Lucent

Lucent is one of the 3 big adventuring guilds based in South-East Arlec. Their name comes from their founder, who founded the guild after helping the city in the aftermath of the Necromancer of the South. Their members can be recognised by their own glow, making some part of them bearing light or shiny to represent their guild.

**Motto:** With a blinding light, we shall vanquish all evil.

## Leadership

The Lucent guild has 3 levels of leadership.

The lowest tier of leadership is that of a chapter, commanding their own guild hall in either a city or town. This position is usually granted to either the strongest or most accomplished member who wants the job, giving them a privileged retirement.

The second level is a branch leader, maintaining control over an entire nation's network of guilds. They are usually located in the capital city, but in cases like the Kingdom of Bethune, they can be located elsewhere. This position is voted upon by either the nations chapters or the high council. The management skill isn’t required that heavily in this position as the branch leader has their own personal team at their disposal.

The third level of leadership is the Lucent Council. There a group of members chosen by the council oversee the guilds operations at an international level. Outside of their own private meetings they have a yearly meet with all the branch leaders to discuss any problems and improvements.

## Members

Being a member of Lucent means being a naturally good person. There is a set of standards that all members of Lucent must follow, however the guild has managed to keep them secretive.

With access to mentors and facilities, the Lucent guild has managed to keep their members strong, with most of them sitting in the low end of B-Rank, and having one SS-Rank member and 12 S-Ranks.

## Organisation

As with any major guild, the Lucent has a series of departments to help run, maintain and organise the guild easier and more productively.

### Administration

The Administration department deals with the paperwork, general logistics and general management of the guild. They have their own sub-departments to help them run things, but are a vital part of the guild and are recognised as such.

### External Relations

The External Relations department deals with a lot of the macro environment that a guild could face. Unless covered already by a department or sub-department, then the residual powers fall to the external relations. Some of their sub-departments work very closely with others, such as the economic sub-department working with the administration’s finance.

### Legal

Normally a part of the administration department, the legal side has grown significantly with the increasing regulations and influence of the Aliquam Guild and nations. An example is that in Uhek, the legal department for the guild is the biggest, ensuring that they follow any laws set by the nation.

### Luxians

The Luxians are the adventurers that go out and complete the quests that are issued, they are the biggest and simplest department of the guild. Simply, an Awakened individual who wants to be an adventurer joins this guild.

### Research

As one of the older guilds, the Lucent has a very large and extensive Research department. In order to keep scholars and researchers coming to them they have a series of scholarships that they offer to the universities, giving them a job immediately at the end. They hold one of the largest libraries in South-East Arlec.

#### Cartographers

To help with their research, there is a sub-department of cartographers that go out and map the geology of anything they have found. This does not always include the environment, but can include mapping dungeons in case they require the mapping later. Whenever a huge mission is completed, the cartographers often come in after.

#### Scouts

The Scouts department is filled with people that go out and scout either jobs or areas of interest. While they may not have some of the best fighters they definitely have the quickest. Unusual as well but the scouts also work as investigators for Lucent, investigating any strange occurrences or if something goes wrong, how it happened.

## Locations

As one of the 3 major guilds in South-East Arlec, they have managed to expand their influence throughout the region. Some of their guild chapters and branches includes (bold means capitals):

* **Aren**, Aren (Branch HQ)
* Bethune, Tamwull (Branch/International HQ)
* Erstal, Tamwull
* **Gartaca**, Uhek (Branch HQ)
* **Helicules**, Carto Empire (Branch HQ)
* **Iwakita**, Hashin (Branch HQ)
* **Nirva**, Nirvan Republic (Branch HQ)
* **Ralom**, Gonarundu (Branch HQ)
* **Roufort**, Tamwull (Psuedo-Branch HQ)
* Serdica, Nirvan Republic
* **Trosstin**, Trosstin (Branch HQ)

## History

After Tasos defeated the Necromancer of the South, the city of Bethune was in need of a hero. Then came the founder of Lucent, purchasing an old inn in the city and building a group of adventurers that could help him. As they slowly reclaimed the area and brought back its prosperity, the guild was properly formed.

Their first major task was joining the First Expedition, where the founder is believed to have gotten his proper glow, training under the Light Knight. Not much is known after but he either perished during the expedition or after from injuries obtained from it.