Level 5

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**Survival Difficulty: Class Habitable**
»⠀Safe
»⠀Sustained Communities
»⠀Devoid of Harmful Entities

**Level 5** is the 6th level of the Diagonalrooms.

## Description

The first image of Level 5.

Another image of Level 5.

Level 5 resembles an infinite water park. Vast expanses of crystal-clear water pools, towering water slides, and various aquatic structures dominate the environment. The vibrant colors of the slides and structures create a visually appealing and inviting atmosphere. The air is filled with the subtle scent of chlorine, reminiscent of traditional water parks.

Water is the predominant element in Level 5, forming an intricate network of interconnected pools and channels. The water slides twist and turn, providing thrilling rides for those who dare to partake. The structures, designed to emulate different themes, exhibit meticulous craftsmanship, capturing the essence of a real-world water park experience.

The temperature within Level 5 remains consistently comfortable, maintaining an enjoyable warmth that encourages visitors to take part in water-related activities. The water within the pools is pure and free of contaminants, making it safe for recreational use. Although the level is vast, it is easy to navigate due to the clear visibility provided by the ambient lighting and lack of obstructions.

Despite its apparent endlessness, Level 5 maintains a self-contained and sustainable ecosystem. The water supply appears to be limitless, as the pools remain constantly replenished without any discernible source. The water remains pristine and refreshing, fostering an environment ideal for sustained communities.

Flora and fauna native to traditional water parks are absent in Level 5. However, the entities present contribute to the overall liveliness and safe atmosphere of the level.

## Entities

Entities in this level are limited to just:

* Facelings, friendly and ready to serve.
* Water Slides.

### Water Slides

The water slides in Level 5 exhibit a unique characteristic—they possess a degree of sentience. While they lack consciousness, they are capable of independent movement and manipulation of their structure. These water slides adapt to accommodate the needs and preferences of visitors, offering customized experiences. Their primary function is to provide entertainment and exhilarating rides, catering to both thrill-seekers and those seeking a more leisurely experience.

## Colonies and Outposts

Level 5 offers the possibility for the establishment of self-sustaining colonies and outposts, where individuals can form communities and reside comfortably. These settlements can be designed to resemble small towns or villages, centered around the pools and water slides. The structures within the level can be repurposed to provide housing, communal spaces, and other necessary amenities.

### M.E.G. Colony Alpha

It is located near the largest pool in Level 5, providing its inhabitants with easy access to the refreshing waters. The colony comprises small, modular housing units constructed from durable and waterproof materials. These units are equipped with basic utilities such as electricity and plumbing. Community areas, including recreational spaces and shared dining facilities, promote social interaction and a sense of togetherness.

It encourages a spirit of collaboration and self-sufficiency. Residents engage in various tasks, such as maintenance of the water slides, cultivation of aquatic plants for sustenance, and communal cooking. The colony is open to trading resources with other settlements, fostering a sense of interdependence within Level 5.

## Entrances and Exits

### Entrances

* Dousing oneself in fluid on Level 4 will send one to this level.
* Noclipping in a house labelled "5" in Level 1 will lead here.

### Exits

* Simply asking to leave will make one get sent to Level 6.