Batsu Ichimonji

**Batsu Ichimonji** is the main protagonist of the *Rival Schools* game.

A hot-hlooded high school student, he starts off the series with his mother Shizuku as his only family. Her disappearance is the reason he transfers to Taiyo High at the start of United By Fate where he sets out to find who kidnapped her. With the help of Hinata and Kyosuke, he not only succeeds in finding his mother but also learns the principal of Justice High, Raizo, is his father as well as learning Kyosuke and Raizo's ward Hyo are his cousins; Shizuku was the only person who knew it, which was the reason for her kidnapping.

In Project Justice, Batsu is plagued by a look-alike who is randomly attacking students from other schools, sullying his reputation. Depending on how he deals with the situation, he can end up training so that his ki has properties of fire. At the end of Project Justice, he is left with the other Taiyo High students wondering when Kyosuke will return from his disappearance.

In the AWA fics, Batsu is a student in the AWA Academy.

In the XP4 fics, Batsu debuted in the XP4 Heroes of the Multiverse - All-Star Adventures.

## **Appearance**

Batsu has short spiked black hair, black eyes and an X-shaped scar on the right side of his forehead. In the opening and ending themes as well as his crossover appearances his hair is dark brown.

His primary outfit is a blue long sleeve short jacket under a gray sleeveless mesh shirt with two light blue lines in both sides, blue pants, shins, and red and white rubber sneakers. He also wears red fingerless gloves on both of his hands.

As Burning Batsu in Project Justice, he is seen without his short jacket and his pants has been tattered due to his vigorous training and absence. He also has a bandage on his left cheek and scratch marks all over his body underneath his sleeveless mesh shirt as well as X-shaped scars on both of his shoulders identical to his father Raizo's. He has pale blue wraps on both arms.

## **Personality**

Foul-mouthed, belligerent, and impulsive. These are the first three words that best describe Batsu. Nonetheless, he has a strong sense of justice and a kind heart. He is often misunderstood, however, due to his forward and rough personality. His dislike for dogs was due to the fact that he was bitten by one when he was little, although he could no longer remember exactly when; nonetheless, it was a traumatic experience for him.

## **XP4 Fanfics**

Batsu is a member of the Heroes Coalitions as a Solo Hero. He also attends the Vanguard Academy as a student.

### **XP4 Heroes of the Multiverse - All-Star Adventures**

In Chapter 21, Batsu, alongside Hinata Wakaba, Maximo the Brave Knight, Mail and Tyris Flare, are seen fighting a group of Emotionless in a middle of a forest when Crusher the Highlands Goat, Kouta Fujiki and Marcus "The Nerd" Reservoir decided to aid them. After defeating every Emotionless, they revealed to the Crusher, Kouta and Marcus that they came from different worlds and are currently stranded, they then decided to head back to a nearby village to rest.

### **XP4 Heroes Coalition: Neo-City Diaries**

In Chapter 113, Batsu, alongside Hinata Wakaba, Maximo the Brave Knight, Mail and Tyris Flare, are seen having a discussion underneath a tree somewhere in the Vanguard Academy when Sun Wukong drops down from above which startled them a little, he then witnessed Mail chasing after Sun.

In Chapter 121, Batsu is present in the main entrance hall of the Training Camp where Ian Valentine is making a scene when Eddward "Double D, Edd" Marion Smith & Minna-Dietlinde Wilcke made their presence, he then witnessed Ian getting kicked in the nuts by Taiga Aisaka. Later, Batsu witnessed Ian getting beaten-up by the members of the Triumph Division & Eric Draven and afterwards, he left.

## **Abilities**

Batsu is an all-around character. With a decent arsenal of moves and some great combos, he makes a good teammate for anyone. His primary weapon comes by way of the Crescent Moon Kick. The best way to use this move is to first lead into it with a Textbook Combo, then chain on the Crescent Moon Kick. Then, as the player lands, they can have Batsu immediately go for a throw. If the opponent begins to catch on, using a Team-Up Technique as the follow-up is wise to catch the foe attempting to throw the player back. At a far distance, the player can be an annoyance by throwing random Guts Bullets on the ground and in the air. If the opponent whiffs an attack, the player can go right into a Textbook Combo to finish him/her off.

Three of Batsu's Burning Vigor attacks can be used in indirect sequence. The player can start with the *Super Guts Upper*, do an Air Combo, and finish it either with a *Super Guts Bullet* or *Super Shooting Star Kick*.

Batsu's Team-Up Technique, the Double Guts Bullet, is average. Because of its slow start-up time, the opponent has a greater chance to throw him before it connects. A good teammate for Batsu would be a partner with a Team-Up Technique that initiates quickly.

Lastly, some opponents with weapons, such as Hyo, can deflect his Guts Bullet attack back to him, so it is advised that the Guts Bullet, although easy to execute, must not be abused. Its Burning Vigor version, however, cannot be deflected.

### **Special Moves**

#### **As Normal Batsu**

* **Guts Upper** - Batsu charges forward with an uppercut, launching the opponent into the air. It cannot, however, be followed by an Air Combo.

#### **As Burning Batsu**

* **Burning Elbow** - Batsu jumps with a rising elbow strike, then follows up with a flaming punch. Like the Guts Upper, this cannot be followed by an Air Combo.

#### **In Both Versions of Batsu**

* **Guts Bullet** (*Kiaidan* -- *Energy Focus Blast*) - A projectile-type energy blast attack. The distance that this blast can travel is determined by the punch button pressed in the button combination. Easy to execute. Burning Batsu's version of this attack travels slightly farther. It can also be done in the air, wherein he fires the Guts Bullet 45 degrees downward. The ground-based version, however, can be deflected back to him by certain opponents, such as Hyo.

* **Crescent Moon Kick** (*Mikazuki Kick*) - Batsu delivers a crescent kick with knockdown effect. Burning Batsu can immediately attack afterwards before the opponent can if this move is blocked, since the knockdown effect is eliminated.

* **Shooting Star Kick** (*Ryuusei Kick* (normal -- *Meteor Kick*); 彗星キック *Suisei Kick* (Burning -- *Comet Kick*)) - This can be done only in the air. Batsu does a fast diving kick that briefly stuns the opponent in sparks. The downside of this attack is its recovery from recoil if blocked. As his normal self, this move has a knockdown effect, which is also eliminated when done by his Burning version.

### **Burning Vigor Attacks**

#### **In Both Versions of Batsu**

* **Super Guts Upper** (*Zenkai Guts Upper* -- *Full-throttle Guts Upper*) - A powerful uppercut that launches the opponent high into the air, and can be followed with an Air Combo. The drawback to this move is its slow startup. In *Project Justice*, this ability takes two hits.

* **Super Shooting Star Kick** (*Zenkai Ryuusei Kick* (normal -- *Hyper Meteor Kick*); *Zenkai Suisei Kick* (Burning -- *Hyper Comet Kick*)) - A more powerful version of the Shooting Star Kick. It, however, still suffers the same effects of the *Shooting Star Kick* when blocked.

#### **As Normal Batsu**

* **Super Guts Bullet** (*Zenkai Kiaidan* -- *Hyper Energy Focus Blast*) - A more powerful version of the Guts Bullet that stuns the opponent in sparks.

#### **As Burning Batsu**

* **Imawano-style Shrike Drop** (*Imawano-ryuu Mozu Otoshi*) - A super throw maneuver. Batsu grabs the opponent, jumps high into the air while holding the latter, then descends with spin to the ground, slamming the opponent into it. It can also be used in the air.

* **Burning Super Guts Bullet** (*Nekketsu Zenkai Kiaidan* -- *Hot-blooded Hyper Energy Focus Blast*) - Similar to the Super Guts Bullet. The only difference is that if it hits, the opponent is briefly engulfed in flames. Both versions of the Super Guts Bullet can also be used in the air, fired 45 degrees downward.

### **Team-Up Techniques**

* **Double Guts Bullet** (*Double Kiaidan* -- *Double Energy Focus Blast*) - Team-Up assist by the normal Batsu. The initiating blow has a maximum range of 3 steps. Batsu and the active character both fire a Super Guts Bullet to the opponent. This is also the Team-Up assist by Kurow's disguised form, Vatsu.

* **Double Guts Beam** (*Double Kiai Beam* -- *Double Energy Focus Beam*) - This is the Team-Up assist by Burning Batsu, and is surprisingly weaker than the Double Guts Bullet. The active character uppercuts the opponent high into the air. Batsu and the active character then both fire an energy beam while the opponent is still in the air.

## **Trivia**

* The following details on Batsu's life is as described.
	+ He is good at physical education, but performs poorly at almost all other subjects.
	+ His special talent is eating fast.
	+ It is known that part-time jobs are prohibited in Taiyo High School, but Batsu used to sell newspapers and milk in order to help his mother.

* Natsu Ayuhara is Batsu's "fighting buddy".
* Given the fact that Raizo is Batsu's father and that the twin brothers Hyo and Kyosuke are Raizo's nephews, it means that the twins are actually cousins of Batsu.
	+ Although a few of Batsu's moves are based on Imawano Ryuu techniques, it is unknown how he would learn them, as unlike Kyosuke and Hyo, he wasn't raised as a member of the clan.

* His mother Shizuku appears as one of the item clerks in the Item Shop Mode in *Nekketsu Seisyun Nikki 2*.
* His official epithet is "Hot-Blooded Transfer Student".
* He often uses the word *temee* to address others. This is actually a rude and frowned-on way of saying "you" to other people (sometimes even translated as "you bastard"). This was downplayed in the western versions of the games.
* He is voiced by Nobuyuki Hiyama.