Archer

**Archer** is a class in Broken Ranks.

The vast forests of Taern were a natural place for archery training. Many Taernians honed their skills in that wilderness. The frightening tangle of treetops blocked most of the light, so hunting there required keen eyes and a steady aim. Archers use precise, accurate shots to weaken their foes.

## Class Skills

###     Fire Arrow

Life without a bit of magic would be boring. This simple truth is also known to Archers who, thanks to their basic understanding of magic, are able to set their arrows aflame in mid-flight, making them deal additional fire damage.

* Minimum level: 10
* 0.7\*strength + 0.3\*dexterity + weapon

###     Short Circuit

Archers still remember the long-forgotten knowledge of using powdered magnomite in combat. An arrow scatters it above the target. The particles collide and release a lot of small electric charges. The enemies are paralyzed by the static storm and can be hit more easily.

* 0.7\*strength + 0.3\*dexterity + weapon

###      Sharp Senses

Years spent in the forests taught Archers much about the herbs and roots that affect senses and mind. It is said that the common Devilclaw is the best friend of every bowman. Chewing this herb sharpens the senses of Archers, greatly increasing their chance of hitting. Sharp Senses also boost the damage of Precise Shot.

###      Sand in the Eyes

When Archers left their forests, they saw how dishonorable a fight with another human can be. To even the odds, they started learning techniques that would help them if they couldn't avoid melee combat. Throwing sand into the eyes of the opponent is one such technique. All of the victim's attacks become less effective.

###      Poisoned Arrow

Forests are full of deadly herbs. Archers know which of them can be used to make brews for boiling arrowheads. Poisoned Arrow is a vicious mix of knowledge and marksmanship. The arrow pierces the body, letting the toxins attack the organism and poisoning the victim.

* 0.7\*strength + 0.3\*dexterity + weapon

###      Precise Shot

Situations where there is enough time for only one shot are common for Taernian Archers. A moment of held breath can save the bowmen hours of tracking down the game they did not hit the first time. It might also increase the chances of triumphing over a different kind of animal - human. Precise Shot deals additional damage when the character is affected by Sharp Senses.

* 0.7\*strength + 0.3\*dexterity + weapon

###      Strategic Shot

Archers have special arrows at their disposal. The arrows snap inside the victim's body and are impossible to pull out. The movements of the victim are significantly impaired, making them less effective on the battlefield. Having an arrow inside your body is very painful, so every attack of the victim costs much more stamina.

* 0.7\*strength + 0.3\*dexterity + weapon

###      Hail of Arrows

The Utorian invasion marked the beginning of difficult times for Archers living in their forest utopias. They were forced to adopt certain military techniques in order to combat numerous and well-organized opponents. One of them was Hail of Arrows, an attack developed specifically to deal large amounts of damage to groups of foes. Trained Archers can shoot a hail of arrows high into the air. The projectiles reach high velocity whilst falling and wreak havoc even among heavily armored squadrons.

* 0.7\*strength + 0.3\*dexterity + weapon

###      Ice Arrow

Archers, thanks to their elementary knowledge of magic, can turn their arrows into icicles. A powerful ability and a strong spell. The victim is dealt cold damage and there is a chance that they will be pierced by cold. As a result, their movements are slower and the aura of cold that surrounds them gradually drains their stamina.

* 0.7\*strength + 0.3\*dexterity + weapon

## Sources

* Ingame descriptions from the data sent to us by Dant