Warship Armaments

All of the Warships in game have their own weapons, and also have a signature combination of such; with each having a certain purpose.

This page lists the different weapons that ships come equipped with and their uses.

## Main Battery

### Description and use.

Almost all warships in the game contain a Main Battery, the primary weapon of such ships; and are used as a default weapon to inflict damages on enemy ships. These weapons have a varying characteristic depending on the ship; they can be small and deal little damage, but have a fast reload; while others reload slowly but deal immense damage per salvo. All of the Main guns of the in game ships have a maximum range of 5 kilometers, with each having the same muzzle velocity and a constant shell speed.

Some of the warships in game are equipped with two types of main guns; such as the Yamato, Musashi, Bismarck, and Admiral Hipper. These ships receive an extra damage bonus from flags as the damage points that it provides are also given to the second set of main guns.

All of the gunned warships in game have a random shell dispersion mechanic, with battleships (except for the Super Alsace) having a tighter shell dispersion than other warships.

### Tips for using it

When using the Main Battery, you must aim the "cursor" (the triangle at the center of the screen) to the target ship. Then press the "Fire" button when you finally aim it at the target.

You will also have a choice if whether your ship's main guns fire Armor Piercing (AP) or High Explosive (HE) shells, with AP being useful against heavily armored targets and HE being useful against poorly armored targets. For further details, visit this page.

**In Long Range Engagements**

In order to get a better accuracy against distant ships, you can zoom in by pressing the "Zoom in" button at the lower right edge of the screen. Once you've zoomed in to the target ship, you must determine first if is moving or not. If it is moving fast, then you must target it right by the edge of its bow or even ahead of it. If it is stationary or moving backwards, you must point the cursor to the target's center or back respectively, before opening fire.

It is usually best to aim the cursor just right above the target's waterline to get more of the shells to hit.

**In Mid Range Engagements**

As you draw near to your target, the same principles from above apply, but with minor changes.

If your target is still moving forward rapidly , point the cursor right at the tip of the target's bow or 2/3s from its center to its bow. And just like in the Long Range engagements, striking the ship at its center or aft when it is stationary or moving backwards respectively still applies.

**In Short Range Engagements**

In short range engagements, the principles from the previous points scarcely apply to here. Instead of zooming in, you can just fight in the regular third-person view manner since the target is so close that zooming in is unnecessary. Also, since the target is so close; it is better if you aim the cursor directly at the ship's center instead of at the tip of its bow or aft.

## Secondary Guns

### Description

Secondary guns are additional weapons that Battleships, Aircraft Carriers, and certain Cruisers possess. Secondary guns are usually small (hence their name) and can rotate and attack enemies automatically and independently. Unlike the main guns, secondaries have smaller ranges, but can attack two or more enemies at the same time, depending on the condition.

Some ships in the game; such as the Scharnhorst, Fuso, and Super Alsace have two or more sets of secondary guns.

### Use

As aforementioned, secondaries behave automatically; which is very useful if you are occupied with eliminating enemies from the distance while another enemy ship sneaks up on you. Secondaries can be an effective component when dealing with other enemy ships in a close range battle. As your ship's main batteries reload, its secondaries can fire for you and probably even sink the target ship.

## Anti Aircraft Guns

### Description

Anti Aircraft guns, which are abbreviated as AA, are the ship's main defense against enemy aircraft. They are necessary for the ship's survival in an air strike. Just like the Secondary guns, Anti Aircraft guns fire independently and have a relatively short range.

Usually, a ship will come equipped with two or more types of Anti Aircraft guns.

### Use

Every good warship needs this weapon. If you wish to remain intact in a heated battle, then these guns will give you some credibility. They are useful in destroying any hostile plane, whether interceptor or carrier aircraft. It is best to use this wisely, and you can further increase its effectiveness if you stick close to an ally warship.

## Torpedoes

### Description

Torpedoes are a very useful and destructive weapon carried by destroyers, some cruisers, and by three of the Battleships (Scharnhorst, Tirpitz, and the HMS Hood) in game. Torpedoes usually move slowly but can bring in large damage, and can even risk flooding the targeted ship(s). When releasing a salvo, it takes a long time for it to reload, but it is made worthwhile due to its astounding effects. In game, all Torpedoes have a maximum range of 3 kilometers.

Launching a salvo of torpedoes is a predictable, yet very effective move. Every now and then they may even dictate the course of battle. Even if the ship that launched them was already sunk, it can and will still deal damage and even sink warships; provided that they were aimed properly or are dealing flood damage.

### Use

Torpedoes can be used for offensive purposes and for confusing enemies.

By itself, the Torpedo is a very destructive weapon, and can change the conditions of an engagement and even impact the whole match itself. It can vaporize the target's HP very quickly, and can even deal a lingering damage effect due to flooding.

Torpedoes can also be use as a way to confuse enemies. They either intimidate the target to turn and broadside into you or your allies, or will have no choice but to take them instead.

### Tips when using Torpedoes

When launching a salvo of torpedoes to a certain direction, the player has a decision if they would either fire it in a narrow or wide cone. The narrow cone is useful for firing at distant ships, while the wide cone is useful for firing nearby enemy ships.

When firing a salvo of torpedoes, players will notice a white cone that leads to the front of the nearest feasible target .The white cone is useful for attacking targets that are accelerating at a single speed and direction, though it may become misleading if the target is constantly shifting its acceleration. If your ship happens to possess more than one torpedo launcher per broadside, it is usually best to send the salvos at or near the white cone if necessary.

Also, targets become feasible when they are out in the open. Even if an enemy ship is closer to the player but has an island obstructing between them, it will not point to the obstructed target.

## Interceptors

### Description

Interceptors are an extra layer of anti aircraft defense. When launched, they fly around the player's ship and defend it from air attacks. After a certain period of time has passed, interceptors explode and crash into the sea. Just like any other aircraft, they are susceptible to AA fire and will explode once its HP is depleted.

### Use

As aforementioned, interceptors are an extra layer of AA defense. They are useful in repelling a large wave of enemy aircraft, so if you see numerous enemy planes going near your direction, then launch one or two of them quickly. But be careful, interceptors are limited, so use them wisely.

## Carrier Aircraft

### Description

Unlike most warships, carriers lack main guns; so their main manner of offense is their aircraft. Unlike guns and torpedoes, aircraft do not have a limit in their range. But unlike the two aforementioned weapons, aircraft is slightly trickier to manage. They can be intercepted through interceptors and AA guns, and their attacks can be dodged under the right circumstances.

Although it seems that planes can only move in a straight line, you can make them turn by highlighting a target, which allows planes to head to the highlighted area and turn from there into the target area. Players can do this for only three times.

### Use

You can choose if wheter your planes attack with torpedoes or bombs, with torpedoes usually being useful in long range engagements and bombs that are most effective at closer ranges.

**Torpedo bombers**

Torpedo bombers, as its name suggests, drops torpedoes at the specified target. They are mostly useful if you wish to spare your aircraft from destruction, as torpedo bombers can drop torpedoes beyond the range of the AA guns of enemy ship. But do keep in mind that torpedoes move slowly. By the time they are near the target, it is likely that they would miss. A simple solution to this is by saturating the sea with torpedoes, which increases the likelihood of torpedoes striking a target or even multiple targets.

You can also make the planes drop the torpedoes closer to the target ship(s). This increases the chances of them striking, but also increases the risk of the aircraft squadron being wiped out entirely.

**Bombers**

Bombers drop bombs directly to the enemy from the sky and deal high damage to the target. Though unlike torpedo bombers, bombers require targets to be either stationary or nearby for them to have an acceptable chance of striking. The other advantage of bombers over the torpedo bombers is that enemy AA guns will have a harder time destroying them.