recursal/Fanatic-Fandom huggingface dataset:
Weapons

Every kind of weapon has mana inside them, even a simple rock can contain mana. Mana has the power to strengthening or enchanting anything it comes across. If a player gets an enchanting scroll, they can enchant one piece of equipment or a weapon. A player can use two techniques using the mana from a weapon:

## Amplification

The first is Amplification where a player use the mana from a weapon strengthening they own mana.

## Strike

The second is Strike where a player use they're own mana by first using the Amplification technique to power up the weapon, it can amplifier the speed and the acceleration of the weapon. It use the innate mana from a weapon to increase the power. Amplification is a extension of Strike and thats why can increase the power output.

## Usage

Some players don't use weapons so they circulate the mana from they're boddies into their hands and feet to attack.

A player can overload the weapon with their mana and after they throw it, an explosion is produced. This technique is used by archers and spear users. This technique is a little bit dangerous because when the weapon is released from the player's hand, the longer it takes to hit the enemy, the smaller the explosion will be.
Jung Si-woo/Power - Abilities

in later part of the story , he will grow a tail not wings

* Abilities
* Active Skills
* Passive Skills

 File:Stone Skin.jpg

 * Image
* Information

A technique that deals several mental and physical damage to the user's enemies, it can cause immediate death if there is a several level gap. The skill becomes more controllable as it grows.

Heavy Weapon Battle: This skill assists in all combat where heavy weapons are used.
BA

The **BA** (stands for Bounce Ability) of an object when you bounce it, is, how well it bounces. You may think the less dense an object is, the better it bounces, but that is not always true. if the object is rounder, or more stretchy, it will bounce higher.

If an object has 0 BA, it will not bounce at all, no matter how much force you put. If an object has 1000 BA, it will bounce up to the same height you dropped it at if there is no force.

basketballs have around 630-640 BA, while the best we have created is 937 BA.
Jung Si-woo

## Inventory

### Weapons

* Black Wolf's Paw (Formely) -> Black Wolf's Front Foot -> Black Wolf's Front Foot (Fire Element)
* THUNDER GOD'S RIFLE (Sealed)

### Equipment

* Worm's Fangs (Unsealed) -> Poison Fangs of the Underground Insect
* Worm's Shell
* Indomitable Will

### Iteams

* Key of the Ant Hill Resting Area
* Return Stone
* Fire-Element Enchanting Skill Scroll (used)
* Big Slime Essence Fragment (used)

## Background

From the day he was born, Si-woo was outrageously strong even though he wasn't trained.

As a kid he had some trouble controlling his power. His parents were fed up of his clumsiness so they registered him in a Taekwondo classes so he would be able to control his powers but he was kicked out of school after a year. (The school name is Dojang).

Because of his super strength, he dreamed to become a Player himself since childhood.

He was bullied and isolated because of his innate strength.
Chapter 1

This is the 1st chapter of Solo Login.

## Summary

One day his mother sent him to do some errands for her. On his way to the store, he gets the news that the latest Sky Castle was established and starts to remember the start of the Sky Castles. He sees two students how throws an empty dose of soda on the ground, he picks up the dose and he hit it away to the sky. After a couple of seconds, a Player starts to fall to the ground. After he sees her, he rush through a restaurant going straight to the top on the building where he jumps off the building to catch the girl.

## Characters

### Main:

* Jung Si-woo (Debut)
* Soo Ah-rin (Debut)
Venn's overlap

Let's say you're plotting two circles on a graph.

Now you move them so that the center of one circle is (0.5,0) and the center of the other circle is (-0.5,0).

The highlighted part above is what I like to call a Venn's overlap.

The Venn's overlap is named after the Venn diagram, which itself is named after John Venn. The area of a Venn's overlap changes depending on the radius of both circles. In the graphs above, the circles have a radius of 1 unit, so the Venn's overlap has a height of

3

{\displaystyle \sqrt{3}}

 units and a width of 1 unit, meaning it has an area of

3

{\displaystyle \sqrt{3}}

 square units.

All Venn's overlaps have the exact same shape. The formula for creating a Venn's overlap is

(
x

n
2

)

y
2

=

n
2

{\displaystyle (x+\frac{n}{2})+y^2=n^2}

 for one circle, and

(
x
−

n
2

)

y
2

=

n
2

{\displaystyle (x-\frac{n}{2})+y^2=n^2}

 for the other. If the circles have a radius of 2, the Venn's overlap would have an area of

4

3

{\displaystyle 4\sqrt 3}

 square units. Radius of 3,

9

3

{\displaystyle 9\sqrt3}

 square units; radius of 4,

16

3

{\displaystyle 16\sqrt3}

 square units; radius of 5,

25

3

{\displaystyle 25\sqrt3}

 square units; and so on.
Adult Batilisk

**“**This one is uglier!**”**
–Wilson

**“**Oh, you're creepy.**”**
–Willow

**“**Is bigger flappy bad guy!**”**
–Wolfgang

**“**It has managed to scape death for longer than its peers**”**
–Wendy

**“**BIGGER FLYING RAT**”**
–WX-78

**“**This one has managed to reach adulthood.**”**
–Wickerbottom

**“**You're a bit batty, eh?**”**
–Woodie

**“**I remember you... different.**”**
–Maxwell

**“**The bigger they are, the harder they fall!**”**
–Wigfrid

**“**Nice monster!**”**
–Webber

**“**It might be older, but it looks as angry as the others!**”**
–Winona

**“**I assure you, I taste horrible!**”**
–Warly

**“**Huh, you lived longer than expected.**”**
–Wortox

**“**Flying claws**”**
–Wormwood

**“**Grrr, bigger bat!**”**
–Wurt

**“**You don't look like a vampire at all!**”**
–Walter

The **Adult Batilisk** is essentially a bigger Batilisks. They come to the surface through unplugged Sinkholes at Dusk or spawn from Bat Caves. They have 130 health and can be kited in the same way as Batilisks.

When killed, they have a chance to drop a Batilisk Wing, and a Monster Morsel. They also have a rare chance of dropping Pig Skin.

Like other nocturnal creatures, above-ground Adult Batilisks will sleep if they can't reach their home (the sinkhole which spawned them) by morning. They deal very little damage to Walls, but they can fly over them, so walls are useless as barriers (unless they are first distracted by something else). Despite being able to fly, they cannot cross chasms.

A Batilisk that is not attacking anything will eat Meat left on the ground. If it comes across a stack, it will chew through the whole stack before moving on, ignoring other mobs or the player until then.

## Trivia

* They were introduced during the Fear The Dark update.
* Adult Batilisks are a modified version of Hamlet's Vampire Bats.

## Gallery

Vampire Bat Sleeping.pngA sleeping Vampire Bat.Vampire Bat Dead.pngA dead Vampire Bat.
Brax Thozk - "The Butcher"

### Overview

Brax Thozk is an extremely successful Grazil hunter and a champion Gator wrestler. Brax lives for the hunt and his greatest ambition the challenge of an perfect hunt. Brax is able to use his mastery of stealth and gator wrestling to vanquish any beast or foe he comes across.

### Backstory

Brax came into a life of ruthlessness and struggle. He was born in Murkwood Marsh and followed the path of every male Grazil. He would become a hunter. He pulled ahead the rest of his peers at a young age. By the time he reached eleven he was already going out with the adults on hunting trips. When he was fourteen he would win the gator wrestling championship for the first time. A title he would not lose the rest of his time at Murkwood Marsh. Brax thrived on competition. However eventually he was no longer able to find it in the marsh. The hunts became too easy and the other gator wrestlers became too weak. At the age of twenty he decided to leave the marsh to become a professional hunter. He would hunt only the most dangerous and rare beasts. He would eventually earn the nickname the butcher for the way he cut up every beast he faced. However even professional hunting became too tame for him. He would later become a bounty hunter who only hunted dangerous individuals. His goal in life is to find the perfect hunt. Even he doesn't know what this is yet, but he will know once he finds it. Brax travels the lands in hunting beasts and claiming bounties.

### Personality

Although Brax would never turn down a paycheck Brax hunts exclusively for the thrill of the hunt. He is known for being ruthless but he has a very strict code of honor that he will never break. He will never hunt something or someone that was defenseless or easily killable. That is why he turns down any contracts where the hunt is easy regardless of the money involved. Brax also does not believe in torture and would rather kill as quickly and efficiently as possible.

### Capabilities

Brax is a master of the hunt. He is able to camouflage himself in any environment. He is also a master trapper and tracker. His weapons of choice are serrated machetes although during combat he also relies heavily on his snout and wrestling experience. If possible he likes to take out his target in one blow from a stealth attack.
Key of the Ant Hill Resting Area

This key allows an Underground Player to use an Ant Hill as a resting area.Simply insert it into the ground, and an entrace will appear.

When the player is holding this key, the user it becomes under a cloaking effect (is hiding the user and the people around him from others line of sight).

It is impractical in battle but can help the user in other things.

To enter the resting place, the user has to put the key in a place where there is/was an Underground Dungeon and the player will be able to enter the resting place.

* Lv.2
Lv. 1:
* Unlocks the Golden Piggy Bank.
* Unlocks the Door.
* Unlocks the Bed.
* Unlocks the Drawer.

Lv. 2:
* Unlocks the Bathroom

 * Bathtub and Toilet
* Shower
* Cleaning Products

The radar is a small device that searches for nearby dungeons at the cost of consuming gems in the resting area. The cost depends by the monster and rarity of the gem.
The dungeon level of the difficultyto the player is collor coded:
* Green=Easy
* Yellow=Normal
* Red=Hard
Z-TBN 004/Pilot Czasu

rodzaj: przedmiot, elektryczny i/lub elektroniczny,nagina rzeczywistość

Nazwa Oficjalna: pilot czasu

Twórca: Nieznany

Zastosowanie i działanie: Jest wielofunkcyjny i wieloużytkowy. Potrafi zatrzymywać czas, przyspieszać i spowalniać go, kopiować momenty i je odtwarzać na nowo, podawać podstawowe informację o przedmiocie na który wskazuje, przenosić do dziwnej sfery poza czasem z której nie da się wyjść, cofać czas, wprowadzać użytkownika w stan hibernacji, znikać, powiększać i zmniejszać przedmioty i dawać skrzydła użytkownikowi.

Dodatkowe informację: Z-TBN-003 są odporne na ich działanie. Jest przechowywany w placówce badawczej 101, w sejfie oddzielony od zielonych kryształów(które są w innym sejfie) i są stosowane wszelkie możliwe procedury bezpieczeństwa aby nikt bez uprawnień ich nie wyjął. Uprawnienia ma tylko profesor Midloniós, odział od badań nad przedmiotami zagrażającymi rzeczywistości, właściciel TBN ~~i dyrektor placówki~~ [zmieniono] dyrektor nie ma uprawnień po incydencie 12-101-Z-004. Po tym incydencie również została zwiększona ochrona i jeden Z-TBN-003 został umieszczony przed sejfem zawierającym pilot.

Budowa: W miejscu gdzie powinna być bateria jest zielony kryształ, a reszta budowy pilota to dziwne białe kanaliki w czarnym ,,metalu".

Miejsce znalezienia:Z-TBN 002/Niewykrywalna Kopalnia

Autor: pr Mandana
Zaspberry

###

20

###

25

###

-25

###

6 days

**“**I can feel the electricity flowing through it.**”**
–Wilson

**“**I'm not blowing any raspberries.**”**
–Willow

**“**Sparky berry!**”**
–Wolfgang

**“**Perhaps it will bring some light to my life. Probably not.**”**
–Wendy

**“**SYSTEMS READY FOR FULL CHARGE**”**
–WX-78

**“**Nonsense, there's no such thing as a blue Rubus.**”**
–Wickerbottom

**“**Blue raspberry is not a real berry.**”**
–Woodie

**“**I'm not one for wild berries, magical or not.**”**
–Maxwell

**“**Cöuld Thör's pöwer truly be cöntained in a wild fruit?**”**
–Wigfrid

**“**Zappy!**”**
–Webber

**“**May as well taste it.**”**
–Winona

**“**Perhaps a nice raspberry parfait?**”**
–Warly

**“**This will give someone quite a shock!**”**
–Wortox

**“**Zzzzt Food**”**
–Wormwood

**“**Raps-perry?**”**
–Wurt

**“**A whats berry?**”**
–Walter

**“**Electricity... yeah, big deal.**”**
–Wanda

The **Zaspberry** is a fruit food item dropped by the Depths Eel. When eating, it restores 20 health, 25 hunger, but reduces sanity by 25.

It can be eaten to provide light similar to the Glow Berry and a short lived electric damage buff for half a day or cooked in a Crock Pot to make Zaspberry Parfait. It emits enough light to prevent attacks from Charlie.
Locations

Razhai is a very big place and features a lot of different locations. Some locations may be inhabitable for powerful cities while some others are horrible wastelands devoid of life.

Main Articles about Razhai in general---->***Razhai***

### Classifications

Due to Saivoz the land of Razhai is extremely varied and distinct. The inhabitants of the mainland use 4 rough categories to classify areas of Razhai. Each category is determined by two main factors. The first factor is the level of radiation present in the area, the second factor is how well organisms can survive and create sustainable ecosystems.

## **Purelands**:

Purelands are the healthiest areas of Razhai. They contain almost little to no radiation and have mostly healed from the damage of Saivoz. Most of Razhai's current kingdoms and cities are built in purelands due to easier survivability for agriculture and populations.

* Pure Peninsula
	+ The Zone

## **Borderlands:**

Borderlands can have mild to medium amounts of radiation in the environment. Without proper protection from radiation illness is fairly common and organisms in general have a harder time surviving. Most creatures evolved to be resistant to levels of this radiation however, allowing towns and cities to be possible. Natural resistance to radiation allows the growth of cities albeit at a much slower and smaller scale. This is due to a higher difficulty for growing crops and a higher general death rate.

* Silverhook Valley

## **Wastelands:**

Wastelands are extremely dangerous areas and have medium to high amounts of radiation present. Even with natural immunities or specialty equipment, illness is still fairly common. Creatures without some form of resistance to radiation usually die in a matter of days. Harsh conditions for hunting and farming as well as a very high general death rate make the growth of large communities extremely difficult.

* Murkwood Marsh
* Drake Hotel
* Moonskar Island

## **Biological Deadzones:**

Extremely irradiated areas that were hit by a Terror Bomb. These areas can sustain absolutely no living organism of any kind. Even with strong natural immunities to radiation, a creature will still die in a matter of days. With no immunity to radiation at all the survival time is only a few minutes. These areas are completely inhospitable and cannot sustain any life.
Deletision

The **Deletision** is an operation.

## Explained

The icon explains it, but here it will explain it again. It is named after delete, when you get rid of something, and with this operation the number is slowly going to Zero. Its symbol is not on the keyboard, but it looks like this: . and we will use that as its symbol.

## Example

For Example, 23=0.125, and 33=0.037037037037037...….
Autotetration

Autotetration is an operation based on repeated exponentiation, like tetration. However, when you have the number n, you don't just exponentiate it however you want, you exponentiate it n times. It doesn't work for negative or non-whole numbers, as it is impossible to exponentiate something a negative or non-whole amount of times.

Although autotetration appears to be a simple concept, the numbers get mindbogglingly large very quick. The previous number is pretty much zero compared to the next. To demonstrate my point, here are the first 10 natural numbers when autotetrated.

Now let's think about how big 10^10^10^10^10^10^10^10^10^10 is. First, think of how big 10 billion is. Now think of the number 1, but with 10 billion zeroes next to it. Now think of the number 1 again, but with that many zeroes next to it. Now think of the number 1, but with THAT many zeroes next to it. Now do that five more times.
Doingdoing

*This page is about the math. For Element see Fandomium*

The Doingdoing of a ball is how to make it go as high as you want. Here is how to.

Step 1:You need a ball and a hand. You measure the BA of the ball and how dense it is.

Step 2: Dribble the ball, and put your hand at the same speed the ball falls. It will fall and go back up exactly where you put your hand that is called one doingdoing.

Step 3: To make the ball go 2 doingdoings, dribble the ball and move your hand twice the speed it falls, and for half a doingdoing, put your hand at half the speed. and so on.
That's it!
Square Circle

A square circle is a non-perfect circle that can look like a circle.

## Great

For example, look at the image. you will notice that the circles keep getting less pixelated. the biggest one is a level 4. The great of all of them is 2, because you draw a certain amount of pixels at the top, and the amount keeps getting sliced in half. When there is only 1 pixel, it goes the other way. If it had a great of a number non-computably close to 1, it would look like a circle, the closer the great is to 1, the more it looks like a circle, but if it has a great of exactly 1, it would be a straight line.
Apumerghata Constant

The Apumerghata Constant is an irrational number. It's equal to ∞, which is approximately 1.6380312179. It can be represented by the letter Ᏹ (Cherokee letter yi). It was discovered on July 31, 2004 by Cino Hilliard, but there was no official name for it.

## Here are the first 110 digits of the Apumerghata Constant.

1.6380312179124641807284297325815430496341856392851298673899185408830025479956497390424289880882738859807573169
Perspective speed

## About

### Reason for Invention

Hioutthere felt that the smaller an object is, the slower it seems to move, so he created this

## More

### Year Perspective speed was invented

2022

Perspective speed is how fast an object moves compared to its size. It can be used for almost anything that is capable of movement. The formula for perspective speed is 1 second/(body length/speed). It can be represented by the letter Ꮱ (Cherokee letter tlu).
Square Average

The Square Average is the average of 2 numbers, but a little differently. It is normally a little smaller then the actual average. An example I currently have is that the square average of 0 and 10 is sqrt(10), about equal to 0.316772266. Whenever Zero is on the lower end of the average, the square average is always the square root of the higher end. For example, The square average of 0 and 20 is sqrt(20). It is called a square average because it has to do with square roots (sometimes). I only know 1 time where the square average is the same as the actual average is 0 and 4, where the average is sqrt(4), which equals 2, and that is also the actual average of 0 and 4.
BSMMedia's Constant

I have made a constant named for BSMdia. This constant is anywhere between 10 and 15, as that is the amount of edits he makes daily on the Fandomium-\_-Fan-Made Elements Wiki. But now he rarely makes more than 10 edits daily. It seems that he is not very interested in this wiki, as he only edits once every four or five days.
Hioutthere's Number

Hioutthere's Number is a huge irrational number. It can be simplified to to 25.8 duoseptuagintillion, or 2.58 × 10220.

## Here are the first 258 digits of the number:

25,853,516,503,948,186,379,668,061,386,221,664,457,575,688,481,611,788,425,528,234,588,791,637,959,272,410,299,717,568,982,019,792,639,306,990,885,105,099,150,105,598,486,652,077,668,912,956,945,267,994,523,777,951,717,563,832,636,784,439,308,148,786,171,118,152,796,244,163,497,841,080,817,876.549715353360805985186142774847138986

## Formula

The formula for this number is (πe)(eπ)(129!). The number 129 corresponds to the sum of the placements of each of the letters in Hioutthere. H = 8, I = 9, O = 15, U = 21, T = 20, etc.
Averision

*This page is about the operation. For the element see Fandomium.*

Much like Deletision, Averision is an operation.

It is used to find averages. Here is how you do it. There is already a way to do it, but now it is not a multi-step problem.

## Symbol

It's symbol is an O with a line on the top-left and bottom-right, because the top-left line is the big number, the bottom-right line is the small number, and in between is the circle, right in the middle of the two. It looks like this:

## Solving

For example, we are trying to find the average of 188 and 607. first we will line them up like you do in Addition problems. since the last digits of the numbers are 8 and 7, you find the average of 8 and 7, which is 7.5. (then keep finding the averages of the decimal places ahead) (if it is still too difficult to find the average of the 1-digit numbers, just use the add-up then divide by how many you added method). you then find the average of 0 and 8, which is 4. Tip: For the tens place, times the average by 10, the hundreds place, times by 100, thousands place by 1,000 and so on. so 4\*10 is 40. Then find the average of 1 and 6, which is 3.5, times by 100 and you get 350. Now add all those up. 7.5+40+350, is 397.5. The average of 188 and 607 is 397.5. Now let's see if this works with the add-then-divide method. 188+607 is 795, and 795/2 is 397.5! I have tried it with a few others, and it works. I invented this 2 years ago.

## Note

I know this is kind of like "reinventing the wheel" but I guess this is just another way to do it.
Clasmavallow

A clasmavallow is a unit of time. The "clasma-" part of the word comes from the Greek word "κλάσμα (klásma)", meaning "fraction". It can be represented by the symbol CLᏪ.

1 CLᏪ is equal to 1 Ꮺ (5 minutes 48.1928923427 seconds). However, unlike a vallow, as the value increases, the numerator stays the same (1), whereas the denominator increases by 1 each time. Therefore, 2 CLᏪ would equal 1.5 Ꮺ (8 minutes 42.2893385141 seconds), 3 CLᏪ would equal 1.8333333333 Ꮺ (10 minutes 38.3536359616 seconds), 4 CLᏪ would equal 2.0833333333 Ꮺ (12 minutes 5.4018590473 seconds), and so on.
Apumerghata (NEW)

Apumerghata is an operation. It comes from the Gujarati words "અપૂર્ણાંક (apūrṇāṅka)", "ઉમેરો (umērō)", and "ઘાત (ghāta)", meaning "fraction", "add", and "exponent", respectively.

## Formula

The formula for apumerghata is n =

1
1

1

1
2

2

1
3

3

.
.
.

1
n

n

{\displaystyle {\frac{1}{1}^\sqrt{1}+\frac{1}{2}^\sqrt{2}+\frac{1}{3}^\sqrt{3}+...+\frac{1}{n}^\sqrt{n}}}

.

For numbers with a decimal point, the formula is n =

1
1

1

1
2

2

1
3

3

.
.
.
−
(

1
n

n

−

1

(
n
⌈

n

)
÷
2

(
n
⌈

n

)
÷
2

−

1

⌈

n

1

⌈

n

)

{\displaystyle \frac{1}{1}^\sqrt{1}+\frac{1}{2}^\sqrt{2}+\frac{1}{3}^\sqrt{3}+...-(\frac{1}{n}^\sqrt{n}-\frac{1}{(n+\lceil{n})\div2}^\sqrt{(n+\lceil{n})\div2}-\frac{1}{\lceil{n}}^\sqrt{\frac{1}{\lceil{n}}})}

.

Using this formula, π would be equal to approximately 1.5456410313, and e would be equal to approximately 1.5013201067.

With this new formula, you can now use apumerghata for any number, regardless of whether or not it has a decimal point. Therefore, it is better than the original apumerghata.

## Numbers from 1-20 using apumerghata

Note: 1 is the only rational number in this sequence. Every number afterwards is irrational.

As you can see, it will never reach 2. It has its own constant, the Apumerghata Constant, which is equal to ∞. You can read the first 100 digits by clicking on the link.
Makarov crime family

## Makarov Family

### Leader

Vladimir Makarov (former)Sergei Makarov/Viktor Makarov

### Criminal Activities

MurderDrug trafficking

Racketeering

Extortion

Robbery

Smuggling

Arms trafficking

Illegal gambling

Fencing

Pornography

Financial crimes

Money laundering

Prostitution

Loansharking

Fraud

Skimming

Bootlegging

Entrynism

Diamond trafficking

Tax evasion

Political corruption

Embezzlement

Political murder

Contract killing

Forgery

**Makarov crime family** is a criminal organization in *Family Business.*
Killer Bruh

Drop from arrow

(E + Hold - BRUHbRuh Barrage)

Bruh Queen barrages the opponent with a set of fast

(R - BRUH)

Bruh Queen strikes the target, transmuting the target into a bomb. The initial hit deals a pitiful amount of damage,

but when used again after successfully striking an opponent, the target will explode.

(T - Dai-ni no Bakudanu: Sheer Heart Attack)

Bruh Queen deploys its secondary bomb, Sheer Heart Attack. When deployed, it follows the target closet to it

excluding the user of its respective Bruh Queen, and when close enough, will explode the target.Sheer Heart

Attack itself has only 100HP, but has a 90% damage reduction.

(Y - Explosive Coin Toss)

Bruh Queen transmutes a coin into a bomb, then throws the coin. If the coin hits a target, you can activate the

bomb by pressing [R] while also delivering a moderate explosion to the target.

(F - No, this is my limit! I'm pushing it... NOW!)

Bruh Queen: Bites The Dust activates its third bomb. After quickly punching the target,before returning everyone

around them back to their original positions, while also dealing superior damage. You are invincible to any kind of

attacks during this state.
Michiko Gets a Makeover

"*Love. It's the same the world over. Sometimes we need a little help to recognize that the perfect person is right under our nose.*"
―Angelica — Listen (file info)
"**Michiko Gets a Makeover**" is the seventh episode of *Sin City Diaries*.

## Plot

Although warned of the evils of Sin City, Michiko, a member of a touring group of Japanese gymnasts, makes an excuse to leave the group and explore on her own. While browsing in a clothing store, she meets Sasha, who offers her a makeover. With her new look, Angelica's contacts and Matthew for security, Michiko attends a high stakes poker game where the man she wants to attract is playing.

## Cast

### Episode Cast

* Amber Smith as Angelica
* Justin Lopez as Matthew
* Elena Talan as Sasha
* Karen Soto as Michiko
* Brian Kong as Yoshi
* Annie M. Dubro as Sato-Sensei
* Celeste Lero as Nanami
* Mark Guerco as Daiki
* Liz Tofoya as Sales Lady
* Nikki Benz as Newlywed
* Johnny Castle as Newlywed Man
* Howie Locke as Henry Abruzzi
* Matt Stewart as Dealer
* Lex Kogan as Jameson
* Allison Lenore Smith as Jameson's Escort
* Vincent Sollami as Player #1
* Rob Simmons as Player #2
* Chris Berrios as Card Player
* Tala Marie as Beautiful Lobby Lady

### Episode Crew

* Directed by John Quinn
* Written by Sandy Travis
* Produced by William Burke, Delaura Gundle, Devon Jacobs-Quinn, David C. Levy, Jeffrey Pittle, John Quinn and Paul Remo
* Music by John Boegehold
* Production Designer - Stephen P. Noell

#### Editorial Department

* Amber Bansak - Color Corrector / On-Line Editor
* Jonathan Martin - Assistant Editor

#### Makeup Department

* Noa Bolozky - Assistant Makeup Artist
* Sabrina Finley Jones - Key Makeup Artist
* Sterling Nickey - Key Hair Stylist

#### Second Unit Director or Assistant Director

* Amy Murphy Anderson - Second Second Assistant Director
* Frank Caridi - First Assistant Director
* Michael Del Polito - First Assistant Director
* Devon Jacobs-Quinn - Assistant Director
* Steve Parrington - Second Assistant Director

#### Sound Department

* Eduardo Bejarano - Audio Recordist
* Quinn Messmer - Re-Recording Mixer
* Travis Robinson - Boom Operator
* Scott Wildfong - Sound Recordist

#### Camera and Electrical Department

* Kelly Herrin - Jib Operator / Rigger
* Maureen Morrison - First Assistant Camera: "B" Camera and Steadicam
* Andres L. Porras - B Camera / Steadicam Operator
* Chris Salamone - Gaffer / Key Grip
* Robert D. Starling - Steadicam Operator / Camera Operator: "B" Camera
* Clayton Moore - Camera Operator: Second Unit (uncredited)

#### Transportation Department

* Gil Amaral - Transportation Coordinator
Sin City Diaries Wiki

**Welcome to the Sin City Diaries Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterIn Capable HandsPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Fraction Count-Up constant

The Fraction Count-Up constant is an irrational, Math Constant Discovered by JulianGutierrez2008 (it may have been discovered earlier but I could not find it) anyways, it's continued fraction is

1/(1+(1/(2+(1/(3+(1/(4+(1/(5+(1/(6+(1/(7+(1/(8+(1/(9...………..)))))))))) all the way up to infinity. It is approximately equal to 0.697774657964. It is called the 'count-up constant' because the number after the plus in it's continued fraction is going up by 1 each time. It can be seen on the Dree Encyclopedia Of Online Integer Sequences. Not much is known about it.

## Degrees of FCUC

 2

2
3

{\displaystyle \frac{2}{3}}
 3
 4
 5
 6
 7
 8
 9

## Why it's irrational (proof)

since it has endless fractions all with different denominators, in order for it to be rational, there has to be a number with every number as a factor, which cannot exist. so this number is irrational.

### Further explanation

for example, the least common multiple of 4 and 9 is 36, so if you have to multiply/divide fraction with denominators 4 and 9, the answer would be a fraction with denominator of 36. for the FCUC, there is every number as a denominator (in the continued fraction), and there is no least common multiple of every number in existence. meaning the FCUC cannot be expressed with a fraction, meaning it is irrational.
Con Man

"*Experience enough in life, and eventually every song seems to remind you of a lover you once knew. And every street corner becomes a wrong turn you once made. But our past doesn't have to define us. Sometimes it's just a stop along the way.*"
―Angelica — Listen (file info)
"**Con Man**" is the third episode of *Sin City Diaries*.

## Plot

Sasha's checkered past comes back to haunt her when an old boyfriend blackmails her to force his way into Angela’s exclusive high-stakes poker game.

## Cast

### Episode Cast

* Amber Smith as Angelica
* Justin Lopez as Matthew
* Elena Talan as Sasha
* Kenyon Holmes as Boris
* Jacob Daniel as Romerez
* Hillary Scott as Cynthia
* Melinda Czibula as Vanessa

### Episode Crew

* Directed by John Quinn
* Written by Doug Miller
* Produced by William Burke, Delaura Gundle, Devon Jacobs-Quinn, David C. Levy, Jeffrey Pittle, John Quinn and Paul Remo
* Music by Herman Beeftink
* Production Designer – Stephen P. Noell

#### Makeup Department

* Noa Bolozky – Assistant Makeup Artist
* Sabrina Finley Jones – Key Makeup Artist
* Sterling Nickey – Key Hair Stylist

#### Second Unit Director or Assistant Director

* Amy Murphy Anderson – Second Second Assistant Director
* Frank Caridi – First Assistant Director
* Devon Jacobs-Quinn – Assistant Director
* Steve Parrington – Second Assistant Director

#### Sound Department

* Eduardo Bejarano – Audio Recordist
* Travis Robinson – Boom Operator
* Scott Wildfong – Sound Recordist

#### Camera and Electrical Department

* Kelly Herrin – Jib Operator / Rigger
* Maureen Morrison – First Assistant Camera: "B" Camera and Steadicam
* Andres L. Porras – B Camera / Steadicam Operator
* Chris Salamone – Gaffer / Key Grip
* Robert D. Starling – Steadicam Operator / Camera Operator: "B" Camera

#### Transportation Department

* Gil Amaral – Transportation Coordinator
Z-TBN 002/Niewykrywalna Kopalnia

rodzaj:miejsce, Infrastruktura Gospodarcza, opuszczone, pod ziemią

Nazwa Oficjalna:[brak]

Założyciel:nieznany

Cel Istnienia: najprawdopodobniej wydobycie dziwnych kryształów,oraz testów na maszynach dzięki nim wykonanych.

Raport z pierwszej misji badawczej: Znaleziono system podziemnych korytarzy które najprawdopodobniej wychodzą daleko poza teren obiektu badawczego(101), a nawet poza teren miasta. Ma również wiele wyjść które nasza organizacja próbuje znaleźć i zabezpieczyć do czasu zbadania i przygotowania do użytku obiektu. Podczas pierwszej wyprawy udało się zbadać 5 korytarz z prawdopodobnie tysiąca. Podczas badań odkryto tajemniczy pilot który potrafił w pewien sposób naginać czas, oraz dziwne istoty, którym było widać tylko oko(były one odporne na działanie pilota, tak samo jak osoba go trzymająca) . Zaczęły one gonić badaczy co spowodowało, że ekspedycja jak najszybciej opuściła kopalnię.

Pozostałe Informację: Badania nad kopalniom są kontynuowane i na całe szczęście nie odnaleziona żadnych oznak na to aby było więcej niż jedno piętro. Odkryto też tajemnicze kryształy w innych korytarzach. Warto tu dodać, że po usunięciu fioletowego kryształu duża część kopalni stała się widoczna dla Geo sonarów.

Wygląd:Jedyne trzy znane wejścia wyglądają kolejno jak:mały domek do którego ledwo mieści się 10 latek(na nim był wybudowany ośrodek badawczy), cała szopa (była na szczęście opuszczona, i nie daleko obiektu badawczego, dzięki czemu szybko została do niego dołączona jako nowe zejście do kopalni), oraz winda na jedzenie w pewnej dwupiętrowej restauracji na terenie pobliskiego miasta(budynek został tymczasowo zabezpieczony). W podziemnej części jest to plątanina (najprawdopodobniej) losowo ułożonych korytarzy i sal wielkości od biura do boiska futbolowego.

Autor: dr Kątnik
It Almost Didn't Happen One Night

"*It's nice to see that some things never change. Too bad we're only that young once.*"
―Angelica — Listen (file info)
"**It Almost Didn't Happen One Night**" is the fourth episode of *Sin City Diaries*.

## Plot

With her nephew Sean in Las Vegas for spring break Angelica goes camping giving Sean and his buddies the run of her penthouse apartment. The guys hang out with an apartment full of hot sorority coeds, but Sean hooks up with Darla, a serious student planning to spend the week studying.

## Cast

### Episode Cast

* Amber Smith as Angelica
* Jordan Miller as Sean
* Casey Parker as Katie
* Grant Zabielski as Jason
* Mary LeGault as Darla
* Shawn Hektor as Liz
* Vernon Jenkins as Dave
* Todd Tetreault as Rick
* Michelle Honey as Amy
* Brian Aanstead as Mark

### Episode Crew

* Directed by John Quinn
* Written by Sandy Travis
* Produced by William Burke, Delaura Gundle, Devon Jacobs-Quinn, David C. Levy, Jeffrey Pittle, John Quinn and Paul Remo
* Music by Herman Beeftink
* Production Designers – Stephen P. Noell and Steve Noell
* Casting by Scott Webster

#### Editorial Department

* Amber Bansak – Color Corrector / On-Line Editor
* Jonathan Martin – Assistant Editor

#### Makeup Department

* Noa Bolozky – Assistant Makeup Artist
* Sabrina Finley Jones – Key Makeup Artist
* Sterling Nickey – Key Hair Stylist

#### Second Unit Director or Assistant Director

* Amy Murphy Anderson – Second Second Assistant Director
* Devon Jacobs-Quinn – Assistant Director
* Steve Parrington – Second Assistant Director

#### Sound Department

* Eduardo Bejarano – Audio Recordist
* Travis Robinson – Boom Operator
* Scott Wildfong – Sound Recordist

#### Camera and Electrical Department

* Kelly Herrin – Jib Operator / Rigger
* Maureen Morrison – First Assistant Camera: "B" Camera and Steadicam
* Andres L. Porras – B Camera / Steadicam Operator
* Chris Salamone – Gaffer / Key Grip
* Robert D. Starling – Steadicam Operator / Camera Operator: "B" Camera

#### Transportation Department

* Gil Amaral – Transportation Coordinator

## External link

* *It Almost Didn't Happen One Night* at IMDb
Boss's Daughter

"*A pair of star-crossed lovers who have missed the chance at happiness. But sometimes, with a little help, the stars can be made to light up again.*"
―Angelica — Listen (file info)
"**Boss's Daughter**" is the eleventh episode of *Sin City Diaries*.

## Plot

Veronica overhears her current lover ask her father for permission to marry his daughter. The father's answer doesn't matter because she has no interest in the proposal. Fleeing the scene, Veronica "happens" to meet her first love in a sushi restaurant. After dinner, the couple catch up on the years since Veronica's father forced them apart.

## Cast

### Episode Cast

* Amber Smith as Angelica
* Justin Lopez as Matthew
* Elena Talan as Sasha
* Sarah Blake as Veronica
* Joel Halpern as Clark
* Bill O'Neal as Mr. Weaver
* Christopher Julian Limon as Jay
* Travis Scholer as Bellman
* Kenneth Duplechin as Convention Attendee
* Christina Van Hoove as Convention Model
* Camme Tyla as Convention Model
* Alan Schwartz as Taxi Driver
* Skylar Evans as Escort #1
* Vera Miranda as Escort #2
* Imogene Alcono as Sushi Hostess
* Tommie Vegas as Sushi Dish #1
* Kimberly Short as Sushi Dish #2

### Episode Crew

* Directed by John Quinn
* Written by Sandy Travis
* Produced by Devon Jacobs-Quinn, David C. Levy, Jeffrey Pittle, John Quinn and Paul Remo
* Music by Herman Beeftink
* Cinematography by Andrea V. Rossotto
* Casting by Scott Webster
* Film Editor – Randel Stuart
* Production Designer – Stephen P. Noell

#### Editorial Department

* Amber Bansak – Color Corrector / On-Line Editor
* Jonathan Martin – Assistant Editor

#### Second Unit Director or Assistant Director

* Devon Jacobs-Quinn – Assistant Director

#### Sound Department

* Eduardo Bejarano – Audio Recordist
* Travis Robinson – Boom Operator
* Scott Wildfong – Sound Recordist

#### Camera and Electrical Department

* Kelly Herrin – Jib Operator / Rigger
* Maureen Morrison – First Assistant Camera: "B" Camera and Steadicam
* Andres L. Porras – B Camera / Steadicam Operator
* Chris Salamone – Gaffer / Key Grip
* Robert D. Starling – Steadicam Operator / Camera Operator: "B" Camera

#### Music Department

* Fay Aiyana – Music Editor
* Devon Jacobs-Quinn – Music Supervisor

#### Transportation Department

* Gil Amaral – Transportation Coordinator
Z-TBN 001/Jllevenen

rodzaj:prawdopodobnie zwierze

nazwa gatunkowa:Jllevenen

Pożywienie:ludzkie mięso(na wolności),syntetyczne mięśnie(w zamknięciu)

Zachowanie:Łapie auta na auto stopa. Jeśli jego pasażerowie przyjmą Jiielevena do samochodu wsiada i czeka jak pojazd opuści teren zabudowany. Jeśli to się wydarzy wkłada palec wskazujący do wentylacji do wentylacji, a z tego właśnie palca wychodzi mała macka z trąbką na końcu, której zaczyna być wydzielany gaz. Trafia on do klimatyzacji i bardzo szybko roznosi się po samochodzie i po 5 sekundach zabija każdego człowieka w nim przebywającego, po czym Z-TBN 001 ich zjada, a następnie zmienia wygląd twarzy i ucieka.

Miejsce zamieszkania: Zamieszkuje pobliże średnio ruchliwych dróg. Próbujemy jednak wszystkie egzemplarze złapać i umieści w Z.L.

Wygląd: Wygląda jak człowiek po 50, z tą różnicą że ma dziwną niebieską plamkę na palcu wskazującym i jego włosy mają minimum 10 c.m.

Autor: dr. Andar
Good Enough to Eat

"*Love is like cooking. At one point or another, everyone is bound to get burned. But with so many dishes to try, it's always worth taking another bite. And anyway, what are you gonna do? A girl's gotta eat.*"
―Angelica — Listen (file info)
"**Good Enough to Eat**" is the tenth episode of *Sin City Diaries*.

## Plot

Her heart broken by a cheating husband, Jenna is unwilling to become involved with Nikiloas. Also, there is Margot, who has a "buddy" relationship with the handsome chef. When the three chefs come to Las Vegas for the finals of a cooking competition, Matthew and Sasha pull out all the stops to keep Margot busy, leaving Jenna and Nikiloas alone where nature can take its course.

## Cast

### Episode Cast

* Amber Smith as Angelica
* Justin Lopez as Matthew
* Elena Talan as Sasha
* Christine Nguyen as Jenna
* Amy Lindsay as Margot
* James O'Shea as Nikolaos
* Vivian Chase as Nomi
* Jayden Scott as Tony
* Debora Meier as TV Host
* Kelly Herrin as Food Critic
* Kyle Morris as Background Chef (uncredited)

### Episode Crew

* Directed by Sam Melo
* Written by Anthony L. Greene
* Produced by William Burke, Delaura Gundle, Devon Jacobs-Quinn, David C. Levy, Jeffrey Pittle, John Quinn and Paul Remo
* Music by Herman Beeftink
* Cinematography by Andrea V. Rossotto
* Casting by Scott Webster
* Film Editors – Amber Bansak and Steven Rosofsky
* Production Designers – Stephen P. Noell and Steve Noell
* Costume Designer – Sherry Leiker

#### Editorial Department

* Amber Bansak – Color Corrector / On-Line Editor
* Jonathan Martin – Assistant Editor

#### Makeup Department

* Noa Bolozky – Assistant Makeup Artist
* Sabrina Finley Jones – Key Makeup Artist
* Sterling Nickey – Key Hair Stylist

#### Second Unit Director or Assistant Director

* Michael Del Polito – First Assistant Director

#### Sound Department

* Eduardo Bejarano – Audio Recordist
* Travis Robinson – Boom Operator
* Scott Wildfong – Sound Recordist

#### Camera and Electrical Department

* Kelly Herrin – Jib Operator / Rigger
* Maureen Morrison – First Assistant Camera: "B" Camera and Steadicam
* Andres L. Porras – B Camera / Steadicam Operator
* Chris Salamone – Gaffer / Key Grip
* Robert D. Starling – Steadicam Operator / Camera Operator: "B" Camera

#### Casting Department

* Julie Goldman – Additional Casting
* Patrice Snead – Casting Coordinator

#### Music Department

* Fay Aiyana – Musical Director
* Devon Jacobs-Quinn – Music Supervisor

#### Transportation Department

* Gil Amaral – Transportation Coordinator
A Common Day Вики

## Добро пожаловать на **A Common Day Вики**

Расскажите другим, о чём эта вики, и сделайте ссылки на основные разделы вики. Добавьте описание вики.

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями на вашу вики будет приятно посмотреть. Добавьте сюда галерею.
You Turn Me On

"**You Turn Me On**" is the ending song featured in the closing credits of the TV series *Sin City Diaries*. The song was written and performed by Herman Beeftink.

## Lyrics

*Oh, oh, oh, oh, oh, oh*

*You turn me on*

*Oh, oh, oh, oh*

*Oh, oh*

*You turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*It all makes me feel good*

*Oh, oh, oh, oh*

*Oh, oh*

*You turn me on*

*Turn me on*

*You turn me on*

*Turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*You make me feel so good*

*You turn me on*

*It makes me feel good*

*Oh, oh*

*Turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*You turn me on*

*You make me feel so good*

*You turn me on*

*You turn me on*

*You turn me on*

*You turn me on...*

## External links

* You Turn Me On at Amazon
* You Turn Me On at Apple Music
* You Turn Me On at Spotify
Organizacja TBN Wiki

## **Witamy na organizacja BTN wiki!!!**

```
organizacja TBN Wiki to wiki na  temat organizacji TBN, którą każdy może edytować.

```

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

Zawartość

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz
 Plik:Wypełniacz
Z-TBN-003/Nigraoc

rodzaj: rasa rozumna

nazwa gatunkowa: Nigraoc

pożywienie: nieznane, najprawdopodobniej brak

zachowanie: poruszają się po korytarzach Z-TBN 002 i próbuje wystraszyć wszystkich w niej przebywających, ale uważa żeby nikogo nie skrzywdzić. Atakuje dopiero jeśli zabierze się kryształ (lub przedmiot w którym są kryształy) z kopalnii.
Zoo Ludorzerców

Jest to palcówka organizacji TBN zajmująca się przetrzymywaniem i karmieniem syntetycznymi organami i tkankami organizmy żywiące się ludzkim mięsem, lub do pożywiania się wykorzystują człowieka.

Adres:
na sacharze, pod numerem placówki przechowawczej 005.

Lista gatunków przetrymywanych w zoo:

tasiemce(1000)
wsze(1000000)

glizdy(2, więcej nie opłaca się przechowywać)
owsik(1-tylko do eksperymentów)

Jlleveneny[Z-TBN-001] (10-trwają prace nad złapaniem całego gatunku liczącego tylko 200)

Autor: dr.Andar
To the Extreme

"*Everyone knows you have to fight to get the things you want out of life. But what they don't tell is how hard you have to fight to keep them.*"
―Angelica — Listen (file info)
"**To the Extreme**" is the eighth episode of *Sin City Diaries*.

## Plot

An ultimate fighter and his wife seek to escape their contract with a ruthless promoter who insists that his fighters use steroids. At the same time, Angelica and Matthew promote a young amateur, a former Marine, who needs to learn some new moves to compete in the harsh world of Ultimate Fighting. When these two men meet in the ring, both achieve their goal.

## Cast

### Episode Cast

* Amber Smith as Angelica
* Justin Lopez as Matthew
* Elena Talan as Sasha
* Dave Jackson as Kane
* Dominic Renda as Julius
* Jassie as Jade
* Geoff Schulyer as Charlie
* Jimi Brent as Dwight
* Gizele Mendez as Carmen
* Molinee Green as Maria

### Episode Crew

* Directed by Robert Kubilos
* Written by N.D. French, Doug Miller and John Quinn
* Produced by William Burke, Delaura Gundle, Devon Jacobs-Quinn, David C. Levy, Jeffrey Pittle, John Quinn and Paul Remo
* Music by John Boegehold
* Film Editor - Amber Bansak
* Production Designer - Stephen P. Noell

#### Editorial Department

* Amber Bansak - Color Corrector / On-Line Editor
* Jonathan Martin - Assistant Editor

#### Makeup Department

* Noa Bolozky - Assistant Makeup Artist
* Sabrina Finley Jones - Key Makeup Artist
* Sterling Nickey - Key Hair Stylist

#### Second Unit Director or Assistant Director

* Amy Murphy Anderson - Second Second Assistant Director
* Steve Parrington - Second Assistant Director

#### Sound Department

* Eduardo Bejarano - Audio Recordist / Sound Mixer
* Travis Robinson - Boom Operator
* Scott Wildfong - Sound Recordist

#### Camera and Electrical Department

* Kelly Herrin - Jib Operator / Rigger
* Maureen Morrison - First Assistant Camera: "B" Camera and Steadicam
* Andres L. Porras -B Camera / Steadicam Operator
* Chris Salamone - Gaffer / Key Grip
* Robert D. Starling - Steadicam Operator / Camera Operator: "B" Camera

#### Transportation Department

* Gil Amaral - Transportation Coordinator
USSR Platinum

Drop from arrow

(E + Hold - ORA ORA ORA!)

USSR Platinum beats the target with a superspeed barrage of punches.

(R - ORA Strike)

USSR Platinum forcefully drives its fist into the target.

(T - USSR Finger)

USSR Platinum reaches out with its fingers to hit an enemy from afar, with a range of 10 studs.

(Y - Iggy Throw)

USSR Platinum pulls out Iggy, and lunges him towards the enemy. The impact of Iggy hitting a target.

(F - Timestop Movement)

When this key is pressed during a timestop, you can move within it for the next 3 seconds.

(H - Star Pull)

USSR Platinum goes in front of the player and grabs the first opponent that gets in front of them, pulling them towards it.