Withered Pico

Pico's sprite used throughout Five Nights at Pico's 2

**Pico** (commonly referred to as **Withered Pico** or **Old Pico**) reappears in a state of disrepair as a major antagonist in *Five Nights at Pico's 2*. Much like the other original Piconians, some of his parts were taken out and re-used to build the new Toy robots.

## Appearance

Pico retains his original appearance but in a damaged state. His colors have faded to darker shades of orange and white, making his face gray. The top of his head has a tear with three threads in between, and one of his hands are missing, exposing two red wires and two blue wires. One of his eyes is broken, exposing a bright red pupil. His speaker ears go unchanged.

In the Maintenance Room, the Main Hall, Party Room 1 as well as his jumpscare, his face is white like his original counterpart.

In the Main Hall, he smiles with an open mouth without holding up his arms.

## A.I. and Behavior

Pico begins each night by lying on the floor in the Maintenance Room (CAM 8) with Tera, Nano and Giga. He first becomes active on Night 3, but before he can move, Tera and Nano must leave the room (does not apply during a custom night). Unlike Toy Pico, this special condition remains in effect for the entire main game.

Overall, Pico is one of the slowest characters in the game. He gets up from the floor and goes through the Main Hall (CAM 7) before detouring to Party Room 1 (CAM 6). Afterwards, he progresses to the middle hall before entering the Office. Unlike Toy Pico, he only has one phase in the middle hall.

Upon entering the Office, the lights will flicker in the room until he leaves. The player must immediately put on the mask to fool Pico into accepting you as a Piconian. Pico gives the player 0.95 seconds to use the mask, just like Tera and Nano. If the player puts the mask on in time, Pico will be fooled and he will wander back to the Maintenance Room. If the player is too late, Pico attacks with a jumpscare, causing a Game Over.

## Trivia

* Despite already being active, Pico chooses to lie on the floor again upon returning to the Maintenance Room.

* In the Maintenance Room, Pico's speaker ear is burst open with red and blue wires. It is barely visible among the darkness. When he leaves the room, his speaker shows no sign of damage.

* The positioning of Pico's eyes and mouth are different from the regular sprite in most cases, positioned more upward.

* In the Main Hall, Pico's mouth is taken from his surprised expression, despite his pose being neutral.

* Pico has a different design early in development- Originally, Pico had a larger tear on his head, a tear in his hand (not entirely removed with wires like the final version), a tear in his stomach and his speaker burst open and hanging.
	+ He is beneath a bitmap background in a similar style to the original game, implying the second game was originally going to look closer to the original with bitmap rooms.

* In his jumpscare and the Game Over screen, Pico's other hand has a tear which isn't seen while he's wandering around.

* On the thumbnail, Pico's smile is flipped upside down to create a face of despair.

## Gallery (Five Nights at Pico's 2)

Withered Pico in the Maintenance Room with W. Tera and W. NanoWithered Pico in the office hallwayWithered Pico in the Main HallWithered Pico in Party Room 1Withered Pico inside the Office.Withered Pico's Jumpscare.Withered Pico's Custom Night picture.