Longsword fighting

### **Skill Variance LV1**

You gain proficiency in 2 skills of your choice in which you do not already have proficiency.

### **Combat Stance LV2**

Starting at level 2, you can pick 3 out of the following combat stances, you gain an additional choice at levels 9 and 20. Only one stance can be active at a time; you pick your stance on your initiative turn. Changing a stance can be done as a minor action, with the stance changing on your action turn, or by sacrificing stamina equal to your level it can be imidietly changed on your initiative turn as a free action.

* Heavy: you no longer add any modifiers to your Base defense dice, and you take a -1 attack penalty, in exchange you gain a +2 damage bonus, and the damage bonus is increased to a +5 if attacking a vulnerable part.
* Nick: you take a -5 damage penalty, and in exchange, you gain a +5 attack bonus.
* Low: any attack that can target your lower body can now also target your upper body and your head. In exchange, any of your attacks that can target the lower body can also target upper and lower legs.
* The Plow: whenever you enter a guard position you always have a 2d12 guard on your upper body
* Ochs Stance: your guard dice on your lower legs is halved, in exchange, whenever you perform a perfect parry on an attack targeting your upper body, upper arms, lower arms, wrists, neck, or head, you gain a d6 attack bonus.
* Saddle: any time you guard or take damage, you lose 1 stamina, In exchange, any attack targeting the opponent's upper body, upper arms, lower arms, wrists, neck, or head, gains a +5 damage bonus.
* Triangle: your guard dice on your lower and upper legs is halved, in exchange, whenever you take stamina damage, it is reduced by 1.
* The Fool: you always have a d12 guard on your lower and upper legs, in exchange, your guard dice on your upper body, neck, and head is halved.
* Slung: whenever your lower or upper legs are attacked and you do not have them guarded, gain a +1 bonus to the base defense dice.

### **Martial Versatility LV3**

Whenever you take a long rest you may swap one of your attacks or guards.

### **Combat Archetype Lv7**

When you reach level 7 you may choose one of the following combat archetypes, your archetype will improve at levels 11 and 20.

* Sustain Fighting: as a minor action, you may recover stamina equal to your base defense dice plus your proficiency bonus, you may use this trait a number of times equal to your combat modifier per long rest.
* Burst Striker: as a minor action, you may sacrifice up to 5 stamina to gain an equivalent bonus to damage and half as much to attack, you may use this trait a number of times equal to your combat modifier per long rest.
* Quick Swap Fighting: on your action turn you may roll technique, to immediately swap your current attack to a different attack that you know, you may use this trait a number of times equal to your combat modifier per long rest, the DC for swapping is 14 if both of the attacks are of the novice category if at least one attack is intermediate then the DC is 18, and if one of the attacks is advanced the DC is 22, failure to swap halves your original attacks, attack and leaves your lower arms and wrists vulnerable.
* Bind Focus: whenever you get parried you may use your reaction to attempt to enter a sword bind, both you and your opponent need to make a contested technique roll, if the enemy fails then you are in a sword bind, while in a bind you and your enemy may only attack each other and your enemy has a -2 penalty on attacks made against you while you have a +2 bonus on attacks made against the enemy. you may end the bind as a free action, alternatively, the enemy may use their major action to repeat the technique roll, breaking free on a success, you may use this trait a number of times equal to your combat modifier per long rest.

### **Skill mastery LV9**

Choose two skills in witch you are already proficient, and gain mastery in them.

### **Combat Archetype Improvement LV11**

Upon reaching level 11, you may choose one of the following traits from your respective combat archetype:

#### Sustain fighting:

* Heavy armor focus: For every 4 stamina points that an armor piece costs, it costs 1 less, this trait can reduce the total cost by no more than your combat modifier times two.
* Light armor focus: As long as your total armor value does not exceed your combat modifier times two, you may add a d3 to your base defense dice, as long as your stamina is not zero.

#### Burst Striker:

* Greater sacrifice: whenever using the Burst Striker trait you may sacrifice up to 6 stamina and gain an equivalent bonus to both attack and damage.
* Defensive burst: whenever using the Burst Striker trait you gain a d8 bonus to all your guards,and any vulnerable parts stop being vulnerable.

#### Quick Swap Fighting:

* Nimble stances: You may immediately swap your stance on your action turn, as a free action, you may use this trait a number of times equal to your combat modifier per long rest.
* Redirect: Whenever you get parried, as a reaction, you may first sacrifice stamina equal to your original attack and then make a technique check against DC 10+ the enemy guard roll; if successful, you may make an attack against a different part of the enemy that your attack can hit, no matter whether or not you succeed on the check, your stamina is still lowered. You may use this trait once per round and a number of times equal to your combat modifier per long rest.

#### Bind Focus:

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### **Combat Speed LV12**

Your initiative and speed increase by one.

### **Superior Ability LV13**

You can increase two of your ability scores by one or one ability score by two.

### **Bypass LV15**

Choose one of the following two traits:

* When attacking an enemy in an unguarded part, gain a +1 bonus to attack.
* When attacking an enemy in an unarmored part, gain a +1 bonus to damage.

### **Superior Defense LV19**

When you reach level 19, you get to choose one aspect of superior defense.

* All your saves increase by one.
* Gain a d4 bonus to guards.
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### **Combat Archetype mastery LV20**

Upon reaching level 20, you may choose one of the following traits from your respective combat archetype:

#### Sustain fighting:

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#### Burst Striker:

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#### Quick Swap Fighting:

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#### Bind Focus:

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