Virgo Zodiac: Sixth House

Aries: House of Self
## Powers, Abilities, and More:

* Celestial/Western Zodiac

* Virgo Zodiac
* Planet Mercury

* Powers
* Abilities
* Weaknesses
* Equipment

Mercury?

* Earth Manipulation:  The power to manipulate earth.

 Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.

 Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
	+ Burrowing:  The power to tunnel through matter.

	 The user is capable of tunneling through solid matter, including fully solid ones like the earth and looser collections such as sand or snow. Depending on the matter, they may choose to leave a tunnel after them.
* Enhanced Regeneration:  The power to rapidly heal at a level beyond that of the peak members of their species.

 Level I - Separation:

 This level of regeneration would be capable of healing minor amputations to the body, such as lost fingers, toes, ears and potentially reattaching lost limbs. For regeneration of more serious amputations to the body, healing may not be perfect.

Level II - Ailments:

 This is a special type of regeneration that deals with more intricate and indetectable damage to the body. At this level, users would be immune to damage done by any form of contaminants, diseases, and infections, including but not limited to strokes, Ischemic heart disease, AIDS, diabetes, cancers, radiation etc. Though, certain conditions such as Alzheimer's that do not cause physical damage to the body can't be healed by this level of regeneration.

Level III - Fatal:

 The traditional and usually most common level of regeneration. Injuries that can be healed in this category of regeneration would be fatal and unsurvivable for regular humans, such as disembowelment/evisceration, horizontal bisection, complete organ destruction, severe damage to the brain, spinal cord and nervous system, impalement etc. Users would be able to regenerate lost limbs or even massive chunks of their bodies, but usually cannot survive complete brain destruction and will not survive decapitation or being rendered to bits.

	+ Peak Human Regeneration:  The power to rapidly heal at a level beyond that of the average human being.

	 Level I - Accelerated:

	 The most basic and impotent form of regeneration. Users are only limited to healing wounds that are well within the human limits of sustainability, such as small cuts, bruises, sprains, scrapes, muscle tears etc. The only difference that sets it apart from regular human regeneration is that minor injuries like the aforementioned, which could take weeks or months to fully recover, would instead take days or hours to heal.

	Level II - Exterior:

	 Injuries that cause blood loss, leave large scars, or otherwise would be considered severe to regular humans such as: deep cuts, electrical shocks, dislocations, fractures, severe burns, gunshots etc. healing them in a matter of days or weeks.

	Level III - Internal:

	 This level of regeneration can heal minor to moderate damage to internal parts of the body, most prominently organs. This includes physical trauma and damage to organs, organ failure, and other conditions related to internal damage, with full recovery taking weeks or months rather than years.
* Healing:  The power to heal.

 The users can Heal themselves and restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
* Holy Fire Manipulation:  The power to manipulate holy flames, which embodies the purifying aspect of fire.

 The user can create, shape and manipulate holy flames, which are especially effective against demons and other evil beings and are inextinguishable by normal means. It may also trap and/or immobilize angels or demons, rather than killing them outright. The color of the flames varies, but usually blue, white, or the normal if light shades of fire.

 Some flames can have different properties and abilities such as summoning spirits of the deceased back to the world of the living. Very strong or high level users could obtain or gain the ability of Resurrection via Summoning the deceased and/or Angels from Heaven.
* Human Physiology:  The power to use the abilities of humans.

 The users are humans (Homo sapiens), a mammalian species of mundanes and mortals who are a known to being sentient and sapient race who inhabit the planet earth as a dominant species, said to be related to primates.

 Humans are unique beings rich with potential, possessing appropriate attributes, aspects and quantities that’s a part of their human nature gifted with beauty, intelligence, social skills and many other ordinary traits that makes up for their lack of supernatural powers and makes them well developed beings. With such potential, they proved to be very capable beings are as the reigned-on earth above many other known species as an apex predator, all following their own path.

 Most humans are capable of reaching their full potential as they train and learn to grow, as they can advance themselves to reach the superiority of their mundane status to their peak, as they hone their skills and natural abilities that can make them formidable and admired being ever known. Because of such skills and determination, they can take on most known supernatural beings on fare levels.

 Non-human of this physiology is considered anthropomorphic beings who personify/develop human characteristics or can transform into a human. They can also gain humans dexterity with our opposable thumbs and gain human intelligence, all of which makes them an equal match to actual human beings.
* Metal Manipulation:  The power to manipulate metal.

 The user can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
	+ Mercury Manipulation:  The power to manipulate mercury.

	 The user can create, shape and manipulate mercury, heavy, silvery-white, poisonous metallic element, and a good conductor of electricity, mercury is the only metal that is liquid at standard conditions for temperature and pressure.

	 Mercury does not react with most acids, but it dissolves many other metals such as gold and silver to form amalgams. Iron is an exception and iron flasks have been traditionally used to trade mercury.
* Purification:  The power to remove all evil or negativity from any object or person.

 The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.

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* Powers
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* Equipment

Mercury?

* Absolute Dexterity:  The power to possess a limitless level of dexterity.

 The user possesses boundless dexterity, enabling them to execute actions with pinpoint precision, coordinate intricate movements with remarkable ease, accomplish tasks requiring exceptional finesse, and achieve feats of unparalleled accuracy.
* Absolute Speed Flight:  The power to fly at absolute speeds.

 Users possess absolute and limitless flying speeds, surpassing light speed infinitely. They can traverse infinite distances in a finite time, exploring the entire multiverse and beyond in mere picoseconds. This ability allows them to experience countless events, worlds, and timelines effortlessly.
* Adaptive Learning:  The power to instantly understand any knowledge and adapt it for your needs/uses.

 User can gather and instantly understand any knowledge/form of knowledge and adapt the knowledge, skills, powers, talents, etc, to suit their needs. Including learning a new talent/skill and adapting a way to use it despite being disabled/handicapped or a talent that allows one to read quickly could be changed to allow one to read quickly for several different books and subjects at the same time, and more.

 Rather than simply being limited to powers, user can apply this to any/all forms of knowledge/learning, including skills/talents, powers, magic, intuition, language, writing, reading, body control, etc. Users of this can learn and adapt any knowledge for their own needs and personal condition/physiology/status.
* Dimensional Storage:  The power to store anything in a fold of dimension/space and re-materialize at will.

 The user can put items/beings into a separate dimension for safekeeping and can summon them back with relative ease.

 There are various different methods of "Pocketing": have holes or areas on the body that "suck" objects in. "Bag of Tricks" or "Magic satchel" to hold infinite amounts of objects inside. "Floating" portal or simply reach behind/in anything and pull out the wanted item. Even "Trade-In/Out" for any items that they have right now and the items that they want from their dimension, ex. trading a pistol for a shotgun or one's clothing for a new tier set.
* Information Transferal:  The ability to transfer information/knowledge.

 The user transfers information into another person's mind. This is particularly useful in reconnaissance missions or tests, since the user can send information regarding miscellaneous data, they can transfer even images and symbols to the person. The user can help others with answering questions and even in undercover operations, possessing knowledge of certain people. The user can help their allies navigate where to go by transferring "maps" into their heads. The data that the user can transfer also includes the knowledge of certain superpowers and secrets to techniques.
* Platform Creation:  The power to create platforms from various substances/forces.

 User can create platforms, stairs, etc. of varying permanence from anything/everything, including matter/energy, power, concepts, etc., that can levitate or fly unassisted.
* Speed Embodiment:  The power to become the embodiment of speed.

 User becomes the physical manifestation or personification of speed, the rate at which someone or something is able to move or operate.
	+ Absolute Speed:  The power to possess speed at a maximum and limitless level.

	 Users possess a level of speed at a maximum and limitless level, transcending the logical limits and boundaries of speed as a concept. They are beyond and qualitatively superior to all concepts of speed and the dimensions of time and space and are capable of performing movement beyond infinite dimensions of time due to transcending the very concepts of movement itself.

	 Users have absolute speed which transcends both levels of speed infinitely and absolutely, this is what makes it absolute. Users are beyond to the concepts of speed and the speed of dimensions of time and space itself.
		- Dimensional Travel:  The power to travel between different dimensions.

		 The user can travel between different dimensions and universes, and cross over different planes of existence or travel across various forms of reality.

		 The user can travel to alternate universe/other earths and/or even (pocket) dimensions.
		- Enhanced Speed:  The power to move at speeds above and beyond what's naturally possible.

		 Users can move faster than the peak members of their species, making it very difficult for one to be able to react to them. The users of this ability are also very resistant or even outright immune to the side effects of moving at such speeds. These effects include, but are not limited to, g-force, inertia, intense heat build-up, massive kinetic energy build-up, etc. They are capable of running 64-616 km/h (40-383 MPH).

		 They are also fast enough to outrun helicopters, motorcycles, and others vehicles within that range of speed. With their speed, they can move faster than the eye can see and avoid an opponent’s perception. Furthermore, they can move faster than the speed of sound.

		 Users can move faster than peak humans, but not to high superhuman levels. They can move much faster than the average member of their species and reach a level of speed as fast as 64-616 kph, Subsonic speed. They can move faster than the eye can see.
* Total Mimicry:  The power to mimic/replicate anything and everything from others.

 User can mimic and replicate absolutely anything and everything that others are, can do or have . This includes their skills, powers, talents, attributes, intuition, condition/status, experience, knowledge, memories, augmentations/enhancements, transformations, actions, weaponry/objects, and more.

 The user can perfectly mimic and replicate any aspects of their target that they choose, without neccessarily transforming into them or changing their overall appearance. They may be able to mimic and replicate inherent, genetic or bodily traits, and potentially even non-physical details (such as one's shadow, reflection, or scent).

 Unlike Omni-Power Replication and Existence Replication, user isn't limited to merely replicating power or status as well as metaphysically, but everything that the target is, or can achieve. The user can stockpile everything they replicate, as well as combine identical powers such as strength to make them more powerful overall. The user has free choice to use whatever they wish in any number of combinations, and some can store them within themselves to use later.
* Vector Manipulation:  The power to manipulate matter and energy through vectors.

 The user can manipulate vectors: a fundamental concept in physics and mathematics representing quantities characterized by both magnitude and direction. Vector manipulation encompasses many potential applications, ranging from force and velocity to acceleration vectors. Vectors are pivotal for several fields, including engineering, physics, and applied mathematics. Vectors exhibit significant versatility and are integral to numerous scientific theories and technological applications. With vector manipulation, the user uncovers an extensive spectrum of potent abilities, both practical and theoretical.

 At a basic level, the user may exhibit rudimentary capabilities in vector manipulation, such as alteration of velocity (both speed and direction) of objects or themselves. For example, they could instantaneously accelerate a stationary object or change its direction, akin to telekinesis. The user can apply force vectors to physically move or manipulate objects, akin to pushing or pulling them without physical contact. They may also generate vector fields, influencing the direction and magnitude of quantities within a specific area. A novice user might manifest an aura within which all vectors can be exploited, altering projectiles' or individuals' movement direction or speed.

 Progressing to an advanced level, the user changes into a "professional" in vector manipulation, capable of altering more sophisticated vectors, including acceleration, momentum, or even abstract vectors as utilized in linear algebra's vector spaces. For instance, a user could change the acceleration of a rapidly moving vehicle or alter momentum vectors to stop a bullet in its tracks. Such an individual can influence vectors on a grander scale, causing complex and widespread changes to vector fields around them and achieving an extensive understanding of vector principles across disparate scientific fields.

 At the ultimate level, users become masters or even deities within their field. They can control all physical quantities that are vectorial, such as electric fields, magnetic fields, gravitational fields, or any physical field. For example, a master user could manipulate electric field vectors to control electrical charges, modify magnetic field vectors to influence magnetic objects, or even adjust gravitational vectors to manipulate gravity. Such users would be able to handle virtually any phenomena characterized by vectors. A profound understanding of vector manipulation can grant control over complex technologies and concepts, potentially extending their influence across continental, planetary, cosmic, galactic, or universal scales. In rare and extreme circumstances, the user might manipulate the very fabric of reality, considering that many physical theories are expressed using vectors. The limit of such power is defined solely by the user's comprehension and creativity with this mathematical construct.

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