recursal/Fanatic-Fandom huggingface dataset:
IrregularFlatDropGS

### Animatable

The **IrregularFlatDropGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
KillGridConcaveSphere

### Animatable

The **KillGridConcaveSphere** is an editor object in the KillGrid folder of the library.

## Usage

The KillGridConcaveSphere creates a spherical killgrid boundary that will kill all players not inside of it. It is useful for creating boundaries for Stunt or Reverse Tag levels.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 100.0
Life

## Life

### Animatable

The **Life** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
GlitchZone

## GlitchZone

### Animatable

The **GlitchZone** is an editor object in the Zones folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0

### GlitchFieldLogic

 Type
 Gradual Intensity
 Gradual Low Pass
 Glitch Car Screen
 Shake Camera
 Bloom Camera
 One Time Use
 Use Random Seed
 Seed
 Ignore In Arcade

#### Intensity

 Glitch Intensity Max
 Car Screen Glitch Intensity
 Car Screen Noise Intensity
 Bloom Max
 Bloom Decay

#### Glitch Settings

 Glitch Colors Up
 Glitch Colors Down
 Scale Glitch
 Displace

#### Pulse Timings

 Max Glitch Time Low
 Min Glitch Time High
 Max Glitch Time High
 Min Delay Time Low
 Max Delay Time Low
 Min Delay Time High
 Max Delay Time High
IrregularTube002GS

### Animatable

The **IrregularTube002GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
LevelEditorCarSpawner

### Animatable

The **LevelEditorCarSpawner** is an editor object in the Tools folder of the library.

## Usage

The LevelEditorCarSpawner is used mainly in the editor for testing purposes. It is where the car will spawn in test mode when ~ (tilde) is hit. It is also where the car will be placed for menu maps.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0
IrregularCapsule1GS

### Animatable

The **IrregularCapsule1GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
InterpolateRTPC

## Usage

Main article: Audio IDs

The InterpolateRTPC object allows the level creator to utilize and set the values of WWise real-time parameter control (RTPC) audio events. The audio event and value ranges can be specified through the InterpolateRTPCLogic component. As the player drives through the object's trigger boundaries, the RTPC event specified will initially be set to the Low value, and then will gradually scale up to the High value as the player continues to drive through it.

A common use of the InterpolateRTPC object is to change the playback speed of the level's background music, through use of the `Replay_Music_Playback_Speed` RTPC string. A full list of RTPC event strings that can be utilized with this object can be found here. It should be noted that many of these audio events were not intended to be used in custom maps, and therefore several of them may have unintended side effects, such as the effects persisting even after the player has returned to the main menu.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0

### InterpolateRTPCLogic

 Low
 High
LightbeamRaysMIDIRotating

### Animatable

The **LightbeamRaysMIDIRotating** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Pulse

*Pulse materials, lights, and/or particles to a beat or interval.*
Galaxy

## Galaxy

### Animatable

The **Galaxy** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
IrregularSphere001GS

### Animatable

The **IrregularSphere001GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
HalloweenSpotlight2

### Animatable

The **HalloweenSpotlight2** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
GravityMagnet Sphere

### Animatable

The **GravityMagnet Sphere** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled

### Sphere Trigger (GravitySphere)

*Spherical zone which detects when the player's car enters or leaves it.*

 Radius | 180.0
IrregularRectangle004GS

### Animatable

The **IrregularRectangle004GS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IntroCutscene

## Usage

Placing the IntroCutscene object in your level will make the level play a specific cutscene as seen in the beta Adventure mode. This only works in Adventure mode, and will not do anything in other game modes. It does not have any other properties the level creator can edit aside from its transform properties.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.01
HalloweenSpotlight

### Animatable

The **HalloweenSpotlight** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
IgnoreInputTrigger

### Animatable

The **IgnoreInputTrigger** is an editor object in the Dev folder of the library.

## Usage

The IgnoreInputTrigger is an object that enables/disables player control of the car whenever the player enters this object's collision box. This includes things such as using any car ability, resetting, moving or braking, etc. It is primarily used in the Campaign gamemodes during specific cinematic moments.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0
IrregularHexagonGS

### Animatable

The **IrregularHexagonGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
IrregularCylinderGS

### Animatable

The **IrregularCylinderGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
LightbeamFogMIDIRotating

### Animatable

The **LightbeamFogMIDIRotating** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Pulse

*Pulse materials, lights, and/or particles to a beat or interval.*
IrregularTeardropGS

### Animatable

The **IrregularTeardropGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
LargeReverbZone

## Usage

The LargeReverbZone will enable a reverb audio filter across all audio effects (except for music) while the player is inside of this trigger bounds. As soon as the player exits this trigger space, the reverb audio filter will cease. The LargeReverbZone is primarily used to add extra flair to tunnels, or other indoor spaces within a level.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0
HalloweenSpiderSpotlight

### Animatable

The **HalloweenSpiderSpotlight** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
HalloweenSpotlight3

### Animatable

The **HalloweenSpotlight3** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
NitroniCrushVendingMachine Red

This article is about red variant. For other uses, see Vending machine.

### Animatable

The **NitroniCrushVendingMachine Red** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 4.148

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Box Trigger (VendingTrigger)

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.042
NeonTower2

## NeonTower2

### Animatable

The **NeonTower2** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
IndicatorDisplayBox

### Animatable

The **IndicatorDisplayBox** is an editor object in the Dev folder of the library.

## Usage

The IndicatorDisplayBox is an object that shows a specific icon beside the car opposite to where any trick score is usually placed (to the left of the car). This is primarily used during Adventure to indicate which buttons corresponded to which controls while it was teaching the mechanics of the game. This object is deprecated and had been replaced by the InfoAndIndicatorDisplayBox. However, this object still functions as intended.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0

### IndicatorDisplayLogic

 Start Delay
 Display In Arcade
HalloweenCobwebSpotlight

### Animatable

The **HalloweenCobwebSpotlight** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light

*Adds light to the scene*

 Detailed Light

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
HoloBlock015 Top

### Animatable

The **HoloBlock015 Top** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Pulse

*Pulse materials, lights, and/or particles to a beat or interval.*
NitronicEndZone

### Animatable

The **NitronicEndZone** is an editor object in the Attachments folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Track Segment

*This object can connect to other Track segments*

### Light (Portal\_Light)

*Adds light to the scene*

 Detailed Light

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Light)

*Adds light to the scene*

 Detailed Light

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare3)

*Simulated camera lens flare.*

 Color
HalloweenArchway

### Animatable

The **HalloweenArchway** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger (HalloweenArchwayDoorL)

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 25.0

### Box Trigger (HalloweenArchwayDoorR)

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 25.0
NitronicFan

### Animatable

The **NitronicFan** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 0.831

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
NitronicLaserCarousel

### Animatable

The **NitronicLaserCarousel** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 8.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
IrregularIcosahedronGS

### Animatable

The **IrregularIcosahedronGS** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
InfoDisplayBox

## Usage

The InfoDisplayBox is an object that displays text inputted by the level creator beside the car where the trick text is normally displayed (to the right of the car). This is primarily used during Adventure to explain mechanics to the player while teaching the mechanics of the game. This object is deprecated and had been replaced by the InfoAndIndicatorDisplayBox. However, this object still functions as intended.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0

### InfoDisplayLogic

 Delay0
 Delay1
 Delay2
 Delay3
 Delay4
 Random Char Count
 Per Char Speed
 Destroy On Trigger Exit
 Destroy On Trigger Exit
 Destroy On Trigger Exit
NitronicBlimp

### Animatable

The **NitronicBlimp** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation (RotatingSpotLight)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Axis Rotation (RotatingSpotLight (1))

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Axis Rotation (RotatingSpotLight (2))

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Axis Rotation (RotatingSpotLight (3))

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number
Monument Pyramid

### Animatable

The **Monument Pyramid** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation (Monument\_PyramidTop)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (LightbeamRays)

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light
MIDICube

## MIDICube

### Animatable

The **MIDICube** is an editor object in the Dev folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 5.0

### PulseRotateOnTrigger (CUBES)

 Rotation Amount
 Rotation Axis

### Pulse Material (BEAT)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (FLASH1)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (FLASH2)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (HIHAT)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### PulseLight (Light)

 Use MIDI
 Degrade Time
 Color Channel
 Ignore Color Channel

### Light (Light)

*Adds light to the scene*

 Detailed Light

### Pulse Material (POPSNARE)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (RIDE)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (LightbeamRays001)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (LightbeamRays002)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (LightbeamRays003)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (LightbeamRays004)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (LightbeamRays005)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel

### Pulse Material (LightbeamRays006)

*Pulse Material property to a beat or interval.*

 Rgb
 Degrade Time
 Channel
 Use MIDI
 Color Channel
 Ignore Color Channel
NitronicPopUp002

### Animatable

The **NitronicPopUp002** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 11.0

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier
MeteorShower

### Animatable

The **MeteorShower** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
NeonTower

## NeonTower

### Animatable

The **NeonTower** is an editor object in the Particles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Particles

*A collection of many small, simple objects, with many parameters.
Great for effects like rain, fire, electricity, etc.*

### Custom Name

*Give this object a Custom name in the Editor and Level Objects list.*
NitronicPopup003

### Animatable

The **NitronicPopup003** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 11.0

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier
NitronicRollerShort

### Animatable

The **NitronicRollerShort** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
NitronicLaserDisc

### Animatable

The **NitronicLaserDisc** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 60.0

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Capsule Trigger (Laser 1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Capsule Trigger (Laser 2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Capsule Trigger (Laser 3)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Capsule Trigger (Laser 4)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Capsule Trigger (Laser 5)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Capsule Trigger (Laser 6)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction
NitronicEchoSymbol Shatter

### Animatable

The **NitronicEchoSymbol Shatter** is an editor object in the Echo Symbol folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Broken Pieces

*Add movement, rotation, and/or explosion forces.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Move Speed
 Rotate
 Rotate Speed
 Explode
 Explode Speed
NitronicGothamBuilding

### Animatable

The **NitronicGothamBuilding** is an editor object in the Buildings folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Light (LightbeamRays)

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Light (LightbeamRays (1))

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Light (LightbeamRays (2))

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Light (LightbeamRays (3))

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light
NitronicLaserlessCarousel

### Animatable

The **NitronicLaserlessCarousel** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 8.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
NitronicLaserGate003

### Animatable

The **NitronicLaserGate003** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 110.0

### Capsule Trigger (Laser2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser4)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser5)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color
NitroniCrushVendingMachine

This article is about the main object. For other uses, see Vending machine.

### Animatable

The **NitroniCrushVendingMachine** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 4.148

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Box Trigger (VendingTrigger)

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.042
NitronicCheckpoint

### Animatable

The **NitronicCheckpoint** is an editor object in the Attachments folder of the library.

## Usage

After a player passes through the trigger volume, they will respawn at this object's center. If the center is raised or obstructed by another object then the logic will attempt to compensate and spawn the player elsewhere on the Y axis closest to and above the checkpoint's center yet outside of an object, however, this compensation is not always reliable. Using the Translation Gizmo in Local Mode, the blue arrow on the gizmo will show the direction that the player will spawn facing.

The Checkpoint component in the object properties has two colors: *Start Color* and *Finish Color*. The Start Color dictates what color the "REGENERATING" text that appears next to the car when triggered is.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.097

### Checkpoint

*Restores car damage / heat, and sets new respawn point when entering.*

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 38.36
NitronicCore

### Animatable

The **NitronicCore** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 10.0

### Lens Flare (LensFlare001)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare002)

*Simulated camera lens flare.*

 Color

### Axis Rotation (NitronicCore\_Satellites001)

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Axis Rotation (NitronicCore\_Satellites002)

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
NitronicLaserRing2

### Animatable

The **NitronicLaserRing2** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 8.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color
NitronicMine

### Animatable

The **NitronicMine** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.3

### Axis Rotation

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset
NitronicBackandForthSaw

### Animatable

The **NitronicBackandForthSaw** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 5.0

### Axis Rotation (NitronicSaw)

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### BackAndForthSawLogic (NitronicSaw)

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Move Speed Multiplier
 Move Direction

### Light (Light)

*Adds light to the scene*

 Detailed Light
NitronicShardGiant Popup

### Animatable

The **NitronicShardGiant Popup** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier

### Pulse

*Pulse materials, lights, and/or particles to a beat or interval.*
NitronicLaserGate002

### Animatable

The **NitronicLaserGate002** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.1

### Capsule Trigger (Laser2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser3)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser4)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser5)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color
NitronicLaserRing3

### Animatable

The **NitronicLaserRing3** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 8.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare2)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare3)

*Simulated camera lens flare.*

 Color

### Lens Flare (LensFlare4)

*Simulated camera lens flare.*

 Color
MusicZone

## Usage

The MusicZone will temporarily pause any existing music that is playing and instead play a different song, defined by the author, while the player is inside this zone. When the player exits the MusicZone, the music will immediately stop and whatever song that was previously playing before the player entered this zone will resume from where it was paused. Note that only a few songs actually support this type of logic. Currently, the most well-known songs that support this logic are all of the Lost to Echoes songs.

Players with custom music enabled will be unaffected by this object, and their own music will continue to play.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0
NitronicPopUp001

### Animatable

The **NitronicPopUp001** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.412

### Popup Blocker

*Pops up out of the track in front of the car.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Holo Color Speed
 Holo Color
 Holo Light Intensity
 Holo Light Range
 Pop Up Distance
 Pop Up Speed
 Blocker Height Multiplier
NitronicLaserRing

### Animatable

The **NitronicLaserRing** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 8.5

### Axis Rotation

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color
NitronicLaserGate

### Animatable

The **NitronicLaserGate** is an editor object in the Obstacles folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 2.75

### Capsule Trigger (Laser2)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser3)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser4)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser5)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Capsule Trigger (Laser1)

*Capsule zone which detects when the player's car enters or leaves it.*

 Direction

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color
ResetZone

### Animatable

The **ResetZone** is an editor object in the Zones folder of the library. If the car is inside this zone, it resets all Animators and TurnLightOnNearCars within its bounds upon death.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Box Trigger

*Box-Shaped zone which detects when the player's car enters or leaves it.*

 Size | 1.0
Monument Head

### Animatable

The **Monument Head** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Material: KillGridInfinitePlaneEditorPreview

*Colors of the materials on this object*

 Color2
 Emit
 Reflect
 Spec

### Axis Rotation (MonumentCaseyDisc1)

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Axis Rotation (MonumentCaseyDisc1 1)

*Rotates the object about a cardinal axis.*

This property is a Rigidbody, meaning this object cannot have the Animator or Golden animator component added to it, which also means it cannot have the Event listener component.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Light (LightbeamRays)

*Adds light to the scene*

 Detailed Light

### Light (Cone)

*Adds light to the scene*

 Detailed Light

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color
SplineQPipeCap

### Animatable

The **SplineQPipeCap** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 16.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled
NitronicBlimp 002

### Animatable

The **NitronicBlimp 002** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Axis Rotation (RotatingSpotLight)

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Axis Rotation (RotatingSpotLight (1))

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Axis Rotation (RotatingSpotLight (2))

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number

### Axis Rotation (RotatingSpotLight (3))

*Rotates the object about a cardinal axis.*

This is not a Rigidbody animation, which means this object *can* have the Animator, Golden animator, and Event listener components added to it unless this object has another property that includes a Rigidbody.

 Axis Of Rotation
 Limit Rotation
 Rotation Bounds
 Starting Angle Offset

### Lens Flare (LensFlare)

*Simulated camera lens flare.*

 Color

### Light (Spotlight)

*Adds light to the scene*

 Detailed Light

### LightFlickerLogic (Spotlight)

 Affect Color Property
 On Time
 Flicker Time
 Flicker Mod Number
SplineWiresCap2

### Animatable

The **SplineWiresCap2** is an editor object in the Simples folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### Spline Segment

*This object can connect to other Track segments*

### Golden Simple

*A simple shape with many modifiable parameters, allowing it to be used for many situations.*

 Texture Scale | 1.0
 Texture Offset | 0.0
 Invert Emit | Disabled