Power Level

Since the dawn of the world, the monster's power level were fixed to their evolution level while the humans and demis just based their power levels on the monsters.

## Modern Power Levels

The power levels of the Adventurers Guild became the power levels of the Giza continent. It was widely known around the whole continent as almost every country has Adventurers Guild in them.

It is also used as a reference for all of the other power scales used within the novel.

### Description

* F-rank

Even though this rank is the start that's for ordinary people. If one trained for a while, they will easily reach E-rank.

* E-rank

This rank was the actual start.

* D-rank & C-rank

They were only above average.

* B-rank

To reach B-rank a person needed to prove their strength or mana. There's no definite realm in this rank. As long as a person could fight B-rank then they were B-rank.

* B-rank or A-rank

After a person reached A-rank or B-rank, they will need a specific technique to help them promote their rank. This technique wasn't for attacking, defending, or providing support in battle. It was a utility skill that will only help a person easily condense their mana into liquid and solid state. Without this technique, a person would have a hard time promoting their power level alone.

* A-rank

A-rank was entirely different than the lower ranks. If lower rank was just physical strength or magical strength then A-rank was about the transformation of a person's mana.

Liquefied mana was the realm of A-rank. Condensing the mana into liquid form was the requirement to reach A-rank. This liquid mana could amplify the user strength greater than the gaseous form of lower rank.

Starting from A-rank there were four stages. Initial, intermediate, high, and peak stages.

A person will become an A-rank if they managed to liquefy a drop of mana in their mana pool, and that's the initial stage of A-rank.

If a person liquefy a quarter of their mana in their mana pool then they were at intermediate stage.

If it was half then it was at high stage.

Lastly, the peak stage. A person will achieve it if that person managed to liquefy all the mana in the mana pool.

* S-rank

For S-rank one has to solidify ones mana. A solidified mana.... A mana capable of crushing people into dust.

The mana inside the mana pool of an S-rank expert was solid. It was like a crystal inside a person's body. According to the books, the S-rank's mana pool wasn't a corporeal organ anymore. It was a new organ just like beside the heart of the person that supplied the mana inside the person's body. Just like the monster orb of a monster.

The S-rank has another ability. The protective field that comes from solidifying their mana pool.

The protective field was like a transparent layer of skin. It was always active even if the person was sleeping so it protected them from sneak attacks. Under normal circumstances, no one below S-rank could pierce this barrier.

Once it was broken, the protective field will need a day before it regenerates.

This was one of the things that differentiate S-rank from the ranks below. It widened the gap between them.

Once a person reached this level of power, they will be able to fly freely in the sky, survive in outer space, swim in magma, etc. A true powerhouse just like when a monster became a third evolution stage monster.

* SS-rank, SSS-rank & Hero-rank

These three ranks were also called as the shackled realms. When a person manages to completely solidify the mana in their mana pool, they would feel the shackles in their bodies. The shackles that were binding their mortal bodies.

It was the limitation of a mortals that were preventing them from reaching godhood. There were ten shackles in a mortal's body.

Every time a human or demi broke their shackle, they would gain a random characteristic.

* SS-rank

Upon breaking one of the ten shackles within one's body a person would reach the so called SS-rank.

This rank was from the first to the third shackle.

* SSS-rank

Then, if they broke the fourth shackle, the first great shackle they will become a SSS-rank.

This rank was from the fourth to the sixth shackle.

SSS-rank was divided into three stages; early, middle, and upper stages. Four, Five, and Six Shackles, beyond that, was the realm of Hero-rank.

* Hero-rank

And breaking the seventh shackle will make them reach a Hero-rank.

This rank was from the seventh to the tenth shackle.

The Hero-rank was the closest one to godhood yet achieving it was entirely different.. The peak of the Hero-rank was completely breaking all the ten shackles inside a mortal's body.

They were at the top of mortals and possessed unimaginable strength.

A peak Hero-rank or someone who broke all of their shackles were known as the Freedom Realm.

* Demigod

Some people said that breaking the ten shackles wasn't the last step. Many people failed to do it so they landed on the realm between godhood and shackled realm, the demigod realm.

* God

## Ancient Power Levels

### Description

Twenty thousand years ago.

* Warrior Level

F-rank and E-rank powerhouses were called the Warrior Level.

* Battle Warrior Level

D-rank and C-rank powerhouses were called the Battle Warrior Level.

* Knight Level

B-rank and A-rank were called the Knight Level which could somehow fight a third evolution monster. Knight Level was the basic level of powerhouses in ancient times. A level of a normal soldier.

* Battle Knight

Battle Knight were people who could fight a fourth evolution monster. Their level was equivalent to S-rank and SS-rank powerhouses of the modern times. At this level, one could become a captain of a squad in ancient times.

* Ascension Knight

The SSS-rank and Hero-rank were called Ascension Knight. One could become a commander of an army in ancient times. They were the one who were close to the gods. That's why they were called Ascension Knights. They were also the ones who could fight a fifth evolution monster.

* False God
* God