Bipole IV: Liberation of Xuir

Bipole IV: Liberation of Xuir is the 24th game in the Bipole series, and is the 35th entry in the Lemniscate multiverse. It is a strategy role-playing game developed by infinityJKA and publicly released on May 22nd, 2021. The game's plot acts as a prequel to Bipole R-XIX: Quest and The Hand of the Neville Prophecy, covering the journey of Proton Xurr, a Proto-Xuir working under the Territory of Static.

## Gameplay

### Basics

Bipole IV: Liberation of Xuir a first single-player SRPG with multiple different endings. The game's story will change depending on which units that survive and what choices the player makes in the cutscenes between battles.

The game takes place on a grid, with units take up one "tile". Each turn, the player is able to move their units and either attack or support using their units. After the player's turn ends, the enemy team will do the same. A chapter of the game ends when either all enemy units are defeated (victory) or Proton Xurr is defeated (game over).

Bipole IV: Liberation of Xuir also features a perma-death system, fallen units are permanently defeated and cannot be revived, and this applies to both the player and the enemy. However, the game is balanced around this and provides the player with many units throughout the game should the player lose their units.

### Actions

#### Moving

Once per turn, every unit can choose to either attack, support, or move. If a unit decides to move, they can attack or support in the same turn, but a unit cannot move after acting even if it did not move before hand. The distance a unit can move is determined by their SPD stat, with each SPD correlating to one tile that can be moved. Units cannot move through or onto other units.

#### Attacking

When attacking, a unit has access to up to seven different attacks which they can select from. These attacks differ between units, and units will unlock new attacks as they level up. As well as this, some units may learn new attacks from story-related events outside of battle. Some attacks will cost a certain amount of HP to perform and cannot be performed if the unit's HP is not greater than the cost. The target of the attack must also be in the attack's range, attacks with a range other than 1 or infinite cannot attack adjacently. Attacking an enemy unit will start combat using the selected attack.

#### Supporting

When supporting, a unit has access to up to five different supports which they can select from. Similar to attacks, these supports differ between units, and units can unlock new supports as they level up. As well as this, some units may learn new supports from story-related events outside of battle. Most supports cost a certain amount of HP to perform and cannot be performed if the unit's HP is not greater than the cost. The target of the support must also be in the support's range.

> ***Heal = ATK \* PWR***
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Supporting an ally unit will heal HP from the target (it is possible for a unit to support itself). The amount of HP healed from a support is determined by the supporting unit's ATK and the support's PWR.

### Combat

#### Initial Phase

Combat will start with the attacking unit attacking the target unit using its selected attack. Depending on the target unit's AGL, attacking unit's ACR, and the attack's ACR; it is possible for the target unit to avoid the attack.

> ***Damage = ((ATK \* PWR) - (DEF or RES / 2)) \* ExtraMul***
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If the selected attack's type if physical, damage will be calculated based off of the target unit's DEF. If the selected attack's type is magic, damage will be calculated based off of the target unit's RES. Damage is also calculated using the unit's ATK stat, as well as the selected attack's PWR stat. Damage may also be multiplied if the selected attack has an extra trait, and the target unit's traits list contains the attack's extra trait. The extra multiplier will be set to 1 if there is no applicable extra.

> ***Hit% = (ACR \* HIT - AGL) \* 10***
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The chance of the attack landing is based off the the attacking unit's ACR, selected attack's HIT, and the target unit's AGL. The hitrate is not affected by traits or attack types.

#### Counter Phase

Regardless of either units' stats, the targeted unit will attempt a counter attack following the initial attack. If the unit is within the range of any of the target unit's attack ranges, a counter attack will be performed. Depending on the attacking unit's AGL and the target unit's ACR, it is possible for the unit to avoid the attack.

>  ***Damage = (ATK \* 1.25) - (DEF or RES / 2)***
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This counter attack deals damage based off of the unit's Primary Type, ATK, and a set PWR multiplier of 1.25. Similar to attack types, a physical Primary Type will deal damage based off of DEF, and a magic Primary Type will deal damage based off of RES. If the targeted unit has no moves within range, no counter attack will be performed.

> ***Hit% = (ACR - AGL) \* 10***
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The chance of the counter attack landing is based off the the target unit's ACR and the attacking unit's AGL. The hitrate is not affected by traits or attack types.

#### Followup Phase

Following the counter phase, the unit with the higher SPD stat will perform a counter attack. If both units have the same SPD stat, neither will perform a counter attack.

>  ***Damage = (ATK \* 1.25) - (DEF or RES / 2)***
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Both units will use the same damage equation as the counter phase. Similar the the counter phase, the target unit will not perform a counter attack if it is out of range (will will cause neither unit to perform a counter attack). As the counter equation does not factor in the selected attack, it is possible for the attacking unit to perform two different types of attack damage in a single combat encounter.

> ***Hit% = (ACR - AGL) \* 10***
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The hitrate equation is the same as the equation from the counter attack phase for both units. The counter attack hitrate is not affected by the selected attack's HIT, even if the attacking unit is performing the counter attack.

### Unit Stats

#### HP

HP is the health of a unit and will decrease when taking damage (the HP reduced is equal to the result of the damage equation). When a unit's HP reaches 0, the unit will be permanently defeated. HP is also used to perform certain attacks and supports.

#### ATK

ATK influences that damage that will be dealt to the enemy when attacking and counterattacking. It also influences the amount of HP that will be healed when performing a support. It is used in the attack damage equation, counterattack damage equation, and support equation.

#### DEF

DEF influences the amount of damage taken from physical type attacks and counterattacks. It is used in the attack damage equation and counterattack damage equation.

#### RES

RES influences the amount of damage taken from magic type attacks and counterattacks. It is used in the attack damage equation and counterattack damage equation.

#### SPD

SPD is used to determine the maximum amount of tiles that a unit can move in a turn. One SPD is equal to one tile that can be moved. There is no way of increasing a unit's SPD stat.

#### AGL

AGL is used to determine the chance of avoiding attacks and counterattacks. It is also used to decide which unit will perform a counterattack during the followup phase of combat. AGL is used in the attack hitrate equation and the counterattack hitrate equation.

#### ACR

ACR is used to determine the chance of landing attacks and counterattacks. It is used in the attack hitrate equation and the counterattack hitrate equation.

#### Growths

Growths are an additional stat present with ATK, HP, DEF, RES, AGL, and ACR for every unit. Growths determine the chance of increasing a stat and the amount that said stat will grow; with the first number representing the percent chance of a stat growing upon leveling up, and the second number representing the maximum amount that the stat will grow in a single level up. The amount a stat will grow will always be a random whole number between 1 and the second number. Units cannot change their growths.

#### Level

Level determines the amount of EXP earned from combat. If a unit's EXP is higher than the current Chapter EXP Level Determinant, the amount of EXP earned is reduced. If a unit's EXP is much lower than the current Chapter EXP Level Determinant, the amount of EXP earned is increased. A unit's level will increase after earning 100 EXP, which can cause units to learn new attacks and supports based off of a hidden move progression unique to each unit. Units can also increase their level by participating in Bonus Conversations.

Level to EXP Correlation
 > 1.5x Determinant
 > 1x Determinant
 1x ≥ Level ≥ 0.75x
 < 0.75x Determinant
 < 0.5x Determinant
 < 0.35x Determinant

#### EXP

EXP determines when a unit will level up. When a unit's EXP reaches 100, the unit will gain one level and lose 100 EXP. EXP can be earned from defeating enemies and supporting.

When attacking, EXP will be earned based off of the hidden reward value of the defeated unit. The amount of EXP earned from attacking can increase of decrease based off of the victorious unit's level and the current EXP Level Determinant.

When supporting, the unit performing the support will receive a random amount of EXP between 15 and 20 each time a support is performed.

### Move Stats

#### PWR

PWR is used to determine the amount of damage dealt with an attack, as well as determining the amount of HP healed with a support. It is used in the attack damage equation and support equation.

#### HIT

HIT is used to determine the chance of hitting an attack. It is used in the attack damage equation.

#### Extra

Extra is an attack damage multiplier that some attacks have. If the extra trait of the attack is present on the target unit's traits list, the attack will multiply its damage by the extra multiplier. Extra is used in the attack damage equation.

#### Range

Range is the distance that an move can affect a target from, tile range is equal to one tile. Moves with a range apart from 1 or infinite cannot target adjacent units.

#### Move Type

An attack's move type determines whether the attack will deal damage based on DEF or RES. If the move type is physical, DEF will be used in the attack damage calculation. If the move type is magic, RES will be used in the attack damage calculation. In counterattacks, the unit's primary trait type will be used instead of the move type.

### Bonus Conversations

Between battles and cutscenes, units can partake in Bonus Conversations, which are triggered by having two or more specific units alive at the end of a specific chapter. Triggering a Bonus Conversation will start an additional cutscene, and will also provide additional levels for the units involved in the conversation. The amount of levels gained from a Bonus Conversation is equal to the act of the game that it takes place within (for example, a Bonus Conversation in Act III would grant three levels to both units involved).

### Branching Paths

Bipole IV: Liberation of Xuir has numerous branching paths and events dependent on certain conditions. These can range from unimportant cutscenes that have no effect on the overall plot or gameplay, to completely seperate gameplay routes such as the Azure Route or Bladeous's revival in New Game+.

## Plot

Bipole IV: Liberation of Xuir is one of the only two Bipole games to feature multiple endings based on your actions, with the other being Bipole R-XXI: Trials The First Chapter. Due to this, the plot summary for the different routes will be separated.

### True Ending Route

#### Act I

Year 1279 AN at the Shadow Realm Research Center, Death Pepper orders Scien to kill a failed third generation Proto-Xuir. Scien refuses to do so, stating that he can no longer live enslaved at the center, and uses a broken teleporter to escape with the failed Proto-Xuir. Miraculously, the two survive and end up on the Continent of Bipole.

Nineteen years later, the failed Proto-Xuir, named Proton Xurr, is now working as a knight in the Territory of Static Army. Proton meets with Quest to inform him that the king has ordered them to assist the Territory of Sine defend against the Guild of Retool.

Proton, Quest, Scien, and Romra travel to the Territory of Sine and successfully fend off the Guild of Retool. Healia Aid, a noble of the Territory of Sine motivated to strengthen the alliance between the two territories, offers to assist the Territory of Static Army. On the army's way back to the Territory of Static capital, they meet Bladen. Bladen informs the army that the Holy Itucher has been spotted in the Nation of Altar, and offers to guide the group there in return for a payment. On their way to the Nation of Altar, the army meets Wodahs, a member of the Elemental Offense Squad; who decides to help them in obtaining the Holy Itucher.

> *"**I know what I need to do. I've been avoiding this for too long, but it was inevitable.**" -Bladen, Chapter 08*
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The Territory of Static Army arrive to find Altar Town in ruins, destroyed by Bladeous. After being weakened, Bladeous reveals that members of the Shadow Realm Research Center had raided the town to find the Holy Itucher. In order to stop them, Bladeous activated the Holy Itucher but was unable to handle it's power and became possessed by The Will of the Holy Itucher. After Bladeous became inflicted by the will, the members of the Shadow Realm Research Center stole the Holy Itucher and returned to the Shadow Realm. Before the will can regain control over Bladeous's quickly healing body, Bladen seals him in the Altar Temple. Bladen reveals that he was supposed to be the guardian of Altar Temple and Altar Town but passed the responsibility to his cousin Bladeous, and decides that he is going to retrieve the Holy Itucher in order to try to make up for the recent events that he blames on himself. Proton, seeing that the Shadow Realm's possession of the Holy Itucher endangers the survival of the world, tells everyone that he will return to the Territory of Static to request a ship to go to the Shadow Realm and retrieve the Holy Itucher.

The Proton returns to the Territory of Static and meets Erif Blaze and Fael Illyure, who are Elemental Offense Squad Members who offer to help Proton. Fael joins the party, while Erif leaves to assist in a separate mission. Proton successfully obtains permission to sail to the Continent of Nolavillia and stop the Shadow Realm, and the army sets sail on the Bipole Sea.

#### Act II

While traveling to the Continent of Nolavillia, the army passes by a small boat sailed by Repins Blaze, a friend of Wodahs. After being informed of the current location of the Holy Itucher, Repins decides to ally with the army in order to retrieve the Holy Itucher.

Shortly after meeting Repins, the army encounters Kaptain K'Neville's pirate fleet. Though they try to loot the army's ship, Diver Neville, Big Brain Neville, and Kaptain K'Neville are injured in battle and the pirate fleet retreats.

After surviving the pirates, the Territory of Static Army lands on the western shore of the Continent of Nolavillia.

#### Act III

Upon arriving at the Nolavillian Continent, the Territory of Static Army is met by a group of Xuirists led by Tluc. Tluc, believing the army to be Razzion invaders, threatens them. After Proton reveals that he is a Proto-Xuir, Tluc tells Proton that the Xuirists are on a hunt to find escaped Proto-Xuirs, and proceeds attacks the army. Though the Xuirists lose again the army, Tluc sacrifices his life to perform the Xuirist Connection and announces to all Xuirists that Proton has been discovered. This announcement reaches Omega and Break, who order Xuirist camps near the army to capture Proton.

While camping for the night, the army encounters Elbon Rich. Elbon informs the group that he was sent from the Nation of Shade and followed them through the Bipole Sea, and explains that he has come to bring Healia back to the Continent of Bipole for an arranged marriage with Prince Neo of Shade. Proton tells to Elbon that the Healia is "busy helping [them] save the world" and that Elbon won't be paid by the Nation of Shade if the world ends. Elbon begrudgingly allows Healia to remain in the Continent of Nolavillia until the Holy Itucher is retrieved, and accompanies the group to keep watch on Healia.

The Territory of Static Army is attacked by a group of Xuirists. After defeating the them, Proton finds Xuirventh in a cage and frees him. Xuirventh explains that he is a Proto-Xuir and was captured after he escaped from the Shadow Realm, and tells Proton that Xuirfth, another Proto-Xuir, was also captured and that he'll help with the retrieval of the Holy Itucher if they help him Xuirfth from the next Xuirist camp.

After passing through another Xuirist camp, Xuirventh manages to free Xuirfth. The two ally with Proton and tell him that they were supposed to meet at the Nation of Nation with another escaped Proto-Xuir named Xuirond, the same location that the entrance portal to the Shadow Realm is.

> *"**Must I remind you of what will happen? If you are out of troops to send out, then you must fight the Proto-Xuir to the death yourself.**" -Break, Chapter 19a*
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Meanwhile, Break is angered at Omega for the previous two losses at the Xuirist camps, and threatens him; stating that "[if] you fail, they will be destroyed". Omega responds by stating that he will send a powerful attack against to army. However, the Territory of Static Army survives the battle and recruits a group of three surrendering mercenaries (Dliug, Exa, and Yranecrem). This greatly angers Break, who tells Omega that he must win the final battle when the army arrives at their camp in the Nolavillian Mountain Range.

While passing through the mountain range, the army meets passes by a group of Shadian soldiers lead by Dael. Elbon talks with Dael, and manages to let the Territory of Static Army to pass without conflict.

Meanwhile, Omega informs Break that the preparations for the final battle are complete. However, Break gives Omega the sudden stipulation, stating that "[they] must partake in the battle" and that "[either] they partake or [he'll] destroy them [himself]".

When Proton and the Territory of Static Army arrive at the camp, Omega appears in a formation surrounded by undeads. Despite Omega's efforts, the Xuirists are defeated and the undeads are destroyed. Break quickly flees the scene, and Omega accepts his end as he is executed by Proton.

Now past the Nolavillian Mountain Range, the army reaches the Village of Binding in the Nation of Nation. Proton meets Xuirond and explains that the Shadow Realm has obtained the Holy Itucher, which causes Xuirond to join him in retrieving it.

#### Act IV

Now at the Shadow Realm Research Center, the Territory of Static Army storms the lab and make it past the first sector. While enter the second sector, Fael activates a mechanical named Ahcem. Ahcem states that he wishes to take revenge against Death Pepper for taking away his "freedom", and allies with the army.

The army continues onwards, making it past the fourth sector when they meet Cayenne. Cayenne reveals that he is a Mechanical Entity that was created Death Pepper, and warns Proton that Death Pepper is in the fifth sector. Offering to aid the army in it's final battle, Cayenne joins the group and the army enters the fifth sector.

> *"**This existence is pain. Proton, surely you've considered the fact that you were the result of unsuccessful experiments, that your very existence is a literal embodiment of failure**" -Death Pepper, Chapter 26a*
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In the fifth sector, Death Pepper stood awaiting Proton. He asks why Proton would return to the Shadow Realm after two decades. Proton answers, arguing that the Shadow Realm would destroy the world with the power of the Holy Itucher and that he must be punished for the pain that he had inflicted on the Specians and Proto-Xuirs. Death Pepper is confused, responding by stating that "the only thing [he's] done for the Xuirs is help them" and that the Proto-Xuirs are "an incomplete and failed life form". Proton refutes this claim, arguing that an incomplete existence doesn't devalue one's life. Angered, Death Pepper reveals that he is a first-generation Proto-Xuir and that the reason he ruthlessly dedicates his existence to the creation of the Xuirs is to "be free from our burden of an failed existence and die in peace of knowing that that our failure had been fixed". However, seeing that Proton's mind would not be changed, Death Pepper states that he, and all others who oppose his, must be eliminated. However, Death Pepper loses the battle against the Territory of Static Army and is killed by Proton.

With Death Pepper slain, the army searches the area for the Holy Itucher. Eventually, Quest manages to find it but is overrun by his desire of Artifact research and activates the Holy Itucher. Unable to control it's power, Quest is inflicted by The Will of the Holy Itucher and attacks Proton, killing him. In an act of desperation and realization that the army is not strong enough to stop Quest, Scien performs the Forbidden Ritual of Nation on Proton. Though this jeopardizes the timeline stability and absorbs all of Scien's Life Energy, Proton is brought back to life as an ascended Realmer and awakens Integer.

After a long duel between Proton and Quest, Proton manages to seal Quest within the Holy Itucher. Looking at the ruins of the destroyed fifth sector, Proton remembers the sacrifices and losses needed to retrieve the Holy Itucher. With their mission now complete, the Territory of Static Army leaves the Shadow Realm and returns back to the Continent of Bipole.

***The following event(s) are not part of the main timeline:***

### Erif Route

*\*Note: The Erif route has no specific ending, and many of the game's endings are attainable while experiencing this route.*

After Proton arrives at the Territory of Static to obtain a ship, Erif Blaze joins the party and Fael Illyure leaves to assist in a separate mission. When passing by Proton's ship in the Bipole Sea, Repins Blaze recognizes Erif and sails away. During the voyage across the Bipole Sea, Erif reveals in her Bonus Conversations that she is a survivor of the Quad Genocide and that she joined the army to survive following the death of her parents and older brother Repins Blaze.

When Elbon Rich comes to bring Healia Aid back to the Continent of Bipole, Erif becomes angered by the fact that the Territory of Static Army would ally with a Sine noble and kills both Healia and Elbon. This causes a divergence in the timeline and causes B to appear. B explains that the timeline has started to diverge away from the time cluster's "desired path" and that while the divergence is not severe enough to unleash The One Who Consumes All, it has diverged farther than most. As well as this, he reveals that the Shadow Realm has made many attempts to replicate the True Xuir by using the Neville Prophecy and the Xuir Wrath that it binds. Proton asks B how he knows so much, to which he answers by explaining that he was inflicted with the Warp Time by Azure and that he has learned the mechanics in which the time cluster functions through his experience in multiple timelines and encounters with the Links. Wanting to experience the events of this divergence, B requests to join Proton on his quest to retrieve the Holy Itucher.

While passing through the Nolavillian Mountain Range, the army comes in conflict with Dael's army, who are trying to retrieve the Holy Itucher for Neo of the Nation of Shade. After losing the battle, Dael kills himself and the rest of the soldiers are killed by Proton. This causes Revolt to appear before Proton, thanking him for defeating Dael for him and grants Proton the Aura spell before quickly disappearing.

When at the Shadow Realm Research Center, the army finds Repins at the entrance. Repins states that he will be the one to wield the Holy Itucher and threatens them. However, he is unable to go through with this after Erif appears and asks him how he is still alive, to which he states that he's sorry for what he's become and can't bring himself to kill her. Realizing that what he had done to become to the wielder of the Holy Itucher is now pointless, he gives up and allies with the group to help Erif.

> *"**After you 'died', I wanted to see you alive again... I wanted you back so much... but now... I regret that. I wish I'd never met you again. I wish I still thought you were dead and had an idealistic view of you.**" -Erif Blaze, Chapter 23a*
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Repins explains that he had faked his suicide to hunt after the Holy Itucher, and that he had dedicated his life to finding it. However, everything he had done was pointless as he was unable to kill Erif and was unable to stop the army. Erif, angered, tells Repins that his suicide had caused an immense amount of suffering for Wob and her, and that his reason for faking his death was unjustified. Erif asks him what he was planning to do to obtain the Holy Itucher on his own. Repins reveals that he had obtained a dose of Evanesce Flux from the Territory of Secant and was planning to temporarily partially erase himself from existence to make it past the center's security. Erif tells Repins that what he's done is entirely for himself, and that his excuse of wanting to help Wob and her is a lie that he told himself. Saddened by the reality of the situation, Erif tells Repins that she wishes she could keep believing that he was dead.

### Omega Ending Route

When Proton, Quest, and Scien are heading to the Territory of Sine, Quest and Scien are killed by a slime attack. This left Proton left as the sole survivor of the incident. Azure, the Link of the New Realm, appears before Proton and warns him to be more careful of his allies, and bestows the Tnemecalpers to replace the army's losses. Though not stated in this route of the game, the genocide route heavily implies that this was done to help preserve the stability of the timeline and prevent the release of the Xuir Wrath and The One Who Consumes All.

After defeating the Guild of Retool, Tnemecalper III informs Proton of an "ALLY" while passing through the Territory of Cos. Proton enters the nearby Obscure Village and meets Wob Blaze, who asks to join the Territory of Static Army.

When Repins Blaze passes by Proton's ship while in the Bipole Sea, he quickly sails away from the ship after seeing Wob.

Proton declines to help Xuirventh after freeing him at the Xuirist camp and meets Xuirer. Xuirer tells Proton that he is a Xuirist but doesn't understand the hatred against the Proto-Xuirs, offering the to them stop the Shadow Realm Research Center.

In their Chapter 20b Bonus Conversation, B recognizes Xuirer as "him" and notes that he's "somehow leaned how to use Geom Energy"; to which he responds by stating that he's had thousands of years to do so. After being questioned, Xuirer tells B that he has "some very grand ideas" for "this life".

> *"**I've almost lost everything, but I've found purpose in life. If you don't at least try, you'll never find out.**" -Wob Blaze, Chapter 21a*
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After Omega is beaten in battle during the attack in the final Xuirist camp, Wob stops Proton from executing him; stating that "he's not evil" and asks him to help the Territory of Static army retrieve the Holy Itucher. Omega states that he has lost everything and has he has no reason to keep living, to which Wob tells him that it is possible to find a new purpose in life.

While in the second sector of the Shadow Realm Research Center, Omega says that he couldn't even protect "them" and asks Proton if it would've been the correct choice to let "them" die in order to prevent the deaths of the people he was forced to kill by Break. Proton is unable to answer this question.

At the fourth sector of the Shadow Realm Research Center, Omega meets Break again, who is greatly angered by his survival. Telling Omega that he has been given permission to kill him, Break activates a Unique Spell tome that he received from Xuirer. Shocked by the revelation that Xuirer was working with the Shadow Realm Research Center, Proton looks for Xuirer but finds that he has mysteriously disappeared from the scene. B doubts Break, stating that only Infinians are able to activate and use Unique Spells. Despite being a Nolavillian, Break successfully awakens his Unique Spell, Depravity, and kills Omega. Omega accepts his death, telling Proton that it was predestined in the Neville Prophecy that "[the] founder of the Xuirists [will] be slain by the enemy's blade" and that he will finally be reunited with "them", whom he reveals to be his family.

Break, experiencing an immense sense of power from killing Omega, announces that he is strong enough to handle the Will of the Holy Itucher thanks to his Depravity and activates the Holy Itucher. Despite being able to fully control the Holy Itucher for the duration of a short battle, Break body is unable to sustain itself from activating Depravity and he is eventually disintegrated by his own Magica. With the Holy Itucher now in the possession of Proton, the Territory of Static Army returns to the Continent of Bipole.

### Genocide Ending Route

Proton kills the Tnemecalpers and wins against Bladeous as the sole survivor. Azure appears and tells Proton that he must retrieve the Holy Itucher in order to fulfil his purpose in the Neville Prophecy, and that he will accompany Proton in order to ensure this happens.

While passing through the Territory of Static, Erif Blaze and Fael Illyure tell Proton that he must return to the castle as he is under investigation for the death of his allies. However, Proton speechlessly kills both of them and heads to the Continent of Nolavillia.

> *"**To think that there would be a timeline where you would do this... But it isn't you, is it? Yes, it's someone else... someone like The User, perhaps... Huh, why are you looking at me like that? Something I said?**" -B, Chapter 17d*
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When at the Sazuki Field, Proton meets B. B states that the he's disappointed that Proton would end up like this, but comes to the conclusion that The User must be behind his actions. Despite Proton's attempt to kill B, he disappears before Proton is able to do so.

After breaching the first sector of the Shadow Realm Research Center, If Bool questions why Proton would be at the center. After failed to stop Proton from advancing, If recognizes Proton's power can dies saying that "[this] world... at least I don't have to see the end of it". Following If's death, something communicates through the UI saying "now continue" and "it approaches".

As Proton continues through the center, the timeline starts to rapidly divert. With Chapter 23b, the initial cutscene displays Elif Int's name as "the next target", who warns the second sector of Proton. After Elif's defeat, his name is displayed as "the second one" and the UI says "next".

In Chapter 24b, the initial cutscene displays Else Do's name as "him", who nervously fails to fend off Proton. After his defeat, his name is displayed as "3" and the UI says "hurry".

At the start of Chapter 25c, the UI states "[4/5], 2 remaining" and refers to Break as "him, again". After he is killed by Proton, the UI says "gone: ... yOU?: ... run".

With the timeline continuing to diverge and unstable levels, All dialogue with Death Pepper in Chapter 26b is replaced with the messages "juhhwlqjv", "wkh axlu zudwk zloo vrrq eh xqohdvkhg", "ghvwuxfwlrq zloo vrrq suhydlo", "qrz hqg wklv irro dqg wkh rqh vkdoo uhwxuq", and "kh"; which is a Caesar ciphered message translating to "greetings", "the xuir wrath will soon be unleashed", "destruction will soon prevail", "now end this fool and the one shall return", and "he".

> *"**the xuir wrath is unleashed upon the world and with the xuir wrath unleashed and the timeline no longer stable to the neville prophecy, the one who consumes all is reborn, the manifestation of the sins of humanity**" -Pernicious, Chapter 27f*
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The rest of the game is narrated by an unknown entity, who describes Proton trying to pick up the Holy Itucher as the timeline continues to divert farther and farther. Due to Azure being killed by Proton prior to Chapter 27f, the timeline is unable to handle the diversions and the Xuir Wrath is unleashed. As the Xuir Wrath is unleashed, everything that the Neville Prophecy was preventing is released as The One Who Consumes All; described as the "manifestation of the sins of humanity" and an embodiment of The Shadow. Proton ceases to exist and becomes a vessel for The One Who Consumes All. The Xuir Wrath and The One Who Consumes All start to battle and the entity asks The User which they believe will prevail, describing the Xuir Wrath as the "the very thing that was created to restrict the one's power".

In the end, The One Who Consumes All destroy the Xuir Wrath, causing an incomprehensible series of symbols to flash on the screen before crashing the game. After reopening the game, the player will be informed that "this universe has been terminated by the shadow" and to enter the code "23567984127".

Upon starting a new game and entering the code, the unknown entity will thank The User. If the player chose a different name for The User upon creating the new save, it will question what The User's true name is. The entity reveals itself to be Pernicious, an entity given form from The Shadow transferred over from the previous timeline by using the code. Pernicious explains that everything in the new timeline that they currently reside within was destroyed, including the Neville Prophecy and The One Who Consumes All, and that the only things that remain in the universe are Pernicious and The User.

Pernicious asks if The User seeks universal destruction, and informs them that it will continue traveling to different timelines and destroying them. It thanks the The User and tells them that this situation could be called "the genocide ending" before traveling to a different timeline, leaving The User alone in the empty plane of existence.

### Azure Ending

Azure is not killed by Proton prior to Chapter 27f and is able to keep the timeline distortions from releasing the Xuir Wrath. Upon defeating Death Pepper, Proton successfully retrieves the Holy Itucher; thus fulfilling his role in the Neville Prophecy. With his purpose completed now completed, Proton is killed by Azure. After Proton is erased from reality, Azure acknowledges The User and tells them that they have achieved the "Azure ending", asking if they are finally satisfied. Realizing the absurdity of his question, Azure tells The User that they must be aware of their actions since they were present at the creation the Nexter's Law of Intervention.

### Repins Ending 1

When Repins Blaze meets the Territory of Static Army in front of the Shadow Realm Research Center, he recognizes the group from his encounter in the Bipole Sea but doesn't see Erif Blaze. Repins asks Proton where she is, to which he answers saying that Erif is dead. Repins tells Proton that he'll become the wielder of the Holy Itucher and kill him, and injects his Evanesce Flux.

> *"**And why should I? I've worked my whole life for this. And of course, you killed Erif. You really aren't in a position to be making demands, I'm the one with the weapon of destruction after all. And I think you need to pay for what you've done.**" -Repins Blaze, Chapter 27b*
>
>

After defeating Death Pepper in the fifth sector, the army finds Repins, who has obtained the Holy Itucher before them. Proton demands Repins to hand over the Holy Itucher, to which he refuses. Telling Proton that he needs to "pay for what [he's] done", Repins activates the Holy Itucher to kill Proton. However, he is unable to fully control the power of the Holy Itucher and is killed by Proton.

### Repins Ending 2

When Repins Blaze meets the Territory of Static Army in front of the Shadow Realm Research Center, he recognizes the group from his encounter in the Bipole Sea but doesn't see Erif Blaze or Wob Blaze. Repins asks Proton where they are, to which he answers saying that they both died. Repins laughs manically, angerly yelling that Erif and Wob "HAVE THE NERVE TO GET \*KILLED\*" after what he had done towards obtaining the Holy Itucher. Repins tells Proton that he will kill the Territory of Static Army, use the power of the Holy Itucher to rebuild and rule the Territory of Quad as his empire, and completely annihilate the Territory of Sine; and proceeds to inject his Evanesce Flux.

> *"**And with this power, I'll destroy Sine and bring Quad back to power... I'll create an empire that will conquer this world... and under my rule, this world will finally attain peace!**" -Repins Blaze, Chapter 27c*
>
>

After defeating Death Pepper in the fifth sector, the army finds Repins, who has obtained the Holy Itucher before them. Repins tells Proton that he's already taken his sibling's lives, and that he won't let him take the Holy Itucher, his only remaining purpose, away from him. Activating it, Repins is able to fully control it's power and battles Proton. Proton fatally wounds him three times, causing him to awaken the true full power of the Holy Itucher. Despite this, Proton somehow manages to win against Repins. In his last moments, Repins considers how he could have lost and realizes the futility of the sacrifices he made to wield the Holy Itucher: apologizing to Erif and Wob's death.

### Vruh Moment Ending

Proton declines both Erif and Fael's request to help retrieve the Holy Itucher, causing Vruh E. Momen LXIX to appear. Vruh informs Proton that he "[searches] the world for epic 'Bruh Moments'", causing Proton to "hire" him immediately.

While in the Xuir Plain, Vruh meets Yung Poggers. Vruh recognizes him and Yung proceeds to join the party for "no reason whatsoever".

In their Bonus Conversatation in Chapter 21a, Xuirer asks Yung whether his preparations will be ready soon; to which he replies "yes". Yung tells Xuirer that "it is inevitable", and Xuirer responds by replying "it is inevitable". What Yung is preparing for is never revealed.

> *"**Not activating it, that's for sure. I ain't dumb enough to let myself get possessed.**" -Vruh E. Momen LXIX, Chapter 27d*
>
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After defeating Death Pepper, Vruh realizes "what a quirky bruh moment [it would] be if [he] were to take the Itucher for [himself] and commit mass homicide", and proceeds to steal the Holy Itucher from Proton. Though he does not activate the Holy Itucher, Vruh attempts to kill Proton. However, his attempt fails and he is quickly killed by the Territory of Static Army.

### Bonus Ending

The Territory of Static Army defeats Death Pepper and find the Holy Itucher. However, Ahcem find this "too easy" and summons Etamitlu, the ultimate mechanical. The two mechanicals battle the army and lose, prompting them to retreat. After noting the strangeness of the situation, Proton Xurr retrieves the Holy Itucher and the army returns back to the Continent of Bipole.

### Neutral Ending

Proton successfully retrieves the Holy Itucher and returns to the Continent of Bipole after defeating Death Pepper, and no additional encounter occurs after finding the Holy Itucher.

### Bad Ending

Prior to Chapter 26a, Scien dies during combat.

After defeating Death Pepper, Quest discovers and activates the Holy Itucher. This causes him to become possessed by the Will of the Holy Itucher and kills everyone in the Territory of Static Army.

***End of non-main timeline event(s)***

## Trivia

* The plot of Bipole IV: Liberation of Xuir was originally supposed to be Proton Xurr's backstory in The Hand of the Neville Prophecy. However, his backstory was adapted into a game instead as The Hand of the Neville Prophecy was put on an indefinite hiatus.
* Erif and Fael's Bonus Conversation in Chapter 20a/b is not obtainable without modifying the game's code, and the conversation is about how someone must of modified the game.
* Bipole IV: Liberation of Xuir is currently the earliest Bipole game to take place in the Lemniscate timeline.
* Bipole IV: Liberation of Xuir has the most playable characters out of any Lemniscate game.