recursal/Fanatic-Fandom huggingface dataset:
Iridescent Unpublished Manuscript

**Iridescent Unpublished Manuscript** is an **Ultra Rare** Add-on for Eyes in the Sky.

Whenever a **Drone** enters the *Disabled State*, the following effects apply for **15 seconds**:
* Causes the disabled **Drone** to emit a fake Terror Radius of **32 metres**.
* Grants the ***Undetectable*** **Status Effect**.

## History

* 6.6.0
* 7.3.0

Manually activating a **Drone** causes the following effects:
* The Drone emits a Terror Radius of **32 metres** for **15 seconds**.
	+ This effect can only be applied to one **Drone** at a time.
* **Increases** the Power Cool-down duration after manually activating a **Drone** by **+25 %**.

Whenever a **Drone** enters the *Disabled State*, the following effects apply for **15 seconds**:
* The Drone emits a Terror Radius of **32 metres**.
* Grants the ***Undetectable*** **Status Effect**.

## Change Log

### Patch 7.3.0

* ***Rework:*** still carries most of the same effects, but now applies them whenever a **Drone** enters the *Disabled State* instead of after manually activating it.
	+ ***Buff:*** removed the Power Cool-down penalty.
	+ ***Buff:*** now grants the ***Undetectable*** **Status Effect**.
Iridescent Pendant

**Iridescent Pendant** is an **Ultra Rare** Add-on for Blood Bond.

* Survivors suffer from the ***Exposed*** **Status Effect** for **45 seconds** after crushing **Victor** when controlling **Charlotte**.

*"Your binding is no curse, my loves. It is your strength to draw upon." — Madeleine Deshayes*

## History

* 4.4.0
* 4.7.0
* 5.5.0

* If a Survivor crushes **Victor** while he's idle, they suffer from the ***Exposed*** **Status Effect** for **12 seconds**.

* If a Survivor crushes **Victor** while he's idle, they suffer from the ***Exposed*** **Status Effect** for **30 seconds**.

* If a Survivor crushes **Victor** while he's idle, they suffer from the ***Exposed*** **Status Effect** for **45 seconds**.

## Change Log

### Patch 4.7.0

* ***Buff:*** increased the duration of the ***Exposed*** **Status Effect** from **12 seconds** to **30 seconds**.

### Patch 5.5.0

* ***Buff:*** further increased the duration of the ***Exposed*** **Status Effect** from **30 seconds** to **45 seconds**.
Feral Faction

Simply put, a Feral Acaean is any Acaean not under the control of a sapient mind, either its own, or that of another Acaean. Ferals occupy the lowest Acaean social strata and live in a wild state that in many ways mirrors the existence of non-human animals native to Earth.

Because of the incredible genetic mutability shared by all Acaeans, Ferals can be found in innumerable forms, thriving in any conceivable environment. A Feral might be a hovering leviathan drifting through the stratosphere of a gas giant thanks to gossamer wings that catch updrafts from the planet’s powerful weather patterns, or it might be a Lilliputian creature that resembles a cetacean and makes its home in a volcanic crevasse at the bottom of some alien ocean. It might be a voracious arboreal predator or a microscopic parasite, a burrowing reptilian worm or an undulating deep-sea eel, a gentle, grazing behemoth roaming vast, sun-drenched plains, or an enormous, bug-like scavenger intent on pilfering the pre-packaged rations found in human Survivor storehouses. In fact, Feral Acaeans pose one of the greatest threats to the survival of isolated humans at the fringes of known space, simply because they represent their single greatest competitor with regard to the consumption of resources.

Over time, many of the human Pirates known as Beast Masters have become fond of capturing Feral Acaeans and training them to perform a number of hazardous tasks. Most notably, many humans have taken to purchasing Ferals from these Beast Masters for use as war animals. Because there are Acaeans engineered to travel through the void of space, to withstand staggering extremes of heat and cold, and to thrive in other uninhabited and seemingly inhospitable environments, these organisms can be adapted to operate in any combat theater imaginable, and usually for much less money than it would cost to purchase state of the art drone technology and other automated weapon systems.
Alda/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) (Fourteen bullet holes pierce her body. Just one would have been enough to end her life. This brutality was unnecessary) (→ end)

(#1) **Alda from Old Levant**: When will the vote start? Old Levant’s claim cannot wait any longer! (→ #2)

(#2) **Multiple-choice**:

* **0**: What do you mean "Old" Levant? Was something there before the "Heroic Kingdom"? (→ #3)
* **1**: You'll get your turn soon enough. Good decisions will take time and discussion. (→ #8)

(#3) **Alda from Old Levant**: Your ignorance doesn't surprise me. Records from before the Scourge can be difficult to find. (→ #4)

(#4) **Alda from Old Levant**: Abrassar wasn’t always a desert. It was once fertile and lush. The Scourge hit the region hard and scattered the tribes that called it home. One beast in particular had the entire region under its control for nearly fifty years. No one would dare venture out into the sands, day or night. (→ #5)

(#5) **Alda from Old Levant**: The current King and Queen of Levant led an army to kill it, and they succeeded. Elatt himself declared that they were to rule Abrassar as reward. And so they have, ever since. (→ #6)

(#6) **Alda from Old Levant**: Elatt gave away what he had no right to. I have proof that our clan is of the true tribe of Levant, and that we should be recognized as such. We deserve better than to be scavengers and bandits picking at bones. (→ #7)

(#7) **Alda from Old Levant**: The Blue Chamber Council will recognize our claim. One way, or another. (→ end)

(#8) **Alda from Old Levant**: No, not this time! The right decision is clear. Elatt gave away what he had no right to. Abrassar is our land. We should not lose the right to it simply because we did not have the manpower to defend it from the Scourge. (→ #9)

(#9) **Alda from Old Levant**: May the Five Winds favor us this day, and reverse the terrible decision of our new so-called "god". (→ end)

(#10) **Alda from Old Levant**: I’m afraid I’m quite busy, perhaps some other time. (→ end)
Your Empire

Five empires once controlled the galaxy, fighting amongst themselves for dominant power. With the destruction of the old empires the galaxy is open to be conquered once more.

Each player in Novus Æterno will have the ability to create and control his or her own empire. Players begin the game with a homeworld which will be the starting point and capital of their empire. To expand an empire, players need to capture planets which will expand the empire’s influence. Each planet can be used to create production structures, resources and even residential districts. Planets also allow for research and storage. The more time a player spends on development of a planet the greater the benefits of the planet will become.

As a player expands further into space, border protection will become a lot harder to do. Players might be able to control many planets at one time, but ships will be spread thin in order to patrol the borders of such a vast empire.
Becoming a member of an alliance is a great way to improve defences of a large empire. Alliances can also use their numbers to push their borders further into the heart of an enemy’s territory.

## References

1. ↑ http://novusaeterno.com/?page\_id=58
Hubris

**Hubris** is a **Unique** Perk belonging to The Knight.
Prestige The Knight to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hubris** for all other Characters.

You show no mercy, especially to those foolish enough to resist.
\* Whenever you are stunned by a Survivor, that Survivor suffers from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
<p>''Hubris'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>'''.

You show no mercy, especially to those foolish enough to resist.
* Whenever you are stunned by a Survivor, that Survivor suffers from the ***Exposed*** **Status Effect** for **10**/**15**/**20** **seconds**.

*Hubris* has a cool-down of **20 seconds**.

You show no mercy, especially to those foolish enough to resist.
\* Whenever you are stunned by a Survivor, that Survivor suffers from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
<p>''Hubris'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>'''.

You show no mercy, especially to those foolish enough to resist.
* Whenever you are stunned by a Survivor, that Survivor suffers from the ***Exposed*** **Status Effect** for **10**/**15**/**20** **seconds**.

*Hubris* has a cool-down of **20 seconds**.

## Trivia

* **Hubris** triggers on any stun applied by a Survivor's actions, not just those from Pallets, including stuns from their Perks, blinding devices (i.e. Flashlights, Firecrackers, or Flash Grenades), escaping the Killer's grasp and even Power-related stuns like The Redeemer.
* Before its retirement, **Hubris** would also activate for Killers susceptible to the Lightburn mechanic.
Corvette

## Corvette Hull

The Corvette Hull size is the smallest of the five combat Hull types available. This results in the corvette being unable to equip as many components as the larger hulls; however, the corvette has the best efficiency for engine use allowing them to be quite fast.
Corvette weapon slots are also only secondary weapon types meaning larger and stronger primary weapons are not equip-able onto corvette hulls.
Shipyard

## Shipyard Sector

The Shipyard is a Planetary Sector which assembles ship hulls from components. If there are not enough components in the Warehouse for the hull, the shipyard will auto queue those components in the Factory.

### Production

Ship production begins from selecting the shipyard sector's management menu. The menu will list available production slots which may produce ship designs from a drop-down list at the menu's top.
The ship designer button will allow the design of new ships for production.

When a design is produced it will appear into one of the shipyard slots with a cycle count below. Hovering the mouse over the ship will show some basic stats.

Ships are sent into the Spaceport when completed if there is enough space. If not, the ship will remain inside the shipyard.
Bagatelle

*DLC:  *The Soroboreans**

 Object ID | 4100750

**Bagatelle** is an Item in *Outward*.

* Player receives Possessed

* Player receives Stamina Recovery (level 5)

* Player receives Corruption Resistance (level 1)

*Note: The description mistakenly states that this item is "corrupting", it does not add any corruption.*

## Crafting

### Recipe

* Crawlberry Jam
* Sugar
* Fresh Cream

### Used In

*No recipes found for query "Bagatelle".*

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Alchemist Backpack

Object ID | 5300060

Alchemist Backpack is one of the Backpacks in outward.

## Effects

* Slows down the decay of perishable items by 75%.
* Provides 1 Protection to the Durability of items in the backpack when hit by enemies

## Acquired From

Merchant Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Battle Rhythm

*DLC:  *The Three Brothers**

**Battle Rhythm** is a Primal Ritualist skill in *Outward*.

* Haunting Beat increases  Protection by 5 (through Ghost of Rhythm status)
* Welkin Ring increases  Barrier by 5 (through Sky Rhythm status)

This effect also applies to allies and Summoned Ghost.

Welkin Rhythm

Welkin Rhythm

When within 8 meters of a Welkin Ring, the Sky Chimes increase  Barrier by 5

Ghost Rhythm

Ghost Rhythm

When within 8 meters of a Haunting Beat, the Ghost Drum increases  Protection by 5
Armored Troglodyte

**Armored Troglodyte** is a type of Troglodyte enemy in *Outward*.

## Description

**Armored Troglodytes** are a stronger version of a Troglodyte. Their most noticeable feature is their distinct bright-red glow, which stands out in the dimly-lit, subterranean areas they are found in.

## Combat & Tactics

They are resistant to Decay damage, and vulnerable to Lightning.

* Inflicts Poisoned

## Drop Table

**Guaranteed Weapons**

**Drop Table 1**This drop table will be rolled **1** times.

## See Also

* Enemies
* Troglodyte enemies
Dead Rabbit

**Dead Rabbit** is an **Uncommon** Add-on for Evil Within.

* **Reduces** your Terror Radius by **-25 %** while in *Evil Within II*.
* **Increases** your Terror Radius by **+25 %** while in *Evil Within III*.

## History

* 1.2.1

* *Evil Within II* Terror Radius.
* *Evil Within III* Terror Radius.

## Trivia

* **Dead Rabbit** is likely based on a Halloween graphic novel, which depicts a 6-year old Michael being abandoned by his older sister on a road trip to be with her boyfriend, only to find Michael later holding a dead rabbit.
Byonder Faction

From what little information has been gathered regarding the Azsendi known as Byonders, it has been surmised that the ultimate goal of these bizarre, transcendent beings is an existence completely devoid of physical form.

What is perfectly clear is that the Byonders have taken the
Azsendi desire to collect and manipulate cosmic energy to a completely unprecedented level. To this end they have colonized various worlds strategically located throughout a number of galaxies, and have subsequently undertaken the construction of mountainous structures intended to attract this mysterious power and harness it in the form of immense, indescribably powerful fields surrounding the planets’ magnetospheres, thereby creating, in essence, a network of colossal cosmic lightning rods. This process is facilitated by a symbiotic relationship the Byonders have forged with a species of Acaean Mutants possessing the ability to function as a kind of living catalyst, and by their embrace of certain ancient Grell techniques viewed by the Byonders as a necessary evil, the objectionable means to a magnanimous end.

As a result of these experiments, the Byonders are believed to have unleashed incalculable amounts of previously unknown forms of energy into the Novus Æterno universe, and the lingering effects of exposure to these fields are still largely undetermined. The Byonders are blamed for the cataclysmic events that produced untold millions of Broken Cauldron Born, and are said to be responsible for some of the more dramatic and enigmatic mutations found among isolated Acaean populations throughout the universe. It is also theorized that the power they unleashed is to blame for the formation of countless wormholes and other extremely destructive astronomical phenomena.

That said, even more important than scientific studies devoted to understanding the nature of these energy fields, and the severity of their effects on the universe, are continuing efforts to uncover the effects of these experiments on the Byonders themselves. Although few have survived a close encounter with one of these otherworldly
Azsendi, those who have told tales of extraordinary entities possessing godlike omnipotence.

Though they are the youngest of all
Azsendi factions, the potential for the Byonders’ to impact the history of the Novus Æterno universe, and shift the balance of power within, cannot be overstated.

## References

1. ↑ http://novusaeterno.com/?page\_id=1103
Astral Knuckles

*DLC:  *The Three Brothers**

**Astral Knuckles** is a type of Weapon in *Outward*.

* Inflicts Haunted (33% buildup)

## Enchantments

**Astral Knuckles** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Dried Cherry Blossom

**Dried Cherry Blossom** is a **Very Rare** Add-on for Yamaoka's Haunting.

* Coming within **3 metres** of a Survivor during a *Phase-Walk* triggers *Killer Instinct*.
* Scratch Marks are no longer visible to you during a *Phase-Walk*.

## History

* 2.2.0
* 5.3.0
* 7.1.0

* **Reduces** the Cool-down duration of *Passive Phasing* by **-1 second**.
* **Increases** the duration of *Passive Phasing* by **+0.75 seconds**.

* Triggers *Killer Instinct* when coming within **4 metres** of a Survivor during a *Phase-Walk*.
* Scratch Marks are no longer visible during a *Phase-Walk*.

* Triggers *Killer Instinct* when coming within **3 metres** of a Survivor during a *Phase-Walk*.
* Scratch Marks are no longer visible during a *Phase-Walk*.

## Change Log

### Patch 5.3.0

* ***Rework:*** now triggers *Killer Instinct* whenever Survivors come close to **The Spirit's** ethereal form at the expense of losing the ability to see Scratch Marks.

### Patch 7.1.0

* ***Nerf:*** reduced the *Killer Instinct* distance from **4 metres** to **3 metres**.

## Trivia

* Cherry Blossom trees are commonly found throughout Japan.
Astral Bow

*DLC:  *The Three Brothers**

**Astral Bow** is a type of Weapon in *Outward*.

## Effects

* Inflicts Scorched (33% buildup)

* Inflicts Curse (33% buildup)

## Enchantments

**Astral Bow** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Snow  | * Gain +5 flat  Frost damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

*The sources above were generated dynamically. Click here to force an update of the data.*
Awaken in a garden

**Awaken in a garden** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Abrassar.

From this scenario, **4-6 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Hot Weather Defense

Spawned items:

* 1x Plant Tent

Vitals:

* **Health**: 100%, **burnt**: 20%
* **Mana**: 100%, **burnt**: 50%
* **Stamina**: Unchanged, **burnt**: 10%

Needs:

* **Hunger**: 100%
* **Thirst**: 100%
* **Rest**: 100%
* **Temperature**: 50%
Ancestral Peacemaker/Outcomes

## Outcomes

* Peace is declared between the Heroic Kingdom and the Blue Chamber Collective.
* Queen Calixa will ascend and become Living Thought, like Elatt, to protect Heroic Kingdom.
* Martial law ends in Levant.

From the negotiations, depending on your progress in the entire Blue Chamber questline:

* Peacemaker Elixir
* Tsar Stone (if you got enough "Perfect Success" outcomes)
	+ Requires: killing the Marsh Captain during Mixed Legacies, successfully allying with the Ash Giants, completing Whispering Bones without reaching the timer or fighting Roland, and successfully completing this quest in time while allying with all parties.

### Failure

* Crimson Plate Mask
* Gold Ingot
Intelligence

Intelligence refers to the part of gathering information about various things of importance.

# Within the Novus Æterno-Universe

Within Novus Æterno Intelligence will play a vital role for those players who interact with others. Be it to know enemy strongholds, supply lines for a warmongar or be it allies, enemies, goals for a diplomat. As a player relying on information acquiment you will always have players who want to buy intel and what they mostly want is GOOD intel. More battles have been won or lost by the difference of the quality of information.

# Sabotage

Of course there not only a passive part of brokering information but you will also be able to activly set sparks which may result in an inferno. You can steal identities of players and go attack another player resulting in a massive war. Or you may want to give the weaker side information for balancing the scales so that the war will continue and your economic alliance member can continue selling components.

further information are forthcoming in the future
Beige Garb

Object ID | 3000003

**Beige Garb** is a type of Armor in *Outward*.

## Enchantments

**Beige Garb** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Unexpected Resilience  | * Gain +5  Protection
* Gain +0.1 passive  Health regeneration per second

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Adventurer Armor

**Adventurer Armor** is a type of Body Armor in *Outward*.

## Enchantments

**Adventurer Armor** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Spirit of Cierzo  | * Gain +15%  Fire and +25%  Frost damage bonus

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Bandages

Object ID | 4400010

**Bandages** are a consumable item in Outward.

## Effect

* Player receives Bandages (Effect)

* Instantly cures Bleeding

## Acquired From

Merchant Sources

Enemy Drops

Defeat Scenarios

* Beaten and bloody, but alive (x1)

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## Tips

* In addition to being an essential in nearly every adventurer's backpack, bandages can also be sold for a nice profit to Vendavel's Nurse. She will buy each bandage you bring her for 5 silver.
Basic Armor

The following is a list of Basic Armor in *Outward*.

Items under the Basic Armor category fulfill the "Basic Armor" requirement when crafting recipes like Scaled Leather Attire and others.

## List of Basic Armors

* Beige Garb
* Black Dancer Clothes
* Blue Light Clothes
* Crimson Dancer Clothes
* Dark Green Garb
* Dark Red Garb
* Dark Worker Attire
* Desert Tunic
* Gray Garb
* Green Garb
* Green Worker Attire
* Looter Armor
* Makeshift Leather Attire
* Pale Light Clothes
* Patterned Worker Attire
* Purple Dancer Clothes
* Purple Festive Attire
* Red Festive Attire
* Red Light Clothes
* Striped Garb
* Tattered Attire
* Trader Garb
Acquire Mana

**Acquire Mana** is a Minor Quest in *Outward*.

## Walkthrough

* **OPTIONAL:** Talk to Helmi in Cierzo center, ask how to obtain mana.
* Head to the Conflux Chambers on Conflux Mountain, or the Ley Line in Harmattan
* Interact with the Ley Line and sacrifice Health and Stamina for any amount of Mana. You will receive Spark.
* Talk to the Watcher next to the Ley Line for additional rewards

## Outcomes

* You now have Mana
* You learn Spark
* Can choose either: Sigil of Fire or Reveal Soul (both of these are obtainable from other means).
Adalbert the Hermit/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) **Adalbert the Hermit**: A visitor! The Cabal shares its wisdom with those who respect the Five Winds. Reason, Passion, Fury, Kindness and the Inside Wind. (→ #1)

(#1) **Adalbert the Hermit**: To use the spells I teach, find the Wind Totems in every region. Then, you may use these spells in that region. The totems are topped by a bird statue, you’ll recognize them. (→ #2)

(#2) **Multiple-choice**:

* **0**: I want to train with you. (→ end)
* **1**: Do you know a Mage named Balira? I'm looking for her husband. (→ #3)
* **2**: I’m leaving. (→ end)

(#3) **Adalbert the Hermit**: I know her, she was an apprentice of mine. Then, she twisted the gifts of the Five Winds to perform forbidden and horrible magic. Manipulating a person's Inside Wind, no matter the reason, is a violation of a person's most sacred boundary. (→ #4)

(#4) **Adalbert the Hermit**: I told her she was never to come here again after what she did. And yet... although I cannot forgive her sacrilege, it's time to set aside this tragedy. (→ #5)

(#5) **Adalbert the Hermit**: The man... or rather, what's left of the man you're looking for is hiding in the old broken tombs within this valley. He, or rather, "it" lives in the frozen cavern at the mouth of it. Put an end to its misery, and break their connection. (→ end)
Ancient Ruins

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Ancient Ruins** may refer to:

* Corrupted Tombs (Chersonese)
* Flooded Cellar (Hallowed Marsh)
* Pirates' Hideout (Chersonese)
* Ruined Outpost (Abrassar)
Black Fur Armor

Object ID | 3000330

**Black Fur Armor** is a type of Armor in *Outward*.

## Legacy

This item is the result of a Legacy Chest upgrade.

## Enchantments

**Black Fur Armor** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Inner Warmth  | * Body Armor: +15%  Fire damage bonus
* Helmet/Boots: +10%  Fire damage bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots
Bandit Archer

**Bandit Archers** are a type of enemy in *Outward*.

## Description

These **Bandit Archers** can be found in Chersonese and Enmerkar Forest.

They are equipped with:

* Simple Bow (31.2 ) and an Iron Sword (20 )
* Scavenger Hood, Makeshift Leather Attire and Makeshift Leather Boots

## Drop Table

**Guaranteed Weapons**

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*

## See Also

* Enemies
* Bandit enemies
Artois Sutherland

*DLC:  *The Soroboreans**

**Artois Sutherland** is an NPC in the city of Harmattan, in *Outward*.

## Description

Artois Sutherland is a new recruit to the Sorobor Academy, who joins around the same time as the player character joins a faction.

Artois is kind-hearted and soft according to Desy, and he hopes to join the History division and someday become a Scholar or even a Master. Over the course of the quest line, he takes a liking more to Victor Berthelot, Dean of the Military as opposed to Desy and the player.

## Transcripts

This article is associated with the following Transcript pages:
* **Artois Sutherland Dialogue**

## Family

Artois Sutherland is a member of the Sutherland family:

* Julius Sutherland
Apollo Incense

*DLC:  *The Soroboreans**

 Object ID | 6000180

**Apollo Incense** is an Item in *Outward*, used in Enchanting.

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## Used In Enchantments

**Apollo Incense** is compatible with the following Enchantments:

 Beast of Burden  | * Adds +7 Pouch Bonus on Body Armor, and +3 Pouch Bonus on Helmets or Boots
 Redemption  | * Gain +20%  Lightning damage bonus
 Spirit of Monsoon  | * Gain +15  Corruption resistance
 War Memento  | * Adds +35% of the existing weapon's  physical damage as  Fire damage
* Weapon now inflicts Curse and Scorched (both 33% buildup)
Ableroot

*DLC:  *The Three Brothers**

 Object ID | 4000440

**Ableroot** is an Item in *Outward*.

* **Ableroot**
* **Ableroot**
* **Ableroot**
* Peach Seeds
* Pypherfish
* Peach Seeds
* Vegetable
* Salt
* Sulphuric Mushroom
* **Ableroot**
* Peach Seeds
* Woolshroom
* Vegetable
* Vegetable

## Acquired From

Gatherable Sources

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Adalbert the Hermit

**Adalbert the Hermit** is a  teacher of Cabal Hermit skills, found in the Hermit's House (marked as Cabal of Wind Tower), beyond Ghost Pass in Chersonese.

## Description

One of the few remaining followers of the Cabal of Wind. He is referenced in dialogue with Oda, the Kazite Trainer in Cierzo.

If spoken to during the Vendavel Quest, it is revealed that the warlord Balira was once his apprentice.

## Transcripts

This article is associated with the following Transcript pages:
* **Adalbert the Hermit Dialogue**

## See Also

* Skills
* Cabal of Wind
* Chersonese
Astral Sword

*DLC:  *The Three Brothers**

**Astral Sword** is a type of Weapon in *Outward*.

* Inflicts Curse (33% buildup)

## Enchantments

**Astral Sword** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Black Worker Boots

Object ID | 3000084

**Black Worker Boots** is a type of Armor in *Outward*.

## Crafting

### Used In

***Black Worker Boots** also fulfills the ingredients for: Basic Boots,Decraft: Cloth (Small)*

* Hide
* Scaled Leather
* Scaled Leather
* Predator Bones

## Enchantments

**Black Worker Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Boots
* Equipment
Angel Light

**Angel Light** is an Enchantment in *Outward*.

## Recipe

* **Incense:** Pale Beauty Incense
* **Pillars:** North Close, East Close
* **Equipment:** Virgin Lantern

## Effects

* Changes the color of the lantern to white and effects of Flamethrower to  Lightning. See Flamethrower article for more details
* Lantern can no longer be refueled, however it passively gains fuel when equipped but not lit.
Destroyer

## Destroyer Hull

The Destroyer Hull size is the second smallest of the combat Hull types available. Destroyers have more staying power than Corvettes along with at least one primary weapon slot to boost its potential firepower.
While Destroyer hulls do not have as much potential to be as fast and mobile as Corvettes, Destroyers are more suited to combat and attacking weak flanks.
Arcane Robe

**Arcane Robe** is a type of Armor in *Outward*.

## Legacy Chest

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* White Arcane Robe

## Enchantments

**Arcane Robe** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Stabilizing Forces  | * Body Armors: Gain +3%  Movement Speed bonus, and +10%  Impact resistance
* Helmets: Gain +5%  Mana cost reduction (-5% Mana costs), and +5%  Impact resistance

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Attacked by dweller

**Attacked by dweller** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at The Vault of Stone.

From this scenario, **4-6 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Player receives Leywilt, Status Build up Resistance Down

Vitals:

* **Health**: 50%, **burnt**: Unchanged
* **Mana**: 100%, **burnt**: 50%
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: 80% current
* **Temperature**: 50%
Astral Claymore

*DLC:  *The Three Brothers**

**Astral Claymore** is a type of Weapon in *Outward*.

* Inflicts Scorched (33% buildup)

## Enchantments

**Astral Claymore** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Blaze Blue

**Blaze Blue** is an Enchantment in *Outward*.

## Recipe

* **Incense:** Morpho Incense
* **Pillars:** South Close, West Close
* **Equipment:** Virgin Lantern

## Effects

* Changes the color of the lantern to blue and effects of Flamethrower to  Frost. See Flamethrower article for more details
* Lantern can no longer be refueled, however it passively gains fuel when equipped but not lit.
Basics

Once you pick a race and start the game, The basic controls for camera movement on the surface planet are , which corresponds to left, right, up and down. You can also left-click an dragging to move the camera in any direction you wish. To leave planet view and enter space, press the escape or the back button on the top right.

While in space, you can click and drag to rotate around your highlighted planet. Use the space bar to zoom out, and view the given galaxy, as well as nearby universes.

## Unit Movement

Moving units are pretty typically standard as any RTS. First by left-clicking & drag you can select units, right click to give orders.

For additional movement you can position your troops, simply right-click and drag the mouse, to set which way your ship can face, which is handy for facing off against enemies. The game AI will automatically move the units towards the location, with the best pathing, drifting to it's final position, handy for strafing enemy units. To do an actual strafe with your ships left or right, right click left or right positioning to face the same direction, notice however that movement speed while strafing will drop to 1/4th. Going in reverse will be even slower, nearly 1/8th speed, however maintaining inertia.

## Game Speed

There are three different types of Game Speeds: Combat Speed, Travel Speed and FTL.

Combat Speed is the standard slow speed, used for combat. While in Combat Speed you can feel free to attack and shield your troops.

Travel Speed is about 5 times faster than Default Combat Speed, but you're unable to use weapons or shield during the travel. Additionally, when fired upon, your ships will automatically drop from Travel Speed and into Combat Speed Hold  to access Travel Speed.

## Building

To access infrastructure building while on a planet, click , and the dialog box will open. This is the main construction for structures in the game for the planet side.

If you wish to build Ships you'll want to access your Shipyard by double clicking it, and then entering the Ship Designer.
Ancient Calygrey Mace

*DLC:  *The Three Brothers**

**Ancient Calygrey Mace** is a type of Weapon in *Outward*.

It is known as the only item in the game that is a **direct downgrade** to it's pre-legacy counterpart.

## Enchantments

**Ancient Calygrey Mace** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

This item is the result of a Legacy Chest upgrade.
Ambraine Withdrawal

*DLC:  *The Three Brothers**

**Ambraine Withdrawal** is a disease contracted from withdrawal from Ambraine. It is obtained if you go more than 6 hours without taking Ambraine, after starting to take it.

## Description

### Effect

* -5%  Stamina regeneration
* -25%  Status Resistance

## Sources

**Obtained from:**

* Ambraine
* Saved by stranger with ambraine

**Removed with:**

* Ambraine
* Greasy Tea
* Panacea

*The sources above were generated dynamically. Click here to force an update of the data.*
Designing ships

## The Basics of Shipdesign

One of the most basic things you will have to do in Novus Æterno, both often and early, is developing and building your very own fleet. You can customize the ships for your fleets in any way you would like, depending on your play-style and needs. What exactly you can create depends both on your race, research and economical situation. Some examples that might be used for the different play-styles in the game:

* Diplomatic - Large heavy defense forces, mainly consisting of Dreadnoughts, with some cruisers mixed to intercept any fast raiders into your systems. You can keep your own and other players safe while you focus mainly on the political side of things, with a very big iron fist for when negotiations break down.
* Intelligence - Mostly fast, small ships. Mostly equipped with big engines, sensor arrays and electronic warfare components. Combat will likely consist of raiding enemy mining operations and trade routes, while you retreat to safety before the enemy has a chance to engage.
* Military - Big guns and big armor. A mix of slow and fast ships to surround and destroy the enemy. You will be the mainstay of any military alliance because of the heavy weapons you bring the bear.
* Economic - Probably mostly big, giant, cargo haulers with their escort cruisers for defense while they are on the move between markets. Will probably want to save as much CP on weapons, shields and utilities to make room for more hull types, engines and cargo bays.

Other than the basic hull you want your ship to use, you will have to decide what Weapons, engines, shields, utilities and bays you want to equip on your vessel. Depending on how you equip your ship, the cost can vary greatly, both in time required for constructions, Command Points and material cost. Higher tech equipment and hulls will generally be more effective but will also carry improved cost.
Berg

**Berg** is the major City in the Enmerkar Forest region in Outward.

## Features

* Berg player house
* Blue Chamber building
* Old Coin's Inn - 25  silver per night
* Clean Water - there is a large area of clean water in front of the Blue Chamber Building

## NPCs

### Allies

* Rissa Aberdeen, once Looking to the Future is started.
* Roland Argenson, Yzan's brother (if joining Blue Chamber)
* Cyril Turnbull
* Berg Guard

### Merchants

* Chef Iasu
* Ogoi, Kazite Assassin
* Quikiza the Blacksmith
* Shopkeeper Pleel
* Soroborean Caravanner
* Vay the Alchemist

### Teachers

* Ture, Wild Hunter trainer
* Flase, Sage Trainer

### Trainers

* Sagard Battleborn (teaches Execution for 50  Silver)
* Cyril Turnbull (teaches Mist for 50  Silver)
* Taleron (teaches Mace Infusion for 50  Silver)

## Loot

**Berg Player House Loot:**

* Berg player house loot

**Item Spawns:**

* 1 Mining Pick - behind Vay, next to a man sitting on a bench

* 1 Pitchfork - leaning against a barrel, south of Jager Sullivan near the west entrance of Berg

* 1 Fishing Harpoon - south of Ogoi, leaning next to some stairs where several Kazite are sitting

**Loot Containers:**

* 1x Chest
* 6x Junk Pile

**Gatherables:**

* 4x Crabeye
* 2x Gaberries
* 3x Green Mushroom
* 2x Smoke Root
* 3x Woolshroom

## Gallery

* The Berg Banner. The runes read: "City of the Braves."
* A view of the Blue Chamber
* Entrance to the Blue Chamber
* A view of Berg
Berg Guard

**Berg Guards** are an NPC found in the town of Berg in the Enmerkar Forest region. They serve the purpose of providing some general information to the player about the region of Enmerkar Forest, and will occasionally convey messages from other characters.

## Transcripts

This article is associated with the following Transcript pages:
* **Berg Guard Dialogue**
Bandages (Effect)

Duration | 40 seconds

**Bandages** is a positive status effect in *Outward*.

## Effect

* Recover 0.5  Health every second for 40 seconds. (20  health total)

## Obtained From

**Obtained from:**

* Bandages
* Saved by William

*The sources above were generated dynamically. Click here to force an update of the data.*

## Stacking Behaviour

When using a Bandages while this effect is currently active, the duration is refreshed.

The bandages effect stacks with Health Recovery.

## See Also

* Health Recovery
* Effects
Alpha Coralhorn

Alpha Coralhorns are a type of Wildlife enemy in *Outward*.

## Description

Found in the Enmerkar Forest region. They resemble deer with large, glowing red muscles.

## Combat & Tactics

**Alpha Coralhorns** deal extremely high  impact and attack at a high speed, which can result in repeatedly knocking the player down before they have a chance to defend themselves. To break this cycle the player can block with a weapon or shield as they get up, which will prevent them from being knocked down even without any impact resistance.

They are relatively non-aggressive until provoked, usually players can just run past them if they keep their distance. Approaching a doe greatly increases the likelyhood of an **Alpha Coralhorn** becoming hostile. They have a resistance to Frost damage, and a weakness to Fire damage.

## Drop Table

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **1** times.

## See Also

* Enemies
* Coralhorn
Astral Staff

*DLC:  *The Three Brothers**

**Astral Staff** is a type of Weapon in *Outward*.

## Enchantments

**Astral Staff** is compatible with the following Enchantments:

 Inheritance of the Past  | * Requires **Expanded Library** upgrade
* +3%  Movement Speed
 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Blacksmiths

**Blacksmiths** are NPCs (usually Merchants) in Outward who offer additional armor crafting services.

They will offer to craft one or two new types of armor and weapons if you bring them materials and silver. All armor takes 24 hours to craft, and will create a quest entry in your journal when started. The journal entry will be updated when the project is complete. This does not apply to the Plague Doctor, who crafts items instantly.

Blacksmiths can also repair the durability of items - they will restore **all** items the player owns to full durability, for a fee of only 50  silver.

## List of Blacksmiths

The following Blacksmiths can repair the players equipment:

* Loud-Hammer (Cierzo)
* Quikiza (Berg)
* Tokuga (Levant)
* Vyzyrinthrix (Monsoon)
* Howard Brock (Harmattan,  DLC)
* Sal Dumas, Blacksmith (New Sirocco,  DLC)

Other Blacksmith NPCs include:

* Plague Doctor

## See Also

* Merchants
* Crafting
Abandoned Storage

*DLC:  *The Soroboreans**

**Abandoned Storage** is a location in the Antique Plateau, in *Outward*.

## Description

Small dungeon involved in the Sorobor Academy quest line.

## Enemies

### Standard

* 3x Ghost (Green)
* 1x Ghost (Purple)
* 1x Arcane Elemental (Ethereal)

## Loot

**Loot Containers:**

* 5x Junk Pile
* 1x Chest

**Gatherables:**

* 1x Ghost Plant

## See Also

* Antique Plateau
* Locations
Blacksmith's Vintage Hammer

**Blacksmith's Vintage Hammer** is a one-handed mace in *Outward*.

## Crafting

### Used In

***Blacksmith's Vintage Hammer** also fulfills the ingredients for: Decraft: Iron (Small)*

* Chemist's Broken Flask
* Mage's Poking Stick
* **Blacksmith's Vintage Hammer**

## Enchantments

**Blacksmith's Vintage Hammer** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Merchant Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Barrier (Effect)

*DLC:  *The Three Brothers**

 Duration | 180 seconds

**Barrier (Effect)** is a Status Effect in *Outward*.

## Obtained From

**Level 2:**

* Barrier Potion
* Frosted Delight
* Shimmer Potion
* Vagabond's Gelatin
* Vagabond's Tartine

**Level 1:**

* Cool Rainbow Jam
* Rainbow Peach
* Rainbow Tartine

*The sources above were generated dynamically. Click here to force an update of the data.*
Barrier Helm

*DLC:  *The Three Brothers**

**Barrier Helm** is a type of Equipment in *Outward*.

## Enchantments

**Barrier Helm** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## Legacy

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Manawall Helm
Antique Plate Sallet

*DLC:  *The Soroboreans**

The **Antique Plate Sallet** is a helmet made from Shield Golem Scraps.

## Enchantments

**Antique Plate Sallet** is compatible with the following Enchantments:

 Economy  | * Body Armor: Gain +15%  Mana cost reduction (-15% mana costs)
* Helmet/Boots: Gain +10%  Mana cost reduction (-10% mana costs)
 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots
Barrel Man

**Barrel Man** is a unique NPC in the Slums of Levant who lives in a barrel and wears a fish on his head. He claims to be a master weapon smith, and tasks the player with gathering an assortment of miscellaneous objects for him.

He can be found in the far north-western corner of the Slums.

## Quest

The items he needs are:

1. Mana Stone
2. Toast
3. Gaberry Jam
4. Palladium Scrap
5. Alpha Jerky
6. Grilled Mushroom

Once everything is turned in, he rewards you with a Mysterious Chakram.

## Transcripts

This article is associated with the following Transcript pages:
* **Barrel Man Dialogue**

## See Also

* Quests
* Mysterious Chakram
Starting an Empire

# How to build a first Ship

This section will show, step by step, how build a first ship.

Click on the right menu on then Ship Designer Icon . This Icon is in the sector view and in the system view visible.

### Select a Hull

There exists different hull types. Corvettes, Destroyers, Cruisers, Battleships and Dreadnoughts. Each of this hull type has two Sub Classes, MK I and MK II.
We can see only 6 types at the same time. To scroll down use the slider on the right edge of the window. For our example we will use the very first hull type, a Corvette MK I.

On the left side you can see a lot of stats for each hull type. Of of the most important values is the CP Cost value. Your empire is limited with 50.000 CPs at the beginning. That means each ship uses a part of the CP-Pool, so it is not possible to build thousands of ships actually. On the upper corner of the Ship Designer CUI different tabs were located. Actually the Hulls tab is active.

### Select Weapons

Clicking on the Weapons tab will change to the Ship Designer Weapons CUI. The active tab jumps from Hulls to weapons.

The column in the middle shows all available Weapons. Use the slider on the left side for scrolling. The right column holds two empty boxes. Two boxes because of the selected hull type. Choosing greater hulls opens more boxes.

Clicking on an item changes the tab in the left column from Overview to Component and all stats are displayed. We can see how many Credits (C), Command Points (CP), Common (CR), Uncommon (UR) and Rare Resources (RR) will be consumed and how many Cycles it needs to construct this item. Select your favorite weapon, hold the LMB and drag it over an empty box in the right column. After releasing the LMB, the component is fitted into your design. In the upper left corner of the CUI you can see the total amount of all needed Credits, Command Points and Resources for the complete Design. It is up to you if you use all available boxes for your weapons.

In our example we have selected two weapons:
[\*]3K Huill Breaker MK I
[\*]Proteus 1020
Under the name you can see the most important stats of your weapon. The amount of damage (DMG) , the TYPE of damage and the RANGE of the weapon is shown.

## Mines

Mines extract common, uncommon and rare resources from the planet. A mine produces per Cycle approximately