recursal/Fanatic-Fandom huggingface dataset:
Armor

Armor is one of four equipment types in Tangledeep, usually depicted in the form of clothing or chest piece. Armor pieces excel at reducing incoming Physical damage by both a percentage and a flat amount.
Armor types also utilize mastery skills, differentiating them further.

Armor pieces upgraded through the Dreamcaster receive further Physical damage reduction, both percent and flat amounts. A list of all armor affixes is available here.

## Light Armor

*Light Armors specialize in being more quiet (+15% stealth), thus attracting less monster attention, and granting +5CT.*

## Medium Armor

*Medium Armors specialize in the ability to sometimes dodge monster abilities.*

## Heavy Armor

*Heavy Armors are loud, thus attracting more monsters than usual. (-10% stealth and increases monster aggro range by one tile)*
Bandit Brigand

```

## Bandit Brigand

 ### Base Level:

 7

 ### Family:

 Bandit

 ### Base Health:

 420

 ### Highest Stat:

 Swiftness (35)

 ### Aggro Range:

 7

 ### Weapon Power:

 300

 ### Abilities:

 * Run Through
* Smoke Bomb

 ### Attributes:

 * Runs at Low Health (10%)
* Hunts at Distance (50%)
* Prefers to Attack in Groups (1%)
* Calls for Help (80%)

```
Buried Loot

```

 ### Floors:

 1

 ### Enemies:

```

Buried Loot is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Buried Loot***
and ***Monster in Buried Loot Has Powerful Item*** rumors,
but cannot be fast-traveled to.

There is no Area Clear Chest for cleaning this location of enemies.

Entering the area, the player comes across a gigantic treasure chest with a sign posted that reads:

*Surely you want what's in that chest?*
*First grab a shovel, then find the key!*
*(You must go on a digging spree).*
— Treasure Jake
*p.s. I hid some monsters here too.*

Exploration of the map reveals that there are enclosed cells that you can dig through — one of which contains the key to the chest, the rest contain Monsters.

## Tips

* Hunter's  can quickly locate the key if you want to conserve shovels for Craggan Mine.
Bandit HQ

```

 ### Floors:

 11F

 ### Previous Floor:

 Bandit HQ Entrance

 ### Next Floor:

 Branching Vista

 ### NPCs:

 ### Enemies:

```

Bandit HQ is a section of the Tangledeep Dungeon.

### *Environment*

The headquarters are a stony structure, containing a storage room and some beds as well as a table with a map, presumably where Dirtbeak plans his moves.
As you enter, a confrontation ensues with Dirtbeak until he uses a strange device. The device turns some of his crew into , and a boss fight begins with them. The unaffected  will be on your side.

### *Tips:*

The fight can be rather difficult if you don't pay close attention to what's going on. The soulshades produce illusions and "multiply", and you could easily lose focus from the *real* culprits. You can identify illusions by their "vulnerable" traits.

<<< Back to Bandit HQ EntranceContinue to Branching Vista >>>
Basics of Tangledeep

-Please add more terms-

## Rogue-Like Game

**Roguelike** refers to a type of game with these characteristics:

1. *Procedurally Generated Levels*- This is when a game creates levels randomly. Or "floors" as it is called in Tangledeep.
2. *Turn-Based*- Each action or movement costs one or more "turns." Characters and enemies can have a varying amount of turns they can take before the other can take a turn. As your character moves one tile, the enemies will complete their "turn."
	* Example: A cat has two turns for every one turn you have. You move 1 turn right, the cat moves 2 turns in any direction.
3. *Tile Graphics*- The floors are laid out into a system of tiles or a grid. You can move right, left, up, down, diagonal(in some games) or even move across many by using a skill. Enemies also move following this grid.

## **Character Terms in Tangledeep**

 Energy
 Stamina
 JP
 XP

## Stats

 Swiftness
 Spirit
 Discipline
 Guile

 Spirit Power
 Crit Chance
 Bonus Crit Damage
 Charge Time

## **Combat Terms in Tangledeep**

 CT
 Permadeath
 Bounds | The area a skill can target
Brigand

Stat Bonuses:
+5 Strength
+10 Swiftness
+15 Guile
+15 Stamina

Brigand is a playable job in Tangledeep.

*A dirty fighter that relies on subterfuge, high mobility, and striking enemy weak spots for massive damage.*

Tier 1 Passive Bonus: Chance to inflict bleed with melee attacks.

Tier 2 Passive Bonus: Your bleed effects last 2 extra turns. Learn .

Tier 3 Passive Bonus: Learn .

Starting Weapon:

Brigand Job Emblems

## Introduction

*They say people like me belong in the wilds.
So what if I don't play by the rules? I know right from wrong.
I'll go where I want, I always have.
Today, I'm going to get rich!*

## Tips

* Smoke cloud is both an incredible offensive and defensive move that should never be forgotten about. There is a gear set that can amplify its use. Be sure to make the enemy bleed within smoke with Cloak and Dagger or Shadowstep so you can follow up with fan of knives for greater effect within the smoke.

* Fire bombs can do ton of damage if you take the time to increase your fire damage bonus with gears. You can get more bomb usage thanks to the stealth bomber if you plan on maining the Brigand.

* Envenom weapon is great if enemy is immune to physical damage or heavy resistant to it since bleeding is a physical DoT. Envenom weapon switches your bleed DoTs into a poison DoT which further can be enhanced with gears that boost poison damage.

* The recommended weapon type for Brigand will always be daggers because they have the best bonus when doing crits and this is what Brigand is all about, but do not be afraid to use other weapons since crits are such a strong source of damage in Tangledeep.
Deadly Void

```

 ### Damage:

 1.5% of max Health

```

Deadly Void tiles are only encountered in Item Dreams. Normally, the player will take damage when moving over such tiles (1.5% of max Health). These floors however always contain Wooden Planks which can be placed to create bridges safe to traverse.
 may be used to completely negate Deadly Void damage.
Applewood Grove

```

 ### Floors:

 1

 ### Enemies:

```

Applewood Grove is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Applewood Grove***
and ***Monster Terrorizing Applewood Grove*** rumors,
but cannot be fast-traveled to.

There is no Area Clear Chest for cleaning this location of enemies.

The grove normally hosts several  and  and 3 Grove Pests who fly around attempting to eat them. Killing the little bugs makes them drop whatever they've already eaten, and there's an Area Clear Chest when you get all 3 of them.
Cyrus

Cyrus is an NPC in Tangledeep. He can be found in Campfire Sites randomly.

### *Quest:*

Cyrus will offer the player an experimental potion. The positive effects of this potion are random, but it will always make the player more attractive to monsters. Furthermore, the positive effects always last longer than the negative ones.

*Known Potion Effects:*

* 30% damage dealt
* Restore 4% of max health every turn
Beastlake Park

```

 ### Floors:

 1

 ### NPCs:

```

Beastlake Park is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Beastlake Park***
rumor,
and can be fast-traveled to once discovered.

The park is filled with different sorts of monsters all over, but they are non-violent and cannot be interacted with or attacked.  can be found next to the entrance, and she's looking to enrich her collection...
扶余語族と他のアルタイ諸語の語彙対応比較表

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 1.46 1.47 1.48 1.49 1.50 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 1.61 1.62 1.63 1.64 1.65 1.66 1.67 1.68 1.69 1.70 1.71 1.72 1.73 1.74 1.75 1.76 1.77 1.78 1.79 1.80 1.81 1.82 1.83 1.84 1.85 1.86 1.87 1.88 1.89 1.90 1.91 1.92 1.93 1.94 1.95 1.96 1.97 板橋義三,アレクサンダー・ヴォヴィン,長田俊樹(2003)日本語系統論の現在
2. ↑ Lee, Ki moon (1968, 1969)
3. ↑ Park, Byong chae (1968)
4. ↑ Ryu, Ryeol (1983)
5. ↑ Murayama Shichirō 1962
6. ↑ Shichiro Murayama 1962
7. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
8. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
9. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
10. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
11. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
12. ↑ Shichiro Murayama 1962
13. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
14. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
15. ↑ Shinmura Izuru Memorial Foundation(2002)Kōjien
16. ↑ Murayama Shichirō (1962)
Bandit Spellshaper

```

## Bandit Spellshaper

 ### Base Level:

 8

 ### Family:

 Bandit

 ### Base Health:

 510

 ### Highest Stat:

 Strength (35)

 ### Aggro Range:

 7

 ### Weapon Power:

 300

 ### Abilities:

 * Shadow Evocation
* Ice Evocation
* Materialize Acid

 ### Attributes:

 * Greedy (25%)
* Prefers Low Health Targets (33%)
* Likes to Wander (100%)
* Calls for Help (70%)

```
Basics/Menus/Settings

### Settings Screen

The settings screen is where you can adjust Audio Settings, Control Settings, Visual Settings, and Gameplay Settings.

#### Audio Settings

* Music Volume — Controls the volume of the Music.
* SFX Volume — Controls the volume of various sound effects.
* Footsteps Volume — Controls the volume of your character's footsteps.
* Audio Off When Minimized — A toggle that mutes the audio of the game when you have it minimized.

#### Control Settings

* Cursor Repeat Delay — The pause between pressing a key and when it starts repeating is Repeat Delay.
* Button Dead Zone —
* Key Bindings — Change your hotkey settings. Also allows you to assign and calibrate controllers.
* Key Layout: WASD — Pressing this button sets keybindings to WASD + Mouse Defaults.
* Key Layout: 2 Hands — Pressing this button sets keybindings to 2 Hands Defaults.

#### Visual Settings

* Resolution — Change Resolution anywhere from 1280x720 to 1920x1080.
* Fullscreen Mode — Toggles Fullscreen.
* Zoom Scale — Changes the POV Zoom (increasing zooms in, decreasing zooms out).
* Frame Cap — Defines the upper limit for Frames per Second.
* Text Speed — Determines how quickly text is displayed.
* Battle Text: Fast — How quickly text displays over the character's avatar (damage, etc).
* Camera Scanlines — Toggles scanlines to give it the feeling of playing on an old projector TV.
* Grid Overlay — Displays grid.
* Player Health Bar — Toggles a red Health bar beneath the character avatar.
* Monster Health Bar — Toggles a red Health bar beneath the monster avatar.
* Screen Flashes — Toggles screen flashes on critical hits.

#### Gameplay Settings

* Show Tutotrial Popups — Toggles Tutorial Popups.
* Show JP/XP Gain — Toggles small golden text that displays over the avatars head after defeating a foe indicating the amount of JP/XP earned.
* Show Item Info on Pickup — Displays a brief window showing the item when picked up.
* Extra Turn Popup — Toggles a indicator when you have an Extra Turn.
* Auto Use Planks — Toggles whether your character automatically lays planks down in Item Dreams over Void.
* Auto Equip Best Offhand — Automatically equips the best off-hand available when switching to a one-handed weapon.
* Auto Equip Weapon — Will automatically switch to a weapon when using a skill that requires one.
* Verbose Combat Logs — More information in Combat Logs.
* View Help — Displays in-game Help Menu with the following categories:
	+ Controls
	+ Recovery
	+ Job System
	+ Equipment
	+ Monsters
	+ Stats
* Save and Quit — Saves the current game and exits the program.
* Save and Return to Title — Saves the current game and exits to the Title screen.

<<< Back to Monsterpedia ScreenContinue to Key Bindings >>>
Branching Vista

```

 ### Floors:

 11F

 ### Previous Floor:

 Bandit HQ

 ### Next Floor:

 * Stonehewn Halls
* Ancient Ruins

 ### NPCs:

```

Branching Vista is a section of the Tangledeep Dungeon.

### *Environment*

Stepping outside of the Bandit HQ, you arrive at an open area, seemingly floating through the air high above ground level. A hooded woman is floating nearby. The area itself serves as a branching point to the two following sections, the Ancient Ruins at the bottom and the Stonehewn Halls to the top. You can fast-travel here.

<<< Back to Bandit HQContinue to Stonehewn Halls >>>

Continue to Ancient Ruins >>>
Ability Data

This is an unreachable page, it serves to help manage the different items and their data appearing in tooltips.

Other similar pages:

* Weapon Data
* Armor Data
* Offhand Data
* Accessory Data
* Legendary Data
* Gear Set Data
* Item Data
* Npc Data
* Monster Data

Template:Ability data

####

*Brigand*

Smoke Cloud
Escape Artist
Cloak and Dagger
Fire Bomb
Fan of Knives
Shadowstep
Sleep Traps
Detect Weakness
Sneak Attack
Envenom Weapon
Stealth Bomber

*Floramancer*

Summon Floraconda
Conjure Vine Wall
Vine Swing
Bed of Thorns
Grow Spitting Plant
Photosynthesis
Thornsplosion
Thorned Skin
Aura of Growth
Creeping Death

*Sword Dancer*

Flame Serpent
Wild Horse
Hold the Moon
Dust in the Wind
Ice Tortoise
Unconscious Riposte
Thundering Lion
Phoenix Wing
Relentless Current
Qi Mastery
Flaming Riposte

####

*Paladin*

Smite Evil
Divine Fury
Righteous Charge
Radiant Aura
Heavy Guard
Blessed Hammer
Shield Slam
Armor Training
Shield Mastery
Sanctuary

*Budoka*

Hundred Fists
Palm Thrust
Tornado Stance
Vital Point: Pain
Iron Breathing
Vital Point: Bleed
Qi Wave
Vital Point: Explode
Two-Finger Catch
Steel Resolve

*Hunter*

Hail of Arrows
Grappling Hook
Shadow Stalk
Bear Traps
Eagle Eye
Ice Missile
Blood Tracking
Triple Bolt
Deadly Aim
Summon Spirit Wolf

####

*Spellshaper*

Spellshape: Line
Fire Evocation
Shadow Evocation
Ice Evocation
Acid Evocation
Delayed Teleport
Spellshape: Ray
Spellshape: Square
Spellshift: Penetrate
Spellshift: Materialize
Spellshape: Aura
Kinetic Magic
Unstable Magic

*Edge Thane*

Song of Endurance
Song of Might
Verse of Suppression
Highland Charge
Song of Spirit
Verse of Challenges
Verse of the Elements
Furious Crescendo
Glorious Battler
Two-Handed Specialist

*Soulkeeper*

Aether Barrage
Reverberate Monster
Summon Soulshade
Spiritwalk
Echo Bolts
Call Elemental Spirit
Baleful Echoes
Parting Gifts
Immunology
Echo Collector

####

*Gambler*

Wild Cards
Poker Player
Roll the Bones
Double Down
Hot Streak
Sleight of Hand
Blood Debts
Gold Toss
Fat Chance
Cheat Death

*HuSyn*

Runic Crystal
Static Field
Crystal Shift
Rocket Charge
Gravity Surge
Photon Cannon
Fortify
Autobarrier
Hazard Sweep

*Wild Child*

Straddle Monster
Feral Fighting
Panthox Skin
Foraging
Salamander's Breath
Thunderstorm
Frog Hop
Flurry of Bites
Vine Pull
Revenge Claw
Mighty Roar
Web Shot
Ice Traps
Rock Toss
Mortar Fire
Neutralize

####

*Weapon Masteries*

Cross Slash
Blinding Parry
Deadly Riposte
Soaring Heaven Slash
Cleave
Ferocity
Overpower
Whirlwind
Lightning Jab
Dual-Wield Expert
Critical Weakness
Godspeed Strike
Frenzy
Iron Grip
Razor Step
Devastation
Berserk
Cruel Crusher
Sunder
Home Run
Jumping Shot
Predator
Skirmisher
Arrowstorm
Skewer
Dragon Fang
Scorpion Tail
Valkyrie
Force Blast
Force Resonance
Flow Absorber
Manabombs
Flying Kick
Assassin Fists
Fighting Spirit
Suplex

*Armor Masteries*

Light Armor Mastery
Medium Armor Mastery
Heavy Armor Mastery

*Other*

Quick Step
Dimension Jump
Nordic Shout
Warcry
Soulfire
Shadowmeld
Intimidate
Vortex

####

Tooltip Wrapper (don't change):

N/A
Campfire

```

 ### Floors:

 1

```

The Campfire is a hidden location within the Tangledeep Dungeon.

The player may encounter a campfire site randomly when entering a previously-unvisited floor. Some NPCs are found only at campfire sites, and their presence is random as well. Furthermore, campfire sites often contain a fountain for your flask.

At the site, several actions are available through interaction with the fire in the middle:

* Rest - The player and his summons and pets will restore all HP, STAMINA and ENERGY.
* Cook
* Cook
* Cook
* Cook

Picking one of the options will burn out the fire, such that only one possibility is available each time. Fully resting or cooking one of the special meals will also result in  doing his thing (if he's around).

The player may wish to use the campfire to cook ordinary meals, much like the fire at Riverstone Camp. To do so, the player must select "Rest" and then, in the next prompt, choose to cook instead of sleep.
Basics/Menus/Abilities

This screen allows you to sort through the different abilities you have access to. If you pick "Slot Abilities" from the top, you'll be shown only the abilities you have already learned, and you'll be able to place them on the quick-access bar to the left.

If you pick "Learn Abilities", You'll see a list of all abilities available to your current job. Those you have learned will be shown in gray-ish hue, those you haven't learned and cost to much for you to learn will be shown in red, and those you can learn will be white.
You will also see your job tier progress, meaning how far you've progressed with this particular job.

For more information regarding specific abilities, check out the jobs page and from there take a look at the job you like!

<<< Back to Inventory ScreenContinue to Recipes Screen >>>
Basics/Menus/Monsterpedia

The monsterpedia encompasses all the information you've managed to gather about the different monsters living in Tangledeep. As you encounter more monsters, the blank slots will fill up. As you fight more of the same monster, new information about it will show up.

For a detailed examination of all the different monsters, head over to the Monsterpedia page.

<<< Back to Combat Log ScreenContinue to Settings Screen >>>
Bandit Enclave

```

 ### Floors:

 3

 ### NPCs:

 ### Enemies:

```

Bandit Enclave is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Bandit Enclave***
, ***Monster Terrorizing Bandit Enclave*** and ***Monster in Bandit Enclave Has Powerful Item*** rumors,
but cannot be fast-traveled to.

You will receive an Area Clear Chest upon clearing this location of enemies.
Accessory Data

This is an unreachable page, it serves to help manage the different accessories and their data appearing in tooltips.

Other similar pages:

* Weapon Data
* Armor Data
* Offhand Data
* Legendary Data
* Gear Set Data
* Item Data
* Ability Data
* Npc Data
* Monster Data

Template:Accessory data

####

*Jewelery*

Adventurer's Ring
Holy Symbol
Fairy's Choker
Incombustible Necklace
Incorruptible Necklace
Flame Ring
Frost Ring
Shock Ring
Night Ring
Venom Ring
Surestrike Ring
Necro Band
Portal Ring
Manaseeker's Ring
Noble's Crown
Circlet of Persuasion
Obsidian Band
Topaz Earrings
Angel's Ankh
Mechanist's Talisman

*Headgear*

Hood
Leather Cap
Nord's Helm
Coif
Spartan Helmet
Juggernaut Helm

*Footgear*

Sturdy Boots
Running Shoes
Jump Boots

####

*Belts*

Sheriff's Belt
Judo Sash

*Gloves*

Assassin Gloves
Claw of Violence
Knight Gloves
Titan's Gauntlet

*Other*

Glowtorch
Pebble Pouch
Spectacles
Soothing Panpipes
Bountiful Bag
Candleskull
Spiked Pauldrons

####

Tooltip Wrapper (don't change):

N/A
Bandit Buffslinger

```

## Bandit Buffslinger

 ### Base Level:

 8

 ### Family:

 Bandit

 ### Base Health:

 500

 ### Highest Stat:

 Spirit (35)

 ### Aggro Range:

 7

 ### Weapon Power:

 300

 ### Abilities:

 * Elemental Shielding
* Ice Trap Prison

 ### Wild Child Skill:

 ### Attributes:

 * Greedy (25%)
* Attracted to Noise (90%)
* Supports Other Monsters (4%)
* Calls for Help (99%)

```
Conduit

```

 ### Effect:

 Paralyze

```

Conduits are electrical panels lying on the ground. The player or indeed any Monster moving on top of a conduit will become Paralyzed, unable to attack or use abilities for a couple of turns.

Conduits are first encountered at the Assembler Facility, and afterwards at 19F and above. Occasionally Item Dreams will contain some conduits scattered around.
Basics/Menus

In order to succeed in Tangledeep you need to learn not only to explore the environment around you, but to familiarize yourself with the various menus and screens that display information.

In order to access the various information screens in the game, press "I", "C", or "J".

Along the top of the screen you will see the following elements in order from left to right:

* Character Information — A portrait and information regarding your character's progression can be found at the **top-left corner**. It displays the following information:
	+ Current Portrait — A portrait of your character.
	+ Character Name — The name you chose for your character.
	+ Current Job and Character Level — Your character's Current Job and Character Level.
	+ Experience Progression — How many experience points you have acquired towards the next Character Level.
	+ Job Points — How many Job Points (JP) you have acquired for your current Job.
	+ Gold — Accumulated unspent Gold.
* Vital Statistics — Information regarding your current character's Health, Stamina, and Energy that can be found **top-center**:
	+ Red Bar — Your current character's Health.
	+ Green Bar — Your current character's Stamina.
	+ Blue Bar — Your current character's Energy.
* Menu Buttons — Buttons representing the various menus you can access that can be located at the **top-right corner**. In order from left to right:
	+ Character Screen — Displays statistics about the character, including an adventure log.
		- Core Stats — Character statistics and vitals.
		- Adventure — Meta statistics about your journey and feats.
	+ Equipment Screen — Allows you to view all equipment in your inventory, as well as equip gear to your character.
	+ Inventory Screen — Allows you to view, use, and sort the items you have found.
	+ Ability Screen — Allows you to learn, equip, and set hotkeys to your abilities.
	+ Journal Screen — Displays various in-game knowledge.
		- Recipes — Learnt meal recipes.
		- Rumors — Rumor log. Up to 3 rumors may be active at a time.
		- Combat Log — A full-screen, detailed, combat log.
		- Monsterpedia — List of Monsters you have encountered. Killing the same monster reveals more information.
	+ Settings Screen — Various Audio, Control, Visual, and Gameplay Settings.

<<< Back to Gemeral UI ElementsContinue to Character Screen >>>
Branching Meadow

```

 ### Floors:

 6F

 ### Previous Floor:

 Dirtbeak's Den

 ### Next Floor:

 * Fungal Caves
* Old Amber Station

```

Branching Meadow is a section of the Tangledeep Dungeon.

On the right side is the Old Amber Station and on the left side are the Fungal Caves.
You can fast-travel to this location.

<<< Back to Dirtbeak's DenContinue to Fungal Caves >>>

Continue to Old Amber Station >>>
Bandit Hideout Entrance

```

 ### Floors:

 6F

 ### Previous Floor:

 Cedar Caverns

 ### Next Floor:

 Dirtbeak's Den

```

Bandit Hideout Entrance is a section of the Tangledeep Dungeon.

### *Environment*

This is a small patch of grass, an intermediary between the monster infested Cedar Caverns and Dirtbeak's Den.

There are two signs in the area, the middle one states:

BIRD BOYZ TERRITORY

Uninvited punks will be thrashed! No Girls Allowed!!!\*

The sign next to a few food items and the stairs states:

THE DUKE'S LUNCH STASH

ASK first before eating.

<<< Back to Cedar CavernsContinue to Dirtbeak's Den >>>
Bandit Sniper

```

## Bandit Sniper

 ### Base Level:

 11

 ### Family:

 Bandit

 ### Base Health:

 800

 ### Highest Stat:

 Swiftness (45)

 ### Aggro Range:

 8

 ### Weapon Power:

 790

 ### Abilities:

 * Bullseye
* Freeze Shot
* Burning Shot

 ### Attributes:

 * Fights at Range (100%)
* Attracted to Noise (75%)
* Hunts at Distance (100%)
* Calls for Help (75%)

```
Basics/Menus/Equipment

The equipment screen can be separated into three main parts:

* Carried, but not equipped stuff
* Equipped gear and the 4 weapon slots
* Current gear bonuses

### Carried

This part of the screen lets you filter and sort the different gear you find on your journey.
Anything you haven't yet viewed will show a [New] tag next to it.

### Equipped Gear

This section shows your currently equipped items. Note that you can access all 4 weapon slots from here, and decide what to equip in each of them. These weapon slots will allow you quick access to different types of weapon + offhand combinations during combat, without wasting a turn, **but the process of changing them through the equipment screen DOES take a turn in combat for each change!**
Armor, accessories and emblems are not interchangeable between sets.

The button above lets you view the currently equipped gear's bonuses.

### Current Gear Bonuses

You can cycle this view between your equipped gear and the bonuses it provides. Pretty straight forward.

For more information about the different kinds of equipment found in Tangledeep, gead over to the equipment page.

<<< Back to Character ScreenContinue to Inventory Screen >>>
Bandit Library

```

 ### Floors:

 1

 ### Enemies:

```

Bandit Library is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Bandit Library***
rumor,
but cannot be fast-traveled to.

There is no Area Clear Chest for cleaning this location of enemies.

As you explore the library, you'll eventually run into Duke Dirtbeak who is right in the middle of *teaching* his fellow bandits some literature. A dialog will open and your choice will determine whether you fight or part on good terms.

There is a blocked area to the top-right, accessible using a .
It contains 4 Fountains.
Cat'ie

Cat'ie is an NPC in Tangledeep. She can be found in Frog Bog, Monster Corral.

### *Quest:*

Cat'ie has traveled to Frog Bog to observe the magnificent frogs and study their intelligence. She wants to test her theory that monsters can learn new techniques she invented.
In order to do that, she requests you bring to her a *pet Bog Frog*

### *Learnable Techniques:*

* Annoying (1200 JP) — Monsters 33% more likely to attack your pet instead of you.
* Fast Healing (3600 JP) — Your pet now receives 65% of your healing effects.
* Counterattack (2400 JP) — 25% chance to counterattack when struck in melee.
* Desperate Strike (3600 JP) — Powerful area attack usable at 33% Health or lower.

### *Trivia*

* Cat'ie has got a.... slight hearing problem.
Basics/Menus/Rumors

*For the article, click HERE*

Rumors are the game's equivalent of 'quests'. They are always received through talking with  at Riverstone Camp, but she may not always have more to share.

You may accept up to 3 rumors at any given time, and these will appear on the rumors screen along with all the necessary details. You may also cancel rumors through this screen, using the 'X', but know that you will be unable to receive that exact rumor again should you regret.

Usually, new rumors are available with each passing day, and no more than 3 each day.

For more information regarding the different types of rumors, head to the rumors page.

<<< Back to Recipes ScreenContinue to Combat Log Screen >>>
Archmold

```

## Archmold

 ### Base Level:

 15

 ### Family:

 Jelly

 ### Base Health:

 1700

 ### Highest Stat:

 Strength (57)

 ### Aggro Range:

 7

 ### Weapon Power:

 1230

 ### Abilities:

 * Slime Hop
* Mega Hex
* Giga Volt

 ### Attributes:

 * Greedy (15%)
* Attracted to Noise (100%)
* Combines with Others (50%)
* Immune to Lava (100%)
* Immune to Mud (100%)
* Flying (100%)

```
Basics/Menus/Combat Log

The combat log screen is there for one main reason - to help you figure out what's happening during difficult fights.

There's a small version of the combat log available at all times at the bottom-left corner of the screen, but sometimes too much is going on that requires seeing the bigger picture, quite literally. The small combat log shows the latest 5-6 rows, whereas the combat log screen shows around 25 rows.

<<< Back to Rumors ScreenContinue to Monsterpedia Screen >>>
Basics/UI

Upon entering the game world, you will be given a brief introduction based on your Job before being given control of your character.

You will notice the following elements:

* Current Location can be found at the **top-left** corner of the screen. It indicates where you are in the game world. A treasure chest next to the name indicates this is a hidden location.
* Combat Log can be found at the **bottom-left** corner. This is currently filled with the introductory text you were shown when you first entered Tangledeep. In the future, it will be filled with brief summary of the most recent combat details.

* Character Information can be found in the **bottom-center** part of the screen. It is comprised of these parts:

Character Portrait — Your character's current Job or wardrobe portrait.

Charge Turn Meter — Indicates your current Charge Time %.

Experience Bar — Progress to the next Character Level.

Minimap — Press to toggle the minimap.

HP Bar (Red) — Current HP. When this reaches 0 you are dead.

Stamina Bar (Green) — Current Stamina.

Energy Bar (Blue) — Current Energy.

* Hotkeys can be found in the **bottom-right** corner:

From left to right:

Flask (default hotkey: "U") — Restorative flask. Number of charges is indicated on the icon. Heals over 5 Turns. Recharged by finding fountains.

Portal (default hotkey: "T") — After 12 turns opens a portal and whisks you away back to Riverstone Camp. Takes a turn to activate.

Snack Bag — Pressing this takes you to your inventory with recovery items filtered.

Weapon Slots 1-4 — Four weapon slots to allow easy switching.

Hotkeys 1-8 — Hotkeys that you can assign abilities and consumables to. The arrows at the right hand side allows swapping between 2 such bars.

<<< Back to FeatsContinue to Menus >>>
Craggan Mine

```

## Craggan Mine 2F

 ### Floors:

 2

 ### NPCs:

 * Craggan Miner

 ### Enemies:

```

Craggan Mine is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Craggan Mine***
and ***Monster in Craggan Mine Has Powerful Item*** rumors,
but cannot be fast-traveled to.

You will receive an Area Clear Chest upon clearing this location of enemies.

Entrance is located in Stonehewn Halls (13F). The area is in fact an entrance to the mine, and the  tells you about his friend trapped inside and asks for your help. He provides 4  to help you get around. Inside, the mine is comprised of two floors made of hazardous lava, destructible walls and plenty of enemies. The missing miner is located on the second floor and will be happy when you help him out.

*Note: The first floor of the mine changes with each playthrough, but the second floor always looks the same. You have to dig through two wall tiles to connect the small area with the stairs to where the miner is.*
Basics/Game Mode Selection

After a brief introduction to the world of Tangledeep, you will be asked to select a game mode from the following options:

* Heroic Mode
* Adventure Mode
* Hardcore Mode

Heroic Mode is the way the game is intended to be played and recommended for people with Roguelike experience. If you reach 0 HP, the game ends. However, town progress, unlocked jobs, and banked items and money will be saved, ready to be picked up by the next character you make.

Adventure Mode is for Roguelike beginners. If you reach 0 HP, you will return to town and be able to continue your adventure as that character at the cost of half your money, unspent JP, and XP progress.

Hardcore Mode is the hardest difficulty and recommended for veteran Roguelike players who want a challenge. If you reach 0 HP, the game ends. Additionally, all traces of your adventure will be permanently erased, including unlocked jobs, feats and banked goods.

<<< Back to Learn to PlayContinue to Job Selection >>>
Assembler Facility

```

 ### Floors:

 16F

 ### Previous Floor:

 Ruined Passage

 ### Next Floor:

 Stonehewn Halls 17F

 ### Enemies:

```

Assembler Facility is a section of the Tangledeep Dungeon.

### *Environment*

As you enter, you see a gigantic robot, and Shara standing by it. A dialogue starts between you and Shara after which she animated the robot and the fight begins. Note that the Quadriped is aided by 6  which spawn , so you might want to destroy these first.
If you straight up kill the Quadriped, all the rest of the enemies will promptly explode.
This area is the first time you encounter conduit panels, which paralyze anything touching them.

<<< Back to Ruined PassageContinue to Stonehewn Halls 17F >>>
Accessories

Accessories are equipment pieces that can be equipped to provide extra bonuses or grant new abilities. Two may be equipped at any given time.

Accessories upgraded through the Dreamcaster receive +5 STAMINA and ENERGY per upgrade. Each affix attached to an accessory also yields +2 Core Stats.
All accessory affixes
Desert Oasis

```

 ### Floors:

 1

 ### NPCs:

 ### Enemies:

```

Desert Oasis is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Desert Oasis***
and ***Monster Terrorizing Desert Oasis*** rumors,
and can be fast-traveled to once discovered.

There is no Area Clear Chest for cleaning this location of enemies.

Upon entering the Desert Oasis the player comes across a sign that reads:

*Find me, and a secret shall be bestowed.*
*But be warned, lest you suffer a terrible plight...*
*The lizards here have a nasty bite.*
— Ruby Moon

The area is infested with Grizzled Komodon, but once cleared out they will not respawn.

 can always be found outside of the building in the South-East corner of the map, where she will sell 3 to 4 items ranging from special food not found anywhere else, to enchanted equipment (even high-level), to legendaries. Her specialty is enchanting clean pieces of equipment, meaning any white equipment piece the player sells her will be available for purchase immediately with an added magical enhancement. Any such equipment will be available at her shop until it is restocked.
Alexis

Alexis is an NPC in Tangledeep. She can be found in Beastlake Park.

### *Quest:*

Alexis is desperately trying to get a hold of a bandit for her ranch! If you bring her a stunned bandit, she will be very pleased and reward you with the ability to stun monsters at 20% HP or less, instead of the default 15%.

### *Shop Content:*

Various monster-related items such as:
Charms of the Spirit

```

 ### Floors:

 1

 ### NPCs:

```

Charms of the Spirit is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Charms of the Spirit***
rumor,
and can be fast-traveled to once discovered.

 is the only resident of this floor. He sells various staves, robes, accessories, and the occasional legendary item.
Administration

This page exists to help manage several aspects of the wiki, including but not limited to:

* Handling URLs marked as "unused" but are in fact used, or purposefully left unused but are needed
* Managing tasks that need to be completed

## Unused

File:Favicon.ico

Wiki Contributing Guide
Test

Template:Test

## Tasks

* get solid information about gambler ability results
Central Processing

```

 ### Floors:

 20F

 ### Previous Floor:

 Replicator 52

 ### Next Floor:

 The Core

 ### NPCs:

 * Master Repair Status Console
* Weapons Facility Console
* Regenerator Console
* Research Center Console
* Fabricator Console

 ### Enemies:

 * Sub-Section Uniques

```

Central Processing is a section of the Tangledeep Dungeon.

### *Environment*

A corridor leads you to a cluster of computers, where a dialog begins. The area itself is star-shaped, to the left and right are 4 corridors leading to 4 stairways to sub sections of the core, while to the top lies the final battle after all 4 side sections are repaired. There are deactivated machines near each of the 4 sub section entrances, resembling some of the enemies you're expected to meet inside.
Fast-travel is available to this floor.

Note: You could skip past this area and subsections entirely, moving straight up to the Core, however this makes the next boss fight virtually impossible to beat.

#### Regenerator Area (Left)

To clear this section, your objective is to find and destroy the four Regenerator Crystals. Their locations are shown on the map.
Unique Enemies:

#### Science Lab Area (Right)

To clear this section, your objective is to find and destroy the .

#### Weapons Facility Area (Bottom-Left)

To clear this section, your objective is to find and destroy .

Unique Enemies:

#### Fabricator Area (Bottom-Right)

To clear this section, your objective is to find and destroy .

Unique Enemies:

<<< Back to Replicator 52Continue to The Core >>>
Calligrapher

**Note- This is a class unlocked with the DLC - The Legend of Shara.**

File:Calligrapher Stand.gif

File:Calligrapher Run.gif

Stat Bonuses:
+15 Swiftness
+15 Spirit
+10 Discipline

Calligrapher is a playable job in Tangledeep.

*Placeholder*

Tier 1 Passive Bonus: Reduced penalties for dual-wielding with any weapon types. Increased Swiftness, Spirit, and Discipline.

Tier 2 Passive Bonus: Duration of your Scroll summons is doubled.

Tier 3 Passive Bonus: Scrolls and Inkstorm deal +25% damage to adjacent enemies.

Starting Weapon:

Calligrapher Job Emblems

## Introduction

*Quill and ink are the heart of all stories.
Broad strokes or fine detail,
my art and my path are the same.
Today is a blank canvas.*
Basics/Menus/Key Bindings

The following are the default keybindings for Tangledeep.

#### WASD + Mouse

Note: There are quite a few options for bindings that aren't listed here. These are merely the hotkeys that have a default value. Users are encouraged to go through these settings and adjust them, as there are some handy hotkeys that start out unassigned, such as View Rumors and View Equipment.

#### Two Hands

Two-Hands mode seems to have a lot more keys bound by default, and is much closer to the way traditional Roguelikes were played (very little mouse input). Left hand idles around WASD for occasional menu shifting and ability use, while right hand moves the character via Numpad.

## Mac Users

To use the F1-F12 keys in the game you will need to follow these steps:

System Preferences >> Keyboard >> Keyboard >> Check "Use F1, F2, etc. keys as standard function keys"

<<< Back to Settings Screen
Basics/Menus/Inventory

The inventory screen is primarily occupied by the list of carried non-equipment items.

You may filter and sort the different kinds of items carried in order to better find what you need, and the items may be used straight from this menu. However, there is another possibility - you may decide you wish to have quick access to those , in which case you may drag it to one of the slots in the bar to the left (which represent your quick-access bar at the bottom right of the screen in-game).

For more information regarding the different categories and kinds of items you may find in Tangledeep, head over to the items page.

<<< Back to Equipment ScreenContinue to Ability Screen >>>
Ember Spirit

```

## Ember Spirit

 ### Base Level:

 7

 ### Family:

 Spirit

 ### Base Health:

 410

 ### Highest Stat:

 Spirit (35)

 ### Aggro Range:

 5

 ### Weapon Power:

 240

 ### Abilities:

 * Bed of Flames
* Flame Skin

 ### Attributes:

 * Berserker (15%)
* Attracted to Noise (100%)
* Likes to Wander (35%)
* Immune to Lava (100%)
* Flying (100%)

```
Banquo

Banquo is an NPC in Tangledeep. He can be found in Campfire Sites randomly.

### *Quest:*

Banquo enjoys the peace found in the area he's in, as it makes his work more enjoyable. If you have gems in your inventory when meeting him, he will offer to smelt one of them into a random accessory. This may be repeated as many as 3 times, and as long as you have enough gems.
Bosses

These are the bosses that the Heroine must face in her journey through the Tangledeep Dungeon:

* — Encountered at the 6th floor, Dirtbeak's Den
* — Encountered at the 11th floor, Bandit HQ
* — Encountered at the 16th floor, Assembler Facility
* — Encountered at the 21st floor, The Core
* — Encountered at the 21st floor, The Final Battle
* — Encountered at strange dreams, accessed by using the dream machine and using the new option that has 1% chance of occurring each game day to investigate the unknown dream (game's secret dungeon and an Easter Egg for Jim's game Dungeonmans). You must first clear the dream then talk to the mysterious NPC that spawns afterwards and accept his challenge for the boss to spawn. In Savage World, the game will spawn 3 Mighty Panthroxes.
Flask

Flask charges can be used to heal the player for (how much?) over 5 turns.  They are collected at fountains, which grant 2 charges, or a single charge if the player already has 25 or more charges.

## Flask Infusions

At levels 5, 10, and 15, the player must choose between two possible infusions to augment her flask.

### Level 5

* Tea Leaf - Restores 3 Stamina and Energy per turn while flask is active.
* Citrus - Boosts attack and defense by 10% while Flask is active.

### Level 10

* Basil - Heals an additional 1.2% of Max HP per turn while Flask is active.
* Vanilla - Heals 3% of Max HP instantly.

### Level 15

* Caramel - Gain +4 CT per turn while Flask is active.
* Green Apple - Increases dodge chance by 15% while Flask is active.
Elemental Lair

```

 ### Floors:

 3

 ### NPCs:

 ### Enemies:

```

Elemental Lair is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Elemental Lair***
and ***Monster Terrorizing Elemental Lair*** rumors,
but cannot be fast-traveled to.

You will receive an Area Clear Chest upon clearing this location of enemies.

At the entrance to the lair stands , who explains the importance of mastering your armor capabilities. Upon clearing the three floors, he will offer to teach you one (and one only!) of three armor masteries for free.
Budoka

Stat Bonuses:
+15 Strength
+10 Swiftness
+15 Discipline

Budoka is a playable job in Tangledeep.

*Terrifying master of a secret, deadly martial art. Uses physical prowess to cripple and destroy enemies.*

Tier 1 Passive Bonus: When unarmed, attack with left and right fists and deal extra damage.

Tier 2 Passive Bonus: Transforms your offhand punch into a more powerful kick attack.

Tier 3 Passive Bonus: Your chance to hit Vital Points is doubled.

Starting Weapon: Budoka fighters use their fists!

Budoka Job Emblems

## Introduction

*Rain drops are soft, yet,
Who can withstand the typhoon?
I'm both calm and storm.
Today, I will finally know myself.*

## Trivia

* The Budoka can learn more passives than are allowed to be equipped.
* The Budoka continues a long-standing RPG tradition of monks that fight unarmed, utilize pressure points, and undergo rigorous training to push their bodies beyond normal constraints. Further homework: *Five Deadly Venoms (1978), The 36th Chamber of Shaolin (1978), Buddha's Palm (1982), Kill Bill vol. 1 and 2 (2003 & 2004).*
JP

***JP*** stands for *Job Points*. The amount of *JP* you have is shown at the top-left corner of the in-game menu.

*JP* can be earned by:

* Completing quests (rumors)
* Killing monsters
* Opening Pandora's boxes
* Clearing hidden locations

In Adventure Mode, a player loses all unspent **JP** when they die.

*JP* are used to:

* Learn new abilities (from the Job screen, or from)
* Access Job trials
* Increase probability of magical enchantments on items when entering item dreams
* Asking for healing from
Bounds

**Bounds** show where you can target to use a skill.

Many have a type and numbers next to them which show where you can target and how far the target area extends.

Example of how it is shown: Bounds:RECT(Size 1)

## RECT

RECT is where you can use a skill in the target area of a square around you.

--Add pictures-

## Point

Point is where you can use the skill in a line of squares.

--Add pictures--
Piper Faraday

"*Verdammt, Wonky, wir werden nichts schaffen, wenn die Schrotter sich hier alles unter den Nagel reißen.*"
— Piper Faraday zu Wonky
**Captain Piper Faraday** ist ein Steambot und die Protagonistin von SteamWorld Heist.

## Charakterentwicklung

### Design

* Diverse Konzeptzeichnungen von Agnes Mikucka zu Piper Faraday
* Weitere Konzeptzeichnungen von Agnes Mikucka zu Piper Faraday
* Artwork von Pipers verworfener, männlicher Form
* Screenshot-Ausschnitt einer anderen Version von Pipers verworfener männlicher Form
1/4
Piper Faraday wurde von Agnes Mikucka Designt.
Über die Entwicklung von Piper haben die Grafikdesigner Amanda Ehlert, Jakob Wahlberg und Agnes zum ersten mal in einem Q&A-Video gesprochen. Piper zu designen hat mehrere Monate Zeit in Anspruch genommen, insbesondere weil sie der Hauptcharakter ist. Ursprünglich war Piper als männlicher Steambot kreiert, aber spontan hatte man sich dann für einen weiblichen Captain in der Hauptrolle entschieden. Generell kam diese Entscheidung beim Team besser an, weil Piper dadurch wesentlich cooler und härter wirkte, als das ursprüngliche, männliche Design.

## Quellen

1. ↑ https://www.artstation.com/artwork/LB5Kr
2. ↑ https://www.youtube.com/watch?v=h-EbOpVWOlw
Jelly Grotto

```

 ### Floors:

 1

 ### NPCs:

 ### Enemies:

```

Jelly Grotto is a hidden location within the Tangledeep Dungeon.

It can be discovered through the ***Discover Jelly Grotto***
and ***Monster Terrorizing Jelly Grotto*** rumors,
but cannot be fast-traveled to.

You will receive an Area Clear Chest upon clearing this location of enemies.

 can be found near the entrance, and will ask you to find his lost  somewhere around. Interact with  to send her back to , then speak to him again to receive a reward.
HuSyn

Stat Bonuses:
+10 Strength
+10 Swiftness
+10 Spirit
+10 Discipline

HuSyn is a playable job in Tangledeep.

*Augmented with ancient Runic technology, this mid-range fighter wields magic and technology alike.*

Tier 1 Passive Bonus: Regenerates Energy when Energy is low, if Runic Crystal is summoned.

Tier 2 Passive Bonus: Runic Crystal gains significantly improved health.

Tier 3 Passive Bonus: At 33% health or less, chance to trigger a point-blank explosion when blocking.

Starting Weapon:

HuSyn Job Emblems

## Introduction

*I serve no master, but I was built, not born.
No one knows anything, least of all me!
Even though I've always felt welcomed by home and family,
Tomorrow is where I belong.*

## Tips

The HuSyn job is unlocked the first time ascending from floor 17 to 18. There will be a campfire between floors, and a tank filled with liquid and a HuSyn inside. Touch the tank to unlock the job.
Goldfrog

```

## Goldfrog

 ### Base Level:

 25

 ### Family:

 Frog

 ### Base Health:

 100

 ### Highest Stat:

 Swiftness (50)

 ### Aggro Range:

 0

 ### Weapon Power:

 60

 ### Abilities:

 * Gold Hop
* Bling
* Vanishing

 ### Wild Child Skill:

 ### Attributes:

 * Runs at Low Health (100%)
* Likes to Wander (100%)
* Cannot Attack (1%)
* Always Jumps (1%)
* Pacifict (100%)

```
Gambler

Stat Bonuses:
+10 Strength
+10 Spirit
+10 Stamina
+10 Energy

Gambler is a playable job in Tangledeep.

*A risk-taking fortune-seeker specializing in outlandish attacks, with a pinch of luck mixed in.*

Tier 1 Passive Bonus: +10% chance to crit with abilities.

Tier 2 Passive Bonus:  has an increased chance to draw the same suit and face as your first card, resulting in better and more powerful hands.

Tier 3 Passive Bonus:  only draws 7 or higher, resulting in better and more powerful hands.

Starting Weapon:

Gambler Job Emblems

## Introduction

*Tossing the dice and spinning the wheel,
I'm ready for the big score, and Tangledeep's got it.
I make the smart bets and there's no one luckier, but —
Today might be my last!*

## Tips

* The Gambler Job is unlocked by clearing 2F of the Casino. After defeating all the enemies, go downstairs and speak to , who will reward you with the Gambler Job.
* ~~Alternatively, the Gambler can be unlocked if you stumble upon Muguzmo at a campfire site if you let him watch you while you sleep at the campfire since you took a gamble of a stranger watching you sleep. Rather or not he steals from you, the class should unlock but you must take the risk.~~
* Gambler is a job that requires a lot of strategy. The player must know how enemies move and when is the best time to use a skill. Some skills will take gold or health from the character to gain something, so the player must know when it is best to take these risks.
* If you win at Blackjack at the Casino, you will get 1 or 2  more than you normally would.

## Trivia

* In the game files, Gold Toss' reference ID is "giltoss" — a nod to the popular ability from *Final Fantasy*.