Maps

Texas Chainsaw Massacre has 3 random maps that can be played at on a match.

They consist of a main building in the center with extensive open-door areas and a basement with a complex tunnel system where the victims are initially trapped. The map is filled with narrow gaps, crawl spaces and obstacles that can only be used by Victims and some family members like Sissy and Hitchhiker. While Leatherface starts at "Leatherface's lair" in the basement, the other two family members start outside.

All maps have a basement, buildings, and randomized objects that can spawn in certain places (like blue boxes who give lockpicks can spawn in different places). The maps also have a total of 4 possible exits.

## Spawning

All of the players start with a tutorial cutscene. Victims start at the basement along with Leatherface. The other two Family members start the match outside. The "tutorial" cutscene depicts the current map.

The Victims also have a shorter cutscene than the Family, giving them a window of opportunity to make noise to get free quickly without waking up Grandpa.

## Escaping

All maps have a total of 4 exits. Meaning in an ideal situation, the 4 victims can escape from every exit as the family can't defend them all, one will always be unguarded or out of field of view.

### Valve exit:

1. The victims need to get a red valve located somewhere on the surface, grabbing it isn't instant.
2. The victims need to take the valve to the water tank in the basement and interact with it.
3. The water tank will start to build up pressure and open a gate after 2~ minutes.
4. The family can hear the water tank building pressure. They will need to go the basement and release the pressure to shut off the gate by interacting with it.
5. While the family is releasing the water tank, a victim can stun them to stop the process, or stab them with a bone knife. The victims can also try to escape.

#### Valve escape:

1. Rushing to get the valve with a stamina-heavy or health-heavy victim is a good option, as we don't need to worry of breaking any tools. Just about making noise.
2. However, a stealthier approach is also possible and probably preferred.
3. Once the water tank builds pressure, the family will get notified by the gates opening and the water tank will be highlighted.
4. We can try to stun the family or escape while they go to close the gate

#### Valve defense:

1. There is only one red valve on the map, we can defend it.
2. Different from the fusebox, Bubba can't bodyblock the large pressure gate.
3. Once the water tank builds pressure. One or two family members need to go to the basement to close the gate.
4. If only one member went to basement. They are defenseless once they start to close the gate and can be stunned by the victims.
5. If two members of the family go to basement. The gate and other exits are defenseless, with only one family member having the chance to defend.

### Fusebox exit:

1. The victims need to get a fuse located somewhere in the surface.
2. The victims need to open the fusebox and use the item to power the gate.
3. The victims from that moment have a set timer to go to the basement exit and escape from the basement.
4. The family will try to defend the basement exit, as they can't do nothing about the open fusebox.

### Lockpicking exits:

1. The victims need to get lockpicks from blue boxes across the entire map.
2. The victims need to open 2 or more doors to get to these exits.
3. The final gate is usually electrified by an engine or a car battery. While the victims need to break them. The family can start them again

## List of Maps

* the Family House.
* the Gas Station.
* the Slaughterhouse.

## Trivia

* The maps in Texas Chainsaw Massacre take inspiration from the 1974 film. The locations may require different play styles depending on where players find themselves. All of the layouts make an emphasis on trying to be stealthy, with corners and places to hide.

* "We’ve said before that Victims should be silent, shut off the lights, and stick to the shadows. These are the core concepts to strive for, though there are times that players can’t, or won’t, be able to follow these guidelines.