Clone Engineer

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

Not all clones were front line combatants. With the secrecy of the clone army during the years leading up to the Clone Wars, there was no way to train civilians on maintenance procedures for the host of vehicles and equipment designed specifically for the Grand Army of the Republic. Instead, Kamino produced a number of clones with technical expertise that would keep their brothers' kit functioning at peak efficiency.

Often known as soft-shells thanks to their lack of armor, most Clone Engineers start out as members of flight or maintenance crews, where they work in teams to maintain vehicles or other equipment. These clones sometimes act as Clone Flight Crews in hangar bays, or as Clone Technical Squads in the engineering shops, engine rooms, power stations, and shield generator control rooms. Soft-shells take great pride in maintaining equipment, and do their best to make sure their brothers have the best gear in the galaxy.

The best Clone Soft-Shells are given advanced training and designated engineers. Clone Engineers are often assigned to armored or artillery divisions where they keep walkers functioning in a host of environments. Of course, Clone Engineers weren't just mechanics; they had their own unique armor design and used explosives to sabotage enemy vehicles, shields, or reactors. For these sorts of missions they are often supported by other combat-capable clones. Engineers can be dangerous, but they know better than to try and take on the enemy alone. Most soft-shells and engineers immediately call for backup when engaged in combat.

### Procurement

Soft-shells are rarely armed, though in the case of a security breach, they are supplied with either the DC-15s Blaster Rifle or DC-15s Blaster Pistol. Otherwise, soft-shells only have their tools and control of hatches to fend off attackers. Clone Engineers are often deployed with DC-15s Blaster Rifles, though they are occasionally issued Scatterguns when working in more delicate areas, or DC-15a Blaster Rifles in heavy combat zones. Engineer weaponry is supplemented by a Utility Belt and Explosive Charges, though any number of Explosives could be supplemented.

### Deployment

Soft-shells defend their stations with their lives, though their first mission, even at the cost of their life, will always be to sound the alarm. They report the attack's location, enemy strength, or any other pertinent information. With that complete, soft-shells will either take Cover and defend their stations, or begin to lay a number of traps and fight a retreat until reinforcements arrive. Clone Engineers frequently act as Engineers or System Operators in Vehicle Combat. There, they can take advantage of their skill to Regulate Power and Recharge Shields.

In the case of Clone Engineers, they can even use Explosives to alter the landscape to make new roads or pathways for Vehicles unable to handle Difficult Terrain. It is possible to deploy a squad of Clone Soft-Shells to act as a hangar crew using the Squad rules.

## Clone Engineer Statistics (CL 7)

Medium Human Nonheroic 8/Soldier 2/Military Engineer 3

**Force Points:** 6

**Initiative:** +9; **Senses:** Low-Light Vision, Perception +10

**Languages:** Basic, Binary, 1 Unassigned

### Defenses

Reflex Defense: 21 (Flat-Footed: 18), Fortitude Defense: 21, Will Defense: 21; Grand Army of the Republic Training

Hit Points: 64, Damage Threshold: 21

**Immune:** Vacuum

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +12 (1d4+4)

**Ranged:** Personal Multitool +7 (1d4+4)

**Ranged:** F-187 Fusion Cutter +7 (1d4+4)

**Ranged:** DC-15s Blaster Rifle +13 (3d8+2)

**Base Attack Bonus:** +10, **Grapple:** +13

**Attack Options:** Autofire (DC-15s Blaster Rifle), **Demolitionist**

**Special Actions:** Field-Created Weapon (+1), Gearhead, Hasty Modification, **Problem Solver**, **Tech Savant**, Tech Specialist, Vehicle Systems Expertise

### Base Stats

**Abilities:** Strength 14, Dexterity 16, Constitution 14, Intelligence 14, Wisdom 14, Charisma 10

**Talents:** **Demolitionist**, **Problem Solver**, **Tech Savant**

**Feats:** Armor Proficiency (Light), Gearhead, Grand Army of the Republic Training, Hasty Modification, Skill Focus (Mechanics), Tech Specialist, Vehicle Systems Expertise, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Knowledge (Physical Sciences) +13, Knowledge (Technology) +13, Mechanics +18, Use Computer +13

**Possessions:** Clone Trooper Armor, Phase II (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Bracer Computer, Breath Mask, Decibel Shielding, Halo Lamp, Polarized Lenses, and Vacuum Seals), DC-15s Blaster Rifle, F-187 Fusion Cutter, Personal Multitool, Detonite (3), Droid Diagnostic, Hands-Free Comlink, Power Pack (2), Ration Pack (3), Security Kit, Tool Kit, Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Engineers cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.