recursal/Fanatic-Fandom huggingface dataset:
The Seasmoke Privateer Fleet Wiki

## Welcome to the The Seasmoke Privateer Fleet Wiki

The Seasmoke is an infamous former Pirate Ship that was turned into legitimate privateer vessel after it was secured by Factor Desira Dolethis. It is captained by a ruthless Maormer, Aeironn the Grey Jackal and crewed by a wide array of different characters.The crew takes anyone with unique skills and thirst for gold and adventure. Those aboard navigate the treacherous seas and interact with other crews.

The ship and her crew specialise in those tasks that are not spoken about in polite company. Everything from pirate hunting to corporate sabotage, the Seasmoke is hired to ensure the task is done. This leads them to embark on numerous ventures and undertakings ranging from swashbuckling adventures to the shady dealings of the criminal underground. Despite predominantly being a privateer operation, The Seasmokes activities are not limited to the sea, with its crew including specialised sellswords and saboteurs.

Through the ships many successes, it has become a familiar staple to the company with many of its crew finding extra work within the company’s greater structure and Captain Aeironn’s naval expertise landed him in the position of Maritime Officer which sees him overseeing the ships and crews that chart their way through through the Illiac.

The dealings of the Seasmoke are shrouded in mystery and not all of its services are known. However, one thing is clear. If you have skills, there is an opportunity for gold on the ship.

## Main Pages

**The Fleet**

* Crew Roster
* Ship Rules and Regulations
* The Seasmoke
* The Silver Scimitar
* The Horker

**Notable Locations**

* Innsmouth
* The GCTC headquarters

**OOC Info**

* OOC rules
* The Roll System
Sword of Overflowing Benevolence

**Sword overflowing with Benevolence (White)** is a fantasy class weapon.

## Description

Zeanosu’s special conditions, defeat him to obtain the weapon. Touching a comrade, it is possible to transfer magic and physical strength with the intention of the owner. The owner, enters a supernatural recovery state, to some extent the damage and scratches are completely healed overnight. When you use recovery magic, the effect is doubled from normal. However, these effects depends on the level of the owner.
Daro-Zeyanhi (Litharith)

> *"Those that deserve to be hanged, are not destined to drown."*
>
>

Zeyanhi was the main merchant of The Seasmoke and one of two contacts between ship and underground, having possessed an important role to the finances and well-being of the ship. Ex-Quartermaster, she also worked as a fence and highly-skilled forger.

## History

The sweet talking Ohmes Khajiit arrived in High Rock many years back, claiming to have fled the starting three banner wars, as well as the knahaten flu ravaging Elsweyr and beyond. Going by the alias of Litharith, a cleverly picked Bosmer name, Zeyanhi was able to circumvent the contempt and denigration that others of her kin receive within Breton culture. Not much else is known on her background, only that the Ohmes was hired by Aeironn after breaking into the Gold Coast Trading Company's headquarters.

## Appearance

Small and slender, being the Ohmes she is, Zeyanhi would appear to be a Bosmer to the unacknowledged. Bearing no feline tattoos like many others of her Khajiiti kind do. Zeyanhi is fair skinned, having a slim waist and upper body, supported by wide hips and complementing thighs. Her face sports sharp features, wine-red eyes, a slightly flattened nose, with lips and eyelids accented by layers of black make-up. Meanwhile, a braided dreadhawk is being swept over the back of her head, resembling somewhat of a mane, contributing to her feline characteristics.

Zeyanhi is infamous among the older crew for her vile and mocking smirk, that could every so often explode into a cackle of ridiculing laughter. To some it's not a secret that Zeyanhi revels in the stress and dismay of others, whether created by herself or not. But she would never admit to it.
Zor Ashara "Ash"

Ash is energetic and in general a cheerful person. She talks a lot, with a lot of emphasis on words and when she does her hands dance along with her voice. When she gets really excited about something, she can sometimes start to rattle so fast, a flush appears on her face because she forgets to breath. She is eager to help, quick to learn and easily bored when something gets repetitive (and then doesn’t hold back voicing said boredom).

## Observable facts

* Is an early bird. Gets up at the crack of dawn to do her exercises on deck.
* Mister Darcy - a young playful tabby who has made his way onboard somehow and named by the crew after a famous daring (probably not really existing) pirate - has taken a liking to her. This however is not mutual. Ash regularly tries to chase the cat away; when he comes to sit on her lap during meals, trying to fish something of her plate, or when he comes to play with a rope she is trying to knot. She is obviously not a cat person. Mister Darcy however has decided that her bunk bed is his favourite sleeping spot.
* Shares her bunk with Martha, a big (round) Nord deckhand. Martha is a loud snorer and whenever she turns around in her upper bunk, it groans and creaks protesting, sending down a shower of dust to the bunk below.
* When not told to clean up regularly, her bunk bed will be a mess; she doesn't make it, it is covered in cat hair, and books and various objects are splayed across (and hastily kicked to the foot end when it is time to sleep).
* In the quiet hours she can be found somewhere on deck, sitting cross legged facing the ocean and scribbling in a notebook. When you would look over her shoulder, you could see her writing in a big fluid handwriting and you'll occasionally spot drawings in between the text. The drawings are of Mers, monsters and strange creatures..... and they are not particularly well drawn. Something is off in the perspective and the proportions, making her drawings seem quite skewed.

## D20 Attributes and skills

### Equipment

 **Off hand** | Common
 **Armour** | Common
 **Trinket** | Common
Aeironn the Grey Jackal

Mugshot of the Captain

Captain Grump

An infamous and ruthless Maormer pirate who arrived from the Southern Seas, little is known of the mer except for the whispers that followed him to Wayrest. The Captain was brought to serve the Gold Coast Trading Company at the behest of a mysterious benefactor although it is unclear what precisely his motives are.

Aeironn is the leader of the Seasmoke Fleet as well as the Captain of the Fleets flagship 'The Seasmoke'

## History

On the Sea and among his fellow pirates he is known by the moniker of 'The Grey Jackal', it is however unclear as to why this is. Rumours are that it is due to his predatory nature on the high seas attacking any target that shows sign of weakness, others attribute it to Aeironn's apparent worship of the mysterious figure known as 'The Grey King' to whom it is rumoured that he offers the blood of his victims.

What is known for sure is his reputation on the Sea, using his Maormer skills to guide his crew and Ship on many successful raids from Isles of Summer Set to the Ashen Island of Vvardenfell. Despite his reputation on the Sea, little more than unconfirmed whispers reach the continent due to what can only be attributed to a lack of survivors. The latest rumours appear to be that Aeironn has started a legitimate privateering business with the Gold Coast Trading Company.

## Appearance

Those that have met the Maormer, would note the hallmark features of his race, grey translucent skin and misty eyes. However, he would be taller than most of his kind while being well built from years of sailing and raiding, bearing many scars from both pursuits

## Stats

 Magicka (Regen)
 Defence
 Agility
 Endurance
 Intelligence
 Preception
 Strength
 Willpower

### Traits

**The Captain's Inspiration. -** *The grizzled Mer has spent lifetimes leading his crew into battles, fighting through the thick of it. He naturally has an extra +2 to Attack and Defence rolls, his leadership extends to those fighting at his side in a close radius, who also acquire this bonus.*

**The Grey Kings Justice** - *Aeironn calls a bolt of lightning from the Heavens, burning all his remaining MP, killing a group of 8 regular enemies, or doing 8 HP of damage. Once used, the Captain can no longer use magic for the rest of the event/day*
Salaadyn

(Placeholder)

Salaadyn (Varynn Raviro)

Basic:
Known to most as Salaadyn, or simply Sal, only a very select few know of his true name. The First Mate of the Seasmoke flagship is not known as a likeable or sociable character, nor does he chase friendships and companion ships. Rising swiftly to First Mate through a mixture of ruthlessness and effective planning Sal played a pivotal part in keeping Innsmouth out of Lord Millforts hands, and later securing a more than favourable peace deal. He’s accrued a large network of contacts throughout Innsmouth as a result of the Millfort business, and little goes on without him finding out in due time.

What you’ll likely see him doing aboard:
Not one for shouting or bellowing orders, he often occupies a place on the top deck, watching the crew activity with an experienced eye. Quick to criticise, slow to praise, and often condescending without even realising it, he is not an easy man to please or impress, but the few that do are often given far better treatment and valued far higher than their peers.

History:
Known: (Placeholder)

Unknown: (Placeholder)
Manga Volume 6

## Volume 6

**Manga Volume 6** is the 6th manga volume of Shinka no Mi manga series.

## Summary

Suddenly, Seiichi is recruited by Saint Barnabas to become a teacher at the Barbador Academy of Magic, taking Saria and the others with him. But for some reason, Seiichi is assigned to a group of "failures" who have their own quirks...?
Emotion

* We use emotions as a guide to make decisions all the time
* We do not have control of, it is irrational
* Emotions are physical responeses in the body to some stimulus and our interpretation of the meaning of these clusters of feelings

*Example*: when you see your loved one across the room. Your body temperature and heart beats increases, among other things. Once you're aware of these particular reactions, you experience them as a emotion.

* Culture and our paradigms can influence in our emotions
* It can be considered more as an obstacle to knowledge than a source of it

*Classification*:

- Instinctive emotions, such as love and anger

- Social emotions, such as guilt or shame

- Compassionate
- Unite groups through shared experiences
- Subjective
- Can obstruct logical arguments

***By: lumita16coury and madudafrutz***
Ethics

## Areas of knowing - Ethics

One of the ways in which dogs have an easier time than humans is that they never have to worry about ethics. We, by contrast, have to think for much of the time about what is right and wrong; good and bad. This because, unlike dogs, we are capable of asking the question 'What should I do?' We are not constantly troubled by this question, and much of our behavior is guided by habit and custom, but from time to time we have to consider our options and think seriously about the best course of action.

We are also confronted by controversial social questions which force us to think about our values. The problem with questions such as these is that they do not always have a straightfoward answer. This may lead us to wonder how, if at all, we can justify our moral judgements.
History

video File:Placeholder
**substantivo**  (pl.  **histórias** )
**1**  **o estudo de eventos passados.**
 **2**  o passado considerado como um todo.
 **3**  os eventos passados ​​relacionados com alguém ou alguma coisa.
 **4**  um registro contínuo de eventos ou tendências passadas

Escreva a primeira seção da sua página aqui.

## Cabeçalho da seçãoDetalhes

É essa primeira definição que é importante: o  *estudo*  de eventos passados; em outras palavras, não o passado em si, mas nossa interação com ele.
Evie Hlalan

Tziphora - Adoptive Sister

**Phora**, known widely on the Seasmoke as **Evie Hlalan**, is one of the younger members of the crew, and considered one of the more odd by most.  Young as they may be, it’s clear they’re no stranger to the harsher sides of Tamriel, evidenced both by their scars and general demeanor. Withdrawn and secretive about themselves at the best of times, Phora has seemed slow to integrate on the surface, but despite this has gained the position of the Quartermaster’s assistant, and is fiercely loyal to the crew; the Captain in particular.

## Stats

 MP (regen)
 Agility
 Defense
 Endurance
 Intelligence
 Perception
 Strength
 Willpower

**Passive Trait: *Watchful Assassin*:** When in a flanking position with an ally, the enemy's attention is divided, granting a +2 to defense for both Phora and the ally against that enemy, but lowering defense -1 against any other enemy that attacks Phora.

**Active Trait: *Reckless Defense*:**  During a fight, if a nearby ally is about to be knocked out, Phora can rush to their defense. Roll a d2. If failed (1), Phora is automatically knocked out in place of the ally. On a success (2), the blow is blocked. Usable once per event.
Research

The systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.

Browse or research ability translation for Portuguese is like habilidade de Pesquisa, help us to have knowledge about everything that you wanna know, and different the others woks this, because if we want to know the name of an actor, we do not have how to describe your name, so we need to research him on book, internet or even with people.
Language

Language is a way to encode or thoughts about the world, and to gain and share knowledge.

Language is present everywhere, being very important for people on everyday life. Usually, we don’t reflect about language itself, because it comes naturally for us. A language does not involve just idioms. Computer programing is also a language, because it is a way to communicate and transmit ideas.

**Characteristics:**

1. Forms our sense of self-awareness and of time and place.
2. Develops our memory and imagination.
3. Shapes our culture and influences our perception. According to the Sapir-Whorf Hypothesis, language and culture are connected. According to someone’s language, their way of seeing the world will be similar to other people who share the same mother tongue. For example, there are words in Portuguese that can’t be translated, and only who speaks this language can understand what message does these words really transmit.
4. Reveals our identities as persons and members of a community.

Language is also connected to values. Sometimes, we think that it transparently describes the world and the truth. However, many things we say are not a description of how things really are, but about how do we see them, about our minds and how do we use words. Words are a projection of your attitudes, beliefs and values.
Intuition

**What is**

the ability to understand something instinctively, without the need for conscious reasoning: *we shall allow our intuition to guide us,*a thing that one knows or considers likely from instinctive feeling rather than conscious reasoning: *your insights and intuitions as a native speaker are positively sought*

One of the most mysterious WOK’s, the intuition is present of every day of our lives, it is a feeling that we cannot really explain at the time, but it’s something strong and that comes from nowhere when you need to take some hard decision, and it turns out to be correct at the end, it might be when an idea pops on your head from nowhere or  when something in your head tells you to run and the wall tumbles down right where you were maybe is a gut feeling or an inkling.

**Examples of daily life**

90% of our actions of all kinds are answered by intuition. Including for firefighters, doctors, soldiers on the battlefield and all who deal with life or death situations.

Snap Judgment it is also an example of intuition. Even without knowing people, we usually have a prior thought about them.

**Other definitions**
Vale Rukan

An ex-merc type who's quick to grin, and even quicker to let you buy him a drink. Not a great deal is known about his background, other than that he arrived in Wayrest around six months ago. He worked for a time as a guard in the Gold Coast Trading Company, before recently becoming a member of the Seasmoke crew as part of their Vanguard.

## Observable Facts

* When not on Vanguard duty, Vale spends his work shifts guarding or patrolling as required.
* Is a terrible sailor. By now the crew has learnt to not involve Vale in any of the maintenance and running of the ship, lest he collapse/tear/set fire to the rigging. Again.
* Gets seasick (see "terrible sailor" above).
* On his off time, Vale's often seen playing cards and gambling with members of the crew. He only sleeps in the ship when it's not docked; otherwise he seeks out the nearest inn, or hs own room in Wayrest.
* Is very rarely seen without face markings, which are not of any easily recognisable pattern (assume they're more unique than the in-game version. If any char was in the Alik'r ten years ago, they may recognise the markings. Chat to me if so!).
* Dual-wields swords, usually curved. Anyone with a trained eye might conclude that the way Vale fights speaks of Redguard/Swordsinger training.
* Often loses his boots.

## Character Sheet

**Seasmoke system:**

 **Armour** | Medium

* **Active Trait: Unfriendly Fire**

Once per event, Vale can redirect an enemy's attack towards an opponent of a nearby friendly character. E.g. Vale dodges a d10 attack by his enemy, which ends up impaling an enemy fighting a crewmate beside him.

* **Passive Trait: Lucky Bastard**

Once per event, the arrow destined for Vale's heart is blocked by his hip flask, or the axe-wielder about to lop off his head is distracted by a naked playing card that drops out of Vale's sleeve - and so on. Negates an enemy attack that would otherwise reduce Vale's HP to 0.

**GCTC System:**

(common, steel)
(common, steel)
* **Active Trait: Unfriendly Fire**

Once per event, Vale can redirect an enemy's attack towards an opponent of a nearby friendly character. E.g. Vale dodges a d10 attack by his enemy, which ends up impaling an enemy fighting a crewmate beside him.

* **Passive Trait: Lucky Bastard**

Once per event, the arrow destined for Vale's heart is blocked by his hip flask, or the axe-wielder about to lop off his head is distracted by a naked playing card that drops out of Vale's sleeve - and so on. Negates an enemy attack that would otherwise reduce Vale's HP to 0.
Manga Volume 3

## Volume 3

**Manga Volume 3** is the 3rd manga volume of Shinka no Mi manga series.

## Summary

Altria challenges the boss alone in the dungeon she was transferred to, but is helplessly defeated.
Just as she is about to be stabbed, Seiichi, who had been on a different path, appears and saves her in the nick of time.
However, Seiichi is now facing a boss that even A-rank adventurers can't defeat...!
Natural Sciences

Natural Science is an **Area of knowledge** that seeks to discover laws of nature. There are relationships of the form "if X happens then Y will be the result". This produces a system of knowledge that is independent of human agency.

This AoK works based on scientific method. It is a way to develop a theory step by step. It starts with a question, usually caused by curiosity. After, it's necessary to observe, create a hypothesis, test it, and build the theory.

Discoveries on the scientific field helped humanity to understand better natural phenomena, what drives us as human beings and how does our planet works. In the old days, many scientific discoveries were rejected because of the religious view that used to control how things work in a society. Some theories didn't fit in the paradigms of the religious system. However, nowadays, some people reject religion because it does not fit in the scientific way of thinking.
Intuition - ways of knowing

**Intuition**

 The ability to understand something instinctively, without the need for conscious reasoning: *we shall allow our intuition to guide us,*a thing that one knows or considers likely from instinctive feeling rather than conscious reasoning: *your insights and intuitions as a native speaker are positively sought*

Intuition is associated with instinct, and innate knowledge, and is linked to ethics and knowing instinctively the ‘right’ and the ‘wrong’ way to behave. It is another of the new ways of knowing, and like faith is controversial, with some people believing that it isn’t a valid way of knowing, but is only a combination of other ways of knowing such as memory, emotion, and sense perception.
Imagination

## Realist imagination: Thoughts about things that already exist that you can developing more about it. Perhaps, gathering knowledge and putting in practice.

Creativity: have a originally imagination. Then creativity and imagination are not synonymous.

## **Definition**

 "Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world."

* It can be a justification (To interpret data are being offered. It is necessary to use the imagination) and constitution of knowledge.

###

 “The ability to form a representation of something which is not present to the senses.”

* The imagination distinguish of perception and memory because of coherence. It is less coherent than perception and memory.

Imagination is divided in three:

* **Fantasy:** Thoughts about things that are not real yet. But can be someday or not.
* **Realist imagination:** Thoughts about things that already exist that you can developing more about it. Perhaps, gathering knowledge and putting in practice.
* **Creativity:** Have an originally imagination. Then creativity and imagination are not synonymous.

###

1. ↑ Bastian, Sue, Julian Kitching, and Ric Sims. Theory of Knowledge:

Supporting Every Learner across the IB Continuum. Pearson Education, 2014.
2. ↑ Lagemaat, R. V. (2016). *Theory of knowledge: For the IB Diploma*. Cambridge University Press.
The Arts

**DEFINITION**

* Artwork is a creation of human imagination
* It is created for entertainment or to help people expressing their emotions through poetry, novels, films, theatre...

As a whole, arts embrace the world and people morality and religious belief. Regardeless of the immense variability within the arts, reasoning (WoK) help us recognize broad patterns and the place of the arts in our knowledge. A sense of history also could be said to be crucial in understanding and valuing art.

A good artwork can actually make us change the way we view the world. It can inspire us to act and change our minds. In this sense, arts can have a powerful effect on individuals.
Magi Faehart

## Magic "Magi" Faehart

**Magic "Magi" Faehart** is a determined, cheerful girl who tends to act on impulse before thinking her actions through. She has just moved to Faeridale with her mother and is trying to protect the secrets of Faeridale with her new friends.

## Personality

Magi is usually very optimistic and cheerful. She always immediately does what she thinks is right, although sometimes this means she is a bit impulsive and oblivious to the consequences of her actions. Despite this, she genuinely wants the best for her friends and family.

Being the "mom friend", Magi is usually the leader of the group. However, she sometimes gets overwhelmed by the responsibility this label seems to come with. Because she wants to be the best person she can be, Magi often disregards her own concerns if it means she can make someone else happy.

## Appearance

Magi is short and pudgy, with a round face, thick eyebrows, and big eyelashes. Her long hair is neatly tied into two wavy pigtails.

She is usually seen wearing a large sweater that hangs off her left shoulder, and long, over-the-knee socks. The pigtails are tied with pink ribbons. Her style is mostly soft, pastel colors.

## History

* Moved around the country a lot due to her mother's search for a stable job.
* Lived in the countryside near a farm for two years before moving to Faeridale.

## Relationships

* Artie - Magi generally has a good relationship with her mother, even though she is significantly less enthusiastic about cryptozoology.
* Alma - Magi is somewhat oblivious to Alma's crush on her. She does notice that Alma acts a bit strange around her though. Wonder what that could be about?
* Jason - Magi's opinion of Jason is... not the nicest. She thinks he's rude and mean. She is reluctant to trust him at first, but eventually considers him (more or less) a friend.
* Aya and Loana - Although she finds them a bit annoying at first, she soon learns to appreciate them for their kindness; despite their quirks. Aya and Loana tend to come to Magi first when they need help, and they see her as someone they can trust and rely on.

## Trivia

* Magi is left-handed.
* Her favorite color is purple.
* Used to visit the neighbors fairly often when she lived in the countryside near their farm. She would help with chores and enjoyed caring for the animals.
Marshmallow

**Marshmallow** is the baby dragon Jason finds in the forest prior to Episode 1. He is discovered by Magi, Alma, and Walter during Episode 1, and by Aya and Loana in Episode 2.

## Personality

Marshmallow is just a baby and doesn't talk, so it's hard to determine much about his personality. From what is observable though, he's a very friendly dragon.

He uses body language to express himself, mostly showing his emotions with his large ears.

## Appearance

Marshmallow is light green with a white chest and darker green spots. He has small wings, although he can't use them to fly quite yet.

The upper half of his eyes are turquoise and the lower half is bright yellow. He has a long tail.

## History

* Was born at an unknown location in the forest.
* Accidentally got separated from his family and ended up wandering to the part of the forest behind the high school, where he was found and cared for by Jason.
* He has pretty much adopted Magi and Jason as his unofficial foster parents.

## Relationships

* Jason - Marshmallow adores Jason, and he is one of the few things Jason genuinely cares about.
* Magi - Marshmallow loves Magi because she lets him live in her cozy house.

## Trivia

* His favorite food is marshmallows, but he will eat whatever Jason or Magi gives him.
Jason Darkwing

**Jason Darkwing** is the grumpy, sarcastic "school bully" who doesn't seem to get along with anyone. He is the first person to discover Marshmallow and is determined to keep it a secret. He and Walter seem to have history, but Jason generally avoids talking about that.

 Personality

Jason gets annoyed easily, and is prone to sarcasm. Although most of the time he does this on purpose, sometimes he just doesn't realize how much his actions affect others. He has some anger issues... but he's working on that.

Despite his appearance, Jason is actually very intelligent; demonstrated by the way he thinks about the consequences of his actions before making decisions. Such as when he discovered Marshmallow, he insisted on keeping it a secret, knowing the town would devolve into chaos if anyone else found out about a "mythical" creature's existence. This contrasts with Magi, who tends to act on impulse instead. Unfortunately, this is a trait he doesn't choose to let show very often.

## Appearance

Jason has dark black hair, dark indigo eyes, and greyish skin. He has very thick, triangular eyebrows. His eyes are usually half-lidded and he is almost always slouching.

He is always seen wearing a simple white shirt covered by a large pullover hoodie. He also wears skinny jeans and big boots.

## History

* Moved to Faeridale with his Aunt when he was 4 years old.

## Relationships

* Walter - Jason was friends with Walter in elementary school, but they had a fight in 9th grade and have been sworn enemies ever since.
* Magi - Jason finds Magi's optimism annoying and doesn't like that the others consider her the leader of the group. In a way, he's jealous of her ability to easily make friends.

## Trivia

* Jason plays a lot of video games. His favorites are older, retro-style games.
* He eats a lot of candy and always keeps some in his backpack.
Lottie Romero

## Charlotte "Lottie" Romero

**Lottie Romero** is Walter’s little sister. She’s an expert on fashion and makeup.

 Personality

Lottie takes after her brother, meaning she is confident and proud.

She loves shopping and fashion magazines, and dreams of one day becoming a professional makeup artist.

## Appearance

Lottie has red hair, pale skin, and green eyes. She wears a black hairband.

Her usual outfit consists of a white t-shirt, a denim jacket, and a black skirt. She also wears black-and-white striped leggings and tan-colored boots.

## History

* Was adopted by Walter's family when she was a toddler.

## Relationships

* Walter - Lottie absolutely adores her older brother and really looks up to him; even if she does get on his nerves at times.
* Emily - Emily admires Lottie very much and wants to be just like her. Lottie is doing her best to teach Emily all about her interests, but Emily doesn't always pay attention.

## Trivia

* Lottie doesn't remember much about her birth parents.
* Her favorite colors are black and white because they seem to match with almost every outfit.
Episode 9

**Black Cat Oliga** "Kuro Neko no Origa" is the 9th episode of the Fruit of Evolution anime.

## Synopsis

The identity of assassin who attacked the king was a young girl, Olga. Seiichi controls her attacking girlfriend. However, the king was in a coma due to the curse. Can Seiichi rescue the king ...?

At that time, Altria was worried about Seiichi being taken to the beautiful "Valkyrie". Thalia was also confused by the feelings of jealousy she experienced for the first time in her life.

On the other hand, in the royal castle, a terrifying cross-examination of Olga is about to begin in a place where Seiichi is not.

## Characters

* Hiiragi Seiichi
* Saria
* Altria Grem
* Lulune
* Louise Balze
* Claudia ASTERIA
* Origa Carmelia (Hiiragi)

## Adaptation

* Light Novel Volume 3
* Light Novel Volume 4
Reflection

video

## What The Fuck Is Reflection?

This way of knowing is about deeply thinking and questioning the given information, using this tool, you can lean things, specially small details, and things you probably wouldn't just think ot of nowhere.

## Reflecting as a way of knowing

When we reflect, in a very briefly way, we make connections between our experiences and come up with questions similar to " what was I trying to achieve? why did I respond as I did? how do I now feel about the situation?" and others. By searching the answer for these questions is how we learn by reflecting.

References:

https://www.brookes.ac.uk/students/upgrade/study-skills/reflective-writing-johns/

https://www.ghdonline.org/uploads/Carpers\_ways\_of\_knowing-Christopher\_Johns\_Xo7gGij.pdf
Val Bailey

## Valiant "Val" Bailey

**Val Bailey** is a bit shy but probably one of the sweetest guys you’ll ever meet. He has had a crush on Aya since they met… too bad he’s too shy to tell her.

 Personality

Val, like Alma, is passionate about basketball and a other sports. He is a bit shy, especially around Aya.

He can be competitive, but always tries to be a good sport.

## Appearance

Val has spiky blonde hair with dyed blue streaks. His left eye is green and right eye is blue.

He usually wears a red and white jacket and blue skinny jeans.

## History

* Met Alma years ago, the first time he joined the basketball team.

## Relationships

* Aya - Val has had a crush on Aya since 9th grade. He really admires her intelligence and thinks she's very cute.
* Alma - Val and Alma have been on the same basketball team every year since 7th grade. They have a friendly rivalry, often trying to compete with each other.
Alma Corona

**Alma Corona** is an member of the school's basketball team and is talented at most sports. She has a crush on her friend Magi. However, this seems to be obvious to everyone but Magi herself.

 Personality

Alma almost always manages to keep her cool, due to her calm and collected nature. When not playing sports, she can be found chilling at the park or hanging out at the mall with Walter.

Despite her usually relaxed mood, she gets flustered easily, especially around pretty girls.

## Appearance

Alma is tall and thin, with an athletic build. She has pale skin and long orange hair that loops around her ears.

She is often seen wearing a cropped hoodie with rolled-up sleeves, tan capri pants, and pink sneakers.

## History

* Has lived in Faeridale since age 8.
* Dated Walter for a (very) short time. Alma quickly realized it wasn't going to work out, but they remained friends and realized they didn't need their relationship to be romantic.
* Won both a soccer and baseball tournament in elementary school.

## Relationships

* Magi - Magi is Alma's current crush. At first it was trivial (Alma just thought she was very pretty) but as they got to know each other, Alma began to admire Magi's confidence and optimism. She wishes she had the courage to tell Magi how she really feels.
* Walter - Alma and Walter have been good friends since 9th grade.
* Val - Alma and Val have been on the same basketball team every year since 7th grade. They have a friendly rivalry, often trying to compete with each other.

## Trivia

* Her favorite color is yellow.
* Was often picked on in middle school, but has since learned to care less about what other people think.
* She gets flustered very easily.
Emily Romero

Emily Romero is Walter's little sister.

 Personality

Emily idolizes Lottie and wants to be just like her, despite being a tomboy at heart.

it seems she needs to figure out how to be true to herself.

## Appearance

Emily has dark brown/black hair on the right side of her head, and ivory white hair on the other. Bangs cover her eyes; however, she can still see perfectly fine. She has light brown skin.

She wears multiple brightly colored bracelets and barrettes that she got from Lottie.

## History

* Her family adopted Lottie before she was born.
* Almost broke her arm trying to climb a tree at age 8.

## Relationships

* Lottie - Emily admires Lottie very much and wants to copy everything she does. Lottie finds this adorable for the most part and often encourages it. It's nice to have someone look up to you.
* Walter - Emily loves Walter a whole bunch! Even if (like any little sister) she annoys him at times.

## Trivia

* She has the same natural white hair that Walter does, although only on the left side of her head.
The Silver Scimitar

A corvette sized ship of Breton design, it has three masts towering masts with grey sails, however, it is a smaller narrower ship, only requiring a crew of about 15 men to properly operate.

The ship is currently captained by Rhaegon Menez, and is the second largest ship in the Seasmoke Privateer Fleet at the moment.

## Structure

It has a single cabin for the Captain with  a bed, sofa’s, wine cabinets and other amenities. Below the deck there's three rooms, to the left a large storage room doubling able to pack in a large number of crates, to the middle would be a large dining room with worn wooden benches and tables, kegs of booze and a relatively large kitchen area, and to the right a large area for the crew to rest their heads in, around 12 bunk beds in total

It is clear that the Ship was designed more for smuggling than out right combat, as there are plenty of hidden compartments and false hollows. The ship, has no real artillery mounted to it. Though it is quite quick and rather maneuverable.
Зомби со вкусом дыни

**Зомби со вкусом дыни** (англ. ***Melon Zombei***) - первый зомби из локации "Пляж". Доступен с 18 уровня.

## Описание

У этого зомби оливковая кожа и два тёмных пятна на голове. Как и у всех зомби у него жёлтые зубы. Он носит очки от солнца, красную рубашку с чёрными точками, изображающую арбузные семена, тёмно-зелёные шорты и сандали.

## Примечания

* При подходе на очень близкое расстояние может оглушить.
* Это первый пляжный зомби и 7 зомби игры.
Faith

Automatic institutions - Faith is the way of knowing that most awaken differences of perspectives and stimulate exploration of your ideas and other people’s ideas. It is ambiguous, that means it varies from one person to the other. There are four different definitions for faith:

1. Faith is associated with trust, having faith in someone. With it, we can gain confidence and security with ourselves and others
2. Keeping promises. It involves ideas of honour and honesty
3. Accepting assumption or appearances with no further question for the moment, it is practical and provisional. It can be adopted to sciences, when the scientist is open to change his or her hypothesis to another that proves to be more accurate, more consistent, etc. Outside the sciences, we accept certain assumptions. If they are integral to our worldviews, we are less likely to open to change.
4. Faith is subjective: it is either belief that rejects the need for justification that could convince people who have doubt, or a justification that is based on other justifications Although they don’t convince anyone, they are persuasive for the believer.
Light Novel Volume 10

## Volume 10

**Shinka No Mi Vol.10** (進化の実 Vol.10 ) is the tenth volume of *Shinka No Mi's* light novel series.

## Synopsis

Seiichi and his friends decided to dive into the dungeon in order to make Helen stronger. However, at the same time, Destra, the "God of Death", from the demon cult and the most evil person with the ability to make everything die, is also attacking the dungeon. On the other hand, Helen's hometown is also under attack!
Болотный босс

Болотный босс - первый босс игры и последний зомби из локации Болото.

## Описание:

Старая зомби на быстрой свинье. Имеет белые глаза с красными мешками под ними, два жёлтых зуба на нижней челюсти, также имеет седые волосы и белую кожу. У свиньи на голове есть зелёный мох. В нос свиньи продето золотое кольцо.

## Поимка

При стрельбе необходимо целиться в самого зомби, если попасть в свинью она ненадолго ускоряется, что затрудняет попадание. Для поимки нужно 4 раза попасть в зомби.

## Примечания

* Это первый зомби-босс игры
* Его можно вставить в любую болотную зомби-выжималку.
Loana Lapinski

**Loana Lapinski** is Aya’s best friend. She is very passionate about science and robotics and is almost always building or coding something.

 Personality

Being a techie at heart, Loana's passion lies in computer programming and robotics. In the past, she has been hired to code websites and such for clients.

She is usually very calm and relaxed, although she can be a tad sarcastic at times. Loana can be blunt, and tends to not sugarcoat the facts.

## Appearance

Loana has dark skin and black curly hair that is pulled back into a short ponytail. Her eyes usually appear half-lidded.

She wears denim overalls and a mint green striped shirt. Her shoes are white.

## History

* Learned how HTML worked at age 7.
* Won the science fair with Aya at age 12.

## Relationships

* Aya - Loana and Aya are practically inseparable. After working on a science fair project together in 7th grade, they realized how much they have in common. They have been the best of friends ever since. Loana really balances out Aya's (sometimes hyperactive) enthusiasm.
* Magi - Loana enjoys Magi's company and will often come to her if she needs advice.
* Jason - Loana has noticed Jason's intelligence, and how he doesn't use this trait as often as he should. However, she is too intimidated by his reputation to confront him about it.
Crew Roster

## The Seasmoke

#### **Officers**

*The Command Staff of the ship. In charge of overseeing the various areas of responsibility on board.*

* **Aeironn the Grey Jackal** - Captain
* **Salaadyn** - First Mate, Sea Snake
* **Astrid Windmere** - Boatswain, Vanguard Member

#### **Notable Crew**

*Noteworthy members of the regular crew of the ship.*

* **Azmoda** - Ship's Cook, Vanguard, Battle Mage
* **Beithe** - Chief Sawbones, Sea Snake
* **Bleeds-For-None** - Vanguard
* **Braigan the Burned** - Vanguard
* **Evie Hlalan** - Quartermaster's Assistant, Sea Snake
* **Duddles** - Sea Snake
* **Guldren** - Vanguard Commander, Healer
* **Hides-In-Mud** - Sea Snake
* **Litharith** - Infiltrator, Underground Contact
* **Lucian** - Deckhand
* **Naya** - Underground Contact
* **Niketh** - Vanguard
* **Scales-of-Fate** - Vanguard, Battle Mage
* **Shaydis** - Cook's Assistant, Sea Snake, Bard
* **Trys** - Vanguard
* **Tziphora** - Deckhand, Sea Snake
* **Vale Rukan** - Vanguard
* **Ylthiell** - Battle Mage
* **Ylvur Black Salt** - Vanguard (MIA)
* **Zor Ashara "Ash"** - Vanguard

#### **The Vanguard**

*The primary fighting force of the ship*

* **Commander:** Guldren
* Bleeds-For-None, Braigan the Burned, Vale Rukan, Scales-of-Fate, Trys, Ylvur Black Salt, Zor Ashara "Ash"

#### **The Sea Snakes**

*The primary reconnaissance force of the ship*

* **King Cobra:** Salaadyn
* Adjanah Valari, Beithe, Evie Hlalan, Duddles, Hides-In-Mud, Shaydis, Tziphora

#### **The Infirmary**

*The dedicated healers serving on board*

* **Chief Sawbones:** Beithe
* Guldren, Niketh, Yllthiël

#### **The Mess Hall**

*The kitchen staff in charge of keeping the crew fed*

* **Master Chef:** Azmoda
* Shaydis

#### **The Deck Hands**

*The runners, cleaners, and understudies of the ship*

* Evie Hlalan, Lucian, Shaydis, Tziphora

## The Silver Scimitar

#### **Officers**

*The Command Staff of the ship. In charge of overseeing the various areas of responsibility on board.*

* **Rhaegon** - Captain

#### **Notable Crew**

*Noteworthy members of the regular crew of the ship.*
Reason

Razão:

* **3** the power of the mind to think, understand, and form judgements logically.
* **4** (**one’s reason**) one’s sanity.
* **5** what is right, practical, or possible: *I’ll answer anything, within reason.*
* 6.think, understand, and form judgements logically.
* 7 (**reason out**) find a solution (to a problem) by considering possible options.
* 8 (**reason with**) persuade with rational argument. — PHRASES **by reason of** formal because of. **listen to reason** be persuaded to act sensibly. **it stands to reason** it is obvious or logical.,
Smart Monkey

**Smart Monkey** is a monkey who get intelligence after eating Seed Of Evolution.

## Description

The clever monkey is a highly intelligent species that live in high level dungeons. They have great dexterity with their hands. Furthermore they have a lot of knowledge about various herbs and they can compound or make tools. They can understand human speech, but cannot speak it. In tools-making technology and compound techniques, they surpass humanity. And in terms of using tools, they are better than humans.

## Material & Items

Hiiragi Seiichi was able to kill a lvl120 Smart Monkey, obtaining several materials and items.

### Smart Monkey's Great Bone

A large and strong bone that supported the Smart Monkey's body.

### Smart Monkey's Pelt

A pelt that was covering the Smart Monkey's body.

### Smart Monkey's Chain

A rare equipment that can be fitted to the belt loops of trousers. The chain increases the chance of rare item drops on the field.
Irisviel Sylvestris

*" Hé, c'est quoi ce regard ? C'est la première fois que tu vois quelqu'un parler à un chat ? Hein ? Oui, je le comprend !"*

*- Iris*

## Histoire :

Les origines d'Irisviel demeurent très flous, bien qu'à ce jour son existence enferme un grand mystère. Elle semble avoir traversée bien des âges, sa longévité restant une grande question. Bien que peu de personnes peuvent raconter quelque chose à propos d'elle, elle est une Mage qui semble contester l'urbanisation vis à vis de la nature. Irisviel ère sans véritable but, mais compte bien protéger la faune et la flore de l’expansion humaine ou de toutes autre races. Néanmoins, bien qu'elle préfère être entourée de mignons animaux, elle ne ronchonne à un peu de compagnie. Elle lui arrive de s'aventurer en ville mais a un don plutôt exceptionnel pour très vite se faire remarquer.

## Caractère :

Bavarde et amicale, elle est la camarade parfaite pour mener une aventure. Bien que son humour paraît souvent sinistre et spécial dont les gens ne comprennent pas, elle reste souriante et toujours enclin à aider. Elle apprécie la bonne compagnie et trouve une grande source d'inspiration dans le quotidien de son entourage. Irisviel a aussi une grande facilité pour s'émerveiller face à des choses assez communes. Elle demeure toutefois très gentil et attentionnée, suivi d'une grande connaissance de la nature.

## Physique

D'apparence juvénile, les gens se trompent toutefois en la comparant à une jeune fille. Même si son corps ne dépasse pas la majorité humaine, elle est une femme très jolie avec de longs cheveux blancs et des yeux mauves. Elle est facilement reconnaissable par ses boucles d'oreilles ressemblant à des pétales de fleurs.

## Combat :

Ne se limitant pas à de simples connaissances, Irisviel compte bien de nombreux sortilèges dans son sac. Utilisant les plantes comme source d'inspiration, elle est capable de faire pousser les arbres, de les faire grandir et de les manipuler à sa guise, ou encore de faire appelle aux animaux de la forêt. Elle possède aussi une grande maîtrise de la magie élémentaire, ses pouvoirs dépendant du lieu où elle se trouve. Néanmoins, sa force se trouve principalement dans l'invocation, car en effet, c'est grâce aux éléments du Monde qu'elle parvient à envoyer ses bêtes au combat sous des formes variant entre l'eau, le feu, la végétation et d'autres éléments. Ses connaissances en végétation l'ont amenée à étudier toutes les variétés de plantes, et ainsi concocter des sorts de soins.
RKS ( Religious Knowledge Systems )

In terms of scope, Religious Knowledge Systems have a number of shared features: holy books, places of worship, leaders, followers, a sense of what is sacred, places of pilgrimage. The list could continue. The cultural phenomenon of religion is universal, and in his book ‘The Soul of the World’, Roger Scruton argues that the sense of what is sacred is central to being human. In terms of applications and uses, religious ideas might have an impact on behaviour and you could further investigate the link between religion and ethics

In terms of key concepts, you might consider the language that describes the concepts that are common to all religions, for example: prayer, worship, freedom, charity, teaching, rite of passage, spirit, holy, divine, love, or spiritual journey. You might also make a separate list for concepts that are specific to particular religions, for example: enlightenment in Buddhism, confession in Roman Catholic tradition, the Torah in Judaism, or alms-givng/ zakah in Islam. The theologian, Giles Fraser explores the concept of religious freedom and the idea of moral character.

In terms of historical development you might look at the origins and development of different Religious Knowledge Systems, and consider the development of religious ideas over time. Professor Kate Copper considers the features that transformed Christianity from an obscure Jewish sect to a world religion with over 2 billion followers today.

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Nicholas Croghan

Nick Croghan is Cody's best friend and goes to school with Cody. In CCS, he is babysat very briefly by Earl, before his mom fires him for smashing her cabinet with his jackhammer.

## Physical Description

Nick is slightly short for his age, measuring in at 5'1" and weighs 98 pounds. He is athletic, as he is on the swim team and practices every night. He has strawberry blonde hair and blue eyes.

## Personality and Hobbies

Nick's hobbies include social media, YouTube, and swimming. He also goes to school with Cody and Levi and lives in Hanover, PA. He is somewhat immature, but can be mature when he has to. He likes to have fun and hang out with friends and sometimes do stupid stuff.

## Relationships

Nick is Cody's best friend, and also does not get along with Levi. He doesn't know Earl that well, as he only saw him if he went home with Cody or the short time he was his babysitter.