Blood (Hemokinesis)

(Source: Kyoukai no Kanata and https://imgur.com/gallery/KzUTHM2)

**Hemokinesis** is the use of blood. Blood controllers achieve victory through bodily manipulation, using the crimson fluid to their advantage.

Sometimes referred to in slang as totmers. (Time-of-the-month-ers.)

### **Common Strengths**

* Blood controllers can bend blood to extraordinary extents and uses, being able to solidify it to create weapons, shields, armor and other items. Some can tap into the dualistic life forces embodied in blood, unlocking limited blood-magics powered by the holy or unholy.
* Blood users use the blood in their own bodies very efficiently, giving many powerful regeneration.
* Blood controllers are arguably the single best fighters in long-term fights - The longer a fight, the more blood spilled by both sides, the more material a blood controller has to wield.
* Blood controllers in terms of stats are excellent all-rounders - They are innately tanky due to their health and ability to keep blood in their body, have standard amounts of damage, move the blood in their body as they run to make them faster than a normal human, and have considerable versatility in their blood constructs and bending.

### **Common Weaknesses**

* Most blood controllers cannot just produce more of their own resource like other kineses; it needs a source. Often this is their own body, which essentially cancels out their innate tankiness. Additionally, their speed is above a normal human, but that's still average among the other kineses, and the same goes for their utility - Strong ability to form things from blood as well as healing, but their usual lack of a way to harshly restrict opponents keeps their utility average. Jack of all trades, master of none... Better than a master of one?
* Blood controllers will not gain more blood to use against enemies if attacks that do not cause bleeding are used. This includes some elemental attacks, such as fire and lightning.
* Blood controllers are not as effective at the starts of battles due to a lack of disconnected blood to use. If they can be punished hard enough early in the fight, they won't be able to fight back in time. This is especially important if they're damaged too much to risk using even more of their blood offensively.
* Not much use in evaporated blood. Be careful of enemies who can produce high temperatures in spilled blood to eliminate your ability to use it!

### **Sample Abilities**

* Get creative with offensive blood. Create weapons or armor out of it, shape it into spikes to impale people or simply cause the blood of enemies to force its way out of their bodies.
* Healing oneself by infusing the life essence of blood into wounds.
* Limited puppeting of others - Can't be done for long!
* Using the blood within one's own body. Increasing circulation to allow faster reaction times and pushing the blood itself as you make physical strikes to swing harder and faster.
* Whatever other unique abilities you want to give your character!

#### **Sample Archetypes**

Feel free to take inspiration from these archetypes when making your hemokinetic. Emulate one of their styles, combine their features, or go another direction entirely!

**The Lifestealer** uses their blood abilities as a complement to a mundane combat style without relying on them: they benefit from passive regeneration, draw their opponents' spilled blood into their own bodies (or into allies) for healing, and occasionally generate a barrier of solid blood or enhance a weapon attack by infusing it with the crimson substance. They neglect the full versatility of blood in favor of focusing on a few tactical elements, especially healing—assuming the target isn't so dodgy that the hemokinetic can't spill much of their blood.

**The Berserker** finds their home in bloodstained battlefields, careless of whose blood it might be. They shape it like flowing water and wield it offensively, using increasingly powerful techniques as more spilled blood becomes available to fuel them. They're less threatening than other fighters at the beginning of combat, but eventually become the deadliest—a strength particularly effective against enemies with consistent damage levels, but largely sidestepped by foes who can unleash their most powerful attacks at the end of a fight, snuffing the hemokinetic just as they were reaching their full potential.

**The Bloodrusher** focuses their blood manipulation inward, using their kinesis to enhance their own body. Their fast movements and heightened regeneration are combined with direct control of the blood inside their body, resulting in forceful melee strikes and even flight. While they neglect most of their kinesis's utility, they lack a key weakness of other practitioners: vulnerability when cut off from an external source of blood.