Flux

Flux is the power of what most people refer to as magic. It's comprised of the energy given by the world Auloran. When the world (as an entity) creates, a large amount of mana is dispersed into the world (as a place). This mana largely takes the form of many many particles that are invisible to the human eye these make up the bulk of flux casting. "Creating" here is referring to many events necessary when running the world. A child born, a plant growing, rain falling down, but also new Gaters brought into the world. The native scholars and mages have to this day not fully ended their discussions on how, when and where mana comes into existence, but it is a fact that the particles do not disappear when used. They just transform and move according to the will of the caster.

When casting a spell with Flux, the caster expends their internal mana to affect the external manna available. The particles are then expended or discharged and become inert for a time. More experienced mages sometimes substitute external mana with their own internal reserve. However, this tends to be more taxing than using the residual background mana available and is only used as a last resort - or if the area has become bereft of mana.

Using the residual mana comes with a great many perks. As said, the world creates this mana and as such the individual particles are dynamic and the way the particles can be interacted with are equally plentiful in their uses. For that reason, entire schools of thought have been built around mana principles these different approaches to mana are known as "Schools" and each school focuses on one aspect of mana. The schools are listed below.

* Conjuration
* Nullification
* Abjuration
* Divination
* Illusion
* Restoration
* Alteration

Whilst mana when not being put to use by mages is largely nonreactive and harmless its presence in large quantities [In Excess of 500+ Shots of mana within 5 seconds or 1 combat round] has been observed to cause minor reality-warping effects and has caused several fractures in the world which in turn cause various anomalous effects. Likewise, a gathering of negative manna is said to cause the warping of flora and fauna to undergo a mutagenic change of sorts, Scholars claim this is the reason for the existence of *Monsters.*

It is rumoured that there are more schools than those counted above, most of them forbidden or heavily restricted for one reason or another, at least in Saundred and the kingdom. In Renval, these dangerous kinds of magic are the sole province of the powerful mage nobles of House Lanistek and practising the forbidden arts outside their control is nearly unheard of. Even inside the house, most of these arts are more often kept away than not and if studied the mainly to be able to keep abuser at bay... Or so is said. Aside from the ethical questions connected to them, the magic of the forbidden schools works completely like the magic of the more prestigious "official" schools.

The Forbidden schools are:

* Necromancy
* Corruption
* Blood Magic
* Chaos Casting
* Rifting

## Abilities

The universal Abilities that can be learned regardless of School are listed below.

* School unlock
* Minor Rune
* Major Rune
* Scroll Scribe
* Rune Worthy