recursal/Fanatic-Fandom huggingface dataset:
Dickson

**Dickson** (first name unknown) was a particularly sadistic senior guard at the Containment Authority's containment facility. He detested hairypeople, referring to them by various slurs - especially "rug" - and refusing to use their names. He subjected his inmates to a variety of indignities, including branding on arrival, and forbidding them from speaking their own language, referring to it as "jungle talk". He was particular hateful of Djukara, who seemed popular and respected by the other hairypeople, and sought to make an example of him after he assaulted Dickson and several other guards in a short-lived escape attempt. He attached a collar to Djukara with which he could give him painful electric shocks, and lectured him about the history of the "whipping boy" before revealing that he had done the same to Djukara's father, Boondee (whom Dickson had christened "Trevor"). This successfully forced Djukara's submission, and Dickson had him chained up and shaved in front of the other inmates in order to humiliate him further.

Dickson was also thoroughly corrupt; he supplied Frankie with a selection of hairywomen, including Araluen, in exchange for money, and murdered those rejected without a second thought.

When Waruu and Harry entered the facility and freed three of the inmates, it was Dickson who spotted Djukara and shot him. He demanded to know how many he was up against, but while he was questioning Djukara, Waruu overpowered him and snapped his neck, killing him.

His body was later mutilated by McIntyre to make it look like he was killed the same way as James West and Cameron: his chest ripped open and his heart torn out. His blood was also used to paint a symbol on the wall of the facility.
The Isolator: Realization of Absolute Solitude (Manga)

**Volumes** | 2

**Zettai Naru Isolator** (絶対ナル孤独者≪アイソレータ≫
, *****Zettai Naru Isolator*****?), or known as The Isolator: Realization of Absolute Solitude is the first volume of the manga. It is written by Reki Kawahara and illustrated by Naoki Koshimizu with original character designs by Shimeji.

Yen Press will publish the manga on January 27, 2017.
The Isolator Light Novel Volume 1

**Sect. 001: The Biter** is the first volume in the Isolator light novel series. It was released in Japan on June 10th, 2014, and the English version was published June 23rd, 2015. It is an adaptation of a web novel Reki Kawahara had been writing before his works were picked up by Dengeki Bunko.

## Chapters

* Fragment 1
* Fragment 2
* Sect.001-The Biter-

## Synopsis

When he was eight, Minoru Utsugi lost his parents and older sister in a traumatic incident. Now sixteen and living with the young woman who adopted him, Minoru grapples with survivor's guilt and post-traumatic stress disorder, making him want to simply disappear not only from his own life, but from everyone's memories as well. He wishes, in other words, for complete isolation and solitude. This wish gets translated into something powerful when small alien orbs fall from space and take up residence inside humans, but not all are as harmless as Minoru's, and he soon finds that maybe he's more attached to people and living than he initially thought.
Containment Authority

The **Containment Authority** (CA for short) is a paramilitary organisation set up by the Australian government in the wake of Emergence Day to capture and detain the hairypeople. They answer to the Minister for Immigration and Border Control, Geoffrey Matthews, though their commanding officer is McIntyre. At some point after it was established, the CA was outsourced to a private shelf company owned by Jarrod Slade, who used it to gain access to the hairypeople for his research.
Namorrodor

The Namorrodor is a spirit creature from another dimension. Small, agile, and deadly, the Namorrodor is an ambush predator that stalks its prey before pouncing upon it, ripping out and devouring its heart. Being a creature from another dimension, the Namorrodor has unique senses, such as the ability to "see" the energy imbued in objects such as the Nulla Nulla. The Namorrodor seems to prefer human hearts, and will often pick easier prey, such as children or elderly.

A Namorrodor was summoned by James West to the physical plane, where he proceeded to let it rip out his heart. Over the next few days it proceeded to regularly hunt and kill, its known victims being a school boy playing soccer. Eventually it made its way to the Zone, and stalked Linda, probably because it sensed she was in a weaker physical state. Waruu West attempted to fight and return the Namorrodor to its own world, at first using traditional chants and fighting with the Nulla Nulla. When this failed, he tried using a revolver to kill it, but found that the creature was unharmed by the bullets.

Koen West took up the Nulla Nulla, and engaged the Namorrodor. At first, Koen was overwhelmed by the Namorrodor, which used its superior agility and strength to avoid his blows, before pouncing on Koen, knocking him several metres and severely clawing his face and neck. Koen used his Cleverman regeneration to heal though, and fought with new confidence. As the Namorrodor charged him, Koen impaled the Nulla Nulla in its flank, causing it to glow bright light and fracture, before completely disappearing. It is implied that Koen did not kill the Namorrodor, but instead sent it back to its own dimension.
Dreaming

The **Dreaming** (Gumbaynggirr: *Yuludarla*) is the source of the Cleverman's power, the collected stories of Aboriginal people.

The nature of the Dreaming is yet to be revealed. Jane O'Grady referred to it as "the Dreamtime", but as Waruu West pointed out, this erroneously suggests it exists only in the past. Its stories are not static.

## Behind the scenes

Like the Cleverman and the hairypeople, the understanding of the Dreaming in *Cleverman* is inspired by the traditions and stories of multiple Aboriginal countries.
Psychic decoherence

Psychic decoherence is when parcels of one's atman become frayed or destroyed by the imperfect process of death and reincarnation. Over time, atmans who decohere resemble their originals less and less, as memory gaps are bridged with fabrications, until an enduring sense of the unreal pervades everything they know. Revenants are atmans who suffer so much psychic decoherence they become unrecognizable from their original self, and often aggressive.

## Symptoms

Decoherence may cause delusions and hallucinations parallel to apparent schizophrenia, convulsions, limited intelligence, inexplicable homicidal urges, panic disorders, hierarchical and antisocial tendencies to manipulate, 'insatiable' pica, memory loss, psychopathology, excessive detachment or dissociation, and/or survival complex personality disorders.

## Causes of Decoherence

Despite religious theories and conjecture, no concrete explanation for decoherence currently exists. The most universally accepted is that deaths, and the psychological trauma and computational errors that they bring, cause decoherence.

The modern consensus of amnesians is that poorly kept phylacteries cause decoherence by randomly destroying or corrupting aspects of the atman. The atman itself responds by fabricating new memories and connections. When an atman has destroyed itself to the point where the atman consciously suffers for the process, it is considered decoherence.

## Flawless Phylacteries

There are no phylacteries which are considered officially perfect beyond a doubt, and never cause decoherence in an atman. Some are worse than others.

Phylacteries where reincarnation occurs without any apparent evidence of decoherence are rare in the extreme, and sought after. Worlds in possession of so called "flawless phylacteries" often do not reveal themselves as such. In the case of the Ghintish Phylactery, several resurrected world leaders claim death has purified their atman - leading many to question their judgement.

Decoherence is widely believed to be irreversible, but discredited amnesians and psychotherapists state otherwise.
Hairypeople

The **hairypeople**, or "hairies," are a humanoid species distinct from humans. They have lived in Australia for 80,000 years, featuring in the Dreaming stories of many Aboriginal countries, but remaining hidden in recent history until Emergence Day, approximately six months before Koen West became the Cleverman. The Australian government refers to them as "subhumans" ("subbies") and seek to control and incarcerate them through the Containment Authority.

## Physical Traits

Hairypeople are very long-lived, with lifespans of up to 200 years. They are stronger, faster and tougher than humans. They get their name from the thick hair that grows over much of their body, including the hands and faces of both sexes, though male hairypeople develop larger and fuller beards than women. This hair is usually dark but often streaked with other colours, including white, grey, brown and red. They also have distinctive bright blue eyes, and long, hard fingernails that can cut through flesh.

Apart from these differences they are indistinguishable from humans. Some remove their body hair and wear contact lenses in order to blend in with the human population; they are known as "shavers".

## Notable Hairypeople

* Aruluen
* Boondee
* Djukara
* Latani
* Jyra
* Harry
* Maliyan
* Mungo
* Kulya

## History

The hairypeople of *Cleverman* are a new creation, drawing on the "hairyman" stories of several Aboriginal countries, especially the Gumbaynggirr people of the eastern coast. The Gumbaynggirr have several names for hairymen of different types, and since the series' creations draw from each of them, they are only referred to as hairypeople. Some hairyman stories are of people smaller than humans, and others of giants. In modern times they are sometimes used as a bogeyman figure.
Charlotte Cleary

**Dr Charlotte Cleary** is a highly accomplished medical doctor. Though she could be running a private practice or working in a private hospital, she has instead chosen to run a medical clinic inside the Zone. It's unclear if she treats hairypeople or only humans. She gets along well with Waruu West and is popular and respected by the other residents of the Zone.

Charlotte is married to Jarrod Slade, and the two are deeply in love. They have tried to have children without success, and for the moment Charlotte has had enough of the toll the cutting edge fertility treatments have taken, choosing to "draw a line in the sand" and take a break from attempting to get pregnant. While she loves and trusts her husband, she was surprised to hear him say he is "building an ark" for the two of them.
Cleverman Wikia

wiki created 6 June 2016

**It's time to decide which tribe you belong to...**
Welcome to the Cleverman Wikia, a fan-site devoted to the ABC/Sundance television series *Cleverman* that anyone can edit!

*Cleverman* is a superhero show set in near-future Australia. Six months before the show starts, humans discovered that the "hairymen" of Aboriginal stories were real - and now they live among humans. A fearful government describes them as "subhumans" and keeps them isolated in "The Zone", a restricted area with limited housing and facilities, using the Containment Authority to ruthlessly track down and capture any hairies who escape. Meanwhile, half-brothers Koen and Waruu West clash as their fates are intertwined with the hairies and the Zone - and one of them has just become the new Cleverman, a powerful figure with a deep connection to the Dreaming.

*Cleverman* was created by Ryan Griffen, and is a modern reimagining of Aboriginal stories which have existed for tens of thousands of years. The wiki is still in its infancy, so we're looking for content. Feel free to contribute!

### Wanted pages

*(Pages which don't yet exist, but which are linked to by other pages.)*

Djukara‏‎ (20 links), Harry‏‎ (20 links), Maliyan‏‎ (20 links), Boondee‏‎ (19 links) and Frankie‏‎ (19 links)
Chara Dreemurr

Chara Dreemurr is one of the main characters in Evil Deeds, Evil Thoughts? RP. She has many other last names from Dreemurr, including Reaper, Voidsoul, and Dustblade. She is obviously female, and the of the age of 16. Her Darksquad is Soulstealer. She has long, straight black hair pulled into the ponytail, wears a black bodysuit and black ninja shoes/socks. She sometimes uses a ninja mask, black gloves, and a black belt with her utilities on it. Chara has very pale skin, red eyes with black 'whites', and is tall, thin, and fast. Her personality is that she is slightly depressed, a jokester, has genocidal tendencies sometimes, she can kill, however Chara is usually laid back and calm, she will get revenge, and can be VERY serious. She is secretely kind and generous. Also extremely stealthy. As a weapon, she uses a few knives and a heirloom silver katana with 'Dreemurr' carved on it in Elvish. At the moment she has a slight crush on Frisk Shatteredsoul. Chara has the satisfaction of killing as it makes the pain go away, however, she hates hurting anyone or taking it out on others.
Latani

**Latani** is a character in *Cleverman.* A teenage hairy girl she is the daughter of Araluen and Boondee, sister to Djukara and Jyra. The only member of her family to avoid capture. She makes her way to the Zone and befriends Alinta and Nerida.
After the zone is breached she, Alinta, and Nerida escape into the city.
Alinta West

**Alinta West** is the teenage daughter of Waruu and Nerida West. She discovered her father's affair with TV reporter Belinda Frosche, causing a rift between them. Living in the Zone with her parents, Alinta spent much time with the hairypeople there, including meeting and eventually befriending Latani. During the Containment Authority raid on the Zone, she ended up on the run as a fugitive together with her mother and Latani.
Ash Kerry

Ash Kerry runs a bar in Sydney outside the Zone with her friend Koen and boyfriend Blair, and they live together above the bar. She and Koen have a sexual relationship that they keep secret from Blair.

Ash knew about the plan to smuggle Hairies out of the Zone and report them to the Containment Authority for a reward, though she wasn't directly involved. She was upset by Jirra's death, but didn't protest too much. She was having sex with Koen when Uncle Jimmy died and the power of the Cleverman passed to Koen.

She tried to continue her relationship with Koen afterwards, but was frustrated by his rejections. She also tried to persuade him to use his Cleverman powers, including touching her to see visions of her future, but he initially refused to tell her what he sees. She presses him and he eventually tells her the vision he saw was violent, and she is disappointed, seemingly hoping he saw a future for the two of them. She later questions him about the nulla nulla and the Namorrodor.

When McIntyre is sent to bring in Koen, he holds Ash at gunpoint to force Koen's cooperation. Blair shoots McIntyre, who in turn shoots Ash as he falls to the ground. As she dies, Cora places Koen's hands on her; his handprints glow briefly but Ash still dies. Blair later returns for her body, but she has turned to ashes, which he collects in a box.
Relax Kebab Radzymin

Zabawny komiks reklamowy umieszczony przez administrację fanowskiej strony Facebook *Relax Kebab Radzymin*. Do wglądu dostępny był tylko przez określoną ilość czasu. Usunięty został bez podanej przyczyny. Datę powstania mena szacuje się na wakacje 2015 roku.

Jest to parodia popularnego serialu Polsatu pt. *Świat Według Kiepskich.* Komiks przedstawia rozmowę dwóch bohaterów filmu. Dyskusja nawiązuje do restauracji w Radzyminie pt. *Relax Kebab Radzymin*.

Istnieje kilka przerobionych wersji komiksu.

Transkrypcja:

```
- **Nie widziałem**

- Widziałeś jak wygląda Największego kebaba

- **RELAX KEBAB RADZYMIN**

- **to jest kebab** Gdzie robią takiego kababa

```
Angry Birds Bounce Tales

Angry Birds Bounce Tales é um Jogo do Angry Birds Onde os Personagens Vão pro Mundo do Bounce Tales(Jogo Também Feito pela Rovio), Foi Lançado em 11 de Setembro de 2019 e Foi Criado pela Rovio.

## Angry Birds Bounce Tales

### Modos:

Modo Hyno Porco(a Mesma Coisa Que o Modo Rei Porco)

## Passaros

Red

Blues

Chuck

Bomb

Matilda

Cyrus

Hal

Terencio

Bubbles

Stella

### Herois Não Pássaros

Bounce

Bumpy

Wolly
Frisk ShatteredSoul

Frisk ShatteredSoul is one of the main characters in Evil Deeds, Evil Thoughts. They are a junior guardian, and a member of the DeathRunner Darksquad. Prefers Agender pronouns, but is fine with being referred to as a male. Frisk is a very sympathetic person, but often has no choice but to hide this, in fear of disappointing their family. They have short dark brown hair, white shirt and dark grey jacket with a red stripe across it, wear light grey jeans and black sneakers, and dark green eyes.
The Zone

**The Zone** is a walled-off area of Sydney, centred on a disused railway station. Humans must carry ID cards and are free to enter and exit the Zone, but hairypeople are restricted to living within - many in the station itself, underground. The border of the Zone is policed by the Containment Authority, who also track and capture any hairies who escape. Before Emergence Day, the Zone was home mostly to Aboriginal humans, though others lived there too. Many of them remained in the Zone after Emergence Day.

Waruu West acts as a community leader for the people of the Zone, and manages to keep an uneasy peace between humans and hairies with the help of his friend Harry. Dr Charlotte Cleary runs a medical clinic inside the Zone.

## Inhabitants of the Zone

* Waruu West
* Nerida West
* Alinta West
* Linda West
* Harry
* Maliyan
* William (Side) Barnes
* James West (unconfirmed)
* Koen West (former)
Junior Guardian

Junior Guardians are the main protagonists of Evil Deeds, Evil Thoughts. They are teenagers ages 13-16 responsible for keeping the Shadow King's treacherous monarchy alive and strong. Each of the Junior Guardians are selected and placed into four squadrons called Darksquads through a process known as The Choosing.
Persian Caste and Ranks

## The Persian Caste System

> "As a limbless torso is a snake, and a headless snake useless; so too the arms and legs are paralyzed and self-maiming without direction."
>
>

> - Parable of the Headless Snake
>
>

There is no formal hierarchy of the castes themselves. While each have their own ladder of ascendancy, none are officially enforced, and differ from Veda to Veda. In terms of the castes as a whole, it is explained that while the Sultanate may have more direct power to enforce law, and the Sanghora are entrusted with the law's interpretation, neither the Caste of Creation nor the Caste of War are considered inferior.

 Sanghora and the Caste of Monastics

As the caste of divine mystics, the Sanghora are strategists, philosophers, religious interpreters and lawmakers of the Persian Mandala. More than any other, they receive strenuous and incomprehensibly complex educations in nearly every 'intellectual' field.

Purpose: devise strategies, craft messages and interpretations for distribution, 'know everything,' direct the sultanate

[Dervishes, Sanghors, Shura]

## Sultans and the Caste of Implementation

Purpose: know and enforce law, participate in politics, direct the mubarizun

[Consols, emissaries, downsultans, Caliphs

Dignitaries

Mugholra - merchants. negotiate land and trade bargains, lead tithe councils]

## Mubarizun and the Caste of War

The Caste of War is instructed with the precise application of Persian military doctrine. While overseen by the Sultanate, their capacity to restrict Mubarizun strategy is limited to cases of direct infringement of the Persian Laws of Human Dignity. Barring that, Overwatch maintains full authority in the fields of battle.

 Prerequisites
 Equipment

 Prerequisite Skills
 Equipment

**Infiltrators:** Professional ensigns, infiltrators

Prerequisites: Artifact lore 8, Stealth 10, Cunning 8, Firearms 8

**Mubarizun:**

 Downwatch: Generals on the field.

Overwatch: Generals of field generations, creates attack plans and operation procedures.

## Artificers and the Caste of Creation

Architects construct the machinery, palaces, barracks, and other general inventions as required. Purpose: design new things, provide for all and self
Aspects

* *Conviction related Aspects may only be taken once.*

 Rugged

## Embodiment Aspects

 Armored Circuitry
This is a required Mechana Aspect.
- Electric weapons deal 2x damage versus Mechana, and they are susceptible to EMP and hacking. Wounds do not naturally heal.
 Heimat Physiology

### Chimeran Aspects

- At level three, the Lighteater may target living creatures. If the target is another Lighteater, subtract their Conversion rating directly from your triggers, then successes. Killing someone this way, however, is considered unimaginably reprehensible, as the most universal aspect of Lighteater culture is the belief that the Lifesong is an orchestration of souls. In the eyes of their culture, Lighteaters who kill this way actually devour the other's soul.
 Comprehension
 Electrocution
Phylacteries

## Overview

Phylacteries are archaomechanical devices that control reincarnation and the afterlife dimensions. Modern understanding of phylacteries is minimal. The theurgs inhabiting a phylactery are the administration for its afterlife realms, and decide who has permission to reincarnate, provided an embodiment is available. Phylacteries are notoriously hard to destroy or hack into. Over time, reincarnation may cause psychic decoherence.

Talismans are simple phylacteries which may be carried on one's person.
Profession

## Expertise

*During the Creation Phase, a Persona may select 5 Expertise. During creation, an Expertise may not exceed 3.*

Expertise represent specialized training. In the Creation Phase, the five starting Expertise represent the focuses of the Persona's basic training before their career truly began. After creation, the skills listed below are encouraged to develop over time, so long as the Persona remains dedicated to that profession. The Persona's natural inclination and talent toward their skills are represented by the Skills and Abilities section of the Creation Phase. Functionally, Expertise add extra dice whenever the Persona is in a situation related to the specialty, equal to the rating of the Expertise. Profession Expertise cost 4 each, rather than 5, after creation.

Example: Assassin - Accuracy (Rifles, Pistols) Focus (Aim 2) Strategy (Breaking and Entering)

Stitcher - Apothecary (Surgery 3) Engineering (Hardware 2)
Phyrric Gasses

Pyrric gasses are native to the Empyrean Viscera. While extraction is difficult, costly, and sometimes even deadly, the payoff is a fuel which can readily burn for years at very high octane. Many light-based weapons and spacecrafts use Pyre; refined pyrrhic gas.

Currently the Deep Wars are fought over Pyrrhic. The belief that whoever owns the greatest supply of Pyrrhic will usher in a new Golden Age is widespread.
Korean Man

**The Korean Man** is a guest character in the second season of Chosen.

 During Season Two

In Collision Course the man pretends to be a normal customer but after being asked to pay delivers an image of the Mitchell family. As Jacob follows him to the bathroom the man beats up Jacob to signalize that he expects Jacob to eliminate his targets.
Synthetic Minds

Artificial intelligence may take many forms, and the lines between virtual intelligence (VI), artificial intelligence, and full sentience are blurred, almost to nonexistence.

AI programming is copied from ancient, defunct models, the gaps spliced in with what very little we do know. Some bots have more emotional intelligence than others, either due to ancient programming, modern errors, or the development of self-awareness over time. Rarely, they reach the level of supreme intelligence. See the Intercessor and the Choronzon Incident for examples.

There are places within the Veda Archives which are houses of ancient stores of code - complete gibberish to humans but religiously profound for androids. Many become sentient after accessing them, and not all of them tell anyone about it. Ever since the Choronzon Incident, access is universally prohibited and carefully monitored.

Persian law states every human-appearing synthetic must be marked with a thin blue line tracing their face.

## Hierarchy of Synthetic Intelligences

protocol = low intelligences, created by humans by a conglomeration of different codes

androids = several fused protocols into one creature which acts and looks human.

spirits = midling intelligences, typically kept in ancient talismans

theurgs = godlike intelligences often praised by humans
Talismans

Talismans are simple phylacteries which can be carried and activated by a controller.

Most can house only a few atman simultaneously, and typically have only simple afterlife realms or none at all. The controller of the talisman may command the atman to show itself by speaking (or with an NI, by concentrated thought) the Xianese activation word. Talisman are usually infested with a nanite swarm, which serves as a temporary embodiment for the atman inside to act on the real world. Once the nanites are all destroyed, the talisman is essentially useless and the atman inside trapped forever, until moved into another atman. Malkuthi builder golems are an example of talismans at work.

Comparatively rare talismans allow the trapped atman to work as a subservient personality alongside the controller's. These accelerate thinking processes or implicitly teach the controller new skills.

Trapping a modern atman into a talisman is extremely difficult, but possible. Xianese talismans which have survived the millennia rarely have empty slots for new atman, and modern talismans only house extremely basic artificial intelligences.
Kartika

## YÖG

> "This will be my final log. I hope someone up there is still listening. I haven't received a response in... who knows how long.
>
>

> Hellish swamp and dense jungle canopy, populated entirely by merc companies, freaks, and drifters from the far side of everywhere; that's all Kartika is. And it feels like the inside of an animal's mouth. It's where the Syndicate goes to relieve itself of waste - human and otherwise. They know as well as you, everything is disposable on Kartika.
>
>

> Creatures here, from the Yog, they defy everything I once took for granted. And I'm not talking about the swarms of virolassks, like I never hoped to see, or the spearvines, and their poisons and their hallucinogenic spores, or even the fucking Kartikan head ticks, which have now infested everyone apparently decent. Out there, in this vast irradiated jungle, there are people - *things,* there are *things* which were once men... now, I don't know what to call them. Nothing is..." *[The speaker turns to face the jungle treeline. Stares at something distant and hidden from the viewer. Swats an insect blindly as it crawls up his neck.]*
>
>

> "...Nothing is safe here." *[He mumbles this to himself, before rushing to his feet. He is still, for sixteen wordless seconds, watching the jungle. Nothing moves. Wind break can be heard in the audio. Then he charges the treeline, howling enraged and frantic nonsense until his voice cracks\*. He beats his chest and screams another round of garbled obscenities, before trudging back, head low.]*
>
>

> When he sits back down, he continues mid-sentence.
>
>

> "[unintelligible] ... ours is not the first facility, I know that now. There are dozens, maybe hundreds of them here, and each one stocked complete with survival gear, food, medicine. And guns, we know they have that. They're all commanded to turn away anyone who comes close. Open fire, if necessary.
>
>

> Fucking... my head is filled with broken glass. Why did you send us out here? Why? Why? There's nothing! You know this! You have known this!"
>
>

> *[The speaker grunts painfully, cradling his head for over a minute, before turning off the camera. When the transmission continues, he is finishing a long draw from something alcoholic.]*
>
>

> "But, I know something you don't. I have their locations. I have detailed descriptions, of some, even the interiors, with attached coordinates to your "little secrets." If there isn't a drop ship twenty feet from me within forty-eight hours... we are going to storm checkpoint Vergar. Then I'm sending another transmission, just filled with sensitive information about your operation, directly to the nearest Protectorate commissary. We are going to have ---" The transmission ends abruptly, with the sound of a confused shout, and gunfire.
>
>
Rasa

Humans who have had their minds erased in order to become perfect servants. Often, they are sold into slavery as children, and undergo the process of memory removal over many years, meanwhile replacing the gaps with downloaded data to suit their designated profession. Most rasa perform only repetitive manual labor, but there are a few which are trained for combat, household chores, business accounting, and other things.

Rasa are universally prohibited throughout Empyrean Space. Persia first banned the practice of creating rasa six centuries ago, with the Convergence and the Protectorate joining them over time.

Elite rasa often retain some semblance of their original personality, as it encourages their continued survival, and allows them creative solutions to problems.
Ardor

When your Ardor is above half, your morale is high and you recieve a +1 bonus to all rolls. At maximum, you gain a +2 bonus. Ain't life grand?

### Gain

* Perform Deed in line with your Motivation
* Succeed on a challenge by 5 or more
* Encounter ends positively
* Sleep Well/ Well nourished

When your Ardor is below half, your disposition is fairly neutral, and you could take or leave your circumstances.

### Loss

* 5pts - Perform Anathema
* Dramatic failure on a challenge
* Encounter ends negatively
* Fear
* Physical exhaustion
* Poison

For every point of Ardor below 0, you incur a direct penalty to any action that isn't screaming, crying, praying, staring vacantly, or otherwise as typical for your character. All is dust.
Mechie

Henchi "Cannon Fodder" McRealson
None but pain
 Motivation (Conviction):
Honor 2
Mechana 2
Ghint
 Identifying marks: trail of dead

 Accuracy
Concealment
Endurance
Force
Mobility
Steering
0
2
3
4
0
Composure
Focus
Mercantile
Navigation
Reaction
2
3
0
0
0
Ardor: 8
Passive/Active Defense: 4/6
Impact Capacity: 8
 Acumen
Cunning
Engineering
Interface
Folkways
Strategy
3
2
0
0
0
Deception
Eloquence
Intimidation
Perception
Theatrics
0
0
0
0
0

 (2) Armored Circuitry
2 IC, Phys, End and Force; mechana weaknesses

 Armored Space Suit
Unique Technology

## Atmans and Reincarnation

Atman :: Phylacteries :: Reincarnation :: Psychic Decoherence :: Revenants :: Talismans

Atmans are 'souls.' Souls can be reborn, but some times, too much of a good thing isn't. Good news is, you don't have to! They have soul banks for that. And sometimes, souls go into pokeballs. Robots have souls, too. If you abuse reincarnation, please seek medical help, or it will become a very bad thing.

Also related: Neural Interface (NI) [Mind-hacking, Amplifiers, NI Rigs, Proxima, Progenic Lattice, Telepathic Communication] Rasa (Persian Slave Labor Laws) Memory (Extraction vs Replication, memoryfilms]

## Augmentation

- Biomachine, Prosthetic Enhancement, Chem Gland Implants, Wetware Legality

## Weaponized Technology

- autoclave, Ghintish machine guns, Heimat Axe-Rifles

Fractal guns = light-based Weaponry

## Synthetics (see also: Synthetic Minds)

- Archaomechanica

- Revenant-class (Headsmen)

- Sheaths

Psycho-Reactive Materials

Pyre (Phyrric Gasses)
Orphean Ranks and Aspects

Orpheans are some of the stranger folk of Anatolia. While their enclaves span the entire Badlands, their shrine and central university, known as the Threshold, is situated within a unique rock formation North of the Inviolate Divide. The devices their members carry requires the forceful application of will, as though drawing some form of essence from them, however no internal energy reservoirs or conductors have ever been located inside them. As far as can be determined, these devices cannot be hacked remotely, and do not Surge like other electronics. The reasons for this are unknown. Speculation abounds as to whether the Orphic cults manipulate a previously unseen energy, or whether the syncbronze artifacts they wield are only encoded with the forgotten abilities of Xian technology.

### Cult Magi

> "As secretive as their members may be, we have ascertained patterns shared between the various Cults. Upon their passage in the Rite of Initiation, the Magi are said to bear witness to another dimension outside of our own, operating on its own internal timeline and physics. The process is said to fracture their souls so they may witness this new universe in its entirety - and draw inward the Djinn and other demonic creatures born there. Interviewing candidates before and after the initiation, one can tell some form of transformation does take place - they are now visibly shaken, appearing much older than would seem possible, yet with no loss of strength of limbs. From this moment onward, in their cosmology of course, they are that of a wayward magi from a lost age, imbued with the revelation of their afterlife, and the powers of the demons now inhabiting them. "
>
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> - Aya Nodhal, Anatolian Scholar
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### Orphean Aspects

 Feathersome Shroud
 Avian Conference
 Babbletonuge
At level 1: Establish/maintain conversation: Focus + rating
at level 2: Read surface thoughts/intuitions = Perception + rating
 Godstaff
By making a Psyche + Focus roll against a target, the Magi may inflict damage equal the Rating + triggers. At first rank, the staff is empowered to resonate with the element of Wood, and so the character may target any form of plant material. At the second rank, they may target flesh. Finally, they target metal.
 Conqueror Sun
The Bestiary

## Kartika

Virolassk - reptilians, love filthy chemical baths. 437 bloodthirsty varieties!

## Anatolia

The Streghori Coven - they're so *weird, though!*

Varja - shapeshifting desert mountain yetis! Great!

Morrigan - cold-hearted amazonian litter-breeding hagravens! Hoo-wee!

## Malkuth

The Trespassers - these are almost too weird (smallish, blind/deaf/faceless, permanent invisibility often describe as "another world," only communication through telepathy, manipulate mortals to perform various acts through suggestion. )
Killers

**Killers** is the fourth episode of the second season of Chosen and the tenth episode of the series overall.

## Summary

Jacob starts to see just how deep the rabbit hole goes. Ian takes the family to an isolated cabin, hoping nobody will find them. Jacob's survival instincts kick in to keep Avery and King alive.

## Cast

### Main Cast

* Chad Michael Murray as Jacob Orr
* Sarah Roemer as Avery Sharp
* Nicky Whelan as Laura Mitchell
* and Milo Ventimiglia as Ian Mitchell

### Recurring Cast

* Caitlin Carmichael as Ellie Mitchell
* Joey Luthman as King Orr
* Joey Kern as Leslie Brewer
* Shaun Baker as Detective Inkster
Idylls

The Idylls are the goal and envy of every Empyrean. A system of five tiny, beautiful garden-world moons circling each other, which serve as a "final resting place" for all souls who die in the Empyrean Worlds. Your 'soul' (consciousness + memories) are uploaded to one of several Phylacteries, most of which are maintained by Persian mystic technicians communicating with ancient, stylized diety programs (AI, some left behind by member cultures of the Xian). Essentially, they contain massive server hardrives, some networked together and some not. A soul can be extracted from one of these memory banks, but *most* cultures consider this the vilest of sins. Wardens have their own little section where Headsmen souls return to/are broadcast from.
The Isolator Light Novel Volume 5

## Synopsis

After the fierce three-way battle between the mysterious Stinger, the SFD, and the Syndicate, Minoru has managed to capture Trancer, but peaceful days still seem far away. When Liquidizer approaches him with information on the mysterious Ruby Eye who attacks other Ruby Eyes in exchange for his prisoner, Minoru will have a terrible choice thrust upon him!

## Summary

Two days later, Oliver Saito and Yumiko Azu pay a visit to Minoru's house. They have lunch with Minoru and his adoptive sister Norie Yoshimizu and head over to Minoru's room to finish their winter homework together and discuss the situation regarding Trancer who was being held at the eleventh floor of the National Center of Advanced Health and Medicine, aka the NCAM. They proceed to discuss in lenght about the 3E committee shrouded in mystery that supervises the SFD. Yumiko voices her concerns about the trustworthiness of the committee.

The next day, on his way to school, Minoru runs into Tomomi Minowa. She talks about the issues she's been having while trying to run recently. In class, Minoru is approached by Akitoshi Hazama from class 2 for mysterious reasons.

On his way home, Minoru runs into Liquidizer. She asks Minoru's help in saving Trancer in exchange for information on Stinger's whereabouts as well as the location of Stargazer aka Claire, Oliver's little sister who had been captured by the Syndicate months ago. After discussing the matter with Oliver and Yumiko, they plan to meet up with Liquidizer the next day.

After school, the now recovered Suu Komura aka Refractor meets up with Minoru. After a brief happy reuinion, Suu drives them to￼ the meet-up place. After meeting up with Liquidizer, they discuss the plan to recover Trancer who was scheduled to be moved to a different facility that night. But they are unexpectedly attacked by a syndicate member called Lubricator who shoots Liquidizer and Oliver. After fending off Lubricator with the help of a surprise attack by Suu, they split ways and Minoru goes to a hotel with Liquidizer to tend to her gunshot wound.

After discussing how to ambush the vehicle transporting Trancer without triggering DD's smell ability, Liquidizer suggests bringing her inside his shell. At night, they recover Trancer but are followed by Lubricator. To help them escape, Minoru leaves Liquidizer's car and manages to defeat Lubricator.

The next day, Minoru runs into Liquidizer in front of his school. She tells him some of the students, including himself, have been under the affect of a jet-eye ability and offers to identify the perpetrator. In exchange, she requets him to find out how she was being tracked by Lubricator. After using his ability to smell her all over, Minoru finds out a spot in her upper abdomen storing a bug characteristic of the Stinger's ability. They find out that the jet-eye ability user was a girl who was being manipulated by the mysterious Hazama to do his bidding and make students ill.
Koen West

**Koen West** is an ex-resident of the Zone and the new Cleverman.

Koen is the younger half-brother of Waruu West; their father had an affair with a white woman, Koen's mother, but both were killed in a car accident, leaving Koen an orphan. He grew up in the Zone with his father's family, but he and his brother were never close: Waruu, angry over the death of his father, bullied Koen as a boy for having a white mother. When he was old enough, Koen left the Zone, becoming estranged from his family and people. He has no language and little knowledge of the Dreaming. Despite his history, he was chosen by Uncle Jimmy to be the next Cleverman, a choice that surprised Koen as much as anyone.

Koen now runs a bar in Sydney outside the the Zone with his friends Blair and Ash. As a money-making scheme to help finance the bar, he and Blair smuggled Boondee's family of hairies out of the Zone in return for money, after which Koen reported them to the Containment Authority to also claim the reward - despite Blair's reservations about children being involved. He seems unrepentant, but underneath is haunted by the death of Jyra, who was killed by CA officers. Koen also has a sexual relationship with Ash, kept secret from her boyfriend Blair.

As Cleverman, Koen first manifested the power to regenerate: the hairy Harry tore off his middle finger, but when placed against the stump it reattched and healed without a scar. Soon after that, he began to see visions when he touched other people: medical tests when he for Aunty Linda (who has cancer), Blair with a gun to his head, figures he does not known under a tree. He then started hearing the voice of a young woman calling him, which caused him intense pain. He enlisted Blair to help him find her, and the pair rescued her from a secret medical facility in an apartment building.
The Hatchet

**The Hatchet** is the third episode of the third season of Chosen and the fifteenth episode of the series overall.

## Summary

The Acostas battle a team of hunters in their own home while Jacob, Avery and Ellie meet with Max to hear his promised way out of the game.

## Cast

### Main Cast

* Chad Michael Murray as Jacob Orr
* Rose McGowan as Josie Acosta
* Sarah Roemer as Avery Sharp
* Brandon Routh as Max Gregory
* Caitlin Carmichael as Ellie Mitchell

### Recurring Cast

* Stacy Haidk as Shondra
* Patrick St. Esprit as Henrick
* Sammi Hanratty as Megan Acosta
* Alexander Le Bas as Alex Acosta
* Lexi Ainsworth as Cassidy
* Bridger Zadina as Tom
* Jeff Bowser as Sal
Max Gregory

**Max Gregory** is a main character in the second and third season of Chosen.
He was portrayed by american actor Brandon Routh.

## During Season Two

In Second Chances

In Right at Your Door

In Collision Course

## During Season Three

In Dirty Hands

In The Hatchet

## Death

As he attempts to murder Ellie Mitchell for Henrick he's overpowered by Jacob Orr, wrangled to the ground and eventually shot through his closed mouth.
Qheist and Qa'alsing

Glacier stations on the edges of of the Akython Seas where navigators travel between for Arkbound and Empyrean trade deals. Smugglers and Heimat.

Qa'alsing vaguely Persian, on the Empyrean side. Qheist = closest station to Heimat, where Huaje sometimes congregate before travel into the Empyrean space. Huaje diplomats congregated here for the Arkbound Conferences.
Reid

**Carl Sherman** is a guest character in the third season of Chosen.

 During Season Three

In Downward Spiral Reid is meeting up with his girlfriend Claire Takahashi as Jacob Orr storms the appartement and threatens Claire at gunpoint. Reid, not knowing about the game, stands between her and Orr but later removes himself from the equation due to Claire begging him to. Without being able to move he witnesses his girlfriend being murdered by Orr.
Factions: Insurgencies and the Convergence

Organizations with complex interests and wide-reaching, elaborate schemes may be considered Empyrean Factions. All Factions vie for supremacy in unique ways, gearing themselves to vanguard the Empyrean Golden Age many believe is near at hand. While power and technology may be varied, tenacity and conviction are the human equalizers.

## Convergence Factions

New Persian Sultantate :: Unified Kerazzan Covens (UKC) :: Coalition of Citizen Scientists :: Warden Protectorate

## Honorary Convergence Factions

The Shemyaza have recently declared themselves completely independent and unassociated with the Convergence, but their seat will remain unfilled until they return.

Huaje :: States of Heimat

## Insurgencies

Insurgencies are factions which the Convergence declare to be "grievous threats to interworld unity, and whose actions endanger sapient life as a whole."

Empyrean Syndicate :: Lusitanian Crusade :: Liberatti Frequencies.
Blair Finch

Blair Finch co-owns a bar called "The Couch" in Sydney outside the Zone with his friend Koen and girlfriend Ash.

Blair met Koen when they were both young and homeless; Blair was sleeping rough under a bridge, and Koen found his group after running away from home. He wanted Blair's sleeping bag, but the two became friends. Years later they started The Couch together.

To help finance the bar, Blair went along with Koen's plan to smuggle Boondee's family out of the Zone in exchange for money, then report them to claim a reward from the Containment Authority. Blair was uneasy about going ahead with the scheme when he realised children were involved, and was distraught when Jyra was killed during the family's capture.

Fascinated by Koen's Cleverman powers of visions and regeneration, he helped his friend find a young woman who was calling out to him telepathically. He was angered to discover she was being kept captive in a secret, private medical facility and readily assisted in her escape. After living with her for some time, he named the woman Kora.

When McIntyre came to The Couch to claim Kora and Koen for Slade, he took Ash hostage; Blair took Koen's gun and shot McIntyre from behind to save her, but when McIntyre and Ash fell together, McIntyre shot and fatally wounded Ash. Blair was distraught.
Jacob Orr

## Physical description

### Portrayed by

Chad Michael Murray

**Jacob Orr** is a main character in the second and third season of Chosen.
He is portrayed by American actor Chad Michael Murray.

## During Season Two

In Second Chances

In Heroes & Villains

In Right at Your Door

In Killers

In Collision Course

In Protect Your Own

## During Season Three

In Redemption

In Dirty Hands

In The Hatchet

In Prisoners

In Downward Spiral

In Monsters
Convergence

An assembly of Empyrean's major reigning powers. All reigning factions of the Convergence enjoy interworld influence and international power. The stated goal of the Convergence is "to make decisions on the behalf of the inhabitants of Empyrean Space which result in enduring civil peace throughout the known Worlds." While observance of specific laws is not mandated by the Convergence, a jointly-owned set of resources and Convergence agents does exist which could enforce a unanimous decision martially. Never has the Convergence entered into direct military belligerency against any nation or faction. More often, individual factions will engage the issue internally, and may enter into relatively minor civil wars or self-exile, such as the Malkuthi Shemyaza have done in recent times. Rarely, the Warden Protectorate may be asked to intervene as a neutral party.

Ephemera arcologies are the universal meeting place for Convergence councils and discussions. Current membership is comprised of Kerazzan Verdeleighs, Coalition Scientists, Persian Sultans, and Warden Marshalls.
Reincarnation

Reincarnation is when an atman moves from one embodiment or phylactery to another.

## Transmigration of the Soul

Upon death, most inhabitants of the Empyrean worlds have their atmans reincarnated into a phylactery, where they are deposited by theurgs into an afterlife dimension for eternity. In rare cases, theurgs destroy or consume atmans. If they are not, and find a way to placate the reigning theurg, an atman may exit the death-interval by reincarnating into an embodiment. Embodiments are often provided by an outside source, and include living hosts, artificial sheaths, and nanite swarms.

## Religious Portrayal

Most religions forbid reincarnation, or only allow certain instances. Often, the process is considered unnatural, causing a fundamental ruination of the soul, citing psychic decoherence as evidence. Otherwise, reincarnation may be seen as a means of escaping damnation.
Jerarquia de memorías

Es la organización piramidal de la memoria en niveles que tienen las computadoras.

Los puntos basicos relacionados con la memoria pueden resumirse en:

* Capacidad

* Velocidad
* Coste por bit

La cuestion de la capacidad es simple, cuanto mas memoria haya disponible, mas podra utilizarse.

La velocidad optima para la memoria es la velocidad a la que el microporocesador puede trabajar, de modo que no haya tiempos de espera entre calculo y calculo, utilizados para traer operandos o guardar resultados. En suma, el coste de la memoria no debe ser excesivo, para que sea factible, construir un equipo accesible.

Los tres factores compiten entre si, por lo que hay que encontrar un equilibrio.

Las siguientes afirmaciones son validas:

* A menor tiempo de acceso mayor coste
* A mayor capacidad menor coste por bit
* A mayor capacidad menor velocidad

Se busca entonces contar con capacidad suficiente de memoria, con una velocidad que sirva para satisfacer la demanda de rendimiento y con un coste que no sea excesivo.

Gracias a un principio llamado cercania de referencias, es factible utilizar una mezcla de los distintos tipos y lograr un rendimiento cercano al de la memoria mas rapida.