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### ***"Bringing the end with incredible efficiency."***

There are many zones in the game. Zones are sorted into two categories, Standard Zones and Special Zones.

Standard Zones are the five main zones found in every Dimension; they are unlocked as you defeat the Boss Rush of a zone. These zones contain all of the main Bosses that the player will find throughout the game.

Special Zones are zones that are unlocked after reaching Level 100; Surface Zone is an exception, as it is unlocked once you reach Level 50. Special Zones contain extra content and are not necessary for game progression.

* Standard Zones
* Special Zones

* Dimension 1
* Dimension 2
* Dimension 3

* Entrance Zone
* Light Containment Zone
* Heavy Containment Zone
* Heavy Containment Zone X
* Super Heavy Containment Zone

## Entrance Zone

The Entrance Zone is the first Standard Zone in SCP RPG. It is first accessed by joining the game. It contains four Bosses, one Boss Rush, and one shop called the Black Market.

Bosses:

* The Scientist
* Major Scientist
* The Scientists
* Guard

Boss Rush:

* Entrance Zone

To access the Light Containment Zone, you must first complete Entrance Zone.

## Light Containment Zone

The Light Containment Zone is the second Standard Zone in SCP RPG. It is unlocked after defeating Entrance Zone. It contains three Bosses, one Boss Rush, and SCP-914.

Bosses:

* Guard Captain
* Epsilon-11 Unit
* Epsilon-11 Deployment

Boss Rush:

* Light Containment Zone

To access the Heavy Containment Zone, you must first complete Light Containment Zone.

## Heavy Containment Zone

The Heavy Containment Zone is the third Standard Zone in SCP RPG. It is unlocked after defeating Light Containment Zone. It contains seven Bosses, one Boss Rush, and one shop called the Trustworthy Deals Shop.

Bosses:

* SCP-173
* SCP-999
* Epsilon-11 Duo
* Intelligence Agency Unit
* Intelligence-Epsilon
* Intelligence Agency Units
* Scientist from Hell

Boss Rush:

* Heavy Containment Zone

To access the Heavy Containment Zone X, you must first complete Heavy Containment Zone.

## Heavy Containment Zone X

The Heavy Containment Zone X is the fourth Standard Zone in SCP RPG. It is unlocked after defeating Heavy Containment Zone. It contains six Bosses, one Boss Rush, and one shop called the Cool Deals Foundation.

Bosses:

* SCP-058
* Beta-7 Unit
* Beta-7 Units
* Intelligence Agency Head
* SCP-939
* SCP-939s

Boss Rush:

* Heavy Containment Zone X

To access the Super Heavy Containment Zone, you must first complete Heavy Containment Zone X.

## Super Heavy Containment Zone

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* The Backrooms
* The Gamma Dimension
* Smooth Moves Ritual
* The Void Dimension
* Room5
* The Shrine
* Judgement Hall

## The Backrooms

The Backrooms is the first Special Zone in SCP RPG. It is unlocked after reaching Level 100. It contains only one Boss.

Boss:

* Backrooms Creature

To access The Backrooms, there is an 80% chance of being teleported every 15 minutes.

## The Gamma Dimension

The Gamma Dimension is the second Special Zone in SCP RPG. It is unlocked after reaching Level 100. It contains one Boss,

Boss:

* The Gamma

To access The Gamma Dimension, you must oscillate between the Heavy Containment Zone and the Light Containment Zone.

## Smooth Moves Ritual

The Smooth Moves Ritual is the third Special Zone in SCP RPG. It is unlocked after reaching Level 100. It contains a painting of the Red Guardian and a magic circle.

The "Smooth Moves Ritual" is a zone where you can perform the "Red Guardian Ritual." You will need four players who each have 250 Gems for the ritual.

To access the Smooth Moves Ritual, you must enter the portal that spawns in The Gamma Dimension every hour.

## The Void Dimension

The Void Dimension is the fourth Special Zone in SCP RPG. It is unlocked after reaching Level 100. It contains one Boss and an upgrading system for The Hands.

Boss:

* The Void One

To access the Void Dimension, there is a 20% chance of being teleported every 15 minutes.

## Room5

Room5 is the fifth Special Zone in SCP RPG. It is unlocked after reaching Level 100. It contained one Boss. Now, it contains a teleporter to The Shrine.

Boss:

* The Failed Experiment

To access Room5, go through the fake wall behind the Black Market.

## The Shrine

The Shrine is the sixth Special Zone in SCP RPG. It is unlocked after reaching Level 100. It contains an obby, a teleporter to Judgement Hall, and one shop called the SecretShop.

The obby mentioned is known as the "Green Cube Obby" while the teleporter mentioned is known as "The Hand," not to be confused with The Hands.

To access The Shrine, there will be a fake wall behind the Black Market that takes you to Room5. From there, you will be able to enter The Shrine for 500,000 Gold.

## Judgement Hall

Judgement Hall is the seventh Special Zone in SCP RPG. It is unlocked after reaching Level 100. It contains only one Boss.

Boss:

* Sans Undertale

To access Judgement Hall, you will need 15 solo The Scientist wins for "The Hand." "The Hand" is located in The Shrine, with a prompt appearing when you get close to it; this is where the 15 solo The Scientist wins is required.