Canlı

**Bu makale halen yapım aşamasında.**
Yapım aşamasında yardımcı olursanız seviniriz.

 Dosya:Geg
**Moblar** yaşayan, hareket eden oyun varlıklarıdır. "Mob" terimi "Mobile" teriminin kısaltılmış halidir.

## Oluşturma

Ana makale: Spawn cycle

Moblar çeşitli yollarla oluşarak olarak varolurlar. Bazıları doğal olarak oluşurlar, ışık seviyesine, biyoma ve çevresine dayalıdır, bazı zamanlar grup içindeki moblar aynı çeşitliliğe sahiptir. Bazı pasif moblar ayrıca yavrulama özelliğine sahiptir, kendilerinin bebek hallerini yavrularlar. Moblar şeffaf bloklar üzerinde, suda (ahtapot, boğulmuş, balık, yunus ve gardiyanlar hariç), lavda, veya yarım bloklarda (merdivenler, basamaklar) canlanmazlar. İstisna olarak mob oluşturucular, her bloğa ve havaya doğal olarak oluşturabilir.

Bazı moblar (kardan adam ve wither gibi) oluşturulması için oyuncunun inşa etmesi gerekir. Demir Golem hem yapı ile oluşturulabilir hem de doğal olarak bulunabilir.

Oyuncular ayrıca Yaratıcılık Modundan yaratma yumurtası alarak, veya hileleri etkinleştirdikten sonra `/summon` komutuyla mob yaratabilir. Ancak bir oyuncu `/summon` komutuyla Ender Ejderhası çağırmaya çalışırsa, aynı yerde kalan farklı bir BOT olacaktır.

## Davranışlar

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.

Each type of mob in *Minecraft* has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.

## Mob Listeleri

Moblar durumlarına ve niteliklerine göre sınıflandırılmıştır. Daha fazla detay için bir mobun üstündeki yazıya tıklayarak mobun sayfasına yönlendirileblirsiniz.

*Not: Bu liste Java Versiyonu'na göre hazırlanmıştır. Farklı versiyonlarda çeşitlilik gösterebilir.*

### Pasif Moblar

**Barışçıl**

**Koruma İçgüdülü**

### Saldırgan Moblar

 "Monster" buraya yönlendirir. the removed mob called *monster* in the code Human.

### Eğitilebilir Moblar

 "Pet" buraya yönlendirir. the baby animals of tamable mobs often called "pets" Breeding#Baby animals.

### Yardımcı Moblar

Yardımcı Moblar saldırgan moblara karşı savunarak hizmet ederler.

(Eğer doğal olarak oluşturulduysa tarafsızdır.)

### Oyun Sonu Mobları

Oyun Sonu Mobları fazlasıyla sağlam ve yıkıcı saldırgan moblar özellikle daha uzun riskli, ve büyük boyutlu oyuncular için savaşmaları için tasarlanmıştır. Genellikle bazı durum efektlerine bağışıklı, ve görünmezlik efektiyle etkilenmiş mobları görebilme yeteneklerine sahiptirler.

### Gelecek Moblar

Gelecek moblar ilerideki sürümler için tasarlanan moblardır.

### Kullanılmayan Moblar

*Şunlara da bakın: Unused features*
Kullanılmayan moblar sadece `/summon` komutu ile çağırılabilir, normal oyunda doğal olarak varolmazlar.

### Kaldırılmış Moblar

*Şunlara da bakın: Removed features*
Kaldırılmış moblar şimdi ki versiyonlarda bulunmamaktadır.

## Classification

### Weaknesses and immunities

There are some mobs that have certain weaknesses. Sea creatures, like turtles for example, take more damage from tridents which are enchanted with Impaling. While immune to harming potions and drowning, skeletons take damage from fire and falls, and receive more damage from a sword enchanted with Smite.

Certain groups of mobs have similar strengths/weakness/immunities.

### Undead Mobs

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses and skeleton horses. These mobs are damaged by healing potions, while healed by instant damage potions, they are also immune to drowning and poison damage. Most undead mobs (with the exception of the undead horse variants, zombie pigmen, husks, wither skeletons and the wither), get set on fire from exposure to direct daylight. They also sink in water. All these mobs take more damage from weapons enchanted with Smite. Withers will also ignore them.
Most of undead mobs, have the ability to pick up items and some can spawn wearing armor or holding tools or weapons.

### Sualtı Mobları

Bu gruptaki moblar yunuslar, [mürekkep balık]ları, [boğulmuş]lar, [gardiyan]lar, [yaşlı gardiyan]lar, kaplumbağalars and all variants of fish. They have no particular reaction to potions (except drowned, which are also undead mobs). They take extra damage from weapons enchanted with Impaling (except drowned) that also cause extra damage on players, immune to drowning (except dolphins) and most take suffocation damage if they stay on land too long (except guardians, elder guardians, turtles and drowned). Underwater mobs have the ability to swim, unlike other mobs, which simply float on water or sink underwater (except drowned).

### Nether Mobs

This group includes wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of the zombie, wither skeletons are variants of the skeleton and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs, this also same to wither, since it can spawn on any dimension depend on where it created, but wither has immunity of fire like other nether mobs.

### Arthropod Mobs

This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish and endermites. They take extra damage and receive the Slowness IV effect when attacked by a weapon having the Bane of Arthropods enchantment. Both types of spider are immune to poison. Silverfish infest monster eggs.

### Illager Mobs

This group includes pillagers, illusioners, evokers and vindicators. They are immune to evoker fang damage and ignored by vindicators named "Johnny". They are hostile not only to players and golems, but to villagers too. Witches, vexes and illager beasts may accompany them in raids.

### Common Mobs

These generate on opaque blocks in almost all biomes and are generally easier to find. *Farm animals* are able to breed when fed their specific foods and comprise chickens, cows, pigs and sheep. *Frequent monsters* are creepers, skeletons, spiders and zombies, found in poorly lit environments. Endermen and witches mostly spawn individually and at a lower rate than other monsters.

## Achievements

**Template:Load achievements: Unknown achievement. Achievement title not found on page Başarımlar**

## Advancements

**Template:Load advancements: Unknown advancement. Advancement title not found on page Gelişimler**

## Issues

*For issues unique to specific mobs, see that mob's issues section.*
"Mob" ile alakalı sorunlar hata takipçisinde tutuluyor. Hataları orada rapor edin.

## Trivia

* Bir mobu "Dinnerbone" veya "Grumm" isimlendirmek onları baş aşağı yapar.
* Bir koyunu "jeb\_" olarak isimlendirmek o koyunun yününün rengini değiştirmesini sağlar.
* Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
* If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.

## Referanslar

1. ↑ **Wikipedia:** Mob

Şablon:Entities/tr