Ichirin Kumoi (Gensokyo Reloaded)

*This article is about Ichirin's appearance in* Touhou RP: Gensokyo Reloaded*. For the character in other contexts, see Ichirin Kumoi.*

## Pros

* Ichirin without Unzan active has great mobility and very fast Normals.
* Unzan's melee attacks have some of the largest hitboxes in the game, allowing them to easily win out against an opponent's attacks and giving Unzan active Ichirin a very strong neutral game.
* Unzan's attacks have a high damage output in general.
* Has two strong anti-airs in Unzan's *Standing Medium Attack* and command grab Special.
* Many of Unzan's moves cause either groundbounce or wallbounce, allowing for more lenient comboing.
* Has a insanely potent okizeme tool in *Returning Treasured Rings*.
* *King Kraken Strike* is one of the best Last Words in the game, being an almost fullscreen combo ender that is nigh impossible to punish and thus has no penalty to being casually thrown out, especially if it will result in the opponent's chip death.

## Cons

* Heavily reliant on managing when Unzan should be active to best optimise the character's state of play.
* If Unzan were to crash, Ichirin is reduced to a single Special and loses access to all of her Spell Cards, which allows other characters to approach or pressure her more easily.
* With Unzan active, Ichirin gains a much larger hurtbox that makes evading attacks a fruitless effort.
* Somewhat lacking in mix-up options, even more so when Unzan is active and (*Crouching Heavy Attack*) becomes a launcher, leaving Ichirin with a single, short-ranged low.
* All of Ichirin's worthwhile combos being achieved through juggling becomes a major problem when the moves that can start juggle combos have a hefty amount of startup to them, making it incredibly difficult to start said combos barring a mistake on the opponent's part.
* Lacks a Special reversal, which makes the character easier to pressure in close quarters combat.
* Unlike every other character in the roster where at least one of their level 1 Spellcards is highly useful in some way, neither of Ichirin's are particularly reliable or useful outside of being situational combo enders.

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **P1 Power Gain** | 80

 **P1 Power Gain** | 40

 **P1 Power Gain** | 120

 **P1 Power Gain** | 40

 **P1 Power Gain** | 80

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Does not make contact with opponents in hitstun or blockstun.

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Notes** | Unzan cannot be activated if the Unzan meter is recharging.

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Notes** | Projectile velocity and distanced travelled vary with button pressed.

### **Spell Cards**

 **P1 Power Gain** | -1000
 **Properties** | Unzan must not be disabled.Activates Unzan if he's inactive.

 **P1 Power Gain** | -1000
 **Properties** | Unzan must not be disabled.Activates Unzan if he's inactive.

 **Notes on Frame Data** | Startup invulnerability 1f~37f.

### **Last Words**

 **P1 Power Gain** | -3000
 **Properties** | *"King Kraken Strike"* must be selected at the beginning of the match.Unzan must not be disabled.Attack's damage is not affected by proration.Activates Unzan if he's inactive.

 **P1 Power Gain** | -3000
 **Properties** | *"Thunderous Rage of an Angry Old Man"* must be selected at the beginning of the match.Unzan must not be disabled.Does not make contact with opponents in hitstun or blockstun.Activates Unzan if he's inactive.

 **Notes on Frame Data** | Startup invulnerability 1f~14f.