Last Hunters

The Last Hunters are elite sniper assassins trained by the Avernite Security forces both as assassins and as part of their Psyker Hunting Forces. Their Operatives are giving extensive augmentations from the womb and are put though an extensive training regimes with only the best ending up as Last Hunters. Many of those who fail end up joining the Avernite military in other roles, and several of the best Psyker Hunters were once Last Hunter Candidates.

## Skill Levels

### Last Hunters

All Last Hunters have received at least thirty-five years of training in all skills considered relevant for their duties. This training is augmented by the use of advanced hypno-learning devices provided by Niflheim and several other advanced technologies. This gives them an expert level of skill in most forms of combat, though it is sniping and stealth where their greatest skills lie. While still far below the legendary level of skill reached by Vindicare Assassins, with their equipment the Last Hunters are only a step below in effectiveness.

Jane has finished retraining the Last Hunters with everything that she has learned over the last few centuries. As they are now, the Last Hunters are still snipers by preference but are also trained to be highly effective assassins at shorter ranges. The Last Hunters are also trained heavily in psychic lore, allowing them to better recognise warp based detection methods and defences, and in many cases bypass them. Jane has found that most psychic defences are poorly prepared for a knowledgeable non-psyker.

### Master Last Hunters

The Master Assassins of the Last Hunter Temple are all veterans of at least a century and though a combination of skill, training and experience are able to pull off feats that even normal Last Hunters would baulk at. While Jane does not think that they are *quite* at the same level as the Vindicare Assassins of the Imperium the Master Last Hunters are actually close to that near-impossible level.

## Equipment

### Alkahestrial Augments

The last Hunters use the same set of Alkahestrial Augments that the Nynye provided to you for the Psyker Hunters. Like the Jaeger augments, they provide a good level of base physical boosts that when combined with the psyker hunters existing cybernetic augmentations should put them physically on par with Astartes.

The Psyker Hunter Augments are infused with the story of the Hunter, those who hunt dangerous prey and strike from hiding. It should make it harder to detect them, especially via psychic means, and guide their initial blows to where their targets' defences are weakest. Additionally, they should boost the speed and agility of the Psyker Hunter, allowing them to get into position faster and better doge any return attacks.

### Super Exitus Rifle

The Last Hunters are equipped with Super-Exitus Rifles, the most advanced human Sniper Rifle that you know of.

### Top of the Line Equipment

Archmagos Tranth spent eight years working on improving the Last Hunters wargear using all of the technologies that he has access to. The result was a terrifying work of art, effectively a suit of ultra-light power armour that is possibly the best suit of stealth gear produced by humanity. On the stealth end it has a combined set of stealth technologies that render the wearer near invisible to most forms of technological detection, Tranth left a note saying that it needs the right runes to stop psychic detection. Mobility wise it combines several different forms of grav and jetpack technology to provide a set of boosters that can be dialled between the slowest and most undetectable drifting too near sonic rushes while maintaining enough stability to allow for sniping. Defensively the various energy fields and Orichalcum-weave armour provides the toughness of a suit of elite power armour, with a fraction of the mass. Between the Orichalcum and the suit's ultra-light nature the wearer maintains a level of agility that if anything exceeds that provided by the body-suits worn by the Officio Assassinorum of the Old Imperium. Much of this wargear is handcrafted by the best of the Orkwings Artisans, who can draw on a level of experience and skill unreachable by even the oldest mortals.

### Light-Second Comms

Muspelheim gave you the schematics of a communicator that can reach targets several light seconds away, transmit a large amount of data and is nearly impossible to detect and even harder to intercept or jam. This technology has several massive uses in the field of espionage.

### Extensive Augmentics

The Last Hunters augmetics but what he came up with are a work of art. They provide major boosts to strength, agility and reaction speed, senses and cognitive speed as well as super-hard organics reinforcing the skeleton and providing a sub-dermal armour. Thanks to the various highly advanced technologies you have discovered or been gifted over the centuries these boosts are probably on par with those supplied to the Assassin Temples of the Old Imperium. On the downside as a result of the combination of augmentations the super-elite operatives will age at around twice times the rate of a normal human, meaning that they will start to need Juve-Nat treatments far sooner and will require Advanced Juve-Nat by their sixtieth birthday. They are also expensive and have a chance of killing the operative at a young age but you expected that.

After over a dozen years in total Archmagos Biologis Maximal’s third project to improve the Last Hunters augmetics was successful. His creation is notably better than the previous designs in all manners, and even has less of an effect on the bearers lifespan. In fact Archmagos Biologis Maximal believes that his augments are now approximately the equal of those supplied to the Assassin Temples of the Old Imperium.