Combat Skills

These skills can be bought in the store/shop, and a different skill is offered each day. Each skill costs 500 diamonds for level 1, 1000 diamonds for level 2, and 1500 diamonds for level 3. These skills will be permanently retained from one season to the next.

* You can only activate 3 skills at once; use the command **change combat skills** to hear a list of all combat skills you own and which ones are currently active.
* Each skill has a certain chance of being triggered during each round of combat, and that chance is independent of your knight’s luck value.

#### Bandage

* Level 1: restores 20 percent of your health points. Chance: 20 percent
* Level 2: restores 40 percent of your health points. Chance: 20 percent
* Level 3: These fine gauze bandages restore 60 percent of your knight’s health points. Chance: 20 percent
* Season 10 update: bandage is no longer used in the dark forest; instead, healing herbs are used to heal other hunters.

#### Blade Flurry

* Level 1: Deliver up to 2 hits at once, with each hit doing 0.8 times your normal damage. Chance: 10 percent
* Level 2: Deliver up to 3 hits at once, with each hit doing 0.8 times your normal damage. Chance: 10 percent
* Level 3: Deliver up to 4 hits at once, with each hit doing 0.8 times your normal damage. Chance: 10 percent

#### Clout

* Level 1: The blow does increased damage and reduces your opponent's chance of hitting by 20 percent. Chance: 20 percent
* Level 2: The blow does increased damage and reduces your opponent's chance of hitting by 40 percent. Chance: 20 percent
* Level 3: Does 1.8 times your normal damage, and also reduces your opponent’s chance of hitting by 60 percent. Chance: 20 percent

#### Fireball

* Level 1: Burns your opponent with 2.2 times your normal damage. Chance: 15 percent
* Level 2: Burns your opponent with 2.8 times your normal damage. Chance: 15 percent
* Level 3: Burns your opponent with 3.4 times your normal damage. Chance: 15 percent

#### Magic Shield

* Level 1: 50 percent less damage received on next hit. Chance: 15 percent
* Level 2: The damage is reduced to a third by the magic shield. Chance: 15 percent
* Level 3: Almost all the damage is absorbed. Only a quarter of the damage passes through the magic shield. Chance: 15 percent
* Only lasts 1 turn, not the entire fight. Even if the opponent does not hit you, it will dissipate.

#### Mirror Image

* Level 1: Your knight summons a perfect mirror image of himself, which is an exact replica of his appearance and movements. Chance: 15 percent
* Level 2: Your knight creates two perfect mirror images of himself, indistinguishable from the original in appearance and movement. Chance: 15 percent
* Level 3: Three mirror images are conjured, designed to confuse the opponent to the maximum extent. Chance: 15 percent
* Notes:
	+ If your opponent chooses a false image to attack, your knight moves behind them and delivers a response attack, either doing 2.5x damage or delivering a lethal blow to the neck.
	+ The skill may trigger either during your turn or your opponent’s; if it triggers during your opponent’s turn, you will get your own attack immediately following your response attack.
	+ If your opponent attacks the real you instead of a mirror image, they get a regular hit in.

#### Pierce

* Level 1: Takes an accurate aim to pierce your opponent with your sword. This ability can most of the time lead to instant victory. Chance: 5 percent
* Level 2: The chance of piercing the opponent is increased by 5 percent. Chance 10 percent
* Level 3: The chance to bring your opponent to an abrupt end is increased by 10 percent. Chance: 15 percent
* This is a kill shot, so the damage done is based on the number of health points your opponent currently has; however, if your opponent has Magic Shield engaged, the actual damage is then reduced based on the level of their shield.

#### Trap

* Level 1: If your opponent falls into your trap during an attack he will be injured and held, guaranteeing you first strike. Does 1.2 times your normal damage. Chance: 25 percent
* Level 2: Additional steel springs increase the damage of the trap. Does 1.6 times your normal damage. Chance: 25 percent
* Level 3: Does 1.8 times your normal damage. The trap is also anchored in the ground so that the opponent has hardly any chance to move. This may cause the opponent to be immobilized for a second round. Chance: 25 percent
* Lay a trap that your opponent will step into. Each concurrent level causes more damage.

#### Bow Shot

* Elite skill, can only be purchased/used if rank is General/12 or above
* Level 1: Can hit the legs and arms, and can inflict up to 1.8 times your normal damage. Chance: 15 percent
* Level 2: Additional body parts can be hit, and the possible damage is 2.2 times your normal damage. Chance: 15 percent
* Level 3: The bowshot can also hit the head in this final stage, and thus kill the opponent immediately. Chance: 15 percent
* Damage done depends on which body part is hit:
	+ Leg: reduces opponent’s speed and does 1.4 times your normal damage
	+ Arm: reduces opponent’s strength and does 1.8 times your normal damage
	+ Stomach: does 2.2 times your normal damage
	+ Head (bullseye!): does damage equal to the opponents current health points, unless reduced by magic shield

#### Drain Life

* Elite skill, can only be purchased/used if rank is Warlord/13 or above
* Level 1: You call upon the dark powers for help and drain life points from your opponent. The 1.6 times damage is done and added to your health. Chance: 10 percent
* Level 2: The drain becomes even stronger and does 2.0 times the damage to the opponent and gives those health points to you. Chance: 10 percent
* Level 3: At this level the opponent has hardly any chance. 2.4 times damage is done to the opponent and given to you. Chance: 10 percent

#### Curse of Agony

* Elite skill, can only be purchased/used if rank is High Warlord/14
* Level 1: Deals 1.1 times more damage each round. Chance: 10 percent
* Level 2: Deals ?? times more damage each round. Chance: 10 percent
* Level 3: Deals 1.6 times more damage each round. Chance: 10 percent