Energy Machinist

Energy Machinist is a powerful profession from the Mecha World. The cultivation of this path focus on computing power and biochemistry. Energy Machinist is the fighting process of computing power. The stronger the computing power, the stronger the Willpower, the more it is able to relate to Energy Machinist Skills.

All those who managed to become skilled Energy Machinists are highly respected, and even powerful pilots look up to them. But few among those from this profession are able to attain a high level. Indeed, powerful Energy Machinists are all genius that possess extremely good computation skills, and have enough money to buy **Energy Machine Imprints** along with a **Biochemical Pool,** **Experimental Platforms** and **Gene Transplants**.

## Overview

'Energy machinist — a powerful career that uses various biochemical technology and mechanical intelligence to create bodyguards, tools, experimental platforms, and more. One needs a special kind of Willpower and mastery over a lot of professional knowledge, which is divided into many schools. There are energy machinists who focus their research on warfare and there are the scientific kinds of energy machinists who research on drugs.'

'Energy machinists differs from modulation engineers, who used biochemical pools in the ancient times. They mainly rely on mechanical intelligence and used biochemical technology as a supplement. This has a lot of advantages over modulation engineers. The biggest point is that they can have their own research platform and use it to synthesize many materials and components which are needed for high-end Mechs. It can accelerate the repair and treatment of high-end Mechs, improve technology and strengthen their power and other comprehensive maintenance.'

"Energy machinists are responsible for the repair and maintenance of high-end Mechs. That being said, the general maintenance factories are unable to meet the needs of high-end pilots. In this way, an energy machinist would surely master the secrets of many high-end Mechs. Tsk tsk… What a huge network..." Garen was secretly astonished. "With a talent like this, touching him would equate to meddling with an entire interest group."

The Energy Machinist's power was mainly obtained from Energy Machinery that was cultivated from biochemical pools and experimental platforms. The power of the Energy Machinery was derived from the Training Method amplification. The forging materials belonged to similar levels as piloted Mechs except that they were switched with driverless Mechs.

Energy Machinists mostly formed units according to the teacher, students, and the workshop, the different numbers of styles resulted in the workshops forming many different parties. One workshop could consist of just one Energy Machinist, or it could have many, depending on the scale.

## Training Methods

The Training Methods of Energy Machinists involved more than simply sketching Willpower Imprints. Instead, they would require people to constantly solve calculation cycles. Difficult calculations like these would automatically stir up Willpower to naturally form Willpower Imprints. Strangely enough, the Willpower Imprints of Energy Machinists would not be on their own bodies but would float an inch away from the back of their heads where it was impossible for the naked eye to see.

## Energy Machine Imprints

The Energy Machine Imprint is a mysterious, magical piece of special equipment that you can embed into your Willpower Imprint. It can improve our calculation skills, simplifying a lot of those complicated, repetitive methods. With it, we just need to find the calculation method, and calculate it once. After that, the Energy Mech Imprint will record down the calculation method, and then it can calculate that way every time, greatly reducing the burden on we Energy Machinists, and also act like a sort of second brain. Some **Energy Machine Imprints** can control **Biochemical Pools** in combat to reduce the burden on its Energy Machinist.

All Energy Machine Imprints would start at low levels initially. Moreover, once they were determined, they would occupy a location that could form Imprints. For Energy Machinist, it was extremely important they could only produce a control space after every two levels. Therefore, it was an important step to decide which Energy Machine Imprint would be placed into the control space because they would need to pay an extremely heavy price if they wanted to change it in the future.

"It's not that easy to decide on an Energy Machine Imprint, if you decide on one, it'll take up a slot in your Willpower. Two levels of Willpower can only support one Energy Machine Imprint, and once you've decided on it, it's practically impossible to change it, no, it's more than impossible!" said Celine solemnly. "I heard my teacher say that once you've decided on an Imprint, you have to be Inherited Level or higher before you can change it, and even then you'll need to use up a ton of resources."

"What are the prices of the Energy Machine Imprints like?"

"They're usually between two to five billion units each, and these are the lower grade ones. Many people want the better ones, and Energy Machinists are all pretty loaded, so once the competition gets heated, the price can vary drastically. At the highest point, a decent Imprint even sold for more than forty billion. As for the even better ones, the peak-level Imprints, don't even think about them, no one will even sell them. It takes a lot of time and effort to create one of these, to an Energy Machinist, it's a long and pointless effort. Without up to a hundred years, don't even think about creating a stable Imprint. That's why the Imprints we're using now were mostly the product of our elders' efforts from more than a hundred years ago."

Energy Machine Imprints were tools Energy Machinists created to support themselves, at first they were just very normal high-functioning support tools, but after many generations of improvement and distillation of Willpower, the power of the Energy Machine Imprints grew stronger and stronger, and gradually more perfect. That was why Imprints with a longer duration of Inheritance tended to be stronger, and many Energy Machinists who could not afford ready-made Imprints also resorted to creating their own. But those may just be empty white boards, that required using Willpower to carve and strengthen step by step, from the very beginning. These had no strengthening effect at all.

So the longer the duration of Inheritance, the stronger the Imprint. Some Imprints had even become the foundations of many parties. Energy Machinists did not interact much with each other normally either, they tended to research their own thing, and only gather on specific dates, exchanging knowledge and making deals for items and Imprints through the special ability space.

In other words, the Energy Machine Imprint was just like a pilot's personal Mech, its importance could not be overstated. The difference was that every Energy Machinist was not just limited to one, they could have multiple Imprints.

## Biochemical Pools

They are complex structures used by Energy Machinist to bioproduct mutated beasts which are the source of their fighting strength.

### Canon Fodder

This is the name used to refer to the mutant beasts bio-produced by the Biochemical Pools.

### Critical Ingredient

The most critical ingredients Biochemical Pools are the **Mila Cells**. That was the main reproductive cell in the Biochemical Pool, it constructed the main body. It always came from the middle of some strange rocks that grew in the radiation belt, so it was also known as Stoneheart Flesh. Eating it could greatly strengthen someone's vitality, prolong their lifespan, and it could only be kept for a very short time, like five days.

**'Mila Cells:** The fundamental cell needed in building an Energy Machinist's Biochemical Pool. Highly corrosive, radiation resistant, Level Five hardness, with automatic repairing function. Priced at 4,999 Crystals.' The small pellets of Mila Cells seemed like a blob of grey brain mass, still slightly squirming. It looked disgusting.

## Experimental Platforms

Only by owning the other necessity besides the Biochemical Pool, the Experimental Platform, would they be able to properly modify a **Cannon Fodder** creature in depth, so that it would not disappear immediately. Other than lasting longer, its fighting power and other abilities would also be greatly increased.

Only very wealthy Energy Machinists would dare to build an experimental platform while still at a low level because they could use space tools to bring it alongside with them.

## Self-Modification

That is retrofitting oneself. The modification of other human bodies is against the law but no one would care if you modify your own body. The City of Nagadako is very skilled in this respect. This is because the most powerful metropolitan City Master of all time is a Naga Energy Machinist with a double snake tail. They have transformed their ordinary human body to a pinnacle state. Even if they don't use biochemical cannon fodder and elite units from the experimental platform, their individual strength is powerful enough."

The main focus of the Energy Machinists of Planet Naga was on modification, primarily modifying one's body with regard to strength, speed, resistance and regenerative power, these four areas.

### Modification Gene Fluid

The gene fluid could only be used once. When used the second time, the body would very strong drug resistance, and so it is almost ineffective. Hence, when attaining every level, one would do everything that was possible to acquire self-strengthening gene fluid as the basis for modification. The level of the regent indicates the level at which it should be taken.

#### Gene Fluid Essence

It is a superior version of the Modification Gene Fluid, giving better improvements. It is extremely expensive and scarce but there is no limit to its use.

### Gene Transplant

The Gene Transplant is a strengthening transplant without any side-effects, it can instantaneously increase the qualities of an Energy Machinist's body, and at the same time, it can give the Energy Machinist a decent natural ability. You would have a huge advantage over Energy Machinists who had never had a gene transplant.

The Gene Transplant are transplanted to the Energy Machinist by a Gene Transplant Surgery. Both the Gene Transplant and the surgery are extremely expensive and their level increases the cost even more as well as requiring specialized skills to be able to perform them.

## Treasures

'For Energy Machinists, all precious items that are rare and cannot be replicated are called treasures. There are only two kinds of treasures: **conventional**, and **Perpetual Motion-Level**. The **conventional** ones will decay and be perish over time, while the **Perpetual Motion Levels** will not undergo such a process. They will constantly renew themselves, strengthening themselves and making themselves increasingly stronger as time goes on.'

'There are thirty-eight kinds of **conventional** treasures on the market. Many of them were things that could increase the Willpower of Energy Machinists or Mech Pilots. They were indeed very precious.

The **conventional** treasures recorded in the treasure illustration diagram were not only unique, but some of them were special products unique to some of the sects, resources that would only be possessed by them. For example, The Black Knife's Black Silver Necklace was a mass-produced treasure exclusive to the Black Knife. Of course, even though it was mass-produced, it was still extremely expensive. The market price on the illustration diagram was two hundred thousand golden crystals for one, and it was only available to those Energy Machinists who had good relations with Black Knife or were introduced to them. Pilots and other professions who wanted it would be comparable to dreaming about it.

There was also a specialty of a top-family from the Four Ring Star Alliance, hibernating water. It allowed the Energy Machinist to enter a special hibernation state and sleep for one year. After that, most of the illnesses and serious injury would recover and at the same time, it also had great benefits for the stabilizing of Willpower and for the assisting in breaking through the bottleneck of levels. The supply was only qualified for the top elite of the family. Others did not even need to think about it.

Since the conventional treasures were already so rare, by comparison, perpetual motion magic devices would naturally be even rarer and more precious. The basic **Perpetual Motion-Level** magic devices were priceless. Once they were discovered, they were likely to be hunted down and snatched.

## Cultivation

Each level was divided into an **accumulation period** and **solidification period** according to the words of those Energy Machinists who stayed at each level for many years.

**Accumulation period** meant that after just entering a new level, one needed to accumulate and sediment to adapt to the new level of strength, combat methods, as well as the use of experience techniques with Willpower and some necessary special means. When these things were completely mastered, then the stability of the Willpower was to be looked at.

Having just entered a new level, it was possible that there would be a temporary deterioration phenomenon in the Energy Machine Imprint. Hence, he needed time to stabilize. This would generally take months or even years.

After the stabilization of the level, it was the so-called solidification period, which meant that all aspects were stable and the next advancement could be carried out. It was like laying the foundation in the ground. Only when the base was deep enough, stable enough, and wide enough could a higher building be built.

### Resonance Level

This phase focused mainly on the Resonance between the Pilot and his body or an Energy Machinist and his Energy Machine.

The strength was higher when the Resonance was stronger, which meant that one would obtain more power from the increment of the Energy Machine. This meant that one was able to harness the full strength of the Body or Energy Machine and superimpose it onto one's body. This would result in pushing one's strength to an astonishing level.

When an Energy Machinist had a stronger Energy Machine, his strength would naturally become more powerful. However, it might produce a lower Resonance Level, resulting in one to enter the Resonance Level harder. Similarly, a weak Energy Machinist could achieve Resonance easily but its strength would be very weak.

In the process of creating resonance a Resonance crystal would also be formed in the body of the Energy Machinist that would help and function as a fundamental part of the process of creating resonance. This process of creating the resonance crystal varies depending on the technique/sect being practiced, it would be formed in different ways and with different materials. All having points in common.

The Scarlet Snow Crystals were actually the key material for the formation of the Scarlet Snow Sect's Resonance-Leveled crystal. The Scarlet Snow Sect's crystallization was to mainly absorb the object's essence, then together with Willpower, form Resonance Crystals.

The more crystals, the better. However, the absorption of each person was limited. The more you absorb, the condensation of crystals was naturally stronger. It was said that after reaching Inherited Level, most would have to constantly absorb essences of various resources and its limit of absorption would determine the power difference between every level of Willpower.

### Inherited Level

An ordinary Energy Machinist would take a long time to accumulate energy from the resonance stage to the Inherited Level in order to break through the required standard. If one was not born with talent, one would have to accumulate for an even longer period of time. Using years as the basic time unit, even the most talented prodigy would need around five to six years, and that was if there was no computing power threshold.

When the energy accumulated by the Energy Machinist reaches its limit, a crack formed on the Resonance Crystal. In a split second, the crystal shattered into ten pieces of diamond-shaped shards which started to spin rapidly. As the shards were spinning, a vast amount of Energy from his Technique started flooding inside.

This whirlpool was created by the crystal's broken shards. The center of it was whirling at an extremely high speed and the small amount of Inherited Level essence energy formed was the power of the source. Of course, this sort of cohesion process required a tremendous amount of energy that needed to be accumulated over the year. When this process is finished, an uncharged Origin Crystal will be formed. This crystal will allow them to form Origin Power. With this Power they will be able to use energy to charge and create new Origin Crystals.

The Origin Power was something that Inherited-level powerhouses held at their very core, and it was more important to them than life itself. Everyone's Origin was extremely limited, and it was even harder to place your Origin on an item so that it could be transferred to another. 90% of that power would be wasted, and only a wisp would actually stick.

That was why secret scrolls were only ever created when an Inherited-level powerhouse was on their deathbed, and wanted to leave a glimmer of hope for their descendants to reach the same level. As a result, the secret scrolls were even rarer and harder to come by. And every faction treated them as a precious and crucial treasure.

### Non-Falling Level

To enter this Level, the Energy Machinist must have enough Origin Crystals to form a Crystal Wheel. It could be formed by using the Inherited Level's source and form the crystals in the shape of a wheel. The more Origin Crystals the Wheel have, the stronger the Energy Machinist will be, These crystals take a long time to be created as they are just pure condensation of willpower/energy.

This was the so-called Non-Falling Level, where the wheels kept perpetuating on its own, producing endless energy. It was completely different from the techniques and Willpower from before where it could be exhausted.

Non-falling means that, in a war, when these fighters appear, they practically will never fall. Their power is strong enough for them to just bulldoze through, if an army has just one of these level fighters, unless the opponent has a powerhouse of the same level, they'll just have to retreat. Non-falling Levels are absolute powerhouses even among the Inherited Levels. Non-falling Levels are kings of an area, with one hit, they can easily destroy the balance of a planet, or a huge battleship.

### Timeless Board Level

"The seventh Non-falling Level produces the Non-falling Light while the eighth level requires you to comprehend boards. Use it to fuse your Willpower and skills into one body and grasp its energy. You can achieve the first step of controlling your Thousand Gravitational Force through this. The Timeless Board is core to solidify everything that the eighth level powerhouses require. In order to enter the ninth level, you need to create a Timeless Board first. Next, you will create the Sublime Board before finally entering the Ultimate Board."

"In other words, the Timeless Board is the symbol of the eighth level. Timeless Board, Sublime Board, and Ultimate Board. The ultimate end refers to the tenth level of the Perpetual Motioners, right?" Yes. The Timeless Board also could control the Thousand Gravitational Force.

### Sublime Board Level

When a Level Nine power was activated. It drew and gathered the power of the entire Star Core of a Planet. This was the unique power of a Level Nine powerhouse; it enabled them to draw the powers from the Planet's Star Core for their own use. This was the greatest, yet the most horrifying power. Being able to create and destroy all things. Volcanoes, earthquakes, windstorms, tsunami, he was the root of all disasters, and also the core of all living things.

By activating the Star Core Resonance, its greatest feature will naturally be emanated. The greatest feature of a Level Nine expert was their explosive ability. A horrifying gravity started spreading rapidly by breaking out of Garen's and the black humanoid mech's body. It formed an invisible corrugation on all four sides, and everything that was affected disintegrated into powder-like particles. This was the result of a physical structure being torn apart and at the same time being subjected to a tremendous force.

The most natural manifestation of a Level Nine expert was the ability to control gravity at the strength of ten thousand folds. Usually, Level Nine Experts would restrain their natural gravity from releasing. However, during an all-out fight, they could no longer suppress this terrifying power. Therefore, by releasing their aura naturally, it would absolutely cause damage to the planet. This was the difference in the Levels. Those above the Non-Falling Level would naturally form a Battle Territory, and those who were not at the same level will not be allowed to enter.

### Ultimate Board, Perpetual Motioners

Even in this whole universe, Level Ten fighters were a domineering force, many Perpetual Motioners were called saints, but you could not tell who was stronger because they never really fought each other. Their reputations allowed them to each take hold of a piece of territory. None of them dared to haphazardly attack, or to provoke other Perpetual Motioners.

It would be fine if they could win, but it would also be troublesome if they could not. Since they were all at the same level, the loser would instantly be considered inferior to the winner.

Plus, Perpetual Motioners were extremely hard to kill. The words Perpetual Motion represented a limit, their Timeless Boards could perpetually invoke the power of antimatter, and they could directly absorb the power of antispace. Since time flowed backward in antispace, the Perpetual Motioners basically no longer cared about time. They were immortal, and could influence time, forever maintaining their power at their peak conditions.

When everyone had infinite power like this, the difference came from the disparities in their understanding and abilities.

##### Black Holes

Black Holes-- they were the symbols of true Level Ten Perpetual Motioners. All Perpetual Motioners possessed a great weapon of destruction that caused them to suffer a common downfall. It was their Bodily Black Holes.

This was not a normal little black hole. Instead, it was a gigantic inverse space hole that could swallow everything endlessly. It could instantly connect actual and inverse space fully while its tremendous gravitational distortions could tear time and space into shreds. Hence, all creation would be ripped apart by its terrifying gravitational forces instantaneously. The planets were not excluded.

Therefore, this was the key reason why it was difficult to counter Perpetual Motioners. When they were offended, they would simply take everything down with them and cause everyone to perish together. The Bodily Black Holes were the greatest symbols of Level Ten Perpetual Motioners. However, their limitless energy was merely sourced from their endless absorption of inverse space's energy that they used in actual space. That was all.

In reality, the black holes in the universe were divided into two types. The first type was a matter black hole that was naturally formed. Once the density of its own mass reached a terrifying stage, it would form even greater traction. The traction was so strong that it was impossible for even light to escape from being absorbed into a part of its body. Therefore, humans called them black holes because they could not see these things. In reality, these matter black holes were actually high-density objects that were similar to planets that died from exhaustion. Since light could not escape due to the overly intense gravitational forces, these things appeared black and were then known as black holes.

However, the second type of black hole was different because it was an antimatter black hole. This was the scariest thing. These were physically formed in the bodies of Perpetual Motioners. Since the antimatter black holes could capture light similarly, they would also appear black. They were also known as black holes because of this reason but had different matters from the first type.

This type of black hole followed the principles of the antimatter universe. They were the boundaries between time and space of the universe. Therefore, the living matter that was sucked inside them would decompose from actual matter to antimatter. They would shrink into an unimaginable stage before turning into the most basic energy particles that would enter the inverse spatial universe. As such, their souls would also be ground up into the most basic energy particles.

This resembled a grinder that would stir constantly and swallow everything unceasingly. This type of black hole would not grow bigger but could never be filled completely. Moreover, its powers were much stronger than the first type. The Perpetual Motioners themselves were feeble forces of balance. They walked and lived between two spatial universes and transcended time and space. They were constantly situated within unimaginably enormous gravitational forces.

### Regent Level

Even though they were the same level as Perpetual Motioners and Regent Level, only a real insider would know that Regent Level was actually the strongest of them all after battling against the Holy Lords after so many years. They represented the ruling over this big piece of land, so they were addressed as the Kings by the Holy Lords.

This was also how Regent Level originated. The concept, in fact, was the common ground that people have discovered from those Regent-Level powerhouses. There were no longer any specific classifications of combat levels in the Holy Lord Level, only the gap between one's combat power. Therefore, one would have to kill his own way to gain reputation and status. The so-called Concept Level was just another term for Regent Level.

## Links and References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 880
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Chapter 902
3. ↑ Chapter 919
4. ↑ Chapter 923
5. ↑ Chapter 922
6. ↑ Chapter 933
7. ↑ Chapter 965
8. ↑ Chapter 939
9. ↑ Chapter 960
10. ↑ 10.0 10.1 Chapter 988
11. ↑ Chapter 996
12. ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Chapter 1035
13. ↑ 13.0 13.1 13.2 Chapter 1047
14. ↑ 14.0 14.1 Chapter 1046
15. ↑ Chapter 1061
16. ↑ 16.0 16.1 Chapter 1063
17. ↑ 17.0 17.1 Chapter 1020
18. ↑ 18.0 18.1 Chapter 1071
19. ↑ 19.0 19.1 Chapter 1077
20. ↑ Chapter 1078
21. ↑ 21.0 21.1 21.2 Chapter 1100
22. ↑ 22.0 22.1 22.2 22.3 Chapter 1109
23. ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Chapter 1119
24. ↑ 24.0 24.1 Chapter 1105