Skill

Disciples have various **Skills**, which influence how well they can carry out their responsibilities. They're visible in the Basic Stats & Backgrounds (Window).

## Skill List

### Shared Skills

These are common to Mortals and Cultivators.

* Social (`SocialContact`)
* Battle (`Fight`)
* Artisanry (`Art`)
* Qi Sense (`Qi`): no effect on mortals, just an indication of their potential as Inner

### Mortal Skills

Those skills are hidden or converted upon Promotion.

* Mining (`Mining`)
* Farming (`Farming`)
* Construction (`Building`)
* Cooking (`Cooking`): while it is hidden after Promotion, it is still used for Butchering Yield when using the cultivator to butcher Monsters and Animals.
* Crafting (`Manual`), then after Promotion:
	+ partially converted into Artifact Crafting for Xiandao Cultivation with the help of Magic (also applies for Shendao Cultivation but they don't use Artifact Crafting)
	+ 50% converted into Comprehension for Physical Cultivation
* Medicine (`Medicine`), then after Promotion:
	+ partially converted into Alchemy for Xiandao Cultivation with the help of Magic (also applies for Shendao Cultivation but they can't use Alchemy)
	+ 50% converted into Inner Sight for Physical Cultivation
* Magic (`DouFa`): only used during Promotion for Xiandao Cultivation and Shendao Cultivation
* Magic Crafting (`DanQi`): only used during Promotion for Xiandao Cultivation and Shendao Cultivation

### Xiandao and Shendao Skills

* Artifact Mastery (`Fabao`)
* Spell (`FightSkill`)
* Protect (`Barrier`)
* Formation (`Zhen`)
* Artifact Crafting `(Manual)`: despite them having the skill, not used by Shendao Cultivators for their Relic (except for the Artifact Crafting Speed Bonus, which is irrelevant)
* Alchemy (`Medicine)`: despite them having the skill, not usable by Shendao Cultivators

### Body Cultivators

* Inner Sight (`Medicine`)
* Comprehension (`Manual`)

## Affinity

Characters can have a preference for certain Tasks, indicated by one or two stars in the skill icon or the task box in the Work Schedule Planner. This preference affects the experience gained with the skill (if relevant) and the initial skill level attribution, Leisure gains and temporary Moodlets when practicing the activity.

* if a character is "Passionate" (1 star), they get:
	+ +40% bonus multiplier when doing a task granting experience in that skill (if relevant),
	+ x1.4 multiplier for their initial skill level attribution when generated (up to 10 base skill level)
	+ for Xiandao Cultivation, if it is a Xiandao Skill, 29% reduced Inspiration cost to level the skill
* if a character is "Obsessed" (2 stars), they get:
	+ a +200% bonus experience multiplier (if relevant)
	+ x3 multiplier for their initial skill level attribution (up to 10 base skill level)
	+ for Xiandao Cultivation, if it is a Xiandao Skill, 67% reduced Inspiration cost to level the skill

## Promotion

When an Outer Disciple is promoted to a Cultivator, a number of skills change:

In all cases, the changed skills simply result in a renaming of the displayed name for the skill along with a change in the skill level. For example, Alchemy is still referred to as "Medicine" in the underlying game code, even when referring to Cultivators. This means that an Inner Disciple performing an "Outer Disciple Breakthrough" is capable of gaining levels in Alchemy and Artifact Crafting from performing Medicine and Crafting tasks respectively. Doing so does not require Inspiration, and does not result in increased Attainment.

### Xiandao and Shendao cultivators

* The skill cap of Medicine is transferred to Alchemy.
* The skill cap of Crafting is transferred to Artifact Crafting.
* Part of the skill level of Medicine is transferred to Alchemy, with 4% being transferred per skill level of Magic Crafting.
* Part of the skill level of Crafting is transferred to Artifact Crafting, with 4% being transferred per skill level of Magic Crafting.
* For each skill level of Magic, gain a skill level in a random skill: Artifact Mastery, Spell, Protect.
* Example:
	+ An Outer Disciple has a Skill Cap of 30 in Medicine and a Skill Cap of 20 in Crafting.
	+ The same disciple has a Skill Level of 15 in Magic Crafting, 20 in Medicine, and 10 in Crafting.
	+ Transfer rate = 4% \* 15 = 60%
	+ The Inner Disciple now has a Skill Cap of 30 in Alchemy and a Skill Cap of 20 in Artifact Crafting
	+ The Inner Disciple has a Skill Level of 20\*60% = 12 in Alchemy and 10\*60% = 6 in Artifact Crafting.

### Body Cultivators

* The skill cap of Medicine is transferred to Inner Sight.
* The skill cap of Crafting is transferred to Comprehension.
* 50% of the skill level of Medicine is transferred to Inner Sight.
* 50% of the skill level of Crafting is transferred to Comprehension.

### Thought shards

For promoted YaoGuais, the Skill levels from Thought shards to converted skills are reapplied to their full value after promotion. They are also included for the initial conversion.

For example, a Yaoguai with:

* a base skill level in crafting of 3
* the Ring thought shard for +5 crafting skill level
* the Clothing thought shard for +6 crafting skill level (overcap)

and no other bonus or malus to crafting, will have a crafting skill level total of 3+5+6 = 14. If they become a Physical Cultivator, they will have:

* a skill cap of Comprehension set to 26 (from the Clothing thought shard)
* 14
∗
# 0.5
7

{\displaystyle 14 \* 0.5 = 7}

 Skill levels in Comprehension from 50% conversion
* 11 extra Skill levels in Comprehension from Ring and Clothing thought shards being reapplied

For a total Skill level of Comprehension of 19, with a cap of 26.

## Ability Rating Calculation

### Mortal Skills

Note that Ability Ratings are not directly used by the game and are only for reference purposes. Only the Skill Level and Five Attributes are used in the actual success rates and skill abilities. The various Properties are documented in each of the individual Skill articles.

The Ability Rating is supposed to be an approximate measure of how good a Character is at a skill, but is known to be wildly inaccurate and shouldn't be used for reference. It is based on the Skill Level and Five Attributes.

Two factors determine the final ability rating a disciple has in a skill: The Disciple's level in the skill, which is a number usually between 0 and 20, and the values of any of the five attributes that affect that particular skill. This is then further modified by any other effects, such as pain, to determine effectiveness.

The formula for the ability rating of a skill is:

> Value = (Skill level) \* (1+Weighted stats)/2
>
>

Note that only the *integer* part of each stat is used in this calculation. A character with 9.0 Charisma will have the same final skill as one with 9.95 Charisma.

Displayed values in the game are rounded to the nearest integer.

For normal skills, the weightings of each stat are listed in the table below:

For example, a character with 10 ranks in Cooking, a Perception score of 5, and a Constitution score of 6 would have a final ability rating of 10\*(1+(0.6\*5)+(0.4\*6))/2 = 10\*(1+3+2.4)/2 = 32 Cooking.

### Magical Skills

Magical Skills use a different formula due to their effectiveness being affected by **only** Skill Level (not Five Attributes):

```
Skill Ability Rating = (Skill Level) * 2.5

```