recursal/Fanatic-Fandom huggingface dataset:
Stampy's Chainsaw

Stampy's Chainsaw was an powerful chainsaw that Stampy found after opening a Lucky Block. At first Stampy used the chainsaw to chop down jungle trees but later used it to fight a revived Mobzilla during its revenge. What Stampy did with the chainsaw after the battle is unknown. He either lost it when Mobzilla killed him, or just keeps it in a chest inside his house. It is also possible Squid stole it from him as a prank.
The Party!

We have a party. It's a party!

**Currently Active Party Members:**

Yasha Hadjiev, ifrit inquisitor [Firestorm]

Captain Stand & Machtia Tlahuitetl, chevalier paladin [Rumcrusher] and crystal dragon mount

Silvy Sharpbrim & Doctor Goldie Sharpbrim, sylph gunslinger and sylph alchemist mother

Neolin & Ancor, elf druid and canine companion

Chatur, svirfneblin alchemist [The Boom Fairy]

Dusmana Hathaura & Stompers, dwarf paladin and earth elemental mount

Cassia Laevina, elf oracle of lore

**Currently Active Non-Party Members:**

Orion, Blacksmith extraordinaire and Teller of Fucks

Crusader Agate, Knight of Honor, Destroyer of Spaghetti, and Captain Stand's First Mate

Iaina, Former Dynasty Assassin, Magically Reformed Stand Nakama

Slayer, the Slayer Slayer who Slays Slayer Slayers

**Past Party Members:**

Londrich Grocth, human sorcerer [Youngblood]

Honest John, half-ogre fighter

Weyland Renault, shifter vitalist

Gilzen, halfling rogue

Poogun, goblin barbarian

Sunday O'Valtaen, kayal summoner

Creighton Anuraga, tiefling fighter

Jekelz, fucking weird

Janine, lizardfolk paladin

Demiana Foliislere, aasimar oracle

Guy Moreau, human bard

Fortune, lizardfolk cleric [Steel Dragon]

Tessalie Marjanian, merfolk wilder

Callum Nives, half-elf bard [Scratchsinger]

Frantsizka Grocth, human cavalier [Wild Rider]

Tatsumaki, human magus

The Foehammer, gnomish tank & crew

**Past Non-Party Members**
The Basilisk

The Basilisk was an mythical creature in real life, but in Crazy Craft, its not fake anymore! By just looking this snake like boss mob in the eyes, the player will get instant nausea and will deal great damage before it attacks. Ibalisticsquid, Stampylongnose and AshDubh encountered three Basilisks during the Battle Towers episode.
Gharsati

```

 ### class

 Stonelord

 ### race

 Dwarf

 ### alignment

 LG

 ### Location

 Vyapara

 ### Place Of Origin

 Vyapara

 ### Level

 13

 ### Allegiance

 The Factions

```

Gharsati is a dwarven paladin of Moradin, a leader of both the spiritual and physical welfare of Vyapara. He led the efforts against Mashalea, though not from the front lines, and was responsible for Vyapara's withdrawal from the war after the dwarves suffered far too many casualties, especially Vrazravas, for his conscience to endure alone. Since Gharsati's announcement of surrender at Mashalea, there hasn't been a single sighting of a Vyaparan dwarf on the surface.
Suzerain

Suzerain, also known as Croifoll Adomhain, or the Friendly Wilderness, is a nature spirit and planar heart of Eraname. Suzerain, as lord of the wilds on the plane, can go anywhere on Eraname that it is possible to go, and some places that are not. He was the one who first allowed the plane to support life by growing it upon his body before transferring it to the ground. The plants were then nurtured and protected as they spread, eventually allowing Eraname to encompass all the habitable land it does today.

Suzerain was the spirit who visited the Hero Carl to set him forth upon his journey, though he has not been known to speak to anyone else, before or after the fact. Some doubt that Carl even spoke to the spirit at all, as the lord of the wilds is nothing if not elusive. Regardless, there have been multiple sightings over the centuries of a creature standing on legs like tree trunks covered in moss, with an ursine snout and otherworldly presence. Somehow, these have come together to form the mythical figure of Suzerain, keeper of the Friendly Wilderness.
Maxima

Signifer Maxima is a powerful sorcerer once belonging to the Clarigatio Imperatoris. Now, she lives in an independent Sentus with the rest of her group. She still retains her rank as Signifer, despite breaking ties with the Dynasty.

Maxima is a force of nature. She is determined and will not stop for anything, and will accomplish her goals, whatever they are, at all costs. This drive infuses almost everything she does, even if the subject or act in question is entirely unrelated to her desires.
Fleeting Peace

Fleeting Peace is an archer of an odd species. He looks elven in nature, but his body has joints in places it should not, his face is covered in strange patters, and he has no hair, simply thick, soft quills. He arrived at Odeslani after the party did, after swimming all the way from Aalen Monastery. He spoke with Silvy, asking about the whereabouts of a large greenscale lizardfolk woman, and seemed to have great difficulty stringing thoughts together in Common. He attempted to explain himself better by awakening Silvy's psionic potential, though she still could not help him in his search. After he dried off, he left the town, continuing his search. Fleeting Peace's whereabout are currently unknown.
Clayton

Clayton is a codename for this brownscaled lizardfolk. He first met the party on the road to Odeslani with his coworker Virgil and his boss Janine. He is agreeable and casual in nearly all matters, finding the party to be fine companions despite Rufus' insistence otherwise, and heading into the mines without complaint. Even after dying and being raised by the town's clerics, he seemed unfazed and ready to go once more, although Virgil stopped him and went in his place.

Later, he met the party in Mashalea as he and Virgil guarded Rufus.
Jakannael

```

 ### class

 Psychic Warrior

 ### race

 Duergar

 ### alignment

 LE

 ### Location

 ??

 ### Level

 7

 ### Allegiance

 Barren Lords

```

Jakannael is a duergar psionic, second-in-command to Tarkita. He was the first duergar to consider meeting with the party, and allowed them to speak with Tarkita.

He survived the Siege of Odeslani along with Tarkita and a single other duergar, though his fate after that is unknown.
Verginia Cordero

Verginia is a powerful wizard who was once a member of the Clarigatio Imperatoris. Along with her group, she severed ties with the Dynasty, and now lives in Sentus.

She tries her hardest to bring a sense of humor to the group, since everyone else is far too serious or frightened or obsessed or quiet or whatever Maxima is. She is continually baffled by those around her who consider life to be an unending parade of somber, sober challenges when it's clearly ridiculous and hilarious at almost all times.
Albus

Albus Tremellius was the sergeant of a group of newly-recruited Dynasty rangers, patrolling the relatively safe area around Vyapara and Ashman. However, when stopping a carriage headed for a violent area, they spotted Poogun inside, the sight of a goblin initiating a search on the wagon that contained supplies for the rebellion. The party maintained their facade for as long as they could before they fought back, forcing the enemy to surrender or knocking them unconscious. Those that were captured were sent walking back to Vyapara, though their leader, Albus, was kept as a prisoner.

During the party's travels, they met with The Merchant, and soon after Londrich traded Albus' soul for information. The Merchant, having a strange concept of ownership, simply used this to offer the elf a deal - freedom. What the elf gave in return isn't known - Albus disappeared through some unknown magic, and in his place was a body that looked like him, yet did not move, and responded to any forceful contact by dissolving into orange butterflies only to re-form moments later. That same carriage was left in Odeslani as the party left, leaving Albus' fate a mystery.
Distortion

A Distortion In The Night Sky, or Distortion, for lack of a better name, is an aeon that appeared to the party in the storm above Firelash. Aeons, being nameless fragments of a universal consciousness, do not have a personality or history aside from their current agenda. In the case of Distortion, its agenda consisted of turning the party aside from their journey to the peak, showing them visions of a bloody and gruesome fate if they continued. Instead, it showed them vivid images of eight elven mages as the culprits of the storm, hiding away in Castle Duilius in Sentus. With the elves dead, it implied, the storm would clear, and things would be set right. However, if time was wasted, it would be deadly to the gnomes marching to Nundinae. The party left the aeon behind, hovering above the storm, to find the mages as soon as possible.
Baddest Dragon Adventuring Company Wikia

## Welcome to the Baddest Dragon Adventuring Company Wikia

Forgot what happened three sessions ago?
How did we get here?
Who the fuck is that guy over there?
What are we fighting and why?
Pay better attention next time, but we are here to help.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Vida

```

 ### class

 Sorcerer of Djinn

 ### race

 Elf

 ### alignment

 TN

 ### Location

 Mage's Guild

 ### Level

 11

```

Vida is an elven sorcerer, once in the employ of the Dynasty. After the party forced her surrender on the road to Mashalea with the condition that she have nothing more to do with the Eranamian Civil War, she claimed that she was only working with the Dynasty to further her research on Ahriman. Stand asked her to join his crew, but after the party displayed no knowledge of Ahriman, she declined, instead leaving for the Mage's Guild, who would still accept her.
Deitha

Deitha Sciriubh is a priestess of Garl Glittergold at Susteren. She leads daily prayers, resolves disputes, and plans both holy and mundane festivals with the village's inhabitants. Along with the firekeeper, Dhreacht, the inventor, Geoffrey, and the construct, Siorai, she keeps the peace and plenty of Susteren going at full tilt.

Deitha has been nothing but welcoming to the party. She was grateful for their aid to Mashalea, and upon hearing of their exploits asked for them to find out what happened to Beaugency - a request which ended in the evacuation of refugees from southern Brightwood to Susteren itself. Upon the party's resurrection of Ishkaril, she was overjoyed to meet with the dwarves and hear of their experiences.

Despite her cheeriness, though, she is ready to put an end to the Dynasty's attack on her fellow gnomes, and as soon as the clockwork army departed, she did as well, going with them to Nundinae.
Teta

Teta is an elderly innkeep in Milovody. She paints landscapes from the top of her inn as a hobby, and over the years, has built up quite a collection of art. She often sells them to visitors or other inhabitants of the city.

The party encountered Teta in the residential ward, although they didn't purchase any rooms due to her fear of Yasha's monstrous appearance. Londrich talked to her at length, attempting to dispel her fears, and commissioned a heraldry design from her. In the end, her opinions changed little, if at all, and she wished Londrich safe travels and better companions.

She remains part of the stubborn minority that disapproves of the more diverse society brought about by the draconic temple and the public arena.
Oliver

Oliver was in charge of the Odeslanite storehouse in the center of town. An organized man, he was able to ration supplies to keep the city alive for a week longer than it should have survived, allowing them enough strength to come back with the party's help and defeat the elves. Though his quiet, stammering demeanor was often overshadowed by Rufus' blatant insults, he ran the storehouse well until his death at the hands of Tessalie.
Kargus

Kargus the Debaser is an orc warrior, belonging to both the Gorehorn tribe and the Thorned Guard. Why a Thorned Guard warrior was in the besieged town of Odeslani is unknown, though his presence was not hostile. In fact, the orc's bass rhythm was one of the things that kept the starving populace from dropping where they stood. He fought with the human battalion in the Siege of Odeslani, and offered his healing and musical expertise. Almost immediately afterwards, he gave the party ownership of the carriage that they had used to bring goods to Odeslani, and then departed. The carriage is now dead, but Kargus still lives.
Ritaali

Ritaali is a demon once contracted by Cairo Brand. In defense of the Iron Tower, she sat, invisible, at a table, and offered to play cards with the party. Nobody accepted. While they fought the other inhabitants of the tower, she sat at the table, shuffling her deck.

After the party was victorious, Silvy met with her and discussed the terms of her contract with the late Cairo. Ritaali established a telepathic link with Silvy, and waits for the day when the sylph can muster up strong enough abjuration magic to remove the fetters, shackles, and bindings restricting her. Due to Silvy's ring of mind shielding, she cannot receive thoughts without Silvy consciously sending them, so their interaction has been sparse, aside from reports on life at the tower. As it turns out, Kamee is a terrible poker player, as are the sailors that found their way to the tower - but the sailors' losses were far more amusing, and assuredly far more horrific.

The party retrieved the tower and Ritaali, and Silvy played a game of poker with her. The sylph won, but allowed the wager - portions of Ritaali's sealed power - to go to the demon. Stand then agreed to a game, winning from her some of the released power - that of the future, which took the form of a translucent compass rose hovering above his forehead. Stand played more games, both winning and losing more than a few times.

After losing a game where Silvy bet the demon's freedom, Machtia wagered the Al'Id, and Ritaali offered a servant of her own, the demon demanded a rematch on the 1st of Veraken. She won the rematch, but the party attacked her. Unfortunately, she unsealed her power during or immediately after the match, claiming that Silvy never owned her to begin with. This left her too powerful for the party to kill, but not powerful enough to ensure an instant victory. Ritaali offered to leave the ship in exchange for the party leaving her alone, and the party accepted. Ritaali left Odeslani and headed north, while the party continued on their way.
Vidushi

Vidushi is an astral deva, serving as an envoy to Ishkaril at the behest of Moradin. As an angel of industry, her expertise will be well-used as the town gets back on its feet after a year of inactivity. She works with Nalinder and Gowdra to help Ishkaril as best she can, and stands ready to defend if irlgaunts threaten to prey on any dwarves in her care.
Omnipresence

## Disclaimer

Most of the information given here is taken from the VS Battles wiki so please give the members of the VS Battles wiki (especially the Admins) the credit they most definitely deserve.

## Summary

Omnipresence or ubiquity is the property of being present everywhere. This property is most commonly used in a religious context as an attribute of a deity or supreme being.

It is roughly described as the ability to be present in every place at any, and/or every, time referring to an unbounded or universal presence. The ability lets a character to be anywhere and everywhere at once that is, at every point in space during a given instant, and is considered the highest level of speed in a debate since the character is everywhere. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale. It is related to the concept of ubiquity, the ability to be everywhere and nowhere at once.

Similar to Omniscience there is a distinction between this power:

* *Absolute Omnipresence* - The ability to be everywhere. With said power the character who posses it would be capable of existing in every single place (whether it be in the past, present or the future) in his/her own franchise.

* *Inherent* Omnipresence - The ability at any place and every single place which exist. However the power may allow the user to be capable of existing everywhere in the present but not in the past or future. To an extent this can also be called "Nigh-Omnipresence" which is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet. Occasionally, the term is used in a limited way, such as "Omnipresent in a City" or "Omnipresent across the Earth". While this is technically incorrect, the meaning is obvious.

## Others

Omnipotence

Omniscience
Ennia Salutia

Legate Salutia is a powerful wizard who was once in the ranks of the Clarigatio Imperatoris. She has since left the organization and the Dynasty to settle in Sentus, taking her group with her. She maintains her title of Legate, as well as her position of authority within the group. Though she is no longer held accountable to the Emperor, it is unknown why she left and what her current goals are, if any.

She has a personality suited to her noble heritage, one that manifests itself in a commanding presence and a need to dictate the actions of those around her.
Sasha

Sasha is a human monk who founded Aalen Monastery nearly 800 years ago. She interacted with the party little, speaking with Cassia in her quest for Carl's Sword, and sleeping with Fortune. Otherwise, she was the force of personality that required a monastery of monks and druids to have regular parties in their Grand Hall, many of which involved party participation in the songs and dances.

She kept the monastery neutral in the Eranamian Civil War conflict as long as she could, and even while her druids work with the nature spirits, Sasha doesn't give any input into how they or Aalen operate in the war. Indeed, she doesn't do much aside from enjoy herself, either watching the sky, strolling through Corson Wood, or partying in the Grand Hall and town itself.

Many of the younger monks are enamored of her and her lifestyle, though their attempts to emulate her always end in bouts of drunkenness and public chaos, which Sasha has never been seen falling prey to. Most of the druids and many of the clerics find her to be little more than a bad influence and a holdover from a past era. Though often unused, the reality of her strength is undeniable, leaving only the question as to how it was acquired - she has no discipline, does not train, and her wisdom, if any, is never expounded upon.

Sasha, along with the rest of Aalen Monastery, perished on the 10th of Veraken. Despite her immortality, she remains dead, though for reasons unknown.
Ry

Rybar, or Ry, is a human man with a sallow face, sunken eyes, and an eel companion he calls Big Sister. He acts as a second line of security for the tunnels of Milovody, as his guidance and ability to allow others to breathe water are the only way to access many of the barge undersections, including the old arena. Though Dolezal's leadership of the city makes this role less utilized, Ry still has access to the most secretive sections of Milovody, making him perfect for tasks that are best left outside the public eye. He's not in any place to complain, either, now that there's fewer people and less noise to bother Big Sister.
Faustina Forscuria

Faustina is a powerful wizard once belonging to the Clarigatio Imperatoris but now, along with her group, entirely independent of the Dynasty.

She has a fascination with others, which can be flattering at first, though can quickly develop into a possessive obsession, left unchecked. Luckily, her comrades have learned her ways, and can usually predict and prevent anyone from becoming so hounded by Faustina as to be unable to function.
Seneca Asperius

Vates Asperius is a powerful cleric of Pelor and Corellon. He was once a member of the Clarigatio Imperatoris, along with the rest of his band, and stubbornly keeps his rank as Vates despite his displeasure with the organization as a whole. He is currently in Sentus, living alongside his old friend Livius Laetus, who granted the party access to speak with Asperius and the rest of his group.

Asperius is a relatively serious figure among the seven elven mages, and has little patience for foolishness or humor, though his patience is infinite when it comes to those in need. His personality is decidedly drab, though it is far stronger and resilient than even the steel of his armor.
Lorcan

Lorcan is a gnome druid who founded Beaugency nearly 600 years ago. He is quiet and kind, if capricious, and does not seem much of a leader at all, though he was once an adventurer who traveled with the Hero Carl. He was unaware that the rebellion was winning, after losing his village and seeking refuge in one of the ravines on the south side of Eraname. After the party reached him and delivered the news, he met with Jagannath, agreeing to cease hostilities, and transported the dwarves to the road outside Ashman. He then took the party and the population of his city northwards, riding the earth to Susteren, where he and the folk of Beaugency currently reside.
Miroma

Miroma is a 15-year old Milovan girl who fights in the svirfneblin arena. She first met the party after a fight, where Stand attempted to recruit her into his crew. His force of personality backfired, as Miroma found the man's insistence to be incredibly creepy and bordering on the mad. He cornered her once again at the banquet celebrating the capture of Sarka the Ram, continuing to try and recruit her. In the end, Miroma simply fled. Her whereabouts after that are unknown.
Virgil

Virgil is a codename for this greenscaled lizardfolk. He initially met the party on the road to Odeslani, along with Clayton and Janine. He was quick to discount their efforts and glorify his own, and kept doing so all the way to Odeslani, even as he ventured into the mines alongside the party. When Clayton was killed, he became morose and anxious for a short while before his companion was healed and the braggadocio kicked in once more. Virgil then took the brownscale's place alongside the party as they went through the mines. Yasha and Demiana were inducted into his secret organization, though the purpose of the organization (and indeed, its very existence) has never really been defined.

Virgil and the party met once more in Mashalea, this time guarding Rufus.
i
Orion

Orion Masek is a human blacksmith and occasionally willing ally of the party. Originally encountered in the blockaded village of Odeslani, he was one of the most active of the town smiths, as his body was already accustomed to going without necessities such as food or sleep for long periods of time. He aided them through his crafting and enchantments, and continued to do so through their adventures to the present.

Orion objects to the killing of sentient creatures, believing that it starts a cycle of revenge at worst and robs the victim of a chance for redemption at best. And besides, if he can knock people out and solve problems just fine, why can't everyone else? During his time with the party, however, his problem solving has mostly been relegated to healing and smithing, rather than knocking people out - a change for the better, as his efforts in the latter tend to result in his own death.

Despite his outward dislike and mockery of the party, he still doesn't really like them. Their flaws are numerous in quantity and quality, but at least they're doing something, and with his merciful gauntlets, they're doing things correctly. That's more than he can say about any others. Though his experiences in Ishkaril have limited his hopes for others' redemption, Orion still believes that the party's actions can have truly good results.
Palla

```

 ### class

 Oracle

 ### race

 Aasimar

 ### alignment

 *Unknown*

 ### Location

 Deceased

 ### Level

 13

```

Palla is an aasimar oracle in high standing at Aalen Monastery.

She participated in the War Council on the 19th of Saryski, offering little advice of her own. She approved of all suggested courses of action, claiming that no matter what the final decisions were, victory was inevitable.

Fortune met with her to request a scroll of raise dead, to better help the party in case of an emergency. Palla accepted without taking payment, saying that she would give it to the person who needs it most. When it was completed, she gave the finished scroll to Yasha and left without a word.

On the night on the 10th of Veraken, Palla sent the members of the party who she knew of a short Sending, saying only "Goodbye." Minutes later, she was presumed dead or utterly changed, as any further attempts at contact where met with failure.
Dulcisse

```

## Dulcisse Risu

 ### class

 Witch

 ### race

 Elf

 ### alignment

 LN

 ### Location

 Shadow Bazaar

 ### Level

 13

 ### Allegiance

 Persona Imperatoris

```

Dulcisse is an elven diplomat and spy in the employ of the Dynasty, stationed in the Shadow Bazaar, where she trades veiled threats and false smiles with kayal, svartalfar, and kytons, among others.

She requested a vacation and came to Eraname to repay a favor she owed to Iaina, as owing favors to assassins is not a good place to be, meeting the party and attempting to secure a future for her in the process. She found them reasonable, agreeable people, a far cry from the 'crazy forest cultists' the Dynasty's papers imagined them to be. She spoke with Honest John about the man he wished to kill, suggesting public humiliation as a more humane and more effective tactic. She traveled with them for the remainder of her vacation, enduring Tessalie's attack and helping raise Silvy from the dead. She left soon after, finding the stress of adventuring far too much for her, but leaving the party with the memento of an owl feather from her familiar and a promise to find her in the Bazaar and spend some time together.
Silvy Sharpbrim

Silvy Sharpbrim is a young sylph girl who is a gunslinger and psionic. Aloof and tactless in social situations her somewhat 'realist' point of view of the world clashes with many other's in the party. Despite her abrasiveness she goes out of her way to defend the people of her home and has grown protective of the party. While not the smoothest talker she contributes much to the party, her analytical mind and peerless skill with the gun have left more than a few people regretting their decision to underestimate her.

## Biography

### Early Life

Argentum Acutusmargo was born to her mother Aurum on the plane of Malkavian, she knows almost nothing of her father and asks very little about him. As is the tradition among her family she conceals her true name under a number of aliases, to the party she is simply known as Silvy to others she goes less by name and more by title such as Wisp to the gnomes or Courier to the dwarves.

   At a young age Malkavian was embroiled in an invasion by the Dynasty, not waiting to raise her child in the middle of a war, Silvy's mother took her daughter and fled to Eraname while her father remained behind to push the elven intruders back. Though Eraname was already thoroughly controlled by the Dynasty she and her mother lived comfortably as they were no known enemy to the planar empire. Silvy was a reclusive and antisocial child who clung to her mother's coattails, far more fascinated with the intricacies of engineering and clockwork than with playing games. Early on into their stay on Eraname Silvy's mother was courted by a mild mannered elf named Vakarian, the elf turned out to be the warden of the prison-city Aquilonis. Having heard nothing from her father, Silvy's mother eloped wit Vakarian and they moved to Aquilonis where Aurum bore a son for Vakarian named Sidonis, Silvy's half-brother who she would never grow close too, something that would cause trouble in the years to come.

### Departure

Silvy continued to grow, living a relative mundane but comfortable life with her family, she became fascinated with the exotic and foreign firearms, weapons that were of little interest to the magic centric elves but had significant importance on her home plane of Malkavian, her mother taught her the basics of crafting her own weapons and readily guarded the secret to producing the deadly weapon. Her half-brother, pampered and groomed to eventually succeed his aging father grew jealous of his half-sister's skill with the strange weapons and ordered her to craft him a firearm of his own so that he may use it in execution of prisoners. Silvy knowing of her brother's blood lust and having made some friendly acquaintances with the falsely imprisoned people of Aquilonis refused to fulfill Sidonis' request, her understanding of firearms had left Silvy fearful that others would abuse them. Preferring to avoid the wrath of her half-sibling Silvy left Aquilonis under the cover of night, destroying or taking any of guns as she left, though she escaped without incident Sidonis would not let her go so easily and a bounty for her return was posted, one which would only grow as time passed.
Crusader Agate

Crusader Agate is a 9-foot tall knight made of orange coral and clad in blue steel armor. He wields an anchor of the same metal encrusted with the same coral in the name of the weak, the innocent, and those who dislike starchy foods. Though he is willing to defend any who are in need, his main goal is to fight against the menace of pasta, the slippery noodles of which are behind all evils in this world. Despite this deranged outlook, Agate manages to actually do good, as he considers everyone, even evildoers, victims of a some ever-present carb-based conspiracy, and thus worthy of his protection. This doesn't mean Agate isn't willing to engage in a gentleman's hold to keep them from hurting others, but he tries to keep his weapon reserved for his true enemies and those who are certain to be a danger to the innocent in the future.

He was once a palace guard, charged with the duty of keeping an artifact, Storm Bringer, safe. He came to sentience by chance, simply waking up one day. Soon after, he witnessed the death of the merfolk king after eating a plate of pasta, and rather than suspecting poison, immediately blamed the food itself. The following days didn't bring the arrest of any noodles, so he considered the palace compromised, and moved Storm Bringer somewhere that he could always keep track of it - his own body - before fleeing the scene.

Captain Stand, while doing a training exercise, discovered Crusader Agate walking along the bottom of a river beside Aalen Monastery, and recruited the knight to his crew and the party. Since then, Agate has been useful in fending off Hectariel and the Dynasty's legions, in turn learning of the concepts of "battle brothers" from the Captain and of the true meaning of words from the Doctor. Though Agate's purpose continues to be the protection of Storm Bringer, he has been awoken to the wonders of a wider world.
Storm Bringer

Storm Bringer is a merfolk artifact protected by Crusader Agate. It was kept in the undersea kingdom of Marjania, inside a special room hidden within the palace, but Agate removed it and left both the palace and the sea when he believed that unknown enemies had infiltrated the kingdom. It is currently worn by him on his second pair of arms.

## Powers

Storm Bringer is a pair of iron manacles, each bearing a dull blade. The metal is pocked and worn, but not rusty, despite its time underwater. Blue runes in Aboleth cover the blades and glow faintly, enough to be seen in the dark. When used by Agate, a visible field of electricity projects from the wielder in a seventy foot radius. Only Agate is able to move within the field, as even the motion of water and wind is stopped, and anything hitting the edge of its effects stops as if striking a solid wall. Creatures trapped inside the effect likewise cannot move at all, as if trapped. Storm Bringer can be activated more than once per day, though the maximum number of times is unknown, and any side effects from use have yet to become apparent.
Bellus

Centurion Bellus is in charge of the guard regiment of Sentus. During the riots on the 26th of Mahmijin, he, with the aid of the party, managed to calm down the townsfolk, though a few had already perished in the confusion. After the party traveled to the mountains, Bellus was left to deal with the situation himself.

Upon the return to Sentus on the 12th of Veraken, the party met him once more. Despite their attempts to keep the journey hidden, Bellus knew that they were coming ahead of time, even recognizing some of the party members who had actively participated in the war, and led them to the castle, where the Praesidi was waiting to speak with them. Later in the day, he oversaw a duel between Captain Stand and Praesidi Laetus.
Amanita

Amanita is a planetar angel, and though he spent a short stint as the jailkeeper of Ishkaril at the behest of Moradin, now he is back in his proper position as a leader of angelic forces against the demonic hordes. He currently searches for leads on Noususuunta, a demon who has gotten the notice of many Outer Planes due to an unusual doctrine and surprising power.

As jailkeeper of Ishkaril, he was unbending in his devotion to his task, though he was unable to deny that the situation as a whole was not handled well by either side, divine or mortal. He offered the party a chance to release the dwarves, if they were able to show that the offending golem, Paharedara, had a chance to show true faith. They did so, and thus, Ishkaril was freed.
Dolezal

Dolezal Dvorak, Lord of Wasting, Consummate Shadow, Fury of the Depths, has a long list of titles, and those a just a few. The fast-talking masked man is also the King of Milovody, though only a select few know it. Most know him as the faceless manager of the old arena, and he makes appearances as such occasionally in his wanderings in the town's underbarge sections.

The party met him through their participation in the arena and Fortune's outrage at the Steward. Together, with his assistance, they overthrew King Lex and freed the city from the strict laws and enforcement that had been plaguing the town for months. Since then, he and the Steward have been running Milovody, though how that works and the relationship between the two are both unknown.

Dolezal is an odd man. His mask seems to be made of metal, but easily contorts into facial expressions one might expect of a normal body. His independent shadow has a mind of its own (or at least, a caricature of his own) and abilities of speech and form beyond that of regular shadows. And his book, always kept by his side, is filled with complex machinations in a child's haphazard script. It is a questionable idea to let him run anything, let alone a town, but at least he's better than Lex.
Kastha

```

## Priestess Kastha

 ### class

 Cleric

 ### race

 Drow

 ### alignment

 *Unknown*

 ### Location

 Marching on Nundinae

 ### Level

 13

```

A drow cleric of Joramy in high standing at Aalen Monastery. Armed with both pauldrons and a hammer of everflowing lava, she is a force to be reckoned with.

She participated in the war council on the 19th of Sarysky, advising the most direct solution to the problem - attacking the Dynasty where most of their strength was located, allowing for a satisfying battle and a decisive victory for Mashalea. She compromised with the party and worked with them the most, planning to crush the Dynasty's forces between her drow and the party's ride down the road to Mashalea.

Kastha can be unkindly described as a warmonger, and indeed, she mentions quite often her desire to smash and destroy her enemies. In battle, however, she was able to quickly mop up the remainder of Dynasty forces after the party sliced through their back lines and pushed them far forward, proving that her words are more than bravado.

She then marched with her forces to Carl's Pass and Surajan Pass, to keep watch for any further Dynasty incursions. When the clockwork army reached Vyapara, she accompanied them on the way to Nundinae.
The King

The King was an overpowered hostile boss mob that had three heads and had the power to destroy everything in his path. It wasn't as powerful as the Queen but still had the power to kill an unprepared player. A King once fought Squid, Stampy, and Ash during The Battle of a Desert Village, where it completely destroyed the players and then wondered the world before it was deleted due to a game crash. The three would fight the King again a few episodes later with a few helpers and get the special items it drops, including the peaceful version of itself, The Prince.
Hlukiny

Hlukiny was an irlgaunt, one of a family, living in the depths of the mines of Ishkaril. It fed on dwarves who were clumsy enough to fall into inaccessible ravines or stupid enough to wander away from main shafts into solitude. When the dwarves were imprisoned, Hlukiny and its brood moved much closer to Ishkaril, but were unable to enter it due to the ethereal monstrosities within. They blocked off the entrance to the mines, and waited.

The party attempted to force their way through, which was ineffective as Hlukiny kept reinforcing every opening they would make. In the end, they reached a trade, with the party bringing it meat in exchange for safe passage. After the town was returned to normal, it did not retreat, planning on killing and feasting upon as many dwarves as it could before it was forced back into the mines. The party, along with Paharedara, smashed down its wall and managed to render it helpless. Orion then talked to Hlukiny, attempting to convince the irlgaunt to renounce eating the flesh of intelligent creatures and to do good. It did not understand many of the concepts Orion thought simple - such as empathy, family, trust, and community - so he killed it, as Silvy suggested from the beginning.
Hero Carl

The story of Carl starts with the story of Eraname - a small, somewhat habited but mostly wild plane. On it, there were few permanent towns, because it was difficult for most anyone to survive except for the dwarves, whose homes were fortified by angels. The majority of the plane was monsters, be they undead, aberrations, monstrous humanoids, or evil magical beasts. Adventuring was common, because those who could not defend themselves died, and those who could defend themselves often hunted down the creatures that threatened their homes and families.

And so it came to be that a halfling adventurer named Carl stumbled upon a new type of creature - a tall bear-figure of green-brown forest moss, that called itself Suzerain. Suzerain granted the halfling a task, and a sword to do it with. The sword had a hilt of blue iron, a grip of golden cloth, and a blade of pure light, and it was poison to evil and near-instant death to undead. Suzerain told Carl to cleanse the realm of the unnatural, which was quite fine with him, since most of his problems came from unnatural things killing all his friends.

So he set out, journeying around the plane to cleanse each and every undead and aberration from Eraname with the power of the sun. He met many more nature spirits of varying strengths, each of which taught him a new power - that of the earth, of the sea, of the wind, of the mountain, of the desert sands, of the swamp. He became known as a grand defender of the innocent, and many folk from the places he visited banded together to fight with him. Some, either dedicated to his cause or dedicated to the loot he raked in, stayed with him for many miles. His companions included a gnome druid named Lorcan, a human monk named Sasha, a dwarf fighter named Devana, a lizardfolk cleric named Tenoch, an elf wizard named Narcissa, and a halfling rogue named Eleanor.

From the peak of Firelash to the barrow-falls of the Edge to the depths of the Corporeal Underdark to the necrotic spires of the Jagged Plains, Carl traveled. And every unnatural beast he fought, he slew, until there was none left in any place that the sunlight touched.

He settled down, to live in the peace he had created, naming his farmstead and the lands about Needle Springs - once the home of a horrific creature called Treskrattar. Soon, many of those he had saved flocked there, and many from other planes came as well, to behold the now-peaceful paradise that was Eraname. Needle Springs became a bustling town, sitting beside a mountain pass, and Carl lived there for many years before passing away in a tragic horseshoe incident. To immortalize his memory, Eleanor and the surviving members of his party built a statue in the town square, and a shrine on the outskirts of town. They left her to tend to them both, and even as the town has expanded and the shrine moved beneath the clocktower, Eleanor's line continues her duties. The current descendant, Nellie, keeps the clocktower and recites The Survivors when needed, and the town is grateful.
Gowdra

Gowdra is a dwarf wizard and follower of Moradin, a leader in both the everyday life and cutting edge of technology in Ishkaril. She is grateful to the party after releasing the city from their ethereal prison, but her attention is quickly devoured by the massive task of town-wide restoration and the welfare of her people, who are coming back to nothing after a year of silence and solitude. She is currently working with Nalinder and Vidushi to establish trade and communication with Susteren.
Polernarv

Polernarv is a demon whose goal is the death of Cairo Brand and the consumption of his soul. When Cairo hunted down and captured the demon lord responsible for the tiefling's own lineage, he killed many servants and soldiers of that demon lord - including Polernarv's mother and compatriots. To repay the mortal for his list of grievous offences, he searched for Cairo - and that is when he met the party outside the Iron Tower.

He made it halfway up the tower, accepting a brawl with two creatures who both looked like Cairo, only to be wrestled down. When the party jumped in to assist, he and the Cairo-lookalike both disappeared. Since then, his whereabouts have been unknown.
Mar

video File:Placeholder
Mar is the Northwestern most continent of Secunda. It is most known for it's rich culture and is home to the only school for magic in the world. The capital of Mar is Galwin

## Geography

Mar is filled with many rivers and streams and has the most waterways of any other country. It's northern lands consist of a icy glacial zone that expands farther than any man could fathom. Many have attempted to map the end of the Icelands, but only a few have returned empty-handed.
The southern acreage of land is filled with a great marsh that is unappealing for most adventurers.
The most popular mode of travel is via raft or boat through the several streams and rivers that flow.

## Culture

Mar is an Elvish Kingdom ruled by Queen Naiilo. Mar is home to the only institution that teaches magic in the entire world known simply as "The Academy", and prides itself in being the most cultured and modern country in all of Secunda.
Ohtli

Ohtli Xoxoctic is a large greenscale lizardfolk with a carefree attitude and a taste for elf flesh. She met the party while traveling to Odeslani to hunt elves, and they passed her by with a greeting. When they arrived at the Temple of Erathis, she was there as well, napping beneath a huddle of looted elven cloaks and armor. She was not of much assistance in opening the passageway into Odeslani, but she spoke and slept with Demiana and trained with Poogun. After they had entered the city, she found and led Chu-Krunk and Namba to the passageway. Since the party left Odeslani, her whereabouts have been unknown.

The how and why of her existence on Eraname isn't known, and she doesn't seem to have any connection with Clayton or Virgil, the other lizardfolk the party has seen.
h
Sarka

Captain Sarka, or Sarka the Ram, was the captain of the Milovan guard under King Lex. She was the main opponent of the party in their revolution, as her strict enforcement of Lex's laws turned the guards and the common people against each other. Her capture and subsequent interrogation revealed little, though it aided in returning the party's equipment. After Dolezal took the throne, she served mostly as a scapegoat, the whole debacle being pinned on her while Dolezal took up King Lex as a disguise. In the end, she was turned over to the svirfneblin for justice.
Chavimir

Chavimir was a middle-aged ifrit monk. He was the second-in-command to Druzen, the elf leader of a gang of monks at Aalen Monastery. When the party demanded that the band stop their plan to hunt down flail snails, Druzen brushed them off, but Chavimir gave them one option. If they wanted to have a say in the affairs of the Aalen natives, they had to prove themselves by running the Gorge, an obstacle course that all members of Druzen's band had to complete before entry. Londrich did so, and Chavimir spoke to Druzen - the band then left the snails alone.

Chavimir perished on the 10th of Veraken, along with the rest of Aalen Monastery.
Sabitu

```

 ### class

 *Unknown*

 ### race

 Nature Spirit

 ### alignment

 TN

 ### Location

 Corporeal Coast

 ### Allegiance

 Eranamian Nature Spirits

```

Sabitu, or Lamfada Adomhain, or the Corporeal Coast, is a nature spirit on the plane of Eraname. Sabitu, as with all nature spirits, is bound within their domain, though she can affect any part of the plane from a distance through storms. She did so across the entirety of Eraname during the opening weeks of the war due to a misguided sense of protectiveness for its inhabitants.

Her nature token is a constantly-dripping blue shell.

Sabitu is boastful and resolute. She is sure in her actions and her reasoning, even when reality might be different from her expectations, or when she is not thinking quite clearly. Like the sea she is, it's difficult to have much of an effect on her. However, after speaking with the party and hearing many of their stories of storms gone awry and taking life rather than protecting it, she was willing to relinquish a portion of her power. In her doing so, she granted the nature tokens magical power, so that the party can take responsibility as they wished, in both its positive and negative repercussions.
Duran

Duran was a gnome dedicated to Sulligan. A cheerful druid with some weather magic up his sleeve, Duran was the healer and soul of the party. Most of his use was in battlefield control rather than direct conflict, as the gnome would much rather hug it out than fight. Duran displayed the most emotion of the gnomes (unless you count hatred, which makes Sachairi the winner), running to the party in laughter or tears as their travels spanned victory and tragedy. Poogun, due to his height, attracted the most interest during their time together. Duran died with the other gnomes in Odeslani by Tessalie's hand.

Duran was originally a gnome of Beaugency, though after being found guilty of adultery in two separate cases at the same time, was exiled from gnome life altogether. Lacking the magical expertise to go to different plane and start anew, he found Sulligan instead, and continued his ways of free love and acceptance in the middle of the swamp.
Jorniver

```

## Jorniver Amsel

 ### class

 Cleric of Valarian

 ### race

 Aasimar

 ### alignment

 LG

 ### Location

 Aalen Monastery

 ### Level

 11

```

Jorniver is a cleric of Valarian who has no patience left with the druids and monks of Aalen Monastery. The druids deny his advice regarding magical beasts, seeing them as creatures only slightly better than abominations. The monks are too rowdy and too crass for both his sensibilities and Valarian's teachings.

When the party arrived at Aalen, he found the solution to his current problem with the outsiders. A group of young monks had been planning to hunt the flail snails that had recently migrated into Corson Wood, and the druids had given their approval - despite the snails being sentient and good-natured. He asked them to stop the monks, and Londrich did so, earning their respect, a favor from Jorniver, and century-old supplies in the bargain.