Magic Subgroups

**Magic Subgroups, also known as Augur Schools,** are more specialized augur types which often overlap with the larger augur types, but are specialized to aid in easy teaching for educational purposes as well as cataloguing them by monks and other scribes. While not commonly known, in educational spaces these are used to classify and understand certain spells and augur that individuals possess.

## Known Types

#### Illusion

Used in the pursuit of manipulating the senses and perception of reality, illusion has two specific subclasses: Self-Illusion, and Target-Illusion, each of them based in whom the magic is meant to be casted at. In most cases, illusion is used on oneself due to the augur being most compatible with certain types of perception, and those who are unable to perceive reality differently than their own have trouble casting it on others besides themselves. Empathetic individuals tend to be more skilled in illusion, be it the identification or casting of it, as they are able to understand the perceptions of other individuals, training them to be able to distinguish illusions from reality and control it. Illusion is also one of the main skills of the kitsune species, as well as beings of trickery, but not chaos. Illusion is different from enchantment.

#### Alteration

The use of altering reality itself. A rare form of magic school, alteration is often used to manipulate reality by changing something already existing into something else. Many individuals have attempted to utilize alteration to create precious gems, metals, or etc. to become rich, and as a result, alteration is often banned from commercial use, and devices are used to detect traces of alteration magic on items, especially at auctions or sales, although in times of economic crisis, commercial alteration is used to aid the economy, albeit with strict supervision. In other cases, alteration is used for medical purposes, cosmetic purposes, and rarely is used recreationally or by mages without strict education or specific jobs tailored to their alteration abilities.

#### Enchantment

The use of applying properties to an existing individual or item. essentially binding augur to something to change it. Enchantment is different from alteration or illusion, as enchantments can enhance, mold, or change something/someone temporarily (as long as the caster is alive) and with direct magical link from target to caster, as alteration is often unlinked and permanent, unless the spell is reversed, and Enchantment is the use of magic to overpower the properties and apply change, like applying a coat of paint, rather than change their very nature or makeup. Very very rare cases of enchantment being permanent do exist, but often these enchantments are given by deities and incredibly powerful beings. Enchantment via a deity is considered a form of divine power and is considered enchantment because in some cases these enchantments have been revoked, implying that there is a link between caster and target, which is a property of enchantment magic.

#### Mysticism

The use of understanding and manipulation of souls, magic and energy. Rather than being a school of magic that can be manipulated or used, mysticism is often simply a philosophical route or study to understand the nature of souls, life, perception, reality, and energy, as well as the very nature of augur itself. It is considered a school of magic because it overlaps with every other type. The concept of Amaranthism is also a major aspect of Mysticism, as it is believed to be the only form of Mysticism that can be manipulated as augur. Some scholars believe some forms of the Ars class of augur and magic related to light and energy can be classified as Mysticism, but often they are grouped with other forms due to their outcome when manipulated, rather than their properties.

#### Conjuration

A form of magic in which the user can summon or invocate