Till' It's Over

**Please Note Once Again Redirects To Till' It's Over. Thank You For Your Cooperation On Beatswap Wiki.**

**Brightness Warning**
***Hey! Don't Go Crazy Till' It's Over! Too Much Bright Things Is Bad For You!!!*** - Barracuda

This Game Contains Flashing Lights. If You Have Eye Problems, Please Don't Play The Game.

**Reason:** The Explosion In The End Is Bright

**Featured Article**
**We don't care what they say, we will be here all day** *- **Till' It's Over** Vocals*

This Article Is A Featured Article, Meaning It Is One Of The Best Articles Beatswap Wiki Offers You.

Not to be confused with Template:GoldThrone

## Level Information

### Created By

Rockstarfoxy6000 & TheConstructer ft. Hoangnam2008

### Succeeded By

N/A

"Arrow Keys To Move Space To Dash You Are Invincible!"

-Level Description

**Till' It's Over** Is The 3rd Phase Of The Final Boss & The True Final Boss In Rockstarfoxy6000's Beatswap AU. It Is The Final Showdown Where The Boss, Who Was Destroyed, Is Now Reborn And Will Bring The Fight To The Cube. This Is Another level That Was Created By Three People.

## Layout

### Introduction

This section lasts for 35 seconds.

The level starts out directly after its previous story sequence, with the player(s) simply floating in the middle-bottom of the stage along with a unique Pink background (which is just a recolor of the background from Annihilate), as the track's introduction plays. The background shortly fades away shortly after. As the vocals in the level start to sing, The Cube shows up again, in a manner similar to the beginning of Annihilate, along with segmented borders appearing all across the player. The Cube's HP is shown and the phrase "**IT'S** **NOT** **OVER"** reappears in sync with the vocals, in a way that is similar when the player fixes itself.

### Phase 1

Once the beat drops, both the player and The Cube unleashes both of their attacks. The player attacks with small line projectiles (which deals a small amount of damage) and a beam (with much more damage than the line) in each beat. The Cube chomps and summons a ring of round spikes, but this can be cancelled if the beam hits The Cube. As the player damages The Cube, The Cubes segments soon break, with each of them being destroyed by the beams of the player. Damage dealt to The Cube will be transferred to the round spikes right next to the Cube, and round spikes will retract from the bottom center (i.e. clockwise on the left and counterclockwise on the right). If one side has no round spikes, the round spike farthest away on the other side will take damage in addition to the round spike right next to the Cube.

### Phase 2

Around 66% of its HP, the segments are now destroyed and the Cube itself appears to be damaged. It then spawns a ring of round spikes around itself, it continues to chomp and summon smaller round spikes at a faster rate, and direct hits with the beam no longer cancel round spikes ring summons. They are shortly destroyed by the player's attacks. When the Cube is directly damaged, the damage is again transferred to the round spikes, but this time it is distributed evenly to all eight round spikes. Again, all the round spikes must be destroyed to proceed.

### Phase 3

At around 33% HP, the Cube appears disfigured, due to it enduring a lot of damage caused by the player. As giant segments appear from the top of the screen and "attach" right onto the Cube, it resorts to moving to one of the three points at the center of the screen then smashing at the bottom of it, along with a "shockwave" that spreads out in each side.

Soon after reaching 0% HP, the Cube returns to the middle of the screen before explosions and a wave of light flashes on the screen. The level ends shortly after.

Then, Barracuda & The Boat Appear Along With A Text That Says, **"It's Finally Over".**

## **Lyrics**

#### **Level**

***We don't care what they say, we will be here all day;***

***We'll stay here till it's over.***

***Till the world's out of sight, we will stand—we will fight;***

***It's NOT over till it's over.***

#### **Aftermath**

***As the sun steps down***

***And escapes the day***

***We'll calmly walk away***

***Walk away from the fray***

***When the structure falls***

***And all else fails***

***We will build it once again***

## Trivia

* This level introduces the composer Tristam. Another soundtrack that they made for this game is *Once Again*, played after this level and before Final Boss.
	+ Tristam Was One Of The Music Artists In The Monstercat Group.
* Corrupted and this level have many bearing similarities to each other:
	+ These are the only levels that do not have a progress bar.
		- However, this uses the Cube's HP bar to track the player's progress instead.
	+ These are the only levels that can't be replayed in Playlist mode, they can only be done so by modifying or hacking the game.
	+ These are also the only levels that cannot be played in Challenge Mode.
	+ As a result of this, these are the only levels that cannot be played in Hardcore Mode difficulty either.
	+ These are the only levels that are only progressed through player interaction; for this case of this level, damaging the Cube.
	+ These are the only levels that cannot be level selected in Story Sequences.
	+ These are the only levels that the soundtrack progresses *if* the player interactively progresses in the level.
		- This is one of the reasons why the level does not immediately end as soon as the Cube's HP is at 0%. Once the player reduces the Cube's HP to 0%, the last part of the track will either repeat one more time or continue until the track ends. It will not end abruptly or fade out.
	+ These levels move the player's starting point from the left side to the middle area of the screen.
	+ These are the only levels that are impossible to fail.
		- The player(s) can't shatter; they have unlimited health.
* This level is unique in multiple ways:
	+ This level, unlike all of the levels in the game, uses a "SMU (Shoot Em' Up)" genre formula instead of a "Bullet Hell" genre formula.
	+ The level's track starts to play at an offset rather than the beginning of the track, starting from the point where the friend revives the player. The level starts around 35 seconds from the start of the track.
	+ This is the only level where the back to map option is disabled.
	+ This is also the only level where it changes the player's appearance.
	+ It is the only boss level where the player actively defeats the cube aside from dodging its attacks.
* While not displayed, this track is part of *Monstercat 016 - Expedition* album, along with New Game and Rainbow Road.
* The title of the soundtrack, as well as the vocals, are a play on the game's phrase that reoccurs throughout the game, **"*IT'S OVER*"** and **"*IT'S NOT OVER*".**
* The player's altered form is known as "Supermode".

## Audio

**Loud Sounds**

This Section Contains Very Loud Audio. If You Have Headphones On, Look Out!

**Reason:** The Explosion Noises Are Extremely Loud.

Ending Audio
 Plays After The Aftermath Of Till' It's Over
 Plays In The End Credits

## Gallery

The OpeningThe First PhaseThe 2nd PhaseThe 3rd & Final PhaseEndingIt's Finally Over