recursal/Fanatic-Fandom huggingface dataset:
Shield Staff

*This article is a stub. You can help Magickapedia by expanding it.*

The **Shield Staff** is a support staff capable of bolstering sheilds faster than most enemies can tear them down.

## Abilities

* The self-cast shield can be used in some rare situations that a normal shield can't (such as after being knocked into the air), but it is generally just as easy to use the normal  self-cast.
* The inceased shield boost allows the player to very quickly cast and fully boost a bubble shield to protect injured players or provide a place for players to retreat using various teleportation methods.
* Best use: **Multiplayer Support/Defense**

## Pros

* Makes strong shields
* Good support staff

## Cons

* No directly offensive or defensive abilities
* Cannot directly attack or heal when creating and boosting shields
* Usefulness significantly reduced by patch 1.4.0.1, which changed self shield mechanics and introduced rock and ice armors, which are much better.
Stung

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*An abomination worse than Daemons*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*An abomination worse than Daemons*"

## Trivia

Stung is a reference to Sting from the writings of Tolkien, which is an elven crafted dagger, that glows when orcs are near.
November 5, 2013 Wizard Wars Patch

← Previous Patch(October 29, 2013 Wizard Wars)

## Key Changes

* Improved Login Server stability
* Various connectivity fixes. Hagfish should now be on the extinct anima...I mean error list. We think we have it nailed now, feedback on connectivity over the next few days is much appreciated.
* Community voted magicks now active. The community spoke, we listened! Your preferred magicks of choice are now in your wizarding arsenal.

## Other

* Capital letters in blue buttons.
* Correct crown-values when you return to frontend after a match-reward.
* Added clean Philosopher Bold font (no outline)
* Fix for a rare magicks telegraphy crash. No, this has nothing to do with circa 1940 communication methods.
* The viewport should now be applied when transitioning from a game back to the menus. Previously the black bars would disappear when returning to the menus.
* Damage numbers now appear in the correct position when using viewports (i.e non-supported aspect ratio in windowed mode).
* Limit wizard name input to 16 characters. Sorry, no more 3 page bio's.
* Crash fix when a projectile JUST WONT DIE.
* Camera system now clamps mouse coordinates to within the viewport. No more looking at things far away because of black bars! Poor mouse, clamping sounds painful...
* Added steam name to score board. Expect to see \*1337\*Sephiroth\*1337\* in a post-game scoreboard near you soon!
* Always send game session stats to client at end of round. Now you get to see written proof of your wizard-exploding capabilities!
* Player rank negative xp fix. Delorean no longer sends your scores back in time.
* Crashfix when changing regions.
* Missing error strings, corrected standardized error code names to single words only
* Attack cooldown glitch fix
* Attack movement stuck fix
* Caster disconnect crash fix, removed some unnecessary logging. Less crasging = more pew-pewing
* Break invulnerability when healed by a friendly
* New info texture. Mmmm delicious pretty textures.
* Disable respawn/revive invulnerability when casting a spell
* Use different imp faces depending on the category of the feed.
* Added links and cursor changing to the rss feed. Are you still reading this? Good job!
* Different feeds for ingame and login.
* Revive focus drain fix, minor spellcasting stats fix
* Added rss feed to landing page.
* Tweaked XP/Crowns. A lot.
* Melee Tweaks
* Minor GUI fixes, friends list etc
December 3, 2013 Wizard Wars Patch

← Previous Patch(November 27, 2013 Wizard Wars)

## STORE

* Enabled store on release. Today is the day of Soon™'s demise!

## PHYSICS AND PUSH

* Don't allow corpses to be pushed around. Because like, corpses have feelings too right?!
* Allow spell input when being pushed. Now when I frantically mash my keyboard whilst being crowd-controlled my gloriously fumbled spells will be entered ready to cast, huzzah!
* Fixes for earth and water resistances affecting push.

## BALANCE

* Earth armor knockdown resistance fix.
* Increased stats on Low Tier and Founder Robes/Staffs stats for testing purposes. WILL CHANGE. ALPHA, MKAY?
* Changed so all weapons use earth damage instead of ice or earth damage. Who knew that those shiny weapons were all made from compressed dirt and silver paint?

## INGAME

* More obvious earth projectile trail. The trails linger longer, added flash to hit effect. Earth projectiles, now with add tracer rounds!
* Fade resistance rings based on distance from projection plane (z axis only).

## BREAKABLES

* Made it easier to break stuff overall. Explosive barrels ho! Our barrels are no longer being stalked by a comic-book obsessed guy in a wheelchair. (Name that movie! - Escher)

## BUGFIXES

* Player is not made alive when respawning until client has moved to the correct position. No more flying across the map towards your respawn point.
* Text no longer resets when input field loses focus. Poor Input Field, he just needs to learn to apply himself better. So easily distracted.
* In air collision filter tweaks. You can't fly over the edge of the map anymore.
* Connectivity Fixes.
* Chat crash fix and variable naming.

## GUI

* Fixed a crash bug where the password field would not properly reset when failing to login.
* Added version mismatch message when the requested login server is using a different version to the client.
* Cooldown on tabs eliminates flickering
* Tweaked equipped font sizes, removed some debug code
* Bigger button when creating permanent wizard name. Changed font in titles.
* New stats and descriptions for some items.
* Proper click pass behavior, proper ui item click behavior

## SOUND

* Proper hover sound event for new button events. Could this be a clue for hover-board mounted Wizards in the future?! No, it couldn't. :(

## IMPS AND AI

* Fixed npc rotation bugs.
* Imp knockdown animation bug fix. No more leg stretches for this one. DYEL?
* Tutorial fix for exponential IMPlosions. The madness ends here!
* Changed all attacked alert\_mode's to aggression now that alert\_mode is used 4 realz
* Added "sight\_range" parameter to character\_system\_settings.lua which sets ai distance
Magicks

There are 22 different **Magick** combinations that can be found in the game, with 3 additional Magicks that require DLCs to obtain. Magicks are used by queuing up the required elements and pressing the space bar, as opposed to spells created simply by casting element combinations. Magicks have a specific effect such making the caster invisible, reviving a player or slowing down time.

Magicks can be learned automatically (triggered by game events) or by picking up the appropriate Magick Book during game play. There is a Steam Achievement "I put on my robe and wizard hat" for learning all 21 Magicks found in Adventure Mode.

## List of Magicks

21 of the following Magicks are found in the game during Adventure Mode, as well as being dropped by Sapient Pearwood Luggage during Challenge Mode. QWERTY keycodes assume that the default element keybinds are not changed. One of the following is found in the Vietnam rescue mission. The remaining 7 are found in the Stars Are Left DLC campaign.

Eight Magicks require the player to own various DLCs in order to obtain them in the game. In multiplayer games, only the host of the game needs to own the DLC for all players to be able to obtain the Magicks and for them to have a chance to drop from Sapient Pearwood Luggage.

For visual help on the Magicks Spellbooks location : http://www.youtube.com/watch?v=Ts9dQ6AWU4o

## Unused Magicks

The following Magicks are found in the game data files but are unused by the game.

F-F-F-D-E
S-Q-R-A-F
S-Q-F-A-R
Magicka: Mega Villain Robes

Behind every missing wizard, behind every village pillaged by goblins, behind every bad happening in Midgård, there may or may not be a villainous mastermind behind it all. Unbeknownst to many, there is a dark underworld in Midgård, home to all sorts of evil personalities and organizations. This new robe pack will give you a spectacular taste of it!

With the Mega Villain Robe Pack players can choose from three more or less sane wizards who all decided that the world has done them wrong and must pay for it! These new wizards all follow the patented Super Standard™ of having their own special themes and matching personalities, this time based on the various Magicka elements.

**Key Features:**
For use in the Challenge and Versus modes only.

* Coldarr Robe – Once a prolific cryomancer in the wizarding community, Coldarr watched in horror as one of his spells went terribly wrong, freezing his beloved. With a heart now turned to ice, he blames the world for giving him the cold shoulder when he most needed a warm embrace.
* Flamos Robe – Wizard law enforcement officers are all burnt out on ideas of how to confront the infernal mind of Flamos. He seems to have but one burning desire: to set the world on fire!
* Electrobe – His parents wouldn’t believe his electricity allergy was real, and instead sent the poor young Electrobe for a dose of shock treatment. Little did they know that the voltage overload would flick one final switch in his weakened mind, and awaken an insane villain with a sparking vengeance…

**Note:**
These three dress are inspired by 3 bosses from Megaman 1 on Nintendo Nes (Elecman, Fireman and Iceman).
M1911

*This article is a stub. You can help Magickapedia by expanding it.*

The **M1911** appears in the Magicka: PVP update and can only be obtained with the "Reservoir Wizard" wizard model as the default starting weapon.

## Abilities

* It is a ranged weapon like all other firearms, firing at a slow rate. It deals low damage, comparable to the Blunt Blade and other starting weapons.

## Pros

* Ranged
* Slightly more powerful than many starting weapons

## Trivia

The M1911 is one of only four ranged weapons available as default weapons.
Daemon Arm

*This article is a stub. You can help Magickapedia by expanding it.*

## Pros

* Forever casting beams can easily let you gain the upper hand.
* They also help you a lot if you are cornered, especially with a lightning beam.
* Especially useful in co-op, if two wizards get their hands on these, an unlimited mega-beam is at your disposal.

## Cons

* Redundant, because you can prepare your next beam while casting the previous one, giving you effectively unlimited beam duration.
* It is very unlikely that you will have to cast beams for longer than the normal time without stopping,unless you are using a very weak beam.
Magickapedia/Section 1

**Welcome to Magickapedia**
The official Magicka, Wizard Wars, and Magicka 2 guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

**About Magicka**

***Magicka*** is a franchise of video games and other media by Paradox Interactive. Set in the lands of Midgård, the *Magicka* video games are renowned for their system of spellcasting and sense of humour.

**Magicka** is an action-adventure game set in the fantasy world of Midgård, where elemental magic rules the land, goblins and trolls are perfectly harmless—well, perhaps not entirely—and all the villagers are wise-cracking smartalecks.

**Magicka: Wizard Wars** is a sandbox action PvP game that utilizes the humor and dynamic spellcasting system of Magicka, tasking players to form teams of four and blaze their way across the battlefield together.

In **Magicka 2**, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, and must again rid the world of evil.
Orc

*This article is a stub. You can help Magickapedia by expanding it.*

## Orc Scout

 Regeneration
 Speed
 Score Value

The least dangerous type of orc troops. They slash wizards with their blades or grab them. Unlike goblins', the orcs' powerful hugs do damage over time to the wizard until breaking free.

## Orc Warrior

 Regeneration
 Speed
 Score Value

Orc Warriors are stronger than scouts, shielded and armoured which makes them much more dangerous opponents. While holding shields they can use a charge attack which sends wizards flying and heavily damages them, in some cases leading to instant death. Rock and ice armours ( and ) protect from that so they can be very useful. Also, casting a quake spell (1 to 5 AoE) will make them drop their shields.

After losing shields they take a second weapon, and after the armour is destroyed they will be able to run fast like hell.

Take care of being cornered by 2 or more Orcs, you cant cast any spells anymore, because of the knockback when shielded, and the eating ability when not.
=> you wont survive

## Orc Berserker

 Regeneration
 Speed
 Score Value

Orc berserkers may not be as durable as orc warriors, but that doesn't matter. What matters is that they are much better in killing wizards.

They move quickly and when that isn't enough, will perform a leap attack to close the distance (and slash somebody while falling from the sky). In group they are even more lethal as they jump one after another, all the time. Their leap attacks can be blocked by shields, and using some sort of crowd control on them will make it much easier to nuke them down.

## Orc Captain

 Regeneration
 Speed
 Score Value

Captains behave much like warriors, but - guess what - they are stronger. They have some new equipment including a ball which spews out poison and a Thunderblade.

Try to kill them with a  + Thunder Bolt or with

(not recommended, when a bunch of Orc Warriors is nearby) if there is, try out

## Orc Foreman

 Regeneration
 Speed
 Score Value

Orc foremen can be only seen in Magicka: The Stars are Left DLC. Quarrels from their crossbows move very quickly, have straight trajectories and deal nice damage so not being turned into a strainer can be a bit difficult. Minions, shields, walls, armors and hammering +RMB highly reommended.
January 27, 2011 Patch

← Previous Patch(January 26, 2011)

#### Fixed issues/bugs

* UPnP will no longer crash the game.
* Lack of playable avatar will no longer crash the game.
* Improved reports on disconnect and connection failed.
* Game crash on startup due to old gamer with long name fixed.
* Game terminates properly on crash.
* Save data wipe bug on multiplayer disconnect fixed.
* Boss crashes in Chapter 6 and 12 fixed.
* Servers limited to 4 simultaneous steam users.
* Players that have not selected a slot when the game starts is kicked.
* Server browser no longer displays games of a different version.
* Version miss match check.
* No longer possible to bounce between islands in Chapter 6
* Fixed interrupted dialog from Vlad in Chapter 6.
* Fixed trigger sequence in Chapter 9.
* Chapter 12 boss damage texture added.
* Fixed a bug where a client was locked in an animation.
* Delayed message from steam no longer forces player into game.
* Challenges are now playable using the French version

#### New features/balancing

* Added version number in menu.
* Added server password. (player requested feature)
* Default undie-time changed to 0.5s (Staff of the Dead)

Source
October 17, 2013 Wizard Wars Patch

N/A

* [balance] Please don't QQ, we lowered some Pew-Pew - Adjusted (down) damage from QFS and QRS AoE's.
* [balance] Decreased the healing amount from WED Barriers. We considered increasing all player HP, boost damage on all spells, weapons and Magicks but... sorry. We nerfed one number instead.
* [items] We had a small hairy-footed chap raid our Wizarding supplies. Removed the empty ring slot from frontend - it will return soon (We have 9 Wizards in black robes chasing after hairy-foot as we speak)!
* [Network] Small genetic modifications made to our hamsters - Serve connections improved, i.e less hagfish
* [party] Increased dunka dunka level by 9000 - Party tweaks were made.
March 18, 2011 Patch

← Previous Patch(March 15, 2011)

## Fixed issues/bugs

* Fixed a threading related crash in the iconrenderer.
* The game will no longer crash when a undefined animation is played for a character.
* Fixed a issue when changing language.
* Fixed a issue with damageable physics entities statuseffects.
* Added modified content checking.
* Fixed a startup issue where a saved gamer is refering to a missing playable avatar.
* Readded VAC option when hosting an online game.
* Added file verification feature that disables achievements, online leaderboards and VAC protected games when using modified content. Modding is still fully possible.

## Known issues

* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
Levitation

## Spell effects

**Levitation** Enables the caster to levitate above the ground for 30 seconds. At the time of use The Magick, the magician slips through the air like on the ice.

## Pros

* Can be used to walk through deep water
* Can be used to walk through shallow water without getting wet
* Can be used to achieve the books and weapons in the third chapter
* Avoids some of the boss attacks
* You can make some scenes from the Bible with this
* Disables all falling, bumping into a wall, being throwed type of damage.
Magicka (franchise)

*****Magicka***** is a franchise of video games and other media by Paradox Interactive. Set in the lands of Midgård, the *Magicka* video games are renowned for their system of spellcasting and sense of humour.

## Magicka

Magicka is an action-adventure game in the **Magicka franchise** set in the fantasy world of Midgård, where elemental magic rules the land, goblins and trolls are perfectly harmless – well, perhaps not entirely, and all the villagers are wise-cracking smartalecks.

Developed by Arrowhead Game Studios and published by Paradox Interactive, Magicka was released on 25 January 2011.

## Magicka: Wizards of the Square Tablet

Magicka: Wizards of the Square Tablet was an action-adventure game in the **Magicka franchise** for iOS/Android and PC.

Developed by Luminosity and published by Paradox Interactive, it was released for iOS/Android on 28 March 2013 and on 31 October 2013 for PC. It was delisted from the Steam, iOS and Android stores on 1 October 2018, and the servers were permanently closed on 3 December 2018.

## Magicka: Wizard Wars

Magicka: Wizard Wars was a sandbox action PvP game in the **Magicka franchise**. Wizard Wars utilizes the humor and dynamic spellcasting system of Magicka, tasking players to form teams of four and blaze their way across the battlefield together.

Wizard Wars was a Free-to-Play Team-based PvP experience, filled with tongue-in-cheek references to popular media and current events. With short rounds and unpredictable strategies, a unique tactical depth is given to every encounter. Wizard Wars gives both novice players and experienced MOBA veterans a challenge.

Developed by Paradox North and published by Paradox Interactive, it was released on 27 May 2014. The servers were permanently closed on 21 July 2016. It has been shut down by Paradox due to low player numbers and lack of profit, causing many long-time fans to abandon the series.

## Magicka 2

Magicka 2 is an action-adventure game in the **Magicka franchise** that is a sequel to Magicka.

Developed by Pieces Interactive and published by Paradox Interactive, it was released on 26 May 2015.
May 13, 2014 Wizard Wars Patch

← Previous Patch(May 6, 2014 Wizard Wars)

## Animation

* Changed flying death animations to be consistent with face-plant death.
* Changed knockdown and falling death animations.

## GUI

* Clamp elemental affinities in the gear screen between 0 and 100 to match the game-play.
* Various gui tweaks when creating a new account.
* Extended the TopMenu width and increased the 4 button sizes by 20 px each. Changed "SUPPORT" font size from 14 to 16.
* Fixed a font positioning bug.
* Fixed a few textures with missing font glyphs (which could cause a low-res fallback font to be used for strings in a few occasions).
* Kill log text fix for defense imps.
* Login screen gui tweaks.
* Magicks screen and EULA gui tweaks.
* Region selection gui tweaks.
* Settings screen gui tweaks.

## HUD

* Removed that annoying punctuation mark in Spawn Countdown messages. Come on, we all hated it, right?

## Art

* Staves, spells effects and Magicks now have dynamic lights.

## Rewards

* Increase Assist reward and increased XP/time bonus slightly.
* Increased XP over time rewards in Duel game mode.

## Sound

* Added Hit Indication sounds for Cold, Fire and Steam.
* Added reverb on \*all\* levels, fixed attenuation on Meteor Shower with greater range.
* Attenuation mixes and small fixes.
* Added Death Beam Hit sounds.
* Death Beams sounds for shield collisions.
* Fixed the chargeup sound for Exotic Blade not being canceled when doing a regular attack.
* Life Beam sounds tweaked.
* Mixing and attenuation fixes.
* Updated/Added Spell Lightning Hit with new sounds.
* Updates to death animation sounds.

## Telemetry

* Client crash fix
* Fixed so that client only displays Tapir (version mismatch) once per session.

## Bugfixes

* Proper text position in password fields.
* Proper offer name in 'purchase completed' notification.
* Knockdowns whilst Chilled will now result in a fall with normal speed.
* Fixed an issue where the lo-gin server would crash if the player being redirected to a game server had disconnected.
* Fixed a bug that made the game server always approve any player gear regardless of actual ownership.
* Fixed so that proper sounds trigger when wizards fall over "lightly".
* Fixed a typo in the Thunderstorm description.
* Geyser client crash fix.
* EAC verification crash fix.
* Players now correctly receive match won XP multiplier.
* Fixed gear verification failures (code: Platypus) sometimes kicking new players when matchmaking for the first time.
* Spell damage sound crash fix.
Midgård

*This article is a stub. You can help Magickapedia by expanding it.*

**Midgård** is the land in which the Magicka games are set, it is a humorous world loosely based on Scandinavian mythology. Within Midgård you may encounter a large variety of friends and foes, some of which are more of a danger to themselves than they are to you. While you travel this vast land, it is wise to bring along a friend as you will often find yourself dead. Although chose your friends wisely as they can easily turn on you!

## Locations

### Villages and cities

* Castle Aldrheim
* Veiditorp
* Dunderhead
* Hávindr
* Frostjord Farms
* Niflheim (City of the Dead)

### Forests

* Fornskogur Forest
* Disappointing Forest
* That Other Forest

### Places of note

* Halodin Coast
* Khan's Stronghold
* World's End
* Jarn Mines
* Mykur Swamp
* Niflheim
* Galdrholl Ruins
* The Partially Snowy Plains
* The Undrawn Lands
* Crystal Lake
* Boring Bay
* The island of R'lyeh (a reference to Cthulhu) (a key place in *The Stars Are Left*)
* The Lonely Island (possibly a reference to the humor music group of the same name)
* Nunshul Pass
Imp

*This article is a stub. You can help Magickapedia by expanding it.*

 Weaknesses
 Regeneration
 Speed
 Score Value

Imps are generally cowards, but they will attack if they are cornered. They can be seen only in Chapter 1's tutorial and make really no danger. Actually, the player must WANT to die to, ehm, die.

## Trivia

* The Imps look very similar to the creatures of the same name from the videogame series Dungeon Keeper.
Monsters

A list of enemies, their locations, hitpoints, drops, behaviors and and effective spell counters.

Some monsters have "multi-stage" hitpoints. For example, the Goblin Captain has 150+2200 hitpoints, meaning that his shield is destroyed once you deal 150 damage and his in-game model will downgrade to one without a shield. Another example, the Orc Warrior has 250+2200+2200 hitpoints. Once his shield and armor are gone (250 and 2200 respectively), he moves faster (from speed 4 to 7 which is the same as an Orc Scout) and has 2200 hitpoints left. Multi-stage monsters that drop equipable items will drop it every time they change stage if they are using it on the previous stage. For example, the Orc captain can drop 2 thunderblades, as it takes out the thunderblade once its shield gets destroyed, and then drops a copy of it when the armor is destroyed. Using freezing to kill an armored enemy without having it lose the armor first will make it only drop a single item.

## Bosses

A list of bosses, their locations and drops. For strategies on defeating them, go to their respective chapter walkthroughs or the boss page.

## See Also

Monsters/Challenge Stats -- A complete list of monster and mob entities you can use in customized Challenges and the like.
Magickapedia

**Welcome to Magickapedia**
The official Magicka, Wizard Wars, and Magicka 2 guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

**About Magicka**

***Magicka*** is a franchise of video games and other media by Paradox Interactive. Set in the lands of Midgård, the *Magicka* video games are renowned for their system of spellcasting and sense of humour.

**Magicka** is an action-adventure game set in the fantasy world of Midgård, where elemental magic rules the land, goblins and trolls are perfectly harmless—well, perhaps not entirely—and all the villagers are wise-cracking smartalecks.

**Magicka: Wizard Wars** is a sandbox action PvP game that utilizes the humor and dynamic spellcasting system of Magicka, tasking players to form teams of four and blaze their way across the battlefield together.

In **Magicka 2**, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, and must again rid the world of evil.

**Magicka 2**

Achievements

Challenges

DLC

Game

Locations

Weapons

**Magicka: Wizard Wars**

Game

Magicks

Patches

Robes

Weapons

**Magicka**

Achievements

Bosses

Challenges

Enemies

Game

Items

Locations

Magicks

NPCs

Patches

Walkthroughs

Weapons

**Featured video**

## Featured video

**Featured Article**

**Aldratraz** is one of the challenges in Magicka 2. The Aldratraz Night Tour is a unique program limited to just a few hundred visitors per evening that includes tours and activities not offered during the day.

read more...

**Wiki Community**

We are currently maintaining 2,229 pages (686 articles)!

Recent changes • New pages • Categories • Missing pages

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Magicka: Party Robes DLC

No, not that kind of party.
Lately Castle Aldrheim produced these robes for wizards who like to travel in a group. Whether they quest, grind raid or duel in the arenas, these robes are sure to give the group an edge. Only a wizard that trusts his “friends” would bring a Party Robe to a duel.

* Tank Robes can take a lot of punishment and help his “friends” get an upper hand on the situation.
* Rogue Robes is mostly nowhere to be seen in a fight, but now and then, he strikes from the shadows.
* Support Robe makes sure his group's spellcasting is at its best.
Staff of the Dead

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

Any friendly person in the range of the staff (summoned beings or other wizards when in Multiplayer) that dies will be revived automatically.

## Pros

* No need to use Revive magick when in range of dead friend
* Useful when using Raise Dead magick, as it raises your summoned zombies back when they die.
Magicka: Holiday Spirit Item Pack

Christmas comes early this year so get into the right holiday spirit. Spread some love, cook some food, get those presents in time this year and make sure you share with your friends.

**Key Features**
For use in the Challenge and Versus modes only.

* Freeze Ray - In case that pesty global warming is trying to ruin your Christmas.
* Anger Management Stick - Turn that frown upside down... by smacking somebody with this!
* Frostjoy - Now all you need from Santa is a proper throne.
* Rolling Pin - Good for baking, if people don't like your pastries, hurl this at them.
* Timell's Revenge - The carpenter's best friend!
* Hot Frying Pan - As if hitting somebody with a frying pan wouldn't hurt enough, this one's constantly hot!
* Grayskull - Any kid's dream present!
* Lovestaff - Spread some of that family love!
* Deflection Staff 2.0 - New and improved!
* Sausage Staff - You guys want sausages, this will give you sausages!
* Banner of the Crusade - In case people forget what Christmas is all about.
Compact Crossbow

*This article is a stub. You can help Magickapedia by expanding it.*

The **Compact Crossbow** appears in the Magicka: Party Robes DLC, and can only be obtained with the "Rogue Wizard" wizard model as the default starting weapon.

## Abilities

* It is a ranged weapon, but unlike firearms, the arrows it fires drop over distance, effectively limiting its range.
* It fires at the same rate as the M1911, but deals lower damage.
* It invokes the "poisoned" status effect on hit, allowing the user to deal damage over time to many enemies at once.

## Pros

* Ranged
* Poisons enemies on hit
* Hit-and-run style complements the Rogue's high speed and low health

## Cons

* Limited range
* Low initial damage

## Trivia

The Compact Crossbow is one of only four ranged weapons available as default weapons.

The poisoned status effect wears off on Jormungandr when he dives back into the ground.
Non-player characters

*This article is a stub. You can help Magickapedia by expanding it.*

There are a large number of **Non-player characters** (or **NPCs**) that exist in Magicka. Most are inconsequential, but provide more information for the player about elements, or the state of Midgård, others are important to the story, or help the player in various ways.

## Notable NPCs

### Chapter 1

* Captain Bjorn
* Hrolf
* The Headmaster
* Vlad
* Shams

### Chapter 4

* Admiral Agnar
* The King
Magicka: Grimnir's Laboratory

**Official info from Steam page**

Deep under Castle Aldrheim lies Grimnir’s laboratory, a secret long kept from all Wizards of the order. A crazy-random happenstance during recent “cellar activity” has caused the wizards to discover this long lost lab and all its horrors!

Fight against 16 waves of monstrous foes on an all new map. Experience a new twist on the traditional challenge mode with elemental alters that dictate what spells and elements can be used. Three new doctors, in oddly familiar robes, have come to your aid in defeating the hordes. Will you and your friends be able to survive Grimnir’s horrors?

## Contents

* A new challenge against 16 waves of monstrous enemies
* Elemental altars control spell usage
* New enemies: Grimnir’s long forgotten experiments
* 3 new robes give you a unique experience of playing a certified Doctor:
	+ Dr. Quake: Clad in armor and armed with two lightning dispensing gloves. Just make sure to stay away from lightning yourself
	+ Dr. Terrible: A lab coat with good protection from the elements, a Death ray and a Trans-matter staff. Everything one needs for \*\*a doctorate
	+ Which Dr.: Sporting a brown blazer, a trendy scarf and a nice red Fez, the latest in fashion. With a Sonic Tuning Fork and a \*\*Magickal piece of paper, this wizard is fully prepared for any time travel
Rogue Robes

The **Rogue Robes** are a set of robes included in the Magicka: Party Robes DLC.

The user of these robes will spawn with a Compact Crossbow and Smoke Bombs. Also, the robes themselves cause the user to have roughly 1/2 of base health. However, the user will also run much faster than base speed. The speed bonus gained from wearing the robes is enough to cause the same effect that the Knife of Counter-Striking does; running into an enemy while hasted and wearing ice armor will harm them.

One of the Rogue Robes' perhaps most interesting abilities is that of cloaking. While holding the block button, the user will turn invisible, and any armor the user is wearing will break, as if the user had cast Invisibility. However, unlike its Magick counterpart, the user is unable to move while cloaked. The cloak will break when damaged, or when the block button is released. Elements can be added to the spell bar while cloaked, but the user may not cast until he or she lets go of the block button, and subsequently uncloaks.
Necromancer

Regeneration
 Speed
 Score Value

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

The Necromancer cast poison on the players.
Can use the Raise Dead Magick.

## Tactics & Behavior

The Necromancers will use every chance they get to run into a crowd of their zombies,because that effectively prevents you from using  or .
 works very well against them. Also, Throwing x5 through their zombies to them effectively 1 shot kills them and anyone in front of them.
Spider

*This article is a stub. You can help Magickapedia by expanding it.*

## Giant Spider

 Regeneration
 Speed
 Score Value

Usually come in swarms, un-burrowing or climbing towards the players when they walk too close. Their low health makes them easy to deal with.

### Strategies

AOE Electricity preforms very well. Usually a 5-charge electricity () plus Shift + Right Click can clear the area.

## Poison Spider

 Regeneration
 Speed
 Score Value

Poison spiders are like giant spiders, but they use long-range attacks. They spit poison on you repeatedly until slain.

### Strategies

Use a  to prevent yourself from being poisoned, then choose your choice of attack (just about anything will work).

If you happen to be poision a simple healing spell will cure you.
Another tactic is to cast an Earthquake ( + shift) with a Fire element  to knock them back and cause damage at the same time. This tactic will take a long time however the spiders can not attack you as they as they are being knocked back. The more Fire  the stronger the spell.
Napalm

## Spell effects

Calls an F-4 Phantom to perform a Napalm strike in the targeted area. The Napalm strike direction can be changed by calling it in one place then calling it again in another place before it activates.
This Magick is part of the Magicka: Vietnam DLC but can also be found as a random drop from Sapient Pearwood Luggage in Challenge mode.

## Pros

* Does a large amount of area damage.

* Leaves a large column of high-damage fire.

* Usually kills unshielded wizards quickly.

## Cons

* Not found in Adventure mode.

* Long downtime before the strike occurs.

* Easy to forget about or misplace.

* Napalm fires will usually kill unshielded wizards very quickly.
Moose Locations

12 **moose** are located through out the game. Finding all the moose unlocks the achievement "King's Quest".

For visual support, you can refer to this video : http://www.youtube.com/watch?v=QxKiq1-p5fc

## Chapter 1

When leaving the castle. You find a man on the road next to a moose. (very hard to miss)

## Chapter 2

After defeating the Troll munching on Halldor's "wife", you can check out the messy treat he left behind.

Near the pile of bones (after the goblin shaman fight).

## Chapter 3

The path to the right side of the stonehenge next to the field.

## Chapter 4

Once you reach the gates to the city take a left (The camera makes you think that you can't move to the left but keep going)

## Chapter 5

At end of the straight road in the field. (hard to miss)

## Chapter 6

At the second checkpoint just north of the large statue. There is a moose lying a little to the left of it.

## Chapter 7

Same as chapter 1, just outside castle Aldrheim, directly below where you get the Teleport Magick

## Chapter 8

The last room in the mines prior to the wizard goblin boss, west of your entrance into the room (hard to miss).

## Chapter 9

On the mantle of the fireplace before the fight with the Count.

## Chapter 10

The beginning of Chapter 10, in the plane with all the Elementals. It's in the far right bottom corner, straight down from the bridge that leads to the next screen.

## Chapter 11

In the castle, north west of the main entrance. A Yeti will be eating the corpse.

## Chapter 12

Once Assatur has been defeated, and the credits scroll, the last moose will eventually drop down onto your plateau.
Khan

*This article is a stub. You can help Magickapedia by expanding it.*

 Weaknesses
 Regeneration
 Speed
 Score Value

**Khan** is the warlord of the Orcs.

## Strategies

The easiest way to defeat him is to throw up a shield at the immediate start of the battle. Oftentimes he will charge the shield and bounce off of it, killing himself in the process. This is a quick and easy way to defeat him, and has been successfully tried repeatedly by many different players. If you want to drag the battle out, try one of the following strategies.

The easier-est way to defeat him is to quickly, at the start of the fight, cast  then  to freeze him, then immediately use the (qfqfsa) beam on him. It's a one-beam kill.

He runs very fast and to not get grabbed by him and punched to death you have to use Haste (ASF), optionally in combination with Time Warp (RE).
He dies pretty fast if you get him with a beam spell at long range, but if he's close he will rush over to you and try to grab you.

He will die to one fully charged  bolt as well.//looks like this is fixed

Making him wet and then using cold attacks will freeze him solid making the fight easy to win (like first two steps of Surrounded Combo Attack). After freezing Khan, use a pure lightning attack to do massive amounts of damage. He will die in one beam. Another strategy is to use QFASA ()as an area attack and use it when rushing past him with haste on. Healing is extremely important in this battle.

Spray him with , freeze with  and immedately do a ++ beam. Repeat and enjoy your 2-beam kill.

Setting up mines (+) in front of Khan will significantly cut down on his charging ability. Adding steam and lightning to the mines increases the damage to a major degree.

## Trivia

* Resembles a Protoss Dark Templar from the Starcraft universe. His name is a reference to a character from the Star Trek series.
March 21, 2011 Patch

← Previous Patch(March 18, 2011)

## Fixed issues/bugs

* Fixed crash when creating new character (sorry new customers)
* Another safety has been added to prevent gamer crash on startup.
* Fixed item stuck in air bug.
* Decreased camera shake to one third of its original strength. (player requested)
* Fixed incorrect trailing glyph in menu leaderboards.
* Fixed campaign chapter transition crash issue.
* Game should no longer appear to be modded unless it is actually modded.

## Known issues

* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
* ATI 3870 series cards sometimes have a tendency to overheat and crash.
Magicka: Marshlands

*This article is a stub. You can help Magickapedia by expanding it.*

**Magicka: Marshlands** is a DLC containing a single survival challenge map set in a marsh setting featuring lots of Zombies. It was released on April 26, 2011 for the price of USD $1.99, along with the release of the Magicka: Caverns DLC which was patched free to all owners of Magicka.

As with the base game, Magicka: Marshlands requires activation with Steam even if purchased from non-Steam distribution channels.

* US Steam Store - $1.99 USD
* Australian Steam Store - $4.99 USD
* UK Steam Store - £1.79
* European Steam Store - 1.99€

## Development

**Magicka: Marshlands** and Magicka: Caverns are new DLCs announced by Paradox on April 20, 2011, featuring the new Marshlands Survival Challenge and Caverns Survival Challenge maps with swarms of enemies. Paradox conducted a poll on Facebook lasting 24 hours, allowing fans to decide which of the two challenge map will be given free to owners of Magicka, while the other will have a retail price of USD $1.99. The poll concluded with the majority vote that Magicka: Caverns will be provided free on April 26, 2011.

Paradox has released a video giving a sneak peak of both of these challenge maps: http://www.youtube.com/watch?v=Xf-a65P\_C10

## Reception

Magicka: Caverns and Magicka: Marshlands are well received since both maps average out to the cheap price of USD $1 each.

## References

1. ↑ Paradox. Magicka Weekly Community Update 22th of April 2011 Retrieved April 22, 2011.
Library Staff

*This article is a stub. You can help Magickapedia by expanding it.*

Appears in Magicka: Basic Game and can only be obtained with the "Space Wizard" wizard model as the default starting staff.

## Abilities

* The **Library Staff** is nothing particularly special, although it allows the player to charge into--or more practically, out of--danger, where they can use the Space Wizard's Gyrojet Pistol to deal damage at range.

## Pros

* It can knock down enemies, and moves you very quickly over a considerable distance

## Cons

* It is not a chainsword
* You can accidentally run into lava, water, Energy Crystals of Death () or anything else that can kill you.

## Trivia

Refers to the "Librarians" from Warhammer 40k that use ther staves for melee combat.
Magicks (Wizard Wars)

Note to self: fix this page.

# Tier 1

"The wizard olympics never even got to the reward ceremony due to all the doping tests." - Telisa the Chronicler "Tome of Wizard History"

# Tier 3

"That is not dead which can for some time lie, And with strange ages even death may be retcon'd." - Old lady from Outsmouth
"It is not wise to summon Lady Death. She gets mad when people interrupt her chess games." - Death of Moles
Strong Cup of Coffee

*This article is a stub. You can help Magickapedia by expanding it.*

The Strong Cup of Coffee appears in the Bathrobe DLC and can only be obtained with the bathrobe wizard model as the default starting "staff".

## Abilities

* Heals and makes your wizard move faster for 3 seconds.

## Pros

* Very useful for all time in game.
* Default starting "staff".
* It's **Strong Cup of Coffee**!

## Cons

* No passive ability.
* Limited edition DLC.

## Trivia

It is possible to obtain this item by modding your savegame file.

## External links

More information about the Bathrobe DLC can be found here.
Magicka: Gamer Bundle

The Gamer Bundle contains three new robes inspired by some of the developers favorite games. Armed to the teeth with new exciting gear these diverse robes will give the players plenty of new tactics to employ in all existing game modes:

* The Zombie Robe is a resilient one. This number has a freaky, yet oddly appealing, parasite attached to it’s head. For some reason it turns the wearer into some type of shambling, incomprehensible, crow bar wielding monster. But that’s okay because, while a bit slower, the wearer can now take a punch or two thousand.
* Wizards have been known to go through great lengths in order to cosplay as their favorite game characters. The Tentacle Robe, and it’s accompanying Ray-Gun, are great for conventions as well as general forest wear. While some people might point and laugh at this wizard, others would just love to have their photo taken next to him (or her.)
* Epic Robe is epic claims this wizard. While he may have lost his mount he still has all his other epic gear. The epic amount of hours and sodas he consumed to earn it is no match for the even more epic-y-ness of the sword and armor.
Magicka: Horror Props Item Pack

An item pack filled with nasty things you would find at any ordinary horror movie set. Whether you prefer slashers or mad stories from the 1920s, this pack contains something for you.

**Key Features**
For use in the Challenge and Versus modes only.

* Chainsaw - Unfortunately this chainsaw requires an operational hand to wield
* Sickle of the Corn - Any fanatic child's weapon of choice
* Spicy Meatball - Goes KA-BOOM like nothing else
* Baseball Bat - Good for smashing office appliances
* Skull Club - We though about spoofing Pokémon but we did a club with a skull on it instead
* Tommy Gun - If you accidently unleash a daemon upon the world, make sure you have one of these
* Sinister - Looks the way it sounds
* Tyrants Axe - This very true axe will make you feel immortal
* Elf Slasher - An elf's worst nightmare
* Six Shooter - Fully loaded upon delivery
* Staff of the Infernal Abyss - Unleash unholy powers upon your foes
Raise Dead

## Spell effects

**Raise Dead** summons 5 Zombie minions to help fight for you. When cast, the game first gets the location 4 distance in front of the casting wizard and finds the nearest safe ground to it and designates this spot as the spawning location. Green and brown smoke with a tinge of red then appears on this location for 8.1 seconds. The 5 Zombies spawn within a 1.5 distance radius of the spawning location with an interval of 2 seconds between each spawn (they spawn at the 0th, 2nd, 4th, 6th and 8th second).

Like the standard Zombie enemy monster, the Zombie minions are considered undead. They do not move unless there are enemies in the area (they detect enemies about 1 screen away) and they do not carry between areas. Zombies are fairly weak, only have 500 hp and move at speed 2 (players have 1000 hp and move at speed 5). Zombies have a melee bite that does 62 poison damage. Their bite causes the target to be poisoned and take 10 damage per tick. Poisoned units move slower than normal. Each wizard may only have 16 minions active at any time, if the wizard summons more, the earliest of the 16 minions will self-destruct as newer ones spawn. Minions last indefinitely until their death.

All undead units take damage from Healing spells, heal from Arcane spells and are immune to Poison damage. Undead units are also invalid targets for Summon Death. However, note that if the Healing spell or Arcane spell is mixed with any Water, Fire, Cold or Lightning elements (that is, not Shield or Earth), the spell behaves normally as though the the unit is not undead. It is unknown if this is a bug.

Casting Nullify will disperse Raise Dead spawn points and also destroy all summoned minions (including those of allies).

## Pros

* Provides distraction from enemies, allowing the caster to cast other spells.
* Allows wizards standing behind a meat shield of summoned Zombies to cast +Area which will damage enemies (that are not undead) and heal the Zombies at the same time.
* Combos well with Summon Death which does not target undead units, instead Death will go for the units damaged by the Zombies as long as the wizard is on full health.
* Works much faster than Summon Elemental.

## Cons

* Raise Dead and summoned minions can be destroyed by Nullify.
* Zombies are very weak, have low hp and damage, and move slowly.

## Trivia

* There are 6 ways to cast Raise Dead: QRDSR, QDRSR, QDSRR, RQDSR, RDQSR, RDSQR.