recursal/Fanatic-Fandom huggingface dataset:
Journals/Dancing Sickness

Dancing Sickness

   **Dancing Sickness**

## Another hardcopy, stolen by Dax's barely functional sky friend.

CHORUS COMMUNITIES. INTERNAL TRANSCRIPT.

Disharmonious Report. Sleeper testimony. Resolved prior to composition.

\*\*\*

LUCID F# E♭ : You two. Listen. Okay? We speak as one.

SLEEPER "A" [IDENTITY REDACTED]: WE SPEAK AS ONE.

SLEEPER "B" [IDENTITY REDACTED]: WE SPEAK AS ONE.

LUCID F# E♭ : That is... a start. The Chordist can neither compose nor encode what you saw unless you agree. You heard someone. Host to a forbidden voice. But they did not speak?

SLEEPER A: They made ... sounds. She heard them.

SLEEPER B: Sounds. Yes. He heard, too.

LUCID F# E♭ : We know the ...wayward children have brought more than one back into play. But they speak, typically, you can't shut them up. We need to know which one, so we can pursue and contain. What kind of sounds?

SLEEPER A: They were fighting sounds. It was clear.

SLEEPER B: It lies! They were- they ... they were mating sounds.

LUCID F# E♭ : Focus. I beg you. You both said the child was alone!

SLEEPER A: Fighting! Alone!

SLEEPER B: Mating! Alone! They were-

LUCID F# E♭ : -oh god, they were dancing. [to Chordist] Inform the Voice.

This is not good. I'm not going to out y'all... but if you party with DFU? Before you go to bed, ask her to dance WHERE nobody's watching.

-Gwen
Blood Spots

**Blood Spots**

Information

Features
Each spot cleaned counts as one additional piece of
Bonus Evidence

Mission
Search

Objectives
Hide Evidence
Bag Up the Dead Bird

**Blood Spots** are an item used to complete objectives in Search missions.

## Description

The Blood Spots are patches of coagulated and smudged blood scattered between the Dead Bird and Cutting Board; the blood spots can be seen with the naked eye as red patches on the ground with finger/hand/foot smudges; the spots can also be seen with eyes closed, appearing as red footprints. Blood spots require Kitchen Cleaner to remove. Cleaning blood spots makes loud squeaks heard by nearby Sleepers and Lucids. Each blood spot removed counts as one piece of Bonus Evidence.

## Usage

Blood Spots are used in the following objectives in Search missions:

* Hide Evidence
* Bag Up the Dead Bird

The Club uses blood spots to locate the evidence left behind by their fellow club member who's Voice led them to mutilating the bird. The Club is worried about CHORUS finding out so they must clean up as much evidence of the event as possible. The blood spots lead from the cutting board to the dead bird's body, often traveling outside and across Redacre.

## References

1. ↑ 1.0 1.1 Wiki Article: Search (Mission)#Hide Evidence
Chosen

This article is a stub; help The Blackout Club Wiki by expanding it.

**Chosen** are players who have been selected by a Voice.

## Description

Chosen are players who have potential seen in them by a Voice, and who are expected to become Hosts when they reach hosting age. Players are often made a Chosen to one Voice, however, while rare, it is possible to be considered Chosen to multiple Voices. It is also possible for a player to lose their chosen status due to neglect, or behavior that goes against what said Voice who chose the player stands for.

Players who are Chosen are awarded with Chosen Shirts. If a player loses their Chosen status, the shirt they were gifted for having said status, will remain in their wardrobe.

## Trivia

* During *The Blackout Club (game)*'s Closed Beta and Early Access, some players earned Chosen Shirts in batches/waves when they were randomly awarded to players. Some players earned Chosen shirts from Voices the players didn't know existed until some weeks/months after receiving the shirt (e.g. with THE-MEASURE-CUTS, who gave some players Chosen shirts in December 2018 but did not reveal himself until February 2019) .

## References

1. ↑ Nullspeak (31 August 2019), TBC Official Discord. Link. Image.
2. ↑ Player Interaction (10 March 2019). Link to Interaction.
DIE-FOR-YOU and THE-MEASURE-CUTS appear on the ritual table

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** March 1, 2019

**Voices:** DIE-FOR-YOU, THE-MEASURE-CUTS

**Characters:** *(none)*

**Relevant Interactions:** *(none)*

## Event Details

During Early Access, DIE-FOR-YOU and THE-MEASURE-CUTS appeared on the ritual table, revealing their symbols and sacrifice quotes.
God Rock

**God Rock**

Information

Type
Single-use, Special

Features
Emits Shape noise to temporarily distract enemies.

The **God Rock** is a special item that can be earned during special events or after a mission.

## Description

The God Rock is a small rock (smaller than the Humble Rock) with visible speakers and electronics on it. Previous God Rocks have been earned through events in the Hideout from a Voice. Previously, God Rocks were only rewarded after Broadcasts, but after the release of the Cursed Update in February 2020, they are also rewarded randomly after missions in Reward Crates. It used to be possible to earn one in the The Place Between similar to how Celestial Clothes are earned, but the ability to do so has since been removed.

The God Rock is **a single-use item** and cannot be reused or picked up once thrown.

According to developer Nullspeak, the God Rock *"is one of those fakey rocks that contain your keys, hollowed out and fitted with a recorder. It replicates a weak version of the Angel sound the kids managed to record.* .

## Usage

    To use a God Rock:

1. Equip the God Rock
2. Prepare to throw the God Rock, holding  /  /  using the displayed trajectory path to aim
3. Release to throw. Upon landing, the God Rock will begin sounding. Sleepers and Lucids in the affected radius will kneel for the duration of the sound (approximately 30 seconds). If a stalker is present in the affected radius, their stamina will be drained.

## Trivia

* During the Beta, the God Rock existed and was awarded randomly (with low odds) after a mission in place of receiving a customization item.

## References

1. ↑ Nullspeak (2 June 2019), TBC Official Discord. Link. Image.
Drone

**Drone**

Information

Type
Surveillance, Offensive

Features
Possess drone for surveillance, attack, and recording evidence.

**Drone** is the first card of the *Drone* Major Power from the The Deck.

## Description

The Drone Major Power is a deck focused on a versatile personal drone that has a variety of utilities. After unlocking the power, there are four additional upgrades that extend the capabilities and range of the drone.

## Cards

   **Drone** UFO Eye in the Sky Drone Strike Signal Boost

Drone

Information
Cost1 Power Point
 Controls
Equip Drone Remote*Select from items*Enter Camera View (Launch Drone) /  / Move`W``A``S``D` /  / You can bring your own small drone quadcopter with you. With a silent motor and upgradeable camera system, it's a nice way to surveil your surroundings without putting yourself in harms' way.
TO USE: You get a new Drone Remote item in your inventory. Use this item with the *Right-Hand button* to switch to your Drone's Camera view and fly it around!

## Trivia

* The fourth upgrade name, *Drone Strike,* is an actual term used by the military of some countries describing an unmanned aerial combat vehicle (or better known as the 'drone') fires a missile or a bomb at a target.
How To Play: Failure and Recovery

You are putting yourself in great danger trying to document the strange goings-on around you.

Enemies don't want to hurt you, but they also want you to do their bidding. To accomplish this, they have **THE SHAPE**. The Shape is capable of putting you back to sleep, essentially hypnotizing your character and taking away your control. You become a sleepwalker!

If you are put to sleep by The Shape, all is not lost! Your allies can wake you up if they can reach you. To do this, they must grab you and hold you steady for a few seconds to bring you back.

They must be sneaky, though, since as a sleepwalker, your mind isn't your own and you might run away, or report them to THE SHAPE yourself!
Control Group List

Hey there, to make sure the Wiki lists the proper controls in articles (e.g. Major and Minor power articles), I want to make sure I have the right set of default controls for these action in-game. Some are described on the How To Play: Controls page, but many here are not listed.

If a control is **not listed** or is **incorrect**, please let MrMusicMan789 know in the #wiki-discussion channel and he will correct is ASAP. This list auto-updates as buttons are corrected/added by MMM.

Format: `PC / PS4 / Xbox One`

Thanks for your help!

## Unstoppable Major Power

{{#tip-info:MMM, note to self - add note about having to hold for 2-3 seconds to activate Unstoppable.}}
Night One (Mission)

**Night One** is one of the four mission types in *The Blackout Club (game)*.

## Description

Night One missions are for Level 1 hosts who are new to the game or who just sacrificed. The mission contains one main objective and is the shortest possible missions. Players must record evidence of activity then report to the exit to complete the mission.

## Mission Objectives

Night One missions are comprised of only two objectives. Unlike other missions where there are numerous objectives and the order is mixed, Night One missions are always in the same, short order.

### Investigate Break-In

**Next Objective:** Exit Map
**Objective Item(s):** Evidence
**Objective Text Messages:**
* *Image of the location*
* BREAK-IN. FRIEND'S HOUSE! RECORD EVIDENCE FOR HQ.

### Exit Map

**Next Objective:** None *(return to the Hideout)*
**Objective Item(s):** None
**Objective Text Messages:**
* *Image of the Exit Cave*
Devotion

This article is a stub; help The Blackout Club Wiki by expanding it.

**Devotion** is a prestige system in *The Blackout Club (game)*.

## Description

When players sacrifice (XP) to the Voices, they increase their devotion.

From the December Update,

There are five levels of Devotion:

 2
 3
 4
 5

## Rewards

A shirt is awarded for each new devotion level obtained as well as a new card design that sits behind the player's major power icon. The color of the shirt design and card icon changes between levels (white, green, blue, purple, and gold) with the design of the pattern becoming more complex and ornate with each level.

* Level 1
* Level 2
* Level 3
* Level 4
* Level 5
Cutting Board

**Cutting Board**

Information

Mission
Search

Objective
Hide Evidence

Quantity Per Mission
1
The **Cutting Board** is an item used to complete objectives in Search missions.

## Description

The Cutting Board is a bloody, wooden board containing a knife stabbed into it with feathers stuck in the blood and around the board.

## Usage

The Cutting Board is used in the following objectives in Disrupt missions:

* Hide Evidence

The Club uses the cutting board to hide evidence of their fellow club member who's Voice led them to mutilating the bird. The Club is worried about CHORUS finding out so they must clean up as much evidence of the event as possible. The blood spots lead from the cutting board to the dead bird's body, often traveling outside and across Redacre.

## References

1. ↑ 1.0 1.1 Wiki Article: Search (Mission)#Hide Evidence
DIE-FOR-YOU tries to free the Unknown Caller

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** March 19, 2020

**Voice:** DIE-FOR-YOU

**Character:** Unknown Caller

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
Using a trick of the Old Tongue, DIE-FOR-YOU was able to release one of his Chosen that was suppressed by the Shape. This trick could only be done when someone enters The Song in martyrdom, those likeminded with DIE-FOR-YOU.

After testing out this trick, DIE-FOR-YOU attempted to use it on the Unknown Caller and supposedly planted some type of "connection" within his mind. DIE-FOR-YOU intended to slowly create a process by which the Unknown Caller could be freed from HUNT-THE-STRONG's control. DIE-FOR-YOU said that as long as HUNT-THE-STRONG did not know about it, he was safe.

It is unclear how much HUNT-THE-STRONG knows about the connection — when told he was losing control of the Unknown Caller due to DIE-FOR-YOU's Old Tongue power, he responded cryptically: "SO MANY ASSUMPTIONS. TRYING TO GOAD ME INTO SAYING MORE THAN I CHOOSE." Ever since DIE-FOR-YOU planted the connection, the Unknown Caller has appeared to have moments of clarity, all capitalized threats turning into lower case warnings of danger. THEE-I-DARE was concerned that this trick may just put the Unknown Caller in more danger.

## References

1. ↑ Player Interaction (18 March 2020). Link to Interaction.
2. ↑ Player Interaction (24 April 2020). Link to Interaction.
3. ↑ Player Interaction (19 March 2020). Link to Interaction.
4. ↑ Player Interaction (15 May 2020). Link to Interaction.
5. ↑ Player Interaction (8 August 2020). Link to Interaction.
6. ↑ Player Interaction (20 April 2020). Link to Interaction.
7. ↑ Player Interaction (20 March 2020). Link to Interaction.

⬅ Previous Next➡
Nutritionist

**Minor Powers** are special, lesser perks in The Deck.

## Description

Minor Powers are lesser perks that player can equip alongside Major Powers. There are six Minor Powers in total but players can only equip a maximum of four. One minor power slot becomes available as the player reaches Level 2, 6, 12, and 16.

## List of Minor Powers

   Atlas Improved Stamina Locksmith Lucky Loot Medic **Nutritionist**

Nutritionist

Information
Cost1 Power Point

Start the mission with an energy bar.

## Trivia

* This is the trivia point from the main minor powers article.
* The Minor Power name, *Atlas*, refers to the Greek Legend of a Titan of the same name who tried to revolt against the gods and was forced by Zeus to support the heavens on his shoulders.
Perdichi arranges a meeting

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** August 27, 2021

**Voices:** THEE-I-DARE, THE-MEASURE-CUTS

**Character:** A.P. Perdichi

**Relevant Interactions:** 1, 2, 3, 4

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
Mr. Perdichi offers to teach the Voices how to hear where and when Sundown will happen, and asks that the Voices each send an adult representative to meet near the Townsend motel at the edge of town. Perdichi advises that in order to infiltrate Sundown, kids will need to be close with one of the Voices. Those who don’t believe in any Voice can use THEE-I-DARE.

THEE-I-DARE, IN-HER-TEETH, and THE-MEASURE-CUTS agree to send hosts to meet with Mr. Perdichi.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (27 August 2021). Link to Interaction.
2. ↑ Player Interaction (21 August 2021). Link to Interaction.
3. ↑ Player Interaction (28 August 2021). Link to Interaction.
4. ↑ Player Interaction (3 September 2021). Link to Interaction.
Dead Bird

**Dead Bird**

Information

Mission
Search

Objective
Bag Up the Dead Bird

Quantity Per Mission
1
The **Dead Bird** is an item used to complete objectives in Search missions.

## Description

The Dead Bird is the bloody, headless body of a bird found by following the Blood Spots from the Cutting Board.

## Usage

The Dead Bird is used in the following objective in Search missions:

* Bag Up the Dead Bird

The Club uses the dead bird to hide evidence of their fellow club member who's Voice led them to mutilating the bird. The Club is worried about CHORUS finding out so they must clean up as much evidence of the event as possible. The blood spots lead from the cutting board to the dead bird's body, often traveling outside and across Redacre.

## References

1. ↑ 1.0 1.1 Wiki Article: Search (Mission)#Hide Evidence
ARK Survival Evolved Wiki/Section 4/ko

**패치 노트**
**PC, Linux**

Version: 345.19

[보기]

[숨기기]
**Released** - April 15th, 2022 -*Minor version for servers*

* Fixed the missing Eggcellent Adventure event wild creature colors (59, 67, 68, 76 ,84, 94, 95 & 100)

**Xbox One**

Version: 946.4

[보기]

[숨기기]
**Released** - April 15th, 2022 - *Minor version for servers*

* Fixed the missing Eggcellent Adventure event wild creature colors (59, 67, 68, 76 ,84, 94, 95 & 100)

**Playstation 4**

Version: 702.4

[보기]

[숨기기]
**Released** - April 15th, 2022 - *Minor version for servers*

* Fixed the missing Eggcellent Adventure event wild creature colors (59, 67, 68, 76 ,84, 94, 95 & 100)

**Mobile**

Version: 2.0.25

[보기]

[숨기기]
**Released** - June 9th, 2021

* Fixed some bugs and exploits

**Switch**

Version: 600.0

[보기]

[숨기기]
**Released** - December 18th, 2018

* Fix for two client lock up issues
DANCE-FOR-US says the Unknown Caller is under her protection

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** October 31, 2019

**Voice:** DANCE-FOR-US

**Character:** Unknown Caller

**Relevant Interactions:** *(none)*

## Event Details

DANCE-FOR-US sends out a broadcast, declaring that — unbeknownst to him — the Unknown Caller is under her protection, and even claims responsibility for his music choices. She acknowledges that the Unknown Caller "comes off as a bag of dicks", but advises that the club "be cool", stating he is on to something.
Elevator (Lower West Hoadly)

*"We came, we saw, we...still need a catchphrase!"*
**Elevator (Lower West Hoadly)** has not been given an official name. This name is **conjectural** and will be used until an official name is provided.
**Elevator (Lower West Hoadly)**

Information

Location
Lower West Hoadly / The Maze

Connects to
920 Observation
1001 Hoadly Ave
1003 Hoadly Ave
1005 Hoadly Ave
Cryptogram Library

Red Doors
0

Level Unlocked
4
**Elevator (Lower West Hoadly)** is a location that connects Lower West Hoadly to the Maze.

## Description

Connecting 1001 Hoadly Ave, 1003 Hoadly Ave, and 1005 Hoadly Ave to the Maze, the Elevator brings players into the corridor that connects 920 Observation and the Cryptogram Library. A "call" button exists at the top and bottom of the elevator shaft and a button inside the elevator allows players to traverse using the elevator. A hatch at the top of the elevator can also be opened.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in Elevator (Lower West Hoadly).

* *Elevator Wall* — **Poster**
(Occasional)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Elevator (Lower West Hoadly)**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* The Elevator is not an official place in the game, as the game still considers the elevator to be a part of Lower West Hoadly, but is a significant and important landmark.
* A second elevator exists near The Barracks but is not currently in a playable area.
Journals/Gideon Excerpt 1

New Evidence

   **Gideon Excerpt 1**

"- as you would know, if you were capable of waiting through a single sentence." [pause. Cough heard O.C.] "Again. I assert. To trust your own judgment, or to 'go with your gut', as they have instructed you in America since birth - has always been a liability.
To invoke the witch hunts of bygone days and say 'are you now, or have you ever been possessed?' is an attempt to laugh off the messy reality, and in my view, intellectually bankrupt. To ask 'Is he, she, or are they in control, does the constituent intelligence currently govern their actions?' Semantics.

To what extent do your ideas alter your behavior, sir? It is not a convenient binary, but - yes - a spectrum.

The isolated cases in which a host - which is to say, any person alive - blacks out and loses all sense of agency... are an emergency measure on the part of the 'guest'. Of note, but they distract us from the truth. Which simply to say that the line between Us and Them may be academic. They have always been with us.

- excerpt from the informal interrogation of Dr. Arturo Gideon
343.17

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* 343.17 (Server Update) - Released: Feburary 18th, 2022
* 343.17 (Client Update) - Released: Feburary 21st, 2022
Ingestion

**Ingestion**

Information

Location
The Maze

Connects to
Instrument Supply
Nerve Center
Sleeper Lockers
String Relay B

Red Doors
0

Level Unlocked
3
**Ingestion** is a location in the Maze.

## Description

This hallway connects Instrument Supply and Nerve Center. The Sleeper Lockers can be accessed from the door or from the rafters above. Two circular doors separate the upper levels of Ingestion from Instrument Supply and Nerve Center. Bright red lights from Sleeper Lockers shines in to Ingestion. There is a small alcove opposite the Sleeper Locker windows that provides a connection to String Relay B accessible via Grappling Hook.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in Ingestion.

* *Sleeper Lockers Wall* — **Poster**
(Low Level: Occasional)
(High Level: Rare)

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Ingestion**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* A supply crate can sometimes be found by the door to Sleeper Lockers.
Journals/Devin's Diary Excerpt 2

918 Hoadly

   Harper Letter to Alberto Devin's Diary Excerpt 1 **Devin's Diary Excerpt 2** Devin's Diary Excerpt 3

So Mom left. She left us. Need to get used to writing it. I mean I could tell she was unhappy, but I thought that was just cuz of me, cuz I'm such a mess and maybe it IS? But I'm not so sure cuz I didn't even have words for this stuff until she dug up all those pamphlets. Why do that, then leave?
Plus where'd she get them? No-one in Redacre is going around talking about "enbys" or pronouns or knows how to spell "dysphoria." I mean there's a whole VOCABULARY for this outside of this crap-hole town!!! But staying here means I'll probably grow old and die saying it all wrong. Drape my coffin with the wrong F-ing flag or something.

They say Bells knows someone out of town - they're like in touch. At school she seems seriously PO'd. I have to trust someone, so I choose to trust an angry girl.
Old Growth (Region)

**Old Growth (Region)**

Information

Level Unlocked
12

Buildings
Old Growth Daycare Center

Features
Campsite, Playground, Woodland Areas

**Old Growth** is one of the areas in Redacre available for selection in the region map. It is only available to players who are Level 12 or higher.

## Description

This is the third and final section of the map that opens to players after Lower West Hoadly. Eldridge Lane is home to an award-winning comprehensive daycare program designed to cater to Redacre's unique cultural balance. The staff are committed to helping Redacre's young minds to develop life-long skills without the influence of cellular age. This section of the map includes Old Growth Daycare Center, a playground, camping site, forested area, and another Red Door on the back of an Animal Control Truck. This Red Door is similar to the trucks located at 921 Hoadly and 1005 Hoadly. When opened, it significantly increases the size of the surface area of the map and provides connections to Dream Therapy, The Well, and Nerve Center.

## Spawn & Exit Locations

There are 2 main spawn and exit caves available in this region of Redacre as well as unknown number of additional spawn location.

* A cave by the campsite near the entrance to Dream Therapy.
* A cave located in the deeper part of the woods across the Old Growth Daycare Center.

## Name Fragment Locations

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Old Growth (Region)**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* Originally, this area was designed to be residential like Lower East Hoadly with numerous connections to Plexus and other areas underneath in the Maze. The original version of this area included a sewer system under the streets, numerous houses (notably one with the deer statue, as seen in the Loading Icon), and a community playground which still exists. This area was redesigned during the first few Early Access builds.
IN-HER-TEETH researches the Gorgon Curse to counter HUNT-THE-STRONG

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** April 4, 2020

**Voice:** IN-HER-TEETH

**Characters:** *(none)*

**Relevant Interactions:** 1, 2, 3

## Event Details

IN-HER-TEETH believes the Gorgon Curse, a piece of Old Tongue that infects humans, can be used to fight HUNT-THE-STRONG, and instructs her followers to seek it out. She needs to see the curse in action, rather than being offered previously collected ciphers. The curses, in addition to Old Tongue, will be useful in countering HUNT-THE-STRONG. IN-HER-TEETH will not help the Pact, even if they help her study the Gorgon Curse, but she is interested in their activity and their potential meeting with LAUGH-LAST.
Journals/Nayeli - Baby Book Entry 3

922 Hoadly

   Nayeli - Baby Book Entry 1 Nayeli - Baby Book Entry 2 **Journals/Nayeli - Baby Book Entry 3** RPD Police Report

Something's happened - means I'll have to wait until you're much older to show you this book. Someone talked. CHORUS knows we swapped Colm's donation with the anonymous sample. A reprimand was issued. Worst case, we might not be allowed to stay if there's a housing space conflict. But your uncle Colm ... and his "art" - that's a new order of magnitude. He can't stay here, around... you. I'm sorry. I think he would like... you to come to his house instead of ours. Siobhan, your other mama, she - may not be able to tell him to leave. And if I say it with words, she might resent me on his behalf. And so.
921 Hoadly

**921 Hoadly**

Information

Location
Lower East Hoadly

Floors
2

Maze Entrance
Exterior Bunker (Backyard)
**921 Hoadly** is a house in Lower East Hoadly in Redacre, Virginia.

## Description

### House Layout

921 Hoadly is a two-story house situated at the intersection of 98th Ave and Hoadly Ave with a ground floor and second floor. The house sits across from 922 Hoadly and next to 919 Hoadly.

The ground floor of 921 Hoadly consists of a small foyer that leads to a living room, dining room, kitchen, and garage.

The second floor is made up of two bedrooms, a closet, bathroom, and an office.

The front exterior of 921 Hoadly consists of a large driveway containing one of the Animal Control Trucks in the area as well as a two-door driveway. The Truck in the driveway serves as a Red Door, Similar to the ones located at 1005 Hoadly and Old Growth. Hanging off the ledge above the front door, an American flag and POW/MIA flag billows in the breeze, illuminated by lights along the walkway from the sidewalk to front door.

The backyard is surrounded by a wooden fence with garden encapsulating most of the perimeter. On the side closer to 919 Hoadly is a metal door on the ground leading to a small underground bunker. The bunker serves as 921 Hoadly's entrance to The Maze.

Behind the backyard fence is a small grassy area containing a Firework Station and hatch.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 921 Hoadly.

* *Exterior* — **Poster**
(Occasional)
* *Exterior* — **Poster**
(Low Level: Occasional)
(High Level: Rare)
* *Bunker* — **Boxes**
(Common)
* *Bunker* — **Poster**
(Rare)
* *Bunker* — **Duffle Bag**
(Occasional)
* *Front Door* — **Boxes & Tubes**
(Rare)
* *Kitchen* — **Laptop**
(Rare)
* *Bedroom Closet* — **Suitcase**
(Rare)
* *Bedroom* — **Laptop**
(Occasional)
* *Back Bedroom* — **Briefcase**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **921 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* 921 Hoadly is the only building in the game that does not contain an entrance to the Maze from inside.
Kitchen Cleaner

**Kitchen Cleaner**

Information

Mission
Search

Objectives
Hide Evidence
Bag Up the Dead Bird

Quantity Per Mission
1 per player
**Kitchen Cleaner** is an item used to complete objectives in Search missions.

## Description

Kitchen Cleaner is comprised of two bottles - one appearing as a standard white bleach container with blue label and cap, the second a generic yellow spray bottle. The Kitchen Cleaner is found inside houses and rooms on the surface of Redacre, used to clean up Blood Spots left behind by a fellow Club member. Blood Spots require Kitchen Cleaner to remove. Cleaning Blood Spots makes loud squeaks heard by nearby Sleepers and Lucids. Each Blood Spot removed counts as one piece of Bonus Evidence.

## Usage

Kitchen Cleaner is used in the following objectives in Search missions:

* Hide Evidence
* Bag Up the Dead Bird

The Club uses Kitchen Cleaner to hide the evidence left behind by their fellow Club member whose Voice led them to mutilating the bird. The Club is worried about CHORUS finding out so they must clean up as much evidence of the event as possible. The Blood Spots lead from the Cutting Board to the dead bird's body, often traveling outside and across Redacre.

## References

1. ↑ 1.0 1.1 Wiki Article: Search (Mission)#Hide Evidence
CHORUS Binder Pages

**CHORUS Binder Pages**

Information

Features
1 Bonus Evidence per page

Mission
Steal

Objective
Recover the CHORUS Binder

Quantity Per Mission
3-6
**CHORUS Binder Pages** are an item used to complete objectives in Steal missions.

## Description

CHORUS Binder Pages are loose pages from the CHORUS Binder that fell out of the binder while Dax's drone was flying or during its crash. The pages are generally unreadable with the exception of large red words stamped across the top of each page, words like "QUARANTINE". The Damaged Drone, once repaired, will lead players to every location of a binder page. Each page collected will count as one piece of Bonus Evidence.

## Usage

CHORUS Binder Pages are used in the following objectives in Steal missions:

* Recover the CHORUS Binder

The damaged drone was completing an operation for The Club before it crashed (supposedly). Dax and the Club need the CHORUS Binder it was stealing back to learn what CHORUS is up to.
Contraband Lockers

**Contraband Lockers**

Information

Type
Locker

Features
Provides Energy Bars, Bandages, Flash Bangs, and Tranq Darts.

**Contraband Lockers** are special items found in missions.

## Description

Contraband lockers are items players can utilize to purchase important field items while in the guts of the Maze with their collection of Snacks. The Contraband Lockers are tall structures made from red and gray metal. Four lockers exist on the front containing four types of field items with the items' icons. Around each item's icon are the words *"CLEANSE PURGE ABSOLVE"*; these are the same words found on trash pile mats though the word *"DISPOSE"* is missing. On one side of the Contraband Locker is a pad of paper held up by two metal rings with various slots underneath; the opposite side has what appears to be a mailbox.

If an item is obtained at a Contraband Locker, the player will need to find another Contraband Locker if they wish to acquire the same item again. The equivalent of the Contraband Lockers on the surface are the Firework Stations which provide the same items at the same cost.

Though not for their intended use, Contraband Lockers are climbable and can also be used to access higher elevations by climbing on top of the locker, particularly in areas like Film Archives or String Relay B.

### Locations

* Cryptogram Library - Central column, lowest level.
* Dream Therapy - Across the metal bridge near the yellow pipe.
* Film Archives - Across from the entrance to Subliminal Media
* Signal Relay - Center of room near the Red Door
* String Relay B - Near the entrance to Nerve Center
* Subliminal Media - Projector side, next to the Red Door.

## Usage

Only one player needs to trade snacks to make the item accessible to all players in the mission. Each club member in the mission will be able to acquire the unlocked item even if they did not purchase it. Upon approaching the Contraband Locker, the player will see their current snack total and the trade value of the item.

Players can acquire the following items from each Contraband Locker:

 Tranq Dart | 50 Snacks

## Gallery

* In The Barracks
* In Cryptogram Library
* In Dream Therapy
* In Film Archives
* In String Relay B
* In Subliminal Media

## Trivia

* Contraband Lockers replaced the original cages that existed in the game since the first beta round in August 2018 (until May 2019). These cages would sometimes hold the tied-up kid and allow players to access higher elevations. Not every cage location was replaced with a Contraband Locker.
* The player will receive texts by the TBC suppliers sending them the codes to the lockers, confirming the deal and some of them asking for what kind of snacks they would like in return for their sent code.
Players receive texts from Devin's number

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** June 5, 2021

**Voices:** *(none)*

**Character:** Devin Esposito

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
Some players received texts from an unknown person using Devin's phone, who expressed curiosity at their text history and commented on their alias, "Nemo". The person advised to delete the number, stating Devin wouldn't be needing their phone anymore. The last message received from Devin's phone read, "THIS CALLER HAS BLOCKED YOUR NUMBER. IF YOU BELIEVE THIS INCIDENT TO BE IN ERROR, CONTACT CHORUS FOR A REPLACEMENT."

⬅ Previous Next➡
Aberrant Megalosaurus

Redirect to:

* Megalosaurus

Aberrant Megalosaurus

Dossier Megalosaurus.png

**Creature**
Groups
Aberrant Creatures, Dinosaurs

 Diet

Carnivore

 Temperament

Nocturnally Aggressive

**Release Versions**

 275.0
Dec 12, 2017

 768.0
Dec 12, 2017

 518.0
Dec 12, 2017

 1.0
May 24, 2018

 599.0
Nov 30, 2018

 311.74
Jun 11, 2020

 678.15
Sep 1, 2021
DLC
Aberration

 Variants

* **Aberrant Megalosaurus**
* Eerie Megalosaurus

**Spawn Command**cheat summon Megalosaurus\_Character\_BP\_Aberrant\_C
**or**
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Megalosaurus/Megalosaurus\_Character\_BP\_Aberrant.Megalosaurus\_Character\_BP\_Aberrant'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 Yes

 Torpor Immune

 No

 Taming Method

 Knockout

 Preferred Kibble

 Superior Kibble

 Preferred Kibble

 Kibble (Oviraptor Egg)

 Preferred Food

 Raw Mutton

 Preferred Food

 Raw Prime Meat

 Equipment

 Megalosaurus Saddle (Level ?)

 Rider Weaponry

 No

**Data**
 XP for kill

100 XP

 Special Loot Chance

30%

 Feces Size

 Medium

 Drag Weight

410

 Radiation Immune

 Yes

 Carryable By

 Tusoteuthis

 Immobilized By

* Chain Bola
* Large Bear Trap
* Plant Species Y Trap
* Net Projectile

 Can Damage

 Thatch
 Greenhouse
 Wood

**Reproduction**
 Egg

 Megalosaurus Egg

Incubation Range
26 - 32 °C / 79 - 90 °F
 Egg Incubator: 29 °C / 84 °F

 Incubation Time

1h 39m 59.521s

 Baby Time

9h 15m 33.331s

 Juvenile Time

1d 13h 2m 13.325s

 Adolescent Time

1d 22h 17m 46.656s

 Total Maturation Time

3d 20h 35m 33.313s

 Breeding Interval

18h - 2d
Host Conditioning

**Host Conditioning**

Information

Location
The Maze

Connects to
920 Observation
The Throat

Red Doors
2

Level Unlocked
5
**Host Conditioning** is a location in the Maze.

## Description

Host Conditioning is a large room with two main levels, an upper and lower level. There are four entrances into the lower level from the upper level, two on each side of the room (two via a ramp and two via a set of staircases). The upper level contains multiple pillars and from the glass panels, which can be used to see the layout of the lower level. The lower level consist of large square panels that sometimes light up and make noise when walked on. Both players and enemies activate the panels, but a player can avoid activating any of the panels by closing their eyes and finding panels to walk on that are not marked with an 'X' on them. Host Conditioning can be accessed from 920 Observation and from the Throat.

There are two Red Doors in this area, one to the left upon entering from 920 Observation and one directly left when entering from the Throat.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in Host Conditioning.

* *Instrument Console* — **Laptop**
(Rare)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Host Conditioning**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* This room used to be called *"Sleeper Training"* during the beginning of the beta period. The lower portion of the room was designed like an obstacle course and maze consisting of hurdles and dead-ends. The lower half of the room was overhauled and the upper level was redesigned midway through the beta to the current design.
919 Hoadly belongs to the Wellesley family according to the Dead Skeptics files

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** October 24, 2020

**Voices:** *(none)*

**Character:** Dead Skeptic

**Relevant Interaction:** 1

## Event Details

Dead Skeptic shared what files they could access on 919 Hoadly, calling it "CONTACT INSTANCE 014". They weren't familiar with anyone with the name Joel but did say the house was attached to the large "Wellesley family", which was one of the founding families of Redacre. This led players to believe that the Isolated Watcher was once a part of the Wellesleys.

⬅ Previous Next➡

## References

1. ↑ Player Interaction (24 October 2020). Link to Interaction.
Aberrant Ovis

Redirect to:

* Ovis

Aberrant Ovis

Dossier Ovis.png

**Creature**
Groups
Aberrant Creatures, Mammals

 Diet

Herbivore

 Temperament

Stupid

**Release Versions**

 275.0
Dec 12, 2017

 768.0
Dec 12, 2017

 518.0
Dec 12, 2017

Not Yet Released

Not Yet Released

 311.74
Jun 11, 2020

 678.15
Sep 1, 2021
DLC
Aberration

 Variants

 **Aberrant Ovis**

**Spawn Command**cheat summon Sheep\_Character\_BP\_Aberrant\_C
**or**
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sheep/Sheep\_Character\_BP\_Aberrant.Sheep\_Character\_BP\_Aberrant'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 Yes

 Torpor Immune

 No

 Taming Method

 Passive

 Preferred Food

 Sweet Vegetable Cake

 Preferred Food

 Lettuce

 Equipment

 No Saddle Needed

 Rider Weaponry

 Yes

**Data**
 XP for kill

4 XP

 Feces Size

 Small

 Drag Weight

85

 Radiation Immune

 No

 Carryable By

* Aberrant Megalosaurus
* Argentavis
* Blood Crystal Wyvern
* Ember Crystal Wyvern
* Fire Wyvern
* Forest Wyvern
* Ice Wyvern
* Kaprosuchus
* Karkinos
* Lightning Wyvern
* Mammoth
* Megalosaurus
* Poison Wyvern
* Quetzal
* Tek Quetzal
* Tropical Crystal Wyvern
* Tusoteuthis
* X-Argentavis

 Immobilized By

* Bola
* Bear Trap
* Plant Species Y Trap
* Net Projectile

 Can Damage

 Thatch
 Greenhouse

**Reproduction**
 Gestation Time

4h 10m 37.593s

 Baby Time

4h 52m 23.859s

 Juvenile Time

19h 29m 35.438s

 Adolescent Time

1d 21m 59.297s

 Total Maturation Time

2d 43m 58.594s

 Breeding Interval

18h - 2d
1001 Hoadly

**1001 Hoadly**

Information

Location
Lower West Hoadly

Floors
2

Maze Entrance
Kitchen
 Residents

Current
Maligras Quiroga
**1001 Hoadly** is a house in Lower West Hoadly in Redacre, Virginia.

## Description

### House Layout

1001 Hoadly is a two-story house situated along the curve of Hoadly Street with a ground floor and second floor. The house sits between 98th Avenue and 1003 Hoadly.

The ground floor of 1001 Hoadly consists of a living room, dining room, bathroom, kitchen, and garage. A service panel in the kitchen serves as the entrance to The Maze via Elevator (Lower West Hoadly).

The second floor is made up of two bedrooms, a bathroom, and an office above the garage.

The exterior of 1001 Hoadly is a combination of brick and white vinyl siding.

1001 Hoadly's backyard contains a Red Door in the form of a hatch, as well as a small patio deck with a wooden arbor structure. Behind the treeline is a small fort containing a Firework Station.

### Inhabitants

The only confirmed resident of 1001 Hoadly is Maligras Quiroga, though there are many pictures throughout the house of other potential residents.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 1001 Hoadly.

* *Exterior* — **Poster**
(Rare)
* *Living Room* — **Laptop**
(Occasional)
* *Kitchen #1* — **Laptop**
(Occasional)
* *Kitchen #2* — **Laptop**
(Common)
* *Bedroom* — **Suitcase**
(Occasional)
* *Office* — **Laptop**
(Occasional)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **1001 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Dead-Drop Location

**Dead-Drop Location**

Information

Icon

Mission
Steal

Objective
Carry The Torch

Quantity Per Mission
1
The **Dead-Drop Location** is an item used to complete objectives in Steal missions.

## Description

The Dead-Drop Location is a plastic trash can used to store the First Fire once on the surface of Redacre. The Dead-Drop Location has an icon of The Hideout painted on one side with a UV-flashlight generating its distinct purple/blue glow. Once the First Fire is placed inside, the lid does not close all the way and some of the bright pink light from the First Fire seeps out.

## Usage

The Dead-Drop Location is used in the following objective in Steal missions:

* Carry The Torch

The Club steals the First Fire, bringing it to the Dead-Drop location knowing it is a relic of the Lucids. It is described to represent *"burning the candle at both ends."* and the Lucids have reverence for the First Fire.

## References

1. ↑ 1.0 1.1 Wiki Article: Steal (Mission)#Carry The Torch
Launch Announcement

## THE BLACKOUT CLUB LAUNCHES JULY 30!

Hello to everyone who is checking us out during the [Steam Summer] sale! It is a great time to be here, since once the game launches the price will go up, so this is best deal for The Blackout Club that will exist for quite some time.

With the launch into 1.0 we will be opening up a large new region above ground as well as more polish and bug fixes! Now is the perfect time to get in and help the club fight back against what is happening in and under their town before the game leaves Early Access.

We have also released a hotfix that fixes a number of issues that users have reported since the last update, for a list of the changes, you can look here.

Welcome to Redacre, we're happy to have you! Don't forget to close your eyes.

-Question
Drone Strike

**Drone**

Information

Type
Surveillance, Offensive

Features
Possess drone for surveillance, attack, and recording evidence.

**Drone Strike** is the fourth card of the *Drone* Major Power from the The Deck.

## Description

The Drone Major Power is a deck focused on a versatile personal drone that has a variety of utilities. After unlocking the power, there are four additional upgrades that extend the capabilities and range of the drone.

## Cards

   Drone UFO Eye in the Sky **Drone Strike** Signal Boost

Drone Strike

Information
Cost4 Power Points
 Controls
Shoot Tranquilizer Dart /  /
Gives your done attachments for a Stun Gun and to shoot tranquilizer darts!

## Trivia

* The fourth upgrade name, *Drone Strike,* is an actual term used by the military of some countries describing an unmanned aerial combat vehicle (or better known as the 'drone') fires a missile or a bomb at a target.
Journals/Was it just my imagination?

About My Blackouts

   My First Blackout **Was it just my imagination?** It happened again... Music in the dream? I'm sure of it

"I asked my Mom and she said it was just a 'fever dream', whatever that means. I haven't been sick. I haven't been eating anything weird. When I woke up I was clean and in fresh clothes. I just felt really tired. More than usual, y'know?"
- Anonymous Diary
Lower West Hoadly

**Lower West Hoadly**

Information

Level Unlocked
4

Buildings
3 Houses

Features
Communal Fire Pit, Woodland Areas
**Lower West Hoadly** is one of the areas in Redacre available for selection in the region map. It is only available to players Level 4 or higher.

## Description

This is the second section of the map that opens to players who reach level 4. There is a series of family homes here, nestled against a public park maintained by CHORUS Communities. Lower West Hoadly is nestled between Lower East Hoadly at 98th Avenue and Old Growth (Region) at the top of the cliffs at the top of the curve. This section of the map includes houses #1001, #1003, and #1005. There are unique features to this section of the map which includes the fire pit, patio behind #1001, and Animal Control trucks on the street.

There have been rumors of monsters lurking in the woods in the public park, amusing locals and children for years despite there being no real threat. The neighborhood has been rated the safest in Virginia.

### Houses

1001 Hoadly   •   1003 Hoadly   •   1005 Hoadly

## Spawn & Exit Locations

There are two main spawn and exit caves available in this region of Redacre as well as one additional spawn location.

* In a cave behind #1003, down a dirt path near a cliff's edge
* In a cave behind #1005
* The Fire Pit behind #1003

## Bonus Evidence Locations

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in the general Lower West Hoadly region.

* *Fire Pit* — **Duffle Bag**
(Common)

## Name Fragment Locations

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Lower West Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* There's a small metal sheet tent located near the the first spawn point behind #1001 Hoadly. In the tent, there is always a Supply Crate with items inside.