Skills

Skills are abilities castable by the player. Up to 8 skills, always including Negate and Dispel, may be selected and placed on the skill bar to bring into battle. There are currently 38 skills in the base game and an additional 7 skills exclusive to the Airene Tower. In Airene Tower, Ranger, Berzerker, and Tank each have 5 skills which function similarly to their Talent Abilities.

## Base Game

Skills in *italics* are learned from a talent.

### Basic Skills

Basic skills do not require investment in any talent tree to use. These skills typically have talents associated with them in one or more of the four talent trees.

###  Druid Skills

Druid skills tend to focus on healing over time and buffing allies.

###  Priest Skills

Priest skills tend to focus on healing and improving ally performance through buffs and debuffs.

###  Occultist Skills

Occultist skills tend to focus on debuffing enemies and gaining power for a cost.

###  Paladin Skills

Paladin skills tend to focus on strong single target healing, strong buffs with long cooldown, and generally great synergy with each other.

### Skills from Artifacts

Two skills in the base game are granted by equipping certain artifacts. These skills are removed from your skill bar if the artifact is removed or disabled.

* Combustion from Combustion (armor)
* Radiance from Divine Amplifier

### Improving Skills

* Skills can be leveled up with Angelic Crystals, a relatively uncommon material during the main campaign. Leveling skills increases their effects linearly.
	+ A few talents and artifacts grant additional levels to skills (as distinct from levels to talents).
	+ Some skills scale a small amount per player level. This only will improve their base values rather than scaling ratios (%base damage or %Healpower).
* Most skills have one or more talents associated with them, altering their properties.
* Talents and artifacts can have +%skill effect, multiplicatively increasing anything that skill does.

## Airene Tower

Skills in the Airene Tower are obtained primarily through drafting. As with the base game, Negate and Dispel always will occupy two slots on the skill bar. Skills in **Bold** are exclusive to the Tower. Skills that would typically be obtained from talents or artifacts are instead gained through drafting.

### Initial Skills

Initial skills are offered before beginning a run. These skills cannot be obtained in drafts during a run.

### Healer Skills

All healer skills from the base game (except for Radiance) can be drafted during a Tower run. A selection from a small pool of skills will always be offered as the first draft. All skills are available from the third draft onward.

\* - Seal of Light can only be drafted when selecting Divine Mend as the Initial Skill.

### Party Member skills

All party members can be equipped with skills based on their base game talents as well as many tower exclusives. Party skills can be obtained at every draft starting from the second.

\* - Shield Bash in tower functions differently from its base game counterpart.

### Improving Skills

* Skill levels do not exist in tower, only %skill effect.
* Most skills have one or more blessings that alter their properties.
* Runes can be applied to compatible skills to alter their properties.