recursal/Fanatic-Fandom huggingface dataset:
Default Cannon

## Description

The Default Cannon is the starting weapon of Clash N Slash for various levels. In the game files, it is named "Simple weapon".

In contrast to Tier 1 weapons, it is severely underpowered, lacking in fire rate, reloading and bullet speed, it can manage very little even at the start of a level. Its only purpose is to demonstrate the mechanics of the game in the first level where no upgrades are available for the ship, as well as an introduction item for other levels for when several weapons have been unlocked, allowing the player the freedom to choose their strategy.

## Upgrades

The Default Cannon only unlocks Tier 1 weapons once the Upgrade Screen appears and the player is not allowed to choose any stat upgrades instead. Once a weapon selection is done, it is not possible to revert to the Default Cannon, unlike with any other weapons with which Tier 1's can be selected over and over again.

However, it is possible to bypass the game's upgrade stat lock that is made specifically for this weapon. After deactivating the auto-upgrade option and then having destroyed enough enemies and bonuses to acquire 2 upgrade points, bringing the Upgrades Screen will show both Tier 1 weapons as well as the stats. Two upgrades can be choosen without choosing a weapon.

Since it doesn't have any Recoil nor Recover stats in the game files, any upgrades related to them have no effect.

## Strategy

It is not recommended to keep the Default Cannon for longer than the first available upgrade since most stat effects would be a wasted potential with this. It has slow enough fire rate that the player will be at a disadvantage against swarms of low health enemies and unable to keep up with bigger ones. Its bullet speed is also slower than those of other weapons, making it difficult to hit targets orbiting the planet (missing the chance to collect starting bonuses), or dealing with the small Vorlon enemies that aim to the sides of the planet.
Level 20

*Previous: Level 19
Next: Level 21*

**Level 20** is the twentieth level and first boss level in Clash 'n' Slash.

## Enemies

* Red UFO
* Green UFO
* Large Red UFO
* Large Green UFO

## Walkthrough

When the level begins, the boss will be slowly orbiting the planet mid-range. Several Gray Asteroids will obscure your firing, but there are Planet and Ship Upgrade Capsules orbiting with them. The enemies listed above will endlessly approach the planet until you defeat the boss. Remember that in this fight, Impulse is locked so that you don't win too easily. Aim most of your shots at the boss, but also at any enemies that get too close. There will be a Bonus Ticket somewhere in this level. You will know you're doing damage to the boss when you see that it is damaged after an explosion. Three explosions will finish off the boss.
Level 23

*Previous: Level 22
Next: Level 24*

**Level 23** is the twenty-third level in Clash 'n' Slash. Shock is introduced in this level.

## Enemies

* Space Mine - Green
* Space Mine - Cyan (First appearance)
* Blue Enemy Spaceship
* Red Enemy Spaceship
* Large Alien Ship - White (First appearance)

## Walkthrough

A few asteroids will orbit the planet at a distance. Immediately, several Cyan Space Mines will appear among them, with more arriving from off-screen. A ring of Red Spaceships, followed by some Alien Ships. The Alien Ships will stop coming to allow an overwhelming number of Cyan Space Mines to appear. The action will slow down a little bit to allow a ring of Alien Ships to arrive, then a ring of Blue Spaceships will come, followed by a ring of Red. As the Red Spaceships close in, several Green Space Mines will appear among them. Then, just a few Red and Green Spaceships will arrive, then, as a ring of Alien Ships arrive, a cluster of Cyan Space Mines will appear, then one will appear every half a second. A ring of Large Spaceships will come. Finish off all the enemies, and make sure there aren't a few loose Alien Swarmers.
Level 21

*Previous: Level 20
Next Level 22*

**Level 21** is the twenty-first level in Clash 'n' Slash. Plasma is introduced in this level.

## Enemies

* Space Mine - Green
* Blue Enemy Spaceship
* Green Enemy Spaceship
* Red Enemy Spaceship
* Large Cyan Enemy Spaceship

## Walkthrough

The level starts with a ring of Blue Spaceships instantly approaching the planet, followed shortly by Green Space Mines coming normally rather than appearing. Use your new Plasma weapon to take care of them. A ring of Green Spaceships will also come, followed by a ring of Red Spaceships. Then, Large Spaceships will materialize in a ring and approach the planet.Take care of them, for there are a lot of them. But to make things easier, several Explosion Capsules will appear inside the ring. Shoot them to destroy the spaceships. Another ring of Blue Spaceships will arrive, followed by a ring of Green Spaceships. In addition to the Green Space Mines that are still coming, several more will appear inside the newly-arrived Green Spaceship ring. Three small rings of Red Spaceships will arrive. As a small line of Green Space Mines comes from all four diagonal directions, signifying that they will stop coming, Blue, Green, and Large Spaceships will arrive. Destroy them to finish the level.
Rapid Gun

## Description

The Rapid Gun is the first weapon upgrade available in the game once the player reaches level 2. In the game files it is named "Cannon1".

Compared to other weapons and the Default Cannon, this could be the closest to an upgrade of the latter due both sharing similar mechanics than with the rest.

This time, the projectile fired from the Rapid Gun is a white ball with a red ring around it.

## Upgrades

It has a much faster fire rate than the Default Cannon, able to fire 4 shots per second and in turn deal with multiple targets with ease specially if they are not too scattered accross the screen. Its bigger clipsize also lends itself far easier to this, becoming a more reliable choice.

With this weapon comes the introduction of the Recoil and Recover mechanics. If the player were to shoot all 30 bullets non-stop, accuracy degrades faster than it can recover. The reticle increases in size to reflect on this as well. Compared to the Default Cannon, with this weapon the upgrades related to Recoil and Recover do have an effect.

Once Rapid Gun is acquired, Tier 2 of the Cannon weapons becomes available for the next time the player opens the Upgrade Screen.

## Strategy

While the Rapid Gun is a straight upgrade from the Default Cannon, it's perhaps better to choose some of the other Tier 1 weapons, or the next Cannon upgrade instead. It is capable of dealing with small enemies well but still requires more shots to handle bigger ones and is incapable of handling Boss battles.

There are times in which it's best to shoot twice at a single enemy in case it drops a bonus, as well as go for rows of enemies first than for the more scattered ones, for any possible bonuses.

In the event the player prefers to keep the Rapid Gun, the best upgrades for it are Fire Rate and Damage. Reload Time is fast enough to not worry about incoming enemies, and the Recoil value takes a longer while to become a problem that such can be ignored while choosing other upgrades instead.
Level 25

*Previous: Level 24
Next: Level 26*

**Level 25** is the twenty-fifth level in Clash 'n' Slash. Impulse II is introduced in this level.

## Enemies

* Large Red UFO
* Large Green UFO
* Blue Terran Shuttle
* Green Terran Shuttle
* Red Terran Shuttle
* Large Terran Shuttle
* Vorlon Ship

## Walkthrough

The level begins with blue asteroids orbiting at a great distance from the planet. A line of Blue Spaceships will move in from the NE. Then a line of Large Red UFOs will arrive from the NW as Alien Ships move in. Large Green UFOs will arrive from the SE. Green Spaceships will come from the WNW. Red Spaceships will arrive from the E, and Large Spaceships will arrive from the W. Another line of Large Red UFOS will arrive from the S, and a line of Large Green UFOs will come from the N. Another line of Blue Spaceships will arrive from the SSW, and Green Spaceships will come from the SSE. Another line of Large Spaceships will arrive from the NNW. More Red Spaceships will come from the NNE. There will be no new lines after this. The Alien Ships will stop coming soon, but will arrive again near the end. Watch for a Bonus Ticket in this level.
Level 15

*Previous: Level 14
Next: Level 16*

**Level 15** is the fifteenth level in Clash 'n' Slash.

## Enemies

* Red UFO
* Green UFO
* Blue Terran Shuttle
* Green Terran Shuttle (First appearance)

## Obstacles

* Gray Asteroid
* Brown Asteroid

## Walkthrough

Large clusters of asteroids will start very close to the planet. It is hard to fire between them. Blue Spaceships will appear, along with the occasional Green Spaceship. Soon, Red UFOs will also join the enemies. At this point, the Blue and Green Spaceships will be about evenly numbered. Soon, as Green UFOs start moving in, lines of Brown Asteroids will move in from the bottom left. Later, a line will appear at the top right. Watch for a Bonus Ticket in this level. Near the end of the level, the asteroid lines will stop, and so will the and Green Spaceships. Beat the remaining enemies to finish the level.
Level 7

*Previous: Level 6
Next: Level 8*

**Level 7** is the seventh level in Clash 'n' Slash. Rocket is introduced in this level.

## Enemies

* Red UFO
* Green UFO
* Large Red UFO
* Blue Mine
* Green Mine (First Appearance)

## Walkthrough

The level starts with some blue asteroids orbiting the planet. Since they are harder to destroy than gray asteroids, use your new Rocket weapon to destroy them. Red UFOs will begin to trickle in. The resulting explosions from your rockets will take out other UFOs near the ones you target. A fast-moving line of Green UFOs will appear from the top right. It is actually a bit longer than other fast lines previously encountered, but the rockets' explosions should easily destroy it. Aim your rockets well, for their reload time is longer than other weapons. Their will be a lull in the wave of Red UFOs to allow a cluster of Blue Space Mines to appear. They seem to be closer to the planet than before. When the waves pick up again, Green UFOs and Large Red UFOs will join the Red UFOs, and so will another line of Green UFOs from the top. Then, two lines of Green UFOs will appear simultaneously. This may be tricky, espcially since some of the other UFOs may be close to the planet. Their will be another pause in the action for Blue and Green Space Mines to appear. The new Green Space Mines move faster than the blue ones, so aim for them first. When the waves return, it's only Green UFOs, and a fast-moving line of them as well. Aim for the line first. Watch for more lines while you destroy the remaining Green UFOs.
Impulse Rifle

## Description

The Impulse Rifle is the third weapon upgrade available in the game once the player reaches level 5. In the game files it is named "impulse1".

Uses the piercing mechanic of the game by shooting a high-damage bullet which can destroy several enemies with ease as long as they are in line formation or close enough to each other.

Similar to the Default Cannon, the projectile is a white ball, however it now emits a white light.

## Upgrades

It has a slightly faster fire rate than the Default Cannon, but the actual highlights are both the Damage output and the Bullet Speed, since both stats are the highest of all tier 1 weapons.

As the bullet has such high damage, it has no problem going through enemies and their bonuses. The Bullet Speed combined with the Recoil and Recover stats make a very reliable weapon for hitting from afar. however it does share the Default Cannon's Reload Time, perhaps making it difficult to keep up with several dispersed enemies.

Although any projectile and weapon is capable of piercing through enemies, the Impulse Rifle is the only one with enough damage to warrant the player this option at the start of a level.

Once Impulse Rifle is acquired, Tier 2 of the Impulse weapons becomes available for the next time the player opens the Upgrade Screen.

## Strategy

There are several levels designed specifically for this weapon, which of course can be done with any other as well, but the piercing mechanic does shine with the Impulse weapons.

To maximize the effectiveness this, the player has to position the ship in front of an enemy or at a certain angle around the planet, taking in consideration other targets that are behind the first one. If used correctly, it can pierce through a maximum of 9 objects with 5 damage to spare for the next one.

It can be tricky, but given plenty of enemies drop something, whether it being bonuses or an explosive barrel, the Impulse Rifle can deal with a lot of targets at times.

Piercing through bosses is not possible since such have a lot of health, however an upgraded Impulse Rifle can deal a lot of damage to them.

Ideal upgrades for this weapon are Reload Time and Fire Rate. In most of the levels Damage is not needed, and much less Bullet Speed. Clipsize can be a good alternative to Reload Time as well unless there are fast enemies in the level.
Clash N Slash Wiki

## Welcome to the Clash N Slash Wiki

```
    This wiki will be about a game called
              "Clash N Slash"

```

- 70 + 15 Thrilling Levels

- 19 Cool Weapons

- Over 50 Enemy Types

- 17 Unique Power-Ups

- *Taken down from the Enkord Clash N Slash Site*

## ***Description***

Action space shooter with extremely simple controls suitable for all ages!

Battle pesky aliens around the galaxy. Variety of weapons, upgrades and enemies will keep you in suspense for a long time and innovative bonus triggering system will make your experience colorful and fun.

## ***Clash N Slash - Online***

### **Instructions**

1. Go to "Enkord.com" and click where it says "Play Online" then click where it says "Clash N Slash"⇦http://www.enkord.com/games/clashnslash/online (alternative link: https://www.newgrounds.com/portal/view/248927 )
2. Click where it says "Play" in order to play the game. Enjoy!

*\*Note: There are 2 versions of online Clash n Slash demo - v1 and v2. The superior one adds rocket to weapon roster and the game becomes harder once you restart the game*

## ***Clash N Slash - Download***

### **System Requirements**

Processor: 400 MHz or above

RAM: 64 MB

Video: 16 MB

OS: Windows 95/98/ME/NT/2000/XP with DirectX 8 installed

### **Instructions**

1. Go to "Enkord.com" and click where it says "Clash N Slash"⇦http://www.enkord.com/games/clashnslash
2. Click the download button and continue to install the game.
3. After installation, click where it says "Play" in order to play the game. Enjoy!

*Note: You have to pay the game in order to complete the game, $19.95.*

**Version - *1.23***

## ***How to Play***

Left Mouse Button - Shoot

Right Mouse Button - Pick new upgrade (when upgrade indicator displayed)

(Do not read this if you have "**AUTO-POP ON FROM UPGRADES**" on from the "**Options**")

Space or Pause Key - Pause/Unpause game

Escape - Break current game

### **Mission**

Clash N Slash is a space shooter game, to play this game, you will have to shoot items to save your planet and progress, such as enemies and objects from space. Be careful however, if your planet is destroyed, you can't progress to the next level and have to do it again.

## ***Credit***

**http://www.enkord.com/games/clashnslash**

***ftp://ftp.rasla.ru/Games/Clash%20N%20Slash/Help.html***

## ***Trivia***

*At the top, it said there are **15 additional levels**, but there are actually **14 bonus levels**, see Other.*
Level 22

*Previous: Level 21
Next: Level 23*

**Level 22** is the twenty-second level in Clash 'n' Slash.

## Enemies

* Green UFO
* Large Red UFO
* Blue Terran Shuttle

## Walkthrough

The level starts with a ring of Blue Spaceships and small gray asteroids heading toward the planet. Then, more spaceships and a few Large Red UFOs will arrive. Halfway through the level, Green UFOs and larger asteroids will arrive. The waves will grow quite intense, but soon die down.
Level 10

*Previous: Level 9
Next: Level 11*

**Level 10** is the tenth level in Clash 'n' Slash.

## Enemies

* Green UFO
* Large Green UFO

## Obstacles

* Blue Asteroid
* Comet
* Meteorite (Large variant introduced)

## Walkthrough

* The level begins with several Blue Asteroids and Shock Capsules orbiting the planet. Target the capsules. Watch out for a giant meteorite as several Green UFOs enter. Soon after, Large Green UFOs and more giant meteorites will arrive. Target the meteorites, but watch out for any stray chunks that will approach the ship or planet. Watch for a Bonus Ticket in this level. About halfway through the level, there will be an increase in giant meteorites. Then some comets will streak toward the planet. Be careful that you don't run out of ammo at the wrong time. As the last UFOs arrive, several giant meteorites will arrive, containing Shock Capsules you can use to destroy them faster.
Level 1

*Next: Level 2*

**Level 1** is the first level in Clash 'n' Slash. The weapon used in this level is the Basic Cannon. It serves as the training level of the game.

## Enemies

* Red UFO (First appearance)
* Space Mine - Blue (First appearance)

## Walkthrough

The level begins with three Space Mine - Blues appearing at a distance from the planet. Then, as Red UFOs slowly start moving in, three Blue Space Mines will appear, with a Small Explosion Capsule appearing among them. Blast the capsule to destroy all three at once. Nine Blue Space Mines will then materialize, along with three Plasma Capsules. Blast one of them, and the rest will detonate and take out most of the Blue Space Mines. Then finish blasting the rest of the Red UFOs that move in.
Level 26

*Previous: Level 25
Next: Level 27*

**Level 26** is the twenty-sixth level in Clash 'n' Slash.

## Enemies

* Red UFO
* Green UFO
* Large Red UFO
* Large Green UFO
* Space Mine - Blue
* Space Mine - Cyan
* Blue Enemy Spaceship
* Green Enemy Spaceship
* Red Enemy Spaceship
* Large Cyan Enemy Spaceship
* Vorlon Swarmer
* Vorlon Ship
Level 11

**Level 11** is the eleventh level in Clash 'n' Slash.

## Enemies

* Red UFO
* Green UFO
* Blue Enemy Spaceship

## Walkthrough

The level starts with Brown Asteroids and Ship Upgrade Canisters orbiting the planet. These new asteroids are super-tough, and Impulse or Rocket is recommended to break through them. Swarms of Blue Enemy Spaceships will fly in. They are already intense at the beginning of the level. Some Red UFOs will mingle with them. Halfway through the level, Green UFOs will start moving in, and so will a group of fast Green UFOs. Target these first. Soon after, a massive wave of fast Green UFOs will enter. Don't lose your ammo as you target them. A third and smaller group of Green UFOs will swarm in. Destroy them before taking out the remaining enemies.
Level 4

*Previous: Level 3
Next: Level 5*

**Level 4** is the fourth level in Clash 'n' Slash. Shrapnel is introduced in this level. Unlike other weapon introductory levels that block other weapons, Cannon is also available in this level.

## Enemies

* Red UFO
* Green UFO
* Blue Mine
* Blue Terran Shuttle (First appearance)
* Rocket Carrier

## Walkthrough

The level starts with relatively few asteroids orbiting at a great distance from the planet. Almost immediately, the Red UFOs will move in, and so will some Blue Enemy Spaceships. Make the spaceships a higher priority, for they will reach the planet before the UFOs will. Note that the spaceships arrive all at once, and seem to make a perfect ring around the planet. Destroy them first. Once the spaceships are destroyed, some Green UFOs will arrive. Soon after, a couple Blue Space Mines will materialize. After destroying them, the waves will intensify, and there will seem to be an even quantity of both types of UFOs. Soon after, a much larger cluster of Space Mines will appear. Take them out before returning focus to the now-smaller waves of UFOs, which will reintensify after gradually getting weaker. Two Giant Rockets will emerge. They travel at the same speed as Green UFOs, and their detached Rockets much faster. Take them out first, as well as any UFOs that are too close to the planet. Then finish off the remaining UFOs.
Level 2

*Previous: Level 1
Next: Level 3*

**Level 2** is the second level in Clash 'n' Slash. Cannon is introduced in this level.

## Enemies

* Red UFO
* Green UFO (First appearance)

## Walkthrough

The level will start with Gray Asteroids of varying sizes orbiting the planet at mid-distance. Several Red UFOs will already be on the screen when the level starts. Within ten seconds of the level's start, more Red UFOs will start moving in, and so will a line of five fast-moving Green UFOs from the top right. Make the Green UFOs your top priority, for they will reach the planet long before the Red UFOs will. At this point you should have Cannon unlocked, so use it on the Green UFOs. As the Red UFO waves thicken, a line of six Green UFOs will move in, this time from the left. At this point, the waves will be quite thick, but fortunately, the Red UFOs will drop Plasma Capsules to help you eliminate them all. Seven Green UFOs will emerge from the bottom right as the Red UFOs begin to diminish.
Capítulo 4

## Variación

**Errante** (彷徨（ほうこう）, *Hōkō*?) es el cuarto capítulo de Konya wa Tsuki ga Kirei Desuga, Toriaezu Shine en general y primero del volumen dos. Fue escrito por Kaname Majuro e ilustrado por Sakakibara Sousou.

## Personajes

* Kamishiro Taku
* Hanazono Mika
* Atsumi Kouki
* Yamada (Mencionado)
* Hombre misterioso
* Keito
* Jinno

## Resumen

Taku huye del depósito donde se encontraba Hanazono y luego explota. La policía llega al sitio pero este logra escapar sin ser descubierto.

Taku descanza en un sitio y se lamenta la pérdida de Hanazono hasta que aparece lo que el cree es un fantasma. Taku se acerca y le palpa los cachetes a Hanazono y se da cuenta de que esta sigue con vida. Hanazono revela sufrir de amnesia desde el incidente en la terraza de la escuela y que lo único que recuerda del depósito fue escuchar una voz que decía: "Quiero que Hanazono viva", tras decir esto pierde la conciencia por un instante.

La sed de sangre de Kamishiro vuelve y este aprovecha el momento en que ella se desmaya para asesinarla, pero en el último momento logra controlar su instinto asesino y abraza a su amiga.

En algún lugar, el maestro Atsumi, herido, se encuentra con un hombre extraño que lo mata manipulando un extraño artefacto.

Hanazono y Taku tienen una conversación sobre lo ocurrido y luego de una charla se reconcilian y Taku jura protegerla de cualquier cosa que la ponga en peligro, incluida su sed de sangre. Luego de la charla ambos parten a casa.

Al día siguiente Taku decide asistir a la escuela, este se encuentra con Jinno y Keito quienes lo saludan alegremente tras las últimas ausencias de Taku. Keito se marcha y Jinno comenta de que Keito se entera rápido de cualquier noticia. Esto alarma a Taku, pero luego Jinno comenta que se rumorea que fue un accidente, cosa que sorprende mucho a Taku. Luego recibe un llamada de un número desconocido.

## Galería

Aparición "espiritual" de Hanazono.Taku dándose cuenta de que Mika en realidad no murió.Un hombre misterioso asesina a Kouki.
Level 8

*Previous: Level 7
Next: Level 9*

**Level 8** is the eighth level in Clash 'n' Slash.

## Enemies

* Red UFO
* Green UFO
* Large Red UFO
* Large Elite UFO - Blue (Unofficial first appearance)
* Space Mine - Green

## Walkthrough

The level starts with two rings of asteroids, one at mid-distance, and the other at a great distance from the planet. Almost immediately swarms of Red and Green UFOs will arrive. Then, T-Shaped groups of Green Space Mines will appear from the top. Eliminate them first. Then, right before some Large Red UFOs enter, fast-moving Green UFOs will appear from multiple directions. There will be a lull in the action as more T-shaped groups of Green Space Mines appear from the bottom. Then, the number of Green UFOs entering will increase. Three Large Blue Elite UFOs will enter. Destroy them, but watch out for the Spike Balls they drop. At this point, the Large Red UFOs will stop coming. Then, two T-shaped groups of Green Space Mines will appear from the left and right. The Red UFOs will stop coming. After destroying the Space Mines, destroy the remaining Green UFOs.
Level 5

*Previous: Level 4
Next: Level 6*

**Level 5** is the fifth level in Clash 'n' Slash. Impulse is introduced in this level.

## Enemies

* Red UFO
* Green UFO
* Blue Terran Shuttle

## Walkthrough

You will automatically have Impulse when the level begins. Cannon and Shrapnel are available, but for best results, don't use them. There will be large groups of asteroids orbiting the planet. It is a good thing that Impulse is the weapon in this level, because organized lines of Red UFOs will move in from the top right and the top left. Lone Blue Enemy Spaceships will also move in. Another line of Red UFOs will appear from the bottom right, then from the right and left. Green UFO lines will appear from the WNW. A Red UFO line will then appear from the bottom, and another Green UFO line from the top. Focus your fire on the nearest lines, and on any spaceships that get too close to the planet also move in. A Red UFO line will appear from the SSW, and another from the SSE, and yet another from the NNE, as well as a Green UFO line from the NNW. Fortunately, the level is two-thirds done, and no more lines will appear, so attack the Explosion Capsules that emerge to damage the lines. Near the end of the level the lines will stop appearing. Snipe them with your new Impulse to finish them off.
Fête d'Inauguration

La **Fête d'Inauguration** est la première fête de StarPenguin pour inaugurer l'ouverture du CPPS.

Elle a lieu du 8 Mai 2016 au 21 Mai 2016. Lors de l'ouverture, 20 pingouins étaient présents.

Les Chapeau de Fête furent disponible au Centre Ville dernière des buissons.

Lors de cette période, tous les modérateurs et mascottes passaient.
Shotgun

## Description

The Shotgun is the second weapon upgrade available in the game once the player reaches level 4. In the game files it is named "Shrapnel1".

Like its name suggest, it shoots multiple bullets in a fixed pattern wherever the player is aiming at, very similar to the Plasma weapons as well.

The projectiles are colored in gold, one being big in the center and two smaller ones to the sides.

## Upgrades

The Shotgun has a faster Fire Rate than the Default Cannon, this time shooting 2 shots per second. While the clipsize remains the same size as its predecessor, its reload time is the fastest among all Tier 1 weapons. Not to mention the damage combined of the 3 pellets yields 30 in total and 60 in DPS, able to consistently wipe out plenty of enemies at the beginning of a level.

The weapon's Recoil and Recover stats are balanced, meaning that without any Fire Rate upgrades the weapon will always have perfect accuracy even if Reload Time and Clipsize are upgraded multiple times.

Interestingly enough, the big and small pellets don't have Damage nor Bullet Speed differences, but the larger projectile does have a larger hitbox.

Once the Shotgun is acquired, Tier 2 of the Shrapnel weapons becomes available for the next time the player opens the Upgrade Screen.

## Strategy

The fixed pattern has a 20° angle spread for both smaller pellets, and the bigger one will go straight towards where the player clicks. This can make it somewhat difficult to hit targets to the side in the event the screen doesn't have too many enemies. It's not an appropiate weapon for when enemies come in rows, and much less if the player relies on shooting at point-blank range, since for that to become effective the enemies can come in contact with the ship, dealing damage then destroying it and leaving the planet defenseless for a couple of valuable seconds.

For much bigger targets like bosses this can be an ideal weapon, specially when they are at medium range where most pellets can hit and deal extra damage. It's also suitable for cleaning up asteroids, even those which leave debris; a single extra shot can clean that space without hassle.

One relevant upgrade for the Shotgun is Damage, since it affects all pellets equally, in turn getting a lot of benefits from the stat upgrade. Reload Time is not needed since it is fast enough already and can keep up with a screen full of enemies. Even if one were to choose Fire Rate, Recoil and Recover values don't turn into a problem for the first few upgrades.
J'Tia Taylor

## Mexico

### **Tribe(s)**

Jamay
► Huatulco
Una Familia

### **Days Lasted**

39

**J'Tia Taylor** is a contestant from *Random Survivor: Mexico*.

## Random Survivor: Mexico

### Challenges Competed In

**Log Jam** *(won)*

**Survivor Obstacle Course** *(won)*

**Fauxconut Bowling** *(won)*

**Blind Leading the Blind** *(won)*

**Wooden Ships** *(won)*

**Step on Up** *(lost)*

**Braille Maze** *(lost)*

**Chimney Sweep** *(lost)*

**Flashback** *(lost)*

**Over-Extended** *(lost)*

**Rollerballs** *(lost)*

**End of the Line** *(won)*

**Offer It Up** *(lost)*
Couleur

**Couleur** est un modérateur de StarPenguin. Par sa tenue, il représente les puffles, mais plus spécialement les puffle arc-en-ciel.

## Histoire

**Couleur** est sur StarPenguin depuis sa création. Grand ami de Sam, il aime s'occuper des puffles. Ce modérateur se connecte toujours avec son puffle arc-en-ciel **Lumineux**.

## Tenue

**Couleur**, d'où son nom, porte une tenue arc-en-ciel pour représenter les puffles, et la diversité des activités et salles qu'offre StarPenguin. A ce jour, il est le seul à posséder les Lunettes Arc-en-Ciel Jaunes.

## Anecdotes

* Il a créé la Vallée des Puffles, le Parc, la Forêt et le Grenier des Mystère.
* Personne d'autre que lui ne possède les Lunettes Arc-en-Ciel Jaunes.
* Il n'a aucune relation avec Club Penguin.
* C'est un grand ami de Sam.
Janelle Pierzina

## Africa

### **Tribe(s)**

Lagos
Kinshasa

### **Days Lasted**

33

**Janelle Pierzina** is a contestant from *Random Survivor: Africa*.

## Random Survivor: Africa

### Challenges Competed In

**Quest for Fire** *(won)*

**Blind Leading the Blind** *(won)*

**Survivor Smorgasbord** *(won)*

**Wrist Assured** *(lost)*

**A Bit Tipsy** *(lost)*

**Sea Legs** *(lost)*

**Simmotion** *(won)*

**Vertigo** *(lost)*

**Operation Balance Build** *(won)*

**Rise to It** *(won)*
Ethan Zohn

## New Zealand - Young vs. Old

### **Tribe(s)**

Rotorua
► Tauranga
► Mure Ore

### **Days Lasted**

TBA

**Ethan Zohn** is a contestant from *Random Survivor: New Zealand*.

## Random Survivor: New Zealand - Young vs. Old

### Challenges Competed In

**Rescue Mission** *(won)*

**Dragging the River** *(lost)*

**Crosswalk** *(lost)*

**Smash and Grab** *(won)*

**Pass the Bucket** *(won)*

***Survivor* Roots** *(won)*

**United We Stand** *(won)*

**Wrist Assured** *(lost)*
Vecepia Towery

## New Zealand - Young vs. Old

### **Tribe(s)**

Rotorua
► Tauranga
► Mure Ore

### **Days Lasted**

TBA

**Vecepia Towery** is a contestant from *Random Survivor: New Zealand*.

## Random Survivor: New Zealand - Young vs. Old

### Challenges Competed In

**Rescue Mission** *(won)*

**Dragging the River** *(lost)*

**Crosswalk** *(won)*

**Smash and Grab** *(won)*

**Pass the Bucket** *(lost)*

***Survivor* Roots** *(won)*

**United We Stand** *(won)*

**Wrist Assured** *(lost)*
Tauranga

## Buff

**Tauranga** *(tow-rong-uh)* is one of the three competing tribes in *Random Survivor: New Zealand*. The tribe color is yellow green.

## Members

### Original Tribe

**►** **Caleb Reynolds**

**►** **John Cody**

**►** **Brice Johnston**

**►** **Baylor Wilson**

**►** **Hannah Shapiro**

**►** **Sarah Lacina**

**►** **Mari Takahashi**

**►** **Peter Baggenstos**

**►** **Zeke Smith**

**►** **Liz Markham**

### Split Tribe

►**►** **Francesca Hogi**

►**►** **Tony Vlachos**

►**►** **Vecepia Towery**

**►****►** **Peter Baggenstos**

**►****►** **Mari Takahashi**

**►****►** **Brice Johnston**

### Switched Tribe

**►**►**►** **Sarah Lacina**

►**►****►** **Francesca Hogi**

**►****►****►** **Peter Baggenstos**

►►**►** **Ethan Zohn**

►►**►** **Tina Wesson**

►►**►** **Susan Hawk**

►**►****►** **Vecepia Towery**
Mure Ore

## Buff

**Mure Ore** *(mur-eh or-eh)* is the merged tribe in *Random Survivor: New Zealand*. The tribe color is brown.

## Members

►►►**►** **Caleb Reynolds**

►►►**►** **Brice Johnston**

►►►**►** **Hannah Shapiro**

►►►**►** **Sarah Lacina**

►►►**►** **Peter Baggenstos**

►►►**►** **Natalie Bolton**

►►►**►** **Francesca Hogi**

►►►**►** **Francesca Hogi**

►►►**►** **Steve Wright**

►►►**►** **Susan Hawk**

►►►**►** **Ethan Zohn**

►►►**►** **Vecepia Towery**
Main Page

<hero description="This is where seasons of my Random Survivor Series will be posted." imagename="" cropposition="" />
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Brandon Hantz

## Mexico

### **Tribe(s)**

Huatulco
Una Familia

### **Days Lasted**

27

**Brandon Hantz** is a contestant from *Random Survivor: Mexico*.

## Random Survivor: Mexico

### Challenges Competed In

**Log Jam** *(won)*

**Survivor Obstacle Course** *(won)*

**Fauxconut Bowling** *(won)*

**Blind Leading the Blind** *(won)*

**Wooden Ships** *(won)*

**Step on Up** *(lost)*

**Braille Maze** *(lost)*

**Chimney Sweep** *(lost)*

**Flashback** *(lost)*
Baylor Wilson

**Baylor Wilson** is a contestant from *Random Survivor: New Zealand*.

**Dragging the River** *(won)*

**Crosswalk** *(won)*

**Smash and Grab** *(lost)*

**Pass the Bucket** *(lost)*

**^1**  In *Try Harder*, the vote ended with a 3-3 tie between Liz and Baylor, forcing a revote. On the revote, Baylor did not receive any votes to be eliminated.
Peter Baggenstos

## New Zealand - Young vs. Old

### **Tribe(s)**

Tauranga
► Mure Ore

### **Days Lasted**

TBA

**Peter Baggenstos** is a contestant from *Random Survivor: New Zealand*.

## Random Survivor: Mexico

### Challenges Competed In

**Rescue Mission** *(lost)*

**Dragging the River** *(won)*

**Crosswalk** *(won)*

**Smash and Grab** *(won)*

**Pass the Bucket** *(lost)*

***Survivor* Roots** *(won)*

**United We Stand** *(won)*

**Wrist Assured** *(lost)*
Francesca Hogi

## New Zealand - Young vs. Old

### **Tribe(s)**

Rotorua
► Tauranga
► Mure Ore

### **Days Lasted**

TBA

**Francesca Hogi** is a contestant from *Random Survivor: New Zealand*.

## Random Survivor: New Zealand - Young vs. Old

### Challenges Competed In

**Rescue Mission** *(won)*

**Dragging the River** *(lost)*

**Crosswalk** *(won)*

**Smash and Grab** *(won)*

**Pass the Bucket** *(lost)*

***Survivor* Roots** *(won)*

**United We Stand** *(won)*

**Wrist Assured** *(lost)*
Lacandon

## Buff

**Lacandon** *(lah-cahn-dohn)* is one of the four competing tribes in *Random Survivor: Mexico*. The tribe color is brown.

## Members

### Original Tribe

**►** **Cydney Gillon**

**►** **Jaclyn Schultz**

**►** **Stephen Fishbach**

**►** **Will Sims II**

### Post-Tribe Switch

►**►** **Aras Baskauskas**

►**►** **Vince Sly**

**►****►** **Stephen Fishbach**

**►****►** **Jaclyn Schultz**

**►****►** **Will Sims II**

►**►** **Julia Landauer**

►**►** **Whitney Duncan**
Huatulco

## Buff

**Huatulco** *(huah-tool-coh)* is one of the four competing tribes in *Random Survivor: Mexico*. The tribe color is light green.

## Members

### Original Tribe

**►** **Julia Landauer**

**►** **Whitney Duncan**

**►** **Brandon Hantz**

**►** **Rupert Boneham**

### Post-Tribe Switch

►**►** **Kat Edorsson**

►**►** **J'Tia Taylor**

►**►** **Shane Powers**

►**►** **Cydney Gillon**

**►****►** **Brandon Hantz**

**►****►** **Rupert Boneham**

►**►** **Debbie Wanner**
Sarah Lacina

**Sarah Lacina** is a contestant from *Random Survivor: New Zealand*.

**Dragging the River** *(won)*

**Crosswalk** *(won)*

**Smash and Grab** *(lost)*

**Pass the Bucket** *(lost)*

***Survivor* Roots** *(won)*

**United We Stand** *(won)*

**Wrist Assured** *(lost)*

### Voting History

**^1**  In *Try Harder*, the vote ended with a 3-3 tie between Liz and Baylor, forcing a revote. On the revote, Sarah kept her vote the same.
Stacy's Byte Alliance

**Members** | * StacyPlays
* HBomb94
 **Enemies** | * Bee's Byte Alliance
 **Highest Placing Member** | StacyPlays (Winner)

Stacy's Byte Alliance **was an alliance in *YouTuber Survivor 1*.**

It consisted of StacyPlays, HBomb94, CaptainSparklez. Despite its early loss of one member, this alliance was the most successful as the remaining 2 members went on to be the finalist of the season.

Although the early loss of Jordan caused a rift of the alliance, Stacy and HBomb worked together even when the two butted heads or disagreed. However, the two reunited during the post-merge and made it to the finale.

## Members

* ►►StacyPlays
* ►►HBomb94
* ►CaptainSparklez
Red

**Highest Placing Member** | Life (Winner)

**Red** is a clique from *YouTuber Big Brother Heroes .vs. Villains*. Their clique color is red.

## Members

### Original Clique

* Kaceytron
* Keemstar
* LaurenZSide
* LifeSimmer
* MousieMouse
* SkyDoesMinecraft
* StampyLongHead

### Post-Switch Clique

* ►Dodger
* ►Kaleidow
* **►**Keemstar
* **►**LifeSimmer
* ►NickDominates
* ►ZombiUnicorn

## Clique History

### Early Losses

In the start of the game, the clique lost the first two challenges pre-merge. The loss of two members (Stampy and Mousie), the clique was put at a disadvantage post-switch.

### Post-Switch

Although the post-switch brought some hope, the clique suffered two more losses for four consecutive losses in the season. However, the two losses were of original Blue clique members: Kaleidow and Zombi, evening out the clique size once again.

### Disbanded

As the cliques were disbanded, the remaining
Kinshasa

## Buff

**Kinshasa** *(keens-hasa)* is the merged tribe of Lagos and Nairobi in *Random Survivor: Africa*. The original tribes merged with six and three members each respectively. The tribe color is black.

## Members

►**►** **Clay Honeycutt**

►**►** **Cody Calafiore**

►**►** **David Samson**

►**►** **Frankie Grande**

►**►** **Janelle Pierzina**

►**►** **Joe Anglim**

►**►** **Jon Misch**

►**►** **Parvati Shallow**

►**►** **Sandra Diaz-Twine**
Kaceytron

**Loyalties** | * Zombi
 **Days** | 54

**Kaceytron**is a houseguest in *YouTuber Big Brother Heroes .vs. Villains.*

Kacey can be described as the quietest and more mellow Villain. With her loyalty belonging to the Villains, she socialized within the ones in her inner circle, instead of the entire house. However, after the Clique Swap, her alliance with the Villains disappeared as Rice angered her.

In the middle of the game, Kacey began to notice the three-person alliance of Life, Keem, and Nick as a major threat in the coming weeks. Despite using her Head of Household to separate the three, this failed as Nick won the Power of Veto and used it to save Life from eviction. Her first and only HOH failed as the alliance continued to stick together and vote as a bloc.

In Week 8, Kacey was nominated as the replacement nominee, with her time running out.
The week concluded with Nick and Keem saving Life from eviction, sending Kacey to the jury house. She placed 6th in-game and in jury placement.

## Game History

### HOH History

 **Evicted**

## Trivia

* Kaceytron was the last female houseguest to be nominated.
	+ She also was the last female Villain houseguest to be nominated.
* At 6 weeks, she and Keem took the longest time to win a competition.
	+ Coincidentally, both won their first competition that same week. Keem won the Head of Household and Kacey won the Power of Veto.
* Kacey is the first woman of her season to win an HOH and POV.
* Kacey broke the 6-person streak of original Blue Clique members evictions, becoming the first Red Clique member to be evicted in 5 weeks.
* Kacey placed 6th in the season and jury member.
Susan Hawk

## New Zealand - Young vs. Old

### **Tribe(s)**

Rotorua
► Tauranga
► Mure Ore

### **Days Lasted**

TBA

**Susan Hawk** is a contestant from *Random Survivor: New Zealand*.

## Random Survivor: New Zealand - Young vs. Old

### Challenges Competed In

**Rescue Mission** *(won)*

**Dragging the River** *(lost)*

**Crosswalk** *(lost)*

**Smash and Grab** *(won)*

**Pass the Bucket** *(won)*

***Survivor* Roots** *(won)*

**United We Stand** *(won)*

**Wrist Assured** *(won)*
Cody Calafiore

## Africa

### **Tribe(s)**

Lagos
Kinshasa

### **Days Lasted**

30

**Cody Calafiore** is a contestant from *Random Survivor: Africa*.

## Random Survivor: Africa

### Challenges Competed In

**Quest for Fire** *(won)*

**Blind Leading the Blind** *(won)*

**Survivor Smorgasbord** *(won)*

**Wrist Assured** *(won)*

**A Bit Tipsy** *(lost)*

**Sea Legs** *(won)*

**Simmotion** *(lost)*

**Vertigo** *(lost)*

**Operation Balance Build** *(lost)*

**Rise to It** *(lost)*
Tina Wesson

## New Zealand - Young vs. Old

### **Tribe(s)**

Rotorua
► Tauranga
► Mure Ore

### **Days Lasted**

TBA

**Tina Wesson** is a contestant from *Random Survivor: New Zealand*.

## Random Survivor: New Zealand - Young vs. Old

### Challenges Competed In

**Rescue Mission** *(won)*

**Dragging the River** *(lost)*

**Crosswalk** *(lost)*

**Smash and Grab** *(won)*

**Pass the Bucket** *(won)*

***Survivor* Roots** *(won)*

**United We Stand** *(won)*

**Wrist Assured** *(lost)*
Jeff Varner

**Jeff Varner** is a contestant from *Random Survivor: New Zealand*.

**Dragging the River** *(lost)*

**Crosswalk** *(won)*

**Smash and Grab** *(lost)*

**Pass the Bucket** *(lost)*

***Survivor* Roots** *(lost)*

**^1**  In *Try Harder*, the vote ended with a 3-3 tie between Liz and Baylor, forcing a revote. On the revote, Jeff kept his vote the same.
Joe Anglim

## Africa

### **Tribe(s)**

Lagos
Kinshasa

### **Days Lasted**

33

**Joe Anglim** is a contestant from *Random Survivor: Africa*.

## Random Survivor: Africa

### Challenges Competed In

**Quest for Fire** *(won)*

**Blind Leading the Blind** *(won)*

**Survivor Smorgasbord** *(won)*

**Wrist Assured** *(lost)*

**A Bit Tipsy** *(won)*

**Sea Legs** *(lost)*

**Simmotion** *(lost)*

**Vertigo** *(lost)*

**Operation Balance Build** *(lost)*

**Rise to It** *(lost)*
Aras Baskauskas

## Mexico

### **Tribe(s)**

Jamay
► Lacandon
Una Familia

### **Days Lasted**

33

**Aras Baskauskas** is a contestant from *Random Survivor: Mexico*.

## Random Survivor: Mexico

### Challenges Competed In

**Log Jam** *(won)*

**Survivor Obstacle Course** *(won)*

**Fauxconut Bowling** *(lost)*

**Blind Leading the Blind** *(lost)*

**Wooden Ships** *(lost)*

**Step on Up** *(lost)*

**Braille Maze** *(lost)*

**Chimney Sweep** *(won)*

**Flashback** *(lost)*

**Over-Extended** *(lost)*

**Rollerballs** *(lost)*
Frankie Grande

## Africa

### **Tribe(s)**

Nairobi
Kinshasa

### **Days Lasted**

21

**Frankie Grande** is a contestant from *Random Survivor: Africa*.

## Random Survivor: Africa

### Challenges Competed In

**Quest for Fire** *(lost)*

**Blind Leading the Blind** *(lost)*

**Survivor Smorgasbord** *(lost)*

**Wrist Assured** *(lost)*

**A Bit Tipsy** *(lost)*

**Sea Legs** *(lost)*

**Simmotion** *(lost)*

**Vertigo** *(won)*

**Operation Balance Build** *(lost)*
Hannah Shapiro

**Hannah Shapiro** is a contestant from *Random Survivor: New Zealand*.

**Dragging the River** *(won)*

**Crosswalk** *(won)*

**Smash and Grab** *(lost)*

**Pass the Bucket** *(lost)*

***Survivor* Roots** *(lost)*

**United We Stand** *(lost)*

**Wrist Assured** *(lost)*

### Voting History

**^1**  In *Try Harder*, the vote ended with a 3-3 tie between Liz and Baylor, forcing a revote. On the revote, Hannah changed her vote.
Shane Powers

## Mexico

### **Tribe(s)**

Jamay
► Huatulco
Una Familia

### **Days Lasted**

36

**Shane Powers** is a contestant from *Random Survivor: Mexico*.

## Random Survivor: Mexico

### Challenges Competed In

**Log Jam** *(won)*

**Survivor Obstacle Course** *(won)*

**Fauxconut Bowling** *(won)*

**Blind Leading the Blind** *(won)*

**Wooden Ships** *(won)*

**Step on Up** *(lost)*

**Braille Maze** *(lost)*

**Chimney Sweep** *(lost)*

**Flashback** *(lost)*

**Over-Extended** *(lost)*

**Rollerballs** *(won)*

**End of the Line** *(lost)*
Julia Landauer

## Mexico

### **Tribe(s)**

Huatulco
► Lacandon
Una Familia

### **Days Lasted**

42

**Julia Landauer** is a contestant from *Random Survivor: Mexico*.

## Random Survivor: Mexico

### Challenges Competed In

**Log Jam** *(won)*

**Survivor Obstacle Course** *(won)*

**Fauxconut Bowling** *(lost)*

**Blind Leading the Blind** *(lost)*

**Wooden Ships** *(lost)*

**Step on Up** *(won)*

**Braille Maze** *(won)*

**Chimney Sweep** *(lost)*

**Flashback** *(lost)*

**Over-Extended** *(won)*

**Rollerballs** *(lost)*

**End of the Line** *(lost)*

**Offer It Up** *(lost)*

**Bone to Pick** *(lost)*
Goose

Goose 😍😍👌😩👌🔥😍👌😩🔥😍👌😩😍🔥😩👌😍👌😩😍🔥👌👌😍🔥😩👌😍👌👌🔥😍🔥🔥🔥🔥👌🔥😍👌😩🔥😍🔥🔥👌😜😫😛😲🤓🐕😝😙🐕😙🤗😙🐕😙✋️🤗🐕🤓🤗😝😎😏😞😞🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡😎😎😎🤡🤡😁🤠🤦‍♂️🤡😛😉😁👿👿👿🤦‍♂️👿☺️🐕💪🏼🤗😄💪🏼💪🏼😤😀🦎😤👹👽👹😪😥😰😵😯😮😐😶😮😮👩🏽‍🎤👨🏻‍🏫🐮🐵🐵🐻🐼🐽🐦🐧🐧🐧🦆🦅🙉🙉🐽🐷🐷🐽🐸🐽🐷🙉🐤🦉🦅🐗🐗🦋🦄🐝🦄🐗🦋🕷🐢🐳🦈🐋🐊🐄🐄🐫🐪🐐🐏🐲🌲🌳🌵🌵🐲🐲🐲🐲🐲🐲🐲🐲🌵🌱🎋🍀☘️🍄🎋🌾🍄🎍
Goose is the strongest bird on the wiki and it can defeat every single pig in the universe. 😩👌🔥😍
Natalie Bolton

## New Zealand - Young vs. Old

### **Tribe(s)**

Rotorua
► Mure Ore

### **Days Lasted**

TBA

**Natalie Bolton** is a contestant from *Random Survivor: New Zealand*.

## Random Survivor: Mexico

### Challenges Competed In

**Rescue Mission** *(won)*

**Dragging the River** *(lost)*

**Crosswalk** *(lost)*

**Smash and Grab** *(won)*

**Pass the Bucket** *(won)*

***Survivor* Roots** *(lost)*

**United We Stand** *(lost)*

**Wrist Assured** *(lost)*
Kat Edorsson

## Mexico

### **Tribe(s)**

Jamay
► Huatulco
Una Familia

### **Days Lasted**

24

**Kat Edorsson** is a contestant from *Random Survivor: Mexico*.

## Random Survivor: Mexico

### Challenges Competed In

**Log Jam** *(won)*

**Survivor Obstacle Course** *(won)*

**Fauxconut Bowling** *(won)*

**Blind Leading the Blind** *(won)*

**Wooden Ships** *(won)*

**Step on Up** *(lost)*

**Braille Maze** *(lost)*

**Chimney Sweep** *(lost)*
Steve Wright

**Steve Wright** is a contestant from *Random Survivor: New Zealand*.

**Dragging the River** *(lost)*

**Crosswalk** *(won)*

**Smash and Grab** *(lost)*

**Pass the Bucket** *(lost)*

***Survivor* Roots** *(lost)*

**United We Stand** *(lost)*

**Wrist Assured** *(lost)*

### Voting History

**^1**  In *Try Harder*, the vote ended with a 3-3 tie between Liz and Baylor, forcing a revote. On the revote, Steve changed his vote.
Angry Birds Stella Fanon Wiki

NOTE 3: stop this weird drama or get OUT. >:( welp, time to protect the page. |:\

NOTE 2: omg... this wiki sucks for now... and i didn't realize that i was ripping off the angry birds fanon wiki... so please don't put additional notes in here. ok? ;)

NOTE: And yet another joke, weird and fun wiki. First was: [http://www-wiki-com.wikia.com Wiki Fun]''<nowiki/>''

Note: The ones that say: " Enter text here. ",  " (Enter text here) " and " Unknown " supposed to be edited.