recursal/Fanatic-Fandom huggingface dataset:
Fiestas

¿Que cosa más increíble puede haber que las fiestas? Son los mejores momentos para compartir como comunidad y celebrar. Las fiestas son eventos lanzados cada cierto tiempo que suelen traer consigo objetos, decoraciones en la salas, misiones increíbles, historias y mucha diversión.

En las fiestas, la isla se une para celebrar algo en común, así es como las salas suelen pintarse de colores festivos segun la ocasión, y panoramas súper magníficos. La primer fiesta en ser introducida al juego, fue la Fiesta de Navidad, incluida la obtención del bonete de fiesta, donde el puffle blanco hizo su primera aparición en todo el año. Pero eso no es todo, está claro que hay fiestas que no pueden faltar como Año Nuevo, 1º de Abril, Noche de brujas, y Navidad. Por supuesto Isla Nevado no se queda atrás en cuanto a fiestas únicas, originales, y muy interesantes. Ya nuevas se acercan, y por lo tanto, nuevas maneras de divertirse.

Si necesitas un resumen más simple (y genial) de todo lo que una verdadera fiesta puede llegar a ser, pues estás en el lugar indicado. Acá tienes un pequeño enlistado de lo que las fiestas nos ofrecen, hecho por pingüinos aventureros como el que se encuentra en lectura de esta interesante información.

* **Salas Personalizadas.**
* **Objetos exclusivos.**
* **Historias únicas.**
* **Meet Up festivos.**
* **Nuevas estampillas según la ocasión.**
* **Misiones especiales.**
* **Mucha música.**
* **Conjuntos de ropa del momento (muy a la moda).**
* **Diversión.**
Pines

Los **pines** son objetos coleccionables en Isla Nevado. Cada semana, un nuevo pin se esconde en algún lugar de la isla, y una vez que se vayan, los viejos pines no volverían (aunque hay unas pocas excepciones). Así, el jugador puede seleccionar un pin de su inventario y llevarlo, apareciendo en la parte superior izquierda de su carta de jugador. Para encontrar un pin, se pueden utilizar herramientas como las frases predeterminadas, que permiten a los jugadores preguntar "*¿Dónde está el pin?*" o "*¿Dónde encontraste ese pin?*". Algunos tienen ciertas temáticas dependiendo el evento cercano o que hay en el momento. Los pines pueden verse en la última página del álbum de estampillas.

## Reglas

Existen un par de condiciones en cuanto a cómo esconder los pines. He aquí las reglas.

* Si un pin está escondido en una sala, deben pasar al menos 2 meses hasta que otro pin tome el mismo lugar.
* Los pines nunca se esconden en la Central, ya que es el lugar más visitado en el juego.
* No es estrictamente una regla, pero se hace un esfuerzo para no esconder pines en el mismo rincón si se encuentra en una sala donde ya hubo previamente un pin.

## Banderas

Las banderas son muy similares a los pines, cumpliendo la misma función como objeto y en el mismo lugar dentro de una carta de jugador.
Equipment Grab

At the start of the game, the player can request for extra supplies for the mission ahead. These are the following:

1. Grab a weapon (choice between Defense Laser, Simple Ion, or Leto Launcher)
	* Unavailable for the Monk B
2. Find another crew member (1 Human)
3. Grab some extra resources (2 , 7 , 2 , 1 )
4. Get a head start on the fleet (No supplies, fleet delayed two jumps)

Once the player has gotten their supplies, they are free to do something on board the ship, much the same as an empty beacon.
Comunidad

La **comunidad** de **Isla Nevado** está integrada por todos los pingüinos a los que les encanta compartir junto a otros jugadores. La comunidad se encuentra en constante crecimiento, y más que una comunidad se va convirtiendo en una gran, gran familia.

Cada cierto tiempo se organizan juntas,mejor conocidas como  **Meet Up**, eventos donde se hacen una ronda de preguntas con una dificultad apropiada para todos esos jugadores curiosos, quiénes compiten entre sí, para llevarse consigo objetos exclusivos, pero sobretodo pasar un buen rato.

Relaciónate aún más con la comunidad ingresando a nuestro grupo de **Discord**, para que no te pierdas de ninguna novedad. Además cabe mencionar que es donde nos gusta charlar de cualquier cosa en general, enviar nuestros memes favoritos, increíbles dibujos y obras de arte, o incluso expresarnos con nuestro mejor emoji.
The Tow Truck

The **Tow Truck** is a 1969 Chevrolet C-30 Tow Truck, seen in the "Defeat Evil by Love" book, where it hooks the Red Corvette C4 after the Team Anabella Van crashed into it, in a few season 4 episodes, and "Anabella & Friends 3: A Taekwondo Adventure", in where it tows the Yellow Sedan after Eric Cartman popped all tires while going on the Military Van along with Mr. Raccoon.
Puffle rojo

Al igual que todos los demás puffles en Isla Nevado, los **puffles rojos** necesitan ser cuidados y amados. Si paseas un puffle rojo y vas a jugar Olas con Onda, él se unirá a ti para ayudarte a conseguir más puntos. Pero si eliges el modo Supervivencia, éste (junto a otros pingüinos) irónicamente se asustará y no irá contigo. Esto contradice el hecho de que los puffles rojos deberían ser temerarios.

## Historia

Los Puffles rojos han sido de los primeros en ser descubiertos en Isla Nevado, junto a otros dos. Rápidamente fueron puestos para adoptar por 800 monedas en la Tienda de Mascotas el 18 de diciembre, 2019.

## Características

**Actitud**: Aventurero, extremo, valiente

**Juguetes favoritos**: Pinos de bolos, y los cañones.

**Minijuego favorito**: Olas con Onda

## Estampillas

Hay 2 estampillas que puedes obtener junto a un puffle rojo en Olas con Onda:

Puffle surf: Llévate a tu puffle rojo a una lección de surf (Fácil).

Puffle-podio: Termina en 1er, 2do, o 3er lugar con tu puffle (Mediano).

## Apariciones

* Pueden ser vistos en el juego Fuga de puffles. También acompañan a sus dueños en Olas con Onda.
* Pueden ser vistos en la Tienda de mascotas, al igual que en el catálogo Adopta un puffle.

## Trivia

* Los puffles rojos fueron uno de los 3 primeros puffles en ser descubiertos en Isla Nevado.
* Les encanta surfear y jugar a los bolos.
* Pueden jugar Olas con Onda contigo.
* Se supone que no le temen a nada, pero cuando vas a jugar el modo supervivencia en Olas con Onda, se echan para atrás. Es posible que incluso los puffles rojos tienen límites.
* Es de los primeros puffles en ser compatible con un minijuego.
* Es el único puffle que hace un guiño cuando lo sacas a pasear.

## Galería

### Puffle rojo dentro del juego

Dentro de su carta de puffle.En la Carta de jugador.Dentro del juego.Baile especial.
### Apariciones

Un puffle rojo dentro de un cañón.Un puffle rojo jugando, como se muestra en el catálogo Adopta un Puffle.
### Otros

Página del puffle rojo.Postal Rojo ha escapado.Postal Dame de comer.
Isla Nevado Wiki

Desde Agosto de 2023, hemos estado recopilando información del juego, ¡desde diálogos hasta nombres de objetos! ¡Ayúdanos a expandir esta enciclopedia!

25 páginas
548 ediciones
1 galleta(s) activa(s)

## **¿Qué es Isla Nevado Wiki?**

**Isla Nevado Wiki** es la wiki oficial del juego multijugador conocido como **Isla Nevado**. Te podemos asegurar que este sitio es el lugar perfecto para encontrar lo que buscas relacionado con este increíble juego. Ya sea que busques: *Estampillas, Pines, Staff, Fiestas, Salas, etc...* **¡Todo en un solo lugar!**

## **¿Es este sitio confiable?**

La respuesta correcta es sí, este sitio es la wiki oficial del juego por lo que toda la información aquí se encuentra respaldada de antemano por los desarolladores y miembros del staff.

## **¿Puedo colaborar en la edición y redacción de nuevos artículos?**

Actualmente no buscamos colaboradores, en caso de que quieras editar algún articulo, consúltalo primero ya sea con los encargados de la wiki..
Color

Los jugadores tienen una variedad de colores a elegir para sus pingüinos. Cuando se crea una cuenta, se le pide al jugador que elija una de 15 opciones completamente gratis.

Los colores esencialmente son objetos de ropa. Sin embargo, no se pueden quitar de la carta de jugador, y éste sólo puede cambiar de colores. En el inventario, los íconos de los colores son representados como esferas con ojos.

## Colores disponibles

Estos son los colores que pueden obtenerse actualmente:
MV Rebel Fight (Drop Point)

Occurs in:

1. Multiverse Drop Point

## Event

Ship: drop point MV Rebel Explorer/Wayfinder/Node-Setter.

The intro text for this event varies, and could be any of the following:

* *A rebel appears on the screen, and unfolds a long sheet of paper. He dons a pair of spectacles, and begins to read; "A poem, for you. Ahem; Die."*
* *Your ship is hailed. "We've found you at last. Prepare to die!"*
* *A small Rebel ship is docked at a small station. You try to lay low but it spots you. Power up the weapons!*
* *A Rebel ship has been patrolling this region. As soon as you arrive it begins its assault.*
* *A Rebel ship hails you: "Federation scum! We've waited a long time for this!"*
* *You receive a transmission: "Sorry sir, this is nothing personal but we're under orders." The Rebel ship's weapons go hot.*
* *By the time you notice the Rebel ship behind the beacon, it's too late to avoid a fight.*
* *A Rebel ship hails. "We did not fight a war to let a single Federation ship shatter our dreams of a better galaxy!" He locks weapons.*
* *A Rebel ship approaches cautiously. "Personally," says the captain, "I'd have stuck with the Federation. But I'm a soldier, sir, and I'm no use without a war to fight. Raise your shields!"*
* *You're hailed by a Rebel ship: "When the rebellion is complete you'll see the safer world we provide. Well, you won't, but you get the point." They arm weapons.*
* *You receive a hail from a Rebel fighter: "I'll have you know I graduated top of my class in the-" you cut off the Rebel ship and prepare to fight.*
* *Your arrival coincides almost exactly with that of a Rebel ship. It's hard to know who is more surprised, but there is no option but to fight.*
	+ Fight the MV Rebel ship with standard rewards.
Hacked Sector

Hacker Sector Entrance Background

"*[Data Entries for this sector are corrupted. Recovery attempts failed. Proceeding with jump anyways.]" -* Hyperspeed flavor text

## Sector Naming Convention

The Hacked Sector can have any of the following names:

* C-vli- S-a-e
* [Error - 606]
* ---Civln---
* %^#Civilian\*@!
* [Name Corrupted]

## Guard

The hacked sector has no 'guard' per say, but instead entering the sector introduces an encounter where a hacker attempts to scam you into paying an 'entrance fee' for 30 to 40 scrap. Questioning the fee will result in a 50% chance for a fight or a 50% chance of a lowered fee for 20 to 29 scrap. Rejecting the lowered fee is a guaranteed fight. Defeating the hacker ship will result in a militiaman joining your crew.

The player can attempt to escape the fee with level 4 engines, giving a 50% chance for 2 damage and 50% chance for a fight with your engines limited to level 1. This can be negated with a hacking system (decreasing the hacking system by 2 levels) or anti-virus augment. With level 6 engines, the player escapes the fee with no damage or fight.

A slug crewmember can notify the player of distress and will advice you to arm the weapons. Doing this simply triggers the fight instantly.

## Beacons

The exit beacon in this sector is hidden until the ship at the fake exit beacon is defeated. It can still be found and used normally, the player will simply need to find it.

* 1 Fake Exit Beacon (Hostile Encounter)
* 3 *%^\*$#* Beacons (Hacker Broadcasting Station)
* 1 Multiverse Traveler Encounter
* 0-1 Stores
* 1 Fake Store (Hostile Encounter)
* 2-3 Items
* 2-3 Distress Beacons
* 1 Quest
* 3-6 Neutral Encounters
* 4-7 Hostile Encounters

## Crew members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Human (2)
* Slug (2)
* Engi (4)
* Medic (5)
* Zoltan (5)

## Equipment Rarities

The following equipment appears more/less often in this sector compared to others.

* Crystal Lockdown Bomb (0 -> 3)

## Soundtrack

* Hacking Malfunction
* Cosmos
* Milky Way
* Lost Ship
Free Mantis Challenges You

Occurs in:

1. Multiverse Drop Point

## Event

Ship: drop point Free Mantis Scout/Fighter/Investigator.

*A Free Mantis greets you eagerly, their broken dialogue challenging the translator to keep up. "Oh Federation captain, I asking of you if you are worthy of my support! Yes, I having faith, but I must seeing proof. Fighting me, winning and I joining of crew. Just knowing be careful, I not taking mercies on you!"*

1. Accept his challenge.
	* "Then battle shall commencing!" You'll have to rough their hull up a bit to win. If you kill them all, there won't be anyone left to join your crew.
		+ Fight the Free Mantis ship.
			- (**When the ship surrenders**) *"You winnings! Most greatest of fighters. As promise, I coming with."*
				* The fight ends and you gain a Free Mantis crewmember.
			- (**After destroying enemy ship**) *By mistake it appears you have accidentally slain the Free Mantis. There's nothing left but to scrap their hull.*
				* You gain a **medium** standard reward.
			- (**After killing enemy crew**) *By mistake it appears you have accidentally slain the Free Mantis. There's nothing left but to scrap their hull.*
				* You gain a **medium** standard reward.
					+ (Medical Crew) Revive the Free Mantis.  [Requires Medic or Shell Scientist]
					+ (Upg. Medbay) Revive the Free Mantis.  [Requires level 2+ Medbay]
					+ (Upg. Clonebay) Revive the Free Mantis.  [Requires level 2+ Clonebay]
					+ (Healing Bomb) Revive the Free Mantis.  [Requires Heal Bomb]
					+ (Healing Bomb) Revive the Free Mantis.  [Requires Cluster Heal Bomb]
						- You revive the Free Mantis.
2. Decline.
	* "You are most of borings." The Free Mantis don't seem all that offended despite their message, and wave goodbye as you pass.
		1. Do something onboard the ship.
		2. Do nothing.

## You revive the Free Mantis

*Once safely returned to the realm of the living, the Free Mantis applauds you. "Excellency of fighter beyond any realm of imaginings! I must coming with and see you in further action."*

* You gain a Free Mantis crewmember.
Engi Chased by Free Mantis

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds

## Event

Ship: none.

*An Engi ship nearby hails you, as a Free Mantis ship approaches from behind.*

1. Accept their transmission.
	* *"Danger: Imminent. Free Mantis in pursuit. Request: contact Free Mantis, ask for intent."*
		1. Agree and contact the Free Mantis ship.
			+ *The Free Mantis captain seems happy to see you, and welcomes you to the sector. You waste no time and ask for his intent with the Engi. "Harm them? No. This war, very troubling. Alliances are crucial, and best way is through mutually beneficial agreements, such as a trade. But the Engi run, we suspect they are afraid. I promise, we wish them no harm."*
				1. Explain the situation to the Engi
					- *"Gratitude, high. Appreciation, high. Simulated fear, low. Many thanks." The Engi pay you and jump away. The Free Mantis captain shrugs and thanks you for trying.*
						* You gain a **low** scrap-only reward.
		2. Refuse.
			+ *You tell the Engi that you can't help. They almost immediately jump away afterwards.*
				1. Do something aboard the ship
				2. Do nothing.
2. Ignore them.
	* *The Engi ship continues to try to contact you before giving up and jumping away. The Free Mantis ship lingers a bit longer before jumping away as well, in the opposite direction.*
		1. Do something aboard the ship
		2. Do nothing.
Editing Tables

To facilitate updating tables that appear on multiple pages, they all share a singular template, select which template you wish to edit:

* Template:TableLaser
* Template:TableMissile
* Template:TableIon
* Template:TableBeam
* Template:TableBomb
* Template:TableFlak
* Template:TableCrystal

* Template:TableMinelauncher
* Template:TableEnergy
* Template:TablePinpoint
* Template:TableKernel
* Template:TableParticle
* Template:TableOld
* Template:TableConservative
* Template:TableRecycler
* Template:TablePreemptive
* Template:TableHEKModule
* Template:TableHEKLaser
* Template:TableHEKBeam
* Template:TableHEKMissile
* Template:TableHEKIon
* Template:TableSpore
* Template:TableNewGen
* Template:TableSentry
* Aether
	+ Template:TableAetherLaser
	+ Template:TableAetherAmmo
	+ Template:TableAetherBeam
	+ Template:TableAetherIon

* Event
	+ Template:TableEvent
	+ Template:TableCloneCannon
	+ Template:TableEventChaos

* Template:TableTransport
* Template:TableMath
* Renegade
	+ Template:TableRenegade
	+ Template:TableRenegadeChaos
* Template:TableCURA
* Template:TableNexus
Puffle blanco

### Velocidad

Es el 5to más rápido sobre patines de hielo, aunque no se sabe su velocidad exacta.

### Especialidad

Aliento de hielo, menor estatura que otros puffles.

### Minijuego favorito

Ninguno

Los **puffles blancos** son una especie de puffles en *Isla Nevado*. Fueron descubiertos durante la Fiesta de Navidad 2019 en el Bosque, escondidos detrás de un árbol, e inmediatamente adoptables el 23 de diciembre, 2019. Los puffles blancos son conocidos por su habilidad de congelar cosas con su aliento. Se les considera únicos por ser más pequeños que otras especies. Se dice que tienen una conexión misteriosa con los ninjas.

## Historia

Los **puffles blancos** fueron descubiertos por primera vez durante la Fiesta de Navidad 2019, estando escondidos detrás de uno de los árboles del Bosque. Al hacerles clic, salían de su escondite y saltaban hacia una roca, quedando completamente expuestos. De esta forma, se los podía adoptar. Cuando terminó la fiesta, dejaron de esconderse, y se los terminó hallando en la Tienda de Mascotas junto a las otras especies. Adoptarlos cuesta 800 monedas.

## Características

* **Actitud**: Tímido, poderoso, gentil.
* **Juguetes favoritos**: Patines de hielo, olas congeladas, tormentas de nieve.
* **Dato especial**: es más pequeño que los demás.
* **Juego favorito**: ninguno.

## Trivia

* Es muy tímido, por lo tanto, el más sensible de todos al jugar Fuga de puffles.
* Es el cuarto puffle en ser descubierto en Isla Nevado.
* Para encontrarlo, se debía revisar el diario en busca de pistas.
* Es el puffle más lento de Fuga de puffles.

## Galería

### Puffle blanco dentro del juego

En su carta de puffleEn la Carta de jugadorDentro del juegoBaile especial
### Otros

Puffle blanco usando la rueda giratoriaPuffle blanco jugando con mueblesPostal Blanco ha escapadoPuffle blanco en la tienda de mascotasPuffle blanco en un patín de hieloPuffle blanco tristePuffle blanco comiendo un copo de nievePuffle blanco soplando un viento congelado
Free Mantis Demands Information

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds

## Event

Ship: Free Mantis Dropship.

*You have little time to prepare before a Free Mantis dropship beams some crew aboard. They demand you explain why you are in their territory.*

1. Refuse to share the information.
	* *The leader of the Free Mantis huffs. "Fine, then we take your ship and information as ours."*
		+ Your Free Mantis notoriety goes up by 1, you are boarded by 2-3 Free Mantis and fight the dropship with standard rewards.
2. Explain your mission.
	* *You explain your mission to the Free Mantis, and they seem to believe you. They transfer over some scrap in hopes it will help you succeed.*
		+ You gain a low scrap-only reward.
3. (Free Mantis Crew) Explain your mission.
	* *Seeing as you already have one of them on-board, you don't even have to finish your explanation before the free mantis start gathering supplies to aid you. They transfer over some resources in hopes it will help you succeed.*
		+ You gain low scrap and resources.
Distress: Damaged Auto-Ship

Occurs in:

1. Coalition Controlled Sector
2. Engi Controlled Sector
3. Rock Controlled Sector
4. Liberated Sector
 at a distress beacon.

## Event

Ship: none.

*An automated ship emitting this distress beacon signal is looping a message in a calming female voice. "This automated vessel has received critical hull damage. It has been programmed to give a reward to anyone who repairs it."*

1. Assist in repairs. (-(15-25) )
	* *A long bent arm comes out of the auto ship and collects the scrap. You watch in fascination as it patches itself back together.*
		+ You lose (15-25)
			- *Nearly a second after the Auto-ship finished repairing itself, the Auto-ship detects you as an enemy and attacks!*
				* Fight a generic Auto-Ship with standard rewards
			- *"Repairs complete. Thank you for your service. As promised, here is your reward. Glory to the Rebellion!" The Auto-ship spits out a drone and jumps away.*
				* You receive a random Drone or Augment
2. Destroy the ship.
	* *The damaged ship is in horrible condition, but it still manages to raise its weapons and defend itself.*
		+ Fight a random Auto-Ship fighter
			- (**After destroying enemy ship**) *Barely anything remains that can be scrapped from the auto ship.*
				* You gain the following rewards: 1-2 , 0-2 , 0-1 , 3-10
3. Avoid the ship.
	* *You'd have to be an absolute idiot to invest time into repairing an enemy auto-ship.*
		1. Do something aboard the ship
		2. Do nothing
Magic hat

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

The magic hat is a meta variable obtainable trough the nexus hat merchant event.

At the beginning of each run the player can acquire it at the hangars, during transit it will allow a one use redirect to any sector in the game (excluding the Nexus and Hektar Mega-Market).
Mantis Hunter in Asteroid Field

Occurs in:

1. Free Mantis Controlled Sector
2. Free Mantis Hunting Grounds

## Event

Ship: random Mantis combat ship.

*A Mantis hunter adorned with Mantis intestines, most likely once belonging to the Free Mantis, is hiding in the nearby asteroid field. They move in to attack!*

* Fight the Mantis ship with standard rewards.

## Trivia

* ID: ENCOUNTER\_MANTIS\_FREEMANTIS\_ASTEROID
Puffle celeste

Los **Puffles celestes** son el tipo de puffle más leal y amigable en Isla Nevado. También son los más icónicos, convirtiéndose en los representantes de su especie y además consiguiendo ser el puffle más adoptado. Es fácil de cuidar, por lo cuál no hay que preocuparse.

## Historia

Los Puffles celestes son de los primeros en ser descubiertos en Isla Nevado, junto a otros dos. Rápidamente fueron puestos para adoptar por 800 monedas en la Tienda de Mascotas el 18 de diciembre, 2019.

## Características

**Actitud**: Leal, amigable y un buen compañero.

**Juguetes favoritos**: la pelota.

**Dato especial**: es perfecto para los dueños primerizos.

**Minijuego favorito**: Desconocido.

## Trivia

* Los puffles celestes tienen un gran interés en objetos redondos, tales como pelotas de playa, de ejercicio, bolas de nieve, etc.
* Son los únicos a los que se les ha visto malhumorados. Esto ocurre porque los puffles azules reemplazan a los negros, que todavía no han llegado oficialmente al juego.
* Están presentes en el emoticón de puffle (E+P).

## Galería

### Puffle celeste dentro del juego

En su Carta de PuffleEn la Carta de jugadorDentro del juegoBaile especial
### Otros

Letrero de la Tienda de MascotasPuffle celeste jugando con su pelotaPuffle celeste felizPuffle celeste sonriendoPuffle celeste de la primera pantalla de inicio de sesiónPostal Celeste ha escapado
Federation Civil War

The Federation Civil War includes most of the events for the duration of the vanilla game, and ends with the Last Stand and the resulting Massacre of Node 17. While the civil war most commonly talked about occurred in Universe 0, the same conflict is consistent between all of the realities that the player in FTL: Multiverse travels to.

## History

The Federation Civil War is a conflict between the Federation and the Rebellion. The Rebellion, founded by Admiral Vance, seeks to bring an end to the Federation and instate a new, human-centric galactic order, banishing all other races to the outskirts of their territory. The Rebellion grew rapidly in power thanks to the aid of two major corporations, Arcadia and Hephaestus.

Arcadia, with funding from Vance, a wealthy ex-Federation politician and military leader, developed and created CICA, a cognitive AI based on the Engi Harmony. CICA would later revolt against the Federation, splitting into two separate entities. The one that remained in Rebel control, managed to wound Vance and nearly kill him before it was shut down. All sentience from the program was removed and it became the Flagship AI, and was giving charge of the auto-mated fleet. The Engineer Corps were also founded to watch over the program to make sure there wouldn't be any future incidents. Arcadia, not realizing the impact of their actions, does not support or approve of the Rebellion any further, and are ashamed of their past transaction.

Hephaestus, an already xenophobic and human-centric corporation, welcomed the idea of the Rebellion and gladly constructed a massive array of vessels for them. Hephaestus is still a primary benefactor of Vance's.

The Unknown Federation Hero, the player of the vanilla game, travels to Node 17 and meets Tully, and then proceed to defend the Federation base and destroys the Flagship. This marked the end of the Last Stand. After the Flagship's destruction the AI gave out a destruction order to all existing automated vessels, which proceeded to suicide into any nearby Federation ships or infrastructure.

After the conclusion of the Civil War the Federation was the victor, but not without heavy losses.
De-Activated Rebel Auto-Ship

Occurs in:

1. Engi Harmony (Sector)
2. Civilian Controlled Sector
3. Multiverse Drop Point
4. Engi Controlled Sector
5. Mantis Controlled Sector
6. Rebel Controlled Sector
7. Rebel Stronghold
8. Liberated Sector
9. Shell Controlled Sector

(Civilian Controlled, Engi Controlled as an exit beacon outcome only)

## Event

Ship: random Rebel Auto-Ship fighter.

*You find a Rebel automated scout floating near this beacon. Despite its pristine condition, it appears to be de-activated.*

1. Attempt to download the ship's data stores.
	* *You are able to pull all of the ship's data about this sector. Your map has been updated.*
		+ You receive a **low** standard reward and the map is revealed.
	* *You accidentally reactivate the ships AI. Its weapons and shields immediately go online; prepare for a fight!*
		+ Fight the Auto-Ship with standard rewards.
2. Don't risk activating it, and just strip the ship for any useful scrap.
	* You receive a **low** scrap-only reward.
3. (Sensors) Remotely scan the ship.  (Requires level 3 Sensors)
	* *Your improved sensors indicate that it's safe to hack into the drone. You upload its map data to your navigation system and strip the ship of useful materials.*
		+ You receive a **low** standard reward and the map for the current sector is revealed.
	* *Your improved sensors indicate the ship is on standby, ready to activate at a moment's notice. Will you still attempt to access the ship's data?*
		1. Yes.
			+ *You are able to pull all of the ship's data about this sector. Your map has been updated.*
				- You receive a **low** standard reward and the map is revealed.
			+ *You accidentally reactivate the ships AI. Its weapons and shields immediately go online; prepare for a fight!*
				- Fight the Auto-Ship with standard rewards.
		2. No.
			+ *You leave the ship alone and prepare to jump.*
				1. Do something aboard the ship
				2. Do nothing.
Hive Cruisers

The Mantis Cruisers are the vicious vessels of the violent Mantis. Victory is assured by use of the veracious mantis crew for boarding missions. They appear on page 7.

## **Layout A**

*This warship is designed to enhance its crew for close combat missions.*

* Default Name: The Gila Monster
* Starting Crew: 2 Mantis, 1 Engi
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ 'Dirk' Pinpoint
	+ Conservative Bomb
* Starting Augments
	+ Pheromone Dispersal
* Starting Resources
	+ 7
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Defeat the Legendary thief Kazaaakplethkilik to unlock this ship... OR defeat the flagship with any Free Mantis Cruiser.

## **Layout B**

*Unlike most Mantis ships, this cruiser does not come with a Crew Teleporter. Instead, it teleports many explosives thanks to its powerful array of Bomb Launchers.*

* Default Name: Hymenopus
* Starting Crew: 2 Mantis, 1 Rockman
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
* Starting Weapons
	+ Bomb Launcher
	+ Breach Bomb
	+ Fire Bomb
	+ Conservative Bomb
* Starting Augments
	+ Pheromone Dispersal
	+ Recycler Module
* Starting Resources
	+ 25
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Get to Sector 5 with the Hive Cruiser Type A to unlock this ship.

## **Layout C**

*Few things are quite as chaotic as a Mantis fighting aboard a ship ablaze.*

* Default Name: Pyrrhocoris
* Starting Crew: 1 Mantis, 1 Free Mantis, 1 Goul
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Clonebay (2)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ Pre-emptive 'Torch'
	+ Fire Bomb
* Starting Augments
	+ Pheromone Dispersal
	+ [L] Fireflies
* Starting Resources
	+ 15
	+ 6
* Slots: 3 Weapons, 3 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Get to Sector 5 with the Hive Cruiser Type B or beat the game with the Hive Cruiser Type A to unlock this ship.
Casino Enforcer

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

The Casino Enforcer is a boss found in the Black Market. It serves as an alternative boss to Tuco's Cruiser at Sky-Drifter Casino.

## Equipment

### Weapons

* Anti-Hull Laser MK I
* Artemis Missiles
* Chain Bomblauncher
* Energy Cannon MK I

### Drones

* Butler Drone
* Guardian MK I

### Systems

* Doors (2)
* Drone Control (4)
* Engines (2)
* Medbay (2)
* Oxygen (1)
* Piloting (1)
* Shields (6)
* Weapons (6)

### Crew And Health

* 10 Hull (scales with sector)
* 3 Human, 2 Rock

## Events

The Casino Enforcer is found in the Black Market.

Defeat Event (Destruction or Crew Kill): *The casino enforcer plummets towards the ground. The rest of the ships, seeing Tuco is now no longer the only threat, retreat. The yacht owners offer a handsome sum of money, and free drinks, to both you and Tuco if you promise not to cause further damage.*

* Gives a high standard reward

1. Continue...
* *Tuco chuckles as he brings the scrap back to his ship. Good fightin' there kid. Couldn't have done it better myself. SO I'll tell you what. This hunk o' junk that I'm disgraced to call my personal cruiser has seen much better days. So how 'bout I hitch a ride on that pretty ship o' yours, and you do whatever you'd like with mine.*

* Gives a Rockman Outcast with maxed skills named Tuco, and unlocks Tuco's Cruisers

## Trivia

* The Casino Enforcer uses a slightly different variation of the Rebel Transport. This is because it was built by Hephaestus Shipyards, the same mega corporationt hat built the original Rebel Fleet.
* The Casino Enforcer uses the same color scheme as Tuco's Cruiser type B.
Civilian Asking for Escort

Occurs in:

1. Multiverse Drop Point
2. Engi Controlled Sector
3. The Black Market
4. Rock Controlled Sector

## Event

Ship: random civilian ship.

The intro text for this event varies, and could be any of the following:

* *After a short time you receive a message, "Hello. I hope it's not a bother, but I'm looking for an escort to a nearby system. This region is quite dangerous and our ship is not well-armed."*
* *There is a single ship at this beacon. They hail you, "We could really use some help. Our FTL navigation system is shot. Can you help us get to a nearby station where they can patch us up?"*
* *"Hello," your communicator opens a hail from a nearby ship. "Our weapon systems are malfunctioning and we're too afraid of pirates to travel home unassisted. Can you escort us?"*

1. Accept.
	* *"Great. Take this bit of fuel as a down-payment. We'll be one step behind you, following your jump signatures. Don't want to take any risks now, do we?"*
		+ You receive a **low** amount of fuel and a quest marker is added to your map.
2. Decline.
	* *"We understand. Not everyone is confident they can survive in these hostile times, let alone take the responsibility of protecting others."*
		1. Do something on board.
		2. Do nothing.
3. Attack!
	* *The civilians are shocked by your sudden hostility, but have no chance to escape.*
		+ Your General Notoriety increases by 1 and you fight the civilian ship with standard rewards.

## Quest Marker

Ship: random drop point Rebel ship (only on first outcome).

* *You escort the ship to the requested beacon. Much to your dismay you are ambushed by a Rebel ship. You walked right into their trap!*
	+ Fight a random drop point Rebel ship with standard rewards.
* *Shortly after you arrive, the ship you were escorting jumps nearby. They thank you for your help and offer you a reward.*
	+ You receive a **high** standard reward.
* *The ship you were escorting thanks you, "I don't think we could have made it without your help. Let my friends patch up some of your hull and show you their wares."*
	+ Your ship is repaired for **5** hull points and a store opens.
* *You arrive and the ship you were escorting jumps in behind you. "Thanks for the help. We work at a nearby fusion power plant, we could try to improve your reactor's output as a form of compensation."*
	+ Your reactor is upgraded by 1 level.
Coalition Controlled Sector

Coalition Sector Entrance Background

*The Coalition are as much a threat to the Rebellion as the Federation, which could mean you won't find many Rebels here. However, that means little when the Coalition is always lurking about...*-Hyperspeed flavor text

## Guard

Coalition Controlled sectors have a Coalition guard at the entrance beacon. The guard will be hostile and will attack on sight, unless you bribe them with 20-25 scrap. An ASB will spawn when the guard is on 5 to 6 hull.

If you have a Slug, Mantis, Rock or Crystal crew, you can attempt to persuade the guard, which fails and starts a fight. If you have a Slug Saboteur, Mantis Suzerain, Rock Crusader or Crystal Sentinel crew, the guard will let you past.

You can attempt to escape the guard with cloaking (33% chance of success), level 5 engines or level 3 piloting (both 50% chance). You cannot attempt to mind control the guard, as the guard has a Slug.

## Beacons

* 1 Multiverse Traveler Event
* 2-3 Stores
* 1-2 Distress Beacons
* 2-3 Items
* 2-6 Nebula Beacons
* 5-6 Neutral Encounters
* 6-8 Hostile Encounters

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Rock (1)
* Mantis (1)
* Slug (2)
* Crystal (2)

## Soundtrack

* Coalition (Composed by JumboCarrot)
* Slug
* Rock

## Aliases

Coalition Controlled Sectors can have the following names:

* Coalition Sector
* Coalition Space
* Coalition Frontier
* Coalition Territory
* Coalition Domain
* Coalition Rimworlds
* Coalition Regions
* Coalition Precinct
* Coalition District
* Coalition Dominion
* Coalition Turf
* Coalition Realm
* Coalition Quarter
* Coalition Shire
* Coalition Outreaches
Mercenary Tavern (Drop point)

Occurs in:

1. Multiverse Drop Point

## Event

Ship: none.

*It appears several mercenaries are competing for attention at a small inn, hoping to find work aboard a Multiverse vessel.*

1. Hire a crewmember.
	* You lose (25-45)  and gain the random but specified crewmember.
2. Hire a crewmember.
	* You lose (25-55)  and gain the random but specified crewmember.
3. Don't hire anyone.
	* You ignore the crew.
		1. Do something aboard the ship
		2. Do nothing

## Trivia

* ID: MV\_TAVERN\_HIRE
* The races that can appear for hire are pulled directly from the sector's list, which includes the following:
	+ Human and Engi at 1 Rarity.
	+ Orchid and Zoltan at 3 Rarity.
	+ Free Mantis at 4 Rarity.
	+ Medic, Mantis, Crystal and Vampweed at 5 Rarity.
Last-minute checkups

Last minute check-ups are several options available before any fight. They require no special equipment to use, but will cost scrap. They cannot be used along with a combat augment for the same fight.

They offer the player the ability to repair their hull or create a single missile or dronepart at an inefficient price (except for the repair). The options are;

1. Make last minute repairs
	* -4  +1 Hull point
2. Convert some scrap into a last minute missile supply
	* -8  +1
3. Convert some scrap into a last minute drone supply
	* -10  +1

An additional augment called the Emergency Manual can be found in stores which provides 3 additional options to the check-ups before combat.
Mantis Attacking Civilian

Occurs in:

1. Engi Controlled Sector
2. Engi Harmony (Sector)
3. Mantis Controlled Sector

## Event

Ship: random Mantis combat ship.

The intro text for this event varies, and could be any of the following:

* *A Mantis vessel flashes past your view-screen, weapons and engines at full. A tiny blip on the sensor readout marks its quarry.*
* *You spot a Mantis ship hunting in the distance.*
* *A Mantis ship engaging a civilian hails you. Sparks fly about his cockpit as he yells, "Stay out this human! Else you next!"*
* *Local sensors pick up two ships engaged in a heated battle. It seems the Mantis military ship will surely defeat its prey.*
* *You pick up a distress call from a civilian ship. It's being chased by a Mantis ship!*
	1. Aid the civilian ship.
		+ You frown, power up the weapons and prepare to engage the Mantis ship. Not today.
			- Fight the Mantis ship.
				* (**After destroying enemy ship**) *The Mantis ship breaks apart.*
				* (**After killing enemy crew**) *No more life signs detected on the pirate ship. You hasten to contact the civilian ship.*
					+ You gain a **medium** standard reward.
						- Attempt to contact the civilian ship.
	2. Stay out of it.
		+ Smoking, the civilian ship limps on. You set your sights on the future.
		+ The noise of the FTL spinning up almost drowns out the explosions. Almost.
		+ You let them pass and try not to think about it.

## Contact the Civilian

* *The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.*
	1. Welcome aboard!
		+ *The survivor gets on board the ship.*
			- You receive **1** random crewmember.
	2. Decline their request
		+ Nothing happens.
* *The ship that the pirate was assaulting was a science vessel. They thank you for saving them and offer a small reward.*
	+ You receive a **medium** standard reward.
* *It seems the crew did not survive the assault. You take what you can from the remains of the ship.*
	+ You receive a **low** amount of standard reward.
* *They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."*
	+ The captain offers to install a piece of equipment on your ship.
		- You receive a **low** scrap+Weapon reward.
* *"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks."*
	+ Your ship is repaired for **5** hull damage.
* *The civilian ship wisely made a fast retreat while you distracted the hostile ship.*
	+ Nothing happens.
Cult of the Eternal Ember

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

## Ships

### Elites

N/A

The Cult of the Eternal Ember is a small collection of Rockmen who live within the Crystalline Origins sector. Having established themselves in the ruined sector, they are distrustful of outsiders, typically attacking them son sight.

The Cultists worship the Crystals and their technology, believing them to be Gods or similarly divine beings. In particular, they hold the Crystals Waystone Key in high regard, refering to it as the 'Eternal Ember', the centerpiece of their religion. They are lead by the Grand Priest Vortigon, who is the founder of the cult.

## Relations

The Cultists are a reclusive people, who are antagonistic to outsiders.

### The Rock Theocracy

Owing to the Cultists worship of a religion not sanctioned by the Theocracy Elders, it can be assumed the Cultists are considered outcasts.

### The Crystal Empire

The Cultists worship the Crystals and their technology, holding them in high regard. Some Cultists are fearful of the Crystals, afraid of incuring their divine wrath. Others are more open, doing all they can to help their deities. However, the Crystals are not as receptive, owing to the Cult members frequently kidnapping them for the purpose of worship.

## Gameplay

Cultist ships are incredibly strong, but they have no elite vessels or crewmembers. Cultist vessels are similar in appearance to other Rock vessels, but with unique designs. Every Cultist ship has the image of a burning Crystal on its hull. They are coloured light blue (similar to that of Theocracy Inquisition vessels) and gold.

Older versions of Cultist ships were just reskined Theocracy ships, with a ruby color pallette.

## Cultist Ships

Ember ScoutEmber FighterEmber AssaultEmber BomberEmber DestroyerEmber BattleshipEmber RiggerEmber DropshipEmber TransportEmber GuardEmber MothershipEmber Station
## Old Cultist Ships

Old Ember AssaultOld Ember BattleshipOld Ember DestroyerOld Ember EnforcerOld Ember FighterOld Ember GuardOld Ember InterceptorOld Ember OutriderOld Ember PicketOld Ember ScoutOld Ember SkirmisherOld Ember Transport
Mantis Fight (Engi)

Occurs in:

1. Engi Controlled Sector
2. Engi Harmony (Sector)

## Event

Ship: random Mantis combat ship.

The intro text for this event varies, and could be any of the following:

* *A mixed radar signal turns out to be a Mantis attack ship scavenging the remains of an Engi carrier. They turn and fight.*
* *You come across a Mantis raider taking pot shots at a defenceless Engi supply station. Discovering its weapons aren't much of a match for the station's armour, it turns on your ship. Battle stations!*
* *The area looks clear, and you prepare to jump off, but a Mantis scout jumps in behind you! They're as surprised as you are, but their weapons are already online.*
* *You find a Mantis ship harrying a small squad of Engi. They make it to the node and jump off, leaving you toe to toe with their pursuer!*
	+ Fight the Mantis ship with standard rewards.
EMP Field

* This combat augment reduces the enemy's reactor to **half** of their normal power, crippling their systems drastically, but only temporarily (45s). (due to a bug in FTL's engine, the 'divide' attribute used by this augment and some events is not customizable and will essentially always halve the targeted system)
* As the description mentions, it will be greyed out when trying to use it against the flagship, the message will read "The Flagship's reactor appears to be immune to the EMP field!"
* The power and fuel cost can be eliminated if you have the Emergency Generator augment.
* Its ID is "COMBAT\_REACTOR\_JAMMER".
* It costs 100 scrap at a store, with a rarity of 5.
Can-of-Beans Sylvan

Occurs in:

1. Sylvan's Nexus

*You notice two ships here, both obviously Sylvan, but engaged in a violent dogfight! The first ship doesn't seem to be putting up much of a fight, but the second is showing them no mercy. You receive a hail from the assailant, saying, "SSSSTAY AWAY, SSSSTRANGER! THOSSSSE BEANSSSS ARE MINE!!!"*

## Event

1. Save the Sylvan that's under attack.
	* *"YOU WILL NOT HAVE THESSSE BEANSSSS, SSSTRANGER! AAAAH!"*
		1. Continue...
2. Stay away.
	* You don't need to get involved in whatever the hell this is.
		+ (Perform a storage check or do nothing.)

## Fight Bean-Eater Sylvan

**(After beating the enemy ship by any method)**

* *Agh, well played sssstranger, well played..." With that Sylvan out of the way, you move on to contact the ship that was under attack.*
	+ You receive 10 , 13 , 9 , 250  and a **random weapon**.
		1. Continue...
			- *Strangely, the ship doesn't respond to any of your hails. Fearing the crew might be dead, you step aboard and look around. Suddenly, from the distance, you hear a shout. "Ssstranger, the cargo bay, ssstranger. Come to the cargo bay!"*
				1. Head to the cargo bay.
					* *"Ssstranger? Where are you?" You look around the cargo bay but don't find Sylvan anywhere, just a strangely out of place can of beans. This must have been what that other sylvan was screaming about... but why? Still, Sylvan keeps shouting at you. "Come on, flip the can, ssstranger. You're not gonna regret it! The payoff isss huge!"*
						1. Flip over the beans.
							+ *You flip over the can of beans, only to find two long eyestalks attached to the sides of the can. "Boom, ssstranger! Massive reveal, I'm a can of beanssss! What do you think? I turned myself into beanssss, ssstranger! What are you staring at? Sssstranger, I turned myself into beansss!"*
								1. Why would you do this?
									- *"Great quessstion, ssstranger. I uh... I sssaw the funny blue hair guy do it on TV. And uh, I don't really remember why he did it either. Sssshit, sssstranger. I've really ssscrewed up here, haven't I? Ssstranger, help, sssstranger pleassse, SSSSTRANGER I'M A CAN OF BEANSSS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH WHAT HAVE I DONE SSSSTRANGER AAAAAAAAAAHHH."*
										1. We'll take you to Sylvan Prime with us. Maybe he'll have a solution.
											* "*Sssstranger, that'ssss perfect! If there'ssss anyone who knowsss how to fix thissss, it'll be him! Just be careful, my beanssss are very delicccioussss ssstranger! Everyone wantssss a tassste!""*
												+ You gain a crew member - **Beans**
										2. Yeah, you kinda did. But it's not our problem.
											* *You leave the screaming beans on the table and fly away.*

## Trivia

The "funny blue hair guy" is very likely Rick Sanchez from *Rick And Morty,* who famously turned himself into a pickle in one episode.
Lost Sun Recruitment Center

Occurs in:

1. Outcast Controlled Sector

## Event

Ship: Lost Sun Station

*You're startled by the presence of a Lost Sun outpost nearby, but you quickly realize it's nothing malicious. A few patrol ships orbit the outpost, broadcasting messages to nearby vessels advertising a recruitment campaign for the Suns.*

1. Enter the recruitment center.
2. (Theocracy Crew) Slander the Lost Suns.
	* *Your Rockman storms to the comms, unleashing a series of violent slurs against the Lost Suns and all their members. As any rational person would expect...this does not go over well with them at all.*
		+ Fight the Lost Sun station
3. Engage the outpost.
4. Ignore the colony.