Character Classes

There are 5 classes to choose from in Rogue Empire as of V 1.1.1, and an additional 2 with the Dark Heroes expansion. All classes are available to all races. Each plays in a unique way, and has a unique set of talent cards to choose from every level (and more every 4th level if you are human). This means each playthrough even with the same class will differ significantly from the last as the character will quickly have a unique selection of abilities.

## Warrior

**Learning Curve: Easy**

Warriors are fierce fighters highly trained for close combat situations. Before the appearance of the First Shadow warriors were employed as city guards or bodyguards of important persons.

Warriors usually specialize in 1-handed weapon and shield combat (high defense) or 2-handed weapon combat (high damage).

* Tough Melee Fighter
* Uses Defensive Passives
* Uses Melee Abilities
* Can't Learn Spells

## Hunter

**Learning Curve: Average**

Hunters are highly trained in the art of ranged weapon combat as demanded by their profession. As most able fighters, hunters have been summoned early on in the fight against the First Shadow.

The hunter usually specializes in a specific ranged weapon type although there are exceptions to this. Although not as tough as warriors, hunters can handle a few blows.

* Specializes in Ranged Combat
* Uses Many Specialized Shots
* Has Passive Range Enhancing Abilities
* Can't Learn Spells

## Mage

**Learning Curve: Complex**

Mages have a unique link to the arcane world. They are however very frail because of this.

A mage wields powerful spells to bring down their foes or change reality when needed!

* Can Learn Powerful Spells
* Very Frail

## Assassin

**Learning Curve: Easy**

Assassins lived a doubtful life before the appearance of the shadow barriers, robbing and murdering for money or political motives. But for some this changed with the emergence of the First Shadow, now seeking to bring down the barriers.

The assassin is a master of stealth and single target damage, employing poisons and subterfuge tactics to quickly take down its target.

* Uses Stealth Mechanics
* High Single Target Damage
* Can't Learn Spells

## Druid

**Learning Curve: Complex**

Druids are deeply connected with nature in a way very few understand. This bond is nurtured during childhood by the Druid's Order.

Druids are able to take on the aspects of several natural beings, adopting their abilities to enhance the Druid's characteristics. This enables druids to excel at adapting to unforeseen situations.

* Balances the Wild Against the Human
* Shape Shifts Into Several Aspects
* Can Cast Nature Spells
* Can't Wield Any Ranged Weapon

## Necromancer

**Learning Curve: Average**

In-game description: *Necromancers have a unique bond with the dark arts. Most of them are extremely frail, relying on their minions for protection.*

*A necromancer wields dark spells and uses bone and flesh of their vanquished foes to raise a loyal host of undead to do their bidding!*

*Main characteristics:*

* *Can learn dark spells.*
* *Can permanently raise and create undead creatures.*
* *Very frail.*

## Soul Reaver

**Learning Curve: Average**

In-game description: *Soul Reavers are individuals marked by near death experiences while in their mother's womb. This gives them an innate understanding of life after death.*

*A Soul Reaver is able to hold the passing of souls into the afterlife and manipulate their raw form into powerful effects!*

*Main characteristics:*

* *Strong and sturdy fighter!*
* *Unique fighter that uses the souls of vanquished enemies!*
* *While very powerful, souls are an extremely limited resource!*