recursal/Fanatic-Fandom huggingface dataset:
Stonjourner

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Stonjourner represents a living Stonehenge, complete with two huge boulders that comprise its legs and feet, with a few more rocks to spare for its head, arms, and hands. This docile Pokemon tends to linger amongst itself, eager to watch the sun rise and set each day. We wouldn't disturb it, though, if we were you.

## **Attack Description**

The peace-loving Stonjourner will gently walk towards one side of the stage or the other to enjoy the scenery, smiling as it silently basks in it. Fight too close to it or so much as move the wrong way, though, and you could run the risk of making it angry. If it becomes angered by your disturbances, it will begin to frown (much like good ol' American Box Art Kirby). The frowning Stonjourner will then begin moving towards the commotion, honing-in on the primary location of fighting to kick some butt... literally!

Stonjourner's legs are about as long as three Bowsers and it isn't afraid to use them, kicking forward with true kickboxing spirit and dishing out incredible damage and knockback while it's at it. If a silver current follows from behind Stonjourner's legs as it thrusts, especially keep an eye out for these as it is using Stone Edge instead of Heavy Slam—it will chain as a critical hit and almost assuredly knock fighters out who are caught in its path. Of course, Stonjourner is rather slow-moving during this process, moving at a crawl ala Ganondorf's standard walk. The near-impenetrable sight of a living Stonehenge, though, is still not worth dabbling a risk with. Once the kerfuffle has been dealt with, Stonjourner will continue to happily enjoy its scenery until it is either disturbed again or is ready to leave the battlefield.
Steel Diver

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

This weapon is actually not present in the game Steel Diver at all, instead it’s design and name merely use that game as the basis for their design and function which makes this gun look like a submarine from Steel Diver.

## **Item Usage**

In Smash, the Steel Diver will fire miniature torpedoes out from it. They start off quite slow but get faster the further they travel. On impact a torpedo deals roughly 14% damage with moderate knockback. The Steel Diver only holds enough ammunition for 10 shots.
Trevenant

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Looking like the haunted form of an Ent, Trevenants are known to manipulate nearby trees and the forest around them to trap anyone inside who means the forest harm. What makes this particularly eerie is that Phantumps, which evolve into Trevenants, are said to be the spirits of lost children who died in the forest and possessed tree stumps in their death.

## **Attack Description**

Raises its wooden arms, Trevenant will cast a Forest’s Curse over the entire arena. A spooky green aura will begin to emit from Trevenant’s body as all fighters become part Grass-type for a short time. As they are all part Grass-type now, all players will take 1.5x damage from any fire or explosive attacks that they are hit with.
Red Bulborb (Assist Trophy)

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Originally dubbed the "Spotty Bulborb", Olimar edited his notes on these creatures when he discovered other kinds of Bulborbs such as Hairy Bulborbs, Whiptongue Bulborbs, and Orange Bulborbs. According to Louie, Red Bulborbs are best eaten when spin-roasted whole and stuffed with a lime and slab of bacon while basting them frequently.

## **Mode of Assistance**

Red Bulborbs start out milling about in their space and sniffing the air around them. When another fighter gets near them the Red Bulborb will start running towards them and tries to eat them. If the Red Bulborb gets a fighter in its maw it'll stop and chomp on them for a few bites before spitting them back out. Each chomp as well as the spit will deal damage. Fighters with a low amount of damage can wiggle the control stick to try getting out of the Red Bulborb's mouth early.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Runner

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

When humans are exposed to the *Cordyceps* brain infection, they are bound to lose their minds. Eventually, they will mutate into Clickers and other grotesque forms. But, as aggressive creatures who've lost their minds, but not their physique, they are still rather formidable.

## **Fight Pattern**

Unlike Clickers, Runners still have their sense of sight in-tact. This makes it easier for these zombified foes to chase their prey down. They move like standard humanoids capable of walking and running at about the same speed as Mario, Wild Link, or Marth, and are even capable of jumping, crouching, and crawling. If that weren't terrifying enough, the Infected also commonly appear in hordes of up to five at a time, though they are more likely to be seen in groups of two or three. It takes a good few hits to really whack 'em, too.

## **Attacks**

### **Bite**

When a Runner grabs ahold of you, you can bet a gnarly bite is bound to follow. They will give their best CQC impression ala Solid Snake, turning their opponents around to get a good chunk out of 'em from behind, gnashing down at their necks and heads. Their bite deals less damage than a Clicker's, but dishes out a poison effect that is just as potent. Even more, their grabs can supersede shields.

### **Swipe**

Runners are also capable of punching or swiping at their foes with their meaty claws, dishing out minor damage with a potential for poisoning when they do.
Water Barrel

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

These barrels are filled with water! When Mario was serving his sentence on Isle Delfino cleaning up all the graffiti that he was framed for, he would throw these barrels all around and use the water that burst from them to clean up the goop found on the island.

## **Item Usage**

While Blast Boxes are essentially just an alternate version of a Crate, so too are Water Barrels to regular Barrels. When a Water Barrel breaks, whether by attack or being thrown, it will release a flood of water from within in which washes away items and players down a path. If the Water Barrel was broken upon being thrown the the water will flow in the direction that the Water Barrel has been thrown. If the Water Barrel was just broken when it was standing up normally the water stream will be much weaker and flow from both sides of the busted barrel. Upon running into a wall. The water will reverse course and flow back in the opposite direction. The water only flows a short distance Roughly the length of a small platform on Battlefield, before dissipating.
Stilt Guy

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Stilt Guys are simply enough a sub-species of Shy Guys. What makes them different is that this variant is a Shy Guy walking around on stilts! The most well known Stilt Guy is Big Guy the Stilted though he was really just a Stilt Guy robot being piloted by a bunch of Shy Guys.

## **Fight Pattern**

Stilt Guys don't really “fight”. All they truly do is just walk around on their stilts. Once they read the end of a platform they turn around and head back in the direction they came from. They can't be damaged from the front and just get knocked back a few steps. If the fall distance is high enough you could knock them off a platform and kill them in this way however. Stilt Guys however can be easily hurt from the back as well as by hitting them from above.

## **Attacks**

### **Advance**

Not really an attack, but if you let a Stilt Guy bump into you while they're moving around on a platform it will hurt you.
Starfy (Assist Trophy)

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Starfy, along with his sister Starly, and the prince and princess of the Pufftop Kingdom. He’s known to be childish and naive as he once accidentally freed Ogura, an evil mage, by dropping the jar they were sealed in into the ocean. Despite this Starfy set out on a path to both atone for his mistake and save his kingdom.

## **Mode of Assistance**

Starfy is capable of walking on the stage and performing a spin attack. This spin attack carries him forwards a short distance as he slaps opponents around with his arms. Starfy is capable of trapping opponents inside of this spin attack however each hit is pretty weak. Starfy is also notable for being one of the easiest Assist Trophies to KO.
The Cloud Sea

This submission is now marked as a "Legacy Submission" as it was created before Cloud Sea of Alrest was revealed for Super Smash Bros. Ultimate. For an updated version of this stage based on its entry in Ultimate, check out Cloud Sea of Alrest.

 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

An ocean of clouds that covers the world of Alrest. What lies beneath the depths of the clouds few know and even fewer understand. Like a normal ocean, the Cloud Sea can ebb and flow as it rises and lowers with the tides. The people of the world of Alrest live on titans such as Gormott and Mor Ardain who move through the Cloud Sea. Before the events of Xenoblade Chronicles 2, Rex lived on Azurda’s back as Azurda swam around the Cloud Sea. The World Tree, which is at the center of Alrest, is not surrounded by the Cloud Sea. The Great Void, an abyss carved by Ophion at the end of the Aegis War, was created to prevent anyone from traveling to the World Tree.

## **Stage Layout**

This stage takes place on Azurda’s back as he swims about through the Cloud Sea. In the background fighters can see various titans moving through the Cloud Sea like Temperantia and the Leftherian Titans. Always at the middle, surrounded by the Great Void, sits the World Tree in all of its splendor. As this stage takes place on Azurda’s back the layout is just the same as the Titan itself. As the match goes on Azurda may lower or raise its head and neck changing slightly the exact layout of the stage. Off to the far right is Rex’s salvaging platform suspended over the Cloud Sea which can be fought upon. Be careful if you fall off of Azurda’s back. Despite its name, the Cloud Sea isn’t composed of water so if you fall off you’ll be falling through a bottomless pit and won’t have the chance to swim through water like you could on the Pirate Ship stage.

## **Hazards**

### **Salvaging Platform:**

While the salvaging platform can certainly be used to fight on, you’ll have to keep a close eye on it. If you see the chains suspending it start to shake get off the platform fast as it’s about to fall! The platform will stay below the Cloud Sea for a short time, but when it eventually does come back it will bring with it an item for players to use.

## **Soundtrack**

* **Xenoblade Chronicles 2**
	+ Battle!!
	+ Battle in the Skies Above
	+ Bringer of Chaos! Ultimate
	+ Death Match With Torna
	+ Exploration
	+ Gormott
	+ Leftherian Archipelago
	+ Mor Ardain - Roaming the Wastes
	+ A Nopon’s Life
	+ Still, Move Forward!
	+ Tantal
	+ Temperantia
	+ Those Who Stand Against Our Path
* **Xenoblade Chronicles 2: Torna ~ The Golden Country**
	+ Battle!! - Torna

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
Pogo

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Pogo is a young and excitable caveman who lived during the Ancient Times. After his coming-of-age ceremony, Pogo discovered Bel, a runaway cavewoman, who fled the nearby northern tribe after they tried to sacrifice her for their god. After Bel’s tribe came to take her back, Pogo and his best friend Gori set out to rescue her where they ran afoul of this god. The god turned out to be a T-Rex called O-D-O who the three were able to take down with the help of one of the northern warriors, Zaki. With the tribe freed of O-D-O’s tyranny Pogo was able to earn the respect of both tribes as well as Bel’s love.

## **Mode of Assistance**

When Pogo arrives he’ll let out a bellowing cry as a small speech bubble appears above his head showing a small stone axe. From here Pogo will begin running towards opponents to fight them for the glory of his tribe. Pogo can use one of three different attacks as an Assist Trophy. The most simple of these attacks is Bash Bash where Pogo will run into an opponent and take a couple wild swings with his stone axe at them knocking them away. Pogo can also leap high into the air for his Boom Boom attack where he will aim for another fighter and try to plant his axe right through their skull. This attack is heavily damaging if its not dodged and if a player is in Pogo’s path when he falls through the air they’ll be damaged for a smaller amount, but get dragged down with him as well until Pogo lands back on the stage and hits them again. Pogo’s final attack is an AOE burp called Oo! -Burp-. The range on this move is fairly limited and deals only 1% damage, however there is a high chance that it can cause a fighter to be poisoned which will cause them to take additional damage over time.
Youngster

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Intrepid Youngsters fill every region on the Pokemon map, intent on becoming the next Champion. Turns out, though, that that'll always just be your young character who so gets the title. Poor kids. Still, you've got to appreciate their spirits! An abnormal amount of Youngsters love Bug Pokemon, while others have a fixation on what clothes that they wear.

## **Spirit Battle**

"I like shorts! They're comfy and easy to wear!" The words ring in your ears as if 1996 were just yesterday, as it does for Ness—Smash's very own youngster in shorts! Set in Ilex Forest, Ness will use a volley of Poke Balls as his primary means of attack. These Poke Balls will summon only Bug-types, like Spinarak or Kricketune. The player has thirty seconds to KO Ness before he is joined by another intrepid, short-wearing youngster—Lucas! Give it another 30 seconds and Ninten, the final youngster, will join the battle. KO Ness, Ness & Lucas, or Ness, Lucas, & Ninten within the time limit to succeed.
Wyrdeer

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Wyrdeer is an evolution of Stantler that is first seen in Hisui. A snow deer Pokemon, Wyrdeer stands tall with an elegance begetting most other Pokemon. Its prized fur is said to protect from the cold, and is beloved by the Hisuian people for this region. It has masses of psychic energy stored in its antlers. With the orbs on them, Wyrdeer can unleash a power strong enough to distort space! It's seen as a leader amongst Stantlers, and uses its psychic powers to lead herds of them.

## **Attack Description**

The orbs on Wyrdeer's antlers glow a soft pink before it dashes ahead a few foot, one foot held high with its head held forward. If it makes contact with an opponent, they'll have been hit head-on by Wyrdeer's Psyshield Bash! With the amount of psychic energy funneled into each blow, there's a chance that their controls will be scrambled for a short while. Additionally, due to the psychic connection between Wyrdeer and its summoner, each hit of Psyshield Bash will damage opponents as it will heal its summoner by half of the percentage it dealt to the opponent. Wyrdeer will use this attack several times before disappearing. It can also jump and run around between using the move, and folks can ride upon its back.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Tingle

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A man who believes himself to be forest fairy, Tingle uses a balloon to fly through the air to get a nice bird’s-eye view in order to draw maps. These maps and various other oddities are sold to whoever is willing to fork over enough Rupees for them which he uses to help out of his father.

## **Mode of Assistance**

As an Assist Trophy, Tingle will wave his arms while saying his classic chant, “Tingle! Tingle! Kooloo-limpah!” With this done, one of five effects will take place.

* A plethora of Hammer and Golden Hammer items will fall on the stage with several appearing at Tingle’s feet.
* Tingle will throw Banana Guns and Banana Peels into the air which makes it so that all characters will trip at a very common rate.
* Tingle will throw flowers and Lip's Sticks into the air which causes to camera to zoom in right on the character who summoned making it hard to see where everyone else is.
* Every character will start spewing fire as if they ate some Superspicy Curry.
* Only available in a Coin match, but Tingle can throw out a large amount of Coins and Bills for fighters to collect and boost their score in the match.
* Nothing happens! Tingle just throws balloons out into the air.

After Tingle’s magical spell is over he’ll take flight on his balloon and fly away.
Staff

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Staff is a sniping weapon from *Kid Icarus: Uprising*, which also makes prominent appearances in the *Super Smash Bros.* series. More specifically, this Staff bears the design of the Insight Staff, which is a general long-distance weapon in *Uprising*.

## **Item Usage**

Characters wielding the Staff can use it to shoot a thin beam of light straight ahead. This light is one of the swiftest-moving projectiles in the game, capable of building up in impact and damage output depending on how far it has traveled before hitting an opponent. It has an incredibly long range and is able to travel across the length of most stages, surpassing even the likes of Temple in distance made. It can travel roughly the distance of Big Battlefield before reaching its damage cap, which can actually be particularly powerful. Whereas a close-up blast will hardly deal any damage, a damage-capped beam will dish out something significant enough to cause a Special Zoom and unique piercing particle effect when it makes contact with a foe.
Tetsujin

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

Unlike Mokujin, Tetsujin's origin story isn't as firm. Although, one can assume that it was due to the presence of Ogre, Devil, and Unknown in *Tekken Tag Tournament* that Tetsujin activated alongside Mokujin to fight these evildoers. Tetsujin is effectively a metallic pallet swap of Mokujin. Like Mokujin, his name is a portmanteau of its property and the word "jin", meaning "person". In this case, "Tetsujin" means "iron person", whereas "Mokujin" means "wood person".

## **Fight Pattern**

Tetsujin is an even rarer enemy than Mokujin in Smash—considering that, yes, it does take its mimicry patterns into this series, too. At first, it will move in a way that reminds of the Mishimas that trained on it, shuffling back and forth ala Kazuya. Once it gets a taste of an opponent, though, it will effortlessly mimic their movement styles—including number of jumps and ability to fly or teleport. Essentially, all that belongs to that fighter is brought onto Tetsujin. What makes it an even more formidable foe? If other characters are present, Tetsujin can instantaneously scan them swap movement styles and movesets between them on the fly. They must take a number of hits before being KO'd in a way similarly to a playable character—more-so than even Mokujin, given its iron properties.

## **Attacks**

### **Mimic**

As mentioned above, Tetsujin mimics its foes to a tee. It's like Mokujin in that way, but heftier with its iron properties.
Watts & Rosalene

Character
 Game of Origin
 Other Appearances
 Release Date of Origin
 Submitted By:

## **Spirit Info**

Neil Watts and Eva Rosalene are doctors who partner at the Sigmund Corporation, a company that specializes in fulfilling the wishes of dying people by manipulating their memories. Neil's official title is Technician Specialist, and Eva's is Senior Memory Traversal Agent. Though they may bicker, they must work together to fulfill their clients' wishes.

## **Spirit Battle**

Dr. Mario represents Watts and a female Robin represents Rosalene. On Magicant, the two work in tandem to take the player down before the "dream" of Magicant fades. Throughout the battle, the stage will occasionally fill with a Fog of War-type smoke effect, obscuring Dr. Mario and Robin while they know exactly how to pin-point the player. Both Watts and Rosalene begin the battle with 200HP and must be KO'd within the 3-minute time limit.
The Great Vegetable War

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

A rival duo of Ice Climbers has scattered your basket of vegetables and now you've got to get them back! In a 3 minute match you must fight off the rival Ice Climbers. During this time, the 10 different vegetables from the Ice Climber game (Eggplant, Carrot, Cabbage, Cucumber, Corn, Turnip, Pumpkin, Chinese Cabbage, Potato, and Mushroom) will randomly spawn onto the stage in a manner similar to the Dragoon and Daybreak parts. When picked up an image of that vegetable will appear next to the character's name and %. There are two ways to win this Event Match. The first is to have more vegetables on you than the rival Ice Climbers by the end of the 3 minute match. The second method is to have all 10 vegetables on you at the same time. Both you and your opponent have unlimited Stocks in this Event Match and upon KO 2 vegetables will fly out of that Ice Climber pair and onto the stage. You can also knock out 1 vegetable at a time simply by whaling on your opponent much like you can knock out Dragoon and Daybreak pieces from an opponent.

## **Objective**

Hold all 10 Vegetables at the same time!

Hold more Vegetables than your opponent at the end of the match!
Octo Valley

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

A hidden valley located nearby Inkopolis Plaza and accessible via a sewage grate. Octo Valley serves as the battleground for DJ Octavio’s attempt at invading Inkopolis, but thanks to the efforts of Agent 3 is thwarted. Octo Valley is a mountainous range filled with Octarian kettles and infrastructure which for some reason Cap’n Cuttlefish calls home.

## **Stage Layout**

Octo Valley is a hard stage to describe due to its nature as a scrolling stage. It starts out though on a platform just like the starting area in Splatoon featuring the kettle that sends you back to Inkopolis Plaza and Cap’n Cuttlefish’s little shack. From there the stage scrolls on taking inspiration from the general layout of the hub worlds in Octo Valley as well as the individual levels. Sponges of different sizes are used as platforms and some platforms travel up and down or left to right along a rail.

## **Stage Hazards**

### **Octocopters:**

At some points in the stage, 1-2 Octocopters can spawn in hovering in midair and will attempt to fire slow moving ink projectile at fighters. These don’t do a whole lot of damage and with minimal knockback. Octocopters can be defeated quite easily.

### **Flooders:**

At a certain point the mechanized Octarian weapons Flooders will be part of the stage. Fighters can jump on top of their heads and use them as platforms but beware getting under them as a fighter will be dealt a high amount of damage and if you are already at 100% damage or more it’s an instant KO.

## **Soundtrack**

* **Splatoon**
	+ Calamari Inkantation
	+ Cephaloparade
	+ Eight-Legged Advance
	+ I Am Octavio
	+ Octoling Rendevous
	+ Octoweaponry
	+ Tentacular Circus
	+ Bomb Rush Blush
* **Splatoon 2**
	+ Octarmaments
* **Splatoon 2: The Octo Expansion**
	+ Shark Bytes
Stop the Payload!

Player Character
 Allies
 Opponents
 Time Limit
 Stage

## **Description**

Oh no! A team of 6 is trying to escort the payload down into the Omnic city and destroy it with an EMP blast! You and a friend must use Tracer and R.O.B. To defeat all 6 enemies before the Payload reaches the end of the stage and explodes! Tracer and R.O.B. Will both have 2 Stocks while your opponents only have 1.

## **Objective**

KO all opponents before the stage finishes scrolling and the payload explodes!

## **Soundtrack**

* **Overwatch**
	+ King's Row
Stargazers' Tower

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Stage Info**

Stargazers' Tower is a location in *The Last Story* that bears special meaning to Calista. In Chapter 7 of the game, she shares it with Zael, and the two of them bask in a romantic moment underneath the meteor showers that can often be seen from the tower. Typically a peaceful place, the main attraction of Stargazers' Tower lies in its name; it showcases an entrancing view as its night children dance through the cosmos. Just don't get so caught up in the moment that you lose track of the fight!

Zael and Calista themselves might just be spotted in the background, so long as neither of them are being played as at the time.

## **Stage Layout**

The stage bears a similar layout to much of the promotional artwork of the tower. Taken from a horizontal scope, fighters battle across its balcony, as well as on a piece of Lazulis Castle roofing to its left and upon statues of an angel and gargoyle to the right. It's a spacious venue with plenty of varying platforms to fight upon. That said, one won't want to rest on the gargoyle for long, or it just might break free of its perch and crumble onto the floor below!

## **Soundtrack**

* **The Last Story**
	+ A Knight's Pride
	+ Bathed in Light
	+ Bonds
	+ Just Being Near You
	+ Lazulis Castle
	+ Order and Chaos
	+ The Pub
	+ Toberu Mono
	+ Toberu Mono (Instrumental)
	+ Toberu Mono (Electronic Remix) - Remixed by xKito Music.
	+ When Hearts Connect

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Yveltal

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Legendary Pokemon from the Kalos region, Yveltal is a member of the Aura Trio alongside Xerneas and Zygarde. Yveltal is a Pokemon known for great amounts of destruction. When Yveltal reaches the end of its lifespan, it will expand its wings and steal the life energy of every living thing in it's vicinity before transforming itself into a cocoon and sleeping for 1,000 years.

## **Attack Description**

Reminiscent of Tabuu from Brawl, Yveltal will appear in the dead center of the stage (behind it but in front of the background) and flap it's wings after a terrifying screech. 3 red rings infused with dark energy will fly out from the center of Yveltal in the same manner of Tabuu's famous Red Rings of Death attack. The energy rings will expand from Yveltal until they fly off the whole screen. You can air dodge your way out of the path of things energy rings but if you fail you'll find yourself hit with a high amount of damage but thankfully not anywhere near as much knockback as when Tabuu would use this attack.
Terrakion

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Alongside Keldeo, Cobalion, and Virizion, Terrakion is a member of the Swords of Justice. Based off of the Three Muskateers, this noble group of fighting-type Pokemon are capable swordspeople who all share one of their staple moves: Sacred Sword. A rock-fighting fusion, Terrakion is the heaviest and most physically capable of the Swords of Justice. Like the other members of the group, Terrakion can speak through telepathy.

## **Attack Description**

Terrakion scratches its front hoof at the ground, kicking up dust as it runs after its foes. It will hone-in its efforts on the nearest opponent, ramming into them as its horns glow bright, having activated Sacred Sword. Each time that its horns make contact with a foe, a light projection in the shape of them will shoot out, traveling about two Bowsers forward as Terrakion impales its opponent. Sometimes, the foe will stick to Terrakion's horns for a brief time after being struck by them, having to shake themselves free as the Pokemon runs about the stage. As Terrakion runs, small rocks will fall from overhead, shaking free from under the weight of its rumbling hooves. Terrakion may also ground an opponent if it runs on top of them.
Spinarak

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

As a small nocturnal Pokemon, Spinaraks can often go unnoticed by novice trainers who are just casually strolling along. They’re known for lying in the same pose for days waiting for their prey to wander into their web. Spinaraks are able to use their web almost like a second nervous system and can tell exactly what Pokemon has touched their web by the way their web vibrates. In the Alola region Spinaraks are known to enjoy Cutieflys as their preferred prey.

## **Attack Description**

Spinarak appears on the stage about the size of one of Olimar & Alph’s Pikmin and begins scuttling across the stage looking for an opposing fighter. Spinarak runs pretty quickly and once it gets to an opponent it will jump on them and latch on. Spinarak will then use Bug Bite to bite the opponent and deal constant damage to them over time as they take a small amount of damage every second. Much like the Gooey Bomb or Mega Man’s Crash Bomb, Spinarak can be passed from one player to another just by running into them during battle. Be careful, because Spinarak can even be passed onto the player that threw the Poke Ball!

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Tiki Buzz

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Tiki Buzzes are among the weakest members of the Tiki Tak Tribe and seem to be a mixture of a bongo and a bird. With wings, a beak, and their bongo-shaped head it makes one wonder what kind of sound they would make when hit. Perhaps thankfully they are rather easy to deal with. A simple bop on the head sees them break apart into scraps of wood and feathers.

## **Fight Pattern**

Tiki Buzzes will flit around in the air and attempt to line themselves up so that they are directly above a fighter before they attack. Tiki Buzzes are one of the easiest enemies to defeat as you can defeat them without using a normal attack. Just jump on top of a Tiki Buzz, much like a Goomba, and they’ll be defeated with a \*pop\*. Defeating a Tiki Buzz in this way will cause the Tiki Buzz to act like a spring and boost the fighter up a good extra distance in the air.

## **Attacks**

### **Slam**

Once a Tiki Buzz has placed itself above a fighter it will attempt to take them out by slamming itself straight down towards them! Whether the Tiki Buzz hit or not, it will slam all the way down until it gets itself stuck in the ground. After a couple seconds, assuming the Tiki Buzz is still alive, it will pluck itself out of the ground and fly back up into the air.
Super Star

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

At times a super rare item that can turn Mario into an invincible rainbow-enshrined paragon of unrestrained demolition. At other times they seem to be as plentiful as candy and can be purchased for a small amount of coins as one of Mario’s friends runs around a Mario Party board. Super Stars even have the power to empower babies as seen when Baby Mario once picked one up and became so powerful he left Yoshi behind and could defeat enemies with a touch as he ran along walls and ceilings wearing only a diaper and a cape.

## **Item Usage**

When the Super Star is on the field it will bounce around on its own until either a fighter runs into it or it falls off the screen. Once a fighter makes contact with the Super Star the music will change to the Invincibility theme as the fighter is covered in rainbow sparkles. During the next 10 seconds that fighter is immune to any and all damage. However unlike in the Mario games they cannot instantly kill or even damage other fighters merely by running into them.
Registeel

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Registeel is one of the Legendary Titans and serves under Regigigas. While its name implies that it's made out of steel, Registeel is actually made out of a material harder than any known metal which is also capable of stretching and shrinking as Registeel desires. There are multiple theories about where Registeel came from with some believing it was made out of magma by Regigigas while others believe it was naturally born inside of the planet’s mantle.

## **Attack Description**

With an opening cry of “Regi…”, Registeel will extend its arms as they flash white briefly. Registeel will begin to twist its body slightly before suddenly spinning its upper body rapidly more times than anyone would believe is possible while screaming, “steeeeeeeeeeeel!” This lasts for several seconds as Registeel’s arms become dangerous blades that trap other fighters into the attack on contact. When the attack is over Registeel will stop suddenly which causes any fighters that were caught in the attack to be forcefully flung away in pseudo-random horizontal directions.
Unfortunate Toilet

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

At different times in the Zelda franchise a hero clad in green runs into a strange sight; a hand poking out from a toilet. It cries out for paper, any paper will do presumably for some much needed wiping.

## **Mode of Assistance**

Appearing out of the Assist Trophy you’ll see a toilet with a solitary hand rising up out of it. A voice will cry out, “P-Paper… Please” or “I need paper…” Beyond this, the Unfortunate Toilet doesn’t do anything else itself. However it can be attacked (but not KO’d for a point) and when damaged enough it will let out a shriek as it goes tumbling across the stage and smacking into anyone in its path in a similar manner to how Pac-Man’s fire hydrant works when it’s been attacked by a player.
Spiritomb

Pokedex Number
 Pokemon Attack
 KO'able
 Chance of Appearance
 Submitted By:

## **Pokemon Info**

A Dark/Ghost-type Pokemon hailing from the Sinnoh who prior to the release of Fairy-type Pokemon had no type weaknesses. Spiritombs are bound eternally to the Odd Keystones that appear below their spectral form. Spiritombs are formed over a long period of time when 108 souls become bound to a keystone for their dark misdeeds.

## **Attack Description**

When Spiritomb pops out of the Poke Ball, at first all you’ll see is its Odd Keystone inert on the ground. A short few moments later and a dark purplish glow will surround the keystone as the spectral form of Spiritomb bursts out from the top. A dark cackle will be heard as Spiritomb’s “head” enlarges above the the keystone until it’s about the size of Luigi’s old Final Smash from Brawl, Negative Zone. For as long as Spiritomb remains on the field, any opponents that spend time inside of Spiritomb’s “head” will be inflicted with 1of several negative status effects. If a player stays inside of Spiritomb’s area of effect for 5 seconds their negative status effect will change to a different one. Additionally, each time a character exits and re-enters Spiritomb’s area of effect they’ll be hit with a different status effect.

The list of Status Effects is as follows:

* Mini status as of inflicted with a Poison Mushroom
* Poison status, taking damage over time
* Slowed, as if the Timer item was used
* Weakened, where they take double damage from all attacks
* Slicked Shoes, placed in a state of extremely common tripping
* Aggressive Taunting, forced to perform taunts over and over with little chance to do much else in between.
* Sleep, you fall asleep as if Jigglypuff used Sing
* Frozen, you get frozen like from a Freezie
* Grounded, stuck in place as if hit by a Pitfall
* Jumpless, you can’t jump, but can still use recovery moves.
* Stunned, as if their shield broke or were hit by a Deku Nut.
Titania

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Titania is a desert planet located in the Lylat System. Despite its massive size, very little sentient life is found on the planet beyond cacti. However, Titanian ruins infer the past existence of an ancient culture. Throughout the Lylat Wars, Andross used the barren Titania as a base of operations for some of his wicked experiments.

## **Stage Layout**

Fighters duke it out on top of a Landmaster traversing Titania's vast desert. The majority of the fighting is performed on the roving tank as it maneuvers through the wasteland. The overall layout is a turn-for-turn remake of the Titania course from *Star Fox Zero*, including shortcuts which the Landmaster will sometimes take. The Landmaster's cannon can be mounted at certain points, as it angles itself left or right on an 180 degree scope to shoot falling debris or the impending Scrapworm that mysteriously follows the vehicle throughout its journey. Eventually, the excursion culminates into a stage boss confrontation with the Scrapworm, wherein the Landmaster will be apt to move, shoot, and roll more often. Once the Scrapworm is defeated, it will disappear for another cycle, until the Landmaster reaches its meeting point again.

The Landmaster is permanently followed by two floating platforms. These platforms are pass-through metal structures reminiscent of the Landmaster in their aesthetics, and can be fought upon to avoid the Landmaster or Scrapworm when things get rowdy.

## **Hazards**

### **Landmaster**

When the Landmaster gets charging its cannon, it's heavily advised that you leap out of the way! Anyone on the Landmaster when it shoots its shot will be shocked with heavy knockback. It will also signal a barrel roll from time to time, at which point it might knock untimely fighters off from their perch.

### **Scrapworm**

The mighty metal Scrapworm emerges from the earth! When this boss battle gets going, it may be in the best interest of fighters to work together with their foes to take this scrapheap down. The Scrapworm has multiple glowing orbs on each segment of its body which can be hit until they explode. Once all segments are taken care of, the Scrapworm will be defeated and return to the sands from whence it came. In the meantime, it will attack by writhing around the stage, slamming its body sideways and downwards at its prey. The Landmaster will perform a fair bit of the heavy lifting, passing charge shots at the Scrapworm that ensure its eventual defeat. Take it out before the Landmaster can, though, and you'll be handsomely rewarded with a captured Scrapworm KO on the results screen.

## **Soundtrack**

* **Star Fox**
	+ Titania
* **Star Fox 64**
	+ Titania (Macbeth)
	+ Titania (Macbeth) (Orchestral)
* **Star Fox Assault**
	+ VS. Titania
* **Star Fox Command**
	+ Pick an Enemy, Titania
	+ Titania's Overworld Map
	+ Titania's Overworld Map (Orchestral)
* **Star Fox Zero**
	+ Boss Theme Medley - A medley of the tracks Boss A & Boss B.
	+ Titania
The Master

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

The Master is the owner of the Toad Town Dojo, where Paper Mario is able to train against he and his pupils in exchange for Degree Cards. Paper Mario begins training sessions early on at the dojo, facing Chan and Lee before taking on the Master himself three separate times. Once Paper Mario defeats him in his third form, he will receive the Diploma from the Master and not be able to partake in any other dojo challenges. He bears the distinction of being the only Toad capable of being fought throughout the *Paper Mario* series—a particular dignity, especially given the sheer mass of his kind present in the franchise's later titles.

## **Mode of Assistance**

The Master appears in his initial form, walking towards opponents with determination and giving them a good old-fashioned slap once he reaches them. The slap itself dishes out some decent damage and shouldn't be wagged at, but it's when the Master enters his final form that one should truly be worried. After a certain amount of time on stage, or if an opponent attempts to fight back while he is in his first form, the Master will begin to glow a bright yellow as his entire body becomes cast in gold. In his "super" form, he has incredibly heightened attack, defense, and speed, making it increasingly more difficult to KO as he dashes across the stage, kneeing into opponents with haste. Each attack of his thunderous knee will be devastating, dishing out electricity-based damage that can stun, shieldbreak, and KO at a high enough percentage.
Spirit Submission Form

Use this page as an example when creating a Spirit Submission for Smashtopia.

 Stage
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Insert some brief information about this Spirit.

## **Spirit Battle**

Detail out how this Spirit Battle works and all the effects and hazards that come with it.

## **Other Notes**

Any other notes that you would like to mention about this Spirit that doesn't already have an established spot in the submission form. Optional field.
Waddle Dee

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Waddle Dees are one of the most common species found both on the Planet Popstar as well as Dream Land. They are considered to be carefree creatures and even those that serve as enemies to Kirby are fairly docile and won’t bother to chase him very far. Most Waddle Dees loyally serve King Dedede and assist him in his schemes. Some are even able to pilot vehicles or wield objects and weapons which can increase their abilities. While normally a Waddle Dee does not give Kirby any kind of Copy Ability if they were to be absorbed, if a Waddle Dee is carrying a weapon that’s associated with a Copy Ability then Kirby can get that ability from the weapon. There are many different varieties of Waddle Dees though most are just a regular Waddle Dee holding some kind of weapon or object. One notable exception is the Waddle Doo which can fire electrical beams from its single eye.

## **Fight Pattern**

At a base level Waddle Dees are entirely useless as an enemy in Smash. They can run around and jump, but they don’t attack on their own. However, Waddle Dees have the unique ability to pick up some items on the field and use them to fight. Items such as Beam Sword, Killing Edge, and Ray Gun can all be used by Waddle Dees. However not every item can be used. Recovery items such as Heart Containers, enhancements such Super Mushrooms, equippables such as Screw Attacks, and then some of the more special items like Dragoons and Beetles can’t be used by Waddle Dees.

## **Attacks**

### **Items**

Any item that a Waddle Dee can pick up and use can be used in the same way that a playable character would use them including the ability to charge up some items like the Ore Club to send out a tornado attack.
The True Meaning of Retro

Player Character
 Allies
 Opponents
 Time Limit
 Stage

## **Description**

Woah woah woah. Hold up. These two yahoos think they’re retro? Okay sure, maybe they’ve been around a while but, we’re the real retro stars around here! Alright gang, let’s teach these two punks a lesson!

Uh oh, it looks like these old timers are taking offense to the stars of Retro Studios. DK, Samus, it’s up to you to fend off these old-timers and defend yourselves!

The stage will start out as Gangplank Galleon and stage morph into Chozo Temple after 90 seconds. This will continue every 90 seconds.

## **Soundtrack**

* **Metroid Prime**
	+ Essence of Metroid Prime Battle
Tamale Loco

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Tamale Loco is the eponymous hero of the flash games Tamale Loco and Tamale Loco 2. Hoping for a date with his crush Esméralda he goes to seek approval from her father, who demands he first compensate him to gain his approval. That compensation takes the form of burritos (“with beans, cheese, onions, rice and guacamole…oh yeah, and sour cream, pickles, strawberries, peanut butter, and sardines!”) During his quest to gather as many burritos as he can, Tamale must contend with the forces of the Big K, an evil cat crime lord hoping to exterminate the pesky mouse and reclaim the pure clay litter from mouse town. Está muy loco!

## **Mode of Assistance**

When Tamale is summoned he’ll mostly remain in place. His attacks consist of randomly throwing out a slew of the three types of weapons collected in his games: Exploding Peppers, Chips of Death, and TNT. Exploding Peppers travel in a wide arc and deal damage with a fire effect on contact. Chips of Death fly in a continuous straight line but can pierce through to hit multiple opponents. TNT don’t travel as far but explode on contact and deal high knock-back similar to Bob-ombs. Occasionally if an opponent is on the ground a short distance away he’ll throw out a leaping kick that does decent knockback. He can also be defeated and has around 30HP. After about 20 seconds he’ll dance wildly in place for a moment before vanishing
Topaz

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Faithful servants of Yellow Diamond on Homeworld, Topazes are her primary defense force before Steven Universe brings peace to Gemkind in Era 3. They are capable of fusing together into larger versions of themselves, becoming more formidable bruisers in the process.

## **Fight Pattern**

Topazes will often be seen guarding entrances and exits to precious locations, both in their larger and smaller forms. Sometimes they will be seen carrying spears, while other times they will be content to fight with their bare knuckles, especially in their larger form. In their smaller form, Topazes stand slightly taller than Wario, whereas they match Bowser's size in their larger form. Two or more smaller Topazes will often be seeing patroling areas, grasping hands and fusing if they're alerted to an enemy presence. If a larger Topaz is hit enough times, she will de-fuse and become two smaller Topazes again. The two smaller Topazes must then be dispatched before they fuse once more, or the process will repeat itself.

## **Attacks**

### **Punch**

A straightforward punch, similar in movement and power to Ganondorf's standard ground attack. The Topaz can whirl her arm around and charge her punch to make it hit harder.

### **Spear**

Smaller Topazes will often be seen wielding spears that they can use in a variety of ways. They can spin them around to deflect certain projectiles, throw them like javelins, or produce a standard jab forward.

### **Topaz Toss**

Topazes are capable of picking up their opponents, running around with them, and throwing them! It's on like Donkey Kong! The bigger the Topaz, the harder it is to let loose from their grip.