Attack Potency

## Destructive Capacity

**Destructive Capacity** is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with **Speed**. It is measured in units of energy.

## Attack Potency

An alternative term for **Destructive Capacity** which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. As such it isn't proof of a low attack potency, if a character's attacks only cause a small amount of destruction.

We are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we overlook it as well.

Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency **depends on the energy output of a single attack, not the area of effect of the attack**.

Keep in mind that certain tiers do not necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.

Here is a list of the tiers in question:

* **8-C: Building level** (0.25 tons-2 tons)
* **High 8-C: Large Building level** (2 tons-11 tons)
* **8-B: City Block level** (11 tons-100 tons)
* **8-A: Multi-City Block level** (100 tons-1 kiloton)
* **Low 7-C: Small Town level** (1 kiloton-5.8 kilotons)
* **7-C: Town level** (5.8 kilotons-100 kilotons)
* **High 7-C: Large Town level** (100 kilotons-1 megatons)
* **Low 7-B: Small City level** (1 megatons-6.3 megatons)
* **7-A: Mountain level** (100 megatons-1 gigaton)
* **High 7-A: Large Mountain level** (1 gigaton-4.3 gigatons)
* **High 6-C: Large Island level** (100 gigatons-1 teraton)
* **Low 6-B: Small Country level** (1 teraton-7 teratons)
* **High 6-B: Large Country level** (100 teratons-760 teratons)

Tiers between **9-A** and **3-B**, even those which do correspond with their namesakes, should not be assigned unless there are accepted calculations, multipliers, and/or reliably stated precise Joule values that correspond with those ratings, as many verses can have their own context result in these feats being above or below their namesakes. The exceptions are that the lower borders of **5-B**, **4-C**, **4-B**, **4-A**, **3-C**, and **3-B** can be considered standard calculations for destroying a planet, a star, a solar system, two or more solar systems, a galaxy, and two or more galaxies respectively, and adding those tiers based on those specific feats is allowed.

## Attack Potency Chart

### Additional terms

#### "+" symbol

Currently misused to an extraordinary degree on the wiki, the "+" symbol should be used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

The "+" symbol can also be used if there exists a calculation extremely close to the arithmetic mean, and characters scale above the calculated feat by a wide margin, for example being able to defeat enemies on such levels with a single casual attack.

Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.

#### At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate.

#### At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate.

#### Likely

Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be favourable. This term should be used sparingly.

#### Possibly

Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be notable, but mild. This term should be used sparingly.

#### Higher

This should be used to denote a character's weapons, techniques, or attributes that are much stronger than their base level, but still within the same tier. For example, a character that is Solar System level but has an attack that multiplies their power by 100 times. In this instance it should be written as “Solar System level, higher with that ability or technique”.

Furthermore, higher may also be used to denote a case where the character is possibly or likely a higher tier, but to what degree is not specified. This is specifically referring to cases such as “At least 4-B, likely higher” or “At least Solar System level, likely higher”.

#### Lower

Similarly to the "Higher" term, "Lower" should be used to denote a character's weapons, techniques, or attributes that are significantly weaker than their base level, but still within the same tier.