Taymyr Peninsula

**Taymyr Peninsula** is one of many different locations appearing in *MotorStorm: Untamed Tundra*. It is also the first location in the game.

It is noted that when a yet-unnamed DLC pack for the game is downloaded, a summer version of Taymyr is unlocked.

## Zones

### Festival Site

*The place to be when you want to grab a bite to eat, rave to performers rocking it out on the stages, buy something from the gift shop, or go to the garage for car-related stuff. You can also interact with other 'Stormers in On-Foot Mode. Oh, and just to inform ya, those damn protestors are back again!*

### Drowned Lands

*Welcome to the heart of the Taymyr Peninsula, where there's a lot of abandoned infrastructure, ranging from factories, to train yards and everything in between. There are people in small residential areas, but of course, we've managed to have a few of our Russian-born 'Stormers to talk them into staying out of the roads. There's also a lot of farmland as well, but it would be recommended to stay off the fields, as we don't want any 'Stormers getting pumped up full of shotgun slugs. While you're here, why not go check out the abandoned village of Kayak? It would be recommended that the village be travelled to by either Mud Plugger or Scouter, since they both have active suspension that can adjust to the rough terrain that leads to said village.*

### The Mines

*Way out from the drowned lands is the abandoned mines, which is a massive series of different quarries, which have turned the rivers into acid pits due to the intensity of the digging, and it definitely wouldn't be wise to drive through these rivers. Anyways, we're gonna have a lot of races in these quarries, and the rocks are quite unstable, so it wouldn't be wise to honk your horn in the wrong area, as you'll end up getting smashed to glory.*

### The Rift

*North of the quarry is a continental rift valley full of muddy and rocky river beds, with swift currents that most vehicles can drive through that are at least in the bruiser class, most veteran stormers would be given memories of Razorback and Colossus Canyon. It isn't without a doubt that anything below a racing truck had to be banned from racing on any of the tracks in this zone, due to the fact that there are absouletely zero hard surfaces, despite there being a gray area for any of the motorcycle classes, since we built ledges for them to ride on.*

### Zimnegorsk

*It's one of only very few civilized areas out here, but even then, this town is a total dump, since nearly everything is abandoned, even though the steel plant is booming, and the harbor is also active. While you're out racing in Zimnegorsk, it would be wise to avoid the main roads, since there's still active oil logistics here, and we've agreed with the local oil tycoon to stay off the main roads for their truckers to deliver their cargo. If that treaty were to be broken, we'll have an army of mercenaries coming after us, exactly like DuskLite.*

### Norilsk

*This dump was once the heart of the industrial operations in the Taymyr Peninsula, back when the USSR was still going strong. Nowadays it's just a wasteland full of abandoned industrial stuff.*