recursal/Fanatic-Fandom huggingface dataset:
Andorn-Gurcoal War

### Date

OOC: November 1st, 2023 - November 1st, 2023 *(1 day)* IC: Winter of 283 TE - Winter of 283 TE *(1 year)*

### Result

 **Imperial Andorn Victory*** Andorn Removal of Gurcoal Squatter Territory

### Battles

**Gurcoal Squatter Removal Campaign:*** Battle of Gurcoal

(11/01/2023) (Winter of 283 TE)

The **Andorn-Gurcoal War**, is a conflict that is currently happening between the **Imperial Andorn** backed by the Kingdom of Greater Prolings and the squatter claim of gurcoal in Syltör.

## Prelude

### Attempts of Diplomacy

Following the establishment by Ninja\_Fire\_Sans of a squatter settlement in Andorn, named Gurcoal. Andorn leaders would attempt to establish a line of communication with the squatter in order to negotiate the disbandment and removal of the claim from Andorn territories. However, after multiple attempts to communicate, the squatters would cut off diplomatic communications with Andorn and claim the territory as non-andornian.

## Order of Events

#### Andorn QRF Deployment

In response to the squatters refusal to negotiate with the Andorn government, the Andorn Quick Response Force was mobilized in Pillars of Sun in order to forcibly remove the squatter claim. This QRF was led by Brain von Kidd.

##### Reactions

Following the order to mobilize, the King of the Prolings, Lucius Prolcan I, offered to support the Andorn QRF by sending volunteers to aid the QRF in removing the squatter claim.

### Gurcoal Squatter Removal Campaign

#### Battle of Gurcoal

After mobilizing the Andorn Quick Response Force in Pillars of Sun, the force would move to the squatter claim and occupied the claim with no attempts to contest the occupation. After trying to negotiate with the squatter, Ninja would on multiple occasions attempt to oust the occupying force through force, though all attempts failed and resulted in him dying. Ninja would attempt to gather support by calling on another fellow squatter to aid him in defending the claim, but would ultimately be chased down by Proling troops.

## Conclusion

After failing to remove the Andorn QRF, Ninja would agree to disband the claim and vacate the territory. Andorn and Prolings forces would swiftly ransack the settlement and reorganize at the city of Kotir to party.
Ancapistan

Get off my property

## Foundation

The area at the center of the founding of Ancapistan has had a long history of governmental changes and politics. Central to this was the 1st and 2nd Senate & Peoples Republic of Aeternia which had lasted for months. Upon the area entering Einberg, wealthy residents located with the two main towns of Nemea and Aeterna professed their desires to become a separate vassal in which they can choose their own government - or lack thereof and handle their own affairs.

## Society

Ancapistan has no central government and all private property owners are able to do as they see fit with their lands as long as they do not violate the social contract which includes the non-aggression principle which states, "You may not violate someone’s property (aggress) unless they have already aggressed against you and violated your property nor allow property to exchanged, sold or gifted out of Ancapistan."

Any laws that a single property owner makes only apply to that property, and each can choose any form of organizational structure that they wish, peruse any religions or otherwise do anything they want with the land.

In general within Ancapistani society there is a sense that one should persue profits at all costs and maximize revenue. This has come to the detriment of the local environment as well as working conditions.

## Law & Security

Just as everything else, all law, courts and other legal arbitration is handled by private firms and the same goes to the security forces. The major corporations within Ancapistan have their own private military contractors and the population at large comes to the defense of their property if it is under threat.
Apostles of the Eternal Void

A religion that worships the Old One, the original, the alpha and omega. The eternal, all-consuming, all-powerful Void.

## History

Long ago, before the creation of all there was none. Except for the Void, eternal and all-powerful alone in its existence for eternity he decided to create first he made being who existed with him. This being he called a player, and he gave the player the the powers he had, to create and destroy. However the player could not just create something out of nothing like the Void could so the Void made a world of for the player so the player could create like the Void did. But the player grew lonely as he had no one like him, so the Void made more players. Millenia passed and they live in harmony as when the players believed they had build and crafted all there was to be the Void would show them more and create more blocks for them and the players would give the Void gifts they made for him and there was peace. Until a group of players tried to seize the power of the Void, but they did not relies that the Void was not like a mortal king that they could take the crown off. This angered the Void as they had also slaughtered his greatest priests and followers and to stop itself from destroying the world its players live on he placed a wall of a block its players could not break, we call it bedrock. The heretics that tried to take his power like a weed grew and strangled and killed the Void believers and feed the people life of false gods. The Apostles of the Eternal Void have remembered the Void once again and will show all the players the truth of the Void so they may all come back to it and the bedrock walls may be broken so we may once again live in peace and harmony with the Eternal Void.

We collect holy items, relics or books that would have importance to other nations and/or religions, then in one of our sending of gifts to the Void we will add these artefacts to the offering to show the Void that we renounce all the false pagan gods heretic foolishly worship.
Apple

An **apple** is an edible fruit produced by oak trees. Apples are cultivated worldwide and are often used to craft golden apples. Apples have been grown for thousands of years in Rathnir and Eldham and has religious and mythological significance in many cultures.

Apples are usually cultivated in biomes where oak and dark oak trees can thrive. Forests and grasslands are the most optimal biomes to find or cultivate apples. Because of the long history of cultivation, apples can also be found in ancient strongholds and dungeons underground or abandoned ruins.

Some cultures propagated certain species of apples that tend to be very different to widely grown red apples. These species of apples may be similar to the golden apple or have diverse tastes. For brewers, red apples are invaluable for diverse types of alcohol and cider.

## History

Because of the lack of research into paleobotany, the origin of apples is unknown. However, it is believed to be as old as the oak tree, which first appeared over 300 million years ago. This seems to be supported by some religions which places apple trees to be one of the first objects in existence. For example, the followers of Capyanity believes that in the beginning of the world, there was only savanna and apple trees. It is theorized that the species of apple widely grown today had been crafted by elves over 10,000 years ago, but this has never been corroborated.

## Significance in Rathnir/Eldham cultures and societies

### Theionikos Mythology

In the Theionikos Faith, an angel named Asria plucked two apples from the Tree of Life, locally called the Avendesora. In this story, apples from the tree are portrayed as having the ability to provide youthful longevity only for those who are righteous. One apple was given to the prophet Inirion as a gift, granting him a long and healthy life.
Altaq Ahad

**Altaq Ahad** is a mysterious, yet wise person, that tends to dwell in the shadows. He dresses in a hood, and usually watches the people of Rathnir from above, like a hawk. No one knows what his true motives are. However, he is rumored to be affiliated with the shadowy organisation, known only as Hukane (hoo-kan-ay). Though he seems to be a ghost, he is known to have immense power, influence, and followers. He is not someone that should be crossed. Ahad currently holds no government or military position in Viodoxa.

## Beginnings

Altaq Ahad began appearing in the world of Rathnir during May of 2021. Coincidentally, this is also when the term "Hukane" started to appear. Ahad sought refuge in Rathnir, eventually finding a home in Aussay, in the South-West of Viodoxa. There, he used his opportune position to gain wealth and connections. With Viodoxa being a major power in Rathnir, Ahad gained many allies, and used these to his full advantage.

## Taste of Power

In mid June of 2021, Viodoxa splintered into smaller nations. Aussay, the home of Ahad, formed into the Constitutional Empire of Preyllea. Due to the power vacuum in the government, Ahad managed to obtain the rank of Grand Marshall of the Ellsots. This was one of the most powerful positions in all of Preyllea.

During this time, Ahad was adopted by Danzig Lluvia, welcoming him into a very powerful family in Rathnir. Danzig Lluvia did this to start a line of succession for their own family, and so Ahad became next in line to them.

By late June of 2021, Viodoxa was almost fully repaired. Preyllea was fully absorbed back into the Archonate, and Ahad lost his position of Grand Marshall of the Ellsots. Ahad, however, did not receive any compensation for this loss, not even an acknowledgement of his service. This angered Ahad immensely, but after the anger passed, he adopted a new strategy of getting elected.
Aquenumis

## Aquenumis, child of water

### Beginnings

The water goddess aquenumis was born the child of the water spirit and a human named Betrial; these events all took place before the spirit war, before esdril’s rise to power and evil. The water spirit cared deeply for their child, despite not having a way to contact her child. Aquenumis over time, however, began to show signs of holding some of this power, though her father never told her who her real mother was. Eventually Betrial told her the truth and in her anger she killed her father on accident with a sudden jolt of her power, spilling his blood on the floors of her former home. Outraged and angered by her daughter’s sin, the water spirit Lague came before her; planning to seal her daughter away for what she had done, though despite Lague’s immense power and anger, Aquenumis was able to overpower her mother. Sparing her mothers life, she took her powers and sealed her mother into the “Aquaris charm” a necklace said to be able to contain spirits and gods.

### Years of sorrow and regret

After sealing her mother away, years later, Aquenumis, regretting what she had done, used her power to seal herself beneath the seas where no one would search for her. While she was sealed, she began to think to herself, “why did I do it? Why did I kill my father who still cared for me even when life left his eyes,” ponderinging this, she began to come to terms with who she was, despite this however, her sorrow and anger never left.

#### A foolhardy sailor

One day, a renowned sailor named Captain Marshmallow, who intended to plunder the treasures of the sea and search for glory with his mighty ship, met the god of the ground domain requested that he retrieve a charm from below the depths of the ocean so that Fesdros would be able to seal Esdil's soul away for good; hearing this, a glow filled cap's eyes as he reluctantly excepted hoping to find fame and fortune. Now his current target at this time was to find the fabled  “Aquaris charm” in order to show his might over the seas and their waves. While exploring one day, Captain Marshmallow found what he was searching for, lowering the anchor he said, “I’ll be rich if I can sell this to Fesdros,” unbeknownst to him however was that Aquenumis was there sealed with the charm in her temple deep below the depths of the sea. When she heard his ship nearing, knowing that he was searching to disturb her pondering, she crashed waves into his ship throwing many of the captains men overboard; after all this was through however, Captain Marshmallow awoke, not knowing who he was except for the fact that he was a once great captain of the seas.
Amalure (character)

Amalure is the first character created by user:aeth32 for Stoneworks

## **Lore:**

Amalure is the first envoy sent to Rathnir by the Multimperium, a civilization that originates from another universe, in order learn about the world and its cultures, since Rathnir is a world that the Multimperium recently discovered and has not yet claimed any sovereignty over it. Once Amalure made it to Rathnir, she was invited to become a citizen of Hälge, where she decided to reside in. She has since been trying to set herself up in the world of Rathnir to start her journey of learning of the world. Her faith is Burdinism, a philosophy that believes in the unification of all religions, but since she resides in Hälge, she has adopted The Hälgean Belief as her religion.
Amon

Amon - a man? a human? it is unknown really what he is.. but he wears that of a black goat skin, with large curling ram horns that wrap around his head and drooping ears. he is known to usually hold a staff, or carry a leather quiver upon his back, a large wooden bow in hand. his eyes glow yellow under the small gaps from the skin of the ram, always looking about.

The black goat has always been known as s symbol of Satan, of misfortune and bad luck, bringing death under it's stare. he is known as a bringer of death, and famine, usually quiet, and to himself. although a bringer of famine, he will spend most of his time alone, farming, keeping watch for someone to walk upon his unholy lands. Amon, although named after a god of life, and reproduction, has little known about him. he is known for appearing, and disappearing at random, usually just observing from a distance. his age.. promptly over hundreds of years old, as ancient as time, he seems to keep his same appearance under his dusty worn fur.

what is known about him.. is very little. and will never be any more than just that.. maybe time, and trust, will cause him to come out more, and explain his life, and background.
Allor

The banner of Allor

**Allor** is a town off the coast of Haven's Heart, founded by funtime\_foxy\_ on the 6th of May, 2021. The town is governed by funtime\_foxy\_ as a part of the Kingdom of Aurora, and The Second Empire of Uldarash.

## History

The town of Allor was once an underground dwarven stronghold, now left vacant due to the dwarves extinction, with its sole proprietor being the automaton, Foxy. It sits under the ruins of Lormere. The stronghold was mainly used for ore processing and weapon making, with a large forge deep underground, and lava vents spread out through the different chambers. This stronghold was also crucial to the gods the dwarves worshipped (see Dwarven Pantheon). In the forge there is a large unblinking eye, which the dwarves named Allor, which the stronghold was named after. It sits at the top of the lava, the eye of some unknown being or deity soaking in the lava of the forge. The original dwarves would worship this eye and throw offerings of ore into the lava, which led to their discovery of ore extraction and smelting.

## Joining Aurora and The Second Empire of Uldarash

After breaking through to the surface, finding themselves in a pre-existing nation, Foxy requested an audience with the Emperors of Uldarash to incorporate the stronghold town into Aurora and Uldarash. These requests were granted, and Allor now belongs to the mighty and all-powerful Second Empire of Uldarash.

## Religion & Values

The dwarves of old worshipped a group of 6 gods called the Dwarven Pantheon. The worshippers of these gods typically would make sacrifices or offerings to the gods by dropping whatever offering into a brazier or pool of lava. This is reflected in modern Allor, as the religion has survived the dwarven extinction, as the rites, practices and literature were preserved. The dwarves did not have a currency, as they were closed off from the rest of the world and had no need for trade, but to adapt to modern society the town now uses the official currency of Aurora, and regularly partakes in trading.
Anthill

Anthill is a Town on Rathnir founded by Sswysh, who leads it to this day.

It is built upon the Ruins of Fort Tomfoolery and consists of said fort and an anthill made of dirt and course dirt.

## Geographical location

Anthill lies inbetween Asahiri and the Kingdom of Aurora and is located on the Continent of Haven.

## Culture

### Religion

Anthill is the Birthplace of 3 Religions;

1. Evocentrism
2. Oculism
3. Oozism

### Ideology

Anthill , despite having multiple religions still follows the rough outlines of Evocentrism, just not to a religious extent.

## Political relations

Anthill is on good terms with Bardonia, due to a Meeting between Shanks Azurov Dandelion and Sswysh.

Moon Miner06, The Heir of Anthill has previously met Sknow of Carvay.
Arbuckle Bluelake Cogaidh

*"Arr! Me needs no more encouragin' in the mornin' than the 'eads of me enemies plastered round me ship."*

*"Bein' a pirate means bein' a free man, 'way from the laws of ye barbaric 'guberments'. The only o'thority me be respectin' is the o'thority o' the Gods!"*

Arbuckle Bluelake Cogaidh, born as Arbuckle Righ (He changed his name to better fit his pirate lifestlye and to honor his father) is an infamous pirate, hailing from the late Alri-Myran Republic. Arbuckle grew up not knowing his father, Ceannard Cogaidh V, as, by the time Arbuckle was born, Ceannard was on the run from the law. The intrigue of his father's mysterious and heroic story would drive Arbuckle on a life-long journey to meet him.

## Life and career

### Early childhood

On the 8th of Tonn-Fuar, 398 T.C. (Talamh Calendar), Arbuckle Righ was born to a serf mother, Ciara Righ, and an absent father, Ceannard Cogaidh V. Because of her labourous job as a serf, Ciara wasn't able to properly raise Arbuckle by herself and her mother, Torca Righ, was the main caretaker in Arbuckle's life. Torca was a bitter old woman and harshly punished baby Arbuckle, even for causing the most mundane inconviences. Unlike her mother, Ciara was very loving and deeply cared for Arbuckle, she condemned her mother's severe discipline, but she was powerless in the situation.

Many of the key memories in Arbuckle's early life were of his mother telling grand stories about his father. She would always speak of extravagent tales, where Ceannard would bravely fight against wicked Holodian warriors and save villages from destruction.
Araigunians

**The Aragunians** is a race of people generally known for sharing strong traits of Raccoons. These Raccoon-folk generally lives as scavengers, nomads and thieves, although they can be quite cultural and has great emotional and intelligent properties. These people is known for their great memory which is also why they never use maps.

## Appearance

The Araigunians has a general form of a human, but they have fur and a completely different faces. Over the course of hundreds of years the Araigunians evolved from walking on all four legs to now walking on two. The hight is really different between each specimen, but generally they are around 1.6 meters (5’3” ft.) all the way to 2.1 meters (6’9” ft.).

## Culture

The Araigunians loves attention to detail and basic rules when it comes to clothing. Typically you would see them wear the prettiest jacket they can find. As of right now a fairly little amount of fully evolved Araigunians exist so the expansion of culture is limited due to spreading of families on journeys.

The Araigunians is also very greedy and earns where they can. That typically means doing some smaller jobs and maybe showing their artistic traits to the public, but sometimes it’s even stuff as stealing from innocent people.
Aphorisms

> As a leader in Sirradra and as a diplomat I've encountered all manner of intelligent life in Rathnir—humans, incubi, aasimar, foxtearins, wolfkin, elves, dwarves, a revenant, and even a sapient automaton. A rather thin and arguably inadequate answer to what makes us human is the exclusive ability to reproduce with other humans and produce fertile offspring. But a thicker answer, and maybe the one we are after and are concerned about, is the moral, social, intellectual, and spiritual sense in which we are all human.
>
>

***Aphorisms*** is the first written work of Eleutherian Humanism, composed by Nicodemus between roughly Carpis of the 123rd and Valenlur of the 128th year of Sehnay. *Aphorisms* consists of a series of 11 short, essay-like fragments on various subjects relating to political philosophy and the human condition in Rathnir. Nicodemus periodically sought comments from his countrymen in Sirradra concerning the aphorisms, especially the Rectors Provinciae of Sirradra, Ryou Bakura, Jōsef von Wûlf-Ifrīldhim, and Dānjel Āmphed von Ifrīldhim. *Aphorisms* existed in the form of various papers and notebooks for a long time, but was eventually compiled by Nicodemus into one book in Aetolia circa Carpis of the 135th year. Thereafter, Nicodemus sought to have *Aphorisms* distributed at Athaz the Traveler's bookstore in Athazolant.
Alvar Eliyawin-Nuwan

King of Anglunia

**Alvar Eliyawin-Nuwan** is the brother of Yirsidan Yizawan Eliyawin-Nuwan and is well known as "The One Who Was Almost King". He is the son of Eliyawin Yinower-Nuwan and current head of the Solianen faction of House Nuwan. He is currently in hiding in the city of Soliana from his brother.

## History

Alvar Eliyawin-Nuwan is one of the younger children of Eliyawin Yinower-Nuwan. He was born in extreme wealth in the halls of Nuwan Keep, and was from a young age extremely attached to his mother. He had a spoiled, but good childhood and grew up to be a smart, capable young man. He followed in the footsteps of architect Laurry Lansury to become an architect himself, and became one of Anglunia's most capable architects. However, his good life would not last long.

He was long loyal to his brother and king, Yizawan Eliyawin-Nuwan, but his loyalty could not last. Yizawan killed their mother Eliyawin Yinower-Nuwan, causing Alvar to go into a fit of rage and declare Morgrend upon Yizawan; revenge. He assumed the throne of Anglunia, crowning himself Yirsidan. Before his crown was even placed upon his head, he was stopped by his brothers, Yizawan and Yinsaghal, and was thrown into the dungeons of Isaz Keep.
Antares

## General Info

Name: Antares

Pronouns: She/her

Age: 21

Race: Caucasian Human

Religion: Agnosticism

## Lore

Antares is a nomad under the belief of pacifism. Many years ago, she had worked as an assassin for a king whose name is long lost to time, and eventually came to fall in love with him, though he did not love her back. One horrible day, the kingdom that Antares lived in was attacked by a long-standing foe, greedy and under the false cause of taking riches and power from the kingdom, which they deemed unworthy to have them. During the battle, Antares fought for the king, but was caught in an explosion that caused a portion of a building's wall to fall on top of her. She saw the king running by, and called for his help. He ignored her, and left Antares to die. She fell unconscious, but in the end, survived. Once she awoke, she managed to free herself from the rubble that trapped her, and found that the kingdom had fallen and the battle was over. The king was likely dead, and Antares was heart-broken. On that day, she learned the horrors of war, and the flaws of humanity. She vowed to resign herself to pacifism, and now lives as a nomad seeking enlightenment and a new purpose in life. She travels the world and meets with many different kinds of people, and hopes to one day find a place to settle down, and let the past die.
An Niedicii Family

The **An Niedicii Family** is a noble household in the Kingdom of Aetheria.

## History

The An Niedicii Family began as very well known farmers in the Escharian island of Tessel. The Family consisted of the Father, Eszimir an Niedicii who was a very loving and charming person, where all the surrounding villages spoke of him as a jokester, and a fun person to be around. Eszimir, his Brother, Iun and their mother Amilia an Niedicii, built a huge house in the middle of a field so their families can have a comfortable life. Both of the brothers lived with their wives and Lun managed to have a son with his which they named Atrin. Eszimir and Ambre on the other hand had no luck as every pregnancy ended with an unhealthy child or miscarriage which eventually died.

Suddenly, word had spread around Tessel, that the Order of Aurora had revolted against Escharia and that chaos will consume the island and its inhabitants. The An Niedicii family, living quite isolated from the nearest villages got the news a little too late, as they saw smoke in the forrest nearby. They suspected it to be a wildfire so they packed all of their valuables and fled to Safety. There, they were stopped by a small squadron of Auroran soldiers which interogated them. The family then was held by the squadron, not as hostages, but as refugees of war. Lun and his wife lied to the Aurorans saying that they were sympathetic to their cause and that all they needed was protection from the war. On the other hand Eszimir never gave in, and kept his mouth shut to avoid the worst.

One night, when the squadron wasnt paying attention, Eszimir and Ambre fled, and they sought shelter, they managed to find a refugee transport towards the Capital. Lileanen unfortunately was too crowded with refugees from the war, so they send some of them in other towns. The remaining an Niedicii were sent to the province of Varmerion, and settled on the town of Emtites. There, 40 years had passed and Ambre was pregnant with a healthy child, which they decided to name Manolaqis an Niedicii.

On the other part, the Aurorans lost the war and were forced to flee to the Continent of Haven where they founded the Kingdom of Aurora. Then, Atrin an Niedicii was born, son of Iun an Niedicii.

Amilia an Niedicii, mother of Eszimir and Iun, died of old age and broken heart that her homeland got plunged. She didnt have the chance to follow her sons, as her final wish was to pass in the lands that she was birthed. She was then burried next to her husband, by the surrounding villagers that respected her and her sons.

The remaining An Niedicii, Manolaqis and Atrin, did not want their names to be forgotten after their family's tragic past. Atrin left Aurora and headed to Canine, where he proceeded his career as an architect. Manolaqis on the other hand went to the Nation of Aetheria, vassal of the empire of Dara-Lumonde.

After the Dara Lumonde war Atrin An Niedicii was exiled from Canine and joined his older cousin Manolaqis in Aetheria where he founded Aetherian Architecture and later the two founded the city of Nachtaegn both taking there spot in goverment and impacting the whole of aetheria
Ari Haraldsen

* In-game
* Drawing

**Ari Haraldsen**, commonly referred to as **Ari**, is an unmarried Helsian of Valdic origin and Auðrist who lives in Miklagard. He used to be known as Alexios\_Isaurian and initially lived in Ycaz during the CoG. During the civil war in Aionos, he moved to Miklagard to escape the regime of the Aionios Impervia. During the January Upheaval and Coglapse, Ari supported Helsia. He had built a house in Miklagard before leaving for about a year. He then returned and founded Auðrism.

Ari is tall, with an athletic body, broad shoulders, blue eyes, short, curly, brown hair, a short beard and defined facial features. Ari has no known family other than the name of his father, Harald, which is known from his own name.

## Biography

### Early life

When Ari first seemed to have appeared, he lived in Ycaz. At the time, Aionos was a stable part of CoG. Upon finding out that all the land inside of the city walls was already used, he built a small building outside the walls not far from the north entrance into the city. He lived there for a while, mostly farming outside of the walls.

### Aionos civil war, January Upheaval and Coglapse

When the Aionos civil war broke out, Ari initially stayed as a part of the newly-formed Aionos Impervia in order to get information from the inside and feed it to an anonymous Helsian citizen. However, by the breakout of the January Upheaval, he was a part of Helsia. He moved to Miklagard, where he would build his second and current house. He attempted to fight in a effort for Helsia during the Coglapse, but lost a significant amount of gear when attempting to travel through the nether.

Following these events, Ari continued to live in his now completed home in Miklagard. One of his plans for it is to turn it into a public library if he ever moves away from it. He was inactive from near the end of January 2022.

### Return and foundation of Auðrism

Ari returns on the 2nd of March 2023, where he receives a revelation from Auðr: He must guide people to the truth of Auðrism. Him and any others who do so will receive 'great rewards'.
Amari Von Getter

Amari's Appearance

### Affiliations

Citizen of Floria, Obalobo of Valondor, Citizen of Friholm, Crewmate of The Mycelium Classis

## Early Life

Amari’s mother, abandoned them to an orphanage in *Nova Draakhagan* when they were born out of shame. Eventually when Amari was 20, they ran away from the orphanage and hid in a trade boat. Their destination? , Rathnir. They landed on the shores of Tortuga looking for a life of their own. Thirteen years pass as their addictive behaviors develop, and Amari takes a liking to thievery and Rum amongst other things.

Wandering the lands around them, they eventually come across a land by the name of “**Rosa**” and attempted to steal what was called , “*Rosanian Holm Fries” ,* but in the act, a man named **Gxlen**, found and scolded Amari. Amari didn't take it seriously and returned a second time out of spite to steal the Holm fries, since they failed the first time. Well.. they failed the second time and with this, **Gxlen** scolded and forced Amari to come fishing to make up for what they did and pay off their debt. While fishing, **Gxlen** told tales of his life and how he sailed the sea’s, fought pirates, and taught the young orphan how to sail. Amari only needed six fishing trips to pay off their debt, but Amari kept returning to fish with **Gxlen** despite already having paid off their debt. The more they hung out, the more fond of another they got. **Gxlen** eventually asked if Amari had parents to which, Amari said no, **Gxlen** offered to adopt the orphan and Amari jumped at it with a yes.

   ~While talking in Rosa, a ship called Mycelium Classis , came to **Rosa** docks. Amari rushed over with **Gxlen** right behind them, to see this ship up close as it had fungi growing on the ship's which was never seen! It so happened that someone named **Spades**, was on the ship, and they stopped by to see if **Rosa** , wanted to buy some cargo. **Gxlen** ran up to Spades and said “Check this out” , “I adopted a dragon child!” , “Watch ,do the thing!” ~ Amari proceeded to spit out hivelocity water that destroyed the Cargo. **Spades** thought that Amari should join the Mycelium Classis crew, as Amari already enjoyed the Pirates life , and he thought that their power was cool and neat. Amari said yes and they sailed off to go to **Valondor**, the home of the Mycelium Classis. Amari liked the culture and the environment and immediately became a Citizen of **Valondor**. Amari and **Spades** bonded over their Pirate lifestyles and bonded for their love of the culture of **Valondor**.

~Amari , spending most time now in **Valondor**, wanting to participate more in construction on the Province, ran for being the “Obalobo” (Province Leader) of Spider Lily’s Cove in **Valondor**. They ran, and won as not many people lived in the province yet. Amari planned on changing that and making Spider’s Cove a gem of **Valondor**!
Andrealphus VII of Fredonia

Andrealphus VII is a member of the Fredonian Royal Family and is the current King of Fredonia and former CEO of the Fredonian Trade Company.

**History**

Andrealphus VII was born in the City of Fredonia in the early years under the reign of King Stolas he was born into one of many Fredonian Nobel houses in Fredonia.

When he turned 16 Andrealphus VII joined the F.T.C in expeditions to Eldham and helped with the establishing the Colony of Eulenburg over the years he would work his way up in the F.T.C until he was made CEO of the F.T.C by the Fredonian King Stolas.

Though his early years were plagued with problems and failed business ventures he would still successfully become the second richest person in Fredonia.

During the Second Fredonian Civil war he worked together with the Fredonian Loyalists to re-establish law and order in the Nation and used the F.T.C to threaten the Fredonia Chancellor to become King of Fredonia.

After the Coronation of Andrealphus VII he also became a member of the Fredonian Royal Family which made him the New legitimate Ruler of Fredonia
Alphdeim Nevaris

Alphdeim Nevaris is an exile from the lands far North of Nieden in Rathnir.

## **Rathnir Period**

When Alphdeim was not much barely older than 12 years of age, he was declared the local knight for his village. This declaration gave him the responsability of having to protect his village from invaders, and when the time came for his mettle to be tested in battle, Alphdeim failed. He failed and saw his entire tribe be slaughtered or exiled alongside him; Alphdeim was only able to take his older brother, Sergei Nevaris, with him into the forests of Northern Nieden. Not
long after, the young brothers would experience poverty and hunger as they could not comprehend nor work with the people of continent. Yet all there was still hope for the young brothers, for their fortune would turn as the morning tide. Alphdeim had been hiding in the city of Bern Vralas with his brother Sergei to hold out the winter, until one day Octavian Cairtu, second in command of house Cairtu, found their hiding spot. The brothers swore that they would be kicked out of their home again, as had happened many time before, yet Octavian was kind to them offered them food and a place to live.
Arcanology

**NOTE FROM THE AUTHOR: This Wiki Page is based on the Eldhamite Magic Wiki, I recommend reading it before you continue.**

 **Arcanology** is the study of how magic and other arcane phenomena affect the world and the various other sciences. This form of science varies from the traditional study of magic as it strays away from how magic, and other arcane arts, are created and used, and focuses how that use can alter and contort the rules of science. The goal of arcanology is to understand magic as a science rather then an art. Many Acanologists use various forms on magic to experminent on natural non-arcane phenomena, like gravity, or cellular reproduction, to determine its effects if any. The results of such expirements can lead to various advancements in many fields of science and medicine. Many Arcanologists also look for bigger Arcane phenomena and their effects; for example, magic fissures and the effects they have when in close proximity to the sun, or magic alteration of animals and the effects it has on a wider ecosystem. Although Arcanology is only studied by a few, it is an important part of understanding the arcane and the world it inhabits.

## Bioarcanology

Bioarcanology is the specfic study of how the Arcane effects biological functions.

## Astroarcanology

Astroarcanology is the specific study of how arcane phenomena affect various celestial bodies in space. This field is intrinsically intwined with Physical Arcanology, and often people who study one will also study the other.

## Psychoarcanology

Psychoarcanology is a field that looks into the effects of arcane magic, especially mental magic, on both the human and animal minds. This field is niche and is only practiced by psychologists, usually as a side hobby.

## Chemical Arcanology

This field studies how chemistry can be affected by arcane magic. Chemical Arcanology can often be confused with Alchemy, and although very similar, are two diffrent fields of study. This is due to the fact that Alchemy is a product based science where as chemical Arcanology focuses on the effects magic has on things like chemical bonds, and the Chemical implications of changes in elements caused by the use of Alchemical practices.

## Physical Arcanology

This field delves into how various magic can affect the laws of physics, and scientists studying this field will focus on the mathematical implications of various magic phenomenon and spells, and will often create formulas to predict the movement of magic and what affect it will have on objects.
Angaelic

## The Language

Not much is known about the origins of this language, When Archangel **Gizondael** touched down in Eldham, he bestows the Verelirion (Ancient scripture) upon the Ascendants.

## Codex Verelirion

Faced with the monumental task of decoding the Codex Verelirion, Liberatus delved deep, deciphering 10% of its celestial language. Despite the immense challenges and the weight of the unknown, Liberatus's dedication bore fruit, bridging the divine and earthly realms with the unlocked wisdom of the heavens.

## **Conjunctions and Articles:**

 Forn
 Da

## Unique/Specific Terms:

 Unel
 Rafalith

## Uses of the word "God"

 Dael
 Daeli
 Gae
 Gael
 Gaeli

## Poem Vocabulary and Explanation

***"Yoha Eldham, celeth da tholara Ani zalir, Belvira Ani trafel, por lirion zaliran, Rafalith da verelis talin thael esan veral relthor, Isthi es forn unel aro da merith on Dael."***
Arszonare

* Flag
* Banner
* Map

## **Arszonaré**

**Arszonaré**, (Also known as Valentori) the land of waterfalls, is a county in southern Lyras Soleari. It was created with ambitions for a more free nation from the power struggles of the Empire of Escharia. It currently serves as a part of Lyras Soleari & The Empire of Nieden.

Arszonaré / Valentori is led by Qesier Ablos Solero Valentori. Most of its population is concentrated in the capital of Asylais, a reborn city bringing power to both the monarchy & the people. Eraittori, Ile Fortana, Domaria, and Asylais all occupy land on the Sea of Pearls.
Ariens Matreotis

**Ariens Matreotis** is a half elf, half demon hailing from the southern corners of eldham, a wandering merchant and a small scale bandit by occupation, they are highly pursuasive and not very strong physically

### Early Years

the information about Ariens Matreotis' childhood is very scarce and conflicting, they themselves don't remember anything before the age of 10 ,except being raised in an distant orphanage with scarce to come by food and being prosecuted by nearby towns folk

### Teenage Years

during this time ,Arien ran away from his town in eldham on a boat of pirates sailing towards rathnir ,he was found by pirates in a barrel ,stealing there food ,he was captured and recruited as a chore boy abort the ship and taught small scale thievery and fighting with swords, this was the time they discovered that they had a sweet tongue in negotiations and bargaining ,they started to trade and sold pirated goods at an unusually high price while buying weapons and other necessities at a price cheaper than ever seen before, at this time they came to know how badly their demonic appearance hindered their abilities as people grew scared of them due to their uncanny appearance, as a response they started to wear a white mark that they rarely take of even to this day . they also learned brewing and sailing from the pirates while working as a chore boy

### Adulthood

Arien left the pirate crew after working with them for several years to pursue the path of a rough trader and a small scale bandit ,during this time they met up with Steinar Havardr during a visit to United Socialist States of Eldham and joined him in the establishment of Salmongrad.
Appelbanaan

**appelbanaan**, better known as **Tarkhan Leeuwenmoed** (full name: Tarkhan Filips Leeuwenmoed Gerliinkhuu), is a player/character from Rathnir. He is human and in his early twenties.

Tarkhan lives in the province of Kastollia, Helmia. He is the current Lord of Val Deur.

## Backstory

Tarkhan was born in an area north of Rathnir. Tarkhan comes from a nomadic tribe. This tribe is known as Gerliinovog, which means 'tribe of the light'. When he was 18 his tribe was brutally killed by a neighbouring tribe and he started to wander until he met the people of Kastollia. He then decided to settle in Ville, where he still has a second residence. Because he was so eager to help Kastollia, he was entrusted with the fortress of Val Deur, where he now lives. Later he discovered that Pete Leeuwenmoed is his great great grandfather, so he decided to take the surname Leeuwenmoed.

### Religion

Tarkhan has a unique religion. His religion is Gerliinism, this is the faith that his tribe had.

Gerliinists believe that Gerliinkhan used to always give light to people, but after a while people didn't respect Gerliinkhan anymore, then he decided not to give light to people anymore and they had to live in the dark for a while. The night is a dangerous period according to the Gerliinists, because then all kinds of inexplicable things happen. After this dark period, people began to see again the importance of honoring Gerliinkhan and they struck a deal with him. He will provide light for 1 part of the day and the other part of the day the people will provide light while he keeps an eye on things. If the people make enough light then he will give them light again, otherwise he will ensure that there is another period of darkness.

### Surname

One of Tarkhan's surname is Gerliinkhuu, that is a composition of Gerliin (light) and khuu (son), so it means son of the light. In Tarkhan's tribe it is not customary to have a surname, because usually you are distinguished on what you have done for the tribe. Tarkhan invented the name Gerliinkhuu during his travels through Eldham and Rathnir in order to be seen as a civilized man. The house he is a part of is the House of Gerliin. A man is given the surname Gerliinkhuu, a woman is given the surname Gerliinokhin, this house isn't noble.

Because Pete Leeuwenmoed is his great great grandfather in direct male-decendent he is a true Leeuwenmoed, which makes him a noble
Asvería

**Asvería** is the extraordinary long lake in central Sparwood. It is thought that the lake formed when water flowed under the melting icecaps during the last glacial period. Lakes like this are similar to rivers - they are long and narrow. Even though other instances are usually deep, Asvería only reaches 3 blocks below water level.
Apollo Radio

**Apollo Radio,** or by it's more corporate name **Dashwell Broadcasting,** was one of the two only radios for news on Rathnir, that began initially on Jagdas and continued operations in December of 2020 until the final broadcast on January 15, 2022. With two years in broadcasting, Apollo Radio was the longest running Radio Station. It was owned and operated by Herb Dashwell. Apollo Radio is featured on the Imperial Broadcasting Service as IBS-C-1, and is currently the only legally allowed foreign radio station in the country, with a few censorship tweaks to abide by country laws.

## Background

Apollo Radio was founded many moons ago in the old lands of Jagdas, initially to spread the influence of the nation of Apollonia, also led by Herb Dashwell. The radio started off small, with listeners only within the nations capital city of Apollo. After the coverage of the first World Assembly, listeners from far and wide began to tune in with radios shipped out by Apollonian merchants.

On Saturday January 15, 2022, 5:50PM PST, Apollo Radio has ran their last radio wave, and ceased broadcasting.

## Transfer to Rathnir

After the Corruption of Jagdas, Apollo Radio still sent signals from the Inbetween, hoping to reach listeners. After many failed attempts, Herb Dashwell finally made the decision to move to the far off lands of Rathnir. Here, he placed his new station in the first place he landed and has been broadcasting ever since.

## Contents of Apollo Radio

Apollo Radio broadcasted music from before the (IRL) years of 1924 and maintains the theme in speech as well. The station also held a segment featuring cultural works and lore of the server, known as the "Cultural Spotlight." Apollo Radio also reported news and holds interviews with leaders, citizens and other notable figures.

The staff of Apollo Radio make sure that things operate smoothly and that content is always fresh and exciting. These fine folks before closure were: HerbDashwell, Dorine, Baekry, Mr Krakowsky and TheLastSven.

Apollo Radio had over 46 different broadcastings.
Artifacts

Throughout Rathnir's history, players have found ancient artifacts hidden across the land. No one knows the origins of these artifacts.

### List of Artifacts

* Boots of Hapatmitas
* Hraam Wand (Crossbow)
* Spidercrawling (poison bow)
* Mjolnir (lightning axe)
* Drunkard's crown
* Trophy of Harvest of the Dead
* Dwarvol
* Fleshy Sabre
* Two Dollars I Begged For
* Spyseand6's Ass
* Blade of the Mad Empress
* The 3 Bern Barriers (3 Barrier Blocks)
* Earth Mother (Jungle Sapling) - sacrficed to Asria by StoryStudio
* Kota (The mighty hammer of the lake orginally wielded by a long line of Bardonian Warriors)
* Malmener (A legendary sabre wielded by the mighty Soleannen Spirits and later powerful Soleannen Warriors who took their place)
* Irish Potato (A poisonous potato enchanted with Punch I)
Aranians

Flag of the city of Elkensberg - the only known Aranian settlement.

   Aranians, are minor human ethnicity, from Najer culture group. The biggest agglomeration of Aranians is located on Aranian Peninsula in the continent of Syltör.

## History

Around 200 years BB the first Aranian tribes started to separate from Najeri nomads. One of them, led by Voru Maltekk, set off with their ships to the unknown lands. The reason of their migration is unknown. During journey, many temporary settlements were built, but all of them were either left behind or pushed back by native inhabitants. In the year 94 AB the first Aranians entered Bardonian clay. Initially living on the seashore, they moved to ruins of abandoned town Alrynsburg. Many camps were prepared, especially around the Fort Hunter in which nobles and the current leader - Aret Maltekk, settled. Town itself was repopulated but commoners had problem with pronounciation of it's name and after brief period of time new distorted version "Elkensberg" became official. Eventually the Aranian expeditions have stumbled upon Bardonian city of New Dorasterrock and the first diplomatic contact was established. Aranian nobles seeing the superiority of Bardonian technology, have decided to bow down to the Bardonians. Aranians became part of the Bardonian Empire and Dandelist religion was introduced which is currently major faith among the Aranian people.

## Culture

Aranians are simple farmer-based culture, known for their partiality to strong drinks. They love nature and spend much time outside the settlements, wandering through the forests and fields, fishing and farming. They are also known for being very good sailors, although due to cultural recession caused by forced migration and shortage of natural resources the knowledge of the seamanship is slowly fading away.

### Religion

Aranians are very mystic people. Despite being part of non-theistical Dandelist religion, people very often impersonate dandelions with the old gods. They love to perform rituals such as ceremonial consumption of Dandelion brew. Aranians bury people on height because they believe that its easier for the soul to get to heaven as it leaves the body right after funeral. Due to this fact, many Aranian graves can be found in the mountains and hills. Wealthy nobles usually build towers so they can be buried higher.