Snout Temple

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

The **Snout Temple** is a large snout-shaped temple housing the Squiggly Replic in the Tribal Snout Jungle.

## Information

The Snout Temple is a large temple that resembles a pig's snout in its structural design, situated in the middle of the Tribal Snout Jungle, nearby the Tribal Snout Village. Its sole purpose is to house and defend the Squiggly Replic, an item along with the Empty Orb required to begin Endergeddon. The relic is guarded by many gruelling trials, and requires persistence and dedication to obtain.

The temple acts as a sort-of intersection, with the Tribal Snout Village leading into the front of the temple, the Cropper's farm to the left of the temple, Mt Ruina to the right of the temple, and the depths containing the Squiggly Replic within. Additionally, the entrance to Hidden Mission 1 is located right behind the temple.

The temple can be entered through the right-hand 'nostril', where a secret entrance leads deep underground to the temple's many challenges and trials. This section of the temple consists of many separate areas with a distinct theme.

### Wooden Trap Area

The first area of the temple consists of a wooden area built with several traps including flaming arrows that shoot from pig nostril carvings in the walls and pitfalls that drop those unlucky enough straight into lava. It is not possible to reach the end of this area without coming across a pitfall trap, however the secret to passing is because some pitfalls generate invisible barrier blocks after opening up, allowing passage.

### Barrier Maze

The second area is a large, wide-open maze where the walls are completely invisible, the only indication of the walls being where the granite blocks set into the ground are. There are also some sections of the maze that require going high in the air on invisible platforms, which again can only be located by looking at the granite blocks set into the ceiling.

### Lava Platforms

The third area consists of multiple lava-filled bedrock caverns with moving platforms that can be activated to travel through.

### Activator Room

The fourth area is a puzzle room revolving around Activators, which are colored mobs that need to be knocked inside their respective colored hole.

### Lunar Guardian Statues

The fifth and final area before the Lunar Orb is a series of large hallways containing many diamond-armored statues. There is a large door at the end of the area with a trap that causes all the statues to come to life should anyone enter it. The door can be opened by defeating the gold-armored Eclipse Guardians and placing their block-heads into the slot in the door.

### Lunar Orb

Beyond the final door lies the Lunar Orb, a construct that is the final line of defence for the Squiggly Replic against outsiders. Defeating the Lunar Orb likely enables the Squiggly Replic to be obtained.

### Other defences

According to Chipnone, the entire temple has spells on it that prevent anyone from teleporting in, which is why he and the player had to manually travel down into the temple and pass through all the areas. However, according to the Note, the Assassin was able to teleport past the Barrier Maze. It is possible that Chipnone was able to somewhat lift the spells so the Assassin could get through.

## Appearances

### Assassin of Steve 2

The player first discovers the temple after meeting Chipnone, who leads them to the temple. He tells them that the Squiggly Replic has been stolen by the Assassin, and that it can be tracked by obtaining the four Pink Jewels. By finding the Squiggly Replic, they can therefore find the Assassin.

Eventually, after collecting all the jewels, Chipnone reads the jewels' reaction and tells the player that the Squiggly Replic was still in the temple the entire time, and they return to the temple. After exploring the depths and conquering the challenges within, they reach the Lunar Orb. The Assassin ends up hijacking the Lunar Orb and stealing the Replic, but the player manages to defeat the orb.

The player and Chipnone finally leave the Snout Temple one last time, travelling towards Mt Ruina and the Redstone Volcano in an attempt to follow the Assassin.

## History

The Snout Temple was likely first constructed after the conclusion of the Ender War, where Steve and King Parcore split the Empty Orb and Squiggly Replic between each other, respectively. Because of the power these relics could have if combined, Steve and King Parcore agreed to keep each relic protected at all costs.

This was followed by King Parcore leading plans to create the Snout Temple, a large temple filled with deadly trials, with the plan to house the Squiggly Replic at the very end of the temple. According to the lore book Purpose of the Snout Temple it was built to establish the presence of the Zombie Pigman species in the Overworld, however this may have been a cover.

Despite the deadly traps within, after completion of the temple, King Parcore still felt that the Squiggly Relic wouldn't be able to be kept there indefinitely. He brought in four Pink Jewels from the Nether, configuring them so that if all four were brought together, it would reveal the location of the Squiggly Replic, in case it were to be stolen.

He then proceeded to hand out each Pink Jewel to strong and trusted acquaintances of his; The Cropper, Windwood, Dr Mutation and Stelldark the Astral Wizard, each very powerful in their own right. If the Squiggly Replic were to be stolen, King Parcore planned to simply ask each one for their jewel, then using the jewels to track down the trespasser.

After this, satisfied, King Parcore left his cousin, Chipnone to guard the Snout Temple and proceeded to live his life in the nearby Redstone Volcano.

## Trivia

* The Snout Temple's name likely derives from both the snout-shaped structure of the temple, along with the snout body part, a feature which is unique to Pigs and Zombie Pigmen.

* The pitfalls in the Wooden Trap area that generate barrier blocks over it is a reference to a scene from the movie *Spy Kids* where a similar trap to this exists.
* There are 179 armor stands in the Lunar Guardian statue area, which is infamous for causing extreme lag. This is even mentioned in a splash text for this map.