recursal/Fanatic-Fandom huggingface dataset:
Karie Kouri

**Karie Kouri** is a minor character featured in *Days Gone*. She was the wife of Derrick Kouri.

## Personal History

Karie was the daughter of a photographer which has his own photo shop. In an unknown date, she met a soldier named Derrick, both fell in love with and they were married to for 12 years, having two daughters.

During the beginning of the Freaker Virus outbreak, Derrick, implied to be with her, was on vacation in the west coast, Oregon. Later, he resided in National Emergency Response Organization Silver Lake refugee camp until it was overrun. He escaped with few survivors. There are no more references about her, implying than his wife died in the camp.

### Events of Days Gone

Two years later, Derrick, who then was a captain in the Deschutes County Militia, was lonely and carried a picture of him with his wife, made by her father. He meet a man called Deacon St. John. The captain felt a connection with the man and talked him about his wife, explaining about his loss, but without saying too much details about how he lost her or when.
Join or Die

## Descriptions

Carlos' RIP Sermon warning those that haven't joined Rest In Peace - Join or Die

## Transcript

You stand at the edge, gazing into the abyss. The world has weighed you, friend, and brought you Low. You are tired, desperate, hungry — and we see that in you. Do you jump into the warm embrace of the darkness to Rest In Peace with us? Or do you hesitate — forever clinging to your self, your ego, your suffering?

You see, we know — we know your pain, and we have turned ours into strength, into peace. We walk the Unnamed Path, where we do not know fear — here we know only the power and acceptance of the Free. One Mind brings us together — One Mind keeps us safe.

You can join us, you know. You can know the world as we know it. All you have to do is ask — and you will know us. Come to us now, Lost One — before it's too late.
Mobile Medical Unit Recording - 1682

**Mobile Medical Unit Recording - 1682** is a NERO Intel in *Days Gone*.

## Description

A NERO checkpoint is overrun by the Deschutes County Militia. Log Note: This was the last remaining checkpoint along Highway 97. Not that it matters, but now there is nothing stopping the flow of infected moving into Oregon.

## Transcript

SFX: MOBILE MEDICAL UNIT INTERIOR, OUTSIDE, MEN YELLING, VEHICLES

**Militia Officer Thompson (O.S.):** We're with the Deschutes County Militia! Lay down your weapons and join us, or we will consider you military combatants and shoot you dead! Do you understand me?

**Lt. Owens (O.S.):** Put down your weapons! Do as they say, put down your weapons! Everyone, do it!

**Sgt. Reyes (O.S.):** Drop your weapons! Drop your weapons!

**Militia Soldier B (O.S.):** We're the Deschutes County Militia, come out — we won't shoot — we're recruiting — join us —

**Militia Officer Thompson (O.S.):** I am Lieutenant Scott Thompson with the Deschutes County Militia! Surrender or we will open fire!

**Cpl. Esposito:** Oh no, there's nowhere to go, nowhere to run —

**Lt. Stewart:** Soldier — do not touch that door —

**Cpl. Esposito:** There's no way out, no way out, no way out — oh no —

**Lt. Stewart:** I mean it —

**Cpl. Esposito:** We're trapped —

**Lt. Stewart:** You're deserting —

SFX: GUN HAMMER BEING PULLED BACK

**Cpl. Esposito:** Where do I go, where do I go —

SFX: GUN SHOT, BODY DROPPING

**Lt. Stewart:** (exhaling, panicked)

SFX: GUNHAMMER BEING PULLED BACK

**Lt. Stewart:** God help me —

SFX: GUN SHOT, BODY DROPPING

SFX: RECORDING SHUTS OFF
Horn of Plenty

## Description

*“Horn of Plenty is a dark funnel-shaped mushroom. Although this mushroom looks dangerous, it is edible by humans when cooked.”*

## Location

While exploring Cascade, Horn of Plenty is usually found in wet soils and sunny areas, close to trees.

Good locations to find and collect Horn of Plenty are:

* Jefferson Rail Tunnel Ambush Camp

## Uses

Since Horn of Plenty cannot be used to make anything, the plant serves no purpose besides increasing Deacon’s trust level with camps.

## Trivia

Horn of Plenty is one of 33 plants players need to collect for the Herbology selection of the *The Broken Roadshow* achievement.
I Say We Head North

**I Say We Head North** is a mission in *Days Gone*.

## Description

Ride behind Boozer on the Old Belknap Road.

## Objectives

* Ride with Boozer to Crazy Willie's
* Clear the Road.
* Ride with Boozer to Crazy Willie's.

## Storylines

*Son of a bitch, Leon, shot out my fuel pump. Maybe I should have left him for the Freaks after all. Nothing will get you killed faster than being out in the shit on foot, so it's a damn good thing that Boozer was here.*

## Trivia

* The time for clearing the road is 12:30pm and does not change, the weather is heavy rain, the number of "days gone" is 734.
PPSH-41

The **PPSh-41** is a primary weapon in the game Days Gone. It is a submachine gun that is modeled with a drum magazine.

## Description

A reasonable rate of fire and ammo capacity makes this an easier to control close range weapon.

**Condition:** Level 4 (*Military Spec*)

**Damage** 3 (*Low*)

**Range:** 9 (*Very High*)

**Accuracy:** 8 (*High*)

**Rate of Fire:** 10 (*Maximum*)

**Penetration:** 3 (*Low*)

**Stopping Power:** 2 (*Very Low*)

**Magazine:** 30-round box magazine (extended drum magazine).

**Cost:** 2250 credits

## Location

It is found at Wizard Island camp and unlocks at Trust level 1.

## Trivia

* It is a lot like the real life PPSh-41. The magazine capacity is a bit off and it is depicted with a drum instead of a box magazine.
* PPSh-41 stands for *Pistolet Pulemyot Shpagina obrazets 1941 goda* (Russian: "Shpagin-system Machine Pistol, model of year 1941"). It was inspired by the Finnish Suomi KP/-31 submachinegun the Soviets encountered in the Winter War, but was chambered for 7.62mm Tokarev [7.62 x 25mm] instead of 9mm Parabellum [9 x 19mm]. It used a 35-round box magazine or a 71-round drum magazine. It was replaced in 1943 by the simplified PPS-43 (*Pistolet Pulemyot Sudayeva obrazets 1943* *goda*, Russian: "Sudayev-system machine pistol, model of year 1943"). The PPS used a different 35-round box magazine and couldn't use the PPSh's drum magazine.
Mobile Medical Unit Recording - 0817

**Mobile Medical Unit Recording - 0817** is a NERO Intel in *Days Gone*.

## Description

Refugee Camp 13D is overrun, resulting in over three thousand civilian casualties. The camp, including a Mobile Medical Unit and several helicopters that had newly arrived from Tumalo and Farewell, was a total loss.

## Transcript

SFX: PEOPLE YELLING, HELO TAKING OFF, A HORDE COMING

**Lt. Owens:** Emergency! Emergency! This is Refugee Camp Thirteen Delta, west of Three Fingered Jack — repeat —

**Sgt. Reyes (O.S.):** Move back! Move back!

**Lt. Washington:** We're overrun — we're overrun — tell 'em —

**Lt. Owens:** Shut up — I'm trying —

**Lt. Washington:** They gotta pick us up — NOW!

**Lt. Owens:** Shut up — shut up, I'm trying to — Repeat, this is Refugee Camp Thirteen Delta. We're being overrun — do you read me?

**BG Voice:** Stay back! Everyone just stay back! Stay back or I'll shoot!

**Sgt. Reyes (O.S.):** No, no, no! Run, run!

**Lt. Washington:** Give me that —

SFX: SOUNDS OF A STRUGGLE, OUTSIDE HORDE GETS CLOSER

**Lt. Owens:** What are you doing? Le — le — let go —

**Lt. Washington:** I said — give me the — radio —

**Lt. Owens:** Let go!

SFX: GUNSHOT, BODY DROPPING

**Lt. Washington:** Mayday — mayday — mayday — we're being overrun —

SFX: METAL RENDING, HORDES IS INISDE, PISTOL SHOTS

**Lt. Washington:** No — no! No! No! No!

SFX: LT. WASHINGTON IS EATEN ALIVE

SFX: RECORDING SHUTS OFF
Ned Walker

**Ned Walker** is a minor character featured in *Days Gone*. He is a known drifter and bounty target during the *Hard To Miss* storyline.

## Biography

### Early life

Nothing is known of Ned's early life. Following the outbreak in 2017, he has survived by drifting between established survivor camps, earning a reputation for begging and stealing. Deacon St. John mentions having met him several months prior to the events of *Days Gone*, though states that he did not like Walker.

### Events of *Days Gone*

Prior to Deacon's arrival at Copeland's Camp near Peaceful Lake, Walker and a group of men attempted to force entry into the encampment but were denied by Mark Copeland. In response, Walker opened fire and managed to kill one of Copeland's guards, Gopher, before fleeing. Several more of Copeland's men were killed while attempting to track down Walker's subsequent whereabouts.

As part of the *Hard To Miss* storyline, Copeland recruits Deacon to track down Walker and bring him to justice. Deacon manages to locate Walker and his crew at a small camp north of O'Leary Mountain. Walker and his entire crew are killed in the ensuing gunfight, and Deacon retrieves Walker's red bandana as proof of the kill. For killing Walker, Deacon is rewarded with camp credits as well as an increase in trust with Copeland's Camp.

## Equipment

Ned Walker wears black sneakers with olive soles, blue-grey cargo pants, a dark green jacket lined with sheepskin, and brown fingerless gloves, as well as his well-known red bandanna. He utilises an M7 Bolt-Action Rifle.
Lots of Sick People

**Lots of Sick People** is a mission in *Days Gone*.

## Description

Get Lisa to the Hot Springs Encampment nearby.

## Objectives

* Return to the bike with Lisa.
* Defeat the Bear.
* Return to Lisa.
* Return to your bike with Lisa.
* Ride to the Hot Springs.
* Defeat the Marauders.
* Return to your bike with Lisa.
* Ride to Hot Springs.

## Rewards

* 4,000 XP
* 750 Trust - Hot Springs

## Storylines

*Okay, I didn't say that her folks were waiting for her at the Hot Springs camp, the kid - Lisa - she came up with that bullshit all on her own. She's - she's going to be safer here. I told Tucker not to work her like she does the others. Tuck wasn't happy about that, but I don't care. Kid's got PTSD or something. Kid was lucky.*
James Weaver

Lieutenant **James Weaver** is a character in *Days Gone*. An eccentric chemist, he has been tasked with creating an advanced form of napalm, which will be used to destroy the Freakers and other enemies of the Deschutes County Militia.

## Biography

James Weaver grew up on the northeast side of Portland. Growing up as a poor kid in a rough neighborhood, Weaver had to learn to fight at an early age. Despite his situation, Weaver was smart in which he soon earned a scholarship to MIT, where he obtained a Ph.D. in chemistry, graduating with honors.

When the world ended, Weaver was working as a chemical engineer at a firm in Portland. He became the only member of his family that made out of the city alive. Weaver soon joined the Militia and began working to create a chemical weapon that can be used against Freaker Hordes.

## *Days Gone*

After being enlisted, Colonel Garret introduces Deacon to Weaver in his lab, where he has just lost a near-perfect batch of napalm to the elements. Weaver quickly warms up to Deacon, though the same cannot necessarily be said for the latter.

After doing several missions for him, Deacon learns that Weaver had been hitting on Sarah since her arrival, much to his frustration, though Sarah refused his advances and broke his arm for his troubles. He also learns that Weaver has a lowkey rivalry with Sarah over their respective research, racing against time to deliver their respective weapons to Colonel Garret first.

Following the murder of Doctor Arturo Jiminez, Weaver was among the researchers that are forced to be confined in the ark under Colonel Garret's strict orders. The Colonel's increasingly unhinged personality further alienated Weaver. When Deacon and Sarah attempted to escape the island, Weaver aided them by distracting the guards. However, the two were eventually caught.

Following Colonel Garret's death and the defeat of the militia, Weaver took over leadership of the Wizard Island encampment.

## References

1. ↑ Silicate
2. ↑ *The Art of Days Gone*
One Mind

## Description

Carlos' RIP Sermon about One Mind, the collective of the Free.

## Transcript

Do you know what it's like to be part of something greater? Not some — decaying camp, not some twisted club — but to be part of something real? To be part of One Mind?

The shuddering collective of the Free is grand — and is so much bigger than the self, the ego — the thing you Lost cling to so desperately. It's bigger than anything you could possibly own — food, love, the clothes on your back.

If you come to us, you will become part of something bigger — a part of One Mind. The Free? They are exalted, reverent, above us. And to brought into One Mind? That — that is when you know True Peace.
Iron Mike - "Let There Be Peace"

**Iron Mike - "Let There Be Peace"** is a character collectible in Days Gone.

## Description

The treaty between Lost Lake and RIP, found in Lost Lake.

## Transcript

TREATY OF PEACE

between the Lost Lake Encampment and Rest In Peace.

By signing this treaty, both parties agree to an armistice and an equal division of land in the name of peace and prosperity. All land west of the Iron Ridge Pass and around Iron Butte will belong to Carlos and Rest In Peace. All land east of Iron Ridge and around Lost Lake will belong to Iron Mike and the Lost Lake Encampment. Both parties also agree to an equal division of assets at the plane crash near Larkspur.

Signed,

Mike Wilcox

Rikki Patil

Carlos
Mobile Medical Unit Recording - 0980

**Mobile Medical Unit Recording - 0980** is a NERO Intel in *Days Gone*.

## Description

NERO personnel are forced to turn away civilians after the refugee camps are ordered closed. Log Note: Suicide rates took an alarming jump in the second quarter — HR is ordering immediate psych evaluations for all personnel.

## Transcript

SFX: INTERIOR NERO MOBILE MEDICAL UNIT, OUTSIDE, CARS, HONKING, PEOPLE YELLING

**Sgt. Reyes:** Hey, you, stop! This is restricted area. You are not allowed — move back, move back! Get those people back, now!

**Hysterical Woman:** Let — go of me. Goddammit — I said let go!

**Lt. Crawford:** Ma'am, you must return to your vehicle, we will get to you —

**Hysterical Woman:** We have been here for twelve hours — I've got two sick children in the back — we just — we need — We don't have any water — we just need a little bit of water —

**Lt. Crawford:** Ma'am, you must return to your vehicle, NOW — Eddy, you got some bottled water? Give it to her —

**Hysterical Woman:** Okay —

**Sgt. Reyes:** All we got left is —

**Lt. Crawford:** Give it to her!

**Hysterical Woman:** Thank you, oh —

**Lt. Crawford:** Okay, go back to your vehicle —

**Hysterical Woman:** Yes — Okay —

**Lt. Crawford:** We'll be letting more through very soon — please —

**Hysterical Woman:** Thank you — I'm sorry — I'm — I'm so sorry.

SFX: DOOR SHUTS

**Lt. Crawford:** Lock it.

**Sgt. Reyes:** Wha, wha, wha — what's goin' on, what's wrong?

**Lt. Crawford:** I — lied to her.

**Sgt. Reyes:** Wait, what?

**Lt. Crawford:** They're not letting anyone else through. The refugee camp's full —

**Sgt. Reyes:** Wha — what are we gonna do?

**Lt. Crawford:** Don't know about you, but I got a plan —

**Sgt. Reyes:** Wait — you — Have a plan, what — what are you talking about. I — I don't understand.

SFX: GUN CLICKS

**Sgt. Reyes:** No! No, no, no — what?

SFX: GUNSHOT, SGT. REYES SCREAMS

SFX: RECORDING SHUTS OFF
Horse Lake Horde

**Horse Lake Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 2,000 XP
* 1600 Trust - Copeland's Camp

## Storylines

*The Caldera Hydro Dam. I'll never forget this spot along the reservoir either. This is where I first found O'Brian, that he was still alive, that he hadn't died in that NERO refugee camp up by Three Fingered Jack. No way I could know, back then, that's I'd be back up here, taking on a Horde.*
I'm Not A Ripper

**For The Benefit Of Others** is the final storyline mission of You're Safe Now in *Days Gone*.

## Description

At Lost Lake, Deacon is reunited with Lisa Jackson.

## Rewards

* 4,000 XP
* Little Orphan Lisa Custom Accent

## Storylines

### You're Safe Now

*She came back. Lisa. She's changed. She's a bounty hunter. The funny thing is? She reminds me of myself, not so long ago, a drifter who thinks she's better off alone. She'll learn.*

### Ripped Apart

*When Lisa showed up at the gate today, the first thing I saw were her Ripper scars. Some have healed, some haven't. Some probably never will. That's the thing about cults, like Rest In Peace. They mess with your head. But Lisa's a survivor. She'll live. She'll move on. In ways that Jesse never could.*
He's Just a Kid

**He's Just a Kid** is a mission in *Days Gone*.

## Objectives

* Locate the Camp.
* Clear the Camp.

## Storylines

*How did kids like Mitchell even survive out here when the world was blowing up? So many people, all on the move, stealing, murdering each other for food, being overrun by Freaks. The young and the old were picked off first. To survive, you had to be tough or lucky. I guess Mitchell, like Lisa, was one of the lucky ones, because he's not one of the tough ones.*
Mt. Scott Ski Resort Horde

**Mt. Scott Ski Resort Horde** is a Horde Killer mission in *Days Gone*.

## Storylines

*You know, I've never been skiing in my life. Sarah used to love it and went every weekend during ski season, bought a season pass to the Mt. Scott Ski Resort. I went with her sometimes, so I could sit in the lodge, by the fire, and drink beer. Strap sticks to my legs and throw myself down a frozen mountain? I'd rather take on a Horde.*
Only Thing Keeping Me Sane

**Only Thing Keeping Me Sane** is a mission in *Days Gone*.

## Description

Ride up to the overrun NERO refugee camp to visit Sarah's memorial stone.

## Storylines

*End of the line. I guess I'm done spilling my guts to a dead rock. Like I said before, was all king of pointless anyway, since Sarah never even made it to this refugee camp. Still, no other way I could've kept my shit together, out here. So, yeah. Time to move on.*
Jacob D'Angelo

**Jacob D'Angelo**, also known as **Dee**, is a minor character featured in *Days Gone*. He resides at the Wizard Island encampment, acting as the weapons trader.

## Biography

### Early life

Little is known of Jacob's early life. He once operated a website on which he sold weapons. He also had a cable television show in which he traveled across the United States visiting gun shows and flea markets.

Following the outbreak in 2017, he survived for an unknown amount of time before enlisting with the Deschutes County Militia. He was stationed at the Wizard Island encampment and assigned to serve as the camp's quartermaster, distributing weapons and ammunition. He would eventually attain the rank of sergeant.

### Events of *Days Gone*

Following the arrival and enlistment of Deacon St. John, Jacob happily provides him with weapons and ammunition in return for camp credits.

Following the death of Colonel Matthew Garret and the dissolution of the Deschutes County Militia, Jacob chooses to remain at the Wizard Lake encampment though relinquishes his rank. He now operates as an independent merchant and tells Deacon that he is glad to no longer be a member of the militia; he did not like the colonel and now enjoys being able to profit from his trade.

## Notes

* During their first meeting, Deacon recognizes Jacob from his television show and reveals that both he and his father were fans.
Marauder Camp Hunter

**Marauder Camp Hunter** is one of the storylines in Days Gone.

## Goal

Track the Ambushers back to their camps and take them out.

## Missions

* Drifters on the Mountain
* Smoke on the Mountain
* Here's A Little Chaos
* Rippers, Rest in Hell
* He's Just a Kid
* Drifters At Eden Hill
* A Bunch of Cavemen
* Just Doing My Job
* He's Feeding The Freaks
* How Do I Get Them?

## Rewards

* 100% - Rock Chuck
* 100% - St. John Marauder Camp Hunter Custom Accent
They Will Never Stop

**They Will Never Stop** is a mission in *Days Gone*.

## Objectives

* Rescue the Hostages.
* Reach the Infirmary.

## Storylines

### Surviving Isn't Living

*Like I said before, Boozer and me, we're not proud of what happened that night, way back in the day, when Jack "burned" Jesse out of the MC. But it happened. Nothing we can do about it now. And Skizzo's right about one thing. The Rippers aren't going to stop. As long as Boozer's living in Lost Lake? And the Rippers are around? Nothing will stop Jessie. Nothing.*

### Ripped Apart

*Hopefully Iron Mike's beginning to see the truth. The word of Carlos - Jessie - "grand-poobah of R.I.P." isn't worth crap. For a second I thought Mike was going to give us to him, to keep Lost Lake safe. I should have known better. Iron Mike isn't Skizzo.*

### Someone That I Used To Know

*Sometimes it takes almost losing someone to make you see, really see, how you feel about them. The look on Rikki's face, when she though that Ripper was going to cut Addy's throat? Said more than words ever could.*

### It's All We've Got

*When I saw what the Rippers had done, to Lost Lake, to Nicole, her friends, the others, I was expecting the worst. They almost killed Addy. If Iron Mike hadn't called that cease fire there wasn't much me or Rikki could have done to stop them. But watching Rikki and Addy together? I don't think Rikki's going to let anything like that happen again.*

### We've All Done Things

*I guess when it came right down to it, I expected Iron Mike to sell us out, me and Boozer, to Jessie and the Rippers, I should have known better. Everything Iron Mike's ever said and done, since the day I met him, has shown that all he wants is to get the world back to what it was, a world that had laws, and respect, and justice. Even if it means not letting us kill Skizzo.*

### Keep Your Friends Close

*Iron Mike wouldn't let us kill Skizzo, me and Boozer, or we would have done it, right there, right then. You don't want a rattle snake to bite you twice? Cut its damn head off.*

### Keep Them Safe

*I don't get it. Iron Mike has seen what these assholes can do, but he still keeps signing treaties with "Carlos" and R.I.P. I don't care what Iron Mike says. Skizzo is right. The Rippers won't stop. There's only one way to keep this camp safe. Me and Boozer? It's up to us.*
Horse Lake NERO Checkpoint

**Horse Lake** is a NERO Checkpoint in the Cascade region.

## Storylines

*NERO personnel deal with an unscheduled freight train bringing casualties to NERO Depot Site 27, en route to mass burial. Log Note: As noted in the recording, train traffic is backed up from Chemult to Farewell - command is requesting additional Federal assistance.*

## Rewards

* Copeland's Camp Trust: 800 Points
* Copeland's Camp Credits: 550
* 1000 XP

## Collectables

* IPCA Tech
* Nero Injector
* Nero Intel Recorder #16

## Loot

* Alarm Clock x1
* Bandage x2
* Beer Bottle x3
* Box of Nails x3
* Can x1
* Gas Can x1
* Growler x2
* Kerosene x1
* Medkit x1
* Poison x1
* Polystyrene x1
* Rag x2
* Scrap x2
* Spark Igniter x1
* Sterilizer x4
O'Leary Mountain Horde

**O'Leary Mountain Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 2,000 XP
* 1600 Trust - Copeland's Camp

## Storylines

*That felt good. This Horde was a pain in our ass from the moment we moved into the safehouse up on O'Leary Mountain. I can't count how many times it chased me up these mountain trails. I can't wait to get back, tell Boozer that revenge is ours.*
SIE Bend Studio

**Bend Studios** is an American video game developer founded in Bend, Oregon in 1993. They are a subsidiary of Sony Interactive Entertainment.

They are best known for being the developers behind the series Syphon Filter.

They are currently developing *Days Gone* for the PlayStation 4, their first console game since 2004. The game went into full production in January 2015.
Outlaw Memorial - "The Oregon Legend"

**Outlaw Memorial - "The Oregon Legend"** is a historical marker collectible in *Days Gone*.

## Description

Historical Marker found in Marion Forks in the Belknap Wilderness.

## Transcript

The Oregon Legend (1849 - 1893) was an infamous outlaw and gunfighter of the American West. Infamous for his crimes, he was a hot blooded horse thief who shot and killed a local Deputy and wounded the County Sheriff while stealing horses from the indigenous people, thus sending him to prison. Later in his life, he cleaned up his act, leading him to gain fame for foiling a train robbery, which earned him a lifetime pass on the railroad. He loved to play pranks on others, and would often ride through the town drunk on the back of his horse, stealing as much as he could and paying back what was stolen once he sobered up. This hotel and saloon stills stands as one of the last locations where he drank while on the back of his horse, a local ruffian and legend.
It Couldn't Be That Easy

**It Couldn't Be That Easy** is a mission in *Days Gone*.

## Objectives

* Walk with Rikki.
* Check the Turbine.
* Return to Rikki.
* Walk with Rikki.
* Clear Freaker Nests in the Junction Box Room.
* Return to your bike with Rikki.

## Storylines

### Earning Our Keep

*Fixing up the Hydro Dam is going to be a pain in the ass, but hey, I'm all in. If we can get power restored to the camp I guess it'd be worth it. Rikki said she caught Skizzo being a peeping tom. Doesn't surprise me a bit. Don't know what it is about that asshole, but I don't trust him. Doing shit for the camp wouldn't be so bad if it weren't for Skizzo.*

### Someone That I Used To Know

*Rikki knows her shit, you have to give her that. Penstocks and turbines and junction boxes. Her dad sounded like a good guy, and I wonder what it was like, growing up with older brothers. Easy to forget sometimes that everyone lost people. Not just me.*

### Keep Your Friends Close

*Rikki said she caught Skizzo "spying" on her and Addy, and that's why she's in his face all the time. Not that she needs a reason. Back when we rode together, Rikki'd get naked in front of us all the time. It was never a big deal. We were too busy trying to stay alive. But at their camps? Where you have cabins and tents? Being a peeping tom seems just a little creepy.*
I'm Never Giving Up

**I'm Never Giving Up** is a storyline in *Days Gone.*

## Goal

I'm not losing Sarah again. I"ll stay and help, anyway I can.

## Missions

* A War We Can Win
* I Know Things Are Strange
* Afraid Of A Little Competition?
* Just Another Acquisition Form
* Can I Ask You Something?
* So Many Of Them
* You Couldn't Stop Shaking
* What Kept Me Going
* I Knew These People
* Expect The Worst
* We Couldn't Take The Risk
* This Could Be It
* You Alone I Have Seen
* I've Got A Plan
* What It Takes To Survive
* Shadow Of Death
* Keep Them Safe
* For An Outlaw Biker
* Where's My Damn Rings?

## Rewards

* 74$ - Poison Bolt - Craft Recipe
* 100% - I'm Never Giving Up Custom Accent
Horde Killer

**Horde Killer** is one of the storylines in *Days Gone.*

## Goal

Hordes are the most deadly enemy we have. Someday, when I'm ready, I'm going to burn them all to the ground.

## Missions

* You Alone I Have Seen
* I'll Save Some For You
* Keep Them Safe
* Shadow Lake Horde
* Bear Creek Hot Springs Horde
* Patjens Lakes Horde
* Marion Forks Horde
* Lava Arch Horde
* Belknap Crater Horde
* Twin Craters Horde
* White King Mine Horde
* Grotto Caves Horde
* Horse Lake Horde
* Death Train Horde
* O'Leary Mountain Horde
* Cascade Highway Horde
* Little Bear Lake Horde
* Proxy Falls Horde
* McLeod Ridge Horde
* Mt. Bailey Horde
* Rimview Ranch Horde
* Beaver Marsh Rest Stop Horde
* Mt. Scott Ski Resort Horde
* Sagebrush Point Horde
* Beasley Lake Horde
* Solomon Hill Horde
* Cascade Lakes Rail Line Horde
* Chemult Station Horde
* Groose Gardens Horde
* Juniper Ridge Horde
* Rum Rye Gulch Horde
* Friendship Ridge Horde
* Lobert Draw Ridge Horde
* Metolius Lava Cave Horde
* River Flow Farms Horde
* Westfir Horde
* Sherman's Camp Horde
* Wapinitia Road Horde
* Berley Lake Horde
* Chemult Community College Horde

## Rewards

* 10% - SMP9
* 25% - Auto Shotgun
* 35% - SMP9 Mag Upgrade
* 50% - IDF Pup
* 60% - MG 55
* 75% - IDF Pup Mag Magazine
* 85% - MG 55 Mag Upgrade
* 100% - St. John Horde Killer Custom Accent
Jack (Dog)

**Jack** is an animal and a minor character featured in *Days Gone*. He is a Norwegian elkhound owned by Boozer.

## History

### Events of *Days Gone*

Boozer was suffering from depression due to both losing his arm and witnessing the Rippers hunting down uninfected dogs. At Addison Walker's suggestion, Deacon decided to find a puppy for Boozer.

After locating the puppy in an abandoned farm, Deacon brought it to a surprised Boozer. Boozer decided to name it Jack after the President of the Mongrel Motorcycle Club.

## Trivia

* After delivering Jack to Boozer, Deacon can find dog toys scattered across the game world and bring them to the puppy.
Researcher Field Note - 1735

**Researcher Field Note - 1735** is a NERO Intel in *Days Gone*.

## Description

Observation Site 38-O is shut down. Log Note: the area is becoming too dangerous. Large groups of Homo sapiens mutans turba now move through the area frequently, using the Old Belknap Tunnel to hibernate.

## Transcript

SFX: EXTERIOR, BELKNAP REGION, FREAKERS IN THE DISTANCE

**BG VOICE:** Load up! Let's get outta here! Come on, load up!

**Cpl. Lane (O.S.):** You heard 'em, we're moving out. Come on, move it.

**Cpl. Lane (O.S.):** Move it, move it.

**Lt. Stewart:** Field Note One Seven Three Five. We're shutting down Observation Site 38-dash "Oh," overlooking Site Thirty-Eight, a series of structures along the Old Belknap Road inhabited by a small number of adult subjects and a growing number of mutans adolescents, or in current vernacular — Newts.

**BG VOICE:** Hey, move that shit! Let's go! Move it!

**Cpl. Lane:** Move it — you heard 'em — get this equipment back to the chopper. Come on, move it.

SFX: BACKGROUND VOICES, NERO MOVING OUT

**Lt. Stewart:** Side Note — we've lost equipment at this site once already to Drifters — civilians — and I'll be damned if we're gonna lose more. There's a whole camp of them over at the Hot Springs, they'll steal anything if it isn't nailed down. And, sometimes, if it is.

**Lt. Stewart:** As noted in Field Notes, uh — One Five Six Three through One Five Eight Four, we've been tracking this group of adolescents for three months now. According to GPS data, subjects have points of origin as far away as Farewell, Tumalo, and Chemult.

**Lt. Stewart:** All subjects are now classified as habitator-tectum — or roof-dwelling — a recently evolved behaviour that helps them evade the attacks of the more aggressive adults.

**Lt. Stewart:** Recovered footage confirms that they remain mostly scavengers, showing aggression only if their territory is invaded or if they sense an opportunistic target — they seem to smell blood from a wounded adult the same way sharks smell blood in the water.

**Lt. Stewart:** Note to Dr. Anderson that we're sending over the last of the blood samples. Hopefully they'll help us understand how these individuals escaped the near ninety percent mortality rates we've seen for all subjects under the age of twelve.

SFX: RECORDING SHUTS OFF
It's Been Crazy Here

**It's Been Crazy Here** is a mission in *Days Gone*.

## Description

Ride up to the overrun NERO refugee camp to visit Sarah's memorial stone.

## Transcript

Uh - it's been crazy here, I gotta tell ya. Um - you remember that night in Farewell or - yeah, well - no one's forgettin' about that - any - the NERO guy, O'Brian - he's alive. He - well - he's alive. And yeah, I admit - I, uh - thought - for awhile - I - I thought that maybe - you might be too. Which - would have made me feel real stupid for coming up here all this time, and well, I - I guess I do still feel stupid since - you didn't die here. Uh - but I'm - I'm real sorry that I wasn't - there - when you went in for that surgery. And - when you got out - six hours, O'Brian said - Jesus. You were always a fighter, I mean - I - should have been there. When your camp was overrun - I should have been there for that too. So - anyway, Boozer's settlin' in. I think I told you that he lost the arm - Goddamn Rippers - that was a shit show. And we're still at Lost Lake Camp. Looks like he's - looks like we're - gonna be there for a while. Well - here we are. He's still a pain in the ass, I mean - you know how he gets. So the other day, he got drunk off his ass, decided to walk home. Jesus, you should have seen him. I don't know what he - look, I'm just sayin', I'm worried about him. Okay, I gotta go. So - uh - yeah. I'll be back. Bye.

## Storylines

*Boozer's in trouble. No, he's not going to die. Addy made sure of that. She stopped the infection. His fever's gone - along with his arm. But he lost something else. Something I'm not sure I can help him find. A reason to go on. But you know what? I'm not going to let him give up. Not while I'm still breathing.*
Jeremy Givens

**Jeremy Givens** is a minor character featured in *Days Gone*.

He resides within the Lost Lake encampment working as a supply runner. He must be rescued during the *On Tonight's Menu* storyline.

## Biography

### Early life

Nothing is known of Jeremy's early life. Following the outbreak in 2017, he survived for an undetermined amount of time with a group in Tumalo before they were wiped out. He managed to flee the area and find sanctuary with Iron Mike and his camp near Lost Lake. He eventually volunteered to perform supply runs for the camp in an effort to show his gratitude.

### Events of *Days Gone*

In 2019, Jeremy volunteered for a supply run and failed to return. Deacon St. John, an experienced drifter, was approached by Rikki Patil and tasked with finding him. Deacon tracks down his motorcycle and discovers that he had run out of gas, but was ambushed by marauders in Sherman's Camp while attempting to refuel. Deacon manages to kill the marauders before rescuing Jeremy, who reveals that his captors intended on cannibalizing him.

Jeremy returns to the Lost Lake encampment on his own accord. His subsequent fate is unknown, as he may have participated in the defense against the Deschutes County Militia or the subsequent counter-attack.
Manny Mendez

**Emmanuel "Manny" Mendez** is a minor character featured in *Days Gone*.

He resides within Copeland's Camp and acts as a mechanic, selling motorcycle parts as well as providing refuel and repair services.

## Biography

### Early life

Manny was born in the early 1980s and grew up in Oregon. During his youth, he worked in his uncle's garage and learned how to repair vehicles. He later dropped out of high school and once participated in illegal street-racing. As an adult, he eventually opened his own mechanic shop in Farewell which specialized in fixing motorcycles.

### Events of *Days Gone*

Following the outbreak in 2017, Manny survived for an undetermined amount of time before joining up with Mark Copeland and his camp along the shore of Peaceful Lake. Within Copeland's Camp, he acts as a mechanic, selling motorcycle parts as well as providing refuel and repair services.

In 2019, Manny is brought a motorcycle to salvage for parts. Unbeknownst to him, the bike belonged to Deacon St. John, who is angered by the loss of his bike. Manny promises to rebuild it for him as he gets the parts.

At some point, Manny goes out to try and scavenge supplies and ends up being captured. He is later rescued by Deacon.

## Appearance and personality

Manny is an Hispanic man in mid-to-late 30s. During the events of *Days Gone*, he appears with short brown hair though he always wears a red cap, and wears a grey jacket stained with oil and grease.

## Notes

* Deacon mentions that Manny is the only person he knows that can rebuild a carburetor.
It's On A Mission

**It's On A Mission** is a mission in *Days Gone*.

## Objectives

* Ride to the location.
* Spy on the NERO researcher.
* Return to your bike.

## Storylines

### Finding NERO

*So first they cut up a living Freak, just to see what makes it tick, and now the researcher in the white spacesuit says the virus is some kind of, what? Super cancer? Terrorism? I don't understand half this shit. If Sarah were here, maybe she could translate for me.*

### I Remember

*The funny thing is, I bet Sarah would have been interested in all this biology bullshit that NERO is going on about. Morphology, and proto-oncogenes and all that shit. O'Brian says he's still working on getting me information on what happened to Sarah that night. He better be.*
Makes No Difference To Them

**Makes No Difference To Them** is a mission in *Days Gone*.

## Objectives

* Ride to Applegate Peak Radio Tower.
* Climb tower and radio Boozer.

## Rewards

* +4,000 XP
* +1,000 Trust (Iron Mike's)

## Storylines

*One thing that will never change: I've got Boozer's back, and he's got mine. When he offered to grab a bunch of men and bring them down here to fight the Militia, he meant it. It would be suicide, but that wouldn't stop him. Me and Boozer, we're brothers to the end.*
NERO Evacuation Notice

## Description

A NERO evacuation notice, found near the Old Pioneer Cemetery in Cascade.

## Transcript

Farewell County Officials are working in cooperation with NERO to facilitate the evacuation of all civilians. Everyone is urged to remain indoors. The National Guard has been
posted to unaffected areas. They are authorized to shoot looters on sight. Evacuation centers have been set up in the following locations —
Martine Sinclair

**Martine Sinclair** is an unseen character in *Days Gone*. She is a member of the National Emergency Response Organization holding the rank of lieutenant. She is heard speaking in Inspector Field Note - 1375, 1376, 1381, 1674, 1680, and Mobile Medical Unit Recording - 1683. The number of recordings she's heard in, in addition to her title of "Agent," suggests she may have been quite prominent in the organization.

At the onset of the Freaker outbreak, she is tasked with overseeing various corpse disposal sites in the Highway 97 region. After a run-in with the Deschutes County Militia, she and another NERO operative, Cpl. Russo hide within an MMU at the Spruce Lake NERO Checkpoint and shut its power down from inside in the hopes that the militia will not find them. She admits she's tired of working for NERO and considers heading for Searose Beach. Russo then asks if he can accompany her, to which she replies "Why the hell not." and asks him how many MREs he has in his bag.

She is classified as AWOL by NERO as she "hasn't been seen since" and an arrest warrant is issued.
Nero Site Order - TS-03-900SQM

## Description

A memo detailing NERO reconnaissance efforts in Iron Butte against the RIP cult.

## Transcript

NATIONAL EMERGENCY RESPONSE ORGANIZATION

ORDERS: TS-03-900SQM

MEMORANDUM FOR RECORD

To all NERO personnel assigned to the Iron Butte Quarantine Zone:

Command has received multiple reports of checkpoints throughout the Quarantine Zone of cultists calling themselves Rest In Peace moving along main roads between checkpoints.

Cult members can be easily identified by their shaved heads and ritualistic scars on their faces and arms.

You are to exercise EXTREME CAUTION when approached by members of this cult. There have been unconfirmed reports of extreme, drug-induced violence by cult members against civilians, military, and federal personnel.

We are conducting reconnaissance operations and the cult headquarters at the Iron Butte resort is under surveillance.

Under NO circumstances are you to engage with cult members.

Michael J. Kapersky

NERO Head of Security

FOR NERO USE: AUTH: 10(677)&ADS W

FORMAT: 277
M40

The **M40** is one of the Special Weapons in Days Gone. It is a bolt-action hunting rifle with a high-power scope being used as a Sniper Rifle.

## Description

A simple rifle with a slow rate of fire but big stopping power, damage, and range.

**Magazine**: The internal box magazine seems to be broken. It can only chamber a round in the action, making it a single-shot rifle.

**Condition**: Level 2 (*Poor*).

## Trivia

* It is based off the Remington 700 and M40.
Nose Down, They Feed Ya

**Nose Down, They Feed Ya** is a mission in *Days Gone*.

## Description

Ride out on a hostage rescue job for Copeland.

## Objectives

* Follow Manny's tracks.
* Rescue Manny.
* Return Manny to his bike.

## Rewards

* 3,950 Trust - Copeland's Camp
* 5,000 XP

## Storylines

*Manny, Manny, Manny. First you part out my bike, then you charge men a ton of credits to put it back together. You never did find out what happened to the custom gas tank my ol' lady gave me, and now you get yourself captured and almost killed. You know why I put up with you? Us grease monkeys have to stick together.*
Sony Interactive Entertainment

**Sony Interactive Entertainment**, LLC (**SIE**; Japanese: 株式会社ソニー・インタラクティブエンタテインメント) is a multinational video game developer, product manufacturer and research and development company, formerly known as **Sony Computer Entertainment Inc.** and **Sony Network Entertainment**, and is an owned subsidiary and part of the Consumer Products and Services Group of Sony.

Days Gone was revealed by Sony Interactive Entertainment at E3 2016 on June 13, 2016.
It's Not Safe Here

**It's Not Safe Here** is a mission in *Days Gone*.

## Description

Search Marion Forks for a survivor who's been spotted.

## Objectives

* Drive to location.
* Track the Survivor.
* Clear Marion Forks of Rippers.
* Find a Way Into the House.

## Storylines

### You're Safe Now

*Tracking down this survivor was tough. I could tell she was careful, knew her way around the town. She must have grown up here. It's amazing she survived this long, with everything that's gone down.*

### Ripped Apart

*The Rippers followed me to Marion Forks. How else would they know I was there? So Alkai and Cope are right. I do have a price on my head. If Sarah were still alive I wonder what she'd say, me killing a bunch of crazy cultists right outside the church where we were married. Glad she didn't live to see it.*
Keeping Souvenirs

**Keeping Souvenirs** is a mission in *Days Gone*.

## Description

Ride out on a bounty job for Diamond Lake.

## Objectives

* Locate Bounty Target: Anderson.
* Track Down Bounty Target: Anderson.
* Search Runner cave.
* Collect Proof of Kill.
* Return the Proof of Kill.

## Rewards

* 5,000 XP
* 2750 Trust (Diamond Lake)

## Storylines

*That was a hell of a thing. Went out to track down Anderson, a murderer who was working with that asshole who'd gone AWOL, Vasquez. Anyway, I found him and his men over at Mazama Village. Or I found what was left of him. They'd been wiped out by a pack of wolves. It's not often that Freaks do my job for me. Who do I send the check to?*
Mt. Bailey Horde

**Mt. Bailey Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 5,000 XP
* 1100 Trust - Wizard Island

## Storylines

*I remember one of the first runs I did for Weaver was out here to the Lost Cabin Mine. Things were still pretty dicey in those days, if you saw a Horde? You ran, and fast. Now? One less Horde to worry about.*
Skizzo - "With Honors"

**Skizzo - "With Honors"** is a character collectible in Days Gone.

## Description

A graduation card from Skizzo's grandparents, found in Lost Lake.

## Transcript

Raymond, your grandfather and I couldn't be more proud of you for graduating with honors. Good luck at the new firm. We know you're going to succeed beyond our wildest dreams. Spend the enclosed check on a new suit. Love, Grandma & Grandpa
Mazama Village - "The New Deal Projects"

**Mazama Village - "The New Deal Projects"** is a historical marker collectible in *Days Gone*.

## Description

Historical Marker found in Mazama Village in the Crater Lake Wilderness.

## Transcript

During the 1930s, when faced with a growing unemployment crisis, the president began a set of relief programs called the New Deal Projects, which provided work opportunities for the unemployed. One such project was called the Emergency Conservation Work Act (ECW), which created the Civilian Conservation Corps (CCC), a conservation army for manual labor. Working alongside skilled architects, and funded by the Public Works Administration, the CCC were put in place at parks all over the country, in order to reconstruct and beautify our nation's National Parks.

In exchange for housing, food, and a small wage, CCC workers worked on anything from roads, trails, reforestation, and revegetation, to small-scale construction work like building stations, warehouses, halls, parking lots, and campgrounds. Thanks to the tireless efforts of these young workers, we have the still-standing Mazama Village, a more beautiful Crater Lake, and a more magnificent country.
Herbology

**Herbology** refers to a series of herbs, plants, trees and fungus found in Days Gone.

Some of the herbology in the game is used for crafting while the rest can be sold at the kitchens of the encampments for credits.

All the herbology in the game is also a collectible.

## Herbology

* 1. Bearberry
* 2. Black Currant
* 3. Bristly Manzanita
* 4. Bunchberry
* 5. Cloudberry
* 6. Crowberry
* 7. Desert Hackberry
* 8. Golden Currant
* 9. Salmon Berry
* 10. Agoseris
* 11. Arrowhead
* 12. Beargrass
* 13. Bistort
* 14. Bitterroot
* 15. Blue Camas
* 16. Bulrush
* 17. Coltsfoot
* 18. Indian Pipe
* 19. Mayweed
* 20. Mountain Sorrel
* 21. Silverweed
* 22. Stone Crop
* 23. Wild Bergamot
* 24. Wood Lily
* 25. Lavender
* 26. Golden Chanterelle
* 27. Horn of Plenty
* 28. Ink Cap
* 29. King Bolete
* 30. Larch Bolete
* 31. Mica Cap
* 32. Scaly Hedgehog
* 33. Water Hemlock

## Associated Skills

* Hawkeyed
* Green Thumb
Old Sawmill NERO Checkpoint

**Old Sawmill NERO Checkpoint** is a mission in *Days Gone*.

## Location

East of the Berley Lake Ambush Camp, southwest of the Deerborn Ambush Camp, and northeast of the Santiam Tunnel NERO Checkpoint in the Lost Lake region.

## Rewards

* Iron Mike's Camp Trust: 350 Points
* Iron Mike's Camp Credits: 1900
* 1500 XP

## Collectibles

* IPCA Tech
* NERO Injector
* NERO Intel Recorder #19

## Loot

* Alarm Clock
* Bandage
* Beer Bottle
* Box of Nails
* Can
* Gas Can
* Growler
* Gun Powder
* Kerosene
* Medkit
* Poison
* Polystyrene
* Rag
* Small Pipe
* Spark Igniter
* Sterilizer
Old Pioneer Cemetery Brochure

## Description

A brochure about the Old Pioneer Cemetery found in Cascade.

## Location

West of the Old Pioneer Cemetery Checkpoint, next to the gate leading into the Old Pioneer Cemetery. The brochure can be found sitting on the concrete wall.

## Transcript

*Burial and Memorial Options*
If you're looking to bury your loved ones here at the Old Pioneer Cemetery, we have multiple plots and memorial options available to you.

Plots come in singles and in pairs, and are priced based on location. We also have tombs and mausoleums available for above ground and family burial.

If you would like to celebrate the life of your one after they have passed, we offer memorial service packages as well. Let us handle the heavy lifting, while you mourn.

*Our Standard Package includes:*
- Celebration of Live

- Service from Our Staff

- Preparation of the Deceased

- Wake

- Church, Chapel, or Graveside Service

*Our Deluxe Package includes:*
- Everything in the Standard Package, PLUS

- Selection of Casket or Urn

- Customized Invitation Service

- Flower Service

- Processing of Government Permits and Paperwork

*Looking for a Room? Call for rates & details.*
I Know Things Are Strange

**I Know Things Are Strange** is a mission in *Days Gone*.

## Objectives

* Collect Yeast
* Return Yeast to Sarah.

## Rewards

* 7,000 XP
* 1500 Trust (Wizard Island)

## Storylines

*Things are still rough, between me and Sarah. She's on edge, maybe the pressure? She's fighting Weaver for resources. The Colonel's making them compete with each other to get their weapons done first. I don't know. I gave her a raft of shit. Couldn't help myself. I don't feel great about it, but if she's trying to drive me away? It's not going to work.*