Lost In London

## Overview

**Lost In London** is a main chapter in *Home Sheep Home 2* and *Home Sheep Home: Farmageddon Party Edition*. It is the third main chapter in *Home Sheep Home: Farmageddon Party Edition* and second main chapter in *Home Sheep Home 2*. In *Home Sheep Home 2* it requires 12 socks to be unlocked. In *Home Sheep Home: Farmageddon Party Edition* only the first two levels are unlocked. Once a level is completed one ahead will be unlocked.

The location is set in the city London, United Kingdom. It follows the adventures of the trio returning home after they have sneaked inside the Farmer's van while he was preparing for vacation.

Lost In London's levels consist of many switch puzzles, such as Raising The Baa, The Pit and the Pen-du-lamb, Bleat the Clock and Lowering the Baaa.

The artwork consists of Timmy getting launched by a chimney, referencing Chimney Sheep.

## Levels

1. Flocks Away!
2. A-sheep at the Wheel
3. Fleecey Rider
4. Welcome to Laaamb-don
5. Domin'ewes
6. Baa'loonacy
7. Raising The Baa
8. The Pit and the Pen-du-lamb
9. Bleat the Clock
10. Lowering the Baaa
11. Chimney Sheep
12. The Law of the Lamb
13. Lamb-o-flage
14. The Lion and the Lamb
15. Bale Jumper

## Story

#### Flocks Away!

While preparing for his vacation, the Farmer was struggling to start his ageing camper van. He seems to be fully unaware of the car jack lifting his van. He is stuck and raging, repeatedly punching and hitting his head on the steering wheel. After Shaun, Shirley and Timmy move the Farmer's suitcase blocking the tailgate, they successfully enter the van. The weight of the trio is sufficient to lower the car jack and enable the van to freely move down the hill.

#### A-sheep at the Wheel

Later on the high way. The trio must find a way to reach a lorry that is ahead of the Farmer's van. They get on a red car behind them to wich gives sufficient height to climb the Farmer's van roof. After one by one get on the van's roof they go for the lorry.

#### Fleecey Rider

On the lorry's payload. The trio must find a way to reach a red bus ahead of the lorry, while preventing hitting the speed camera's on the high way. After the trio safely passes the speed camera's they go for the roof of the bus.

#### Welcome to Laaamb-don

After the bus reaches it's destination. The trio climbs rooftops of three buildings. They push the bricks blocking the way and reach the third building.

#### Domin'ewes

They reach a building with chimneys in order by height. The trio hop their way on the chimneys one by one. They seem to be fragile and get demolished after a light touch. The trio reach the rooftop and continue.

#### Baa'loonacy

They are now on top of a building, they must jump across using the balloons. Shaun goes first, then pushes the plank, then goes back and lets Shirley hop on his back, Shirley makes it to the other side, and the sheep jump again using the same balloons.

#### Raising The Baa

They are now on top of a building, There is a beam but its out of reach. Timmy must go into a hole and hold down the button, Then Shirley and Shaun must climb into the beam. Now they are in the roof, Shaun must jump on top of Shirley and then walk down the rod, then he must press the button and then the beam goes down, then Timmy jumps on the beam. Shaun must then go back to the roof, then Timmy must jump on the roof.

#### The pit and The pen-du-lamb

The trio are now inside big Ben, we can see a clock moving back and fowards. First, Timmy goes under the clock then jumps, then he sees a button. She must hold it down while the two other sheep pass. Now you should be at where Timmy is at. Now the clock must be at the opposite side of the sheep. Timmy must get off the button. Sending the clock on their direction, now Timmy must jump on the clock, then Shaun. Then you must repeat the same process with Shirley.

### bleat the clock

The trio are now on big Ben, first Shaun must be at the edge of the platform to let Shirley jump onto the clock arms, then Timmy, then Shaun jumps on it. Now get Shaun to the buttons. Now, the first button controlls the big arm, and the second button controls the small arm. You must get Shaun to the buttons. then you want Timmy to be on the big arm, push the button, then let her enter inside the room with a small button. After that move Shirley on the middle circle, then let Timmy jump on her, then move the big arm, then let them Enter the ending area, then Let the big arm do a full turn, then let it be on the same level as the small arm. before letting Shaun jump on it.

### Lowering the baa

Now the trio are on top of yet another building, you see a crane going towards you, first what you want to do is let Shaun on the platform, after it reaches the small building. Then let Timmy push the button inside the hole. Lowering Shaun, then let Shaun push the small cube on the crane. Then get Timmy out of the button. now this step must be done pretty fast. Get Shirley down to the crane and hold her there, get the cube and let Timmy push it in the hole, doing so holds the button. Now jump really quickly on the crane. And you must arrive on the building where Shaun is.

### chimney sheep

The trio are now on the rooftop, you will see a chimney, get Shirley to position it first at a 65° angle( or aim at the cartwheel) and then let Shirley jump inside the big hole beside it, you should smash through the glass. Then tilt it again to a 30° angle (or push it all the way) and let the two sheep in to proceed to the next level.

### The law of the lamb

now the trio broke into the Queen area, they see two guards, Shirley must first jump on the first guard when he comes your way, then on to the other one until she is on the platform. Then do the same thing for Timmy and Shaun.

### Lamb-o-flage

The trio broke further into the Queen place, they see Infront of them a button, a camera, and a Bush. Now one sheep at a time must get down there. First when the camera aims at The floor Shirley goes first, and she hides in the bush. Then Shaun goes after her and does the same thing, then Timmy. After that let Timmy first when the camera is facing downward, then Shaun, then Shirley. After that let Shirley out first. If you happend to be caught by a camera, let Timmy go inside the small hole that has a button inside like mentioned earlier, then let her hide in the bush Infront of it. After then guide Shirley to the exit. Then Shaun, then after that Timmy.

### The lion and the lamb

The trio are now infront of a Statue, Shaun goes first and Presses the button, then you change from Shaun to Timmy, then jump on his back, then into the lions mouth. You will see a button at the end of the tunnel. press it, then After that you should be launched flying by water. Now when the water is high enough select Timmy and jump onto the water, then onto the lions back , then do the same for Shaun and Shirley.

### Bale Jumper

The trio are now on top of a lion statue. They must get inside of the van to go home, but there is problem. the farmer got a fine for ilegal parking, and his car got hooked. To free him Shaun must jump on top of the car, then Timmy goes for the button. The magnet will now pull the car up, and then Shaun must jump on the button a couple of time until the traffic light turns green. Then jump again on top of the farmer's van. Then Shirley must jump inside the van while it is mid-air. Then when Timmy let's go of the button. And then he must chase the van and jump inside it.

## Trivia

* In "Chimney Sheep", the developers wanted to add portals, but it was scrapped because it was too early for the player to discover portals.
* Did you know, that the prime minister "David Cameron" played this game. and pointed out while playing the demo of a level. "I have an office over their!"

## Sources

https://youtu.be/nxhITCwzkOQ

Walkthrough video.