SavorTale

“A long time ago two races ruled the earth in peace: monsters and humans. But then one day, a monster who lost his father to a gang of humans grew furious with humans and killed 6 humans, becoming a near god. It took 8 of humanity’s best wizards to kill the beast but the souls of the humans were lost. Humans began to fear that another monster may do such and declared them either be locked up underground or engage in war. With a heavy heart, asgore chose the choice of being locked underground with no blood spilled. A barrier was made that required a monster’s magic and 8 humans’ magic to break instead of their souls. You are a boy named frisk who has encountered a mysterious cave and you begin to fall down a hole while in the dark. As you land....you prepare for a magical journey”

- the introduction

## Story

As the introduction employs, monsters and humans lived in peace and harmony and were allies. But a gang of humans killed a monster named Ursa for unknown reasons. Ursa had a son named Orion who became furious with humanity and when he got older, he started a family and raised his son to hate humans. Orion also started a hate group against humans known as “Orion's Belt” with his son as the vice of the team. Orion’s wife, Apus, left him in in disgust. Orion had gathered six humans for a “cave expedition” where the members of Orion’s cult killed them and gave the souls to Orion. Orion became a near god and waged war against humanity. It took the 8 strongest sorcerers of humanity to stop and kill Orion, but the 6 human souls went down with Orion. Humanity became furious with monsters for this and thought the king, asgore, was behind this. Asgore was not behind this and felt bad for the six humans that died yet was forced into a rough decision by the humans: either engage in war or be locked underground. Asgore, with a heavy heart, chose the option of being locked underground with no blood spilt except that of Orion and the 6 humans. The 8 sorcerers of humanity made of a barrier that needed the magic of 8 humans and a monster’s magic, but not the souls of them because the wizards couldn’t risk any humans being killed for their souls if they fell down. The underground flourished with life and an entire cities was made underground in snowdin. Chara was the first to fall down and was adopted by the king and queen (asgore and Toriel). Asriel and Chara were like best friends...and never died in this AU. The other 6 humans fell down and took roles in the underground accepting that they would be there until an 8th human fell down. You are the 8th human, Frisk Terio, a 16 year old male who is an orphan and decided to break free from the orphanage and hike Ebott. As done in every undertale AU, you fall down and begin an adventure within this lively and adventurous AU. The group that hated humans, Orion’s Belt, became a cult dedicated to Orion, calling him “The Fallen God.” There are 7 orbs known as “the 7 keys to resurrection,” scattered throughout the different locations of the underground that when used all together can revive a monster but in turn is used up and disappears. The Orion Cult wants to use these orbs to resurrect Orion with these 7 orbs. Your main goal is to warn the guardians of the 7 orbs before the Orion cult does and break free from the underground without Orion being resurrected and also breaking free and causing genocide among humans and possibly even monsters. Despite this rather dark backstory, the game has a humorous and welcoming tone that only lessens when (spoiler) Orion is resurrected.

## Routes

### Pacifist:

No monsters seem to fight you until you kill another innocent monster, even papyrus doesn’t fight you. There are however 7 guardians that are assigned one each to guard the a key to resurrection so that nobody steals them (if all 7 are brought together within a mile radius they fuse and it becomes one orb that would be easier to steal, so they must be separated). The only fights that you will get are from the guardians and the Orion cult. The guardians are ordered to attack any life they see without them even getting the chance to explain themself, so when you are going to warn each guardian about the Orion cult’s plan, you are attacked and must prove that you mean no harm. You fight the Orion Cult because they not only want your soul but know that you figured out their plans from a spy in the cult (the River person), so they want to kill you before warning the guardians and the royal guard. You have a pretty smooth-sailing journey and when you reach the final boss (Orion) you must reach out to him and you ultimately get him to stop his evil plan

### Neutral:

The moment you kill a monster is when other monsters try to stop you. Characters like Papyrus, Muffet, Mettaton, and even Alphys try to stop you along with normal monster fights. In this run it will be harder to convince the guardians you mean good and you have to get through Sans. You have to kill Orion but the fight between you and Orion destroys the barrier.. but also kills the 7 humans (including Chara)

### Genocide:

There are little NPCs to be seen and if one is seen, you must kill them (that is your objective....to kill, right?). There are “genocide modes” to some bosses and sans goes all out. You have to kill the guardians and you allow the Orion cult members to get the orbs just so you can “have fun” with the final boss. You even get asgore, the merciful king, to try to stop you.

### Secret:

Hm....so you found the biggest secret in the game. Some room with an unattended computer and a desk. It’s best you don’t mess with it- hey hey HEY- [files disoriented. Hope you know how to code]?

## Characters

### Sans

#### Normally:

Sans is a very comedic character that likes making jokes. He is the son of gaster and Isabelle and the brother of papyrus. He works at Grillby’s diner as a comedian and gets paid a surprising lot...but most of that money comes from the audience cause of how much he made them laugh. Sans is semi lazy meaning that he gets things done and lounges about in house later. He guides you throughout the game and gives you tips and seems like a pretty likable guy. In the genocide route though, he appears as a miniboss that flees before you can kill him.

#### The Judge:

Sans was secretly anointed king by asgore as in monster traditions, judges hide their identities. He wears a cloak of his head and has a deltarune symbol on the cloak. His face can’t be seen and he only reveals that he is judge to the human (frisk) at the end of his judgement. His battles you only in neutral and genocide routes, going all out in the genocide route. He doesn’t show much personality when he is fulfilling his judge role and seems kinda empty and a little bit cold. He appears randomly throughout the game with the cloak over him and speaks with a deeper voice to you as to paint himself as someone else besides the comedian sans. He gives you tips on what to do and what not to do and reveals that he is aware of this “being a game to you” in judgement hall.