Elite Dangerous FAQ

このページは翻訳が必要な箇所があります。翻訳元のデータは英wikiの同タイトルページを 2020/09/29 の内容で転載したものです。 「編集」から*Elite Dangerous Wiki*を手伝うことが出来ます。

## よくある質問

### Elite Dangerousって何？

***Elite Dangerous*** とは、Eliteシリーズ４作目の多人数参加型大宇宙シミュレーションゲームです。オンライン上でのシングルプレイを可能にしながらも、大人数を取り巻く１つの物語や1:1スケールの銀河系がそこにあります。それらはspace legsとして知られるように歩き回ることで広がってゆく、シリーズ初の要素となるでしょう。

Eliteは歴史上最も長く続いている宇宙シミュレーションゲームです。30年以上の歴史があり、ギネスにも認定されています。

サブタイトルの”Dangerous”とは、Eliteのゲーム内の戦闘で獲得するElite Rating上位３番目のことを指しています。今作では戦闘以外でもEliteを獲得できる項目が増えています。*Elite*シリーズは当初、1984年にオープンワールドの世界で宇宙を冒険したり貿易や戦闘もできるシミュレーターとして作られました。そして*1993年に２作目となる*Frontier: Elite II、*1995年には*Frontier: First Encounters *(Elite III)が制作され、この時点で既にリアルな銀河や星系の再現が試みられ、 シームレスかつ自由な惑星間飛行 や大気圏内の飛行や惑星への着陸、本物のような軌道や昼夜の切り替わりなどが実現していました。 開発者はこのゲームを可能な限り現実に近づけるために、天の川の地図を作ってコンピューター上で再現することに多大な労力を費やしてきました。'*

1984年に最初に出たEliteは真の名作であり当時は画期的な作品でもありました。 それは後に宇宙が舞台のゲームを多数生み出すきっかけとなり、新たなゲームジャンルを生み出し、グランドセフトオート(GTA)シリーズを生み出すきっかけともなりました。

Elite DangerousはElite Universeという架空の宇宙を舞台としています。このWikiのElite Dangerousのページにはより多くの情報が掲載されています。

### Elite シリーズ

Elite - 1984Frontier: Elite II - 1993Frontier: First Encounters (Elite III) - 1995Elite Dangerous - Q4/2014
 ⤷ *ED: Horizons - Q4/2015*
 ⤷ *ED: Beyond - Q1/2018*
 ⤷ *ED: Odyssey - Q1/2021*
### 公式と非公式のウェブサイト

公式サイトやファンサイトの詳しい概要についてはファンサイトページを見てください。

* 公式サイト
* 公式YouTubeチャンネル
* 公式フォーラム
* Official FAQ
* 公式Facebook（ニュースやアップデート内容が掲載）
* 公式Twitter
* Subreddit
* Xbox One版Subreddit
* PS4版Subreddit
* Steamストアページ
* Wikipedia記事（英語）
* Design Discussion Archive (2014)
* David Braben - reddit AMA (2013)
* David Braben - reddit AMA (May 26, 2016)
* Galnet News - the latest information on in-game events and stories
* Elite Dangerous Role Playing Game
* Frontier Developments

### Elite Dangerousの主な特徴は？

* 壮大な社会、経済、物語が織りなし進化し続ける銀河はあなたを惹き込み、パイロットの一員として共に天の川の物語を変えてゆくことができます。
* とにかく自由に遊ぶことができます。凶暴な海賊になったり、スパイになったり、平和的に貿易商人を営んだり、冒険家になったり、海賊狩りの賞金稼ぎになったり…。これらの役割を複合して遊ぶことだってできちゃいます。
* プレイヤーの行動によって人類の歴史や物語を変えることができます。戦う海賊のような、コミュニティイベントに参加し、銀河に足跡を残していくことができます。
* クラスやスキルレベルのようはものはなく、強さは船の装備とプレイヤースキルによって決まります。
* 30種類以上ありカスタマイズも可能な宇宙船。
* 惑星や月の表面を探査できるScarabのような車両。
* 原寸大の銀河系は、実際の科学原理やデータ、星表、理論に基づいており、手続き型生成とデザイナーの指示を組み合わせて作成されています。
	+ 現在の科学的理論によると、月のように公転する衛星や惑星を伴う星系は約4000億個あるとされています。
	+ 銀河系を構成するためにあらゆる星の調査情報が組み込まれているのはゲーム史上初であり、夜空を描くのに十分なほどに多くのハードサイエンスに基づいているという点では画期的であります。
	+ 宇宙で起こる様々な現象が再現されています。みんな違う星々、星系、ブラックホール、細かな惑星、月、山、キャニオン、クレーター、環、天体の出没、などなど。
	+ みんな大好きでよく知られた星や夜空にある16万の既知の星々は特に、手作業でゲーム内にも取り入れています。例えば、私達がよく知る月や火星、地球から成る太陽系ソル、トラピスト1のような最近発見された惑星を含む星系などが挙げられます。
	+ 真菌のように星に巣食うエイリアンの痕跡。
	+ 銀河系で見られる141の星雲。
	+ 豊富な調査データを得られる星団。
	+ 天の川からは他の32の銀河が見えます。
	+ 銀河に存在するいくつかの知性のある種族。最も注目すべきなのが人類、ターゴイド、そしてガーディアン。それ以外の種族はまだ見つかっていません。
	+ 57の銀河の領域、9の主な銀河腕と銀河面。
	+ 太陽系からは星座が見えます。
* Elite Dangerousのフライトモデルはニュートン物理学を元にしたフライ・バイ・ワイヤが適用されており、Frontierのように距離を感じさせず、まるで操縦席に腰かけているような直感的な戦闘を可能にしています。ニュートン式の宇宙戦闘（軌道力学なしに船は介入されるまで動き続けます）
* 自由形（手動でのヨー・ピッチ・ロール操作）での惑星間飛行はリアルな星系間を自由に飛び回ながら目的地に向かうことを可能とします。プレイヤーは好きな場所に旅行できます。それには地球から昇る月や太陽に重なる火星などの展望ポイントや、広大な宇宙を探索し見つけた星系内の新しい地点が含まれます。
* Multicrew adds the ability to join a seat of another commander's ship or let others join your ship.
* Holo-Me is the name of the character customization feature for the player's commander. It allows deep character customization.
* Camera Suite is a fully functional third-person camera suite.
* Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
* The Background Simulation is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
* A shared narrative which is influenced by players on all different platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on GalNet. See the Elite Dangerous Timeline for a chronological list of events.

Milky Way galaxy in EliteTerrestrial planet and a brown dwarfGas Giant SRV and Asp
The scope of Elite Dangerous is huge. It will be expanded with ambitious features such as Atmospheric Landings and on-foot and out-of-ship activities also known as Space Legs. Such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets, multi-player crew and player executive controlled capital ships.

More detailed information on a lot of the planned features can be found in the Design Discussion Archive (2014).

### ゲーム内の動画で良いのはありますか？

ここではゲームを様々な角度から紹介する非公式の動画を、厳選した上で紹介します。

Elite Dangerous TrailerElite Dangerous - No Time 4Elite Dangerous (Trailer) • CTRL ALT SPACE 2017Elite Dangerous JourneyElite Dangerous NomadElite Dangerous - The GalaxyElite Dangerous - The Journey Itself 2Elite Dangerous - "Collection of Wonders" - Ringed Neutron Star Elite Dangerous English👽 Wing VS Thargoid Cyclops Variant (Third Person View)The Return (Elite Dangerous)Elite Dangerous THARGOID 2.4Elite Dangerous - AlcorSpatium ExploratioJourneyElite Dangerous Deep core mining in an AnacondaElite Dangerous Some Interesting Bits.Elite Dangerous - Adrepticius

### Elite Dangerousはどのプラットフォームで販売されていますか？

```
 Elite Dangerous は以下の媒体でリリースされています。

```

* Microsoft Windows（2014年12月16日） - 本体 + Horizons + Beyond
* Apple Mac OS X（2015年5月12日） - 本体 (Beyond Q4アップデートからプレイ不可に)
* Xbox One（2015年10月6日） - 本体 + Horizons + Beyond
* Sony PlayStation 4, PlayStation 4 Pro（2017年6月27日） - 本体 + Horizons + Beyond
* Xbox One X with 4k resolution support（2017年11月7日） - 本体 + Horizons + Beyond

### Elite Dangerousはどこで買えますか？

Elite Dangerousは、the Frontier Developments Official Store、Steam、Microsoft Store for Xbox One 、Sony Playstation Storeのいずれかで購入できます。Oculus Rift storeでも購入可能です。

### Elite Dangerousを起動するために必要なシステム要件は？

Elite DangerousのフルリリースはWindows PC、PlayStation 4、Xbox Oneで販売されています。Elite Dangerousを購入した人はWindowsなどのゲームを追加料金なしでダウンロードできます。

```
PC（最低要件）

```

* DirectX 10対応かつメモリ(RAM)1GBのGPU
* クァッドコアCPU（4 x 2Ghzが妥当な最低値）
* 4GBのシステムメモリ(RAM)（これよりも多いほうが好ましい）
* *Elite Dangerous* *Horizons*は6GB以上のメモリ(RAM)必須
* Nvidia GTZ 260 または ATI 4870HD（DirectX 10対応かつ1GBのメモリ(RAM)を内蔵したハードウェアGPU）
* *Elite Dangerous* *Horizons*はNvidia GTX 470 か AMD R7 240（DirectX 11の機能が必須）
* ネットワーク環境
* *Elite Dangerous Horizons*は高速なネットワーク環境
* 8GBのストレージ空き容量

```
PC（Elite Dangerous Horizonsにおける推奨要件）

```

* OS: Windows 7/8/10 64 bit
* プロセッサー(CPU): Intel Core i7-3770K Quad Core以上 または AMD FX 4350 Quad Core以上
* メモリー(RAM): 8GB
* GPU: Nvidia GTX 770 または AMD Radeon R9 280X 以上
* 高速なネットワーク環境
* HDD: 8GBの空き容量

```
PC（VR使用時の推奨）:

```

* OS: Windows 7/8/10 64 bit
* CPU: Intel Core i7-3770K Quad Core以上 または AMD FX 4350 Quad Core以上
* メモリー(RAM): 16GB
* GPU: 4GB内蔵 Nvidia GTX 980 以上
* 高速なネットワーク環境
* HDD: 8GBの空き容量

```
Mac OS X 注意：Beyond Q4 アップデート時点ではプレイできません。

```

* 2.3Ghz quad-core Intel Core i5 CPU
* 4GB System RAM
* NVIDIA GT 650M 1GB or equivalent (found in Early 2013, Macbook Pro Retina 15")
* Internet Connection
* A non case-sensitive file system
* Mac OS X 10.11.x "El Capitan" (10.10.03 or higher recommended), Latest version of Mono (will be installed on first run of the launcher)
* **Note:** the Apple Mac platform doesn't have Elite Dangerous: Horizons due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X. As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.

### 他のプラットフォームに対応する予定はありますか？

デスクトップのLinux版も対応するかもしれません。初期はWindows版のみでした。

### Does Elite Dangerous support Physically Based Rendering (PBR)?

Yes according to an interview with a graphics programmer dated August-29-2013.

*My specialism for this project has mostly been full-scene things, like updating our lighting model to a “physically based” system.*

And according to the executive producer.

*Short answer: yes it does.
Elite Dangerous adopted a physically-based rendering (PBR) model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite Dangerous will continue to improve as we progress through development.
It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!*

### Does Elite Dangerous have positional damage?

Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).

Damage is also visually represented.

### どうやって巨大な銀河のあれほどの距離を移動できるのか？

等身大スケールの長距離をカバーする（光よりも速い）超光速航行には2つのモードがあります。

1. **スーパークルーズ(Supercruise)**はかつてフレームシフトと呼ばれていたもので、星系内を**自由（手動でピッチ・ヨー・ロール操作）**に移動するのに使われます。最高速度は天体への近さによって変化し、**光速の2001倍の速度(2001C)**に到達することは滅多にないが、最も空間的に極端な距離にも対応できるようになっている。少量の燃料を消費して、遠く離れたところから星系内を**スーパークルーズしている**他の船を長距離センサーで視覚的に見れるほか、 妨害(interdiction)のための戦闘操縦を行うこともできます。
2. **ハイパースペース(Hyperspace)**ドライブは**星系間のどこからでも移動する**のに使われます。距離、チャージ時間、燃料消費量が異なるハイパードライブが用意されているため、使用するハイパードライブのモデルによって銀河内を動き回るための能力が確定します。このゲームはハイパースペースの終了時に一番質量をもつ星の近くにいる他の宇宙船とグループ化されるようになっています。

ハイパースペースジャンプ星の出とコルベット(Corvette)

### この巨大な銀河内でプレイヤー同士が出会うにはどうしたらいいですか？

銀河系マップ(Galaxy Map)を使って銀河系を通したナビゲートをすることができます。星系マップ(System Map)は星系のレイアウトと情報が表示されます。ほとんどの行動はメジャーな派閥(Factions)の人気のある中心的な星系内で行われます。この地域はバブルで知られています。影響力、資源、領域と支配をめぐった権力闘争がある場所です。Powerplayとは星間の征服と支配を廻って銀河中で進行している戦いのことです。

恒星間のハイパースペース移動の仕様上、ゲームではハイパースペース終了時に一番質量をもつ星の近くにいる他の船とグループ化されるようになっています。また、長距離センサーによって視覚的に星系内をスーパークルーズしている遠く離れた他の船を見つけることができます。また、お互いにハイパースペースの痕跡を辿る方法もあります。

マルチクルー(Multicrew)は2.3で導入された機能です。マルチクルーとは他のコマンダーの船の席に入ったり自分の船に入ってもらうことができる機能で、ウィング(Wing)になった人とすることができます。十分な座席のある船では3人まで乗せることができます。3人のマルチクルーは3隻のウィングと同じように機能します。

膨大な準備ときちんとした装備が無ければプレイヤーは銀河の未知の領域へは飛び立てません。それらを始めたなら、探索の大きな目的は資源が豊富な星系を見つけることなので、資源の場所についての情報を中心部の星系に持ち帰れば、取引したり売ったりすることでより多くのお金を得ることができます。そして、もし豊富な資源を備えた興味深い場所が見つかれば、大きな派閥のどれかがその星系を中心部の1つとするために、星系内に宇宙ステーションを建設するかもしれません。ですがもちろん観光のためだけに飛ぶこともできます。

膨大な量の星系を持つということは、ゲームで多くの大きな発見と更に多くの小さな発見ができるということであり、数十万人のプレイヤーは2分ごとに契約の箱につまずくような思いをすることなく、唯一無二の発見の機会を体験することができます。

コルベット内のマルチクルー銀河系マップでの銀河系太陽系の星系マップ

### Is there an extensive dynamic economy?

Yes, Elite: Dangerous involves a dynamic Background Simulation, reflecting the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that dynamically change.

Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory.

* Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary
* Dynamic Economy: Trading - Dev Diary
* Newsletter about Trading and Economy
* Background Simulation
* Trading
* Factions

Trade Routes in Elite DangerousElite Dangerous Trading Dev DiaryElite Dangerous Dev Diary 2- How the Galaxy will Evolve Over TimeOrbis station and trafficCoriolis station

### Are there any missions or quests?

Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Scenario Missions feature voice acting and storytelling.

* Missions
* Scenario Missions
* Roleplaying
* Passenger Carrier
* Ranks

### ロールプレイの要素はありますか？

今までのEliteのゲームと同様に、従来のRPGのように特定の役割に固定されることは**ありません**。自分のアバターに直接影響を与えるようなスキルポイントもありません。代わりに、常に直接アバターを操作するので自分のスキルと相互作用した結果になります。

とはいえ、どのようにNPCやプレイヤーからの評価に影響するレーティングと評判(Reputation)システムがあり、船の外観(年数・ダメージ)までもが考慮されます。船のためのカスタマイズオプションも幅広くあります。キャラクターの見た目はいつでもHolo-Meで変更できます。

* ウィング(Wings)
* キャラクター(Caracters)
* マルチクルー(Multicrew)
* ミッション(Missions)
* 派閥(Factions)
* 賞金稼ぎ(Bounty Hunter)
* 海賊(Pirate)

### 違法品を密輸することはできますか？

はい。

* 密輸業(Smuggling)
* 法律と罰則(Crime & Punishment)
* 交易(Trading)
* 奴隷(Slaves)

Elite Dangerous How To Make Money Smuggling The Hauler

### 採掘（マイニング）要素はありますか？

はい。Eliteゲームの過去2作品と同様に採掘(Mining)があります。始めに小惑星(Asteroid)、**鉱物体（小惑星）、氷結した液体（彗星）、ガスやゴミでできた雲**、**そして**回収(Salvage)、ですが惑星採掘機は登場予定です。

* 採掘業(Miner)
* 探索業(Explorer)
* 回収(Salvage)

Type 9 Heavy による採掘2隻での採掘

### Is Elite Dangerous Groundbreaking?

Yes, it's groundbreaking in that the galaxy is based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky. It's also one of the first major titles to offer full virtual reality support with an exceptionally immersive experience in an all-encompassing universe, and every player on every platform affects the same shared galaxy with an interactive overarching narrative via the background simulation.

### I heard that the Elite series has no actual storyline. Is that true?

**No**. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on GalNet. See the Elite Dangerous Timeline for a chronological list of events.

While the original *Elite* and *Frontier: Elite 2* didn't have an in-game story, the 3rd **Elite** game, *Frontier: First Encounters* did have an in-game storyline centered around the Thargoids alien encounter that you could follow if you chose to do so. The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. *Elite: Dangerous* continues with that style of storytelling and is set 45 years after the events of *Frontier: First Encounters*, in the year 3300 and the Thargoids will make a return. It features more dynamic events, available from **newsfeeds** within the game or outside, based on both developer injected, dynamic procedural stories , player-caused events and missions.
The game will also have **more than 13 official book tie-ins** to tell different stories about **Elite** universe, with lots of places, events and people referenced in the game.

* Elite Dangerous Timeline
* Missions
* Roleplaying
* Fiction
* Lore, Codex and GalNet
* News Feeds
* Trading
* Factions and the Pilots Federation
* Background Simulation
* Community Goals

* Ranks with the Pilots Federation, Federal Navy and Imperial Navy
* NPCs (non-playable characters)

In addition to this the **Elite** universe does have an extensive background history which is covered in many different sources, like In the official novellas - **The Dark Wheel** from **Elite**, **Stories of Life on the Frontier Life On The Frontier**  and **The Gazetteer** from **Frontier: Elite 2**, and **Further Stories of Life on the Frontier** from **Frontier: First Encounters** which can all be found in the following links [1] [2] [3] .
In addition to this there is also Fan Fiction.

### 細かい船の管理やアビオニクス（船の電子システム）はあるのか？

はい。以下のリンクを参照してください。

* 船の損傷
* ヒートシンクランチャー(Heatsink Launcher)
* センサー(Sensors)
* フレームシフトドライブ(Frame Shift Drive, FSD)
* フライトアシスト(Flight Assist)
* シールドジェネレーター(Shield Generator), シールドセルバンク(Shield Cell Banks)
* 船の天蓋
* 採掘業(Miner)
* 燃料(Fuel)

EAGLE CANYON RUN - FLIGHT ASSIST OFFElite Dangerous - Flight Assist Tutorial & Bonus Anaconda Killing

### 船の乗組員（クルー）を雇うことはできますか？

はい。これまでのEliteゲームと同様に、今後のアップデートによってNPCのクルーを雇ったり、より大型のマルチクルー船でプレイヤーのクルーを雇うことができます。

### Can I hire wingmen?

You can hire NPC crew who can pilot your ship and ship launched fighters hire wingmen and escorts, but you won't be able to own them. They take a percentage of your profits as payment for their services. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts. You can hire other players to join your wing.

### Will it be possible to manually land on planets?

Yes, just like the previous two Elite games you will be able to **seamlessly freeform (manual pitch/yaw/roll)** enter and **fly through entire 1:1 scale planets.** Populated planets with Atmospheric Landings and living cities and wildlife enabling extra-vehicular activities will be added with major updates and expansions.

The **scope** for **Elite** is **huge**, so a sensible strategy is used to add to the game in stages.

Keep in mind that the game has been **well planned and designed from the start** with all these features in mind (it is **not** an afterthought) and Frontier Developments already has the technology for this.
* Development Plan
* Elite: Dangerous - Development Plan video
* Newsletter about Landing on Planets, Ship interiors and Walking around

ED-Surface-Port-on-Planet.pngSurface PortCourier at a surface port

### Will landing and docking be seamless in Elite Dangerous?

**Yes**, just like in all the previous *Elite* games you are able to manually dock with space stations seamlessly. Future expansions will also add the possibility to seamlessly freeform land on planets. Landing and docking will be doable either using auto pilot, or manually.

* Docking
* Planetary Landings
* Atmospheric Landings
* Development Plan

### Will gas giants be realistically represented?

Yes, there are gassy and cloudy gas giants.

### Can I walk around the ship, planets and space stations?

It's currently not yet possible to walk in ships, stations or on planets. Space Legs refers to gameplay where players can walk around with extravehicular activity (EVA). This is a highly anticipated feature. It's unclear when space legs will be added to Elite Dangerous. Many people hope it will come in 2020. Multicrew and Holo-Me form the foundation for space legs features.

It's always been a core vision of David Braben that the player is a person in a real futuristic setting, not just a ship. In 2016, Braben confirmed that Frontier is working on walking about features *"Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."*

You will be able to **walk around** the **ship interiors,** **operate ships with multiple players**, **board** and **steal other ships** with **Zero-G FPS** combat, **walk around and do FPS combat in space stations**, do **space walks** to repair your ship, operate **land** and **underwater vehicles** and walk on **entire 1:1** **scale** **populated planets** with **NPCs** in **living cities**, forests and be able to big-game hunt **wildlife**, like chasing big **dinosaurs** around as part of expansions.

The **scope** for **Elite** is **huge**, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been **well planned and designed from the start** with all these features in mind (it is **not** an afterthought).
See this **Planet Coaster - Dev Diary** for a glimpse of the technology that **Frontier Developments** have for this.

* Elite: Dangerous - Development Plan video
* Development Plans
* Newsletter about Landing on Planets, Ship interiors and Walking around
* Newsletter about Space suits, walking around ships and zero-G FPS combat
* The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Elite lore
* Dev Diary about cockpits, avatars and HUD
* The Future of Elite Dangerous

### How big are planets and star systems?

*Elite: Dangerous* has a vast scientifically accurate **1:1 scale**, seamless Milky Way galaxy, based on scientific first principles current scientific data and theories. Stars and planets are accurately positioned relative to your view. Just like the last two Elite games the planets and stars are on a **1:1 scale** realistically sized with vast distances between them. The detail in *Elite* ranges from the macroscopic to microscopic scale.

* The Video Game That Maps the Galaxy : The New Yorker
* Newsletter about getting rid of the skydome
* About the benefits of using a custom engine to solve the 1:1 scale challenge
* Star system
* Galaxy Map
* Galaxy
* Planets
* Moons
* Stars

### Do planets rotate and orbit around stars?

Yes, just like in the last two Elite games, Frontier: Elite 2 and Frontier: First Encounters (Elite 3), planets and moons orbits and rotates in 1:1 scale real-time and tilt will affect their seasons. Full orbital periods are noticeable in-game.

Earth in the year 3302 in Elite DangerousMars terraformed, 3300Jupiter in 3303

### Can I create my own Character?

Yes, Holo-Me is the name of the character customization feature for the player's commander. It allows deep character customization. For example, players can change their suit, many head and facial features, gender and other cosmetics. Players can customize their character at any time. Holo-Me requires the Elite Dangerous: Horizons expansion.

Holo-Me characterHolo-Me character close-up

### Are there alien life forms?

Alien life is common, but sentient alien life is rare. There are three known sentient species: Humans, Guardians and Thargoids. The Thargoids are a mysterious insectoid species which appeared in the original Elite and had an extensive story arc in Frontier: First Encounters (Elite 3) and have made a return in Elite: Dangerous. The Guardians are an extinct alien humanoid species. There's other kinds of alien life such as Fungal Life.

Guardians ancient ruinsBarnacle.jpegThe Alien structure or "Barnacle" and its surrounding organic growths.Colonia 3 C A fungal Bark Mounds valley

### How many ships are flyable by players in Elite Dangerous?

There are 36 flyable ships and 6 flyable ship launched fighters, and there are plans for more ships with major updates. Both new, modified, and improved models from the previous Elite games.

Federal CorvetteFederal-Dropship-Planetary-Ring.jpgFederal DropshipImperial-Courier zpschq7esel.jpgImperial CourierDolphin Asteroids.jpgDolphinScreenshot 0038.jpgPython in Tactical Ice paintjobAnaconda54.jpgAnaconda

### Can I own multiple ships?

Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.

* Ships
* Shipyard

### Can I own and control capital ships?

There are capital ships in the game, but initially you won't be able to control or own them. There will be player controlled capital ships in a future expansion or major update. Megaships can be owned by player factions.

In The Commanders Livestream, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."

You can own and fly large multi-crew ships like the Anaconda and soon to come, the Panther Clipper and Beluga Liner. Some ships, like the Anaconda, can carry smaller ships, so you’d be able to launch a small fighter from it, which is more nimble.

Gnosis-Megaship.jpgThe Gnosis megaship of The CanonnFarragut-Battle-Cruiser-Surface.pngFarragut Battle CruiserInterdictor-cho-highRES.pngMajestic Class Interdictor

### Can I build an empire and own space stations and fleets?

You will be able to own small inflatable asteroid stations as depicted here as part of an update, but you can't fully own large stations, build empires or own fleets, since that **would change the nature of the game.** However, David Braben stated that they will add this type of functionality to some degree in the future.

Question: "Will it be possible to own a fleet of ships, staffed by NPCs and given orders to follow so that they trade or scout or mine ore etc?" David Braben answered: "With time we will add this sort of functionality to some degree, but we don't want it to be the be all, end all of the game."

The third expansion Elite Dangerous: Beyond planned to add Fleet Carriers in Q4 2018, but this feature has been delayed to a future update. Fleet Carriers will be very large capital ships that will serve as mobile bases. They will be purchasable by Squadrons, which are like player-managed guilds.

For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands? It's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.

So as an **Elite** federation pilot, you will initially only be able to aid in building empires and large space stations through Community Goals, by taking missions to transport resources and defend them, but you are too low on the social ladder (not important enough) to be able to command or own these kind of things. When they add this type of features to "some degree" it would need to strike a balance between realism and gameplay.

That said, you will be able to hire NPC wingmen and escorts and give them simple commands, but you won't be able to own or remote control them directly.

* Development Plans

### Why are the ships simpler in design compared to other games?

Because *Elite: Dangerous* is set in a realistic galaxy where there isno anti-gravity or gravity generators. Atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their **weapons inboard within a bay** to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds. Many ships are based on the iconic wireframe designs of the original Elite.

The **ships** in *Elite: Dangerous* have **airlocks,** proper mass distribution with no off-centre main thrusters and separate tessellated cargo holds.
However, just like the ships in the previous Elite games, there will be a lot of variety in designs with each manufacturer having its own unique style, which can customized into numerous configurations.
* Ships

Designing the Future - The Ships of Elite DangerousImperial-Clipper-Landed-Planet.pngImperial ClipperCobra orange ignition.jpegCobra MkIII with with ship kit equipped

### Can I use other Vehicles?

Yes, there is a surface vehicle called the Scarab. It's a Surface Recon Vehicle that allows pilots to drive around planetary surfaces in the Horizons expansion. Combat-wise it is outfitted with a shield and a plasma repeater turret. Additional vehicles are planned for future updates.

Scarab and crystals.pngScarab and crystalsSrv brown dwarf.pngSRV and a brown dwarf

### Can I make Cinematic Videos?

Yes, the Camera Suite is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person. It succeeds the old Debug Camera and is part of update 2.3 The Commanders. In the revamped version you can move around much quicker and further away from your ship. There's a UI legend of shortcuts which can be hidden, and it features a zoom slider. You can lock the camera to your ship and are able to control the ship in a third-person perspective. The camera can ignore rotation so it has the same orientation.

Camera-Suite.jpgCamera Suite

### How do I play Elite Dangerous?

Please check the Pilots Guide on this wiki. It is designed to help a new or experienced pilot get the most out of their ships.

It is also recommended that new pilots check out the following guides:

* Elite: Dangerous Pilot Training Tutorials
* Elite Dangerous: Horizons Training Guides
* Official quickstart manual
* Official comprehensive manual
* EXO Pilot's Manual
* The Guide for Almost Everything
* Forger's "Elite Pilots Guide"
* Technophebe's "Harmless' Guide to the Galaxy"

### Why is yaw so slow?

There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that *Elite* also features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on top of the Newtonian physics and it limits the yaw speed.

*Elite: Dangerous* deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.

### Are there Newtonian physics?

**Yes**, the flight model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.

While this time the forces are fed to a proper rigid body, (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in *Elite: Dangerous* constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce interesting tactical dogfights at close range and this flight assist can be partially disabled to be able to skid more freely. Also unlike the last two Elite games, only the Super-Cruise mode (Work In Progress) takes planet interaction into account (subject to change).

Here some quotes from the creator David Braben:

*"**David Braben** I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"*[4]

*"**David Braben** Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."*[5]

So there is a fly-by-wire system that keeps the ship within flight parameters, with a **flight assist** mode that is on by default, that helps you maintain your turns and dampen the angular momentum when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
You can turn **flight assist** off, so you will have have to manually adjust the thruster forces to control the skidding and counteract the angular momentum, the fly-by-wire however will **always** be partially active to keep your ship constrained within the specified limits.
Cargo mass will also affect the manoeuvrability of your ship.

### Can I manually fire thrusters in every direction?

Yes the game allows for full 6DOF motion.

### Is Elite Dangerous an MMO?

**Yes**, Elite Dangerous is an MMO, but with the important addition, that you can choose if you want to meet other players.

Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic Background Simulation.

The game features a shared persistent galaxy, where macro effects and events such as economy, society and war status etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.

The are **no** multi-player lobbies.
The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are **not** a fixed location in space as in most other MMOs, but they dynamically move around.

The effects of those instances are then stored on the central galaxy server and shared by everybody.

Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way galaxy, sessions will typically be spread out much further away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.

* How are players going to meet each other in such a huge galaxy?
* Squadrons
* Wings
* Insurance costs
* Death

Elite Dangerous SW2 WP0 Mass Jump 127 CMDRS

### How does singleplayer work? Will I need to connect to a server to play?

**Yes.** The online galaxy of Elite Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

### Does Elite Dangerous have a monthly subscription fee?

No, The base-game version of Elite: Dangerous has a fixed price, without hidden costs. After purchasing the base game you can play the game any time you want as long as the servers are online. So you can jump back in the game for free after a few months or years. It requires an internet connection to login and interact with the shared galaxy.

Major additional expansions and premium DLC require one-time payments to own. Such as Horizons and Beyond. These greatly expand the base game.

### Is Elite Dangerous Pay-To-Win?

ED is not pay-to-win, because people can only buy cosmetics with real money. Ships, upgrades, ranks, permits and such must be earned in-game, and cannot be bought with real money.

### What are the expansions?

Future expansions will include significant new features such as seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings (Atmospheric Landings) and on-foot and out-of-ship activities **(**Space Legs**).** For example FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets. Also multiplayer crew and player executive controlled capital ships (Capital Ships).

Frontier releases major updates roughly every three months that enhance the game. Expansions and premium updates that include significant new features and content must be purchased.

Please check the Development Plans for an overview of major updates and expansions.

For example, the roadmap is to add these features with major updates (in no particular order):

* Landing / driving / prospecting on airless rocky planets, moons & asteroids - Elite Dangerous: Horizons - see Planetary Landings.
* Walking around interiors and combative boarding of other ships. - see Space Legs.
* Combat and other interactions with other players and AIs in the internal areas of star ports
* Accessing richly detailed planetary surfaces - see Atmospheric Landings and Procedural Cities.
* Availability of giant ‘executive control’ ships to players. - see Capital Ships.

Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.

* Development Plans
* The Future of Elite: Dangerous
* Elite: Dangerous - Development Plan video
* Newsletter about Landing on Planets, Ship interiors and Walking around

Elite Dangerous Development PlanThe Future of Elite DangerousElite-Dangerous-Ship-Interior-Concept.jpgShip Interior concept art

### What are the Future Development Plans?

Elite Dangerous has a truly huge scope and Frontier has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10 year development plan.  This includes small free updates and paid major updates. Frontier uses an iterative approach which means gradually build upon features to expand and improve them. Check the Development Plans page for an overview of planned updates and expansions.

### Does Elite Dangerous support Virtual Reality Gaming?

Yes, Elite Dangerous is a groundbreaking title for virtual reality gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit.

Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.

### I encounted a disconnection error code while playing. What does it mean?

*Elite Dangerous* uses a variety of error codes to identify the cause of a disconnection from the game's servers. These error codes use a simplified naming scheme for easy reference, usually a colour followed by the name of one of the game's ships. Error codes are listed below, and a troubleshooting guide can be found on the Frontier Support page.

## Differences with Other Space Games

### What are differences between Elite Dangerous and Star Citizen?

The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognized science of the universe and release schedule.

**Heritage**

*Elite Dangerous* is the fourth simulation game in the legendary Elite series dating back to 1984. The Elite series has a heritage that spans more than 30 years since 1984. Elite is the longest running space simulation series in history. This is verified by Guinness World Records.

*Star Citizen* has some commonality with older games like *Wing Commander* / *Privateer* / *Starlancer* / *Freelancer* series dating back to 1990. However, it's a new and separate franchise. It's not a continuation of those previous games.

**Release Schedule**

*Elite Dangerous* was initially planned for release in March 2014, but was delayed and later released on December 16, 2014.

*Star Citizen* was crowdfunded in 2012 and initially planned for release in 2014, but it was delayed to 2016 and then delayed indefinitely. The scope of the game grew significantly. No new release date has been announced as of November 2017.

The initial full version of Elite Dangerous (v1.0) was released according to plan in December 2014.

**Development**

Development of *Elite Dangerous* began in 2012. A private alpha version was released to Kickstarter backers in December 2013, followed by a beta in May 2014. The game was officially released in December 2014, but was somewhat limited in terms of features. Notable features such as Planetary Landings, Wings, Multicrew, Ship-Launched Fighters, Engineers and Holo-Me have been added by the post-launch Horizons expansion, and more updates are planned in the Beyond expansion.

Development of *Star Citizen* began in 2011. Development is following a modular approach, and four modules, the Hangar Module, Arena Commander, Crusader, and Star Marine, have been released between August 2013 and December 2016 to Kickstarter backers and pre-orderers. While the game is playable in an alpha state as of November 2017, it will not be officially released until it is considered feature-complete.

**Funding**

*Elite Dangerous* relied initially on crowdfunding, raising £1,578,316 on Kickstarter. This was primarily to check if there was enough interest to develop the game. The actual budget for the initial release was a lot higher. After the official launch of the game (version 1.0), further development of the game has been funded through sales of the game, the Horizons season pass, cosmetic items on the Frontier Store, investors, as well as sales of other games developed by Frontier Developments, such as Planet Coaster, LostWinds and upcoming games like Jurassic World Evolution.

*Star Citizen* initially relied on crowdfunding on Kickstarter, raising $2,134,374. Crowdfunding still remains the primary source of funding for the game, though the funding was instead moved to the official website of the game. The website allows players to both directly pledge money to the game through donations and through game packages, which contain the game, ships, hangars and in-game money. Star Citizen is the most crowdfunded product of all time, having raised over $180,000,000.

**Story**

*Elite Dangerous* has and *Star Citizen* will have an on-going background story which will be influenced by the players and augmented with developer injected events. Elite Dangerous takes place much further into the future (34th century). As such the technology is more advanced with a more futuristic science fiction setting. The universe of Elite is generally grittier and more realistic in the sense that there are no clear Hollywood style good and bad guys.

*Star Citizen* comes with a single-player focused cinematic scripted campaign called *Squadron 42* and is projected for general episodic releases starting from late 2018/early 2019, followed by two DLC sequels in the future

**Ship Design and landing on planets**

In *Elite Dangerous*, the ships are relatively larger for their class, and atmospheric capable ones are modeled to be aerodynamically streamlined and symmetrical, and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds. Capital ships are in the 2 km range

In *Star Citizen* the ships are less aerodynamically streamlined and carry their weapons outboard, some are asymmetrical. Players can own capital ships up to 480m in length, and can persistently capture & control ships up to 1.2KM in length The largest ship in the game is 3KM long

Landing on populated planets in *Star Citizen* will use virtually guided paths to point you to a dedicated landing zone. Unpopulated planets, or planets with no landing zone, will allow for freeform flight and unrestricted landing.

**Methods of Travel**

*Elite Dangerous* has freeform (manual pitch/yaw/roll) interplanetary fast travel; aka Super Cruise. Due to the realistic 1:1 scale galaxy with proper distances, it necessitates faster than light speeds, specifically up to 2001 times the speed of light (2001c). These high speeds make travel times practical with very long range sensors and combat interaction. Players are able to seamlessly enter hyperspace to travel from anywhere in a system to another star.

*Star Citizen's* interplanetary fast travel - Quantum Drive - allows for speeds up to 0.2c (20% the speed of light) across a solar system. This limit is for realism reasons, as there is no lore explanation for radiation shielding beyond 0.25c. Due to this, distances between planets are scaled down in order to make travel times practical. QDrive allows for freeform travel within a solar system, although only in a straight line. Travel between solar systems requires wormhole-like jump points (which will allow some interactivity) at fixed locations

**Galaxy**

*Elite Dangerous* has a vast 1:1 scale Milky Way galaxy based on real scientific principles, current scientific data and theories. It's modeled on current galactic charts. Planets and moons will rotate and orbit in 1:1 scale real-time, therefore constantly changing a system's environment. As such Elite Dangerous is more hard science fiction than Star Citizen.

*Star Citizen's* galaxy has 120 star systems planned, and an unknown number of explorable, procedurally generated planets. However, the full version of SC 1.0 will launch with 5 to 10 systems. Time is compressed to 2 hours for each day (1:12 scale time).

Due to QDrive speed limits, distances between planets are scaled down to around 1/10th scale. Gravity & Orbits will be simulated where practical. The general scale is supposed to be 1:10 of real life. So distances between stars and planets are also scaled down. Earth should be around 15 million km from the sun rather than 150 million.

The current expectation based on CIG's statements is that planets and moons will be 1:4 to 1:6 scale.

**Weapons**

*Elite Dangerous* has lightspeed pulse and beam lasers on all ships fitted with energy weapons, along with missiles, railguns, cannons, and other weapon types. Weapons are kept inside hardpoints when not in use and turreted weapons are remote-controlled from the cockpit/bridge when manually operated.

*Star Citizen* has a mix of slow-firing lasers (akin to Star Wars), missiles, gatling guns, railguns and ballistic weapons available. Weapons are exposed on the wings and fuselage of the ship and a crewmember needs to enter the turret to manually operate it.

**Anti-Gravity**

In *Elite Dangerous* there is no anti-gravity or gravity generators, so space stations are designed to rotate.

In *Star Citizen,* space stations and ships use artificial gravity.

**Flight and Combat Models**

The flight model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.

There are major differences in how each game handles close combat flight (as you can see from this video). There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that *Elite* also features lightspeed pulse and beam lasers making this issue even more apparent.

*Elite Dangerous* deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate, in addition there is a G-LOC system, a preliminary version can be seen here.

In *Star Citizen* ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw. It deals with turreting by having a G-LOC system as seen here. Star Citizen features a fully simulated IFCS , which models items such as thruster shunting, error, and jerk whilst translating pilot input to thruster/gyro activation on the ship.

**Multiplayer**

Multiplayer is handled with a grouping system in *Elite Dangerous* and a PVP-PVE slider which doesn't completely control engagements in *Star Citizen*. [sentence needs clarification]

**Lawsuit**

Star Citizen is embroiled in a major lawsuit with Crytek. On 12 December 2017, Crytek filed a lawsuit against the developers behind Star Citizen (Cloud Imperium Games and Roberts Space Industries). This lawsuit has the potential to disrupt development of SC. Crytek alleges that they breached the Game License Agreement on multiple points such as:

1. Developing two games (Star Citizen and Squadron 42) with one license. Since both use the same code, that constitutes using the engine twice and represents a further breach of contract.

2. In December 2016, CIG and RSI said they were moving off of CryEngine 3 in favor of Amazon’s Lumberyard product. But Crytek claims CIG and RSI’s own marketing materials, show lines of code on the screen that seem to indicate the games are running partially, on CryEngine 3.

3. The lawsuit says CIG and RSI improperly removed the CryEngine logo when the game boots up, and that the teams failed to properly disclose modifications to CryEngine 3 as part of their licensing agreement.

Crytek is asking for direct damages, indirect damages and a permanent injunction to prevent CIG and RSI “from continuing to possess or use the Copyrighted Work.”

Meanwhile, Elite Dangerous doesn't have any major lawsuit to date.

**Accountability**

People have wondered whether all the crowdfunded money actually went towards Star Citizen, because the developer Crowd Imperium Games' Foundry 42 UK has a loan with the National Westminister Bank PLC (January 2015). They took another loan from the bank Coutts on 15 June 2017. There is no accountability for backers to see how their money was spent and whether the crowdfunding data on the Star Citizen website is accurate.

Additional Links:

* *Star Citizen* vs. *Elite: Dangerous* - Flight Model Comparison
* Dev Diary about cockpits, avatars and HUD

### What are differences between Elite Dangerous and EVE Online?

*Elite Dangerous* is pay once and play, therefore does **not** have a periodic subscription or free-to-play option like *EVE Online*. Although Elite: Dangerous does offer paid "season passes" these behave more like paid DLC and the more traditional major expansion pack, in that not purchasing them does not prevent the base game from being played, whereas failure to pay for a periodic subscription prevents the base game from being played.

**Multiplayer**

Another major difference is that in *EVE* everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.

**Elite Dangerous** features dynamically created free roaming multiplayer instances, based on perception bubble, that are decoupled from the star systems themselves (but you can also play solo).

Due to a lot less network traffic, this allows *Elite Dangerous* to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&D system) which is used in *EVE*. That means that *Elite Dangerous* combat is twitch skill based.

**Sandbox Economy**

An important difference is that *EVE's* economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. *Elite Dangerous* uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe.

**Gameplay**

Another important difference is that *EVE* has a lot of empire building and RTS elements, while *Elite* is what it would be like to be a spacefarer in a galaxy from a first person’s perspective. PVP also has some differences.

**Setting**

The *Elite Dangerous* galaxy is based on the real Milky Way planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and it has around 400 billion star systems, as opposed to *EVE* where the planets are static and don't move. Additionally, EVE is not set in the Milky Way Galaxy but in a star cluster named New Eden in an unknown part of the universe, far away from the Milky Way.

**Controls**

*Elite Dangerous* has freeform (manual pitch/yaw/roll) interplanetary fast travel up to 2000 times the speed of light (2000C) and you are able to seamlessly enter from anywhere to another star. *EVE* on the other hand has point & click travel and you must fly to a jump gate to enter another star system.

A major feature that *Elite Dangerous* will have is freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets and walking on living planets with cities and wildlife also known as Atmospheric Landings and Procedural Cities, as part of expansions.

## References

1. ↑ 1.0 1.1 https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, 18 Jun 2015
2. ↑ https://www.youtube.com/watch?v=rOYhoFYIWmw
3. ↑ https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/
4. ↑ http://www.eurogamer.net/articles/2017-06-13-elite-dangerous-will-get-4k-patch-for-xbox-one-x-launch
5. ↑ https://support.frontier.co.uk/kb/faq.php?id=74
6. ↑ https://support.frontier.co.uk/kb/faq.php?id=227
7. ↑ https://www.elitedangerous.com/en/made-for-vr/
8. ↑ https://support.frontier.co.uk/kb/faq.php?id=85
9. ↑ Answer From The Devs 15/10/15 - ED Forums
10. ↑ https://forums.frontier.co.uk/showthread.php/424243-Important-Mac-announcement
11. ↑ http://8thdragonsquadron.com/wp-content/uploads/2016/11/BGS-Guide.pdf
12. ↑ https://www.youtube.com/watch?v=rOYhoFYIWmw
13. ↑ Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho
14. ↑ Elite Dangerous 2.3 - The Commanders Release Livestream
15. ↑ https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=0s
16. ↑ Elite Dangerous Newsletter #29 http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp
17. ↑ https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack
18. ↑ https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News
19. ↑ https://www.elitedangerous.com/en/made-for-vr/
20. ↑ https://robertsspaceindustries.com/starmap
21. ↑ https://www.youtube.com/watch?v=69ck049Bg\_I
22. ↑ https://www.reddit.com/r/starcitizen/comments/6pplee/cigs\_statement\_on\_510\_systems\_at\_launch/
23. ↑ https://www.reddit.com/r/starcitizen/comments/6j1tgh/how\_big\_is\_star\_citizens\_persistent\_universe/
24. ↑ 24.0 24.1 https://www.reddit.com/r/starcitizen/comments/6aaysn/help\_me\_understand\_planet\_size\_and\_perspective/
25. ↑ Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next
26. ↑ 26.0 26.1 26.2 26.3 26.4 https://www.polygon.com/2017/12/13/16774244/crytek-star-citizen-cryengine-lawsuit
27. ↑ https://beta.companieshouse.gov.uk/company/08703814/charges/G09qg6Mo3GrwjGkM3-Z0rwEQjMY
28. ↑ https://beta.companieshouse.gov.uk/company/08703814/charges/AHMo7d0tVN50wGM-FC6tbyhYlss
29. ↑ https://www.reddit.com/r/starcitizen\_refunds/comments/69i5to/what\_do\_we\_know\_about\_cigs\_loans\_or\_investments/

ru:FAQ