Aasimar

* Ability Scores: +2 and a +1
* Size: Medium
* Languages: You speak Common and Celestial
* Speed: 30ft
* Celestial Resistance: You gain resistance to radiant and necrotic damage.

* Hands of Healing: As an action, you can touch a creature and cause it to regain a number of hit points equal to 2x your level. Once you use this trait, you can't use it again until you finish a long rest.

**Fallen**

* Hands of Harming: *When you hit a creature with a melee weapon attack you can cause it to deal extra damage equal to your level. You drop the target's maximum hit points equal to the damage you deal. You can use this trait twice per long rest.*

**Scourge**

* *Hands of Heresy: As an action you can touch a creature and expend hit dice to deal damage. You can expend a number of hit dice equal to half your level to a minimum of 1, dealing force damage equal to the rolls of your hit dice. Once you use this trait, you can't use it again until you finish a long rest.*

**General Feat List:** **First Level**

Darkvision [1]

* Prerequisites: None
* You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Blessed [1]

* Prerequisites: None
* You Learn two Cantrips of your choice from the cleric spell list, you can use any mental stat as your casting ability for the chosen cantrips, though they both must use the same stat.

All Seeing Eyes [1]

* Prerequisites: None
* You can cast Zone of Truth at will, if a creature succeeds your saving throw they are immune to this spell until the next day when casted using this ability. You can use any mental stat as your casting ability for this spell.

**General Feat List:** **Fifth Level**

Winged Flight [5]

* Prerequisites: None
* Once per long rest you can spend your bonus action to gain a flying speed equal to your movement speed for 10 minutes.

Celestial Protection [5]

* Prerequisites: None
* You and Foes that you kill cannot be brought back as undead creatures. Additionally you instantly stabilize when you fall uncionius.

**General Feat List:** **Ninth Level**

Celestial Sight [9]

* Prerequisites: None
* You can cast the fifth level spell Dispel Evil and Good once per long rest, additionally you can cast the first level spell Detect Evil and Good at will.

Nectrotic Immunity [9]

* Prerequisites: None
* You are immune to Necrotic Damage

Radiant Immunity [9]

* Prerequisites: None
* You are immune to Radiant Damage

**General Feat List:** **Thirteenth Level**

Celestial Calling [13]

* Prerequisites: None
* As an action once per day you can carry out a conversation with someone as long as you know their name and appearance from any distance. This conversation can be an hour and only you and the target of your conversation can hear and understand the words transmitted. When you are in conversation with your target you remain motionless and unconscious. If you step out of your trance at anytime this ability ends and you can use it again after your next long rest.

**General Feat List:** **Nineteenth Level**

Celestial Prowess [19]

* Prerequisites: None
* As a bonus action for one hour you gain one of the fallowing benefits:

* When you deal Necrotic damage the target adds a -1d4 to all rolls it makes until the end of your next turn.
* When you deal Radiant damage you can add a +1d4 to all rolls you make until the end of your next turn.

## **Protector**

**Protector Feat List: First Level**

Greater Hands of Healing [1]

* Prerequisites: Protector Subrace
* When you use your Hands of Healing ability you receive healing equal to your level. Additionally when you target a creature with your hands of healing you can choose to remove one of the fallowing conditions effecting them, Blinded, Deafened, Paralyed, or Poisoned.

Otherworldly Strike (Radiant) [1]

* Prerequisites: Protector Subrace
* As a bonus action you can make your weapon attacks deal Radiant damage instead of its normal damage type. This effect lasts for 1 minute or until you dismiss it, and can only be used once per long rest.

Radiant Gift [1]

* Prerequisites: Protector Subrace
* You can cast the spell guiding bolt once per long rest, additionally you can cast the cantrip Sacred Flame at will. When these spells are casted using this ability you can use any mental stat as your casting ability.

**Protector Feat List:** **Fifth Level**

Radiant Soul [5]

* Prerequisites: Protector Subrace
* Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
* Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

**Fallen**

Greater Hands of Harming [1]

* Prerequisites: Fallen Subrace
* When you deal damage using your Hands of Harming ability you can regenerate the damage you deal.