recursal/Fanatic-Fandom huggingface dataset:
Sabellian

Sabellian is the third boss the players encounter in Gruul's Lair, He is considered an optional boss and does not have to be cleared before going to Gruul the Dragonkiller.

## **Mechanics**

* Living Fire [Every 6 seconds] - From time to time, Living Fires are created from the lava that move across the battlefield, dealing damage to anyone standing inside of them.

* Breath of Lava [Every 11 seconds] - Sabellian preforms lava breath in front of him in a cone, dealing instant AoE damage.

* Ignition [Every 21 seconds] - Sabellian sets fire to a random hero, who after a certain period of time explodes in a large radius, if any player is near the Ignited target, the Ignition spreads to them in a chain reaction. Ignition prioritizes Ranged Damage Dealers.

* Subdual [At 10% Health] - At low health, boss enters enrage. At this stage, all of Sabellian's mechanics occur twice as often. When Sabellian enters Subdual state and there are dragon eggs on the field, they will explode, dealing damage to the entire raid.

* Enrage [After 240 seconds]

### Adds

* Black Dragon Whelps [Every 48 seconds] - Sabellian spawns dragon eggs which after a certain period of time hatch into whelps.

## **Tactics**

* Once the encounter begins, the lava surrounding the small platform will begin to deal DoT damage to anyone standing inside of the lava.

* Assign the Main tank to Sabellian and the Off-tank to the dragon whelps once they spawn from the dragon eggs. The Main tank should keep Sabellian faced away from the raid at all times.

* The raid should stand at the very lower part of the platform so the target selected by Ignition can run up to the very top of the platform to drop Ignition and avoid it having to spread to other members of the raid.

* Ignition will not occur when there are dragon eggs on the field.

* Avoid the Living Fires as they come from the sides, they deal a lot of unnecessary damage if stood in long enough.

* The eggs can be shattered preemptively to avoid the Black Dragon Whelps from spawning, but they may spawn too far spread apart to be worth breaking before they spawn into Whelps.

## **Drops**

### Items:

Drakehide Tunic - {Epic} - [Agility DD] - [Main Armor] - (Ilvl 60)

Azure Lightblade - {Epic} - [Agility DD] - [One-Handed Weapon] - (Ilvl 60)

Tome of the Lost - {Epic} - [Intelligence DD] - [Left Hand] - (Ilvl 60)

Soulcloth Vest - {Epic} - [Intelligence DD] - [Main Armor] - (Ilvl 60)

Iron Band of the Unbreakable - {Epic} - [Strength DD] - [Trinket] - (Ilvl 60)

Drakescale Breastplate - {Epic} - [Tanks] - [Main Armor] - (Ilvl 60)

Ironskin Gloves - {Epic} - [Strength DD w/ Mana] - [Secondary Armor] - (Ilvl 60)

### Rare Items:

Amberseal Keeper - {Epic} - [Healers] - [Two-Handed Weapon] - (Ilvl 65)

### Essences:

Warmonger - [Arms Warrior] - [Epic Essence]

Firestarter - [Fire Mage] - [Epic Essence]

Angel's Mercy - [Holy Priest] - [Epic Essence]

Final Stand - [Protection Paladin] - [Epic Essence]

Mind Sear - [Shadow Priest] - [Epic Essence]
Broggok

Broggok is one of the bosses you encounter in Blood Furance (HFC 2).

#### Adds

* Fel Orc Neophytes - Broggok is invulnerable in this phase and does Acid Spit every few seconds at heroes, dealing some damage per second. To activate Phase 2 you need to kill all Neophytes that are locked in cells.

### Phase Two

* Slime Spray [Every 8 seconds] - Broggok sprays slime, inflicting instant damage to all players in front of him.

* Poison Cloud [Every 20 seconds] - Broggok creates a poison cloud beneath him. The poison cloud grows in size over time.

## **Tactics**

### Phase One

* Everyone should ensure they are not within Broggok's **melee** **range** to prevent taking unnecessary damage.

* If possible, open **2 cages** and **AOE** the **adds** down to reduce healer up-keep and the risk of healers going out-of-mana.

### Phase Two

* The tank should face the boss away from the raid to prevent AoE damage and move with the boss around the room to avoid the Poison Cloud and minimize **cloud soaking**.

* If the tank is low on health, swap with the other tank in-between Slime Sprays.

## Drops

### Items:

Fel-wrought Halberd - {Rare} - [Agility DD] - [One-Handed Weapon] - (Ilvl 40)

Auslese's Light Channeler - {Rare} - [Healers] - [Left Hand] - (Ilvl 40)

Adamantine Repeater - {Rare} - [Hunters] - [Two-Handed Weapon] - (Ilvl 40)

Ironbark Staff - {Rare} - [Intelligence DD] - [Two-Handed Weapon] - (Ilvl 40)

Shoulders of the Dusk-Dweller - {Rare} - [Strength DD] - [Main Armor] - (Ilvl 40)

### Rare Items:

Truncheon of the Five Hells - {Rare} - [Tanks] - [Right Hand] - (Ilvl 45)

### Essences:

Shield Discipline - [Discipline Priest] - [Rare Essence]

Freedom of the Herd - [Feral Druid] - [Rare Essence]

Gathering Storm - [Frost Death Knight] - [Rare Essence]

First Avenger - [Protection Paladin] - [Rare Essence]

Shadowy Insight - [Shadow Priest] - [Rare Essence]
Protection Paladin

The Protection Paladin is a Strength Tank who specializes in supporting the raid with valuable buffs and a bit of extra healing.

## **Skills**

###  **Shield of the Righteous [Q]**

The paladin slams enemies in front of her with her shield, causing damage and increasing armor for each enemy hit.

Damage - [50+10\*Skill Level+Strength\*0.5].

Armor buff - [(5+1\*Skill Level+Strength\*0.05)\*1+(0.1\*Number of enemies hit)].

Duration - 4 seconds.

Number of Charges - 2.

Recharge - 10 seconds.

Mana cost - 10.

###  **Avenger's Shield [W]**

The paladin throws her shield at the enemy, dealing damage before returning to the paladin and temporarily increasing strength.

Damage - [35+22\*Skill Level+Strength\*0.85].

Strength buff - [5%+1%\*Skill Level].

Duration - 6 seconds.

Cooldown - 12 seconds.

Mana cost - 15.

###  **Consecration [E]**

Consecrates the ground beneath the paladin in 250 radius, damaging enemies that enter the area. The paladin also restores her health whilst she remains in this area.

Damage per second - [15+3\*Skill Level+Strength\*0.15]

Healing per second - [40+11\*Skill Level+Strength\*0.5]

Duration - 10 seconds.

Cooldown - 20 seconds.

Mana cost - 25.

###  **Protection Aura [R]**

- Passive: Increases all nearby units armor.

- Active: Temporarily enhances the effectiveness of the Protection Aura.

Armor buff - [2+0.3\*Skill Level].

Active buff - [200+20\*Skill Level%]

Duration - [5+0.5\*Skill Level] seconds.

Cooldown - 100 seconds.

Mana cost - 100.

###  **Blessing of Sacrifice [D]**

Blesses an ally, reducing their daamge taken, but the paladin suffers double the damage prevented.

Damage reduction - [10+2\*Skill Level%]

Duration - [5+0.5\*Skill Level] seconds.

Cooldown - 50 seconds.

Mana cost - 50.

###  **Flash of Light [F]**

The paladin invokes a stream of divine energy that heals an ally.

Healing - [150+1\*Strength].

Cast Time - 0.5 seconds.

Cooldown - 3 seconds.

Mana cost - 20.

###  **Taunt/Divine Shield [G]**

- Toggle On:

[Q], [W] [E] provoke enemies to attack you.

- Toggle Off:

Abilities no longer provoke enemies.

- Passive - Divine Shield:

When the paladin's health falls below 15%, they get invulnerability for 5 seconds.

Cooldown - 600 seconds.

## **Essences**

###  **Last Defender** (Rare Essence)

Bastion of Light [R] damage transfer factor increased by 10%.

###  **First Avenger** (Rare Essence)

Avenger's Shield [W] range increased by 150.

###  **Shield of Virtue** (Rare Essence)

Shield of the Righteous [Q] deals 10% more damage for each target hit.

###  **Final Stand** (Epic Essence)

Ardent Defender [F] now restores full health.

###  **Devotion Aura** (Epic Essence)

Passive effect of Protection Aura [Y] reduced by 25%. Active effect increased by 50%.

###  **Redoubt** (Epic Essence)

Avenger's Shield [W] bounces one more time, strength buff factor increased by 10%.

## **Changelog**

17.02 - Updated for 12.5.4.

16.04 - Updated for 13.2.2.

12.06 - Updated for 13.7.1.

18.06 - Updated for 13.7.6.
Mennu the Betrayer

Mennu the Betrayer is the first boss you encounter in the Slave Pens (CR 1), the first wing of Coilfang Reservoir.

## **Abilities**

* Totem [Every 6 seconds] - Mennu creates a random totem in a random place. Totems have 500 health and 0 armor.
	+ Fire totem - deals splash damage from ranged
	+ Storm totem - gives armor to boss.
	+ Nature totem - heals boss.
	+ Water totem - burns mana of all heroes.

* Chain Lightning [Every 9 seconds] - The spell consistently hits targets. Each next hit deals less damage.

* Earthquake [Every 30 seconds] - Mennu causes an earthquake, inflicting damage to all players and stunning them for 5 seconds.

## **Tactics**

* Totem priority goes as follow: Blue > Green > Red

## **Drops**

### Items:

Wastewalker Shiv - {Rare} - [Agility DD] - [One-Handed Weapon] - (Ilvl 30)

Wavefury Boots - {Rare} - [Agility DD] - [Secondary Armor] - (Ilvl 30)

Princely Reign Leggings - {Rare} - [Intelligence DD] - [Secondary Armor] - (Ilvl 30)

Starlight Dagger - {Rare} - [Intelligence DD] - [Right Hand] - (Ilvl 30)

Traitor's Noose - {Rare} - [Strength DD] - [Trinket] - (Ilvl 30)

### Rare Items:

Needle Shrike - {Epic} - [Hunters, Feral] - [Two-Handed Weapon] - (Ilvl 30)

### Essences:

Purge the Wicked - [Discipline Priest] - [Rare Essence]

Improved Totems - [Elemental Shaman] - [Rare Essence]

Rule of Law - [Holy Paladin] - [Rare Essence]

Ancestral Vigor - [Restoration Shaman] - [Rare Essence]

Hammer of Justice - [Retribution Paladin] - [Rare Essence]
Watchkeeper Gargolmar

Watchkeeper Gargolmar is the first boss you encounter in Hellfire Ramparts (HFC 1).

## **Mechanics**

* Overpower [Every 7 seconds] - Watchkeeper Gargolmar strikes his current target, dealing heavy damage and applies Overpowered debuff for 10 seconds. If the target already has that debuff it will receive triple damage.

* Surge [Every 15 seconds] - Creates 2 fiery clones of himself which will run across the battlefield and deal damage per second to all heroes nearby.

* Mortal Wounds [Every 35 seconds] - Watchkeeper Gargolmar chooses a random target and deals 17% of its maximum health (12% if the target is a healer) every second for 10 seconds.

## **Tactics**

* Tanks have to swap aggro to between each otherminimize damage taken from Overpower.
* 2 Fiery Images will spawn that walk in one direction dealing aoe damage to every nearby player, avoid standing near the walls so you have time to avoid them.
* Watchkeeper Gargolmar will target a random player and deal tons of damage to the selected player. Healers have to be ready with strong healing abilities.

## **Drops**

### Items:

Garrote-String Necklace - {Rare} - [Agility DD] - [Trinket] - (Ilvl 30)

Boots of the Darkwalker - {Rare} - [Intelligence DD] - [Secondary Armor] - (Ilvl 30)

Fel Tooth Eviscerator - {Rare} - [Strength DD] - [Right Hand] - (Ilvl 30)

Shadowrend Longblade - {Rare} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 30)

Light-Touched Breastplate - {Rare} - [Tanks] - [Main Armor] - (Ilvl 30)

### Rare Items:

Maimfist's Choker - {Epic} - [Tanks] - [Trinket] - (Ilvl 35)

### Essences:

Alexstrasza's Fury - [Fire Mage] - [Rare Essence]

Impending Victory - [Fury Warrior] - [Rare Essence]

Rend and Tear - [Guardian Druid] - [Rare Essence]

Careful Aim - [Marksmanship Hunter] - [Rare Essence]

Unholy Death Knight - [Secure Grip] - [Rare Essence]
Grand Warlock Nethekurse

Grand Warlock Nethekurse is the first boss of the Shattered Halls (HFC 3), the third wing of Hellfire Citadel.

## **Mechanics**

* Lesser Shadow Fissure [Every 14 seconds] - Nethekurse Creates a large dark pool underneath a player that deals DoT damage if a player is standing inside of it. The fissure prioritizes ranged damage dealers and healers. It persists for a brief amount of time until the next Lesser Shadow Fissure.

* Life Abduction [Every 22 seconds] - Nethekurse begins to move in the direction of a random player to suck out their vitality. The indicator is a red mark over a player's character model. The shorter the distance between the boss and the target, the stronger the ability. Life Abduction ceases when you bring the boss to the center of the Shadow Fissure. However, when Life Abduction is removed, damage is dealt to the party

* Shadow Sear [Every 32 seconds] - Two random players are cursed by Nethekurse. It is indicated by a purple mark underneath the feet of a player's character model. After a short period of time, they explode from overflowing with dark magic, causing damage to the heroes in a medium radius.

## **Tactics**

* The boss should be positioned by the Tanks in the middle of the boss room at all times unless there is a Lesser Shadow Fissure placed there or he is chasing after someone because of Life Abduction.
* Ranged Heroes should be standing near the middle, but not directly in the middle of the room to drop Lesser Shadow Fissures nearby to be used to clear Life Abduction.
* The player targets by Life Abduction must steer Nethekurse into the Lesser Shadow Fissure. You can position yourself appropriately as a ranged hero to ensure that the Lesser Shadow Fissure is between your position and Nethekurse's position.
* When targeted by Shadow Sear, run out of the middle and away from other players, hugging one of the walls at the edge of the boss room is recommended.
* Avoid standing in Lesser Shadow Fissures.

## **Drops**

### Items:

Expedition Tunic - {Rare} - [Agility DD] - [Main Armor] - (Ilvl 50)

Nimble-Footed Treads - {Rare} - [Agility DD] - [Secondary Armor] - (Ilvl 50)

Idol of the Moongoddess - {Rare} - [Healers] - [Trinket] - (Ilvl 50)

Runesong Dagger - {Rare} - [Intelligence DD] - [Right Hand] - (Ilvl 50)

Blood Guard's Necklace of Ferocity - {Rare} - [Strength DD] - [Trinket] - (Ilvl 50)

Greathelm of the Unbreakable - {Rare} - [Strength DD] - [Secondary Armor] - (Ilvl 50)

Boulderfist Breastplate - {Rare} - [Tanks] - [Main Armor] - (Ilvl 50)

### Rare Items:

Screaming Shield - {Epic} - [Healers] - [Left Hand] - (Ilvl 55)

### Essences:

Soul Conduit - [Affliction Warlock] - [Rare Essence]

Shadow Abduction - [Demonology Warlock] - [Rare Essence]

Grimoire of Absorption - [Destruction Warlock] - [Rare Essence]

Inevitable Twilight - [Shadow Priest] - [Rare Essence]

Soothing Darkness - [Soothing Darkness] - [Rare Essence]
Restoration Druid

The Restoration Druid is a Ranged Intelligence Healer.

## **Skills**

###  **Lifebloom [Q]**

The druid heals an ally with natural energy over time. If target already has Lifebloom buff it gets additional instant healing.

Healing per second - [20+4\*Skill Level+0.2\*Intelligence].

Healing additional - [30+6\*Skill Level+0.3\*Intelligence].

Duration - 16 seconds.

Cooldown - 3 seconds.

Mana cost - 15.

###  **Regrowth [W]**

The druid heals a friendly ally instantly and then gradually over time.

Instant Healing - [60+24\*Skill Level+Intelligence\*1].

Healing per second - [Instant Healing\* 0.2].

Cast Time - 1 second.

Duration - 10 seconds.

Cooldown - 5 seconds.

Mana cost - 40.

###  **Wild Growth [E]**

Heals up to 6 injured allies within a 900 radius. Healing starts high and declines over the duration.

Healing Multiplier - [1-Every second\*0.1].

Healing per second - [(50+10\*Skill Level+Intelligence\*0.5)\*Healing multiplier].

Cast Time - 1.75 seconds.

Duration - 7 seconds.

Cooldown - 12 seconds.

Mana cost - 50.

###  **Tree of Life [R]**

The druid transforms into a Tree of Life increasing the healing ability of [D], [Q], [W] and [E].

Healing buff - [5%+3%\*Skill Level]

Duration - [10+0.5\*Skill Level] seconds.

Cooldown - 45 seconds.

Mana cost - 60.

###  **Swiftmend [D]**

Instantly heals a friendly target.

Number of Charges - 2.

Healing - [100+50\*Skill Level+2\*Intelligence]

Recharge - 16 seconds.

Mana cost - 40.

###  **Ysera's Gift [F]**

increases attack speed and attack power of yourself by 20% and your selected target by 15%. Also increases main stat of both druid and target for 5%.

Duration - 30 seconds.

Cooldown - 60 seconds.

###  **Innervate [G]**

Infuse a friendly hero with energy, restoring him 15% of mana over 15 seconds.

Cooldown - 120 seconds.

## **Essences**

###  **Incarnation** (Rare Essence)

Casting Tree of Life [R] heals the druid for [3\*Intelligence].

###  **Crescent Burn** (Rare Essence)

Every 4 seconds the Restoration Druid shoots an additional base attack to a random target.

###  **Lively Spirit** (Rare Essence)

If Innervate [F] was used on the Restoration Druid, it restores 5% more mana.

###  **Prosperity** (Epic Essence)

Regrowth [W] instant healing increased by 35%, but the gradual healing factor is reduced by 3%.

###  **Flourish** (Epic Essence)

Tree of Life duration increased by 5 seconds, and healing factor by 5%.

## **Changelog**

27.03 - Updated for 13.0.3d.

17.04 - Updated for 13.2.2.

21.05 - Updated for 13.5.0.

23.05 - Updated for 13.5.2.

12.06 - Updated for 13.7.1.
Tireur pro

## Statistique

Le tireur pro a 22 PV et 6 d' Attaque classique. Il coûte 11$

C'est une troupe de type Normal et il n'as aucune force etfaiblesse .

Il a pour bonus Étourdis -1 tour et Faiblesse -1 tour

C'est une carte de rareté Rare

## Compétences spéciales

Le tireur pro a deux compétences spéciales :

1-Tire au but:

Coût : 6 PA

Description : Infliger 12 dégâts à un adversaire

2-Camouflage en carton:

Coût : 2 PA

Description : Ne peux plus être attaqué pour 1 tour

## Stratégie

Le tireur pro est une carte Offensif.

Elle est efficace avec des alliés Soigneurs et a besoin de beaucoup de PA pour utiliser tout son potentiel.

## Anecdotes

* Le tireur pro est la première carte crée du jeu.
* Avant plusieurs nerfs, le tireur pro était bien trop abusé (25 de vie, 7 d'attaque, le tir au but coûter 5 PA et infliger 15 dégâts)
* Le tireur pro est une Carte emblématique du jeu
Maulgar

High King Maulgar is the second boss the players encounter in Gruul's Lair. He must be defeated before you can delve further into Gruul's Lair.

## **Mechanics**

* Arcing Smash [Every 8 seconds] - High King Maulgar pummels the current target he is attacking, dealing instant damage and temporarily slowing them.

* Avalanche [Every 21 seconds] - High King Maulgar causes an avalanche, which summons a series of boulders that come from behind Maulgar, the boulders move toward where Maulgar is facing during the time of Avalanche and they deal high AoE damage when they make contact with a player at the impact point.

          *Avalanche Boulders*

* King's Roar [Every 35 seconds] - High King Maulgar roars, dealing AoE damage to the entire raid and slowing them temporarily.

* Enrage [After 240 seconds]

### Adds

* Necromancy [Every 75 seconds] - High King Maulgar summons one of his fallen Council members to aid him for the remainder of the encounter until they are slain. They use the same abilities in the Ogre Council encounter, but their abilities no longer gain effectiveness based on their missing health.

## **Tactics**

* Have the Main tank assigned to Maulgar and the off-tank assigned to the adds that spawn from Necromancy. If the Necromancy add is Krosh Firehand, the off-tank can interrupt his Flamestrike cast if timed correctly. Krosh's spellcast designated by his flailing hands into the air.

* The damage dealers should focus on surviving during Avalanche than dealing damage to avoid being hit by a boulder.

* The group should take extra caution when Avalanche and King's Roar overlaps because the raid will be slowed while trying to dodge boulders spawned from Avalanche.

* The first add from Necromancy should always be killed to avoid being overwhelmed later in the fight by having too many adds and the boss to deal with. More enemies on the field makes it more difficult to dodge boulders.

## **Drops**

### Items:

Bloodlust Brooch - {Epic} - [Agility DD] - [Trinket] - (Ilvl 60)

Drakeweave Raiment - {Epic} - [Healers] - [Main Armor] - (Ilvl 60)

Pit Lord's Satchel - {Epic} - [Intelligence DD] - [Trinket] - (Ilvl 60)

Brute Cloak of the Ogre Magi - {Epic} - [Intelligence DD] - [Secondary Armor] - (Ilvl 60)

Hungering Bone Cudgel - {Epic} - [Strength DD] - [One Handed Weapon] - (Ilvl 60)

Maulgar's Warhelm - {Epic} - [Tanks] - [Secondary Armor] - (Ilvl 60)

### Rare Items:

Bladespire Warbands - {Epic} - [Strength DD] - [Secondary Armor] - (Ilvl 65)

### Essences:

Cheat Death - [Assassination Rogue] - [Epic Essence]

Grimoire of Sacrifice - [Destruction Warlock] - [Epic Essence]

Icicles - [Frost Mage] - [Epic Essence]

Focused Volley - [Marksmanship Hunter] - [Epic Essence]

Torrent - [Restoration Shaman] - [Epic Essence]
Hydromancer Thespia

Hydromancer Thespia is the first boss you encounter in the Steamvaults (CR 3), the third wing of Coilfang Reservoir. The way to her will open when the mini-boss Mekgineer Steamrigger is slain. She drops one of the three keys required to open the gate to the Serpentshrine Caverns (CR 4).

## **Abilities**

* Branched Lightning [Every 7 seconds] - The boss strikes random target dealing damage to it and 2 additional closest targets.

* Wave Generation [Every 15 seconds] - Hydromancer generates two big waves at the edge of the room, which after 4 seconds hit the affected heroes.

* Hydromonster [Every 55 seconds] - Thespia creates 8 water clots that rush into the center. Upon reaching the center, they merge into one and create a Hydromonster. The more clots merged together, the more damage and health the Hydromonster will have.

## **Tactics**

* Thespia should be tanked in the middle unless Wave Generation is going to hit the middle.

* When Wave Generation spawn, move the boss to the area that doesn't have a Water Creature. Everyone should stack together in the correct segment of the field that isn't about to be hit by Wave Generation.

* After 55 seconds adds will spawn moving into the center creating Hydromonster. If you don't have enough DPS, kill as many adds as possible and focus each one instead of splitting damage too much. Kill the Hydromonster first if it spawns before going back to the boss.

* The water clots and Hydromonster can be ignored if the boss is at very low health.

## **Drops**

### Items:

Beast Lord Mantle - {Rare} - [Hunters, Feral] - [Main Armor] - (Ilvl 50)

Vermillion Robes of the Dominant - {Rare} - [Intelligence DD] - [Main Armor] - (Ilvl 50)

Serpentscrest Life-Staff - {Rare} - [Intelligence DD, Healers] - [Two-Handed Weapon] - (Ilvl 50)

Bleeding Hollow Warhammer - {Rare} - [Strength DD] - [One-Handed Weapon] - (Ilvl 50)

Ring of the Shadow Deeps - {Rare} - [Strength DD] - [Trinket] - (Ilvl 50)

Talisman of Tenacity - {Rare} - [Tanks] - [Trinket] - (Ilvl 50)

### Rare Items:

Bogreaver - {Epic} - [Blood Death Knight, Guardian Druid, Brewmaster Monk] - [Two-Handed Weapon] - (Ilvl 55)

### Essences:

Frost Mark - [Frost Death Knight] - [Rare Essence]

Crushing Bolt - [Fury Warrior] - [Rare Essence]

Crackling Thunder - [Protection Warrior] - [Rare Essence]

Replenishment - [Restoration Shaman] - [Rare Essence]

Lawbringer - [Retribution Paladin] - [Rare Essence]
Pathaleon the Calculator

Pathaleon the Calculator is one of the bosses you encounter in the Mechanar (TK 2), the second wing of Tempest Keep.

## **Mechanics**

* Micro Blasts [Every 4 seconds] - A blinking zone spawns on the field and after 3 seconds it explodes, dealing damage to anyone standing inside of it.

         *Micro Blast*

* Recalculation [Every 12 seconds] - Pathaleon deals 40% health damage to the current target and then swaps current target hp with a random damage dealer or healer in the raid.

* Critical Analysis [Every 35 seconds] - Pathaleon silences the raid for 5 seconds (except tanks) and deals damage to the whole raid.

## **Tactics**

* Avoid standing in Micro Blasts to avoid unnecessary damage.

* The tanks should swap when one of them is subjected to Recalculation so the healers have time to heal the damaged tank up again.

* It is recommended for healers to ensure that the raid is healthy before Critical Analysis activates.

## **Drops**

### Items:

Stormreaver Warblades - {Rare} - [Agility DD] - [One-Handed Weapon] - (Ilvl 40)

Hammer of the Penitent - {Rare} - [Healers] - [Right Hand] - (Ilvl 40)

Incanter's Cowl - {Rare} - [Intelligence DD] - [Secondary Armor] - (Ilvl 40)

Abacus of Violent Odds - {Rare} - [Strength DD] - [Trinket] - (Ilvl 40)

Edge of the Cosmos - {Rare} - [Strength DD] - [One-Handed Weapon] - (Ilvl 40)

Dath'Remar's Ring of Defense - {Rare} - [Tanks] - [Trinket] - (Ilvl 40)

### Rare Items:

Thoriumweave Cloak - {Epic} - [Tanks] - [Secondary Armor] - (Ilvl 45)

### Essences:

Counterspell - [Arcane Mage] - [Rare Essence]

Loaded Dice - [Combat Rogue] - [Rare Essence]

Balance Affinity - [Feral Druid] - [Rare Essence]

Stellar Flare - [Guardian Druid] - [Rare Essence]

Glimpse - [Havoc Demon Hunter] - [Rare Essence]

Ready for Action - [Windwalker Monk] - [Rare Essence]
Warp Splinter

Warp Splinter is one of two bosses you encounter in the Botanica (TK 1), the first wing of Tempest Keep.

## **Mechanics**

* Stomp [Every 11 seconds] - Warp Splinter inflicts damage to all players, stunning them for 3 seconds. If a hero has the Arcane Thirst buff, they will not be stunned

* Arcane Pools [Every 25 seconds] - Arcane Pools are spawned randomly in the boss room that will attack the closest enemies. Their attcks apply Arcane Thirst debuff that deals damage.

        *Arcane Pools*

* Summon Saplings [Every 48 seconds] - Warp Splinter raises 8 Saplins to life to aid him in battle. After 10 seconds, the Saplings will sacrifice themselves, healing Warp Splinter.

### Adds

* Saplings [From Summon Saplings] - Saplings will attack the nearest targets until they are killed, if they survive they heal the Warp Splinter for a small amount, the amount is increased based on how many survive.

## **Tactics**

* Leave Arcane Pools for your strongest damage dealers to continue dealing damage throughout the fight instead of being stunned by every stomp.

* Kill the Saplings as soon as they spawn so Warp Splinter can't recover health.

## **Drops**

### Items:

Tunic of Assassination - {Rare} - [Agility DD] - [Main Armor] - (Ilvl 30)

Warpstaff of Arcanum - {Rare} - [Healers] - [Two-Handed Weapon] - (Ilvl 30)

Bangle of Endless Blessings - {Rare} - [Healers] - [Trinket] - (Ilvl 30)

Runed Dagger of Solace - {Rare} - [Intelligence DD] - [Right Hand] - (Ilvl 30)

Gauntlets of Cruel Intention - {Rare} - [Strength DD] - [Secondary Armor] - (Ilvl 30)

Runic Hammer - {Rare} - [Tanks] - [Right Hand] - (Ilvl 30)

Aegis of the Sunbird - {Rare} - [Tanks] - [Left Hand] - (Ilvl 30)

### Rare Items:

Warp Infused Drape - {Epic} - [Intelligence DD] - [Main Armor] - (Ilvl 35)

### Essences:

Soul of the Forest - [Balance Druid] - [Rare Essence]

Natural Mending - [Beastmastery Hunter] - [Rare Essence]

Invoke Niuzao - [Brewmaster Monk] - [Rare Essence]

Incarnation - [Restoration Druid] - [Rare Essence]

Selfless Healer - [Retribution Paladin] - [Rare Essence]

Good Karma - [Windwalker Monk] - [Rare Essence]
Rules

Souls 2 is a Custom Card Game (CCG for short) , improving on an older version (SoulsTCG). Souls 2 introduces a variety of new mechanics while keeping others, expanding on the intricacy of the game.

However, the fundamentals of Souls 2 are crucial and must be understood before proceeding to play a game.

## Objective

The objective of Souls 2 is simple. Like most other card games and like Souls, the main objective of Souls 2 is to deplete your opponent's Life Force (LF) or health to 0.

## Areas of Play

During a game, cards can be located in any of the following areas.

### Library

Your Library is where your main cards are located at. You must have a minimum of 30 cards in your Library and a maximum of 60. The Library is placed face down and shuffled at the start of each game. You can only have a total of 4 copies per card in your Library and Armory combined.

At the start of the Draw Phase, the turn player draws a card from the top of their Library and adds it to their hand, except on the first turn.

### Armory

Your Armory is where your secondary cards are located at. Cards in your Armory are placed face down at the start of each game. You can place up to 10 cards in your Armory. You can only place 1 copy of a card in your Armory. These cards are not counted toward the 30 and 60 card requirements for your Library.

Your Armory can be accessed during your Main Phases. During your Main Phases, you can pay 1 Soul to access any card in your Armory, granted that the card you want to add has a Soul Cost that is less than or equal to the amount of Souls you currently have. Cards drawn from the Armory must be shown to your opponent before added to your hand, in which case the hand can be shuffled.

### Hand

The hand is where drawn cards are located. At the start of the game, each player draws 5 cards from the top of their Library and adds them to their hand.

### Front

The Front is where cards are played. Each player has their own Front.

### Graveyard

The Graveyard (Grave or GY for short) is where cards that have been destroyed are placed. Both players have their own GY and are never shared. Cards that are sent from the Front to the Graveyard are treated as new copies of the card.

### Void

Cards sent to the Void are placed in a separate area. Cards sent to the Void generally cannot be accessed.
Abilities

Abilities are Key Terms that are written on card effects that summarize an effect. All Abilities that were gained as a result of an effect and not from the original text are removed once they become a new copy.

## List of Abilities

### OPTN

OPTN effects can only be activated once per name. This means that once activated, new copies of that card cannot activate the same effect until the start of the next turn.

### OPTC

OPTC effects can only be activated once per copy. This means that if you have multiple copies, each copy can activate that effect once. If a card leaves the Front, it is considered a new copy. As such, if a card uses its effect and is then sent to the Grave and brought back, it can use its effect once more.

### Surge

Surge refers to when a card is released onto the Front.

### Bound

Bounding refers to a linking between a Bounder and their targets. Targets can gain specific effects from a Bounder. When a Bounder leaves the Front, the link between the targets break and the effects are lost.

### SleepX

When a target gains Sleep, they become inactive for X amount of turns (counted by the end of your turn). Sleeping targets cannot attack nor use their effects. However, if they are damaged in any way, they instantly lose all Sleep stacks, regardless of how much turns are remaining. Cast cards are immune to Sleep.

### Finale

Finale refers to when a target is destroyed in any way (by combat or card effect) and sent to the Grave.

### Metallic

Targets that have Metallic cannot be damaged but can still be destroyed.

### Perennial

Targets that have Perennial cannot be destroyed but can stil be damaged. Perennial targets cannot be damaged past 1 DEF. Perennial targets are still vulnerable to stat changers.

### Silence

Silenced targets have all Abilities, stat changes (excluding equips), and effects removed. Silence cannot be removed even if they leave the Front and become new targets.

### Flying

Flying targets cannot be attacked by Defenders without Flying or Reach and can attack a player's LF directly if there is no opposing Flying Defenders.

### Reach

Reach refers to the ability to attack Flying targets.

### Persist

Persist refers to the inability to gain the effect Sleeo.

### Brandish

Brandish refers to when a target declares an attack.

### Inspired

Inspired refers to when the target is equipped with an Item.

### Brisk

Brisk targets deal damage first before the opposing Defender attack is calculated. If the opposing Defender is destroyed, the Brisk target takes no damage.

### Fragile

Fragile targets take doubled-damage from all sources.
Warbringer O'mrogg

Warbringer O'mrogg is the second and final boss in the Shattered Halls (HFC 3), the third wing of Hellfire Citadel. Grand Warlock Nethekurse must be killed before you can reach him.

## **Mechanics**

### Phase One

* Beatdown [Every 8 seconds] - O'mrogg stuns the current target for 7 seconds.

* Fear [Every 24 seconds] - O'mrogg fears to random targets and they begin to randomly move, causing damage in a small radius. If the player selects their player during Fear, they will take fatal damage. Tanks are exempt from Fear.

* Lava Elemental [Every 30 seconds] - O'mrogg periodically creates an invulnerable Lava Elemental that damages the entire raid while it is alive. When a player stands directly on top of a Lava Elemental, it takes 300 damage per second until the Lava Elemental is vanquished.

### Phase Two

* Burning Will [At 20% Health] - Upon reaching a low health threshold, O'mrogg instantly creates 2 Lava Elementals. He retains the mechanics from the first phase.

## **Tactics**

* The Tanks should taunt the boss off of each other when either of them are stunned because a stunned Tank is unable to use defensive cooldowns..
* Players affected by fear Fear wait until Fear expires before selecting their character again.
* Avoid players affected by Fear
* Have at least one ranged hero stand on each Lava Elemental that spawns.
* Healers should save their big cooldowns for Phase Two.

## **Drops**

### Items:

The Bladefist - {Rare} - [Agility DD] - [One-Handed Weapon] - (Ilvl 50)

Pantaloons of Flaming Wrath - {Rare} - [Intelligence DD] - [Secondary Armor] - (Ilvl 50)

Consortium Crystal - {Rare} - [Healers] - [Left Hand] - (Ilvl 50)

Bands of Rarefied Magic - {Rare} - [Healers] - [Secondary Armor] - (Ilvl 50)

Horus' Seal of Brilliance - {Rare} - [Intelligence DD] - [Trinket] - (Ilvl 50)

Demonblood Eviscerator - {Rare} - [Strength DD] - [Left Hand] - (Ilvl 50)

Lightsworn Hammer - {Rare} - [Tanks] - [Right Hand] - (Ilvl 50)

Figurine of the Colossus - {Rare} - [Tanks] - [Trinket] - (Ilvl 50)

### Rare Items:

Badge of Tenacity - {Epic} - [Agility DD] - [Trinket] - (Ilvl 55)

Firemaul of Destruction - {Epic} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 55)

### Essences:

Anger Management - [Arms Warrior] - [Rare Essence]

Honor Among Thieves - [Assassination Rogue] - [Rare Essence]

Blazing Soul - [Fire Mage] - [Rare Essence]

Brain Freeze - [Frost Mage] - [Rare Essence]

Into the Fray - [Protection Warrior] - [Rare Essence]

Desperate Instincts - [Vengeance Demon Hunter] - [Rare Essence]
Mechano-Lord Capacitus

Mechano-Lord Capacitus is one of the bosses you encounter in the Mechanar (TK 2), the second wing of Tempest Keep.

## **Mechanics**

* Mechanic Collector [Every 11 seconds] - An explosive robot is created from the piles of spare parts on each corner of the boss room. They rush to a random player and explode on contact.

* Reflective Damage Shield [Every 18 seconds] - Capacitus surrounds himself with a protective shield that reflects damage dealt to him for a brief duration, designated by a blue shield surrounding his character model.

* Rocket Fire [Every 70 seconds] - Capacitus becomes invulnerable and jumps on one of the pillars in the room and starts firing rockets. Missiles can be avoided by hiding behind another pillar from the boss's position. He does three cycles of Rocket Fire before teleporting back to the middle and becomes vulnerable again.

### Adds

* Explosive Robot [From Mechanic Collector] - The explosive robot will target any random player in the raid and move to them, when making contact they explode and deal damage to the target and any player around them.

## **Tactics**

* There are several ways the explosive robots from Mechanic Collector can be dealt with. Either kill the Explosive Robots, kite them around the room, or eat them while ensuring you have enough health to take the damage from their explosion and survive.

* When Reflective Damage Shield activates, damage deals should stop using abilities until the shield goes away, or else they risk killing themselves.

* When Rocket Fire activates, always place a pillar between yourself and the current position of the boss, the pillars will eat the rockets instead of hitting you.

* Healers should be prepared to heal targets of Explosive Robots.

## **Drops**

### Items:

Lunar Claw Pauldrons - {Rare} - [Agility DD] - [Secondary Armor] - (Ilvl 40)

Telescopic Sharprifle - {Rare} - [Hunters] - [Two-Handed Weapon] - (Ilvl 40)

Incanter's Robe - {Rare} - [Intelligence DD] - [Main Armor] - (Ilvl 40)

Crystal Etched Warstaff - {Rare} - [Intelligence DD] - [Two-Handed Weapon] - (Ilvl 40)

Greatsword of Forlorn Visions - {Rare} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 40)

Iceguard Breastplate - {Rare} - [Tanks] - [Main Armor] - (Ilvl 40)

### Rare Items:

Moonglade Robe - {Epic} - [Healers] - [Main Armor] - (Ilvl 45)

### Essences:

Bounding Strike - [Arms Warrior] - [Rare Essence]

Control of Earth - [Elemental Shaman] - [Rare Essence]

Control of Air - [Enhancement Shaman] - [Rare Essence]

Tempered Barrier - [Fire Mage] - [Rare Essence]

Calling the Shots - [Marksmanship Hunter] - [Rare Essence]
Nexus-Prince Shaffer

Nexus-Prince Shaffar is the first boss encounter in Auchindoun.

## **Mechanics**

* Energy Beacon [Every 16 seconds] - The four pillar spread at each corner of the boss room spawn bolts of lightning. After a short delay they travel across the room, dealing damage to any players they come into contact with.

 *Energy Beacons*

* Magic Volley [Every 18 seconds] - Shaffar launches 4 magical bolts at 4 players (excluding tanks). The type of bolt alternates between a fire arrow which temporarily deals damage overtime, a frost arrow which temporarily reduces movement speed, and an arcane arrow which temporarily reduces armor.

* Power Up [At 20% Health] - Shaffar begins to attack 35% faster than normal and Energy Beacon's timer decreases by 4 seconds.

* Enrage [240 seconds]

### Adds

* Ethereal Apprentice [Every 30 seconds] - Shaffar summons Apprentices to aid him in battle. With each cycle of summoning, Shaffar summons an extra Ethereal Apprentice.

## **Tactics**

* Avoid the bolts of lightning spawned from Energy Beacon at all costs, they can be fatal.

* Designate one tank to the boss while the secondary tank deals with the Ethereal Apprentices.

* Healers should prepare to heal allies under the effect of Magic Volley.

* Avoid standing near the Energy Beacons placed at each corner of the room because the bolts will spawn next to them.

* When Power Up activates, defeat the boss as soon as possible.

## **Drops**

### Items:

Sparkling Crystal Rod - {Epic} - [Healers] - [Right Hand] - (Ilvl 60)

Firelord's Robes - {Epic} - [Intelligence DD] - [Main Armor] - (Ilvl 60)

Comet Talisman - {Epic} - [Healers] - [Trinket] - (Ilvl 60)

Wild Combatant's Belt - {Epic} - [Strength DD] - [Secondary Armor] - (Ilvl 60)

Therazane Will - {Epic} - [Agility DD] - [Trinket] - (Ilvl 60)

### Rare Items:

Crystalline Kopesh - {Epic} - [Tanks] - [Right Hand] - (Ilvl 60)

### Essences:

Overpowered - [Arcane Mage] - [Epic Essence]

Astral Influence - [Balance Druid] - [Epic Essence]

Blessed Hands - [Holy Paladin] - [Epic Essence]

Lone Wolf - [Marksmanship Hunter] - [Epic Essence]

Redoubt - [Protection Paladin] - [Epic Essence]
Assassination Rogue

The Assassination Rogue is a Melee Agility DPS categorized as a Single Target Damage Dealer in specialization.

## **Skills**

###   **Mutilate [Q]**

The rogue attacks with both weapons, dealing damage and generating 1 combo point.

Damage - [25+8\*Skill Level+0.35\*Agility]

Cooldown - 2 seconds.

Mana cost - 25.

###   **Rupture [W]**

A finishing move that tears open the enemy target, dealing damage over time. Lasts longer per combo point.

Damage per second - [20+10\*Skill Level+Agility\*0.4].

Duration - [4\*Combo Points] seconds.

Cooldown - 4 seconds.

Mana cost - 40.

###   **Envenom [E]**

Passive: Your autoattacks deal [18+Agility\*0.12] damage per second for 30 seconds.

Active: A finishing move where the rogue lubricates his weapons with Deathweed Poison. During the spell, the attacks of the rogue hit all enemies with poison in a small radius. If there is only one target hit, it will absorb all the poison by itself and receive 25% more damage.

Damage per hit - [(5+1\*Skill Level+0.05\*Agility)\*Combo Points].

Duration - 15 seconds.

Cooldown - 30 seconds.

Mana cost - 40.

###   **Vendetta [R]**

The rogue marks the enemy target for death, increasing the damage of his abilities dealt to the target. Also, Mutilate gives 2 combo points instead of 1 during the duration of the spell.

Damage increase - [10%+1%\*Skill Level]

Duration - 20 seconds.

Cooldown - 80 seconds.

Mana cost - 20.

###   **Slice and Dice [T]**

A finishing move that consumes combo points to increase attack speed and energy regeneration rate. Lasts longer per combo point.

Attack speed buff - [5%\*Skill Level].

Energy regen buff - [3%\*Skill Level].

Duration - [6\*Combo points] seconds.

Cooldown - 10 seconds.

Mana cost - 40.

###   **Vigor [Y]**

Your next finishing move will be treated as if you have 5 combo points.

Cooldown - 45 seconds.

Mana cost - 15.

###   **Sprint [F]**

Temporarily increases the rogue's movement speed by 50%.

Duration - 5 seconds.

Cooldown - 45 seconds.

Mana cost - 10.

## **Essences**

###  **Leeching** (Rare Essence)

Rupture [W] heals rogue for 10% of the damage done.

###  **Maneuverability** (Rare Essence)

Sprint [F] cooldown reduced by 15 seconds.

###  **Cheat Death** (Epic Essence)

When you take fatal damage you get invulnerability for 3 seconds instead. Cooldown 180 seconds.

###  **Toxic Blade** (Epic Essence)

Envenom [E] single target factor removed. Damage of the spell increased by 10%.

## **Changelog**

27.03 - Updated for 13.0.3d.

16.04 - Updated for 13.2.2
Effet

## Généralité

Un effet est un... effet (oui vraiment) qui s'applique à un adversaire et pour un certain nombre de tours.

## A savoir

* Une troupe peut avoir plusieurs effets
* Si une troupe a un effet et qu'il vient a subir le même, les tours ne vont pas se cumuler, mais uniquement conserver la durée de l'effet la plus longue parmi celui que la troupe à déjà et celui qu'il vient de subir (ex: Félinfeu a peur pour 1 tour et on lui inflige peur pour 2 tours, il n'aura pas 3 tours d'effet, mais 2 tours
Terrace Guard

## Effect

### Effect

Surge: You can add 1 "Elf" card from your Armory that costs 2 or less to your hand.

Terrace Guard is a card released in the set Rise of the Queen.

## Description

*The Terrace Guards protect a valuable treasure stored in the most well protected part of the town. Guards keep watch over this treasure without sleep for days, taking shifts every week.*
Dwarven Flame

## Effect

### Effect

Add 1 "Dwarf" or "Elf" Type Item from your Grave to your hand. Reduce its cost by 1.

Dwarven Flame is a card released in the set Rise of the Queen.

## Description

*The Flame of Blare (now coined the "Dwarven Flame") is said to be able to reforge any weapon and mold any metal. Only the Dwarves of Folster possess the power control this mystical fire.*
Terrace Crops

## Section Header

### Effect

Surge: This card gains Sleep-1.OPTC: You can gain 1 Soul.You must have an "Elf" Type card to use this effect.

Terrace Crop is a card released in the set Rise of the Queen.

## Description

*The crops sold in Terrace were incredibly overpriced. They were mainly bought by the wealthiest of the wealthy and occasionally served in special events.*
Wiki Brutal Fight

## Bienvenue sur le wiki de Brutal Fight !

Pour tout connaître sur les cartes et leurs créations, ce wiki est la pour vous !!!

## A vous d'apprendre !

Devenez un expert du jeu, encore plus fort que moi !

## Serveur Discord

Il y a aussi un Serveur Discord ! Voici le lien : https://discord.gg/Bb4RNAvxcf

## Utilisation du wiki

Si vous voulez vous renseignez sans plus, allez dans "explorer" -> page au hazard. Vous trouverez peut-être la perle rare !

Vous pouvez aussi faire une recherche, la barre de recherche se trouve tout en haut.

Si il y a un mot en bleu, il indique un lien, si quelque chose vous titille et qu'il est en bleu, allez-y !

Si il y a un mot en rouge, il indique un page qui vas bientôt être créez. Patience !

Merci de ne pas modifier les pages créées, à la limite pour corriger des fautes mais pas pour changer son contenu

Ce contenu est **MON contenu** et il est sous licence

☀CC BY-NC-ND

Impossible pour vous de modifier le contenu du wiki, tout est de moi, Louis Martin (plus d'info sur le site :P )

## Site internet

Voici le site officiel :

https://brutalfight960320615.wordpress.com
Edición 16

## Temática.

Tras la victoria de **Nashville**, se escogió la temática **Ciudades Hermanadas.** Cada ciudad, a través de una lista de ciudades hermanadas mediante acuerdo, podía elegir un cantante o grupo que naciera en el país de la ciudad hermanada. Así, Nashville, por ejemplo, tenía disponibles Perú, Reino Unido, Alemania... Por otra parte, se estableció un límite de visitas en honor al Área Metropolitana de Nashville: 1.582.264 visitas de YouTube.
Compétence spéciale

Une **compétence spéciale** est une **attaque** pouvant être effectué par des **troupes** contre des **PA**. Elles sont généralement **plus fortes que les attaques classiques**. Les compétences spéciales sont l'essence même de la singularité d'une carte.

## A noter

Certaines attaques spéciales coûtent 0 PA.

Les attaques spéciales coutant un **nombre négatif** de PA **donnent donc des PA** à l'utilisation au lieu d'en dépenser.

Certaines attaques on une flamme se dégageant du rond indiquant le nombre de PA, on appelle ces attaques ; **attaque Finale**. Elles coûtent chères mais sont très **puissantes**.
Terrace Villager

Terrace Villager is a card released in the set Rise of the Queen.

## Description

*The Terrace Villagers once used to be the heart and soul of the once mighty Kiraz Empire. Now, reduced to a hazardous wasteland, the surviving villagers have been reduced to nothing but primitive savages, attacking anyone who dared to trek through.*
Faiblesse

## Généralité

La faiblesse d'une troupe est un statistique  qui représente le nombre de dégâts subit en + pour chaque coup du type indiquer. Il est représenté en haut à droite, le signe - avec à côté le type et entre parenthèse la valeur de faiblesse.

Ex: Tour de force enflammée a 2 de faiblesse contre le type Eau. Robinon, qui est de type Eau, attaque la tour de force enflammée à 5 dégâts. Une augmentation de 2 dégâts et alors appliqué et la tour reçoit finalement 7 dégâts.

## A savoir

* La faiblesse s'applique à **chaque coup**! Si un adversaire inflige 3x[4] (dégâts en série ), la faiblesse s'appliquera sur chaque coup : le résultat final sera 3x(4+2) dégâts et non 12+2 dégâts. La faiblesse s'applique sur la valeur entre crochet
* Certaines fois, il y a une croix ( x ) à côté du - ; cela veut dire que la troupe n'as pas de faiblesse.
* Une troupe peut avoir plusieurs faiblesse
* Si un adversaire à deux types et qu'il vous attaque, cumulez vos forces et faiblesses envers ces type
* Dans ce jeu, il n'y a donc pas de tableau de force et faiblesse, car ils dépends de chaque cartes !
Objet

Un objet est une carte qui s'achète ou s'invoque, elle à aussi un type, elle n'est pas placé sur le terrain mais reste face visible dans la main du joueur.

Les objets peuvent être

* Utilisé : Si l'objet peut-être utiliser, il se agit avec l'effet inscrit sur la carte (si dégâts sans précision de type, alors dégâts du même type que l'objet). La carte est ensuite supprimer et mis dans un tas à part
* Équipé : Certaines cartes peuvent être équipées, ainsi, son porteur obtiens un bonus décrit par la carte. Elle ne peut être déséquipée.