Advancedradar

* Equipment Name: Advancedradar
* Function: Powerful Radar can uses multiple screens/signs to track and guide missile/torpedo like weapons
* Cost: $2500

## Overview

Like Radar, the Advancedradar is an expensive sensor type sign(s) used can display active vehicles it detects. While not necessary, two additional blank signs can be placed next to the main sign will show a visual to where multiple enemies are located.

The main purpose however for this these signs is to work tandem with Firecontrol sign(s), this radar can allow a user to select and identify a target so the vehicle Mk3 "Homing" Missiles and/or Mk3 Torpedoes attack. Advancedradar should be thought of that guidance system for these weapons.

## How it Works

Advancedradar works like normal radar but gives far more detail and allows for player to use two additional blank signs which will become view screens. Additionally, Radio sign must be used on frequency 2000 in order for the system to be turned fully on.

Essentially, unlike regular Radar, the Advancedradar and its blank signs can show the user a target vehicle's location, distance, identity what it is, and give them temporary alphabetic names starting with Letter A.

* Example when the signs finds spots multiple-targets on the screens. The targets will show up as letters, starting with "A", "B", "C", etc.

A user can left click the main AdvancedRadar signs switch between all the targets it sees.

* ***When used with the Firecontrol signs, it should be remembered: Firecontrol "controls" the weapons, while Advancedradar tells Firecontrol where targets are.***

## How to Use It

The radar is simply activated when right clicking the main sign. Once activated, it's other signs will display to the user what it sees and directions they're located. The main sign break down of distance, location, speed, percentage to hit, and it's designated name as given by the AdvancedRadar signs, beginning with "TargetA". As more targets are spotted additional names will appear. "TargetB", "TargetC", so on.

To switch between targets, the user simply needs only to left click the main sign to switch between other targets should they be detected.

When used with Firecontrol, the information from Advancedradar can be accessed by Firecontrol to guide the vehicles weapons to it's selected target.

## How to Build it

Three blank signs are needed. The signs need 2 x 2 spot to be placed. Write "Advancedradar" on the top line of the sign intended the main sign, and place two other signs next row up, with one at least touching main sign. The other two signs must be touching as well and kept blank.

### Steps of setting up Advancedradar to work with Firecontrol on a vehicle

While covered by Firecontrol article, this will section will give a basic write up how it's setup.

* Step 1: Select a vehicle to be used. This vehicle must be big enough to fit a missile or torpedo system.
	+ ***Rules Reminder*** - *Vehicles are restricted having Advancedradar **with** Firecontrol that are Ship1, Ship2, and Hangar1. The combination of using Mk3 Missiles & Torpedoes can game play trouble. Advancedradar can be mounted without firecontrol however.*
* Step 2: Place the Advancedradar sign near where the Firecontrol signs will be displayed. Additional options allows for firecontrol to fire weapons remotely, thus these signs being near each other is very important. However, not required
* Step 3: Firecontrol signs need also Tube signs mounted on each launcher to be used with the Firecontrol. Each Firecontrol sign and the Tube sign will have matching number written on the 2nd line of each respected sign.

## Setup Tips

* Fire Control placement - Any missile or torpedo weapons onboard the ship will be guided by this type of radar. If Firecontrol signs (with buttons) are placed next those signs. It is ideal to keep the Advancedradar sign(s) near the Firecontrol. Any missiles or torpedoes using fire control also require Tube Signs

* Just Advancedradar Sign (No directional Signs) - While it's for the main purposes of targeting vehicles, the use of the advancedradar sign's blank signs or direction signs is not required. Using just advancedradar sign alone is ideal for when used in narrow spaces, such as aircraft or helicopters that have little room for signs.

## Problems with Advancedradar

* Targeting Yourself : It possible due to glitch how this system works to target your own vehicle. This is a glitch happens once in a while. Read the information being gleemed from the advancedradar sign. Should it say range is 0 or 1, assume its targeting you.

* AdvancedRadar seems to be frozen: Originally Advancedradar worked as long as vehicle was active. However, changes made in 2020, require the Radio sign to be turned on and turned to frequency 2000 for Advancedradar to function.

## Tactics Fighting Vehicles with Advancedradar

When attacking targets, defenders have few options to stop Advancedradar from spotting or maintaining a lock on their vehicle. Jammer sign and the Flare Dropper stop for short time the radar's spotting ability. Causing missiles fired to loss their lock on the vehicle.

## Also See

* Passivesonar - This is underwater sister sensor sign that does exactly same as Advancedradar but while underwater only.
* HD Suite This is a advanced sensor system that provides even more information than Advancedradar or passivesonar

## Gallery

Example of active Advancedradar sign with no target.Target A has been selected by the Advancedradar. The sign indicating how strong lock it has on it and what it is.Fire control signs slaved to the Advancedradar sign (in different states of use.)Firecontrol sign being feed with Advancedradar's selected target.
## Trivia Information about Advancedradar

Prior to Navycraft Reloaded, Advancedradar was known as passiveradar in older versions of navycraft. This setup does not lock to targets. Passivesonar however could and was the original use for Firecontrol.