recursal/Fanatic-Fandom huggingface dataset:
Fallen Angel Azrael

Although Azrael once held a record of all mortals that had perished throughout history, only 1 third of his original self managed to keep possession of those records. This version retained most of Azrael's original strength but ended up rather unintelligent. Most of his memories were wiped out and only 1 thought remained in his mind and that was an order from Luchifare, who he assumed to be in charge of the underground. Even though his mind isn't capable of hard thought anymore, he still feels as if something is missing, as if something important was take away from him but he just can't remember what it is. This in turn made him increasingly more annoyed at his own weakness. He convinced himself that the only thing he's good for is brute strength and that someone has to be the brawn in every situation. And so he remains within the Lesser Demon Colony, watching over weak imps and demons that are far below his power level.

## Location

You can find Fallen angel Azrael in the Lesser demon colony. Kill Dangerous Monak and bring the item drop **"Low-class Devil Keeper"** to the circle below to summon him.

Do keep in mind that once he is summoned you can no longer use the portal to get out until he is dead.

## tips

Azrael has no spells to worry about unlike the previous flag boss. What he does have however are phases that trigger at certain health % that grant him bonuses to his damage.

The first proc is at 75% where he says "Annoying...." he gains bonus magic damage on hit.

The second proc is at 50% where he says "So annoying!....." and he gains a big increase in attack speed.

The third and final proc is at 25% where he says "ANNOYING......!!!!" . He gains 500.000 STR + AGI and +10 INT. He also gets an additional 1.500.000 attack damage.

Once you have killed him and get the item drop combine it with your current flag to upgrade it.
Wild Belial

Devil King's Heart Fragment (100%)

Hellplate (5%)

Corrupted Token (2.2%)

The most fearsome demon of his time, Belial was unrivalled in terms of raw strength and magical power. Due to this unmatched power Belial would easily get bored of simple combat as it always ended in an instant, which lead to him looking down to everything and everyone in his path. He ended up resorting to heavy alcohol usage to alleviate his boredom, since when drunk he actually finds entertainment in crushing those that are beneath him. One day Belial was drunk senseless as usual but before him came a face that he had never seen before. Shortly afterwards he found himself on the floor in utter disbelief, as the unfamiliar figure had struck him so quickly that he couldn't even react. For the first time since Belials creation he felt complete and utter defeat. He ran and before he knew it, he was already in the furthest corner of the Solomon's Boundaries where he let out a menacing roar, one that could be heard even in the mortal realms.

## Location

Once you arrive in the Boundaries of Solomon, take the middle portal on the left side. You will find Belial if you head straight down and a little bit to the right. In this area you can also fight Drunk Haagenti, which have a small chance to drop both Devil King's Heart Fragments and Corrupted Tokens. If you head to the right however you will find a narrow path leading to the Slumbering Leviathan.

## Tips

Every attack Belial makes has a small chance to reduce his mana by 1 (he starts with 30). When his mana reaches 0 he will create an AoE explosion around himself that will 1 shot you and will at the same time reset his mana to 30. In general if he reaches around 3-5 mana you want to stay back and sacrifice only 1 player or whatever minions you have at your disposal, as he can lose that mana in an instant if you're unlucky. The best units you can sacrifice are the ones from the Pentagram accessory since every character should have one at some point. Careful of the minions around Belial as there are quite a few of them and they can go through squishy targets rather quickly.
Devil Triads Go To Hell

225k

3501-3502

30

400

15

(Oblivion) Hellfury - 1%

Devil Triad Orders Hell - 50%

Demonic Jewels 5% 7.5% 10%

Devil Token 1.5% 1.6% 1.8%

A trio of foolish demons who lack in combat experience are of little use in hell, but even the most ignorant ones eventually find their use. One day these three received a set of orders from their demon masters to return to Hell with great haste. However, since these three share a passionate hatred towards one another they were incapable of piecing the orders together and were hence working on their own without any guidance. Little did they know that this was exactly what was expected of them.

## Location

They are spread out in the Lesser Demon Colony, Go can be found near some bookshelves as you follow the only path to the right, To is in the middle of an opening teeming with demons to the south of Go and Hell can be found in a similar opening to the East of To.

## Tips

The minions around Go give good experience if you recently entered the area and Go himself gives good stats early on. Once you have all of your spells unlocked, defeat Zeff and acquire all of his gear. From that point you should be able to kill To and Hell for the last pieces you need for the Go To Hell!!! accessory. Combine all 3 parts together in your inventory with -create and you'll have a far easier time in the rest of the Lesser Demon Colony.
Wicked Eye

https://masin.fandom.com/wiki/Fuse\_items

* INT + 250K
* STR Factor + 5%
* INT Factor + 3%
* Healing Otput + 8%
* Healing Received - 12%

[Wicked Curse] Mark an allied hero with a wicked curse, dealing up to Top Statx800 magic damage to nearby enemies. CD: 40s | * Wicked Robe
* Eye of Chaos
* Black Soulstone
* Cursed Gemstone
Adam Astaroth

"A conflict of such proportions would only lead to our home being shattered and in my currant state I would be incapable of fighting those blood crazed fiends... I think it is for the best to leave Middle Earth, at least until all of this blows over. I promise to you my love, we will meet once more and once we do we can all live happily again. Seek out Abel in Heaven, I'm certain that he would be willing to make peace with Cain. That boy never thought ill of anyone and I'm sure that Cain will be willing to forgive as well."

-*Adam to Eve, 10 days before the Eternal Conflict*

"A place known to no man or demon, is there even such a location left in this world? Your offer is tempting stranger, but you yourself seem to be from a distant place, something about you strikes me as... odd. Not to be rude my friend- but I don't believe your offer is one I can say no to. Let us shake on it!"

-*Adam to Solomon*

"At first this place felt cold and empty, but now... it looks just like home! It's the same fields that we had back home and the same lakes, even the- wait... This makes no sense, why are *you* here? Could that conflict have been a mere dream, a rumour started by some madman? Nonetheless, I am glad to be back home with you, my love."

-*Adam, forever trapped in an illusion*

## Location

Adam can be found in the Boundaries of Solomon, the entrance is labeled with "-The seven deadly Sins Sloth- Beginnings of man". Walk to the center of the room to fight him.

## Stats required/How to summon

In order to summon Adam you must first kill Lilith and have never spawned Vassago. 800k Base stats are required to face Adam.

## Spells used

The first major thing you will notice about Adam is the mana seen below his HP bar. His mana ranges from 0 - 100. Adam's only spell cost 100 mana and deals massive magic damage. It will most likely kill it's target.

Adam also has a selection of 3 spells, which he will cast upon losing about 15% of his hp.

Silence: If you cast a spell, while silence is up, you will die immediatly before the spell is cast.

Tremble: Gives him an aura around him, granting him a heavy thorns. Dont auto attack while its up.

Medusa's gaze: while active, players will die upon moving their hero. You can still auto attack and cast spells.
Thief's Cloak

https://masin.fandom.com/wiki/Fuse\_items

* STR + 15K
* AGI + 33K

[Steal] Each attack acquires you 10 gold. Spellcast on the Target will grant 50% of original bounty (Can't gather more than 500k Gold). 12s Cooldown (effective on most targets and with most spells). No effect when over 200K base stats. | * Enchanted Robe
* Enchanted
* Rival
* Sorrow
* Mammon's Spirit
Gusion

Devil King's Heart Fragment (50%)

Guardian's Gauntlet (5%)

Corrupted Token (2%)

During Damien's rule over Hell, Gusion was his right hand man and next in line to rule if anything were to happen to Damien. Unlike most demons who get jittery about the chance to kill anything in sight, Gusion was far more honourable than those around him and would bring about punishment to those who acted against his word and therefore brought a more orderly feeling to the legions of Hell. Once Damien's soul was sundered into pieces and Solomon came into rule, Gusion couldn't help but to feel a slight sense of ease in his heart. Solomon shared a common vision with Gusion, although Solomon's was far grander than anything Gusion could even imagine. Complete and undisputed rule was what Solomon was after and Gusion wished for order and honourable combat instead of the unreasonable chaos that had spread throughout Damien's rule. This vision for an orderly chain of command earned Gusion one of the higher ranks in Solomon's army as a "Demon General".

## Location

After entering the Boundaries of Solomon, take the middle portal out of the 3 on the left side, titled "Loyalists of Paimon". You can find Gusion by following the path downwards.

## Tips

Whenever Gusion attacks, he loses mana. The lower mana he has the more meteors he will spawn with each attack. This can be both a hindrance and a helping hand, since the meteors damage him as well as you. Evasion can come in handy against this boss, since any attack he misses will result in him not losing any mana, so things like Nightmare's Q and Death's F summon will get some good value against Gusion. When facing Gusion you might find it a bit too difficult to kill him but you can always resort to killing accessory bosses, which have significantly less health for some valuable stat upgrades. The AoE damage hits hard, so if you're running with a squad you may want to keep your distance until his mana replenishes and go back in at that point.
Crimson Duke Valefor

Once upon a time, in the early days of hell when countless of evil souls were swept through the big gates of no return, there were three brothers amongst them: Valefor, Leraje and Buer. As demons, they became formidably strong pretty fast, as little enemies could withstand their united power. Valefor was known for his raw strength, Leraje for his lightning-fast attack speed and Buer for his dark spells. Wargod Vassago was worried about their uprising power so he thought of a ruse to break them. He offered the position of "Crimson Duke", his right hand, to the strongest of the three brothers. Blinded with greed they started a merciless battle against each other and after seven days of fighting Valefor was the only remaining survivor.

## **Location**

If you enter Boundaries of Solomon walk straight down to the portal at the very south, it is called "The seven deadly sins Sloth, Beginning of Man". You need a total base stats of at least 800k to be able to enter the portal. In the top of the room you see three different lighted areas. Walk to the middle one in red to spawn Valefor.

Caution: if you take the direct route through the middle pentagram of the room either Vassago or Adam will spawn, depending on game condition. If you summoned Adam before you can no longer summon Valefor in the same game (note: If you skip over Vassago and only spawn Valefor then Vassago will no longer be spawnable).

## **Tips**

Its a pretty straight forward fight and can be done both solo or in a group. The only thing you have to worry about is Valefors mana bar. Every of his attacks will grant him 1 mana, when he reaches 100 (full) he will use a magic single target spell to the target he is attacking. It does huge dmg and will most likely kill you, or at least seriously hurt you, depending on what class, stats and gear you have.

You can sacrifice a summon to take Valefor's nuke. Or use magic resistance or immunity on your hero to block/reduce it if you have. Or put a revive on the hero to take the shot. Or simply die for the greater good. Or.... yea you got it by now.
Menacing Bereth

Covered in the blood of those he slays, Bereth still holds up the banner of his now forgotten people with a menacing look in his eyes. The lust for blood that overtook him has clouded his memory and made him forget the values he holds dear. But for some odd reason he feels... incomplete. It's as if a part of him prevents him from going all out.

## Location

After entering Hell head to the right and then up to find Menacing Bereth.

## Tips

He is surrounded by 3 Helberuses so be careful not to agro them while fighting him. The weapon he drops can be used to make the first iteration of the Havoc flag when combined with Even More Menacing Bereth's drop. Make sure you have all of the previous bosses' gear before taking him on. If he proves to be too difficult you can farm Helberuses for Demonic Jewels to unlock all your spells.
Disgraceful Enuk

Even though demons in nature are ruthless creatures, that does not mean they don't abide by any rules at all. Underhanded tactics in fights and dirty tricks are all frowned upon by other demons. Those who disregard these few sets of rules and go out of their way to be as dishonorable as they can are given the title of "Disgrace". Limited by his lack of abilities in combat, Enuk relies on dirty tricks and luck to win in any way possible.

## Location

As the name implies, he's a bit segregated from others. When entering the Lesser Demon Colony head right, then down. When you reach an open area full of Evil's and Devil Triad To in the middle head to the bottom left corner and you'll find him there.

## Tips

Enuk has a bash chance, be careful if you find that his damage output is a bit too high to tank right now, as you can end up being stun-locked. By the time you engage him you should have Zeff gear and the Go To Hell!!! accessory since the triads are easier than most of the bosses in the area.
Devil

The Devil is one of the two basic Tier 1 characters that you can acquire by reaching level 30 with a Wisp. Unlike the Angel, the Devil has a second AoE spell that provides a faster rate of farming than the Angel but at the loss of auto attack damage and healing. He also has the benefit of being able to go any given stat because of his spells scaling off of top stat.

## Evolution

To evolve into the Devil you must first reach level 30 with a Wisp and walk up to Helper Lucifare in the spawning area. He will then teleport you to an area where you can find both an Angel and a Devil. Kill the tiny Devil to get a guaranteed drop from him, that you can then use to awaken into him.

As a Devil you have the option to choose to awaken into any of the standard Tier characters by reaching level 200 and killing the Devil of Awakening Ariser.

## Hidden Character Devil King Duke (Sephiroth)

To acquire the hidden character Sephiroth, you will have to reach level 2000 with the Devil. It would also be advised to get Samuel's gear and at the least 50k base stats (STR recommended). At that point you can attempt to do the "Trial of Darkness". To access it you will have to fit the aforementioned requirements and kill Arthas until he drops his spirit, which you then equip in your inventory and head to the right of the staircase that leads up to Arthas's throne. There you will find a small patch of darkness that you need to walk onto to begin the trial. In this trial you will have to take on Schneider, who has been blinded by the darkness surrounding him. Schneider will gain 1-2 mana with every attack he makes and once he reaches 100, he will cast a random spell that deals a heavy amount of magic damage. During the fight you can use all 3 of your active spells 1 time until Schneider reaches 50% HP, at which point they will be reset and then you can use each of them 1 time again. This trial is a breeze compared to the other ones since the devil has the highest damage from spells by far and usually 2 spell combos at 30k base stats and Samuel's gear should take care of Schneider with ease.

## Spells

* +3000 HP

## Tips

* The Devil is most likely the best starting character due to the other 2 lacking in the AoE department, which is very key in getting through levels 30-200.
* Devil has no spells that scale off of a specific stat, therefore you can go for any of the Devil of Awakening tier heroes.
* Abuse the Devil's AoE abilities to their fullest extent whenever you can. Drag units together in large groups and wipe them all out with a single Q or R.
Prideful Rahab

Demonic Jewel - 100%

Sword of Lost Splendor - 7.5%

Fallen Token - 1.8%

He was once a skilful mercenary, taking on any job that included the slaughter of demons. He thought highly of himself since no demon who faced him ever lived to tell the tale. After having years of practice, the keen eye of Solomon caught glimpse of his potential. Of course there was no interest in his combat abilities to begin with. What caught the eye of Solomon was Rahab's pride. One day this mercenary took on a job that looked the same as any other but to his surprise the only thing awaiting were the cold shackles around his wrists and ankles and the cold surface of a stone altar. Chained to an altar, his soul itself was drained from his body, leaving only an empty husk with no thought or will of his own. The power of the Sin of Pride was stripped from Rahab for the sake Solomon's army. Now he is placed under the rule of Luchifare, where he begs any of those who face him for mercy on his soul.

## Location

He can be found in the Sanctuary of Prophet's Rituals in the Fallen Underground. Take the [E] portal from the Teleporter Devil Viraju and head to the left, afterwards head up to face Rahab.

## Tips

Rahab has a critical strike chance that deals a lot of damage, but the critical strike can be ignored if you have the Pride accessory, that drops from Rahab himself, meaning that killing him the first time will be the hardest. If you have a team that can survive the critical strikes from Rahab you should take him on along side Samuel. He also has less HP regeneration than samuel, so repeated runs are more effective against him. Make sure you have at least Azrael's and Iroel's gear before you take him on.
Fragment Of Damien

The former ruler of Hell Damien was presented a choice: to surrender into Solomon's army or suffer complete annihilation. With the intent to overthrow Solomon, he lead his armies into their almost certain deaths. However Solomon caught wind of this coup and before any damage was inflicted upon Solomon's army, Damien's existence itself was shattered into many different fragments of his former being. With this display of power, all of Damien's hardened minions surrendered without hesitation. It isn't known whether Damien can still be found among his many selves and if perhaps the former ruler will come to reign once again.

## Location

2 Fragments of Damien can be found within the Road Into the Depths (south-west corner of Hell). One in the top left corner of the open field and one in the bottom left corner.

## Tips

Fragment of Damien drops a decent bit of gold but otherwise isn't worth farming unless it's for Death's T4 tier up quest. On the first kill the bottom left Fragment drops Keg of Damien's Blood, which is used to summon Diablo or Asmodeus in the Tron Road's 44th Door and the top left fragment drops Tron Road's 44th Key, which is used to open the gate to Asmo's and Diablo's arena. If you're a T4 farming Asmo, you can kill these on your way there for a slight boost in gold.
Events, donations and credits

### Events

are usually organized by admins, they come up with a challenge and the first ones to complete it get the reward of the event, which can be anything.

### Donations

go towards the game developer, if you donate a certain amount you can acquire certain rewards.

Link to donate (CAD): https://www.paypal.com/cgi-bin/webscr?cmd=\_s-xclick&hosted\_button\_id=JYXV36H6TGTRC

Link to donate (USD): https://www.paypal.com/donate/?cmd=\_s-xclick&hosted\_button\_id=A5KTLUTXMB9EN

5 CAD = A cosmetic of your choice, one of: title, aura, or a custom bag.

10 CAD = An event character of your choice.

You can find some examples below:

https://masin.fandom.com/wiki/Event\_Backpacks

https://masin.fandom.com/wiki/Event\_Auras

https://masin.fandom.com/wiki/Auras

A cosmetic of your choice can be an ingame title (changes your ingame color and nickname to whatever you want, you have to provide color codes if you want different colors in your nickname https://html-color-codes.info/)

A cosmetic of your choice can also be an aura (you have to find the model for it) it doesn't give any buffs, its just a visual thing
or a custom bag which changes the model of your bird to whatever you submitted
again, you have to find the model, or ask hvsh to give you an already existing one
the already existing ones are the ones other people submitted
there's no official list.

Event characters can only be acquired through donations or by completing events, or as a rare drop from end-game bosses

Some event characters are (full list on main page):

Solomon: All around character, can be focused a bit into some healing, tanking, or damage

Aurelia: Spellcaster with unique channeling mechanic, focus on burst damage and cc/healing support

Miku: Channeling AoE buffs, can heal and revive

Astarte: Mobile Physical/Magical damage dealer, with focus on auto attacks

Anat: Mobile Physical/Magical damage dealer, with focus on mobility

Pestilence: Magical damage dealer, with focus on Damage Over Time

Diablo: Off-tank Physical damage dealer hybrid. A tankier version of Satan but with less damage

### Credits

Wikia created by Vlad.

Credits to Planroy for submitting the Boss Guide Example, to smurfo for submitting the Character Guide Example, to Satanael and Raazzil for working on the items guide, to Gamer for working on the grimoires and to thatoneguy for the creative ideas and the effort put in.

Currently updating all character pages to Masin Newborn season.
Abyssal Goddess's Hand

https://masin.fandom.com/wiki/Fuse\_items

* STR Factor + 7.5%
* AGI Factor + 7.5%
* INT Factor + 7.5%
* Healing Output + 5%

[Abyssal Lifeforce] Fully heals a targeted unit but they suffer back this amount of healing in 5 seconds. CD: 30s | * Hand of Blessings
* Abyss of Sitael [Omnipotence]
* Black Soulstone
* Cursed Gemstone
* Divine Blessing
Helberus

Demonic Jewel (33%)

These were the favourite pets of the great demon Damien but to his misfortune they began to get out of control and soon all of hell was populated with them. Damien infused these creatures with demonic energies as a way to keep track of them and to grant them extraordinary power, unmatched by any lower demon of Hell. After having a mere taste of demonic power, they started hoarding demonic jewels in the hopes to attain even higher levels of power.

## Location

They can be found all through out hell. There are a total of 10 in the general area of Hell and 5 more in the Road Into the Depths

## Tips

Helberus is the best enemy to farm for Demonic Jewels. They are rather easy to kill, have a very fast respawn rate of only 1 minute, can be found in great numbers and have a chance to drop up to 3 jewels each kill. Upon entering hell it might prove a bit too difficult to start farming them right off the bat, but if you are able to kill them with relative ease get 25 jewels to hand in for the level up quest by Eve and try to unlock some extra spells that might make farming them and upcoming bosses easier. If they are too time consuming to kill, try to take out Witgang for some gear upgrades and perhaps that will make it efficient enough to start farming them.

Depending on the speed at which you kill the beasts, there are a couple of different routes you can take in farming them. The key to farming Helbrus efficiently is evaluating your own rate at which you can kill them. If you have constant spells that 1 shot the beasts, take the path mapped out below in order (1-9) and by the time you've killed 9 and run back to 1 he should already have respawned or will spawn shortly after you arrive. However if you see that 1 is already respawned AS you start running towards him, consider heading to 2 right after 9, as it will cut down any excess time spent running needlessly.

The Helberus marked in green is much further out than all the other ones, making it rather inefficient for farming. If you have struggles killing these enemies and you need a handful of AoE spells to kill them, farming 7-9 is your best bet, as they are the ones who are closest to each other and can be nuked down with the same AoE spells. There are 5 (6 if you include the one right by the entrance) Helberuses in the Road Into the Depths, although they are close together, the minions around them are much tougher than the ones in Hell so you should only realistically have to farm them if someone else is already doing the route below. If you follow the path perfectly and they respawn as soon as you arrive your jewel gain will be anywhere between 9-28 per minute (a rough average would be 18 per minute). If you are <50k base stats use the farmed up jewels for the Hell Token (hand in 49 to Eve for the best chance to get one), which is very easy to solo with full Samuel gear and even easier with a group. >50k base stats you can farm for a Fallen Token , which could be troublesome to beat right off the bat but with enough stats a DPS character should be able to solo it if done correctly.
Devil of Pestilence Plague

Over the course of time, Plague collected millions and millions of souls by spreading his disease. With every doomed soul that entered hell, his power and reputation among the other devils of hell grow. But it made him wary. In constant fear of the physically stronger devils, Plague built a castle with sky high walls and assesmbled a horde of fiercefull demons as his guards. In the middle of his fortress he lurks in the dark abyss, prepared to consume anyone who dares to get close.

## **Location**

Plague can be found in Hell region, that can be accessed at lvl 200 with any hero/tier. Head southeast onto the connected platform system. In the middle of them, in a deep hole, the ugly creature is awaiting you.

## **Tips**

It is another rather straight forward fight. Plague does not have any spells, though her auto attacks poison you for brief moment and make you lose additional HP. If you can't kill her with your spells and auto attacks in one go make use of the nearby fountain at the entry of Hell. Once he died he drops spirit, weapon, armor and hand on a regular basis. You need Witgang's soul to upgrade it with Plague's spirit.
Grimoires

**Grimoires by Types**

## \*Important\*

Grimoires left in your bag and not learned will be lost. Think of it as a doesnt save item. Always learn your grims before saving.

## Basic Info

### **Learning Grimoires:**

To learn a Grimoire simply have it either in you backpack or on your character and either learn in crafting or talk to the dragon version of mammon in any fountain location minus t3 area. All grimoires only have to be learned once per account and are shared across all saves with a couple acceptations. Zeff's grimoires can be learned up to 4 times upgrading the effect each time and eventually becoming an awakening grim and secondly Spiritual power can be learned a 2nd time to unlock the awakening grim.

### **Unlearning Grimoires:**

Unlearning grims cost all stat x2 gold and can be done at the dragon version of mammon found in fountain areas. Only unlearns on character stays saved to account.

### **Upgrading Grimoires:**

The yellow text in grims will upgrade with each tier (1,2,3,4) Grimoires are not upgraded like gear with the exception of Zeffs grim and Assur's which benefit from collecting multiple grims.

### **Fused Grimoires:**

Grimoires fuses are like gear in the sense that you need the required grimoires listed in the recipe however they are automatically learned once you have the required grims learned on your account.

## Out of date for old versions

**Fuse Grimoires**

Not finished yet :))

Show/Hide

**Credits**

Show/Hide
Brothers of Corruption

Not long after the Hell Tower of Babel was discovered by mortals of all realms, Homonicle and Guitaricle saw this as an opportunity to finally escape the misery that fate had bestowed upon them. With their parents both dead, the brothers were transferred to an orphanage, where endless amounts of abuse and negligence awaited. With Homonicle's condition worsening day by day, Guitaricle made the decision to escape and prepare for a treacherous journey that would very likely end in their demise. After stealing a hefty amount of food and drink, they set out for the Hell Tower of Babel. With no real chance in combat, they sneaked through the shadows, successfully avoiding all combat on the lower levels of the tower. Surprisingly they reached further than most combat ready adventures did at their time, however their luck would soon run out. None had entered Aneira's and Ardea's chamber before, so as soon as these two stepped a bit too close for comfort, they were immediately spotted. With a brave heart Guitaricle stood up for his brother even until their last moment. Homonicle watched in terror as his brother was incinerated by Ardea's cruel flame. Before he could react and run, Aneira had already fired a second blast of chilling flames. As is rule in the tower, no soul is left undisturbed and soon after their demise, the brothers were together again. Unlike most unfortunate adventurers their memories of each other lingered past their deaths, which the sisters found curious. They also displayed far greater power than most inhabitants of the cursed Tower, without a doubt thanks to their ability to work together against any incoming intruder.

## Location

The brothers of corruption are token bosses that you can fight in the Hell Tower of Babel using a Corrupted Token. You can acquire one from the following bosses: Gremory, Ose, Gusion, Belial, Erigos, Sitri, Leviathan, Asmo, Abel. The Hell Tower of Babel itself is located in the bottom left corner in the main spawn area.

## Tips

The brothers of corruption are a rather overwhelming fight with how quickly you can get wiped out completely. You should definitely be T4 with around 400k base stats and make sure to bring a decent team composition into the fight (consisting of a tank, healer and 2 damage dealers). The best way to beat them is to focus down Homonicle as soon as you enter and never allow them to use their AoE attack. Guitaricle will try to revive Homonicle as soon as he dies and during this revive he is stunned and vulnerable to damage. Once revived, simply kill Homonicle again and repeat until Guitaricle is finished.
Dangerous Monak

Perhaps due to his time in the seventh corps, his skills with the blade prove to be unmatched by any creature in the Lesser Demon Colony. After a long time the demons around him started regarding him as dangerous, despite knowing no fear beforehand. Because of this feat he was given the power of awakening Azrael in case of an uprising in the Lesser Demon Colony. Of course because of his limitless pride he would never use such a power, as he considers himself the mightiest of all.

## Location

As you traverse the Lesser Demon Colony you will stumble across a burning field of magma with Devil Triad Hell in the very middle of it. If you head north from that point you will find the Dangerous Monak.

## Tips

After acquiring Go To Hell!!! most of the bosses in the area should be a breeze, so if you just follow the boss spirit order and get Enuk's gear before you attempt Monak you should be able to kill him, perhaps with 1 or 2 retries. However if issues do arise you can always level with the nearby Devils and Triads for stats or a potion upgrade.
Even More Menacing Bereth

Bereth wasn't always what he is now. He once was a human full of determination and courage. Fighting as part of the 7th corps army was his top pride. He didn't play a big part in the army, in fact he was part of one of the lowest ranks. No matter how hard he tried, no matter how hard he trained, he was still bound to human limits, and unable to climb the ranks because of it. Frustrated by this fact he spend the rest of his time at the bar. But one day he drunk too much, and ended up totally wasted. Within his hazy vision, he saw a peculiar man reaching towards him. He claimed he could make him stronger, more powerful than he could ever imagine, but with a cost. Without hesitation, he agreed to the mans proposal. Power is all he wanted, power is all he ever needed, and power is all he lusted for. There would be no cost too great to obtain power in his eyes. Thus he shook the strangers hand, and accepted the deal. Power surged through his veins, he could feel the powerful gift he had been given. He turned into a monster beyond low life humans.He was blinded by the power that had been given to him. With this power he climbed the ranks easily, and became the 7th Corps Charge Commander. He was fearless, showing no mercy to his enemies and his allies. After his comrades saw him become a killing machine in mere days he became feared.

## Location

On the right of ***"Menacing Bereth"*** you will find the entrance to the *"7th corps training center"* . In here kill 100 of the *"elite knights"* and ***"even more menacing Bereth"***  will spawn in the center.

## Tips

It's a very straightforward fight. He has no spells or any buffs but he hits very hard. It is recommended to have at least Samuel gear before taking him on. He has very low if any health regen so just keep running at him untill he dies.

Combine his drop with Menacing axe (bereth drop) to get the ruler havoc flag.
Wisp

The Wisp is the default starting class, T0 that has a total of 4 options to Tier up/Evolve into.

## **Base Stats**

1 Str, 1 Agi, 1 Int, 300 base HP 11- 22 base damage, 2 base armor

## **Skills**

### **Pure Evil [Passive]**

* Each attack deals an additional: All Stats x0.4 magic damage.

### **Crossroads of Reincarnation [Active] [F]**

* [Effect] if used while holding a Angel, Devil, or Human Soul. Your wisp will Tier up to the respective class.

### Lucifer's Bloodline [Passive]

* At 50,000 Base stats you will gain MAX: Attack speed and Movement speed. you also get 44,444 bonus stat points to all stats.

###

* Angel Soul = Angel Class
* Devil Soul = Devil Class
* Human Soul = Human Class

## Crossroads of Reincarnation!

This ability is unlocked when a character reaches level 30 as a wisp. What does it do?

You will now be able to tier up or evolve into an Angel, Devil, or the "Hidden" Human Class. This is done by going to Luchifare. He is in the top left corner in the spawn area. If you are level 30 when you Approach him, he will transport you to a small area where there are two different enemies. First is the Angel's Spirit, Second is the Devil's Spirit. Killing either of these two will drop their respective soul. With which you can Reincarnate to the corresponding Class. the hidden class Human is dropped by either one, but it has a low chance to drop. (Good luck!)

## Angel

The Primary Stat is Int. Starting Int as a wisp doesn't do much but give a small amount of damage with your first passive *[Pure Evil],* Which leave you with little damage and no health bonus. Getting the Angel class as soon as possible is highly recommended if you are wishing to scale with Int.

## Devil

Primary Stat is Str. Starting Str as a wisp is helpful for getting health, as in the early game having some extra hit points is super helpful. The Devil's spells do scale as All Stats and Top Stat, So he could go any of the 3 Stat types. He does energizes with Str the best because his only passive grants armor.

## Human

Primary Stat is Agi, Starting Agi as a wisp means your scaling physical damage so as long as you do more damage and hit fast enough bosses should fall pretty easy. only issue is that your going to be as squishy as the things your killing. The Human scales perfectly with Agi as its an auto based.

## Secret Class Satan

For a full guide on getting to Satan click the above link to take you to the Satan page where everything is explained in detail.

## Tips/Guide

As a Wisp Items are everything to you. Following the natural progression of the game. Starting with the Bandit King Marble, then the Barbarian Tribal Chief Griman, then finally onto Fallen King Arthas Menethil.

Before getting to Arthas you should be ready to Tier up into your T1 Classes that are listed above or brave on for the journey to becoming Satan. T1 Classes will have a much easier time killing Arthas then running at him as a wisp. This holds true from here on out in the game.
Mischievous Zeff

The Lesser Demon Colony is a place for many demons to accumulate and with such a place come those who pride themselves on being nuisances. He plays tricks on his fellow demons no matter their stature or position. Being quite adept in his field of expertise he often blames others for the havoc that he himself caused, even going so far as to have others executed in his place.

## Location

After entering the Lesser Demon Colony you will find yourself in a large open are with many imps standing around. Head to the right and you'll see Zeff in the top right corner at the end of the path, where it starts to head downwards.

## Tips

Zeff has a polymorph ability which silences, mutes and slows you. You can trigger it before engaging him by simply approaching him and waiting out it's duration. You should have full Arthas gear by the time you get to him and at least a Tainted Demon's Vital Force + maybe an extra higher quality potion (Devil's Vital Force). If he still proves to be a bit too powerful you should use your AoE spells to farm the nearby imps for levels and stats. After killing him and acquiring his gear you can most likely take on all of the satyr bosses in the Lesser Demon Colony for a very powerful accessory upgrade (each drops a part for the Go To Hell!!! accessory, you'll need all 3 and type -create with all of them in your inventory).
Angel

The Angel is one of the two basic Tier 1 characters that you can acquire by reaching level 30 with a Wisp. Unlike their devil counterpart the angel has a longer stun and a heal. Their auto attacks also deal double damage making the angel a good choice if you want to go for either an AGI or INT awakening.

## Evolution

To evolve into the Angel you must first reach level 30 with a Wisp and walk up to Helper Lucifare in the spawning area. He will then teleport you to an area where you can find both an Angel and a Devil. Kill the tiny Angel to get a guaranteed drop from her, that you can then use to awaken into her.

As an angel you can choose to evolve into any of the standard tier characters by killing the Devil of awakening Ariser , or you can choose to evolve into the hidden class sitael .

## Hidden character " Sitael "

To start the trial to become Sitael you need to be level 2000 and walk into the "***area restricted by sitael"*** while holding an azrael spirit. the mechanics of this fight is that you have a certain amount of mana to cast spells. Using a spell while 0 mana will instakill you. As you get low hp you will get a ***red crtitical***  above your head. And when you get even lower hp you will get a ***yellow CRITICAL*** . Because of this the only worthy spell using is your ***W*** as your Q simple doesn't do enough and heal is useless because of the crit mechanic. Once azrael reaches 50% hp he will lose his +2000 armor bonus but gains ***Fury*** giving him max attack speed. Even though the whole fight is just getting low and pressing your "w" once you are at the yellow critical, it is the hardest trial because of the stat requirement to actually kill him.

with only samuel gear and pride, it can take about 70.000 int or agi before you can take him down.

*Note: The stats listed are in base stats (white stats) .*

## Hidden character " Aitael "

Bring a level 2000 angel with Samuel's spirit (It must be in your hero's inventory!) to Samuel's church (level 500 area) and do the trial.

Trial tip: Don't let your sister die!

## Skills

**Divine Light [Q]**

Effect: throws a projectile that deals damage

Damage: Top Stat x25

Cooldown: 10 seconds

**Angel's Judgement [W]**

Effect: single target stun that deals damage

Stun duration: 3 seconds

Damage: Top Stat x45

Cooldown: 25 seconds

**Angel's Hymn [E]**

Effect: Heals an allied targe

Heals: Top Stat x 2 + INT x 2 + 500

Cooldown: 20 seconds

**Combat Angel [PASSIVE]**

Effect: 100% chance to deal 2x damage (Can critical again with Physical Crit Chance)

**Awakening [F]**

Effect: Become a t2 by using this skill with any drop from Devil of Awakening Ariser .

## Tips

- Do some simple math with a calculator to see how much top stat you need to 1shot the mobs with your Q. For example the imp in lesser demon colony has 10.000 hp / 25 = 400 total top stat to one shot it. Group them up and kill them all with a single Q

- If you want to go for sitael it is strongly recommended to start as INT so that you will have an easier time with the trial. You can revert to AGI after becomming sitael and simple farm back the stats lost as it will be faster than with an angel.
Evil God of Greed Mammon

Demonic Jewel (100%)

Claws of Midas (7.5%)

Fallen Token (3%)

"Our chief was a heartless man. He would use any underhanded method to get his hands on what he wanted. This one time he killed a guys daughter just to get him to pay up what he owed us and the bastard just laughed his ass off about the whole incident. He was never satisfied with what he had and always tried to find more and more fortune. One day he left a note on his desk, saying that he went out and that he would return with an endless amount of treasure in a days time. Obviously the bastard left us behind to climb higher in life and much to our frustration, rumours of a mountain made of gold started circulating around the camp. Hell, maybe the bastard is finally happy with what he has... doubt it though."

-Member of the former Mammon Squadron.

## Location

As soon as you enter the Fallen Underground, on the right you will find a Chimera by the name of Mammon that sells a ticket for 10k gold. Further to the right there is the Greed's Gold Mountain, which you can access by equipping the Entry ticket to Gold Mountain and walking into the teleportation circle.

## Tips

Mammon is near impossible to solo unless you're way above the recommended stat amount. A team of tier 3's equipped with Gusion gear should be able to handle him but possibly with a little trouble. Mammon is adept at stun locking singular enemies, which makes it very difficult to solo him. On top of his short cooldown single target stun, he has an AoE stun with a small charge time. When you start the fight, use a minion or your tank player to trigger both the AoE stun and the single target one after which you can head in and do some damage. As the fight continues he will disappear and summon 2 chimeras to fight for him. After killing the 2 chimeras he will return with the same HP that he had before.
Fuse items

## Souls

stats
* Damage Received - 5%
* Block Chance + 2%
* Block Amount 8%

[Feast of Gluttony] Passive: Each successful
block reduces item cooldown by 1 second
(Cooldown: 2 seconds)
Active: Grants a shield to all nearby allies in
800 AoE equal to (Block Amount)x2.5 for 8 seconds
Cooldown: 120 seconds
* Evil God Stone of Endurance
* Ergot's Vitality
* Moloch's Soul
* Scroll of Forbidden Magics
     **Soul of the Elements** | 2.25M
* STR/AGI/INT factor + 5%
* Damage received - 2.5%
* Attack bonus + 7.5%
* Physical/Magical Crit Chance + 5%
* Physical/Magical Crit Damage + 7.5%
* Health/Mana consumption - 10%
* Health/ Mana Mastery + 20%
* Soul of Water
* Soul of Lightning
Infernal Claws

https://masin.fandom.com/wiki/Fuse\_items

* Attack Speed + 20%
* Phisical/Magical Critical Chance + 5%
* Phisical/Magical Critical Damage + 10%
* Damage Received + 15%

[Infernal Fury] Each attack grants 3 Infernal Points (max 100) which depelete at (4 + 4%) per second and each grants + 0.25% Physical/Magical Damage and - 0.5% Healing Received
Active: Consume all Infernal Points, dealing Top Statx(Infernal Points + 100) Physical/ Magical damage | * Dark Matter
* Claw of Wrath
* < Rune of Terror
* Eye of Chaos
Fallen King Arthas Menethil

The adopted son of the old king was a disturbed child. He had a rough upbringing and the loss of his brother at the hands of his parents left him scarred to this day. Once the day of the coronation came, the rightful prince of the empire had disappeared without a trace and a replacement had to be find. Young Arthas was then adopted and crowned as king at a very early age. Without prier knowledge of ruling, the kingdom quickly fell into ruin. His disturbed past caused his behaviour to be very punishing and aggressive. The old king attempted to take him down from power, but Arthas soon found out about this coup and acted accordingly. With the old king now executed, there were no obstacles left in his way to complete control.

## Location

After entering the Fallen King Palace from the Middle Earth and kill Imperial Knight Captain Tassadar head north and then west, ascending the staircase up to the throne. You will find him there, alone on his throne.

## Tips

By now you should be T1 with full Griman gear and a Tassadar's accessory. By now you should also be able to purchase a Tainted Demon's Life Force from Eve's potion shop. He shouldn't prove to be of any difficulty, however if you approach and realise you don't have enough survivability it might be difficult to run, since he slows your movement speed and attack speed, if this happens simply stun him and back away, buy an extra potion to replace one of your item slots with an extra potion for added HP. After Arthas you should head to the new area, Lesser Demon Colony.
Cheesy

Cheesy Is A Maroon Fish Who Lives With The Melmeds!

Appearances:

## Cheesy

### First Appearence:

Season 1

Seasons:

* Season 1
* Season 2
* Season 3
* Season 4
* Season 5
* Season 6
* Season 7
* Season 8
* Season 9
* Season 10
* Season 11
* Season 12
* Season 13

Movies:

* The KittyPaws Movie
* An Average Day For KittyPaws
* Trapped At Sea
* Down In The Dumps
* Forest Escape
* Desert Disaster
* Golden Island
Devil of Awakening Ariser

-Nightmare- (30%)

-Lust- (30%)

-Blessing- (30%)

-Death- (30%)

-Revenge- (30%)

-thirst- (30%)

From the spawning pools of hell rises an unholy creation of sin. This demon possesses a unique ability to regenerate body parts almost instantly, almost mitigating any incoming damage. Although an unholy being, those who search for power are bound to run into this fiend, for his sins can be separated from him and used for ones own gain, but at the risk of corrupting their soul and losing all their values, not that they have much in terms of choice in this hellish scape.

## Location

Take the portal in the bottom-right corner of the spawning area with the LVL 200 label and you will find him shortly thereafter.

## Tips

Most likely you won't be able to take him on right after reaching LVL 200 unless you are in a larger squad. He has quite high regeneration on top of some spells that can deal a good bit of damage. Once he stops attacking, he will do a stomp attack that will kill you if it lands. You can tell when he's about to stomp when he stops attacking, shortly afterwards the stomp will come. You can stun him while the stomp is being channeled to create more time for damage dealing but can be quite risky if you're not used to the timing. He also has a chain lightning move, that targets 1 player, then bounces to nearby units and deals extra damage. Whenever your names is called out, retreat to a safe distance away from your allies.