Zen Garden

Here lies some early versions of the Zen Garden in Plants vs. Zombies 2. Coding for it was added in the 1.7.2 update.

## Picking Plants

It appears that at one point you were able to pick what plant you wanted to grow.

## Early Flower Pot Prices

Some early versions had different prices for the extra pots.

* v1.9.2: 5 gems
* v2.0.1: 10 gems

## Plants dropping Gems

Plants (or only Marigold) would have at one point be able to award you gems, evident by Marigold's description in v2.1.1 stating such. LiveConfig.json in v2.0.1 has these settings which would allow 1 gem to be dropped by a plant every hour.

```
"ZenGarden_PlantTimer_GemsPer": 1,
"ZenGarden_PlantTimer_GemsTimeSeconds": 3600,

```

## Unused Boosts

There exist several boosts which were meant to be obtained via the Zen Garden, but ultimately the idea was canned and only First Strike was used.

**Note: These seem to just chance the value by either adding/subtracting or multiplying/dividing, so it's probably possible to reserve their intended effects.**

### Bounty Hunter

Increases the percent chances of dropping gold coins. Set the value to around 100 for the plant to guarantee to drop gold coins upon defeating a zombie. Does not seem to apply to all zombies, have not been tested against all of them.

### Extra Toughness

Multiplies the plant's health depending on the value set. For example, setting it to 5 would multiply their health by that much.

### Fast Recharge

Decreases the recharge speed to the negative decimal value. For example, -0.5 will decrease the recharge speed by half. Anything set to -1 and below will cause the plant to instantly refresh. Note however, it does not change the starting cooldown, so a plant will have to go through that first.

### Rapid Fire

Increases attack speed depending on the value. For example, setting it to 2 will double their attack speed.

### Sun Discount

Decreases the sun cost depending on how negative of value the number is set. For example, setting it to -100 will decrease the sun cost by that amount. It is sort of buggy, so you will need to plant something first for the price reduction to take effect.

### Shovel Bomb

If you dig up a plant with this boost, it will explode. The damage output is set by how negative of value the number is set. For example, -1000 will deal that amount of damage. The explosion has no animation so it just appears as a sun sprite.

### Marigold Boost

*Marigold Boost is a custom name given to the unused boost, as official text for the name was never made.*
Unknown what it would have done, but might have been related to Marigold's old almanac which claimed she might give gems. It is only found in the 1.9 update.

## Early Boosts Choices

### v1.9

Each plant had a different boost they could obtain in v1.9, although only for a few plants as the rest just have First Strike. Most likely as a placeholder until it was more fleshed out.

### v2.0.1

The boost options were redone in v2.0.1, each given 3 different boosts to obtain from before being scrapped. Some plants have 2 of the same boost.

**\* = Unused in this version, but in future updates**

**^ = Plant is no longer in the codes as of the latest release**

**N/A = This plant does not have any boost data.**