recursal/Fanatic-Fandom huggingface dataset:
Black Bass

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## **Item Info**

Commonly found in rivers and streams, the black bass is a recurring sight throughout the entire *Animal Crossing* series. Despite its name, the fish is more a darker shade of green. If you catch a bass, all you'll need is a drummer and you can form a band!

## **Item Usage**

The black bass will immediately begin flopping around the stage like nobody's business but can be easily picked up all the same. Use the flopping fish to batter your foes! Like the Fan before it, the black bass can be used to repeatedly smack opponents without remorse. Repeatedly pressing the standard attack button will have your fighter catch their enemies in a fish-flavored trap, almost floating around the stage as they continuously engage their foe in 1%-2% flinch-centric damage. Eventually, you will fall ahead of your foe and they will be free of your repeated jabs, but the fun is there while it lasts. You can also use the fish for stronger attacks, like side attacks, Smash attacks, and aerials. Talk about one versatile bass!
Dawn Chorus

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## **Item Info**

A rare flower that grows in the Treetop Tower, the Dawn Chorus maintains healing properties that may help Elena with her condition. Ergo, Mavda suggests to Aeron that this might make for a neato gift for her.

## **Item Usage**

Pick up the Dawn Chorus as it blooms and you'll wear it like a lapel with pride. It'll blossom against the user's chest, consuming them in a gentle golden glow that instantly restores any status ailments. So long as the Dawn Chorus is open, it will also heal its user by 1.5% every second. With a strong enough hit, it might be whiffed off and disappear before its time. Either that, or it'll close up, drop off, and go of its own accord.
Cerulean Cave

Stage Type
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## **Stage Info**

A cave just on the outskirts of Cerulean City filled with Pokemon so powerful the Pokemon League only allows the strongest of trainers to enter. This is all because of the Pokemon known as Mewtwo who resides deep inside the cave and whose influence affects the other Pokemon inside the cave making them stronger and more aggressive.

## **Stage Layout**

The gray portions along bottom all serve as rocky platforms that can be stood and fought on. The water along the bottom works like the standard water hazard in Smash. After being splashed into you'll have a few seconds to get out before your character drowns and gets KO'd. The ceiling of the stage is completely covered by the ceiling of the cave and player's cannot be KO'd by sending them flying this way. The stalactites above however do serve as a damaging hazard.

## **Stage Hazards**

### **Stalactites:**

Making contact with any part of one of the stage's stalactites will cause them to take a small amount of damage and brief mid-air stun. However the tips of each of these stalactites serve as Danger Zones much like the lava found in The Great Cave Offensive stage. Making contact with one of these tips when the character has damage greater than 100% will find themselves instantly KO'd. This allows for an alternative way to cause KO's on this stage since the ceiling is completely covered over.

## **Soundtrack**

* **Pokemon FireRed/LeafGreen**
	+ Battle! Legendary Birds – Pokemon FireRed/LeafGreen
	+ Team Rocket Hideout/Cerulean Cave – Pokemon FireRed/LeafGreen
* **Pokemon Ranger: Guardian Signs**
	+ Legendary Pokemon Battle – Pokemon Ranger: Guardian Signs
	+ Purple Eyes Battle – Pokemon Ranger: Guardian Signs
* **Pokemon X/Y**
	+ Battle! Mewtwo – Pokemon X/Y
* **Pokken Tournament**
	+ Dark Colosseum – Pokken Tournament
* **Pokemon GO**
	+ Encounter! Mew - Pokemon GO
Burrowing Snagret (Assist Trophy)

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## **Assist Trophy Info**

A subterranean creature with a bird-like head. Burrowing Snagrets will burst out from the ground and feast on unsuspecting Pikmin nearby. They have slick scales which help to repel attacks from their Pikmin prey however their heads are left vulnerable to attack. If you were to pull a Burrowing Snagret out of the ground, you would learn that it has a single foot at the end of its body.

## **Mode of Assistance**

When the Burrowing Snagret bursts out of the Assist Trophy it will wait a couple seconds almost as if it’s getting a feel for the battlefield. Once that’s done the Burrowing Snagret will start wildly pecking in front of itself to damage any fighters who are there. Once that attack is over the Burrowing Snagret will burrow back into the ground and reappear at a different point on the stage and resume its attack pattern. This will occur for a couple times before the Burrowing Snagret will disappear.
Brute Warrior

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## **Enemy Info**

Jin Sakai can identify a Brute Warrior by their hulking size alone. These formidable fighters stand at about Ganondorf's height and Bowser's width, and their tank-like build comes with the features you'd expect; they are difficult to break through, and will often rain their weapons down even as the Ghost attacks. Brutes comprise a vital part of Khotun Khan's army, though you might also find bandits that would fit the description during your travels. They'll normally wield heavy, bludgeoning weapons: the fire lance, mace, tower shield, and twin blades.

## **Fight Pattern**

The Brute Warrior's fight pattern is determined by the weapon that they wield. Those with a fire lance will tend to linger several feet away from the immediate action, stuffing their weapon and preparing to fire it. Those wielding the mace, tower shield, or twin blades, however, will begin to pace towards their foes as soon as they come into their line of sight, walking forward and back in defensive fashion while fighting. Each Brute Warrior maintains several frames of super armor while attacking.

## **Attacks**

### **Fire Lance**

The Brute Warrior launches the ammo inside of their fire lance, and a flaming ball hurls up to five Kirbys forward before burning away on the ground. The closer that one is to the fireball, the more damage and knockback they'll receive from the Cracker Launcher-esque weapon. Brute Warriors are also able to swing their fire lances at foes who get too close.

### **Mace**

The Brute Warrior mashes down their mighty mace, potentially grounding opponents and dishing out heavy damage while they're at it.

### **Tower Shield**

The Brute Warrior charges forward with their tower shield, ramming into opponents with a nearly impenetrable march.

### **Twin Blades**

The Brute Warrior moves more quickly with these lighter weapons, slicing and dicing at their foes with quick confidence.
Axel

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## **Assist Trophy Info**

Within the ranks of Organization XIII Axel is known as the Flurry of Dancing Flames. His command over fire and the Assassin-class Nobodies makes him the perfect choice to act as a double agent when he was sent to spy on Marluxia at Castle Oblivion. Inside the Organization Axel was friends with Roxas and Xion and it was due to that friendship that he eventually switched sides so that he could aid Sora. When Axel and his Heartless counterpart were restored he was returned to his former self, Lea, and would in time gain his own Keyblade to use as a Guardian of Light.

## **Mode of Assistance**

Axel arrives onto the battlefield already swinging his chakrams around him with flourish as he channels his fire to spin along with the chakrams and readies himself for an attack. During these opening moments players who are next to Axel can be damaged by these attacks before Axel lets out a burst of fire around him. When this occurs the entire platform that Axel is standing on will turn to lava and damage any player (other than Axel’s summoner) that touches it before launching them into the air. Additionally fall pillars of fire will spring up from the bottom of the screen all over the stage one after another with each quickly receding after reaching their maximum height. These flaming pillars reach high above the stage and can deal quite a bit of damage. It’s even possible for players to be juggled between them if they get hit just right. After the sixth flaming pillar has disappeared Axel will take his leave with the lava fading away mere moments after Axel.
Color TV-Game 15

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## **Assist Trophy Info**

The Color TV-Game 15 is actually an old video game console and the successor to the original Color TV-Game. It’s name comes from the fact that the Color TV-Game 15 came with 15 games to play while the original could only play 6. One of these games was Tennis B, a Pong clone, which is how the Color TV-Game 15 is represented in Super Smash Bros.

## **Mode of Assistance**

When the Assist Trophy is cracked open a Color TV-Game 15 console will be floating in the air above where the Assist Trophy was. Shortly after this the Color TV-Game 15 will split into two white paddles from Tennis B and arrange themselves on the far left and right of the screen. A large pixelated ball will appear in the middle as it begins to zoom towards one side of the screen. From here the two paddles will play a game of Tennis B between themselves. The ball will not only bounce off the paddles, but against any solid surface of the stage as well including both floor and walls. It will even bounce off of the fighters, but in doing so it will also hit them with a high amount of damage and knockback. Additionally the paddles themselves will knock away any fighters that run into them, but without damaging them, and they can even reflect projectiles that impact against them. That said the paddles can be damaged by attacks and doing so can lead to KO'ing this Assist Trophy. While the paddles will do their best to keep the ball in play, if the ball makes it past one of them the losing paddle will shake in frustration before a new ball enters play the same way as the first. Above the paddle lies the score of the game which updates whenever a score is made, though it’s only for aesthetic purposes.
Buckot

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## **Enemy Info**

Buckots are little flying robots that carry around buckets filled with white-hot chunks of metal. Why exactly they like dumping hot metal on people is a mystery. Perhaps they got a little too into the phrase “drop it like its hot.”

## **Fight Pattern**

Buckots will fly through the air attempting to stay above any of the fighters. If a fighter gets up close to them Buckots will attempt to fly higher into the air, but it's a slow process.

## **Attacks**

### **Bucket Dump**

If a Buckot is directly above a fighter they will tilt the bucket in their over-mitted hands over and dump out the white-hot bricks down onto their heads. This attack hits multiple times and deals fire damage.
Comfey

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

The Posy Picker Pokemon, Comfey is well known for its love of flowers. In fact, Comfey feel uneasy when they don’t have any flowers attached to their body so they actively seek them out. These flowers are revitalized by this process and can give off enhanced aromatic scenes which come with healing properties. Due to each Comfey adorning themselves with a different variety of flower, the smells that each Comfey produces vary.

## **Attack Description**

When Comfey appears it will fly over to its summoner and place itself around their neck very much like a hawaiian lei. For the next 10 seconds, Comfey will use its attack Floral Healing to heal its partner of 3% damage every second. Unlike the similar item Healing Sprout, Comfey cannot be transferred from one fighter to another.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Death's Scythe

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## **Item Info**

The personal scythe of Death himself, Death’s scythe is a deadly weapon dealing dark-elemental damage. It’s powerful attack stat however is dampened by this as most enemies in Castlevania resist darkness. In Death’s hands this scythe has been used to reap many souls in his duty as a grim reaper.

## **Item Usage**

As an item the Death’s Scythe is used as a battering weapon which swings in a horizontal arc when used damaging opponents. As it’s name might suggest this weapon is capable of instantly KOing opponents if their damage is high enough. The damage required is different based on how the scythe is used. A fully-charged Smash Attack can KO opponents at 70% damage, an uncharged Smash Attack can KO opponents at 80% damage, and a tilt attack can KO opponents at 120% damage. Any other characters made with the scythe such as jabs or dash attack can never instantly KO an opponent. When an opponent is instantly KO’d they are surrounded with a darkness effect vanish in a dark explosion. Any other attack is accompanied by a flashing red effect.
Cucco (Item)

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## **Item Info**

Cuccos are a chicken-like race found in Hyrule. They’re rather peaceful and they’re bred by Hylians for both their eggs and their meat. But woe to those who think its funny to attack a harmless creature such as the Cucco, for the Cucco shall have their revenge. If someone attacks a Cucco they’ll face an invincible squad of Cuccos that appear out of nowhere who hunt down the attacker until they are dead. In Hyrule Warriors Linkle is shown to be a Cucco farmer and hordes of Cuccos fight on the battlefield alongside her against the forces of Ganon.

## **Item Usage**

A rarity in Smash, Cuccos are one of the few living things that operate as an item instead of an Assist Trophy or Pokemon. Cuccos start off minding their own business walking about the stage as they occasionally peck at the ground or make clucking sounds. If a Cucco gets attacked and receives 13% damage or more in total the Cucco will scream and summon its allies. At this point Cuccos will fly into the fight and repeatedly bash and attack the player that did the last hit on them. While the Cuccos focus on attacking one fighter, they can damage anyone they come into contact with. Players can also pick up and throw a Cucco at opponents and if they succeed then the Cuccos will start attacking the fighter they were thrown out and will damage anyone, but the player that threw them. Cuccos can also be damaged by stage hazards, Pokemon, Assist Trophies, or even Bosses. If they are hurt by a Pokemon or Assist Trophy then they’ll attack the player that summoned that item. If they are damaged by a hazard or boss then then they will attack randomly against all the fighters. Finally if the Cucco was thrown at a hazard or Boss, then the player that threw the Cucco will be the target of their assault.
Bob-omb Battlefield

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## **Stage Info**

When Mario leaps through a magic painting in Princess Peach's Castle for the first time, it brings him to Bob-omb Battlefield! Here, players meet several flagship characters, including King Bob-omb, Bob-omb Buddies, and Koopa the Quick... all amidst the goings-on of an actual battle between King Bob-ombs' forces and the venerable Buddies! Mario is tasked with climbing the twisty-turny mountain that King Bob-omb perches himself upon to defeat him, ending the war—until the next star, that is!

## **Stage Layout**

It's a diorama-like take on Bob-omb Battlefield! The fight begins at an initial stretch of land that is roughly the size of Battlefield. Towards it far-left is a raised stone platform with a hole at its center, a Bob-omb Buddy eagerly marching in place beside it. Step in, and you'll be taken into their cannon and shot out! Walk right from this cannon and you will be taken up a long, diagonal wooden platform up onto a raised, grounded area that features yet another cannon, though this one will shoot you in the opposite direction. A shot from this cannon is a surefire way to be taken to the floating island in the sky, featuring a sole tree that can be climbed or knocked down before regenerating after a short time. Fall from this area and you'll be taken to floating metal platform a few feet below the island and few feet above the first cannon. It travels in a slight circular pattern and can be easily passed through.

In the background, King Bob-omb's noteworthy mountainside locale can be seen, with a large iron ball traveling down its many tiers. Also viewable from the background is a Chain Chomp guarding a star, several Bob-ombs and Bob-omb Buddies, and water bombs being shot between the opposing parties. Eagle-eyed players might even spot Koopa the Quick deftly avoiding King Bob-omb's balls as he runs up and down the hill

## **Stage Hazards**

### **Cannon**

Leap into one of the Bob-omb Buddies' cannons and take off! Once you're shot out from them, these operate just as other cannons in *Smash* do, despite the initial differences in operation and aesthetic. This means that, although the shot itself won't dish any damage, the fighters become their own projectiles and can cause some decent damage and knockback to anyone that they ram into. Rarely if ever would a cannon run the hazard of shooting someone off stage, though; these are more stage accessories.

## **Soundtrack**

* **Super Mario 64**
	+ Bob-omb Battlefield
	+ Bob-omb Battlefield (Big Band Remix)
	+ Bob-omb Battlefield (Metal Remix)
	+ Cool, Cool Mountain
	+ Main Theme Remix - This song is a quirky electronic medley of the main theme and opening theme from *Super Mario 64*. [SSB4]
	+ Slide
	+ Slide - An orchestral medley of the slide theme from Super Mario 64 and the Underwater theme from Super Mario Bros which focuses on strings as well as the accordion and harp. [SSBM]
	+ Title Theme
* **Mario Kart DS**
	+ Boss Battle
* **Mario Party 9**
	+ Big Bob-omb's Mad!
* **Mario Golf: Super Rush**
	+ Bonny Greens
Bombed

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## **Enemy Info**

Bombeds are small enemies with bombs for heads who are associated with the Subspace Army. Those bombs are their heads are both their greatest strength and their greatest weakness. While Bombeds aren’t shy about taking their bomb head and tossing it at their foe, if the bomb is lit and attacked with a fire attack… then it’s bomb voyage to the Bombed.

## **Fight Pattern**

Bombeds happily skip to and fro around their spawn point and wait for a fighter to get near. When a fighter has been spotted Bombed will light the fuse on top of its head and get ready to use it as a projectile. During the time that the fuse is lit, if the Bombed’s head is hit with a fire or explosive attack the bomb on its head will blow up and instantly defeat the Bombed.

## **Attacks**

### **Bomb Toss**

A few brief moments after Bombed has lit the fuse on its head, it will pluck its bomb head off of his body and toss it right at the fighter! Just running away might not be enough to avoid the attack since the bomb will explode on contact so be sure to either get far enough away or dodge at the right time.
Dallas

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## **Spirit Info**

Dallas got his start as a young man working for the Chicago mob and over the years he climbed the ranks from bouncer to hitman. Years later he attempted to put two rival mobs against each other, and while it worked the mob leaders placed a hit on Dallas in return. While Dallas survived, he decided that to move forward he was going to need to put together a criminal crew of his own with Hoxton, Wolf, and Chains with Dallas as their leader and mastermind.

## **Spirit Battle**

Dallas will be represented in this spirit battle by Revolver Ocelot and be backed up by three Solid Snakes that represent his original crew of Hoxton, Wolf, and Chains. Revolver Ocelot and the player will both start out with 120 HP while the three Snakes will all have 80. Each time one of the Snakes gets KO’d, Revolver Ocelot will gain a stack of damage resistance and take less damage from all further attacks. Thankfully, the player only needs to KO Revolver Ocelot to win this Spirit Battle.
Baby Metroid

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## **Assist Trophy Info**

When Samus was sent to SR388 by the Galactic Federation on a mission to exterminate the entirety of the Metroid species so they could no longer be used as a weapon against them, Samus had no problems doing so until she came across the last Metroid egg. Samus’ hesitation to fire on the Baby Metroid when it hatched from its egg led to it imprinting upon Samus as its mother. The Baby Metroid traveled with Samus for a time and was cared for by her up until the moment when it gave its life for her in the battle against Mother Brain and saved Samus’ life.

## **Mode of Assistance**

The Baby Metroid Assist Trophy works the same way as the previous Metroid Assist Trophies did in Brawl and Smash 4. The only change here is that the Metroid has been reskinned to specifically be the Baby Metroid. The Baby Metroid will help out its friend who summoned it by floating around and latching onto an enemy’s head. The Baby Metroid will drain their life essence from them as damage is consistently dealt to them until they are able to shake the Baby Metroid off or its had its fill.
Calyrex

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Legendary Pokemon who was once revered as a king in Ancient Galar. Calyrex was known to be merciful and would provide both blessings and healing to its people. With its great powers it could even bring life to plants and even heal hearts. In modern Galar however Calyrex has lost a great deal of its power as the people no longer believe in its existence. Even Calyrex itself cannot recall which Pokemon was once its great steed between Glastrier and Spectrier.

## **Attack Description**

When Calyrex pops out of a Pokemon it won’t be alone as it will be riding atop either Glastrier or Spectrier chosen at random. In this form Calyrex will be in either its Ice Rider or Shadow Ride form respectively as it prepares its signature move in that form.

When Ice Rider Calyrex is on the field it will create a large lance of ice in its hand before throwing it at one of your opponents at great speed. This move is fast and deadly with great KO potential as it deals a heavy amount of damage and knockback to anyone that gets hit by it. The closer you are to Calyrex when you are hit by its spear, the greater the damage you will receive.

When Shadow Rider Calyrex is on the field it will create a large pool of dark energy below it as small ghostly wisps begin to appear from the pool. Suddenly a large dome of ghost-like energy will surround Calyrex and trap any opponents that were in its aoe as they take constant damage from the barrage of spirits that are running wild in the dome. Each ghost deals a small amount of damage, but when the attack ends the dome will drop and any opponents who were caught inside (or fell inside during the attack) will be launched out with force. Unlike most aoe moves, players can avoid this one by simply being under Calyrex since this attack only creates a dome of energy around him as opposed to a sphere.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Boss Submission Form

Use this page as an example when creating a Boss Submission for Smashtopia.

 Franchise
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## **Boss Info**

Insert some brief information about this Boss.

## **Boss Fight Details**

Detail out the specifics of how this boss fight works. Is it on a shifting platform? Do they constantly teleport? Do they remain stationary the entire time? Do they fight and move around as if they had the AI of an opponent in a regular Smash match?

## **Attacks**

### **Attack Name**

List out each of the attacks that this boss uses and how they work here.

## **Soundtrack**

What music track plays during this boss fight? If this is a regular Stage Boss like Yellow Devil in Super Smash Bros. 4, just say Stage Default.

## **Other Notes**

Any other notes that you would like to mention about this Boss that doesn't already have an established spot in the submission form. Optional field.
Captain Toad

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## **Spirit Info**

Captain of the Toad Brigade and treasure seeker extraordinaire! Captain Toad is always ready for adventure whether it be with his fellow members of the Toad Brigade, Captain Toadette, Mario, or even on his own solo adventure!

## **Spirit Battle**

For this match Captain Toad cannot make use of his Up Special or any jumps! His backpack is just too heavy it seems. To compensate for this, Captain Toad's weight is doubled which makes it much harder to send him launched off the stage.

If Captain Toad attempts to use his Up Special, he'll instead pluck out a random item from the ground much like how Peach can pluck Vegetables from the ground. These items can vary from the different items in Smash Bros. such as the Rocket Belt, Super Scope, or Bumper.
Autolance

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## **Enemy Info**

Autolances are some of the more powerful members of the Subspace Army and are kinda like miniature tanks. Autolances move on treads and carry a large lance that they use to attack. Autolances have also been used as emergency vehicles for the Subspace Army.

## **Fight Pattern**

Autolances will move back and forth on their platform until they spot an enemy, then they will charge right for them with their lance. They have strong frontal defenses from their armor making it recommended to try and attack them from behind. If they take enough damage then their helmet will break apart and reveal a lightbulb beneath it. This lightbulb is the Autolance’s weak spot as it takes 1.5x normal attack damage.

## **Attacks**

### **Lance Toss**

The Autolance will launch its giant lance forwards in a line towards the player for heavy damage. This lance cannot be reflected by any means and it deals heavy damage to shields.

### **Thrust Combo**

The Autolance will perform a short-range thrust attack and follow it up with a swiping attack that swings up. The first hit is meant to inflict a weak amount of knockback so that the second attack will hit and launch fighters up into the air.

### **Lunge**

The Autolance will suddenly lunge forwards with a surprising amount of speed to hit opponents with its lance and knock them away with a powerful amount of horizontal knockback.
Daruk

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## **Assist Trophy Info**

Goron Warrior and one of the four champions of Hyrule. He was chosen to pilot the Divine Beast Vah Rudania in the fight against Ganon. However during the Great Calamity he and the other Champions fell in battle to the blight that Ganon sent against them. His spirit was linked to Vah Rudania for the next 100 years until Link was awakened and managed to free him by defeating the Fireblight Ganon.

## **Mode of Assistance**

With Daruk ready to roll he’ll grant Daruk’s Protection to whoever opened the Assist Trophy. So long as Daruk is on the stage, the durability of your shielding technique will be doubled. Additionally, your shield now serves a similar function to a counter attack. If you hit the shield button just as you’re being hit with a melee attack, your shield will slam back against the opponent hurting them and stunning them for you to lead further attacks against them.
Elder Residence

* Enbesa

*Your residents live here. Residents provide income and workforce.*

**Elder Residence** is one of the Residences available in Enbesa, which requires  Land of Lions DLC. It cannot be placed directly, it is acquired by upgrading a  Shepherd Residence which has all its basic needs fulfilled - the upgrade costs 2 tons of  Wanza Timber. As long as it is connected to the  Trading Post it can provide housing for the  Elders. Fulfilling needs of residences can increase the elder population and their workforce, happiness, and income they generate.

## Needs

*For more information, see: Needs*

The consumption, supply and income values correspond to a residence with maximum capacity of 20 residents (disregarding residents from lifestyle needs).

## Items

Some items when equipped in town halls can have an impact on elder residences.
Absol

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

The Disaster Pokemon, many years ago superstitions arose about Absol claiming that wherever it appeared, disaster would soon happen. This led people to fear and hate Absol to the point of violently driving them out from their homes. The truth of the matter is that Absols have the power to sense natural the coming of natural disasters, but the people misinterpreted Absol’s arrival with misfortune leading Absol to flee to the mountains and hide.

## **Attack Description**

When Absol appears a glimmering circle appears behind Absol covering an area just a bit smaller than a Smart Bomb. At this point Absol will begin to utter a sorrowful sounding tune warning the fighters of a coming disaster. This song will last for 3 seconds before Absol disappears. If any opponent enters the circled area around Absol, they will be afflicted by Perish Song’s effect and a small number appears above their head. This number starts at 5 and goes down by 1 each second until it reaches 0. When the number reaches 0 the fighter will receive a high amount of damage, but no knockback. After this damage, if a fighter has reached 100% damage then they will be instantly KO’d.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Alakazam

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A psychic master, Alakazam is the final evolution in the Abra line. It is never seen without its two trademark spoons—five if it's Mega Alakamzam—which act as amplifiers for its psychic abilities. Of course, its long mustache may precede its spoons as a foreteller of its wisdom.

## **Attack Description**

Alakazam teleports to the center of the stage and begins to glow a soft, purple aura. As it lifts its spoons into the air, so are all of its summoner's opponents lifted from their place, lightly into the air. Suddenly, Alakazam slams its spoons downwards, and so do go its foes, too! The slam dishes out some solid damage, as you'd imagine, but it might actually be particularly damaging if it doesn't connect with a platform and instead sends an opponent flying towards the bottom blast zone! Even if a fighter is in mid-air, it can still be caught by Alakazam's attack. The only way to evade it is with a well-timed mid-air dodge. Alakazam will perform this move up to three times before it disappears.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Bubbly Clouds

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## **Stage Info**

A regal area found high above the skies of Dream Land, Bubbly Clouds is filled with clouds as one might expect. Primarily filled with airborne enemies, Kirby can see the galaxy that Dream Land takes place in at certain points in the stage. Kracko and his smaller form Kracko Jr. are fought there as bosses and somehow Kirby can even get to the Moon from here.

## **Stage Layout**

All platforms in this stage are made entirely of clouds however the main platform cannot be passed through. The gimmick to this stage is that sometimes any platforms besides the main one can disappear, move around, or even have new platforms reappear at different points in the stage. As they are clouds this is only natural that they would move around and even change in size.

## **Stage Hazards**

### **Kracko:**

Every once in a while, Kracko Jr. will be seen flying around in the background of the stage. A few seconds later he will fly onto the stage itself and pull a bunch of cloudy fluff towards him transforming him into Kracko proper. The details of this Kracko boss fight can be found by clicking the link in the names of this hazard.

## **Soundtrack**

* **Kirby Series**
	+ Staff Credits - Pop-based remix of the Staff Credits themes from Kirby's Dream Land and Kirby Super Star. [SSBU]
* **Kirby's Dream Land**
	+ Bubbly Clouds - Kirby's Dream Land
	+ Title Theme / Boss Battle - Remix of Title Theme & Boss Battle
* **Kirby Super Star**
	+ Float Islands
	+ Grape Garden
	+ Together with the Spring Breeze
* **Kirby's Epic Yarn**
	+ Vs. Kracko
Celesteela

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A massive Pokemon, when Celesteela first emerged from an Ultra Wormhole in the Alola region it was given the designation UB-04 Blaster by the UB Task Force and International Police. Research from the Aether Foundation has determined that Celesteela has the distinct feature of storing a flammable gas inside itself which it can fire out from the base of its body as well as its two arms. The thrust that Celesteela is able to generate is powerful enough to destroy an entire bamboo forest.

## **Attack Description**

When their Poke Ball opens up, Celsteela will appear in the background of the stage as opposed to appearing on the stage. A slow-moving reticle not unlike the reticle from the Halberd stage will appear as Celesteela looks for a spot to attack. Celesteela will attempt to lock onto an opponent if possible, however if no opponent is locked onto within 5 seconds then the reticle will stop where it was at that point and lock in the attack at that spot. Celesteela will then raise one of its massive arms and slam it down onto the stage from above, dealing heavy damage to anyone in the arms path. Celesteela will perform this attack a total of three times before it leaves the battle.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Angels & Demons

Player Character
 Allies
 Opponents
 Time Limit
 Stage

## **Description**

Team up with Pit to defend Skyworld from the demonic foes trying to attack it! Pit and Bayonetta start out with 2 Stocks while your opponents each start out with 1 Stock.. Only two adversaries spawn in at the start of the Event Match with another replacing them upon their defeat. The order the adversaries spawn in is randomized each time this Event Match is played. After you've defeated all four "demons" Bayonetta will turn against Pit and now you must KO him in order to win the match!

## **Objective**

Defeat Ganondorf, Mewtwo, Black Shadow, and Bowser with Pit's help!

Defeat Pit!
Byte & Barq

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

This robotic duo is one of the proud and famed fighters in the ARMS League. They spend most of their time patrolling Buster Beach together and use their gifts to not only participate in ARMS League matches, but to take down criminals as well.

## **Spirit Battle**

With Phoenix Wright representing Byte and Poochy representing Barq you have two foes you must face in this battle. Both Byte & Barq will be metal for the duration of the match, but the good news is you only have to defeat Byte.
5-Volt

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

5-Volt's brief cameo in *WarioWare: Twisted!* made enough of a mark to make a whole mini-game out of it in *Game & Wario*. She's best known as 9-Volt's stern mother; she gets scary when her son is playing video games when he's supposed to be in bed! In *WarioWare: Get It Together!*, 5-Volt becomes playable for the first time. Using her powers of demonic astral projection, her raging spirit can carry her body from one place to another.

## **Mode of Assistance**

...You heard that right. 5-Volt functions just as she does in *Get It Together!* She is constantly nodding off while standing, and a cursor follows her floating spirit around, indicating where she will appear in a burst of fury next. Her split second of consciousness shows her in a fit of fiery rage, surrounded by a small flurry of flames that could knock opponents back a fair bit - and possibly break shields! Watch out for her, and take her unconscious form out while you can.
Cryogonal

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Cryogonal is an Ice-type Pokemon mostly found in the Unova region’s Twist Mountain and is not currently known to evolve from or into any other Pokemon. Cryogonals look like giant snowflakes with a sort of electronic-looking face. While most of their attacks are Ice-related such as Freeze-Dry and Aurora Beam, they are capable of learning a few attacks of other types as well like Solar Beam and Ancient Power. Notably, a Cryogonal appears as Brycen’s signature Pokemon.

## **Fight Pattern**

Cryogonals will stay hovering in the air the whole time and can only be made to drift through the air by attacks instead of launched away. Cryogonal will try its best to keep a healthy distance away from any fighters and will move around in an arc to get away from them.

## **Attacks**

### **Ice Beam**

When Cryogonal is ready, a mist of ice will surround its body before it fires off a long beam of ice straight towards a fighter. This Ice Beam is fairly weak when it comes to damage and deals only about 5% however it has a very high chance of freezing anyone it hits. Cryogonals can fire their Ice Beams in either a fixed direction or with the ability to track the fighter and rotate up to 180 degrees around Cryogonal. The latter version has a longer telegraph by Cryogonal to warn the fighter of what to expect. Either way, Cryogonal won’t be able to fire another Ice beam until 2.5 seconds have passed.
Aigis

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Aigis is an android designed to obey orders and was developed by the Kirijo Group. She was created to be an Anti-Shadow weapon and was given a humanoid design to make it easier for her to process thoughts and experience life as a human. This is what allows her to manifest her Persona, Palladion, which she uses along with her built-in guns to fight against Shadows. She joined S.E.E.S., a group of students led by Mitsuru Kirijo and Makoto Yuki who fought Shadows, where she became a valued member of the team and helped to investigate Tartarus and the Dark Hour.

## **Mode of Assistance**

Aigis is an active Assist Trophy as she runs and jumps around the stage attacking your enemies. She has four different attacks that she can use. She can fire off a shotgun blast from her hands which does a fair amount of damage on top of knocking opponents far away. Aigis can also pull out a large gatling gun which fires long-range ammunition at rapid speeds. Knockback from the gatling gun is minimal, but getting caught in the attack is quite damaging. Aigis can make a mounted cannon appear on her back which fires out an explosive traveling at an arc in front of her. Aigis’ last and most devastating attack sees her with several rocket launchers behind her which fire off 8 rockets that fly through the stage. These rockets have limited homing capabilities, but mostly fly forwards as they rock about though the air. You can survive getting hit by just one or two rockets, but anymore than that and you’re going to be in for a bad time.
Chandelure (Poke Ball)

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A spooky Pokemon taking the form of a chandelier after it’s prior evolutions looked like candles and lamps. Chandelures are known for using their flames to lure victims towards them hypnotizing them as the flames wave around before Chandelure absorbs their spirit and burns it away leaving just an empty husk for a body behind.

## **Attack Description**

When Chandelure appears it will begin to sway back and forth as if it were a real chandelier chained up to the ceiling. With each sway Chandelure swings faster and further away from its initial starting point until it’s quickly traveling a wide arc through the air. Spectral energy trails behind Chandelure and it’s swings a short distance with both this energy and Chandelure itself damaging players on contact. Being hit by Chandelure itself will cause more damage than the spectral energy from Hex.
Banana Juice

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Purchasable from Cranky Kong and Funky Kong, the Banana Juice is quite the interesting item. In DKCR, it will grant Donkey Kong ten additional hearts, but be warned as they are temporary. Once one of these hearts has been used up, it's gone forever or at least until you drink another Banana Juice. In the 3D remake, if you play New Mode then Banana Juice will protect the Kongs from the next 5 hits of damage that they take. In Tropical Freeze the item was retooled again and now allows for the Kongs to be temporarily immune to damage for a short period of time.

## **Item Usage**

In Smash, drinking the Banana Juice will turn you into a “Gold Fighter” similar to the gimmick of the Golden Plains stage. For the next 12 seconds you will gain Super Armor status making you immune to knockback as well as increasing the overall strength of your attacks until the effects end.
Delphox

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Delphox is the fully evolved form of Fennekin, the fire Starter of the Kalos region. While Chesnaught and Greninja take cues from the RPG themes of a warrior and rogue respectively, Delphix takes its own cues from Mage classes. Delphox carries with it a branch which has a flame at the end of its tip which it uses in conjunction with its psychic abilities to both see into the future and create massive fiery vortexes that incinerate anything they touch.

## **Attack Description**

With a cry of its own name, Delphix will twirl its wand and create a ball of flame in front of it. Delphox will continue to wave its wand a bit as the flame slowly gets bigger before suddenly swinging its wand forward and sending the ball of flame forwards. This fireball won’t just fly forwards in a straight line however, Delphox can manipulate the path of the fire by continuing to wave its wand with the intent to hit whoever are the closest opposing fighters to the fireball. Additionally, shortly after the fireball gets moving, a trail of flame will sprout from behind the fireball. Opponents who touch the flame trail will take less damage and minimal knockback compared to what they’ll take if they are hit by the actual fireball. If Delphox is able to hit a fighter dead-on with the fireball and still has enough time remaining, it will create a new fireball and send it off in another direction. Otherwise, Delphox will leave the stage just a little bit early.
Corviknight

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Corviknight is a stately avian Pokemon first seen in Galar. It is the final evolution in the Rookidee line and one of Gen VIII's rising stars, admired for the lustre of its steely feathers. In Gigantamax form, Corviknight's look is only slightly altered compared to some of its more out-there contemporaries, with elegant red streaks across its wings and extra plates of "armor" scattered about its body.

## **Attack Description**

Since Gigantamax Corviknight is the only known Pokemon capable of using G-Max Wind Rage, it might as well use it in Smash! Upon its arrival on the field, Corviknight will Gigantamax and reappear in the background of the stage, a humongous force much like Baby Bowser might over look over Yoshi's Island. Suddenly, Gigantamax Corviknight spreads its wings outwards, glowing a deep read as it unleashes a massive, bellowing wind storm with a single cry. Akin to Lugia's Aeroblast, G-Max Wind Rage will tear across the stage in a circular pattern, although it will have a much more concentrated, faster-moving force behind it. The projectile is also roughly 1.5x the size of Lugia's. Any status effects will be negated once G-Max Wind Rage is initiated, even if a fighter isn't directly hit by it. This includes self-induced effects, like Shulk's Monado Arts.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Cloud N. Candy

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Assist Trophy Info**

If you knock her down, she's a full meal! Cloud N. Candy is a sweet and tasty cloud of cotton candy that, for some reason or another, antagonizes the Yoshis on their quest to save Baby Mario from Baby Bowser's clutches.

## **Mode of Assistance**

Cloud N. Candy appears fairly large at first, standing about as tall as two Bowsers before people begin taking her down a few sizes. She will sluggishly leap from one space to another, damaging opponents with greater effect in this larger form while also being more difficult to avoid. The more she is hit, the smaller she will become, breaking off pieces of her body for people to eat along the way, producing the same effects that consuming Food would if you eat her. As she becomes smaller, she becomes lither, prancing and leaping across the stage with more effect, but dishing out less damage as a result of this lighter form. Eventually, Cloud N. Candy can be totally dispersed of, becoming about the size of a Mite that can be squashed with any attack. If you're playing as a character like Kirby, you can more easily dispatch of Cloud N. Candy than most just by holding the special attack button near her! And if you're playing as Yoshi, cool beans; you can replicate the boss battle from *Yoshi's Story* nearly 1:1! While Cloud N. Candy won't damage the one who summoned her, she can still move them to and fro by bouncing into them. She's something of a hazard to everyone, one way or another. More pieces will of candy will break off of her in her larger form, then gradually be brought down to one or two drops per every devolution after achieving a certain small stature.