recursal/Fanatic-Fandom huggingface dataset:
Cast Members

## The Stranger Lands Cast

The Stranger Lands cast has six regular cast members: DiaMat, Jon, Trav, Colleen, David, and Murphy.

## Diamat

Diamat is The Stranger Lands DM (Dungeon Master). He has been with the cast since Episode 1.

## Jon

Jon has been a regular cast member since Episode 1.

## Trav

Trav has been a regular cast member since Episode 1.

### Character(s)

* Silver Paw
* Skrit Skratch

## Colleen

Colleen has been a regular cast member since Episode 3.

## David

David has been a regular cast member since Episode 1.

## Murphy

Muphy started his stint with The Stranger Lands as a special guest in Episode 1. He later became a regular cast member at GeeklyCon 2018.
Episode 03: The Missing One

## About

Howdy, Strangers! The heroes awake to find Tash missing! A still recovering Kra'ag, Silver Paw, and Bagger search for their missing friend in a nearby clearing and are attacked by an unknown ancient creature. Now the chase is on and a thrilling episode awaits!

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Silver Paw the Tabaxi Rogue - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

and

“The Pale Stranger” - Eli - TheVikingBear\_\_

## Show Notes

This episode is brought to you by Nighshade Creations (@JBnightshade) and can be found at NightshadeCreations.com.  Find the Geek in you!

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!
Episode 19: ENTER: The Foundry

## About

Howdy Strangers! In this episode, the adventurous heroes discover a mysterious hatch that leads to a Dwarven foundry. What ancient things do they find? What buttons can Tash push? Find out now.

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Silver Paw the Tabaxi Rogue - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

Special Guest:

Daryl the Vampire - Murphy - @boozeonfirstdnd

## Show Notes

This episode is sponsored by Nightshade Creations. "Find the geek in you."

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!

Follow our twitter @strangerlands
Episode 02: The Agency: Part 2

## About

Howdy Agents.  In part two of our three part TSL: Agency special we are joined by three very special guests.  Perry and Lindsay from Hello Life WTF and The Podstuff and Patrick from The Sea Dogs. Join us as Agents of the Klinkerton Imperial Detective Agency: Sky, Crimsang, Gentleman Ugly and their newest intern Ms Bonnet the toll to find Harvey Amethyst Cliffton, the lone survivor and our heroes make
their way to the Lighthouse.

## Cast

Crimsang the Kenku - Patrick - @ProfessorPFM

Sky the Goliath - Lindsay - @lindsaymj44

Gentleman Ugly the Unknown -Perry - @PerryJohnson77

Ms Bonnet the Tiefling -Mat - @Witty\_Mat

and

The DunJon Master -Jon -  @wurfstoneborn

## Show Notes

Be sure to support the GoFundMe for
 Perry's cancer treatments. Please share this with the hashtags
#TeamPerry and #HelloCancerWTF, together we can help Perry fight and
win.

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!

Follow our twitter @strangerlands
The Southside Choir Boys

**The Southside Choir Boys** are an American punk rock band from **Akron**, Ohio.

## **History**

What happens when you put three pissed off, marginally talented musicians in a hot, smelly basement together? The Southside Choir Boys happen. Formed in May of 2016, and originally known as The Tick-Tock Man, they are an angry bastardized combination of punk, grunge, and folk. Powered, by raw vocals, distorted three-chord guitar riffs, and locomotive-like drum beats, The Southside Choir Boys are here to stay

## **Members**

* **Joe Thompson** (Father Joseph) - Bass/Vocals
* Lucky **Dave Luecke** - Guitar/Vocals
* **Danny Paparella** (Scooter Pepperoni) - Drums/Vocals
Episode 13: The Devil You Know

## About

As the Cog turns Strangers! It appears our Band of Heroes managed to get into the Drow Embassy undetected thanks to Daryl's incredible performance on the streets in front. But Silvyar is taking him into the underbelly of the embassy, which Silver Paw knows all too well. Our adventurers must move quickly to get to the helm and save Daryl. With the Helm so close, victory is at hand... but first, they need to deal with the guards.

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Silver Paw the Tabaxi Rogue - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

## Show Notes

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art! And thank you to everyone who's contributed the awesome fan art on twitter. Please keep posting your beautiful works of art.
Gudvegism

Some years after the Great Kastaonic War and the Northern Crusades, the dominant religion in Norn became Gudvegism. Gudveg, shortened from "Gudenveg", from "Goðinvegr", means "way of the gods" or "the gods' way". It is descended from both the native polytheistic Gudord faith and the monotheistic religion of Veritism, which arrived from the mainland, primarily via crusaders who settled in the country. Gudvegism remains polytheistic, albeit also incorporating Velrus (known as Felre in Norn), the Veritist creator god, and placing him at the top of the pantheon, as a sort of spiritual liege to whom the other gods are subservient. Just below Felre is Tjoder (originally Þjóðar), the king of the lesser gods, and the second most commonly worshipped god in the country. Alongside Tjoder is his wife, the queen of the lesser gods, Halita. Below them is the prince of the lesser gods, named Fasken. Below the nuclear royal family are gods like Malglad, the art god, and Berlend, the war god. Some claim that there are also some Kastaonic influences as well. Whether or not this is true, these rumors tend to be suppressed by the government.
Contact FANDOM

## Where can you find The Stranger Lands online?

* Website *(coming soon)*
* Twitter: @StrangerLands
* Twitch: strangerlands
* iTunes: The Stranger Lands
* PodBean: The Stranger Lands

## Where can you find the Cast online?

* DiaMat
	+ Twitter: @Witty\_Mat
* Jon
	+ Twitter: @WurfStoneborn
* Trav
	+ Twitter: @Tigurias87
* David
	+ Twitter: @ZenGaijin
* Colleen
	+ Twitter: @Browncoatsgirl
* Murphy
	+ Twitter: @boozeonfirstdnd
Felsmen

The Felsmen, or the Otoks, are a race of insectoid humanoids that reside in various underground spaces across the world. They originate on Felsworld, Alta’s partner in a binary orbit. They stand at about the height of the average human, with two double-jointed legs, an endoskeleton and a thin exoskeleton, 6 eyes, a strong mouth with pointed teeth, and are usually a brownish color. They have three eyes on either side of their face, and the front and top of their heads consist of a tough exoskeletal segment. The exoskeleton doesn't cover the entire body, so some "soft" tissue is exposed.
Mortal Age Wiki

DISCLAIMER: The collaborative nature of this project does not mean it is public domain! Please obtain consent from the team leader (RosanianDream) before using this setting.

## Welcome to the Mortal Age Wiki

Mortal Age, or alternatively "Mortalis" or "Aetate Mortalis", is a collaboratively-developed fantasy setting with a mostly realistic low fantasy theme. It is primarily based on the real world, while also drawing from elements from across the fantasy genre.

The stories and events of Mortal Age take place on the planet of Alta, which is partnered with another planet, Felsworld, in a binary planetary system, with a single moon shared between them. The setting spans the entire history of Alta, meaning there is no single set timeframe. At the current level of development, the setting spans from the distant geological past to the equivalent of real-world modern society, with firearms, jet planes, and the internet.

If you are interested in helping to develop this project, please join our discord server: https://discord.gg/dCzkU6H

## The Current Focus

Currently, development is focused on the continent of Kladene (the equivalent of Europe) in the middle ages, with a secondary focus being given to the World Wars era.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Alta

Alta is the planet on which the various events in the Mortal Age transpire. It has roughly the same mass as Earth, and is similarly mostly covered with water. It orbits a single main sequence star within the habitable 'goldilocks' zone. It is partnered with Felsword in a binary planetary system, with a single moon shared between the two.

Alta is the birthplace of humanity and the other mortal races, with the exception of the Felsmen.
Rebecca Rogers (Earth-12922)

**Rebecca Rogers**, also known as **Rikki**, is the granddaughter of Steve Rogers and Peggy Carter on Earth-12922.

## Powers and abilities

### Powers

* **Enhanced Physiology**: As a result of her relationship with Captain Carter, Rikki's strength, durability, speed, agility, stamina, reflexes, senses, healing, and lifespan are enhanced to superhuman levels. She is very muscular, athletic and physically capable.
	+ **Enhanced Intelligence**:
	+ **Enhanced Strength**:
	+ **Enhanced Durability**:
	+ **Enhanced Speed**:
	+ **Enhanced Agility**:
	+ **Enhanced Stamina**:
	+ **Enhanced Reflexes**:
	+ **Enhanced Senses**:
	+ **Regenerative Healing Factor**:
	+ **Longevity**:
Episode 02: Agency: Part 2

## About

Howdy Agents. In part two of our three part TSL: Agency special we are joined by three very special guests. Perry and Lindsay from Hello Life WTF and The Podstuff and Patrick from The Sea Dogs. Join us as Agents of the Klinkerton Imperial Detective Agency: Sky, Crimsang, Gentleman Ugly and their newest intern Ms Bonnet the toll to find Harvey Amethyst Cliffton, the lone survivor and our heroes make
their way to the Lighthouse.

## Cast

Crimsang the Kenku - Patrick - @ProfessorPFM

Sky the Goliath - Lindsay - @lindsaymj44

Gentleman Ugly the Unknown -Perry - @PerryJohnson77

Ms Bonnet the Tiefling -Mat - @Witty\_Mat

and

The DunJon Master -Jon - @wurfstoneborn

## Show Notes

Be sure to support the GoFundMe for
 Perry's cancer treatments. Please share this with the hashtags
#TeamPerry and #HelloCancerWTF, together we can help Perry fight and
win.

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!

Follow our twitter @strangerlands
Bentley

**Bentley** is a turtle from Earth-UD13. He is the "brains" of the Cooper Gang, devising their plans and assisting the gang through them. Prior to The Guardians meet Sly Cooper, Bentley became a cripple and was paralyzed from the waist down. He was then confined to a wheelchair for the rest of his life. With his "brains" though, he manages to put a positive spin on things. And he constantly made modifications to his wheelchair which have actually him even more powerful and capable than when walking.

## Characteristics

### Personality

Bentley is incredibly intelligent and serves as the chief planner, the demolitions expert, and the computer hacker of the Cooper Gang. As such, he tends to use big words and over-explained phrases and sentences that can go over the head of others, including Sly and Murray.
Episode 06: Give A Mouse Some Cheese

## About

Howdy Strangers! Well things didn't exactly go as planned. Silver Paw was taken by the Drow Embassy guards!  Tash, Kra’ag and Bagger need hatch a plan to rescue their captured friend, Silver Paw who has been taken by the Drow and put through an intense and reveiling interrogation. Let's hope they get to him before someone, or something, else does!

The Stranger Lands is a weekly RPG podcast set in the steampunk world of Pilas using the Dungeons & Dragons 5th Edition ruleset.

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Silver Paw the Tabaxi Rogue - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

## Show Notes

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!
Episode 06: Conversations for the Time Being

## About

Howdy Strangers! Our heroes meet many members of the town of Sentinel. Who do they talk to and what do they learn about the world they inhabit.  Find out on this episode!

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Silver Paw the Tabaxi Rogue - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

## Show Notes

This episode is brought to you by Nighshade Creations (@JBnightshade) and can be found at NightshadeCreations.com.  Find the Geek in you!

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!
Wiki Development

Everybody is welcome to edit and improve the wiki. It's from players for players. So have fun. If you need ideas about content which needs an Update or needs to be added check the bulletpoints below.

#### **Content which needs to be added:**

* Create a Guild Hub (alliances?)
	+ Guild page/paragraph: How to create your own guild page?
	+ Guild page: List of all ensrcypted guilds (Table)
* Economy mainpage (make it look nicer)

#### **Content which needs to be updated:**

* List of all units and their attributes.
	+ cavalry and muskets are missing (aswell as soldier number for every unit)

* List of all craftable items and their costs (resources, bronze, time)
	+ started, but needs to be finished
* Description of NPC's (Add the new ones in your camp)
	+ Add a up to date map of anliang

#### **Always:**

* Create links between different pages.
* Check for grammar and spelling mistakes.
* Don't use & or ' as both seem to create errors.
Kingdom Hierarchy

## Kingdom Structure – Overview

Due to the various layers of communication and chain of command, Grand Order has created a Kingdom structure. This structure was made with flexibility and simplicity in mind. Our goal for Conqueror’s Blade is to have the organization, structure and logistics to propel us to being a successful Kingdom. With that said, there are 4 command structures within Uncrowned.

* House Hierarchy: It's the basic house ranking structure.
* Regiment Hierarchy: This is the hierarchy and organization structure in regards to territory war (PvP).
* Iron Bank Co. Hierarchy: It's for the purpose of resource management, trading and (PvE).
* Upper Kingdom Hierarchy: It's the high-command in terms of overall Kingdom Administration.

As a member, you are not expected to memorize this entire Kingdom structure but to know where you are in regards to it and whom to report to. This document serves as a guideline and an educational resource in terms of helping our members understand the command structure.
Episode 15: An Eclipse of Hope: Part 1

## About

Howdy Strangers! Our adventurers have split up once again, leaving Kra'ag and Bagger to take the helm back to High Cleric Vallour.  Meanwhile, Tash manages to find Silver Paw who, knowing his friends well, wasn't all that suprised to see at least one of them turn up. Team Kragger find themselves in the brilliant presence of a mighty god, while the others discover what terrible things can be hidden in the shadows of the Drow Embassy.

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Silver Paw the Tabaxi Rogue - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

## Show Notes

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!
Houses

*A house is essentially just a collection of players, the maximum being 40 players. Though the options of controlling land that a house has, makes them seem more like medieval lordships.*

*[Image here]*
*Unaligned/Neutral*
*At War/Hostile*
*Allied/Alliance*
*House*
*Each tax acts as the percentage for each party, for example, a high ranking horse stable currently charges 10,000 bronze and 5 resource collection tokens. If you set the tax for allied parties to 80%, the horse stable would charge 8,000 Bronze but still charge 5 resource tokens. You cannot currently disable the use of tokens for house members.*
*In addition to the taxes you get, you get a dividend based on the territory. Although during the CBT the amounts of money you get per territory were incredibly suspect (Fluctuating minute amounts. 100 bronze or so).*
*As well as resources that act as a standard income which is based upon what resource collection points are in your territory.*

   *You access this through your house menu. (press N in-game or click the icon, click on fief control, and the options are there, there is also a selection box to choose between different fiefs you control.)*
*Though the fortify option was greyed out and unusable during the CBT, I (Rogue) personally believe that when you upgrade a village to a certain level, it may be possible to upgrade it to a fort for some money.*
*The upgrade option, however, was very usable. It upgraded the level of the settlement and allowed people visiting the settlement to craft higher level items, such as upgraded cannons and similar.*
*Through 50,000 Silver [The option said bronze, but only silver could be given] and then a varying number of other materials, stone, leather, wood you could upgrade a village. to level 2,3 onwards.*
Episode 15: The Temple of Dian Cecht

## About

Howdy Strangers! Our brave heroes finally make it to Tal Nadir! What ancient secretes will they find inside? Will they find Elsie? Will they find the artifact?!

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Skrit Skratch the Kobold Sorcerer - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

## Show Notes

This episode is sponsored by Sudio Headphones. Be sure to use the offer code *STRANGERLANDS* to receive 15% off your checkout price.

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!

Follow our twitter @strangerlands.

You can catch our newest episodes every other Friday at 9pm EST on our Twitch (strangerlands). Tune in for unedited shenanigans, bloopers and an opportunity to interact with the cast and guests!
Weapon Classes

There are currently ten playable classes, each holding onto their own specialisations.

#### Character Attributes

    Apart form the weapon class you can specialize your character by adding skill points to your attributtes. By fighting in sieges, field battles, open world battles, etc you will gain experience. For each increased level you will get 1 free point to spend on your attributes. Each character has a max of 72 attributes points.

**Strength:** Increases your slashing damage, blunt damage and piercing armour penetration in 6 points.

**Agility:** Increases your piercing damage, as well as slashing armour penetration and blunt armour penetration in 6 points.

**Armour:** Increase all types of defence in 3 points.

**Toughness:** Increase your maximum health in 100 points.

***Leadership*:** Determines the number and kind of units you can bring into battle the maximum is 700. (The attribute will increase with the level)

You can gain extra attributes by equipments.
Episode 18: Half Truths and Ancient Things

## About

Howdy Strangers! Wow, this place sure is strange. What hides among the peculiarities of Titus Mellonius and the Hallowed Hill? Just when it couldn't get stranger, Tash and Slynt make their way through a show of oddities with a terrifying suprise and Silver Paw learns how deadly games of chance can be.

## Cast

Tash the Aasimar Cleric - Colleen - @browncoatsgirl

Kra’ag the Bugbear Druid - David - @ZenGaijin

Bagger the Firbolg Barbarian - Jon - @wurfstoneborn

Silver Paw the Tabaxi Rogue - Trav - @tigurias87

The Dungeon Master - Mat - @Witty\_Mat

## Show Notes

We are proud to announce this episode is brought to you by our newest and first ever sponsors! Nightshade creations, makers of all things table top. You can find them on twitter @JBNightshade, on facebook by searching Nightshade Creations, and on their website www.nightshadecreations.com. Check them out today and find the nerd in you!

A special thank you goes to The Cog is Dead (@TheCogIsDeaD) for our theme song “People Are Strange” and to Jenny (@Floyd\_jpg) for our cover art!
Game Status

Currently we are right in the Closed Beta Test. If you bought a pack on the website or got an beta-key during a contest you have access to the CBT.

**History of the Tests:**

* Siege Test (26.10.18 + 27.10.18)
* Extented Siege Test (02.11.18 - 05.11.18)
* Open Weekend (15.12.18 - 16.12.18)
* Closed Siege Test (17.12.18 - 23.12.18)
* Closed Beta Test Phase 1 (07.02.19 - 15.02.19)
* Open Weekend (15.02.19 - 17.02.19)
* Guild Test Phase (18.02.19 - 25.02.19)
* Internal Testing with a few selected players (March 2019)

### **Closed Beta Test**

The closed beta test (CBT) is a crucial part of game development. It's when all constituent parts are brought together to allow a limited audience to experience a game it in it's near-final form. Being such an expansive game, the Conqueror's Blade CBT will be rolled out over a number of stages, during which we look forward to indentifying errors, fixing issues and reading all your valuable feedback and suggestions. You can guarantee your involvement in the CBT by purchasing an early access pack..

The Conqueror's Blade CBT is planned across three stages, each one expanding upon the gameplay of the last. Being such a vast game in terms of scope, we want to ensure that each part of the game is tested fully in itself, before bringing everything together for the final CBT test stage and the subsequent open beta test (OBT). For taking part in the CBT, you can earn some awesome rewards that will be issued to you for the start of the OBT.

After each CBT stage the server will be closed in preparation for the next test. Players will be notified about the start of the next stage via email and from regular news updates.

After the CBT all characters and progression will be deleted. You have to start again with new characters on the Open Beta Test.

### **Upcoming OBT**

**What do we know about the upcoming OBT?**

* Before the start of the OBT will be the last progress and character wipe
* By completing task in during the CBT stages you can earn rewards for the start of the OBT
* Contains 4 starting regions with the 5th in between them, but not chooseable as starting or spawnpoint

### **Additional information**

Once in the open beta the game will be free to play aswell as later on with the full release. You can buy a pack to get access to the Closed Beta Test and earlier access into the Open Beta then other players.

There is also the possibility to upgrade your account to a premium account, which will give you the following bonuses:

* +30% Hero combat experience. Hero XP can be used to level up hero, improve stats and unlock new battlefield units and equipment.
* +30% Honor earned from combats. Warlords use Honor to unlock new powerful skills and to help develop and maintain their House.
* +30% unit combat experience. Unit XP is required to improving unit stats and increase effectiveness on the battlefield.
* +30% Bronze Coins income. Bronze Coins are a bound currency that can be used for crafting weapons and armor, buying items from merchants, collecting resources and upgrading cities.
Chivalric Units

Chivalric Units are one of the 5 groups of units that can be found on the Unit Tree.

There are 5 different chivalric units all of them being melee, 4 infantry and 1 mounted.

As the name suggest the first unit **Demesne Spearmen** can be required under the Chivalric Era. Next is the **Squires** & **Spear Sergeants** in the Silver Era, Followed by **Men-at-Arms** in the Heroic Era and last is the **Monastic Knights** in the Golden Era.

**Demesne Spearmen**
Jasmine

**Jasmine** is an independent, rebellious young princess from Agrabah, a Middle Eastern kingdom ruled by her father, the Sultan. As the future Sultana, Jasmine has a strong sense of obligation to her country. Because of outdated laws, however, she was forbidden to go beyond the palace walls and forced to follow unjust practices. Refusing to be treated like a sheltered object, Jasmine aspires to diverge from her societal confines and have a life where she is free to make her own choices.
Trade System

### Wagons & Caravans

As the primary means to maintain a campaigning army and move resources between settlements for manufacturies and trade, wagons are a vital resource for every warlord. Unlike the units they help to supply, wagons are not “owned” so much as leased.

All armies have a range that they can operate at using the personal supplies every army starts with at the beginning of a journey. If you want to travel further and operate far away across hostile territory you should think about hiring a wagon with extra supplies and including it in your roster before heading out. Obviously, the more supplies an army packs (and the smaller the army), the further it can operate at peak efficiency.

Wagon are available at Personal Camps and main cities but can be hired in the open world aswell. Neverless they will slow you done. The larger your wagon the slower your army will be. Given that an army always moves across the world map at a speed determined by its slowest unit, and that large wagons are among the slowest units of all, choosing the wrong one can transform a fast-moving raiding party into a ripe and tempting target for opportune bandit warlords.

As well as carrying supplies, wagons can be used to transport resources between camps and settlements, either to be sold or moved for crafting. Obviously, the rarer the resource, the more protection it might need. However, potential raiders are unable to see what the contents of a wagon might be, although experienced local warlords will gain some idea of what resources are produced where, and work out from your route what you may be ferrying around.

Because wagons can be packed with siege equipment that otherwise other warlords will see as part of a caravan, it’s often a good idea to “hide” artillery in wagons so as to obscure any intentions you might have to lay siege to a nearby castle.

   You can hire 3 different kind of wagons:

* Cart (Capacity: 50.000, Price: 500 Bronce)
* Open Wagon (Capacity: 100.000, Price: 1500 Bronce)
* Covered Wagon (Capacity: 300.000, Price: 2500 Bronce)

#### **Resource** **Market & Auctionary**

If you want to buy open world resources you can do so at the resource market (F7). There you can sell and purchase resources for silver. At the auctionary (F5) you can buy hero ewuipment or hero resources.
Unit Types

As part of the fighting system of Conqueror's Blade each general can take several regiments of units into a battle. With a maximum Leadership of 700, only one unit can be commanded during the fight , while the rest stays back as a reserve.

You can equip your units with skins to change their appearance. They won't change any stats, just how they look like. Troops are divided into fire categories under Unit Tree: Melee Infantry, Ranged Infantry, Cavalry, Chivalric

Units, Rattan Army and six eras:-

1. Rustic Era
2. Feudal Era
3. Chivalric Era
4. Silver Era
5. Heoric Era
6. Golden Era

### **How to recruit units?**

1. First of all you need to have researched the unit you want to recruit. Check you're Unit Tree using Honor Points. Honor Points are earned in Quest and after games.
2. Now you need to go to the barracks tab (Press "U") and choose the unit you want to recruit.
3. Gather all of the needed unit equipment by buying it at the market from players, by buying it from NPC's or by crafting it yourself.
4. After research, recruit the Unit of your choosing with bronze under Barracks.

**Notes:**

* Cavalry needs horses, which you can gather in the Open World.
* Units can only be recruited in the fief your personal camp is placed.
* If Units got destroyed during battles, they need to get healed up afterwards.
* Sometimes Units have to be replenished by using up new unit equipment (needs to be bought or crafted again) Aswell only possible in the fief your camp is placed.
* Currently there is a cap of 10 Units per General. (Will increase with the lvl of your barrack in your camp)

Right now the following units are available (As seen in the closed beta testing phase). Be aware that the final configuration of units is still under the matter of change.

### **Maoyang and Ostaria Units**

#### **Unit Stats Comparison**

The stats of the basic units are compared in the tables listed below as seen in the CBT Guild Test. Some units stats are missing such as cavalry and muskets. Keep in mind that those are the stats of lvl 1 units without any research done in unit specific and overall skilltree.

### **Skilltrees**

#### **Overall Unit Skilltree**

There is an overall skilltree for every unit type. By using honour you can upgrade the specific skills. Just press F8 to open up the Scholar's Hut of your camp to see the skilltrees.It might need lvl 15 to gain access to it.

As off the CBT there are skilltrees for:

* Swordsman
* Spearman
* Pikeman
* Javelins
* Melee Cavalry
* Lancers Cavalry
* Archer Cavalry
* Archers
* Arquebus
* Crossbow

#### Unit specific Skilltree

Each unit, if used in a battle, will gain experience and level up. There will be a skilltree to improve your units stats.

#### Gathering Skilltree

In the scholar's hut you can upgrade resource gathering skills aswell. You can upgrade them by investing bronze and time. It's possible to increase gathering amount for each individual resource. Aswell as the chance of finding rare materials.
Imperial Archers

**Eastern**

**Tier 4 - Heroic**

**Archer**

The Imperial Archers are recruited from the best marksmen the Prefecture Army can provide. In battle they serve as part of the Imperial General's honour guard, where their armour-piercing arrows will defend against armoured cavalry and infantry alike.

**Unit kit craftable in: Liangyun, Anadolou, The Borderlands**

**Max Level:** 18

Skill Tree Upgrade

***Force 0/1***

Effect-Increases Armour Penetration by 5%

## **Upper Tree skill**

***Cold Blood 0/3***

Requires Force LVL 1

Each Level increases Pericing Damge by 2% (+32)

***A Hundred Paces 0/3***

Requires Cold blood LVL 3

Each level increases range by 6% (+4)

***Improved Supplies 0/2***

Requires A Hundred Paces LVL 3

Each Level Increases ammo by 10%(+110)

***In The Blink Of An Eye 0/2***

Each Level Increases Critical Value by 6%

***Like Clockwork 0/2***

Every level increases bodkin arrows rate of fire by 5%

***Cold Blood 0/3***

Each Level increases Pericing Damge by 2% (+32)

***Heavy Arrow Training 0/1***

Reduces Rate of fire by 10%

Increases piercing armor penetration by 15%

Changes Unit Appearance

### **Bottom Skill Tree**

***Like Clockwork 0/2***

Every level increases bodkin arrows rate of fire by 5%

***The Soldiers Life 0/2***

Each Level Increases Health by 3% (+53)

***Improved Supplies 0/2***

Requires A Hundred Paces LVL 3

Each Level Increases ammo by 10%(+110)

***Like Clockwork 0/2***

Every level increases bodkin arrows rate of fire by 5%

***Anti-Calvary 0/1***

Increases Damage dealt to Calvary by 10%

***Force 0/1***

Effect-Increases Armour Penetration by 8%

***Anti-Infantry***

Increases damage dealt to infantry by 10%
Cataphract Lancers

**Western**

**Tier 5 - Golden**

**Lance Cavalry**

Cataphracts are a form of heavy cavalry that first appeared in ancient times. The cataphracts wear a combination of mail and scale armour and use fearsome lances to destroy enemy infantry formations.

The greatest cavalry to have ever existed, forever etched in the histories of Conqueror's Blade by the greatest cavalry commander in history, Ranclast.

**Unit kit craftable in: Anadolou, Ungverija, Borderlands**

**Max Level:** 30
Nodachi

## **Description**

The nodachi is a two - handed sword with a blade four to seven feet long. Usually made by a master swordsmith, they are prized weapons that honour their bearers.

## **Common Skills**

### **Fearless and Steadfast:**

Cooldown 15 sec.

Flip and swing your nodachi twice, each blow dealing 67% base damage plus 712/806/945 points of slash damage.

Extra effect: Recover from stun and unconsciousness.

### **Samurai's March:**

Cooldown 12 sec.

Fearlessly advance into the enemy, dealing 92% base damage plus 974/1129/1370 points of slash damage.

Press twice: Folow up the first attack, dealing 99% base damage plus 1049/1271/1503 points of slash damage.

### **Bloodthirsty:**

Cooldown 8 sec.

Point your nodachi forward and sprint, attacking the first enemy you meet. Deals 99% base damage plus 1068/1271/1559 points of piercing damage.

Extra effect 1: Recover from stun.

Extra effect 2: Increases your movement speed by 30% for 5 seconds if you hit an enemy.

Extra effect 3 (Bloodthirsty 2): Improved stun damage.

### **Monstrous Blade:**

Cooldown 30 sec.

Drain up to 20/30/40% of your attack power from the enemy's life force over 9 seconds.

### **Tiger's Claw:**

Cooldown 15 sec.

Swift and sure as the tiger's claw: Deal 95% base damage plus 1190/1387/1557 points of slash damage. This ability can also restore up to 500/1000/1500 health.

### **Blood Oath:**

Cooldown 30 sec.

A blood oath made in battle can be a powerful thing. Sets back cooldown from all common skills.

Extra effect 1 (Blood Oath 2 & 3): Increase your attack damage by 10/15% for 9 seconds.

## **Paragon Skills**

### **Avalanche:**

Cooldown 60/55/50 sec.

Smash through your enemies with the force of an avalanche and deal 444% base damage plus 5930/6099/7766 points of slash damage.

Extra effect: Recover from stun.

### **Dragon's Leap:**

Cooldown 50/45/40 sec.

Charge up for 2 seconds then releaase to leap forward and make a devastating attack that inflicts 353% base damage plus 4707/5534/6362 points of slash damage.

**PVP - Tips & Tricks**

--> Pls add your experience with the weapon here.
PVE

### **PVE Battles**

Rigth now there aren't so many possibilities for PVE matches. First of all you got a number of tutorial PVE battles, in which the movement, unit commands, siege weapons and battle opjectives are explained.

#### Expedition "Siege of Skylark Fort"

You can choose to fight in a expedition by pressing "J" and move to the PVE tab. The objective is to defeat the enemy general at the base camp. First of all you need to defeat the enemy army in front of the fort. The enemy army consists of archers, swordsman, pikeman and mele cavalry. There are plenty of siege weapons you can use to your advantage. Replenish your troops before you go up the wall by using a siege tower. Defeat any units standing there. Now move further behind the wall and down the stairs to fight in the final battle and at last against the enemy general.

#### Bot fight

If the server population is quite low (e.g. early mornings) then it can take some time to get enough people for a PVP battle. So the matchmaking will throw everybody into a half PVP, half PVE match on a special arena map. You will fight against the same amount of enemy generals (players) added up to 6 vs 6 by bot generals.

### **Bandits**

   If you travel in the open world you can find npc bandits roaming there. They are after youryour precious resources and life. You can either pay them by offering a certain amount of bronze or try to fight them. Be aware that they can get really strong. So strong that you need a whole team to kill them. Some even have their own enemy NPC general(s). But by defeating them you will earn rewards such as hero resources and bronze. So it might be worth it.
Poleaxe

## **Description**

Poleaxes are a fearsome combination of reach, power and mass. These are favoured by heavy infantry, such as halberdiers and knights fighting on foot.

## **Common Skills**

### **Halberdier's Thrust:**

Cooldown 8 sec.

Strike upwards and deal 74%/74%/76% base slashing damage plus 1030/1179/1369 points of slash damage.

Press twice (Halberdier's Thrust 2 & 3): Make a quick lunge, dealing 79%/82% base piercing damage plus 1270/1474 points of piercing damage.

Extra effect (Halberdier's Thrust 3): Inflicts bleeding damage to enemy.

### **Bec du Corbin:**

Cooldown: 25 sec.

Swing the poleaxe horizontally, dealing 113% base slashing damage plus 1515/1699/1891 points of slash damage to enemies and reduce the armor in 20%.

Press twice (Bec du Corbin 2 & 3): Reverse the swing on the second attack dealing 113% base slashing damage plus 1699/1891 slash damage to enemies and reducing the armor by 40%.

Press three times (Bec du Corbin 3): Charge up and swing again, dealing 107% base damage plus 1972 points of slash damage and reducing the armor by 60%

### **Push Back:**

Cooldown 15 sec.

Push enemies back with the haft of your weapon, dealing 100% base blunt damage plus 1142/1270/1394 points of blunt damage.

Extra effect 1: recover from stun, Knocks enemies back (Push Back 2), or Knocks enemies to the ground (Push Back 3)

Extra effect 2 (Push Back 2 & 3): Removes "Dazed" effect.

### **The Old Billhook:**

Cooldown: 7 sec.

Drag an enemy closer with the hooked part of your weapon, dealing 68% base slashing damage plus 1043/1158/1273 points of slash damage.

Extra effect 1 (The Old Billhook 2 & 3): Slows target by 20% for 6 second.

Extra effect 2 (The Old Billhook 3): Knocks target to the ground.

### **Weapon Dance:**

Cooldown 50/46/41 sec.

Smash the ground with the haft of your poleaxe, dealing 33% base blunt damage plus 413/452/486 points of blunt damage to nearby enemies.

Extra effect: for 6 seconds any enemies affected has their attack reduced by 20%

(outdated)

Extra effect 1: Enemy maximum health is reduced 20/30/40% for 8 seconds. [During last CBT the skill increased your own health by 20/30/40%]

Extra effect 2: You can use this skill while being stunned or unconscious.

### **Grim Harvest:**

Cooldown 17 sec.

Thrust the poleaxe into enemy's guts, dealing 107% base blunt damage plus 1373/1515/1658 points of slash damage.

Press twice (Grim Harvest 2 & 3): Swing a second attack, dealing 120% base blunt damage plus 1705/1865 points of slash damage and reducing enemy's block.

Extra effect: removed "Dazed" effect.

## **Ultimate Skills**

### **Rough Justice:**

60/55/50 sec.

Knock the enemy off their feet, then downward strike with the poleaxe, dealing 302%/302%/317% base slashing damage plus 5043/5657/6585 points of slash damage.

### **Lochaber Strike:**

Cooldown 55/50/40 sec.

Pummel the enemy and knock them to the ground, dealing 340% base Slashing damage plus 5673/6365//7056 points of slash damage.

Extra effect 1: Enemy is forced to dismount.

Extra effect 2: Recover from "Dazed" effect.
Musket

**Description**

The musket is a heavy matchlock firearm with a smoothbore barrel. Once thought unsuitable for the knightly class, muskets (like the earlier arquebuses they are beginning to replace) command respect for their lethality.

**Common Skills**

**Scatter Shot:** Cooldown 8 sec.

Fire a blast of 7/9/12 shots, each dealing 14% base damage plus 497/549/596 points of piercing damage.

**Finely-Ground Gunpowder:** Cooldown 12 sec.

This fine powder burns more fiercely (and dangerously!) and thus increases damage by 8/12/15% for 4 seconds.

**Liquid Fire:** Cooldown 30 sec.

Throw a grenade filled with liquid fire! Deals 76% base damage plus 562/644/704 points of blunt damage to enemies caught in the blast. It will also set the area on fire, dealing 230/300/350 points of burning damage per second, targets burn for 3 seconds.

Extra effect: Inflicts fear on enemy units.

**Close Combat:** Cooldown 20/15/10 sec.

Batter enemies to your front with a musket leg-sweep, dealing 126% base damage plus 769/906/1099 points of blunt damage.

Extra effect 1: Knock down enemy.

Extra effect 2: Recover from stun.

**Skirmisher:** Cooldown 40/35/30 sec.

Leap backwards.

Extra effect 1: Recover from unconsciousness

Extra effect 2 (Skirmisher 2 & 3): Recover from unconsciousness and removes stun lock.

Extra effect 3 (Skirmisher 3): Deploys caltrops in your original position.

**Deploy Caltrops:** Cooldown 25 sec.

Throw a handful of caltrops into the specified area for 5 seconds, slowing down the movement speed of enemy within the range by 30%.

Extra effect 1 (Deploy Caltrops 2 & 3): Enemies affected suffer bleed damage.

Extra effect 2 (Deploy Caltrops 3): The effected area is increased by one meter.

**Paragon Skills**

**Five Rounds Rapid:** Cooldown 55/50/45 sec.

Load 5 bullets and fire quickly in succession, each dealing 50% base damage plus 1586/1900/2079 points of piercing damage.
Extra effect: Recover from stun.

**Blackpowder Grenade:** Cooldown 50/45/40 sec.

Throw a grenade at the enemy! Deals 493% base damage plus 3437/2879/4649 points of blunt damage.

Extra effect: Might knock enemy down.

**PVP - Tips & Tricks**

* Finely-Ground Gunpowder can be used to reduce the reload time of the musket as well as increasing it's damage
* Liquid Fire is a great tool for dealing with shield unit's as the damage goes straight passed their defense.
* Liquid Fire can also be used to interrupt units pushing siege weapons such as a the battering ram or the siege tower.
* Close Combat is a strong defensive tool which can be either chained in to massive damage via Scatter shot or used to buy viable time to reload.
Longsword and Shield

## **Description**

A Western-style longsword and heater shield. Allows a flexible balance between attack and defence.

## **Passive Skill**

**Disorientation:** Every 3 seconds you will gain 1 % of your health.

## **Common Skills**

### **With Valour:**

Cooldown 7 sec.

Two quick strokes that deal 43% base damage plus 474/536/536 points of slash damage.

II (Costs 50+200 Mastery Points)

III (Costs 50+200 Mastery Points)

Press Twice (With Valour 2) : Hit the enemy repeatedly, each blow dealing 45% base damage plus 565 points of slash damage.

Press three times (With Valour 3) : Give your opponent a kick, dealing 126% base damage plus 926 points of blunt damage and knocking them to the ground.

### **Shield Bash:**

Cooldown 15 sec.

Bash the enemy twice with your shield, each hit dealing 126% base damage plus 698/809/982 points of blunt damage.

Extra effect 1: Recovers from stun.

Extra effect 2 (Shield Bash 1 & 2): Reduces target's block value.

Extra effect 3 (Shield Bash 3): Knocks target backwards.

### **Paladin:**

Cooldown 8 sec.

Swing your sword in a wide arc to deal 81% base damage plus 913/1088/1334 points of slash damage.

Extra effect: Reduces enemies movement speed by 30%/40%/50% for 3 seconds.

Press twice (Paladin 2 & 3): Flip and swing the sword again, dealing 90% base damage plus 1209/1482 points of slash damage.

### **Martial Prowess:**

Cooldown 8 sec.

Use your shield to protect your head while striking out twice with your sword, each hit dealing 49% base damage plus 602/708/859 points of slash damage while defending against enemy attacks.

Extra effect 1: Recovers 1%/2%/3% of your health.

Extra effect 2 (Martial Prowess 3): Damage taken is reduced by 30% while this skill is active.

### **Mercy of Heaven:**

Cooldown 20 sec.

In adversity, faith can give you the strenght to carry on. Regain 2% of your maximum health for 8/9/10 seconds.

Extra effect 1 (Mercy of Heaven 2 & 3): Regenerate 10% of your maximum health instantly.

Extra effect 2 (Mercy of Heaven 3): Also regenerates the health of nearby friendly forces.

### **Knightly Vows:**

Cooldown 40 sec.

Increases your movement speed by 30/40/50% for 8 seconds.

Extra effect (Knightly Vows 2 & 3): Movement speed of nearby friendly forces increases by 20% for 8 seconds.

## **Paragon Skills**

### **Sally Forth:**

Cooldown 50/45/40 sec.

An attacking advance that deals 112% base damage plus 1566/1874/2051 points of slash damage.

Press twice: Shield-bash your enemy, dealing 252% base damage plus 1754/2099/2297 points of blunt damage.

Press three times: Leap fowards and stab, dealing 135% base damage plus 1879/2249/2461 points of piercing damage.

Extra effect: Recovers from stun.

### **Clash of Shields:**

Cooldown 60/55/50 sec.

Ready your shield and charge, sending enemies flying! Causes 359% base damage plus 2823/3122/3387 points of blunt damage.

Extra effect: Hitten enemies are sent flying and have their speed reduced by 75% for 1/2/3 seconds.
Unit Challenges

Namkhan roughly translates as “commoner” or “peasant”
Traits:

* Light archers with a relatively low base attack.
* Firing can inflict bleeding on enemies and deal real damage.

* Veterancy Points can make the bleed effect stronger.
* Full stacks of bleed inflict heavy damage.

Traits

* These archers feature weak health and defence but strong attack and attack speed.
* Can fire somewhat accurately while moving.
* Can switch to bodkin arrowheads that increase armour penetration but lower attack speed.

#### '***Selemchid Cavalry (Tier 3, mounted)'***

Selemchid means “swordsmen” in Mongolian.

Traits

* This unit has high attack and is capable in sustained melee combat.
* Charge has a short cooldown, enabling lots of movement across the battlefield.
* Health is exceptional but defence is weak and this unit has a hard time dealing with arrow attacks.

#### '***Tseregs (Tier 4, melee)'***

“Tsereg” is Mongolian for “soldier” or “warrior”.

Traits

* This unit has high health and damage but low defence.
* Can use Swift Blades and Wolf Blades.
* Sabre Dance: Quick attack speed. Can attack two targets.
* Wolf Blades: Attacks can pierce armour and inflict bleeding.

#### '***Khevtuul Cavalry (Tier 4, mounted)'***

The Khevtuuls were the nighttime bodyguards of the emperor, counterparts to the Kheshigs.

* Traits
* This heavily-armoured unit has relatively low attack and movement speed.
* Can charge when wielding sabers.
* Can fire while charging when arrows are equipped. Launches a rain of arrows while riding in a charge formation.

#### '***Kheshigs (Tier 5, mounted)'***

Kheshigs were the daytime bodyguards to the Great Khan, a counterpart to the Khevtuuls

Traits

* Attacks with two sabers.
* Heavy blade riders with high attack and long charge cooldowns.
* Can launches a flurry of skills. The blades slash alternately, with explosive melee damage.
* Immune to control effects. Has high melee defence and low ranged defence.
* When charging, upon reaching a destination, can charge again toward a hero and inflict 50% damage.
Kara Danvers (Earth-14022)

**Kara Danvers** is a teenage Kryptonian from Earth-14022. She was sent to Earth from the dying planet of Krypton to protect her younger cousin, Kal-El. However, Kara's pod got knocked off-course by Krypton's explosion, sending her ship into the Phantom Zone where she slept for 24 years, while being suspended in time and not aging.

## Personality

Supergirl is a rebel, known as the "cool kid" in school. She's tomboyish, macho, and very hot-headed. She may be tough, but she can easily express her emotions. She can be a outgoing friend and a helpful one, but she can also be jealous sometimes and she dislikes her cousin's win. She can be a bit mischievous.

## Powers and Abilities

* **Kryptonian physiology**: Kara absorbs the solar energy from Earth's yellow sun which manifests as a number of abilities. Her powers may fluctuate according to the amount of exposure, voluntary or involuntary.
	+ **Accelerated healing**
	+ **Flight**
	+ **Heat vision**
	+ **Invulnerability**
	+ **Superhuman senses**
	+ **Superhuman speed**
	+ **Superhuman strength**
	+ **Superhuman stamina**