recursal/Fanatic-Fandom huggingface dataset:
Elf

### Description

"The character is an elf. They are immortal beings known for greater wisdom and connection to magic."

* Brush It Off - Heal straight after receiving damage
* Woodfolk - Beings who are attuned to the forest.
* x50% Reduced Carry
* x90% Decrease Personal Carry Limit
* x110% Increase Perception
* x125% Increase Wits
* +1.0 Increase Movement Points
* +5.0 Shield during child "Growing Up"

### Growing Up

The Growing Up event for an Elf Child takes 35-55 turns from when the 'Child growing up' Tag is received, making it longer than any other race.

Upon reaching the 'Growing Up' Event, an Elf Child may make the following decisions:

* [Magic users or loyalty and mysticism] You either know enough about magic to try and teach even an elven child, or you are friends with the Woodlandkin as so you can ask their guidance so that the youth may become an elven magic user.
* [Perception and strength] The child is has physical prowess, perhaps the path of a warrior is their destiny.
* Teach the elven child some good old trade.
	+ Begin the trials for a gatherer.
		- **Get Elven Forest Gatherer** *(1% chance of death if not Chosen)*
	+ Begin the trials for a craftsman.
		- **Get Elven Forest Craftsman** *(1% chance of death if not Chosen)*
* [Chance] Elves are forever bound to the forest, allow your child to transform into a forest demon, even if the result is unsure.
Scoundrel

## Human Scoundrel

"Slightly more sophisticated than their scavenger kin, nevertheless, hide your silverware around them. They are typically seen in the company of rats."

## Skills

List of skills that can be obtained by a character by

* leveling up if he belongs to the specified class
* growing up event if the child grows into a character with the specified class

Note that the list may be not complete.

Characters that belong to the class may have skills out of this list. They may get them during childhood or while belonging to a different class before getting the specified class.

All Scoundrels start with this skill, replacing Brute Force:

* Trash Attack

Additionally, the Human Scoundrel may learn any of the following skills:

* Craftsman
* Dizziness Powder
* Gatherer
* Hurry up!
* Lucky Sod
* Protective Word
* Reliable Argument
* Strength of the Swarm
Human Hunter

"Adept at hunting prey and scouting."

## Skills

List of skills that can be obtained by a character by

* leveling up if he belongs to the specified class
* growing up event if the child grows into a character with the specified class

Note that the list may be not complete.

Characters that belong to the class may have skills out of this list. They may get them during childhood or while belonging to a different class before getting the specified class.

* Craftsman
* Ghostly Axe
* Good Luck
* Hunter's Mark
* Outmaneuvre
* Poison Throwing Dagger
* Showing Off
* Sneak Attack
* Two Flying Daggers
Scavengers

### Description

"They are the second largest human community, but they are not followers of the pantheon. As the story goes, Scavengers were folk who displeased the gods and thus never received their protection during the days of Darkness. As such, they became wilder, often ridden with disease and madness. These days they are able to form more controlled societies and are known for slave trade across the land. You may be able to acquire some slaves from them, sell your own people or even obtain a scavenger witch."

### Loyalty

After reaching 50 points with Scavengers you can buy a slave for a fee of 7000. This will give you a chance to get either Goblin child, Human Scavenger or a human child.
Dresden-Class Cruiser

The Dresden-Class medium cruiser is the heaviest type of vessel to adhere to the German cosmo navy's distinct u-boat style of design. While a number of smaller modern classes of the same lineages were still conceived afterward, it is seen as the pinnacle of the first inner planet war era of German starship design.

## Technical Specifications

### General

Conceived as a straightforward ship-to-ship combat design, the Dresden-Class is well-armed and defended for its size, without any outstanding specialization. Carrying enough supplies and accommodations for mid- to long-term deployments, the vessel serves as the primary presence of German and European forces in further removed off-world territories.

### Armaments

What sets this design apart from other classes of similar tonnage is the heavy double-mount laser cannon, which provides the Dresden with a considerable edge in direct engagements.

Heavy close-proximity armament and flak-capability enable the Dresden to hold its own even against multiple enemies and garrison strike craft.

### Defensive

Aside from its flak and point defense capability, as well as the additional shrapnel-insulation, the Dresden-Class boasts formidable kinetic armor. Modifications made during the inter-war period reinforced this primary barrier protecting ship and crew with internal struts and blast-armor layers on sensitive areas. The additional protection enables the vessel to take considerably more punishment.

## Tactics

Although it was not designed directly to accommodate a specific role in the Finabel Federal Cosmo Fleet, the Dresden-Class was instrumental in defining German design and doctrine for the coming decade. The main difference between the older Dresden and many modern designs is its strong emphasis on independent operations. Capable of protecting itself through flak-screens and point defense of its own, the Dresden relies less heavily on escorts than some more modern vessels and is well suited for operations on its own.

In skirmishes, the Dresden stands a good chance of outgunning its opponents at long ranges and circles them from afar. Against smaller, more agile craft, the cruiser takes a much more aggressive stance in order to bring its close-proximity firepower to bear.

## History

Introduced shortly after the First Inner Planet War, the Dresden-Class was a consequent continuation of the late war design mentality. Due to its relative size and heavy armament, the Dresden-Class could successfully fill a niche as the dependable workhorse of the fleet, unlike other cruisers of similar size.

Due to its size and energy requirements, the Dresden-Class was built in relatively low number and not offered to any spatial military other than the German cosmo navy (Deutsche Marine Weltraumdivision) and the Finabel Federal Cosmo Fleet.
Japanese Cosmo Navy

Prominent Japanese Classes (selection)

Taking on a prominent role in humanity's expansion into the Solar System, the Cosmo Navy is a dominant force of the 22nd century. It reaches far from the blue skies of Earth out toward distant shores of the Cosmic Ocean, furthering the interests of the State of Japan and claiming new worlds for humanity.

## Doctrine

Relying on regularly modernized, versatile designs, the Japanese Cosmo Navy fields a consistently excellent roster of starships and stations. Both officers and enlisted also undergo expansive training programs and have a particularly high standing in society.

Although the Japanese Cosmo Navy is not among the most numerous overall, it is proportionally one of the largest in relation to the population. Its doctrine focuses especially on agile corvettes and destroyers with strong frontal firepower. Defensively, its vessels focus on point defense and reflection rather than heavy armor.

## Branches

As the primary military force of the State of Japan, the Cosmo Navy encompasses a number of branches.

* **The Aerospace Defense Force** operating in sub-orbital space and in charge of protecting terrestrial territories.
* **The Spatial Aviation Corps** operating fighters on off-world outposts and attached fleet escort squadrons.
* **The Orbital Defense Forces** including satellite networks, recon assets, and coastal defense vessels.
* The **Deep Space Naval Forces** making up the interplanetary fleets and supply groups of the Cosmo Navy.

## Vessels & Fleets

### Japanese Cosmo Navy (early 2180s)

 Battleships
 Battlecruisers
 Cruisers
 Destroyers
 Corvettes
 Torpedo Boats
 Supply
 Misc

### Fleets

The Japanese Cosmo Navy is divided into four fleet commands.

* 1st Terra Defense Fleet
* 2nd Lunar Fleet
* 3rd Inner System Fleet
* 4th Jupiter Fleet

## Notable Classes

* Isokaze-Class Destroyer
* Kongo-Class Battleship
* Murasame-Class Medium Cruiser
* Mikura-Class Flak-Escort
* Mogami-Class Missile Cruiser

## History

The Japanese Cosmo Forces trace their origins back to the Maritime Self-Defense Forces of modern Japan in the late 20th and 21st century, which came to encompass the strategic satellite command. For a while, this space-borne branch of the Japanese military existed parallel to the Aerospace Aviation Forces which created some of the worlds first sub-orbital combat vehicles before its integration into the Naval Branch.

In the early 22nd Century, the Japanese Cosmo Forces began launching a number of long-term initiatives for space exploration, integrating the civilian space program as a result of the global militarization of the Solar Space Race. Since then, the Cosmo Forces of Japan have been pioneering efforts in exploring the Outer Solar System.
Sukanya-Class Picket Ship

### Power

SEMT Pielstick 16 PA6 V 280 superheated fluid-matter engines, 12,800 PS (9,410 kW), 2 shafts[2]

### Length

104 meters

The Sukanya-Class picket ship is among the most numerous vessels of the Greater India Cosmo Forces and a long-standing symbol for the great nations might on the cosmic shore. Retrofitted many times with some of the most advanced close-combat weaponry and utility systems, the vessel continues to serve on the forefront of India's military operations.

## Technical Specifications

### General

The Sukanya was conceived as a generalist design, versatile and adaptable to the many duties it would be called upon while protecting the spatial domain of Greater India. To this end, the craft is equipped not only with decent armaments but a wide range of sensors, communications devices, storage spaces, and modular nodes, allowing for quick modifications for specific mission profiles.

### Armament

The Sukanya has weapons options for all ranges at its disposal, including double launch tubes capable of fitting long-range guided warheads, a mid-range turreted laser cannon and two sets of kinetic batteries for close ranges. Due to its size, the ammunitions depots for all weapons systems are very limited but can be augmented by utilizing generic storage space and external munitions storage accordingly.

### Defensive

On its own, a singular Sunkanya Picket Ship is protected only by minimal armor and limited countermeasures. In proper group formations, however, the true potential of its superior communications and coordination capabilities is revealed. Groups of Sunkanya-class vessels and similar craft of the Greater India Cosmo Forces can engage in highly sophisticated evasive maneuvers, including targeted jamming strikes and false signature formations, confusing even sophisticated guided warheads. Like a shoal of fish evading a predator, quick pickets have been known to come out of encounters against massively superior capital vessels unscathed.

## Tactics

Like most deployed by the Republic of Greater India, the Sukanya seeks its advantage in numbers not only by brute force but by utilizing large contingents of independent combat units to their full potential. This doctrine of coherent mass formations, often likened to that of natural pseudo-hive minds such as swarms of fish and ant-hives is made possible by intricate communications systems and rigorous training which is on display in these vessels as much as any other in the Greater India Cosmo Fleet.

## History

The first incarnation of the Sukanya was introduced by India in the early 2170s, during the early inter-war period. Originally a test-bed design for improved semi-atmosphere capable propulsion systems, the sturdy frame was quickly adapted into a proper class of war-ship and continued to be refitted until the modern Sukanya Class was born.

Of the 40+ vessels of the first generation, thirty remain in active service, with no less than twenty additional units being under current construction, slightly modified as the Sukanya MKII.
Alpha Clans

### Description

The Alpha Clans are traditionally a nomadic, clan-based society of Orcs, ruled by clan matriarchs. The Alpha Matriarch is in charge and holds power of all clans and settled orc villages. Orcs despise cowardice, so think twice before you choose to surrender in their presence.

Ruthless, bloodthirsty and aggressive, seeing themselves stronger than other races they typically have high strength attributes and are regarded natural enemies of Elves and Goblins.

             Orcs will not typically trade for bone or leather as they usually have it in abundance. When you become friends, you may be able to recruit an orc via the fighting pits. To gain friendship, you can try doing tasks for the Alphas when they are available.
Murasame-Class Medium Cruiser

Con la intención de formar la nueva columna vertebral de la Armada Cosmo japonesa después de la Primera Guerra del Planeta Interior , el Murasame ha quedado atrás de las expectativas de la guerra espacial moderna y se ha convertido en una de las clases menos favorecidas de la flota.

## Technical Specifications

### General

One of the heaver vessels to be deployed near the end of the First Inner Planet War, the Murasame was designed as a straightforward warship, capitalizing on raw firepower and armor, both of which were above average at the time. Since Battleships were a rare sight near the end of the war, cruisers such as the Murasame dominated the major battlefields.

### Sin embargo, a principios de la década de 2180, los avances en la aviación espacial y los sistemas de propulsión han cambiado considerablemente la dinámica de la guerra. En la moderna Armada de Cosmo, el Murasame no logra igualar la potencia de fuego y la resistencia de los acorazados completos, pero tampoco tiene la agilidad y la versatilidad táctica de estados unidos de las clases más ligeras como el destructor isokaze. Atrapado en el medio, el Murasame no es malo en un aspecto específico : es simplemente mediocre y a la hora de batallar es malo  Cosmo Navy , la producción de buques de clase Murasame se ha reducido al mínimo en favor de diseños más especializados.

Like most vessels of the time, the Murasame relies on turreted laser cannon batteries and torpedoes for the bulk of its firepower. While decently powerful, these aren't enough to effectively hunt vessels with a larger tonnage and too slow to hunt down packs of hunting destroyers.

### Defensive

The armor of the Murasame remains formidable even in 2180 and a decent measure of point-defense batteries gives the vessel decent protection against missile strikes.

## Tactics

The Murasame is intended for conventional ship-of-the-line warfare in larger fleet formations. It benefits greatly from attached destroyer squadrons and capable battleships, forming the main battle line to outlast the enemy while specialized forces do most of the damage.

## History

With production starting at the height of the First Inner Planet War, the two series of three Murasame-Class vessels had been built by the time the war ended. Nine followed during the inter-war period before the contracts for the Japanese Cosmo Navy ended.

Production of the Murasame-class has not ended entirely, however, as it was approved by the government to be exported to minor nations. As of 2180, two

☀historia el murasame comprado por la cosmo navy de venezuela fue destruida en la batalla de la operacion m de llamado (DD-167) TOCO , more Murasame-class cruisers are in production to be delivered to the Arabian Kingdom.
Narval-Class Carrier-based Fighter

The first carrier-based fighter employed by the french planetary defense forces, the SNCASO Narval pioneered the new frontier of spatial warfare. Although the unusual design saw little series production, the active squadrons are a national symbol to France, protecting the precious carriers first deployed by the French Forces Nationales Spatiales.

## Technical Specifications

### General

A light-weight fighter, like most strike-craft of the first generation, the Narval was built for agility more-so than raw firepower or endurance. In short-range defense missions, however, it is a deadly opponent thanks to fast reaction times and rapid re-deployment.

### Armament

Equipped with four rapid-fire kinetic cannons, the Narval does possess a formidable arsenal for a fighter of its size. While ineffective against any significant armor, these guns are more than capable of dispatching any modern small craft with relative ease. The vessel does possess underwing hardpoints to accommodate additional ordinance, which is rarely used except in extremely specific mission scenarios.

### Defenses

The defenses of the Narval are minimal. In combat situations, the craft is designed to take full advantage of its maneuverability and, most importantly, use the covering fire of its mothership. To this end, the Narval is equipped with a fully automated comm-system linked into the defense network of its carrier, allowing the craft to pass through the firing arcs of point-defense guns unharmed. If used to its full effect, this allows the pilot to quickly shake off any opponent attempting to make a run at the carrier.

## Deployment and Tactics

All active Narval-Class fighters in the French Cosmo Navy are attached directly to a first-generation carrier and tasked with the protection of their battle groups. Many of these defense-squadrons have come to be supported by more specialized variants of heavier fighters.

## History

Originally conceived as a prototype during the last stages of the First Inner Planet War, no combat-ready variant of the Narval was flown until two and a half years after the war had ended. Only a relatively low number of these fighters was produced for the French forces and the entire line would have been ended early, had not the Pan-European Federation taken on the contract. It is suspected this support for the Narval program was mostly a political decision, to solidify the specialized role of France in the greater military complex of Europe.
Mikura-Class Flak-Escort

The most recent addition to the Japanese Cosmo Navy is the first dedicated flak escort class, designed specifically to fulfill a supporting role in fleets and battle groups. This small, highly specialized design reflects the changes in spatial warfare anticipated by Japan for the coming decade.

## Technical Specifications

### General

The design of the Mikura-Class is wholly based on its purpose to serve in a larger fleet. As such, the vessel includes accommodations and supply reserves capable of sustaining its crew for long-term deployments, even though the vessel itself will require a functioning support line in the fleet to retain battle readiness.

The vessel is also equipped with communications- and command networking systems to be directly linked into a control- and command node of a fleet-wide network to ensure efficient real-time communications.

### Armaments

The Mikura retains some ship-to-ship strike capabilities in the form of two forward facing torpedo tubes and a sizable set of twelve missile launchers, which can be fitted with any anti-ship ordinance. However, the main armament of this craft is clearly the seven turreted kinetic Flak & Point Defense cannons, which allow it to most effectively engage other small craft, drones and aerospace fighters. This main capability is augmented most suitably by equipping swarm- and interceptor missiles.

### Defensive

To allow for the impressive capabilities of the Mikura's armament, the class sacrifices a lot of defensive capabilities inherent to destroyers and other vessels of the same size. Despite its small profile, the Mikura is not as agile as comparable destroyer-class vessels, and its armor is even weaker than that. For protection, it relies heavily on the capabilities of the unit it is attached to.

As a result, the Mikura sees practically no deployments outside of dedicated task forces and larger battle groups.

## Tactics

In battle, the Mikura takes its position usually along the flanks of the main formations, filing in between the ranks of cruisers and battleships. Ideally, it stays protected from direct incoming fire by its guardian vessels and can safely acquire targets among incoming missile salvos, autonomous kill vehicles, and strike craft.

## History

Considering the recent introduction and high degree of specialization of this class, the Mikura has been built in large numbers. As its usefulness is restricted to its place in large battle groups, it's production is directly tied to the Japanese Cosmo Navy's future plans for overall expansion.
African Union Space Fleet

The Space Fleet of the African Union has come to be known as the "waking giant". As tensions rise in the Inner Solar System and a war is on the horizon, the nations of the greatest continent prepare to seize the opportunity. From the wind-swept dunes of the Sahara begins the ascent of a new spatial superpower.

## Doctrine

Having been conceived and built as part of the sweeping African unification plan, the African Union Space Fleet is structured entirely according to the new Union's favored doctrine.

The Fleet will be divided into independent battle groups, centered around superheavy carrier- and command dreadnoughts. Each such super-dreadnought was designed to act effectively as a mobile base of operations, outfitted with logistical capabilities and supplies to allow for practically indefinite deployment time. Using this structure of independently operational battle groups, the AU Space Fleet plans to outmaneuver the spatial forces of its rivals on a strategically. Thus, the AU would dictate the terms of every battle and take full advantage of its numbers and capabilities.

In battle, the AU Fleet seeks to sustain spatial aviation superiority through the extensive carrier capabilities of its superdreadnoughts, while relying on numerous escort squadrons consisting of torpedo boats and light destroyers for protection. The African doctrine almost entirely foregoes cruisers and lighter battleships.

## Space Fleet Africa

The national cosmo navies of the African Union have been relegated entirely to coastal guard duty and are slowly being phased out in favor of a united "Space Fleet Africa". To maximize the effectiveness of the Battle-Group Doctrine, training and production of all units has been centralized.

### Battle Groups

The Battle Groups of the Space Fleet Africa have yet to be deployed from their dockyards at Port Sahara. For this reason, little information exists on their exact make-up and capabilities. According to intelligence gathered by various nations, six main battle groups are planned for deployment in the early 2180s.

## Vessels & Fleets

 Battleships
 Battlecruisers
 Cruisers
 Destroyers
 Corvettes
 Torpedo Boats
 Supply
 Misc
 Total

* 1st Battle Group "Kilimanjaro"
* 2nd Battle Group "Rwenzori"
* 3rd Battle Group " Virunga"
* 4th Battle Group "Oromia"
* 5th Battle Group "Guna Massif"
* 6th Battle Group "Cheran Gani"

## History

The African Spatial Forces underwent a complete reformation following the First Inner Planet War, with Space Fleet Africa being formed officially just five years before 2180. Plans to channel resources of all AU nations to form a single unified military which deploys an entirely new form of doctrine in space warfare have undoubtedly been worked on for a much longer time.

In 2180, the African Union is yet to officially launch the first of its Battle Groups. However, it is speculated that at least one Super-Dreadnought and its full escort were deployed for tests already, with two more ready for launch within the next few years.
Trident-Class Interceptor

The SNCASO SO.10399 “Trident” was an early pan-European aerospace-interceptor design, developed by the French Forces Spatiales Nationales during the last years of the First Inner Planet War. It was among the first aerospace craft capable of maneuvering and fighting effectively in both intra- and extra-atmospheric operations. However, the craft could not perform surface- to orbital space operations under its own power.

## Technical Specifications

### General

Designed as a fast and versatile interceptor pushing the boundaries of spatial aviation development, the Trident stood out as one of the most ambitious projects of the french FSN at the time. Its most impressive attributes were supreme mobility both in- and outside of the atmosphere, allowing it to effectively combat even far heavier and armed attackers.

### Armament

The vessel was armed with two rapid-fire Poignard MKIXI cannons and can mount up to two sets of guided swarm missile pods. One later, experimental version, deployed a short-range plasma-burst packet, which never was produced in great numbers.

### Defenses

The Trident employs various standard counter-measures including flares and guidance avoidance systems. Its physical armor is limited, however, and the vessel relies largely on the pilot's skill to utilize the maneuverability and speed of the craft.

## Deployment and Tactics

Due to their inability to rise into orbit under their power, Trident squadrons required launch assist systems to be sent into orbit. In most cases, the would-be deployed on orbital stations and outposts, utilizing their capability of atmospheric flight to hunt down incoming hostiles and to “bounce off” the atmosphere to remain in orbital space. They would only chase down enemies to sub-orbital trajectories if necessary.

## History

As one of the first true aerospace fighters of the Pan-European Federation's Finabel forces, the Trident was a massive technological achievement at the time. However, rapid advances in spatial aviation technologies made it so the vessel was quickly outdated and production seized after only 4 full squadrons comprised of eight Tridents each, 32 units total.

By 2180, the first Trident Squadron was still stationed at the first french orbital base for training purposes, while the rest had already been mothballed, with the first three prototypes being gifted to various museums and collections around the globe. The Trident would only see an extremely short-lived resurgence during the Garmilas War, where an entire mothballed squadron would be refurbished and called back into service as part of the last Earth Defense Forces.
Bomber

The bomber is a very dangerous zombie, especially when attacking crowds of humans like at the train or the air drop. It has very little health, but upon death it will explode, dealing area damage to all humans around it and disorientates their screen causing confusion. It also has the ability to throw smoke every few seconds, which can be used to sneak up on the humans.
Conductor

It is the strongest type of zombie because it glows red and is a little higher than the others. It has a life value of 10 zombies inflicts 2 damage from the original performs a triple jump.

Unfortunately, only one is available for the whole horde only when it rains it will be possible to choose it again by another zombie player.
Dingiswayo-Class Corvette

As the oldest warship in the African Union Space Fleet and one of the oldest actively serving designs overall, the Dingiswayo-Class is nearing the end of a long and honorable history. Having served through both Inner Planet Wars, the class has proven the worth of reliable, versatile designs time and again – qualities now being favored by the Japanese Cosmo Navy over overly specialized designs as well.

## Technical Specifications

The Dingiswayo-Class was the product of a joint development initiative between nations of the African Union and Pan-European Federation before relations broke down between the two powers.

The ship took a notably bulky appearance, originally necessary to fit early bulky components of weapons and reactor systems. Over time, as systems were refined and shrunk down in size, the newly available room was utilized several times to incorporate more modern systems and in the Dingiswayo.

### Armament

Over the course of its history, the Dingiswayo underwent several substantial refits overhauling its armament. In 2180, the vessels in service to the African Union were armed mainly with six forward torpedo launchers and two turreted ship-to-ship laser cannons. In second-grade navies, this layout varied wildly and various escort and anti-aircraft variants existed.

### Defensive

The means of defense for the Dingiswayo are its significantly reinforced armor, electronic countermeasures, and flare dispensers. All of these capabilities were augmented over the vessel's significant service time. However, these retroactively incorporated measures cannot live up to the reliability and effectiveness of later models.

### Tactics

Lacking the maneuverability of most vessels of similar tonnage, the Dingiswayo-Class relies heavily on numerical advantage and first-strike capabilities. For this reason, precision torpedo strikes are the main choice for engaging its enemies.

## History

Conceived even before the First Inner Planet War, the vessel was originally classified as a light cruiser and one of the first ships to be developed on the sub-Saharan continent. Over the years, the design was produced in great numbers and no less than twenty-five vessels of this design were sold to various third-rate navies throughout the world, many of which used the hull as a basis for extensive overhauls and adaptations.

In the African Union Space Fleet, twenty vessels are still on active duty, but in the process of being phased out in favor of more modern designs.
Braunschweig-Class

At 112 meters, the Braunschweig-Class of the German Cosmo Navy (Deutsche Marine Weltraumdivision) is among the heaviest variants of its role as a fast and agile combat vessel.

## Technical Specifications

### General

To allow for relative long-term operations and deployments far from the planet-shores of Earth, the Braunschweig is outfitted with additional supply reserves and recreational crew quarters. It's intended primary mission objectives include deep space patrols and the protection of distant off world territories. This mission profile includes also rapid thread response and limited boarding action. For this purpose, the vessel accommodates a marine infantry unit of the Marine Seebatallion (SeeBtl).

### Armaments

The two dorsal gun emplacements of the Braunschweig offer a wide firing arc for the vessel during strafing runs. Their standard mounted double-barrelled high-pressure laser cannons are effective on mid- to close-range and equipped with extra guidance sights to take advantage of enemy weak points.

Advanced capacitors along the beam of the vessel were necessary to provide sufficient firepower at acceptable rates during prolonged engagements without inhibiting the vessel's mobility long term. These technological challenges were tackled in this small design first before perfected solutions saw use later on.

### Defensive

While built to endure long deployments in deep space, the Braunschweig has limited defensive capabilities in direct combat. Its kinetic armor is decent and the damage control division aboard maintains enough materials to repair several fractured compartments. However, the Braunschweig-Class lacks in point defense capabilities, relying on flares, ECM and it's own agility to escape oncoming missiles.

## Tactics

The Braunschweig was intended to provide effective protection against moderate threats of the same tonnage class while remaining capable of monitoring and reporting any further enemy incursions. In battle, the vessels engage usually alone, relying on rapid strafing runs and hit-and-run tactics to outlast enemy vessels in a fight of attrition.

## History

Developed in parallel to the Falke-Class Torpedo Boat, the Braunschweig was intended to complement the fleet roster and fill the open niche of a destroyer design.

Ten units of the Braunschweig-Class were completed at the Blohm + Voss dockyards in Holstein. Six of these remain in active service to the German Navy (Deutsche Marine Weltraumdivision), whereas three are in service of the Pan-European Finabel Federal Cosmo Fleet. Lastly, a single corvette was delivered to the United Baltic Nations.
Junie B. Jones Is a Graduation Girl

## *Junie B. Jones* series

***Junie B. Jones Is a Graduation Girl*** is the seventeenth book in the *Junie B. Jones* series and the last kindergarten book.

## Official synopsis

### Prototype

***It's kindergarten graduation!***

*All the children in Room Nine are excited when they get their bright white graduation gowns. Mrs. says to keep them in their boxes until the big day. But Junie B. Jones just can't help herself. Then—uh-oh!—an accident happens! Can Junie B. find a way to fix things? Or will she have to miss graduation and stay a kindergartner forever?*

### Final

***It's kindergarten graduation!***

*All the children in Room Nine are excited when they get their bright white graduation gowns. Mrs. says to keep them in their boxes until the big day. But Junie B. Jones just can't help herself. Then—uh-oh!—an accident happens! Can Junie B. find a way to fix things? Or will graduation be a spotty dotty disaster?*
Pandemic Express - Zombie Escape Wiki

Welcome to the ***Pandemic Express - Zombie Escape Wiki***

***Pandemic Express*** is a PC game developed by TALLBOYS and published by tinyBuild .
# **Description**

Pandemic Express is a Zombie Escape game with 20 person lobbies. You spawn as a group of humans in a train station until one is randomly infected and begins it's chaos. The survivors' objective is to try to escape by train.
Radio

The radio can be found in the lobby, before beta/early access, the radio played 80's like electronic, synth songs. It now plays Danse Macabre as of version 1.0.0.0.0.0.0.0.9. There is a known bug with the radio called "radiojumping" it allows you to jump at high heights without using a gun to gunhop/gunjump.
Commonwealth Aerospace Navy

The Cosmo Forces of the Commonwealth of Nations stand in the proud tradition of the Royal Navies of the former British empire and uphold its legacy as one of the dominant naval forces in modern history. As one of the most traditional fleets of Earth, the Commonwealth Aerospace Navy is renown for its well-equipped and highly disciplined sailors.

## Doctrine

While the Commonwealth Aerospace Navy is splint into three national forces for administrative purposes, all three uphold the same doctrine of force projection expeditionary deployments. To this end, their ship designs are geared toward very long deployments at a long range and long operations without continuous supply lines. Survivability and endurance are the two highest qualities for both Royal Navy vessels and sailors and stand at the center of the Navy's military tradition and rituals.

As units of all three national navies train and perform regularly together, they minimize any drawbacks from the three-split nature of the force, while capitalizing on the advantages of such a widespread network of infrastructure such as only the Commonwealth possesses on Earth.

The composition of commonwealth navies favors heavy battleships of the line and armored cruisers to act as the core of any battle group, accompanied by a great number of small, lightly armed destroyers and escorts. In recent years, investments into a super-carrier program have been approved by the Commonwealth leadership, but it is unknown so far how far the development of these new vessels has come along by 2180.

## Branches & Member Navies

The Commonwealth Aerospace Navy is firstly divided into three national navies:

* The Canadian Royal Cosmo Navy
* The Australian Royal Cosmo Navy
* Her Majesty's Naval Service / British Royal Cosmo Navy

While each of these maintain their own Ship Production and Cosmo Naval Forces, the remainder of their branches is unified on an international level within the Commonwealth. These unified branches include:

* The Royal Spatial Aviation Forces
* The Royal Intraorbital Defense Forces
* The RCN Nursing Service
* The RCN Reserve
* The RCN Colonial Auxiliary
* The Corps of Royal Marines
* The Royal Marines Band Service
* The Royal Cosmo Navy Careers Service

## Vessels & Fleets

### Fleets

* **1st Her Majesty's finest / Home Fleet**
* **2nd Fleet Drake**
* **3rd Fleet Nelson**
* **4th Fleet Neptune**
* **5th Fleet Atlantic**
* **6th Coonawarra**

## History

Dating its history back to the original founding of the British Royal Navy in 1546, the Commonwealth Cosmo Navy maintains the oldest military tradition on all of Earth. For the duration of the British Imperial Era, it was the sole dominant naval force, unrivaled in strength and numbers.

This prestige was restored following the reinstitution of the Commonwealth of Nations in the latter 21st century as the primary political entity through which the United Kingdom and its associated allies acted on the world stage. By tying their resources together and investing heavily in aerospace technologies, the spatial forces of the Commonwealth member nations once again rose to prominence.
Human Sets

## **Human Sets**

#### Rebelion

1. Face of Rebellion - free
2. Heart of Rebellion - free

#### Doubt

1. Mask of Doubts - 35 stars
2. Sweater of Doubts - 40 stars
3. Bag of Doubts - 45 stars

#### Original Doubt

1. Mask of the original doubt - event
2. Sweater of the original doubt - event
3. Bag of the original doubt - event

#### Vanity

1. Mask of Vanity - 100 stars
2. Jacket of Vanity - 100 stars
3. Sneakers of Vanity - 100 stars

#### Lover

1. Lover's Mask - 15 stars
2. Lover's Shirt - 20 stars
3. Lover's Pants - 17 stars

#### Safety

1. Mask of Safety - 6 stars
2. Sweater of Safety - 10 stars
3. Mittens of Safety - 8 stars

#### Hope

1. Gaze of Hope - 90 stars
2. Spirit of Hope - 100 stars
3. Weapon of Hope -100 stars

#### Bonus

* Can turn a Zombie into a Human, one per match.
* Is given a rifle with one bullet for turning a Zombie.

#### Leader

1. Leader's Eyes - 70 stars
2. Leader's Skin - 80 stars
3. Leader's Prosthesis - 80 stars

#### Bonus

* Invisible while crouching
* Invisibility doesn’t work on the train
* Can’t shoot while invisible
Gotland-Class Vanguard

### Operators

+ Swedish Royal Starship Navy+ Finabel Federal Cosmo Fleet+ Neue Hanse Defense Fleet+ Baltic Cosmo Navy

## General characteristics

### Armaments

+ 1x light turreted kinetic cannons+ 6x missile tubes+ 2x fixed swarm missile pods

### Defenses

+ 3x flare dispensers+ shock absorption armor+ internal padding

### Propulsion

Kockums v4-275 Interplanetary Stirling PPSAIP units

As of 2180, the Gotland-Class vanguard ship is one of the most modern vessels of the Swedish Royal Starship Navy in service. Designed pave the way for larger operations, the Gotland specializes in the collecting of communications intelligence (COMINT), electronic signals intelligence (ELINT), forward surveillance and special operations.

==

Technical Specifications ==

### General

The Gotland is small and fast, built with a low profile to and shielded systems to minimize emissions and detection risk on passive scanners. Its interior systems are hardened against jamming and directed iron blasts, the crew-decks padded and equipped with extra safety precautions. The class overall is characterized by its extreme shock resistance and a competent combat system.

### Armaments

Fielding a light turreted kinetic cannon, six vertical missile launch tubes, and two adaptable swarm-missile pods, the Gotland poses a significant threat to any rival surveillance vessel or vanguard it is likely to encounter. The effectiveness of these weapons is amplified by high-end sophisticated targeting systems and smart munitions.

### Defenses

The defenses of the Gotland-Class are designed primarily to deny the enemy's first-strike capability. Inner dampeners, shock absorption layers, and redundant energy conduits are all intended to allow the vessel to survive the opening shots of any encounter without losing its maneuverability or crew. This, however, is to ensure its safe getaway rather than enduring a prolonged gun-fight.

### Tactics

The vanguard vessel is designed for forward deployments ahead of the main advance, collecting intelligence on the enemy and providing its allied forces the optimal trajectories for an attack. To this end, the vessel relies on other vanguard elements with a stronger combat focus to deal with any significant hostile forces. Once battle ensues, however, the vessel can remain to do some damage before retreating to a relatively safe distance.

## History

Despite its specialized design, the Gotland-Class was built in large numbers, but only a small fraction was fully outfitted with the original advanced COMINT and ELINT systems. Most vessels were given to the Finabel Cosmo Fleet and close allies, to receive local modifications and equipment.
Mimic

It is a very interesting clothing that steals the figure of a human and after unpacking sheds the camouflage to get as close as possible and not to betray. Although at the beginning of the game it is very useful but at the end not very because it seems strange that there is no weapon as a human swarming with zombies.
Lightning-Class Torpedo Boat

Designed to provide formidable first strike firepower to the vanguard of Commonwealth Fleets, the Lightning-Class Torpedo Boat set a new standard for the small-tonnage attack- and strike vessels when it was first introduced during the late First Inner Planet War.

## Technical Specifications

### General

In line with the Commonwealth's general fleet doctrine, the Lightning-Class is built for endurance and survivability, fielding formidable radiation shielding and supply staches to accommodate a crew comfortably even during long-term deployments. While room aboard the vessel is very limited, s

ailors of the Commonwealth are renown for their discipline, withstanding close confinement for longer than members of most other cosmo navies.

### Armaments

The forward-facing armament of the Lightning-Class is geared toward dealing maximal damage in a minimal amount of time. Focusing on overwhelming firepower rather than precision, the vessel boasts a total of six forward torpedo tubes, 8 missile tubes, and six heavy frontal kinetic cannons. Due to its small size, this impressive arsenal supports only enough ordinance for a single engagement before requiring resupplies.

### Defenses

The defenses of the Lightning-Class are kept minimal, as it is not intended to engage in prolonged action once the initial salvo has been delivered. To retreat from the action as quickly as possible instead, the vessel is equipped with the ability to boost its engines temporarily and perform a sudden 'dash' maneuver to get out of the enemy's firing range.

## Tactics

True to its name, the Lightning-Class was designed for rapid combat engagements, dealing out as much damage as possible during the first stages of any skirmish before the heavy forces of the main fleet come in.

## History

The Lightning-Class is an early design of the British naval reformation program, intended to develop more sophisticated small-tonnage vessels and escorts to accommodate the older, heavy battleships of the line.

Of the more than 40 lightning-class vessels built, roughly half were distributed among the third-grade national navies of the Commonwealth of Nations, whereas the remaining twenty-three remained in service to the Royal Navy.
Duke of Edinburgh-Class Armored Cruiser

Among the first heavy armored cruisers to be introduced into service for the Royal Commonwealth Aerospace Navy, the Duke of Edinburgh is warship of formidable endurance. Serving in the first ranks of Commonwealth battle fleets, the armored cruiser was to become the symbol of Royal Navy traditions among the Cosmo Fleets of the reborn superpower.

## Technical Specifications

### General

Heavy and strong, the Duke of Edinburgh embodies the core attributes of Commonwealth doctrine on the cosmic battlefield. To endure the heavy enemy fire, all systems of this class are layered and doubled many times, ensuring the ship's function even after several compartments vented and portions of the hull have been completely lost.

### Armaments

The Duke of Edinburgh relies heavily on conventional armament, favoring turreted laser cannon batteries. Additionally, the ship's forward firepower is augmented by two heavy fixed cannons and missile tubes for supporting fire.

All in all, the ship's armament is not intended to deal deadly blows to enemy capital vessels, but rather to provide covering fire for smaller attack vessels and keep the enemy busy at the core of the frontline while weak points of the formation are actively utilized by smaller craft to do real damage.

### Defenses

The primary defense of the Duke of Edinburgh-class lies in its multi-layered heavy armor. In addition to the reinforced kinetic armor integrated into the hull, several massive sheets of external armor are fixed atop the hull via dampeners for shock-absorption. This provides supreme protection against conventional kinetic weaponry and allows for the rapid replacement of armor plates during prolonged combat operations.

Additionally, the ship's extensive missile silos allow for a wide range of interceptor missiles and chaff to be deployed against enemy fire.

## Tactics

In large-scale engagements, the armored cruiser is to form the backbone of any battle-group, trading blows with the enemy's heaviest units and keeping them busy while smaller formations strike at the flanks of the hostile fleet. For this reason, endurance and disciplined maneuvers are paramount for the Duke of Edinburgh.

In smaller skirmishes, the firepower of the Edinburgh is sufficient to dispose of most enemy vessels in direct engagements, but the limited speed and maneuverability make it easy for hostile forces to escape. In most cases, the ship is therefore deployed alongside smaller interceptor and attack craft as its escort wings.

## History

As one of the core classes of the Royal Commonwealth Aerospace Navy, the Duke of Edinburgh-class is being produced in great numbers. More than fifty such vessels serve in the fleets of the Commonwealth, with several similar sister-designs being deployed by the Australian and Canadian Royal Navies.
Mint's Drag Race Wiki

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Martian Independence League

The Martian Independence League is an international organization formed during the First Inner Planet War with the professed goal to fight for the independence of Mars and all other nations seeking to retain their independence against the unification effort of the United Nations.

First formed as a loose collection of outposts, colonies and sovereign nations seeking to retain their own interests in the face of the overwhelming authority of the UN, the Martian Independence League has invested much of its resources to grow into a legitimate alternative concept of international cooperation to the UN.

Despite its primary focus being the independence of off-world territories, especially Mars, the movement has found support among Terran nations as well and maintains strong ties to those allies, as they are vital to defending the position of Mars in any conflict.
Weakness

## Sub-skills

Challenge Types - Physical, Mental, Spiritual

1. (1.0) Wisdom, (1.0) Uninspire Power, (1.5) Uninspire Speed
2. (1.2) Wisdom, (1.0) Uninspire Power, (2.0) Uninspire Speed
3. (1.4) Wisdom, (1.0) Uninspire Power, (3.0) Uninspire Speed
4. (1.6) Wisdom, (1.0) Uninspire Power, (4.5) Uninspire Speed
5. (1.8) Wisdom, (1.0) Uninspire Power, (6.0) Uninspire Speed