recursal/Fanatic-Fandom huggingface dataset:
Luke/Chimix

**Prince Luke** is the Prince of Fapela.

## Appearance

* Civilian
* Fairy Forms

*Main article: List of Luke's Outfits*
Luke is a boy with long light brown hair that stops just above his knees, pale skin, and large violet eyes.

Chimix Club

*More Coming soon...*

*Main article: List of Luke's Outfits/Fairy Forms*
As the keeper of the Dreams, many of Luke's Fairy Forms main a theme of dream.
## Curiosities

* **Birthday:** March 20
* **Astrological Sign:** Phoenix
* **Favorite Food:** Sushi
* **Favorite Color:** Blue
* **Favorite Hobby:** TBA
* **Ideal Boyfriend:** jake!
* **Best Friend:** Evie
* **Favorite Movies:** TBA
* **Loves:** TBA
* **Favorite Music:** Pop
* **Favorite Spell:** TBA
Chloe

**Chloe**

## Appearance

* Civilian
* Fairy Forms

*Main article: List of Chloe's Outfits*
TBA

*Main article: List of Chloe's Outfits/Fairy Forms*
TBA
## Curiosities

* **Birthday:** TBA
* **Astrological Sign:** TBA
* **Favorite Food:** TBA
* **Favorite Color:** TBA
* **Favorite Hobby:** TBA
* **Ideal Boyfriend:** TBA
* **Best Friend:** Rose
* **Favorite Movies:** TBA
* **Loves:** TBA
* **Favorite Music:** TBA
* **Favorite Spell:** TBA
Homebrew notes

**Time Period:** This fantasy setting will be set in a time period that is relative to the 11th century within Europe. All technological, philosophical, and political advancements will be tacked to this period in history.

**Party:** Everyone is allowed to have their "cool thing" about them, that must be discussed with the DM. All party members must be aware of each others goals and backgrounds, as well as having a reason that you are all working together.

**Goals:** This game will be playing in a more sandbox-y way. While there is an overarching story, you may choose to ignore it and forge your own path. The story and choices will be driven by the players, and the players will have to weigh the consequences of going down one path or another.

**Phone Policy:** Texting and calls are fine so long as they're not overt or distracting. Screwing around on your phone for any length of time beyond this is prohibited.

**Goofing off:** Having fun is the entire purpose of this game, and all matter of jokes and other humor is more than welcome. However, you must still actually play the game. If the game stops being engaging or enjoyable and this is the only way you can keep yourself entertained, please talk to your DM about what you want out of this game and your expectations. Otherwise, extreme goofing off will result in PC punishments.

**DM Supremacy:** While DND is a game based around a set of rules, it is up to the discretion of the DM what rules are to be followed, and what ones to ignore. It is okay to point out what decisions violate rules, but harping on it is not.
Fairies

The **Fairies** are magical creatures that appear in Winx Club and World of Winx. They are the magical opposite of witches.

## Overview

Fairies are magical creatures that live throughout the Magic Dimension. Their source of power is the light aspects of magic such as positive feelings. Fairies use their powers for good, protect the Magic Dimension from the forces of evil, and work to help others. However some fairies use their powers for evil or ally with dark forces for selfish means, and others, while not necessarily evil, stray to the dark side and do bad things, such as seek vengeance or have a lust for power. Fairies can form a magical bond with pixies, Selkies, and Fairy Animals.

There is also a notable rivalry between fairies and witches. Their opposed natures often cause tension between the two groups, including exclusion from certain events or physical confrontation when provoked. It has been stated that witches do not like fairies because they think fairies live easy lives. Despite this, fairies and witches have been seen working together in times of hardship or realm-wide emergencies and can cooperate after some time together. There are also significant and long-lasting friendships made between fairies and witches, even with some friendly rivalry.

Fairies have the option to switch to a witch and vice versa, although this is a rare case. While most known fairies are female, male fairies do exist.

## Appearance

All fairies are mostly human in appearance with some being composed of pure energy or resembling animals or elves.

## Known Fairies

* The Winx
* Chimix Club
* Friendshipix Club
Królestwo Nauki

* Anime
* Manga

**Królestwo Nauki** (Kagaku no Ōkoku) jest państwem stworzonym przez Senku Ishigamiego konkurującym z Imperium Tsukasy. Ma na celu przywrócenia nauki i technologii na świat.

## Informacje ogólne

Królestwo Nauki to technokratyczny naród założony przez Senku w celu odbudowy cywilizacji.

Początkowo był to mały domek na drzewie zbudowany przez Senku, kiedy został uwolniony z kamienia 1 kwietnia 5738 r., A po ożywieniu Taiju przez Senku zbudowali pierwsze laboratorium.

Pierwotna bazaPierwsze laboratorium
Po ożywieniu Senku rozstał się z Taiju i Yuzurihą, aby upewnić się, że Tsukasa nie wie o jego odrodzeniu. Senku później odkrywa Wioske Ishigami, z pomocą Kohaku, mieszkanką tej wioski. Tam Senku zdobywa zaufanie Chrome'a, Kasekiego Kinro, Ginro i Suiki. Razem tam tworzą oficjalną lokalizację siedziby Królestwa Nauki znajdującej się tuż obok wioski Ishigami.

Mapa Królestwa NaukiWioska Ishigami
Evie/Chimix

**Princess Evie**

## Appearance

* Civilian
* Fairy Forms

*Main article: List of Evie's Outfits*
TBA

*Main article: List of Evie's Outfits/Fairy Forms*
TBA
## Curiosities

* **Birthday:** TBA
* **Astrological Sign:** TBA
* **Favorite Food:** TBA
* **Favorite Color:** TBA
* **Favorite Hobby:** TBA
* **Ideal Boyfriend:** Ace
* **Best Friend:** Luke
* **Favorite Movies:** TBA
* **Loves:** TBA
* **Favorite Music:** TBA
* **Favorite Spell:** TBA
Season 2

## Episodes

1. **A New Villain**
2. **TBA**
3. **TBA**
4. **TBA**
5. **TBA**
6. **TBA**
7. **TBA**
8. **TBA**
9. **A Not Valentine's Day**
10. **TBA**
11. **TBA**
12. **TBA**
13. **TBA**
14. **TBA**
15. **TBA**
16. **TBA**
17. **TBA**
18. **TBA**
19. **TBA**
20. **TBA**
21. **TBA**
22. **TBA**
23. **TBA**
24. **TBA**
25. **TBA**
26. **TBA**
Season 1

## Episodes

1. **An Magical Beginning**
2. **TBA**
3. **TBA**
4. **A Mysterious Night**
5. **TBA**
6. **TBA**
7. **TBA**
8. **TBA**
9. **TBA**
10. **TBA**
11. **TBA**
12. **TBA**
13. **TBA**
14. **TBA**
15. **TBA**
16. **TBA**
17. **TBA**
18. **TBA**
19. **TBA**
20. **TBA**
21. **TBA**
22. **TBA**
23. **TBA**
24. **TBA**
25. **Witches vs Fairies**
26. **The Battles of Magix**

## Specials

* **Coming Soon...**
* **Coming Soon...**
* **Coming Soon...**
The Old Gods

The oldest religion in the world is the worship of the Old Gods. What was once the religion of the continent was wiped out by the followers of the Imperial cult. Those who worshiped the Old Gods believed that the world and stars were created by a group of Elder Gods who watched over their creations and shaped the world in which their people lived in. Not much is known past this, as the worship of the Old Gods was an oral tradition, and as such only a few groups know enough about the faith to actually engage in it.
Wood Elf

Wood Elves are a humble people, who dedicate their lives towards the betterment of all peoples and the protection of nature. As such, it is rare to see a wood elf living within a city; most wood elves live in one of the thousands of villages spread throughout the world, and can be found in abundance within the forests that dot the planet.

***Ability Score Increase:*** Your Wisdom score increases by 1.

***Elf Weapon Training:*** You have proficiency with the longsword, shortsword, shortbow, and longbow.

***Fleet of Foot:*** Your base walking speed increases to 35 feet.

***Mask of the Wild:*** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Jason

**Jason** is was a Specialists who attends Red Fountain.

## Appearance

* Civilian
* Red Fountain Uniform
* Fairy form

*Main article: List of Jason's Outfits*
He has light skin with drak blue hair that goes down to his shoulders and green eyes. And he is also very muscular.
He wears the standard Red Fountain uniform and has a purple gem.

TBA

## Trivia

* Jason is the second male fairy, the first being Luke.
Amber

Gender
 Family

**Amber**

## Appearance

* Civilian
* Fairy Forms

*Main article: List of Amber's Outfits*
TBA

*Main article: List of Amber's Outfits/Fairy Forms*
TBA
## Curiosities

* **Birthday:** TBA
* **Astrological Sign:** TBA
* **Favorite Food:** TBA
* **Favorite Color:** TBA
* **Favorite Hobby:** TBA
* **Ideal Boyfriend:** TBA
* **Best Friend:** Isabel
* **Favorite Movies:** TBA
* **Loves:** TBA
* **Favorite Music:** TBA
* **Favorite Spell:** TBA
Tortle

Tortles are humanoid tortoises.They walk upright with a ponderous, rolling gait. The creatures have leathery, reptilian skin and shells that cover their backs and bellies. An adult Tortle stands just under 6 feet tall and weighs more than 750 pounds. Tortles have no hair; their skin is mostly olive or blue-green. Their back shells are usually shinier and darker than their skin, while their front shells tend to be lighter, with a yellowish cast. A Tortle's mouth is beak-like and toothless and can deliver a vicious bite.

***Ability Score Increase.*** Your Constitution and Wisdom scores each increase by 1.

***Age.*** Tortles can live up to 350 to 380 years, the average is 365

***Alignment.*** Tortles tend to be chaotic good.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 25 feet. Your swimming speed is 30 feet.

***Shell.*** You have a hard shell that protects you from harm. Your Armor Class is equal to 13 + your Constitution modifier.

***Hold Breath.*** You can hold your breath underwater for 1 hour.

***Retreat to Shell.*** Using an action, you can pull your head and limbs into your shell for up to an hour. While retreating, you are prone, your speed is 5 feet and you are resistant to non-magical piercing, slashing, and bludgeoning damage. Once used you cannot use this feature against until you complete a short or long rest.

***Turtle Snapper.*** Your mouth cuts through leaf and flesh like butter. Whenever you hit a creature with a melee attack on your turn, as a bonus action you can make a melee attack against the same enemy. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier.
***Languages.*** You can speak, read, and write Common and Aquan.
New Empire City Museum of Transport

The **New Empire City Museum Of Transport** is a museum that displays historical transport from the past, such as subway cars, buses and commuter rail system from all over the New Empire area. It is enterable during the day and closed throughout the night.

## Description

The museum was once a functioning subway station.
The Gods

The world of Interitus is home to three main religions: The Imperial Cult, the Old Gods, and the Four Horsemen. Any deviation from these "normal" religions is met with brutal repression, although this hasn't stopped heresy's popping up all over the planet, especially in this time of crisis.

The Imperial Cult

The Old Gods

The Four Horsemen
Tiefling

Tieflings are one of the most downtrodden races in the world. Because of their appearance and infernal bloodline, Tieflings have been heavily discriminated against through-out the history of the Empire. The new political order has proven to be a boon to Tieflings, as they have been able to establish their own nation free of the prejuices of other races. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

**Ability Score Increase:** Your Intelligence score increases by 1, and your Charisma score increases by 2.

**Age:** Tieflings mature at the same rate as humans but live a few years longer.

**Alignment:** Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

**Size:** Tieflings are about the same size and build as humans. Your size is Medium.

**Speed:** Your base walking speed is 30 feet.

**Darkvision:** Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

**Hellish Resistance:** You have resistance to fire damage.

**Infernal Legacy:** You know the *thaumaturgy* cantrip. Once you reach 3rd level, you can cast the *hellish rebuke* spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the *darkness* spell once per day. Charisma is your spellcasting ability for these spells.

**Languages:** You can speak, read, and write Common and Infernal.
Friendly Freddy’s Times Junction

**Friendly Freddy’s Times Junction** was the biggest Friendly Freddy’s restaraunt on the East Coast, it served as a major tourist hotspot in the 1970s and early 1980s until it’s demise in December 1987, where it was demolished to make way for the Brentoner’s Building.

It was located in the heart of Times Junction.

## History

The restaraunt was built in 1978, a year after when FF’s was established. Previously on the site was the infamous Grantham Theater.

### Decline

The restaraunt declined in the mid 1980s as people were deeming the place ‘creepy’ and ‘unlikeable‘, and the faulty machinery and uncleanliness also contributed to the decline. Plans made by the corporation to renovate the whole facility were established, but were suddenly stopped as the plan for the Brentoner’s Building went underway, and there was nothing they could do to save it, unless they found another area. In 1986 the building was about to be destroyed.

### Demolition

Demolition went underway shortly after the restaurant had been cleared, and all animatronics and machinery were transported back to the west coast. Along with FF’s was its neighbour, the tall Low’s State Theater, were also demolished.
Kenku

Kenku are one of the bastard races of the Continent. According to Kenku legend, they are a species punished for a misdeed they comitted against a powerful magical entity. Ever since, they have been stripped of their ability to fly and have been forced into the underworld of society. Kenku have the appearance of a hunched over bird without w

ings, with a large prominent beak.

***Ability Score Increase:*** Your Dexterity score increases by 2, and your Wisdom score increases by 1.

***Age:*** Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60

***Alignment:*** Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook.

***Size:*** Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium.**Speed**. Your base walking speed is 30 feet.

***Languages:*** You can read and write Common and Auran, but you can speak only by using your Mimicry trait.

***Expert Forgery:*** You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

***Kenku Training:*** You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.

***Mimicry:*** You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
New Empire City

**New Empire City** is the largest city in the US. Known for it's world-renowned Statue of Liability, Empire Point Building and many more.

## History

New Empire City was once inhabited by the Native Americans. They called their homeland "Fepelehoking". The Native Americans believe that Fepelehoking was sacred and "Whoever was seeking to bring immense pain and suffering to the land, will be met with a painful, cruel death".
Elizabeth City

* New Elizabeth, the only city in the US that's eerily similar to Baghdad - but without the tanks and the swooping missiles. Have fun.

**Elizabeth City** is a city in southern New Elizabeth. Part of the New Empire Metropolitan area.

## Crime

Elizabeth City is crime-ridden, but less than other New Elizabeth cities, such as Patricker. Gangs operate in many neighborhoods and police are said to be 'beyond futile' and highly corrupt.

Crime started to appear during the mid 1980s due to the notorious crack epidemic. Many residents believe that neighboring New Empire City contributed to the decline of New Elizabeth, many drug dealers smuggling narcotics into to the city.

By the early 90s crime had decreased.

## Neighborhoods

### South

* Elderstone
* Liberty Island Park
Easthattan

**Easthattan** is one of the Five boroughs in New Empire City, it is widely known for it‘s massive skyscrapers and it’s bustling streets. It is also NE’s main business and media location, housing the famous ABC headquarters and the International Music Television Company (IMTC). It also holds Finanical Place, NE’s financial district.
Harrison Airport

Star Wars The New Empire by Daren Lee Powell

Welcome to my own **star wars** called **the new empire,** this story takes place when, Rey is 45 years old. The resistance is free from the final order but, the empire has risen without palpatine and is now the **superior order.** It is lead by **superior leader kasperaka. kasperaka** is a fierce and dark sith, who is 145 years old, because he's so over powered with the **force,** meanwhile on klatooine, **dunsken** is learning the ways of the **force** by the spirit of **kylo ren.**
Elf

Elves are one of the most advanced and ancient sentient species in the world. Almost as common of a sight as humans are, large elvish populations can be found throughout every kingdom, duchy, and republic in places of both high esteem and deep disgust. Elves are typically beautiful creatures with whom time does not ravage as much as it does other species. Over the centuries elves have devolved into two distinct sub-groups: high elves and wood elves.

***Ability Score Increase:*** Your Dexterity score increases by 2.

***Age:*** It is not known how long elves live. No known elf has died of old age.

***Alignment:*** High elves love power , ambition, and wealth, so they lean strongly towards neutrality and evil, as they seek selfish goals. Wood elves value and protect others' freedom as well as their own, and they are more often good than not.

***Size:*** Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

***Speed:*** Your base walking speed is 30 feet.

***Keen Senses:*** You have proficiency in the Perception skill.

***Fey Ancestry:*** You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

***Trance:*** Elves don’t need to sleep. Instead, they meditate deeply, remaining semi conscious, for 4 hours a day.While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive, although how this works is still unknown. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

***Languages:*** You can speak, read, and write two languages of your choice

***Sub-races:***As stated previously, elves are divided by sub-race. You must choose to play as one of these races.

Wood Elf

High Elf
High Elf

High Elves can be found all throughout the noble families of the Continent, and there have even been Elvish Emperors. They are a rash and bold people, striving towards the accumulation of power, prestige, and wealth. High Elves exemplify the best and worst of human ambition.

***Ability Score Increase:*** Your Intelligence score increases by 1.

***Elf Weapon Training:*** You have proficiency with the longsword, shortsword and shortbow

***Cantrip:*** You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

***Extra Language:*** You can speak, read, and write one extra language of your choice
Races

Interitus has always been home multiple high-functioning races. These people's have spread across the entire planet, and it is not unusual to see entire cities without a majority race, and interracial marriage is not looked upon as being anything special. However, some species are more equal than others, and racial hierarchies do exist.

Human

Elf

Tiefling

Tortle

Warforged

Aasimar

Aarakocra

Kenku
Peter Mbuka

Peter Mbuka is a Kenyan-American former-journalist and career criminal from the New Empire City area. With a net worth of almost 5 million dollars, he is regarded as one of the most affluent criminals in the area. However with wealth on that scale, he is unable to be located.

## Early Life

Mbuka was born in the sleepy township of Merseybrook in Longer Island to parents of Kenyan heritage.
The Imperial Cult

The Imperial Cult, which supplanted the more traditional Old Gods worship, was founded after the death of the great emperor Xeno. The cult believes in the idea that every emperor, upon death, has transcended into a state of divinity.  These various deities represent aspects of life and can be prayed to in the hope that they will bless those who invoked them. As an example, the emperor Xeno, who is seen as a sort of “chief god”, represents justice and unity, and every participant in a criminal case or civil legal dispute must first offer prayer to Xeno.

In recent decades, there has been a schism in the Cult. This schism arose after the death of the emperor Khusro, who was a tyrannical ruler that is universally despised. So despised is Khusro that some have argued that he never transcended to godhood, having been judged unworthy. However, Cult doctrine states that no matter what, every emperor transcends. Followers of this heresy are referred to as Iconoclasts, as they will go so far as to destroy monuments and shrines built to the deceased emperor. This Great Schism has led to decades of conflict, as the religion of any given nation is determined by their ruler, thereby giving just cause for war in the eyes of many who seeks to end this schism, by the sword if necessary
Arakocra

The Aarakocra (sometimes derogatively referred to a bird people) are an avian species who call the mountain ranges of the Continent home. From below, Aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing upright, Aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.

Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with distinct tribal variations.

Aarakocra live in tribes spread throughout the mountains, with a high chief who maintains a semblance of peace between the tribes. They typically act as raiders against their more developed neighbors, but are seen as highly prized scouts and speciality warriors.

#### ***Ability Score Increase***

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

#### ***Age***

Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.

#### ***Alignment***

Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.

#### ***Size***

Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

#### ***Flight***

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

#### ***Talons***

You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.

#### ***Languages***

You can speak, read, and write Common and Aarakocra.
New Empire City: 1986

**New Empire City: 1986** is a planned version of New Empire City. The previous version being New Empire City: 1984.

Things haven’t been the same since 1984. Inner-city communities have been savagely torn over a new drug imported from the Caribbean, known as ‘Crack cocaine’. Crime is now rampant all over the city.

## Characters

Chaz Perez - Chaz Perez, a Puerto Rican former drug dealer who lives in East Amster.
Braeford, Brenton

1. **Braeford** is a neighborhood on the eastern portion of Brenton, in New Empire City, the neighborhood is known for it's surviving Victorian architecture and it's famous brownstones.

## Name

Braeford is named after Henry Brae, who built many houses for the poor in Brenton.

## History

### 1982-1984

Braeford continued to decline as drugs hit the streets, and police numbers dwindled. M

## In Missions

* **Do Or Die**
* Patrollin’ and Rollin’
The Four Horsemen

The newest religion in Interitus is the worship of the Four Horsemen. These Horsemen represent Death, War, Chaos, and Vengeance. The Followers believe that the recent turmoil all across the globe is because the Four Horsemen have arrived on the planet to wipe the slate clean and create a new order that would ultimately raise every sentient creature to a new, more prosperous level of existence. While the Followers are generally seen as crazed fanatics, as both reports of sightings of the Horsemen and the ever rapid increase of violence and chaos continue, more and more people have begun to believe in this new cleansing apocalypse.
Magic

Magic has always existed, as far back as the histories can be remembered. However to actually learn how to wield magic has always been extremely difficult, and as such magic is a relatively rare art, and those who can control it are seen as exceptional or in some way unique and separate from other people.

### **Divine Magic**

Divine essence, the force the surrounds the world, is the most basic and essential magical force in the world. This magic is offered by both the Gods and by other powerful magical entities. Divine magic is used by the following classes:

-Wizards, who study magic at one of the University's established by the Imperial government.

-Paladins, who come from monastic orders dedicated to one of the gods, and aim their lives towards the advancement of their faith.

-Clerics, who also come from monastic orders, and dedicate themselves towards becoming vessels for their god.

### **Dark Magic**

Despite it's name, their is nothing inherently evil or demonic about Dark magic. "Dark" simply refers to the fact that this type of magic is not derived from the Gods, and instead comes from a more traditional and/or natural force. This type of magic is used by the following classes:

-Bards, whose magically infused music is taught at the various Bard academies spread throughout the world.

-Druids, Barbarians, and Rangers, who may hail from a tribal group or some other kind of community whose existence revolves around the practice of this ancient magic.

### **Other Magic**

There are other types of magic in the world too, but it is either outside the realm of general knowledge or considered blasphemous. This type of magic is used by the following classes:

-Monks, who come from monostatic orders that jealously guard the method of learning their magic.

-Warlocks, who gain their power through a personal pact with a entity powerful enough to grant them the magic they desire.

-Sorcerers, whose birthright is their magical abilities, and as such each sorcerer has their own unique way of obtaining their powers.
Interitus II Wiki

## Welcome to Interitus

Civilization is dying.

For millennia, the Empire of Heaven ruled the planet of Interitus, with generation after generation of people only knowing peace and prosperity. But things have begun to change. The Four Horsemen have arrived, and The Empire has begun to crack under the stress. Famine, disease, and war has touched every living soul. Society has begun to break down, and there are now more bandits than there are farmers. To many, it appears that the apocalypse is upon them. Only time will tell if they are right.

## Wiki Links

The World

Campaign

The Gods

Magic

Races

Homebrew notes
Baron

**Baron** (Or **Baronsville**) is the northernmost of the five boroughs of New Empire City. Coterminous with **Baron County.** It is south of Vanderbilt County; northeast and east of Easthattan, across the Hearthway River; and north of Kings, across the East River.

## Etymology

Baron was previously called Baronsville, which was named after N.E. Governor Henry Baron.

## History

#### **Decline**

From the 1960s to the mid-1980s, the quality of life declined for many of Baron's residents. Neighborhoods quickly declined and many of it's residents were struggling with poverty. Buildings became burnt out as a wave of arson hit the borough.
Hattansview

**Hattansview** (renamed in 1995 as **Elizabeth Waterfront**)is a municipality in East Elizabeth City.

## Character

Hattansview is an industrial area located in east Elizabeth City. It is sprawling with factories and abandoned piers.

## Bridge

Down south includes the infamous Port Wrack Bridge. A small beam bridge that connects Hattansview to Liberty Island Park.
Spectre

**Spectre** was an incredibly powerful Starweird and the first-ever seen Ethereal that does not either fall under the race of Human or Celestial. Spectre is the Supreme Lord of the White Legion, and due to his reality-warping capabilities, keeps the entire White Legion base from being able to be found through any means through the Force. He also uses his reality warping to give him the general appearance of a basic Human male. Spectre wishes to rule the galaxy to drain it of all of it's Force users, in order to increase his own power and to fulfill his genetic desire to kill Force-sensitives.

## Biography

### Early Life

In the year 20 BBY, a hyperspace tear appeared inside of one of the White Legion's hidden facilities around the galaxy. Out from the tear dropped a wounded Starweird, which the scientists at the Legion took the opportunity to use for experiments. Despite their efforts, he took control of their minds after being injected with Celestial DNA. Spectre became the lead scientist conducting experiments on the Akem triplets for the next couple years. During the Revanite raids on Hoth following Neal Akem's escape from the Legion, the Starweird escaped. Spectre returned two years later to the Revanites, swaying them to make him the leader of their faction.

### Details

- Spectre is extremely neutral and his only goal in life is to gain knowledge to advance his own practices in Rhand Magic and Alchemy

- If aggravated, Spectre is an incredibly deadly opponent and is most powerful in his throne room, which is coated with sigils that combine Rhand and Sith Magic to give him partial influence over reality in the throne room
Lilith Akem

**Lilith Akem** was a female half Human Celestial and the daughter of Neal Akem and a Human female named Candy. Despite being the daughter of the Akem, Lilith fell down a dark path without her father to guide her, and with her mother being addicted to deathsticks. Thus, she became a Sith, however she restricts herself from killing.

## Biography

### Early Life

During Lilith's childhood, she had to fight for herself on the streets of Coruscant, with her mother's deathstick addiction often putting her in danger. However, her late father Neal Akem had left her plenty of money that while her mother was draining, allowed Lilith to be in an advanced school where only the rich or brilliant went. In school, she met both Echo Novak and Cain Ardon, and had a crush on Echo. Without a father to help guide her, Lilith began mugging people and got arrested many times before she turned 18. Once Lilith turned 18, she stole a starship and traveled to Korriban, being drawn there.

Upon arriving to Korriban, she was overcome with darkside energy and her dormant force potential was awoken and corrupted. Lilith then joined the Lords of Korriban, fighting her way through the ranks to become a Sith Acolyte. After years of remaining an acolyte under Darth Sinian's control, Lilith fled from the Order in search of knowledge of an old Sith named 'The Prophet', who came to her in a vision. This made her an enemy of the Lords of Korriban.

### Details

-Lilith couldn't typically access the temporal and energy manipulation abilities of the Akem, however she appeared to have a strong force potential

-She had a large amount of endurance due to her Celestial DNA

-Due to her Celestial DNA, Lilith has a slow healing factor that helps keep her alive in typically fatal encounters

-She built and wielded her own lightsaber blade until she was drawn to the blade of the Akem

-Lilith occasionally got precognitions after being given a vision of Dread Reaper

-She possessed an ancient healing crystal after being drawn to her father's
Anderous "DeadShot" Kenalex

"You know the deal Alien, Hand over the credits you owe me or face the barrel of my blaster and a early funeral."
—Anderous "DeadShot" Kenalex after a Pazaak game with a Twilek
Anderous was born on the planet of Ord Mantell where he was raised by his parents, Dresa and Jhinn Kenalex. Eventually when he became of age he joined the Ord Mantell resistance and fought against the separatist that tried to occupy the planet. Eventually though, His parents were killed after a routine separatist patrol. as time grew longer and longer by each fighting hour, he wished for a better life instead of a relief effort. And so as the time felt right he snuck away on a shuttle off world and landed a job as a Black sun mercenary.

Anderous was swooping through the underworld level of Coruscant for most of his time under the black sun syndicate. But Anderous always seemed to find a way to get himself in trouble or behind a cell, if it meant disturbing the wrong Rodian or trying to take Spice from a High Ranking Crime Lord. In another one of his days in a cell, He was discovered by a Jedi who talked to him about abandoning his life of crime and villainy and joining something of more higher prestige and those words and along with a bribe of credits persuaded him to join the New Republic and instead of fighting Criminals and scum. He fought a bigger threat for a higher pay, Which always sounded good to Anderous.

On the planet Dxun, after a space skirmish leaving a battered up Corellian freighter and Anderous grounded in the swamp jungles, He was faced with bounty hunters that wished to collect his rather high paying bounty placed on him by the Hutt Cartel. He used his skill learned from his constant fights throughout his smuggling career to disperse the hunter's, each one receiving shots around the upper torso and head area. Anderous after the skirmish awarded himself the title anderous "DeadShot" Kenalex.
ทำอาหาร

## การหมัก / อาหารหมัก

ยีสต์ที่บ่มเชื้อ

ราที่บ่มเชื้อ

น้ำส้มสายชู

ใบชาหมัก

ไวน์ผลไม้

## การอบ / นม

ขนมปัง

ขนมปังยัดใส้

เค้ก

## ต้ม

เคี่ยว

นึ่ง

ต้ม

ข้าวสวย

ต็อก

สตู

เนื้อสัตว์ต้ม

## ถนอมอาหาร

อาหารตากแห้ง

อาหารตากปรุงรสให้แห้ง

รมควัน

รมควันอาหารปรุงรส

ของดอง

เครื่องเทศและของดอง

ไส้กรอก

## ผัด / ทอดกรอบ

ทอดกรอบ

ผัด

พัฟข้าว

ยา
--

ชาสมุนไพร

ยาเม็ดปรุงเอง

ยาสำหรับสัตว์

ชา

ชาคั่ว

ยาเสริมภูมิคุ้มกันที่ผลิตจากพืช

ยาเสริมภูมิคุ้มกันที่ผลิตจากแมลง

ยาเสริมภูมิคุ้มกันที่ผลิตจากถุงพิษ

สารฟอกจากเปลือกไข่

สารฟอกจากสารส้ม

สารย้อมสีจากถ่าน

สารย้อมสีจากสารส้ม

สีย้อมผสมสองสี

ีสีย้อมผสมสามสี

## อาหารพิเศษ

เครื่องดื่มผสมน้ำแข็ง

สลัด

แซนด์วิช

ซูชิ

ต๊อกโบกี

เค้กคาร์เนชั่น

สเต็กกุหลาบ

เกลือกลิ่นกุหลาบ

## อาหารอบ

ไม้เสียบ

บาร์บีคิวจานหิน

บาร์บีคิวจานหินปรุงรส

อบ

อบรสเผ็ด

ย่าง

## แปรรูปวัตถุดิบ

บดธัญพืช

แป้งขนมปัง

สกัดธัญพืช

คั้นน้ำมัน

น้ำตาล

น้ำผลไม้

เกลือ

น้ำมันงา

ซอสผลไม้ / ผัก

เนย

เกี๊ยวเนื้อสัตว์

ปลาดิบ

ทำซุป

โจ๊กโปรโต

อาหารของสัตว์กินพืช

อาหารจากเนื้อสัตว์

อาหารของสัตว์กินเนื้อ

อาหารสำหรับสัตว์กินพืชแบบพิเศษ

อาหารสำหรับสัตว์กินเนื้อแบบพิเศษ
Dessel "Devil" Kantain

## Dessel Kantain

"*I'd show you the power of the First Order!*"
—Dessel when fighting back the resistance.

## Biography

Dessel was born on the planet Coruscant and lived there with his parents, Jouna Kantain (Mother) and Kelso Kantain (Father).

Under an unexpected raid the First Order did on his city, his parents were killed off by the stormtroopers.

Dessel has been found hiding in his destroyed house, sitting by the dead bodies of his parents, as when a commander was searching houses for any potential survivors, he found Dessel, and happily spared the youngling.

Dessel was then brought to the Starkiller base, which was still being built back then, and trained at maximum heights.

He was then annoucened a Praetorian Guard, and a Captain of the fleet First Order had.

## The fight on Jakku

Dessel was sent to Jakku with the rest of the fleet to patrol the planet to eventualy find FN-2187, who betrayed the First Order.

He evenutaly found FN-2187, and gave the fleet an order to blow him to space dust, as we've seen in "The Force Awakens". Of course, FN-2187 escaped from the fleet.

## The fight for the Supreme Leader

When Kylo Ren brang Rey to the Supreme Leader, Dessel and the Rest of his Legion was guarding The Supreme Leader incase of any danger, as we've seen in "The Last Jedi". When Kylo Ren killed The Supreme Leader, Dessel and his Legion rushed to kill the Traitor and the Jedi Apprentice. Dessel was the only one who eventually survived the meeting, and it's now hiding on Naboo.
ตัวละคร

ค่าพลังโดยละเอียด

พละกำลัง

-โจมตี

-เจาะเกราะป้องกัน

-การสร้างอาวุธ

ความว่องไว

-หลบหลีก

-ความแม่นยำ

ความอดทน

-สุขภาพ

-พลังงาน

-สร้างเฟอร์นิเจอร์

-ก่อสร้าง

ทักษะพิเศษ

-ตัดเสื้อผ้า

-ตัดเย็บ

ทำอาหาร

-เพาะปลูก

ความเฉลียวฉลาด

เก็บเกี่ยวพืชพันธุ์

ทำเหมือง

ถอดชิ้นส่วน

ทำอาหาร

สร้างเฟอร์นิเจอร์

ก่อสร้าง

งานฝีมือ

แปรรูปเหล็ก

คล่องแคล่ว

คริติคอล

เก็บเกี่ยวพืชพันธุ์

ทำเหมือง

สร้างอาวุธ

-ตัดเสื้อผ้า

-ตัดเย็บ

ความมุ่งมั่น

พลังงาน

แล่เนื้อ

เพาะปลูก

ประดิษฐ์ด้วยมือ

แปรรูปเหล็ก

การรับรู้

แล่เนื้อ

ถอดชิ้นส่วน

ซ่อนตัว
Wolfram Devor

## Overview

Wolfram Devor, a 30-year-old male, near-human mix of the Bpfasshi and Epicanthix people. He'd grow up on Lothal's more rigorous and poor regions. His parents would die later on during his toddler years to which he'd be placed in an orphanage where he lived off the rest of his life. It was then when he became a pre-teen he joined a gang and ran several drug runs for them before being injured that almost led to his death. Being rescued by former Jedi Knight Wivern Karvossi. Unknown to Wolfram was that Wivern was also his uncle. Around his teenage years, he'd become a smuggler along with Wivern guiding him on smuggling, operating as a teacher of sorts. Nearing his twenties, Wolfram's freighter was shot by a remnant force over an Outer Rim sector, which both had his freighter crash land and severely injured Wivern. The task force would've been led by a mysterious Sith Lord who would kill Wivern, with Wivern slowly dying from the Sith Lord's blade impaling him in the chest he'd tell Wolfram about his force sensitivity and that he was especially gifted in it. Just right after the Sith Lord had also struck at Wolfram and only left him unconscious. Wolfram's was spared from death yet again by the immortal Whills who had told Wolfram that he was chosen long ago in the Old Republic to be their messenger and summoned his spirit once more to a time the galaxy was shifting itself to a new government. After awakening, Wolfram had a purpose in life. Spending 10 years after his experience he'd go on to learn the force, practice in strategy, and develop himself as a strong leader. He'd go to found and lead the United Imperialist Union of the Unknown Regions.
Satsku

*"Death. I myself have watched as she closest to me became another victim to its cold touch. It has claimed the souls of many. But I shall not let it claim mine."*
—Satsku
Lord **Satsku** is a Dark Lord of the Sith who dates back to the time of the Hundred Year Darkness, but he is by no means an immortal. Satsku's connection to the force has always been quite weak, though he makes up for it by using Sith alchemy to increase his force prowess at dangerous levels. Whether it be artifacts, enhancements, or bodily enchantments. Being a member of the House of Rorsha, he is the cousin of **Virulence** and **Qashar**'s first cousin once removed. To that end, he's secretly serving as the apprentice of the Celestial known as **Apocalyptos**, hoping such a powerful being can further his immortal desires.

## Biography

### Early Life

Satsku, raised by darksiders in a vast cave on Dagobah, saw his mother dying from a plague at a young age. When the darksiders would not save her, he became obsessed with the quest for eternal life. Driven by a will far greater than any other in the cave, he slew his master and studied the dark arts immensely, eventually slaughtering everyone in the pyramid as punishment for his mother's demise. Through sacrificing many possessions to the dark side (beauty, physical health), he was able to extend his lifespan to the modern era, though has yet to meet his immortal desire. As a result of this, Satsku's once beautiful face grew ruinous, leading him to don a darksome helmet, ashamed at his hideous skeletal visage.

### Details

-Satsku's idea of free time is instructing others on the will of the dark side.

-Satsku's face resembles that of a rusted skeleton's with hints of flesh dangling from the bone.

-His abuse of the dark side has devastated certain body parts such as his lungs, which is why his mask carries an in-built respirator that exhales blackened smoke.

-Lord Satsku's primary weapon is a Sith Sword, which he, due to practice, can draw in the matter of 0.145 seconds. The weapon serves as one of many enhancements that boost his capability in the force.

-If not using his Sith Sword, he will make savage acts through the means of the force. Satsku is not experienced nor talented in hand-to-hand and would much rather prefer simple brutality.

-Satsku's eyes too have been struck ill by abuse of the dark arts, forcing him to replace his eyes with bead-shaped cybernetic ones that shine a cyan blue color.

-Satsku's personality may be described as such: composed, calculating, dishonorable, and manipulative, his emotions are expressed not through words, but actions. He owns no notion of mercy and sees to it that madmen are executed, not rehabilitated, and that enemies are put to death, not imprisoned. Despite his initial composure, he owns a short temper and has no tolerance for failure or impudence.

-With thanks to millennia of experience, Satsku's talent with the force and with a Sith Sword outmatch a great many.
Kronos Clique

The **Kronos Clique** or the **Kronos Warlord State** was a warlord clique based on the planet of Florrum. The clique was formed following the end of the Second Sinful Conquest, otherwise known as the Ancharus Crisis, when the Reborn True Sith Empire was utterly decimated and collapsed due to the new leadership of Kaevos and many power-hungry Sith seizing the opportunity to attempt to take control. Due to this, the Fifth Great Schism began, and soon many former allies began to duke it out between one another, to eventually gain control of the dying Sith Empire.

## Kronos recruits his forces (27-28 ABY)

In 27 ABY, during the fallout of the Ancharus Crisis, the Sith Empire imploded in the inside, as many members of the Darth Council and other influential Sith began taking up arms to take control of the empire for themselves. With that, Darth Kronos, an influential member of the Dark Council would take control of the planet of Florrum, and soon established a dictatorship to consolidate his control.

## Great Schism

As of yet, the Kronos Clique has only engaged in a few minor skirmishes above planets, attempting to take more territory, however, most skirmishes end up in stalemate or a loss for Darth Kronos, thus halting the war effort.
Samson Borrake

## Physical Description

### Species

Epicanthix (thus making him mentally shielded from mind tricks, influence, domination, and mind reading)

## Media

### Portrayed by

Debonairian

*"I came to bend the throttle off."*

—*Samson Borrake*
**Samson Borrake** is a strictly light-side force user driven greatly by his willpower, despite constantly walking the line between light and dark due to his combat-ready and take-shit-from-no-nibba habits. He's a former Resistance pilot, but still flies for the Hell of it and shall assist the Resistance should it mean fighting off the forces of darkness.

## Biography

### Early Life

Samson Borrake is the son of a former Resistance pilot named Gabriel Borrake. When Samson was 8, he saw his father die in a redirected starfighter crash to prevent the ship from crashing into innocents. Since that day, Samson assumed a bold and overconfident attitude to show the world he wasn't affected by his father's death, something he grew insecure about. His father's heroic sacrifice also served as an inspiration for Samson to choose the path of light rather than dark. Borrake went on to become a test pilot for the Resistance, known for his risk-taking and fearlessness. His mother feared that he would die the same way his father did. One day, after a night of heavy drinking in a cantina, Samson's brother Jacob told him that their mom had died. Samson snapped and publicly punched an officer so he could be dishonorably kicked out of the Resistance instead of quitting, thereon leaving to visit his mother. Sadly, she passed on hours before, and was revealed to have died from her constant worry over Samson.

Samson's family angrily blamed him for his mother's death, but that didn't stop him from doing whatever it took to show the galaxy he wasn't afraid. He was driven to be the greatest in everything and anything, to show no signs of vulnerability or weakness. Although he's afraid that his father died in fear, it'd be hard to tell unless he told you. And by refusing to give into fear, his resulting willpower has allowed him to harness many a light side ability, despite the many failures that came with it.

### Details

-Samson uses little-to-no dark side abilities.

-He's inspired from the character of Hal Jordan.

-He's an excellent boxer.

-He does not use melee weapons.

-His primary weapon is a heavy rapidfire disruptor pistol.

-His personality can be described as the following: reckless, bold, cocky, prideful, rebellious, brash, stubborn, a ladies' man, and especially willful; these traits are what built Samson Borrake into the fearless individual he is today. But underneath the mental, iron-clad wall he's built is a man who isn't too sure of himself.
Kota Varad

## Background

Kota was not Mandalorian by birth but by pure luck. Born on Zanbar, he was a son to a New Republic Officer who shortly died after Kota's birth in a battle to an Imperial Remnant division on the planet. With his mother dying in childbirth during the battle, he'd be found by Clan Varad; an old clan known for its extremely hostile tensions during the Old Republic Era. From there on he was baptized into the clan as one of their own.