recursal/Fanatic-Fandom huggingface dataset:
Diamond of Elai

Diamond of Elai is a crafting ingredient used in creating weapons and wands.

*An incredibly beautiful gem, its facets reflect the colors of the eight schools of the Arcaneum in an endless pattern. It can be used to craft magical items.*

## Recipes

* Morningstar of Power
* Rapier of Harmony
* Wand of Thorns
* Wardenblade

## Locations

* Given as a reward for “Gem Quest: The Monastery” quest by the baron of Coparann.
* Sold by Heddlon Surespell.
* Found in the Magic Research Complex, in a box near the barricaded door.
* Sold by Hanno Mudstrider.
* Sold by Reya Schildberg.
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
* Found in the Ruins of Telema, near Hector's corpse
Einar

Einar is one of the deities in Solasta. His alignment is lawful good, and he can be a patron deity of both Paladins and Clerics.

Einar is the youngest of the gods - born of Arivad after his corruption.

## Description

Einar is the god of valor and fidelity, and the patron of paladins, lawful warriors, and all those who bring light to darkness. The Church of Einar is organized into three Orders:

* The Blade is a militant order, a bulwark against chaos and evil.
* The Shield is an order of protectors, devoted to their flock.
* The Beacon is an order of itinerant preachers, helping the communities through which they travel with their strength at arms, their healing skills, and their knowledge of the law.

## Patronage

**Alignment:** Lawful Good

**Divine Domains of the Clerics of Einar:** Battle, Law

**Sacred Oaths of the Paladins of Einar:** Oath of Devotion, Oath of the Motherland, Oath of Tirmar
Conch

Conch is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Conch is a standard, non-magical instrument.

It can be bought from vendors or found as random loot.

## Description

*Also known as a 'seashell horn', a conch is an instrument that is made from a conch, the shell of several different kinds of sea snails.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Cautious mode

Cautious mode is a special mode of exploration and movement that can be activated anytime (except while in combat) by clicking on the appropriate UI element.

## Benefits

In this mode, the characters are stealthier and more aware of hidden objects and creatures. Their movement is slowed, but they are harder to detect. This makes it perfect for sneaking up on enemies and executing surprise attacks.

While in cautious mode, the characters also benefit from the Stealthy condition:

* Attack rolls against them are made with disadvantage.
* Their attack rolls are made with advantage.

## Detection

Each character that is currently in the cautious mode has an icon above his head. When an enemy starts to notice the character, a circle around that icon starts filling with color (from yellow to red). When it becomes red, the character is detected by the enemy and a fight will start.

While the detection circle is still yellow, the character has a chance to back away to avoid detection.

Speed and distance of detection depend on the character's Stealth skill and the enemy's Perception.
Classes

Class is more than a profession. It defines the character’s primary focus, describes what he can do, but also shapes his view of the world and approach to problem-solving.

A chosen class provides the character with certain proficiencies, as well as unique features that no other class can access.

## List of classes in Solasta

There are twelve classes in Solasta:

* Barbarian (Primal Calling DLC required)
* Bard (Inner Strength DLC required)
* Cleric
* Druid (Primal Calling DLC required)
* Fighter
* Monk (Inner Strength DLC required)
* Paladin
* Ranger
* Rogue
* Sorcerer
* Warlock (Inner Strength DLC required)
* Wizard
Create Food

Create Food is a third level spell from the Conjuration school. The spell conjures 15 units of food.

## Spell effects

Create Food summons 15 Magic Food Rations to the caster's inventory.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid (Circle of the Land – Desert and Coast only)
* Paladin
* Wizard (Greenmage only)
Doomblade Rapier

Doomblade Rapier is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or rapiers is required to use it effectively.

On a hit, the rapier inflicts **Doomblade Cut** ( 1d6 recurring necrotic damage, save to negate ).

## Description

*This enchanted weapon was forged using the ancient knowledge of Manacalon’s master smiths. Kenaloth Darkmind devised the Doomblades as a tool of punishment for those who resisted the magic of the Empire.*

## Crafting

**Ingredients:** Primed Rapier, Doom Gem

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Heddlon Surespell
* Found in the Aksha’s Lair in the Bone Keep
* Found randomly in a crate by the boat in Tirmarian Ruins
* (Lost Valley) The Renewal quest reward
Custom Minor Gate Instructions

Custom Minor Gate Instructions is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building.

It is also a quest item, providing necessary information about operating the Minor Gate in the Ruins of Telema.

## Description

This series of symbols resembles those seen near the Custom Minor Gate in the Ruins of Telema. It looks like they control various functions of the Custom Minor Gate in the laboratory, which seems to be much more advanced and experimental version of the ones you are used to.

## Text

*Laboratory*

*Experimental function - Use with caution*

*Treasure Room - Triangular key required*

*Imperial network access - Square key and Sovereign needed*

## Location

Found in the library in the Ruins of Telema.
Dark Slayer

Rangers unlock the Dark Slayer feature when they pick the Shadow Tamer subclass at level 3.

## Description

*When attacking a creature with superior darkvision with a weapon, you add your proficiency bonus to your damage.*

## Creatures Affected by Dark Slayer

Here is a list of all the creatures affected by Dark Slayer, sorted by creature type.

* Beasts
	+ Badlands Spider
	+ Deep Spider

* Dragons
	+ Young Black Dragon
	+ Young Green Dragon
	+ Black Dragon
	+ Gold Dragon
	+ Green Dragon

* Elementals
	+ Fire Spider

* Sorr-Akkath
	+ Sorr-Akkath Abomination
	+ Sorr-Akkath Acolyte of Sorr-Tarr
	+ Sorr-Akkath Assassin
	+ Sorr-Akkath Infiltrator
	+ Sorr-Akkath Saboteur
	+ Sorr-Akkath Shikkath
	+ Sorr-Akkath Skirmisher
	+ Sorr-Akkath Tshar
	+ Sorr-Akkath Warrior
	+ Sorr-Akakth Harasser
	+ Sorr-Akkath Devestator
	+ Sorr-Akkath Kratshar
	+ Sorr-Tarr's Avatar

* Monstrosities
	+ Minotaur
	+ Minotaur Elite
	+ Mutant Minotaur
	+ Remorhaz Offspring
	+ Remorhaz

* Undead
	+ Brood of Blood
	+ Brood of Dread
	+ Brood of Flesh
	+ Skeletal Enforcer
	+ Skeletal Knight
	+ Skeletal Marksman
	+ Skeletal Sorcerer
	+ Spectral Minotaur

* Bosses
	+ Aksha
	+ Estella Mertvykh
	+ Razan Holarant
	+ Spider Queen
	+ Ancient Remorhaz
	+ Spectral Dragon
Death Warded

Death Warded is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Death Warded applies the following effects:

* Creature is protected from death. When it would be reduced to 0 hit points, its HP is set to 1 instead.

## Application and Removal

**Death Warded can be applied by:** Death Ward

**Death Warded can be removed by:** –
Demonic Grease of Dawn Break

### Effect

On Weapon: light source (2+2); +2d8 radiant damage; -1d4 to attack rolls and saving throwsOn Skin: +2 to spell attacks; -3 to AC

## Other

### Properties

Magical, Item Buff, Glass, Light Source

Demonic Grease of Dawn Break is a type of grease that can be crafted with an Abyssal Agitator. It can be applied to a weapon or skin, providing various effects (both positive and negative):

* **On Weapon**: light source (2+2); +2d8 radiant damage; Inflicts Banestruck (-1d4 to attack rolls and saving throws)
* **On Skin**: Grants Increased Spell Attack (+2 to spell attacks); Inflicts Reduced Armor Class (-3 to AC)

Wherever you chose to apply the grease, it also inflicts *Demonic Grease Fumes* condition - makes the character unable to apply more demonic greases.

## Description

*Applying this demonic grease will greatly empower you, but beware of the consequences...*

## Crafting

**Ingredients:** Demonic Essence, Magnesium, Gallivan Amaranth

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 5

## Recipe

* Learned by reading Notes on an Abyssal Agitator by Exonaïka found on a library shelf in the Ruins of Telema.
A Dangerous Guest

A Dangerous Guest is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*Giants are too powerful to be left wandering around, and besides, this one knows the location of our camp. Capture the creature and keep it in chains until further notice.*
Eastern Clans

The Eastern Clans (or *Itainen Vartmerkint* in Dwarvish) are one of the factions of the Snow Alliance.

When humans entered the realm of Solasta during the Cataclysm, some of them settled in the eastern parts of the area that eventually became the Snow Alliance. They offered their unique skills, services and goods to their neighbors. The Eastern Clans are mostly made up of these human families.

After the War of Sorrow, the human clan took on the role of Itainen Vartmerkint*.*

## Prominent members

* General Blunt
* Captain Ashdown
* Lord Kennard Rivers
Club

Club is a standard one-handed melee bludgeoning weapon. It's a basic non-magical weapon. Proficiency with simple weapons or clubs is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Encumbrance

Encumbrance determines how the character is hindered by the weight of everything he’s carrying. By default, every character can carry weight equal to 5× his Strength score without trouble (so a character with Strength 20 can carry 100 pounds of weight). A character carrying more than that is encumbered and suffers penalties. There are two levels of encumbrance, each one with its own penalties:

* **Light**: a character carries in excess of 5× his Strength score, but less than 10× his Strength score. Speed of the character is reduced by 2 cells.
* **Heavy**: a character carries in excess of 10× his Strength score. Speed of the character is reduced by 4 cells, and he has disadvantage on attack rolls.

## Fighting encumbrance

* Backpacks increase the character’s carrying capacity, allowing him to carry more stuff before getting encumbered. Those are: standard Backpacks, Handy Haversack, Bag of Holding.
* Wearing Boots of Striding and Springing allows the character to ignore all encumbrance penalties, effectively allowing him to carry an infinite amount of stuff.
Dulcimer

Dulcimer is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Dulcimer is a standard, non-magical instrument.

It can be bought from vendors or found as random loot.

## Description

*A percussion-string instrument made of strings stretched over a resonant soundboard and played with small hammers.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Chain Mail

* Icon
* Female
* Male

Chain Mail is a standard heavy armor. It is a basic non-magical armor. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 13 are required to wear it.

## Description

*Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.*

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
* Starting equipment for Fighters and Paladins.
Cloak of Elvenkind

### Properties

Advantage on Stealth checks; Enemies have disadvantage on Perception checks when trying to spot the wearer.

## Other

### In-game Properties

Magical, Attunement, Stealth Advantage, Leather

### Weight

1

Cloak of Elvenkind is a wondrous item. It's a rare magical item. It's equipped in the shoulders slot and requires attunement. When attuned, the cloak grants an advantage on DEX (Stealth) ability checks and gives the enemies a disadvantage on WIS (Perception) when trying to spot the wearer.

## Description

*Crafted in Colthannin for human allies of the realm protecting its borders.*

## Location

* Found as random loot
* Sold by Halman Summer
* (Lost Valley) Given to the party by Samko Flint as a reward for completing the Mask quest A Small Detour
* Sold by Signy Wisecat
Corrosive Arrow

Corrosive Arrow is a type of bow ammunition that can be crafted with Smith's Tools or bought.

*This projectile uses an alchemical flask for additional damage.*

## Crafting

**Ingredients:** Projectile Parts, Acid ×4, Arrow ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
* Found as random loot
Cloak of the Dandy

Cloak of the Dandy is a wondrous item. It's a rare magical item. It's equipped in the shoulders slot and requires attunement. When attuned, the cloak sets the wearer's Charisma to 19.

## Description

*Said to have been designed by a lowborn court magician in the days of the Empire, this cloak gives the wearer CHA 19 and allows them to speak formally.*

## Crafting

**Ingredients:** Badlands Bear Pelt ×2, River Emerald, Pearl, Diamond ×2, Rough Blue Diamond

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 16

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Dinas Gessa, chest near Renno Highwater
* (Palace of Ice) Sold by Togrem Caskstrong
Earthquake

### Properties

Bludgeoning Damage, Forced Move, Summoning, Area of Effect, Concentration, Spell

Earthquake is an eighth level spell from the Evocation school. The spell creates an ongoing disruption that violently shakes the ground and the creatures within the effect.

Earthquake requires concentration.

## Spell Effects

Earthquake creates an ongoing violent shaking in a column within range. All creatures within the effect gain the Distracted condition (disadvantage on concentration checks).

Earthquake deals 5d6 bludgeoning damage (save for half), pushes creatures 1 cell in a random direction, knocks creatures prone (save to negate), and slows the movement of those passing through the effect (save for half).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Sorcerer
* Wizard (Greenmage only)
Conjure Fey

Conjure Fey is a sixth level spell from the Conjuration school. The spell summons a fey creature of CR1-6 to fight alongside the caster. The fey creature disappears when it drops to 0 HP or when the spell ends.

Conjure Fey requires Concentration. If the caster loses concentration, the creature stays but becomes hostile.

## Spell effects

Conjure Fey summons one of the following fey creatures to fight alongside the caster.

* Dryad
* Wolf
* Green Hag
* Bear
* Eagle
* Ape

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Warlock
* Wizard (Greenmage only)
Dreadful Omen

Dreadful Omen is a fourth level spell from the Enchantment school. The spell causes mental anguish to enemies, dealing psychic damage and causing them to become frightened if they fail their saving throw.

## Spell effects

Dreadful Omen targets a 6-cell area. All enemies in the area of effect must make a Wisdom saving throw or take 4d8 psychic damage and become Frightened until the end of their next turn. On a successful save, they take half damage and negate the fear.

## At Higher Levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over IV: +1 damage die +1.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Paladin (Oath of the Tirmar only)
* Warlock
Deities

**Deities** are supernatural beings in Solasta: Crown of the Magister. They rule different Divine Domains and have different alignments. Some deities can serve as patrons for Clerics and Paladins.

## List of deities

### Arun

Oldest of the Tirmarian gods. Arun is the primordial god of elements and the patron of adventurers, peasants, hermits and for those who worship nature. He is married to goddess Maraike.

**Divine Domains**

* Elemental (Fire)
* Elemental (Ice)
* Elemental (Lightning)

Sun

### Arivad

Before the Cataclysm, Arivad was a god of inquisitors, fierce and just. He was corrupted by Sorr-Tarr and now eventually absorbed by him. Now his name is cursed and mostly forgotten. He cannot be chosen as a patron by Clerics and Paladins.

### Einar

Einar is the god of valor and fidelity, and the patron of paladins, lawful warriors, and all those who bring light to darkness.

**Divine Domains**

* Battle
* Law

### Maraike

The goddess of life and death, the patron of healers and embalmers, and the embodiment of universal duality. Traditionally, she is Arun’s wife.

**Divine Domains**

* Life
* Oblivion

### Misaye

Misaye is a smiling godess of mischief and luck. She is a patron of rogues. She cannot be chosen as a patron by Clerics and Paladins.

### Pakri

Goddess of law and knowledge. She is the patron of judges, lawyers, teachers, librarians and researchers. Pakri's clergy is divided into "The Order of the Book" and "The Order of the Owl".

**Divine Domains**

* Law
* Insight

### Sorr-Tarr

An evil god of the Soraks. He corrupted Arivad and led to the divine schism. He cannot be chosen as a patron by Clerics and Paladins.
Edrof

Edrof is the chief of the Bloodspear tribe.

He is a champion, a mighty warrior who respects only strength. He must be defeated in an arena fight to be overthrown. After Edrof’s defeat, Brok becomes the chieftain of the Bloodspear tribe and the tribe pledges its support in the fight against Arrok.

## Description

*Chieftains are the stronger orcs who have survived battles and challenges from other orcs to seize a position of power.*
Dusty Old Book

Dusty Old Book is a lore document. It provides additional insight and information on the ancient Manacalon devices, contributes to world-building. It can be sold or discarded after reading.

The book provides information of special symbols that can be used inside the Keep Basement in Coparann.

## Description

This looks like a list of guidelines for the fortress’s personnel. It’s clearly from the Manacalon era, long before the reign of the Ceannards.

## Text

*Wildspring Safe Key Code*

*Do not communicate outside the family.*

*Guest Cell Key*

*Communicate at the discretion of the warden.*
Edvan Danantar

Grandmaster Edvan Danantar is a representative of the Circle of Danantar on the Legacy Council. He hails from the Principality of Masgarth. He is a man of great authority and influence.

Edvan is a practical man who has no time for fancies and children’s tales. He deals only with what is tangible and can be proven. He is also a man of action and a bit of a short temper; he reacts to any new crisis fast and focuses on formulating plans of dealing with it.

Danantar is also a powerful mage. He is the first one to examine the Crown and determine its unusually strong attunement properties.

Edvan is one of the Councilors that pushes for taking the Crown from the deputies and securing it in the Temple of Einar.
Chainshirt +3

Chainshirt +3 is a magical medium armor. It has a third tier enchantment and provides +3 bonus to Armor Class. Proficiency with medium armor is required to wear it.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This armor is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Togrem Caskstrong
* Found as random loot
Dwarven Warhammer

Dwarven Warhammer is an unidentified martial weapon. Before it is identified, it has properties just like a standard Warhammer (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Dwarven Warhammer**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Warhammer +2 or Glacier.

Each variation of the Dwarven Warhammer has to be identified only once per playthough. Afterwards, the party will recognize the weapon automatically and identification will not be necessary.

## Description

*A light warhammer that seems to be launchable.*
Craftable Armors

Armor can be crafted with Manacalon Rosary crafting kit. A character that will be doing the crafting need proficiency in Manacalon Rosary or Arcana.

To craft an armor, you will need a crafting manual (recipe), which can be found or bought from Circe Gerardoirin in Manacalon Ruin. Each armor recipe consists of a Primed Armor and a special ingredient.
Dragonblade

**Dragonblade** is a craftable one-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or longswords is required to use it effectively.

On a hit, the sword **inflicts On Fire** (+1d6 recurring fire damage, save to negate).

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. It was designed by Lestoreth Steelarm to fight in the frozen North of the Empire.*

## Crafting

**Ingredients:** Primed Longsword, Shard of Fire

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* (Palace of Ice) Sold by Berdel Ironfoot
* (Lost Valley) The Renewal quest reward
* Sold by Rogrok (merchant) at Sandraven Tribe Camp in Volcano
Cold Shield

Cold Shield is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Cold Shield applies the following effects:

* Creature has resistance to fire damage;
* Enemies that attack the creature in melee receive 2d8 cold damage.

## Application and Removal

**Cold Shield can be applied by:** Fire Shield

**Cold Shield can be removed by:** disrupting concentration
Evil Deeds

Evil Deeds is a faction quests in the Palace of Ice DLC. It's the fifth quest in the Northern Clans questline.

[*summary goes here*]

## How to obtain the quest

The quest is received automatically after finishing A Clash of Giants quest.

## Objectives and quest log entries

**Track the Evil Giants**

* You have followed the tracks to the frozen lake.

**Reach the Ice Henge**

* You know where to go the find the fire giants who started the raids against Marduk's people. Go there and take care of them.

* You arrive at a mysterious glade where standing blocks of ice form a ring.

**Find the Giants**

* To solve the giant mystery, you need to find out where they are. Be careful, though: They are hostile and will engage you in combat.

* You found the giants at a ring formed by blocks of ice.

**Defeat the Enemy**

* You have defeated the possessed giants.

**Return to White Rock City**

* You have killed Björni Blackcloud, leader of the murderous giants. Return to White Rock City.
Dalon Lark

## Details

Chaplain Dalon Lark is a vendor located in the Sunblaze Court in Caer Cyflen. He is a Temple of Einar Contact. He is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. He also offers the Detect Magic services for items.

## Stock

Stock availability is limited based on Principality of Masgarth faction relationship. Stock does not replenish.

* Indifference (0-10): (N/A. Party starts at Sympathy level immediately after intro.)
* Sympathy (11-30): **15% upcharge on base value.** Potions of Uncommon rarity or lesser available. Basic divine spell focuses and instruments available. Crafting manuals of Uncommon rarity or lesser available.
* Alliance (31-50): 10% discount. Rare potions and crafting manuals available. Wondrous items available.
* Brotherhood (51-80): 20% Discount. Wardenblade crafting manual available.
* Living Legend (81-100): 30% Discount.
Daylight

Daylight is a third level spell from the Evocation school. The spell summons a globe of bright light.

## Spell effects

Daylight targets a 6-cells radius sphere area and fills it with a globe of bright light. The sphere is bright light and sheds dim light in the additional 6 cells radius. It also removes the effects of a Darkness spell and removes areas of darkness.

This light can hurt creatures that are sensitive to daylight (e.g. Brood of Blood).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Paladin
* Ranger
* Sorcerer
* Wizard (Greenmage only)
Chitinous Boon

Chitinous Boon is an arcane spell focus. It can be used by Warlocks to provide focus for spells that have a material component (spell focus replaces the need to have actual material components).

The item requires attunement by a Warlock and provides the bearer with an additional spell slot.

As a focus, the Chitinous Boon can be used by Warlocks. It will not work for other classes.

## Description

*This gift from the Hive draws in mana all aroud ot, which allows Warlocks to cast more spellls and use it as a focus.*

## Location

* Sold by Halman Summer
* Sold by Togrem Caskstrong
Eldorath Smooth-Tongue

Eldorath Smooth-Tongue is one of the NPCs in the main campaign. She can be found in the Superego, in the Master of Conjuration's mansion.

## Character and Story

Eldorath Smooth-Tongue is one of many spectral servants populating the mansion of Zhoron. She serves as a greater, and guides the party through the mansion.

## Special

### Immunities

Necrotic, Poison, Cold, Charmed, Exhausted, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Restrained, Prone, Hindered

### Resistances

Acid, Fire, Lightning, Piercing, Slashing, Bludgeoning, Thunder
Distracted by an Annoying Bee

Distracted by an Annoying Bee is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Distracted by an Annoying Bee applies the following effects:

* Creature has disadvantage on Concentration checks until next turn.

## Application and Removal

**Distracted by an Annoying Bee can be applied by:** Annoying Bee
Chain Lightning

Chain Lightning is a sixth level spell from the Evocation school. The spell targets a creature with lightning, which then can arc up to 3 other targets.

## Spell effects

Chain Lightning targets a creature with lightning, which then can arc up to 3 additional targets within 6 cells of the original target. Each target is dealt 10d8 lightning damage and will attempt a Dexterity saving throw, taking half the damage if successful.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over VI: +1 additional target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Sorcerer
* Wizard
Divine Blade

Divine Blade is an eighth level spell of the Evocation school. The spell creates a blade of holy light in the caster's hand.

Divine Blade requires concentration.

## Spell Effects

A glowing blade of pure energy springs from the caster's hand. On a hit, the target takes 6d8 radiant damage and must roll a Wisdom saving throw to avoid being stunned until the end of its next turn.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Circle of Death

### Components

V, S, M(Pearl - Black Pearl Powder - worth at least 500 gp, not consumed, see: Material components)

## Other

### Properties

Necrotic Damage, Area of Effect, Spell

Circle of Death is a sixth level spell from the Necromancy school. The spell creates a sphere of negative energy that causes necrotic damage.

## Spell effects

Circle of Death creates an 8-cell radius sphere of negative energy causes that originates at a point of the caster's choosing. The sphere deals 8d6 necrotic damage to anyone in the area of effect. The creatures attempt a Constitution saving throw and take half the damage if successful.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over VI: +2 damage dice.

## Material components

The description states that a pearl of at least 500 gp value is required for this spell - the actual needed ingredient is the Black Pearl Powder.

Black Pearl Powder is available in the Dungeon Maker. It's also available for purchase for 575 gp from Reya Schildberg in the City within the Lost Valley campaign, and for 522 gp from Hugo Requer in the Crown of the Magister campaign.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Sorcerer
* Warlock
* Wizard
Dominion

Dominion is one of the factions in the Lost Valley DLC.

Dominion is the faction of the valley's ruler — Lord Protector Orenetis. He rules the valley with an iron fist. He rewards those who serve him well, however, gives to them what they desire and can even make them rich. But such 'generosity' always comes with a price tag. Orenetis doesn't tolerate disobedience and can push others to carry out acts unacceptable to them.

*The faction of the valley's ruler.*

## **Prominent members**

* Orenetis
* Malariel Brogarad

## Faction Quests

* Garden Party
* The Head Collector
* The Lost Apprentice
* Blue Blood
* Confrontation
* Under His Eyes
* Ultimate Threat
* Major Gate
Concentration

Concentration is employed only by spellcasters. Some spells require concentration in order to keep the magic active. If a caster looses his concentration, the spell will end. The spells that require concentration always have a “Concentration” property, so they can be easily identified. One character can only concentrate on one spell at a time.

A caster can choose to end his concentration at any time. His concentration on a spell can also be broken by:

* **Casting a spell.** Casting another spell that requires concentration (as a caster can only concentrate on one at a time).
* **Taking damage.** When the caster takes damage while concentrating on a spell, he needs to make a Constitution saving throw to maintain his concentration. DC of that saving throw is 10 or half of the damage taken (whichever is higher). The caster needs to make such a saving throw for each source of damage. If the save fails, concentration is broken.
* **Incapacitation or death.** If the caster is incapacitated or dies, his concentration is broken.
Divine Word

Divine Word is a seventh level spell from the Evocation school.

## Spell effects

You utter a divine word, choosing any number of creatures you can see within range. Each creature selected must make a successful Charisma saving throw or suffer the following based on its current hit points:

* 50 hp or fewer: Deafened for 1 minute.
* 40 hp or fewer: Deafened and Blinded for 10 minutes.
* 30 hp or fewer: Deafened, Blinded and Stunned for 1 hour.
* 20 hp or fewer: Killed instantly.

Regardless of its current hit points, any celestial, elemental, fey or fiend that fails its save is sent back to its plane of origin.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Couatl

## Stats

Couatl is a medium celestial creature of 4 Challenge Rating. It provides 1,100 XP when killed.

The creature was introduced in the Palace of Ice DLC.

## Description

*A celestial feathered serpent with wings.*

## Attacks

### Bite

+8 to hit, 1d6+5 piercing; inflicts Poisoned (DC 13 Constitution saving throw to cancel)

### **Constrict**

+6 to hit, 2d6+3 bludgeoning damage; inflicts Grappled (escape with a successful DC 15 saving throw)
Everything is Broken Part 9: Keep Calm and Flutter On

Template:Tab
**Keep Calm and Flutter On** is the ninth part of Everything is Broken and the second part of the Cupcakes Arc and the Ninth episode of the Masters of Friendship Pre-Pilot

## Characters

* Fluttershy
* Flippy
* Twilight Sparkle
* Everest
* Snowstorm
* CreepyBloom
* Pinkie Pie
* Rainbow Dash
* Rainbow Dash
* AppleJack
* AppleBloom
* Pinkie Pie
Dancing Lights

Dancing Lights is a cantrip level spell from the Evocation school. The spell creates dancing lights that move at the caster's command.

## **Spell effects**

The spell summons "Dancing Lights" for the caster to control. Lights can be moved using a bonus action, and each one sheds dim light in a 2-cell radius.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Fighter (Spellblade only)
* Sorcerer
* Wizard
Demonic Grease of True Strike

### Effect

On Weapon: advantage on attack rolls; silencedOn Skin: true sight; +1d6 psychic damage taken every time you take damage

## Other

### Properties

Magical, Item Buff, Glass

Demonic Grease of True Strike is a type of grease that can be crafted with an Abyssal Agitator. It can be applied to a weapon or skin, providing various effects (both positive and negative):

* **On Weapon**: Grants Attack Advantage (advantage on attack rolls); Inflicts Silenced
* **On Skin**: Grants True Sight; Inflicts Psychic Damage (you take additional +1d6 psychic damage every time you take damage)

Wherever you chose to apply the grease, it also inflicts *Demonic Grease Fumes* condition - makes the character unable to apply more demonic greases.

## Description

*Applying this demonic grease will greatly empower you, but beware of the consequences...*

## Crafting

**Ingredients:** Demonic Essence, Magnesium, Gallivan Amaranth

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 5

## Recipe

* Learned by reading Notes on an Abyssal Agitator by Exonaïka found on a library shelf in the Ruins of Telema.
False Life

False Life is a first level spell from the Necromancy school. The caster gains a few temporary hit points for a limited time.

## Spell effects

False Life can only be cast on the caster himself. The caster gains 1d4+4 temporary hit points.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +5 additional temporary hit points.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Rogue (Shadowcaster only)
* Sorcerer
* Wizard
Cloak of Displacement

### Properties

Attacks on the wearer have disadvantage as long as he’s conscious and able to move. Stops working until the next turn if the wearer is damaged.

## Other

### Weight

2

Cloak of Displacement is a wondrous item. It's a very rare magical item. It's equipped in the shoulders slot and requires attunement. When attuned, the cloak applies a *Displaced* condition: all attacks on the wearer have disadvantage (as long as he’s conscious and able to move).

The effect stops working until the next turn if the wearer is damaged. The effect also doesn't work on opponents that have Truesight.

## Description

*A cloak commissioned by Lord Arador Blackheart after a series of assassination attempts.*

## Location

* Sold by Halman Summer
* Sold by Signy Wisecat
* Found as random loot
Cursed

Cursed is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways. There are many types of curses, and a cursed creature can suffer a variety of ill effects.

## Effects

Cursed applies the following effects:

* A curse bestowed **on an attack** imposes disadvantage on attack rolls made against the caster of the curse.
* A curse bestowed **on action** requires a creature to make a successful Wisdom saving throw before acting.
* A curse bestowed **on damage** make the caster’s attacks against the cursed creature more effective (attacks deal +1d8 necrotic damage).
* A curse bestowed **on one of the ability scores** (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) causes a creature to have disadvantage on ability checks and saving throws connected to that ability.

## Application and Removal

**Cursed can be applied by:** Bestow Curse

**Cursed can be removed by:** Remove Curse, Greater Restoration
Dominate Beast

Dominate Beast is a fourth level spell from the Enchantment school. The spell grants the caster control over an enemy beast.

Dominate Beast requires concentration.

## Spell effects

Dominate Beast targets one enemy beast and inflicts *Mind Dominated*. The target’s actions are totally controlled by the caster. The target can attempt a Wisdom saving throw each turn to cancel the effect.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over IV: duration increases to 10 minutes, to 8 hours, to 24 hours, to infinite.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Sorcerer
Constitution

**Constitution** (CON) measures health, stamina, and vital force.

Constitution ability checks are never made.

## Importance of Constitution

The constitution modifier contributes to the character’s Hit Points, making him tougher to kill.

## Constitution-based skills

There are no skills based on Constitution.

## Constitution saving throws

Constitution saving throws are used in a variety of situations:

* When a character is concentrating on a spell, and he takes damage, he must make a Constitution saving throw to maintain your concentration (DC = 10 or half the damage taken, whichever is higher).
* Save against spells: Blight, Blindness, Cloudkill, Cone of Cold, Contagion, Insect Plague, Poison Spray, Ray of Enfeeblement, Shatter, Sleet Storm, Stinking Cloud, Thunderwave.
Dragon Tooth

Dragon Tooth is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The Tooth can be found in a Bone Yard section of The Aer-Elai and is needed to proceed in the Aer Elai quest.

## Description

*This tooth* *was* *found in a pile of dragon bones. It must have belonged to the Magister, himself a dragon!*
Cloudkill

Cloudkill is a fifth level spell from the Conjuration school. The spell creates an obscuring and poisonous cloud. The cloud moves every round.

Cloudkill requires concentration.

## Spell effects

Cloudkill targets a 4-cells radius sphere area and creates a poisonous cloud. Creatures in this area cannot see anything.

When a creature enters the area of effect for the first time on a turn or starts its turn there, it takes 5d8 poison damage (half the damage if the target makes a successful Constitution saving throw).

The cloud moves 2 cells away from the caster every round.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over V: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Oblivion only)
* Druid (Circle of Balance and Circle of the Land – Mountain and Desert only)
* Sorcerer
* Warlock (Hive only)
* Wizard
Escape the Lost Valley

Escape the Lost Valley is one of the main quests in the Lost Valley DLC. It is unlocked automatically when the player completes the previous main quest and grants certain rewards upon completion.

[*summary goes here*]

## How to obtain the quest

You get this quest after completing The Emerald Forest.

## Objectives and quest log entries

**Find a Way Out**

* You're trapped in this valley, surrounded by armies of redeemers. Helia Fairblade's mission to find Marin Ving seems harder than ever, but this man is still a threat to the whole Principality.

* Explore the valley, talk to people, and make sense of the political situation. Make your own choices and your own alliances, and find your way back to the Principality.

* Good luck, and stay in the light.

## Walkthrough

[Escape the Lost Valley walkthrough goes here]
Elven Settlements

Elven Settlements is one of the locations introduced in the Palace of Ice DLC.

It's a half-wild place of beautiful tree houses and untamed wilds. Home to the sylvan elves, huge old trees and even a dragon or two.

*Scattered villages and treehouses where sylvan elves of the Snow Alliance have settled.*

## Notable Characters

* Estorgath Sharpmind
* Elora Brightheart
* Ael Brightheart
* Dyssalim Highbrow
* Beladiel Featherbrow - the innkeeper
* Galfin Leafcutter - general store merchant
* Greybear

## Connected Quests

* The Old Bard
* The Deep Forest
* Lost in the Ruins
* Secret Key
* Young Blood
Crimson Spider Poison Gland

## Crimson Spider Poison Gland

### Weight

0.5

Crimson Spider Poison Gland is a crafting ingredient used in various recipes.

*A powerful, acidic venom that can be used to craft potions.*

## Recipes

* The Burden Poisoned Arrow
* The Burden Poisoned Bolt
* The Burden
* Scroll of Harm
* Scroll of Spell Ward
* Scroll of Wall of Fire
* Scroll of Wall of Thorns

## Locations

* Dropped by Crimson Spiders.
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Cheater

Cheater is a magical one-handed melee piercing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with simple weapons or daggers is required to use it effectively.

The weapon deals additional 3d6 slashing damage to giants and beasts.

## Description

*This enchanted dagger was forged by the priests of Maraike to fights giants and beasts.*

## Location

The weapon can be found at: Lost Valley DLC in The Underground Ruins by choosing to pray at the statue of Misaye.
Drained

Drained is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways. The creature can become drained as a result of a vampire bite.

## Effects

Drained applies the following effects:

* The creature’s hit point maximum is reduced by an amount equal to the necrotic damage taken in that attack, and the vampire regains hit points equal to that amount.
* This HP reduction lasts until the target finishes a Long Rest.
* The creature dies if this effect reduces its hit point maximum to 0.

## Application and Removal

**Drained can be applied by:** Vampire bite attack

**Drained can be removed by:** Greater Restoration, Long Rest
Corrosive Bolt

Corrosive Bolt is a type of crossbow ammunition that can be crafted with Smith's Tools or bought.

*This projectile uses an alchemical flask for additional damage.*

## Crafting

Ingredients: Projectile Parts, Acid ×4, Crossbow Bolt ×5

Crafting Difficulty: DC 14, Medium

Required Successes: 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
* Found as random loot
Demonic Grease of the Night Hunt

### Effect

On Weapon: +2 to attack and damage; can make extra attack with bonus action; disadvantaged by lightOn Skin: +2 to AC; wounded by light

## Other

### Properties

Magical, Item Buff, Glass

Demonic Grease of the Night Hunt is a type of grease that can be crafted with an Abyssal Agitator. It can be applied to a weapon or skin, providing various effects (both positive and negative):

* **On Weapon:** +2 to attack and damage; Grants Frenzy (can make extra weapon attack with a bonus action); Inflicts Light Sensitive (disadvantaged by light)
* **On Skin:** Grants Armor Class Increased (+2 to AC); Inflicts Light Hypersensitive (wounded by light)

Wherever you chose to apply the grease, it also inflicts *Demonic Grease Fumes* condition - makes the character unable to apply more demonic greases.

## Description

*Applying this demonic grease will greatly empower you, but beware of the consequences...*

## Crafting

**Ingredients:** Demonic Essence, Magnesium, Moonflower

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 5

## Recipe

* Learned by reading Notes on an Abyssal Agitator by Exonaïka found on a library shelf in the Ruins of Telema.
Factions

Factions are various organizations in the world of Solasta. Each one has its own history, uniting convictions and guiding principles. A faction can be formed around the ideal of acquiring knowledge (like the Arcaneum), as well as out of the simple need for cooperation (like the Principality of Masgarth).

Factions play an important role in the story – both in the main game and in the Lost Valley. The Principality of Masgarth is the main driving force behind the plot, Scavengers can be hired to bring back loot from any location, and the others play smaller, yet still vital, roles in the story. Each faction, except for the Scavengers, has a store, where you can buy many useful items, recipes and ingredients.

## Major Factions

There are six major factions in the main campaign:

* Antiquarians
* Arcaneum
* Circle of Danantar
* Principality of Masgarth
* Scavengers
* Tower of Knowledge

In the Palace of Ice campaign, the Principality of Masgarth continues as a faction, and five factions of the Snow Alliance are introduced:

* Western Clans
* Eastern Clans
* Northern Clans
* Southern Clans
* Central Clans

There are five additional factions in the Lost Valley:

* The Forge
* Mask
* The People
* Dominion
* The Rebellion

## Faction Relationship

Maintaining good relations with various factions is quite important. A good relationship with a faction has its advantages – the main one being and ability to buy better items from the faction vendors.

The party can improve their relationship with each faction through:

* Doing quests for that faction;
* Giving faction relics to the faction representative;
* Choosing proper conversation options during some quests;
* Having party members with an Academic background in the party (Antiquarians).

The party does not need to worry about maintaining a good relationship with the Principality of Masgarth and the Scavengers, as those improve steadily doing the main quest.

There are five relationship levels:

* **Indifference**. Relationship: 0-10. Benefit: The faction does not care about you.
* **Sympathy**. Relationship: 11-30. Benefit: The faction will show you favor (Joins you in battle).
* **Alliance**. Relationship: 31-50. Benefit: The faction will actively help you (Joins you in battle. Store discount: 10%).
* **Brotherhood**. Relationship: 51-80. Benefit: You are important and influential in the faction (Joins you in battle. Store discount: 20%).
* **Living Legend**. Relationship: 81-100. Benefit: You are a key member of the faction, and a part of their history (Joins you in battle. Store discount: 30%).

The relationship level cap is 100.