recursal/Fanatic-Fandom huggingface dataset:
Past Medical Records

Past Medical Records (also known as the-shadows-request-candy-corn) is a contestant on most StoryTWOWs, excluding SpaceTWOW. Post LabTWOW they assume the form of a ghost, though it's said that they didn't choose to stay in that form. They have a mutualistic symbiotic relationship with a group of genetically modified extraterrestrial microorganisms.

## Appearance

PMR is a pale green book with violet accents, and has a tail rather than legs (because they are a ghost). After DeltaTWOW, they wear a plague doctor mask, and it's implied that their face behind it is disfigured.

### Hex Codes

* #d8ead4 (Main cover)
* #4a53e3 (Cover accents)
* #3f3c4d (Mask)
* #1e1e2a (Mask secondary)
* #2a3a1e (Goggles Dull)
* #6da459 (Goggles Shine)

## Personality

PMR is very unfriendly to most people at first, acting near irrational whenever someone they don't know annoys them even slightly. They seem to have a soft spot for robots, seeing as their two closest friends are such. They also hold grudges for long times, in RealiTWOW still being mad at Grey for something they did in LabTWOW. Generally, PMR is unforgiving and even acts completely irrationally at times if people do something that makes them mad in the slightest. Still, they're very loyal towards their friends and generally will share whatever they've discovered with those friends if they deem it important.
Tekseer

The Tekseers seem to be created by an entire platoon, perhaps army, of A222 scout and recon infantry. Whatever happened remains unknown, but the distinct appearance is uncanny. What is certain is that they are no longer who they once were. Tekseers use sniper weapons not of their own and keep to long distance, and are generally slow. Tekseers, however, are woefully outmatched at close range, and getting up close will assuredly send them into a panic. While they may not attack while panicked, they certainly will pick up the pace. Hitting them at close range, especially with melee, is a triumph all its own. It's wiser to use their fear of close range as a method to keep them from attacking rather than to get an advantage outright.
Worrmaster

* Can use thrusters to move toward enemies at a faster speed or change elevation.

The Worrmaster, as the name suggests, is one of the most powerful adversaries the player can face in the upcoming AGDoom Version 3. While it does not have any special tricks up its sleeve, the Worrmaster is an incredibly tanky entity that will demand a player's long-term focus in combat. It can use its thrusters for more complex movement, though this is not as capable as, for instance, the Exo-Interceptor's thrusters. It possesses two powerful attacks that it will use depending on its range. At long-range, it will unleash a volley of seeking projectiles that can track the player very aggressively, though will make this attack very obvious. If it decides to perform this attack, it's best to take cover quickly, or completely evacuate the area, if necessary. It other possible attack, at close range, is a powerful laser blast that can be very deadly, and as a result, it's best to avoid getting into close range with a Worrmaster. If that doesn't, then the Worrmaster, on death, will explode and send its pieces flying around, and its full-sized robot arms and legs can potentially harm anything it crashes into, including the player.
Beraltian Unit (AGDoom)

The **Beraltian Unit** is one of the original five classes from AGDoom's first version. With incredibly low health stats, the Beraltian is very easily conquered, until he acquires a shield. The Beraltian's shields protect him from damage completely and have extremely high values, making him weave between being the most vulnerable or the tankiest class in the roster. His weaponset is generally effective at longer ranges and can penetrate through enemies, though as beam weapons could give away his position. The Beraltian must manage his shield durability and play on the defensive, even at his strongest, if one wants to stay alive; shield availability is never guaranteed.
The Binding of Fenris

The Subjugation of the Devourer (c. 1551 ABA) by Hana Voss, from the Bedran wing of Emperor A222's personal gallery

## The Binding of Fenris

***The Binding of Fenris*** is a potentially lost work written by Palatine Bedras. The book is an autobiographical account covering the discovery and subjugation of the World Eater, Fenris. Written approximately seventy years after the events described within, *The Binding of Fenris* saw only limited replication in the millennia to come and never achieved widespread recognition. In 2401 ABA, the book was declared heretical by the Bedran Cult and most of the existing copies were destroyed. The only copy of the book known to have escaped perdition is the one owned by Emperor A222, who kept it in his private library on Nova Prime. The current status of this copy is unknown.

The nature and contents of *The Binding of Fenris* have been referenced in other works dating to the era. Many of these works have likewise been censored and had the references written out of them in later editions. Most of the information known about the book come from early editions of these other works, themselves a rarity.

*The Binding of Fenris* was a first-hand treatise detailing the uncovering, awakening, rampage and taming of the World Eater. The account was noticeably bereft of the artistry and metaphors common in other Bedran religious texts, instead presenting its contents in a straightforward and factual manner. The majority of the book was dedicated to conversations between Bedras and Fenris during and after the binding, written verbatim. In it, Bedras speaks at length about his own past and personal philosophy - including his mortal life in another reality - and the World Eater does likewise. The dialogue between the two deities contained several revelations about not just the history of the Bedran Marches, but of the galaxy itself.

The book came to the attention of the Bedran Cult after a copy was discovered during renovations on the Archbasilica on Ur-Nammu. According to a confessional written by one of the priests who partook in the review later broke his vow of silence, the revelations made by Bedras did prove controversial upon the book's analysis. Yet ultimately it was the words of Fenris, not Bedras, that resulted in the book's condemnation. The reaction was so extreme that a vocal minority of the priesthood called for the destruction of the World Eater's dormant body on Atreides. These extremists were silenced and a public ban was placed on *The Binding of Fenris.*
Shaggy

Shaggy's face sprite, created with RPGMaker's character designer

**Norville "Shaggy" Rogers** is the primary protagonist, as well as possible main villain of EekEek Fight. Teaming up with The Thief as a possible ally, he destroys many of the residents of Innuetta before he is faced with The Sheriff's wrath. Depending on the outcome, he either lives and defeats The Sheriff, or dies in the fight as justice is brought to the town.

He is based on the character of the same name from Scooby-Doo.

## Biography

### Entering Innuetta

Shaggy entered a version of Innuetta, Eekland, where he first met an Eekeek on stilts. After defeating him, he made his way into the main town. Here he immediately faced off against a drunkard, making his way to The Blop Shop. Meeting The Thief, he decided whether or not to let him join his party, or simply ignore him.

Making his way through the sewer, he encountered The Sheriff, who intended to help him leave the town. However, he found the key to the other sewer missing, and likely at the Dog Owner's house. The team made their way to it, only for all members except for The Sheriff unconscious during the battle. When he came back to, they made their way to the sewer and opened it with the key.

The sewer was actually a dead end, which The Sheriff used as a means of drawing them into a place to dispose of them easier.

### Justice Ending / Riot Ending

Shaggy, along with The Thief if present, are both killed by The Sheriff. The Sheriff then returns to his house.

### Purification Ending

Shaggy, along with The Thief if present, kills The Sheriff. His fate after these events is unknown.

## Personality

Shaggy was a ruthless killer, choosing to fight his way through any fight he encountered on his journey. He would never run away from a fight, ensuring that his opponent was dead by the end of the fight.

He believed what he was doing to the town was the right thing to do, as he told The Sheriff that he was "just trying to help."

## Abilities

Shaggy, while murderous, was known to be fairly weak. He only ever used either a pointy stick or a broken spear as his weapon of choice.

When fighting against The Sheriff, he mostly resorted to yelling his catchphrase "zoinks" at him.

## Appearance

In the overworld and his character icon, he appears to be a stylized version of Shaggy from Scooby-Doo recreated in RPGMaker's anime-esque style. However, his battle sprite differs entirely, appearing identically to the character's appearance in most Scooby-Doo media.

## Trivia

* Shaggy can skip most of the fights, save for The Dog Owner and The Sheriff.
* He can also completely skip encountering The Thief.
Norland Captain (AGDoom)

Though meant to be found commanding the ever-impressive Norland naval force, it isn't unheard of for **Norland Captains** to get their hands dirty. As one of the classes for AGDoom Version 2, the Norland Captain is bulky, but slow. With a variety of bouncing projectiles or hard-hitting hitscan weapons, as well as a large pool of both health and shields, the Norland Captain is an excellent defensive class, and means business for any that would dare come at him.
GNOMESCREAM Games

Main Logo (2017 - Present)

**GNOMESCREAM Games** is a small independent games company. Comprised of a group of friends, the games are made for the fun of it.

The group was first officially formed on November 15, 2017 to begin production on Nukleor Bombe.

It's main theme tune, used on startup screens, is a remix of the Nukleor Bombe theme.

## Trivia

* The namesake and logo come from a since-lost comic illustrated by Definitive Doggo shared between the other members on an old Skype group. The comic featured crude illustrations of custom characters from Lego Lord of The Rings, with one in the final panel resembling a screaming gnome. This frame was coloured and used as the group's logo, taking on the title of GNOMESCREAM.
Terror Wing

The **Terror Wing** is an upcoming enemy in AGDoom Version 3. With a fixation of speed and agility, the Terror Wing is a flying enemy that is quite aggressive. Its primary means of attack is performing a targeted sweep, flying overhead an enemy while raining down fire rapidly. When its target is within close range or above it, it will prefer to fire energy projectiles at its target. If all else fails, when shot out of the sky, the Terror Wing will attempt to crash into its target.
Rogrinian Shocktrooper (AGDoom)

The **Rogrinian Shocktrooper** is one of the classes released AGDoom Version 2. The Rogrinian is fairly vulnerable health-wise, though his Envirosuit offers him many benefits. The Rogrinian Shocktrooper needs not worry about damaging floors, poison or oxygen capacity. In many hazardous environments, the Rogrinian can tread carelessly. In addition to this, the Rogrinian has a fair shield pool with a great variety; as he is permanently immune to damaging floors, the Anti-Toxin shield pickups act to the Rogrinian like medium shield pickups, giving him a pool of 150 shield points with a 40% protection value.
Kulltron

The **Kulltron** is one of the most elite standard infantry enemies in the upcoming AGDoom Version 3. Capable of doing rapid and sudden dashes while moving to throw off aim, and firing shots of four-burst, dangerous projectiles, and following up with a second, or even several in a row, bursts, the Kulltron intends to throw off his enemies as much as possible by mixing up position and attack pattern. However, the Kulltron tries too frequently to be unpredictable, so in a way, one can learn their unconventional tactics, so long as the player remains on the move and makes the Kulltron a high-priority target.
Tharyn

**Tharyn** is the most populous world in the Bedran Marches and capital of the Duchy of Tharyn. With a population of 2,000,000,000,000 (two trillion), Tharyn is home to .2% of the population of the Bedran Marches. Tharyn is an ecumenopolis, a world-city stretching from the planet's surface into a dense layer of arcologies and continental city-plates that extend over ten kilometers into the atmosphere. The Bedran did not build Tharyn. The planet was already an urban sprawl upon its discovery millennia ago. The planet was sequentially built over in waves of colonization by several interstellar civilizations stretching back at least 100,000 years. The Bedran are simply the latest to inhabit the world. Due to its size, Tharyn is the commercial heart of the Marches. Billions of tons of domestic and exotic products pass through its starports every single day.
Cult of Bedras

Entrance to the Sepulcher of the Scions inside the Archbasilica of Ur-Nammu

The **Cult of Bedras** (often shortened to the **Bedran Cult**) is the most prolific religion of the Bedran Marches. The Cult is devoted to the worship of of the Royal House, particularly the royal family and Fenris. The Cult teaches that the Palatine Lord Bedras, his daughter Amato, and the World Eater form the Second Dynasty and, like the First Dynasty, are true gods with significant spiritual presence as well as corporeal bodies. The Cult is led by a church organization consisting of priests and other clergymen. The Hierophant is the head of the Cult and a powerful political figure in Bedran Space. The Cult is considered a vital institution as a binding force between the innumerable sub-cultures and ethnicities within the Marches.

### History

The concept of worshipping the head of state dates back to the Kith. In the early Bronze Age of Ur-Nammu, a figure known as the Palatine arose to unite the Kith into their first major empire. The Palatine was so influential and beloved that a cult formed around him, claiming him to be a living god. Upon his death, his descendants were likewise worshipped and a prophesy arose that spoke of the Palatine's reincarnation when the day arose that all hope had fled and doom seemed most certain. The First Dynasty died out a millennia before the advent of space travel. The imperial cult dwindled afterwards, but never vanished completely.

The arrival of Bedras during the darkest days of the Enmerkar War was seen as the fulfillment of the Palatine Prophecy. Worship of Bedras had begun almost immediately after his initial triumph at Ur-Nammu. The Cult steadily regained its former popularity as he led the Kith in a counteroffensive against the Enmerkar. By the time of the final victory at Secundus, most of the race had become certain of Bedras' divinity. Bedras was named Palatine Lord and the Kith renamed themselves the Bedran to signify their acknowledgment of his supremacy.
Metallus Legions

Metallus Legionaries on Batterium during The Secundus Revolt.

The **Legions of the Metallus** are many and incredibly capable. Regarded as perhaps the most powerful army in the galaxy, it is said that should the Metallus reach a planet, it is already conquered. Thankfully, due to The Metallus' shortcomings with a naval force, their expansion as a major power has been stunted by competition with the likes of the A222 Empire and the Norland Imperium. Still, the Legionaries are powerful and plentiful, a distinct element of the Metallus' strength as a major power.
Nova Trooper

Diagram for the standard issue Nova Trooper armor.

The **Nova Trooper** is the standard infantry of the A222 Empire, being recognized as one of the finest infantry units in the galaxy, rivaled by few. With heavily sophisticated training including advanced martial arts, universal weapon use and maintenance and strategic tactical maneuvers, the Nova Trooper is meant to have all bases covered.

Nova Trooper armor is meant to withstand ballistic and energy weapons alike, though is usually not supported by integrated energy shields, having to rely on external shield batteries, which are partially supported. Furthermore, the armor is designed to be as form-fitting as possible to maintain agility as well as admirable levels of protection, the Nova Trooper is largely uninhibited in speed. In addition, Nova Trooper armor supports on-board temperature regulation for comfort in many climates, as well as on-board sensor technology for automated reconnaissance.
Field Commander

The Field Commander is a large and incredibly dangerous threat. Field Commanders don't use any combat tricks or special abilities. They're just here to kill their enemies. Field Commanders can attack with a wrist-mounted shotgun that fires 8 pellets at close range, while at long range they'll aim and fire a pair of rockets at you. Should the Field Commander be reduced to low health, and is at very close range, they'll even self destruct just to take you with them. Bring lots of ammo, and gauge your distance carefully.
Trost Company

**Trost Company** is the creative group responsible for A Galaxy Divided and further original settings, writings and creative projects. The name 'company' specifically refers to its military connotation (as flair, it is **not** official), not a business or legally-registered organization of any type. The personnel are as follows:

## Personnel

It is possible some individuals aren't documented appropriately. If you believe you belong on this list, please contact Dewm.

A universal per-article template is used to credit the appropriate people for specific information -- their icons are displayed at the top of this article in the same order listed here.

### Primary personnel

These are individuals who are available or consistently involved in AGD.

* Dewm (AGD Loremaster)
* Marc Bedragare (AGD Co-Loremaster)
* Dysze
* Valence
* Wheezus Christ

### Secondary personnel

These are individuals who formerly worked on AGD but are fairly distanced from involvement and may be unreachable.

* John-A222 (Former AGD Loremaster)
* Arkadios
* AWash Gaming
* Chaos Knight
* Dexent
* gibbon pog
* Harley Brooke
* Katheryn J
* tacticalmeme
* Wighen
* Wikénikus

### Non-AGD personnel

These are individuals who have worked on/with Trost Company projects though are not related with AGD specifically.

* Aether1191
* Azubuike Enitan
* bisky
* Klepto2322
* Water
* Maple Lizard
* Murdoc
* Patricky
* Pou
* Sam Caster
* Sergeant Mendez
* Shadow of Blue Rose
* Shane Nelson
* Snake
* SpartanJohnathanAndrews/Bam Bam
* Cheeki
* OnRagingFishFTW
* Vien 'Quitonm
* Yankee Walrus

## Primary Trost Company works

* A Galaxy Divided (AGD)
* Paradigm
* Strife & Heresy
Protectorate Sphere

The **Bedran Protectorate Sphere** (BPS) is a galactic territory consisting of many thousands of star systems and deep space stations that have been granted a form of semi-autonomy by the Bedran government. While locally autonomous and independent, most of the systems within the BPS recognize and retain the suzerainty of the Bedran Marches.

The BPS was formed gradually following the end of the Bedran expansionist era and the Godwar. The BPS consists mostly of planets that were already inhabited before Bedran arrival. The Bedran, being the eminent power in that region of the galaxy, struck deals with the local governments. The Bedran benefited from exclusive trade deals and militia support. In exchange, the planets of the BPS governed themselves and benefited from Bedran trade and innovation. While the Bedran do possess a number of outposts, embassies and freehold colonies throughout the BPS, the majority of it is self-governing.

The BPS sees routine patrols from the Bedran navy, particularly along the dominant trade routes. In addition to being a source of trade, the BPS acts as a buffer between the Marches and neutral space. Minor hostile entities and pirates rarely make it through the BPS to affect the Marches themselves, and major threats are slowed long enough for the Marches to mobilize. True to its name, the BPS forms a rough three-dimensional sphere around the Marches. While not nearly as populous as the Marches, the Protectorate Sphere is much less dense, and so forms an area roughly equal to the size of the Marches.
Nova Trooper (AGDoom)

The **Nova Trooper** is an all-rounder class in AGDoom. One of the originally released 5 classes, the Nova Trooper is essentially a stand-in for Doomguy, a default class for those who wish to play in AGDoom's sandbox in the most familiar of ways or otherwise prefer the simplicity of Doom's original player mechanics. Although the Nova Trooper may seem rather bland, he is certainly not outclassed by the other classes; the other classes have been balanced around a "trade" of aspects to ensure for every strength a new class has, there is a weakness. The Nova Trooper's diverse weapon set and solid stats maintain him to be an excellent all-rounder class, if predictable.
AGD Wiki

**Welcome to the AGD Wiki!**
This wiki is dedicated to the documentation of the lore of the AGD (A Galaxy Divided) universe, created by many various individuals for an incredibly diverse and deep setting, with a degree of comedic elements on occasion. Inspired by various science fiction settings such as Halo, Star Wars and Warhammer, the stage of AGD is set in a galaxy full of many galactic powers with a lot of history.
Additionally is AGDoom, a GZDoom engine class-based FPS set in the AGD universe where players play as the various standard infantry of the many factions.

This wiki is **official**, meaning it is managed by and written by the original writers (for the most part). For that reason, it would be appreciated that lore writings not be contributed by members unless you *really* know what you're doing, and even one should expect to be asked for a source on their message wall.

## General Categories

FactionsCharactersAGDoomLocationsRacesMonthly Sitrep

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
A Galaxy Divided (AGD) and its derivatives (such as AGDoom) are managed and created by Trost Company. Writing credits are included per-article for specific crediting.

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Metallus Legionary (AGDoom)

The **Metallus Legionary** is a class in AGDoom, one of the original five from Version 1. With slightly lower health stats, the Legionary makes up for this vulnerability with higher-than-average shield power, as well as having a very diverse weapon set and being able to switch between weapons with twice the speed of other classes. The Legionary's weapons are strange in function, though mastery of them will prove promising as their specialized designs and the Legionary's ability to swap weapons quickly means he can use the right tool for the right job on a whim.
Sentinel Aerialist (AGDoom)

The **Sentinel Aerialist** is a class in AGDoom. The Aerialist specializes in, as his name suggests, airborne combat and talents. Though he cannot fly, he can jump higher than the other classes, and can use thrusters to further propel himself and glide, with some air control, giving him a sort of double jump/glide hybrid as the player sees fit to use, being able to engage and disengage them at any moment, assuming they aren't actively using or managing their weapon. The Aerialist's arsenal, complete with this special ability, makes him excellent in hit-and-run tactics and maneuverability. Though he has a low health pool, his shields, like the Beraltian's, will absorb all incoming damage until depleted.
Sandman

Sandman, c. 2815

Evan Sanders, known by his alias **Sandman**, is (or perhaps, was) a Human Invitee from another, very different reality. From his home reality, he was a vigilante operating in a location known as Paradigm City, where he fought very powerful beings, superhumans (sometimes simply shortened to supers, supes or capes) for various immediate reasons. The politics of that world are too in-depth and matter little once Sandman was Invited sometime in the year 2810, alongside the Inferno Invasion.

Evan's whereabouts nowadays are largely unknown. It is speculated that he was Excommunicated some years after the Inferno Invasion, though there is no guarantee this is true. It is known that he operated as a freelancer around A222-Bedran territory in the aftermath of the war, and augmented himself with cybernetics to further blend in and operate more efficiently in the galaxy. However, he never gave up the pistols he arrived with, even if they were of ancient design. It's likely he also used Cicconian-manufactured weapons in his arsenal, considering his proficiency with various ballistic weapons.
Holo-Unit

* Holo-Unit
* Projector

### Special Abilities

Holographic enemy -- can phase through walls and cannot be damaged directly by any means.

The **Holo-Unit** is an enemy featured in the upcoming AGDoom Version 3. An especially dangerous enemy, the Holo-Unit is not subject to any physical effects, can freely pass through terrain to pursue its target, and is highly aggressive, featuring a very dangerous disintegrating target attack. Though it features a long wind-up, and an effect is applied to the player as long as they are at threat of the attack, it can do a devastating amount of damage once performed. Breaking LOS with the Holo-Unit is the main method of defense when avoiding its attacks.

The only means by which the Holo-Unit can be destroyed is by finding and killing its projector.

## Holo-Unit Projector

### Weaknesses

* Fire
* Poison

### Special Abilities

Projects the Holo-Unit.

The **Holo-Unit's Projector** is the means by which the Holo-Unit is projected. In order to destroy a Holo-Unit, its projector must be sought and destroyed. The Projector is, thankfully, quite vulnerable. It cannot move and has no attacks of its own, and is fairly fragile. Once the projector is destroyed, its associated Holo-Unit is instantly killed.
A222 Empire

Chóra ton gennaíon kai tolmirón. <Land of the brave and daring.>

The **A222 Empire** is one of the major galactic powers and factions in the galaxy located Austrumn-Orient, near the Bedran Marches and Klemorian Empire. It is home to Alpha Humans, and some of the most powerful Exus-tuned individuals in the galaxy, including Emperor A222, its leader.

The A222 have their earliest beginnings in the form of a fledgling colony composed of many Invitees, though the only still-living invitee of the group is the Emperor. They were formed from the crash site of a colony ship, with enough spare materials, workshops and personnel remaining to rebuild quickly enough. By 319 ABA, they returned to the stars, where they cut through Klemorian territory to claim it as their own. It wasn't until 629 ABA, that the A222's conquest of Klemorian space ended, and the A222 as a galactic power were officially founded.
Battleroid (AGDoom)

The dead rise again, thanks to the mysterious and nearly magical effects of Jjaro technology, as reverse-engineered by Humanity in the year 2194. By 2472, the UESC *Marathon* was sent on its voyage to the Tau Ceti system for colonization, with a security detail of the then-up-to-date Mjolnir Mark IV Battleroid Cyborgs. When the *Marathon* arrived at Tau Ceti, however, they were met with the slaver race of the Pfhor. Nine Battleroids fought on the surface of Tau Ceti, a battle that was won thanks to the actions of a security officer and the rampant AI Durandal, both still aboard the *Marathon*, though when both left, Pfhor reinforcements arrived and annihilated Tau Ceti, and the Battleroids there.
One of them, however, were not fated to die then; instead they were invited into another galaxy, a stranger in a strange place. The Battleroid now drifts from place to place, doing what he does best: killing unrelentingly anything that would oppose it or its unknown last command.

In AGDoom, the **Battleroid** is one of two secret classes, specifically introduced in Version 2.0, mirroring the gameplay style of 2.5d FPS Marathon (specifically Infinity), complete with incredibly low gravity and weapons that can propel the class backwards. With health and shield stats similar to the Beraltian, the Battleroid's shields will protect him totally, though the values of his health and armor are more similar to the Nova Trooper; his hard cap of 100 health makes him especially vulnerable, though not so much as the Beraltian, though doesn't share the Beraltian's massive shield stacks. The Battleroid must revolve around a mix of aggressive gameplay and extreme lunges with his low gravity and weapon kickback to avoid damage. If the Battleroid picks up an additional pistol or an additional Super Shotgun pickup, he can dual wield his 2 and 3.5 weapons with altfire.
Nanospectre

### Special Abilities

Can switch into "swarm" mode for faster movement and easy evasion of most attacks, or travel through enemies and to fly.

The Nanospectre is, as the name suggests, an intricate micro-network of nanobots that form a bipedal combat form focused on stealth tactics. In its proper form, the Nanospectre can shape its arms into blades to swipe at its enemies, though its ability to switch to "swarm" form for added movement options. In swarm form, the nanobots switch to a swirling swarm which allows them the ability to "fly", move through impeding objects or entities, and generally move faster, however, they are unable to attack until they reform. Nanospectres create minimal noise, and almost no noise whatsoever while in swarm form, so a popular strategy of theirs is to enter swarm form (especially when well out of sight of their enemy), sneak up behind them, reform and then begin their strike. So, when a Nanospectre is about, it is highly encouraged to keep your guard up at all times.

One of the Nanospectre's biggest weaknesses is using gravity or splash damage against them. Their swarm form reduces their base "parts" into being so small it is functionally impossible to hit them with any precise ranged or melee attack. However, using an explosive attack, or gravity-based attacks, the nanobots can be easily hit. The trick is hitting something nearby them that can apply these types of attacks, as well as knowing of their precense outright.
Jesse

4-Speed Automatic-transmission

The Jesse is a coupé utility vehicle, adapted from the standard two-door station wagon platform and integrated the cab and cargo bed into the body. It can be acquired by the player and used for various tasks such as moving parts from the junkyard or simply commuting.

## Design

Modeled after the third generation Chevrolet El Camino from 1968-72, based on the Chevelle station wagon/four-door sedan wheelbase, the version in-game comes with all-vinyl Strato-bucket seats and no signal blinkers.

## Background

The name, Jesse, was chosen by the people on the official My Garage Discord server as a reference to the 2019 American neo-Western crime thriller drama film ***El Camino: A Breaking Bad Movie*** where the protagonist is named Jesse pinkman and the phrase ***El Camino*** in Spanish means **"the road", "the path" or "the way"**.

## Starting

Just like the Chad and Bart, to start the car, click the key on the right side of the steering column. A battery light on the dashboard should turn on. Clicking on the key again will crank the car and the car sould start soon after. If not, the car may have some faulty parts. Check out the troubleshooting page to identify the issue(s).

## Fueling

The fuel door is located on the rear left fender which can be opened and cap that can be unscrewed.

## Updates

* [January 26, 2023] The door bolts were fixed
* [December 30, 2022] The car was added to the game
Bedras (Planet)

**Bedras** is the capital world of the Bedran Marches. It is named after the Palatine Lord Bedras. Originally, Bedras lifeless and dusty world named Kubat, Bedras was painstakingly terraformed by the early Bedran into a garden planet after the coronation of the Palatine and the founding of the Bedran Empire. Great archaic machines preserve the planet and prevent it from slipping back into lifelessness. Despite the supreme importance of the world, the surface is sparsely inhabited. The planet is considered holy and setting foot on its surface is forbidden without the permission of the Imperial House. The majority of the planet's population lives within colossal orbital plates suspended thousands of miles above the planet's surface. The only major loci on the planet itself are the Imperial Palace and scattered military and terraforming installations.
Rogrinian Territories

The **Rogrinian Territories** is a name given to the currently divided territory of the Rogrinian people, split between the traditionalist Rogrinian Empire and secessionist Rogrinian Union. The extremely divided territory has left sides both fairly contested, and thus the name given to the area is generally known as the Rogrinian Territories until the conflict is ended.
Drillhound

The Drillhound is a highly aggressive, very durable enemy that rushes its targets. It makes for an exceptional low-tier tank enemy to support its fellow low-tier infantry, and flushes out targets with its near-suicidal rush. Packs of Drillhounds can easily spell doom for those not careful, as they will savagely rush toward a target and begin tearing it apart with its high-powered, head-mounted drill. The Drillhound is not subject to the same "strategy" of its enemies. It will not strafe when at threat of melee attacks, it will not seek alternative cover or ground. It will merely push to whatever target it has and let loose, even if its death is guarenteed.
Cicconian Agent (AGDoom)

The **Cicconian Agent** is a class in AGDoom, released in Version 2. The Agent features a weapon set of very effective hitscan weapons (with a couple of oddities), though his weapons have magazine limits and must be reloaded. The Cicconian Agent starts out with a backpack, making his ammo reserves automatically double the capacity, as well as starting with some bonus ammo in all classes. One must take care to keep his weapons fully loaded, however, being caught with empty weapons is time-consuming and the Agent will be left totally defenseless, and his shields will do him no favors, either.

## Trivia

* The Cicconian Agent was known as the **Algonquin Agent** before version 3.γ of AGDoom. The reason for this was that the Republic of Algonquin was rewritten into the Republic of Ciccones.
Custom buildings

As of the update in 4th of November 2023, the game introduced a so-called building system that allow players to purchase building materials to build practically anything, anywhere given the material that is provided.

The materials can be purchased from the town in the hardware store (to the right as you enter). In the store, the player can purchase crates that supply 5 of each material. These materials can then be loaded onto the trailer and moved to wherever you want to build.

#### List of materials:

* Wall
* Floor
* Door
* Window
* Roof
* Texture

There seems to be no limit other than hardware as to what you can build.
Island

The island is where you spawn and curently is the place where you as the player work on vehicles

A map of the island can be found in the office of your Garage compared to the mainland the island is quite small but as its the original map for the game it hosts most of the things you need, a list of the things on the island below.

* Garage
* Used car shop
* Junkyard

There are also free vehicles to be found along with collectables
Player's House

The Player's House is one of the locations on the Island that the Player owns. The House is equipped with a 1-car garage as well. It is one of the two places that spawns a couch, telephone, and parts catalogue, and is where the Player will start the game when playing in Hard Mode.

### Furnishings

The following is located at the Player's House:

* Water Hose
* Tire Machine
* 2 shelves
* Parts Catalogue
* Telephone (for taking jobs)
* Couch (for sleeping/advancing time)

When starting the game in Hard Mode, the Player's set of tools will spawn at the house as well, instead of the Player's Garage.

### Sleep

The house is the only place besides the Player's Garage where couches spawn that the Player can use to recover energy by sleeping. The couch can be moved using the Move Tool, as long as the Player has access to the garage.

### Collectibles

Prior to Hard Mode being added to the game (December 15, 2022), the Player's House was not a usable property by the Player, except for the open 1-car garage and shelves. Before becoming the Player's property, the house would spawn collectibles around the house, as well as around and inside the garage. Since the update, however, items no longer spawn at this location, even in standard gameplay.
Junkyard

### The Junkyard

The Junkyard is a location in game where you can purchase used car parts and salvaged cars with little to no operational capability scattered across the place. The place is located south west of the island and can be reached either by driving your own vehicle or taxi.

On January 26th 2023, the rear yard was drastically expanded, allowing much more room for more than 4 cars spawning.

In the settings as of July 2nd 2023, you can currently set the amount of cars/bikes to spawn in the junkyard anywhere between 1-14 (this will increase the loading time as well, which is especially notable with the low-end PC's).

You can select 0 too, if you only want randomly assorted parts.

The junkyard, like other businesses, is open from 8am to 6 pm. (see Ray below)

### Ray

* Junkyard owner
* Reads magazines and drinks beers
* He's not very nice
* Supposedly closes at 6, Claims: "I'll throw you out at six, I have a date."

### Trivia

* Ray's magazine changes every time you load a save.
* Spawning over 4-6 cars is a free stress test for your PC. (Jokes, I love this game)
Service Center

The Service Center is a location on the mainland that allow players to purchase various services for vehicles. The place also offer pre-customized cars for players to purchase.

## The service

Upon entering the store, several papers are spread across the counter. These papers are different services that the store offer which are mainly diagnostic services for vehicles. This may facilitate and save time as opposed to self-diagnosing vehicles. The Service Center also offer a paint booth.

### Dyno

Behind the store, the player may find a dyno whose purpose is to measure a vehicle's power output. To use the dyno, the player need to line up the car (as seen in the image to the right) and purchase a strap. To purchase the strap, the player must head to the counter inside the enterance and find the right paper. Once purchased, the computer next to the dyno will be turned on and a strap will spawn on the dyno platform. Lastly, all the needs to be done at this point is starting the vehicle and hit the rev limiter.

## Cars

Inside the store, three cars will always spawn in the same order which the player can purchase. These cars are not exclusive or unique in the sense that they are simply tuned cars of already-existing models in the game. They are however heavily modified and bear no faulty parts.

* Bart V8 - $32000
* LAD Coupe Rally - $28000
* Wolf Coupe V8 - $46000

These cars are particularly useful for races since they are powerful and guarantee no faulty parts, unless you crash.
Mansion

The Mansion is a location on the Island that will spawn Free Cars and Collectibles.

### Free Cars

This is one of the four locations where Free Cars have a chance to spawn. When spawned, the car will be on the right side of the house, hidden behind a hill. If spawned, the car will not be visible from the road, so the Player must check the spot from behind the house.

### Collectibles

The Mansion will potentially spawn Collectibles every time the game is loaded. When spawned, all items will appear along the lefthand side of the Mansion, where the box spawns.

### Discoverables

The Mansion spawns one item, a box (WoodenBox). It is on the lefthand side of the house near the back.

The wooden box spawned at the Mansion at the start of a new game.
Beach Gazebo

The Beach Gazebo is a location on the eastern side of the Island. It is located close to the Beach Garage and spawns items the Player can collect.

### Collectibles

The Beach Gazebo will potentially spawn Collectibles every time the game is loaded. Only one or two items tend to appear, and will appear in front of the Gazebo in the sand.

### Discoverables

The Beach Gazebo spawns one item, a wooden box (WoodenBox) located on the right-hand side, sunk partially in the sand.
Wolf

5-Speed manual transmission

The **Wolf** is a German luxury sedan from 1985-1993 based on the Mercedes 300D. This car was added in the update of the 29th of May of 2023 also bringing into the game the Diesel fuel avaliable to purchase at the gas station.

## Background

The **Wolf** is the most detailed car by far in the game with trim parts both in the outside and inside of the car enhancing the feeling of luxury. It also adds carpet to the interior, a feature that has not been added to other cars prior to the Wolf's inital appearance.

## Performance

Powering this brick of a car has a 3.0L Diesel straight six with 200hp and 1230hp with the turbo model. It is able to reach what the speedometer says in game and beyond. It comes with a 4 speed auto, 5 speed auto and a 5 speed manual gearbox.

## Guides

Engine build guide: 3.0D build guide

Rebuild tutorial: (Maybe soon)

## Updates

* **[September 16, 2023]** The car received a bodykit
* **[August 15, 2023]**
	+ The wagon version was added
	+ Fixed carpet
	+ Added adjustable springs to the car
* **[July 23, 2023]** Increase tank capacity to 80L
* **[July 3, 2023]**
	+ Added coupe and cabrio version of the Wolf
	+ Added separate bumper parts
* **[June 28, 2023]** The car has the chance of spawning with turbo
* **[June 15, 2023]** Fixed Wolf always spawning without sidepanels in junkyard
* **[May 31, 2023]** Fixed Wolf radiator finding in catalogue
* **[May 29, 2023]** The car is added to the game
Trailers

There are 3 Trailers in the game as of July 2nd, 2023

* Single Axle Sideboard Trailer, Costs $1,800

* Double Axle Sideboard Trailer, Costs $2,700

* Double Axle Car Hauler, Costs $3,900

* Trailer top, (basically a storage container addon), $450 per unit.

* Long Trailer top, (bigger version), $950 per unit.

### The Winch

The winch can be purchased in the shop next to the trailers for $235 (a bit expensive, no?)

It can be mounted to the car hauler, and can be used to haul damaged, disassembled, or wrecked cars onto the car hauler.
There is tow loops on the front and back of most vehicles.

### Trivia

* Each Trailer has the ability to have its wheels removed/Repalced.
* The trailers become **VERY LIGHT** when you pick up their hitch.
* You can ALMOST prop-ride them if you pick up the hitch while on top of the trailer.
* The wheel guards are also removable.
Used Car Sales

## The Dealership Building

This location allows you to purchase three randomly generated pre-owned vehicles or motorcycles. Usually the vehicles inside the store have seen better days, but still are mostly functional. You may inspect the condition of each vehicle beforehand and the price normally reflect the condition. Better condition means more expensive. In some rare cases you can purchase a vehicle that is incapable of starting, so be sure to check the condition of the car in advance if you are going to use it yourself.

The dealership is open from 8 a.m. to 8 p.m.

Usually, the store is empty when observed from distance, but once you approach the entrance, the cars will load in and stay loaded until it closes. If you do not find anything of interest, you may head to the garage and advance time by sleeping until the next morning and a new set of random vehicles will spawn. Not only are vehicles randomized, but also condition and color.

## Making money off of buying and selling used cars

A great way to make a quick cash is to buy used cars from the dealership and bring them home or to the player's garage. You can either drive them yourself, bring the by car trailer, push them or have them towed for a $100 dollar fee.

After you've gotten your newly bought car home, fix all the rust using the angle grinder found among your tools. After the rust repair is done, check the original color code of the vehicle by looking at the vehicle and pressing "I" (default controls). After you've got the color code head on to the catalogue and order a spray paint can of the correct paint. Paint all the mismatched body panels and freshly rust repaired body panels. After you're done you should have a car with 5-star rating both on color condition and rust condition, then just sell it for that sweet sweet cash.

Additionally if you want to, you can take it even further by repairing the broken suspension parts, engine parts and what not, but usually this isn't worth the additional effort and cost if you are looking for making a quick buck on the go. For further efficency, you may bring the hammer and angel grinder to the dealership and repair the vehicles without transporting to a different location. This will on the other hand become more tedious if you want to paint and repair engine or suspension parts as well.
1.8l inline 4

Complete 1.8L Inline 4 Engine

The 1.8L Inline 4 has the same appearance as the 1.5L I4 except that it is bored out. It is a performance part that (according to the developer) adds an additional 40 horsepower. The engine can be found in Lad Cabrio, Coupe, Sedan and the NIV. This engine is supposedly based on the 1.8L engine that was used in the Lada 2131. Only the 5-door version of the Lada 2131 used this engine.

The 1.8 liter Inline 4 comes naturally aspirated and is among the least powerful engines in the game that can be put in cars, but has the ability to be turbocharged for more power.

Build guide/tips for the engine can be found here. This is the build guide for the 1.5L I4, which follows the same steps and uses the same parts in the building process except that the block is different.
Lighthouse Shack

The Lighthouse Shack is a location on the Island that will spawn Free Cars and Collectibles.

### Free Cars

This is one of the four locations where Free Cars have a chance to spawn. When spawned, cars will appear across the dirt road from the shack.

### Collectibles

The Lighthouse Shack will potentially spawn Collectibles every time the game is loaded. They commonly spawn inside the shack, and need to be grabbed by pressing Q to lean inside. Collectibles inside the shack can sink into the floor, so searching around the floor for an item tooltip is recommend. Collectibles can also spawn on the sides of the shack, as well as down the hill alongside the dirt road.

Collectibles inside the shack might be sunken into the floor.

### Discoverables

The Lighthouse Shack spawns one item, a shelf. It can be transported by the Player with the assistance of a Move Tool and a Trailer.
3.5LI6

## 3.5L Inline 6

Complete 3.5L Inline 6 Engine

The 3.5 liter inline 6 is based off the Crysler slant 6 and is recognizble due to the engine naturally leaning 30 degrees from vertical. However, the engine's real life counterpart never came with a 3.5 liter displacement, but instead 2.8L, 3.2L and 3.7L version. This engine was added to the game in the update of August 20th, 2022 but the update did not come with a vehicle that uses this engine specifically. The engine can be installed in most vehicles but require special parts to be installed correctly.

Similar to the V8 engine it has a timing chain, rockers and pushrods for the valve train. It has the same carburetor as the V8 and also has a different filter option. You can have the V8 larger diameter filter or the smaller diameter filter.