Followers of Darius Stone

## (Un)Official Apprentices

### Foldo

After Darius discovered that the leader of the Foldo Bandits was a smart fellow, he agreed to accept him as his 1st Unofficial Apprentice. Their relationship is one of give and take and this follower is worshipping the MC for helping him improve as a mage.

His current task is to create a faction for Darius' personal use.

Known facts;

* His Intelligence is at least 19 after reading the perfected version of the Ice Lance Spell
* Darius has left him the following (perfected) spell books to study;
	+ Ice Lance (B)
	+ Golem Summoning (I)
	+ Wind Scythe (I)
	+ Freeze (I)
* Has collected many Special Items

#### Georgina

Used to work as the vice of the Diato Bandits. Nobody knew that Jorge was a woman, nor that she was actually a spy of the Superiority Faction. Darius unveils her secret through his abilities and offers her to join his camp, which she accepts.

Currently works as a helper for Foldo.

## Gunner

### Skills

Engage - Lv.4, Earth's Guardian - Lv.20, Earthen Stomp - Lv.1, Earthen Punch - Lv.4, Basic Martial Arts - Lv.1, Mageward Barrier - Lv.15

### Abilities

Explosive Strength, Fast Regeneration

People branded through the System Brand are granted a sub-routine of the Supreme System.

They have access to the Character menu and their own Inventory.

As an Amateur Darius is currently locked to 1 Branded Servant.

Gunner is the 1st Branded Servant and used to be a slave that was captured by Foldo.

The half-giant lad acts as the perfect meat-shield to comliment Darius' mage fighting style.

### Skills

#### Engage - Level 4 Skill

Cost: None

Description: As a Vanguard, you must be able to stand at the forefront of battle and pave the way for your allies. This skill aggroes all enemies within 20 meters of the user.

#### Earth's Guardian - Level 20 Skill

Cost: 15 MP per second

Description: The natal skill of every royal blooded Giant. This skill is a blessing of Gaia to her protectors that grants them the ability to borrow some of the planet's power in combat. The user of this skill is granted +110% Strength, Endurance, Damage, and Defense for the duration of its activation.

#### Earthen Stomp - Level 1 Skill

Cost: 20 MP

Description: Possessing an affinity with the earth element, channel its power into your legs as you destroy the area around you with a minor quake. This damages an area of 20 meters around the user.

#### Earthen Punch - Level 4 Skill

Cost: 15 MP

Description: Possessing an affinity with the earth element, channel its power into your fists as you deal more damage to armored or larger enemies. This skill deals 40% blunt damage.

#### Basic Martial Arts - Level 1 Skill

Cost: Stamina

Description: You have mastered the fundamentals of the priceless Martial Arts long lost to history. With your fists and footwork, bedazzle and overwhelm any opponents who stand in your path. You deal 5% martial damage when you fight without wielding a cold or hot weapon.

#### Mageward Barrier - Level 15 Skill

Cost: None

Description: This is a long lost skill belonging to a legendary faction of mage-killing knights who took on contractual jobs to hunt down mages. This was the core skill, allowing them to greatly mitigate the damage from all offensive and debuffing spells based on their mastery over the spell at no cost to their mana or stamina. Currently, this skill disperses 15% of all incoming magic damage and negative effects.]

### Abilities

#### Explosive Boost - Basic Ability

Cost: Stamina per second

Description: You have mastered the flow of your body’s strength at your current level, and can condense it further to bring about a temporary explosive increase that does not harm and possesses no side effects. However, it takes a great toll on your Stamina, draining it faster than anything else.]

#### Fast Regeneration - Basic Ability

Cost: Stamina per second

Description: You have achieved the ability of one with the flesh and are now able to control most of your cognitive/motor functions manually. This allows you to split cells faster and regenerate from harm or illness faster, but saps the body of energy greatly.]

## Joneson/Mikey

### Stats

Strength: 73 Agility: 78

Endurance: 75

Intellect: 96

Charisma: 74

Luck: 0

### Abilities

Raise Dead, Heal Undead, Sacrifice, Promote, Create Initiate, Summon Thralls, Create Blood Warriors, Life Drain, Shadow Manipulation, Shadow Blade, Hail of Spears.

### Traits

Ice Immunity, Damage Ward, Absorb, Ultra Dominate

### Weapons

Magic

They were tall undead at around 7.4 ft and were floating above the ground with a blueish energy separating them from the ground. They wore long and distinctive robes that separated into 6 petal-like tails near their feet.

Their hands were delicate but glowed with a cyan light, and so too their formerly greenish eye sockets. Not only was the glow of their color-changed Soul Fires much stronger than before, their skulls had changed in shape.

From ugly, they had become streamlined and smaller, with two sharp canines on each side. They also wore hoods over their heads that added to their elegance as undead.

Darius discovered that neither Joneson nor Mikey could raise monsters above their level, which was why they had left some corpses behind in the previous cavern.

Darius had to admit, Joneson and Mikey were overpowered as Liches. Not because of their ice-fire, no. It was the shocking fact that any Undead raised by them was at the same level as the two Liches

***Vampires;***

Mikey and Joneson possessed identical looks and features yet again, seemingly like a bizarre set of twins.

They had angular faces, sharp noses, oval-shaped eyes with soft brows and oiled white hair. Their lips were the same color as their skin, pasty white and extremely pale. They had average builds that were slim and did not seem very muscular.

Interestingly enough, they wore full noble liveries that were colored black. The only thing was that they had no crest on their attires, meaning that they either could not belong to a family or they could create one of their own.

### Abilities

#### Raise Dead - Intermediate Ability

Cost: 5 mana

Description: Call out to the corpses of recently slain to rise up and become your eternaly loyal soldiers in battle. All undead raised through this method will have the same level as the caster and possess a 20% chance to develop basic intelligence.

#### Heal Undead - Intermediate Ability

Cost: 5-50 mana

Description: Heal an undead by any amount of their health, with varying cost to the caster’s mana. This ability can only be used on undead created or owned by the caster.

#### Sacrifice - Intermediate Ability

Cost: None

Description: Convert any undead minion created or owned by you into nourishment, restoring Health, Mana and Stamina based on the chosen targets own values. Its level will be turned into experience for you.

#### Promote - Intermediate Ability

Cost: 1,000 mana

Description: Raise the rank of a chosen undead by one. The new rank cannot surpass your own.

#### Create Initiate - Intermediate Ability

Cost: 10% of HP.

Description: As an Undead Vampire, imbue a living vessel that is willing to receive your power a part of your vampiric essence, changing their existence to neither living nor dead, but a fledgling vampire that belongs to your family and possesses loyalty to his creator.

#### Summon Thralls - Intermediate Ability

Cost: 1 mana per thrall

Description: Call out to all your created Thralls and have them teleported to your location to serve as your shields in battle.

#### Create Blood Warriors - Intermediate Ability

Cost: 1% of HP.

Description: Convert a drop of your blood into a blood warrior, a servile sub-species adept in battle. All blood warriors possess 30% of the Vampire’s combat prowess and skill.

#### Life Drain - Intermediate Ability

Cost: None

Description: Any living being can have its life energy drained by you through consuming their blood. Living organism with blood or undead are immune to this ability. The rate at which life is drained is 1% per second and requires contact. Drained life is used to replenish the vampire’s health by the same value as what was drained.

#### Shadow Manipulation - Intermediate Ability

Cost: 5 mana per second

Description: Through your darkness affinity, control the areas of shadows throughout your surroundings. This only includes natural shadows cast by the sun within a range of 300 meters.

#### Shadow Blade - Intermediate Ability

Cost: 10 mana

Description: Through your darkness affinity, create a blade made of artificial shadow from any position within 5 meters. They blade can be maintained as a weapon or cast a projectile.

#### Hail of Spears - Intermediate Ability

Cost: 50 mana

Description: Through your affinity with frost, spawn a cloud of artificial ice which is sculpted into the form of piercing spears. These spears rain down on all enemies within a 100 meter radius of the chosen cast area, which cannot be more than 500 meters away from the caster.

### Traits

#### Magic Immunity - Trait

Description: As a being born from the blood of the Progenitor Vampire, you are strongly resistant to all forms of magic damage or effects.

#### Damage Ward - Trait

Description: With the blessing of the Vampire Progenitor on your side, you automatically spawn a barrier that has your total HP and various resistances. The barirer lasts forever until broken, there which it will be respawned within 1 hour.

#### Absorb - Trait

Description: As a rare growth type undead, you passively absorb the death energy from any slain foes in order to strengthen yourself.

#### Ultra Dominate - Trait

Description: As a Vampire and a commanding species of the Supreme Undead ranks, you are able to dominate any undead of a lower rank and level than yourself within 10 kilometers, making them your subordinates in the absence of another master.