Terrain Effect Magic

**Terrain Effect** is a Caster Magic that involves the manipulation of natural phenomena in a specific area.

## Description

It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. In addition to this, experienced users have the ability to restore any damage that they have cause in either just one specific area or all of them. They also become capable of casting multiple effects at once if they even further master the magic.

## Spells

### Lynx's Spells

#### Basic Spells

•**Terrain Effect: Lava Zone**: To activate this spell, the user crosses their arms in front of themselves, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Gravity Zone**: The user, with the use of hand gestures, can manipulate the gravity in a certain area to levitate both objects and people up into the air, or send them crashing down into the ground. However, it is unknown if the user has a limit to how wide an area in which they can manipulate the gravity.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Gale Force Wind Zone**: By aiming the user's right hand forward whilst the left hand is closed, the user conjures very powerful winds around the area that are enough to blow its targets away.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Cold Zone**: The user, with the use of hand gestures, freezes the entire area, or even a particular person, making said area very cold. In addition, the ceiling becomes filled with frozen stalactites, which the user can use to their advantage in conjunction with Gravity Zone.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Fainting in Agony Zone**: The user, with the use of hand gestures, surrounds their body in a purple sphere. Afterwards, various items of torture, such as weapons and cages, fall on top of the targets, ensnaring or attacking them.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Whirlpool Zone**: To activate this spell, the user raises both of their arms over their head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds them, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from the user in huge waves, engulfing anything in its path or flooding an entire area.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Plus White Night Zone**: By aiming both their hands forward the user illuminates their body with a bright, white light that can knock down their intended target.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Boiling Water Zone**: By raising their hands upward, the caster creates a surge of Magical aura that goes upwards. The aura engulfs the user, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Hot Wind Zone**: The caster first crosses their hands with the left hand closed and the right one half-open, then by thrusting their hands forward they conjure a scorching wind.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Iceberg Zone**: The caster performs a hand gesture and summons an iceberg to block an incoming attack. It is durable enough to withstand a normal or advanced attack.

[*Terrain & Defensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Toxic Waste Zone**: By raising their fingers upward, the caster forces a green liquid to leak out from the floor and to spread over a large surface rapidly. The green liquid is capable of dissolving defensive spells.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Blizzard Zone**: By crossing their fingers, the caster conjure a snowstorm that reduces the opponent's vision while also reducing their mobility.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Magnitude Zone**: By slapping their hands to the ground, the caster splits the earth in half potentially causing the target to fall and to take damage.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Slide Zone**: By clapping their hands together, the caster causes several rocky hills to form from which several large rock boulders emerges from, rolling towards targets in an attempt to crush them.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Shadow Zone**: By closing their eyes, the caster casts a large shadow that engulfs a large area around them, making it difficult to see.

[*Terrain Spell*] | [*Close Range*] | [*Cost: Low*]

•**Terrain Effect: Mirror Zone**: By bowing down and pointing their hands downwards, with all the fingers closed except the index and middle fingers, the caster casts a maze of mirrors capable of reflecting light and energy type spells.

[*Terrain Spell*] | [*Close Range*] | [*Cost: Low*]

•**Terrain Effect: Safe Zone**: By taking a defensive stance, the user conjure a bright green light delimiting an area in which taken damage is reduced slightly.

[*Terrain & Booster Spell*] | [*Close Range*] | [*Cost: Low*]

•**Terrain Effect: Death Zone**: By snapping their finger, the user conjure a bright red light delimiting an area in which taken damage is increased slightly.

[*Terrain & Booster Spell*] | [*Close Range*] | [*Cost: Low*]

•**Terrain Effect: Thunder Zone**: By clapping their hands against their thighs, the caster summons a wild thunderstorm.

[*Terrain Spell*] | [*Close Range*] | [*Cost: Low*]

•**Terrain Effect: Grey Zone**: By unfolding their fingers, the caster conjure dense smoke over a large area which has for effect to hinder the opponent's vision and sense of smell.

[*Terrain Spell*] | [*Close Range*] | [*Cost: Low*]

•**Terrain Effect: Gooey Zone**: By swirling their index, the caster conjure a field covered in goo, limiting stuck targets movements.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Forest Zone**: By T-posing, the user summon trees from the ground.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Terrain Effect: Burning Zone**: By spinning, the caster conjure a field covered in flames, burning any target caught by the fire.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

•**Terrain Effect: Void Zone**: By forming the letter "O" over their head, the user empty the area of its oxygen, weakening fire-type attacks and wind-type attacks. Furthermore the debuff burn no longer applies to anyone in the area and, additionally, actions which consume stamina are tripled in their cost.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

•**Terrain Effect: Mirage Zone**: By forming the letter "V" with their arms, the user transform obstacles into illusions. While the illusions can't actually move around they can actually be "slain" and possess a physical body (since they origin from obstacles that are present around the user) which can easily convince the target that they are real and need to be dealt with.

[*Terrain Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

•**Terrain Effect: Pressurize Zone**: By whistling, the caster increase the pressure in the atmosphere. This spell is only really useful to repeatedly interrupt the spellcasting of a target.

[*Terrain Spell*] | [*Close Range*] | [*Cost: Average*]