recursal/Fanatic-Fandom huggingface dataset:
Common Turtle Dog

Disclaimer: The Common Turtle Dog is a fictional animal from Keenan Taylor's Tales of Kaimere.

Video on the Topic: https://www.youtube.com/watch?v=taj02xNdeeQ&t=634s

## Section Header

Earth Ancestor: Dicynodontia sp.

Kingdom: Animalia

Phylum: Chordata

Class: Synapsida

Order: Testudocyona

Family: Testudocyonidae

Genus: Testudocyon

Species: T. hartsfieldi

### Description

The Common Turtle Dog is a fossorial dicynodont most distinguishable by its comparatively drab "fur" and hide. They live in complex burrows and are quite social. They are generalist feeders. The only teeth dicynodonts retain are their tusks, so they cannot chew. They have a strong tongue and rough upper palate they can use to break down some food, but will often just swallow it whole. With a fully endothermic metabolism they need a lot of food. Like other testudocyonans, the roots of their fangs in both sexes are encased with a thick, colorful flange of keratin used for both display and defense while they attach each other. While their burrows keep them warm, they have evolved filaments seemingly independent of hair that evolved in derived cynodonts, which is especially dense in the montane species. Although it may not be homologous to hair and fur, it is described as such in Assembly texts.

### Phylogeny

The Common Turtle Dog is a dicynodont in the clade testudocyona, a clade unique to Kaimere which emerged around 30-40mya, the genus Testudocyon, which Common Turtle Dogs belong to, is the most basal of this clade

### Ontogeny

Unlike earth dicynodonts, which likely laid eggs, the Common Turtle Dog gives birth. Mated pairs share in the responsibilities of guarding and feeding the young, though the mother provides a majority of the regurgitated food while the male guards the den, often quite violently.

### Human Relations

The Common Turtle Dog's was named in honor of the Hartsfield family of Assembly acclaim.
Xuul

Disclaimer: The Xuul is a fictional animal from Keenan Taylor's Tales of Kaimere.

## Section Header

Earth Ancestor: Archaeopterygidae sp.\*

Kingdom: Animalia

Phylum: Chordata

Class: Dinosauria

Order: Aves\*

Family: Dolarakidae

Genus: Phocornis

Species: P. xuul

### Description

The xuul is an aquatic firebird. Their build is poorly suited to swim in open water, though they are brutal and efficient killers of large game in the coastal waters, hunting seal, large fish, caribou, and people. Sometimes they migrate north to the known world during winter, following their prey. They must stick to the currents to compensate for their slow pace and poor endurance.

### Habitat

Southern islands of the Known World and the coasts of Kaishel.

### Phylogeny

The Xuul is a species of Firebird, a clade unique to Kaimere of as of now debated origins, within this clade the Xuul is in the genus *Phocornis*, has several species, though they are by far the largest. relations between phocornis and other firebirds is unknown, but they are thought to be closest to raptorial urvogels.

### Human Relations

When Xuul come north for the winter, they are often quite foreign to the peoples of the Known World, and often result in the creation of myths of monsters in the form of Xuul, these are not unfounded, as when hungry xuul will readily eat people.

### Book Appearances

* Of Frost and Famine
* The Reaper's Choice
Plaguelands

The Plaguelands is the term for Earth used by most Kaimerans. Interaction with humans from Earth has been minimal after trade for livestock inadvertently brought several devastating plagues, which Kaimerans attribute to humans. The Portal was then closed to all but occasional and critical transit, sometimes going years without opening.
Blackfish Cult

### Description

The Blackfish Cult is a group of hostile group of the reclusive Tsuu Henjin people, not much is known about them aside from a few obvious details and second-hand testimony. Members of the blackfish cult revere and worship the 3 orca species of Kaimere, The Qrin, Gaqrin, and Moqrin, admiring their cunning, cooperation, and sadism. Blackfish cult members tattoo their entire bodies white and black as well as file their teeth to points to resemble the whales they revere. Members of the blackfish cult, supposedly to make members immune to pain and fear, are put through as of now unknown but undoubtedly horrific trials. They hunt to kill, and are notoriously aggressive, something made especially frustrating for Kaimeran Naturalists attempting to learn about their unique island home. If members of the cult are found to be breaking their rules, they are put through a cruel or unusual execution, as is the case with Haida the blackfish, who was sentenced to death on the island of Huu Taakit, where a demon invasion was soon to be on the horizon.
Cockatrice

Cockatrice is the common term for what we would recognize as dromeosaurs, of course, with 70 million years of evolution much has changed due to the new context of Kaimere. If you were to ask an average Kaimeran what a cockatrice looks like, their description would likely be in line with Cockatrices in the genus Infernogallus, having bald heads and large vibrant crests. Unlike Earth dromeosaurs cockatrices have fused metatarsals which form a thin and deep rod of bone, this trait was developed as a tradeoff of agility versus endurance and speed. This fused ankle strengthens the foot, especially with its oval cross section, in the front to back stride. A similar independent shift to fused ankles is seen in the robust monarchs, the megaraptorans which currently dominate the apex predator niche. Cockatrices have some the best if not the best metabolism in the animal kingdom, being recorded to jog for miles without tiring

Cockatrices are carnivores and reflexively stab one or both claws at whatever they bite, which is part of why their tackling of larger fauna and competing predators often results in both animals dying, fortunately though Cockatrices live in social groups so their sacrifice often feeds the rest of the flock.

### Human Relations

Being generalist carnivores larger cockatrices often eat people, however this has not prevented some eccentric falconers from attempting to keep these formidable predators as hunting companions, these practices only work when the animal is raised from birth and even then care is extremely difficult and often ends with the death of either the trainer or cockatrice.

### Members

* Common Cockatrice
* Black Cockatrice
* Running Vulture
* Silver Cockatrice
* Scavenger King
* Green Cockatrice
* White Cockatrice
* Pheasant Cockatrice
* Keynu
* Ratenu

A cockatrice stabs through its rabbit prey- Keenan TaylorA cockatrice in fatal combat with a common drake- Keenan TaylorMember's of the genus infernogallus- Keenan TaylorA highly experienced trailer works with his cockatrice. Given the danger these birds present, his only responsibility is to this single animal. With this dedicated attention, the cockatrice is quite responsive and tame. He is prized, and the largest member in the cast of raptors owned by the Liorielov family. They take him out on hunts, and while the nobles may give commands to attack, his handler must be present at all times. The handler knows this is dangerous. Reading the cockatrice's body language is critical, and he will not take the bird to hunt if he gets any signals that it could be dangerous. It only takes one slip, bad mood, or lapse in discipline for the predator to turn on him. There's a great deal of prestige, fame, and fortune to be had as a cockatrice handler, but their profession is saturated with tales with tragic endings.An unfortunate victim of a cockatrice, cockatrice is indeed a dangerous and demanding occupation- Keenan TaylorCladistics of Kaimeran dromies- Keenan Taylor
Juniper Crabcraw

Disclaimer: The Juniper Crabcraw is a fictional animal from Keenan Taylor's Tales of Kaimere.

## Section Header

Earth Ancestor: Insecta sp.

Kingdom: Animalia

Phylum: Arthropoda

Class: Insecta

Order: Caudomasta

Family: Coniferphthiridae

Genus: Unknown

Species: Unknown

### Description

The Juniper Crabcraw are a species of eusocial Whipcraw native to Pakardia. Though they lack the complex social structure of conifer mites, termites, and wasps, they do tend to congregate in large groups and are considered eusocial despite hives in the hundreds or thousands, not millions. They are distinguished (in workers) by their green carapace, round build, and longer antennae than their cousins. Being eusocial, Juniper Crabcraw do have different morphs designated to certain jobs within the hive. workers are around 1.5cm.

### Phylogeny

Juniper Crabcraw are is a member of the order Caudomasta, a clade of insect unique to Kaimere harvested during Earth's Late Devonian. They were initially mistaken by the Great Library and Assembly as a type of conifer mite. They are in the family Coniferphthiridae.

### Ontogeny

Like all Whipcraw, the Tlatonith Crabcraw do not have a larval stage, only nymphs which molt into their adult form.

### Human Relations

Crabcraw are often eaten by the handful by the Pakardiant.
Car

Car from the side, as seen in the cutscene

**Car** is a vehicle owned by Player. It plays a major role in the game, since the car's engine was the main reason for getting the player to the mansion.

## Description

The vehicle is a typical late 1950s/early 1960s two-door red sedan with notable feature of the epoch — tailfins. The state of the car is not as good as it's owner wants it to be: the engine often breaks (but this time it's Jacob's fault) and the tailgate sometimes jams.

The exact model of the vehicle is unknown, but it closely resembles 1959-1960 Cadillac Eldorado.

## In game

The car is the first thing that we see in the game. The player is riding it in the cutscene when, suddenly, it engine breaks down. The protagonist stops near the Blindhill Place and exits the car after a few unsuccessful attempts to start it up again. When the player escapes the Basement, they have an option to try starting the car up again, but it would also be unsuccessful.

The vehicle again appears in the final chapter of the game, when the Player is searching for Diana. This time the main part of the vehicle for the game is it's trunk. Apparently, the player always brings many useful things with them, including Video Camera and Oilcan. The protagonist also uses their car as a power source for the camera by extracting rear right fin taillight. In the final cutscene (not depending on the choice the player has made) the player escapes the mansion with the use of tow truck.

## Trivia

* When the Player drove in the mansion's territory, the car was facing the Old Barn, but in the final chapter the vehicle somehow turned 180 degrees and is now facing the mansion's exit.
* The engine broke down not because the car is old, but because of Jacob's Magic. A page from a magic book about this is found on the Library's wall.
	+ The player also thinks about this, thinking the following after reading the page (however, they decide not to ask Jacob about this anyway):

“*Hmm. Is it just a funny text, or could Jacob really damage my car over a distance?*”
― The Player
Template:Structures
Paperclip

“*A large paperclip! Do I need it?*”
― Player's reacion to Hamster's found paperclip

Icon in inventory

Ultimate location of paperclip, after being found by Hamster

**Paperclip** is a "key" item used to open Basement door lock.

## Gameplay

Paperclip is originally located in the Storage Room (which is in "hidden object" mode). It's lying on a drawer. After finding it, Hamster will carry it to the door grate, where the player can take it in their inventory.

This item replaces a key (which is absent in the game) to the Basement door lock. When used, a mini-game will begin. In this game, player needs to open the door via the Paperclip. After the lock is opened, player will escape the Basement.

“*Freedom! The paperclip is mightier than the key.*”
― Quote from the Diary

Template:Items
Meadow Kraken

Disclaimer: The Meadow Kraken is a fictional animal from Keenan Taylor's Tales of Kaimere.

## Section Header

Earth Ancestor: Ammonitida sp.\*

Kingdom: Animalia

Phylum: Mollusca

Class: Cephalopoda

Order: Ammonitida

Family: Unknown

Genus: Unknown

Species: Unknown

### Description

Most commonly encountered of large cephalopods is the Meadow Kraken, distinct from its cousin the Tchnanluk in being significantly smaller and having a green hue. These predators and scavengers are quite common and successful, striking a wide range of prey in both meadows and reefs and relying on massive shells to protect themselves from Kurajaku and other potential threats. While patrolling they will often swim forward, using powerful arms on either side as flippers and directing their siphons back to help aid in propulsion. However, when danger is detected, they launch back conventionally. Their shells are often encased in barnacles and seagrass, and it is common to see them with an entourage of fish looking for an easy meal off their refuse.

### Habitat

Sea meadows, reefs, and other shallow waters of the Known World and beyond.

### Phylogeny

The Meadow Kraken is a species of ammonite presumably most closely related to the Tchnanluk.

### Ontogeny

Not much is known about the growth and development of the Meadow Kraken.

### Human Relations

Meadow Krakens, Like all Krakens have intrigued sailors and naturalists due to their odd body plans and striking shells, and catch the attention of any who may find themselves in an encounter. they are opportunistic man eaters but attacks are not common.
Permian Continent

The Permian Continent, also known by some as Griffin Island, is a large landmass found around 1000 miles away from the northern coast of Kairul. Today it consists mostly of a lush, lowland forest, supported by warm currents and storms from the south which regularly hydrate the interior. There are some mountains on the continent with one small range to the west, one to the southeast, and the largest and most concentrated to the north on the coast, which functions to keep hydration inland. The only arid regions of the continent are south of the mountains, as well as a tundra to the northern most coast. Off the coast to the south and west is a seagrass meadow while the north and western coasts consist of marine horsetail forests.

Notable fauna of the Continent includes Turtle Dogs, Griffins, Owlbears, Hippogriffs, Watchers, Sharktailed Hippos, Odobenodonts, Gibbon Bats, Jormungandr, Ziz, and Beakfang Badger.

### Natural History

At the end of the Permian Dynasty around 200mya, a large landmass broke away from Kairul, one half was the Permian Continent which remained in the temperate zone, while the other half drifted to the Polar Continent. Over the course of the Mesozoic Dynasties the continent remained fairly unchanged, with Pareiasaurs maintaining large herbivore niches, dicynodonts being small to medium herbivores, and gorgonopsids held the title of apex predators. Unfortunately for the pareiasaurs, the northward movement of the continent froze out the clade, with the last and largest, Testudoloxodon going extinct around the Early Cretaceous. With the Pareiasaurs gone the endothermic dicynodonts took their place. Around 70 million years ago, the continent underwent an arid period, with the forests shifting to desserts and cycad prairies. Due to the lack of resources as well as competition from foreign azhdarchids and enantiornithian birds, both the gorgonopsids and giant dicynodont clades went extinct. Non therian mammals arrived to the continent around 30mya, which outcompeted the remaining cynodonts and therocephalians. Around this same time when the continent was regaining its forests and water, fossorial dicynodonts in the clade testudocyona underwent extreme adaptive radiation. 15mya, an eruption of flood basalt lava in The Known World poisoned the planet, an event known as the Dynastic Extinction, this event caused the extinction of many of the large dicynodonts of the time as well as most of the large enantiornithes. When the ash settled, the Permian Continent was blessed with unprecedented nutrients, and in the place of the niches of the past, testudocyonids underwent even more adaptive radiation, and became the main fauna of the island, with birds and mammals taking a backseat.

A depiction of the continents arid periodAn interpretation of the bird takeover of the continentcladogram of neodicynodonts
### People

As per Assembly policy the peoples of the Permian Continent were not contacted in any expeditions, but settlements were discovered on the eastern coast as well as some ringtowns, suggesting somewhat recent origins in Kairul.
Cell Phone

“*And... no network. I should have expected that...*”
― Player when interacting with the phone.

Cell phone before player interacts with it

**Cell Phone** is a structure found on Chimney Mantel in the Sitting Room.

## Description

The phone is based on early 2000s cell phones, and resembels Nokia 3310. It has monochrome green-black LCD screen, "accept call" and "decline call" buttons as well as more familiar number buttons.

The phone is at first turned off. When the player interacts with it, the phone shows that there is no network connection.

## Trivia

* The phone lies on the letter written by Cristopher Baker, which explains why there is no network in the mansion.
* The phone's owner is unknown. Assuming it was released around 1999, it could be Agatha's phone.
* It's also unknown why the Bakers would buy a cell phone if it can not be used properly due to no cellphone towers around.

Template:Structures
Sitting Room

West part of the room

East part of the room

**Sitting Room** (also known as **Firehall** in the game files) is the main room of Blindhill Place, located on the ground floor near the main door. It is divided into two parts, the west and the east. The only structure that is located in both parts is Staircase. Althrough both parts are the same room, they can not be accessed from one another. Sitting Room is the most frequent location in the game, since it appears four times: west part appears once and east part appears three times.

## Description

### West part

This part of the room appears in game only once, when player enters the mansion for the first time after escaping the Basement. It is a medium-size room with red-tone wallpaper and red-tone wooden floor. There are two armchairs to the left and a couch in center. Above the couch are two sabers and a weapon. On the right there is an almost empty bookcase, a large stuffed boar and an Elk's head. The rightmost part of the room is occupied by a Staircase with two snake-headed banisters. On the floor there are several carpets, the most notable being the one made from a bear's skin. The walls feature a clock and several pictures. There is a Chandelier on the celling.

### East part

This part appears three times: during the search of Nursery's key, during the search of Bakers' will and in the final choice. This part of the room features more grey and green-toned structures aside from red ones. The staircase is now recolored and has yellow snake banisters. In the center there is a way to the aquarium, a tapestry and the chimney with broken mirror. On the right there is a bookcase (which is a secret passage to the Library, containing books and alcohol.

## Items

### West Part

List of items in the Sitting Room (West)

1. ↑ Although inaccessible in the game, the cutscene shows a secret passage between the Library and the Sitting Room
Archiepiscopotitan

Disclaimer: Archiepiscopotitan is a fictional animal from Keenan Taylor's Tales of Kaimere.

Video on the topic: https://www.youtube.com/watch?v=AOOM45Ilee4&t=1249s 14:47-19:21

## Section Header

Earth Ancestor: Debated

Kingdom: Animalia

Phylum: Chordata

Class: Dinosauria

Order: Sauropoda

Family: Flagellosauridae

Genus: Archiepiscopotitan

Species: Unknown

### Description

The largest animal found in all the islands is the great white Archiepiscopotitan. These are the gardeners of the Jurassic Islands. They prefer to feed on tree-tops, which often means shoving down trees that are too tall to reach, or if they simply don’t feel like reaching. Their messy browsing, claw-tilling and root-cracking steps, nutrient-rich dung heaps, and lumber felling keeps the forests of Antiqua Major verdant even without regular rains.

   They aren’t especially common, but like the other sauropods, they keep in touch with far-reaching songs. Archiepiscopotitan stands an impressive thirty feet tall. Not particularly impressive compared to the titans of the known world, but for this island habitat, they are unchallenged in terms of size and height. Although they look different from the other sauropods, it is believed they are still fairly close relatives, sharing a small common ancestor that lived in the jungles during the Tyrant Dynasty while macronarians and stegosaurs ruled, and emerged to drive the last vestiges of these other two clades to conclusion with the Dynastic Extinction. Archiepiscopotitan means 'archbishop titan' in reference to some similarities in their coloration and crest to the regalia of some bishops.

### Phylogeny

Though they have a striking resemblance to Earth's macronarians, it is a member of sauropods unique to Kaimere called Flagellosauridae.

### Ontogeny

Like all sauropods, Archiepiscopotitan require dry soil to lay their eggs. Archiepiscopotitan in the northern reaches of the islands unlike populations to the south, don't have the luxury of warmth for their eggs, and as a result must dig deeper trenches to compensate. Unlike other sauropods of the islands, Archiepiscopotitan don't lay down as many lives for the sake of their eggs, as a result, they lay as much as twice as many eggs to increase the chances of offspring survival.

### Human Relations

Antiqua Major is constantly rumbling with sauropod calls. Many of which humans can’t hear because of the lower frequencies, although by all accounts it could be nauseating to be exposed for too long, something also reported to Pakardiant and Arvelith who live amongst titans. Due to their size and destructive capabilities, Archiepiscopotitan is avoided at all costs by the natives of the islands
Actions

The game has several different actions for interacting with items and structures. When an object has an action on it, the cursor will change.

* **No action** ― cursor is standard.
* **Pick Up/Use** ― cursor becomes a hand. With it, you can pick an item up or use a structure.
* **Look Closer** ― cursor resembles a magnifier. When pressed, the part of a scene will open in a small window.
* **Go To** ― cursor looks like an arrow. You can change your location with it.
* **Observe** ― cursor has an eye on it. When pressed, player will say something about the object. "Observe" action indicates that object is not (or currently not) instrumental in the game walkthrough.

No actionPick Up/UseLook CloserGo ToObserve
Well

“*I'm in the well. A deep well with the ghost somewhere nearby. And I came down here by myself...*”
― Player after getting into the well

## Well

* Original
* Leaking
* Later
* Close-up

## Well

Well's inside, showing Teddy Bear, water spigot, water drain and stone pile

### Items

Crypt Key, Teddy Bear, Valve

**Well** is a structure and a location in the Alley.

## Gameplay

At first the well is not interactive. When the Player throws two cones in the squirrel, it will drop the Crypt Key on the well's wall. Attempting to grab it will result in the key falling down in the well. Player now has to climb down into the well, too. In order to do that, they should take a rope from Emily Carlyle's grave.

When in the well, player has a choice to interact with Teddy Bear, the water spigot or a stone pile. However, after they pick up the key (or try to use the rope again), the rope will suddenly fall down, glowing with blue (Agatha's whisper would be heard, indicating that she was the one who cut the rope).

“*What?! Agatha, is that you?! Just great... What should I do now? I need to climb out of here!*”
― Player's reaction to Agatha's prank
In order to get out, Player needs to fix the valve (located inside a stone pile), stuff the drain with Teddy Bear and open the valve. The well will be quickly flooded, taking the player to the Alley.

“*Now I'm all wet! Just wait, Agatha, I'll get you.*”
― Player after escaping the well
After the well is flooded, it can not be accessed anymore and becomes uninteractive again.

The well again appears in the final part of the game, when the Alley is connected with the Lake. This time it has different coloring and less water, and has an observation action on it.

“*Hmm. The water level has dropped. Perhaps the teddy bear is leaking.*”
― Player when observing the well

## Trivia

* The well is larger at it's foundation than at it's visible part above the ground.
* It's unknown why the well has different color during it's later appearance.
Lake

Lake's shore, showing broken survelliance camera, a street lamp, a dam grate and a booth

### Inhabitants

Diana

**Lake Taelnor** (or simply **Lake**) is a location in the game. The lake is located to the north of the mansion. The lakeshore is the most important scene in the game since it is the place where Agatha and Emily both died and the place where Diana is found.

## Description

The scene is set on the lakeshore. The Bakers had built a special dam grate to control water level near the shore. The shore also has a street lamp with two light bulbs, it's unknown if the lamp is in working state. Once there was a survelliance camera installed on the lamp, but after the 1999 tragic event Jacob broke it. The camera is now liying under the lamp.
Abyssal Snailfish

Disclaimer: The Abyssal Snailfish is a fictional animal from Keenan Taylor's Tales of Kaimere

## Section Header

Earth Ancestor: Ammonitida\*

Kingdom: Animalia

Phylum: Mollusca

Class: Cephalopoda

Order: Ammonitida

Family: Unknown

Genus: Unknown

Species: Unknown

### Description

The Abyssal Snailfish is a species of ammonite most recognizable by their crimson shell, used in camouflage in the depths they call home. They are bioluminescent, using their lights for both prey attraction and communication.

### Ontogeny

Not much is known about the growth and development of the Abyssal Snailfish.

### Human Relations

Ammonites such as the Abyssal Snailfish are culturally significant to many kaimeran peoples, they are the symbol of the Great Library of Bolondakoi, with their many collection vaults designed to appear like the swirling shell of an ammonite. The Khalin use these animals to represent a wide range of virtues including, artistry, mathematics, adventure, wisdom, and clarity, the deity of the Khalin, known to the Kentarim as Melrahim, is often depicted as having ammonite shells growing from her brow. Ammonites like the Abyssal Snailfish are also prized for their striking shells used in jewelry and/or decoration, and their tender meat.
Magic

**Magic** plays substantial role in the game. The Player encounters magical things several times during the game, but mostly they don't play such important role (except few).

## Magic by location

### Sitting Room (West)

Western part of the Sitting Room has some magic things in it. The most notable are the stuffed animals: Boar and Elk. They are normally dead animals, but every few seconds their eyes change: elk's become red and pointed at the camera and boar's simply become angry-looking. When the Player looks closer at the Elk, it's eyes doesn't change and alway stay natural. The bear-skin carpet also changes sometimes: its head pretends to roar. Despite these spooky changes, the animals remain on their places, since they are dead already.

Another thing that is probably controlled by magic spells is the clock, which arrows are going counter-clockwise.

### Library

Library is the place where Jacob began to use all his magic. When the Player enters the Library for the first time, they see Jacob standing inside a magic circle. Later, when the protagonist returns after the search in the Servant House, they find Jacob locked in a form of a magic cocoon. Player then frees Jacob by composing a spell.

### Servant House

The Servant House has different magical events compared to previous ones: the self-moving objects, which glow light blue while moving. The main Servant Room has several of them: self-standing fork, rotating boot, falling-then-going-back book and opening-closing drawer on a nightstand. The Attic also contains some moving things: two rotating wrenches, turning lamp and a twitchy jug. That makes Bathroom the only room in the house where magic is not present. The creator of these moving objects is unknown, but it could be the result of one of Jacob's unsuccessful attempts to get rid of Agatha.
About

## What is JBM?

Just Ban Money is a group to help understand the effects of a Non-Monetary Economy through explorations and action.

## What is an Exploration?

An Exploration is, as the name suggests, an exploration of a topic with NME. These explorations can be about almost any topic there is as long as it will be effected by changing to a Non-Monetary Economy. Even though an exploration might be about a topic, there will be citations and references about other topics and building these connections can help map out a unified and consistent vision.

## What are the rules?

Every exploration must follow one rule: Just Ban Money, that's it. Everything else is up to interpretation. Your exploration can be critical of NME, it can be about foundational changes, personal experiences, wishful thinking, even science fiction is on the table.

You don't even need to be an expert in the field to explore it. A lot of people are drivers but few people are engineers and mechanics, all of these people matter when it comes to vehicles and transportation and should be considered and given the opportunity to voice their opinion.

## Why Explorations?

We're currently within our "Ideation" phase of JBM and just trying to collect as much information and inspiration as possible. These Explorations will eventually be used to help map out a "Recommended Experience" for public review and legislation.

A common hurdle for people is that this topic spans the entire world and everyone in it, something that big is hard to contextualize. Even the simple thought of "Just Ban Money" is so abstract and fundamentally different from how we're living our lives today that it's hard to imagine, it's hard to plan what your life will be five, ten, twenty years from now. We're asking everyone who wants to participate to help in their own way, whether its keeping a journal, answering surveys, or taking the leap to go on an Exploration.

These Explorations are a way to participate and think about something your passionate about and how it will change without money, you can be as specific or broad about your exploration but the more detail will help it get closer to reality. JBM only acts as the connective tissue for all these Explorations and help foster the foundation we build together.
Exploration Types

Explorations look at a specific timeframe for a topic: past (Retrospective), present (Immediate Impact), and future (Possible Future).

## Retrospective

These are explorations that look back on the effects of money and how it has shaped the topic.

## Immediate Impact

These are explorations that observe the immediate impact of removing money from the topic.

## Possible Future

These are explorations that predict what our future could look like without money. There is no specific timespan for these explorations but the goal for these Explorations is to eventually use as a "NME Handbook" for public use and legislation. The closer to the present your Exploration is will be of greater use for recommending changes.
Easter Eggs

The game contains some references and easter eggs. Here is the list of them

## In-game

* When the Player observes the Elk, they will say the following:

“*Almost natural. Where's the rest of the elk?*”
― Player
The "rest of the elk" is actually present in the game. It's located in the Storage Room (Library) on the right part of the room.

* There are several references to Tiki's Lab's previous hidden object game, Time Dreamer. First one is the book with the same name, which can be seen in the Library's Bookshelf, on the highest level. The second one is the poster of one of the game's characters, Giovanni, located in the Landscape.
* Agatha's golden swimming prize is found in Servant Room's nightstand. There is, however, another one, which can be found in the Basement's Stuff hidden object mode.

Elk's body, seen in Storage Room"Time Dreamer" book seen in the LibraryGiovanni poster in the LandscapeAgatha's second cup, found in the Stuff
## Files

* The scene file of Old Barn in "Chapter 0" (prologue chapter) has a word "BAD" inscribed on it.

"BAD" word in file "ch0\_scene\_barn.swf"
## Russian-specific quotes references

* When Player's Car's trunk jams, they will say "Sometimes I really hate this car!". In Russian the Player says "Будь проклят тот день, когда я сел за баранку этого пылесоса." (literally "Damn the day I got behind the steering wheel of this vacuum cleaner"). That's the quote from famous 1965 Soviet film "Operation Y" (Операция "Ы" и другие приключения Шурика).
* The Diary's final chapter "And justice for them" is translated as "А судьи кто?" (literally "And who are judges?"). This is the verse from well-known 1825 Russian comedy "Woe from Wit" (Горе от ума)
Employment Platform

Parent Exploration

## Why?

Without money, all work becomes a public service. The biggest motivation to work is an inherent will to make the world a better place. Other incentives include social norms to help out your community, prestige in your field, or personal satisfaction. All work now has inherent meaning to exist, and any jobs that are still necessary but unwanted will become automated.

Thanks to the internet we can communicate with everyone all the tasks and jobs that need to be filled.

## How?

Work can be broken down into **Public Service** and **Private Interest**. Public Service are jobs distributed by a public entity (ie. government, local municipality, public groups, etc.) that should have legal protection to hire anyone under their jurisdiction. Private Interests are jobs distributed by individuals and closed groups (ie. business, clubs, teams) these are the jobs were currently used to under private/public companies that are owned by individuals or a board of directors.

With WEC there can be a centralized platform to distribute tasks and jobs to the appropriate audience. While not required for this platform having resources for individuals to acquire the credentials to do a task will be a powerful tool to empower anyone to do anything. Public Services should be allowed for anyone without any prior skill to participate while Private Interests have the right to exclusively choose their employees (individuals should still have legal protection to not be discriminated against - see local laws).
Peter's Game

Peters Game is a sadistic game of cat and mouse, where winning is impossible. It is regarded as the first true war where something very important was lost. Trust was shattered across the network. The Game has "rounds" as well as "break" periods. The rounds are tests of skill, trust, strategy, and limitation. No secrets or lies can be kept during this time. you must be able to push past physical limits and what you thought was impossible just to survive. The break periods are the exact opposite. Its a great time of peace and recovery. A reward for hard work and sacrifice, and more time for Peter to think out his next move.

MW4 was the start of the first round. A chaotic and confusing time. No one knew of Peters strategy as he seemed to be doing many random things. However, further into the round, everything became clear. Peter was testing their reactions to certain events and adapting his attack accordingly.

There is one interesting and crucial thing about The Game. It functions on hope and faith. The two are described as;

- Hope, it is the need to do something, but being unable, or negligent to do it.

- Faith, it is the need to do something, but instead of hoping and praying that it will happen, to do it yourself.

Hope and faith put a certain spark within the soul, determination. The will to keep moving. Without that, pain numbs, until you cant feel it anymore. The Game uses that determination as a tool. By using the rounds to break others down, the rest periods build it back up. A never ending cycle. And an effective hell for anyone inside.
Spirit Seasons Wiki

**Welcome to the Spirit Seasons Wiki!**
Wiki about the game "Spirit Seasons: Little Ghost Story", which was released in 2011 by Tiki's Lab

We're a collaborative community website about Spirit Seasons that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

 From today's Featured article ― Diana disaster
Diana disaster was a disaster event that took place in the Blindhill Place mansion on September 20, 1999 on the shore of Lake Taelnor and led to the death of Agatha Baker and Emily Carlyle.

On that day, Jacob threw the doll Diana, Agatha's last toy her parents gave her before their death, into the aforementioned lake. Agatha tried to save her doll, but drowned due to her paroxysm. In turn, Emily tried to save Agatha, but also drowned due to her hydrophobia. When Jacob pulled them out of water, it was too late.

The event had major lasting consequenses. Agatha's soul turned into the ghost and began haunting the mansion, leading Jacob to adopt magical defense against her. The prolonged conflict ends with its eventual resolution by the player, who has two variants of resolving it.
## What we have here

The game itselfMeet the JacobMeet the AgathaExplore the entire mansionThe truth behind the conflictAny secrets?

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List

## Description

List (d\_list) is a dream featuring two pieces of paper with doodles and a list of all the worlds (often not outdated), floating in an empty black void.

## Teleports

There is 2 teleports:

* By jumping off any of the two papers, you'll end back at dreams of bombshells.
* Clicking the smaller Loxeer on the first paper will teleport you to d\_untitled.

## Trivia

* This world is based off of one of the dimensions in the game Rulost.
* Some of the doodles on the paper represent things, such as a Spooker eye, three Loxeers, a Puwp face and many more.
* A lot of the flavor text on the sides of some of the worlds give a little hint to what that world is, with the exception of "BAD NUMBER" not representing any world. Seven is known to have a mild triskaidekaphobia.
Creating an Exploration

## What is an Exploration?

An Exploration is what the name suggests, it's an exploration of a topic within an NME future. Explorations can take as many forms and themes as there are topics to understand, so trying to unify them in a consistent format is difficult and not even necessary for creating an Exploration, but it does offer an easy place to begin, and this format will absolutely change in the future.

## What can I explore?

Anything! If you have an opinion, idea, or interest to explore a topic then you are more than welcome. As a precaution I would recommend participating in areas that directly involve you, you have experience in, or consider yourself a professional/expert in. All areas of Exploration are self regulated and the most professional and dedicated people do not have a financial obligation to keep any useless and unwanted opinions. Which basically means that if you don't know what you're talking about or are not helpful to the conversation then you may be dismissed or removed from the group at the representatives discretion.
Archaeology

## Description

Archaeology (d\_archaeology) is a low cluster dream that can be accessed from Dreams of Bombshells.

It is a smooth, but rather barren dream, taking place in what is seemingly a desert. There is numerous small hills and lumps in the terrain but it is fully surrounded by hills. Bones can be seen scattered all around, half submerged in the sand. A dusty rose colored house is where the player spawns, and next to it is a shovel.

There are many hard hatted men that walk around this dream.

## Teleports

This dream has 4 teleports:

* If you just walk straight back into the house, you end up at d\_no\_point\_in\_living.
* Clicking the shovel next to the house takes you to the infamous d\_rox.
* If you enter through one of the doors straight forward from spawn, you get teleported to d\_genesis. The one to the right teleports you to d\_roadtrip.

## Trivia

* This world was based on Seven's old Archaeology course, where he never got to do field trips due to COVID-19, so he ended up picturing what they'd be like.
* It's slightly inspired off the Indiana Jones films.
Trees of yellow

## Description

Trees of Yellow (d\_trees\_of\_yellow) is an open dream filled with giant aspen trees, varying in shades of yellow. The trees get bigger and denser as you move more into the forest. There is a yellow-themed town on the outskirts.

A giant truss is directly plunging the sky, and nearby it is a pool of purple.

## Teleports

There is currently 2 teleports here:

* By touching the pool of purple, you can end up at d\_goofy\_ahh\_purple.
* Climbing all the way up the truss takes you to d\_clouds.

## Trivia

* This dream was the 4th dream to be created.
* This dream was suggested by Tobi Fern himself, the man behind Goofy Ahh Purple.
* The name and theme is based off of a joke where Tobi and Sev would yell out about Aspen forests everytime one passed in b2 roadtrip. Passing one gave a badge with the same name.
Heterotherms

Disclaimer: Heterotherms are not real animals, and originate from Keenan Taylor's Tales of Kaimere.

### Description

Heterotherms are a clade of tetrapods completely unique to Kaimere, they are categorized by their Non-Newtonian slime and heterothermic Metabolism, which enables them to go into Torpor during harsh conditions then back into a fairly high metabolism when food is present. Today this group can only be found on Kaishel and remote locations in Pakardia, but were once widespread during the First Dynasty and Permian Dynasty. This clade was originally arboreal but soon came down from the trees becoming apex predators in most ecosystems they inhabited, a trend still seen today.

### Phylogeny

Heterotherms are considered the one of the most basal tetrapods on Kaimere, with closest relations to the Watcheeriids of Earths late Devonian. Heterotherms can be categorized into 2 major clades, the Pituitverans and the Xenosimians.

### Members

* Moørkutlot
* Snap Hound
* Common Frog-Sloth
* Greater Frog-Ape
* Xhetsuukan
* Snow King
* Xuono
WEC

## What?

### About

**WEC** (Web Experience Consortium) is a global consortium dedicated to exploring and standardizing the digital experience.

 Exploration Type
 Parent Topic

## Why?

The motivation to work for FAANG companies lose a lot of influence without all the money they pay their engineers, designers, and management enjoy. Most developers and designers are already self motivated people who want to build a better experience but have been under the heels of corporate self interest to actually create that experience. The most dedicated of these engineers and designers will work together and actually build the digital foundation we've all desperately need. There is a lot of incentive to be able to participate in a global consortium that can influence how we live our digital lives, and being able to say your code or your designs help everyone can drive WEC to standards and experience we can't imagine yet.

Without the technological arms race of FAANG companies trying to wrestle attention and cooperation, consumers and producers will want to find the easiest solution to reach each other. This is already the whole purpose of the internet, WEC is meant to bring it all back together.

I believe a global consortium offering standards and a baseline experience for everyone to get on board with is a good solution. When dealing with people on a global scale having standards helps keeps everything moving forward smoothly. WEC is that digital standardization. Where ICANN regulates and standardizes our digital addresses, we can standardize the digital experience.

## How?

Linux is the obvious basis for this because it's already a free and open source solution that runs 99% of the internet, but only has 2.6% of consumer participation. Windows is the current leader in consumer computers with Apple taking the lead in consumer mobile devices.

WEC will offer a global registrar for everyone to create a digital identification number, the individual will personally store their authentication and authentication tool. WEC will only park your identification number and not store any information about the traffic. Only the individual or the organization they are trying to access can store traffic information. This allows WEC to not act as a central point of traffic information storage for privacy and security concerns.

WEC will also offer an open-source digital ecosystem that provide the basic tools and applications for individuals and groups to store and share data with each other.

## WEC Tools

This list includes the tools WEC offers for people to have a baseline digital experience. (this list only includes and is not limited to)

* Operating System
* Authentication Tool
* Communications Tool
* Browser Tool
* Organization Tools
	+ Calendar Tool
	+ Contacts Tool
	+ Storage Tool

## Child Explorations

These are Explorations that use WEC as a Parent Exploration.

* Commerce Platform
* Media Platform
* Employment Platform
* Municipal Platform
Scold

## Description

Scold (d\_scold) is a desolate looking dream filled with lava and floating chunks of basaltic rock. Manoeuvring through this dream can be quite tricky, as it requires sometimes pitch perfect jumps.

Charred trees are sometimes spotted on the floats, but there is also a dragon skull on one of the floats, and a distant erupting volcano.

## Teleports

There is currently 3 teleports:

* Taking the red door takes you to d\_flip.

## Trivia

* This is a very old world, however it wasn't fully created until very late in development.
* The original idea for this dream shared the same concept as d\_rash.
Dreams of bombshells Wiki

**Welcome to the Dreams of bombshells Wiki!**
funny seviverse dream game

We're a collaborative community website about Dreams of bombshells that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.