Design Point Prices

## Earning DP

* New users of the system are gifted 10 DP
* System missions sometimes reward DP
* Designing a 1/2/3/4/5-star mech gives 1/5/10/25/50 DP
* Rewards for designs may be increased or reduced depending on the quality and originality of the result.
	+ Modifications with a 10% Design improvement doubles the reward
	+ Modifications with a significant cost savings quadruples the reward
	+ Original design that has no other equivalent gives 100x the reward
	+ An impractical design or trivial modification eliminates the reward
	+ Designs with original components ?
	+ Design with E level of X-factor 100 DP
	+ Design with C level of X-factor 500 DP
* Selling a virtual 1/2/3/4/5-star mech gives 1/5/?/?/25 DP capped at 10,000 sales
* Selling a real mech gives 1 DP for every million bright credits of sale price

## Skills

Some skills, like Metaphysics, currently can't be upgraded with DP.

### Primary Skills

* Upgrade a skill to Incompetent 200 DP
* Upgrade a skill to Novice 500 DP
* Upgrade a skill to Apprentice 1,000 DP
* Upgrade a skill to Journeyman 2,000 DP
* Upgrade a skill to Senior 100,000 DP and complete an upgrade mission or pay 50,000 DP more to skip the upgrade mission

Salvaging is a primary skill that cost 1000/2000/4000 for the first three levels. It's unknown how much Battle Mechatronics and Metaphysics would cost to upgrade, assuming that's ever an option.

[Computer Science - Journeyman]: 4,000 DP

[Expert Mechs - Senior]: 1,000,000 DP

### Sub Skills

These skills have been described as focusing on the practical application of the knowledge in the primary skill. The difference between book learning and years of hands on experience. At this point Ves, hasn't managed to learn any sub skills through his own efforts.

#### Assembly Skills

* [3D Printer Proficiency I]: 200 DP
* [3D Printer Proficiency II]: 400 DP
* [3D Printer Proficiency III]: 800 DP
* [Assembler Proficiency I]: 200 DP
* [Assembler Proficiency II]: 400 DP
* [Assembler Proficiency III]: 800 DP

#### Mathematics

* [Simulations I]: 1,000 DP
* [Simulations II]: 2,000 DP
* [Simulations III]: 5,000 DP
* [Simulations IV]: 10,000 DP

#### Electrical Engineering

* [Structural Pathway Configuration I]: 1000 DP
* [Structural Pathway Configuration II]: 2000 DP

#### Mechanics

* [Jury Rigging I]: 150 DP
* [Jury Rigging II]: 300 DP
* [Jury Rigging III]: 600 DP
* [Speed Tuning I]: 200 DP
* [Speed Tuning II]: 400 DP
* [Speed Tuning III]: 800 DP
* [Fine Motion Control I]: 75,000 DP

#### Metallurgy

* [Alloy Compression I]: 1000 DP
* [Alloy Compression II]: 2000 DP
* [Fixed Armor Specialization II]: 20,000 DP
* [Fixed Armor Specialization III]: 40,000 DP
* [Internal Structure Specialization I]: 75,000 DP

#### Physics

* [Lightweight Armor Optimization I]: 200 DP
* [Mediumweight Armor Optimization I]: 300 DP
* [Mediumweight Armor Optimization II]: 600 DP
* [Mediumweight Armor Optimization III]: 1200 DP
* [Melee Weapon Optimization I]: 500 DP
* [Melee Weapon Optimization II]: 1000 DP
* [Directed Energy Weapon Optimization I]: 500 DP
* [Directed Energy Weapon Optimization II]: 1000 DP

* [Ballistic Weapon Optimization I]: 500 DP
* [Ballistic Weapon Optimization II]: 1,000 DP
* [Ballistic Weapon Optimization III]: 2,000 DP
* [Ballistic Weapon Optimization IV]: 4,000 DP
* [Ballistic Weapon Optimization V]: 50,000 DP

### Other

* [Biomechanical fusion]: ?
* [Quad-pilot connected neural interfacing]: ?
* [Permanent consciousness imprisonment]: ?

## Attribute Candy

Upgrading an attribute costs the current attribute value times 1,000 DP. So an attribute candy to upgrade from 1.2 to 1.3 dexterity would cost 1,200 DP. Attribute candy can't be used to upgrade attributes beyond the human bodies limit of 2.0.

## Items

* Copper Lottery Ticket 500 DP
* Gold Ranked Gem Cat Auxiliary Companion ?
* Immortality ?
* [Basic Fruit Knife]: 100 DP
* [One-Shot Holdout Pistol]: 500 DP
* [Comm upgrade - Privacy Shield - Level 1] 10,000 DP
* [Comm Upgrade - Privacy Shield - Level 1 - One-time Augment - Full Stealth] 5,000 DP
* [Comm Upgrade - Privacy Shield - Level 0 - Augment - Full Stealth] 30,000 DP
* [Anonymous Parcel Delivery System - Level 1] 10,000 DP
* [Small Anonymizing Stamp] 10,000 DP
* [Anonymizing Ink - Small] 100 DP
* [Formula FDER-351]: 25,000 Design Points
* [Formula HH55-00030-F]: 50,000 Design Points
* [Formula U-22 V77 Folmention]: 30,000 Design Points
* [Formula 22256F]: 5,000 Design Points

### Ascension Points

[Puelmer Mid-Level Transphasic Weapon Principles] Price: 850 Ascension Points - Imparts a comprehensive set of essential theories and design principles related to the most widespread transphasic weapon types mastered by a mid-level weapons engineer of the puelmer race. The knowledge applies to weapons at every scale, from small arms to battleship armaments.

[Eternal Love Bloodline Dual Cultivation Manual] Price: 105 Ascension Points - This cultivation manual describes a controversial method to enable two similar cultivators to actively strengthen each other. The closer their bloodlines resemble each other, the faster and more effective the results. When practiced to a higher stage, the cultivators can combine their power much more readily. Eternal Love Bloodline Dual Cultivation cannot be practiced alone. It must be cultivated by a pair of individuals who share at least a partial bloodline relationship with each other. Those who have started to practice it will form a permanent bond of blood that will lead to severe consequences if forcefully broken.

[Atmer Guardian Mantra] Price: 299 Ascension Points - Imparts the complete mantra that enables talented individuals to cultivate their physical, mental and spiritual attributes. The mantra mainly centers around increasing the defenses of its practitioner, allowing them to withstand many attacks the more they practice its contents. Those who practice this mantra to the fullest will turn into gods that cannot be moved and are nearly impossible to break. The Atmer Guardian Mantra can only be fully practiced by humans that possess specific genes as well as biological modifications and have not practiced any other cultivation techniques. This enlightenment fruit allows an individual to ignore these conditions. Requirements: Spirituality must be 0.4 or higher. Strength must be 1.4 or higher. Endurance must be 1.4 or higher. Must have affinity for earth, defense or mass.

[Divine Blacksmith Records] Price: 975 Ascension Points - Imparts a large collection of related smithing recipes and techniques developed by a Divine Blacksmith. The majority of techniques consist of special hammering methods that can impart metallic and organic materials with special properties. The smithing recipes contain many combinations that enable a craftsman to forge powerful materials with the infusion of special energies and materials into a work.

[Colica Sect Equipment Maintenance Sutra] Price: 220 Ascension Points - Imparts a sutra as well as associated theories and techniques on the maintenance of personal weapons and equipment. The Colica Sect believes that equipment that is recently manufactured and unused in the circumstances they were made for cannot be relied upon.

Karnasis Seed Planting Manual Price: 555 Ascension PointsI think you should take a look at - Imparts a set of secret techniques that enables a practitioner to covertly plant demonic seeds into many different people. These demonic seeds will gradually merge with their recipients until they fully merge together. The practitioner can employ various different techniques to manipulate the behavior of the seed bearers, although strong-willed individuals may be able to detect and resist contradictory compulsions. The practitioner can also harvest as much energy from them as desired. If seed bearers grow stronger, they can make greater sacrifices to their controller. If a seed bearer perishes, the implanted seed can be harvested and absorbed by the practitioner. The matured demonic seed can also absorb the nutrients of the corpse on the spot to rapidly form a demonic tree that can spread a large amount of initial seeds that can be spread to a large group of nearby individuals.

[Karma Liberation Sutra] Price: 240 Ascension Points - Imparts a sutra and related knowledge on karma manipulation. Cause and effect ties all life together. Karma is the force that affects luck and existence. Cultivators can impose themselves upon the universe to a greater extent by accumulating more karma, but they will also become bound to it, thereby making it harder to break loose from their shackles. The Karma Liberation Sutra can enable a practitioner to become more real without becoming imprisoned by a universe. The sutra encompasses techniques to generate karma by performing deeds that affect other individuals, which can be used to facilitate reincarnation and other processes. It also contains techniques to offset, transfer and resolve karma in order to liberate the practitioner from remaining indebted.

[Beginner Five Elements Spells Manual] Price: 250 Ascension Points - Imparts a moderate selection of basic qi spells along with their associated theories based on the five elements: wood, fire, earth, metal, water. These qi-based techniques are organized by difficulty, complexity and other requirements and can be practiced in sequence to form a systematic repertoire of solutions. This beginner manual offers methods to activate and make effective use of the advantages of each of the five elements. It does not contain more advanced techniques that cover the rich and varied methods to combine multiple elements to produce compound effects such as strengthening, weakening, regulation or transformation.