recursal/Fanatic-Fandom huggingface dataset:
Update 0.1.5

* Cut Guards added; can appear overtop of Cut Points, especially in harder difficulties
* Traditional Chinese Language option added
* In-ship lighting updated to use Volumetric and HDR color properties
* Added confirmation sfx when successfully rebinding a key
* Added voice limiting to data drive beeps to avoid overlapping beeps when playing a new data drive
* Controls can now be set to “None” in the Customize Controls screen
* Audio Player moved to its own floating window in the Hab Screen
* Progress Bar added to Audio Player in the Hab Screen and the HUD
* The Laser Cutter now visibly begins to overheat
* Improved the behaviour of the profile cards on the profile selection screen
* “Back” button prompt added to Kiosk
* Added scroll over sfx to Continue Shift and Ship Selection buttons
* Adding new suit bump sfx
* Added physics collision sfx when player hits shipping containers in pressurized space
* Reinforcement Beams in the Mackerel have had their textures updated

### Bug Fixes

* BUG: Fixed the incorrect “Select” prompt in the Pause Menu Customize Controls screen
* BUG: Fixed a heat sink that could spawn clipping into a cut point in the Industrial Cargo Gecko
* BUG: Removed the door sfx when shifts end via time running out
* BUG: Fix for reactor immediately exploding upon entering meltdown state.
* BUG: Fixed an issue where doors could be cut several times and have the cut segments salvaged
* BUG: Fixed an issue where electrical explosions would shatter panels
* BUG: Fixed an issue where Mackerel’s could spawn with multiple lights in the same position
* BUG: Various fixes to button prompts not updating correctly based on input-type
* BUG: Fixed an issue where the tutorial “Tether” prompt wouldn’t appear after quitting and resuming
* BUG: Ship “role” now properly displayed on the available ships in the catalog
* BUG: Fixed a bug where some work order objectives would fail if the object required was part of another objective
* BUG: Fix for Options Headers not updating correctly when changing languages
* BUG: Fixed audible click when clicking the button to repair equipment
* BUG: Removed extra click when changing options with mouse
* BUG: Corrected some issues of Gecko hallways bins showing up as “Object”
* BUG: Fixed the beams in the first tutorial ship to fall in line with updated Mackerel. This corrects errors of missing cut points and beams.
* BUG: Tutorial ships now has a proper role and shouldn't just give the default 'unassigned role' notice
* BUG: Fixed being able to open the homepage while on the incorrect screens in the front end
* BUG: Fixed overlapping characters in the Daily Fees Screen
Weapons

*Land of War* will include period weapons, from staples like the iconic MP 38 (*not* called Schmeisser, old Hugo didn't work on it) to rare and prototype weapons issued on a limited basis. Of course, it will include all the Polish weapons used to fight against the Nazi onslaught.

## List

Pistols
Rifles
Submachine guns
Machine guns
Habitation Module

The **Habitation Module**, variously referred to as the **Habitation Unit** or abbreviated to the **HAB** or **Hab** is where the Shipbreaker spends time between shifts. While in the Hab equipment repairs can be performed and upgrades can be purchased. Certification progress can also be reviewed.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
Piedra sabia

La **piedra sabia** es uno de los anillos disponibles en *Remnant: From the Ashes*.

## Descripción

Este anillo te permitirá aumentar un 30 % la experiencia obtenida, con lo cual podrás desbloquear rasgos más rápidamente y mejorar a tu personaje con más facilidad.

## Ubicación

Se encuentra aleatoriamente en alguna ubicación de la Tierra en partidas en dificultad Difícil o superior, junto al cadáver de un militar en descomposición.
Kaito Kovechkin

**Designation** | Shipbreaker #8322-42

**Kaito Kovechkin** is a Shipbreaker employed by LYNX Salvage, whom the player meets during Act I of the Campaign.

Little is currently known about Kaito. Lou Steiner tells the player that he is a good person, but not as natural a Shipbreaker as some others on Morrigan Station. LYNX have designated him a "low-earner". Upon hearing that an Administrator is being dispatched to stamp out unionising efforts, Kaito immediately expresses concern that it will be a performance review, in which he would presumably do poorly.

As the cutter progresses in their career, Kaito is often heard making mistakes and continuing to struggle with the tasks placed upon him by the Administrator, resulting in several instances of loss of profit.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
Hotfix 0.2.0

## Full Patch Notes (Steam Link)

This fix addresses two very important stability issues:

* A very common crash that mostly occurs when putting a Mackerel's inner frame or airlock into the furnace
* A common physics bug that would cause objects to become physically unstable and uncontrollable when disjointed from a surface with the grapple
Lou Steiner

**Designation** | Shipbreaker #8801-15

**Lou Steiner** is a Shipbreaker employed by LYNX Salvage, whom the player meets during Act I of the Campaign. She sends the player a software package allowing them to extract files from Data Drives that they find.

Lou is also involved in underground unionising efforts to secure better rights and working conditions from LYNX, which the player is swiftly roped into via their mailing list. Upon hearing that LYNX is dispatching administrators to stamp out this activity, she expresses concern, but is determined to keep fighting.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
Calyssia Rai-Paulsen

**Designation** | President of LYNX Salvage Division

**Calyssia Rai-Paulsen** is the President of LYNX's Salvage and Reclamation Division. She is the first character the player is introduced to, as part of the on-boarding sequence in Career mode.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
Blue Protocol Wiki/Flex section

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Cargo hatch

**Mass** | 284-1723kg

The **cargo hatch** is a salvage item located on the outside of ships. It can be used by Shipbreakers as salvage by cutting the cut points attaching it to the ship and putting it into the Barge. It is used as a heavily reinforced hatch, allowing easy flow of cargo in and out of a ship. It has no paneling below it so taking it off will lead to a depressurization if the ship wasn't already. Although on the Mackerel they are at a set price of $63,000, Gecko cargo hatches are harvested with the Processor and are priced based on weight at $45/kg

## Gallery

* 4 cargo hatches on a Gecko heavy cargo ship
Characters

Hardspace: Shipbreaker features a diverse cast of **characters** for the player to meet, through either direct interaction via commlink, or through the ever-growing amount of lore which can be recovered through Data Drives and Helmets.

## Main Characters

This section outlines characters who have been introduced in the Campaign with voice lines.

## Other Notable Characters

Characters that have an important role in the universe of Hardspace: Shipbreaker, but have only been introduced through lore.

### Doris Singh

Inventor of the technology which the Railgates are based on.

### Sullivan

Sullivan is the player's predecessor at Morrigan Station, who successfully cleared his debt.
Credit Drives

**Credit Drives** are a pickup which can be found in ships. They can be distinguished from Data Drives by their green outer casings. When collected, they will award the player with a variable number of Credits (anywhere between 500 and 50,000), which will be tallied along with all other salvage at the end of the shift.

Javelins will occasionally spawn with large numbers of Credit Drives together in their crawl spaces, as well as in secret compartments in their cockpits.
Cross-Spectrum Scanner

**Rental Fee:** | $30,000

The **Cross-Spectrum Scanner**, or simply the **Scanner**, is a tool integrated into the Shipbreaker's Helmet. It allows the player to see through ship bulkheads to identify hazards, the structural layout, and objects of interest when breaking a ship.

## Usage & Modes

The Scanner can be switched on and off by pressing the `T` key. It currently has three modes, which can be cycled between using the mouse wheel. The Scanner will default to the last mode used previously when switched on again.

### Structural

The Structural mode highlights Cut Points and ship structural parts. Panels and components are color coded by mass. This is the only mode available initially in Career mode.

### Systems

The Systems mode highlights ship components and piping/valving based on their associated system. Colors are assigned to all the components and piping in any given ship system so the entirety is more easily identified. Some examples are Fuel, Cooling (cryo) and electrical systems. The Systems mode is currently the last unlocked Scanner operational mode in Career play.

### Objects

The Objects mode highlights bespoke items and pieces of ship equipment. Objects highlighted in this mode are typically destined for the Salvage Barge, or are personally collected by the player. This mode is not initially available in Career play, and must be unlocked with LYNX Tokens upon Certification advancement.

## Damage and Repair

The Cross-Spectrum Scanner has a Durability level, indicated in both the Equipment tab in the Hab and the Helmet's HUD, which will decrease as the tool is used. If the Durability level falls to 75% or lower, the Scanner will become damaged, indicated by visual and audio warnings. A damaged Scanner will experience increased levels of visual distortion and interference, making it more difficult to see its output clearly. This penalty will increase as durability falls further.

The Scanner can be repaired with a Repair Kit between shifts in the Hab. Using a Repair Kit will immediately restore the tool's durability to 100%. They can be purchased from the Master Jack terminal, found in ships or received as rewards for meeting Salvage Goals. Purchasing Durability Drain upgrades with LYNX Tokens will reduce the rate at which durability is drained, so the player will not have to repair the tool as frequently.

## Upgrades

If playing in Career mode, the player is able to purchase upgrades for the Scanner with LYNX Tokens once the Equipment tab opens up in the Hab, which occurs at Certification Rank 4. The Rank values below specify what Rank the player needs to be to purchase them.

### Scanner Modes

 Scan Mode Objects
 Scan Mode Systems

## Known Issues

* Scanners purchased prior to Update 0.5.0 currently have their rental fees still incorrectly applied. Scanners purchased after this update are not affected by this issue.

## Gallery

* The Scanner as shown in the Hab equipment menu.
Blue Protocol

Publisher(s) | Bandai Namco (JP)
* Cayenne Tech (Taiwan, Hong Kong, Macau)
* Smilegate (Korea)
 Release date(s) | Early Spring (JP)
 Rating(s) | TBA

**Blue Protocol** (ブループロトコル) is an upcoming Online Action-RPG developed by Bandai Namco in Unreal Engine 4. The team behind Blue Protocol also worked on the Tales Series, Tekken and Ace Combat. The game will go into Closed Beta in Japan soon. Bandai Namco and Amazon Games Studio (AGS) will be bringing Blue Protocol to the West in 2023.

*This article is a stub. You can help Blue Protocol Wiki by expanding it.*
Sullivan

**Designation** | Shipbreaker #XXXX-XX

**Sullivan** was a Shipbreaker formerly employed by LYNX at Morrigan Station, who successfully paid off his debt in full and left. His role is subsequently filled by the player, leading to the events of Hardspace: Shipbreaker.

Sullivan is no longer named directly in the game, but is featured in Career Mode's opening cinematic salvaging a Gecko.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
Weaver

**Designation** | LYNX Salvage Division Foreman

**Weaver** is a Foreman on Morrigan Station, where Hardspace: Shipbreaker takes place. He acts as the player's trainer during the tutorial in Act 1, and is the main contact throughout the campaign thus far via both voice comms and messages.

## Background & Personality

Little is known about him, besides that he is from New Carolina, and that, according to Lou Steiner, he was a Shipbreaker for over 20 years before an unspecified incident during the creation of his Spare. He subsequently took Foreman training for LYNX and became indebted once more.

Weaver acts as a calm authority figure in the Campaign. He is both supportive and protective of the Shipbreakers he trains, even warning the player not to eat any strange food or drink left in the ships they are salvaging. However, he is less friendly with technology, as evidenced by the furnace malfunction during the tutorial sequence.

## Trivia

* Weaver's first name may be Joseph, as Hal Rhodes calls him that during the HAB dialogue upon reaching Rank 12

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
ECU

The Environmental Control Unit (ECU) is a medium-size control unit present on all ships with a Class II Reactor. It serves to hold the Coolant Canisters which prevent a reactor meltdown sequence being triggered.

On the front there is a Computer Terminal and an Aluminum Panel, both of which can be removed without consequence. Once the panel is removed, the player can then access the 3 Coolant Canisters within. Once all 3 canisters have been disconnected from the ECU, the attached Coolant Pipes are flushed and the reactor meltdown sequence is triggered (if a Reactor is still present).

 **Mass** | 999kg
Weekly R.A.C.E.

The **Weekly Rapid Acquisition Competence Exercise**, often simply referred to as the **RACE**, is one of three gameplay modes currently implemented in Hardspace: Shipbreaker. Players must compete against each other to salvage a fixed weekly ship, including meeting a Work Order, as quickly and efficiently as possible. Oxygen and fuel drain are always on in the RACE. The ships generated each week are random, from any Ship Grade and associated Hazard Level, and can be of any type except the Salvage Runner Gecko. The maximum time permitted is always 30 minutes.

At the end of the week, the player with the highest score on the R.A.C.E. leaderboard wins.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
Work Orders

**Work Orders** are a feature in the Weekly R.A.C.E. mode. They require the harvesting of a set number or amount of a specific type of Salvage, and will contribute to the player's R.A.C.E score if fulfilled.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*

## Trivia

Work Orders were previously available as optional tasks available during shifts in Career mode, awarding LYNX Tokens for their completion. They were replaced with Salvage Goals in Update 0.4.0. It is currently unknown if Work Orders will return to Career mode in the future.
Equipment

**Equipment** is the Shipbreaker's set of tools and Suit Components that enable them to perform their duties. Equipment consists of tools and Suit Components. All items of equipment have a number of upgrades that can be purchased for them. The Shipbreaker does not initially own any of their equipment, and will be charged a rental fee for each piece at the start of shifts until they purchase the corresponding upgrades to own them.

## Tools

* Modular Laser Cutter: The Shipbreaker's primary deconstruction tool.
* Handheld Utility Grapple: The Shipbreaker's primary manipulation tool.
* Cross-Spectrum Scanner: The Shipbreaker's primary visualization and planning tool.
* Demo Charges: Explosive charges the Shipbreaker can use to destroy tough Cut Points and salvage.

## Suit Components

* Helmet: The helm of the spacesuit, upgrades to this increase oxygen supply and recharge.
* Work Suit: The body of the spacesuit, upgrades are related to suit integrity, and elemental resistances.
* Thrusters: Related to the movement, braking and top speed at which the Shipbreaker traverses space.
LYNX Corporation

The **LYNX Corporation** (commonly abbreviated to **LYNX** or **Lynx**), is the player's employer in Hardspace: Shipbreaker. As the Solar System's largest and most successful business, LYNX has many diverse operations, such as the Department of Salvage & Reclamation and LYNX Rail, which operate the Rail Gates throughout the Solar System. The Shipbreaker is employed by and owes a massive monetary debt to LYNX as part of their contract(1,252,594,441.92 credits, including 7.50 for showing you the debt), effectively also making them the game's primary antagonist.

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*
Certification Rank

*This article is a stub. You can help Hardspace: Shipbreaker Wiki by expanding it.*

As of Update 0.4.0, certifications now require Mastery Points to unlock. If you play on the 0.3.1 Steam branch, please view the archived version of this page for accurate info.

**Certification Ranks** are a progression system in the Career mode of Hardspace: Shipbreaker, which control the unlocking of equipment upgrades and ship classes.

***NOTE: Due to changes made in Update 0.6.0 and Update 1.0, this page may not be accurate!***

## Overview

In order to become certified to work on more valuable and dangerous ships, as well as to buy and use better equipment, the player must level up their Certification Rank. This is done by earning Credits through salvaging ships, which are then converted to Mastery Points (MP). Once sufficient MP have been earned, the player will level up to the next Certification Rank. Players start the Campaign at Rank 1 (Basic Training), unless they elect to skip the tutorial, in which case they will join at Rank 3 (Recruit).

Certification progress can be viewed in the Habitation Module between shifts, as well as the top-right of the HUD during a shift. There are 30 total ranks as of Update 0.4.0.

## Earning Mastery Points

The rate at which Mastery Points are earned is primarily dependent on the Ship Grade chosen, with a small secondary dependence on the Hazard Level of the ship being salvaged. 1 MP is gained for a certain number of Credits earned, described in the table below. In order to earn Mastery Points as quickly as possible, both high-Grade and high-value ships should be preferred for salvage.
Japan Guide

## How to play Blue Protocol Japan

If you want to try out the Japanese Version of Blue Protocol register an account here: Bandai Namco ID and make sure to select Japan as your home country.

Then go to ゲームの始め方 | BLUE PROTOCOL (blue-protocol.com) and click the big button that says launcher. After downloading and installing the launcher Login, select Blue Protocol and click the Download Button in the lower right.
Land of War: The Beginning Wiki/Section 1

Welcome to the Land of War: The Beginning WikiWelcome to the Land of War: The Beginning Wiki
The Land of War: The Beginning guide for weapons, maps, vehicles and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Land of War: The Beginning

Set in one of the least explored periods of World War II, the 1939 - 1940 period, *Land of War* focuses on the Polish front and the desperate fight against Nazi aggression. Focused on the most important battlefields of the September Campaign and beyond, the game puts you on the front lines, as Piotr Kowalski, a soldier of the Polish Army who starts off as a pawn in a chess game between intelligence agencies, and in the end experiences the dreadful first weeks of the war - and the years beyond.[Read more...]
Currency

There are currently two **currencies** in the Career mode of Hardspace: Shipbreaker. These are Credits and LYNX Tokens.

## Credits

Credits are earned by successfully recovering salvage from ships. Credits are used to pay off the shipbreaker's debt, cover rental fees and buy supplies from the terminal on the Master Jack. The player will also gain Mastery Points by earning Credits from Salvage, which contribute to levelling up the player's Certification Rank.

The player starts with $1,252,594,441.92 of debt whenever a new save file is created, accrued as part of the contract to become a LYNX Shipbreaker. Under normal circumstances, it is not currently possible for the player to get fully out of debt; upon clearing their initial balance, they will receive a rail-mail from LYNX notifying them of account oddities. However in career mode, once the story has progressed far enough, a huge portion your debt will be cleared due to the storyline development, which the player's debt may or may not be cleared out entirely due the the large sum of money refunded and how much the player has earned before that point.

## LYNX Tokens

**LYNX Tokens**, abbreviated as **LT**, are awarded for completing Salvage Goals during shifts in campaign mode. 100 Tokens are also awarded for every Data Drive and Helmet analysed in the Hab. LYNX Tokens are used to purchase equipment upgrades, as well as the ability to use Demo Charges.

The player starts with a balance of 150 LT whenever a new save file is created, in order to complete the equipment upgrade tutorial, which unlocks Tethers.

## Trivia

* LYNX Tokens were previously obtained by completing Work Orders. This method was removed from Career play in Version 0.4 and replaced with the current Salvage Goal system.
* LYNX Tokens are a form of company scrip, being only redeemable with LYNX stores.
Coolant Canister

A salvageable Coolant Pickup found in the ECU. May also sometimes be found in the hold of a Salvage Runner Gecko.

Adds 1kg of Coolant to the player's salvage total. When all 3 canisters are removed from the ECU, the attached Coolant Pipes are flushed and the reactor meltdown sequence is triggered (if a Reactor is present).

 **Mass** | 1kg
Upgrades

**Upgrades** are improvements to the player's tools and equipment in Career mode which must be purchased in order to properly progress. These upgrades have diverse effects, such as increasing the Modular Laser Cutter's range, increasing the lifetime of placed Tethers, improving resistances to damage and hazards and reducing the durability drain rate of the player's equipment. Upgrades are purchased from the Equipment Screen in the Hab using LYNX Tokens, which are earned from meeting Salvage Goals while salvaging ships. Each upgrade is gated behind a certain Certification Rank.

This page describes all purchasable upgrades for all tools and equipment currently available, including their prerequisites, costs and effects.

## Tools

### Modular Laser Cutter

The Shipbreaker's primary deconstruction tool.

#### Heat Capacity

Heat Capacity = 110
 Heat Capacity II
Heat Capacity = 125
 Heat Capacity III
Heat Capacity = 150

#### Overheat Cooldown

Overheat Cooldown = 25 pts/s
 Cooldown II
Overheat Cooldown = 40 pts/s
 Cooldown III
Overheat Cooldown = 60 pts/s

### Handheld Utility Grapple

The Shipbreaker's primary manipulation tool.

### Cross-Spectrum Scanner

The Shipbreaker's primary visualization and planning tool.

#### Scanner Modes

 Scan Mode Objects
 Scan Mode Systems

### Demo Charges

Explosive charges used to destroy tough Cut Points and salvage.

#### Demo Charge License

\*The right to sue for bodily harm is forfeit with purchase.
Cut Grade 3,
Capacity = 5

#### Self Cleanup

Explosion size = 2m
 Self Cleanup II
Explosion size = 1m
 Self Cleanup III
Explosion size = 0.25m

#### Disarming Mechanism

CAUTION: Mishandling of the Disarming Mechanism can result in premature detonation of the Charge.
 Disarming Mechanism II
Warning: This will void your warranty!
 Disarming Mechanism III

## Suit Components

### Helmet

The helmet of the spacesuit, upgrades to this increase oxygen supply and recharge.

#### O2 Recharge Module

Recharge 0.5 O2 per second
 O2 Recharge I
 O2 Recharge II
 O2 Recharge III

### Work Suit

The body of the spacesuit, upgrades are related to suit integrity, and elemental resistances.

#### Audio Resynth

 Audio Resynth II
 Audio Resynth III

### Thrusters

Related to the movement, braking and top speed at which the Shipbreaker traverses space.

#### Thruster Speed

 Top Speed II
 Top Speed III

#### Thruster Braking

 Brake II
 Brake III

#### Fuel Capacity

 Fuel Capacity II
 Fuel Capacity III

## Known Issues

* Equipment purchased prior to Update 0.5.0 currently have their rental fees still incorrectly applied. Equipment purchased after this update are not affected by this issue.
Shifts

**Shifts** are the working periods that the Shipbreaker spends in the Salvage Bay salvaging ships. The shift duration depends on the Game Mode chosen.

## Shift Lengths

The standard shift length in Career mode is 15 minutes, after which the Shipbreaker will be forced to end the current shift and return to their Hab. Weaver will alert the Shipbreaker when five minutes remain in the shift and again at one minute remaining. The player's HUD also includes a timer above the Salvage Goals bar, counting down from 15 minutes. If playing in Open Shift or Free Play, this time limit is removed; the player can spend as much or as little time as they wish salvaging a ship. In this case, the HUD timer will start at 0:00 and count up.

At the end of the shift, the gross value of ship salvage deposited to LYNX's holdings is tallied. A full breakdown of the parts salvaged by quantity and mass (as appropriate) is also displayed, along with the quantity and mass of salvage destroyed (if any). A second screen tallies the number of Mastery Points earned and progress made towards Salvage Goals.

Upon starting a new shift, the Shipbreaker will be given the option to continue working on the docked ship from the previous shift or choose a new ship from the Ship Catalog. The ships available are randomized and the Shipbreaker's Certification Rank control what tiers of ship are available. Ships will persist in this way between shifts as well as further sessions.

## Abandoning Shifts

Shifts in Career play can be abandoned from the pause menu without any negative consequences. The player will not receive any credit for their salvage deposited up to that point, but will not be penalised with any additional daily fees either. The Ship Catalog will not reset upon abandoning a shift, allowing players to scout out multiple ships and test strategies.

## Shift Fees

Prior to the start of every shift, the profit from the previous shift minus Shipbreaker's various overhead costs will be applied to the Shipbreaker's debt. These fees include:

* Resurrection costs if the Shipbreaker died in the previous shift.
* Rental fees for the Shipbreaker's Equipment. These can be removed with upgrades that grant the Shipbreaker ownership of the equipment.
* Interest equal to 0.01% of the current total debt.
* Habitation costs, bay rental, and salvage transportation fees. These are static costs which cannot be changed or mitigated.
Veronica

Voiceactor | TBA

**Veronica** (ヴェロニカ) is a Story Character of Blue Protocol. She is the Vice Commander of the Knights of Bernhardt.

*Veronica has not yet appeared in the game aside from promotional material.*

## Description

Veronica is the Vice Commander of the Knights of Bernhardt. She faithfully assists Dunkirk.

### Appearance

Veronica is a tall woman with reddish brown hair tied in a dutch crown braid behind her head. Her eyes are green.

Veronica wears an plate armor similar to that of Dunkirk. It is dark blue with orange details and covers most of her body. On her left shoulder, Veronica has an orange cloth with (supposedly) the emblem of the Knights of Bernhardt. She wears a brown belt at waist level, under which a dark blue short skirt can be seen. On the back of her skirt, she has another orange cloth with white strips, which ends around knee level.

### Personality

Veronica is described as calm and collected. Nothing much else is known yet.

*-To be updated when we get to know more.*

### Story

Veronica has not appeared in CBT Story. She will probably appear in the Insect Fortress (around Salamzahd) considering the promo screenshot.

*-To be updated when we get to know more.*

## Images

1. ↑ 1.0 1.1 1.2 https://twitter.com/BLUEPROTOCOL\_JP/status/1429352648252149761
Hardspace: Shipbreaker

**Release date** | June 16, 2020 (Early Access)
 **Price** | $34.99 USD

**Hardspace: Shipbreaker** is a ship-salvaging and physics sandbox game from the creators of the *Homeworld* series.

The game was released on Steam for Microsoft Windows under early access on June 16, 2020. The game later had its 1.0 release on May 24, 2022.

## Official Description

Welcome to LYNX, the galaxy’s leading ship-salvaging corporation!

Experience Daily Life as a Shipbreaker!
Across your career, you’ll have the privilege of paying your debt to us by purchasing salvaging rights to increasingly large and valuable ships. Cut them open and extract as much value as possible!

Cutting-Edge Tools to Salvage in Challenging Conditions!
You are equipped with the latest in LYNX tech. Carve entry points, salvage valuable materials and components with your cutting tool or slice scrap metal at any angle into a million pieces as you ponder a lonely existence… the possibilities are endless! Be cautious – dying is extremely unprofitable.

New Upgrades for Living the Cutter Dream!
We strongly advise upgrading your tools, helmet and suit to take on more lucrative contracts - all you need to worry about is how you’ll pay for it!

As of today, your debt amounts to:

999,999,999 Credits

Good luck on the job, cutter!

* Experience daily life as a blue-collar spaceship salvager
* Cut and destroy at will within a next-generation physics simulation
* Upgrade tools and unlock new perks to take on harder contracts

## System Requirements

MINIMUM:

Requires a 64-bit processor and operating system

OS: Windows 7/8/10 (64-bit)

Processor: Intel i5-6600K / AMD Ryzen 3 1300X

Memory: 8 GB RAM

Graphics: 4 GB VRAM, GeForce GTX 770 / Radeon R9 380

Additional Notes: 30 FPS in 1920x1080. The game is an Early Access game, and minimum specifications may change during development. The game currently supports 1920x1080 monitor resolution. More resolutions will be supported at a later stage.

RECOMMENDED:

Requires a 64-bit processor and operating system

OS: Windows 7/8/10 (64-bit)

Processor: Intel i7-8700 / AMD Ryzen 5 2600

Memory: 16 GB RAM

Graphics: 6 GB VRAM, GeForce GTX 980 Ti / Radeon RX Vega 56

Additional Notes: 60 FPS in 1920x1080. The game is an Early Access game, and recommended specifications may change during development. The game currently supports 1920x1080 monitor resolution. More resolutions will be supported at a later stage.

## Game Support

This wiki does not provide game support. If you need help with your game, you should use the game's Discord server.

## External links

* Official site
* Steam
* Discord server
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Helmet

**Rental Fee:** | $25,000

For the pickup in Ghost Ships, see this page.

The **Helmet** is one of three suit components that make up the Shipbreaker's spacesuit. It contains the suit's oxygen apparatus and also comes equipped with a light, which can be toggled on and off with the `L` key.

## Oxygen

The player will gradually deplete their supply of oxygen while salvaging, unless they are playing in Open Shift with oxygen drain disabled or in Free Play. If the player ever completely runs out of oxygen, they will asphyxiate and die. Oxygen can be refilled at the Vendatron 9000 terminal just outside the HAB platform for 8000 Credits, or from oxygen canisters sometimes found inside ships. The player will always start their shift with a full tank of oxygen (it is effectively refilled for free between shifts).

The basic version of the oxygen tank has capacity for 400 seconds (6m 20s) of air, meaning two refills are needed to complete a 15 minute shift. Once the first O2 Capacity upgrade has been purchased, only one refill per shift will be needed. Once the O2 Recharge Module upgrade is purchased, oxygen can also be refilled from any pressurized environment inside a ship. This will likely only be useful on high-level ships, particularly Ghost Ships, where the player will spend a meaningful amount of time in a pressurized environment.

## Damage and Repair

The helmet may be damaged if the player collides with salvage or a sufficiently heavy object at a high enough speed. This can cause the helmet to leak oxygen, further reducing its drain rate. The visor can be repaired with a DamasCraft™ Patch Kit from the Master Jack terminal for 4500 Credits.

## Upgrades

If playing in Career mode, the player is able to purchase upgrades for the Helmet with LYNX Tokens once the Equipment tab opens up in the Hab, which occurs at Certification Rank 4. The Rank values below specify what Rank the player needs to be to purchase them.

### O2 Recharge Module

Recharge 0.5 O2 per second
 O2 Recharge I
 O2 Recharge II
 O2 Recharge III

## Known Issues

* Helmets purchased prior to Update 0.5.0 currently have their rental fees still incorrectly applied. Helmets purchased after this update are not affected by this issue.

## Gallery

* The Helmet as shown in the Hab equipment menu.
Posters

Posters are pick ups that can be found in various ships you salvage. Once one is picked up it can placed in your HAB instead of the standard posters Rook starts off with. After one it has been picked up there is no need to get another one to have duplicates in the HAB (needs verification). Otherwise they can be sent to the Barge for (insert amount here). Below are the ones found so far:

### Initial Posters

* Home Poster
* Live Laugh Salvage Poster
* LYNX Logo Poster
* Decor Poster
* Salvager Poster

### Posters Found in Ships

* Dr Doris Singh Poster
* Bunny D Poster
* See Something Say Something Poster
* Hardy Radio Poster
* Float In There Poster
* Over The Moon Brewery Poster
* Javelin Class Poster
* Sunny Chips Poster
* Oberon XIII Poster
* I Want You to Make Mistakes
* We Can Do It Poster
* Directways Poster
* Fun Friend Animals The Movie Poster
* Schematic (Green)
* Tiber Transplanetary 02
* Schematic Blue Poster
Atlas

**Ship Grades:** | 3 to 20

The **Atlas** class is a series of industrial vessels that was added in Update 0.7.0.

## Variants

As of Update 0.7.0, the Atlas class comes in three separate variants of the base design: Scout Patrol Craft, Nomad Cargo Hauler, and Roustabout Tug. Each ship is randomly generated so their appearances may vary, along with their salvage.

## Notable Salvage

### Quasar Thrusters

The rear or pod mounted Quasar thrusters are dangerous but highly valuable salvage, at 140,000 credits a piece, with each Atlas class possessing 2-4 of these objects alone (amount varies by class). Each thruster comes in a nanocarbon pod, with access panels that must be removed. Removing these reveals two cut points to free the nozzle from the pod. From there, the only way to free the thruster is to slice the fuel pipes and pull the object out, which starts fires along the pipeline. At the end of the pod, there is a fuel flush switch, which must be reached and activated to prevent an explosion once the fire reaches the also valuable Fuel Injectors. Once triggered, the pod splits in half and the injector is freed, leaving all safe to salvage. The thruster removal should be done before it is decoupled from the rest of the ship. If it is floating freely the player can be crushed when the fuel flush switch is pulled. (Note, on higher hazard levels, the access panels may have cryo canisters, which can be used to freeze the fuel pipes to prevent fires.

### Thruster Nozzles

Similar to the thruster covers on other ships, such as Mackerels and Geckos, each Quasar is covered by a nozzle, worth 55,000 credits each by barge, making them important not to be overlooked or discarded.

### Push Pads

Push pads are a valuable salvage object exclusive to the Roustabout Tug, with each vessel coming with two front mounted pads. They are valued at 85,000 credits each, and can be freed easily and quickly via three external cut points.

### Fuel Injectors

The core part of each thruster pod, each injector makes for one of the most valuable salvage objects, at 160,000-194,000(Varies by fuel tanks) alone, much care must be taken when targeting the cut points near the fuel to free it from it's base, but otherwise it is safe to move and salvage.

### Class I Reactor

The Class I Reactor is easily the most valuable single object on the ship, being worth $375,000.00 credits if successfully salvaged. Once removed from its protective casing, it will enter a meltdown state with five durability points, making it advised to clear a path to the barge before removal

### External Electronics (Scout Patrol Craft Exclusive)

* Communications Array: Secured by four small cut points, valued at 84,000 credits
* Sensor Array: Valued at 25,000 credits
* Sensor Tower: Valued at 12,000 credits
* Antenna: Valued at 18,000 each, multiple may spawn on one vessel, it is important to check exterior panels before processing
* High Gain Antenna: Valued at 18,000
Hardspace: Shipbreaker Wiki

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Welcome to  Wiki
the *Hardspace: Shipbreaker* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Hardspace: Shipbreaker

Hardspace: Shipbreaker is an early access space salvage simulation and physics sandbox game from BlackBird Interactive, creators of the Homeworld series. Players inherit a massive debt that can only be paid through the salvage of increasingly large and valuable ships and space stations. These ships must be sliced and broken through to extract the valuable components within, which can be sold for money to buy upgrades, salvaging rights on more valuable ships, or chipping away at that debt.

Hardspace: Shipbreaker is currently available on Steam[Read more...]

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Work Suit

**Rental Fee:** | $45,000

The **Work Suit** is one of the standard pieces of equipment used by the Shipbreaker. As a spacesuit, it provides protection from the hazards of shipbreaking, such as extreme heat or cold, electrocution and impacts. It also contains audio resynth equipment (if the player has purchased the appropriate upgrade), allowing the player to hear nearby Hazards.

## Damage and Repair

The suit may be damaged if the player collides with salvage or a sufficiently heavy object at a high enough speed. The suit can be repaired with a DamasCraft™ Patch Kit from the Master Jack terminal for $4500.

## Upgrades

If playing in Career mode, the player is able to purchase upgrades for the Work Suit with LYNX Tokens once the Equipment tab opens up in the Hab, which occurs at Certification Rank 4. The Rank values below specify what Rank the player needs to be to purchase them.

### Audio Resynth

 Audio Resynth II
 Audio Resynth III

## Known Issues

* Work Suits purchased prior to Update 0.5.0 currently have their rental fees still incorrectly applied. Suits purchased after this update are not affected by this issue.

## Gallery

* The Work Suit as shown in the Hab equipment menu.
Salvage Goals

For tabulated values of LT per Goal for ships, see their respective pages.

**Salvage Goals** are a mechanic introduced for Career play in Update 0.4.0, replacing the old Work Order system. They are the primary mechanic for earning LYNX Tokens to upgrade the player's equipment.

## Overview

When salvaging a ship in Career play, the salvage goal bar will be displayed at the top of the player's HUD as shown in the image above. This includes the ship's name, type and at least three Salvage Goals indicated with diamond-shaped markers. Mackerels and small Javelins will have three Salvage Goals to meet, while larger Javelins and Geckos will always have five Goals. The salvage bar will fill up as the ship's value is successfully salvaged (yellow bar) and/or destroyed (red bar). Value salvaged and/or destroyed in previous shift(s) will be displayed in darker shades of yellow and red respectively.

By meeting Salvage Goals, the player will be rewarded with increasing amounts of LYNX Tokens (LT). The later Salvage Goals always award the most Tokens to incentivize salvaging as much of a ship's value as possible. Meeting Salvage Goals 3, 4, & 5 will also award one Repair Kit each. Ships of higher Ship Grades and Hazard Levels will award more LTs than safer ships. However, the ship variant chosen does not affect the rewards received, e.g. a Mackerel Exolab and Mackerel Station Hopper of the same Grade and Hazard Level will be worth the same LTs.

The player will not be penalized for failing to meet Salvage Goals through the loss or destruction of salvage, but they will not be able to earn the rewards associated with those goals.

## Related Stickers

* The player can earn a Mini Me sticker by salvaging at least 98% of a ship's total value, for which all Salvage Goals must be met.

## Achivements

There is one achivement per ship for completing all salvage goals on that ship type aside from Mackerel .

* Gecko Go(al) Getter - Complete all Salvage Goals on a Gecko Class Ship
* Always Finding Your Mark - Complete all Salvage Goals on a Javelin Class Ship
* The Weight of the World - Complete all Salvage Goals on a Atlas Class Ship

## Trivia

* Prior to Update 0.4.0, the salvage bar represented the successfully-salvaged mass of the ship and not value.
Hardspace: Shipbreaker Wiki/Top section

Welcome to  Wiki
the *Hardspace: Shipbreaker* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Hardspace: Shipbreaker

Hardspace: Shipbreaker is an early access space salvage simulation and physics sandbox game from BlackBird Interactive, creators of the Homeworld series. Players inherit a massive debt that can only be paid through the salvage of increasingly large and valuable ships and space stations. These ships must be sliced and broken through to extract the valuable components within, which can be sold for money to buy upgrades, salvaging rights on more valuable ships, or chipping away at that debt.

Hardspace: Shipbreaker is currently available on Steam[Read more...]

Content

Campaign

Equipment

Salvage

Ships
Merlouf

Voiceactor | TBA

**Merlouf** (メルロウフ) is one of the key characters in Blue Protocol. He is a mysterious boy who seems to know something about the protagonist.

## Description

Merlouf is a boy who appeared out of nothing. He seems to want to help the protagonist, but he's extremely cryptic.

### Appearance

Merlouf is a young looking boy of short stature. He has short, messy light purple hair, with side bangs being aqua color. His eyes are light green.

Merlouf wears a simple shirt, white on the whole left and black on the right half. The shirt has a kind of a half cloak connected to the collar, barely covering his right shoulder. This cloak is adorned with two colored strips, one being light purple and the other aqua (same colors as his hair). At the center of his chest, the cloak has a particular white mark, under which can be seen a black and green tassel. The shirt is buttoned up on the left half with five silver buttons. On his neck Merlouf has a thin, aqua colored choker. At the end of his sleeves there are a pair of silver bracelets. He wears black shorts, adorned with silver metallic accessories, similar to the bracelets. Lastly, he wears black and white high boots.

### Personality

Almost nothing is known about Merlouf. He is extremely mysterious, yet he seems to be interested in the protagonist. It appears he intends to help him in the future, but his intentions are completely unknown.

### Story

Merlouf appears one single time in the CBT Story. After the protagonist and Feste encounter (and fight) with the very first Avalitia of the story, in Dragonclaw Valley, Merlouf appears behind them by falling from the sky. He immediately asks the protagonist if he is a **Raija**. He continues to wonder by himself, reflecting on the "*aura*" he felt coming from them; believing it belongs to a Raija, yet he appears to be unsure of it. He ends his pondering by thinking that is yet too soon to reach conclusions. He then decides to at least tell the party his name, as he thinks that they would soon begin to meet each other quite often. After his brief introduction, he bids them farewell and flies towards the sky.

## Quotes

* キミは・・・・・・来者なのか？ *Kimiha... Raija nanoka?*

## Images

### Promotional Video

* Merlouf Introduction (PV)

1. ↑ https://twitter.com/BLUEPROTOCOL\_JP/status/1429715033634770947
2. ↑ From Blue Protocol CBT Story
Stats

**Stats** are attributes that affect your character.

Stats can be gained through leveling up, raising the Permanent Stat Boost passive skills, equipping combat or equipment imajinn, from crafted equipment, and from buffs from both skills and the drink stand in Asterleeds.

## Types

The five **Base stats** are:

* **Strength** (STR) - Affects attack power and critical damage
* **Vitality** (VIT) - Affects HP, Stamina, Defense, and Recovery
* **Dexterity** (DEX) - Affects attack power and critical hit rate
* **Intelligence** (INT) - Affects attack power and critical damage
* **Mind/Spirit** (MND) - Affects attack power and recovery

The three **Attack** stats are:

* **Attack Power**
* **Critical Hit Rate**
* **Critical Damage**

The three **Defense** stats are:

* **Defense**
* **Recovery**
* ***Health (HP)***