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Candy & Friends Universe Wiki

**Welcome to the Candy & Friends Universe Wiki!**
Hello everybody! I am CandyRainbows199, I hope you all enjoy this wiki! But just letting you guys know, it has some characters that are mostly from Canon, and non Canon, and it might involve some story or personality and story changes to atleast some characters from shows or anything else linked to it, and ships you may or may not like, so if you don't like it, please leave, thank you! :]

We're a collaborative community website about Candy & Friends Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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Stage 4-25

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 36,200

## Story Summary

The Deathless attack your party with surprising coordination, as though directed from afar.

## Narrative

Aaranella: "Prayer alone won't be enough to defeat this foe, my... uh... strong paladin... man." Coming from Aaranella, the words sound unnatural. She quickly spins on the spot, grimacing at the awkwardness.

Olivier: "Was that... a compliment?" Olivier is as stunned as the rest of you, as you watch Aaranella's shoulders tighten.

Aaranella: "N-No..." A troupe of Deathless round a nearby corner, their telltale groans proceeding their arrival, and if you didn't know any better you'd swear you saw relief flash across Aaranella's face.
Eudic Crusade

## Overview

Complete 6 stages using the test Hero as part of the Sacred Reunion event.

## Eudic Crusade Guide

1. During this Event, you'll be able to test the strength of a selection of Heroes across a series of 6 trials, receiving Rewards for each trial that you successfully complete.
2. The Heroes you will be given to use are uniformly Level 240, Mythical Tier, equiped with un-enhanced Epic Gear that carries no facdtion-specific bonuses.

## Completion Rewards

Completion Rewards
  Limited - Summoning Book x2
  Limited - Summoning Book x2
  Limited - Summoning Book x2
  Limited - Summoning Book x2
  Limited - Summoning Book x2
Holech

Runic War God

## Story

"Holech Stanshoffen is a paladin from the Kingdom of Lutesan. Though lacking in strength, and not as skilled in combat as some of his battle brothers, he is known in his order for blazing fanaticism for the Eudic faith.

It is said that one day, Holech's order was dispatched to eradicate some Sylvan Elves who had occupied a ruined Eudic temple near the forests of Tel-Syrinn. Having driven away the Elves, the paladins sat down to rest, ignoring the ancient engravings on the temple walls -- all paladins except for Holech, who eagerly copied the carvings onto paper.

When the order returned to their temple in Calatia, the paladins quickly resumed their training, but Holech visited the priests and prophets of every temple in the city, looking for someone to help hi decipher the strange texts. With the help of a priest, he learned the carvings were imbued with special powers, and had them engraved onto his armor."

## Obtained From

* S2 Fear Spreads
* S2 Fantastic Five
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Cyansel's Nourishment 45%
* Daios' Blessing 14%
* Aegya's Edge 9%

## Favorite Holy Crown Sets

* The Hedonist 63%
* The Spirit of Blasphemy 12%
* The Crown of Immortality 11%

## Strengths

* Holech helps decrease enemy accuracy
* Rhiannon effectively dodges enemy attack
* Together they make the dream team

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Holech is **Holech's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Melial

The Celestial Seer

## Story

Melial is one of the oldest and most revered of the Greater Euda. Some scripture claims she is thousands of years old, formed by the Lord of All from the light of the first stars. Having been born of the cosmos itself, Melial is worshiped as the Celestial Seer.

## Obtained From

* S3 The Fearless
* S2 Fear Spreads
* S2 The Fearless
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Farman's Vision 72%
* Aegya's Edge 11%
* Sabine's Focus 5%

## Favorite Holy Crown Sets

* The Purging Flame 67%
* The Spirit of Blasphemy 18%
* The Hand of Fortune 5%

## Strengths

* Melial deals immense damage
* Godfrey provides excellent protection
* Alexandria helps shorten Melial's cooldown intervals.

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Melial is **Melial's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Mawi

The Storm Axe

## Story

The Storm Axes are a clan of warriors devoted to understanding the spirit realm and will of their ancestors. Living far away from other Orc clans in the red wastes of the Utic Desert, they are said to possess great secrets of the realm. Few have seen them, as they only leave their home when battle calls -- but then, they are a fearsome sight.

## Obtained From

* S3 The Fearless
* S2 Fear Spreads
* S1 The Fearless
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Tik's Rage 60%
* Daios' Blessing 13%
* Aegya's Edge 9%

## Favorite Holy Crown Sets

* The Hand of Fortune 54%
* The Manic Slaughter 12%
* The Purging Flame 11%

## Strengths

* Recommended single-team lineup for Chaos Rift
* Mawi can steal a large amount of ATK
* The Ursi Brothers can weaken enemy abilities

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Mawi is **Mawi's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Mark Fragment

Currency

## Item Details

Collected upon participating in the Secret Base / Sacred Reunion event, can be exchanged for items at the Gift Shop / Altar of Grace. (After the Event ends, any remaining fragments will automatically be exchanged for 30,000 Coins each)

## Used For

* Gift Shop / Altar of Grace Rewards

## Obtained From

* Secret Base, Sacred Reunion Events
Donnith

The Reaper

## Story

"Donnith, the Essence of Death...

There are many tales and legends about the dawning of our realm. Tales that speak of the Mother's magic giving birth to the elementals that helped shape our realm, and later acting as its stewards. There are a few tales, however, of Juno, the Essence of Life, and Donnith, the Essence of Death. Different from their elemental brethren, these essences were given dominion over a space no living mortal has ever seen and serve a purpose far more vital to the realm's continued existence.

Charged with maintaining the Soul Cycle, they were never to forsake their sacred task. But with the arrival of Death's Door, sightings of a reaper, cloaked in ragged robes and carrying a scythe twice the size of any man, have been reported throughout the realm.

## Obtained From

* Tavern

## Favorite Artifacts

* Daios' Blessing 61%
* Farman's Vision 23%
* Tik's Rage 9%

## Favorite Holy Crown Sets

* The Hedonist 36%
* The Spirit of Blasphemy 23%
* The Sword of the Brave 17%
Nummy Aegis

This level can only be played using **0.65b**. Click on the link above to see its download page.

This page contains information about content that is currently not available, but is planned or confirmed to come to the game.

This article is about a project that has been canceled.*Reason for cancel:* **Will be replaced with FNAF**

## **Nummy Aegis**

### Theme

Nummy Tech Realm, Sweet Tech Realm

**Nummy Aegis** would've been **Level 53**, but FNAF takes its place instead.

## Update Message

*???*

## Difficulty

**Nummy Aegis** is rated as a 5-star Level.

* Without Collectables: 5.4 stars

* With Collectables: 5.7 stars

It is the 21th 5-star level in the Rolling Sky Odyssey collection.

## Trivia

* The song is Bouncing City. The themes reference Bouncing City as well.
* Despite being very similar to Teatime Havoc, the two levels aren't directly related.
Aravis

The Unholy

## Story

Aravis and Elex first met as students at the Prydain Academy of the Arcane, fresh arrivals who could hardly conjure a spell without acrid billows of smoke and the yells of an unhappy mentor.

They quickly forged a bond with one another while spending long hours of the night poring over magic tomes, turning the dusty pages with accidental brushes of one hand atop the other, stolen glances, and blushes masked by candlelight. Romans between apprentices was strictly forbidden at the academy, but Aravis and Elex didn't care.

Aravis had been an ambitious learner, more so than Elex. Cunning and curious, the stiff parameters of academy learning had eventually become boring and tedious. She began to harbor an interest in dark matics, especially the kind of spells that could bend the laws of reality.

## Obtained From

* Tavern
* S2 Fear Spreads
* S2 Fantastic Five
* Seer's Gifts

## Favorite Artifacts

* Cyansel's Nourishment 48%
* Aegya's Edge 29%
* Daios' Blessing 11%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 40%
* The Hand of Fortune 29%
* The Sword of the Brave 13%

## Strengths

* Greatly increases chance of survival
* Excellent at continuous damage

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Aravis is **Aravis's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Standard Coliseum

## Standard Coliseum Guide

1. Challenge other players in the Coliseum to earn Gladiator Points and other Rewards.
2. Challenging another player costs 1 Coliseum Ticket. You also receive 2 free challenges each day. Increasing your VIP level will increase the number of free challenges you receive.
3. Players in the Coliseum League are ranked based on the number of Gladiator Points they have earned. Gladiator Points are earned when you defeat an opponent in the Coliseum, but a defeat will cause you to lose Gladiator Points. Rewards are issued to players at the end of each day based on their place in the rankings.
4. Coliseum Seasons last for two weeks. At the end of the two weeks, end-of-season Rewards are issued based on the Rankings. Gladiator Point totals are then reset before the next season begins.
5. To participate in a season's rankings and receive Gladiator Points, you must enter the Coliseum at least once during that season.
6. Defeat opponents to move along the progress bar, collecting Rewards. Reaching the end of the bar and collecting all the Rewards will cause the bar to reset. The progress bar also resets at the end of each day.
7. Ranking Rewards are calculated and issued at 10:00PM (GMT). No challenges can take place within the next 2 hours.

## Story

When the first humans made their way to Nevria, some two thousand years ago, they built a mighty city, for such greatness is their nature, then an imposing Coliseum, a place where men could fight and kill and die, such things are also human nature.

Orcs came in time, destroyed the city, tore the Coliseum down.

Then, ten years past, the land was taken back, the flag of Lutesan raised high above the city! And, of course, a good King must honor those that came before him, follow in his forebearers' steps, and thus the order soon went out, the Coliseum would be rebuilt...

## Rewards

Subscription Perks give you Standard Coliseum Quick Challenge ability.

Gladiator PointsCoinsCrystalsColiseum Chest
Dorlin

Warden of the Underholm

## Story

The Warden of the Underholm, Dorlin Irontusk is a decorated veteran and leader of the Grim Sentinels. A rowdy commander who is just as happy to help those in need as he is to clank a pint with his fellow soldiers, Dorlin has been tasked with protecting the sprawling underground nation. And when a threat does arise, Dorlin rides into battle on the back of his boar, Brun, cleaving down those who come within range of his mighty axe.

Although the Underholm is now under the watchful eyes of the Grim Sentinels, it wasn't always that way. For centuries, the Underholm has acted as the heartbeat of Dwarven industry, providing vital resources like coal, iron, and advanced Dwarven technology to the surface cities. This abundance comes at a great price, however - throughout the years, many have tried to invade the Underholm, either through acts of warfare or subterfuge, to steal Dwarven inventions. Daevic worshippers, in particular, have been drawn to the gadgets, understanding that they far surpass any technology created by the Euda or Daeva. To stop these acts of aggression, the Grim Sentinels were formed.

An elite band of Dwarves, the formation of the Grim Sentinels heralded a new era in Underholm, greatly bolstering the city's economy and, consequently, growth. But Sentinels are not alone in their duty. To enhance their pursuit of those who wish to weaken the Underholm, each Sentinel is paired with a boar partner, forming an unbreakable bond that transcends mere companionship. These loyal boars are guardians of their Sentinel riders, charging fearlessly into danger alongside one another.

## Obtained From

* S2 Fear Spreads
* S2 The Stalwarts
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Daios' Blessing 32%
* Cyansel's Nourishment 20%
* Aegya's Edge 12%

## Favorite Holy Crown Sets

* The Sword of the Brave 64%
* The Hedonist 18%
* The Crown of Immortality 4%

## Strengths

* Dorlin boasts excellent charge impact and a versatile aura of attributes
* Gatek provides protective healing to nearby allies
* They can synergize well with most aggressive or hit-and-run style damage-dealing teammates.

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Dorlin is **Dorlin's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Cult Crackdown

## Overview

Cult Crackdown is part of S2 The Sundering.

## Cult Crackdown Guide

1. The Cult Crackdown is a mode for territorial battle, taking place over seasons lasting one month each.
2. Occupy plots of land controlled by the heretics to earn Rewards. Higher level Plots provide better Rewards. Every Plot on the map contains either a group of heretics needing to be challenged, or an Item of Interest. Defeating the Heretics or successfully interacting with the Item of Interest will allow you to occupy the Plot previously occupied by them. Failing to defeat a group of heretics will leave your forces as they were prior to battle while leaving the heretics in whatever condition they were at the end of their encounter with your forces.
3. All forms of action on the Expedition Map require the use of Stamina. Interacting with higher level Plots will consume more Stamina than interacting with a lower level Plot would. Your Stamina will be replenished each day at 12:00 AM (GMT), as long as you log into the game that day, with the amount of Stamina received calculated based on your Expedition Pass Level. Moving a Team into a Plot that you have not yet occupied consumes 50 Stamina, while moving past a Plot you have already occupied consumes 10 Stamina. There is no upper limit to the quantity of Stamina you can accumulate over the course of an Expedition Season, but all of your Stamina disappears when the Season ends.
4. During the Cult Crackdown, you will need to arrange your Heroes into Teams. Each player can have at most 3 Teams. A Team can contain at most 8 Heroes, but when the Team engages a group of heretics in combat only 5 of those Heroes will be able to take the field. The same Hero cannot be used in multiple Teams simultaneously. You can reassign the Heroes that make up your Teams once each day. Each Team receives 6 Moves each day, and consumes one of its Moves each time it travels to a new Plot on the Expedition Map.
5. The Expedition Map currently features 6 different Items of Interest; Altars of Sacrifice, Forbidden Lorebooks, Watchtowers, Expedition Camps, Puzzles, and travelling Merchants. You can learn more about each of these Items of Interest by looking at their Plot Recon pages.
6. Seven powerful heretic leaders occupy strongholds scattered across the map. They will put up a fierce fight but defeating them will allow you to collect a large quantity of Expedition Experience.
7. Teams can be given a Destination Plot to move towards. The Team will automatically take the shortest possible route from their current location to the Destination Plot. Do keep in mind, the shortest possible route and the best possible route are often two different things. Should the Team encounter an Item of Interest as they move towards their Destination, they will halt immediately and await further instructions.
Alexandria

The Artificer

## Story

In the dwarven city of Heronia, many are respected for their scientific accomplishments. But few are more famous than Alexandria. Despite being a young dwarf, her boundless energy and enthusiasm for all manners of knowledge have given her experience beyond her years. Alchemist, artificer, maker of automata extraordinaire-Alexandria can do it all (as she loves to remind people).

### Legendary Story

Alexandria is often found in her lab, tinkering on some interesting and decidedly unsafe new gadget or another. When not at work, she reads reams of books about the principles of mechanics, automation, hydraulics, magnets, astrology, alchemy, numerology, and even phrenology to try to give her an edge over other inventors.

Of course, her quest for knowledge can occasionally blind her to the ethical consequences of her experiments. But there is still no better scientist or engineer in Heronia than Alexandria the Artificer.

## Obtained From

* Tavern
* S1 Fantastic Five
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 52%
* Daios' Blessing 14%
* Cyansel's Nourishment 12%

## Favorite Holy Crown Sets

* The Crown of Immortality 67%
* The Manic Slaughter 13%
* The Spirit of Blasphemy 6%

## Strengths

* Alexandria helps increase the team's endurance
* Olivier provides effective protection to all allies
* Anne makes sure Alexandria is providing the best support

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Alexandria is **Alexandria's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Digital Matrix II

### Obstacles

Same as Microchip

**Digital Matrix II** is **Bonus 14**. Its main level is Microchip II.

## Update Message

6/8/2023: Update 2.3

* Added: Microchip II
* Added: Digital Matrix II
* Added: Black Hole
* Added: Kraken

## Difficulty

**Digital Matrix II** is rated as a 4-star Level.

* Without Collectables: 4.6 stars

* With Collectables: 4.9 stars

It is the 18th 4-star level in the Rolling Sky Odyssey collection.

## Trivia

* The song is Digital Matrix, and the level is a V2 of it.
* This level has a remake for 0.65b.
Stage 4-36

***Spoiler alert!** Story details follow.*
## Enemy Formation

 Stage

Enemy Power: 48,600

## Story Summary

Blodeuweth stands before your group, brimming with fury. Despite the reassurance that you mean her no harm, Olivier provokes the Thorn Witch, causing her anger to spill over. She lunges.

## Narrative

Blodeuweth: Blodeuweth appears before you, unfolding like a flower from nothingness into being. She stands with elegance, and you can see her robes were once of fine quality. "Why have you come here?" Her voice is a hollow rasp. Empty.

**PLAYER**: Your allies step forward, slowly, creating a barrier between you and Blodeuweth. "We mean you no harm, but we must know, why are you working for Ruthven? What has he offered you?"

Blodeuweth: Blodeuweth studies you carefully. After a moment she speaks; her words more an echoed whisper than speech. "I care only for those who cared for me. Ruthven saved me from those who claimed to love me."

Olivier: Olivier offers a silent prayer and holy light encircles his armored frame, his sword glowing with energy. "By the power of the Eudic church! I shall cleanse the world of your presence!"

Blodeuweth: "You will not stand in the way of my vengeance!"
Mirroring Olivier's holy light, shadows wreath Blodeuweth in a midnight hue as she readies herself to fight. "All who challenge me shall suffer! Die!"
Gar'zak

The Abomination

## Story

"For centuries, the Orcs of the Utic Desert would sell their prisoners of war to the Dwarf mining city of Blackgate. With its vast mountains of coal and ore, the Dwarves have always been in need of labor, and nothing came cheaper, or hardier, than an Orc.

A proud warrior of the Broken Moon Clan, Gar'zak's strength and size made him an obvious favorite for the Dwarven mine owners, who threw him into the most punishing mine they had. Within a few years, shoveling coal for fifteen hours a day, Gar'zak was broken. The soot of the mines plagued Gar'zak's lungs, and it was no secred that within a few years, he'd be dead.

Unable to work the mines, his owners sold the dying Orc to a renowned Dwarven scientist for research."

## Obtained From

* S3 The Fearless
* S2 Fear Spreads
* S2 The Fearless
* Seer's Gifts
* Tavern

## Favorite Artifacts

* Rashidon's Eternal Flame 40%
* Cyansel's Nourishment 16%
* Aegya's Edge 16%

## Favorite Holy Crown Sets

* The Manic Slaughter 47%
* The Sword of the Brave 18%
* The Hedonist 13%

## Strengths

* Greatly increases chance of survival
* Excellent at continuous damage

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Gar'zak is **Gar'zak's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Bruk'daz

The Frenzied

## Story

Since childhood, Bruk'daz suffered from seizures. One moment he'd be wrestling in the dirt with his friends, laughing, the next he would wake up standing over one of those friends, watching blood pool around their head. The tribal elders claimed the boy was touched by the gods-afflicted with the temporary madness that made orcs berserkers. When he came of age, he was sent to a berserker clan to learn to control his "gift".

## Obtained From

* Tavern

## Favorite Artifacts

* Tik's Rage 30%
* Daios' Blessing 28%
* Farman's Vision 24%

## Favorite Holy Crown Sets

* The Purging Flame 40%
* The Hand of Fortune 25%
* The Hedonist 8%
Dock Shop

## Overview

The Dock Shop is a persistent shop where you can buy various items using Traveler Tokens obtained from Dismissing Heroes at the Dock.

### Tips

Spend 1000 Diamonds to reset your purchase count. Otherwise, the store refreshes once a month.

## Shop Rewards

Note: There are 4 random Rare Heroes (1 Illuminated, 1 Ardent, 1 Vitalus and 1 Eternal) selected each month for 4,800 Traveler Tokens each.
Stage 3-29

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 26,300

## Story Summary

Convinced that you are responsible for trapping the soul of your mother, enraged spirits of the forest strike against you, intent to break the bonds of your mother's confinement.

## Narrative

Spirit: The air feels charged as you traipse through the forest. The hairs on t he back of your neck stand on end, and whispers echo around you. Before you, a figure arises from the mist. "Foul jailers! You seek to ensnare our souls!"

**PLAYER**: A chill runs down your spine as specters swirl around you in a tempest of fury. "No, you have it all wrong. This soul belongs to my mother. We're try ing to help her!"

Spirit: "Liar!" Without warning the specters rush your party, their wailing cries are deafening as they descend on you.
Stage 2-9

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 12,800

## Story Summary

Olivier questions your group for information on how these abominations came into being. Aaranella replies that you know Ruthven is the culprit, but not of his methods.

## Narrative

Olivier: After a short respite, Olivier joins your party as you continue to walk down the road. The clanking of his heavy armor is distracting as he questions you. "Tell me more of these Deathless. Where do they come from?"

Aaranella: "We do not know how they come into being, only that Ruthven is behind their creation."

**PLAYER**: "Wherever he goes, more appear." The familiar sound of breathless groaning catches your attention. "Like right now!"
Isle of Mists

## Isle of Mists Guide

1. Access Memories of heroism past, battle foes, and collect Rewards on the Isle of Mists.
2. Players can begin and then explore a selection of Memories, or end it, but you can only play through one Memory at once.
3. The difficulty level of each memory is fixed and does not change based on the level of your Heroes.
4. The difficulty level of Memoir Stages is determined by the player's power when they open or reset the Memory.
5. Collected chests will not be affected when the Memory is reset. Each Reward can only be collected once.

## Story

Floating among the clouds, the Isle of Mists can be reached by only those who meet the exacting standards of its mistress, Aphrod, the Eudic Goddess of Joy.

Aphrod watches Nevria, her voyeurism thrills her so, she cannot but remember each moment of life she watches. Their joy, their rage, their ecstasies, their mourning, she holds each moment carved into her caring heart, preserved for all of time.

The lucky few who join her on the Isle of Mists can share directly in these memories, live for a time as those long dead, receive the rick Rewards that such a blessed experience provides.

There are two types of events within the Isle of Mists:

* Isle of Mists Fragments where you can unlock Artifacts
* Isle of Mists Memoirs where you can unlock Memory Posters and obtain Hero Draw items
Elemental Summoning

## Elemental Summoning Guide

1. When new Elemental Heroes are introduced to the game, the Elemental Summoning Window will become available for a limited time. Players can use Elemental Scrolls to summon Elemental Heroes.
2. During each Elemental Summoning, a desired Hero can be selected. This Hero is guaranteed to be summoned within a certain amount of tries. Each time the Elemental Summoning Event goes live again, this amount of tries will carry over until your Selected Hero is summoned.
3. Each time your Selected Hero is summoned, the amount of tries for a guaranteed summon will be reset.
4. During the Elemental Summoning, the list of Selected Heroes that can be selected is limited to all Elemental Heroes. The first time the Elemental Summoning goes live, the option to select a Hero will be temporarily unavailable.
5. Event Item Reward are random prizes. Purchasing or participating in Events do not guarantee players with certain Event prizes.
Esia & Arnoth

Eternal Witnesses

## Story

I admit, Esia and Arnoth hold a rather unique place in our Eudic faith, belonging to that rare category of elves to be canonized as apostles-not to mention being the only two Sylvan Elves to receive such an honor. For as we know, the Sylvan Elves are worshippers of nature, and their savage beliefs do not often warrant Eudic salvation.

And yet, who can dispute the courage of these revered lovers against the foes of the Euda?

During the War of the Undead, when the wicked Bone King Arawn released his necromantic scourge upon Brea, and the King of Brea sent a call for aid to all the corners of the land, the elves were silent. It was only heroic volunteers like Esia and her husband who answered the call.

## Obtained From

* S2 Fear Spreads
* S2 The Stalwarts
* Tavern
* Seer's Gifts
* Sacred Reunion

## Favorite Artifacts

* Farman's Vision 65%
* Daios' Blessing 11%
* Cyansel's Nourishment 9%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 58%
* The Crown of Immortality 23%
* The Purging Flame 4%

## Strengths

* A Chaos Rift formation
* Fast energy recovery
* Works well with any carry Hero

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Esia & Arnoth is **Esia & Arnoth's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Brea

See also Map:World Map

Brea

## Overview

The story of Brea is a sour one. A kingdom once committed to stamping out the folly of undeath from their predecessors, fallen in turn to that same evil. The people of Brea are rugged. They have to be, for the southern coasts are the only safe place for the humans who live there. They watch the forest-line north of them for any movement. If they are diverted from their watches atop their numerous walled outposts for even a moment, that may be the moment the Undead advance.

The North of Brea is completely overrun with the Undead. Liches, necromancers and the ambling dead creep in the forests depths. The ruins of their once impressive kingdom lost to the wood and the rotting hands of death.

The Brean people seek a life out from the soil and the surf from their tentative regional capital of Morenizia. With the royal family long gone and the remaining humans living in this land annexed into the Kingdom of Lutesan, they are safer even if they are politically weaker.

## Civilization

Brea is the name of a kingdom that no longer exists, located in the north-central part of the Nevria continent. In history, the kingdom of Brea, ruled by the Gilderen family, existed for hundreds of years and was even strong enough to conquer its neighbor, Lutesan. But 300 years ago, the War of the Dead nearly destroyed the Kingdom of Brea and everything in it. Now, large swaths of Brea are deserted, necromancers hide in crumbling ancient ruins, and the few remaining Brea cities are vassals of Lutesan.
Spirit Realm

## Spirit Realm Guide

1. Explore the Spirit Realm, moving forward one junction at a time. Choose your path carefully, there is no way to turn back!
2. Defeated enemies drop a variety of Rewards, including Spirit Tokens which can be spent in the Realm Shop Menu.
3. Every time you defeat an enemy in the Spirit Realm, you will be asked to choose one of three Relics. These Relics provide your Heroes with a variety of boosts for as long as you remain in the Spirit Realm.
4. The Spirit Realm resets once every 48 hours, at 12:00 AM (GMT), the entire map and all Relics and uncollected Rewards disappearing and being replaced with a new map.

## Story

Who can say for sure exactly what the so-called Spirit Realm is? Such knowledge is beyond the minds of mere mortals. The elves claim they know more than most, much as they always do, and calling it Kadroya, they believe the Spirit Realm to be a place where souls are purified, refined, brought close to true perfection.

These elves laid winding tracks, a labyrinth, across the Realm, and those who seek for knowledge, wisdom, strength or treasure come to walk the paths. Unnamed spirits leave gifts, rewards for any strong enough to face Kadroya's tests and live, but why they do this, no-one knows.

What of those who brave the Realm but lack the strength to fight on through? To them, the Kadroya really is a purgatory. They remain trapped until they find the strength to save themselves, or one more mighty passes by and aids them on their way, or failing that... they wait...

## Rewards

Subscription Perks give 10% bonus Spirit Token drops.

### Boss Rewards (Stage 10)

At the end of each Level of the Spirit Realm sits a Phantom Fortress, the ultimate test of an explorer's grit, a test that few survive.

Spirit TokensDiamondsRealm Pass PointsHero EXPCoinsSapphire Talisman
### Floor 1 Rewards

Rewards for completing Floor 1

CoinsDiamondsSpirit TokensHero EXPCrystalsRealm Pass PointsSmall Pile of Crystals 2 HoursSmall Pile of Coins 6 Hours
### Floor 2 Rewards

Rewards for completing Floor 2

CoinsDiamondsSpirit TokensHero EXPRealm Pass PointsCrystalsSmall Pile of Crystals 2 HoursElite Hero FragmentSmall Pile of Coins 6 Hours
### Floor 3 Rewards

Rewards for completing Floor 3

CoinsDiamondsSpirit TokensHero EXPRealm Pass PointsCrystalsSmall Pile of Crystals 2 HoursSmall Pile of Coins 6 Hours
Chaos Rift

## Chaos Rift Guide

1. The Chaos Rift will open once every 2 days.
2. Based on the average level of the 5 Saints in Wellsprings under level 240, and the level of the Wellspring itself after level 240, players will enter different Chaos Rifts. Players in the same Rift will be ranked together.
3. Hero levels of players in the same Rift will be set to the same level, but it will not affect the Hero's gear or tier.
4. Only mercenaries and Heroes placed in the Wellspring can be deployed. Only one mercenary can battle at a time, but there are no limits to the number of times they can battle in a day.
5. The enemy Boss will gain a layer of power enhancement each time it loses a certain amount of HP.
6. There are 5 free challenges with each Rift. You can use Diamonds to refresh the number of challenges after that, up to 99 times. Each time you enter a battle, you will consume a challenge. You can choose to manually cast skills during a battle.
7. Points after each challenge depend on selected modifications and total damage to the Boss. The highest score in all challenge records will go towards the real-time ranking, and the final ranking will be based on the final settlement.
8. Modifiers that can be selected in Rift is randomly determined. There will be an extra special trial for players above level 240.
9. Rewards for each Chaos Rift will be sent out via mail after settlement. You will receive ranking rewards as long as you participate in the challenge. If you currently have Guild members at Epic tier, you will receive additional Guild rewards.

## Story

Within the unfathomable depths of the sea, she has remained dormant for tens of thousands of years.

She was plagued with terrible visions in her slumber: The world occupied by horrific enemies, its surface left devoid of life. Her intense fear and panic spawned powerful warriors, who had either once existed in the world or had been thought up by her very own imagination. These troops opened up a rift of chaos, trying to end the undying nightmare.

As one of the primordial gods of this world, all creations of her consciousness are destined actually appear in the real world.

 --murmurs of a certain Daeva worshipper before his death

## Rift Modifiers

1. Modifiers increase the difficulty of a Rift by providing buffs to the enemy, as well as debuffs to allies.
2. After selecting and saving Modifiers, the chosen effects will become active upon entering battle, including the score bonus.
3. No score bonus will be applied if no Rift Modifiers are selected and saved.
4. The final point total will be affected by three factors: Allies' total damage output, any score bonuses, and the point modifier. The more Rift Modifiers selected, the greater the applicable point modifier will be.
Integrated Crystal

Consumable

## Item Details

Formed from the purest of powers within the high heavens, this crystal contains mystic forces capable of Enhancing +21 ~ +40 Eudic Signature Gear. Begins dropping in Offline Rewards after completing Chapter 19, can also be collected during Events.

## Used For

* Eudic Signature Gear Enhancement

## Obtained From

* Offline Rewards after Chapter 19
* Gift Shop
Puzzle Cube

This level can only be played using **0.65b**. Click on the link above to see its download page.

This level can only be played using **1.0r**.

### Theme

Cavern Cube, Daydreamy Cube, Ruins Vanilla Ruins

**Puzzle Cube** is **Level 51**. Its bonus is Foursided.

This level is themed around the Rubik's Cube.

## Difficulty

**Puzzle Cube** is rated as a 4-star Level.

* Without Collectables: 4.5 stars

* With Collectables: 4.9 stars

It is the 28th 4-star level in the Rolling Sky Odyssey collection.

## Trivia

* An early promotional image shows the old name was "Rubics Cube". This was scrapped due to Dynamic Cube having that name when it first released.
* This level was made after its bonus.
* This level and Foursided cameo Cube themes.
Gatek

Defender of the Deep

## Story

"whatever you do, don't venture too far north of the Weeping Jungle. You would not believe what I saw! I was paid to be one of the three bodyguards to some lowly scholar. He wished to delve into some of the forbidden ruins in the north, claiming the elders were keeping a dark secret from us. What we found there is the stuff of nightmares, a creature that shouldn't exist!

We followed the river bank all the way to the lost temples, abandoned by our ancestors centuries ago. The approach was quiet, but we felt the eyes of some hidden foe watching us from afar. The air inside the temple was thick with malice and dread, and the stench of blood was everywhere. I wanted to turn back, but the others called me a coward...And that was when it happened..."

## Obtained From

* S2 Fantastic Five
* Tavern
* S2 Fear Spreads
* Seer's Gifts

## Favorite Artifacts

* Tik's Rage 28%
* Rashidon's Eternal Flame 27%
* Cyansel's Nourishment 13%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 74%
* The Crown of Immortality 6%
* The Sword of the Brave 4%

## Strengths

* Upon casting his ultimate skill, Gatek will take on a large amount of damage for his team
* Creithylad provides healing effects to her weakest ally

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Gatek is **Gatek's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Stage 2-28

***Spoiler alert!** Story details follow.*
## Enemy Formation

 Stage

Enemy Power: 3,626

## Story Summary

The dreadful Balor stands in your way. Despite the immense power emanating from the lich, you know that defeating him is the only way to retrieve the souls of your parents. You rush forth, desperate but determined.

## Narrative

Balor: The appearance of a foul-looking lich stops you in your tracks. The stench of death and decay burns your nostrils. "What brings you before the presence of Balor? do you wish to be saved and join my army of undead?"

**PLAYER**: Emboldened by the news of being able to bring back your parents with magic, you master your fear and face down this terrifying new foe. "Give me back my parents' souls!"

Balor: "And where exactly do you plan on putting them? Ruthven tells me you desecrated their perfectly preserved bodies. How wasteful."

Olivier: "Foul necromancer." Radiant light shines from Olivier's breastplate, suffusing you with a warmth like you've never felt before. "Why steal the souls of the innocent? Answer me!"

Balor: "Why would a god concern itself with the nattering of insects? Your troubles are beneath me." Darkness flows from the lich - it envelopes the space around you and threatens to trap you within its embrace.

'*YPLAYER*: You look to your allies, each one of them readying themselves for battle. Turning back to face your foe, you muster whatever strength you have left and charge Balor. "I said, give me back their souls!"
Elpenwolde

Elpenwolde is een provincie in het noordwesten van Nerefel en deelt grenzen met twee andere Laaglandse koninkrijken en het Markland. Dit gebied staat bekend om zijn bosrijke landschappen en vele rivieren. Bovendien is het de thuisbasis van de koning, die zijn heerschappij uitoefent vanuit de majestueuze Nerefelse hoofdstad, Rismind. Ten noorden van de provincie strekt zich de Grijze Zee uit.

In de tijd van koning Aurik bekleedt generaal Valkan Lewys de functie van militair gouverneur van deze provincie, wat opnieuw leidt tot onenigheid tussen Doran Blackthorne en het koninklijke bestuur. Door zijn Hooglandse afkomst beschuldigt men generaal Lewys van spionage voor keizer Altin II.
Stage 4-21

***Spoiler alert!** Story details follow.*
## Enemy Formation

Normal Stage

Enemy Power: 33,200

## Story Summary

Besieged by Deathless puppets, your group carves through their ranks. Curious whether Blodeuweth is the puppet master, Katerina skims her tomes, becoming distracted and almost losing her head if not for your fleet-footedness.

## Narrative

Aaranella: Wave after wave of Deathless crash against your party. "These Deathless are everywhere!" In a steady arc, you take the head off the undead in front of you. "Does Blodeuweth control the Deathless too?"

Katerina: "Let. Me. Check... Ngh!" Katerina masterfully fells the last of her own opponents, and already she's deep in her lore book. "Maybe there's something about her in here? Blodeuweth... Blodeuweth... Ah! Here we are!"

**PLAYER**: You shove Katerina out of the way at the last second. She lands with a thud as a Deathless blade passes harmlessly overhead. "Focus Katerina. You nearly got hit!"
Asmodai

Princess of Temptation

## Story

To the Venerable Bishop of Calatia,

In this letter, I shall reiterate the importance of doctrine reform, in order to protect our paladins and acolytes. It is open knowledge that recently Daevic forces have increased in power and influence, and there are many who would see our church corrupted.

As we know, Tamat, the deity of destruction, does not simply destroy by way of plague, drought, and war. She also seeks to destroy from within, manipulating our fragile souls through greed, vanity, and lust.

And in this letter, I want to draw special attention to lust. It is understood both in Eudic and Daevic scripture that lust is the origin of all aggression. If inner lust is encouraged but physically suppressed, people turn to violence and other depravities to satiate their ungodly urges. At the very worst, they end up destroying themselves and the things surrounding them.

## Obtained From

* Tavern
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 44%
* Cyansel's Nourishment 16%
* Daios' Blessing 11%

## Favorite Holy Crown Sets

* The Mind of Wisdom 64%
* The Manic Slaughter 11%
* The Crown of Immortality 6%

## Strengths

* Asmodai sacrifices her own HP to summon implings
* Theadril provides early-game healing

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Asmodai is **Asmodai's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Kthir

Harbinger of the Void

## Story

"Kthir is a powerful Grater Daeva, created by Tamat herself. Worshipped as the Harbinger of the Void, his name is chanted during profane rituals of prophecy and dream.

Unlike other Daeva, who ofent take physical form, Kthir prefers to exist as a disembodied spirit, dwelling in the penumbra -- or shadow realms of reality. There he pervades space itself, able to be simultaneously everywhere and anywhere. And wherever Kthir is, he embeds himself in the thoughts and dreams of mortals, slowly warping them to his mad intentions."

## Obtained From

* S3 Dawn Crusade
* S3 Evil Awakens
* S3 Anchormen
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Tik's Rage 54%
* Daios' Blessing 15%
* Aegya's Edge 12%

## Favorite Holy Crown Sets

* The Spirit of Blasphemy 64%
* The Crown of Immortality 13%
* The Purging Flame 7%

## Strengths

* Alexios becomes more powerful over time
* Kthir helps drag out the battle for longer
* Kthir also holds more power over time

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Kthir is **Kthir's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Aylwyn

The Everbright

## Story

It's said that when Aylwyn the Everbright first attempted magic, she almost succeeded in burning down half of the Tel-Arun forest. Even if it was merely rumor (perhaps a ranger or two would disagree), there was no denying Aylwyn always had a flame following her heels.

Born into a lineage of noble Ellyrian mages specializing in alchemy, Aylwyn was expected to follow in their footsteps and was tasked with her first spell assignment at the tender age of five. Inquisitive and full of passion, she quickly found a love in the ability to create complex potions, even if most attempts ended in failure.

## Obtained From

* S2 Fear Spreads
* S2 The Stalwarts
* Tavern
* Seer's Gifts

## Favorite Artifacts

* Farman's Vision 53%
* Sabine's Focus 14%
* Aegya's Edge 8%

## Favorite Holy Crown Sets

* The Crown of Immortality 60%
* The Manic Slaughter 11%
* The Spirit of Blasphemy 8%

## Strengths

* Aylwyn deals massive damage to a single target, thus an excellent choice for boss battles
* Leolas is great at dealing continuous damage to a single target

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Aylwyn is **Aylwyn's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Llyr

The Trident Knight

## Story

Llyr belongs to the Trident Knights, the last great military unit of Alatine, the capital of the Myr Elves. There was once a time when the Trident Knights numbered in the thousands, acting as the vanguard of the Myr Elf army -- keeping its territories safe from the foreign invaders and the dark creatures of the sea.

### Legendary Story

But as the Myr Elves succumbed to power struggles and infighting, they became divided between different lords, with many of them lost in the ensuing battles for power. Those who reman are few in number, but make fearsome warriors, able to harness the very power of the ocean to deestroy their enemies in fearsome waves and water magic.

Llyr holds a special hatred in his heart for the Illyrian Elves, who pushed the Myr Elves from the land and seized their former land capital of Thyras. He often quells his rage by preying upon Illyrian ships, using his powerful wave spells to sink them beneath the waves.

## Obtained From

* Tavern
* S2 Fear Spreads
* S1 Golden Few
* Seer's Gifts

## Favorite Artifacts

* Daios' Blessing 45%
* Cyansel's Nourishment 21%
* Farman's Vision 11%

## Favorite Holy Crown Sets

* The Sword of the Brave 59%
* The Spirit of Blasphemy 16%
* The Manic Slaughter 5%

## Strengths

* Counters enemy frontline
* Breaks apart enemy backline

## Weaknesses

* Unknown

## Signature Gear

Signature Gear is unique to an individual hero. Llyr is **Llyr's** Signature Gear.

## Talents

Talents are available to Legendary and Mythical Heroes that meet certain criteria.
Chapter 1

## Overview

A small port town situated in western Brea. Two hundred years ago, this place was revered as one of the continent's most bustling ports. However, after enduring both Undead invasion and subsequent Lutesan occupation, it is fair to say that the town's best days are now behind it.

## Notable Stages

* Stage 1-1
* Stage 1-2
* Stage 1-3
* Stage 1-4
* Stage 1-5
* Stage 1-6