recursal/Fanatic-Fandom huggingface dataset:
Bauxite Mine

The **Bauxite Mine** is producing Bauxite. It is used to be delivered directly to towns or to fulfill orders in the Foundry.

## Produced Goods

### Bauxite

As this is a Raw Material, no additional goods are needed. Bauxite produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Fine Food Factory

The **Fine Food Factory** is producing Meringue Pie, Ice Cream and Egg Toast. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 50. If you are missing this building check out Island.

## Produced Goods

### Meringue Pie

1 Meringue Pie is made of 4 Butter, 5 Apple Juice and 2 Wheat.

  = 4x   + 5x   + 2x

### Ice Cream

1 Ice Cream is made of 2 Butter, 4 Apple Juice and 4 Milk.

  = 2x   + 4x   + 4x

### Egg Toast

1 Egg Toast is made of 4 Bread, 2 Eggs and 2 Butter.

  = 4x   + 2x   + 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Fishery

The **Fishery** is producing Fish. It is used to be delivered directly to towns or to fulfill orders in the Cannery.

This buildings is unlocked at Rank 2. If you are missing this building check out Island.

## Produced Goods

### Fish

As this is a Raw Material, no additional goods are needed. Fishes are produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Transit King Tycoon Wiki

Welcome to the Official Transit King Tycoon WikiWelcome to the Official Transit King Tycoon Wiki

Hello and welcome to the official Transit King Tycoon Wiki.
This site is run by players, for players.

Transit King Tycoon is a transportation-based business simulator game for Android and iOS. Start small, play smart and build your own transport empire!

Do you want to help out? Feel free to contribute by creating new articles or expanding on existing ones.

Featured images

mw.loader.load('ext.slideboxlightshow');

Content

## Vehicles

* Dora
* Haicee
* Susi
* Puchi
* Bortwort
* Volle
* Laurel
* Haicee GTI
* R.E.K.K.A.
* NAM
* WaterFly
* Bolt

### Buses

* Woodeye
* Bonfire
* N.Y.S.S.E.

### Ships

* CS Casanova
* Maru
* Princess Adriana
* MS Groundhog

### Factories

* Basic Factory

Items with 2 Segments (Background Icon)

* Advanced Factory

Items with 3 Segements (Background Icon)

* Intermediate Factory

Items with 4 Segments (Background Icon)

* Complex Factory

Items with 5 Segments (Background Icon)

Guides

* How to play guide for Transit King Tycoon
* Seeker's Guide: Start again
* Patch Notes
* Game Info

Videos

*See more videos*

Discord

We have a active Discord-Community! Join us:

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

Wiki Community

We are currently maintaining 1,013 pages (128 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Transit King Tycoon Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Limestone quarry

The **Limestone quarry** is producing Limestones. They are used to be delivered directly to towns or to fulfill orders in the Brickworks, Chemical plant or the Glassworks.

This buildings is unlocked at Rank 1. If you are missing this building check out Island.

## Produced Goods

### Limestone

As this is a Raw Material, no additional goods are needed. Limestone is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Car factory

The **Car factory** is producing Car Body, Seats and Tires. They are used to be delivered directly to towns or to fulfill orders in the Heavy industry factory or Space factory.

This buildings is unlocked at Rank 65. If you are missing this building check out Island.

## Produced Goods

### Car Body

Car Body is used to be delivered direct to cities *or* to be further processed in the Heavy industry factory1 Car Body is made of 1 Superstructure, 1 Window, 1 Aluminium and 1 Steel Bars

  = 1x   + 1x   + 1x   + 1x

### Seats

Seats are used to be delivered direct to cities *or* to be further processed in the Space factory1 Seats is made of 2 Cloth, 2 Leather, 1 Notes and 2 Rope

  = 2x   + 2x   + 1x   + 2x

### Tires

1 Tires is made of 2 Steel Bars, 3 Rope and 3 Motor Oil.

  = 2x   + 3x   + 3x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Logging camp

The **Logging camp** is producing Wood. It is used to be delivered directly to towns or to fulfill orders in the Paper mill or the Lumber mill.

This buildings is unlocked at Rank 15. If you are missing this building check out Island.

## Produced Goods

### Wood

As this is a Raw Material, no additional goods are needed. Wood is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Clothing factory

The **Clothing factory** is producing T-Shirts, Jeans and Suits. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 35. If you are missing this building check out Island.

## Produced Goods

### T-Shirts

T-Shirts are used to be delivered direct to cities.

1 T-Shirt is made of 1 Yarn and 1 Cloth.

  = 1x   + 1x

### Jeans

Jeans are used to be delivered direct to cities.

1 Jeans is made of 1 Yarn, 1 Cloth and 1 Rope.

  = 1x   + 1x   + 1x

### Suits

Suits are used to be delivered direct to cities.

1 Suit is made of 8 Cloth and 4 Leather

  = 8x   + 4x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Airplane factory

The **Airplane factory** is producing Jet Engine, Wings and . They are used to be delivered directly to towns.

This buildings is unlocked at Rank 80. If you are missing this building check out Island.

### Jet Engine

Jet Engines are used to be delivered direct to cities *or* to be further processed in the Space factory
1 Jet Engine is made of 1 Motor, 4 Motor Oil and 1 Steel Bars.

  = 1x   + 4x   + 1x

### Wings

Wings are used to be delivered direct to cities *or* to be further processed in the Space factory
1 Wings is made of 4 Aluminium, 2 Plastic and 2 Superglue.

  = 4x   + 2x   + 2x

### Plane Body

1 Plane Body is made of 1 Superstructure, 4 Aluminium and 1 Paint.

  = 1x   + 4x   + 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Anti-personnel bullets

**Anti-personnel bullets** is a access card in *System Shock 2*.

## Description

A box of %d anti-personnel bullets.

While nearly useless against armored targets, the Mite anti personnel round is devastatingly effective against flesh and blood. Nanites inside the head of the clip autonomically sense when the round has entered an organic target. First, the head of the bullet fragments into several dozen pieces. Immediately, they seek the highest local temperature and, using microscopic pockets of gas, propel themselves towards the warmth, and presumably, the vital organs.
Item value

*This article is a stub. You can help Transit King Tycoon Wiki by expanding it.*

This is a list of items and their value based on the coins per item and broken down for delivery size and also coins generated from the item itself. They are separated by 'tier' meaning a ranking of difficulty based on the tier of the items used to produce the item. Raw materials are all base tier, tier 1 are made with base materials only, tier 2 includes a tier 1 item and so on.

#### Profitability

Based on the above values profitability can be calculated for making items in factories. The short list is below filtering out any items with 0 or negative profitability and sorted for highest profit. Note that this does not factor difficulty in making the items or trucks used. If it takes 4 trucks to produce an deliver one unit in a factory the profit may not be higher than if you used those same 4 trucks to deliver a base item instead. Cement has a profit of 30 but will take 4 trucks (at least one for each item to the factory, then one truck to deliver to a city). If you used those 4 trucks to deliver any base item you would net a +10 profit over the cement, more if you deliver a later game base like bauxite and even more for oil.

### Work in Progress

Created by DerSucher601

This is a complete list of all current products in the game. With the exact price and xp value, I added also the price per unit via small, medium or large order (Note: It also affect the xp) Those Values are directly from the game files.
Transit King Tycoon

**Transit King Tycoon** is a transportation-based business simulator game for Android and iOS. Start small, play smart and build your own transport empire!

The player needs to deliver goods to complete city requests. While leveling up, the player needs to create a strategy for the bigger and more complex production lines.

It is a free to play (f2p) game for mobile devices. The game is developed by a small, independent team in Tampere (Finland).

Transit King Tycoon was first released on November 15, 2017, and its latest release was on April 4, 2020. It is available for iOS (10+) and Android (5+).

## Languages

You can play Transit King Tycoon in the following languages (in alphabetical order):

* English
* Finnish (Suomi)
* French (Français)
* German (Deutsch)
* Italian (Italiano)
* Japanese (日本語)
* Korean (한국어)
* Russian (Русский)
* Spanish (Español)
* Polish (Polski)
* Portuguese (Português)
* Turkish (Türkçe)

## Game support

This wiki is not used for game support.
The wiki is updated by the community of Transit King Tycoon players.

Support is provided by Bon Games through emailing <transitking@bongames.fi> or through the game itself in Settings > Contact Support.

The customer support staff always answers in English.

## External links

* Developer website
* Official website
* Download game in App Store
* Download game in Google Play store
* Facebook
* Instagram
* Discord
Wheat farm

The **Wheat farm** is producing Wheat. It's used to be delivered directly to towns or to fulfill orders in the Bakery or the Cake Shop.

This buildings is unlocked at Rank 2. If you are missing this building check out Island.

## Produced Goods

### Wheat

As this is a Raw Material, no additional goods are needed. Wheat is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Juicery

The **Juicery** is producing Apple Juice. It is used to be delivered directly to towns.

This buildings is unlocked at Rank 2. If you are missing this building check out Island.

## Produced Goods

### Apple Juice

Apple Juice is used to be delivered direct to cities.

1 Apple Juice is made of 1 Apple.

  = 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Cake Shop

The **Cake Shop** is for the production of Apple Pies, Blueberry Muffins and Blueberry Pies.

These goods can be delivered directly to Cities to complete Requests or placed into Cold Storage.

This buildings is unlocked at Rank 35. If you are missing this building check out Island.

## Produced Goods

### Apple Pie

Apple Pies can be delivered directly to Cities to complete Requests.

1 Apple Pie is made of 6 Apples, 4 Eggs and 4 Wheat

  = **6x**   + **4x**   + **4x**

### Blueberry Muffin

Blueberry Muffins can be delivered directly to Cities to complete Requests.

1 Blueberry Muffin is made with 4 Blueberries, 2 Wheat and 2 Sugar.

  = **4x**   + **2x**   + **2x**

### Blueberry Pie

Blueberry Pies can be delivered directly to Cities to complete Requests.

1 Blueberry Pie is made with 6 Blueberries, 4 Eggs and 4 Wheat.

  = **6x**   + **4x**   + **4x**

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Island

*This article is a stub. You can help Transit King Tycoon Wiki by expanding it.*

## Old and New Map

BON Games did change the Island mechanic in May 2020. This is important to understand for "Veteran" player. Before this change every building and position was randomly generated. That lead to missing buildings and not able to produce every good available in the game. If you wanna know if you got the old island check out the street layout and position of Apple Orchard, Juicery, Limestone quarry and Sandpit.

## Island

Since May 2020 new player got the Island below. This Island got fixed position and fixed order to be unlocked.

* Island Full
* Island North
* Island South
* Island East
Transit King Tycoon Wiki/Section 3

Guides

* How to play guide for Transit King Tycoon
* Seeker's Guide: Start again
* Patch Notes
* Game Info

Videos

*See more videos*

Discord

We have a active Discord-Community! Join us:

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Oil well

The **Oil well** is producing Crude Oil. It is used to be delivered directly to towns or as raw material for the Oil refinery and Chemical plant.

This buildings is unlocked at Rank 2. If you are missing this building check out Island.

## Produced Goods

### Crude Oil

As this is a Raw Material, no additional goods are needed. Crude Oil is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Haicee

**Haicee** is the first generic vehicle the player acquires in Transit King Tycoon. It has low cargo capacity and is slow, but it cheap and has a very short loading time.

Once you start getting better vehicles, it will be outclassed in terms of speed.

## Upgrade

Information about the vehicle's stats at all levels
Seaport

**Seaport** is a terminal to handle contracts overseas.

To be able to fulfill a contract player needs to have a ship with the required fuel capacity for the trip.

Currently only one contract can be active at a time.Before the player can use Seaport, it must be repaired.

Through contracts the player can earn Coins and Voyage Tokens.
Paper mill

The **Paper mill** is producing Paper, Cardboard boxes and Notes. They are used to be delivered directly to towns or to fulfill orders in the Huge Clothing Factory.

This buildings is unlocked at Rank 50. If you are missing this building check out Island.

## Produced Goods

### Paper

Paper is used to be delivered direct to cities *or* to build Huge Hats in the Huge Clothing Factory.

1 Paper is made of 1 Firewood and 3 Wood.

  = 1x   + 3x

### Cardboard boxes

Cardboard boxes are used to be delivered direct to cities *or* to build Dresses and Sneakers in the Huge Clothing Factory.

1 Cardboard box is made of 1 Firewood and 1 Superglue.

  = 1x   + 1x

### Notes

Notes are used to be delivered direct to cities.

1 Note is made of 1 Firewood and 1 Superglue.

  = 1x   + 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Clay Pit

The **Clay Pit** is producing Clay. They are used to be delivered directly to towns or to fulfill orders in the Brickworks.

This buildings is unlocked at Rank 2. If you are missing this building check out Island.

## Produced Goods

### Clay

As this is a Raw Material, no additional goods are needed. Clay is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Sugar plantation

The **Sugar plantation** is producing Sugar. It is used to be delivered directly to towns or to fulfill orders in the Bakery, Cake Shop and Huge Food Factory.

This buildings is unlocked at Rank 2. If you are missing this building check out Island.

## Produced Goods

### Sugar

As this is a Raw Material, no additional goods are needed. Sugar are produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Construction yard

The **Construction yard** is producing Scaffoldings, Windows and Cement. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 50. If you are missing this building check out Island.

## Produced Goods

### Scaffolding

1 Scaffolding is made of 1 Steel Bars, 1 Firewood and 1 Bricks.

  = 1x   + 1x   + 1x

### Window

1 Window is made of 2 Glass Sheets and 2 Planks. .

  = 2x   + 2x

### Cement

1 Cement is made of 2 Clay, 2 Sand and 2 Limestone.

  = 2x   + 2x   + 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Shop

The **Shop** is used to buy in-game currencies, fuel or boosters.

# Transit Notes

*Main article:* Transit Notes

You can buy Transit Notes by using real money.

 Handful
 Nice Pile
 Briefcase
 Wheelbarrow
 Huge Vault

1. ↑  Prices in Euro. The author of this table doesn't know if it will be Euro for every user or if the game will use the local currency.
2. ↑ You'll get 425 Notes by now and 50 Notes daily for the following 29 days

# Coins

*Main article:* Coins
You can change Transit Notes into Coins.

 Shiny Stack
 Heavy Sack
 Sparkling Chest
 Stuffed Vault

# Fuel

You can change Transit Notes into Fuel.

Also there are two special options to get Fuel:

* Watching an advertising video will give you 10 Fuel
* A weekly recurring subscription will give you infinite Fuel. 3 days free, 4.99 €/week after the free trial.

 Pile of Barrels
 Big Tank

# Boosters

You can change Transit Notes into Boosters.

Also there are two special effects that requires an subscription:

* Driver Subscription: +10 Drivers. 3 days free, 9.99 €/week after free trial
* Unlimited Requests for All Cities: Doing what it promises. 3 days free, 9.99 €/week after free trial
Facilities

**Facilities** are the Raw Material Sources and Factories on the island. These building are used for the collection of Raw Materials and/or the creation of various products. These products are required for delivery to Cities to complete Requests (Small, Medium or Large), Alliance tasks and Seaport requests or can be stored at Warehouses.

The **Facilities** that can be purchased and placed around the island to are split into five tiers:

* **Tier 1:** Raw Material Sources - These Facilities are used for the collection of a Raw Material to be used in a Factory or delivered directly to a City to complete a Request. There are many types of Raw Material Sources, including Orchards, Mines, Farms, Ranches, Plantations, Wells, Quarries, Pits and Fisheries.
* **Tier 2:** Basic Factories - These Factories are only able to receive Raw Materials to create a new product that can be delivered for a Request, stored in a Warehouse or transferred to a higher tier Factory.
* **Tier 3:** Advanced Factories - These Factories can receive both Raw Materials and products from Tier 2 Factories to create a more complex product that can either be delivered for Requests, stored in a Warehouse or transferred to a higher tier Factory.
* **Tier 4:** Intermediate Factories - These Factories also receive Raw Materials and products from previous tier Factories to produce even more complex products than can be delivered to Requests, transferred to a Warehouse or transferred to another Factory.
* **Tier 5:** Complex Factories - These final Factories receive Raw Materials and complex products from all the other Facilities to produce the most complex products in the game. These products can be delivered for Requests or stockpiled in a Warehouse.
Coal mine

The **Coal mine** is producing coal. It is used to be delivered directly to towns or to fulfill orders in the Foundry or the Steel mill.

This buildings is unlocked at Rank 25. If you are missing this building check out Island.

## Produced Goods

### Coal

As this is a Raw Material, no additional goods are needed. Coal is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
N.Y.S.S.E.

**N.Y.S.S.E.** is the third bus the players unlock in the game. The N.Y.S.S.E. buses are inspired by the bus company in Tampere, Finland, the city where the game developers are located.

It will be unlocked on Player-Level 47. Also it requires to unlock R.E.K.K.A. first.

## Usage

The N.Y.S.S.E.-Buses are used to transport Commuters from one of your Bus Stops to a city or dock that request them.
Medical factory

The **Medical factory** is producing First Aid Kits, Medicine and Vaccine. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 80. If you are missing this building check out Island.

## Produced Goods

### First Aid Kit

1 First Aid Kit is made of 1 Tools, 1 Bottles, 2 Cardboard boxes, 3 Cloth and 3 Rope.

  = 1x   + 1x   + 2x   + 3x   + 3x

### Medicine

1 Medicine is made of 3 Coffee, 3 Glass Sheets, 3 Plastic, 3 Fish and 3 Aluminium.

  = 3x   + 3x   + 3x   + 3x   + 3x

### Vaccine

1 Vaccine is made of 2 Bottles, 2 Plastic, 2 Milk, 2 Notes and 1 Aluminium.

  = 2x   + 2x   + 2x   + 2x   + 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Version 1 research software

**Version 1 research software** is a software in *System Shock 2*.

## Description

A version 1 research software.

Research software provides even an untrained (but cyber-equipped) user with a suite of applications enabling basic investigation research to be done on devices and objects. Such research is best suited for field agents, as it grants only a rudimentary understanding of the subject - further in-depth analysis must be done in a laboratory by more qualified investigators. Higher levels of the software employ the Curie expert system to assist with the speed of research.
Decorations

*This article is a stub. You can help Transit King Tycoon Wiki by expanding it.*

**Decorations** can be earned or bought from the building menu. Currently only flags can be directly bought.

## Building Menu

Each flag costs 299 Transit Notes.

* USA
* UK
* Germany
* Australia
* Canada
* France
* Sweden
* Norway
* Denmark
* Netherlands
* Italy
* Austria
* Belgium
* Spain
* Russia
* Switzerland
* Turkey
* Finland
* Poland
* Luxembourg
* Portugal
* South-Korea
* Japan
Lumber mill

The **Lumber mill** is producing Firewood, Planks and Fences. They are used to be delivered directly to towns or to fulfill orders in the Paper mill.

This buildings is unlocked at Rank 25. If you are missing this building check out Island.

## Produced Goods

### Firewood

Firewood is used to be delivered direct to cities *or* to build Paper, Cardboard boxes or Notes in the Paper mill.

1 Firewood is made of 2 Wood.

  = 2x

### Planks

Planks are used to be delivered direct to cities.

1 Plank is made of 4 Wood

  = 4x

### Fence

Fences are used to be delivered direct to cities

1 Fence is made of 5 Wood

  = 5x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Iron mine

The **Iron mine** is producing Iron Ore. It is used to be delivered directly to towns or to fulfill orders in the Foundry.

This buildings is unlocked at Rank 15. If you are missing this building check out Island.

## Produced Goods

### Iron Ore

As this is a Raw Material, no additional goods are needed. Iron Ore is produced automatically with no delay.

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 6.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Engineering Plant

The **Engineering Plant** is producing Motor, Batteries and Solar Panels. They are used to be delivered directly to towns or to fulfill orders in the Heavy industry factory and Consumer Electronics Factory.

This buildings is unlocked at Rank 65. If you are missing this building check out Island.

## Produced Goods

### Motor

Motor are used to be delivered direct to cities *or* to be further processed in the Heavy industry factory and Consumer Electronics Factory1 Motor is made of 1 Scaffolding, 1 Superglue, 1 Iron Bar and 1 Motor Oil

  = 1x   + 1x   + 1x   + 1x

### Batteries

Batteries are used to be delivered direct to cities *or* to be further processed in the Heavy industry factory1 Batteries is made of 3 Iron Bar, 3 Plastic and 2 Limestone.

  = 3x   + 3x   + 2x

### Solar Panel

1 Solar Panel is made of 2 Glass Sheets, 1 Scaffolding, 1 Nails and 1 Aluminium

  = 2x   + 1x   + 1x   + 1x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Chemical plant

The **Chemical plant** is producing Paint, Plastic and Superglue. They are used to be delivered directly to towns or to fulfill orders in the Glassworks, Paper mill, Huge Clothing Factory or Electronics factory.

This buildings is unlocked at Rank 25. If you are missing this building check out Island.

## Produced Goods

### Paint

Paint is used to be delivered direct to cities *or* to build Televisions and Computer Components in the Electronics factory.

1 Paint is made of 2 Limestone, 1 Crude Oil and 3 Motor Oil.

  = 2x   + 1x   + 3x

### Plastic

Plastic is used to be delivered direct to cities *or* to build Glasses in the Glassworks, Sneakers and Huge Hats in the Huge Clothing Factory as well as Televisions and Computer Components in the Electronics factory.

1 Plastic is made of 8 Crude Oil. . .

  = 8x

### Superglue

Superglue is used to be delivered direct to cities *or* to build Cardboard boxes and Notes in the Paper mill as well as Dresses and Sneakers in the Huge Clothing Factory.

1 Superglue is made of 4 Limestone, 5 Crude Oil and 4 Leather.

  = 4x   + 5x   + 4x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
Storage buildings

There are three different storage buildings that you can buy under “Warehouses” tab in the shop.

1. Retail warehouse that stores retail goods

2. Industrial storage that stores industrial products

3. Cold storage that stores food and medicine

NOTE: Only two item slots are available when you buy the warehouse. Upgrading gives you more item slots and more storage space per item.
Consumer Electronics factory

The **Consumer Electronics factory** is producing Game Console, Smartphone and Drones. They are used to be delivered directly to towns.

This buildings is unlocked at Rank 80. If you are missing this building check out Island.

## Produced Goods

### Game Console

1 Game Console is made of 1 Computer Components, 1 Superglue, 2 Plastic, 1 Cardboard boxes and 3 Iron Bar.

  = 1x   + 1x   + 2x   + 1x   + 3x

### Smartphone

1 Smartphone is made of 1 Computer Components, 1 Glass Sheets and 1 Speakers.

  = 1x   + 1x   + 1x

### Drones

1 Drones is made of 1 Computer Components and 1 Batteries. .  and Aluminium.

  = 1x   + 1x   + x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*

Total cost to upgrade to level 12 - 289,690,000 coins
1.15-pre7

1.15-pre7

 Tag der Aktualisierung
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* Vollversionen (seit Nov. 2011)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0
* Beta (bis Nov. 2011)Entwicklungsversionen: Beta 1.9 • Beta 1.8 • Beta 1.6
* Alpha (bis Dez. 2010)
* Infdev (bis Jun. 2010)
* Indev (bis Feb. 2010)
* Survival Test (bis Dez. 2009)
* Classic (bis Dez. 2009)
* Pre-Classic (Mai 2009)

**Launcher*** Versionen

* Vollversionen (ab Dez. 2016)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0
* Alpha (bis Dez. 2016)Entwicklungsversionen:0.16 • 0.15 • 0.14 • 0.13 • 0.12 • 0.11 • 0.10 • 0.9 • 0.8
* New Nintendo 3DS Versionen

**1.15-pre7** ist eine Entwicklungsversion zur Vollversion 1.15. Mit 1.15-pre7 kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:

* MC-167105 - Der Debug-Bildschirm wird hinter der Schnellleiste angezeigt.
* MC-167106 - Der Debug-Bildschirm mit FPS/TPS-Grafiken werden nicht korrekt dargestellt.
* MC-167108 - Die Zeilen im Debug-Bildschirm (F3) sind höher als zuvor.
Space factory

The **Space factory** is producing Rocket Body, Rocket Cockpit and Rocket Engine. It is used to be delivered directly to towns.

This buildings is unlocked at Rank 80. If you are missing this building check out Island.

## Produced Goods

### Rocket Body

1 Rocket Body is made of 1 Wings, 2 Superstructure, 1 Aluminium and 1 Tiles

  = 1x   + 2x   + 1x   + 1x

### Rocket Cockpit

1 Rocket Cockpit is made of 5 Cloth, 2 Tiles, 2 Aluminium, 2 Glass Sheets and 1 Seats.

  = 5x   + 2x   + 2x   + 2x   + 1x

### Rocket Engine

1 Rocket Engine is made of 1 Jet Engine, 2 Scaffolding, 2 Steel Bars, 1 Tiles and 2 Motor Oil.

  = 1x   + 2x   + 2x   + 1x   + 2x

## Upgrades

As with any raw material source or factory, you start at level 1. The maximum level is 12.

Upgrades can be done on two ways:

* Deliver an amount x of one or more goods and pay a fee of Coins, *or*
* Upgrade instantly by using Transit Notes.

1. ↑ 1.0 1.1 *The values for the "Deliveries" will be computed randomly for every user based on the Facilities he/she discovered on the island at the moment of the upgrade.*
2. ↑ 2.0 2.1 *The required Transit Notes are calculated based on the required goods and Coins (Item value).*
1.13.2-pre1

1.13.2-pre1

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* Vollversionen (seit Nov. 2011)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0
* Beta (bis Nov. 2011)Entwicklungsversionen: Beta 1.9 • Beta 1.8 • Beta 1.6
* Alpha (bis Dez. 2010)
* Infdev (bis Jun. 2010)
* Indev (bis Feb. 2010)
* Survival Test (bis Dez. 2009)
* Classic (bis Dez. 2009)
* Pre-Classic (Mai 2009)

**Launcher*** Versionen

* Vollversionen (ab Dez. 2016)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0
* Alpha (bis Dez. 2016)Entwicklungsversionen:0.16 • 0.15 • 0.14 • 0.13 • 0.12 • 0.11 • 0.10 • 0.9 • 0.8
* New Nintendo 3DS Versionen

**1.13.2-pre1** ist eine Entwicklungsversion zur Vollversion 1.13.2. Mit 1.13.2-pre1 kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:

* Verbesserte Leistung beim Aktualisieren von Welten
* Verbesserte Startzeit
* Verbesserte Leistung der Schildkrötenfindung
* Verbesserte Kreatur-Spawnleistung
* Viele allgemeine Leistungsverbesserungen

* MC-134115 - Behälter-Blöcke in der Nähe von der Weltbarriere können beim Aktualisieren auf 1.13 Gegenstände verlieren
1.16-pre2

1.16-pre2

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* Vollversionen (seit Nov. 2011)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0
* Beta (bis Nov. 2011)Entwicklungsversionen: Beta 1.9 • Beta 1.8 • Beta 1.6
* Alpha (bis Dez. 2010)
* Infdev (bis Jun. 2010)
* Indev (bis Feb. 2010)
* Survival Test (bis Dez. 2009)
* Classic (bis Dez. 2009)
* Pre-Classic (Mai 2009)

**Launcher*** Versionen

* Vollversionen (ab Dez. 2016)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0
* Alpha (bis Dez. 2016)Entwicklungsversionen:0.16 • 0.15 • 0.14 • 0.13 • 0.12 • 0.11 • 0.10 • 0.9 • 0.8
* New Nintendo 3DS Versionen

**1.16-pre2** ist eine Entwicklungsversion zur Vollversion 1.16. Mit 1.16-pre2 kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:

* MC-128066 - Hochtransparente Blockkanten bei Eis-, Schleim- und Honigblöcken.
* MC-141494 - Wenn man die Handels-GUI öffnet, während man Gegenstände in der Hand hält, kann man sie verbrauchen, aufladen oder benutzen.
* MC-147591 - Der Katzentyp "Jellie" spawnt bei der Welterzeugung nicht in Dörfern.
* MC-148794 - Wächter spawnen nicht in der Vorlage "Schwebende Insel".
* MC-148802 - Plünderer spawnen nicht um Außenposten mit der schwebende Inselgeneration.
* MC-152001 - Zombie-Dörfer spawnen nie mit Zombiedorfbewohnerkindern.
* MC-166260 - Das Licht eines erloschenen Feuers verweilt am Rande von Chunks.
* MC-172650 - Eisseitentextur erscheint nicht unter Wasser.
* MC-176011 - Minecraft-20w13a-Server spammt den Chat nach dem Update voll.
* MC-187350 - Spiel stürzt zufällig ab / `IllegalStateException`: POI wurde nie registriert.
* MC-187352 - Beim Laden einer in 1.16-pre1 erstellten Welt wird immer um Bestätigung gebeten.
* MC-187353 - Absturz beim Laden einiger Welten: `IllegalStateException`: Sperre ist nicht mehr gültig.
* MC-187358 - Bei in 1.16-pre1 generierten Welten werden die Einstellungen für die Weltgenerierung nicht korrekt gespeichert, was zu Blockfehlern führt.
* MC-187364 - Durch Deaktivieren und Aktivieren des Dimensionsdatenpakets werden Nether und Ende deaktiviert.
* MC-187406 - Das Spiel stürzt ab, wenn man einer deaktivierten Dimension beitritt.
* MC-187408 - Spiel stürzt mit Netherportalen ab - java.lang.NullPointerException: Tickende Spieler.
1.12.1

1.12.1

 Tag der Aktualisierung
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* Vollversionen (seit Nov. 2011)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0
* Beta (bis Nov. 2011)Entwicklungsversionen: Beta 1.9 • Beta 1.8 • Beta 1.6
* Alpha (bis Dez. 2010)
* Infdev (bis Jun. 2010)
* Indev (bis Feb. 2010)
* Survival Test (bis Dez. 2009)
* Classic (bis Dez. 2009)
* Pre-Classic (Mai 2009)

**Launcher*** Versionen

* Vollversionen (ab Dez. 2016)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0
* Alpha (bis Dez. 2016)Entwicklungsversionen:0.16 • 0.15 • 0.14 • 0.13 • 0.12 • 0.11 • 0.10 • 0.9 • 0.8
* New Nintendo 3DS Versionen

Mit **1.12.1** kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:

### Änderungen

* Kleinere Optimierungen

Abspann
* Aktualisierung der Credits
* Der Abspann läuft nun zu 50 % schneller, wenn man ihn über das Hauptmenü aufruft

Splash-Texte
* Der Splash-Text *Better than Prey!* wurde entfernt

* MC-86016 – Einige Mojang-Mitarbeiter werden nicht in den Credits erwähnt
* MC-97683 – Gemälde sind in Spawnern dunkel
* MC-106136 – Befehlsblöcke geben geschützte Leerzeichen als `[NBSP]` aus
* MC-117087 – `class.getSimpleName()` verursacht Leistungsprobleme wenn viele Blockobjekte in der Nähe sind
* MC-119001 – Sicherheitsproblem mit dem Rezeptbuch
1.14.4-pre2

1.14.4-pre2

 Tag der Aktualisierung
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* Vollversionen (seit Nov. 2011)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.15 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.3 • 1.2 • 1.1 • 1.0
* Beta (bis Nov. 2011)Entwicklungsversionen: Beta 1.9 • Beta 1.8 • Beta 1.6
* Alpha (bis Dez. 2010)
* Infdev (bis Jun. 2010)
* Indev (bis Feb. 2010)
* Survival Test (bis Dez. 2009)
* Classic (bis Dez. 2009)
* Pre-Classic (Mai 2009)

**Launcher*** Versionen

* Vollversionen (ab Dez. 2016)1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0Entwicklungsversionen:1.20 • 1.19 • 1.18 • 1.17 • 1.16 • 1.14 • 1.13 • 1.12 • 1.11 • 1.10 • 1.9 • 1.8 • 1.7 • 1.6 • 1.5 • 1.4 • 1.2 • 1.1 • 1.0
* Alpha (bis Dez. 2016)Entwicklungsversionen:0.16 • 0.15 • 0.14 • 0.13 • 0.12 • 0.11 • 0.10 • 0.9 • 0.8
* New Nintendo 3DS Versionen

**1.14.4-pre2** ist eine Entwicklungsversion zur Vollversion 1.14.4. Mit 1.14.4-pre2 kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:

### Allgemein

* Dorfbewohner können nun mehr Gegenstände in ihrem Inventar tragen.
* Dorfbewohner behalten nun ihren Tratsch im Gedächtnis, wenn sie ein Zombiedorfbewohner werden.
* Dorfbewohner können nun arbeiten und gleichzeitig ihr Inventar aufstocken.
* Verbesserte Leistung bei Wegfindung von Dorfbewohnern.
* Der Tratsch über Spieler, die einen Zombiedorfbewohner zurück verwandelt haben, hält nun länger an.
* Der Aktivitätsknopf des Spielers beim Realms-Bildschirm wurde entfernt.

* MC-136318 - Schwimmfähige Kreaturen können in gefluteten Blöcken nicht laufen.
* MC-151150 - Dorfbewohner verursachen massive Verzögerungen, wenn sie versuchen, einen Weg zu finden.
* MC-151376 - Dorfbewohner finden keinen Weg zu ihrem POI. Der POI-Erfassungsbereich ist zu klein.
* MC-151810 - Kreaturen versuchen nicht mehr, Fallschaden zu vermeiden.
* MC-154214 - Chunks lassen sich aufgrund falscher Hinzufügung von Spielertickets nicht entladen.
* MC-155147 - Mausbeschleunigung mit dem Update 1.14.3 ist fehlerhaft.
* MC-155906 - Fehler beim Speichern des Debugprotokolls, wenn der Zielspeicherort ein Leerzeichen enthält.
* MC-155971 - Eisengolems wurden in den Vorabversionen von 1.14.4 nicht von Dorfbewohnern gespawnt.