Nonbeing's Fortress (Walkthrough)

## Nonbeing's Fortress

Just like many fortresses, there's more to them than meets the eye...

### Talk to Nonbeing

Hop to the top left corner of the map to enter throne room. There the player will find Nonbeing towards the back of the room. After the player talks to Nonbeing, George Parker will confront the player and tell them to talk to his wife Sarah Parker.

### Talk to Sarah

Find Sarah towards the right bottom of the map. When the player speaks to her, she will tell them her plan to escape the fortress. She explains that the player needs to first steal the key to the front gate from Nonbeing's room. Then, she will give the player the key to Nonbeing's room and then send them off.

### Steal key from Nonbeing's room

Head back to the throne room and enter Nonbeing's room located in the top left of the throne room. Sneak into Nonbeing's room and grab the key located on his desk to the right.

### Unlock the front gate

After the player obtains the key, leave Nonbeing's room. Nonbeing will awake from a dream and catch the player trespassing. They will be sentenced to banishment to the pit, a dungeon below Nonbeing's Fortress.

### Escape the dungeon

At the bottom of the pit, the player will see a fire-like emblem. Interact with said emblem, and the player will be taken to a memory.

Here, the player will experience a conversation between two characters as they move throughout the level. In the middle of the memory, pick up the wedding ring collectible which vaguely reveals part of the main character's identity. At the end of the memory, pick up the fire emblem to end the memory.

Upon returning to the dungeon, the player will now have the ability to shoot fire out of their mouth. Shoot a fire ball at the torch in the center of the room to open the door blocking the player from progressing.

In the following room, move the block onto the pressure plate in the center of the room to open its connected door. Pass through the newly opened door and similarly move the block onto the pressure plate. Additionally, shoot a fireball onto the torch to open the next door.

Head through the long corridor and shoot the torch in the center of the room. Igniting this torch will open up 2 doors to the top right and bottom right of the torch. Although the top right door is open, the door to the right of it sealed. To open it, go through the bottom door and ignite the torch across the pit. Then go through the top door, carefully hop through the corridor avoiding the incoming fireballs, and move through the next door.

At the end of the hall, pull the lever to open its respective door. Move down and pull another lever to open its respective door. Hop to the right past a long corridor and ignite the nearby torch. Upon ignition, the torch will start a timer. At the end of the timer, doors opened by this torch will close. This torch will open a door to the right and a door above. Shoot a fire ball through the newly opened door to the right to ignite a torch behind it. This torch will open a gate at the top. Move upwards and step onto the nearby pressure plate. The pressure plate will open another gate above the player. Shoot a fireball above towards another torch outside of the player's view. Once that torch is ignited, rush to the right and up through the gate opened by the first timed torch. At the top of the corridor, head to the right and through the opened door. Rush downwards, avoiding the incoming fireballs. While running down the hallway, an indent in the wall will appear. Shoot a fireball at the torch stored in the indent to open the door at the bottom of the hall, and continue moving downwards. At the bottom of the hall, take a right through the opened door.

Upon entry, talk to Sebrena the ghost. She will tell the player how she ended up in the dungeon and inform them that escape is impossible. Shoot the torch and walk through the opened door to find that the door above closes almost immediately. Shoot the torch in the top right to open the door in the bottom right. Head through that door to return to the previous room. Talk to Sebrena again and she will remind the player that they cannot get through by simply running through the doorway. At the end of the conversation, the player will see a popup about the use of Time Stop. Shoot the nearby torch and then enter Time Stop. Because time is frozen, the doors remain open. Move through the above door and continue to the exit.

After you exit the building, Sebrena will thank you for your help, gift you a mirror collectible, and move onto the afterlife.