Constructor

*For the pre-Erekir version of the Constructor, see Constructor (v7 Legacy).*

## Large Constructor

 Phase Fabric

The **Constructor** is a payload block on Erekir. Constructors can fabricate a selection of blocks up to 2x2 in size that are outputted in payload form, which can then be moved through Reinforced Payload Conveyors or be picked up using units.

### Build Options

* Large Tungsten Wall
* Large Carbide Wall
* Large Reinforced Surge Wall
* Reinforced Container
* Reinforced Liquid Container
* Beam Node

### Uses

Constructors are typically used to produce Reinforced Containers and Reinforced Liquid Containers on-demand for use in a payload system, as an alternative to building the containers themselves and lifting them into the system manually with the Core Unit. This allows a payload system to scale up as more resources become available without needing to be maintained by the player, though it can also lead to traffic jams unless a Deconstructor is also in the system to recycle excess containers. One downside of using Constructors is that you need to have a source of every resource needed to create the building in the field where the Constructor is located, while manual building takes the accumulated resources from your Core.

Constructors can also build wall blocks, which though not very useful as an alternative to building walls directly with the Core Unit, allows resources to be transferred to a Deconstructor without needing Tungsten to build containers, or additional Payload Mass Drivers to send back empty containers for reloading. The campaign map Crevice has a Constructer/Deconstructor setup that demonstrates this with Large Beryllium Walls. Wall blocks are also used in the construction of T4 and T5 units, which means that Constructors are needed to build these units without player involvement.

## Large Constructor

The **Large Constructor** is a large version of the Constructor that can manufacture blocks between 3x3 and 4x4 in size but cannot build anything smaller. 4x4 blocks cannot be outputted onto Reinforced Payload Conveyors, although the Large Payload Mass Driver or carrier units can transport them across long distances.

### Build Options

* Electrolyzer
* Atmospheric Concentrator
* Oxidation Chamber
* Slag Heater
* Heat Redirector
* Heat Router
* Carbide Crucible
* Surge Crucible
* Cyanogen Synthesizer
* Phase Synthesizer
* Turbine Condenser
* Chemical Combustion Chamber
* Pyrolysis Generator
* Vent Condenser
* Large Plasma Bore
* Impact Drill
* Build Tower
* Regen Projector
* Shockwave Tower
* Unit Cargo Loader
* Reinforced Liquid Tank
* Reinforced Vault
* Reinforced Payload Conveyor
* Reinforced Payload Router
* Payload Mass Driver
* Deconstructor
* **Constructor**
* Payload Loader
* Payload Unloader
* Breach
* Diffuse
* Sublimate
* Titan
* Disperse
* Afflict
* Lustre
* Scathe
* Tank Fabricator
* Ship Fabricator
* Mech Fabricator
* Tank Refabricator
* Ship Refabricator
* Mech Refabricator

*\*Blocks not belonging to Erekir are excluded from this table.*

### Uses

While the Large Constructor has more build options than the standard Constructor, most of them are situational at best. Besides the Reinforced Vault and Reinforced Liquid Tank, which are just bigger versions of what the regular Constructor can make, most buildings can't operate without power, and while the Payload Loader can supply power to certain blocks, only the Beam Tower (and Beam Node for the regular Constructor) can store it long-term. This means (for example) you can't load a Silicon Arc Furnace with Graphite and Sand at the source and expect to have Silicon when you unload it at the destination (instead you'll just get the Graphite and Sand back, basically making it a poor substitute for the Reinforced Container). Additionally, the large size of the produced blocks means that you'll need a Quell or Disrupt at the destination to deploy the block in the field. The Large Constructor also suffers the same problem that the Constructor has with using field resources instead of Core resources, but even more so since many of the new build options use refined and exotic materials like Oxide and Carbide which are harder to direct somewhere other than the Core.

One niche but potentially useful application of the Large Constructor is building and loading turrets on a payload system. Unlike units, turrets can fire normally even when in payload form, and Reinforced Payload Conveyors can be used to move them (though they have less health than most turrets, making them more vulnerable than when deployed on the ground). Payload Loaders can also simplify ammo distribution when the turrets are in a loop, as you only need to route resources to one square to supply all of them. This works best with 3x3 turrets like Breach or Sublimate, as they can also be taken off the conveyor system with a Quell at the destination (larger turrets can only be lifted by Disrupts).

## Trivia

* Before the implementation of Erekir, both versions of the Constructor were available on Serpulo with a different sprite and different build options.
	+ If playing on a map with the planet set as *<Any>*, the Large Constructor can construct blocks from both planets.
		- That means the Large Constructor could construct blocks from mods.