Illusion

## Description

The Illusion school includes spells that deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, and even hear phantom noises. Among these spells are included the ability to disguise oneself. A mage who specializes in the schools of illusion or has a talent for it is referred to as an illusionist.

The use of light and charms is the main method of conjuring these illusions. Since it is a school rarely taught in Circles it is more common amongst hedge mages and in smaller communities. It is prevalent in Rivain.

## Limits

* Only the Circle in Dairsmuid teaches it.
* No invisibility
* No tampering with memory
* Not able to astral project, this is a Talent.
* Is easy to learn but difficult to master.

## Origins

Though there are various forms of the school amongst apostates all over Thedas the specialised practitioners tend to be in Rivain, since it is amongst the Rivaini that it is most commonly used. The Seers of Rivain are thought to be the creators of this school of magic.

## Precepts and how they are taught

It is a restricted school in the Circle, only really having a history of being freely taught in Rivain. Since it is a school of deception the Chantry do not approve of it, for it could be used to trick the Chantry faithful and is seen as something only demons would teach - to lie.

Those who do teach it emphasize its use as a diversion and distraction. It is important to note that this school does not influence the mind forcefully, but uses images and sounds to coerce the mind into believing. The "act" includes the illusionist themselves and so not every mage is suited to its learning.

## Abilities and Spell Trees

*Yes we borrowed heavily from Forgotten Realms, hehe.*

* The Basics
	+ Ghost Sound (a spell that allows its caster to create the impression of a quiet, whispery sound. The sound is not real, but an illusion created by the mage)
	+ Illusionary Ambush (a spell that manifests a small number of illusory assailants who seem to attack an intended target, distracting him or her from their own assault against the mage)
	+ Masquerade (a spell that conjures a mask either on the casting mage or an ally)
	+ Disguise (a spell that is a temporary change in how the object is perceived by others)

* Light and Shadow Tree
	+ Mirror Image (a spell that enable the mage to bring several illusions of him or herself into being in their immediate surroundings. If an image is touched it disappears for good)
	+ Maze of Mirrors (a spell that appears to create a tiny labyrinth of mirrors over an area five feet in diameter. Any creatures caught within might be fooled by the illusion and left unable to escape until the illusion dissipates a moment later)
	+ Grasping Shadows (a spell that summons forth magical darkness that reaches out ensnares nearby foes. The use of light and shadows is important for this spell and only expert illusionists has a good enough grasp on this to cast this spell)
	+ Infraction (a spell that bends light into a kaleidoscope of colours to distract or perhaps even entertain a crowd)

* Illusionist
	+ Phantasm Chasm (a spell that creates the image of a bottomless pit. Though it is only an illusion, when standing over the chasm some find it so realistic that they may suffer actual mental trauma, convinced that they are plummeting to their deaths. Regardless of whether or not the illusion works, those caught within find themselves immobilized from the shock for a brief moment)
	+ Shadow Veil (a spell that allows the mage to cloak themselves in magical darkness for a brief moment)