Glyphid Dreadnought

* Original

* Main
* Model
* Status
* Movement
* T°

**Shell**
Fire: 50%
Frost: 20%
Electricity: 60%
Explosive: 40%
Corrosive: 50%
Pierce: 50%

**Shell**
None

## Creature Model

* Front
* Side
* Top
* Front

## Stun

× ???

???s

###

 — Miner's Manual Description

The **Glyphid Dreadnought** is a hostile boss Creature on Hoxxes. It has a 1 in 3 chance to be found inside the first Glyphid Cocoon in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon unless it was spawned by the previous cocoon. It will attack the Dwarves once its cocoon is broken. It can also appear very rarely in place of a Swarm on Mining Expedition, Point Extract, and On-Site Refinery mission types.

The Dreadnought is an offensive and defensive powerhouse monster, with dark spiky chitin covering the majority of its body and a blood-red skin tone. It has a gigantic mouth with large, razor sharp fangs. Its overall body shape is quite similar to the Glyphid Praetorian, but it has greatly increased stats. Its entire body is covered in unbreakable armor, even the parts which appear to have no armor plating. The only place it can be damaged is its abdomen, which itself starts out covered in a tough shell. To actually kill the Dreadnought, the shell around its abdomen must be broken, then it can start taking damage to its main health bar. The abdomen's shell is able to regrow back after enough time passes, or if the Dreadnought takes enough damage.

When a Dreadnought appears, its health appears as a giant bar at the top of the screen. It has a red Health bar and a yellow Shell bar.

Weakspot damage bonus modifications will increase damage to the abdomen but **not** the shell. Armor breaking will not increase damage to the shell nor will it pierce the Dreadnought's unbreakable armor.

The Dreadnought features a variety of attacks to use against the Dwarves. It uses common biting and claw swiping attacks used by other Glyphids, though with increased damage. It can also spew explosive fireballs which deal massive damage in a tight radius, and pheromone clusters which create Dreadnought-coloured Glyphid Spawn and apply the Pheromone effect to a Dwarf, making them more likely to be attacked by enemies.

Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks to levitate, and then stomping the ground which creates volcanic spikes that impale the Dwarves. The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves. It also may speed up its animation when it’s almost dead so be very careful. Unlike the Glyphid Oppressor the Dreadnought will not send Dwarves flying in the sky from a trembling stomp. Note: The glyphid dreadnought can still damage you even if you’re in the air when it stomps. Run!

The Dreadnought chases one dwarf at a time while ignoring the others, but switches targets regularly.

## Combat

### Health and Armor

Health Scaling

 **Player Count** |  | 340

## Gallery

* Ignited Projectile
* Swarm Bladder
* Trembling Stomp

## Trivia

* Glyphid Dreadnoughts are implied to be able to "turn into something even worse" if left to pupate for too long, according to Mission Control by management. It is currently unknown what it would become in such a case.
* There used to be a glitch in which the Dreadnought would rotate during stationary phases, such as during a roar, when players tried to get behind it, covering its weakspot. This was later patched in Update 33: New Frontiers.