recursal/Fanatic-Fandom huggingface dataset:
Summon Unholy Avatar

### Description

Autoclicks 16 times per second, with 15% Crit Chance and 400% Crit Profit. Increases Idle bonus.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Idle Bonus by:

S

0.8

×
1.5

{\displaystyle S^{0.8} \times 1.5}

Increases Idle Bonus by:

S

0.8

×
150
%

{\displaystyle S^{0.8} \times 150\%}

Autoclicks

16
×
N

{\displaystyle 16 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

15
%

{\displaystyle 15\%}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×
5

{\displaystyle P\_{C} \times S \times P\_{A} \times 5}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
Possessed Blade

### Description

Increases Evocation Efficiency, based on Max Pet Level this Exile. Can have an unlimited amount of charges.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation efficiency by:

(
L
1

)

0.8

×

I

1.3

1

{\displaystyle (L + 1)^{0.8} \times I^{1.3} + 1}

Increases Evocation efficiency by:

(
L
1

)

0.8

×

I

1.3

×
100
%

{\displaystyle (L + 1)^{0.8} \times I^{1.3} \times 100\%}

where:

# * L
Max Pet Level This Exile

{\displaystyle L = \text{Max Pet Level This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Wizard Squad II

### Rules

Every 5 minutes your Pet is replaced by another, random Pet (who retains previous' total experience).Reduces Spells cost by 30%.

You can't change hero class.

You can't change pet.

### Objectives

Cast  10Cast  10

Cast  10

Cast  10

Cast  10

Cast  10

Cast  4

Reach character level 110

### Reward

Level requirements reduced by 1

Longer Challenge - +2 Hours

## Strategy

Play a typical game while the Classes cycle in order. Cast all the spells & gaining experience to level up, to at least level 110.
*(Note: Your pet will randomly cycle after five minutes with a given class.)*

Prodigy (third from last) will let you buy tons of buildings. Voidmancer (second from last) will let you spam Void Syphon and crank levels. "Crank" = ~2500 casts at 68 void entities per cast.

## Spells to Cast

* *Druid - Base Level 73*
* *Demonologist - Base Level 66*
* *Necromancer* - *Base Level 76*
* *Arcanist - Base Level 58*
* *Prodigy - Base Level 63*
* *Voidmancer - Base Level 80*
* *Exorcist - Base Level 75*

Attributes:

* ~25 Spellcraft
* 25 Intelligence
* 25 Insight
* ~25 Wisdom
* ~Patience
Shattering Strike

## Shattering Strike

### Description

Increases Character Ability Power, based on times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Character Ability Power by:

C
×
E
×
0.005
1

{\displaystyle C \times E \times 0.005 + 1}

Increases Character Ability Power by:

C
×
E
×
0.5
%

{\displaystyle C \times E \times 0.5\%}

where:

# * C
Shattering Strike Casts This Exile

{\displaystyle C = \text{Shattering Strike Casts This Exile}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
Unholy Crusader

Shorter challenge: 20 - 25 minutes

### Rules

Each Hallowed Clicks earns pet experience based on amount of bought upgrades.Each time you reset Idle Mode, pet loses all experience.

Profit bonus from mysteries is increased to the bonus that would result from having 1e150 mysteries.

## Strategy

Attributes priority:

~ Spellcraft

150 Patience

150 Dominance

~ 50 Mastery

50 Wisdom - for hastening waiting periods between one Relentlessness cast and the following one)

Set Templar Brothers, Divine Ally, Conjour Manabeast, Spirit of Valor on reckless. Then cast Relentlessness and spam clicking the orb while watching not to break the idle mode.
Shadows in Darkness

Reach max character level 125, All time

### Rules

After 2 minutes of play you stop seeing anything.Shadow Clots spawns 2.5 times more often.

Passive Shards generation increased 5 times.

Reduces Spells cost by 60%.

Profit bonus from mysteries is increased to the bonus that would result from having 1e120 mysteries.

## Strategy

Completed in around 5 minutes this way.

Use Shadow Stalker, set up the following spells:

Onyx Hound, Conjure Manabeast, Day Into Night, Dancing Flame, Condensing Shadows , Flash Fire

Attributes:

* 150 Intelligence
* 150 Wisdom
* 75 Mastery
* ~Spellcraft

## Alternative Strategy

Empower, Mana Beast, Day Into Night, Dancing Flame, Condensing Shadows, Flash Fire. Set them all to reckless and click the center orb, buy sources and collect clots until homecoming.

Attributes:

* 150 Spellcraft
* 150 Wisdom
* 150 Intelligence
* ~Dominance
Summon Winged Night

### Description

Autoclicks each second, based on your Max Void Mana, with x3 Click Profit. Every second also collects one bonus Void Entity.

## Details

Each second, grants **1** Void Entity.

Autoclicks:

⌊

log

10

⁡
(
V
1
)
1

⌉

×
N

{\displaystyle \left\lfloor \log\_{10}(V + 1) + 1 \right\rceil \times N}

times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

×
3

{\displaystyle P\_{C} \times S \times P\_{A} \times 3}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

×
3

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P} \times 3}

where:

# * V
Void Mana

{\displaystyle V = \text{Void Mana}}
# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Philosopher's Stone

### Max Effect

Grants a passive ability which grants an Efficiency bonus for each ingredient present in cauldron, improving the Spell Types which where NOT used for the ingredient creation (e.g. casting an Evocation spell and maintaining its element buffs Incantation and Summoning efficiency).

## Description

Grants a passive ability which grants an Efficiency bonus for each ingredient present in cauldron, improving the Spell Types which where NOT used for the ingredient creation (e.g. casting an Evocation spell and maintaining its element buffs Incantation and Summoning efficiency).

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation efficiency by:

N

5
−
E

{\displaystyle N^{5 - E}}

Increases Evocation efficiency by:

N

5
−
E

−
100
%

{\displaystyle N^{5 - E} - 100\% }

Multiplies Incantation efficiency by:

N

5
−
I

{\displaystyle N^{5 - I}}

Increases Incantation efficiency by:

N

5
−
I

−
100
%

{\displaystyle N^{5 - I} - 100\% }

Multiplies Summoning efficiency by:

N

5
−
S

{\displaystyle N^{5 - S}}

Increases Summoning efficiency by:

N

5
−
S

−
100
%

{\displaystyle N^{5 - S} - 100\% }

where:

# * E
Evocation Ingredients

{\displaystyle E = \text{Evocation Ingredients}}
# * I
Incantation Ingredients

{\displaystyle I = \text{Incantation Ingredients}}
# * S
Summoning Ingredients

{\displaystyle S = \text{Summoning Ingredients}}
# * N
(
B
1

)

R

{\displaystyle N = (B+1)^{R}}
# * B
Current Amount of Laboratories

{\displaystyle B = \text{Current Amount of Laboratories}}
# * R

1
0.75
×
Tier

4

×
0.065

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4} \times 0.065}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}

Considering that each elixir requires 1 ingredients for one kind and 2 each from the other 2 kinds, it means that you always get

N
4

{\displaystyle N^4}

for the ingredient less requested in the recipe of an elixir, and

N
3

{\displaystyle N^3}

for the other two. For Evocation Elixir the former is the Anima (evocation related) component, so you get the best bonus at Evocation Efficiency. Similarly Summon Elixir gets the best bonus in Summoning Efficiency. The two remaining ones, Pet and Shadow Elixir, receive the best bonus in Incantation Efficiency instead.
Time Distortion

Time Distortion is a unique resource. increases the game's timescaling; the rate at which the game processes time per real second. It is only available to  and .

Time Distortion is gained by casting . It degenerates by 0.1x per real second, and is consumed entirely by . Time Distortion has a maximum of 10x, which can be increased up to 30x through items and an upgrade.

## Effects

Time Distortion does affect:

* Bonus granted by
* Time skipped with
* Charge speed of
* The speed of some text
* Christmas Tree animations
* Spell durations
* Played game time
* Skipped Time
* Character Quote display timers

It does not affect:

* Source-granting ability of  in Absorption
* AP generation
* Auto-buy source frequency
* Buff durations
* Frequency of tooltip updates
* Weekly Bonus
* Expeditions
* Compressed Time generation
* Trials
* FPS
* Played real time
* ability frequency
* Collectibles speed
* New Year's Tree animations
* Audio
* Weapon charge times
* Dust gathering rates
* Pantheon Experience
Truest of Sorceries

Reach max hero level 80, All time

Time Challenge - 1 Hour - Easier with more Mysteries

Near-instant at high mysteries.

## Strategy

Test a normal run to see how long it takes to get to . It may be wiser to wait for more Mysteries, since the reward isn't vital.

Manual clicks will help greatly to increase your level quickly, especially while you don't have a summon locked in and running.

Attributes: 25 Insight, Wisdom
True Sorcery

### Description

Increases profits, based on total amount of times cast this Exile. Passive: Increases character experience gained from sources.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(

C

E

1

)

0.85

×
I
1

{\displaystyle \left( C\_{E} + 1 \right)^{0.85} \times I + 1}

Increases profits by:

(

C

E

1

)

0.85

×
I
×
100
%

{\displaystyle \left( C\_{E} + 1 \right)^{0.85} \times I \times 100\%}

Passive: multiplies Character XP from Mana Sources by:

(

C

R

1

1000

)

0.35

1

{\displaystyle \left( \frac{C\_{R} + 1}{1000} \right)^{0.35} + 1}

Passive: increases Character XP from Mana Sources by:

(

C

R

1

1000

)

0.35

×
100
%

{\displaystyle \left( \frac{C\_{R} + 1}{1000} \right)^{0.35} \times 100\%}

where:

* C

E

=
True Sorcery Casts This Exile

{\displaystyle C\_{E} = \text{True Sorcery Casts This Exile}}
* C

R

=
True Sorcery Casts This Realm

{\displaystyle C\_{R} = \text{True Sorcery Casts This Realm}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Risen Giant

*If the common zombie could be regarded as infantry, the Giant would be an elite shocktrooper. Large, powerful and extremely resilient, they sow terror across entire battlefields.*

## Description

A superior Zombie, his autoclick is stronger, with 100% click profit, 30% crit chance for 1200% crit profit. Increases source profits based on idle bonus and pet level. Also increases shard pool efficiency depending on his level.

Gains experience through his autoclicks, even when offline.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Autoclicks once per second:

# * Click Profit
Hero Click Profit

{\displaystyle \text{Click Profit} = \text{Hero Click Profit}}
# * Crit Chance
30
%

{\displaystyle \text{Crit Chance} = 30\%}
# * Crit Profit
1200
%

{\displaystyle \text{Crit Profit} = 1200\%}

Multiplies profits by:

L
×
10
×

30

0.6875

log

10

⁡
(
I
)

×

(

P

0.6

1

)

×

T

2

1

{\displaystyle L \times 10 \times 30^{0.6875\log\_{10}(I)} \times \left(P^{0.6} + 1\right) \times T^{2} + 1}

Increases profits by:

L
×
10
×

30

0.6875

log

10

⁡
(
I
)

×

(

P

0.6

1

)

×

T

2

×
100
%

{\displaystyle L \times 10 \times 30^{0.6875\log\_{10}(I)} \times \left(P^{0.6} + 1\right) \times T^{2} \times 100\%}

*Note:*

30

0.6875

log

10

⁡
(
I
)

≈

I

1.0155

{\displaystyle 30^{0.6875\log\_{10}(I)} \approx I^{1.0155}}

Multiplies shard pool efficiency by:

(

S

0.2

1

)

×

(

P

0.01

1

)

×
L
×
0.05
1

{\displaystyle \left(S^{0.2} + 1 \right) \times \left(P^{0.01} + 1 \right) \times L \times 0.05 + 1}

Increases shard pool efficiency by:

(

S

0.2

1

)

×

(

P

0.01

1

)

×
L
×
5
%

{\displaystyle \left(S^{0.2} + 1 \right) \times \left(P^{0.01} + 1 \right) \times L \times 5\%}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * I
1

Idle Profit Bonus
%

100

{\displaystyle I = 1 + \frac{\text{Idle Profit Bonus}\%}{100}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
# * T
Pet Time, in Hours

{\displaystyle T = \text{Pet Time, in Hours}}

After 14 days:

# * T

336
2

(
Pet Time, in Hours
−
336

)

0.5

{\displaystyle T = 336^2 + (\text{Pet Time, in Hours} - 336)^{0.5}}

## Experience Gain

Gains experience each time it autoclicks, and each second while Idle Mode is active:

(
0.5
F
)
×
M

{\displaystyle (0.5 + F) \times M}

where:

# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Pet Cemetery

Longer Challenge - ~8 Hours

## Strategy

These Challenges are waiting games as the pet levels up.

The more spells with shards available the faster the Experience will come for the Devourer to level up - it eats proportionally to the number of spells with shards available and the passive shard production stat. This means that, early-on the priority is keeping spells charged, so a build focused on clicks, which are buffed with x5 shard production. Note that the spell's shard cost has **no effect**, as long as it can hold half a second of passive production.

Spells:

Set the summons to reckless autocast to counter the devourer's shard consumption.

Alternatively, for a quicker and more active run at higher mysteries, replace  with Template:Spelltooltip.

Attributes:

* 75 Empathy (at least 25 but the perks are invaluable here)
* Wisdom (as much as possible)
* ~100 Intelligence
* ~25 Insight
* ~100 Spellcraft
* ~Patience

This challenge takes time. It'll take less if you put 25 points into mastery to improve the experience gains. The rest depends on playstyle - it's entirely possible to do this away-from-keyboard, but it's much faster to level up and earn the mana to buy the pet experience upgrades.

A more active approach with bursting will benefit from high Spellcraft and Wisdom. A passive approach will benefit more from the passive buffs of Intelligence and Insight. Patience is a good attribute in either case because it buffs passive production, and can generate clicks from 75 onwards to keep spells going, but also improves the efficiency of Dreaded Script Of Harvest.
Workday Wizardry: A Brief Guide

Most of us have jobs or school that prevent us from being in front of our PC at all times, so we cannot always be on top of our runs for Idle Wizard. That's okay! This guide is just a reference for new players and is FAR from the in depth breakdown of the classes in question, these are my thoughts and ideas for the way to adjust buildup cycles and bursting on a daily (if applicable for the class) basis and still gain profit.

So let's get started! This is my guide for the busy Wizard!

## The Classes

### Apprentice (aka absolutely new!)

Apprentice. Wow it has been a long time but the bonus here is that the options for Apprentice are pretty easy to break down into a work day schedule.

#### 1. Buildup

At the very start? Get your first scrolls and auto casts and set Magic Missile and Spell Focus to Reckless (Red). If you have more than two automatic casts available? Include some summons for the Autoclicks. You're more than likely going to switch to Druid or Demonologist fairly quickly so this isn't too relevant but if you're starting this game before a workday and can leave your PC running that's probably the easiest setup to do. If you can get to Ritual of Power you should probably be prepping for the class you're actually playing. If you're looking to unlock a new class? I'd recommend checking the requirements and doing the basic setup (MM and SF with summons) to get a leg up on leveling. You can also use Void Lure and Void Automaton to collect void entities.

As a note you can use any summon spell that generates Autoclicks I just put Manabeast in because it's the strongest for keeping spells charged and Primal because it's your second strongest summon. Use what you have!

This setup will buildup Ritual of Power while you're not at your computer. Early on you will not have 100% uptime on Ritual of Power and that's fine. this is just to buff till it's strong enough to carry you to extra mysteries or the next class you want to play while also earning Void Entities.

#### 2. Burst

Simple, Magic Missle charged to max. The rest depends on your character level. Use the profit boosting spells you have access to.

1. Gem Resonance is available basically from the moment you get your first spell scroll with a level requirement of 2 and is solid for early profit boosting.
2. Magical Weapon is your next and should be paired with at least one summon or the pixie pet to get profits out of it unless you're actively clicking. Acquired at level 17.
3. Empower. This can be a rough spell the first couple times you get to it. It's expensive for shards but well worth the time to charge. Acquired at level 28.
4. Ritual of Power can feel like a waste but if you're here with Apprentice, you're probably building up to get a new class and some have crazy building requirements. As the only accumulated spell that Apprentice has access to I've already mentioned the buildup method.
Shadow Stalker

*A semi-mindless, but cunning and agile hunter from the deepest reaches of the desert. These usually serve as thralls of the Umbramancers, acting as scouts, gatherers and assassins while their master slumbers in the dark, helping him to gather his strength.*

## Description

Offline production increases, charge all non-shards spells by 1%

Gains experience every second, more if idle mode is off. Doesn't gain experience offline.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Charges all non-shard spells by 1% every 10 seconds.

Multiplies Offline production by:

L

1.29

×
P
×
5
1

{\displaystyle L^{1.29} \times P \times 5 + 1}

Increases Offline production by:

L

1.29

×
P
×
500
%

{\displaystyle L^{1.29} \times P \times 500\%}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}

## Experience Gain

Gains experience each second, equal to:

(
2
F
)
×
M
×
I

{\displaystyle (2 + F) \times M \times I}

where:

# * I
5

⟺

Idle Mode Off

∧

# I
1

⟺

Idle Mode On

{\displaystyle I = 5 \iff \text{Idle Mode Off}\ \and\ I = 1 \iff \text{Idle Mode On}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Void Entities

**Void Entities** are glowing forms of energy that are summoned through the Void Traps within your room. When clicked, they give Experience and Void Mana, which temporarily gives a large boost to your mana production. The Void Entities can only be contained within the Void Traps for a short amount of time, so you have to be diligent to click them quickly. There are Upgrades that are used to increase duration in traps, and when combined with  (or ), can result in having multiple Void Entities on screen in order to collect more Void Mana, which is very important in making spell combos stronger.

The Voidmancer uses the power of the Void to benefit his spells and power by summoning more strength and utility through having Void Mana. He also has the added ability to become stronger while there are unused Void Entities still in traps.

The Voidfiend gains experience through collecting Void Entities. It also creates Void Mana every 10 seconds.

Spells can also collect and create Void Mana:

* , which works by generating mana based on Void Entities left within the Void Traps.
* creates a Void Entity within an open Void Trap after 10 minutes of charging.
* (Voidmancer) creates multiple Void Entities which are automatically collected *(they also give experience)*.

Void Entities are also boosted through **Insight** Attribute points.

Info upon Void Entities can be found by **Hovering** over the Void Mana next to the Hero and within the **More Statistics** *("S")* page, providing: Current void mana, Void mana per entity, Entities spawn rate (%), Entities life time, Increase profit by point (%), and Degeneration rate.

There are also Achievements ("A") that can be earned through collecting Void Mana and Void Entities.

## Spawn Rate

Void Entities have an *average* base spawn time of 300 seconds. The range at which they can spawn is between .65 - 1.35 (a range of .35); thus Void Entities can spawn anywhere from 195 ~ 405 seconds.

The rate at which Void Entities spawn can be altered through some Upgrades and through using the spells  & .

## Degeneration Rate

Every second, Void Mana decreases by **1%** of its current value, and by **3.5**.

Both of these values are affected by the Degeneration rate found in the Statistics. For example, a Voidmancer with the Void Stability Upgrade (total 32.5% Degeneration rate) will lose 0.325% of his current Void Mana and a further 1.1375 every second.

Some examples:
Shadow-Scryer's Crystal Ball

## Description

Grants passive ability to reduce active spell duration on each evocation cast.

## Details

Every evocation cast skips 50% of the remaining duration of all active spells.

## Lore

Many crystal balls are simple glass, novelties for the masses or raw material for practitioners of the arts to weave their own enchantments upon. However, when an Ebonsand Behemoth's master falls in battle, a few grains of sand that once made it up are imbued with a portion of its essence - and the last vengeful commandments of its fallen master. Crystal balls made from this sand have a shred of sentience of their own and tend to show those foolhardy enough to gaze into them gruesome visions of their own demise. Most mages have better things to do than argue with the capricious spirits that occupy these orbs. However, those who call themselves shadow-scryers prize such rarities. Scryers spend months at a time learning each new orb's peculiarities until they can tame it and enlist its aid. The orbs can aid spellcasting, demonstrating a myriad of forgotten techniques to hasten spellcasting, saving a heartbeat here and a syllable there. Those who gaze long enough find themselves weaving whole alphabets of arcane language effortlessly as one spell compounds upon the next.
Trial of Skill

**Trial of Skill** is one of the types of Trials.

## How it Works

When you click to start a Trial of Skill, you're presented with 2 random Challenges that you've already completed. Once you make your choice, that trial will start instantly, exiling you from your current run. If you complete the challenge, then the trial is considered completed, and you'll be given the trial reward. Leaving the challenge early counts as failing the trial, and the rune is lost, but the next time you select this Trial, you'll be offered 2 new random challenges.

A list for every Trials difficulty and length.
Summon Centipede Swarm

### Description

Autoclicks with character click stats. Increases Click Profit, based on production and autoclicks this Exile.

## Details

Increases Click Profit by:

M
×
P
×

(

A
×

S

0.9

×
0.0001

)

{\displaystyle M \times P \times \left( A \times S^{0.9} \times 0.0001 \right)}

Autoclicks:

⌊

log

10

⁡
(
S
1
)
×
2.5
1

⌋

×
N

{\displaystyle \left\lfloor \log\_{10}(S + 1) \times 2.5 + 1 \right\rfloor \times N}

times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * M
Mana per Sec

{\displaystyle M = \text{Mana per Sec}}
# * P
Click Profit Bonus per Mana Production

%

{\displaystyle P = \text{Click Profit Bonus per Mana Production}\,\%}

*Note: This is the sum of the Clicks of Confidence upgrade series.*

# * A
Autoclicks This Exile

{\displaystyle A = \text{Autoclicks This Exile}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Void Radiance

### Description

Earns Void Mana every second, based on active Void Traps and Void Mana per Entity.

## Details

Grants Void Mana each second, equal to:

I

1.2

×
T
×

V
30

{\displaystyle I^{1.2} \times T \times \frac{V}{30}}

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * T
Active Void Traps

{\displaystyle T = \text{Active Void Traps}}
# * V
Void Mana per Entity

{\displaystyle V = \text{Void Mana per Entity}}
Wizard Squad

Cast  10

Cast  10

Cast  10

Cast  10

Cast  4

Medium Length Challenge - 70 Minutes ~ 2 Hours - Depends on Activeness

## Strategy

Play a typical game while the Classes cycle in order. Cast all the spells & gaining experience to level up.

## Spells to Cast

* *Druid - Base Level 73*
* *Demonologist - Base Level 66*
* *Necromancer - Base Level 76*
* *Arcanist - Base Level 58*
* *Prodigy - Base Level 63*
* *Voidmancer - Base Level 80*
* *Exorcist - Base Level 75*

Attributes:

* 25 Intelligence
* 25 Insight
* ~25 Wisdom
* ~Patience
Spell Focus

## Spell Focus

### Description

Instantly grants Spell Shards. Doesn't earn Spell Shards on itself.

## Details

Grants Spell Shards, equal to:

(
L
×
1.25
25
)
×

E

0.075

{\displaystyle (L \times 1.25 + 25) \times E^{0.075}}

up to a maximum of 1e12.

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
Unstable Curse

### Rules

After expiring, the Spell is replaced by another, random Spell with 15% chance.Reduces Spells cost by 70%.

You can't change hero class.

### Objectives

Earn 1e120 ManaCollect 1e7 Void Mana

Perform 1e5 autoclicks

Reach pet level 85

### Reward

Increase Character experience gained from actions by 75%

Medium Length Challenge - 1 ~ 3 Hours - Depends on Activity

## Strategy

The Goal of this Challenge: *(by recommended priority)*

* Pet level 85 *(Usually takes the longest)*
* Collect 1.00e7 Void Mana
* Earn 1.00e120 Mana
* Collect 1.00e5 Auto-clicks

Use  to replace any unwanted Spells, and to get the desired combos.
*(Putting it on MM on Reckless Autocast will automatically use it until switched out for a new spell)*

Attributes:

* 100 Insight
* ~100 Wisdom
* 25 Intelligence
* ~100 Spellcraft
* ~Patience

1) Focus on leveling up your Pet first; Spells:
*(Recommended Interrogator, Spellhound, or Voidfiend)*

* + *(best with the Interrogator)*

**Don't Switch Out Pets! You Must End The Challenge With Current Pet At Level 85!**

2) Void Mana is easily acquired with:

* Collecting Void Entities
* +

* **Opt:** Voidfiend with

3) 1.00e120 Mana will usually come as you use a few Combos, if you are lacking:

* *(or*
* + *(or an Incantation Spell that matches up with your most powerful Source; like: , , , or other/etc.)*

4) Autoclicks can be done throughout the level, and you can use any Summoning Spells; with Necromancer's and Druid's being the best.
Summon Guardian Of The Canopies

### Description

Autoclicks 12 times per second with character Crit stats. Increases character Crit Chance.

## Details

Increases Crit Chance by:

(

log

10

⁡
(
S
)
×
0.075
1

)

×
20

{\displaystyle \left( \log\_{10}(S) \times 0.075 + 1 \right) \times 20}

Autoclicks

12
×
N

{\displaystyle 12 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Gavin Lewis

Gavin Lewis joue le rôle de Gazzy dans Maximum Ride (film).

Gavin a commencé sa carrière d'acteur en remportant des prix pour son travail sur la scène au Utah Shakespeare Festival. Son intérêt pour le cinéma a commencé avec un rôle dans In Searching (2017) qui l'a conduit à Los Angeles où il a rapidement atterri des rôles principaux dans le commerce, la vidéo et le film.

Quand il ne filme pas, Gavin passe son temps libre à jouer à des jeux vidéo, à pratiquer de la guitare et à sortir avec ses amis et sa famille.

## Films

* 2015: Comedy Bang! Bang! - Lone Boy
* 2015: Just Jacques - Brent
* 2015: Ominous - Jacob (enfant)
* 2015: OMG! - Brent
* 2015: Real Boy - Thomas
* 2016: NCIS: Los Angeles - Nadir, Karim and Tomar Zahavi
* 2016: The Kicks - Max
* 2016: Maximum Ride - Gazzy
* 2016: When Pigs Fly - Al (enfant)
* 2017: Hey Arnold: The Jungle Movie - Eugene Horowitz (voix)

## Notes

* Il a débuté dans le monde du théâtre et a remporté des prix au Utah Shakespeare Festival pour ses performances.
* Les noms de ses parents sont Kyle et Colleen Lewis.
Zombie

*An undead servant brought back to life.*

## Description

Increases source profits based on idle bonus and pet level. Autoclicks 1 times per second for 50% profit with 20% crit chance for 900% increased profit.

Gains experience through his autoclicks, even when offline.

This undead creature is the frequent accomplice of the Necromancer, as it supports the idle style really well.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Autoclicks once per second:

# * Click Profit

Hero Click Profit
2

{\displaystyle \text{Click Profit} = \frac{\text{Hero Click Profit}}{2}}
# * Crit Chance
20
%

{\displaystyle \text{Crit Chance} = 20\%}
# * Crit Profit
900
%

{\displaystyle \text{Crit Profit} = 900\%}

Multiplies profits by:

(

1

L
5

)

L
×

30

0.6875

log

10

⁡
(
I
)

×
T
×
(

P

0.6

1
)

{\displaystyle \left(1 + \frac{L}{5}\right) + L \times 30^{0.6875\log\_{10}(I)} \times T \times (P^{0.6} + 1)}

Increases profits by:

(

1

L
5

)

L
×

30

0.6875

log

10

⁡
(
I
)

×
T
×
(

P

0.6

1
)
−
100
%

{\displaystyle \left(1 + \frac{L}{5}\right) + L \times 30^{0.6875\log\_{10}(I)} \times T \times (P^{0.6} + 1) - 100\%}

*Note:*

30

0.6875

log

10

⁡
(
I
)

≈

I

1.0155

{\displaystyle 30^{0.6875\log\_{10}(I)} \approx I^{1.0155}}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * I
1

Idle Profit Bonus
%

100

{\displaystyle I = 1 + \frac{\text{Idle Profit Bonus}\%}{100}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * T
Pet Time, in Hours

{\displaystyle T = \text{Pet Time, in Hours}}

After 14 days:

# * T
336
(
Pet Time, in Hours
−
336

)

0.5

{\displaystyle T = 336 + (\text{Pet Time, in Hours} - 336)^{0.5}}

## Experience Gain

Zombie gains experience each time it autoclicks, and each second while Idle Mode is active:

(
0.5
F
)
×
M

{\displaystyle (0.5 + F) \times M}

where:

# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Templar Brothers

## Templar Brothers

### Description

Autoclicks 15 times per second, with character Crit stats.

## Details

Autoclicks

15
×
N

{\displaystyle 15 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Void Decompression

## Details

Grants Void Mana, equal to:

(

C
5

×
50
1
)
×
(

log

10

⁡
(
E
)
×
0.5
1
)
×
1000

{\displaystyle (C^5 \times 50 + 1) \times (\log\_{10}(E) \times 0.5 + 1) \times 1000}

where:

# * C
Void Decompression Casts This Exile

{\displaystyle C = \text{Void Decompression Casts This Exile}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
Pest Control

### Rules

Bats yield only common drops.Each cast reduces time before next bat spawns, based on its Spell Shards cost.

## Strategy

Arcanist + Arcanaworg (takes about 20 minutes, active)

Intelligence > 125

Wisdom > 100

Mastery > 50

Spellcraft > 50

Items: Falconers Set helps

Spells: LB, Ritual, Spellshroud, Radiant Pools, JMS, Arcane Infusion (all reckless, with worg)

Stay as Apprentice to level up character and Spellhound, with Magic Missile, Manabeast, Void Lure, Void Automation. When you get to Arcanaworg, change class to Arcanist, equipp above spells and wait for bats to spawn. Its essential that Arcane Infusion is cast, this makes bat spawn rapidly.
Spellstaff Of Chamaon

### Description

Increases Spell Shards on clicks and autoclicks. Increases Evocation efficiency.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Shards from clicks by:

I
×
3

{\displaystyle I \times 3}

Increases Shards from clicks by:

I
×
300
%
−
100
%

{\displaystyle I \times 300\% - 100\% }

Multiplies Evocation efficiency by:

I

0.8

×
3
1

{\displaystyle I^{0.8} \times 3 + 1}

Increases Evocation efficiency by:

I

0.8

×
300
%

{\displaystyle I^{0.8} \times 300\%}

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Synthetic Entity

### Cost

Charges automatically in Idle Mode, based on current charges. Can have up to 1e9 charges.

### Description

Instantly earns Void Entities, based on charges. Consumes 2% of current charges on use.

## Details

[Toggle Notation]
Percentage
Multiplier

Grants Void Entities equal to:

⌊

(

log

10

⁡
(
E
)
×
2
1

)

⌋

×

(

⌊

C
×
0.02

⌉

1

)

{\displaystyle \left\lfloor \left( \log\_{10}(E) \times 2 + 1 \right) \right\rfloor \times \left( \left\lfloor C \times 0.02 \right\rceil + 1 \right)}

On cast, consumes:

⌊

C
×
0.02

⌉

1

{\displaystyle \left\lfloor C \times 0.02 \right\rceil + 1}

charges (minimum 1).

On cast, spends an additional 2% of charges.

While in Idle Mode, gains 1 charge every:

(
C
1
)
×
300

{\displaystyle (C + 1) \times 300}

seconds.

While in Idle Mode, charges by:

1

(
C
1
)
×
3

%

{\displaystyle {\frac {1}{(C+1)\times 3}}\,\%}

each second.

*Note: Charging speed from Meditation stance ( / ) is divided by:*

C
1

{\displaystyle C + 1}

*~~Note: maximum amount of charges is 2e9~~*

*Note: maximum amount of charges is 1e9 and the maximum number of void entities received per cast is capped at 2e9*

where:

# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * C
Charges

{\displaystyle C = \text{Charges}}
Places Of Power III

### Rules

Level requirements reduction increased by 40.Clicks earn 2 times more Spell Shards.

Passive Shards generation starts at 100 Shards per sec.

Level requirement for Ritual of Power is reduced to level 1.

 can only be cast after a Spell costing compressed time has been cast, casting wrong type of Spell causes your  to fail (lose a Spell Charge) and causes you to lose all Mana.

Every  cast additionally multiplies all profits 2 times, stacking multiplicatively.

 unavailable.

### Reward

Accumulated Spells starting times cast is increased by 500

Short Length Challenge, - 10 ~ 30 minutes - Depends on Activity and attributes.

## Strategy

Chronomancer\* / Geode

Use Singularity Beam to get maximum compressed time them set Singularity beam, Temporal Distortion and Ritual of Power on Reckless. It should do the work on its own. Buy Mana sources as much as you can to make it faster.

Stats:

150 ~ Wisdom

~~ Patience
Vision of the Future II

### Rules

Profit bonus from mysteries is increased to the bonus that would result from having 1e120 mysteries.You can't change pet.

### Objectives

Cast  with time distortion more than x9 10

### Reward

Add 5 free attribute points

Short to Medium Length Challenge - 30 Minutes ~ 3 Hours - Depends on Activity

## Strategy

### Important Attributes:

* 125 Wisdom
* 100 Spellcraft
* ~75 Intelligence

#### Notes

 creates a speed up the game through the "Played Game Time."

#### Necessary spells:

* *(Base Level 53)*
* *(Base Level 97)*
* *(Base Level 113)*

### Quickly gain Experience

1) Buy Sources

* Make sure to buy all source buildings that you can

2) Gain Mana

* Cast some profitable spells & combos

3) Manual / Autoclicks

* opt.

4 & 5) Void Entities & Spells Casts

* Cast  &  along with  and .
* Cast  &  along with Synthetic Entity

### Completing the Challenge

#### Cast:

* opt.

#### Then fill up:

* Compressed Time

#### Once they are filled:

1. Put  on Reckless
2. Put  on Reckless
	* This should create a time loops, where they keep each other filled up so that you can perpetually cast them.

#### If that doesn't work! You may have to manually cast the spells:

* on Reckless
* Manually cast
* Manually cast

### Quick Reset:

* Turn off all Autocasts
* Manually cast  and  until all Compressed Time & Spells are refilled.
* Repeat the process
Reality Prism

### Max Effect

Grants a passive ability which increases Kelphior's Black Beam efficiency each time it is cast, capped by current Ley Apexes amount.

## Description

Grants a passive ability which increases  efficiency each time it is cast, capped by current Ley Apexes amount.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies the efficiency of  by:

C
1

{\displaystyle C + 1}

Increases the efficiency of  by:

C
×
100
%

{\displaystyle C \times 100\%}

Each cast of  grants:

C

{\displaystyle C}

charges, up to a maximum of:

B

2
×
R

×
10
1

{\displaystyle B^{2\times R} \times 10 + 1}

Each second, loses:

C
×
0.01
1

{\displaystyle C \times 0.01 + 1}

charges.

Each second, loses:

C
×
1
%
1

{\displaystyle C \times 1\% + 1}

charges.

where:

# * B
Current Amount of Ley Apexes

{\displaystyle B = \text{Current Amount of Ley Apexes}}
# * C
Weapon Charges

{\displaystyle C = \text{Weapon Charges}}
# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Unholy Traveler

Medium-short challenge: ~30-50 minutes at 1e151 mysteries, depending on attributes and items

(not sure what time those challenges were updated but as of 31.08.2023 this challenge takes around 5-10 minutes with 500 attribute points and 9.12e178 mysteries and no items)

## Unholy Traveler

### Rules

Each spending of Compressed Time earns pet experience based on amount of bought upgrades.Using Wormhole resets pet exp.

If Distortion becomes equal to 1, pet loses all experience.

Profit bonus from mysteries is increased to the bonus that would result from having 1e150 mysteries.

## Strategy

The idea here is to generate and use compressed time as quickly as possible. The generation part is easy: put a lot of attribute points in Wisdom, and set  on reckless autocast. Of the spells that use compressed time, , , and  will all reset your progress, so you primarily want to use . Add in  if you end up building up compressed time faster than Temporal Distortion can consume it.

Upon starting out, use a Wormhole/Singularity Beam loop to level quickly with  and . Then turn off Wormhole and set the following on reckless:

* Singularity Beam
* Conjure Manabeast
* Temporal Distortion

Buy mana sources and upgrades, and wait for your pet to reach level 100. Once you have all the upgrades that you're likely to get, you can turn off the three incantation spells to get more Singularity Beam casts. (Though this might not matter if your Singularity Beam cast speed is limited by frames rather than spell shards.)

Suggested attributes:

* Wisdom 150
* Mastery 25
* Whatever attributes are needed for useful gear (see below)
* ~Spellcraft
* ~Patience
* ~Intelligence

Suggested items:

* Stabilizing Pauldrons
* Pet exp% boosting gear
* Wisdom boosting gear (e.g. Easymind Hat)
* Whatever will boost profits the most (e.g. incantation efficiency)

Note that Clockcarers are pretty useless (unless used for a set bonus), since as usual for the Chronomancer, the main source of compressed time is Singularity Beam.

(Open question: Does a buff to non-% pet exp help? E.g. the second set bonus from the Falconer's Trust item set, which increases bonus pet exp by 100.)
Sword Of Anklah

## Sword Of Anklah

### Description

Increases character Crit Chance, Crit Profit and Click Profit.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Crit Chance by:

I
×
1.05

{\displaystyle I \times 1.05}

Increases Crit Chance by:

I
×
5
%

{\displaystyle I \times 5\% }

Multiplies Crit Profit by:

I
×
2

{\displaystyle I \times 2}

Increases Crit Profit by:

I
×
200
%
−
100
%

{\displaystyle I \times 200\% - 100\% }

Multiplies Click Profit by:

I
×
3

{\displaystyle I \times 3}

Increases Click Profit by:

I
×
300
%
−
100
%

{\displaystyle I \times 300\% - 100\% }

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Nightfall

### Cost

Charges in Idle Mode with each spell cast and over time, based on time spent as Necromancer this Exile.

### Description

Increase profits, based on times cast this Exile. Passive: Increases Charging Speed.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(

C

E

1

)

0.85

×
I
×
0.75
1

{\displaystyle \left( C\_{E} + 1 \right)^{0.85} \times I \times 0.75 + 1}

Increases profits by:

(

C

E

1

)

0.85

×
I
×
75
%

{\displaystyle \left( C\_{E} + 1 \right)^{0.85} \times I \times 75\%}

Passive: multiplies Charging Speed (of non-shard spells) by:

(

(

C

R

1
)
×
0.001

)

0.5

1

{\displaystyle \left( (C\_{R} + 1) \times 0.001 \right)^{0.5} + 1}

Passive: increases Charging Speed (of non-shard spells) by:

(

(

C

R

1
)
×
0.001

)

0.5

×
100
%

{\displaystyle \left( (C\_{R} + 1) \times 0.001 \right)^{0.5} \times 100\%}

Charges with each spell cast by:

1
36

%

{\displaystyle \frac{1}{36}\,\%}

and additionally each second by:

T
180

%

{\displaystyle \frac{T}{180}\,\%}

*Note: Includes time skipped with Time Warps.*

*Note: Remember to account for Charging Speed and Charging Cost Reduction!*

where:

* C

E

=
Nightfall Casts This Exile

{\displaystyle C\_{E} = \text{Nightfall Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
* C

R

=
Nightfall Casts This Realm

{\displaystyle C\_{R} = \text{Nightfall Casts This Realm}}
# * T
1
≤
Character Game Time, in Hours
≤
150

{\displaystyle T = 1 \leq \text{Character Game Time, in Hours} \leq 150}
Realm Upgrades

# Memories

Memories are a progress mechanic that can only be earned by changing Realm. Doing so earns Memories based on Mysteries, Enchanting Dust and Catalysts. Memories are used to spend on Heritage and Imprints in Realm Upgrades.

## Memory Gain

[Toggle Notation]
Percentage
Multiplier

Each of the following 3 sources grants Memories. These are added together, then increased based on Realm length (and further by MWM):

Mysteries grant Memories equal to:

# M

(

log

10

⁡
(
Mysteries
)
−
360

)

1.67

{\displaystyle M = \left( \log\_{10}(\text{Mysteries}) - 360 \right)^{1.67}}

Enchanting Dust multiplies Memories gained by:

(
D
×
30

)

0.433

×

1.81
M

1

{\displaystyle (D \times 30)^{0.433} \times \frac{1.81}{M} + 1}

(maximum 2x).

Catalyst Shards multiply Memories gained by:

(

C
2

)

0.4

×

5.18
M

1

{\displaystyle \left( \frac{C}{2} \right)^{0.4} \times \frac{5.18}{M} + 1}

(maximum 2x).

Realm Time multiplies Memories gained by:

T
5

1

{\displaystyle \frac{T}{5} + 1}

After 10 days, instead multiplies by:

(

T
10

)

0.84

2

{\displaystyle \left( \frac{T}{10} \right)^{0.84} + 2}

(maximum 10x).

where:

# * M
Memories from Mysteries

{\displaystyle M = \text{Memories from Mysteries}}
# * D
Enchanting Dust Collected This Realm

{\displaystyle D = \text{Enchanting Dust Collected This Realm}}
# * C
Catalyst Shards Collected This Realm

{\displaystyle C = \text{Catalyst Shards Collected This Realm}}
# * T

Played Real Time This Realm, in Seconds
86400

{\displaystyle T = \frac{\text{Played Real Time This Realm, in Seconds}}{86400}}

# Heritage

Memories can be used to purchase the following upgrades. Unless otherwise noted, upgrades are additive with themselves and multiplicative with everything else. Unspent Memories grant no bonus whatsoever.

# Imprints

Imprints are focused on upgrades that help you start a realm easier or persist effects through different realms, like spell casts, god experience or catalysts. Imprints are purchased with a separate memory pool, which has the same amount of memories as your regular memory pool.

# Paramnesics

Paramnesics are a progress mechanic that can only be increased by completing Quasi-Realms. Each Quasi-Realm has a specific challenge associated with it, usually restricting you to a single class but giving a powerful upgrade to offset the restriction. Reaching a given milestone of Mysteries within the Quasi-Realm will reward a Delusion, a currency for increasing Paramnesics, with additional Delusions earned for any Mysteries achieved over the minimum. Delusions are only granted on changing Realm

Delusions can be used to purchase the following upgrades with each level costing 1 Delusion. Unless otherwise noted, upgrades are additive with themselves and multiplicative with everything else. Unspent Delusions grant no bonus whatsoever.