Classes

*Main article: Strive: Conquest Wiki*
* All
* Magic
* Combat
* Social
* Sexual
* Labor
* Special

## Master

Requirements:
* code = 'global\_profession\_limit', profession = 'master', value = 1
* code = 'cant\_spawn\_naturally'

* Master: Social skills build targets Authority 50% faster. Isn't affected by Authority, Obedience, Loyalty and Submission. Will not resist work or attempt escapes.

* Lust Relief

The sole ruler of a domain. [His] power strikes fear and respect not only in newcomers, but even in seasoned servants.

Class:
## Ruler

Requirements:
* Has Class: Master
* Require 15 characters in possession (including MC)

Stat Changes:
* Hpmax = 20

* Inspire

Social Skills:
* Public Execution

A step above being just a [master]. A ruler is the ultimate person, not only having complete authority, but also inspiring others to greater deeds.

Class:
## Watchdog

Requirements:
* Physics factor >= 3

Stat Changes:
* Timid factor = -1
* Physics bonus = 10

* Warn

The servants who've proven their loyalty to their master are allowed to act in his name to ensure obedience and fear in others.

Class:
## Sadist

Requirements:
* Physics >= 25

Stat Changes:
* Hpmax = 5
* Physics bonus = 5
* Damage mod skill = 0.1

* Abuse

Sadists take pleasure in abusing others and are useful for little else. Still, they can be a boon when you aim to rule with fear.

Class:
## Headgirl

Requirements:
* Charm >= 40

Stat Changes:
* Charm bonus = 10

* Public Humiliation

A servant with higher authority that is allowed to direct multiple lower servants at once.

Class:
## Director

Requirements:
* Wits >= 60
* Has Class: Headgirl

Stat Changes:
* Charm factor = 1
* Wits bonus = 10

Traits:
* Director: Social skills build targets Authority 50% faster.

* Public Execution

Director can issue a higher tier of discipline on servants in the name of the [master].

Class:
## Trainer

Requirements:
* Has any Class: \*Master,\*Watchdog,
* Physics >= 40

Stat Changes:
* Wits bonus = 5
* Physics bonus = 5

* Public Sex Humiliation

Trainers can dramatically change the attitude of a very rebellious slave.

Class:
## Worker

* Physics bonus = 10
* Hpmax = 5
* Mod collect = 0.5

Workers are great manual laborers for your everyday needs. They gather resources much faster than others.

Class:
## Foreman

Requirements:
* Has Class: Worker
* Physics >= 50

Stat Changes:
* Wits bonus = 5
* Hpmax = 10
* Mod collect = 0.33

* Hard Work

A seasoned worker is not only more proficient, but also can boost productivity of other workers.

Class:
## Hunter

Requirements:
* Physics factor >= 2

Stat Changes:
* Hpmax = 15
* Mod hunt = 0.5
* Mod fish = 0.5

Traits:
* Basic Combat: Allows to learn basic combat skills and weapons
* Hunter\_damage: Damage vs Beasts: +15%

Combat Skills:
* Hunters Mark

Social Skills:

Hunters specialize in tracking and killing game.

Class:
## Blacksmith

Requirements:
* Physics >= 25

Stat Changes:
* Physics bonus = 10
* Hpmax = 15
* Mod smith = 1.0
* Mod tailor = 1.0

* Weapon Refine

Social Skills:

Smiths are master craftsmen, able to work with all sorts of materials.

Class:
## Chef

Requirements:
* Wits >= 25

Stat Changes:
* Hpmax = 5
* Mod cook = 1.0

A skilled cook is always a valuable addition to any household.

Class:
## Attendant

* Hpmax = 10
* Physics bonus = 5

Traits:
* Attendant: Once per combat turn [name] can use an item without using a turn.
* Basic Combat: Allows to learn basic combat skills and weapons

Combat Skills:
* First Aid

Social Skills:

Attendants help out other characters while in the battlefield and learn to serve efficiently.

Class:
## Alchemist

Requirements:
* Has any Class: \*Apprentice,\*Scholar,
* Wits factor >= 3

Stat Changes:
* Wits bonus = 10

Traits:
* Alchemist: Crafts alchemical products 100% faster.Healing items are 25% more effective in combat.

Combat Skills:
* Fire Bomb

Social Skills:

Alchemists specialize in brewing processes which are invaluable for a steady supply of potions.

Class:
## Farmer

* Hpmax = 15
* Mod farm = 0.5

Farmers are trained to work with crops.

Class:
## Harlot

Requirements:
* Sexuals factor >= 3

Stat Changes:
* Sexuals bonus = 10
* Mod pros = 0.5

* Distract

Social Skills:
* Reward with sex

The oldest profession might not seem like much, but so far it's always in demand.

Class:
## Geisha

Requirements:
* Sexuals >= 20
* Charm >= 40
* Has Class: Harlot

Stat Changes:
* Charm bonus = 5
* Wits bonus = 5

* Reward with sex

Consummate entertainers that entertain patrons through song, dance, and conversation.

Class:
## Succubus

Requirements:
* Sexuals factor >= 4
* Charm factor >= 3
* Has Class: Harlot
* Race is not a Demon

Stat Changes:
* Sexuals bonus = 15
* Charm bonus = 5

Traits:
* Succubus: Sex activities provide 50% more experience.

Combat Skills:
* Attract

Social Skills:
* Lust Drain

Carnal pleasures turned into an art. They learned not only to please others but use their lust for their own benefits.

Class:
## True Succubus

Requirements:
* Sexuals factor >= 4
* Charm factor >= 3
* Has Class: Harlot
* Race: Demon

Stat Changes:
* Sexuals bonus = 15
* Charm bonus = 10
* Mpmax = 10

Traits:
* Succubus: Sex activities provide 50% more experience.

Combat Skills:
* Attract

Social Skills:
* Lust Drain

Carnal pleasures turned into an art. They learned not only to please others, but use their lust for their own benefits.

Class:
## Pet

Requirements:
* Tame factor >= 3
* Race is not a Beast

Stat Changes:
* Charm bonus = 10
* Obdrainreduction = 0.15

* Distract

Social Skills:
* Serve

Apparently, giving up your personal rights is not the worst thing in the world. Besides keeping a low profile, pets can cheer up other residents when they are in need of companionship.

Class:
## Natural Pet

Requirements:
* Tame factor >= 2
* Race is a Beast

Stat Changes:
* Charm bonus = 15
* Sexuals bonus = 5
* Obdrainreduction = 0.15

* Distract

Social Skills:
* Serve

Apparently, giving up your personal rights is not the worst thing in the world. Besides keeping a low profile, pets can cheer up other residents when they are in need of companionship.

Class:
## Sex toy

Requirements:
* Has any Class: \*Pet,\*Natural Pet,
* Has Class: Harlot
* Sexuals factor >= 4

Stat Changes:
* Sexuals bonus = 15
* Mod pros = 0.5

* Endure

Social Skills:
* Shared Toy

The art of being an object of desire for others.

Class:
## Dancer

Requirements:
* Charm >= 20
* Physics >= 20

Stat Changes:
* Charm bonus = 10

* Distract

Social Skills:
* Performance

Dancers can entice with their looks and moves. Effective for entertainment.

Class:
## Maid

* Charm bonus = 5
* Hpmax = 5

* Allure

A trained servant not only knows their place but is more appealing to the eye.

Class:
## Fighter

Requirements:
* Physics factor >= 3

Stat Changes:
* Physics bonus = 5
* Hpmax = 15
* Speed = 5

Traits:
* Basic Combat: Allows to learn basic combat skills and weapons
* Medium Armor: Allows the usage of Medium Armor.

Combat Skills:
* Earth Strike

Social Skills:

Fighters are basic melee soldiers capable of dealing and taking damage in combat.

Class:
## Knight

Requirements:
* Physics factor >= 4
* Has Class: Fighter
* Has Class: Paladin

Stat Changes:
* Hpmax = 30
* Armor = 5
* Speed = 5

Traits:
* Advanced Combat: Allows to learn advanced combat skills and weapons
* Heavy Armor: Allows the usage of Heavy Armor.

Combat Skills:
* Protective Shell

Social Skills:

A noble fighter ready to serve [his] [master]. [He] performs [his] duties on the frontline of the battlefield with honor.

Class:
## Dragon Knight

Requirements:
* Physics >= 80
* Has Class: Fighter
* Race: Dragonkin

Stat Changes:
* Hpmax = 25
* Physics bonus = 15
* Resist fire = 35
* Speed = 3
* Damage mod fire = 0.25

Traits:
* Advanced Combat: Allows to learn advanced combat skills and weapons
* Heavy Armor: Allows the usage of Heavy Armor.

Combat Skills:
* Dragon's Might

Social Skills:

The dragon blood flowing in their veins allow them to become fearsome warriors resistant to fire.

Class:
## Berserker

Requirements:
* Physics >= 50
* Has Class: Fighter
* Race: Orc

Stat Changes:
* Hpmax = 20
* Physics bonus = 10
* Speed = 5

Traits:
* Advanced Combat: Allows to learn advanced combat skills and weapons
* Berserker: Fire and Earth Physical damage: +20%

Combat Skills:
* Revenge

Social Skills:

The fiercest orcs can become Berserkers and boost their combat prowess.

Class:
## Apprentice

Requirements:
* Magic factor >= 3

Stat Changes:
* Wits bonus = 10

Traits:
* Basic Spellcasting: Allows to learn basic combat spells and staves

Combat Skills:
* Mind Blast

Social Skills:
* Fear

Apprenticeship is a road for many starting mages. Apprentices focus on social spells, which can help greatly with putting others in line.

Class:
## Scholar

Requirements:
* Wits factor >= 3

Stat Changes:
* Mpmax = 5

Traits:
* Basic Spellcasting: Allows to learn basic combat spells and staves

Combat Skills:
* Fire Arrow

Social Skills:

Scholars are mages taught to specialize in combat. While their arsenal isn't great, they can be irreplaceable due to their utility.

Class:
## Caster

Requirements:
* Wits factor >= 4
* Magic factor >= 2

Stat Changes:
* Mpmax = 15

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves

Combat Skills:
* Lightning

Social Skills:

Mastering powers of the arcane produces fruit: casters are able to seriously turn the battle in their favor and have a couple additional tricks up their sleeves.

Class:
## Dominator

Requirements:
* Has Class: Caster
* Wits >= 80

Stat Changes:
* Charm bonus = 15
* Mpmax = 10
* Resist mind = 20

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves

Combat Skills:
* Mental Bless

Social Skills:
* Mind Control

A Dominator specializes in mind influencing magic to bend others to their will.

Class:
## Druid

Requirements:
* Has any Class: \*Apprentice,\*Scholar,
* Wits >= 60
* One of Races: \*Elf,\*Tribalelf,\*Darkelf,\*Dryad,\*Fairy,

Stat Changes:
* Wits bonus = 10
* Hpmax = 5
* Resist earth = 20

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves
* Druid: Earth Spell damage: +20%

Combat Skills:
* Overgrowth

Social Skills:

Druids specialize in nature's magic, allowing them to heal and neutralize enemies.

Class:
## Blood Mage

Requirements:
* Physics >= 50
* Magic factor >= 4
* Has Class: Caster

Stat Changes:
* Hpmax = 20

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves

Combat Skills:
* Blood Explosion

Social Skills:

Practitioners of arcane arts sometimes go a long way to gain more power. Blood Mages can tap into their own health to restore some of their mana.

Class:
## Valkyrie

Requirements:
* Has Class: Fighter
* Physics >= 75
* Race: Seraph
* Physics factor >= 5

Stat Changes:
* Hpmax = 15
* Physics bonus = 15
* Speed = 5
* Resist air = 20

Traits:
* Medium Armor: Allows the usage of Medium Armor.
* Valkyrie\_spear: +10 Speed while equipped with Spear.
* Advanced Combat: Allows to learn advanced combat skills and weapons

Combat Skills:
* Holy Lance

Social Skills:

Female winged warriors excelling in swift and deadly combat.

Class:
## Soul Eater

Requirements:
* Has Class: Dominator
* Magic factor >= 5
* Wits factor >= 3

Stat Changes:
* Damage mod mind = 0.2

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves

Combat Skills:
* Devour Spirit

Social Skills:
* Drain Mana

Sometimes magic proficiency can get you so far you are not only able to control others, but consume their souls to obtain their knowledge.

Class:
## Necromancer

Requirements:
* Has any Class: \*Caster,\*Priest,
* Wits >= 75
* Magic factor >= 4

Stat Changes:
* Mpmax = 15
* Wits bonus = 10
* Resist dark = 25
* Damage mod dark = 0.2

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves

Combat Skills:
* Elemental Weakness

Social Skills:
* Turn Undead

A vile sorcerer with power over the dead.

Class:
## Archer

Requirements:
* Physics factor >= 2

Stat Changes:
* Hitrate = 10
* Hpmax = 5
* Speed = 5

Traits:
* Basic Combat: Allows to learn basic combat skills and weapons
* Medium Armor: Allows the usage of Medium Armor.

Combat Skills:
* Wind Flurry

Social Skills:

Archers specialize in using bows for ranged combat.

Class:
## Sniper

Requirements:
* Physics factor >= 4
* Has Class: Archer

Stat Changes:
* Hitrate = 25
* Critchance = 3
* Speed = 10

Traits:
* Advanced Combat: Allows to learn advanced combat skills and weapons
* Medium Armor: Allows the usage of Medium Armor.
* Sniper: Single Target Physical damage: +25%

Combat Skills:
* Explosive Arrow

Social Skills:

Snipers are deadly ranged fighters capable of quickly taking down unarmored targets.

Class:
## Rogue

Requirements:
* Physics factor >= 3

Stat Changes:
* Critchance = 3
* Speed = 5
* Evasion = 10

Traits:
* Medium Armor: Allows the usage of Medium Armor.
* Basic Combat: Allows to learn basic combat skills and weapons
* Conceal.: Starts combat in Hide if no Heavy or Medium Armor is equipped.

Combat Skills:
* Hide

Social Skills:

A dirty fighter who knows how to move fast and camouflage [him]self.

Class:
## Thief

Requirements:
* Wits factor >= 2

Stat Changes:
* Evasion = 10
* Wits bonus = 5

Traits:
* Lockpicking: Greatly increases the chance to pick locks.
* Trap\_detection: Increases a chance to disarm traps.

A dexterous character often utilized for picking locks and disarming traps.

Class:
## Assassin

Requirements:
* Physics factor >= 3
* Wits factor >= 4
* Has Class: Rogue

Stat Changes:
* Speed = 10
* Evasion = 25
* Hpmax = 10
* Critmod = 0.25

Traits:
* Witcrit: Increases critical strike chance by 3% per Wits Factor.
* Advanced Combat: Allows to learn advanced combat skills and weapons

Combat Skills:
* Assassinate

Social Skills:

A stealthy assassin is capable of bringing down even high armored targets.

Class:
## Engineer

Requirements:
* Wits >= 30

Stat Changes:
* Wits bonus = 5
* Hpmax = 5
* Hitrate = 10
* Mod build = 1.0

Traits:
* Trap\_analyze: Gives a chance to discover trap's nature and slightly increase a chance to disarm traps.

A skilled professional often employed for building development and gadget inventions.

Class:
## Templar

Requirements:
* Physics factor >= 4
* Wits factor >= 3

Stat Changes:
* Wits bonus = 5
* Hpmax = 10
* Resist mind = 15
* Damage mod light = 0.2

Traits:
* Basic Combat: Allows to learn basic combat skills and weapons
* Basic Spellcasting: Allows to learn basic combat spells and staves

Combat Skills:
* Righteous Fire

Social Skills:

Devoted warriors who aim to clash with mages and repel mind influencing skills.

Class:
## Paladin

Requirements:
* Physics factor >= 5
* Has Class: Fighter
* Has Class: Knight

Stat Changes:
* Armor = 8
* Hpmax = 20
* Resist dark = 10
* Resist light = 10

Traits:
* Heavy Armor: Allows the usage of Heavy Armor.
* Advanced Combat: Allows to learn advanced combat skills and weapons

Combat Skills:
* Taunt

Social Skills:

Fighters who focus on protecting their party and use holy attacks to fight evil.

Class:
## Shaman

Requirements:
* Magic factor >= 4

Stat Changes:
* Hpmax = 10
* Wits bonus = 5
* Mpmax = 12

Traits:
* Basic Spellcasting: Allows to learn basic combat spells and staves

Combat Skills:
* Spirit: Eagle

Social Skills:

Mediums of spirits and nature forces often tied to animalistic origins.

Class:
## Ranger

Requirements:
* Physics factor >= 3
* Has Class: Archer

Stat Changes:
* Hpmax = 10

Traits:
* Advanced Combat: Allows to learn advanced combat skills and weapons
* Medium Armor: Allows the usage of Medium Armor.

Combat Skills:
* Camouflage

Social Skills:

A skilled hunter and tracker, proficient with traps.

Class:
## Bard

Requirements:
* Charm factor >= 3

Stat Changes:
* Charm bonus = 15
* Speed = 3

Traits:
* Basic Combat: Allows to learn basic combat skills and weapons

Combat Skills:
* Warmarch

Social Skills:

Magic of music is capable to lifting allies' spirit.

Class:
## Archmage

Requirements:
* Wits factor >= 5
* Magic factor >= 4
* Has Class: Apprentice
* Has Class: Scholar

Stat Changes:
* Wits bonus = 10
* Mdef = 5

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves

Combat Skills:
* Lightning Orb

Social Skills:

A master of magics capable of bringing elemental destruction on the enemies.

Class:
## Battle Smith

Requirements:
* Physics >= 50
* Has Class: Blacksmith
* Race: Dwarf

Stat Changes:
* Hpmax = 20
* Physics bonus = 15
* Mod smith = 0.5

Traits:
* Basic Combat: Allows to learn basic combat skills and weapons

Combat Skills:
* Hammerfall

Social Skills:

Dwarven smiths are able to reach the level of craftsmanship to utilize their skills right on the battlefield.

Class:
## Technomancer

Requirements:
* Wits factor >= 4
* Has Class: Engineer

Stat Changes:
* Mpmax = 10
* Resist air = 10
* Wits bonus = 10

Traits:
* Basic Spellcasting: Allows to learn basic combat spells and staves

Combat Skills:
* Energy Field

Social Skills:

By merging magic and technology these specialists are capable of producing very unique results.

Class:
## Acolyte

* Hpmax = 5
* Mpmax = 5

Traits:
* Basic Spellcasting: Allows to learn basic combat spells and staves
* Healer:Novice: Healing spells are 25% more effective.

Combat Skills:
* Lesser Heal

Social Skills:

Indiviuals have devoted their life to mending to others.

Class:
## Priest

Requirements:
* Has Class: Acolyte
* Wits factor >= 3

Stat Changes:
* Wits bonus = 5
* Hpmax = 15

Traits:
* Basic Spellcasting: Allows to learn basic combat spells and staves

Combat Skills:
* Bless

Social Skills:

Devoted to their faith and helping others, priests are strong healers capable of meding to serious wounds.

Class:
## Bishop

Requirements:
* Has Class: Priest
* Wits >= 80

Stat Changes:
* Wits bonus = 10
* Mpmax = 25

Traits:
* Advanced Spellcasting: Allows to learn advanced combat spells and staves
* Healer:Expert: Healing spells are 25% more effective.
* Bishop: Light Magic damage: +40%

Combat Skills:
* Sanctuary

Social Skills:
* Praise

Only selected few manage to reach this rank. Highest members of the church capable of unleashing divine powers.

Class:
## Monk

Requirements:
* Has Class: Acolyte
* Physics factor >= 3

Stat Changes:
* Physics bonus = 5
* Armorpenetration = 10
* Hpmax = 10

Traits:
* Basic Combat: Allows to learn basic combat skills and weapons

Combat Skills:
* Holy Attack

Social Skills:

Religious fighters who utilize their spiritual training to deal with the enemies.

Class:
## Renown Royalty

Requirements:
* code = 'cant\_spawn\_naturally'

Stat Changes:
* Charm bonus = 15

Traits:
* Renown: Loyalty and Obedience from Gracious skills 50% more effective.

Combat Skills:
* Command

Social Skills:
* Allure

The royal blood is a boon in itself, even more so when recognized by others.

Class:
## Broken Royalty

Requirements:
* code = 'cant\_spawn\_naturally'

Stat Changes:
* Mod pros = 2

Once a famous royalty, now a mind broken individual capable of very little... At least her body is still in high demand.

Class:
## Champion of Alios

Requirements:
* code = 'cant\_spawn\_naturally'

Stat Changes:
* Mpmax = 20
* Wits bonus = 15

Traits:
* Basic Spellcasting: Allows to learn basic combat spells and staves

Combat Skills:
* Wind Wall

Social Skills:

A lone girl with mysterious powers and the past. One thing is clear, her divine affiliation is real.

Class:
## Husband

Requirements:
* code = 'cant\_spawn\_naturally'

Stat Changes:
* Growth factor = 6

Traits:
* Spouse: Future children between Master and Spouse recieve Heir status instead of Slave or Peon.

An officially engaged spouse of Mansion's [Master]. Obedience no longer decay. Authority effect from social skills: +30%.