Conquest

# Overview

Conquest refers to the third post-release major update which introduced a stand-alone new game mode alongside new content and balancing. It was released on 2019-10-22. Patch notes can be found here.

Conquests are a succession of custom games ("**battles**") against AI opponents on specific maps where unique game rules and/or victory condition have been set. It can be played on four difficulties to challenge every type of player : Easy, Normal, Hard, and Extreme.

# The conquest

Each clan is set with its own specific conquest. To progress through a conquest, one will have to resolve :

* 3 specific battles related to the chosen clan : **the challenges**
* At least 4 out of 8 intermediary **battles** selected from the pool of other clan challenges (27 alternatives).

For complete battles list and details, please see Battle.

While order of the challenges are constant, intermediary battle are random, making each conquest attempt unique. Additionally, each battle allows the player to choose and unlock random bonuses ("**favor**") that will last throughout the conquest.

# Favors

Following the same logic as battles, favors exist in two types : clan related favors and generic favors.

* The three clan favors are unique and tied to the clan gameplay, they always appear in the same order when starting one of the three challenges.
* Generic favors are random and will appear with intermediary battles. Before starting the battle, the player has the opportunity to select one of three available bonuses.

## Generic bonus

General bonus are randomly chosen from this pool. You can select stronger bonus as you progress through the conquest (after passing the second clan challenge).

## Clan specific favors

First favor is upper left, second upper right, third down.

Meat provided by  Wolf or  Brown Bear is increased by 100%.
Your Berserker gains + 20%  Attack Power and  defense and his recruitment cost is reduced by 20%.
 Happiness provided by your military units is increased by 100%.

Start with  Kaija, the Armored Bear, she has +10%  Attack Power and  defense.
 Shield Bearers start with their weapon improved.
Start with Scabbard of Gram relic available.

+50% for  Skalds production.
Food Silos are free, use no building slot and improve  Food gathering from Villagers.
 +200,  +200,  +200,  +20 and  +10 when reaching  500 .

Start with three  Sheep instead of one.
You start with the  Defensive Strategy Knowledge. +100% on  Defensive Strategy bonuses.
 Feasts last two month instead of one.

 Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.
 Altar of Kings cost is reduced by 50% and gives 50% more.
Whenever upgrading your townhall, you gain three free building upgrade.

You receive 3  Villagers, 3 max population and 1  Happiness every 200  Commercial Influence.
Colonizing with  Kröwns costs -30%.
When hiring  Mercenary raid, it is doubled.

 Skirmishers have +50%  Attack Power and  defense.
 Signy gets +20%  Attack Power and  defense and +25  health.
The limit of simultaneous Scorched Earth zone is multiplied by 2.

 Dragonkin have +50  health.
 +1 Dragon Essence for each sacrifice.
Boats bring one more  Thralls.  Thralls can’t revolt.

Your  Warchiefs regenerate in your territory.
+10% bonus production in zones with a  Warchief.
Whenever a  Great Tower is destroyed, it kills all units in the territory.

+50% bonus production for  Seeress'.
 Valkyrie are -50% cheaper to recruit, and their Purify ability has no cooldown.
Enemy units in your coastal territory lose life over time.

Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.
All unit gain +25 .
 Torfin can summon his own shadow to follow him everywhere.

You start with  Deers on your starting zone.  Hunters produce +10% more .
Your  Archery Ranges give +1  Warband (+2 if upgraded) and  Trackers are 10  Kröwns cheaper.
Wild Hunt now calls the last two waves of mythical animals killed.

You produce 20% more  Ingredients. You can benefit from multiple meals at the same time.
 Stove can have 1 more  Cook.
Your  Meals have 1 more level.

When killed, your units inflict  Sickness on their attacker.
Wounded units do not suffer production malus when Overworking.
Non-mystic buildings can house 1 more villagers.

Your civilians can go into neutral territory.
The clan can colonize zones non-adjacent to its territory
 Grif can summon **Glacial Winds** on a zone. Freezing all enemy units in the zone for 30 second.

 Hildegard regains health when she generates  Faith
Monasteries count as military camps and  Paladins can recieve a military upgrade.
The clan is no longer limited to a single Relic.
File:Stoat 2nd Favor.pngFile:Stoat 3rd Favor.png

New subjects arrive at your Forts.
File:Stoat 2nd Favor.pngSentries benefit from every weapon upgrade forged.
File:Stoat 3rd Favor.pngWith Marches of Brittany, Sentries do not count in your Warband or Population.

# Co-op mode

Conquest allows for co-op experience in P2P or on the game's servers, which is roughly the same as solo, but with doubled opponents.

Co-op and solo mode are distinctive and cannot be switched from one to another.
At the beginning of a new conquest, one player stands as the host of the game (conquest will be based on their clan) while the other has the possibility to choose any clan to support them through the conquest. Both players choose a clan at the beginning of the conquest, and that choice cannot be changed until it's over. Both players will benefit from their own clans' favors.

# Rewards

Conquest comes with a new set of custom **townhall skins**. They can be unlocked for any game mode by finishing the clan's conquest on any difficulty. (It needs then to be activated in the preference settings). If the conquest is played cooperatively, each player will unlock the skin for the clan they played as through the conquest.