UMP9

UMP9 icon

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The **Heckler & Koch Universale Maschinenpistole 9mm (UMP9)** with a vertical grip, known in-game as the **UMP9**, is an SMG that uses 9mm Ammunition and fires in a quick, 45 damage 3-round burst.

## Pros and Cons

### Pros

* High damage per burst.
* Both the ammo and gun itself are very common.
* Shorter burst delay when compared to other burst guns.

### Cons

* Hard to use, just like all the other burst guns, especially if you are a newbie.
* Can be easily countered by weapons with a higher fire rate.

## Strategies

### Using

* The UMP9's high accuracy means that it outperforms most automatic Weapons beyond Shotgun range, provided that the user has good aim.
* The UMP9 uses 9mm Ammunition, giving it a larger and more easily refillable ammo supply than other guns.
	+ However, this advantage becomes insignificant in the late game due to its low damage and a high delay between bursts.
* FAMAS has a much better DPS than the UMP9, but if you prefer to have a faster reload and larger magazine over damage, UMP9 is your gun to keep.
* This Weapon is accurate and steady; it also boasts the third-highest damage per round of any 9mm Weapon below the VSS and the P30L.
* Try to go for a 4x Scope and shoot a quick and accurate burst, then hide behind a strong/indestructible obstacle (e.g. Savannah Stone, Silo). That way, the enemy cannot move it or out, making a kill easy.

### Countering

* The UMP9 can do quite a lot of damage if the burst hits more than once, which means that the best way to counter it is to move around, Adrenaline helps. After the bursts come out, dodge and repeat the process. Do keep in mind that if you shoot back, it reduces your movement speed, so shoot, then stop to dodge.
* The UMP9 has a low DPS, so if your enemy is under-cover, try to force them out. Don't get yourself pinned down in the process if you see that the user is good at aiming.
* Other burst weapons will usually do fine against the UMP9. The FAMAS is usually considered directly superior due to its increased damage, and the dual M93Rs are better in CQB.
* Most SMGs and assault rifles are more useful than the UMP9 in CQB, so unless the user has a formidable backup weapon or good aim, don't be afraid to engage in point-blank combat.
* At long range, dodging the UMP9s bullets is much easier, and you can engage the enemy with an accurate SMG or rifle.
* As with most weapons, a shotgun at point-blank range will defeat the UMP9 easily.

## Time to Kill (ms)

*Note: Headshots are not included in TTK values.*
## Rarity

The UMP9 is a very common SMG that spawns almost everywhere, in Crates, Buildings, and in Shipping Containers.

## Sounds

* Firing
* Reloading
* Swapping To

## Links

* https://surviv.io/img/loot/loot-weapon-ump9.svg

## Trivia

* This Weapon is based on the Heckler & Koch UMP9.
* In reality, the UMP9 doesn't have a 3-round burst fire mode; it only has semi-auto, full-auto, or 2-round burst.
* The real-life UMP9 was created by HK as a cheaper and more modernized alternative to HK's other submachine gun, the MP5. However, both remain in production.
	+ Curiously, the ingame UMP9 is rarer than the more expensive MP5. This is likely because the MP5 was and still is more popular than the UMP.
* There are two other variants of the UMP that use different Ammunition: the UMP45 (.45 ACP) and the UMP40 (.40 S&W). The former of the two has been suggested as an addition to surviv.io multiple times.
* The UMP9 is one of the four burst weapons in the game, the others being the FAMAS, M93R, and AN-94.
* This has the highest Muzzle Velocity of any 9mm weapon.

## History

* v0.4.2
	+ Shortened tracer length from .8 to .7
* v0.2.5
	+ Increased drop rate
	+ Nerfed damage from 17 to 15
	+ Nerfed shot spread from 1.1 to 1.5
	+ Nerfed move spread from +2 to +3
* v0.2.3
	+ Buffed damage from 16 to 17
	+ Nerfed falloff from .8 to .75
	+ Buffed bullet speed from 90 to 100
* v0.2.2
	+ Added