recursal/Fanatic-Fandom huggingface dataset:
Ageha Yoshina

**Origins:** Psyren

**Classification:** Human psychic

**Threat level:** Maoh-

**Powers and abilities:** Superhuman physical characteristics, flight, matter erasure, PSI absorption, immunity to mind-reading.

**Physical strength:** At least island level+ striking (Uber top tier in his verse where top tiers were casually ripping apart hill sized monsters)

**Attack potency/Destructive capacity:** At least country+ (Doesn't really use widespread attacks, but is stronger than Grana and Miroku whom burning all their remaining power destroyed most or all of Quat Nevas whom all the way from the atmosphere was drilling a multi-kilometer sized hole to the Earth's core)

**Durability:** At least country+ (His Melchsee's Door Nova form neutralizes most of anything thrown at him)

**Speed:** At least massively hypersonic (Frederica shot an attack out of the atmosphere in a second or so, this would easily be low 3 digits, and Ageha has a much higher standing than her in all stats)

**Intelligence:** Below average generally. A bit under average, he is shown to not be that good at thinking or understanding. However he is quite experienced and skilled as a fighter.

**Stamina:** Very high normally, much lower while in Nova mode. Can stand continuous hours of physical effort, likely days if administering himself properly based on Kagetora. However, Nova form provides him a considerable stress and can only be used a few minutes at most, overusing this form would endanger his life and left him in a coma for a short period of time at one point.

**Range:** Up to hundreds of meters.

**Weaknesses:** His Nova form can only be maintained for a few minutes.

**Standard equipment:** None.
"Leo" Mycenae

Origins: Saint Seiya - Omega

Classification: Human, Mars knight, Gold saint, Saint of Leo

Age: Likely in his early 30a

Gender: Male

Threat level: Quasar

Power and abilities: Superhuman Physical Characteristics, Flight (Type 2), Martial Arts, Telepathy, Reactive Evolution (the same attack doesn't work twice on a gold saint), Dimensional Travel, Enhanced Senses (has 7 senses), Matter Manipulation, Electricity Manipulation, Light Manipulation, Paralysis, Fire Manipulation (Cosmo users can increase their body temperature by elevating their Cosmo), Resistance to Electricity Manipulation (Cosmo users can withstand 10000 volts, stronger and more experienced users can withstand far more), Resistance to Ice Manipulation (Gold Saint Cloths can withstand up to -459 Degrees Fahrenheit without being frozen), Acupuncture

Physical strength: At least large planet+ level striking

Destructive capacity: Multi-solar system

Durability: Multi-solar system

Speed: Speed of light in base, up to TFTC by burning his cosmos infinitely (should scale to Shura's feat of slashing faster than the universes initial expansion)

Intelligence: High

Stamina: Very high.

Range: Multi-solar system

Weaknesses: None notable

Standard equipment: Leo cloth/armor
Phoenix Bow

*"A magical bow that shoots explosive projectiles."*

The Phoenix Bow is a unique bow that fires phoenix projectiles that screech once they are fired. The projectiles burst once they hit terrain and deal damage and set enemies on fire in a radius around it. The damage and radius scale depending on how far the projectile was from its starting point. The radius is very small at a close range, but scales to an impressive size once enemies further away are targeted.

### DoT

* Element: Fire.
* Damage:

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{\displaystyle {SpellCastingFire \over 2}}

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* Duration: 5 seconds.
Bear Claws

*"Magical claws enchanted with the spirit of a great bear"*

The Bear Claws are a high tier Martial Arts weapon that allows you to transform into a bear, greatly increasing your damage and providing push immunity. Combined with a mana regen effect, this weapon is capable of outputting massive amounts of damage.

## Transform

Requires Spell Casting level 20, costs 30 mana upon initial use, then 16 mana per second. Once activated, the weapon transforms the user into a bear. Their base damage is increased to a massive 1000 with great accuracy and fast attack speed. The player also is granted immunity to push effects. The user cannot kick while transformed into a bear. Using the ability again cancels the effect.

## Tips

* Using an item that grants a mana regen effect like a Mana Font Potion or Sylphiel's Soup will completely mitigate the mana drain, and allows the player to stay in bear form for as long as the effect is applied. The player can otherwise use a Dark Staff to gain mana after they have expended it.
Abstract Entities (Marvel Comics)

The Cosmic Embodiments

## Summary

**Abstract entities** are conceptual cosmic beings that do not have physical form. They manifest through M-Bodies provided from the Dimension of Manifestations

## Powers and Stats

**Dimensionality: 5D, Devoid**

**Threat Level: Omega- Omni**

* Powers and Abilities
 **Abstract Existence, Immortality, Non-Corporeal, BFR , Clairvoyance, Omnipotence Reality Warping, Fusionism Time Manipulation, Spatial Manipulation, Higher Dimensional Existence , Creation, Avatar Creation Acausality Explosion Manipulation, Gravity Manipulation, Energy Manipulation** and **Projection, Conceptual Manipulation, Shapeshifting Magic, Matter Manipulation, Plot Manipulation, Fourth Wall Awareness, Nonexistent Physiology, Existence Erasure, Teleportation, Summoning, Void Manipulation, Death Manipulation, Causality Manipulation, Power Bestowal, Power Nullification Acausality Darkness Manipulation, Absorption**

**Physical Strength: Unknown**

**Attack Potency: Hyper dimensional** (The Abstracts in the Manifestation Body, completely transcend space and time.)**, Meta Dimensional+** (Abstract concepts, exists on the plane Superflow of Dreamspace)

**Durability: Hyper dimensional, Meta Dimensional+**

**Speed: Varies**

**Intelligence: Cosmic Genius, Omniscient**

**Stamina: Limitless**

**Range: Hyper dimensional, Meta Dimensional**

**Weakness:** None Notable.

## Representatives

* Oblivion

* Death

* İnfinity

* Multi Eternity

* Mistress Love

* Master Hate

* In-Betweener

* Griever at the End of All Things

* First Firmament

* Abraxas
Orcish Bow

*"A primitive bow used by the Orc race"*

The Orcish Bow is one of the lowest tier Archery weapons available. It is marginally better than the Tree Bow, and fires arrows slightly further, but still off-center, towards the left of the screen. Like many other low tier Archery weapons, it has no level requirement.
Wintercleaver

*"A gigantic axe of elemental ice"*

The Wintercleaver is a high tier, two-handed axe. It deals Cold damage with all of its abilities, and does a high amount of damage per swing. The axe has the ability to freeze enemies and will apply a Cold DoT on enemies that are struck. This weapon can only be obtained through crafting.

### DoT

* 100% chance to apply on hit
* Element: Cold
* Damage: Spell Casting Ice level
* Duration: 5 seconds

## Freezing Burst

Requires 25 Spell Casting Ice and costs 50 mana. A freezing burst emits from the player and any enemies that have less than 2000 health are frozen within a short radius.

## Freeze

Striking the same target four times in succession will cause them to freeze, but only if their current health is below 2000.

## Locations

* Must be crafted at Sorc\_villa with x2 Ice Tomahawks, x2 Torkalath Blades, and x50,000 Gold.

## Bugs

* Even if the player does not have a high enough level to wield the axe, they can still use the Freezing Burst ability if they fulfill that criteria. It appears to not be an immediate issue given that the ability does not actually inflict damage.
Lightning Tomahawk

*"A mystic tomahawk of ancient times"*

The Lightning Tomahawk is one of the five obtainable tomahawks. The tomahawks are notoriously difficult to obtain but don't serve much use in combat. They are one handed and fast, but they deal very little damage. They can be thrown for a little extra range too. While attacking, there is a 1/5th chance to apply a Lightning DoT on the target when they are struck. This tomahawk is one of the two tomahawks that are not an ingredient in a crafting recipe, the other being the Venomous Tomahawk.

## Throw

Requires 27 Axe Handling. Once activated, the tomahawk will be thrown in the direction the player is facing. It travels a short distance and returns fast once it travels its length. It rapidly damages enemies within the tomahawks path for 1.5 \* Axe Handling proficiency. While the tomahawk is being thrown, the player cannot attack with it or put it away.

### DoT

* 1/5th chance to apply on hit
* Element: Lightning
* Damage: Spellcasting Lightning / 2 + random number from 1-3, Minimum of 5
* Duration: 5 seconds

## Locations

* Lodagond-4 dropped by Maldora, depending on the color axe he's currently holding.
Demon Bludgeon Hammer

*"A massive Bludgeon Demon hammer powered by an infernal soul."*

The Demon Bludgeon Hammer is a direct upgrade from the Bludgeon Hammer, dealing more damage, doing dark instead of blunt, and applies a fire DOT. The Demon Bludgeon Hammer also has more charges for Bludgeon Rage.

## Fire Wave

A little known aspect about the Demon Bludgeon Hammer is that it can perform a fire wave, just like Infernal Claws. It costs 40 mana to perform and requires a Spell Casting fire level of 25. To use the Fire Wave, charge the hammer to red, and strike the ground. The Fire will spread in a cone in front of you and will apply a fire DOT to those within the vicinity.

## Bludgeon Rage

The Demon Bludgeon Hammer has 6 charges for Bludgeon Rage per map. Using it will buff your damage and vampire health off of enemies upon being struck. The Bludgeon Rage lasts 40 seconds, assuming you don't put the Demon Bludgeon Hammer away.

## Locations

* Must be crafted at Sorc\_villa with x1 Bludgeon Hammer, x2 Fire Tomahawk, x2 Dark Tomahawk, x2 Torkalath Blade, and x25,000 Gold

## Tips

* Bludgeon Rage is a great way to maintain health if you're in a sticky situation

## Bugs

* Because the Fire Wave acts in a cone depending on where you're facing, it's unlikely that you will apply the fire DOT to a large group of enemies, because you have to look at the ground to activate it
Crystal City

Crystal City is a city featured as the residence of King Sombra, being the capital of North Equestria.

## Characteristics

The city is where King Sombra lives, making it the capital of North Equestria.

## Places of Interest

### Crystal Castle

A castle made of dark crystal and where King Sombra resides.

## Appearances

The Hidden Princess of Equestria

Legends:

* Y - Appear and have an active role
* N - Do not appear and is not mentioned directly by the characters.
* B - Appear, but have a passive role or its appearance is implicit
* M - Mentioned directly by the characters.
Abe no Seimei (Nue)

Origins: Nurarihyon no Mago

Classification: Human-Youkai hybrid (half human, half youkai), Hyakki Yakou master (Leader of a night parade of 100 demons), "Nue"

Threat level: Dragon-, God- via his highest Onmyouji techniques (can threaten multiple planets although not actually bust them, and the technique takes a while to complete its objective)

Physical strength: Town (Did a Multi Block feat with a simple swipe of a sword)

Destructive capacity: At least city, Life wiper via secret Onmyouji techniques which manipulate the alignment of planets (This could provide up to star level energies, however it isn't swift and isn't a technique fit for combat)

Durability: City

Speed: High hypersonic+ (Could fight both Nura and Hagoromo Gitsune at once, a God tier amongst youkai in all stats)

Intelligence: Very high. Cunning and manipulative, he controlled ancient Japan from the shadows a thousand years ago and set up what was needed for his eventual revival even if it where to take a time as long as a 1000 years later. Knowledgeable in Onmyouji arts more than anyone, creating techniques capable of resurrection, opening/closing hell and manipulation of the position of celestial bodies.

Stamina: Extremely high. Can continue fighting for at least a short while even when receiving wounds that would normally instantly kill a person. Can literally go to Hell and back in his verse without any noteworthy nuisances.

Standard equipment: None notable.
Spider Axe

"*This red amber axe debilitates spiders and ensares other enemies."*

The Spider Axe is a unique axe that has several passive abilities on top of its main abilities to accommodate the spider theme. The main abilities for the axe include web, which when applied to enemies, slows down their movement and attack speed. The web can stack, improving the effect when stacked more, eventually cocooning them, stopping them for a few seconds. Damage given to enemies via web is negligible, and used solely for the slow effect. Web cannot be applied to enemies who have a max health of over 3 times yours.

## Passive Abilities

These are applied while the Spider Axe is being held in the player's hands:

* 1/2 damage taken from spiders
* 3 times extra damage dealt to spiders
* Defile spider on hit

## Circle of Webs

Costing 200 mana and requiring level 5 affliction, the circle of webs applies web to any enemies that passes over it.

## Web Projectile

Costing 5 mana and requiring level 5 affliction, you fire a slow web projectile that, upon contact with an enemy, will web them.

## Bugs

* The description for the item misspells "ensnares" as "ensares."
* Passive abilities only work if the spider's name includes "spid" anywhere in it.
* Having insufficient affliction for the Circle of Webs will report, "*Spider Axe: Insufficient affliction talent for web projectile (5)*" incorrectly.
* It is possible to pick up a web projectile as soon as it hits the floor.

## Trivia

* There is a 1/3 chance that the axe will have the description, "How do I shot web?"
Axe of Balance

*This ornate axe is forged to favor accuracy over damage*

While two-handed axes typically have low accuracy to favor high damage, however this axe has almost double the accuracy, but nearly half of the amount of damage per swing of similar level axes. This may be useful for leveling as axes around this level typically get very inaccurate. This weapon is also a component in crafting the Skull Scythe.
Raven Mace

*"An ornate maul hasted by infernal magics."*

The Raven Mace is a unique weapon in which its abilities don't lie in its damage, but in its passive ability that makes the user run swiftly. It makes disengaging enemies and traversing large maps very easy. Its movement speed is only outmatched by the Ice Staff, and is on par with the Speed Potion.

## Locations

* Calruin2 after defeating Garonhroth the Blacksmith with the volcano trap.

## Bugs

* Equipping the Raven Mace will make your backward movement speed the same as your forward movement speed, and persists after putting the item away
Winter Wolf Charm

The Winter Wolf Charm is a one use item in MS:C.

This item allows the player to tame a Winter Wolf. Which allows him to summon him to his aid and later unsummon.

Item description: This crystal can be used to tame one winter wolf.

This item requires the user to have Spell Casting 15 in order to use it.

A Pet Winter Wolf is a very useful tank and companion in tense battles. Very useful for lower level players.

Locations it can be found:

* Tundra: The cabin near the cliffs and orcs (maybe 100% drop). Note that the bears and boars around the house must be killed in order for the door to open.
* Thanatos: Boss Chest (requires a few players on server)
"Papillon" Myu (Toei)

**Origins:** Saint Seiya

**Classification:** Human, Specter of Hades, Member of Wyvern's Division

    **Age:** 19

**Gender:** Male

**Threat level:** Nova-

**Powers and abilities:** Superhuman Physical Characteristics, Flight (Type 2), Martial Arts, Telepathy, Telekinesis, Enhanced Senses (has 7 senses), Matter Manipulation, Teleportation, Fire Manipulation (Cosmo users can increase their body temperature by elevating their Cosmo), Resistance to Electricity Manipulation (Cosmo users can withstand 10000 volts, stronger and more experienced users can withstand far more), Transformation, BFR, Poison Manipulation, Dimensional Travel

**Physical strength:** Small Star+

**Attack Potency:** Small Star+ (nearly defeated Aries Mu)

**Durability:** Small Star+

**Speed:** Speed of light (was able to fight evenly with "Aries" Mu).

**Intelligence:** High.

**Stamina:** Very high.

**Range:** Tens of meters.

**Weakness:** None notable.

**Standard equipment:** Papillon Surplice.
Aku

**Origins:** Samurai Jack

**Alias/Aka:** Master of Masters, The Deliverer of Darkness, Shogun of Sorrow, The Shapeshifting Master of Darkness, Ikra, The Hermit

**Classification:** Demon, a fraction of The Nameless Evil

**Threat level:** Maoh-

**Powers and abilities:** Superhuman physical characteristics, Immortality and Regeneration, Shapeshifting, Time Manipulation, Size Manipulation, Necromancy, Fire Manipulation, Explosion Manipulation, Weather Manipulation, Matter Manipulation, Crystal Manipulation, Telekinesis, Teleportation, Reality Warping, Precognition (through his dreams), Clairvoyance, Mind Manipulation, Mind Reading, Empathic Manipulation, Duplication, Life Manipulation, Age Manipulation, Healing

**Physical strength:** At least country level+ striking (A weak Aku falling into Earth caused the dinosaurs extinction)

**Attack potency/Destructive capacity:** At least country+ (Casually blocked out the sky after he was first released, stripped the ocean planet Vadaquas of all its water, claimed that he would darken the skies and flood the Imakandi's home world with a rain of priceless jewels if they were to succeed in defeating Samurai Jack)

**Durability:** At least country+ (Survived the crash which life wiped the dinosaurs. Took hits from the Goddess of Water, a being that created the Neptune Jewel which is capable of controlling all the water on Earth), immortality and regeneration make him extremely difficult to kill although as a being of pure evil, he is weak to holy weapons.

**Speed:** At least relativistic+ (Can tag Jack in combat), has MFTL+ space travel feats although they are inconsistent.

**Intelligence:** Very high (Extremely cunning, has manipulated various races into serving him and tricked Jack on multiple occasions such as when he took the form of an attractive woman to prevent Jack from gaining access to a power that may of took him home)

**Stamina:** At least nigh-limitless.

**Range:** At least dozens of kilometers.

**Weaknesses:** As a pure evil being he is weak to holy weapons. Aku's own reflection will reveal his true form no matter what he has shifted to look like.

**Standard equipment:** None notable.
Bare Fists

*"Your bare fists"*

The Bare Fists is what is used when a player has no item in their hands. With their Bare Fists, players can punch and kick, once at the appropriate level. Bare Fists use Martial Arts for their skill. The Leather Gauntlets are a direct upgrade to this, but act as a normal weapon which has to be wielded.
Chromatic Vest

*"This magic vest makes your eyes swim."*

The Chromatic Vest is unique in the sense that it doesn't give straight resistance to a predefined element. It instead cycles through 4 elements to choose to give immunity to. Given the way the Chromatic Vest operates, it is highly situational and will not be ideal in most cases.

## Cycle Elemental Immunity

The Chromatic Vest chooses a random element for its first immunity. Lasting 90 seconds, it will then cycle in order.

After reaching the fourth element, it will then restart back at the first.

## Locations

* Shender\_east elf dream chest
* Hunderswamp\_north Oodle-beak HiveMother chest
Apple

*"An apple"*

While the apple is not useful itself, there is two places where it can be used. In Edana, it can be used to bribe the Mayor's Guard instead of 500 gold. He will accept and reply with "A delicious treat, proceed traveler."

In Helena, an apple can be offered to Torwhodoc Sa'thraz after proposing that he could eat one instead of you coughing up 1000 gold to open the portal to old\_helena.

Humorously, you can give a half-eaten apple to both of them and they will still accept it.

## Locations

* Sold by food merchants in towns
* General Loot
	+ Low level pool
Diamond Sword

**Location/Status:** | At Blue Sword's possession

It is a sword belonging to Blue Sword. It is one of the Talismans that will bring destruction.

## Physical Appearance

The Diamond Sword is a sword that has a round and blue grip. The blade is made of the same diamond as the ones at the Diamond Domain.

## Powers

* **Destructive magic**: it can create a blast capable of vaporizing its target.
* **Summoning**: combined with the Chronosphere and the Light Mirror, the Diamond Sword can summon the General of Destruction.

## Appearances

Legends:

* Y - Appears and have an active role
* N - Do not appears and is not mentioned directly by the characters.
* B - Appears, but have a passive role or his or her appearance is implicit
* M - Mentioned directly by the characters.
Elven Longbow

*"One of the finest elven longbows made out of the Sylven wood"*

The Elven Longbow is considered one of the best low tier bows that can be acquired. This one fires directly center, as opposed to off-center to the left as other low tier bows do. It however, does not shoot arrows as far as the Wooden Long Bow does.

## Trivia

* This weapon in known internally as the Swift Bow. The code suggests that it was meant to attack faster than normal at one point.
Heavy Crossbow

*"This mighty crossbow has some kick to it"*

The Heavy Crossbow has a very high base damage, but is slow to reload and awkward to aim. It is an upgrade to the Crossbow and is the middle tier of three crossbows available. It also is not very available and is only obtainable through a quest.

## Tips

* Aiming the crossbow is awkward, and requires that you point at the enemy through the sight at the end.

## Trivia

* The Heavy Crossbow has the highest base damage multiplier out of all of the Archery weapons.
Dragon Axe

*"An axe enchanted with fire"*

The Dragon Axe is a powerful mid tier axe that deals fire damage. It has reliable accuracy and great damage, plus it can be paired with a Fire Brand to almost double its damage output. In the right conditions, this weapon is capable of doing more than one thousand damage in a single hit. It also applies a Fire DoT while attacking normally.

## Fire Breath

Requires Spell Casting Fire level 20. While the alt fire button is being held, every second 2 mana is drained to breathe fire in the direction the player is aiming. Enemies within the effect are pushed away and have a Fire DoT applied to them.

### DoT

* Damage: Spell Casting Fire / 2.
* Length: 5 seconds.
Acid Plate

*"Enchanted plate mail scorched by acid."*

Acid Plate is one of the few items that grants resistance against acid damage. Combined with the Helmet of Venom, you can achieve acid immunity. The Acid Plate, when worn, creates a cloud of poison around the you and will afflict any enemies that come within the vicinity.

## Poison Cloud

Poison Cloud becomes active as soon as you don the armor and will follow you around at your feet. Requiring Spell Casting affliction level 20, Poison Cloud will apply a poison DOT to enemies around you and will do damage equivalent to 1/3rd of your Spell Casting affliction level.

## Locations

* Islesofdread1 from the Dread Zombie chest
* Aleyesu boss chest
Sylphiel's Soup

*"Sylphiel's Applemead Soup provides temporary health and mana regen"*

Sylphiel's Soup is an edible item that restores a player's health to max and gives 3 minutes of rapid mana regeneration, like the Mana Font Potion.

## Obtaining Soup

Getting access to soup requires completion of a mapwide fetch quest in M2\_Quest. At the typical map spawn, there will be a cabin to the right of the player. Going inside and downstairs, the player will meet Sylphiel. Once talked to, she explains that a couple of goblins have raided her late Grandmother's house while she was gone. She came there to cook some of her soup but all the ingredients have been stolen and placed all over the map. She asks you to return these items to her and in return, she will give you, and your comrades, a free sample. Once all the ingredients are gathered and the soup is made, the player will be able to buy soup from the inn Sylphiel runs in Edana. She will have only one bowl of soup for sale after completing the quest for the first time, but can have up to five each time the player completes the quest. Each bowl costs 200 gold, and is restocked by restarting the map.

## Ingredients

The ingredients Sylphiel needs to make some of her Applemead soup are:

* 5 Golden Apples
* 1 Bag of Salt
* 1 Bag of Pepper
* 5 Barrels of Honey-mead
* A Ladle
Dull Knife

*"This knife has seen better days."*

The Dull Knife is one of 7 starting weapons you choose when creating a character. It has no level requirement, is weak, cheap, and can be found in many places.

## Speed Attack

Only being able to be used once every 40 seconds, the speed attack increases your movement speed immensely, and increases your attack speed for a time.

## Locations

* Bought from Foglund the Merchant in Edana for 3 gold
* General Loot Noob Items
Helmet of Stability

*"This thoroughly padded helmet offers extrodinary stun resistance."*

The Helmet of Stability is an item that will likely stick with you throughout your entire playthrough of Master Sword: Continued. Its high stun resistance will help various situations in which you wouldn't otherwise be able to move and/or attack. The Helmet of Stability is currently offers the highest stun resistance of any wearable item (70%), only to be outmatched by the Leadfoot potion.

## Locations

* Bloodrose Atholo chest
* Undercliffs bridge chest
* Lodagond-4 Maldora chest

## Bugs

* There's a grammatical error in the item description where it says, *"extrodinary,"* where it means *"extraordinary."*
Mana Font Potion

*"This potion grants rapid mana regeneration, for a time"*

Mana Font is a one use potion that, upon drinking, will grant rapid mana regeneration - regeneration that at any point in time, you'll always have the required mana to use abilities, assuming that you have at least the required max mana.

## Locations

* Tundra
* Sorc\_Villa
* Orc\_For
* Undercliffs

## Tips

* Pairing Mana Font with Demon Claws' or Infernal Claws' Soul Drain is a devastating synergy to most enemies
Steam Crossbow

*"A strange dwarven contraption."*

Created by dwarves, the Steam Crossbow is a contraption that uses steam to propel the bolts towards where you're aiming. The Steam Crossbow is a very late game weapon that has the ability to hold and fire 6 bolts in a single cylinder, similar to a revolver, however, it deals less damage in a single shot than the Heavy Crossbow, but is easily made up in the rate of fire it provides.

## Reload

After firing 6 bolts, the Steam Crossbow must be reloaded. You can force a reload by using the right mouse button, but it will replace all of the bolts instead of the few that you may have fired.

## Tips

* Using a Fire Brand with Dwarven Bolts will greatly improve damage output with the Steam Crossbow.
Two-Handed Axe

*"A light two-handed axe"*

The Two-Handed Axe is the first two-handed axe the player can use. It features the Leap, which is the second charge of most two-handed axes. When activated, you become immobile, charge up a leap while walking backwards, then jump forward and swing for an attack that hurts multiple enemies in one swipe.
Skull Scythe

*"A scythe imbued with magics of destruction"*

The Skull Scythe is a high tier, two-handed axe that leeches life from enemies it inflicts damage to. It has high accuracy and high damage, which is unusual for a two-handed axe to have paired together. The axe may also be thrown at Axe Handling level 34, at the cost of 30 mana. It is also one of several items that is only obtainable through crafting.

## Throw

Requires 34 Axe Handling and costs 30 mana. Throws the scythe in a straight line in front of the player. Every 1/5th of a second, if enemies are present within the spinning axe, they will be damaged for 3 \* Spell Casting Affliction level. If the projectile is active for 10 seconds or hits terrain, or if the player puts the weapon away or drops it, the scythe teleports back to the player. If the player attempts to throw the axe while it is already being thrown, it will return to the player then throw itself again. The thrown weapon will also vampire health from enemies.

## Vampire

If the enemy hit is not undead or otherwise immune to vampire effects, the player heals for 2% of the amount of damage the dealt.

## Locations

* Must be crafted at Sorc\_villa with x2 Dark Tomahawks, x2 Axe of Balances, x2 Torkalath Blades, and x100,000 Gold.
??? (Mob Psycho 100)

* ???
* True Form
WIP

**Origins:** Mob Psycho 100

**Alias/Aka:**

**Classification:** Sub-Conscious & Mysterious Entity, Alter Personality

* Abilities
* Resistances
Absorption (??? can absorb energy), Aura (Emanates overwhelming aura), Berserk Mode (??? is a chaotic entity who possess uncontrollable rage), Earth Manipulation (Able to create great earthquakes), Energy Manipulation & Projection (Can manipulate energy such as absorbing it or creating blasts with it), Enhanced Senses, Existence Erasure (Erased Mogami's vengeful spirits and almost Mogami himself), Explosion Manipulation (Can create enormous explosions), Fire Manipulation (Can create blasts/explosions that radiate heat), Healing (Healed Mob's entire body when it took over him), Non-Physical Interaction (Able to interact with other non-corporeal beings such as spirits), Possession (??? is able to take control of Mob's entire body whenever he's unconscious), Power Nullification (Can nullify the energy of it's opponents due to absorbing it), Reactive Evolution (The more it's opponent attack it with energy based attacks, The more powerful it becomes due to absorbing them), Regeneration (Was able to regenerate Mob's entire body due to possessing it when Mogami's vengeful spirits ate Mob), Soul Manipulation (Able to erase spirits), Statistics Amplification (Due to absorbing energy), Status Effect Inducement (Fear Inducement type, Can force it's opponents to give up by inflicting the sense of fear such as it did with Teru), Superhuman Physical Characteristics, Telekinesis (Has immensely powerful telekinesis) & Wind Manipulation (Can create tornadoes, Able to split clouds apart)

Work In Progress

## Image Gallery

* Black Vinegar Arc
* Keiji Mogami Arc
* Final Arc

insertgallery

insertgallery
Rusty Short Sword

*"The rusted metal is light and easy to swing, but lessens the impact."*

The Rusty Short Sword is one of seven starting weapons you choose when creating a character. It has no level requirement, is weak, cheap, and can be found in many very low-level places.

## Locations

* Bought from Foglund the Merchant in Edana for 3 gold
* General Loot
	+ Noob Item Pool
Adam Blade

* Base
* Almighty
* EoS / Fused with Eve

**Origins:** Needless

**Alias/Aka (Also known as):** Priest

**Classification:** Needless, clone of the Second Christ

**Threat level:** Dragon-, God with Almighty

**Age:**Unknown

**Gender:** Male

**Powers and abilities:** Superhuman Physical Characteristics, Power Mimicry through which he gained Fire Manipulation, Mind Manipulation, Thread Manipulation

**Physical strength:** Town level striking (Split a large building in half and damaged the block by kicking someone through it)

**Attack Potency:** Island, at least planet+ with Almighty (Could warp the world to his wishes as long as he was connected to the power of another dimension)

**Durability:** At least city, Shield of Aegis is higher and can null any attack shown in Needless

**Speed:** High hypersonic+

**Intelligence:** Average. Apparently dumb some times to the point of incoherence, he is actually a good fighter and has shown smarts in several occassions which have requiered it.

**Stamina:** Very high. Can continue fighting over long periods of time, even with injuries as grave as holes through his body.

**Range:** At least Tens of Meters

**Standard equipment:** Bible
Greater Thunderaxe

*"An axe enchanted with powerful lightning magics"*

The Greater Thunderaxe, like many other mid-high level axes, deals massive amounts of damage per swing at the cost of accuracy, but this axe deals Lightning damage instead, and can apply a lightning DoT. While the accuracy of this is somewhat better than the Great Axe, it still suffers from it greatly.

### DoT

* Element: Lightning
* Damage: Spellcasting Lightning Level + random number from 1-3, minimum of 5.
Demon Claws

*"These infernal claws can inflict massive wounds."*

The Demon Claws are a medium tier Martial Arts gauntlet and are wieldable at level 15. Demon Claws are a weaker variant of Infernal Claws, but they are still capable of devastating enemies well into late game. The Demon Claws have two abilities; when you charge the weapon to red, it will perform a Soul Drain, taking half of your current mana, multiplying it by 3, and converting it into magic damage. The alternate ability will do a speed attack.

## Soul Drain

Charging the Demon Claws to red will perform a Soul Drain. A Soul Drain consumes half of your current mana, multiplies it by 3, and converts it into magic damage. Although Martial Arts is the main skill required to use Demon Claws, Spell Casting plays a bigger role in the damage of Soul Drain only because it converts half your current mana into damage.

## Speed Attack

Though not nearly as potent as Soul Drain, Speed Attack can still manage to get some more damage in the enemy before you can re-charge your Soul Drain again. Costing 10 mana each swipe, Speed Attack will allow you to get four swipes in at your enemy in a second, also dealing magic damage, instead of the normal slash damage.

## Locations

* Skycastle artifact chest
* The\_Wall after turning in Ihotor's head
* Phlames final chest

## Tips

* Sylphiel's Soup is an easy way to maintain mana while using Soul Steal without having to acquire a Mana Font Potion

## Bugs

* Soul Drain will still do damage even after reporting, *"Demon Claws: Insufficient mana for soul drain."*
Old Helena

Old Helena is a glimpse of the town of Helena stuck in a point in time where peace was a luxury rarely enjoyed. Biding their time, the few remaining citizens of this battered town still continue to try to eek out a living, hoping to one day rebuild the walls of their home. Unfortunately the horn of war sounds on the horizon once again, and they must call upon capable fighters to help them make it through the day.

#### Trivia

* To reach this map conventionally, you must locate the time wizard Torwhodoc in the present day town of Helena, and pay him the fee required (1,000 gold) to cast the spell and open the portal.
* This is map was inspired by the original WON (Pre-Steam) Helena release.
"Griffon" Minos

**Origins:** Saint Seiya

**Classification:** Sacred Judge of the Underworld, Demigod, Specter

**Age:** 23 physically, thousands of years mentally

**Gender:** Male

**Threat level:** Quasar

**Powers and abilities:** Superhuman Physical Characteristics, Flight (Type 2), Martial Arts, Telepathy, Regeneration (Mid-Low), Enhanced Senses (has 7 senses), Matter Manipulation, Energy Manipulation, Teleportation, Spatial Manipulation, Thread Manipulation, Fire Manipulation (Cosmo users can increase their body temperature by elevating their Cosmo), Resistance to Electricity Manipulation (Cosmo users can withstand 10000 volts, stronger and more experienced users can withstand far more)

**Physical strength:** Multi-Solar System

**Attack Potency:** Multi-Solar System (strongest of the 3 judges of the underworld)

**Durability:** Multi-Solar System

**Speed:** Speed of light (fought Gemini Kanon).

**Intelligence:** High.

**Stamina:** Very high.

**Range:** Several meters.

**Weakness:** None notable.

**Standard equipment:** Griffon Surplice.

## Notable Attacks and Techniques

* **Cosmic Marionette** (コズミックマリオネーション, *Kozumikku Marionēshon*, "Cosmic Marionetion"): Minos uses the cosmos to create very fine and solid power cords, almost invisible, clinging to the arms and legs of the enemy, these allow Minos keep the body of his opponent difficult to control and manipulate their movements at will, as a mere marionette, bending and distorting what you want in a grotesque and frightening display of sadism. Minos can present to his opponent to a cruel extreme torture causing fractures to manage the wire, even death, can break the members with a simple touch of a finger and keep it in levitation.
Calrian Ruins (calruin2)

## Calrian Ruins

The ruins of old empires, led into darkness. Now a home of the past ruler and his brother, they are protected by their undead servants bringing death to those who choose to peruse their tomb. But the ruler isn't as dead as the years have said, and plans to invade the lands with an army of undead.

### Riddle Answers

> "It cannot be seen, cannot be heard, cannot be felt, cannot be smelt...
>
>

> It lies behind stars and under hills and empty holes it fills...
>
>

> It comes first and follows after. It ends life, kills laughter."
>
>

The **Darkness**.

> "What can run, yet never walks, has a mouth, yet never talks...
>
>

> ...has a head, but never weeps, has a bed, but never sleeps?"
>
>

A **river.**

> "This thing, all things devours: the birds, the beasts, the trees, the flowers...
>
>

> It gnaws iron and bites steel. It grinds hard stones to meal...
>
>

> It slays kings, and ruins town, and beats high mountain down!"
>
>

**Time.**
Leather Gauntlets

*"The inner padding allows you to punch slightly harder"*

The Leather Gauntlets are the lowest tier item in Martial Arts. It has no level requirement and has only 10 more base damage than Bare Fists. Unlocking the kick makes this weapon almost obsolete because it does more damage and is more accurate. Kicks are also not affected by the any Martial Arts weapons at all.
Infernal Claws

*"Demonic claws imbued with flame."*

The Infernal Claws are a direct upgrade from Demon Claws. They have the same abilities, but the Infernal Claws requires a higher level, deals much more damage, applies a fire DoT after striking an enemy, and has a Fire Wave ability.

### DoT

* 1/3 chance to apply on hit
* Element: Fire
* Damage: Spell Casting Fire level / 2
* Duration: 5 seconds

## Soul Drain

The Soul Drain operates the same as the Demon Claws, though they instead take half of your current mana, multiply it by 6 instead of 3, and convert it into magic damage. If you don't strike anyone with Soul Drain, it will instead do a Fire Wave.

### Fire Wave

Requires Spell Casting Fire level 25 and 20 mana. Shoots a cone-like fire wave in front of the player that applies a DoT to enemies within the area.

#### DoT

* Element: Fire
* Damage: Spell Casting Fire level
* Duration: 5 seconds

## Speed Attack

Though not nearly as potent as Soul Drain, Speed Attack can still manage to get some more damage in the enemy before you can re-charge your Soul Drain again. Costing 10 mana, Speed Attack will allow you to get four swipes in at your enemy in a second, also dealing magic damage, instead of the normal slash damage.

## Locations

* Must be crafted at Sorc\_villa with x3 Fire Tomahawks, x2 Demon Claws, and x50,000 gold

## Tips

* Sylphiel's Soup is an easy way to maintain mana while using Soul Steal without having to acquire a Mana Font Potion

## Bugs

* Soul Drain will still do damage even after reporting, *"Demon Claws: Insufficient mana for soul drain."*
Hoarfrost Shard

*"A gigantic blade of pure elemental ice."*

The Hoarfrost Shard is a Swordsmanship skill weapon that does cold damage with all of its abilities. The first charge of the weapon will fire an Ice Shard that deals cold damage and can freeze enemies. The alternate ability will summon an Ice Circle below you and will apply a cold DOT effect on enemies that pass over it.

## Ice Shard

Requiring Spell Casting Ice level 17, the Ice Shard is a projectile that fires from the sword after lunging forward. Costing 15 mana to use, it applies a cold DOT effect on enemies hit and also has a 1/2 chance to freeze enemies solid that are not immune to cold damage, have a bounding box height or width greater than 256, or have more than 1500 + 50 \* your Spell Casting Ice skill.

## Ice Circle

Costing 40 mana, the Ice Circle will apply a cold DOT effect to any enemies that pass over it. Surprisingly, it doesn't require any level to be able to cast it, assuming you at least have the required mana.

## Bugs

* Attempting to summon a Healing Circle on top of the Ice Circle will disallow you to place it down, reporting, *"Healing Circle: You cannot place one healing circle within another."*
* The Ice Shard doesn't fire straight; veering to the left slightly.
* The Ice Circle doesn't properly give you Spell Casting Ice experience.
"Pisces" Amor

Origins: Saint Seiya - Omega

Classification: Human, Mars knight, Gold saint, Saint of Pisces

Age: Likely in his early 20a

Gender: Male

Threat level: Quasar

Power and abilities: Superhuman Physical Characteristics, Flight (Type 2), Martial Arts, Telepathy, Reactive Evolution (the same attack doesn't work twice on a gold saint), Dimensional Travel, Enhanced Senses (has 7 senses), Matter Manipulation, Water Manipulation, Darkness Manipulation, Fire Manipulation (Cosmo users can increase their body temperature by elevating their Cosmo), Resistance to Electricity Manipulation (Cosmo users can withstand 10000 volts, stronger and more experienced users can withstand far more), Resistance to Ice Manipulation (Gold Saint Cloths can withstand up to -459 Degrees Fahrenheit without being frozen), Acupuncture

Physical strength: At least large planet+ level striking

Destructive capacity: Multi-solar system+

Durability: Multi-solar system+

Speed: Speed of light in base, up to TFTC by burning his cosmos infinitely (should scale to Shura's feat of slashing faster than the universes initial expansion)

Intelligence: High

Stamina: Very high.

Range: Multi-solar system

Weaknesses: None notable

Standard equipment: Pisces cloth/armor
Neck Hunter

*"An evil enchanted blade with unusual reach."*

Neck Hunters, although a Small Arms weapon, upon attacking, projects itself towards where you fire it, doing damage to whatever it contacts. Ironically, it is one of the longest ranged melee weapons currently, even outranging Polearms. Neck Hunters are able to reach enemies in tough spots and because of its charge ability dealing magic damage, it can dispatch a wide array of enemies.

## Magic Explosion

Magic Explosion, requiring Small Arms level 32 to use, is a strong hit variant of the normal attack. It will deal double damage and deal magic damage instead, which is rare for enemies to be immune or resistant to. Upon releasing a charged attack, an explosion will center where you aimed. The explosion, however, deals no splash damage and will only hurt what you aim at. Magic Explosion will also push back enemies that do not have a max health of greater than 1250.

## Locations

* A Neck Hunter will always drop from Kruxus the Corrupting Shadow in Kfortress.

## Bugs

* With Magic Explosion, you may sometimes be able to push otherwise stationary friendlies.
Blood Axe

*"A sinister breed of axe forged with the blood of vampires and demons"*

The Blood Axe is a mid Tier, two-handed Axe Handling weapon. The weapon is slow and relatively inaccurate, but makes up for it in with its damage and vampire ability.

## Vampire

If the enemy hit is not undead or otherwise immune to vampire effects, the player heals for the amount of damage the dealt / 3, as long as the resulting HP isn't above max health.

## Locations

* Demontemple after last boss if there are 7 players with at least 20 max health on the server that are not flagged as AFK at the time of opening the chest.

## Tips

This axe has a particularly low hit rate; sometimes to help stay alive, it is useful to use the leap since it has a slightly higher change to hit and attempts to hit multiple enemies at once, at the cost of some damage.

## Bugs

* When attempting to vampire, if the resulting HP is above the player's max, it will not heal at all, even if the player is missing some health.
Scythe

*"A scythe, usually a farming tool, useful axe weapon as well"*

The Scythe is a low tier axe that has relatively good accuracy and damage. It is good all around for the level requirement and the accuracy should not be much of an issue compared to other two-handed axes. While the description references the Scythe being a tool, it only serves as a weapon.
Battleaxe

*"A large two-handed Battleaxe, for skull-splitting action"*

The Battleaxe is one of the first two-handed axes that the player can use. It features the Leap, which is the second charge of most two-handed axes. When activated, you become immobile, charge up a leap while walking backwards, then jump forward and swing for an attack that hurts multiple enemies in one swipe. The axe is very common and will drop from orcs frequently.
Unbreakable Golden Axe

*"A holy axe, forged by the dwarves of Urdual"*

The Unbreakable Golden Axe is unique in that it deals Holy damage exclusively. It is a two-handed axe that deals an extra pulse of Holy damage when inflicting damage from a leap, which some players use to grind for Divination experience. This variant is unbreakable, and is obtained only once the player repairs the breakable variant, the Golden Axe. This axe has 100 less base damage than the Golden Axe.

## Leap

Enemies that are damaged via the Leap also take a pulse of Holy damage equal to Spell Casting Divination level \* 8. Unholy enemies that revive, like Skeletons and Mummies no longer revive once they take Holy damage this way. Damage from the pulse is also awarded to Divination. Early players tend to use this method to grind experience, since leveling divination at that stage is not very accessible.

## Locations

### Unbreakable Golden Axe Quest

To obtain the Unbreakable Golden Axe, the player must already have Golden Axe and break it. Once broken, they will find that they now have a Broken Axe Hilt. They can return to Mayor Vilhelm in gatecity, in which he explains that he created the axe from memory and that it may not have the integrity as the original recipe. He directs the player to Roland the Blacksmith, also located in gatecity, who can repair it. If the player talks to Roland, he confirms that he can fix it, but requires the Broken Axe Hilt, Loreldian Ore, and 10,000 Gold. Upon fulfilling his request, the player gets the Golden Axe in return, and a Letter from Roland. He informs the player that if he takes the letter and the Golden Axe to Thordac the Blacksmith in Deralia, that he will make the Golden Axe into an Unbreakable Golden Axe. Once the player does so, Thordac requests that he take the Letter from Roland, the Golden Axe, and 100,000 Gold in return for the Unbreakable Golden Axe. Upon payment, he finally grants the player the Unbreakable Golden Axe and ends the quest.

## Trivia

* The Unbreakable Golden Axe has 100 less base damage than the Golden Axe, but since the Golden Axe has such a high chance to break, it does not benefit the player in any way to try to use the Golden Axe.
* The pulse of Holy damage that the leap inflicts rewards experience to Spell Casting Divination. Early players may find use in leveling Divination this way since ways to level it are limited.