Kindred

* Base
* ShadowFire
* Super Galaxy
* Spirit Blossom

### Aliases

The Eternal Hunters, White Embrace of Nothingness and The Gnashing of Teeth in the Dark, Shepherd and the Butcher, Poet and the Primitive, Spirit of the Death

## Personal Info

### Classification

Entity; Entity; Patrolman Super Galaxy; Entity;

### Morality

**Truly Neutral** (Base e Spirit Blossom); **Neutral Chaotic** (Shadow Fire); **Kind Order** (Super Galaxy)

### Goals

**Bring beings to death and balance the universe** (Base e Spirit); **Destroy the Ashen Lord** (ShadowFire); **Protect the Universe** (Super Galaxy)

## Summary

Separate, but never parted, **Kindred** represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.
Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end.
For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf.
Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth.
The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.

The Kindred were born when the Gray Man (Death) split in two with a magic blade ax. Quoted here and here.

## Mentality

**Personality**: The Lamb is calm, serene and understanding, while the Wolf is wild, cruel and merciless. Both are perfectly balanced and have a somewhat cruel sense of humor.

**Intelligence:** **Probably** **Divine** (Kindred have been around since death itself split in two, today they represent the very concept of death) | **Unknown** | **At least** **Genius** (He was considered skilled enough to become a member of the SuperGalactics) | **Probably** **Divine** (Same basic form motifs)

## Power and Stats

**Powers and Abilities:**

* Base
* ShadowFire
* Super Galaxy
* Spirit Blossom
**Base Form**: Immortality (Type 1, 3, 4, 5, 7, 8, 13), Self-Sustenance, Death Manipulation, Non-Physical Interaction, Omnipresence, Resistance a Time Manipulation (Are not affected by Ekko's temporal manipulations), Soul Manipulation, Conceptual Manipulation, Manipulation of Curses (Can mark someone to die), Death Induction, Darkness Manipulation, Invisibility, Duplication, Perception Manipulation, Induction of Status Effect, Intangibility, Destruction, Interaction with the 4th Wall, Cure, Incorporeity.

**Shadowfire Form**: Death Manipulation, Non-Physical Interaction, Fire Manipulation, Death Induction, Negative Status Induction, Manipulation of Curses, Destruction, Cure.

**Super Galaxy Form**: Death Manipulation, anipulation of Curses, Teleport, Negative Status Induction, Cure.

**Spirit Blossom Form**: Same as the Base shape.

**Dimensionality:** **N.A.**| **3D**| **3D** | **N.A**

**Existential Status:** **Varies between Concrete, Spiritual and Abstract** (Originally, Kindred are literally the concept of death, but when they come to Runeterra they take on other forms depending on what they are doing. Usually when appearing for those marked to die they are in the form of spirit, as shown here, besides call themselves the "Spirit of Death" during their stay in the Spiritual World during the Florescer period, but they have already been shown in concrete form interacting with a girl who was not marked here)| **Concrete** | **Concrete** | **Varies between Concrete, Spiritual and Abstract**(Same as Base form)

**Attack Potency:** **Unknown** (However, being the embodiment of Death, Kindred can kill anything; There is a quote that, in the end, only Kindred will remain) | **Unknown**, probably **Country Level** (Fight the Infernals, Vel'koz is said to be able to annihilate civilizations and Rammus could destroy nations), Possibly **Multi-Galaxy Level** (It was invoked to destroy the infernals, so it could be compared to Ashen Lord who was able to destroy multiple galaxies) | **Unknown** | **Unknown** (It remains the Kindred Base, but from the point of view of Ionian legends)

**Durability:** **Unknown** | **Unknown**, probably **Country Level** (Fight the Infernals, Vel'koz is said to be able to annihilate civilizations and Rammus could destroy nations), Possibly **Multi-Galaxy Level** (It was invoked to destroy the infernals, so it could be compared to Ashen Lord who was able to destroy multiple galaxies) | **Unknown** | **Unknown**

**Speed:** **Omnipresent** (Death exists everywhere at the same time ) | **Unknown**| **Unknown** | **Omnipresent** (It is just a representation of the same form Kindred's base from the point of view of Ionian legends)

**Lifting Strength:** **Unknown** |  **Unknown** | **Unknown** | **Unknown**

**Stamina:** **Possibly Infinite**| **Unknown**| **Unknown**| **Possibly Infinite**

**Range:** **Unlimited** (Is omnipresent) | **Unknown, Melee (Wolf), Dozens of Meters (Lamb)** | **Melee (Wolf), Dozens of Meters (Lamb)** | **Same as Base**

**Weaknesses Physical:** Kindred are forbidden to enter as Islands of Shadows, because there the veil of life and death no longer exists; The Lamb does not enter the Sword Cemetery | None known | None Know | Same as base

**Weaknesses Psychological:** None | None | None | None

**Key:** Base | Shadow Fire | Super Galaxy | Spirit Blossom

## Arsenal

**Standard Equipment:**

* **Bow and Arrow of Lamb**: She uses these to bring immediate death to those who are destined for her.

* **Masks**: The Lamb wears a Wolf mask and the Wolf wears a Lamb mask. It has no apparent use, except the philosophical context.
* **Gray Coat**: A coat that belonged to the Gray Man, with it the Kindred remembered its origin.

* **Mark of the Kindred**: Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
* **Dance of Arrows**: Kindred tumbles and shoots up to three arrows at nearby targets.
* **Wolf's Frenzy**: Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
* **Mouting Dread**: Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
* **Lamb's Respite**: Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

## Transformations

* **Spirit Blossom**:

Lamb Spirit Blossom (No Mask)