Level 1500

# Level 1500 - "Neon Breaktime"

## Difficulty: Class 0 - Safe - Secure - No harmful Entities present.

**Level 1500** is the 1501st level residing in **Infinispaces**. It is a 1000km2 neon mall with an 80's aesthetic. This level is one of the safest out there.

## Description

**Level 1500** is a neon mall with all things a mall would be expected to have, being stores, cafeterias, and fountains. This mall also has numerous things pointing to the fact that this level was from the 80's, with many objects dating to any time in the 80's being found. This level is also probably one of the safest in **Infinispaces**, as this level has no harmful entities, stable food supply, calming aesthetic, and a stable water supply.

**Level 1500** is considered "special" as many wanderers set up home here, causing hundreds of colonies to pop up on this level, as this level is considered a "promised land".

### Cafeterias

In **Level 1500**, one can find cafeterias. These function the same as they do in the real world, however the cafeterias also appear to have an infinite supply of food. Snacks and drinks can both be found in these cafeterias. Notably, as an anomalous effect, these cafeterias can produce any food a wanderer wishes, as long as it is an object from Earth, and not **Infinispaces** or any other dimension. This can be potentially dangerous though, as it is everything, but thankfully it can only be a form of food item with some form of proper nutritional value, making alcohol and many other dangerous substances impossible to obtain on this level.

### Description (continued)

A unique property **Level 1500** possesses is its naturally calming effect. This level appears to calm the mind of anybody residing inside of it that is currently under stress. No known way of ignoring this effect has been found.

Another property **Level 1500** has is the fact that **Level 1500** has some sort of "screen wrapping" effect, where, if you head to one of the level's edges and walk past, you can end up either in another level, or the exact opposite side of **Level 1500**, so it is believed that the mall this level is built on is non-euclidean.

## Colonies

As there are so many colonies on **Level 1500**, only a list of the more notable colonies has been mentioned.

MIG: Neonland Base - A base set up by the MIG to have a safe haven for wanderers not currently in a group. This base is very large, and is set up between a couple of cafeterias, with a population of around 320. It is steadily growing and erecting more buildings and people.

MIG: Research Outpost Neon - An outpost formed by the MIG to research and document **Level 1500**. This colony is one of the few guarded colonies on this level, so beware venturing near it. This outpost has a population of 14 MIG members.

ITC: The Cafeteria - A permanent trading outpost created by the ITC in one of the cafeterias. Rather than just selling food, the outpost also sells other objects, both from the real world, and **Infinispaces**. They do sell food too though. The amount of workers in this outpost is around 8, with 2 teams of 4 that work different schedules.

City of Neon - Likely the largest base on **Level 1500**, being a properly working city with around 520 members. This city has working departments, forces, and military. This base is lightly guarded, but open to trade, and accepting of new visitors.

## Entrances and Exits

### Entrances

* The only way of entry is braving the tough climate of Level 1499 until you find a metal door. This metal door must be noclipped through, and will always lead to Level 124. From Level 124, you must find an out of place, purple wall, and noclip through. In doing so, you will be transported to **Level 1500**.

### Exits

* You can exit by noclipping anywhere to go to Level 1501.
* You can also exit by walking to the edges of the level, and then walking forth. Sometimes this will lead to the opposite side of the level, and sometimes it will lead to Level 1400.