Damage Reduction

[Power]

**Cost**: 2CP per rank (DR 4/super)

**Activate**: free; free action

**Range**: self

Every rank in this power grants DR 4/super. You can come up with any explanation you like for why you have the DR, from force shields to extra-thick skin. DR is a power, and it is always on, so it is vulnerable to the metapowers.

## Enhancements

**NB**: Some power's are listed as costing X per "base rank." This refers to the number of ranks you have in the base power, not in the enhancement.

**Enhancement**: Automatic Active DR

> **Cost**: 3CP
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> **Prerequisite**: Active DR (Limitation)
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> In addition to activating consciously, your Active DR activates automatically, immediately *after* you take damage for the first time in a particular combat scene. It also remains on after you are struck unconscious and stays on until you run out of PPs. It shuts off if you actually die.
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**Enhancement**: Damage Absorption

> **Cost**: 1CP per rank (2HPs)
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> **Activate**: free; always on
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> For every rank in this power, you can transform 2HPs of reduced damage into 1PP.
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**Enhancement**: Damage Revitalisation

> **Cost**: 2CP per rank (2HPs)
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> **Activate**: 2PPs; use-activated (taking damage)
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> For every rank in this power, you can transform 2HPs of reduced damage into 1HP of healing*.*
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**Enhancement**: Extend DR

> **Cost**: 1CP base rank
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> **Activate**: 1PP; standard action
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> **Sustain**: per round/minute; free action
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> **Range**: Touch
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> **Save**: Will negates, Wisdom-based (harmless)
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> You can now extend your DR onto a single creature or object of your size or smaller with a touch. You must maintain contact with the subject for the enhancement to work.
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**Enhancement**: Imbue DR

> **Cost**: 3CP
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> **Activate**: 2PPs per person; free
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> **Range**: touch (special)
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> You can now inbue your DR score onto another person. It lasts until you stop paying the PP cost.
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**Enhancement**: Super DR

> **Cost**: 2CP per base rank
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> Your DR now blocks super attacks as well as mundane attacks.
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**Enhancement**: Intensified DR

> **Cost**: 4CP
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> **Activate**: 1PP per 2DR; Use-Activated (Special; Base Power sustain)
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> **Prerequisite**: Power-based Damage Reduction
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> When you choose to activate or sustain your DR (usually done as a free action per round), you may choose to increase your DR as a free action for 1 round by spending 1PP per 2DR gained.
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**Enhancement [Cross-Power]**: True Resistance

> **Cost**: 10CP
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> **Prerequisites**: Damage Reduction (Super), Energy Resistance (All)
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> You now reduce all non-normally reducible damage types (Force, Untyped, Sacred, etc) by an amount equal to your lowest DR or ER. For all purposes, this reduction counts as Energy Resistance.
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## Limitations

**Limitation**: Active DR

> **Activate**: 1PP per base rank; swift action
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> **Sustain**: per round; free action
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> **Value**: 1CP per base rank
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> You must activate your DR consciously. If you are rendered unconscious, it deactivates.
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**Limitation**: Common Substance

> **Value**: 2cp per base rank per substance
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> Your DR has no effect on a common substance. The GM has the final say on what is 'common'. Weapons made of this substance ignore your DR.
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**Limitation**: Density Increase

> **Value:** 2CP per base rank
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> Your DR is the result of an increase to your body's density, which makes you physically harder. Your Dexterity and Strength are unaffected by your increased density because your muscles increase in density as well, but the more dense your body is, the more you weigh. For every 10DR, add x2 to your weight. Because increasing your weight has many, many in-game effects (slowing down cars, destroying chairs and seats, destroying anything that's under you if you fall, etc.), you must ask special permission from the GM to take this limitation.
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**Density Increase**

DR Weight
 21-30
 31-40
 41-50

**Limitation**: Rare Substance

> **Value**: 1cp per base rank
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> Your DR has no effect on one substance that is highly unusual in the making of weapons. The GM has the final say on what is 'rare'. Weapons made of this substance ignore your DR.
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> You cannot take this limitation multiple times.
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