Azrael Abbott

**Work In Progress**
***"If you feel your spirit broken, if you feel like all hope is lost... find your resolution, and let your heart burn."*** *- Memory of Akuma Umbra, the Abyss Walker*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

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## Biological Info

### Nicknames

* Grand Sorceress of Endgard
* The Enderian Reaper
* The Shadow Jailor (By the Overworld)

## Relations

### Allies

* Kiera Umbra (Friend)
* Nero Umbra (Friend)
* Charna Mhambi (Friend)

## Career

### Skills

Unarmed Combat, Weapons combat, magic mastery, accuracy/precision

### Faction

The Ender Unity, The Nightshade Resistance

### Rank

Grand Sorceress

Azrael Abbott is an adult Enderian female sorceress who was tasked with protecting Kiera Umbra, an Enderian who was safeguarding the last Crystal of Unity from Abaddon. She is titled as the Grand Sorceress of Endgard and associated with both the Ender Unity and the Nightshade Resistance. As the guardian and protectorate of Kiera Umbra, she is a major protagonist in **Minecraft: The Umbra Lineage**.

### **Appearance**

Azrael Abbott appears as a reptilian normal Enderian, having the mostly physical appearance of a human while retaining some dragon-like traits. Like any other Enderian, she has pale skin but is also complimented with her black, reptilian hands and feet, and their black reptilian ears. She has eyes with black scleras, bluish-silver irises and slit pupils, and she also has long blonde hair.

For clothing of choice, she wears both a sleeveless shirt with a dark shade of purple and a sleeveless collared jacket with a dark shade of blue. Along with her sleeveless tops, she also wears long gloves with a dark shade of blue identical to her jacket. She then wears pants with dark shades of purple and she also wears gloves and boots which expose her clawed fingers and toes.

### **Personality**

Azrael is a friendly, curious, and compassionate individual, always wanting to help others who are in need. She's also very understanding and she'll try her best to empathize with those who are conflicted with fear and worry. She carries a strong sense of justice and, when faced with negative behavior, she will put on an aura of calm anger towards her aggressors and she doesn't let her emotions influence her actions very easily. She is also very creative, displayed when experimenting with her magical arsenal when she created her set of techniques with Void Edge.

When engaged in combat, she tends to use her perception to identify the initial techniques of her opponents as well as test their arsenal before coming up with strategies to counter their attacks and exploit their defenses. She will also refrain herself from killing but can be forced to do so if pressured. When up against more powerful opponents, she tends to use techniques to defend against even the most strongest attacks.

### **Powers & Magic**

As an Enderian, Azrael possesses all known natural abilities of said race. In tandem with her innate race abilities, she also possesses a vast and powerful arsenal of end magic, allowing her to overwhelm a multitude of opponents. Wielding the Void Edge, her playstyle revolves around using the weapons' long handle and the obtuse length of the blade itself to poke at her opponents at any range, testing their patience and pressuring them into taking risks.

The Void Edge is Azrael Abbott's signature enderite scythe forged when she became the Grand Sorceress of Endgard. Enchanted with magic, Azrael is able to use its pyrokinetic and aerokinetic properties to push through most obstacles as well as overwhelm opponents with the destructive sharpness of the weapon itself. It could also be controlled telekinetically by Azrael herself, allowing it to intercept opponents when thrown.

#### **Arsenal & Techniques**

* Void Edge
* Magic