Vampire-Witch Hybrid

**Vampire-Witch Hybrids** are vampires that have the ability to practice witchcraft. Since any creature can practice Magic, either because they were witches before they were bitten or because the parents were a vampire and a witch. Witches could be turned into vampires, while retaining the magic powers they had in life. Because of their abilities in magic, they may be able to overcome the limitations most vampires have these. In every piece of prose that they are mentioned in, they have always been shown as formidabaly powerful.

## Description

Mystically empowered vampire, with well rounded arcane powers and have tremendous magical power. These abilities may be the result of Mystic vampires being witches before they were turned or they were descendants from a long line of witches and warlocks and have been turned, but other origins are possible, for example being turned or buried onto a mystically significant place.

Witch-vampire hybrids can be created by birth between a witch and a vampire or can common/student witch be turned into one by the blood of vampires. Or, could be the result of a pure blooded witch being afflicted/cursed with vampirism. Usually the parents of a hybrid can be executed because it's forbidden for a vampire and a witch have any sexual relations with each other.

Some witch-vampire hybrids can know about there races some probably don’t due to there parents sending them to away before the parents get executed. Whenever witch-vampire hybrids reach maturity due to there vampire side they will start crave blood. There strength increases with age and the consumption of blood. Due to there witch side they will trigger there magic during puberty (11-17).

## Powers & Abilities

Hybrids inherent powers of both vampires and witches but to greater degrees, making them incredibly powerful supernatural creatures. Hybrids possess a wide array of additional powers including:

* **Immortality** - Due to their vampire side a witch-vampire hybrids is immortal and can live for centuries.
* **Magic** - The ability to channel supernatural energy to induce and manipulate events and phenomena. Magic can often be split into dark and light, though depending on the situation, can also be neutral. Magic can be studied by anyone and, in rare cases, can be caused by genetic heredity that connects witches to the elements and forces of nature.
* **Superhuman Strength** - The superior physical strength of a witch-vampire hybrids compared to that of a human is a prominent theme. Witch-vampire hybrids are stronger than humans and vampires, and due to their vampire heritage they become stronger with age. A young witch-vampire hybrids can easily overpower normal Vampires. They can easily lift hundred times its own weight, punch through brick walls and bend steel, iron and metal objects with its own hands. Due to their Witch side a witch-vampire hybrids has a deep connection with the earth she actually draws strength from the planet.
* **Superhuman Speed** - Witch-vampire hybrids are extremely quick, moving faster than the human eye can possibly see. They can run in excess of 100 miles per hour. The creature’s sheer speed, combined with its unnatural stealth, makes it impossible for the witch-vampire hybrid’s prey to detect or escape from the witch-vampire hybrid until it is too late. Witch-vampire hybrids are able to avoid gunfire easily, and reacts with unnatural quickness to any threat, due to the creature’s superhuman reflexes.
* **Superhuman Senses** - Witch-vampire hybrid's senses of sight, smell, hearing, and touch are of supernatural keenness, comparable on many levels to a bat’s. Their senses are heightened to 11. The witch-vampire hybrids can see with perfect clarity in the dark and can see heat signatures from a body or object. witch-vampire hybrids hearing is beyond that of a bat or an owl, due to their vampire side they have a bat's echolocation, they can also hear a heartbeat in a cave at a distance of over 30 feet. A witch-vampire hybrids sense of smell is so enhanced that they can smell other living creatures within over 100 feet, and due to their vampire side they can tell individual people by their blood and can figure out that persons race, gender, age, blood type, health status and eating habits. Due to their vampire side with their sense of touch a hybrid can feel the heartbeat of someone through a thick wall, it can also detect the vibrations of footsteps. Due to their vampire side a witch-vampire hybrids can sense impending danger (usually posed by humans).
* **Regenerative Healing Factor** - Due to both their vampire side a witch-vampire hybrids can heal at even a faster rate than enhanced. In addition to being virtually indestructible, whatever damage a witch-vampire hybrids does in fact suffer can be healed.
* **Flight** - The unique ability known to older vampires to defy gravity and move towards anywhere in the air. Newborn vampires have a lesser variation of this power; they can land silently and carefully by floating down to the ground during falls. Witch-vampire hybrids can further use this ability by magic.
* **Transformation** - Due to their vampire side a witch-vampire hybrids can shapeshift into a cloud of bats, mist, a single bat and a wolf.
* **Hypnosis** - Due to their vampire side a witch-vampire hybrids can hypnotize people into doing their bidding.
* **Daytime Walking** - Due to their Witch side a witch-vampire hybrids can walk in the sunlight with no issue unlike most vampires.

### Weaknesses

Due to their combined natures, Hybrids are unaffected by sunlight, reflection, garlic, wooden stakes, religious iconography, roses.

* **Disbelief** - The act of denying or disbelieving in one's potential could cause the witch-vampire hybrids to inadvertently suppress their magical power.
* **Distraction** - Denying the witch-vampire hybrids from concentrating or giving full attention to her spells, may render them ineffective.
* **Emotions** - The witch-vampire hybrid's magic is subject to the influence of her emotional state and may fluctuate according to them when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing their powers.
* **Decapitation** - Dismembering or removing the head of a witch-vampire hybrids will result in instant death.
* **Heart Extraction** - The act of removing a witch-vampire hybrid's heart will result in death.
* **Invitation** - Due to their vampire heritage, witch-vampire hybrids are unable to enter a home without an invitation.
* **Silver** - Because vampires this weakness, witch-vampire hybrids are burned by silver.
* **Holy Ground** - Because both vampires and satanic witches share this weakness, witch-vampire hybrids are burned by holy ground.
* **Dismemberment** - Dismemberment is a grisly process that involves hacking off the hybrid’s limbs, one by one, to prevent them from rising from the grave and attacking the living. Obviously, any witch-vampire hybrids is going to find it to be impossible to get up, wander around, and feed without its arms or legs. Ideally, this should be done with a sword or a woodsman’s axe.
* **Dawnbreaker** - Forged in a holy light that breaks upon foes, burning away corruption and false life.
* **Magic** - Witch-vampire hybrids are susceptible to the powers of magic and can be harmed or killed by powerful magic.
* **Overexertion** - The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death. As a activated vampire, death seems temporary.