Grandmaster Aria

Age: 580 rejuved to 20

Fame: 535*- While Grandmaster Aria has attracted little attention outside of Avernus and the Telepathica from her actions, her very nature has made her a topic of fascination for psychic scholars of the Empire of Ashes.*

Prestige: 76- *Grandmaster Aria is known as the greatest human psychic duellist alive, in large part due to her Null Zone.*

Standing (Avernus): 82- *Grandmaster Aria is one of the leading causes of death of rogue psykers, and regularly saves tens of millions of Avernites from death. Avernus as whole remains thankful.*

Standing (Imperial Trust): 34- *Grandamster Aria has attracted little attention from the Imperial Trust.*

M: 13+4=17 (+9 martial bonus)- *Grandmaster Aria is a decent commander of small units, though she should never be put in command of anything larger then a company.*

I: 18+8=26- *Grandmaster Aria is highly skilled at locating hidden psykers and sneaking up on them.*

A: 10+4=14- *Grandmaster Aria has developed into a competent administrator able to keep on top of her administrative duties with the aid of her staff.*

L: 15+7=22- *Grandmaster Aria has a very good understanding of the Warp, including some of the more obscure knowledge.*

W: 16+34=50-*Grandmaster Aria's perfect knowledge of herself is the foundation of her unrelenting will.*

D: 17+2=19- *Grandmaster Aria combines very good control of her powers with well developed social skills, making her surprisingly able to hide her nature and interact with normal citizens.*

C: 17+25=42- *Grandmaster Aria is a highly skilled fighter, able to hold her own even without using her powers.*

Psychic Power: (-25-32)+-16=-41 to 48 (-11,200 to 708,480)-*Grandmaster Aria is a powerful Omega-level Blank, a powerful Alpha-level Psyker anything in between.*

Control: 18+39=57- *Grandmaster Aria has a level of control over her powers second only to High Grandmaster Ridcully, which she uses to great effect.*

(135/9+9=24)

**Artefact: Shield of the Infinite Abyss** (+400 Warp resist, +1 armour, reduces concentration of Psykers who stare into it by -100)- *Psykers who gaze upon this shield are drawn ever deeper into its depths, disrupting their concentration.*

**Alpha and Omega** (can use null Zone, can very power between Omega and Alpha at will, allows her to ignore most of the effect of Blanks)- *Grandmaster Aria seems to be an entirely natural chimeric combination of an Alpha-level Psyker and an Omega-level Blank. Despite that fact that that combination should be impossible. This seems to have left her with the powers of a Delta-level Psyker as standard, she can push her powers between Alpha and Omega at will along with any tier in between them.*

**Flexible power** (default to 21 Power, -10 Control, -4D, \*18 Power Multiplier, can replace this trait with any other psyker or blank trait from Alpha to Omega at will, can totally hide nature as psyker and blank if normal power level selected)– *Grandmaster Aria has the power of a Delta-level Psyker, by default, but due to her unqiue nature, she can adjust her power from Alpha to Omega at will, or anywhere in between.*

***Pure of Mind and Soul*** (+3 Control, +3P, resistant to demonic possession) – *Grandmaster Aria's mind and soul are pure and untainted despite the dark powers she can wield. If she was male there is a good chance that she would have been selected to be a Grey Knight rather then a Primaris Psyker.*

**Paragon trait Paragon Control Trait: Becalming Presence** (increase Null Zone effects by 250%)- *Aria’s Null Zone creates an area on calm within the warp, reducing the efforts of those within it to the merest of ripples while strengthening the powers that Aria can wield.*

***Grandmaster Primaris Psyker*** (+3M, +5C, +3D, +3L, +6P, -+4 Power, +12 Control) - *Grandmaster Aria is is a Grandmaster Primaris Psyker, one of the greatest human psykers in history.*

***Master of Daemonology*** (+3P, +4 Power, +4 Control, +50 to all Daemonology rolls, can use more powerful Daemonology effects)– *Grandmaster Aria is one of the few who can call themselves a master of Daemonology, able to meddle with the edge of the Warp and banish all but the most powerful of daemons.*

***Expert Telepath*** (+1I, -1 Power, +3 Control, +30 to all Telepathy rolls, can use more powerful Telepathic effects)– *Grandmaster Aria is a highly skilled telepath who can useher powers to locate a single mind in a teaming Hive, piece all but the best defended minds and turn entire regiments on the masters.*

***Master Witch Finder*** (+4I, +2D, +4 Control, +50 to all rolls to locate Psykers)- *Grandmaster Aria has led the Witch Finders of Avernus since their founding over a hundred years ago. This experience has led to her being incredibly skilled at locating Psykers, both latent and active.*

***Grandmaster Witch Hunter*** (+1M, +2I, +2P, +3C, +1 Power, +4 Control, +50 to all rolls against Psykers)- *Grandmaster Aria has spent the majority of her life hunting down and killing rogue psykers, many of them more powerful then she is. This experience has developed her skills in a range of fields, though especially in killing psykers.*

***Master Psychic Duelist*** (+2P, +3C, +2 Power, +3 Control, +50 to rolls against psykers)- *Grandmaster Aria is a master of psyker to psyker combat, able to defeat all but the greatest of psykers in a duel.*

***Null Zone*** (+5 Control, +200 against Psykers and daemons, +200 to all rolls to counter psychic powers and effects, add portion of power of all psykers in Null Zone to her power up to her maximan as Alpha)- *Grandmaster Aria is incredibly skilled at draining the power of the Warp from an area with an ability she calls Null Zone as a result of her dual nature. Her Null Zone allows her to drain the power of hostile psykers and deamons, and either use it as her own or dissipate it into the Warp.*

***Avernite Bi-centenarian*** (+6C, +2P, +1I, -2D when dealing with non-Avernites) – *Having survived two centuries of life on Avernus Grandmaster Aria have proven herself to be an expert warrior, the bearer of a strong will and very alert to danger.*

***Survivor of the Pink Skies*** (+2P, +1C, +1 Control +5 to all rolls against daemons)- *Having proved herself against the most dangerous foes in the galaxy during the First Daemonic Incursion Grandmaster Aria has had her faith and combat skills tested.*

***Survivor of the Crimson Skies*** (+1P, +2C, +5 to all rolls against daemons)- *Having proved herself against the most dangerous foes in the galaxy during the Second Daemonic Incursion Grandmaster Aria has had her faith and combat skills tested.*

***Department Head*** (+4A, +1D)- *In her time as Head of the Regional Department Grandmaster Aria has been forced to learn much about administration, and some about dealing with other people.*

***Survivor of the Gilded Skies*** (+2P, +1C, +5 to all rolls against daemons)- *Having proved herself against the most dangerous foes in the galaxy during the Third Daemonic Incursion Grandmaster Aria has had her faith and combat skills tested.*

***Veteran*** (+3C)- *Grandmaster Aria has been on the front lines of several major campaigns over the course of her life, giving her a great deal of combat experience against a range of foes.*

***Enlightenment*** (+9W, +6 Power, +9 Control)- *Grandmaster Aria has spent decades pondering on her true nature and has learned her own true nature in a way that few beings even attempt to. This knowledge bolters her will, allowing her to draw on ever greater amounts of power and control it with even more finesse. She also informs you that conventional knowledge on the nature of Blanks is utterly wrong.*

***Continuing Education*** (+4L)- *Grandmaster Aria has seen the level of psychic knowledge that the Telepathica posses increase massively over her career. This has demonstrated to her that the boundaries of knowledge are constantly being push, and that working to keep yourself up to date is valuable.*

***Survivor of the Green Skies*** (+2W, +1C, +1 Control, +5 to all rolls against daemons, +2 Prestige)- *Having proved herself against the most dangerous foes in the galaxy during the Fourth Daemonic Incursion Grandmaster Aria has had her faith and combat skills tested.*

There is little remaining on what Grandmaster Aria did before being assigned to Avernus but it is known that she already had a reputation for defeating psykers, which was the reason for her assignment to Avernus. Once on Avernus Primaris Aria was initially tasked with hunting down Rogue Psykers and the more powerfully psychic wildlife, a task she proved highly skilled at. Several decades later when the Unseen University was founded Priaris Aria found herself in charge of the Witch Sniffers, those Psykers tasked with locating and then either recruiting or eliminating Psykers. While not as gifted at locating psykers as at eliminating Psykers Priamris Aria once more prospered in her position.

As the Unseen University continued to grow and the number of psykers on Avernus increased Priamris Aria, who remained the head of the Witch Sniffers and later Witch Finders, started to be tasked to hunt down rogue psykers more and more often as her aptitude for this continued to prove itself. It was during this time that she developed the ability she calls Null Field, which is one of the most effective anti-psyker abilities you know of. Unfortunately she has not been able to teach this power due to the combination of the incredible control that it requires, the deep understanding of Daemonology and something else she has not been able to explain, that is best referred to as an affinity for it.

After mastering the Null Field Aria became one of the best anti-psyker operative on Avernus, and so was often tasked with hunting down the more powerful of the rogue psykers found on the planet, many of them significantly more powerful then her. As such she continued to develop her talents at fighting psykers as well as those for locating them, to the point where she is now able to kill even beta-levels without to much issue. In fact despite her comparative weakness Aria has been known to defeat even Xavier in a spar when they are restricted to only using their powers.

As the Grandmaster of the Regional Department Aria is one of the leaders of the Adeptus Astra Telepathica, tasked with overseeing a range of offices both on Avernus and off it. She fulfills her duties diligently but her true delight remains fighting other psykers, whether in the sparring chambers of the City of Glass or in the field.