Clint Barton (Earth-616)

# Hawkeye

**Hawkeye**

*Clint Barton*

Agility) Rm30

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 80

Karma: 22

Resources: Ty6

Pop: 30

**Arrows:** Hawkeye has the following types of arrows that he uses in combat:

-Acid: Mn Corrosive, range 3 areas

-Adamantium: Ex Edge and pierces up to Un material, combined with Mn Electrical arrowhead

-Aerated Polymer: Create fall cushions that absorb up to In fall damage

-Airbag: Contains a rubberized bag that automatically inflates upon impact. It can be used to soften an impact (acts like Rm body armor when determining fall damage), or as a shield from an explosion or collision between objects or individuals

-Antarctic Vibranium: Ignores all metallic armor, including Adamantium. Inflicts Ex damage

-Blunt: With a rounded point, this arrow attacks on the Shooting column and inflicts 15 points of damage, but Kill results are treated as Stun results

-Bola: Rm ensnarement

-Boomerang: Computerized, self-returning arrowhead, may be added to other arrowheads

-Bomb-Sniffing: Detects explosives with Ex ability and can steer the arrow towards detected explosives. Can be used with other type arrows

-Boxing Glove: this arrow attacks on the Shooting column and inflicts 0 points of damage, but Kill results are treated as Stun results

-Buzzsaw: Able to cut through Gd material

-Cable: 2 area-long cable of ln material

-Camera: Containing a small spy camera, it can record and/or broadcast back video images in a 5-area range. Additionally, it can be wired into a security system to create a video loop

-Can-Opener: Able to cut through small amounts of Rm material items (i.e., doors, containers, etc.)

-Circling: This arrow can turn up to 360 degrees to hit targets around corners or behind the shooter; it inflicts 15 points of damage

-Clamp: The tip consists of two prongs that snap closed upon impact, gripping whatever is between them with Gd strength

-Constrictor: Constricts target with Rm material cable

-Diamond-Tipped: Can penetrate extremely resilient surfaces, such as bullet-proof glass (up to Rm material). Can be used with other arrow tips

-Electrical: Am, range 5 areas

-Electro-Magnetic Pulse (EMP): Causes a variable rank EMP that affects all electronics in the target area. Consumer Electronics must make a Red FEAT roll or be shut down, custom electronics (battle suits, weapons, etc.) must make a Yellow FEAT using either their Endurance rank or Material Strength

-Entangling: Upon contact, the arrowhead explodes, surrounding the target in a net of Rm material

-Explosive: damage can be adjusted from Gd to Am Force

-Fireworks: Causes Rm intensity brightness, anyone in the target area must make an Endurance FEAT or be blinded for 1–10 turns

-Flame: As this arrow streaks through the air, it bursts into flame, emitting Gd Intensity Heat for 5 turns. It is often used to ignite combustible materials

-Flare: Rm intensity Light in 2-area radius for 10 turns, Rm Heat to target, target must also make an Endurance FEAT or be blinded for 1–10 turns

-Foam: A fast-expanding, quick-drying aerated polymer, it can be used to soften falls like the airbag arrow, acting as Rm Body Armor

-Grappling Claw: Can grapple targets with Rm Strength or be used in conjunction with cable arrows to provide a line for swinging or climbing

-Grease: Covers target area with slippery grease, causing all in target area to make Agility FEAT vs. Ex rank or be unable to move without falling

-Grounding: Shorts out electrical power (or targets that emanate electrical energy) up to In rank

-Heat-Seeking: May be added to other arrowheads

-Hypodermic: The victim must succeed at an Ex Endurance FEAT or be knocked out for 1–10 turns

-Ink-jet: Dispenses black ink over the target, causing blindness for 1–10 turns. Can also be used to write

-Knock-Out Gas: Knock-Out gas fills 1 area. All those in the area must succeed at an In Endurance FEAT or be rendered unconscious for 1–10 turns
-Laser: In Energy attack to target

-Magnetic: In adherence. May carry cable or another arrowhead

-Parachute: Provides a parachute (Ty material) that allows an individual to fall without damage from any height

-Phosphorous: Ex intensity Light in 2-area radius, Am damage to target, can be used underwater

-Putty: Rm adherence to rough surfaces, may be used to stop exposed machinery

-Pym Particle Growth: Causes the target to grow up to In rank (10x original size)

-Pym Particle Multi-Arrow: Using Pym Particles, this arrowhead contains 50 normal arrows that rains down on the target area, making it impossible to dodge. All targets are automatically hit with 1-4 arrows. Can fire 3 arrows simultaneously, covering 3 entire areas

-Net: In ensnarement

-Pym Particle Shrinking: Causes the target to shrink up to Rm ability (down to 1% original size)

-Radiation Absorbing: Can absorb up to Rm Radiation, reducing any damage caused by the associated amount of ranks

-Razor: It inflicts 25 points of damage on the Shooting column with a Bullseye result being treated as a Kill result

-Razor-Wire: Entangles target like constrictor arrow, but also causes Gd Edge to target

-Rocket: Boosts range by 1 area, may be added to other arrowheads

-Rusting Chemical: Causes rapid decay (-1cs to material and associated body armor per turn) of metallic material

-Safety Foam: Uses a flame-retardant foam to extinguish to reduce the intensity of flames by 6 power ranks on the target

-Scrambler: Shuts down electrical devices that it hits for 6 minutes

-Smoke: This arrow fills 1 area with Ex intensity smoke. All FEATs in the smoke-filled area suffer a -2cs penalty

-Sneeze-Smog: 1 area coverage; those in the area must succeed at a Gd Endurance FEAT or suffer – 3cs to all FEATs for 1–10 turns due to sneezing

-Sonic: Ex noise in each area. Endurance FEAT or be Stunned 1–10 turns

-Stink: 1 area coverage; those in the area must succeed at a Gd Endurance FEAT or suffer -2cs to all FEATs for 1–10 turns

-Suction Cup: Rm adherence to smooth surfaces

-Suction Pulley Cable: 2 area-long cable of ln material. Combined with a reel, it can pull up to 500 lbs

-Sunburst: Causes Rm intensity brightness, anyone in the target area must make an Endurance FEAT or be blinded for 1–10 turns. Also causes Rm damage to those affected by sunlight

-Target: This arrow is commonly used for target practice. It inflicts 15 points of damage on the Shooting column

-Tear Gas: 1 area coverage, those in the area must succeed at an Ex Endurance FEAT or suffer – 4cs to all FEATs for 1–10 turns

-Thermal: Rm Heat

-Tracer: Places a small tracking device on the target that enables tracking up to 10-mile range

-Turbine: Generates a constant electrical charge for powering equipment (Ex Electrical generation).

-Two-Prong: Similar to target arrow, but with two heads. Causes Ex Shooting

-Vibranium: Must have supplement Magnetic, Putty, or Suction Cup arrowhead to stick to target. Can deaden Rm Energy or Force at target

-Vibration: Ex Force

-Water: Covers target with water, can be used to snuff out (up to) Gd Flames, or if blessed, used against those affected by holy water.

-Acetylene Torch: Used to cut through metal (up to Am material), can cut through small amounts due to the limited fuel (1 turn). If used against a person, causes Mn Fire

-Adhesive Bandage: Similar to the bola arrow, it is used to entangle opponents using a 6” wide bandage coated with super-sticky glue (various material strength)

-Cryonic: Causes variable rank cold damage to target or can freeze up to 1 area of water

-Extinguisher: Uses a flame-retardant gas to extinguish up to Rm Flames in 1 area

-Rain Arrow: Containing “cloud-seeding” material, when fired into the sky, it can create a rainstorm in a 2-area radius of the targeted location

**Wrist Crossbow:** Hidden under his arm guard, fires up to 3 areas. Fires the following bolts:

-Mini-Arrows: Gd Edge

-Knockout Dart: Gd potency

**Katana Swords (x2):** In material, Rm Edge

### Talents:

Leadership

Survival

Marksmanship

Thrown Weapons

Weapon Specialist: (Bow)

Arrow-Head Design (Ex Reason)