Annette Lisa Monuments

* 🔰 **Lore Producer:** **#Lensface** *[Press Pass (Season One) Showrunner]*
* 🔰 **Registered with PP:S1\_V2:** *0xb4045026af648a0094f9b1397cbaa67c35720c39d16f9c786851b86a516d3de2 [Edition 1 of 5]*
* 🕯️ **Performer:**
	+ Era 1 (1939-1948): *Now Casting - DM @LMO\_PressPass on twitter if you feel you fit the intersections!*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Annette Lisa Monuments**
* Jersey Number: **31**
* Position: **C3** • **Emergency Center** for the **Los Angeles Wet Fountains**
* Age in Chapter: **19 years old**
* Date of Birth: **March 31st, 1919**
* Modern Country of Origin: **Jamaica 🇯🇲**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Maximum Vertical**
* Struggle: **Ego**
* Alignment: **Performative Formal**
* Height: **6' 8" | 2.032m**
* Weight: **178 lbs | 80.73944kg**

### Play Style: **None**

Annette Monuments isn't known for a distinct play style yet.

### Player Class: None

Annette Monuments isn't known for a distinct player class yet.

### Alignment: Performative Formal

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Annette Lisa Monuments was born in Constant Spring, Jamaica and raised with a love for basketball. As a tall and athletic young woman, she dreamed of playing in the big leagues one day. When she heard about the creation of the Basketball Syndicate of America (BSofA), she knew she had to try out. Annette's height, quick reflexes, and her natural ability to read the court quickly caught the attention of the Los Angeles Wet Fountains during their initial scouting for the team. She was signed as a free agent just weeks before the team's Media Day and Fan Fest.

Annette is motivated by the thrill of the game and the desire to be the best. She trains tirelessly to improve her skills and reach her career goal of Maximum Vertical. Despite her drive and determination, Annette struggles with her ego and the pressure to perform. She knows she needs to keep her cool and focus on playing her game if she wants to make a lasting impact in the BSofA. Annette is proud of being a Founding Syndicate Player and is grateful for the opportunity to play with the Wet Fountains. She is eager to show the world what she can do and is looking forward to making her mark in the league. Annette brings a quiet confidence to the team, and her infectious positive attitude has already made her a fan favorite.

Annette is still figuring out how to deal with the media spotlight and the attention that comes with being a professional basketball player. She knows that she must represent herself and the team in a positive light and is taking it all in stride. She is always polite and professional in interviews, but also knows how to have fun and show her personality.

## Details

* Favorite Food: Grilled Ackee
* Favorite Color: Green Gold
* Favorite Animal: Sea Turtle
* On-Court Habit: Constantly blowing on her fingertips
* Piece of Trivia: Can whistle louder than a train whistle
* Has a Fear Of: Thunderstorms
* Diet Plan/Training Regimen: a high-protein, low-carb diet with a focus on strength training and vertical jumping exercises.
* Pop Culture Interests: Calypso music, Action-adventure novels, and African-American Contemporary Poetry
* Love Interest: None, focusing on her career.
* Other Professional Interest: Knitting

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Annette Lisa Monuments*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access