recursal/Fanatic-Fandom huggingface dataset:
The Impostor

The Impostor is one of the two roles from the game, *Among Us*. It appeared in a Bonus Episode of V.S PROJECT, The Impostor VS The Illuminati, where it fought The Illuminati. It was potrayed by Tillerman [1]

## HISTORY

The Impostor is a shapeshifting alien who's goal is to murder every crewmate in the spaceship

## V.S PROJECT Info (The Impostor VS The Illuminati)

### Background

* Name: The Impostor
* Gender: It
* Race: Shapeshifting Alien
* Debut: Among Us (2018)

### Arsenal

* Knife
* Gun

### Abilities

* Shapeshifting
* Sabotaging Skills
* A Tongue That Kills People

### Feats

* Can snap a crewmate's head
* Got away with murder
The Other Guy

The Other Guy is one of the two hosts of V.S PROJECT. He serves as the funny guy of the duo, and works as The Mastermind's assistant on the project.

## Personality

The Other Guy is the one with the more goofy and lighthearted dialogue out of the two hosts. He covers the characters less seriously than how The Mastermind does.

## Trivia

* His real name isn't Pat. The Impostor VS The Illuminati was a dream The Mastermind had and in that dream, he called The Other Guy "Pat" even though his real name isn't Pat.
The Illuminati

The Eye Of Providence, Also known as The Illuminati, is a representation of the gods watching over humanity. It appears in a Bonus Episode of V.S PROJECT, The Impostor VS The Illuminati, where it fought The Impostor. It was potrayed by Tillerman[1]

## Backstory

The Illuminati is an infamous secret society which was formed in 1776 by Adam Weishaupt, on the same day the all seeing eye was added to the great seal of independence. Even though it was outlawed, there were still multiple people claiming to be members of The Illuminati. There were also conspiracy theories on The Illuminati and possible members. People often associate this green dorito with The Illuminati. It is the all seeing eye, and it sees all of humanity.

## V.S PROJECT INFO (The Impostor VS The Illuminati)

### Society's Goals

* Oppose Superstition
* Oppose Obscuratism
* Oppose religious inluence
* Oppose state power abuse

### INFO

* Name:The Illuminati
* Hates Fortnite
* Is Everywhere
* Smokes Cigars alot

### STATS

* Age: **∞**
* Strength:**∞**
* Speed:**∞**
* Intelligence:**∞**
* Power:**∞**
* Fighting Skill:**∞**
* Durability:**∞**
* Agility:**∞**

## Trivia

* The Illuminati being formed in 1776, and The All Seeing Eye was proposed as an element in the great seal in the same year, meaning that The Illuminati is the oldest combatant in V.S PROJECT
Other Individuals

This is the page for individual intelligences who are not Defenders. Please put a short description with each one and keep them alphabetical.

The Child Empress, celestial sovereign of the Kharn.

Countess Tristemere, ruler of Irongate

Kodos the Conqueror, barbaric warlord

Visgar, Tyrant of the Great Grass Sea
The Resplendent Web

The Resplendent web is a network of crystal resonance, connected to farspeakers, certain machines, and enormous crystal outcroppings and caverns. It is possible to transmit information through it, and to communicate via the web.

Artistic depictions represent it as a web of jewels.

Although the web contains vast amounts of lore, much of it is unintelligible, lost in a maze of connections, trivial, or corrupted.

The information a player with a far speaker can access during a game is represented by the Sword Haven Wiki.

The Resplendent Web is not "searchable" in any real sense. If you know the passage ways to where certain lore is contained you may reach it, otherwise you might wander for days through resonance after resonance filled with lunacy and inanity.

It is known that Magic can sometimes be conveyed through the Resplendent Web, but this is rare.

It is believed by some that the Web and the Weave are one and the same.

The Age of the Web is at least 10,000 years.

The web is inhabited by Djinn and Efreet, entities of pure information, who often extract tolls on those who use the web, or vengeance on those who damage it in some way. They can be bargained with, and their reach does assuredly extend into the physical world. They are said to be magnificent, sparkling beings.
Mike and Sulley VS Shrek and Donkey

Mike and Sulley VS Shrek and Donkey is the first official episode of V.S PROJECT, and the season 1 premiere. It pits James P. Sullivan and Mike Wasowski from *Monsters Inc* against Shrek and Donkey from *Shrek* in a battle between 2001's Animated Movie duos.

## Interlude

Mastermind:I, The Mastermind, and The Other Guy, will find out who would win a VS Match, with our own logic, here, on Virtual Showdown Project

## Pre-Fight

The Mastermind: Alright.  The simulation us up and running.  It’s time to see…. The virtual showdown. (evil laughter)

## Trivia

* The connections between both teams is that they are both the main heroes of 2001 animated films. Each duo consisting of a green monster and a beast with notably more hair.
	+ What Shrek and Sulley both have in common is that they are large monsters who are skilled at scaring, who's life changed for the better after meeting a human female. (Thanks to Boo, Sulley found out that humans aren't Toxic, and found laughter as an alternate source to screams. Meanwhile, Shrek intended to bring Princess Fiona to Farquaad to remove the fairy tale creatures from his swamp, but ends up falling in love with her, and marrying her at the end of the first film) It can be considered a battle of opposites since Shrek scares humans so he could be left alone, while Sulley scares humans for the sake of the company he works for. Another opposite is that Sulley is respected by others in his world, while in the beginning of Shrek, they judged him for his looks and feared him.
		- What Mike and Donkey have in common is that they are the wisecracking, more comedic, smaller best friends of the larger monster with a love interest who is a reptalian, mythical monster (Celia Mae is a gorgon, and Dragon is a Dragon no duh)
* This episode has a number of firsts
	+ This is the first official episode of V.S Project
	+ This is the first episode to use characters from Western Animation
	+ This is the first episode to use film characters
	+ This is the first team fight episode
	+ This is the first sprite episode
Jasp

JASP, the RESPLENDENT

Late of Orphaunt, the City of Colors.

Jasp is a necromancer, versed in machine lore, and otherwise a layabout and blusterer. He reached adulthood never mastering the many complex and tiresome processes of the House of the Farago, and so was exiled from Orphaunt as is noted in the description of that strange land.

The Saga of Jasp the Resplendent 10-10-132021
Mind Control

## **OVERVIEW**

The Mutation of **Mind Control** taps into the psychic ability to manipulate others mentally. With this mutation you can create all types of mind altering effects. The Trainer and Mentor for this power set is the White Queen and former Hellfire Club Member, Emma Frost. While this Mutation offers the most manipulative and mind boggling abilities, be warned that these abilities will have little to no effect on non-biological enemies or those with mental resistences.

## **ABILITIES**

### Command

Compels the minds of enemies to your will and turn on each other

 Debuff:
 Level 2
 Level 3

### Nightmare

Unleash horrifying illusions upon enemies with powerful debuffs

 Debuffs:
 Level 2
 Level 3

### Paralysis

Paralyzes foes in place, unable to move or attack rendering them helpless

 Debuffs:
 Level 2
 Level 3

### Amnesia

Attacks foes with powerful blast of amnesia

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Insanity

Plagues the minds of enemies into insanity as they turn on each other

 Debuffs:

## **TRAITS**

### Coersion Powering

Deals mental damage to those nearby upon contact with a chance of random mental debuff

### Mental Melee

Adds mental debuffs to melee attacks increasing critical strike and pain

### Mind Defenses

Allows total immunity from Mental damage and Mental Debuffs

### Neurological Sabotage

Allows greater stealth and ability to subdue enemies with stealth takedowns

### Psychic Levitation

Allows the ability to master ones own psyche and grant levitation
Sword Haven Fortress

This is the page for information about the Sword Haven Fortress and the area nearby (but not beyond the Realm Gates).

Sword Haven is a small wooden fortress distant from any civilization, but it is a Realm, and thus connected to the other Realms by Ring Gates.

Those who journey there for adventure or protect against the Devilkin, are known as the Defenders.

An order of Sorcerers known as the Keepers are based in Sword Haven.
The Realms

There are said to be 64 realms, connected by Realm Gates.

All the realms have roughly the same climate, vegetation and terrain - temperate wooded hills.

The following Realms are generally known to the Defenders of Sword Haven:

Egonera

Galadorn

Iron Gate

Ishtar

Kharn

Lemuria

Mordreth

Ranmisstra

Sobol

Sword Haven

Zhod
Groups

Here are listed all groups of intelligent beings. Please keep them in alphabetical Order.

12 Clans of the Valley. Wandering Mercenaries.

Company of Iron, Flamboyant Mercenaries

Farers, wandering berry eaters.

Helenskoi, inhabitants of Irongate, city of the Undead.

Kharn, regimented and refined.

Knights of Azure, travelers of the sky.

Kressian (Exotic Humanoid), Empathic Warriors.

Lemurians, Elegant adventurers, with a connection to plants.

Lords Protector, illuminati

Orks, "Swine Soldiers"

Scroon, unknown Bipeds

Slythe, Reptilian Priests

Storchals, tribal inhabitants of the Great Grass Sea

Triddle, hypothetically harmless collectors of information.

Warfarmers, Yeoman Agriculturalists

Well Created, genetically enhanced super beings
Well Created

The Well Created are genetically enhanced super beings who serve the Lords Protector. They may all have once been identical twins, but in the present they simply wear identical masks. They are however far, far stronger, faster, and harder to kill than other groups of bipeds, with formidable mind powers as well.
Jezzail

The Jezzail is a popular weapon. In its simplest form it consists of a tube plated on the interior with Khalium with a stable charge of red and violet radium suppressed by Chiral Metal. A ball or dart is placed within, adjacent to the stable radium. With the radium suppressed, there is no immediate effect. However, when a spring or even a breath of air moves the ball down the tube, the chiral metal becomes ineffective as distance increases, and the radium begins to both accelerate the ball and increase its mass. A feedback occurs with magnification due to the Khalium tube, and the ball will do considerable harm, though it will need to travel some distance before becoming dangerous.
Lemuria

A realm with many unusual plants, inhabited largely by Lemurians (who wear purple and have blue or purple lips and eyes, often pointed ears), and a variety of others, including:

The Triddle.

The land has many small villages, well tended farms and gardens, and woodlands. Both machines and magic are fairly common.

Lemurians are born from pods growing on their Mother Trees which are found only in Lemuria.

Currently the Lemurians are recovering from the Rust Plague, which attacked their Heartwood (Mother) trees. The plague has been cured or at least abated - a Lemurian Defender of swordhaven is said to be responsible.

Presently the Thriddle and the Lemurias are at peace, but there are rumors that The thriddle were responsible for the rust plague, and some call for revenge.
Officer Report ZW451-21725

Officer Report ZW451-21725

Zechariah Weaver

Shortly before arriving at the gates of Sword Haven there was a disturbance on the road. After discerning friend from foe I began to defend a man I would later learn went by the name or herhaps title Crypt Keeper. He seems to be in charge of the fallen defenders, retrieving their bodies when they eventually fall, and perhaps returning them to their loved ones [Speculation]. After defending him from a large party of level 1 Devilkin we found Sword Haven. Once there I laid claim to a long narrow structure that I think will suit the Captain's purposes and serve as a base of operations. Other defenders found the structure comfortable as well and were welcome company after a long lonely journey through the forests.

The next person I encountered was the Keeper, Secondus, he, or it is a member of an ancient order. The keeper's power is unknown as of yet, but I think that it is great [Speculation]. The keepers keep things in balance, they help the defenders of Sword Haven as guides but offer little assistance outside of that.

Later that morning a man named Nash came in offering training as he attempted to evaluate the strength of the new Defenders. He was sent by the Thriddle, a powerful race with meek worm-like exteriors. I lost to him in single combat. Three other defenders fought him, Luke Nations, Joosha, and Bartholomew. Each was more successful than the last, defeating Nash in turn.

The Crypt Keeper returned with his vox caster playing an entertaining tune. He taught several, including myself how to play a game called beyblades. Wagers can be placed on these games and a good beyblade can win you a great deal. Later I agreed to assist the Crypt Keeper in finding the remains of a fallen defender in return for a Moonstone. Out of the whole search party I was the first to discover the remains, a somewhat decayed foot or perhaps hand.

The day ended with a disturbance at a nearby gate, there was a level 2 Devilkin with a small army of minions. Smoke filled the air and the beasts emerged, the small ones were easy to take down with a bit of warcraft, but the LV2 was challenging. I fell once but was lucky, it was only a graze. In the end the new group of defenders I am part of was victorious.

I only hope each day here is this exciting. I readily await the Captain and his entourage.
Feral Physiology

## **OVERVIEW**

The Mutation of **Feral Physiology** harnesses the inner savage nature. With this mutation you can tap into the primal physical nature of the feral animal. The Trainer and Mentor for this power set is the best at what he does, Wolverine commonly known as James "Logan" Howlett. While this Mutation offers the most savage and feral abilities, be warned that is comes with a savage rage that may have you go on berserker mode upon allies and civilians.

## **ABILITIES**

### Feral Eviscerate

Lunge Forward upon targets eviscerating them with a slash

 Debuffs:
 Level 2
 Level 3

### Feral Flurry

Flurries forward in a spiral upon targets

 Debuffs:
 Level 2
 Level 3

### Feral Ferocity

Uncage the inner animal, scaring foes, granting boosted speed and health regen

 Level 1
 Level 2
 Level 3

### Feral Instincts

Tap into heightened senses to grant several buffs

 Level 1
 Level 2
 Level 3

## **XTREME**

### Feral Fury

Rage forth and eviscerate enemies while causing fear and laceration debuff

 Debuffs:

## **TRAITS**

### Feral Powering

Allows your feral nature to grant pain immunity and the taunt debuff

### Savage Melee

Allows greater melee damage adding claws to melee with chance of laceration to attacks

### Animal Defenses

Allows greater and faster dodges and resistences to physical debuffs

### Healing Factor

Allows a healing factor to take place gradually recovering health overtime

### Wild Agility

Allows increased feral agility granting greater speed, hyper jump and wall crawling with claws
Slythe

The slythe are scaled and reptilian, often green. The Slythe are varied in appearance - some have snouts, some do not. They are dedicated to the worship of all gods.

Slythe are widespread, but have number of temples in the Realm of Ranmisstra, where they are subject to Visgar the Tyrant.

The Slythe are birthed from spawning pools, which periodically disgorge a group of largely identical Slythe known as a Cadre. Some Cadres are warriors, some functionaries, some scouts, some laborers, some priests, and so on. Each Cadre will live and work together for many years, though representatives from different Cadres will make up most war parties and delegations. Slythe will live for many, many years if not killed, and the last few survivors of a Cadre are often extraordinary individuals.

Slythe practice an extreme form of Panthesism, actively seeking to worship all known gods. Indeed they often seek out new gods and practices to bring back to their temples. Slythe believe that only constant worship induces gods to maintain the existence of the world, and that if not appeased, gods will punish or even unmake the world. They have a great enthusiasm for biped sacrifice, often adding bloody rites to the worship of even gods who did not originally demand such things.

Slythe have no use for machines in their daily existence, rarely even using metals, preferring tools of wood, hide and stone. They make up for this with their skill with beasts, especially spiders and potent magics. Their temples do contain "God Engines", artifacts of great power where the line between magic and machine is particularly blurry.

The Slythe are ruled by the Orbs of Wisdom, whose will is known only to the Speakers of the Gods. Their society is largely harmonious, though there are known to have been civil wars and struggles between temples.

Many Slythe Temples are underground.

Slythe sometimes go renegade, or are spawned in forgotten pools not connected to any temple. Such Slythe are more flexibly minded and normally live among other bipeds with little friction.

Slythe love eggs, which they find intoxicating and have difficulty resisting.
SharkWings

Sharkwings is a predator-like species of dragon that commits ***cannibalism*** and destroys tribes. It is an invasive blind species. It already killed out Tigerfins and much more. Since the Sharkwing is a blind predator, it has to rely on its smell and hearing skills. There is a low chance you will stumble upon a Sharkwing, as it is nearly dead, due to its lack of sight. Be careful when walking near a Sharkwing, as it may be dangerous.
Child Empress

The 476th monarch of the Kharn 'Empire'. Her reign name is The Aurora of the West. Currently considered minor, with Visgar as her regent. It is customary to say "The Child Empress, whose reign is "Long and Lasting" or "Prosperous and Perceptive" or "Wrathful and Righteous", etc. depending on the context and one's wit.
Farers

Farers, also known as Berry Eaters, are, depending on your point of view, wandering free spirits, light hearted companions, or a dangerous nuisance. Eaters of the Qualis Berry, they are gifted with resurrections much like the Defenders of Sword Haven, but also often addled in the mind. They also have the ability to pass through Ring Gates without dying of Ring Sickness. Given that most of those who eat the Qualis berry experience few effects at all, the farers claim that only those who have joined their fellowship and are initiated into their mystic rites are so blessed. It may also be that you just need to eat a GREAT MANY Qualis Berries to enter such a fate.

In as much as they do anything to a purpose other than make merry, search for food and steal, the Farers sometimes serve the will of the Lords Protector.

Farers are easily identified by their exotic garb or lack thereof, and the white patches around their eyes.
Sagas of the Defenders of Swordhaven

Here are collected the Sagas of the Defenders of Sword Haven, their accounts of their adventures for which they are gifted Moonstones. Any defender may write a Saga and enter it here, taking some care to enter it under the correct date.

**YEAR 132021**

**YEAR 132022**

20 and 21st Octavio (8/20/22) in the year 132022
The Saga of the Protectors of Swordhaven

The Saga of the Fangs of the Fortress, Defenders of Swordhaven
A Record of their Dealings in the Weekend of the Ides of Pentium
In the Year 132022
Jasp, the Resplendent's Note: Luke Nations is the true teller of this tale. A bit of notes and a partial Saga follows, penned by me, but the respect and credit should go to that worthy.

Luke's Saga

*Let the following be an account of the Fangs of the Fortress, Defenders of Swordhaven. Much occurred upon the Ides of Pentium, and the day that preceded it, some of great consequence to the Realms of Lemuria, and of Zod, and of Ishtar. While the Defenders of Swordhaven find many tasks and adventures worthy of a long trek, on the Day of Saturn, 14th of Pentium, there were Nine who Returned, and Three who Joined us Anew.*

Jasp's Partial Saga

Let follow also Joosha Krugg's Saga of our time at Swordhaven.

Joosha's Saga
The Kharn

The Kharn are the heirs to an ancient and mighty empire. Though they are now fallen on hard times and are only a fraction of their former power, they dream of a restoration to greatness. Currently their Empress, whose reign is Prosperous and Precise, 126th of her line, is a child and Visgar the Tyrant is her Regent. The Child Empress, whose Reign is Long and Lasting, cannot come of age until the arcane calculations of Kharn scholars deem it so. The Kharn believe their emperors to be divine, but they are bound by elaborate tradition, endless ritual, and must work through a powerful bureaucracy.

The Kharn dress exclusively in black, often in simple long robes or coats. They have an elaborate seven caste system, the marks of which are tattooed on the face, as follows:

Red patch - caste mark removed, outcaste.

Circle - Servant.

Scythe - Peasant

Hourglass - Artisan

Double hilted Sword - Warrior

Scroll - Scholar

Star (six radiating lines) - Noble.

Regardless of caste, Kharn are, in theory at least, scrupulously polite, obsessed with status and appearances, and honorable to a fault.

In the present day, however, their system has tended to break down as old ways no longer function. The warrior Caste and Artisan caste feud over whether war should be conducted with the Sword or the Jezzail, and their scholars dabble in dark magics. Nobles are increasingly powerless and decadent, while Servants and Peasants begin to wonder about their place in the divine order.

The Kharn worship their Ancestors and Aa, God of the Sun.
Radium

Radium Theory

Radium very rarely interacts with Magic in any way, then only in spells targeting machines.

Radium exists as a particle, generally appearing as dust or sparkling motes.   Its effects are small until activated by Quintessence.      Exposure to quintessence causes radium to activate, causing various effects.   The amount of quintessence controls the rate at which the effect is released.   Radium is extremely fine and can easily saturate objects.

Radium Conforms to radium of greater purity, so a radium of one spectrum can act like radium of another spectrum if they are in close proximity.

Radium Inverts in the presence of Chiral Metal causing it to assume an opposite nature.

Red.    Red radium interacts with gravitational fields, increasing or (inverted) decreasing their strength.

Orange.    Orange Radium interacts with wave energy such as light or sound manipulating their motion and function.   Inverted it tends to suppress them.

Yellow.    Yellow radium causes an increase in thermal energy.   Inverted it pulls thermal energy out of an object.

Green.    Green Radium interacts with charge and magnetism, controlling strength and direction. Green Radium tends to be beneficial to life, but Counter green is deadly.

Blue.   Blue Radium imparts linear momentum and angular spin to an object.   Inverted, it diminishes or resists both.

Indigo.   Indigo radium exerts a repulsive force, or inverted an attractive one.

Violet.   Violet radium increases the cohesion of molecules, causing objects to “harden”, or inverted to loosen or even disintegrate.     Violet radium gas is toxic.
Kressian (Exotic Humanoid)

Long ago when the quadrapudes were hunted to near and almost absolute extinction. There existed a species of reptiles that were forced to hide out in Radium infused caves and live out in solitude. Consisting of eating what was found. Meanwhile the Radium changed them and made them into something else over 100 years of mutations. Until they all died out.

They had an off branch of exotic humans that had scaled skin and some minor empathic healing abilities. Not many of their kind exist and they became known as *Kressians*. But even some of their ranks were born elsewhere from the caves they grew up in and around the Ring Gates. So roughly ½ the Kressian population doesn’t even know they’re a Kressian. Living out their life usually as Warriors or Crafters. Many are stoic and soft spoken, for their empathic abilities allow them to feel others pain and as such they know words have power.

Finding place in the Realms as Warriors and healers, they could often find work anywhere. While their physical features were obvious to those around them that they were Exotic Humans. What with their scaled necks, faces and brow ridges. Varying in colors from green, dark green, orange, tan, black and sometimes brown. As well as patterns of thick scales that would cover their limbs and other areas, providing some minor dermal protection over normal skin.

Much is still unknown of Kressian physiology and their creation. Kressians can mate with other Humans and Exotic Humanoids and produce offspring of their genetic mate. Or future Kressians.
Geographic Locations

Here are listed geographic locations that are not "Realms", meaning that they are not connected to the Ring Gates. This means players have no practical way to travel to these areas. They may however be important "Off Board". All realms have more or less the same climate and vegetation and are at the same latitude. Thus deserts, seas, etc. are all Geographic Locations, not Realms.

Domed City

Great Grass Sea

Orphaunt, the City of Colors
Helenskoi

People of the small city of Irongate in the realm of the same name.. A barbaric backwater until the ascension of the current Countess Tristemere, a skillful necromancer. The Helenskoi now routinely animate all their dead and actively seek more cadavers. Wear red headbands. Currently under the thrall of Visgar the Tyrant, for whom they provide vast numbers of zombies, as well as serving as rangers.
Company of Iron

A group of Mercenaries, noted for flamboyant clothing and behavior. They are well equipped with armor and machine weapons, which they mix with colorful robes to create their signature style. They never miss a chance for self promotion, though they are indubitably a potent group of sell swords. Currently in service to the Thriddle in Lemuria.
Kaldor Dhuum's saga

###### When the rain begins to fall

Our Final day began a wet one. We still find it odd to be in the rain. No longer walking through softly falling ash or sand, Instead we walk through a nuisance. The rain cannot not be ignored as it taps upon your head, the noise of it pattering on trees and rocks becomes quite grating on the ears, and the feeling of the cold as it leeches one's bodies heat. Though we suppose an abundance of water it preferable its absence. The days of hunting the massive Orroloboos are over, no longer needing to cut and carry its bitter tasting water sacs.
Egonera

* Egonera sits far below the cloud palaces of Celestrion. It is a place of intelligent amphibian peoples, man-sized arthropods (insects, arachnids, crustaceans), and a thick, noxious troposphere.

* The strongest peoples of Egonera are the Gargarizons (toad warrior people). They are skilled fighters, using their long, whip-like tongues. They have also domesticated some species of beetle and other arthropods for riding, plowing, pets, etc.
* The people of Celestrion have tricked the Gargarizon tribes down below on Egonera that they are gods. They exploit these toad peoples for free labor, food and goods.
* The Gargarizon tribes (toad people) experience many deaths in the radium mines, but receive no sympathy from the Celestrions. They begin to revolt and band together.
The Defenders

Defenders are those who have journeyed to Sword Haven.

All Player Characters are Defenders, but not all Defenders are player Characters.

The Defenders are allied with the Keepers of Sword Haven

There have been Defenders for at least 150 years.

## Each Player Character should have their own page listed here.

Luke Nations, Stoic Warrior & Friend.

Jasp, the Resplendent, Necromancer and Artifex of Multi-Colored Orphaunt

Reaper, Mechanical for hire
Hon na čarodějnici

Odehráno 14.4.2021

Hráli: Shin, Lumeril Gorlag, Půlvejce, Daash Rej Zhi

Příběh: Dobrodruzi se vydali na jejich první misi v kronice. Hodinku či dvě poté co odešli se dostali na rozcestí, kde je zastavil potulný prodavač lektvarů. U kterého si koupily jednu informaci a velmi drahý lektvar (který byl podvrch), předtím než ho se slzami vyhnali. Zbytek cesty byl bez problému, až do posledního večera kde narazili na starší pár vařící si guláš. Gorlag jako správný milovník guláše neodmítl a hned si dal. Baronažel pro něj hned poznal že je otrávený. poté se na ně skoro všichni vrhly i Půlvejce, který se mezitím "hrdinně schovával v keři". Jediný Daash Rej Zhi byl zmaten a po smrti zlého děduly se ho pokusil ošetřit tím, že mu vytáhl šíp z hlavy. Babka na neštěstí stihla otrávit ještě Daashe a pobodat Shina. Naštěstí se dozvěděli kde by mohli nalézt protijed. Když vyrazili dále směrem do lesa, tak našli osamělou chaloupku s dvěma psi. Shin hned začal řvát že tu má dva otrávené lidi. Hned jak dořval, tak z domku vylezla stará babka, která byla tak milá že je ošetřila, napít jim dala a dokonce jim i uvařila. Poté jim řekla o své minulosti a o těch lidech. Cestou zpátky je doprovodila a nachytali jednoho dalšího podvodníka.

Získané odměny a předměty:

Každý 5 Haléřů

Půlvejce: dva čípky proti ještěrčímu jedu

Pohled ze strany Lumerila
Lemurians

Lemurians are found in many areas, but most of all in their home realm of Lemuria. They are a cultured people, given to swashbuckling elegance and horticultural pursuits. They often have purple or blue lips and eye highlights, and favor purple, green and blue flowing clothing of a fine cut. The wearing of long leaves in their hair is popular. Their society is nominally democratic, though dominated by an aristocracy. They focus on machines, alchemy and Telepathy, and have little truck with magic of other sorts. They are birthed from the trunks of symbiotic Heart Trees. Other plants are frequently cultivated for their useful properties. Lemurians are fond of adventure, recreational pharmaceuticals, and nice dinner parties with lots of salad.
Knights of Azure

The Knights of Azure are said to be warriors of the sky, each gifted with a loyal steed in the form of a flight pod. They are said to dwell on mountain tops of terraced fields and fortresses that cannot be accessed save through flight. They are said to destroy any who dare to attempt to master the sky while questing across the world, though it may be some low and slow flying vessels are left alone.

Though the contrails of their pods are often seen, the knights themselves are not. Some say they are dead, but the pods fly on, endlessly and fruitlessly attempting to carry on their quests. Knights appear often in stories, usually as heroic but sorrowful individuals.
Dobrodruzi

Dobrodruzi, hrdinové, nájemní žoldáci to vše se zde dá najít a najmout si je, ale je jich mnoho. Koho si jen vybrat a najmout vám pomůže tato kronika.

Bojovníci: Silní muži a silné ženy nebo stratégové. Bojují se zbraněmi všeho druhu i bez nich.

Lovci: Vyrůstali v divočině a dokážou cvičit zvířata. Střelba je jejich hlavní zbraní.

Kejklíři: Prolhaní šaškové, herci, básníci a bardi nebo tiší vrazi kteří vyrůstali na ulici.

Mastičkáři: Obchodníci znající dobrou cenu, nebo léčitelé všech bolístek.

Zaříkávači: Lidé znající základy magie a nadpřirozena.
Shin

### ***Příběh:***

Shin je šaolinský mnich který studoval svoje bojové umění hlavně kvůli sebe obraně. Jednoho dne bylo Shino bylo povoleno jít do města si jít něco koupit. Potom co se vrátil z města zjistil že jeho klášter spálily a všechny v něm pozabíjeli. Tak se Shin se svojí okovanou holí a pytlem na věci rozhodl cestovat po světe a jeho cílem je založit vlastní klášter.

### ***Charakteristika:***

Shin je člověk středního růstu a bez vlasů. Na sobě má mnichovskou roubu a v ruce drží okovanou hůl na které je zavěšený pytel s věcmi.

#### ***Zvláštní schopnosti a vybavení:***

Rasová zvláštní schopnost: Rodová zbraň: okovaná hůl(obrana zdarma)

Povahový rys: Kodex: jeho učení mu zabraňuje bojovat jen jestli se nejedná o sebe obranu

#### ***Zvláštní schopnosti:***

Cit pro zbraň: okovaná hůl má nadaní(2 manévry)

Gladiátor: je zběhlí v běžném boji zblízka( manévr zdarma)

Akrobat: je zběhlí v pohyblivosti( manévr zdarma)

#### ***Vybavení:***

Okovaná hůl (mocně)

Pytel: křesadlo, měch na vodu, jídlo na 3 dny

Měšec: 12 grošů

#### ***Zdroje:***

Tělo:7

Duše:4

Vliv:4
History of this file.

Admins add files into photos. and it created was Slime. That photo is exclusive at mobile version of this wiki:

* Creating special images.
* Deleting fake images.
* Re-added images that where removed.
* Smoothing the file.

## 1. Files

There are 9,028 files on the world. Something has special images, smoothed files and real images (Not bot)

Upcoming Updates:

### June 22 2021

```
- Slime may be now a file.

```

```
- Changed Legendary Kalafior

```

### June 18 2021

```
- Fixed a bug when Octo Callie is down.

```

```
- Added Minecraft Minesweeper image to dev files

```

#### Bug fix

```
- Fixed a bug with Slime.

```

```
- Fixed Octo Callie is down.

```

```
- Fixed permission error.

```

### June 3 2021

```
- Added Legendary Slime as normal file.

```

### May 31 2021 (Upcoming)

```
- Prevented Silo error

```

```
- Added Legendary Slime in dev files. (Only a weak triplet with a twist go)

```

## 2. Nerfs and buffs

The images have many many many nerfs and buffs due to photographic updates.

 20.05.21
 16.05.21
Storchals

Storchals dwell in the Great Grass Sea. They do not use the Wheeled ships known as Villericks themselves however, preferring the life of nomads. They are divided into the High Storchals who know the arts of working metal, and the Low Storchals who live a stone age existence. Storchas are covered in swirling black line tattoos and naturally use a great deal of grass and wicker. They are currently under the dominion of Visgar the Tyrant.
Lords Protector

The Lords Protector are an ancient order that once dominated the entire world. Their creed was one of enforced peace and succor for all, which led to a vastly increased population. Alas, when an epoch of Ice dawned, mass starvation, cannibalization, and extinction of large quadrupeds resulted, the "Cannibal Epoch". Since then various groups claiming to be Lords Protector have striven to return to their golden age. It is unclear if these are the literal, immortal Lords Protector, literal or cultural heirs of their order, or simply philosophers striving to claim their mantle. It is possible there are many groups of Lords Protector, allied or competing.

The Lords Protector are served by the Farers, and the Well Created.
Půlvejce

**Trpaslík neurčitého pohlaví. Vybaven kuší a dřevěnou bedýnkou cestuje světem. Poněkud neurvalý až sprostý, spíše uzavřený do sebe.**

Povahový rys: Sprosťák Pokud použije vulgaritu která ho přivede do problémů získá 1 výhodu navíc

### Zvláštní schopnosti

Rasová: Nezdolnost /Tělo/ Při uzdravování jizev na těle stačí vynaložit jen 4 zdroje

Divoký talent /Vliv zaříkávač/ zběhlost zákl. manévry zdarma v zaříkávání

Knihomol /duše zaříkávač/ zběhlost -zákl. manévry zdarma v Učenosti a Znalosti nadpřirozena

Dobrá muška / tělo lovec kuše/ nadání 2 manévry pro střelbu kuší na jakýkoliv cíl

### Vybavení

Kuše

dlouhý nůž

šipky do kuše + toulec

truhla dřevěná s popruhem, uzamykatelná. /klíč na řemínku na krku/

měch na vodu I

batoh poloprázdný

tábornické vybavení /deka, křesadlo, kotlík a lžíce, sůl, atd/

obyčejné oblečení

jídlo obyč: III

lano

láhev oleje II

protijed na ještěrčí jed od babky psí-- čípek 2x

houby od mrtvé čarodějnice

Peníze: dukáty groše haléře 8 Suroviny: 12

### Zdroje

Tělo-5 / 0 / 0

Duše-5 / 0 / 0

Vliv-5/ 0 /0

zkušenosti 6
Sobol

Sobol the Realm is named for Sobol the city, a massive domed complex that sits in a bowl of hills.

Sobol is defended by massive energy fields, including a barrier wall and "the Maze", a web of force fields adjacent to the barrier.

Sobol is ruled by the Omnicron, one of the greatest Machine Philosophers. The Omnicron is served by S.H.A.D.O.W. robots, the Blessed, a force of mercenaries who serve and fight in exchange for a luxurious life in the city, and other, less well known things.

The Omnicron exists to create and care for the Seventy, clones of seventy great warriors who are said to have conquered a world. The Seventy are all powerful telekinetics, all remarkably gifted for violence of all kidns, but have enormously complex genetics and are prone to cancers. Baring this or death by violence, each of the Seventy lives an exactly equal amount of time, 107.2 years.

At one point the Omnicron allowed the Seventy to roam freely, but this brought war with other powers, and in time it was agreed that the Seventy would remain in Sobol. New clones are released into the wilderness around the city - after suitable development they are brought back into the city or culled.

Sobol is said to be a place of incredible luxury and decadence. Few have ever entered it, save replacements for those of the Blessed who are slain and a few entertainers.

Rank within Sobol is on the Prismatic scale, from Red to Violet.
Ork

Sometimes called "Swine Soldiers".

The Orks are a biped form uplifted from the tasty meat bearing animals known as "pigs". They possess short snouts and tusks. Short lived and willing to eat anything they make adequate soldiers and good eating themselves, which makes them a valued part of many armies. For their part, Orks have an inbred disregard for life, whether their own or anyone else's. They are a proud kindred who detest weakness and sentiment. When not employed as soldiers they live by scavenging, brigandage, or petty crime.
Ep. 4: GET YOBOY ANDREWED!!!

**Ep. 4: GET YOBOY ANDREWED!!!**

This is the fourth YoBoy Andrew episode, and it's the greatest 1 minute and 30 seconds of content ever, tied with all of YoBoy's other content. In this video, King YoBoy pulls an epic prank on some loser. He has a amazing picture in a dope box (the picture and the box are some of the greatest things ever, since YoBoy has touched and seen those things. All of the other things the godly YoBoy Andrew has touched and seen are tied with being the greatest thing, with the picture and box of course) and he comes up to some nerd's door and YoBoy Andrews him, making for an ingenious, hilarious, and godly scene. The description states "THAT GUYS SUCH A FOOL HE JUST GOT YOBOY ANDREWED BY YOUR BOY!!!" This is one of the best statements ever, tied with of King YoBoy's others, since YoBoy Andrew said it.

Link to godly video: Ep. 4: GET YOBOY ANDREWED!!!

**Main Character(s):**

* YoBoy Andrew

**Other Characters:**

* Robed Door-answering Nerd

Back to Main Page
Katana Fox

Katana Foxes is the advanced tank option were added in Dec 11 2020. and it's useful branced from PS3\_33 Lite and Sentry Skimmer

## Katana Fox

### IsAdmin

No

Kalafior

### Topic

It was nerfed until Bomb Rush Blush music starts. In March 6 2021 It was changed to Skimmer's bullet to Hyperskimmer's bullet

### Age

The age is 4

Very young

### Spawn

Spawns from the Kalafior's minion.

Kalafior's minion is 0.000639891829% to spawn katana foxes. If there is violenice game it will disappear of public

If equal to 0.6002390/25% If decided to spawn katana foxes it was used to spawn from Skimmer Celestal.

It was removed in June 11 2021 and readded in June 29 2021. it's more legendary
Tartar

The **Tartar** is a admin boss that can be spawned from villages rarely. or is the TESTBED boss. added in 9 Jan 2021.

Tartar is nerfed at 20 Mar 2021. The Tartar is 10th rarer boss. spawned from villages or TESTBED.

## Boss

### Spawn Message

No bootable device -- insert boot disk and press any key.

### Ammunition

Tartar Pillager Skimmer TurretTartar Pillager Skimmer BulletTartar Skeleton TrooperTartar Walker

## Design

Tartar has a 4 skeletons and a 1 pillager on top. A skeleton has Trooper in it. and a Pillager has a Skimmer turret.

## Countering

The best way to kill Tartar is to use Robotboy. Zigzagging bullets deal effect of max. 15 damage.

Or you can simply use Volleyception to kill this boss.

## Spawns

The Tartar is possibly rare to spawn but there is chance to spawn 3 Quadtriple Squares and a 1 Bacteria. From villages there is 30% chance to spawn Tartar in villages where there is a raid. It will spawn in trigger activatiors or Raid Wave 5 with Bad Omen II effect. It is also a TESTBED boss branch that there is moderate chance to spawn Mini Slimes.

## Drops

A Tartar has 1% chance to drop Gem's and a 16 gravel blocks and a 2 Minion turrets and a 1 Slimeball. The rarest chance to drop is a Barrier that has 0.0000000000001% or simply (1 in trillion). The weakest chance there is high chance to drop 2 Slimeballs

### As the Tartar

Tartar has incredibly low health but you are able to kill this boss rarely the chances of dropping Gravel blocks.

### Against the Tartar

As is unique the Tartar has pretty weak arrows. but you can able to survive longer than 10 mins.
Robed Door-answering Nerd

**Robed Door-answering Nerd**

The Robed Door-answering Nerd is one of 2 reocurring characters in all of YoBoy Andrew. He has appeared 2 times, once in the epic, classic dinger "GET YOBOY ANDREWED!!!", and for a second time in the epic dinger "DING DONG DITCH WITH YOBOY ANDREW (COPS CALLED) (DINGER)". He is a door answering nerd in a wacky outfit that looks very stupid.

Birthdate: Unknown

Age: Unknown

Gender: Male (interpreted)

**List of Appearences**

1. GET YOBOY ANDREWED!!!
2. DING DONG DITCH WITH YOBOY ANDREW (COPS CALLED) (DINGER)

Back to Main Page
Ep. 5: Giving $100 to subscribers then taking it back

**Ep. 5: Giving $100 to subscribers then taking it back**

The 5th dinger in the YoBoy Andrew franchise was titled "Giving $100 to subscribers then taking it back". In this spectactular, YoBoy Andrew goes up to three loosers, who happen to be subscribers, and he gives them $100, and then takes it back. It should be noted that it is hilarious to see how these fools think they can keep King YoBoy's money. The description states "YO MAN LETS GO IM SO GREAT AND FAMOUS MAN ACTUALLY MAN LETS GO ITS YO BOY!!!!".

Link to the fabulous dinger: Giving $100 to subscribers then taking it back

**Main Character(s):**

* YoBoy Andrew

**Other Characters:**

* $100 Dollar Recipient #1
* $100 Dollar Recipient #2
* $100 Dollar Recipient #3

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The Rock

**The Rock**

The Rock is one of 2 reoccuring characters in YoBoy Andrew. The Rock made it's first appearence in the first YoBoy Andrew dinger, "YoBoy Andrew Races a Rock (not clickbait)". The Rock's latest appearence was in the dinger "YOBOY ANDREW COMPETES WITH THE ROCK AND WINS OR LOOSES!!??!?!!?".

Age: Unknown

Birthdate: Unknown

Gender: Unknown

**List of Appearences**

1. YoBoy Andrew Races a Rock (not clickbait)
2. YoBoy Andrew Fights Rock (REVENGE)
3. YoBoy Andrew Rock Race Rematch (not clickbait)
4. YOBOY ANDREW DOES BASKETBALL 1 ON 1 WITH THE ROCK (watch this NOW)
5. YOBOY ANDREW COMPETES WITH THE ROCK AND WINS OR LOOSES!!??!?!!?

Back to Main Page
Time Manipulation

## **OVERVIEW**

The Mutation of **Time Manipulation** allows you to control time itself. With this mutation you can unleash all manners of temporal skills. The Trainer and Mentor for this power set is Tempus commonly known as Eva Bell. While this Mutation offers the most chronic abilities, be warned that tampering with time has its unforeseen consequence that may result in debuffs and expends a lot of energy .

## **ABILITIES**

### Accelerate Time

Accelerate time in a given bubble vicinity affecting foes

 Debuffs:
 Level 2
 Level 3

### Stop Time

Stop time in a given bubble area immobilizing enemies and they cannot heal

 Debuffs:
 Level 2
 Level 3

### Reverse Time

Reverse time applying healing while granting other buffs

 Level 1
 Level 2
 Level 3

### Distort Time

Distort time in an area that will buff player and allies while slowing enemies

 Debuffs:
 Level 2
 Level 3

## **XTREME**

### Time Travel

Allows you to travel through time at your leisure

 Debuffs:

## **TRAITS**

### Temporal Powering

Allows a temporal aura that will increase defenses and boost nearby allies speed

### Temporal Melee

Allows your melee attacks to execute quicker and deliver harsher blows

### Temporal Defenses

Allows your reflexes to be enhanced increasing dodge speed

### Temporal Guardian

Allows the ability the chance save others from defeat or be auto revived (50% chance every 60 seconds)

### Temporal Relocation

Allows the ability to transport through time in space and reappear at another location
Ep. 8: Where has YoBoy Andrew been? (not clickbait)

**Ep. 8: Where has YoBoy Andrew been? (not clickbait)**

This is considered one of the shorter epics of YoBoy's, but his performance is still exquisite. In this spectacle of film, YoBoy states where he has been and why he hasn't been uploading for some time. The description is as follows: "IF YOU THINK YOU ARE ABOVE ME LIKE OMG NOBODY CARES WHAT YOU HAVE TO SAY LETS GO MAN ITS YO BOY!!!!". Those wise and righteous words speak infinite truths.

Link to the legendary dinger itself: Where has YoBoy Andrew been? (not clickbait)

**Main Character(s)**

* YoBoy Andrew

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Gorlag Kostilam

## **Origin**

Gorlag se narodil v malé krollí vesnici v zasněžených horách. Jako syn velkého šamana se učil základy léčení a tvorby mastí. Poté co se pohádal s náčelníkem kmene o jeho krollí dceru, se rozhodl odejít pryč. Cestoval dlouhé roky v divočině a se svým lukem lovil všemožnou zvěř. Jednoho dne narazil na Dantriela Caecuse a to mu změnilo jeho život. Jako první se přidal do jeho nového projektu a to do Kroniky hrdinů.

## **Charakteristika postavy**

Gorlag je velký kroll. Na sobě nosí zbroj z jeho kmene a používá luk (pro lidi by to byl dlouhý luk). Je velmi přátelský a má rád léčení všemožných zranění. Jeho vášní je vaření (i když mu to moc nejde) a jídlo celkově, proto taky nedokáže odmítnout dobrou polévku nebo gulášek.

## **Zvláštní schopnosti a vybavení**

### Rasová zvláštní schopnost a povahový rys

* **Rasová zvláštní schopnost:** Zubří kůže *(přirozená zbroj - sleva 1 na vyčerpání)*

* **Povahový rys:** Šílený bylinkář *(Uplatní se kdykoli, se postava v nevhodnou chvíli nebo na nevhodném místě zabývá sběrem bylin, hub nebo jiných surovin místo aby pomohla nebo nezdržovala.)*

### Zvláštní schopnosti povolání

* Průzkumník *(Duše)* - zběhlost v Orientaci v divočině
* Dryjáčník *(Duše)* - zběhlost v Mastech a běžných jedech
* Ranhojič *(Duše)* - zběhlost v Ošetřování lidského těla

### Vybavení

* Luk *(přesně)*
* Toulec se šípy (24)
* Běžná zbroj *(sleva 1 na vyčerpání)*
* Lovecký nůž *(lstivě)*
* Batoh
	+ lano (12 kroků)
	+ pochodeň (1)
	+ vlněná přikrývka
	+ kotlík na vaření
	+ křesadlo a troud
	+ měch na vodu
	+ jídlo na den (3)
	+ Suroviny (3)
* Měšec (12,5)

## **Zdroje a XP**

* Tělo: 6
* Duše: 7
* Vliv: 2
* XP: 6
Characters

**Main Character(s):**

* YoBoy Andrew

**Recurring Characters**

* The Rock

* Robed Door-answering Nerd

**Other Characters**

* $100 Dollar Recipient #1
* $100 Dollar Recipient #2
* $100 Dollar Recipient #3
* George Stanton
* Timothy Hayes
* Press Nerd #1
* Press Nerd #2
* Press Nerd #3
* Wagon Boy
* Mourning Boy

**That one author guy that doesn't make any appearances but he exists I guess:** Retard Man (a.k.a. YoBoy Vinny a.k.a. That one irrelevant guy)

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