recursal/Fanatic-Fandom huggingface dataset:
Challenges

Need some inspiration to keep the good times rolling when you have No Time to Relax? Give one of these challenges a spin!

**Going for Gold**

* Achieve gold level in any **two** of your needs in a **short** game.
* Achieve gold level in any **three** of your needs in a **medium** game.
* Achieve gold level in **all** of your needs in a **long** game.

**The Robot Uprising**

* Win a medium game against a CPU without investing in a pet.
* Win a game of any difficulty (short, medium, long) against three CPUs.

**More is More**

* Purchase every piece of furniture and decor from the Mall during a short game.
* Purchase everything available at the Appliance Store during a long game.
* Move into the luxury apartments during a short game -- without eating anything, ever.
* Move into the luxury apartments on or before week four -- and have max cash at the end of the game.
List of Buddy+ original series

*For Buddy+ original films, see List of Buddy+ original films.*

Buddy+ is a global on-demand Internet streaming media provider, owned and operated by Buddy Studios, that distributes a number of original programs that includes original series, specials, miniseries, documentaries, and films.

All television series listed are produced by Buddy Television, all shorts listed by Buddy Shorts and all television specials listed are produced by Buddy Studios unless stated otherwise.

## Specials

These are supplementary content related to original TV series or films.

### One-time

#### Live-action/animated

 *Alvin and the Chipmunks: The Musical* | Jukebox musical comedy
 *Chip 'n Dale: Mysteries of Cases* | Adventure mystery slapstick comedy
 *The Peter Rabbit Thanksgiving Special* | Adventure comedy

## Shorts

These are shows where the majority of the episodes has a runtime of less than 20 minutes.

## Continuations

These shows have been picked up by Buddy+ for additional seasons after having aired previous seasons on another network.
The Ares

**The Ares** is a formidable galleon in the Althean Royal Navy, renowned for its might, resilience, and steadfast commitment to the defense of the Kingdom of Althea. Commanded by the esteemed Cpt Magnus Bruce, the ship has participated in numerous naval campaigns, earning its reputation as a symbol of Althean naval prowess. The Ares is also notable for its diverse and talented crew, including Illneval Gore, Jorvik Flint, and Valeri Thorpe.

## History

The Ares was commissioned by the Althean Royal Navy in the year 1065 AV, initially captained by the esteemed Cpt Katrina Harrison. During her tenure, the ship gained early accolades for its role in the Battle of the Sable Straits, where it successfully repelled a fleet of ships from the Great Fleet of Klans, thereby safeguarding vital Althean trade routes. Following Cpt Harrison's untimely death in 1089 AV, Cpt Magnus Bruce, a man already steeped in naval tradition and service to the Kingdom of Althea, ascended to the captaincy. Under his leadership, the Ares entered a new era marked by a series of successful naval campaigns. Notably, it played a crucial role in the Siege of Port Astrid, where its crew demonstrated extraordinary bravery and tactical acumen, leading to a decisive Althean victory. Cpt Bruce's leadership has been characterized by a steadfast commitment to the defense of the Kingdom, turning the Ares into a symbol of the Royal Navy's might and resilience. The ship has also been at the forefront of ongoing skirmishes and naval engagements with the Confederation of Free Sailors.

## Crew Members

### Cpt Magnus Bruce

Cpt Magnus Bruce has dedicated his life to the Althean Royal Navy and the Kingdom of Althea. Known for his responsibility, dutifulness, and honor, Cpt Bruce is held in high regard by his peers and the citizens of the Kingdom.

### Illneval Gore (First Mate)

Illneval Gore serves as the First Mate aboard the Ares. He joined the crew after graduating with honors from the Axton Naval Academy in 1103 AV. His promotion to First Mate in 1108 AV was a significant step towards promoting inclusivity within the Navy, as Orcs are rarely seen in such high-ranking positions.

### Jorvik Flint (Bosun)

Jorvik Flint serves as the Bosun aboard the Ares. Crewmember of the Ares since 1115 AV, Flint is responsible for the ship's maintenance and the well-being of the crew. His meticulous attention to detail ensures that the Ares remains in peak condition.

### Valeri Thorpe (Quartermaster)

Valeri Thorpe holds the position of Quartermaster on the Ares. A crewmember since 1121 AV, she is responsible for the ship's supplies and provisions. Thorpe is known for her organizational skills and her ability to manage the ship's resources efficiently.
Gym

Welcome to the healthiest place in the neighborhood: the Gym.

The Gym offers players opportunities to increase their Health and Happiness by breaking a sweat.

**Work Out**

At $25 per use, working out is the cheapest way to boost your health meter. One Work Out gives a small boost to the player's health meter and a sliver of happiness.

**Let It Burn**

Ready to get intense about your health? Let it Burn to gain health and happiness at a faster rate than Work Out. For $100, you will have the health of a gym rat in no time.

**Yoga**

Practicing Yoga is a lavish activity in No Time to Relax. At $250 a pop, Yoga is one of the most expensive ways to boost your mood and build muscle. That being said, it is also the most effective way to raise your health and happiness quickly -- and in equal measure. While Work Out and Let it Burn both provide more health than happiness, Yoga offers a more balanced outcome.

**Protein Shake**

Need to feel healthy on the go? Look no farther than a Protein Shake. Unlike other gym activities, the Protein Shake will not increase your happiness, but it does provide a noticeable boost to your health for $90.

**Remember Your Veggies**

Maintaining health isn't as easy as doing Yoga every day; what you eat will affect your outcome as well. Remember that the only meal at Cluckers that will not reduce your health bar is the Bear Combo. If you have a fridge and can take advantage of meals from the Market, you will avoid health bar decay. For incredible results quickly, buy some Cleansing Food to see an extra 50 health points on your next turn!
The Victoria

**The Victoria** is a renowned pirate galleon in the Confederation of Free Sailors (CFS), infamous for its daring attacks against the Great Fleet of Klans. Commissioned in 1110 AV, the Victoria was built by the esteemed shipwright Captain Lavinia Tooms, a close personal friend of the captain. The ship is captained by Captain Ada Rymer, and over the years, it has had several prominent individual members of its crew, including the Hero of Rockbridge himself, Thyil Erpira, and Red Son, who currently serves as the Victoria's First Mate.

## Design and Construction

The Victoria was designed and built by Captain Lavinia Tooms, a distinguished Baagian shipwright, metallurgist, and captain from Burth Port. Known for her mastery of Waveforged Steel technology, Captain Tooms transformed the Victoria into a formidable force on the high seas. The ship was crafted with the finest materials and state-of-the-art technology, making it a symbol of hope, freedom, and defiance against the oppressive forces of the Klans.

## Captain Ada Rymer

Captain Ada Rymer, a renowned figure in the CFS and the maritime world of Venthalia. Known for her audacious exploits and unwavering commitment to the abolition of slavery, Cpt Rymer's life is a testament to resilience, courage, and the pursuit of justice. Born into the harsh reality of slavery in Peral Port in 1090 AV, Rymer's early life was a testament to the resilience of her spirit. She was freed by Captain Lasko Loggins and the crew of the "Brewboy Jack" in 1099 AV, and she decided to join the crew, eager to contribute to the cause that had liberated her. Cpt Rymer was promoted to captaincy in 1110 AV, earning a seat at the CFS Captain's table and the command of the Victoria.

## Crew

The Victoria has had several notable crew members over the years. Among them is Thyil Erpira, the Hero of Rockbridge, who served on the ship for a time. The current First Mate of the Victoria is Red Son, a young man who was freed from slavery by Captain Rymer in 1120 AV. Despite his young age, Red Son quickly proved himself to be a valuable member of the team, showing remarkable courage and a natural talent for marksmanship.

## Legacy

Under Captain Rymer's leadership, the Victoria has become a symbol of hope for those oppressed by slavery, and a representation of mortal fear for those who perpetuate it. The Victoria is known for its involvement in daring missions, achieving near-perfect slave survival rates. Each operation is meticulously planned, with Cpt Rymer prioritizing the safety and survival of the slaves they liberate. Her daring exploits and strategic brilliance have led to numerous successful missions, solidifying her reputation as a formidable force against the Klans. Today, Captain Ada Rymer and the Victoria are among the most infamous modern CFS captains and ships, their stories told and retold as a beacon of hope and a testament to the power of resilience, courage, and the pursuit of justice.
Thalia Keldorn

**Thalia Keldorn** is an Elven shipwright, currently serving as the First Mate of the vessel "Blue Spruce" under Captain Howitt Riggans. Born and raised in Althea Prone, Thalia defected to the CFS in 1121 AV, embracing the Confederation's values of freedom and individual liberty.

## Early Life

Thalia Keldorn was born in 1103 AV in Althea Prone, to an Altxou (High-Elf) father and a Dhow (Dark-Elf) mother. She is the daughter of Rekha Keldorn, a respected shipwright who works for the Althean Royal Navy. Growing up in the heart of the Kingdom, she was surrounded by the grandeur of the Royal Navy and the bustling maritime activity of the Royal Harbor. This environment sparked her interest in seafaring and shipbuilding, a passion she would carry into her adult life.

## Defection to the CFS

In 1121 AV, Thalia made the bold decision to defect to the Confederation of Free Sailors. The reasons behind her defection are complex and personal. Some say she was disillusioned with the rigid hierarchy and strict regulations of the Althean Royal Navy. Others suggest she was drawn to the CFS's ideals of freedom and individuality. Regardless of her motivations, her defection was a significant event, marking a turning point in her life and career.

## Role in the CFS

As the First Mate of the "Blue Spruce", Thalia works closely with Captain Riggans, assisting him in his various roles within the CFS. Her duties are diverse and demanding, ranging from overseeing ship maintenance and repairs to managing crew operations. Oftentimes, she takes on heavier ship repair duties to aid Cpt Riggans in his other roles as Harbormaster and Table Chairman. Despite the challenges of her position, Thalia has proven herself to be a capable and dedicated leader. Her expertise in shipbuilding, gained from her mother, has been particularly valuable in her role. Thalia's commitment to the CFS and its values has earned her the respect of her fellow sailors. Despite her Kingdom origins, she has been accepted and embraced by the Confederation.

## Personal Life

Little is known about Thalia's personal life since her defection to the CFS. She is known to be fiercely private, preferring to keep her personal affairs separate from her professional duties. Despite this, it is clear that Thalia is deeply committed to the CFS and its cause, dedicating her life to serving the Confederation and its ideals. Thalia currently has a close personal relationship with Astrid Breck, First Mate of the Derringer.
Window Manager Demonstration 0.01

Windows Manager Demonstration 0.01, or the Windows 1.0 BYTE demo, is a build of Windows 1.0 shown in the 12/1983 issue of BYTE Magazine. Someone has posted these floppy disks on Twitter 1, but the poster stated that the data has been demagnetised beyond repair 2. There are supposed other copies of this in circulation 2. It is not known if the build is actually functional, or if it's just an illusion 3.

## Citations

* 1 Twitter - Beta collector status 1
* 2 Twitter - Beta collector status 2
* 3 BetaWiki - Windows 1.0 BYTE demo
Ireson Klan

**The Ireson Klan**, a notable faction within the Great Fleet of Klans, is led by the enigmatic Captain Gigon Ireson. Known for its diverse crew and international business connections, the Ireson Klan is recognized for its considerable influence in the realm of piracy and slave trading. Captain Ireson, commanding the formidable galleon "Raptor", has shaped the Klan into a force to be reckoned with, marked by strategic prowess and a ruthless approach to its operations.

### Founding and Leadership

Captain Gigon Ireson, a High-Elf of mysterious origins, founded the Ireson Klan in 1100 AV after departing from the Moonrucker Klan. His command of the heavily armed Raptor and his tactical acumen in slave trading have elevated the Klan's status significantly. Kleek Craw, an immigrant from the Plumas Isles, serves as his First Mate, highlighting the Klan's openness to individuals of diverse backgrounds.

### Prominent Captains

The Ireson Klan boasts a variety of skilled captains, each commanding their own vessels and contributing to the Klan's reputation:

* Captain Jorath Ọdụm of the "Golden Roar", with Razk Snarl as First Mate, is known for his fierce leadership. Both Cpt Ọdụm and Razk are immigrants from Therios.
* Captain Zirith Bachmann, an immigrant from Kurrgewant, leads the "Crimson Eclipse", with Baatar, a Kesirtke immigrant of unknown origin, as his loyal First Mate. Cpt Bachmann's tactical brilliance is a key asset to the Klan.
* Captain Varax Beyanî, an immigrant from Towdadd-Rho, helms the "Garyx", with Melanie Glenn as First Mate, renowned for their efficient and strategic raids.
* Captain Tuketu Dakota, an immigrant from Toua, commands the "Antler", assisted by Bulvar Matarion, an immigrant from Kotyan. Dakota's expertise in navigating treacherous waters is invaluable, alongside the raw brutality of Bulvar.
* Captain Eric Sherman of the "Falchion", with Burt O’Donnely, an immigrant from Stonemere, as First Mate, is known for his diplomatic skills and negotiation prowess.

### Strategic Focus

Under Captain Ireson's leadership, the Ireson Klan has shifted its focus towards the export of slaves to international markets, thereby expanding its influence and financial resources. This strategic move, coupled with the Klan's proficiency in maritime combat, has solidified its role as a key player in the region's slave trade. The diverse composition of the Klan, including a significant number of immigrants, possibly due to Captain Ireson's international connections, has created a unique dynamic within the faction, blending various cultures and tactics.
Изгои

## История

Деревушка людей на холмах Пауфа, Жители деревушки - это изгнанные  из гильдий по какой-либо причине. Маленькая группка выживают благодаря грабежам и знаниям полученным в гильдиях.

## География

Деревушка изгоев находится на холмах Пауфа, где близко располагается дорога торговцев, направляющаяся в главные города острова.

## Род деятельности

Деревушка живёт и процветает за счёт жителей, которые получили навыки шахтёрства, магии, земледелия и рубки древесины. Члены изгоев занимаются как своим промыслом, так и грабежом на дороге, для следующей продажи товаров.

Ключевыми людьми в создании группы изгоев считаются Алден Фефер и Рупис Гаунд.

## Действия на острове

Изгои после 2-го прихода Харса на землю перекрыли торговую дорогу, что послужило многочисленным смертям в разрушенных городах.
The Krunch

**The Krunch** is a formidable galleon captained by Cpt Schrull Rekus, the current Lord of the Rekus Klan and Commander of the Klans Army. Named in honor of Cpt Krixer "Krunch" Rekus, Schrull's father, the ship serves as a symbol of the Rekus Klan's might and Cpt Rekus' own tactical brilliance.

## History

The Krunch serves as more than a mere warship; it stands as a living symbol of the Rekus Klan's martial prowess and indomitable will. Initially commissioned in 1091 AV by the Althean Royal Navy, the ship was named the "Njord" and was captained by Cpt Don Rillard. Designed to be a cutting-edge addition to the Royal Navy, the Njord was a beacon of Althean naval technology. However, its fate took a dramatic turn in 1097 AV when it was seized in a daring operation led by Cpt "Krunch" Rekus and the crew of the "Zonthar", resulting in the death of Cpt Rillard. As a reward for his tactical brilliance, the ship was gifted to Schrull Rekus, who renamed it in honor of his father, Cpt Krixer "Krunch" Rekus. This renaming was met with unanimous approval from both the crew and the Rekus Klan, solidifying Schrull's esteemed position within the Klan and the Great Fleet.

## Design and Role

The Krunch is an engineering marvel, featuring a robust design with multiple gun decks and a hull reinforced with the finest Venthalian timber. Its artillery is top-of-the-line, consisting of cannons, swivel guns, and harpoons. The ship also includes specialized compartments for holding slaves. The Krunch has been instrumental in numerous military campaigns, particularly against the Althean Royal Army, the Royal Navy, and the Confederation of Free Sailors (CFS). It has also played a significant role in the Klans' ongoing conflicts with the T&K Co. The crew of the Krunch is a mix of experienced sailors and fierce warriors, handpicked by Cpt Schrull Rekus himself. They are known for their loyalty and combat prowess, contributing to the ship's reputation as one of the most formidable in the Great Fleet of Klans.
Thomas Blackwood

* Main
* Aetheria

**Thomas Blackwood** is the protagonist of Chaos Guide. Formerly a Computer Science student from a world similar Earth, his sickness made him search for way to cure it for years yet once he achieved this goal he wanted to reach a higher sky he want to achieve true and eternal immortality.

## Appearance

**Thomas Blackwood** look like pale young man

## Personality

Tom personality was quite gentle when he was young yet life and it hardships changed him to become more and more evil.

## Background

Living on earth from his birth made him start out with the characteristics of a normal mortal yet that same earth changed him to become a demon.

- Noor

- Yang Yang

- Lord of Reincarnation
Astrid Breck

**Astrid Breck**, born in 1099 AV, is a prominent figure in the Confederation of Free Sailors (CFS) and currently serves as the First Mate of the "Derringer". Known for her love of weaponry and her Eldritch Knight abilities, Astrid's life has been marked by tragedy, resilience, and a relentless pursuit of justice.

## Early Life

Astrid was born in 1099 AV, in Althea Prone, to a well-off merchant family involved in artificed weapon trading. Her parents, Einar and Freya Breck, were respected figures in the city's bustling trade scene. Astrid's younger sister, Ingrid, was her closest companion during their childhood years. Astrid's fascination with enchanted weaponry began at a young age, influenced by her family's trade. She spent countless hours learning about different types of weapons, their uses, and their histories. This early exposure to weaponry would later shape her path as an Eldritch Knight.

In 1115 AV, a devastating event changed Astrid's life forever. A captain from the Great Fleet of Klans, a notorious faction of slaver pirates, killed her parents. In the chaos, her younger sister Ingrid was taken and enslaved. This tragedy ignited a burning desire in Astrid to bring an end to the Klans and to find her sister.

## The Confederation of Free Sailors

Following her parents' death, Astrid fled to the Confederation of Free Sailors, a faction known for its opposition to slavery and its commitment to freedom. She found refuge on the crew of the Derringer, a ship under the command of Captain Henrietta Markum, a renowned figure in the CFS known for her strategic brilliance and indomitable spirit. Astrid quickly proved herself to be a valuable member of the crew, demonstrating her skills as an Eldritch Knight and her knowledge of weaponry. Her dedication and resilience earned her the respect of her fellow crew members and the attention of Captain Markum. In 1118 AV, Rhea Hawkins, the First Mate of the Derringer, ascended to captaincy herself, leading to Astrid being promoted to First Mate. Astrid has held this position ever since, proving herself to be a capable and reliable leader.

## Current Role and Pursuits

As First Mate of the Derringer, Astrid plays a crucial role in the ship's operations and the Confederation's efforts against the Great Fleet of Klans. She is known for her strategic thinking, her combat prowess, and her unwavering commitment to the Confederation's principles of freedom and equality. Despite her responsibilities, Astrid has never forgotten her personal mission: to find her sister Ingrid and to bring an end to the Klans. She is relentless in her pursuit of justice, using her position in the CFS to gather information and to strike against the Klans whenever possible. Astrid currently has a close personal relationship with Thalia Keldorn, First Mate of the Blue Spruce.
Grandmaster Du-est

**Okihara Du-est**, more commonly known as Grandmaster Du-est, was born in the year 765 AV in Elmrafel, the homeland of the Mokzu Elves. Little is known about his early life or his life in his homeland. At the age of 16, during the reign of Lysandra III, he immigrated alone to Venthalia, a land known for its diversity and rich history.

## Founding of Rockbridge Monastery

In 773 AV, Du-est began clearing land and forest in the mountains outside of Rockbridge, a city nestled on the shores of Lake Vovriga. His goal was to build a serene meditation center for himself. Working alone, every day, and living off the land, he built a temple, stone by stone, lumber by lumber, by himself, until he had a room-sized temple to meditate and sleep in.

His efforts eventually drew curiosity from the townsfolk, and over the centuries, more would arrive. Every day, he would add onto the monastery, constantly building and expanding. Those who had traveled to meet him would often help, leading to the monastery campus growing rapidly.

Du-est officially declared the monastery “complete” in 1023 AV, by then having ground into a massive monastic compound, capable of housing over 750 people. Today, the Rockbridge Monastery is visited by travelers and pilgrimages from all over Daunt, with many spiritual teachers who work under the leadership and guidance of Grandmaster Du-Est.

## Influence and Legacy

Grandmaster Du-est's influence extends beyond the walls of the Rockbridge Monastery. His teachings and philosophy have shaped the spiritual landscape of Venthalia. Notably, Enix Tirone, a prominent Elven druid, monk, and spiritual seeker, studied under Grandmaster Du-est at the Rockbridge Monastery. Enix's time at the monastery deeply influenced his understanding of the interconnectedness of Druidic teachings and the philosophies of inner peace and enlightenment.

## Personal Life

Little is known about Grandmaster Du-est's personal life. He has dedicated his life to spiritual enlightenment and the expansion of the Rockbridge Monastery. His commitment to his spiritual journey and the development of the monastery suggests a life of solitude and deep introspection.
House Henigburd

**House Henigburd**, a predominantly Human noble family, hails from the opulent city of Ousurferia in the Free Trade Cities. Known for their commercial acumen and political influence, the house has produced several notable figures, including Prince Brad Henigburd, the late husband of Queen Leonora II, and Lord Lucas Henigburd, the current CFO of the Tramontano&Kotts Company (T&K Co). With a history that stretches back to the early days of Ousurferia, House Henigburd has been a cornerstone in the development of commerce, governance, and education in Venthalia.

## History

The annals of House Henigburd are replete with figures of historical import, tracing back to Ulysses Henigburd, who ascended as the first singular Lord of Ousurferia in 629 AV. His reign marked the beginning of House Henigburd's governance over Ousurferia, a stewardship that lasted over a century, until 770 AV, when the title was transferred to Lord Raejoas Novack Esbrandt. House Henigburd's influence waned when the title of Lord of Ousurferia was transferred to House Esbrandt, owing to growing disillusionment among other noble families. However, the house's legacy was far from diminished. Princess Margaret Kirt (née Henigburd, deceased 849 AV) became the wife of King Ardem III, and their union was noted for its diplomatic and social contributions to Venthalia. Several generations later, Princess Aria Kirt (née Henigburd, deceased 952 AV) married King Timmothy I, further cementing the house's royal connections.

In more recent times, Lord Tiberius Henigburd (deceased 1091 AV), fathered two sons, Brad and Lucas, who would go on to shape the house's destiny in divergent yet impactful ways. Brad Tiberius Henigburd, born in 1064 AV, was a luminary in both commerce and governance. Educated at the Goldsea Institute, he married Queen Leonora II in 1089 AV and fathered Prince Ardem Georgos Sylis. His untimely assassination in 1114 AV left a void not just in his family but also in the broader political landscape of Venthalia. His death led to his younger brother, Lucas, assuming the lordship of House Henigburd and steering it into a new era of economic influence through his sale of the Henigburd mercantile empire to the T&K Co, where he rose to CFO by 1121 AV.

## Current Members

* Lord Lucas Henigburd: The current Lord of House Henigburd and CFO of T&K Co.
* Corra Henigburd (née Ghem): Wife of Lord Lucas, she hails from House Ghem.
* Cpt Zayn Henigburd: The elder son of Lucas and Corra, he serves as the captain of the T&K Co galleon, the "Opulence".
* Barpholomew Henigburd: The younger son, currently enrolled at the Goldsea Institute, pursuing an education in Sorcery.
The Cleansing

**The Cleansing** is a formidable brigantine that sails under the banner of the Jadeye Klan, a faction of the Great Fleet of Klans. The ship was commissioned in 1118 AV by Cpt Shargaas Domenech as a gift to his daughter, Cpt Gunia Domenech, who now commands the vessel. The Cleansing is renowned for its ruthless crew and the unyielding determination of its captain. The ship's primary mission is to eradicate all Humans, Elves, and Dwarves, whom Cpt Domenech blames for the injustices against her people. The Cleansing is not just a ship, but a symbol of vengeance and justice for the Orcish race. Kevin Krüd currently serves as First Mate.

## History

The Cleansing was gifted to Cpt Gunia Domenech by her father, Cpt Shargaas Domenech, in 1118 AV. The ship was named "The Cleansing" as a symbol of Gunia's mission to cleanse Venthalia of the races she held responsible for her people's suffering. The ship quickly gained a fearsome reputation under Cpt Domenech's command. Its crew, made up of Orcs who shared Gunia's vision of vengeance and justice, became known for their fierce combat skills and unyielding determination. The Cleansing's reputation grew with each successful raid and battle, becoming a symbol of Orcish strength and a beacon of hope for their people.

## Design and Capabilities

The Cleansing is a brigantine designed for speed and agility. It is armed with powerful cannons that strike fear into the hearts of its enemies. The ship is built to withstand the harshest of sea conditions, making it a formidable adversary in naval warfare. Its design reflects the ruthless determination of its captain and crew, making it a terror for Humans, Elves, and Dwarves.

## Crew

The crew of The Cleansing is made up of Orcs who share Cpt Domenech's vision of vengeance and justice. They are a ruthless group, known for their fierce combat skills and unyielding determination. Kevin Krüd, a Half-Orc, serves as the First Mate aboard the Cleansing. Known for his nurturing and caring approach towards his crewmates, he provides a counterbalance to the strict leadership of Captain Domenech, ensuring the smooth operation of the ship's daily activities.

## Role in the Great Fleet of Klans

As a ship in the Great Fleet of Klans, The Cleansing plays a significant role in the faction's operations. It is part of the Jadeye Klan, one of the most infamous Klans in the Great Fleet, known for its ruthless tactics and strategic operations. Under Cpt Domenech's command, The Cleansing has become one of the most feared ships in the Great Fleet of Klans, leaving a trail of destruction in its wake as it pursues its mission of vengeance.
The Maelid

The Maelid is a colossal warship of the Althean Royal Navy, renowned for its unmatched power and prestige. Commissioned and built in 1084 AV to commemorate the coronation of Queen Leonora II, the Maelid stands as a testament to the naval might of the Kingdom of Althea.

## History

The Maelid was constructed in 1084 AV as the culmination of a series of naval enhancements initiated by King Ardem V. The ship was designed to be the most powerful warship in the Royal Navy, a symbol of the Kingdom's naval supremacy and a deterrent against potential threats such as the Great Fleet of Klans and the Confederation of Free Sailors (CFS). In 1091 AV, the Maelid was granted to Captain Melodie Burgsord, Lord of House Burgsord and a rising star in the Althean Royal Navy. Under her command, the Maelid quickly gained a reputation for its formidable presence in the waters of Venthalia. By 1103 AV, Burgsord had risen to the rank of Fleet Commander, further enhancing the Maelid's prestige. As of 1127 AV, the Maelid primarily remains docked at the Axton Naval Academy, serving as a training vessel for future naval officers. Despite her duties at the Academy, Cmdr Melodie Burgsord remains the ship's captain.

## Design

The Maelid is a state-of-the-art man o’ war, boasting advanced naval technology and formidable firepower. Its design reflects the strategic acumen of the Althean Royal Navy, combining speed, maneuverability, and offensive capabilities to create a warship capable of dominating the seas. It's plated in Waveforged Steel around it's cannon bays, and features over 60 cannons, 3 rows on either side.

## Legacy

The Maelid's legacy is intertwined with that of its captain, Cmdr Melodie Burgsord. Under her command, the Maelid has become a symbol of the Royal Navy's strength and dedication to the defense of the Kingdom of Althea. The ship's presence at the Axton Naval Academy serves as a constant reminder of the Navy's rich history and its commitment to training the next generation of naval officers.

## In Popular Culture

The Maelid's reputation has transcended the realm of military affairs, becoming a part of Venthalian popular culture. The ship has been featured in numerous works of literature and art, often serving as a symbol of Royal Navy power and resilience. Its enduring popularity has made the Maelid one of the most recognizable symbols of the Althean Royal Navy.
Prince Ardem

## Prince Ardem Georgos Sylis

### Other Family

Lord Lucas Henigburd (uncle), Cpt Zayn Henigburd (first cousin), Barpholomew Henigburd (first cousin), King Ardem V (grandfather, deceased 1084), Princess Emilia Sylis (grandmother, nee Markum, deceased 1090)

## Allegiance

### Occupation

Prince of the Kingdom of Althea, Heir to the Throne

**Prince Ardem Georgos Sylis** is the only child of Queen Leonora II and the late Prince Brad Henigburd, and heir to the throne of the Kingdom of Althea. He is the grandson of King Ardem V on his maternal side, and Lord Tiberius of House Henigburd on his paternal side, and the great-grandson of King Georgos II. Born during the reign of his mother, Queen Leonora II, he has been groomed to become the future king of Venthalia, receiving a well-rounded education and mentorship under the guidance of Lord Josor Rolf Esbrandt of Ousurferia.

## Early Life

Prince Ardem was born in Althea Prone, the capital city of the Kingdom of Althea. The young prince came into a world of conflict, political intrigue, and the day-to-day of the Royal Court. Tragedy struck the prince and his family when he was just 13 years old, as Prince Brad was assassinated in 1114 AV, leaving the young prince fatherless. Despite this loss, Prince Ardem continued his education, focusing on the skills and knowledge required of a future monarch.

## Education in Ousurferia

The young prince was fortunate to find guidance under the tutelage of Josor Rolf Esbrandt, Lord of Ousurferia. Under the tutelage of Lord Esbrandt, the owner and CEO of the influential Tramontano&Kotts Company (T&K Co), Prince Ardem developed into a well-rounded and insightful leader. He mastered subjects like diplomacy, economics, and maritime strategy, in addition to learning the intricacies of running a successful business by observing and assisting Lord Esbrandt in managing the operations of T&K Co. These experiences have been invaluable in preparing him for his future role as king.

## Current Day

Committed to understanding and connecting with the people he will one day govern, Prince Ardem spends much of his time traveling around Venthalia. He visits towns and cities to immerse himself in the daily lives of his subjects and experiences their diverse cultures, traditions, and challenges. During his travels, Prince Ardem is accompanied by a loyal contingent of Kingsguard, and sails aboard the royal vessel, the "Vitani," under the command of the esteemed Captain Clarke Rosemond. Prince Ardem, now 26 years old, is actively searching for a potential future wife as he continues his travels throughout Venthalia. He is known for his dedication to his people and the responsibilities that come with his future role as king. As heir to the throne of the Kingdom of Althea, Prince Ardem Georgos Sylis is poised to continue the legacy of strong, fair, and just governance established by the Sylis Dynasty. His well-rounded education, experiences among his future subjects, and commitment to understanding the people he will govern are shaping him into a compassionate, wise, and fair ruler who will be worthy of the trust and respect of the citizens of Venthalia.
Razvan Flăcără

**Razvan Flăcără** is a Paladin of Garyx and the First Mate of the "Dutchwork," a formidable galleon captained by Cpt Krick Alderman, a distinguished member of the Confederation of Free Sailors (CFS) Captain's Table. Born in Towdadd-Rho, Razvan immigrated to Venthalia in 1117 AV, where he eventually joined the ranks of the CFS. Known for his unwavering faith and his white-hot glowing sword, Razvan has become a significant figure in the fight for freedom and justice in Venthalia.

## Early Life and Immigration

Razvan Flăcără was born in Towdadd-Rho, the homeland of the Dragonborn, in 1101 AV. Little is known about his early life in Towdadd-Rho, but it is clear that his faith in Garyx, the Dragon God of Fire, Destruction, and Renewal, played a significant role in shaping his character and values. In 1117 AV, at the age of 16, Razvan made the decision to immigrate to Venthalia, a diverse and vibrant continent known for its rich history and opportunity. The reasons behind his immigration remain a personal matter to Razvan, but it is believed that his faith and the desire for a life of adventure played a significant role in his decision.

## Joining the Confederation of Free Sailors

Upon arriving in Venthalia, Razvan was drawn to the Confederation of Free Sailors, known for their strong belief in freedom, individual liberty, and opposition to monarchy and slavery. The CFS, with its democratic structure and commitment to individual liberty, resonated with Razvan's own values and beliefs. He joined the ranks of the CFS and quickly proved himself to be a dedicated and competent member. His skills as a paladin, combined with his unwavering faith and commitment to the cause of the CFS, earned him the respect of his peers and superiors.

## Service on the Dutchwork

Razvan's dedication and competence did not go unnoticed by Captain Krick Alderman, the captain of the Dutchwork. Recognizing Razvan's potential, Captain Alderman offered him a position on his crew. Razvan accepted the offer and quickly rose through the ranks, eventually earning the position of First Mate. As First Mate, Razvan has proven to be an invaluable asset to the Dutchwork, demonstrating not only his skills as a Paladin but also his leadership abilities. His unwavering faith in Garyx and his enchanted bastard sword, which glows white hot when he channels his divine solar energy, have become symbols of his commitment to the cause of the CFS and his dedication to the crew of the Dutchwork.
Roy

**Roy**, a continent deep-rooted in Viking heritage, echoes with the sagas of an ancient empire. Nestled thousands of miles north of Venthalia, this frozen realm is shaped by enduring legacy and resilient spirit. Dominated by Humans, Roy has evolved from Viking origins to a blend of Imperialist Republic governance, balancing traditional communal decision-making with structured political order. The Royish people, steeped in Norse customs and mythology, live in harmony with nature's stark grandeur and the guiding Royish Pantheon.

## Geography and Climate

Characterized by its relentless winter, Roy's landscape is a spectacle of majestic fjords, towering snow-clad mountains, and dense pine forests. These natural features have shaped the Royish way of life, fostering resilience and adaptability in this icy realm.

## Government and Society

Roy's unique government structure merges the Viking clan system with imperialist republic elements, creating a dynamic blend of tradition and modern governance. The Royish, mainly Humans, maintain a deep connection to their Viking past while embracing contemporary life.

## Maritime Heritage and Economy

Roy's economy thrives on its maritime legacy. The Royish are skilled seafarers and fishermen, their longboats symbolizing a blend of ancestral wisdom and modern innovation. Marketplaces in Roy showcase a fusion of ancient artifacts and new technologies.

## Cultural Life

Roy's culture is a living narrative of Viking conquests and explorations, celebrated by bards in mead halls. The Royish attire, practical yet symbolically rich, mirrors their historical and environmental heritage.

## The Royish Pantheon and Its Influence

### Influence in Venthalia, Stonemere, and the Pentarm

The Royish Pantheon of Gods, a cornerstone of Roy's spiritual life, extends its influence beyond Roy's borders, significantly impacting Venthalia, Stonemere, and the Pentarm regions. This pantheon, comprising deities revered in Norse mythology, guides not only the religious practices but also the societal norms and governance of the Royish people.

In Venthalia, the legacy of Ventus the Conqueror, a son of Roy, has woven the beliefs and rituals associated with the Royish Pantheon into the cultural tapestry. The deities of this pantheon are revered by the descendants of the original Royish settlers, influencing festivals, ceremonies, and daily practices. Temples dedicated to these gods are common, serving as cultural and spiritual centers.

In Stonemere, the remnants of the ancient Royish empire left an indelible mark, with the Pantheon's deities deeply ingrained in local traditions and folklore. The Ursine, though culturally distinct, share several religious practices and beliefs originating from the Royish Pantheon, highlighting the historical ties between these regions.

Across the Pentarm, the influence of the Royish Pantheon is evident in the widespread adoption of certain customs and the reverence for specific deities. The Pantheon's ethos, emphasizing bravery, honor, and the harmony between nature and mankind, resonates strongly in the Pentarm, reflecting the far-reaching impact of Roy's ancient empire.
Marcus Bight

**Marcus Bight** serves as the First Mate aboard the esteemed galleon "Horatio" under the command of Captain Valado Reide. Born nto a family deeply rooted in the maritime tradition of Ousurferia, Marcus's life has been a thrilling tale of adventure, skill, and rising through the ranks of the Tramontano&Kotts Company(T&K Co). His journey from the shipyards of Ousurferia to the high seas aboard the Horatio parallels his growth from a wide-eyed youth fascinated by the sea to a respected leader and tactician in one of the most formidable vessels in the T&K Co company fleet.

## Early Life and Background

Marcus Bight's upbringing in Ousurferia, a city pulsating with commercial vigor and maritime culture, laid the foundation for his future endeavors. Born n 1102 AV to Arlen Bight, a shipwright for the T&K Co, and Cassandra Bight(née Thorne), Marcus was immersed in the world of shipbuilding and seafaring tales from a young age. His father's dedication to craftsmanship and the stories of sailors fueled Marcus's fascination with maritime life and adventure.

## Career and Accomplishments on the Horatio

Marcus Bight's ascent within the Tramontano&Kotts Company(T&K Co) is a story of relentless ambition and maritime prowess. Joining the T&K Co at the young age of 18, Marcus quickly distinguished himself as a skilled navigator and tactician. His dedication and innate understanding of the sea’s mercurial nature rapidly propelled him through the ranks. In 1120 AV, Marcus's exceptional abilities caught the attention of Captain Valado Reide, leading to his recruitment aboard the Horatio, a vessel renowned for its challenging voyages and the Captain's dauntless leadership. The Horatio, known for its significant role in the T&K Co’s maritime dominance, became Marcus's proving ground.

Aboard the Horatio, Marcus's influence grew exponentially. His first major test came during a perilous mission through the treacherous Maelstrom Tides, where his navigational skills played a crucial role in guiding the Horatio safely through the deadly waters. This feat solidified his reputation among the crew and marked him as a sailor of extraordinary caliber. In another notable incident, Marcus devised an ingenious strategy to outmaneuver a Klans fleet near the Krag. His plan involved a risky night-time maneuver, using the reefs to their advantage, which resulted in a triumphant victory and the safe retrieval of a valuable cargo. This victory not only enhanced the Horatio's reputation but also marked Marcus as a master tactician. His rapid response to crises, ability to inspire the crew under stressful conditions, and strategic mindset led to his promotion to First Mate in 1125 AV. Under his guidance, the Horatio continued to secure its place as a symbol of the T&K Co's maritime prowess, undertaking missions that spanned the breadth of Venthalia’s seas, often involving complex trade negotiations, high-risk bounties, and pivotal maritime skirmishes that shaped the regional power dynamics.
Hops & Wires

Hops & Wires is a robot-making company. It produces many types of robots, like household companions, military robots, and construction robots. They are an extremely underhanded company, having done many things like "reprogramming" (mind control), using souls as power sources/AI alternatives, stealing blueprints from competitors, etc. Mentioning this to any of their "employees" will often cause them to attack you.

## Known employees

Hopper, the mascot

Gadget, a security robot

Vixie, who runs the gift shop

## Trivia

All currently known employees are female.
Cluckers

Everybody eats, and in No Time to Relax, just about everybody eats at Cluckers.

In addition to being one of the game's eight workplaces, Cluckers is the only way to eat without buying a fridge and stocking it with groceries.

The Cluckers menu features six choices.

**Clucker Burger**

Ah, the Clucker Burger. Everyone's first taste of No Time to Relax. The Clucker Burger costs $95, satiates hunger, and increases happiness. Like most other Cluckers menu items, the Clucker Burger decreases your health meter.

**Clucker Bucket**

When a burger just won't do, splurge on the Clucker Bucket! At $120, the Clucker Bucket satiates hunger and increases happiness, slightly more so than the Clucker Burger. It too, unfortunately, decreases health.

**Fries**

Strapped for cash? No worries! Just order the fries. At $75 a pop, these bad boys will satisfy your hunger on a budget. But be warned, fries deplete your health and happiness. If you eat "too many" fries, you may receive a penalty card at the beginning of your next turn that deducts additional points from your happiness meter.

**Soda**

Devoid of all nutrition, soda is a quick pick-me-up but nothing else. For $25, a soda will give you a boost of happiness, but it will not satiate your hunger, and it will have an adverse affect on your health.

**Shake**

A shake is like a soda, but better. For $50, a shake will increase your happiness more than a soda, but it will also fail to satiate your hunger and will have detriments to your health.

**Bear Combo**

The beastly king of the Cluckers menu is the Bear Combo. Ringing up at $150, this hearty meal satiates hunger, increases happiness, and is the only Cluckers menu item that does not reduce your health.

Happy chowing!
Hopper

Hopper is a robot that looks like a rabbit with black fur. She is the mascot of Hops & Wires, a robot-making company.

Link to Hopper

## Personality

Hopper is two-faced, putting on a friendly, bubbly persona like many others at H&W, but in reality insane. She'll do anything to silence anyone who leaks her company's secrets.

## Trivia

Hopper is the 3rd black bunny OC. They all share an edited version of the same image, because I gave up after trying to make a different drawing for Bunny.
Bunny

Bunny is an older model of Hopper. She was in a storage room for many years and is now in a state of disrepair from neglect.

## Personality

Bunny is very clingy and creepy. She constantly suffers from glitches, like shaking, insanity, overheating, and stuttering when they speak. Her overheats can get so bad that she might meltdown or explode if you encounter her. [1]

## Trivia

Bunny is the 2nd black bunny OC. They all share the same image, edited slightly due to a failed drawing.

She's currently missing the Hops & Wires logo due to being older than Hops & Wires or Hopper.
Careers

**Cluckers**

Cluckers offers four career levels: Fry Cook, Clerk, Assistant Manager, and Manager. The salary ranges from $4 to $7.

* The **Fry Cook** Requires no education, no experience, and casual clothes. Salary is $4.
* The **Clerk** requires no education, 100 levels of work experience, and casual clothes. Salary is $5.
* The **Assistant Manager** requires one completed education unit, 200 levels of work experience, and semi-casual clothes. Salary is $6.
* The **Manager** requires two completed education units, 200 levels of work experience, and business clothes. Salary is $7.
No Time to Relax Wiki

**Welcome to the No Time to Relax Wiki!**
This wiki is dedicated to the Porcelain Fortress game "No Time to Relax." So what are you waiting for? Grab your Clucker Bucket and let's get gaming!

We're a collaborative community website about No Time to Relax that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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