Twoo

**Bowmaster**

* Strength bonuses to missile damage
* No Dex bonus on AC and saves when in missile combat
* (+1 to hit and +1 damage per 5 levels (round down))
* (+1 attack/rnd at 5th level)
* (+1 Str at 5th/8th/11th level)

**Familiar Abilities**

**Spellbook**

* 1st: Write, Ventriloquism, Detect Magic, Sleep, Magic Missile, Erase, Enlarge/Reduce, Mending, Comprehend Languages, Feather Fall, Unseen Servant
* Failed: Shield (80), Identify (95)
* 2nd: Invisibility, Web, ESP, Strength, Stinking Cloud, Mirror Image, Detect Invisible, Locate Object, Rope Trick, Levitate
* Failed: Knock (98)
* 3rd: Lightning Bolt, Slow, Water Breathing
* Failed: Fly (78), Fireball (86), Clairvoyance (76), Leomund’s Tiny Hut (76), Prot NM (90)

**Spells**
 2nd
 3rd

**Equipment**

* 4 silvered arrows
* 0 +1 Arrows
* Arrow with Continual Light
* Light Elven Chain (ac5, no noise, light, can cast spells and fly)
* Elven Bow (equivalent to magical weapon)
* **Windsword** (Longsword): -2/-2 when wielded by non-Ariel. +4/+4 when wielded by an Ariel. Use Dex bonus for to-hit/damage. Other info to follow. Gem of resurrection in hilt - once used, sword cannot be used again by previous owner or allies.
* Ring of Attack - +1/+2 – h2h or missile – needs attunement

**Experience points (+10% Magic User)**

## Day 35-41 – The fourth week in Northlake

Supports the runners with the majority of the party, whilst you can follow the same technique as Bazin, your lack of Elven written skills does limit your effectiveness somewhat in that you end up passing up some elements of dross.

## Day 28-34 – The third week in Northlake

Investigating options for some contract work as a messenger proves fruitless, what work there is in this area is already taken up by well-established organisations. Twoo thinks that he might be able to secure a post, but by the time he has applied for the post, been vetted etc. the party will already have had to depart North. As such he reverts to his role as a runner supporting the parties research efforts.

## Day 21-27 – The second week in Northlake

Twoo splits his time between his friends in the Western District and supporting the research as a runner at the college.

1st Level Spell – Will cost 5gp and take ½ day to attempt learning (fee is payable even if you do not make your INT roll). – **NOTE Inter party member teaching does not cost money.**

## Day 14-20 – The first week in Northlake

Much like Bazin, Twoo has some friends from before the war to find, over the next few days Twoo is able to revisit his old haunts, mostly in the Western District and catch up with some of his old acquaintances. Most mages have been conscripted into the military and so have little time to teach spells, but with perseverance Twoo is able to locate a few elderly Ariel arcanists that would be willing to teach him spells (if he makes his INT roll!).

1st Level Spell – Will cost 5gp and take ½ day to attempt learning (fee is payable even if you do not make your INT roll).

## Background

At the time of the invasion, you had lived in Northlake but as the Elves arrived had been on your way South to Stormhaven in order to seek a student position in the Military Magic University based there. The first sign of trouble was a huge cloud of smoke rising on the horizon in the direction of Stormhaven. You had just been about to turn back when you spotted some troops riding hard down the road towards you. In hindsight, your decision to leave the road probably saved your life, as the troops turned out to be Elven lancers, a large number of them, riding North.

It was soon obvious that a large Elven army was heading for Northlake, as the column of Lancers was followed by other troops, whilst overhead large flying lizards screened the Elven forces. Elven patrols were soon scouting the area and you were forced to flee, heading South East to try and avoid capture or death. You have managed to just about stay ahead of Elven raiding parties and have now joined a group of other refugees in a small village called Braerk.

You start with:

1 Weapon of choice

Spellbook:

Spells: Write, Ventriloquism, Detect Magic + 1 of your choice (not Find Familiar)