Blades

## Overview

A Blade is created by placing a vanilla sword on a workbench. They consist of two major modules: the blade and the hilt. They may apply three optional minor modules which have a variety of forms and functions, listed below.

## Default Modules

External mods may offer a variety of blade modules, but by default, Tetra provides the following:

### Blades

#### Basic Blade

The default Minecraft sword. It offers no specific advantages, but also suffers no specific drawbacks.

#### Heavy Blade

Heavy blades can only be crafted using metal, stone, or wood materials. They have an increased attack damage, but a reduced swing speed, making them stronger, but slower. They also gain a passive "sweep" ability, which functions similarly to Minecraft's "Sweeping Edge" enchantment, but this particular blade will apply all its effects to every target it damages, rather than just the primary mob. With Netherite, enough enchantments, and enough damage honing, a heavy blade is capable of killing zombies, skeletons, and creepers in a single sweep, making it very effective at swiftly clearing large crowds of weaker mobs.

#### Machete

A machete is a sword which doubles as a crop harvesting implement, clearing plants in a larger swath than usual. It additionally has a natural sweeping effect which allows it to strike multiple mobs standing near each other, but the effect is identical to the "Sweeping Edge" enchantment and does not apply the blade's effects to the additional mobs. It has slightly elevated cutting efficiency as a tool, making it more effective at clearing spider webs.

#### Short Blade

A small blade which deals less damage per swing, but gains significantly faster swing speed. In the primary hand, the extra attacks the player can perform makes this blade type useful to proc abilities and effects which are RNG-based, such as "bleeding". More importantly, this blade type has a unique secondary ability - when held in the off-hand, if the player right-clicks, the blade will damage a targeted enemy as if it were a primary weapon. This clever ability allows a player to functionally dual-wield weapons by alternating right and left mouse buttons. Shortblades also have a higher efficiency as cutting tools, which make them useful at the workbench.

#### Stonecutter

A unique blade type which seems to believe itself to be some type of tool. It is worse than real tools at its job, and can only be constructed by using a special "stonecutter" item as a blade, so it will as well be worse at fighting than real blades are.

#### Throwing Knife

Throwing knives are very similar to short blades, except they cannot attack from the off-hand, and they can be thrown. After you throw your weapon, you will no longer have the weapon. Even if a blade cant normaly be enchanted with "Loyalty" throwing knife can be enchanted with this enchant. this makes throwing knives a mere novelty or if you have the "loyalty" enchant it can help you do a bit of damage if you start a fight.

### Hilts

#### Basic Hilt

By default the only available hilt is the "basic hilt". The weight of the hilt dramatically affects the swing speed of the weapon, but the hilt is also the weapon's primary source of Integrity. Since Netherite is one of the lightest metals as well as one of the strongest, without any additional mods, it will be the objectively best material in most cases.

### Guard

The guard is a minor module. Socket and binding options are also found here, and may only be used in place of a guard, not in tandem with one.

#### Makeshift Guard

A vanilla sword placed on a workbench will always be listed as having a "makeshift guard". This is the default guard and has no advantages or disadvantages. It also cannot be crafted by a player, so once it is replaced, it is gone for good.

#### Forefinger Ring

A forefinger ring allows a sword to do more damage than usual while it's in the cooldown phase, raising its effective DPS when the sword is spam-clicked. Ironically, the forefinger ring can also reduce the swing speed of the sword, meaning it is solving a problem the module is helping to create.

#### Sturdy Guard

A sturdy guard allows a sword to temporarily block attacks in the same fashion as a shield, by holding right-click.

#### Wide Guard

Wide guards provide armor to the wielder while the sword is being held. A Netherite wide guard can provide almost as much armor to the wielder as an iron chest piece. Unfortunately, the module reduces the attack speed of the sword as a penalty.

### Pommel

#### Decorative Pommel

Found by default on any vanilla sword, the decorative pommel doesn't do anything and can be removed or replaced freely.

#### Counterweight

Increases the swing speed of a sword. The material used can impact the bonus this module provides, but typically not by much, which makes it an ideal module for gold and for the increase to enchanting capacity that gold provides.

#### Grip Loop

A grip loop increases the attack reach of the sword, provides it with a mild sweeping ability, and typically increases the sword's attack speed. Although it competes with the counterweight for module space, in most cases the grip loop offers more benefits and is the clear, superior option.

### Fuller

#### Reinforced Fuller

Provides additional Integrity to the sword with the drawback of adding weight to it, reducing its attack speed. Flexible, lightweight materials with decent integrity perform the most effectively with this module, making bone a good choice where readily available options are concerned.

#### Howling Blade

One of the single most confusingly named modules in Tetra, the howling blade *is not a blade module*. Instead, it's a type of fuller that slows the sword's attack speed, reduces the sword's integrity, and gives a sword a percentile chance to evade projectiles after the sword is used. The howling blade's effects wear off in a short time, so it is most effective on a sword which has a fast attack speed - which, again, the howling blade will reduce. The ability is rather fiddly and specific, and is overall probably less valuable than the reinforced fuller's provision of additional Integrity.

### Tetra's tools

blades

double headed

single headed

shields

toolbelts

bows

crossbows