Shadow Armor X

Shadow Armor X

## Description

The Shadow Armor (シャドーアーマー) is an armor found in Mega Man X6.

The Shadow Armor acts very similar to the Gaea Armor from Mega Man X5, but unlike its predecessor, the Shadow Armor focuses on technical agility, martial skills, and high offensive output bolstered by nonstop attacks.
— From MMKB Fandom

## **Abilities**

### Active Skills

**Giga Attack**

Consumes all armor energy and deals **226.8% (+ 1.8% per level)** damage to a full range of enemies. It also releases a terrain-ignoring Engetsurin around yourself, continuously dealing damage to targets in range. Obtain an invincible shield temporarily and take no damage when using this skill. Armor energy is obtained as time passes and when attacked.

Engetsurin damage: 219.74% (+ 1.74% per level)

Invulnerability duration: 2 seconds.

Giga Cooldown: 25 seconds.

Modifier Chips
(Protective Shield duration: 10 seconds)

**Shadow Shot**

Fires three rounds of terrain-ignoring Shuriken, dealing **91% (+ 0.73% per level)** of damage to the target, causing a weakened defense state and increasing damage by **45%** after a hit.

Number of charges: 3

DEF Weakened duration: 4 seconds.

Cooldown: 4 seconds.

Modifier Chips
(Interference duration: 4 seconds)

### Passive Skills

8
(Engetsurin damage: 150%)
* This effect can only be triggered again after 2-second cooldown.

Increases damage by **20%** when equipped with a melee weapon.
24

(Acceleration duration: 10 seconds)
* Dodge is increased by an additional **30%** (effect may be reduced depending on the enemy's hit points).
50
40
* Increase the natural recover speed of Armor Energy by **25%**.

(Giga Cooldown: 18.8 seconds)
1
50
40

(Defocus duration: 4 seconds)
* **Shadow Shot** causes a weakened CRI status when it hits, reducing the CRIR by **126%**.

(CRIR Reduction duration: 8 seconds)
* **Shadow Shot** can penetrate through all targets in range, and deals **25%** more damage after penetration.
1
80
60
800

## Cards

  Enhanched Armor Protection I(→II)
 TThe damage taken reduction effect of **Armor Protection** is increased by **20%(→30%)**.

## Trivia

* Shadow Armor X noticeably has a higher jump and obtained the ability to cling, attack, and dash on ceilings.
	+ He also obtained some of Gaea Armor X's abilities, such as the ability to stick on walls and, with the **Armor Protection** passive, being immune to terrain damage. Similar to Gaea Armor X, using a melee weapon, switching weapons, or using the Giga Attack causes him to fall when sticking to a wall.
* Shadow Armor X is the first character in the game to make usage of the Dodge mechanic within the **Shadow Acceleration** passive, allowing him to have a 30% chance to dodge any attack in the game by default
* Shadow Armor X, along with First Armor X, Falcon Armor X, and Gaea Armor X are the only armors in mainline Mega Man X series that were not able to air dash during their debut titles. However, First Armor X could air dash (using charged weapon, Speed Burner) in Mega Man Xtreme while Falcon Armor X could air dash during Mega Man X6, making Shadow Armor X the fourth armor without any instances of air dashing to gain the ability during ROCKMAN X DiVE.
* Shadow Armor X has a unique introduction animation, first appearing as the standard X before transforming into the Shadow Armor. This animation replicates X's stage introductions from Mega Man X4 through Mega Man X6.
	+ Strangely, Shadow Armor X's nondominant hand (typically his left) is missing during this animation.