiveness. You may use it to pursue or flee from enemies as well.

####  Draining Kiss

As the healing effect of Draining Kiss activates with each enemy hit, try to use it on as many targets as you can to maximise the healing it provides. Both foes and wild Pokemon fall under this category. Use Draining Kiss to restore a large amount of HP to the Altaria and Swablu camps if you need to recover rapidly without returning to base. The teammate with the lowest HP receives healing, so make sure no other allies are around. When your HP is low and you need to rejoin a battle, this is helpful. During teamfights, it's also essential to get near to your teammates who are on the front lines and use Draining Kiss to heal them and do damage to the enemy at the same time. It should be noted that Draining Kiss will only heal the ally with the lowest HP.

### Move List 2

####  Disarming Voice

Early on in the game, start conflicts by using Disarming Voice. Moreover, you may merely use it to annoy foes in lanes. If you use Disarming Voice on a group of foes, you may get the most out of it. Early on, it's also a wonderful farming tool.

####  Gravity

Utilize Gravity to stop opponents with Dash moves, such as Zoroark, from utilising them within the zone. Opponents who utilise Dash moves outside of Gravity but are caught in the area can likewise be stopped in mid-animation by you. The longer enemies remain inside the zone, the more powerful the slow effect becomes, so try to keep them there as long as you can. To get the desired result, combine Slow Smoke with Gravity, or enlist the aid of any friends that have techniques that disable targets. Remember that Clefable's attacks have enhanced damage and become area attacks while it is inside Gravity. When you're in Gravity, be sure to assault targets so that you may participate offensively in battles.

####  Follow Me

Follow Me functions as a dash manoeuvre that may be used to flee, pursue, or get close to teammates. It's crucial to keep in mind that Follow Me cannot traverse objects or walls; if you try to do so, the move will be wasted. Use the shield created by Follow Me to your advantage to survive or win battles. As soon as you improve the move, your Defense and Sp. Def will also rise, giving you an additional shield and temporarily increasing your durability. Use Follow Me to start battles. You may build up conflicts that are advantageous for your squad by using the range and provoke effect.

### Unite Move

####  Wonder Wish

Save Wonder Wish as much as you can for teamfights. Its curative power may rescue an ally and make things go in your favour. It's advisable to hold off until you get a chance to make use of the random move. The random moves can also disrupt your playstyle however.

* **Block -** Use Block to zone out enemies. You can also use it to prevent enemies from scoring.
* **Fly -** To avoid harm, hunt a target, or safely flee, use Fly. Also, you may utilise it to elude opponents and score goals.
* **Hyper Beam -** Using Hyper Beam, you may either completely destroy enemies or do a lot of damage.
* **Hydro Pump -** To push opponents in the direction of or away from your teammates, use Hydro Pump. You may use it to eliminate enemies because it also does respectable damage.
* **Close Combat -** By utilising Close Combat, hit as many opponents as you can since it does a lot of damage and heals you.
* **Self-Destruct**- Being near to the target is highly advised while using Self-Destruct since it begins functioning as quickly as Wonder Wish activates.

* Early evolutions and move upgrades.
* Long move cooldowns.
* The randomness of its Unite Move may disrupt plays.

## Recommended Builds

### Full Support

This build is focused on using  Moonlight to heal teammates and  Gravity to stop adversaries from performing dash attacks. Clefable's HP and movement speed are increased thanks to Exp. Share, which also speeds up levelling for both it and its lane mate. Rescue Hood enhances the healing benefits of its attacks, especially  Moonlight, and gives Clefable durability via stronger defences. When Clefable uses  Wonder Wish, Buddy Barrier increases HP and provides an extra source of protection. Clefable can move swiftly to help its comrades, especially when utilising Moonlight, thanks to X Speed. But, Slow Smoke also complements the build effectively since it gives Clefable more crowd control by interacting with  Gravity.

The loadout for the build's Boost Emblems should be 6 Green Emblems for increased healing and damage, and 4 White Emblems for increased health. Emblems that increase HP or Sp. Atk can be worn to increase durability or healing, respectively. You can easily exchange Attack and Critical-Hit Rate for the other attributes.

Gravity
Resuce Hood
Buddy Barrier | X Speed | **Positive Stats*** HP
* Sp. Atk

**Negative Stats**
* Attack
* Critical-Hit Rate
* **Sp. Def**: +30
* **Movement Speed**: +150
* **HP**: +690

### Provoker

This setup sets up for Clefable's squad using  Follow Me's provoke effect before finishing with  Draining Kiss. Despite the fact that the build appears to be offensively oriented, Clefable should still be exposing opponents for its squad to exploit. Due to its percentage enhancement effect, Wise Glasses significantly boosts Sp. Atk, improving Clefable's ability to do damage. Wise Glasses can be replaced, though, by Sp. Atk Specs or Slick Spoon. Focus Band provides Clefable with the toughness and survival it needs to start battles. Buddy Barrier serves as a teamfighting tactic and provides a significant HP increase. Clefable has more mobility thanks to X Speed in addition to  Follow Me. It is a flexible instrument that may be used for either attacking or defensive purposes.

The loadout for the build's Boost Emblems should be 6 Green Emblems for increased Sp. Atk and 4 White Emblems for increased Health. Equip HP or Sp. Atk-boosting emblems to balance out Clefable's stats. You can easily exchange Attack and Critical-Hit Rate for the other attributes.

Follow Me
Buddy Barrier | X Speed | **Positive Stats*** HP
* Sp. Atk

**Negative Stats**
* Attack
* Critical-Hit Rate
* **Defense**: +30
* **Sp. Def**: +30
* **HP**: +450

## Recommended Held Items

 Resuce Hood |  Moonlight and  Wonder Wish's healing effects are boosted by Rescue Hood, making them more potent. The item's increased Defense and Sp. Def. stats also make Clefable more robust.

## Levelling Up

 4-7
* Help your allies secure objectives at the **7:00** mark. Generally, the priority should be  Regieleki to get ahead in points in the early game. If the enemy team manages to secure Regieleki, however, see to it that your team secures the bottom lane objective to negate their advantage.
* Once Clefable learns its hindrance move at **Level 6**, you can now help set up knockdowns for the team. Regardless of which move you pick, it is best to use them only when opponents force an engagement, allowing you to trap them in place for your allies to follow up with attacks.
 8-11
* Wonder Wish, Clefable's Unite Move, may now be learned after it reaches Level 10. The move bolsters Clefable's already excellent healing arsenal, enabling you to further improve your team's capacity to survive battles. The move's second activation can also be used to support your team's overall offensive strategy.
* Assist your buddies in capturing the next spawning goal. When teams compete, be prepared for your opponents to use their Unite Moves. If your team's Health becomes dangerously low, make sure to have a  Moonlight or  Wonder Wish ready.
 12+
* For a completely enhanced moveset, try to level up to at least Level 12 before or at the time  Rayquaza appears.
* When  Rayquaza spawns, make sure  Wonder Wish is ready.
* To heal all of your teammates in a specific region while still in the middle of a conflict, use Wonder Wish or any other healing technique.

## Hard Counters

A list of Pokemon Clefable users should watch out for.

* Possesses Boosted Attacks that are too powerful for Clefable to manage.
 Urshifu | Danger Level: * Clefable is incapable of dealing consistent damage to overcome Urshifu's great durability.
* Boosted attacks harm Clefable harder since Urshifu already has a high crit damage stat and because of the effects of  Unseen Fist.
 Mew | Danger Level: * High-impact, Sp. Attackers like Mew can easily pressure Clefable from a distance even before it enters melee range because Clefable has weaker defences than the other Supporters on the roster.
 Mr. Mime | Danger Level: * Despite the fact that Mr. Mime is a support Pokemon as well, it can match Clefable's healing abilities thanks to a variety of destructive attacks. Mr. Mime has the ability to both do harm and heal itself when linked through  Power Swap.