recursal/Fanatic-Fandom huggingface dataset:
Integrated Medical Clinic

### Cost to buy

4500 ore, 2500 steel, 1500 gold, 2000 aluminum, 200 civics, 300 microchip, 300 software, 150 cloth

### Cost to sell

1000 ore, 150 steel, 20 gold, 40 aluminum, 2 microchip

## Description

A more advanced small clinic, using AI and network technology to get patients in and out in just a few hours!

Area: 1 x 1

## Requirements

* Power: 50

* Bandwidth: 15

* Workers: 18

* Basic Network Infrastructure, Colonial Civics, Large Scale Construction

* Motherland Tax: $50

## Building

### Built by

* Megabot
* Megabot Deluxe

## Upgrading

* Upgrated from Large Medical Clinic.
* Can be upgraded to Transcendent Medical Clinic.
Integrated Civic Center

Integrated Civic Center

## Description

It's still an inefficient government building, but utilizes advanced software to more efficiently produce civics for the people.

Area: 1 x 2

## Production

* Civic: 1/37.5 ticks (with workers) 0 (without workers)

## Requirements

* Power: 65

* Bandwidth: 20

* Workers: 8

* Colonial Finance Theory

* Colonial Civics

* Basic Network Infrastructure

* Motherland Tax: $25

## Gallery

Integrated Civic Center facing leftIntegrated Civic Center facing rightIntegrated Civic Center in menu
Gold Refinery

Gold Refinery

## Description

Converts rough gold extracted from the ground into pure gold.

Area: 2 x 1

## Production

* Gold

* Atmosphere: 1/625 ticks (with workers) 1/2500 ticks (no workers)

## Requirements

* Power: 8

* Workers: 4

* Motherland Tax: $20

## Strategy

You don't need a Gold Refinery to unlock the Gold Miner. Simply building an Ore Refinery and a Small Vehicle Factory is enough.
Gold Miners can still be built if you sell all of your Gold Refineries.
In the early game phase it is one way to build one Gold Refinery and prompt sell it, you save Power and Worker Resources and get also 850$.
The better way is to save your resources and ignore building a GR.
When you have enouh ore and stell just build Gold Refineries and selling it to get money in the first game phase without building gold mints.
Atmosphere

Atmosphere is a resource generated by various buildings during operation. A certain amount of atmosphere is required for some technologies and buildings to be unlocked. "Advanced Microbiology " for example requires 250,000 atmosphere and 900 research points to unlock (the atmosphere is not consumed during research).

## 15.000.000

When you reach 15.000.000 Atmosphere you will get a Message that your colonist are concern about smog.

## Strategy

Many buildings produce Atmosphere. The best way to increase atmosphere is to burn trash in a incinerator
A high Atmosphere level (>13.0000 (??)) has an adverse effect on health, IQ and rating.
Une nuit au musée

Une nuit au musée est l'épisode 27 de la série et a été diffusé le 4 février 2017 en France sur Gulli.

## PERSONNAGES

* Clay
* Macy
* Lance
* Axl
* Aaron
* Ava
* Robin
* Merlok 2.0
* Roi Halbert
* Reine Halbert
* Herb Herbertson
* Cuthbert Richmond
* Goldie Richmond
* Roger Dubuisson
* Maire de Morveville
* Jorah Tightwad
* Edward
* Jestro
* Monstrox
* Roberto Arnoldi
* Gargouilles
* Cabochons
* Rocailleurs
* Marcheurs de pierre
* Rogoule de Rouille incessante
* Rogoule de Effondrement
* Reex
* Roog
* Rumble

## VEHICULES

* Le Fortrex
* Walmart

## Pouvoirs défendus

* Effondrement
* Rouille incessante
* Pommes pourries
Aluminum Generator

Aluminum Generator

## Description

*The ancient Aliens on this world discovered the secret method of turning steel into aluminum! Expensive and requires a ton of power. Also requires a steady stream of water to prevent overheating.*

Area: 2 x 2

## Requirements

* Power: 850

* Workers: 8

* Atmosphere: 1,000,000

* Technology: Ancient Alien Language

## Building

Built by:

* Extraterrestrial Builder

Upgrades to:

* Integrated Aluminum Generator

## Strategy

The Aluminium Generator is a very inefficient building.
It produces only a fistful aluminum.
Dont waste resources to build an **AG**, save your alien artefacts for other buildings and import Aluminum with the Space Elevator.
Forest World

Template:Infobox planet types

Prepare to micromanage. A hard map with few early resources. Lot of trees. Don't play this map your first time.
It is funny to play this on a 50x50 map.

## Start:

You start with

* x Colonist
* 2.500 Money
* ~40 Food
* ~400 Water

* 5.000.000 Atmosphere

* 1 Lander
* 1 Rover

You must harvest Trees, convert them in carchoal and extrakt ore.
This is at the beginning a very steep path.

With potatos farm, water wheel and lots of water deposits and carcoal burner you don't worry about food, water and energy at the starting phase.

The first goal is to build an Uranium Enrichment Factory. With the UEF you can import Aluminum.

## Deposits:

You will find many Trees, Oil and Water Deposit (3500) only few Gold (1500) and Aluminum (4500) Deposits. No Uran.
Basic Education

## Needed By

### Building

* Adult Daycare
* I.T. Studio Complex
* NetSchool
* Small Community College
* Small Elementary School
* Small High School
* Small Software Studio
* Transcendent Academy
* University

## In game Description

Learn the basics so you can teach them to your colonists!

## Needed By

* Adult Daycare
* I.T. Studio Complex
* NetSchool
* Small Community College
* Small Elementary School
* Small High School
* Small Software Studio
* Transcendent Academy
* University
Capitol

### Cost to buy

Civics: -3000Microchip: -950

Aluminum: -2000

Gold: -9000

Steel: -14000

Wood: -1200

Water: -1200

Ore: -16000

### Cost to sell

Microchip: +40Aluminum: +750

Gold: +2500

Steel: +5000

Wood: +500

Ore: +7000

## Description

Build a big glorious capitol building for your new independent state!

Area: 9 x 4

## Levels

* **Capitol (Level 1)**
* Capitol (Level 2)
* Capitol (Level 3)
* Capitol (Level 4)
* Capitol (Level 5)
* Capitol (Level 6)
Red Planet

Template:Infobox planet types

## Description

*Your typical dead planet. May have supported life millions of years ago, but there's nothing here now. Diverse set of resources.*

Playable with: United Earth

Difficulty: Easy

Deposits on map:

* Aluminum deposit
* Gold deposit
* Ice deposit
* Ore deposit
* Uranium deposit

Starting technologies: Red Planet Base
Research

Research is a resource generated by various buildings (for example, the small research lab) and is needed to unlock exciting new technologies. When your atmosphere level is over 250,000, you can start researching microbial life and even start mining clay.

Research, like many other resources, is best produced in mass; per building, the rate of research production is very slow, even comparable to the microchip in production speed.

Research can improve the game in many ways, like creating giant electromagnetic catapults for trade. However, it can also be very detrimental; research buildings are often taxed heavily, and they consume power like a fat Colonist consumes food.

Research for Humans is generated by these buildings:

Small research lab

* Size 1x1
* Power Requirement: 6
* Workers: 5

Costs:

* 1,800 Ore
* 80 Steel
* 25 Gold

Transmission Hub

*Note: Transmission Hub's production of Research is abysmal at best.*

* Size: 1x1
* Power Requirement: 12

Costs:

* 1,500 Ore
* 100 Steel
* 100 Gold
* 3 Microchips

Giorgio Institute for Alien Research

* Size: 2x2
* Power Requirement: 20
* Workers: 12

Costs:

* 4,000 Ore
* 1,200 Wood
* 6,000 Steel
* 150 Gold
* 250 Aluminum
* 1 Uranium
* 2,000 Microchips
* 5,000 Civics

Advanced Medical Research Center

*Note Advanced Medical Research Center can also heal colonists.*

* Size: 2x2
* Power Requirement: 200
* Workers: 100

Costs:

* 50,000 Ore
* 15,000 Steel
* 10,000 Gold
* 2,500 Aluminum
* 5,000 Civics
* 10,000 Microchips
* 1,000 Uranium
* 2,500 Plastic
* $10,000

Conference Hall

*Note: Conference Hall also generates Money.*

* Size: 2x3
* Power Requirement: 50
* Workers: 30

Costs:

* 1,500 Food
* 1,500 Rum
* 2,500 Microchips
* 3,000 Aluminum
* 10,000 Gold
* 6,000 Steel
* 8,000 Ore
* 2,500 Plastic

Center for Artificial Learning

*Note: Center for Artificial Learning goes through Robots like Hot water on Ice.*

* Size: 2x2
* Power Requirement: 1,200
* Workers: 2500

Costs:

* 10,000 Ore
* 10,000 Charcoal
* 10,000 Regolith
* 10,000 Wood
* 2,000 Antanium
* 20,000 Steel
* 6,000 Gold
* 6,000 Aluminum
* 15,000 Plastic
* 60,000 Microchips
* 10,000 Robots
* 2,000 Alien Artifacts
Motherland Tax

## Overview

This is the tax that is paid to the nation that you joined. How much you pay each time depends on the type of buildings you have and the commonwealth you are in. If you're parent Nation is one of the four default civilizations the tax is at face value. A Player owned commonwealth may adjust this tax from 0% to 500% default. Motherland tax can be very costly, so always make sure you are generating enough money. If you don't pay taxes for too long, the motherland will place an immigration ban on your colony, and immigration to your colony will cease. In addition the colony will also block your Import/Exports. The money you haven't paid in taxes to the motherland will also be added to how much it costs to declare independence, so you can check your Government Building (E.g. Consulate) to see how much you are in debt.
Ore

## Ore

### Base Price

150

Ore is the basic resource and can be used in a variety of ways.

### Production:

Ore is produced by the following:

* Black Market Bazzar
* Charcoal Compactor
* Charcoal Converter
* Gold Reducer
* Insectoid Mining Operation
* Mining Operation
* Ore Enrichment Facility
* Ore Fracking Operation
* Ore Synthesis Lab
* Raw Materials Extractor
* Regolith Compactor
* Research Converter
* Unholy Core Mine
* Universal Commodities Exchange

### Storage

```
Capacity - Building
     300 - Charcoal Compactor
     500 - Charcoal Converter
     500 - Ore Zapper
     500 - Raw Materials Extractor
     500 - Regolith Compactor
     550 - Gold Reducer
   1.200 - Lander
   1.200 - LIS Lander
   2.000 - Antanium Impactor
   2.000 - Antanium Smelter
   2.000 - Integrated Antanium Impactor
   2.000 - Supply Pile
   3.500 - Insectoid Mining Operation
   3.500 - Mining Operation
   5.000 - Raw Materials Depot
   8.000 - Mound
  16.000 - Ore Refinery
  20.000 - Unholy Pit of Stuff
  25.000 - Powered Materials Silo
 100.000 - Advanced Ore Refinery
 150.000 - Quantum Warehouse
 500.000 - Ancient Alien Ore Refinery

```

4.000.000 - Gravitational Compression Warehouse
Lunar

Template:Infobox planet types

Lunar is a moon-like map.

## Start:

You start with

* 2 Colonist
* 2.500 Money
* ~40 Food
* ~400 Water

* 0 Atmosphere

* 1 Lander
* 1 Lunar Rover

## Deposits:

You will find many Regolith Deposit (3500) some Uran (1500) and few Aluminum (4500) and Gold (2000) Deposits.

## Starting Game

Because you start with low on food so you first goal is to build a Greenhouse

* Your lander produces 3 Power.
* You have enough water for the first rounds.
	+ 1 Move your Lander near a Regolith Deposit and extract Regolith with your Rover
	+ 2 Build four or five Rover and continue extracting Regolith.
	+ 3 Build three Small Helium 3 Extractor and extract 60 Helium 3
	+ 4 Deactivate the **SH3E** and build three Regolith Compactor
	+ 5 Wait until you have 150 Ore and build your first Small Solar Panel
	+ 6 Activate your three **SH3E** and build two **SH3E** and two **RC**
	+ 7 Build your first Greenhouse
	+ 8 Build your second **SSP** then four **RC** and wait until you have 350 ore for your Small Vehicle Factory
	+ 9 Build ~five Regolith Miners and ~five Builder Bot
	+ 10 Deactivate your **SVF** and build a second Greenhouse.

## 20 Colonist

five '*SH3E* extractors are enough on this level

* 1 expand your RC facilities to 22 and your SSP to 4
* 2 Build your Ore Refinery, it produces Steel without workers.
* 3 Build 6 more SSP, when your food Storage is full, build a [[Silo.
* 4 Meantime you have 10 Steel, activate your SHF build a gold miner, and collect gold.

Don't forget to build a Raw Materials Depot near a Gold Depot.

* 5 one Landing Pad, three Small Shelter and one Internet Relay Booth (!)

Build an IRB very early to increase the IQ of your colonist for Small Research Lab

* 6 It is time to build a few Water Extractor, Water Tanks and [[Silo]
* 7 If you have 80 Steel build your Small Research Lab
* 8 Build again one Landing Pad, three Small Shelter and one Internet Relay Booth
* 9 Wait until your fist SRL if full with workes and build your second.
* 10 Don't build expenisve buildings, save Steel and Ore so you can build your Advanced Hydroponics Center when you have 25 Research Points. Sell your old GH.

A Regolith Miner can build a Regolith Mine. Cost: 500 **r** -> Return 8000 **r**

### Research

You will early harvest all your gold deposits. Your first research goal should be Advanced Small Scale Construction (60r) and Advanced Gold Mining (200r). This allows you dig new Gold Mines.
Alien Artifact

## Alien Artifact

### Comes From

* Archaeological Dig Site
* Black Market Bazzar
* Center for Ancient Extraction
* Center for Relic Studies
* Online Black Market Office
* Relic Cauldron
* Research Converter
* Ultra Deep Dig Site
* Unholy Hall of the Ancient
* Universal Communities Exchange

### Base Price

900,000

Imported by
Black Market Bazzar
Center for Artificial Learning
Center for Relic Studies
Customs Processing
Galactic Freight
Giorgio Institute for Alien Research
Online Black Market Office
Space Elevator
Star Gate
Star Port

Exported by
Black Market Bazzar
Customs Processing
Galactic Freight
Mass Driver
Online Black Market Office
Space Elevator
Star Gate
Star Port

Stored by
Advanced Materials Silo*+250000*
Archaeological Dig Site*+215*
Auntie Belles Cupcake Factory*+200*
Center for Artificial Learning*+800*
Center for Relic Studies*+800*
Durable Goods Warehouse*+3000*
Giorgio Institute for Alien Research*+750*
Gravitational Compression Warehouse*+4000000*
Near-Infinite Materials Silo*+10000000*
Powered Materials Silo*+25000*
Quantum Supply Pile*+20000*
Quantum Warehouse*+150000*
Supply Pile*+800*
Tall Brick Warehouse*+10000*
Ultra Deep Dig Site*+250*
Unholy Pit of Stuff*+100000*
Unholy Tower of Stuff*+350000*
Microchip

## Description

The microchip is a resourse used in the human base. It is unlocked after getting Low Gravity Manufacturing which then unlocks the Microchip Factory. To produce microchips, gold is smelted.

Microchips are one of the slowest resources to produce, and require a large number of workers compared to most other resources.

## Production

Produced by:

* Microchip Factory
* Advanced Microchip Factory
* Ancient Alien Microchip Factory
* Black Market Bazzar

## Storage

Stored by:

* Advanced Microchip Factory +2500
* Ancient Alien Microchip Factory +12000
* Center for Artificial Learning +800
* Durable Goods Warehouse +3000
* Microchip Factory +1000
* Quantum Warehouse +150000
* Supply Pile +800
* Tall Brick Warehouse +10000
* Unholy Pit of Stuff +15000

## Consumption

Consumed by:

* Advanced Robotics Inc.
* Center for Artificial Learning
* Conference Hall
* Robot Factory
Leafstar

Leafstar is a black and white tomcat with dark brown patches and spots on his fur. He has dark-green eyes.

Current: starclan

Past: Leafclan, loner (probably)

Names: ???,Leafstorm, Leafstar

Family:???

Mate: none

## History

Leafstar was one of the most shady cats to become leaders. He never opened up to anyone but Sunstar and he never talked about his backstory, so nobody ever knew where he was from or what he had achieved in the past. Some say that he was a rouge and others say that he was a city stray or a kittypet who changed his name to Leafstorm. However the most popular opinion about his backstory was that he was a mischievous loner who was able to move as fast as the winds and steal freshly caught prey from random cats cats, while they were not looking. Sunstar himself had talked to some of the first Fireclan warriors about his friend's skill, but after Leafstar left he never mentioned him again.

Despite his suspicious attitude, even when he found Leafclan and became a leader, Leafstar never wanted to kill any cat. Lizardstar believes he was afraid that he would upset starclan.
Fir Tree

## In-Game Description

“These noble fir trees grow fine in low atmosphere environments. They can be decorative or can be harvested for wood.”

## About

The Fir tree is a terrain feature on some worlds providing 15 wood when harvested. To create artificially It requires a 1x1 Area and a Stage 2 Atmosphere.

Fir Trees are a good source of early game wood. However these trees are quickly consumed by Rovers or Drones and require constant overseeing to be a reliable source after the bulk near your base have been used up.
Glockenspiel

**Glockenspiel** est la ville où sont produits les instruments de musique du royaume.

## **Histoire**

Dans Les chevaliers du royaume: Première partie, Jestro et le Livre des Monstres se rendirent dans cette ville pour trouver le Livre de la Haine.

## **Apparitions**

### *Série*

#### Saison 1

* Les chevaliers du royaume: Première partie
* Les chevaliers du royaume: Deuxième partie
Capitol Level 4

Capitol (Level 4)

### Cost to buy

40000 Civics, 25000 Microchips, 16000 Aluminum, 20000 Plastic, 90000 Gold, 14000 Pottery, 90000 Steel, 20000 Bricks, 10000 Cloth, 16000 Wood, 1000 Charcoal, 1000 Helium 3, 16000 Rum, 8000 Water, 90000 Ore, 100000 Money

### Cost to sell

25 Microchips, 1600 Aluminum, 9000 Gold, 9000 Steel, 2000 Bricks, 1000 Cloth, 160 Wood, 10 Helium 3, 800 Water, 9000 Ore

## Description

*This large patriotic capitol building will make your citizens proud to be a part of your strong and vibrant nation. Makes even more civics and allows even more colonial gifting.*

Area: 9 x 4

## Requirements

#### General:

* Workers: 160
* Motherland Tax: $160
* Power: 200

#### Resources:

* Rum: 1/round (round duration is 100 ticks)

#### Technologies:

* Tourist Traps
* Large Scale Construction
* Nationalism
* United Earth Base

#### Others:

* (Max) Tourists: 30
* Admission Fee: $20

## Building

#### Built by:

* Megabot

Upgraded from Capitol (Level 3).

Can be upgraded to Capitol (Level 5).
Civics

## Civics

### Comes From

* Advanced Command Post
* Bank
* Bureau of Bureaucracy
* Capitol
* Capitol Level 2
* Capitol Level 3
* Capitol Level 4
* Capitol Level 5
* Capitol Level 6
* Chamber of Kings
* Chamber of Laws
* Chamber of Our Fathers
* Civic Center
* Colonial Assembly
* Command Post
* Consulate
* Consulate Level 2
* Consulate Level 3
* Consulate Level 4
* Consulate Level 5
* Council of Arbiters
* Deluxe Command
* Elders Mound
* Galactic Fine Arts Exposition
* Hall of Congress
* Hall of Elders
* High Command
* Higher Command
* Imperial Propaganda Office
* Independence Hall
* Independence Hall Level 2
* Independence Hall Level 3
* Integrated Civic Center
* Investment Bank
* Live Autopsy Slab
* Megamart
* Megamound
* Money Pit
* Obelisk of Plenty
* Office of Patents and Licenses
* Official News Station
* Real News Station
* Square of Arbitration
* Star Port
* Supermarket
* Tax Collection Agency
* Tower of Truth
* Unholy Command
* Unholy Hall of Ancients
Ore Fracking Operation

## Description

A high-tech high-energy method for extracting Ore out of the ground without the need for an Ore Miner.

Area: 2 x 3

## Production

* Ore: 50/71.43 ticks (with workers) 50/1000 ticks (without workers)

## Requirements

* Power: 45

* Workers: 14

* Red Planet Base

* Advanced Ore Purification

* Advanced Small Scale Construction

* Motherland Tax: $20
Archaeological Dig Site

Archaeological Dig Site

### Cost to buy

20000 money, 95000 ore, 10000 water, 10000 wood, 60000 steel, 30000 gold, 2000 aluminum, 1500 microchip, 10000 civic

### Cost to sell

25000 ore, 3000 wood, 10000 steel, 6000 steel, 800 aluminum, 120 microchip

## Description

*What secrets does this planet hold? Dig a giant hole in the ground and find out!*

Area: 5x5

## Requirements

Power: 20

Workers: 75

Technology:

* Deep Excavation
* Large Scale Construction

## Building

Built By:

* Megabot

## Strategy

0.6 Alien Artefacts per minute is very very low.
So you need about 20-30 ADS for an acceptable progress.
The ADS have the same size like a Tree Farm. Build 40 Tree Farms early in game to reserve the place for your ADS.
Food

## Description

*One of the most basic resources. Without it your colonists would starve to death.*

It is shown as "f" in-game.

## Strategy

It is recommended to build many Greenhouses when starting the game. This is so that you don't run out of Food for your new colonists.

Once you have built the Small Research Lab, the first technology you should unlock will be the "Advanced Hydroponics" technology as it only costs 25 Research.

Later in the game, you can unlock the Fish Hatchery using the Low Atmospheric Zoology technology. It produces 4800 food/min when all workers are employed. You can use this to provide even more food for your future colonists.

## Imported by

* Black Market Bazaar
* Customs Processing
* Galactic Freight
* Landing Pad
* Space Elevator
* Star Gate

## Exported by

* Black Market Bazaar
* Customs Processing
* Export Cannon
* Galactic Freight
* Mass Driver
* Space Elevator
* Star Gate

## Stored by

* Advanced Hydroponics Center*+150*
* Advanced Synthetic Oil Lab*+1000*
* Feasting Area*+400*
* Fish Hatchery*+400*
* Food Fortification Facility*+1500*
* Food Processing Sweatshop*+400*
* Greenhouse*+50*
* Lander*+50*
* Large Silo*+1500*
* LIS Lander*+40*
* Medium Stadium*+2000*
* Megamart*+10000*
* Mound*+200*
* Potato Patch*+50*
* Quantum Food Storage*+300000*
* Silo*+250*
* Small Stadium*+1000*
* Subterranean Food Storage*+12000*
* Supermarket*+3000*
* Supply Pile*+800*
* Unholy Pit of Stuff*+15000*
* Vertical Warehouse Farm*+10000*

## Produced by

* Advanced Hydroponics Center*90.00 /min*
* Black Market Bazzar*0.85 /min*
* Feasting Area*32.00 /min*
* Fish Hatchery*4800.00 /min*
* Food Fortification Facility*45.60 /min*
* Food Processing Sweatshop*385714.28 /min*
* Greenhouse*8.40 /min*
* Mound*30.00 /min*
* Palm 1*2.57 /min*
* Palm 2*5.15 /min*
* Potato Patch*32.00 /min*
* Small Sugar Processor*4.00 /min*
* Vertical Warehouse Farm*8400.00 /min*

## Consumed by

* Advanced Synthetic Oil Lab*-12.00 /min*
* Arcology*-0.01 /min*
* Brew Pit*-2.00 /min*
* Conference Hall*-1.50 /min*
* Distillery*-2.00 /min*
* Hall of Congress*-30.00 /min*
* Medium Stadium*-1.00 /min*
* Megamart*-13.50 /min*
* Quantum Distillery*-2.40 /min*
* Restaurant*-5.76 /min*
* Small Stadium*-0.60 /min*
* Supermarket*-3.00 /min*
* Synthetic Oil Lab*-4.80 /min*
* Unholy Brew Pit*-9.00 /min*
All Resources

2. Alien Relic
3. Aluminum
4. Ancient Instructions
5. Antanium
6. Antaura
7. Ant Paste
8. Atmosphere
9. Bricks
10. Charcoal
11. Civics
12. Clay
13. Cloth
14. Cobalt
15. Crystalline
16. Dark Matter
17. Diamond
18. Ether (Resources)
19. Fish
20. Food
21. Gold
22. Helium 3
23. Microchip
24. Money
25. Nanite
26. Obsidian
27. Oil
28. Ore
29. Painting
30. Plastic
31. Pottery
32. Regolith
33. Research
34. Robot
35. Rum
36. Salt Water
37. Software
38. Starship
39. Steel
40. Sugar
41. Toy
42. Trash
43. Triantanium
44. Uranium
45. Water
46. Wheel
47. Wood
48. Wool
All Terrains

2. Aluminum Mine
3. Aspen Trees
4. Clay Mine
5. Cobalt Deposit
6. Crystalline Deposit
7. Diablo Crystalline
8. Diamond Deposit
9. Ether(Terrains)
10. Fir Trees
11. Gold Deposit
12. Gold Mine
13. Ice Deposit
14. Landfill
15. Lava
16. Megatree
17. Micromine
18. Obsidian Deposit
19. Oil Deposit
20. Ore Deposit
21. Ore Mine
22. Ore Tunnel
23. Palm Trees 1
24. Palm Trees 2
25. Pond
26. Regolith Deposit
27. Regolith Mine
28. River
29. Salt Water
30. Small Trash Pit
31. Sugarcane
32. Synthetic Crystalline Deposit
33. Unholy Diamond Spawner
34. Unholy Diamonds
35. Uranium Deposit
36. Water Pool
Small Research Lab

Small Research Lab

## Description

Assemble a small team to conduct awesome experiments and unlock new technologies!

Area: 1 x 1

## Production

* Research: 1/300 ticks (with workers) 1/1500 ticks (no workers)

## Requirements

* Power: 6

* Workers: 5 (IQ > 90)

* Motherland Tax: $30

## Strategy

You need Colonist with IQ > 90.
Don't forget to build Internet Relay at first to increase the IQ of your colonists.
Build one SRL, wait if all 5 Workers are busy and build the next one.
If you try to hire or change a job you can test if a colonists has an IQ > 90.
Oil

## Oil

### Comes From

* Advanced Synthetic Oil Lab
* Black Market Bazzar
* Deep Sea Drilling Platform
* Helium Nanomine
* Micro Evaporator
* Nano Crystal Tubes
* Oil Deposit
* Oil Plant
* Online Black Market Office
* Petroboiler
* Petropit
* Raw Materials Extractor
* Research Converter
* Synthetic Oil Lab
* Universal Commodities Exchange
Squad Car

Template:Infobox vehicles and units

## In Game Description

Where city security forces haul your citizens off, never to be seen or heard from again.

## About

A Squad Car will generate from a Security Station upon the stations construction, With a pair of Squad Cars generating from a Security Precinct HQ. These will drive randomly around the city.

Bastecklein (the game developer) says he plans to improve the Squad Cars AI in the coming updates so that it will drive around areas with the highest crime

The Vehicle currently has no utility and is for aesthetics only
Advanced Ore Refinery

## Description

Convert Ore into Steel faster and with nearly 5 times the efficiency as a regular Ore Refinery.

Area: 2 x 3

## Production

* Steel: 28/200 ticks (with workers) 28/1200 ticks (without workers)

* Atmosphere: 1/416.67 ticks (with workers) 1/2500 ticks (without workers)

## Requirements

* Power: 20

* Workers: 6

* Ore

* Advanced Small Scale Construction

* Advanced Ore Purification

* Motherland Tax: $35
Money

## Money

### Comes From

* Advanced Clothing Sweatshop
* Advanced Robotics Inc.
* Altar of Commerce
* Arcology
* Bank
* Big Playhouse
* Black Market Bazzar
* Clothing Sweatshop
* Conference Hall
* Counterfeit Market
* Cybercoin Mine
* Data Interceptor
* Deep Space Interceptor
* Dracarus Mint
* Export Cannon
* Fantasy Land Arcology
* Galactic Board of Trade
* Galactic Freight
* Galactic Stock Exchange
* Gift Shop
* Gold Mint
* Hacker Camp
* Hotel
* House of Running Rum
* Insectoid Mint
* Investment Bank
* Jewelry Store
* Large Resort
* Large Stadium
* League Trade Authority
* Lumber Yard
* Luxury Tower
* Mass Driver
* Medium Stadium
* Megamart
* Megamound
* Money Pit
* Mound of Online Business
* Obelisk of Plenty
* Office of Patents and Licenses
* Official News Station
* Online Black Market Office
* Outdoor Shopping Mall
* Raw Fish Diner
* Restaurant
* Small Casino
* Small Server Farm Operation
* Space Elevator
* Star Port
* Steel Yard
* Supermarket
* Suppertime Arena
* Tax Collection Agency
* Tech office Building
* Unholy Hall of the Ancients
* Universal Commodities Exchange
Baby Ariel Diss Track

Baby Ariel was livestreaming and someone types in the chat "react to ricegum's videos". She reacted to the BruhitsZach and Weston Koury Diss Track. She then says "That was stupid, all his roasts are stupid. RiceGum took an L." Bryan then responds with a diss track.

A few months later, Ariel's mom finds Bryan at vidcon and confronts him while he's meeting fans.
Quantum Warehouse

### Cost to buy

30.000 ore, 60.000 steel, 35.000 gold, 2.000 aluminium, 9.000 uran, 16.000 microchips, 200 alien artefacts

## Description

A quantum leap in durable goods storage technologi! Requires a ton of power and a steady stream of water, but can harness the power of quantum mechanics to store a ton of goods in a thight space

## Requirements

* Power: 400

* Workers: 12

* Water ~ 2,2 /min

* Ancient Alien Manufacturing

* Alien Quantum Physics

* 1.000.000 Atmosphere

* Motherland Tax: $unknown
Aluminum

## Aluminum

### Comes From

* Aluminum Deposit
* Aluminum Generator
* Aluminum Grower
* Aluminum Mine
* Black Market Bazzar
* Center for Relic Studies
* Coral Radiator
* Helium Nanomine
* Integrated Aluminum Generator
* Medium Recycling Center
* Microgrower
* Nano Crystal Tubes
* Online Black Market Office
* Raw Materials Extractor
* Research Converter
* Unholy Core Mine
* Universal Commodities Exchange
Advanced Builder Bot

## Advanced Builder Bot

* s: 35
* g: 10
* wh: 6
* s: 15
* g: 4
* wh: 3

## Build

### Can Build

* Adult Daycare
* Advanced Hydroponics Center
* Advanced Ore Refinery
* Aluminum Refinery
* Aluminum Road
* Atmosphere Condenser
* Bank
* Black Market Bazzar
* Blue House
* Blue Residential Complex
* Brick Factory
* Brick House
* Brick Road
* Brick Wall
* Bureau of Bureaucracy
* Charcoal Pile
* Civic Center
* Cloning Facility
* Colonial Assembly
* Colonimulation Hub
* Community Pub
* Consulate
* Consulate Level 2
* Consulate Level 3
* Counterfeit Market
* Cybercoin Mine
* Dark Pavement
* Dark Pavement Lit
* Data Interceptor
* Diamond Refinery
* Diamond Solar Tower
* Double Goods Warehouse
* Fine Arts Warehouse
* Fish Cannery
* Fish Hatchery
* Fishery
* Fountain
* Gold Synthesis Lab
* Green Dome
* Green House
* Hacker Camp
* Hardened Pavement
* Hardened Pavement Lit
* Hipster Bar
* Hotel
* House of Horror
* Integrated Civic Center
* Large Silo
* Mass Driver
* Medium Atmosphere Generator
* Mesh Platform
* Microchip Factory
* Motel
* Museum
* NetSchool
* Nuclear Reactor
* Official News Station
* Oil Plant
* Oil Tank
* Old Electronics Chop Shop
* Ore Fracking Operation
* Ore Synthesis Lab
* Pottery Works
* Rainbow Road
* Regional Bussing Authority
* Regolith Extraction Inc
* Residential Complex
* Robot Factory
* Security Station
* Security Wall
* Security Wall Light
* Single Family Home
* Small Casino
* Small Elementary School
* Small High School
* Small Recycling Center
* Small Server Building
* Small Server Farm Operation
* Small Stadium
* Small Software Studio
* Small Trash Pit
* Solar Road
* Solar Tower
* Space Port
* Statue
* Statue of Domination
* Statue of Two
* Steel Bridge
* Steel Bridge NS
* Steel Yard
* Street Light
* Supermarket
* Synthetic Diamond Laboratory
* Synthetic Oil Lab
* Synthetic Textile Mill
* Textile Mill
* Transmission Hub
* Uranium Silo
* Water Tower
* Wheel Factory
* Yellow Brick Road
* Yellow House

## In Game Description

An upgraded builder bot for creating more advanced structures.
Hipster Lofts

### Cost to buy

500 rum, 4850 bricks, 8000 ore, 600 water, 9000 steel, 2000 gold, 1000 aluminum, 320 microchip

### Cost to sell

100 bricks, 800 ore, 900 steel, 200 gold, 100 aluminum, 2 microchip

## Description

Hipsters will pay top dollar for trendy downtown housing, but only if that housing come in the form of a reconstituted early 20th century abandoned tire factory. Residents will drink Rum and create Paintings of various quality.

Area: 3 x 4

## Production

* Painting: +2/2000 Ticks (With rum) 0 (Without rum)
* Trash: +50/2000 Ticks

## Requirements

* Power: 140

* Rum: -1/550 Ticks

* Low Gravity Masonry

* Microgravity Brewing

* Motherland Tax: $70

## Building

### Built by

* Megabot
* Megabot Deluxe
League of Independant States

Template:Infobox civilizations

## Description

The LIS (League of Independent States) is a group of non-aligned human colonies that have been fighting for independence for decades.

## History

*When the Diaspora of the United Earth began to establish itself on other planets and to set up colonial governments, the inhabitants of Terra Nova were the first to tire of paying outrageous taxes at the General Assembly of the UE. The general assembly tried to force them to pay by starting by putting in place an embargo on immigration and a blockade of the planet.*

*After months of embargo, Terra Nova still refused. To sell them, the President of the United Earth sent a detachment of Space Marines to occupy the capital and bring the city back under Earth control.*

*In response to this operation, a commander of the Terra Nova militia, known as Admiral Beauford P Tots, led the residents of Terra Nova in a rebellion forcing the Marines to evacuate the planet. The Terra Nova Colonial Congress then sent an official declaration of independence to the General Assembly of the United Earth, and the planet was renamed Independent State.*

*Inspired by the actions carried out on Terra Nova and overwhelmed by the extreme taxation imposed by the General Assembly of the United Earth, neighboring solar systems started to do the same and soon the League of Independent States was born, an alliance of planets with a common defense treaty against a possible attack on the United Earth.*

*The independence of the member states of the LIS was not officially recognized by the General Assembly of the United Earth, which still considers these planets in rebellion.*

## Starting Material

* Population : 2
* Starting building(s) : Lander
* Starting vehicle(s) : Depends on what planet you're starting on. For sure you'll have a LIS-Rover.
* Starting resources : Some food and water, 10 microchips and 40 aluminium
* Available vehicles : ??

## Getting Started

### Choose a planet

* Water World
* Abandoned World
* Asteroid
* Ice World
Alien Enrichment Facility

*You might have thought you were pretty good at enriching Uranium, but the ancients were way better. So steal their methods with this facility!*

is a meme lol

Requires: 15,000 Power.

Built by: Extraterrestial Builder, Turbo ET Builder

Stores: 50,000 Uranium

Harvest drop off for: Uranium

Workers: 30, Scientist

Size: 4x4

Upgrade of: Uranium Enrichment Facility

Consumes:

* Input: Aluminum, Alien Artifact
* Time (ticks): 350

Converts:

* Input: Uranium
* Output: 12 Uranium
Advanced Microchip Factory

Advanced Microchip Factory

## Description

*A larger and more efficient version of the Microchip Factory. Faster production and more storage.*
Area: 3x4

## Requirements

Power: 115

Workers: 40

Technology:

* Low Gravity Manufacturing
* Colonial Finance Theory
* Large Scale Construction

## Building

Built By:

* Megabot

## Upgrading

* Upgraded from Microchip Factory
* Upgrades into Ancient Alien Microchip Factory

## Other

* The advanced microchip factory is about 4.1 times more efficient that the microchip factory.
Bacteria Farm

## Bacteria Farm

### Cost to buy

8500 ore, 900 water, 3000 steel, 2000 gold, 600 aluminum, 45 microchips

### Cost to sell

3000 ore, 350 water, 1200 steel, 800 gold, 200 aluminum, 7 microchips

## Description

Start breeding microbial life forms which generate atmosphere for the colony.

Area: 2 x 3

## Production

* Atmosphere: 160/180 ticks (with workers) 160/900 ticks (without workers)

## Requirements

* Power: 65

* Workers: 5

* Advanced Microbiology

* Low Gravity Manufacturing

* Atmosphere: 250,000 (Stage 1)

* Motherland Tax: $8
Fish Hatchery

## Fish Hatchery

### Cost to buy

3000 ore, 800 water, 4000 steel, 4500 gold, 250 microchips

### Cost to sell

1300 ore, 1600 steel, 2100 gold, 40 microchips

## Description

Cultivate delicious fish for colonist consumption. Les Poissons!

Area: 3 x 4

## Production

* Food: 400/100 ticks (with workers) 400/1400 ticks (without workers)

## Requirements

* Power: 36

* Workers: 14

* Atmosphere: 1,000,000 (Stage 2)

* Low Atmosphereic Zoology

* Motherland Tax: $30
Lander

### Cost to sell

10 steel, 2 gold, 2 microchips, 1 uranium

## Description

* You landed here in it.
* Area: 1x1

## Capacity

* Food: 50
* Water: 400
* Wood: 400
* Colonists: 2
* Charcoal: 1200
* Regolith: 1200
* Ore: 1200

## Requirements

* United Earth Base
* Motherland Tax: $1

## Building

### Builds

* Forest Rover
* Lunar Rover
* Rover

## Strategy

The lander is the only building which can move.
Move the lander near depostis to reduce the distance for your mining vehicles.
All Technologies

106 technologies in total

* Abandoned World Base
* Advanced Charcoal Production
* Advanced Chemical Synthesis
* Advanced Chemistry
* Advanced Digging
* Advanced Gold Mining
* Advanced Hydroponics
* Advanced Metallurgy
* Advanced Microbiology
* Advanced Nanotechnology
* Advanced Networking Infrastructure
* Advanced Nuclear Physics
* Advanced Ore Purification
* Advanced Robotics
* Advanced Small Scale Construction
* Alien Quantum Physics
* Ancient Alien Language
* Ancient Alien Manufacturing
* Ant Paste Synthesis
* Antanium Compounds
* Antanium Production
* Antanium Synthesis
* Artificial Intelligence
* Asteroid Base
* Basic Education
* Basic Network Infrastructure
* Black Markets
* Clay Production
* Climate Science Theory
* Colonial Civics
* Colonial Finance Theory
* Colonial Tourism
* Communal Finance
* Crystalline Synthesis
* Deep Excavation
* Desert World Base
* Diamond Mining
* Draconian Base
* Faster Than Light Travel
* Forest World Base
* Galactic Commerce
* Galactic Finance Theory
* Galactic Governance
* Galactic Imperialism
* Gold Storage
* Hereditary Rule
* High Density Solar Panels
* Human Base
* Human Cloning
* Ice World Base
* Imperialism
* Insectoid Base
* Insectoid Brewing
* Insectoid Bureaucracy
* Insectoid Dominion
* Insectoid Governance
* Insectoid Mind Network
* Insectoid Oil Production
* Insectoid Regeneration
* Insectoid Shipbuilding
* Interdimensional Transportation
* LIS Base
* Large Scale Construction
* Lava World Base
* Long Range Communications
* Low Atmospheric Zoology
* Low Gravity Husbandry
* Low Gravity Manufacturing
* Low Gravity Masonry
* Low Gravity Oil Production
* Lunar Base
* Mass Data Management
* Mega Construction
* Mega Habitats
* Microgravity Brewing
* Multimedia Infrastructure
* Mystic Uranium Generation
* Mysticism
* Nationalism
* Next Gen Power Production
* Open Doors
* Ore Enrichment
* Plant Genetics
* Political Theater
* Proxy Servers
* Public Transportation
* Red Planet Base
* Reptilian Base
* Self Governance
* Shipbuilding
* Solar Governance
* Sugar Cultivation
* Sugarland Base
* Sugarpower
* Tall Construction
* The Wheel
* Tourist Essentials
* Tourist Traps
* Transcendence
* Ultra Deep Excavation
* United Earth Base
* Water World Base
* Wood Harvesting
* Xenomaterials Research
* Zolarg Base
* Zolarg Communications
Capitol Level 6

Capitol (Level 6)

## Description

*This imperial capitol will show your glory and power to all people of the galaxy. Unlocks tons of trade, while politicians sip up tons of Rum.*

Area: 9 x 4

## Requirements

#### General

* Workers: 280
* Motherland Tax: $280
* Power: 300
* Rum: 40 /min, -1 /round

#### Technologies

* Tourist Trap
* Tall Construction
* Galactic Imperialism
* United Earth Base

#### Resources

* Civics: 250,000
* Robots: 100
* Microchips: 80,000
* Aluminum: 55,000
* Plastic: 75,000
* Gold: 400,000
* Pottery: 55,000
* Steel: 500,000
* Bricks: 90,000
* Cloth: 55,000
* Wood: 40,000
* Oil: 15,000
* Charcoal: 20,000
* Toys: 1,000
* Helium 3: 9,500
* Rum: 40,000
* Water: 35,000
* Ore: 450,000
* Money: 500,000

#### Others:

* Guests: 15
* (Max) Tourists: 50
* Admission Fee: $35

## Sell Return Cost

* Microchips: 30
* Aluminum: 2,500
* Gold: 12,000
* Steel: 10,000
* Bricks: 3,000
* Cloth: 2,500
* Wood: 200
* Helium 3: 20
* Water: 900
* Ore: 12,000

## Building

#### Built by:

* Construction Drone
* Turbo Drone

Upgraded from Capitol Level 5.
Module (Module data) List

Below are all current module and module data

To use a module, type the "{{#invoke:MODULE\_NAME|TYPES|SOURCE\_NAME}}" in the source code editor to call the specified data.

I don't know how to call it in other editors yet.

## Module List

1. Module:Description
(All descriptions in the game)
2. Module:Icon
(Used to display small icons)
3. Module:Image
(By calling the {{PAGENAME}} code to quickly call the corresponding image)
(For usage of {{PAGENAME}}, please go to Help:Magic words for details)

## Module data List

### Module:Description

1. Module:Description building/data
(Due to the huge amount of data, some devices with poor performance may not be able to view normally)
(Complete)
2. Module:Description tech/data
(Complete)
3. Module:Description vehicle/data
(Complete)

### Module:Icon

1. Module:Icon resources/data
(Complete)
2. Module:Icon gui/data
(The editing is complete, but some icons may be missing)

### Module:Image

1. Module:Image build/data
(Due to the huge amount of data, some devices with poor performance may not be able to view normally)
(Waiting for editing)
2. Module:Image tech/data
(Complete)
3. Module:Image vehicle/data
(Complete)
Atmosphere Condenser

## Atmosphere Condenser

### Cost to buy

2000 ore, 2500 steel, 3000 gold, 50 microchips

### Cost to sell

800 ore, 1200 steel, 1400 gold, 2 microchips

## Description

Extract atmosphere from the air and condense it into pure drinkable water.

Area: 1 x 1

## Production

* Water: 60/150 ticks (with workers) 60/600 ticks (without workers)

## Requirements

* Power: 30

* Workers: 4

* Atmosphere

* Advanced Small Scale Construction

* Advanced Chemistry

* Motherland Tax: $30

## Upgrading

* Upgraded from Water Well, Small Water Pump.

* Can be upgraded to Ancient Alien Condenser.
Advanced Metallurgy

## Needed By

### Building

* Aluminum Hive
* Aluminum Mine
* Bloodletting Station
* Cloth Farm
* Quantum Wet Cone
* Orb of Radiance
* Relic Cauldron
* Smart Paste Tank
* Spire of Knowledge
* Wet Cone

### Technologies

* Ancient Alien Language
* Basic Network Infrastructure
* Insectoid Bureaucracy
* Insectoid Oil Production

## In game Description

Unlock improved techniques for working with different metals.

## Needed by

* Smart Paste Tank
* Aluminum Hive
* Aluminum Mine
* Wet Cone
* Quantum Wet Cone
* Cloth Farm
* Relic Cauldron
* Bloodletting Station
* Spire of Knowledge
* Orb of Radiance
* Alumibug
* Basic Network Infrastructure
* Ancient Alien Language
* Insectoid Oil Production
* Insectoid Bureaucracy
Consulate

Declare Independence: Disables taxes(Also unlocks other items)(I.E Capitol)

Immigration Toggle: Allows to disable and enable immigration buildings.

Living wage: set a extra pay for all your colonists no matter what their job is.

Stimulus Package: give all your colonists a set amount of money.

Tax collections: pose a one time tax on your colonists of 25% of their money.

### Levels:

Consulate Level 2

Consulate Level 3

Consulate Level 4

Consulate Level 5
Gifting Limit

your gifting limit or trading limit is the maximum amount of resources that can be exported/sent from your colony at one time or the most resources that you can purchase/import from the Galactic Market at one time. This maximum begins at zero but may be raised by a number of buildings. Your colonies gifting limit is equal to the building allowing the highest limit, that you currently own regardless of how many.

(Example if I am playing United Earth and I have a mass driver whose limit is 300 my maximum is 300 if I have two mass drivers my maximum remains at 300 and if I have two mass drivers and a galactic freight whose limit is 1,000 my maximum is improved to 1,000.)

A buildings Import/Export limit will always remain at its gifting value so having a galactic freight will not raise the Import/Export capacity of the mass driver simply your gifting limit.

List of buildings and their gifting limit in alphabetical order

* Advanced Command Post: 25,000
* Capitol: 500
* Capitol Level 2: 5,000
* Capitol Level 3: 50,000
* Capitol Level 4: 500,000
* Capitol Level 5: 5,000,000
* Capitol Level 6: 50,000,000
* Chamber of Kings: 500,000,000
* Chamber of our Fathers: 3,000,000
* Chamber of Laws: 3,000
* Command Post: 2,500
* Consulate: 300
* Consulate Level 2: 3,000
* Consulate Level 3: 30,000
* Consulate Level 4: 300,000
* Consulate Level 5: 3,000,000
* Council of Arbiters: 300
* Customs Processing: 1,000
* Deluxe Command: 500,000,000
* Export Cannon: 100
* Galactic Board of Trade: 500
* Galactic Freight: 1,000
* Galactic Star Gate: 50,000
* Galactic Stock Exchange: 350
* Hall of Congress: 500,000,000
* High Command: 4,000
* Higher Command: 80,000
* Independence Hall: 15,000
* Independence Hall Level 2: 150,000
* Independence Hall Level 3: 5,000,000
* League Trade Authority: 500
* Mass Driver: 300
* Medium Range Star Gate: 1,000
* Space Elevator: 10,000
* Star Gate: 100,000,000
* Star Port: 1,000,000,000
* Unholy Command: 1,000,000
* Universal Commodities Exchange: 500
Advanced Chemistry

## In game Description

Discover the secrets of turning things into other things through the science of Chemistry.

## Tech requirement

Advanced Ore Purification,
Low Gravity Manufacturing

## Needed by

Atmosphere Condenser
Gold Synthesis Lab
Aluminum Refinery
Ore Synthesis Lab
Synthetic Diamond Laboratory
Aluminum Miner
Small Rover Transport
Advanced Microbiology
Clay Production
Low Atmosphere Zoology
Advanced Nuclear Physics
Advanced Chemical Synthesis
Human Cloning
Climate Science Theory
Small Vehicle Factory

Small Vehicle Factory

## Description

A small factory that can produce several mid-sized vehicles. Also slowly generates very minor amounts of atmosphere.

Area: 2 x 2

## Requirements

* Power: 4
* Workers: 1
* Motherland Tax: $2

## Building

### Built by

* LIS Rover
* Builder Bot
* Forest Rover
* Lunar Rover
* Rover

### Builds

* Uranium Miner
* Aluminum Miner
* Crudebot
* Gold Miner
* Regolith Miner
* Ore miner
* Claybot
* Lumberbot
* Extraterrestrial Builder
* Megabot
* Greenbot
* Advanced Builder Bot
* Builder Bot
* Waterbot
* Forest Rover
* Lunar Rover
* Rover
* Sugar Rover
Civic Center

## Description

Start building up your colonial governance with the civic center. Costs money and requires workers to operate. Generates Civic resource.

Area: 1 x 2

## Production

* Civic: 1/2500 ticks (with workers) 1/15,000 ticks (without workers)

## Requirements

* Power: 25

* Workers: 6

* Colonial Finance Theory

* Colonial Civics

* Motherland Tax: $15
Aluminum Mine

## In Game Description

"Always the resourceful digger, Insectoids are able to dig Aluminum Mines for advanced aluminum production"

## About

The Aluminum Mine is one of the easiest ways to get stockpiles of Aluminum after you have exhausted your natural deposits and without needing to go to the GBT

Its sole drawback is like any other mine it will constantly have to be rebuilt which require the resources and oversight. but for 4,000 Aluminum...

## Costs & Requirements

* Area: 2x2
* Built By: Alumibug
* Prerequisite Technologies: Insectoid Base, Advanced Metallurgy
* Costs: 800 Ore, 800 Wood, 2,000 Ant Paste, 2,000 Antanium
* Motherland Tax: $1
Ancient Alien Microchip Factory

### Cost to buy

50000 ore, 55000 steel, 75000 gold, 4500 aluminum, 10000 uranium, 18000 microchip, 120 alien artifact

### Cost to sell

15000 ore, 11000 steel, 7000 gold, 2000 aluminium, 800 microchip

## Description

*An advanced factory built using ancient alien tech that can produce high numbers of Microchips. Requires a steady stream of water to keep cool. Uses Alien Artifacts during production.*
Area: 3x4

## Requirements

Power: 1000

Workers: 45

Technology:

* Ancient Alien Manufacturing

## Building

Built By:

* Extraterrestrial Builder
* Turbo ET Builder

## Upgrading

* Upgraded from Advanced Microchip Factory
Microchip Factory

## Description

The microchip factory employs 26 workers and converts raw Gold into Microchips

Area: 3 x 4

## Production

* Microchip: 3/769.23 ticks (with workers) 3/20,000 ticks (without workers)

* Atmosphere: 1/96.15 ticks (with workers) 1/2500 ticks (without workers)

## Requirements

* Power: 60

* Workers: 26

* Gold

* Advanced Small Scale Construction

* Colonial Finance Theory

* Low Gravity Manufacturing

* Motherland Tax: $85

## Upgrading

* Can be upgraded to Advanced Microchip Factory.
Mass Driver

## Description

An advanced high-energy electromagnetic catapult that allows you to launch raw goods back to the United Earth in exchange for money. It also generates a small amount of money on its own.

Area: 7 x 2

## Production

* Money: 5/1000 ticks (with workers) 5/3000 ticks (without workers)

## Requirements

* Power: 45

* Workers: 3

* Advanced Small Scale Construction

* Colonial Finance Theory

* Motherland Tax: $70
Trash

## Trash

### Comes From

* Arcology
* Basic Den
* Blue House
* Blue Residential Complex
* Blue Residential Tower
* Family Den
* Fantasy Land Arcology
* Golden Shelter
* Green House
* Hipster Lofts
* Homeless Shelter
* Landfill
* Large Residential Complex
* Larger Residential Complex
* Luxury Tower
* Offshore Slum
* Patricians Den
* Potters Den
* Residential Complex
* Residential Tower
* Single Family Home
* Small Shelter
* Small Trash Pit
* Subterranean Housing Module
* Subterranean Slum
* Wood Hut
* Yellow House