recursal/Fanatic-Fandom huggingface dataset:
Server

This object is only available on the server.

function  Server()

Returns

 A new instance of Server

## Properties

```
           function Player...

```

```
           function Player...

```

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function bool

```

```
           function

```

Returns

 nothing

```
           function int

```

 Register a callback in the server. The callback may arrive with a delay.

Parameters

```
           callbackName The name of the callback

           functionName The name of the function that will be executed in the script when the callback happens

```

Returns

 0 on success, 1 if the registration failed

```
           function int

```

### unregisterCallback

(string callbackName, string functionName)

```
           function

```

### broadcastChatMessage

(string sender, int messageType, string message, string... arguments)

 Broadcast a chat message to all players on the server.

Parameters

```
           message The message that will be sent

           sender The sender that will be displayed for the chat message

           messageType The type of chat message, 0 = Normal, 1 = Error, 2 = Warning, 3 = Info

```

Returns

 nothing

```
           function string...

```

### getWhiteList

()

```
           function string...

```

### getBlackList

()

```
           function string...

```

### getIpBlackList

()

```
           function

```

### removeBlacklistedIp

(string ip)

Returns

 nothing

```
           function

```

### removeBlacklistedName

(string name)

Returns

 nothing

```
           function

```

### removeWhitelistedName

(string name)

Returns

 nothing

```
           function var

```

### getValue

(string key)

 Retrieves a custom value saved in the entity with the given key

Parameters

```
           key A string that serves as the name of the value

```

Returns

 The value if the key exists, otherwise nil

```
           function table<string, var>

```

### getValues

()

 Retrieves all key-value pairs of custom values of the entity

Returns

 A table containing all custom key-value pairs

```
           function

```

### setValue

(string key, var value)

 Sets a custom value

Parameters

```
           key A string that serves as the name of the value

           value The value to save. Must be bool, number, string or nil. If nil is given, the value will be deleted.

```

Returns

 nothing
Team Spirit

*"Hold The Flag was one of my favorite events. It was just a matter of finding a big yellow Smiley face out in the field and taking it through the checkpoints. When Tony turned up with the thing the first time, we all wondered if he was going nuts. Just imagine it, you come to work one morning and there’s this big yellow thing standing out in the yard and grinning at you. At the time we didn’t have a lot of time to discuss it; the bosses were breathing down our necks because of the lost betting income. So we used it. Yeah, looking back, it was a good idea. That grin turned out to be an unexpected gold mine, and we were back in the bosses favor."*

"Team Spirit" is the 6th mission of Career. The player needs to reach 5 team flags faster than the hostile team.

## Details

Game Mode: Hold The Flag - Team Flags

Prize: 16000

Rep: 5

Drivers: 5

Vehicle: Free Choice
1.2 Fire

## 1.2 8V Fire

### Opis

Silnik 1.2 8V to chyba najpopularniejsza jednostka benzynowa na rynku, montowana w wielu egzemplarzach Fiata, Lancia Ypsilon przez ponad 20 lat, weszła do produkcji w 1993 roku. Konstrukcja bardzo prosta i bardzo trwała a co za tym idzie tania w użytkowaniu i przy odpowiednim serwisowaniu bez problemu przejdziemy 400 tys km. Silnik z wielopunktowym wtryskiem, z rozrządem na pasku a jego interwał przypada na 120.000 km. Jednostka trwała o prostej konstrukcji nie przysparzająca użytkownikowi większych problemów, jest to duży problem ponieważ części są w bardzo przystępnych cenach a serwis jest łatwy w naprawie. Atutem jednostki jest jej trwałość i niski poziom spalania oraz kultura pracy jest na dobrym poziomie.

### Występowanie

Fiat Punto III [69 KM] ('2012-'2018)

Fiat Panda III [69 KM] ('2011 - teraz)

Lancia Ypsilon II [69 KM] ('2011-'2019)

Fiat Punto Evo [69 KM] ('2009-'2012)

Fiat Panda II [69 KM] ('2009-'2012)

Ford Ka II [69 KM] ('2008-'2016)

Fiat 500 [69 KM] ('2007 - teraz)

   Fiat Grande Punto [65 KM] ('2005-'2012)

Lancia Ypsilon I [60 KM] ('2003-'2011)

Fiat Panda II [60 KM] ('2003-'2009)

Fiat Albea [60 KM] ('2002-'2007)

Fiat Doblo I [65 KM] ('2000-'2010)

Fiat Punto II [60 KM] ('1999-'2011)

Lancia Y [60 KM] ('1996-'2003)

Fiat Punto I [60 KM] ('1993-'1999)
1.4 Fire

## 1.4 16V Fire

### Opis silnika

Silnik **1.4 8V Fire** o mocy od 73 do 78KM wprowadzony został na rynek w 2003r. Jest najbardziej znany z Fiata Punto i Grande Punto. Konstrukcja bardzo trwała a co za tym idzie tania w użytkowaniu i przy odpowiednim serwisowaniu bez problemu przejdziemy 400 tys km. Silnik z wielopunktowym wtryskiem z rozrządem na pasku a jego interwał przypada na 120.000 km, wyposażony w system zmiennych faz rozrządu oraz EGR.Te oraz wiele innych rozwiązań miały się przełożyć dobre osiągach, niskie zużyciu paliwa oraz spełnienie norm spalin EURO4. Jednostka trwała nie przysparzająca użytkownikowi większych problemów jednak nie jest wolna od drobnych awarii takich jak problemy z przepustnicą, awarie alternatora i najbardziej kosztowny element to wariator faz rozrządu. Jednak nie jest to duży problem ponieważ części są w bardzo przystępnych cenach a serwis jest łatwy w naprawie. Atutem jednostki jest jej trwałość i przyzwoity poziom spalania, kultura pracy jest na dobrym poziomie.

### Występowanie

Fiat Fiorino/Qubo [77 KM] ('2016 - teraz)

Fiat Punto III [77 KM] ('2012-'2018)

Fiat Punto Evo [77 KM] ('2009-'2012)

Citroen Nemo [73 KM] ('2008-'2017)

Alfa Romeo MiTo [78 KM] ('2008-'2013)

Peugeot Bipper [73 KM] ('2007-'2017)

Fiat Fiorino/Qubo [73 KM] ('2007-'2016)

Fiat Linea [77 KM] ('2007-'2013)

Fiat Albea [77 KM] ('2006-'2007)

Fiat Grande Punto [77 KM] ('2005-'2012)

Fiat Idea [77 KM] ('2005-'2012)

Lancia Musa [77 KM] ('2004-'2012)

Fiat Doblo I [77 KM] ('2004-'2010)
TabbedWindow

Inherits from UIContainer

This object is only available on the client.

function  TabbedWindow(int index)

Returns

 A new instance of TabbedWindow

## Properties

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function

```

Returns

 nothing

```
           function Tab

```

```
           function Tab

```

```
           function Tab

```

```
           function ListBoxEx

```

Inherited from UIContainer

```
           function ListBox

```

Inherited from UIContainer

```
           function UIContainer

```

Inherited from UIContainer

```
           function ScrollFrame

```

Inherited from UIContainer

```
           function PlanDisplayer

```

Inherited from UIContainer

```
           function CheckBox

```

Inherited from UIContainer

```
           function ComboBox

```

Inherited from UIContainer

```
           function TextBox

```

Inherited from UIContainer

```
           function Picture

```

Inherited from UIContainer

```
           function TextField

```

Inherited from UIContainer

```
           function Slider

```

### createSlider

(Rect rect, int min, int max, int steps, string caption, string onValueChangedFunction)

Inherited from UIContainer

```
           function Label

```

### createLabel

(vec2 pos, string caption, int fontSize)

Inherited from UIContainer

```
           function Button

```

### createButton

(Rect rect, string caption, string function)

Inherited from UIContainer

```
           function Frame

```

### createFrame

(Rect rect)

Inherited from UIContainer

```
           function Line

```

### createLine

(vec2 a, vec2 b)

Inherited from UIContainer

```
           function TabbedWindow

```

### createTabbedWindow

(Rect rect)

Inherited from UIContainer

```
           function Window

```

### createWindow

(Rect rect)

Inherited from UIContainer

```
           function NumbersBar

```

### createNumbersBar

(Rect rect)

Inherited from UIContainer

```
           function StatisticsBar

```

### createStatisticsBar

(Rect rect, Color color)

Inherited from UIContainer

```
           function MultiLineTextBox

```

### createMultiLineTextBox

(Rect rect)

Inherited from UIContainer

```
           function Selection

```

### createSelection

(Rect rect, int width)

Inherited from UIContainer

```
           function

```

### hide

()

Inherited from UIElement

Returns

 nothing

```
           function

```

### show

()

Inherited from UIElement

Returns

 nothing
Cennik/Daewoo-FSO

Jest to cennik samochodów nowych marki Daewoo-FSO z lat 1997-2008. Obejmuje ceny bazowych wersji, bez wliczania promocji. Część oferowanych na nie promocji znajdziesz tutaj.

(Jeżeli masz jeszcze więcej cen, niż te tu umieszczone, bardzo cię proszę, umieść je zamiast znaków zapytania. [Jeżeli nie umiesz edytować strony, to umieść je w komentarzu.)
PlanBspTree

function  PlanBspTree(BlockPlan plan)

Returns

 A new instance of PlanBspTree

```
           function int...

```

```
           function int...

```

```
           function int...

```

```
           function int...

```

```
           function bool

```

```
           function bool

```

```
           function int, vec3

```

 Intersects the given ray with the plan. This happens in the space of the plan.

Parameters

```
           ray The ray used to intersect.

           t0

           t1

```

Returns

 nil if no intersection happened, or block index as first and intersection location as second return value
Soundtrack

Crashday has 17 soundtracks, including the career soundtrack. These soundtracks were exclusively produced for Crashday and can be found in here.

## Rock

LowBuz - On the Ledge

Pencilcase - Crashday

Pencilcase - Mrs. Rock'n'Roll Detective

Pencilcase - Speed

Peter Struck - Experience

Peter Struck - Hands On a Wheel

Peter Struck - Move With Energy

Pro. Fac - Boom

Pro. Fac - Jody's Campus

## Electronic

Jan Morgenstern - Big Beat Delta

Peter Struck - Crowd

Peter Struck - Just Got To Town

Peter Struck - Move with Energy (Electronic)

Peter Struck - New Contact

Peter Struck - Space Rider

Peter Struck - Time Explosion

## Trivia

* Trance and rap songs were planned to be included in the game.
* Soundtracks for older trailers were composed by Moonbyte Games.
Galaxy Callbacks

## Galaxy Callbacks

```
       callback

```

### onFactionCreated

(index)

 Executed whenever a new faction is created on the server

Parameters

```
           index Index of the faction that was created

```

```
       callback

```

### onPlayerCreated

(index)

 Executed whenever a new player is created on the server

Parameters

```
           index Index of the player that was created

```

```
       callback

```

### onRelationsChanged

(indexA, indexB, relations, status)

 Executed whenever a the relations between two factions change

Parameters

```
           indexA Index of the one faction

           indexB Index of the other faction

           relations The new relations between the factions

           status The new relation status between the factions

```
Welcome To The Underground

*"We even had street races where drivers could use weapons. However, a kind of code of honor had spread in the drivers' camp that prohibited the use of weaponry in a race. But of course, there was always someone who had nothing against firing a missile up the exhaust pipe of the driver in front of him. That held a certain appeal to me personally too, because races like that sold better."*

"Welcome to the Underground" is the 14th mission of Career. The player needs to complete the race first without being killed.

## Details

Game Mode: Race (Point-to-Point)

Prize: 46000

Rep: 30

Drivers: 5

Vehicle: Free Choice

## Trivia

* This is the only occasion where the opponents use weapons on the player without being provoked in a Race event. The Spectran and the Cube will remain friendly however, so long as the player leaves them alone.
* It is possible to make two opponents fight with each other in this event.
Hold The Flag

*"Pick up the flag from the course or steal it by ramming the flag holder! Once you're in possession of it, hold it and drive through the marked checkpoints! The player that first drives the flag through a number of checkpoints wins the competition."*

Hold The Flag is one of the seven game-modes in Crashday.

The player needs to have the flag either by picking it up from the course or stealing it from the holder and then drive through the marked checkpoints. The player has an option to play as solo or as a team.

## Tips

* Find the flag using by the HUD arrow and the radar.
* Once you hold the flag, get to the checkpoint indicated by the HUD arrow and the radar.
* The driver holding the flag is slightly slower than his opponents.

## Trivia

* Time limit variant is left unused in game files.
* It's possible to lose the flag by flipping over.
* Requesting recovery while holding the flag will cause the flag to respawn in the track.
* If the flag stays on the course for more than 30 seconds, it will respawn in another location for once. This only occurs after the flag holder loses the flag.
* The player cannot see the marked checkpoint if the flag is in possession of an opponent or a rival team. However, it's possible to see it if the flag is being driven by a teammate.
Better Don't Stop Me

*"Rules are rules, ok? Drivers who wanted to get into the professional league had to complete a Bomb Run. Anyone who was crazy enough to take part had to drive a fully tanked Ironhorze with a bomb attached to the roof. This bomb was equipped with a velocity fuse. If the car fell below a minimum speed, it blew up. Believe me... wild horses couldn't have got me in that car."*

After successfully completing the mission:

"*The situation had slowly returned to normal. The bets were running in our favor again. And everyone knew what would be in store for them if they attempted any double dealin'. Everyone was happy. But I'd been hired to squeeze the maximum profit out of this enterprise. The first thing I did was to get Tony to upgrade the driver's arsenals and organize new cars. When we setup the professional league we had to offer people more than just a couple of ramps. Machine guns and missiles were the start. But we were careful. The improved cars and above all the missiles were only given to people we trusted."*

"Better Don't Stop Me" is the 9th mission of Career. The player needs to complete the course without blowing up in an Ironhorze.

The Firespitter and minigun become available in the shop after completing this mission.

## Details

Game Mode: Bomb Run

Prize: 22000

Rep: 25

Drivers: None

Vehicle: Ironhorze V8

## Trivia

* This mission is unique for blending Point to Point Race with Bomb Run as you need to reach the final checkpoint while running a bomb.
Trance Mortar 4

Trance Mortar 4 is a vehicle that was cut in early stages of the development. It appears to be based on Volkswagen Transporter T4, with aftermarket headlight covers and front fascia.

## Trivia

Unused wheel model most likely from the car (named whl-trn-def.p3d) is still present in original game files. It's texture also exists (named rim7.dds), and when viewed in the model viewer, it resembles factory steel rims found on a VW Transporter it's based on, rather then the one seen on the beta screenshots. Interestingly, it's quality is on par with retail wheels, even including a motion-blurred version, which brings up more questions regarding when it was cut and how much of the actual car was even present or reworked in 2004-2006.

Very early model (2000)20022003Model found in the original game
Nitrous

Nitrous (N2O) is a system which briefly enhances a vehicle's performance.

Nitrous in Crashday comes pre-installed and the power output is the same for every car. Players can disable nitrous in singleplayer or multiplayer. Disabling or enabling nitrous will not affect a vehicle's top speed or handling.

Redline Edition allows players to change the nitrous colour to 12 various colours.

It is possible to modify the power, duration and cooldown speed of nitrous, as well as making it ineffective in mid-air, with the latter made possible on Redline Edition.

## Trivia

Pre-release garage screenshots depict a cut feature, upgradable nitrous. Icons and strings can be found in original game files.
Wrecker

## Stock spec

The Wrecker is a class B vehicle in Crashday. Its layout is FA (Front-engined, All-wheel-driven) and its engine is coupled to a 4-speed gearbox.

The Wrecker is a military truck which offers an unusual wrecking power and armour, the best among all vehicles. Surprisingly, It can maneuver well, despite its heavy weight and size. It is unarguably the best vehicle for Wrecking Match. At the same time, it possesses a very poor top speed and acceleration, making it one of the slowest, if not *the slowest* vehicle in the game, which renders it utterly useless for racing and stunting. The vehicle shows unrivalled offroading capabilities, thanks to its high ground clearance and over the top vehicle frame and suspension durability. It is best suited for wrecking matches and tracks with steep terrain.

The Wrecker is based on the AM General Humvee.

## Trivia

* When upgraded, it will receive cosmetic changes such as bullbars or additional exhausts.
* It has the most amount of torque when upgraded.
* It is the heaviest vehicle in the game.
* It only comes with one visual kit (excluding performance, wrecking and armour kits)
* The Wrecker is the only vehicle without a license plate.
UIElement

This represents a UI Element. Creating an object of this type will not create a new element, but will rather create an interface to access an existing element. Use the UIContainer class to create new entities.
 Note: The **index** property of a UI Element can be changed, but won't change the actual index of the underlying element. Instead, the element interface will be pointing to another element with the new index. Use this for performance to avoid creating lots of element interfaces.

This object is only available on the client.

function  UIElement(int )

Returns

 A new instance of UIElement

## Member Functions

```
           function

```

### hide

()

Returns

 nothing

```
           function

```

### show

()

Returns

 nothing
SDK - Creation and setup of custom wheels (.p3d, .whl)

Return to the SDK's Welcome page

When creating cars for Crashday it is not necessary to provide them with own set of custom default wheels. You are allowed to simply reference to one of the existing wheels in Crashday's wheel folder [crashday]\wheels when setting up the car specification file (see Setup of car specification file]). However, you still might want to give your vehicle some unique rims or tires. The following paragraph provides you with the knowledge for creating your car's own wheels.

Usually custom wheels are made up of the following files:

 *[rimAnimated].tex* | shader file for motion blurred rim texture

* The model or textures of wheels are not allowed to be stored in the car folder! They have to be in /models/ or /textures/ respectively. This has to be taken care of when designing and publishing custom cars.

The .whl file holds the following parameters (example from Apachee default wheels):

The wheel 3d model has normalized extends i.e. it is scaled in-game by the .whl file. It should feature the following meshes:

 anim
 static\_bra

* To achieve optimal performance be sure to also include “level of detail” sub meshes for the "main" and "anim" mesh. See Level Of Detail implementation for a reference on the “level of detail” implementation in Crashday.
La Cacería del Mordrackstar del 45 D.R

En 45 D.R, el Mordrackstar, conocido como el demonio del Huracán, le robó alimento a varias tribus, las cuales no se mostraron muy felices ante tal hecho, por lo que varias tribus se organizaron para darle caza.

## **Antecedentes**

El Mordrackstar ha saqueado a varias tribus, las tribus se niegan a aceptar que este les haya robado por lo que deciden coordinar una ataque para acabar con estos de una vez.

### **Organización de los Atabenos, Taurox y Ghorns**

Se reunieron en Woodpeace, ciudad de los Ghorns, para luego salir con un plan de ataque a lo que sería la posible madriguera de esos desgraciados Mordrackstar. Hicieron una Barricada de piedra en una colina cercana a un arrecife donde se encontraban las criaturas, tenían la ventaja táctica por le momento, pero los Mordrackstars les alcanzaban en número. La madera se usó para hacer arcos para los aldeanos y piedra para hacer ondas.

## Desarollo de la batalla

Unos 15 Mordrackstar que salían como arañas de su hueco se acercaban rápidamente a los aventureros, desde la lejanía los aldeanos disparaban flechas y piedras, era difícil atinar en la oscura lluvia, eso hacía que pese a que era de día pareciese casi como la noche, al final acabaron con 6 Mordrackstar desde la lejanía, pero los restantes llegaron a las barricadas y empezaron a escalarla con garras, los aldeanos sacaron sus armas cuerpo a cuerpo y los Taurox sus escudos de la espalda, *Pikapika* agarró a una bestia que logró escalar y le piso la cabeza al tumbarla, los aldeanos empezaron a lanzar comida en el filo de la barricada, 4 Mordrackstar se distrajeron con esto y fueron acuchillados por los aldeanos, sin embargo los otros 4 atacaron en grupo al Pikasaurio por ser mas grande devorándolo, *Rowarty* lanza hachas enfurecida y carga contra las criaturas, el lancero no lo duda dos veces y la apoya, acabando con 2 de ellos pero los restantes atacaron a los aldeanos, acabando con un Taurox y un Ghorn, finalmente los Atabenos les dieron el golpe de gracia a las criaturas...

## Posterior a la Batalla

Los aldeanos, al adentrarse a la madriguera, vieron a una gigantesca sombra moverse, la tierra temblaba en dirección a la aldea Krol, pero los aventureros estaban aliviados que habían acabado la batalla, la madriguera estaba llena de recursos incluyendo parte de la comida que perdieron, pero estaba envuelta en saliva verde... Así que prefirieron solo llevarse los cuerpos frescos de las bestias caídas, se repartieron 5 por cada aldea.
Lealtad Inquebrantable

## Efecto

El mantenimiento de unidades de infantería desciende en 12%.

Lealtad Inquebrantable es una civilogía de la Edad VI. Es la última civilogía en la rama de costos de tropas. Al ser desbloqueada, disminuye el mantenimiento de las tropas de infantería en 12%.

## Estadísticas

* El mantenimiento de los capitanes y tribales disminuye un 32%. (Con Civg. anterior)

## Detalles

Esta civilogía llega a ser bastante útil, pues sumada con sus antecesoras puede disminuir los costos de ejércitos enormemente, permitiéndote crear más tropas a menor precio.
Annoying Competitors

*"We had a real challenge on our hands to offer something special for the qualification of the Finals, and I was determined to get the disused container lot for it. I'd had an eye on the place for a long time because it offered optimum conditions for a Wrecking Match. Unfortunately, I was not the only one. There was an open tender, and a bunch of architects offices were competing to be the ones to build a gigantic shopping mall on the lot. But the guy who had the last word in the awarding of the contract was none other than our respected mayor. That tub of lard was up to his neck in it because he'd blown his whole fortune on horses and roulette. He didn't even have the cash to pay the taxi fare to my office. In this awkward situation, I, of course, had a sympathetic ear for his problems..."*

After successfully completing the mission:

"*Crashday was burning asphalt, screeching metal, and howling engines. The whole thing was driven by greed. By the insatiable greed of people who wanted more. And that's what we gave them. More stunts, more wrecks, the best cars, the best shows, the best parties. More, more, more! With the cash we made we created our own paradise. Our vision of the garden of eden. A thing was born that was unstoppable: Crashday.*"

"Annoying Competitors" is the 17th mission of Career. The player needs to reach 20 team wrecks faster than the hostile team.

Ironhorze V8, Bornbad GT90, Judge 5000 SV and double missiles become available in the shop after completing this mission.

## Details

Game Mode: Wrecking Match - Team Deathmatch

Prize: 50000

Rep: 130

Drivers: 5

Vehicle: Bornbad GT90
Buster GSt

## Stage 2 spec

The Buster is a class E car in Crashday. Its layout is FF (Front-engined, Front-wheel-driven) and its engine is coupled to a 5-speed gearbox.

The Buster is similar to the Cube in terms of performance. It's less susceptible to impacts and deals more damage than the Cube. Its acceleration is also nearly identical to the Cube, however, it is capable of reaching a lower top speed. Similar to cars of its class, its top speed is low and it slightly understeers when cornering. Above average armour and its agility make the Buster suitable for wrecking matches.

The Buster's main bodyshape and profile is based on the Opel Astra F. The stock bumpers resemble the GSi model's bumpers of said Astra, with the in-game name, (GSt), inspired from the GSi name aswell. The front lights and bonnet resemble the Opel Astra G's more. The source for the rear lights is currently unkown.
Bomb Run

*"When driving at a certain speed, a car bomb will be armed! Your vehicle blows up as you drive slower than the minimum speed. Pass the marked checkpoints and survive as long as you can! Take care, the minimum speed rises with each checkpoint! The player that passes most checkpoints wins the competition."*

Bomb Run is one of the seven game-modes in Crashday.

The player has to pass the most checkpoints with an armed bomb which its speed increases with every checkpoint passed. There are 3 options for bomb arm velocity: slow, medium and high speed.

## In-game Tips

* Use the nitro boost to speed up quickly if you just fell below the minimum speed.
* Avoid any collisions with other vehicles.
* The speed bar indicates how fast you are driving above the minimum speed.
* Avoid driving too fast in the race's beginning to keep better control of your car.

## Trivia

* P2P variant of this game-mode is exclusive to a career event.
* Bomb Run was originally going to be called "Speed mode".
* The player cannot pass a checkpoint if they fell below the minimum speed before passing.
Minigames

Crashday offers 3 minigame modes, 2 for each type. The available minigames are:

* Long Jump

Long Jump is a minigame that is available from the beginning of Crashday. The player needs to jump as far as possible with a Buster.

* Vehicle Blast

Vehicle Blast is a minigame that is available from the beginning of Crashday. The player needs to hit the ramp before the bomb explodes and jump as far as possible with a Firespitter.

* Checkpoint Chase

Checkpoint Chase is a minigame that is available from the beginning of Crashday. The player needs to pass the most checkpoints in 1 minute with an Ironhorze.

* Long Jump 2

Long Jump 2 is a minigame that becomes available upon the completion of Career's amateurs division. The player needs to jump as far as possible with a Bornbad.

* Vehicle Blast 2

Vehicle Blast 2 is a minigame that becomes available upon the completion of Career's professionals division. The player needs to hit the ramp before the bomb explodes and jump as far as possible with a Cube.

* Checkpoint Chase 2

Checkpoint Chase 2 is a minigame that becomes available upon the completion of Career's finals division. The player needs to pass most checkpoints in 2 minutes with a Judge.

* Survival

*Main Article: Survival*

* Max Destruction

Max Destruction, also known as Mass Destruction, is a minigame that was cut prior to the release. It involved the player destroying as much as they can on a track.

## Tips

**Long Jump**

* Make use of the nitro boost during a jump.
* Control your car's pitch to jump off at a 45 degree angle.
* Use the nitro boost wisely to gain a maximum jump off speed.

**Vehicle Blast**

* Don't waste any time to reach the ramp as fast as possible.
* Use the nitro boost wisely to gain a maximum jump off speed.

**Checkpoint Chase**

* Use the handbrake and nitro boost to quickly get to checkpoints.
* A checkpoint cannot be passed twice in a row.

## Trivia

* 4th minigame mode called "Max Destruction" was cut prior to the original release.
* There is no speed limiter in any minigame.
* Long Jump mode doesn't have a time limiter, meaning the player can wait as much as they wish.
* Long Jump is the only default track that utilizes hidden ski jump tiles.
* Long Jump 2 is the only default track that utilizes camera tiles.
* Checkpoint Chase 2 is the only default track that utilizes raised checkpoints.

## Gallery

Long JumpVehicle BlastCheckpoint ChaseLong Jump 2Vehicle Blast 2Checkpoint Chase 2
Icebreaker Rallye '68

The Icebreaker is a C class car in Crashday. It has a 4-speed transmission and rear-wheel drivetrain.

The Icebreaker, being a similiarly classed car (muscle) as the Ironhorze, it's performance and handling share similiar traits aswell: Good acceleration and torque, at the cost of easy maneuvering and occasional oversteer.
You Got Something I Need

*With all that money, it was clear that sooner or later someone was going to try to take a slice of the pie. You always have small losses, especially where cash flows. Here and there people pocket a little on the side - hey, what the heck? We took it into account, and nobody minded much. But when bets were manipulated by people other than us, and drivers were obviously being bribed, it was time to fire a warning shot. Pretty soon we had two guys in our sights that’d had their fingers in the till just a little too often. Then it was just a matter of finding a driver who’d teach the two a lesson. Somebody trustworthy... and expendable.*

"You Got Something I Need" is the 5th mission of Career. The player needs to wreck every vehicle without being killed.

Hunter XT-5, Cube RS and Buster GSt become available to purchase on the shop after completing this mission.

## Details

Game Mode: Wrecking Match - Last Man Standing

Prize: 18000

Rep: 15

Opponents: 2

Vehicle: Free Choice
Weapons

Crashday allows players to enable or disable weapons in singleplayer and multiplayer mode. There are 2 types of weapons available in game.

## Minigun

    Minigun is one of the two available weapons in Crashday. A minigun can carry 800 bullets and fire 25 bullets per second by default. It is also possible to aim an opponent that is above the player, to a certain degree. It becomes available on the shop after the mission Better Don't Stop Me for 8000 cash.

## Missile

    Missile is one of the two available weapons in Crashday. A car can carry 15 missiles at a time, by default. Players can either purchase single or double missiles from the shop, which is possible after the missions Offroad Madness and Annoying Competitors, respectively. Though Crashday does not feature homing missiles, the missiles do veer towards cars to an extent. In rare cases, one of the double missiles may move very slowly and explode later than the other missile.

According to in-game files, missile capacity of a vehicle could have been increased with performance kits.

## Mine

    Mine is a cut weapon from Crashday. Some old screenshots show an icon of mine on garage, which can be also seen in game files. It is possible to find strings related to mine in certain career events or car files.

Mine is now available on Track Editor as a light dynamic object rather than being a weapon.

## Gallery

An early artwork. Notice the visible rocket podMissile (1998)Missile (2000)Minigun (2000)Minigun (2004)The Ironhorze with a minigun mounted on its hoodThe Wrecker gunning down an IronhorzeA launched missile
## References

1. ↑ add\_missilecapacity=6
2. ↑ forcemineammo[1]=10
3. ↑ 0 -0.2 -2 # Pos of mine spawn point
Replay Studios

Replay Studios was an independent video game developer that created games for the seventh generation of game consoles and PC, targeted for the international market. Located in Hamburg, Germany, it was founded in
 2002 by Marc Moehring and Sascha Jungnickel.

Replay Studios closed down in 2009 after having filed for insolvency, resulting in shutdown of both official Crashday forums and Masterserver.
By December 2009, a small group of dedicated players obtained the software, hardware and domain to create a New Master Server. This server used to be in full function, allowing Crashday to be played online once again. However it has been shut down some time after the release of Crashday: Redline Edition.
Stunt Show

*"Impress your audience with insane jumps and perfect landings, amazing crashes and extreme rollovers! The more tricks you perform in a row, the higher your combos will be rewarded. Each single action is scored and the player with the highest total score wins the competition."*

Stunt Show is one of the seven game-modes in Crashday.

The player needs to collect the most points in a time limit or reach a score limit, either as a team or solo. Gaining points is possible in a lot of ways: jumping, flipping, spinning, kickflipping, loop driving and so on.

## Tips

* Try landing jumps on all four wheels to perform a perfect landing.
* The combo bar indicates the time left to add a stunt to a running combo.
* Perform perfect landings to increase the possible time between stunts of a combo.
* Use the steering keys to control your car's rotation during a jump.
* The longer your combo is, the higher the score multiplier goes up.

## Trivia

* Respawning isn't available in this game-mode.
* There are 2 variants of Stunt Show which are exclusive to Career. The first one is performing a single stunt combo worth of X points, while the other one is jumping for at least Y minutes in total.
Offroad Madness

*"The favorite event for a lot of drivers was Offroad Madness - a stunt show in which the drivers could give everything and have a load of fun. Yeah true,wrecking matches were more lucrative, but we had to keep our boys happy. Who wants to sit in a car the whole time that’s being shot to pieces from all sides? Let's face it, only someone who has fun and enjoys his job delivers top performance. And I believe if our drivers didn't have any fun in the thing, we'd never have been able to make the Crashday league as big it got..."*

"Offroad Madness" is the 13th mission of Career. The player needs to reach 120000 stunt points faster than their opponents.

Pick'em'up V8 and single missile become available in the shop after completing this mission.

## Details

Game Mode: Stunt Show - Target Score

Prize: 36000

Rep: 80

Drivers: 5

Vehicle: Free Choice
SDK - Official Crashday Car Certificate guidelines

Return to the SDK's Welcome page

The **"Crashday Car Certificate" ("CCC")** is a specification guideline on how to create official standarized vehicles for Crashday.

**Modelling Guidelines:**

* "main" mesh including interior
* detachable meshes such as bumpers, skirts, wipers and mirrors (where applicable). Doors or hoods can remain part of the "main" mesh
* breakable windows, headlights and taillights with correct glass damage texture mapping
* "mainshad" raycasting mesh, designed according to guidelines
* "maincoll" collision mesh, designed according to guidelines
* "lod" low-detail mesh of full car, designed according to guidelines
* "mgbody" minigun mounting mesh
* overlay meshes for brakelights, headlights and taillights
* associated light objects for each light overlay mesh to create flares
* the smoothing of surfaces and edges in terms of detail looks close to that of the Crashday original cars (simple conversions of low-poly cars are not valid)
* the number of simultaneously rendered triangles excluding wheels in-game is between 5,000 and 9,000 (it does play no role if much more triangles are contained in the model, as long as they are not rendered all at once)

**Texturing Guidelines:**

* one 1024x1024 or two 512x512 grey-scale main body texture(s) with painted door gaps to be colored in-game (if custom color not applicable to vehicle, colored texture can be used)
* one 512x512 interior/miscellaneous parts texture including a simple dashboard
* all vehicle textures are shadow-baked using Radiosity, created according to guidelines
* one damage texture available for each "non-damaged" texture used. The grey-scale body texture damage map(s) contain(s) an alpha channel with masked scratch areas not to be colored
* car shadow texture created using Radiosity
* unique car logo bitmap
* each texture introduced has a proper shader setup file (.tex)

**Car Setup Features (.cca):**

* long and short form of car name available
* appropriate choice of car class
* roughly correct physical data and vehicle setup
* full setup of cameras and others positioning information
* color selection (if applicable)
* definition of AI/multiplayer tuning kit presets
Cube RS

The Cube is a class E car in Crashday. It has a 5-speed transmission and front-wheel drivetrain.
It shares many traits with Hunter, albeit with less top speed, higher acceleration and heavier weight. Its acceleration is nearly identical with Buster. The Cube handles similar to the cars of its class, tends to understeer but otherwise easy to drive.
The overall body and details resemble a Volkswagen Golf mk3. The headlights heavily resemble ones found on the Opel Astra H. The taillight layout and position are most similiar to a Fiat Coupe.

## Trivia

* Cube shares the same physics parameters with Hunter.
* On the contary of the other cars, Cube comes with 4 performance upgrades, with the 4th kit being called "Ultra performance kit"
* It's referred as "Wolf" in game files, possibly hinting it was previously named as "Wolf" at one point.
* It's the only car with carbon-material tuning parts available, with the "*Cubeking"* bumpers and "*F1 racing"* spoiler partially being made of carbon, aswell as the "*Amok Race R"* hood being a fully carbon one.
* It comes with pre-installed racing seats.
* A new community made vinyl was added to the car in Redline Edition *update 1.5.28,* called Black Stripes.
	+ On said vinyl, when the "*Warlord"* or *"Claws"* front bumper is equipped, you can spot the writing *RS* on them.

## Modification

CubepackCubepackWarlordWarlordClawsClawsCubekingCubeking
## Gallery

InteriorVery early model (2000)2001Rendering (2001)2002Cube in an early 'garage' model with a different name (2003)2003Tuning showcase (2004)Notice the VW logo in the grille (2004)2004Cube with a different front fascia (2005)Beta Front seen in a 2005 trailer, with golf-like front lights and a slightly changed tuning hood.
Suicide

*"The enthusiasm of the people knew no bounds. Do you remember the tunnel races? Barely room to manoeuver, and five or six vehicles simultaneously on a Bomb Run. Sheer suicide, if you ask me. In any case, for every smashed tile in the tunnel walls, there was a story circulating on the Internet. After a while, I used to drive down there myself for the hell of it and smash a couple of tiles, just to add a little grist to the rumor mill."*

"Suicide" is the 12th mission of Career. The player needs to complete the course without blowing up.

## Details

Game Mode: Bomb Run

Prize: 42000

Rep: 30

Drivers: 4

Vehicle: Free Choice

## Trivia

* The player doesn't necessarily need to finish first in this event.
* If the player waits long enough, AI controlled cars will blow up shotly after completing the lap.
Get Ready To Rumble

*"The collaboration with the weapons and the construction lobbies enabled us to build gigantic arenas. From then on, we were no longer dependent on the hicks from the amateur league for knockout races. Problem was, the whole operation was shaky because it was still being financed with money from manipulated bets and what we managed to slip past the IRS. The bosses would only agree to play along on something of that magnitude if there was someone who'd serve as a scapegoat in a worst case scenario. None of them wanted to spend his last years behind bars. We needed to find a straw man, someone dumb enough to take the rap, just in case we were busted."*

"Get Ready to Rumble" is the 20th mission of Career. The player needs to survive and finish the race first.

## Details

Game Mode: Race - Knockout

Prize: 90000

Rep: 150

Drivers: 4

Vehicle: Free Choice
Incubator V12

Available as bonus car, the Incubator is arguably the best car available, rivaled only by the Judge. Its layout is FA (Front-engined, All-wheel-driven) and its engine is coupled to a 6-speed gearbox.

It has an extraordinary top speed and its wrecking power is the best in its class after Wrecker. Its acceleration is rivalled by only the Judge and Ironhorze. It's rather easy to drive compared to other cars in its class. It has great off-roading capabilities, thanks to its all wheel drive drivetrain. The only drawback of the Incubator is its weak armour, which means it can't survive serious crashes or weapon hits. All this combined makes the Incubator an all-round contender and particularly effective in Stunt Show and Race. Because it can compete in every game mode and one of the easiest to drive class A cars, the Incubator is the most popular car in Multiplayer.

The Incubator is based on the Nissan Skyline GT-R R34.

## Trivia

* The Incubator was originally planned to be based on Isdera Imperator 108i mk2.
* The Interior of the Incubator is taken from an actual Nissan Skyline GT-R R34. A blurry "GTR" logo can be seen on the RPM gauge.
* It comes with a single seat and rollcage by default, hinting it's an already modified car.
* Another hint towards this is that the Incubator's engine is exactly the same as that of the stock Apachee, the only difference being a slightly raised RPM limiter. The Incubator V12 therefore appears to have had the V12 engine that is visible in the Apachee, swapped in.
* The Incubator is the only vehicle capable of hitting 400+ km/h in stock form.
* In Career mode, none of the AI drivers use the Incubator until The Final Battle.
* Its Blue/White Stripes vinyl is based on the iconic Skyline from the movie 2 Fast 2 Furious.
* The Thunderbolt vinyl is based on the vinyl found on the Nissan Skyline GT-R R34 "Blitz".
* Its Achilles spoiler is a direct replica of Do-Luck type 2 drag wing.
* In the original version of Crashday, if one were to set a higher number of available multiplayer setups for the Incubator, other players would see one of the first 6 setups. But if the host did this for the Incubator, other players will would a stripped Incubator, without even its stock wing attached. However, if one were to set more setups for another car, the game would crash.
* The Incubator received a small armour increase in Redline Edition.
* The Incubator is the only right-hand drive car in the game.

## Gallery

THE INCUBATOR1998Very early model (2000)200120032005
The Offroad Stage

*Flat Shoals was ideal for our purposes. Remote. Lonely. Not much more than a wide place in the road, way out in the middle of nowhere. A good place to solve problems. If anybody caused us trouble, Flat Shoals was the solution. You just had to know what you are doing and give the farmers a couple of bottles of spiked booze to make sure that they slept well. Pigs don’t ask questions about what they’re being fed. But farmers do. And if farmers ask questions, you can be sure that you’re gonna have to spend the whole damn night solving even more problems. Yeah, races were held in Flat Shoals too, of course. Like... er... the Offroad-Stage race, for example.*

"The Offroad Stage" is the 4th mission of Career. The player needs to reach the final checkpoint in less than 3:05 minutes.

## Details

Game Mode: Race - Point to Point

Prize: 15000

Rep: 5

Opponents: None

Vehicle: Free Choice
The Super Combo

*"We knew that, if we gave Meyer the position of manager, there was the danger that he might realize his real purpose as a scapegoat. So, we had to keep him busy, you know, distract him. We sent him to presentations, press conferences, let him open race circuits, make speeches, and we stuffed him full of money, and you know? It worked. The more he saw his face in the press and on TV, the happier he became. He was actually quite creative. The "Super combo" was his baby."*

"The Super Combo" is the 23th mission of Career. The player needs to perform a single stunt combo of 250000 points in 5 minutes.

## Details

Game Mode: Stunt Show

Prize: 95000

Rep: 150

Drivers: None

Vehicle: Free Choice
Car Theft

*"We didn’t have too much trouble with the cops. I only remember one time I really got worried. Due to the business with the bribes, we still had a couple of packages we needed to dispose of in Flat Shoals. Everything was prepared and it looked like it was going to be just another routine run. Man, you plan everything carefully, fill the tank, make a couple of sandwiches for the journey - and then the cops tow you away because you parked in a no-parking zone. And all because your wife forgets to buy tomatoes and you want to be a good husband. Luckily, the cops towed the car straight to the pound. Boy, if they’d opened the trunk, we'd have been screwed. We had to get the car out of there as fast as possible. My face was known all over town, so only one of the drivers really could be considered for the job..."*

"Car Theft" is the 7th mission of Career. The player needs to finish the race in 2 minutes in a Bornbad while being chased by 5 armed cop cars.

## Details

Game Mode: Race - Point to Point

Prize: 17000

Rep: 5

Drivers: 5

Vehicle: Bornbad GT90

## Trivia

* This mission has become much harder on Redline Edition. The cops are now armed to the teeth, they will not appear on the radar and the Bornbad is more sustainable to damage.
The Bomberman

*"Every now and then we’d do small favors for certain people. Nothing too fancy. A couple of parties, women ... Little things, just to make sure they owed you one. There was this one guy, a big shot from the weapons lobby who desperately wanted to do a couple of laps in an Incubator. The deal with him was extremely important for us. We had no more explosives for bomb construction and we needed supplies urgently for the opening of a new arena. And what does this idiot do? Crashes in the first curve because he couldn’t handle the car. I thought: "Hell, what now?", but the guy climbed out of the wreck grinning from ear to ear and signed the contract - he’d had the time of his life. Now with that, nothing more stood in the way of the "Pass The Bomb" event."*

"The Bomberman" is the 16th mission of Career. The player needs to reach a higher score than their opponents in 8 rounds.

## Details

Game Mode: Pass The Bomb

Prize: 45000

Rep: 30

Drivers: 5

Vehicle: Free Choice
Demonic luminescence

Es la habilidad de Almier que le permite convertirse en luz oscura, pudiendo asi viajar a grandes velocidades y tambien es mas fuerte que el Ark del clan de las diosas.

## Características

### Usuario

Almier

.

### capacidades

* Disparar un rayo de energía
* Disparar o crear rayos láser
* Generar calor
* Generar bolas de energía explosivas
* Puede permitir la invisibilidad
* Crear copias holográficas
* Distorsionar la visibilidad
* Crear obscuridad
* Crear Flashbangs
* Capacidad de vuelo limitado
* Crear construcciones solidas de luz
* Cambiar el color de un objeto
* Ver a través de los objetos
* Crear escudos de energía
* Emitir luz de tu cuerpo
* Moverse tan rápidos como la velocidad de la luz
* Teletransportación a la velocidad de la luz

* Quitar la luz de los ojos de tu oponente, dejándolos ciegos.

###