Facility: Fighting Gym

## Fighting Gym

The **Fighting Gym** is one of the two Training Facilities. It increases your survivors' Max Health, gives them a passive Fighting experience rate bonus, and allows starting training regimens to increase your whole community's Fighting skills.

Accepts Fighting Gym and Universal Facility Mods.

## Fighting Gym

Increases max Health. Passively speeds Fighting improvement. Use labor to rapidly increase Fighting skill.

**Building Requirements:**

* Small Slot (Indoor/Outdoor)
* 4 / 5 / 7 / 10 / 13 Materials
* 2 Labor

**Facility Actions:**

* Training Regimen: Fighting
* Training Regimen: Endurance (requires Knowledge of Sports)
* Upgrade: Fighting Gym 2 (**Train Cardio, +Cardio XP**)

**Passive Effects:**

* Active Learning (**+25% Fighting Experience Rate**)
* Health Training (**+20 Max Health**)

## Fighting Gym 2

Increases max Health. Passively speeds Fighting and Cardio improvement. Use labor to rapidly increase Fighting and Cardio skills.

**Upgrade Requirements:**

* Warlord Leader
* 10 Cases of Chemicals
* 8 / 10 / 13 / 20 / 25 Materials
* 2 Labor

**Facility Actions:**

* Training Regimen: Fighting
* Training Regimen: Cardio
* Training Regimen: Endurance (requires Knowledge of Sports)

**Passive Effects:**

* Active Learning (**+25% Fighting Experience Rate**)
* Considered Exertion (**+25% Cardio Experience Rate**)
* Health Training (**+20 Max Health**)
* Calisthenics (**-20% Injury Chance**)
* Hit the Showers (**3 Morale, Requires Water)**
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)

## Unique Fighting Gym Facilities

Certain Home Sites will have their own unique built-in Fighting Gym. They also have extra benefits. These are the following:

## Emergency Services Training

The **Emergency Services Training** can only be found in the Prescott Fire Station base. It provides the same benefits as the basic Fighting Gym, plus allows to learn/improve the Medicine skill. It can also be upgraded to provide further benefits. Can't be demolished.

Accepts Fighting Gym and Universal Facility Mods.

In-game description: Increases max Health. Use meds and influence to grant the Medicine skill to a survivor without an existing community skill. Passively speeds Fighting improvement. Use labor to rapidly increase Fighting skill. Upgrade to gain passive injury recovery.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Training Regimen: Fighting
* Learn Medicine
* Training Regimen: Endurance (requires Knowledge of Sports)
* Upgrade: Emergency Training Room 2 (**Remove Injuries, Train Cardio, +Cardio XP**)

**Passive Effects:**

* Active Learning (**+25% Fighting Experience Rate**)
* Health Training (**+20 Max Health**)

#### Emergency Services Training 2

Increases max Health. Provides passive injury recovery equal to a Cast-Making Kit. Use meds and influence to grant the Medicine skill to a survivor without an existing community skill. Passively speeds Fighting and Cardio improvement. Use labor to rapidly increase Fighting and Cardio skills.

**Upgrade Requirements:**

* 2 Cases of Chemicals
* 6 / 8 / 11 / 16 / 20 Materials
* 2 Labor

**Facility Actions:**

* Training Regimen: Fighting
* Training Regimen: Cardio
* Learn Medicine
* Training Regimen: Endurance (requires Knowledge of Sports)

**Passive Effects:**

* Active Learning (**+25% Fighting Experience Rate**)
* Considered Exertion (**+25% Cardio Experience Rate**)
* Health Training (**+20 Max Health**)
* EMT Supplies (**Passive Heal: Injuries**; requires Meds in Storage)

## Tae-Kwon-Do Gym

The **Tae-Kwon-Do Gym** can only be found in the Barricaded Strip Mall base. It provides the same benefits as a Fighting Gym 2, minus the Daily Maintenance (Noisy) passive effect. It also provides a bonus to Training Action Speed. Can't be demolished.

Accepts Fighting Gym and Universal Facility Mods.

In-game description: Accelerates Fighting and Cardio improvement. Use labor to raise Fighting or Cardio. Faster training than normal.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Training Regimen: Fighting
* Training Regimen: Cardio
* Training Regimen: Endurance (requires Knowledge of Sports)

**Passive Effects:**

* Active Learning (**+25% Fighting Experience Rate**)
* Considered Exertion (**+25% Cardio Experience Rate**)
* Health Training (**+20 Max Health**)
* Built-In Mats (**+25% Training Action Speed**)