Roland/Abilities

## Talents

* Magic Material Exemption
	+ the user can ignore the cost of magic materials for all but the most powerful spells
* Magic Power Control
	+ The users ability to control magic power is limited solely by their own capability to think
* Mental Deterrence - ch.88
	+ When you are in the state of casting and in the state of anger, you will launch a psychological attack in a radius of level x10 to all living things, regardless of friend or foe. The success rate is determined by the level difference between the two parties, as well as the difference in resistance. An intelligent living thing that fails to pass the exemption verification will fall into a state of panic.
* Spell Seeker - ch.102
	+ +50 maximum mental power, +10 maximum health.
* Hybrid: Elf(Guild specialization, allows one to ignore class restrictions) - ch.369
	+ You find that you have another bloodline, and you have purified it to a certain extent. (If you pick this specialization, you may choose one of the known humanoid races as your bloodline ancestor and receive their racial abilities.  You may only make the choice once in your life.)
	+ Normally available only to Warlocks.
* Extraordinary Smarts
	+ +1 to intelligence
* Extraordinary Magic Power
	+ +30 to Magical Power
* Elemental Resonance - ch.740
	+ All elemental magic power +20%, consumption reduced by 15%
* Constitution Enhancement - ch.740
	+ +1 to base physical attributes
* Divine Intercourse (Divine) - ch.742
	+ Thinking acceleration
		- The intelligence attribute of the goddess of magic is much higher than yours. Because of the attribute siphon principle, your soul strength is slightly increased, and even the soul core can carry out more intense thinking operations.
	+ Increased soul strength
		- Increased resistance to spirit, curse, bad luck, and specific effects are related to the character's level and own willpower.
	+ Magic torrent
		- You can cast all magic. Magic power and intensity increase by 5%, and consumption is reduced by 5%
* Magic Feedback - ch.754
	+ Spells consume 6% less
* Harmony - ch.760
	+ A god trusts you unconditionally and unreservedly, and she is determined to never embarrass you or betray you. Her soul has opened up a passage for you, in which you enter and exit, and gain incredible power. (Goddess of magic) (Goddess of Life - ch.778)
	+ Your soul becomes firmer and stronger, and there will be immeasurable internal changes.
* The origin of life - ch.778
	+ You will never grow old, and will always remain at the age of 17. If it is not this age, you will automatically grow to this age, or you will fall back to this age. And if you use all the life magic arts, the effect will be increased by 50%, and some special life magic will have special effects.

## Titles

* Falan Pathfinder - ch.525 +30 Health and +30 Magic Power
* Demon Chaser - ch.740
	+ Suppresses all creatures in the devil world, and has extra evil damage bonus to the devil gods. The specific value takes into account the level difference between the two sides. The minimum is 10% and the maximum is 60%.
* Human beings become gods - ch.755
	+ All basic attributes are increased by 2 points, and two free specialties are added. For all creatures below the demigod level, for all players below the demigod level, there is an increased mental resistance.
* God Killer - ch.783
	+ Unknown Attributes

## Specialties

* Roland's Zeal (True)
+ Mages with this specialty will have mental power regeneration of two multiplied by the player level and possess three times the player level of psychological spell resistance.
+ Roland, as the creator of this specialization, enjoys twice the effect of this specialization.

* Mental Deterrence
+ When you are in the state of casting whilst in a state of anger, you will launch a psychological attack in a radius of levelx10 to all living things, regardless of friend or foe. The success rate is determined by the level difference between the two parties, as well as the difference in resistance. An intelligent living thing that fails to pass the exemption verification will fall into a state of panic. Panic: all character attributes decrease by 10%

* Spell Seeker
+ +50 maximum mental power, +10 maximum health

* Magic crystals: +40% mana regeneration and + (50\*level)MP
* Blessing of the Goddess:
	+ (Goddess of Life: Edith): Currently unknown.
	+ (Goddess of Magic: Myshra):
		- +20 Health and + 80 Magical Power
		- Mage Disjunction protection for magic gear
	+ (Goddess of Death: Sophie):
		- Dark Element Affinity: Decreases all costs of all dark element based abilities by 30% and increased their strength slightly.
		- Dimensional Slash: When holding the Scythe, consumes at least 3600 MP, deals (MP injected/10) of darkness damage and additional space damage in the range of (level \* 10) meters in front of the user (rule).
		- Divine Protection: Roland is implanted with a part of Sophie's divine power and is capable of drawing out her life force and regenerate infinitely. This makes him by all accounts immortal and this power can only be interrupted by Sophie herself or a being stronger than her.
	+ Goddess of Light: (unknown)
	+ Goddess of Water: (unknown)
* Trail Blazers:
	+ Falan, +30 HP and Magical Power
	+ First law bonus, +5 mental power and +30 MP
	+ Flame, +10 HP and MP
	+ Devilworld, +10 HP and MP

## Class Mastery Skills

* Spatial Specialization
+ Casting difficulty when using spatial magic will drop by one level. Mana consumption will decrease by 20% and effects will be increased by 20%.

* Hybrid - Elf
	+ -30% mana cost of Elven Spells
* Lord of the Elements
	+ Elemental Enhancement: All the elemental spells (fire, water, earth, air and lightning) you cast are 25% more powerful with a 25% lower cost. Also, the difficulty to learn all elemental spells is reduced by one level
	+ Elemental Embodiment: You are still made of flesh and blood, but you may transform into the elemental form in which you will have no fatal weaknesses. The spells you cast in the elemental form will be strengthened. In the meantime, your Health will be improved by twice your Intelligence points. The elemental form will continue consuming your magic power until your magic power is used up or you cancel the elemental form. But the user will be limited to the element of whatever form they have chosen. Changing forms takes 3 seconds

* Magic Body:
	+ (+100 to magical power, medium boost to magic regeneration)

## Magic Book

### Level 0 Spells:

* Hand of Magic (strength of a level 2)
* Light Ball (strength of a Level 3)
* Spell Puppet (strength of a Level 2)

### Level 1 Spells:

* Inferior Fireball [Versed] (strength of a level 2, more mana can be put in to make it stronger)
* Hypnosis [Versed]
* Strengthening [Versed]
* Ice Ring [Versed]
* Arcane Bullet [Versed]
* Body Fortification
	+ This will temporarily improve the target’s constitution by 0.4\*(the spellcaster’s current level) for .8\*(the spellcaster’s current level)
* Body Fortification (Enhanced)
	+ This will temporarily improve the target’s constitution by 0.6\*(the spellcaster’s current level) for 1\*(the spellcaster’s current level)
* Body Fortification (Extreme)
	+ This will temporarily improve the target’s constitution by 0.8\*(the spellcaster’s current level) for 1.5\*(the spellcaster’s current level)

* Roland's Insect Oil
	+ Delivers 3 litres of flammable, edible, expensive, insect oil from the bug world to the caster.
* Roland's infinite water
	+ Delivers 200ml of water from the ice well to the caster.
* Roland's Simple Sugar Creation- ch.682
	+ After use, depending on the amount of magic power and the strength of the spirit, you will receive one or more portions of glucose. It can be eaten, has better flavour when mixed with water, and has the effect of allaying hunger. Please note that in desert or arid areas, the amount of glucose received will be reduced.

### Level 2 Spells:

* Language Proficiency
	+ Character Proficiency
* Summon Magic Pet
* Mud to Stone
* Stone to Mud
* Lightning
* Acid Arrow
* Unhindered Communication (casting difficulty of a level 4 spell)
	+ Preliminarily determined as a level four-spell, prophetic type.
	+ As the creator, Roland is rewarded a special exemption bonus for this spell; the casting difficulty will be the same as a level-two spell and consume half as much as it would for a normal player

### Level 3 Spells:

* Teleportation
* Minor Benediction (casting difficulty of a level 5 spell)
* Acidic Ice Ring (Ice ring and Acid arrow put in 1 spell)
* Spatial Bubble
* Essence to Magic Power - ch.679
	+ Modification: Self-Use Transform to Mana (level 0) (Same as original but less powerful and easier to use) - ch.692
	+ Modification: Self Spiritual Enhancement and Mana Gathering (level 1) (May temporarily grant one a different outlook on life, but otherwise works just fine) - ch.692

### Level 4 Spells:

* Long-range Teleportation
* Dimensional Anchor
* Cloud Carrier - ch.653
* Mystra's Mansion - ch.740
* Mystra's Sword Of Wisdom - ch.741 (received from Mystra directly in ch.683, more than twice as powerful as the one learned in the material plane).
* Mage's Disjunction - ch.748

### Unknown Level Spells:

* Short-Time Shapeshift - ch.679
* Substance Transformation - ch.679
* Rope Trick - ch.679

### Techniques

* Boxing
* Miaodao
* Daoist Nourishment of Life
* Magic Arrays
	+ Interdimensional teleportation circles