Herobrine

## Herobrine Boss

Herobrine is the final boss of Survival Expansion.

Summoning

Herobrine can be summoned by lighting the altar at the coordinates 0, 0, 0 with the Titan's Flame.

Husk Herobrine

Statistics

Herobrine has 512 total health, a follow range of 120, immunity to knockback and fire, a movement speed of 0.5, and a base attack damage of 15

Attacks

Teleportation: Occurs every 15 seconds; Herobrine will teleport near a random player.

Dreadwrath Dash: Occurs every 25 seconds; Herobrine will become slowed for 3 seconds and will dash very fast after this duration and summon a Dense Dreadwrath in a 3-block radius that will leave you at half a heart if not escaped in time. If Herobrine manages to come into contact with one of these Dreadwraths, he will be healed significantly.

Haven Smite: Occurs every 52.5 seconds; Chooses random locations across the arena to smite and summons a powerful area effect cloud that will leave you at half a heart if not escaped. If Herobrine manages to come into contact with one of these smites, he will be healed significantly.

Platform Dreadwrath: Occurs every 65 seconds; Summons multiple powerful Dreadwraths with specifically timed intervals that can be avoided with jumps.

Invisibility: Occurs every 31.5 seconds; Herobrine will become invisible for 1 second.

Armored Herobrine

Once Herobrine falls below 10 health, he will teleport above the altar and become armored with a full set of Bloodsteel and equipped with a Dread Blade as a weapon.

Giant Herobrine

Upon killing the armored Herobrine, an enlarged version of Herobrine will spawn. At first, Herobrine lies dormant above the altar, watching you. Your ultimate goal now is to extinguish the flame above the altar to defeat Herobrine. First, you must capture the flame. The flame will have a circle around it, representing the range in which you should be to capture it. While only a player is inside the circle, the flame meter will increase. If both a player and a mob are inside the circle, the flame meter will lie dormant. If only a mob is inside the circle, the flame meter will decrease. If this flame meter depletes, every player in the void will be immediately killed and you will lose the fight. There are multiple waves of mobs that will attempt to reclaim possession of the flame. Some mobs have special jobs given to them. Dread Guardians will attempt to go directly for the flame, Evokers will summon 4 Dread Guardians every 50 seconds, and Herobrine Archers will attempt you throw you out of the circle.

Waves

1st Wave: 8 Dread Guardians, 8 Haven Guardians

2nd Wave: 8 Evokers, 8 Herobrine Archers (Skeletons with super powerful punch bows)

3rd Wave: 8 Dread Guardians, 8 Haven Guardians, 8 Herobrine Archers

4th Wave: 8 Dread Guardians, 8 Haven Guardians, 8 Herobrine Archers

5th Wave: 4 Neptunium Zombies (Zombies with a full set of Neptunium Armor & Sword)

6th Wave: 4 Dread Guardians, 4 Haven Guardians, 4 Neptunium Zombies, 4 Herobrine Archers

Boss Wave: 2 Fire Titans

Phase 2

Upon killing the Fire Titans, Herobrine will drop down from above the altar and begin to attack you himself.

Statistics

Herobrine is immune to fire, has 1000 total health, 1000 block follow range, and a movement speed of 0.4.

Attacks

Dreadwrath Dash: Occurs every 25 seconds; Herobrine will become slowed for 3 seconds and will dash very fast after this duration and summon a Dense Dreadwrath in a 6-block radius that will leave you at half a heart if not escaped in time. Herobrine will not be healed or harmed by this attack.

Smite: Occurs every 15 seconds; All players in the void will be smitten 50 times in the span of 2.5 seconds.

Dreadwrath: Occurs every 75 seconds; A massive Dreadwrath that stretches 80 blocks will deal continuous damage to you and Herobrine will be invulnerable for the duration of the attack.

Drops

Currently, Herobrine does not drop any items.

Fight End

Upon killing Herobrine, you will be prompted to extinguish the flame. Once you are within 5 blocks of the flame, it will automatically extinguish and you will be lifted up into the air while the credits play. Once you reach y level 579, you will be teleported back to the overworld.