recursal/Fanatic-Fandom huggingface dataset:
Neogi

The **neogi** were a mysterious and hostile group that repeatedly attacked and invaded northern Cisteria Preliturgy. Their attempted conquests thrust the eladrin of northern Prace into the Hellastian epoch and thus began the first inklings of civilization.

The neogi had an uncanny ability to warp the minds of their enemies and enslave them, which allowed them to build eladrin armies in the Pracian homeland. They are best known for abusing this power to enslave large armies that were used in an attempt to take control of Prace.

Despite their inherent and at times overwhelming advantages, the eladrin were able to unify into semi-professional armies and push back the neogi-controlled eladrin to the point that the neogi themselves were driven from Prace. The united forces resettled in well-defended city-states that formed the first Hellastian settlements.

## Name and origin

The neogi are named based on a recurring symbol that appeared in neogi armaments; this symbol looked strikingly similar to the Elvish characters "ne-o-gi" however this itself is a nonsense word.

Where the neogi come from is a matter of debate that has persisted over the centuries. Common consensus among Jade scholars is that they were likely immigrants from Jigoku, as their eastern-oriented invasion indicates they came from that direction.

## Historical record

Neogi were small eight-legged quadripeds, with the apparent ability to stand for a few seconds before returning to their slouched position. They are described as being smaller than the average man, whose height is somewhere between four and five feet tall. What little records remain of their appearance regard them as an "unholy breed of eel and wolf spider," with few other details to accompany this.

The neogi that could not retreat were driven underground, later becoming the mystifying vodyanoi, a similar beast that lives in Selendor with weaker psychic powers but a powerful build, adapted to the harsh realities of the Old World. Their seclusion makes them difficult to study and impossible to find deliberately.
Polyphant's Stone

A **polyphant's stone**, sometimes called **inverse silver**, is a precious metal created from bismuth and void salts. While the iridescence of bismuth, as well as its hopper structure, are quite rare in nature, a polyphant's stone is both iridescent to the point of changing color continuously, as well as forming a perfect cubic shape.

A polyphant's stone is used in *elven alchemy* primarily for the spell *polyphanesis*, which allows for lateral changes in a substance based on its color and volume. Though the process is time-consuming and rather exhausting, it is one of the few alchemical processes with consistent and easily replicated results.

In contrast to the philosopher's stone, the polyphant's stone is less uncommon and is often a litmus test for any alchemist in the *elven alchemy* school to demonstrate their expertise. Though not exactly widely available, a polyphant's stone can be found or used with the right connections and a sum of money. The value of such an object can be worth a hundred times its weight in platinum.

## Properties

The shape of a polyphant's stone retains some of the notable "hopper" structures of bismuth when created by an alchemist; however, its tiers descent into its center, creating the appearance of a cube with its faces recessed in tiers towards its center.

A polyphant's stone possesses properties relating to its name. As its etymology suggests, *polyphant* comes from Elvish and results from *poly*- ("many") and *-phant* ("demonstrations/demonstrator"). Based on the outward phenomes of a mineral, substance, or even living thing, a polyphant's stone can aid in the reform of a substance's inner essence to exhibit no new outward physical traits, but to simply convert it in a lateral exchange into its neighboring substance. This is most commonly seen in the manufacture of raw gold from fool's gold.

## Creation

Typically, bismuth found in the natural world will appear very similar to silver, sometimes being called "proto-silver" or "silver-in-slumber." However, bismuth is usually created from lead in a state of transference as a part of *elven alchemy* and using an ether, as well as copious amounts of lead, to create the hieroglyphic-like structures bismuth is known for.

Once bismuth is created with its iridescence and hopper structures present, void salts made from silver are diluted in aqua firma to create a thick black paste; fermenting the bismuth in this paste will harden the paste into pure silver. If the silver is carefully removed, what is left on the inside should be a perfect polyphant's stone. However, one who is not naturally adept with alchemy, nor anyone who wishes to use the stone for personal wealth, will be able to create a polyphant's stone.
Nodian

"Nodian warrior in the times of Dinam" Valter del Oleander CE 879

The **Nodians**, in colloquial usage **lizardfolk** or **gatorfolk**, are a race of reptilian humanoids native to Crotalusia. They have historically been one of the greatest threats to human societies in Arborea, and their attempts at conquest in *Corrivalia* have been a problem dealt with for centuries by multiple civilizations.

Though the Nodians have often been confused with the dragon-men of Laconia, there are several key differences: Nodians are not infertile, they do not have the same inclinations and abilities as dragon-men, and they do not have the same lifespans.

The Nodians worship the kalprae, talking trees along the eastern banks of the Salissan Sea in *Venetia*. The Davarians were once responsible for their suppression, but after they fled the Salissan Sea during the times of the Dinamid Republic, Nodian activity has not ceased and continues to be a problem into the modern day.

## Game mechanics

*Use this as your guide to creating a Nodian character. Note that all Nodians in this world are made by using this same template.*

***Ability Score Increase***. Your Constitution increases by 2, and your Wisdom increases by 1.

***Speed***. Your base walking speed is 30 feet and your swimming speed is 30 feet.

***Languages***. You know Draconic and one additional language of your choice.

***Natural Armor***. Your tough, scaly skin gives you an AC equal to 13 + your Dexterity modifier when you are not wearing armor. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

***Bite***. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, instead of your bludgeoning damage normal for an unarmed strike.

***Hungry Jaws***. As a bonus action, you can launch yourself into a frenzy and make a Bite attack. If this attack hits, you gain temporary hit points equal to the damage dealt to your target. Once you use this trait, you cannot do so again until you finish a short or long rest.

***Hold Breath***. You can hold your breath for up to 15 minutes at a time.

***Hunter's Lore***. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

***Cunning Artisan***. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Clementites

The Red Crystal, depicting a visage evoked by Clementius in his writing "Apologies"

## Membership

### Classes

Clerics (all variants), wizards (all variants)

## Relationships

### Allies

Nobility, most organizations

The **Clementites** are a group of itinerant humanitarian scholars, medicine men, clerics, and tutors who travel across Neuphany and support the poor with their trade services. The group adheres to a monastic tradition, "taking the cloth" much like monks in a monastery, and swear service to the impoverished and the helpless.

Clementites began their work in the aftermath of Saturn's death; one of the head Rosicrucians who killed the god-emperor abandoned his duty and began traveling with a group of other Rosicrucians to help the poor of Lenorum. Later, the leader - a man of noble birth named Clementius - penned the treatise *Apologies* in which he denounces the ruling class and its charitable efforts, and calls upon those who can read, write, heal, or soothe to join him on a divinely ordained quest to improve the lives of the lowest class. The Clementites live by the first line of *Apologies*: "We are only as healthy of a people as our worst-off person."

Clementites are welcomed virtually everywhere in the Old World, save for a historic disagreement with Tyrrhos, and their services greatly assist war-torn or poverty-stricken places. They also take great care of nobility who have fallen on hard times, and help reestablish those temporarily displaced. Clementites rely on charity themselves to eat, clothe themselves, and shelter. In most places, lords pledge to protect Clementites and anyone guilty of harming one is usually met with capital punishment.

Recruiting for the Clementites, like some other societies, is collegiate-based and many Clementites begin their service as they are educated in cities like Lindemith or White Harbor.
Ghost circle

**Ghost circles** are enigmatic megalithic structures scattered throughout Gantelusia, usually in places with uncharacteristic elevation where most of the landscape is visible. A ghost circle is identified by the bizarre statues that can be found there: what appears to be a mass of limbs carved from chalk, each a unique design and weighing many tons.

In all, there are upwards of twenty statues in formation, and as few as seven, and each a similar size and made up of between six to sixteen humanoid arms. They stand exactly three megalithic rods tall (about eight and an eighth feet).

During the day, if the sun is directly above the ghost circle, its standing stones will become so hot that they can be used to scorch the skin and even light paper on fire; at night, any light will reflect off the stone in such a way that it appears to writhe around its curves like flames.

Both the creators of the ghost circles and their purpose are unknown, though legends persist that they are innately tied to the Otherworld. The shadows cast by the moon convey twisted forms writhing on the ground, and it is alleged that the masses of limbs move in synchronicity during an eclipse (though this has yet to be studied).

Despite their mysterious nature, one use has been discovered: they possess seemingly unnatural acoustic qualities. When struck with a heavy metal object, they produce a resonating frequency that can be heard for miles. In quick succession, and when all struck at once, the noise can be so deafening that one's ears begin to bleed.
Lost Kingdom

Areas in yellow are locations where artifacts or accounts have been recorded; areas in red are proposed but not confirmed

## Heraldry

Ibis motif found throughout Madelia from this era

## Demographics

### Religions

Unknown; likely the Cult of Melakesh

The **Lost Kingdom** or **Middle Madelia** is a hypothetical kingdom that endured the High Mythic Ages into the Saturnite Wars, which appeared to have been dissolved when the House of Marques took control of the region in CE 640. It would have lasted between the end of Falian rule sometime in the early Tenth Era, until the rather uneventful acquisition by the Alfonso Marques in the Eleventh Era.

Though there is no definitive written record of such a kingdom existing, accounts by the House of Mellam and ibis motifs with no known origin appear from this era. Divination relating to a Diet of Dakar around this time, the Diet of Memories, provides basis for this theory, as this particular diet was held to erase the history of a particular kingdom existing. Though the names have been made inscrutable, academics believe this lends credibility to the Lost Kingdom hypothesis.

The Lost Kingdom would have been a part of the greater Ascani hegemony, however no records exist indicating that there was such a kingdom in place. Even as lines were drawn for the House of Mandolin in the region between *Brumadoria* and *Madelia*, considerations were given to an unnamed political entity.
The Olivian Wars

**The Olivian Wars,** known sometimes as the **Olivian Campaigns** or the **Wars for Peace** were a series of invasions conducted by Gaius Olivius as an attempt to unify all of Neuphany and Tyrrhos. The son of Horace Virilo, Gaius Olivius began his personal political campaign in Lenorum and ended the Thirty Years' Siege as a show of force and a gesture of goodwill with the people of the former Dinamid Republic.

Thereafter, Gaius Olivius conducted a systematic series of invasions under the guise of helping establish local sovereign governments, which inevitably became puppet states under his law. Gaius Olivius, after conquering the Old World, continued onto the Baerisian Islands and even beyond into other continents. During this time, Prace revolted, to which he did not respond immediately; however, the furtive efforts of Saturn establish a new government in Lenorum led to the swift return of Olivius, though his premature death ended the siege before it had even begun.

The Olivian Wars established Goodfellow rule across the Old World (save for Prace) and integrated the pseudo-praetorian rule that would eventually lead to the kingdoms and noble houses as recognized to this day.
Nim

King Nim stylograph of unknown origin

**King Nim** was an elven king of Turbador, a kingdom that made up most of *Tethryndor* in the Prace of Preliturgy. Nim was seated to be the king that followed in the steps of Elemorya, and was hand-selected by the dragon goddess Shi to lead the elves in world domination. However, King Nim's paranoia and arrogance led to him Defiling the goddess before the court of Lorendor. After this, he and his court were stricken blind and thereafter cursed. King Nim remained in a state of madness until he perished in an invasion by Cyrandor, and he was beheaded by the King Escateltes.

Before he went mad, he was known to be a kind and wise ruler, and his tactical genius precipitated the rapid expansion of Turbador in the few hundred years of its existence. His venture into the Misty Mountains to visit the dragon Xhu also gave him unique insight into his past lives and the history of the elves.
Cisteria

Subregions of Cisteria: Valendor in blue, Arendor in yellow, Tethryndor in brown, Numendor in teal, Ludor in red, Baredor in green, Lorendor in orange, and Selendor in purple

## Demographics

### Pontifecture

Cult of Mim Kapal

**Cisteria** is the largest region in the Old World, and the once
the land of elves, innate magic, and one of the first places where
humanoids have been recorded to have existed. It is noted for its unique
 forest landscapes, grand plains, aberrant wildlife, and natural magic environments.

This region is among the most diverse in terms of cultures, and it is often referred to as the nation of **Prace**, most often by those of elven descent.

Cisteria is about 680,000 square miles, and supports a population between 1.5 million and 4.5 million depending on the estimation. As one would expect with a region of its size, its environment ranges widely, from hills and grasslands in Baredor having less than 15% arable land, to Tethryndor having almost 60% arable land.

The people of Prace are almost entirely of Jade descent. They most often live in rural communities and its largest cities, although majestic and densely populated, do not exceed 100,000 people. It has ten major cities, eight of which are coastal cities. It also has a vast network of townships scattered across its interior, with 150 settlements exceeding 1,000 people.

Because it was the first place settled by humanoids, Cisteria is riddled with ruins, monuments, fortresses, and temples, most of which today lie in a decrepit state. It has over 1,500 such abandoned structures, and between 200 and 300 actively maintained and fortified castles or citadels.
Black Stars of Acharon

**The Black Stars of Acharon** is a group of veteran mercenaries that are based in Acharon, in Laconia. The Black Stars are one of the oldest mercenary companies still in existence, and often act on behest of the House of Marques or one of their allies. They played a principal one of the main invasions of Kasmir during the War of the Lost Prince.

The Black Stars are unique in that their ten most senior members choose a *condottiere* every two years. Most of their senior members are Marques veterans, many of noble standing. They are one of several major mercenary groups that saw action in Prace, among conflicts between merchant republics and Jade kingdoms. However, they are most often hired by the Republic of Cyravest.

The Black Stars of Acharon currently are led by Condottiere Henry Marques II, a distant relative of Alfonso Marques. They currently number about 18,000 infantry and 4,000 cavalry.
Enoch

Enoch drawing himself in illuminated text, with his instrument of the harp

**Enoch**, called by his elven contemporaries **Newegin**, was a polymath and magician that served the court of the Delphan in the early Republic of Cyravest. Enoch was a pupil of Ptolemy who traveled to Summer Farthing in Valendor, Prace, to study with the academic who had Pri protection. After Ptolemy died in CE 657, Enoch and other students of Ptolemy sought asylum with Pria in exchange for continued service. However, to settle a dispute with Cyravest over the island of Nancay, Pria enslaved Enoch and two of his contemporaries and gifted them to Cyravest.

Enoch spent most of his life in the service of the Delphan of Cyravest. Enoch was an astronomer, mathematician, astrologer, and cosmologist. He made frequent visits to human universities, including Wagstaff-and-Buford and Argo. Enoch was eventually "seized" by Robaerigon, who freed him from bondage while Enoch was traveling through Lindemith, and paid remittance to Cyravest. This angered the Jade republic, fueling tensions between the House of Merovia and the lords of northern Prace.

Enoch is known best for his writing after being freed, most prominently *Ars Asteria*, which documented the celestial bodies and apocrypha from all over the Old World regarding angels and devils, which he groups together into a category called "watchers."

His work in mathematics has been praised for advancing number theory, laying groundwork for calculus, and fathering analytical geometry.
Lasars Company

**The Lasars Company** is a group of veteran mercenaries that are based along the Lasars River, extending along the border of Laconia, Bastria, and the Mandolin state of Sarrados. The Lasars Company has close ties to the Bank of Mandolin, and is rumored to indulge in occult practices based on its *black sun symbol* on its flag, and its ties to the Niocletians.

The Lasars Company has participated in many international conflicts, but has been most noted for their participation in the Aspis overthrow of the Pontifect, in which they accompanied Ishtar Savonis in her murder of the High Pontiff. They are also one of many companies that have been hired by the Republic of Cyravest to serve their interests in the past.

The Lasars Company currently are led by Condottiere Parteaere Siris, who has ties to the Bank of Mandolin and the House of the Asp. They number about 8,000 infantry and 1,500 cavalry.
Frydrykth (Bronze)

**Frydrykth**

**BASICS**

**NAME**: Frydrykth

**BIRTHDATE** Summer 2761

**AGE**: 6 as of Late Summer 2767

**APPEARANCE**

**LENGTH**: 52 ft

**HEIGHT**: 13 ft

**WINGSPAN**: 78 ft

**COLOR**: Bronze

**HEX CODE**: #738A19

**FULL APPEARANCE**:

Frydrykth is certainly a striking bronze. He isn't the largest, and he isn't the most muscular. He actually looks somewhat thin and sickly. He is perfectly capable of flight, and is capable of siring a clutch should he ever catch a gold or garnet, but he certainly doesn't look it. He is a faded bronze, almost tarnished and forgotten. His wings fade into a deep, dark bronze on the ends, giving him a somewhat mysterious look. His markings, however, are quite spectacular. They are a brighter, vibrant bronze, tracing around his legs like lace and jewels, and up his hind legs to form a heart. His neck has extremely intricate swirls and patterns, looking like someone had written music over him.

**PERSONALITY**

Frydrykth is a rather sweet bronze. He is a little arrogant, thinking himself more intelligent than some of his siblings. He doesn't like to fight, and would rather solve disputes peacefully. However, he is well aware that things don't work that way all the time, and he is more than willing to fight if it has to be that way. He has an appreciation for music, and for the simpler days of just lying out in the sun and enjoying the day. Frydrykth knows he is a little different from his siblings, finding that he works best with Cendocreth and Jitteboth, often asking them for advice.

He certainly can be surprising when left to his own devices. Frydrykth finds himself a little out of place among other dragons, and sometimes wonders if he should have been born a blue or a white. He has great respect for the stronger dragons, and doesn't like to be in the spotlight so much. He can be quite sarcastic, however, and if he doesn't like someone, he will show it in sharp quips and harsh barbs. He does enjoy his rider and is more than eager to assist them in whatever they ask, hoping to be a part of their family for many days to come.

**Voice:** Frydrykth's voice is rather deep and quite smooth. He has a certain floweryness to his speech, sometimes going off on odd tangents about things that aren't relevant.

**Rider**: Uryuu
House of Merovia

The Merovian capricorn as a symbol of the navy

The **House of Merovia** is a powerful connection of royal houses hailing from Illyria and formerly the ruling house of the **Empire of Merovia**. It is one of the youngest of the more distinguished houses in all of the Old World, being founded by Robaerigon during his conquests to free Arborea from Auber rule. They are known by the coat of colour, black and white.

Unlike some other notable houses, Merovia maintains a loose connection between its royal houses and has many branches that define it as a house not just of Illyria, but all of Arborea. Though it no longer has a proper seat of power associated with it, many modern-day rulers have Merovian ancestry or their noble house is a branch of the House of Merovia.

## Name and heraldry

The name of Merovia was coined by Robaerigon quoting his father Calin the Bald, who crushed the Auber navy during their invasion of Illyria in the early Thirteenth Era. Calin the Bald was recorded as claiming, "We are people of the sea!" a reference to their heritage in both the Illyrian Crisis and to their role as a navy for the Ascani Empire. When designating his daughter as an heir to his empire, Robaerigon insisted that a new branch be formed and named after this exclamation - with the Illyrian Common phrase "sea of life" being truncated to Merovia. It is worth noting that "sea of life" does not mean a life-giving sea, but rather that Merovians make their living at sea.

The heraldry of Merovia has changed throughout history, with the "Lily of the Arbor" being inherited previously by their preceding House of Lorraine. Since the War of the Dragons, the symbol of the capricorn has represented Merovia, in display of their naval superiority and patronizing of the arts.
Black Crusade

The **Black Crusade** was an elven armed expedition called by the High Pontiff, and the last Crusade of his lifetime. The stated intent of the expedition was to recapture the allegedly Auber-controlled city of Espios by first re-incorporating *Balencia*, the last elven bastion in Tyrrhos. However, a sequence of economic and political events culminated in the Crusader army sacking the city of Nimiron, the capitol of the elf-controlled Tethryndor.

In late CE 903, financial issues led to the Crusader army sacking the historic city of Ghine, then brought under Cyravine control. After the siege of Ghine, the Papet excommunicated the crusader army. Then in January, en-route to Tyrrhos, the Crusader leadership entered into an agreement with the Tethryndor Council of Forty-Eight to divert the Crusade to Nimiron and remove the Cult of Vulcan from power. The intent of the Crusaders was then to continue to Lydia with promised Tethryndor financial and military aid. Finally, in July CE 904, the bulk of the Crusaders reached Nimiron, while smaller
contingents continued along the coast to Cascadia.

In August, following clashes outside Nimiron, the cult of Vulcan was defeated and Alarion di Falchio was crowned king. However, a few months later, he was
deposed by a popular uprising. The Crusaders were no longer able to
receive their promised payments from the Council of Forty-Eight, as Alarion ran off with much of the treasury. The Crusaders decided on the outright conquest of the city to recoup their much-needed financial backing. They captured and plundered the city's
enormous wealth. Only a handful of the Crusaders continued to the Lydia thereafter, where it was discovered that Espios was actually razed in the time of Gaius Olivius, leaving only demon-infested ruins to this day.

The conquest of Nimiron was followed by the fragmentation of Tethryndor until Cyravest finally patronized one of the Dukes, Vincent del Arpisti, and reformed the region under their rule. This helped Cyravest resurge in power after nearly a century of struggling throughout the Grimshaw and in conflicts with the Papet.

The Crusade is considered to be one of the most prominent acts that solidified the schism between Cyravest and Papet, as well as leading to further consolidation of power into the hands of the Duke of Tethryndor, whose rights and claims to rule only grew from this point to include inheritance to Mandolin and potentially the House of Darcedon.
Autrec

## Historic Sigil

"Knight's Tree," coat of arms of Autrec

**Autrec** is a fiefdom eleven miles west of Arelon, located in the Flannings subregion of Illyria. It is located in the Sinapine River Valley, over thirty miles from the coast, with several of its fiefs located along the Sinapine River.

The lands of Autrec are rich in clay and limestone, making the area well-suited for agriculture. People have lived and cultivated the lands here for millennia, early mustard crops having originated from this area.

Autrec is situated among oak forests that surround the Sinapine Mountains. Its north and west borders are marked by dense oak woods, its south by the Sinapine River, and its east by a long grassland that extends all the way to Arelon.

## Economy

Autrec is perhaps best known for its pink garlic. A legend persists that sometime during the early Mythic Ages, a traveler in Autrec was unable to pay his fee at an inn. However, he produced a strange pink garlic from his belongings, which the innkeeper accepted as payment. Ever since, pink garlic has become a unique staple of Autrec's trade, as it cannot be grown anywhere else in Arborea.

Pink garlic is prized for several reasons:

* It dries very slowly, making it well suited for long term storage
* It has a highly developed flavor that complements high Illyrian cuisine
* Pink garlic is harvested in spring, before garlic elsewhere can be harvested. This makes it an early entrant into the market once it's in season

## Notable locations

### Belette Chateau

On the coat of arms of Autrec is the Belette Chataeu. The rather sizable castle is the home to the Baron of Autrec. It contains amenities such as a marble chapel, a floor-spanning foyer, and an extensive library. Distinguished visitors are often treated to the Belette Chataeu's fine view of both the mountains and river on either side of the castle's topmost viewing chamber.

### Tomb of Guy L'Autrec

A lord of the Mythic Ages, Guy L'Autrec, was rumored to be obsessed with the occult whose travels often took him to places as far afield as Laconia and Gantelusia. During his lifetime, Guy L'Autrec also claimed to have been to Vostok Manda and the lands of Jigoku to the east. The peculiar lord was strangely buried in a cold iron coffin, and a special mausoleum was constructed of white marble and a lead retable, making his burial site a curiosity of southern Flannings.

### Grand Oak

Another symbol of Autrec is the Grand Oak, the massive oak tree which stands a half-mile from the village square of Autrec. The Grand Oak is one of the largest trees in Illyria outside of the Wall of Mithra, and whose care is given to wandering druids. The druids and vassals of Autrec will write wishes on sheets of paper, furl them into bottles, and hang them from the sturdy branches of the Grand Oak, making the site an interesting detination for travelers.
Sasceri

## Appearance

### Distinction

Physically powerful, extremely tall, coarse skin, dark eyes, tattoos, giant-like in appearance

## Sociology

### Languages

Giant, Dwarvish

The **Sasceri**, known more colloquially as **goliaths**, are a tribal peoples native to the central mountains of Neuphany. They are responsible for the the massive Saskens that litter the landscape of the island, particularly in Arcadia.

Today, the Sasceri live independent of other civilizations in Crotalusia, especially in *Utetoria*. They rarely interact with those outside of their clan, even other Sasceri. After the decline of their civilization in the First Era and Second Era at the hands of the Perthic Caliphate, they moved from a structural lifestyle to nomadic pastoralism akin to the tribal nomads that inherited Arcadia.

The Sasceri have a long tradition of celebrating Dwarvish culture and philosophy, taking stoic concepts of honor and obligation and combining them with traditional Sasceri ideals of patience and competence. They trace their lineage to giants, and also share relationships with them by their own admission.

## Game mechanics

*Use this as your guide to creating a goliath character. Note that all goliath in this world are made by using this same template.*

***Ability Score Increase***. Your Strength score increases by 2, and your Constitution increases by 1.

***Speed***. Your base walking speed is 30 feet.

***Languages***. You understand Low Giant and one
additional language of your choice.

***Natural Athlete***. You have proficiency in the Athletics skill.

***Stone's Endurance***. You can occasionally shrug off an injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled. and reduce the damage by the total. After you use this trait, you cannot do so again until you take a short or long rest.

***Mountain Born***. You are acclimated to high altitudes, including elevations above 20,000 feet. You're also naturally adapted to cold climates.

***Powerful Build***. You count as one size larger when determining your carrying capacity and the weight you can push, drag, and pull.
Jackal King

The only fresco painted of the Jackal King in his lifetime

The **Jackal King** or **Ahomet** was the first leader of the Auber and a product of a Diet of Dakar, the Arcane Diet. He founded the nation of Vostok Manda, and helped free the orcs from Goodfellow bondage. The Jackal King ordered multiple orc invasions of Neuphany, culminating in his final siege of Lenorum in the middle of the Eleventh Era. His death at the hands of Robaerigon marks the transition from the middle to late Mythic Ages.

The patronage and meritocratic system set up by the Jackal King not only persists to this day in Vostok Manda, but has heavily influenced the value of education in the status and government of Cascadia. Auber settlements throughout the Old World abide by the Jackal King's propagation of scholarship and philosophy.
Solar Chariot

Of the sacred relics of the Solar Princes, **Saint Ido's Solar Chariot** was the most prized, and the only one associated with Tyrrhos. For that, it is considered one of the Thirteen Lost Treasures of Tyrrhos.

The Solar Chariot required no horses, as it was drawn by the sun, and one could sit in the chariot and travel from one horizon to another with the rising and setting sun. This meant flying through the air, over seas and mountains, at a speed unheard of. Saint Ido used this chariot to quickly travel between islands of his converts.

Saint Ido was attacked by Fafnir who attempted to take his Solar Chariot. The chariot fell into the sea, where Saint Ido drowned and his chariot sank to the bottom of the Strait of Espios, where it likely remains today. Some sailors claim they can see it in clear seas northeast of Darkwatch, a glint of gold underwater, but none have ever been able to retrieve it, as the seas are too deep and none are prepared for when they see it.
Seekers of the True Self

## Background

The Seekers of the True Self Clutch was laid by Gold Serapheth in Spring 2766, sired by Bronze Sinanjuth.

Touching: Late Summer 2766

## Hatching

Notable events include:

* A unique hatched (Jasper Izanagith). He impressed to Lexien's son.
* Dragonless Lexien (originally of Green Quth) reimpressed to Bronze Mikazuchith.
* A Bronze-Garnet chimera (Magasuth) hatched, and impressed to Barlow, who was not happy about this.
* Blue Jirayath impressed to woman in the stands
* Blue hatched with iridescent sheen (Velveth)

Egg List

**Colour Spread**

## Trivia

* This is Serapheth's fourth clutch, and the second sired by Bronze Sinanjuth. This is the only case where two dragons have clutched together twice.
* Jasper Izanagith is the second unique clutched by Serapheth. The first being Tianth, and the third being Yharnath.
* Bronze-Garnet Magasuth is the first chimera clutched by Serapheth, the second being Louicyth.
* This is the first time in which two dragons had secret profiles, yet to be revealed at a later date. Hinokath was secretly biologically female, which was revealed when she rose and clutched the Final Guard egg; Magasuth's dorky nature was entirely an act and he revealed his true, far more sinister nature during Rannath's flight.
* Lexien is, so far, the only dragonless to impress to a higher colour than what she had before. Mikazuchith's white face is deliberately reminiscent of Quth.
* The Maze that impressed to Izanagith is not the same Maze that impressed to Temporaeth. When Maze (of Temporaeth) was made, Hastings was absent from the site.
Whitehilt

The sacred sword **White-Hilt** is one of the Thirteen Lost Treasures of Tyrrhos, a magic blade that would ignite from pommel to tip in holy flame when drawn. However, if wielded by anyone but a worthy man, the flames would sear the user's hand.

This magic blade was once wielded by Barbarossa, a relic brought when he crossed the Shallow Sea. When he passed away, it was kept in Bellhaven in his former estate until its capture by Tersing the Rone, when he removed it from its sacred keep and carried it on his person as a show of his rightful rule. However, after he was captured, it was never seen again.
Black Cato

Statue of Black Cato, recovered from his estate outside of Lenorum

**Cato Pinario**, identified primarily as **Black Cato**, was a Dinamid general and statesman. He holds the distinction of holding the position of Kaiser longer than any other person in Dinamid history, and bringing about "Cato's Peace" in which most of the Old World's roads, aqueducts, and infrastructure was constructed.

Black Cato is most often associated with being a powerful sorcerer, his Pinario genus affording him exceptional, but latent, magic powers that only arose after he became dictator of Dinam. His sudden disappearance in 31 NCE marked the final stage of the Magdamolia, and his alleged existence today continues to be a bogey used to scare children and naive adults.

He was instrumental in the collapse of the Dinamid Republic, his rivalry with Gaius Draco resulting in an all-out Civil War followed by a political reign of terror where his opponents were systematically murdered and their properties confiscated. Though patrician families lived in fear, most of the lower classes found his reign to be one of the most stable in their history.
Halter of the Mace and Cross

**The Halter of the Mace and Cross** was a horse's halter given to the former Rosicrucian warden Flavius Maricus, better known as prince Maric of Tyrrhos. The halter is one of the Thirteen Lost Treasures of Tyrrhos, allowing its wielder to summon a spectral horse when the halter was thrown up into the air. If the halter was worn by a person, they would become a horse until the halter was removed.

After leaving the Rosicrucian order, Maric's campaigns in Tyrrhos resulted in entering the Fairwood alone during a harvest moon, crossing over to the Otherworld. There, a fey princess offered Maric the magic halter if he were to give her a son; if he failed, he would be enslaved as a eunuch tender to her throne. Maric succeeded and the fey kept her promise, giving him the magic halter.

After his passing, legend tells of apparitions appearing in the night and taking the halter away. However, it could simply be the case that it was stolen.
Helmet of Mercury

**The Helmet of Mercury** was the helmet worn officially by the Lathotep of Espios, which was a position of Tyrrhosi theocracy until the Sixth Era. The helmet was never recovered from the city, and to this day its location is only up to speculation, making it one of the Thirteen Lost Treasures of Tyrrhos.

The Helmet of Mercury was noted for its ability to entirely conceal the whereabouts of whoever would wear it. This means that attempts to divine or scry upon the wearer while it was being worn would fail, and the wearer would be invisible as long as it was worn. In addition, their position would be impossible to detect even while in close proximity, as environmental effects such as rain would apparently pass through the wearer, and the wearer cannot be heard, smelled, nor touched while wearing it. To the disadvantage of the wearer, they cannot in turn touch the material world until the helmet is removed.

The helmet gets its name for being associated with the planet mercury, and being allegedly made of solid quicksilver. Many ventures have been made to recover the Helmet of Mercury, but with no leads to its location, it is impossible to make any concrete plan to acquire the magical artifact.
Region

A **Region**, historically known as *regios* or *regnios*, is categorically an independent nation and polity distinguished by cultural, political, and geographic borders. Regions are synonymous with "country" or "state," and are often referred to as such.

Though political powers and states have existed since Preliturgy, it is more apt to point to the Dinamid Republic's documentation and categorization as the first official Regions. Since then, multiple civilizations and powers, like the Ascani Empire and the Papetral alliance, have utilized this system to govern their holdings and identify regional power. Their terms have changed, but the concept remains the same.

## Region conventions

### Etymology

Most Regions will end in *-ia* or *-ea*, as a signal that it is in fact a state or independent polity. Regions have many historical and cultural reasons for their names, and depending on who named them, are categorized into different groups based on their chronology.

The exception are the regions of Prace, which in retaining their autonomy even throughout Dinamid invasion, maintain a suffix of *-dor*.

These groups are as follows:

Many of the previously Classical names for regions, as they were subdivided for the purpose of Goodfellow rule, became the root names for the greater geographic state that it encompasses, as in the case of Kasmir from *Casamiria*. Ascani rule also further divided nations by geographic or cultural boundaries, notably creating easily interpreted regions like *Galleria*, or "The Gallery."

Elvish names for locations often follow very logically, being named "Misty Mountains" in their language or similar geographic landmarks or historic locations.

### Grammar

When being described, individual regions are always italicized (e.g. *Solernia*) unless they are Elven, in which case either are acceptable. However, when being used as an adjective or demonym, they do not have to follow such conventions (e.g. Solernian). Demonyms and adjectives are always *-ian* (e.g. Solernian).
Beep (Blue Firelizard)

## BASICS

**NAME:** Beep

**BIRTHDATE:** Fall 2760

**AGE**: 10 as of Spring 2771

## Appearance

**COLOR:** Blue

**HEX CODE:** #1e425d

As far as firelizards go, this blue is... quite average. He's a lovely shade of deep cobalt blue like the sea, with no odd patterns or markings. Sporting a sturdy neck and a long and lithe, almost serpentine body, he certainly looks the part of a speedy little messenger firelizards are known for. His wingspan does border the large side, however, allotting him a bit more "gliding time" than some others, but he still visibly retains the feel of a "proper blue."

Although somewhat spoiled by his bonded, his health is well maintained and his hide is free of any patches or cracks. His body is nice and fit, no excess pudge despite getting frequent tidbits of Kylan's meals. He's also not at all on the thin side, either--it seems even during lean times, his bonded sacrifices their own food to make sure he receives enough to eat as well.

## Personality

Beep is a very friendly little Blue, and fiercely loyal to Kylan. He has been shown to stay by their side even in situations most other firelizards would bolt or flee, and will even defend them against perceived threats. While in civilized company, he is very nosy and can easily get himself into trouble, but paired with being an incredibly quick little critter he has yet to get himself caught. Of course, being able to go between to safety definitely helps.

His favourite place to rest is on Ky's shoulders, and can frequently be spotted there napping regardless of what his bonded is up to at the time. This is clearly an occasional inconvenience for them, but they don't seem to mind because they never push him off. Either they've learned to deal with it, or Beep is a seriously persistent little critter.
Mithra

"Our Lady of Blue, Mithra of Eternal Wisdom" Francois D'Argo CE 978

**Mithra** is the patron deity of *Illyria* and its first Queen. She was the founder of the Mithradates dynasty and was the first ruler of a unified *Illyria*. She was born as the daughter of a *custodes* in Buford. She became the first female *custodes* of Normark at age thirteen, then *Illyria*'s first Queen when she was 38 after erecting the Walls of Mithra. Rather than maintain the position of *custodes* borne by the previous rulers, she granted herself the title of Queen after the title of the old kingdoms of *Madelia*. She is the mother of the Benegeserine.

During her reign, she reformed *Illyria* greatly to protect the Illyrians from conquest as well as create infrastructure to invest in the future development and population increases destined to come. She also worked with her minister Lucan to enact major economic and political reforms aimed at the standardization and unification of *Illyria* under her rule. Her public works projects included the massive Illyrian Underground sewers that exist within her Walls of Mithra, a massive new national road and system, the magnificent Botania forests, and the legal code that helped maintain Illyrian wealth.

Mithra is closely associated with the city of Wagstaff-and-Buford, her home. Her temples are located atop the fortified Acropolis in the central part of the city. Magnificent temples and arcades, along with numerous other temples and monuments, are dedicated to her all across *Illyria*. She is the patron of craft and weaving as well as a warrior goddess, with her visage being found on any knight or soldier of Illyrian origin. Her main festival in Wagstaff-and-Buford is the Partheia, celebrated in midsummer on her birthday and is the most important festival in the Cult of Mithra.

Mithra's father grew a blue-leafed olive tree from a seed he bought from a merchant who claimed it was from "the land of plenty." After growing the tree, his wife ate an olive from the tree every day during her pregnancy. From her womb, the pale-white and silver-eyed Mithra was born. Some scholars have proposed that she is possessed by a nymph much like an elf, but this is purely speculative.

Mithra has continued to patronize heroic endeavor; she allegedly aided Robaerigon and the Twelve Peers. She is the divine counselor to the rulers of *Illyria*, communicating through one of her seven rings gifted to those who protected Lindemith during the Merovian Schism, or to those who eat an olive from her sacred tree.

Mithra has become an worldwide symbol of wisdom, the arts, and classical learning. Merovian artists and allegorists have often used Mithra as a symbol of freedom and democracy as well. Today, all Illyrians have claim to her as their Matriarch, as grey eyes are a recessive trait associated with the Illyrian humans.
November Brotherhood

November Brotherhood flag

**The November Brotherhood** is a clandestine group of humans who are violent opposition to the Jade House of Lords and those of Jade descent. Their activities in Laconia were responsible for the deaths of thousands of Jade men and women, and have found involvement in the Grimshaw, the War of the Lost Prince, and other major world conflicts.

Though their actions are normally associated with the War of the Bloody Vigil, a large number of their members are associated with Tyrrhosi nobility as well. The House of Darcedon is sometimes held in line with the organization, but the two are very distinct and have come to blows with one another more than once.

The November Brotherhood maintains a strong presence across the realms of humans, with members identifying one another with secret handshakes, code phrases, and occult symbolism. Many of the November Brotherhood are believed to hide in plain sight in a common profession, but no single profession has been identified.
Ascani Empire

The height of Ascani consolidation in the late Ninth Era

## Heraldry

Rings of Ascanium, three ouroboros representing the sun, moon, and oblivion

The **Ascani Empire** was one of the most historically significant civilizations to ever exist, at its height ruling many of the early holding of the Dinamid Republic, as well as parts of Tyrrhos and northern Cisteria. The Ascani hegemony is called **Ascanium**.

The Ascani Empire followed the fall of the Dinamid Republic,
 which broke apart after the Castigation of Espios. Initially, during a prolonged siege of the city of Lenorum, control of the military and a tenuous peace in the city allowed Gaius Olivius to conquer the known world and beyond in a matter of a few centuries. During that time, the Rosicrucian Order was able to subvert the emperor's rule and establish Saturn as a shadow emperor. After a failed attempt to retake the city, the shadow emperor revealed himself and established the Ascani Empire as a more stable formation of the previous Republic.

The empire was entirely adherent to the Cult of Saclis, with its initial emperor Saturn being a prophet of the religion, its founding by its reformers, and its laws reflecting the cult's tenants.

Though most Ascani holdings were lost at the conclusion of the Saturnite Wars, it was not until the death of the last Rosicrucian Warden in CE 793 and the retreat of the organization into the Ivies mountain range that it truly ended.
Giant

A **giant**, academically referred to as the **nephilim**, were a race of humanoid-like creatures that once ruled the Old World and were slowly driven into hiding by the efforts of ancient humanoid civilizations. There are a variety of different tribes associated with the giants, though they are often collectively referred to as giants despite the massive differences.

## Types of giants

There are eleven recognizable variants among giants from recorded history, though they are sometimes difficult to distinguish. Only a few different tribes have been officially recognized, as they are most often confused with ogres, trolls, and other giant-kin that are not among the greater civilizations that once comprised the Old World.

The largest distinguishing factor are the habitat of each giant race, which also influences their height and their associated cult.