Slaycub

**Slaycub** is one of the NPCs involved with the Moonshine quest.

## Dialogue

With Mysterious Potion in inventory.
* **Narrator**: *Slaycub eyes the vial warily but holds out his shackled wrists.*
* **Narrator**: *You pop the cork and pour the still-warm potion over the cuffs.*
* **Narrator**: *But nothing happens.*
* **Narrator**: *Slaycub gives the chain a tug. Still nothing.*
* **Slaycub**: *That doesn't seem right.*
* **Narrator**: *Suddenly, the potion on his fur disappears into his skin.*
* **Slaycub**: *Okay, that really doesn't semm right. What was this supposed to do again?*
* **Player**: *Lupita said it would free you.*
* **Narrator**: *Slaycub beings to sway like a drunk puppy.*
* **Slaycub**: *I mean, I guess I* feel' freer. Is that what she meant?
* **Slaycub**: *Like nothing can stop me. Like you could ask me anything and I'd have no reason to lie.*
* **Player**: *Huh. Okay, well... What's your biggest wish?*
* **Slaycub**: *For deadward to kiss me on the mouth.*
* **Player**: *...*
* **Slaycub**: *...*
* **Slaycub**: *Do you think he wants to kiss me too?*
* **Player**: *I dont know, buddy. You'll have to ask him.*
* **Slaycub**: *Deady smells like peppermint. And his hair is floppy like a bird. I like birds.*
* **Player**: *I'll be right back.*
* *(Conversation Ends)*

Without Red Marble and Iron Bar in inventory.
* **Slaycub**: *Deady's so funny when he's mad. His face gets all puffy like a pigeon. - Slaycub*
* *(Conversation Ends)*

With Red Marble and Iron Bar in inventory.
* **Player**: *How are you feeling, Slaycub?*
* **Narrator**: *He looks like he's concentrating hard to find the words.*
* **Slaycub**: *Werewolves are used to running on adrenaline. We don't get scared often.*
* **Slaycub**: *But right now I'm pretty scared, adventurer. I don't know what's going to happen next.*
* **Player**: *I brought you a marble and some iron. Lupita tell me you've got an amulet to make.*
* **Narrator**: *Slaycub frowns, but there's a glint in his eyes that wasn't there before. He nods. You hand him the materials.*
* **Slaycub**: *Here goes nothing.*
* **Narrator**: *With bounded hands, Slaycub turns to the anvil. He returns minutes later with a rought-hewn amulet.*
* **Slaycub**: *That's it. It's done.*
* **Slaycub**: *Would you deliver it for me, adventurer? Deadward isn't a werewolf, but i think he'll know what it means.*
* *(Conversation Ends, Player gets Slaycub's Amulet)*

Without Slaycub's Amulet in inventory.
* **Narrator**: *Slaycub sees you and stop his anxious fidgeting.*
* **Slaycub**: *So? What did he say?*
* **Slaycub**: *He didn't... give you anything, did he? Something to free me, maybe? Something you definitely didn't lose?*
* **Player**: *I'll be right back.*

With Slaycub's Amulet in inventory.
* **Narrator**: *Slaycub sees you and stop his anxious fidgeting.*
* **Slaycub**: *So? What did he say?*
* **Narrator**: *\*Pause for dramatic effect\**
* **Player**: *Good news buddy! You're in. Deadward got the message and he loved the amulet. As soon as he's off work he'll be on his way here.*
* **Player**: *And asked me to do this.*
* **Narrator**: *You produce the key and unlock Slaycub's shackles.*
* **Player**: *So? How do you feel?*
* **Narrator**: *He beams and rubs his wrists.*
* **Slaycub**: *Freer than Lupita's potion made me. Though I should thank her, of course.*
* **Player**: *So what happens now?*
* **Slaycub**: *I'm going to wait here for Deady to get back. He's usually not too late. Usually.*
* **Slaycub**: *Should i cook something? I feel like i should cook something.*
* *(Conversation Ends, Quest complete)*