Transformation Keys

> When discussing Sterivim and Servitrak, one thing that tends to come to mind are their elements. Servitrak are to be adept at not only their natural element(s) but also the others as well. Hence the Transformation Keys are used! These allow the Servitrak to change elements on the fly and enhance their own by giving the users an element-charged power suit. Keys are per person and activating one will only register for the one who owns it.
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## Transformation Keys

The following are descriptions of each key as well as its conversion process and activation. It should be noted that during the conversion, a Servitrak is completely invincible to anything and everything. Additionally, using his or her own personal element greatly extends this invincibility and enhances his or her power when using it. Null is most famous for having the longest duration. Additionally, as explained above, activating the key will only have an effect on the owner of it, but also as a failsafe, others cannot even activate keys unless owned by the individual. Due to the fact that the suits appear differently per species, only general details about what the suit looks like will be listed (Mk 1 only).

A (Atomic)- A box with a triangular button on its bottom. Its front bears an Ernest Rutherford model of an atom on it. The transformation works by having the user crushed by a proton and neutron as an electron flies around. Any of the three can cause collateral damage to things nearby. Completing the transformation, the user will be surrounded by particles (assumably electrons, though they are multicolored).

B (Blood)- It is an elongated hexagon with an image of a bandage on it. Pushing in the two corners to turn the hexagon into a more cuboidal shape will activate the key. When activated a massive syringe will appear and shatter, pouring [continue]

C (Corrosion/Poison)- It is a corrosive symbol, featuring only the hand part. Tipping the vial onto the hand activates the key. [continue]

D (Dimensional)-

E (Earth)- A handheld globe. The globe will change texture and design based on whatever planet is closest to the user. This allows the user to inspect the key as a valuable asset. When shaken, the key activates, causing an earthquake on the planet the key is based on. Another thing to note is that the key only activates if it is **intentionally** shaken, so being tossed around or just moving in general cannot activate it. [continue]

F (Fire)- A flame. It has multiple branching luminous and nonluminous zones. clicking the farthest branches on the key activates the key. Upon activation, the user is ignited violently until the transformation is complete. During the burning, anything nearby can be scorched. [continue]

G (Gravitational)-

H (Harmony)-

I (Ice)- A sphere with a snowflake in the center. When thrown up in the air, it activates and explodes into snow [continue].

J (Absorption/Jamming)-

K (Explosive)-

L (Lightning)- A storm cloud with a button on it. Pushing the button activates the key, striking the user with lightning. [continue]...

M (Manipulation)-

N' (Normal)- A flip phone. It can be used as a normal phone, but just hitting the call button without any other inputs will activate it. It has the blandest transformation as the user simply flashes, but while calling, the user may request any assortment of firearms or weapons which will be summoned once the transformation is complete. Weapons are usually limited to civilian-class, but it scales with experience.

N (Null)- It is a no symbol. Its coloration is red with a white cylinder separating its two identical sides. Clicking the sides perpendicular to the symbol will activate the key. The transformation begins by creating a massive no symbol under user which rotates while white rings emanate from it. With each passing ring, a piece of the Null Suit is applied to the user until completed. While serving no combat role, the user is invulnerable to all damage and ailments until the no symbol under him or her disappears.

O (Obscure/Uncontrollable)- A box split into thirds, with its middle out of line. Fixing it by sliding the middle activates the key [continue]

P (Polarization)-

Q (Curse)-

R (Reflection/Releasing)- The key is a mirror with two buttons on its top. Clicking both at the same time activates it. Additionally, this key can be activated by smashing the glass. The mirror operates like a real one until activated. [continue]

S (Space)- A three-dimensional star with a slit going through the middle. Breaking it in half activates the key, resulting in a miniature black hole. After pulling in everything nearby, it consumes the user and dissipates, leaving only the user now in the Space Suit (which is ironically enough, a spacesuit).

T (Time)- A tiny clock. It will display the current time and does not require anything to continue working, but flicking either of its hands will activate the key. [effect]. The clock will become a pocket watch when using the Stealth version (see bottom).

U (Radioactive)- It is a switch with a button. Pushing it will cause it to start beeping and a nuclear missile will crash on the user's location, causing the transformation, which puts the user into a HAZMAT suit. It is known for causing extreme collateral damage, so using the Stealth version is highly advised.

V (Yrdiv)-

W (Water)- A water droplet with a string attached to it. It can be used as a crude, ineffective weapon, but pulling the string out the droplet will activate it [continue]

X (Unknown)- The key is a question mark with the period attached to the curve. Releasing the two activates the key, which is completely random in effects. It is also known to simply have no effect yet still activate and cancel out the effect of any previously used key.

Y (Dreams)-

Z (Wildlife)- A cage and key. Putting the key in the cage and unlocking it activates the transformation key. [continue]

& (Aviary)- A quill and inkwell. Pulling the quill pen out the inkwell activates the key. If used for Stealth, it will instead activate when the pen reenters the inkwell. The pen does not require more ink as it seemly has an infinite supply. Many slashes of opaque wind will fly around, cutting anything nearby while masking the user as the transformation occurs. Upon completion, the user will bear metallic feathers, two wings which are not connected to the user, as well as a helmet with a visor and spike at the top.

## Mark Variants

In addition to the elements given by the suits, there are also a variety of suit types and models which can be accessed as a user becomes more adept at using the element. There are normally nine accessible variants, with a rare tenth one, all featuring their own strengths and weaknesses. Swapping to another suit is done mentally most of the time, but activating the key a different way or even announcing the mark variant you wish to use also works.

Mk 1 Elemental Suit- Slightly longer invulnerability phase in comparison to the others, despite taking less time to activate

Mk 2 Stealth Suit- Faster transformation and worse overall as well as a less extravagant transformation but is significantly more inconspicuous. In addition to all of this, the Stealth transformation is the only one that has been shown to work even if the key is not physically touched. Becoming advanced at using it even allows the user to swap to it without a transformation at all, providing an instant swap between elements.

Mk 3 Padding Suit- Raised power at a distance

Mk 4 Rushing Suit- Raised close-range power

Mk 5 Divergent Suit- Raised magic-based power

Mk 6 Defense Suit- Greatly increased defense but slightly worse overall

Mk 7 Power Suit- Greatly increased power but slightly worse overall

Mk 8 Speed Suit- Greatly increased speed but slightly worse overall

Mk 9 Ultimate Suit- All-around extreme boost but on a timer

Mk 10 ??? Suit- Incapable of being accessed normally. Effects under normal conditions are fatal