Streetpass Mansion

## About

Streetpass Mansion (known as Monster Manor in the US) is a DLC game for StreetPass Mii Plaza. It was developed by Prope. It was released in Europe on June 18th 2013.

## Plot

In *Streetpass Mansion*, the chosen Mii is an investigator trying to solve the mystery of a haunted house by getting to the 30th floor, with the help of their partner, Iris Archwell, as well as the other investigators inside. The player explores numerous floors and battles numerous monsters along the way. However, there is a catch, as most of the rooms in the mansion are hidden and can only be revealed by setting down map pieces provided by the other investigators. Finding the stairs in each floor is also the only way to progress to the next one. There are also bosses on certain floors that guard the stairs, and the player will not be able to get to the next floor until that boss is defeated.

After reaching the top floor, the player encounters Arzodius, the Demon King. Iris tells the player that the mansion used to belong to a scientist whose daughter got sick and passed away. The scientist made a deal with some ghosts to revive his daughter in exchange for a passage into the world, but Arzodius possessed the scientist and took over.

After defeating Arzodius, the manor is restored to normal and Iris Archwall tells the player their records in the game. The credits will then roll not long afterwards. Successfully clearing the game will award the player with the Demon King hat.

## Gameplay

*Streetpass Mansion'*s gameplay is fairly straightforward, and is segmented out into different modes. The player will first be allowed to set a tile, which may result in a monster encounter. If the set tiles create a room, it can result in anything from the player finding new items, to teaming up with other Miis, to being able to store or upgrade items in an extradimensional box.

### Battle

*Streetpass Mansion'*s battle system has the setup of a traditional RPG, but instead of being turn-based, enemies attack in real-time, randomized intervals. The player, however, is allowed to freely attack so long as their weapon has at least one "Battery," which recharge automatically as long as the player does nothing. For most weapons, the player can charge up an attack, which can do considerably greater damage to enemies. Furthermore, a strong enough attack, used while an enemy is launching their own assault, will result in a counterattack, halting the enemy's attack completely.

Additionally, the player can put up a defensive shield at any time, so long as they are not charging, attacking, and have at least some amount of battery left. Mitigating risks between charging, counterattacking, and defending make up the core of battle. Defeating an enemy with a single shot, or without taking any damage will also yield bonuses.

### Creating Rooms

Each "Piece" that the player receives from a Mii, or an investigator hired using Play Coins, can be anywhere from one to five tiles in size. Whenever four tiles of the same color create a square, a room is created, which yield some form of resource to the player. With this format, larger rooms can be created as well.

The game urges the player to make the largest rooms possible, but this is only a half-truth. An existing room that has new pieces added onto it will yield rewards, but they will ultimately be somewhat minimal. The most powerful weapons and items come from creating a massive room all at once, rather than expanding. Carefully framing a long hallway of one color around a five-tile shape, and then placing a piece of that shape can result in some of the game's most powerful rewards.

It should be noted, however, that regardless of the size of the rooms, the general quality of items found steadily increases as the player proceeds up the mansion. A weapon obtained on the first floor will be significantly inferior to one found on the 25th.

### Effects of Miis

Miis have a few advantages over hired investigators. Every 10 times it will give you an item to its piece. The number of pieces it offers is same as how many times you met it with 5 being the maximum. They can appear in newly-created rooms after their piece was placed. If the Mii never played Streetpass Mansion it gives the player a few gems and if it was met 2 or more times it will also give a new puzzle box. A Mii that already played the game will offer the player to either team up with him or give him a puzzle box it already solved or an item. A special Mii will act as if it is a Mii that was met 10 times and already played Streetpass Mansion.