Mystic

**With the Necronomicon:**
You cannot find evidence of wrongdoing. Your target seems innocent.

Your target could be a Vigilante, Veteran, Mafioso, Ambusher, Mystic, Fenrir, or Huntsman.

### Consigliere

Your target causes death with trickery and sorcery. They must be a Mystic.

## Game Information

### Summary

You are a gemstone fanatic who handles the potential to reflect others.

### Attributes

You will attack one player that visits a Cursed target.
You will learn the roles of the players that visit a Cursed target.
With the Necronomicon, you may Curse every night, and will deal a Basic Attack to any player that is freed from a Curse.

### Goal

Kill all who would oppose the Coven.

Light, dark, and chaos between. The **Mystic** rests her hands on a rotting ash stump.

Coming from what used to be the Zuni Tribe, a woman journeys across the New World to seek refuge after her past village was overthrown by the Navajo 11 years ago, only to stumble across Salem's Town and Village. She anticipated a warm greeting from the residents, but this wasn't the case.

The neighborhood Sheriff remembered the woman's figure from a dangerous encounter in the Wild West, some time before he had moved to Salem. He knew her identity right away and uncovered her in the open. The village began to riot as they bolted after her, ready to bring her to the gallows. Fleeing the angry mob, the lady finds sanctuary in a sacred grove just outside the village, but she knows this won't last her long.

"It's a mystery as to why they're full of such animosity," she mumbled, "but I can't just sit and wait for them to forget anymore... I must take action." With a twist of the wrist and a flick of the finger, she casted a Curse upon the Sheriff, prepared to incur anguishing agony to anybody it would collaborate with.

Expecting that the Sheriff would be on the witch's hitlist, the Lookout made scurry to offer any assurances essential for the unassuming official. The Lookout opens the door, but a scarlet orb suddenly surged for him as soon as he set foot inside the home, repeatedly slamming him into the wall before dissipating.

The Sheriff watches the Mystic crawl towards him while the Lookout lies dead against the broken wall. "You know you are beyond salvation, witch!"

"Salvation... such a strange word, wouldn't you say?" The Mystic grunts and slams her hands together, causing the Sheriff's torso to compress and finally go limp. She dashes out of the home, now ready to annihilate those who fear her. (credit)

## Mechanics

* The Mystic can Curse a player on Even Nights. Curses last two nights, or until a Curse is triggered.
* Curses will deal a Basic Attack to one of the Cursed player's visitors. The priority for attacking a visitor is:
	+ Mafia Support > Mafia Deception > Mafia Killing > Town Protective > Town Support > Town Investigative > Town Killing > Neutral Chaos > Neutral Evil > Neutral Killing > Neutral Benign.
		- If more than one of the same subalignment visit a Cursed player, whoever joined the lobby first will be attacked.
* With the Necronomicon, you gain the ability to Curse someone every night, and will deliver a Basic Attack to any Cursed player when their Curse is triggered.