Troops

Troops are used for Battles. You get your basic 4 forms unlocked in 2nd to 4th Eras, and every subsequent era after that gives an upgrade to these types. They differ in combat strength.

## Infantry

Max Infantry amounts for your army is increased by each Guardhouse Building by 5.

### Strategies

Skills:

* Spear Wall Advancement: 80% chance to use spear wall advancement and deal additional 50% damage to all units.
* Spear Wall Defense: Chance to restrain enemy cavalry type units attacks and deals 120% additional damage. The rate of restraint depends on the combat capability ratio between the two sides.

Given these skills, infantry troops are better off against Riders troops. A good strategy is to have at least as many infantry troops as the enemy has rider troops. If the enemy has a higher level rider troop, you will need more. If the enemy has no riders, you should have no infantry.

Given the Long-range troops skills, infantry is worse off against long-range troops.

## Long-range

Max Long-range amounts for your army is increased by each Shooting Range Building by 5.

### Strategies

Skills:

* Salvo Firing: 80% chance to trigger salvo firing and deal enemy's spear soldiers additional 150% damage.
* Rain Arrow: 80% chance to fire rain arrow if salvo firing is not triggered and deal all enemy unit additional 100% damage.

Given these skills, long-range troops are better off against Infantry troops. A good strategy is to have at least as many long-range troops as the enemy has infantry troops. If the enemy has a higher level infantry troop, you will need more. If the enemy has no infantry, you should have no long-range.

Given the Riders skills, long-range troops are worse off against riders.

## Shielders

Max Shielders amounts for your army is increased by each Barrack Building by 5.

### Strategies

Feature: It is easy to attract enemy's attack; reduce 30% of the damage they took.

Skills:

* Shield: 80% chance to use shield to block all base damage dealt to all units. Max blocked damage is attack damage dealt by enemy unit, 140% base attack damage
* Assault: Assault will be triggered if shield is not used. Deal additional 50% damage to all enemy unit.

Given these skills, shielders are used for blocking damage. If your troops are at a disadvantage to the enemy troops, you should definitely use some shields. But if you don't yet have the amount you need to be at an advantage to the enemy, you should only assign a small amount of shielders, or even none.

Given the Riders skills, shielders troops are worse off against riders. If the enemy has no riders, you should consider assigning some shielders to your army.

## Riders

Max riders amounts for your army is increased by each Training Ground Building by 5.

### Strategies

Feature: 35% probability to dodge all damage.

Skills:

* Trample: 38.4% chance to trigger trample, causing additional 200% damage to enemy shield units.
* Sneak Attack: 38.4% chance to trigger sneak attack, causing additional 200% damage to enemy archer units.
* Charge: 80% chance to trigger charge if trample or sneak attack is not used. Deals additional 200% damage to all enemy units.

Given these skills, rider troops are better off against Long-range and Shielders troops. A good strategy is to have at least as many riders troops as the enemy has long-range and shielders troops combined. If the enemy has a higher level long-range or shielder troop, you will need more. If the enemy has none of these troops, you should have no riders.

Given the Infantry skills, riders troops are worse off against infantry.

## Inaccessible Troops

There are also some other types of troops that only enemies can own, because of the lack of Eras.

Level 8 Troops (Intended for 11th Era, which could be Firearm Era as the APK file)

* Level 8 Spearman
* Musketeer
* Level 8 Shield
* Black Knight

Level 10 Troops (Intended for 13th Era, which could be Electric Era as the APK File)

* Level 10 Spearman
* Level 10 Archer
* Machine Infantry
* Motor Cavalry