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Greater Bezoar Ring (III)

The **Greater Bezoar Ring** is a spell device in *Lands of Lore III*.

## Description

*This is a simple gold ring with a large emerald set in it. Very rare.*

*The organic material buried at the heart of this ring protects the wearer from the effects of Greater Poison.*

*A green glow can be detected coming from the stone set in this ring.*

## Locations

* Thieves Guild, Lower Gladstone - sold by Leina ( 1,200)
* Fighter's Guild, Upper Gladstone - sold by Chesara ( 722)
Andrew Craig

This actor article is a stub. You can help by expanding it.

**Andrew Craig** is an actor who has played a number of supporting roles in various films and television, including The Toxic Avenger, Conan, and Naked Gun 33 1/3: The Final Insult. He portrays the character Sir Kenneth, captain of the Gladstone Guards, as well as his enslaved paramour.
Daniel Kucan

**Daniel Charles Kucan** (born October 16, 1970) is an American carpenter, artist, interior designer, actor, writer, and television personality. He voiced the character of Daniel in *Lands of Lore: Guardians of Destiny* and is also the brother of director and developer Joseph D. Kucan.

## External Links

* IMDb
* Wikipedia
* Facebook
* Reddit AMA w/ Joseph
Black Lichen (III)

**Black Lichen** is a pharmacopoeia item in *Lands of Lore III*.

## Description

*Right click to use. This dark, mushroom-like fungus can usually be founds growing near bodies of water. Uncommon.*

*When eaten, this lichen will restore 10 points of damage.*

*In addition to it's innate healing properties, when mixed with other items this slimly restorative can come even more powerful.*

## Recipes

* Black Lichen + Sandcrust + Blood Aloe = Mana Mask
* Black Lichen + Gorgonite Nodules = Stone of the Gorgon

## Locations

* Lower Gladstone, Gladstone - near the docks
* Sewers, Lower Gladstone - clinging on walls throughout

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Cerberus Tigers

**Cerberus Tigers** are wild creatures encountered in the Huline Jungle in *Lands of Lore: Guardians of Destiny*. In melee combat, they attack with claw and fang, but will release a series of poisonous barbs at range. They are likely related to the similarly two-headed Sabre-Toothed Cerberus Tigers.

## Strategy

For the most part, Cereberus Tigers can be safely ignored unless Luther attacks first, although they sometimes become aggressive seemingly on a whim. Their melee attack is somewhat negligible but their poisonous ranged attack can be quite deadly in the beginning. Therefore, it's best to close the distance when confronting them, and have the third level Healing spell at the ready. Avoid fighting large groups at once, preferably dealing with them one-on-one.

Once Luther has acquired a decent weapon (such as Thohan's Great Sword or Great Sword Firestorm) they will prove to be no match and can be farmed easily for experience.

## Gallery

Official screenshot from SCORE Magazine CD, May 1997
## Trivia

* Despite being called tigers, they are visually much more reminiscent of black panthers.
* When Luther first arrives in the Jungle, he mistakenly believes these beasts to be the Huline themselves and attempts to converse with one of them, to comedic (and painful) effect.
* According to a pair of villagers, they live in peace with the settled Huline and do not attack each other.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III* (Mentioned Only)

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Frank Klepacki

**Frank Klepacki** (born May 25, 1974) is an American musician, video game composer and sound director, best known for his work on the *Command & Conquer* series. Having learned to play drums as a child, he joined Westwood Studios as a composer when he was 17 years old. He scored all three Lands of Lore games (*Throne of Chaos*, *Guardians of Destiny*, and *III*) and also voiced the characters Grent, The Old Orc and the Knowles.

## External Links

* IMDb
* Wikipedia
* Official Website
* Twitter
Carmen Chevres LeGré

> *"Get out of here! Why haven't the guards locked you up yet? Guards! Guards!"*
>
>

Dame **Carmen Chevres LeGré** is the widow of Eric and step-mother of Copper LeGré. She gave birth to two sons, Mark and David, both of whom died along with Eric. She is distrustful of her step-son, considering him to be a potential rival for the throne of Gladstone. Copper can visit her lodgings in Upper Gladstone, where she will angryly rebuke him before slamming the door in his face. After the Portal Crisis reaches Gladstone, she sent a letter to Geron Arbroath intercepted by Peter detailing his plans to acquire the jewels of Gladstone and leave with her to found a new kingdom with her as his lover and noble servant. While Geron is latter confronted by Copper fleeing into the Gladstone Woods, she is not seen nor heard from again.

## Dialogue

From Peter's Note

*My darling Jeron,*

*Soon we will be released from this pit of vipers and traitors. Your plan to acquire the jewels of Gladstone is brilliant and surely blessed. Who in the kingdom is more deserving then you and I? Our families are easily the oldest and most well respected in the realm and you are noble Geron, dedicated  councilor for the past three decades, actual ruler of the kingdom. If in this chaos and threatened succession, who in history would be able to blame us if we act to move away from this corrupted spot? Flee with me, my love, and bring the jewels. We will found a new Gladstone by ourselves. I await our rendezvous in the woods.*

*Your devoted servant, Carmen LeGré*
Greph

> *"Hey there! You’re not getting tired are you? I haven’t had such a good listener for a long time."*
>
>

**Greph** is a mailman and patron of Bruno's Lodge in Yvel City. When approached, he will inexplicably go into a unprompted expository monologue about the history of the Lands.

## Dialogue

**Greph**: *Hey there! You’re from, uh, Gladstone, aren’t you? You know your ancient Gladstonians, there, discovered a method of controlling magic forces quite by accident. You see Warren, 13th heir to the throne of Gladstone, stumbling across the Shard of Truth while spelunking with his, uh, fourth wife, Jalen the Wise.*

*Jalen was the eldest daughter of the Third Viscount of Grisbl. The marriage brought the people of Grisbl into the realm of Gladstone, thus increasing the military power of the, uh, Gladstonian Legion. The Legion was the primary source of power for Warren.*

*They say the Shard spoke to Warren as he was poking around in the Urbish Mountains. This was before that opportunistic miner, William Gadfly began mining in the mountains. Those Urbish mines have unearthed more magical artifacts then anywhere else.*

*It was Gadfly that invented the bellow pump that allows air to be pumped into the depths of the mines. His great-grandson, Ian the cruel, converted the pump design when the miners hit water.*

*Ian founded the original city of Yvel, which, uh, burned in a fiery inferno, when the Dark One was destroyed, by the White Circle. Our present city has, you know, never fallen to an attacker.*

*Michel Lordsport discovered the Ruby of Truth as he began digging the Catwalk Caverns as an alternative route out of the city. Not realizing it’s real power, Michel sold the Ruby to Ludwig ver Grundle, seventy-third heir to the throne of Gladstone.*

*Ludwig added the stone to Gladstone’s growing fortune and left it un-touched for decades. It’s a little known fact that Gladstone owes its entire existence to Yvel. The Talamar would have you believe that they are responsible for Gladstone’s success. Horse droppings, says I.*

*That, uh, Scotia person actually failed the examination to join the ranks of the Talamar. She hates Richard and his little Dawn, too. So you see the talamar are actually to blame for this mess here. Hey there! You’re not getting tired are you? I haven’t had such a good listener for a long time.*

**Champion**: *Really I would love to continue this fascinating conversation. But, I have a kingdom to save and a Scotia to kill. Maybe some other time...*

**Greph**: *Don’t be a stranger, there. I’ll, uh, be seeing you then.*

## Trivia

* He is voiced by David Gee.
* If approached again, he'll simply keep repeating himself.
Death Sac (III)

**Death Sac** is a pharmacopoeia combination in *Lands of Lore III*. Created by the combination of Tar Crystals and Venom Sac.

## Description

*Right click on a weapon to apply. Rare.*

*When used with a physical weapon, this poultice adds a greater poison strike to your next melee or missile attack. These poison effects can be cued up on any given weapons.*

*Be careful when handling this item. Make sure not to eat it.*

## Locations

* Draracle's Maze, Draracle's Cave - on the third level
Great Bow Shard (Guardians of Destiny)

## World Object

The **Great Bow Shard** is a ranged weapon in *Lands of Lore: Guardians of Destiny*. This long bow fires shards of ice. When a shard strikes, it shatters into smaller shards, each one of which delivers damage to the target. This weapon recoils when fired, like the standard and Noble Valkyrie Crossbows, the only other bows that do.

## Location

* Claw Mountains - in the snowed-in cave across from the avalanche, in the hands of a dead warrior in a wall of ice. A Spark spell can be used to melt the ice, however the bow must be grabbed quickly before it sinks into the water, which cannot be frozen to catch it.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Glass Globe

**Glass Globes** are spell devices and quest items in *Lands of Lore: Guardians of Destiny*. Found throughout the Dracoid Cemetery, these globes can be charged with specific colors (yellow, blue, white).

In addition to opening various crypts throughout the cemetary when placed into the mouths of their corresponding grotesque, the imbued globes can also be used to cast single-use high level spells.

* Yellow Globes can be charged in the lower catacombs and create a level 4 Spark spell.
* Blue Globes can be chaged in the upper catacombs and create a level 4 Prism spell.
* White Globes can be charged in the Mage's Tower of the Dracoid Ruins and create a level 3 Mists of Doom spell.

## Quests

### The Second Sphere

In order to acquire the Silverleaf necessary to create the Larkhon Vapors, Luther must search the Dracoid Cemetery and Dracoid Ruins and speak to the spirits within.
Grisbl

**Grisbl** is a farming village located in the Northlands. The fourth wife of Warren Gladoch, Jalen the Wise, was the eldest daughter of the Third Viscount of Grisbl. The marriage brought the people of Grisbl into the realm of Gladstone, increasing the military power of the Gladstonian Legion, which became the primary source of power for Warren.

The Rusty Gate is a tavern in Grisbl known throughout the Lands for it's large pints, small fees and farm fresh food.

The peasant girl Lora, who accompanied Kieran and Baccata to the Draracle, came from Grisbl to serve him in exchange for weather predictions. Her aunt Sadie, the apothecary in Yvel, is originally from Grisbl herself.

## Trivia

* A drink known as "Grisbl Cider" can be found at Bruno's Lodge.

## Appearances

* *Lands of Lore: The Throne of Chaos* (Mentioned Only)

## References

1. ↑ Dialogue with Greph
2. ↑ Royal Library - Book 2: Travel Guide
3. ↑ Dialogue with Lora
Draracle's Cave (III)

## Draracle's Lair

The **Draracle's Caves** or **Draracle's Lair** are located near Gladstone in *Lands of Lore III*. After Copper is revived at Gladstone Keep in the aftermath of his father's ill-fated hunting trip, he is encouraged to seek out the The Draracle, who may have the answer on how to recover his missing soul.

## Sublocations

* Draracle's Chambers
* Draracle's Maze
* Dark Army Camp

## Items

* Rock
* Cave Aloe
* ?

## Creatures

* Roaches
* Skeletal Guardians
* Wharf Rats
* Orc Raiders
* Orc Leaders

## Characters

* Jakel
* Elway
* Stewart
* Cindy

## Trivia

* If Copper explores the Volcanic Caves portal world first, he will instantly be transported to the Draracle's Chambers without having to fight through the caves.
* The main entrance is a near identical recreation of the cave's appearance in *Lands of Lore: Guardians of Destiny*. Likewise, the "Draracle's Maze" is a near identical recreation of the cave's appearance in *Lands of Lore: The Throne of Chaos*.
* The entrance to the Draracle's Museum appears to have since then been bricked up and is no longer accessible.

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Great Axe Blizzard (III)

**Great Axe Blizzard** is a unique weapon in *Lands of Lore III*. Each blow from this massive axe has a 25% chance of freezing its target solid for a short time. Striking the frozen enemy shatters it into thousands of ice shards, killing it instantly.

## Description

*The blue metal haft of this axe is cold to the touch. Artifact.*

*When striking, this enchanted weapon has a 25% chance of calling a Blizzard down on your opponent.*

*It also delivers additional cold and impact damage.*

## Locations

* White Tower, Frozen Wastes - in a secret area.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Eyes of the Familiar

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This spell article is a stub. You can help by expanding it.

**Eyes of the Familiar** is a Familiar-type spell in *Lands of Lore III*. When cast, causes a small window to appear onscreen that displays everything your Familiar sees.

## Trivia

* If Copper has not chosen a familiar, this spell will not appear anywhere in-game.
Elvni Mekilno Connaax

**Elvni Mekilno Connaax** is a spell cast by Dawn creating an enchanted shroad to preserve King Richard's mortality from Scotia's poison and protect his body until a cure can be found. Four orbs, each with a corresponding key in the possession of Dawn, Paulson, Nathaniel and Geron, keep the magical barrier sealed.
Belial's Imps

## Belial's Imp

**Belial's Imps** are other-worldly creatures called forth into the Lands by Belial to fight by his side. When slain, they drop an Ancient's Stone.

Visually, they are similar to the Imp Lord that Luther summons, except that they are much smaller and have a red skin-tone.

## Locations

* Belial's Laboratory
* Birth Chamber

## Gallery

From Belial's victorious endingFrom Belial's victorious endingFrom early trailer
Archer Slugs

## Archer Slug

**Archer Slugs** are creatures encountered on the first floor of the White Tower in *Lands of Lore: The Throne of Chaos*. When threatened, they fire poisonous darts. Large blunt weapons are especially effective against them.

## References

1. ↑ Lands of Lore: The Throne of Chaos Manual
2. ↑ *Lands of Lore: The Throne of Chaos Clue Book*
Greater Explosive Ruins

**Greater Explosive Ruins** is a Demolition-type spell in *Lands of Lore III*. When triggered, this rune releases a cluster of four detonation spheres that explode after traveling about 5-feet.

## Description

*When cast, this spell creates a spell target cursor. The object or location clicked on after the spell is cast will be affixed with a magical rune visible only to the play. If a creature comes within the proximity of the rune, it will send out 4 small spheres, which will each cause a single medium explosion after traveling 5 feet. The rune will be destroyed when it is triggered.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 1,875)
David LeGré

## David LeGre

> *"Man!? You're a sixteen year old half breed, and you call yourself a man?"*
>
>

**David LeGré** was the son of Eric and Carmen LeGre and half-brother of Copper. He was killed by Rift Hounds while out on a boar hunt, along with his father and brother Mark.

## Dialogue

Intro to Lands of Lore III

**Copper**: *I contend that it is my right to attend this gathering!*

**Copper**: *I am your son!*

**Eric LeGre'**: *I make no secret of it. You are my son.*

**Mark LeGre**: *Bastard son!*

**David LeGre**: *And What made you come and bother us this time?*

**Mark LeGre**: *I think it's greed. Don't tell me you have no expectations concerning my father's fortune.*

**Copper**: *I have no need of my father's money. But I would not mind his company occasionally. A man deserves to know his family.*

**David LeGre**: *Man!? You're a sixteen year old half breed, and you call yourself a man?*

**Copper**: *Now now, David. If you weren't my brother, I'd see if that big sword of yours is as sharp as your tongue. Just think of the embarrassment that would cause you if a baby 'half breed' could make a big boy like you beg for mercy?*

**David LeGre**: *Don't make me use this longsword!*

**Copper**: *You wear a might rig, but I'll predict you are no swordsman. Even now you squeeze the handle so tightly that you'll probably give yourself a blister!*

**Eric LeGre**: *Enough! We are not here to argue.*

**Eric LeGre**: *This pig hunt is indeed a LeGre family tradition. I will teach you three brother as your grandfather taught Richard and I.*

**Eric LeGre**: *The wild boar is a most noble opponent, and only by the most.. wha?*

**Eric LeGre**: *Aieeeee!*

**Mark LeGre**: *Aieeeee!*

**David LeGre**: *Aieeeee!*

## Trivia

* He is voiced by Marcelo Tubert, who also voiced Jakel in the same game.
Familiars

**Familiars** are magical creatures. Offered by the various Guilds in Gladstone that Copper LeGré may join, they can either be purchased or acquired as a quest reward. Familiars are bound to the player and thus once selected another cannot be chosen, even in death. Each familiar has skills and abilities that reflect the nature of the Guild. If a familiar dies, they can be brought back by the Resurrect Familiar spell, Lifestones, Heartstones or restored at the Cleric's Guild for  10.

The being Jakel is a unique Ancient architectural familiar summoned into existence by The Draracle whose sole existence was bound to serving and protecting the Draracle's Chambers. Should the great structure collapse, so would Jakel. Should Jakel ever collapse, so too would the great structure.

## List of Familiars

* Syruss - a Shadow
* Griselda - a Homunculus
* Lig - a Golem
* Goldy - a Glitterfay
Bandits (III)

## Bandit

**Bandits** are human enemies found scurrying through the streets of Lower Gladstone in *Lands of Lore III*. Skilled fighters, Bandits are also pick-pockets, not averse to acquiring a little extra cash by snagging something from the persons of passers-by. This is enough to unnerve even the most wary traveler, and because of their experience with and consequent exposure to a variety of toxins, Bandits are virtually immune to Lesser Poison and somewhat resistant to Greater Poison. Thus, Bandits inflict a Lesser Poison on anyone they strike, so always attack from range or using magic, or lay in a good supply of poison cures before taking them on. Bandits always have a few items on them, and almost always a few coins, as well.

They attack at range with throwing daggers and are normally non-hostile to Copper unless provoked.

## Journal Description

*The highwaymen of Gladstone, these bandits who wander the lower quarters of the city are skilled fighters, and have been known to pick a pocket or two. Cross them at your own peril.*

*After years of working with various types of toxins, these brigands have developed an almost complete resistance to Lesser Poisons, and a slight resistance to Greater Poisons.*

## Loot

* 10 silver crowns
* Daggers
* Vel's Fruit
* Bag of Rations

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Fireball Wand

**Fireball Wands** or **Wands of Fireballs** are spell devices in *Lands of Lore: The Throne of Chaos*. When used it casts a Fireball spell at a power level corresponding to the number of charges the wand has. As the charges are consumed, the power level decreases.

## Locations

* Gorkha Swamps - Sold by the Witch Doctor
* Urbish Mines - Level 2 - In a niche
Golden Age

The **Golden Age** was a period of time before The Dark Times and after the Unknown Beginning. It was then when Ancients roamed the lands, and held dominion over all. Powerful, and seemingly invincible, the ancients provided a period of golden peace. There was no want; the peoples lived in harmony, for the ancients provided for all. But the Ancients succumb during the War of the Heretics, a war of terrible power and destructive will. Believed to have been initiated as a conflict between the most powerful ancients, it soon spread to all. And the entire race of superbeings was annihilated. Were it not for the Dracoid Chronicles this time period may have been entirely lost to history, destined to only exist in myths and legends.

## References

1. ↑ **Lore of the Lands - Volume I**
2. ↑ **Lands of Lore: The Throne of Chaos Manual**
Great Bow Shift (III)

**Greatbow Shift** is an enchanted ranged weapon in *Lands of Lore III.*

## Description

*A fine bow with gems of various colors imbedded along it's length. Artifact.*

*Shift is capable of fire, lightning, and ice bolt attacks. When firing upon creatures not susceptible to these 3 types of damage, Shift will fire a normal arrow.*

*This bow has the power to alter it's type of attack to one that best suits the opponent you face.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Celerian ( 800)
Crystal Device

The **Crystal Device** is a quest item in *Lands of Lore III*.

## Description

*A wand crafted of dull grey crystal. Common.*

*Capable of containing powerful energies, this crystal is a standard in any wizards toolbox.*

*This crystal hums when brought into contact with any form of magic.*

## Quests

### **Portal Energy**

For Copper's first task, Copper must visit one of the newly opened portals and collect a sample of it's energy.

### **A Shard Sample**

After returning, Copper's next assignment involves collecting more magical energy, but this time from the Shining Path shards themselves.
Gorkha

The **Gorkha** (also spelled **Ghorka**) are a race of short sentient salamander-like people inhabiting the Gorkha Swamps of the lower Northlands. They are excellent warriors, especially when fighting in their native swamps. While fierce in combat, they are actually quite civil creatures, their love of trade well known amongst peddlers. They're particularly susceptible to impaling damage but boast strong resistances to magic attacks. Their traditional weapon of choice is the trident.

## Known Gorkha

* Gorkha Sentry
* Scomish
* Grent
* Witch Doctor
* Mathpasha

## Language

* *Bunda* - exclamation by the Sentry when meeting the Champion

## Trivia

* The Gorkha were one of the first races that came into contact with and sought consul from the Draracle.
* The powerful healing remedy known as Salve is a secret Gorkha recipe.

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore III (Mentioned Only)*

## References

1. ↑ Royal Library - Book 3: Hints and Tips
2. ↑ Lands of Lore: The Throne of Chaos Clue Book
3. ↑ Dialogue with Grent
4. ↑ Lands of Lore III Installer Intro
5. ↑ Dialogue with Nathaniel
Darleen Carr

**Darleen Carr** (December 12, 1950) is an American actress best known for playing the girl Shanti in *The Jungle Book*, as well as voicing Margo is the Hanna-Barbera video series *The Greatest Adventure: Stories from the Bible*. She voices Carmen LeGre, Scarlet and Trang.

## Biography

Darleen Carr was born as Darlene Farnon on December 12, 1950 in Chicago, Illinois, USA. She is the younger sister of Charmian Carr and Shannon Farnon, and the daughter of Rita Oehmen, an actress, and Brian Farnon, a composer.

Her film roles include appearances in Monkeys, Go Home! (1967) with Maurice Chevalier, The Impossible Years (1968) with David Niven, Death of a Gunfighter (1969) with Richard Widmark, The Beguiled (1971) with Clint Eastwood, Eight Days a Week (1997) with Keri Russell, and TV horror movies such as The Horror at 37,000 Feet (1973) and the TV remake of Piranha (1995).

She is also a singer and sang in The Sound of Music, dubbing the high singing voice for Duane Chase as Kurt. She released an album, The Carr-DeBelles Band, in 1988.

In 1974, she married Jason Laskay, but they divorced in 1977. She also had one son who died in 1982. In 1992, she married Jameson Parker.

## External Links

* Wikipedia
* IMDb
Dragonscale Gauntlets (Guardians of Destiny)

## World Object

**Dragonfire Bracers** are a spell device and piece of armor in *Lands of Lore: Guardians of Destiny*. It reduces fire-damage caused by the Dragonfire Bracers by 25%. When worn together with the Dragonscale Armor, Luther is rendered immune to its effects entirely. In addition, it the bracers offer some protection to Ancient Magic.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Diane Farr

**Diane Farr** (September 7, 1969) is an American actress producer, and writer. She is known for her roles as the FBI agent Megan Reeves in the CBS television series *Numb3rs* and the firefighter Laura Miles in *Rescue Me*. She voices the characters Chesara, Jacinda and Morphera in *Lands of Lore III*.

## External Links

* Wikipedia
* IMDb
* Twitter
* Instagram
Draracle's Cave (The Throne of Chaos)

## Caves

The **Draracle's Caves** are a location in *Lands of Lore: The Throne of Chaos* on the border of Gladstone in Mount Margor. Initially magically sealed, the Champion and Baccata must brave it's depths to seek council from The Draracle, an ancient and mysterious being with the gift of foresight who may be King Richard's only hope to discovering a cure to his nefarious malady at the hands of the wicked Scotia. In addition to it's population of hostile beasts, the tunnels are home to various deadly traps that must be circumvented, as well as great treasures for any would-be spelunker.

## Map Key

### Level 1

1. To the Northlands.
2. Lantern (but only if you don't already have one from the Thugs Cave).
3. Lever toggles open/shut the passageway at 4.
4. Wall becomes a passageway at 4.
5. These buttons control the movement of the pits to the northeast. To open a path, first press the blue (east) button, then green (south), then red (west).
6. Pressure plate, wile depressed, opens the door at 7.
7. Door, opened by the depressed pressure plate at 6
8. Lockpicks, ginseng, oil flask.
9. Pressure plate triggers darts shot from 10. Every time weight is taken off the plate, this trap resets, so place some item on the ground here before you step off the plate.
10. Shoots darts westward when triggered by the pressure plate at 9.
11. Crumbly wall to the south. To break open a passageway, use a sledge (from Draracle Caves, level 2).
12. Trapdoor entrance from Draracle Caves, level 2.
13. Oil flask
14. Secret button opens a passageway at 15.
15. Wall Becomes a passageway to progress to Draracle Caves, level 2.
16. Pit.This is the only way to progress to Draracle Caves, level 2.
17. After you visit the Draracle, this is the stairway from Draracle Caves, level 2.
18. After you visit the Draracle, press the button on the west wall to open 19.
19. Wall becomes a passage way by pressing the button at 18.

## Characters

* Lora
* The Draracle
* Jakel

## Creatures

* Bandits
* Ratmen
* Flying Spiders
* Scavengers
* Cave Dwellers

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Force Pod (III)

**Force Pod** is a pharmacopoeia combination in *Lands of Lore III*. Created by combining Poison Paint and War Cluster, it acts like an Ancient's Stone, giving Copper access to Ancient Magic.

## Description

*Right click to use. A simple combination of deadly ingredients. Very Rare.*

*Ingesting this mixture will awaken the Ancient Magic with the user, and allows the casting of one Ancient Magic spell with no cost.*

*A surge a power occurs in the body after eating one of these bitter mixtures.*

## Locations

* Draracle's Maze, Draracle's Cave - on level three

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Fire Crystal (III)

**Fire Crystals** are spell devices in *Lands of Lore III*. When used, they cast a ball of powerful flame in the direction that Copper is facing. They have up to three charges, which after being spent the crystal will become inert and need to be recharged.

## Description

*Right click to use. This crystal is hot to the touch. Rare.*

*Capable of holding three charges. Once depleted, these crystals can be recharged in the Talamari Guild House.*

*When triggered, Fire Crystals will hurl a sphere of flame at selected targets. If held in the cursor, targeting these fiery missiles becomes a much easier task.*

## Locations

* Mage's Guild, Upper Gladstone - sold by Sioned ( 86)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Dragonscale Armor (Guardians of Destiny)

## World Object

**Dragonscale Armor** is a piece of torso armor and spell device in *Lands of Lore: Guardians of Destiny*. It reduces fire-damage caused by the Dragonfire Bracers by 75%. When worn together with the Dragonscale Gauntlets, Luther is rendered immune to its effects entirely. In addition, it the armor offers some protection to Ancient Magic.

## Location

* Birth Chamber - in the Armory

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Great Sword Firestorm (Guardians of Destiny)

## World Object

**Great Sword Firestorm** is a weapon in *Lands of Lore: Guardians of Destiny*. In the possession of Kityara, she will sell it to Luther in exchange for a Power Orb. Alternatively, Mauri in the Huline Village will offer to "retrieve" it for him in exchange for killing the chief's head guard Kelsrick. It was once owned by General Velkar.

It is by far the strongest offensive weapon by the time Luther gets it, only first contested by Great Axe Blizzard, obtained in the Claw Mountains. It has a 50% chance of casting Firestorm, equal to a level 5 Fire Spark spell. It can later be upgraded at the great forge of The Citadel in the Claw Mountains into the Great Sword Darkstorm.

## Location

* Kit'yara's hut, Huline Jungle - exchanged for a Power Orb
* Huline Village - given by Mauri after defeating Kelsrick

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Battle of Anu's Plain

The **Battle of Anu's Plain** was a great battle fought long ago between the Ancients and Dragons. The latter were ultimately victorious under the command of the Wind Dragon hero Kaminar. Little else is known about this event.

## Appearances

* *Lands of Lore: Guardians of Destiny* (Mentioned Only)
* *Lands of Lore III* (Mentioned Only)
Gorgonite Nodules (III)

**Gorgonite Nodules** is a pharmacopoeia ingredient in *Lands of Lore III*. Found in the Volcanic Caves, it has no effect on it's own.

## Description

*These clusters can be found growing out of various rock formations. Uncommon.*

*Useless by itself, these stones can be combined with other items for great effect.*

*These slivery nuggets do not appear to have any unusual properties.*

## Pharmacopoeia Combinations

* Gorgonite Nodules + Amber = Flintskin
* Gorgonite Nodules + Rainbow Sulfite = Mind Cluster
* Gorgonite Nodules + Black Lichen = Stone of the Gorgon

## Locations

* Volcanic Caves
* Temple, Ru Loi Homeworld - #19 Stash, sixteen samples

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Greater Drain

**Greater Drain** is a Darkness-type spell in *Lands of Lore III*. When cast will drain mana health from an enemy as blue and red spheres. Each sphere represents 2 points of mana\ health.

## Description

*Drains targeted creatures of health and mana in the form of red and blue spheres of energy. If the spheres reach the player, they will be absorbed on a 2 for 1 basis.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( ?)
Great Sword Darkstorm (III)

**Great Sword Darkstorm** is an enchanted melee weapon in *Lands of Lore III.* In addition to inflicting damage, each strike of this huge blade drains Hit Points and Spell Points from it's victim and transfer them to Copper.

## Description

*Light is drawn in and swallowed up by this dull black blade. Forged by the enigmatic Ruloi, Darkstorm is a fusion of earthly metals and powerful alien magic. Artifact.*

*Darkstorm drains health and mana from opponents at an alarming rate and transfers it to the wielder. The stolen beads of energy that are cast free must come in contact with the wielder if he wishes to receive their power.*

*Swinging this dark blade produces a surge of vitality in the wielder.*

## Locations

* Temple, Ruloi Home World - a small cave in the sewers

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Fine Leather Buckler

**Fine Leather Buckler** is a piece of shield armor in *Lands of Lore III*.

## Description

*A small, bone framed leather shield that straps to the forearm. Common.*

*This buckler will quickly loose it's usefulness when hunting the more dangerous prey.*

*The frail construction of this make its effectiveness against powerful attacks negligible.*

## Locations

* City Dungeons, Upper Gladstone - near the stairs
* Fighter's Guild, Upper Gladstone - sold by Celerian ( 10)
Gary Marshal

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This actor article is a stub. You can help by expanding it.

**Gary Marshal** is an actor best known for narrating the 1995 PBS TV movie documentary *Rivers of Life*. He portrayed the character of Morgan, as well as the town Drunk in the Huline Village.
Emerald Dagger

**Emerald Dagger** is an enchanted melee weapon in *Lands of Lore III.* You can use the Emerald Dagger like a regular dagger, but one strike of four inflicts a Lesser Poison. It's the favorite weapon of Thieves.

## Description

*There is a small skull and crossbones etched into the pommel of this unusually heavy dagger. Rare.*

*The green ooze released by this blade inflicts greater poison on susceptible targets 25% of the time.*

*When striking, this jeweled blade exudes a green liquid.*

## Locations

* Thieve's Guild, Sewers, Lower Gladstone - sold by Leina ( 1,250)

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Dracoid Sigil

The **Dracoid Sigal** is a quest item in *Lands of Lore: Guardians of Destiny.*

## Quests

### The Second Sphere

Before Luther can enter the Dracoid Cemetery, he must acquire the sigil to enter the front gate. If he brought the War Blade and gave it to Daniel earlier, he may speak to the shaman Malik who will give him the key. If Luther didn't bring the War Blade or is otherwise hostile with the Wild Ones tribe, Malik must must be killed for the sigil.
Gladstone Keep (III)

## Gladstone Keep

### Sublocations

Royal Armory, Royal Herborium, Throne Room, Dining Room, Geron's Office, Geron's Secret Chamber, Chapel, Balcony

### Characters

Richard LeGré, Geron Arbroath, Victoria Glaston, Nathaniel, Samuel, Dash, Luther

**Gladstone Keep** is a sublocation in Upper Gladstone and seat of the Kingdom of Gladstone's power. King Richard LeGré resides here as well as his chamberlain Jeron Couchon, the royal armorer Victoria and herbalist Nathaniel. Copper LeGré begins his journey here and may return at various points throughout his quest to purchase items and speak to others.

## Gallery

AntechamberDining RoomSuspicious portraitMeat LockerChapelSecond floorBalconyPromotional renderPromotional renderPromotional render
## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Greater Shield

**Greater Shield** is a Warding-type spell in *Lands of Lore III*. When cast it gives additional protection against magical front and flank attacks and there's a 50% chance all frontal attacks will be diverted.

## Description

*Creates a shield that offers substantial protection against physical attacks that come from the front and flank facings. There is also a 50% chance that frontal attacks will be deflected entirely.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 750)
Dagger of the Empty Hand (Guardians of Destiny)

## World Object

The **Dagger of the Empty Hand** is a ranged weapon in *Lands of Lore: Guardians of Destiny*. A magical knife that returns to the hand that throws it. Serves as both a Melee Weapon and a Ranged Weapon. To use as a ranged weapon, the range slot must be empty. It can also be thrown by pointing and clicking.

It is by far the fastest weapon in the game, almost as fast as casting magic, making it an extremely useful weapon from the moment you get it all the way to the end.

## Location

* Shaman's Treasure Cache, Savage Jungle - in the chest; requires Crystal Shard

## Notes and Trivia

* There are players who consider the dagger the best weapon in the game, because of its speed, to be chosen even over Thohan's Great Sword, especially since the Stone of the Cobra doesn't work in all versions.
Gladstone Guards (The Throne of Chaos)

## Gladstone Guard

**Gladstone Guards** or **Keep Guards** are characters in *Lands of Lore: The Throne of Chaos* who guard Gladstone Keep.

## Dialogue

**Gladstone Guard**: *Welcome to Gladstone Keep. King Richard awaits you in the throne room.*

Leaving Gladstone Keep without visiting the Throne Room:

**Gladstone Guard**: *[Champion], were you not summoned to see the king? Go back straight north to the throne room.*

Returning to the Throne Room:

**Gladstone Guard**: *Have you found the Ruby of Truth?*

**The Champion**: *I have additional questions for his majesty.*

**Gladstone Guard**: *You are not to be admitted without the Ruby.*

Leaving Gladstone Keep without the Writ:

**Gladstone Guard**: *"None shall pass without a writ.*

Returning to Gladstone Keep:

**Gladstone Guard**: *You may pass.*

After returning from Roland's Manor:

**Gladstone Guard**: *Do you have the Ruby of Truth?*

**The Champion**: *The Ruby has been stolen! I must see King Richard!*

**Gladstone Guard**: *Go in at once!*

After King Richard's Poisoning:

Gladstone Guard: *By Dawn's order, you may not enter without the Elixir.*

## Gallery

Close up of the Guards in dialogueClose up of the Guards in dialogue
## Trivia

* They are voiced by Jimmy Valesquez and Joe Lacoco.
* Under normal circumstances, the guards are much too powerful for the Champion to defeat in combat. If however (most likely through the use of cheats) they succeed, the doors to the Keep's entrance become permanently locked, effectively soft-locking the game.

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Dragonscale Gauntlets (III)

**Dragonscale Gauntlets** is miscellaneous armor in *Lands of Lore III*.

## Description

*Crafted of carefully shaped golden Dragon scales. Artifact.*

*These gauntlets will protect the wearer from 25% of the immolation effects of Dragonfire Bracers, as well as offering some limited protection against normal magic attacks. Part of the complete suit of Belial's armor, these gauntlets are best worn when combined with Dragonscale Armor, Dragonfire Bracers, and the Ring of Drakefire.*

*A circular indentations found in a finger on the right glove of this pair indicate that a ring was once worn with them.*

## Locations

* Gladstone Keep, Upper Gladstone - Sold by Victoria ( 313)
Greater Spark

**Greater Spark** is a Spark-type spell in *Lands of Lore III*. When cast creates a large spark ball that travels a bit further then the lesser version, effecting a single target.

## Description

*This close range spell releases a large shower of electrical sparks that can damage a single opponent as well as igniting combustible materials.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 150)

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Falden Moore

> *"My name's Falden. Falden Moore. What brings you this way? I thought I was the Last Man (...) Last anything I suppose. Been years since I've seen another face that wasn't twisted up and covered in warts."*
>
>

**Falden Moore**, also known as **The Last Man**, is one of the last surviving pure-strain human beings left in the Shattered Desert. He is a rugged survivor, and walks with slow, cautious confidence.

## Background

After the Portal Crisis sent a piece of the Shining Path through the realm, it reactivated the NOD Base, opening the entrance where he took refuge from the harsh wasteland. Unable to speak the same language as Copper, he used a device to translate his words and explained his circumstances. He refuses to go deeper into the Base, fearful of the malicious sentient AI known as The Mainframe who resides within. After Copper returns to the surface, he is found dead.

## Dialogue

When initially met

**Copper**: *Huh? What the heck are you doing here?*

**The Last Man**: *Hunh? Routas ul set bah?*

**Copper**: *Huh? I don't understand you. Speak more clearly please.*

**The Last Man**: *Bet al net soul, randat Falden.*

**Copper**: *That's no better.*

**The Last Man**: *Kouhm. Dat sen ap. Ah. Much better. Can you understand me now scale skin?*

**Copper**: *Loud and clear.*

**The Last Man**: *My name's Falden. Falden Moore. What brings you this way? I thought I was the Last Man.*

**Copper**: *Last man?*

**The Last Man**: *Last anything I suppose. Been years since I've seen another face that wasn't twisted up and covered in warts.*

**Copper**: *That's a weird talking machine you have there. How's it work?*

**The Last Man**: *Beats me, I found it inside. Place here was dead until just recently, then a hole opened up this place, and now I've got water, food, and all sorts of other comfortable stuff. Quite a lucky stroke actually. I don't think I could've lasted much longer out there in the sand...*

**Copper**: *I have to go inside. What is this place?*

**The Last Man**: *I don't know nothin; about it, cept I wouldn't go down much further. There's some invisible person in there, and they keep talking to me, but I can't see them.*

**Copper**: *Well, thanks for the warning, but I've got no choice. I've got to explore at least until I find the Shard I'm looking for.*

**The Last Man**: *If ya gotta. I'll give your corpse a decent burial if I find ya.*

If spoken to again

**The Last Man**: *You look like a nice kid. Take my advice, and don't come around here after dark. Sunset comes, you want to be hid.*

If attacked

**The Last Man**: *Heyah! Kamda sheallah!*
Dragon's Blood (III)

**Dragon's Blood** are spell devices in *Lands of Lore III*. A vial of blood from an ancient dragon, when thrown will sit where it lands and explode in 5 seconds.

## Description

*Right click and throw or place to use. A blue crystal vial filled with bubbling red liquid. Very Rare.*

*When the stopper is removed and this mixture is exposed to the open air, it begins to combust at a set rate. There is no way to reverse the process. Five seconds from activation, the vial explodes, causing damage to all nearby targets. Make sure not to have the vial in your hand when it detonates, the volatile burning of this caustic substance accelerates at an amazing rate when exposed to the open air. It is best if you part company with it before five seconds has expired.*

## Locations

* Mage's Guild, Upper Gladstone - eight, sold by Siond ( 50)
* ?

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Giant Lizards

## Giant Lizard

**Giant Lizards** are creatures encountered in the Northland and Southland Forest in *Lands of Lore: The Throne of Chaos*. They have prehensile tongues which can grab weapons and items out of opponents' hands. They are susceptible to blunt weapon attacks.

Later in the Yvel Woods, Scotia disguised as Dawn will confront the Champion and demand the Pyramid Key. Refusing to give it to her will result in her turning into a Giant Lizard and turning hostile.
Greater Light

**Greater Light** is a Light-type spell in *Lands of Lore III*. When cast it creates a large stationary patch of light, such as a flare. Only two can exist at once in a given world.

## Description

*Creates a temporary, long-range light source (like a flare) at the players current location in the world.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 600)
Earth Staff

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**Earth Staff** is a enchanted ranged weapon in *Lands of Lore III.* The Earth Staff causes a small earth tremor to shake up the opposition. Then it releases four to six miniature flying earth elementals to attack your enemies.

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Great Sword Firestorm (III)

**Great Sword FireStorm** is a unique weapon in *Lands of Lore III*. In combat, this large sword has a 50 percent chance of bringing down a Firestorm on your enemies.

## Description

*The hilt of this massive weapon is warm to the touch, and the exposed metal of the blade is hot enough to burn flesh. Very Rare.*

*When striking successfully, this sword brings down a rain of fire onto opponents 50% of the time. Even if the storm is not called the weapon still delivers additional fire damage which can be unhealthy for some targets.*

*The power of this great weapon are evidenced by the wisps of smoke that trail from the blade when swung.*

## Location

* Gladstone Keep, Upper Gladstone - Sold by Victoria ( 626)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Great Sword Darkstorm (Guardians of Destiny)

## World Object

**Great Sword Darkstorm** in an enchanted weapon in *Lands of Lore: Guardians of Destiny*. It is equal to the enchanted Thohan's Great Sword in strength and defense, though a great deal slower.

When Firestorm is empowered and becomes Darkstorm, it gains the ability to sap an opponent's magic and health. In combat, you will see red and blue spheres of energy flowing from your enemy to yourself.

## Location

* Ruloi Citadel - in the Great Forge by enchanting Great Sword Firestorm on the pedestal to the right just before the Dreamstone

## Appearance

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Fire Shield (Guardians of Destiny)

## World Object

The **Fire Shield** is shield arm-slot armor in *Lands of Lore: Guardians of Destiny*.

The shield gives the wearer resistance against fire. However, not every seemingly fiery attack is counted as such, for example the fireballs spit at Luther by Raptors.

## Location

* Dark Halls, Huline Jungle - in the room behind the cracked wall in a chest
Full Platemail

**Full Platemail** is torso armor in *Lands of Lore III*.

## Description

*This well crafted suit of armor covers the entire body in overlapping iron plates. It has reinforced leather straps and protects the wearer from damage. It is the most effective form of mundane armor available, and is at times more resilient then some magical protections. Very rare.*

*This armor is most useful against edged or blunt attacks. Use caution when facing foes that employ electrical or fire based attacks.*

*The plate of this armor are thick and ridged, making it useful against most forms of physical attack.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Chesara ( 2,200)
Blizzard

**Blizzard** is an Ancient Magic Winters Breath-type spell in *Lands of Lore III*. When cast generates a long ranged hail of ice around you.

## Description

*This Ancient Magic spell calls up a massive hailstorm that will rain down from the sky/ceiling and strike all targets within the spells area of affect (about 50'). Requires Ancient Magic to cast.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 1,750)