Utsuho Reiuji (Gensokyo Reloaded)

*This article is about Utsuho's appearance in* Touhou: Gensokyo Reloaded*. For the character in other contexts, see Utsuho Reiuji.*

## Pros

* Utsuho has a high life value, which allows her to sponge a few hits and makes taking her down seem like a daunting task.
* The character has a high damage output in general.
* Utsuho has access to a deadly library of corner combos, some of which are the strongest no-Spell Card combos in *Gensokyo Reloaded*.
* Has access to an extremely potent poke in *Standing Medium Attack*, a strong anti-air in *Crouching Medium Attack*, and the best *Aerial*  in the game.
* Has a Special reversal with a large hitbox and generous startup invulnerability in  *Flare Up*.
* *Nuclear Explosion "Tera Flare"*, once activated, is the only attack in *Gensokyo Reloaded* that is both unavoidable and unstoppable for all but one character in the roster, who has to be under the effects of a certain Last Word to avoid it.

## Cons

* Utsuho has overall the lowest movement velocities of any character in *Gensokyo Reloaded*, with her walk being the slowest in the game and her dashes not covering any distance quickly.
* Cursed with the largest hurtbox in the roster (barring Unzan active Ichirin), which makes it that much harder to avoid opposing attacks.
* Effectively needs to sacrifice a button all match to keep charging *Control Rod* (usually ), denying Utusho access to the Normals on that button; it is possible to switch between held buttons at any time, but the character will activate the Normal assigned to the new button pressed if it can, which can put her in an unfavourable situation.

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **Notes on Frame Data** | Lower invulnerability during startup.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 120

 **P1 Power Gain** | 40

 **P1 Power Gain** | 80

 **P1 Power Gain** | 120
 **Properties** |  (Trip)

 **P1 Power Gain** | 40

 **P1 Power Gain** | 120

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Does not make contact with opponents in hitstun or blockstun.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 120

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Hit Damage** | Level 1 charge: 50Level 2 charge: 80Level 3 charge: 22x5

 **Notes** | Projectile spawn location varies with button pressed.

 **Properties** |  &  versions: [  ] to charge.Charge can be cancelled with  ,  , or  .

 **Notes on Frame Data** | Level 1 charge: 13f~42f.Level 2 charge: 43f~82f.Level 3 charge: 83f.

### **Spell Cards**

 **P1 Power Gain** | -1000
 **Properties** | {  ] to charge.Charging increases projectile size and reduces its velocity when launched.Launched projectile: can only hit up to 30 times.

 **P1 Power Gain** | -1000
 **Properties** | [  ] to charge.An additional 1000 Power is required to reach charge level 2.An additional 2000 Power is required to reach charge level 3.Becomes *Explosion Sign "Giga Flare"* at level 2 charge.Automatically becomes *Nuclear Explosion "Tera Flare"* at level 3 charge.

 **Notes on Frame Data** | Level 1 charge: 13f~62f.Level 2 charge: 63f~112f.Level 3 charge: 113f.

 **Hit Damage** | 34x28
 **Properties** | Can only hit up to 28 times.

 **Notes on Frame Data** | Invincibility 1f~258f.

 **Hit Damage** | 10x45
 **P1 Power Gain** | -3000
 **Notes** | The only way to completely avoid this attack is to be Koakuma and have *"Danmaku Repelling Shield"* active for the duration of this move's active frames.

### **Last Words**

 **P1 Power Gain** | -3000
 **Properties** | *Crow Sign "Yatagarasu Dive"* must be selected at the beginning of the match.Ground version: Attack's damage is not affected by proration.Dive can only hit up to 5 times.

 **P1 Power Gain** | -3000
 **Properties** | *Nuclear Heat "Uncontrollable Dive"* must be selected at the beginning of the match.Attack's damage is not affected by proration.