Valhalla

> "*The Capital forevermore, Valhalla shall be a safehaven for all walks of life, from Thráke to God, so long as the aforementioned is strictly observed...*"
>  - *The Imperial Code*
>
>

Valhalla is a Divine World located in the Asgard System at the Central Cluster of the Vulcanian Empire. As its former seat of government, Valhalla was home to hundreds of governmental office buildings, luxury apartments, and entertainment venues. At the large city of **Sinbius Vulcanius** was the **Kastali Vulcan**, a large palace complex and the residence of Vulcan.

The planet is extremely similar to Earth, with it being 15000km and containing water and plant life. The atmosphere is composed of a similar mixture to Earth's but the increased levels of Argon make it toxic in heavy doses to human life. The plant life on Valhalla absorbs different light wave's than Earth's making each plant a reddish-orange.

The planet and the Asgard System are surrounded a large nebula known as **The Great Mist**, a large, dense cloud of gas that acts as a cage which, while protecting Valhalla from outside invasion, also makes it a hard-to-access planet without the right kind of spacecraft. This would later become a minor issue with the introduction of the **Bifrost**

## Urban Development

Urbanization on Valhalla, once its beginning, happened quickly and suddenly, with millions of people each day flocking towards the large marble complexes that made up Valhalla's urban planning. As the cities grew in population, they also ascended towards the heavens. Large marble edifices dotted across the Divine Planet became hubs of luxury and diplomatic unity.

The culture and urban structure found on Valhalla was recreated, or at least attempted, on most other colonized worlds. Valhalla's urban design was seen as superior or even perfect, thus it gained legendary status among many architects.

### Construction of Tower Cities

The cities found on Valhalla are extremely different from those on Earth. They were always quite dense, with the **Nema-fars** originally trying to conserve space for large farming fields and to make travel distances faster. Urban sprawl was not a concept, and instead the need to ascend rather than spread was seen as idealized, with the ‘popularity’ of a city determined by how many kilometers above the ground it rose.

   These cities were known as Tower Cities, which were dotted across the landscape of Valhalla in a multitude of sizes.

Its cities were supported by large metal beams and tiered streets carelessly stack atop one another. Ornate columns rose alongside the buildings and supporting the towers. Mist and ambient light filled the void below, which was usually quite far down. Temples that were once the highest buildings in the city soon got surpassed and engulfed by large complexes decorated with banners and statues.

### Important Buildings

* **Kastali Vulcan**
* **Valhalla Kunnüstabók**
* **Offices of Justice**
* **Offices of Economics**
* **Offices of Policy**
* **Offices of Expansion**
* **Offices of Knowledge**
* **---**

## Life on Valhalla

Despite the vastness of its Tower Cities, Valhalla continued to rank as the safest and most wealthy planet in the empire.

## Defenses

As the flagship world of the universe, Valhalla, or the **Asgard System** as a whole, was the most tightly-locked system in the entire empire. Thousands of defense ships and cannons lined the empty space between **The Great Mist** and Valhalla. It was almost impossible to enter into orbit without going through proper security checks. Up until the **Age of Division**, no political entity ever even reached the Asgardian System, let alone attacked Valhalla. The Age of Division brought along with it a host of new kingdoms that vied for control of the planet, and Valhalla's defenses were the only way to keep the planet relatively independent.

The world is currently protected by the remains of these military branches and legions:

* **Valkyrian League** - As the primary headquarters and primary destination for most newly inducted Valkyries, Valhalla is guarded by thousands of highly trained weapon masters.
* **Imperial Enforcement** - This Military branch served as the main source of Valhallan Law Enforcement until the Age of Division, where all their efforts are drawn into keeping the planet from collapse of conquering.
* **Vulcanian Army** - Multiple different legions of the largest universal army are based on Valhalla, including the Asgardian Marian Defense, Sinbius Guard, and the Valhallan Legions.
* **Office of Justice** - Also serving as one of the eight Office Optar, the now collapsed government body uses its vast army in the millions to protect the fallen stronghold of the former Vulcanian Empire.
* **House dé Alfader Platoon** - The last remaining noble house of Valhalla, the House dé Alfader provides protection on the outer planets in the Asgardian System to strengthen the borders.
* **Baron Praetorian League** - The soldiers that did not defect or lose hope on the empire now make their last stand with the Vulcanian Army on the frontlines, knowing no fear.
* **Guard of the Divine Imperium** - Vulcan's personal army, now vowing to protect his legacy post-mortum.
* **Vulcanian Navy** - Multiple fleets of starships dot the skies of Valhalla, including the Flotir Asgardia, the Flotir Kannia, and the Valhallan Combat Squadron.
* **Flotir dé Ginnuveta** - A large space defense fleet located on the outskirts of the Asgardian System, striking down any invaders that pass The Great Mist
* **Herlar Catronicar** - A group of specialized catatronic engineers responsible for the maintenance and strategic planning of Valhalla's navy.