Speed

**Speed** is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

## Speed Levels

**Immobile** (0 m/s)

* Applies to anything that moves slower than 0.1 m/s or 0.36km/h (0.22mph)
* For this level of speed, things in question would be moving at a complete crawl, thus most humans would perceive these levels of speed as extremely slow.
* Objects that are presented to be completely stationary would apply for this rating as well, as these are incapable of moving normally by any means.

**Below Average Human** (0-5 m/s)

* Applies to anything that moves between 0.1 m/s to 4 m/s or 0.36km/h (0.22mph) to 15.84km/h (9.84mph)
* Anything that moves slower than a normal person would apply for this rating, although some animals, insects, and aquatic creatures are the exception to this (the latter, especially in water)
* Note that 4 m/s is roughly equivalent to 14.4 km/hr, or approximately 8.94 mph
* High-end of the value is arbitraily picked, but a regular person thats moderately fit should be able to run at least as fast as that for a period of time.

**Normal Human** (5-7.7 m/s)

* Applies to anything that moves between 4 m/s and 7.7 m/s or 15.84km/h (9.84mph) to 27.72km/h (17.22mph)

**Athletic Human** (7.7-10.03 m/s)

* Applies to anything that moves between 7.7 m/s and 10.03 m/s or 27.72km/h (17.22mph) to 36.1km/h (22.43mph)

**Peak Human** (10.03-12.43 m/s)

* Applies to anything that moves between 10.03 m/s and 12.43 m/s or 36.1km/h (22.43mph) to 44.72km/h (27.78mph)
* High end of this level of speed caps out at 44.72 km/h (27.8 mph), or 12.43 m/s. This is the highest running speed ever recorded by Usain Bolt, an Olympic sprinter.

**Superhuman** (12.43-34.3 m/s)

* Applies to anything that moves between 12.43 m/s to 34.3 m/s or 44.73 km/h (27.78mph) to 123.5 km/h (76.7mph)
* Most animals that are faster than humans.

**Subsonic** (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

* Applies to anything that moves between Mach 0.1 to Mach 0.5, or roughly 34.3 m/s to 171.5 m/s or 123.5 km/h (76.7mph) to 617km/h (383mph)

**Subsonic+** (Mach 0.5-0.9) (171.5-308.7 m/s)

* Applies to anything that moves between Mach 0.5 to Mach 0.9, or roughly 171.5 m/s to 308.7 m/s or  617km/h to 1 111km/h (690mph)
* Speed of Passenger and Cargo planes.

**Transonic** (Mach 0.9-1.1) (308.7-377.3 m/s)

* Applies to anything that moves between Mach 0.9 to Mach 1.1, or roughly 308.7 m/s to 377.3 m/s or 1 111km/h (690mph) to 1 358km/h (844mph)

**Supersonic** (Mach 1.1-2.5)

* Applies to anything that moves between Mach 1.1 to Mach 2.5, or roughly 377.3 m/s to 857.5 m/s or 1 358 km/h (844mph) to 3 087 km/h (1 918mph)
* Objects moving at this speed exceed that of the speed of sound, which is approximately 340.3 m/s.
* An example of this level of speed in effect include feats such as dodging bullets at close range, as bullets from modern handguns and rifles can reach this level of speed.
* The production of sonic booms of a moving object would also indicate that the object itself is moving faster than that of sound.

**Supersonic+** (Mach 2.5-5)

* Applies to anything that moves between Mach 2.5 to Mach 5 or 857.5m/s to 1 715m/s or 3 087km/h (1 918mph) to 6 174km/h (3 836mph)
* Speed of fastest bullets ever.

**Hypersonic** (Mach 5-10)

* Applies to anything that moves between Mach 5 to Mach 10 or 1 715m/s to 3 430m/s or 6 174km/h (3 836mph) to 12 348km/h (7 672mph)
* Fastest manned aircrafts such as Lockheed SR-71 Blackbird and North American X-15
* Definition of "Hypersonic" is speed that greatly exceeds the speed of sound, starting from Mach 5 and above.

**Hypersonic+** (Mach 10-25)

* Applies to anything that moves between Mach 10 to Mach 25 or 3 430m/s to 8 575m/s or 12 348km/h (7 672mph) to 30 870km/h (19 181mph)
* Technically, any speed that is greater than Mach 25, or 8575 m/s is closer to that of **re-entry speeds**, where any objects that are pulled down by Earth's gravitational pull from other space would have this level of speed.

**High Hypersonic** (Mach 25-50)

* Applies to anything that moves between Mach 25 to Mach 50 or 8 575m/s to 17 150m/s or 30 870km/h (19 181mph) to 61 740km/h (38 363mph)
* Level was made due to the previous tier only "techically" being applicable for speed up to Mach 25, meaning any speeds that are greater than Mach 25 would be called something else than "Hypersonic" so to speak.

**High Hypersonic+** (Mach 50-100)

* Applies to anything that moves between Mach 50 to Mach 100 or 17 150m/s to 34 300m/s or  61 740km/h (38 363mph) to 123 480km/h (76 726mph)

**Massively Hypersonic** (Mach 100-1000)

* Applies to anything that moves between Mach 100 to Mach 1000 or 34 300m/s to 343 300m/s or 123 480mk/h (76 726mph) to 1.235e+6km/h (767 393mph)

**Massively Hypersonic+** (Mach 1000-8810.2)

* Applies to anything that moves between Mach 1000 to Mach 8810.2
* Mach 8810.2 is the high-end cutoff for this level of speed, as it is the value where said speed reaches that 1% lightspeed, as the exact speed value of the high end of this tier is ~3,000,000 m/s (actually 2998111.06 m/s but whatever)

**Sub-Relativistic** (1%-5% SoL)

* Applies to anything that moves between 1 to 5 percent lightspeed

**Sub-Relativistic+** (5%-10% SoL)

* Applies to anything that moves between 5 to 10 percent lightspeed

**Relativistic** (10%-50% SoL)

* Applies to anything that moves between 10 to 50 percent lightspeed

**Relativistic+** (50%-100% SoL)

* Applies to anything that moves between 50 to 100 percent lightspeed

**Speed of Light**

* Applies to objects that could move at the speed of light, which is approximately 299,792,458 m/s
* Any projectile that has been described to be light, or has properties closer to that of a laser/ray of light would have this level of speed, if not faster.
* commonly denoted as the constant **c**

**FTL** (x1-10 Speed of Light)

* Applies to anything that moves between 1 to 10 times faster than lightspeed

**FTL+** (x10-100 Speed of Light)

* Applies to anything that moves between 10 to 100 times faster than lightspeed

**Massively FTL** (x100-1000 Speed of Light)

* Applies to anything that moves between 100 to 1000 times faster than lightspeed

**Massively FTL+** (x1000+ Speed of Light)

* This is the only speed rating where the gap between the low end and the high end has no numerical limit, meaning said speed tier can range from just over 1000 times that of lightspeed to a number that is anything below "infinite".
* Applies to anything that moves between 1000 up to any quantifiable number of times faster than lightspeed
* Characters who are capable of interstellar travel, intergalactic travel, or traveling across great distances in outer space would qualify for this rating.
* It is possible that both characters in a VS setting can have the **Massively FTL+** rating and yet one character can have a drastic speed advantage over the other.

**Infinite**

* Applies to anything that is able to travel across an infinite distance within a finite period of time, or any movement is which any distance is traveled instantly with 0 travel time.
* Since **Velocity (Speed) = (Distance)/(Time)**, infinite speed can be found if the value for distance = infinite, or if the value of time = 0.
	+ Technically any value that is divided by 0 equals "undefined", although as the value of time approaches closer to 0, it can be noticed the value of speed increases without a specified limit.
* Characters with infinite speed are still confined to space and time, meaning if the concept of time within that universe stopped existing, they would fail to move.
* Characters who showcase the ability to move in a void without time is not a requirement for an Infinite speed rating, as a void without time would literally mean that the concept of time within that space does not exist at all.
	+ This means that the Velocity = Distance / Time equation cannot be solved within a timeless void, as the "Time" variable literally does not exist in said space.

**Immeasurable**

* Movement that is beyond linear time, or with complete disregard for it.
* This level of speed ignore the fundamental principle of conventional speed, as characters with Infinite speed still operate on the speed equation (In the case of the latter, either the distance is infinite, or the value of time is approximately 0)
* Applies to characters who are able to travel beyond the confines of 3-Dimensional space-time. Examples below.
	+ Moving across different universes within a multiverse is an example, as it is impossible to figure out the distance between two different universes, and the flow of time outside of a regular universe may work differently in comparison to said flow of time inside of it.
	+ Movement across higher-dimensional space (that is above 3-dimensional) qualifies, as the concepts of distance and time in those higher dimensions work differently in comparison to those exact concepts bound within our own universe.
	+ Characters who are stated/shown to exist on a higher dimension/plane above space and time also qualify for this rating.

**Irrelevant**

* Applies to characters that are completely beyond the concept of dimensions altogether, as well as time and space that encompass these dimensions.
* Applies to characters whose existence is transcendant of the laws of physics, as well as mathematics (and possibly, logic)
* The very concept of "speed" for these characters are irrelevant.
* Applies to characters that are in Tier **1-A** or higher.

**Omnipresent**

* Technically a state of existence, rather than a speed rating.
* Basically the the property of being "present" everywhere, meanings that an omnipresent character is able to be at every location in a given space simultaneously.
* It is also possible that a character can be omnipresent throughout over larger areas, such as being omnipresent throughout a universe, or even at all points in time simultaneously.
* **Nigh-Omnipresence** applies when a character is capable of being everywhere at the same time, except in specific places where said character's existence doesn't "reach" (for a lack of better word)
	+ **Example:** A gas that is contained inside a room would be considered "omnipresent" in that room, as said gas is able to cover every single space that is available inside of it.
	+ **Example 2:** From the previous example, a gas that is contained inside a room that has a box inside of it would be considered "Nigh-Omnipresent", as said gas covers every single space inside of that room, other than the space inside the box.

### Notes

**Note 1: Intersecting Limits**

* Between speed tiers, the highest end of the previous speed tier, and the lowest end of the speed tier just above it intersect with each other. However, this should not be the case, as the upper limit of a certain speed tier should be a number that is just below the lower limit of the next speed tier.
	+ **Example 1:** Mach 10 is considered to be the lowest end of **High Hypersonic**, not the upper end of **Hypersonic**, which is a value that is just below that of Mach 10.
	+ **Example 2:** Mach 100 is considered to be the lowest end of **Massively Hypersonic**, not the upper end of **High Hypersonic+**.

**Note 2: Omnipresence**

* Omnipresence must be specified in conjunction with the scale. Because omnipresence within a single 3+1-D universe (aka a regular 4-D space-time continuum) does not mean anything to regular life forms in higher dimensions of time and space (which might be larger and more complex than this universe).
* As Omnipresence is a variable speed level, a character that is omnipresent within a certain space is not necessarily swifter than all non-omnipresent beings. In addition, if a certain character is omnipresent on a universal scale (either **3-A** or even **Low 2-C**), it is not a relevant advantage during a matchup against a character that can destroy universes (whether if it's the physical contents alone or even the whole universe and it's entire space-time continuum if the omnipresent being in question occupies either scale).
* A Higher-Dimensional Being ( Example **1-B**) that qualifies for Immeasurable speed would be faster than a Lower-Dimensional Being ( Example **2-A**) that is Omnipresent, whether if they are in a certain space or not.

**Note 3: Timeless Void**

* Moving within a timeless void is not a sufficient justification for receiving the **Infinite** speed rating. This is a rather common plot convenience within fiction, such as after a universe has been destroyed, or when traveling outside of regular space-time, and is generally strongly contradicted by all regular speed feats. In order to qualify, a character must be a natural part of that type of environment.

**Note 4: Movement**

* Movement in a realm without space or time does not mean that a character has immeasurable speed within a realm of space and time, because there is no distance or time to be measured in the first place.
* Characters that are able to move backwards and forwards through time by movement alone technically qualify for immeasurable speed. But due to general inconsistencies, and the fact that several fictions grant this ability to any character able to move FTL, they should preferably be assigned an additional, independent, speed rating for the ability.
* Another note worthy mention is that the difference between infinite and immeasurable: The former can go everywhere instantly, whereas the latter can go everywhere and anywhere.