Update 0.45

**Update 0.45** was released on July 15th, 2021.

## New Content

* Silverhand Chieftan - MK. VI
	+ Class: Assault Tank
	+ Faction: Warden
	+ The Chieftan assault tank is fitted with asymmetrical armaments, including a 250mm mortar cannon and a twin-barreled 12.7mm turret.
* HC-2 "Scorpion"
	+ Class: Light Infantry Tank
	+ Faction: Colonial
	+ The "Scorpion" HC-class tank is a moderately armoured infantry support vehicle with twin, high-powered heavy machine guns and short-ranged radios for improved intelligence support. In addition, exterior seating is available for infantry.

## Gameplay Changes

* The majority of combat vehicles have been drastically balanced.
	+ Health values have been reduced.
	+ Armour values have been increased.
	+ Deflections do not degrade tank armour.
* Armoured vehicle visuals now dynamically change according to the status of tank armour, giving players more feedback on penetration chances.
* Increased the chance of incapacitating soldiers deteriorating into critically wounded soldiers.
	+ Getting shot again while incapacitated can now result in the player becoming critically wounded instead of killing them outright.
	+ Reduced the number of soldier supplies generated by critically wounded soldiers at hospitals (quantity over quality).
* Armoured vehicles mitigates demolition damage.
* Abisme AT-99 (AT mines) damage has been reduced.
* BF5 White Ash Flash Grenade and Anti-Tank Sticky bomb damages have been reduced.
* New resource: Wreckage can now be found and returned to a refinery for sorting.
* O'brien v. 110 cost reduced from 45 to 35 refined materials.
* H-8 "Kranesca" cost increase from 145 to 160 refined materials.
* Bunker Base's Garrison AT turret damage increased.
* 14.5mm ammo has been removed from the game. All associated weapons now reload using 12.7mm and are considered high velocity turrets to maintain their current weapon damage values.
* All field weapon forward ballistic shields have been elevated to prevent the occupants from getting shot from the front on flat terrain.
* Vehicles will warm slowly in garages, at seaports, storage depots, and shipyards.
* Noble Widow MK XIV can now reverse up hill.
* When entering the commander seat of a vehicle: the player will start with the hatch closed to prevent getting shot.
* Tier 3 Garrison House, Relic Base, and Seaport anti tank damage increased.
* Diesel and Petrol item weight now accounts for how much fuel is left in the can.
* Garrison and Bunker Supply production times reduced to mitigate clogging of the Factory.
* Ignifist 30 assembly time reduced.
* Ignifist 30 movement penalty reduced.
* Both Bonesaw’s penetration chance increased.

## Map Changes

* Salt March in Marban Hollow has been renamed to The Claim.
* Kofteri Channel renamed to Lion's Head in Oarbreaker Isles and has been moved beyond a bridge to the West.

## Other Changes

* U is a new hotkey to toggle voice chat on or off. This keybind can be changed in the options menu.
* Snow accumulates and melts on all vehicles.
* All grenades now spin while traveling through the air.
* Regional fauna go quiet during snow storms.
* AA-2 Battering Ram, Collins Cannon 68mm, and H-10 "Pelekys" gun barrel models have been updated.
* A tooltip icon has been added to the respawn screen to give clarity to respawn timer mechanics.

## Bug Fixes

* Players crashing when deploying to a location with no man's land.
* Under rare conditions players rejoin invisible and invincible.
* Snow vanishes and materializes when driving up or down a slope.
* Ignifist 30's aiming line is red when aiming from a trench.
* Border bases are available to be claimed when the war rolls over into resistance mode.
* Incapacitated players are worn as fanny packs when being carried.
* Cyclists can use their slim figures to fall under the map near bunker base ramps.
* Bunker base ramps built into slopes allow players to fall under the map.
* For weapons with a 45m range the weapons aiming line continues beyond maximum range.
* Field weapons can carry a player on its foot and by backing into a wall: insert the player on the other side.
* The deployment queue can be artificially inflated visually by attempting to deploy multiple times.
* Flatbed top speed moving up hill slows to a crawl.

* Map Bugs
	+ Oarbreaker Isles: Cliff climbing location North East of Skelter Course.

## Source

* Foxhole Website

1. ↑ https://www.foxholegame.com/post/update-45-release-notes