Geralt of Rivia

* The Witcher 3

## Summary

**Geralt of Rivia** is a witcher and the main protagonist of the The Witcher book series and the video game series that serve as sequel to the books, *The Witcher,* *The Witcher 2: Assassins of Kings* and *The Witcher 3: Wild Hunt*. Like all witchers, Geralt is a professional monster hunter for hire. He possesses supernatural abilities and is a master swordsman. After surviving the Trial of the Grasses, Geralt exhibited unusual tolerance for the mutagens that grant witchers their abilities. Accordingly, Geralt was subjected to further experimental mutagens, which rendered his hair white and may have given him higher speed, reflexes, strength, and stamina than his fellow witchers.

## Powers and Stats

**Tier:** **9-B**, **higher** with Aard, **even higher** with potions/decoctions | **9-B**, **far higher** with Euphoria and Bloodbath, **higher** with Aard

**Name:** Geralt of Rivia, White Wolf, The Butcher of Blaviken

**Origin:** The Witcher

**Gender:** Male

**Age:** Unknown, at least 90 years old

**Classification:** Mutated human, Witcher

**Powers and Abilities:**

* Abilities
* Resistances

The Witcher 1-3=

* **Base Geralt**: Superhuman Physical Characteristics, Longevity (Due to witcher mutations expanding his lifespan, should live as long as Vesemir, who was around most likely 300-400 years old at the time of his death and was just barely an old man by witcher standards), Regeneration (Low, can regenerate a big hole in his neck in a few months. Also healed from getting brutally bitten in the neck by Dettlaff. Eskel explains that witcher's wounds heal much faster than normal humans), Strong Will, Master Swordsman and Skilled Marksman (Geralt is one of, if not the greatest swordsman in entire series, with skill matched only by a limited few. He also gained the reputation of "the best swordsman the North has ever seen". Is also a proficient and precise user of crossbow), Very proficient in unarmed combat and boxing (Completely outdone Striga in a fistfight, won many fistfights with fighting masters in tournaments around the world), Enhanced Senses (Has night vision, highly enhanced senses of smell and hearing, and can see through walls with certain potions. Could casually notice that Scoia'tael members are aiming arrows at him and Zoltan without even seeing them, and hear them breathing, knowing their condition, and can detect scent of things used long ago. Straining his senses allows him to smell and hear things hundreds to thousands of meters away. His Medallion can sense Places of Power, magic and nearby items. Can even see, hear and interact with ghosts, as seen when he talks with the von Everec ghosts in *Hearts of Stone*, and normal humans like Shani couldn't see or even hear them), Non-Physical Interaction (Can harm the ghosts of the von Everecs, which are now mere souls and also intangible. Can also attack spirits while they are intangible with certain oils/materials, and attack beings with Elemental Intangibility), Acrobatics (Geralt is incredibly agile, and can jump off castle walls with taking no damage. Expert at rolling and using complex maneuvers in battle, which he uses a lot), Limited Body Control (As stated in The Witcher 3 Universe Compendium, witchers are able to regulate the speed of their pulse and the flow of adrenaline, giving them unparalleled reflexes and strength), Analytical Prediction (Easily kept up with a very fast and powerful creature by predicting its movements, immediately knew Ciri's wrong move right before she failed it), minor Instinctive Reaction (Could instinctively block an unexpected blow in the dark, instantly dodged a creature's swing in sleep), Information Analysis and Preparation (Every witcher prepares to their fights by creating potions/sword oils and analyzing opponent's weaknesses and powers. Geralt's preparation allows him to create numerous potions, oils and improve in physical aspects by training and mutations), Self-Sustenance (Type 2. A witcher named Kiyan who was subjected to mage experiments didn't eat anything for years and could still fight, and was described to "eat and drink by himself"), Stealth Mastery (Witchers are known for not leaving sound with their footsteps. Also Geralt can sneak to soldiers to stun them), Magic (Can perform rudimentary but effective magic with his signs), Pseudo-Time Slow (With Heliotrope, can slow down time in a bubble-shaped area), Forcefield Creation, Purification and Attack Reflection with Quen (Reflects 50% of the damage it takes back at the attacker. Geralt can cast Quen as a body shield and bubble forcefield as described below, and can remove status effects like burning, poison or acid from him), Fire Manipulation (With Igni), Mind Manipulation (With Axii), Telekinesis (With Aard), Statistics Reduction, Poison Manipulation and Electricity Manipulation (With Yrden. Yrden significantly slows down enemies, and also can poison and shoot lightning, as well as force spirits to become tangible), Sleep Manipulation and possibly Limited Memory Manipulation with Somne (Somne is a sign that puts enemies under sleep and can possibly erase memories of that. After Geralt used it on Nimue, she couldn't remember meeting and talking to him), Illusion Negation (With the Eye of Nehaleni)

* **With bombs**: Explosion Manipulation (with Grapeshot), Light Manipulation and Status Effect Inducement (with Zerrikanian Sun), Fear Manipulation (with King and Queen), Madness Manipulation (with ed haze), possibly Power Nullification (with Moon Dust and Dimeritium bomb, he can stop opponent's transformation and negate magic around him), Poison Manipulation (with Devil's Puffball), Fire Manipulation (With Dancing Star), Ice Manipulation (With Northern Wind that can deal additional damage to his foes)

* **With potions and oils**: Statistics Amplification (Can increase his physical capabilities with various potions. Thunderbolt potion increases the strength of his attacks), Pain Manipulation (Can induce extreme pain when someone harms him with Shrike potion if his blood makes any physical contact with the opponent), Limited Blood Manipulation and Transmutation (Can turn his own blood into poison with Black Blood potion) and Perception Manipulation (Can slow down his own perception of time after killing enemies with Blizzard potion), Limited Reactive Power Level (with Wyvern and Succubus decoction, Geralt's attack power grows with every hit. With Griffin decoction, every time Geralt is damaged his resistance to physical and elemental attacks grow), Healing (with Swallow and Gadwall potions, and many others), Damage Reduction (With Reliever's decoction]] and many others), Regeneration Negation and Hemorrhaging (with Brown Oil)

* **With optional weapons**: Life Absorption (With *The Caretaker's Spade*. Absorbs 10% of target's life per hit, healing Geralt), Statistics Amplification (With Olgierd's sword, *Iris*. At cost of Geralt's vitality he can increase his attack power greatly by charging Iris with his life energy), Fire Manipulation, Status Effect Inducement and Statistics Amplification (With *Aerondight*. Each blow of Aerondight increases it's attack power by 10%. Charges are lost over time or when receiving damage. Aerondight also has 50% chance to blind an opponent and another 50% to incinerate the opponent), Explosion Manipulation (With explosive crossbow bolts), Illusion Creation (With [[Fringilla's medallion, could kill cast an illusion on Vilgefortz and kill him)

Blood and Wine= Previous abilities enhanced, Statistics Amplification (Euphoria mutation can increase strength and sign intensity by over 3x as he gets more poisoned by his own potions. Mutated Skin mutation increases durability as more adrenaline is flowing), Ice Manipulation (Can freeze up to four humans solid with Piercing Cold)

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* Resistance to Disease Manipulation, Mind Manipulation (It was stated that witchers cannot be bewitched by a mage, and are resistant to magical mind control, such as their own Axii and Philippa's magic), Poison Manipulation (Witchers are stated to be immune to poison, with only few being able to harm them. His mutated body quickly manages to neutralize the harmful alkaloids) and Acid Manipulation, pain tolerance (Geralt after being cut many times or having his blood sucked by Unseen Elder isn't showing any signs of suffering. Also he completely ignored slice on his chest and witchers overall are known to have abnormal pain resistance), Limited Resistance to Magic (As Yennefer stated in The Last Wish, Geralt has "quite a bit of resistance to magic", however it's unknown what specific magic she has meant), Ice Manipulation, Heat Manipulation and Fire Manipulation (As said in Kiyan questline in the Laboratory Notebook, the Kiyan witcher was subjected to inhumane experiments *"The subject has been tortured, poisoned, burnt, frozen, starved and dehydrated, and despite it all his body continues to function"*, which Geralt scales to)

* **With potions**: Hypnosis (With Enhanced Cat potion), Enhanced Resistance to Acid Manipulation (With Bindweed potion), Stunning (With Chort decoction), Near-Immunity to Pain Manipulation (Can become immune to pain with his potions)

**Attack Potency:** **Wall level** (Can take down animals with ease. He can also trade blows with those who can hurt him, and can harm himself), **higher** with Aard (Consistently portrayed as superior at full power to a witcher's own physical strength), **even higher** with potions (Potions make Geralt far stronger than his base form) | **Wall level** (At least as strong as before), **far higher** with Euphoria (Euphoria increases Geralt's strength by 242.25% or over 3.4x that of his base the more he gets poisoned with potions) and Bloodbath (Bloodbath increases his attacking strength by 250% or by 3.5x), **higher** with Aard (Even stronger than before)

**Speed:** **Peak Human** (Can outspeed humans with ease), **higher** with potions

**Lifting Strength:** **Class 5** (Can wrestle with rock trolls who have boulders on their back. Can lift a portion of a dragon's body with a single arm)

**Striking Strength:** **Wall level** (Can easily harm Savolla with his attacks. Can easily beat rock trolls in a fist-fight, as well as large bears. Can hit someone with a sword so hard that they are knocked to their knees while blocking) | **Wall level**, **far higher** with Euphoria and Bloodbath

**Durability:** **Wall level** (Endured a brutal onslaught of attacks from Savolla. Can also take hits from dragons. | **Wall level** (As durable as before), **far higher** with Mutated Skin (Can withstand the force of his own attacks with Euphoria, which increases signs and strength by 3.4225x times), **higher** with Quen

**Stamina:** High. Able to keep fighting with many opponents at once and can still cast signs even while poisoned by potions and damaged for a long time. Went through rigorous swordsmanship training in Kaer Morhen, and managed to survive the Trial of the Grasses. Eskel explains that only four out of ten children usually survive it. Fought for a long time during the Battle of Kaer Morhen and even after this, he wasn't showing any signs of being tired. Could also act for weeks during the war with little to no rest. Has been traveling for several decades to hunt monsters. Scales to a witcher named Kiyan, who was forced to participate in a mage's experiment that tested how much physical and mental endurance witchers have, and even though he was mindbroken and didn't eat or drink anything in years, he could still fight with Geralt.

**Range:** Standard melee range with fists, extended melee range with his swords, several meters with signs and bombs, dozens of meters with crossbows and Axii.

**Intelligence:** Gifted. Incredibly skilled monster hunter and alchemist with many decades of experience trained and carefully developed from birth for combat and missions. Was trained by Vesemir, a witcher with at the time over a century of experience. As a witcher, Geralt is highly knowledgeable about the anatomy and weaknesses of humans and monsters. He is also a wise individual, intelligent in handling social situations and bargaining. Could also find a way to win a game with Gaunter O'Dimm and find out where to find him in his world with his own rules to save Olgierd von Everec.
Even as a younger man, Geralt has proved to be a talented monster hunter, developing his abilities and wisdom about the world and has always been shown to learn from his mistakes. Across his adventure, Geralt has met and dealt with hundreds of leaders, generals, kings, monarchs et cetera, and despite not being much into politics, he knows more about it than your average witcher, as he took parts in many diplomatic situations and has assisted few kings/queens like Foltest and Meve during their battles. As a monster hunter, and one of the most experienced and skilled at that, Geralt knows possibly every genre of monsters in his own world, ranging from wraiths, spirits, vampires, werewolves, succubi, elementals, insectoids, necrophages to even genies like Djinns and many more. Not only that, but he also has fought with and defeated countless powerful sorcerers, warriors with unique abilities, vastly intelligent humanoids, has fought with a plethora of men at once plenty of times (for example when he fought with the army of Wild Hunt with his fellow witchers and stalemated them and infiltrated the Nilfgaardian base in TW2 during the war, though it's only a small chunk of impressive feats he has done in the series).
He has immensely broad knowledge about alchemy (mainly for creating potions and oils for each battle he goes into), lifting various curses, and most importantly, about weapon usage (As every witcher not only must know the art of swordplay, which is the main strength of Geralt, but also many other weapons, like battleaxes, picks, crossbows or slingshots). His swordsmanship is very versatile, as he is like a "dancer" in battle with many developed sword styles. Witchers use unique style, commonly named "spins, pirouettes and feints", for example shown here, here and here, and never dares to lose his skill by training in spare time. This level of skill combined with his superhuman speed, strength, agility, and reflexes is marvelously effective in combat and often allowed him to defeat his enemies, even if they were comparable or even superior physically. Geralt has also shown to be a quite decent leader during Battle for the Bridge on the Yaruga and an excellent and precise detective many times in the series when he needed to find traces of monsters to find and kill them, most notably during Mandragora Party, where he was able to correctly deduce the whole event, using only what was left of the room, such as broken mirrors, bloodstains on the floor and walls, positions of objects (which should not be in such a positions) and objects left in random places.

**Standard Tactics:** Geralt's strategy and fighting style heavily depend on what type of opponent he is fighting against and what his opponent is using against him. This includes the choice of his Signs, potions, oils, and elixirs according to the situation he's in. This means that Geralt is adapting to his opponents, essentially in such ways:

* **Humans and Warrior type enemies**: Geralt usually begins a fight against this type of opponent by using his steel sword. Depending on the situation, Geralt kills his opponent at the first opportunity he has. If he needs any information or favor, he tries to defeat that enemy without killing him. Against normal humans, he rarely uses his Signs (If he already uses his Signs against humans, his most common choice are Aard and Igni signs, and if he doesn't want to fight his opponent or specifically sneak to him, Axii, but it mainly happens in normal conversations), unless such an opponent has abilities that any ordinary human would not have, such as magic or supernatural powers. The same applies to his potions.

* **Monsters and enemies with supernatural powers**: Against this type of enemy, Geralt usually uses his witcher signs. His favorite sign and the one that he uses most is Aard, a telekinetic blast that Geralt emanates from his hand, attacking only one target, or several targets at the same time in one direction (Though after several upgrades, it's omnidirectional). Being superior to Geralt's physical strength, Aard can stun and unbalance enemies superior to himself physically. Geralt mostly uses potions and oils against this type of enemy if he has the preparation, though he also has some of them in his standard equipment. Depending on Geralt's prior knowledge, he can use potions and oils that can put him at an advantage in a fight. If Geralt does not have any preparation or prior knowledge, he usually uses his standard potions, like Thunderbolt and Swallow. He also uses bombs and depending on Geralt's prior knowledge, his choice of bombs changes. The default bombs he possesses are Samum and Dimeritium bombs, which he uses to destroy nests of monsters (with the former) and make their supernatural abilities useless for some time (with the latter).

* **Opponents with AoE/ranged attacks**: Against characters starting with/using more often than not ranged attacks that affect a big area, Geralt usually starts with Quen sign to protect himself from those attacks, for example as seen here or here. Geralt will try to shorten the distance between his opponent and him so that he can apply his standard fighting style including his swordsmanship and signs. While activated, Quen will protect Geralt from attacks that go much beyond his normal durability or are too powerful/unknown to just dodge them, as well as attacks from fire, ice, acid, and poison, as he wouldn't let any unknown attack hit him. Geralt usually uses his crossbow against them, with bolts possessing unique abilities, such as the explosive ones, poisonous, or made of silver to deal notably big damage to monsters. With preparation and prior knowledge, Geralt also is using his potions and other equipment against them.

**Weaknesses:** Can only use a small number of signs consecutively before needing to recharge, taking too many potions can poison and kill him (Though Heightened Tolerance somewhat negates this by stopping his health from decreasing, though he will still suffer from other Toxicity effects). Lethal injuries that would otherwise kill a man take him months to recover. Is quite honorable in battle. | Euphoria mutation only works once Geralt starts to poison himself more with potions. Bloodbath requires Geralt to constantly keep hitting his enemies to reach its full potential, and will only last as long as Geralt keeps fighting and doesn't get hit.

**Standard/Optional Equipment:**

* **Swallow:** Swallow significantly increases the regeneration of the witcher, It additionally has no side effect to it
* **Thunderbolt:** The Thunderbolt potion augments muscle power and thus damage dealt using a sword. As simple as it is effective, the brew is a more powerful version of the Rook potion. Unfortunately, Thunderbolt may cause weaker muscle fibers to rupture, decreasing both Vitality and its regeneration. These side effects can be alleviated by taking the Swallow potion.
* **Tawny Owl:** Tawny Owl speeds up the regeneration of Stamina. After consuming it, the witcher can parry monsters' blows and cast Signs more often. The potion is weaker than Lapwing, but generates no side effects.
* **Blizzard:** Blizzard is one of the most powerful witchers' potions; it improves reflexes and reaction time, allowing a witcher to better parry and evade attacks. It slows down perception of time, making everything else slower. It is most helpful against groups of enemies and monsters that move fast or teleport, such as wraiths and various types of vampires.
* **Black Blood:** Black Blood turns imbiber's blood into poison; blood becomes lethal to monsters which drink it.
* **Petri's Philter:** Increases Signs Effectiveness and Damage
* **Golden Oriole:** Golden Oriole, one of the best-known witcher potions, increases resistance to special attacks, such as Poisoning, Incineration, and Bleeding. The brew also negates the side effects of the Lapwing and Brock potions, while producing no side effects of its own. Additionally, it turns poisons into a healing brew which regenerates damage taken by the witcher
* **Cat:** Cat is one of the potions witchers use most often. After imbibing it, the witcher is able to see in total darkness and will avoid being surprised by any nocturnal creatures. The potion allows its user to see both living creatures and those made of inanimate matter, even through walls.
* **White Honey:** White Honey strongly stimulates the production of purifying enzymes in witchers' mutated bodies. Thus, it frees their bodies of the effects of toxicity, though it simultaneously nullifies the beneficial effects of any potions previously consumed. White Honey does not alleviate the effects of common venoms and poisons.

* **Gadwall:** Gadwall helps a witcher's mutated body regenerate much faster than usual. Gadwall is a stronger version of the Swallow potion. As Gadwall courses through the veins, however, it burdens a witcher's body, causing him to deal less damage and lose Durability at an accelerated rate. These side effects can be reduced by drinking the Rook potion.
* **Wolf:** Witchers who drink the Wolf potion are more agile during fights. Their special attacks, like those causing poisoning or heavy bleeding, are more accurate and effective. The potion has no known side effects. When imbibed, the brew can cancel the side effects of the Virga potion.
* **Rook:** Rook is especially popular among witchers who believe that killing monsters quickly is their best defense. This potion increases muscular power, and thus damage dealt to foes in close combat. It is inferior to Thunderbolt in terms of power amplification but it offers less intoxication
* **Tiara:** This singular potion affects the witcher's skeleton, hardening bones and strengthening tendons. Each time the witcher parries an opponent's blow while under the potion's influence, he loses less Vigor than he would had he not consumed a dose of Tiara. The catch, however, is that stronger bones and joints denote stiffer limbs and weaker soft tissue. The witcher strikes with less confidence, so the sword damage he deals is reduced. His Durability also declines.
* **Stammelford's philtre:** This brew is readily used by witchers who rely on magic, since it augments the intensity of signs, the damage done by the Igni, the impact of the Aard, the defenses of the Quen, and so on. Unfortunately, the potion taps the witcher's Vitality for its power, thus reducing it. Witchers compensate for this loss by consuming the Swallow potion.
* **Lapwing:** Just as Gadwall regenerates Vitality slowly but consistently, Lapwing restores Stamina more easily. The potion's effect is stronger than that of Tawny Owl, but it produces some side effects. Lapwing intensely weakens the body, reducing the witcher's Vitality and resistance. To strengthen themselves, witchers take Golden Oriole and Swallow together with Lapwing.
* **Virga:** Virga is favored by witchers who assign greater importance to safety than to mounting bold attacks. The brew increases the witcher's resistances, rendering him less vulnerable to the special attacks of monsters, including Poisoning, Incineration, and Bleeding. Virga is stronger than Golden Oriole, but it has some side effects. When focusing on defense, the witcher is limited in his ability to execute subtle attacks. The witcher thus cannot employ tactics to which he himself has become more resistant, be it Poisoning, Incineration, or oils that increase Bleeding. The Wolf potion can be used to limit this side effect.
* **Bindweed:** Bindweed was created specifically to counter monsters which employ acid as a weapon. Witchers also call it 'swamp potion', because monsters which spit acid or have caustic blood are most often found in swamps.
* **Kiss:** This potion affects witchers' mutated bodies by forcing their blood to congeal almost instantaneously. It is often consumed before taking on monsters known to inflict hemorrhaging wounds.
* **Shrike:** Shrike mutates the blood itself. Whosoever spills a drop of Shrike-laced blood will earn a measure of pain in return.

* **Chort decoction:** Provides complete resistance to the Stagger effect and reduces the Knock-down effects to Stagger.
* **Doppler decoction:** Increases base damage by 50%, also increases attack power from behind
* **Earth elemental decoction:** Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effects is applied.
* **Fiend decoction:** Increases the amount of weight the witcher can carry without being overburdened.
* **Foglet decoction:** Increases Sign Intensity during cloudy weather.
* **Griffin decoction:** Taking damage raises damage resistance from physical and elemental damage
* **Noonwraith decoction:** Significantly limits the duration of Knockdown, Hypnosis, Stun, and Blindness.
* **Reliever's decoction:** Increases damage dealt and decreases damage taken against intangible beings like wraiths.
* **Succubus decoction:** Attack Power grows over the course of a fight until reaching a maximum threshold.
* **Troll decoction:** Regenerates Damage during and outside of combat.
* **Wyvern decoction:** Each blow landed increases Attack Power until either the fight ends or damage is taken.

* **Crossbow:** A crossbow is a mechanically assisted bow which is used when more power is required, either to launch heavier projectiles or to launch a more conventional one a long distance. The bows are usually cocked with the assistance of a windlass or crank, but some use levers. While it is really rare for witchers to use crossbows as the main weapon due to some witchers preferences and tactics, there are witchers that happen to use a crossbow. Geralt of Rivia is a notable witcher who uses crossbows to shoot foes from afar or to take down flying monsters. Geralt also modified his bolt ammunition to deal silver damage which negates durability of some monsters.
* **Bolts:** Regular bolts, really effective at long range and cause severe damage if hit in a critical spot.
* **Blunt crossbow bolt:** This deals a lot more damage than a normal bolt but it hasn't a sharp edge instead it has a blunt edge.
* **Split bolt:** These bolts upon firing will split into three pieces dealing thrice as much damage as a normal bolt.
* **Exploding bolt:** The most powerful bolt type, When it hits the foe it pierces through the flesh and explodes severely damaging organs inside it.
* **Precision bolt:** The most accurate and longest range bolt round, it can allow the witcher more easily shoot the opponent in a critical spot.
* **Tracking bolt:** This bolt type causes severe blood loss upon hitting an opponent.
* **Broadhead bolt:** It has a really broad edge that is nearly impossible to pull it out and causes heavy bleeding.

* **Witcher's Steel and Silver Swords:** This is the standard sword equipment for every witcher. Steel sword is made out of meteorite steel and it's so sharp that it can cut through steel platted armor. It is commonly used against humans and dangerous animals like wild dogs and wolves. Silver sword is more fragile but it's really effective against monsters and supernatural entities as it ignores their durability and causes them significant pain. Contrary to the popular belief, the blade is not entirely made out of silver, only the edges are covered in a thin silver lining while the blade itself is made out of meteorite steel.
* **Aerondight:** Aerondight is a legendary sword bestowed to Geralt of Rivia after he fulfilled Lady of the Lake's wishes. Aerondight is by far the strongest silver sword Geralt has and also the most unique one due to its runes and ability to amplify its power with the addition of setting opponents on fire.
* **Iris:** After saving Olgierd's soul from mm, he gave Geralt his sword Iris, named after his late wife Iris von Everec. Iris is the heaviest sword Geralt has, and it has a special ability to amplify the power of it's blows by draining some of Geralt's vitality into the sword to deliver a more powerful blow.
* **Sihil:** Sihil was given to Geralt by a famous dwarven blacksmith named Rhundurin. Sihil is considered to be one of the best swords in the world and it's so sharp that it can cut through fine-plated armor like it's wool.
* **The Caretaker's Spade**: After defeating the otherworldly being named The Caretaker, Geralt receives a rusty spade that upon a successful attack on an enemy, absorbs 10% of his vitality and returns it to Geralt, healing him in process.

* **Witcher Armor:** Witcher armors are really light and durable which perfectly coincides with witcher's combat style and movement. Each witcher school possesses a unique type of witcher armor
* **Witcher Medallions:** A witcher medallion is a silver symbol of the witchers' profession. Each one is shaped to represent the school a witcher comes from. It is sensitive to magic, vibrating, and tugging on its chain when spells are being cast or magical beings, like genies, are present. This magic medallion is given to every young witcher candidate who has passed the Trial of the Grasses.
* **Dagger:** Used by witcher's to clear out fodders or decapitate head of dead monsters and take them as trophies.
* **Oils:** Before their fights with monsters, witchers nearly always prepare specific oils to strengthen their blows and give them a higher chance of winning against their foes. As a side effect when a blade covered in oil cuts through the skin of the opponent that oil causes poisoning and more effective damage.
* **Fringilla's medallion**: Before his the final battle with Vilgefortz of Roggeveen, Geralt received a medallion from mage called Fringilla that is capable of casting illusion on others. It was the only reason why he was able to win against Vilgefortz. It is unknown if Geralt still has this medallion later in the games.
* **Eye of Nehaleni:** This item was given by Keira Metz and it is an artifact tied to the deity Nehaleni, and allows Geralt to dispel illusions of all kinds.

**Notable Attacks/Techniques:**

**Aard** is a simple magical sign used by witchers. It is comprised of a telekinetic thrust that can stun, repel, knockdown, or disarm opponents, as well as remove barriers and other objects.

It is the sign that the witcher uses the most. Outside of combat, Aard is most often used to clear a path, either by blowing down a wall or blowing apart a pile of debris. During combat, it can stun, knockdown, or disarm an opponent.

After Geralt's further mutations in Blood and Wine, Aard is able to freeze his enemies.

**Igni** is a simple magical sign used by witchers. It is comprised of a pyrokinetic burst that can repel and ignite opponents, as well as start fires.

Igni is incredibly effective against foes that are weak to fire. There is also an alternative form of Igni that allows Geralt to release a steady flow of fire instead of one quick burst, which can be particularly useful for continuously burning enemies even after they've been ignited. Igni is hot enough to melt thick steel armors.

**Yrden** is a simple magical sign used by witchers. When inscribed on a solid surface, it blocks the monsters from getting closer, scaring them off. If a hostile being enters the area affected by Sign, it is visibly slowed down/paralyzed, and non-corporeal forces become corporeal.

Most foes that wander into the ring are significantly slowed or even paralyzed. Yrden is best for controlling multiple enemies in melee range. It's also particularly effective against intangible beings who remain intangible most of the time unless caught within a Yrden circle. Yrden has the ability to poison and drain the vitality of the foes who are within the ring.

This sign has an alternative mode which is a floating rune of Yrden, this mode shoots lightning bolts which damages and stuns enemies at a long-range and it can even nullify projectiles.

**Quen** is a simple magical sign used by witchers. When the first form is cast, it forms a protective forcefield around the body of the casting witcher but disappears after one hit/few hits when upgraded enough. It can also be used to create a bubble-shaped field that absorbs damage and converts it into regeneration (and can also reflect 50% of physical damage back at the enemy), which is the second form of Quen, but it's impossible to attack while keeping it still.

Geralt uses it mainly to protect himself from attacks that cover great range/omnidirectional attacks and is not necessarily using it in direct close quarter combat.

**Axii** is a simple magical sign used by witchers. It is a mental wave that triggers a hex that causes an enemy to obey witchers' commands. The effect can wear off over time or be broken via damage from the casting witcher. It can also be used to disable opponents temporarily. Geralt uses it rarely, if he does it's mainly against folks like peasants or guards to make them go away if he doesn't want to kill them or when it fits the situation, like to not get spotted by someone. However, if Geralt has no choice and Axii is one of the only ways to beat his enemy, he will go for it in a fight, like in cases when he fights a foe with far too troublesome abilities that he has previous knowledge on.

**Heliotrope** is a simple magical sign used by witchers. When cast, it forms a protective aura-like forcefield that slows down everything that is within its range.

**Somne** is a simple magical sign used by witchers. It was shown in the book Season of Storms. It can put targets to sleep by drawing a sign in the air and possibly erase memories of that happening.

**Key:** **The Witcher 1-3** | **Blood and Wine DLC**

**Note:**

* This profile includes Geralt's book feats, as even though there is a big difference between the game and book Geralt in power, the books are still canon to the games (Abilities included both in the books and games that have different functioning, like Heliotrope which is a shield similar to Quen in the books and a time-slowing forcefield in the games, are used as their game versions on this profile as it's more focused on the games rather than books, acting as a semi-composite profile). Comics also count, as they are released by CD Projekt Red as continuity of the main-line series.
* It is advised for the OP in VS Matches to state if Geralt has preparation time or not, because most of the time, like all witchers in the series, Geralt has prior knowledge and/or preparation on his opponents that allows him for broader and more effective arsenal.