Giants

Giants, or Gigant, are a rare peoples, more rumour in most areas than known fact. They supposedly live on mountain peaks, coming off them only to make war. Even in dire emergency, it is said every giant would fall before attempting to get help from the small-folk. While this is unknown and definitely a matter for individuals, not some sort of peoples-wide truth, it is known that giants are exceedingly rare, and usually hostile when encountered by most others.

## Lore

If Dwarves are aligned with the world, then Giants are a part of it. It is said they can live a thousand years before passing, and the pseudo-mythical Draskaven the Stormbringer is said to have tormented early Dwemer for more than three thousand years. Giants are incredibly traditional, and most believe that their society is founded on the idea of following the word of the elders, rather than a single leader.

Giants typically stand at 8- to 10-feet tall, with younger and shorter giants being more like 6-feet tall, and on the whole most giants are several hundred pounds, and quite muscular. Legends speak of 20-feet tall giants, though most assume this to be pure fabrication; Many, however, theorize that giants simply continue to grow as they age, so these ancient giants may have more truth than fiction.

## Giant Kingdoms

There are no known Giant Kingdoms in the modern day, however many giant ruins have been found, leading people to believe they once had cities all over the world, and potentially a great empire many thousand years ago. Ancient Dwemer records claim Giant Kings and Queens, which also gives credence to this idea.

## Giant Language

Strangely, most Giants speak the language of Beastmen, Ferenese. The pronunciations are often subtly different, but the writing systems are completely different; Beastmen Ferenese, or Lowland Ferenese, is written with a lot of symbols connected top to bottom to conjugate words. Giant Ferenese, Highland Ferenese, is written with a complex system of layering symbols utop eachother, with their position and relative size conveying the order, power, volume, and emphasis of the word. It is much harder to learn and to write.

This, and other connections to the Beastmen have provoked a great deal of thought, however no conclusions have been made which connects the two together.

## Mechanics

Like with Dwarves, Giants gain additional effects as they age. By sole virtue of being a young giant, you gain the following traits.

* +2 split between one or two Ability Scores
* -2 split between one or two Ability Scores
* 6 + Constitution Modifier + Strength Modifier Racial Hit Points
* Can wield large implements and wear large armour; Cannot use human-sized implements.
* Natural Armour equal to 1/4th maximum hit points. This is regained at the end of a long rest.
* Advantage on all saves vs. forced movement, prone, grapples, restraints

Older giants (Between 200-500 years old) also gain the following traits;

* +1 to one Ability Score
* +2 Racial Hit Points
* Additional Natural Armour equal to 1/4th maximum hit points
* The experience cost of a new Trait or increasing the level of a Trait is increased by half, rounded up.

Elder giants (500+ years old) further gain the following traits;

* +2 each to Intelligence, Wisdom, and Charisma
* -2 each to Strength, Dexterity, and Constitution
* Additional Natural Armour equal to 1/2 maximum hit points (For a total equal to hit point maximum)
* The experience cost of a new Trait or increasing the level of a Trait is doubled (For a total of triple the price)

Half-Giants are rare, but they do exist. The Half-Giant Template has the following traits. As typical for Half-breeds, this is added to the other Half-Template in use. Half-Giants do not gain additional racial traits as they age, though they may live for a very long time.

* +1 to one Ability Score
* -1 to one Ability Score
* 3 + Strength or Constitution Modifier Racial Hit Points
* Can wield large implements and wear large armour