Robust Awakening

*This refers to the process of **Robust Awakening,*** *not to be confused with the perfected version of this process, **Attuned Awakening**, the fully primal version, **Awakening**, or the act of **Ascending***

***Robust Awakening*** is a ***Transmutation*** type spell that is only activated after being taught a solely Constitution Based form, similar to ***Attuned Awakening***. It can only be learned by ***the Nine Wizards*** of ***Occultica***,

## ***Spell Stats***

**Level:** Cantrip/Trait

**Casting Time:** 1 Action

**Range/Area:** Self

**Components:** V, S

**Duration: *Concentration*** *(1 round, bonus action is transforming if successful)*

***School of Magic:*** Transmutation

***Attack/Save:*** n/a

***Damage/Effect:*** Buff

### ***Description***

After dealing with the powers of fury, and rage, and blindly Awakening, you finally mastered it. After using that form, you decide to advance your form, solely in Constitution.

When you are Awakening, you must concentrate on your anger, or channel it. You must roll a d20 5 times, either for Channeling (Constitution Save), or Concentration (Intelligence Save), depending upon your choice. You must succeed in 3 or more to Awaken your Soul. Below is the chart to do so;

* Roll 1 must be over 3
* Roll 2 must be over 6
* Roll 3 must be over 9
* Roll 4 must be over 12
* Roll 5 must be over 15

If you successfully roll a natural 20 for 1 of the three required rolls, you will have achieved ***Robust Awakening***, instantly. If you fail, you will fall down, and will be able to try a second time in the same turn. If you fail again, you must wait another turn. You can reattempt it 4 times only.

### ***Benefits***

Robust Awakening is ***Attuned Awakening's*** power increased, solely put into Constitution, warranting some exercise. Because of this, every time you Robust Awaken, you get the following benefits;

* ***Robust Radiant Aura:*** After Awakening, you shatter the ground beneath you (7ft crater), you are surrounded by a bright red aura, and medium lightning pulsing around you. Your skin will gain a small bright red hue, when undimmed. If you have any hair, it will turn bright red. Your hair will look the same as normal, just Red. Due to your robust red aura, you produce a dim red light that extends 10ft. A bonus action can be used to dim this light, and you will lose the red hue, but your hair will remain the same, just now whitish-red.
* ***Enraged Response:*** If you are hit with a melee attack that does not reduce you to 0 hit points, you can retaliate with a weakened unarmed strike (1.5-4x normal unarmed strike damage).
* ***Calm, and Collected:*** Because of the mastery in this form, unlike traditional Awakening, you are able to control yourself. The player does not have a time limit to make decisions.
* ***Partially Enhanced Speed:*** Your speed increases by 20 feet.
* ***Healthy:*** Your health is doubled.
* ***Flight of the Warrior:*** If you are unable to fly/hover, you gain the ability to in this form. Your flight speed is 75% of your normal moving speed.
* ***Robust Warfare:*** If you roll a natural 20 on a to-hit roll, you not only deal critical damage, but you also gain a bonus action that heals you, or an opponent by 1d4 hit points.
* ***Robust Furious Fists:*** After ***Robust Awakening***, you must roll a 1d4. This determines whether your unarmed strikes do at minimum 5 times the normal damage, to at maximum, 8 times. The number rolled stays as your damage multiplier until you revert to your base form, or are forced out of your form.
* ***Robust Warrior's Save:*** You gain a bonus to Strength, and Constitution saving throws. This bonus is equal to your spellcasting modifier, or your Strength, or Constitution modifier, whichever is higher.
* ***Robust Warrior's Increases:*** You gain a bonus to Strength, Dexterity, and Constitution rolls, +3 bonus to Strength, -1 to Dexterity, and +7 to Constitution. When in an Exercised state, Strength is increased to +1 bonus, -3 to Dexterity, and +8 to Constitution.

### ***Detriments***

***Robust Awakening*** is ***Attuned Awakening's*** power increased, solely put into Constitution, warranting some exercise. Because of this, every time you Robust Awaken, you get the following detriments;

* ***Slow, but Robust:*** Unlike Awakened, you can be charmed, but not frightened.
* ***Fighter of the Hands:*** Because of the boost in unarmed strike damage, there is a decrease in weaponry damage. All melee weapons do 25% less damage in this form, and all ranged weapons do 50% less.
* ***Advance Chosen Eruptions:*** This form can only be activated three times a day. If these three activations have been used, two more ***Attuned Awakening*** ones remain for that day.
* ***Exercise:*** Because of the increase in Constitution in this form, you believe you need to maintain it with exercise. The player has to roll a Concentration (Intelligence Save Throw) roll, to stay focused, every two turns. They have to succeed a DC of 13 to stay Focused. When Exercising, all the player will do is taunt the opponent, exercise, and will deal no damage.
* ***Controlled Concentration:*** Because of the mastery of this form, you are able to concentrate. Every 3 turns after your ***Robust Awakening***, you have to uphold your form by rolling for Concentration (Intelligence Save Throw), the DC getting increased by 3 every 3 turns, until your limit of 12 turns being Awakened. After this limit, or if you fail the Save Throw, you lose the form, and revert back to your base form, resetting every stat.
* ***Re-Awakening:*** If you lost the roll to keep your form Concentrated, you have the ability to "Re-Awaken" it. In order to do, you must re-roll the same DC of Concentration that you failed, and if successful, will reset your form back to 0 turns used in it.
* ***Final Limit Breaker:*** If you lost the form by pushing it to it's limit, you can attempt to succeed a "Final Limit Breaker." With your normal stats, you have to roll above a successful Channeling (Constitution Save Throw) roll over a DC of 16. If you succeed, then your turn continues as you "Re-Awaken." All of your benefits are doubled, including damage, bonuses to save throws, bonuses to stats, speed, flight, and responses. You choose your final move for that turn. After the turn is completed, the form's power is too much to handle, and you collapse on the floor. You revert to your base form, your hit points become 0, you become unconscious, and your exhaustion level goes to 5.