Leveling and Xp

## Xp requirments

* level 2 : 2,000 XP
* level 3 : 5,000 XP
* level 4 : 9,000 XP
* level 5 : 15,000 XP
* level 6 : 23,000 XP
* level 7 : 35,000 XP
* level 8 : 241,000 XP
* level 9 : 314,000 XP
* level 10 : 397,000 XP
* level 11 : 490,000 XP
* level 12 : 593,000 XP
* level 13 : 706,000 XP
* level 14 : 829,000 XP
* level 15 : 962,000 XP
* level 16 : 1,105,000 XP
* level 17 : 1,258,000 XP
* level 18 : 1,421,000 XP
* level 19 : 1,594,000 XP
* level 20 : 1,777,000 XP
* level 21 : 1,970,000 XP
* level 22 : 2,173,000 XP
* level 23 : 2,386,000 XP
* level 24 : 2,609,000 XP
* level 25 : 2,842,000 XP

Please note that these values represent the amount of experience points required to reach each respective level when using the Slow progression track, with each level's requirement increased by a factor of 3, and an additional cumulative 1000 XP added per level. Always consult with your Game Master to determine the appropriate progression rate for your campaign and adjust the XP requirements accordingly.

## Gaining Experience

every creature in the group get a cut of the Xp the group made. This mean you have a better survival chance getting 15 body guard npcs, however your xp split would be 1/16th.

Downtime for Xp is allowed, but you can only down time xp train if your xp is below the one level under the xp thresh hold of that level. This can be confusing so ill give some examples.

* Example of when you **can** Downtime for Xp:
	1. highest level is 5th level and your level 3 with 8,750 xp (basicly as long as your xp is under 9,000 xp) as thats the threshold for lv4.
* Example of when you **can't** Downtime for Xp:
	1. highest level is 3rd level and your 1st level with 8,750 xp (even though your under in level your XP is far above the threshold of 2,000 XP)
	2. highest level is 5th level and your level 4 with 9,750 xp (basicly as long as your xp is 9,000 xp or more you cant till the highest level player goes up.)

## Cost of Leveling

When using the the world tree to level or a tree of life, and training with a mentor in your tree scape.

* 1st level to 2nd level: 500 gold pieces (GP) for basic training and instruction.
* 2nd level to 3rd level: 1,000 GP for further development and skill advancement.
* 3rd level to 4th level: 2,000 GP for specialized training and honing abilities.
* 4th level to 5th level: 4,000 GP for advanced techniques and mastery of new skills.
* 5th level to 6th level: 7,000 GP for intensive training and acquiring advanced knowledge.
* 6th level to 7th level: 11,000 GP for specialized mentoring and guidance from experts.
* 7th level to 8th level: 16,000 GP for advanced techniques and deepening mastery.
* 8th level to 9th level: 22,000 GP for esoteric training and unlocking hidden potential.
* 9th level to 10th level: 29,000 GP for transformative training and breakthroughs in power.
* 10th level to 11th level: 55,000 GP
* 11th level to 12th level: 90,000 GP
* 12th level to 13th level: 135,000 GP
* 13th level to 14th level: 190,000 GP
* 14th level to 15th level: 255,000 GP
* 15th level to 16th level: 330,000 GP
* 16th level to 17th level: 415,000 GP
* 17th level to 18th level: 510,000 GP
* 18th level to 19th level: 615,000 GP
* 19th level to 20th level: 730,000 GP
* 20th level to 21st level: 855,000 GP
* 21st level to 22nd level: 990,000 GP
* 22nd level to 23rd level: 1,135,000 GP
* 23rd level to 24th level: 1,300,000 GP
* 24th level to 25th level: 1,500,000 GP

## Classes

Each character has access to 5 starting mentors; Expert, Warrior, Adept, Aristocrat, and Commoner. You can game more for your character in the RP shop.