Mission

[DRAFT]

*This page provides an overview of the Mission gameplay mode. For a complete list of all Missions in the game, go to the Missions page.*

Mission is a player vs. CPU gameplay mode that allows the player to recruit characters to their agency and build a team to complete mission maps for rewards. The goal of each mission is to clear the map of enemies before the area endurance runs out or the player loses all HP. The player defeats enemies by winning battles and/or using special Symbols to neutralize them.

## Mode mechanics

### Dispatch

Missions exist in the Dispatch menu. Each mission map consists of area nodes arranged in a pattern. By traveling to area nodes, the player can start battles or use consumable items. The battle areas have an 'area endurance' health bar which is worn down by enemies in the area until the player defeats them and the area is cleared.

Players begin each map on a Start area node. During the player's turn, they can take actions to move along fixed paths to other area nodes. After the player's turn, enemies that are still active in an area can reduce that area's endurance on their turn. The player completes the mission by clearing all areas of enemies before the area endurance or player HP reaches 0. The mission is lost if the area endurance or player's health reaches 0. The player does not need to visit all item areas in order to complete the mission.

If the mission is successfully completed, the player is rewarded with Hero Coins, experience points, Symbols, accessories to customize characters (for Mission, Arcade, and Network mode), and player cards (for Network mode). The assist level of team members on that mission will increase according to the mission's "Cleared" assist bonus.

If the mission fails, the player will not receive any rewards except experience points from battles won, and the assist level of team members on that mission will decrease according to the mission's "Failed" assist penalty.

### Status

The Status menu is where the player can select characters for their mission team, view and modify character stats, view and apply Symbols, and view character compatibility on the Matchup Diagram.

#### Character selection

The player builds their team by choosing a main character and up to 2 sidekicks on the Member tab. The team level is set by the main character's level, but the team stats can also be boosted by sidekicks.

#### Agency members

The Members tab of the Status menu shows all characters currently recruited to the player's agency. The default member is Izuku Midoriya Shoot Style. Additional characters can be recruited by spending Hero Coins in the Scout menu.

#### Sidekicks

The player can select up to 2 sidekicks from their agency to the mission team. When sidekicks are selected for the mission team, they provide a boost to the team's Attack, Defense, HP, and Burst stats.

##### Assist Levels

If the mission is successful, the sidekick will gain experience points and their Assist Level will increase. Characters with higher Assist Levels have a greater stat boosting effect and extra voice dialogues. If the mission is lost, sidekicks may keep experience points gained from any battles won, but their Assist Level will decrease. Sidekicks will leave the player's agency if their Assist Level reaches 0. If a sidekick leaves the agency, they will have to be recruited again from the Scout menu.

##### Compatibility

Sidekicks in Mission mode also have variable compatibility to the main character, as indicated by the Matchup Diagram. Character compatibility is marked as a yellow O (high compatibility) or blue X (low compatibility) in this diagram, which can be accessed within all Mission mode submenus except Dispatch.

Selecting sidekicks with high compatibility to the main character will increase their boost to team stats, decrease time to recharge the sidekick gauge during battle, and play special voice dialogues among compatible team members. Choosing sidekicks with poor compatibility to the main character will provide a lesser boost to stats, require more time for sidekick gauge recharge, and play annoyed/displeased voice dialogues.

Matchup Diagram Legend
 No symbol

#### Symbols

*For a list of all Symbols in the game, go to the Symbols page.*

On the Symbols tab, the player can apply up to 5 Symbols which can change elements of Mission mode gameplay, including:

* **team stats** such as attack, defense, and HP.
* **fight mechanics** such as Plus Ultra gauge recharge, movement speed, battle count, and sidekick usage.
* **map rules** such as actions per turn, area endurance, and removing certain enemies from the map.
* **enemy effects** such as debuffing enemy stats or countering/reversing enemy Symbols.

Symbols are collected by completing missions. Each mission map will drop specific Symbols as rewards; the likelihood of a Symbol drop depends on its rarity. Therefore the player would have to complete the same mission multiple times to collect all reward Symbols from that mission.

Notes on Symbol use:

* Symbols that modify team stats (attack, defense, HP) will not appear as points in the team stats window.
* Some Symbols are more powerful than others. This is shown in the Symbol description as 'moderately' or 'greatly' boosting the effect. The most powerful Symbols come with drawbacks. For example, the Symbols shown below are arranged from least to most effective.

* Enemy teams can also use Symbols, some of which drastically change the difficulty and rules of battle. The player can view enemy team Symbols by pressing the "Switch Info" button while hovering over the enemy node on the mission map.
* High level missions will require specific Symbols to complete.

#### Character leveling

Characters gain experience points and level up by winning battles during missions. As characters level up, they gain stat points that can be spent to increase their Attack, Defense, and HP stats. These point spends are not permanent, so the player can remove points from one stat and add them to another at any time from the Status menu.

To modify character stats using available points, press the Status button while hovering over the character in the Member tab of the Status page.

Notes:

* Even if a mission fails, characters will keep experience points earned from any battles won.
* If the player completes a mission without battling enemies, the character will not gain any experience points.
* Enemy difficulty is not determined by level alone; enemies can also have stats or Symbols that drastically change the difficulty and rules of battle. Check the enemy stats and Symbols by pressing the "Switch Info" button while hovering over the enemy node on the mission map.

### Scouting

Players can recruit characters to their agency by spending Hero Coins in the Scout menu. Each character has their own cost of recruitment. If characters leave the agency, they can be recruited again from the Scout menu for the same cost.