Locations

There are many locations within Stormbound.

## List of geographic regions

* The Drywell. Great desert at the bottom of the world, contains the Ethirial Basin and Atlan
* The Ashlands. A number of islands and volcanic area to the south-west.
* The Green Path. A river and its surrounding area that cuts through the inhospitable desert.
* Swarmlands. Vast arid tracks of land that seperate the north and south.
* Dustbowl. A slightly more hospitable area, contained fully within the swarmlands.
* Midlands. A Green moorland area
* Westmarsh. Vast thickets of mangroves, swamps, and jungle.
* Riverlands. The breadbasket of Stormbound, lush green lands.
* Shadowfen. Vast dense jungle.
* Red Hills. A moutainious range home to the rodents.
* Westrocks. A section of moutian that has historically seperated the central empire and the Tribes of Shadowfen.
* Deadwoods. A large tundra forrest to the north.
* Iorn Hills. The most northerly area before snow and ice set in.
* Keloid Moutains. Home to the dwarves, fast peaks of ice and snow.
* Far North. An icy plane home to the frostlings.

## Map

There will be a map here sometime soon.

To use the map, the distance travled assue one is on foot, on a standard road. Traveling offroad takes twice as long, or three times as long if attempting to move a vehcial. On a highway or horseback, trips half the ususal time. Travling over water divides the distance by 8.

## Travel

Moving about stormbound is best done by either boat (if possible) or using one of the 8 great highways that have existed for sometime.

There are 8 highways that make for particularly easy traveling across Stormbound. 5 such run (mostly) north-south, and 3 that run (mostly) west-east

The 5 north-south highways (from westmost to eastmost) are;

* The Roseway running from Scadwell, north through the Shadowfen, passing through Greensgood and ending in the port of Shadestone.
* The Great Western road also starting in Scadwell, but heading north-east. It intersects Rockyway at Dunlann It continues west, crossing the river Fenreir at the city of Farwick after which it turns north-west and follows the foothills of the Keloid Mountains up to the citadel of Bhirrum.
* The Gold Road starts at the great capital city Vorkuhm, winding south over Civacs Spine at the city Ker Mulhn. From there it travels south through the Riverlands following the river, intersecting The Rockyway at the smaller city Alloon. From there it continues into the Midlands, cutting across the Great Southern Road and winding around the Dustbowl and deep south into the Swarmlands, it ends at the city of Arkus, though historically would have continued to the east to Necropolis.
* The Ironroad connects the capitals of Bellton and Nerridum through the Riverlands and the foothills of the Red Hills. It cuts through the cities of Kattrack and Parrabelle along the way.
* The Great Eastern Road starts in the capital Mishoka, heading north through the north-eastern Swarmlands, It intersects the Great Southern Road at the Brillanie Encampment, and continues north along the base of the Red Hills. It passes Kehb Lake, and the city of Magford. It continues to the northern city of Snowline, and prior to the Great Strife went as far as Ber Bollen.

The 3 east-west highways (From northmost to southmost)

* The Rockyway stars deep in the jungle of the Shadowfen at Brickerback, it crossing the Great Western road at Delane on its way east through the Westrocks. It passes through Crows Point on its way out of themoutians into the riverlands and intersects the Gold Road at Alloon. Finally it terminates at the triplet cities, namely Eastbank.
* The Great Southern Road starts in Barrenberry, heading east and crossing the Avon River over Bellick Bridge. Shortly after this it crosses the Gold Road and Great Eastern Road in turn. Passing by the Restwell Inn and Brillanie Encampment respectively. It finishes in the port city of Easterdale.
* The only highway not connected to any other, The Silk Road connects Atlan westerly to Ethereal Basin, it then continues far through the Drywell, crossing Deep Spring and finally connecting to the other coast at the port city Valvillha.

## The 8 Capitals

Each kingdom has a capital city. They are;

* Greensgood - Tribes of Shadowfen
* Vorkuhm - Winter Pact
* Bellton - Ironclad Union
* Nerridum - Central Empire
* Mishoka - Swarm
* Ethirial Basin - Arid Frontier
* Atlan - Mareen Concordant
* Greyport - Ashland Trust

### Travel Between Capitals

Bellow is a table that tells the approximate travel time between the 8 capitals. For poor weather, multiple by 1.5, for bad weather double, and for treacherous weather tripple. Valvillha (the largest mainland Ahsland Trust city) is included inplace of Greyport (whih can only be reached by boat.

Entries marked with an astix\* require a ferry ride. Times listed in brackets is the fastest root without water travel.