0.5.0

### Features

* Introducing a brand new avatar: the female peasant. More than just a sprite swap, the female peasant has a new portrait, new sounds, new names, all custom animations, and is occasionally referred to differently by NPCs.
* Black Rabbit will now buy relics from you in her shop. Got a relic that isn’t doing it for you? Need some spare gold? This is the option for you.
* A mysterious new altar appears. It is guaranteed to appear somewhere between Goldmine 1 and Cavern 4, but what does it do?
* Brand new, custom, boss music tracks for Selt, Mortar, Noori, and Ponzu
* Many new NPC dialogs have been added for various game states and Beltrame rewards the peasant with the Apprentice’s Tincture recipe after helping her in the mines.
* New encounters in all zones

### Added 28 new relics

* 108 Beads
* Battle Axe
* Blast Suit
* Blood Bomb
* Breastplate
* Caramel Popcorn
* Caustic Vial
* Dirk's Hammer
* Doll
* Electrified Orb
* Glaive
* Helios Boots
* Lunchbox
* Masamune
* Masa
* Mune
* Othermine Conduit
* Phantasmal Axe
* Recycler
* Remote Detonator
* Suneater
* Tent
* Throwing Star
* Tsar Bomba
* Twisted Blade
* U-235
* Vorpal Blade
* Wet Blanket

### Added 17 new potions

* Aether
* Altar in a Bottle
* Ambrosia
* Blessed Blend
* Bottles in a Bottle
* Circle of Transmutation
* Coffee
* Cyclonic Serum
* Durability Serum
* Ghost Pepper Sauce
* Holy Glaze
* Iron Glaze
* Kiss of the Succubus
* Midas Touch
* Numbing Cream
* Salvaging Sludge
* Sundering Serum

### Added 16 new Blessings and Curses

* Blessing Eater
* Blood Offering
* Bloodied Locks
* Dark Cloud
* Explosive Decompression
* Ferocity
* Item Eater
* Low Stock
* Malicious Intent
* Mediocrity
* Nullification
* Poverty
* Rigged
* Sweaty Fingers
* Uncreative
* Vertigo

### Bug Fixes

* Minecart tracks should no longer overlap other objects
* Fixed a bug causing Talismans to auto-pickup
* The zone layout engine now tries 11x harder to create a valid layout
* Fixed an issue with bats as a background decoration
* Items should no longer get stuck in the shop hut
* Electric water should now render over reflections
* Corrected some issues related to removing lots of curses at the same time
* Fixed an issue where doors would occasionally remain closed
* Fixed a very rare issue where the Rockpile Mimic could get stuck in boulder form
* Golden food can again be picked up when at full health
* Lurkers should no longer damage themselves (for real this time)
* Gargoyles will now properly fall into pits if they transform on top of one
* It is now possible for Black Guards to fall into pits
* Fixed an issue where the discover and drop requirements for Ghostly Ichor were reversed
* Fixed an issue where Aphotic Charm’s status effect was not removed when the relic was removed
* Fixed several spawning issues in several encounters
* Props spawned by Chest in a Bottle, Transmut3 in a Bottle, and now Altar in a Bottle now ignore the room grid, giving them more valid locations but with possible overlap. This should prevent these items from spawning in the center of certain cramped rooms
* Can no longer trigger Bathcat and Toadvine dialog while also unlocking the prisoner cell in the Dungeon encounter. Similarly, you can no longer one-shot them during this encounter with terrible, terrible damage
* Fixed an issue where Churchbell shields could stick around after death
* Shop items should now properly reroll into other shop items rather than use the generic table
* Random shop sales are back in action
* Arrow Traps can no longer spawn in the corners of Goldmine rooms
* Fixed some issues that allow wandering dogs to get in your way while talking or crafting
* Added some missing Chinese glyphs to the font table
* Fixed an issue causing skeleton traps to sometimes spawn 2 skeletons
* The Supermarket Sweep achievement now correctly accounts for Simple Chest
* Fixed an issue that would grant the Careful Planning achievement from transmuting a single relic

### Balance Changes

* Transmutagen Blast has been upgraded to legendary and now only appear in Sho’guul’s Lair
	+ 500 >  3,333
	+ 26 >  0
	+ 0 >  5
* Lowered the shop cost of Bramble Vest:  340 >  200
* Increased the shop cost of Float Boots:  350 >  450
* Holy Guacamole is now a rare relic and is no longer sold in the shop
	+ 375 >  400
* Large Ember now scales faster using bomb damage
* Lowered Ponzu’s hit points
* Clover now correctly scales throughout all zones, not just the Goldmine
* Rainbow Kernels are no longer available in the shop
	+ 325 >  500
* Metamorphim potion now allows the player to choose the relic being transmuted
* Metamorphim is now rare (before: common) and has had its shop cost increased ( 200 >  500)
* Significantly increased the cooldown of Spatial Sickness
* Empty Coffers now has a non-guaranteed chance to open chests
* Aegis blocks slightly more damage when it is activated
* Hungry Ghost now heals for 0.5% of the peasant’s max HP instead of 1 (it now scales, but has the same basement value)
* Lowered the number of Scale Tunnels that spawn during the Toadvine and Bathcat fight between the Halls and Caverns
* Troll Sweat now heals for 4 HP/s over 15 seconds rather than 2 HP/s over 30 seconds
* It is now more difficult to discover Sho’guul for a second or third time (still possible though)
* Inverter is now a rare relic and no longer available in the shop
* Increased the chance to discover Kurtz and the dogs
* Transmutagen:
	+ 20 >  0

### Other Changes

* Ground fire once again ignites the thrown pickaxe
* Fixed reflection offsets for spikes
* Kurtz’ Stache can only be found after the player has completed 5 runs
* Added a sound for when Prayer Altars are destroyed
* Can no longer peep Toadvine and Bathcat’s health in the prisoner encounter
* Added more redundancy to help protect save files when the client is closed unexpectedly
* Noori and Mortar now drop boss specific recipes. These can be found in their respective rooms if they have already been defeated for the first time
* Battle Standard now has a sound when entering the room
* Ponzu’s arena now has a proper name
* The curse UI tray now extends further to the right
* Black Rabbit now drops the Lucky Charm blueprint when you first meet her

## Hotfix 1

### Bug Fixes

* fix the cost multiplier being out of sync with the cost shown (penance hitting people for 3x)