Kingdom of Yarasia

Kingdom of Yarasia is one of the major factions in Legacy of the Dragon.

Its ruler is Queen Wratheslawa the Undying and claimant to the throne is Prince Ojteslaw of the Shroud. Yarasia is a kingdom of undead ruled by vampire overlords. The bat on the coat of arms of the Queen Wratheslawa is embraced by the undead denizens of Yarasia as their national emblem, and their colour is purple.

Kingdom of Yarasia was founded after the defeat of the Dracolich by his former vampire servants realized that his vision for the realm, utter destruction of evil would mean the end for vampires and grasped the power after causing his demise alongside the armies of Aejdarian League and the orcs. Vampire Queen freed the minds of the undead minions of the Dracolich, but many would claim they're still serving another master or mistress just as mindlessly depiste being nominally free. The capital of Yarasia is Dreadburg, the seat of power of Queen Wratheslawa the Undying.

Kingdom of Yarasia has no pre-designated system of succession as the Vampire Queen as her title suggests is considered be immortal. Kingdom of Yarasia is ruled by her iron fist and her vampire lords who enforce her will.

Three factions that make up the Kingdom of Yarasia are: Principality of Jastezow, Principality of Kurzow and Principality of Ludozow. While principalities of Jastezow and Kurzow are ruled by vampire children of Queen Wratheslawa, Ludozow is ruled by a lich who formerly served the Dracolich before joining the Vampire Queen's rebellion.

Yarasian territory consist the eastern-most part of Aejdaria, which is mostly covered in snow throughout the year. Many would suggest the eastern part of Yarasia is geographically part of Uykunia, the Sleeping Land, a neighbouring realm of Aejdaria.

As the Vampire Queen and her allies helped the Aejdarian League and the orcs topple the notorious Dracolich, their presence in Yarasia is tolerated despite the protests of Temple of the Saviour's Return and there is most of the time an uneasy peace between Aejdarian kingdoms and Yarasia. However, feeling threatened by the Aejdarian League, Vampire Lords of Yarasia threw in their mettled with the Orcs of Piled Skulls and joined the Eastern Horde.

Travelling through Yarasia, adventurers should be wary of Tundra Undead, who still mindlessly serve the fallen Dracolich and will attack anyone on sight.

## Culture

Vampires are the ruling elite of Yarasia although some individuals belonging to other forms of undead are trusted with ranks of power as well. Most high ranking Vampire lords are children of Queen Wratheslawa (which means they were turned by her). Undeads and Ghouls who have free will make up the majority of Yarasian population, however whether they have free will is disputed by many as ghouls are created by vampires feeding on humans excessively and this is believed the create a bond between the vampire and the ghoul.

Humans who agree to give a periodic blood tithe to the local vampire lord are tolerated. Vampire lords refrain from turning the population of newly conquered territories as they learned from their past mistakes that this practice makes it near impossible for them to feed on a regular basis. New human subjects to feed on is believed to be their main motivation for expansion.

### Faith

Denizens of Yarasia do not have an organized religion although in practice many of Vampire Queen's servants worship her as a goddess of darkness.

## Tactics and Troops

Kingdom of Yarasia has a troop tree very similar to Vaegirs in original Mount&Blade: Warband. Their elite troop is Yarasian Necromancer.

Yarasia Is a faction full of dark magic, and so many of the units are made of dark magic. the troops of Yarasia have a very powerful line of warriors, wether be ranged, mounted, or on foot. The best strategy is to obtain a few necromancers (Yarasian Or Skullzow) and recruit a line of Archers, then you have one of the most powerful lines of ranged units and with a good amount of versatile horsemen and infantry, you can be unstopable

### Strengths

* Superb archers and light infantry.
* Good horsemen with high maneuverability.
* Strong offensive capabilities with two-handed weapons.
* Inexpensive troops.

### Weaknesses

* Poor defensive capabilities because of using two-handed weapons, instead of one-handed weapons with shields, by top-tier infantry and horsemen.
* Vulnerable to cavalry (especially heavy cavalry).

## Notes and Trivia

* Name of the kingdom is a play on the Turkish word for bat "Yarasa", which is the symbol of the kingdom.