recursal/Fanatic-Fandom huggingface dataset:
Wex

*"The German Wechselapparat Flamethrower or ‘Wex’ was developed in 1917 after successful but outdated Kleif flamethrower. Flamethrowers had seen use since the early years of the war, one of the first recorded uses being in 1915 near Verdun. A mainly intimidating, but also effective, weapon."*
— In-game description

The **Wechselapparat M1917 "Wex"** is a weapon featured in *Verdun*.

## See also

* Wex in Wikipedia
* Wex in Gun Wiki
Squads

Squads are the units in which players play. They determine the weapons, sorts of roles, and other accessories which players can use in the game.

The squads are composed by different types of units classes that have different roles.

## Isonzo

In Isonzo, the squad system has been scrapped for a broader class system shared by all the side.

**Factions of Isonzo**
  Austro-Hungarian Empire
U.S. Marines

*"The "Devil Dogs" gained fame when they managed to dislodge the Germans from Belleau Wood. Their strength lies in mopping up the hardest points of resistance using shotguns and incendiary artillery."*
— In-game description

The **U.S. Marines** is a squad within the Entente Powers in *Verdun*.

## Roles

### Sergeant

The Sergeant's task is to designate strongpoints for the squad and move up to set the example.

### Sapper

The Sapper's task is to destroy a strongpoint by using explosives.

 III

### Specialist

The Specialist is tasked with mopping up enemies in close proximity.

### Base of fire

The fire base is tasked with delivering a large quantity of bullets on the target.

## Abilities & Progression

*Main articles: Abilities and NCO Abilities*
Maddie Taylor

**Maddie Taylor** (born Matthew W. Taylor on December 31, 1966), is an American actress, singer, voice artist, and comedienne, best known as the voice of Verminious Snaptrap and other characters in *T.U.F.F. Puppy* and Sparky on *The Fairly OddParents*. Taylor identifies as a transgender, and transitioned from male to female in 2016.
Canadians

*"Considered by the German army to be the most dangerous enemy force on the western front, the Canadian assault unit is lightly equipped with grenades and rifles. They can call in gas artillery to cover their advance."*
— In-game description

The **Canadians** is a squad within the Entente Powers in *Verdun*.

## Roles

### Assault Leader

The role of the Canadian assault leader is to occupy the enemy with gas artillery while picking a way through the lines.

 III

### Flanker

Using flanking maneuvers, the flanker is tasked with numbing the enemy with grenades and cover while the rest of the team advances.

 II
 III

### Specialist

Trained in rapid weapon handling, the specialist can engage enemies in close combat using rapid and concentrated rifle fire.

### Raider

The role of the raider is too engage the enemy near the assault order with grenades and close quarter weapons.

 III
Luger

*"The Pistole Parabellum 1908 is a toggle-locked recoil-operated semi-automatic pistol. One of the first semi-automatic pistols, the Luger was designed to use a toggle-lock action, which uses a jointed arm to lock, as opposed to the slide actions of almost every other semi-automatic pistol."*
— In-game description

The **Pistole Parabellum 1908 "Luger"** is a weapon featured in *Verdun* and *Tannenberg*.

## Users

### *Verdun*

 Stoßtrupp | TruppführerSturmmannWaffenspezialist

## See also

* Luger in Wikipedia
* Luger in Gun Wiki
Carpathians

*"Forming a natural barrier between the Hungarian plain and Galicia, the mountain passes were the site of desperate fighting in the 1914-1915 “Carpathian winter war”."*
— In-game description

**Carpathians** is a multiplayer map featured in *Tannenberg*.

## Overview

*The Carpathian mountain range is a formidable natural obstacle that separates Galicia in the north and the hungarian plain in the south, with about 8 main strategic passes running through them. After their defeats in Galicia in November 1914, the Austro-Hungarians were forced to withdraw to defend their heartland in these passes. They made 3 desperate attempts to relieve the besieged fortress of Przemyśl, that lay beyond the mountains in January, February and March of 1915, all resulting in catastrophe. Fighting in extreme conditions, often without proper winter gear, the Russians maintained control over the strategic passes such as Dukla and Uzhok, resulting in 75% losses on the Austrian side. The front was relieved after the combined Austro-German offensive in May 1915.*[*citation needed*]

## References

1. ↑ In-game loading screen for "Carpathians" map
M17

*"While the M15 had the simple string taped to the stick, the M1917 model used a cap at the bottom of the stick to prevent both humidity from affecting the string and offering better safety. The cap had prongs lining the bottom of it to allow for better grip in the muddy trenches."*
— In-game description

The **Stielhandgranate M1917** is a weapon featured in *Verdun*.
Type N NebelBombe

*"Filled with toxic Chlorosulfonic Acid, which produces thick white smoke once exposed to oxygen. This smoke grenade was used widely after 1917/1918 by the German Army as it was effective at covering troop movements and even forcing enemies from trenches and bunkers."*
— In-game description

The **Type N NebelBombe** is a weapon featured in *Tannenberg*.
Karabina Mannlicher obr. 1890g

*"Bulgaria would adopt this carbine in 1891 with ÖWG Steyr making a little of ten thousand before the war. Its design would be identical to Austria-Hungary's Cavalry M1890 Carbine, where the improved bolt would go onto be incorporated into the Model 1895 design of rifles and carbines."*
— In-game description

The **Karabina Mannlicher obr. 1890g** is a weapon featured in *Tannenberg*.
RSC-18

*"A shorter more compact version of the RSC 17, the RSC 18 started production during the very last weeks of the war. The rifle was absolutely renowned for it’s accuracy and loved by its users. Only a small number were made (around 4000) with most of those being produced after the war."*
— Official Verdun Weapon Guide

The **Fusil Automatique Mle. 1918 "RSC"** is a weapon featured in *Verdun's* UI, menus and assets, but not usable by any squad in the game.

## References

1. ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=324870664
M1879 Peabody-Martini

*"Based on the Martini-Henry, a breech-loading rifle originally brought into service by the British in 1871. The rifle used a distinct lever-action as a reload mechanism. Several licensed varians such as the Steyr or Rhode Island produced variants were used by Roumania and Turkey, some ended up in the hands of Bulgaria after the Balkan Wars."*
— In-game description

The **M1879 Peabody-Martini** is a weapon featured in *Tannenberg*.
Nagant M1895

*"This 7-shot revolver's sealing ability was intended to use the maximum amount of energy from firing each unique cartridge, with the bullet seated within the case. Its design slowed down the weapon due to need for loading and extracting spent cases through its Abadie-style loading gate."*
— In-game description

The **Nagant M1895** is a weapon featured in *Tannenberg*.

## Users

 Cossacks | Urjadnik, Razvedchik, Prorivayuschiy

## See also

* Nagant M1895 in Wikipedia
* Nagant M1895 in Gun Wiki
MG08/15

*"At 18 kg, the MG 08/15 was lighter and less cumbersome than the standard MG 08 since the MG 08/15 had been designed to provide increased mobility of infantry automatic fire. It needs to be deployed in order to fire."*
— In-game description

The **Maschinengewehr 08/15** is a weapon featured in *Verdun*and *Isonzo*.

## See also

* MG08/15 in Wikipedia
* MG08/15 in Gun Wiki
MG08/18

*"A modified version of the heavy and cumbersome MG0815. The water cooled barrel was replaced by an air cooled variant and a carrying handle was fitted, making the weapons much lighter and easier to handle. Very few eventually saw action on the front, with most being used to counter the Allied 100-day offensive in 1918."*
— In-game description

The **Maschinengewehr 08/18** is a weapon featured in *Verdun*.

## See also

* MG08/18 in Wikipedia
* MG08/18 in Gun Wiki
BAR

*"The BAR proved its worth during the Meuse-Argonne offensive, providing U.S troops with a reliable automatic firearm. The BAR's impact on the overall war was small, but it the brief action is saw it was so successful that many countries would go on the place orders of the firearm during and after the war."*
— In-game description

The **Browning Automatic Rifle M1918 "BAR"** is a weapon featured in *Verdun*.

## See also

* BAR in Wikipedia
* BAR in Gun Wiki
Geballte Ladung

* 6x
* 9x

*"An improvised explosive made by the Germans out of 6/9 of the M1917 stick grenades. The main disadvantage with these bundled grenades was they can only really be thrown short distances and this makes for a far riskier task of getting the grenadier within range of target."*
— In-game description

The **M1917 Geballte Ladung** is a weapon featured in *Verdun* and *Tannenberg*.

## See also

* Geballte Ladung in Wikipedia
* M17
Phantom Beasts (Terra II)

Guerreiros da Justiça

### Membros Atuais

• Time Principal dos PhantomBeastsShin (capitão),  Ryota Kurogane, Haruka Saruwatari, Yasuhiko Akatsuki, Yukichi Sasagaki,  Cobra Sasaki,  Jack Murayama, Edward Fonseca, Kakuo Yukawa, Koga Yoshimune, Yáng Lanying, Blaine Evans

• YoungBeasts

Son Jin-hyuk (capitão), Tadatoshi Matsuyama, Kana Suzuki, Nami Saito, Atsuhiko Akasaki

### Antigos Membros

Takezo Miyamoto (membro honorário), El Vingador (Luiz Rodriguez)(membro honorário), Ryuzo Akaishi

### Inimigos

NeoBeasts, Proxies, Bestas Escarlates, Governador Yosuke Shinohara

## Origem

### Origem

Formados após Shin, Haruka e  Ryota Kurogane presenciarem um assassinato de uma professora mutante do colégio Kurotsuki Kōtōgakkō por um criminoso mutante. Foi nesse momento quando eles tocaram seus punhos em conjunto e decidiram se unir pra combater a injustiça do mundo.

### Lugar de Formação

Colégio Kurotsuki Kōtōgakkō, Cidade de Kurotsuki, País de Daishin, URJP

### Lugar de Extinção

Parece que não, mas isso dá bastante trabalho cara.
Gewehr 1898

*"A German bolt action Mauser rifle firing cartridges from a 5 round internal clip-loaded magazine that was the German service rifle from 1898 to 1935."*
— In-game description

The **Gewehr 1898** is a weapon featured in *Verdun*, *Tannenberg* and *Isonzo*.

## See also

* Gewehr 98 in Wikipedia
* Gewehr 98 in Gun Wiki
Galicia

*"Positioned northeast of the Carpathian mountains, this Austro-Hungarian province was the epicenter of combat on the Eastern Front."*
— In-game description

**Galicia** is a multiplayer map featured in *Tannenberg*.

## Overview

*While taking the initiative during the opening stages, with several successful pushes North, the Austro-Hungarians quickly found themselves driven out of Eastern Galicia. The front collapsed and moved, interrupted by an Austrian counterstroke to the San river, into the Carpathian mountains and towards Krakow in the west, starting the 133-day siege of the Przemyśl fortress. The Combined Austro-German Gorlice-Tarnów offensive launched from the west in May, swept through Galicia, recapturing Przemyśl and Lemberg and pushing towards the Tarnopol. During the massive Brusilov Offensive in June 1916, the line was once again pushed back towards Lemberg, with the line stabilizing only after one of the costliest battles in history. A year later, in July of 1917, with their army discipline diminishing, the Russians made one last effort to push towards Lemberg in the so-called 'Kerensky Offensive'. When the attack faltered, the resulting counter-attack broke the line, and the Russian were driven out of Galicia into Ukraine.*[*citation needed*]

## References

1. ↑ In-game loading screen for "Galicia" map
Tirailleurs Sénégalais

*"Sent to the front in France from the first weeks of the war, the Tirailleurs Sénégalais saw a great deal of combat. This was largely because French army commanders viewed West Africans as an elite fighting force among the 500,000 colonial subjects who fought for France during the war, and so deployed the tirailleurs sénégalais most often as "shock troops." 134,000 tirailleurs sénégalais served on the Western Front during the war."*
— In-game description

The **Tirailleurs Sénégalais** is a squad within the Entente Powers in *Verdun*.

## Roles

All roles share those abilities in this squad:

* Lightweight (Rank I)
* Tough (Rank I)

### Chef d'Assaut

The role of the Tirailleurs' Assault Leader is to lead by example. Placing decisive assault orders, he can call in a chemical agent to occupy the enemy while their squad is advancing.

Abilities:

* Xylyl Bromide Gas (Active)
* Command Aura (Active)
* Hide (Rank I)

### Flanqueur

Using flanking manoeuvres, the "Flanqueur" is tasked with numbing the enemy with grenades and cover while the rest of the team advances.

Abilities:

* Grenade Warfare (Rank I)
* Cover Fire (Rank I)
* Flanking Manoeuvre

 III

### Spécialiste

Trained in rapid weapon handling, the Spécialiste can engage enemies in close-quarters combat using rapid and concentrated fire.

Abilities:

* Specialist Training (Rank I)
* Draftee
* Fearless (Rank I)

 III

### Éclaireur

The role of the "Éclaireur" is to engage the enemy near the assault order with grenades and their machete.

Abilities:

* Ferocious (Rank I)
* Infiltration Tactics
* Reckless

 II
 III

## Gallery

Verdun - Tirailleurs Sénégalais Squad Anthem
Carabina Romana Model 1893

*"Introduced as Roumania's cavalry and artillery service weapon before the war, it's the carbine version of the Model 1893 Mannlicher Rifle. It would go onto see service throughout the armed forces after being pushed into Moldavia in late 1916."*
— In-game description

The **Carabina Romana Model 1893** is a weapon featured in *Tannenberg*.
Arisaka Type 30

*"The Type 30 was adopted in 1897 (or 30th year of the Meiji Period) as Japan's service rifle with its own sword bayonet. Despite its less powerful 6.5mm cartridge, Russia alone would buy around three-hundred thousand in 1914-1915 to make up its shortages of rifles."*
— In-game description

The **Arisaka Type 30** is a weapon featured in *Tannenberg*.
Karabiner 1888

*"Developed alongside the Gewehr 88, the Kar 88 was designed for use with cavalry units. With a shorter barrel, lighter weight and reshaped bolt handle, it fulfilled its role well - it did however retain the barrel sleeve. With several carbine variants being produced later on it often saw its way to the frontlines of the Great War."*
— In-game description

The **Karabiner 1888** is a weapon featured in *Verdun* and *Tannenberg*.
Mills

*"The Mills bomb was adopted by the British Army as its standard fragmentation hand grenade in 1915, and designated as the No. 5. The fuse time ranged from seven seconds in original models to four seconds in the final production forms."*
— In-game description

The **Mk I No. 5 "Mills Bomb"** is a weapon featured in *Verdun*.
Call in

**Call-ins** are various weapons or perks which can be called in by a squad's NCO. The nature of the call-in is dependent on the type of squad. For example, a rifle squad can call in artillery, a scout squad can call in a plane, an assault squad can call in gas, etc. As well, the higher the rank of the squad the better call-ins you can use. Although call-ins do have cool downs and usually the better the call-in, the larger the cool down will be.

## Verdun

Rifle squads can call Artillery attacks:

* Mortar Shot
* Sector Artillery
* Creeping Barrage

Recon squads can call Plane support:

* Recon plane
* Patrol plane

Assault squads can call Gas attacks:

* Xylyl Bromide Gas (Whitecross)
* Chlorine Gas (Greencross)
* Phosgene gas (Bluecross)
* Mustard gas (Yellowcross)

Sentry squads can call Mortar attacks.

* Mortar
* Heavy Mortar
* Super Heavy artillery

Engineer squads can call smoke and white phosphorus support:

* Smoke screen
* White Phosphorus shell
* White Phosphorus Barrage

## Tannenberg

In Tannenberg you must ask for a call in through Artillery Sector's phone, phones layed by "Field Telephone" active ability or by "Pigeon Carrier" passive ability, both provided by a Gunner class team mate.

* Smoke projectiles
* Typegr (3 rounds)
* Putilov (6 rounds)
* Putilov (12 rounds)

Assault squads NCO can call:

* Smoke projectiles
* Xylyl Bromide Gas (Whitecross)
* Chlorine Gas (Greencross)
* Mustard gas (Yellowcross)

Support squads NCO can call:

* Smoke projectiles
* Local plane
* Amplio recon
* General recon

* Smoke projectiles
* Skoda 305 MM (1 round)
* Minenwerfer M14 (3 rounds)
* Feldkanone (6 rounds)
* Feldkanone (12 rounds)

Assault squads NCO can call:

* Smoke projectiles
* Xylyl Bromide Gas (Whitecross)
* Chlorine Gas (Greencross)
* Mustard gas (Yellowcross)

Support squads NCO can call:

* Smoke projectiles
* Local plane
* Amplio recon
* General recon
Knight

## **BIO**

Fast, mobile cavalry that deal massive area damage to infantry.

## **STRATEGY**

Do whatever you can to have them attacking Ironguard or Rangers, whether that's deploying far to the side or behind the enemy line if possible for flanking attacks.

Avoid Immortals if at all possible!

You can somewhat use knights to push small infantry forward, deploying them behind a mass of allied Ironguard or Immortals can help get those units to the front line a little faster.

## **STRENGTHS**

**STRONG AGAINST: IRONGUARD, RANGER**

Knights excel at cutting down Ironguard and Rangers and are decent against Ballista if they can get to them.

Their speed allows them to close any gaps quickly, and it can actually be better to deploy them away from the fight so they charge in rather than hotdropping them on top of the enemy army.

## **WEAKNESSES**

**WEAK AGAINST: IMMORTAL, VALKYRIE, WARSHIP, CROSSBOW TOWER**

Immortals are their hardest counter, but air units are also a big threat since Knights cannot attack them in return.

Supply cost is on the higher side, so unless you're the primary attacker/defender, it's hard to deploy a significant amount of Knights at any one time.
Tempest Tower

## **SUMMARY**

Calls down a bolt of lightning that chains to high health targets.

***Important Note: Requires Star Crystals to power it. If you don't have it loaded with Star Crystals before a battle, or it runs out mid-battle, it will not fire. You cannot load a Tempest Tower with more Star Crystals during a defense battle.***

## **DEFENSIVE** **STRATEGY**

You typically want this in a position where it's hard for attackers to overwhelm it, which means on the plateau in front of the castle. This also generally puts it in a good position to defend in case attackers go around the sides of the base to go straight for the castle.

Devastatingly strong, but a very slow fire rate. This tower is the best for wiping out the more dangerous single units like Reavers and Warships. Even if a smaller unit steps within range of the tower, its attack can chain through the army and hit one of those higher threats well outside the actual firing range.

Protect this at all costs. The chaining attack cuts down multiple units, making it effective at killing a swarm, though inefficient considering how much damage it actually does. Its main goal is to kill higher health or damage threats like Immortals, Reavers, and Warships.

## **OFFENSIVE STRATEGY**

If you're looking at a base with a Tempest tower that is grey and spinning very slowly, that means it has no Star Crystals powering it, leaving it and the whole base that much more defenseless.

The best way to get to a Tempest Tower is with a massive swarm of units. The attack only chains so many times, meaning it's better to have dozens of smaller units trying to take it down rather than a handful of heavy units.

Grok is excellent at supporting whatever army is pushing to attack a Tempest Tower with his Ultimate doubling all nearby units' attack and movement speed.

Pay attention to the small charge bar above the Tempest Tower, especially when deploying more units or Heroes at the front line. Deploy too early, and the attack can still chain from currently attacking units to your freshly deployed ones.

## **STATS**

 2
 3
Verdun

***Verdun*** is a squad-based multiplayer first-person shooter video game set during World War I. The game was released on April 28, 2015 on Steam. It was released for PlayStation 4 on August 30, 2016. An Xbox One version was released on March 8, 2017.

## Features

### Squads

Verdun features different squads with a variety of classes within.

## Gallery

### Videos

Verdun Game Trailer 2017 - PC XB1 PS4Verdun Console Announcement trailerVerdun Free "Horrors of War" Expansion TrailerVerdun Trailer
## External links

* Verdun on Steam Store
* Official Site

## References

1. ↑ http://store.steampowered.com/app/447820/
Stielhandgranate M1915

*"The first of its series, the M15 Stielhandgranate was a peculiar design. Nicknamed the "Potato Masher" it featured a long stick (stiel) with a string coming from the bottom attached to the stick with tape."*
— In-game description

The **Stielhandgranate M1915** is a weapon featured in *Verdun* and *Tannenberg*.
CSRG M18

*"An adapted version of the original 1915 version. It fires more powerful cartridges and features a closed, but flimsy, magazine. It had many defects and it was not uncommon for units to ditch the weapon in favor for a rifle."*
— In-game description

The **U.S. CSRG .30-06 M1918 "Chauchat"** is a weapon featured in *Verdun*.

## See also

* CSRG M18 in Wikipedia
* CSRG M18 in Gun Wiki
Steyr-Hahn

*"This 8-round, stripper clip fed, semi-automatic, 9mm pistol would be the evolution of the Roth-Steyr M1907. Wouldn't be adopted by Austria-Hungary as the "Model 1912" until after 1914 however. It would see most of its service with Austria-Hungary, and Roumania during the war."*
— In-game description

The **Steyr M1912 "Steyr-Hahn"** is a weapon featured in *Tannenberg*.

## See also

* Steyr M1912 in Wikipedia
* Steyr M1912 in Gun Wiki
Roumania

Attrition

*"Intense fighting near the passes to Austrian Transylvania, the Carpathian foothills and oil fields of the Kingdom of Roumania, with bitter trench-warfare ensuing as the roumanians made their last stand at the siret river on the edge of Moldova."*
— In-game description

**Roumania** is a multiplayer map featured in *Tannenberg*.

## Overview

*While initially neutral, the Kingdom of Roumania was finally tempted by territorial expansion by the entente and joined the war on August 28th, 1916. Coinciding with the peaks of the Anglo-French offensive on the Somme and the Russian Brussilov offensive in Galicia the Roumanians opened up a new front by attacking the undefended border of Austria-Hungary in Transylvania. While initially successful, but with no strategic vision and the fighting on other fronts petering out, the Germans and Austrians retook Transylvania. They seized the passes and broke through to Bucharest while simultaneously launching an offensive from Bulgaria. With Russian aid and French training and equipment the Roumanians held their ground in the northern border of the country along the Siret rivers and the Carpathian foothills with the fighting ever more descending into trench-warfare. In 1917 the Roumanians assisted the Kerensky offensive in Galicia with the relatively successful battles at Mărăști, both re-capturing ground and resisting several counter-offensives, never fully surrendering the country.*
LUXos

LUXos is a supercomputer developed by Paulbert Fillius Pontifex III, Esq. and funded by the Cult of Ibis. It is located in the LUXos Vault in North Dakota.

## Architecture

As of now, unknown, it is unknown how Pontifex developed such a sophisticated machine. However, the future holds many secrets...

## Purpose

LUXos' primary and sole function is simply put: to stimulate the human mind and the Nemesis Fungus within with the correct dosage of hormones, emotions, and psychic environment suitable for the blooming of the fungus. It accomplishes this by charting individual and collective viewer statistics to an 8-dimensional spreadsheet and comparing it against mathematically derived benchmarks. [VIP]s receive special scrutiny due to their expanded role and influence in viewings. It uses this data to prepare the Origin Cluster for Sovereign Field Collapse and the formation of the Luxor.
The Cult of Ibis

The Cult of Ibis is an organization bent on nothing less than the extermination of humanity. As willing servents of the Nemesis Fungus, they believe that by helping it grow to reach it's final reproductive stage of life that they will be somehow rewarded with ascention to something beyond human. Though this is a somewhat abstract reward, they are gifted in the interim with abilities some would call super-human. They are dangerous, clever, and utterly mad, and must be stopped.

## History

The Cult of Ibis started shortly after 1998 BC when Astergeniscea Collema Nemesi first landed on the planet, quickly infesting Egyptian priests to begin its conquest. Nebtawyre Mentuhotep IV was soon installed as a puppet ruler, only to be replaced with his Vizier Sehetepibre Amennemhat after seven years, cementing the rule of the Cult of Ibis.

They began controlling the grain supply of Egypt, using it as a vector to spread the spores, a strategy they have maintained over the millennia. But they were not without those who opposed them, other priests seeking to combat the rise of what they saw to be a heathen God formed the Seekers of Truth to work against their schemes and fight their control in the shadows, developing their psychic defenses and methods of processing food to render it safe.

And so things continued until 525 BC when Egypt was conquered by the Persian Empire. This was no defeat for the Cult of Ibis, instead it was a chance for them to spread far beyond their old borders and infiltrate the new Empire and spread further. And so it continued, despite the efforts of the Seekers of Truth, they grew with every new land conquered or new conqueror who invaded their lands. Their agents controlled more than just the food supply, but temples, entertainment, merchants, and scholars were made into pawns.

Their next efforts were spent purging the Seekers of Truth, destroying their writings, rooting them out from their hiding places, and hiding the truth of the Nemesis Fungus. They nearly succeeded, and by the time of Lucipor the Chronicler their enemies were forced to hide themselves away, beginning the cell system of Unpersons which carries on to this very day. Over a thousand years passed before the Shadow Government was formed to wrest back control.

## The Cult in Modern Times

Today, the Cult of Ibis is mere steps away from the fruition of their ultimate scheme, the creation of the LUXOR. If we are to prevent the blooming of the spores LUX must be stopped. Y2k bought us some time and the Shadow Government has taken greater strides in the elimination of the fungus than has been seen since the Great Fires of the 13th century, but LUX has returned, and every showing brings us closer to the Sovereign Field Collapse and the end of humanity.
John Pointe

John Pointe is the ‘person’ currently operating as Luxury Universal Experience’s public-facing spokesperson and face of LUX. Until recently no information about him was publicly available, but a deep search of the web has revealed the existence of a LinkedIn profile shedding some light on the matter.

## Appearance

John Pointe appears at first glance to be a man of average height and weight in a blue suit jacket with dirty-blond hair, but it is here that his resemblance to a human stops. A contact who has seen him in person relates that while he said the right words at the right time, his movements and mannerisms were not those of a naturally-born human. Further, that contact has told Central Services that John Pointe “fell to the lowest point of the Uncanny Valley and bought a home there” and claims that he’s “almost positive John Pointe doesn’t actually breathe.”

## The Creation of John Pointe

Digging into his profile further, it is clear that there is no single entity called ‘John Pointe’; rather, it is a name shared by a number of MASS PRODUCED organisms genetically tailored and vat-grown to be masters of public-relations. There appear to be a number of ‘versions’ of John Pointe, leading us to believe that his surname, “Pointe” is actually representative of the ‘point’ found in software versioning. His true name (at least for now) seems to be John.10000.

## The Nature of John Pointe

It is highly likely that Pointe is an artificially constructed being infused with the genetic material of the Nemesis Fungus, making him a form of Genetically Otherized Thetahuman, presumably of either the Producer or Entertainer caste. Belonging to either caste would make a him a formidable psychic force-multiplier that LUXos uses to manipulate the public and make those who come into direct contact with him at risk of further metapsychic attacks. He must be considered extremely dangerous.
Crystal Refinery

## **SUMMARY**

The Crystal Refinery takes the dormant meteor shards and refines them into activated Star Crystal, which can then be used to upgrade troops in the Forge.

Star Crystals are the resource for improving troops as well as fueling your powerful Tempest Tower. While the Crystal Refinery will be your smallest and slowest form of income for Star Crystals, it never hurts to have a small constant income.

In battle, some uncollected Star Crystals can be stolen by attackers.
The LUXOR

The Luxor is the Cult of Ibis's term for the single psychic entity formed by the collective human unconsciousness following a Sovereign Field Collapse of a sufficiently sized Origin Cluster and guided by the Nemesis Fungus

## Theoretical Traits

The Luxor would roughly resemble an 8-dimensional hypersphere comprised of a fractally expanding Weiss Conglomeration of n-gon facets. Due to psycho-quantum mechanics, its exact shape is influenced by observation, discussion, or even thought of it. This malleability is what the Fungus takes advantage of to expand and transform the Conglomeration's waveform into suitable meta-frequency and crest factor, using its psychic emittance nodes as Spiraloid Waveform Generators to produce sub-surface helicoid disturbances. These disturbances autonomously assemble and expand similarly to DNA strand replication as projected onto an infinite-dimensional lattice. This shape meshes with the Encephalomycological Extrametaphysical Gridform's reconfigured internal paraphysiology for ascendance into the Ultimate Entity.
Berthier

*"After the success of the Berthier carbines, full-length Berthier rifles were introduced. Lighter and easier to handle and load than the Mle 1886/M93 Lebel rifle, the Berthier rifles proved more suitable for offhand shooting and easier to maintain in tropical environments."*
— In-game description

The **Fusil Mle 1907/15 "Berthier"** is a weapon featured in *Verdun* and *Tannenberg*.

## Users

### *Verdun*

 Poilus | Mitrailleur
 Tirailleurs Sénégalais | Flanker
UVX

The UVX, or the Ultimate Viewing Experience, is LUX’s signature product and it’s most fatal attraction. From its inception, LUX has been preparing and putting on UVXs, first under the direction of the Cult of Ibis and Pontifex, now at the behest of a supercomputer who has taken 17 years to devise the solution to a problem no human was capable of solving: How to harness and amplify the power of emotion in the human cohabited metapsychic medium to fuel the blooming of the Nemesis Fungus.

## The UVX in the 80’s

The earliest forms of the UVX are rumored to have been quite dull, no more than a normal theater viewing but for plushier seats and a ‘patented and technically advanced viewing format’ which mostly consisted of showing art house movies through awkward lenses. Of course, none of this can be confirmed as access to LUX’s records is either impossible due to it’s likely destruction or merely impractical due to the powerful general artificial intelligence guarding it. In addition, LUX was notorious from the beginning for being quite litigious when it came to photographs, video, or lengthy written description produced by any in attendance of or staffing a UVX, so non-LUX materials are exceedingly hard to come by.

## The UVX in the 90’s

Soon after it’s debut, the UVX evolved into the form it would maintain until 1999, that of an extravaganza of extraordinary proportions seemingly dedicated to run of the mill debauchery and bacchanalia nominally centered around a deluxe movie screening. However, unbeknownst to the party-goers this brand of UVX served dual hidden purposes: the tight quarters, sweaty individuals, and copious use of drugs of dubious origin served as an excellent vector to allow the fungus to spread extremely quickly through populations the UVX was shown at and the movies being screened, even if only seen peripherally and momentarily, were dry-runs at attaining Sovereign Field Collapse, partial attempts serving mostly to gather data for further refinement.

## The UVX today

The last UVX was held in 1999 before LUX laid off all it’s employees and went totally dark. We had assumed that our efforts to bring about Y2k had succeeded and that we had dealt the Cult of Ibis a devastating blow. Now, of course, we know that this isn’t over yet. Our attempt to kill the beast only put it to sleep for a while, and now it has returned, promising to bring back the UVX. One can only imagine that, after so long isolated and allowed to think on the problem, that LUXos has reemerged with the final form of the UVX and a way to bring about the Sovereign Field Collapse. It hardly needs saying, but I will anyway for clarity: do not attend the UVX being held in NYC starting Oct. 13th at the Abrons Art Center. It is a deadly trap and trigger for the end. Tickets for the UVX most certainly should NOT be purchased here.
Great North American Leyline Complex

The Great North American Leyline Complex or GNALC is the network of leylines criss-crossing the continental United States. Over a third of the world's natural metapsychic energy lies dormant within US-based ley, making America's landmass an extremely valuable resource for those who know how to utilize metapsychic power.

## History

The GNALC has existed in its current state for millennia, but it only began being harvested in the late 18th century when the Cult of Ibis began to drain it for its evil purposes. This extraction of metapsychic resources was one of the core reasons for the American Revolution and the creation of the Secret Government, to ensure the American resources were used for Americans.

In 1980, the Cult led a psychic attack on Los Angeles, but luckily the Very Large Microwave Array just north of the city deflected the attack. Unfortunately, this redirected the psychic energy into the Leyline that runs along the west coast, disturbing the natural rhythm of the flow of power. This backup of ley led to the eventual eruption of Mt. St. Helens in Washington State, proof positive that even though the power of the leylines is ususally dormant, it can be awoken at great cost to those who live near an awakened line.

## Usage

Unpersons can use the leyline as well as the fungus, and we must be careful when we do lest the Nemesis use the leyline to track us. A simple charm and Cranially Mounted Microwave Amplifier will do to conceal your presence, so long as you don't attempt to draw on the line for metapsychic power. Fortunately, this is not a problem for the vast majority of Unpersons, who lack any real psychic ability.

However, due to the enormous amount of free energy provided by the GNALC, Unpersons can use the power to recharge their mental and physical 'batteries', as a sentient mind travelling along a leyline for a long enough period of time will create a pseudo-stable localized metapsychic field focused on that sentient mind, creating something of a barrier and energizing waves.
Unpersons

Following in the image of Lucipor the Chronicler we Unpersons fight for the future of humanity. We operate in cells so not even I know the true extent of our numbers, and we cast away our names to protect those we care for. We are the last line of defense to preserve freedom from the forces seeking to control humanity. We are everywhere, we could be your neighbors, your teachers, clerks, panhandlers, postmen, dentists, carpenters, masseuses, interior decorators, and air traffic controllers. We Disbelieve the lies that fool the world, we Disconnect from the systems seeking to control us, and we Disappear to fight a war that few will ever know of.

## History

After the destruction of the Seekers of Truth, the Cult of Ibis became somewhat complacent, sure in their victory as they had erased the one group that could stand against them, or so they thought.

Our first great blow struck against the fungus was the Nika Riots of 532 in Constantinople, challenging the Cult of Ibis in their very stronghold. We united Norway under Harald, crowned Charlemagne as Emperor, brought forth the reforms of Pope Gregory VII, joined Lief Erikson's travels west, marched in the Crusades, founded the Templar Order and Oxford University, built Notre-Dame, directed Genghis Khan against the fungus, drafted the Magna Carta, led the Peasants' Revolt in England, convinced Christopher Columbus to sail West, and set many cites ablaze in order to purge them of their infected populace, laying the seeds of hope for the next generation. We've done more than even I will ever know, and it is because of the sacrifices of my predecessors that we are here at all today.

## Unperson Basics

see: Evading and Combating the Nemesis Fungus

see: Tools of the Trade

see: Becoming an Unperson

There is much more to learn, watch for the signs hidden in everyday life. Discard your identity, your personhood, your connections to others, your subservience to corporate media and other ruling forces. Once you are ready we will find you, we will teach you, we will bring you into the fold and make an Unperson of you. Because only when you have nothing to lose can you truly be free.
The Nemesis Fungus

The Nemesis Fungus (Astergeniscea Collema Nemesi) is the eponymous psychic parasitical fungus originating from the planet of the same name in the Oort Cloud with uncanny resemblance to jelly lichen fungi. Its goals are the subjugation of humanity and trans-galactic conquest.

## Origin

Planet Nemesis once orbited the Sun on the opposite side from the Earth. It was here the Fungus evolved from. Gravitational interaction with Theia before its collision with Earth nudged Nemesis out of alignment, eventually placing Nemesis under the strong influence of Jupiter. Jupiter slungshot Nemesis out past the Heliosphere to rest in the Oort Cloud. By the time the Fungus was able to leave Nemesis's gravitational influence, the only option for reaching the inner Solar System was by hitching a ride on a comet. It did so on Halley's Comet, before the same force that ejected Nemesis from the Solar System thrust the comet into a short period with Mars. Thus did the Nemesis Fungus return from icy exile to conquer the inner solar system.

## Martian Infection

see: The History of Mars

Mars once was home to a flourishing tripedal race far in advance of modern humanity. An introspective race, the Martians never bothered to leave their planet, a choice which ultimately led to their undoing. The Martians' highly developed psychic senses proved to be a perfect transmission vector for the Nemesis Fungus, and the race species was quickly and completely infected. Ravenous from years without a source of psychic energy, the Nemesis consumed the Martians whole, physically and mentally. The Fungus, now fat with parasitized psychic energy, then went back into hibernation on Halley's Comet to wait for the proper alignment of planets to shift the heavenly body's orbit to pass by Earth. Using the comet as something of a staging ground, periodic bombardment by meteoroids originating from the comet serves as a means of travel to Earth, and in 1998 BCE, one such meteoroid impacted in Egypt's Middle Kingdom, the priests of which quickly were subsumed to the will of the Nemesis and groomed into becoming the beginnings of the Cult of Ibis.

## Intentional Infection and Hybridization

The Cult of Ibis in their infinite stupidity has found ways to harness the Nemesis Fungus to genetically enhance humans. The process of combining genetic data with the fungus allows for capabilities beyond that of a non-fungal human, though of course at the cost of your humanity. In ages past this was done with an special elixer containing the fungus, but in these modern times the Cult has perfected the science of fungal hybridization with the creation of Genetically Otherized Thetahumans

## Infection Process

see: Encephalomycotoxicology and Encephalomycological Propagation Mechanisms

## Prevention and Treatment

see: Evading and Combating the Nemesis Fungus
Wiki Saikai

Bem vindo ao **Wiki Saikai**A wiki é destinada ao RPG Saikai Reborn, todas as informações sobre personagens, trama e outros eventos estarão disponíveis aqui. Espero que se divirtam e possam contribuir bastante para o crescimento de nossa comunidade.

## Links Úteis

* Trama;
* Vilas;
* Ninjas;
* Kuchiyoses;
* Nukenin;
* Batalhas Históricas;
* NPC's;
* Shinobis Mortos;
Night Zangetsu

Zangetsu é um jovem genin de Akagakure, sua genética é rara e por isso o jovem possuí uma Kekkei Genkai que lhe permite manipular livremente o elemento areia ao seu favor.

## Biografia

### **Início da Vida**

Zan foi deixado ainda criança no orfanato de Akagakure, onde descobriu sua dominação por Suna. Sempre viveu tentando melhorar suas habilidades para um dia concluir um de seus objetivos de ser um ninja reconhecido pelas vilas.

## Personalidade

Zangetsu Night tem seus momentos , nunca se da para saber como o mesmo vai agir ou pensar , no entanto , sempre tenta se manter tranquilo ou concentrado para solucionar algum problema ou rebate em situções gerais.

## Aparência

Cabelo preto elegante , olhos pretos e pele branca. Seu rosto delicado não mostrou nenhum traço de masculinidade, permitindo que as pessoas confundam-o facilmente com uma menina.

 Missões

 C
 B
 A
 S
Operations

This is a page to record all current and previous official Central Services Operations. For a more in-depth breakdown of our successful missions, check out the Debriefings page!

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

TheNeur0manc3r
13 October 2017

 0

## Good News and More Good News!

Fantastic news, Unpersons!

First off, through skill and luck we have managed to force LUX to delay the UVX by a whole day! The viruses I unleeshed within its mainframe must be playing merry hell with its algorithms and programming, because it announc…

Read Full Post

TheNeur0manc3r
1 October 2017

 0

## Today is the Day we strike back!

It is time, Unpersons!

Today we take the fight to LUX! In a few short hours the forces of the Unperson Army will conduct a cyberattack on Luxury Universal Experience and LUXos itself. Using my sophisticated phreaking skills, we will hijack phone boot…

Read Full Post

TheNeur0manc3r
1 October 2017

 0

## Operational Update: Breen Dream

Just a quick update, Unpersons.

Operation Breen Dream was successfully deployed!

For about 2 of the expected 18 hours. Our twitch account was banned, probably at the behest of LUX to try and stop us from bringing the TRUTH to the public and purging th…

Read Full Post

## Active Operations

### Operation Golden Hippo

Involving the purchasing of tickets to the UVX in order to deny them to people who might attend.

## Archived Operations

### Operation Plan

Involving a cyberattack on the LUX mainframe.

### Operation Double Reverse Dad

Involving the creation of a new avenue to spread the TRUTH on Reddit

### Operation Pants on Fire

Involving an escalation of direct harassment of LUX social media.

### Operation Zoning Laws

Involving the utilization of information gained from Zero Dark Netscape in the revelation of the TRUTH concerning actor Val Kilmer

### Operation Banana Gambit

Involving the recruitment of the Unperson Army.

### Operation Trenchcoat Flashdance

Involving a multi-day attack on LUX's twitter presence.

### Operation Marzipan Sunday

Involving a multi-day attack on LUX's Facebook presence.

### Operation Zero Dark Netscape

Involving a secret attack on LUXos itself.

### Operation Clean Basement

Involving the relocation of the Neur0manc3r from the Neur0nest to New York City.

### Operation Crackerjack

Involving the delivery of several typed messages to a significant number of national press organizations. Also regarding the spreading of TRUTH.

### Operation Alabaster Panda

Involving the deployment of a certain deep-cover embedded asset to disrupt LUX operations. For security and for the safety of our asset, further information cannot be disclosed at this time.
Debriefings

This is a page for in-depth breakdowns of the actions and results of Central Services Operations.

## Operation Alabaster Panda

Asset Great Gazoo captured this footage after infiltrating the UCC12 event, and ended the night by disrupting John Pointe's propaganda and spreading the TRUTH!

## Operation Crackerjack

A number of hand-typed documents were dispensed to several prominant New York press groups, but none printed out very important letter to the public. It makes sense of course, that news organizations would be the first group LUXos would target for infiltration. We lost that war before we even showed up.

## Operation Marzipan Sunday

We alerted LUX that it wasn't fooling anybody, and that it's old enemies were back and won't stop until it its defeated. Facebook is a prime way for it to spread it's evil, and we have to spread our good in equal measure!

## Operation Trenchcoat Flashdance

Sister Operation to Marzipan Sunday, Trenchcoat Flashdance opened up another avenue of attack on the LUX brand via Twitter. Responses were mixed, but overall I think we made our point!

## Operation Banana Gambit

Recruitment is slow, but our message is getting out there! Never fret, Unpesons; we will persevere!

## Operation Zoning Laws

We went after Val Kilmer and his associates, trying to get the TRUTH out of them or at least show them that not everyone has the wool pulled over their eyes. The question: Did we get them?

Yeah, I'd say we got 'em.

## Operation Pants on Fire

An all-channels operation, Pants on Fire was a coordinated assault that went... okay. Unfortunately I was busy undertaking Clean Basement at the time or I would have been on hand and it would have gone magnificently, but DayTripper and Greybeard did alright, for the circumstances.