GTC Rules & regulations

**Section 1 – Qualifying:**

1.1 – Do not ruin someone’s fast lap when you are running an out lap or running slower. When you do this, race control might put you to the back of the grid after qualifying. If you are impeded during a lap, please mention it to the Race Control.

1.2 – If you are not able to come back to the pits after your latest lap it will not count. If the last lap was your fastest, the time will not be counted and you will be given a 10 second penalty at the end of the race. Of course this includes pressing “ESC” after a lap, too.

1.3 – Leaving the pits under red will always result in a DSQ, which will be transformed into a 10 second penalty and added to the race results.

1.4 – Lining up at the red light before the Qualifying begins has to happen in a single lane. Drivers who overtake other cars might be penalized after the event!

~~**Section 2 – Before the race (formation lap):**~~

~~2.1 – If you crash in the formation lap, drive back to the pits and then press ESC. Do not go into the grid!~~

~~2.2 – Leaving the pits under red will always result in a DSQ.~~

**Section 3 – Starts:**

3.1 – We will have flying starts, as what is usual in GT3 series.

3.1.1 – We will have standing starts for the 6 hour races.

3.2 – Restarts will be made, when 30% or more of the drivers crash out in Lap 1! But only once.

3.3 – If you crashed out in Lap 1, which means you are not able to continue the race, mention it in the ingame chat **ONCE, by writing 'crash'**. If you start a discussion in the chat after you’ve crashed you will be Disqualified or maybe penalized at your next start. **Do not abuse the ‘crash command’ if you have only minor damage!**

3.4.1 – Flying starts will be carried out manually by a slow formation lap behind the leading car.

3.4.2 – The leading car musn’t drive faster then 100 kph during the formation lap.

3.4.3 – Cars can start to accelerate when the green lights and green flag are shown.

3.4.4 – Additionally, Race Control will give an ingame message for the race start.

3.4.5 – At the start of the race, each row should be next to each other when the race begins. The car in an even position in a row (2nd, 4th, 6th, etc.) must keep at least their front wheels at or ahead of the rear wheels of the odd position car with which they share a row.

3.4.6 – Lining up in a wrong grid order will be count as false/jump start and result in a DTP (drive-through penalty) which you must serve during the race or risk disqualification by the game engine.

**Section 4 – Racing:**

4.1 – Do not take someone out of the race! If you did, continue the race as usual (or be nice and wait), the Race Control will decide about the incident after the race.

4.2 – Giving a brake test to someone is strictly forbidden, race control probably will put you one lap down or DSQ you after the race when they see it while watching the replay.

4.3 – If there is an accident causing front splitter or rear wing to be missing, and the aggressor is found guilty, then the aggressor will receive a penalty of the time lost by the victim, including pit stop to repair the car.

4.3.1 – If you go over the start/finish line with your front splitter or rear wing missing you will receive a time penalty of +30 sec. to the race result. The only exception will be if you lose the wing during the last lap of the race.

4.4 – Speeding or even overtaking under yellow flags will be penalized!

4.5 – Ignoring blue flags or flags at all will be penalized!

4.6.1 – Using the lights during any official session is allowed.

4.6.2 – Each driver has to turn it’s headlights on at last at 8:00pm ingame time until 7:00am ingame time!

4.7 – Automobilista will handle track limit violations during the race. You will be permitted three (e) track cuts during each race. For each track cut starting with your fourth, you will receive a DTP (drive-through penalty), which you must serve during the race or risk disqualification by the game engine.

**Section 5 – After the race:**

5.1 – Returning to the pits after crossing the chequered flag is mandatory!

5.2 – Race control will watch the replay, within one week after the race. Remember that they are likely to see anything, so DON’T infringe the rules listed above and below.

5.3 – All incidents reported to the stewards will be looked at post race.

5.4 – Drivers will have until 19:00 GMT on Monday following the race to report the incidents.

5.5 – Don’t get mad if you’ve received a penalty or a warning. When you will behave like a child in those situations you will probably get banned for one or more races.

5.5.1 – If you do disagree with the penalty: politely appeal by commenting on the corresponding post and then all of the stewards will have a meeting to decide if the original decision was made.

**Section 6 – Race weekend schedule:**

6.1 – As the servers are opened up 24/7, there will be only an unofficial 60 minutes Practice session before the Qualifying starts. Session times can change from event to event. Possible changes will be announced in the race specific threads.

6.2 – The race weekends will look like the following:

Sunday:

Practice: 60 minutes, 14:45 UTC

Briefing: 5 minutes, 15:40 UTC

Qualifying: 10 minutes, 15:45 UTC

Warm-Up / Break: 5 minutes, 15:55 UTC

Race: 16:00 UTC

6.3 – The grid for the race is set by Qualifying times.

**Section 7 – Season scoring:**

7.1 – The season scoring rules are as seen below:

Sprint Races (1h/2h):

1st = 25

2nd = 20

3rd = 16

4th = 13

5th = 11

6th = 10

7th = 9

8th = 8

9th = 7

10th = 6

11th = 5

12th = 4

13th = 3

14th = 2

15th = 1

Endurance Races (6h):

1st = 50

2nd = 40

3rd = 32

4th = 26

5th = 22

6th = 20

7th = 18

8th = 16

9th = 14

10th = 12

11th = 10

12th = 8

13th = 6

14th = 4

15th = 2

7.2 – If you were able to do more then 50% of the race Distance, you still will get 100% of the points for the position which you finished the race. That means if you lead in the final laps and 3 other participants passed you, then you still would get 12 Points.

7.3 – If you are not able to complemete 50% of the race distance, you get no points, even if you would DNF on a points giving position.

**Section 8 – Pitstops:**

8.1 – Watch the Speed Limiter in the pit. If you get speeding during the race, you will receive a DTP (drive-through penalty), which you must serve during the race or risk disqualification by the game engine.

8.1.1 – respect white/yellow line at pit entry and exit. if you ignore them, a 10 second penalty will follow after the race.

8.2 – Leaving the pits under red lights is always strictly forbidden and will be penalized with a DSQ after the race.

8.3 – You have to do atleast 1 mandatory pitstop on 1h races and 2 mandatory pitstops on 2h races, within the following pit-windows.

8.3.1 – 1h races: Minutes 25–35

8.3.2 – 2h races: Minutes 35–45 and Minutes 80–90

8.3.3 - 6h race: There are not mandatory pit-windows.

8.4 – A whole pitstop in pit-window has to be atleast 60 seconds in overall. (from pit entry to exit)

8.4.1 – If your pitstop is shorter than 60 seconds, you will receive a time-penalty after the race.

8.4.2 – Exception: for our 6 hour events, there is no minimum time for a pit stop.

**Section 9 – The game itself:**

9.1 – We prefer using real names on the server, so please use your real name when you enter the server.

9.2 – Using the ingame chat during Qualifying or the Race itself is strictly forbidden!

**Section 10 – Custom teams:**

10.1 – B-Teams (like Toro Rosso in F1) are not allowed.

10.2 – Different cars in one team are not allowed, which means that all cars within a team have to run with the same car manufacturer.

10.3 – No team can run more than 2 cars at any event.

10.3.1 – No team can run more than one driver at Sprint Races.

10.3.2 – No team can run more than two drivers at Endurance Races.

**Section 11 – Custom liveries:**

11.1 – You are allowed to race any livery you want, as long as it’s not offending to anyone.

11.2 – There are some mandatory logos. Please add them, otherwise we have to remove your car.

11.3 – You have to add the numbers of your entry on the front and side numberplates in Helvetica (bold).

11.4 – If your team does have more than one driver with the same livery, please make sure that your cars run minor differences (eg. mirror colours) at their liveries.

11.5 – All teams can run different liveries.

11.6 – All logos and images on anyone’s car that aren’t part of the mandatory logos must be added with the explicit written permission of the logo’s copyright owner.

**Appendix 1 – Driver and car changes:**

A1.1 – A team can always change it’s driver line-up during the season.

A1.1.1 – No driver is allowed to switch teams without permission of the admin-team.

**Appendix 2 – Weight penalties:**

A2.1 – Each race of an event will see weight penalties for the top 5 drivers of the drivers’ championship.

A2.2 – The weight penalties will be distributed as following:

1st: 50 kg

2nd: 40 kg

3rd: 30 kg

4th: 20 kg

5th: 10 kg

A2.3 – The weight penalties will be dropped for the 6h endurance rounds.

**Appendix 3 – Disclaimer**

A3.1 – Any cases or situations not covered by the rules listed above will be handled by the IVRC Administrators following IVRC Regulations.
A3.2 – Any cases or situations not covered by the rules listed above will be handled by the IVRC Administrators as the need arises. These rules may be updated accordingly.

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**Server Details:**

Server name: ! IVRC GTC !

Password: 21gtc

IP: 89.163.146.62:21210

TS3 IP: vr-23.virtualracing.org:9995

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**Driving Aids:**

Steering Assistance – Disallowed

Opposite Lock Assistance – Disallowed

Braking Point Assistance – Disallowed

**Stability Assistance – High**

Spin Recovery – Disallowed

Invulnerability – Disallowed

Auto Shifting – Disallowed

**Traction Control – High**

**Anti-Lock Brakes – High**

Pit Lane Assistance – Disallowed

**Clutch Assistance – On**

Damage Multiplier – 50%

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**Race Details:**

Flag Rules: Black Only

Fuel Usage: Normal

Tyre Wear: Normal

Mechanical Failures: Off

Race Length: varying