Locations Around Camp

Images and descriptions of places around camp

## Camp Areas

*Half Blood Hill*

The great hill marks the entrance to camp, upon it stands the great tree George. He is completely non-magical and marks the border of camp.

*Amphitheater*

A large circular stage sits at the bottom of a hill, stone steps are carved into the hill to create seating for the campers. It’s an ancient Greek amphitheater on a slightly smaller scale.

*Apiaries*

Lines of beehives and bee boxes are in this area, the pollinators of camp live here. Near the bees’ home is a small building containing the tools needed to care for bees and successfully extract honey.

*Archery Range*

Targets at different distances along with a well defined firing line are here on a very long field. A small storage cabin is off to the side. The cabin holds the arrows, bows, extra targets, and anything else an archer could need.

*Arena*

The more agressive, combative cousin of the Training field. It occasionally holds special trainings in which large obstacle courses are set up, or battle royale's where the winner is granted some small boon from the gods (Usually from Nike or Ares.) Speaking of ares, he has a small shrine nearby the arena, which some demigods pray to before a battle (It's bad luck to pray to both the athena shrine at the Training field and the ares shrine at the arena though) When describing the Arena, mention the people sparring, the sound of metal hitting metal, and the barren dirt.

*Armory*

The armory is where the completed projects made at the forge are stored (except in cases where the creator has a personal desire to keep the project, or when it's an automaton) In general, however, if it's a weapon, it's stored in the armory. It's rare to reserve items at the armory, and usually that's a privilege reserved for counselors. Enchanted equipment is extremely rare in the armory, as it's typically owned by someone or a godly gift. When describing the armory, mention orderly stacks, well designed weapon racks, and the noise of things being put away.

*Arts Hall*

*Beach*

A long stretch of white fluffy sand that is occasionally interrupted by areas of rocky terrain. Legend says that Poseidon and his wife Amphitrite fought over what to make this beach look like resulting in this odd combination of paradise and hazardous.

*Big House*

*Oracle’s Attic*

*Campfire Area*

*Climbing Wall*

*Creek Eurus*

*Dining Pavilion*

Put simply, The dining pavilion is where the food that is made in the kitchen is eaten by the campers. But, their are some important things to know about it. Firstly, their is a strict no violence policy at the dining pavilion. No food fights, no power use, nothing that puts extra strain on camp staff. They have enough on their plates anyways. Speaking of plates, you get your food from trays, and you wait until everyone has been served to get seconds. In practice, at a camp this big, this means no seconds. Meals are at Breakfast time at 7:30 to 8:30 AM, Lunch at 12:30 to 1:30 PM, and dinner at 5:00 to 6:00 PM. When describing the dining pavilion, mention what your characters are eating, the noise of chatter in the background, and The smell of many different foods mixing together.

*Forge*

The forge is where the camp's armor, weapons, and other metal things are made. It's most commonly the spot where Hephaestus kids hang out, and a decent number of them even have personalized workstations where they are free to design, innovate, and create. Personal projects are encouraged at the forge, as it's where many Automatons have been created, including a metal dragon named Cedric. It is distinct from the armory, where finished weapons are kept in storage. Their's a small shrine of Hephaestus to the side of the forge. When describing the forge, mention crucibles of molten metal, the sound of hammer against hot bronze, and the overwhelming smell of ash and flame.

*Greenhouse*

*HOPS Post Office*

*Infirmary*

*Kitchen*

The camp half blood kitchen is a delightful place, at least for some. Their's constant motion, enjoyable smells, and warm stoves and ovens keeping everything hot and ready. In fact, the Kitchen's central oven, the biggest and most imposing thing in the otherwise cozy room is blessed by Hestia herself, never burning food and always revitalizing those who eat from it. The spice rack is plentiful and varied, with herbs and spices both known to mortals and unknown. It's usually manned by roughly 60% Satyrs and nature spirits to 40% campers, but if you cause trouble, counselers are able to assign kitchen duty onto campers. All in all, the kitchen helps ensure that plates and meals are always tasty and varied for the campers. When describing the kitchen, mention the bustle of chefs, the smell of herbs, and whatever's being cooked up that day.

*Lake*

*Library*

The camp library is a small cozy building right next to and given that Chiron has to spend his time doing something and book collecting seems like a fun hobby, has a wide variety of books, including fiction, non-fiction, and even books about demigods and ways to survive, as well as books on monsters. Thankfully, Chiron doesn't allow any actually dangerous magical literature in the Library, but their are a few, Rare, but still existant magical books that have very minor enchantments, such as always having a book mark on the page whoever is opening them needs to see. Their are a few Mysterious books that are Kept behind glass, all of which are on loan from the collection of some scandinavian book collector, but that's probably fine. When describing the library, mention the rustling of pages, the Dust of older sections, and the dead quiet of certain areas.

*Music Hall*

*Stables*

*Strawberry Fields*

*Training Field*

The training field is the more chill, regular sibling of the Arena. It is where younger, less expierienced demigods often train, since it doesn't often involve direct sparring with more than a training dummy. Their is a shrine to athena in the Training fields. When describing the training field, mention the barren dirt, wooden dummys, and noise of training staffs hitting wood.

*Volleyball Courts*

*Woods*

*Zeus’ Fist*

An area near the middle of the woods where the trees clear to reveal a strange rock formation that resembles a fist. The camp named the fist in honor of Zeus. Why? Probably to appease him enough to stop chasing around the poor nymphs.

*Graveyard*

Among the graves of the fallen there is a huge wall with names carved into it. These are the names of demigods who the camp considered heroes. The wall is kept in pristine shape, and there is a clean slab of marble surrounding the foot of the wall so people may pay their respects to the dead.

*Deep Woods Outside Camp*

### Zeus Deme, 1

*Communal building*

*Communal area/courtyard*

*Zeus cabin*

Lightning crackles amongst the storm clouds that dance overhead. There's an ever-so-slight hum of electricity throughout the room, and even the air smells charged. Regal, navy blue sheets with golden trim adorn the mattresses atop polished, ornate bedframes. Only six populate the expansive room, and yet it doesn't feel as empty as it comes off as. An imitation of Aegis, Zeus's famed shield, rests upon the wall opposite the doorway, along with two large banners in the same style as the sheets, with golden lightning bolts on them. The outside appears the same as that of the inside - fine marble, almost like that of the temples from the Old World that were dedicated to Zeus.

*Aether cabin*

*Aeolus cabin*

The clouds in the cieling of the aeolus cabin are always calm in comparison the zeus cabin, And the defining color of the cabin is blue. While walking through it, the faintist hint of ozone is the air, and the children of aeolus can always feel the wind gently blowing around them. In a back room, their's a long-defunct portal to aeolia that someday, someone may fix.

*Boreas cabin*

When stepped into the proximity of the Boreas cabin, you’ll be greeted by a cold blast of air as a welcome. The Boreas Cabin often emits a cold aura, enveloping it in eternal winter. Usually, blue-grey clouds would hang over the outside of the cabin, and would softly snow during the colder months. Also, colorful wisps of Aurora Borealis would often linger in the clouds, creating a soft glow at night. The main color of the Boreas cabin is navy blue, with a white rooftop to create a similar vibe of ‘snow on rooftops’. Enter the cabin, and there’s a lovely scent of hot chocolate just lingering in the air. The overall colour palette of the interior design is light blue and white, similar to a bright winter day. There are always a few coats on the door- For the visitors to huddle from the coldness. Each of the bunkbeds have extra fluffy and warm blankets.

*Eurus cabin*

*Notus cabin*

*Zephros cabin*

*Chronos cabin*

### Hera Deme, 2

*Communal building*

*Communal area/courtyard*

*Hera cabin (honorary)*

A large, regal looking cabin made entirely out of the purest white marble. There's not a single vein that disrupts its pureness and clarity. There aren't any beds in Hera's cabin. The cabin is designed like a typical greek temple, with white columns out front, a triangular roof, and cornices decorated with marble carvings of lions and peacocks. Inside a fire burns in a perfectly white marble fireplace. As long as Olympus stands, this fire shall burn, and demigods may use it to send offerings to Hera.

*Hebe cabin*

*Glycon cabin*

*Psyche cabin*

Butterflies constantly linger around outside of the cabin. The cabin itself is a pure white building, only to be accentuated by surrounding greenery like rose bushes and flowers, which creates something of a butterfly garden of some sort. There are large windows, covered with gauzy, floaty curtains. The door, highlighted with a gold butterfly design, and a shining brass doorknob, emits some sort of sparkle that often pulls visitors in a daze within its beauty. Inside, there’s a roaring fireplace, blankets draped across a fabric couch, and cushions of different colour and size decorated the space for a bit of colour. There are plenty of other colorful decorations, from the flowers to the origami butterflies. There are a lot of cosy decorations as well, like fairy lights are strung across the wooden bunk frames. There are a bunch of bookshelves, held with different knick-knacks and books, mostly books that are overall happy or at least have a sweet happy ending. Overall, the cabin has a sense of home and comfort to all.

### Poseidon Deme, 3

*Communal building*

*Communal area/courtyard*

*Poseidon cabin*

The Poseidon Cabin is reminiscent of an old beach cabin combined with a sailing ship. Just above the doorway on the outside of the cabin hangs a trident with the handle broken off. The floor is made of driftwood that's been smoothed by years of tumbling in the ocean. The walls are made of sandstone with sea shells and coral imbedded in them and they keep the cabin cool during the summers. The cabin doesn't have glass windows and instead has curtains that are tied above the window in a roll and are made of traditional cotton sailing canvas. In the center of the cabin there is a small fountain with sand at the base and sea water that flows out of it. This water will heal Children of Poseidon faster than other water.

*Khione cabin*

*Amphitrite cabin*

### Demeter Deme, 4

*Communal building*

*Communal area/courtyard*

*Demeter cabin*

Thanks to the efforts of the goddess herself as well as her children, the floor inside of the deep green wood cabin maintained a similar color, with thick yet soft grass covering the entirety of the floor. Vines weaved their way amongst the wood pillars of the front porch, and danced their way up the front walls, with vibrant flowers poking yellow, purple, and red through amongst the green wood. The vines weaved their way into a wreath of bright gold flowers around the similarly golden sickle above the doorframe. Around back, a small fenced in greenhouse covered a small variety of herbs and crops. The rest of the cabin's indoors wasn't much to behold. Very little decoration itself existed, minus the plants that grew freely.

*Pan cabin*

*Aristaeus cabin*

*Persephone cabin*

### Ares Deme, 5

*Communal building*

*Communal area/courtyard*

*Ares cabin*

Unlike some of the other cabins, the Ares cabin is spick and span. Clean as a whistle. It resembles military barracks that a soldier might stay in, with double bunkbeds with green military blankets and white pillows. The walls are a plain grey, but they're decorated with plenty of sets of armor and weapons, almost acting like a second armory for only the children of Ares. Above the door hangs a helmet and a spear, that are supposedly blessed by Ares.

*Bia cabin*

*Diemos cabin*

*Phobos cabin*

*Eris cabin*

*Lyssa cabin*

*Heracles cabin*

### Athena Deme, 6

*Communal building*

*Communal area/courtyard*

*Athena cabin*

Above the door is a wood carving of an owl holding an olive branch. The entire cabin is made of polished wood with one-way windows that allow the occupants to look out, but no one else to look in. The bunks have the ability to flip over and become tables and the walls are lined with books. In the back wall of the cabin there is something that's akin to a vending machine, where if a drachma is put in and a button pressed, the operator will be presented with whatever book they desire. They can store it on the shelves until they're done and decide to put it back.

*Harpocrates cabin*

*Nemesis cabin*

*Nike cabin*

*Tyche cabin*

### Apollo Deme, 7

*Communal building*

*Communal area/courtyard*

*Apollo cabin*

This cabin has a very open concept, giving it a sunny aspect. The cabin itself is made out of dark log framework, and doesn't involve actual walls. Covering the sides and roof of the cabin are golden silk tapestries, interwoven with images of the sun chariot and musical scores that, if payed enough attention to, Campers may read and play the songs and hymns form them. The beds are in bunks, with white sheets and golden comforters. There are two levels to the cabin, with ladders connecting them. It's very relaxed inside, and there are quite a few hammocks strung between the support posts. There are a total of eight beds and three hammocks in this cabin

*Clio cabin*

*Hyperion cabin*

*Hemera cabin*

*Calliope cabin*

*Euterpe cabin*

*Aristaeus cabin*

### Artemis Deme, 8

*Communal building*

*Communal area/courtyard*

*Artemis cabin (hunters only)*

This cabin has a greek temple design. It’s made out of luminescent blue moonstone that shines during the night. There are 16 bunks in the cabin, ready and waiting for the arrival of the Hunters of Artemis. Hanging above the doorway is a crescent moon made of opalescent moonstone that shines out against the blue stone.

*Zagerus cabin*

*Pandia cabin*

*Urania cabin*

### Hephaestus Deme, 9

*Communal building*

*Communal area/courtyard*

*Hephaestus cabin*

Rough cobblestone brick rose up just a bit from the ground, creating a quaint platform on which a small series of forges, bellows, and workbenches were lined up. Large chimneys, blackened from soot, rose up through the overhanging roof, and a small wooden sign with Hephaestus's crossed Anvil and Hammer symbol was hanging off of the roof. Hammers and tongs were strewn about the open area with little care. The platform was almost visibly hotter than the rest of the cabin, and yet, despite all of the molten metal not even twenty feet away, the inside of the cabin area itself was crisp, cool, and insulated even without air conditioning. The floorboards were well-worn dark wood, and the beds looked almost like they were created by the Hephaestus kids themselves out of tempered mortal metals. The back wall housed a fireplace, with the symbol of Hephaestus overtop the mantle, the same as outside on the sign.

*Rhapso cabin*

The rhapso cabin is a Weaver's Dream. it's an cabin that's bigger on the inside than the outside, but it has to serve two purposes: Both where rhapso's children can live and where they can work on whatever project they wish, far from the fire and soot of the forge. Their's fabric of every color against the walls in beautiful rolls, Thread cases upon threadcases, and Pincushions wherever they are needed. Beyond that, it's said that the blankets and cushions of the rhapso cabin are the second-softest in camp (After the Hypnos Cabin). Hidden behind a door only the Counselor of the Hephaestus deme can open (Or the oldest child of rhapso) Is the Mantle of Many, a cloak made from rhapso cotten with more Patches than gods imbued into it with the magic fabric power.

### Aphrodite Deme, 10

*Communal building*

*Communal area/courtyard*

The communal area of the aphrodite deme is exactly what you would expect, resembling the garden of an elagant victorian lady in more than a few ways. On the immaculate lawn, their's a pure white gazebo, as well as an beautiful maple tree to provide shade to those who wish to lounge on the lawn. Their's a small Shrine to Aphrodite close to the center of the area, complimented well with it's centerpiece: A Statuette of Aphrodite, her inquisitive gaze matched by a mischievous smile. It's said that the fastest way to bring good luck to your love life is to leave something pretty as an offering to the shrine.

*Aphrodite cabin*

The design of the cabin is eerily similar to a stereotypical large, white, sorority house with three black letters above the door: σ μ α . And, because Aphrodite only wants the best for her kids, the inside is larger than it looks on the outside, with a beautiful staircase that leads up to bunks that separate the male and female campers on separate floors. Each camper has a silk curtain that encases their bed to give them privacy, and they even have their own area full of mirrors where they can do their makeup and hair.

*Eros cabin*

this cabin screams "Place of love" From the ever increasing mural of Pride flags on the side (Fitting for a god of sexuality) to the warm, open space in the center of the cabin. Once again, bigger on the inside than the outside is the rule, and somehow, the central space of the building seems to be a courtyard, despite the building seeming entirely roofed from the outside. In that courtyard garden are lovely (Fully Clothed) marble statues of several famous children of eros, many of whom with their names on the Wall of heroes. According to legend, anyone who proposes in the courtyard is judged by the spirits of the children immortalized in statue, and if their liked, the marriage will do well. If they are judged impure though, The marriage will fail.

*Hedone cabin*

*Harmonia cabin*

*Phthonus cabin*

### Hermes Deme, 11

*Communal building*

*Communal area/courtyard*

*Hermes cabin*

Everything about it looked like an ordinary summer camp cabin. The faded white paint, chipping in some areas, was spotted by paint and marked by other old pranks that the kids had done. The caduceus, Hermes's famous staff, hung above the door. Usually adorned with various articles of clothing or mythological items, it quickly became a favored spot to throw things onto by campers looking to play a very quick prank. On the inside, floorboards creaked underfoot as though they would give way at any moment.

*Iris cabin*

*Janus cabin*

*Dolos cabin*

*Demi x demi cabin*

*Unclaimed cabin*

### Dionysus Deme, 12

*Communal building*

*Communal area/courtyard*

*Dionysus cabin*

While appearing one story, with a nice, roofed porch that extended out the front, the inside was far larger. The letters σ μ α were on one side of the main doorway, with the Thrysus on the other side of the perpetually open door. Kind of comedic that a frat house was symbolized by a pinecone on a stick, but no one seemed to really notice or care. Similar to the door, the windows of the cabin were always open, and grapevines that danced up the sides of the cabin and along the porch fence started to weave their way indoors. Inside, solo cups and soda cans were strewn about, and there was an ever-present, low beating hum of bass-amplified music as stroble lights danced around the walls and ceiling of the first floor. A similarly messy staircase led upstairs to a series of rooms with unkept beds but surprisingly cleaner floors. This was, unequivocally, the party place of camp.

*Thalia cabin*

*Melpomene cabin*

Like many cabins of larger gods, The Melpomene cabin is larger on the inside than the outside, appearing from the outside as an old, worn out and beat down cabin and from the inside, it has all the Accumulated energy of grim pessimism. The overwhelming color is black, sometimes decorated with the Glint of Silver. The large central room is dedicated to a library consiting of as many tragedies as possible, from ancient classics to shakespeare to modern works. Leading off from it are severale isolated rooms, presumably to give her children both space to their own and rooms to ruminate on their tragedies. Due to a long forgotten practical joke from Thalia, in the center of the library of the Melpomene cabin, their is an altar to her, with a smiling mask on top. Likewise, in the Thalia cabin, their is an altar to Melpomene.

### Hades Deme, 13

*Communal building*

*Communal area/courtyard*

*Hades cabin*

The figure of the hades cabin is an intimidating one, with its black marble exterior and Greek Mausoleum style appearance, it stands, resolute, against the elements, and unique in the crowd. Seams and rivers of gold and silver run through the marble rock of the exterior of the Cabin, a reminder of Hades' status as the God of Wealth. Through a heavy, wrought iron door inlaid with images of torture inflicted in the Fields of Punishment, and two statues of black marble Hellhounds, red rubies glittering from the eye sockets of the beasts, lies a homey, cozy atmosphere. The floors are dark mahogany wood, with a great many fluffy, fur rugs that make the floor soft. In the center of the back wall, there lies a fireplace, always lit with warm, and two, black leather sofas, perfect for curling up near on a chilly nights. The beds, six in total, are equally warm looking, black iron frames with veils of the finest black silk for privacy, as well as soft mattresses and a sizable pile of extravagant furs and comforters for the comfort of Hades' children. “Only the finest for them”, he said, upon the construction of his cabin. Above the fireplace, true to most gods' vanity, there is a mosaic of Hades, chariot pulled by hellhounds, iron staff held high in the air, and Helm of Terror placed firmly on his head.

*Hypnos cabin*

A sleepy cabin indeed, which is painted with a purple background. As well as sparkly paint of black and blues, to make stars. There’s a sky light exclusively opened during night time to gaze upon the glittering stars. During the night, the large painted stars can glow in the dark, and the cabin is also surrounded by fireflies. Black lacy curtains hung over the large windows, blocking out the majority of the daylight. On the door hangs a wooden sign, hand painted with the word, with neat cursive: ‘Hypnos.` Venture inside, and there’s a lot of candles that light up the room in a golden hue. It is always warm in the Hypnos cabin, maybe because of the drowsiness that you feel during a warm, summer afternoon. Fairy lights are also draped across the rooftop. There’s a mixture of scents, that wasn’t too overpowering, yet, it induces a sense of sleepiness: sweet camomile, faint scent of warm milk, baking cookies, and multiple scented candles. There are a lot of soft cushions with decorative patterns littered on the carpeted floor. There’s a hippy(ish) vibe to the whole cabin. Campers are always welcomed to decorate their own bunks. There’s a sense of comfort and relaxation as well to the sleepy atmosphere.

*Thanatos cabin*

*Lethe cabin*

*Morpheus cabin*

*Hecate cabin*

*Kokytos cabin*

*Melinoe cabin*

*Epiales cabin*

*Limos cabin*

*Styx cabin*

### Hestia Deme, 14

*Communal building*

*Communal area/courtyard*

*Hestia cabin (honorary)*

*Prometheus cabin*

*Aisa cabin*

## Nature Spirit Hideaway

*Reincarnation forests*

This is an area of the woods that just feels different from the rest. Some trees, flowers, or rocks have no marking as to that they’re the returning to nature spot for a spirit, or multiple. Others however have stone slabs gently leaned up against the tree, a sign next to a patch of flowers, or rocks with the name of the pass spirit carved into them. There’s also offerings, signs of respect around these various markers. No picked flowers, or otherwise dead nature is among those offering as that would be disrespectful.

*Nature Spirit Forests*

The chosen hideaway of many nature spirits, This chunk of the forest is where many of them live and sleep. Most of them don't have to or can't eat per se, so their's little in the form of a cooking area or any fire, with fire being limited to the small area for Volcano nymphs. What is their is a small spring of magically clear water which is used by most of them for Laundry, with an old timey scrub tub nearby it. Most nymph's section of the forest is filled with knick knacks and things personal to them, Such as tokens from friends. When describing the Nature Spirit forests, Mention other Nature spirits living their lives, The sounds of the natural world, and the green of old moss on older trees.

*Satyr Groves*

*Deep Woods Outside Camp Border*

*Council of the Cloven Elders*

## Outside of camp

Just click these links to explore other locations outside of the camp boundaries.

Waystation - camp and school staff hangout

Mythological locations - places for your characters to explore!

## Credits

Puffin wrote the descriptions for

* Beach
* Zeus fist
* Reincarnation Forests
* Archery Range
* Graveyard

Mclevy (@mclevystrongmorse on discord) wrote the descriptions for

* Nature spirit forests
* Melpomene cabin
* Aphrodite deme courtyard
* Eros cabin
* Forge
* Library
* Kitchen
* Rhapso cabin
* Training field
* Dining Pavilion
* Arena
* Armory

Al (@c12\_h22\_o11\_ on discord) wrote the descriptions for

* Hypnos cabin
* Psyche cabin
* Boreas cabin

The following locations are ones that we are unsure who wrote the description for, please let us know if you do know who wrote these

* Hades cabin
* Hermes cabin
* Aphrodite cabin
* Zeus cabin
* Hera ‘cabin’
* Poseidon cabin
* Demeter cabin
* Hephaestus cabin
* Artemis cabin
* Apollo cabin
* Athena cabin
* Ares cabin
* HalfBlood Hill
* Amphitheater
* Apiaries