North Border

North Border is a legion quest that consists of four battles, three of which are with a divided party.

* **The first battle** is with your full party against three ogres. It’s a relatively straightforward battle, but the map is very small, so it can be difficult to run away. Cripple is a great tactic to help survive their onslaught and maintain a safe distance.

* **The second battle** is a 1 vs 2, pitting one of your heroes against a wolf and an ogre, with the added challenge of the enemy getting the first hit, leaving your hero slightly damaged and also crippled to start the battle. Reminder that Ogres can Overswing, so stealth isn't a great solution here.

* **The third battle** is 1 vs 3: your hero against three spiders (1 ranged, 2 melee). This is a timed battle, so make sure you dispatch the spiders quickly. In-battle dialogue will give you a sense of when you’re running out of time. Reminder that spiders are weak to fire - take advantage of that if you can!

* **The fourth battle** is 2 vs 3: two of your heroes (the one from battle 2, and the one that hasn’t been used yet) against two ogres and an archer. The hero from battle 2 starts this one bleeding

While there is no single “best” solution to this challenge, below are some general tips that are generally universal. Further below, there are two different builds (with video) to help you think through the approach you may want to use.

* Though many builds can be successful, most rely on cripple-and-move tactics leveraging either a fighter to tank damage or heavy use of mage teleportation to avoid it altogether.

* It is unclear how characters are determined for each battle. It is likely a combination of class, level, and HP, so you might need to tinker with your preferred party to make it work for you

* **Many players prefer to create different parties for each battle**, with builds that are customized to each level - this makes it much easier to solve the challenging battles. This is highly recommended for players who are new to Legion Quests and don't have fully upgraded cards / top equipment to be able to survive all four battles with only one party. This approach has been made much easier by the “switch parties” button in between battles.
* **Using Terrain and Corpse Blocking.** Two of the of Four Stages have terrain (tree and one corpse) you can use to block ogres. Once set up you can just wear them down without being attacked.

**Example Builds:**

**PMF approach for Mid-Level Players.** This party is for players first exploring the Legion Quests - it is built assuming only core characters, no mythics, only craftable & versatile epic gear (so you're not wasting steel just for this level), and Blizzard as the *only* epic ability. Incidentally, Blizzard isn't really even used in the video run-through! This particular party does require (and heavily uses) Wings of War from the Raid Shop. It is highly recommend that you prioritize war tokens to get four copies of Wings. The primary play strategy is for the fighter (and mage) to heavily use cripple and maintain a safe distance from the ogres. The Priest is built as a full support character to enable the fighter to get and maintain the upper hand. As is shown below, this kind of build also works just fine with an Archer instead of the Priest.

Check out the full clear video here: https://youtu.be/46QQNaEWLE8

**AMF balanced approach.** As a bonus, this was also designed to be FTP friendly – no Triumph, Dice, or any other pay equipment is used, and it’s built to win all four battles without party switching (which is also more difficult for free players). It does use a couple pieces of non-craftable mythic gear, but Dragon Orb can easily be replaced by another mage weapon (if you do, switch in fire-based mage spells for the spider level), and Demon Wind can be replaced by your favorite Archer bow (recommend something with bonus range).

For the exhaustion challenge, remove Focus and replace with other abilities of your preference.
For the ice challenge, it's recommended that you put ice-resist armor on Achae, but keep Black Wind on River (she shouldn't get hit, anyway).

Instead of describing it in more detail, see the decklist to the right and full clear video here: https://youtu.be/1Br8\_2WB49Y

**FFP Tanks.** This FFP build is from retired player Insanitys (from before in-game decklists were possible). See below for a decklist and video walkthroughs:

Reynar - The damage / slayer

Achae - The bait / tank

Lazarus - The mana dispenser / Exciser & Multi attack provider. Livia works fine here I just took Lazarus incase needed to sacrifice for a turn as has self res.

**Ins’s Build:**