After the Bomb

**After the Bomb** started out as a post-apocalypse book originally written as part of the Teenage Mutant Ninja Turtle & Other Strangeness Sourcebooks and was a supplement written among other such books for Pallaidum.

## About

The book details the future, where nuclear bombs (Referred to as The Bomb) were dropped and life as it was known (as seen in Teenage Mutant Ninja Turtle & Other Strangeness) had ended. With the destruction of the old world came a raise of a new one, which saw the war begin between Mutants and Humans as The Empire of Humanity fought to rid the world of the new mutant threat. The concept of the book was to set up a world for players where mutants were found everywhere, as the issue with Teenage Mutant Ninja Turtle & Other Strangeness was that mutants were rare and humans were the domiant species. Since there are mutants now everywhere, there is much less of a need to pretend to be human to hide away.

The book was intended as the first supplement to Teenage Mutant Ninja Turtle & Other Strangeness. Eventually the book became the start of a brand new series of sourcebooks, due to its popularity and later of the loss of the Teenage Mutant Ninja Turtles license in 1998.

No new mutations were added, the book however sets up the scernario and contains much-needed world-building material, including a number of new NPCs.

The area covered in the book is the North-East of America. Later books Road Hogs (which covered the South West) and Mutants of the Yucatan (which covered Mexico) covered more of America and were created to expand this book's scenario.

The book notes that primitive tech is cheap, but anything technical or "modern" is expensive an costs seen in Teenage Mutant Ninja Turtle & Other Strangeness are adjusted accordingly in-game.

### Tranferring Storylines

The event was predicted by Doom Bear. It is, however, unknown if any of The Terror Bears survived to the events of *After the Bomb* as they are never referenced. However, if the Terror Bears Amid the Bombs campaign from Teenage Mutant Ninja Turtles Adventures takes place and players fail to prevent them, Doom Bear and the other Terror Bears can be even responsible for The Bombs dropping in the first place. This will cause *After the Bombs* events to occur and is a method of beginning the campaign. If this is the cause of The Bomb event, then the GM will advance the storyline to a near-future year-date (i.e. for example 1-30 years) that is within the lifespan of the Mutant, and continue from there with Player Characters aged to match. The mutant will be older as a result (some Experience may have to be adjusted, a suggestion is 1 year = 1 level).

It is also possible to transfer characters via the Sourcebook Transdimensional Teenage Mutant Ninja Turtles using the book's scenarios. It is also possible to use this Sourcebook to return to the past afterwards and undo The Bomb event, allowing GMs to bounce back and forth between the sourcebooks.

## Character Backgrounds

When the Bombs fell, Mutants arose into a world that was devastated by nuclear war and the Dawn of the Mutant begun.

Some became Technicians, having raised with an execellent education. They work to oppose The Empire of Humanity and discriminate against all Humans. They live in the Urban areas, thinking down of their country cousins who did not join the new settlements springing across the wasteland.

Those who began an agricultural lifestyle became ready to form militias at a moments notice. Constantly seeing their farms raided by the Empire and their New Kennel allies, it became vital for all youngsters to have a basic military training. Contact with humans is low and they saw them as enemies.

Those who cannot stand by and watch, go on to join the Elite Militias, becoming self-sufficent units raising families behind fortified walls.Though lacking in civilian skills, they have military training. They deal with the threat of mankind with a level head and are prepared for the worst.

Others vouch to take the fight to Humanity and join the many guerilla groups raising up against the Empire. To survive the constant raiding, as well as the threat of renegade mutants. They learn from an early age how to avoid traps, mines and other dangers. They are hardened by their exeriences and hide their feelings towards Humans.

Some live far away from it all, and know the world only via the scouts they send into the wasteland. They are friendly, resourceful, curious, but not always resentful of humans. Some scouts however, turn Feral. Lost and alone, constantly under attack, they are toughened by their plight and are antisocial to the extreme. A byproduct of never knowing when and who to trust.

Then there are the Free Slaves, who were born into slavery under the Empire but managed to escape. Their anger towards mankind has resulted in them seeking revenge and finally wiping out the Empire for good. Their hatred matched by their scars.

The smart Mutants are adopted into the Empire as scientists, receiving special treatment and training that most mutants could only dream of. They bid no ill against them or mutant alike.

Then there is the Ninja, who live in secrecy and are cautiously neutral to everyone.

### Print notes

In the "Military Elite" background it notes that the player has full equipment and supplies and 6 Military skills.

* The equipment is regarded as "the best the player can get", which means they get the full clothing available to a player (a typical military gear is; full camo gear, plus flame-proof shirt and a full set of fitness gear). This also means they can have ammo and rations as per request and issued. The GM and player will have to agree on what this is. If the player and GM reads the "lore" note on the group, it states it has access to the highest quality items, including tanks and aircraft.
* There are only 5 military skills in Teenage Mutant Ninja Turtle & Other Strangeness, for more see Heroes Unlimited.

## Character Creation

Relies on Teenage Mutant Ninja Turtle & Other Strangeness, but the background step is instead made using this book.

## List of Mutants

see List of Animal-Mutant Species for species from other books to use with this book.

## Trivia

* The illustration of Filly City shows a Giraffe Mutant; at no point in any of the Sourcebooks was this species detailed.