recursal/Fanatic-Fandom huggingface dataset:
Dr. Luigi's Office

It's time for Operation L to begin!

 Luigi's new clinic where he finds ways of dealing with those nasty little viruses. Made in celebration of the Year of Luigi. After all, if Mario can do it, why can't Luigi? Just maybe make sure not to not over all of the equipment while you're fighting your All Star War Zone rivals. You might end up releasing those very same buggers by mistake. And then poor Dr. Luigi will have to clean up. Someone's gotta do it. This is the home stage of *Dr. Luigi* from *Super Mario.*
The Seven HQ

Let justice be done though the heavens fall

If you're looking for the Hall of Justice where Earth's greatest protectors dwell... Then you clearly took a wrong turn at Albuquerque but this is most definitely not such a location. Here, the heroes known as The Seven don't fight for nobility, kindness and understanding. Instead they battle for other virtues like wealth, fame and merchandising! In fact, surprisingly they rarely do any actual crime fighting, imagine that huh?! Oh well, I suppose it could be a nice place to battle if you don't mind or even prefer that sort of thing to standard heroics. I mean, honestly, I can't help but wonder, what's so funny about Truth, Justice and the American Way? This is the home stage of *Homelander* from *The Boys*
Gwynevere

Entrance: Gwynevere is seen standing up, towering over the opponent as she gives them a kind smile before laying down on the stage.

Exit: Gwynevere smiles to the screen, clutching her chest as a beam of sunlight shines over the stage while her knights stand in front of her.

Standard (Light): Gently sways her hand

Standard (Medium): Backhands

Standard (Heavy): Slaps the ground

Launcher: Swings her veil

Crouching (Light): Flicks the enemy away

Crouching (Medium): Strokes her finger on the foe, pushing them to the ground

Crouching (Heavy): Spreads both arms

Grab: Shining Embrace

A soapstone sign appears under the foe with the message "Amazing Chest Ahead". The foe reads it confused and right when they do, Gwynevere extends her hand forward and pulls the opponent into an embrace, smothering their body against her massive breasts before gently releasing them as they fall down bewildered.

Special Moves:

Princess’ Guard: Gwynevere extends her palm and summons a knight to aid her. The knight stays on the stage and will constantly attack the opponent, only disappearing after taking enough damage.

Princess’ Shield: Gwynevere briefly channels before summoning an armored knight with a heavy shield to aid her. The knight moves and attacks slowly, but deals a lot of damage and requires more hits to take down.

Archers of Anor Londo: Gwynevere waves her hand and summons an archer to aid her. The archer stays in place and fires arrows that damage the opponent, remaining on the stage until taking damage once.

Bountiful Sunlight: Gwynevere extends her open palm and releases warm sunlight from it, slowly regenerating the health of any of her summoned warriors.

Super Move: Soothing Sunlight

Gwynevere spreads both arms and begins channeling. If she’s not hit for a few seconds, she spreads sunlight across the stage, fully healing her summoned warriors and partially healing her own health.

Ultimate Move: Princess of Anor Londo

Gwynevere smiles as a knight charges towards the opponent. If they hit, the foe is then suddenly surrounded by multiple knights, who swing their swords and slash the enemy multiple times. One kicks them away as two archers fire gigantic arrows at the opponent that send them flying. A cleric then briefly channels before rushing at the opponent with a sunlight spear. It cuts to the enemy inside Gwynevere’s chamber, bruised and kneeling down in front of her. She smiles warmly and extends her arms towards the foe as the doors to her chamber close behind them.

Alternate Costumes:

Standard Appearance

Lord Gwyn Palette

Gwyndolin Palette

Crossbreed Outfit

Universe: Dark Souls

Title: The Princess of Sunlight

Home Stage: Anor Londo

Voice actor: Clare Corbett
SCP-173's Container

Keep your eyes wide open

 The infallible security of the SCP Foundation makes sure that no dangerous monster, thing or even location at times can escape and terrorize mankind. One of its most notable residents, SCP-173, AKA the Statue, resides in this very chamber. The room is two stories tall with one locked door that prevents SCP-173 from accessing the rest of the facility. Corpses and bloodstains belonging to expendable D-class personnel can be found scattered on the ground throughout the enclosed space. You'll have to somehow fight your enemies while keeping your eyes on SCP-173 to prevent him from moving from the corner of the chamber, even if you or one of your rivals is playing as SCP-173. Its the Foundation, weirder has happened. This is the home stage of *SCP-173* from *SCP Foundation*
Nezahualpilli

Entrance: Neza walks forward with his helmet down, glancing upwards and glaring at the opponent before lifting his spear and readying himself.

Exit: Neza jams his spear on the ground as an eagle descends from the sky and lands on his arm. He smiles and looks away as the wind blows around him.

Standard (Light): Punches

Standard (Medium): Swings his arm

Standard (Heavy): Swings his spear down

Launcher: Swings his spear upwards

Aerial (Light): Kicks twice while flailing his legs

Aerial (Medium): Flails his arms in fear

Aerial (Heavy): Panics and lets himself fall on the foe

Crouching (Light): Kicks

Crouching (Medium): Stabs forward

Crouching (Heavy): Does a massive sweep with his spear

Grab: Hulking Wings

Neza grabs the opponent and flaps the massive wings on his armor upwards, launching the opponent as an eagle lunges and slashes them multiple times in the air, with Neza swiping his foe away with his spear before they fall.

Special Moves:

Stormwind’s Solace: Neza swings his lance three times around him, slashing the opponent three times while moving forward and launching them up with the last swipe.

Strike Solace: Neza dashes and thrusts his spear forward. He can either quickly advance and hit the opponent to push them back or hold the button down to travel a longer distance and impale the foe in his spear, lifting them up before slamming them back to the ground.

Adamant Solace: Neza shouts, blasting a small soundwave around him that stuns the opponent and boosts his own attack temporarily. Neza gains increased defense while using this move, ignoring up to three hits from his opponent.

Raging Winds: Neza stabs his spear on the ground and calls a massive gust of wind that blows across the stage, moving the opponent towards the direction where it’s blown. He can control the wind’s direction right before summoning it.

Super Move: Lord of Wings

Neza extends the wings of his armor and bashes the opponent with them before dashing forward and spinning his spear, dealing multiple hits to them and finishing them off with a powerful sweep that blows them away.

Ultimate Move: Sol Ruptura

Neza dashes forward and strikes with his spear. If it hits, he then begins spinning it in his hand, slicing the opponent with multiple strikes until launching them away. Neza then points his spear upwards and yells out the move’s name, summoning two tornadoes that surround the opponent and converge, violently spinning them before erupting in a massive wind blast that launches the foe far into the sky. They start falling, landing on Neza’s spear as he impales the opponent and tosses them aside, posing victoriously.

Alternate Costumes:

Standard Appearance

Guiding Eagle

Summer Trunks

Dragon King

Universe: Granblue Fantasy

Title: The Eagle King of Dawn

Home Stage: Family of Wings Tribe

Voice Actor: Ben Diskin
MiB Headquarters

Anonymity is your name.

 The base of operations for an organization of secret agents that works around the clock to keep extraterrestrial activity secret from curious civilian eyes. Anyone passing through 504 Battery Drive in New York City will see a plain inconspicuous building and thus continue on with the rest of their day. Fighters on this stage will start in the entrance corridor before passing through several rooms, including the bullpen, shooting range, observation station and garage. Just make sure not to disturb the agents while they're hard at work. You might get your memory of the building erased entirely in the room where rejected trainees are neuralyzed. This is the home stage of *Agent J* from *Men in Black*
Emily the Corpse Bride

Entrance: Emily’s hand emerges from the ground. She soon rises out from her grave and removes the veil from her face as she curiously looks at her opponent.

Exit: Emily tosses her bouquet into the air, which then dematerializes into multiple butterflies that fly away.

Standard (Light): Punches

Standard (Medium): Stabs with sword

Standard (Heavy): Does a strong kick

Launcher: Slashes upwards

Aerial (Light): Kicks

Aerial (Medium): Punches

Aerial (Heavy): Thrusts sword

Crouching (Light): Sweep kicks

Crouching (Medium): Slaps foe

Crouching (Heavy): Kicks with both legs

Grab: Corpse Pummel

Emily grabs the opponent, then pulls out a random dead body and beats them with it repeatedly, knocking them down.

Special Moves:
Bouquet Throw: Emily pulls out her bouquet and throws it a few times at the opponent.

My Fiancé: Emily summons Victor, who slashes a few times with a kitchen fork.

Zombie Bite: Emily does a lunging bite, making her opponent briefly take damage over time.

Dancing Swing: Emily swiftly rushes forward slashing with a sword, with opponents hit bleeding from the strike.

Super Move: Corpse Wedding

Emily calls Victor onscreen and the two are transported to a church. The two embrace each other, restoring some of Emily’s health before she returns to the stage.

Ultimate Move: Kiss of Death

Emily does a rushing sword slash. If she hits, the opponent is left dizzy before running away as they realize Emily is fast approaching, the lights dimmed to make her appear more menacing. The opponent dashes straight into a tree and sighs in relief at their seemingly successful escape, only to turn around and come face to face with Emily. They back up against the tree and Emily gives them permission to kiss her before finally finishing them off with a final fatal kiss.

Alternate Costumes:

Standard Appearance

Black Dress

Human Form

Red Dress

Universe: Corpse Bride

Title: The Charismatic Undead Fiancée

Home Stage: Gothic Church

Voice Actor: Helena Bonham Carter (Emily)/Johnny Depp (Victor)
Document: how to do set EXE.

You just discovered All-Star WarZone, the collaborative project by  and wonder, “Does he do requests?”. The answer is no. Big no right there. “But I wanted a certain character in!” says your inner conscience, well fear not. You can send them in! Don’t get it? Fine I’ll explain.

You can make a set for that character you wanted. Here’s some things you need first.

1. Inspiration. This may be your first time doing a moveset and you may need some help! Look at ’s Death Battle Movesets or ASWZ sets for a general basis of what to do, an outline per say.
2. Check! The character you want to do may be already be done! Search for them first. The set may be in another name, so type full names/real names/alias.
3. Research. Exactly what it says on the tin. Research, research, research on the character you want to do. Watch/read all of their appearances, uses other sets about the character for info, etc.
4. Type! Type the set out! Google Docs, Word, Sta.sh Writer. You can choose whatever fits your fancy!
5. Send. Send the set by NOTE to UltimateSayianEddy. You can copy, paste the set onto notes or something.

Yah done! It’s a waiting game from here on out. Enjoy!

-Former Set-maker: Brainstromy
Fighter Types

There are many fighters in All-Star WarZone to say the least. From characters you would normally expect to appear in a crossover fighting game project (Sub-Zero, Ryu, and Pikachu) to characters not in any existing fighting game but would still be fit for them anyways (She-Ra, Percy Jackson, Luke Skywalker[?]), and finally characters not normally expected to be in a fighting game (Rarity, Wii Fit Controller, The Fish).

None the less, all of the fighters have different techniques for fighting in the WarZone, and this page is here to explain the techniques used.

## Main Gameplay Styles:

Physical: These are the fighters whose sets revolve around physical attacks, punches, kicks, bites, etc.

Projectile: There are the fighters whose sets revolve around projectiles and the like.

"Mixed Nuts": There are the fighters who have an equal ratio of physical and projectile attacks.

## Elemental:

(This category goes in depth with the elemental effects that character's sets revolve around.)

Fire: These are the fighters whose attacks revolve around fire & heat. Their attacks can inflict burn (**chip**) damage.

Water: There are the fighters whose attacks revovle around water. There are curretly no status effects that Water attacks cause, being purely aesthetic. However, certain water special moves (i.e Water Hazard's Water Stream) **repel** fighters.

Earth: These are the fighters whose attacks revolve around controlling land and other dirt stuff. This is currently only an aestheic .

Air: These are the fighters whose attacks revolve around wind and air. Their attacks can **repel** fighters.

Electric: These are the fighters whose attacks revolve around electricity. Sometimes, their attacks can **stun** fighters.

Ice: These are the fighters whose attacks revolve around ice and freezing. As expected, their attacks can sometimes freeze (**stun**) fighters.
Wrestlemania 28

Once in a Lifetime! John Cena vs The Rock!

On April 1st, 2012, there were eight fights at Miami's Sun Life Stadium, but the biggest bought of the night was the showdown between wrestling stars The Rock and John Cena. It became the highest grossing Paperview event in professional wrestling yet, under the tagline Once in a Lifetime. Other matchups included The Undertaker vs Triple H and Kane vs Randy Orton. Sheamus defeated Daniel Bryan in less than twenty seconds. Wrestlemania 28 was where the Undertaker ended an era and The Rock emerged victorious in a headline match that fans would remember. CM Punk took down Chris Jericho, proving himself "The Best in the World." Now the ring can be revisited in All Star Warzone! Make sure your duel is remembered as only happening Once in a Lifetime! This is the Home Stage of *John Cena* from *Professional Wrestling*
Ken Masters

Entrance: Ken walks onscreen while holding his shoulder and stretching out his arm, before slamming his fist into his palm and taking a fighting stance.

Exit: Ken punches at the air a couple times, followed by jumping into the air and doing a spinning kick.

Standard (Light): Kicks

Standard (Medium): Does a roundhouse kick

Standard (Heavy): Swings his leg upward before doing an axe kick

Launcher: Uppercuts

Aerial (Light): Punches

Aerial (Medium): Kicks

Aerial (Heavy): Does a spinning kick

Crouching (Light): Kicks

Crouching (Medium): Backhands

Crouching (Heavy): Does a sweeping kick

Grab: Hell Wheel

Ken grabs the opponent and falls backwards into a roll, rolling over his opponent before kicking them off of him.

Special Moves:

Hadoken: Ken cups his hands to the side before thrusting them forward, firing a blue ball of energy at the opponent.

Shoryuken: Ken lights his fist on fire and does a rising uppercut that launches the opponent into the air. This move hits multiple times and ignites the opponent if it hits, dealing extra chip damage for a second after it connects.

Tatsumaki Senpukyaku: Ken spins around like a top with his foot extended and flies at the opponent to hit them with up to five whirling kicks.

Focus Attack: Ken emanates a black aura from his body as he focuses, before doing a thrusting kick to the opponent's chest that leaves behind a trail of ink and causes them to crumple to the ground. Ken can charge up the attack, boosting its power and letting it break through the opponent's guard, and Ken will power through a single attack while charging without getting stunned by it.

Super Move: Shinryuken

Ken crouches down low and lights his fist on fire before doing a powered-up Shoryuken that generates a spiraling pillar of flame around him.

Ultimate Move: Shippu Jinraikyaku

Ken moves forward and does a low-aimed roundhouse kick. If he connects, Ken trips his opponent up with a kick to the shins. Ken then does two more, faster roundhouse kicks aimed higher up at the opponent's chest, before following up with another low roundhouse kick, and then ramming his knee into their chest to stun them. With his knee jabbed into his foe's chest, Ken quickly spins around and performs a Tatsumaki Senpukyaku, which carries both him and his opponent high into the air as he rapidly kicks them in the chest and face. Finally, Ken lands one last kick to the opponent's midsection, sending them flying into the distance.

Alternate Costumes:

Classic Appearance

Street Fighter V Appearance

Street Fighter Alpha Appearance

Violent Ken

Universe: Street Fighter

Title: America's Best Street Fighter

Home Stage: Battle Harbor

Voice Actor: Reuben Langdon
Albert Wesker

Entrance: Wesker is seen with his back to the camera and turns to face the opponent with his arms crossed.

Exit: Wesker removes his sunglasses, revealing glowing red eyes underneath them, and puts his hand out as a dark aura surrounds him.

Standard (Light): Punches

Standard (Medium): Kicks

Standard (Heavy): Roundhouse Kick

Launcher: Flip Kick

Aerial (Light): Backhands

Aerial (Medium): Punches

Aerial (Heavy): Axe Kick

Crouching (Light): Kicks

Crouching (Medium): Sweep Kick

Crouching (Heavy): Elbows

Grab: Cobra Strike

Wesker grabs the opponent, kicks them backwards, and dashes forward, thrusting his palm into them.

Special Moves:

Samurai-Edge: Wesker fires up to three bullets from his handgun.

Phantom Move: Wesker dashes behind the opponent at speeds too fast for the opponent to see.

Jaguar Dash: Wesker dashes at the opponent and tackles them several times, which can be followed up with a rising knee strike.

Rhino Charge: Wesker crosses his arms over his chest to block an attack before stabbing the opponent's chest with his fingers as a counter.

Super Move: Phantom Dance

Wesker removes his sunglasses and gets covered in a purple aura before dashing through the opponent several times.

Ultimate Move: Lost in Nightmares

Wesker dashes into his opponent with a dark aura around him. If it hits, Wesker pulls back his hands and hits the opponent with a double palm strike, knocking them back. Wesker then vanishes in a burst of speed before unleashing a flurry of rapid attacks on the opponent from every possible direction. Wesker then reappears in the air above the opponent and grabs the cruise missile out of the air before throwing it at his foe, blowing them up.

Alternate Costumes:

Standard Appearance

RE1 Appearance

REC: Veronica Appearance

RE5 Appearance

Universe: Resident Evil

Title: The Double-Agent of Umbrella

Home Stage: Tricell Laboratory

Voice Actor: DC Douglas
List of Springbok Productions Projects

From Wikipedia, the free encyclopedia

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## Filmography

Springbok Productions have produced an astonishing 148 feature films, with many more soon to come.

## External links

* Official website

This page was last edited on 28 February 2021, at 00:42 (UTC).

Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
Themyscira

May the gods grant glory to the victor

Long ago, there was an ancient kingdom known as Amazonia. In its day it would be attacked by Achilles and saved by the heroic Diana. Eventually, after the city was ransacked by Heracles, who ravaged Queen Hippolyta, the enslaved Amazons freed themselves and killed their captors. By the will of the gods they left their home on the mouth of the river Thermodon, travelling to a remote island as penance for their loss. There they were tasked with guarding Doom's Doorway, an entrance to the Underworld. This new island would be named Themyscira after the former capital of the Amazons. It would also become known as Paradise Island. In time, a fearless princess would leave its shores and enter the world of man. This is the home stage of *Wonder Woman* from *DC Comics*
Sakura Kasugano

Entrance: Sakura leaps onscreen and slams her fists together twice before taking a fighting stance.

Exit: Sakura jumps for joy and slams her fists together with a grin.

Standard (Light): Punches

Standard (Medium): Kicks

Standard (Heavy): Elbows

Launcher: Uppercuts

Aerial (Light): Punches

Aerial (Medium): Roundhouse Kick

Aerial (Heavy): Axe Kick

Crouching (Light): Kicks

Crouching (Medium): Sweep Kick

Crouching (Heavy): Spin Kick

Grab: Flower Kick

Sakura uppercuts the opponent into the air before sending them flying with a roundhouse kick.

Special Moves:

Hadoken: Sakura fires off a blast of blue energy.

Shouoken: Sakura runs at the opponent and hits them with a jumping uppercut.

Shunpukyaku: Sakura jumps up and spins with her leg extended.

Sakura Otoshi: Sakura lunges forward and brings her fists down on the opponent.

Super Move: Shinku Hadoken

Sakura fires a massive Hadoken at the opponent that hits multiple times.

Ultimate Move: Haru Ranman

Sakura does a flying kick. If it hits, she follows up with a powerful Shunpukyaku that sends the opponent flying into the air. She then jumps into the air after them and sends them back to the ground with a Sakura Otoshi attack and, when they land, she falls on them on stomps on their chest to finish them off.

Alternate Costumes:

Standard Appearance

Street Fighter V Appearance

Sunburned Sakura

Dan Palette

Universe: Street Fighter

Title: Ryu's Biggest Fangirl

Home Stage: Aohura City

Voice Actor: Brittney Lee Harvey
M1911

Entrance: M1911 walks forward, puling out her two pistols and spinning them before pointing them at the opponent and smiling as a heart floats above her.

Exit: M1911 crouches down towards the opponent and asks if they’re okay, smiling at them while blushing.

Standard (Light): Elbows

Standard (Medium): Whips with pistol

Standard (Heavy): Kicks twice

Launcher: Does a bicycle kick

Aerial (Light): Whips pistol down

Aerial (Medium): Swipes sideways

Aerial (Heavy): Kicks down with both legs

Crouching (Light): Slaps

Crouching (Medium): Twirls pistol

Crouching (Heavy): Twirls both pistols

Grab: I’ll Show Commander My Good Side!

M1911 grabs the opponent and pushes them back. An enemy Agent appears behind her as M1911 turns back and leans forward to shoot them, accidentally revealing her panties to the foe, who flies back with a nosebleed as M1911 notices and giggles at them.

Special Moves:

Smoke Bomb: M1911 launches a smoke grenade forward that explodes and damages the opponent while leaving a smoke cloud on the stage. Enemies inside the smoke cloud are unable to block any of M1911’s shots.

Desperado: M1911 fires seven quick shots from her guns. She is able to move herself while shooting.

Here I Shooot!: M1911 aims her revolvers forward and shoots a burst of energy from both of her guns. She can hold down the button to charge up the shot, increasing the damage and knockback.

Commander My Darling~: M1911 leans forward and calls the opponent “Darling~” with a flirty tone of voice, sending her words forward as a projectile that damages and stuns the enemy as they blush in surprise.

Super Move: XM261

M1911 loads her pistols with special rounds, increasing the damage that her shots do as well as spreading them once they fire, increasing their range and reach.

Ultimate Move: Power for Commander!

M1911 throws her guns upwards and spreads her arms, running towards the enemy while calling them her commander to drive them to the ground with a hug. If it connects, multiple Agents suddenly surround her and the opponent. Her pistols fall back into her hands as she begins shooting at the Agents one by one as, sliding and spinning herself while seated on the ground and dispatching all of them one by one until nailing the last agent with a headshot. M1911 holsters her weapons and sighs, looking down only to realize she was sitting on top of the opponent’s face the entire time. As she gets up, the foe is seen knocked out with dizzy eyes. Seeing that, M1911 giggles and winks to the camera.

Alternate Costumes:

Traditional Appearance

Damaged Outfit

Red and Black Pallete

Summer Costume

Universe: Girls' Frontline

Title: The Service Pistol T-Doll

Home Stage: US War Zone

Voice Actor: Cristina Valenzuela
Bob

**bob** is the most powerful entity ever. Only recently discovered, this entity wasn't created, he was the very first thing ever. Time wasn't a thing; nothing was a thing. Not even a thing was a thing, that's how far back no was. Not even the color black existed. He created everything, everyone. Every single thing you could EVER think of was truly created by him. If someone claims to be stronger than bob, they're wrong. If they are, bob simply increases his power to be larger. You are reading this because bob created you and me. bob's true form is unknown, due to the fact that if he powered up to his true form, everything would just look like what it did when bob was the very first thing. However, bob takes the form of a .jpeg of a crying spongebob image, since he's aware the internet likes spongebob, and also thinks his design is simple. He has quite a few powerful friends (he doesn't like the term "minions"), such as The Entity, Spongebob Balloon, Spongebob Popsicle, and the Spongebob Bouncy House.

## Trivia

* His name isn't actually supposed to be capitalized.
* i fucking hate myself
* If your character is stronger than bob, no they're not.
* 3 other entities claim to be around the same time. They haven't but bob doesn't want to ruin their dreams, so he lets them think that.
* bob is 3ft 3in/0.9906m in his regular form, 17ft 11in/5.461m in his second form (estimated based on a recorder that someone who was luckily on the moon had left on earth before it become an apocalyptic hellscape and eventually revived to how we know it today), and his true form's size is unknown, however we guess it's somewhere between Absolute Infinity, and Absolute Infinity x TREE (3) x Graham's Number x Rayo's Number x Googolplexian x 2^43,112,609 – 1 and finally, + the weight of your mother.
* bob has a pet Angry Birds Frisbee
this page will be finished when i feel like it
Terry Bogard

Entrance: Terry walks onscreen, twirling his hat around his finger, before tossing it into the air, fixing it on his head, and taking a fighting stance.

Exit: Terry rolls his shoulder and turns his back to the camera before looking back at the camera with a smile.

Standard (Light): Punches

Standard (Medium): Kicks

Standard (Heavy): Roundhouse Kick

Launcher: Uppercuts

Aerial (Light): Punches

Aerial (Medium): Knees forward

Aerial (Heavy): Axe Kick

Crouching (Light): Kicks

Crouching (Medium): Punches

Crouching (Heavy): Spin Kick

Grab: Power Dunk

Terry uppercuts the opponent into the air and knocks them back down with an energy-charged punch.

Special Moves:

Power Wave: Terry punches the ground, sending a wave of energy across it and towards the opponent.

Crack Shoot: Terry jumps and spins towards the opponent with his leg outstretched, hitting them with a spinning kick.

Burn Knuckle: Terry coats his fist with energy and dashes towards the opponent, punching them.

Rising Tackle: Terry rises upward with his legs pointed towards the sky while spinning.

Super Move: Power Geyser

Terry punches the ground, causing a giant geyser of energy to erupt from it.

Ultimate Move: Buster Wolf

Terry fixes his hat and charges towards the opponent. If he hits, Terry punches them in the face, kicks them in the chest, and follows with another spinning kick that sends the opponent flying backwards. As his foe stands back up, Terry rears his arm back and charges energy into his fist before dashing towards his opponent and hitting them with a charged-up punch to the face. Right after the first punch connects, Terry pulls his fist back and aims it right at the opponent, unleashing a massive explosion of energy outward from his fist that blows the opponent backwards.

Alternate Costumes:

Standard Appearance

King of Fighters XIV Appearance

Garou: Mark of the Wolves Appearance

Maximum Impact 2 Appearance

Universe: Fatal Fury

Title: The Legendary Hungry Wolf

Home Stage: USA Outskirt Arena

Voice Actor: Mark Hildreth
Lyn

Entrance: Lyn draws the Sol Katti and turns her back to the camera, summoning four afterimages of herself to slash at the camera, before she turns back around and points her sword at her foe.

Exit: Lyn holds out her sword, the blade glowing, before sheathing it.

Standard (Light): Jabs with her sword's hilt

Standard (Medium): Slashes

Standard (Heavy): Slashes downward

Launcher: Slashes upward

Aerial (Light): Slashes

Aerial (Medium): Slashes twice

Aerial (Heavy): Spins with her sword outstretched

Crouching (Light): Kicks

Crouching (Medium): Slashes

Crouching (Heavy): Slashes upward

Grab: Air Razor

Lyn grabs the opponent and places her hand on her sword's hilt before unsheathing it and slicing her foe across the middle.

Special Moves:

Sol Sword: Lyn dashes forward and does a flurry of slashes with the Sol Katti.

Rapid Edge: Lyn forms two afterimages of herself that dash forward and cut through the opponent.

Flash Cut: Lyn vanishes in a burst of speed before reappearing in front of the opponent and slicing them, followed by quickly returning to her original place.

Wind Run: Lyan vanishes in a burst of speed and reappears behind the opponent.

Super Move: Flash Blade

Lyn pulls back her sword as two afterimages appear around her, followed by vanishing and landing three strong slashes on her opponent.

Ultimate Move: Critical Sol

Lyn leaps at the opponent and slashes them with the Sol Katti. If she hits the opponent, Lyn changes into a Blade Lord and readies the Sol Katti, which begins to glow. Lyn then strikes a pose as four afterimages of herself appear around her, before vanishing in a burst of speed. Lyn then reappears as she and her afterimages strike the opponent with a rapid combo of five slashes, followed by vanishing once more as her afterimages reappear dart at the opponent simultaneously, slicing through the foe to finish them off.

Alternate Costumes:

Standard Appearance

Awakening Appearance

Bride Outfit

Travel Robes

Universe: Fire Emblem

Title: Lady of the Plains

Home Stage: Mani Katti's Altar

Voice Actor: Wendee Lee
Max Black

Entrance: Max walks onscreen and notices the opponent, sighing and starting to chew some gum.

Exit: Max walks towards her fallen opponent and spits on them before walking away.

Standard (Light): Slaps their face

Standard (Medium): Stabs with knife

Standard (Heavy): Slams their head with a silver platter

Launcher: Uppercuts

Aerial (Light): Hits with elbow

Aerial (Medium): Knees

Aerial (Heavy): Kicks with both feet

Crouching (Light): Pops bubblegum

Crouching (Medium): Punches

Crouching (Heavy): Sweeps

Grab: Cupcake Serving

Max grabs the opponent and offers them a cupcake with "Screw You" written on it, before shoving it in their face and violently kicking them in the stomach, launching them back.

Special Moves:

Cupcake Toss: Max throws a cupcake in an angle, which she can also aim.

These Are All Business: Max jiggles her breasts, causing her opponent to get distracted looking at them and opening them up for a few seconds.

Rude Waitress: Max says something offensive to the foe that shows in a speech bubble, lowering their damage temporarily.

HELL NO: Max pushes the enemy to the ground and stomps them twice before kicking them back.

Super Move: Crossing That From the List...

Max grabs the enemy and suddenly begins to make out with them before pushing them away. After this move, the enemy is unable to attack Max for a few seconds.

Ultimate Move: Cold Reception

Max grabs the enemy's arm and twists it. If it connects, she then shoves to a table, where Max appears to take their order, but then shoves her notepad on their face and storms off. Max then returns with a drink before pouring a recipient of boiling hot-water on their head, causing the opponent to scream in pain. She grabs their main dish and pulls out a hamburger, shoving it on the enemy's mouth and causing them to choke on it before she violently slams her fists on their back to make them spit it out. Finally she looks for their dessert, searching for it before pulling a cupcake from between her breasts and smashing it against the enemy's face. Max then helps her opponent up, shoves the receipt on their face, kicks them back and sends them flying away.

Alternate Costumes:

Standard Appearance

Casual Clothes

Baker Outfit

Blonde Hair

Universe: Two Broke Girls

Title: The Snarky Broke Waitress

Home Stage: Max's Place

Voice Actor: Kat Dennings
Franklin Field

Before one hero's life ended and another began.

In this famous Philadelphia stadium at the edge of the University of Pennsylvania's campus, a young football quarterback found great success, unaware of the tragedy that lay in his future. That very same man would emerge from a fatal car crash unharmed. Unaware of his newfound powers, he took a job as a security guard at the very stadium he once lived out his glory days within, only for a devastating train accident to change his life forever. Now you too can live out the glory days of The Overseer with the Franklin Field stage from All Star War Zone! Fight where crowds of eager onlookers once cheered for a man who now stalks the streets as a hooded vigilante! Just be careful because disaster might be right around the corner. This is the home stage of *David Dunn* from *Unbreakable*
Uzuki Shimamura

Entrance: Uzuki nervously walks forward, clutching her microphone. She reassures herself and raises her head, smiling confidently at her opponent.

Exit: Uzuki smiles in disbelief after winning, turning to the camera and waving happily at her fans while thanking them.

Standard (Light): Slaps

Standard (Medium): Pushes with both arms

Standard (Heavy): Swings her microphone

Launcher: Swings her mic upwards

Aerial (Light): Swings her mic down

Aerial (Medium): Flails both arms

Aerial (Heavy): Sings on her mic, creating a soundwave around her

Crouching (Light): Hums a song

Crouching (Medium): Swings her mic sideways

Crouching (Heavy): Tries to push the foe but falls forward

Grab: Love Letter Plus

Uzuki grabs the opponent and hands them a love letter confessing her feelings for them. They react in utter shock as they read the letter and are sent flying back once they finish it.

Special Moves:

Twinkle Star: Uzuki sings, creating a pink musical note that either stays in place or slowly floats forward, erupting in a pink blast if it touches the opponent.

I'll Do My Best!: Uzuki says some words of encouragement to herself, extending the range and the damage of her next special move.

Fem Romantique: Uzuki forms a heart with her hands, causing a heart-shaped aura to form around her and expand, damaging the opponent if they're caught by it.

Perfect Smile: Uzuki leans down briefly before raising her head and showing a beautiful smile to her opponent that stuns them in place if they're close enough to her.

Super Move: Stage of Magic

Uzuki turns to the camera and smiles as she begins performing a song. While she sings, Uzuki can press the attack buttons in the rythm of her song to create multiple stage effects and explosions that damage the opponent, ending with a heart-shaped blast behind her that deals heavy damage and launches the foe away.

Ultimate Move: Cinderella Girl

Uzuki closes her eyes as her outfit begins glowing. If the opponent is close to her, both of them start floating as the stage transforms into a starry night sky. Uzuki's clothes change into a beautiful pink dress as she thanks all of her fans, including the players themselves, for believing in her. She then spots the opponent, who is seen helplessly floating in front of her, and smiles as she begins striking multiple poses, each of them managing to damage the opponent due to her overwhelming charm. Uzuki then gently floats towards the foe as the camera switches to their POV. She he puts her hands on their face and thanks them for believing in her as well, closing her eyes and smiling as she leans her face close to theirs and the screen goes white. Once it fades back, we see the foe knocked out on the ground with a peaceful smile on their face, with Uzuki standing next to them smiling as she winks at the camera.

Alternate Costumes:

Standard Appearance

Maid Cafe Dress

New Year's Kimono

P.E Clothes

Universe: The Idolmaster

Title: The Determined Idol

Home Stage: Cinderella Stage

Voice Actor: Sainty Reid
Eto Yoshimura

Entrance: Eto is seen in her human form and smirks evilly before getting on her knees and transforming into her first Kagune form, limbs suddenly sprouting from her back.

Exit: Eto gets down onto the ground as she turns back into her human form, now with bandages around her, and looks at the camera with a sadistic smile, the Hakugan in her right eye glowing.

Standard (Light): Punches with one set of limbs

Standard (Medium): Punches with other set of limbs

Standard (Heavy): Slams her limbs downwards

Launcher: Swings her limbs upwards

Aerial (Light): Swings her limbs upwards

Aerial (Medium): Swings all of her limbs outwards

Aerial (Heavy): Swings her limbs downwards

Crouching (Light): Does a low kick

Crouching (Medium): Thrusts one set of limbs forward

Crouching (Heavy): Sweeps her limbs across the ground

Grab: Feeding Time

Eto will grab the opponent with her limbs and have them bite the opponent with their mouths before chucking them away.

Special Moves:

Grotesque Slash: Eto commands all her limbs to slash at the opponent.

Bloodlust: Eto barrages her opponent with strikes from her limbs.

Ghoul Rush: Eto swiftly rushes at the opponent and tackles them.

Limb Detach: Eto detaches a limb from her body and sends it rushing along the ground. If the limb makes contact with the opponent, it will wrap around them and trap them briefly.

Super Move: Kagune Slaughter

Eto has all her limbs grab the opponent and then ruthlessly attacks them with punches and biting before slamming them onto the ground.

Ultimate Move: Ukaku Kakuja

Eto rushes at the opponent with intense speed. If she hits, the opponent will be knocked back as Eto gets onto her knees and transforms into her Kakuja form, letting out a savage roar. She’ll then leap at the opponent and pound them into the ground before picking them up and throwing them far away from her. Eto then unleashes a barrage of large projectiles at the opponent, engulfing them with a massive explosion and finishing them off.

Alternate Costumes:

Standard Appearance

Sen Takatsuki

Aogiri Executive

Kaneiki Palette

Universe: Tokyo Ghoul

Title: The One-Eyed Owl

Home Stage: 24th Ward

Voice Actor: Lindsay Seidel

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*(RebelMalcolm's Rivals Side Project-With help from MakintheWereCat and the other set makers)*

**Rival: Shiro (Deadman Wonderland)**

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Junko Enoshima

Entrance: A swivel chair is shown before it spins around to show Junko with Monokuma in her lap. The two jump off and do their signature poses with a dramatic explosion in the background.

Exit: Junko kisses Monokuma on the top of his head before turning to the camera with a coy smirk and then spins and strikes her DIO pose while Monokuma holds up a victory sign.

Standard (Light): Left hook

Standard (Medium): Stabs with a knife

Standard (Heavy): Swings a baseball bat

Launcher: Has Monokuma hold a bomb

Aerial (Light): Spin kicks

Aerial (Medium): Swings an ice pick

Aerial (Heavy): Takes out a sawblade

Crouching (Light): Sweep kicks

Crouching (Medium): Cross slashes with knives

Crouching (Heavy): Takes out a wallet that explodes

Grab: 1,000 Blows

Junko grabs the opponent, then has Monokuma take out a baseball launcher that rapid fires them into the air.

Special Moves:

Ouchies: Junko commands Monokuma to run forward and tackle the foe before slicing them with his claws.

Despair Disease: Junko commands Monokuma to throw a syringe. If it hits, the foe will be infected with the Despair Disease and have their attack power halved for ten seconds.

Against the Rules: Junko commands Monokuma to glow and self-destruct. It takes him a few moments to respawn, so Junko is unable to use her other special moves after using this.

Batting 5: Junko commands Monokuma to strike a rapid-shot of five baseballs at the foe. The baseballs don't do much damage, but they can stagger the foe.

Super Move: Spears of Gungnir

Junko takes out a trigger and presses it, causing several Spears of Gungnir to erupt from the ground, launching the foe into the air if it hits.

Ultimate Move: Blast Off!

Junko summons an army of Monokumas to tackle the opponent. If they hit, Junko maniacally laughs as the Monokumas barrages the opponent with different attributes. Junko then bows with a crown appearing on her head as the real Monokuma appears and shouts "IT'S PUNISHMENT TIME!" as he slams his gavel onto their head before Junko ties them into a rocket ship of Monokuma’s image that flies into the air and into outer-space, showing a cartoon moon and sun before taking a nose-dive and crashing back down. Junko then opens the door to show the opponents dry skeleton, which falls apart as she and Monokuma laugh.

Alternate Costumes:

Standard Appearance

Academy Outfit

Ryoko Otonashi

Queen’s Crown

Universe: Danganronpa

Title: The Ultimate Despair

Home Stage: Hope's Peak Academy

Voice Actor: Jamie Marchi (Junko)/Brian Beacock (Monokuma)
Chess Board

Of kings and queens. Of knights and princes. Chess stands alongside games like Go as the sport of kings and conquerors. So it only seems appropriate that its board appears as a battleground in All Star War Zone. Here players must strike a delicate balance between waiting for the right moment to appear and acting quickly enough that such a chance is not lost. Strategy means everything in such an environment and any unprepared soul will likely soon find themselves in Checkmate. So be wary and be on your guard. Your opponent will try every trick they have to defeat you. Keep your wits about you. Prove that you are their superior and not their equal. Okay maybe don't go that far but you get my point. May you and your opponent fight long and hard for true victory! This is war at last! Good luck and godspeed. This is the home stage of *The King* from *Chess*
Goro Majima

Entrance: Majima walks onscreen before brandishing his Pummel Bat and Tanto excitedly for the fight.

Exit: Majima kicks the camera over and crouches down at the cameraman, giving them a mischievous grin.

Standard (Light): Punches

Standard (Medium): Slashes with his Tanto twice

Standard (Heavy): Swings his Pummel Bat hard

Launcher: Swings his Pummel Bat upwards

Aerial (Light): Kicks

Aerial (Medium): Punches

Aerial (Heavy): Swings his Pummel Bat down

Crouching (Light): Elbows

Crouching (Medium): Sweep Kicks

Crouching (Heavy): Stabs with his Tanto

Grab: Essence of Wall Slam

Majima grabs the opponent before slams their head into a wall. He then smashes their head against it a few more times before giving a downward strike that knocks them to the floor.

Special Moves:

Essence of Blade Flash: Majima rapidly slashes with his Tanto and can end his attack by stabbing the opponent and taking his blade out.

Essence of Aerial Whirl: Majima does a series of capoeira breakdancing kicks, ending it with an upside down flip kick that knocks the opponent down.

Essence of Weapon Blindside: Majima swings his bat to stun the opponent briefly before quickly following up with an overhead swing that smashes the foe onto the ground.

Essence of the Finisher: Majima stomps at the ground to crush downed opponents with his foot.

Super Move: Feel the Heat!

Majima gains a purple aura around him to temporarily boost the strength of his attacks and granting him a new set of Special Moves.

Special Moves:

Essence of Umbrella Onslaught: Majima stabs the opponent with an umbrella, opens it, and then stabs the opponent with his Tanto.

Essence of Nunchaku: Majima swings a pair of nunchaku in the opponent's crotch before following up a flurry of nunchaku swings.

Essence of Choke Out: Majima holds up the opponent from behind before slightly cracking their neck to drop them on the ground.

Essence of the Pole Pandemonium: Majima twirls around a long staff or polearm before knocking the foe into the ground and slamming it on their face.

Ultimate Move: Mad Dog Majima

Majima rushes the opponent with his Tanto. If he touches them, Majima then performs a backwards cartwheel flip, summoning four purple shadowy doppelgangers that he hides among before they all rush the foe together. Two of them attack with Majima's Thug Style, another gives a couple of capoeira attacks with Majima's Breaker Style, and the last one smashes with a bat a few times with Majima's Slugger Style. All that leaves is Majima, who uses his Tanto in his Mad Dog Style by relentlessly hacking and slashing away at the foe. After a one final spin attack, Majima tosses his Tanto in the air before kicking it into the opponent's side before mockingly taking it out to make them collapse from his assault.

Alternate Costumes:

Standard Appearance

Yakuza 0 Appearance

Majima Construction Cap

Everybody's Idol Goro

Universe: Yakuza

Title: Patriarch of the Majima Family

Home Stage: Majima Construction

Voice Actor: Hidenari Ugaki