recursal/Fanatic-Fandom huggingface dataset:
Short Order Cook

The **Short Order Cook** is a minor character in *Marvel's Spider-Man*. As his name implies, he is a cook at Mick's Restaurant who makes a brief appearance during the mission "Don't Touch the Art".

In the final scene of said mission, a reunited Peter Parker and Mary Jane Watson catch up at Mick's, a restaurant the two have regularly dined at in the past. Their conversation is cut short when Peter hears police sirens and has to leave early. Mary Jane soon follows, and as she is about to exit, the cook, who has presumably worked at the restaurant for several years, turns to her and takes a quick moment to compliment the couple's reunion and say they "always were [his] favorites"."

The character is voiced by and modeled after Spider-Man co-creator Stan Lee, serving as Lee's last video game cameo prior to his death on November 12, 2018. Cameo appearances by Stan Lee have been a recurring gag throughout Marvel Comics media, most notably in Marvel film projects, including the Marvel Cinematic Universe. Lee addressed his cameo in the game shortly after its release, stating on his Twitter account.

## Citations

1. ↑ *Marvel's Spider-Man* script § "Don't Touch the Art"
2. ↑ *Marvel's Spider-Man*, credits
3. ↑ Lee 2018

## References

* Insomniac Games (2018). *Marvel's Spider-Man* [Game]. Sony Interactive Entertainment. PlayStation 4.
* Lee, Stan [@TheRealStanLee] (2018, September 12). *Another medium, another Stan Lee cameo! One newly released game is causing quite the stir. Perhaps you've heard of it? #SpiderManPS4 #NationalVideoGamesDay #Marvel* [Tweet]. Twitter.
Spider-Man 2099 White Suit

Ventilated concussive technology temporarily sends enemies flying with every attack.

## Behind the scenes

### Original appearance

*Spider-Man 2099* vol. 3 #1 (2015)

The **Spider-Man 2099 White Suit** is a suit players can unlock in *Marvel's Spider-Man.*

In *Marvel's Spider-Man*, it grants the **Concussion Strike** power.

## Characteristics

The Spider-Man 2099 White Suit shares many similarities with the Spider-Man 2099 Black Suit, including clawed fingers, the use of arm spikes and a lack of visible eye lenses. Unlike its predecessor, however, the suit is predominantly black and white with red highlights, and the red spider-symbol on the chest more vaguely resembles a skull than the insignia on the Black Suit.

## Gameplay

### *Marvel's Spider-Man*

The suit can be unlocked at level 39, and costs 4 Base Tokens, 4 Challenge Tokens and 4 Crime Tokens, and comes with the Concussion Strike suit power.

When activated, the Concussion Strike suit power that unlocks with this suit allows Spider-Man to send enemies flying a fair distance away from him, which in turn allows him to deal out more damage and also get some extra breathing room should Spider-Man find himself in trouble.

## Original appearance

For more background of Spider-Man 2099 White Suit throughout comic book history, see **all appearances of Spider-Man's Suit** and the **original appearance of Spider-Man 2099 White Suit** on the **Marvel Database**
The suit is based upon the Spider-Man suit Peter Parker provides to Miguel O'Hara in *Spider-Man 2099* vol 3. #1 during *All-New, All-Different* Marvel era.
Resilient Suit

The **Resilient Suit** is a suit players can unlock in "The Heist" downloadable content for *Marvel's Spider-Man*. An original suit designed by famed Marvel illustrator Gabriele Dell’Otto, it is unlocked after completing The Maria, the first mission featured in the DLC. It does not possess an associated suit power. He is also one of the few suits Peter Parker created while employed at Octavius Industries.

## Characteristics

### Appearance

The Resilient Suit is one of the few suits designed specifically for the game, and has not been seen in any other Spider-Man iteration. It is a red and light blue armored suit that includes more defined plating and white spider symbol that delimits the shoulder area with the rest of the suit. One interesting aspect here is that the eyes on the suit do not change shapes. This is to pay homage to Dell’Otto's signature intense Spider-Man expression.
Last Stand

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## Mission details

### Followed by

Season Two

**Last Stand** is the fourth main mission in the "Turf Wars" downloadable content for *Marvel's Spider-Man*. Spider-Man follows up on a lead that the Maggia dons are at the Auerbach Theater.

## Story

Yuriko Watanabe calls Spider-Man for an update, after she has finished calling her men's families. Spider-Man informs her of the lead and heads to the theater where the dons are safe. When there, he finds that Hammerhead is using new Sable International tech that is capable of burrowing underground and sees that the theater is under attack.

After defeating them and diffusing bombs nearby, he finds that the dons have already been kidnapped by the burrowing devices, and calls Yuri. Yuri sounds distressed and disappointed, and promises to end her break to find Hammerhead.

## Walkthrough

The mission opens with a battle outside the theater. As groups of guards are defeated, new ones appear from the ground arriving through the burrowing devices, and later thugs are found on the rooftops. Take out the rocket launcher thugs before diffusing the bombs, which can be done simply by web throwing, as there is plenty of time for this.

Once all are defused, zip through the vent to head inside, for a brief cutscene that ends the mission. A call from Screwball opens the next mission, "Season Two".
Noir Suit

The **Noir Suit** appears as an unlockable suit in *Marvel's Spider-Man*. It is unlocked after completing the mission Something Old, Something New, and can be crafted using 2 Backpack Tokens and 1 Base Token. The Noir Suit comes with the **Sound of Silence** suit power.

## Characteristics

### Appearance

The suit, which is all black in color, is made up of a normal dress of the WWI era matched with a vest. It features a headgear and aviator glasses for a mask, in addition to a gun holster which stores a revolver (though it cannot be used).

### Suit power

By default, the Noir Suit features the Sound of Silence stealth ability, which allows Spider-Man to prohibit enemies from calling for assistance. With the ability active, enemies radioing to their friends will find no help coming, and with Spider-Man's attacks being silenced, he is able to fight as loud as he wants and other enemies cannot detect him except by line of sight.

## Original appearance

For more background of Noir Suit throughout comic book history, see **all appearances of Spider-Man's Suit** and the **original appearance of Noir Suit** on the **Marvel Database**
The suit is derived from the *Spider-Man Noir* comic book series set in 1933, where Peter Parker creates a costume based on his uncle's World War I-era airman uniform and becomes the vigilante Spider-Man.

However, the suit for Insomniac's video game series is based on his appearance from the Activision-developed Spider-Man games, such as *Spider-Man: Shattered Dimensions* and *The Amazing Spider-Man 2*, and thus lacks some elements from the comics like the trench coat. Ironically, the trench coat would appear on the Into the Spider-Verse Noir Suit in *Marvel's Spider-Man 2*.
New Red and Blue Suit

The **New Red and Blue Suit,** also referred to as the **Homemade Classic Suit** or the **"Final Swing" suit**, is a suit players may equip for Peter Parker in *Marvel's Spider-Man 2*. It can be unlocked at level 58. Once unlocked, It can be crafted using 115 Tech Parts and 3 Rare Tech Parts. Due to originally being a movie suit, it does not posses any suit style variations,

## Characteristics

### Appearance

In contrast to the Stark Suit, the New Red and Blue suit becomes completely like its classic comic counterpart; A vibrant red suit adorned with striking black webbing across the entire body, complemented by a shiny blue color pattern reminiscent of its Spider-Armor MK IV counterpart.

## Original Appearance

The suit is based upon the Spider-Man suit designed by Peter Parker in the Marvel Cinematic Universe, in which he is portrayed by Tom Holland. It is featured in the end of the 2021 film *Spider-Man: No Way Home*.

This suit is created at the end of the film following the world's memory of Peter Parker being erased by Doctor Strange. It is inspired from his variants' Webbed Suit and Amazing Suit 2, and no longer sports Stark tech, much like Peter's first homemade suit.

## Trivia

* This marks the eighth MCU suit to be featured in the franchise after the Homemade Suit, Stark Suit, Stealth Suit, Iron Spider Suit, Upgraded Suit, Black and Gold Suit, and Hybrid Suit.
	+ It is, however, the only MCU suit to exclusively appear in *Marvel's Spider-Man 2*.
* This suit is commonly dubbed as the "Final Swing" suit by fans, where Spider-Man is seen donning the suit during his final swing scene in *No Way Home'*s ending.
Miles Morales skills

## Trophy

**Just the Beginning**
Unlock all Skills

There are four distinct **Skill Trees** in *Marvel's Spider-Man: Miles Morales* that players may invest points to fully customize Spider-Man to fit their playstyle. Each tree has multiple branches, and players are free to dump their points into one, or spread them throughout.

Players earn skill tree points by leveling. The skill tree is only unlocked after players complete the first mission, "Hold Onto Your Web-Shooters".

## Challenge skills

### Combat

 2
 3

### Traversal

 2
 3

### Stealth

 2
 3
Parting Gift

## Trophy

**A Gift From Pete**
Receive the Gift Suit

**Parting Gift** is a mission in *Marvel's Spider-Man: Miles Morales* in which Miles Morales unwraps the gift Peter Parker gave to him. He decicdes to show his friend Ganke Lee the gift.

## Story

After defeating Rhino, Miles contacts Ganke Lee and informs him about the gift he received from Spider-Man. He decides to meet him at the amphitheatre in Central Park. He changes behinds some boxes while Ganke hides him from the public.

## Walkthrough

Meet Ganke at the amphitheatre and equip the suit.
One Thing At A Time

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## Mission details

### Rewards

700 XP
Marko's Memories
FNSM App

### Followed by

Show Me New York

**One Thing At A Time** is the second main missions in *Marvel's Spider-Man 2*, taking place in the Financial District. After Flint Marko exposes the city to heavy damage, Peter Parker and Miles Morales (as the Spider-Men) work with Ganke Lee to rescue citizens and restart the network so that the Friendly Neighborhood Spider Man App is active again.

## Story

Back in current day New York City, Peter and Miles are helping with the clean-up and rescue operations left in Marko's wake, as they notice that the Friendly Neighborhood Spider-Man App is down. Ganke resolves to fix it as he informs Peter of a location where citizens require help. Ganke also works with Peter to 3D print a drone to serve as a makeshift local network, allowing Peter to receive reports from citizens. Peter is immediately informed of a crime report happening nearby. Peter fights off the burglars while revealing new Gadgets. The scene switches to Miles, who is instructed by Ganke to 3D print an additional drone, and Miles is immediately informed of a burglary nearby. As Miles fights off the criminals, he receives a call from Rio reminding him to visit with his school's counselor.

Miles sees a report nearby about civilians trapped in a burning building and rushes to help. After saving the civilians, they inform him about a peculiar crystal appearing. Miles investigates the crystal but is suddenly attacked by a group of Marko's sand clones. Miles receives a call from MJ who confirms Marko is still in custody, and she explains that Marko's mind has been shattered into pieces and the crystals (and the sand clones) are meant to protect the remnants of his mind. If Miles can locate all of the crystals, he can begin to make Marko whole again. Miles defeats the sand clones and acquires the crystal, revealing a piece of Marko's memories. Miles receives a call from Peter to accept the last request in the app: saving a VP in a crashed limo surrounded by criminals. Miles opens the limo and encounter a semi-conscious Jameson, and Miles carries him to a nearby hospital. Peter joins Miles on the way, and Jameson wakes up in distress, believing he is being kidnapped by the Spider-Men.

Peter and Miles arrive back at school, where Miles learns his friends earned acceptance into college, but Peter gets fired by Principal Evans.

## Walkthrough

Section incompleteThis section is empty or needs to be expanded. You can help the *Marvel's Spider-Man* Wiki by writing it.
Template:Navbox missions msm2
Don't Be Scared

Expansion requiredThis article is too short to provide more than rudimentary information about the subject. You can help the *Marvel's Spider-Man* Wiki by expanding it.
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## Mission details

### Followed by

Trouble With Harry

**Don't Be Scared** is the twenty-fifth main mission of *Marvel's Spider-Man 2*, taking place in Midtown.

## Story

With the Venom symbiote removed by Miles Morales and contained in an Oscorp container, Peter Parker contacts Curt Connors, who instructs him to go to Oscorp, where there is a tank that will subdue the symbiote. When asked about his feelings with the symbiote off, Peter explains he is relieved it is over, but ashamed of his behavior. Connors warns Peter to keep the symbiote contained. En route to Oscorp Tower, Peter calls MJ, apologizing for his behavior with the symbiote and affirming that they can still save Harry Osborn, who has yet to know about the symbiote's whereabouts.

When Peter arrives, he is greeted by Harry and tells him they need to destroy the symbiote. Despite Peter's explanation, Harry strikes the symbiote's container with his cane, angrily accusing Peter of refusing to save his life. Its container damaged, the symbiote breaks free, blasting Peter to the wall. Harry willingly bonds with the symbiote again, but this time around, it transforms him into Venom, a hulking monstrosity with blank, white eyes, a fanged maw with a long tongue, and a warped spider emblem. Norman Osborn and Peter are both horrified at Harry's transformation.

The symbiote breaks Harry's cane and prepares to fight Peter. Norman tries to intervene, but the symbiote shoves him away and incapacitates Peter. With little choice, Norman summons Oscorp's security personnel, ordering them to remove the symbiote off of Harry.

Venom rampages its way out of Oscorp, effortlessly eviscerating the security detail with little effort. All the while, Norman tries to reach out to Harry, telling him to cease his rampage as they can still find a cure and apologizing for even bonding him to the symbiote. Eventually, Kraven's forces arrive outside Oscorp Tower in a helicopter, drawing Venom's attention. Venom destroys the aircraft and crashes in Times Square, devastating even more Hunters before Kraven himself arrives, deeming Venom as his final, greatest hunt.

The two engage in a fight, Venom accusing Kraven of causing it to be separated from Peter and Kraven demanding the symbiote to give him the ultimate death drenched in fire and blood. Eventually, the symbiote grabs Kraven and throws him onto a billboard. Kraven thanks Venom for the ultimate hunt, before the symbiote bites his head off.

Horrified at his actions under the symbiote's influence, Harry retreats to his mother's grave, asking her what he has done. The symbiote speaks to him in Emily's voice, convincing him to help "heal the world" and spreading its influence all over the world.
Science Buddy

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## Mission details

### Followed by

Hunt to Live, Live to Hunt

**Science Buddy** is the twelfth main mission of *Marvel's Spider-Man 2*, taking place in Greenwich. After the attack on Coney Island and the relevation of Harry Osborn's symbiote powers, Peter Parker decides to meet with Harry at the Emily-May Foundation to find out what's going on with Harry's body.

## Story

Peter Parker arrives at the Emily-May Foundation, where he encounters Harry Osborn practicing the usage of his symbiote powers. Harry places a marker on a table on the other side of their office. Harry asks Peter why he was not told about him being Spider-Man but Mary Jane Watson was, and he also figures out that Miles Morales is the other Spider-Man. Peter admits that while Harry was in the tank, a lot has happened. Harry manages to construct an arm with his powers to grab the marker, but breaks the window behind it in the process. As Harry continues to practice his powers, Peter offers to make some coffee as it's going to be a long night.

The next morning, the office is a complete mess as Norman Osborn enters, discovering Peter and Harry asleep on the couches. Norman wakes them up asking what happened, and Harry answers that he's doing experiments. Norman asks his son the whereabouts of Curt Connors, exclaiming that he never takes a day off. Sensing a level of tension, Peter excuses himself from the office.

## Walkthrough

No walkthrough is necessary as this mission simply consists of a cutscene.

After the mission ends, Peter comes across a Spider-Bot pinging in an area next to him, a signal that Miles and Ganke Lee also become aware of. This unlocks the Spider-Bot side quest, where Peter and Miles are tasked with locating a number of Spider-Bots scattered around New York City. Locating these Spider-Bots will contribute to a district's progress bar. Note that if the "All Seeing" suit upgrade from the Traversal tab has been acquired, you gain the ability to pinpoint Spider-Bots on the mini-map.

Template:Navbox missions msm2
Kingpin's Criminal Empire

**Kingpin's Criminal Empire** are numerous crime syndicates, professional criminals, and corrupt authorities corporately controlled by businessman Wilson Fisk, aka Kingpin.

## History

### Early History

The members met and were hired by Kingpin. They were sent to act like guards or sent to act as soldiers.

## Characteristics

Kingpin's henchman are all males. They had purple shirts and bulletproof vests. Most of them speak English and there is not a henchman that speaks in another languages. During the Fisk Tower attack, the henchman are show to overpower the NYPD.

Beware that the undercover Kingpin's henchman disguising as civilians roaming around the city in the first and post-game of first game's main story, particularly on the Manhattan street.

## Gameplay

### Equipment

The henchman equipment are guns, shields and electric sticks. They have bulletproof vests. These items are brought by their boss.

## Trophy

**All the King's Men**
Take down each Fisk Hideout

These are seven hideouts kingpin's minions were sent to guard during his arrest for keeping his rackets running.These hideouts have several waves of enemies and award the player with base tokens.

Stealth Takedown 3 Snipers
Web 5 enemies to walls
Perform 10 Air launch attacks
Knock or throw 5 enemies off the building
Throw 10 objects
Hit 3 enemies with scaffolding
Scream

**Scream** was an offspring of the Venom symbiote who uses Mary Jane Watson as its host.

## History

Whilst checking in on MJ via a video call, Peter warns her that Harry has changed, and advises that she not see or speak to him. He then sees the symbiote's tendrils grab MJ, and rushes over to his house in Queens. He finds Harry seemingly normal and MJ unharmed, and tries convincing him to remove the symbiote. Unfortunately, it exerts its control over Harry, re-transforming into Venom and attacking Peter. MJ gets in the way, causing Venom to grab her with a tendril and infect her with one of its offspring, transforming her into Scream.

After freeing himself, Peter is flung by Scream into the streets, and Venom flees the scene. Under the control of the symbiote hivemind, a brawl ensues in which MJ is heard constantly trying to fight against the symbiote's control. Eventually, Peter is able to defeat it using a combination of MJ's willpower and high-frequency sonic blasts, similar to other symbiotes. MJ is freed and the juvenile symbiote disappears.

## Characteristics

### Appearance

While having no host, the Scream symbiote appears as a writhing mass of red and yellow tendrils. This mass is no larger than a basketball, and is fully sentient. Said mass only squeals and screeches for communication. Even while having no host, Scream can still walk around, using its tendrils as arms and legs. However, when the symbiote possessed Mary Jane, the creature adopted a somewhat human female structure. Scream now appeared as a lanky, humanoid monster, standing at around 8 feet tall.

The body consists of mostly yellow goo, with some dark red sprinkled in. Scream also grows spines on the host's shoulders. The head is red in color, and it consists of sharp, uneven white eyes with no pupils, similarly to other symbiote creatures. Scream also comes complete with a mouth like Venom, as well as 2 rows of razor-sharp teeth, on both the top and bottom jaw.

And finally, Scream grows a huge extension of red hair. This hair is not real, instead it is made of tons of symbiotic tendrils. This hair structure is even longer than the symbiote's body when connected to a host, exceeding 7 feet in length.

### Abilities

Like Venom, Scream can shapeshift, allowing her to mimic anything, including bladed weapons, hair-like appendages she can use as a weapon, and even long, sharp claws. The suit also possesses the ability to enhance the host's natural abilities, including strength, speed, stamina, and even durability. She can also regenerate her host and herself from damage and leap great distances.

Much like Venom and her symbiote brethren, however, she is vulnerable to high-frequency sound and, potentially, even the Anti-Venom symbiote.

## Original appearance

Although Marvel's Spider-Man 2 marks the first time MJ has appeared as the Scream symbiote, Scream first appeared in Venom: Lethal Protector #4 (May 1993), The host being Donna Diego.
Saving Lives Suit

* Default
* Style 1
* Style 2
* Style 3

The **Saving Lives Suit** is a Wraith-inspired suit players may equip for Peter Parker in *Marvel's Spider-Man 2*. It can only be unlocked after completing The Flame side missions with Peter Parker.

## Appearance

This suits colors are black, purple, gray, and the suit appears to split between top and bottom. The purple is on the sides, outer thighs, shoulders, and on the kneecaps. the gold spider connects to the back and the gray is on the sides of the lower legs.

Suit styles
Stakeout

**Stakeout** is the seventeenth main mission in *Marvel's Spider-Man*. Black Cat calls from a blocked number, taunting Spider-Man to catch her by coming to a specific address. Upon arrival, he finds a tape recorder and a message, along with a tripod-mounted camera. Looking through it, he finds one of her Black Cat RFID harvesters and is quick to warn Yuriko Watanabe that the Cat is back.

## Walkthrough

After arriving at the waypoint, look through the camera until the zoom upon is unlocked, then zoom in left to a warehouse atop a building, where a shine from a black cat object can be found. Take its photo to complete the mission. From here out, players can track down the Black Cat statues to uncover her mystery and unlock a custom suit. The next mission, "Couch Surfing", begins shortly after.
Miles Morales mods

**Mods** are passive upgrades in *Miles Morales*. Mods are divided between visor mods and suit mods, and the player may equip two of each at any given time, with any given suit, provided they've unlocked said mod. They can do this either by leveling up and purchasing them with Activity Tokens and Tech Parts, or by crafting different suits.
Scarlet Spider II Suit

The **Scarlet Spider II Suit** is a suit players can unlock in "The Heist" downloadable content for *Marvel's Spider-Man*. It is acquired by completing all missions up to and including Follow the Money, as well as all side missions and citywide activities on the map. It does not possess an associated suit power.

## Characteristics

Section incompleteThis section is empty or needs to be expanded. You can help the *Marvel's Spider-Man* Wiki by writing it.
## Original appearance

For more background of Scarlet Spider II Suit throughout comic book history, see **all appearances of Spider-Man's Suit** and the **original appearance of Scarlet Spider II Suit** on the **Marvel Database**
The suit is based on Kaine Parker's version of the Scarlet Spider suit, the current form of Spider-Man's former Stealth ("Big Time") Suit, that first appears in *Scarlet Spider* vol. 2 #1.
One Plus One Equals Win

## Trophy

**Terminated**
Complete the "One Plus One Equals Win" mission

**One Plus One Equals Win** is the final main mission in the "Silver Lining" downloadable content for *Marvel's Spider-Man*. Spider-Man teams up with Silver Sable to finally defeat Hammerhead.

Completing this mission rewards the player with the Cyborg Spider-Man Suit.

## Story

Spider-Man helps calibrate Sable's class five laser array in her secret Sable International base, to prevent it overheating when used against Hammerhead. Hammerhead then arrives and battles them, The two work together, Spider-Man holding him in place for Sable's laser, but when her laser fails, she crashes her jet into him. This is enough to cause his Project Olympus suit to fail.

Spider-Man invites Sable to a pizza place, but she shuns him due to her war in Symkaria. She laments that she does not enjoy fighting but must to save her people. When Spider-Man calls her heroic for this, she shuns the label but shows gratitude to him for his help and drops him back at the city. In a post credits scene, Peter Parker teaches Miles Morales how to swing through New York.

## Walkthrough

The first section of the mission simply involves following Sable's orders. After yanking the objects she points to and completing the calibration on the towers around the base, Spider-Man must web throw barrels outside to test the laser. Finally, using the terminal leads to a cutscene and then into the final boss.

### Hammerhead boss

The Hammerhead boss battle is a challenging endurance battle. Hammerhead himself uses attacks similar to his previous boss battle: leaping twice toward Spider-Man (requiring dodges to avoid them), and using a long range laser attack. Hammerhead also brings in several other thugs, which are a good source of building Focus.

The objective of the battle is to keep Hammerhead in place while Sable uses her laser. After she uses it, Spider-Man can then punch him repeatedly for damage until Sable can use her laser again. To get Hammerhead vulnerable to being held in place. Spider-Man must web him up with Web Shooters and punch his legs to keep him in place.

The fight comes in phases separated by cutscenes. After the first phase, Hammerhead begins using a shield, which prevents all of Spider-Man's web attacks. Sable's bombs can disable the shield, and Spider-Man must Web Throw them at Hammerhead when she performs a bombing run. In the meantime, Hammerhead will summon several thugs. Simply avoid Hammerhead until a Sable bomb can be thrown at him and once his shield is disabled, the usual tactics apply.

After dealing enough damage to Hammerhead, the final time holding him in place, Sable's laser will not fire. Continue holding him and a cutscene will take place, ending the mission and the DLC. Any activities not yet complete for the DLC can be done for all remaining trophies.
Spider-Training

## Trophies

**Launch, Swing and Dive**
Get Spectacular or better in a Spider-Training Traversal Challenge

**Punching Pixels**
Get Spectacular or better in a Spider-Training Combat Challenge

**Dodging Light**
Get Spectacular or better in a Spider-Training Stealth Challenge

**Spider-Training: Complete**
Complete every Spider-Training Challenge once

**Spider-Training** are citywide activities players can choose to explore in *Marvel's Spider-Man: Miles Morales*. They are a series of challenges placed by Peter Parker, to train Miles Morales into improving his skills.

Completing each challenge will reward players with unique skills, as well as Activity Tokens, depending on how they score. Players can begin these after completing the New Thwip mission.

## Challenge types

The challenges come in three varieties:

* **Combat Challenges**
* **Traversal Challenges**
* **Stealth Challenges**

These test Spider-Man's ability to fight, travel, and sneak, respectively.

Success in each of the challenges can yield up to 3 Activity Tokens with 1 token rewarded for each rating. Completing a challenge in any score will also reward players with Challenge skills that are unlocked in the Skill Tree at the end of each challenge.

## Challenge locations

There are a total of nine Spider-Training Challenges, with three of each type, located across the nine districts.

## Trophy

**Pete's First Villain**
Complete the Final Test

After completing all of the challenges, the side mission **Final Test** will be unlocked where Spider-Man must defeat a holographic Vulture as the hologram Peter Parker tells the story of how he first encountered the villain. After completing the mission, players will be rewarded with the Miles Morales 2020 Suit as well as 1000 XP.
Rio Bravo

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## Mission details

### Rewards

500 XP
 Unlocks Hammerhead Crimes

### Followed by

Together But Alone

**Rio Bravo** is the third main mission in the "Silver Lining" downloadable content for *Marvel's Spider-Man*. Spider-Man defends a that is being attacked by Hammerhead thugs.

Completion of this mission unlocks new Hammerhead Crimes.

## Story

Spider-Man is alerted by the police dispatch to a report of a truck driver in distress in the Financial District. As he swings over, he gets a call from Miles Morales, who is confused about getting physics homework for his "spider-assignments", and explains that understanding physics is essential to web-swinging. Upon arrival, Spider-Man finds out that Hammerhead thugs are attacking an Oscorp truck, and decides to help.

## Walkthrough

This mission is essentially players' introduction to Tech Salvage crimes. Throughout this mission, Spider-Man must defend the Oscorp truck from Hammerhead thugs. A circular gauge is visible near the truck's door, and it rises as thugs try to break open the door.

Players can defeat the Hammerhead thugs any way they choose, but must keep track of the gauge lest the Hammerhead thugs raise it to full. Only two thugs are attacking the truck at first, but more thugs come in waves, including brutes and jetpack thugs. Because many are close to the trucks, Web Bombs and other gadgets can take advantage of this.

Completing the mission unlocks crimes around New York City. Future Tech Salvage crimes play out similarly to this mission where Hammerhead thugs attempt to steal from trucks. Additionally, completing the mission unlocks the next mission, "Together But Alone".
Ten Count Volume 6

* Front
* Back

**Volume 6** of the Ten Count manga.

## Overview

Shirotani and Kurose continue to grow ever closer as a couple. One day, while out on a date with Kurose, Shirotani runs into Ueda, the woman responsible for triggering his germophobia. The encounter causes emotions Shirotani has long buried to surface. Will this be the catalyst that drives Shirotani to once and for all allow number ten on his list?

## Section heading

Write the second section of your page here.
Spider-Man P.I.

**Spider-Man P.I.** is a side mission in *Marvel's Spider-Man*. Spider-Man finds a woman named Carmen, who is concerned because her husband Rodrigo is mixed up and acting weird and meeting a woman who she suspects is involved with organized crime. She knows he is meeting with a woman at the Detox Center.

The mission is unlocked after capturing Shocker in the story mission A Shocking Comeback. It takes place at night.

## Walkthrough

After arriving at the Detox center, find a good hidden location, preferably a perch atop a lamppost with a view of her face, and take the woman's picture. After this, she leaves in a vehicle and meets up with another person. Follow her and web to the ceiling above him to take his picture as well, then follow him as he takes the subway. The mysterious woman gives him the plans and Spider-Man sends his picture to Carmen who identifies him as Deshaun, a former friend of Rodrigo's from college who later went to prison on robbery charges.

The man will exit the subway and enter an office building. Climb up the outside of the building and spy on him and the man he meets. Take photos of the whiteboard and the screen for evidence, using windows that provide a clear view of each. After this, the two men leave the building and get into a vehicle. Follow it and a second vehicle.

Both vehicles will need to be stopped, and the easiest way to do this is by stopping the leading vehicle first. The second car will stop behind it and the driver can be easily defeated. Spider-Man will relay the information to Carmen, ending the mission.

## Behind The Scenes

When the men are meeting inside the building, one of them, Niko, reassures Deshaun that they can trust Roman, the getaway driver, pointing out that he is his "brother's kid". This is a nod to the main characters of *Grand Theft Auto IV*: cousins Niko and Roman Bellic. Carmen may also be a reference to Carmen Ortiz, but this detail may just be coincidence.
Secret War Suit

The **Secret War Suit** is a suit players can unlock at level 7 in *Marvel's Spider-Man*. It costs 2 Backpack Tokens, 1 Base Token and 2 Research Tokens, and comes with the **Arms Race** suit power.

## Characteristics

### Appearance

This suit is primarily black in color with blue highlights. The webbing on the suit's head, collar, and leg sections are all colored red. The back of the suit includes a large blue spider-symbol with legs that extend to edges of the front torso section. The chest insignia is also colored blue. As with many of the other suits in the game, this suit features emotive shutter eyes.

### Suit power

The associated Arms Race suit power allows Spider-Man to detonate a blast around him that can hit a wide range of attackers on all sides, and will stun nearby enemies, while rendering guns useless for a short while, letting Spider-Man attack without fear of ranged weapons.

## Original appearance

The suit is based on the one worn by Spider-Man at the start of S.H.I.E.L.D's secret war with Latveria in the "Secret War" storyline.
Sound Samples

## Trophy

**Deep Cuts**
Collect all Sound Samples and recreate the Davis Brothers Mix

**Sound Samples** are citywide activities players can choose to take part in after they have completed the Breaking Through the Noise mission in *Marvel's Spider-Man: Miles Morales*. It consists of finding all ten sound samples that Aaron Davis, aka the Prowler, has hidden around the city.

Once players have found all the samples, the side mission Back to the Beginning is unlocked, which rewards players with the Purple Reign Suit.

Sound Samples are marked on the map with a purple Prowler icon () and scattered around the nine districts.

After finding a sample, players will learn the entire story of what happened between Jefferson Davis and Aaron Davis when Jefferson found out Aaron was the Prowler.
Marvel's Spider-Man trophies

## Trophy

**Be Greater**
Collect all Trophies

**Trophies** are collectibles in *Marvel's Spider-Man*. There are 51 trophies available in the main game, most of which are for completing missions, obtaining collectibles, and completing certain tasks. Additional trophies can be earned through *The City That Never Sleeps* downloadable content.

Collecting all base game trophies will unlock the platinum trophy "**Be Greater**".
Projects

## Trophy

**A Bit of a Fixer-Upper**
Complete all optional projects in the lab

**Lab projects**, or simply **projects**, are puzzle minigames in *Marvel's Spider-Man*. They are of two types, requiring players either to wire electric circuits (called **circuit projects**) or to find DNA sequences (called **spectrograph projects**). Following the mission My OTHER Other Job, players can participate in these projects for additional XP and Research Tokens while in Otto Octavius's lab. More projects are added over the course of the main story, along with getting more difficult over time.

## Circuit projects

Circuit projects are circuit-based puzzles that require Peter Parker to complete a disconnected circuit by reattaching a few of the available pieces. The goal is to reattach the circuit without expending all available pieces, and to ensure the positive and negative voltage gives the current the required voltage in the end.

There are a total of ten lab circuit projects in the game.

## Spectrograph projects

Spectrograph projects are pattern puzzles. These require Peter to analyze a substance, by matching the patterns. To achieve this, Peter has to match a few blocks on screen, and a few pieces that cancel out other blocks, until all blocks match the patterns required.

There are a total of ten lab spectrograph projects.

## Gallery

Circuit project solutionsActuator PrecisionMinimal Grip ForceSpatial MappingBalance CompensationPower EfficiencyMicrocable CalibrationMachine Learning Sub-systemStage 1 Intracranial InterfaceStage 2 Intracranial InterfacePrecision Targeting
Spectrograph project solutionsMaterial Candidate Test: L37Material Candidate Test: X23Material Candidate Test: B62Material Candidate Test: V13Material Candidate Test: C06Material Candidate Test: V77Material Candidate Test: S12Material Candidate Test: R80Material Candidate Test: X09Material Candidate Test: P12
Marvel's Spider-Man suits

## Trophies

**Snappy Dresser**
Wear 5 new Spider-Suits

**A Suit For All Seasons**
Purchase all Suits

**Suits** are collectible and wearable items that grant active power-ups, called suit powers, in *Marvel's Spider-Man*. Suits first have to be unlocked, either by completing a specific mission, or reaching a certain level, and then purchased with tokens. While each suit comes with a signature power of its own, these can be swapped depending on players' gameplay style or preference. Players may also customize their suits with up to three suit mods, which grant various passive bonuses.

The ability to choose and craft suits only becomes available after players have unlocked the Advanced Suit via discussion with Otto Octavius in his lab, at roughly level 3.

There are a total of 47 suits (45 in the PlayStation 4 version) obtainable in the game. There are 28 suits available to unlock in the main story, nine suits obtained in *The City That Never Sleeps* (three suits per DLC campaign), eight suits added through free updates to the PlayStation 4 version (or available from the start in the Remastered version), and two suits added through a free update to the PlayStation 5 version (or available from the start in the PC version).

## Suits

### *The City That Never Sleeps*

Suits in *The City That Never Sleeps* have neither powers nor a price in tokens.
New Thwip

**New Thwip** is a mission in *Marvel's Spider-Man: Miles Morales* where Miles Morales practices combat against Peter Parker's new hologram training tech.

## Story

Miles heads to the waypoint calibrated into his suit, whilst swinging to his location, he listens to Danika Hart's podcast and immediately becomes a fan after she complimented his "incredible takedown of Rhino".

Once Miles arrives to the location, Miles is met with a holographic Spider-Man introducing him to his first holographic training lesson. This one focuses on "acrobatic improvisation". To start off Miles must begin with air combat followed up with various other moves and techniques to enhance his combat. After training, the hologram gear begins to breakdown, thugs arrive to the rooftop with the intention of stealing, then selling the technology Miles was just practicing with. After dealing with the enemies, Miles fixes the gear and discovers the waypoints for the other Spider-Training locations.

## Walkthrough

Begin the training with mid air attacks, then follow up with a swing kick on the holographic enemies. Disarm the holograms then throw their weapons back at them. Simply defeat the holograms until the thugs arrive to the scene then use the moves learned form the training on the enemies.
Secret Wars - Civil War Suit

* Default
* Style 1
* Style 2
* Style 3

The **Secret Wars: Civil War Suit** is a Sam Wilson-Falcon-inspired suit, in which players can use for Peter Parker in *Marvel's Spider-Man 2*.

## Characteristics

His suit comprises items similar to those worn by The Falcon, most notable being the wingsuit. The upper body has Classic Suit's red and blue patterns, in additions to backpack Falcon Wing; with the military pants' color is camouflage.

Suit Styles

* **Color 1**: Default color scheme
* **Color 2**: White and Black
* **Color 3**: Army Combat Uniform color schemes
* **Color 4**: Pink and Cyan. Cyan leg bags, buckle and gloves; Red part on upper body replaces with Pink; Pink backpack Falcon Wing, and its front chest color being cyan; Pink (upper)/Cyan (lower) gradients with star marks

### Unique Features

Due to having Falcon Wingsuit integrated into the suit, it replaces Web Wings with the Falcon Wings.

## Original Appearance

This suit first appeared in an alternate storyline of the first Civil War in *Civil War* Vol. 2 #1 during the multiversal crossover event of 2015's *Secret Wars*.

The alternate storyline begins in the final fight of the first Civil War where the conflict over superhuman registration descended into a never-ending war that has been long set by the Skrull faction led by Veranke. Peter fights for "The Blue"—the rogue western half of what was once the United States. As Sam Wilson's fate is unknown, Peter wears a suit inspired from his fallen ally. With Mary Jane on the other side of the border, he leads a team of superhuman operatives on covert missions into enemy territory, hoping to end the eternal conflict by any means necessary, until She-Hulk and Iron Man exposes Skrulls' never ending conspiracies to the world at cost of both Captain America and Iron Man's sacrifices, thereby ending the war and reconcile the super hero community.

Unlike in the comic, where Peter remains maskless in this suit, the suit's mask design is created for this game.
Newsflash

**Newsflash** is the eighth main mission in "The Heist" downloadable content for *Marvel's Spider-Man*. Mary Jane Watson follows up on a license plate Spider-Man asked her to run, and decides to sneak into the compound herself to look for evidence.

## Story

Spider-Man stops by Eddie's Pizza for dinner. Mary Jane calls him when she is at the compound, and Spider-Man promises to be there shortly when he is finished eating. When she infiltrates, she finds no sign of a child, but does find counterfeit money and an unguarded laptop with a shipping manifest. She hears them talk about the Costa family and that the Maggia are trying to diffuse the situation, but leaves.

## Walkthrough

This is a typical Mary Jane stealth mission from the main story, though lures and stun gun are available to take out guards. On the way, Mary Jane must take photos of evidence. The first are of a pile of counterfeit bills, then a pile of bags of counterfeit money, and finally two men near a laptop. After this, a brief cutscene commences.

The rest of the mission simply requires escaping. Not all the guards need to be defeated, but the stun gun makes it relatively easy to do so. Avoid the boxes and flee on the left side of the track at the exit to complete the mission. After this, Black Cat calls Spider-Man, leading to "Cover for the Cat".
Resources

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**Resources** are collected and used in *Marvel's Spider-Man* series by players in order to craft various items, such as gadgets and suits. There are six different types of tokens, each with their own collection requirements.

## *Marvel's Spider-Man* resources

### Backpack Token

Located in Peter's hidden backpacks found throughout New York City, these are the easiest to obtain. Opening a backpack will award tokens and usually some sort of memento that relates to Spider-Man lore.

 Upper West Side | 5

### Base Token

First introduced in the mission "Fisk Hideout", Base Tokens are obtained by clearing enemy bases of major villains, such as Wilson Fisk. They are thus more difficult to obtain.

 Upper West Side | Fisk Hideouts, Demon Warehouses, Sable Outposts (1 each)

### Challenge Token

First introduced in the mission "What's in the Box?", Challenge Tokens are obtained by completing Taskmaster Challenges in the base game. or completing Screwball Challenges in *The City That Never Sleeps* downloadable content.

Many late-game items require Challenge Tokens to craft, making them important to obtain.

 Upper West Side | 1

### Crime Tokens

Introduced in "Keeping the Peace", Crime Tokens are obtained by interrupting street crimes that Spider-Man comes across on various missions. These crimes can be discovered initially via the intel provided by Yuri Watanabe; later, players can scan their environment () after syncing with surveillance towers. Crime Tokens are among the easiest to obtain.

 Upper West Side | Thug, Demon, Prisoner, Sable Crimes (5 each)

### Landmark Tokens

Introduced in "Landmarking", Landmark Tokens are obtained by swinging to a notable landmark and taking a high-quality enough picture. These tokens are easy to obtain, but the use for them is relatively small.

 Upper West Side | 3

### Research Tokens

Research Tokens are obtained in three ways. The first is by completing the projects puzzles in Otto Octavius's lab, introduced in the "My OTHER Other Job" mission. More of these projects are added throughout the game, and six are obtained this way in total. The second is completing various tasks at Research Stations (two tokens obtained per task), and the third, introduced in the "Helping Howard" side mission, is by capturing pigeons. Research Tokens can be more complicated to obtain.

## *The City That Never Sleeps* resources

### Challenge Tokens

Challenge Tokens return, introduced in the mission "Something is Screwy". These are obtained be completing Screwball Challenges, similar to the original entry.

### Crime Tokens

Similar to the base game, Crime Tokens are obtained by stopping various crimes around the city.