Daniel's Diner: Act 1

The Main menu of the game, as shown.

Daniel's Diner: Act 1 is a point-and-click horror game inspired by Five Nights at Freddy's. The game features 5 characters, Daniel, Bianca, Charlotte, Francis, and Michael, with Kenny as the Nightguard. The game has a special night, Night D, where all animatronics have an A.I level of 15. The game's page went public when it was 46% done, with a playable demo available before the full game's release. Upon beating a custom night mode where all 5 animatronics have an A.I level of 20, new characters John, Lilian, Jessie, Page, and Ronald are unlocked, along with a Michael figurine. Beating a mode where all 10 animatronics have an A.I level of 20 earns the player a golden badge and access to an Advanced Mode where the player can adjust various elements such as power and flashlight battery levels, and even the electromagnetic pulse used to deactivate Michael. The animatronics enter through specific locations, with Daniel entering from the center hallway, Bianca crawling into the right vent, Charlotte crawling into the left vent, and Francis following Charlotte's path from the room connecting to the right vent. Daniel, Bianca and Charlotte start on the main stage, and Michael is in the Storage Room next to the left vent.

In addition to the mechanics previously described, the game also includes the ability to close the vents leading to the office. This can be used to prevent the animatronics from accessing the office. Additionally, Charlotte can be temporarily disabled by using the flashlight when she is anywhere in the game, pushing her back to her stage. In the game, the center hallway can also be flashed using the flashlight mechanic. The cameras in the game also have the same flashlight mechanic, allowing the player to use it to deter the animatronics. Additionally, Daniel moves faster when the music box runs out, making it harder for the player to keep track of his movements and defend against him. Another mechanic in the game is that Francis can be deterred from moving by being watched using the cameras in the game. By keeping an eye on Francis using the cameras, the player can cause him to move slower, allowing for more time to react and defend against him. Michael, however, is different from the other animatronics. When he activates, the player must deactivate him using a button that emits an electromagnetic pulse, this deactivates him temporarily in the starting camera he's in, or the Storage Room, as previously mentioned. This pulse button is the last line of defense against Michael, and the player must time it correctly to prevent him from entering the office and attacking the player. The game also has an Easter egg in the game over screen, where when the player clicks on the eye of the corpse, which appears to be the protagonist, it unlocks everything in the game. This cheat allows players to do anything, including customizing the limits of anything, such as power, flashlight battery, and electromagnetic pulse, even when the game is over. Also the badges will be awarded even when the cheat is activated. The game also includes a cutscene that plays after the player beats 10/20 mode in the game, featuring the protagonist receiving a phone call from a therapist discussing the nightmares that Kenny experienced after working at the job. This cutscene serves as a teaser for the upcoming sequel, Daniel's Diner: Act 2, with the game's page being released on May 13th, 2023. In addition to the previously mentioned features, the game also includes a custom night challenge called "Night D" which is available after completing the 6th night in the game. This challenge features all 10 animatronics at an A.I level of 15, unlike the main game version which only had 5 animatronics at that level. This new challenge will put players to the test with a more difficult level of gameplay. The game series is planned to have 4 games in total, with Act 1 being the first game developed and released. Act 2 is currently in development, with 28% of the game complete. Currently, the AI for the animatronics Charlotte and Bianca is being developed. It's not specified when the game will be released. Another Easter egg in the game is that a supposed character called "Sammy" appears when the player stays on the warning screen for too long. Sammy jumpscares the player by sliding from the bottom right of the screen and shaking violently. This Easter egg adds an extra layer of tension and surprise for players who stay on the warning screen for too long. The game also features a character called Miguel, who dies on the fourth night of the game. It is suggested that he was bitten by Michael, but this is never seen happening as it took place the night before Kenny starts working on the fourth night. This adds to the mystery and intrigue of the game, and potentially sets up the plot for the next game in the series.

## Credits

* BonfimBR for the characters in the game
* Classicality Games for everything in the game itself.

## Trivia

* The game is a reimagining of Five Nights at Daniel's 3, the supposed first game.