Abyssal Depths

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from *Risk of Rain*.

The **Abyssal Depths** are located within the crust of Petrichor V, and is a part of the fourth set of Environments in *Risk of Rain 2*.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from *Risk of Rain*.

## Interactables

* Chest
* Damage Chest
* Healing Chest
* Utility Chest
* Large Chest
* Large Damage Chest (only with SotV)
* Adaptive Chest
* Equipment Barrel
* Multishop Terminal (Green)
* Lunar Pod
* Barrel
* Shrine of Combat
* Shrine of the Mountain
* Shrine of Chance
* Healing Drone
* Missile Drone
* Incinerator Drone
* Equipment Drone
* Gunner Turret
* Cloaked Chest
* Legendary Chest (starting stage 4)
* Altar of Gold (starting stage 2)
* Radio Scanner
* 3D Printer (White)
* 3D Printer (Green) (starting stage 2)
* Mili-Tech Printer (starting stage 5)
* 3D Printer (Overgrown) (starting stage 2)
* Scrapper
* Void Cradle (only with SotV)
* Void Seed (only with SotV starting stage 2)
	+ Void Cradle
	+ Void Potential
	+ Stalk
* Broken REX
* Teleporter

## Monsters

* + -
* After Looping:

## Notes

* All Multishop Terminals that spawn will be of uncommon rarity.
* Shrines of Blood will not spawn on this stage.

## Legendary Chest

A Legendary Chest will always spawn in the center of the environment, nestled between the rock faces in a nook behind some plants.

## Broken REX

A broken robot can be found on the high up platforms of the stage. Interacting with it while equipped with a  will complete the Power Plant challenge and unlock  as a playable survivor.

## Newt Altars

There are 3 possible locations for the Newt Altars and exactly 1 will spawn:

1. Atop the hanging orange crystal in the center of the environment
2. Corner of the third elevation level near the chain impalement
3. Within a cluster of yellow crystals within the cave, which is only sometime accessible though the intentional means.
	* Can be accessed regardless by following the drop-down path entrance until the door and simply leaping over it with any movement abilities

* 1. On top of a crystal suspended in the air in the center of the map
* 2. Tucked away in a crevice above the left entrance to the cave
* 3. Hidden in the cave under some crystals

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local plain text transcriptions...

Day 0

We have landed a few minutes ago and I have no time I must log as quickly as possible I hope the speech-to-text works many died on impact inside hollow cavern chains great chains fire the ground they come from the ground the burning they breathe fire we are hiding beneath the caverns groans they coax metal from the surface with song giant snakes made of fire they collect the security chests the death god we are in hell here chains keeps the ground from splintering they breathe beneath and above and around us punishments it must be forgive me I cannot see too dark deep thunder goodbye

Local text transcriptions complete.
```

## Version History

PC Patch v1.0.3.1
* Bug Fixes
	+ Fixed the Environmental Log of   Sundered Grove not spawning if you had Abyssal Depths' Environmental Log unlocked
	+ Properly synchronize open-and-closed doors and other permutations on Abyssal Depths

Early Access 'Skills 2.0' Content Update
* Gameplay Changes
	+ 🌧︎ Brighten ambient lighting
	+ 🌧︎ Ambient lighting is no longer extra dark inside the cave portions

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Lore Entry: Abyssal Depths
* Gameplay Changes
	+ Add new ambient sounds
	+ Improve performance
	+ Update Navigation Nodegraph to make it easier for flying monsters and drones to navigate
	+ Fix basic Chests being heavily weighted to spawn
	+ Chains now disable/enable as random map permutations
	+ Cave section now properly spawns monsters and interactables
		- Brighten internals of cave section
		- Add boost to map interactable spawns if the cave is open
	+ Can now spawn new Drones
	+ Added collision to the Crystal Braziers
	+ Add another out of bounds zone above the cave to prevent falling into the cave while the gates are closed

Early Access Patch (Build ID No.3731106)
* QOL
	+ Slightly increase bloom threshold in Abyssal Depths to be less glowy.

## Trivia

* The internal development name for Abyssal Depths is Damp Cave Simple.

1. ↑ A Chat with the Makers of Risk of Rain 2 (Hopoo Games) https://youtu.be/j0Mpqfl3L50?t=4712