Fiddlesticks/LoL/Gameplay

de:Fiddlesticks/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

**Edit**

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**Info**

### Targeting input

Passive

Notes
* *Effigies* will mimic **Fiddlesticks'**  idle animations and have their health bar hidden until they fake an action.
	+ If **Fiddlesticks** pretends to be an *effigy*, the health bar stays hidden until the animation is interrupted or it takes damage. The health bar will come back into view immediately but will instantly vanish if **Fiddlesticks** remains idle the moment it stops taking damage.
		- Channeling a spell interrupts the pose and does not activate it either.
			* The pose is special cased to only be interrupted by **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** cast once the tethers are applied.
* Effigies are considered  clones, but they are not valid targets to direction, ground, and auto-targeted abilities the moment they are placed, a short amount of time must elapse before they are targetable to them.
* The trinket slot can still be temporarily replaced by **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* - **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).** has a special icon for this ability.

**Edit**

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* Details
* Tips & Tricks
* Map-Specific Differences

**Info**

## Damage type

### Sub-type

Spell damage

Magic

## Counters

### Projectile

See Notes

N/A

Notes
* The fear-immunity timer is not refreshed by subsequent attempts to fear the target.
* The  fear is applied at the end of the cast time, regardless of the target's distance or the missile landing.
	+ The missile cannot be destroyed, either.
* **Fiddlesticks** is considered "seen" if it is visible and is inside an enemy champion's sight radius. Vision from  minions,  wards, and  turrets will not prevent **Fiddlesticks** from  fearing if there are no nearby enemy champions.
	+ There is a very brief grace period after being seen but not when entering combat.
* Monsters may be feared with the same condition as champions.
	+ Vision from the enemy team will not prevent the fear from triggering versus neutral monsters, and vice versa.
* The passive portion does not currently communicate any information to **Fiddlesticks**, its allies nor its enemies. There is no indicator to say that **Fiddlesticks** is out of combat; and no indicator or debuff icon on affected enemies.
	+ A visual indicator will circle around all enemy champions while **Fiddlesticks** is channeling **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** if it is unseen. This is only visible to **Fiddlesticks**.
* Spell shield will not prevent the  fear from **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, but the first tick of damage from the DoT is blocked.
* The fear immunity applies even if the target is  crowd control immune. It is not applied if it is blocked by  spell shield, the visual indicator is however.
* *Terrify's* doubled damage is a File:Critical magic strike icon.png cosmetic critical strike.
* - **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).** has a special icon for this ability.

**Tips & Tricks**

* Nearsight reduces an enemy  champion's  sight radius, thus allowing **Fiddlesticks** to utilize the passive portion of *Terrify* more effectively.

**Map-Specific Differences**

 One for All differences

* The fear-immunity is shared across all **Fiddlesticks**.

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**Info**

## Damage type

### Aggro

Magic

True

## Counters

### Spell shield

See Notes

Notes
* Spell shield will block applying the tether but will not block damage from one already applied.
* **PENDING FOR TEST**: Spell effects ( persistent area damage or  persistent damage?)
* - **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).** has a special icon for this ability.
* The following table refers for interactions while **Fiddlesticks** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Consumables
 Spells
 Interrupted by
- Silencing effects

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 50% AP)

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* - **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).** has a special icon for this ability.

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**Info**

## Damage type

### Sub-type

AOE DOT damage

Magic

## Counters

### Grounded

Disabled

Notes
* Roots do not  interrupt the ability despite being a movement channel.
* *Crowstorm*, after it has been channeled, persists through  stasis.
* **Fiddlesticks** will always  blink to its intended location even if its position changes during the  channel without being interrupted (e.g. by **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**).
* - **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).** has a special icon for this ability.
* The following table refers for interactions while **Fiddlesticks** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Interrupted by
 Consumables
 Spells
 Interrupted by
- Grounding effects
- Silencing effects