Artillery

**Artillery** is a ranged agility hero in *Heroes of Newerth*.

## Abilities

 Target Position
 **Type** - Physical
Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling.
 Shoot first, aim later!

* Missiles do not travel in a perfectly straight line, and will arc slightly left or right and end in approximately at the center of your line of fire at its maximum range.
	+ There are a total of 5 different trajectories.
* Missiles have a touch radius of 60 and deal damage in a 200 radius on impact or expiration. AoE is centered on the target hit or the rocket if it didn't hit an enemy unit.
* Missiles reach their maximum distance over 0.6 seconds.
* When a missile hits an enemy unit, Artillery becomes Sighted for 1 second.
	+ If a missile hits a Neutral unit, they gain vision of Artillery for 1 second instead. This causes them to draw aggro towards Artillery after taking damage, without revealing Artillery to the enemy team.
* With 20 charges stored, you can fire up to 29 missiles per cast.

 Target Position
 Fireworks went wrong.

15% Movement Slow

* Can be double-activated to cast Mortar Strike at your current position.

 The secret to slowing you down? Lots of glue.

13/16/19/22% Movement Slow

 **Type** - Magic
On Impact, deals 200/250/300 Magic Damage and Stuns for up to 4 seconds in a 225/250/275 radius around the target.
 I think this one likes you!

* While the missile is traveling to its target, a visual marker will appear on the target. This marker can only be seen by allies.

## Changelog

**Version 4.9.3.1**

* LRM
	+ Percentage of Attack Damage bonus on each rocket increased from 7/12/17/22% to 7/13/19/25%.

**Version 4.9.3**

* **Base Movement Speed** reduced from 295 to 290.
* Mortar Shot
	+ Now interrupts channeling.

**Version 4.9.2**

* LRM
	+ Percentage of Attack Damage bonus on each rocket changed from 7/14/21/28% to 7/12/17/22%.
	+ Artillery is now Sighted for 1 second if the rocket hits an enemy unit (instead of just player-controlled enemy units).
		- If you hit a neutral creep, the neutral creep's team will have sight of Artillery (not the opposing Legion/Hellbourne team).
	+ Base Cast Range reduced from 1200 to 1100.
	+ Now uses the correct range increase value from  Special Ammunition.
* Mortar Strike
	+ Base Cast Range reduced from 1200 to 1100.
	+ Now uses the correct range increase value from  Special Ammunition.
* Homing Missile
	+ Base Cast Range reduced from 1200 to 1100.
	+ Now uses the correct range increase value from  Special Ammunition.

**Version 4.9.1**

* LRM
	+ Now deals 0.8x damage to non-hero units.

**Version 4.9.0**

* LRM
	+ No longer deals reduced damage to non-hero units.
	+ Applies Sighted for 1 second to self if  LRM hits an enemy player-controlled unit.
* Special Ammunition
	+ Bonus Cast Range on abilities reduced from 200/400/600/800 to 150/300/450/600.
	+ Movement Speed Slow applied by abilities changed from 15% to 13/16/19/22%.

**Version 4.8.0**

* LRM
	+ Base Damage per missile increased from 9 to 10.
	+ Bonus Damage per shot fired without breaking channeling increased from 0.75% to 1.25%.
* Homing Missile
	+ Missile Base Speed increased from 100 units per second to 250 units per second.
	+ Missile Acceleration increased from 150 to 300.

**Version 4.7.9**

* Mortar Strike
	+ Can be double-activated to cast the spell at the caster's location.

**Version 4.7.8**

* LRM
	+ Base Damage per missile reduced from 12 to 9.
	+ Bonus Damage per shot fired without breaking channeling reduced from 1% to 0.75%.

**Version 4.7.6**

* **Agility gain** decreased from 2.6 to 2.4.
* **Strength gain** decreased from 2.0 to 1.8.

**Version 4.6.0**

* Staff of the Master effect added.
	+ Reduces the cooldown by 20 seconds and increases cast range by 500. Changes the ability to target an area (300 radius). Shoots up to 2 missiles at enemies in the target area. Prioritises heroes and enemies closest to the center of the target location.

**Version 4.5.2**

* **Artillery** will no longer be available in PBT

**Version 4.5.1**

* **Starting Agility** decreased from 24 to 18.
* **Agility gain** per level decreased from 2.6 to 2.3.

**Version 4.4.0**

Ability 1:  LRM
Range: 1200
Radius: 100
Mana cost: 10
Cooldown: 0 seconds.
* Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch.
* Consumes 4 mana per rocket fired. Each rocket deals [12 + 7/14/21/28% of your Attack Damage] in Physical Damage in a 200 radius on impact, plus a bonus 1% Damage Multiplier for each rocket fired after the first in a given channel instance.
* Deals half the damage to non-hero units.
* Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling.
* Activate mid-channel to Turn toward your cursor while firing your LRM.

Ability 2:  Mortar Shot
Range: 1200
Radius: 400
Mana cost: 65
Cooldown: 20/18/16/14 seconds.
* Target an area to lob a mortar which impacts after a 1.5 second delay.
* Targets in radius take 100/140/180/220 Magic Damage and have a 15% Movement Speed Slow applied to them for 4 seconds.
* Can be activated while channelling.

Ability 3:  Special Ammunition
* Passively grants your abilities 200/400/600/800 extra Cast Range and causes them to apply a 15% Movement Speed Slow to enemies hit for 3 seconds.

Ability 4:  Homing Missile
Range: 1200
Mana cost: 125/150/175
Cooldown: 120/100/80 seconds.
* Target an enemy to launch a Homing Missile. The missile starts out slow but rapidly accelerates towards the target.
* On Impact, deals 200/250/300 Magic Damage and Stuns for up to 4 seconds in a 225/250/275 radius around the target.
* Stun duration starts at 1 second and increases by 0.1 seconds for every 100 units the missile has travelled.

**Version 4.0.0**

* **Attack range** increased from 400 to 600.
* **Magic Armor** decreased from 5.5 to 5.
* LRM
	+ Damage per rocket changed from [12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage].
	+ No longer deals extra damage the longer you channel.
	+ Now has a 6 second cooldown when the channel ends.
	+ Range increased from 1200 to 1400.
* Mortar Shot
	+ Renamed to  Mortar Strike.
	+ Damage rescaled from 100/140/160/220 to 60/120/180/240.
	+ Now applies a stacking 15% Movement Speed Slow for 3 seconds. Stacks up to 6 times.
	+ Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
	+ Mini-mortars deal 20/30/40/50 Magic Damage and apply the Movement Speed Slow as well.
	+ Cooldown rescaled from 20/18/16/14 seconds to 15 seconds at all levels.
	+ Mana cost increased from 65 to 75.
	+ Cast range increased from 1200 to 1400.
	+ Radius decreased from 400 to 350.
	+ Now has a 300ms cast action time (can still be cast while channelling).
* Special Ammunition
	+ Reworked completely. Now called  Precision Targeting Protocols.
	+ Passively grants Artillery a 20% chance to fire a 20/40/60/80 Magic Damage missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
	+ Can not affect the same unit more than once a second.
	+ The chance is doubled if the target is stunned or has the Mortar Strike slow.
* Homing Missile
	+ Reworked completely. Now called  Artillery Barrage.
	Action type: Target position
	Cast Range: 800
	Radius: 250
	Mana Cost: 100/140/180
	Cooldown: 120/100/80 seconds
	+ Deals 200/350/500 Magic Damage to enemies in the target area and stuns them for 2/2.5/3 seconds.
	+ Pushes you back 500 distance.

**Version 3.9.9**

* **Attack Range** lowered from 450 to 400.

**Version 3.8.5**

* LRM:
	+ Mana Cost increased from 15 to 20

**Version 3.7.10**

* LRM:
	+ Mana Cost increased from 10 to 15

**Version 3.7.0**

* **Intelligence per level** increased from 1.4 to 1.5
* LRM:
	+ Implemented a charge system on his LRM
	+ Each rocket equals one charge; maximum of 20. Charges are refreshed every 0.5s (even during channelling)
	+ Mana cost: 10 base mana cost, 4 per rocket fired
	+ The spell can be channeled until there is no ammo left or until Artillery runs out of mana (cooldown is removed)
	+ Grants 1% bonus damage for each rocket fired after the first one for a given channel instance
* Homing Missile
	+ Mana cost decreased from 150/175/200 to 125/150/175

**Version 3.4.0**

* LRM:
	+ Touch radius increased from 40 to 60
	+ Lifetime lowered from 800 to 600 (reaches its max distance sooner)
	+ Mana Cost lowered from 80/90/100/110 to 70/80/90/100

**Version 3.3.1**

* LRM
	+ Damage is now based on center of enemy rather than the rocket

**Version 3.3.0**

* LRM
	+ Each rocket now deals less damage the farther away you are from the center of the rocket impact

**Version 3.2.0**

* Reduced starting **attack range** from 550 to 450
* LRM
	+ Range decreased from 1500 to 1200
	+ Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12 plus 7/14/21/28% of Attack Damage
	+ Increased missiles shot per second from 4 to 6. Missiles no longer shoot in a perfectly straight line and deal AOE damage on impact
* Fragmentation Shells Completely reworked. Now called  Mortar Shot
	+ Mortar Shot: Shoots a Mortar in a targeted area that deals 100/140/180/220 Magic damage and slows. This ability can be used while channeling LRM
* Bunker Down Completely reworked. Now called  Special Ammunition
	+ Special Ammunition: Increases cast range of all abilities by 200/400/600/800 and adds an additional 15% move speed slow to all abilities
* Artillery Barrage Completely reworked. Now called  Homing Missile
	+ Homing Missile: Now single target ability that will follow its target no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration determined by how far the missile has traveled, up to a max of 4 seconds

**Version 3.1.0**

* LRM
	+ Reduce damage from 15+10/17/24/31% to 15+7/14/21/28%
	+ Increased Mana cost from 80/85/90/95 to 80/90/100/110
* Artillery Barrage
	+ Cooldown increased from 90/80/70 to 120/100/80 seconds

**Version 3.0.1**

* LRM
	+ Cast Time reduced from 500 to 250
	+ Now fires off the proper 16 rounds instead of 17
	+ Total time it took to fire off 17 rounds was 4.5 seconds, now it's 4 seconds to fire off 16 rounds
	+ Now does full damage to creeps

**Version 2.5.19**

* Hero Added

## Legacy Abilities

 Target Position
 Fireworks went wrong.

* Mini-mortars land in the same position as the main mortar.
* Mini-mortars have a radius of 350 as well.

This chance is doubled if the target is stunned or has the Mortar Strike slow.
 The secret to slowing you down? Lots of missiles.

15% Movement Slow

* Missiles travels toward its target over 1 second.

 Target Position
 **Type** - Magic

* Artillery is pushed back at 2000 speed over 0.25 seconds.

 Target Position
 **Type** - Physical
Activate again to Turn toward your cursor while firing your LRM.

 Target Self

## Trivia

* Heavy Artillery was originally intended to be the default Artillery and the current Artillery as the EA Avatar, but was changed due to community feedback.
* Artillery's lore was also changed on release. Below is the original teaser lore:

*The engineer looked at his masterpiece. The turrets were mounted, the rockets loaded, the cannons oiled and tested on the range. It was time to test his mechanical beast against the demonic hoards of the Hellbourne. They would know no quarter when he found them within range and death reigned down from above. The explosions deafened both man and beast, and Artillery stood alone among the craters and carnage.*