KMS Scharnhorst

The Scharnhorst, as seen in Battle of Warships.

HP: 415 to 541

Speed: 612.0 to 727.2 km/h

DPS: 140 to 166

Type 2:

HP: 447 to 568

Speed: 705.6 to 792.0 km/h

DPS: 161 to 181

Type 3:

HP: 540 to 682

Speed: 795.6 to 925.2 km/h

DPS: 182 to 212

Damage: 24,615 to 31,384

Reload: 15 to 12 seconds

Type 2:

Damage: 26,892 to 32,216

Reload: 15 to 12 seconds.

Range: 930 to 1,086 meters

Damage: 9,546 to 11,145

Reload time: 12 to 9 seconds

Type 2:

Range: 930 to 1,086 meters

Damage: 10,978 to 12,817

Reload time: 12 to 9 seconds

▪Four single mounts

Type 1

Range: 930 to 1,134 meters

Damage: 5,728 to 6,982

Reload: 12 to 8 seconds

Type 2:

Range: 930 to 1,134 meters

Damage: 6,587 to 8,029

Reload: 12 to 8 seconds

Type 1: 544 to 688

Type 2: 598 to 756

Type 3: 653 to 777

▪Ten "class 2",

DPM:

Type 1: 184 to 240

Type 2: 202 to 241

Type 3: 221 to 263

Type 4: 239 to 285

Damage: 8,594 to 10,863

Speed: 57 to 66 m/s

Rounds: 5×2 to 6×2

Reload time: 80 to 62 seconds

Type 2:

Damage: 9,883 to 12,895

Speed: 57 to 68 m/s

Rounds: 5×2 to 6×2

Reload time: 80 to 61 seconds

Type 3:

Damage: 11,172 to 13,304

Speed: 57 to 64 m/s

Rounds: 5×2 to 6×2

Reload time: 80 to 66 seconds

"Scharnhorst immer voran (Scharnhorst ever onward)" *- Scharnhorst's Motto.*

KMS Scharnhorst was a German battleship featured in the game.

## Background History

The KMS Sharnhorst was the lead ship of the *Sharnhorst-class*battleship of the Kriegsmarine. laid down on 15 June 1935 and commissioned by 7 January 1939, her and her sister ship, *Gneisenau,* served together in the early war to attack British merchant shippings. Both ships had participated in the invasion of Norway, and sunk the HMS Glorious and its escorts in Norway during June 8, 1940.

During the Battle of the North Cape on 26 December 1943, the Royal Navy battleship HMS Duke of York and her escorts, Norfolk, Belfast, and Sheffield; had chased and sank Scharnhorst in what is thought to have been the longest battleship clash ever at over 20 km between the HMS Duke of York and the Scharnhorst.

## Tactics and overview

The Scharnhorst is the first top tier battleship players will get their hands on. When fully upgraded she is a force to be reckoned with dealing 37k damage per salvo (with flags) and combine this with a secondary damage of over 20k every 7 seconds and torpedoes that deal over 60k per broadside. She is purposely made for up close and personal brawls, dealing a grand total of 190k damage every 15 seconds, not to mention critical hits. (even Yamato can barely deal a maximum of 195k per 15 second even with flags and 100% accuracy, made worse by the fact she is the only battleship alongside Musashi without automatic secondaries)

Get in close to your target as much as possible, preferably within 2.5km then you unleash all your firepower on the targeted ship with your main battery and torpedoes, before getting even closer to let your secondary guns deal even more damage and finish off the opponent with another salvo of torpedoes.

An alternative tact is to chase down inferior ships and gun them down so better ships in your team only need to deal with enemy battleships and carriers.

Due to the close quaters nature of Scharnhorst's tactics Germany, or USA, Brazilian flags are recommended to improve DPM or HP to help you better survive. Otherwise you can take Canada flag to close the distance before you receive any substantial damage. Be advised that characteristic of German battleships, Scharnhorst has comparatively weak AA and as such avoiding carriers will be a priority. Also do not engage in long range duels with stronger battleships such as the Iowa and Bismarck. Scharnhorst was never made for this kind of punishment. But at the longest ranges, she is capable of standing toe to toe with them due to the afformentioned battleships having what can only be described as piss poor accuracy (at least when compared to other ships) at the longest sidelines.

**When playing as a Scharnhorst**

The Scharnhorst is a unique battleship, as it is only one of three in game to have torpedoes. Aside from that, its high HP and decent secondaries make it an excellent brawler; and can even brawl with other high tier ships and usually emerge victorious, regardless of whatever ship. Try to use this to your advantage as much as possible, use the terrain to get cover and close the distance to the enemy warships. Remember, never get into into a long range duel with any other other ship, despite being a really good ship and having numerous plus points, Scharnhorst suffers in in a 1v1 duel in the open. Apart from that, she houses good amount of AA, that can scare off air attacks, but don't try not to attract a lot of attention from the air.

Unfortunately, this ship is without its flaws. Its below average shell damage and the infamous German dispersion makes it struggle in long range fights. Its main rival is the Tirpitz, since its slightly better statistics in almost every aspect make it a formidable foe for the Scharnhorst.

**When playing alongside a Scharnhorst**

Knowing your ship is very useful, but knowing your allies can win you a game, that may look almost impossible to take down. So, like discussed above, the Scharnhorst excels at close combat, but for it to happen, it needs to close the distance. And that's when it is most vulnerable. Do your absolute best to provide fire cover to your ally Scharnhorst , as it tries to close the gap in order to be the most effective.

The Scharnhorst can then clear up enemies at close range and provide you with cover as you take down rival ships behind it. It's strong AA can help you with clearing out hostile planes from the sky.

**When playing against a Scharnhorst**

The Scharnhorst is fairly vulnerable at long range attacks. This can be useful early in the match. As the ship draws near however, players should need to take caution. If you have a ship with similar traits to that of the Scharnhorst, such as another Scharnhorst or a Tirpitz, you can engage in a very ferocious skirmish and hope that you emerge victorious. Though this tactic can help you come out on top against a novice commander, it'll be hard to utilize it on a skilled Scharnhorst captain, so, choose your opponents wisely, whether or not you are commanding this ship.

As a destroyer, you can try hiding behind an island and unleash a salvo or two with torpedoes. Rushing in on a battleship may be a valid tactic at times, but this is often not the case with the Scharnhorst. It is a ship that you would never want to be close to in a destroyer. It is equipped with torpedoes just like you are, has excellent secondaries, and is more than tanky to survive your torpedo salvos. As a destroyer, try not to " Yolo " an enemy Scharnhorst, instead use your guns and great maneuverability to pound it down.

As an Aircraft Carrier, players must avoid fighting this ship at close range. Also, the Scharnhorst's powerful AA can wipe out carrier aircraft no problem, which may or may not entice Carriers to keep on attacking; so do not invest too much nor be distracted in attacking it.

## Advantages and Disadvantages

**Advantages**

* Rapid main gun reload.
* Strong Anti Aircraft Armament.
* Comes equipped with torpedoes.
* Decent Secondary guns.
* High mobility.

**Disadvantages**

* Sub par main gun damage.
* Can only launch one interceptor at a time.
* Low HP for top tier ship.

## Editor/Contributor's Opinion

1) **XercesDenial** :- " She spent too much on torpedoes "

2) **Thathsilu898** :- " Are you a Battlecruiser or Battleship? "

## Trivia

* The ship is named after Gerhard Johann von Scharnhorst (1755 to 1813).
* After the Scharnhorst was sunk during the Battle of the North Cape (December 26, 1943), Admiral Bruce Fraser quoted:

> Gentlemen, the battle against the *Scharnhorst* has ended in victory for us. I hope that any of you who are ever called upon to lead a ship into action against an opponent many times superior, will command your ship as gallantly as the *Scharnhorst* was commanded today.
>
>

* The Scharnhorst managed to score a hit at the HMS Glorious a range of 25,600 m (28,000 yd); one of the rare successful hits scored at a very long range.
* The Kriegsmarine had plans of changing the Scharnhorst's and Gneisenau's main armamant into Six 15 inch guns, but these plans were never carried out.
* The in game model of the Scharnhorst resembles the historic Scharnhorst's appearance during January 1939. The historic Scharnhorst was, however, modified extensively due to the problems encountered prior to its modification.
	+ The most apparent of which was an improved Atlantic raked bow as the class had a nasty tendency to wash an unreasonable amount of seawater onto its decks causing corrosion damage to some of its AA mounts.