recursal/Fanatic-Fandom huggingface dataset:
Babylon 5 Battlewagon

**Name**: Battlewagon
**Craft**: Raider Battlewagon
**Type**: Warhip
**Scale**: Capital
**Length**: 415 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 152; Skeleton: 15/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 18 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 5D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **2 Medium Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-5/13/26
Damage: 7D+1
* **3 Medium Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-3/7/13
Damage: 4D+1
* **8 Particle Beams**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage: 3D
* **3 Particle Cannons**

Fire Arc: aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/14
Damage: 3D+2
* **2 Mk II Interceptors**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 4D

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 152

* Officers: 4
* Pilots: 15
* Sensor Operators: 13
* Crewmen: 120

* Average Crew Experience Level: Raiders Line
* Stealth: 6 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Light Shuttle: 2
* Delta-V Fighters: 24

**Description**: A collective term used by spacers to describe the cobbled warships built and used by raider cells, Battlewagons are usually civilian ships like freighters or transports that have been doctored to support numerous weapons platforms and rapid-access hangars for their harassing fighter compliments. Durable and built to withstand large amounts of escort punishment, the Battlewagon has a large hold to fill with loot if possible and a large number of prisoners/hostages if necessary.

While some gunnery variants exist depending on what manner of raider had it assembled, the most common versions use laser cannons and stolen particle weaponry – the hardest to trace back to a black market source, but also rely rather heavily on their practiced, efficient and merciless fighter pilots to cripple vessels well enough to be boarded and sacked for anything the Battlewagon can carry in its sizeable cargo holds.

**Source**:

* Babylon 5: Ships of the Galaxy (page 129)
* The Babylon 5 Project: Raider battlewagon
* thedemonapostle
Babylon 5 Drakh Entire Light Raider

**Name**: Light Raider
**Craft**: Drakh Entire Light Raider
**Type**: Fighter
**Scale**: Starfighter
**Length**: 17.8 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 5; Skeleton: 1/+10
**Crew Skill**: Astrogation: 6D+2; Capital Ship Gunnery: 5D; Communications: 6D+2; Sensors: 6D+2; Starfighter Pilot: 6D+2; Starship Shields: 6D+2
**Passengers**: none
**Cargo Capacity**: 70 kg
**Consumables**: 1 week
**Maneuverability**: 4D+1
**Space**: 15
**Hull**: 3D
**Shields**: 5D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Ultra-Light Neutron Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/30
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 5

* Officers / Pilots: 1
* Sensor Operators: 2
* Crewmen: 2

* Average Crew Experience Level: Drakh Veteran
* Stealth: 11 (Base Difficulty to Detect Ship)
* Drakh Gravitic Energy Grid: 3D
* Gravitic Engine

**Description**: Sa’ria’stor, ‘Hungry Fish’.
The Light Raider is a smaller version of the Heavy Raider, developed during the last great war. The younger races were using huge fleets of fighters to swarm the Shadow ships. Powerful as they are, most Shadow vessels are capable of tracking and destroying only one ship at a time. The Heavy Raiders are based on the Shadow template and so share this restriction. The Light Raider was designed to counter the fighter swarms. The Drakh had no desire to produce their own fighter swarms, so they built a ship that could destroy enemy fighters swiftly and efficiently. The Light Raider uses its gravitic agility to line up quick shots from its neutron cannon. While the lighter neutron cannon is much less powerful than the model on the Heavy Raider, it only takes a fraction of a second of fire from such a gun to destroy an enemy fighter.

The Light Raider is sometimes used on long-range missions by the Drakh, even though it shares with its heavier cousin the same lack of life support or jump drives. The Light Raider is somewhat more aerodynamic than its larger cousin, and is much more suited to punitive attacks on planet-bound targets. Some variants of the Light Raider replace the neutron cannon with a weaker pulse weapon and a gravitic bomb launcher that sling-shots bombs or missiles down on planetary targets.

**Source**:

* The Babylon 5 Project: Drakh fighter
* Babylon 5: The Drakh (pages 61-62)
* thedemonapostle
Asgard Bilskirnir Class Battle Cruiser

**Name**: Bilskirnir
**Craft**: Asgard Bilskirnir Class Battlecruiser
**Type**: Battlecruiser
**Scale**: Capital
**Length**: 1,400 x 640 meters
**Skill**: Capital Ship Pilot
**Crew**: 25; Skeleton: 1/+10
**Passengers**: 4,000
**Cargo Capacity**: 35,000 metric tons
**Consumables**: (Infinite)
**Hyperdrive**: x0.001
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 7D
**Shields**: 6D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **9 Type VI Ion Guns**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 8D
* **8 Tractor Beams**

Fire Arc: 8 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-6/15/30
Atmosphere Range: 2-12/30/60 km
Strength: 8D
**Miscellaneous**

* Asgard database
* Cloaking Device: +40 Difficulty to detect ship
* Holographic communicator
* Stasis pod
* Transporter arrays

* 2 primary
* 10 secondary

**Description**: *"An Asgard mothership. I've heard them described in Jaffa legend."*
**—Teal'c**

The Bilskirnir-class, also known as an Asgard mothership, was a series of spaceships used by the Asgard at the height of their power.

Bilskirnir-class motherships were the primary type of ship used by Asgard race. They had a distinctive shape with a hammer style front with wings by the side and a grayish hull. The sensors of these ships were quite accurate and capable of detecting movements within the vessel should intruders board the craft. This included a type of thermal sensor which allowed for the detection of warm blooded organisms moving about the ship in case the primary internal sensors were disabled.

They possessed an automated medical system that allowed for the healing of injured crewmen. However, it was possible to tamper with the system which was capable of killing an Asgard in the process. It included at least one medical stasis pod that can be used by the ship's Asgard commander in the event of a dire emergency.

The ship also contained a phase generator which emitted a subspace field which was deflected by certain systems in the ship. This in turn meant that the ship was incapable of tolerating an uncontrolled re-entry into a planet's atmosphere. Bilskirnir-class vessels were powered by a series of four neutrino-ion generators which produced an engine output of a maximum of one billion Earth kilojoules.

Such ships were more than a match for several standard Goa'uld Ha'tak motherships, although warships modified with Ancient technology by Anubis have been known to pose a greater threat. (SG1: "Nemesis")

**Source**:

* Stargate Wiki: Bilskirnir-class ship
* thedemonapostle
Alliance Longbow Class Patrol Cruiser

**Name**: Longbow
**Craft**: Alliance Longbow Class Patrol Cruiser (Military Version)
**Type**: Freighter
**Scale**: Capital
**Length**: 2,100 meters (estimated)
**Weight**: 640,000 tons
**Skill**: Capital Ship Pilot
**Crew**: 24,000; skeleton: 400/+10
**Passenger Capacity**: 200 Officers, 3000 Enlisted
**Cargo Capacity**: 24,000 tons
**Consumables / Fuel Capacity**: 24,000 tons (800 hours)
**Cost**: 48,160,000
**Maintenance Costs**: 3,072,000 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 2D+2
**Space**: 3; Hard Burn: 5
**Atmosphere**: 260; 750 kmh; Hard Burn: 295; 850 kmh
**Hull**: 4D
**Sensors**

* Passive: 30 / 1D
* Scan: 60 / 2D
* Search: 90 / 3D
* Focus: 3 / 4D

**Weapons**

* **2x 200 pound Main Guns**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/3/5
Atmosphere Range: 10-2,000/3,000/5,000m
Ammo: 200 each
Damage: 4D
* **12x 1 pound Autocannons**

Fire Arc: 6 port, 6 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1/2/3
Atmosphere Range: 10-600/1,600/3,200m
Ammo: 1,000 each
Damage: 3D
* **28 Long Range Missile Launchers**

Fire Arc: 16 forward, 6 port, 6 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-5,000/13,000/25,000m
Ammo: 10x 100 pound missiles
Damage: 3D
* **16 Medium Range Missile Launchers**

Fire Arc: 10 forward, 3 port, 3 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-3/8/16
Atmosphere Range: 10-3,000/8,000/16,000m
Ammo: 10x 200 pound missiles
Damage: 4D
* **4 Decoy Missile Launchers**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/9
Atmosphere Range: 10-2,000/5,000/9,000m
Ammo: 1,280x Short Range Jammer/Decoy missiles
Damage: 6D
**Ship Complement:**

* Warhammer Interceptors: 36
* Foxbat Fighters/Bombers: 12
* Standard 20-ton Shuttles: 8

**Description**: When the Alliance wishes to maintain a serious presence in an area without dedicating a full-blown Tohoku-class cruiser, it will send a Longbow-class patrol cruiser and several supporting vessels. The ship has the speed and maneuverability of a much smaller vessel, as well as the armaments and fighter inventory to fulfill many roles.

**Source**:

* The Firefly and Serenity Database: Longbow Class
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 85)
* thedemonapostle
Anubis Flagship

**Name**: Mothership
**Craft**: Goa'uld Anubis Mothership
**Type**: Motehrship
**Scale**: Capital
**Length**: 2,000 meters
**Skill**: Capital Ship Pilot
**Crew**: 1,500; Skeleton: 150/+10
**Passengers**: 10,000 troops
**Cargo Capacity**: 100,000 tons
**Consumables**: 1 year
**Hyperdrive**: x140
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 7D+2
**Shields**: 6D
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **Plasma Super Weapon**

Fire Arc: dorsal turret
Crew: 1
Scale: capital
Skill: capiital ship gunnery
Fire Control: 2D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 10D+2 (See Game Notes) (arcs to 1D ships causing -1D damage to each successive ship)
* **240 Type X Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 7D+1
**Ship Complement:**

* Death Glider: 5,000+
* Tel'tak: 2,500+
* Al'kesh: 1,250+
* Anubis' Escape Pod: 1

**Miscellaneous**

* Eyes of the Goa'uld
* 20 Transportation rings

**Game Notes**:

* Plasma Super Weapon: When fired the primary target takes full damage. The weapon will "Arc" to 1D-1 ships within the weapon's range. Each ship the weapon arcs to suffers a -1D damage. IE. the first ship hit would suffer 10D+2 damage, the second ship 9D+2, the third 8D+2, etc to a maximum of six (6) total ships. The weapon will only "arc" if fired at spaceships. This weapon may only fire once a minute.

**Description**: Anubis' mothership was a new class of Goa'uld vessel, in service around 2003, designed to serve as the flagship of the Goa'uld Anubis. Two such vessels are known to have existed, with the second one having served as a replacement after the destruction of the first.

**Source**:

* Stargate Wiki: Anubis' mothership
* thedemonapostle
Argus Class

**Name**: Argus
**Craft**: Romulan Star Empire Argus-Class Battle Cruiser
**Type**: Battle Cruiser
**Scale**: Capital
**Length**: 192.36 x 180.55 x 51.23 meters
**Ship Mass**: 347,800 metric tons
**Starship Size**: 5
**Skill**: capital ship pilot
**Autopilot**: 2D+2
**Crew**: 89; Skeleton: 9/+10
**Passengers**: 14
**Cargo Capacity**: 18,000 metric tons
**Consumables**: 4 years
**Warp Drive**: 5 / 5.8 / 6.5 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 7.5
**Hull**: 2D
**Shields**: 0D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 120 / 1D+2
* Search: 150 / 2D
* Focus: 5 / 2D+2

Cloaking Device: while cloaked, +2D+1 Difficulty to detect ship
**Weapons**

* **Plasma Torpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/10/30
Ammunition: 50 Class VII Plasma Torpedoes
Spread: 1
Damage: 6D+1
* **2 Class Beta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 2D+1
* **Class Alpha Tractor Beam**

Fire Arc: Shuttlebay
Location: Shuttlebay
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:
	+ Barracks: House 120 crewmembers
	+ Spartan: 2
* Decks: 8
* Escape Pods: 80

* Capacity per Pod: 4

* Year Commissioned: 2260 (Earth reckoning)

**Transporters**

* Personnel: 1

* Range: 20,000 km
* Capacity: 6 persons

* Emergency: 1

* Range: 8,000 km
* Capacity: 22 persons

* Cargo: 4

* Range: 18,000 km
* Capacity: 200 kg

**Complement**

* Shuttle Craft: 2
* Probes: 20
* Captain's Yacht: No

**Description**: The Romulan Bird-of-Prey was a type of space vessel that was in service with the military of the Romulan Star Empire during the latter half of the 23rd century.

**Source**:

* Memory Alpha: Romulan Bird-of-Prey (23rd century)
* Memory Beta: D'deridex class
* Ship Recognition Manual vol 4 (Spacedock) (pages 113-114)
* thedemonapostle
Babylon 5 Drakh Gravitic Energy Grid

### **Gravitic Energy Grid**

Most Drakh vessels are equipped with a potent gravitic energy grid. This grid runs through the ship’s hull, allowing it to extend its artificial gravity field beyond its normal confines. Each grid has a rating, determining how strong it is. This grid can be used in several ways, but only one way at a time:

#### **Grappling**

All equipped vessels may execute a Grapple maneuver. This acts the same as a Tractor Beam. The Fire Control is the same as the ship's other weapon systems. Space Range is 1-5/12/25. The scale is the same as the equipped vessel's. The Strength of the Grapple is the same as the equipped vessel's Grid Strength as listed below.

#### **Structural Reinforcement**

A damaged Drakh vessel can attempt to hold itself together using its gravitic grid. When a Drakh ship with a grid makes a Hull check, it may choose to gain a bonus to the check equal to its Grid rating. This bonus does not apply to resisting combat damage.

#### **Gravity Pulse**

The Gravity Grid can be used to generate a wave of force that expands out from the ship, buffeting other nearby vessels. When this pulse is fired, all ships within Space Range of 3 of the Drakh vessel must resist the damage. The pulse's scale is the same as the equipped vessel's scale. The size of the affected ship depends upon the strength of the grid, see chart below.

* *Note*: There is no listed amount of times for how often a ship can use this pulse. GM's are encouraged to limit the use of this pulse in terms of fair game play.

 2
 3
 4

#### **Gravity Shield**

The grid can be used to create a shield around the Drakh vessel. Use the Grid Shield Rating that matches the equipped vessel's scale.

 2
 3
 4
Babylon 5 Harmonic Weaponry

Considered to be the true masters of laser technology, the Hyach were toying with simple beams of coherent light long before they ever decided to stretch their influence to the stars. What other races consider to be ‘advanced’ laser technology is common household knowledge for the Hyach designers. It was their mastery over lasers combined with what they learned from their allies the Abbai that eventually created the ‘harmonic laser’.

Harmonic weaponry is solely of Hyach design and they protect it jealously. It combines sound and laser energies into a single beam of cooperating wavelengths, which weaken and then shatter the molecular bonds of a target. Harmonic weaponry is marveled at by all who have ever seen the Hyach use it, especially the Brakiri – who covet the technology with unequaled hunger.

* **Bypass Interceptors**: Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount.

#### **Harmonic Laser**

* Bypass Interceptors 2D+1

Based on the Hyach’s ingenious sonic/laser combination technology, the harmonic laser is their primary weapon on every craft they fly in their fleets. Ranging in size and damage potential, the harmonic laser is a devastating weapon system that combines focusing crystals and resonating chambers that are energized and funneled into a single streak of barely visible energy. The beam fractures and melts the target all at once, ripping apart the structure so the damage can reach deeper inside the target much faster.

The use of such high-frequency and power sonic energy creates a massive burst of ultrasonic noise that interrupts most short-range communications for a moment. This sound is inaudible to all but the most sensitive of ears. It is called dak’a’pe by the Pak’ma’ra (who believe it is musical in nature) meaning ‘death’s holy voice’.

There are many varieties of harmonic laser available to shipbuilders with enough clout to obtain them. Each one takes up a significant amount of room on a starship, as they use their own power and energy supplies and are unable to use common varieties. The proof of this is the ‘focused’ harmonic laser, which is built along the spines of many larger Hyach ships, earning it the nickname of a ‘spinal laser’. So much energy and gathering apparatus is required to use this weapon effectively that only Hyach-built ships are suited to do so.

#### **Source**

* Babylon 5 Ship Builder's Manual (pages 55-56)
* thedemonapostle
Babylon 5 Minbari Federation Starships

**Minbari Federation Starships**

One of the oldest and most powerful of the spacefaring races – save the First Ones – the Minbari are in possession of some of the most fearsome and deadly spacecraft to ever grace the spacelanes. Their brilliant blue hulls are awe inspiring to see and these ships leave nothing but destruction in their path if they so choose it. Wonderful and terrible, they are truly as the Centauri once named them the ‘Dragons of the Galaxy’.

Armed with unimaginably destructive neutron energy-based weaponry, their brilliant yellow beams arcing out across the void to tear gaping gashes in their enemy’s hulls like a surgical scalpel, the Minbari war vessels seem like endless fonts of death and carnage. Even their shorter-ranged weaponry – which rivals most of the ranges of other fleets – is capable of punching holes in their foes. It is no wonder Minbari ships rarely need to commit fully to any battle by the time they have arrived at the frontlines as the opposition are already reduced to burning hulks.

The Minbari do not merely have a powerful offense; they also have possibly the finest defensive measures in the galaxy. Using enhanced radiation wavelengths and focused sensor suites, their ships are all but cloaked from targeting systems. This ‘jamming’ ability makes lock-ons virtually impossible and allows for the ship to pass through enemy sensors and scanners with far greater assurance; allowing the Minbari fleets to position themselves for the best attacks while the enemy cannot find them to order a proper attack.

The technologies of the Minbari have been coveted by many over the centuries, and few can claim to have bested a Minbari war fleet. It is rare to ever find their ships defeated, let alone salvageable. Combined with the fact that the advanced composites their vessels are made from are rare and created on Minbar, it is little wonder no one in the galaxy has pirated a Minbari vessel.

**Capital Ships**

Leshath Class Scout

Morshin Class Carrier

Neshatan Class Gunship

Sharlin Class Cruiser

Tigara Class Cruiser

Tinashi Class Warship

Torotha Class Frigate

Troligan Class Cruiser

**Starfighters / Transports**

Flyer Class Combat Fighter

Hel'zah Class Prototype Fighter

Nial Class Heavy Fighter

Tishat Class Medium Fighter
Babylon 5 Ikorta Class Light Assault Cruisers

**Ikorta Class Light Assault Cruisers**

Debatably the largest ship in the galaxy capable of making atmospheric landings on a planet’s surface, the Ikorta is dedicated to delivering troops for ground assaults. With a full platoon of troops in the onboard barracks, the Ikorta can smash an opponent’s defenses with its primary weaponry to ensure it can travel safely to drop them off and secure the area. Better flown in groups in case the enemy knows the dangers a hold full of Brakiri infantry and their advanced gravitic impellers and explosives can be, paired Ikortas can almost always guarantee a successful assault landing – even if it means the lives of the 200 marines on board.

Created as a good sister ship to the Ikorta, the Brikorta carries a small number of fighters instead of units of soldiers. When a landing begins, there are a few minutes where no weapons can actually fire; making the landing craft vulnerable to planetside defense platforms. The Brikorta was designed to remain in orbit and launch fighters or focus conventional laser weaponry, which work better in a gravity well than gravitic weaponry, to deal with orbital satellites or patrol cutters.

Ikorta Light Assault Cruiser

Brikorta Light Carrier

**Source**

Babylon 5: Ships of the Galaxy (page 102)

thedemonapostle
D81-LRT Condor

File:D81-LRT Condor.jpg
**Name**: D81-LRT Condor
**Craft**: Misriah Armory Dropship 81-Long Range Transport
**Type**: Troop carrier/Transport
**Scale**: starfighter
**Length**: 42.8 x 25.2 x 13 meters
**Skill**: space transports
**Crew**: 4; skeleton: 1/+15
**Passengers**: 20
**Cargo Capacity**: 100 tons
**Consumables**: 2 months
**Hyperdrive**: x6,160
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 3
**Atmosphere**: 260; 750kmh
**Hull**: 3D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Description**: The Dropship 81-Long Range Transport, abbreviated D81-LRT, or more commonly known as the Condor is an older, medium-sized transport craft capable of slipspace travel. It is used by the Sedran Colonial Guard for space travel since they cannot afford larger, more up-to-date cruisers and ships. It has two decks.

The UNSC replaced the D81 with the D96-TCE Albatross and D82-EST Darter due to lower costs and similar roles that led to the phasing out of the Condor.

**Source**:

* Halo Wiki: D81-LRT Condor
* thedemonapostle
Babylon 5 Minbari Fighting Knife

**Name**: Fighting Knife
**Model**: Minbari Federation Fighting Knife
**Type**: Piercing Melee Weapon
**Scale**: Character
**Skill**: Melee Combat
**Weight**: 0.45 kg
**Difficulty**: Easy
**Cost**: 300 credits
**Availability**: 1; R
**Damage**: STR+1D

**Description**: Exquisitely crafted, this twin-bladed weapon is attached to a sheath around the user’s forearm that will prevent him ever being disarmed. Wickedly sharp, in the hands of a member of the warrior caste it can be just as deadly a weapon as a PPG.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 134)
* thedemonapostle
Alliance Tohoku Class Cruiser

**Name**: Alliance Cruiser
**Craft**: Alliance Tohoku Class Cruiser
**Type**: Cruiser
**Scale**: Capital
**Length**: 365.76 x 304.8 x 762 meters
**Weight**: 5,500,000 tons
**Skill**: Capital Ship Pilot
**Crew**: 400+; skeleton: 40/+10
**Passenger Capacity**: 40,000
**Cargo Capacity**: none listed
**Consumables / Fuel Capacity**: 55,000 tons (600 hours)
**Cost**: 500,000,000
**Maintenance Costs**: 50,000,000 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 0D+2
**Space**: 1; Hard Burn: 3
**Atmosphere**: 210; 600 kmh; Hard Burn: 260; 750 kmh
**Hull**: 6D+2
**Sensors**

* Passive: 60 / 0D+2
* Scan: 120 / 1D+1
* Search: 180 / 2D+1
* Focus: 6 / 3D

**Weapons** - None

**Complement**:

* ASREV: 2 squadrons

**Description**: After winning the war, the Alliance moved quickly to consolidate its hold over the outer planets. The Tohoku Class was conceived as a mobile base for pacification operations, and a visible symbol of Alliance power and prestige. In essence, each Tohoku is a self-contained city in space, providing a platform for the Alliance to bring the benefits of civilization to the backward worlds of the Rim. The cruisers are manned more like a city than a spacecraft: information and development specialists, economists and financiers, public administrators, and the staff to support them all. A few high ranking officials even bring their families aboard.

The Tohoku design consists of four towers (two large, two small) projecting out of a wide, flat base. The base provides primary support services, including engines, power, and life support. On the underside of the base and inverted with respect to the rest of the cruiser is the landing field; a control tower projects downward to provide oversight. The main towers—hundreds of feet across at the base and hundreds of levels tall—offer maximum surface area for heat management and contact with the outside.

Listing all the capabilities and gear for one of these fortresses would be pointless. Suffice to say that while virtually any sort of defensive weapon is available in quantity, Tohoku Class ships are unarmored and rely on their gunships for defensive actions.

**Source**:

* The Firefly and Serenity Database: Tohoku Class
* Serenity Role Playing Game (page 128)
* thedemonapostle
Babylon 5 Auricon EF-7 PPG

**Name**: Auricon EF-7 PPG
**Model**: Earth Alliance Auricon EF-7 PPG
**Type**: Ranged Energy Weapon
**Scale**: Character
**Skill**: Blaster
**Weight**: 0.45 kg
**Ammo**: 12; Power Cap: 60 credits
**Cost**: 600 credits
**Availability**: R
**Range**: 1-37/92/183 meters
**Damage**: 4D

**Description**: This is the standard firearm of all EarthForce personnel authorized to carry weapons; it is more powerful than any comparable civilian weapon and uses caps far more efficiently. A standard PPG cap contains enough energy for 12 shots from an EF-7

**Source**:

* The Babylon 5 Project: Auricon PPG Pistol
* Babylon 5 2nd Edition Sourcebook (page 138)
* thedemonapostle
AvP: CM-88B Bison

**Name**: Bison
**Craft**: Lockmart CM-88B Bison Cargo transport
**Type**: M-Class starfreighter
**Scale**: Capital
**Length**: 243.8 x 164.6 x 72.5 meters
**Skill**: Capital Ship Pilot
**Crew**: 7; Skeleton: 1/+10
**Passengers**: 3
**Cargo Capacity**: 110,000 metric tons
**Consumables**: 100 years in hypersleep, 1 year normal
**Cost**: 42,000,000
**Faster Than Light Drive**: x30,147.4 standard; x93,958.3 while towing
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 80 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Self Destruct**

Fire Arc: all
Scale: capital
Blast Radius: 0-1/2/3/4
Atmosphere Blast Radius: 0-2/4/6/8 km
Damage: 8D/6D/4D/2D
**Complement**:

* Shuttles: 4

**Description**: The Lockmart CM-88B Bison was an M-Class starfreighter used as both an interstellar cruiser and a deep space cargo transport. In the latter role, the CM-88B operated as a tug, connecting to and pulling loads like a tractor truck rather than carrying those loads on board like a traditional freighter.

**Source**:

* Xenopedia: Lockmart CM-88B Bison
* thedemonapostle
AvP: Scimitar

**Name**: Scimitar
**Model**: Yautja Scimitar
**Type**: Cutting blades
**Scale**: character
**Skill**: melee combat / melee parry
**Damage**: Str+3D (Max: 8D)

**Description**: The Scimitar, also known as the Arm Blade, is a metallic bladed Yautja weapon used on their Hunts. While similar to Wristblades in function, Scimitars offer greatly increased range (owing to their greater size) but at the cost of increased bulk and reduced manuverability. Furthermore, while Wristblades can be folded away completely when not in use, Scimitars have only limited retracting capabilities, meaning the user is affected by their bulk even when not in combat.

When fully extended, a Scimitar blade can be as long as a Predator's leg, giving the hunter significant range in a melee. They are covered by a Predator's Cloak even when extended fully.

Scimitars were notably used by Chopper, a Young Blood sent to Earth on an initiation Hunt in 2004. The Yautja confronted Alexa Woods in a pyramid room and prepared to dispatch the human with his Scimitar, but was intercepted by Grid, who killed Chopper with a Headbite.

**Source**:

* Predator: Cazador de Trofoes (page 17)
* Xenopedia: Scimitar
* thedemonapostle
Alliance Short Range Enforcement Vessel

**Name**: ASREV
**Craft**: Alliance Short Range Enforcement Vessel
**Type**: Gunship
**Scale**: Starfighter
**Length**: 25.3 x 14.6 x 6.1 meters
**Weight**: 40 tons
**Skill**: Space Transports
**Crew**: 4; skeleton: 1/+10
**Passenger Capacity**: none
**Cargo Capacity**: 4 ton bomb bay
**Consumables / Fuel Capacity**: 1 ton (500 hours)
**Cost**: 3,400 (plus ammunition)
**Maintenance Costs**: 80 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 3D+1
**Space**: 5; Hard Burn: 7
**Atmosphere**: 295; 850 kmh; Hard Burn: 350; 1,000 kmh
**Hull**: 2D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 1D
* Search: 90 / 1D+1
* Focus: 3 / 2D

**Weapons**

* **1 Pound Autocannon**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/2/3
Atmosphere Range: 10-600/1,600/3,200m
Ammunition: 200
Damage: 3D
* **External Missile Hardpoints**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
Fire Control: 1D+1
Ammunition: 8 tons (16,000 pounds) worth
Damage: varies by Missile
* **Bomb Bay**

Fire Arc: ventral
Crew: 1
Skill: starship gunnery
Fire Control: 1D+1
Ammunition: 4 tons (8,000 pounds) worth
Damage: varies by Bomb
**Description**: The most common vehicle for Alliance Federal Marshals, sometimes referred to as a “gunship,” ASREVs have three principal roles: anti-boat and anti-missile patrols around Alliance bases and warships, airspace dominance over planetary settlements, law-and-order quick response missions. Although ASREVs are equipped with pulse drives and the range for deep space flight, limited cockpit space and slow speed make ASREVs a poor choice for long stern chases or courier duty.

The Independent faction fielded an essentially identical vehicle prior to and during the Unification War. Captured models have been assigned to Federal bases on remote moons. Some few are in private hands and see a variety of uses from personal shuttles to survey ships.

**Source**:

* The Firefly and Serenity Database: Alliance Short Range Enforcement Vessel
* Serenity Role Playing Game (page 118)
* thedemonapostle
AvP: M10 Helmet

**Name**: M10 Helmet
**Model**: e United States Colonial Marine Corps M10 Pattern Ballistic Helmet
**Type**: Ballistic Helmet
**Scale**: Character
**Coverage**: Head

**Game Notes**:

* **Physical Protection**: +1D
* **Energy Protection**: +1 pip
* **Dexterity and Related Skills Penalties**: none

**Equipment**:

* Personal Data Transmitter: Its purpose is to allow rapid location of the associated personnel anywhere within a certain radius of the receiving equipment, sometimes up to 30km distance. They are also capable of relaying rudimentary vital signs regarding the user, although this particular function is known to be subject to malfunction.
* Audio Microphone
* Radio Transmitter
* Identification Friend Foe (IFF) transmitter
* Passive Infrared Sight that flips down over the right eye when in use. This sight displays infrared images from the thermal imaging facility built into the tactical camera, superimposing them over the background as a head-up display.

**Description**: The M10 Pattern Ballistic Helmet was a helmet used primarily by the United States Colonial Marine Corps in conjunction with the M3 Pattern Personal Armor. In addition to providing head protection, it featured an integrated video camera, infrared sight, transmitter and microphone.

M10s (with and without helmet covers) were notably used by 2nd Battalion Bravo Team from the USS Sulaco when they were deployed to the colony Hadley's Hope on Acheron to investigate a loss of contact with the colony. The helmet was also later used by the crew of the USS Sephora when they responded to a distress call sent 17 weeks earlier by the Sulaco.

**Source**:

* Xenopedia: M10 Pattern Ballistic Helmet
* thedemonapostle
Babylon 5 Needler

**Name**: Needler
**Model**: Various Manufacture Needler
**Type**: Ranged Injection Device
**Scale**: Character
**Skill**: Missile Weapons
**Weight**: 0.45 kg
**Ammo**: 1
**Cost**: 250 credits
**Availability**: R
**Range**: 1-9/23/46 meters
**Damage**: 2 pips + Toxin

**Description**: A small pistol-sized weapon, the needler is used to fire single darts into a living target in order to deliver a toxin. While ineffective against armored targets, its silent operation makes it a useful tool for assassination. Any living target taking damage from a needler attack will immediately be affected by its toxin.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 138)
* thedemonapostle
AvP: RE700

**Name**: RE700
**Model**: Republic Electric RE700 25mm Gatling Gun
**Type**: Gatling Gun
**Scale**: Speeder
**Skill**: Vehicle Blasters
**Ammo**: 100 round box
**Weight**: 45kg
**Fire Rate**: Fully Automatic
**Range**: 1-800/2,000/4,000m
**Damage**: 6D

**Description**: The Republic Electric gatling gun uses a long magazine that unleashes leaden fury on anything its path. It fires so quickly that only the muzzle flash designates where it's aiming. The effects on its targets are much more visible.

**Source**

* Aliens: Game Over v0.8 (page 30)
* Xenopedia: RE RE700
* thedemonapostle
Babylon 5 Maintenance Pod

**Name**: Maintenance Pod
**Craft**: Earth Alliance Maintenance Pod
**Type**: Maintenance Pod
**Scale**: Starfighter
**Length**: 10 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D; Starfighter Pilot: 4D
**Passengers**: none
**Cargo Capacity**: 40 kg
**Consumables**: 4 days
**Maneuverability**: 3D
**Space**: 2
**Hull**: 2D
**Sensors**- None
**Weapons**

* **Grapple**

Fire Arc: forward
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Range: 2 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 Pilot
* Average Crew Experience Level: EarthForce Green
* Stealth: 7 (Base Difficulty to detect ship)
* Fusion Engine

**Description**: Large repair jobs and the unloading of cargo in space is usually performed by small one man pods such as this. Equipped with two manipulative mechanical arms, a small group of maintenance pods can unload even the largest cargo-carrying spacecraft in a short amount of time without it having to spend hours docking with a space station and being manually unloaded within. Maintenance pods are relatively easy to control though workers must still have experience with operating spacecraft if they are to do so safely.

**Source**:

* Babylon 5: Ships of the Galaxy (page 158)
* The Babylon 5 Project: Maintenance Bot
* thedemonapostle
Anubis class Ha'tak

**Name**: Ha'tak
**Craft**: Goa'uld Anubis class Ha'tak Attack Ship
**Type**: Multipurpose Warship
**Scale**: Capital
**Length**: 700 x 650 x 315 meters
**Skill**: Capital Ship pilot
**Crew**: 12; Skeleton: 1/+10
**Passengers**: 2,000+ troops
**Cargo Capacity**: 700,000 tons
**Consumables**: 1 month
**Hyperdrive**: x140
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 5D
**Shields**: 4D
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **60 Type X Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 7D+1
**Ship Complement:**

* Death Glider: 720
* Tel'tak: 360
* Al'kesh: 180

**Miscellaneous**

* 15 Transportation rings (5 primary, 10 secondary)

**Description**: *"Their new shields are more advanced than we first believed and it appears they have upgraded their weapons as well."* —Freyr

Anubis' Ha'tak was the Ha'tak the Goa'uld System Lord Anubis used to capture the Asgard Thor.

**Source**:

* Stargate Wiki: Anubis' Ha'tak
* Stargate SG-1 Sourcebook (page 163)
* thedemonapostle
Babylon 5 Milani Carriers

**Milani Carriers**

Designed to carry and disgorge the Kotha fighter, the Milani is the common method the Abbai use for transporting large numbers of fighters to a war zone. It is a competent vessel armed with powerful laser cannon, but the Milani’s smaller size and the inadequacies of the Kotha often leave it at a disadvantage in any frontline engagement. It is nearly always accompanied by another, more reliable ship, like the Bimith or Tiraca. These other vessels give the Milani the additional stopping power and protection to put the numerous Kothas inside of it to good use.

The Abbai are known for their peace talks and traveling negotiators. As the galaxy became larger and larger, so did the need for a good way to send emissaries to the far reaches of space. The large hangars of the Milani made the hull perfect for conversion into the needed luxurious diplomatic transport. Increasing its already admirable armor and defenses, the Marata is a good way to ferry important peoples across the stars without too much worry that they will not come back again.

Milani Carrier

Marata Diplomatic Transport

**Source**

Babylon 5: Ships of the Galaxy (pages 95-96)

thedemonapostle
Babylon 5 Grapple

**Grapple**
**Scale**: Starfighter
**Skill**: Starship gunnery
**Weight**: 2.25 metric tons
**Cost**: 1,200
**Range**: 1/3/5 meters
**Strength**: 3D

**Grapple**
**Scale**: Capital
**Skill**: Capital Ship Gunnery
**Weight**: 113.75 metric tons
**Cost**: 6,000
**Range**: 1-10/25/50 meters
**Strength**: 3D

**Description**: A few vehicles, such as maintenance pods and Starfuries, are equipped with mechanical grapples that allow the pilot to remotely grab objects such as cargo pods, debris and other vehicles. These extendable ‘arms’ are used for a variety of reasons. The grapple is a very useful tool in many ways but does require a very steady hand or skilled computer technician (as it can be directed manually or by computer program) to function adequately.
Babylon 5 Deep Space Exploratory Craft

**Name**: Deep Space Exploratory Craft
**Craft**: Earth Alliance Deep Space Exploratory Craft
**Type**: Explorer
**Scale**: Capital
**Length**: 570 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 2; Skeleton: 1/+5
**Crew Skill**: Astrogation: 3D+1; Capital Ship Piloting: 3D+1; Communications: 3D+1; Sensors: 3D+1
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 2 months
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 2D
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons** - None

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 2 Pilots
* Average Crew Experience Level: Civilian
* Stealth: (Base Difficulty to detect ship)
* Fusion Engine

**Description**: The Deep Space Exploration program was one of Earth’s first forays into interstellar exploration. During the 22nd Century, several of these bulky vessels were launched from Earth before the human race had access to hyperspace. Cryogenically freezing their crew in shifts, these ships are mostly automated and computerized. By using recycling solar engines and very limited steerage capabilities, the DSE ships could alter their course slightly to avoid large obstacles like planets or stars; but could not rapidly change course or dodge unexpected debris or alien crafts.

Unarmed and lightly armored, the DSE ship is an old tech reminder of the sheer tenacity of the human race when it came to wanting to see the stars. Several of these ‘relics’ have turned up now and again, many alien races scrapping them for resource materials rather than actually trying to thaw out its inhabitants. So long has passed since their initial launch that doing so might be considered a cruel shock to the century-lagged crewmen. Even so, the Earth Alliance has openly asked that all DSE ships that are discovered be returned immediately to the nearest EA colony or base.

**Source**:

* Babylon 5: Ships of the Galaxy (page 132)
* thedemonapostle
Babylon 5 Adaptive Armor

**Adaptive Armor**
**Dominant Faction**: Vorlon Empire
**Effect**: Adaptive armor will automatically quarter the Total Offense of any barrage that hits it.
Like the living skin of Vorlon ships, this armor variety actually ‘learns’ how to better deal with the weapons that strike it. In just a few sample attacks the armor will literally ‘shrug off ’ the majority of a weapon’s damage once it has learned how to adapt to it. Found only on the most advanced spacecraft that use bio-technology, adaptive armor is a layer on the hull that can intelligently and automatically react to any incoming fire. By moderating its surface, conductive properties and introducing reflective enhancements within a fraction of a second, the energy of any attack may be dissipated, leaving only the actual force of the blast to strike the hull.
Babylon 5 Minbari Holdout Laser

**Name**: Holdout Laser
**Model**: Minbari Federation Holdout Laser
**Type**: Ranged Energy Weapon
**Scale**: Character
**Skill**: Blaster
**Weight**: 0.45 kg
**Ammo**: Special
**Cost**: 1,950 credits
**Availability**: 4; X
**Fire Rate**: 1/3
**Range**: 1-18/46/91 meters
**Damage**: 4D+1

**Description**: This is an extremely small weapon usually seen only in the hands of the Minbari warrior caste. It contains a self-charging power source and is utterly undetectable to normal weapon scanners, making it the perfect form of self-defence to smuggle into any restricted colony or space station. Though packing a heavy punch for its size, the advanced Minbari power source is not sufficient to allow for continual firing and each successive shot will require it to spend a greater amount of time recharging, a serious drawback in any sustained firefight. After firing, the holdout laser will require two rounds to recharge before it may be fired again. As an emergency weapon, however, there are few that can match it.

**Source**:

* The Babylon 5 Project: Sha'ann PPG Pistol
* Babylon 5 2nd Edition Sourcebook (page 137)
* thedemonapostle
ADP-class escort

**Name**: ADP-class escort
**Craft**: Covenant Navy ADP-class escort
**Type**: Fleet support
**Scale**: capital
**Length**: 700 x 190 meters
**Skill**: capital ship gunneyr
**Crew**: 420; skeleton: 42/+10
**Passengers**: 950
**Cargo Capacity**: 17,500 metric tons
**Consumables**: 3 years
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+2
**Shields**: 2D+1
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **6 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **4 Heavy Plasma Torpedo Launchers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **9 Medium Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 3D+2
**Description**: The ADP-class escort is a type of support vessel used by the Covenant, and attached to their wandering fleets.

These vessels were more common in the Covenant's core regions than in crusading fleets. As it was a ship for shepherds and protectors, escort ships were considered rare and valuable ships in the Covenant's arsenal. The ships originated from an Age of Conversion when the Covenant spread the religion of the Great Journey to a new species. As the Age of Conversion was also an age of conflict, ADP-class escorts were commissioned to provide protection to Covenant merchants and pilgrims from pirates that lurked throughout the empire's space and the greed of zealous ministers seeking to expand their influence and wealth.

**Source**:

* Halo Wiki: ADP-class escort
* thedemonapostle
Alliance Landing Ship for Tanks

**Name**: ALST
**Craft**: Alliance Landing Ship for Tanks
**Type**: Transport / Dropship
**Scale**: Starfighter
**Length**: 45.7 meters
**Weight**: 750 tons
**Skill**: Space Transports
**Crew**: 6; skeleton: 1/+10
**Passenger Capacity**: none
**Cargo Capacity**: 250 tons
**Consumables / Fuel Capacity**: 15 tons (600 hours)
**Cost**: 35,820 for military version; 9,000 for civilian verion
**Maintenance Costs**: Military Version: 1,500 per year; Civilian Version: 600 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 1D+1
**Space**: 3; Hard Burn: 5
**Atmosphere**: 260; 750 kmh; Hard Burn: 295; 850 kmh
**Hull**: 2D+2
**Sensors**

* Passive: 30 / 1D
* Scan: 60 / 2D
* Search: 90 / 3D
* Focus: 3 / 4D

**Weapons**

* **6x One-pound Autocannons**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1/2/3
Atmosphere Range: 10-600/1,600/3,200m
Ammunition: 1,000 each
Damage: 3D
* **6 Missile Batteries**

Fire Arc: turrrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/9
Atmosphere Range: 10-2,000/5,000/9,000m
Ammunition: 20 each
Damage: 6D (decoy warheads)
**Complement**:

* Short Range Shuttle: 1

**Description**: The Alliance Landing Ship for Tanks (ALST) was an Alliance military starship class. Due to their high rate of attrition ALSTs were built with minimal complexity and were lightly armed, making them easy pickings without support. This slow low-cost vehicle was primarily used during the Unification War, where it earned the nickname "A Large Slow Target."

Besides carrying mechanized forces ALSTs are also commonly converted into medical evacuation vessels, with weaponry removed and the aft cargo hold converted into an operating theater for up to twenty-four patients and twelve medical personnel.

ALSTs became famous for a number of beachhead landings, including the Battle of Serenity Valley where about a hundred landed simultaneously. At the conclusion of the war, the surviving 2,000 ALSTs of the original 8,000 produced were stripped of their advanced military equipment and auctioned off to civilian buyers.

**Source**:

* The Firefly and Serenity Database: Alliance Landing Ship for Tanks
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 51)
* thedemonapostle