Alpha 1.5.0

Im folgenden ist das Changelog der Alpha-Version 1.5.0 zu finden. Die Version wurde am 08.05.2016 veröffentlicht. Eine Build-Nummer ist nicht bekannt.

Diese Version ist der erste größere Major-Patch nach Start der Alpha-Phase.

## Changelog

### **New Features:**

* Added in-game backups for single player
* Added new feature that the content of a device (e.g. cargo box, ammo container, constructor etc) is dropped in a box when this device is destroyed
* Added new alien insect (barren planet)
* Added 3 spider NPCs (spawned on e.g. Akua, Omicron, Alien and several other planets)
* Added several new POIs (thanks to Dead8Eye):
	1. one very well defended structure: Fortress P1 (found on Masperon)
	2. two alien-infested structures (Mine and Factory) that are defended by Overseer and Nightmare creatures
* Added enhanced Server Browser to display more detailed server configuration data
* Added Dedi command "gents -overview" which shows overview over all structures

### **Gameplay:**

* Added private faction protection to Survival Constructor (i.e., Survival constructor can now only be used by the player that placed it)
* Added setting for infinite drone waves that will attack your base (drone attacks will only cease if you destroy the drone base)
* Added more diversity in drone base attacks
* Status effects are more of a threat now (longer duration), food poisoning now also diminishes health
* Added probability to get Food Poisoning to more raw food
* Antidote Pills now also cure Food Poisoning
* Added more epic weapons: Pistol and Plasma Cannon
* More diverse spawning of NPCs on several planets (e.g. snow, barren, lava)
* Added Overseers to Troop Transporter on some planets

**Visuals / Audio / Decorations:**

* Improved terrain on Akua: denser forest and more grass
* Improved terrain textures and decoration on Skillon and Zeyhines
* Improved texture on Moon
* Added deco blocks: Holographic Screens (they can be found in the Console Blocks group)
* Added night ambience sounds on Omicron
* Added better sound for Epic Sniper
* Added new cactus plants
* Added new rocks on Omicron and Skillon
* Added more details to several rocks when close to them
* Increased night light intensity on: Zeyhines, Aestus, Aitis, Oscutune
* Better open sound for drop container / backpack
* Updated preview icons for Plasma Charges

**Changes / Improvements:**

* Improved interpolation of drone movement so they will move much smoother on a dedicated server
* Turrets do not fire any more if OP is activated for their structure
* Angle of Escape pod at which enters is now a bit flatter (ie you can now fly further)
* Added new Tier 2 starter SV
* More playfields are set per default to PvP
* Added better names for block shapes (also added localisation for them)
* Simplified grass and decoration items in playfield.yaml
* Opuntia Cactus Spears are now edible
* Better camera position on base turrets
* Added new spawner blocks: Overseer and Nightmare
* Added damage model to space drones and updated their weapon models

### **Balancing:**

* Turret balancing (to make it more challenging to attack a base / POI with a SV):
	1. Flak Turret: higher rate of fire, lower damage
	2. Enemy Laser Turret: higher rate of fire, higher speed of projectiles, higher rotation speed, lower damage (now needs around 7 shots to destroy cockpit)
* Re-balanced wood: 1 Wood Log -> 40 Planks, 4 Planks -> 1 Wood Block
* Increased head shot bonus of sniper weapons
* Reduced reload times of all handheld weapons (adapted reload sounds)
* Tweaked Rocket Launcher T2: it is now a SciFi plasma cannon
* Chainsaw cannot destroy rocks, hull blocks and concrete blocks any more
* Increased hitpoints of troop transporter to make it harder to destroy
* Slightly increased overall spawn rate of NPCs

### **Bug Fixes:**

* Fixed problem that no / very few predators were spawning
* Fixed problem that Offline Protection could be circumvented by spawning and exiting mechanisms (now player dies inside an offline protected base of another faction)
* Fixed problem that POI Ion Turrets could shoot through terrain
* Fixed problem that drones fell through the planet when shot down in a distance
* Fixed problem that vessel were sometimes sinking into the ground on a dedicated server
* Fixed problem that auto-loading of turrets used twice the ammo
* Fixed problem that exiting a turret while reloading resulted in loss of ammo
* Fixed problem that enemies did not attack reliable any more
* Fixed jetpack exploits:
	1. no longer endless flying when holding N during jetpack usage
	2. permanent flying on planet when coming from orbit
* Fixed problem that constructor did not produce item when logging out while crafting is in progress
* Fixed problem that sometimes grass was floating on slopes
* Fixed problem that sometimes the drone waves were not correctly counted (it could happen that only one wave was launched)
* Fixed problem that weapons vanished from pilots toolbar if passenger boards the vessel
* Fixed problem that creative menu filter sometimes hid items with common properties
* Possible fix for Blueprint overwrite bug
* Fixed problem that chat window was locked when reconnecting after a kick
* Fixed wrong display of very large formatted physical values (e.g. vessel statistics)
* Fixed problem that capacitor was missing bottom texture

Quelle: Steam Empyrion News