The Dwarves

Subraces
Ability Score Increase
Your Wisdom score increases by 1.

Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Abilities
Your Constitution score increases by 2.

**Darkvision**:
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Dwarven Resilience**:
You have advantage on saving throws against poison, and you have resistance against poison damage.

**Dwarven Combat Training**:
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

**Tool Proficiency**:
You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

**Stonecunning**:
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Physical Appearance and Traits

- Dwarves typically have unruly beards. They also have darker hair colors of black, brown and red, some of them having hints of gray.
- The lifespan of a Dwarf usually ranges from 280-300 years. They reach their maturity at the age of 20.

**Size**:
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

**Speed**:
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Languages

[!] Dwarves start by speaking Common and Dwarven. [!]

Lore
The Dwarves are long-lived, proud, stubborn people who originate from a series of rocky volcanic islands north of Astroth. Many Calderas and other similar formations make up the land the Dwarves refer to as Larann. Due to the nature of the island chain being mostly sheer cliff faces, rocky outcrops, and dense jungle the Dwarves sought refuge inside the land itself. They became masters of rock and earth carving their homes and cities inside the old dormant and dead volcanoes with the live ones housing their foundries and forges. Besides the stone the dwarves utilized every part of their limited resources to their fullest, the jungles being properly kept and raised to supply the ever in demand need of warmth below ground, tools, bowls, and utensils but most importantly- ships. The main transportation of a people locked to islands they became talented wayfinders and traders. With the activities of the dwarves being split between their vast underground halls and the ports and trade hubs two distinct traits started to take hold. For the families who spent most of their time in the underground, their descendants began to develop Darkvision whilst those who spent their time toiling above ground seafaring embracing their powerful bodies gained an innate boost to their health.

**They Empire of Larann**
The Dwarven Empire of Larann is an odd society to say the least. Warlords and Tradelords alike command vast influence over the islands both above and below ground. These Dwarven Lords for thousands of years have fought amongst themselves over gold, ships, land, contracts etc. This however has all changed in the last 600 years; the ten largest dwarven clans came together and formed an alliance bringing their islands and all the other dwarven isles and lords under heel through their standard methods of trade or force. These ten clans formed what became known as the "Naemd,” a council composed of the patriarch of each of the 10 major clans that formed it. The job of the Naemd was to maintain order amongst the Dwarves and to assist in doing so they elect from the Noble clans of Larann a Paragon. A Dwarf to preside over the Naemd. While the original intention of this was simply to maintain order, within a single generation the Paragon was seen more as a King and the Naemd his advisory. Going along with this while it was possible for any of the noble clans patriarches to be named Paragon so far they have only been named from sitting members of the Naemd.

The Empire encompasses three main bastions, Larann itself, the northern mountains of Astroth, and an outpost in Estadia. The Isle chain that makes up Larann as described is full of Calderas, clear cliff faces, and jungles however what's truly unique about Larann is its layout. The islands have five nearly circular rings each one made up of several islands all centered on one large peak. Moving between these isles is difficult as the water between the layers was formed like a lagoon, causing them to be extremely deep, so deep its believed no one outside the dwarves would have an anchor that could even scrape the bottom. In stark contrast to the depth the water level directly in between the islands next to each other is far lower, most being too shallow for any ships besides small fishing vessels to get through as the peaks of drowned mountains poke up. Where the water is deep enough for large ships to get through the Dwarves have constructed massive sea gates acting as toll booths and checkpoints for those moving deeper into dwarven territory. In the northern mountains of Estadia the Dwarves control a series of trade cities along the coast a once mixed trade nation that had gotten on their nerves and was subsequently brought under Dwarvish heel by the varying Warlords who then allowed their Tradelord partners to set up like back on Larann. When the Empire was formed it was officially named a Dwarven territory and a Warden was named to oversee it for the Paragon. There is little known about the outpost in Astroth or even if they consider themselves part of the Empire but the Paragon claims them as his.

**The Kobold Influence**
As much as they would be neglected in the history and overview of Larann it is important to note their influence and The Hellfire Treaty. The Dwarves are not alone on the islands, the through oral tradition speak of their arrival but the Dwarves refute this, their churches claiming otherwise. Barring that The Hellfire Treaty stands as an everlasting deal the Dwarves made with the Kobolds as to not war with a Dragon sleeping deep under their holds, through every dwarven civil war and conflict this treaty stood as a bond between Dwarves as a whole and Kobolds.

Religion