Poeloh

* Heroic
* Base
* No Cloak

## Stats

—Poeloh

A precious half demon girl who honed her crafting. ETC to be continued

## Skills and Abilities

**Half Demon Trait:** As the offspring of a Demon and Human your demonic heritage shines through in your genetics and ability. You gain certain minor buffs to your stats based off of the demons list and the "Ditto" ability from Humans. You also gain the "Malice" ability. When below 1/3rd health, or when exhausted level 3 and beyond, you gain the ability to double the stat bonuses for your checks when attacking. You also add +1 damage to rolls while in this state. You are also unaffected by the negative effects of Exhaustion while in combat but you will take a point of exhaustion after any combat where you do damage in this state.

**Demonic Presence [3 Charges]:** A demon with the desire to do a task is not easily swayed against that task. When rolling for an ability check before the roll the demon is able to let their demonic blood take over to give them double their stat bonus onto the roll. When using this ability the demon is vulnerable to discovery. You may use this ability even when no uses remain. However this generates a Demon Point.

**Unique Downtime Activities:** Poeloh is able to use her downtime activity to create food or clothing that they have access to the recipes of or are very familiar with. She is also able to train with masters of her craft to learn more recipes. She may also use her time either alone or with an ally to go hunting. While hunting Poeloh and her ally can obtain monster parts, meats, or skins to be used in various ways in crafting. If an ally is used then once a week when hunting they will both be able to roll on the item table for a potential item found through their exploration.

**Mastered Cooking:** A craftsman who devotes their time to mastering a craft has special bonuses to their preferred art. When using Mending to repair or stabilize something connected to their mastered craft they may double their Diligence bonus for the roll. When materials relating to the mastered craft are inspected the craftsman may roll the check with advantage. Once a Craftsman attains a certain level of mastery they may be able to create mastered recipes to make unique items for their mastered craft.

**Mending:** A Craftsman needs to be able to make small repairs to keep their tools ready or to keep themselves in business in times of peace. As a reaction a Craftsman may attempt to stop the damage to an object or item related to their specialty [Dil check DC 13]. Once this has happened the object in question cannot be mended again for 7 days. Some objects cannot be mended this way. If the Craftsman takes their time this mending can be more substantial. Any work completed in over 8 hours may regain 1d8 of its damage or is removed of imperfections.

**Crafting Expertise:** A Craftsman upon learning their main craft may also work on up to two other crafts as secondary professions. With these crafts they can also Use their cards on and learn recipes from.

* Tailoring
* Leatherworking

**Monster Tracker:** Any Hunter worth their merit knows how to track, some however have tracked a certain enemy so much that they have an extensive knowledge on the creatures in question and gain bonuses against them. Choose a creature, that creatures is now you Favored Enemy. When against a FE you gain a +1 to attacks and damage against them and gain advantage on any info about them that can be seen through tracking. When skinning your FE, you can guarantee at least 1 Monster Part from them. Successful tracking and kills on monsters can gain more FE's.

**Precision Carver:** A hunter is a master of knowing what can and can't be used in survival. When defeating a monster, a hunter can skin the monster to attempt to gain monster parts more easily. When skinning the hunter rolls for their diligence DC 16 to see if they can guarantee a monster part to drop. If they succeed, they can attempt the skinning again up to 3 times or until they fail. This does not take up the roll on the item table for defeated monsters.

**Precise Strike [2 Charges]:** When attacking an enemy that is one of your "favored Enemies" you crit on a 19-20. Once per day a Hunter is able to Spend an extra Ap on their or an allies attack and a use of this ability to force a crit on an enemy from a weapon attack roll. This ability recharges after a long rest or if the Hunter crits another enemy and forgoes the extra damage to recharge the ability. If an enemy is killed with a critical hit from the Hunter or from this ability, the Hunter may make an extra attack with the same weapon right after.

## Trivia

* Cleric Pink has stated in various off-game streams that Poeloh was originally intended to have a Northern Accent, but later went back on the decision because she "chickened out."
* Poeloh's name is regularly misspelled, more frequently than any in Zelda RP (Ex: Polo, Pollo, Polow, Powlow, Poelow, Poyo)