recursal/Fanatic-Fandom huggingface dataset:
Undertale: Chronicle Wiki

Welcome to the Undertale: Chronicle Wiki. Please be warned that this wiki does contain major spoilers. Want to avoid these? Simply visit the Chronological Order page to see all the written stories, both in progress and completed! Fair warning, this wiki is far from completed. Information will be added as it becomes relevant. You will only find information in this wiki that directly correlates to some aspect of the overarching AU. Information in this wiki is placed just prior to the events of "Nothing Lost, No One Blamed", unless it is said otherwise.

 Undertale: Chronicle is going to be a mass campaign attempting to paint a much broader world in the Undertale universe and its history, much like that of the AU Undertale Rho. The idea for the project was inspired by Rho, yet the author would like to make it very clear it is not trying to copy Rho in any way.
Information found on this wiki will match records available inside the world itself. Information that is not known to anybody in the world, or there is no record of, will most likely not appear on this wiki, unless it is critical to the overarching plot. Information provided in this wiki will be as of the events in Nothing Lost, No One Blamed, unless a specific character is introduced after these events. They will be the exceptions.
Images used on the Undertale: Chronicle do not belong to me. I take no claim in ownership of any image used on this wiki. Credit has been given to the original artists where I could find them.

 Creators: Nolan J. Rempel [A.K.A TheOriginalTale], Adam, LKWayvern, and special thanks to Anne Onimus
Wiki editors: TheOriginalTale, Alphasaith
Authors: Nolan J. Rempel, LKWayvern
Co-Author/Proofreaders: Adam, LKWayvern, and special thanke to Anne Onimus
Artists: DeaChaos & others. (Credit given where the original artist could be found. I take no credit for the creation of the artwork found on this wiki.)

## Undertale Wikis

**Undertale** • **Deltarune**
**Undertale AU Central** • **Undertale OC Central** • **Ideas Central**
**Akintale** • **Alphatale** • **Glitchtale** • **Hellverse** • **Horrortale** • **Inverted Fate** • **Reapertale** • **Storyshift** • **TS!Underswap** • **Underfell** • **Underswap** • **Undertale Chronicle** • **Undertale Rho** • **Undertale Yellow** • **UnderWar** • **Xénotale** • **XTale/Underverse**
Alexander

## **Personality**

Alexander is a cheeky sort of fellow. He likes to answer obvious or rhetorical questions for his own personal amusement. Beneath his friendly personality, he longs for fame and recognition, after searching for it for much of his life.

## **Backstory**

Like the other explorers sent out on the expedition over the mountain range, little is known about Alexander's life. All that is known for sure is that from an early age he has been fascinated with exploring old ruins. This was because he had hopes of making a large discovery to boost his social status.

He was originally approached by the king of Gouven about the expedition. Upon hearing the potential glory involved, Alexander was more than happy to volunteer.
Celia Dreemurr

Created by DeaChaos

## **Personality**

Celia was known for her kind heart and fighter's spirit. She held great compassion for her subjects and those whom she cared about, but was never afraid to back down from a fight. She even practiced fencing with members of the Royal Guard in her spare time. Some believe this is why she and Asgrid were such a good match for each other.

## **Magic Abilities**

Fire magic of varying degrees.

The ability to summon weapons.

## **Backstory**

Celia was born on October 27th, 576. She lived a quiet life early on, but when discontent for Ausgrid Dreemurr started to climb, she found herself siding more and more with those against the king. By the time Ausgrid was assassinated, she was more than ready to take action. She joined with the radicalists behind the king's assassination, and was given a particularly special task.

Her job was to infiltrate now King Asgrid Dreemurr's private life, gain his trust, before killing him as well. The plan was an immediate success, as Asgrid took an immediate liking to her. However with time, Celia began to soften her views, and eventually couldn't bring herself to go through with it. She ended up switching allegiences, aiding Asgrid in defeating the radicals in the Paral Civil War. She would go on to marry Asgrid and become queen of Paral.

Tragically though, she would lose her life during Ebott's fall during The Siege Of Ebott, killed by the human invaders just seconds after her husband.
The Battle Of The Mountain

The War For Humanity

-War is declared over

Belligerents

Commanders & Leaders

Strength

Casualties and Losses

## **Summary**

The final battle in The War For Humanity, or The Battle Of The Mountain, was one of the bloodiest battles throughout the entire war. This was the monsters final stand against the human kingdoms at the base of Mount Ebott. It took place just days following The Siege Of Ebott, and would go on to mark the end of the war.

## **Prior Events**

Following Ebott's fall, Prince Asgore Dreemurr fled with the surviving civilians, and what was left of The Grand Army and The Royal Guard to Mount Ebott. During the four day journey, there was almost no rest for anybody, especially Asgore himself. His intentions were to hide the civilians in Mount Ebott's caverns, while the military put up a final stand. Once everybody was Underground, Asgore hoped he could just hide there until things calmed down.

## **Timeline**

### *3:49 PM*

King Frederick Berinon launches his all-out assault on the monster defenders. Fierce fighting ensues.

### *5:05 PM*

Frederick and Asgore find each other in the haze, and begin to dual. Frederick is ultimately killed by Asgore, strengthening the resolve of the humans.

### *5:38 PM*

The final civilians are at last safe in the caverns. Asgore pulls the military back into the caverns.

## **Aftermath**

The humans brought in the seven grand wizards from their kingdoms to create a large magic barrier outside Mount Ebott, sealing monsters underground. Their reasoning was wanting to starve the monsters to death, rather than chase after them and risk a brutal cave-fighting campaign. With the barrier formed, Asgore led his people deeper into the mountain, quickly finding a nice place to set up a small city. It wouldn't take long before residences sprouted up all across the Underground. Asgore went on to disband The Grand Army and The Royal Guard, not seeing a need for them any longer.

The battle is what first brought seeds of discontent into human civilians, disturbed by the brutal war stories told of the battle. The monsters don't even call it a battle. They prefer to formally call it "The Ebott Massacre", since of the nearly five thousand soldiers that fought, only 286 made it out alive.
Племя Лунных Цветов

### Особенности

Племенные коты ловкие и быстрые, кроме того юркие и некрупные. Обитают на поляне в лесу.

### Вера

Звездное Племя

**Племя Лунных Цветов** - одно из пяти племен, живущих в лесу. Обитает на скалистой местности.

## Описание

Одно из пяти племен, живущих в лесу (Племя Лунных Цветов, Морское Племя, Воронье Племя, Племя Вечной Тьмы, Племя Золотистого Солнца). Племя располагается на каменистом месте, близ леса. В пещере между скал находится воинская палатка, в пещере поменьше - палатка учеников. Предводитель и глашатай находят своё место в тени деревьев, в большой заброшенной барсучьей норе. Добычей являются чаще всего полёвки и птицы, иногда удаётся полакомиться морской рыбой, забежав на границу с Морским Племенем.

## Территория в лагере

### 1. ПВиП - палатка воителей и пограничников.

Крупная пещера между скал, на полу которой разложены подстилки из засохшего мха. Просторная, но темнее ПУ.

### 2. ПУ - палатка учеников.

Чуть меньше ПВ, но светлее и подстилки мягче, из слегка влажного мха. На стенах рыхлые каменные выступы, чтобы карабкаться.

### 3. ПКиК - палатка королев и котят.

Палатка королев и котят отличается от остальных. Эти члены племени располагаются под ППиГ, в огромной заброшенной барсучьей норе.

### 4. ППиГ - палатка предводителя и глашатая.

Палатка предводителя и глашатая тоже отличается: она располагается в кроне деревьев, в густых ветвях и листве.

### 5. ПЦиТ - палатка целителя и травника.

Палатка целителя и травника в "щели" между скалой и землей. В пещерке темновато и немного сыро, как раз так и нужно для трав, а травник и целитель, и их ученики уже привыкли к атмосфере там.

### 6. ПС - палатка Старших.

Старшие располагаются в месте, похожем на ПУ, но оно чуть меньше и немного темнее, а стены гладкие, как в ПВ.

## Территория вне лагеря

### 1. ТЛ - Темный Лес.

В чаще Темного Леса жутко темно, и водятся опасные животные; лисы и совы, оруженосцам запрещено заходить туда. На поляне располагаются ППиГ и ПКиК, но в чащу заходить нельзя, до посвящения в воины.

### 2. П-СМ - Песчано-Скалистая Местность.

Это граница с Морским Племенем. Туда иногда заходят воины и оруженосцы, поохотиться на рыбу, хоть и знают, что рискуют быть замеченными. Эта полоска территории не принадлежит ни одному из этих племен.

## Традиции

В племени целителям разрешено иметь пару, но до отставки, которая возможна по желанию или веской причине, нельзя иметь котят. Травникам, котят иметь можно. Племенные коты вольны, но сплоченны. Мудрая предводительница не заставляет котов что-то делать, и как раз из-за этого коты любят её и уважают. Все коты равны. Конечно, предводитель и глашатай имеют больший статус в племени, и могут указывать другим котам. Также, целитель может иметь не одного, а двух учеников, как и травник. Племя не потеряло веру в Звездное Племя, и оно всегда им сопутствует и помогает.
Fighting Weapons

*Below you will find general information about what Fighting Weapons are, what are their design specifities (differ from Casting Weapons) and a list all existing types*

## Overview

Fighting Weapons are a sub-category of Weapons.

This category contains all the weapon types centered around physical fighting like swords, shields, axe, etc...

In a large majority of cases, Fighting Weapons:

* Have damages that scales on statistics like STR or DEX
* Will provide abilities that cost Attack Points
* Will inflict Physical damages (*see Damage Types*)

## Weapon Types

### One-handed Weapons

* Sword: Medium DPS / All rounder / Minor AoE
* Axe: Medium DPS / Single target / Minor debuff/dots
* Mace: Low DPS / Single target / Minor control

### Two-handed Weapons

* Greatsword: High DPS / Minor Defense / AoE (Cleave)
* Polearm: Medium DPS / Reach / Deny/Counter attack / AoE (Line) / Lot of variations
* Twin daggers: Very High DPS / Single target / DEX scaling / Lot of attacks

### Ranged Weapons

* Bow
* Cannon

### Shields

* Shield
* Buckler
Completed Stories

## Catalyst

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

## Internal Storms

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

## Sole Sufferer

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19

Chapter 20

Chapter 21

Chapter 22

Chapter 23

Chapter 24

Chapter 25

Chapter 26

## Nothing Lost, No One Blamed

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

## Armistice

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

## Resurfacing

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

## End of Days Part 1: Trial By Fire

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

## End of Days Part 2: The Darkest Hour

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

## New Game

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

## The Crossroads part 1: Red Sky At Dawn

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10
Chara Dreemurr

Credit to Sasoura on DeviantArt

## Character Information

### Relationships

Adopted Child of: Asgore Dreemurr (father)Adopted Child of: Toriel Dreemurr (mother) Adopted Sibling of: Asriel Dreemurr (brother) [Destincted]

## **Personality**

On the outside, Chara's personality seemed to be one of playful curiosity. She quickly became good friends with Asriel Dreemurr, and moved on to become his adopted sibling. However below, Chara's personality is much more twisted than the naked eye can see.

Chara harbored deep resentment towards humans in particular, expressing their hatred for them more than once. She held very radical beliefs, and carried much internal conflict. She wanted to try and help free all the monsters of the Underground, and She considered them to be some of the nicest creatures She had ever met. Unfortunately, her resolve to free monsterkind was too great, and in a failed attempt, She paid the ultimate price.

## **Backstory**

Chara was very quiet when it came to their past. In fact, nobody really knows what she went through, or why they felt the way she did. What we do know is she had a very troubled life on the surface before falling into the Underground. It is presumed that Chara lived in an abusive household on the surface. She also hinted at having done something terrible, and there are some who speculate that she killed one, or both of her parents before attempting to commit suicide by jumping into the Underground.

However, all of this is mere speculation. Investigations were launched into trying to find out more of their past, but since they were never open about it, this is a secret that tragically died with Chara.
Wars

**On this page you can find links to every known war in the Undertale: Chronicle universe. These conflicts will be listed in chronological order. Note that just because a war is listed here, does not mean it will make it into one of the planned stories.**

Please note that article written on the Continental war is somewhat small. Humans had a tendency to not keep records of conflicts prior to the War For Humanity. This was something the monster kingdoms were far better at doing, hence the more detailed article on The Paral Civil War.

The Continental War

The War For Humanity

The Mountain War

The War For Monsters
Terrowin Vonner

Image created by DeaChaos

## **Personality**

Terrowin has always been known for being incredibly resolute. Since being inducted to the Royal Guard, his mood has shifted from the once carefree happiness of a child to the solemn, yet important seriousness of the task laid out before him. He was known to be friendly though to those whom he respected, including his good friend Asgrid Dreemurr, and Ausgrid before him.

## **Magic Abilities**

Projectile magic - He can launch small projectiles in the form of magic "bullets" towards his opponents, though they do minimal damage.

## **Backstory**

Terrowin was born to Jeremiah and Rosalind Vonner on January 3rd, 566. Throughout Terrowin's childhood he often looked up to his father, who at the time, was one of the regional commanders in The Royal Guard. The section Jeremiah was in charge of thankfully, was incredibly close to home, and visits from his father were frequent.

Terrowin always aspired to become like his father, and was inducted into The Royal Guard in 589, just shy of his 23rd birthday. From the very start, Terrowin showed dedication serving as a guardsman under his own father in his region. It did not take long for the young fox to be moved to the king's personal guard. At the time, Ausgrid was the current king, and he could see the drive within Terrowin. Soon after this, Jeremiah retired, and both his parents passed away from natural causes in the year 596.

Despite the loss, Terrowin didn't let it slow down his progress. He was soon promoted to Captain of The Guard, a title he held for much of his life afterwards. Following Ausgrid and Eleanora's assassinations, Terrowin continued to serve under Asgrid, fighting by his side during The Paral Civil War. The two got off to a rocky start, with mistrust on Asgrid's part, having mistaken Terrowin for potentially being involved in the plot to kill him, as other guardsmen had been.

Terrowin never lost his loyalty to the thrown, and finally stepped down as captain in 701 at the age of 135. To this day, he holds the record for most years served as captain of the guard. Terrowin died on August 27th, 743 of natural causes in his home. Asgrid mourned the death of his old friend, and never truly forgot him throughout the rest of his long life.
Mountain Shire

Mountain Shire is a province located in Drunge and is a very geographically powerful province as it has mountains surrounding all sides of it creating a sort of wall, there are also only two valley's to enter the province unless you want to climb, which cannot transfer a large army without significant costs.

Mountain shire used to be owned by the Asforians in their great tyranny of trying to take over parts of Drunge. During the Asforians reign, they established a massive castle named "Asfora" which has since been abandoned after the events of the II Tranquility.

There are some who believe that Mountain Shire has a bizarre property to it and many actually believe that the Fay used ancient magic to rise great mountains around the province. It would make sense, as there are also many valuable abandoned Fay ruins located in the area.

Did you know?

- In the first chapter of the book Drayfor, Harfold, Asmurandias, and Heartsfield all fought for the province of Mountain Shire.

- Wayne the Wind considered himself the most deserving of the province because of his contribution during the II Tranquility.
Major Events

**On this article you can find all events that had major influence on the world. This could either be on a global scale, or it could simply have led to another significant event somewhere in that regions history. Events are going to be listed in chronological order. Just because an event is shown here, does not mean it will make it into one of the planned stories.**

The Dreemurr Murders

Operation: Hunter

The Ephin Revolts

The Croania and Eroth Uprisings
Asgore Dreemurr

Credit to [Star Platinum]@FlowerPotTh

Adopted father of: Chara Dreemurr [Deceased]

Close friend of: Wing Ding Gaster [Deceased]

## **Personality**

Asgore tries to keep his spirits high, but it is increasingly difficult with the death of his son Asriel, followed shortly after by his wife Toriel abandoning him. Asgore tends to have a very warm heart when it comes to monsters and humans. At first glance, the king appears to have a burning hatred for humans, as he has vowed to slaughter any who fall into the Underground. Like most stories however, there is more than what meets the eye. In reality, Asgore doesn't want to bring harm to anyone, especially a child. He feels like he is duty bound to commit these acts, as he sees no other option.

## **Backstory**

Asgore Dreemurr was born to Asgrid and Celia Dreemurr in the city of Ebott, the capital of the Paral Kingdom, on June 2nd, 1790. Growing up, Asgore attempted to be a well-rounded prince, trying to balance his combat and magic training with his kind personality. Asgore wanted to be an ideal ruler for his people, knowing that one day the crown would fall to him.

Asgore's closest friend was Wing Ding Gaster, a skeleton who had been sent to the Paral University in Ebott to study. The two would become close for decades to come. Asgore would go on to appoint Gaster to the position of Royal Scientist during the war.

Unfortunately, the time for Asgore to take the role as king came much sooner than he expected it. Both his parents were killed in the final days of the war, leaving Asgore to bare the burden of the exhausted kingdom. It was he who decided to retreat into the mountain to avoid needless death.

A year after moving to the Underground, Asgore met Toriel, the only remaining Capri-Bovarian. All others had been placed on the front lines during the war, being as strong as they were. Toriel immediately took a liking to Asgore, and six years later they would marry. They would go on to father a son, Prince Asriel Dreemurr.
Drunge

Drunge is the second largest continent in Knights of Stone bearing five provinces, Mountain Shire, Heartsfield, Asmurandias, Drayfor and Harfold (Including Tusk of Harfold) Drunge is a prominent continent and is where the Court of Stone is located. After the Fay extinction humans from Valerind specifically the province of Jõr came to inhabit Drunge and after what is known lasted for nearly 15,000 years the Jõrian established the provinces Drayfor, Heartsfield, Asmurandias, and Harfold based on their differences. Because of the conflict between them, this resulted in a massive war simply named "The Great War" after the Great War had concluded the people were at peace for about one hundred years, and as a result of the Great War and to ensure war never happened again the Court of Stone was established by Heartsfield in which each province agreed that if any major political event (Such as the abandonment of Mountain Shire) was to conspire, that it would be held and determined by four warriors in a fight. Each warrior being chosen by the respecting province.
Undyne Vernilot

Credit to アンテお絵かきまとめ

## **Personality**

Undyne's personality is unbelievably black and white, same going for her view of the world. She possesses an abnormal amount of determination, though this does allow for her to be a formidable opponent, and some rumor that she can be bested only by Asgore Dreemurr himself.

Undyne has a fiery hatred for humanity, though it's hard to blame her for this since she was born into the Underground, and had no chance to decide for herself whether humans were good or bad. It is also notable that when she came across humans that fell, she never gave them the chance to prove her worldview wrong either.

Still, her high-strung personality works well with her career, as Captain of the Royal Guard.

## **Backstory**

Undyne was born on January 4th, 1905 in the Waterfall region of the Underground. From an early age she was taught the story of The War For Humanity, and because of it, she has grown to despise humankind for sealing monsters below ground. It has been a childhood dream to become the captain of the guard.

As a teenager she approached Gerson Chordilia, and asked if he would be willing to train her, knowing that he was once capain of the guard himself. Gerson politely refused, but did mention that Asgore Dreemurr might be able to assist her. Sure enough, with some training from Asgore, Undyne was accepted into the Royal Guard.

She quickly climbed through the ranks, achieving the rank of captain in just over two years, the fastest any monster has achieved the title, as well as becoming the first female Captain of the Guard. Undyne wears her title with pride, and has no intention of stepping down anytime soon.
You are Chara UNDERTALE

## SPOILERS UP AHEAD!!! DO NOT READ IF NOT PLAYED THE GAME THIS IS A BIG THEORY I MADE.

So at the end of a genocide run Chara asks if you want to erase the world. so if you do It gets erased, but if you don't, it gets erased. Chara echanges your soul for the world if you axept the offer you get a new pacifist ending...  But in a normal pacifist run Chara exists, but she isn't Frisk, she is herself. ( I think Chara is a girl ) Since in the soulless pacifist ending Chara in in control of Frisk, Chara then is Frisk. so Sans has to judge Frisk in a pacifist run, but how is Chara in control but we are also, plus Sans does not judge Frisk but Chara is Frisk so Frisk should of fought Sans again! It's confusing, very! Lets end it off by saying.. YOU are Chara, or Chara is Frisk but you are Frisk so Chara is you but you as the player are also the games code and Chara is also the games code by her Genocide diologe! And without you Chara does not exist. YOU ARE CHARA!
Morhien

Morhien was believed to be a very ancient and powerful dragon sent from the above by the sky gods the ancient Fay used to worship, Morhien was thought to be a great gift from the gods and to help them in the years to come, however, there is no proof Morhien ever existed as no bones or anything was found. Yet, in a lot of ruins from the Fay, many carvings are made of Morhien as well as references to him and even in one of the ruins a massive empty room was found thought to have been the sleeping chambers for the beast.
Tarus

Tarus was one of the monster kingdoms on the Eroth continent along with the other two monster kingdoms of Paral and Zekar. During the war for humanity this monster kingdom was totally destroyed by humans. Not much is known about this kingdom.

Information

There is not much information about the monster kingdom of Tarus, it is unknown when it was founded, but it is known that Tarus was one of the three monster kingdoms on the Eroth continent along with the kingdoms of Paral and Zekar, and the only known king of Tarus was called Zakariya Hearth. When the war for humanity began the kingdom of Tarus along with the kingdoms of Paral and Zekar combined their armies to resist the human attack. Unfortunately, on December 13, 1811 the monster kingdom of Tarus came to an end, as King Zakariya Hearth was killed in battle and soon after the humans destroyed the kingdom completely.
League Cup

League Cup logo without sponsors as of 1996

The English Football League Cup, or League Cup as it's more commonly known, is a competition only available to teams who participate in the English Football League. It was founded in 1960 to play midweek games under newly installed floodlights. The League Cup during it's inception (and to this day in some circles) was heavily criticized for adding games to an already tight schedule.

Multiple clubs opted out at first however multiple improvements from the EFL led to the eventual acceptance of the League Cup. In 1967 the final was hosted at Wembley Stadium for the first time (previous finals were two-legged fixtures) and in the early 1970s winning the League Cup would grant you a spot in the UEFA Cup. Along with the Premier League and the FA Cup it is part of a domestic treble. As of 1996 no one has reached it yet.
Asriel Dreemurr

Credit to TC-96 on DeviantArt

Asriel Dreemurr

### Relationships

Son of: Toriel DreemurrSon of: Asgore DreemurrAdopted brother of: Chara Dreemurr [Deceased] Becomes: Flowey

## Biographical information

### Likes

humanty talking undertale AUs dislikes error sans = birthDate = February 1st, 1832

## **Personality**

Asriel has a very lively personality. He's always curious and ready to explore the world around him. The young prince can sometimes feel overwhelmed, being the son of royalty. However for the most part, he is very carefree, and is always eager to make new friends and he is also very nice. so nice that if you try to hurt him in any way he will still be nice to you.

## **Backstory**

Asriel Dreemurr was born in 1832 to Asgore and Toriel Dreemurr. His birth brought great hope and joy to a kingdom filled with despair after being sealed underground. Asriel was a very lively and adventurous child, which was one of the reasons why he found Chara shortly after she fell into the Underground.

Asriel became close friends with Chara, often regarding her as his closest friend, and even a sister. Asriel was born into the Underground, and thus had a very different view on humans than most monsters. While most were wary of Chara, Asriel only ever saw the good in Chara, and supported her in her plan to make things right, although he was hesitant about doing so.

Asriel died because Chara was ill and wished to see their villages flowers, but they were not able to survive. Asriel went to the surface after absorbing Chara's soul and crossed the barrier with Chara's body to bury them in their village. The villagers stabbed Asriel over and over thinking Asriel was the one that had killed Chara. Asriel then came back to the underground and died over Chara's villages flowers stuck to his fur.
Character

## Overview

The term Character refers to one specific adventurer of the party controlled by the player.

A Character comes with several values and lists that will define what he will be capable of, what is it wearing, etc..

A Character is composed of :

* It's Statistics: Strenght, Dexterity, Intelligence, Etc...
* It's Equipment Slots: Slots where player can place equipments like armors, shields and weapons
* It's Combat Inventory: used for potions, antidotes, etc.. Could have inventory shared even in combat (TBD)

## Equipment Slots

The number of Equipment Slot is the same for **all characters** in the game. (For the moment, wait for the Kraken race, KEK => fuck you)

Equipment Slots are split in two categories:

* Hand Equipment Slots
* Body Equipment Slots

A Character has 5 Equipment Slots in total:

* 2 Hand Slots:
	+ Left Hand
	+ Right Hand

* 3 Body Slots:
	+ Armor
	+ Left ring
	+ Right ring
Grillby Firestone

Credit to Little-Noko on Deviantart

## **Personality**

Grillby is an interesting character. It's hard to say exactly what his personality is, as the bartender in Snowdin is often very quiet, and doesn't have many ways of expressing emotion, due to the lack of facial features. It is highly believed though that his personality is one of quiet content.

## **Backstory**

Grillby was born on September 19th, 1795 in the Kingdom of Zekar. Grillby's family owned a tavern on the surface in his hometown, Coalfell. At the start of The War For Humanity, Grillby was drafted into the military, and was quickly transferred to the front lines.

Here, Grillby served under Gerson Chordilia, and fought alongside Amelia Gaster before her unfortunate death. Grillby never saw his parents after leaving for war, and to this day he still doesn't know what really happened to them, although they are presumed to have been killed.

When the military was disbanded after the war by Asgore Dreemurr, Grillby moved to Snowdin. While the climate of New Home may have suited Grillby's fiery state, he preferred the more quiet town. It reminds him more of his old home. Grillby now owns his own bar and grill in the quiet village, as his way of paying respects to his parents and the family business on the surface.
Chronological Order

## Catalyst

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

## Internal Storms

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

## Sole Sufferer

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19

Chapter 20

Chapter 21

Chapter 22

Chapter 23

Chapter 24

Chapter 25

Chapter 26

## Nothing Lost, No One Blamed

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

## Armistice

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

## Resurfacing

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

## End of Days Part 1: Trial By Fire

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

## End of Days Part 2: The Darkest Hour

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

## New Game

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

## The Crossroads Part 1: Red Sky at Dawn

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

## The Crossroads Part 2: The Angel's Heaven [Ongoing]

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7
Gerson Chordilia

## **Personality**

Gerson Boom was well known around the monster community as a very humble man, despite his successes. Gerson often spends more of his time alone, though he has no problem socializing with other monsters either in New Home, or along the adventures he embarks on.

Surprisingly, despite the restricted space, Gerson is always finding something new to do, ensuring that he doesn't ever get bored.

## **Backstory**

Gerson was born into the Paral Kingdom, 120 years prior to The War For Humanity. From an early age Gerson was fascinated with the more militaristic side of the kingdom, especially the Royal Guard. His interest sparked from a chance encounter he had while out exploring in the woods near Capon, coming across Asgrid Dreemurr and his personal escort on the trails. Gerson admired the noble soldiers protecting the king, and vowed on that same day that he would become one of them.

This dream was achieved several years later, becoming the first, and only Testodata to be accepted into the Royal Guard. Though it took time, Gerson climbed through the ranks, and at last achieved the role as Captain of the Royal Guard. This meant that Gerson would be able to spend much of his waking time alongside his idol, Asgrid Dremurr.

Gerson fought bravely during The War For Humanity, and intended on staying behind with Asgrid and Celia Dreemurr during the final stand in Ebott. The only reason why he left, was because it was Asgrid's final order for him to evacuate with then Prince Asgore Dreemurr, and defend him at all costs. This final order may very well have saved Gerson's life.

When the monsters moved underground and the Royal Guard was disbanded, Gerson turned to archaeology. He knew of many areas around the Underground, particularly the mysterious ruins and several more hidden caverns in Waterfall, that he would go on to exercise the explorer side in him that never fully died out. Still, he never forgot the past and his time serving in the guard.

Following Chara and Asriel Dreemurr's deaths, now King Asgore approached Gerson, wondering if he would want to take up the role as captain of the guard once again. Gerson humbly denied his request, deciding that he had seen enough combat in his life, perfectly content to continue with his explorations.
Dragons and Wyverns

Dragons:

In Knights of Stone Dragons really aren't a thing, they are mentioned a few times in folklore stories and anecdotes but they don't really exist, it is possible however one could have existed tens of thousands of years ago. This dragon that was thought to have existed was named Morhien, Morhien was thought to be a Dragon sent from the sky gods the Fay used to worship. There is however no evidence Morhien ever existed though, so we can assume that it was just a crazy story, but it still leaves one wondering.

Wyverns:

Wyverns are a real thing in the world of Drunge with most of them being born and bred in Valerind. Wyverns are similar to dragons in body shape and appearance but not nearly as powerful, Wyverns are relatively small in Knights of Stone and really don't possess the unwavering strength dragons do, don't get it wrong, they are powerful and rare but for the cost of one, it really outweighs the benefits.
Wayne "The Wind" the King Of Drayfor

"Only blood will pay me back my peace."

Wayne "The Wind" Tiber the King of Drayfor or just Wayne as it's quite a hefty title, is a young adult male who is described as "Having eyes that cut like moonglass and a hard to read face." that descriptor likely earned him the title of "Wayne the Wind" as he is very sudden with his actions and is not afraid to go with a contrary opinion. Wayne does what he believes is best, and sometimes it surprises people. Almost like a sudden wind steering you in a different direction during a sailing trip.

Wayne is the son of Cornolios Tiber III and Emma Tiber and is the only child of the couple. Wayne was expected to be the King of Drayfor in his fifties however during a battle with Theryn, Theryn sent two highly skilled assassins with the intentions of murdering all three of the royal heirs, however, the assassins were caught after murdering Wayne's parents and were later executed, Wayne was then declared the rightful heir to Drayfor, about a decade after the battle of the Water Vail and the events of Wayne's parents being murdered the II Tranquility began and Wayne sent a large army that helped immensely during the II Tranquility, this is why Wayne also believes he has a right to own Mountain Shire.

Did you know?

- It can be assumed that Cornolios and Emma likely intended to have more children as Wayne was somewhere in his teens when the events occurred.

- Wayne is considered the protagonist of the book or the deuteragonist.
Football Writer's Association

FWA logo as of 1996

The Football Writers' Association (FWA) is an association of football journalists who write for English newspapers and magazines. They were founded in 1947 and are famous for presenting the "Footballer of the Year" award, one of the first in England and the world. Because of this it is also considered the most prestigious one can get as an individual player in England.

## Criteria

All members of the FWA (400 according to the organization itself) get one vote for one player, with the award being given on the Thursday preceding that year's FA Cup Final.

In game, the winner is announced in the post-season and the criteria is never explained. However it is believed the award is given for the player with the most man of the match awards that season.
Theryn

Theryn is considered the main antagonist of the series and wages war against Drunge for the promises the Fay made his family 16,000 years ago. Theryn intends to kill all living men on Drunge because of the multiple betrayals he said they caused him and his people, Theryn being a Valerind native and owner of the province Morcas he believes everyone who inhabits Drunge betrayed Valerind by abandoning it and populating the continent, Theryn also believes that everyone who lives there betrayed him because of the manuscripts recorded by scholars 16,000 years ago that said if the Fay ever were to fall then Drunge would belong to the Morcians.

Did you know?

- Theryn wears full moonglass armor, which is considered a priceless commodity.
Professional Footballers' Association

PFA logo as of 1996

The Professional Footballers' Association (PFA) is a trade union for professional association footballers. It's the world's oldest professional sport trade union, founded in 1907. The aims of the PFA are to protect, improve and negotiate the working rights to all professional footballers in England and Wales.

## Criteria

Since 1974 the association has awarded a "Player of the Year" award, voted on by the 4,000 members of the organization. Each player gets two votes in the spring, with a shortlist published and the winner announced sometime in April.

In game, the winner is announced in the post-season and the criteria is never explained. However it is believed the award is given for the player with the best average rating that season.
The Grand Army

The great army was a massive army of monsters that was created when the three monster kingdoms of Paral, Tarus and Zekar combined their armies during the war for humanity.

Origin

When the human kingdoms of Daica, Vaerin, Gouven, Ayilum, Truseon and Kralum declared war on the three monster kingdoms of Paral, Tarus and Zekar the monster kingdoms decided to combine their armies to resist, defend and fight against the humans. The massive army of monsters was given the name of the great army. The great army made enormous efforts to defeat the humans, however, the humans were more powerful than the monsters. Because of this, the humans won the war, the two monster kingdoms of Tarus and Zekar were annihilated and the surviving monsters of the monster kingdom of Paral were locked underground, and 98% of the great army was destroyed during the war. After the war Asgore decided to disband the great army.
The Ruins/Home

## Summary

The ruins are the remains of what appears to be a small city that was abandoned centuries ago. The city was created long before Asgore Dreemurr's time, and there are some that speculate that the history behind them stretches back to before humans and monsters ever met. The ruins were re-discovered by monsters after being sealed in the Underground, and they immediately became a popular tourist attraction of sorts. The only way in or out of the ruins was a large door.

Home at one point was not called home. Rather, it was a small temporary home for when the royal family made annual trips out to the ruins. After Toriel left Asgore, she put herself in personal exile, locking the door to the ruins. She then transformed the little house into a more permenant home, thus its name. She became the caretaker of the ruins, and looked after all the inhabitants still living there from long, long ago.

## Interesting landmarks

### The Golden Flowerbed

The golden flowerbed is exactly as it sounds. A bed made of beautiful golden flowers. The flowerbed sits at an entrance to the ruins that leads up to the surface. It is the only place where natural sunlight can escape, giving the flowerbed a perfect place to grow. Toriel seems to have an unusual sensitivity about the flowerbed, and some rumor that it is also the grave of Chara Dreemurr.
RogueSaga Wiki

## High-Level Creative Direction

### Game Pitch

Rogue Saga is a turn-based combat rogue-lite where players control a party of adventurers through a chain of encounters where they'll have to make the best out of each opportunity to weight the odds in their favor and defeat the game. Along the way, players will have to enhance the fighting power of each character by equipping them with better gear and choosing the stats to upgrade. Unlike others RPGs, combat capacities are not depending on the character class or skill tree, but on their equipment and how well they know how to use it, each piece of gear has its own capacities that have requirements like a certain level of affinity with that type of weapon or a certain value in a specific stat. Players will have to explore the possibilities and taylor their build to use each gear to its maximum potential while making sure the party as a whole is versatile enough to face any type of challenges.

### Creative Pillars

* **Stacking the odds in your favor**
	+ Decisions presented to players must allow them to make interesting choices to orient their run around their current strengths while keeping an element of chance and surprise.
* **Deep combat tactics**
	+ Turn-based combat system is the core of the game, it must offer a lot of tactical depth to players, encouraging them to think carefully how to tackle each turn and how to build their team to be prepared for all situations.
* **Master your weapon, master the battlefield**
	+ Every character can equip anything, but what they can do with it depend on how well they master their equipment. Players will have to adapt character's build to make them a master of their art and access the true potential of each weapon.

## Navigation Board

* Gameplay
	+ Game Systems
		- Combat
		- Outside Combat (TBD)
		- Character
		- Abilities
			* Passive Abilities
			* Active Abilities
		- Affinity System
			* Affinity Types List
		- Magic System Brief
	+ Items
		- Equipments
			* Hand Equipments
				+ Weapons
				+ Magical Weapons
				+ Shields
			* Body Equipments
				+ Armors
		- Consumables
		- Objects
* Misc
	+ Lexicon
	+ Idea Box
	+ TO DO List
	+ Rune System (To Discuss)

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Objects

Objects can often be interacted with to provide options like trade or simply loot (chest for instance)

#### OBJECTS IDEAS

Chest: Contains loot (items, consumables, etc..), different chests rarity/types (TBD)

Old magic writings pile: Choose a character, it gains +1 affinity in the selected magic school (choice between 3)
Idea Box

## INSERT RANDOM IDEAS HERE

Xp gain in affinity depends on AP cost of the ability (Not necessary, could be integrated if needed)

NME should have "BIG" attacks, it is indicated to players when they intend to cast one on their next turn (Slay the spire)

Start the adventure with a party of [3] and find new members that join your team along the adventure

Have ability cost manipulation with items or passive perks (Spells cost maximum [5], Abilities cost [1] less point, etc...)

Inventory will most likely be shared between all party members (no inventory gestion between characters) Y/N ?

Right click to remove item from equipment slot

Unlock new abilities for weapon types or magic school along the runs (rogue-lite elements)

Possible upgrades rogue-lite: Upgrade weapon quality drop, inprove scouting, TBD

Have consummable books to upgrade a certain affinity (similar to books in fallout)

## Lightbulb

Have "lightbulb anim" played when a new ability is available for first time in game (or lightbulb icon in party menu)

Character has a light bulb (+ sfx) when starting it's turn if there is a new technique available to him

Lightbulb icon is displayed near the name of the ability unlock, Icon stay displayed until the Ability is focused at least one time by the player (hover mouse or active selection on controller)
Sky Gods

The Sky Gods were a very old and mysterious god that has very few worshippers in the modern day, the Fay used to worship them day and night, however, the Fay talked with the Morca about "Going away for an unseen amount of time" and in the events of that they promised them they could inhabit the lands of Drunge, this was found in ancient writing by a scholar and some still question if it is legitimate recordings. This is also the main motivator in Theryn's rebellion.

The Sky Gods, strangely enough, are only called "Sky Gods" as there is thought to be a more divine word for them but it has since been lost to the ages, Sky God worshippers also believe in a realm called "The Above" in which its a realm of endless sky and that if you are to die while you are asleep you have a weakened spirit and in such case you are sent to a realm of endless moonlight and macabre creatures.
Moonglass

Moonglass is an ancient and very powerful almost metallic like solid mainly used by Theryn and in his army. It likely gets its name Moonglass because of the fact it reflects almost no light and has a black void like appearance.

Moonglass was thought to have been lost to the ages however, Theryn has since started smelting or re-smelting the substance and using it in his own personal gain.

Did you know?

- Theryn has never told anyone on how he acquired the material, it will likely never be revealed on how he was able to acquire it.

- Moonglass was once used by the Fays for its unique properties of being an amazing thermal insulator.

- Moonglass is incredibly durable and near unbreakable.

- Some people believe the Fay's acquired the material from the gods of the sky.