recursal/Fanatic-Fandom huggingface dataset:
Creature Training

**Creature Training** is a technology that is unique to the Gungans, and can be researched at the Hvy Weapons Factory in Tech Level 4. It costs 500 **Food** and 400 **Carbon**, and makes Pummels twice as effective against Walls, Anti-Air Mobiles more effective against aircraft, and Artillery more effective against buildings.

> "*Uniquely available to the Gungans, this ability lets them specialise their Heavy Weapons to be even more effective in their respective roles. That is, Pummels will be much more effective against Walls; Mobile Anti-Air weapons will be even stronger versus flying units; and Artillery will cause even more damage to buildings.*"
> —Manual description
>
>

## Hidden Stats

* Pummels double the damage against Walls & Gates armor class
* Anti-Air adds +2 against Aircraft armor class
* Artillery adds +4 to All Buildings armor class
Fighter

### HP

30 (Galactic Empire, Confederacy, Trade Federation, Gungans) 25 (Rebel Alliance, Republic, Wookiees, Royal Naboo)

### Cost to Upgrade

200 **Carbon**
200 **Nova**

The **Fighter** is an Aircraft that is available at the Airbase in Tech Level 3. It is effective against other Aircraft, and good for taking down Troopers and other vulnerable foot units. It's not as effective against Ships, Heavy Weapons, or Mechs, and can be easily shot down by units with anti-air attacks, like the Anti-Air Trooper, Anti-Air Mobile, and Anti-Air Destroyer. However, it can still be an excellent harassment unit against anything that cannot attack them, a lot more so if not escorted by any AA units.

In Tech Level 4, it can be upgraded to the Fast Fighter.

> "*This all-purpose flying vehicle is quick and capable of delivering surgical strikes against any other unit, flying or otherwise. It is most useful as a support unit. The Fighter is best suited for attacking those forces that cannot retaliate — for instance, workers, Troopers, and Bombers.*"
> —Manual description
>
>

## List of Fighters

* Confederacy: Geonosian Fighter
* Galactic Empire: TIE fighter
* Gungans: Gungan Fighter
* Rebel Alliance: Z-95
* Republic: Gunship Fighter
* Royal Naboo: N-1L Starfighter
* Trade Federation: Droid Starfighter
* Wookiees: Agr

## Hidden Stats

Fighters have a bonus against the following armor classes:

* +1 to Heavy Weapons
* +2 to Jedi & Hunty Bounters, Pummels & Cannons, Mounted Troopers
* +3 to Tame Animals
* +4 to Base Ranged/DuraArmor
* +5 to Workers
* +6 to Ships, Submarines
* +10 to Troopers
* +15 to Aircraft

Fighters have the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Notes

* While Gungans riding flying Aiwhas never appeared in *The Phantom Menace*, it is notable that they were meant to appear, but were cut from the final film.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Fighter.Fighter icons.
Hvy Armor

**Hvy Armor** is a technology that can be researched at the War Center in Tech Level 4. It costs 250 **Food** and 250 **Nova**, and gives Troop Center units +1 armor and +2 pierce armor. Light Armor must be researched before it becomes available.

This is the last and most expensive of the Trooper armor upgrades at the War Center, and should be researched if the player still uses Troop Center units in their army.

> "*At Tech Level 4, Troop Centre units' armor may be improved even further.*"
> —Manual description
>
>

## Clone Campaigns changes

* Originally, the Royal Naboo did not have access to Hvy Armor. It was added to their technology tree in the 1.1 patch for the expansion.

## Trivia

* The Hvy Armor icon depicts the armor worn by Bossk.
Galactic Banking

**Galactic Banking** is a technology that can be researched at the Spaceport in Tech Level 3. It costs 200 **Food** and 100 **Nova**, and eliminates the tribute fee. Hutt Endorsement must be researched first, and Galactic Banking is a requirement for Galactic Trade Commission.

Like the previous upgrade, this is an important technology if the player tributes resources to their allies, as they will save a lot of resources over time.

> "*At Tech Level 3, you may eliminate the tribute fee altogether by researching Galactic Banking at your Spaceport.*"
> —Manual description
>
>
Spinnaker's Spoils

**Spinnaker's Spoils** is the third scenario in the OOM-9 campaign. The Trade Federation attacks Naboo's main supply center to steal their resources.

## Scenario Instructions

### Objectives

* Destroy the 3 Spaceports at Spinnaker and replace them with your own.
* Raise 10000 Nova crystals, by gathering resources, selling goods at your Spaceport, and trading with other Spaceports.

### Hints

1. Make sure you have a large enough force before trying to invade the heavily defended coastal town of Spinnaker.
2. Use your own Spaceports to exchange excess resources for Nova. Do not undermine your goal by buying resources at inflated prices!
3. Your nearby ally has a Spaceport. Create and send Cargo Hovercraft there to augment your Nova reserves.
4. You can even send cargo hovercraft to enemy Spaceports, provided you subdue any opposition around them.

## Players

### Player

* **Player** (Trade Federation): The player starts with a large force consisting of Strike Mechs, Assault Mechs, Mech Destroyers, Grenade Troopers, Hvy Troopers, Anti-Air Troopers and Hvy Destroyer Droids. They must claim a town and gather nova.

## Allies

* **YIN-762** (Trade Federation): An allied base to the east. The player can trade with them.

### Enemies

* **Spinnaker** (Royal Naboo): The city of Spinnaker covers most of the map, and represents the biggest threat to the player.
* **Naboo Royal Navy** (Royal Naboo): A base to the west. They will send Artillery, Pummels, and Mounted Troopers against the player.
* **Naboo Traders** (Royal Naboo): A small base to the north, across the water. Consists of two Spaceports and some Turrets.
* **Naboo Village** (Royal Naboo): A small base just north of the player's starting position. The player must reach their Command Center to take over the base.
* **Gungans** (Gungans): A small Gungan base far to the west, consisting of two Workers, two Farm, and a Food Proc Ctr. Has no impact on the scenario.

## Strategy

The player starts with a large force, but must capture a town to gather resources and train more troops. First, send the Strike Mechs up to the Naboo Village. Don't attack the Troopers - instead, go through the enemy Gate while it's open and rush up to the Command Center. Once the player reaches the Command Center, they'll take control of it, as well as all other units and buildings belonging to the Naboo Village.

Now, the goal is to gather 10,000 **Nova**. There are two ways to achieve this: defensive and offensive.

The defensive way is to defend the initial base, train lots of Workers, then gather all the nearby Nova Deposits. The player can also send some Cargo Hovercraft to the allied camp nearby. Once the player has almost reached the goal, just sell all food, carbon, and ore to reach the requirement.

The offensive way is to train Pummels and some Mechs and Troopers, seek out Spinnaker's Spaceports, and destroy them. Every destroyed Spaceport will lead to a tribute of nova. Destroying all three Spaceports will give the player almost enough nova, and the rest can be gathered from deposits or trade.
Fire, Earth, Water and Air

**Fire, Earth, Water and Air** is the third scenario of the Darth Vader campaign. The Empire discovers that the Rebel Alliance has more of a presence on Reytha than first assumed, so Vader goes to eliminate them after force-choking Belladar for his failures.

## Scenario Instructions

### Objectives

* Darth Vader must survive.
* Defeat Rebel Airpower by destroying their Airbases.
* Defeat the Rebel Navy by destroying their Shipyards.
* Defeat the Rebel Army by destroying their military buildings (Troop Center, Mech Factory, Heavy Weapons Factory).
* [Optional] Keep at least 5 units around the AquaHarvesters to control them.

### Hints

1. The Rebels will use their individual strengths to support each other. Focus your attacks on one base at a time.
2. Air will be the biggest threat, so deal with them first. A rear base on the western corner of the map supplies the airforce with resources.
3. Eliminate the Rebel Navy next. With slightly less mobility than the air force, they'll prove a consistent source of harassment.
4. Without air and naval support, the army should be easy to defeat.

## Players

### Player

* **Player** (Galactic Empire): The player starts to the east with a Fortress, some Prefab Shelters, and an army. They must build a base and defeat all enemies, one after the other.

### Neutral

* **AquaHarvester** (Galactic Empire): Some production plants at the center of the map. If the player keeps five units near them, they will tribute Food.

### Enemies

* **Rebel Army** (Rebel Alliance): The main enemy in this scenario. They have a base to the north, and train a wide variety of Troopers, Mechs, and Heavy Weapons.
* **Rebel Navy** (Rebel Alliance): A base to the south. They train Ships.
* **Rebel Air Force** (Rebel Alliance): A base to the west. They train Fighters and Bombers.

## Strategy

The player should immediately build up their base and start gathering resources. Build a wall and some Turrets on the northern shore, to stop the Rebel Army from attacking the base.

The player should then train an army, with some Pummels, Anti-Air Troopers, and Dark Troopers, and some Transport Ships to send them to the western landmass. Destroy the Airbases, and the Air Force will surrender.

Now is the time to deal with the Navy. Train some Cruisers, guarded by Frigates and Destroyers, and send them to the southern island. Destroy any Turrets and Shipyards with the Cruisers, and take down enemy ships with the Frigates and Destroyers. When all Shipyards have been destroyed, the Navy surrenders.

Then build up an army to take down the Rebel Army. Train Dark Troopers, Mech Destroyers, and Pummels, and head north to engage their forces. Take down Turrets and Fortresses with the Pummels, and send the rest of the army against any opposing forces. Once the Army's military buildings have been destroyed, the scenario is over.
Hvy Destroyer

The **Hvy Destroyer** is an upgrade of the Destroyer, and is available at the Shipyard in Tech Level 4. It has slightly more hit points, attack, and pierce armor than its predecessor.

It is available to all civilizations except the Confederacy, Republic, and Wookiees.

> "*Available at Tech Level 4, the Heavy Destroyer is tougher and stronger than its standard counterpart. It too excels at eliminating other sea vessels, though its lack of range still proves to be a disadvantage against multiple-ranged units.*"
> —Manual description
>
>

## List of Hvy Destroyers

* Confederacy: Confederate Heavy Destroyer
* Galactic Empire: Heavy Destroyer
* Gungans: Bongo Fast Laser
* Rebel Alliance: Heavy Hunter
* Republic: GAR Heavy Destroyer
* Royal Naboo: Heavy Destroyer
* Trade Federation: S-HDST
* Wookiees: Heavy Destroyer

 Hidden Stats

The Hvy Destroyer deals additional damage to the following armor classes:

* +1 Base Melee/Armor
* +3 Base Ranged/DuraArmor, Tame Animals
* +11 All Buildings
* +15 Cruisers
* +30 Ships, Submarines (+25 for Wookies)

The Hvy Destroyer has the following armors:

* 0 Destroyer
* 0 Base Melee/Armor
* 8 Base Ranged/DuraArmor
* 6 Ship

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Hvy Destroyer.Hvy Destroyer icons.
Gundark

The **Gundark** is a predator that will attack nearby Workers. It has decent speed and a very large Line of Sight, but its attack is low enough that it won't present much of a threat if the Worker fights back.

## General Information

Gundarks stood up to 2.5 meters tall, had crimson red fur and an additional pair of arms that grew during adolescence. Gundarks were not as intelligent as other sentient species throughout the Galaxy, but they were smart enough to use basic tools such as clubs. They originated on the planet Vanquor, but could be found on many different worlds throughout the Galaxy. Anakin Skywalker apparently saved Obi-Wan Kenobi from a nest of Gundarks at some point of time between 32 and 22 BBY.

## Behind the Scenes

Gundarks were first mentioned in *Star Wars Episode V: The Empire Strikes Back*, when Han Solo told look Skywalker that he "look[ed] strong enough to pull the ears off a Gundark". They appeared in *The Clone Wars*, in *The Old Republic* and other media, featuring a very similar design to the Gundarks found in Galactic Battlegrounds.
Advanced Propulsion

**Advanced Propulsion** is a technology that can be researched at the War Center in Tech Level 4. It costs 500 **Food** and 300 **Nova**, and gives Ships +15% speed. It is available to the Gungans, Royal Naboo, and Trade Federation.

Like most naval upgrades, this technology is vital on water maps, and useless on maps where naval combat doesn't play an important part.

> "*By researching superior underwater propulsion systems, you can cause all your Ships to move considerably faster thanks to this Tech Level 4 upgrade.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, this technology cost 600 **Food** and 400 **Nova**. The price was reduced in the expansion.
Nova Crystal Proc Ctr

The **Nova Crystal Processing Center** is a building that is available in Tech Level 1. It costs 100 **Carbon**, and is a drop-off point for Nova. It can also research improvements to increase Nova gathering speed. Nova Crystal Processing Centers should be built as close as possible to Nova Deposits to reduce the time needed for Workers to drop off resources.

## Technologies

Tech Level 2
* Beamdrill Mining

Tech Level 3
* Hvy Duty Beamdrill

> "*Valuable green-tinged nova crystal outcroppings may be found sporadically throughout the map, and these may be mined and their contents brought back to Nova Processing Centres or Command Centres. Many units, including Jedi and Sith, Ships, Aircraft, and Mechs, as well as many advanced technologies, all require nova before they may be produced. Nova Processing Centres may also be used to develop technologies that let workers mine for nova crystals more quickly.*"
> —Manual description
>
>

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Nova Crystal Processing Center.Nova Crystal Processing Center icons.
Advanced Harvesting Program

**Advanced Harvesting Program** is a technology that can be researched at the Food Proc Ctr in Tech Level 4. It costs 250 **Food** and 250 **Carbon**, and makes Farms produce +175 Food. Harvesting Program must be researched before it becomes available.

Unless the player has enough animals in the Animal Nursery to ensure a good flow of food, this technology should be researched soon after reaching Tech Level 4, so that less carbon is spent replanting farms. If there are enough animals, the player should research Cloning instead.

> "*This Tech Level 4 farming technology makes Farms even richer, so that they rarely need to be replanted.*"
> —Manual description
>
>
Shield

**Shielding** is an unique mechanic introduced in the Genie Engine game series by *Star Wars Galactic Battlegrounds.*

Shielded units gains a new yellow life bar, similar to the green hit points. When damaged, shielding recovers automatically until it get full again.

Most shielding are provided by friendly Shield Generators or Gungan Fambaa Shield Generators, but some units get self-shielding by technologies. Shields can't overlap.

## Buildings/Units that provide shielding

* Shield Generator (powered by Power Cores)
* Fambaa Shield Generator (Gungans)

## Self shielded units/buildings

* Hvy Destroyer Droid (Trade Federation)
* Elite Royal Crusader (Royal Naboo, *Clone Campaigns* only; originally requires the Shielding technology)
* Fambaa Shield Generator (Gungans)
* Power Core (with the Power Core Shielding technology)
* All Aircraft, including Aircraft unique units, but not Air Transport, with the Shield Modifications technology (Rebel Alliance, Republic, Wookies, Royal Naboo only)
Research Center

The **Research Center** is a building that is available in Tech Level 3. It costs 210 **Carbon**, and lets players research upgrades.

Many of the Research Center's technologies are extremely useful. Ion Accu-Accelerator, Rotation Bearings, and Tracking and Targeting Computers will dramatically increase the deadliness of the player's Turrets, and the latter will also make the player's ranged units far more likely to hit what they're aiming at. Homing Sensors is invaluable if the enemy uses aircraft, and the player can also upgrade their Walls and Turrets at the Research Center.

## Technologies

Tech Level 3
* Durasteel Reinforced Support Beams
* Ion Accu-Accelerator
* Rotation Bearings
* Power Calibrator
* Tracking and Targeting Computers
* Hvy Wall
* Medium Turret

Tech Level 4
* Permacite Plating
* Homing Sensors
* Hvy Weapons Engineers
* Droid Upgrades (Confederacy only)
* Shield Wall
* Advanced Turret
* Adv Anti-Air Turret

> "*What the War Centre does for your units, the Research Centre does for your buildings - that is, it may enhance their strength and durability by means of its various available research projects. The Research Centre becomes available at Tech Level 3. Some of its technologies may be used to make workers more efficient, and to improve the accuracy of all your forces. It is also used to upgrade defensive Walls and Turrets.*"
> —Manual description
>
>

## Gallery

Research Center icons.Tech Level 3 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, Confederacy
Taxation

**Taxation** is a technology that is unique to the Royal Naboo, and can be researched at the Fortress in Tech Level 4. It costs 225 **Food** and 400 **Nova**, and reduces the cost of all military units by 10%.

This technology will allow the player to field a larger army for the same price, giving a small advantage. It should be researched as early as possible to gain maximum benefit from it.

This is one of two unique upgrades that benefit a Cannon. The other is Battle Armor, also a Royal Naboo technology.

> "*The Royal Naboo may develop a unique taxation system by means of this Tech Level 4 technology, which translates into a greatly reduced production cost for all its military forces.*"
> —Manual description
>
>
Farm

The **Farm** is a building that is available in Tech Level 1. It costs 50 **Carbon**, and can be used by Workers to gather food. Initially, a Farm provides 175 **Food**, but can be upgraded to eventually produce 550 **Food**. These upgrades can be found at the Food Proc Ctr, which must be built before the player can build Farms.

Once the Farm has been depleted, it must be rebuilt. Rebuilding a Farm costs the same as building a new one. They can also use the "Build Farm" button at the Food Proc Ctr to pay for a Farm ahead of time; once the Farm runs out of food, the farming Worker will immediately build a new one.

Additionally, abandoned enemy Farms can be claimed by the player by simply right-clicking on the enemy Farm. The Worker will claim ownership and will start gathering food as their own Farm. Any Farms claimed will have its food supply topped off to the maximum available to the Farm's current upgrade level, as if it is a new Farm.

> "*Farms are a renewable source of food, and require one worker unit to tend to them. Farms will eventually run out of food and then must be replanted. Researching new technology at your Food Processing Centre (a prerequisite building required for Farms) may increase the total amount of food that a Farm can generate before it must be rebuilt. Note that you may claim the deserted Farms of rival civilisations simply by sending your workers to them and right-clicking on the depleted Farms.*"
> —Manual description
>
>

## Trivia

Farms look identical and have the same icon from civilization to civilization; the only exception to this is the Gungans, whose Farms look very different (see gallery).
Flight School

**Flight School** is a technology that can be researched at the Airbase in Tech Level 3. It costs 250 **Food** and 50 **Carbon**, and gives pilots +20% greater hit accuracy. In addition, Fighters and Bombers gain +1 Line of Sight. It must be researched before Advanced Flight School becomes available.

The Line of Sight and improved accuracy will make the player's aircraft deadlier than before.

> "*The nature of flight is such that your Aircraft will have a harder time hitting targets than units firmly rooted on the ground. Fortunately, the Tech Level 3 Flight School research project greatly improves their ability to hit.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, the technology cost 300 **Food** and 50 **Carbon**, and did not improve Line of Sight. In the expansion, the price was reduced, and the Line of Sight bonus added.
Droid Assistants

**Droid Assistants** is a technology that can be researched at the Troop Center in Tech Level 4. It costs 100 **Food** and 100 **Carbon**, and lets Troop Center units be created 20% faster. It is available to all civilizations except the Gungans, Royal Naboo, and Trade Federation.

This technology is useful for players that rely on Troopers, allowing them to field an army faster than their opponents.

> "*This Tech Level 4 technology significantly increases the production rate for Troop Centre units.*"
> —Manual description
>
>
Cheats

To activate the cheats, press ENTER during gameplay. Type a cheat from the list below to activate its function:

* **forcebuild** - Instant contruction/research
* **forcecarbon** - 1,000 **Carbon**
* **forcefood** - 1,000 **Food**
* **forcenova** - 1,000 **Nova**
* **forceore** - 1,000 **Ore**
* **darkside[2-8]** - Destroy enemy. Replace [2-8] with a number to defeat that enemy. The number corresponds with the order in the diplomacy panel.
* **forceexplore** - Show complete map
* **forcesight** - No fog of war
* **simonsays** - Summon Simon the Killer Ewok
* **skywalker** - Win current scenario
* **tarkin** - Destroy every enemy
* **That's no moon** -Get the Death Star
* **forceboat** - invisible ship
* **scaryneighbor** - speed boat with a lot of firepower; *Clone Campaigns* only
* **imperial entanglements** - Get a Star Destroyer
* **tantive iv** - Leia's Blockade Runner
* **galactic upheaval** - Decimator
Tech Level 1

**Tech Level 1** is the first Tech Level in the game. In most random map games, players will start in Tech Level 1 with a Command Center, three Workers, and a Scout.

Once the player builds three Tech Level 1 buildings, Tech Level 2 becomes available. It can be researched at the Command Center, and costs 500 **Food**. Farms, AquaHarvesters, Sentry Posts, Sensor Buoys, Light Walls, and Prefab Shelters do not count as buildings for the purposes of advancement, nor does the Command Center.

## Buildings

* Troop Center
* Power Core
* Shipyard
* AquaHarvester
* Sensor Buoy (expansion only)
* Sentry Post
* Light Wall
* Prefab Shelter
* Animal Nursery
* Food Proc Ctr
* Carbon Proc Ctr
* Nova Crystal Proc Ctr
* Ore Proc Ctr
* Farm
* Command Center (players can rebuild the original if it is destroyed, but cannot build additional Command Centers until Tech Level 3)

## Units

* Trooper Recruit
* Mounted Trooper
* Power Droid (expansion only)
* Medic
* Worker

## Technologies

* Basic Training
* Commander Locate
Dexterity

**Dexterity** is a technology that can be researched at the Troop Center in Tech Level 4. It costs 450 **Food** and 150 **Carbon**, and gives Troop Center units +5% speed. Lighter Armor must be researched before it becomes available. Dexterity is not available to the Royal Naboo.

This technology is far more expensive than Lighter Armor, but is useful if the player can afford it. Other technologies, like unit upgrades for the Troopers, should be researched first.

> "*Special training brought on by this Tech Level 4 upgrade makes all Troop Centre units move even faster.*"
> —Manual description
>
>

## Trivia

* The Dexterity icon depicts the speeder bike chase scene from *Star Wars*: Episode VI *Return of the Jedi*.
Shield Wall

The **Shield Wall** is an upgrade of the Hvy Wall, and is available in Tech Level 4. Like the name suggests, it is shielded, giving it twice as many hit points as the Hvy Wall. It costs 5 **Ore** per unit, and players can build Gates to let their units pass through.

Unlike Turrets, Walls and Gates do not change appearance when upgraded.

> "*Shield Walls, which may be upgraded from Heavy Walls at Tech Level 4, are practically impervious to all but the most concentrated firepower — and their regenerative shielding makes them even more versatile. Note that Shield Walls are self-powered, and needn't be built in the vicinity of Power Cores.* "
> —Manual description
>
>

## Gallery

From the front row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Gates and Walls.Shield Wall icons.
Shaak

The **Shaak** is a huntable animal that runs away when attacked. It provides a lot of Food, making an excellent target for hunting Workers.

Like the Massiff and Orray, the Shaak has an attack stat of 7. This suggests that it was meant to strike back when attacked, but for some reason, this was not implemented.
Gungan Creature Armor

**Gungan Creature Armor** is a technology that is unique to the Gungans, and can be researched at the Mech Factory in Tech Level 4. It costs 700 **Food** and 350 **Carbon**, and gives all Mech Factory units +10% Hit Points.

This technology is less useful than Technicians, but at about the same price. Players should always research Technicians first, but if they can afford it, Gungan Creature Armor is a nice addition.

> "*This Tech Level 4 upgrade augments the resiliency of all Gungan Mech Factory units, thereby letting them absorb more damage.*"
> —Manual description
>
>
Enlarged Bomb Hold

**Enlarged Bomb Hold** is a technology that can be researched at the Airbase in Tech Level 3. It costs 250 **Food**, and gives the attacks of Bombers three times larger radius.

This technology can be considered essential if the player employs Bombers, as the extra area of effect lets them take down enemy structures quicker than before.

> "*This Tech Level 3 technology increases the payloads of your Bomber units, making their attacks cause damage in a much wider radius than before.*"
> —Manual description
>
>
Mech Factory

The **Mech Factory** is a military building that is available in Tech Level 2. It costs 180 **Carbon** and 25 **Ore**, and lets players train and upgrade Mechs.

Originally, the building can only create Scouts, which aren't particularly useful in combat, but lets the player explore the map. In later Tech Levels, the player gets access to Strike Mechs and Mech Destroyers, and even the mighty Assault Mech.

## Units

Tech Level 2
* Scout

Tech Level 3
* Strike Mech
* Mech Destroyer

Tech Level 4
* Hvy Strike Mech
* Hvy Mech Destroyer
* Assault Mech -> Hvy Assault Mech

## Technologies

Tech Level 3
* Upgraded Generator

Tech Level 4
* Advanced Generator
* Advanced Redesign
* Technicians
* Walker Research (Galactic Empire only)
* Gungan Creature Armor (Gungans only)
* Wookiee Ingenuity (Wookiees only)

> "*First available at Tech Level 2, the Mech Factory is used by each civilisation to produce and to upgrade its mechanised fighting forces. The Gungans, who do not use vehicles as such, still use Mech Factories to outfit their powerful fighting creatures with various armaments. Mechs fill a wide variety of roles on the battlefield - some are powerful against formations of Troopers, whereas others specialise in eliminating other Mechs. Mech Factories are also used to manufacture each civilisation's Assault Mech. These, such as the Imperial AT-AT, represent some of the mightiest fighting units available. Mech Factories may also be used to research technologies that enhance the performance and capabilities of all Mech Factory units.*"
> —Manual description
>
>

## Gallery

Mech Factory icons.Tech Level 2 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 3 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, Confederacy
Sensor Array

**Sensor Array** is a technology that can be researched at the Command Center in Tech Level 3. It costs 300 **Food** and 200 **Nova**, and gives buildings +4 Line of Sight. Sensor Beacon must be researched before it becomes available.

Like the previous technology, this is a useful improvement, but not particularly game-changing.

> "*At Tech Level 3, you can boost your buildings' lines of sight once again with the Sensor Array.*"
> —Manual description
>
>
Mech Destroyer

The **Mech Destroyer** is a Mech available at the Mech Factory in Tech Level 3. As the name implies, it is an excellent counter to Strike and Assault Mechs, destroying them quickly.

Many of the arguably most iconic *Star Wars* vehicles are Mech Destroyers in-game, such as the AAT, Homing Spider Droid, and AT-ST. Mech Destroyers can garrison one small unit inside, such as a Worker or a Trooper.

In Tech Level 4, it can be upgraded to the Hvy Mech Destroyer.

> "*Mech Destroyers are Tech level 3 units that are engineered for the specific purpose of efficiently eliminating other Mech units — that is, anything built from the Mech Factory is vulnerable to these specialised machines. However, they are less effective against Troopers, Fortunately, they have a limited capacity to carry friendly Troopers into battle.*"
> —Manual description
>
>

## List of Mech Destroyers

* Confederacy: Homing Spider Droid
* Galactic Empire: Light AT-ST
* Gungans: Lerraa
* Rebels: Hover Tank
* Republic: Clone Scout Walker
* Royal Naboo: Champion
* Trade Federation: AAT
* Wookiees: Kas Tank

## Hidden Stats

The Mech Destroyer unit has a bonus against the following armor classes:

* +5 Base Melee/Armor, Tame Animals
* +6 Base Ranged/DuraArmor
* +7 Ships, Submarines
* +15 to Decimators
* +20 to Assault Machines, Pummels & Cannons

The Mech Destroyer has the following armor classes:

* 0 - Heavy Weapons
* 0 - Assault Machines
* 3 - Base Melee/Armor
* 5 - Base Ranged/ Melee Armor

## Gallery

From top row: Imperial, Gungan, Rebel, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederate Mech DestroyersMech Destroyer icons
Exploration and Transport

**Exploration and Transport** is the fifth scenario of the Attichitcuk learning campaign. It teaches the player how to explore the map and transport troops, and features an attack on an enemy base.

## Scenario Instructions

### Objectives

* Defeat the Trade Federation's army and destroy their troop center to the North.

### Hints

1. The Trade Federation is nearby. Be wary but unafraid as you scout the area.
2. A diverse army is the best army.

## Players

### Player

* **Player** (Wookiees): The players starts with a small base to the south, two Workers, and Chewbacca.

### Enemies

* **GWC-04** (Trade Federation): Consists of a Troop Center and a Power Core, surrounded by Light Walls and Sentry Posts and guarded by Troopers.

## Strategy

The player should start creating Workers and gathering resources. They're told to build a Shipyard and train some Utility Trawlers to gather food, and a Troop Center to build soldiers. They're instructed how to build drop-off points for carbon, nova, and ore. When they reach Tech Level 2, the player can build a Mech Factory to train Scouts.

The Trade Federation's base is across the water, so the player must build a Transport Ship. They're told to first send the Scouts across to locate the base, then build an army of at least a dozen Troopers to destroy it.

Send the army across the water with the Transport Ship, march up to the Trade Federation base, and destroy it. It will be guarded by a few Troopers, but they should be easily dealt with. Once the Troop Center is down, the player wins.
Efficient Buildings

**Efficient Buildings** is a technology in *Clone Campaigns* that can be researched at the Power Core in Tech Level 4. It costs 350 **Nova**, and lets buildings create units and research technologies 10% faster. In addition, Power Droids move 10% faster.

This technology is useful for all players and all civilizations. It's expensive, but valuable if the player can afford it.

> "*In Tech Level 4, you may research Efficient Buildings at your Power Cores, which causes powered buildings to operate more efficiently than before. Construction of units, research of new technology, and other such actions will be conducted faster once Efficient Buildings has been researched.*"
> —Manual description
>
>
Laying the Foundation

**Laying the Foundation** is the fourth scenario of the Galactic Republic campaign. Echuu Shen-Jon subdues the Trade Federation mining operation on Aereen.

## Scenario Instructions

### Objectives

* Find and kill Plure Barron.
* Destroy the main mining facilities.
* [Optional] Destroy the secondary mining remotes.
* Naat Reath must survive.
* Echuu Shen-Jon must survive.

### Hints

1. The mining colony is heavily fortified. You will need to establish a strong base and large army in order to succeed.

## Players

### Player

* **Player** (Republic): The player must build a base, destroy the mining facilities, and kill Plure Barron.

### Enemies

* **Plure Barron** (Trade Federation): The Trade Federation has a large base to the south, as well as scattered buildings all over the map.

## Strategy

The player must first build up their base and prepare an army. Plure Barron will be using Troopers, Destroyer Droids, Artillery, and Aircraft, so the player's army should be ready to face these units. All herdable creatures on the map are inside the enemy's Animal Nurseries, so destroying the buildings and capturing the animals can allow the player a steady source of food.

The enemy's mining remotes are scattered across the map. Destroying these is an optional objective, but there's no reward for doing this.

The enemy base is in the southern corner of the map. Plure Barron can be found garrisoned in a Command Center west of the base, while the mining facilities are inside the base itself. Destroy the facilities and kill Plure Barron to end the scenario.
Monument

The **Monument** is a building that is available in Tech Level 4. It costs 3000 **Carbon**, 3000 **Nova**, and 3000 **Ore**, making it easily the most expensive building in the game.

In regular games, constructing the Monument will start a countdown. If the building is not destroyed before the end of the countdown, the player that build the Monument will win the game. It should be noted that the Monument takes a super long time to construct, so protection should be given in form of base defenses and a small army, and also divert considerable amount of Workers to build it.

Monuments cannot be converted by Jedi/Sith.

## List of Monuments

* Rebel Alliance: Palace of the Woolamander
* Galactic Empire: Imperial Palace
* Wookiees: Tree Vikkilynn
* Confederacy: Petranaki Arena
* Republic: Palace of the Republic (speculative)
* Royal Naboo: Theed Palace (speculative)
* Trade Federation: Neimoidian Throne, possibly based on the Palace of the Trade Monarchy
* Gungans: Gungan Temple

## Description

> "*A Monument stands as a testament to the superiority of your civilisation. Available only at Tech Level 4, this structure takes an inordinately long time to construct, and requires vast reserves of carbon, nova crystals, and ore to be built. Once completed, a countdown will begin during which time your rivals will invariably attempt to reduce your Monument to rubble. After all, if you can defend it for the duration of the countdown, you will then automatically emerge as the victor of the battle - as a commander who has managed to ensure his civilisation's dominance through relatively peaceful means. Note that Monuments cannot be converted by Jedi or Sith. Monument victories are only available in Standard Games and campaigns that call for them.*"
> —Manual description
>
>

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Monument.Monument icons.Massassi Temple, the Rebel MonumentThe Imperial Palace, the Imperial Monument, as the Darth Sidious statue is being toppled in *Return of the Jedi*Tree Vikkilynn, the Wookiee MonumentPetranaki Arena, the Confederate MonumentPalace of the Republic, the Republic MonumentTheed Palace, the Royal Naboo MonumentPalace of the Trade Monarchy, which is possibly what the Trade Federation Monument is based onGungan Temple, the Gungan Monument
## Trivia

* The Rebel Alliance monument is based on the Great Massassi Temple. Although the temple was not actually built by the Rebels, it was used by them as a base and thus explaining its choice as the monument for the Rebel Alliance.
Galactic Empire/Strategy

From the beginning, the player has 10% faster Scouts. In Tech Level 2, the Probot, the unique scout unit, is available. So, the Empire has a good potential for informational supremacy.
In Tech Level 3, there are many good options available: fast and cheap Mech Factory units (they perform better in raids, are less vulnerable to fighting at close range, and easy to mass), cheap Aircraft, faster built Fortresses with a very strong and multifunctional infantry unit - the Dark Trooper. There are also non-unique, but open fleet, Siths, Heavy Weapons and defences, so only a lack of Adv Mounted Troopers is the player's weak spot, that can be replaced by Mech Destroyers.
In Tech Level 4, the Empire keeps the high level of fully upgraded infantry (except Grenade Troopers and Dewback Riders) and fully (and cheaply) upgraded Mechs with additional strength in close range combat and anti-air defense. There is also fee-less trade available after Altered Bargains is researched, which will help very much in balancing the conomy, especially when Nova and Ore deposits are exhausted.
The best option for massing is Dark Troopers paired with Assault Mechs. They are both good at destroying: Assault Mechs besiege buildings and defeat aircraft, while troopers deal with fast-moving targets, Workers and dangerous for walker units. Anti-Air Troopers, Scouts, Strike Mechs, Mech Destroyers and Siths (with no stealth) also can be easily added into the army.
But some technology lines are not good to research: slow, expensive (and Advanced Cruiser-less) fleet in Tech Level 4, Heavy Weapons without the last Hit Points upgrade, bad (but cheap) aircraft with less armor, less accuracy and no shielding.
Lack of Faith in the Force makes everything more vulnerable to conversion to enemies' side. Instead, access to Jedi/Sith Purge means the player's units will be destroyed instead of turned in case of a successful conversion.
Shield Modifications

**Shield Modifications** is a technology that can be researched at the Airbase in Tech Level 4. It costs 250 **Food** and 500 **Nova**, and gives self-shielding to Fighters and Bombers, as well as unique units like the Airspeeder, A-wing, and Jedi Starfighter. It is available to the Rebel Alliance, Republic, Royal Naboo, and Wookiees.

This technology keeps the player's aircraft alive far longer. Not only does it effectively double their Hit Points, but the shielding also regenerates. Since most aircraft have low Hit Points, the shields will regenerate fully in a matter of seconds, meaning that they won't have to stay out of combat long to return to full form.

> "*This significant Tech Level 4 technology bestows all Aircraft with regenerating personal shields, effectively doubling the amount of damage they can withstand.*"
> —Manual description
>
>
Advanced Engines

**Advanced Engines** is a technology that is unique to the Royal Naboo, and can be researched at the Airbase in Tech Level 4. It costs 225 **Food** and 300 **Nova**, and lets aircraft move 10% faster.

This technology gives the Royal Naboo the fastest Fighters and Bombers in the game, making it easier for them to make hit-and-run attacks, though they are still slower than the Rebel Alliance's A-wing.

> "*The Royal Naboo singularly possess technology for Advanced Engines that lets all their Aircraft manoeuver appreciably faster than the equivalent Aircraft of their rivals.*"
> —Manual description
>
>
FarSeeIn Binoculars

**FarSeeIn Binoculars** is a unique technology of the Gungans, available at the Troop Center in Tech Level 4. It costs 300 food, and gives all Troop Center units +2 Line of Sight. In addition, all Troop Center units, except the Mounted Trooper and its upgrades, get +2 range. It is an improved version of Integrated Rangefinder that is available to the other civilizations, but doesn't require Portable Scanners to be researched first.

This technology has the same effect as Portable Scanners, but is as expensive as Portable Scanners and MacroBinoculars combined. If the player can afford it, it's a great way of giving their Troopers some extra range, but the other technologies and the Repeater Trooper upgrade should be prioritized over this.

> "*Though they cannot research the Integrated Rangefinder technology, Gungan Troopers gain an equivalent bonus to their range and line of sight from this Tech Level 4 upgrade.*"
> —Manual description
>
>

## Clone Campaigns changes

* In the original *Galactic Battlegrounds*, this technology did not give Mounted Troopers increased Line of Sight. This was changed in the expansion.
Geonosian Engineers

### **Effect**

Reduces the reload speed of Hvy Weapons Factory units by 1/4 second per shot (except Pummels) and gives them +10% speed.

**Geonosian Engineers** is a technology in *Clone Campaigns* that is unique to the Confederacy, and can be researched at the Hvy Weapons Factory in Tech Level 4. It costs 450 **Food** and 500 **Nova**, and gives Hvy Weapons Factory units +10% speed. In addition, their reload speed is reduced by 0.25 seconds, though the latter improvement doesn't apply to the Pummel and Hvy Pummel.

This technology makes the player's Heavy Weapons slightly deadlier than before. It's a useful upgrade, but not game-changing.

> "*This technology bolsters its Heavy Weapons units, improving their movement speed by 10 percent and improving their rate of fire. Geonosian Engineers may be researched at the Heavy Weapons Factory in Tech Level 4.*"
> —Manual description
>
>
Hvy Duty CarbonExtractor

**Hvy Duty CarbonExtractor** is a technology that can be researched at the Carbon Proc Ctr in Tech Level 4. It costs 300 **Food** and 200 **Carbon**, and lets workers gather carbon 10% faster. Enhanced CarbonExtractor must be researched before it becomes available.

This is the final carbon-gathering technology, and should be researched quickly to ensure the flow of resources.

> "*At Tech Level 4, your carbon processing facility may be used to research an additional upgrade that speeds carbon collection even further.*
> *"* *—Manual description*
>
>

## Clone Campaigns changes

In the vanilla game, the Trade Federation cannot research this technology. It was added to their tech tree in *Clone Campaigns*, mainly to alleviate their carbon-gathering weakness somewhat.

## Trivia

* The technology icon depicts a beamdrill.
Faster Growth Chambers

**Faster Growth Chambers** is a technology that is unique to the Gungans, and can be researched at the War Center in Tech Level 4. It costs 750 **Food** and 550 **Carbon**, and makes Ships 20% cheaper. In addition, they are built 20% faster.

When combined with Redoubled Efforts, this technology will give the Gungans the cheapest Ships in the game, and they can create them faster than any other civilization. This will give them an important advantage in naval combat.

> "*At Tech Level 4, the Gungans gain the unique ability to boost production of their organic Ships, by growing them more quickly than normal.*"
> —Manual description
>
>
Force Influence

**Force Influence** is a technology that can be researched at the Jedi/Sith Temple in Tech Level 4. It costs 325 **Nova**, and lets Jedi/Sith Masters convert other Jedi/Sith. It is available to the Galactic Empire, Republic, and Royal Naboo.

> "*Though normally immune to their own abilities, this technology allows Jedi and Sith Masters to convert opposing Jedi or Sith to their cause.*"
> —Manual description
>
>
Portable Scanners

**Portable Scanners** is a technology that can be researched at the Troop Center in Tech Level 3. It costs 225 food, and gives all Troop Center units +2 Line of Sight. In addition, all Troop Center units, except the Mounted Trooper and its upgrades, get +2 range. This technology requires MacroBinoculars to be researched first, and must be researched before Integrated Rangefinder becomes available.

This technology gives double the effect of MacroBinoculars, but at three times the price. It's very useful if the player can afford it, but can be postponed if not.

> "*Though it doesn't affect Mounted Troopers, this Tech Level 3 enhancement to Macrobinoculars gives all other Troopers an even greater field of vision, and longer range.*"
> —Manual description
>
>

## Clone Campaigns changes

In the original *Galactic Battlegrounds*, this technology did not give Mounted Troopers increased Line of Sight. This was changed in the expansion.
Hvy Artillery

The **Hvy Artillery** is an upgrade of the Artillery, and is available at the Hvy Weapons Factory in Tech Level 4. It has more hit points, attack, pierce armor, and range than its predecessor.

It is available to all civilizations except the Rebel Alliance, Republic, and Royal Naboo.

> "*Heavy Artillery units gain a very significant bonus to their attack strength, and though they're also tougher, they essentially share the same weaknesses as their standard counterparts.*"
> —Manual description
>
>

## List of Hvy Artillery

* Confederacy: Corporate Alliance Artillery Heavy
* Galactic Empire: Hvy Artillery
* Gungans: Hvy Energy Catapult
* Rebel Alliance: Hvy Artillery
* Republic: Hvy Clone Artillery
* Royal Naboo: Hvy Energy Catapult
* Trade Federation: HHAG-M
* Wookiees: Hvy Catapult

## Hidden Stats

The Hvy Artillery deals additional damage to the following armor classes:

* +10 to Pummels & Cannons
* +12 to Heavy Weapons
* +14 to Decimators
* +16 to Troopers
* +26 to Base Melee/Armor
* +30 to Tame Animals
* +40 to Defense Buildings
* +46 to All Buildings

The Hvy Artillery has the following armors

* 0 - Heavy Weapons
* 0 - Base Melee/Armor
* 7 - Base Ranged/DuraArmor

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Hvy Artillery.Hvy Artillery icons.
Efficient Manufacturing

**Efficient Manufacturing** is a technology that can be researched at the Airbase in Tech Level 4. It costs 250 **Food** and 350 **Nova**, and reduces the cost of aircraft by 25%. It is available to all civilizations except the Confederacy, Trade Federation, and Wookiees.

This technology should be researched as early as possible if the player employs a lot of aircraft.

> "*Developing this Tech Level 4 research project redefines your Air Base manufacturing operations, letting you produce Aircraft at a reduced cost.*"
> —Manual description
>
>