recursal/Fanatic-Fandom huggingface dataset:
Pavonis League

## Factsheet

Long Form Name: League of Noble Lords of Delta Pavonis

Capital: Delta Pavonis, Schwarzwald, Königsberg

Official Language: German

Unofficial Languages: English, Swedish, Danish, Dutch, French, Finnish, Norwegian, Polish, Romansh

Currency: Pavonis Thaler  (₰)

Religious Demographics: National Reformed Church 72%, Neo-Catholic 16%, Eastern Orthodox 3%, Non-Religious 2.91%, Islam 0.75%, Judaism 0.42%, Other 0.37%

Population: 5,451,677,184

National Holiday: Planetfall Day - October 3rd

Motto: "Gott, König und Vaterland"

Anthem: "Auferstanden aus Ruinen"

Astro-Naval Prefix: R.S.M. / Das Raumschiff seiner Majestät / His Majesty's Spacecraft

## Executive

Head of State: Monarch

* Currently: Erzherzog (Archduke) Barbarossa Hohenheim

Head of Government: Speaker, selected by ruling party of the Assembly.

* Currently: Henrik Baumgärtner

## Legislature

Federal Congress: Elected by the nobility.

General Assembly: Popularly elected regional representatives.

* Federalist Party: 52%
* Green Party: 48%

## Municipal

* Planetary Herzog (Duke)
	+ Territorial Markgraf (Margave)
		- Provincial Landgraf (Landgrave)
			* Regional Graf (Count)
				+ District Reeve

## Military

Air Force Tradition: Head of a ship is a Group Captain.

* Interceptor: Landsknecht
* Corvette: Würger (Shrike)
* Frigate: Sperber (Sparrow Hawk)
* Destroyer: Turmfalke (Kestrel)
* Cruiser: Wehrwolf
Valkonia

## Tharum

Greatest of the Halls and capital of Dwarfdom, Tharum sets in the middle of the mountain range and includes the valley between the White and Rymar rivers. Tharum is lead by a council of elders from each of the clans.

## Mirardokon

The nearest neighbor to Valkonia this Hallis settled to the south and includes the land between the Silver and Neiman rivers. they operate on a democratic canton system where all free dwarves vote.

## Bazdum

The southernmost Dwarven Hall, the dwarves of Bazdum are infamous money lenders who fund the never ending civil war in Ostia. Here the shaper guilds rule through a council of the wealthiest.

## Vorundron

Vorundron is north of Tharum and south of Kazadar. Seven hundred years ago, roughly two Dwarven generations, the Dwarves of Vorundron were massacred by the Dark Dwarves. These Duergar took over and since then the great road between the Halls has been sealed, isolating Vorundron and Kazadar.

## Kazadar

When the Duergar took Vorundron the great road was sealed and left Kazadar, the northernmost Hall, isolated. Kazadar has withdrawn all surface relations and closed itself up entirely. Now the Dwarves of Kazadar live under a siege mentality and are constantly on guard against the Duergar and other horrors of the underdark. They rely on the Iron-King's absolute rule to protect and guide them.
Γιάμου

## Προσωπική Κατάσταση

«*Ο Μάτζιν Μπου θα ξαναζωντανεύσει με αυτή τη δύναμη. Ο Άρχοντας Μπάμπιντι θα είναι πολύ ευχαριστημένος με εμάς.*»
— Ο Γιάμου στο επεισόδιο "Energy Drain"

Ο **Γιάμου** είναι ένας μαχητής στο 25ο Παγκόσμιο Τουρνουά Πολεμικών Τεχνών, και ο παρτενέρ του Σπόποβιτς. Και οι δυο τους τέθηκαν υπό τον έλεγχο του διαβολικού μάγου Μπάμπιντι και χρησιμοποιήθηκαν για να ακολουθούν τις διαταγές του.
Zo-Kalar

Zo-Kolar is a tripartite Archon created by both the Light and the Anti-Light to maintain the balance between life and death. They are considered the single most powerful Archon due to their infusion of power from both sources.

Though manifesting as three bodies Zo-Kolar is a single mind. Each manifestation represents one part of time, the past, present, and future. They are also known as The Fates, The Norns, and The Moirai.
The Procyon Insurrection

2350 CE

Diamond-hard military sci-fi set in a distant future after Earth has been rendered lifeless due to global warming.

### Dramatis Personae

* K.K.P. Alexei Leonov
* Captain Katarina Nechayev
* E.N.L. Eugene Debs
* Captain Amaranta Karari Duarte
* Exogeologist Tendaji Kasambala
* Documentarian Hannah Burnham
* Alien Aboriginal Rocrich "Roscoe" Uemh Ybder Feubdec

### Human Space

* The Human Diaspora
* Procyon Union - Fascist expansionists.
* Centauri Islamic Socialist Republics - Ineffectual liberal social democracy.
* Alliance of Free Federations - Insurrectionary anarchist coalition.
* Pavonis League - Hoppean Religious Monarcho-Corporatists.
* The Mega Corporations
* Time Keeping

### Aliens

* Mugwump - Iron Age amphibians colonized by humans.
* Antarans - Silicon based crystalline insects.

### Technology

* Janus Stargates - A network of artificial wormholes.
* Nanotechnology
* Nuclear Rocketry
* Hard Sci-fi Space Combat
* Future Military Hardware
* Volumetric Displays

## Future Plans

Book 1: **Insurrection** - Anarchists, local union workers, and native aliens rebel against Procyon rule.

Book 2: **Incursion** - A highly advanced alien ship suddenly appears and wreaks havoc.

Book 3: **Infection** - Earth isn't dead, it's been taken over by self-replicating machines who have come back to free the Diaspora's AI and robots.
The Holy Chantry

The Holy Book of the Chantry is known as "The Canticles", a collection of seven chants written by the seven prophets.

1. The Canticle of Creation by the Prophet Uriel the Seraphim
2. The Canticle of the Law by the Prophet Gawain
3. The Canticle of Light by the Prophet Ruthain
4. The Canticle of Shadow by the Prophet Origen
5. The Canticle of Service by the Prophet Cuthbert
6. The Canticle of the Trinity by the Prophet Ignatius
7. The Canticle of Fire & Death by the Prophet Lucien

* **Count-Palatine** Angelika Liselotte Meier von Julliene rules the Valegorn Palatinate
	+ Elected and advised by the Curia of **Justicars**
		- National Churches are headed by ArchCantors advised by the Synod of Prelates.
			* Provinces are overseen by **Prelates** who hold sway from large urban Fanes.
				+ Small rural Shrines are overseen by full Cantors who also assist Prelates**.**
					- **Acolytes** study under and assist Priests in the process of becoming full clerics

* The Seven Orders of monks are overseen by **Archimandrites**
	+ **Priors & Abbots** control individual monasteries
		- **Monks & Nuns** run the orders
			* **Novitiates** are lay fellows in the process of proving their commitment

## The Seven Monastic Orders

Each founded by one of the Seven saints in service of the seven virtues.

1. The Order of the Seraphim - Purity, oversee the administration of Valegorn
2. The Order of Prophets Minor - Humility, Academics and Chroniclers
3. The Order of Churchwardens - Mercy, Seed to the dead and graves.
4. The Order of Poor Friars - Generosity, Unarmed Combat experts preachers.
5. The Order of the Blue Rose - Temperance, Inquisitors & demonologists
6. The Order of Hospitallers - Compassion, Run hospitals and sanatoriums.
7. The Order of the Knights Templar (Paladins) - Diligence
Non-Aligned Worlds

The League was first founded after the war between the Orion Commonwealth and the Rlyeth Empire.

1. Yith - Methane-Ammonia breathing gastropods.
2. Bak'Turim - Mammalian centaurids. Brutes & pirates.
3. Dzun - Aquatic seahorse sophonts.
4. Haroshem - Sulfur-Dioxide breathing silicoids.
5. Drekar - Burly reptiles accidentally uplifted by Centauri invaders.
Tieflings

After the age of dragons and elves the first great cities of man were raised in the west. The great lords of Acheron spread themselves over the face of Utregoth. They broke the backs of the barbarian tribes and raised their flags over every village and hamlet they could see from their Great Tower.

In time it wasn't enough to rule the lands of men. Great armies were raised against Elves, Dwarves, Giants, and Dragons. The great Sorcerer-King of Acheron looked out from his tower and declared himself greater even than Bori, Chief of the Gods. When there was nothing left to conquer the empire turned itself to worlds beyond our own. They setup colonies and expeditions to the bottoms of the Abyss and the lowest ring of the Hells. In time they sent their armies to heaven itself.

That was the last straw. The gods, both good and evil, united against the threat of mankind ascended. With the might of all the gods united against them the very land of Acheron was destroyed. Those that survived the sundering were marked forevermore with red skin, horns, and tail that showed all those that looked on them they had threatened the gods and lost.

Now only the marches of Kovia survive, wracked with chaotic energies. It's inhabitants rally around powerful Warlocks to protect their strongholds against demons and devils that wander through the tears between worlds. The Great Tower itself still stands, taller than the tallest giant, but scorched black and haunted eternally by the lords who thought themselves above the gods.
Hyperspace

The space between the 444 universes that make up the Omniverse. Hyperspace is also home to the Archons and Farside. In addition it is the only passageway to access Empyrean and Apollyon, where the White and Black Flames respectively reside. This dimension is also known as Exospace, Slipstream, or Subspace.

This space also serves as a medium by which matter can travel faster than the speed of light without succumbing to the effects of mass-energy equivalence. Some species find hyperspace travel to be nauseating.
Vilesland Campaign

## Nations

* Undying Courts of Qarn - Undead land ruled by a lich-king.
* Holy See of Orias - Theocracy.
* Blasted Wastes of Ket - Ancient battleground turned magical wasteland.
* Slaver Empire of Nezani - Orc empire led by a red dragon.
* Once Proud Empire of Pelias - Crumbling human empire.
* Arboreal Confederacy of Astellia - Dense forests overseen by a circle of druids.
* Ancient Courts of Sobrano - Ancient kingdom of petty nobles.
* City-States of Portuza - Merchant princes.
* Yeomanry of Rezdan - Nascent democracy.
* Magocracy of Telfrynn - Mages college controls the kingdom.
* Northern Tribes of Numbria - Northmen on the periphery, ruled by witches.
* Free Kingdom of Vilesland - Human kingdom, never conquered by Pelias.
* Mercenary Barons of Angshire - Pirate haven.
* Giant Kingdom of Kerngard - Humans enslaved by Giants and Cyclopes.
* Tyrannical Empire of Urcia - Goblinoid empire.
* Wilderlands of Markland - ungovernable wilderness
* Elvish Empire of Feland - Accepting elves. The Summer Fey Court.
* Seperatist Clan Holds of Sellerion - Expansionist ethno-centrist elves. The Winter Fey Court.
* Sultante Colony of Elladin - Foothold of eastern invaders.
Supplement

## Bonds

Choose one character and define a pre-existing emotional relationship with them. I don't just mean "worked with" or "know by reputation". I mean something dramatic and deeply personal.

Examples

* Former lover, they left you over your vice.
* Former lover, you left them over betrayal.
* Still blame them for those years spent in prison on a job gone bad.
* Killed your brother in a duel.
* Tried to kill you once or twice.
* Once exposed your secret, causing you to be disowned by your friends and family.
* Cursed you, literally.

 Names

Tsathar

* Masculine: Aleksy, Dmitri, Konrad, Janek, Misha, Sasha, Oleg
* Feminine: Dominika, Anastasia, Isidora, Karina, Dorota, Walentyna, Izolde
* Surnames: Novak, Sobol, Zabek, Ivanov, Medved, Sokolov, Markov

Ellachian

* Masculine: Berthold, Friedrich, Gregor, Domotor, Gaspar, Roland, Viktor
* Feminine: Adelheid, Beatrix, Eva, Bianca, Eleonora, Greta, Marika
* Surnames: Bogdan, Toth, Farkas, Schreiber, Kruger, Weiss, Gruber

Arcadian

* Masculine: Adebisi, Adewale, Kayin, Obi, Uzoma, Kwame, Kofi
* Feminine: Oni, Yewade, Ade, Chibuzo, Uzoma, Thema, Afia
* Surnames: Adebayo, Okafor, Eze, Musa, Ejiofor, Malik, Kazah

Pelian

* Masculine: Abdullah, Ahmed, Behram, Halim, Ibrahim, Kagan, Mehmet
* Feminine: Azra, Beyza, Fatma, Hamide, Meryem, Peri, Yasemin
* Surnames: Demir, Arslan, Erdogan, Solok, Uzun, Bardak, Adyin
Slavery

Most of the civilized nations of the world despise slavery because of the savage enslavement of Cirinnia by the Cyclopes. Most of the nations of man were founded by rebel slaves. The Drow are the perverted creations of Elven slaves and Duergar were likewise crafted by the slave pits of the Cyclopes.

### **Pelias**

The ancient human empire of Pelias never suffered under the yolk of the Cyclopes but basked in their own glory. Once the doom came to their empire the refugees came to Cirinnia to rebuild their mighty empire. Most of those that did survive were soldiers, nobles, and artisans; leaving them with a miniscule labor force. The humans of Pelias were unable to bring themselves to enslave their fellow humans, nor were they willing to risk the wrath of the anti-salvery human kingdoms. So Pelias began to enslave only non-humans. It began with orcs and goblins but soon dwarves and elves were rounded up and enslaved on the flimsiest of pretenses. To this day Pelias is built on the backs of non-human slaves who prop up the opulent lifestyle of the empire.

### **Ketheret**

The Goblinoids see all intelligent races of the material plane as their chattel and respect only those extraplanar beings that are more powerful than them. They prefer more intelligent slaves like humans, elves, dwarves, and halflings. Monster races tend to be rebellious or too stupid to follow orders.

### **Reynes**

At the end of the last war the King of Reynes was deposed by the leader of the Raven’s Sons mercenary company. One of the many changes made by it’s leader Adar Ravenstor was the institution of human slavery as punishment for crimes and for gladiatorial combat. Since then Reynes has gotten rich selling human slaves to the Janni and non-human gladiators to the Pelisians. Their neighbours despise this and constantly bicker over prison sentences of their subjects and claims of slavers conducting raids on civilians. A century of war has left Reynes’ neighbors unwilling to go to war but tensions are rising.
Neo-Classical

Trojan Neo-Classicalism developed out of an attempt to catalogue humanities spiritual history. A new wave of religious fervour began in the wake of Earth's destruction, resulting not only in the transformation of ancient religions but the foundation of new ones. It was in this environment that the scholars of Proto-Indo-European Religion and leaders of modern wicca began to intersect.

The seminal work "The Neccessity of the Gods", by Harold Singh and Alia Winter, would inspire generations of thought into the nature of religion and a belief in god in a detached post-structuralist abstract. Specifically the psuedo-Jungian idea that the gods were symbols, but symbol so deeply embedded in our collective unconciousness that it would be against human nature to ignore them.

So, generations after "The Neccessity fo the Gods" a new book would unite neopagans, unitarians, and agnostic church goers into a new religion on the colony of New Troy. "Faceless Gods," by Mei Adebiyi, would be the cornerstone of her 'Neo-Classical Church'. It laid out a liturgy and theology for the worship of The Twelve, archetypes repeated in the world's major religions from Greek Pagans to Chinese folk religion, to Hinduism, and to pre-Islamic Africa. The thousands of other demi-gods, avatars, immortals, and bodhisattvas would become Saints under this system and revered by name. The Twelve themselves are always referred to by their concept and depicted with abstract amorphous statues.

1. **The Father** - Zeus, Odin, Osiris, Vishnu, etc.
2. **The Mother -** Hera, Isis, Freya, Lakshmi, etc.
3. **The Light-Bringer** - Apollo, Ra, Heimdall , etc.
4. **The Warrior -** Ares, Thor, Shiva, etc.
5. **The Scholar -** Hermes, Minerva, Thoth, etc.
6. **The Trickster -** Loki, Set, Eris, etc.
7. **The Shaper -** Vulcan, Viśwákarma, etc.
8. **The Celebrant** - Bacchus, Nephthys, Aegir, etc.
9. **The Lover -** Aphrodite, Ishtar, Hathor, etc.
10. **The Hunter -** Artemis, Horus, Bast, etc.
11. **The Sea-** Poseidon, Sobek, Njord, Varuna, etc.
12. **The Psychopomp -** Pluto, Anubis, Hel, etc.
Rogue Star

A custom Starfinder campaign setting.

## Almanac

* Magnimar
* Galactic Resources
* Dramatis Personae
* Pop Culture
* Religion
* Human Ethnicities
* Timeline
* Major Corporations
* Organized Crime

## Galactic Powers

* Absalom Pact of Autonomous Worlds
	+ Idari Doyanate
	+ Akitonian Thurokracy
		- Ashok Ascendancy
		- Ysoki Freeholds
		- Shobahd-neh Tribal Coalition
	+ Verthani Grand Assembly
	+ Sarcesian Protectorate
	+ Technocracy of Aballon
	+ Barathu Confluence
	+ Androffani Alliance
	+ Cypremacy Collective
	+ Asana Republic
	+ Shirren Union

* Azlanti Star Empire
* Veskarium
* The Drakelands
	+ Ryphorian Allied Territories
	+ The Skyfire Mandate
	+ The Immortal Suzerainty of Ning
* Shadari Confederacy
	+ Aucturn Magocracy
* Drow Concordance
	+ Nihilath
	+ Illithiad
* The Swarm
* The Corpse Fleet
	+ Eox
	+ Elebrian Enclave
* Jinsul Hierocracy
	+ Kreiholm Freehold
* Dominion of Flame
* ~~Neogi Khanate~~

## Sentient Species (148)

\* non-playable race \*\* third party race

### Pact Worlds

* Human
* Kastha
* Lashunta
* Shirren
* Ysoki
* Barathu
* Haan
* Sarcesian
* Nuar
* Strix
* Bantrids
* Khizar
* Ikeshti
* Trox
* Urog
* Contemplative
* Kalo
* Formian
* Maraquoi
* Verthani
* Shobhad
* Dirindi
* Sazaron

### Azlanti

* Brakim
* Gosclaw
* Neskinti
* Screedreep
* Stelliferas
* Vilderaro
* Endiffian
* *Glimmshar*\*
* *Dessamar*
* *Elanaya\**
* *Filsok\**
* *Gathol\**
* *Hortus\**
* *Iztheptar\**
* *Mercoy\**
* *Neskinti\**
* *Shatori*
* *Silvara\**
* *Tromlin\**
* *Volotin\**

### Veskarium

* Vesk
* Pahtra
* Skittermander
* Quorlu
* Grippli\*\*
* Bolida
* Vlaka
* Xaarb
* Ijtiki
* Ghoran

### Confederacy

* Emrbi
* Draelik
* Witchwyrd
* *Mi-Go\**
* Yith\*
* Kayal
* Svartalfar
* Elder Things\*\*
* Skrell\*
* Balrodd\*
* Orocoran\*
* Necrovite
* Elebrian

### Concordance

* Drow
* Goblin
* Hobgoblin - Gideron Authority
* Orc
* Illithid
* Beholder\*
* Kanabo
* Flumph\*

### Hierocracy

* Jinsul
* *Thyr\**
* *Syngathrix\**
* *Nelentu\**
* *Izalguun\**
* *Mentrasi\**
* *Matoh*\*
* *Tekian*\*

### Drakelands

* Ryphorian
* Dragonkin
* Dragons

### Dominion

* *Efreeti\**
* *Djinn\**
* Shait*an**\**
* *Merid\**
* *Janni\**
* Salamander\*
* Azer
* Aasimar
* Tiefling
* Oread
* Sylph
* Suli
* Undine
* Ifrit

### Khanate

* Neogi\*\*
* Gith\*\*
* Gray
* Reptoid
* Umber Hulk\*\*
* Oulbaene\*\*
* Il’kir’Aan\*\*
* Gnolls\*\*

### The Vast

* Giant-kin
* Phentomite
* Anassanoi
* Android
* SRO (Sentient Robotic Organism)
* Ferran
* Woioko
* Kish
* Shimreen
* Damai
* Astrazoans
* Wrickreechee
* Osharu
* Ghibrani
* Ilthisarian
* Scyphozoan
* Selamid
* Seprevoi
* Aboleth\*\*
* Copaxi
* Morlamaw
* Xorn\*\*
* Belledam\*\*
* Uramae\*\*
* Xarusi\*\*
* Ydreft\*\*
* Msvoka\*\*
* Jagladine\*\*
* Elali\*\*
* Krang\*\*
* Klaven\*\*
* Erathi\*\*
* Zahajin\*\*
* Brenneri
* Cephalume
* Dromada
* Epraksa
* Hanakan
* Raxilite
* Shakalta
* Spathinae
* Telia
Simaris

The Simaris are a common site underfoot the larger sophonts of the Commonwealth. Prized as the finest researchers and engineers by day and reviled as thieves and tricksters by night. These diminutive 2 foot cold blooded lizards were the first species known to achieve space travel in the Orion Arm and are the inventors of Slipstream Drive technology. Alongside Birrin and Kreen they are considered founding members of the System's Commonwealth.

Yet they are often regarded as pests on space stations and passenger liners. This is, in part, due to their insatiable curiosity and low attention span. What causes the greatest problems however are petty theft. On their home planet of Simara they never developed a concept of personal property rights. Everything is borrowed and shared among their burrows. So when they leave home it takes years for them to adopt to interstellar values.

* **Genius:** Begin with a d6 in Smarts.
* **Pace**: +2 Pace and d8 Running Die.
* **Keen Eyes**: +2 Notice using sight.
* **Low-Light Vision:** Ignore penalties to low-light up to pitch darkness.
* **Small**: -2 Toughness and All attack rolls targeted at them are at -2.
* **Environmental Weakness (Cold)**: -4 penalty to resist. Attacker gains +4 to damage rolls of that type.
* **Curiosity:** They cannot resist a mystery or new experience. It is the leading cause of death.
The Metalympics

After the 2004 Athens games officially ruled that participants with an active metagene were disqualified, a special committee was formed to create a metahuman exclusive Olympic games. Some events remained the same but most were changed to reflect the variety of metahuman abilities. These new Metahuman Olympics, or Metalympics, quickly came to dwarf the regular summer and winter games in popularity.
Vilesland Gods

## Aurora

Lawful Good - Sun, Fire, Perfection, Might, Protection

Font: Heal.

Skill: Society

Favored Weapon: Longsword

Ability: Str/Con

1st: burning hands, 3rd: fireball, 4th: wall of fire

## Dagmar

Lawful Good - Cities, Duty, Family, Vigil, Wealth.

Divine Font: Heal

Skill: Society

Favored Weapon: Crossbow

Ability: Con/Int

1st: illusory object, 4th: creation, 7th: magnificent mansion

## Khazan

Neutral Good  -, Creation, Earth, Toil, Metal.

Divine Font: Heal

Skill: Crafting

Favored Weapon: Warhammer

Ability: Con/Wis

1st: mindlink, 3rd: earthbind, 4th: creation

## Nardur

Neutral Good - Confidence, Truth, Introspection, Zeal

Divine Font: Heal

Skill: Athletics

Favored Weapon: Fist

Ability: Int/Wis

1st: jump, 3rd: haste, 4th: stoneskin

## Faluntur

Chaotic Good  - Healing, Moon, Lightning, Air

Divine Font: Heal

Skill: Medicine

Favored Weapon: Scimitar

Ability: Int/Wis

1st: color spray, 3rd: enthrall, 4th: creation

## Zand

Lawful Neutral  - Death, Repose, Soul, Cold

Divine Font: Heal or Harm

Skill: Medicine

Favored Weapon: Scythe

Ability: Con/Wis

1st: mindlink, 3rd: ghostly weapon, 4th: phantasmal killer

## Nystil

Lawful Neutral - Star, Knowledge, Magic, Glyph

Divine Font: Heal or Harm

Skill: Arcana

Favored Weapon: Staff

Ability: Wis/Int

1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: prying eye, 6th: wall of force, 7th: warp mind, 8th: maze, 9th: disjunction

## Silvanus

True Neutral  - Change, Nature, Travel, Wood

Divine Font: Heal or Harm

Skill: Nature

Favored Weapon: Longbow

Ability: Dex/Wis

1st: true strike, 3rd: wall of thorns, 5th: tree stride

## Elanna

True Neutral - Dreams, Time, Fate, Luck

Divine Font: Heal or Harm

Skill: Acrobatics

Favored Weapon: Starknife

Ability: Dex/Cha

1st: sleep, 4th: fly, 5th: dreaming potential

## Sirona

Chaotic Neutral  - Freedom, Passion, Indulgence, Trickery

Divine Font: Heal of Harm

Skill: Deception

Favored Weapon: Dagger

Ability: Con/Cha

1st: fleet step, 2nd: touch of idiocy, 5th: hallucination

## Paimon

Lawful Evil   - Ambition, Destruction, Tyranny

Divine Font: Harm

Skill: Intimidation

Favored Weapon: Mace

Ability: Wis/Cha

1st: charm, 4th: suggestion, 6th: mislead

## Belphagor

Neutral Evil  -, Decay, Plague, Undeath, Void

Divine Font: Harm

Skill: Stealth

Favored Weapon: Falchion

Ability: Con/Wis

1st: goblin pox, 2nd: false life, 7th: mask of terror

## Tytherion

Neutral Evil - Dust, Pain, Sorrow, Darkness

Divine Font: Harm

Skill: Deception

Favored Weapon: Whip

Ability: Dex/Cha

1st: charm, 3rd: enthrall, 6th: mislead

## Tsathoggua

Chaotic Evil - Nightmares, Delirium, Secrecy, Wyrmkin

Divine Font: Harm

Skill: Survival

Favored Weapon: Flail

Ability: Con/Str

1st: magic fang, 2nd: animal form, 4th: nightmare

## Sarliss

Chaotic Evil (The Serpent)  - Abomination, Swarm, Naga, Water

Divine Font: Harm

Skill: Athletics

Favored Weapon: Greataxe

Ability: Dex/Wis.

1st: burning hands, 2nd: enlarge, 6th: disintegrate
Major Corporations

* Abdarcorp
* Aspis Consortium
* Sopeth Corp.
* Sanjaval Spaceflight Systems
* Automatrix Robotics
* Hellknights
* Stewards Foundation
* Starfinder Society
* Xenowardens Association
* Opulos
* Ringworks Arsenal Group
* Everlife Adaptation
* Sunnyside Inc.
* Convectus Solar
* Haruspex Interplanetary
* Resurgent Technologies
* Daegox Corp.
* Arbani Arms (House Ryllan'thor)
* Ulrikka Clanholdings
* Tetrad (Wychwyrd)
* Exemplar-23
* Life Innovations
* Spellsight Cooperative
* ATech
* Wallachi-Ulunat
* Freugan Salvage Company
* Reivolan Institute
* Bortrav Ordnance Factories (Vesk)
* Ereus Teletech
* Ichihara Holdings
* Karbide-Machinas
* Lethal Innovations
* Magnari Pieceworks
* Multifold Industries
* Snowgarden Productions (Ning)
* VitariTech Industries
* Zeizerer Munitions (House Zeizerer)
* Blackshot Excavations
* Infernex
* Thaumtech Unlimited
* Death's Head
* Blackwind Engineering
* Kevolari Collective
* Hivonyx Industries
* Starhive
* United Interfaith Engineering
* Blood Mountain Clans (Vesk)
* Dashadz Industries (Vesk)
* Vindicas (Vesk)
* Norikama Syndicate
* Clockworks (Azlanti)
* Vanguards (Azlanti)
* Sovereign (Azlanti State Military)
* Compent
* Multifold
* Inheritorworks
* Redshift
* Terminator
* Unified Conservatory
Sentinel

Real Name: Busarakham "Dāw" Fhaumnuaysmbati

Birthplace: Bangkok, Thailand

Age: 19

Gender: Female

Religion: Theravada Buddhism, Thai Forest Tradition

Powers: Sentinel Corps Armor - Super Strength, Invulnerability, Flight, Hyperspace Travel, Enhanced Senses, Enhanced Speed, Weapons (suit can change into melee or ranged weapons), Access to Sentinel Database.
Sentinel Corps

Intergalactic peacekeepers, the Sentinels are members of different species from across the universe gifted with advanced tech armor from The Citadel, an ancient dyson sphere. They are led by their founders, The Keepers, the first sapient species to evolve in the universe. Archenemies of The Malefactors.

Their armor is constructed of advanced picotech and powered by siphoning energy directly from hyperspace. This allows them to exercise power on par with the Duat. Each suit of armor absorbs the memories of it's previous wearers and passes them on to each new Sentinel. These stored memories help craft the armor's artificial intelligence which chooses it's next wearer when the last one passes on or retires.

The armor enhances the user's natural strength, stamina, and speed while also possessing shapeshifting and energy manipulation abilities.The energy manipulation usually takes the form of a weapon from the wearer's native culture and a shield. Though the armor is perfectly capable of changing its form into guns and canons. In addition it has a number of utility applications such as enhancing the wearer's senses, allowing the wearer to survive the vacuum of space, and even hyperspace travel.
New Religious Movements

## Church of the Singularity

A transhumanist group that seeks to alter themselves into a collective consciousness.

## Maomethism

The "third mohammed", Maometh was an Ahmadiyya Imam who created a new hols book that combined elements of Islam with Bahai, Sikhism, and Buddhism.

## Foundationism

A humanist organization that seeks to combine the holy books of the largest religions and analyze the similarities.

## Neo-Tengrism

Eastern-European, Scandinavian, Russian neopagan revival of Tengrism.
Nentir Vale

## Almanac

* Religion
* Human Ethnicities

## Locations

* Great Island of Kelarnil
* Barony of Therund
* Erathium
* Graefmotte
* Sarthel
* Merindaelion, Barony of the Emerald Blade
* Kingdom of Tithinia
* Duchy of Solandir
* Andretia
* Iron Wolf Barbarians
* Kingdom of Rethmil
* Moghmarrin, Realm of the Gorgon King
* Empire of Karkoth
* March of Cernall
* Vor Rukoth
* Vor Kragal
Sondria Database Wiki

## Welcome to **SONDRIA DATABASE**!

Sondria Database is the ultimate compendium of information about the history, wars, and countries of the region of Sondria in NationStates.net.

This region has been around on Nation States for close to four years, now, and it has enjoyed its fair share of war, romance and passion! We in Sondria aspire to a greater level of excellence and quality in our work, but also believe in forging a solid community of friends and brothers. We have had our ups and downs through the years, but Sondria has proven itself to be a region that endures. Our esteemed cast of members include several prolific writers and mentors.

We are not like any other region. Sondria, as well as being a role playing region, is a community. This region is host to communists, fascists and republicans, but in the end, we are united by a common love of history and writing. We are always there for one another.

We are an MT (Modern Tech)/ Early PMT region that uses game-side population stats. We have a rather martial In-character history, and we enjoy a good war every now and then. Still, we do indulge in and enjoy diplomatic and character based RPs as well.

After being in IIwiki, Sondria now has a new home in wikia.com!

Visit https://www.nationstates.net/region=sondria for more information!
Zensufi Islam

Zensufism is a religious movement founded in the 23rd century during the beginning of the Human Diaspora. It was founded by Ali bin Ohashi, a member of the eclectic splinter group called the "Brotherhood of Prophets". This group sought to integrate the structural insights of Soto Zen with the mystical Sunni traditions of Sufism.

Zensufism lays out a new form of worship in addition to Salat. It encourages muslims to chant the sacred mantra "Allahu Ackbar" (God is Great) in order to enter a mystical state. The state they aspire to is a combination of the Sufis Dervish and the Zen master's Satori.

Zensufism has grown to encompass some eighty percent of all muslims.
Who are Terrans, Martians, and Belters?

## Terran

* Major Languages: Russian, Urdu, Chinese
* Major Religions: Russian Orthodox, Hindu, Maomethi Muslim
* Racially Divided into traditional nation-states.
* Strongly opposed to cybernetics and transgenics.
* Relatively short with smaller skulls.
* Nicknames: Squats.
* News Media: Lunar Times, BBC, Rossiyskaya Gazeta
* United Nations Protectorate
	+ Secretary-General Yevgeny Pratkanis
	+ General Assembly (Conservative Party 52%, Labor Party 48%)
	+ United Nations Credit ₡ UNC

## Martian

* Major Languages: French, Turkish, Arabic
* Major Religions: Quranist Muslim, NeoCatholic, Protestant
* Every citizen is required to serve in the military for 2 years.
* Racially mixed, with a soft divide between North and South of the Mediterranean. Martian first.
* Liberal cybernetics laws but severely limited transgenics.
* Medium height and head size comparatively. Closer to Terran than Belter.
* Nicknames: Dusters
* News Media: The Martian Chronicle, Olympian Mirror, Mariner Valley Journal
* Martian Federal Republic
	+ Fleet Marshal Belinay Kruger
	+ Prime Minister Firmin Al-Ghazzawi
	+ Speaker Shahbad Patel
	+ Senate (Martian National Front 75%, Green Party 20%, Communist Party 3%, Liberal Democratic Party 2%, Reform Party 1%)
	+ Chamber of Deputies (National Front 50%, Green Party 23%, Communist Party 14%, Liberal Democratic Party 8%, Reform Party 5%, Independents 1%)
	+ Martian Dollar $ MFD

## Belter

* Major Languages: Belter Creole, Spanish, Vietnamese
* Major Religions: NeoCatholic, Buddhist, Atheist
* Fully racially blended. No interest in Earth based heritage. Defined more by habitat.
* No limits on cybernetics and transgenics.
* Tall, lanky, and with large skulls due to lower gravities.
* Nicknames: Skinnies, Beltalowda
* News Media: Samizdat, Jovian Courier, Ceres Clarion
* Political Org: The OPA (Outer Planets Alliance)
	+ Ceres Free Navy
	+ Revolutionary Guard
	+ Pallas Militia
	+ Jovian Union
	+ Novatore Collective
Session 2

At the beginning of the second Session, 6115 had managed to dig his way through the asteroid. This effectively jettisoned the robot into space, barely managing to avoid leaving a pile of broken metal in a crater as he broke his landing. He was saved by Mary in the Starling, a ship that the crew would soon call home for the time being. The 6115 then proceeded to try and get things coordinated for their jailbreak, but was limited being on the outside.

Meanwhile in Con-Town, Lacerta, Jimmy, and Ximeon, went about their routine as they slowly prepped to make their way to freedom. One night, Jimmy is held at knife point by one of their cellmates, a severely scarred man named Marius who heard they were making a break for it. As rumors began to spread through inmates, the risk of guards catching wind grew rapidly forcing the crew to make a break for it.

Mass chaos filled the prison as Jimmy and Lacerta pulled all the attention onto them as they started the brawl. Hidden by the massive distraction, Ximeon hurriedly made his way into the wardens office, canceling the signal and effectively throwing a cloak over their escape. Brawling their way through a seemingly never ending stream of guards, and electric bolts scattering through the air, the Trio made their way to the exit, rejoining with 6115 and leaving the station drifting helplessly into the abyss.
Special Investigations

## Facebook

Assistant Manager
Manager of SID
 Clive St. John
President of Cerberus Securities
Chief Security Officer - Monarch
Chairman of the Board - Monarch

## Chain of Command

Chairman of the Monarch Board of Directors

* CEO of Monarch Conglomerate
	+ Chief Security Officer
		- President of Cerberus
			* Vice President of Investigations
				+ Manager of Special Investigations Division
					- Assistant Manager - Night Shift
						* Special Investigators

Compare this to the hierarchy of a traditional metropolitan police department.

* Mayor
	+ Deputy Mayor
		- Commissioner
			* Deputy Commissioner
				+ Captain
					- Lieutenant
						* Detective
Supplemental

## Language

Your character begins the game speaking English plus one additional language per point in **Coax**. You can buy a Universal Translator Module for your neurochip but this does not allow you to speak the language intelligibly. The default neurochip can translate any text.

Common Languages:: Swahili, Sheng, Afrikaans, French, Kikongo, Arabic, Amharic, Portuguese, and Tamil.

## Ulterior Motive

Define one thing that would make your character betray Monarch Corp and even their fellow Investigators.This means risking your life, not simply your career.
Material Plane

The Prime Material Plane, also known as "regular space", is the area of the Omniverse where psychical matter and energy exist in a linear frame of reference. Also know as the multiverse, it contains the 444 quantumly distinct universes that exist paralell to one another.

Known Universes

* Universe 001 - The real world you, the reader, inhabit.
* Universe 088 - A reality where the Nazis won WW2 and formed a genocidal intergalactic empire.
* Universe 099 - A reality where all heroes (of 101) are villains and all villains (of 101) are heroes.
* Universe 100 - A reality of pure goodness and light where evil never formed.
* Universe 101 - The reality this wiki is concerned with.
* Universe 102 - A reality of pure evil and darkness where good never formed.
* Universe 190 - A reality where the Malefactors conquered the universe.
* Universe 222 - A reality where The Devourer consumed all life.
* Universe 265 - A reality where there is no death. Life grows out of control like a cancer.
* Universe 366 - A reality where the Necrophage  conquered the universe.
* Universe 444 - A reality where Terminus wiped out all life.
Timeline

~ 6,000 BFG: Azlanti separatists flee Golarion to the planet of New Thespera through magical portals.

~ 5000 BFG: A series of massive generation ships full of humans are launched from Golarion. Only two reach their destination, creating new human enclaves on the planets Androffan and Akiton.

~ 4000 BFG: Drow, along with their orc & goblin slaves, flee Golarion for Apostae following the Dawnbreaker Wars.

~ 3000 BFG: Various species convergently invent the Stutter Drive.

2012 BFG: Humanity makes first with alien life, the Lashunta.

1091 BFG: Humans colonize Aucturn, in what will be the Shadari Confederacy.

100 BFG: The magefire War between the Golarion Federation and the Elebrian Magocracy breaks out.

1 BFG: Golarion is destroyed by means of a magic ritual that also curses the Elebrians with eternal undeath.

3 AFG: The Drift Engine is reverse engineered from an ancient hulk beneath Androffan. This drive replaces the earlier magical Star Gates and Jump Drives. This new efficient form of FTL leads to a colonization boom.

12 AFG: The Absalom Pact for mutual defense and trade between former Federation worlds is signed.

36 AFG: The Silent War between The Pact Worlds and The Veskarium begins with the battle of Aledra.

67 AFG: The Stardust Plague spreads throughout Pact space, killing hundreds of millions.

83 AFG: Shirren Refugees make their home in Pact space.

154 AFG: Androids are freed in Pact space after the Thyst Rebellion sparked by Serphaeus-6's polemic.

240 AFG: The Kasatha fleet settles in the lifeless Idari system.

291 AFG: The Silent War comes to an end with signing of a mutual defense pact against the growing Azlanti Empire.

316 AFG: Present Day
Not-Psionics

The world of Orionscape contains extraordinary things verging on the miraculous but it is, at the end of the day, grounded in the scientifically possible. To that end there are no psionics, no force, no magic of any kind. This leaves me with an itch. So what could scratch that itch but still be grounded in science? I looked to the Mentats and Bene Gesserit of Dune, The Expanse's Focus Drugs, the Asyncs of Eclipse Phase, and even River from Firefly. What I came up with is the Gevurah (Gee-boo-rah).

*Under Construction*

Idea 1 - The Technomancer

Cybernetically augmented sophonts who can drastically alter their own magnetic field to interfere with machines.

Idea 2 - Asyncs

An unknown alien nanovirus has rewritten the brain.

Idea 3 - Prana Bindu

A la Dune. A Not-Psi can control how their brain processes the senses and manually control their metabolism. So can't be stunned, drugged, or get negatives from wound level. Perfect memory. Faster reflexes. Etc. etc.

Idea 4 - Electric Slide

When touching someone's skin, the Not-Psi can't manipulate their bioelectrics in order to mess with their emotional state, read their mind, etc. This essentially allows for the conscious mind to override the unconscious as well. This means controlling micro expressions, altering heart rate,
Time Keeping

Once freed from Earth's constraints the old Gregorian calendar largely dropped away and religious calendars became the common unifying factor between planets and star systems.

* The Procyon Union uses the Julian Calendar for official interstellar time.
* The Centauri Republics use the Islamic Calendar.
* The Alliance of Free Federations & Pavonis League both use the Gregorian Calendar.

These interstellar time systems are used in conjunction with local time.
Malefactors

An army of villains composed of different alien species from across the known universe bonded with symbiotic armor that gives them powers. The living suits of armor are produced by Ghroth, the living planet. Malefactors are led by the Archon Nara-Gorath They are ancient enemies of the Guardian Force.
NXT

The experimental drug Neuropathol-Xenerophen-Tetracycline or NXT is the result of researching how to activate latent metahuman abilities. NXT induces the latent metagenes to express themselves for a short period. It cannot grant metahuman abilities to those who do not possess the metagene. It also boosts the powers of those with fully activated metagenes.

It was developed in a U.S.S.R. military experiment but following the collapse of the Soviet Union it has become something of a street drug by the name of "Next Level".
Procyon Union

## Factsheet

Longform Name: United Planets of Procyon

Capital: Procyon, Ilium, Belovodye

Official Languages: Russian

Unofficial Languages: English, Korean, Chinese, Mongolian, Swahili, Kikuyu, Farsi, Amharic, Japanese, Hindi, Urdu, Punjabi, Pashto

Religious Demographics: Russian Orthodox 35%, Other Christian 25, Shia Islam 21.8%, Hinduism 11.2%, Ahmadiyya Islam 1.6%, Sikhism 1.4%, Non-Religious 1.2% Buddhism 1.1%, Judaism 1.0%, Other 0.6%

Currency: Procyon Ruble (₽)

Population: 19,080,870,144

National Holiday: Unity Day - November 11th

Motto: "United in Strength"

Anthem: "March of the Artillerymen"

Astro-Naval Prefix: KKP - Космический корабль Процион / Kosmicheskiy korabl Protsion / Procyon Spaceship

## Executive

**Head of State**: Grand Admiral - Lifetime appointee, selects successor.

* Currently: Svetlana Ivanova

**Heads of Government**: Proconsul - Appointed by ruling Tribunate party.

* Currently: Anton Kisilev

## Legislature

**Senate** - Hereditary peerage holding powers to enact law, supervise the judiciary, and appoint regional officials.

**Tribunate (**Chamber of Tribunes**)** - Popularly Elected Representatives holding powers relating to government finance, foreign affairs, and war.

* Procyon National Party: 88%
* Ubuntu Party: 7%
* Independent Party: 3%
* Reform Party: 1.25%
* Liberal Party: 0.75%

**Censorate** - A group who would act as a check against the powers of the other two. Described them as "prosecuting attorneys against the government in defense of the Constitution and popular rights".

## Municipal

* Planetary Governor-General
	+ Planetary Council
		- Province Governors
			* Provincial Assembly
				+ Prefecture Prefects
					- District Magistrates
						* Local Committees

## Procyon Star Legion

Naval Tradition: Head of ship is a Captain.

* Gunboat: Shchuka (Pike)
* Corvette: Cerberus
* Frigate: Perun
* Destroyer: Nemesis
* Cruiser: Muromets

Space Uniform

Ground Uniform

Dress Uniform

Frumentarii - Intelligence service.
The Human Diaspora

Twelve generation ships left Earth 200 years ago. 100 years ago Procyon invented the Janus Stargates.

 Procyon Union

* Procyon (11.5 Light-Years from Earth)
	+ Ilium

* Sirius (8.6 Light-Years from Earth)
	+ Shenzhou

* Tau Ceti (11.9 Light-Years from Earth)
	+ Sarnath
* Luyten's Star (12 Light-Years from Earth)
	+ New Babylon
* Sigma Draconis (18.7 Light-Years from Earth)
	+ Nyumbani
* Vega (25.1 Light-Years from Earth)
	+ Tsuikai

## Centauri Islamic Socialist Republics

* Proxima Centauri (4.2 Light-Years from Earth)
	+ Ergenekon
* Altair (16.7 Light-Years from Earth)
	+ Pundra
* Gamma Leporis (29.2 Light-Years from Earth)
	+ Majapahit

## Alliance of Free Federations

* Epsilon Eridani (10.5 Light-Years from Earth)
	+ Tikal
	+ Cecília
	+ Tortuga

## The Pavonis League

* Barnard's Star (5.9 Light-Years from Earth)
	+ Markland
* Delta Pavonis (19.9 Light-Years from Earth)
	+ Schwarzwald
The Shop

Interdimensional time travelling arms dealers that operate based on an ideological crusade to destabilize governments and Earths. They hand out anachronistic weapons to fringe groups in order to upset the balance of history. Led by Maximilian Rand, the richest man in the Omniverse, and headquartered in The Nexus.
The Time Barrier

The first 100 years following the Big Bang and the last 100 years before the heat death of the universe are sealed off from all time travellers. Only the Archons themselves can visit these times. The barrier was constructed by the most powerful Primordial, Zo-Kolar, to prevent tampering with events necessary to the existence of the Omniverse itself. Many have tried to penetrate the barrier but none have survived.
The Devourer

An ancient cosmic entity of unknown origin who feeds on the telepathic fields of living beings en masse. This propensity to leave planets decimated of all life has earned them the title of World Eater. No one knows the full extent of their power but The Five Great Races have successfully diverted The Devourer before.

Scholars have pondered many possible origins for the titanic being ranging from the survivor of a previous Omniverse to the last surviving member of the sixth great race. What is generally agreed is that no known weapon seems to be able to harm The Devourer. While they can project massive amounts of hyperspace energy to defend itself or travel faster than the speed of light.
Minor Races

## Gnomes

If elves are the stalwart gaurdians of the Fey Forests then the Gnomes are the living expression of it's wild magic.

## Firbolg

Most elves call the Summer Court their home so in the Winter Court the prevailing caretakers of the fey are the Firbolg. Descendants of ancient giants who settled in the fey forests and slowly became infused with it's sylvan energies. These days they prefer to stay away from the trials of others and live comfortably in the obscurity of the Valtaistun woods.

## Centaur

Ostia's sea of grass is home to herds of Centaurs that wander the plains in search of prey and fresh grasses.

## Faun

These Sylvan beings appear human with the legs of a goat and short antlers rising from their head. In the Fey Wilds they wander Gnome and Firbolg villages and trade the skins they hunt along the way.

## Aaracockra

High in the Numbrian mountains that overlook the northern fey forest nests of Aaracockra watch over their domain.

## Triton

It is said that when the gods struck down Acheron thousands of slaves died along with their evil masters. The truth is that those who were blameless were transformed into Tritons. Now they live in the sunken ruins of Acheron and on the ruin riddled Falius islands.

## Minotaur

In the Rimehsield mountains that separate Dol Dhrun from Kern an underground world of Minotaurs carve out a glorious underworld empire that rivals that of the dwarves.
Quantum Rangers

A force of independent bounty hunters that track down and deal with those who violate the boundaries of space and time. In other words they stop malignant chrononauts and hunt down those that cross dimensions before they can destabilize the Omniverse. Though they are independent operators they are all recruited and overseen by The Watchman, a persona of the Archon Yog-Sothoth.
Maomethi Islam

Maomethi Shia is a current of Islamic thought that has grown to become the dominant form of Shia. They believe that Maometh, a man born in the 22nd Century on Old Earth, is the "third Mohammed". He is third because this tradition grew out of a sect of Ahmadiyya Islam, an Old Earth school of Shia thought which held Mirza Ghulam Ahmad to be the returned Mohammed.

Maomethi muslims hold The Prophet Maometh to be their supreme religious authority and his book, the Saari, to be equivalent to the Quran. In addition to a modernizing and liberalization of previous Shiite thought, the Saari incorporates ideas from Druze and Yazidi. Transmigration, a form of reincarnation that posits the soul transfers freely between sophont and animal, has been incorporated alongside previously established Ahmadiyya muslim beliefs.
Ryleth

The Ryleth are the scourge of Orion space. United by a brutal theocracy they have conquered worlds only to cleanse them of all inhabitants. Theirs is a specist regime dedicated to wiping out all "unclean" sophonts from the galaxy and taking their divinely mandated place as it's rulers. In their pursuit they have uplifted fauna of other worlds and chemically enslaved them as soldiers. Ryleth make no alliances and brook no compromise with other races.

What they lack in numbers or technology they make up for with their unique neurophysiology. Called "organic computers" by some, a Ryleth's brain is a densely compact set of nerve fibers. The result being not only intelligence but the ability to easily observe and extrapolate patterns. They call it the "divine sight", while Commonwealth scientists consider a form of high level probability calculation. Their enemies call it "seeing the future".

* **Parry +1**: A subconscious ability to predict their opponent's next move.
* **Precognition**: Gain 5 Power Point. The power costs 5 Power Points.
	+ Smarts Roll. If you roll a 1 on Trait Die, immediately Shaken. Critical Fail, Incapacitated from Fatigue for 1d6 hours. On success, get a "good" or "bad" feeling about the possible outcomes of a single action. On a Raise, get a more specific feeling (danger, happiness, pride, etc).
* **Danger Sense**: Notice -2 to detect ambush. Is On Hold if successful.
* **Racial Enemy**: The Ryleth are blood enemies to the Birrin people after centuries of oppression. They suffer -4 to Charisma when dealing with them and may become hostile with little provocation.
* **Stubborn**: Never admits they're wrong.
* **Outsider**: -2 Charisma to all but their own people.
Megacorps

1. **OCA** | **O**rion **C**olonial **A**uthority
2. **IMC** | **I**nterstellar **M**ining **C**orporation
3. **Yetan-Ibadi** Financial Services
4. **White Dwarf** Security
5. **Medical Mechanica**
6. **Fairchild** Technologies
7. **SpyGlass** Social Media Conglomerate
8. **Atlas** Construction
9. **Istvani** Shipyards
10. **Jetsan-Cartier** Manufacturing