Rogue

Rogue is excellent for micro-gods. He has amazing damage, especially damage to armor thanks to massive spider-mine damage, but is initially weak because of zero health regeneration. His skill damage increases with each subsequent damage.

## Stats gained per Level

### Energy

+15

Light - Biological - Heroic

## **Abilities**

### **Level 1 Skill: Brimstone Mines**

Energy cost: **15**

Plant a mine that will detonate when enemy steps on it.
Deals **45** (+ 1 x damage upgrades) initial area damage and additional **24** (+ 2 x damage upgrades) area damage over 1.5 seconds.

Spider mines' damage increases every time you upgrade attack. It is a great mob control skill as you can place these mines over strategic areas to reduce incoming mobs. The limit placement for these mines is 30. If you place more than 30 mines, the initial mine and the subsequent mines that you placed before your 30th mine will disappear to make room for that next mine placed by you. The mines do not time out but can be destroyed by hostile mobs if detected or affected by area of effect skills.

### **Level 1 Passive: Survival instinct**

Movement speed slightly increased when health drops below **20**%.

When Rogue is at or below 20% health, his attack speed and movement will be increased by 20%. This passive, at level 1, is mostly meant for quick escapes. The effect will last until the rogue's health is over 20%.

### **Level 2 Skill: Lightning Lance**

Energy cost: **10**

A stream of electricity dealing up to **12** (+ 3 x energy upgrades) damage to target and interrupting non-heroic enemies.
Right click to activate channeling mode.

Lightning Lance's damage increases every time you upgrade energy. It is an escape skill meant to negate certain effects on either you, your mercenary units, your ally NPC units, or your fellow teammates. The following effects that are negated by Lightning Lance are: Blue's slow stun, Fire titan's Fire cast, and Wyvern's lightning strike. These mob's skills will be briefly negated before the next cast by the mob unit(s).

### **Level 3 Passive: Synaptic Overload**

Engaging in lasting combat boosts Rogue's movement and attack speed by **25**%. Dropping below **40**% life automatically applies the effect.
Move Speed: 2.5 (+ .62)
Weapon Speed: .86 (- .17)

At level 3, the effect survival instinct is upgraded. When the rogue sustains combat or is below 40% health, his attack speed and movement is increased by 40% until either he is not in combat or his health is not below 40% of his total health.

### **Level 4 Skill: V. I. Drone**

Energy cost: **35**

Highlights enemy weaknesses enabling affected units to suffer **10**% movement speed penalty and **15** (+ 1 x health upgrades) additional damage when attacked. Max of **2** drones at a time.
Effect reduced by **90**% on heroic units.
**20**% of killed unit's bounty awarded to drone owner.
Right click the drone with Rogue to salvage it, restoring **15** energy to caster.

Point defense drone, when placed, will time out after a brief second or is attacked by hostile mobs. Mob units that are within the area of the point defense drone will take additional damage.

### **Level 5 Skill: Activate Power Suit**

Energy cost: **55**

Activate Power Suit greatly increasing Rogues offensive capability for a short duration.
Mana potions are unavailable for use while Power Suit is activated.

### ​​​​**Passive: Power Core Charge**

Power Core energy determines how much energy power suit has.
Regenerates **1**% every **3.5** sec.

#### **Power Suit Stats**

Health: **1550** (+ 10 x health upgrade)
Energy: **288** (+ 5 x energy upgrade)
Weapon: Burst Lasers
Damage: **34** (+ 2 x damage upgrade)
Attacks: **2**
Range: **5**
Weapon Speed: **1.4**
Targets: Air and Ground
Armor: Ship Plating
Armor: **10** (+ 2 x armor upgrade)
Move speed: **2**
Armored - Mechanical - Heroic

### **Power Suit Abilities**

#### **Q: Power Dash**

Energy cost: **55**

Slam through enemies, dealing **40** (+ 10 x armor upgrades) damage to all affected units.

#### **W: Burst Shockwave**

Energy cost: **20% of Total Energy**

Discharges Power Suit's energy, inflicting **250** (+ 5 x energy upgrades) damage to nearby enemies.

#### **E: Enable Rapid Reconstruction**

Energy cost: **10/sec**

Activate reconstruction module, rapidly restoring life at cost of increased energy drain.
Restores **50** (+ .5 \* health upgrades) life per second.
Press **E** again to disable **Rapid Reconstruction**.

#### **R: Blaze Mine**

Energy cost: **10**

Places a mine that will launch a missile at any enemy entering its proximity, dealing **164** (+ 3 x damage upgrades) damage on impact.

Power suit gives the rogue a major buff in attack and minor buff in life and armor. Rogue's main weapon is replaced with a laser rifle that shoots slower than the main weapon. This skill will timeout after a brief moment.

## **Recommended Perks**

Researcher, Survivalist, Magician, Fortitude, Highground Defender, Contracts

## **Gameplay Tips**

### **Upgrades**

Get damage upgrades early on. Get 1 armor upgrade per level. Get half as many health upgrades as damage upgrades. Get energy upgrades to level 6 before taking down Dragon, then level 11 afterwards. Put rest of minerals into damage and health.

### **Universal Converger**

Get Restrain and Ornament, then Solarite until about 200, then Minerals.