recursal/Fanatic-Fandom huggingface dataset:
June Gagalia

June is a High officer of Alabasta, and is known as "The Weaponsmith". He is in charge of military research.

## Equipment

### Attaraxan Heart

June was deemed worthy by Attarax, one of the Five Priests, and pieced his heart to be replaced by one made of clay.

### Dragon Saber

A weapon of June's creation, Dragon Saber is a large blade that can radiate enough heat to melt metal. The sword can also send slashes of flames.

### Obsidian Arbalest

A weapon of June's creation, Obsidian Arbalest is a scoped arbalest that fires black obsidian darts, the darts dampen the magic of whoever they hit.

### Thunder God's Hand

The Thunder God's Hand is a long black staff with a giant, steel, mechanical claw on the end. The claw is able to grip things with crushing strength and the staff can even extend the claw 20ft out. The inside of the staff has a long copper wire and electrical mechanism concealed within it, allowing the claw to shock the victims in it's grasp.

### Heaven's War Spear

A single barrel gatling gun, Heaven's War Spear can send high velocity rounds at incredible speeds, and has enough power to decimate an area and change the landscape. While powerful, the weapon can only hold 500 rounds in it at a given time before the magazine must be switched.

## Abilities

### Flame Enhancer

June is able to enhance his physical prowess using his fire affinity, making him a powerful adversary in close combat fighting. When in Flame Enhance his body seems to radiate large amounts of heat.

### Lightning Enhancer

June can use his lightning affinity to greatly increase his speed, making him move much faster than normal. When in Lightning Enhance his body seems to arc with electricity.

### Master Weaponsmith

June is extremely proficient at creating weapons, and takes great pride in his work. He creates a multitude of magical weapons as well as powerful war machines for use in the Alabastan military.

### Techniques

* **Lighting Enhancer: Hyper Rift -** June is able to apply his lightning enhancer to his legs and feet, allowing him to move at extreme speeds. These speeds are so fast its difficult to see him or gauge which direction he went in.
* **Flame Enhancer: Radiation -** June is able to radiate massive amounts of heat from his body using his flame enhancer, disrupting magical binding spells.
Dominion

Dominion, previously known as Gurkon Dorum, was an orc lieutenant in the Kharol Covenant military. He was brainwashed by Rhazan and Ghost to go to Grimm Shaw in order to get more powerful, where he was turned into the hybrid Dominion.

Dominion is now the servant of Lucan

## History

Gurkon was bestowed Gluttony early in his life, at the very kindling of the Wrathmirian civil war. He was furious about the war and promptly hated the Wrathmirian Purification Army, believing that they were greedy beasts with an insatiable hunger for more land.

## Equipment

### Gluttony

Dominion possesses the Sin Weapon Gluttony, a gauntlet that can sap magical power from a person. After becoming a Hybrid, Dominion can now alter the properties of Gluttony so that it can also Sap a persons life force.

The sin move of Gluttony is called Ardenter. Before undergoing hybridization, Dominion was of sound mind to utilize this technique for short periods of time without going insane. In his current condition, it is likely that he could not recover from using Ardenter and therefore it is saved for a last resort.
Soul

Soul is ​a sphere that is said to be made out of materials not of this world. It is described as a cosmic device that can crown kings and burn civilizations. The power of Soul is said that it can turn the wielder into a God. Soul was long ago shattered into 100 pieces which are scattered across Valar. Those who have been fortunate enough to obtain one of these shards are able to release a fraction of the power of Soul to aid them in battle. There is a direct correlation between the number of shards held by one person and the amount of Soul's power given to them upon release.
Kurel Mora

Kurel is a Mont Dors agent working for the Ivory Chateau.

## History

Kurel is of mixed human and elven descent, and originates from the small border town of Mora, Sirisia.

## Abilities

### Water Manipulation

Kurel has developed her water affinity to be able to manipulate water.

### Dark Etching

Kurel has developed her dark affinity into a character art called dark etching. She frequently combines this with her bone manipulation.

### Bone Runes

Kurel is able to combine her water and dark affinities to generate bone for various attacks. She utilizes her art as a character art, forming 3D runes out of solid bone. She combines this with her dark etching, a testament to her skill as it is extremely difficult to layer character arts. She typically uses the bone runes as a base to disperse the effects of her dark etching.

### Techniques

* **Bone Charm -** Kurel generates small runes out of bone, and then enhances them with her dark etching, allowing them to produce various effects.
	+ **Charm of Silver -** Kurel creates a tiny bone rune and etches it with darkness. If placed in someone's mouth it compels them to answer direct questions when asked. It is sort of like a pseudo truth serum. She typically relies on Menos Ryno-o's dark lock art to be able to place it into someone's mouth if they aren't in captivity.
	+ **Charm of Glass -** Kurel fires shards of bone at her opponent from her hands, and as the shards are flying she shapes them into bone figures with rings of dark characters etched onto them. The dark enhancement acts as a proximity sensor for the bone figure, which rapidly speeds up upon activation, making them very difficult to dodge.
* **Relic Chaser -** Kurel generates a large carved bone board inlaid with dark etchings. She can throw the board at her opponent and it will even return to her like a boomerang. While the dull board doesn't initially seem to do much damage, while holding the board she can activate it which causes deep gashes to appear on the opponent's body wherever the board made contact.
* **Mysterious Void -** Kurel generates large boards of bone carved with various runic symbols that are further etched with dark energy. She throws the boards into the ground, encircling a large area. The affected area instantly becomes distorted, where everything seems to move both extremely slow an extremely fast, and everything seems to be in both grey scale and full color. This effect is achieved through multiple clashing enhancements being transmitted into the area from the bone boards. Kurel is able to move freely in this area, but it is extremely difficult to move let alone fight in this area for anyone unfamiliar with it.
* **Aquatic Pulser -** Kurel punches the air, sending fast moving rings of water at the target.
Chablis Deus

Chablis Deus is the current director of Blue Garden Academy, known as the Don. He is the youngest Don in history at this prestigious school and is very skilled with arts as well as a notable intelectual.

## Appearance

Chablis has medium length light green hair with the sides and back shaven short. He has lightly tanned skin and green eyes as well. He wears a tan long coat with an off-white button-up shirt and black fitted dress pants with a dark grey tie.

## Equipment

### Lantern of Ornecia

Chablis has an item called the Lantern of Ornecia, which is a tiny lantern that he keeps on his back belt loop on his pants. the lantern has a soft blue flame in it and has the ability to regulate the temperature of items he applies the flames to. Chablis usually uses this by swiping his hand over the lantern before touching his tea, keeping it hot, but he can also use it for something more complicated such as passing through fire or being unaffected by fevers.

## Abilities

### Sound Manipulation

Chablis has developed his air affinity into a sound-based art. He uses his art in order to eliminate sound in the environment, making him and everything he interacts with have zero sound. He can make entire explosions completely soundless and can cause the ambient sounds of the environment to disappear.

### Techniques

* **Shambles -** Chablis's ability to nullify the sound that an object would make.
	+ **Shambles: Proxime -** This ability allows Chablis to nullify the sound of anything that he touches, but not something he is not physically touching.
	+ **Shambles: Tantum -** This allows Chablis to nullify the sound of something that no part of him has come in contact within the last 30 minutes.
	+ **Shambles: Magna -** This technique requires a lot of energy, but allows Chablis to nullify all of the sounds within a given area, with the size depending on the amount of energy put into the technique and extending up to 50 meters.
Anyaala Mnetopa

Anyaala is the current monarch of Entarai. She is both highly intelligent and extremely adept in her art abilities. Anyaala is said to be much much older than she seems, as nobody can remember a ruler before her. She is a gracious monarch, and cares very much for her people.

Oddly enough, Anyaala seems to have some sort of personal history with Vastos of Olirion. Even though Entarai and Olirion have no official relations. Both Vastos and Anyaala seem to not give much about the subject when asked.

## Abilities

### Inisi and Inenga

Anyaala is said to be possessed by Inisi and Inenga, two ancient deities present in Entarai legends. Long ago Anyaala performed a dangerous ritual to gain their favor. The two deities bestow ancient and ominous powers that are ritualistic in nature.

### Techniques

* **The Calls of the People -** Anyaala can call upon the ancestors of Entarai, summoning an army of ghostly figures in tribal masks.
* **Inenga's Trial -** Anyaala can invoke the spirit of Inenga, donning mystical armor and golden immaculate claws. The claws radiate with a strange energy that can cut through most objects and is especially potent to anything made of energy.
* **Iron Totem Palace -** Anyaala can invoke the spirit of Inisi, calling down tribal iron totems from the sky. The area within these totems becomes part of Inisi's palace. Within this area, Anyaala cannot be hurt by any physical or energy means, as Inisis's will is ultimate within this area. While this technique is extremely powerful, holding a part of Inisi's palace in the mortal plane drains an enormous amount of energy from Anyaala, even causing physical harm if held too long. Anyaala typically uses this technique in conjunction with Inenga's Trial, as the armor increases her energy endurance.
Valeric Marrena

Valeric is one of the corps commanders of the wrathmirian purification army (WPA) in Wrathmire, serving under king Steis Tauranik.

## Appearance

Valeric wears a black longsleeve shirt with the WPA emblem on the left shoulder and the sleeves rolled up. He tucks the shirt into beige sweatpants that are held up with a thick black belt. He also wears black gloves and black combat boots. He has hazel eyes and long burgundy colored hair that he wears in a bun. He has a slight beard and moustache as well. He has a berit holy symbol tattooed into his left temple in gold ink.

## History

Valeric comes from a highly religious background and is actually an adeshan berit, and believes the ankor to be incarnations of evil beings that fought against the god Soohr in ancient times. He believes it is his mission on this earth to eradicate this evil from his home country and is one of the few people that knows of Steis' genocide plans.

## Abilities

### Plasma Manipulation

By mixing his fire and lightning affinities Valeric is able to create an almost liquid sort of super hot flame that he uses to slice through his opponents. The plasma can travel extremely fast and a lot of times his victims don't even see the attack coming. The plasma is a liquid-like flame that constantly fades between purple and orange in a smooth gradient. He is said to be king Steis' sword, cutting down his opposition wherever it hides.

### Techniques

* **Superhot Slash -** Valeric throws his hand out, sending out a fast slash of plasma that cuts through his target.
* **Judgement Guillotine -** Valeric create a horizontal line of plasma above his opponents and brings it slashing down on top of them.
Krelt Pyre

Krelt is the ruler of Artenas, an independent territory in Wrathmire.

## Abilities

### Steam Manipulation

Krelt is extremely proficient in flame based arts, particularly in mixing them with his water affinity to create steam attacks.

### Pyrotic Sphere

Krelt is most known for his unique mixing of his steam and fire arts. He encases a flame in a pressurized ball of steam, and the ball explodes into flames on impact causing massive damage.

### Techniques

* **Scalding Strike -** Krelt sends for large blasts of super-heated steam in order to degrade enemy defenses and injure opponents.
* **Pyrotic Storm -** Krelt creates multiple Pyrotic spheres and sends them flying at opponents.
Subject 457

Subject 457 is the product human experimentation done by Goren Vagri. She is a female ankor, and though Goren doesn't really remember he says he believes her name used to be Nasera.

## Appearance

Nasera is heavily mutilated due to the large amounts of operations she went under. She has no mouth and must eat through a feeding tube.

## Equipment

### Jebran Mask

The jebran mask is a halia class energy Item fashioned after a jebran, a demonic creature in lejiran folk legend said to eat lightning. Item can generate lightning as small balls around her mouth that fire precise blasts of electrified energy at her opponents. It is permanently fused to her face, preventing her from being able to eat or talk.
Diora Reine

Diora is the captain of the Hartfell Paladins, the specialized military force of Cathedral, a city in Viridian.

## Appearance

Diora has swavy lavender hair that falls to shoulder height. She has Giga's tattoo around her neck.

## History

Diora was a normal businesswoman working in Hartfell when she was kidnapped. She was taken to a research facility in the gordros where experiments were being conducted on how to ascend into godhood. Diora's blood was continuously infused with gods blood, making her extremely sick. She would go under other various experiments such as electrocution and injection of various chemicals. The experiments were all largely failures, and Diora was the only of the patients to survive by the time the facility was raided by the viridian military. She was taken to a hospital and treated for her wounds and ailments, where it was found that her blood was partially composed of gods blood. While it is still unknown how it occurred it is theorized to be due to the continual transfusions Diora had underwent.

Already athletic from her hobbies of boxing and MMA, Diora trained to build her strength further once she got out of the hospital in order to join the Hartfell Paladins, the police force of her home city. Over the years, Diora has slowly been promoted all the way to the rank of captain.

## Equipment

### Godrium Rifle

Diora carries a godrium rifle with her at all times. The rifle covered in old holy viridi inscriptions.

### Short Executioner's Blade

Diora carries a blade that is in the style of a small version of an executioner's blade. The blade is also heavily inscribed with viridi holy texts.

## Abilities

### Close Combat Master

Diora is exceptional at close combat and is able to take on multiple opponents at once. While already knowledgeable in fighting before she joined the paladins, her time spent in the military has vastly increased her experience and skills in fighting, and she can quickly asses situations and even switch fighting styles in order to combat different types of opponents.

### Blood of the Gods

Due to the countless experiments conducted on her, Diora's blood is partially made up of gods blood. She is able to reap the benefits of a small amount of the innate qualities of gods blood, such as increased healing abilities. The red of human blood and the shimmering gold of gods blood gives Diora's blood a glittering bronze color.

### Blessing of Gigas

Diora was deemed worthy by Gigas, one of The Five Priests, and as such cannot be harmed by manipulated energy. However, this blessing also prevents her from manipulating energy in most forms.
Erelias Elderin

​

Erelias is the current Tribune of Lustana, residing in The Grass Bells, a series of glistening white towers and battlements where the Tribune and their council resides, in the capital Thenorin.

## Abilities

### Shattering Art

By combining his water and lightning affinities, Erelias is able to generate and manipulate an ice-like opalescent crystalline substance that can shatter to create freezing, water/attracted icy blue/white lightning. Erelias is able to make the substance shatter at any time, but it will also shatter on impact, exploding into freezing lighting.

Although averse to fighting, Erelias is able to utilize this art with extreme skill, preferring ranged techniques where he sends crystalline explosive projectiles at his opponents.

### Body Modification: Beetle Nest

Erelias has undergone the excruciating and dangerous nesting body modification, an outlawed traditional practice conducted on children at a young age. He is inhabited by a golden beetle, Aurus Aurata, which is a special type of energy beast native to the caves of the eastern part of the recruil mountain range. These blind insects in the wild are able to vibrate their wings in order to create a small energy field around them that helps them better detect motion; However, after the nesting ritual these insects allow the user to control motion within a localized field. The user is able to slow down and speed up both physical and energy objects that enter the affected area. The vibration of these beetles makes a low, barely noticeable droning noise.

Erelias keeps this body modification a secret, and only uses it in times of dire need. He does this to protect his image, as having an outlawed body modification would reflect extremely poorly on his career as Tribune as he has personally helped write policy against ritualistic practices performed on children.
Megalo Mar

Megalo Mar is a Viridian royal from House Mar. He first joined the Viridian military when he was of age, but left and became an aspiring scientist, making useful discoveries for Viridian at the prestigious Hercalo Institute. After the events of the Sirisian war he left the Hercalo Institute and rejoined the military, quickly rising in rank and becoming part of the Saints Guard. Later in life, he creates his own scientific program in Miracle City called the Life Initiative, where he researches ways to fix the food shortage in the city.

## Abilities

### Bear Wood

Megalo is said to be blessed by the Western Black Bear of Spring, a mythical beast that is said to have created every tree in existence. This possession allows him to create as well as manipulate the genetic structure of wood, mutating it. This allows him to do various things like create wood with innate healing properties or wood that has the hardness of steel. The color of Megalo's wood art is a natural grey. The most known and possibly most powerful ability gained by this possession is Territory Wood, which allows Megalo to turn almost anything into wood just by touching it.

### Water Manipulation

Being from a royal family, Megalo received good training since he was a child. He constantly trained with his brother Mugen since they both have the water affinity.

### Techniques

* **Healing Wood -** Megalo creates a small tree in the palm of his hand that grows leaves. He them picks the leaves off and smashes them, rubbing the pulp onto cuts that provide an immediate healing effect.
* **Wood Wall -** Megalo creates a wall of wood that is modified to have the hardness of steel. Wood emerges from the ground and protects the area that Megalo selects.
* **Territory Wood -** This is Megalo's ability to turn anything into wood just by touching it. He must have the full surface area of his hand come in contact with the object in order to turn it into wood. Anything with some type of energy resistance is hard for him to turn into wood and usually takes longer.
* **Wooden Needles -** Megalo creates small wooden needles that rapidly expand after being thrown.
Nemari

Nemari is the largest of the six free cities. The country used to be a colony of Dagara, used as a mining colony for its mineral deposits. Nemari was extremely resistant to colonization and since independence they have nearly reverted to their cultural roots, tearing down remnants of the Dagaran colonial period.

## Geography

Nemari is covered in tall, dry grasses spread throughout rugged terrain with infertile rocky soil. The country has a vast wealth of minerals within the ground, and has many alien features like boulders made of natural iron alloys and sulfur pools.

### Peyoban

The Peyoban crater is where a large meteor landed in uninhabited terrain in Nemari. The meteor has since become a great source of income for the country, providing a unique export.

### The Desecrate Coast

The Desecrate Coast is the name for a section of shoreline that runs along part of northern Nemari. During colonial times Dagara had constructed many monuments along the coast. When independence was gained these monuments were torn down and left in ruin, as a sign that Nemari would actively fight its colonial past.

## Cities

### Dagune

Dagune is the capital of Nemari and is located near the countries border with Nafa, in the rugged mineral rich terrain.

## Culture

### Garden

Garden is a god highly revered in Nemari. He is said to protect the Nemari lands and blesses those he deems worthy with sacred flowers. Babies born with his blessing will have a symbol of the flower on them. There are seven flowers that Garden may bless someone with, called the Gate Flowers relating to an old tale which told that Garden produced seven devastating flowers to keep devils out of his garden. The gate flowers are extremely difficult to master and Garden will only bestow a flower on those he deems worthy, so all 7 of the Gates might not be alive at the same time. The seven gate flowers are: Black Lotus, Goldenrose, Gladiolus, Ghost Orchid, Dragon Cress, Larkspur, and Cold Bloom.
ST-Athena

ST-Athena is the most powerful robot in the Silverden Templars. She runs the Templars with an advanced analytical processor, calculating thousands of possibilities simultaneously for any given situation.

## Appearance

ST-Athena has a feminine body type, with a lavender outer coating that has accents of brilliant silver and a dark matte grey. She has flowing ribbons from the back of her neck that ombre from a dark grey to a silvery purple. Her head contains a blacked out diamond shaped visor that hosts a plethora of environmental scanners.

Her body type is built mainly for speed and mobility, allowing her to travel quickly through a battlefield. She has rocket jets placed on the sides of her knees and elbows, aiding in movement as well as increasing physical damage. She is made of highly advanced and intricate godrium circuits making her, in effect, a large complex energy item. This allows her to utilize energy items and even produce abilities of her own.

## Equipment

### Detachable Hands

ST-Athena's hands can fire off from her forearm, still attached by a long cable, providing her with greater mobility.

### Energy Shield

ST-Athena has shield that can deflect against arts of all kinds. The "shield" is a long, thin rectangular piece of metal that can be unfolded from her right forearm. Once deployed, it creates an energy shield that hovers about an inch from the metal.

### Pallas

Pallas, also known as the singing spear is a wind-affinitied Halia class energy weapon that is able to create large gusts of wind emanating from the spear's double blades. The ability of Pallas is that if enough energy is flowed into it, the spear produces an anti-energy wave by vibrating the air around it. This vibration gives off a distinct tone, giving the weapon its name. The vibrational wave disrupts energy flow and makes it difficult to use arts, but the amount of energy needed to produce his effect is so great that ST-Athena cannot hold it for a very long period of time.

###

## Abilities

### Shatter

ST-Athena has a large number of highly reflective shards stored underneath her exoskeleton. She is able to release these shards to float all around her, reflecting light and making it difficult for her opponents to look in her direction. She can then recall them and they return to their positions. She has gotten considerable notice in battle by jumping high into the air and utilizing this ability, then attacking her opponents from above while they are disoriented.

### Techniques

* **Whirlwind Strike -** ST-Athena fires a large gust of wind at her opponent using her singing spear. She typically uses this as a distraction technique, running up right behind the gust to gain the first strike in close quarters combat.
* **Shattered Cyclone -** ST-Athena creates a large cyclone around her and disperses her shatter shards into the wind, creating a large reflective ring of disorienting light.
* **Sky Athena -** ST-Athena uses her jets to jump high into the sky, she then disperses her shatter shards to better conceal her actions. She uses the time to launch a large wind blast from her spear downwards towards her opponents.
Dafaren Rangers

​The Dafaren Rangers are a group of elves from Lustana that lived in Dafaren. They were known to be among the strongest out of the neighboring villages, second only to the warriors at the Grass Bells.

## Dafaren

Dafaren was a village in Lustana that was mostly populated by elves. Due to the events that took place during the Calamity of Dafaren, a name given to an odd occurence in which the villagers of Dafaren mysteriously vanished, it has become a ghost town. Before the Calamity, it was a bustling fishing village that produced high quality warriors. The village was known for its unique and powerful healing magic techniques.

## Equipment

The Dafaren Rangers had an iconic set of equipment and armor. The armor was made up of lightweight dark leather armor, consisting of gloves, boots, a belt, shoulder armor, and a leather chestplate. Under the leather armor, Dafaren Rangers wear a dark green jacket that has short sleeves and flows down to just above the knee. They also wear a pale green long sleeve shirt and pale grey pants. Their weapons has the Dafaren Ranger insignia on the hilt.
Races

There are many races in the world of Heroes Legends. Below is a brief explanation of each.

### Humans

The most dominant race on every continent, Humans are normal people that may or may not have the capacity for magic. There are large human settlements in nearly every country in the world and the majority of world leaders are human.

### Elves

Elves live on both the continents of Valar and Glistan. They're mostly concentraed on Valar's Eastern coast as well as the southwestern coast of Glistan. Elves are one of the most diverse races, with individual ethnic groups that drastically differ in appearance.

* Orcs, a distant relative of elves, are native to the Valarian country of Wrathmire. They live in mountainous climates and are usually pretty secluded from the rest of the world.

### Ankor

The Ankor are a humanoid race that migrated to Olirion in ancient times. They seem to resemble dragons and, while able to pass as humans, maintain some dragon-like characteristics.

### Cerule

The Cerule are the fish-like denizens of Deep Lake. They tend to have more human bodies, but maintain various aquatic features which vary from person to person.

### Hybrids

Hybrids are strange abominations created by Rhazan in his experiments in Grimm Shaww. The strange energy present in the silent forest allows Rhazan to create strange beings by modifying living creatures.

### Ruins

Ruins are banished souls who have escaped hell. While not human in nature, they take on human forms, the only noticeable different usually being their bright violet eyes.

### Kura

The Kura are raven-like humanoids that live in the Dejala canyon in Lejira.

### Enwe

The Enwe are a sentient race of anthropomorphic monkeys living in Mangori.
Sabathel Uluria

Sabathel is the prison overseer at Moon Town, the highest security prison in the world.

## Equipment

### Inscriber

The inscriber is just a modified take on a tattoo gun that Sabathel had specially made. The Inscriber mixes energy stabilizing agents with Sabathel's ink and pushes it into the skin, further increasing the longevity of his techniques.

## Abilities

### Ink Manipulation

Sabathel is able to manipulate ink, which he usually uses in conjunction with his tattoo art. Like other arts such as glass, techniques made using the ink art take longer to dissipate. Sabathel has trained extensively to try and max out this slow dissipation in order to have his enhancements last as long as possible. He has trained this trait of his art to the point that, with the use of his tattoo gun, he can create enhancements that last an entire year.

### Tattoo Art

A variation of the category of character arts, Sabathel is able to etch symbols onto himself and others using ink in order to create various enhancements. His energy item allows these tattoos to stay active without him actively supplying them with energy. His art focuses mainly on the diminishing aspect of enhancement arts, sealing or deteriorating certain aspects of a person rather than enhancing them.

### Ruin

Sabthel is of Ruin heritage and holds the curse of the Ruin, as denoted by his violet eyes. He, however, has overcome this curse by placing multiple sealing tattoos on his chest. These tattoos enhance his resistance to the curse's effects while diminishing the power of the curse itself, allowing him to access his third release without any side effects. In Sabathel's third release, he is able to purify any art based in the water affinity into water. This water cannot be manipulated and will simply fall to the ground until the energy dissipates.

### Techniques

* **Prisoner's Gaes -** Sabathel's signature technique, that got him his position at Moon Town. This tattoo is placed on the middle of the back, between the shoulder blades, of all prisoners in Moon Town and it diminishes their energy levels to nearly zero, preventing them from utilizing arts or energy items of any kind. Prisoner's gaes is actually a set of techniques that Sabathel can pick and choose from, the multiple tattoos run down the middle of the back and suppress the body's ability to utilize energy in that way, such as utilizing arts or utilizing a possession or utilizing bonds. Sabathel chooses which set of tattoos to give the prisoners based on the information he receives from that prisoner's file.
Rayyan Jan

Rayyan is the court wizard of Baron Siro in Jeridor. Rayyan is a somewhat quiet man that has great pride in his province. He has taken up leading the opposition against Iron Cities occupation, has the Baron has already given up.

## Appearance

Rayyan has long black hair that is mostly covered by his faded green hooded cloak. He wears a white long-sleeve shirt and brown pants, with a long dark brown belt that wraps around his waist multiple times.

## Equipment

### Stonebird Machina

Rayyan has a large stone-cut machina in the shape of a predatory bird that he keeps as a companion. The bird is large enough for him to ride, making it easier for him to travel around the vast province of Jeridor. The golem is capable of taking relatively complex commands from Rayyyan, but is mostly used for transport. When not in immediate use the bird typically flies around the sky, high enough to be safe from battles but close enough to Rayyan to respond to a loud whistle he makes

### Stonemane Machina

Rayyan has a few small stone-cut machina in the likeness of a maned wolf. The Coyotes are typically used to scout an area and relay information back to Rayyan.

## Abilities

### Earth Manipulation

Rayyan is a very skilled user of his earth manipulation.

### Machina Fabricator

Rayyan is a capable machina fabricator, creating machina for various uses. He specializes in the fabrication of stone-cut machina, which are a more traditional form of machina whose exteriors are made completely from stone. Many stone-cut machina lack the mobility of machina made from more modern materials, but they tend to be more resilient and durable. Due to Rayyans reverence of nature, he makes all of his machina in the likeness of animals.

### Faran Accolyte

Rayyan is a Faran accolyte, meaning that he was trained to manipulate environmental energies from a Faran. He was trained under Elaserus in Yatrel, and is the faran of minutes, allowing him to use time to increase his power. Rayyan is essentially able to store environmental energy within himself for each minute that passes, and is then able to release that energy all at once for use in some large technique or some other need for exceedingly large quantities of energy.
The Dafaren Rangers

​The Dafaren Rangers are a group of elves from Lustana that lived in Dafaren. They were known to be among the strongest out of the neighboring villages, second only to the warriors at the Grass Bells. After the calamity of Dafaren, a name given to the event in which the villagers of Dafaren mysteriously vanished, there were very few left, being the ones that were on mission or out of town at the time. The Dafaren Rangers armor, which consists of light dark leather armor, which is gloves, boots, a belt, a leather chest plate, and shoulder armor. Under the leather armor, they wear a dark green jacket that is short sleeve and looks a lot like Altair's robe. Under this they wear a pale green long sleeve and also pale grey pants.
Maxin Nonun Doro

Maxin is a member of the Saint's Guard in Viridian. He isn't very fond of fighting and received a special offer to join the Saint's Guard without going through the normal military ranks because of his rare art and unique skill.

## History

Maxin is not a fighter by trade. He wasn't trained to fight until after he joined the Saint's Guard. He is a tinkerer and is incredibly smart. He has developed his art and technology in ways that vastly benefit the country, hence why he was a special case taken in by the Saint's Guard.

## Equipment

### Local Light Receiver

Maxin has a device that can collect data from the techniques he uses. This device can display the information gathered from his techniques as 3D holographic models.

### Local Light Emitter

A very small device that Maxin incorporates into his techniques, this allows him to record and transmit the data collected from his techniques.

### Energy-Conducting Rifle

Maxin sometimes carries an energy rifle with him that is capable of conducting his art. He does not like to carry one because he feels that the way in which he uses one is too akin to an assassin.

## Abilities

### Laser Art

Maxin is able to create and manipulate lasers. He mainly focuses on spacial techniques and uses his art in a very supportive way. He can also use his art to apply devastating blows to targets.

### Techniques

* **Laser Ground Survey -** Maxin creates a ball of his laser art and sends it to a designated location. The ball then begins to emit a beam and spin, copying the information it receives on the landscape.
* **Light Camera -** A technique similar to laser ground survey, except the laser mass fires millions of invisible beams at an object and record the light that bounces back. This technique is better than a normal camera because Maxin is able to zoom in on the most minute detail with crystal clear imagery.
* **Beam Cannon -** This is a technique where Maxim charges a laser in the palm of his hand and fires it forward. This laser has enough heat to melt through metal and reaches its target almost instantly.
* **Light Inspection -** Maxim uses UV light lasers in order to inspect places, looking for clues that are hidden to the naked eye. He also uses this technique to disinfect surfaces since he is a germaphobe.
* **Laser Pigment Array -** Maxim creates an array of strong lasers that go in every direction around a target. These lasers burn on contact and are an effective way of either keeping something in or keeping something out.
* **Laser Reaper -** Maxin creates an ultra-concentrated laser and primes it to fire. When released, a very thin beam is emitted. It is extremely difficult to detect this laser and it is very effective at killing. This laser can shoot through most materials but leaves very little evidence of it being there. This technique is hard to charge and control, so Maxin usually uses an energy-conducting rifle in order to help him.
* **Laser Light Dispersal -** Maxin can emit lasers of varying wavelengths within an area, disorienting the target.
Oris Dewfall

​

Current Magnate of Sirisia, Oris resides in the Sapphire Palace in Riverfront. Oris is a peculiar magnate in the respect of him not actually being able to control water, as all other magnates have been able to do.

## Appearance

Oris has medium length brown hair and a short brown beard. He wears the normal attire of a Sirisian magnate, a sapphire blue cotton shirt and pants inlaid with silver.

When at war, Oris typically just places a bulletproof vest over his shirt. The vest is black with the Sirisian crest inscribed in silver.

## History

Oris eventually dies while fighting Ryazan by getting his heart destroyed via Ryazan's Revenant's Grasp technique.

## Equipment

### River Caller

Oris is in possession of a strange orb from across the silver sea called the River Caller. The River Caller is made of luminescent blue crystals and is able to fragment and recombine and is surrounded by a bluish green aura when activated. Oris uses this orb to call fourth powerful streams of water that can be used for both offense and defense. During battle, The River Caller typically floats just behind Oris' left shoulder and responds to mental commands that he gives it, either shooting a jet of water so fast that it can pierce through an enemy, or releasing multiple streams of water to be thrown up in front of Oris as a shield. The River Caller also has a weapon form, it fragments to form pieces of a large trident connected by streams of water.
Haizm

Haizm is a modern and somewhat wealthy country. The country gained a large amount of development when it was a colony of Alabasta, which was a great support for its more recent industrialization. The mineral that Haizm was known for was their vast deposits of adriantum, a strong metal that is black in color and occurs naturally in abundance within the region. The metal was used for all kinds of things from weapons and armor to infrastructure.

## Geography

Hazim is filled with verdant grasslands and lush subtropical forests. Due to both the close proximity to the Dagaran gulf and the slightly higher elevation, Haizm has a more moderate climate that supports a vast array of wildlife.

## Cities

### Tanabra

Tanabra is Haizm's capital city, lying on the northern coast of the country. Tanabra, originally named Haizmport in colonial times, was the first colonial alabastan settlement in the country.

## History

### Gaining Independence

When Haizm was still a colony of Alabasta, Nerefus Chorum was appointed to rule over the colony after the previous overseer had been murdered. Haizm was a rebellious colony and alabastan royalty was hoping that Nerefus, a renowned trader known for being a hardened person, would quell the rebellions. Nerefus instead secretly helped the rebellion and eventually overthrew the alabastan regime in Haizm, wresting control of the country. The people were joyous of the independence and the Chorum family, though not native to Haizm, has ruled the country ever since.
Bya Mayi

Bya is the king of Lower Mangori. He is a somewhat laid back and comedic man, which leads many people to vastly underestimate his power.

Bya is quite a pessimistic man, having ruled over a nation at war for so long. Though he seems like a negative person, he is forgiving and empathetic as well as extremely wise.

## Appearance

Bya is a rather short man, with very dark skin. His short, black curly hair is usually covered with an orange cloth hat. He wears loose fitting orange clothing with a red sash. He wears various jewelry and is typically seen smoking out of a long wooden pipe.

## History

Bya took part in ending the Mangor-Enwe war after his son was killed in battle and he re-assumed the throne.

## Abilities

### Fire Manipulation

Bya is able to use his fire affinity to manipulate flames. He typically uses these techniques for offense, creating powerful spouts of flames from his hands. Bya has mastered his use of the fire affinity over his many years and is a powerful adversary even in his old age.

### Exceptional Flame Control

Bya has an exceptional control over his fire affinity. Allowing him to accomplish feats such as negating an opponents fire without breaking a sweat. He can also peer into flames to divine information.

### Earth Manipulation

Bya is able to manipulate his earth affinity. He typically uses these techniques for defense, creating massive earthen walls to protect from both magical and physical attacks. He was able to nearly master this affinity in the many years he has spent training, though Bya states that he is more skillful with his fire affinity.

### Molten

Bya is able to mix his fire and earth affinities to use lava based techniques. He developed this somewhat later in his life, before he first became the king of Mangori. He is exceptional in its use, usually causing molten earth to flow over his hand or whip around him.

### Techniques

* **Earthen Barricade -** Bya creates a massive wall of earth to protect a large area from assault.
* **Molten Hand -** Bya can cover his hand in molten rock, allowing him to increase his physical power as well as tear through magical barriers.

###
Subros

Subros is located on the Briejan Peninsula in Glistan. It is one of the six Free Cities, and one of the five that are part of the Briejan Union. They were once a colony of Alabasta, who took advantage of the countries vast silver deposits.

## Geography

Subros is covered in grey rock badlands, with patches of green prairies in between the badlands. Subros is known for still having ties with some of their native culture, despite being colonized in the past. They still hold certain Briejan ceremonies and traditions.

## Cities

### Martin

The city of Martin is the capital city of Subros. Martin is a walled capital, holding on to the military tradition of the Briejan Empire. The city is heavily populated, with bustling markets and noisy taverns. At the center of the city sits Aedon Keep, the royal castle of Subros. Aedon Keep is known as the "Silver Fortress" due to the lavish silver murals that line the ceilings of the castle's interior.

## Culture

### Silver Silk

Silver Silk is one of the most famous materials to come from Subros. The material consist of silver pulled and processed using a secretive and ancient technique in order to create thin fibers that seem delicate but are actually quite durable. The silk can be woven into amazingly soft fabrics and also used to strengthen other materials. The making of silver silk is still common in the country, as the people are held fast to their traditions.
Istaria Gens

Istaria Gens is an elf from Marrow. She was born with no affinities and suffered in life because of it. She now works under Bellaxandor Mink creating weapons of mass destruction, specifically bombs.

## History

### Early Life

Istaria is from Restoria, the capital of the Sassagiran elves. As a child, she was made fun of by her peers because she didn't have an affinity and couldn't manipulate arts. The older elves also shunned her, thinking that Vibora had cursed her. Over time she grew to resent her own people and even hated them. Her mind became twisted by the hate she felt and the hate she received. She became the most prolific bomber in Marrowan history, setting off 17 bombs simultaneously in the capital and surrounding villages. The total number of bombs was supposed to be 19, with two being found in the house of a noble that she particularly hated.

### Joining the Black World

After she was apprehended, she was kept in a maximum security prison in Elder, waiting to be relocated to Moon Town. During the day of her relocation, the convoy was hit while crossing the sea, killing most of the crew. Bellaxandor Mink had heard of her feats and attacked the convoy in order to set her free. He offered her two choices, enough money and resources to make a living with a new life or to join him and carry out her passion. She joined him and now controls a secret factory in Stalor where she conducts research in order to make "the most efficient bombs".

## Equipment

### Enhanced Machine Pistol

Istaria has a machine pistol modified to accept an energy input to maximize bullet velocity. While she can't focus her energy well, she can funnel enough energy to make the pistol damage most high level energy shielding.

### Mist Fall Sigil Band

Istaria has a prototype sigil band produced by Bellaxandor Mink. The sigil replicated is the mist fall legend sigil, which allows the user to replace themselves with mist. The user does not become mist, but rather an illusionary version of themselves is created with mist and projected in their place. The sigil also grants brief invisibility, allowing them to travel visually undetected for roughly fifteen seconds.

### ZK6 Grenades

Istaria carries a number of her smaller creations with her, but a notable one is the ZK6 grenade, which is a smart grenade that can be voice controlled. The grenade can be manually set before it is primed and can be voice controlled after it has primed. The grenades she carries are synced to her voice thus only taking commands from her. These grenades can be sticky or roll, explode with deadly or concussive force, and heat-seek or energy-track to targets.

## Abilities

### Close Combat Specialist

Bellaxandor had multiple world class december ranked fighters train Istaria in order to help her protect herself. She has become proficient in the use of close combat weapons, allowing her to adapt to the battlefield and use whatever is necessary to win.
Blood Art

The blood art, based in the water affinity, allows the user to generate and manipulate a blood-like substance using their energy. A sacrificial art, this 'blood' is unique in that it can gain a number of abilities upon reaction with the practitioner's actual blood. The ease at which these abilities are mastered is dependent on the blood type of the practitioner, as certain blood types more readily react with the art to bring about a specific ability. The blood art is typically regarded as a difficult art to learn and is rarely seen amongst lower-level arts practitioners, and even more skill is needed to truly use the art to its fullest potential. Practitioners with A, B, or AB blood have an easier time learning a respective adaptation of the blood art, where as practitioners with O blood do not. However, it is easier for practitioners with O blood to learn any of the other adaptations of blood that are not the 3 attributed to the other blood types.

## List of Adaptations

### Linger

Linger is the ability of the blood art, upon reaction with the practitioner's blood, to remain inside of the bloodstreams of the user's targets. The user must first mix their blood with their art and find a way to introduce sufficient amounts of it into the user's bloodstream. Once introduced, the practitioner can utilize the planted technique from within the opponent up to an hour later. This ability is more easily learned by those with AB blood types.

### React

React allows the user to use techniques that react to blood. After mixing their blood with their art, the user is able to create autonomous techniques that can be commanded with blood. An example would be a user creating a barrier where only his blood can enter, effectively keeping everyone else out. This ability is more easily learned by those with B blood types.

### ?

This ability is more easily learned by those with A blood types.

### Mimicry

When mixed with the user's own blood, the blood art is able to mimic the makeup/constitution of any real blood that it comes into contact with. This adaptation is not popular for use in combat, but is largely sought after by those interested in scientific, zoological, or medical research.