recursal/Fanatic-Fandom huggingface dataset:
House Targaryen

### Titles

**Kings** of the **Andals**, the **Rhoynar**, and the **First Men****Protectors** of the **Seven Kingdoms**

**Protectors** of the **Realm**

**Princes** of **Dragonstone**

**Princes** of **Summerhall**

## Basic Information

### Seat

**Red Keep****Dragonstone**

**Summerhall**

## Vassals

Great Houses* House Arryn of the **Eyrie**
* House Baratheon of **Storm's End**
* House Greyjoy of **Pyke**
* House Lannister of **Casterly Rock**
* House Martell of **Sunspear**
* House Stark of **Winterfell**
* House Tyrell of **Highgarden**
* House Tully of **Riverrun**

Tier-One Houses

* **House Bar Emmon** of **Sharp Point**
* **House Brune** of the **Dyre Den**
* **House Buckwell** of the **Antlers**
* **House Celtigar** of **Claw Isle**
* **House Hayford** of **Hayford**
* **House Massey** of **Stonedance**
* **House Rosby** of **Rosby**
* **House Rykker** of **Duskendale**
* **House Staunton** of **Rook's Rest**
* **House Stokeworth** of **Stokeworth**
* **House Sunglass** of **Sweetport Sound**
* **House Velaryon** of **Driftmark**

Tier-Two Houses

* **House Blount**
* **House Boggs**
* **House Brune** of **Brownhollow**
* **House Byrch**
* **House Bywater**
* **House Cave**
* **House Chelsted**
* **House Chyttering**
* **House Cressey**
* **House Darke**
* **House Edgerton**
* **House Farring**
* **House Follard**
* **House Gaunt**
* **House Hardy**
* **House Harte**
* **House Langward**
* **House Mallery**
* **House Manning**
* **House Pyle**
* **House Pyne**
* **House Rambton**
* **House Rollingford**
* **House Hogg** of **Sow's Horn**
* **House Thorne**
* **House Wendwater**

Tier Five Houses

* **House Crabb**

**House Targaryen** is the **Royal House** of **Westeros**, having reigned over the Seven Kingdoms for almost three centuries now. Their seat rests at the **Red Keep**, a labyrinthine keep that rests atop **Aegon's Hill**, the tallest hill within **King's Landing**. The Targaryen's hold the ancient blood of the Valyrian's within them, having come to Westeros following **The Doom**, a cataclysmic event that reduced **Old Valyria** to nothing but cursed embers. This blood is tempered by centuries of untold power, making them among the few who know the secrets of the dragons. However, this former glory has long since escaped them as the dragons all died out in 153 A.C.

## Passive

**The Last Dragons of Valyria:** The Targaryen's are in possession of some of the most potent, and dangerous powers within this world. Because of their ancient blood, they are among the few that can actually bond and ride with dragons. While they may be extinct now, the secret of the dragon's revival lies within their house, and if they could: The true might of the Targaryen's may be unveiled once again.
TK 4269 Brack

Brack Costas was born in 34 BBY on Planet Coruscant to very strict parents. Brack received a mediocre education at the

## Personal information

### Relationships

Kate Sephardim

Grand Coruscant Lekur College, shortly after graduating throughout the Clone Wars he was a Fast Food Manager at a local Restaurant in the Coruscant underworld. During this time he met up and fell in love with a beautiful Zionist woman known as Kate Sephardim. He married her when he was only 19 years of age. 1 year after marrying, the Clone Wars ended and then Brack decided to join the Imperial Army.
A Song of Ice and Fire Role-Play Wiki

Welcome to A Song of Ice and Fire Role-Play Wiki! This is a Tier One role-play based off of George R.R. Martin's *A Song of Ice and Fire* book series. We operate off of Fandom and imvu, as well as Discord where all of our members can communicate with one another out of character. This role-play takes place within an alternative timeline, diverging from the original timeline some 100 years before the first book, *A Game of Thrones*, takes place. In this world, the Great Spring Sickness of 210 A.C never happened. Because of this, history has changed drastically. The population was never reduced, Aegon the Unlikely never ascended to the throne, and so on.

So Our Story Begins …

We begin in the fresh year of 299 A.C, the last century is coming to an end. For an entire generation, Westeros has known peace and stability through the benevolent hands of the reigning Targaryen's. Despite this, there are concerns of the overabundant population Westeros has garnered within the passing years. Resources are few and far between, and while the majority of Westeros has begun to suffer, the problems of this small world have yet to reach the nobility.

These times have been of change, as Winter looms over Westeros. The sweeping changes made in the prime of Aerius' reign have since settled, and many people still look upon him and his father before him as just and benevolent kings to the realm. The Queen-Mother, Meria, has been failing in health and in her honor a large tournament is being held soon to mark the beginning of the new year.

Important Pages

This is a list of the most important systems that writers will find everyday use of within the role-play. It is recommended you read through them all carefully, so as to understand the balance required when making one's character.

* Tier One
* Power Score
* Skills
* Age
* Great Houses
* How to Create Your Character
Próżnia

Zdjęcie próżni w tle wraz z innymi strukturami

**Próżnia** to miejsce gdzie wszystko się tutaj znajduję i nie ma końca co występuje w grze **Dwóch Braci** i innych grach.

## Ciekawostki

* **Próżnia** jest jedynym miejscem co znajduje się we wszystkich epizodach.
* W próżni znajdują się struktury które mogą być sekretnymi, bezsensowne czy nieużywane.
Valemen Houses

House Grafton

**House Grafton** is a noble house that rules from **Gulltown**, found at the tip of the **Bay of Crabs** just south of **Runestone**. It is the largest settlement, and only city found within the Vale.
House Head
**???**
Status
Unclaimed

House Hersy

**House Hersy** is a noble house that rules from **Newkeep**.
House Head
**???**
Status
Unclaimed

House Hunter

**House Hunter** is a noble house that rules from **Longbow Hall**, located just south of the **Fingers**.
House Head
**???**
Status
Unclaimed

House Melcolm

**House Melcolm** is a noble house that rules from **Old Anchor**, which can be found due east of **Ironoaks**.
House Head
**???**
Status
Unclaimed

House Redfort

> As Strong as Stone
>
> Words of House Redfort

**House Redfort** is a noble house that rules from **Redfort**, found just some ways south of **Ironoaks**.
House Head
**???**
Status
Unclaimed

House Royce

> We Remember
>
> Words of House Royce

**House Royce** is a noble house that rules from **Runestone**. Found close on an opposite, northern shore to **Gulltown**.
House Head
**???**
Status
Unclaimed

House Waynwood

**House Waynwood** is a noble house that rules from **Ironoaks**. A castle west of **Old Anchor**, with a river flowing east to the **Narrow Sea**
House Head
**Lord Galladon Waynwood**
Status
Unclaimed
Ayda Baratheon

## Inventory

Longsword

Ayda lives by the law of her sword. A loyal stag that swings and speaks with fury.

## History

From childhood Ayda loved to play in the dirt and cause havoc. This brought a lot of tension between Ayda and her mother. The young Baratheon on multiple occasions sneaked out of her lady lessons to try and put on her fathers armor. Even with an older brother, she was known to fight him many times. never letting anyone best her without them going down with her.

As she grew, Ayda only continued to show traits of a warrior. Jeremy finding her training long nights on her own. Eventually her father gave in to her attempts to be training seriously, even against her mothers wishes. Knowing at heart Ayda was born to be a fighter.

To the families surprise she took her lessons quite seriously and very quickly became a strong warrior among the rest of her cousins and siblings.

When Ayda was about sixteen, her father had become quite ill with a mysterious disease. It was said she protected his bedside for days without sleep. Never once leaving his side... Even in death she refused to let anyone take him away from his bed. In the process breaking a few bones before they were able to take her down. Showing her loyalty had no bounds.

With these events, Jeremy left his daughters care in the hands of his brother who continued her advanced training. In the process turning her into the hardened steel she is today. Ayda continues to improve her skill and aspires to be a great war tactician as well as make herself known as a great Baratheon warrior.

## Personality

Warrior spirit burned into her, Ayda is strong willed. A fighter that tells things straight getting her into trouble most the times. In a sense she moves to her own drum. When called for Ayda is loyal to her family and would do anything to protect them.

### Likes

Drinking, Training, learning about fighting tactics.

## Appearance

Born and bred Baratheon, Ayda continues the line of black locks only flowing above her shoulders. Her eyes blue like most her family. However, her skin has a light glow; giving an exotic look.

Her body is fully developed with strong curves and lightly toned muscles. You will be unlikely to find her in a dress, unless forced to for an occasion.

Although covered, the Baratheon still has a few scars on her skin from training and fights she's participated in.

## Attributes

 Investigation
 Medicine
 Animal Handling
 Perception
 Nature
 Religion
Brand Stark

Master of Laws

## Family

* Lysara Stark (Wife)
* Torrhen Stark (Son)
* Rodrik Stark (Son)

**Brand Stark** is the head of **House Stark**, **Master of Laws**, **Warden of the North**, and **Lord of Winterfell**. He is a solemn and quiet man, known for his reserved yet sound wisdom. He believes in the balance of all things, and frequently prays to the **Old Gods** to find solutions for the questions he asks himself every day. To his family he is a loving father, even if he is distant at times. While he personally carries out the justice of the laws he sets place in the **Seven Kingdoms**, he is not without a kind heart. He is known for being relaxed, and frequently advises the King on how to handle criminals and other such prisoners.
Digbeth "Kid" Dayne

## Family

Mother: Augustine MormontFather: Tiberius Dayne

## Inventory

Handmade Dayne sigil cape

The First Child of Mixed Mormont and Danye blood. Spending the first leg of his life with his father, he now seeks to learn from his mother and connect with her on a deeper level for the first time as he begins to settle on bear island far north.

## Attributes

Whenever first creating a character, you will start with a limited number of Skills. When starting with the minimum amount, your star should look like this '★☆☆☆'. Copy and paste the alt code where necessary to accurately represent your character's skill in an area. The amount of Stars you receive when first starting is dependent on the number of Skills you get in the first place. So if your character is 21 then they would only receive two Stars in total. So you could choose if your character wanted rudimentary Skill level in two areas, or Adept in one.

Skills should have an important part in your character's backstory. In example: If your character has a Skill such as Medicine, it should be explained and reasoned as to how they gained such a thing. Such as having a past with a Barber or Maester who specializes in the human anatomy. Same for any other Skill.

*Final note regarding Skills, no one can start with a Legendary skill in an area.*

**Note:** Delete all writing between the Power Score and the actual section after completing your Skills.

 Investigation
 Medicine
 Animal Handling
 Perception
 Nature
 Religion
Aerius I Targaryen

Protector of the Realm

**King Aerius I Targaryen** is the **King of the Andals, the Rhoynar, and the First Men**, **Lord of the Seven Kingdoms**, and **Protector of the Realm**. He is weak, sickly old man who has spent many years in declining health. In his prime he was a force to be reckoned with, supporting the **Faith of the Seven** while dispatching justice to those who dared to oppose his rule. It all began in his late 40's, when his mind began to grow a bit spotty. Over time he lost his coordination, his dignity, and then parts of his mind. He is a confused man nowadays, and requires constant advice to remind him over what he rules and how to do so. His Small Council is loyal to him, thankfully enough, and help supervise over the ruling of the Seven Kingdoms.
House Frey

**House Frey** is a house of nobility within the Riverlands, their liege lord being House Tully. Their seat rests at The Twins, two castles which rest on opposite sides of the northern Green Fork connected together by a bridge that serves a vital connection between between the North and the Riverlands.

## History

Before Lord Jaenys came to power, his late father, Lord Walder was one of the most powerful men within the Riverlands after having begun his rule in 235 A.C. By introducing taxes for those crossing The Twins that were proportionate to one's wealth, with the exception of House Tully, Walder began to further the resources of the Frey even at the expense of others within the Riverlands and even the North. By the time Jaenys was born, Lord Walder already had three other sons. Including Stevron, Emmon, and Aenys who all were from Walder's first wife: Perra Royce. Jaenys, and his younger brother's and sister's all came from Walder's second wife, Samantha Florent.

Sometime in late 258 A.C, a fire erupted within the western castle of The Twins while the family was gathered in the main hall of the castle. Everyone but Jaenys died in the fire, and the western tower was nearly destroyed. In an act of kindness, during his early reign, King Aerius I intervened after the tragedy and appointed Jaenys as his ward while Lord Samwell Tully's younger brother would look over the reconstruction of The Twins.

Reconstruction of the Twins was completed some months after Jaenys' Name Day, at which point his time in the royal court had been completed and he was sent back to the Twins with a Maester from Oldtown to help advise him in how to maintain his part of the realm. Jaenys continued the actions of his father, and proceeded to reach even further by taking steps to monopolize the distribtion of trades within the Riverlands. While still something he is working on, the fruits of his labors have become ripe as he begins to step into his old age. Since his younger years, Jaenys began to raise a family. While not quite as extensive as the Frey's used to be, he still did it for the sake of preserving his house's name.

During the events of the **Reyne Conspiracy**, Jaenys refused to serve his lord and march with the Tully's upon Casterly Rock. While Jaenys' motives for doing so are unknown, the result of those actions have since strained the relationship between him and the current house head, Gunyr Tully.

Due to the limiting nature of the **Bartos Conflict**, Jaenys and the rest of House Frey were not involved in any way.
Alester Tyrell

Lord Paramount of the Mander

Defender of the Marches

High Marshal of the Reach

Warden of the South

Master of Coin

**Ser Alester Tyrell** is the head of House Tyrell, **Lord of Highgarden**, **Lord Paramount of the Mander**, **Defender of the Marches**, **High Marshal of the Reach**, **Warden of the South**, and **Master of Coin**. He is a jovial, and often cheerful, man who is better known for his ability to captivate the public eye with stories of chivalry and grandeur. He is at times dramatic, but these dramatics do not extend to his professional business as Master of Coin. He takes his business rather seriously, and has at times lent his family's wealth to the **Seven Kingdoms** when in need of it.
House Tyrell

**Defenders** of the **March**

**High Marshals** of the **Reach**

**Wardens** of the **South**

## Vassals

Tier One Houses* **House Crane** of **Red Lake**
* **House Florent** of **Brightwater Keep**
* **House Fossoway** of **Cider Hall**
* **House Hightower** of the **Hightower**
* **House Merryweather** of **Longtable**
* **House Oakheart** of **Old Oak**
* **House Redwyne** of the **Arbor**
* **House Rowan** of **Goldengrove**
* **House Tarly** of **Horn Hill**

Tier Two Houses

* **House Appleton** of **Appleton**
* **House Ashford** of **Ashford**
* **House Beesbury** of **Honeyholt**
* **House Blackbar** of **Bandallon**
* **House Bulwer** of **Blackcrown**
* **House Caswell** of **Bitterbridge**
* **House Chester** of **Greenshield**
* **House Cordwayner** of **Hammerhal**
* **House Costayne** of **Three Towers**
* **House Cuy** of **Sunhouse**
* **House Footly** of **Tumbleton**
* **House Graceford** of **Holyhall**
* **House Grimm** of **Greyshield**
* **House Hewett** of **Oakenshield**
* **House Meadows** of **Grassy Vale**
* **House Mullendore** of **Uplands**
* **House Peake** of **Starpike**
* **House Serry** of **Southshield**
* **House Shermer** of **Smithyton**
* **House Vyrwel** of **Darkdell**

Tier Three Houses

* **House Ambrose**
* **House Cockshaw**
* **House Osgrey** of **Standfast**
* **House Rodden**
* **House Varner**

**House Tyrell** is a **Great House** of **Westeros**, being the principle Great House of the **Reach**. Their seat rests at **Highgarden**, a splendid castle that is said to be the heart of chivalry across the Seven Kingdoms. House Tyrell is a proud dynasty, one spanning back since **Aegon's Conquest** when they were awarded the lands of their fallen liege lords of **House Gardener**. They are the second-most wealthy house within Westeros, standing behind House Lannister. While they may not be the wealthiest, they are certainly the most powerful in terms of raw military power as they command over 70,000 soldiers, nearly twice as much as some of their contemporaries.

## House Mastery

**Growing Ambitions:** The beauty of the Tyrells is only matched by their growing ambition, as can be seen through their gain of status ever since their first ascension to power. These ambitions can only be fueled by an ambitious mind, so it is important to the Tyrell's that theirs collectively remain sharp. All members of Tyrell gain a +1 in their Intelligence skill.
Victar Greyjoy

**Victar Greyjoy** is the head of House Greyjoy,**Lord of the Iron Islands**, and **Lord Reaper of Pyke**. While far removed from his physical prime, Victar's mind is as quick as it is sharp. He was the most unlike his brothers growing up, while he believed vehemently in the old ways he preferred to never dirty his hands personally. He plotted his way through the bickering politics of the Ironborn, and when the time came for a new Lord to arise, all his opponents were dead in the waters of **Ironman's Bay**. Since then he has presided as lord, with relatively little conflict since those times. He is not a man to be trifled with, and certainly not to be underestimated by even his family. He has been equally as punishing and hard on his sons raising them to be warriors of the salt seas.
House Tully

## Vassals

Tier One Houses* **House Blackwood** of **Raventree Hall**
* **House Bracken** of **Stone Hedge**
* **House Darry** of **Darry**
* **House Frey** of the **Crossing**
* **House Mallister** of **Seagard**
* **House Mooton** of **Maidenpool**
* **House Piper** of **Pinkmaiden**
* **House Ryger** of **Willow Wood**
* **House Vance** of **Atranta**
* **House Vance** of **Wayfarer's Rest**

Tier Two Houses

* **House Hawick** of **Saltpans**
* **House Roote** of **Lord Harroway's Town**
* **House Smallwood** of **Acorn Hall**

Tier Three Houses

* **House Bigglestone**
* **House Blanetree**
* **House Butterwell**
* **House Chambers**
* **House Charlton**
* **House Cox** of **Saltpans**
* **House Deddings**
* **House Erenford**
* **House Goodbrook**
* **House Grell**
* **House Grey**
* **House Haigh**
* **House Keath**
* **House Lolliston**
* **House Lychester**
* **House Nayland** of **Hag's Mire**
* **House Nutt**
* **House Paege**
* **House Pemford**
* **House Perryn**
* **House Shawney**
* **House Terrick**
* **House Vypren**
* **House Wayn**
* **House Whent** of **Harrenhal**
* **House Wode**

**House Tully** is a **Great House** of **Westeros**, being the principle Great House of the **Riverlands**. Their seat rests at **Riverrun**, a nigh impregnable castle that rests on the convergence of the **Red Fork** and **Tumblestone Rivers**. House Tully themselves are a proud people marred by strife throughout their histories. Due to the position of the Riverlands, they have been caught in nearly every war that Westeros has faced since the time of the **First Men** and the **Children of the Forest**. Despite this, they remain stout, and endure where most others couldn't. Recently, there's been a divide in the fmaily as the head of House Tully has converted to the religion of the **Lord of the Light**. A due amount of skepticism has been met with this, but some embrace the change with open arms.

## House Mastery

**Grudges as Old as their Rivers:** The history of the Riverlands is a long one, ages have past where its lands have served as the battlegrounds of countless wars. The fury of the Tully's runs deep, seeking to exact the wrongs placed on them. All members of House Tully gain a temporary +.5 points in their Strength, Dexterity, and Endurance when fighting against a culture of their choosing (I.E: Crownmen, Dornishmen, Ironborn, Stormlander, Reachmen, Northmen, Valemen; Westermen.) In example, Gunyr Tully gains +.5 points in his attributes when fighting against Westermen.
House Baratheon

## Vassals

Tier One Houses* **House Caron** of **Nightsong**
* **House Errol** of **Haystack Hall**
* **House Estermont** of **Greenstone**
* **House Penrose** of **Parchments**
* **House Selmy** of **Harvest Hall**
* **House Swann** of **Stonehelm**
* **House Tarth** of **Evenfall Hall**
* **House Trant** of **Gallowsgrey**
* **House Wylde** of the **Rain House**

Tier Two Houses

* **House Dondarrion** of **Blackhaven**
* **House Buckler** of **Bronzegate**
* **House Cafferen** of **Fawnton**
* **House Fell** of **Felwood**
* **House Grandison** of **Grandview**
* **House Mertyn** of **Mistwood**
* **House Morrigen** of **Crow's Nest**
* **House Peasebury** of **Poddingfield**
* **House Rogers** of **Amberly**
* **House Staedmon** of **Broad Arch**
* **House Whitehead** of the **Weeping Town**

Tier Three Houses

* **House Bolling**
* **House Connington** of **Griffin's Roost**
* **House Gower**
* **House Hasty**
* **House Herston**
* **House Horpe**
* **House Kellington**
* **House Lonmouth**
* **House Musgood**
* **House Seaworth** of **Cape Wrath**
* **House Swygert**
* **House Tudbury**
* **House Wagstaff**
* **House Wensington**

Tier Four House

* **House Brownhill**

**House Baratheon** is a **Great House** of **Westeros**, being the principle Great House of the **Stormlands**. Their seat rests at **Storm's End**, a mighty tower that rests at **Durran's Point**. It is said to be one of the strongest castles within all of Westeros. The Baratheons are a hardy people, claiming descent from the original **Storm Kings** of the Stormlands. The truth of this matter rests in their blood, again and again producing mighty warriors throughout history.

## House Mastery

**Blood of the Storm Kings:** The roots of the Baratheon family stem from their common ancestors, the **Storm Kings** from the **Age of Heroes**. All members of House Baratheon start with a +1 in their Strength attribute.
House Crabb

**House Crabb** is a near-extinct house from the **Crownlands**. There was a point in time when the Crabb were known for producing excellent warriors. They descend from a mighty warrior, **Ser Clarence Crabb**. Throughout the centuries since his passing, they have also produced several knights worthy enough that they joined the **Kingsguard**. Their luck turned at the end of the second century, when the **Spring Sickness** wiped out the majority of their family. They fell on hard times, and the villages they once ruled dwindled or were sequestered to other houses. Slowly their family fell apart, as did their hold, and they just continued to wither away. Now, only two Crabbs remain. Cadeyrn, and his brother, Lucan Crabb.
Stormlander Houses

House Caron

> No Song so Sweet
>
> Words of House Caron

**House Caron** is a noble house that rules from **Nightsong**, found within the **Dornish Marches** just north of the **Prince's Pass** and the **Red Mountains**.
House Head
**???**
Status
Unclaimed

House Errol

**House Errol** is a noble house that rules from **Haystack Hall**, found just east of the **Kingsroad**.
House Head
**???**
Status
Unclaimed

House Estermont

**House Estermont** is a noble house that rules from **Greenstone**, a castle that rests upon the island of Estermont which can be found just east of Cape Wrath.
House Head
**???**
Status
Unclaimed

House Penrose

> Set Down Our Deeds
>
> Words of House Penrose

**House Penrose** is a noble house that rules from **Parchments**.
House Head
**???**
Status
Unclaimed

House Selmy

**House Selmy** is a noble house of **Marcher Lords** that rule from **Harvest Hall**, found close to the eastern borders of the **Reach**.
House Head
**???**
Status
Unclaimed

House Swann

**House Swann** is a noble house that rules from **Stonehelm**, found close to the eastern borders of the **Reach**.
House Head
**???**
Status
Unclaimed

House Tarth

**House Tarth** is a noble house that rules from **Evenfall Hall**, found on the island of **Tarth** which lies in the Narrow Sea just before the coast of the Stormlands.
House Head
**Lord Galladon Tarth**
Status
Unclaimed

House Trant

> So End Our Foes
>
> Words of House Trant

**House Trant** is a noble house that rules from **Gallowsgrey**.
House Head
**???**
Status
Unclaimed

House Wylde

**House Wylde** is a noble house that rules from the **Rain House**, found within the eastern **Rainwood**.
House Head
**???**
Status
Unclaimed
House Lannister

**Shields** of **Lannisport**

## Vassals

Tier One Houses* **House Banefort** of **Banefort**
* **House Broom**
* **House Brax** of **Hornvale**
* House Clegane of **Clegane's Keep**
* **House Crakehall** of **Crakehall**
* **House Farman** of **Fair Isle**
* **House Lannister** of **Lannisport**
* **House Lefford** of the **Golden Tooth**
* **House Lydden** of the **Deep Den**
* **House Marbrand** of **Ashemark**
* **House Payne**
* **House Prester** of **Feastfires**
* **House Serrett** of **Silverhill**
* **House Swyft** of **Cornfield**
* **House Westerling** of the **Crag**

Tier Two Houses

* **House Estren** of **Wyndhall**
* **House Kenning** of **Kayce**
* **House Sarsfield** of **Sarsfield**
* **House Spicer** of **Castamere**

Tier Three Houses

* **House Algood**
* **House Bettley**
* **House Clifton**
* **House Doggett**
* **House Drox**
* **House Falwell**
* **House Ferren**
* **House Foote**
* **House Garner**
* **House Greenfield** of **Greenfield**
* **House Hamell**
* **House Hetherspoon**
* **House Hawthorne**
* **House Jast**
* **House Kyndall**
* **House Lorch**
* **House Moreland**
* **House Myatt**
* **House Peckledon**
* **House Plumm**
* **House Ruttiger**
* **House Stackspear**
* **House Turnberry**
* **House Vikary**
* **House Westford**
* **House Yarwyck**
* **House Yew**

**House Lannister** is a **Great House** of **Westeros**, being the principle Great House of the **Westerlands**. Their seat rests at **Casterly Rock**, an ancient fortress built upon a mountain overlooking the **Sunset Sea**. House Lannister's words are "Hear Me Roar!". They are the most fortunate and wealthy of the great houses, due to the gold mines that they possess.

## Passive

**We Always Pay Our Debts:** The extravagant riches of House Lannister are known by all in the Seven Kingdoms, and more than this is the common knowledge that all Lannister's uphold their deals. All members of House Lannister are allowed to start off carrying a single Gold Dragon on them.
Time

This year marks the end of a short Winter and the beginning of Spring. **It is currently the 2nd Day of the 1st Moon, 299 A.C.**

Like the natural world we live in, time passes too in Westeros. Differences in time spent in the world will play a large role in your character's personal progression, as well as all of their worldly travels across the Seven Kingdoms. For these reasons, it's important to always keep track of time.

In the role-play it is absolutely necessary for all role-plays to be properly dated. To start this, all sessions will the name of the session first, then the location it took place in, and then the date. It should look similar to the example below.

[Session Name] | [Location] | [Day] of the [Moon], [Year] A.C.

The name of weekdays have not been named yet, as George R.R Martin has yet to describe them within the series. As such there are no such things as Sundays, Mondays, or Tuesdays. This is why we make use of the numbered date, and the same for all months as they follow the same timely basis as our own measure of time.

All major sessions, and those highlighted by the leader of the group, take place a week apart from another unless otherwise specified. Minor sessions, or unimportant events, can take place within this space of time or even on the same day as the important event if there is room for it.

Most role-play will occur on imvu, but it is imperative that every session done on there is logged in the wikia's Discussions in the appropriate category. Any session performed that isn't logged on the wikia will be considered non-canon, since there is no proof of it ever occurring.
House Arryn

Warden of the East

## Vassals

Tier One Houses* **House Grafton** of **Gulltown**
* **House Hersy** of **Newkeep**
* **House Hunter** of **Longbow Hall**
* **House Melcolm** of **Old Anchor**
* **House Redfort** of **Redfort**
* **House Royce** of **Runestone**
* **House Waynwood** of **Ironoaks**

Tier Two Houses

* **House Arryn** of **Gulltown**
* **House Belmore** of **Strongsong**
* **House Coldwater** of **Coldwater Burn**
* **House Corbray** of **Heart's Home**
* **House Egen**
* **House Elesham** of the **Paps**
* **House Lynderly** of the **Snakewood**
* **House Pryor** of **Pebble**
* **House Royce** of the **Gates of the Moon**
* **House Sunderland** of the **Three Sisters**
* **House Tollett** of the **Grey Glen**

Tier Three Houses

* **House Baelish** of the **Fingers**
* **House Borrell** of **Sweetsister**
* **House Breakstone**
* **House Crayne**
* **House Donniger**
* **House Dutton**
* **House Hardyng**
* **House Lipps**
* **House Longthorpe** of **Longsister**
* **House Moor**
* **House Ruthermont**
* **House Shett** of **Gull Tower**
* **House Shett** of **Gulltown**
* **House Templeton** of **Nine Stars**
* **House Torrent** of **Littlesister**
* **House Upcliff**
* **House Waxley**
* **House Woodhull**
* **House Wydman**

**House Arryn** is a **Great House** of **Westeros**, being the principle Great House of the **Vale of Arryn**. Their seat rests at the **Eyrie**, an indomitable castle resting upon the highest peak of the **Giant's Lance**. It is said to be impossible to attack, thanks to its high location in combination with its mighty defenses. The people of House Arryn are all proud **Andals**, dating back to when the Andals first invaded Westeros. Most of them are raised to be smart, strategical. Sagacity is a common trait attributed to them for these reasons and their higher understanding of the world around them.

## House Mastery

**Purity of the Andals**: House Arryn's proud heritage as one of the purest bloodlines of the Andals, who once conquered Westeros, lends them a great deal of their culture. Many of the Vale have been raised around the gallantry of knighthood, but only the intellect of the Arryn's are able to properly make use of these honorable people. All members of House Arryn gain a Skill Star in the Tactics skill.
Osric Arryn

Warden of the East

**Osric Arryn** is the current head of House Arryn, **Defender of the Vale**, and **Warden of the East**. He is a stalwart leader who has always dispensed justice appropriately. His family know him for his loving and tender side, seeing and appreciate their value at its full worth. His rule is somewhat relaxed, but people who try to abuse this will find an unmatched temper that seeks vengeance for all misdoings.
Percival Arryn

## Family

Lord Osric Arryn(Father) Jasper Arryn(Elder brother) Ysilla Arryn(Youngest Sister)

## Inventory

Arming Sword, Leather Armor, Several Outfits, Traveling Pack

As a young man of House Arryn, Percival is on the unorthodox side of his family's portrayal. Growing up in a house that placed high values on loyalty and honor, he had many lectures on his backhanded tactics and dirty tricks. Always maintaining that it produced the optimal outcome, this explanation usually fell of deaf ears. As he got older he learned of the art diplomacy and mercantilism. Now as a young man he has learned the values of his great house and now looks to protect and even increase the Vales resources and bring honor to the realm.

## History

Growing up in the Vale and hearing tales of gallantry and valor time and time again became boring to him. Percival was quick to point out holes in ones defense whether it was combat or moral. His mentors corrected his attitude but not his thinking on how to resolve issues. Maintaining his problem solving skills with a newfound sense of respect, proving himself a true if strange member of House Arynn.

## Personality

Putting up a jovial front at meetings and most conversations, Percival is cold and calculating in his interactions. Studying ones gait and their body language as well the words that fall from their mouths. Anyone to him is threat unless they are proven allies or family, though not making it apparent.

## Appearance

Standing at an unimposing height of 5'7 and soft expressions being his resting face, Percival does not standout to most. Brown hair with brown eyes and a slim build he makes use of his unassuming presence to gain the upper hand in both conversation and battle.

## Attributes

 Investigation
 Medicine
 Animal Handling
 Perception
 Nature
 Religion
Pulvin Scoolver

### Predecessor

Optional: Provided your character possesses an official title, who possessed them before you?

### Successor

Optional: Provided your character possesses an official title, who possessed them after you?

## Family

Does your character have any immediate family?

## Inventory

What does your character commonly carry with them?

(Enter summary of character.)

## History

(Enter character's background and story, what brought them to where they are today.)

## Personality

(How does your character act around people? Do they hold any ideals? Etc.)

## Attributes

Whenever first creating a character, you will start with a limited number of Skills. When starting with the minimum amount, your star should look like this '★☆☆☆'. Copy and paste the alt code where necessary to accurately represent your character's skill in an area. The amount of Stars you receive when first starting is dependent on the number of Skills you get in the first place. So if your character is 21 then they would only receive two Stars in total. So you could choose if your character wanted rudimentary Skill level in two areas, or Adept in one.

Skills should have an important part in your character's backstory. In example: If your character has a Skill such as Medicine, it should be explained and reasoned as to how they gained such a thing. Such as having a past with a Barber or Maester who specializes in the human anatomy. Same for any other Skill.

*Final note regarding Skills, no one can start with a Legendary skill in an area.*

**Note:** Delete all writing between the Power Score and the actual section after completing your Skills.

 Investigation
 Medicine
 Animal Handling
 Perception
 Nature
 Religion
Sonic Rojo

**Sonic Rojo** es el apodo que se le ha dado a Sonic Maurice el Erizo luego de alcanzar la transformación Super Saiyajin Dios al reunirse con 4 de sus amigos (Tails, Shadow, Knuckles y un robot) en sus súperformas y decir la frase "Quiero que me des un poco de ese orgullo" con la voz de Goku.

## Apariencia

Tiene la misma apariencia de Sonic (un erizo antropomórfico con guantes y botas), solo que el color azul de su pelaje cambia a rojo.

## Formas y poderes

**Forma normal:** en su forma normal su habilidad más característica es tener una velocidad capaz de superar a la del sonido. Además tiene una resistencia muy aumentada que igualmente le sirve en combate.

**Super Sonic:** como Super Sonic su velocidad ahora puede superar a la de la luz y además puede volar, hacer uso del control caos, y disparar energía de diversas formas.

**Sonic Rojo:** como Sonic Rojo su velocidad aumenta considerablemente, al igual que todos sus poderes, y ahora también puede hablar español y sobrevivir en el vacío espacial sin problemas. También se vuelve inmortal en este estado.
Pencilcosmos Wiki

***"Wushyf krek woshak Yowopfef Yeb Wakabek. Shakofehesh Yowob, kefnawek siy kefeefeknawek Yowobopfek. Kayubn yiwkekaf kefeefekafef, kefafef, norpafef, woshakafef, propfef, fropfef abek, dakanuw adna!"***

The Pencilcosmos is a conworld created by ICantEdit (with a little help from Miniepicness). It is a massive cosmological hierarchy filled with many different creatures, civilizations, entities, gods, cosmological structures, verses, voids, and much more.

Note: Do not add content unrelated to the Pencilcosmos, such as adding the "konooshek" category to random pages (I'm looking at you, Derv). Vandalism is strictly prohibited, and will result in a permaban.

(DISCLAIMER: THIS WIKI IS A MASSIVE WIP, EXPECT A LOT TO BE MISSING)

this document contains some of the history and physics of the Pencilcosmos.
Ronaldo Calvo

**Ronaldo Calvo** es un estado obtenido por el famoso payaso de McDonald's Ronald McDonald al volverse calvo mediante técnicas desconocidas y por motivos también desconocidos.

## Apariencia

Tiene la misma apariencia de Ronald McDonald, pero calvo.

## Formas y poderes

Se desconoce que tenga algún poder físico, pero su poder mental de generar ilusiones vívidas y realistas, así como su capacidad de destruir a casi cualquiera mentalmente, lo hacen merecedor de un nivel de amenaza "demonio". Se sabe que secuestra niños y los controla mentalmente para que coman sus hamburguesas.
Favio

**Favio Reyes**, también conocido como **Midoriya Ultra Mega Rosé** en su forma más conocida, es uno de los guerreros principales de DBLW y destacó principalmente por su gran y larga batalla contra El Glande Padre, en la cual se revelaron varias transformaciones pero finalmente concluyó con su derrota.

## Apariencia

En su forma base (no mencionada en la tabla) tiene una apaiencia muy similar a la de Midoriya. En su forma más conocida (Midoriya Ultra Mega Rosé) tiene la cabeza de Midoriya con el cabello y los ojos de color morado y el cuerpo de Gohan, sumados al aura del Super Saiyajin Rosé. En su estado de Ultra Mega Rosé Evolved vuelve a tener únicamente el cuerpo de Midoriya pero con el cabello de un color rosado intenso, y en su estado de MUMPR (modo sabio) adquiere un cuerpo similar al de Goku pero con el mismo color de cabello morado, y además se vuelve gigante.

## Formas y poderes

**Estado base:** en su estado base (no mencionado en la tabla oficial) simplemente tiene fuerza y velocidad aumentadas ligeramente, no destaca mucho así que casi no se le ve usando esta forma.

**Midoriya Ultra Mega Rosé:** es su forma característica y más conocida. En esta forma tiene un poder de pelea a Goku Black en su transformación de Super Saiyajin Rosé, con una fuerza muy aumentada, así como su resistencia, velocidad, uso de artes marciales, vuelo, teletransportación, manipulación de la energía ki, zenkai y supervivencia en el vacío espacial.

**Ultra Mega Rosé Evolved:** es la forma que alcanza para superar al Glande Padre en su forma verdadera. Tiene todos los poderes de Midoriya Ultra Mega Rosé pero con una velocidad muy superior, lo cual le dio una gran ventaja en combate.

**Mega Ultra Mega Penta Rosé (Modo Sabio):** debido a que El Glande Padre no había sido derrotado, Favio ya no sabía qué hacer y es ahí cuando desbloquea su forma más poderosa. En esta forma no solo todos sus poderes están aumentados, sino que puede cambiar de tamaño hasta volverse gigante, se vuelve increíblemente sabio y además puede controlar a la gravedad a su gusto.
Johnny Test SSJ2

**Johnny Test** es un niño con 2 hermanas mentalmente superdotadas, las cuales en ocasiones lo usan en sus experimentos, y en una de esas se les ocurrió inyectarle células S pertenecientes a saiyajin, las cuales lo hicieron capaz de transformarse en un Super Saiyajin y luego en un Super Saiyajin fase 2 luego del estímulo necesario.

## Apariencia

En su forma de Super Saiyajin fase 2 tiene la apariencia de un adolescente musculoso con cabello totalmente rubio y parado y ojos azules. Ocasionalmente muestra su aura de SSJ2, la cual es amarilla y la acompañan pequeños rayos de energía.

## Formas y poderes

**Forma humana:** no tiene poder alguno rescatable.

**Super Saiyajin:** luego de transformarse en Super Saiyajin gracias al injerto de células S y el estímulo necesario, su fuerza, velocidad y resistencia se incrementan 50 veces, alcanzando niveles sobrehumanos.

**Super Saiyajin 2:** al duplicar sus poderes de SSJ, adquiere además la capacidad de volar y lanzar potentes rayos de energía, aunque sigue siendo muchísimo más débil que un SSJ2 promedio.
Thor Iluminado

**Thor Iluminado** es el nombre que se le da al asgardiano Thor (hijo de Odín) cuando alcanza su estado iluminado al tener una profunda conexión con la electricidad.

## Apariencia

Tiene la misma apariencia de Thor con el cabello corto, pero cargado de electricidad con una tonalidad azul.

## Formas y poderes

**Forma normal:** tiene una fuerza inmensa, al igual que su velocidad y resistencia. También tiene un control elevado de la electricidad ya sea usando al Mjölnir o al Rompetormentas y es biológicamente inmortal.

**Forma iluminada:** es ligeramente más poderoso, pero no puede mantener esta forma durante mucho tiempo.
Germán

### Ocupación

Youtuber, cantante, director técnico de la selección de fútbol de Corea del Norte

### Nivel de amenaza

Lobo (normal)Demonio (LSSJB)
Dragón (Germán Calvo)

### Poderes

Hablar alemánFuerza aumentada
Resistencia aumentada
Calvicie

**Germán Garmendia**, más conocido como **HolaSoyGerman**, es un youtuber chileno conocido por subir vídeos a YouTube. Lleva un buen tiempo dedicándose a eso y es también conocido por ser uno de los pocos youtubers chilenos que existen. Tiene un poder similar al de un ser humano que hace ejercicio.

## Apariencia

Tiene la apariencia de un hombre adulto alto (1,83 m) con una forma física decente, cabello corto y negro. Sin embargo, cuando alcanza su forma LSSJ su cabello se torna celeste (SSJB) y verde (LSSJ) al mismo tiempo, así como se vuelve más corto de los costados y cambia su peinado. Al alcanzar su forma calva su cabello desaparece completamente, al igual que su felicidad, y ahora trae puesto un traje.

## Formas y poderes

**Forma normal:** tiene un poder similar al de una persona promedio con buena forma física y buena salud general. Además tiene el poder de hablar alemán, aunque él no sabe alemán.

**Legendario Super Saiyajin Blue (LSSJB):** adquiere esta forma luego de un entrenamiento especial y muchos enfados. Cuenta la leyenda que quería transformarse en el legendario Super Saiyajin y en Super Saiyajin Blue al mismo tiempo, y debido a una falta de control de sus nuevos poderes se transformó en ambos al mismo tiempo. Su poder aumenta enormemente, pero sigue estando lejos de una amenaza nivel "dragón" debido a su condición de humano "promedio".

**Germán Calvo:** Germán un día se cansó de entrenar y decidió cortarse el cabello porque ya estaba muy largo. Mientras lo hacía se dio cuenta de que no sabía cortarse el cabello, por lo cual terminó rapándose y desbloqueó su forma más poderosa que sí alcanza el nivel "dragón", pudiendo ahora aterrorizar a varias ciudades. En esta forma su fuerza y resistencia aumentan a su máximo potencial, todo a cambio de su cabello y de su felicidad. Además, su calvicie le otorga el poder de usarla para enceguecer a sus enemigos y el de usar su ataque final ("resplandor calvo"), con el cual puede derrotar a una ciudad entera fácilmente.
Kurapica

**Kurapica** es uno de los guerreros más fuertes conocidos del universo 69. Originalmente era un androide con células de Jiren que lo llevaron a tener una fuerza comparable a la suya al final de su entrenamiento y evolución, pero posteriormente absorbió células de Ricardo, Andrés, Zaiko y Favio, volviéndolo mucho más poderoso. Su nivel de poder monstruoso es uno de los primeros que llega al nivel universal.

## Apariencia

Su cuerpo tiene una apariencia similar a Jiren con una K en el pecho que fue hecha con cromosomas. Su Cuello es excesivamente grueso y su rostro es una fusión de los rostros de Ricardo, Andrés, Zaiko y Favio. Sus orejas tienen forma de riñón.

## Formas y poderes

**Androide:** originalmente era un simple androide fabricado junto con células de Jiren, lo cual lo volvió increíblemente poderoso al completar su entrenamiento con una inmensa fuerza, resistencia y velocidad. También puede volar, teletransportarse, manipular la energía ki, sobrevivir en el espacio y manipular el fuego.

**Forma final:** su forma final (y la única conocida en fotos) es obtenida luego de absorber células de los 4 guerreros mencionados anteriormente. Dicho proceso llevó a una mutación adicional que convirtió a sus orejas en riñones y eso le dio una audición muy aumentada. A parte de tener todos sus poderes aumentados, las células de saiyajin le permiten tener un zenkai si es derrotado (como si fuera posible) y ahora tiene un control espacial y dimensional que le permite dar saltos dimensionales con gran facilidad. Su poder genéico ahora es muy elevado y puede cambiar sus genes a su gusto.
Chuck Norris

**Chuck Norris** es el ser más poderoso de los multiversos de DBLW. Originalmente no formaba parte de ellos, pero hizo una ligera aparición mostrando el 0% de su poder y con ello ya era más poderoso inclusive que Kurosaki no reteniendo su poder. Chuck Norris es capaz de absolutamente todo lo que quiera hacer y no tiene miedo alguno de hacerlo, nadie es capaz de derrotarlo ni de hacerle el más ligero daño.
Zacallafa

### Apodos

El hermano de Kurapica, El gemelo malvado de Kurapica, Guerrero Antimateria, El mutante invertido

### Especie

Androide de antimateria con células de humano, saiyajin y la especie de Jiren

### Poderes

Fuerza aumentadaResistencia aumentada
Velocidad aumentada
Audición aumentada
Uso de artes marciales
Vuelo
Teletransportación
Manipulación de la energía ki
Zenkai
Supervivencia en el vacío espacial
Pirokinesis
Control espacial y dimensional
Control genético
Supervivencia a la materia y antimateria

**Zacallafa** es considerado el gemelo malvado de Kurapica ya que fue creado en el mundo de la antimateria justo en el momento en el que nació Kurapica. A diferencia del resto de seres en ese mundo, Zacallafa tuvo las ganas de escapar y fue capaz de hacerlo con su inmenso poder, pudiendo llegar al mundo de la materia y sobreviviendo a la materia sin problemas. Es ligeramente más poderoso que Kurapica.

## Apariencia

Tiene una apariencia similar a la de Kurapica, pero su traje tiene verde en vez de naranja, tiene una Z en su pecho (también hecha de cromosomas) y el color de su piel, cabello, ojos y orejas está invertido. Además, no tiene boca, tiene 3 ojos (y 3 cejas) y tiene un pequeño afro blanco.

## Formas y poderes

**Androide:** se cree que originalmente fue un androide con células de Jiren, al igual que Kurapica, pero esto no ha sido confirmado aún ya que estos sucesos pueden variar mucho en el mundo de la antimateria.

**Forma final:** tiene todos los poderes de Kurapica. Gracias a su fuerza inmensa, resistencia inmensa y control espacial y dimensional fue capaz de huir del mundo de la antimateria y sobrevivir en el mundo de la materia. Puede sobrevivir sin problemas al contacto tanto con la materia como con la antimateria.