Fabled Armory (Inkmancer Subclass)

“
 That damn cat….that godforsaken cat barely so much as flinched…every single one of my buddies and even the boss got shredded by INK…I’m telling ya it’s the truth!

”

## Fabled Armory Overview

The Fabled Armory is an Inkmancer who specializes in war. By utilizing their knowledge of weaponry and engineering, they can materialize every component of weapons they understand and create functioning armaments using their ink. Though these weapons are short-lived, they are nonetheless deadly in battle. These warriors manifest weaponry that can be thrown, fired, or wielded in combat.

## 3rd Level: Trompe-l’oeil

Starting at 3rd level, your ability to copy the natural world around you into Inky Optical Illusions has allowed you to gain an edge on both the battlefield and in your daily life.

As a Bonus Action, you may manifest any weapon you've had at least once in your possession as an Inky Floating Weapon that hovers around you at all times. This Ink Weapon possesses all the properties of the original weapon, and you are always considered proficient with the Ink Weapon. You use your Charisma modifier for its Attack and Damage Rolls.

You can only have one Ink Weapon active at a time, and attempting to manifest another will cause the previous Ink Weapon to melt away. As a follow-up Action with a manifested Ink Weapon, you may make a Melee Weapon Attack or Ranged Weapon Attack with the Ink Weapon up to 90ft in a straight line towards a target. Making a Ranged Weapon Attack with an Ink Weapon causes it to disappear, forcing you to manifest it once more should you desire. Additionally, when making a Melee Attack with a manifested Ink Weapon, you may choose to utilize it for the total of any Attacks you possess as per Class Features, in place of your Steel Brush.

You can also use this ability to manifest an Ink Copy of any Tool or Artisan’s Tool of which you are proficient and may utilize it as normal. If not actively utilized, any Ink Object created through this ability melts away after 1 minute. Any modification applied to ink blasts also applies to Trompe-l’oeil.

Any usage of this ability expends 1 Ink Charge.

## 3rd Level: Ink Wash

Starting at 3rd level, your control over the mystical art of Inkmancy has allowed you to share the avant-garde, eldritch strength that you possess with others. As a Bonus Action, you may choose a number of armed creatures equal to your Proficiency modifier and enrapture one of their currently equipped Weapons with your Ink. Weapons coated with your Ink gain a +1 Positive Modifier to their Attack and Damage Rolls; the Ink remains upon the weapons for up to 1 Minute, after which it melts away. Once you utilize this ability, you cannot use it again until you take a short or long rest. Utilizing this ability expends 1 Ink Charge.

## 7th Level: Floating Ink Armory

Starting at 7th level, the Ink Weapons that you manifest to float around have become vastly more versatile through the whims of your Ink-stained fingers. You can now manifest up to two Ink Weapons, rather than one. Additionally, you may utilize a Bonus Action to make a Melee Weapon Attack or Ranged Weapon Attack with any Single Ink Weapon you have manifested.

Lastly, you may use one of your manifested floating Ink Weapons to fly with a 30ft Flying Speed, however, after two rounds, the Ink Weapon will melt under the pressure of your own weight.

## 10th Level: Unleash the Forge

Starting at 10th level, from the Black Flames of your Inky Forge, you’ve learned to wreak havoc and unleash its Stygian-Steel wrath upon those that defy you. As an Action, you can unleash a wide and varied armory of Ink Weapons as a 10ft Wide, 60ft Long Ray; all creatures within the affected area must make a Dexterity Saving Throw or take 4d12 Magical Bludgeoning, Slashing, and Piercing damage, otherwise they take Half Damage. Once you utilize this ability, you cannot use it again until you take a long rest. Utilizing this ability expends 3 Ink Charges.

## 15th Level: Ink-Soaked Steel

Starting at 15th level, your ability to enhance your comrade’s weaponry with your Inkmancy has allowed you to further enhance their murderous potential. Whenever you utilize your Ink Wash Feature, all Weapons you choose to coat in Ink gain a +2 Flat Positive Modifer to their Attack and Damage Rolls, as opposed to +1.

## 18th Level: Masterwork Ink Arsenal

Starting at 18th level, your apex mastery of Inkmancy has allowed you to fully manifest the power of your Stygian-Steel Forge. You can now manifest up to four Ink Weapons, rather than two, and create two Ink Weapons as part of your Trompe-L’oeil Feature, rather than one. Additionally, whenever you make a Melee Weapon Attack or Ranged Weapon Attack with an Ink Weapon as part of your Bonus Action, you may make a second attack with any other Ink Weapon you have manifested as part of the same Bonus Action. Doing so expends 5 Ink Charges.