Worldhopper

A **Worldhopper** (also called a Wayfarer in several cases) is a person who is capable of 'traveling' from worlds to worlds, universes to universes, etc within the Shattered Clusterverse. Worldhoppers are very mysterious people who are aware of the existence of the many worlds and stories out there. Worldhoppers are either immortal, age very very slowly, or their age changes for them from every world they hop to. They try to minimalise worldhopping, as it is highly dangerous when done recklessly.

## TYPES OF WORLDHOPPERS

Worldhoppers are split into two type: bounded and boundless. Though all worldhoppers cannot use their own magic and must rely on another world's magic system as magic doesn't work the same way in different universes.

### BOUNDLESS WORLDHOPPERS

Boundless refers to a worldhopper whose world had been destroyed, thus erasing all traces of their origin and their true names. This gives them the advantage of being boundless and much easier to cross between worlds and less likely to die from worldhopping. Furthermore, it can grant immortality. However, the disadvantages are that they cannot consume anything from any worlds, nor able to physically harm anyone (but can still mentally harm people), as these can bind them to that world. Once binded, this can remove their immortality and they can age and die.

### BOUNDED WORLDHOPPERS

Bounded refers to a worldhopper whose world still exists. This puts them vulnerable in true-names related magic systems, but they are still able to harm and consume things from different worlds. They experience much more difficulty in worldhopping, and always feel tugging and pulling from many directions once they enter a rift. They often involuntarily feel restrained and unable cross into a rift as a force always pulls them back. Bounded takes up the majority of worldhopper percentages.

## RIFTS

Rifts are the most common method in which worldhoppers use to travel between worlds. Rifts are formed from the piercing through four realms or through two planes. Worldhoppers generally try to predict rifts by using dates in which veils between realms and worlds are thinnest, or they can travel to rifts that are stable checkpoints. However, rifts are located in incredibly dangerous places, and the area around a rift is generally desolated.

Within the same universe and if a world's planes are connected to others, worldhoppers travel around by planes. From outside the universe, worldhoppers must travel through realms (typically the common cognitive plane, but in special cases they travel through the spiritual realm), and must adhere to the Law of Realmatic Distance.

There are ramifications beyond leaving one's world behind when one Worldhops to other worlds (i.e., physical ailment, aging, time travel lag, etc.). These are side effects from exposure to a fragment of the different realms, though it's much more prominent when exposed to the magic realm.

Perhaps one day, everyone will be able to worldhop. The issue is, can just anyone survive this process?

## KNOWN WORLDHOPPERS

* Lance
* Ellan Evarius
* Thaedras Adreasol
* Somir
* Valentin
* Elyssar
* Reginald
* Micheal Anriel
* Zulan Asari
* Eri'Shal
* Reyhana
* Eskender
* Oranon
* Braviq
* Ashak

## WORLDHOPPING ORGANIZATIONS

### EIVENDREL CITY

Eivendrel is currently the largest and safest city for worldhoppers. It is complete neutral territory. Eivendrel s a plane outside of any other universes, and is located in between many universes as possible. It is shielded by a large amount of Shards. It is the last of its kind, and is sometimes referred to the Last Stronghold.

It has restaurants, many resident areas, and even several universities (at least one is founded by Reyhana). It's a place where any worldhoppers can go and can be safe at. There are even those who are born and raised there, and even some lived their entire lives there.
It has dubious connections with the Farseeker's Guild. They have shared information with one another, but they disagree with the fact that whether or not they should interfere with worlds. Eivendrel scholars seek to find out the mysteries of the Shattered Clusterverse.

### LAST STANCE

Last Stance is a worldhopping organization originating from/a branch of the Eivendrel. Its purpose is to seal up unnecessary rifts and cease as much destruction as possible. They are a policing force, and wants to obtain order and balance on things. They have negative associations with New Dawn and Dusklight. They want to preserve worlds and keep them from being destroyed to be studied.

They have several small planes scattered across the Clusterverse. It's only fit to be a refreshment checkpoint, but not full residency.

### FARSEEKER'S GUILD

It is a decently large organization that focuses on collecting information of many worlds and universes, with its name named after the Farseeker's alias. It has several small headquarters, notably in Shakette, Airsthea, Kishine, Veishar, and one private worldhopping plane outside the universes. They are rather famous for their expeditions in harsh places and newly created universes.

They interfere incredibly little in the history of things. Its members non-interventionist philosophy, believing that the Shattered One split for a reason and that one shouldn't meddle with the Godshards or Shards, and interfering will only exacerbate the conflicts between worlds and universes. They are also interested in Records

They have a university called the Farseeking Eye. They have tomes and writings and recordings of many worlds, and highly values knowledge. Those who graduate from the Farseeking Eye became the Farseekers (Named after the Farseeker God). They travel the worlds and collect informations, watching from afar and observing, recording things down. Stealing knowledge and/or hiding them for selfish reasons are prohibited, worse if heading out to alter the course of histories. Those who do must be pursued and stopped.

### DUSKLIGHT

Dusklight is a worldhopping organization in Validra, though originated from Elsyrion. They strive for power and to benefit from wars caused there. They were formed during the events of the Mage War, in which they discovered the rifts pierced to planes outside of its universe, altering timeline and sending massive foreign magic there.

### NEW DAWN

The New Dawn is an extremely mysterious organization of worldhoppers. They are made up of Shards that are apart of Caekyria. They are extremely reclusive and isolative, in which they keep information and goals to themselves only. Their origins dates back to ancient times before the other organizations. Their motives and goals are still unclear. Vaeril admits he is afraid of what their intentions truly are, but doesn't elaborate much further than that.

New Dawn doesn't have any connections or relations to other worldhoppers and worldhopping groups. They steal/breach information if they can, but keep it to themselves.