An Important Location

# Aenora

The continent of Aenora is comprised of ten countries, each with their own cultures, peoples, and setting.

## Slavia

Slavia is a cold, northern country divided into six Holds: Greihild, Pletsky, Mahrun, Regis, Leitskiln, and Sybil. In 1022, the Kingdom of Slavia became the Slavic Empire.

### Greihild

Greihild is a Hold bordering Oathe and a small part of Quedo. It also sits along the Harbour of the Gods. Historically, the capitol city, Port Greihild, was a hub for human trafficking, however, that was snuffed out with the rise of the Slavic Empire. It is currently ruled jointly by siblings Mikhail and Meena Rogonsky.

### Pletsky

Pletsky is a very small Hold, located in the West of Slavia. It produces the majority of the grain consumed by the country.

### Mahrun

Mahrun is a moderately sized Hold bordering Pletsky, Greihild, and Regis. It has a smaller population due to the inhospitable nature of the mountain range that dominates the area. It is a common place for pilgrimages, however, as worshipers of the Sun Goddess and Moon Goddess feel particularly drawn to the high peaks. It is not uncommon to find the bodies of those that did not prepare well enough along the trail of temples; the corpses are used as macabre markers of distance by the devout.

### Regis

Regis is a beautiful, wealthy hold. Due to the lower altitude, it is a common place for farming.

### Leitskiln

Leitskiln is the largest Hold. It is also the most populous, though the wealth disparity is more prevalent, too.

### Sybillia

Sybillia is the smallest Hold. The entire Hold is made up of the capitol city of Slavia, and is the location of the Silver Palace, where the royal family resides. The city is made up of three quarters: the noble quarter, which is at the highest part of the city, followed by the Gare, which houses most artisan guilds, shops, and mercantile buildings as well as apartments above those stores, and the residential areas at the lowest section of the city. The residential section is divided into numerous, smaller neighborhoods.

## Lemarche

Lemarche is the Westernmost country of Aenora. A huge, sprawling country, Lemarche relies on a single royal family to govern the whole country. While cities will have a Duke or Earl to govern at the municipal level, they hold very little power in the grand scheme of things. Some notable people of Lemarche include Felix La Fleur, the Wyverne, and King Marcel le Merveille.

### Bellevue

Bellevue is the capital city of Lemarche. It is located far North, with a port on the Harbour of the Gods. It is protected by tall, stone walls, and boasts an impressive citadel at the gates, meant to serve as a reminder to would-be attackers of the city's military prowess. The city is very large, with a population of half a million people and growing. The royal palace can also be found here, and is called le Palais du Monde.

### Pont-du-Roi

Pont-du-Roi is the easternmost Lemarchais settlement, very close to the Oathian border. It made national and international headlines when it was bombed in 1032 at the site of the local Cramazon warehouse.

### L'Havre de Ste. Meer

This port city is well-known for their abundant fisheries and processing plants. The city is a common place for the elderly retirees who leave Bellevue for somewhere quieter and quainter. This has grossly increased the cost of living for longtime residents, which is identified as a sustainability issue, as most working-class people are employed either by the fisheries or their processing plants, or the local Cramazon warehouse.

## Merven

Merven, a landlocked southern country, has the continent's highest population of nonhuman races. Ruled predominantly by the elves, Merven is less so a uniformly run country and more a corner of the world that humans have not been able to conquer. While this may have made them more tolerant to other nonhuman races, given the shared prejudice against them throughout the majority of the rest of the continent, the elves of Merven often hold great contempt for 'lesser' races. Elves of their own subsections, such as elemental or seasonal elves, typically draw together in settlements that suit their nature. For example, drudic elves would coax trees to grow in such a way as to make homes and meeting areas.