recursal/Fanatic-Fandom huggingface dataset:
Strider Hiryu

## Special Moves (EWBR)

### Neutral B - Ame-No-Murakumo (Amassing Clouds-of-Heaven)

Strider lunges and slashes the opponent downward in an outward turning slash. This moves can be charged for up to 5 seconds, increases the reach of the attack knockback. The reach and knockback is caused by mostly vertical angle of attacking.

### Side B - Formation A1

Hiryu summons his robotic lion to aid him during battle. These have low durability and minor damage, but are very fast and allow Hiryu to cover his approach. There can be just one on screen at any time. Formation A1 go downward in midair.

### Up B - Vajra

Hiryu teleports to wherever the opponent is. Again, using the control stick to choose where you will teleport to anywhere to 3 second and letting go of the B button will make you warp to the chosen spot. He can also disperse clones which home in on the opponent with a divekick by pressing A Button during the 3 second.

### Down B - Ouroboros

Hiryu summons two small satellites which revolve around him. While the Ouroboros are up, all of your basic attack can htly fire energy hoop projectiles. It last until 20 second, but you have to uses this moves again for a limited amount of time.

### Final Smash - Ragnarok

Strider dashes forward and grabs the opponent and assaults them from all directions using multi-images of himself. When catching a opponents, this move can rapidly attack them and causes massive damage and immense knockback to the air to the main target in the end of the Final Smash.
Geno

## Special Attacks

### Neutral B - Geno Beam

Geno form his arm into a cannon as he blast a laser attack onto the opponent. Holding B can charge the beam attack for more damage, but holding B too long will cause the beam attack to do less damage.

### Spin B - Geno Whirl

Geno throw a energy based yellow disk to the opponent. The disk go really quick and range across the stage. This attack also have a lucky shot, where 1 out of 16 chance did the disk can a chance of One-Hit KO’ing the opponent, easily bypassing shields and other protection.

### Up B - Geno Boost

Geno hold his arm upward as he energy rise from the ground. This move can’t cause damage, as it’s only elevated you upward. The biggest upside to the move is that your attack and defense get increase for a short time.

### Down B - Geno Blast

Geno hold forehold his arms upward as he launch a series of beams onto the sky. Each beam can strike around the stage with low damage to the opponent. By holding B, the blasts can do more damage and can easily stun the opponents.

### Final Smash - Geno Flash

Geno flip into the foreground as he form into a cannon. Afterword, he blast the opponents on the stage. The blast start short, but by rapidly pressing B, you can increase the power of the blast as it’s grow in size over the duration of the move before explosion. The attack can cause rapid damage with the opponents and cause massive knockdown with the explosion.
Travis Touchdown

## Special Moves (EWBR)

### Neutral B - Strawberry Shortcake

Travis rears and then launch himself forward on his opponents. While changing, you can tilt the angle to launch where you are going. It’s also good for breaking shield, but not good if you miss.

### Side B - Schpeltiger

Travis gets on his motorbike, Schpeltiger on his opponents. You can go left and right at any time. You also can stay on the motorized two-wheeled vehicle for as long as you reach a edge, ledge, or being attack. Pressing B will make Travis slide into the opponents, while causing more damage.

### Up B - Trip to Paradise

Travis leaps himself and slash upwards. Same as Samurai Jack, It's a vertical recovery and edgeguard an opponent.

### Down B - Anarchy in the Galaxy

Three random slot appear over Travis. Afterward, all three reels stopped and Travis (you) will unleash an energy burst around himself. The results will determine the range and power

* Mismatch - Normal range, mid-low blast
* Bells - Wide range, mid-low blast
* Bars - Normal range, high power blast
* Lucky 7s - Normal range, high power blast

You can use this move again until 10 seconds.

### Final Smash - Darkside Mode

An image of a spot machine hitting all cherries comes in the middle of the screen and Travis' hair goes gold as he goes into Darkside mode. Travis will move around whatever platform he's attack faster as he slashes multiple times with each pass. Near the end, Travis will return to the middle and do a smaller version of Anarchy in the Galaxy as an energy sphere shoots out around himself.
Chrom

## Special Moves

### Neutral B - Javelin Toss

Chrom tosses a javelin at an opponent The javelin travels fast and hit opponents from far away. It’ll did more damage if they are hit at the edge of the javelin.

### Side B - Luna Strike

Chrom run at the opponent with great speed with his Falchion. Thi move will strikes the opponents with armour or lots of defense for higher damage.

### Up B - Critical Hit

Chrom jumps in an arc as his sword is facing outwards. This moves can do good recovery, causing minor damage and knockback when you lands. If you don't reach land at the end of his arc, you will keep on going down in a same effort as Ike’s Arther.

### Down B - Dread Scroll

Chrom uses the Dread Scroll to turn into a Dread Fighter for a short time. While a Dread Fighter, your attack incease to strike more swiftly and speed. This moves last until 15 second or by pressing Down+B again. The Dread Scroll can be reused after 10 second.

### Final Smash - Awakening

Chrom awakens Naga, and his sword becomes the Exalted Falchion. He will then call, "Your end has come!", "Anything can change!", "I will not fail!", or "Now I'm angry!” as you can do a lot more damage than before, and can heal himself for a short amount. When the Final Smash ends, his sword will turn back into the normal Falchion.

## Notes

* He’s is one of two character who later appears in Smash Bros following Super Smash Bros Ultimate appearance, the other one being Incineroar. (thou Ultimate’s DLC can change once Fighter Pass 2 is announced.)
Kawaii Kun

## Moveset

### Neutral B - Get Nekkid

Kawaii Kun randomly get naked on the stage. Once this move happen, it’s can stun any opponents by the despite of the rank of their horniness. Careful thou, because if Kawaii Kun get attack, she lose her dress as her stats change and will remind naked until she get KO’ed.

### Side B - Kawaii Butt Attack Desu

Kawaii Kun leap forward as she launch her butt into the opponents. The move capable a great distance once you’re launch strangle forward. This move also have a 25% of stunning the opponents via horniness. If you remain naked, the damage and stun rate is greater.

### Up B - Waifu Stealer

Kawaii Kun get grabbed by the hook. Once the hook grabbed you, it’s will carried you upwards for around 5 second. If you remind naked, the Waifu Stealer get lifted you up for 8 seconds.

### Down B - Nude Tripping

Kawaii Kun falls down as she lose her clothing. Anybody that faces you will get damage despite of the via horniness rate. The trip damage is became greater if you’re already naked.

### Final Smash - Easy Pleasuring

Kawaii Kun masturbates to himself as this easy heals from any damage dealt from her. It’s self-explainatory. :P (If she naked, after she’s done, she became invincibly for a long time.)

## Notes

* Kawaii Kun is stats as an controversial character since Starboy was in an heated emotions and her belongs to Mister Potatoe.
EWBR (Elite Warrior Battle Royale) Wiki

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Man Ray

## Special Attacks

### Neutral B - Aqua-Glove

Man Ray changed up and blast his opponents with the Aqua-Glove. The blast fires at a slower rate, but it pushes the opponent back. They also deal more damage and knockback, making them only cosmetically.

### Side B - Power Glove

Man Ray move forward and sends the opponent up into the air with a uppercut attack.

### Up B - Glove Movement

Man Ray use his Glove power to Levitate away. You'll continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly. You can changed the direction to move during this move. This move last for 5 seconds.

### Down B - Orb of Confusion

Man Ray set the Orb of Confusion and led it down. One done, the orb sends little wave to confused the opponents. Anyone in the center of the orb is stunned with confusion. The orb disappears after 10 seconds and can be use again after 6 seconds.

### Final Smash - Wallet

Man Ray put up a missing wallet and show it into a nearby opponent. Once so, the opponents say no for they wallet and Man Ray, frustrated, smash his Power Glove downwards into the opponents, causing heavy damage and knockback.
Scott Pilgrim

## Special Moves (EWBR)

### Neutral B - Bass Line

Scott whips out his bass and strums it to a basic bass chord. He'll continue strumming as long as B is tapped. His strumming pushes enemies in front of him away a fair distance and does very minor damage. There is a 1-in-10 chance that Scott will play the bass line from Final Fantasy IV.

### Side B - Bass Swing

Scott whips out his bass and swings forward with it. It takes a bit for Scott to prep the swing, but it has heavy knockback, making it a very good KO move. Also, there's a 1-in-10 chance that Scott will completely lose his grip on his bass and fling it forward by accident, making it a very powerful projectile before it hits the ground and breaks. If he accidentally tosses his bass, though, he won't be able to use either of his bass-related moves for a while.

### Up B - Subspace Door

A star door appears above Scott and he climbs in, jumping out of an identical door a little bit up. Essentially a teleporting up special, but rather slow to start up. It does go a fairly long distance upward, though.

### Down B - Scott Earned...

A sword comes out of Scott's chest with accompanying fanfare and Scott can use it as a regular battering item for as long as he can hold onto it. The sword is randomly selected: it can either be The Power of Love (red flaming sword with a fire effect), The Power of Self-Respect (purple flaming sword with a shadow effect), or The Power of Understanding (green sparking cleaver-sword with an electric effect). Be wary, as your enemies can use your swords, too, if you happen to drop them! Each Scott can only have one sword out at a time, much like Wario's Bike.

### Final Smash - Co-Op Mode

Scott swipes forward with a sword if he has one or punches forward if he doesn't. If he connects, Ramona beams out of Scott's chest and Scott pulls out a sword, if he's not already wielding one, along with Ramona pulling out The Power of Love. The two then proceed to do a double-team combo attack on the enemy and any others that happen to be around.

## Notes

* Scott’s theme in EWBR was originally Another Winter before it’s change to Rock Club once Ramona Flowers was planned into Lawl With Garterbelt 4 before her removal.
	+ This explain why Ramona have the theme in Revival.
* Now that Smash Bros Lawl didn't be used for a template, Scott’s allow in. Other characters involved in the Lawl are Panty Anarchy, Stocking Anarchy, Heavy, Serph, Sora, Ruby Rose, Bubbles, Starfire and Beast Boy in New Age of Heroes.
	+ Scott is apart of Smash Bros Lawl X along with Serph, Sora and Ruby.
Samurai Jack

## Special Moves

### Neutral B - The Samurai Blade

Jack pulls out his classic sword. Quickly tapping the B button causes his to silce once to whatever direction you are facing. Holding B will causes Jack to slash wildly from both sides.

### Side B - Quick Draw

Jack lunges quickly to the other side. like how Fox uses his Fox Illusion in Super Smash Bros, hurting any enemies in his path while dashing. It deals a little damage and has very little knockback, but can knock an enemy upward.

### Up B - Sword Jump

Jack flies quickly upwards, and vertically slash his opponent. It provides decent vertical recovery, but very little horizontal recovery, and also to edgeguard an opponent.

### Down B - Counter

Jack holds his sword in front of him. If someone attacks you in this stat with a melee attack, Jack will grab them down, then followed up by stabbing his sword into opponent's chest. While holding the stick out, you can't move. Press any button to cancel the move.

### Final Smash - The Samurai Last Draw

Jack thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. It deals critical damage, resulting in the knockback being enough to KO any character at 0% under. The power of this move is countered somewhat by its larger time frame in which to perform a dodge, though it is still relatively fast. The best time to hit an opponent is when they have just recovered and are falling.
The Fallen

The Fallen is an event that happened during the beginning on EWBR Present: New Age of Heroes.

## Cause

To start everything flesh to New Age of Heroes, half of the roster got cut in half in both roster. This begin an new start as only half of Elite Warrior Battle Royale and Elite Warrior Battle Royale Revival‘s roster can appear in New Age of Heroes.

### Roster Cuts

* Chrom
* Sho Minazuki
* Dampierre
* Akemi Homura
* Jim the Knight
* Future Trunks
* Swampert
* Man Ray
* Jade
* Gray Fox
* Yoshikage Kira
* Krystal
* Ryback
* Sceptile
* Takamaru
* Danny Phantom (replacement for Robotboy)
* Dennis
* Fawful
* Jack Cayman
* Deoxys
* Sailor Mars
* Stocking Rose
* Beth Tezuka
* Twisted Fates
* Valkyrie
* Obo Nobunaga
* Ikuro Hashizawa
* Agito90
* Luigi Doll
* Hans Solo
* Jimmy
* Buck
* Halen Parr
* Swagmaster
* Elite Beat Agents
* Reaper
* Emerl
* Future Mai
* Ryo Hazuki
* Asuka Kazama
* Zant
* Kawaii Kun
* Batsu Ichimonji
* Rashid
* Franklin Clinton
* Erron Black
* Fiora Blazela
* Naoto Shirogane
* Lili
* Lloyd Irving
* Soldier 76
* Mettaton
* Hayoto Kanzaki
* Bonanza Brothers
* Athena Asamiya
* Tenshi Hinawani
* Medaka Kurokami
* Seth Rollins
* Aigis
* Incineroar
* Karas
* Sailor Venus
* Orendi
* Scaramouche
* Pepsiman
* Primarina
* X
* Prinny
* Roxas
* The Masked Man
* Braun Strowman
* Zero
* Hatsune Miku
* Michael De Santa
* Wonder Momo
* Icy
* Tapu Koko
* Killua Zoldyck
* Bravo Man
* Ramona Flowers
* Mike Jones
* Snide
* Ultron
* Mileena

## Revive the Fallen

During the development of Season 3, Revive the Fallen existed also with the Ultimate Ballot, where the Fallen get their second chance by voting requested. In Season 4 Direct, it’s announced that Emerl, Geno, Milenna and Krystal will return with the Duel Reflect Fighter.

Another round of Revive the Fallen will be made with 6 winners, this time having the same numbers of votes unlike it’s brother counterpart, The Ultimate Ballot. Due to the death of unfortately events, the voting end as it's rule that the winners were Man Ray, Wonder Momo, Pepsiman, Hatsune Miku, Lloyd Irving, Erron Black, Ultron and Ramona Flowers.

## Notes

* So far, there’s have been plan with the Fallen returning into the rosters outside of Revive the Fallen.
	+ Cyborg managed to returned thank to being one of the runner-up outside of Helan and Man Ray. Now teaming up with the whole Teen Titans.
	+ Because of the overwhelming amount of votes for fighters of the same series, The Megaman X characters and the Starter Pokemon was returning no question ask.
	+ Due to the shorten of Returning Characters in Revival, it's decision Icy and Seth Rollins would return.
	+ Because Dan Vs. video was going to be plan eariler that expected as a campaign to revive his show, Jack Cayman told his place as the returning character in the Seasonal releases.
	+ Robotboy was announced as the replacement for Danny following an controversial statement from it’s creator. After an year of which past, it was decision to reserve the removal as Danny Phantom is returning.
Neku Sakuraba

## Special Moves

### Neutral B - Pyrokinesis

Neku hovers slightly off the ground clutching his headphones he closes his eyes and creates a burst of fire in front of him. Holding down the "B" button the flames will continue to appear in front of Neku if a player holds down "B" and moves the control stick left or right Neku can move the pillar of flames a short distance in either direction! This move does have a time limit for using it- and eventually it will stop working all together if used for too long and will need to recharge.

### Side B - Force Rounds

Neku fires a ball of energy forward this move can be spammed though it deals little damage and no flinching. like most of Neku's Attacks if overused the attack will stop working and it will need to recharge.

### Up B - Vulcan Uppercut

Neku will spring upward performing an uppercut if it connects this uppercut deals heavy vertical knock back-this however takes a lot out of Neku and he enters a helpless fall after performing it.

### Down B - Splish Splash Barrier

A stream of water and a blue ring will form around Neku and Neku will heal himself 2% damage per second there is a "sweet spot" when Neku receives the 2% health where he will become invincible but otherwise can sustain damage in this state- receiving damage in this state will also reduce the Uses of the Splish Splash Barrier to 0 and it will enter Reboot status.

### Final Smash - Final Fusion

Three "Light Pucks" swarm to Neku who holds his headphones. and in a burst of light he unleashes the Final Fusion Neku holds out his arm as the Skull from the player's pin appears and it glows white then blasts forward anyone hit by the skull will be marked with a white "X" a pillar of light will erupt from below that character dealing massive racking damage and slowly bring them into the air- when the pillar of light goes out they recive big vertical knock back. other players can become trapped in these pillars of light as well.
Tekkeman Blade

## Special Attacks

### Neutral B - Voltekka

Blade’s shoulder cannons emerge, which fire a beam of energy. The shots can be angled up or down. It should also that the attack doesn’t stop when it hits an opponent, allowing the player to hit multiple foes. Thou, you must wait 1 second for the laser to recharge, or you will shoot a weak, short-range laser.

### Side B - Falchion

Blade spins his lance, dashes forward (crossing through the opponent), and pulls the lance to him. While the move is slow, this attack is particularly tricky to deal with since the opponent will likely have to block from the opposite side.

### Up B - Flight Dash

Blade files forward into the air at an angel extreme fast. In midair, you will fly forward. The startup is slow, but if you continue to control in the direction. The length of time you hold down the joystick determines how far you’re travels. This dash is both good and bad; good because of the distance, but bad because of the startup.

### Down B - Teleport Slash

Blade teleports forward, bringing his blade behind him, leading for slash when reappearing. The place where you reappears can be determined by tilting the control stick. If no direction is tilted, you’ll stay in the same spot you was in. This can be used as a counter move if timed correctly.

### Final Smash - Omnidirectional Super Voltekka

Blade ascending to Blaster Form, shattering his Tek-crystal and unleashing a massive blast of energy. The blast launch a large beam of energy that deals a high amount of damage. While not necessarily a one-hit KO, regardless of damage. It's nearly impossible to survive with more than 30% damage regardless of where you are when hit by it.
Swampert

## Special Attacks

### Neutral B - Hydro Pump

Swampert blasted a huge volume of water launched under great pressure into the opponents. This attack has limited range, and decreases in power as it gains distance.

### Side B - Hammer Arm

Swampert swings and hits with a strong and heavy fist. This attack cause Meteor Smash an opponent if used in midair, or plow them into the ground, rendering them temporarily immobile, if used against opponents on the ground. It can be utilized to break shields.

### Up B - Muddy Water

Swampert attacks and climb up by shooting muddy water at the opponents. The attack does multiple hits with minor knockback towards the end. It is difficult to interrupt as a recovery move. It is also possible to change it to move more vertically or horizontally by tilting it left, right, up or down on the control stick. A big problem is that it can be blocked by an edge as this attack moves diagonally upward.

### Down B - Protect

Swampert creates a force field to guards all attacks. For 5 seconds, The move protects yourself from attacks, both in front and behind Swampert.

### Final Smash - Mega Swampert

Swampert transforms into his mega form via Swampertite. When you activates its Final Smash, Mega Swampert's aura attacks deal 1.6x. All of your throws and attack are able to KO opponents above 60%. You moves a extremely faster, and is virtually invincible, though he can still be harmed by hazards. The effect last for 17 seconds.
Bandana Dee

## Special Moves

### Neutral B - Javelin

Waddle Dee hurls his spear forward in a gentle arc, then pulls a nee one out from behind his back. Holding down the special causes Waddle Dee to delay the spear, during this time the throw can be angled up and down while Waddle Dee can move back and forth, allowing more accurate aiming.

### Side B - Circus Rush

Waddle Dee pulls out a white and red striped parasol with a star at the top and thrusts it forward, causing him to move forward slightly. As he thrusts it, Waddle Dee will spin it, destroying any projectiles it comes into contact with, while xeflecting thrown objects back in the direction they came. By holding down the button, Waddle Dee will continue holding out and spinning the parasol, even after he has concluded the thrusting motion. Its worth noting that only the initial thrust can damage opponents, any spinning of the parasol afterwards, simply protects Waddle Dee from projectiles and thrown objects.

### Up B - Whirly Dee

Wadle Dee rapidly twirls his spear over his head generating enough lift to carry him into the air, while striking enemies multiple times should they come into contact with the spinning spear. Holding the button, causes Waddle Dee to delay the spear-twirling in exchange for more air time. Similar to Mr. Game & Watch's Fire or Snake's Cypher, Waddle Dee is not put into the helpless state after using the move.

### Down B - Megaton Punch

Waddle Dee puts his spear on his back and hops into the air, raising his fist up as it glows with blue energy. Waddle Dee then accelerates towards the ground, punching down and generating a radial blue shockwave. If the Special Button is pressed just as Waddle Dee lands, the shockwave becomes a much larger red version which also strikes above Waddle Dee with a pillar of energy. When used in midair, the Special is the same aside from the fact that Waddle Dee simply dives towards the ground.

### Final Smash - Wheelie Rider

Waddle Dee summons Wheelie Bike in a puff of smoke and hops on as he pulls on a dark green biker helmet with goggles and brown straps. During the course of the Final Smash, Waddle Dee can move the bike around, plowing through foes, and jump normally. Pressing the Normal Attack button, causes Waddle Dee to rush forward in a burst of speed as fire pours from the Wheelie Bike's exhaust pipes. Pressing the Special Attack button, will cause Waddle Dee to hurl a flaming spear forward in an arc.
Fiona Blazela

## Notes

* Fiona Blazela is the only character based on Starboy’s No More Anarchy.
	+ Starboy admits Fiona including in EWBR Revival was for venting over a disagreement. Of course, he’s enjoying his own version over “3MB McIntyre’s Smash Bros Lawl At Home; Fluttershy is a villain desu”.
	+ Because she’s completely original, she excluded to the EWBR and can’t return in New Age of Heroes, same with Stocking Rose, Agito90 and Kawaii Kun.
Squall Leonhart

## Special Moves

### Neutral B - Revolver

Spuall fires an bunch of bullet into the opponents. This weapon have a long range, but sadly shot only 4 until stopping. You can use all four shot, since both the last one had much higher knockback than the rest. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.

### Side B - Thunder Barret

Squall fire a stream of lightning that draws the opponent closer. Like Cole's, The shorter the lightning bolt hit, the longer the opponent will be stunned. If However, you can't leeched a opponent health,

### Up B - Rough Divide

Squall Jumps up and charges at opponent at high speed. The Rough Divide does around little damage and has good knockback.

### Down B - Blasting Zone

Squall Surround Gunblade in a field of energy and extend its range, then slam it into the ground. This can enemies and does major damage It can also be effectively on air.

### Final Smash - Renzokuken

Squall transforming his Revolver into the Lion Heart, his ultimate weapon. From there, Eight blue bars flash by on a power meter, and you must tap as the bars flash by in order to increase the damage done by Squall's attacks as he slashes his opponent eight times. Squall finishes his ES with Lion Heart, his strongest finishing move from Final Fantasy VIII, where he dashes past the opponent and strikes them, creating an explosion.
Rex Salazar

## Special Attacks

### Chain Attack: Smash Arms Combo

Rex creates his signature Smash Arms to perform three large punches onto the opponent.

### Double-Up Rebound: Punk Busting Slam Cannon

Rex forms Punk Busters as he stomps onto the opponent downward. Once this move is successful, Rex would later form Slam Cannon to jam the foe before firing their back. Following this, his partner will perform their chain attack.

### Heat Heart Attack 1: B.F.S. Battle Saw

Rex from Big Fat Sword as he performs a large slash onto the opponent. Following this attack, he formed his Battle Saw to rush slice onto the foe rapidly.

### Heat Heart Attack 2: Rushing Rex Ride

Rex from Rex Ride as the rush completes forward at full force onto the opponent. The attack causes several hits before performing a drift attack for the finish.

### Ultimate Form: Control Nanite Upgrade

Rex begins to overdrive his system as Omega-1 Nanite becomes awakened. During this time, Rex can create special weapons from the Control Nanite as his defensive and attack begin to increase.

### Grand Heart Attack: Rex-olution Max

Rex forms Boogie Pack as he rushes against the opponent forward. Following this attack, Rex will rush upward into the opponent before he puts his hands onto the foe’s hand, using his nanites to overdrive the opponent for the finish. (The opponent led down safely if this is the final blow, some characters getting cured afterward.)
Megaman Volnutt

## Special Moves

### Neutral B - Machine Gun Arm

Megaman fire one bullets to the opponents depending on which direction you shoots using the joystick. Tapping B will one bullets in whatever direction, doing minor damage. But holding B will make you fires a giant barrage of bullets. In this stage, a bullet cause a bit of damage. However, you can only shoot one bullets per 2 second to preventing spam. Changing it will be 5 second. This can be also be done by midair.

### Side B - Ground Crawler

Megaman launch a bomb that rolls along the stage before touching a opponents and explode onto their, causing damage. When blow up, the bomb has a vortex effect that pulls in nearby opponents before the actual explosion occurs. The vortex also steadily damages enemies over time.

### Up B - Drill Uppercut

Megaman leap on the air and use the drill to spin upwards. While on the air, you can cause inflicting damage on any opponents who touch you. This move is mostly vertical recovery and can stop by pressing A, hitting a roof, or by a nearby ledge.

### Down B - Shield Arm

Megaman shoot out a shield-like projectiles in on which direction you are facing. During this move, the shield is in front of you the whole time. Not only will you do damage to a opponent, but he you reflect a opponent projectiles from taking any damage to you. This last up til 10 second or when you can KOed.

### Final Smash - Maximum Power Shining Laser

Megaman charges his buster very briefly and punches a random opponent with the buster. If the punch lands, Megaman fires and launches the opponent in the air while firing Shining Laser Cannon, causing major damage to the airborne enemy. While this affect one character, the rest can get involved nearby. This move can be also good for a star/screen KO.
Frank West

## Special Attacks

### Neutral B - Real Megabuster

Frank use a Real Megaman Buster to blast the opponents. The damage and distance increases the longer it is charged. When fully charged, the blast can cause great damage and powerful knockback.

### Side B - Blue Light Special

Frank grab a Shopping Cart full of weapons. Once you hold the Shopping Cart, you continuity ram your opponents down. Afterword, you can move around the stage with the Shopping Cart. By releasing “Side + B”, you can kick the Weapon Cart forward sending it flying horizontally.

### Up B - Funny Face Crusher

Frank holdup a Servbot Helmet as he leap forward. Once this move connect with a opponent, you immediately smash your opponent down with the Servbot Helmet. When a opponent wear the Servbot, they’ll be unable to attack or jump like this until a fair amount of time or by pressing A and B rapidly to remove the mask.

### Down B - Snapshot

Frank hold out his camera and take a picture, causing nearby opponents to be stunned for a second. Snapshot helps you level up and increase your attacks as well as change his weapons. You started at Level 1 and can level up until Level 5. The bigger the picture are, the greater the level-up.

### Final Smash - Big Bad Explosion

A bunch of zombies start falling zombie from the top of the screen. The Zombie will start attack the took opponents. As the opponents are corner by the zombie, Frank set a bunch of explosive and blow they up using a shotgun. The explosion will results in easily Star KO if the opponents are hit with this Final Smash.
AJ Styles

## Special Attacks (Revival)

### Neutral B - Styles Clash

Styles move forward as he grab the opponents and set their into the Styles Clash. The clash involved slamming the opponent down as it’s launch them upward. Be careful, because this move maybe suicidal if done midair or even on a ledge.

### Side B - Pele Kick

Styles duck forward as he perform a Pele Kick onto the opponents. Once this attack connect, you can great damage and launch backward. This move can also counter other upcoming melee attack.

### Up B - Phenomenal Forearm

Styles leap forward as he perform the Phenomenal Foreman onto a opponents. When launch forward, you can knock down any nearby opponents in your way before dropping down.

### Down B - Calf Killer

Styles grab a opponent’s leg as he lock their onto the Calf Killer. Once you do so, you can press A and B rapidly to deal continued a series of damage. You can hold the opponent on the Calf Killer for 10 seconds or canceled the hold by pressing up.

### Final Smash - The Club

Karl Anderson and Luke Gallow arrive behind Styles as they announced who their going to beat up. As soon as they announced the opponent’s name, The Club start going after say the announced’s opponent along with nearby opponent. While you still played as Styles while the Club are unplayable assist, both Karl Anderson and Luke Gallow can attack with many single attack and double-team attack, involved Rocket Kick, Diving Neckbreaker, Boot of Doom, Fireman’s Carry Flapjack, and finally Magic Killer. Anderson and Gallow can reminded on the stage until the announced get KO’ed. the two get KO’ed or you can KO’ed.

## Assist Trophies Action (EWBR)

When summoned, AJ Styles came into a random opponents. If successful, he perform a Pelé Kick into the opponents for great damage and knockout. AJ Style can stay around if he perform 3 Pelé Kick into many opponents or for 25 seconds.

## Notes

* A.J. Styles appeared in all three EWBR series. EWBR as an Assist Trophy, EWBR Revival as an Playable character, and the same go to New Age of Heroes.
	+ He was also added on the first season of Revival and New Age of Heroes.
* Styles’s movelist between Revival and New Age of Heroes are irony the same, down to Gallows and Anderson in his ultimate attack.
Franklin Clinton

## Special Moves

### Neutral B - Bullpup Shotgun

Franklin pull out his Bullpop Shotgun as he shoot at the opponents. Every shots leave a great impact to the opponents with wide spread shots for 3 seconds. The Bullpup Shotgun hold 14 shells before needing to reload back, which is done by pressing Z.

### Side B - Chop

Franklin throw a Ball at the stage as it send Chop around the stage. Once Chop is send into the stage, he start biting any nearby opponent when the ball land. He can also aid Franklin in battle when he glad the ball as he start following him. Chop can protect Franklin from any nearby opponent, but can get knockout easily. (Thou you called use Chop again if he get knockout.)

### Up B - Risk Assessment

Franklin jump forward as he send out his Parachute. When using the parachute, you can slowly flow around the stage once you flying. While flying, you can shoot with your pistol by pressing A. You can stop using the Parachute by lading into a perform, get hit or pressing Down.

### Down B - Sticky Bombs

Franklin plants a Sticky Bombs around the stage. Every Sticky Bombs can sticky into everything when used. You can only placed around 5 Sticky Bombs at a time until you detonate the bombs by pressing Z.

### Final Smash - Diving Focus

Franklin jump into his Green Bagger as he drive around the stage. Until this mode, everything slow down while you can move at normal speed. You can ram into other opponents or uses your Shotgun by pressing A while driving around the stage. This Final Smash ended for around 15 seconds or when you suffer a KO’ed.
Asuka Kazama

## Special Attacks

### Neutral B - Falling Tower

Asuka does a quick punch attack before she grab the opponent’s face and slam their down onto the ground. The slam attack can impact the damage down despite by the weight of the opponent. If done midair, you can immediately slam the opponent smash down the stage.

### Side B - Spinning Heel Drop

Asuka spins forward as she perform a kick on the opponents. Each spins can charges the kick attack and cause greater damage to the opponents.

### Up B - Night Sky

Asuka leap as she perform a kick onto the opponents. The damage of attack is based of how far you attack the opponent forward. This attack however, is more horizontal recovery than vertical recover, so the direction of the attack is mostly where you’re facing.

### Down B - Attack Reversal

Asuka strikes a pose, ready for a counterattack. For about a second, any attack and grab of a opponent can be Counter back. This, however, didn’t involved any projectile attack.

### Final Smash - Kishin Enbu

Asuka point her finger before performing three kick and two thunder fall kicks. If successful, she grab the nearly opponent and slam their down. The effort of this attack have to the opponent is effort by the opponent’s weight. Nearly opponents can also get damage by this Final Smash as well.
Gunvolt

## Info of EP Gauge (EWBR)

The EP Gauge is the power of Gunvolt as his the main power source. Each Special Moves drain apart of the EP Gauge, so there’s a risk of using these moves too much. The Gauge can recharge overtime by melee attacks or moving.

## Special Moves (EWBR)

### Neutral B - Flashfield

Gunvolt activate his Flashfield, a circular area swarming with electricity. While holding B, you can move around the stage with the Flashfield, dealing damage to opponents when they connect with the Flashfield. You can also launch bolts attacks when you when A during the time. This attack drain the ED Gauge whenever the Flashfield, with the volt attack costing more.

### Side B - Dragonsphere

Gunvolt create a a large ball of electricity that lingers in space for a bit before vanishing. Whoever is facing close this attack will suffer racking damage. This attack take a chuck of the EP Gauge, so you can create up to four Dragonspheres on screen before recharging.

### Up B - Crashbolt

Gunvolt perform a air hope before creating a pillar of lighting upward. The pillar of lighting create a heavy damage attack to opponents while making you float easily up the air. This attack, however, drain most of your EP Gauge.

### Down B - Recharge EP

Gunvolt fully replenish his EP Gauge. This easily recover your EP Gauge quickly without waiting overtime. However, they’re a risk of overheat, being unable to use his move again until you lose a stock.

### Final Smash - Voltaic Chains

A thunderous voice in Gunvolt’s heart, as he create a series of huge chains to fly across the screen in random directions overlaying the stage. This attack can cause damage to any opponents that pass through the chain. However, once Voltaic Chains change the chains into blue electricity, the damage increase as anyone unde the chains suffer great damage. The Final Smash ended once the chains burst into lightning, sending anyone effected by the FS flying with powerful knock back. This move also recharge the EP Gauge afterword.
Advanced Booster Rune Stone

File:I00213.png
## Description

```
"This stone’s overpowering magic can be seen with the naked eye. It seems to vibrate just slightly in your hand."

```

Can only be inlaid into purple-quality weaponry.
To inlay an item, right-click it, then select a slotted purple weapon.
For rune stones of the same name, special effects in green font cannot stack on the same character.
Robotboy

## Special Attacks (EWBR)

### Robotboy’s Batteries

You have a special gauge when playing as Robotboy. Your move uses a certain amount of batteries life; if you completely runs out of batteries life, Robotboy will shut down and turn into his deactive form for 10 seconds. Thou, the batteries will refill overtime.

### Neutral B - Laser

Robotboy shoots a blue beam that can ricochet off of walls in a 45 degree angle for a while. You can only use two laser twice before recharged. This will take 1/16 of Robotboy’s Batteries.

### Side B - Super Speed

Robotboy change up and then rush himself forward. When used, you'll pauses for a split second before dashing a short distance forwards. If you hits an enemy, Robotboy proceeds to unleash a uppercut, which pops opponents up into the air with below-average knockback. This will take 1/12 of Robotboy’s Batteries.

### Up B - Flight

Robot boy jump forward and start flying around freely. Once so, Robotboy move around in any process for any special and melee attack. This will drained Robotboy’s Batteries for awhile until you stop using the move.

### Down B - Recharging Batteries

If you’re near out of batteries life and don’t want to suffer it. Robotboy can recharged fasters when using this move.

### Final Smash - The Super Activation

Robotboy jumps up and turn into his Super Activation Form. Robotboy is much taller and has higher power and range of moves. Super Form Robotboy also have ultimate batteries life, so you didn’t need to worried about draining his life. This form last until 20 seconds.

## Notes

* Robotboy was apart of The Fallen, but due to an controversy statement from the creator of Danny Phantom, Robotboy replace Danny as an returning character in New Age of Heroes.
Dante

## Notes

* The first appearance of Dante in EWBR was based on his DmC’s Reboot. After retrospective, Starboy regrets this decision as once Dante make his appearance in New Age of Heroes, he’s mainly used materials for Devil May Cry 1-5.
	+ He and Meta Knight are the only ones who seemed to delete by The Fallen but revealed to return back under a different appearance.
Purplevillains42fanfiction Wiki

## Introduction to Purplevillains42fanfiction Wiki

This is a wiki for the fanfiction works of Purplevillains42 (or purplefangirl42 for AO3). Spoilers are present for any and all fics. This is mostly for the author's reference, but may also be used by readers.

https://www.fanfiction.net/u/1774105/PurpleVillains42

https://archiveofourown.org/users/purplefangirl42/pseuds/purplefangirl42

Create an article about a character by typing the title below:

## Pages created so far

* Acastus Kolya
* Alaina Dart
* Aliyah Palpatine
* Ami Nox
* Ayla Nix
* Bail Nix
* Bal Torra
* CT-8183 (Blaze)
* Caleb Delaine
* Callistair Dart
* Camry Dykon
* Cassie Lunn
* Children of Mina and Acastus Kolya
* Corric Indo
* Dustin Jarrus
* Ellein Torra
* Fanfiction Stories
* Genii Military Members
* Keebo Torra
* Kora Jarrus
* Kyra Bailon
* Ladon Radim
* Lena Orim
* Line of Destiny
* Mai Bellos
* Main Page
* Marana Banes
* Markand Delaine
* Mekhai Jarrus
* Mina Kolya
* Miyka Nix
* Nikomi Lunn
* Nola Delaine
* Original Characters
* Padme Kenobi
* Purplevillains42fanfiction Wiki
* Raymond Delaine
* Rienne Banes
* Sanya Kenobi
* Say the Words
* Sophia Kallus
* Thali Delaine
* Thali Kolya
* Torra Family Tree
* Vashti Yung
* Xander Bridger
5-Star Jug Monster Fortune Bag Reward I

File:I00439.png
## Description

May contain:

* Magic Honey-Glazed Biscuits x2, Magic Soda Pop x2
* Grade A Attack Upgrade Scroll x2, Grade A Defense Upgrade Scroll x2
* Grade S Attack Upgrade Scroll x2, Grade S Defense Upgrade Scroll x2
* Magic Stone: Lithic Lizard, Magic Stone: Peerless Hurricane
* Magic Stone: Young Dragon Boss, Magic Stone: Weeping Widow
* Magic Stone: Marsh Tree, Magic Stone - Cactus Wolf King
* Magic Stone: Chronos Forest Sprite, Magic Stone: Primal Brown Bear
* Magic Stone: Piercing Proboscis Wasquito, Magic Stone: Eifell Water Spirit Queen
* Magic Stone: Blaze of Greed, Magic Stone: Two-Headed Lizard King
* "This Fortune Bag is a reward given to those who successfully challenge a 5-Star Jug Monster."
1-Star Jug Monster Fortune Bag Reward I

File:I00439.png
## Description

May contain:

* Magic Honey-Glazed Biscuits x2, Magic Soda Pop x2
* Complete Amethyst Bottle, Complete Celestine Bottle
* Complete Turquoise Bottle, Complete Obsidian Bottle
* Magic Stone Shard: Lithic Lizard, Magic Stone Shard: Peerless Hurricane
* Magic Stone Shard: Young Dragon Boss, Magic Stone Shard: Weeping Widow
* Magic Stone Shard: Marsh Tree, Magic Stone Shard: Cactus Wolf King
* Magic Stone Shard: Chronos Forest Sprite, Magic Stone Shard: Primal Brown Bear
* Magic Stone Shard: Piercing Proboscis Wasquito, Magic Stone Shard: Eifell Water Spirit Queen
* Magic Stone Shard: Blaze of Greed, Magic Stone Shard: Two-Headed Lizard King
* "This Fortune Bag is a reward given to those who successfully challenge a 1-Star Jug Monster."
Dampierre

## Special Moves

### Neutral B - Dazzling El Dorado

Dampierre takes his arms back, then releases his switchblades forward. The slash short, but deal major damage to a faraway opponent. If you’re opponent is too close, you can cut them in 3 hits by tapping B again. Be careful, it’s a 50% that the Poker Bluff version effort and cancel the move.

### Side B - Nightmare Incident

Dampierre lumps forward and trip up with his switchblade up. This move can stab the opponent when you trip up and flip back up. Thought the degree is unknown, it’s have the same effort as Dazzling El Dorado.

### Up B - Bravo! Encore!

Dampierre crouches and then perform a Russian folk dance while slowly reaching up the air. While the recovery is short, tapping B (1 - 6 times) will cause you to go higher and perform a rapid attack if you attacking the opponents.

### Down B - Cockaigne, the Land of Plenty

A counterattack move, Dampierre holds his arms protectively to his face. If anyone tries to attack him, his hands give off green energy, blinding them for a short period of time.

### Final Smash - Dampierre's World

Dampierre glares suspiciously forward. If any opponent is caught in the glare, he says "Hear Le Bello's story!" A thought bubble then appears as Dampierre starts "Le Bello's daughter..." then everything fasts forward comically for Dampierre and the opponent he is telling the story to. When the story reaches its conclusion, the now sobbing opponent piteously drops a coin in Dampierre's hand, "donating" to his cause, but in reality, the opponent was robbed of his/her shocks or KOs total gain, while the player regain a shock/KO total rise. When the Final Smash is a success, Dampierre says "Such perfection from Le Bello!".
Bloom

## Special Moves (EWBR)

### Neutral B - Fire Sphere

Bloom throw a fireball at the opponents. The Fireball can reach long distances, but have light damage rate. If you press B 3 times, you can perform the “Triple Blast”, where three fireball blasts can be fire under the same effort. If you hold b, you can perform “Full-Power Fire”, where the blast can become more powerful with a bigger explosion and probably cause afterburn the opponent.

### Side B - Safety Net

Bloom launch a small orange ball which later turns into a safety net. If the opponent get trap by the net, their speed, jump, and power become decreases. With this, you can easily attack them and probably leave these to get KO'ed. However, they get escape by rocking the joystick back and forth quickly to break free.

### Up B - Magic Shield

Bloom forms an star-shaped double-layered shield. Any energy-type projectile attacks can be absorb, where can also heal yourself up. The Shield can only be used for around 5-7 seconds and can also made you flow down easily.

### Down B - Heat Wave

Bloom launch a beam of misty visible fire onto the opponents. The direction of the beam can be controlled using the joystick. This move can to defend yourself and even slowly damage the opponent.

### Final Smash - Charmix Convergence

Bloom turn into her Charmix Form as the Winx arrive on the scene. As soon as the Winx arrive, they perform a convergence spell where the blast cover the whole stage. The damage rate is large as the damage can effort the character by their role.
Sho Minazuki

## Special Attacks

### Neutral B - Tsukiyomi

Sho summon Tsukiyomi and takes its weapon, then slashes towards into the opponent. It can be used to intercept opponents' projectiles. How far you send Tsukiyomi goes is dependent on how long you charges it.

### Side B - Survival Knife

Sho throws out a combat knife at the opponent. The knife have a long distance and dose 5% of damage. The knife can’t break a shield whom.

### Up B - Izayoi

Sho slash upward into the opponents twice. The slashes does major damage and has good knockback. The grounded version of this move has vertical knockback at the beginning of the move, while the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback.

### Down B - Drain

Sho use his persona to grab the opponents. Once catch, you'll use this special to curse them and drain health from them, damaging them while healing himself. When used either in front or behind an opponent, it will always inflict damage.

### Final Smash - God and Demon Annihilation

Sho crosses his swords above himself with arms close together, then slams them down in front of him, planting them and hitting his opponent if they happen to be close enough. After getting hit, the opponent will slowly get lifted a bit far and above Sho. Dark energy via portal below Sho with the use of Tsukiyomi's command bombards the opponent in the form of dark spikes as Sho makes a maniacal gesture. As the screen is filled with darkness, the opponent slowly falls down, and Tsukiyomi then reaps them with its scythe, breaking the screen. Tsukiyomi then gestures with its scythe causing the darkness to shatter away and finish the opponent, and revealing Sho with his back shown and arms crossed, standing alongside Tsukiyomi. The move has full startup invincibility, but is slow to come out.
Alchemy King

File:I00703.png
## Description

May contain:
Magic Alchemy Clay x55
Magic Alchemy Clay x65
Magic Alchemy Clay x75
Magic Alchemy Clay x100
Magic Alchemy Clay x150
Magic Alchemy Clay x200
Magic Alchemy Clay x300
Magic Alchemy Clay x400
Magic Alchemy Clay x500
Magic Alchemy Clay x1000
"With determination and skill, anyone can be an Alchemy King."