recursal/Fanatic-Fandom huggingface dataset:
Floodgate

**Floodgate** is the capital and largest city of The Merchant Republic by both land(including underground settlements) and population. It is the seat of The Merchant Republics Senate and the home of their Prime Minister.

## History

### Prehistory

Current archeological findings suggest that people were living in the area that would become the city of Floodgate as long as 10,000 years ago. The lake and ocean that it is settled on was a prime source of fish and drew other animals to the area as well, which led to more human activity and eventually a settlement.

### Ancient History

Floodgate has been the capital of a total of 4 nation-states 2 of them occurred during the time period of Ancient History(-11,917 AE to -5,000 AE). the very first nation to claim Floodgate for its capital was the ancient empire of Pridell. With its capital being the main source of income for its many wars, the empire of Pridell conquered almost all of Eastern Estanqa; as well as beginning the first major expeditions into what would later be known as the Great Estanqan cave system. After suffering many defeats at the hands of rebellions by the conquered peoples the Empire of Pridell eventually fizzled out, lasting from around -6,800AE to -6,400AE. After roughly two centuries of squabbling petty kingdoms and self declared empires a new dominant power started to arise. The Kingdom of the Mines declared itself to be the rightful holder to the claim of Estanqa in -6,224AE. It justified that it was the holder of the city of Floodgate and therefore inheritor of the right to rule(passed down from the Empire of Pridell). The Kingdom of the Mines is believed to have been established not long after the collapse of the Empire of Pridell, however their geopolitical dominance was not as definite at the time. The Kingdom of the Mines was responsible for much of the exploration into the Great Estanqan cave system and pioneered new mining techniques which gave them the riches required to maintain the large country. At its height the Kingdom of the Mines Owned all of eastern Estanqa, and parts of both modern day Anatidad and Estanqan Keplaria. The Kingdom of the Mines lasted from -6,224AE to -5,423AE, 801 years in total.
Keplarian Front of Restoration

Flag of the KFV

The **Keplarian Front of Restoration** (Keplarian: Кепларіський Фронт Відновлення, Romanized: Keplaris'kyy Front Vidnovelnya) or **KFV** is a nationalist separatist movement within the Federation of Keplaria which acts to reestablish the former Keplarian theocracy and matriarchy, and for the restoration of the Keplarian Empire. The KFV often works with Provecta, and most all of the organization's leadership also have close ties to Provecta. It is designated as a Terrorist organization by the Federation of Keplaria.
Miryan Territorial Militia

The **Miryan Territorial Militia** is the defense force of Mirya. The Militia consist of regional sections that are under the command of a regional commander. The regional councils can decide to united the militias through a unanimous vote. Offensive combat against another nation is only permitted if the militias are united.

Due to its nature, the militia is known to suffer severe bottlenecks in large scale engagements due to the wide variety of equipment and extreme decentralization of command within the forces. Keplarian advisers are also present in some ranks to attempt to rectify this, but without systemic change, the militia remains one of the most disorganized fighting forces in the region.

## Equipment

Below is the known equipment of the Miryan Territorial Militia. Note that due to the wide variety of equipment used, this list might not be entirely accurate.

###### Weapons

Bladed

Pistols
 PM-69
 M89

Submachine Guns
 Malyuk
Artekite Sugar Cane Crisis

Keplarian ships patrol the Kyedkee strait during the crisis.

The **Artekite Sugar Cane Crisis** was a short lived diplomatic and military confrontation of Artekep and the Keplarian Empire against The Merchant Republic over the price of sugar cane exports from Artekep. It consisted of a prolonged naval confrontation between the Keplarian Lagartijan fleet and the Mercanti “Trade Defense” fleet. No shots were fired, and it was resolved diplomatically, with the Merchant Republic agreeing to allow the Artekite price cut to occur in exchange for restricted magical exports being allowed into the Merchant Republic, as well as putting through a tariff on Artekite sugar cane.

## Preceding diplomatic incident

Days before the conflict, Artekep would announce the plan to completely remove all prices on Artekite sugar cane, essentially distributing it freely. The Merchant Republic, fearing its own market collapse from the plummeting price of sugar, would send an ultimatum to Artekep: Reinstate the price on sugar cane exports, or war. The Keplarian Empire and Eretz Rakhāl would call diplomats from all nations to Lushariya as mediators of the crisis.

## Standoff at the Kyedkee Strait

Unknown to the Keplarian Diplomats in Lushariya, the Mercanti “Trade Defense” fleet had already set sail towards Artekep, Intended to intimidate Artekite leadership into submitting to Mercanti demands, with TMR leadership hoping that the Keplarian Empire would back off from their security guarantee to not risk war.

Soon, patrol ships in Kirovyy detected multiple large vessels traveling through the Levayan Ocean. Upon receiving word, the Keplarian navy alerted the Lagartijan fleet to set sail to the Kyedkee strait. Later that evening, the flagship of the fleet, Battleship *Mirya,* reported sightings of Mercanti warships nearing the strait, and sent a radio message out the the approaching ships:

> *"This is the Keplarian fleet of the Lagartijan Sea, calling to the foreign fleet. You are nearing Keplarian and Artekite territorial waters. Any attempt to violate the waters of Keplaria, or the Sovereign nation of Artekep will be taken as an act of war against Her glorious Keplarian Empire. This is your only warning"*
>
>
>
基岩版1.19.61.22.1

**Preview 1.19.61.22.1**（Android/iOS/iPadOS/Windows/Xbox）是**基岩版1.19.60.26**的第9个测试版，发布于2023年1月17日，新添加了两种语言。

## 新内容（Beta版）

zh\_HK.lang
* 添加了“中文（中國香港繁體）”语言选项。（译者@Xiaojun\_OuO）

lzh.lang
* 添加了“文言（華夏）”语言选项。（译者@Xiaojun\_OuO）

## 更改（Beta版）

language\_names.json
* 将“中文（繁體）”改为“中文（中國台灣正體）”。

zh\_TW
* 更改了“中文（中國台灣正體）”的某些译名，以匹配Java版。（译者@Xiaojun\_OuO）
Kraken

Kraken off the northeastern coast of Keplaria

## Habitat

Kraken range throughout Stavasser; its range stops just shy of the Mayimali Sea

*Luminoteuthis hypercorpus*, more commonly known as Kraken, are megacolossal squid in the family Stavasseteuthis. They are found throughout the Levayan and Caroline oceans, as well as the Lagartijan Sea. They are infamous for attacking coastal cities and naval fleets.

## Biology, Ecology, and Misconceptions

Due to numerous tentacles washing up on shore, *L. hypercorpus* are believed to shed their tentacles, much like a deer shedding its antlers. This misconception stems from the idea that there is only one Kraken; Kraken, in fact, do not shed tentacles, these are simply body parts or entire bodies of deceased Kraken.

*L. hypercorpus* possess mild bioluminescence; the suction cups on their tentacles glow a gentle blue.

The Kraken is believed to be able to change the thickness of its flesh and its colour, though this is false. These are in fact two different subspecies of Kraken:

* *L. h. calidus*, or warm-water Kraken
* *L. h. frigidus*, or cold-water Kraken

### Warm-water Kraken

*Luminoteuthis hypercorpus calidus*, also known as the warm-water Kraken, is pinkish-red in its flesh tone, and has red stripes. Due to its warm water habitats, it is fairly active, compared to *L. h. frigidus*. This activity leads to it tending to be sleeker and having more muscle mass. As it is able to hunt during the day and in shallower waters, its bioluminescence is weaker than its cold water counterpart. It is mostly found in the Caroline Ocean, though there are a few in the Levayan Ocean and Lagartijan Sea.

### Cold-water Kraken

*Luminoteuthis hypercorpus frigidus*, also known as the cold-water Kraken, is duller in tone and has no stripes. Due to its cold water habitats, it is slower and fattier than *L. h. calidus*. Its thicker blubber means harpoons are the most effective weapon against it. It lives in deeper parts of the northern Levayan Ocean. As it experiences less daylight (as a result of both the depth and latitude of its habitat), it has evolved to have stronger bioluminescence than its warm-water counterpart.

## In Society

Throughout Stavasser, it is believed that there is only one Kraken. The only place this differs is in Eretz Rakhal, where absolutely nobody believes in the Kraken whatsoever.

### In Popular Culture

* The Kraken is the symbol of the Seamont family in The Merchant Republic.
Revolution of Eriyava

Eriyavan Revolutionaries fighting near Kirovyy

- Liberation of Tachiv and Mirya

The **Revolution of Eriyava** (Keplarian; Револуця Єрияві, Romanized: Revolutsya Yeriyavi) was a civil war fought in the former Keplarian Republic and Mirya. It was fought between the Keplarian Republic and the Eriyavan Revolutionary Front (Which would become the Keplarian Empire after the war).
La República Democrático de Anatidad

Flag of Anatidad

**La República Democrática de Anatidad**, or **Anatidad**, is a nation on the continent of Estanqa.

## Culture and Governance

Formally known as *"La República Democrática de Anatidad,"* and *"La República de Anatidad"* internationally, Anatidad is neither democratic nor a republic. The Anatidian "Republic" is actually a dictatorship, led by a slightly foolish man who calls himself an archduke—although he isn't one—and goes by "Goose."

Despite being a dictatorship, Anatidad isn't victim to a very oppressive government. The only thing truly enforced onto its people is ownership of a small figure of a lizard-like character. Not a single resident knows what it depicts. Many Anatidian citizens believe it to be from foreign lands, while others suppose it to be a sort of religious idol. Knowing Goose, either is possible. The man deifies strange things.

Anatidad strives for social equity, and most civil welfare requests are passed without difficulty— mostly due to the fact that the Dictator is adverse to working, and would rather appease the people than do his job. Workers rights are extensive; all companies must allow two months of paid time off, parental leave is mandated 40 weeks, all healthcare is paid for by the state, and civil minorities are given special legal protections. Because of this, bureaucracy is rampant and the state uses every spare mind and hour to account for civil spending. Anatidad is in truth ~~one clerical error away from broke~~ remarkable for its ability to manage spending so well and still defend itself.

La República Democrática de Anatidad is and always will be a sanctuary, and cares only for its people.
Kalian Republic

Flag of the Kalian Republic

The **Kalian Republic,** also known as **Kalia**, is a nation located in the southwest of Estanqa and the north of Tancin, bordering the Federation of Keplaria, Eretz Rakhal to the East, and Mirya to the west. It is the first republic of the nation of Kali, following centuries of disordered feudalism, only ended after the Kalian Peasant Revolt (1981-1983 KSC. Aided in the later stages by the Keplarian Empire). While the Kalian Republic maintains close ties with Keplaria and Mirya, and is active in relations with the other nations of Estanqa and Tancin.

## Geography

The Kalian Republic is has a varied climate, with the northeastern sections consisting of cooler forest and plains, which shift into the mountains and more arctic climate towards the southwest. Kalia has direct access to the Lagartijan sea, and is affected by the extra volatile tectonic activity in the region, with earthquakes and tsunamis not being uncommon.
Eriyava Liberation Coalition

Flag of the EVK

The **Eriyava Liberation Coalition** (Keplarian: Єриява Визвольної Коаліції, Romanized: Yeriyava Vyzvol'noyi Koalitsiyi) or **EVK (ЄВК)** was a separatist movement within the Keplarian Empire, Mirya, and the Kalian Republic, which opposed the matriarchy and Keplarian theocracy, and sleeked to restore a more orthodox and non-state practice of Ariyava. It would eventually achieve this goal with the "Revolution of Unity" at the end of the War of Stavasser. While the military aspects of the organization would be disbanded after the revolution, many EVK members would be associated with the founding of the Unity Party in the Keplarian Federation, the spiritual successor to the EVK.

## Founding

The AVK was founded in 1995 KSC by Kira Dolynevna in Amirsk, Mirya. It gained many followers in Mirya and Kalia, and spread to Keplaria and parts of Keplarian-Anatidad, but mainted a majority of its popularity in the former nations.

## Ideology

The AVK was most notable for their belief that the modern theocracy "did not truly represent the will of Matriya, Karva, and Eriya", and sought to separate the religion from the Keplarian state. The coalition also sought to find global cooperation between Eriyavians, and to "unify the world in defense of the Gift of Creation". The group believed that Peroxi will return to the world in short time, and that the people of the world must be ready to unite in the "defense of Lushariya and the Gift of Creation". This ideology has now spread to become more commonplace in Keplaria following the Revolution of Unity.
Keplarian Shashka

Keplarian Shashka in a style from Levayan Krai

A **Shashka** is a sabre that is commonplace in Keplarian and Miryan culture. It is midway between a curved sabre and a straight sword, with a slight curved blade to allow for effectiveness in both cutting and thrusting. Shashkas are usually passed down through a family, used by whomever is currently in military service. Over years, a family Shashka receives more decoration on the blade and sheath from the current wielder.

## Customs

###### Customs of Inheritance

A Shashka is usually given to the child of the wielder when they pass or when the child enters military service. If no child is present at the time of passing, the romantic partner of the wielder is usually given the Shashka. Should there be no one to inherit the Shashka, it is to be left at the grave of the wielder. Taking a Shashka from a grave is not only a criminal offence in Keplaria, but is also a capital offence under the code of Ariyava, as it is believed to separate the dead from their family in their afterlife.

If someone entering military service is unable to inherit Shashka, they may either have one created for themselves by a blacksmith who specializes in creation of Shashkas, or be issued a blank Shashka from the Keplarian Armed Forces, if they are serving Keplaria.

###### Decoration

As a Shashka is used, the current wielder adds their own inscriptions and engravings to the sabre, both on the blade and sheath. These inscriptions are intended to represent each person that has wielded the blade, and as a blade is passed down, future wielders add increasing detail to previous engraving. It is often possible to judge how long a Shashka has been in a family by how detailed the engraving is.

While adding detail to previous works is common, the removal of previous engravings is only done if the wielder who inscribed them is disgraced by the current wielder by some means.
Mangranda Rainforest

The Mangranda Rainforest is a large anomalous rainforest that spans the southernmost part of Coronatia. While technically being situated within the subpolar and temperate regions of Stavasser, it is a fully tropical rainforest, with high rainfall, warm climate, and extreme biodiversity.

## Regional Anomalies

Mangranda has a wide variety of anomalous properties, due to its extra-dimensional nature.

### Radiation Levels

One of the most interesting anomalies in the Mangranda is the total lack of background radiation. This anomaly was first discovered when Orquída conducted its first nuclear tests in a secluded part of the region to test its efficacy on such an extreme environment, researchers where shocked when the bomb performed significantly worse than predictions. When a team was sent to examine the area it was found that there was no residual radiation, and that the radiation levels were measuring as zero. Immediately scientists began to perform multiple experiments, in which they discovered that all of the Naturally occuring flora within the jungle was extremely radiotrophic. literally sucking out radiation from the surrounding environment and consuming it at an astounding rate. Studies found that this radiotrophic function was ubiquitous in the local fauna as well, and seemed to be a supplementary form of energy production, instead of normal means, that allowed certain species to greatly accelerate their growth and reproduction, which allowed the rainforest to grow back extremely quickly in the test site, stronger than before. The use of this property in the disposal of radioactive waste is a highly debated topic within Orquída, as many people believe that giving the already dangerous rainforest another food source is a bad idea, and others that the limited amount of waste being disposed of, over such long periods of time, would not give the rainforest a significant enough food source for such effects.

### Flora and Fauna

#### The Flora

The flora of Mangranda has several anomalous properties, such as the before stated extreme radiosynthesis. Flora present in the understory and forest floor also presents an unusual amount of bioluminescence not typically present within surface life. Flora in Mangranda is also much larger and more aggressive on average, with some of the trees present in the deepest regions of the rainforest reaching heights of 100 meters or taller.

Mangranda also contains many plant species that seem to be ancient relatives of more modern species. Examples of this includes several species of what seem to be large Lycophytes, as well as large conifer like trees, which make up part of the canopy. These species live in conjunction with the more typical species found in such climates, such as Kapok trees, however these species grow larger and more aggressively than the ones found in other regions.
UCARE

The Union of Communes And Republics of Estanqa, or UCARE, is the unified leftist movement most popularly supported in The Merchant Republic. The group was originally formed in the year 28 AE, it was active for 17 years until the year 45 AE where all the members were arrested. The group was recreated in the year 60 AE by new members and by some old members that had either gotten out or broken out of prison. The group is still active in Estanqa today. The group is known for distributing propaganda in local spaces, robbing businesses, and calling for the government of The Merchant Republic to be destroyed. The group has members from almost every left leaning ideology and is not known for having a unified response or reaction to current events. A former leader of UCARE, Orven Stonespear has even been quoted to say "I have no idea how it's still held together".
AKO

Logo of AKO

**AKO**, or **Kirovyy Automobile Enterprise** (Keplarian: Автомобильное Кіровське Общество, Romanized: Avtomobil'noe Kirovsʹke Obshchestvo) is a Keplarian automobile and heavy machine manufacturer located in Kirovyy, Levayan Krai. It was founded in 2004 KSC by the Keplarian Rada in order to advance and streamline the production of automobiles in Keplaria, and to ensure a steady domestic production. In the 2020s AKO expanded operations to other regions of Keplaria, as well as overseas partnerships with plants in Kalia and The Mercanti Republics.

## Vehicles

### Civilian and Commercial

AKO is the main producer of civil vehicles in Keplaria, holding roughly 45% of marketshare in the Keplarian automotive sector. With some of the most common vehicles being the civilian version of the AKO-1 truck. AKO also produces luxury vehicles under the "Lagartijya " (Лагартжя) line, such as the Lagartijya AM-1 Sedan.

Personal Cars
 Lagartijya A-1
 Lagartijya AM-1

### Military

AKO is the main producer for light vehicles and support vehicles for the Keplarian armed forces. While a majority of funding goes to the building of support vehicles such as the AKO-1, AKO also produces light armor, such as the LT-23 Tank, as well as being the main repairer of the obsolescent LT-10k. AKO also developed a modernization kit for the LT-10k called the LT-10m Tkhir (Тхір), which is used by smaller nations such as Mirya.

Utility
 AKO-2 "Yizhak"

Armor
 LT-23
Tachiv

Flag of Tachiv

A view of the Tachiv council building

**Tachiv**, or more formally the **Tachiv Protectorate** (Keplarian: Тачив/Протекашя Тачивi, Romanized: Tachiv/Protekashya Tachivi) is a small island nation that is a sovereign protectorate of the Keplarian Empire. It is located on an island in the Lagartijan Sea, with Keplaria the closest land border to the North. Tachiv is unique in being located mostly on water, with about 60% of all land being artificial.

## Geography

Tachiv is located on an island archipelago in the Lagartijan Sea. With about 95% of all natural land within its borders having some amount of human development, Tachiv expands outwards into the sea. Calmer than average seas in the region allow for ease of access for ships in Tachiv, however, unstable fault lines connecting the nearby continents can cause some earthquakes and tsunamis, such as the Lagartijan Tsunami of 1990.
The Final War

**The Final War** (2035-2049 KSC), also known as the Second **War of Stavasser** or the **War of Worlds**, is a war that will occur between the nations of Stavasser and Peroxi. The first phase of the war will be fought directly by Provecta with the help of other organizations such as the Keplarian Front of Restoration and Mercanti Nationalist, where Provecta mostly conducts terrorist attacks and small scale battles across Stavasser. This phase last until they are able to bring Peroxi to Stavasser, which starts the second, much more devastating phase of the war. In total, it is estimated that over 150 million will die in the conflict, making it the mist devastating war in the history of Stavasser. The nations affected the most would be The Mercanti Republics and the Federation of Keplaria, with the heaviest fighting taking place there.
Quackity

* Everyday
* Beach outfit
* Overalls
* Bikini

## Family & Relationship(s)

### Partner(s)

 Jack Manifold (polyamorous relationship) Wilbur Soot (polyamorous relationship)

### Others

 Badboyhalo (friend, therapist) Jschlatt (ex partner) TommyInnit (son figure)

## Other Information

### Builds

* Polycule house
* Technoblade's cabin
* Quackity's Horse Emporium
* Big Dick Fountain
* Lovers Pond
* McDonald's
* Family Guy mural
* The McPlayground

### Conflicts

* Michaelmcville-Margaritaville Conflict (Michaelmcville)
* Book Conflict (Michaelmcville)
* Tubbo Conflict (initially neutral, converted against Tubbo)

**Alexis Quackity**, more commonly known as Alex or Quackity, is a member of Michaelmcville.

## Items

 WIP

## Pets

 WIP

## Relationships

  Jschlatt Partner | Example
Harfruen

Flag of Harfruen

Harfruen's location on a map, shown in orange

**Harfruen** is a country made up of two parts, the major being more north and reaching further east, with the minor part being a small, disconnected island in the Caroline Ocean.

## Economy

Harfruen is still gaining her footing in the picture, and her main export is food provided by her growing fields. A small fleet of sailing ships is complemented by a steamer, all used to transport grain and produce.

## Geopolitics

Though a northern outpost exists, it currently serves no purpose and is unpopulated.

Though it is still up for debate who the owner is, Harfruen is vying for ownership of the Caroline Ocean Island, though she is willing to concede it to the Villagers.

Antsy relations have sprouted with The Merchant Republic as colonial groups have landed between the northern and southern portion of Harfruen, though no fighting has grown yet.

## Naval Fleet

### Steam Powered Vessels (1)

* **H.F. Karaboudjan -** The current pride of the Harfer Fleet, the H.F. Karaboudjan, a gift from the excess of the Keplarian Imperial Fleet. She boasts one centrally located smoke stack, with a dusty yellow coat, with her waterline being denoted in a dark shade of gray.
Tubbo

Tubbo

## Personality

Tubbo plays the character of a hyperactive, earnest individual He is quick to help those who he finds to be his allies and is very ?loyal? toward his friends. He ensures his best in most situations and is usually devoting his time to a follower standing point in most situations. And has his own creative alter ego called Big law. He also fathoms a fascination of bee's, He likes causing trouble and is most of the time Naive. Though at times acts quite dark-broody or edgy.
Keplarian Empire Armed Forces

The **Keplarian Empire Armed Forces,** or **Keplarian Imperial Armed Forces** were the main military forces of the Keplarian Empire. All Keplarian forces were under command of the Eternal Matriarch, and tasked with the defense of Eriya's gift of creation under the "New Keplarian Constitution".

The Keplarian Imperial Armed Forces was composed of the Keplarian Infantry, Keplarian Cavalry, and Keplarian Navy. Each branch of the armed forces also maintained a specific reserve branch. Keplarian Krais also maintained their own militia forces, which could be nationalized into their respective federal forces if ordered by the Matriarch. Militia forces were also tasked with law enforcement, counter terrorist, coastal rescue, and border security operations.

At the height of the War of Stavasser, the Keplarian Armed Forces had a manpower of roughly 22 million (including reserve personnel), making it the largest standing army in the world at the time. The Keplarian Empire had mandatory conscription, where all able adults between 18 and 35 must serve a minimum 3 years in any branch (including militia and reserve forces).

## Equipment

### Weapons

Below is a list of weapons used by the Keplarian Imperial Armed Forces:

Bladed

Pistols
 M87
 Revolver No.1

Anti-tank guns

### Explosives

Artillery
 AK75

### Vehicles

Tanks
Secondary: 1x LA01-k (7.62mm)
 T-1
Secondary 4x A91-k (7.62mm)
 ET-2 "Valya"
Secondary: 4x A91-k (7.62mm)
Estanqan Pantheons

The Estanqan Pantheons are the pantheons of gods and goddesses worshipped or followed in Estanqa. Some gods and goddesses coexist in some belief systems of the area, and some contradict each other.

## List Of Estanqan Gods

### Keplarian Pantheon

* Her (Keplarian: Її, Romanized: Yiyi)
* The three shards: Karva, Matriya, and Ariya)
* Valya

### Mercanti Pantheon

* Briorh
* Kamnolarh
* Muha-set

### Rakhali Pantheon

* Rakhal
* Li'Prokh
* Olameinu
Wilbur's isolation home

**Wilbur's isolation home** is a set of rooms under the ground and its surrounding area, originally intended to only be a zombie grinder. It served as a getaway from Michaelmcville for Wilbur, but it soon became what he called "home" after discovering that he felt much better being away from others. It is frequently subject to robbery, though Wilbur does not seem to mind.

While Wilbur resided there, people who knew of it respected Wilbur's privacy and typically left letters in lieu of speaking to him directly.
Michaelmcchill

* Updated
* Previous Casual Wear

**Michaelmcchill**, more commonly known as Michael, is the founder and current mayor of Michaelmcville. Put more info here

## Physiology

Michael is a human with pale skin, black eyes, and black hair. He wears a Hunter's Bandoleer, black pants with kneepads, and black shoes. His communicator is visible on his lower left arm.

## Personality

he is just a silly guy! [updating this later, check the dreamsmp wiki for better examples]

### [whatever the first arc is called]

#### Forming Michaelmcville

Michael woke up on the beach on the first day, alongside most other members. He quickly claimed a tree as his own with a sign, calling the surrounding area 'Michaelmcville'. Jschlatt, Quackity, and Wilbur Soot approached him, asking for entry. He accepted, and they became the first members of Michaelmcville.

#### Holiday Party

- michael was there, karl forgot his present, michael got yelled at in the end

### [the second arc]

#### something about tubbo

tubbos villain shit should probably start a different server arc, books probably set it into a full thing though

#### the books

- schlatt and quackity(?) found some weird shrines and books in them, michael showed up sometime through, helped look, found some, mushroom island journey, books were stolen, something in between i think, the meeting (could be its own section?)

## Items

  Golden Chestplate
A golden chestplate given to Michael by [someone probably], presumably found in a ruined portal chest. Despite not being named, it's his main piece of armour, he's worn it almost everyday since he got it.
  Journal #1

## Relationships

Status
  **Karl Jacobs** Positive | Karl and Michael had met early on in the SMP, during the [village conflict or whatever we're calling it]. After George killed Michael, his view of Margaritaville, and all of its members, suffered. The two made up later on though, as Karl and Michael interacted during the Holiday Party, Michael helping him get into secret santa, even though he'd missed the submission date.

  **Purpled** Neutral/negative | Purpled and Michael had formed a deal of some kind early on, and ended up having a positive relationship. Later, Michael backed out of this deal without paying Purpled, as he thought the price was too high.

## Quotes

"All I know, is that if you get this broadcast, if you find it in the ashes of a town once great, burnt to the ground... It wasn't me. You should know exactly who caused it. I will."
Wilbur Soot

* Burgundy overcoat
* Coveralls
* Yellow sweater
* Black jacket

* Unintentionally killed by Tommy during a fight in The Pit on January 22, 2023.

## Family & Relationship(s)

### Partner(s)

 Jack Manifold (polyamorous relationship) Quackity (polyamorous relationship)

### Others

 Jschlatt (ex partner) Nihachu (dearest friend, roommate) TommyInnit ("swother")

## Other Information

### Residence(s)

* Polycule house (current)
* Wilbur's isolation home (past)
* Wilbur's land (past)

### Builds

* Wilbur's Big Dock
* Wilbur's contraptions
* Wilbur's isolation home
* Wilbur's land

**Wilbur Soot**, also known as Wil, is a member of Michaelmcville.

## Items

  insanely good looks
  Enchanted Netherite Helmet
  Enchanted Netherite Chestplate
Made by Wilbur during his time in isolation, despite his refusal to wear armor.

## Pets

  Gay Bowser

At one point, Gay Bowser was missing. It was returned to its original spot inexplicitly after being gone for a week. Its disappearance remains a mystery to this day.
GeorgeNotFound

**GeorgeNotFound**, (though he calls himself George Lore) is one of the three main founders of Margaritaville. He currently stands as Head of Military.

## Physiology

George is assumed to be human and is vaguely humanoid. He has beige skin, brown hair, with blue and green eyes. He wears a blue dress shirt that is described as being terribly wrinkled; black jeans and white sunglasses, commonly referred to as "clout goggles." He claims these goggles are actually able to allow him to see other colours as an aid to his colourblindness. Generally, he always wears a red heavy blanket like robe around his shoulders and a matching amanita mushroom themed cap.

However, Dream is the only one aware of George's actual appearance. George's original form is a tall void being with glowing eyes. His tall black antlers stay no matter what form he takes on and he continues to don his mushroom cap and goggles in his more monstrous appearance. In this form, George is 6'8" with digitigrade legs and unnervingly long arms. This form makes him look similar to an enderman from far away however up-close you can tell the differences.

## Personality

George prefers to be seen as an apathetic, unsympathetic bystander. It keeps him away from conflict and people he’d prefer not to associate himself with. He acts like he doesn’t care about anyone or anything, people oftentimes actually believe this farce. He refused to call Dream his friend for months, openly doesn't trust anyone from MichaelMcVille, though he doesn't hate any of them, and doesn't open up to anyone other than Karl or Dream.

George is easily irritated, annoyed and quickly frustrated. He snapped at Quackity and Michael during a meeting because they annoyed him and spoke over his points, whispering his frustrations to Dream. George openly dislikes when people go out of their way to speak to him or even appear in his presence when he obviously doesn’t want to socialize or prefers to be alone, one time he even threw pebbles at Jack Manifold because of it. He is filled with pride and to a degree that people who hold a particular dislike for him may call it hubris.

Other than George’s general personality if you were to watch George from afar or pick divines brain you’d realize that he is actually a little less than mentally stable. He frequently finds himself in a state of derealization due to frequent bouts of sleep that sporadically affect him and cause him to lose grips on reality itself. He hides away his secret desire to learn everything about the universe and help the people he cares about through any means necessary which causes him to spiral into theories about life itself in an unhealthy manner. His personality only amplifies his need for knowledge and hunger to understand everything because of his deep pride and feeling that he deserves everything he has ever desired.

## Relationships

Status
  **Michaelmcchill** Neutral | GASP!?
BeachedSMP Wiki

# **Welcome to the Beached SMP!**

The **Beached SMP** is a ***private, whitelisted*** survival multiplayer (SMP) Minecraft lore server. It is a roleplay server with a mostly improvisational plot and a growing storyline using the characters from the DSMP in a fresh setting

All information about this SMP can be found here *and* on our 15+ discord!

BEACHEDSMP HAS ENDED SADLY BOIS

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Michaelmcville

### Citizens

 Quackity Jschlatt Wilbur Soot Slimecicle Jack Manifold Purpled Foolish Gamers Nihachu**Head not found** Technoblade**Head not found**

## Former citizens/members

### Former citizens

 Tubbo

**Michaelmcville** is a settlement, created on the first day of the server. It was founded by Michaelmcchill, the current mayor. It resides around the spawn area.

## Citizens

* Michaelmcchill - Mayor
* Quackity
* Jschlatt
* Wilbur Soot
* Slimecicle
* Jack Manifold
* Purpled
* Foolish Gamers
* Nihachu
* Vikkstar
* Technoblade
* ConnorEatsPants
Sapnap

* Current outfit
* Demon
* Beach outfit

**Sapnap**, also known as Nick, is a member of Margaritaville.

## Physiology

Sapnap is something like a human/demon having features from both such as having horns, long ears, a tail that he hides, and eyes as bright as fire, sapnap has pale skin and is 5'8 with black hair, orange eyes, fire symbol on his shirt, Black pants with a white strip going down, Sapnap has two pairs of shoes from his white shoes to his checkered shoes

## Personality

Sapnap at first was kinda of a dick and didnt care too much about people but now he cares about people that he considers his friend or even allies but for the most part still putting his goals first before anyone, Sapnap has a keen interest in fire and anything that looks like fire, just looking at fire makes him calmer, sapnap tends to handle situations for the most part awfully since he could get triggered easily, Sapnap is very socially shy and thinks meeting new people is awkward, Sapnap wants to meet new people and talk to people but tends to think its best to not

## History

Sapnap joined the server 1/2/2023 and joined up with and other member that joined that day vikkstar and they walked around and they were a bit chaotic that day doing some pranks and were creeping around bad and skeepys place for fun trying not to get caught later that day sapnap met tubbo they easily became good friends and helped build his vacation home along side vikk, also that day joined margaritaville, Sapnap witnessed the murder of dream by tubbo's hands, sapnap attended the swarty,community meeting and Tommy and purpled's wedding, Sapnap also reconnected with his childhood friend techno, sapnap had attended erets banquet,

## Items

Personal items
Schlong

## Pets

Status-DEAD
a dog minutes later he punched and vikk and sapnap had to sit the dog but then the dog growled at sapnap
status-Alive

## Relationships

Relationships with membems
  Technoblade Best friend | Techno and sapnap are childhood friends and since sapnap remembers his childhood he know techno and their best buds!

## Quotes

"People can be scary"

"People you love can get hurt the most"
Keplarian Armed Forces (Federation of Keplaria)

Flag of the Keplarian Armed Forces

The **Keplarian Armed Forces** are the main military forces of the Federation of Keplaria. The keplarian armed forces conist of the Keplarian Infantry, Keplarian Cavalry, the Keplarian Navy, and Keplarian Air Force (formally under Cavalry). Each branch of the armed forces also maintained a specific reserve branch. Each Krai and Republic in the federation also has the power to form their own local militias, which act at the jurisdiction of local leaders, but may be nationalized by a vote of the Verkhovna Rada, which can be forced to vote for nationalization at the request of the Keplarian Matri.

As of 2029(KSC), the Keplarian Armed Forces has a manpower of roughly 31 million (including reserve personnel), making it the current largest standing army in the world. Unlike the Keplarian Empire, the Federation's armed forces do not have mandatory conscription during peacetime, but conscription measures may be put put into place after a declaration of war.

## Equipment

### Personal Protection

Below is a list of personal protective equipment of the Keplarian Armed Forces as of 2029:

Armour
 Sh-01

### Weapons

Below is a list of weapons used by the Keplarian Armed Forces as of 2029 KSC:

Bladed

Pistols
 M89
 M87

Submachine Gun
Ohio Survival Wiki

**Welcome to the Ohio Survival Wiki!**
This is a dedicated guide on how to survive Ohio even in the worst of conditions.

Any ideas on the Ohio Survival Wiki need to be sent directly to the admin of the Ohio Survival Discord Server: Ohio Survival Wiki Sever has been shut down

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterThe Fog¤BeansFirearms

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Provecta

Flag most commonly used by Provecta

**Provecta** is a Peroxi-aligned militant, accelerationist movement throughout Stavasser, with the most presence in Keplaria and The Merchant Republic. The group follows a Peroxi ideology, which states that "through the arrival of Peroxi into Stavasser, the land will be reset and end all strife". Provecta also promotes the spread of Peroxisuzyy (Known as "Contagion 3" in Mercanti) throughout the world, and it is believed that it is used as a tool for indoctrination through exposure. Since its inception, it has been in conflict with all major nations of Stavasser, as well as Non-state groups such as the EVK and UCARE.
Kali Defense Force

The **Kali Defense Forces** are the main military forces of the Kalian Republic. The forces are tasked with the defense of the homeland under the constitution. It is composed of Infantry, cavalry, and naval forces, as well as a militia force. While Kalian forces are directly under command of the president, top field marshals in the force can overrule the commands of the president by vote if nessicary.

as of 2010 KSC, the Kali Defense Forces have a manpower of roughly 2 million soldiers. While the defense forces are volunteer only, recruitment is a non-issue in most conflicts, due to the defensive nature of the force. The Kalian parliament can call for conscription if needed, but has never been enacted.

## Equipment

Below is a list of weapons used by the Kali Defense Forces

Pistol
 M87

Machine Guns
 A91
Kamnolarh

Kamnolarh is the Mercanti Deity of Mining, Industriousness, loyalty and dedication, especially dedication to ones close family or friends or even to a job or special project. Ze was a commonly worshipped deity in The Merchant Republic and is still widely worshipped in The Mercanti Republics. Ze is the counterpart and stabilizer to Briorh, zir brother. Ze spends zir days working the endless balance between Briorhs ego and greed and zir dedication to family, friends, and projects. It is said that their debate between what is right and wrong is some form of dance, as Kamnolarh and Briorh are both believed to be physical deities with real planes of existence it is not known if this is a real dance, or more of a figure of speech to describe the back and forth required in decision making.

## Worship

Worship of Kamnolarh is commonly done at Kamnolarh Temples, which are required to be underground, as to be more connected to the deity. However it is also acceptable to worship in your own home or in public if a temple is not readily available, or if it is impossible to physically get to one. Worship of Kamnolarh is generally done every day if ze is part of someones personal pantheon. No specific time for worship is suggested or required, but it is commonly done after waking up, or before a large meal. The prayers of zir worship usually involve a message of gratitude, the bonds between close friends and family, and the desire to improve every day.

## Plane of existence

Kamnolarh does have zir own domain, however the amount of time ze must spend in Briorhs Domain to constantly convince and debate zir brother is so great that it is said it is more like a vacation home. When Kamnolarh does have free time, it is said ze cultivates zir underground crystal farm in zir domain, which ze uses to make fine jewelry both for zirself and for others as gifts. The exact properties of zir domain is unknown, but many sects of zir cult suggest that it is infinite, or near infinite compared to human conceptions of reality and space.

## Sacrifices

Unlike zir brother, Kamnolarh does not accept sacrifices, instead slow and steady dedication over time is believed to be rewarded by zem.
Peroxi

**Peroxi** is an entity which exist in another dimension, which sustains itself through the consumption of other worlds. Peroxi accesses other worlds by sending in Peroxisuzyy (Known as "Contagion 3" in Mercanti) as a corruption agent, which causes the infected to have a desire to spread the contagion. Infected then worship Peroxi itself, and work to develop a way for it to enter the dimension. The name Peroxi comes from Eriyavan legend, specifically the darkness which destroyed the old world (Lushnashya) and overtook Matriya, leading to Eriya's sacrifice. some believe that Peroxi is the same entity which is described in these legends, as well as some groups, such as the EVK directly linking the events of Eriyavan creation to the Peroxi invasion of Stavasser.
Клеточный взрыв

## Информация

Техника **"Клеточный взрыв"** представляет из себя способность, благодаря которой пользователь может с помощью прикосновения взорвать плоть своего противника, он может взорвать как часть тела противника, так его полостью

## Характеристика

Клеточный взрыв является одной из сильнейших техник для расправы в дуэле, изучение данной техники занимает огромное количество времени и практики

## История и прочее

Создателем техники является известный охотник за головами бывших времен Шимура Гётте, технику можно выучить благодаря книгам из библиотеки
Cyonide Corporation

**Cyonide Corporation** is an American-Canadian criminal organization that operates around the world, robbing many stores and doing criminal things. Time has listed Cyonide as a top 5 criminal organizations in the world.

It was founded by The Founder, Leina Daisuke, Jerome Kolle, and Guang Zhao on October 18, 1997.
Where’s Clam? Wiki

**Welcome to the Where’s Clam? Wiki!**
This fandom is my interpretation of the “Camp Lazlo” franchise.

We're a collaborative community website about Where’s Clam? that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kelver Stauiol

**Kelver Stauiol** was a Romanian-Canadian Cyonide operative. He was born in Toronto and joined Cyonide Corporation on the 17th day of Cyonide, along with Yulian Synodey. He was known for being Guang Zhao's assistant and a skillful hacker.

Stauiol died in a car crash on May 6, 2003, aged 26. He died along with Guang Zhao, after robbing a bank. Stauiol's body was sent to Chicago for examination.

Stauiol's parents, in jail, regretted their decision to send their son off to criminals.
The Death of Guang Zhao

On May 6, 2003, Guang Zhao and his assistant Kelver Stauiol were killed in a car crash in Fargo, North Dakota, USA. After robbing a bank, they got in their BMW i8 and drove away. However, they drove into a pickup truck and both were immediately killed.

This was devasting to Cyonide Corporation as Zhao was a director. Stauiol's death was also devastating as he was a skilled hacker, known for hacking at 1999 Baku Heist.
Божественная магия

## Что это за тип?

Божественный тип магии - седьмой тип в магической предрасположенности.

Данный тип включает в себя техники, которые походят на божественные способности.

## Кому свойственно

Данный тип магии обычно свойственен людям, которые считают себя лучше и сильнее всех, тем кто ставит себя на первый план во всех аспектах

## Соседи

Каждый тип магии имеет соседей различного порядка, для данного типа

Соседи I порядка - Разрушительный и Воздействующий тип магии, их, пользователи могут использовать достаточно сильные и сложные техники

Соседи II порядка - Призывающий и Cтихийный тип магии, их, пользователи могут использовать техники среднего уровня сложности и силы

Соседи III порядка - Интеллектуальный и Контактный тип магии, их, пользователи могут использовать техники уровнем ниже среднего, но так же не самые простые и слабые.

Соседи IV порядка - Снарядительный и Исцеляющий тип магии, их, пользователи могут использовать техники самого легкого уровня.

Соседи V порядка - Физический, Простейший, Комплексный тип магии, их, пользователи не могут использовать вообще

## Техники

Ниже предоставлены самые популярные техники божественного типа магии:

С полным списком техник можно ознакомиться тут