Workshop Boss

After a long history of overseeing the Fixers working on various projects at the Great Forge, the Workshop Boss is recruited to join the Iron Division campaign forces as a combat engineer. She is primarily tasked with maintaining the goblins' mobile guns and siege machinery, either by repairing them or just checking them for potential malfunctions before the battle. As the troops gain more ground within the Underworld, many of the tracked vehicles are either damaged or worn down in the rough cave terrain, which eventually leads to the Workshop Boss shifting to maintain the soldiers' small arms. Finding herself at one of the support camps behind the main front line during the Iron Division army's eventual defeat, she regroups with the retreating survivors, carrying whatever equipment she can with the help of a barely functional mobile gun.

She eventually settles with the others at the new remnant camp where receives her own workshop space. Here, she splits her time between repairing guns or helping Hectus with forging equipment and trying to fix the tracked mobile inside the garage. When Zan arrives at the camp, she finds her trying to devise a way to replace a couple of lost Spike Guns belonging to a Reaver recon team.

*"What do you want, big girl? Can't you see I'm busy? Urgh, I'm trying to think here!*

*...first the power crystals start losing energy for no reason and now this. Ugh! Can't I catch a break?!*

*This Reaver squad got caught in a bad spot and had to ditch their Spike Guns... now I have to replace them."*

If the Halfblood interacts with her insistently or reads her to-do list nearby, she finds out that the Workshop Boss requires six lumps of dark iron to craft heat-resistant gun parts.

*"\*Mumbles to herself\* ...yeah, only Dark Iron can resist heat conduction... no way around this design...*

*Look, can ya buzz off? Unless you have like six lumps of Dark Iron in your pockets, you're useless here."*

If she brings her the ore, she will craft the weapons and rearm the two Reavers, allowing them to get back into the fight and giving Zan a reward.

*"You got the ore? Damn, big girl! Here, we recovered some ammo boxes. I know it ain't much, but I'm sure the Reavers will be happy to hear you've earned them a better fighting chance."*

After Zan returns to the Minotaur Town and debriefs with Breaza and the Advisor, they will order for a Paingun to be delivered to the Workshop Boss so she can break it down and study the design.

Zan can also try to get the Workshop Boss to assemble her Diving Suit, although she will redirect her to Hectus instead.

*"Hmm?... Look, I don't have time for your diving suit project, go ask Hectus about it!"*

The Workshop Boss stays behind the line when the remnants launch the assault on the Demon Port Town. However, if she has managed to create the two Spike Guns, Zan will receive the aid of the properly armed Reavers, adding to the initial reward.

Since she requires a combat engineer, Grund decides to take the Boss on the ship sailing across the Sea of Fire. Once arrived at the Core of Hell, she puts together a makeshift workshop, although she soon realizes that there is no way she can create any siege weapons on the spot.

*"This place sucks. I'd rather be sweating my ass over the Great Forge back home, thank you.*

*We couldn't carry our siege weapons here. We might have to... relieve the demons of their own."*

Being increasingly invested in studying the Paingun's design, the Workshop Boss begins to consider that Nithriel may be connected with the Crystals in some way.

*"I took a good look at the Paingun. Crazy how the demons have managed to copy our crystal designs.*

*I wonder if Nithriel... I mean she's an elf... and the crystals... and the temple you found..."*

After The Blue Baron's defeat, she leaves the hellish archipelago with the others and returns to Valc, where she is put in charge of overseeing the stronghold's repairs, including the large tunnel that connects the Plaza to Lower Valc.