recursal/Fanatic-Fandom huggingface dataset:
Reborn

Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal fates, their ashen flesh, missing limbs, or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.

## Faded Memories

Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent.

Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back.

Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details.

Lost Memories
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## Reborn Origins

Reborn might originate from circumstances similar to those of various undead or constructs. Roll on or choose an option from the Reborn Origins table to determine how your character gained their lineage.

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## Reborn Traits

**Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1.

**Size.** Medium or Small.

**Speed.** 30ft

**Type.** You are undead.

**Ancestral Legacy.** If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and ay climbing, flying, or swimming speed you gained from it. If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

**Deathless Nature.** You have escaped death, a fact represented by the following benefits:

* You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
* You have advantage on death saving throws.
* You don't need to eat, drink, or breathe.
* You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

**Knowledge from a Past Life.** You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency, and you regain all expended uses when you finish a long rest.
Almega - RPG - EP 4, - ''Resoluções''

## EP 4 - 'Resoluções'

Ilustração feita pelo Mestre.

Lucas acorda em um lago negro, rodeado de montanhas que o cobrem. Ao resplandecer, uma grande lua. Lucas vê o que parece ser uma maca no centro do lago, e no aproximar dela, percebe ser sua antiga paixão, Sofia, deitada nessa maca. Sofia ainda parece estar como está a anos, em estado vegetativo. Porém, repentinamente seus olhos se mexem, olhando para ele, tomando sua humanidade de volta e começa a conversar com ele. Após algumas viagens entre dimensões, Lucas recebe uma rosa verde de Sofia, semelhante as que ela sempre amou. Lucas a guarda. Lucas desperta de volta a nossa realidade, e se vê ao lado de Jonathan, que também desperta simultaneamente. Ambos estão cobertos com as blusas de John e Mateus. Que inclusive, estão juntos sentados numa mesa dessa pequena sala da qual estão. John está vivo, agora com um tapa olho, tocando seu violão para Mateus. Notam o despertar de Lucas e Jonathan, e conversam sobre tudo. Johh revela um dia ter sido membro do Projeto Almega, porém, não concordou com seus meios e então teve a memória apagada e uma enorme cicatriz marcada em suas costas, do mesmo símbolo, para sempre estar colaborando mesmo sem querer. John revela já ter tentado suicídio, porém, encontrou uma linda família que ele tem como pilar, e sua esposa está grávida. Mateus diz estar investigando a cidade a anos, e vem usando a Residência Ramos como centro de comando. Mateus também mostra aos garotos os documentos que encontrou de seus pais, como por exemplo, fotos da família junta e a carta de despedida de Cleuso Ramos. Após muita conversa, decidem ir para o passo final, e voltar às ruinas da que foi um dia a Comunidade Brukovski.

Próximo episódio: Almega - RPG - EP 5, ''O Ciclo''
Minotaur

The minotaurs of Wormwood are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops.

### **Horns and Hooves**

Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about a foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.

Manes of shaggy fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails, which are occasionally docked depending on the herd.

### **Strength and Zeal**

Minotaurs are zealous and love battle. This can manifest in minotaur herds as either a precise legion or a furious pack. Minotaurs tend to vent their outrage through violence, but they aren’t generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes.

### **Storytellers**

Minotaur culture is full to legends and stories that are passed down through the generations. From fairy tales meant to get calves to behave, to legends intended to inspire heroes and great deeds in soldiers. Many of these stories are semi-historical, meant to explain certain aspects of the world, and while very few of them hold any truth, they play an important role in shaping minotaur belief systems. These “historical” legends can vary from herd to herd, but they often feature similar characters and themes.

Powerful minotaur families often claim relation to the great heroes of these myths, and these claims can help a minotaur rise to power if they demonstrate similar heroics. The oldest of these legends tells of the great Taurus, a minotaur who has ascended to godhood.

### **Minotaur Names**

The legends that recount the deeds of ancient minotaur heroes are full of other names as well: those of the retainers, allies, lovers, servants, enemies, and others who played roles, however small, in the lives of the heroes. Almost every minotaur name is drawn from that long list of minor characters of legend, so that those folk are never forgotten.

Male Names: Alovnek, Brogmir, Brozhdar, Dornik, Drakmir, Drazhan, Grozdan, Kalazmir, Klattic, Melislek, Nirikov, Prezhlek, Radolak, Rugilar, Sarovnek, Svarakov, Trovik, Vraslak, Yarvern.

Female Names: Akra, Bolsa, Cica, Dakka, Drakisla, Eleska, Enka, Irnaya, Jaska, Kalka, Makla, Noraka, Pesha, Raisha, Sokali, Takyat, Vrokya, Veska, Yelka, Zarka, Zoka.
The Sundering Sea

Tied to the elemental plane of Thalassa, the Sundering Sea is most common in port cities and settlements that rely on a body of water for their livelihood. It’s the second most popular of the entities after the Crumbling Earth. Followers are flexible in their beliefs and are the most accepting of new ideas and philosophies.

Because port cities are often hubs of diverse cultures and ideas, the practices of those who follow the Sundering Sea are extremely diverse and can be hard to pin down. Even their burial practices are rather varied, with some groups setting their dead adrift in the ocean, while others will cremate their dead and drop a container of their remains into the water. Still, the end result is the same, with the dead being reunited with the water in some form or another. Graveyards in these settlements won’t contain the bodies of the dead, but stones will still be set in a plot of land to commemorate the deceased.

Communities dedicated to the Sundering Sea are welcoming and open-minded, though followers can be just as pious as any other entity’s followers. These settlements are easily distinguishable by their many fountains, canals, and bathhouses, and their proximity to water makes them reliant on fish for their food.

Below is a table displaying the most common aspects of this entity and a brief description.
Ranger

Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

Ranger Conclave
 Fey Wanderer
 Gloom Stalker
 Horizon Walker
 Hunter
 Monster Slayer
 Swarmkeeper

Below are a couple of tables you can use to help flesh out your ranger character. They are entirely optional, and you may just want to use them as prompts to get you thinking about who you want your ranger to be.

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The Four Primordial Entities

The four primordial entities are ancient beings of great power who are revered across the four tribes. Even if one does not directly worship them, they are often raised in a culture that does and this may affect their actions. One of the reasons reverence of these entities is so widespread is that each of the four have many aspects, which will be revered depending on a village’s beliefs and location. The entities as a whole are entirely neutral, though aspects of them may be personified as good or evil.

Generally, the four are at odds with each other, with each entity vying for control over swathes of territory. Devout followers of the different entities may clash with each other, though casual followers will likely not bother. Additionally, while aspects of an entity may have different moral alignments and goals, the entities discourage followers of different aspects from conflicting with each other.

A cleric’s relationship with the primordial entities is distant and impersonal. Upholding the entity’s tenants grants them power, sure, but the entity’s will is rarely directly revealed to them and may only be inferred through signs written in embers, dirt, rain or wind. Clerics of the elemental entities are slated with the difficult task of inferring their entity’s will without their input which has led to many fractures between groups and the adoption of so many different aspects of the same entity.

The Four Entities are; The Consuming Flame, The Crumbling Earth, The Sundering Sea and The Endless Sky.
The Consuming Flame

Tied to the elemental plane of Solaris, the Consuming Flame is considered by few to be the closest thing to the Flame that formed Wormwood. Those who don’t follow the Consuming Flame say that similarity of names does not equate similarity in origin. While not the entity with the most followers, those that do follow it are passionate and unyielding in their beliefs.

While the practices of those who follow each aspect may vary, there are a few cultural commonalities. For one, those that follow the Consuming Flame will cremate their dead, rather than bury them. Instead of graveyards, communities that follow this entity may have mausoleum-like structures housing the ashes of their dead. Those that follow the Consuming Flame may form tightly-knit communities with powerful familial bonds, though they tend to be mistrustful of outsiders. These communities are most commonly found in hot places such as deserts, but they can also be settlements where blacksmithing and fire is essential to their survival or way of life. You can generally tell a village follows the Consuming Flame from the brazier of ever-lit fire burning at the town center. Other giveaways may be a high concentration of forges, or an overabundance of light fixtures lining the streets.

Below is a table displaying the most common aspects of this entity and a brief description.
Wormwood Wiki

A homebrew D&D setting primarily for personal use.

**Welcome to the Wormwood Wiki!**
This site serves as a compendium for the Wormwood setting. Below are links to help players build their character or learn more about the world. Note that everything is under construction so some areas of the website may seem unfinished.

## Important articles

Introduction to RacesIntroduction to ClassesBackgroundsThe Four Primordial EntitiesThe First OnesPatrons and Powers

*Info might go here*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

Space hamburgers. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Endless Sky

Tied to the elemental plane of Aorelous, the Endless Sky is most commonly revered amongst travelers and nomads. One of the less popular entities, the settlements that do worship it tend to be small agricultural villages or isolated communities in high altitude areas. Followers are introspective and wise in their beliefs, often molding the aspects to best fit their lifestyle and philosophies.

Because of their nomadic or individualistic tendencies, worship of the Endless Sky is not uniform, and varies greatly between groups or individuals. Temples are more pilgrimage spots than regular meeting places, and will be built in remote, sometimes hard to reach places. Burial practices are either air burials, where the body is left to decompose naturally in the open air, or above ground tombs often built in isolated places similar to the temples.

Followers of the Endless Sky cling to values of exploration and wanderlust and tend to believe in self-sustainability. Communities can seem closed off and inaccessible to outsiders, though they are rarely outwardly hostile. These settlements are often found high in mountains, or in open plains where storms and strong winds are commonplace. They can be distinguished by their brightly colored flags and musical belles that are stirred by the wind.

Below is a table displaying the most common aspects of this entity and a brief description.
Blood Hunter

Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.

Blood hunters use techniques that employ a mix of magic and primitive Old Science. Discovered and perfected by scholars belonging to the Sanguine Alchemist order, this method of magic was widely shunned until recently, when it's use has become extremely beneficial in the fight against the undead. Yuan-ti and those who would dabble in the Old Sciences have been working to perfect blood magic to create increasingly powerful soldiers for battle.

Blood Hunter Orders
 Lycan
 Mutant
 Profane Soul
Warlock

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

Otherworldly Patron
 Celestial
 Fiend
 The Fathomless
 The Genie
 The Great Old One
 The Hexblade
 The Undying

Below are a couple of tables you can use to help flesh out your warlock character. They are entirely optional, and you may just want to use them as prompts to get you thinking about who you want your warlock to be.

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Flávio Brukovski

## Sobre

Flávio Brukovski é um homem intelectual, dono da ''Companhia Brukovski de Alimentos Orgânicos'', e líder da Comunidade Brukovski. É Uma figura influente em Campinho Verde, extremamente popular e rico por conta de sua empresa. Flávio parece ser um homem extremamente calmo, sério, e direto.

## Aparência

Flávio tem a aparência de um homem velho ranzinza, seus cabelos são brancos e penteados para trás, e está sempre vestindo roupas extremamente formais.
Fairy

The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well.

## Fairy Appearances

Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You're also free to come up with your own characteristic if none of the suggestions below fit your character.

Fey Characteristic
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## Fairy Characteristics

*When creating a Fairy character, use the ruling from Tasha's Cauldron of Everything that says increase one ability score of your choice by 1 and one different ability score of your choice by 2.*

**Creature Type.** Fey/Humanoid

**Size.** You are Small.

**Fairy Magic.** You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Once you cast Faerie Fire or Enlarge/Reduce with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

**Flight.** Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.

**Languages.** You can speak, read, and write Common and Sylvan.
Simic Hybrid

Simic hybrids are rare, mysterious beings rarely seen, and often treated with suspicion. The forebears were known for their incredible technology and advanced sciences, and simic hybrids are echoes of that. First discovered in abandoned forebear labs, and preserved perfectly in tall chambers, simic hybrids sport features of aquatic creatures and unstable, mutating genes.

### **Extensive Adaptation**

A hybrid’s biological enhancements can change its appearance drastically, though most hybrids retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures. These include crab claws, squid tentacles, wings or fins like those of manta rays, translucent or camouflage skin, or shark-like maws filled with sharp teeth.

### **Products of the Old Science**

If goblins are ostracized because of their proximity to the ruins, then hybrids are considered truly cursed as direct products of forebear science. Because of this, hybrids tend to keep a low profile, wearing disguises and moving from place to place often. Hybrids favor coastal areas, cities and the edges of civilization, all places where they can easily blend into a crowd or avoid contact with others. A hybrid's life is a lonely one indeed.

Scholars hoping to learn more about the forbears from studying hybrids will be severely disappointed. Hybrids don't remember a life before waking up in the abandoned labs, and they have as many questions as anyone about their pasts. Some hybrids dedicate their entire lives studying the forebears in search of answers, while others do their best to distance themselves from the beings that granted them their "cursed" existence.

### **Simic Hybrid Names**

Simic Hybrids wake without a name. Most choose a human or elvish name to better fit in, while others choose a name based on a word or phrase found in the lab where they woke up.
Cleric

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

There are two sources from which clerics can derive their divine powers in Wormwood, the Four Primordial Entities and the First Ones. The Four Primordial Entities are ancient and powerful forces each tied to one of the four elements: fire, earth, air and water. A cleric’s relationship with the primordial entities is distant and impersonal. Upholding the entity’s tenants grants them power, sure, but the entity’s will is rarely directly revealed to them and may only be inferred through signs written in embers, dirt, rain or wind. Clerics of the elemental entities are slated with the difficult task of inferring their entity’s will without their input which has led to many fractures between groups and the adoption of so many different aspects of the same entity.

The second source of divine power is through the First Ones. The First Ones were the first beings to live in the New World and were granted the power of the Flame, powers which have only grown overtime, making them akin to demigods. Unlike the Four Entities, the First Ones have no official churches or followings, rather they are sought out by those who would champion their power and serve them. For example, someone may seek out Pavo, a knowledge deity, in order to learn some deep secret, or Dorado, the god of swordsmanship, if they want to become a great warrior. Clerics of the First Ones have a much more personal relationship with the source of their divine power, and may be visited by them in dreams or visions. The First Ones are likely to send their clerics on quests to seek out a forgotten relic, or defeat some festering evil.

Below are a couple of tables you can use to help flesh out your cleric character. They are entirely optional, and you may just want to use them as prompts to get you thinking about who you want your cleric to be.

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Fabula de Sphaerae

"The Play of the Spheres" is a form of performative storytelling that employs a number of archetypical characters in fantastical and often comedic situations that resolve to portray a specific message or moral. The archetypes are portrayed in these stories by specific masks that are often of animals or monsters. These archetypes are referred to as the "Players" and act in a predictable set manner within the story. For instance; the Trickster will always play a trick on one of the characters at least once during the story while the Fool will always be lied to or otherwise deceived by one of the characters. Part of the comedy of these plays is the audience's knowledge of what each mask means and expectation of the role that will play in the story.

## Plays

While there are a few popular plays which a troop may perform, part of the appeal of the Fabula de Sphaerae format is the ease of which bards can create their own stories using the characters and audience's knowledge of the characters. Performing a Play of the Spheres allows a troop to introduce a fresh story, while still drawing an audience with the promise of seeing their favorite characters in action.

Plays of the Spheres are mostly used as lighthearted or comedic performances that draw a crowd and guarantee a troop at least a little bit of coin. However, it has also historically been used to send political messages either as propaganda or as a call to revolution. The Fool character has often taken the role of a king in plays by those trying to comment on the state of the government, while a king character may also wear the mask of the Hero in plays sponsored by the crown.

The Fabula de Sphaera is traditionally performed by a troop of actors and musicians, but individual bards may still sing ballad versions of the more popular plays, though these are abridged versions of the plays and lack the benefit of the masks. Alternatively, some bards will carry a collection of the masks on their person and attempt to perform the plays themselves or with a partner, playing all of the characters simultaneously. This takes a lot of skill and an be hilarious when done well, but are so rarely done well.

Popular plays that are replayed over and over are:

* **Bayun and the Three Gold:** a play about the Fool character stumbling through comedic situations while trying to earn money without losing the three gold pieces his brother lent him.
* **The Thief and The Crow:** a play about a clever Thief character outsmarting Death itself.
* **She Who Leapt the Moon:** a play about the Wanderer character tasked to help a small village defeat an evil monster.
* **The Moon Sword:** a play about a commoner leading a revolution against a corrupt king presented as a historical account.
Illus10nary

## **Ray**

### Aliases

ray, klex(not anymore), Ben10(joey gave this nickname), illus10nary, 10, ten, illusionary

## Physical description

### Gender

he/they

illus10nary, formally klexoss, is a member of the Ipsum Server. They joined the server at 9/18/2020. he is usually called ben10 by many members of the server, while some call him 10, or illus10nary. 10 is married to another person on the server named alanna. 10 is known to be a eret simp, a techno simp, and a corpse simp. he has stated before that he "has a thing for voices" most likely deep voices. 10 uses he/they pronouns. 10 is known for kinning technoblade and tommyinnit, this is because of techno's sarcasm, and tommy's extroverted personality. 10 used to be married to mia, but mia immediately divorced 10 for suspecting him of cheating, with corpse husband. ben10 is known for eating catshit.

### Divorce and Marital

Ten was married to Mia for a while until Ten started simping for Corpse which caused for their relationship to end in shambles. Mia got engaged to Snowbunny, so Ten got engaged to Alanna and they are very happy together.

### Coolest Bitch Alert

This bitch is so cool, does not give flying fucks about nobody or anybody.

### Nickname

Joey calls Ten, Ben10 due to them both having 10s in the name. Joey thinks its a cool nickname while Ten is unamused and doesn't care about it.

### Kinning

Mf got house of tommy and kins technoblade
Monk

Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.

Monastic Tradition
Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies.
 Astral Self
 Drunken Master
 Four Elements
 Kensei
 Long Death
 Open Hand
 Shadow
 Sun Soul

Below are a couple of tables you can use to help flesh out your monk character. They are entirely optional, and you may just want to use them as prompts to get you thinking about who you want your monk to be.

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Half-Elf

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.

### **Of Two Worlds**

To humans, half-elves look like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women. Half-elf men do have facial hair, and sometimes grow beards to mask their elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.

### **Diplomats or Wanderers**

Half-elves have no lands of their own, though they are welcome in human towns and feyborn cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live between these two worlds.

In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.

### **Half-Elf Names**

Half-elves use either human or elven naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names.

> **Excellent Ambassadors.** Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent ambassadors and go-betweens (except between elves and humans, since each side suspects the half-elf of favoring the other).
>
>
Igreja das Bençãos

## Sobre:

* ***Pré Incêndio:*** Esta é o ponto central da religiosidade da Comunidade Brukovski. A Igreja é rústica e esbelta, com um grande sino em seu topo, e é também chefiada, e a moradia, do Padre João. Uma linda escadaria de madeira leva até os portões da igreja, e ao abrir, se vê um grande tapete vermelho que dirige para o palco onde o padre palestra. Aos lados, as cadeiras fileiras.
* ***Pós Incêndio:*** Após o incêndio da comunidade, a igreja se devastou totalmente. O Grande sino caiu sobre a própria igreja, quebrando-a por inteira. O Alerta caiu sobre a benção, sobre a fé, enfim.
Snow

Snowbunny, also known as Snow, from Jersey, admits to being dumb online, but claims to be smart in person (questionable). If she isn't talking in general, she is probably texting Joey. Snow has a server for her *official* friends: Gravy, Haley, Mari, Mia, and Phr0g (ahahah sucks to suck joey). Snow is the person in the infamous *Sweater Video* (is that the right name for it?) that Joey distributes around the server and in Gravy's twitter dms.

Snow has been a member of the Ipsum Server since August 29, 2020. Snow's roles in the server are ***member!***, ***player !!***, and ***Sweetheart***. Additionally, Snow goes by she/her pronouns.

> SHACKING MY HEAD
>
> Snow

### Memorable Quotes

* "YOU PIECE OF SHIT

MAKING ME LOOK

LIKE A STALKER

SHACKING MY HEAD

how the fuck do you spell shacking

shaking

ohhh" - *Snow, leaked dm by Joey, unknown date*

* "im smart

i just dont show it" - *Snow, Ipsum Server, 11-18-2020*
The First Ones

*“The first chosen of the Flame, these champions were granted great powers in order to prepare the New World for the Four Tribes and the next era.”*

The First Ones were the first beings to occupy the New World after the Flame, and were blessed with the power of the Flame. These First Ones were champions of the Flame's light and used the gifts It gave them to beat back the Flame's shadows. First they hunted the Great Beasts, then silenced the treacherous Machines, and finally, they contained the Eternal Night. Once the New World was safe enough for beings like the Four Tribes to inhabit it in peace, the First Ones retreated to their own domains, furthering their own goals and lending their assistance to the young tribes when possible.
Joey

a bitch who kinnies Tommy Innit

## Test Results

In the first DreamSMP member test, Joey was given TommyInnit and was then heartbroken.

Upon the release of a new quiz, fellow Ipsum Server members pushed Joey to take it. After claiming that they would never get Tommy, their results came back with Tommy at a whopping 89 percent.

## 89 Percent

lmao

proof of test

click on the image to see it better :)
IpsumSever Wiki

The Opal Server (previously known as "Ipsum Server"), originally the AMONG US server, is a discord server that was made in August 2020. However, the members of the server have no life, so now they talk there all day, everyday (instead of y'know, going outside or something).

**Welcome to the IpsumSever Wiki!**
Ok you gremlins, this is our **server's** wiki. Now remember to not make any weird ass edits on other peoples pages please, and have some common sense. If you want a new page just do this.

Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Other Pages

Category:Members of the server

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

teehee

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Leya

Leya (also known as Haley) is has been a member of Ipsum Server since August 26, 2020. She joined to play Among Us and now is a staple of the server. She is usually very quiet, reserved, and laid-back, but has been involved in incidents where she panics because another member is being an agent of chaos. Her alignment is (allegedly) neutral good. She tends to appear whenever Nixy posts Soviet Cat in the server, but as she has stated herself, the two are unrelated. (see image right)

UNFINISHED, BIG WIP
Mari

Mari, or Maribee, is a member of the Ipsum server and has been since August 29, 2020. Mari is known as being one of the strangest people on the server. They are one the dumbest people I have met. They have the dumbest questions you have ever seen. You never really know whether they are playing a bit or not. Like seriously this bitch is dumb.

### Cause of death:

Their death hasn't been told, they seem to be confused about how they end up here though.

Questions can be asked about them, though he may not be able to answer to the best of his ability. Give him some time though, never try to make a spirit stressed.

### Cant Spell

Don't get me wrong Mari is great, but Mari literally can not spell. If you ever play scribbl.io with them, they literally never win because they cant spell a word correctly. It's so sad. They have dumb bitch syndrome though so it's fine.

### Dislikes

Mari dislikes sovietcat simply because it's sovietcat, it has made Mari grow a dislike for Nixy, somebody who loves soviecat. Mari also shows a great dislike for Soul, who is also one of Mari's closest friends and older brother. Though they might not show it, it seems they do care for Soul.

Blue, they seem to not like blue..

### Likes

Mari loves cats, their whole pfp, memes, reaction images, are all cats. Loves cat videos and cat memes. Loves Minka and even made a cult for Minka because Minka is a cute cat. Mari loves flan and refuse to call it Puddi Puddi which is a reccuring meme in the server. Mari watches Philza Minecraft and multiple streamers a lot and sees Philza as a father figure (probably has daddy issues idfk)

### Quotes

" FUNDY GOT RABIES " - Mari; sept 22th, 2020

“Time flies when you’re having fun” - soul

“When you’re old and senile too” -mari
Artificer

Artificers have long been inspired by the incredible technological relics of the Forebears. While far from creating products of the Old Science, artificers employ similar techniques to craft arcane-infused items and weapons. Artificers are especially sought after in times of war, as their ability to create both magic items and weapons of mass destruction are an asset to any military.

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.

Artificer Specialists
 Armorer
 Artillerist
 Battle Smith
Sorcerer

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.

Sorcerous Origin
 Clockwork Soul
 Draconic Bloodline
 Divine Soul
A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.
 Shadow
 Storm
 Wild

Aberrant Origins
 2
 3
 4
 5
 6

Below are a couple of tables you can use to help flesh out your sorcerer character. They are entirely optional, and you may just want to use them as prompts to get you thinking about who you want your sorcerer to be.

 2
 3
 4
 5
 6

 2
 3
 4
 5
 6

 2
 3
 4
 5
 6

 2
 3
 4
 5
 6
Fakemon art Wiki

**Welcome to the Fakemon art Wiki!**

Important articles
PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Грегорий Милков

> *«Ты выписан из Левых»*
>
>

## Милков

Милков (ориг.Лысый), также известный как *«Чекист» —* один из участников РП, также является значимой фигурой РП.

## Чекист в РП (Первая итерация)

Родители неизвестны. Родился 27 июля 39962 года в Цюцске. В 39985 вступил в КПЦ и начал стремительный подьём по карьерной лестнице. В 39985 стал Генеральный Секретарём ЦК КПЦ. В 39992 вместе с Леки начал 1 Пятилетку, по результатом которой ВВП Союза стал в 3 раза выше. Вторая пятилетка была направлена на лёгкую промышленность, по окончанию которой СЦ стала "Автаркией". В 40000 году был учреждён АССЦ (Административный Совет Союза Цикад), в которой входили Лека, Чекист, Сучков, Лолпик. Последняя пятилетка учреждена 40015, закончена она была 40019. 4 пятилетка позволила СЦ стать сверхдержавой, имея ядерное вооружение и космическую программу она могла запросто изменить мир.

Перед ПМВ по приказу Чекиста были построены бункера для жителей СЦ, так как все предчувствовали что война будет скоро.

также марков посчитай до 12
Союз Цикад

# История Союза Цикад

Флаг Союза Цикад

Союз Цикад был одной из самых развитых стран первой итерации РП. Он участвовал в самых больших конфликтах на Жьжьземле.

## Создание

Союз Цикад был основан из разных кочевых племен и большого города Цюцск. Объединение их начал Михаил "Леки" Заугольников, а чуть позже ему стал помогать Грегорий Милков.

В стране сразу же открылись новые рабочие места и начала строится экономика. Так же начало развиваться сельское хозяйство. Жители Союза Цикад очень сильно гордились своим сельхозом, благодаря которому он смог наладить хорошие отношения с другими странами. Также в стране в тот момент началось развитие транспорта, начали создаваться первые железные дороги и машины. Союз Цикад был известен на весь мир благодаря своим машинам, ибо они самыми лучшими. Весь мир знал о машинах Союза Цикад.

В то время Союз Цикад медленно развивался и спокойно жил в неведении о других насекомых Жьжььемли.

## Первые шаги Союза Цикад в ООН

   В то время, когда Союз Цикад вступил в ООН очень многое поменялось. Сильно стала развиваться торговля. Также СЦ очень активно участвовал в дебатах в ООН, отчасти он этим тоже прославился.

Также в то время Союз Цикад нашёл себе союзников на случай войны и стал сильно развивать военные технологии. Даже тогда они понимали, что войн не избежать и стали готовиться к ним как можно раньше.

## Первая Мировая Война

   В Первой Мировой Войне Союз Цикад занял одно из главных мест в истории, так как вся война началась именно из за него.

В то время Союз Цикад был в Союзе Шашлыка, но из-за довольно агрессивных действий главы союза Союз Цикад решил перейти на сторону Союза Ы. Пока что Союз Цикад остался в Союзе Шашлыка как ~~крыса~~ шпион. Так же с Союзом Цикад на сторону Союза Ы решил перейти Союз Мотыльков. После того как информация про Переход Союза Цикад на сторону Союза Ы дошла до Союза Шашлыка, началась ядерная бомбардировка территорий Союза Цикад, провалившаяся благодаря технологиям Союза Цикад. В то же время весь Союз Ы начал бомбардировать территорий Союза Шашлыка, что привело к победе Ы.

После первой мировой Союзу Цикад достались территории в Южной Америке, Союз Цикад начал там строить города и развивать их.После первой мировой произошло очень большое развитие технологий.

## Вторая Мировая Война

После ПМВ прошло довольно много времени. Технологический уровень Жъжъьемли возрос. Союз Цикад опять занимал одну из главных ролей в войне. Вся Вторая Мировая Война Жьжььемли началась из за них. Шашлык решил отвоевать территории Союза Цикад в Южной Америке. Благодаря удаче и неподготовленным войскам Союза Цикад, Шашлык смог завоевать их территории Южной Америке. В то же время Союз Цикад и Союз Мотыльков начали контр-атаку на союзника Шашлыка Империю мух и удачно отвоевали территории, чем спасли своего союзника Жъжъьский Союз. После войны произошел обмен территорий, где Союз Цикад смог вернуть часть Территорий в Южной Америке взамен на территории Империи Мух.

## Гонка технологий после ВМВ

После Второй Мировой Войны началась сильная гонка технологий между Союзом Цикад и Новым Царством Жъжъьевцова. Она длилась довольно долго , а победителя в ней не оказалось.
Nhl tiktok Wiki

**Welcome to the Nhl tiktok Wiki!**
Hello and welcome to the NHL Tiktoker Wiki. This wiki is run by DatBearGD (aka. @thatstarsfan). This wiki will have a page on all NHL Tiktokers. To be on this wiki, you must have 100+ followers and 1K+ Likes. Thanks !

## Important articles

PlaceholderThe First Episodethatstarsfanthatknightsfanthat nucks fancanucks.tiktokNordic97

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Начало

Давным-давно около сорока тысяч лет назад, во вселенной существовала могущественная Космическая Федерация Пчол. Предел их сил был неизвестен, а население измерялось квадриллионами. Число колоний Федерации измерялось в десятках тысяч а богатство ее народа было невозможно сосчитать. Вопреки названию, население Федерации состояло так же из ос, шершней и других насекомых. Для преодоления просторов бескрайнего космоса Пчелы использовали Жьжъьварп‚ загадочную силу которая могла переносить физические объекты на любые расстояния за долю секунды. Несмотря на все преимущества у Жъжъьварпа был один большой недостаток‚ он был очень нестабилен. Выход Жъжъьварпа из под контроля был лишь вопросом времени.

Именно так и произошло. Жьжььварп вышел из—под контроля, все колонии остались без связи друг с другом что по факту привело к развалу Космической Федерации Пчол. Именно это событие стало нулевым годом нашей эры.

Одна из таких колоний находилась на Жъжььемле‚ маленькой планетке на окраине космоса. Оставшись без связи с остальным миром, эта колония медленно развивалась. Пчолы Из этой колонии постепенно расселялись по всей планете. Через несколько тысячелетий эти события превратились в легенды различных народов Жъжъьемли.
Dragon Beak (move)

**Dragon Beak** (Japanese: **でんげきくちばし** *Electrical Shock Beak*) is a damage-dealing

move introduced in Generation VIII.

## Effect

If the user attacks before the target, or if the target switches in during the turn that Bolt Beak is used, its base power doubles to 170.

## Description

Template:Movedesc Template:Movedescentry |} |}Template:Left clear
Camilo Rijo

Camilo Rijo fue un acto de Guitarra en la Primera Temporada de Dominicana's Got Talent. Este acto fue eliminado en las Audiciones.

## **Antecedentes**

Como un alma libre, con espíritu alegre, que mantiene su estado de ánimo positivo sin importar las circunstancias adversas, así se define el joven músico Camilo Rijo Fulcar. En el 2017 este fue diagnosticado con cáncer de hígado, y contrario a lo que sucede con muchas víctimas de esta enfermedad, el músico vio en esa experiencia la forma de levantarse y motivar a otros que quizás están pasando por la misma situación.

En el 2020, este narró que fue violado por una niñera cuando tenía unos 5 años y para los 14 años, perteneciendo a un grupo de amantes de la música metálica, sufrió violación por un pederasta que, según dijo, cumple 20 años de prisión en la penitenciaria de La Victoria.

## **Audición**

En su Audición del Episodio 0107, Camilo Rijo toco una pieza en su guitarra que enamoro a los Jueces. Este acto se llevo los cuatro (4) "Si" de parte del Jurado pero no fue seleccionado para avanzar al Corte de Jueces.

```

```

## **Trivia**

* Fue el único acto de Guitarra sola en la Temporada 1.
Evolution

These are evolutionary families in which a Pokémon can only ever evolve once. These are the most common type of evolutionary family. An example of this type of evolution family is below.

#### Two-evolution families

*See also: Category:Pokémon that are part of a three-stage evolutionary line*
These are evolutionary families in which a Pokémon can evolve twice. All starter Pokémon, except Pikachu (in

## Evolution

) and Eevee, have this type of evolutionary family. An example of this type of evolution family is below.

#### Pokémon that do not evolve

Main article: List of Pokémon that are not part of an evolutionary line
These are evolutionary families with a single member, which cannot evolve. Many of the Pokémon that have no evolutionary relatives are Template:Pkmn2 or Mythical Pokémon, although there are some Legendary and Mythical Pokémon that can evolve.

#### Branched evolution families

Main article: List of Pokémon with branched evolutions
Several one- and two-evolution families are also branched evolution families. A branched evolution family has a member that can evolve into one of several different Pokémon. Eevee is the most extreme example, having eight different possible evolved forms. An example of this type of evolution family is below.

## Methods of evolution

Main article: Methods of evolution
In the core series games, Pokémon normally only evolve after one of three events:

* Gaining a level (the most common trigger)
* Template:Cat (such as an Evolution stone)
* {{cat|Pokémon that evolve through tra