recursal/Fanatic-Fandom huggingface dataset:
Generating Ability Scores

Ability scores start out at 10, average for an adult human being. They can go as low as 1 (truly terrible) and as high as the power level allows.

BUYING ABILITY SCORES

You choose your hero’s ability scores by spending character points on them. One character point increases an ability score by 1, so putting one character point into Strength, for example, raises it from 10 to 11. Remember a score of 10 is average, 13-14 is a fair amount of talent or natural ability, 15-17 is exceptional, 18-19 is extraordinary, and so forth. (See the Ability Benchmarks table on page 30 for guidelines.)

REDUCING ABILITIES

You can also lower one or more of your character’s ability scores from the starting value of 10. Each point you lower a score gives you an additional character point to spend elsewhere. You cannot lower an ability score below 0.

If you reduce an ability score to 0 (for –10 points), you lack that ability entirely (see Nonexistent Ability Scores, page 32).

1 character point per +1 to an ability score.

ABILITY MODIFIERS

Each ability score has a modifier associated with it, based on how above or below average it is. An average ability score (10-11) has a modifier of +0. Ability scores below 10 have negative modifiers (penalties) while abilities above 11 have positive modifiers (bonuses). An ability score’s modifier is calculated by subtracting 10 from the score, dividing by 2, and rounding down any fractions. Modifiers are shown on the Ability Modifiers table.

The modifier is added to, or subtracted from, die rolls when your character does something related to that ability. For example, your Strength modifier affects the amount of melee damage you do. Your Intelligence modifiercomes into play when you roll skills based on Intelligence, and so forth. Sometimes your modifier is used to calculate another value, such as when you use your Dexterity modifier to help determine how good you are at avoiding harm with your reflexes (your Reflex saving throw).

The maximum modifier you can have with an ability is equal to the campaign’s power level +5. So the maximum score you can have in any ability is therefore equal to twice power level, plus 20. A power level 10 hero, for example, cannot have an ability score greater than 40 (a +15 modifier). Strength is affected by the power level limits on damage (see page 24).
Michael H. Sussman

**Michael H. Sussman** is a starring character in *Show Me a Hero*. Sussman is played by starring cast member Jon Bernthal.

Sussman is an attorney. He represents the National Association for the Advancement of Colored People in a lawsuit against the city of Yonkers, New York. He wins the suit, which alleges that the city government has segregated the population deliberately. He feels strongly that segregation is wrong and is supportive of the Judge Leonard B. Sand's remedy to introduce public housing on the city's wealthier East Side.
Saving Throws

Generally, when subject to an attack or hazard, you get a saving throw to avoid or reduce its effects. The types of saving throws are Toughness, Fortitude, Reflex, and Will. For more on saving throws in general and how you make them, see Chapter 8.

* Toughness saves reflect resistance to damage or harm. They incorporate toughness, will to live, and overall durability. They are based on your Constitution modifier.
* Fortitude saves reflect health and resistance to threats like poison or disease. They incorporate stamina, ruggedness, metabolism, and immunity. They are based on your Constitution modifier.
* Reflex saves reflect reflexes and reaction time. They test your ability to dodge massive attacks or hazards, such as an explosion or a deadfall trap. They incorporate quickness, nimbleness, overall coordination, speed, and reaction time. They are based on your Dexterity modifier.
* Will saves reflect inner strength. They measure resistance to mental influence and domination. They incorporate willpower, mental stability, level-headedness, determination, self-confidence, self-awareness, and resistance to temptation. They are based on your Wisdom modifier.

You can increase your Fortitude, Reflex, and Will saving throws above the modifiers granted by your ability scores by spending power points. One power point grants you a +1 saving throw bonus. Your maximum bonus with these saves (including your ability modifiers) is the campaign’s power level +5.

You can only increase Toughness saving throw bonus above your base Constitution bonus with feats and powers. Your maximum Toughness bonus is equal to the campaign’s power level. (See Power Level, page 24.)
Коты Воители Вики

Заходите, читайте, редактируйте и оставайтесь довольными!На данный момент у нас 11 статей, и вы **можете помочь нам**

**Wikia** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой Вики. Просто нажмите кнопку «Править» в верхней части любой страницы!

Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

Вы можете улучшить эту вики! Создайте свою статью.

Так же вы можете улучшать уже созданные страницы.<createbox>
width=24
break=no
buttonlabel=Создать новую страницу

</createbox>

Следите за новостями на нашей вики, создавайте свои опросы и создавайте статьи! Обязательно ознакомьтесь с Правами Участника.
Skill Basics

Skills are learned abilities acquired through a combination of training (the skill) and natural talent (an ability score). Each skill has a rank, used as a bonus to the die roll when using the skill. To use a skill roll:

The higher the roll, the better the result. You’re usually looking for a total that equals or exceeds a particular Difficulty Class (DC) or another character’s check total.

• Skill Rank: Your rank in a skill is based on the number of points you have invested in skills. If you have ranks in a skill you’re considered trained in that skill. You can use some skills even if you don’t have any ranks in them, known as using a skill untrained.

• Ability Modifier: Each skill has a key ability, the ability modifier applied to the skill’s checks. Each skill’s key ability is noted in its description and on the Skills table (see page 41).

• Miscellaneous Modifiers: Miscellaneous modifiers to skill checks include situational modifiers for favorable or unfavorable conditions, bonuses from feats or powers, or penalties for not having proper tools, among others.

ACQUIRING SKILLS

Characters gain skill ranks by spending character points: 4 skill ranks per character point. Skill ranks do not all need to be assigned to the same skill. Characters can perform some tasks without any training, using only raw talent (as defined by their ability scores), but skilled characters are better at such things. Characters with the right skills and feats (see Chapter 4) can even hold their own against super-powered opponents.

These guidelines apply to attack and defense bonus as well if you substitute skill level for “combat skill level.” So a hero with attack +7 has a “professional” level of training, while someone with a +15 bonus is a true master of combat skills.
Mutants and Masterminds Second Edition SRD Wikia

Chapter 1: Hero Creation

* Hero Creation Summary (done)
* Hero Archetypes
* Character Points (done)
* Hero Creation Examples

<hero description="Mutants and Masterminds second edition System Reference Documents" imagename="" cropposition=""></hero>Chapter 2: Abilities

* Generating Ability Scores (done)
* The Abilities (done)
* Altering Ability Scores (done)
* Attack Bonus (done)
* Defense Bonus (done)
* Saving Throws (done)
* Capabilities (done)

Chapter 3: Skills

* Skill Basics (done)
* How Skills Work (done)
* Skill Descriptions

Chapter 4: Feats

* Acquiring Feats (done)
* Feat Descriptions (done)
* Fighting Styles (done)

Chapter 5: Powers

* Acquiring Powers
* Power Effect Types
* How Powers Work
* Power Descriptions
* Power Feats
* Power Modifiers

Chapter 6: Characteristics

* Details
* Personality
* Extra Effort
* Victory Points
* Drawbacks

Chapter 7: Devices & Equipment

* Devices
* Equipment
* General Equipment
* Weapons
* Armor
* Vehicles
* Headquarters
* Constructs

Chapter 8: Combat

* Combat Sequence
* Combat Statistics
* Initiative
* Actions
* Combat Modifiers
* Damage
* The Environment

Chapter 9: Gamemastering

* Running The Game
* Creating Adventures
Лисоловка

Лисоловка - рыжая кошка с очень интересной внешностью.

## Семья

Мать:

Верёвочка ( Мертва, обитает в Звёздном Племени );

Отец:

Вербозвёзд ( Жив );

Сестра:

Ниточка ( Жива ).

## Учение

Наставник: Вербозвёзд.

Лисолапка была отличной и прилежной ученицей, - вспонимает Лисозвёзд. - она старалась чтобы наставник её похвалил. Верболап был отличный учителем и наставником этой замечательной кошечки.

## Детство

Как только Лисочка вместе со своей сестрой Ниточкой рождается у молодой королевы Верёвочки и глашатая Верболапа. Но в момент рождения Верболап начинает избегать Верёвочку и её с сетрой, держа слух о его детях в тайне. После, Лисичка вместе с Ниточкой прогуливаются по лесу, сбежав от матери. Вернувшись в лагерь, они замечают. что их пропажу никто не заметил и спокойно возращаются в детскую где они видят, что Верёвочка лежит в углу пещеры с выпущенными когтями. Она подошла к Ниточке, и порвала ей ухо. Ниточка выбежала из пещеры и куда-то ушла. Мать угрожающе зашипела на Лисичку и та выбежала на улицу.

## Жизнь Оруженосца

На её посвящении в оруженосцы присутствовало всё племя включая Верёвочку и Верболапа. Их предводительница Июльная Звезда вскочила на Великую Скалу и начала собрание.
Hide

THIS PAGE IS A STUB

You can help by editing it.

Herb is a resource obtained by Hunters. It can be used by Clothiers with its *Sew Hide Clothing*, *Make Leather (Cheap)*, *Make Leather* modes. The *Sew Hide Clothing* mode converts 3 Hide every 8 in game days into 1 Primitive Clothes. The *Make Leather (Cheap)* mode converts 1 **Hide**, 5 Muddy Water, and 10 Herbs every 30 in game days into 1 Leather. The *Make Leather* mode converts 1 **Hide**, 5 Water, 1 Salt, and 0.1 Logs every 15 in game days into 1 Leather.
Show Me a Hero

**Show Me a Hero** is a Home Box Office network drama miniseries. The show aired in 2015 and consists of six episodes. It was developed by David Simon and William F. Zorzi based on the non-fiction book of the same name by Lisa Belkin. The series was directed by Oscar winner Paul Haggis. Haggis, Simon and Zorzi are executive producers along with Nina Kostroff Noble and Gail Mutrux.

The show examines the response to federally mandated low income housing in Yonkers, New York from 1987 to 1994.

The series stars Oscar Isaac, Carla Quevedo, Jim Belushi, Alfred Molina, Winona Ryder, Bob Balaban, Jim Bracchitta, Terry Kinney, Jon Bernthal, Michael Stahl-David, Clarke Peters, Catherine Keener, LaTanya Richardson Jackson and Natalie Paul. See the cast article for more information about the actors appearing on the show.
Fighting Styles

You can use combinations of feats to create different “fighting styles” ranging from martial arts to superhero combat techniques. For example, a “soft” fighting style focusing primarily on defense may include the feats Defensive Attack, Improved Block, Improved Defense, Improved Trip, and Instant Up. A “hard” fighting style focused on offense might include All-out Attack, Improved Critical, Improved Sunder, Power Attack, and Startle. You can combine various feats to create specific styles or allow players to mix-and-match to design their own unique styles.

Fighting styles also provide useful “shorthand” for summing up a number of combat feats on a character’s sheet without having to list them all.

SAMPLE FIGHTING STYLES

Use the following feat combos as examples of how to create different fighting styles. Students who have not yet mastered a style may have only some of a style’s associated feats rather than all of them.

* Boxing (6 points) All-out Attack, Defensive Attack, Elusive Target, Improved Block, Power Attack, Takedown Attack.

* Judo (7 points) Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Pin, Improved Trip, Stunning Attack.

* Kung Fu (8 points) Defensive Attack, Improved Block, Improved Critical, Improved Sunder, Improved Trip, Instant Up, Power Attack, Startle.

* Sword-fighting (7 points) Accurate Attack, Defensive Attack, Improved Block, Improved Disarm, Improved Initiative, Power Attack, Taunt.

* Wrestling (5 points) Chokehold, Improved Escape, Improved Grab, Improved Pin, Power Attack.
Prairie

The Prairie landform is a landform that can be found using Scouts, and is also always the starting landform if you pick to choose a place pleasant to start your civilisation.

The goods of a Prairie vary, but they will always have at least one source of meat, few or scarce Freshwater Fish, trees, some berry bushes, and lots of grass.
Www.kastelberlare.bt

Berlarehuis is a historic estate in the region of Berlare in Brunant. Located in the Chester Valley, it is an important producer of wine grapes and olives. The estate was built in the 17th century and has been producing high quality products for over 200 years. In the 21st century, the estate has turned to biologic agriculture and is BIOCERT certified.

BERLAREHUIS, 1420 BALCORT, BRUNANT (35) 33 15 708
Wiki Web Wikia

## Welcome to the Wiki Web!

Anyone can create a website on this wiki!

Wiki Web is an project started by Niels20020. On Wiki Web you can create a website for your company in a wikination.

You can use:

* **.lo** for Lovia
* **.bt** for Brunant
* **.lib** for Libertas
* **.ta** for Traspes
* **.ii** for the Insel Islands
	+ **.gov.ii** for the Insel Islands' government
* **.jl** for Juliana
	+ **.gov.jl** for Juliana's government
* **.kb** for Kemburg
* **.ha** for the Harvian Islands
* **.sa** for the Southern Arc Islands
	+ **.gov.sa** for the government of the Southern Arc Islands
* **.mao** for Mäöres
* **.azo** for Azora
* **.pi** for Pasimi
* **.li** for Ilenulando
* **.pdc** for Parkducentrale
* **.pp** for Phaluhm Phoueck
	+ **.gov.jl** for Phaluhm Phoueck's government
* You may also use the normal landcodes, like **.uk**, **.nl**, **.be** etc., for websites in the language of that country

Fill the name of your website in te box! (Always start with *www.* and ends with the landcode)
<createbox>
width=24
break=no
buttonlabel=Create a new website!
</createbox>
Paul W. Pickelle

**Paul W. Pickelle** is a supporting character in *Show Me a Hero*. He is played by Patrick Breen. Pickelle is an attorney in Yonkers, New York. He serves as the City Corporation Controller under Mayor Nick Wasicsko. He is supportive of complying with federally mandated public housing in Eastern Yonkers.
Juice

```
 This is unofficial, modded content from Magix
 This is ***NOT*** from vanilla NeverEnding Legacy

```

Juice is a late game source of hydration that is a step-up from water. It provides more health, hapiness, yet when it becomes 'spoiled' it is worse than muddy water. To obtain it, you will need to ascend to unlock magic.
Jim Belushi

**Jim Belushi**, born June 15, 1954, in Chicago, is an American actor and comedian. He stars in *Show Me a Hero* as Yonkers politician Angelo R. Martinelli.

He is well known for his role in the starring cast of *Saturday Night Live* from 1983-1985.

Belushi has also starred in the films *Red Heat* (1998), *K-9* (1989) and *Gang Related* (1997).
Www.worldmarket.lo

***A taste of the world, right here in Lovia.***

**World Market is a Lovian supermarket and deli selling international goods, as well as those from other wikinations. We sell deli meats, cheese, fresh fruit and vegetables, and special items, and (in our East Hills branch) we have a café.**

## Index

* Products
* Branches
* About Us
* Contact
JB the Bus

toot toot ima bus

## Appearance

Orange with grey highlights, and the seats are different colors, brown and red. Double Decker, and is super clean.

## Personality

JB in summary is an extremely exited artist, and is a nice person to be around. She has very little friends, but the ones she has are great. She likes games, not moving, and transporting people around. She loves to hang out with the Helicopters a lot, too.
William F. Zorzi

**William F. Zorzi** co-wrote *Show Me a Hero* with David Simon. Zorzi and Simon first worked together as journalists for the Baltimore Sun newspaper. Zorzi covered the political beat and Simon the crime beat.

Simon left the paper to become a writer and then began working in television. He created the Baltimore set series *The Wire* which increasingly featured a political storyline in later seasons. Zorzi joined the crew of *The Wire* as a writer for the third season in 2004. He remained part of the writing staff until the show's conclusion with the fifth season in 2008. Zorzi also had a role as himself in the final season, which included a storyline focused on a fictionalized version of the Baltimore Sun.

Zorzi reunited with Simon as a Co-Executive Producer and Writer for the HBO miniseries *We Own This City* in 2022.
Www.most.com.pp

Your Postal Service. It's right here, with Phaluhm Most.

Operating to the people since 2001, **Phaluhm Most** makes it easy to post a letter across the world. Remember this: Post delivered!

Par Servis Most. Sa rattan hari, wak Phaluhm Most.

Operati ngta tepekani selicca 2001, **Phaluhm Most** makis sa rukar tha most letra akolis wulak. Ringana sha: Most delivyatan!
Www.spirethetower.bt/home

AT 223 METERS, THIS IS A MARVEL OF MODERN CONSTRUCTION IN KONINGSTAD, HAVING AN UNPRECEDENTED HEIGHT AND QUALITY. AT THE SPIRE, YOU CAN HOUSE YOUR BUSINESS IN WORLD-CLASS OFFICES, LIVE IN THE NATIONS HIGHEST RESIDENCES AND ENJOY FIND DINING AND A VIEW, WHICH IS THE HIGHEST IN THE COUNTRY.
WELCOME TO THE SPIRE.WELCOME TO THE FUTURE.
Www.airphaluhm.com.pp

About Us
We are the oldest airline in Asia as we was founded in 1938. We have over 75 years of experience in the skies.Whether it's your first flight or simply your latest, we work to anticipate your every need.

More time and less hassle

If you find the fare you want but you're not ready to book yet, choose "Hold" to reserve your fare up to 48 hours. It won't be affected by any price changes while you decide. When you're ready to book, go to "Manage" and enter your last name and booking reference. Then all you need to do to complete your booking is choose "Pay now".

The best experience for everyone
Phanglider, Buisness Class or Cabin, our new Boeing 787's makes it a dream to glide and explore the world with comfort. We also got you covered with USB powered plugs, UK/PP plugs and a personal TV, to make flying more entertaining. Phanglider and Buisness Class people also have a recliner that goes all the way to a flat bed, making you feel a bit more home.

© 2015 - Air Phaluhm Holdings
Jay Jay the Jet Plane fanon Wikia

> 485 edits made! Keep up the good work!
>
>

## Welcome to the Jay Jay the Jet Plane fanon Wikia!

*"Jay Jay is love, Jay Jay is life."* -The Internet

This is for all your (Very, very derpy) OCs, Fanfics, and RPs all about Jay Jay the Jet Plane! Have Emense Fun!

Currently being supervised by Project JayJay.

## How this wiki was created!

This wiki was created when TheJayJaySquad were derping around watching Jay Jay the Jet plane.

## Admin/Major User Corner!

If you have a problem, please ask and we will be happy to help!

**Active:**

1. *Honeysuckle*
2. *Toons*
3. *JBdino*

**Inactive:**

1. *Riechu*
2. *Barron*
3. *Wonder*
4. *Luster*

## About this wiki/Note to Newbies

So far, this place is an abandoned wasteland. But we can get it up, right? This started out as a practical joke, so don't be surprised. To all new users, welcome! Get your friends too. The more people get, the more fun it will be!

First, try out some Fun & Games, like this to get started.

Also, you can take a look at some icons too!

Now rev your engines, and get ready to soar!
Www.most.com.pp/personal/within

**Sending items within Phaluhm Phoueck is easy.**

## Letters and documents

There are two ways to send letters and documents within Phaluhm: Standard Post and Quick Post.

### Standard Post

The target for Standard Post is up to 3 working days to any part of the country.

 Large
 Oversize

Larger items are considered to be parcels.

### Quick Post

The target for Quick Post is one working day. Statistics for size are same, except the postage price is Medium Ш15, Large Ш30 and Oversize Ш40.
Nick Longo

**Nick Longo** is a supporting character in *Show Me a Hero*. He is played by Jim Bracchitta. Longo is a politician in Yonkers, New York. He is a Republican. He is elected to the City Council in 1988, defeating Vinni Restiano. Longo is defiantly opposed to court ordered public housing in Eastern Yonkers.
Curing

Cooking is a Research which requires Cooking and Stockpiling, and costs 15 Insight. It unlocks the *Cure & Smoke* mode for Firekeepers. It is not required to research any other technology.

### Description

*Storing food with special preparations seems to ward off rot, and comes along with the advent of delicious jerky.*
Essentials II

```
This content doesn't exist in vanilla. This content is added by Magix mod. Click the word Magix to read about this mod

```

Essentials II are second level of Insight, Culture, Faith and Influence. To unlock them you will need to obtain trait called Evolution of the minds that will change a lot in your game. To start gathering Essentials II you need to use Essential conversion tank that has Mana upkeep. One tank will convert 500 of Essential I into 1 Essential II point. And tank has modes so you can specify which Essential will be converted. Essentials II are required for further researches (mostly Insight II that is also required with Science to roll/reroll research choices)
Attack Bonus

Your attack bonus represents overall combat ability. You add your attack bonus to your attack rolls to determine if you hit a target in combat. (For more on attack rolls and combat in general, see Chapter 8: Combat).

Your attack bonus starts at +0. You spend power points to increase it, 2 points per +1 bonus. Power level limits your maximum attack bonus (see Power Level, page 24).
Franken-Plane Game!

## How to play

Each person types in 1 sentence about the character and puts their name in the source box. The sentence either goes in Basic, Personality, Appearance, or Backstory. Different users put the sentences in to creat a wacky paragraph.

## Users

```
HoneysuckleRainwing, (Participant Names Here)

```

## Example

Frank's real name is john cena. But really, he likes to be referred to as an oreo.

Begin!
Speedy Mod

```
 This is unofficial, modded content
 This is ***NOT*** from vanilla NeverEnding Legacy

```

Speedy is a sub-mod of Magix. It allows you to not only pause, speed x1, and speed x30, which are the vanilla options for game speed, but also adds a new button with which you can pick the speed you want.

The mod can be added to the game by adding this line to the mods section: https://cdn.jsdelivr.net/gh/MagixModLegacy/Magix@master/Speedy.js
Basic Clothes

THIS PAGE IS A STUB

You can help by editing it.

Basic Clothes is a resource crafted by Clothiers with either their *Weave Fiber Clothing* or *Weave Leather Clothing* modes. The *Weave Fiber Clothing* mode converts 50 Herb into 1 Basic Clothes every 20 in game days. The *Weave Leather Clothing* mode converts 2 Leather into 1 Basic Clothes every 8 in game days.
List of Mods

A list of the known mods for Legacy (This list may be incomplete, feel free to update it).

## Mod Pages

### General mods

Mods that adds new things to the game such as resources, units, research techs, and traits.

* Legacy COOL (by PackerFan-Gamer)
* The Coal Mod (by Bruno Mussoi Mendonça)
* Legacy Bees Mod (by Shadowclaimer)
* Peppers Mod (by Orteil)
* Thot Mod (by fancy and torcado)
* Philosophers Mod (by Luckius)
* Cookie Test (by Genertoror)
* Cremation (By Owen "Ohead" Parker)
* Meditation (By Owen "Ohead" Parker)
* Extra Ores (by pelletsstarPL)

### Overhaul mods

Mods that change completely the game possibilities.

* Magix
* The Market Mod
* The Heritage Mod
* Homosapient legacy

### Utility mods

Mods that adds new options to make player life easier.

* Speedy Mod
* Laws of Food Mod
* Custom Map Size (By Owen "Ohead" Parker)

## Links

You can see How to add a mod.

To load the mods paste this in the mod box :

https://cdn.jsdelivr.net/gh/MagixModLegacy/magix@master/MagixOfficial\_b184.js

https://zetronknight.github.io/OrteilLegacyZK\_MOD/COOL\_MOD\_ZK

https://cdn.rawgit.com/geekahedron/heritage/b56c8f22e288bc3c4725741a17cca237e0df6fe3/heritage.js

https://brunosupremo.github.io/market\_mod/market\_mod.js

https://brunosupremo.github.io/coal-mod/coal\_mod.js

https://adrthegamedev.github.io/LawsOfFood/lawsoffood.js

https://cdn.jsdelivr.net/gh/MagixModLegacy/Magix@master/MagixUtilsForMarketA0.js

https://cdn.jsdelivr.net/gh/Shadowclaimer/LegacyBees@master/modBees.js

http://orteil.dashnet.org/legacy/mod.js

https://cdn.jsdelivr.net/gh/pelletsstarPL/Magixmod@master/thotFixed3.js

https://rawgit.com/Generatoror/hello-world/master/cookieLegacy.js

https://file.garden/ZGd4-WLYvB6VkIdj/Homosapientlegacy.js

Speedy often does not work

https://cdn.jsdelivr.net/gh/MagixModLegacy/Magix@master/Speedy.js

## Notes

*All of the above mods are compatible. If it takes more than two minutes to load, then try again.*

Sometimes, The Heritage Mod will not work with Magix. This will not be shown while loading mods, but rather when you are starting the game. A black screen appears as if it is loading in, but the black screen will not disappear. It is unknown if it is a glitch only with some computers or not. A solution is to start a game with only heritage installed, then create a new game and add Magix in.

If Orteil's mod.js mod won't work, replace the link with "mod.js"

Also, speedy sometimes refuses to work.
Day

## Overview

Days are the measure of time in Legacy. A day is 1 second. If something measures time in steps in Legacy, or ticks in NeverEnding Legacy, it means a day. A year is 300 days.

### Fast ticks

You can fast-forward 30 days per second when you are using fast-forward. However, you can only do that on a certain amount of ticks.

#### How to get fast ticks

You can be offline, not be focused in the window, not have the tab open, or pause the game. All of these things will grant you 1 day of fast-forward per second.

You also get awarded 150 fast ticks every time you research something.

#### Using Fast ticks

On fast-forward mode, you will use 30 days of ticks per second. When your fast ticks run out, the time passes normally.
Bugs

THIS PAGE IS A STUB

You can help by editing it.

Fruit is a resource obtained by Gatherers. It is a type of Food which grants a small amount of Health when eaten as well as a small reduction in Happiness. Eating bugs can be enabled or disabled with the Insects as Food policy. If the policy is enabled, there is a small chance to gain the Insect-Eating trait, which makes happiness be gained instead of being lost when eating bugs.
The NeverEnding Legacy Wiki

### Hello! Welcome to NeverEnding Legacy!

Welcome to the wiki for "NeverEnding Legacy", a game created by Orteil (The same person who created Cookie Clicker). NeverEnding Legacy is a game about building your civilization from scratch using strategy. The game is currently unfinished, and without updates for 6 years. The game is still in alpha 6, but it's still great! One feature that sets it apart from every other idle game is that you can also pause and unpause the game whenever you would like. Pausing gives you fast ticks, which can be helpful if you want the game to go faster.

Pages of Interest: http://orteil.dashnet.org/legacy/

* Unit
* List of Mods
* Research
* Resources
* Population
* Achievements
Tin Ore

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Tin Ore is a resource obtained by Mines through their *Any* and *Tin* modes. The *Any* mode mines 5-10 of any mineable resource every in-game day. The *Tin* mode mines 25-30 Tin Ore every in-game day, and requires the Prospecting technology.

It can be used in Furnaces with its *Tin Smelting* and *Bronze Alloying* modes. The *Tin Smelting* mode converts 10 Tin Ore into 1 Soft Metal Ingot three times every in-game day. The *Bronze Alloying* mode converts 8 Copper Ore and 2 Tin Ore into 1 Hard Metal Ingot three times every in-game day, and requires the Bronze-Working technology.
Homosapient Legacy

```
 This is unofficial, modded content
 This is ***NOT*** from vanilla NeverEnding Legacy

```

Homosapient Legacy is a newly created gameplay overhaul mod for Orteil's NeverEnding Legacy web game.

It aims to partially recreate human history and acts as a extension for the short lived game. All the while rebalancing the main game content. Some features are not in the mod yet but is upcoming.

The mod is fully supported by the current NVEL version, and the developer is active.

## Implemented content

* Added avian and costal critters as new resource
* Merged many animal types
* A different start from the original game
* Alternative mode for vanilla classes (Some are implemented for balancing)
* Resources such as eggs, torches, medical herbs and spices (If you can find them).
* New Settlements & Building slot system (Still in unit & resource form)
* New technologies such as drawing (Not many of them)
* Major tech tree cost and dependencies overhaul
* New uses for culture and authority
* And a ton of tweaks of balancing
* A need for census to exist

## Planned content

* More policies
* Post-mausoleum techs
* Types of workers
* Get tech from different paths of historical civilization
* Agricultural and Industrial stuff
* Modern world tech (Late game)
* Some sort of lore
* A new system: 'Order'
* Natural disasters
* a possibility get eaten by wild animals
* A seperate version which will contain war and hostile human

## Contact

Mod discord link: https://discord.gg/7XcgfTp7V8

## How to play

Mod link:https://file.garden/ZGd4-WLYvB6VkIdj/Homosapientlegacy.js

Copy the link and replace data.js in the mods menu.
Sand

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Sand is a resource obtained from Diggers. It is only found in the following 3 biomes: Beaches, Deserts, and Savannas.

## Trivia

* It was intended to be crafted into a material called Glass. Despite Glass being present in the game's code, it is impossible to obtain.
Unit

Units in Legacy are the people. They are your population (giving 1 per. person), and they generate resources, which are sometimes for the cost of other resources. In the beginning, only adults work and generate resources.

Children and Elders cannot work unless special measures are in place. Babies cannot work at all.

## List of Units

* Brute
* Butcher
* Cook
* Digger
* Dreamer
* Firekeeper
* Gatherer
* Hideworker
* Hunter
* Miner
* Potter
* Priest
* Scout
* Shaman
* Soothsayer
* Stone-Carver
* Storyteller
* Wanderer
* Woodcutter
Building Materials

Building Materials are types of materials used to make buildings and structures in the game. There are at least three types of Building Materials: Archaic, Basic, and Precious. Each type of buildings you purchase will gradually use more and more valuable materials as you progress further in the game.

## Types of Materials

This is a list of materials and what types of Building Materials they are.

Archaic - Stone, Stick, Limestone, Mud, Bone

Basic - Cut Stone, Log, Lumber

Precious - Marble, Gold Block, Gem Block
Plain Island

```
 This is unofficial, modded content from Magix
 This is ***NOT*** from vanilla NeverEnding Legacy

```

Plain Island is a dimension from the Magix mod. In fact it is huge island perfect for setting up farms and buildings thanks to lack of mountains. Opening up the Portal provides 28k of its land. There is no way to increase it... because the bigger the world the less stable the game is.

In this world you cannot set up buildings from Mortal world and any other, but you may set up these Magic-related building only available here:

* School of alchemy
* Graves and cemetaries
* Farms (including essence farms).
* Hardened barns
* Hardened house (more massive, provides for housing).
* Floored houses
* Mines
* Wells

## Unlocking

To unlock the portal unlock Wizard Complexes then obtain the trait called Belief in portals. Then buy technology called: First portal to new world and get all required resources to activate the portal. Upon activation you will get the Emblem, which is a pass for further and more complicated researches.
Symbolism

Symbolism is a Research which requires Oral Tradition, and costs 10 Insight and 10 Culture. Symbolism makes Dreamers produce 50% more Insight, Storytellers produce 50% more Culture, and Soothsayers produce 50% more Faith. It is required to research Code of Law, as well as giving access to the Artistic Thinking trait.

### Description

*The manifestation of one thing for the meaning of another - to make the cosmos relate to itself.*
Language

Language is a Research which requires Speech and costs 10 Insight. It provides 30 Inspiration and 30 Wisdom. It is required to research Oral Tradition, Scouting, Sedentism, and Hunting, as well as giving access to the Fear of Death trait.

### Description

*Language improves on Speech by combining complex grammar with a rich vocabulary, allowing for better communication and the first signs of culture.*
Tool-Making

Tool-Making is a Research which requires Stone-Knapping and Carving, and costs 10 Insight. It unlocks the *Craft Stone Tools* mode for Artisans. It is required to research Basket-Weaving, Scouting, Canoes, Building, Well-Digging, Spears and Maces, Sewing, Gem-Cutting, and Pottery.

### Description

*With proper Tool-Making, new procedures arise to craft a multitude of specialized tools out of cheap materials - such as hammers, knives, and axes.*
Achievements

Achievements can be obtainable for ascending by wonder or for getting some traits and techs.

In vanilla there is the only one achievement called:

+150 extra fast ticks per research completed

#### Magix (mod)

Magix has much more achievements

Row 1

 Apprentice
 Sacrificed for Culture
+75 extra fast ticks per research completed
 Democration
+75 extra fast ticks per research completed
 Insight-ly
+75 extra fast ticks per research completed
 Metropoly
+5 extra fast ticks per research

Completing all achievements above(except 3rd party) provides special bonus that makes people start their adventure with 100 extra fruits

Row 2

Completing all achievement above makes you obtain a special bonus that makes mortal world housing using 0.1 less land so 10 houses will use 9 land instead of 10. Provided housing will not change.

Row 3

Completing this row unlocks you 5th tech choice so now you can pick 1 of 5 techs instead of 1 of 4.

Also crafting buildings that use land of mortal world will use less amounts of it.
Finding a community in Neverending Legacy

I started on discord, I joined the server thinking that I could find a threshold for my needs of a community.

It didnt help that much, it was more or less inactive, not too many people chatted on there and therefore there was a roadblock.

So, I went on reddit for a active community and oh boy was I not ready, I posted asking for help, asking if there could be anymore than 23.6k land, and the answer is yes, even without mods, but, the problem was; was that it was also inactive, so, here I am today, I'm posting these pages on the Neverending Legacy wiki, and just like the name of this wonderful game, I sure hope I will have the same legacy.

So, how can I find a community thats free to chat at any time? Theres no answer to this because there isnt anyone who can do this, so, all I can do is sit here and wait for someone. The game is also not too popular among fans of Ortiels works, so its not big enough for me to have people to talk to at all times and are free to talk.

If you are struggling like me, add me on discord and we can talk, (my discord is [Homedepotstocks|Datboi]#6276). You can also talk to someone else at (MrHiglin#8181).

Thank you for reading
Oral Tradition

Oral Tradition is a Research which requires Language and costs 10 Insight. It unlocks the Storyteller, and provides 20 Inspiration and 20 Wisdom. It is required to research Plant Lore, Ritualism, Symbolism, and Chieftains, as well as giving access to the Belief in the Afterlife trait.

### Description

*Oral Tradition emerges when the members of a tribe gather at night to talk about their day. Stories, ideas, and myths are all shared and passed on from generation to generation.*
Soft Metal Ingot

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Soft Metal Ingot is a resource crafted by Furnaces, using the *Copper Smelting* and *Tin Smelting* modes. The *Copper Smelting* mode converts 5 Copper Ore into 1 Soft Metal Ingot three times every in-game day. The *Tin Smelting* mode converts 10 Tin Ore into 1 Soft Metal Ingot three times every in-game day.
Cookie mod

```
 This is unofficial, modded content
 This is ***NOT*** from vanilla NeverEnding Legacy

```

Cookie mod is a simple test mod that adds cookies, as well as some other minor features. These include 2 items, 3 technologies, and 1 trait.

The mod can be added to the game by adding this line to the mods section: https://rawgit.com/Generatoror/hello-world/master/cookieLegacy.js
Clay

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Clay is a resource obtained by Gatherers and Diggers, with Diggers gathering it at a much faster rate, especially with the Pottery technology. With the Pottery technology, Potters can craft Pots at a cost of 3 Clay per Pot. Additionally, Kilns can produce 10 Bricks per Clay.
Burial

Burial is a Research which requires Ritualism and Digging, and costs 5 Insight. It unlocks the Grave. It is required to research Monument-Building. Burial doubles the Unhappiness from unburied Corpses.

### Description

*It is the belief that there might be more to death than is first apparent that drives us to bury our deceased.*
Cheats

When you're too lazy to play games, there are always cheats.

## How To Open Up Console

**Chrome** **:** Press Ctrl + Shift + J or Ctrl + Shift + i

## Cheats List

To change the amount of a certain resource.

```
G.resByName['?'].amount = !

```

In place of '?' put the resource you want to change. In place of '!' put in the amount you want to change. If you are trying to get infinite of an item you need to put about 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.

ALSO, be aware that when you click one of the recommendations, it leaves an extra ']'. Be sure to delete that so that there is no error.

Other Cheats:

```
G.Cheat()

```

This will enable debug mode, allowing you to access many hidden things.

This will enable debug mode, allowing you to access many hidden things.

```
G.fastTicks = x

```

Replace x with any number to set your fast ticks to that number. Additionally, you can use G.fastTicks++ and G.fastTicks-- to add or subtract one day. You can also do things like `G.fastTicks \*= 2` to double your time.

Additionally, when using G.Cheat(), clicking on your ticks will add 10x your selected number, while holding control and clicking will remove the same amount.
Copper Ore

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Copper Ore is a resource obtained by Mines through their *Any* and *Copper* modes. The *Any* mode mines 5-10 of any mineable resource every in-game day. The *Copper* mode mines 25-30 Copper Ore every in-game day, and requires the Prospecting technology.

It can be used in Furnaces with its *Copper Smelting* and *Bronze Alloying* modes. The *Copper Smelting* mode converts 5 Copper Ore into 1 Soft Metal Ingot three times every in-game day. The *Bronze Alloying* mode converts 8 Copper Ore and 2 Tin Ore into 1 Hard Metal Ingot three times every in-game day, and requires the Bronze-Working technology.
Happiness

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* -200% to -101%
* -100% to -51%
* -50% to 49%
* 50% to 99%
* 100% to 200%
* Dead

The happiness meter is very important to gameplay. When happiness is **high**, workers work faster and more efficiently and babies get born more often. When **low**, workers work slower and more less efficiently and babies get born less often. There is a limit to how much you can get, with the highest being 200%, and the lowest -200%. There are multiple icons to indicate how happy/unhappy your people are.
Cured Meat

Cured Meat is an improved form of Meat, created by using the Firekeeper's *Cure* mode. While it does take one Salt per process, each process results in two Cured Meat, essentially duplicating Meat at the cost of Salt. It provides more Health and twice as much Happiness as Meat. It provides the same Health and a slight bit more Happiness than Cooked Meat, while having a significantly lower chance of decaying. Additionally, when eaten it may occasionally produce a bone.
Hard Metal Ingot

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Hard Metal Ingot is a resource crafted by Furnaces, using the *Iron Smelting* and *Bronze Alloying* modes. The *Iron Smelting* mode converts 5 Iron Ore into 1 Hard Metal Ingot three times every in-game day, and requires the Iron-Working technology. The *Bronze Alloying* mode converts 8 Copper Ore and 2 Tin Ore into 1 Hard Metal Ingot three times every in-game day, and requires the Bronze-Working technology.
Spears and Maces

Spears and Maces is a Research which requires Tool-Making and costs 10 Insight. It unlocks the *Craft Stone Weapons* mode for Artisans, the *Spear Hunting* mode for Hunters, and the *Spear Fishing* mode for Fishers. It is required to research Bows and Fishing Hooks.

### Description

*Using tools as weapons opens a world of possibilities, from hunting to warfare.*
The Coal Mod

## Mod Description

**The Coal Mod** is a mod by *Bruno Mussoi Mendonça* adds a new crafting option for Fire Pits and a way to convert muddy water into normal water.

### Firepit crafting

Fire Pits can now be crafted using coal. A new mode is available for the firekeeper called "Coal fire" that will convert 5 *sticks* and 5 *coal* into 1 Fire Pit.

### Filtering water

Artisans have access to a new mode called "Water filter" that will convert muddy water using *sand* and *coal*.

## How to install the mod ?

To install **The Coal Mod**, you need to paste the mod link into the mod box.

1. Click the blue button on the top right that says in white lettering "Use Mods".
2. Under the line of code saying "data.js" put : https://brunosupremo.github.io/coal-mod/coal\_mod.js
Underworld

```
 This is unofficial, modded content from Magix
 This is ***NOT*** from vanilla NeverEnding Legacy

```

The underworld is an extremely late human race dimension that takes a very long time, to complete. The underworld is not like any other dimensions in the game, as you need to do multiple ascensions and luck to do. To start out, you need to unlock paradise. After unlocking a tech called paradise crafting while you will get a trait called dark side, and will eventually have to ascend by a portal. When next run starts you will get a bonus called the underworlds ascendant, which is extremely important. If you have not already, ascend by the 3 essential wonders aka the fortress of cultural legacy, the pagoda of influence, and the insight one. after that there will be a special trait to unlock after that. If you unlock belief in revenants, and ritual necrophagy, you will have a chance to get revenants which is a trait that makes wild corpses appear. After that you will have to ascend by the cemetarium. After all that, you will get a starting trait that is called a warmth from the underworld. This will finalise underworld unlocking, and you will finally get to it. Get dark side again, and you will unlock the underworld.
Gold Ore

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Gold Ore is a resource obtained by Mines through their *Any* and *Gold* modes. The *Any* mode mines 5-10 of any mineable resource every in-game day. The *Gold* mode mines 25-30 Gold Ore every in-game day, and requires the Prospecting technology.

It can be used in Furnaces with its *Gold Smelting* mode, which converts 5 Gold Ore into 1 Precious Metal Ingot every in-game day, and requires the Gold-Working technology.
Stockpiling

Stockpiling is a Research which requires Sedentism and costs 10 Insight. It unlocks the Storage Pit, and is required to unlock the Stockpile, Warehouse, Granary, and Barn. It is required to research Curing.

### Description

*The foresight to store sustenance and materials ahead of time can make or break a budding civilization.*
Iron Ore

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Iron Ore is a resource obtained by Mines through their *Any* and *Iron* modes. The *Any* mode mines 5-10 of any mineable resource every in-game day. The *Iron* mode mines 25-30 Iron Ore every in-game day, and requires the Prospecting technology.

It can be used in Furnaces with its *Iron Smelting* and *Steel Alloying* modes. The *Iron Smelting* mode converts 5 Iron Ore into 1 Hard Metal Ingot three times every in-game day, and requires the Iron-Working technology. The *Steel Alloying* mode converts 19 Iron Ore and 1 Coal into 1 Strong Metal Ingot every in-game day, and requires the Steel-Making technology.
Population

****Population**** is the amount of people you have in your tribe. It is composed of:

-Babies: Useless for work, after a while they become Children.

-Children: Can be used for work if you toggle the "Child Workforce" policy, become Adults after a while.

-Adults: Are always counted as workers, become Elders after a while.

-Elders: Can be used for work if you toggle the "Elder Workforce" policy, become dead after a while.

-Sick people: Any person of your population that got sick. They are useless for work, and have chance of becoming better, or dying of
disease. If you have a corpse exposed, the chances of a person getting sick are higher. Healers can improve the chances of getting better.

-Wounded people: Any person of your population that got wounded. They are useless for work, and have chance of becoming better, or dying of their wounds. Hunters have a higher chance to get wounded. Workers in the mines and quarry also get wounded if their place of work collapses. Healers can improve the chances of getting better.
Pot

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Pots are a resource that is crafted by Potters. It can be crafted in two modes, those being *Clay Pots* and *Mud Pots*. The *Clay Pots* mode uses 3 Clay to create 1 Pot, doing this twice every 3 game days. The *Mud Pots* mode uses 10 Mud to create 1 Pot every 6 game days. Each Pot adds 25 units of Food Storage.
Laws of Food Mod

This mod gives additional options controlling the rules of food such as,

* Eating herbs.
* Cooked/Cured Meat/Seafood.
* Eating bread.
* Eating fruit.

This is useful for jobs using a certain type of food like herbs.

The mod will not work on internet explorer.

To add this mod, add "https://adrthegamedev.github.io/LawsOfFood/lawsoffood.js" to the mod list. Do not delete data.js (unless you are using a mod that replaces data.js, such as magix).
Decaying

Some resources will **decay** over time. This action cause to either transform in something else (i.e. Food & Water becoming spoiled food & muddy water) or to disappear from your "inventory". In some cases, resources can **decay** into themselves, meaning that you won't lose it.

**Decaying** in the code works in a sort of weight system.

```
turnToByContext:{'eat':{'health':0.02,'happiness':0.02}, 'decay':{'spoiled food':1}}

```

This example code show that the resource will always turn into spoiled food (*'spoiled food':1* meaning ***100%** chance*).
Seafood

**Seafood** is a resource obtainable by Fishing. It is a type of food, meaning that your population will feed onto this type of resource. Like every vanilla Food & Water resource type, it will decay over time. It decreases less Health than Meat, although also increases Happiness less than Meat.

**Seafood** can be cooked by the Firekeeper, making Cooked Seafood, that will make your population gain more happiness. **Seafood** can be cured by the Firekeeper, making Cured Seafood, which provides more happiness and less health than Cooked Seafood, while having a significantly lower chance of decaying.