Quests

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## Overview

Quests appear in various form in The Adventurer's Guild. Every one of them is repeatable and will give rewards for each completion (only exception are one time loot items from event quests).

They generally consist of a story driven succesion of fights, with random events along the way.

### Dice Checks

One recuring mechanic are the stat checks, which happen at given points on quests.

When you need to pass a stat check, the game will tell you which stat and which score you need to pass it.

*As an exemple, a "Speed check (DC30)" means you roll a 100 faces dice (DC = Dice Check), and need to at least equal 30.*

Every 5 points in a stat give you a +1 bonus to each roll on that stat.

*So in the exemple from before, 15 points in Speed would give a +3 bonus, meaning you would only need to roll a 27 to pass the check.*

Each check will have a different effect on your adventure, some might just lead you to a different story, skip fights when passed, or give you a handicap when failed... Praise the great RNG god to make your adventures easier!

### Rewards

Any completed quest will offer rewards for your efforts, in form of XP, PXP, and GUILD, increasing along with difficulty.

Additionally, every quest completed gives a chance to find some related loots, or, if you're lucky enough, a Mysterious Chest. Open them with this link to find more valuable items!

Keep in mind that only finished quest will give you rewards though, as you won't get any XP or loots for individual fights during quests!

In any case, don't feel disapointed if you only find a branch and no mysterious chest at the end of your quest, remember:

***"loot is loot"* - stuckatsixpm, 2022**

### Failure

A failed quest will still reduce your quest count, and might add a penalty timer depending on your failure type. In any case, you won't receive any rewards.

There are 3 cases of failure in quests:

* **You are killed in battle:** In that case, you will suffer a death penalty timer (scaling on your level)
* **You saw you death coming, and fled from battle:** In the second case, you will suffer a much shorter penalty timer to recover your breath (scaling on your level)
* **You abandon the quest while out of battle:** In that last case, you will not suffer any penalty timer

## Random Quests

Random Quests can be completed each day (reset at midnight on your chosen timezone).

Everyone starts the game with **10 daily quests**, and gain **1 more** daily quest **every 5 levels**.

Equipping a Guild License increases your daily quests count aswell, see Guild License page for more informations.

Each quest has several variations of difficulty, unlocking as the player's level increases. Beware, they can be pretty tough!

## Special Requests

Special Requests are quests that require a bounty NFT to be started. They can be bought on Neftyblocks drop page. In counterpart, they ensure a loot pouch that can contain several valuable items!

These bounty NFTs can be bought for GUILD 3 times a week each, or unlimitedly for WAX with an increased cost.

To start them, you need to burn your Special Request NFT, your Quest Journal will then be credited with one of the chosen request.

 Going Batty!

*Unlocks at level 5 with:*

Special Request: Going Batty!
50 GUILD
* Ambush! -10 Energy
* Horned Rat - level 1
* Bat - level 3
* Speed check (DC70)
	+ If failed: Bat - level 3-5 HPVampire Bat - level 3
* FULL HEAL
* Vampire Bat - level 5
2 PXP
 Blustering Bandits

*Unlocks at level 10 with:*

Special Request: Blustering Bandits
50 GUILD
* Speed check (DC50)
	+ If failed: -10 HPBandit - level 5
* Bandit - level 5
* FULL HEAL
* Intelligence check (DC80)
	+ If failed: -30 Energy
* Stone Golem - level 10
* FULL HEAL
* Air Elemental - level 12
2 PXP
 Strange Supplies

*Unlocks at level 15 with:*

Special Request: Strange Supplies
100 GUILD
* Tainted Werewolf - level 19
* FULL HEAL
* Weresheep - level 14
* FULL HEAL
* Weresheep - level 14
* FULL HEAL
* Venom Wyrm - level 20
4 PXP
 Chilled, Charred, or Charged?

*Unlocks at level 15 with:*

Special Request: Chilled, Charged, or Charged?
100 GUILD
* Sunflare - level 18
* FULL HEAL
* Ice Golem - level 18
* Water Elemental - level 12
* FULL HEAL
* Storm Squall - level 14
* Thunderhead - level 28
4 PXP
Quest loot: Chilled, Charred, or Charged?

## Event Quests

These quest are linked to real events and available for a limited time only.

Completing every quest from an event generally unlocks a linked  Achievement, as well as some special items.

This far, here are the events that have been covered in game:

* Christmas 2021 - Snowstar Festival 2021
* Valentine's Day 2022 - Festival of Ilenia 2022
* April's Fools 2022 - Mini Event: Artastrophe
* Easter 2022 - Legendary Chocolatier 2022
* Halloween 2022 - Torschel's Twilight 2022
* Christmas 2022 - Snowstar Festival 2022
* Valentine's Day 2023 - Festival of Ilenia 2023

 The Missing Apprentice | Part 1 of the Festival of Ilenia 2022
* Wolf - Level 3
* Lesser Stone Golem - Level 4
 Things Are Getting Rocky | Part 2 of the Festival of Ilenia 2022
* Lesser Stone Golem - Level 4
* Lesser Stone Golem - Level 6
 The Heart of the Matter | Part 3 of the Festival of Ilenia 2022
* Lesser Stone Golem - Level 4
* Stone Golem - Level 10
1.000 GUILD
Golem Heartstone (one-time reward)

 Art-astrophe | Special quest that appeared on April 1st 2022
* Luck check (DC2)
	+ If failed: Mysterious PAINTed Chest
* UWU Golem - Level 1
* Blob of Adorable Goop - Level 2
1.000 GUILD

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