Bloody Drill

> "*Bullets will penetrate enemies, causing a continuous bleeding effect which constantly drains HP on hit.*"
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Fires slow, powerful shots that can pierce through enemies, inflicting Bleeding on every enemy hit. This weapon is capable of  Scoping? for better firing at long distances.

Upon hitting an enemy, 10% of the damage dealt will be applied as Bleeding, which deals  True? damage directly to  Health? every second for 5 seconds, for a total of 50% extra damage. The damage stacks with repeated shots and resets the duration each time, allowing extremely high bleeding damage from many shots.

It is most effectively used against enemies with high  Shields? or  Armor?, effectively bypassing them if the enemy dies from the bleeding.

While scoping,  Movement Speed is reduced by -15%.

## Impactful Inscriptions

* **Accuracy** is useful when firing without scoping, allowing effective use with hipfire.
* **Stability** is useful to keep aiming at weak spots.
* **Rate of Fire** can help compensate for the weapon's very slow fire rate, giving more chances to keep enemies bleeding.
* **Magazine** increases and **Reload Time** decreases will reduce the downtime of the weapon, lowering the chance that bleeding will end while you're not shooting.

## Ineffective Inscriptions

* **Elemental procs** are very unreliable, due to very low rate of fire and elemental effect chance, at 14% chance each second.
* **Critical procs** are unreliable because of its low rate of fire.
* **CritX** improvements has diminished returns.
* **Accuracy** has minor benefit when scoping.

## Possible Exclusive Inscriptions

Bloody Drill has more than one weapon-specific exclusive inscription:

* ◈ Hits on a bleeding enemy gain +50% DMG Dealt. improves the weapon's effectiveness against stronger enemies that can take many hits to kill.
* ◈ The farther the enemy you hit, the higher the bleeding damage improves the bleeding effect by up to +180% (28% of damage dealt) when shooting distant enemies, making it very effective with other bonuses that benefit from distance such as  Long Shot.

It may instead have a common inscription:

* ◈ *Scope auto-crit*(full text) improves damage output if player weak spot accuracy is low, but the extra hits do not inflict bleeding.
* ◈ *Two shot magazine*(full text) increases damage output by +46%, which increases to +67% with ● -40% Reload Time.
* ◈ Projectiles +1, Consumption +100% increases damage output by +72%. ● -40% Reload Time increases it to +91%, ● Magazine +60% increases it to +88%.
* ◈ *+65% DMG vs any elemental effect*(full text) is not very reliable unless being used against an enemy that already has been afflicted by an elemental effect from another source.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very slowly, increasing damage by up to +100%. With the high reload time, reloading has a high chance to reset the bonus.

## Notes

* One reason of the low RoF of this weapon is that it includes a "pull-the-bolt" action after shooting or reloading. It is possible to fire the weapon faster than its rate of fire if it's swapped away from and back to, then fired again. However this is only really practical against close enemies or with accuracy inscriptions, since scoping will take longer to fire.
	+ One can also watch the magazine value so that they can switch weapon after reloading but before the excess bolt action.
* Since Bleeding damage is based off of the initial hit, any effects that cause additional hits such as  Shock?,  Combustion?, ascensions such as  Electric Circuit, scrolls such as  Explosive Bullets or  Elemental Magazine and inscriptions such as ◆ *Spread DMG on crit kill*(full text) will not deal Bleeding damage, making the weapon less effective with them compared to other weapons.

## Update History

* 04/28/2022 update: Increased maximum magnification from 4.0x to 5.0x. Magnification can now be adjusted while scoping.