recursal/Fanatic-Fandom huggingface dataset:
IZZI-100

*A type of Intel Class made for direct engagement.*

## Overview

IZZI-100 is a two legged roller-walker type robot with two tasers coming out of its tail. As its description says, it is an Intel Class robot made for direct engagements unlike most other robots of its class. It has an above average movement, average integrity, and average energy output. This robot is meant to stop enemy robots from being able to use actions.

## Abilities

IZZI-100 has one action, **"Lashing Parry"**. This attack can hit a robot up to four hexes away. It costs three energy to use and all accuracy dice must land on a two or above in order to succeed. If successful, the targeted robot takes one damage and is Disarmed and unable to use actions. Additionally, thanks to the Retaliate ability, IZZI-100 can attack enemy robots which target it on an opponents turn as long as it has energy to use **"Lashing Parry"**.

IZZI-100 also has the Jamming 1 ability, allowing the player to force an opponent to reroll any accuracy dice by paying one energy.

## Compatibility

IZZI-100 is combinable into any units requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, IZZI-100 has unique combines:

* IZZI-4000
AGI Class

AGI Class robots are Trio Level combinations of Assault Class, Guard Class, and Intel Class Basic Level robots. They combine the offensive power of A and G classes adding energy attacks from the I class.

### Appearance

AGI robots are humanoid energy conduits that are covered in energy. These Trio-level robots specialize in energy and melee attacks.

### Common Abilities

AGI Class robots have access to abilities such as:

* Retaliate
* Energy Siphon
* Jamming
* Overload
* Flicker
* Critical
* Disarmed
* Restrain
* Aimed
* Blaze
* Rust
Tool Workbench

## Description

The Tool Workbench is used for assembling iron tools composed of a Head and a Handle

### Assembly

To assemble a tool:

1. Hold the handle int the right hand slot
2. Make sure you have the tool head in your inventory.
3. Activate the Tool Workbench by looking at it and press E, the handle should now dip towards the bench
4. Drag the head from the inventory to the the handle and it should snap into place
5. Deactivate the Tool Bench by pressing "E".

When the tool has been assembled the stats for the head, handle and combined total can be seen.

### Disassembly

Tools can be disassembled as well:

1. Hold the tool you whant to disassembled in the right hand slot
2. Activate the Tool Workbench by looking at it and press E, the handle should now dip towards the bench
3. Drag the head from the tool to an inventory slot.
4. Deactivate the Tool Bench by pressing Escape.

## Crafting

### Tools and Parts required

* Advanced Workstation
* Wooden Hammer or
* Builder Hammer

*And*
* 10 Plank (1m)
* 5 Nail

## Items Craftable At This Station

  Tool Workbench Blacksmith Hammer Broad Axe Builder Hammer Carpenter Axe Carving Axe Double Axe Felling Axe (Type 1) Felling Axe (Type 2) Fine Blacksmith Hammer Flat Hammer Forest Axe Hammer Axe One Side Pickaxe Pickaxe Shovel Small Hatchet Splitting Axe
IKA-610

*Commander Robot - Scheming Viscount Vatis*

## Overview

IKA-610 is a four legged, alien-like robot with many black tentacles/tails. It has average movement, average energy output, and average integrity. This robot is a non-combat robot, focusing solely on repositioning allies and enemies. This robot serves as the commander robot for Vatis.

While this commander is on the field, the player can use **Shifty Business** to move any robot on the field two hexes in any way, as long as it doesn't move off the board.

## Abilities

IKA-610 has one action, **"The Tentacannon"**. This attack can target a robot up to four hexes away. It costs two energy to use and all accuracy dice must land on a two or above in order to succeed. If successful, the targeted robot moves one hex any way the player chooses and is Restrained. This cannot damage robots directly, and it cannot move robots off of the board.

## Compatibility

IKA-610 is combinable into any units requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements.
Update 24

Update 24 (V0.7.9d) was released October 22nd, 2018.

## Gameplay

* Fixed duplicating backpacks
* Fixed harvesting (infinite resources)
* Placing stations now destroys overlapping grass foliages
* Adjusted fruits stats and number of harvest per interact
* Fixed Blueberries having Physics disabled
* Fixed Foliage outline
* Fixed consumption of items in equipment slots
* Plants now drop random stacks of fruits when destroyed
* Fixed food items falling through the ground
* Dropping items from the item menu will now drop at hand position
* Fixed visibility of fruits on foliages
* Fixed Mango and Cocos doesn't have collision
* Fixed grammar issue
* Fixed hole in the ground
* Fixed flying fish on the beach
* Few other plants like grass can be harvested with hands now
Update 29

Update 29 (V0.0.8.0b) was released November 11th, 2018.

## Dev Notes

We are proud to announce that we got an investment for finishing Journey of Life.

So it's not a question anymore if this game will be finished or not, because the answer is definitely YES! We're going to finish it :D

This is a small update that will fix mostly all multiplayer issues.

We posted photos below to show what we work on and what will be added in the next update.

I would like to say thanks to everybody who supported us from the start.

Trello page will be updated soon and it will be the games official Roadmap

Thanks once again to everybody <3

In the next update we will add a part of the modular weapons system.

Each weapon part will have its own stats and combining them will yield to different stats.

Which means different stamina consumption, agility, attack damage and much more depending on parts used.

Updates of those will be in parts.

First, one should be posted in a few days.

Currently, we only made axes. But the next tools will come also. You can see an example of those on photos. There are 64 possible combinations right now and we plan to expand those even more.

## Audio

* Added roar to the lion
* Added 3d sound settings for footsteps, hit sound and lion roar

## Gameplay

* Added LOD's to all animals (optimization)
* Increased Grass max stack to 20
* Increased Yuccamax stack to 10
* Improved light of fireplace (light increase with the size of fire)
* Adjusted tooltip offset of some stations
* Fixed foliage tooltip misspelling 'Grew'
* Fixed unable to build a composter
* Fixed crab is not correct size after harvesting
* Decreased stamina consumption while sprinting

## Multiplayer

* Removed the save/load button from the menu in Multiplayer
* Fixed client cant consume items
* Fixed client doesn't see previous building stage
* Fixed client being unable to harvest plants with hands until the host hits it one time
* Fixed client doesn't get info about destroyed foliages without fruits on re-join
* Fixed that all players are unable to toggle the HUD after someone disconnected
* Fixed that the client cant consume items
Guard Class

## Function

Guard Class robots are hard to destroy, and utilize ramming and heavy firepower to grapple with foes and protect the rest of the team.

## Appearance

All Guard Class robots share a distinct green color palette. Many of them are quadrupeds, but some are bipedal machines. It is common to see them with tank-like cannons on their backs, as they don't have arms. Some forgo the cannons and instead focus solely on using hooks and rams for their attacks. The GAN series of robots however don't have either and instead focus on defensive shields.

## Common Mechanics

Common mechanics that Guard Class robots use include, Push/Pull, Heavy and Overload.

## Commanders

Guard Class specific commanders includes:

* Gamound *the Sunset General* and his GMD-100
* Guapo and Gordo *the Tigre Bros.* and their GERR-022
* Cyndane *the Crewless Captain*, a machineless commander

## Robots

The list of Guard Class robots includes:

* GAN-100
* GAN-300
* GEL-100
* GEL-400
* GERR-022
	+ Guapo and Gordo's Commander Robot
* GET-100
* GET-400
* GHILI-100
	+ Exclusive to an Iris Dominion commander
* GHILI-200
* GMD-100
	+ Gamound's Commander Robot
* GO-100
* GO-400
* GOF-100

## Gallery

* GO-400
* GAN-100
* GMD-100
* GO-100
* GET-100
* GHILI-100
* GAN-300
* GEL-100
* GHILI-200
* GOF-100
* GEL-400
* GET-400
* GERR-022
SEN-100

*"They save lives by forcing foes to retreat." - Ainer*

## Overview

SEN-100 is a simple robot, being a a laser cannon with two legs and feet. It has below average movement, average integrity, and above average energy output. SEN-100 is a basic long range Laser unit which can make open spaces deadly places to be in.

## Abilities

SEN-100 has one action called **"EP Laser: Zeta mk1"**. This attack can target any robot within line of sight due to the attached Laser attribute. This action costs five energy to use, and all accuracy dice must land on a two or above. If successful, the target robot takes two damage. In addition, this attack can affect all other robots within range on a straight line due to the attached Laser attribute. This attack is not affected by debuffs which affect its accuracy or damage due to the attached Aimed attribute.

Additionally, this robot has the Reroll 1 allowing the player to reroll any accuracy dice used in this robot's actions.

## Compatibility

SEN-100 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements. In addition, SEN-100 has unique combines:

* SEN-3000
* SEN-5000
ENDER-100

*Control the ground, conquer the air.*

## Overview

ENDER-100 is a compact, futuristic looking, hovercraft-type robot. It has two jet turbines attached to itself, along with two small machine guns in the front. It appears to have a knight's helm attached to its "face".

ENDER-100 has a high movement speed, average energy output, and an average integrity score. The main focus of the robot is hunting down opposing flying robots with its Anti-Air machine guns.

## Abilities

ENDER-100 has one action, **"Ender-1 Machine Gun"**. This attack can reach targets up to three hexes away. It costs four energy to use and requires a dice roll of four or higher to succeed. On a success, the attack does one damage, dealing a maximum of four damage if all accuracy die succeed. If the target is a robot with Flying or Jet, this attack will deal an extra one damage as long as one die succeeds for a maximum of five damage.

This robot also has the Flight ability. which allows it to move over terrain without hassle. Additionally ENDER-100 has Melee Evade which makes it harder for robots whose attacks revolve around melee combat to land hits. Any robot that goes for a melee attack on ENDER-100 needs to roll their accuracy die one higher than usual to succeed.

## Compatibility

ENDER-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ENDER-100 has unique combines:

* ENDER-5000
	+ Combining into the **Super-Mode** version of this robot requires Ainer's ARK-150.
* ENDER-IDA
Kal

***Iris Runaway***

## Appearance

Kal is petite, with short purple hair, a two-toned blue crop top and matching blue capri leggings. Purple straps hold her robot to her back, matching the cuffs of her blue shoes.

## Background

Kal is on the run. She's the only person ever to escape Iris Dominion territory and live to talk about it. Or sing about it, as is her hobby. Born and raised in Dominion territory, Kal is one of many children conscripted to become Possessors - the country's covert infiltration force. However, she was always enamored with the oceans and the outside world. After the chaos of Five Nations War died down, a curious, sentient robot washed ashore in the Dominion, no bigger than her, and it was immediately seized. Both Kal and the robot sought freedom, and together they escaped. Kal's existence isn't acknowledged by her homeland, but it certainly wants her silenced.

## Robots and Abilities

Kal is a machineless commander, allowing players to equip her onto any Evasive Class Robot.

Her Commander Ability is "**Wallflower**", which gives robots under the player's control Jamming 1 as long as they are next to terrain. Whenever an enemy attacks a robot with Jamming, the player can decide to spend 1 energy in order to force an accuracy reroll.

This commander is interesting for players who don't want to be stuck adding a specific robot to their team simply because their commander forces them to. As long as there is a non-commander specific Evasive Class robot on a player's team, they can use Kal as their commander.
SNO-400

*Repairing with laser precision.*

## Overview

SNO-400 is a simple robot, being a a laser cannon with two legs and feet. It has below average movement, average integrity, and above average energy output. This robot is designed to be in the back of the map, using its Laser actions to both buff and repair allies.

## Abilities

SNO-400 has two actions, **"EP Laser: Sigma mk2"** and **"EP Laser: Alpha mk1"**. The first of its actions, **EP Laser: Sigma mk2**, can target any robot within its sight due to the Laser attribute. This action costs five energy to use, and all accuracy dice must land on a two or above. If successful, the target robot is repaired for two integrity points. In addition, if the robot is on a straight hex line (flat sides) connecting to SNO-400, every robot on that line is also affected due to the attached Laser attribute.

**EP Laser: Alpha mk1**, can target any robot within its sight due to the Laser attribute. This action costs five energy to use, and all accuracy dice must land on a two or above. If successful, the target robot receives an accuracy buff which lowers their needed accuracy roll by two. In addition, if the robot is on a straight hex line (flat sides) connecting to SNO-400, every robot on that line is also affected due to the attached Laser attribute.

This robot also has the Reroll 1 ability, allowing the player to spend one energy to reroll any accuracy dice they choose when using an action.

## Compatibility

SNO-400 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, SNO-400 has unique combines:

* SNO-2000
* SNO-6000

## Trivia

* In development, this robot's repair laser was cheaper to use and had Disarm, so you would have the choice of a strong heal vs. stopping the affected robot from attacking. This was ultimately removed because it was deemed that disarming your allies wasn't intuitive.
ABB-1000

*A wall that breaks walls.*

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## Abilities

**Magnum"**.

turn.

**hhheh2iwirjbrbf9fr fr7fhfuf8firhrb 4 r r. R**six.

bility, dealing two damage to all enemy robots within two hexes of itself upon combining.

ABB-1000 is combinable into any units requiring a non-specific AG-Class, providing it fits within any faction-specific requirements.
System requirements

*This article is a stub. You can help A.E.G.I.S. Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *A.E.G.I.S.*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for A.E.G.I.S.
* Release date
SAUR-100

*Retreat isn't necessary when there are no foes left.*

## Overview

SAUR-100 is a simple robot, being a a laser cannon with two legs and feet. It has no movement points, average integrity, and above average energy output. Unlike most other robots, SAUR-100 is perfectly immobile. When using SAUR-100, be sure to bring along robots which can move SAUR-100 around.

## Abilities

SAUR-100 has two actions, **"Braevans Railgun Type-1"** and **"Arms Boost: Wild"**. The first of its actions, **Braevans Railgun Type-1**, can target any robot within eight hexes of itself. This action costs three energy to use, and all accuracy dice must land on a two or above. If successful, the target robot takes two damage. In addition, this attack ignores cover due to the attached Arcing attribute, and it also ignores damage and accuracy debuffs due to the attached Aimed attribute.

**Arms Boost: Wild** can target any robot within eight hexes of itself. This action costs three energy to use, and all accuracy dice must land on a two or above. If successful, the target robot is buffed for +1 DMG until the end of the start of the player's next turn.

Additionally, this robot has the Parting Shot 8 allowing the robot to deal one damage to any robot within eight hexes of itself if it were to be destroyed.

## Compatibility

SAUR-100 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements.

## Trivia

* SAUR's **Arms Boost** actions are references to the *Wild Arms* series
* Similarly, its **Braevans Railguns** are references to the *Wild Arms* character, Brad Evans, who blows up an evil space station with a railgun in *Wild Arms 2.*
SNO-2000

ROBOT is #000 of the Core Set.

 Common Mechanics | BEING A ROBOT

## Abilities

ROBOT HAS ROBOT ATTACK. ROBOT HAS PASSIVE ABILITIES, MAYBE IT'S THE Overload passive ability.

## Compatibility

ROBOT is combinable into any units requiring a non-specific THIS-Class, providing it fits within any faction-specific requirements.
[/[Category:Faction]/]
Update 4

Update 4 (V0.0.5) was released April 27th, 2018.

## Fixed

* Landscape Collision
	+ (Should prevent items falling trough floor)

## Added

* Bird AI
* Composter
* Compost block
* Farming plot
* Pine tree (no logic for chopping yet)
* Mango Seed
* Berries Seed
* Pandanus fruit
* Air Blower
* Ship Dock
* Plank 1m, 2m (Sawmill missing)
* Banana Stump
* Added nearby window that shows items around you and they can be used in crafting recipes without collecting
* Character stats
* Walking
* Running
* Bow (we achieved few problems that will be fixed in next update)
IPPL-100

*Robots specialized in energy-disrupting pulses.*

## Overview

IPPL-100 appears as an alien-like tower robot. It has an antennae on one side of its back tower and a face mask. This robot has average movement, average integrity, and above average energy output. IPPL-100 is meant to get up close to groups of enemy robots and drain their energy using AOE attacks.

IPPL-100 is a faction locked robot belonging to the Iris Dominion, and can only be used by commanders who are a part of the Iris Dominion.

## Abilities

IPPL-100 has two abilities, **"Energy Pulsar 1.0"** and **"Lightning Arc"**. **Energy Pulsar 1.0** costs three energy to use, and is an AOE attack which reaches all robots within two hexes. All accuracy dice must land on a two or above to succeed. If successful, all robots takes two Drain damage.

**Lightning Arc** costs one energy to use, and can target a robot up to six hexes away. The accuracy dice must land on a two or above to succeed, and if successful will deal one damage to the target. If the accuracy dice lands on a six, then it will deal an extra point of damage due to the attached Critical attribute.

Additionally, IPPL-100 has the Cloaking 6 ability, allowing the player to spend six energy to move IPPL-100 six hexes and prevent it from being targeted by other robots.

## Compatibility

IPPL-100 is combinable into any higher level robot requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements.

## Trivia

* The IPPL-100 was the first Intel Class root illustrated for the game, and its final artwork is more or less a touched-up version of the initial sketch.
* Several designs have been made for IPPL combines, incuding EI Class and EIS Class robots, but they didn't make the cut to be included in the first AEGIS Box.
Luxiana

***Scrapspeaker***

## Appearance

Luxiana’s body markings are part of an ancient tradition that help her commune with robots. They were passed down from to her from her ancestors. Luxiana's clothes are graceful and stunning yet practical, the wide-brimmed hat keeping her cool in the hot plains sun as she works on robots while the slits in her skirt aid in ease of movement. Her face is usually seen painted resembling a skull, all the better to fend off unwanted visitors come to see the witch.

## Background

Luxiana is not very social; she’s considered to be a witch by those who've lived around her. She is one of the last remaining people who understands how to repair and work with dilapidated robots, being a descendant of those who held that knowledge ages ago. Covered in body markings that aid in her work, she was sought out by and now works for Vatis because of the opportunity to help rebuild robots and practice the art of her ancestors. Her profound ability to reconstruct robot materials earned her powers the title **Dread Salvage**.

## Robots and Abilities

Luxiana is the pilot of EXYTH-100

Luxiana's EXYTH-100 is a fully retooled ESPER robot inherited from her ancestors. Everything from its weapons to its armor material have been meticulously reconstructed to bring out the potential of robot technology. The result is that in the hands of a talented commander, the robot can rebuild itself from any surrounding robot materials.

Her Commander Ability is "**Dread Salvage**", which comes into play if EXYTH-100 is destroyed. The ability allows Luxiana players to sacrifice 2 integrity on an allied robot to recover EXYTH-100, as long as this occurs before their next recharge phase. This gives the player some leeway if EXYTH-100 is destroyed, as it can almost always be rebuilt. Not to mention that this robot also comes with Parting Shot to deal damage to enemies on death. Add a healing robot to a Luxiana player's team, and they practically have an endlessly respawning EXYTH-100.

## Team Building with Luxiana

Luxiana has no prebuilt team in the AEGIS Core Box, but this one is recommended by the designers.

This team is all about being offensive with high-accuracy attacks, letting EXYTH be destroyed (or destroying it yourself) to trigger its Parting Shot ability.

## Trivia

* Luxiana is one of 10 Commanders in the first AEGIS Core Box co-designed by Kickstarter backers. The backer, last name Lux, requested a character inspired by the Day of the Dead.
* Luxiana's ability and robot had the fewest iterations of all the backer commanders. It was originally an Assault robot, and was shifted to be an E-Class to make room for Jurlon's robot.
Great States

The Great States are one of the five major nations of Sigaea. It sits between the Empyreal Realm and Iris Dominion, and is the newest nation after the Allied Provinces. Its landscape is covered in vast deserts, high mesas and prairies. Its government is lead by an elected president and numerous interlocking bureaucratic systems rife with corruption. Its large territory and complex government make it a staunch and impenetrable enemy for the other nations.

## History

The Great States was founded after a revolutionary war to separate themselves from their adjacent nations. Long neglected by both Empyre and Iris, the Great States formed its own cultures, traditions and economy. While the Empyre tried to squash the rebellion, the Iris Dominion basically let it happen, looking forward to having a wide buffer between the two superpowers.

The Great States is made up of six states, which are essentially sovereign territories.

* Grand Meradin: The largest territory, encompassing most of the nation's empty space, also known as the Outlands.
* Gorgeous Flats: The central territory, holding nation's capital city.
* The Gargantuans: The Eastern territory of mounts and mesas.
* Giga Gate: The Northern territory, home to numerous ocean-facing towns along Giga Bay.
* Gusto Flats: The Western territories, including Gamound's West Border.
* Grizzly Cliffs: The Southern territory along the bottom edge of the country, named after its sheer cliffs that face the southern ocean.

## Culture

Great States culture is very patriotic in the cities, while the smaller towns and territories in its borders are more self sufficient. Citizens in the cities enjoy a high quality of life and freedom, with their daily lives featuring many imported foods and products from the Sector Authority.

The more rural areas have cultures based around resource production. This is usually either the excavation of relic robots, drilling for oil, or in the case of the southern, wooded areas, lumber. These communities are often taken advantage of by wealthy aristocrats from the cities and spies from other nations posing as legitimate buyers.

## Commanders

These commanders hail from the Great States:

* Gamound, from Gusto Flats, is a general in the military, defending the West Border from the Empyre.
* Guapo and Gordo, also from Gusto Flats, they are ex-military.
* Gamoot, Gamound's brother, is a military general and oversees the Eastern border with the Iris Dominion.
* Ganith, a notorious arms dealer.
* Vatis, an aristocrat from Giga Gate.
* Jurlon, a hard-working man from a small town in Grand Meradin.
* Luxiana, a hermit mechanic from Grand Meradin.
GAN-100

*Found in the dustbowls created by old wars.*

## Overview

GAN-100 is a round, pod-like robot with three legs. It has heavy armor around its body, and a glowing white eye in its center.

GAN-100 has an impressive integrity score, a whopping seven points. To balance this robot though, it has an average movement speed and an extremely low energy output. This robot's main purpose is to serve as a meatshield for other allied robots.

## Abilities

GAN-100 has one main action called **"Self-Defense Shell"**. This allows GAN-100 to give itself a defense buff after spending two energy and rolling two or above on both success dice. Until the end of the controlling player's next turn, this robot takes one less damage from any attack landed on it.

GAN-100 also has the passive ability Beacon which forces enemy robots that can target it, to target it. For example, if a robot using an attack with a range of eight hexes were to attempt to attack a robot 8 hexes away, but GAN-100 was also within their range, they'd have to attack GAN-100. This ability does not force robots to use actions however. For example, an ARK-100 within melee range of another robot would not have to shoot GAN-100 if they planned on using a melee attack. Overall, combined with GAN-100's impressive integrity and action, a player can very effectively draw fire away from weaker robots.

## Compatibility

GAN-100 is combinable into any higher level robot requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements. In addition, GAN-100 has unique combines:

* GAN-2000
* EXCEL-GAN
	+ Requires Etwal's EXCEL-1000 to combine into
	+ Robot has alternative Super-Mode

## Trivia

* GAN-100 has the highest Integrity of any Basic Level robot in the first AEGIS Core Box.
* Its name was made before the robot. When EXCEL-GAN was being initially brainstormed, its name was meant to be a nod to the mecha in *Gurren Lagann,* such as the titular robot and the Lazengann.
* Its flavor text alludes to previous robot-centric conflicts on Sigaea before the Five Nations War.
GET-1000

*"Hook 'em and cook 'em boys!" - Gamound*

GET-1000 is #081 of Core Set

## Overview

GET-1000 is a heavily armored bipedal robot with a blaster on its right arm and a hook gun on its left. It has a sizable integrity pool, decent energy production, and average movement. This robot can pull opponents in from long range, allowing it to get them close enough for a **"Getter Gunburst"**

## Abilities

GET-1000 has two actions, **"EP-Winch Hook"** and **"Getter Gunburst"**.

**"EP-Winch Hook"** is a Pull attack which allows the player to spend as much energy as they choose in order to roll make more pulls. This attack can target a robot up to eight hexes away, and requires a dice roll of two or higher to succeed, and for every success, this attack pulls in a targeted robot one space closer.

**"Getter Gunburst"** is a short ranged attack which can target a single robot up to three hexes away. This attack costs two energy and requires a dice roll of three or higher on all dice to succeed, dealing two damage to the target robot and all robots adjacent to the target. This attack also has the Combine attribute, activating it for free and automatically succeeding when combined into.

## Compatibility

GET-1000 is combinable into any units requiring a non-specific AG-Class, providing it fits within any faction-specific requirements. In addition, GET-1000 has unique combines:

* GET-SSM

## Trivia

* This robot was among the very last robots to be illustrated for the game.
* Originally, ABB-1000 was the AG-Class robot on Gamound's default team, but it was swapped very close to production because it made more sense that the team have a full line of GET robots. Because of this, its card number, 081, is out of sequence.
AS Class

AS Class robots are Duo Level combinations of a Assault Class and Support Class Basic Level robots. They combine the high-energy output and long range weaponry, respectively, of their components.

### Appearance

AS robots are visually based on humanoid artillery, uniting visual elements of the curved S-Class long range cannons and blocky bipedal A-Class.

### Common Abilities

AS Class robots have access to abilities such as:

* Overload
* Arching
* Buffs
* Laser
* Reroll
* Heavy
* Aimed
ELL-100

*"It leaves no place left to hide."*

## Overview

ELL-100 is a simple bomber-type robot with what appears to be a knight's mask. It has four turbines attached to its wings and tail.

This robot has a relatively low energy output, and slightly better than average movement speed. It will generally use up more energy than it can give in a turn. ELL-100's main focus is dealing AOE damage to clumped up robots, and getting in close and personal with the enemy.

## Abilities

ELL-100 has two actions, **"Ellfire Dual Missiles"** and **"Ellfire Carpet Bomb"**. The first of its actions, **Ellfire Dual Missiles**, can target robots up to three hexes away and deal AOE damage around them for another two hexes. This action costs two energy and requires an accuracy dice of five or more to succeed. On a success the attack deals two damage to the targeted robot and other robots within two hexes of it. This action can deal a maximum of four damage if both dice succeed, making for a devastating move if enemies are clumped together.

**Ellfire Carpet Bomb** is an AOE attack which originates from ELL-100 itself. It requires two energy to use and both accuracy die to be two or greater. If successful, ELL-100 will deal one damage to all robots within three hexes of itself. This action does not affect/damage ELL-100 however.

This robot also has the Flight ability. which allows it to move over terrain without hassle. Additionally, ELL-100 has the Parting Shot ability which allows it to deal one damage to any enemy within three hexes of itself upon its own destruction.

## Compatibility

ELL-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ELL-100 has unique combines:

* ELL-2000
* ELL-4000
* ELL-GEL-ION
* AROZ-ELL-SOL

## Trivia

* ELL-100 was one of the first E-Class robots designed, dating back to the initial paper prototypes of the game. Its overall design as a bomber has never changed.
Lore

AEGIS is a game with a rich world and cast of characters, which are all intuitively color coded for your quick understanding!

## Setting

AEGIS takes place on the world of Sigaea, a far-fling planet divided into five factions in constant conflict:

* The Allied Provinces
* The Empyreal Realm
* The Great States
* The Iris Dominion
* The Sector Authority

Sigaea's defining feature is that its bizarre landscape is dotted with Relic Robots, which terraformed the planet for huma habitation long ago. Since then, the robots have been used by humans as implements of war and conflict.

## Characters

The main, playable characters of AEGIS are known as Commanders, people who have the fighting spirit and mental coordination to mentally control teams of five fighting robots. The game's story centers around the conflict and growth of these characters. Many are aligned to one of the five factions of Sigaea, while others are rogues, mercenaries, vagrants and free spirits who have found reasons and resources to fight.

Faction-aligned Commanders' names start with the same letter as their faction, and the same letter as their robot. For example, Ainer is from the Allied Provinces and pilots the ARK-150.

## Stellar Ascent Story

In most Updates since the end of the second Kickstarter campaign, there have been new short story entries. These stories began at the climax of the Five Nations War and follow two tag team battles along the Empyreal Realm's borders: one conflict in the northern Allied Provinces, and the other at the Southern wasteland border of the Great States. This climactic series of battles is known as the Stellar Ascent chapter.

AEGIS Lore Bombs: Setting the Stage

AEGIS Lore Bombs: Robots

Stellar Ascent: Part 1

Stellar Ascent: Part 2

Stellar Ascent: Part 3

Stellar Ascent: Part 4

Stellar Ascent: Interlude

Stellar Ascent: Part 5

Stellar Ascent: Part 6

Stellar Ascent: Part 7

Stellar Ascent: Part 8

Stellar Ascent: Part 9

Stellar Ascent: Part 10

## Kickstart Dawn Story

Kickstart Dawn is the story of the outlander Meradin Jurlon and the Relic Robot Fiasco that occurs at edges of the War.

Kickstart Dawn: Part 1

Kickstart Dawn: Part 2

Kickstart Dawn: Part 3

Kickstart Dawn: Part 4

Kickstart Dawn: Part 5
ARLY-100

*Robots that can increase the output of any weapon.*

 Combines from | NA

## Overview

ARLY-100 is an Assault Class robot which specializes in increasing damage, whether it be directly from itself or through an attack buffed ally. Similarly to AROZ-100, this robot can buff allies, but instead of just one ally, it can buff multiples in an area. The robot appears to have an antennae on its right arm and a pistol in its left arm.

## Abilities

ARLY-100 has two main abilities, the "MSV Machine Pistol" and "Overclock Signal: Bursting". MSV Machine Pistol costs three energy to use, and for every hit it deals one damage. Overclock Signal: Bursting buffs every robot within three hexes of ARLY-100 with an attack buff, making them hit harder. This also affects enemy robots, so the player must be careful when they use this ability around enemies. The buff will become ineffective at the start of the player's next turn.

## Compatibility

ARLY-100 is combinable into any units requiring a non-specific Assault Class providing it fits within any faction-specific requirements.
AROZ-100

*High-energy Sector robots for coordinated assaults.*

## Overview

AROZ-100 is an Assault Class robot which specializes in damage, whether it be directly from itself or through an attack buffed ally. It is relatively slow moving for an Assault Class robot as it can only move a max of four hexes. It makes up for that by having a high energy output and through the sheer amount of damage that it gives the player access to. The robot is lightly armored, being exposed in the arms and stomach area. It is equipped with a large sonic wave gun on the right arm, and a hand cannon on the left arm.

## Abilities

AROZ-100 has two main abilities, the "Blast Arrow" and "Sonic Command: Rise". "Blast Arrow" is a short and accurate ranged attack which can deal a max of two damage on hit. It costs three energy to use. The second ability of AROZ-100, "Sonic Command: Rise" gives an ally a plus one on damage for any successful attack. This lasts until the start of the next turn for the player.

Additionally, AROZ-100 has the Overload ability which allows the robot to use both actions in the same turn so long as it does not move.

## Compatibility

AROZ-100 is combinable into any units requiring a non-specific Assault Class providing it fits within any faction-specific requirements. In addition, AROZ-100 has unique combines:

* AROZ-3000
* AROZ-SOL
* AROZ-6000
* AROZ-ELL-SOL
Update 3

Update 3 (V0.0.4) was released April 18th, 2018.

## Dev Notes

We found some help with animations so hopefully, part of them will be redone in next update.

## Fixed

* FIxed backpack equipping [Reported by aleksandrvafanasyuk]
* Fixed backpack equipping position [Reported by aleksandrvafanasyuk]
* Fixed temperature and durability icons not filling properly

## Added

* Primitive Torch
* Primitive Bow
* Primitive Arrow
* Animal Feathers
* Pine Cones
* Animal Lard
* Clay part 20cm
* Clay part 40cm
* Clay plate
* 3 x Nails Clay Mold
* Iron Gear Clay Mold
* Banana leaf
* Ficus leaf
* Bamboo leaf
* Ceriman leaf
* Version Widget
* Foliage WidgetItems available actions on rick click menu
* Mandarin fish
Stellar Ascent: Part 2

It's snowing. **Ainer** has been blindsided by **Ixa**, who seeks to neutralize and capture the young hero, leaving his ally **Diane** alone to face off against an unrelenting assault by **Etwal'**s aerial forces. While Ainer fights invisible foes shooting at his robot team from all sides, Diane does her best to shoot down the Empyreal air force, one at a time, without getting caught in bomb blasts. The two battles are inching further and further part.

Another of Ainer's Assault robots falls to sniper fire. He rushes towards his last remaining Guard-Class, combining into the *Ark-2500*, an armored, blade-bearing robot that amplifies Ainer's natural melee abilities. At that moment, the snow moved and the young hero swung wide with his bayonet and struck something, sending pieces of armor flying everywhere. A sigh of relief, and then another shot to Ainer's back. Silently, Ixa studied every move.

Diane was faring a bit better. 10 *Ejets* down, and Etwal's forces had thinned considerably. Half were downed from Diane's rifle fire, while the rest smashed the ground at full-speed hoping for a mutual KO. The markswoman kept herself on the move, and while she dodged behind another rampart, she locked eyes with the Third Heir, laughing.
Update 22

Update 22 (V0.7.9b) was released September 28th, 2018.

## Dev Notes

Hey guys, Finally solved the last issues with multiplayer.

Now you should be able to see servers normally and you will be able to move again without a black sky problem.

I've also locked a lot of discussion on the community that is resolved or taken in a note on our Trello page.

Take my apologies for this issue once again.

Regards - Adriano

## Items added

* Palm leaf
* Palm tube
* Acacia logs
* Sycamore logs
* Broadleaf logs
* Reeds
* Grass

## Multiplayer

* Player steam name displays correctly now
* Fixed that you can't see servers
* Fixed that client see the black sky on connecting and cant move

## Gameplay

* Changed spawn point because specific problems we had
* Fixed Claypot not saving water level
* Fixed Torch lighting and particle
* Planks now need broadleaf log
* Fixed issue with hitting the dirt in tunnels - you can dig again!

AI
--

* Distance based AI (Optimization we came up for AI)
* Rabbit runs away from player again
* Rabbit have better navigation and new animation
* Animals avoid trees now
SNO-6000

ROBOT is #000 of the Core Set.

 Common Mechanics | BEING A ROBOT

## Abilities

ROBOT HAS ROBOT ATTACK. ROBOT HAS PASSIVE ABILITIES, MAYBE IT'S THE Overload passive ability.

## Compatibility

ROBOT is combinable into any units requiring a non-specific THIS-Class, providing it fits within any faction-specific requirements.
[/[Category:Faction]/]
ESHA-100

*Robots for holding massive energy, very temporarily.*

## Overview

ESHA-100 is a compact, drop-ship looking plane. It has two jet turbines attached to itself and appears to have a knight's helm attached to the bottom of it's "nose".

ESHA-100 is an odd robot, with high mobility, average integrity, and low energy output. However, its main purpose is to suicide-bomb enemies.

## Abilities

ESHA-100 has one action, **"Tsetse-type Destruction"**. This action requires four energy to use and an accuracy roll of three or higher. For every success, the attack will deal one damage to itself and all robots within three hexes of it. This attack can deal a maximum of four damage, and if it does, will instantly kill itself.

This robot also has the Flight ability, which allows it to move over terrain without hassle. Additionally ESHA-100 has Parting Shot, which allows it to deal one damage to any robot within three hexes of itself.

## Compatibility

ESHA-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ESHA-100 has unique combines:

* ESHA-3000
* ESHA-9000
Commander Intros Vol. III: Stell vs. Ryos

Here we have Stell and Ryos, a global peacekeeper and a rogue mercenary. While one attempts to serve and protect, the other wreaks havoc.

Combined, these two characters and their 20 total robots comprise the **Lightning Chaser Expansion**.

**Stell**, a Global Peacekeeper of the Sector Authority, struggles to keep the peace as her strong sense of justice comes into conflict with many others. Dispatched to the Five Nations War to hunt down rogue mercenary Ryos, Stell gets caught up in many other battles trying to keep the war from worsening. She and other Sector Authority officers' robots prefer long range attacks and buffing abilities, keeping the team safe as they battle anyone they deem needing support in Sigaea. Robots on Stell’s team can use *Combat Drop* to deploy, fall from the sky and appear in different locations, meaning no one on the battlefield escapes Stell’s justice.

Stell’s team is centered around the idea of an offensive defense, relying on distractions and long range attacks that destroy the enemy before they even see her.

**Ryos**“the Boltbringer” was mysteriously sent to fight along the edges of the Five Nations War, battling forces between the Great States and the Empyreal Realm, often hurting civilians in the process. Massively powerful and with the ability to control Energy, he has been known to fight robots hand-to-hand, and wear their pieces as armor and weapons. His mindset when it comes to battle is to disrupt and destroy. An intelligent and experienced fighter, Ryos knows that brute force isn't enough to win battles. With some robots focused on infiltrating the enemy forces in order to weaken them, Ryos follows up with his other team members to finish the job.

Ryos’s robot team is focused on taking away energy from his enemies, reducing them to immobile targets to destroy.

Ryos and Stell clash quite a bit. While Stell hunts for Ryos, she is distracted by trying to help too many people at one time, losing him in the process. Ryos doesn’t care what happens so long as he's faced with a challenge. With little care for those around him, he fights anyone and everyone in order to achieve his unknown goal.

Ryos’s infiltration skills and aggression matched up against Stell’s support skills and determination make battles between them strategically fascinating.
EGS Class

EGS Class robots are Trio Level combinations of Evasive Class, Guard Class, and Support Class Basic Level robots. They combine the defensive capabilities of E and G and the damage output of G and S.

### Appearance

EGS robots appear as large weapons that are vaguely humanoid. These Trio-level robots have explosive attacks that deal high damage.

### Common Abilities

EGS Class robots have access to abilities such as:

* Empower
* Flight
* Double Move
* Aimed
* Detonator
* Retaliate
* Arching
AEGIS Lore Bombs: Robots

So what are these robots? How big are they? Are they piloted? What do they taste like?

The machines you fight with in A.E.G.I.S. dot the landscape of Sigaea, dormant for hundreds of years. Children play on them, city squares are built around them and birds roost inside of them while they gather moss. No one acknowledges these metal marvels, they're just around, no different from the trees and mountains.

Until one day, a lone soldier from a small Northern province awakened them to fight by his side. The robots only activate when arranged into a circuit of five, and are called upon by a strong mind able to command all of them in tandem. All actions they perform come from one person who controls the entire squad.

These robots can stand several meters tall, and are about the size of cars in our world, and are made of a self-repairing metal material unlike anything else. They can bend, change shape and merge their forms with others, and have completely redefined warfare on the world of Sigaea.

Assault Robots taste similar to Swedish Fish.
Iris Dominion

The Iris Dominion is the second-oldest of Sigaea's modern nations, after the Empyreal Realm. It occupies the eastern lands of Sigaea's main continent and was formed under mysterious circumstances. It's a very secretive nation with strong borders, letting few citizens in or out. Its known to have violent storms along its rocky coasts. It's leadership is unknown, as is the scale or power of its military forces. Is in constant conflict with all four other nations, especially the Sector Authority.

## History

The Iris Dominion formed soon after the Empyreal Realm, with the two nations effectively splitting the main continent down the middle. Wars were unconventional, with the territories closest to the Empyreal Realm fighting against them for personal reasons rather than on behalf of Iris. Essentially, the true nature of these two countries were "What territories are part of the Empyre, and which ones were not?", with the latter becoming the Iris Dominion over time. After hundreds of years, the Great States formed between the two, as Iris consolidated its power along the East.

## Culture

The Iris Dominion is very technologically advanced. Its citizens live reclusive lives in relative comfort, with community building discouraged by both the government and the weather. All citizens within Iris's borders wear special visors whenever they're outside their homes.

Its military, or what is known of it, is based mostly around infiltration and covert operations around the world. Rather than vie for territory or resources, the Iris Dominion uses its power to steal people, information and technology. The soldiers who carry out these tasks are known as Possessors. These entities are trained from a young age in specialized institutions.

## Commanders

The following characters are from the Iris Dominion:

* Ixa, a top-ranking Prime Possessor, is a highly competent spy and kidnapper.
* Indrix, a Possessor known for his presence and personality, uncharacteristic of the rest of the Iris military.
* Whitehelm, true name unknown, is the country's public "spokesperson"
* Kal, a runaway who managed to escape the country at a young age
AGIS Class

AGIS Class robots are Quadra Level combinations of Assault Class, Guard Class, Intel Class, and Support Class Basic Level robots. They have high defense, great energy output, and are tactial, but they lack the movement options of E types.

### Appearance

AGIS Class robots are sleek, bestial, armored giants. They lack the "limbs" E types provide to combinations. These robots specialize in disrupting your opponents strategy. Their own attacks drain and disrupt enemy formations and their high energy allows them to retaliate or jam on their opponents turn. They're slow and lack movement capabilities thus the need for an E robot.

### Common Abilities

* Overload
* Retaliate
* Jamming
* Energy Syphon
* Reroll
* Flicker
* Arcing
* Restrain
* Disarm