Faction

**Factions** is a mechanic that sub-divides players into groups that affect their ability to interact with other players and society. Players may have a Rank and a Social faction conferred to them but only one Rank is allowed while you may have up to three Socials.

# NOTE TO DEVS: This is still in the designing stage. Do not start development

## Rank

What constitutes the player's permissions on the server is their rank faction. All players start off as commoners upon first joining and acquire the rank of Aristocrat upon successfully creating their own organization. Becoming a sovereign requires the acclamation of at least two aristocrats to another aristocrat with the `/acclaim PLAYERNAME` command.

### Commoner

Commoners are the basic social class that most people start with when they join the server. Commoners may join only one organization or state at a time or they may choose to remain free.

### Aristocrat

When one leads an organization, the player's rank is then promoted to Aristocrat. Upon becoming an Aristocrat, a playerbank becomes available. Aristocrats may also pass on their rank to a member of the same organization they're in.

### Sovereign

A Sovereign is the leader of a group of aristocrats and

## Social

A player's social faction is the most functional and socially intensive of the faction mechanics that tackles player to player interaction beyond combat.

### Clan

Clans are functionally the player's personal friend group, headed by a Clan Leader who has the power to allow players to join or kick them from the clan. Clans require a minimum of two players to start and can be headed by Commoners. Starting a clan does not confer one with the Aristocrat social class and a clan's member can join different organizations and states while being in the same clan. Clans are permanent and do not decay or have requirements to be maintained until everyone leaves the clan or the Clan Leader disbands the clan.

Being in a clan allows you to send private and offline messages to each other.

### Organization

Organizations can be created by anyone and upon creating an Organization, the creator becomes an Aristocrat. To create an Organization, one simply needs to found an organization with the command `/found organization` and it will open a GUI to input the organization's information such as their organization's name, preferred tag prefix and a short description of their purpose. Additionally, organizations can also affect the color of their group's playertags such as choosing the color blue or yellow as a friendly visual indicator for their members. *Note, only members of the organization see each other with their friendly indicators*. However, upon joining a State through acclamation, the Organization adopts the Sovereign's color choices from then on.

Organizations can only invite Commoners into joining their group through the `/invite organization PLAYERNAME` command and upon which the Commoner must accept. If the Organization has no other member than the founder for the next one(1) hour, the Organization immediately disbands. If the Organization has no members online for the next 168 hours or about one week, their organization then immediately disbands. Alternatively, the Leader of the group may also have the power to disband the group.

### State

States are factions that are composed of multiple organizations and is led by a Sovereign.