Weaver

**Weavers** are an exceedingly rare sub-sect of witches who often boast the strongest powers and abilities of their kind. Being a Weaver is not exclusive to pure-born witches with hybrids, such as the Brightborn (vampire-witch hybrids) and Chance Mikaelson, also having the capability of being Weavers. Weavers are the descendants of unions between witches and daemons, which mutates their magical DNA.

## Characteristics

### Overview

Weavers are witches that have the innate ability to create new spells, something regular witches must learn to do, but even then do not possess the capability to create spells on the same calibre as true weavers. While ordinary witches rely on family or coven grimoires and/or personal Books of Shadows that once belonged to practitioners of the Higher Magics, Weavers are able to do so much more. Weavers can use their ability to create new and unique spells in order to use more complex magics, mystical arts that are out of reach for ordinary witches. Due to their status as the supreme channelers, weavers often possess several Talents, making them even more powerful than the rest of their kind.

While some witches have an affinity for a single elemental magic, it is not uncommon for weavers to possess several elemental affinities. For example, Diana Bishop and Chance Mikaelson both classify as poly-elemental witches, with varying degrees of mastery over their respective elements. Weavers are also the only witches who can manifest the elements of light and darkness, meaning that if a witch is either a Sun or Shadow Summoner, then they are also a weaver as they are the only ones who have such powers.

Most weavers have the ability to create the nine knots that are used in weaving. However, there is also a secret Tenth Knot. The Tenth Knot, although it is a simple circle, is the most difficult weaving to perform, and can only be created by a particular type of weaver who stands between worlds, a union of opposites, known as the Twilight Child, who is said to be both a Sun and Shadow Summoner. The Tenth Knot is the knot of creation and destruction, of life and death. It allows one to access the total powers of Chaos Magic, allowing them to warp reality on an unprecedented scale.

### Familiars

Many witches have the ability to summon and command a Familiar, but only Weavers have the potential to manifest a Higher Familiar. These creatures are spirit animals in the form of small mythical creatures, whereas ordinary familiars appear as common animals like cats, dogs, snakes, spiders, rats, birds, etc. Most weavers are chosen by a familiar at some point in their life with each weaver's familiar appearing under different circumstances. The most common method of revealing ones familiar is to weave a spell for the first time. Another method is to attempt a weaver's fore spell ceremony. Some weavers will encounter their familiar later in life through some way or another, usually unintentionally. Each familiar is representative of a particular weavers magical affinity and is a direct representation of their power. Familiars often contain attributes of the weavers they are tied to as well as often shown the abilities of a weaver outside the realm of elemental magics. Familiars will be a precursor of what is expected from the weaver they embody with characteristics of the familiar reflecting the weaver such as the ability to fly or the ability to read minds. A familiar embodies their weaver's full potential with a familiar needing to be present for a weaver to use their full strength. Most familiars are able to live within their weaver's bodies, only being physically present when called. Some familiars are powerful enough to fight and defend their weavers on their own while others abilities do not pose much of a threat and are better suited for other uses such as recognisance.

The strength and power of a familiar is directly related to the power and ability of the weaver they belong to, this means that a powerful weaver will have a powerful familiar and vice versa with a weaker weaver-familiar pair. Familiars often have a psychic link to their weaver and can understand each other without the need for speech, never the less, familiars do have the ability to speak but often choose to communicate psychically to their weaver or through body language and rudimentary vocalisations.