POPGOES Evergreen

*This article is about the point and click horror game in the POPGOES series. For other uses, see Popgoes (disambiguation).*

### Rating

Teen

**POPGOES Evergreen** is an upcoming installment of the *POPGOES* series developed by Kane Carter. It is a remake of the first *POPGOES game*, complete with a refined story, gameplay, and designs.

## Description

*The POPGOES series is being rebooted entirely. We're making it all over again, from the ground up, with new designs, new gameplay, new environments, a refined story, and an experienced new team dedicated to making this happen.*

*The POPGOES series is a fan-developed FNAF spinoff that only takes the first three FNAF games into account.*

*One year after the fire at Fazbear's Fright, an inventor in England has revived the animatronic eatery genre with a location called The Popgoes Pizzeria. Promising total safety with his incredibly advanced and well-behaved animatronics, this inventor is proud to say that he owns the greatest robot-based restaurant ever made.*

*However, Popgoes the Weasel and his animatronic gang are only well-behaved because that's how they were programmed. Popgoes sings and makes pizza, Blake helps kids with their WeaselWare phones, Stone gives directions outside the building... They all do exactly as they are told, as any robot should.*

*Unfortunately, it looks like someone has told them to do something else.*

*Good luck.*

***Story** - POPGOES Evergreen will have a refined story that will be familiar to POPGOES fans, but with some interesting "retcons" that should be surprising and satisfying. Throughout the years I have thought about how certain parts of the story could be improved, removed, or added to, and this reboot gives me the opportunity to present the absolute best version of the POPGOES story.*

***Gameplay** - The gameplay in POPGOES Evergreen will be overhauled drastically. Mechanics for the night gameplay will mostly stay the same, but their execution will be improved as much as possible. The game will feature seamless turning animations, simpler office interactions, and some brand new mechanics. We are also removing the "brain minigames" and replacing them with a large overarching storytelling device (which is probably the toughest part of the game for us to work on, considering it is brand new).*

***Replayability** - We have spent a lot of time designing a replayability system for POPGOES Evergreen. We think it's important for extra content to exist for players who want to go the extra mile, and because of that we have designed two collectibles systems, with around 100 things to unlock in total. If you're a completionist, expect a LOT of stuff to do for 100%, and even more of you buy the paid version of the game!*

***Design** - Everything in this game will be designed and modelled from scratch. That includes every character and every room. Some characters will change more than others, but we're trying our best to make everything a huge improvement. The animatronics from the original POPGOES are over 5 years old now! We are creating this game with the intention of it being a tense, fun, and creative experience.*

## Gameplay

While having several major changes in gameplay, the overall basis of the gameplay stays the same as the original. The player stays at the Dining Area watching over cameras while the animatronics roam around the restaurant. Popgoes the Weasel will try to reach every 3D Printers in the facility to print out Blackrabbit's parts and assemble them back together, while the other animatronics will try to cause the player to panic, and jumpscare them once the Panic Bar is filled completely.

Aside from the camera, the player is also equipped with a Phone. The phone can be used as a remote to survey through the cameras, as well as activating the heating grid system and turning off the power of the rooms in the restaurant. However, the animatronics can also stop the player from using the phone, such as turning off the Wi-Fi connection and stealing the phone away from the player.

### Replayability Features

The game includes several replayability features, one of which is a set of fifty Trading Cards that the player can collect by physically looking for them while they play the game. These are canonical, real things that exist in the Popgoes Pizzeria that will appear in one of the game's menus. Another is that the player can also unlock 50 different kinds of phone to use in the gameplay. Most of them are simple colour swaps, which change the colours of the phone's UI and the phone itself, while some of them completely change the style of the phone itself. Some of these unlockables are restricted to the premium version of the game.

After beating the game, the player can unlock a series of Challenge Nights. In these nights, the player is asked to complete specific unique goals, such as, as illustrated by Kane Carter, collecting 20 emerald coins in the cameras before time runs out, playing Hide and Seek with Stone the Crow, losing the game as soon as possible and more. Beating each of these nights will give the player a new type of phone to use.

## Characters

* Popgoes the Weasel
* Blake the Badger
* Sara the Squirrel
* Saffron the Squirrel
* Stone the Crow
* Blackrabbit
* Simon

## Soundtrack

The soundtrack is composed by Radiarc. It is yet to be revealed how many songs will be featured in the soundtrack, though one song has been revealed on the POPGOES' 5th anniversary.

## Development

On April 2nd 2020, Kane Carter had announced that, with a new development team, they will be rebooting the POPGOES series, which means that they will be making *POPGOES 2020 Edition* and *POPGOES Arcade 2020 Edition* as reboots of *POPGOES* and *POPGOES Arcade*. With *POPGOES Arcade* releasing, Kane started working on the POPGOES Reboot, which will not be called *POPGOES 2020 Edition* anymore due to the delay of PA2020. The Game Jolt page of the game is made on June 27, and Kane stated that it will not be released until 2021. On August 10th, a new video was released to reveal the new title of the game, *POPGOES Evergreen*, along with a new thumbnail for the game page. Almost a week later, it was announced that Stone the Crow is fully modelled and textured.

On August 22nd, Scott Cawthon announced The Fazbear Fanverse Initiative, and Kane Carter and his project *POPGOES Evergreen* was revealed to be part of the project. Kane revealed that he was invited to the project on January 10th of the year. On September 5th, Kane announced that the main characters have all been fully modeled with Sara and Saffron completed. He later also stated that the POPGOES bundle on consoles will include *POPGOES Evergeen* and *POPGOES Arcade*, and will also have exclusive contents.

On November 22nd, Kane made a progress report of the development of *POPGOES Evergreen*. He stated that the visual of the game, especially 3D environment, is going to take the longest time. This includes things such as characters and props for the between-night sections, concept art, cartoon artwork, UI assets and animations. He is confident that once all of the visuals are finished, the game could be completed in only a few months. On Christmas 2020, the full image of the Kitchen is posted online, revealing the full props used in the room. However, in January 2021, it was found out that the modeler had used models that are legally purchased by them, and this wasn't made known to the team until then. It is illegal to use the said models as it branches the terms of license they paid for, thus they have to remake two of the rooms in the game, and had removed the modeler from the team. Thankfully, it didn't take long until a new version of the Kitchen has been completed by one of the modelers of the team, Garrett Tube after a week.

On January 29th, Kane released a FAQ regarding *POPGOES Evergreen*. In the FAQ, he confirmed that if the game does well critically and financially, a sequel would be considered, and would be titled *POPGOES Ultraviolet*, centered around the character Simon.

## Credits

* **Kane Carter** - Director
* **Garrett Tube** - 3D Artist
* **Emil Macko** - Programmer
* **Smashing Renders** - 3D Artist
* **Vitch** - 3D Artist
* **MrNobody** - 3D Artist
* **Sian Mewburn** - Concept Artist
* **StupidButterfly** - Cartoon Artist
* **Radiarc** - Composer

## Trivia

* Emil Macko, the developer of *Five Nights at Candy's 4*, is also involved in the making of *POPGOES Evergreen*, which means he is involved in two games in The Fazbear Fanverse.
* It has been confirmed by Kane Carter on Discord that *POPGOES Evergreen* takes place in the same universe as the *Five Nights At Candy's* fan-games.
* The name *POPGOES Evergreen* is based off the color of Popgoes the Weasel.
* A miniature case study was done by the development team, where they gave copies of unfilled Popgoes Pizzeria colouring pages to their young family friends to find out how they choose to colour them in.
	+ This was done because they were adding colouring pages in the new version of the Art Room, and wanted to make sure that the coloured-in pages felt authentic.
	+ The result turned out to be quite interesting, due to these children not knowing the characters. One kid thought that Blake was a female cat, and decided to give him a purple and grey colour scheme, and another decided to give Stone a patchwork design.
	+ As Kane stated, while most of these will be used as examples, the originals may be put on the Extras menu.

## Gallery

A teaser with Popgoes and Blackrabbit.POPGOES Reboot - Title RevealPOPGOES Evergreen's thumbnail.The ArcadeA teaser with Stone the Crow.The Kitchen.
## References

1. ↑ 1.0 1.1 "POPGOES Evergreen Progress Report (November 2020)" - Kane Carter on Game Jolt
2. ↑ 2.0 2.1 "Big POPGOES Evergreen FAQ" - Kane Carter on Game Jolt
3. ↑ "Can now confirm that Stone the Crow is fully modelled and textured for Evergreen." - Kane Carter on Twitter
4. ↑ "The Fazbear Fanverse Explained" - Kane Carter on YouTube
5. ↑ "The squirrels have been modelled, completing the main gang! Now onto finishing the rooms..." - Kane Carter on Game Jolt
6. ↑ "The POPGOES bundle in the Fazbear Fanverse Initiative will include ports of both POPGOES Evergreen AND POPGOES Arcade 2020 Edition! Oh, and we're adding some small goodies, exclusive to the paid/port versions of the games!" - Kane Carter on Twitter
7. ↑ "Why the Kitchen has been removed." - Kane Carter on Game Jolt
8. ↑ "Why the Kitchen is back." - Kane Carter on Game Jolt
9. ↑ "If a sequel to Evergreen ever happens, it would be called POPGOES Ultraviolet. That's 100%." - Kane Carter on Discord
10. ↑ 10.0 10.1 The obvious implication is that in a sequel, like previous sequel attempts, Simon would be the forefront and therefore ultraviolet is a fitting colour to focus on, in the same way evergreen is based on Popgoes the Weasel." - Kane Carter on Discord
11. ↑ "The NEW lore is **actually canon** to FNAC, and vice versa. The existence of the Fanverse has allowed and encouraged Emil and I to confirm, and potentially expand on, a connected creative space that we have called the CPU (Candy's + POPGOES Universe)." - Kane Carter on Discord
12. ↑ "Colouring Pages Case Study" - Kane Carter on Game Jolt

 Animatronics