Bloons TD 6/Towers

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### Appearance

The Dart Monkey is a small brown monkey wearing a green headband. In most official art, a white star is seen on the front of the headband.

### Details

On Normal difficulty, Dart Monkeys cost 200 to deploy. They have a fast attack speed and decent range. Each dart can pop 1 Bloon.

### Upgrades

* Piercing Darts (140): Each dart can pop 2 Bloons. The monkey's headband becomes blue.
* Long Range (90): Boosts range. The monkey's headband becomes yellow.
* Razor Darts (170): Each dart can pop 3 Bloons. The monkey's headband becomes purple. Requires Piercing Darts.
* Enhanced Eyesight (120): Further boosts range and adds Camo detection. The monkey's headband becomes red. Requires Long Range.
* Monkey Angel (500): Shoots arrows instead of darts. Arrows can pop Lead and Frozen Bloons, and fly faster and further than darts. The monkey's headband becomes white, and he gains small white wings and a white bow. Requires Razor Darts or Enhanced Eyesight. Buying this upgrade prevents you from buying Triple Shot.
* Triple Shot (330): Can throw three darts at once. The monkey's headband becomes black with a red star, and he gains a quiver of darts. Requires Razor Darts or Enhanced Eyesight. Buying this upgrade prevents you from buying Monkey Angel.
* Fairy Power (1500): Arrows are fired at a faster rate, and deal extra damage to Ceramic and MOAB-class Bloons. The monkey's headband and wings gain a pink tint, and his bow becomes gold in colour. Unlocked at Rank 31. Requires Monkey Angel.
* Super Monkey Fan Club (8000): Activated ability turns 10 nearby Dart Monkeys into Super Monkeys for 10 seconds. The monkey gains a green hood and, in official artwork, a Super Monkey costume. Unlocked at Rank 31. Requires Triple Shot.

### Appearance

The Tack Shooter is a tall, pink mechanical device embroidered by a symbol of two Tacks. There are eight pipes on the outside for shooting tacks.

### Details

A Tack Shooter costs 360 on Normal Difficulty. Tack Shooters have a medium-slow attack rate and a short range. They attack by shooting eight tacks, one in each direction.

### Upgrades

* Faster Shooting (210): Boosts attack speed. The pipes where the tacks are launched from become wider.
* Extra Range (100): Boosts range. The pipes where the tacks are launched from become black.
* More Tacks (150): Shoots ten tacks per ring instead of eight. The device has ten pipes instead of eight. Requires Faster Shooting or Extra Range.
* Even Faster Shooting (300): Further boosts attack speed. The symbol on the Tack Shooter changes to show three tacks. Requires Faster Shooting and More Tacks.
* Super Range (230): Further boosts range. The symbol on the Tack Shooter changes to show gold tacks. Requires Extra Range and More Tacks.
* Blade Shooter (680): Shoots sharp, bladed discs instead of tacks. The symbol on the Tack Shooter changes to a blade, and the pipes are replaced by slits with blades in them. Requires Even Faster Shooting or Super Range.
* Ring of Fire (2500): Shoots solid rings of fire that can pop Lead Bloons. The Tack Shooter goes back to its original design, albeit with a red colour and flames on the end of each pipe. Unlocked at Rank 32. Requires Blade Shooter. Buying this upgrade prevents you from buying Blade Maelstrom.
* Blade Maelstrom (2700): Activated ability covers the screen in a whirlwind of blades. The inner mechanism of the Blade Shooter, which looks like a large gold blade, is revealed. Unlocked at Rank 32. Requires Blade Shooter. Buying this upgrade prevents you from buying Ring of Fire.

### Appearance

The Sniper Monkey is similar to the Dart Monkey, but is depicted with a scar over one eye, a green Camo helmet and a rifle.

### Details

The Sniper Monkey costs 400 on Normal difficulty. While their attack rate is slow, snipers can pop 2 layers off Bloons with one attack, and their long range allows them to attack any onscreen Bloon.

### Upgrades

* Full Metal Jacket (350): Can pop 4 layers off Bloons, including Lead and Frozen Bloons. The monkey's helmet becomes red.
* Faster Firing (400): Boosts attack speed. The monkey's helmet becomes blue.
* Point Five Oh (2200): Can pop 7 layers off Bloons! The monkey's helmet becomes purple. Requires Full Metal Jacket.
* Night Vision Goggles (300): Adds Camo detection. The monkey gains Night Vision Goggles. Requires Faster Firing.
* Deadly Precision (4000): Extreme accuracy and muzzle velocity enables a single shot to do 18 damage! The monkey's helmet becomes black, and a green laser pointer can be seen on his rifle. Requires Point Five Oh. Buying this upgrade prevents you from buying Semi-Automatic Rifle.
* Semi-Automatic Rifle (3500): Can shoot three times as fast, and has a small chance of making three shots at once. The monkey's helmet becomes black, loses the Camo motif and has a red target on the front, and his rifle has a different design. Requires Night Vision Goggles. Buying this upgrade prevents you from buying Deadly Precision.
* Cripple MOAB (12500): The monkey's shots can briefly stun MOAB-class Bloons. The lower the target's health, the longer they're stunned for. The monkey's helmet becomes light green with a green target on the front, and he is seen wearing a bomber jacket in official art. Unlocked at Rank 33. Requires Deadly Precision.
* Fireburst (12000): Activated ability deals 100 damage to a Bloon of your choice and 10 damage to up to seven nearby Bloons. The monkey's helmet becomes grey with a white target on the front, and he is seen wearing a bomber jacket in official art. Unlocked at Rank 33. Requires Semi-Automatic Rifle.

### Appearance

The Ice Monkey has white fur with blue highlights. In the game and in some official art, the Ice Monkey is seen resting on a rock.

### Details

The Ice Monkey costs 380 on Normal Difficulty. The Ice Monkey has no attack, but can freeze Bloons in place. Frozen Bloons are immune to anything sharp.

### Upgrades

* Long Freeze (190): Can freeze Bloons for longer. The rock the monkey is resting on becomes dark blue.
* Wide Freeze (120): Boosts range. The rock the monkey is resting on becomes light blue.
* Permafrost (100): Slows Bloons when they thaw out. A sapphire appears on the monkey's forehead. Requires Long Freeze.
* Snap Freeze (400): Pops Bloons once upon freezing. A ruby appears on the monkey's forehead. Requires Wide Freeze.
* Deep Freeze (350): Freezes 2 layers of Bloons. An emerald appears on the monkey's forehead. Requires Permafrost or Snap Freeze.
* Arctic Wind (6500): Slows Bloons in the monkey's now larger radius. The monkey is seen resting on a pile of snow instead of a rock. Requires Deep Freeze. Buying this upgrade prevents you from buying Ice Shards.
* Ice Shards (2000): If a frozen Bloon is popped, ice shards are shot outwards to pop nearby Bloons. The monkey is seen resting on a sheet of ice instead of a rock. Requires Deep Freeze. Buying this upgrade prevents you from buying Arctic Wind.
* Viral Frost (6000): Bloons that touch a Bloon frozen by the Monkey will freeze themselves. The monkey gains a white scarf and a blue hood. Unlocked at Rank 34. Requires Arctic Wind.
* Absolute Zero (2500): Activated ability freezes all normal Bloons, including Camo Bloons, for 4 seconds. The monkey gains a black scarf and a brown hood. Unlocked at Rank 34. Requires Ice Shards.

### Details

One stack of 10 Road Spikes costs 25 on Easy, Normal and Hard, or 30 on Very Hard and Impoppable. Road Spikes, when placed on the track, pop Bloons that touch them and last for one round. A Spike Shack can be bought as a regular tower for 250 to upgrade Road Spikes.

### Upgrades

Accessed from the Spike Shack.

* Price Tag (100): Road Spikes cost 20 instead of 25/30. A poster is placed on the wall of the shack.
* Bigger Packages (210): Road Spikes come in sets of 12, as opposed to sets of 10. A crate of spikes is placed outside the shack.
* White Hot Spikes (330): Road Spikes can pop Lead Bloons. A bucket of thermite is placed outside the shack.

### Appearance

Boomerang Throwers are monkeys seen in yellow outfits with an orange, arrow-shaped stripe on the forehead.

### Details

Boomerang Throwers cost 400 on Medium Difficulty. Each boomerang thrown can pop 3 Bloons, and travels in an arc.

### Upgrades

* Multi-Target (250): Each Boomerang can pop 7 Bloons. Three orange stripes are seen on the monkey's forehead.
* Sonic Boom (100): Can pop Frozen Bloons. The orange stripe(s) on the monkey's forehead become curved.
* Glaive Thrower (280): Throws faster, sharper and more poptastic glaives instead of boomerangs. The monkey's suit becomes red with blue stripes. Requires Multi Target.
* Thermite (120): Can pop Lead Bloons. The orange stripes make an X shape rather than a curved shape. Requires Sonic Boom.
* Biomech Glaives (1400): Each shot can pop any Bloon type, and up to a maximum of 30 Bloons at once. The monkey gains green goggles. Requires Glaive Thrower. Buying this upgrade prevents you from buying Ricochet Shot and Bionic Boomer.
* Ricochet Shot (1500): Shots ricochet towards nearby Bloons. The monkey's suit becomes purple with green stripes. Requires Glaive Thrower or Thermite. Buying this upgrade prevents you from buying Biomech Glaives and Bionic Boomer.
* Bionic Boomer (1600): Greatly increases attack speed. The monkey gains a black and green bionic arm. Requires Thermite. Buying this upgrade prevents you from buying Biomech Glaives and Ricochet Shot.
* Boomerang Lord (9000): Two boomerangs or glaives orbit the tower and damage nearby Bloons, also adds Camo Detection. The monkey gains a flowing white cape. Unlocked at Rank 35. Requires Biomech Glaives or Ricochet Shot.
* Turbo Charge (3000): Activated ability boosts attack speed to hypersonic for 15 seconds. The monkey gains a white and blue bionic arm, along with blue goggles. Unlocked at Rank 35. Requires Biomech Glaives or Bionic Boomer.

### Appearance

The Ninja Monkey is seen wearing an orange ninja suit and, in some official artwork, a white headband.

### Details

The Ninja Monkey costs 500 on Normal Difficulty. Ninjas have a fast attack rate and can detect Camo Bloons without upgrades. Each shot can pop 2 Bloons.

### Upgrades

The Ninja's upgrades are split into the Dark Path and the Light Path. Each path has five upgrades. Buying the first upgrade on one path completely prevents you from buying ANY upgrades on the other path.

#### Light Path

* Ninja Discipline (300): Boosts attack speed and range. The monkey is shown with a white suit and a black headband.
* Sharp Shots (350): Each shot can pop 4 Bloons. The monkey is shown with a white suit and a purple headband. Requires Ninja Discipline.
* Double Shot (850): Can make two shots at once. The monkey is shown with a white suit and a red headband. Requires Sharp Shots.
* Bloonjitsu (2200): Dedicated training makes it possible to launch five shots at once! The monkey is shown with a white suit, a red headband and a flowing red cape. Requires Double Shot.
* Blossom Storm (1800): Activated ability creates a flower garden, stunning Bloons in the monkey's range and dealing 100 damage to them afterwards. The monkey gains a white-and-red hood. Unlocked at Rank 36. Requires Bloonjitsu.

#### Dark Path

* Seeking Shot (250): Shots track Bloons. The monkey is shown with a black suit and a white headband.
* Distraction (350): Shots sometimes confuse Bloons into moving backwards. The monkey is shown with a black suit and a blue headband. Requires Seeking Shot.
* Flash Bomb (2200): Sometimes throws Flash Bombs that stun Bloons in the blast radius, including Lead Bloons. The monkey is shown with a black suit and a red headband. Requires Distraction.
* Sabouter (1800): Each shot earns the player a little extra cash. The monkey is shown with a black suit, a red headband and a flowing blue cape. Requires Flash Bomb.
* Knife Beam (2400): Activated ability sends a shockwave in the chosen direction, sending Bloons caught by the shockwave flying. The monkey gains a black-and-blue hood. Unlocked at Rank 36. Requires Sabouter.

### Appearance

The Bomb Shooter consists of a black cannon being operated by a grey-furred monkey who wears a black helmet.

### Details

Bomb Shooters cost 600 on Normal Difficulty. Each shot from a Bomb Shooter releases an explosion which damages nearby Bloons, including Lead Bloons.

### Upgrades

* Bigger Bombs (400): Increases blast radius. A red target is painted on the monkey's helmet.
* Long Range (200): Boosts range. A yellow stripe is painted on the cannon.
* Frag Bombs (300): Bombs release damaging fragments on impact. A red flame motif is painted on the cannon. Requires Bigger Bombs.
* Missile Launcher (400): Shoots missiles instead of bombs - missiles fly faster and further than bombs. The cannon becomes white with two red stripes, and the monkey's helmet becomes white to match. Requires Long Range.
* Cluster Bombs (800): Each shot bursts into several bombs, thus greatly increasing the blast radius. The cannon becomes green with yellow stripes, and the monkey's helmet becomes green to match. Requires Frag Bombs. Buying this upgrade prevents you from buying MOAB Mauler.
* MOAB Mauler (900): Deals 10x damage to MOAB-class Bloons. The cannon becomes yellow with orange stripes, and the monkey's helmet becomes yellow to match. Requires Missile Launcher. Buying this upgrade prevents you from buying Cluster Bombs.
* Bloon Impact (4000): Briefly stuns Bloons hit by the blast, can pop Black and Zebra Bloons through the sheer force of the attack. The cannon becomes black with green stripes, and a visor appears on the monkey's helmet. Unlocked at Rank 37. Requires Cluster Bombs.
* MOAB Assassin (3200): Activated ability deals 1000 damage to the outer layer of the least damaged MOAB-class Bloon on the screen. The cannon becomes black with red stripes, and a visor appears on the monkey's helmet. Unlocked at Rank 37. Requires MOAB Mauler.

### Appearance

The Mortar Monkey wears a green helmet with a yellow arrow on it, and is seen operating a mortar.

### Details

Mortar Towers cost 700 on Normal Difficulty. You can set the target of their endless barrage using the target option. Their weaknesses are Black and Zebra Bloons.

### Upgrades

* Increased Accuracy (200): Increases the mortar's accuracy. A red target is painted on the mortar.
* Rapid Reload (250): Boosts attack speed. A yellow target is painted on the mortar.
* Bigger Blast (600): Increases the blast radius of the mortar shells. A red flame motif is added to the mortar. Requires Increased Accuracy.
* Burny Stuff (500): Adds a napalm effect that burns away at Bloons. A yellow flame motif is added to the mortar. Requires Rapid Reload.
* Signal Flare (500): Removes Camo status of Bloons hit by the mortar. Yellow stripes and a yellow explosion symbol are added to the mortar. Requires Bigger Blast or Burny Stuff.
* Bloon Buster (800): Each shot takes away two layers of Bloon. The mortar becomes white with a red skull symbol, and the monkey wears a yellow protective suit. Requires Signal Flare. Buying this upgrade prevents you from buying Artillery Battery.
* Artillery Battery (3000): Shoots at 3x speed. The monkey's helmet gains a visor, and he is seen operating three mortars at once. Requires Signal Flare. Buying this upgrade prevents you from buying Bloon Buster.
* The Big One (10000): Devastatingly large explosions, each tearing away at four layers of Bloon. The mortar becomes yellow with a radioactive symbol. Unlocked at Rank 38. Requires Bloon Buster.
* Pop and Awe (6000): Activated ability deals constant damage to and stuns all Bloons for 5 seconds. All three mortars gain a flame motif and two yellow stripes. Unlocked at Rank 38. Requires Artillery Battery.

### Details

It costs 25 on Easy, Normal and Hard or 30 on Very Hard and Impoppable to deploy an Exploding Pineapple. After three seconds, the pineapple explodes, damaging nearby Bloons. Upgrades for Exploding Pineapples can be bought at the Pineapple Stand, which can be built for 300 on Medium.

### Upgrades

Accessed from the Pineapple Stands.

* Trading (100): Exploding Pineapples cost 20 instead of 25/30. A sign is placed by the stand.
* Pineapple Rings (250): Pineapple rings are shot from the pineapples when they explode, allowing them to pop Black and Zebra Bloons. A crate of pineapples is placed by the stand.
* Grilled Pineapples (600): Pineapples take one second to explode as opposed to three! A barbecue grill is placed by the stand.

### Apperance

The Glue Gunner wears a green oxygen tank and is equipped with a green hose used to shoot glue.

### Details

A Glue Gunner costs 300 on Medium Diffiulty. The Glue Gunner's attack can't pop Bloons, but slows them down, making it easier for other towers to pop them.

### Upgrades

* Stickier Glue (120): Glue lasts for much longer. The monkey's oxygen tank becomes black.
* Glue Soak (200): Glue soaks through all layers of Bloons. The monkey's oxygen tank becomes yellow. Requires Stickier Glue.
* Corrosive Glue (300): Glued Bloons pop once every few seconds. The monkey gains goggles and a purple protective suit. Requires Glue Soak.
* Glue Splatter (1200): Can splatter glue over six Bloons at once! The monkey gains goggles and a red protective suit. Requires Glue Soak.
* Bloon Dissolver (3300): Glued Bloons pop twice every second. The monkey gains a gas mask and a blue protective suit. Requires Corrosive Glue. Buying this upgrade prevents you from buying Glue Hose.
* Glue Hose (3250): Shoots three times as fast. The monkey's oxygen tank becomes black and he gains a yellow protective suit. Requires Glue Splatter. Buying this upgrade prevents you from buying Bloon Dissolver.
* Bloon Liquefier (12500): Glued Bloons pop once instantly and again ten times every second! The monkey's protective suit becomes black. Unlocked at Rank 39. Requires Bloon Dissolver.
* Glue Striker (5500): Activated ability glues every onscreen Bloon. The monkey gains a gas mask, and the shape of his hose changes. Unlocked at Rank 39. Requires Glue Hose.

### Apperance

The Squirt Monkey is depicted with a black-and-blue windsurfing outfit and carries a hose connected to a small tank of water, which the monkey holds in his other hand.

### Details

When a Squirt Monkey successfully soaks a Bloon, the next attack on it will pop one extra layer. The Squirt Monkey costs 300 on Medium Difficulty.

### Upgrades

* Oxygenator (200): This hi-tech device increases the range of the hose. The monkey's hose becomes blue.
* High-Pressure Shots (200): Increases the speed of each shot. The monkey's hose becomes red.
* Underwater Vision (400): Adds Camo Detection. The monkey gains a pair of goggles. Requires Oxygenator.
* Scalding Water (400): Soaked Bloons lose one layer every few seconds. The monkey's hose becomes larger. Requires High-Pressure Shots.
* Water Whirlpool (2000): On impact, the water creates a whirlpool that persists for some time, soaking Bloons on contact. The monkey's goggles gain a whirlpool pattern. Requires Underwater Vision. Buying this upgrade prevents you from buying Tropical Heat.
* Tropical Heat (2000): Soaked Bloons lose one layer every second! The monkey's water tank gains heating attachments. Requires Scalding Water. Buying this upgrade prevents you from buying Water Whirlpool.
* Thunderstorm (6000): Activated ability soaks every onscreen Bloon and summons lightning strikes that pop Bloons hit by them. The monkey's hose gains a radar. Unlocked at Rank 40. Requires Water Whirlpool or Tropical Heat.

### Appearance

The Monkey Ace rides a small green biplane with a blue propeller. Two red stripes are painted on each wing.

### Details

It costs 700 on Medium Difficulty to place a Monkey Ace Airport. Once the airport is placed, the Monkey Ace will fly around it in a pattern chosen by the player whilst shooting darts in sets of eight.

### Upgrades

* Rapidfire (700): Shoots darts at a faster rate. The plane's propeller becomes red.
* Pineapple Present (200): Drops explosive Pineapples every now and then. The plane's propeller becomes yellow.
* Sharper Darts (500): Each dart can pop 5 Bloons. The plane gains two laser pointers. Requires Rapidfire or Spy Plane.
* Spy Plane (300): Adds Camo Detection. The plane itself becomes black. Requires Rapidfire or Pineapple Present.
* Spectre (2200): Alternates between shooting a ring of darts and a ring of homing missiles. The plane changes shape and becomes grey in colour. Requires Sharper Darts. Buying this upgrade prevents you from buying Dart Storm.
* Dart Storm (3000): Each volley of darts consists of sixteen darts instead of eight. The plane changes shape and becomes grey in colour. Requires Spy Plane. Buying this upgrade prevents you from buying Spectre.
* Perfect Programming (18000): Shoots a steady stream of darts and missiles towards the closest Bloons. The plane becomes black in colour with blue stripes. Unlocked at Rank 41. Requires Spectre.
* Ground Zero (14000): Activated ability deals 350 damage to every onscreen Bloon. The plane becomes black in colour with red stripes. Unlocked at Rank 41. Requires Dart Storm.

### Appearance

The Monkey Buccaneer wears a black pirate hat and is seen on a small wooden boat.

### Details

Monkey Buccaneers cost 600 on Medium Difficulty. They have fast-firing dart shots that can pop 5 Bloons each, but can only be placed on water.

### Upgrades

* Multi Shot (500): Shoots four small darts with every normal dart. A black flag is seen on the ship.
* Faster Firing (400): Raises attack speed. A white flag is seen on the ship.
* Longer Cannons (180): Much longer range. The ship gains a white sail and loses the flag. Requires Multi Shot or Faster Firing.
* Crow's Nest (250): Adds Camo Detection. The monkey gains a telescope. Requires Longer Cannons.
* Battleship (2200): Greatly increases attack speed. The ship becomes similar to a modern cruiser and gains a radar. The monkey's pirate hat is also replaced by a white admiral's hat. Requires Crow's Nest. Buying this upgrade prevents you from buying Dreadnought.
* Dreadnought (1200): Darts gain a fiery aura, allowing them to fly faster and pop Lead Bloons. The ship becomes larger with two sails and three cannons instead of one. Requires Crow's Nest. Buying this upgrade prevents you from buying Battleship.
* Aircraft Carrier (15000): Aircraft take off from the ship and bombard the screen with darts. The ship gains additional space, leaving room for planes to take off and land. Unlocked at Rank 42. Requires Battleship.
* Monkey Pirates (4500): Activated ability uses a grappling hook to pop the strongest onscreen Bloon (Max SUPA-BFB). The ship gains several blue highlights, and grappling hook is positioned on either side. Unlocked at Rank 42. Requires Dreadnought.

### Details

One glob of Monkey Glue costs 20 on Easy, Normal and Hard or 25 on Very Hard or Impoppable. A single glob can slow down 20 Bloons that pass over it on the track. Monkey Glue lasts until the end of the round. For 300 on Medium Difficulty, you can buy an Adhesive Factory to improve Monkey Glue.

### Upgrades

Accessed from the Adhesive Factory.

* Efficient Glue (200): Glue can effect 25 Bloons before disappearing. A glass tank is attached to the side of the factory.
* Discount Glue (330): Monkey Glue costs 10 instead of 20/25. A poster is taped to the factory.
* Spreadable Glue (500): When a glued Bloon is popped, they leave a little glue on the track. A bucket full of chemicals is placed by the factory.

### Appearance

The Monkey Apprentice wears a grey wizard's outfit with a small wizard's hat that has several gold stars on it.

### Details

Monkey Apprentices cost 550 on Medium Difficulty. They are naturally able to pop Lead Bloons, and each magical shot can pop 2 Bloons.

### Upgrades

* Solar Light (300): Each shot can pop 7 Bloons. The monkey's hat becomes larger with a sun on the front.
* Icy Orb (300): Sometimes shoots snowballs that slow down Bloons. The monkey's hat becomes larger with a moon on the front.
* Tracks of Light (1200): Adds an energy beam spell that bounces off Bloons, popping a maximum of 25 Bloons. The monkey's hat and outfit become red. Requires Solar Light.
* Crystal Ball (300): Adds Camo Detection. The monkey's hat and outfit become blue. Requires Icy Orb.
* Light Pillar (2000): Adds a light pillar spell that pushes Bloons away instead of damaging them. The monkey gains a wand with a red crystal on the end. Requires Light Beam. Buying this upgrade prevents you from buying Crystal Cut.
* Crystal Cut (4200): Constantly shoots crystals from the monkey's wand whilst casting other spells. The monkey gains a wand with a blue crystal on the end. Requires Crystal Ball. Buying this upgrade prevents you from buying Light Twister.
* Arcane Sunlight (8000): Light pillars can pop Bloons as well as push them away, can effect a larger area and can be cast more often. The monkey's hat and outfit become gold with several red highlights, and his wand is covered in red crystals. Unlocked at Rank 43. Requires Light Pillar.
* Summon Blizzard (5000): Activated ability creates a blizzard that tears away at nearby Bloons with a twister of ice and wind. The monkey's hat and outfit become silver with several blue highlights, and his wand is covered in blue crystals. Unlocked at Rank 43. Requires Crystal Cut.

### Appearance

The Pyro Monkey is most noticeable for having red fur with orange highlights. He wears a white gi with a red flame motif.

### Details

The Pyro Monkey attacks by shooting waves of fire, each able to pierce 2 Bloons. A single Pyro Monkey costs 380 on Medium Difficulty.

### Upgrades

* Enchanted Heat (300): Increases range and attack speed. The monkey gains green markings on his left arm.
* Blue Blaze (250): Each wave of fire can pierce 4 Bloons. The monkey gains blue markings on his right arm.
* Zen Meditation (330): Adds Camo Detection. The monkey's left hand gains a fiery aura. Requires Enchanted Heat.
* White Flare (360): Adds a short-lived napalm effect to the monkey's attacks. The monkey's right hand gains a fiery aura. Requires Blue Blaze.
* Triple Flame (700): Shoots three waves of fire at a time. The monkey gains a flowing red cape. Requires Zen Meditation. Buying this upgrade prevents you from buying Purple Fire.
* Purple Fire (680): Can pop 2 Bloon layers with one attack. The monkey gains a flowing blue cape. Requires White Flare. Buying this upgrade prevents you from buying Triple Flame.
* Burning Blaze (2000): Popped Bloons leave fire on the track! The monkey's cape becomes silver. Unlocked at Rank 44. Requires Triple Flame or Purple Fire.
* Infernal Arcana (5000): Activated ability boosts attack speed and damage for 8 seconds. The monkey's cape becomes gold. Unlocked at Rank 44. Requires Burning Blaze.

### Appearance

The Super Monkey wears a blue costume embroidered with several Super Monkey Symbols. He also wears red laser headgear.

### Details

It costs 4000 on Medium Difficulty to buy a Super Monkey. Super Monkeys attack by shooting rapidfire lasers from their headgear, being able to launch fifteen shots per second!

### Upgrades

* Twin Lasers (3500): Shoots two lasers at a time. The monkey's headgear gains additional straps.
* Super Range (1000): Super Monkey + Super Range = good! The monkey gains a red cape.
* Blue Lasers (1800): Blue Lasers can pop 2 Bloons per shot, including Frozen Bloons. The monkey's headgear becomes blue. Requires Twin Lasers.
* Epic Range (1500): Why settle for super when you can have EPIC? The monkey's cape becomes green. Requires Super Range.
* Plasma Vision (5000): Plasma shoots twice as fast as lasers and can vaporise any Bloon type. The monkey's headgear and cape (if applicable) become purple. Requires Blue Lasers.
* Homing Shot (2000): Even the fastest and most stubborn Bloons can't avoid lasers that change their trajectory if they miss. The monkey's headgear becomes green. Requires Epic Range.
* Sun God (16000): Fires off bursts of sunlight that travel faster than technology can allow. The monkey becomes yellow in colour and loses his laser headgear. Requires Plasma Vision. Buying this upgrade prevents you from buying Robo Monkey.
* Robo Monkey (9000): Half Super Monkey, half killer robot of death, equipped with pulse-firing gloves that allow for two Bloon-repellent shots at once. The monkey gains robotic armour and black gloves. Requires Homing Shot. Buying this upgrade prevents you from buying Sun God.
* Rainbow of Terror (75000): Channels light energy into a solid Ray of Bloon-melting colour. The monkey becomes rainbow coloured. Unlocked at Rank 45. Requires Sun God.
* Technological Terror (25000): Activated ability generates a world of antimatter to destroy every surrounding Bloon completely and utterly (deals 1000 damage to MOAB-class Bloons). The Monkey gains pulse cannons that cover his arms and gains additional robotic armour. Unlocked at Rank 45. Requires Robo Monkey.

### Appearance

The Jetpack Monkey is a normal monkey who wears a red Jetpack that is equipped with laser beam launchers.

### Details

Jetpack Monkeys cost 300 on Medium Difficulty. They shoot lasers out of their jetpacks to pop Bloons and are able to float above water.

### Upgrades

* Target Gauge (400): Opens use of the Target Gauge. Contribute cash to the gauge to boost the monkey's range. The monkey's Jetpack changes from red to white with red stripes.
* Lazers (500): For some reason, changing the spelling of the word "laser" allows the monkey to pop lead and frozen Bloons, and pop three Bloons per shot. The monkey's Jetpack becomes white with blue stripes. Requires the Target Gauge to be full.
* Camo Goggles (300): Adds Camo Detection. The monkey's Jetpack becomes white with green stripes, and he gains a pair of goggles. Requires the Target Gauge to be full.
* Flamethrower (1000): Adds two flamethrowers to the monkey's attack arsenal. The monkey's Jetpack becomes silver with blue stripes. Requires Lazers.
* Missile Array (800): Adds an array of lock-on missiles to the monkey's attack arsenal. The monkey's Jetpack becomes gold with green stripes. Requires Camo Goggles.
* Blue Fire (2000): Flamethrowers pop Bloons more quickly, and the sheer heat can pop Black and Rubber Bloons. The monkey's Jetpack becomes silver with blue, red and black stripes. Requires Flamethrower. Buying this upgrade prevents you from buying Super Missiles.
* Super Missiles (2500): Each set of missiles comes with a few Super Missiles, which have a larger blast radius and can pop Black and Rubber Bloons through the sheer force of the blast. The monkey's Jetpack becomes gold with green, blue and white stripes. Requires Missile Array. Buying this upgrade prevents you from buying Blue Fire.
* Pyromaniac (7500): Enhances monkey's range and attack speed, allows him to shoot four flamethrowers at once and burns Bloons hit by the Lazers and (if applicable) Missiles. The monkey's Jetpack gains a red Flame motif and radioactive symbol. Unlocked at Rank 46. Requires Blue Fire.
* Full Throttle (8000): Activated ability deals heavy damage to every onscreen Bloon over the course of 5 seconds. The monkey's Jetpack gains a blue flame motif and a radioactive symbol. Unlocked at Rank 46. Requires Super Missiles.

### Appearance

The Spike-o-Pult is a monkey wearing a green headband who mans a wooden catapult.

### Details

Spike-o-Pults shoot spiked balls that can pop 18 Bloons each. Their attack speed is pretty slow, however. Spike-o-Pults cost 500 on Normal Difficulty.

### Upgrades

* Long Range (150): Increases attack range. The monkey's headband becomes blue.
* Fast Reload (200): Increases attack speed. The monkey's headband becomes yellow.
* Distant Traveller (350): Spike balls travel further. The monkey's headband becomes purple. Requires Long Range.
* Fast Flight (300): Increases projectile speed. The monkey's headband becomes red. Requires Fast Reload.
* Juggernaut (1500): Can pop lead Bloons, and deals extra damage to ceramics. The monkey's headband becomes black with purple highlights and his spike balls become larger. Requires Distant Traveller. Buying this upgrade prevents you from buying Triple Shot.
* Triple Shot (1000): Shoots three spiked balls at once! The monkey's headband becomes white with red highlights and his catapult changes shape to hold three spiked balls. Requires Fast Flight. Buying this upgrade prevents you from buying Juggernaut.
* Spiky Chaos (4500): Spike balls have double pierce and shoot four darts outwards for every Bloon that they hit. The monkey's headband becomes black. Unlocked at Rank 47. Requires Juggernaut.
* Meteor Strike (5000): Activated ability causes giant spike balls to fall from space and explode, damaging Bloons and sometimes burning them. The monkey's headband becomes white. Unlocked at Rank 47. Requires Triple Shot.

### Appearance

The Monkey Village is a simple hut with no special detail.

### Details

The Monkey Village cannot attack, but monkeys in the radius and their upgrades are 10% cheaper. Monkey Visitors can be placed in the village to increase the number of upgrades you can buy in the village (you can only have a maximum of four Monkey Visitors). The village itself costs 1600 on Normal Difficulty, whilst each Monkey Visitor costs 200 on Normal Difficulty.

### Upgrades

* Monkey Beacon (500): Increases the range of monkeys in the radius. A red beacon is perched on top of the hut.
* Jungle Drums (1500): Increases the attack speed of monkeys in the radius. Two drums are placed in front of the hut. Requires Monkey Beacon.
* Energy Beacon (1000): Speeds up the ability cooldowns of monkeys in the radius. The beacon becomes blue in colour. Requires Jungle Drums.
* Radar Scanner (2000): Monkeys in the radius can detect Camo. A radar is perched on top of the beacon. Requires Energy Beacon.
* Monkey Town (12000): Bloons popped into the radius are worth 50% more cash. Three huts appear in a circle around the beacon. Unlocked at Rank 48. Requires Radar Scanner. Buying this upgrade prevents you from buying Monkey Intelligence Bereau.
* Monkey Intelligence Bereau (24000): Monkeys in the radius can pop all Bloon Types, activated ability boosts the popping power, attack speed and range of all monkeys for 10 seconds. The hut is replaced by an office building. Unlocked at Rank 48. Requires Radar Scanner. Buying this upgrade prevents you from buying Monkey Town.
* Monkey Trade Rate (500): Sell prices for monkeys in the radius increase. A poster is placed on the wall of the hut. Requires one Monkey Visitor.
* Weather Forecast (600): Gives the player a little information on what will appear next round. A satellite is placed next to the hut. Requires Monkey Trade Rate and two Monkey Visitors.
* Cash Contribution (300): You get 80 extra cash per round. A coin engraved with a picture of a monkey is placed on the roof of the hut. Requires Weather Forecast and three Monkey Visitors.
* Radar Awesomiser Death Machine (2000): Perches a RAD Machine up top the village, releasing a pulse that damages Bloons in the radius and removes their Camo and Regen Properties. A machine is perched on top of the hut or beacon (if applicable). If you have access to Radar Scanner, the radar goes on top of the machine. Requires Cash Contribution and four Monkey Visitors.

### Appearance

The Banana Farm simply consists of a Banana Tree in the centre of a patch of fertile land.

### Details

Every round, the Banana Farm produces and stores 80 cash. You can collect the farm's money by tapping the "Withdraw" button. Each farm can hold a maximum of 2500 cash. It costs 1000 on Medium Difficulty to make a Banana Farm.

### Upgrades

* More Bananas (300): Produces 120 cash per round. More bananas are seen on the tree.
* Economical Bananas (500): Can hold a maximum of 5000 cash. The tree and bananas have a lighter colour scheme. Requires More Bananas.
* Banana Plantation (1400): Produces 250 cash per round. A total of four banana trees are placed in the fertile land. Requires Economical Bananas.
* Valuable Bananas (4000): Can hold a maximum of 10000 cash! A fence is placed around the fertile land, with what looks like a bank note tied to it with string. Requires Banana Plantation.
* Banana Republic (3200): Produces 500 cash every round! A house is placed in the fertile land, in-between some banana trees. Requires Valuable Bananas.
* Banana Research Facility (14000): Produces an amazing 2000 cash every round. The fertile land, house and banana trees are replaced by a large factory. Unlocked at Rank 49. Requires Banana Republic. Buying this upgrade prevents you from buying Banana Harvest.
* Banana Harvest (5500): Activated ability stores 500-1500 cash in the farm instantly. A flag and additional banana trees are added to the fertile land. Unlocked at Rank 49. Requires Banana Republic. Buying this upgrade prevents you from buying Banana Research Facility.

### Appearance

The Archer Monkey wears a green hood and holds a purple bow. Otherwise, he's just your everyday Monkey.

### Details

The Archer Monkey costs 350 on Medium Difficulty. Archer Monkeys shoot arrows that can pop two Bloons each, and they possess a greater range than most unupgraded towers.

### Upgrades

* Keen Eyesight (250): Boosts range. The monkey's hood becomes a teal colour.
* Piercing Arrows (500): Each shot can pierce 5 Bloons. The monkey's hood becomes a greenish yellow.
* Super Keen Eyesight (600): Further boosts range, adds Camo detection. The monkey's hood becomes light blue. Requires Keen Eyesight.
* Flaming Arrows (700): Adds a napalm effect to arrows. The monkey's hood becomes yellow. Requires Piercing Arrows.
* Triple Trouble (950): Shoots three arrows at a time! The monkey's hood becomes blue. Requires Super Keen Eyesight.
* Flamaranga (1500): Arrows fly back to the monkey after travelling a set distance. The monkey's hood becomes orange. Requires Flaming Arrows.
* Watchtower (1800): Two Archer Monkeys stand on the tower, allowing for six shots at once! Two Archer Monkeys stand in a green watchtower with an orange base and a spotlight on the roof. Requires Triple Trouble. Buying this upgrade prevents you from buying Arrow Coverage Insurance Policy.
* Arrow Coverage Insurance Policy (4000): Increases attack speed to the limits. The monkey's hood becomes red. Requires Flamaranga. Buying this upgrade prevents you from buying Watchtower.
* Arrow Rain (3500): Activated ability damages every Bloon on the screen by having arrows fall from the sky. The tower changes colour from green and orange to purple and blue. Unlocked at Rank 50. Requires Watchtower.
* Surpassing Force (8000): Activated ability halves the health of every onscreen Bloon (KING MOAB is immune to this). The monkey's hood becomes purple, and his bow becomes red. Unlocked at Rank 50. Requires Arrow Coverage Insurance Policy.

### Appearance

The Samurai Monkey wears red and black armour and carries a katana, which has engravings on its blade in official art.

### Details

The Samurai Monkey costs 800 on Medium Difficulty. Any Bloon to enter his radius will be popped by a spinning slash, with a noticeable pause between each slash. They can also use sacred Sword Arts to pop Bloons from far away.

### Sword Arts

Sword Arts are charged up over time and can be activated by pressing the Sword Art Button, which replaces the Monkey's target options. After choosing to use the Sword Art, if required, tap the Bloon you wish to target (blimps cannot be targeted by any Sword Arts).

Below is a list of Sword Arts in the order they show up as Sword Arts are charged and the coloured aura associated with the Sword Art - when a Sword Art is available, the monkey gains an aura to match its colour. Note that Sword Arts above Level 3 must be purchased before use.

* Level 1 (Red): 3 damage to target Bloon.
* Level 2 (Orange): 5 damage to the strongest Bloon (Max. Ceramic).
* Level 3 (Yellow): 5 damage to the target Bloon and damage over time.
* Level 4 (Green): 3 damage to four random Bloons.
* Level 5 (Blue): 8 damage to target Bloon, gains additional cash.
* Level 6 (Purple): Stuns all Bloons (Max. Ceramic) for 5 seconds.
* Level 7 (Pink): 8 damage to four random Bloons.
* Level 8 (White): Destroys every Bloon (Max. Ceramic) on the screen.

### Upgrades

* Sword Art Gauge (700): Unlocks the Level 4 Sword Art and allows you to purchase further Sword Arts using the Sword Art Gauge. The monkey's armour changes from red and black to blue and black.
* Coloured Blades (900): Double tap the Monkey to switch his blade. The blue blade allows for faster attacks, the green blade slightly boosts range, the yellow blade can pop 2 layers of Bloon, the red blade can pop Lead and the purple blade can pop Camo. The monkey has a total of five blades - the ones he isn't using are strapped to his back.
* Dazing Slice (1250): Sometimes stuns Bloons hit by the blade. The monkey gains a black headpiece. Requires Coloured Blades.
* Double Attack (2400): Holds one blade in each hand, both blades being of the same colour, allowing him to pop Bloons twice with one slash. The monkey holds one blade in each hand and his headpiece becomes bronze. Requires Dazing Slice.
* Breaking Blade (3000): Bloons hit by the monkey will be slowed slightly, and give additional cash. The monkey's headpiece becomes silver. Requires Double Attack.
* Illusionary Image (6500): An image of the monkey appears randomly on the map every other round, and behaves like the monkey himself would until the end of the round. The monkey's headpiece becomes gold. Requires Breaking Blade.
* Samurai Secret Skill (14000): Activated ability deals damage to every Bloon on the screen, damage is equal to *50% Player's Current Cash / Number of Bloons* (can only cause a maximum of 1000 damage, doesn't effect Lead and Camo). The black highlights on the monkey's armour become gold. Unlocked at Rank 51. Requires Illusionary Image.

### Appearance

The Dartling Gunner wears a green helmet and is seen holding a green machine gun with a yellow stripe on it.

### Details

It costs 950 on Normal Difficulty to buy a Dartling Gunner. The Dartling Gunner will endlessly shoot towards wherever you tap the screen.

### Upgrades

* Steady Barrels (250): Reduces the spread of the machine gun. A red target appears on the monkey's helmet.
* Powerful Darts (600): Increases the speed at which the shots travel, and allows each shot to pop up to 3 Bloons. A second yellow stripe appears on the monkey's machine gun.
* Increased Barrel Spin (1200): Increases attack speed. The monkey's helmet and machine gun become blue.
* Depleted Bloontonium (1000): Shoots Bloontonium darts which can pop any Bloon type. The monkey's helmet and machine gun become purple.
* Laser Cannon (6000): Each shot can pop 13 Bloons, including lead and frozen Bloons. The monkey gains a red protective suit and a pair of goggles, and his machine gun becomes red. Requires Steady Barrels and Increased Barrel Spin. Buying this upgrade prevents you from buying Hydra Rocket Pods.
* Hydra Rocket Pods (7000): Shoots highly explosive missiles instead of Bloontonium darts. The monkey's helmet and machine gun become red. Requires Powerful Darts and Depleted Bloontonium. Buying this upgrade prevents you from buying Laser Cannon.
* Ray of Doom (55000): Channels the power of the Phase Crystal to shoot a solid beam of destruction. The monkey gains a gas mask, and he gains a different gun powered by a Phase Crystal Shard. Unlocked at Rank 52. Requires Laser Cannon.
* Bloon Area Denial System (20000): Shoots three missiles at a time, activated ability shoots 100 missiles at random Bloons. The monkey's helmet gains a visor, and a metal coating appears over his gun. Unlocked at Rank 52. Requires Hydra Rocket Pods.

### Appearance

The Spike Factory is white with several yellow stripes. This mechanical device has a somewhat cylindrical shape.

### Details

Spike Factories cost 750 on Normal Difficulty. They lay Road Spikes in stacks of 5 each on the track to pop any incoming Bloons.

### Upgrades

* Production Gauge (800): Opens use of the Production Gauge. Contributing cash to this gauge increases the speed at which Road Spikes are produced. The yellow stripes on the factory become blue.
* Stack Gauge (700): Opens use of the Stack Gauge. Contributing cash to this gauge increases the number of spikes in each stack of spikes the factory produces. The yellow stripes on the factory become red.
* Spike Coverage (600): Increases range. The factory gains more yellow stripes.
* White Hot Spikes (900): Spikes can pop Lead Bloons. The factory becomes grey. Requires Spike Coverage.
* Spike Ball Factory (2400): Creates Spike Balls, which cause more damage to Ceramics, instead of spikes. The factory becomes black. Requires White Hot Spikes.
* MOAB SHREDRS (3000): Super Hard Rending Engine Driven Razor Spikes deal bonus damage on MOAB-class Bloons. The factory becomes blue with gold stripes. Requires Spike Balls.
* Spike Storm (6500): Activated ability covers the entire screen with spike balls. The factory becomes green with gold stripes and gains several visible gears. Unlocked at Rank 53. Requires MOAB SHREDERS.

### Appearance

The Monkey Engineer wears a yellow hard hat and carries a yellow nail gun.

### Details

One Monkey Engineer costs 450 on Medium Difficulty. Engineers can pop three Bloons per shot, and their variable upgrades make them a huge help.

### Upgrades

* Sentry Gun (500): Deploys sentries that shoot nails at Bloons. The engineer's helmet becomes green.
* 9-Inch Nails (450): Can pop 8 Bloons, including Frozen Bloons, per shot. The engineer's helmet becomes orange.
* Larger Service Area (650): Increases range. The engineer's helmet becomes red. Requires Sentry Gun or 9-Inch Nails.
* Cleansing Foam (800): Shoots foam that can pop lead and remove Camo and Regen properties. The engineer's helmet becomes white and he is seen holding a hose. Requires Larger Service Area. Buying this upgrade prevents you from buying Top-Notch Engineering.
* Top-Notch Engineering (550): Produces sentries faster and raises their attack speed. The engineer's helmet becomes black and he is seen holding a wrench. Requires Larger Service Area. Buying this upgrade prevents you from buying Cleansing Foam.
* Bloon Trap (3000): Deploys Bloon Traps that contain Bloons and can be emptied for cash. The engineer's helmet becomes light blue with two red stripes. Unlocked at Rank 54. Requires Cleansing Foam.
* Overclock (12950): Activated ability buffs the selected tower for one minute. The engineer's helmet becomes dark red with two yellow stripes. Unlocked at Rank 54. Requires Top-Notch Engineering.

### Appearance

The Bloonchipper is a portable blue machine which somewhat resembles a wood-chipper.

### Details

Bloonchippers cost 750 on Normal Difficulty. When a Bloon gets sucked into the Bloonchipper, a layer is popped and they get pushed out the back, after which they return to where they were sucked up.

The Bloonchipper has been made weaker since BTD5 - its attack speed is considerably lower than it was before.

### Upgrades

* Suckier (350): Increases suction speed. The chipper becomes orange.
* Long Range Suck (350): Increases range. The chipper becomes yellow.
* Heavy Duty Suction (450): Can suck up Lead Bloons. The chipper becomes orange with white stripes. Requires Suckier.
* Faster Shred (600): Shreds Bloons more quickly. The chipper becomes green with white stripes. Requires Long Range Suck.
* Dual Layer Blade (800): Pops two layers of Bloons once they get sucked up. The chipper becomes red with two exhaust pipes on each side. Requires Heavy Duty Suction or Faster Shred. Buying this upgrade prevents you from buying Triple Barrel.
* Triple Barrel (4500): Three barrels allows for sucking in three Bloons at once. The chipper becomes purple with three barrels. Requires Heavy Duty Suction or Faster Shred. Buying this upgrade prevents you from buying Dual Layer Blade.
* Super Wide Funnel (7000): Can suck up MOAB-class Bloons, holding them in place and dealing damage over the course of 3 seconds. The chipper becomes red with yellow stripes and three exhaust pipes on each side. Unlocked at Rank 55. Requires Dual Layer Blade.
* Supa Vac (6000): Activated ability sucks up every Bloon on the screen (except MOAB-class Bloons) for 8 seconds. The chipper becomes purple with yellow stripes, three barrels and three blue lights on each side. Unlocked at Rank 55. Requires Triple Barrel.

### Appearance

The Heli-Pilot rides a small green helicopter with two dart launchers on the front.

### Details

This highly mobile tower costs 1500 on Normal Difficulty. You can set Heli-Pilots to "Follow Touch", "Lock in Place" and "Patrol" modes for extra mobility. The Heli-Pilot's attack involves shooting darts in sets of two, with a very fast attack rate.

### Upgrades

* Jet Enhancements (500): Opens use of the Jet Gauge. Contributing cash to this gauge increases the speed at which the Heli can fly! The Heli gains two wings with yellow stripe on them.
* Quad Darts (600): Can shoot four darts at once instead of two. An extra dart launcher is added to each wing. Requires the Jet Gauge to be full.
* Pursuit (500): Adds a new target option that enables the Heli to pursue Bloons along the track. The Heli becomes grey in colour.
* Enhanced IFR Instruments (600): Adds Camo detection. The Heli becomes black in colour.
* Razor Rotors (1750): Fast-spinning rotors can pop Bloons, including Lead Bloons, with a touch. The Heli becomes grey with red stripes. Requires Pursuit. Buying this upgrade prevents you from buying Downdraft.
* Downdraft (2500): Blows Bloons away from the Heli. The Heli becomes black with blue stripes. Requires Enhanced IFR Instruments. Buying this upgrade prevents you from buying Razor Rotors.
* Apache Dartship (17500): Adds a lock-on missile array and a dart machine gun. The shape of the Heli is changed. Unlocked at Rank 56. Requires Razor Rotors.
* Support Chinook (15000): Drops a medical or cash crate at the end of each round, activated ability lets you pick up and reposition most towers. Unlocked at Rank 56. The shape of the Heli is changed. Requires Downdraft.

### Appearance

The Monkey SUB, short for Monkey Submersible Undersea Ballista, consists of a grey submarine piloted by a monkey wearing a white hat.

### Details

The Monkey SUB costs 350 on Medium Difficulty. SUBs must be placed in water and attack by shooting lock-on missiles.

### Upgrades

* Twin Guns (450): Boosts attack speed. The sub gains yellow highlights.
* Frag Missiles (300): Missiles burst into Bloon-popping fragments on impact. The sub gains red highlights.
* Advanced Intel (500): Can shoot Bloons in the radius of any onscreen tower, including Camo Bloons. The sub gains green highlights. Requires Twin Guns.
* Airburst Missiles (750): Missiles burst into three smaller missiles on impact. The sub gains blue highlights. Requires Frag Missiles.
* Submerge and Support (500): Activate Submerge using Target Option to remove Camo status of Bloons in the radius. The sub changes to a different shape. Requires Advanced Intel. Buying this upgrade prevents you from buying Ballistic Missiles.
* Ballistic Missiles (1500): Shoots Ballistic Missiles independently from normal Missiles. Ballistic Missiles track their target over any distance and deal extra damage to Ceramic and MOAB-class Bloons. The sub changes to a different shape. Requires Airburst Missiles. Buying this upgrade prevents you from buying Submerge and Support.
* Bloontonium Reactor (2500): Activate Submerge to remove Camo, pop Bloons and speed up ability cooldowns of monkeys in the radius. The sub changes to a different shape. Unlocked at Rank 57. Requires Submerge and Support.
* First Strike Capability (20000): Activated ability deals 3000 damage to one MOAB-class Bloon or several lesser Bloons in the targeted area. KING MOABs are immune to this. The sub changes to a different shape. Unlocked at Rank 57. Requires Ballistic Missiles.

### Appearance

The Meerkat Spy is simply a meerkat with a green cybernetic eye.

### Details

Meerkat Spies cost 280 on Normal Difficulty. They use their cyber eye to shoot lasers at Bloons. Their keen senses allow them to pop Camo Bloons and let monkeys in the radius pop Camo themselves.

### Upgrades

* Cyber Gauge (200): Opens use of the Cyber Gauge. Contribute cash to the Cyber Gauge to increase the meerkat's range! Small bits of metal are visible around the meerkat's cyber eye.
* Binoculars (280): Further increases range. The meerkat is seen holding blue binoculars. Requires the Cyber Gauge to be full.
* Piercing Laser (200): Each laser can pop 3 Bloons. The meerkat gains two black gloves.
* Energy Transfer (250): Increases attack speed. The meerkat gains two white gloves.
* Red Laser (400): Shoots red lasers that can pop any Bloon type. The meerkat's cyber eye becomes red. Requires Piercing Laser.
* Radio Laser (300): Bloons lose one layer every few seconds when struck by a laser. The meerkat gains a green headband. Requires Energy Transfer.
* Blue Laser (800): Shoots blue lasers that burst into eight small lasers on impact. The meerkat's cyber eye becomes blue. Requires Red Laser. Buying this upgrade prevents you from buying Triple Laser.
* Triple Laser (550): Shoots three lasers at once. The meerkat gains a red headband. Requires Radio Laser. Buying this upgrade prevents you from buying Blue Laser.
* Beacon Aura (4500): Shoots purple lasers that sometimes cause random debuffs on Bloons. The meerkat's cyber eye becomes purple. Requires Blue Laser.
* The Drain Effect (4200): Activated ability stuns all Bloons in the radius, then shoots a penetrating laser in the chosen direction. The more Bloons you stun, the stronger the laser. The meerkat gains a black headband. Requires Triple Laser.

### Appearance

The Beekeeper is a brown bear with a red headband who holds a beehive.

### Details

The Beekeeper shoots bees from his hive to pop Bloons. The hive has six bees, and once a bee pops all of the layers of the Bloon he attacks, he returns to the hive ready to be shot again. One Beekeeper costs 700 on Medium.

### Upgrades

* Fast Deploy (250): Shoots bees faster. The bear's headband becomes mint green.
* Big Hive (250): The hive contains 10 bees instead of six. The bear's headband becomes navy blue.
* Faster Deploy (500): Shoots bees even faster. The bear's headband becomes light green. Requires Fast Deploy. Buying this upgrade prevents you from buying Bigger Hive.
* Bigger Hive (500): The hive contains 15 bees instead of 10! The bear's headband becomes blue. Requires Big Hive. Buying this upgrade prevents you from buying Faster Deploy.
* Killer Bees (1800): Bees can fly faster and pop Bloons faster. The bear's headband becomes green. Requires Faster Deploy.
* The Swarm (7500): Shoots four bees at a time, increases range and has 30 bees in the hive. The bear's headband becomes light blue. Requires Bigger Hive.
* Queen Bees (9000): Two giant bees orbit the bear, ripping away at any Bloons, including Lead and Camo Bloons, that they touch. The bear's headband becomes black. Requires Killer Bees.
* Honey Frenzy (5000): Activated ability has 100 bees fly across the screen and attack random Bloons. The bear's headband becomes white. Requires The Swarm.

### Appearance

The Tribal Turtle is simply a green turtle with a red feather, a blue feather and a yellow feather on his head.

### Details

The Tribal Turtle can throw spears and coconuts to attack. Spears can pop 5 Bloons with one shot, while coconuts can pop lead and deal extra damage to ceramics. One Tribal Turtle costs 450 on Medium Difficulty. Tribal Turtles can be placed on land or water.

### Upgrades

* Polished Spears (250): Spears can fly faster and further. The turtle gains a red band on his left arm.
* Hard Coconuts (280): Coconuts can pop 2 Bloons per shot. The turtle gains a blue band on his right arm.
* Fiery Spears (380): Spears can pop lead and frozen Bloons. The turtle gains an additional green feather on his head. Requires Polished Spears.
* Burst Coconuts (350): Coconuts burst into a splash of milk once they disappear. The turtle gains an additional pink feather on his head. Requires Hard Coconuts.
* Water Sense (700): Increases range and attack speed, and allows the turtle to pop Camo Bloons. The turtle puts on some red face paint. Requires Fiery Spears or Burst Coconuts.
* Ambidextrous (2000): Throws spears and coconuts simultaneously. The turtle gains a red headband and has several red stripes painted on his left arm. Requires Water Sense. Buying this upgrade prevents you from buying Anti-MOAB Weapons.
* Anti-MOAB Weapons (2500): Spears and coconuts are covered in special liquid that deals more damage to MOAB-class Bloons. The turtle gains a blue headband and has several blue stripes painted on his right arm. Requires Water Sense. Buying this upgrade prevents you from buying Ambidextrous.
* Tribal Party (6500): Activated ability has five unupgraded Tribal Turtles appear on the map, and has spears and coconuts descend from the sky, popping Bloons they hit for 15 seconds. The summoned turtles will disappear after the ability ends. The turtle's headband becomes yellow, his wristband(s) become yellow and he has yellow stripes painted on both arms. Requires Ambidextrous or Anti-MOAB Weapons.