Adventures of Group One

## Summary

Preceded by the Albion One-Shot. Occurs simultaneously with and eventually converges with the Adventures of Group Two. Succeeded by Family - An Illerian Tale.

## Prologue

After receiving a letter from the Gottsctein estate, written and signed by Lillith von Gottsctein, Captain Vomo Sharpeye agreed to take on a mission to the Blue Island to search for hidden treasures for the family. Along Captain Sharpeye's journey, she sought out the help of Jessam Rainbow, Dusk and Dawn Fipner, Robert Rogers, and finally, Lillith's older brother, Jeremiah von Gottsctein, since Lillith herself had been booked to meet a suitor from her parents. Last but not least, Vomo's most powerful and loyal crewmate was Earl Tau'an'tu, who had been rescued from a cryogenic chamber that had been fished out by a pirate ship full of dwarves.

## Session 1: To the Sea

Out on the sea, the illustrious crew wakes up one morning traveling on the open sea on-board the S.S. Bordair. They meander around deck for a bit. Jessam flirts around with Vomo, smacking her butt as he passes by her. She tries to retaliate by swinging her fist at his head, but narrowly misses.

Later on, they encounter a heavy storm and what appears to be a bronze dragon arising from the ocean. The crew then notices that doesn't act much like a typical bronze and believe that it's an illusion. (Though they never discover the person behind the illusion, it turns out to be none other than Alan "Magoo" Greenleaf.)

The 'illusion', however, roars out a warning of the one who “owns these waters”: a being known only as “He Who Drowns.” Jessam Rainbow, being Jessam Rainbow, provokes the dragon by flirting with it. He fails and the dragon summons a wave that careens the ship into the Blue Island where it is wrecked to pieces.

Along the way, half of the ship’s crew had fallen into the ocean and drowned. Those who were on deck were killed in the wreckage. The only surviving members of the shipwreck were Vomo, Earl, and the adventurers. Earl had mourned the loss of nearly his entire family before his eyes and, in a terrifying fit of rage, punched the ship back together using some mysterious form of magic. Vomo, utterly shocked, pees her pants a little.

Then, a single blue-footed booby had trotted out onto the beach and tried to peck out the eyes of the group. Earl fries it with his fire breath.

"You'll thank me later!" He yells to the rest of the crew.

Then, a larger flock of the birds come in to avenge their friend's death. Fortunately, the group fights off the invaders, but not without some of them going to warn the Elvish Empire of the groups’ presence.

Afterward, the group splits up among themselves to go and search for food and supplies. Earl, Jeremiah, Dawn, Jessam, and Rogers go into the forest while Dusk and Vomo stay behind on the ship to rest. The forest group fortunately succeeds in not getting lost in the woods and eventually find a cave.

Inside, they encounter an insane man with a club who tries to kill them, but since he is grossly outnumbered, he can hardly stand a chance against the group’s combined forces. Dusk, in her (not-so) infinite wisdom, decides that she doesn't want to be left out of the action and wanders through the forest to find out where everyone else went. She finds her way to the group safely. Instead of pushing forward to find the treasure which they were asked to find, the group decides to turn back and head to the ship to meet up with the captain.

END SCENE

## Session 2: Turbulent Tides

The forest group makes it back to the Bordair safely, but unfortunately they come back pretty much empty-handed.

When they arrive, the captain is oddly nowhere to be found on the beach, but they do hear the sound of an instrument playing in the distance. Jeremiah decides to go investigate. He boards the ship, and finds the captain playing a cornett. She isn’t quite an expert, but she seems fairly good at it. Jeremiah tries to watch her covertly, but it's too late as Vomo already notices him. Embarrassed, she quickly puts it away and asks what the hell he's doing here.

[Meanwhile, outside the game world, the group gets Bardic Inspiration, and we all find out at this point that Vomo is a bard.]

Having no luck and little supplies, the crews sets off for a neighboring island. Later that night, the group does a little more investigating around the camp for food. Rogers finds some turkeys to cook up and eat. Earl helps build a pen to keep them in. However, Dawn has other plans. As she is able to speak with animals, she communicates with the turkeys, who broker a deal with her to give her power in exchange for setting them free. So, she sets the turkeys free. They run far away from the camp, but not without writing a foreboding message in the sand, “WE WILL REMEMBER THIS.”

Rogers is absolutely infuriated by this, and is tempted to kill Dawn on the spot. He doesn’t follow through, but this doesn’t help relations among the crew very much. They go to sleep that night in their tents.

Early that morning, Earl is standing ominously by the shore and watching the sun rise. Several people wake up that morning. The first of them being Jessam, who wakes up naked with a serious case of morning wood. (Let that image burn in your head.) He doesn’t really question why Earl is acting so strangely and proceeds to do his morning routine of naked yoga. He goes back to his tent, but not without Dusk noticing him, who also just happened to be awake at the time. She’s very flustered and tries to cover her eyes as she walks by.

Dusk does take notice of Earl’s bizarre behavior and asks him what’s wrong.

"It's nothing." He says in a low voice.

"A-are your sure?" Dusk tries to probe a little further. However, she can't get anything out of him, so she nods and goes back to her tent to sleep for a while longer.

Finally, Jeremiah wakes up and comes up to Earl to do the same thing. This time, he succeeds. It’s at this point that Earl and Jeremiah take a walk along the beach and Earl relays to Jeremiah his tragic backstory. Earl once trained in a monastery with a whole bunch of dragonborn, when dragonborn used to be more common over a thousand years ago. A group of Elves showed up at their doorstep and offered technology to them to ‘help them out.’ One of those pieces of technology was a cryostasis chamber, which Earl is placed inside and frozen for over a thousand years while his friends died in the flood. Eventually, Vomo discovered him there, and he was brought onto the ship as a part of her crew. Earl breaks down to tears (and the players do as well), and Jeremiah gives him a big old hug. Jeremiah honors Earl by keeping all of this a secret from the rest of the crew.

Later that day, the crew sets sail from the Blue Island and begin their approach toward another island just up ahead. Then, two seagulls fly above their heads and start talking to them. The group is cautious, as they had already encountered vicious, talking birds earlier. They claim to be dragonborn, but it seems quite clear that these two have never seen dragonborn before. The seagulls transform in front of the group’s eyes and land their feet on the ship. One turns into a naked man with moppy blonde hair named Tate, and the other turns into a naked green half-ogre named Skip. Vomo is somewhat attracted to Tate while Skip falls hopelessly in love with Vomo, engulfing her in a giant bear hug. Meanwhile, Jeremiah stands off to the side, secretly crushing on Vomo and hoping senpai will notice him.

They reach the island and enter into a large temple filled with people of many different species. They’re greeted by a kind Abbot, a bronze dragon who takes the form of a high sun elf. He recognizes Jessam Rainbow as the captain of a ship out at sea. Jessam thinks he recognizes him as the bronze dragon that he and the group encountered at the beginning of the session. The Abbott also recognizes Jessam, however denies seeing the rest of the crew on the ship with him.

The group spots a mysterious staff in the middle of the hall, and Jessam, Jeremiah, and Dusk go to touch it. Nothing really happens to Dusk, Jessam has leaves and vines that cover his body and then leave, and Jeremiah’s strength is renewed and his skin looks much cleaner and brighter than it did before. Jeremiah keeps the staff with him for further investigation. Then, an Elvish Imperial ship makes landfall on the island. All of the group except for Vomo, who stays with the Abbot, run ahead to meet the soldiers and do battle. It’s a hard-fought battle, and many of the adventurers take some serious damage.

A bronze dragon wyrmling makes its way onto the battlefield and kills the remaining Elvish soldiers. In an insane frenzy, it then goes after the crew. Jeremiah tries to use his staff to heal Earl, who had taken some massive damage, Then something strange starts happening. Earl’s scales begin to glow multiple different colors and gradually fall of his body. Earl is driven to madness and tries to escape with the ship by himself. The other members make attempts to pull Earl back, but only Jeremiah is able to grab hold of the anchor and keep him from escaping.

Eventually, all of Earl’s scales fall off and reveal that he’s been transformed into a slender, red-headed elf woman. However, there’s no time for marveling at this sudden occurrence for long, as the bronze wyrmling is still running loose. Jeremiah tries to use the staff to calm the savage beast, but instead of healing it, it actually causes vines and leaves to hold the wyrmling down and kill it. The Abbot, now transformed into a bronze dragon himself, looks over at his son’s dead corpse lying before him. He asks if this was Jeremiah’s doing. Jeremiah sighs and says it’s so. Fortunately, the Abbot does not lash out at Jeremiah for doing this. But then, the grass cocoon that formed over the wyrmling hatches and out pops a giant, flying bronze dragon boat that talks, much like the King of Red Lions. The group now has a new ride to set sail with!

END SCENE

*Author's Note: (Despite the length of the article, this session actually took over six hours until it was finished!)*

## Session 3: The Sea Court

Vomo and company set sail from the Abbot's Island and are out on the ocean for an extended period of time. Also joining them, hailing from the island, is the moon elf priest Elessar "Lightbringer" Elendil. During that time period, Vomo and Jeremiah spend some time together, share some drinks and tell stories of their adventures. They start to grow a little closer from that point.

Along the journey, they come across a warship full of Imperial elves and the turkeys that Dawn had set free. Jessam tries to talk and flirt with the turkeys, similarly to how he did with the fake He Who Drowns, but Jeremiah grabs him by the throat and gets him to shut up before he causes more trouble.

So, the Sharpeye crew fights against the turkeys while Dusk is below deck after contracting seasickness. The fight gets rather intense. An elf shoots Skip in the arm with an arrow, and the newly nicknamed Gearl is sucked into a portal that teleports her out of the fight.

Sometime during the fight, a wild Bronze Dragon appears out of the sky and also tries to attack the crew. Jeremiah once again tries using his staff by throwing it at the creature. The dragon manages to swallow the staff whole and then grow a new set of wings on its back.

Before things get more crazy then it's already become, they escape with the help of a dwarf named Malaroy Vastile and his high-tech Dwarven submarine. Together, the crew, their dragon boat, and Malaroy plunge into the depths of the sea.

END SCENE

## Session 4: Atlantis War

The Sharpeye crew eventually reaches an underwater kingdom of Merfolk called Atlantis. It's a beautiful sight to behold, with the entire civilization thriving inside of giant air bubbles scatters across the sea floor. The crew enters one of these bubbles as if they are being absorbed by it.

They wander through the city until they come to the Merfolk king's main chamber. Each member of the group introduces themselves to the king: stating their name and purpose. When it comes to Dawn Fipner's turn...

"I want to destroy all civilization!" She shouts confidently.

No one is very impressed, especially not Rogers, who continues to be skeptical of Dawn's inclusion in the party and would have attacked her right there if not for Dusk's interference. Nevertheless, the moment passes.

To alleviate the tension in the room, Rogers offers up some food that he had prepared back on the Abbot's island: a huge batch of sauerkraut made from the Abbot's own cabbages. There is surprisingly enough of the stuff to share around almost the entire kingdom. However, what Rogers doesn't account for is what is actually in the sauerkraut. When he had prepared the food, he used the best of the Abbot's crop that was available, but while cooking the food, he accidentally included another ingredient: God's Metal, a lace-able, untraceable drug lethal for any ordinary person in even the smallest doses. God's Metal was laced in every dish of sauerkraut given to the Merfolk.

Suddenly, all the Merfolk, including the king, are convulsing and frothing at the mouth. En masse, the Merfolk start dropping dead all around the crew. Rogers tells the others that he's going to find help and supplies and ran out of the king's chambers. Instead of actually getting help, he goes through the king's supply of gold and valuables and helps himself to a hand-full of them.

Meanwhile, something small sparkles in the corner of Jeremiah's eye. He bends over and sees that it's a ring.

"I wouldn't take that if I were you," says Vomo, looking at the ring in Jeremiah's hands.

But as he holds it, Jeremiah feels a sense of protection, like some kind of invisible barrier around him. He insists to Vomo that she take it, that there's no harm in having it. Reluctantly, she takes it and keeps it as she and the rest of the group fled Atlantis.

As Vomo piloted the dragon ship through underwater tunnels, something was hijacking her mind, causing her to steer the ship straight into the rock ceiling. Dusk had a sneaking suspicion of what was happening. She had heard rumors of 'evil rocks' that speak evil thoughts into people's ears if they came in contact with them.

"You want rocks, huh?" Vomo responded, a spark of madness in her eyes. "I'll show ya *rocks!"*

Before the ship could crash, however, one well placed blow from Jeremiah is enough to knock her unconscious for the time being. For the rest of the journey, he drove the ship forward through the tunnels. When the floor of the tunnel started to get closer to the ship, the party drops off their ship, with Jeremiah carrying Vomo down below deck.

[More in-progress]

## Session 5: War of the North

The Sharpeye crew is dining in He Who Drowns' fortress in the middle of the Shadowfell. They are eating among a table full of kobolds and served by his shadowy butler named Jeffrey. During the meal, Rogers quietly snags a couple pieces of silverware from the table to exchange for cash. Meanwhile, Dusk sees a kobold sitting next to her who is using a fork to eat her soup. Dusk attempts to show the kobold how to use a spoon, but isn't looking at her hand when she accidentally puts the wrong end of the spoon in her mouth. The kobold follows her example and still doesn't get any soup.

Later, the party bargains with He Who Drowns so they can find a way to recover their missing captain. He sends them through a portal to the Arctic North and are told to find a collection of red stones for him.

The crew wanders through the arctic for a while when they stumble upon a strange sight: a water genasi with large, spiked, blue hair with bells dangling from it.