Dr. Nathaniel Bostonbrook

## Description

Dr. Nathaniel Bostonbrook currently works as atop-level Investigator and researcher for the JPCU. Bostonbrook is considered the most famous monster hunter, archeologist, treasure hunter, and mage in the world, and has the knowledge and skills to back up such fame. Despite his age, Bostonbrook is aided by his sword, Life's Limit, and the absorption of the intense levels of magical radiation that have accumulated in his mansion due to the quantity of magic items collected there.

Dr. Nathaniel Bostonbrook is a Caucasian male that appears to be sixty three (63) years old (*Note: JPCU scientists believe he is far older*). He stands at five (5) feet nine (9) inches tall and weighs in at two hundred (200) pounds. Dr. Bostonbrook has white skin, bright blue eyes, pure white hair with a grey beard and moustache, and notable scarring along his body.

Dr. Bostonbrook's most striking feature, besides his handsome appearance and natural charisma, is his superior, almost superhuman, intellect. Bostonbrook's natural IQ is estimated at being over one hundred and fifty (150), making him one of the smartest humans alive; his list of degrees, provided below, offers a taste of his mind's power. Bostonbrook's knowledge is not the only aspect of his mind that often strikes people, however; his cunning, instincts, and creativity also add to his overall intelligence and make him a skillful tactician, combatant, and hunter. Bostonbrook's knowledge of the occult and of Magic is near encyclopedic, having written a dozen theses on Magic over the years, and makes him one of the most advanced and powerful mages on Earth. Bostonbrook's access to information is impressive and knowledge vast, but his wisdom is often considered lacking; Bostonbrook is known to lack proper impulse control, would rather fight than negotiate, and is known for his alcoholism and depressive episodes that, despite being preventable, have continued to plague him for decades.

Dr. Bostonbrook's abilities with technology are infamously poor. While not totally inept with computers, Bostonbrook's strengths have always been in historical knowledge, magical knowledge, and the occult as opposed to technological or engineering skill.

Bostonbrook's grasp on the workings of Magic make him the strongest mortal mage in the world, and make him a deadly foe in combat; while not known to employ many spells in combat, Bostonbrook is more than aware of the weaknesses and strengths present in Magic and exploits those weaknesses when faced with magic-using foes. Being an Archmage, Bostonbrook has even been known to give speeches at conventions, offer his own custom spells for sale in magical markets, and speak at Magic Colleges the world over; still an active professor to this day, Bostonbrook continues to teach the world's brightest minds and continue his philanthropic work with the education of the masses.

Dr. Nathaniel Bostonbrook was born the son of Sir Henry Bostonbrook, a mundane archeologist born before the Fracture that was unaffected by the event's retroactive time-changes, and Mary Bostonbrook, a well-known economist. Before Dr. Henry came Nathaniel's grandfather, Sir Oliver Bostonbrook, who worked as a scientist and researcher (*Note: Investigation has revealed that Sir Oliver was employed by the SCP Foundation for most of his career; detailed records of his employment are still sealed)*. Nathaniel's great-grandfather, Sir Reginald Bostonbrook, was a member of Faraday Unit, a special task force employed during World War II to fight against the Fourth Reich. Dr. Nathaniel Bostonbrook never received a noble title as a result of his incident with the SCP Foundation, and would eventually marry Dr. Elizabeth Bostonbrook before her untimely death at the hands of a Foundation Agent.

### Personality:

Dr. Nathaniel Bostonbrook is motivated by two (2) goals, in order of perceived importance: Resurrect his deceased wife, Dr. Elizabeth Bostonbrook, at all costs, and continue his hunt to fight the evils of the world wherever they appear. Bostonbrook works nonstop to achieve these two (2) goals, and is not content to die until one (1) of them is accomplished; all of his previous work means nothing in his mind so long as evil exists or his remains dead.

Bostonbrook is known for his humility; due to the unwavering prioritization of his own personal goals, he genuinely has little pride for his previous achievements and is known for lacking an inflated ego. Being a gentleman, Bostonbrook is humble and almost never willing to accept full responsibility for his own positive achievements. Bostonbrook's temperament, however, is a different story; while not usually immediately violent, Bostonbrook is known to never turn down a fight or challenge, and will grow hostile if certain topics are discussed. His drunkenness is also a known weakness, and one that often leaves him in an irritable and unstable mood (*Note: JPCU Personnel are to avoid a drunk Bostonbrook at all costs; no competitions, bets, or uses of an intoxicated Dr. Bostonbrook are to take place at any point, and all Personnel should refrain from feeding Dr. Bostonbrook's drinking problem*).

Despite being a severe alcoholic, Bostonbrook is not a hedonist. While known for his personal wealth and enjoyment of the finer things in life, Bostonbrook is known to enjoy a perfect glass of bourbon served in a crystal tumbler in a silk robe by a roaring fireplace just as much as he enjoys hiking through the jungles of South America or through the cold mountains of Siberia. Bostonbrook's need to travel and find adventure prevent him from growing soft, complacent, or hedonistic.

Bostonbrook is an easygoing and friendly individual, although his instincts towards others is often described as uncanny. While trusting and well-mannered, Bostonbrook has learned to trust his reflexes and will not befriend or trust anyone he feels suspicious towards; having worked with many suspicious, evil, or outright Demonic entities in the past, Dr. Bostonbrook knows the merits of suspicion, but also recognizes the power of a bit of friendship.

### Abilities:

1. Mage Lord Physiology (possess the attributes, skills, and traits of a Mage Lord, the highest class of spellcaster achievable by normal mortal beings)
2. Magic (possess knowledge of and the ability to use the mystical, otherworldly forms of energy known as magic)
3. Magic Detection (ability to see the presence of magical energies through either innate, magical, or technological means)
4. Spell Casting (ability to use magical abilities via casting spells and rituals)
5. Gesture Casting (ability to use magical spells via gestures made with one’s hands)
6. Incantation (ability to use magical spells via the vocalization of specific words, phrases, and rituals; often in archaic languages)
7. Inscription Casting (ability to use magical spells via the writing of specific ritualistic words, phrases, and sentences; often in archaic languages)
8. Symbol Magic (ability to use magical spells via the writing of specific shapes and symbols that may not have a meaning in any language)
9. Magic Negation (ability to nullify the magical spells of others at will, preventing mages from successfully casting spells; can also weaken or outright negate the effects of magical items, magical weapons, magical entities, potions, and magical entities)
10. Magic Resistance (possess a degree of defense against magic and its effects, either through a natural ability or the use of magic items/wards on one’s body)
11. Ley Line Manipulation (ability to control the natural superhighways of natural magical power that run through and around the Material Realm)
12. Ley Line Empowerment (ability to grow in strength when near or controlling a Ley Line)
13. Magic Intuition (possess an innate mastery of magic and its myriad forms)
14. Spell Creation (ability to create spells ranging in strength and potency from simple telekinesis to universe-ending cataclysms of cosmic power)
15. Abjuration (
16. Transmutation (
17. Supernatural Hunter Physiology (possess the traits, skills, and attributes of someone bred to be a master in finding, tracking, and killing supernatural and otherworldly creatures, ranging from one specific type of entity to all forms of magic entity)
18. Demonic Slayer (ability to kill even powerful Demons with ease, except for the most dangerous and strong Demons)
19. Paranormal Slayer (ability to kill anything paranormal with ease, except for the most dangerous and strong paranormal entities)
20. Enhanced Swordsmanship (possess the skills of a master swordsman, reaching beyond the peak of normal human capacity)
21. Indomitable Will (possess an unnaturally powerful sense of will and determination, allowing a person to overcome many obstacles, as well as making them immune to all forms of temptation or mental manipulation
22. Control Negation (automatically negate any attempts at mind control or magical charm/influencing through force of will)
23. Fearlessness (ability to stand strong against anything and everything; possess no fears)
24. Pain Suppression (ability to temporarily suppress pain, allowing for the maintenance of a clear head, even after suffering severe wounds and torture)
25. Psychic Immunity (be immune to psychic or telepathic invasions of the mind; mind readers and psychics feel as if they’ve just hit a brick wall when attempting to enter this character’s mind)
26. Seduction Immunity (be immune to sexual manipulation, allowing the user to keep a clear head, even when sexually tempted)
27. Self-Exorcism (force Demons and other possessing forces out of one’s own body through sheer force of will alone)
28. Supernatural Detection (ability to sense and identify unnatural and paranormal events and entities)
29. Enhanced Intelligence (
30. Encyclopedic Knowledge (possess an innate understanding of all topics and things, without the need for experience or learning in them)
31. Photographic Deduction (ability to discover and analyze implicit connections in the topic of investigation at hand; Sherlock Holmes’s deduction)
32. Definition Intuition (possess an innate knowledge of the definitions of any and all words and terms presented to the user)
33. Excavation Intuition (possess an innate knowledge in how to properly dig up any desired item; does not include the method of locating said object or location)
34. History Intuition (possess an innate knowledge of all historical events of the world in which the user lives; does not include other Realms or Universes)
35. Paranormal Expertise (possess an innate mastery of anything and everything paranormal and otherworldly)

## History

Born in Southern England in 2010 CE to Sir Henry Bostonbrook, Nathaniel was raised as a true gentleman and part of Britain's aristocracy; his family had accrued significant wealth through archeological expeditions and scientific endeavors in generations prior, and the family tradition of treasure-seeking was still strong in both Nathaniel and his father, Henry.

After the Fracture occurred, Bostonbrook felt the sudden urge to rediscover the history that was created by the Fracture and its magical ripple across history. Bostonbrook quickly became a very well-known adventuring archeologist at the age of just twenty (20). After the suspicious death of his father, Bostonbrook set out to Stonehenge to investigate; it was there that he found and became attached to Life's Limit, and was then that he discovered the SCP Foundation, who fought against him in an attempt to seize Life's Limit for their own purposes. After returning home severely injured, Bostonbrook discovered that the Foundation had used amnestics on his family, changing their memories to believe that he had died weeks prior, and that he was not the real Nathaniel Bostonbrook; forced from his home, a young Dr. Bostonbrook fled to the United States where he began his efforts in monster hunting.

Despite his best efforts to hide himself from the Foundation, they were able to find and capture him, locking him in a Facility of theirs in Southern Florida; after escaping and obliterating the Site, Bostonbrook purchased the land and, after purifying of the radiation, constructed an artificial lake and the symmetrical house at the lake's center that would act as Bostonbrook's magical mansion and massive estate.

After a long career of teaching and monster hunting during which he made many friends and allies, including his lifelong bodyguard, Valeik Valerin, Dr. Bostonbrook eventually settled down and married Dr. Elizabeth Bostonbrook, a young woman he met along his travels as a treasure hunter. The two were very much in love, but the Foundation was still actively hunting Nathaniel and interrupted their wedding service with an attempt on Nathaniel's life; only a few days after the wedding ceremony, Nathaniel and Elizabeth were ambushed on their honeymoon in Ireland and Elizabeth was slain.

Returning to his lake house mansion in Florida, Bostonbrook became an alcoholic, riddled with guilt and uncontrolled grief; he turned to all kinds of solutions to bring back his love, including Genies, forbidden techniques of Alchemy that failed miserably, Necromancy, and even the summoning of a Demon.

The summoning of the Demon attracted the JPCU's attention, who sought out Dr. Bostonbrook for his skills and knowledge. Under the pretense that the JPCU would help get his wife back, Nathaniel became an Investigator for the JPCU and was assigned to Dr. Jason van Hellsing's small team of experts.

### Educational Degrees:

#### Doctorates:

1. Archeology
2. Occult Studies

#### Masters:

1. Art History
2. Architecture
3. History
4. Philosophy
5. Psychology
6. Religious Studies/Theology

#### Bachelors:

1. English
2. Geology
3. Physics

### Famous Quotes:

* "I was down there, desperately lost and alone, begging to God for an answer to my prayers. All he gave me was a loaded gun, a sword, and a massive uncontrollable rage."
* "I used to be a romantic fool, but then my soul was broke in two. Now I'm something on the middle ground that either loves or destroys."
* "Broken down to its base components, the average adult human body is comprised of thirty-five (35) liters of water, twenty (20) kilograms of carbon, four (4) liters of ammonia, one and a half (1.5) kilograms of lime, eight hundred (800) grams of phosphorous, two hundred and fifty (25) grams of salt, one hundred (100) grams of saltpeter, eighty (80) grams of sulfur, seven and a half (7.5) grams of fluorine, five (5) grams of iron, three (3) grams of silicon, and fifteen (15) traces of other elements."