Tiny Huge World

The top screen of v7's Puter Menu.

Tiny Huge World is a 2D platformer for SmileBASIC 3 (New Nintendo 3DS) that is similar to the LittleBigPlanet series in that they allow the player to create their own levels. Using Wireless Communication, a New 3DS system can share levels with other players. It is the first game in the Tiny Huge World series.

## Gameplay

Similarly to LittleBigPlanet, the player controls a character called the Blockling through player-created levels. The Circle Pad can be used to move the Blockling, while A makes the Blockling jump. Pressing ZL allows you to move the eyes of the Blockling a specific direction.

The goal is to get to the Green Gem (which completes the level) while collecting Pink Gems along the way.

## Level Creation

### Create Mode

Also like LittleBigPlanet, there is a mode named Create Mode, which is used for making levels. In this mode, the player can use the Poppet Menu on the bottom screen to access different tools, like the Object Box, and the Poppet Cursor.

### Sharing

There are 2 main ways to share levels. The first way is to use the Share menu in the game itself, located in the Puter Menu, to send your level to other systems around you, and the second way is to upload your .L file to the SmileBASIC 3 servers (this is required when transferring levels to Tiny Huge World S).

## Development

### SmileWorld-Era (Early-Mid Alpha)

Development of Tiny Huge World began around September 2019 as SmileWorld, with Chi\_Chi154 being the sole developer. Originally, the Puter Menu was called the Pod Menu (and was a separate file from the main game), and the objects you placed had a random color. The Blockling also looked different, as at this time, it was only intended as a placeholder (it didn't even have a name). The gameplay of the SmileWorld-Era versions of the game were very different, as they had 3 layers, didn't use the bottom screen, and the Blockling was controlled with the D-Pad. Pressing Y opened the Poppet Menu, which was displayed on the top screen, and had a list of three objects (Platform, Pillar, Text).

### The Journey and Tiny Huge World (Late Alpha-Beta)

Eventually, the game was renamed to The Journey, along with a bunch of major changes to the gameplay. Movement was changed to use the Circle Pad, the Poppet Menu was relocated to the bottom screen, and the Blockling was redesigned to be taller. However, Chi\_Chi154 decided that the name didn't fit and began to think up of ideas. Eventually, he decided on calling it Tiny Huge World after looking at the LittleBigPlanet Cover Art for inspiration. On February 23rd, 2020, the first Demo version of Tiny Huge World was released. Two more versions were released before Beta v4 came out, bringing the game into the Beta phase.

### Full Release

On January 7th, 2021, Tiny Huge World v1.0 finally released. As there were many bugs in the game that were left unpatched, v1.01 released the following day to fix many of these bugs. 10 months passed without any news of updates, until v1.02 came out on October 11th, 2021. v1.02 added a Story Mode and the ability to change a level's theme (which was missing in v1.0 and v1.01). On October 16th, 2021, v1.03 was announced alongside DLC Pack 1 - Isle of Color. v1.03 was later released alongside DLC Pack 1 - Isle of Color.