Workshop

The Workshop is the only place where you can assemble vehicles more advanced than the basic Rover. It also has an optional module to automatically repair vehicles while they are idle. For these reasons, it is an important part of both resource collection and expeditions, and is generally the next priority to build after Hydroponics.

Each workshop level also increases the outpost's maximum population by 2.

As of version 1.1.377, refining resources and crafting items requires you to also build a Factory, although constructing vehicles does not.

## Crafting

### Basic recipes

Note that carbon is used in making steel, chemical fuel, and graphene, so it is necessary to consider carefully where it will be best used. Steel is important for upgrading buildings, graphene for making advanced vehicles, and fuel for supplying landers.

Similarly, silicates can either be refined into silicon or used directly to make Building Materials. Generally it is far more economical to purchase building materials from Earth, however.

 Repair package | 1 steel ingot
1 titanium ingot
5 silicates

### Crafting Module I recipes

Note that these items can be bought much more cheaply from the Market; it is more economical to sell the materials and buy the end product than to craft it yourself. For example, Basic Building Materials cost 50 credits at the Market, but the materials to craft them could be sold for 257 credits (270 minus the 5% sale fee). However, if it is not convenient to transport large numbers of items from Earth, then crafting your own items is possible.

5 silicates
1 titanium ingot
 Basic Tools | 2 steel ingots
2 graphene
1 titanium ingot
 Mining Equipment | 3 steel ingots
1 graphene
1 titanium ingot

### Crafting Module II recipes

As with Crafting Module I, it is more economical to sell the materials and buy the result than to craft it yourself, but if that is not convenient, then crafting is possible.

2 graphene
3 titanium alloys
2 graphene
1 titanium alloy

## Construction

See the Vehicles page for details of vehicle costs.

## Worker modules

### Factory

Building the Factory allows you to refine ores into pure resources. More workers will speed up the process. If no workers are stationed, progression will be very slow. Unlike other modules, the Factory is considered an independent building, and will increase your population cap.

### Crafting queue module

Workers are needed to craft any items in the workshop. More workers will speed up the process. If no workers are stationed, progression will be very slow.

### Vehicle repair module

Workers will repair and maintain vehicles that are idle. Repair packs are required.

## Upgrades

### Workshop

5 building materials
10 life support
5 crafting workers, +5 queue slots
10 building materials
15 steel ingots
1 advanced tools
1 advanced building materials
10 life support
 Level 3    | 15 tools
15 building materials
25 steel ingots
6 advanced tools
5 advanced building materials
20 life support
2 crafting workers. Crafting Module II becomes available.

20 building materials
35 steel ingots
11 advanced tools
9 advanced building materials
30 life support
25 building materials
45 steel ingots
16 advanced tools
13 advanced building materials
40 life support

### Crafting Module I

Allows crafting tools and building materials

2 building materials
15 life support

### Crafting Module II

Allows crafting advanced tools and advanced building materials

5 building materials
8 adv tools
4 adv building materials
20 life support
Workshop lvl 3

### Vehicle Repair Module

Employs workers to use repair packs to automatically repair idle vehicles. This is more efficient than using repair packs manually, because you can use workers instead of astronauts, and the packs are consumed incrementally as idle vehicles become available, instead of being wasted if vehicles are not idle. It also requires less attention; once it is set up, you merely need to send repair packs to the outpost regularly (eg using unmanned supply craft), and the job is taken care of.

2 building materials
1 advanced tools
10 life support