Webbling Roles

Roles within Webbling society refer to what a Webbling is currently genetically specalised to do, these specialisations allow the Webb Star to function as smoothly as possible.

#### **The 9 Roles**

* Worker
* Builder
* Scout
* Warrior
* Spy
* Royal Guard
* Royal
* Chronicler
* Queen

### **Role Reassignment**

While a Webbling may only be one particular role at any one time, a Webbling may change their role through a process called **Role Reassignment**. Typically role reassignment requires the use of a Reassignment Pod, as well specific resources for the process to be possible.

These materials are needed to completely deconstruct the Webbling down to their nervous system where it then is modified to be able to handle the specialisations, once this is done, the body is then reconstructed with the genetic modifications appropriate to the role.

#### **Role Change Materials**

* **Worker** - 300 Biomass, 1 Royal Jelly
* **Builder** - 500 Biomass, 5 Royal Jelly, 1 Builder Shard
* **Scout** - 500 Biomass, 5 Royal Jelly, 1 Scout Shard
* **Warrior** - 700 Biomass, 10 Royal Jelly, 1 Warrior Shard
* **Spy** - 700 Biomass, 10 Royal Jelly, 1 Spy Shard
* **Royal Guard -** 2500 Biomass, 30 Royal Jelly, 1 Royal Guard Shard, 1 Spy Shard, 1 Warrior Shard, 1 Scout Shard, 1 Builder Shard
* **Royal** - 5000 Biomass, 50 Royal Jelly, 5 Royal Guard Shards, 5 Spy Shards, 5 Warrior Shards, 5 Scout Shards, 5 Builder Shards

It should be noted that the Chronicler role may only be reassigned to Webblings chosen personally by the Webbling Queen, and the is no known way for a Webbling to become a Queen.

### **Role Details**

The role of a Webbling effects the colour of their eyes and blood. This colour is always visible to other Webblings, or allies of the Webb Star even if a Webbling is currently shapeshifted, this is due to a subconscious process caused by being part of the Hive Mind.

In addition to all their innate abilities, Webblings have further abilities linked to their current role to ensure they can be as efficient as possible.

#### **Worker**

Worker Webblings are specialised to do most tasks at a competent level, however they are typically assigned to maintanance, transport, agriculture, and processing tasks.

**Role Colour:** White

**Role Abilities**

* **Extreme Converters:** Workers are able to consume any organic material and convert it internally into Biomass without the need of a Mass Converter. This ability also makes Workers immune to being poisoned.
* **Web Striker:** Workers are able to rapidly convert stored Biomass into various types of sticky, web-like projectiles which last for several hours before weakening.

When a Webbling is born, they will always be born into this role, as a result all Webblings have the innate potential to be reassigned into this role and do not require any role shards when using a Reassignment Pod.

#### **Builder**

Builder Webblings are specialised to be able construct, maintain, and deconstruct all the structures and bio-machinery found within the Webb Star. Due to the constant changing nature of the Webb Star Builders are typically workaholics.

**Role Colour:** Red

**Role Abilities**

* **Resin Banks:** Builders are able to produce, store, and manipulate Hive Resin out of Biomass. This also includes enchancing the properties of resin for specific purposes, i.e. increasing strenght, or making translucent.
* **Resin Singers:** Builders are able to willingly walk through Hive Resin with no resistance, and when touching Hive Resin structures they are able to sense anything else in contact with the structure up to 100 feet, including imperfections or damage in the structure.

When reassigning to the Builder role the Reassignment Pod requires a Builder Shard. This is due to the intergration of resin nodes into the body, and increased nerve density being added to the lower psychic lobes.

#### **Scout**

Scout Webblings are specialised for exploration and investigation, while they can occasionally be tasked with going to specific locations, or observe specific species, they are generally free-spirited and naturally curious.

**Role Colour:** Orange

**Role Abilities**

* **Psychic Dampener:** Scouts are able to produce a localised psychic field which causes other lifeforms to ignore them, so long as the Scout doesn't intentionally draw attention to themselves.
* **Thread Pull:** Scouts are able to teleport short distances within visual range every few minutes by tapping into the Psychic Web.

When reassigning to the Scout role the Reassignment Pod requires a Scout Shard. This is due to an increase nerve density in the lower and central psychic lobes, as well as the reinforcement of certain nerve pathways to increase reflexes.

#### **Warrior**

Warrior Webblings are specialised to protect those allied to the Webb Star from danger. Typical tasks for a Warrior involve patrolling around the outer sections of the Webb Star, or to act as body guards for Webblings outside of the Webb Star, as such they tend to be more protective and stubborn by nature.

**Role Colour:** Yellow

**Role Abilities**

* **Psychic Duplicates:** Warriors are able to project multiple illusionary copies of themselves for as long as the Warrior keeps their concentration. The copies have no physical presence, but do have a psychic presence, which allows them to use psychic abilities at a reduced level.
* **Compact Strength:** Warriors are able to used stored Biomass to temporarily increase the efficiency of their body to double their strength, and pain endurance.

When reassigning to the Warrior role the Reassignment Pod requires a Warrior Shard. This is due to a general increase in muscle density, and an increase nerve density in the central psychic lobes.

#### **Spy**

Spy Webblings are specialised for infiltration and manipulation of other lifeforms. Most Spies are trusted to make their own judgements and set their own infiltration assignments to gather information on other lifeforms, but in special cases they are tasked with gathering information on specific beings which have psychic potential, and may be willing to join, or be converted. Due to the nature of their tasks, most Spies are very cunning and resourceful.

**Role Colour:** Green

**Role Abilities**

* **Malleable Body:** Spies are the most efficient shapeshifters and are able to hold their transformations for years before needing to revert to their Base Form to rest. However they still require Biomass to maintain said shifted form.
* **Mental Probe:** Spies are able to temporarily connect to a sentient being within 10 feet to either listen to their thoughts, or inject a thought into their mind.

When reassigning to the Spy role the Reassignment Pod requires a Spy Shard. This is due to an increase nerve density in the central, and higher psychic lobes, as well as reinforcement of major nerve pathways to increase the efficiency of shapeshifting.

#### **Royal Guard**

Royal Guard Webblings are specialised to enhance their fellow Webblings and protect the inner sections of the Webb Star. As their main tasks often involve patrolling, or standing guard at specific locations, Royal Guards frequently use the Hive Mind to socialize with others while their body works on instinct.

**Role Colour:** Blue

**Role Abilities**

* **Mass Overdrive:** Royal Guards are able to convert stored Biomass to trigger extreme regeneration in themselves and nearby allies. This form of regeneration can allow limbs to rapidly grow back, and bring allies back to life if they had recently died.
* **Psy-Shock:** Royal Guards are able to weaponize their connection to the Psychic Web and use it to project powerful bolts of plasma. The strength of the projectile increases the closer the Royal Guard is to the Queen, as well as how many other Webblings are near by.

When reassigning to the Royal Guard role the Reassignment Pod requires a Royal Guard Shard, a Spy Shard, a Warrior Shard, a Scout Shard, and a Builder Shard. This is due to an increase nerve density in the all psychic lobes, an addition of a psychic echo lobe, reinforcement of certain nerve pathways to increase reflexes, and a large increase in muscle density.

#### **Royal**

Royal Webblings are specialised to aid in complex genetic proceedures, and the organisation of Webblings on the Psychic Web. While Royals answer to the Queen, they are able to command Webblings under their role title, or grant permissions for minor tasks.

**Role Colour:** Light Purple

**Role Abilities**

* **Psychic Harp:** Royals are able to pull on specific strands in the Psychic Web and teleport Webblings to where they need to be. The locations however, are limited to where the Psychic Web has coverage.
* **Gene Spinner:** Royals are immune to the effects of Royal Jelly, and possess an intimate knowledge of the deep Genetic Memory Banks which allows them to operate bio-machinery related to genetic manipulation.

When reassigning to the Royal role the Reassignment Pod requires five Royal Guard Shards, five Spy Shards, five Warrior Shards, five Scout Shards, and five Builder Shards. This is due the introduction of a new Royal Jelly resistant body, an increase nerve density in the all psychic lobes, the addition of a psychic echo lobe, complete restructuring of existing nerve pathways to increase reflexes and the efficiency of shapeshifting, as well as a large increase in muscle density.

#### **Chronicler**

Chronicler Webblings are specialised to aid with the maintenance of the Hive Mind, ensuring that the psychic pressure from the Queen in the Hive Mind is lessened when it reaches other Webblings, and handling the process of mental Imprinting.

**Role Colour:** Pink

**Role Abilities**

* **Psychic Processer:** Chroniclers are able to maintain a level of balance within the Hive Mind, such as bringing certain topics into focus, filtering out irrelevant converstations, or sorting information to go into the Genetic Memory Banks. This process also allows other Webblings to allow their bodies to go on auto-pilot, while their mind interacts within the Hive Mind.
* **Imprint Immortality:** Chroniclers are able to take mental imprints of themselves, other Webblings, and allies to the Webb Star, these imprints are then stored within the Mindscape Memory Banks so they can be restored into a new body if their original perishes.

The process of being reassigned as a Chronicler requires a Webbling to use a Ascension Pod which only exists in the inner sections of the Webb Star, this special type of Reassignment Pod uses Pure Royal Jelly as the genetic deconstructor, and requires the Queen to operate the pod.

#### **Queen**

The Queen Webbling is the matriarchal figure of the Webb Star, they generate various forces and materials which all Webblings utilize, controls where the Webb Star goes, and is the mother to all Webblings.

**Role Colour:** Purple

**Role Abilities**

* **Hive Mind:** The Queen generates an expansive psychic network which all Webblings can use to communicate through, as well as store and retrieve information.
* **Web Weaver:** The Queen generates a psychic force, known as the Psychic Web, which continuously grows over time, and forms links all over reality.
* **All Mother:** The Queen is able to physically weave blank Webbling eggs, as well as generate Royal Jelly and Memory Shards from Biomass.
* **Hyper Adaption:** The Queen is able to use any ability stored in the Genetic Memory Banks.
* **Telekinesis:** The Queen is able to psychically manipulate physical objects up to 10 times their body weight, and upto to 100 feet away.

Due to the elusive nature of the Queen, the process required to become a Queen is unknown. Similarly, not all their abilities are publicly known.