Patches

## Patch 1.0 - Unnamed

Important Overhauls

* Damage resistences changed from 0.99^attribute to 0.995^attribute (essentially a 50% decrease in reductions)
* Hero defense upgrade attribute/armor gain all increased by 25%
* Adjusted Enemy spawns defense attributes to reflect changes (Defense percentages remain the same)
* Shield regeneration damage reduction reduced from 85% to 65%
* Finished first 20 abilities and augmentations
* All Nighter round scale increased from ((Difficulty +1) \* .1) to ((Difficulty +1) \* .2) post round 15
* All Nighter provides half xp after winning round 15, and provides second half upon completion

Experience Overhaul

- Previously, the math was like so for end experience

* MutatorBonus = (1 + (mutator[0]x.15 + mutator[1]x.15 + mutator[2]x.25 + mutator[3]x.15) + .45 [if swarm] + 2.5 [if hardcore]
* (2 ^ difficulty \* 500) \*  MutatorBonus for end game Base wins
* (2 ^ difficulty \* 500)  \* MutatorBonus for end game Ambush wins
* (2 ^ difficulty \* 500)  \* MutatorBonus for end game All Nighter wins

- Updated math

* MutatorBonus = (1 + (mutator[0]x.15 + mutator[1]x.10 + mutator[2]x.25 + mutator[3]x.25) + .45 [if swarm] + 2.5 [if hardcore]
* Basic - MutatorBonus / 4
* Herald - MutatorBonus / 3
* Adept - MutatorBonus / 2
* ((2 ^ difficulty) \* (difficulty \* 100)) \*  MutatorBonus for end game Base wins
* ((2 ^ difficulty) \* (difficulty \* 100)) \*  MutatorBonus for end game Ambush wins
* ((2 ^ difficulty) \* (difficulty \* 100)) \*  MutatorBonus for end game All Nighter wins

    Kill Experience follows mutator bonus math

New Game Modes

* Swarm -- Triples enemy spawn rate
* Hardcore -- You've got one life and thats it
* Aura Frenzy -- Buffs auras
* Warlord -- Buffs champions and bosses

General

* Hold/Release Fire implementation (exception on Gaurdian and Holy Barbarian)
* Vespense to Mineral talent added
* Start Button Added
* Control Groups implemented for buildings
* Secured Banking System

## Patch 2.0 - Way of the Magi

New Talents

* - Increase Income - Each increases round income by 250 minerals for a total of 750
* - Summon Energy Drain - Adds E drain to summons
* - Seasoned Veteran - Increases right click physical damage potential
* - Static Charge - Vampirism, but shields!

Updated Talents

* - Equilibrium - upgrades required reduced from 20 to 17
* - Thorns - Upgrade chance increased from 5% -> 10% (15%/30% max)
* - Energy Drain - Reduced from 2 -> 0.5
* - Overseer - Increase Micros spawn

New Abilities

* - Wraith Walk - Temporary Invisibility
* - Way of the Magi Added - Support Buff that increases allies general stats - can choose 1 of 3 paths at level 0
* - Prismatic Hurl - Arcane AoE Stun Ability
* - Pulse Nova - Sacrifice some shields and energy to deal AoE arcane damage around the caster
* - Searing Tribute - Sacrafice a small amount of HP to shoot a flaming bolt
* - Crippiling Gale - Pushes enemies away, slows their regeneration, deals arcane damage, and amplifies damage they take for 5 seconds
* - Elusive - Evade Attacks
* - Celestial Implact - AoE Elemental stun around caster
* - Vampirism Spirit - Dramatically increases damage at a high cost
* - Echo Lock - A musical ball of energy that bounces between up to 6 targets dealing a small amount of arcane damage and stunning them
* - Depletion - Drains energy on attacks (Is increased by Potential) for 7.5 seconds
* - Bloodlust - Increase an ally or summons MS, AS and Damage for a long duration
* - Summon Micro - Spawn an egg that summons a Micro Melee and Micro Range
* - Summon Yiag - Summon a powerful Yiag

Updated Abilities

* - Snipe - Base damage increase from 8 -> 15
* - Reflective Shield - Duration increased from 1.2 -> 3.4
* - Reflective Shield - Damage increased from 5 -> 10
* - Mend - Continues to cast on full HP heroe
* - Summon Wards - Base Damage reduced from 2.5 -> 2
* - Shamans Collide -Base radius increased from 1.25->2
* - Cower - Upgrade damage increased from .4 -> .5
* - Summon Predators - C1R8 Now reduced invis chance to 0%

Heroes

* - Beast and Holy Barbarian now have starting defenses
* - Beast and Holy Barbarian now have starting magic attacks
* - Soldier renamed to Field Technician
* - Monarch - Weapon range reduced from 4 to 2.5
* - Seer Passive - Attacks, and sequenctial bounces, have a 33.33% chance to bounce
* - Arcane Templar - Removed resilience passive - Added passive 15% spell CD reduction

General

* - End game xp increased from dif+ 1 to dif + 2.5
* - Increased  Ambush Exp multiplier and base XP
* - Starting Minerals increased by 500
* - Starting Vespene increase by 3
* - XP modifier (diff+2.5 )\* 1.25 -> (dif+2.5) \*2.25
* - Patreon Bonus - ALL players recieve +10 vespene and +15% end game exprience (this does not stack with multiple patreons)
* - Monthly Bonuses
* - Prestige Expierence modifier changed from .9^pres -> .85^pres
* - Theres a Xel'Naga Tower?!
* - Round and Diff UI

## Patch 3.0 - New Horizons

###### Abilities

* - Elemental Spell Overhaul
* - Ability max raised from 12 -> 16
* - All abilities now have tech tree
* - Elemental Spell Overhaul
* - Ability max raised from 12 -> 16
* - All abilities now have tech tree
* -

###### Heroes

* - Protoss Racial changed from 2 shield regen per second to -3 seconds on respawn and -0.25s respawn gain
* - Seer Reduced base attack speed from 1 -> 1.25
* - Seer Reduced attack speed upgrade from 7% -> 6%
* - Monarch Decreases incoming Pure Damage
* - Guardian Passively deflects damage with shields
* - Pyro Maniac Passive Lifesteal

###### General

* - Focus Reworked
* - Hero level cap raised from 53 -> 64
* - Prestige Vespene reduced from 10->5
* - New Players Gain 35 starting Vespene
* - Whenever you die your respawn time is increased by 3 seconds
* - Pyro Maniac Passive Lifesteal

###### Talents

* - Bunch of Summon ones
* Get Up, Stand Up
* Stonks
* Each Time I Die

###### Enemies

* - Spineburst Mauler
* - Tropic Thunder
* - Boom Watcher
* - New End Game Boss

###### Modes

* -All Nighter now 30 rounds and increases difficulty
* - Expertise

###### Quality of Life

* - Damage Chart
* - Damage Floating Text