recursal/Fanatic-Fandom huggingface dataset:
Forgotten Child

The **Forgotten Child** is a main boss in Hollow Knight: Deathzone. She is fought in the Lost Island, and upon defeat, grants Wasp the Helm of the Gate Keeper.

## Lore

The Forgotten Child was once a regular girl who lived in Stingtown. As a girl, she had a thirst for adventure and eventually ventured off into the depths of the Deathzone. She found the Void Ocean at the bottom of the world, and was consumed by the void and became the Forgotten Child.

Upon her return to Stingtown, she discovered that her people were gone, killed by the Predators. Scared and enraged, the Forgotten Child ran away from home and settled in the Lost Island, where she created Void-like creatures to help protect her.

## Behaviour and Tactics

The boss can be found on a sandy platform at the rightmost edge of the Lost Island. Below is a list of attacks she uses during her boss fight:

* **Orb Toss**: The Forgotten Child spawns a single colorful orb, and tosses it upwards. The orb will then arc back down, this time aiming towards Wasp’s position when the attack was started.
* **Orb Summon**: The Forgotten Child will summon three colorful orbs that are launched at Wasp one at a time.
* **Front Slash**: The Forgotten Child swings her arm once if Wasp is in front of her, leaving a short, colorful trail before leaping away.
* **Leap**: The Forgotten Child will sometimes leap from one end of the arena to the center, causing a shockwave in the direction she is facing.
* **Teleport**: The Forgotten Child may teleport away if her attacks are interrupted.

### Tips and Tricks

For the Orb Toss attack, simply moving away after the orb stops in mid-air will mislead the orb to the floor. Similarly, the orbs in the Orb Summon can be mislead as well, but you will need to move away again after another orb is shot. The Front Slash can also be easily dodged by moving backwards. Despite not being a Nail attack, the Front Slash’s colorful slash can be also parried.

Mothering Cloak
6th Ending: Go to Darkness

This is obtained by beating the Pantheon of the Vessel after completing all of The Grand Trials

## What happens

After beating the Firstborn, it becomes a Shade and begins to attack the Knight. Then the walls get destroyed(ALL OF THEM) and the Radiance appears. The Knight, with no floor to stand on, falls into the abyss, revealing the Void Entity. It absorbs the Firstborn's Shade, creating the shade of what looks like a baby/chibi version of it, about the size of a crawlid. It then slashes the Radiance with all four of its claws, destroying her in an instant. It then picks up the knight, before crushing it, turning it to a shade.

It then cuts to the Lake of Unn, where all the Mosskin are looking at the lake, now full of void. Unn, also made of void, pops out, spreading the Void Entity's arms around, turning the Mosskin to black bushes with blue eyes, similar to Mosscreeps.

It then cuts to the Nightmare's Heart, where it will begin to Cry Void then more arms burst out, trying to grab the Grimmkin who are now running away.

It again cuts to the White Lady, who begins to become void. Her bindings then disintegrates, unleashing a blizzard of seeds, presumed to be new vessels.

It then cuts to the Pale King's Real Corpse, lying in bed. He wakes up and begins shrieking, as he is turning into a creature made of Void.

It then cuts to The Knight's real body, still lying by the Godseeker asleep. It then bursts with the arms which end up grabbing the Godseeker and pull her into the Knight, who becomes a shade with 4 horns similar to the void entity. The shade grows a second set of arms and eyes, as well as growing larger.

It then cuts to Hornet, who is walking out of the Temple of The Black egg with the Hollow Knight, no longer infected. Then a black object appears and the two of them get into battle stance.

Then the cutscene ends
Avarice

## Appearance

Avarice is a taller, thinner bug with large eyes and four thin, delicate wings, which she uses to get around. She usually wears light armor, but on her off days she can be seen wearing a dark orange cloak that Specs made for her. She also has a charm that's always on her person, which is in the shape of a nest with two eggs in it.

## Personality

Avarice is charismatic and confident, very sure in herself and who she is. She hates seeing injustice and has a burning desire to right it, which is why she joined the Order. She's also very protective of her brother and would do anything for him.

## Trivia

* The charm gives her the ability to heal more quickly than she would naturally.
* She cannot Focus or use any of the Knight's other abilities, but she can fly and cling to both walls and ceilings.
* She named herself, as did Specs.
* Rather than her, Specs, or both of them being adopted by parents, they adopted each other. They did this when they were both quite young and have been together since, protecting and caring for each other whenever they needed it.
* She is two days older than Specs, though neither of them know this.
Hollow knight: grey prince

***"*** you brought the kingdom upon the world from the ashes and dust

as your blade unsheathes the wind howls in fear

as The ground shakes the kingdom, Return to us you must

no matter how far you are your words we still hear.***"*** ㅤ

Call of the champion 2nd verse

follow a great knight's journey (zote) as he travels through the kingdom of gallius and see what secrets await for him whether it good or bad

## The beginning

Canonically starts after bretta abandons zote. a cutscene plays as you see zote in the howling cliffs holding a lantern as he looks at dirtmouth before turning away angrily then walking through the howling cliffs; the next shot plays and you can see zote pushing against strong wind as he loses his footing and falls into gallius.

At the start you wont have a nail as it is broken, if you inspect the nail it zote will say "Gyah stupid nail, i expected better from you than to break. it doesnt matter anyways, i'm the great prince! i don't need a nail" you enter the next room you will enter the forgotten tomb, it is the only place you can find vengeflies. it is also inhabited by crawlites which are like crawlids but will randomly shoot spikes out
Leveling (Hollowfield)

In Hollowfield, leveling is an important feature to the game. Each character has their own **Level Count**. The higher the level count, the stronger your character is. To Level Up your character, you must earn XP. There are four ways to earn XP:

* Completing various challenges can reward certain amounts of XP, depending on their difficulty.
* Winning an Arena will give you 50 XP.
* Winning an Online match will give you 100 XP.
* Purchasing them will real-life currency ($1 will give you 1000 XP, $10 gives you 10000 XP, $25 gives you 25,000, etc.).

Remember: If you level up a single character, the level count will only appear on that character. Which means that you can have a level 100 False Knight and a Level 20 Quirrel, etc.

## Trivia

* The Grubfather is the only character that doesn’t have a max level of 100, but rather, 20.
* Zote is a special character: while he may seem useless at first, getting him to level 5 via purchasing XP, completing certain challenges, etc. will actually switch out his nail and allows him to deal damage. His level count does not have a max. It goes on for infinite, and the nail will get stronger EVERY level until Level 100, allowing him to deal 95 DAMAGE, making him the strongest character in the game. If a player can somehow reach Level 1000 using him, they get a special achievement AND a secret character...
Infectious Mode

The **Infectious Mode** is a game mode in Hollow Knight added with the Eternal Palace content pack. It serves as a hardcore mode to the game, similar to Steel Soul Mode. However, the threat of having a single life is eliminated, meaning that deaths will not end the file. The game is harder in different ways, and there are various other changes.

Below is a **full** list of every change that has been made to the main game.

 All weak enemies have been replaced with stronger variants, as per the list below:
* Crawlids -> Dark Crawlids
* Vengeflies -> Thorned Vengeflies
* Gruzzers -> Volatile Gruzzers (excluding ones summoned by Gruz Mother)
* Aspid Hunters -> Primal Aspids
* Baldurs -> Saw Baldurs (excluding ones summoned by Elder Baldurs)
* Squits -> Armored Squits
* Obbles -> Battle Obbles
 Because Broken Vessel is a commonly found enemy, his encounter in the Ancient Basin has been replaced with Lost Kin. He does not award Monarch Wings, as the player already has it to begin with, and instead gives access to the Kingsmould corpse leading to the White Palace, which has been removed from it’s location on the Palace Grounds.
Searing Deserts/Crimsonleaf

# Enemies

None. This is only a small-medium sized camp with survivors & Scorpions & many other bugs.

# Notable NPCs

**Shopkeepers Zeto & Peto**: Twin Centipedes that sell different things. Zeto, the thinner one, sells weapons, potions and useful tools. And Peto sells items like rations, healing foods, and gems used to exchange for Ambers such as notably Rubies, Sapphires or Emeralds.

**Mapmaker Windmaw**:

**Nailmaster Draco**: If given 950 Ambers, he will train Scorpion to enhance the ability **Boomerang Throw**.

**Krik**: A sentient Borrower bug that gives Scorpion a sidequest. If completed, he will train Scorpion how to use **Burrow**.
Shadow Soul Mode

**Shadow Soul Mode** is a gamemode unlocked after beating Hollow Knight: Shadowblade for the first time. It shares several details with the original game, with a couple notable differences.

## Differences from Normal Mode

* Midzyas does not respawn upon death. Upon dying, the game is ended and the save file is inaccessible.
* Crafting a recovery compass in this mode will grant a special achievement.
Ann Ant

*Our community needs more information on this page! Can you help out? Click here to add more.*
## Description

Ann is a fun little ant child who can help you along to journey through Hollownest. She appears in Dirtmouth after you defeat Hornet, sitting on the bench. If Bretta is there, she stands next to the bench. Either way, she will be writing some sort of book. If picked up by the Knight, they will get an item titled "Ann's Journal". She is then found sitting in the area where Grimm's tent would be. If it is already there, she sits next to it. This is a foreshadow to her Sister's (Arch) Death.
Shatterer of Nails

The Shatterer of Nails is a boss encountered in Hollow Knight: Red Glare. He has two forms, Shatterer of Nails, the Destroyer of Steel, and the Infected Shatterer of Nails. He is the archrival of The Red Knight but is ultimately defeated by him. It is assumed that he is a Higher Being.

## Physical description

### Eye color

Black

I dared not approach this mighty creature, an aura of power emitted from him, and his radiance seemed to be that of a Higher Being's.

This is the first form the Shatterer of Nails is fought in. The fight with this form takes place in the Waterfall Canyon.

## Attacks

### Phase One

The Shatterer of Nails is colored a deep red.

* Snap - The Shatterer of Nails snaps, sending a red arc in the direction of the Red Knight. Deals one mask.
* Teleport - The Shatterer of Nails snaps and disappears, reappearing elsewhere.
* Red Geiser - The Shatterer of Nails spreads open his cloak and red beams erupt out of the ground. Deals two masks.
* Spin - The Shatterer of Nails spins, sending red arcs in all directions. Each beam deals one mask.

### Phase Two

The Shatterer of Nails turns black.

* Snap - The Shatterer of Nails snaps, sending a black arc toward the Red Knight. Deals two masks.
* Teleport - The Shatterer of Nails teleports and slashes with a red arc in a pattern that repeats five times. Deals two masks.
* Black Geiser - The Shatterer of Nails spreads open his cloak and black beams erupt out of the ground. Deals four masks.
* Rampage - The Shatterer of Nails teleports to the center and roars, sending a black shockwave in all directions.

All of the Shatterer of Nails' attacks can be blocked by slashing with the nail.
Void's nightmare

## Gameplay

The Void's nightmare is a beast the appears on the screen every 10 times the player dies. After showing up, they fades away and then the screen does. Then, instead of waking up on a bench, the player wakes up next to the bench laying on the ground. Then, the screen around them gets darker, and you can hear the void. Then that goes away, and the player gets up.

## Lore

The Void's nightmare is the spirit of the dead ancient bug holding the bowl of void, found in the abyss.
The Horde

The Horde is a ragtag group of fighters based in Greenpath, lead by the discarded vessel Mosaic. They are known to be very loud, territorial, and competitive. The Horde is very diverse and consists of many different species, including docile Shades. Their current goal is to expand over all of Hallownest.

## Design Components

While the Horde is very diverse and most Horde Members wear their own attire, all Horde members have a Horde Mask (art yet to come). During competitive events and battles, they usually paint their masks with brightly colored paint, usually orange, blue, or green. Some Horde members take it far enough to fashion their cloaks in similar manners to Mosaic's. Bugs guarding the Horde Liar or fighting for the Horde in special events are usually seen wearing green, blue, and orange attire. Other than that, most Horde members have the design components of their species or tribe.

## Locations

The Horde is mainly Located in Greenpath at the Horde Liar. The Horde Liar is a long, lush, twisting cave that is littered with many tents and huts that the horde members live in. Many bugs can be seen guarding the Horde Liar. They resemble enemies from many different areas around Hallownest, but with the colors and attire of The Horde. Around 3/5 into the Liar, you would reach the Horde Arena, where you fight Mosaic. After the arena, the cave continues with more huts, barracks, and Mosaic's Study.

They have many Horde Nests located in different areas around Hollownest. These nests are place all around Hallownest, very close to their respective Stag Stations, suggesting they travel using the Stagways. The Horde Nests are seen as small, cavelike indentions hidden away from the main path. They are usually very messy and makeshift-looking.
Kingdom's gates

## how to access

Kingdom's gates is accessed through queen's gardens after defeating 3 mantis traitors and 5 mantis petras in a enemy gauntlet room.

## Items found

 Hallownest seal
 Wanderer's journal
 King's idol
 Feathered egg charm
 Wanderer's journal

## Sub areas

### Obble's nest

Found through a breakable wall

Items
 Pale ore
 Acidic bomb charm

### **Npcs**

* Dealas
* Belatrox
* Slyin
Searing Deserts

This is the kingdom Scorpion will explore in Hollow Knight: Vessel of the Desert. Explore a vast dystopian-style kingdom. Dig through the underground basement of the Scorpion Kingdom, finding three Seals, which will open the gates that will let you enter the Ruins of Scorp.

# Overview

## Description

The Searing Deserts is a very large area with a desert-like background. Most of the whole map can be played underneath the deserts. Inside will be a very large sub-area known as the "Searing Caverns", which are full of very dangerous beings. By

## Lore

Once a very incredible utopia made from incredibly intelligent beings known as Higher Scorps. They had created a civilization in the sky, and even knew how to

# Areas

* Desert Surface
* Searing Caverns
* Molsunda Hive
* Coral Caverns
* The Survivors' Capital, Crimsonleaf
* Retainer's Hideout
* Mossy Swamps
* Jade Forests
* Ashen Graveyards
* Icy Wastelands
* Wyrmcorpse
* Scorching Cliffs
* Ruins of Scorp
* Inkmare Realm
 See here for more info

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 Located underneath the entrance to the Ruins of Scorp. A small hole dug out from underneath lays there. You are able to descend and go back up just fine.

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Hollow Knight: Heroes of The Underhill

### Characters

Aedrik, Cerberus, Goron, Skaromas, Valias, Lanir, Ronan, Cupcake, Halaster, Green-Shell, Minak

<This is Fan-Made content>

Hollow Knight: Heroes of The Underhill(Abbreviated to HK:HotU) is a hypothetical Hollow Knight mod/expansion inspired by me and my friends' Dungeon of The Mad Mage D&D campaign. It also features a couple additional bosses inspired by previous D&D characters of mine.

## Plot

HK:HotU begins with the knight discovering the corpse of a strange bug in Deepnest, this turns out to be the lifeless body of Halaster. If the knight has the awakened dreamnail it may enter Halaster's mind, entering the Underhill, which has been transported into his mind. This acts as a complete new area for the Knight to explore, with 8 major bosses, the Final Boss and 2 minor ones. The Knight must obtain the shattered fragments of the Underhill Key to get to Halaster.
Jucun

Drawing and character by Screekid955

### Relatives

Hornet (half sister) The knight (half sister) Pale king (dead father) unknown mother

## History

Jucun is the result of Pale king having another child with a Giant Wētā named Krusha. She was later abandoned by the Pale King after finding out she had been exposed to the Void because of Krusha, her mother was later killed via Pale king's guards due to this, his reason for this is currently unknown. Afterwards she later was found by an older rouge vessel and raised her as its own, as the years went by and Jucun grew up, she left her underground home after the death of her caretaker's shell was broken completely beyond repair. She later studied the old art of short blade melee weapons such as daggers and knives. She now specializes is short bladed weapons

### Abilities

she, like many others of her kind use the ability of SOUL, she can use the same things that the player can, but one in particular she created all on her own. This ability is called Blade Shot, it is a burst of SOUL energy, which is extremely hot, just being 6 feet from it can make you feel heat like you were standing next to a camp fire

## In-game description

"child of the biggest of beasts, this one zooms around faster than the one in red, she would be interesting to attempt to hunt and capture, not to eat, just for sport"

### Bosses Fought

* Hegemol
* Nailsage Sly
* Nailmaster Sheo
* Hornet

### Goal

To live her life and find a cure for the infection, most importantly: survive
Blaze and Luna

“I have two names. By day I am Blaze of The Sun. By night I am Luna of The Moon.”

-Blaze.

Blaze is a Firefly with two personalities. She was part of the moth tribe, and was the only moth who still kept faith in the Radience when the others turned away.

### Description and Personality

At daytime, Blaze is a brown-skinned firefly with yellow, glowing eyes. Her tunic is greyish black with a yellow geo clip. She has two pairs of blackish-blue antennas. She has black shorts and black wings behind her. Her luciferin (part that lights up) gives bright, yellow light. She carries two black daggers.

At night, Blaze turns into Luna, and her skin color changes to grey. Her eyes are now ice-blue, the geo clip is now hot-pink, her tunic is now greenish black, her wings are dark blue and her daggers match the color of her wings. Her antennas stay the same except the point now gives ice-blue illumination.

Her personality is rough to the Pale king and his followers, but caring to moths, Dragonfly and The seer. She had a crush on Thistlewind back when he was alive. She is loyal to the Radience, and still has faith in her. She also had a little friendship with Myla, helping her find the crystals she needed. Her personality is mostly kind, but sometimes shy.

### story

The exact place of her birth and her parents are unknown, but we do know her birth location: Resting Grounds. She was raised by the moths all her youth, where she learned about The Radience, dreams and The Dream Artifacts. As she grew older, her second appearance began to show more and more, until she found all about it. She named it Luna, because the first time she saw her was near the Radience statue on Hallownest’s Crown, when the moon was full. She kept Luna a secret for several years, even to Thistlewind, who was the only moth she could trust with all her secrets. Life was good for her.

Until one day, when the Pale King came. He turned the moths away from the Radience. They completely abandoned Hallownest’s Crown and even their own home. Blaze started to get more furious every second. One day, she even attacked a guard. She was chased all the way to Hallownest’s crown. And that’s when the Radience gave her the gift of light. She launched her light at the guards, knocking both them and her down.down.
Infected Vengefly King

The Physical Embodiment of Windette's Hatred for the Species

Infected Vengefly King is the second, and much more difficult version of the Vengefly King boss fight.

## Locations

Infected Vengefly King is located in Forgotten/Infected Crossroads. His arena is atop a high ledge that you can only get to with the double-jump ability. When fighting it in the Infected Trials, it is instead called the "Vengefly Usurper". This one has the Acid Spray. There is also a Vengefly Usurper nest located in the Howling Cliffs. You just need to complete the Acid Quest to do it. Scorpion will help you battle it though, since at the time it's equal to the power of the one in the Infected Trials.

## Behaviors and Attacks

* **Summon:** Infected Vengefly King will summon Furious Vengeflies which will stay in the arena until you kill them.
* **Infection Scream:** Infected Vengefly King will scream and will spit out anywhere up to 5 infection blobs at a time.
* **Swipe:** This move remains the same from the original fight. Infected Vengefly King will swoop down at Ghost, similar to how the Vengefly King does it, but faster. Shade Dashing is recommended during this attack.
* **Infection Floor:** Temporarily the floor will turn into a pool of infection and the knight will have to cling onto the wall while dodging Infected Vengefly King's other attacks. It is possible but quite difficult to get damage on him while the arena is in this state.
* **Acid Spray:** Blasts acid out in a line from whichever side of the room it's in, to the other side. The only way to dodge this attack will be to Shade Dash through it, similar to the Traitor Lord's Wave Claw attack.

Similar to Furious Vengeflies, they are incredibly aggressive and hostile. Also similar to Furious Vengeflies, they'll see you faster then you'll see it, so just swipe where you hear the screeching.
Levi

Levi is a shy vessel, who is Knight's younger sibling.

## Appearance

It is a vessel, like The Knight. It' got two horns, and its costume is blue.

## Weapon

Its weapon is a nail, like Knight's, but it is a little rusty.

## Backstory

Levi was born on The Abyss, like the Knight. After some years, it moved to Dirtmouth, to improve its skills (eg its nail skills). It took it a while to learn all this. Then, it met Zote, but it hated him, in the first time it saw him.

## Relationships

* **The Knight:** Knight is Levi's older sibling, and "teacher" (Knight taught him how to use it nail).
* **Hornet:** When they met, they fight like Knight. In the end, Levi won the battle, and after that, they decided to be friends!

## Gallery

My very very first pic of itI don't really think that Levi likes Zote...
Nail Arts (Deathzone)

**Nail Arts** are a mechanic in Hollow Knight: Deathzone, which are similar to spells from the first game. Nail Arts are and deal regular damage than regular nail swings and combos, but they do require Flame, the replacement for SOUL and Silk. When the Flame bar is ready for use, Nail Arts can be performed. The Flame bar is filled by collecting Metallic scraps, which are earned by performing Nail Combos on enemies.

Unlike Nail combos, which can be done anytime, Nail Arts use 33% of the Flame bar and cannot be used when the Flame bar is empty.

## Nail Arts

Despite sharing their names with the similar abilities in the first game, they are different from the original Nail Arts. They are not taught by Nailmasters and instead are learned over the course of the game. They also have a much shorter charge-up, allowing them to be used regularly in combat.

### Cyclone Slash

Player spins around quickly, damaging close enemies. Deals regular nail damage, but can hit an enemy/boss up to four times.

### Side Slash

Swipes one nail in front of the player, with a very short range but large damage output compared to other Nail Arts. Side Slash deals 4.5x nail damage.

### Great Slash

A large, overhead slash that slams down onto the ground. Great Slash deals 3x nail damage.

### Dual Slash

Wasp swings down both his nails on either side of him, dealing damage to surrounding foes and lightly propelling himself upwards. Chop Slash deals 3x nail damage.

### Shockwave Slam

Player jumps up and raises their nail, stops in midair, and brings their nail down as they hit the ground. The ground shakes a little, and a small shockwave emits from the slam. The slam itself does 3x nail damage, and the shockwave does regular nail damage.

### Silky Nail

The nail will be slashed forward slightly, hitting enemies and launching up to three damaging balls of silk nearby. Silky Nail does 3x nail damage.

### Dash Slash

Used in conjunction with the Mothwing Cloak. Slash is much larger than a side slash and is capable of hitting enemies further away, but requires a clear sight in order to dash. Dash Slash deals 3x nail damage.

### Boomerang Throw

Throws one of the nails in a slow, spinning pattern in front of the player. The nail can be thrown left, right, or up, and while the nail is thrown, only one nail can be used for Wasp to fight. The thrown nail will bounce back to Wasp after it hits an enemy or a wall/ceiling. If it doesn’t hit anything for 5.3 seconds, it returns to Wasp. Boomerang Throw deals 3x nail damage.

### Spin Slash

Wasp swings his nails around him rapidly, creating a spinning saw attack that damages enemies above, below, or to the side of the player. Reference to Sly’s similar attack. Spinning lasts for 2.3 seconds, and ends with a minor overhead slash upon falling. Spin Slash does 3x nail damage and can hit an enemy/boss multiple times, similar to Cyclone Slash.
Buzz saw

**Where they're at**

buzzsaws you will find in the white place there almost everywhere and when you get there they will become the bane of your exsitance**uses in mods**

In kazio mods you guessed it there everywhere along with thorns and spikes.

**A big pro tip**

buzzsaws hurt you menty pro tip don't touch them
Rhino

# Overview

Charon's Vessel Sibling. They are mostly seen hunting or training in the Ancient Basin. They wield a refined Critnail and a ladybug-patterned shell. A Critnail is a large knife-like nail that is able to dish out massive damage in one shot, if used correctly and if aimed at the weak point of an enemy. The weak point changes with each species of enemy, When wielding a Critnail, the bearer has the ability to see those weak points clearly.

# Description

They wear a grey cloak with no scarf. They have 2 pairs of horns and a large middle one coming out from the top of their head. The first pair comes out of the front in a straightened form. The second pair of horns is seen coming from the sides of their skull to the front, covering a bit of the eye sockets. Those horns are actually a very rare pair called "tusks". They also wear a Heavy Blow charm, but it's hidden.

# Personality

Usually more confident than their other siblings.

# Attacks

**Dash Slash**: Charges to cover 50% of the arena and then slashes with his nail, which will cover 25% of the arena.

**Charge:** Stamps his foot on the ground twice and quickly charges with his horn.

**Void Slam**: He leaps to the middle of the center and slams the ground with his foot, causing the ground to shake. This will summon 3 large Void Spikes that will crack from the ground, similar to Grimm's Cloak Spikes attack. Cannot be Shade Cloaked through.]

**Dash Uppercut**: He will dash with his sword and make a sideslash, and then he will uppercut with his main horn.

**Counter**: He will take out his shell and block an attack, he then takes out his nail and deals a Critical Hit that also deals great knockback. This has 100% chance of dealing a Critical Hit.

**Shield Toss**: Quickly throws his ladybug shell across the arena, constantly ricocheting. The shell will bounce across 5 times until Rhino quickly collects it.

**Criticality**: No matter what opponent that they will come across or combat against, they will deal double damage because of the blade that they hold.

# Unique Ability

**Heavy Knockback**: Because of his large stag beetle-like horn, he is able to quickly charge and knockback any opponent hard, no matter how large or how heavy. He also has a chance to stagger an opponent if knocked back hard enough. Steady Body will cancel though.
Surplus Masks

### Description

Made up of the research of masks and mask shards.Increases the amount of masks of the bearer by half.

### Charm Notches

5

**Surplus Masks** is a charm. It increases the amount of masks of the bearer.

## How to Acquire

Located in Deepnest, where Mask Wielder is fought. Requires defeating Mask Wielder.

## Charm Synergies

 Joni's Blessing | Increases the amount of masks given by Joni's Blessing by 10%. (rounded up)
Fay

Fay is a Dragonfly who is very similar to divine, in how he eats charms then gives them back in better shape and strength

## Appearance

Fay is a Cyan Dragonfly with pale green wings and yellowish-green eyes, who always wears a bracelet on his right hand.

While getting a new charm to replace the eaten one, he is seen to have a small green tail.

## Behavior

He will appear in lake of Uun after getting the Monarch wings. He will leave upon noticing you, but he will appear again and again unless you are wearing Weaversong or Grubsong, then he will notice and you can talk to him. After talking to him, he will be found in Queen's Gardens in a house, where he will ask to eat your charms and replace them with better ones.

After all upgradable charms have been upgraded, he will leave and he will be seen in a bigger form flying around the lake of unn. Hitting him causes him to flee in shock.

## Dialogue

* Queen's Gardens

...
...
You want it back? I can't regurgitate on cue.
 **No Geo:** | Oh, You don't that much geo, so its okay.

Dang.

## Charm Upgrades

Weaversong: Is replaced with 4 weaver children who do 3 damage instead of one. needs 7000 geo to get.

Dashmaster: Allows you to dash upwards and diagonally. Costs 8000 geo to get.

Heavy Blow: Not only upgrades knockback, also adds extra damage, but not as much as Fragile Strength. costs 8000

Longnail: Increases the Nail range to that of the Mark of Pride. Costs 5000

Spore Shroom: Spells leave spores in their wake. Costs 6000

Glowing Womb: Baby Aspids now can get 3 hits in before dying. Volatile Baby Aspids explode once then turn into normal aspids to attack one more time before dying.

WIP
The Crystal Grove

The Crystal Grove - A beautiful forest with sparkling crystals and trees towering into the clouds. The trees and crystals are full of ancient magic, and the air around you seems to buzz with power and mystery. But beware- there are creatures here who want to take this magic for themselves! Will you become their ally? Or stop them in their tracks? Brirdisor woke up in a deep, dark cave, filled with the sounds of dripping water and echoed footsteps. The walls glinted with an eerie shine, reflecting the dim light around him. He stood up, his horns catching the light and casting shadows against the walls. He knew this was not the Kingdom. He couldn't sense the Pale King's presence. He knew he had to escape this place, but how?
Enemies (Forgotten Knights dlc)

**THESE ENEMIES ARE ONLY FOR THE Forgotten knights dlc DLC**

## Ballistic

A Ballistic has 100 health and charges at the knight and can either be attacked and die or can run into the wall and get yeeted.

## Un-ballistic derp

A un-ballistic derp is a black worm that fall onto the floor and bounces tons of time and then lay there until they touch the knight and blow up.
Searing Deserts / Jade Forests

# Overview

This is where the third Seal can be found.

# Enemies

### Descriptions

* **Moss Crawler**: These are a lot more burly than their Desert counterparts. They seemed to have stayed in the Forests for too long and have grown moss from their bodies. They are still easy pickings though.
* **Sentient Thorns**: Be wary for these creatures can pop up from any surface of the ground. A small rustling plant can be seen in their location before they reveal themselves. Too mossy to destroy so don't waste your energy.
* **Mossling**: It seems to be just an ordinary husk that was consumed by the Third Seal's power. Watch out for their right arm.
* **Winged Mossling**: These things can be so annoying to deal with when trying to jump from one ledge to another. They also can be a bit of a challenge if not dealt with quickly. Don't go underneath them.
* **Bladed Mossling**: Warriors or adventurers that have suffered in the forest and became reanimated by the Third Seal. These are tough opponents, but easy if you know their move set.
* **Artillery Mossling**: These things are very rare and seem to only guard important parts of the Forests. That explains why they are so annoying. They fire a large bomb from a large log that seems to be a cannon of sorts. Their aim is excellent too so dash forward or back at the last moment.
* **Mossy Thornstag**: Thornstags that had met the fate of the overgrown nature in the Jade Forests. Controlled by the Third Seal, and will give their life to protect it.

# Bosses

## Mossthorn Abomination

A creature created from a colony of Moss Crawlers influenced by the Seal's urge to protect at all costs. The colony had fused together with thorny vines and bushes around the arena, to create the Mossthorn Abomination. Looks a lot like a giant Moss Crawler with thorns as teeth, claws, and it has 6 giant orange thorns on it's back that it uses to fire acid blobs.

In the right of the arena is the empty shell of a large Sand Crawler, motionless on the ground. Just as you enter the arena, the entry ways close and all the nature seems to be filling up the shell, as it stands up and begins to have thorns coming out from every nook and cranny. It's eyes then glow a hideous orange and the thing roars, beginning the battle.

### Attacks

* **Rapid Fire**: Fires acid blobs out of multiple orange thorns on it's body, similar to an Obboble's Rapid Blast attack. Deals 1 mask.
* **Rollout**: Leaps up a wall and rolls around the arena multiple times.
* **Thorn Artillery**: The 6 spikes on it's back aim up and fire in an arc towards the player. They fire fast, and the bullets have splash radius. Deals 1 mask.
* **Leap**: It digs into the leafy ground and leaps from under the player's most recent location. The leaves will shake under to show where it will jump, similar to when the Dung Defender is ever underground. Deals 2 masks.
* **Moss Summon**: Summons 3 Moss Crawlers on the walls, 2 Mosslings on the ground, or 2 Winged Mosslings from the air.
Sculk

> *SPREAD...* **-Dream Nail dialogue of corpse being consumed by Sculk**
>
>

**The Sculk** is a substance that plagues the kingdom of the Frostbitten Peaks. It seems to be purely bent on spreading amongst the kingdom, using advantage of travelers' deaths to absorb their corpses and convert it into matter for the sculk to manipulate.

## Appearance

The Sculk is a dark blue with hints of cyan and black. It grows in vines, moss, rocks, and other structure such as sensors and shriekers.

## Mechanics

Midzyas' movement will be slowed when walking in sculk. This effect can be countered with the Sculkwalker charm.

### Sculk Sensors

Sculk Sensors are raised patches of sculk with four short tendrils on the top. Any vibrations, whether it be from landing, walking, or fighting enemies, will activate sculk sensors. Sculk sensors have additional mechanics when paired with sculk shriekers. Sneaking next to a sculk sensor will not activate it.

### Sculk Shriekers

Sculk Shriekers are small structures with a bone cage surrounding its top. The bottom is an uplifted piece of sculk with a portal-like texture in the center. If a sculk sensor is activated within a range of a sculk shrieker, a roaring sound will emit from it, and Midzyas' view will be reduced for a short time. Activating a sculk shrieker will add one 'warning' level to Midzyas' current state. The warning level is not tied to each sculk shrieker. The warning level can be reset by sitting at a bench.

## Warden

### Journal

6

If Midzyas has 3 warning levels at the same time, a warden will spawn a short distance from his location. After spawning, the warden will scream, staggering him. The warden will pursue Midzyas until he leaves the room, in which it despawns, or the Warden is killed.

#### Scream

The Warden will roar after it spawns, staggering Midzyas. This attack is only used once.

#### Slam

The Warden will slam when in melee range. This attack deals two masks of damage.

#### Sonic Beam

The Warden will fire a beam from its chest when out of melee range.

## Notes

1. ↑ Scales depending on Midzyas' output damage
Hollow Knight Cinematic Universe

The **Hollow Knight Cinematic Universe** is a parody of the Marvel Cinematic Universe, featuring a variety of films and television shows taking place all in one world. It revolves around the characters of *Hollow Knight*, and specifically around the kingdom of Hallownest.

The Hollow Knight Cinematic Universe, simply referred to as the HKCU, is run by ThatIsAPirate, and features the various characters from both the game itself and Hollow Knight: Lost Souls, though not being canon to either game and instead forming it’s own storyline. Below is the list of all the productions apart of the HKCU.

## Timeline

The lore of the Hollow Knight Cinematic Universe revolves around the various characters living in the kingdom of Hallownest. The concept of time is not fully comprehendible within the Hollow Knight Cinematic Universe, and thus makes tracking events difficult. The movies and series of the Hollow Knight Cinematic Universe will be listed chronologically:

* Moonsword and Starsplash
* Quirrel
* Puddle
* Zote
* Vessel of Blood S1 and Blood Wasp
* False Knight (film)
* Vessel of Blood S2 and Blood Wasp 2: The Hive War
* Dream Raiders
* Blood Wasp 3: Godhome and Vessel of Blood S3
* The Dream Saviors
Dark-nest

The dark-nest is part of the Forgotten knights dlc as a boss. It is part of the Undusted dark hidden behind a breakable wall in a big room it is in the background and the knight has the option "disturb" in front of them which will Triger the fight, having the nest appear in front allowing the knight to hit it!

## The fight

When the fight is started it will have 4 different attacks!

1. It will shoot 2-3 ballistic(s) to attack the knight with, if they hit the nest, it will do 25 damage.

2. It will shoot 3-5 un-ballistic derps to attack the knight with.

3. The nest will scream and wiggle and will do 2 masks of damage.

4. 15 Balls will appear and will shoot 8 spikes which can be hit back and do 12 damage to the nest.

## Stats and tips

The dark-nest has 330 health, and with only takes around 10 hits when using pure nail x unbreakable/fragile strength.

Tips, When the Ballistics spawn, the knight can jump and hit down on the side of the dark-nest and have the Ballistic try to charge at you accidently hitting the dark-nest.

## After the fight

After the fight, the knight has the option to fight the Void fly.
HollowKnight: DreamBlade

HollowKnight: DreamBlade is the third game of the series, following the adventures of the Hollow Knight(Hollow) in a new kingdom

## story

The Hollow Knight, having been recently freed from the temple of the black egg, had recently been having dreams. Dreams of the radiance returning, and everyone they loved being killed. The Hollow Knight set out to find the answer to these dreams. going past the howling cliffs, the Hollow Knight discovered a new kingdom ruled by dreams and by blades. They meet an old bug who grants them the power to jump into the dream world, and tells them to collect three stones. Only then can the old bug tell them what their dreams will truly mean.
Lifeblood catacombs

# How to access

The lifeblood catacombs is in a dream so you will need to have the dream nail, then go to kingdoms edge and find the pedestal behind a breakable wall near the lifeblood cocoon. There will be the corpse of a very tall bug with long and slender legs, seeming to have collapsed in battle. Blue dream particles show where it's head is.

It is recommended to have maximum soul and masks because the lifeblood catacombs are difficult.

# LORE

the lifeblood catacombs is a dream created by the void creature, it is the source of all lifeblood and contains lifeblood versions of enemies.

# Bosses

### Bluefly king

* Charge: Quickly flies at you, trying to hit you.
* Spit: Spits about 3 Lifeblood glops that will fire down simultaneously, so timing your dashes is key.
* Summon: Roars to summon 3 Blueflies.

### Elder Lifeblood Longleg

Reminder: This creature takes up about the whole right wall of the map, which means it doesn't really have any move options. It's very big, meaning it will have a LOT of HP. Also, slashing at the head will be key, but it will only be available very rarely. Slashing at the legs will also work, but not do much damage. Striking at the nails will result in a pogo bounce. meaning no damage.

* **Stab**: Takes up it's 2 forelegs and stabs wherever you are up to 3 times. Dashing is also key in this one.
* **Slam**: Uses it's forelegs to slam the ground, causing a shockwave that will need the Monarch Wings to dodge.
* **Cocoon Bombs**: Will fire up to 3 Lifeblood Cocoons from it's back, getting in contact with one will cause 3 masks. Hitting it with the nail will also result in damage.
* **Cave Crasher**: Repeatedly bashes it's head on the top of the room, causing rocks to fall from the ceiling. Hit them to repel at the beast for more damage. After this, it will get tired. Use this to attack it more. 1 Younger Longleg will spawn inside the arena to protect the Elder.

### Lore Tablets

 Behind a breakable wall behind the entrance
 Behind a secret wall only accessible with lifeblood core
 Found inside the large tomb after the Elder Lifeblood Longleg fight.
Moss

## origin

when millions of vessels except one were sealed in the abyss some of them escaped, one of them were a vessel who was going to become moss in the future. moss was injured and escaped into greenpath and got killed. Unn saw the potential in the vessel and revived moss and gave the name moss to the vessel, Unn trained the vessel to become strong and save hallownest.

## Profile

### Personality

a vessel so it shouldn't have emotions right? well no they still cant speak and uses sign language. moss is kind and forgiving.

## Attacks

* **slash**

normal slash.

* **great slash**

the same as the slash but with longer range and deals twice as much damage.

* **howling wraiths(Unn version)**

a more powerful version of the howling wraiths, even more powerful than the abyss shriek.

* **vengeful spirit(Unn version)**

a more powerful version of the vengeful spirit, even more powerful than the shade soul.

* **desolate dive(Unn version)**

a more powerful version of the desolate dive, even more powerful than the descending dark.
Pantheon of the Wyrm

The **Pantheon of the Wyrm** is the secret, sixth pantheon added to the game as part of the Eternal Palace DLC. It is an extremely hard version of the Pantheon of Hallownest, featuring harder, upgraded variants of the previous bosses, and new bosses that were added with the DLC. It had replaced the Trial of the Silencer concept, and shares several similarities. Despite serving as a boss rush similar to those done in Godhome, there are more than bosses included in the Pantheon, including various different enemies.
Major Changes:

* SOUL can no longer be earned by hitting Dream Warriors.
* Various Arena changes.
The Moth Story-Teller

Their past is not known by most not even their friends

know their past, but only their family. And even then their Mother
doesn't know on how they found her.

## Discretions

The Moth Story-Teller is a traveler, that goes around seeking out either stories or places to tell stories they have collected over the years. The are company by a bee named Lion, and a spider named Ball. The Moth Story-Teller looks to be a moth type creature while still being a vessel. They are normally passive, until attacked, they attack with a staff with fire at the tip of it.

## Appearance

They have black eyes that has black fluid coming from the eyes. They wear a cloak that looks like it is made of something soft. The color of the cloak is of autumn colors with a gray shade to them. They wear a charms that give them their friends Lion and Ball. Their mask is creaked in multiply place but the seem to be perfectly fine with the cracks.

## History

Not much is know about The Moth, not even their true name. All that people know is that they are from the void like other vessels. The Moth has even said, "I would rather have my past forgotten then the stories of the past"

## First Meeting

When you first meet the Moth, they tell you a story about a legend of a Solider, Poet, and King. The story is about how they were great friends until the King had to leave to rule their kingdom, but was killed by poison. Then the Solider had to go into war to fight for their home. And atleast how the Poet promised to tell their stories, so they would never be forgotten.

## Present

Now a days you can still see the Moth telling stories to others but with three friends to come along, first one is Lion, a bee that has the fuzz of a lion. Then Ball, the spider who likes only Lion, and the Moth. Last but not least, The Moss or Min, the hornet friend. Min, Lion, and Ball all help the Moth tell their stories.

## Attacks

They normally use fire magic, to help them attack. But normally they don't fight unless attacked.

## Stories The Moth Tells

The way that they are set up is when they tell the stories being of the first one is the first story and so on and so forth.

1. Solider, Poet and King - From their mother
2. The Moss - About Min
3. City of Angels - About the City of Tears
Heartbeat

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Heartbeat is a Fangame thought of and being worked on by Emi teh-foxdoge.

## Story

Wraiths den, the place where Heartbeat takes place, has a Queen who once found a large leaf. The large leaf turned out to be alive, and she decided to adopt it. She named it Clover. But one time, Clover died. The Queen never told anyone why, but the kingdom created a coffin for her that looks like a clover. The queen always went to the coffin and put clovers by her coffin. One time, she put a four leaf clover. And something happened. Something surprising.