Formatting

# Relevant Templates

A collection of relevant templates - refer to template pages for usage by clicking on their names on this page or ask (contact User:Kittea0088 or User:0lMaltel0) :) -- Most templates are easiest to work with in (and designed for) Source mode.

## Text Templates

Heading

Usage:

```
==<small><span style="color:#B162FC;">'''First Encounter'''</span></small>==
```

Appearance:

**First Encounter**
(Apart from not putting it as title here "==something==")

Conversation Option
Usage:

```
*'''<span style="color:#FE8443;">ConversationOption</span>'''<br/>''Text of whats said''
```
Appearance:

* **ConversationOption**
*Text of whats said*

Additional Sub levels of conversation
Usage:

```
<small><span style="color:#7E46B3;">Encounter #2:</span></small>
*'''<span style="color:#FE8443;">X</span>'''<small>''--3 Random Options''</small>
**<span style="color:#894F00;">Pray for Experience:</span> ''Sacrifice HP for Level Up''
```
Appearance:

Encounter #2:

* **X***--3 Random Options*
	+ Pray for Experience: *Sacrifice HP for Level Up*

Template:Missing - Mark missing information thats flags the page with a "Category:Missing" tag.

Usage:

```
{{Missing}}

```

Appearance:

**[MISSING]**

Template:End - Mark the end of an encounter.

Usage:

```
{{End}}

```

Appearance:

**--ENCOUNTER END--**

Template:Mark - Place a Conversation Mark that leads to a common point in dialogs.

Usage:

```
{{Mark}}

```

Appearance:

Continue to  below

Template:Currencies - For displaying currency icons in text.

Usage:

```
{{Currencies}} or {{Currencies|Wyrdstone}} or {{Currencies|Card Shreds|50px}}

```

Appearance:

(Wealth) or (Wyrdstone) or (Card Shreds)

Template:Receive - Add received rewards message.

Usage:

```

```

Appearance:

[Received: 100(Wealth)] or [Received: Combat Item] or [Received: Something]

Template:Quest - Displays a quest update message in text.
Usage:

```

```

Appearance:

[New Quest: All the Lost Souls] or [Update Quest: All the Lost Souls] or [Completed Quest: All the Lost Souls]

Template:Keyword - For directing keywords to the keywords section in the glossary page and displaying their description in a tooltip.
Usage:

```

```

Appearance:

 or  or

Template:CardType - For highlighting Card types and forwarding to the glossary page and displaying a tooltip with the description.
Usage:

```
{{CardType|Neutral}} or {{CardType|Tainted Force}}

```

Appearance:

 or

Template:Card - For adding a tooltip with an image of a specific card in it.

Usage:

```
<span>Like {{Card|Allmother's Blessing|this}} or gain {{Card|Allmother's Blessing}}</span>

```

Appearance:

Like  or gain

Template:spoiler - Used to hide Quest related dialogs and options in a collapsed box.

Usage:

```
{{Spoiler|QuestX|StageX|Text='''<span style="color:#FE8443;">"I HAVE THIS BOUQUET HERE..."</span>'''}}
```

Appearance:

Template:Prerequisite - Used to hide dialogs and options that unlock due to certain prerequisites, such as completed quests, previous encounters, etc.

Usage:

```
```

Appearance:

)

## Special Templates

Template:QuestLog - For setting up the stages and stage descriptions of Quests as seen on e.g. Candles, Confidence, Curses and Power.

Template:Class - Used to display the infobox at the class pages (Best used in visual editor!). E.g. Pathfinder.

Template:Foe - Used to display an infobox with basic enemy stats E.g. Abomination

# Adding Data

This wiki uses a few data-base templates to store a lot of information, this includes cards, passives, items and other things listed below.

* Template:CardTypeTable
* Template:Passives
* Template:Keyword
* Template:Cards
* Template:ItemTable

To add a new Data entry go to the corresponding template, read the local description on how to add an entry. If you are still unsure on how to do it, feel free to reach out to 0lMaltel0.

# Examples of Formatting

## **First Encounter**

* **X**
*x*
* **X**
*x*

## **Encounters**

Encounter #2:

* **X***--3 Random Options*
	+ Pray for Experience: *Sacrifice HP for Level Up*

Random #1:

*--Random Outcome*
*--Various Outcomes*
*--Pick 1 of 3 Random Options*

```
{{Mark}}
```

Continue to  below

## **Conversation Mark**

* **x** *x* (No Cost)
* **x**

Notes
The Blacksmith will be in the tier 1 area with a yellow exclamation mark over him.Speak to him and encourage him to join you in the village.

Notes
x

Notes
x