recursal/Fanatic-Fandom huggingface dataset:
Grasseria Police Department

The **Grasseria Police Department** (**GPD**) is the primary law enforcement agency of Grasseria. It is the second-largest police department on Nexus Island, behind the Nexus City Police Department. As of 2040, the GPD had 16,942 sworn officers on duty, and has over 807 other employees. Tracing its roots to the late 1800s, the Grasseria Police Department is one of the most long-lasting police departments on the planet.
Karen

**Karen** is a civilian character who was introduced in S01E01.

## ***Biography***

### **S01E01**

Dave was driving his ETK 800 Series with her. She then asks him why they didn't go to florida. He explains that they are going to Monument Valley, not florida. A few rocks begin to fall and they fall right in top of a truck. Dave then tries to swerve out of the way but they still crash. Dave and Karen survived with minor injuries.
Dave

**Dave** is a civilian who was introduced in S01E01.

## ***Biography***

### **S01E01**

Dave was driving in Utah until Karen asks him why they didn't go to florida, he explains that they are going to Monument Valley, not florida. A few rocks begin to fall because of an small earthquake and they fall right in top of a truck. Dave then tries to swerve out of the way but they still crash. Dave and Karen survived with minor injuries.
Faction

A **faction** is a group of people with a common purpose or goal, usually political, who band together in order to achieve their goals - they may also be a subgroup of a party that has interests or views different from the rest of the party.

Intragroup conflict between factions can lead to schism of the party into two parties. Research indicates that factions can play an important role in moving their host party along the ideological spectrum.
Bob's BeamNG SFD Series Wiki

**Welcome to the Bob's BeamNG SFD Series Wiki!**
We're a collaborative community website about Bob's BeamNG SFD Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Power Of Older Nations: Military Precinct

**Power Of Older Nations: Military Precinct** is a 2020 nation simulation game created and developed by Gerald Net, Derek Lugar and 3 other associates. It is the twelfth game in the PON series. Since its launch, over 27 user-created nations have been created, with only 5 being active as of 2024.

## History

*Military Precinct* was created and established on June 22, 2020 (the same day that Anonymous Threat was released) by American political theorist Gerald Net and German philosopher Derek Lugar. It was a mostly original creation of Net and Lugar, but had also taken some minor, almost negligible inspiration from other nation simulation games of the time.

## Gameplay

Gameplay is almost identical to the previous 11 games, but with some minor differences. In this installment, players are only allowed to build military structures, such as military bases, military camps, military training areas, and army testing ranges. Net saw this game as merely experimental, and did not expect it to receive extremely positive ratings.

Like most previous installments, there are 5 main phases that a nation goes through: the Primitive Phase, the Agricultural Phase, the Industrial Phase, the Modern Phase and the Future Phase. In order for a nation to move up in Phases, it must be focused on funding the development of new technology, to the point that it has a sufficient amount of evolved technology within the nation's tech tree.

These phases especially tie into how advanced a certain nation's military is, and also determines how many military structures they can make and how powerful their military is.

## Reception

*Military Precinct* received somewhat positive reviews from various players and critics, and had an overall rating of "7/10".
三大文明

## 雷曼特兰文明

 现存在于浮岛雷曼特兰的人类文明，与厄尔斯前文明有千丝万缕的联系。

 雷曼特兰文明有很久远的历史，奇怪的是，其中旧历第一千七百年左右到新历元年之间的历史全部不可考。

## 厄尔斯文明

 被称为“厄尔斯旧文明”（或‘厄尔斯前文明’）。

 厄尔斯文明是三大文明中最为古老的一个。传说中，厄尔斯前文明是接近于神的文明，他们的科技比一切神话和魔法都更加令人惊奇。

 一千二百多年前，厄尔斯文明在雷曼特兰诞生的同时毁灭了。人们猜测，厄尔斯文明的过度发达导致了灾难，而灾难毁灭了它；但也有少数人认为厄尔斯文明没有真正死去，而是变成雷曼特兰而重生。

## 星渊文明

 也称“新人类”“塞康斯塔勒新文明”。

 对于这个三大文明中最年幼的孩子，任何人都会说：星渊文明是厄尔斯文明的造物——因为星渊是在雷曼特兰形成之初忽然出现的。

 星渊文明比雷曼特兰文明继承了更多的厄尔斯前文明科技，过着比雷曼特兰人更加先进的生活。在传说中，星渊是人人平等，没有阶级、没有纷争的理想国。在那里没有政党，没有派别，甚至没有家族——因为星渊人从来没有姓氏。每个人各自独立又相互牵连，各司其职、安居乐业。
东方明日

名称
--

［姓名］东方明日

［全名］\_

［别称］\_

［署名］东方明日

档案
--

［性别］男性

［种族］雷曼特兰人类

［国籍］冀晔民国

［出生地］冀晔民国–同安

［出生日期］瓦解纪元40年5月4日

工作
--

［隶属］希冀联校

［职业］教职员工

［入职日期］瓦解纪元61年9月

履历
--

* 瓦解纪元40年5月4日，出生于冀晔同安。父母分别是诗人和教师。
* 47–58年，在冀晔接受教育。之后进入希冀联校进修冀晔语文学（同时学习雷曼特兰古代史），直到61年7月正式毕业。
* 毕业两个月后，入职希冀联校附属中级学院，任教语文和古代史。
* 65年，25岁的东方明日加入了迁徙者的行列，从同安前往晨昏山脉。临行前再次见到了已有四年未曾谋面的好友罗德里戈·弗洛斯特。
* 抵达晨昏山脉后成为了记录员。结识许雁母女，后开始辅导诺拉的学业。
* 驻守晨昏山脉的四年内，写下了大量记叙迁徙者生活的文字手稿，并定名为“地平线”。
* 67年初，许雁因病逝世，此后开始替她照看诺拉。
* 68年末，迁徙者物资告罄而对外求援无果。东方明日在暴雪中离世，时年28岁。

## 相关文字

【旧伤】

【语文课】

【很长的故事】

【流浪者之死】

## 相关人物

［挚友］罗德里戈·弗洛斯特

［好友］周望北｜许雁｜老秦

［学生］诺拉
RemnantLand 异岛 Wiki

**欢迎来到RemnantLand\_异岛 Wiki！**

## 世界观

* 世界起源
* 纪年

## 基本设定

* 两大区块
* 三大文明
* 国家
* 地区
* 组织

## 人物列表

**注：按照角色籍贯分组**

* 卫莱（DE-0）
* 李延章
* Ur-E-09
* 路易斯·瓦伦蒂诺
* 森纪子
* 阿狄塔
* 卫莱（FE-0）

* 罗德里戈·弗洛斯特
* 格兰·法林
* 泰伦·法林
* 西尔维亚·科曼
* 克里斯托弗·法林
* 克里斯蒂娜·法林
* 塞穆德·阿尔瓦

* 东方明日
* 周望北
* 许雁
* 诺拉
* 钟恒
* 老秦
* 张敏

* 伊摩利娅·埃洛娃
* 安德烈·埃洛夫
* 娜塔莉娅·斯沃博达
* 伊万·埃洛夫
* 谢瓦·斯米尔诺夫
* 季娜伊达
* 妮娜·诺维科娃

* 阿列克谢·谢多伊斯基
* 余烬
* 灯
* 远途
* 云崖

## 部分重要事件

* 大塌陷
* 瓦解纪元启动
* 星渊政变
* 大迁徙
* 晨昏战役
* 神坛-赤城冲突
* 格罗里兰帝国灭亡
* 火种组织成立
* 新联合军成立
* 第二次晨昏战役
* 雷曼特兰人类迁移
* 星渊绝灭

## 神话传说

* 厄斯特摩路与雷曼特兰
* 阿狄塔之剑

## 现有文字

* 【末日·浮岛】
* 【卫莱与爷爷】
* 【语文课】
* 【很长的故事】
* 【旧伤】
* 【初次见面】
* 【台词集】
* 【生命、代价、遗憾，以及活下去。】
* 【流浪者之死】
"My Car"

"You're a talking pineapple, why are you surprised that my car can talk?" - Kaworu, The PineapplePR Movie

## Familial Relations

### Children

N/A

"My Car" is the car belonging to Kaworu in the P6 trilogy of movies. Unlike regular cars, and especially cars in the real world, it is able to move around on its own with no input, as well as being able to communicate through speech.
世界起源

污染
--

 公元二十七世纪，经历了核战争与核事故的一些国家无力处理污染物，将它们排入大海。

 到二十九世纪四十年代，地球已满目疮痍。

 绝大部分的海域受到核污染，海洋生物灭绝、变异，它们的变异体或尸骸成为了放射性物质快速蔓延的载体。生物链因此遭到严重破坏。大量人类因辐射病死去，人口锐减。

海墙
--

 为了保护仅剩的那些污染还有望治理的海域，人类开始修筑海墙。

 “海墙”不是一面实体的墙，而是一种人造力场屏障。事实上，海墙只是解决燃眉之急的措施——利用力场发生装置，减缓放射性物质的扩散。

黑洞
--

 在海墙NA\_2的地基建造过程中，一个定域核爆破的错误操作引发微观粒子高速碰撞，最终产生微型黑洞。

 黑洞坠入地心的同时，以逐渐递增的速度吞噬着地球。

 距离末日不到四十五年。这一时限甚至在越来越快地缩小。地球被完全吞噬前实现足以救世的技术突破，几乎是不可能事件。

## 末日与救赎

 四十三年以后，地球迎来了末日。

 但人类是幸运的——二十九世纪七十年代，黑洞突然被发现辐射出磁场，其中一端指向亚欧大陆中心。

 利用这一特性，人类往环亚地下运输轨道中灌注常温超导物质，形成环状电流，与黑洞磁场产生斥力。

 于是，大部亚欧大陆悬浮在黑洞之上，幸免于大塌陷的世界末日。

 这片地球的残土成为了宇宙中一个漂浮的孤岛。由此，人类进入浮岛纪元，人类文明的故事再次延续。

## 在此之后

 人类没有灭亡，却遭到了重创，文明也发生了倒退。

 “浮岛”很脆弱。倘若土壤与超导物质带分离，最后的家园也会坍塌。

 可是，即便人们的生活已经基本恢复正常，看到了曾经末日下的人类社会以后，拯救了世界的科学家们不再愿意把科技传给他们。

 那些“救世主”在一个因地质剧变而变得无人能到达的地方修建了基地，从此销声匿迹。

 后来，浮岛人类的文明倒退回十一个世纪以前的样子。他们已不记得自己的祖先曾掌握着多么伟大的科技。

 而对于那些时时影响着世界，却不见行踪的神秘人，他们称之为“守岛人”。
Josiah Fiddlestik

* Josiah Fiddlestik
* Control

Josiah Fiddlestik is one of the primary characters in The Killer BF Movie. He was first shown during the ending of The PineapplePR Movie, alongside his brother, Killer BF, but was formally introduced at the beginning of the second movie. Much like his brother, he resembles his father, PineapplePR's, human/real world form, yet he instead gets his name from Douglas' father as opposed to Korosu. Josiah does not have much real combat ability, unlike his parents and brother, however he later has his trait unlocked early by Harlot, allowing him to move things around with his mind.

When he first enters The Phone World, Josiah is possessed by Harlot's spirit, causing him to begin mentioning that he's having headaches, making his brother concerned and more determined to find an exit. Shortly after leaving Douglas behind at the entrance, Killer BF and Josiah Fiddlestik meet with He/Him-max, a strange man who claims he is a member of the Council of Hitmax, who comments that Josiah has a "terrifyingly strong power" within him, prompting Josiah to run away from his brother, causing him to be alone. He comes back shortly after though, during the fight against Dio, killing him in the process, along with almost killing Kaworu. He once again flees after Killer BF and He/Him-max begin to attack him to defend Kaworu.

During the movie's seventh chapter, Josiah is shown alone in a forest, talking to Harlot in his mind. Harlot claims that he can make Josiah "stronger" if he allows him to initiate "control", a process which merges the two together, while giving Harlot full control over Josiah's body, though this was not stated as a part of the deal. Josiah accepts this offer, causing him to change into a form mixed between the two of them, giving him four eyes, two of Harlot's and two of his own. He reappears in this form for the final fight of the movie, but once enough damage was done to him, Harlot removed himself from the link and left Josiah severely injured, to which Kaworu responds by taking him back to his house to get healed.

After the fight had ended Josiah returned to his family, however, in the epilogue of the movie, during Douglas' concert, Josiah re-enters The Phone and is met with the Council of Hitmax, who give him an offer to join, stating that although he will be a member he will be allowed to live with his family and that he will only be called when needed. They also claim that they are willing to ignore the criteria for him as they are short on one member and have no other options to turn to given that all the other members have been killed, and with the death of Grandmax, no more members can be naturally birthed. Josiah accepts this offer, though no effects of this decision have been shown in a movie yet.
诺拉

名称
--

［名称］诺拉

［全名］\_

［别称］（旧名）许凌｜（小名）冬至

［署名］Nora

档案
--

［性别］女性

［种族］星渊人类

［国籍］冀晔民国

［出生地］冀晔西北部

［出生日期］瓦解纪元58年4月3日

工作
--

［隶属］边境救援组织

［职业］医生

［入职日期］瓦解纪元91年5月

履历
--

* 瓦解纪元58年4年3日，出生于冀晔西北一个无名的星渊人聚集地。亲生母亲生下她之后惨遭杀害，临终前将她托付给前来阻止暴动的边境救援组织青年志愿搜救队长许雁。
* 同年6月，被许雁带回故乡同安。
* 因为非雷曼特兰人，不能接受义务教育。跟随许雁在边境救援组织长大，由许雁教授各类知识。
* 65年，随许雁进入晨昏山脉，参与大迁徙。
* 67年初，许雁因寒冷致病而去世。此后跟随其它迁徙者继续住在晨昏山脉。
* 68年，试图联系外界求援，意外被守岛人所救。成为参加大迁徙的人中唯一的幸存者。
* 68–83年间，因为某种原因在被守岛人人为阻止身体衰老的前提下，开始学习厄尔斯前文明的医疗技术。
* 89年，即16岁时，停止对身体衰老的干预，离开守岛人基地，加入边境救援青年志愿搜救队。
* 90年，因雷曼特兰联合军医疗人员紧张，被调动去支援联合军格罗里兰部队。同年结识通讯员安德烈·埃洛夫。
* 90–110年，始终在边境救援组织工作。
* 111年，再度调入雷曼特兰联合军，担任军医至116年。
* 116年雷曼特兰人类迁移星渊之后，调至一所重建的医院做医生。
* 123年12月，星渊绝灭后，成为最后的星渊遗民。
* 次年，杀死包括罗德里戈·弗洛斯特在内的多名患者，在被逮捕前自杀。终年51岁。
* 死后，依据她的遗愿，其遗物中导师即迁徙者东方明日的遗作《地平线》被递交文化机构出版成书。

## 相关文字

【生命、代价、遗憾，以及活下去】

【语文课】

【很长的故事】

【流浪者之死】

## 相关人物

［养母］许雁

［导师］东方明日｜卫莱

［好友］安德烈·埃洛夫
Old 14

**Old 14** is a group of levels that share distinct characteristics between them and are generally classified as the original levels of Rolling Sky. The Old 14 only consists of the first fourteen levels of Rolling Sky, not counting bonus levels (Illusion). Following the Deep Space update, an icon next to the ball said "NEW 13." Christmas was the final level of the Old 14. Kung Fu was the first main level to contain crowns and only 10 diamonds, and hence the first main level not to be a part of this category. Since the Old 14, most levels have bonus levels, which are considered its own category, which exceptions such as Spring Festival. There have been levels with 20 diamonds that came out after the Old 14, such as Sunny, but most still have 3 crowns, like Reindeers' Gift. All 1-star levels do not contain crowns as they are for tutorial purpose, with the exception of 8Bits since it was originally a 2-star level.

Traits of the Old 14 include:

* Most have no crowns. The only level with them is Forest/Old, as this level was modified in a later update.
* They have 20 diamonds instead of 10.
* Most of them had Roman Numerals for names with the exception of levels 11 to 14, which was changed in 8Bits's update.
* Most don't have bonuses with the exception of Massif, Castle in the Sky, Tetris, E-Labyrinth and Deep Space.
* They don't have diagonal tiles in perfect way to make them easier.
* They only have the normal jumppads. Since 1UP was released, many other power-ups were added, including variants of the jumppad, except Kung Fu, which only has normal jumppads.
* Most don't introduce new concepts with the exception of Tetris, Sci-Tech, E-labyrinth, and Castle in the Sky.

## List of Old 14 Levels

I. Massif

II. Sky

III. Forest/Old (The old Forest didn't have crowns, but were added in a later update. Forest also has crowns.)

IV Desert

V. Volcano

VI. City (first level added in an update)

VII. Sci-Tech

VIII. Tetris

IX. E-labyrinth (originally called E-labyrinth Adventure)

X. Castle in the Sky

11. Halloween (moved to Halloween Collection, Note: levels released after Level 10 had a name)

12. Ghost Dance (moved to Halloween Collection)

13. Deep Space

14. Christmas (moved to Christmas Collection)
Godhead

ALINAL (Also Alinal), known as, Godhead, Henosis or simply God, is the supreme, ultimate being which exists as "Soul of everything" ALINAL, the. The Godhead exists in perfect unity as "All-In-One and One-In-All". Pagan Monomyth paints him in as a benevolent personality, who, 'out of love for all' shattered himself into pieces, giving "song" to everything and essentialy giving birth to the dualistic original spirits; Mara and Vekh.

## Representations

* ALINAL - Wide spreaded usage.
* Big Papa - Norskan pantheons.
* Henosis - Aryavartan pantheons.
Rolling Sky Fanon Wiki

**Welcome to the Rolling Sky Fanon Wiki!**
Rolling Sky Fanon

We're a collaborative community website about Rolling Sky Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sky

### Obstacles

Riser, Air Crusher, Wheel, Small Hammer, Large Hammer, Slasher, Floater, Laser, Volcanic Watchtower (Inferno only)

### Introduced in

v1.0.0, January 20, 2016 (Initial release)

**Sky**, also known as **II**, is the second level in Rolling Sky. It introduces the Inferno and Snowhill themes. This is the first 2-star level (in order) and it was placed between Massif and Forest/Old when it was released. The main theme of this level is Universe.

## Difficulty

* This is the easiest 2-star level.
* This level is not too difficult, but you will still need to pay attention.

## Trivia

* This level only requires one tap to get to 5-8%. Afterwards, you will need to start moving.
* When the theme changes back to Universe, it gets harder than the previous parts of the level.
* You can hit an obstacle at 100%, which are two swinging small hammers, but the game does not count this as a fail. This can also happen at the end of Christmas and Auspicious Jade Rabbit.
* At 92%, there's a glitch where you may fail by the movers, but there are actually no holes between the tiles. This happens a lot.
* This level falls under the category of roman numeral levels that were changed during 8Bits’s release.
* There used to be a glitch where the mover at 6% could be activated without touching the arrow.
* This is the only 2-star level released in 2016.
* This is one of only three main levels that are 2-stars. The other ones are Faster and Golden Christmas.
* This level introduces the Volcanic Watchtower.
* If you concentrate on the percentage more than your ball, the percentage moves up by 1% about every 0.8 seconds, but at 95 - 96%, it stops moving for three seconds.

## Soundtrack and Gameplay

 File:Sky.mp3
The Nebulan Crisis

> *"The unthinkable, the unimaginable, the… unrealistic? JIS has been cut off to the outside world entirely. Although internet, water, and power are still running, it is mysterious how none connect to any sources outside campus walls. An endless abyss… JIS administrators are now looking into it. Keep calm and… school.." -Unknown*
>
>

At 11:30 on August 9th, 2023, a mysterious and sudden event shocked the campus of the Jakarta Intercultural School (JIS). Instantly, the sky turned dark, the world beyond the gates had disappeared, and the only thing left to see outside was the bright yellow glow of the nooning sun. 11:30 being during lunch break for all the campuses meant that all the students got to witness this event. All enrolled students of JIS were present that day.

The Nebulan Crisis era is the first era of the story, preceding the First Mandate of Governance era.

## Background

August 9th, 2023 was the first day of the school year. While teachers had already been going to school for a few days, August 9th was the first time students were on campus for educational purposes since the start of the summer. While usually at least a few students remain on break for the first few days, August 9th, 2023, saw the first 100% attendance rate in decades.

Regarding the Nebulan Crisis, this meant that all 8000 elementary, middle school, and high school students at JIS were facing this crisis together.

## Aftermath

Immediately after the event, students, teachers, and administrators alike attempted to make contact with people outside of the school. Although internet, electricity, and water were still running on campus, it seemed that nobody's devices could connect to sources outside of it. Telephone calls failed, and with no hope, guards began attempting to tear down the gates. They were unbreakable.

On the night of August 9th, anxious students were forced to sleep in makeshift housing facilities across campus with teacher supervision, as the educational departments gathered meetings to discuss plans moving forward. On August 10th, several attempts were made using a variety of methods to breach the walls and gates, all failing. Looking down past the wall, the only thing visible was a black, never-ending abyss.

On August 11th, the First Mandate of Governance announcement would be made, putting an end to the short period referred to as the "Nebulan Crisis".
安德烈·埃洛夫

名称
--

［姓名］安德烈·埃洛夫(Андрей Елов)

［全名］安德烈·伊万诺维奇·埃洛夫(Андрей Иванович Елов)

［别称］（昵称）安德里克

［署名］Andre Elov

档案
--

［性别］男性

［种族］雷曼特兰人类

［国籍］希维尔联邦国

［出生地］希维尔联邦国–阿狄塔斯克

［出生日期］瓦解纪元68年9月28日

工作
--

［隶属］雷曼特兰联合军

［职业］通讯员

［入职日期］瓦解纪元85年11月

履历
--

* 瓦解纪元68年9月28日，出生于阿狄塔斯克。父母都是学术界的精英。
* 75年，在当地开始接受义务教育。据悉，他义务教育阶段成绩并不理想。
* 80年，因为各种原因，转学至希冀联校附属中级学院。
* 85年，即17岁时，从希冀联校辍学，后加入雷曼特兰联合军希维尔部队。
* 90–94年间，因为编制变动，被调至格罗里兰部队服役，在此期间结识军医诺拉，并与罗德里戈·弗洛斯特短暂共事。
* 95年，雷曼特兰联盟破裂，联合军内部秩序崩溃。之后他与包括诺拉在内的部分战友辗转多地谋生。
* 96年，跟随诺拉回到边境救援组织，一月后加入边境救援武装力量。
* 103年，由罗德里戈·弗洛斯特领导的流浪者雇佣兵团结合残余力量重组雷曼特兰联合军，安德烈·埃洛夫重新加入其中，跟随罗德里戈·弗洛斯特，离开边境救援组织。
* 111年，边境救援与联合军再度汇集，为决战作准备。与阔别8年的好友诺拉重聚。
* 113年，在第二次晨昏战役中，只身闯入守岛人的基地，摧毁卫思的核电池，与其同归于尽。终年45岁。
* 116年，雷曼特兰人类迁移星渊之后，举行了形式上的葬礼，遗物安葬在新普里莫尤。

## 相关人物

［父亲］伊万·埃洛夫

［母亲］娜塔莉娅·斯沃博达

［姐姐］伊摩利娅·埃洛娃

［好友］诺拉｜谢瓦·斯米尔诺夫｜罗德里戈·弗洛斯特｜格兰·法林｜余烬
卫莱（DE-0）

名称
--

［姓名］卫莱

［全名］\_

［别称］\_

［署名］WAY

档案
--

［性别］女性

［种族］厄尔斯人类

［国籍］\_

［出生地］斯塔尔地球人类基地

［出生日期］瓦解纪元元年12月17日

［基地工号］DE-0

工作
--

［隶属］斯塔尔地球人类基地

［职业］“守岛人”

［入职日期］瓦解纪元13年12月

履历
--

* 作为基地塌方后唯一幸存的人类胚胎样本，从培养装置中出生。
* 由末代世界工程师李延章(FE–P533)与哥哥卫思（实为仿生机械人）抚养到13岁。
* 瓦解纪元13年，基地再一次发生塌方，李延章遇难，卫莱则得知了很多未曾听闻的真相。同年正式成为世界工程师，开始利用再生技术遏制衰老。此后受到卫思的监护。
* 68年，从暴雪中以“人道主义”的名义救回诺拉与罗德里戈·弗洛斯特。分别授予两人某种使命。
* 96年，突破卫思的控制从基地逃出。
* 97年–102年，先后追随边境救援与火种组织。曾秘密拜访伊摩利娅·埃洛娃并给予启发。
* 103年，与罗德里戈·弗洛斯特会面，后开始跟随新雷曼特兰联合军。被戏称为“统帅”。
* 116年及以后，在公众面前正式确认了存在，但极少露面，也不干涉雷曼特兰的任何事务。
* 124年，出席罗德里戈·弗洛斯特的葬礼。与格兰·法林短暂交谈。

## 相关人物

［监护人］李延章

［对立者］卫思

［合作对象］罗德里戈·弗洛斯特

［同伴］张敏

［指引对象］诺拉｜伊摩利娅·埃洛娃

备注

“卫莱”的名字是李延章为纪念第一位世界工程师卫莱（FE-0）而为她取的。
United States Government Department of Food and Health

>    *"Improving the health, hunger, and well-being of the States."* -Motto of the Department of Food and Health
>
>

The United States Government Department of Food and Health (DFS, sometimes GDFS) is an executive branch department of the federal United States Government created to protect the health and food of the U.S.G. people and provide them life-essential services. It was created to merge three factions of the United States Congress Front and prepare them for federal integration: the External Bureau of Food Management, the Internal Bureau of Food Security, and the Federative Republic group.

DFS is administered by the Secretary for Food and Health, who is appointed by the President with the advice and consent of the United Student Congress.
United Student Congress Front

> *"To rebel is justified for the unanimous declaration of the These United States against the oppressor, for we shall go on to the end. We shall fight on the bleachers, we shall fight on the plains, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender, for our fraternity upholds the principles of liberty and equality." -Unknown*
>
>

The United Student Congress Front (USC Front) was the alliance between the United Student Congress and relevant organizations to resist the First Mandate Government and install the Second Mandate Government following The Day. The USC Front would later transform itself into the Second Mandate Government.

On August 11th, the JIS Administration launched a campaign for the First Mandate Government and subsequent instatement of martial law. The United Student Congress, who *de jure* led the student government of JIS, decided that the nation must avoid all-out submission to the FMG due to inadequate provisions and lack of representation. Therefore, the USC pursued a strategy of gaining the needed representation and popularity of the student body before having sufficient strength to confront the JIS Security Forces. This Popular Front strategy lasted another 13 days until August 24, when The Day offensive was launched, putting an end to First Mandate rule.
Unitary JIS Wiki

# Unitary JIS

**Unitary JIS: Nebulan Crisis** is a story developed by students at the Jakarta Intercultural School. Originally developed as a framework for a Hearts of Iron IV modification, it soon became a collection of memories, short stories, and fun events at the school. The story is mostly set around the hypothetical where a Nebulan Crisis hits the school, leading it to succumb to extreme factionalism and civil disorder.

## All articles

* Democratic Management Agency
* First Mandate of Governance
* Junior Secondary State
* Senior Primary State
* Senior Secondary State
* The Nebulan Crisis
* United Student Congress Front
* United States Government
* United States Government Department of Food and Health

## Important articles

PlaceholderSenior Secondary StatePlaceholderJunior Secondary StatePlaceholderFirst Mandate GovernmentPlaceholderUnited States GovernmentDemocratic Management AgencyDepartment of Food and Health

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sawyer-Relationships

Being one of the main characters, alongside with Jocelyn, Claire, and Michelle, they are quite overworked with their school work. They're mainly focused on getting good grades, not to disappoint their family.

## Jocelyn

Being Sawyer's roommate, they're rather close to each other, morosely acting like they're family to each other, having no choice to almost always have to be 10 feet away. (ref) The two have been friends for some time now, have being said in [episode] that they've been friends since 8 years old. [adding more later once episodes and a plot have been picked up on]

***Roommates***

## Claire

Claire is another childhood friend, also being friends with Jocelyn ever since she was 11. She likes to tease Sawyer, calling them a girl-kisser to make fun of them, getting a response of anger from them. [adding more later]

***Close Friends***
Power Of Older Nations: Impending Doom

**Power Of Older Nations: Impending Doom** is a 2020 nation simulation game created and developed by Gerald Net, Derek Lugar and 3 other associates. It is the thirteenth game in the PON series. Since its launch, over 36 user-created nations have been created, with only 2 being active as of 2024.

## History

*Impending Doom* was created and established on June 22, 2020 by American political theorist Gerald Net and German philosopher Derek Lugar. It was a mostly original creation of Net and Lugar, but had also taken some minor, almost negligible inspiration from other nation simulation games of the time.

## Gameplay

Gameplay is almost identical to the previous 10 games, but with some minor differences. In this installment, the game is eventually reset/shutdown after a certain amount of time runs out. There is a large red clock that counts down to the end of the game. Once that clock reaches zero, the entire game area (or planet) is destroyed by any effective means, such as a very large nuclear bomb or apocalypse that ends the planet. Then, the game is reset and begins again on a brand new planet with no in-game acknowledgement of the previous planet or its nations.

Like most previous installments, there are 5 main phases that a nation goes through: the Primitive Phase, the Agricultural Phase, the Industrial Phase, the Modern Phase and the Future Phase. In order for a nation to move up in Phases, it must be focused on funding the development of new technology, to the point that it has a sufficient amount of evolved technology within the nation's tech tree.

## Reception

*Impending Doom* received negative reviews from several different players and critics, and had an overall rating of "3.9/10", the lowest rating out of all the PON games.

Unlike the other PON games, Impending Doom has temporary gameplay, on a temporary planet with temporary nations. In all other PON games, the planet is permanent and so is the gameplay.

A player known by his username 'TriadMan4K', stated that the game was "not very frightening. I didn't feel on edge knowing that the game was going to end, and I did not even bother trying anyway since I knew that the game was going to end and that it did not matter."
Melodic Metropolis

**Melodic Metropolis** is an upcoming Co-creation Level. It's the 4th main Co-creation Level. It's a melodic-themed level.

## Update Message

\*\*\*【Take a trip to underground!】\*\*\*

1．New official levels added: Lv. 114 "Otherworld", Co-Level 4 "Melodic Metropolis", Lv. 115 "Graveyard", Lv. 116 "Hypermello", Lv. 117 "Underground"

2. Added official level editor.

3．Bug fixes.

## Trivia

* This is the first main Co-creation Level to release before the previous main Co-creation Level even got a bonus, which is Bouncing City.
* This is also the first Co-creation Level to not have a preview for a players submission background and obstacle design, unlike the first 3 Co-creation Levels.
* The backgrounds of this level was designed by **sneek22**.
* This is the first Co-creation Level coming from the foreign Co-creation competition instead of the Chinese one.
* This is the second Co-creation Level to be about cities, the first one being Bouncing City.
* The composer of this level's soundtrack is the same as Chess Fortress (**A Cup of Cat Head**/**一杯猫猫头**).
Otherworld

**Otherworld** will be the bonus level of The Day of the Dead. Its main theme will be Candlelight Mexico.

## Update Message

\*\*\*【Take a trip to underground!】\*\*\*

1．New official levels added: Lv. 114 "Otherworld", Co-Level 4 "Melodic Metropolis", Lv. 115 "Graveyard", Lv. 116 "Hypermello", Lv. 117 "Underground"

2. Added official level editor.

3．Bug fixes.

## Trivia

* At 1:11, the music sounds a bit similar to The War from Dancing Line.
罗德里戈·弗洛斯特

名称
--

［姓名］罗德里戈·弗洛斯特(Rodrigo Frost)

［全名］\_

［别称］（旧名）常风

［署名］R.Frost

档案
--

［性别］男性

［种族］雷曼特兰人类

［国籍］冀晔民国、格罗里兰帝国

［出生地］冀晔民国–同安

［出生日期］瓦解纪元40年6月4日

工作
--

［隶属］雷曼特兰共同体

［职业］联合军军官

［入职日期］瓦解纪元59年8月

履历
--

* 瓦解纪元40年6月4日，出生于冀晔同安。其父亲为格罗里兰裔战地记者，母亲是冀晔本地的医生。
* 47–58年间在冀晔接受教育。之后随父回格罗里兰帝国暂住。
* 59年，即19岁时，开始服役于雷曼特兰联合军格罗里兰部队。后成为队伍中一名士官。
* 65年，从格罗里兰帝国赶回冀晔同安，为即将参加大迁徙的发小东方明日送行。三日后返回归队。
* 大迁徙时期，先随所属队伍驻守南部战线，半年后调至晨昏山脉外围，与迁徙者联络。
* 68年，意外发现了联合军拒绝支援迁徙者的机密，因此背叛联合军，携部分物资只身前往晨昏山脉，欲救回挚友。途中因极寒昏迷，被守岛人带走。
* 因严重违纪被联合法庭判处数百年有期徒刑，但随后很快就被登记为自杀死亡。实际上在守岛人处进行了长达15年的冬眠。
* 83年，从冬眠中苏醒，并在与守岛人达成某种协议后离开了她的基地。
* 84–94年，以雇佣兵身份从属雷曼特兰联合军。期间参与神坛–赤城战役。曾受格罗里兰帝国国王泰伦二世亲自接见。
* 94年末，格罗里兰帝国覆灭。带走幸免于难的公主格兰·法林。
* 95年，雷曼特兰联合军崩溃之后，开始不断吸纳其残部，逐渐组建成新的兵团。开始以“流浪者弗洛斯特”的名号被人知晓。
* 103年，其兵团作为主干力量之一重组雷曼特兰联合军。之后担任联军司令。
* 116年，新联合军演化为雷曼特兰人类政权“雷曼特兰共同体”。同时他因伤病退伍。
* 119年，64岁的罗德里戈·弗洛斯特任职新格罗里兰共和政府的外交官，格兰·法林成为他的得力助手。
* 123年，参与星渊绝灭事件的决策。次年，住院期间被其医生诺拉杀死，终年69岁。

## 相关文字

【流浪者之死】

【旧伤】

## 相关人物

［挚友］东方明日

［合作对象］卫莱

［战友］安德烈·埃洛夫

［学徒］格兰·法林

［旧识］阿列克谢·谢多伊斯基
IozothaMC Wiki

**Welcome to The IozothaMC Wiki!**
A place to explore the lore and history of IozothaMC

We're a collaborative community haven of information about the world, characters and history of Iozotha. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! And make sure to include which category your page is in at the start of your writing using this template "[[Category:towns]]".

Find us at:

https://discord.gg/g2HbQxpMjT

https://twitter.com/iozotha
Wiki Rules

### Toxicity

We do not tolerate any form of toxicity in this wiki, this includes: deleting others pages, vandalising pages, spreading misinformation, writing harmful or abusive comments, erasing other peoples perspectives, ect. keep the wars in game, not in the media!

### Relevancy

We want this place to be a factual archive of all things that have happened and are happening on the server. Keep your pages and categories relevant to the server or characters.

### Meming

While memes and jokes are allowed in your pages and comments we do not allow spam of certain memes like mass posting of Javier the npc and whatnot, keep this a semi-serious environment for historians to flourish and players to find important information.

### Enforcement

We ourselves are still new to using the fandom wiki website but would like to trust that you will use this platform properly, we understand that the site can be janky at times so make sure to take care when editing pages incase of any mishaps like accidental deletion that may end up in being banned.
厌食症

## 厌食症Anorexia

### 描述

我吃不下了
I can't eat anymore

### 标签

非游魂长子名分
非大量过牌

### 道具池

商店
宝箱房
贪婪宝箱房

```
**厌食症**（Anorexia）是一个ty's Universe中加入的被动道具。

```

效果
--

* 拾取时将角色的红心变为**1**颗，并随机生成**1~4**个红心（即与药丸呕血相同的效果）。
* 拾取后将本房间内所有带有“食物”标签的道具重置为当前房间道具池内随机的不带有“食物”标签的道具。
	+ 拾取**厌食症**前已经生成的带有“食物”标签的道具，会在角色拾取**厌食症**并进入其所在房间时受到重置。
* 阻止所有带有“食物”标签的道具生成。

## 协同效应

* 大胃王：覆盖**厌食症**。

画廊
--

角色拾取厌食症后的外观
丰饶羊角

```
**丰饶羊角**（Cornucopia）是一个ty's Universe中加入的主动道具。

```

效果
--

轶事
--

* **丰饶角（Cornucopia）** 是感恩节的常见象征物之一，也普遍见于西方雕塑和古典建筑外饰中。最普遍的一种说法认为，这是古希腊神话中阿玛耳忒亚（Amalthea）的羊角，她以母山羊的形态庇护了差点被克洛诺斯吞下的幼儿宙斯并为他哺乳。而这只角则是宙斯在与她玩耍中不慎被宙斯折断的，因此宙斯祝福了这只角，让它可以涌出无穷的财富。也有说法认为，这只角来自古希腊神话的河神阿刻罗俄斯（Achelous），他在与赫拉克勒斯摔跤时折断了他的角。
* 这个道具的贴图来自于游戏**《泰拉瑞亚》（Terraria）**的道具丰饶之角。值得一提的是，这个道具在移动版《泰拉瑞亚》的**1.2.11212**得到了贴图更新，随即在之后的**1.3.0.7**版本遭到移除。目前仅有任天堂3DS版的《泰拉瑞亚》保留了这个道具。
The Song

The Song, sometimes also misleadingly reffered to as The Symphony is the sentinent part of all totality that governs all of creation. It is The "Consensus Reality" that serves as fundamental part of all what is there and essentialy flows and exists within anything everything, defining the respective object's whole aspects of being, be it a stone, an individual, or even reality itself. Determined by no one but Godheads who can freely write down whatever they want into the scripture, its notes play, merging into stories, myths and legends utill the very moment of when it is thought that elsewhat is to be played. Being devoured, diggested by the World Eater, present once again, it starts all over again, cycling in eternal singing, symphony starts all over again.

Symphony, self-sustaining, singing itself over and over, in a no finite number, in different iterations all at once. The Song plays its tones in different ways simultaneously, every timeline a different rendition of the same song. And when it reaches the end, knowing nothing else, it starts over and sings itself a again, different this time, with new renditions of a newer, altered song. Each of the endless Ensembles, platonic ones included have many timelines, levels, alternations and parallels co-existing alongside with one another, and all reach their end at the same point, and a new cycle begins, and all the renditions coalesce into Convention before starting over again in all their manifold interpretations.
Fortuna

*Fortuna, the God of gluttony and evolution, designer of mabeasts and divine pregenerator of voyagers is one of the Godheads present within the Aetherius, occasionaly reffered to as 'Obscure God' or 'Blind World Eater' is also the fifth, last out of the horsemen. The youngest child of Auriol, destined to harbring ends upon the world each time it is reborn in an endless cycle.*

## Representations

* Fortuna - Pagan pantheons.
* Auswhalen - Norskan pantheons.
* Askhan - Aryavartan pantheons.
赦罪

```
**赦罪**（Absolution）是一个ty's Universe中加入的被动道具。

```

效果
--

* 所有受伤都不会有额外惩罚。
	+ 受到红心伤害时不再降低恶魔房/天使房的开启概率。
* 部分自伤有**60**%的概率不造成伤害，有**40**%的概率造成一整颗心的伤害。
	+ **会受到概率影响的伤害来源：**神风！、剃刀片、献血袋、血之权利、生命之息、鲜血炸弹、玻璃碎片、忏悔室、献血机、恶魔乞丐赌命乞丐、去往陵墓/炼狱章节的门
	+ **不会受到概率影响的伤害来源：**钝剃刀片、土豆削皮刀、血誓、达摩克里斯之剑、血色羁绊、一磅肉、锋利插头、计划C、圣血吸管、心碎、献祭房
	+ **不再触发负面效果的道具：**玻璃大炮、逾越节蜡烛
	+ **正常触发负面效果的道具：**诅咒之眼、塔之诅咒

## 协同效应

* 堕化伊甸：受到伤害时不再触发角色特性的重置效果。
* 满分考卷：受伤不再打断获取饰品满分考卷的进度。
	+ 满分考卷也不会因为角色受到伤害而消失。
* 达摩克里斯之剑：未触发的达摩克里斯之剑不会因为角色受到伤害而进入激活状态。
	+ 但是，如果拾取**赦罪**前达摩克里斯之剑就已经处于激活状态，则无法防止其掉落杀死角色。
Auriol

*The God of Time and Change, one of the two firstborns of Mara and Vekh (The other being Aryagoroch). In many creation myths the interplay between two brothers is what leads to manifestation of reality as it is known.*

## Representations

* *Auriol - Pagan Pantheons.*
* *Father Time - Norskan Pantheon.*
* *Satalkh - Aryavartan Pantheon.*
激光枪

```
**激光枪**（Laser Gun）是一个ty's Universe中加入的主动道具。

```

效果
--

* 使用后：
	+ 清除当前房间内由**激光枪**生成的等离子激光体。
	+ 如果当前房间内不存在等离子激光体，那么角色会举起**激光枪**，按下射击键后朝射击键方向发射一团等离子激光体。
		- 等离子激光体不会造成接触伤害 ，但是会自动锁定其索敌范围内的敌人，以每秒**3**次的频率发射短程激光进行攻击。
		- 等离子激光体的短程激光造成角色**100%**伤害。对同一个敌人连续的每一次攻击都会提升短程激光**3%**的伤害，最多提升至等同于角色**600%**伤害（转移攻击目标会清除此加成效果）。
		- 等离子激光体的短程激光带有灵体效果。除此之外，也继承角色拥有的其它泪弹效果。
		- 等离子激光体存在**20**秒后或接触到到房间边界时消失。

注意
--

* 角色的弹速越高，等离子激光体的移动速度越快。
* 角色的射程越高，等离子激光体的索敌范围越大。
* 在房间边界朝墙壁使用时，射出的等离子激光体会直接消失。
* 尽管等离子激光体的短程激光可以继承角色的泪弹拥有的追踪效果，但是由于其射程过短，看上去和不具有追踪效果的短程激光并没有太大的区别。

## 协同效果

* 模拟摇杆：允许角色沿任意方向发射等离子激光体。
* 我的镜像：等离子激光体在移动过程中会随着远离角色所在位置而减速，同时尝试返回角色所在位置。
* 小小星球：等离子激光体的移动轨迹改为在射出后环绕角色，射出的短程激光也会变为先环绕等离子激光体一圈再向目标发射（类似于拾取了小小星球后的科技激光）。
* 连续统：等离子激光体接触到到房间边界时不再直接消失，而是飞出墙壁后从屏幕的另一侧飞回。
	+ 在这个过程中，如果等离子激光体移动到了距离房间边界过远的位置，那么等离子激光体依然会消失。
* 橡胶胶水：等离子激光体接触到到房间边界时不再直接消失，而是随机弹向另一个方向。
	+ 在这个过程中，如果等离子激光体移动到了房间边界的转角处，那么等离子激光体依然会消失。
	+ 在房间边界朝墙壁使用时，射出的等离子激光体不会立即消失，但是也不会移动。
* 反重力：等离子激光体生成后会会悬停在原地**2.0**秒，之后再向原本的射出方向移动。
* 弯勺魔术：等离子激光体和短程激光变成**紫色**。等离子激光体在移动过程中会略微偏离原本发射的方向来追逐索敌范围内被锁定的敌人。
* 圣心：等离子激光体和短程激光变成**白色**。等离子激光体在移动过程中会略微偏离原本发射的方向来追逐索敌范围内被锁定的敌人，并且攻击间隔提升至**300%**。
* 科技：等离子激光体发射具有无限射程的激光。
* 科技II：等离子激光体的攻击间隔降低至**75%**，但是对同一个敌人连续的每一次攻击只提升短程激光**2%**的伤害。
* 科技0.5：等离子激光体发射短程激光时有**50%**的概率额外发射一道短程激光。
* 科技X：等离子激光体上将环绕一圈激光环，激光环接触敌人时造成角色**50%**伤害。等离子激光体消失时激光环也会消失。
* 鲁多维科科技：等离子激光体的移动和悬浮泪弹一样可以受到玩家的控制。
* 硫磺火：等离子激光体发射具有无限射程的被科技激光环绕的鲜血激光柱。等离子激光体的攻击间隔提升至**600%**，索敌范围大小提升至**200%**。
* 妈妈的菜刀：等离子激光体发射短程激光的同时额外发射一把不会回收的菜刀，菜刀造成角色**150%**伤害。
* 吐根酊：等离子激光体和短程激光变成**绿色**。等离子激光体攻击间隔提升至**300%**，发射的短程激光伤害修正**+2**且击中敌人时**爆炸**并造成中毒效果。
* 雅各布天梯：等离子激光体和短程激光变成**白色**。等离子激光体的短程激光击中障碍物或敌人时会生成**1**道电弧。
* 眼球突出：等离子激光体和角色所在位置之间的距离越小，等离子激光体视觉效果的大小越大，索敌范围越大。短程激光对同一个敌人连续的每一次攻击只提升短程激光**2%**的伤害。
* 煤块：等离子激光体和短程激光变成**黑色**。等离子激光体和角色所在位置之间的距离越大，等离子激光体视觉效果的大小越大，所发射的短程激光伤害越高。
* 豆奶、杏仁奶：等离子激光体和短程激光变成**白色**。等离子激光体的攻击间隔降低至**20%**，但是对同一个敌人连续的每一次攻击只提升短程激光**1%**的伤害。
* 巨人独眼：等离子激光体攻击间隔提升至**300%**。
* 车载电池：等离子激光体的短程激光对同一个敌人连续的每一次攻击改为提升短程激光**5%**的伤害。
* 虚空：吞噬**激光枪**后每次使用虚空时将生成等离子激光体。等离子激光体的移动方向与这一次使用虚空前最后一次射出泪弹的方向相同。
	+ 通过这种方式可以在同一房间内生成多个等离子激光体。

轶事
--

* **等离子体（plasma）**又叫电浆，是由部分电子被剥夺后的原子及原子团被电离后产生的正负离子组成的离子化气体状物质，也是除去固、液、气外，物质存在的第四态。这一状态下的物质是由带正电的原子核和带负电的电子组成的均匀的一团，因此它是近似电中性的，所以就叫等离子体。

画廊
--

举起激光枪的以撒等离子激光体与以撒正在发射短程激光攻击的等离子激光体各种不同的等离子激光体
Aetherial Void

*The Aetheric Void, or Aetherial Void, also known as the Lesser Aether and the Endless Nothing, is a huge, infinite expanse of void with only loose magic flowing inside of it. Aetheric Void is a fundamental part of the Realmsphere and functions as its space.*

> *Aetheric Void is not to be confused with The Void.*
>
>

## Magic

The Aetherial Void is full of holes in it, which lead straight into Aether, acting as bridge between Materium and Immaterium, providing psychic energy, commonly known as magic to the Material World, most importantly for Theia and its inhabitants. Magic flows all through the infinite space of the Aetheric Void and commonly makes its flow to the branches of *The Helix Tree*.

## Stars

Stars are in fact holes in Aetheric Void that lead straight into the endless Ocean of *Aetherius*, yet, due to the imperfection of mortal perception, they are viewed as what we are used to call 'stars'. Stars are the source of all psychic energy that is mostly reffered to as 'magic'.

## Also See

* *Materium*
* *Aether*
* *Cosmology*
* *World Tree*
Resonance

*Resonance is a state of soul that grants individual unique abilities that are to be obtained upon collebrating a soul with the notes of present within the Symphony of existence to the individual user of it, represented by one's connection with the Song in the form of a hip-slung bell that can come in various shapes and colors. The abilities granted by Song might vary from something rather simple like precognition into the future to straight up reality-altering tonal capacities. Ultimately, shaping reality to one's own will is essentialy possible for any user of the resonances, althrough it would require vast amounts of willpower from the using individual. It should also be noted that resonances are utterly seperate from being any form of magic, instead, being something more othersome in nature, not requesting any usage of magicka or its capacity from the user. resonances might be obtained by near-death experience, which is a very rare occurance as a whole. The efficiency of a resonance governed by the Willpower, alongside understandment of the Song and Experience with the bell usage of the individual.*
Platonic Ensemble

Platonic Ensemble(s), Ultimate Ensemble(s) and Sung Record(s) are all words that are used to define a celestial hierarchical set of worlds that is, or, in case of using plurals, uncountable sets of structures that are fundamented upon mathematics, which are in order used to define themselves via utilization and encompassing of all mathemathicial known, yet to be known and never to be known, utterly contradictory and illogical, alien to normal logic constructs, via which equalize everything within the latters to reality that is contained within the 'Totality Tree.' Each of them encompasses a no finite number of all possible, imaginable and unimaginable ensembles within themselves, to the point where all impossible and contradictory worlds are an utterly common go. Just like in case of ensembles, the 'gaps' between each of those structures are filled with the Ocean of Unsung Depths, the first layer of Aether.
Dreamsleevee

Dreamsleevee is a hypnogogic, paramount God, or, rather, a state of being in eternal, complete love with everything in which one dreams up all reality in the limitless state of pure freedom and unity, the death of all limits and restrictions that would bound anyone beneath it and in which holds all aspects of existence as facets of itself, being the all-encompassing Eternal "I" from which all illogical and illogical, contradictory and not, possible and impossible are dreamed into being. Each Dreamsleevee, in scizophrenical, but warm dreams halucinates its own Symphonies, its own Eternal Gardens, its own Astrals, its own Aethers and/or its very own, seperate and unique, realities. There are unreachable amounts of those beings, all of them are simplest fractions of the chain that makes up the Towers, but, ultimately, they also make up true "I"s of Godheads.
The Anima

*The Anima, or The Astral World is a multi-layered ethereal realm born out of the unconcisious and concisious minds and emotions of Men. A home to numerous creatures of legends, stories, and even mind-made Gods of various beliefs, which are commonly reffered to as Anima Gods.*

## Structure

*The Anima contains numerous layers, which begin with Insomnia and end where unconcisiousness of mortal minds resides.*

### Insomnia

*Insomnia, the first layer of the Astral World where the realm exists in parallel with Physical World, allowing a number of spirits to take form in the world of man. This layer is also a 'home' to those souls who were unfortunate enough to die whilist being in The Depths.*

### Gestalt

*Gestalt, the deepest layer of The Anima is the swirl of every single mortal emotions and mind, be it concisious one or unconcisious. The Gestalt is also the 'Hell' for the souls who have died elsewhere in The Anima, becoming additions to the seemingly endless spiral of aether.*
道具

简介
--

**道具**（Item） 为以撒的结合中的一个组成部分。它们能修改角色的属性或修改角色的泪弹/泪弹效果以及更多。

一般来说，道具被分为不同的类型和组别。有些是被动道具，会永久给予角色新效果，其余的则是主动道具，只在被使用时生效。原版以撒的结合有196个可收集（主动及被动）道具；道具的数量在重生里明显增加，道具图鉴共有341个可收集道具。胎衣新增95个新道具，道具总数达436个。胎衣†又新增111个新道具，道具总数达到547个。而在扁桃体被从道具图鉴移除后，忏悔中又增加了171个新道具，道具图鉴中的道具总数达到717个。

部分道具具有装饰效果，会改变角色的外观，更改角色的贴图。但对阿撒泻勒而言，此装饰效果并不是更改角色的贴图，而是用装饰贴图覆盖在角色贴图上面。

要了解有关道具的更多信息，请查看以撒的结合Wiki上的道具页面。

ty's Universe添加了8个新道具。
Ymir

Ymir, the first human and woman to manifest onto the face of Theia.

She is vastly present within various mythologies and beliefs all across the world, althrough some certain groups and races do not believe in their ancestary ascending to Ymir, and unrightfuly so, for all sentinent mortal races present make up their progeneration to humans in one way or another.
倒带

```
**倒带**（Rewind）是一个ty's Universe中加入的主动道具。

```

效果
--

* 使用后：
	+ 将角色传送到从当前楼层倒退**两层**的楼层的初始房间，同时保留所有属性和道具。
	+ 重置当前楼层、上一楼层、上上一楼层的所有内容。

注意
--

* 如果之前经过的楼层属于支线章节，那么**倒带**生效后也会回到对应的支线章节楼层。
* 在章节地下室、燃烧地下室或地窖的第二层使用**倒带**，会回到相应章节的第一层。
	+ 在这些章节的第一层使用**倒带**则会直接回到家。
	+ 在回溯路线的任意楼层使用**倒带**，也会直接回到家。
* 完成整个支线章节后，如果下一层选择进入主线章节楼层并使用了**倒带**，只会返回到上一楼层。
	+ 一个具体的例子是：途径下水道I与下水道II抵达主线章节楼层洞穴II（或其变种楼层），在这一层使用**倒带**会跳过被替代的楼层洞穴I，回到楼层下水道II。

## 协同效应

* 美德之书：生成一团较大的蓝色魂火，拥有**50**点生命值，发射**20.0**伤害的普通泪弹。**倒带**对应的魂火最多只能同时存在一个。
* 犹大/犹大之影+长子名分：**倒带**生效后的一整层内获得**攻击+2.5**的效果。
* 车载电池、虚空：不生效。
* 节拍器：不会触发**倒带**的效果。

轶事
--

* 该道具的英文名称“**Rewind**”是原版**《以撒的结合》**在DLC**《以撒的结合：忏悔》**中加入的一条控制台指令。输入 *rewind* 并执行后会取消当前房间中产生的所有变化并把角色传送回上一个房间。

画廊
--

倒带的魂火与该隐
Xarikhia Wiki

**Welcome to the Xarikhia Wiki!**
nothing to describe yet:DD

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Vodka curioso

o vodka curioso é um vodka as vezes esquecido, mas ele é o vodka com o ataque de area mais poderoso, ele tem um pequedo controle remoto com um botão em sua mão, mas devido ao fato dele ser curioso ele acaba apertando-o, fazendo uma enorme bomba nuclear cair no campo de batalha.

### único problema

um dos unicos problemas do vodka curioso, é que, ele é tão curioso que não pode ir no Vodkaloon, pois ele pula de curiosidade e esquece seu paraquedas.
The Depths

The ***Depths***, also The ***Afterlife*** is the residence to all the souls that have died on the groundscapes of Theia, and home to the Sea Monstrocities dotted all across the world. Despite being a resting place for souls, The Depths is a physical location that is accesable via wheerpools scattered across the waters of Theia. It has its own ecosystem and is able to support the bizarre marine life that inhabits it.
Aryagoroch

*The God of Fate, Magic and Stasis, one of the two firstborns of Mara and Vekh (The other being Auirol). Many beliefs lead to Aryagorach giving birth to the stars and causing the magic manifest into existence. Aside from that, he maintains himself, with all existence being his dream.*

## Representations

* Aryagoroch - Pagan pantheons.
* Magicka - Norskan pantehons. Magicka
* Olakhen - Aryavartan pantheons.
Planes of Aether

*The Planes of Immaterium, also reffered to as Aetherial Planes and Heavenly Plains, they are homes for the various A'eth, be it Aetherial Gods or Lesser Aeth. The Realms of Immaterium are all unique, with each being ruled over and shaped by their respective Greater Immaterial Spirit in to their own liking.*

## Known Planes of the Aetherial Gods

* Auriol - Everchanging Isles
* Aryagoroch -Slumbering Reach
* Yahkem - Realm of Order
* Pery-Al - Rotting Pits
* Awolakhan - The Hunting Scapes
* Kshti - Last Harbour
* Yulü - Empty Plains
* Fortuna - Polyphagia, the field of wheat

## See also

* *Materium*
* *Aether*
* *Aetherial Void*
* *Void*
* *Cosmology*
Dreamsleeve (Eternal Garden)

Dreamsleeve, which are also reffered to as 'Towers' are described to be the upholding 'beams' of all creation. They are said to be the 'true bodies' of Gods and are also reffered to as Pillars of Creation. Totality Tree is the primal example of a Dreamsleeve. They are situated in Eternal Garden, which in turn exists beyond 'anything and everything'.

## Structure

Structure of a Dreamsleeve is constructed upon an endless hierarchy, which is made out of uncountable amounts Dreamsleeves, all stacked upon eachother, ascending, each higher one of them dreams on the lesser one, who in turn dreams up another, beaneather one, with this chain going on forever, with addition of each Dreamsleeve, besides dreaming on a lesser one also halucinates utterly never ending amounts of same structures of such Dreamsleeves, with the latter 'main' one percieving itself ontop, superior in every definition of the word.
Mabeasts

*Mabeasts, magic(al) beasts is a set of creatures that in one way or another appear to have monster-like, other from normal animalistic one nature, with them varying from simple slimes upwards to voyagers. Mabeasts are said to make their cometh into existence being constructed by Fortuna, orignal spirit of gluttony. Commonly, they feed onto magicka and, in some cases, they have other sources of food, or even are completely seperated from feeding on mana.*