Celvanbirn

### Early Life

Raised in his family’s home, he at a young age was put to work in gathering materials for his father and mother’s works of forging, knitting, jewellery, and any other crafts they may get their hands on. Birn learned he also held his parents’ passion if not the combination of such, diving into forging great weapons and putting together beautiful presents for his parents. His parents took their young boy to earn his tattoos, a tradition marking them for their life as a reminder of what they have dedicated themselves for. Birn was overexcited to earn the privilege.

### Recent Life Events

Birn spent decades of his life honing the craftsmanship with every member of his community, taking in all possible techniques he could and putting himself to work until each one was second nature. Birn’s elder siblings one by one either took over a place in the community for themselves or moved on to other worlds- though the latter being few and far between. Birn’s parents started to become worried when he himself had not moved on from the age of training and into a livelihood for himself and/or his people, to the point his next youngest sibling had founded their own Whitesmithy before Birn had even made his decision on what to do. So, his parents made the decision to send off Birn from their home, if Birn wanted to continue to learn then it would be best to find other great masters to learn from, or better yet learn through experiences of his own creations.

### Present Life

In Oracle, Birn finds himself incapable of continuing his quest to learn more from the outside world. Instead, once again fate had found him a place to call home for potentially another large fraction of his life. He does not know for how long he may be here, or if he will ever leave, but he is not one to mope on inevitabilities. He has plans to found his own smithy, though as to what he himself will make, how will obtain materials, and to whom he will serve is unknown to himself, yet he is anxious and excited to meet the people of this confined world and make a name for himself.

### Short Term Goals

Finding and situating himself as a smithy a kingdom is in desperate need of.

### Long Term Goals

Create many items that gain legendary fame.

### Appearance

Birn is Light Blue-skinned Frost Giant with snowy-white hair. His horns and tusks are grown to size with Tattoos of a hammer in his fist and an anvil by his side.

### Personality

Birn’s self is of tradition and forged skills from over the decades of his life. Though deep down he may have an inner desire to break from the known methods his ancestors had found to find his own way through his remaining centuries of life. While outsiders will likely not see him more than the man of the forge, making what he’s requested and sending those of greater haste to receive his necessary ingredients,  those who stay long enough can see his protective nature over the land he calls home and those who call it home as well.

### Moral Alignment

He is Lawful to homeland’s traditions. Neutral to whose side his services effect, a “live and let live” lifestyle. Does not tolerate “Evil” actions in or near his shop/land.

### Skills & Abilities

###### Physical Strength

* Frost Giants are meant for strength and durability, Birn’s strength lies in his arms, chest, shoulders, and hands finding them to be the main point to creating what will last.

###### Speed & Agility

* Having spent most of his life stationary aside from the occasional trip to gather materials if not making others do so for him- it left his general mobility limited, for his legs that is.
* Swinging-wise, his arms could give baseball players a hard time for their positions.

###### Endurance & Stamina

* By size, existing in the frosty tundras, working in the forges of flame, and utilising sturdy traditional techniques of putting one's whole body into every swing of the hammer- Birn’s durability is that of a Tundra Mammoth coated in Iron Ingots.
* Birn’s speed being left for what is desired isn’t news to him. Though even ancient humans found the best hunting strategy was to slowly wait out your prey until they tire. Birn may not be able to run you down, but days after the chase has begun, the thunderous sounds of a giant will still only be a horizon away.

###### Charisma & Intelligence

* Birn’s sense of charisma is limited to customer satisfaction, but moreso to the point that good people get good gear- he does not deal with Karens. Aside from that, his personality can often be seen as a gentle giant to friends and newcomers, giving an air of protection and peace wherever he goes.
* A giant’s intelligence stems from the ancestry of tried and true methods when it comes to the crafts and survival. Birn took his education with great passion.

###### Combat Ability

* One does not need to know how to kill a foe by bending their neck the correct way, when they can just as well take one step and the battle is over.
* While Birn does take weapon-smithing as a serious matter, he himself does not consider learning how to fight beyond using his forged strength as necessary.

###### Skills

* Has a trained education in craftsmanship from blacksmithing to sewing.
* Holds his pride in being capable of creating anything, and durable at that.

###### Weaknesses

* Re-stating above mentioned: Lack of speed, lack of combat training
* Birn’s education and only just coming to a new world with non-Frost Giants has left his Wisdom of other creatures to be gullible at best.
* A specific physical weak-point Birn keeps closely secret is:

~~Den hvide "gnistre" på hans ambolt-tatovering på ryggen var ikke indstillet korrekt, hvilket fik hans ryg til at låse sig, når den bliver ramt~~