recursal/Fanatic-Fandom huggingface dataset:
How to start a war

Waging on our server is overall largely different from doing so on other servers out there.

It requires a valid casus belli, a declaration of war, and a 24 hour start period. These are all done via the Mystian Network's Discord Server. War is not started by empire leaders rather it is a manual start by server administrators.

We HIGHLY recommend preparing for war before starting one. War on this server may take weeks of preparations. Make sure you have gear, reserves of gear, many ships and airships, and military pops ready to go!

## Starting a War

1. Make sure the empire is a valid target by checking the Empire Type. You cannot declare war on an Official or Pirate type empire.
2. You must get a valid Casus Belli on the discord server approved by staff.
	1. You must create a ticket on the server's Discord with your request for a "casus belli". In this ticket, you will either want to provide a legitimate reason for going to war, or you will have to be particularly creative and crafty in fabricating a more questionably "legitimate" cause to go to war. The staff involved in this process will then utilize a Random Number Generator (RNG), taking into account how much they believe the casus belli is authentic or inauthentic. Obviously if it is a real casus belli, then we will give it a 100% chance of being approved.
		1. If your CB (Casus Belli) is denied, you will need to wait one week before submitting another. Please take the time to come up with a good one.
3. After your Casus Belli is approved, your next step is to draft and publish an official declaration of war on the Discord server with staff approval in the appropriate channel. This war will begin approximately twenty-four (24) hours following the declaration being submitted.
	1. While writing the declaration of war, it is best practice to put the reasons you listed in your CB as to why you are going to war. There are other empires out there who will be oblivious to what is going on, and this may sway general support to your cause.
	2. Do note that after approval, your Casus Belli is valid for 2 weeks.
4. Best of luck in fighting your war!
Mages

Mages make up a subclass of spellcaster which focuses on spellcasting ability. Whereas Paladins retain the ability to use armor and weapons, Mages leave such things for others in exchanged for greater magical powers. Mages can either draw their power from elemental energies, the dark gods, or a mixture of both. No matter where they draw their power from, mages have the following features:

* Spellcasting ability: Mages have the ability to cast a wide variety of spells. As such mages can use magic for a wider range of tasks than Paladins.
* Unable to wear armor: In general mages are unable to wear any type of armor. Current exceptions are turtle helmets and armor received from dark tasks (see bellow).
* Unable to use weapons: Mages are unable to use any type of weapons except for cannons. Where a warrior might use an axe or sword, a mage would instead use an offensive spell
* Neutral or Dark aligned: Mages can be unaligned, or be dark aligned. However a mage cannot be light aligned
* No blacksmith ability: Mages are not able to blacksmith in any fashion

## Elemental Mages

Elemental mages are mages who draw their energy from the elements through the elemental altars. They have the most versatility in their spells. They can give buffs to themselves or allies, use spells for utility (for example plantsong to make crops grow faster), or to attack (such as firepulse and fireblast). All mages start as an elemental mage

### Neutral Alignment

As the only neutral aligned spellcasters, elemental mages are often seen as an intermediary between the magics of the light and dark

## Shadow Mages

Shadow Mages are mages who have decided to follow the dark gods in exchange for more power. They have access to the most powerful offensive spells as well as having access to curses (spells which give others debuffs). Dark mages may have the ability to cast elemental spells in addition to dark spells, however this depends on how far they've traveled on their path of darkness

### Dark Alignment

All dark mages are dark aligned, meaning that they have a Corruption level.
Wolf Spring

**Wolf Spring** is a city on Fennbirn. It is known as the Naturalists' City.

## Description

Wolf Spring is the home of the Milone family, the most prominent family in the naturalist community. Arsinoe moves here when she is six years old. It is a bustling coastal city.

## Notable Locations

* Milone House
* Gillespie's Bookshop
* The Docks
* Sealhead Cove
* Wolf Spring Temple

## Notable Inhabitants

* Arsinoe
* Jules Milone
* Joseph Sandrin
* Cait Milone
* Ellis Milone
* Madrigal Milone
* Matthew Sandrin
* Jonah Sandrin
* Annie Sandrin
* Luke Gillespie
* Phillippa Milone
* Rosaline Milone
* Sasha Milone
* Madge: fish seller
* Priestess Autumn
* The Paces family
* The Nicholses family
* Shad Millner

## Trivia

* Wolf Spring was named after Queen Bernadine's wolf familiar
* Given that the Naturalist city is called Sealhead in The Oracle Queen and the prologue of Two Dark Reigns, which predated the series by four hundred years, Wolf Spring was likely named Sealhead prior to Queen Bernadine's rule
Elemental

**Elemental** is one of the five gifts of Fennbirn.

## Description

Elementals have the raw power of nature and can control and manipulate the elements. They can spark flames from their fingers, call the wind to blow, and shake the earth among other things. Most elementals have an affinity for one or two of the elements over the overs. Besides being able to control earth, air, fire, water, or the weather, elementals are impervious to cold and heat. Some elementals can sense shifting sentiments upon the air.

Elementals have wild personalities. They run with the wind, dance through fire, and love speed and movement. They are cliff-divers, storm-chasers, and like to watch things burn. They are emotional and impulsive.

There have been many elemental queens in the past, including Queen Illiann and Queen Shannon. This has allowed the gift to grow in strength and prosper. However, in more recent years, the gift as a whole has begun to fade and weaken, due to the long reign of poisoner queens. It is becoming increasingly rare for an elemental to have control over more than one or two elements. Queen Mirabella is an exception. She is the strongest elemental queen the island has seen in hundreds of years, and can control all the elements. The religious sect of the island, led by High Priestess Luca, sees in Mirabella the chance to topple the poisoner dynasty, and restore the Island to balance.

Rolanth is known as the elemental city. Their traditional color is blue, and clouds are a common symbol.

## Known Elementals

* Mirabella
* Sara Westwood
* Bree Westwood
* Isabelle Westwood: matriarch during the Blue Queen's reign
* Catherine Howe
* Queen Illiann
* Queen Shannon: Shannon's Blackway is named for her.
* Daphne
* Queen Elo: known as the "fire breather."
* Deianeira: also known as Dennie, a priestess initiate at Indrid Down Temple

## Powers & Abilities

* **Pyrokinesis**: ability to create and manipulate fire
* **Hydrokinesis:** ability to manipulate water
* **Geokinesis:** ability to control the earth
* **Aerokinesis:** ability to create wind and air
* **Atmokinesis**: ability to control the weather
Ships

Ships are the baseline mode of mass transit and movement on the server. Ships do not need any coal to move and can move mass quantities of supplies moved at once.

## Sailing a Ship

1. Have the ship meet the size and block ratio requirements for its class.
2. Activate it by writing the name of the ship's class on the top line of a sign then right clicking on the sign with an empty hand.
3. Move it by holding a wooden stick in your hand and right clicking while facing the direction you want to move. Diagonals are allowed.
4. If you wish to rotate your ship write “[helm]” on the top line of a sign then right click once to activate it. Further right clicks will make your ship turn right, left clicks will turn left.
5. If you want to move quickly then you’ll need a cruise sign. Cruise signs only work on the SIDE of a block, NOT the TOP. The direction they face determines the direction they will make the ship move. Make one by writing “Cruise: OFF” on the top line. caps and spaces count.
6. To stop piloting a ship, walk off of it or write “/release” in the chat window. releasing a ship will shut off cruise signs automatically.
7. If you fall off by accident, you can type “/manoverboard” to get teleported back, but this only works for 30 seconds after you’ve left.

## Repairing a Ship

Repair signs will work for ships above 1500 blocks in size. To use a repair sign, write "Repair:" on the first line and the name that you want to call the schematic to be saved on the second line. Leave all other lines blank. Using repair signs requires that you are piloting a ship. Right clicking the sign once will tell you how different your current ship is from the schematic, how many blocks are required, how many coins it will take, and how long it will take to repair. All blocks are taken from chests onboard the ship. Repair calculates coin cost as 100 coins per block fixed and 0.5 seconds per block. Ships will need to be repiloted after repairing and cannot move during repairs.

Typically repair signs are used with Factory to create smaller ships or StructureBox to replicate smaller buildings.

## Ship Types and Sizes

 Yacht | 251

Military ships are generally only used for war and anti-piracy actions. While you can sail around with them, generally if someone uses a military ship to go near another empire's land, this can be seen as an act of aggression. We highly recommend against using military ships for civilian or trading use.

 TacticalSubmarine | 751
 StrategicSub | 2251
The Young Queens

Book cover

***The Young Queens*** is a prequel novella in the *Three Dark Crowns* series by Kendare Blake.

## Synopsis

*Three black witches, born to a descending queen. One would rise to become queen in her place. Perhaps the strongest of the three. Perhaps the cleverest. Or perhaps it would be the girl born under the best shield of luck.*

Katharine, Arsinoe and Mirabella - three young queens born to fulfil their destiny - to fight to the death to win the crown. But before they were poisoner, elemental and naturalist, they were children, sisters and friends . . .

## Plot

It opens on Queen Camille giving birth. This is the first introduction to the Black Cottage midwife, Willa. It is also the only mention of Camille's King Consort, Phillippe. It explains why Camille switched Katharine and Arsinoe's gift. As of 2019, this is the only official confirmation that Katharine is, in fact, a Naturalist.

After Camille leaves, the story skips to The Claiming Day. It later follows the Queens during the next three years. It skips the attempted escape of Queen Arsinoe, Jules Milone, and Joseph Sandrin. Instead, the story focuses on the effects of the attempted escape and how the Queens react to the news that they have to kill their sisters in order to be crowned.
Purity

Purity is the effect of light-aligned individuals' allegiance to the gods of light, and is the direct opposite of Corruption. Purity can only be attained by Paladins, and is a key component of their spellcasting abilities. You can check your purity with /gal

All pure individuals have the following features:

### Gaining Purity

The only way for a paladin to gain purity is to meditate at the light altar. One minute of meditating gives you 2 purity. You can meditate by doing the command /meditate.
Airships

Airships are the fastest mode of transportation on the server. Airships can move in all directions, even in diagonals. Airships differ from watercraft in that they need coal to fly, and upon crashing into something they will take massive damage.

## Flying an Airship

1. Have the ship meet the size and block ratio requirements for its class.
2. Fill the furnaces on the airship with coal.
3. Activate it by writing the name of the airship’s class on the top line of a sign then right clicking on the sign with an empty hand.
4. Move it by holding a wooden stick in your hand and right clicking while facing the direction you want to move. Diagonals are allowed.
5. If you wish to rotate your ship write “[helm]” on the top line of a sign then right click once to activate it. Further right clicks will make your ship turn right, left clicks will turn left.
6. If you want to move quickly and fuel efficiently then you’ll need a cruise sign. Cruise signs only work on the SIDE of a block, NOT the TOP. The direction they face determines the direction they will make the ship move. Make one by writing “Cruise: OFF” on the top line. caps and spaces count.
7. Left clicking while holding a switch toggles direct control mode, activating direct control mode allows you to move diagonally while cruising. This is done by having your 4 hot-bar slot selected to move diagonally left or your 6th slot to move diagonally right
8. To stop piloting a ship, walk off of it or write “/release” in the chat window. releasing a ship will shut off cruise signs automatically.
9. If you fall off by accident, you can type “/manoverboard” to get teleported back, but this only works for 30 seconds after you’ve left.

## Ship Types and Sizes

 Zeppelin | 251

 Zeppelin | 251
 Dirigible | 751

## VERY IMPORTANT THINGS TO REMEMBER

* Do NOT use double chests under any circumstance, they will crash your game. Use single chests only, trapped chests are fine as well, so long as they’re single and not double.
* Don’t make changes to a ship while it’s being piloted.
* Have nothing in your hand when you’re clicking the signs, whether left or right.
* Wooden stick! You need a wooden stick or you can’t use your ship.
Non combatant

Non combatants are players who have chosen to not participate in war on the server. If they elect to be a non combatant, they will not be able to run any unit commands, hurt others during war, or assist any waring empire during war. However, they can freely log in during war without the enemy empire being able to attack their empire.

Empire leaders cannot be non combatants.

You cannot toggle your combatant status during a war, or during the 24 hours before a war following a war declaration, even if your empire is the offender and you are switching off combatant status.

To toggle your combatant status, run the command /e toggle <true | false>. If you put true, you will become a non combatant.

Note: You can only change your combatant status once every 30 IRL days. Contact staff if you mistakenly changed your status via the discord support ticket system.

## Changes

March 14th, 2022:

- Non Combatants can now attack other players as long as there is not a war going on. If there is a war going on, even if their empire is not apart of it, they will no longer be able to hurt others.
Blacksmith NPC

Blacksmith NPC's are hirable NPCs that will blacksmith for your city, as long as you provide for them to do so. These NPC's have an upfront cost to hire of 500,000 coins.

### XP Earning

By default, Blacksmith NPC's do not earn your empire blacksmith XP. This can be toggled on when you right click the NPC. This has an added cost listed below in the "Cost" section.

### Cost

Upfront to hire: 500,000 coins.

Every 5 minutes of working: 180 coins.

Pay for XP earning: 2 coins per XP earned.
Sloop

The Sloop is the second smallest Merchant vessel and thus one of the fastest. It is also the smallest Merchant only vessel, as the skiff is often used for personal use. The Sloop, unlike the skiff is allowed to sport weaponry for self defence, much like any other larger Merchant vessel.

## Allowed Blocks

^these blocks spread fire but will not burn away.
ChestShop

ChestShop

## How to create a shop

1. Place a chest down where you want to have your shop.
2. Insert the item you wish to sell.
	1. While you can fill the chest with the items to sell, they must all be the same items.
3. After you place the chest with items down, place a sign on the front of the chest with the following text.
	1. line 1: Leave blank
	2. Line 2: Amount you wish to sell per transaction. 1-64. This will be for both buying from you and selling to you, if enabled.
	3. Line 3: The buy and sell price. The buy price is first and is marked as "B", and the sell is marked as "S". If you wish to only sell your goods to people instead of buying them, you can omit the S part. If you wish to buy and sell, you need to separate them with a ":". The gif below is an example of a chest shop of buying and selling.
	4. Line 4: Put a single question mark. It will automatically put the item name that is inside the chest for you. If you do not have an item in the chest, you will need to write out the items name.
Territory towers

Territory Towers are towers that give your empire more land under their control. They claim chunks extending 10 chunks out from the territory tower. (effectively creating a 21 x 21 square).

Inside your territory, people not apart of your empire can open doors and look into chests, but cannot break or place anything.

Inside territories, you can create outposts that act as an extension of your city.

## Creation

To create a territory tower, you will need 5 blocks of iron, 1 lapis block, 6 iron bars, and 1 sign of any wood type. Along with this, you will need to be the empire leader or an empire official. To create the tower, , you will need to place blocks similar to this picture without the sign.

   After the tower is built, place the sign on any of the four iron block's outwards facing face and as long as your empire has the population, a tower will be created and territory claimed.
Corruption

Corruption is the effect of dark-aligned individuals allegiance to the dark gods, and is the direct opposite of Purity. Corruption is most important for Shadow Mages and Oathbreaker Paladins, as it directly effects their spellcasting abilities. You can check your corruption level with /gal.

All corrupt individuals have the following features:

## Gaining Corruption

There are multiple ways to gain corruption, they are listed below with the amount of corruption they provide:

* Dark Meditating: 1 corruption per 30 seconds.
	+ This is capped at 20 corruption.
* Completing a dark task: 10 corruption
* Having "corruption" cast on you: 2 corruption\* (if the caster is more corrupt than you, otherwise no effect)

\*Note: Paladins receive 10 corruption from the corruption spell.

## Corruption Tiers:

There are different tiers for dark-aligned individuals depending on how corrupt they are. The tiers and their features are the following:

* 100 Corruption: Dark mages no longer receive corruption from any source except dark tasks, all elemental spells have a chance to fail when cast (this chance caps at 50% at level 250
* 250 Corruption: Dark mages no longer suffer from recoil when casting dark spells
* 400 Corruption: You are now The Dark Lord

## Dark Tasks

Corrupt individuals receive dark tasks periodically. Dark tasks are orders given to you by the dark gods themselves, or by their emissary in Mysto: The Dark Lord. Upon receiving a task you have a time equal to roughly 8 days to complete the task or else suffer the wrath of the dark gods.

#### Types of Dark Task:

* Kill "So and so" task: You must go out and kill a specific player
* Kill any player task: you must go kill a certain amount of people.
* Kill self task: you must sacrifice yourself to the dark gods via the sacrifice spell
* Pilgrimage task: you must take a pilgrimage to the dark altar
* Sacrifice task: you must give the dark gods an amount of specified material as a sacrifice
* Offering task: you must take a certain amount of a resource to the dark altar

#### Completing a dark task:

Upon completion of a dark task, a dark mage can expect the following rewards for their servitude:

* Chance to receive a random, beneficial potion effect
* 1% chance to receive a shadow robe, the only armor which is wearable by Mages
* 10 corruption (Always)
* Nothing

#### Failing a dark task:

Failing a dark task can happen from one of the following events occurring:

* Failing to complete the task before time runs out
* Dying while having your task assigned (except for the kill self task)
* Being killed by another player while having the kill self task

Should a corrupt individual fail a dark task, they can expect the following punishments:

* receive random, negative potion effect
* 1% chance for all dark-aligned individuals to receive a kill task for you
* Nothing
Brewing

## How to Brew

A full guide on how to brew can be found on Brewery's Wiki!

Netherack, brewinsg stands, and glowstone dust can all be purchased at the admin shop in spawn.

## Drinks

Below is a table of drinks, their difficulty, hints on how to make it, and any recipe that is public knowledge. We ask that you do not update this table with any brews you discover, as the point of this system is to discover brews yourself.

* Skunky Beer / Beer / Fine Beer Wheat
	+ Ingredients:
		- 8 Wheat
	+ Cooking Time:
		- 10 Minutes
	+ Aging Time:
		- 3 Minutes

* Subpar Berry Wine / Berry Wine / Fine Berry Wine
	+ Ingredients:
		- 10 Sweet Berries
	+ Cooking Time:
		- 4 Minutes
	+ Aging time:
		- 5 Minutes

* Lousy Carrot Vodka / Carrot Vodka / Strong Carrot Vodka
	+ Ingredients:
		- 20 Carrots
	+ Cooking Time:
		- 19 Minutes
	+ Distill runs:
		- 7 runs

Other Drinks recipe hints:

* A grassy brew.
* Made with a part of a shiny Geode.
* A candy apple.
* "Barley" an apple!
* Oops! All berries!
* Only able to be farmed by pops in the plains biome.
* Cocoa is not only used for cookies.
* Boil em', mash em' stick em in a stew!
* OW! That is pointy! Where did my item go?

There are a total of 36 drinks on the server!

## How to submit ideas for new drinks

Have an idea for a drink you wish to add to the server? Simply open a suggestion thread on our Discord Server and we can review it!
Invasion Tower

Invasion towers are the only way to take territory away from another empire during war. They are the inverse of a territory tower in looks.

## Making an Invasion Tower

In order to make an invasion tower, you need 5 blocks of coal, 1 block of redstone, 6 iron bars, and a sign. Use the picture on the side as a reference on how to build it.
United Empires

The United Empires is our server's way of managing international law. Every map, after at least 3 cities are formed, the United Empires will automatically start in Discord. The United Empires job is to propose new laws, put on sanctions, and submit other legislation that will give the world more RP laws that empires can choose to follow.

All empires are forced to join the United Empires as it is a core function of the server. HOWEVER, we do not require empires to participate in the voting structure or at any hearings. Do note that any UE laws or sanctions that your empire violates REGARDLESS of participation in the UE can result in RP actions or Casus Bellis being granted against your empire.

At times, some laws can be difficult to follow and some empires will not follow it. While you are not required to follow it by server rules, other empires may propose to punish your empire by voting to embargo your trade, put sanctions on your empire or empire leaders, and or even vote to collectively go to war against you.

## Viewing Laws

All laws can be viewed on our Discord Server, in the channel #ue-laws

## Voting

When a new proposal is approved to go to the floor, a post will be made in the discord channel #ue-voting. This is only viewable by members who have the empire leader tag. Each empire can only have one empire leader on discord to allow for one vote.

Member of the UE (United Empires) may vote to change how votes are handled. See #ue-laws for the current voting structure.

## Submitting new proposals

If you are an empire leader and wish to bring new proposals to the floor, you will need to open a new "Open a UE Vote Request" ticket on the Discord Server. When you open the ticket, you will need to fill out the following:

* Do you have the authority to propose this in your empire?

Staff will go over your ticket and make sure that it can be proposed. We will also discuss the meaning of the law and flush it out if needed. Once approved, the ticket is closed and the vote goes to the floor.

## What you can vs cannot propose

Can:

* Change how votes are counted. EG "Each empire gets 2 votes per city" or "Each vassal gets a vote".
* Embargos, and restrict voting for embargoed empires.
* Ban certain movecraft types.

Cannot:

* Do any actions against any official empires.
* Take over the United Empires by vote. You can change the voting laws to be in your favor, but no one empire can control the UE.

If your idea does not fit in these can or cannots, submit a ticket anyways and we can discuss it!
Bezonok

Bezonok is one of the first bosses found in Arcadia.

## Abilities and Drops

Chain Punch - Bezonok will say "Feel my wrath!", then after a few seconds, will attack a target 5 times by jumping on them and punching them upward, dealing damage for each punch.

Death's Agony - Bezonok will say "Feel the agony of death!" then put 4 circles on the ground that will start green then turn purple. Once they turn purple, if you step inside of them, you will be given poison, blindness, and slowness for about 4 seconds.

Summon Zombies - At 50% health remaining, Bezonok will summon 2 zombies to fight alongside him. These are stronger than typical zombies.

## Helpful hints

* Watch when he casts Death's Agony, as you will not want to enter any of those circles on the ground.
* Try not to forget a shield for this boss!
* Take out the zombies when they spawn, they are faster than the boss and can gang up on someone fast.
Стив Палчак

## Также

### Участие в

«Охотники на троллей», «Трое с небес», «Волшебники», «Охотники на троллей: Восстание титанов»

### Голос

Стивен Ен

**Стив Палчак** - одноклассник Джима и его друзей, довольно стереотипный школьный хулиган, сам себя считающий популярнейшим человеком в школе, хотя никто, кроме парочки других хулиганов на подпевке, в этом его не поддерживает

## Описание

Хорош в спорте и имеет довольно симпатичную внешность, но выходки недоумка и соответствующая репутация не дают ему производить впечатление даже на довольно поверхностных людей типа Мэри Вонг, не говоря уж о ком-то поумнее. В священных хулиганских традициях вымещал все свое недовольство жизнью на тех, кто слабее, начал себя считать идеологическим врагом Джима, однажды получив от него отпор. Вроде как ухаживал за Клэр, но скорее из желания задеть Джима, чем из интереса к ней самой.

Как намекают в первых же сериях, а впоследствии и показывается в кошмаре наяву - главный страх Стива в том, что он самый обыкновенный и ничем не примечателен. Небезосновательно, поскольку персонаж он наиболее стереотипный. Да и значимость Стива для сюжета ограничилась тем, что именно он получил по морде, когда изначально миролюбивый Джим впервые ощутил, так сказать, вкус к бою. Джима это подтолкнуло к сколь-либо решительным действиям в качестве Охотника, а Стив с тех пор малость помешался на воображаемом школьном соперничестве. Но вот в спинн-офе он получил большую роль хотя бы как парень Ажи.

Во втором сезоне Стива немного больше раскрывают как личность, волей-неволей втянув в сверхъестественные события, происходящие в городе. Не сказать, что его переживания и проблемы получаются особо оригинальными, но характер выглядит уже гораздо более живым. По иронии, Стив, как и сам Джим, живет с разведенной матерью, и тоже испытывает определенную неловкость из-за ее нового романа, хоть и не тех масштабов проблем. Кроме того, второй сезон неожиданно вынуждает Стива сблизиться с Илаем Пеперджеком - полной своей противоположностью и неоднократно в прошлом пинаемым ботаном - для совместного расследования таинственных событий. Хотя "нарасследовали" они много откровенной чепухи и даже в какой-то момент подозревали самого Джима в зловещих интригах - в итоге даже сумели оказать весьма ценную помощь.

## В книге

В книге все было, как водится, во многом иначе. Его прототип по имени Стив Йоргенсен-Уорнер в школе был весьма популярен, хотя тоже издевался над более слабыми - просто в силу природной жестокости. Причем главными его жертвами там были как раз Джим и Тоби (да и страх собственной заурядности в книге преследовал именно их) - до того, как Клэр решила за них заступиться (забавный момент, но сцена из спин-оффа, где Стиву дает отпор Ажа, защищая брата - это отсылка к сцене из книги, где Стиву дает отпор Клэр, защищая Джима и Тоби) . А природная жестокость объяснялась тем, что книжный Стив все-таки оказался одним из Подменышей
Pop Violation

Pop Violations

## What happens if a parcel violates a pop rule?

1. If a parcel violates a pop rule, you'll get a notice to fix it within 24 hours.
2. If the parcel isn't updated within 24 hours, it loses 25% productivity for the next 24 hours.
3. If the issue remains unresolved after 48 hours, a 75% productivity penalty is applied to the parcel for another 24 hours.
4. If the issue still isn't fixed after 72 hours, a 100% productivity penalty is applied to the parcel indefinitely.
Pop Token

A Pop Token is a physical representation of a pop on the server, mostly used to transfer pops between cities.

Pop Tokens have one hour before they expire. If you want to extend the time, you can use the command /c feedpoptoken, which will cost 12 bread per pop on the token and extend it by another hour.

Cost to create a Pop Token per pop:

* 25k coins
* 12 bread
* At least 31 pops in the city (Once at 30, you can no longer take pops out).
Empire Officials

Empire officials are sub - leaders in their respective empires. They are granted all permissions by default and can also claim territory, Creating outposts, managing territory, managing diplomacy, speaking in specific alliance chats, managing groups,

While this is a great feature, we STRONGLY encourage users to not give official status to any members you do not fully trust. Empire officials can make decisions that usually is only reserved for the empire leader.

To make a player an empire official, they must be a member of one of your cities. If they are apart of your city and you trust them, you can run the command /e op PLAYER. If you wish to de-official them later, you can run the command /e deop PLAYER
Prime Membership

Prime membership is our server's premium rank that is five thousand (5,000) Jewels and lasts for two weeks at a time individually. You can purchase it through the Jewel Shop by running the command "/jewelshop"! Following the purchase of one or more Prime Bonds in the Jewel Shop, you may grant yourself the Prime Rank using the /redeem command while holding the bond in your hand.

There are a number of ways to acquire enough jewels for a Prime Bond, including blacksmithing and spellcasting, or purchasing Mystium which can be converted into Jewels at a rate of 1 Mystium to 10 Jewels (but not vice versa).

## Prime Bonuses

These bonuses are all listed in game by running the command "/prime"!
Index

## Tutorials

### Empires

* Alchemy Lab
* Amplifiers
* Blacksmith
* Empire Overview
* Prime Bonds
* Prime Membership
* Territory Towers

### War

* How to start a war
* Invasion Tower
* Warring in War

### Magic

* Beginner's Guide to Magic
* Corruption
* Mages
* Paladins
* Purity

## Movecraft

### Ships

* Battlecruiser
* Battleship

* Corvette
* Cruiser

* Destroyer
* Dirigible
* Dreadnaught

* FlakFrigate
* Frigate

* Ships
* Skiff

* Titan

* Yacht

### Airships

* Airships
* Attacker

* Biplane
* Blimp
* Bomber

* Fighter
* FlyingFortress

* Interceptor

* Zeppelin

### Land Vehicles

* APC

* Land Vehicles

* SPAAG
* SPG

* Tank
Civilian Land Vehicles

#### Commercial:

> Commercial Vehicles are used to transport goods but can sometimes be used for personal non-commercial use. If a Commercial vehicle can mount weaponry such as Cannons it can be used to defend itself but not initiate combat. (There are currently no Civilian Land Vehicles permited to mount weaponry)
>
>

#### Non-Commercial:

> Non-commercial Vehicles are simply used for fast personal transportation, they can never have any mounted weaponry on them.
>
>
>

### Purpose:

Civilian Vehicles are mostly used for transporting goods or quickly getting between a city and its outpost or a mine. Roads are often constructed for the citizens to drive along and avoid offroad obstructions, which may cause land vehicles to get stuck.

### Controls:

As Vehicles the Civilian land Vehicles use the same controls as all other Vehicles in movecraft, using signs for their name, cruise control and turning as examples.

### Requirements:

#### Engines:

> As land Vehicles, all Civilian land Vehicles require **furnaces** as Engines and **Coal** (or coal blocks) to be burned as fuel. The number of engines (furnaces) is determined by the number of blocks; 1 for every 200 blocks in the craft, rounding up, thus 2 engines at 201 blocks and so forth.
>
>

### Anchors:

Just like most Vehicles, Civilian land vehicles use **Lapis blocks** and **Coal blocks** as anchors. When an Anchor block is part of a vehicle, it is unable to be Piloted.

### Versions:

* Car (20-300 blocks)

* Truck (301-500 blocks)
Alchemy Lab

The alchemy lab is a place on the map where you can smelt resources harvested from mines and foundries as well as prime bonds.

## List of transmutations in the alchemy lab

These are the current transmutations in the alchemy \*note: prices are bound to change on a map to map basis.\*

 1 Coal Block
 1 Quartz Block
 1 Redstone Block
 1 Lapis Block
 1 Iron Block
 1 Diamond
 1 Netherite Ingot
 1 Prime Bond
Mines and Foundries

Mines and Foundries are the only place to get the goods associated with them besides trade or drops. In order to find where the mines or foundries are located, we recommend using our live map located here.

All mines and foundries have daily uses by players before they are exhausted. Once exhausted, they will recharge after 24 real life hours. After a few exhaustions, they will break and require some materials from other mines to be fixed. Once fixed, they will instantly be available for use again.

## Mines

Mines are the marked chunks on the map where you can get the specific resource they are labeled as. An example being a Diamond mine is the only location where you can mine diamonds from.

In order to operate a mine, you need to place a furnace inside its chunk below sea level (Y=63) and right click it. as long as it is not exhausted or broken, it will spawn ores around the furnace for you to mine. If there are no open air blocks around the furnace it will not produce. After you mine those blocks, simply right click the furnace again to produce more resources.

The following mines exist in the world:

* Ancient Debris
* Coal
* Copper Ore
* Diamond
* Gunpowder
* Iron Ore
* Lapis Ore
* Prismarine
* Redstone

## Foundries

Foundries are chunks that are able to produce specific goods only at their locations. Currently, only Quartz foundries exist as the other foundries have been discontinued and their resources may be created everywhere.

In order to operate a foundry, you need to place a furnace inside its chunk below sea level (Y=63) and put in your materials to smelt down along with standard fuel (coal, planks, etc). It will smelt like normal and produce the specific foundry goods.

* Quarts Foundry
	+ Takes 1 Diorite to produce 1 Quartz
	+ Takes 1 Granite to produce 2 Quartz

## Mines and Foundries with Pops

Information about this can be found in the pops section.
Civilian Air Vehicles

#### Commercial:

> Commercial Vehicles are used to transport goods but can sometimes be used for personal, non-commercial, use. If a Commercial vehicle can mount weaponry such as Cannons it can be used to defend itself but not initiate combat. (There are currently no Civilian Air Vehicles permited to mount weaponry)
>
>

#### Non-Commercial:

> Non-commercial Vehicles are simply used for fast personal transportation, they can never have any mounted weaponry on them.
>
>
>

### Purpose:

Civilian Vehicles are mostly used for transporting goods or quickly getting between a city and its outpost or another continent. Due to airways being relatively unobstructed Air Vehicles do not need infrastructure aside from a clear landing space, however, as with any air vehicle, there is the risk of near complete destruction upon collision.

### Controls:

As Vehicles the Civilian Air Vehicles use the same controls as all other Vehicles in movecraft, using signs for their name, cruise control and turning as examples.

### Requirements:

#### Engines:

> As Air Vehicles, all Civilian Air Vehicles require **furnaces** as Engines and **Coal** (or coal blocks) to be burned as fuel.
>
>

#### Lift:

> 40% of the Vehicle must be **Wool blocks** to gain enough lift for flight.
>
>

### Anchors:

Just like most vehicles, Civilian aircraft use **Lapis blocks** and **Coal blocks** as anchors. When an Anchor block is part of a vehicle, it is unable to be piloted.

### Versions:

* Blimp (75-250 blocks)

* Zeppelin (251-750 blocks)

### Materials:

\*allowed blocks means any placed in world block or item that will "stick" to your vehicle.

^these blocks spread fire but will not burn away.

#Chests and barrels can be limited by vehicle type. Check specific vehicle pages for limits.
Drifter

The Drifter is the smallest of the pirate vessels, used mostly for boarding and stealing another persons vessel, or simply getting around and leaving the valuable bigger ships docked. It has the best speed of the pirate ships but also the least room to arm yourself.

## Allowed Blocks

^these blocks spread fire but will not burn away.
Джим тролль и маги создают историю во вселенной

**Эта страница — кандидат на удаление.**

Если вы не согласны, пожалуйста, поясните на странице обсуждения в Обсуждение категории:Кандидаты на удаление, почему страницу не следует удалять. Или же сделайте страницу лучше и удалите шаблон {{удалить}}.

Не забудьте проверить ссылки сюда и историю страницы перед удалением.

В 3 сезоне охотников на троллей для всех стало шокирующее превращение главного героя , Джима в тролля !Маги тоже хорошо справились с таймлайном во вселенной охотников на троллей,Джим был и хорош в теле человека , и всё это случилось из-за каково-то там Мерлина ( а маги нам показали как произошла битва на мосту между людьми и троллями)Но а пока-то это всё что я могу сказать о изменениях мультсериала во вселенной Аркадии , но а теперь на сегодня всё , ПОКА !
Вулканические тролли

Народ троллей, обитающий в действующих вулканах. Племя, которым правит Гатто, из Аргентины, но оно может быть не единственным племенем этого народа.

## Также

### Впервые...

«"Roaming Fees May Apply"»

Крупные атлетичные тролли с "обугленной" темной шкурой в горящих "огненных" прожилках. Немного уступают размерами только круберам. Как и гаммгаммы, носят специальные маски - возможно, защищающие их при работе с огнем и лавой, но маски не снимают даже в нерабочее время. Суровы и немногословны (в отличие от своего повелителя).
Create a Ticket

How to make a Ticket

Step 1: Enter the Mystian Discord - (If not already inside here is a link https://discord.gg/0hZVa97FU0YeHSto)

Step 2: Once entered into the Discord, Look for the Catagory called Ticket Support

Step 3: Once under ticket support, read the catagories and click the image for the respective ticket request.

Examples:

For the circled example, That button is for a Bug Report, check the corrosponding images for what you need

Step 4:

Once clicked a new catagory with u and staff will be opened where u can explain what you need assistance with

The second image is an example of where you will see your ticket. It will display your username and the catagory of issue you have selected.

The Categories are in order left to right

Report Cheater - Open UE Vote Request - Submit Ban Appeal - Request Casus Belli - General Support - Report a Bug - Request a New Feature
Bulker

The Bulker is the largest of the Merchant vessels. It is meant to haul mass amounts of goods while still being able to defend itself if need be.

## Allowed Blocks

^these blocks spread fire but will not burn away.

*\*Note: End stone and Copper are not allowed on merchant ships.\**

## Special Blocks

 Iron blocks
 Iron Bars
 Terracotta, all
 bed
 Redstone block

\*End stone Weight for buoyancy is 6.5
Land Vehicles

Land vehicles are essential when attacking landlocked forts, or during engagements on flat, open land. Land vehicles offer a great way to transport gear to the front lines, as well as being able to dish out high amounts of damage to your enemies defensive line.

Land vehicles can be transported by Ships and FlyingFortresses using redstone blocks as a platform, as none of the land vehicles will attach to redstone blocks.

## Driving a Land Vehicle

1. Have the vehicle meet the size and block ratio requirements for its class.
2. Fill the furnaces on the vehicle with coal.
3. Activate it by writing the name of the land vehicle's class on the top line of a sign then right clicking on the sign with an empty hand.
4. Move it by holding a wooden stick in your hand and right clicking while facing the direction you want to move. Diagonals are allowed.
5. If you wish to rotate your vehicle, write “[helm]” on the top line of a sign then right click once to activate it. Further right clicks will make your vehicle turn right, left clicks will turn left.
6. If you want to move quickly and fuel efficiently then you’ll need a cruise sign. Cruise signs only work on the SIDE of a block, NOT the TOP. The direction they face determines the direction they will make the vehicle move. Make one by writing “Cruise: OFF” on the top line. Caps and spaces count.
7. To stop piloting a vehicle, walk off of it or write “/release” in the chat window. Releasing a vehicle will shut off cruise signs automatically.

## Land Vehicle Classes

 SPG | 20
 SPAAG | 20
 APC | 20
Tank

A Valkorian Tank

Tanks are the main land combat vehicle. They are more armored than SPGs, but less armored than APCs. They are able to mount regular cannons, machine guns and mortars while being relatively safe against machine guns and ball shots. They are best used in open terrain, as trees and mountains will leave them vulnerable to flanking due to limit mobility and obstructed firing lanes.

Tanks are strong against machine guns and infantry, but weak against long cannons, and to a lesser extend, regular cannons. Due to the limited block count, tanks will be rendered useless after a single HE shot. Their best defense against regular cannons and mortars is to stay mobile, making a hard target, but long cannons will defeat this tactic with its incredible velocity. While a direct hit is a death sentence to a tank, you can increase your survivability against near misses with sufficient armor.
StructureBox

### Purpose

The Structurebox is a tool for copying small buildings, wall segments or small projects. It uses the repair sign to take a snapshot of a build no bigger then 1000 blocks.

### Construction

A single coal block, iron bar, chest and 2 signs are enough to make a structurebox. Any item on the list below that is next to or diagonal from another block in the build will count as part of the build.

#### Signs

1. Write Structurebox on the top line of the sign, this is the craft type sign.
2. Write Repair: on the top line of the sign and name the craft on the second line.

### Copying

Once you have your signs in place, use the structurebox sign to pilot the build, it should tell you it piloted correctly. Or it could tell you its too big, or missing a key flyblock.

Next punch the repair sign to take a snapshot of the build. Make sure to write down or remember the name you put on the second line of the repair sign. Repair signs are saved to your character. (Everyone that wants a snapshot of your craft would need to make their own)

### Pasting

First make sure you have 100coins for each block in the build then put the coal block, iron bars, chest and signs just like when you took the snapshot. Then:

1. Use the Structurebox sign to pilot the craft.
2. Use the Repair sign once and it will tell you:
	3. SUPPLIES NEEDED (To put in the chest)
3. Use the sign again to start repairing, a progress bar should appear (only for you) at the top of the screen, The Structure box will also alert you in chat every 100 blocks it places and once it has finished the build it will say. "Repairs complete. You may now pilot the craft"

### Allowed Blocks

* Andesite, polished (including stairs, slabs and walls)
* Banner
* Barrel
* Basalt, polished
* Bed, all
* Blackstone, polished (including slabs, stairs, wall, bricks and chiseled)
* Bone block
* Bookshelf
* Bricks, all (Including stairs, slabs and walls)
* Buttons, all
* Campire
* Carpet, all
* Chest
* Coal block
* Cobblestone, all (Including stairs, slabs and walls)
* Concrete
* Copper block
* Crafting table
* Deepslate, polished (including slabs, stairs and walls)
* Diamond, block
* Diorite, polished (Including stairs, slabs and walls)
* Doors, all
* End stone, all (including bricks, slabs, stairs and walls)
* Fence, all (including gates)
* Glass, all (including tinted, pane and stained)
* Glowstone
* Gold block
* Granite, polished (Including stairs, slabs and walls)
* Hay block
* Iron bars
* Iron block
* Ladder
* Lantern
* Lapis block
* Lever
* Logs, all
* Mossy cobblestone, all (Including stairs, slabs and walls)
* Obsidian
* Planks, all
* Quartz, all (including slabs, stairs, bricks, pillars, blocks and chiseled)
* Redstone, all (including block, wires and torch)
* Repeaters
* Pressure plates, all
* Prismarine, all (including bricks, brick slabs, brick stairs and dark)
* Sandstone, all (Including Slab, stairs and walls of cut, chiseled and red version)
* Sign, all
* Slabs, Wooden
* Smooth stone (including slab)
* Stairs, Wooden
* Terracotta, all
* Tiles, all (Including stairs, slabs and walls)
* Torch
* Trapdoor, all
* Wood, all
Paladin's Resolve Set

## Obtaining

Recipes of this armor set can be dropped from Bezonok and Incendius.

## Crafting

When you kill either Bezonok or Incendius, you will be dropped a recipe to make the item. To make the Paladin's Resolve armor piece, you will want to take the recipe to a smiting table and combine it with the appropriate iron piece to create the item.

## Set Bonuses

While each piece does not grant individual bonuses, while worn together it will grant the user the following:

* 2 pieces worn
	+ 4 health (2 Extra hearts)
* 4 set
	+ 8 health (4 Extra hearts for a total of 6 Extra hearts)
	+ 10% damage reduction

## Modifiers

Paladin's Resolve armor pieces can have the following modifiers on them when they drop:

* Nimble
* Blessed
* Stalwart
* Reinforced
Empire Types

In empires, you may come across different "types" of empires. These are shown in the /e info <Empire> command. Below is a quick guide to what they mean.

### Empire Types

* Settlement
	+ These are the starting empires on the map, and have limited abilities. They consist of one settlement size claim and cannot claim new territory or grow many pops.
* City State
	+ These are single city empires that are capable of growing territory and supporting more pops.
* Empire
	+ These are multi - city empires that can hold many more pops than City States.
* Official (Staff made only)
	+ These are staff run empires that cannot grow past their initial claims. These empires cannot be spied on, declared war on, or support anyone during war. These empires can only declare war against others if staff sees fit during an end of the map event.
* Pirate (Staff made only)
	+ Retired empire type, used to be reserved for pirate type empires who would roam the seas searching for ships to plunder. Pirates have been replaced by rogues.