recursal/Fanatic-Fandom huggingface dataset:
Cold Fusion

Cold Fusion equipped on player

**Cold Fusion** is an Obstacle Skin that was released in the v0.6.4 "*Happy Spookiversary*" on October 30, 2018, only available on the Halloween Map. It disguises the wearer as a Refrigerator.

## Strategies

* To ambush with this skin, stand in the middle of a group of Refrigerators found on the Halloween map. Since Refrigerators cannot normally be destroyed, other players will most likely ignore you. When a player gets close, ambush them with a powerful Shotgun or SMG such as the MP220 or Vector.

## Trivia

* When a person with the skin is killed, it plays a sound alike to a Barrel exploding.
* A player wearing this skin will reflect bullets similar to a refrigerator being shot at.
Comrade in a Box

Comrade in a Box equipped on player

**Comrade in a Box** is an Obstacle Skin added in the v0.6.4 "*Happy Spookiversary*" update on October 30, 2018. It looks exactly like a Soviet Crate, designed to be used to hide from and ambush Players. Any weapons you are holding will be visible outside your disguise.

## Strategies

* If you see a Soviet Crate, shoot it to determine if it is a player. If it shrinks, it is not a player, but if it does not shrink, it is a player.
	+ This also applies for most obstacle skins.
* This skin is ideal for camping because you will not be seen on the map and players tend to rush Soviet Crates and won't check if it is an enemy player or not. When enemies come close to you, use your weapon to kill them quickly.
	+ Use a high damaging weapon like a Shotgun or an SMG to finish the job quickly.

## Trivia

* Killing a player with this skin will drop any Tier Soviet similar to when breaking a Soviet Crate.
* "Comrade" was a term used extensively by the Soviet Union in referring to each other. Here it refers to the Hammer and Sickle emblem, which represents the Soviet Union.
DMRs

**Designated Marksman Rifles**, or **DMRs** for short, are a type of Weapons in surviv.io that is used most efficiently at the mid-to-long range. They have high accuracy and range, making them similar to Sniper Rifles. However, unlike Sniper Rifles, they have much higher rate of fire, larger magazine sizes, but with lower damage per bullet. Their bullet velocities are much slower as well, with the exception of the Mk45G. All of the DMRs are semi-automatic with a low firing delay similar to that of most Pistols. There are currently 8 DMRs in-game.

## Strategies

* Fast clicking and accurate aim are needed to maximize the potential of a DMR.
	+ To have a higher percentage of connected shots, the player should lead their shot (predict where the target is going and shoot there instead of where the target currently is), especially as DMRs are usually used at long range.
* While being accurate is best with DMRs, they are more forgiving of missed shots due to their higher fire rate and magazine as well as lower recoil.
* They are best used as mid to long-distance support weapons, alongside a Sniper Rifle or Shotgun.
	+ The VSS, however, is also particularly excellent as a close range weapon due to its very high fire rate and suppressed bullets, shredding even armored players very quickly, but not quite as useful at long range because of its low damage.
* The player should try to keep their distance from other players so that they don't counter them at close range.
	+ This means that while not necessarily ideal, most DMRs can be effectively used as standalone weapons for an entire game.
* Collect a lot of the ammunition that the respective DMR uses, as the player will need it in the case of a heated battle.
	+ With the Mk 20 SSR, however, the player's top priority should be conserving their ammo and only shooting when they are certain that the shot will land, as .308 Subsonic ammo is very rare and can only be found in small quantities in Large Ammo Crates.

## Trivia

* This category has not received any new weapons from the "*Air Drop it like its Hot*" update to the "*Perks of being a survivr*" update, which is about thirteen and a half months. This is currently the longest any weapon category has ever gone without addition.
	+ This is also likely the reason the "*Perks of being a survivr*" update added many DMRs into the game due to the lack of additions to the DMR category.
* Technically, DMRs are considered Sniper Rifles due to the definition of a sniper rifle being a high-precision, long range rifle. However, there is good reason to separate the bolt or lever action Sniper Rifles and the semi-automatic DMRs because the latter are commonly used among designated marksmen (hence the name, designated marksman rifle).
* Although the Mk45G is actually a carbine in real life, it is classified as a DMR in-game.
Egg

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***For Eggs during April Fools 2018 event, see Egg/Before Eggsplosion.***
The **Egg** is a Crate added in the v0.9.3 "*To Measure is to Manage*" update on April 6, 2020. Once broken, they drop one Tier Guns loot, gives the Player the Sugar Rush (speed boost) effect for a short period of time, as well as dropping Survivr Pass 2 Skins. They regrow every 60 seconds.

## Location

They can be found scattered all over the map. All variants except the sixth one also spawn in each Egg Bunkers.

## Strategies

* The Sugar Rush effect that the Eggs give are stackable, which means that breaking eggs consecutively will increase your speed even more. Use this to find more enemies or escape from danger.
* Breaking an Egg resets the timer for the boost of any previously broken Eggs, which technically means you could have a speed boost for an infinite amount of time.

## Trivia

* Technically, instead of being variants, each kind of Eggs is independent.
* All kinds of Eggs have only 1 health, which makes them the most fragile object.
Candy Store

The **Candy Store** is a building added to surviv.io in the v0.9.1 "*Keep Your Enemies Closer*" update on February 10, 2020.

## Location

Only one Candy Store spawns per game and can be found anywhere on the Valentines Map. It can be seen on the player's Minimap as a light indigo rectangle, similar to the Greenhouse.

## 1st Floor

The 1st floor has a pink floor in the entrance and concrete in the back. There are two Rose Bushes in front of the store. The store has 6 Candy Store Displays in the room, a Chocolate Box variant of the Soda Machine, 3 Baskets, a Candy Store Front Desk, a Control Panel in the back, a Valentine's day crate, and a normal Crate in the back blocking the entrance to the basement.

## Basement

In the Basement of the Candy Store, there is a Bookshelf with a plant, 2 Baskets, 3 normal Crates, 2 Valentines Crates, a Bed, four Bottles near the bed, a Frenemies Metal Crate, and a small room containing a Toilet.

## Strategies

* In the concrete hallway leading to the basement, you can easily kill someone trying to come back to the 1st floor with a Heart Frag, a Shotgun, the Heart Cannon, or an M79. You should be careful trying to come back to the first floor in the basement. Because the entrance to the basement can reflect bullets, try to trick your enemies to fire at the basement entrance as this will damage themselves.
* Upon breaking the Frenemies Metal Crate in the basement, it will drop a Flare Gun, and all Air Drops in the Valentines Map contain a Heart Cannon, which is very similar to the Potato Cannon. Always try to get the Flare Gun if you spawn near the Candy Store. However, do remember that firing an airdrop will attract players and that the heart cannon is an incredibly good gun.
* When coming back to the 1st floor of the store from the basement, you can aim at the Control Panel with any Assault Rifle, LMG, or SMG, to kill or injure any player nearby the Control Panel trying to go to the basement, entering the candy store from the back, or trying to ambush you.
* Using the Rose Bushes in front of the store, you can ambush anyone who tries to enter the store through the front. This will help you increase your kill count with the number of people who’ll walk through the Candy Store, and will give you all the loot from any player you kill.

## Trivia

* The Candy Store in-game is based on "OKAMI Candy Store," a submission made by avika#0324 during the Surviv.io Building Contest 2020.
* The stairs going down the basement are different than other stairs since you cannot see a player going down from the candy store if in the basement and you cannot see a player going up from the basement if in the candy store.
Discord Moderatr

Discord Moderatr equipped on player

The **Discord Moderatr** is a Pattern Skin added in the v0.8.1 "*Splinter shell*" on August 21, 2019, and is meant to be given only to the Discord moderators (called "moderatrs") of the official surviv.io Discord server. It appears as a surviv logo colored cyan blue, with sky blue gradient hands and indigo gradient backpack. It can only be dropped if the wearer switches it for another skin, but like the Basic Outfit, it will not be dropped upon death.

## Trivia

* The "moderatrs" role colors a user cyan blue, which is likely why this Skin is colored cyan blue.
* Its appearance is very similar to Developer Swag with just a color difference.
* Although it is meant to be only given to the Discord Moderators, Developers have it as well.
	+ Since it can be dropped by switching Skins, normal Players can wear it as well, but this happens very rarely.
* This skin is banned in 50v50, due to it being blue (which can cause confusion about what team the player is on). It would be replaced by a Basic Outfit upon entering the game.
* After the main menu update, due to the way Discord Moderatr's image sprites are coded, the body appears white in the main menu. The same also happens with The Core Jumpsuit before v1.7.0c and the Developer Swag.
* In the Loadouts menu, the origin of the skin is listed as being "Acquired: admin\_portal" which is a unique piece of text. However, this only applies to moderatrs promoted after the Kongregate acquisition. The skin given to moderators before this says "Acquired: Discord Mod".
* The pattern on the accessory image is displayed at a 60 degree angle relative to how the pattern appears in-game.

## Gallery

A picture of Discord Moderatr in the old Skin menu (shared by Eyyy, one of the moderatrs)A survivr wearing the Discord Moderatr skin on 50v50 before it was banned
Death Animation

## Info

Death Animations were introduced in Survivr Pass 4 update as a loadout item category, but most can only be acquired in the gold pass (except **Toon Blast** and **Peel Out**). There is currently no default (technically the default skull and crossbones icon that appears after death is not an animation, but rather a simple image). Currently, there are the following death animations: **Wizardry**, **Singularity**, **Bloodcloud**, **Toon Blast**, **Billionaire**, **Potato Blast**, **Confetti**, **Mr. Sparkles**, Hearty Breakfast, **Yours Truly**, **Peel Out**, **Nerve Gas**, spring water, cotton explosion, and **Coop Raid**.

## Trivia

* There is a bug where, when a Player dies and had a death animation equipped, the death animation will move with the Player who killed the other Player until it disappears. This bug has been fixed now as of the release of Survivr Pass 6.
9mm

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**9 millimeter**, also known as **9mm** (Yellow) in the game, is a type of Ammunition in surviv.io. It is the most common ammunition type (except on the Desert Map and its variants, where it is substituted by .45 ACP and in Woods Map, where the main ammo types are 12 gauge 7.62mm, and 5.56mm). 9mm is used for four Pistols, five SMGs and one DMR.

9mm Casing

## Trivia

* 9mm ammunition was invented in 1898 by Georg Luger, primarily to be used with the Luger pistol, which he also invented.
* The shell casing image correctly depicts a rimless cartridge, as both 9x19mm Parabellum and 9x39mm SP-5 are both rimless.
	+ However, 9x39mm is bottlenecked, whereas the image depicts a Parabellum-style taper.
* As mentioned above, the 9mm ammunition in-game is based on the 9×19mm Parabellum cartridge, as all 9mm weapons currently in the game fire this round in real life.
	+ The VSS is the exception, since the 9×39mm ammo it uses is significantly different from the 9×19mm, being a rifle cartridge designed to have superior power, range and penetration than pistol caliber weapons.
* 9mm has the second lowest bullet velocity of all ammunition types.
* This ammo type can be found in all modes, even Desert, and Woods, but is found in only eye crates.
* The flamethrower realistically should be using it's own propriatery ammo as opposed to using 9mm ammo; the flamethrower does not make use of any metal cartridges whatsoever.
Bush Wookie

Bush Wookie equipped on player

The **Bush Wookie** is an Obstacle Skin added in the "*Happy Spookiversary*" update on October 30, 2018. It replaces the Player's avatar with a regular Bush. Any weapons a player holds will still be visible. Upon taking damage with this skin equipped, the usual sounds for a bush being damaged and subsequent particle effects will be used.

## Strategies

### Using

* If a player hides inside you, immediately melee him/her and when the enemy tries to escape, use a Shotgun for a swift kill.
	+ This also applies for the Sneaky Leaf, Yard Sale and Lilyveil.

### Countering

* If you see a bush but it does not appear on the map as a green dot, immediately fire at it for it is a disguised enemy player.
* When you see a bush, shoot it to determine if it is a player. If the shots go through, it is not a player but if the shots do not go through, it is a player.
	+ This also applies for the Sneaky Leaf, Yard Sale and Lilyveil.
Closer

Closer icon

The **Closer** is a Perk that was found in the code in the v0.9.1 "*Keep Your Enemies Closer*" update on February 10, 2020, and officially released in v0.9.1b "*Curveball*" update on February 24, 2020. It allows players to throw grenades at double the distance, and it is only available on the Savannah Map, when it was officially added in. It is referenced in the splash text as a perk to counter Sniper Rifles. The description says that the throwing distance of any throwable will be doubled.

## Strategies

### Using

* This perk can be used to swiftly pick off enemies from far away especially if you don’t have a sniper rifle.
* Since most fights in the Savannah Map are long-range, this perk is useful in forcing enemies to leave their cover or make them come closer to you which will make aiming easier.

### Countering

* Try to get in close range to increase the chances of the enemy overthrowing the grenade.
* Since this perk is quite common and doesn't affect guns or give any status effects, players tend to swap it out for a different perk. As a result, many players will be inexperienced with Closer and will be used to the normal throwing distance of a grenade, resulting in them overthrowing their grenades.
	+ If you do encounter an unexperienced player, most of the time the grenades will not explode anywhere near you. In this case, you can fight the player as if they had no perk and no grenades, since the two cancel each other out.

## Trivia

* The icon features a rough throwing tracer and a circle that represents a grenade. It is not very clear as of what it is since Kongregate still has not adapted to the art style of surviv.io when they made this update.
All Naded Up

All Naded Up equipped on player

**All Naded Up** was an Obstacle Skin added on the update "*Egg-stravaganza*" of April 1st, 2018, and removed the next day in the "*Hard boiled*" update. When worn, it turns the wearer into a Grenade Crate.

## Trivia

* This is one of few items to be removed from the game (the others are the April Fools skins: Fish in a Barrel, Stoneskin, Barkskin, Bush Wookie, Guy in a Box, Yard Sale, and Comrade in a Box, as well as the Eggs that they spawned in)
	+ Of those items, this is one of two that weren't added back again in the *Happy Spookiversary* Update, the other was the four variants of Eggs.
* At the point in time the skin existed, the obstacle skins are different than they are now. The given skin in the infobox is what it would be like if it was re-created like the post-Halloween obstacle skins. Differences it had during its time are as follows:
	+ Pack lacked an image
	+ Feet lacked an image and color
	+ Body was colored #FFFFFF (16777215)
* The Grenade Crate it represents has a egg grenade instead of a regular grenade.
Broken Arrow

Broken Arrow icon

**Broken Arrow** is a Perk that was added in the v0.8.5 "*.45 in the chamber*" update on October 7, 2019. This perk makes Air Strikes call in two additional fighters. It is only available on the Desert Map.

## Strategies

### Using

* The increase in fighter jets means that more bombs and shrapnel are likely to hit the enemy.
* The perk also increases the duration of airstrikes which can be used when trying to put distance between you and the enemy.
* Spamming strobes when the red zone is small enough might work with this perk, except this strategy can backfire as some bombs could kill you.

### Countering

* Just treat it like a normal airstrike except widen the distance, since more bombs and shrapnel could hit you.

## Trivia

* In the event that you swap out Perks after throwing a strobe, there will only be three air strikes. If you have the perk equipped when the air strike warning comes, then five air strikes will arrive momentarily.
* This Perk inserts the two additional bombing runs between the three normal ones. As such, it does not increase the effective duration of Iron Bomb threats.
* According to Wikipedia, a Broken Arrow incident is defined as "an accidental event that involves nuclear weapons, warheads or components that does not create a risk of nuclear war".
	+ Examples of such incidents include "accidental or unexplained nuclear detonation, non-nuclear detonation or burning of a nuclear weapon, radioactive contamination, loss in transit of nuclear asset with or without its carrying vehicle, jettisoning of a nuclear weapon or nuclear component, or public hazard, actual or implied".
Bollard

The **Bollard** is an Obstacle in surviv.io that reflects bullets and is found near areas in proximity to water such as the Docks. They were first added to the game during the "*Log and load*" update. More were also added in the "*Bridges of Sweatbath County*" update as part of River Docks.

## Strategies

* Although they are indestructible and reflect bullets, due to the size of the bollards it is advised to seek better cover options if possible.

## Trivia

* Bollards in real life are strong vertical posts used primarily for docking boats.
* There are always 2 Bollards at the Docks, and 1 per River Dock.
Coral Guise

Coral Guise equipped on player

The **Coral Guise** is a skin in surviv.io that was added in the v0.4.0 "*Log and load*" update on June 2, 2018.

## Description

The Coral Guise skin has bright pink hands, a pink body, and a peach backpack.

## Location

The Coral Guise is an uncommon skin that has a 50% chance to be found in the Conch Bunker, (the other skin that spawns is Aquatic Avenger) and has a rare chance to be found inside one of the Blue Warehouses as Conch Crates rarely spawn (although it still spawns from those Conch Crates with a 50% chance).

## Trivia

* The Coral Guise has the same rarity as the Aquatic Avenger, also added in the same update.
* Up until the v0.4.3 "*Sun's out, guns out*" update, the Coral Guise was extremely rare.
	+ With the Conch Bunker update, the rarity lessened.
* The Aquatic Avenger and Coral Guise were both released in the exact same update.
* These were the first skins that referred to aquatic environments.
* Coral Guise refers to coral, an animal that is found in the oceans.
9mm Overpressure

9mm Overpressure icon

The **9mm Overpressure** is a Perk that was added in the v0.8.65 "*Proxy party*" update on October 22, 2019. The perk makes 9mm rounds use the chambered tracer color, have 25% increased speed, 25% increased range, 8% increased damage, and 10% increased spread.

## Strategies

### Using

* This affects all 9mm chambered weapons, so make the best use of this ability, especially mid-game.
* For maximum potency, use the Vector (9mm), CZ-3A1, Dual P30L and VSS, as those are much more effective in late-game compared to other weapons using said ammo type.

### Countering

* You can easily tell if someone is using this Perk if their bullets are darker and moving faster. Use a DMR (along with a 4x or 8x Scope) and hit them from a distance.
* Don't try to get close, as their Pistol/SMG will shred you in close quarters.

## Trivia

* This perk closely resembles the .45 In The Chamber perk both functionally and physically. The differences are that the effect only applies to 9mm weapons, as said in its name, and .45 In The Chamber does not increase the spread, speed, or range of .45 ACP rounds.
* Like One In The Chamber and the .45 In The Chamber, bullets affected will be larger, have wider trails, and will have a more noticeable tracer color.
* This perk is similar to the Candy Corn perk, only this has more enhanced details.
* This perk makes Suppressed 9mm weapons like the VSS and CZ-3A1 much more deadly, as the relatively slow bullets from these weapons will move much faster.
* The icon for this perk features "+P" on its ammo box, denoting the specialty high-pressure handgun cartridge that is in fact called "Overpressure Ammunition". The higher energy of these rounds does impart greater muzzle velocity and stopping power.
	+ .45 ACP is also available in +P, but the perk .45 In The Chamber is not marked as such. Since it does not increase velocity like 9mm Overpressure does, it can be assumed .45 in the Chamber does not use overpressure munitions.
* This perk does not make sense with the VSS. Whereas all other 9mm weapons in the game use 9x19mm Parabellum, to which +P is available, 9x39mm is a fairly unique cartridge of which few variants exist. Since the cartridge a VSS fires is subsonic, a variation increasing its muzzle velocity would negate the effect of a VSS's suppression.
Burning

**Burning** is a status effect introduced in update v1.0.0 by lava, Nitro Lace or the Flame Thrower. Players with this effect give off orange fire particles. This effect deals DoT (**D**amage **o**ver **T**ime) to the player with the effect, and lasts for 5 seconds. Burning can be put out using a Foam Grenade or by touching water in different bunkers around the map. Burning damage can also get negated by the Phoenix perk which also heals the user when burned. Burning can be used as a counter to Adrenaline, since the burning effect hurts faster than it can heal. We do not know if burning, will be introduced in classic, so as now, it is an “event-only”

## Trivia

* If you get hit by the Flame Thrower or lava before the Burning timer expires, the timer will reset to 5 seconds.
* If Burning knocks out/kills a player, no player gets the kill and the text on the Kill Counter will display

```
Burning Effect knocked out [name]                                                                                                 Burning Effect killed [name]

```
Developer Swag

Developer Swag equipped on player

The **Developer Swag** is a Pattern Skin added in the v0.8.1 "*Splinter shell*" update on August 21, 2019, made specifically for the game's original Developers, Nick and Justin. It appears in a surviv logo colored green, which is also the color of the Dev role on the discord server. It can only be dropped if the Dev switches it out for another skin, for example, a Ghillie Suit, but like the Basic Outfit and other Loadout skins, it will not drop upon death.

## Trivia

* This skin is similar to the Discord Moderatr skin, just with a green color instead of blue.
* The Discord Moderatr skin was added in the same update as this skin.
* The Developer Swag and the Discord Moderatr used to be the only Mythic skins in the Loadout before the Survivr Pass 2 was released.
* This, along with the Bayonet Woodland, are the first Loadout items to have the rarity of **Legend**.
5.56mm

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**5.56 millimeter**, also known as **5.56mm** (Green) in the game, is a type of Ammunition currently used by eight Weapons. The power of 5.56mm is on par (in the same level) with 7.62mm (Blue) Ammunition, but usually considered slightly better. All guns that use 5.56mm ammo are quite reliable and are typically used throughout games.

5.56mm casing

## Trivia

* All guns in-game would use 5.56x45mm NATO in real life.
* The 5.56mm projectiles are green-colored.
* The ammo is based on the 5.56×45mm NATO cartridge, as all 5.56mm weapons in the game use that cartridge in real life.
	+ The QBB-97 is an exception, as although the version in-game is an export variant that uses 5.56×45mm NATO, non-export versions use its own 5.8×42mm ammo.
* The 5.56mm casing is shown with a rim, even though the real-life cartridge is rimless.
* The real-life AN-94 normally uses 5.45×39mm Soviet, which can be translated to the 5.56mm cartridge. The in-game version however uses the rarer 7.62mm variant.
* The L86A2 is the only 5.56mm gun to have green tracers.
* The shell casing image depicts a rimmed cartridge, which is inaccurate because 5.56x45mm NATO is rimless.
Aquatic Avenger

Aquatic Avenger equipped on player

The **Aquatic Avenger** is a Skin added June 2nd, 2018 in the v0.4.0 "*Log and load*" update. It is very rare, about as rare as the Royal Fortune and Coral Guise. Aquatic Avenger has sky blue hands, a dark turquoise body, and a very dark grey Backpack.

## Location

Aquatic Avenger is an uncommon skin that has a 50% chance to be found in the Conch Bunker, and a rare chance to be found inside one of the Blue Warehouses at the Docks as Conch Crates rarely spawn.

## Trivia

* Before v0.4.3 *Sun's out, guns out* update existed, this Skin was extremely rare, like the Coral Guise. The Conch Crate in the Docks rarely spawned, leaving players frustrated because they couldn't get the skin. When the Conch Bunker was added into the game, these skins became less rare. They are still considered by many to be uncommon.
* Its name is similar to the Arctic Avenger skin.

## Gallery

Another survivr wearing the Aquatic Avenger skin.A survivr surrounded by loot wearing the Aquatic Avenger skin.
Beach

***Not to be confused with Beach Map, the Limited Time Mode (LTM).***
The **Beach** is an area surrounding the edge of the Map. Here you can find the Treasure Chest, Huts, the Conch Bunker, Hedgehogs, the Docks, Crates, Barrels and the Fisherman's Shack. It is characterized by the zigzag border between the green island, and the blue waters. If there is a River mouth nearby, the beach will turn brown and not tan. Nothing can spawn in the water, but sometimes Air Drops come by and drop on the water. Wave sounds play if you are near or in the ocean.

## Strategies

* The sand texture on the Beach is slightly lighter than the Basic Outfit Skin, so this is great for hiding (although not recommended), especially behind a Hedgehog.
* Whenever you need loot, try walking on the whole beach outline of the map. You’ll have a good chance of finding loot remains from a gun fight, a Treasure Chest, a Hut, the Conch Bunker, a Fisherman's Shack, or the Docks, all places for a Player who spawned late in the game to get some average-high quality guns.
* The Mouth of a River on the island always end at the beach. Anything that falls in a river will flow down the river to the beach. So, theoretically, you could stay at the beach and get any item that flows down the river. Think of doing this like fishing in real life. You may catch something, then you might not. If the Red Zone covers you during your "Fishing", either go up the river and look for ítems, or get full Adrenaline and stay at the River mouth.
Chocolate Box

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The **Chocolate Box** is a Consumable added in the v0.9.1 "*Keep Your Enemies Closer*" update on February 10, 2020. It replaces the Soda, gives you 25% Adrenaline and lets the consumer be immune to the effect of Heart Weapons. It is very similar to the Soda in every way except for a different name and appearance. When used and worn out, the Chocolate Box will emit a light orange bubble.

## Trivia

* In the Changelog entry, it is referred to as "Box of Chocolates".
* It is the 5th event-only consumable, along with the Flask, Growler, Gunchilada, and the Pulse Box.
* The pickup sound is the same as that of the soda.
Adrenaline

**Adrenaline** is a core feature of surviv.io. It appears as a bar above the Player's Health, and filling it allows the player to heal health over time, as well as move faster if the adrenaline bar is over 50%.

Adrenaline comes into use both during and after a firefight. It's handy to always have at least some adrenaline just in case one gets into a firefight with another player. During a fight, one may be quickly retreat or stand behind cover and slowly regain some health. You can also attempt to outrun your opponent if your adrenaline bar is above 50, as a 40 speed boost is added (before other speed changes, like the increase by 1 of holding melee weapons), making high adrenaline very useful in the endgame, for both outrunning and outmaneuvering your foes. Adrenaline's regenerative effect can also be useful while in the Red Zone, as it will regenerate your health faster than the red zone drains it in the early game, and can help you escape it faster as well, (if at 50 or above). Adrenaline in the Red Zone at the end of a game can be useless. The speed buff can be used to quickly maneuver across the battlefield, making it essential for surviving. It drains at a rate of around 0.375 per second.

## Obtaining

Using a Soda gives you 25 adrenaline. Using Pills gives you 50. It slowly deteriorates over time at 0.375/sec. Being a Commander will give you 100% adrenaline which does not deteriorate over time. On different modes, takedown can give adrenaline to the player if they kill another player.

A soda as it appears in-gamePills as they appear in-gameThe Adrenaline Bar
## Adrenaline Boost

 1 (0-25)
 2 (25-50)
 3 (50-87.5)
 3 (87.5-100)

## Trivia

* Adrenaline in real life is a hormone released into the blood stream during periods of great stress. It serves to prepare the body for a flight-or-fight response to danger. Affects include dilation (expansion) of air passages in the lungs to provide more oxygen, increased blood pressure, greatly increased metabolism (the body's ability to turn glucose into energy), redirection of more blood into the heart, lungs, and major muscle groups, and a reduced sensation of pain. This results overall the body having remarkably higher physical performance, as it removes much of the restraints on full muscle capabilities. allowing people do superhuman things like lifting cars. Adrenaline does have severe drawbacks, often leaving people incredibly exhausted after use, and can damage much of the body due to it being pushed past its limits.
	+ Adrenaline in game does act a bit like its real-life counterpart, giving speed to players as they pass certain thresholds. Unlike real life adrenaline, it heals you in game, and does not cause fatigue as an after affect. This is likely due to PARMA's use of serums to modify the body, and it is likely that the pills and soda are part of these genetic enhancements.
Developers

The **Developers**, also known as the **Devs**, are the designers of the game surviv.io, and the ones who update it. They were formerly Justin Kim and Nick Clark, until they sold Surviv.io to Kongregate in the Kongregate Acquisition. The developers are the ones who come up with all the updates and ideas for the game.

## Trivia

* On December 5, 2019, the former developers announced that Kongregate had purchased the game and development would be transferring to them. The exact reasons are unknown, but one is that they were getting taking a break from developing one game for 2 years and that Kongregate would do better than they have done. *(See more on: Kongregate Acquisition)*
* The devs are known to be based in San Francisco, California.
* The devs get the developer-exclusive Loadout Skin, the Developer Swag.
* On March 20, 2020, Nick and Justin announced on the official Discord server that they would be officially leaving as the game had completely transitioned into Kongregate's hands.
Cold Magma

Cold Magma equipped on player

The **Cold Magma** is a Loadout Pattern Skin added in the v0.9.8 update on September 8, 2020. It can be obtained via the gold pass of Survivr Pass 4 on level 30, and is thus one of the final rewards for the pass. Later, it is added to the Loot Box.

## Trivia

* The only way to obtain Cold Magma other than in pass/The Black Market/Loot Box is if another player swaps it for a different skin. If they are killed with it on, it does not drop, just like any other Loadout skin.

## History

* v1.2.0d
	+ Added to New Year Crate
* v1.2.0c
	+ Added to REDACTED Crate
* v0.9.8
	+ Added to Survivr Pass 4
Conch Crate

The **Conch Crate** is a Crate that is very similar to the Bunker Crate. It has a blue panel instead of grey, and a Conch logo instead of the Initiative logo. The Conch Crate, when found in the Conch Bunker or Blue Warehouse, always drops either the Coral Guise or Aquatic Avenger skins. This crate also drops Weapons, (usually Assault Rifles such as the AK-47, M416, Groza, Vector, SCAR-H, Vector, and rarely Weapons such as the PKP Pecheneg, M249, M134, Mosin Nagant, SV-98, M39 EMR, And DP-28,) and Equipment. There is a very VERY rare chance this crate drops a 15 scope.

The Conch Crate uses Tier Chest loot, meaning you get similar drops to that of a Chest.

In the 50v50 Map, instead of the Coral Guise or Aquatic Avenger, it drops a Key Lime.

## Location

The Conch Crate is always found in the Conch Bunker and very rarely in the Blue Warehouses at the Docks (4% chance of spawning in the warehouses at the docks) or the River Town.

## Strategies

* If you spawn near the bunker, go for the crate. It can provide very good weapons, which will instantly boost your early game.
* Since the Conch Bunker could become a war zone, try to break the crate quickly before other players get there.

## Trivia

* This is one of the crates that has a high chance to drop an M249 (Chests, and variants of it also have high chances to drop it).

## Gallery

A survivr got lucky and found the Conch Crate in a Blue Warehouse at the Docks.Conch crate drops Key Lime in 50v50 event.A single SV-98 dropped from the Conch Crate.
Bayonet

* Rugged
* Woodland

Bayonet Rugged icon

Bayonet Woodland icon

The **Bayonet** is a Melee Weapon similar to other Knives added in the v0.5.0 "*Air drop it like it's hot*" update. It can be found in Loot Boxes.

## Info

It deals the same amount of damage all other knives and also the same as Fists and therefore is mainly a cosmetic upgrade. Its Rugged version is available as a Loadout unlockable at level 50 of the Survivr Pass 1, while its Woodland version was available at level 99 of the Survivr Pass 1. It was found in Knife Crates, just like all other knives, but before its removal. Also common to all knives a second variety, and the bayonet comes in the form of the Woodland Bayonet, with a green-and-yellow tinted blade and a darker shade of brown on the handle.

## Background

The bayonet was a sword, a knife, or a sharp spike that was designed to be fitted onto an end of a rifle. Back in the 17th century, it was often used to stab soldiers at close ranges or as a last move of defense. In World War I, charges were initiated with bayonets, which meant that the attacking army charges toward them with a fixed bayonet on their rifles. After World War II, bayonets gradually began to be used as a backup weapon rather than an essential weapon. Today, it can be often used to cut down obstacles like wires and is still used to kill soldiers at close quarters combat or as last defense if a gun runs out of ammo.

## Sounds

* Drawn
* Swung
* Hit

## Trivia

* The Bayonet is loosely based on the M9 Bayonet, a bayonet that can be attached to the under the barrel of some Weapons.
	+ However, the in-game bayonet cannot be attached to any weapon.
	+ This weapon may be a reference to the M9 Bayonet from the Counter-Strike series.
* The knives do the same damage with fists.
	+ The knives used to do 27 damage, 3 more than fists.
Casanova Silks

Casanova Silks equipped on player

The **Casanova Silks** is a Skin added in v0.3.5 "*Downwards is the only way forwards*" update on April 26, 2018. The Casanova Silks has dark red velvet hands, a very dark red body, and a black Backpack.

## Location/Rarity

Only one Casanova Silks appears in-game, found on the carpet at the main entrance of the Mansion.

## Trivia

* It is somewhat cosmetically similar to Royal Fortune.
* It previously could be found in the Hatchet Bunker.
* It is replaced by the Forest Camo in the 50v50 Map.
* It is a part of 5 other skins that appear exclusively inside buildings or as drops within them.
* This skin blends in the carpet's background color in the ground floor of Crimson Ring Club making it ideal for camouflage.
Cloud Crate

The **Cloud Crate** is a Crate added in the v0.7.95 "*All you can shoot*" update on August 9, 2019. It is similar to the faction Soviet Crate, but the background is blue instead of red, and the logo is the Cloud Bunker logo instead of the Soviet one. It is currently the only way to get the Marksman Helmet and is found in the center of both the Savannah Patch and Kopje Patch. It is also found in the grass in savannah mode, similar to the Soviet crate. It can drop Weapons or Perks.

## Trivia

* It is reasonable to have DMRs and Sniper Rifles given along with the Marksman Helmet, as Weapons in this category are used for Marksman missions.
* The existence of the Cloud Crate can assume that the Cloud Bunker may be added similarly to the Conch Bunker.
* After the Cloud Crate (and the Savannah Patch) was added to the Desert Map, and the Woods Map, many people thought the update that the Developers had been mentioning would be the addition of the Cloud Bunker. Instead, Savannah Mode was added.

The Cloud Crate as in v0.7.95The Cloud Crate as in v0.8.1
## History

 September 12, 2019v0.8.3*The perks of being a survivr* | * Changed drops from Tier Cloud 01 (2-3), Tier Cloud 02 (1), and Tier DM Helmet 02 (1) to Tier Guns (1), Tier Snipers (1), Tier Cloud 02 (1), and Tier Perks (1)
 August 9, 2019v0.7.95*All you can shoot* | Added
Attributions

The **Attributions** of surviv.io are where the credits are listed at. It has not been updated in a long time, but it lists where some of the icons and images from the very early stages of the development come from. Keep in mind there are other stock icons that come from a different source, but almost all of the original images come from Game-icons.net.
Chritstmas Tree

***For the Tree appearing in surviv.io's Snow Map, see Tree.***

Christmas Tree equipped on player

**Chritstmas Tree** is a Loadout Skin added in *v1.2c Wintr Update* on December 21, 2020. It can only be obtained through the Holiday Crate.

## Trivia

* Christmas Tree is one of four items that can be obtained through the limited time Holiday Crate, others being Winter onesie, Dreidel, and Frostpunch.
	+ It can also be obtained in The Black Market or if another player swaps it for a different skin in-game. If they are killed with it on, it does not drop.
* This skin's name is likely a typo, with the correct name "Christmas Tree" instead because the internal code is "christmastree".
Container

**Containers** are small, indestructible rectangular Buildings that reflect bullets. It was added in the v0.1.7 update "*Check your corners!*"

## Information

There are four types of containers:

* Blue containers: These containers have either one entrance (darker shade of blue) or two entrances (lighter shade of blue) and they spawn with loot. They may spawn independently on the map or on the docks.
	+ Blue containers with one opening may have a hole on the roof, which allows you to see a little of the loot inside.
* Red containers: These containers only spawn on the docks. They are empty and cannot be entered. They are for cosmetic purposes.
* Gold containers: These containers have a 1/26 chance of replacing a Blue Container at the docks. They have one opening and are guaranteed to contain the SV-98, along with 20 blue ammo and a scope (4x, 8x, or rarely 15x). If a golden container spawns in-game, the container will NOT appear golden on the minimap, it will appear like a normal blue container, which means one has to hunt it down to find where the gold container is.
* Grey containers: These containers spawn as part of the Conch Bunker. The end facing away from the sea will have an opening and the other end will have stairs leading to the bunker itself. The stairs end will have roots that expand from the container. (The roots can identify the grey containers from other containers more easily.)

## Loot

* Anything from Tier Container can be found in a container
* Gold containers contain the SV-98, along with 20 rounds of 7.62mm and a 4x or 8x, and even rarely, the 15x scope.

## Strategies

* When observing a "one-way" container with a hole in it, take the time to enter it completely, instead of judging it by what can be seen in the hole. (You might see a 2x scope, but there might be a 4x scope just out of sight)
* Hiding inside a blue or gold container is an extremely bad idea, as your opponent can shoot through the opening(s) and easily kill you with ricochets.
	+ Hiding inside a gold container is the worst (unless you are trolling) since everyone wants an SV-98 and a great scope, and therefore will rush to the gold container, finding you and killing you.
		- Using Mines are a much better idea, as they can explode any unsuspecting survivr hunting for the SV-98.
	+ However, hiding behind a one-way container is a good idea, as it is indestructible and large enough to run around if being chased.
* Hiding behind the red containers is an excellent idea since no one can enter them and your opponents will be forced to chase around the building.

## Trivia

* There was a bug where Jester's Folly could rarely spawn in a container.
* A glitch was found where if a player enters one of the Grey Containers, both of their interiors can be seen.
* Grey containers themselves don't contain any loot, as they lead to the Conch Bunker which contains the loot.
* In 50v50 you can even find glitched containers in the blue side of River Town that you can squeeze between and become hard to hit.
* There is a extremely rare chance that a blue container can have a SV-98.
Axe-querade

Axe-querade equipped on player

**Axe-querade** is an Obstacle Skin only available on the Halloween Map that was added in the v0.8.7 "*Trick or Treat*" update. It disguises you as a Wood Axe Bloodstained Stump. If someone is killed while wearing an Axe-querade, they will drop a Wood Axe Bloodstained.

## Strategies

* When you see a wood axe bloodstained stump, shoot it to test if it is a Player or not. If it shrinks, it is a normal wood axe bloodstained stump but if it does not shrink then it is a disguised enemy player.
	+ This also applies to most obstacle skins.
* Camping with this skin is suggested as you will not be seen on the map and players tend to rush wood axe stumps and rarely check if it is a player or not.
* This skin is quite small so melee weapons and large backpacks could be seen while wearing this skin. Hold grenades or nothing so your enemies won't see you.
* Hiding yourself in a building with this skin is ill-advised, as there aren't any naturally spawning stumps inside of buildings normally.
Egg Bunker

The **Egg Bunker** is the first Bunker added to the game, introduced in the "*Downwards is the only way forwards*" update, which also introduced the Mansion.

## Location

Egg Bunkers are always located in grassy areas of the island. There is only one entrance and exit that is located in the center of three trees (similar to the Hydra Bunker's secret entrances). The Egg Bunker rarely spawns on the Normal Map, always spawns on the 50v50 Map, Woods Map, Savannah Map, and the Cobalt Map, and spawns around four times per map during the Eggsplosion event.

## Layout

   There is a simple stairway with a metal door at the end that leads to a single room.

In the Normal, 50v50, Woods, Savannah, and Cobalt Maps, the Egg Bunker consists of one Golden Bunker Crate at the center and two barrels in the top left and right corners if you're looking from the entrance of the bunker.

Eggsplosion Event:

* In the center of the bunker is the first five variants of Eggs, and near the eggs is a Golden Bunker Crate. There is also a barrel out of the room, making the barrel inaccessible, probably because Kongregate messed up the coordinates for the Barrel when moving it.

## Strategies

* The Egg Bunker is frequently used to ambush Players. People can camp inside and see people coming down the stairs. The players themselves cannot peer into the bunker, and therefore will be surprised when you fire upon them as they open the door.
* You can check for players by throwing a grenade into the bunker before entering
* Finding this early on in a squads/duos game gives your team great starter weapons.
* If you're by yourself, and enemies are upon you in the Eggsplosion event, quickly shoot the eggs, as there are a lot of them, you will get a high speed boost from multiple eggs, and you will escape quickly.
* When enemy players are in the bunker looting, shoot the barrels on the corners of the bunker to weaken them and finish them off with your weapon.
	+ This is impossible in the Eggsplosion event as the barrels are inaccessible.

## Trivia

* The Bunker Crate in the Egg Bunker was the first Crate in the game to have consistent loot.
* In the pop-up screen announcing the end of the Eggsplosion event, the text incorrectly says "This is your last chance for . . . Bunker 8 (the Egg)." As the Egg bunker is available year-round, Kongregate was most likely referring to the increased spawn rates of the bunker during the event being removed.
* In the Lore, 5 scientists sheltered in the bunker during the Soviet Incursion.
	+ It also says that the Egg Bunker is a survival bunker, filled with weapons and assorted equipment.
* Its internal ID is bunker\_egg\_01, divided into 2 other levels, named bunker\_egg\_sublevel\_01 and bunker\_egg\_sublevel\_02.
Computer Terminal

### Structures Found In

Hydra Bunker, Conch Bunker, Storm Bunker, Crossing Bunker, Police Station, Candy Store

### Destroyable?

Unknown
Yes

### Stone Plated?

No
No

### Collidable?

True
True
True

The **Computer Terminal** is an explosive Obstacle in surviv.io. It is located in many places such as Storm Bunker, Conch Bunker, Hydra Bunker, Crossing Bunker, Candy Store, and the Police Station. The Terminal however does not give loot when destroyed. If you are close to it and it explodes, you will most likely lose a huge chunk of your health or even result in death depending on your health situation. Some computer terminals have a red button in the center, like in the Police Station and the Crossing Bunker. If you press these buttons, they'll play a noise, and open a door.

## Strategy

* Hit a terminal 4 times or until it is smoking then hide. When an enemy approaches, explode the terminal from far enough to not hurt or kill yourself and kill them or injure them so you can finish them off.
* Watch for people who will try to make the terminal explode. Throw a grenade somewhere around the terminal to see if there are any players camping around the terminal. If there is, keep throwing grenades until they either run away or succumb to you.
* If you are in the Crossing Bunker and already have a Wood Axe or another better Melee Weapon, you can destroy the interactive control panel before anyone can use it so to restrict access to the Wood Axe.