recursal/Fanatic-Fandom huggingface dataset:
Wish Granter

The wish granter is a large crystal monolith located in the vaults of the Brass Embassy of Stoneharbor. It is overflowing with powerful magic that allows it once per day to fulfill a single wish. The devils of the embassy use it for some unknown (but probably nefarious) purpose.

When the Avalanche raided the vaults of the Brass Embassy they encountered the Wish Granter and used it to "re-negotiate" the terms of their contract with Rhelora.

After talking with the Wish Granter and Rhelora the party managed to piece together that the Wish Granter is actually the prison of a powerful Duke of Hell who rebelled against Asmodeus ages ago. Instead of destroying him, Asmodeus imprisoned him into this crystal and allowed him to live as long as he fulfilled the wishes Asmodeus' servants asked of him.
Paradise District

Formerly part of the slums now it is a walled off part of Stoneharbor whose inhabitants have sold their souls to the devils and are cursed to damnation. People are strongly discouraged from entering, although city authorities can’t stop anyone from going in due to the Brass Concordat.

The name of the district comes from the scam the devils were running called the *Paradise Plan*. Anyone who signed up would have one of their wishes fulfilled by the fiends, and it would cost them nothing **if they brought three more people to sign up**. But if they could not get the new people, their souls would be forfeit. Within a month thousands have signed up and they were struggling to get new people, which led to chaos and violence in the city. In the end the city walled off the district and forcibly moved all people there who were affected (the city guards and the Knights of the Holy Flame guard the walls, anyone trying to leave is checked for infernal influence).

### On the legal situation of paradisers

After the Paradise District Crisis 40 years ago the Stoneharbor City Council voted to hand over jurisdiction over paradisers from the Magistratum to the Knights of the Holy Flame. This means the city guards are not actively looking for them, but they provide assistance to the knights in dealing with them. With paradisers the knights are free to exercise their judicial discretion, which can lead to some fairly cruel punishments (meant as a deterrent). The party experienced this firsthand when the knights stormed the Paradise District and burned buildings and executed dozens of paradisers in retaliation to the death of Sister Griselle, a missionary of Pelor (this was the result of the party refusing to cover up her death).

Aiding the escape of a paradiser or giving them shelter is considered a grave offense, punishment by the knights range from confinement to the Paradise District and confiscation of all wealth (most lenient) to public torture and execution on a holy day in the Bastion of Light (most severe).

Note that unlike the city guard the Knights of the Holy Flame are almost impervious to bribery. Also, their numbers are fairly low and they mostly patrol the walls of the Paradise District and the neighborhoods around the Cathedral of Light, so they can be avoided if one is careful.

There is no obvious sign that one sold their soul, only a cleric, a paladin or someone with the aid of a specialized magical device can detect it. That is why the knights put a **visible mark on the neck** of all paradisers. This can be covered up by clothing, but a quick check reveals them, removing them requires serious knowledge of divine magic

### Illithid Ruins in Paradise District

The Paradise District is full of abandoned and ruined houses, but deep under it lie an ancient Illithid complex. Through their adventures the party discovered that it was dedicated to the Great Old One, a forgotten deity (that seem to have been awakened through the actions of Lord Ryhel and the party). In the end the fey Prince Sagrell of the Summer Court collapsed the ruins to prevent the Great Old One's influence from spreading.
Tale of Princess Claudia and King Harald

The tale of the imperial princess and the nordterran king is one of the most well-known pieces of skaldic literature, a true classic in the northern part of Aegeron.

*Princess Claudia Augustus* was born from the second marriage of Gregor the Conqueror, the second Emperor of the Imperium, during the Century of Conquest. Since childhood she knew that she was meant to be married to one of the rulers of Aegeron to help her father forge alliances. Still, the headstrong princess resisted her father's efforts to marry her off, often turning down suitors in the most humiliating ways (e.g. throwing her wine in the face of King Eckbert of Rubia).

When her father died she reached an agreement with her half-brother, the new Emperor: she could choose whom she marries as long as he is royalty. It was quite a surprise at the Imperial Court when the next day she announced her engagement with *King Harald* *Magnusson* of Nordterra. Turns out he had been secretly courting her for years, but Claudia's father forbade her from marrying a "*fish smelling Northman*".

King Harald Magnusson I, was a true warrior king with many great feats to his name. Yet the one he was most proud of was not defeating the Ice Giant King or slaying the Great White Narwhal. It was him winning the heart of his wife Claudia. For her he hung up his axe and they ruled together from the city of Rockbell.
Maha

Maha is a male forest gnome arcane trickster.

*Short summary of character*

## Early Life

*Where is the character from?*

*What was he/she doing before becoming an adventurer?*

*Does he/she have family/friends/enemies somewhere in the world?*

*What made him/her become an adventurer?*

*What drives this character? What are his/her goals?*
Negmal

The imp assistant to Rhelora, Negmal takes great pleasure in inflicting his practical jokes on the party (which got him on the wrong end of Pongo's and Vistra's warhammers several times). Despite his preference for pranks he seems to have deep artistic talent, the party observed him painting a marvelous portrait of Rhelora in under a quarter of an hour and he could also apply make-up to the party with such talent that they could easily pretend to be of a different race. Maybe he was a great artist in his old life?
Western Continent

West of the Old Continent spans the never-ending waters of the Oaken Sea. It is rumored that where the Oaken Sea ends, after sailing for several months you reach the Western Continent, a pristine land of wonder and magic.

Contrary to popular belief the Western Continent is settled, but its population is much smaller than that of Aegeron and is mostly confined to its shores. Furthermore, celestial beings have taken a keen interest in the inhabitants of the Continent, effectively taking over the function of government (i.e. no kingdoms or empires).

Rumor has it that those who sails to the Western Continent can gain any and all knowledge available in this world, as long as the Gods overseeing the Continent approve of the scholar’s intentions. Many have sailed all the way across in vain; only a selected few can brag about the knowledge acquired there: even kings and emperors, and wizards of high standing were refused entry.
Professor Ulenor

Pofessor Ulenor is a slightly overweight man in his early sixties, who teaches at the Roxfort Academy. He is expert on magical weather phenomena, so it was little wonder that he was a key part of the Roxfort expedition that was sent to investigate the Eternal Winter.

The party met him in the Eldran Valley, where he predicted that an extremely powerful storm will destroy the entire area in a matter of days. He escaped with the party on board the airship Majesty.
Golden Bay

The Golden Bay ir a large bay on the western shore of Aegeron that leads to the Oaken Sea. It is safe from most storms and is fed by several rivers, making it an ideal hub for trade and transportation. Some of the wealthiest cities of the continent are found around the Bay, many of those joined together to form the Golden League.
Marius the Great

**Marius Augustus**, a.k.a Marius the Great, *Bane of Dragons, the Vanquisher of Elves and the Protector of Men* was the founder of the Minthras Imperium. Due to the vigilance of imperial censors in the past it is very hard to find reliable sources on the life of the first Emperor.

What is clear is that he was born as the third son of Antonius Sestius, Duke of the Copper Marches. Due to his place in the line of succession he had no hope of inheriting his father's estate, so he underwent magical training, which he quit and became an adventurer.

During his adventures he somehow acquired the knowledge to create Edicts, spells of immense power. He first used this power to defeat the Great White Dragon Nurlyrth who had been terrorizing Minthras for years. Then, through clever maneuvering and judicious use of this terrible magical power, he ascended to the throne of Minthras. It did not take long for his ambition to lead him to war, he soon conquered the elven Kingdom of Londar and thus founded the Minthras Imperium.

He created the basic legal structure of the Imperium and continued with his conquests until his death in A.I. 31, when he was succeeded by his son who later came to be known as *Gregor the Conqueror*.
Silk League

An alliance of city states, whose prosperity stems from the large-scale production of spider silk.

## History

This land was once part of the ancient human Kingdom of Erdanor. But in P.I. 137 the burghers of the cities on the mainland rose up against the tyranny of their queen and banished her and the entire nobility to to the isalnd in the east (current Kingdom of Erdanor). The newly independent cities were easily conquered by the expanding Imperium, and under their rule the cities thrived. Their prosperity was mainly due to the discovery that the silk of giant spiders in the neighboring Jungle of Boas can be refined into a fabric similar to elven silk (but much cheaper and of a slightly lower quality).

After the fall of the Imperium these cities became independent, a moment of weakness that the king of Erdanor exploited in an attempt to take back the lands that were taken from his ancestors. But the threat of the return of the hated kings of Erdanor spurred the cities into action and they quickly organized into the Silk League and repelled the invader.

## Life

The cities of the Silk League are ruled by the merchant class. Due to historical reasons there is no land based nobility in the League, but over the centuries dozens of successful merchant dynasties became so entrenched in society that they form a sort of hereditary ruling class. Still, unlike the feudal realms, in the Silk League everyone is equal before the law (in theory).

A significant fraction of the population is somehow involved in the production of silk: either by preparing the fabric, selling it, shipping it or by taming the giant spiders producing it.
Roland Blackoak

Roland Blackoak is a human male ranger..

*Short summary of character*

## Early Life

*Where is the character from?*

*What was he/she doing before becoming an adventurer?*

*Does he/she have family/friends/enemies somewhere in the world?*

*What made him/her become an adventurer?*

*What drives this character? What are his/her goals?*
Wild Coast Confederacy

A loose alliance of fervently independent towns and settlements whose only goal is to resist the Dragon Princes.

## History

The people of the Wild Coast have always desired one thing above all: to be left alone. Imperial diplomats quickly realized this and an agreement was reached: as long as the people of the Wild Coast paid their taxes and erected temples for the God-Emperor they would be left alone.

For centuries the people of the Coast were left to their own devices but after the Imperium fell a group of dragons occupied the islands to the north and began to spread to the south. At first the people did not stand a chance. Things changed after the various tribes and towns united against the draconic invaders. The dragons were finally stopped when the people of the coast, for the first time in their history, asked for outside help. The Order of the Golden Lance, an order formed from the remnants of the Imperial Dragon Hunters, answered the call. Now, the Wild Coast is in a constant state of vigil, watching for the next move of the Dragon Princes.

## Life

The Confederacy fulfills little to no governmental functions, its only goal is to organize the defense of the land from the dragons. Also, most of the Confederacy's leadership is completely under the Golden Lance's control, making the locals distrustful of their own leaders.

Life on the Wild Coast is harsh and most communities are isolated and wary of strangers. Most people are expected to live out their life in the village of their birth, but those who are strong of keen on adventure are often recruited into the war against the dragons. Most never return.
Grep

When the Avalanche needed a steward to manage financial matters for their company they did not want to spend their hard-earned coin on such matters so they turned to the deviless Rhelora to find a suitable candidate. She sent one of her minions, the imp Grep, who immediately declared himself the Chief Finnacial Officer and Chief Operations Officer of the Avalanche Adventuring Company. Soon after he started writing new company guidelines to "*diversify the end-goal quest-oriented synergies in a future and near term framework*".

Grep often addresses party members as "*valued employee*" and seems to be only concerned with the financial welfare of the company. He believes he is the superior of everyone in the company (except Rhelora, the CEO) and has absolute power to hire and fire anyone, which the party inadvertently confirmed when they asked him to hire a maid and a cook.

Pongo theorizes that Grep must have been some sort of greedy 'company man' in his old life, and now he continues being one in the service of the Dukes of Hell.
Pierro

Pierro is a balding, stocky man in his mid-fifties with a small mustache who works for the Avalanche as their cook at the Frost Lodge.

His story is a common one: he was about fourteen summers old when one of their neighbors told his father about the *amazing  opportunity* the Brass Embassy was offering. At first they were hesitant, but his neighbor showed all the money he got and convinced Pierro's father to sign up for him. That day he brought home more money that they had ever seen in their life. He quickly had his wife, Pierro and his brother sign up in his name and told them to get their friends to sign up for them and they will be set for life. Pierro signed up the next day. After leaving the embassy his first stop was at the most expensive tavern in the district where he celebrated this windfall. This celebration dragged on for quite some time and he woke up two days later with a hangover of a lifetime. It was then that it occurred to him that he should get his friends to sign up too, but he soon found that news of the *opportunity* spread like wildfire and by that time everyone he knew had already signed up. Like many others he tried to get strangers to sign up with no success and a week later the consul ordered the Paradise District sealed. Since then he had been living there, making a living from fishing and cooking at the Tricky Devil tavern.

He was rescued from the Paradise District by Grep who was looking for a competent and cheap cook for the Avalanche. Pierro took the opportunity and now he works for the party in exchange for room and board, while trying to keep out of sight of the Stoneharbor authorities.
Kingdom of Ilorin

A mid-sized human kingdom on the western part of Aegeron.

## History

The old Kingdom of Ilorin was often called "*the forest kingdom*", it was one of the few cases in the history of Aegeron where human civilization and Nature lived in harmony. Even though the realm was ruled by a king, the monarch always deferred to the wise advice of druids from the Circle of Ilorin.

It all ended in the year 34 when the Imperial Legion defeated the armies of Ilorin and crushed all resistance with the exception of the druids who retreated to the Forest of Ilorin. After many failed attempts at capturing the forest, the Imperium cast a terrible curse on the land, that the Sun shall not rise until any of the druids lived. They endured for years, and when the Sun finally rose the Forest of Ilorin was no more, just a dead, haunted land, known as the Silent Grove. A reminder of what happens to those who resist the Imperium.

The new Kingdom of Ilorin shares little with its namesake apart from its location. It is a traditional feudal society that was founded by one of the generals of the Imperial Legion after the fall of the Imperium. His reign lasted only a few years, he was slain in battle against the demons, which lead to a series of nobles proclaiming themselves heirs to the throne. The current ruler is **King Theo III** whose grandfather ultimately ended up on the throne

## Life

Most of the people of Ilorin live in relative peace in a traditional feudal society. The kingdom has no claim on other lands and thus had few enemies during the Succession Wars, allowing it to have amicable relations with it neighbors. But those living on its southern border have to contend with the Cleaver Orcs whose brutal raids often devastate villages.
Silk Guild

The long arm of the Silk League, this trading company has exclusive rights to the distribution of the refined spider silk the Silk League’s city states gather from the Jungle of Boas (note that elven silk is slightly superior but exorbitantly expensive, it is exported from the Azure Federation without much regulation).
Brarsur

One of the Ancient Ones, a children of *Tiamat* herself, this great dragon ruled over a large part of the Cleaver Lands for many millennia. The locals worshiped him as a god and gave him tribute from everything they made or plundered.

But all of this came to an end during the Century of Conquest when the Imperium invaded the Cleaver Lands to "pacify" the orcs. After a few initial defeats the orcs withdrew to the more defensible western side of the land, but Brarsur did not move. When the Imperial Legions entered his domain he took to the skies to face them alone. As one of the mightiest dragons in history he expected a quick victory over the invading armies.

What he did not know was that the Imperium knew he would come and had spent months preparing an Edict, a spell of extraordinary power to slay the dragon. It not only destroyed the dragon but also cursed the land, a curse that can only be lifted if the last of his worshipers die. The Imperium hoped it would encourage the locals to give up their faith, but instead they started worshiping the bones of the now dead dragon and adapted to the land that turned from fertile plains into a wasteland.
Century of Conquest

The Century of Conquest is the time period between the founding of the Imperium by Marius the Great and the Unification of Aegeron in A.I. 108. During this time the Imperium methodically conquered the realms of Aegeron, some with millitary force, some with threats and some with diplomacy and guile. While there were some setbacks, in time all those who once boasted of their right to rule were forced to kneel in front of the Emperor. By the year 108 all resistance was crushed, all freedom fighters and rebel heroes had fallen and the *Age of the Imperium* began.

### Methods of Conquest

The economy of the Imperium during the Century of Conquest was very different from the (more humane) one it had in the following centuries. During this time the entire empire was essentially a giant war machine that was continuously fed by the spoils of war (loot, slaves). Unlike other realms the Imperium greatly relied on slave labor, which was supplied by the expansion of the empire. The Imperium was willing to use slaves even as soldiers (*Crimson Tide*) who were forcefully conscripted from the newly occupied lands and then thrown against their former countrymen.

After the conquest the Imperium seized and then redistributed all wealth, robbing the former ruling classes of their powers, while leaving the property of commoners more-or-less alone. Then, after a transitional period, the inhabitants of the land were granted citizenship and they also started enjoying the spoils of future wars.

When the Imperium encountered an enemy that was too powerful to defeat with conventional forces they often relied on the shock-and-awe effect of Edicts. For especially powerful enemies (e.g. the ancient Azure Federation) they often employed underhanded tactics, where they used bribes and promises of power to turn important figures against their fellow countrymen, dividing their enemies.
Kingdom of Groteron

Groteron is a human kingdom in the northern part of Aegeron, known for its vast cold tundra and its great taiga forests.

## History

After the fall of the Imperium the various towns and noble estates of the North carried on with their life at first, as if nothing had happened. But as the Succession Wars raged on it became clear that soon their neighbors will start coveting their lands. First it was the Reaton who attacked from the West then the Northmen came from the East. It was only the military genius of the Duke of Nysgrad that saved this land from being completely absorbed by its neighbors. Soon all towns and estates volunteered to become a vassal of the Duke in exchange for protection, and thus the Duke became King and founded the Kingdom of Groteron.

Once Groteron formed the newly crowned king did everything in his power to quickly end the conflict with his neighbors, opting for diplomacy and giving up territory instead of being dragged into a destructive war. At first many have doubted the wisdom of this approach, but later it proved to be the right choice as it allowed Groteron to stay out of the extremely destructive Succession Wars,

## Life

Unlike its war-like neighbors (Reaton Republic, Kingdom of Nordterra) the people of Groteron are usually content with life. They live in semi-isolated settlements (except for the cities which are connected by old imperial highways), and live off the harsh land they call their home.

Due to the long distances between settlements, royal authority rarely matters in smaller settlements, which are often governed by a local noble or an elected chief.

Groteron is the source of the highest quality timber in the continent, which is the main source of income for the kingdom. Many try to make their fortune by venturing deep into the taiga forests, looking for the tallest trees with the strongest barks, one that the shipwrights of the South would pay handsomely for.
Hillbreaker Clan

The Hillbreakers are a clan of mountain dwarves from the southern part of Btharmaz with a long history of digging some of the deepest tunnels, a good portion of the dwarven Deep Roads n Btharmaz were dug by the Hillbreakers over the centuries.

During the Succession Wars they lost their ancestral home of Bhem Darahl to the Lady of Hours, which they only managed to reclaim many decades later with the help of the Avalanche.
Vita Seri

Background: During the war of water, 2284 A.D, a company by the name of Floruerunt, created a product called the,”Vita Seri”. They marketed it as the cure-all, ageing, illness, disabilities of any kind would be a thing of the past. Vita Seri could even cure vague things such as ugliness in general. It could give you anything you could think of. Muscles, smarts, life. Vita Seri was simply applied to the location, and it would fix it. Because Vita Seri would constantly improve anything it was applied to, It was constantly improving itself. The improvements allowed Vita Seri to have duplicating properties. You simple Rub some of the serum onto the object you wish to duplicate and it does.

## Inventor

The creator of Vita Seri was a man called Nathaniel Ross, who graduated with a PhD in biology from Harvard. He applied to work at Floruerunt in 2221 A.D. He was accepted and put into a somewhat low position. Nate worked at that company for 60 years. When the war of water broke out, the company was working over-over time. Nobody was allowed to leave their desks. Nobody could use the bathroom or sleep. The employees were given stim shots to keep them focused and awake. Soon Nate developed a peculiar serum. It would fix anything it was applied to. Organic or artificial.

by Ben
Comrade Joe

The unofficial leader of the Reaton Reds in Stoneharbor, he is responsible for agitation and propaganda in the city and the surrounding regions. The party met him briefly and found him to be an earnest believer in the Reaton cause who is not afraid to get his hands dirty for the greater good (he had the party steal the consul's personal wine reserves to humiliate him in front of his guests).
The Outsiders

(For previous party see Avalanche)

The Outsiders is a group of adventurers that met in Acornfield after having fallen victim to a robbery by goblins. By uniting their forces they managed to not only defeat the goblins but also recovered the long lost ducal crown of Steelcairn, so they decided to return it together. But the journey is long and treacherous, leading to many adventures.

NyRayneMarkusMahaRoland

## Members

The original party traveling that met in Acornfield was comprised of four brave warriors, looking for money, fame and adventure. As time passed, more brave souls will joined them:

* Daronton, the roaming paladin
* Markus, the cursed assassin
* Maha, the arcane trickster gnome

### Former Members

Sometimes Fate leads former comrades onto different paths and sometimes
the party receives help from fellow adventurers who later continue on their own path

* The dragonborn sorcerer Tiamon gave up adventuring after a harrowing experience in the Underdark.
* Having received a message from Lady Inaren, Ea left for Kamrpol to help her reclaim her birthright and restore Ea's honor.

### Non-fighting Members

So far the Outsiders have no need for stewards, cooks and the like. But they will have to return to this question if they settle down and create a headquarters for their adventuring group.

## Reputation

The party has only just formed and is thus is virtually unknown throughout Aegeron. But through hard work and great deeds they are certain to become legendary adventurers.

## Rivalries

So far the Outsiders have made no serious enemies (as far as they know).
Treaty of Ylsalon

The Treaty of Ylsalon marked the end of the Succession Wars in A.I. 429 and is often celebrated as one of the greatest diplomatic achievements of history. It was the result of years long diplomatic effort by Queen Calarel I of Londar, who tried to restore a semblance of the peace Aegeron once enjoyed under the Imperium.

Although most realms of the continent signed their own treaties as early as A.I. 421, but several factions were unwilling to end their destructive conflicts even though there was little hope of ever achieving victory. The most notable of such "unresolvable" conflicts were:

* The race war between the dwarves of Cascadia and the humans of Dwarrowdale where human mobs lynched thousands of dwarves or forced them into exile, while dwarf forces used artillery to completely level several cities on the surfaces, along with their human population.
* The civil war over the historical Alikar Kingdom between its restorers and the Benduzi Sultanate that has been going on without pause for three decades.
* The continued attacks of the Red Army of the Reaton Republic against its neighbors and their support for revolutionaries abroad.
* The continued expansion of the Dwarven Dominion into human and elf lands, which had no hope to oppose the combined might of the dwarven kingdoms.
* Although the construction of the Demonfence had finished, but the realms not on its borders refused to commit troops to guarding it, claiming that they have to protect their own borders..

After intense negotiation (and quite a bit of arm-twisting) Queen Calarel managed to find compromises to resolve these disputes (e.g. the division of Alikar, independence of Dwarrowdale, the Silkstone Pact to deter dominion expansion). Finally, the peace treaty was signed by representatives of all of the Younger Realms, ushering in half a century of peace in Aegeron.

### Major stipulations of the Treaty

* The de facto borders of the signatories will become the de jure part of their kingdoms, all signatories agree to give up all territorial claims on the others.
* Disagreements between sovereigns are to be resolved at the Court of Ylsalon, arbitrated by the other signatories who are considered to be independent by both sides.
* The signatories agree to abide a code of honorable conduct, that prohibits the use of incredibly dangerous and destructive weapons like raising armies of the dead, opening portals to the demons of the Abyss, casting Edicts of the Old Imperium etc.
* The signatories all agree that royal blood is sacred and vow to never shed it except in battle (this means no assassinations, captured royalty can not be executed etc.)
Ogrum Sharptusk

A peculiar sight, a large, muscular orc, clearly a warrior, dressed in elegant silks fit for high nobility. Turns out he is an envoy from Orchaven and not quite used to his role yet. He had a run-in with the authorities of Stoneharbor who accused him of being a thief, but with the intervention of the Avalanche the racist guards left him alone.

Later the party promised to help him recover the cannons that were confiscated by the city despite the orcs having paid for them. Unfortunately the party botched the mission (and almost got hanged for their crimes), but (with the intervention of Rhelora) the city decided to blame the orcs for the carnage.
Jubilost Zottenropple

An undeniably genius gnome inventor, creator of the Flame Spire, heating rods and the airship Majesty. Unfortunately his accomplishments make him extremely arrogant and self-centered. He is usually surrounded by several apprentices whom he bosses around as if they were his slaves. Still, they are all there voluntarily, hoping to learn more from Jubilost's genius.

The party encountered him in the Eldran Valley from where they escaped together using his airship.
Golden League

A loose alliance of some of the richest merchant cities of the continent, dominating the trade in the west of Aegeron.

## History

The cities along the Golden Bay have always been prosperous and had an outsize influence in the matters of Aegeron. Their wealth made them an appealing target for the expanding Imperium, but instead of putting up a futile defense the cities willingly joined the Imperium, in exchange for certain trade privileges.

These privileges allowed the cities of the Golden Bay to dominate trade in the Imperium, making them even more prosperous. When the Imperium fell, it became clear to them that their wealth would soon attract the attention of their neighbors, so they banded together, forming the Golden League.

Outsiders often make the mistake of thinking of the Golden League as a unified realm of the wealthy who are plotting against the poor of the continent. In reality the League is merely a defensive alliance against outside threats (combined the League cities have the largest navy in the world, many of them are old imperial galleons outfitted with cannons), the member cities are actually more rivals than allies. They are constantly plotting against each others and waging proxy wars through mercenary companies and spies, which means lucrative opportunities for adventurers.

## Life

Most member cities are merchant republics ruled by an elected consul or doge (*not the meme, see* *here*). The cities of the Golden League are some of the few completely capitalistic societies on Aegeron, where social status is determined by wealth, noble titles have little meaning if not backed up by lands or fortunes.

The city folk of the Golden league enjoy many freedoms not afforded to those living in feudal realms, including freedom of movement, freedom of enterprise (as long as taxes are paid) and freedom of speech (within reason). In rural areas things tend to be more similar to the other human kingdoms.
Kingdom of Eldhil

The Kingdom of Eldhil is a feudal realm in the south western part of Aegeron, known for its great diversity, with all its advantages and faults.

## History

There was no ancient Kingdom of Eldhil, it was carved out of the remains of the Imperium by Titus Eldhil a general of the Imperial Legion. It is currently ruled by **Queen Avita I**, granddaughter of Titus Eldhil.

Due to the threat posed by the Dwarven Dominion the Kingdom of Eldhil joined the Silkstone Pact and the country later became the front line of the Silkstone War. Now the armies of Eldhil are fighting for the very survival of the realm as the legions of the Dominion occupy the western part of the country. But with Queen Avita personally leading the armies, the soldiers feel confident they can take on the "*metalheads*".

## Life

The Kingdom of Eldhil is often called "*The Kingdom of All*" as it is one of the most diverse realms of the continent. This is mostly due to the fact that general Eldhil conquered lands from the dwarves (e.g. Mesthyr), elves (e.g. Ylsa Dorel) as well as merchant ports mainly inhabited by humans (e.g. Ifakadi). While diversity does create its own problems, the combined strengths of all races allowed the kingdom to be resilient against much greater foes (e.g., the Dwarven Dominion).
Silktone Pact

The Silkstone Pact was a treaty signed by the kingdoms of Adestia, Hastogar, Iregion and Eldhil, in which they pledge to protect each other from attack from the Dwarven Dominion.

When the Silkstone War broke out in 487 Iregion refused the call to arms as the Dominion invaded Adestia, which was occupied by Reaton rebels. Hastogar and Eldhil by themselves had little hope of standing up to the might of the Dominion, but soon support from virtually all realms of Aegeron started pouring in, allowing the Silkstone Pact to match the might of the dwarven forces.
Reaton Reds

A group funded by the Reaton Republic, they claim to be heralds of the New World Order, where the aristocracy and the bourgeoise have been overthrown and the paradise of commoners has been realized.

Initially the rulers of Aegeron thought of them as little more than a nuisance, but they quickly became extremely popular in the slums. Their activities fall in broadly two categories: providing food and other assistance to the poor and organizing political rallies where they agitate against the current status quo. Although many rulers tried to get rid of them, their immense popularity means any serious action against them would lead to immediate revolts.

The Eternal Winter has greatly damaged the economy of the Reaton Republic and the widespread famine forced them to strike a bargain with the rulers of other realms: in exchange for aid the Republic reduced their support for local Reaton cells. Of course the Reaton Red propaganda has already found a way to explain this sudden shift, it was announced as First Citizen Steele's initiative to realize the "*Peasant Paradise in one country*".
Tethys

*"A quote that describes your character well (e.g. shows how smart/wise/bad -ass your character is)."*

Said by X to Y during Z

Tethys is a tiefling paladin and a member of the Avalanche. She is under the oath of devotion, and prays to the god Fharlanghn.

See Ardan on an example on how to finish the wiki page.

## Early life

Backstory of the character. If long, then it should be broken up by sub-headings

## Adventures with the Avalanche

Jungle of Daggers:

Tethys has been feeling bad for what she had done (or more: what she hadn't done!) during the last adventure. How could she empower a lich? Why didn't she fight? Now being back at the Frost Lodge, she has even more time to think about her actions. Her flute play becomes even more melancholic (but she becomes very proficient in it!). Nightmares haunt her, and she cannot rest, feeling not worth to be a Paladin. She visits the chapel of Fharlanghn (the god she swore her loyalty to) frequently, trying to find some peace of mind. She also spends a lot of time wandering around, trying to reestablish her faith. She gives up all the gold she possesses, and hands her newly gained magical sword to Mimas, the local priest at the chapel, who promises to hand it over to a worthy adventurer who lives under the oath of Fharlanghn. She is now only equipped with her normal sword, the one she once was gifted from her mentor a long time ago in her home village (didn't her misery start as soon as she had her hands on the magical sword?). However, she had bought a few items before she had decided to give her gold to charity: she now also owns a new shredded leather armor, new boots, a compass, 10 rations, a second water bottle, paper, and some pens.

## Relationship to Factions of Aegeron

Please describe the opinion/relationship your character has with the various factions of the Continent.

* Dwarven Dominion
* Reaton Reds
* Status Quo
* Magnusson Restoration
* Dragon Princes
* Devils of the Nine Hells
Knight Commander Ashthorn

Leader of the Stoneharbor chapter of the Knights of the Holy Flame. Rumored to be a great warrior, a true paladin of Pelor. He asked for the Avalanche's help on several occasions and they have always fulfilled his wishes with honor. The party took advantage of this good relationship when they asked the Ashthorn to send one of his paladins to cure Estel of the Arpenian Plague.
Frost Lodge

Originally the manor of Lord Ryhel it became the headquarters of the Avalanche Adventuring Company in A.I. 487 until the group disbanded at the end of 488, when the City of Stoneharbor took over the building (due to the death of Rhelora, who was co-owner).

## Headquarters of the Avalanche

The Manor was constructed fairly recently around 480 and is in excellent condition. It has 2 main levels, on the ground the dining hall, kitchen and servant quarters. Upstairs are the Master's Bedroom and Study as well as several guest bedrooms (as Lord Ryhel had no family and rarely entertained guests these were converted into rooms for his non-staff employees, like his steward, the dwarf foreman and the party). Furthermore, there is a cellar where food and drinks are stored, as well as an attic, although it is almost completely empty.

**Space for sleeping**: There is enough space in the manor for the party to assign a bedroom to each member.

**Space for crafting**: Pongo has had the basement expanded to house a well-equipped forge (with appropriate equipment to even create adamantine items), from where he is running his smithing business.

**Valuables:** The party also acquired Lord Ryhel's extensive library, which they can choose to keep (might help in future quests) or sell for a tidy sum.

**Upkeep:** The party has already sold most of Lory Ryhel's personal possessions, so now they will have to pay for the upkeep of the manor from their own pockets. **The current maintenance cost is 12 gp/day**, which also covers food and other amenities for all part members (**6 gp/day**).

### Current Staff:

* Pierro, cook
* Elasha, maid and general custodian
* Grep, steward (also Chief Financial Officer, Chief Operations Officer and Human Resources Manager)
* Bonnego Brawnanvil, smith-apprentice of Pongo

### Expanding staff:

Of course there are hundreds of possible ways to expand the staff at the manor, some examples:

* a scholar to manage the party"s library and research the location of powerful artifacts
* manor guards so that the party can completely relax when at home
* paying a stipend for bards to spread the word about the adventures of the Avalanche (might lead to more foreign contracts)
* herbalist, healer, in-house painter etc.

The party can also consider acquiring unconventional servants like binding imps to their service or constructing golems.
Poliutdish

Appearance

On the planet Comosose there is a lizard called poliutdish. When they hatch they resemble a komodo dragon but purple and are blind. When they reach adulthood they are still blind but have moss and fungus growing on their backs. They use their other senses to “see”.

Habit

Their habit is the humid caves of Nebi.A certain mushroom on their backs that can suck in polluted air and then release clean air that is why there is no polluted air in the caves.

Diet

Unlike their Earth cousins they don’t eat meat. They eat bugs and some of the mushrooms on their backs. Sometimes when a bunch of them get together they eat from each other's backs.

What their doing for the planet

As I said before there is a certain mushroom on their backs that depuluttes the ai well as you know the planet that they live on is very polluted because of the colonization of the planet but native scientist Sheeta Comos is trying to use the mushrooms that grow on Poliudish to depollute the air but see is having trouble getting the mushrooms to grow without the lizards.
Technology

The technological level of the Aegeron varies between real life late medieval and early Renaissance (not counting magic of course).

## Wizards and inventors

"Science" is practiced by two wildly different type of people: wizards and inventors. **Wizards** (most of them are humans and elves) mostly care about exploring new spells (and empowering and enriching themselves) and often ignore the rigor of the real-life scientific method. The other group is the **inventors** (mostly gnomes and dwarves), these enthusiasts often have no talent for magic and try to make up for that with sheer ingenuity. Their inventions often use clockwork and steam parts, usually augmented with some kind of magical artifact they encountered. This leads to the creation of some wondrous and bizarre inventions (e.g. airships, clockwork golems, steamships) but they are just too complex and expensive to be mass produced (e.g. there may be about two dozen airships in the entire continent).

What is true for both wizards and inventors is that they jealously guard their secrets, which has greatly hindered scientific advances  (the technological level of the continent barely increased in the last 400 years). The Imperium tried to force both groups to share their secrets and sometimes minimal cooperation was achieved that led to great advances (e.g. see imperial cannons later).

## Weapons technology

Late medieval equipment is widely available (crossbows, plate mail) and gunpowder based weapons exist too (cannons, muskets, arquebuses) but they are very expensive. Armies of wealthy realms often have access to cannons. The science of cannons is very basic in this world, so the cannons they cast are extremely inaccurate and very expensive to use. It is possible to infuse the chambers and shells of cannons with magic, creating precise and extremely devastating artillery. The secret of doing so, however, has been lost during the fall of the Imperium, only the dwarves of Btharmaz know the secret now and they are all bound in service to the Dwarven Dominion. This is why other realms use old **imperial cannons** (there are still quite a few around, although they are very expensive) which work just as well with mundane cannon shells and are superior to the dwarven cannons in all respect (but not even the dwarves know how to make those any more). For example Stoneharbor is a rich merchant city so it has imperial cannons on several of its battlements and many of its ships have these cannons too.

Handheld gunpowder weapons are considered rare and exotic weapons, mainly because of how expensive it is to maintain one (still, one should be able to buy one if they looked hard enough). They were either made for rich nobles or crafted for personal use by inventors
Reed

Reed is a halfling rogue and a former member of the Avalanche.

## Early life

Reed was a orphan growing up in streets. Family is the most important value in halfling society, but Reed never never knew his parents. His oldest memories are about an old couple who took care of him when he was young. Unfortunately, they died when Reed was only 5 years old, and Reed was forced to live in the street. Surviving on the street was especially hard especially for a small child. He survived, but the harsh necessities made not only his skin thicker but also his heart colder.

Street life was tough, he got a lot of help and learned how to survive from a friend he made early on. Reed and his partner became accomplished pickpockets and thieves, adept at blending in with local crowds. They could pick out a suitable target from any crowd, their disguises and great acrobatic skills allowed them to enter almost any home and businesses in the city. Being a halfling, Reed often disguises himself as a human child,

Due to his harsh childhood Reed has a strong desire for a comfortable life. After a particularly lucrative job it became clear that he needed to leave the city, so he gathered his belongings and set out to find adventure and wealth.

## Adventures with the Avalanche

Reed is a founding member of the Avalanche as he met them on the Perilous Journey through Frostpeak. Throughout their adventures Reed found not only wealth but companionship as well.

After two years of adventuring Reed has amassed more gold than he could ever spend, so one day he decided to retire from adventuring and begin a life of comfort.
Roxfort Academy

A venerable magical institution in the heart of the elven quarter of Stoneharbor. The academy has been around even before the Imperium and has a proud tradition of educating talented young mages from all races and backgrounds (although there is rumored to be an unofficial list that bans certain races, like drows). The academy is a powerful entity in Stoneharbor, but they rarely use their influence as the academics consider the politics of the city beneath them.

The current leader of the academy is Archmage Filarix.

The doors of the academy are magically sealed to prevent outsiders from entering. To gain admission one must talk with the Cliff and Pebble the gargoyle duo guarding the entrance.

## Members known by the Avalanche

* Archmage Filarix, head of Roxfort
* Professor Ulenor, the elderly weather-mage
* Professor Shomjam, expert of Plantology
* Master Wizard Aridor, master of Evocation and Enchantment, keeper of the Vault of Cursed Objects
* Xaris, head archivist
* Cliff and Pebble, guardian gargoyles
The Fashion Famine of 2069

**International Crisis**

**The New Year of 2069**

On the day January 1, 2069, there was a massive famine for clothing fashion. Everyone just lost their special touch on having fashion.This was the new year of 2069 and people wanted to try some new trends, but then they just lost their fashion skills. Then came along Ruth E. Carter. When society found out that they weren’t able to fashion anymore, they looked to her for help. Of course she agreed to save them all from this famine. She spent days on end creating fashion trends and cute outfits then she posted pictures of these outfits so people could regain their fashion sense. Soon  people saw these outfits online and they started making these fashionable outfits in factories by machines. And by having people be fashionable our eyeballs wouldn’t burn out of our faces.

# Ruth E. Carter

Ruth E. Carter won the “Best Costume Design” from the film “Black Panther” in 2019. Ever since she won the nomination from the film “Black Panther”. People always looked up to her and gave her respect. After all she was the first person of color to win this nomination.

# The New Trends for 2069 and How it’s Made

Ruth made sure that the machines were eco-friendly and would run smoothly and be healthy for our planet Earth.  These clothing pieces were humanely made out of all recycled materials. The clothing trends included dresses that were strapless and very long, turtle neck shirts, leggings that were made to not tear, sunglasses, scrunchies, bandanas, boots and sneakers. The sneakers went  up to the hip and the sunglasses were normal glasses shaped and colored as suns. This eliminated sweatshops and granted sweatshop workers their freedom and human rights.

# History of Fashion in 2019

In 2019 people were wearing less and less clothing than in the years past. For example, there were these top pieces called belly shirts, which would show their stomach. In 2019 they would wear hats that were called beanies even in the hot temperature. Ripped jeans were also one of the many trends.