Patch 03

**Patch 03** (EarlyAccess.34098) was a patch released on April 6th, 2023.

## Dev Notes

Hey Everyone,

This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements.

## Features

* Rideable E.U.C. ‘Knight V’
* Nightvision goggles
* Solar panels, light bulbs and wires added to construction system
* Ramps/Stairs can now be built between a beam and a wall
* Buildable spring trap
* Working armor rack (replaces mannequin)
* Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync)

## Improvements

* Dead babies now have buoyancy in water
* Mr. and Mrs. Puffton clothes now burn up when they are burned
* Added security camera model to bunker luxury entrance
* Cannibal lookout towers and large huts are now breakable
* Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges
* Can now pickup and throw puffy dead bodies
* Dismembering dead characters with melee is now easier
* Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time
* Improved some enemy base attack logic
* Enemy damage game setting is now properly replicated to clients in multiplayer
* Kelvin "return to shelter" command will also return to hunting shelters and beds
* Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow
* Fly Swatter and Bone Maker traps will no longer trigger on small animals
* Improved morgue lighting in bunker residential and added some dead cultists there
* Added flower wreaths to some dead cultists
* Added world position fixer to block player going outside the bounds of the world on X and Z
* Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings
* Set rock, stick and small rock to disable colliders when not dynamic
* Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer
* Tarp and turtle shell will now show their item count in inventory
* Renamed mannequin to armor rack
* Changed amount of duct tape required to build armor rack to 1
* Added shimmy area after boss fight in hell cave
* Made it possible to leave hell cave if reentering it after completing game
* Rope climb trigger for caves is now accessible from a wider angle
* Creepies will now be hidden if they manage to wander into any cutscenes
* Virginia will now stash guns when carrying a gift and drop gift when entering combat

## Balance

* Cannibal ability to dodge heavy attacks increased
* Increased John2 damage to structures
* Enemies now flee further when scared

## Fixes

* Fixed issue with nomad cannibal families spawning more than maximum allowed amount
* Fixed more cases of enemies and large animals able to spawn in player bases
* Fixed missing translation on find the Puffton tutorial messages
* Fixed slight delay when hovering over the exit confirm button
* Fixed some more cases of being able to glitch out of the world using a stick
* Fixed animation pop in puffy male walk aggressive loop
* Fixed some areas players could get stuck in hell cave
* Dropped backpack should now properly spawn if the player saves and reloads before picking it up
* Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly
* Player should no longer get into a broken state if they begin swimming while performing the refill flask action
* Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded
* When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item
* Player should no longer be able to lose their backpack from using their Quick select in some rare use cases
* Fish on drying racks will no longer despawn when their max pickup count is reached
* Items on the camp fire will no longer auto despawn
* Fixed heavy actor sometimes popping to standing when hit again during hit head reaction
* Fixed Kelvin not stopping trying to fill holder that player put final item in
* Fixed player getting into stuck state if machete ground attack was interrupted
* Fixed stun baton FX sometimes stuck on when interrupted
* Fixed issue with there sometimes being more fish than maximum allowed amount
* Improved logic to better prevent cases of seeing enemies pop in
* Fixed falling trees not hitting cannibals
* Fixed clients sometimes seeing extra GPS locators for Virginia
* Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod
* Fixed visual issues decapitating heavy faceless cannibal and female puffy

## Audio

* Applied logarithmic scale to volume sliders
* Add an audio event for animations where cannibals hits club against ground