Fir

## Overview

Written by: Basil

Fir is an aggressive MC that can do some deceptively gross stuff. Because of her buff, sword units with attack emblem or 30 support actually support for 40 on offense, allowing purple’s good 1 cost sword units (which can swing for 50-60) to hit stuff they really shouldn’t. Combined with Gerik, who can tempo one out and buff them and himself further, and X support sword units like Roy, any of Fir’s deploys become a threat.

## Gameplan

Fir is pretty straightforward aggro- you want to play 1 costs, swing a bunch, and kill the opponent before they can do much. Depending on the build you can be a bit more midrange or a lot more aggro, but common builds typically run a fair number of 1 costs and some mid-game options to keep the pressure up like Gerik, combined with some good support skills like Eliwood and Matthew.

Early game, you just want to play 1 costs, swing at face, and class change Fir on 3. Your promotion is mostly for the buff, but her skill 1’s pull can be very nice if your opponent tries to hide in the backline.

Turn 4 your best play is usually Gerik, who can deploy a 1 cost and buff the field to let everything hit even easier. You can also run other 4 cost purple units that like having a board like B22 Eirika or B21 Eliwood (who can also deploy them from hand).

Once you get to 6+ bonds, Zephiel can come down with a 1 cost to buff for a potential finisher. If his LIS discards a dodge, that is probably game. If not, you’ve still got 3 very solid swings with Fir, Zephiel (who’s buffed) and the 1 cost (who’s also buffed).

She also has a very cheesy option to refuel in the late game in Matthew- not only does Fir mitigate the downside of his 10 support, but you can potentially draw 3-5 cards depending on how hard you’re spamming 1 costs and how much your opponent has been hit.

## Strengths and Weaknesses

Strengths:

* An aggro deck with 1 costs that don’t fall off mid-late game
* Can run a variety of purple cheese
* Has a pull for MCs that try to run (though unreliable)

Weaknesses:

* MC doesn’t generate value, will lose in the late game
* A bit high roll-y due to supports being very swingy
* Can be weaker on defense against other decks since she runs a lot of 10 + 10s on defense

## Key Cards

### Gerik 4(3) B18

Though flipping 2 bonds to deploy a 1 cost may not seem that good, Fir runs really good 1 costs. It will also make his skill 1 activate, which will help all your units on offense and defense.

### Matthew 4(3)

Matthew is run just for his support skill, which can be used to draw a gross number of cards on a lucky swing or if stacked with a card like B22 Roy. Since Fir doesn’t flip any bonds herself, you can usually afford to repeat the skill as much as you can, just make sure you have enough bonds left for Gerik and/or Zephiel.

### Zephiel 5(4)

Zephiel is an amazing finisher for all purple decks, and Fir makes him a bit less painful to run since his 10 support becomes 20. You have a lot of solid 1 costs like Joshua and Al that can take his buff to hit 90-100+ depending on your support, and if his LIS skill rips a dodge, that’s probably game right there.

### Joshua 1

Your premiere 1 cost, since you run all swords in your deck, he just always swings for 60. With an attack support and Fir’s buff, this 1 cost can swing for 60 + 30 + 10 = 100! He is also an attack support himself, allowing other allies to get that 30 + 10 on their attacks if supported.

## Sample Decks

Basil's Fir
4 Fir, Devotee of the Endless Path of the Sword
4 Fir, She Who Lives for the Sword
3 Fir, Myrmidon of the Sword Princess's Blood
4 Mirabilis, Elf of Daydreams
3 Zephiel, Liberator of the World
4 Matthew, Elegy for a Shadow
4 Gerik, Almighty Mad Tiger
3 Eliwood, Blazing Knight of Valor
4 Joshua, Gamble-Loving Mercenary
4 Roy, Heir to House Pherae (P2)
4 Guy, Mounted Swordsman
4 Roy, Evil Star-Scorching Binding Flame
4 Al, Brave Youth
MC:
1 Fir, Myrmidon of the Sword Princess's Blood