recursal/Fanatic-Fandom huggingface dataset:
The Face of Rot

**The Face of Rot** is a major antagonist in Louse. It is one of the main parts of Rot.

## History

The Face of Rot is one of the main parts of Rot, presumably existing for as long as Rot itself. It is what people see when they arrive at Rot, and offers a gift to the pilgrims that seek it.

When Null, the main protagonist of Louse, first stepped into Rot, they sunk downwards into its thickening mass to see the Face. Seemingly welcoming this new pilgrim, it says that it has a gift for all that arrive at its wonderful body, and offers it to them; they accept it. The gift then melted into Null's hand as the Face reveals that it heard them say that they wish to end Rot, while stating that it is impossible, as it is endless. Null then gets pulled down and slides through the walls of Rot, not seeing the Face until later.

When Turmoil gave them the choice between going up to the Face and the Brain of Rot, or going down to the Bones of Rot and the Heart of Rot, Null decided to go up. While traveling up, the two of them get ambushed by the Sound of Rot, with it wrapping itself around Turmoil as the Face descended. It thanks Turmoil for bringing Null to them; Turmoil, in an attempt to prove that they did not betray them, shouted at them to do what they came to do. In doing so, they used Null's name, which the Face took notice of. After hearing this, the Blot proclaimed that it was a betrayal, and demanded that Null nullify all around them. Rather than do so, however, they decided to nullify the Face only.

Upon realizing what their plan was, the Face mocked them, asking if they were going to end it after it spared them when they first arrived. Null responded by throwing a nullification vial directly into its mouth. This began the nullification process as it started to dissolve. Growing furious, the Face screamed at Null, shouting that nothing will stop its endless spread, and that they will get the suffering they so eagerly desire. They then grabbed Null and held them tight, rendering them unable to move.

Turning them around, they faced Turmoil and saw them almost entirely absorbed by the Sound; the Face claimed that they would be returned to them, and reiterated that Null would suffer. The Blot intervened at this point, leaping out of Null's eye to hold the Face in place, in an attempt to make sure the nullification vial had enough time to end it. In doing so, however, it began to be nullified itself, dissolving from the same substance. When faced with a choice to either help the Blot or save Turmoil, Null decided to save Turmoil.

After defeating the Sound and saving Turmoil, they heard a crash coming from behind them. Turning around, they saw that it was the Face, having been fully nullified. The Blot, however, shared a similar fate; approaching it, they saw that it was just barely alive, and let it back into their eye. Null and Turmoil then progressed past the Face, moving to find the Brain.

The Face of Rot is deceased.
The Love of Rot

**The Love of Rot** is an antagonist in Louse. It is a growth of Rot, and wears a mitestone mask.

## History

The Love of Rot was created as one of several growths of Rot, acting as one of its friends. It desires to protect those that it loves, which includes all of Rot.

When Null, the main protagonist of Louse, slid down into the caves of Rot, the Love began to approach them. When they attempted to hide, the Eye of Rot squealed to draw the Love's attention towards them. In the ensuing conversation, the Love asked Null to embrace Rot, stating that resistance is what causes pain, while asking them to let it help them start their new life today. Null decided to tell the truth when accepting its proposition, and began to sink into the floor of Rot while passing out.

After an intervention from the Blot, Null's eyes snapped open, with the love saying that the healing process has begun. Rather than continue to sink into Rot, they decided to stand up, confusing the Love; using its confusion as a cover, they threw a nullification vial at it, shattering it at the top of its mask. The Love, now realizing Null's deception, began to grow angry; before it could do anything, however, it suddenly grew pale, and dissolved into dust due to the vial. As it dissolved, its mask shattered on the ground.

Afterwards, the Eye informed Null that another Love was growing. However, the new Love never came to materialize. The Love of Rot is deceased.

## Theories

The Love of Rot specifically said that it wished to help Null start their new life today, which is the slogan for Preaxin, shown in ECKVA4. This would imply a connection between the two. Given Louse's metaphorical nature, it's possible that the Love is meant to be representative of Preaxin, and that its ultimate purpose is to either remove the Blot, which is called "the affliction" multiple times in Louse, or to do something else.
Mitestone

**Mitestone** is a material in Louse. It is used to make the masks that the Pilgrims wear.

## Properties

It is unknown what the origin of mitestone is, or what its exact properties are. However, it is known that it is a stone of some kind, and is capable of being carved into masks, as the Pilgrims have done. When Null carved the mask they made for the Old Friend, they were at their workstation, which was in a windowless room. It is unknown if this workstation is where all mitestone masks are made, or if it was specifically Null's workstation.

When worn or used, mitestone induces strong emotions. Null's mitestone mask put them into a state of relative tranquility; however, when it was shattered and a shard was picked up, they felt an overwhelming fury course through them, which they had never felt before then. This fury took complete control of them as they murdered the two unnamed pilgrims with them, only faintly hearing their screams. This overwhelming fury is felt every time they use a shard of a mitestone mask, regardless of the mask in question.

Multiple spawns of Rot also use mitestone masks, including the Love of Rot and the Sound of Rot. The Sound's mask appears to be the same style as the masks of the other pilgrims, and may even be the mask that Null made for the Old Friend. The Love's mask, however, was different in style; it had multiple holes and gaps in it, with those making up the face instead of any carvings. It is unknown why the Love's mask is different from all other masks seen thus far.

Turmoil did not recognize the material the masks were made out of, despite multiple Rot creatures wearing it.

## Theories

If Null's mask is indicative of all mitestone masks, then their primary purpose may be to induce a feeling of tranquility for the Pilgrims that go to find Rot. This would match what the Love told Null, which is that resistance is what causes pain; the masks may be intended to allow for a peaceful, painless assimilation into Rot. If this is the case, then shattering the mask may invert its effect, resulting in the overwhelming fury that Null always feels.

It has also been theorized that the mitestone masks are what allow Rot to control the various growths of Rot, such as the Love and the Sound.

As there is a pilgrim named Pilgrim Mite, it's possible that they were the one who either found or created mitestone.
The Heart of Rot

**The Heart of Rot** is a major antagonist in Louse. It is one of the main parts of Rot.

## History

The Heart of Rot is one of the main parts of Rot, presumably existing for as long as Rot itself. It is the primary source of growth for Rot, and would allow Rot to spread uncontrollably if it were not regulated by the Brain of Rot.

When Null, the main protagonist of Louse, came across a branching path with Turmoil, they were told by them that there were two options. They could either go up, to the Face of Rot and the Brain, or go down, to the Bones of Rot and the Heart. Null chose to go up to the Face and Brain.

After Null nullified the Brain, rot began to spread uncontrollably. Turmoil, shocked, realized that killing the Brain did not kill rot, and instead allowed the Heart to spread it uncontrollably. Rather than accept defeat, Turmoil chose to enter the shell of the Brain, allowing them to take control of rot and regulate its uncontrolled spread. They warned, however, that the Brain's influence still surrounded them, so Null needed to hurry to end the Heart.

Null doubled back to the branching path after that and chose to head down. While heading down, they heard a voice from behind them, causing them to break into a run; they then fell into the pit of bones, and encountered the Bones of Rot. After nullifying the bones, they saw the skull of the Old Friend in the wall of the pit of bones, whispering its offer to help. Null chose to accept its help, but was bit after it reached out, causing rot to spread up Null's arm. The Skull then taunted Null, telling them that the Heart would never be found.

Turmoil chose to intervene at that point, taking control of the rot in Null's arm; they then expressed their desire to continue spreading, which Null allowed. In doing so, they were able to overtake the skull and grow arms in the pit of bones, which sifted through the remains of the Bones of Rot to reveal the Heart in a weakened state. The Heart, despite facing death, told Null that the Seed of Rot had been planted with Turmoil, and that their actions were futile, as the life cycle would continue as it always had.

Null was then asked by Turmoil to use their final vial to end the Heart, to ensure that the old flesh was fully removed to allow for new growth. Null, however, chose to defy Turmoil, instead using their shard to stab through the Heart, killing it without fully removing all of the old flesh, forcing Turmoil to work themself to clear out the old rot.

The Heart of Rot is deceased.
Bright Eyes

**Bright Eyes** is a common fan name for the shadowy entity that first appeared in Clear Lakes 44 Broadcast #6. It is one of the known BLOT sources.

## Appearance

Bright Eyes is a humanoid figure that's entirely covered in darkness, outside of two glowing eyes. The camera picks up static from it; it is unknown if that is visible in person. It either does not have arms, or keeps its arms behind its back.

## Behavior

In Broadcast #6, it knocked on Birdwatcher's front door four times. When he went to look, however, he did not see it there. It knocked on the dour four times again, prompting him to go check; when he opened the door, he found it behind him, at which point it rushed him. He disappeared after being grabbed by it.

This behavior is extremely similar to how the Interference acted in ECKVA12 to SHawkins. ECKVA17 revealed a shadowy monster that appeared very similar to Bright Eyes inside of Quietbug, which confirmed it to be a BLOT source. ECKVA17 also revealed that sources were under control of ARKlistener, which is under the control of the Broadcaster, meaning that all of Bright Eye's actions were decided by them.

## History

Bright Eyes is one of the sources created by BLOT. Its true identity is unknown; possible candidates include Andrew Raymond, Liz Steiner, and Danielle Scott. No answer has been confirmed yet.

## Theories

Sources have static skin that spreads over them, slowly overtaking their entire body. The current process appears to start with a static spot, seen with SHawkins, before progressing to cover more of the body, seen with Walker, before progressing to transform the entire body, as seen with the Interference. It is possible Bright Eyes is the stage after this, as it moves more gracefully than the Interference and knocks four times instead of twice, but this is not confirmed.
Clear Lakes Communications

**Clear Lakes Communications (CLC)** was a television network who were rivals with ECKVA Network. They began experiencing financial difficulties and were later bought out by ECKVA, even after an attempt to save the company by bringing on Danielle Scott as the new company president. They had 9 affiliate stations with Clear Lakes 44 and Clear Lakes 88 being the ones we know of. At some point, they were sued by an ex-employee, Jeremy Whalen. He claimed that CLC engaged in unlawful activity that lead to physical and mental trauma however the lawsuit was thrown out after evidence of Whalen's poor mental health was discovered. They were developing Blot and ARKlistener for unknown reasons.

## Known Employees

* Danielle Scott
* Jeremy Whalen
Robert Toll

**Robert Toll** is a minor character in ECKVA that appears in the ARKlistener book.

## History

Robert Toll was the CEO of ECKVA Network.

During the course of Andrew Raymond's tenure as head archivist, mysterious broadcasts began to be sent out by ECKVA Network. They were sent out by an unknown broadcaster, and some bore the name "alis pastry". Due to the grotesque nature of these broadcasts, Robert cooperated with law enforcement to determine what the source of these broadcasts were, initially under the assumption that they were the result of an external party gaining unauthorized access to ECKVA systems.

Once it became clear that the broadcasts were originating from within the company itself, Robert ordered that security be placed outside the broadcast room while installing monitoring software on all company owned computers. He also sent out an email to all employees of the network, threatening whomever it was creating these broadcasts with prosecution to the fullest extent of the law.

His current fate is unknown.
Fred Mendez

**Fred Mendez** is a minor character in ECKVA. He was a lawyer representing Jeremy Whalen in his attempt to sue Clear Lakes Communication.

## History

After working for CLC affiliate station Clear Lakes 44, Jeremy Whalen claimed to have suffered multiple instances of mental and physical trauma due to a hostile workplace that they maintained. Fred Mendez was hired to represent him in court as he sued CLC. When asked by press about the case, he said that he could not offer further details, but that he believed they had a very strong case.

Despite Fred's confidence, the lawsuit was summarily dismissed by the court after multiple witnesses corroborated Jeremy's poor mental state. Fred, in a statement to the press, called the decision an absolute disgrace, as Jeremy's declining health was directly caused by CLC's poor work environment. He also said that he and Jeremy planned to continue fighting until the truth is made clear.

As of now, his fate is unclear.
Preaxin

Preaxin is a sleeping pill that was formerly advertised on ECKVA Network.

## Properties

Although it was not explicitly referred to as such, the side effects listed in ECKVA4 are almost identical to a sleeping pill; this would match with the sleeping pill that Birdwatcher received in Clear Lakes 44 Broadcast #10.

On top of being a sleeping pill, it appears to have more supernatural properties; it is unknown if these properties are inherit to the medication itself, or if the medication simply allows other supernatural properties to become active. ECKVA18 appears to imply that Preaxin is used to allow BLOT to take control of an individual; however, Louse implies that it allows whatever Rot represents to take control.

## History

Preaxin was a sleeping pill that was advertised on ECKVA Network. When it was still active, drug trials were being run; around this time, SHawkins took it for an unknown period of time. However, after this period of time, they stopped. Its slogan was: "Why not start your new life today?"

If Preaxin is the sleeping pill seen in Clear Lakes 44, then it was first mentioned in Broadcast #9, when Birdwatcher's doctor told him that he would be prescribed a mild sleeping pill. It was delivered in Broadcast #10, which allowed Birdwatcher to fall asleep; Walker attempted to attack him almost immediately after, but was unable to due to an unknown form of protection. In Broadcast #12, Birdwatcher was awoken by a television, and collapsed after touching it. Walker approached him at that point, and was able to take him. It is possible that Preaxin removed Birdwatcher's natural protection to Walker; however, it has not been confirmed.

Later, in ECKVA4, the Broadcaster showed SHawkins an old Preaxin commercial; they recognized it as a medication they took in the past. It later made a direct appearance in ECKVA9, as the Broadcaster left an envelope at the abandoned house that contained it; SHawkins recognized it, and threw it away in ECKVA10. When SHawkins was attacked by the Interference in ECKVA12, someone appeared to force feed them a pill right before the camera cut. The person wore blue gloves like SHawkins; as the Broadcaster had been represented with blue gloves before, it is possible that they were the one to force SHawkins to take the pill.

In ECKVA18, an Alis Pastry cartoon titled "Alis Gets Better" showed Alis being fed a pill by the Broadcaster; as she swallowed the pill, the distorted background behind her began to grow cleaner and cleaner, while the messy audio was replaced with only static.
Alis Pastry

**Alis Pastry**, occasionally stylized as **alis pastry**, is the name of animated segments that appear in modern day ECKVA broadcasts. The name is a misspelling of an actual children's show that ECKVA Network was working on called Alice's Bakery. Alis Pastry is created entirely by the Broadcaster for the sole apparent reason being to mock and manipulate SHawkins.

## Characters

* Alis
* Quietbug
* The Doctor
* Boxface
* Waveman
* Boxdancer
* Andy Augercat

## Representation Theories

The characters and stories in Alis Pastry are believed to represent characters and events that occurred outside of the animations. It is widely believed that Quietbug represents SHawkins, the Doctor represents the Broadcaster, and that Boxface represents the broadcasts themselves. Other characters are less clear; Alis has been theorized to be multiple individuals, such as Liz Steiner or BLOT sources in general. Waveman and Boxdancer do not yet have a clear correlation to any specific character.

Two Alis' and two Quietbugs appeared in ECKVA14, while two Alis' appeared in ECKVA18. It is unknown if they are meant to represent separate people or something else.

## Appearances

* ECKVA3
* ECKVA7
* ECKVA10
* ECKVA11
* ECKVA13
* ECKVA14
* ECKVA17
* ECKVA18
* ECKVA19
ECKVA Network

ECKVA Network was a television network and the rival to Clear Lakes Communications, which it later bought out. .The reason for its closure is not yet known. Around 2016, The Broadcaster reactivated the formerly dead broadcast signals and sent them to a run down house owned by SHawkins. The signals moved to an unknown place in 2019.

## History

It is not currently known how long ECKVA existed. They were working on a children's show called at Alice's Bakery in collaboration with Two Quarter Media. The show seemingly was never released. They were also rivals with Clear Lakes Communications, who they later bought out. After the buy out, former CLC company president, Danielle Scott, was given a new position in the company as the head of the archive department meant for transferring old CLC assets to ECKVA. During the buyout process, ECKVA also presumably began developing Blot and ARKlistener after getting them from CLC. ECKVA later closed, possibly due to the investigation of employee Andrew Raymond's supposed suicide. SHawkins1926 applied for a position when the company was still active and they may have had a relative who also worked there.

## Known Employees

* SHawkins
* Andrew Raymond
* Danielle Scott
* Chris Galloway
* Liz Steiner (through affiliation with Two Quarter Media)
* Robert Toll
Boxdancer

**Boxdancer** is the fan name of a character that appeared in Alis Pastry.

## History

Boxdancer is a character that repeatedly appears in the Alis Pastry cartoon as a presenter character. They first appeared in ECKVA10, presenting the segment "alis learns to listen". In ECKVA11, they presented the segment "QUIETBUG COMES HOME". ECKVA13 shows them presenting the segment "QUIETBUG AND THE BRIGHTEST LIGHT", while ECKVA14 shows them presenting the segment "NEXT TIME". ECKVA18 showed them presenting the segment "ALIS PASTRY GETS BETTER".

## Theories

It is unknown if they represent anything in particular, or if they simply act as a presenter to show the name of various segments. If they are intended to represent something specific, it is possible they represent the Broadcaster, due to the Broadcaster being the one to send the broadcasts, while also being the one that set up various events depicted in the segments that Boxdancer represents. However, this is currently unconfirmed.
Golem Hunter

*Help Brock forge a powerful chestplate*

Given by Brock.

## Walkthrough

1. After accepting the quest and speaking to Brock, you will need 10 Golem Stone which will drop from Stone Golems . The best spot to get the Golem Stone is located at (-1158, 51, 416).
2. The Golems have a chance to drop the Golem Stone upon death.
3. After collecting 10 x Golem Stone, report back to Brock.
4. Brock will give you a Stoneforged Chestplate. Give the Chestplate to Ascelin (-888, 40, 311) to complete the quest.

## Rewards

1. 30 Experience
2. Gold Nugget x 15
3. Minor Healing Potions
4. Portable Repair Kit
ECKVA Wiki

## What is ECKVA Network?

*ECKVA Network* is the latest YouTube web series/ARG from Troy Wagner, the creator and main director of *Marble Hornets*. It is a spin-off of Marble Hornets set in the same universe, and serves as a soft reboot of Clear Lakes 44. It follows SHawkins as they investigate a series of strange video broadcasts they discovered after cleaning out their house. The broadcasts are seemingly being broadcasted by a broadcaster that has hijacked the brand of the long dead television network ECKVA Network. After some time, the broadcasts begin to specifically target SHawkins, as it becomes clear that the Broadcaster has malicious intentions.

*ECKVA Network* is an alternate reality game, which is a storytelling method that requires viewer participation to receive the full story, such as decoding puzzles and accessing sources of information outside of YouTube. The broadcasts are linked to an in-game website that viewers have the opportunity to engage with and explore. There's also a twitter account, an email, and a newsletter that viewers can interact with, which all expand upon the story.

ECKVANET channel

The official ECKVA webpage

S. Hawkins's Twitter

The ECKVA Broadcaster's twitter

The ECKVA Newsletter signup

## Other ARG Wikis

* Marble Hornets
	+ Clear Lakes 44
* HAPPYMAN
* Meatsleep
* Let's 0
* County Bluff
* Heart & Brain Co.
* Petscop
* Daisy Brown
* Local 58
* HiImMaryMary
* Poochy & Pansy
The Sound of Rot

**The Sound of Rot** is an antagonist in Louse. It is a growth of Rot, and wears a mitestone mask.

## History

The Sound of Rot was created as one of several growths of Rot, patrolling the tunnels below the caverns to catch any enemies of Rot that are in them. It hums consistently, appearing to do so as a form of echolocation. It had previously interacted with Turmoil in some capacity.

When Null, the main protagonist of Louse, went up to find the Face of Rot and the Brain of Rot with Turmoil, they heard some humming behind them. Turning around, they saw the Sound; grabbing Turmoil's attention, the two turned to face it, causing it to grow still. Turmoil whispered to move backwards very slowly; however, it was of no use as the Sound rushed across the room to latch onto them, while the Face descended from above to talk to Null.

As the Face talked, the Sound began to slowly assimilate Turmoil into itself. Null then threw a nullification vial at the Face, while the Blot detached from them to make sure that the Face was fully nullified. During this, however, Null noticed that the Blot was beginning to be nullified with the Face; meanwhile, the Sound was almost done assimilating Turmoil, forcing them to choose which one would be saved. They chose Turmoil, grabbed the shard of the Love of Rot's mitestone mask, and stabbed the Sound through its own mask.

Its mask shattered after it was stabbed, revealing nothing but a gaping maw beneath it, as it detached from its tendrils. Faced with a choice between finish the Sound and saving Turmoil, Null chose to do the latter; with Null distracted, the Sound ran off into the darkness.

After nullifying the Brain and coming back down, Null heard the Sound again. They chose to sneak around it; as they snuck around it, they noticed that it looked almost deflated, and was humming very quietly. It did not notice them as they managed to sneak on by.

Later, after nullifying the Heart of Rot, Null scaled the pit of bones to find Turmoil and nullify them. As they were traveling through the tunnels of rot, they passed by the Sound once again, finding it to have fully decayed. They grew satisfied that it would never be able to make its horrid sound again as they continued to Turmoil.

The Sound of Rot is deceased.
ECKVA1

**ECKVA1** is the first episode on the eckvanet Channel. It was uploaded on October 13, 2016 and is 38 seconds long.

## Synopsis

The episode opens with the ECKVA logo and its distinctive tone. Then, on a blue gradient while tones continue to play, more text is shown:

* SO MANY NEW THINGS coming to your television set
* stay inside

(background changes to black)

* see what's important

-NONE-

Each transition is marked by graphical glitches, and every text portion between the opening logo and the notes page has the ECKVA logo at the bottom.
SYSO2 Wiki

## Actividad reciente

Esta es una wiki creada con el fin de evaluar el primer 10% del 2 do corte de PSM Maracaibo Sistemas opertativos 2, turno nocturno.

Tema 9 Sincronizacion de Procesos Click Aquí

Tema 10 Dispositivos de entrada y salida Click Aquí

Tema 11 Controlador de trafico de entrada y salida Click aquí

Tema 12 Asignación de los dispositivos a los procesos Click aquí

Tema 13 Dispositivos Virtuales Click Aquí

Tema 14 Sistema de Archivos Click Aquí

Tema 15 Verificación de Control de Acceso Click Aquí

Tema 16 Sistemas de Archivos Lógicos Click Aquí

## Desarrolladores

David Gutiérrez C.I: 23.740.387

Rony Gonzalez C.I: 25.540.477

Castillo Leonel. C.I: 24.990.148
Classes

There are three different classes in Desolate RPG, chosen in the tutorial. The class you chose, decides what Skills and Weapons you can use agains enemies. These classes branch into subclasses upon completing the Tier Two Advancement Quest. Your class can be switched with a Class Token

### **Basic Classes**

There are four basic classes in Desolate RPG, one is chosen in the tutorial

Warrior - Denoted by a blue "I" next to a name, warriors used Swords and Axes, often having the highest health and the best melee damage, however are lacking in range

Mage -  Denoted by a red "I" next to a name, mages attack from afar using spells, using Wands and Staffs

Archer -  Denoted by a green "I" next to a name, archers use bows and daggers, picking away at their foes from far away, they need arrows to attack

Rogue - Denoted by a black "I" next to the name, Rogues use knives and daggers, dealing quick and true damage at melee with quick movement spells. Rogues use the same armor as Archers.

**Subclasses**

There are subclasses for the three classes in Desolate RPG, these are unlocked by completing the Tier Two Advancement Quest. Each subclass gets an exclusive Legendary Armor, though the Legendary Weapons can be used for any subclass within a certain class

#### **Warrior**

There are two warrior subclasses, which both wield Swords and Axes

Axeman - The Axeman does pure melee damage, powering it's attacks with rage gained by being hit by enemies. It is also a relatively tanky class, with many ways of healing

Knight - The Knight has a bit more range than an Axeman, and has more indirect ways of attacking such as disarming their foes

#### **Mage**

There are three mage subclasses, one of which branches out into it's own group of subclasses

Ice Wizard - The Ice Wizard specializes in limiting the movement of their foes by slowing them. Its final ability, Freezing Breath, can even stop an enemy from moving or casting spells at all

Fire Wizard - The Fire Wizard specializes in lighting their foes on fire and dealing damage, it can be extremely powerful due to the True Damage that fire.

Healer - The Healer does exactly what its class name suggests, healing allies and giving them buffs. While their attacks can also damage foes, they cannot do as much damage as many of the other classes, mostly staying back and keeping their fellow adventurers alive

#### **Archer**

There are two archer subclasses, which wield Bows and Crossbows respectively

Hunter - One of the best PVE classes, the Hunter is great at moving around and picking away at their foes. Their skills allow them to jump around the battlefield and hail enemies on their foes

Crossbowman - The Crossbowman trades the traditional Bow for a Crossbow, a weapon that attacks much slower but can do much more damage. The Crossbowman does not have as much mobility as a Hunter, but makes up for it in pure DPS
Elite Mobs

Elite Mobs in DesolateRPG are more powerful mobs that have a chance to spawn when a regular mob is killed. The spawn chance of an Elite Mob is random, and most Elite Mobs have something to do with the enemies they spawn from. When certain elite mobs die, they can turn into elite bosses

### **Tier One Elites**

 Forgotten Priest
 None
 None
 None
Staff

The existence of Desolate Lands is due to the hard work of a dedicated team of Builders, Admins, and the Owner. And Epik I guess too he's staff.

### **Owner - Prankcalls**

The owner himself, Prankcalls. He created the first iteration of Desolate years ago, and has been working to constantly improve the server. He created most of the Mobs, Spells and Items used on Desolate

### **Admin - None**

There are currently no Admins on Desolate Lands.

### **Head** **Builder - Camed**

Camed oversees all the building projects in Desolate, creating the massive world the RPG is on. You'll find his name scattered everywhere in the early game. Boss Names, area names, NPC names.

### **Builders - Various**

The rest of the builders also work hard to make Desolate. I actually don't know who they are, they aren't listed anywhere, I'll ask Prank eventually (he never did ask)

### **Moderators - None**

There are currently no Moderators in Desolate Lands

### **Helpers - None**

There are currently no Helpers in Desolate Lands

### **Quest Designers - Rvixs, ChristmasJail, DragonBlade, FishyCalls, Volcanoman3705**

Quest designers create quests. Some also will create mobs, bosses and all sorts of content.

## **Former Staff Members**

### **Builders - Various**

There are many builders on Desolate who have quit, Brood and Flaming come to mind, though again, I literally have no idea who most of them are

### **Moderators - Couladin, Epikman1234**

Both Couladin and Epikman1234 resigned from their Moderator positions.

### **Helpers - Couladin, Couladin, and Couladin**

Not a typo. He was helper, quit, rejoined Desolate, became helper again, became moderator, quit, came back, became Helper, and quit again. He appears to be gone for good this time
Elite Boss Set

The Elite Boss Set is a group of collectables that drop from the Elite Bosses of DesolateRPG, they apparently have a large set bonus if all worn at once, however this effect is unknown as nobody has collected every piece

### **Parts of the Set**

Almost all of the set exists already, though the leggings are yet to be released

* Helmet - Miner Helmet (Drops from Lost Miner)
* Chestplate - Priest Robes (Drops from Forgotten Priest)
* Leggings - ????
* Boots - Cyclone Boots (Drops from Cyclone Troll)
* Sword - Corrupted Spear (Drops from Dark Cavalier)
* Bow - Corrupted Bow (Drops from Dark Cavalier)
* Staff - Corrupted Staff (Drops from Dark Cavalier)
Enemies

In Desolate RPG, there are many enemies. These hostile mobs attack players, and can drop Weapons, Armour, Arrows, Crossbow Bolts, Gold Nuggets, Potions, Mana Crystals, and other assorted items.

### **Enemy Types**

There are many types of enemies in Desolate RPG, including

Regular Mobs

Elite Mobs

Elite Bosses

Area Bosses

Regional Bosses

Raid Bosses
Kingsview Defense

*Assist the guards of Kingsview .*

Given by Kingsview Knight .

## Objectives

Defeat Enemies:

* Bandit Casters x 5
* Regular Bandits x 15

## Walkthrough

1. For the 15 Regular Bandits, they will be scattered all across the Tier 1 area. Bandit Casters will don a red or blue chestplate and can be found throughout the same area as Regular Bandits.
Bandit Lord Demac

The Bandit Lord Demac is the T1 Boss of the Bandits in Desolate RPG. He is widely considered the easiest Dungeon Boss, and wields a bow. He can be fought at the end of the Bandit Caves dungeon located to the right of Kingsview.

### **The Fight**

Demac has two health health bars, an Orange one and a Red one. He wields a bow and fires arrow like projectiles that are very similar to that of the dark bandit archers, the shot emits a dark particle trail when fired and is easily dodge-able by all players

#### **Phase One**

Demac begins the fight on the ground, walking towards you but keeping his distance, firing arrows. He fires two kinds, normal and a black arrow that gives slowness. This phase ends once a quarter of his health remains

**Phase Two**

Demac leaps onto the side of the cave he is in, and begins continuing to fire. He also spawns a Bandit Swordsman to keep you occupied. He can also jump onto a second platform and send forth a hail of arrows.

### **Rewards**

Upon defeat, you are teleported out of Bandit Caves, back to the entrance with some congratulatory fireworks, and are given his Boss Loot Box, which contains mostly T1 Uncommons and Rares, Weak Mana Crystals, Gold, Food and Minor Healing Potions, though other items such as enhance scrolls can be dropped (I feel so good right now). He also gives a single reward point

Demac has his own set, the "Demac's Crooked Set"

### **Quotes**

Start of Fight: "Ah, new arrivals! Welcome to our lair..."

1/4 health: "Fools! I will destroy you all."

### **Trivia**

* Demac is "Camed", the name of Desolate's head builder, backwards
Bank Theft

*Catch the thief behind a bank robbery*

Given by Bank Guard .

## Walkthrough

1. Find and speak to Mr. Moneybags (-813, 42, 308) on the second floor of the Kingsview Bank .
2. Mr. Moneybags will ask you to search the Kingsview Blacksmith. Talk to Villager Eira (-884, 37, 281) behind the Blacksmith.
3. Take theBootprint Sample from Eira and return it to the Bank Guard.
4. The Guard will ask you to speak to Charles  (-852, 37, 399), located near the edge of the city.
5. After speaking to Charles, return to the Guard.
6. The Guard will ask to find Sailor Tangi  (-756, 33, 252).
7. After speaking to Tangi, return to the Guard.
8. The Guard will ask you to find Alc (-877, 40, 340) , located in the Kingsview Tavern .
9. Upon speaking to Alc, he will flee. Return to the Guard once more.
10. The Guard will ask you to speak to Mr. Moneybags. Speak to Mr. Moneybags to complete the quest.

## Rewards

* 15 Experience
* Banker's Recommendation Letter
* Gold Nugget x 8
* Minor Healing Potion x 1
* Option of:
 - Kingsview Guard Boots
 - Kingsview Archer Boots
 - Kingsview Mage Boots
Healer

The Healer is a subclass of Mage in DesolateRPG and the closest one to a support class. It is also one of the two classes (along with Crossbowman), which was not introduced on release.

### **Skills**

#### **Shining Ray**

Shining Ray is the first attack unlocked for a healer. It shoots a yellow bolt of magic to deal damage, similar to Energy Bolt. Upon holding down shift, it fires a green bolt which, upon contact with a damaged player, heals them. Shining Ray can be upgraded to Shining Ray II with a mastery book. Alone, Shining Ray does 15 Damage, 25 upon upgrading to Shining Ray II. It heals 30 Health, increased to 60 with the upgrade

#### **Holy Orb**

Holy Orb is the next unlockable ability for a healer. It summons a stationary yellow orb that deals damage to everything around it for a few seconds, before disappearing. Like Shining Ray, using the spell while holding down shift, summons a stationary green orb that heals all players nearby. Holy Orb can be upgraded to Holy Orb II with a mastery book

#### **Magic Blessing**

Magic Blessing is the first buffing ability unlockable for a healer. It lets off blue and white particles, and gives Speed and Regenration to nearby players. Upon upgrading to Magic Blessing II, it also gives a slight boost to Skill Damage. The Regeneration and Speed for Magic Blessing I is 4, which is increased to 5 upon upgrading. The Spell Damage is upgraded from 20 to 25% and the duration of the spell is upgraded from 20 seconds to 22 seconds. The cooldown remains the same at 30 seconds

#### **Holy Shield**

Holy Shield is the final unlockable ability for a healer, it gives all nearby players Resistance. Upon upgrading to Holy Shield II, it gives Resistance II. The Cooldown is 50 seconds.

### **Strategy**

#### **Solo**

Attacking wise, the healer's attacking potential is not as powerful as many of the other classes. However it still has plenty of options. The Holy Orb is easy to place and it is possible to defeat many powerful enemies by having them walk into it, and keeping them inside. With the inclusion of the Toxic Orb, it becomes even easier, though the Toxic Orb lasts less and costs much more mana. A good thing about Healer, is that they gain many buffs. Holy Shield and Magic Blessing combined allows increased regeneration and less damage is taken, and it's easier to run away.

A common strategy when low on health is to use both Holy Shield and Magic Blessing, and run away. The increased speed can get you far away regenerate really quickly.

Overall, the Healer Class is better for PVE than for PVP

#### **Team**

Where Healer can do well in a solo scenario, it truly excels in a team situation, the buffs all work on other nearby players and i's healing abilities only work on others.

In a boss-fighting situation, Healers work well with a warrior of some form, and a high damage-dealing ranged players such as an Ice Mage or Crossbowman. The Warriors takes agro and tank damage, while the healers buffs them and keeps them alive. Meanwhile the ranged attackers deal damage to the bosses.
Kingsview Sewer

These are the sewers under Kingsview, which double as a prison. They are a major location in the Alc Prison Quest, and are accessible via an Iron Trapdoor in the pond in Kingsview. The Trapdoor is hidden under a lily pad and the button to activate it is inside Kingsview Castle

### **Contents**

The Sewer is simply an underground tunnel, filled with water and walkways on both sides. It leads to two rooms, one with the NPC Alc, and the other completely empty. There is an exit near Alc's cell
Desolate Lands RPG Wiki

## Welcome to the Desolate Lands RPG Wikia

Welcome to the wiki. We’re a wiki about a Minecraft Server by user the PrankCalls. Contact us at our discord https://discord.gg/6pKENA2 and join the server with the IP play.desolatelands.com

### About Desolate

Desolate Lands RPG is a custom Minecraft RPG made with the plugins ItemLoreStats, MythicMobs and MagicSpells, with custom enemies, items and quests with that of unique quality.

Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Currency

Desolate Lands uses a gold currency.

## Varieties

* Gold Nugget
* Gold Bar
* Gold Chunk
* Emerald Crystal

### Gold Nugget

* The Gold Nugget is the most basic form of currency. It can be dropped from nearly any source in the game.

### Gold Bar

* The Gold Bar is the most common form of currency. It is given by quests or compressed at a Banker from 25 Gold Nuggets.

### Gold Chunk

* The Gold chunk is a highly compressed amount of currency. It can rarely be given by quests or compressed at a Banker from 50 Gold Bars.

### Emerald Crystal

* The Emerald Crystal is the most compressed form of currency on Desolate Lands. It can be compressed at a Banker for 64 Gold Chunks.
Welcome to Kingsview

**Begin your journey in Kingsview!**

Bring items to Andorian:

* Knight's Certificate of Approval

* Banker's Recommendation Letter

#### **Walkthrough**:

Begin by walking over to the Class Instructors , to the left of the entrance and pick a class by clicking on one of the instructors. After picking a class, leave the castle through the front entrance. Find the Bank Guard , (Located at -810, 35, 209). Begin the quest Bank Theft.
Bandits

The Bandits are a group of enemies that appear mostly near the start of the game and are the easiest enemies in each of the current three tiers. The Bandits have many lairs, such as the Bandit Caves, Bandit Village and Bandit Fortress. Bandits are mainly Melee mobs, though the bosses are mostly ranged.

### **Types of Bandits**

#### **Tier One**

**Tier Two**

More Info Needed

#### **Tier Three**

 Bandit Marksman | Unknown | Ranged

####

**Elite Bandits**

Swift Bandit (Level 5, Melee)

Dark Bandit Archer (Ranged)

Poison Bandit (Ranged)

Bandit Wizard (Magic)

#### **Bosses**

Bandit Lord Demac (Ranged)

Bandit Sorcerer (Magic)

### **Trivia**

* Though being more a higher level than the Bandit Swordsman, the Bandit Guard is actually weaker

* This also applies to the Swift Bandit

* The Bandit Bosses are the only bosses in DesolateRPG so far, to wield bows
* Despite being the supposed "Bandit Lord", Demac is actually much weaker higher-level bandits elites and bosses
Big Brother 9

**Big Brother 9**was the 9th season of Mateo's Big Brother Installment. After 77 days in the house, the season was the battle of the showmances, which lead for Berry to win a 8-1 vote against Cece.

## Twists

* **The Sacrifice:** There would be a sacrifice on Day 2 in the game. One HouseGuest will leave the game before there is even a Head of Household decided. They will play in 2 competitions to determine the Bottom 3 and the Top 4. The final competition between the Bottom 3 would decide who would be sacrificed in the game.
* **Safety for 2 Evictions:** The top 4 players in the Sacrifice Competition would receive safety for the elimination competition and the following week eviction.
* **Treasure Chest Room:** The winner of the Head of Household competition would be called into the Treasure Chest Room. They have the chance to win more power for themselves. They can choose between 2 chests for either power or a punishment. They can opt out of choosing at all and leave the room.
	+ Yasmin was the first to enter the room and chose Treasure Chest #2 which lead to a punishment. She has to put herself on the block as a third nominee at the next nomination ceremony.
	+ Lance was the second to enter the room and chose Treasure Chest #1 which lead to a reward. He earned an advantage in any Power of Veto Competition.
	+ Tobias was the third to enter the room and chose Treasure Chest #1 which lead to a punishment. He has to throw the upcoming Power of Veto Competition.
	+ Miller was the fourth to enter the room and chose Treasure Chest #1 which lead to a punishment. He would receive a penalty vote the next time he was a final nominee.
	+ Mariah was the fifth and final person to enter the room. She decided to opt out of the room and earn no punishment or reward.

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury: Berry**

 **Jury: Berry**

 **Jury: Berry**

 **Jury: Berry**

 **Jury: Berry**

 **Jury: Berry**

 **Jury: Berry**

 **Jury: Berry**

 **Jury: Cece**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## Trivia

* All the characters used in the season belong to Honey-Zest.[1]
* This is the first season using a penalty vote.
Kingsview

The Kingdom of Kingsview is the main hub area of Desolate RPG, ruled by King Andorian. It is a Safe Zone, meaning no enemies can enter. There are many facilities in Kingsview, such as the blacksmith, bakery, melon cart shop, fish mart, and various professions buildings. There are also multiple quest NPCS such as Andorin and Charles. It contains a Castle, Sewer, Library and many Boats

## Quests

Welcome to Kingsview

Bank Theft

Golem Hunter

Kingsview Defense

## NPCs

Andorian

Grand Merchant

Rewards Master

Item Master

Ascelin

Brock

Kingsview Knight
Big Brother 12

**Big Brother 12** is the twelfth season of Mateo's Big Brother Installment. The most tempting summer came to an end with Johnny defeating Marc in a 8-1 vote.

## Twists

* **Den of Temptation:** America will vote on which Houseguest they would like to send into the 'Den of Temptation' to be enticed by a potentially game-changing offer. But its always a game of risk vs. reward, as every temptation will unleash a consequence on the house.
	+ **Pendant of Protection:** If one houseguest takes the temptation, they will be immune from the next three evictions. This power was won by Johnny. The result of accepting this temptation forced one HouseGuest at random draw to put himself on the block at any of the next 3 nomination ceremonies.
	+ **Venomous Void:**If one houseguest takes the temptation, they will be allowed to void 2 players votes at any of the next four evictions.The Power was won by Jacob. The result of accepting this temptation has made three players sit out of the next Head of Household Competition.
	+ **Halting Hex:** If one houseguest takes the temptation, they will be able to stop any of the next four evictions. This power was won by Brittany.

* **Temptation Competition:** A new competition entered the house. For weeks 5, 6 & 7, houseguests have the option to opt in to compete in a special Immunity Competition where the winner of the competition will win immunity for the week while the last place finisher will be automatically nominated as a third nominee. During the double eviction in Week 6 there would be no immunity winner for the week however whoever was last in the Head of Household competition would become the third nominee.

* **Tree of Temptation:** Starting in Week 8, 9 & 10, the Tree of Temptation was activated. There are 5 apples, and before nominations, a HouseGuest can pick one by being the first to the Diary Room and saying they want to claim one when the lights on the Tree turn red: (Super Safety, Can't Play in Next HoH, Bounty on Your Head, Eliminate 2 Eviction Votes, and Second Veto). If an apple is chosen, they will either get a prize or punishment. Whatever is received from the apple is only in play for the week it is chosen and must be used that week.
* **Pre-Jury/Jury Comebacks:** After Week 5, the first five evicted houseguests would be given a chance to return to the game. After Week 9, the first four evicted jury members would be given another chance to play the game.

## HouseGuests

 **Winner**

 **Runner-Up**

 **Jury: Marc**

 **Jury: Johnny**

 **Jury: Johnny**

 **Jury: Johnny**

 **Jury: Johnny**

 **Jury: Johnny**

 **Jury: Johnny**

 **Jury: Johnny**

 **Jury: Johnny**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## Trivia

* This is the second season with the theme of Temptations.