recursal/Fanatic-Fandom huggingface dataset:
Water Pump

**Water Pump** is *<to be completed>*

## Properties

*Can only pump water from one side to an other. The arrow indicates, where the water are pumped to.*

Different to the Hydroelectric Power Generator, it can transfer the water to the other side without being affected by the water pressure.

The pump speed is, however, greatly affected by water pressure on it's output side. Based on in-game testing, the Water Pump works at it's maximum pumping speed up to about a pressure of 10 on it's output side, then it's speed begins to decrease. The maximum pumping speed is aproximately 0.55 blocks of uncompressed water per second.

For fast pumping speeds up to great heights, it is recommended to daisy-chain Water Pumps, leaving each set to only push about 10 blocks further. Keep in mind that this setup will require an excessive amount of power to run.

## Location

*<to be completed if necessary, or removed>*

## In-Game Description

Transfer water from one side to the other. Consumes 4kW. Connected to power generators with wire.

## Wall data

 **Water Pump** |  |  |  300

Reference: Walls data table.
Blood Barrier

## Skill Description

Vampires afraid of suffering damage are familiar with the Hardiness ability.
This blood ability will protect the Vampire from direct damage.
Unfortunately, it does not stop them from being grabbed by enemies.

## Tips

This is a very powerful defensive skill, especially on higher difficulties. It prevents both damage and interruption effects, allowing you to attack enemies relentlessly while the shield is up (for damage, stun or blood gain). Note that it only works on direct damage, not damage-over-time effects.

The bottom upgrade path allows you to keep the shield up 50% of the time and absorbs an extra hit, while the top upgrade path adds inefficient shadow damage (higher blood per damage cost than Shadow Mist).
Combat Drone

**Combat Drone** is used as a body for the AI for your ship. It can teleport if it gets too far from you. The Combat Drone has a Laser Gun, but will fire at a much slower rate. The Player can still place a block even if the Combat Drone is blocking the area of placement. If the Player chooses to do so, the Drone will teleport out of the area and take 5 damage.

**Laser Gun: Damage 30, Fire rate 1/s, DPS 30, Range 9~10**

## Properties

The Combat Drone cannot be attacked, but can be killed by water, lava, or being repeatedly trapped in blocks.

## In-Game Description

This laser-armed drone should be able to make your ship's AI actually useful.
Thorium Reactor

The**Thorium Reactor** is one of the three ways to generate power, the thorium reactor is the easiest to use as it requires neither bright light nor a complex rain collection system. See power and electricity for information on other sources.

## In-Game Description

Autonomous Thorium mini-reactor. Produces 5kW of energy, with at least 10 years of autonomy.
Deep Caves Bush

**Deep Caves Bush** is a plant that needs light but only grows on dirt deep underground.

## Properties

Deep Caves Bush will only grow if planted very very deep, below the 280 altitude.

## Location

Search for these plants naturally grow in clusters in dirt in pockets under Lightonium in the Granite Caverns layer.

## Life Conditions

 **Deep Caves Bush** |  | 0 to 280

Reference: Plants life-conditions data table.
Concrete Back Wall

**Concrete Back Wall** is a wall block that can only be placed on the background layer and only supports itself. You cannot place wooden platforms, Iron Supports or any other object onto it directly, though it will support wires. By placing them, the player effectively prevents monsters from spawning where these back wall blocks are placed.

## Properties

**Concrete Back Wall** is a useful base construction material because it prevents the spawning of monsters inside that tile.
Its construction is possible in the Auto-Builder MK II.

The **Concrete Back Wall** does not support anything other than itself (and wires) and therefore isn't useful for structural support.

## Wall data

 **Concrete Back Wall** |  |  |  75

Reference: Walls data table.
Surface Caverns

The **Surface Caverns** are located just below the surface. These caverns are vast tunnels connecting each others, and go down until the Stone Caverns. There contains mostly Dirt with large deposits of Stone, and they contains some Iron and Coal ore. Their background is made of dirt.

It is possible for the Firefly and Piranha to spawn at relatively low depths, just below the surface ; otherwise you'll encounter only Hounds and Dwellers.

## List of Elements

#### Monsters

* Dweller
* Firefly
* Hound
* Piranha

#### Environment

* Coal Ore
* Dirt
* Iron
* Stone
* Water
Plasma Shotgun

The **Plasma Shotgun** is a slow-firing close-ranged flak weapon with a small ammunition capacity. When fired, produces an opposite momentum, thrusting the player in the opposite direction that the gun was fired, which if timed properly, can effectively double your maximum jumping height from the ground or be used to increase your horizontal travel speed. But be warned! The momentum can easily be your own downfall, literally! Be careful not to hit surfaces with too much momentum or you could end up doing the monsters work for them. Incredibly effective at close-range, still fairly useful at medium range. The shotgun can negate fall damage if shot at the floor from above just before taking a heavy landing.

## In-Game Description

Most effective at close range. Low accuracy and bullet range.
Radioactive Blood

**Radioactive Blood** is a drop from all lower tier monsters during the night. Normal drops are suspended during the night so that all monsters drop either this or High Radioactive Blood if they are higher tier monsters.

## In-Game Description

Bloody flesh containing radioactive particles that can be used to produce energy. Gathered from life forms active at night. This probably explains their aggressive behavior.

## Radioactive blood levels and drop chances

There are 5 tiers of monsters:

* 1: hounds & firefly
* 2: red firefly, dweller, fish, bat
* 3: black monsters
* 4: shark, explosive firefly, ants
* 5: lava and particules monsters

And 3 tiers of Radiactive blood: **Radioactive Blood**, High Radioactive Blood and Deadly Radioactive Blood

Monsters have 60% chance of dropping their corresponding blood level: blood 1 for tier 1 & 2 monsters, blood 2 for tiers 3 & 4 monsters, and blood 3 for tier 5 monsters.
And they have 40% chance of dropping a random blood level between 1 and their corresponding blood level (so higher monsters sometimes drop lower blood levels)
Ancient Basalt

**Ancient Basalt** can be found on the surface at the far right of the map. The Player is not able to place the block once it is taken.

## Properties

It can not be broken by any mark of Miniaturizor and can only be broken by Explosives or monsters (as opposed to Basalt, which can be mined by Miniaturizor MK V).

## Location

It can be found at the Volcano Mountain, Volcano Conduit and Great Cave
Base Defense

Base Defense is an official custom game mode that focuses in purely building a base.

# How it plays

The player spawns near the crashed spaceship. To the left, there is a cliff, which the players can take advantage of. The map is pretty limited, the underground is filled with ancient basalt, preventing underground exploration.

The game plays with a very short daytime (108 second daytime, 108 second nighttime). Every night, the monster spawns and drops radioactive blood when killed, like usual. Players can use radioactive bloods to progress. The recipes are altered to only accept radioactive blood, therefore it's not recommended to gather any items outside, since they're useless.

New monster species will start spawning every 2 nights, and spawns 15% more every other night. After day 34, when there is no monster species left to spawn, all monster HP and damage increases by 10% **over** the previous value every night. This "overtime mode" means that a base defense game will eventually ends as the monster gets powerful enough to outright destroy the base and one-hit kills the players.

EDIT,Andy (andrzejfilipczuk@hotmail.es) guys,down the cliff, to the left.use explosives, you will find a tunnel. (lightonium can be seen there to mark the entrance). there are...SURPRISES in there.

# Spawn List

1. Hound (available at start)
2. Firefly (available at start)
3. Bat
4. Dweller
5. Red Firefly
6. Black Hound
7. Black Dweller
8. Black Bat
9. Black Firefly
10. Armored Ant
11. Acid Ant
12. Explosive Firefly
13. Particle Bug
14. Particle Bird
15. Lava Spider
16. Heavy Particle Bird
17. Lava Bat
18. Hell Hound

# In game Description

100% base building and defense without any exploration.
Water Sensor

**Water Sensor** is a **Sensor Device** and a kind of signal generator used in electronics to run a steady HI signal for devices.

## Properties

**Water Sensor** create a steady **HI** signal for electrical switch and for Logic control devices. Logic controls devices are used in electronics and are switches that when a signal is placed on the inputs if they meet the right conditions will generate a signal out on it's output on the other side.

* Water Sensor is a normally **LOW** and goes **HI** when a fluid inside the same cell as the device is 20% or more.
* Both Water and Lava work with this device.

## In-Game Description

Generate a signal if some water is detected (more than 20% of the cell).
Stone

**Stone** is an item used as an ingredient for a few crafting recipes. It is mostly used to create concrete and reinforced concrete walls, which makes it essential for effective base or tower-building.

## Location

Stone is the most common mineral on this planet. It can be found from the surface Grassy Hills to the Subterranean Lake.
Fire

**Fire** is a key factor of the environment in the game Dig or Die.

Fire is naturally destructive force that will spread to neighboring flammable objects and burn them until it is destroyed or the flames are put out. Fire only hurt organic life.

Fire is capable to spread to neighboring flammable objects and burn them until it is consumed or the flames are put out.

### Flame Damage

**Flame Damage** is a type of damage that is taken over time.

Touching or entering water will stop the burning.

## See also

* Environment
* Damage Type
Invisibility Bracelet

**Invisibility Bracelet** is used to avoid monsters. It is useful when mining or gathering and to avoid stronger monsters. However, the Invisibility Bracelet does not work when the monsters are in night berserker behavior.

## Properties

The player will turn invisible and the monsters will not be able to detect you for 1 minute. If an item is used during the timer, you will become visible again. It has a 240 second recharge time upon use.

## In-Game Description

When they are not in night berserker behavior, monsters will not be able detect you for 1 min. Using weapons or items cancels the invisibility field.
Trees

**Trees** are found in a lot of places including the Grass Hills biome. Trees can be harvested or chopped down using the Miniaturizor for Logs.

there are 2 types of tree:

standard trees and pine trees

Trees are able to grow to several tiles which respectively increases its yield of Logs. Common trees will collapse and die if the dirt block they are on does not contain Water.

 *A player using the Miniaturizor on a tree*

## See also

* Log
* Grass Hills
* Biomes
Lightning Mine

**Lightning Mine** is a proximity mine which zaps explodes into electricity, zapping all monsters within its radius.

## Properties

The electrical explosion doesn't hurt the player, nor does it damage blocks or turrets. The explosion also doesn't set off other mines, so no chain-reaction is possible.

## In-Game Description

Releases heavy damage to all nearby enemies in the blast radius. Activated on close proximity. Single use.

## Turrets Data

 **Lightning Mine** |  |  |  150

Reference: Turrets data table.
Miniaturizor MK II

The **Miniaturizor** is a unique tool the player starts off with in the beginning of the game, which is upgradable through crafting. While it is selected or even just in your hotbar, the player can deconstruct blocks into an **item** by holding **right-click**, while holding **left-click** will allow you to repair blocks and turrets.

## Location

You acquire the Miniaturizor (MK I) when you first spawn, located slightly to the right by the ship. It cannot be crafted.
You use it to craft higher versions of the Miniaturizor.

## Levels of mining

*If an info box has "-" instead of the speed, then that means that it cannot be mined with that version.*

## Lore

The Miniaturizor reduces the size and mass of objects to null by moving objects into the 10th dimension based on string theory. You'll have to ask to the Craft&Co scientists if you want to know any more.
Rocket Launcher

**Rocket Launcher** shoots missiles which detonate upon hitting a monster or block, generating an explosion which damages monsters and flings them away, but not affecting the player, blocks, structures or machines.
The damage and monster throwback are greatest at the center of the explosion, lessening towards the edges.
Flamethrower Turret

**Flamethrower Turret** is late game turret that has short range but benefits from rotational targeting, area of effect damage and is not subjected to monster armor.

## Properties

* It also has a shorter range than most turrets.
* Flames set enemies on Fire
* The flames will go through enemies in a line, dealing damage to other enemies behind them.
* Damage ignores monster armor.

## In-Game Description

Autonomous flame-thrower weapon to burn any incoming enemies.

## Turrets Data

 **Flamethrower Turret** |  |  |  400

Reference: Turrets data table.
Proximity Sensor

**Proximity Sensor** is a **Sensor Device** and a kind of signal generator used in electronics to run a steady HI signal for devices.

## Properties

**Proximity Sensor** create a steady **HI** signal for electrical switch and for Logic control devices. Logic controls devices are used in electronics and are switches that when a signal is placed on the inputs if they meet the right conditions will generate a signal out on it's output on the other side.

* Proximity Sensor is a normally **LOW** and goes **HI** when a player or monster touches or inside the same cell as the device.

## In-Game Description

Generates a signal if a unit is detected.
Wooden Wall

A **Wooden Wall** is a low-tier wall block that can be placed adjacent to any physical block on any side of it. They can also be placed directly on any **natural** dirt and stone back walls. These are the easiest blocks to create of all wall blocks, but are rather flimsy and can't support very much weight before collapsing. They are destroyed **very** easily and it is recommended you upgrade your structures from **Wooden Walls** to at least concrete walls as soon as possible.

## Wall data

 **Wooden Wall** |  |  |  50

Reference: Walls data table.
Monsters

## The Monsters of Dig or Die

Crash landed onto an alien world, you as the player are not alone. The local population is made up of ferocious monsters that will engage to attack you the moment that you are within their detection range. They won't stop pursuing you unless you can manage to run far enough away from them, kill them or get killed yourself. Monsters that travel on the ground will dig tunnels to you from any direction, if it is the easiest way to get to you. All monsters will try to navigate the quickest path to the player including how long it takes them to break through structures. They may find it easier on heavily fortified bases, to not break through and instead, walk straight into the base's main entrance. Building up a strong line of defensive turrets is what you will need to do, if you have hopes of surviving the night. Monsters wading through water are slowed down while they swim through it. Their ultimate goal is to bring the player to his demise.

## Dangers of Night Time

When the dark of night arrives, the last 4 monster species killed first time, will rapidly spawn nearby and they will all be aggressive immediately heading straight for you, even if you're not in their detection range. This makes night time dangerous when you kill a powerful, higher-tiered monster without having first upgraded to strong higher-tiered weapons and/or having built a well protected base. An ideal strategy is to only kill the monster types you are confident that you can defend against in large numbers at night. Gathering resources and materials to build a lot of turrets is never a bad way to spend a day in Dig or Die.

## Item Drops

Starting from the very beginning, when trying to craft new weapons or turrets, you'll quickly learn that you'll need to kill certain monsters to get the materials needed to craft better equipment. See the chart above for specific details on which monsters drop which items, and their respective drop rates. But during night time a special chemical reaction turns their blood radioactive and make them become berserks; and so at death their body is too damaged to retrieve the usual drops, instead you'll get some radioactive blood.

## Difficulty differences

Depending of the difficulty of the game, the max HP of monsters and player will change, as well as the night spawn rate.

\* When playing on Peaceful difficulty, monsters will not attack you unless you attack them first, allowing for a much more relaxing experience.

## History

* v0.2: all data updated from the game source code
* v0.11: updated
Walls

## About

**Walls** are used to protect the player from Monsters, create structures to get to the Floating Islands and to cross the Chasm, and to protect from and block against Water.
There are many variations of walls that provide different levels of protection and have their own **weight** which affects building. There are some exceptions such as the Iron Support that you can pass through and the Concrete Back Wall which is for decoration.

## Weight & Building

Walls not supported by **natural background** have a limit as to how many blocks can be stacked on top of/next to each other. Walls with too much pressure on them, be it from gravity or water pressure, will have visible cracks and will shake. And they will break if they have reached their limit.

Factors for building include *weight* and *resistance*. It's usually best to put the most resistant block at the bottom of the constructions, so they can support as much global weight as possible, and to put lightest blocks on the top, so they don't add too much weight themselves.
Plants

All plants & trees in Dig or Die can be farmed. Small plants can be replaced on the ground, whereas trees drop some seed than can be planted.

If their life conditions are OK, the plants will quickly spread, otherwise they will die.
If conditions are OK, from time to time a new plant will grow spontaneously (without another one near it). But it's a very slow process.

**\*Use Sun Light machines to create farms.**

## Life Conditions

Reference: **Plants life-conditions data table**.

## History

* v0.2: updated using game code data directly
* v0.11: added to wiki
Dig or Die Wiki

Welcome to the Official Dig or Die wiki!
*Dig or Die* is a Sci-Fi platformer, sandbox and tower defense action/strategy game for Windows developed by Gaddy Games. Get it on Steam.

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:

* Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
* Water cycle: rain, infiltration, underground rivers and lakes...
* Physics: build wisely or your structures will collapse!

* Monsters
* Items
	+ Plants
	+ Weapons
	+ Walls
	+ Turrets
* Mechanics & Tutorials
	+ Crafting
	+ Building Strategies
	+ Electricity
	+ Damage Type
	+ Modding and Mapping
* Game Modes
	+ Solo / Multiplayer (Game Progression Guide).
	+ Sky World
	+ Under The Sea
	+ Base Defense
* Achievements

 Latest version
v1.1 (last change log on wiki:**v0.23**) • Buy on Steam

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Crystals

**Crystals** are a substance found only deep, underneath a layer of granite, and are composed of unknown elements. Its crystalline structure is useful in advanced composites.

## Location

**Crystals** are found only deep underground in the Crystal Caverns. Among the caves there are deposits of Light Crystals, Black Crystals, and extremely dangerous monsters such as the Armored Ant and Acid Ant.

## Properties

**Crystals** have a rhomboidal-lattice structure that gives them incredible strength.
The **Crystals** grow upon contact with water.
Weapons

## The Weapons of Dig or Die

Weapons are your key to survival when your turrets and other base defenses aren't cutting it, or for your own protection while you venture out to gather materials to build said base. They all have relatively simple crafting requirements, so upgrading to the next tier of weapon should be a priority after upgrading your auto-builder. Typically, there is an ideal gun for every situation, but keep in mind that higher tier monsters will have damage-reducing armor, making lower tier weapons do less damage. Generally speaking, weapons of one tier will struggle against monsters of a higher tier, especially when they are attacking in larger numbers like during night.

Weapons also have a noticeable kickback when firing, which can be used to move faster or jump higher. This ability can be quite useful when trying to cross the The Chasm or travel through caves. The Plasma Shotgun and Plasma Sniper Rifle are the most effective at this, giving you a significant boost. However the Overcharged Plasma Gun will give you the largest one time boost but takes long to reload.

Because all weapons of a single type group into a stack (like any other item), crafting multiples of a single type of gun will not allow you to swap to a loaded gun of the same type instantly whenever your current one runs out.

## Heating

Weapons doesn't have clipping, but (for most of them) their fire rate decrease when they are too hot. You can see this heat value in the weapon icon in the item bar, and with the cursor red circle.
So to be as efficient as possible, it's best to shoot small bursts and wait for the heat to decrease before continuing. This way your average fire rate will be higher.

In detail:

* When you shoot, the **temperature** gauge increases by the weapon's **heating per shot** value.
* During the **fire delay**, the weapon cannot fire, and the temperature gauge don't change. During that time, there is a red dot in the center of the cursor. This duration increases with the temperature value, according to this formula: **fire\_delay = basic\_fire\_delay \* (1 + 2 \* temperature)**.
* Once this period is over, the **temperature** gauge go down, at the speed of 1/second. If this value is more than 1.6, the weapon is also locked until it has cool down below this value.

## History

* v0.2: updated using game code data directly
* v0.11: updated
Jetpack

The **Jetpack** is a very useful item because it allows the player short bursts of flight however, doesn't work well near basalt or lava.

## Properties

The **Jetpack** has a limited supply of fuel that recharges when the player isn't in the air. A fuel meter appears above the player's head when the **Jetpack** is in use. The **Jetpack** has great vertical speed but does not greatly increase the lateral mobility of the player. Shotguns, or other weapons with recoil can help propel the player in the desired direction.

## In-Game Description

Portable mini rockets attached to a pack. Very heavy when walking or swimming.
Toggle Switch

**Toggle Switch** connect Electric Wire but can be turned on or off by clicking on them. They are very useful when using Armored Doors.

\*\**All switches need power or a Signal Generator connect to one of a switch and the other side connected to the device you want switch on and off.*\*\*

Hint: If a Toggle Switch isn't working be sure you haven't put wire over it.

## Properties

A Toggle Switch is a device for making and breaking the connection in an electric circuit. Connect one terminal to the power source and the other terminal to the device that needs power to work. Press "E" (Default Key) to Toggle the switch On and OFF.

## In-Game Description

Closes the circuit between the two right outlets if the bottom-left outlet is powered.
Commands

8 **commands** are available. They are very useful to customize maps.

`/help` : Displays all commands.

`/kick <player-name>` : To kick a player (host only).

`/ban <player-name>` : To ban a player (host only).

`/param <param-name>` : Displays a variable value. More info: Custom Params

`/param <param-name> = <new-value>` : Changes a variable value (host only). More info: Custom Params

`/find <item-name>` : tells the location of the item, starting from the bottom-leftmost of the map (only displays first 11).

`/music` : Displays the music name.

`/event <event-name>` : Forces an event to start in 30 seconds. You can find the list of events in the "environments.lua" file : `C:\Program Files (x86)\Steam\steamapps\common\Dig or Die\DigOrDie_Data\StreamingAssets\Mods\Solo\environments.lua`, or get them from the localization files `C:\Program Files (x86)\Steam\steamapps\common\Dig or Die\DigOrDie_Data\StreamingAssets\localization\english.txt`. Example: meteorShower
Strange Rock Heart

**Strange Rock Heart** is used in crafting the Rocket Engine. You only need a total of three. It is found in the center of the Organic Rock, which is in the top right up of the world.

## Strategy

To obtain the Strange Rock Heart you need a Miniaturizor MK V. It is also recommended to use a Health Regeneration Potion because you can be damaged by the Strange Rock if it grows back around you. Can use Composite Metal Support , to keep the Strange Rock from regrowing right away.

## In-Game Description

That is definitely a very strange material.

## Trivia

If you manage to break all **Strange Rock Heart**'s before they regrow back the island will fall apart starting from the lower half up. So best to be careful with Explosives or after you've won the Ultimate Grenade Launcher.

Here is an interesting forum topic about Mr. Rock: https://steamcommunity.com/app/315460/discussions/0/1696046342870768826/
Rocket Top

The **Rocket Top** is a component of the rocket you must build to escape the planet and so win the game.

The complete rockets consist of a Rocket Engine, 5 Rocket Tanks and 1 **Rocket Top**. After completing it, you must activate the **Rocket Top** with the E key to fire the rocket.

### WARNINGS

When you activate the rocket it will take time to charge up, in this time the strongest monsters (Heavy Particle Bird, Lava Bats, Lava Spiders, Hellhounds) will attack you. When the Rocket has charged to 50% it will ask you to enter the Rocket, if you are not protected till then the monsters will kill you, because you cant move any more.

You need to be sure that way up is open. Look for floating islands in the sky and make holes for the rocket if needed.
Black Hound

A **Black Hound** is one of the monster types you'll encounter.

It attack the player on close range. They are very fast and can jump quite high, making escaping very difficult. Gatling Turrets and Heavy Turrets are particularly effective against black hounds, and water can be used to slow them down.

## Location

You can most commonly find Black Hounds in the Stone Caverns, deep in the underground, and also inside the Volcano.
Chasm

The **Chasm** is a giant pit that leads straight down to the bottom of the land and connects with the Subterranean Lake. This stands as your first major barrier to progression, requiring you to build a stable bridge to make your way across in order to gather Red Ferns.

If you fall down it, whether by accident or by your own choice, there is a significant chance there will be water to break your fall, as the bottom of the map consists entirely of water which makes up the Subterranean Lake.

## List of Elements

#### Monsters

* Bat
* Tiger Fish

#### Environment

* Trees
* Rain
* Water
* Red Fern
Miniaturizor

The **Miniaturizor** is a unique tool the player starts off with in the beginning of the game, which is upgradable through crafting. While it is selected or even just in your hotbar, the player can deconstruct blocks into an **item** by holding **right-click**, while holding **left-click** will allow you to repair blocks and turrets.

## Location

You acquire the Miniaturizor (MK I) when you first spawn, located slightly to the right by the ship. It cannot be crafted.
You use it to craft higher versions of the Miniaturizor.

## Levels of mining

*If an info box has "-" instead of the speed, then that means that it cannot be mined with that version.*

## Lore

The Miniaturizor reduces the size and mass of objects to null by moving objects into the 10th dimension based on string theory. You'll have to ask to the Craft&Co scientists if you want to know any more.
Skylands

**The Skylands** biome is composed of small landmasses floating at extremely high altitudes above the Floating Islands that can only be reached with the Jetpack.

The islands are somewhat closer together than Floating Islands but still care should be taken as a fall from this height will result in death unless it is into water.

Like floating islands they contain Gas Rock and Lightweight Rock but they also contain Cactus Dirt, Small cactus and giant cacti that drop Giant Cactus Seed and Cactus Log.

## Notes

* Even with a jetpack it can still be necessary to construct a tower on one of the higher floating islands to reach this altitude.
* Looking for lack of rain on a floating island is not a good indicator because the Skylands are above the cloud line.

## List of Elements

#### Environment

* Small cactus
* Cactus Dirt
* Gas Rock
* Lightweight Rock
Overcharged Plasma Gun

The **Overcharged Plasma Gun** is the ultimate weapon based on Plasma technology. It pushes it far beyond its normal level to produce an extremely powerful plasma projectile. The recoil is also huge and very very dangerous.

## In-Game Description

This is what happens when you push plasma technology to its ultimate level. Be extremely careful with the recoil!

## Characteristics

Point this gun towards something, pull the trigger, and it's dead. Also, the things behind it are dead, too, as the bolt passes enemies, after killing them. The downsides are that this gun has the biggest player knockback of all the weapons in the game. Triggering this gun, aiming straight to left or right, while standing still, shall knock you back about a good five blocks. Even after acquiring better weapons, like the gatling laser, you'll want to still have this in your hotbar, since nothing else makes you go higher than simultaneously jumping and firing this gun downwards.
Flower Of Light

A **Flower Of Light** is an aquatic plant that grows only under water. It emits some light and so is very important to the aquatic ecosystem.

## Location

Flower Of Light grows easily on every water areas.

## Life Conditions

 Flower of Light |  | 280 to 1024

Reference: Plants life-conditions data table.
See also the data table regrouping all plants.
Dweller Lord

The **Dweller Lord** is either the second or third boss you fight depending if you fight the Firefly Queen first. Killing this boss before you have an Auto-Builder MK V is fairly useless. If any turrets are nearby it will focus them down with rapid fire shots. The Dweller Lord drops the Dweller Lord Shell Spike, a key ingredient in the Defense Shield. Killing this boss is useful to entering the area under the volcano although not neccessary.

## Location

The Dweller Lord is located inside the Volcano Mountain.

## Strategy

The Jetpack is useless inside the volcano so place Platforms in layers over the boss in order to keep your distance. The Dweller Lord's shots are fairly easy to dodge using the platforms. Use a Health Regeneration Potion to keep your health up. Turrets are useless because the Dweller Lord destroys them very quickly. Recommended to use Overcharged plasma gun.
Mad Crab

The **Mad Crab** is the first boss you can encounter in the game. It has a sonar which can call Black Bats to attack you. When killed it drops the Mad Crab Sonar (Used in Rare Metals Detector) and Mad Crab Material (Used in Overcharged Plasma Gun). It can swim in water and walk on land.

## Location

The **Mad Crab** lives in the far west of the Subterranean Lake, near the bottom of the Chasm.

## Strategies

The Mad Crab regularly calls for reinforcements (Black Bats). The more turrets the player has built near the boss, the more reinforcements will come.
The Mad Crab's close range attack does some huge damage, but it cannot attack above itself. So one strategy is to build turrets on the roof of the lake so only the bats can damage them.
AoA3-Snapshot 10

**AoA3-Snapshot 10**是3.0更新的第8个快照。该快照发布于2019年1月12日，是3.0发布之前的最后一个快照。

下载链接已关闭。该快照以前可以在这里或CurseForge下载。

* 占卜
* 狩猎

* 伊倍克亦被加入。

Boss
* 加入了粉碎。
	+ 不会播放粉碎的音乐。
* 珊瑚守卫者没有出现。

更改
--

* 2把交叉的绿剑代表玩家足够等级杀死该生物。
* 2把交叉的红剑代表玩家没有足够等级杀死该生物。

满月
* 拥有新的开始消息：“月照大地。”
* 拥有新的结束消息：“月落西山。”

符境
* 現在又可以生成树叶。

沉睡之石
* 挖掘时不会掉落自身。

钢铁宝箱
* 挖掘时不会掉落自身。

生命之灯
* 使用没有附有精准采集的工具破坏后掉落余烬石锭，而非之前的铁锭。

修复祭坛
* 现在使用时会播放音效。
* 可以正确地对掷靴者使用修复祭坛。

矿石
* 翡翠矿石、玫石矿石和蓝宝石矿石又再次需要钻石镐挖掘。

暗影元素块
* 现在破坏时发出草方块的音效。

真菌法杖
* 以下物品不再能从真菌法杖中获得：
	+ 手指鱼
	+ 珍珠条纹鱼
	+ 柠檬鱼
	+ 帆背鱼
	+ 金鸥鱼
	+ 绿松条纹鱼
	+ 紫鱼
	+ 箭鱼
	+ 蔚蓝条纹鱼
	+ 暗斧鱼
	+ 彩虹鱼
	+ 烛鱼
	+ 红鱼
	+ 深红条纹鱼
	+ 铁背鱼
	+ 剃刀鱼
	+ 糖果科尼
	+ 酸糖
	+ 酸软糖
	+ 姜饼曲奇
	+ 姜饼翅膀
	+ 拐杖糖（物品）
	+ 薄荷糖
	+ 留兰香糖

仇恨
* 现在再次拥有牵引能力。

生物掉落物
* 现在一些生物掉落物受抢夺魔咒的影响。
* 现在一些生物被杀死后仅会掉落一些生物掉落物。其他掉落物并非会受影响。
* 本快照中的远程攻击生物不会掉落任何物品。

狩猎型生物
* 所有的狩猎型生物被攻击时不再显示消息。

生物类型
现在一些生物归类为亡灵生物或节肢生物。

以下生物归类为亡灵生物，它们会受到亡灵杀手魔咒的影响，会被伤害药水治愈，且会被治疗药水伤害：

* 幽灵超广角
* 幽灵独眼巨人
* 幽灵袭击者
* 幽灵暗影收割者
* 幽灵野人
* 暗影收割者
* 古老幽灵
* 恶魔收割者
* 幽灵哥布林
* 海洋骷髅
* 双头收割者
* 维克特
* 幽灵
* 阴暗
* 暗影

以下生物归类为节肢生物，它们会受到节肢杀手魔咒的影响：

* 超广角
* 多脚蠕虫
* 海洋蜘蛛
* 跳跃者

修复
--

* 修复了占卜不能提升等级。
* 修复了光和嗜血晶体无视/kill命令的漏洞。（漏洞207）
* 修复了部分资源条的轻微错位。（漏洞208）
* 修复了挖掘沉睡之石掉落自身的漏洞。（漏洞197）
* 修复了牵涉精炼工具或技能盔甲位于副手的复制问题。（漏洞196）
* 修复了维度的层叠世界生成问题。

## 参考资料

1. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/537203383916953603
2. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/533058405158486017
3. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/533598804688240651
Ultimate Grenade Launcher

The **Ultimate Grenade Launcher** is one of the ultimate items, which deals great area damage and shoots slightly faster than the Grenade Launcher. It has no recoil, high knockback, and no heating.

## Properties

It launches grenades. The explosion is powerful enough to break even the strongest block.

## In-Game Description

Master of destroyers.
- Damage: 1010
- Fire rate: 5/s
Water Flower

**Water Flower** is a simple plant that grows in wet locations.

## Properties

Water Flower is more of an underwater weed then a useful plant, but it can still be used in some crafting recipes. It does not produce light like the very similar Flower of Light.

## Location

Most locations on the world water may pool.

## Life Conditions

 **Water Flower** |  | 280 to 1024

Reference: Plants life-conditions data table.
Flame Thrower

**Flame Thrower** is a Tier V Item. It has long range and can set enemies on fire. It does not heat up or cool down.

## Properties

* Infinite use because it has no heat up. It also has a shorter range than most weapons.
* Flames set enemies on Fire
* The flames will go through enemies in a line, dealing damage to other enemies behind them.
* Damage ignores monster armor.
Composite Metal Support

**Composite Metal Support** is an advanced composite metal support that is capable of supporting a much greater ammount than its non-composite counterpart.

## Properties

The crystalline composite structure combines the strength of the Crystals with Aluminum to create a remarkably strong support.

## Wall data

 **Composite Metal Support** |  |  |  400

Reference: Walls data table.
Miniaturizor MK V

The **Miniaturizor** is a unique tool the player starts off with in the beginning of the game, which is upgradable through crafting. While it is selected or even just in your hotbar, the player can deconstruct blocks into an **item** by holding **right-click**, while holding **left-click** will allow you to repair blocks and turrets.

## Location

You acquire the Miniaturizor (MK I) when you first spawn, located slightly to the right by the ship. It cannot be crafted.
You use it to craft higher versions of the Miniaturizor.

## Levels of mining

*If an info box has "-" instead of the speed, then that means that it cannot be mined with that version.*

## Lore

The Miniaturizor reduces the size and mass of objects to null by moving objects into the 10th dimension based on string theory. You'll have to ask to the Craft&Co scientists if you want to know any more.
Wooden Platform

A **Wooden Platform** is a mountable bridge / platform object, that can be placed adjacent to any physical block on any side of it. They can also be placed directly on any **natural** dirt and stone back walls. They can be placed over top of concrete back walls, provided there is a natural wall block behind the concrete back wall. They can be moved through with no restrictions, besides being able to walk on top of them. Pressing  will have the player drop down from atop the platform. Objects and wall blocks **cannot** be placed on top of them. They provide poor stability support when building structures, and are quite fragile when being burdened with too much weight. Easily destroyed by damage.

## In-Game Description

Can be built on background surfaces. Used to walk or place machines on while still being possible to move over.

## Wall data

 **Wooden Platform** |  |  |  50

Reference: Walls data table.
Rebreather

The **Rebreather** is a diving tool that recycles the oxygen that the diver exhales enabling a much longer time spent under water. While it does lengthen submarine travel, be wary that it isn't infinite and won't prevent drowning in the event that its reserves are depleted.

* **The Rebreather increases the time you may stay underwater by 3 times as much before needing fresh air.**

## In-Game Description

This small device can get a little oxygen from the water. Be careful, it doesn't last long.
Sun Light

**Sun Light** is used to make plant's grow even at night time or underground. It can only be placed on a ceiling or roof.

## Properties

Sun light replicates the Sun's Light and can be used to make plant's grow where there is no sunlight. Consumes 1kW

## In-Game Description

This ceiling light emit enough power to make plants able to grow where no sunlight is available. Consumes 1kW.
Plasma Rifle

The **Plasma Rifle** is a basic starter weapon with a decently sized ammunition capacity. It's low damage will quickly render this weapon obsolete once you craft the plasma shotgun. It can still, however, prove useful to pull it out when you are in a dangerous situation and cannot wait for your other weapons to reload, as a backup.

## Location

You can obtain your first and only Plasma Rifle right at the start of the game. Simply walk over top of the starter items next to your Spaceship Wreckage when you begin a new game, to collect them along with the Plasma Rifle.

## In-Game Description

Still better than a wooden sword. Medium bullet range, high accuracy but low Damage.
ZF-0

The **ZF-0** is a advanced weapon that auto-aims an enemy once it has been hit one first time. It has a extremely high fire rate but low damage. It's armor-piercing rounds completely ignore armor making it very effective against heavily armored units and bosses. If fired while holding shift, it'll stop locking on a target.

## In-Game Description

With the replay button, it's even easier. One shot... and replay sends every following shot to the same location. Packaged with Armor-Piercing rounds.

## Fun Fact

It's name and description *"With the replay button, it's even easier. One shot... and replay sends every following shot to the same location."* is a reference to the **The 5th Element** movie's famous ZF-1 gun.
Auto-Builder

The **Auto-Builder** is the first crafting machine at your disposal which when interacted with, unlocks your first set of crafting recipes for the Tier 1 items that the player can craft. To create these new items, requires at least one ingredient item. Simply click on the picture of the item you wish to craft in the Auto-Builder menu and it will be instantly crafted; hold the mouse-button down to rapidly make many of the same item. Seeing a red X across the picture means that you don't have all of the required ingredients and the desired item cannot be crafted.

## Properties

Once placed, use  to interact with it to craft a variety of Tier 1 items.

## Location

You can obtain your first Auto-Builder right at the start of the game. Simply walk over top of the starter items next to your Spaceship Wreckage when you begin a new game, to collect them along with the Auto-Builder. Further MK1 auto-builders can be crafted from itself once you have placed it.
Floating Islands

## About

**The Floating Islands** biome is composed of small landmasses floating at high altitudes above the main landmass, west of the Spaceship Wreckage, just before The Chasm. The only way to reach the islands is by constructing a tower from Concrete Walls or a more durable material. Dirt and Wood towers are very likely to collapse under their own weight.

The islands are separated by significant distances so great care should be taken when traversing this biome, as falling off can result in death. A series of bridges can be built to ease movement.

In order to reach the Skylands, you need to defeat the Firefly Queen (See below) and use the Jetpack in order to fly high enough. The Skylands are the highest you can go in the game.

Floating Islands are one source of Gas Rock and Lightweight Rock. Gas Rock is needed for crafting the Rocket Tank for the spaceship used to escape the planet.

Islands are an interesting place for a base. If build correctly, only airborne monsters will attack it, making the defending somewhat easier. It is worth remembering that ground monsters will accumulate underneath the base during night time.

## The Firefly Queen Island

This is the area where you fight the Firefly Queen. It's the highest island you can reach with Walls and knockback from weapons.

## Notes

* Mining the Lightweight Rock will not cause the island to collapse, this is probably the result of the Lightweight Rock background.
* Ground monsters will spawn on the islands in the same fashion as they do on the ground.
* Building a wide water body underneath the islands will provide the player with a quick and a relatively safe path back to the surface as an alternative to the Teleporter.

## List of Elements

#### Monsters

* Firefly
* Red Firefly
* Black Firefly
* Hound

#### Environment

* Rain
* Water
* Gas Rock
* Lightweight Rock
Giant Cactus Seed

**Giant Cactus Seed** is a seed for the giant cactus, which can only be found and grow way up in the Skylands.

## Location

Commonly grow on the surface of the Skyland's Islands.

## In-Game Description

These cactus can only be found at very high altitudes.

## Life Conditions

 **Giant Cactus Seed** |  | 0 to 1024

Reference: Plants life-conditions data table.
Rotating Turret

The **Rotating Turret** is a targeting base defense machine. It can fire in all directions. It has a fairly quick rate of fire but does not deal all that much damage, making them effective base defense machines against Tier 1 monsters. They can be placed on every side of walls and natural blocks. When it is idle, this turret will oftentimes scan upwards for targets.

## Turrets Data

 **Rotating Turret** |  |  |  25

Reference: Turrets data table.
Crystal Caverns

The crystal caverns is the biome under the Subterranean Lake. A tier 4 miniturizor is required to mine through the granite to reach the crystal caverns.

Resources such as crystals, light crystals and black crystals can be found there. The Acid Ant and Armored Ant monsters can be found there.

The Crystals grow upon contact with water, this surprisingly includes the Black Crystals, earning the "Crystal Multiplication" achievement.

## List of Elements

### Monsters

* Acid Ant
* Armored Ant

### Environment

* Granite
* Crystals
* Light Crystals
* Black Crystals
Advanced Auto-Repair Turret

**Advanced Auto-Repair Turret** is a targeting base repair machine. It fires in all directions and repairs other turrets quickly making them effective against high damaging monsters. It repairs other turrets faster than the Auto-Repair Turret, but requires electricity to work. They can only be placed on the ground or platform. When it is idle, it will start rotating to scan for damaged Walls or Turrets. It has a higher range than the Auto-Repair Turret.

## Properties

The Auto-Repair Turret has more health than the Auto-Repair Turret. It will find the most damaged wall or turret within their range and repair it. It will repair walls and turrets at 12 health per second.

## In-Game Description

Repairs nearby damaged walls, turrets and machines. Consumes 1kW.

## Turrets Data

 **Advanced Auto-Repair Turret** |  |  |  150

Reference: Turrets data table.
Composite Wall

**Composite Wall** is a composite building material that is extremely durable and very resistant to structural forces and attack.

## Properties

The Composite Wall combines the high toughness of Granite with the malleability of Aluminum to create a material very useful in constructions.

## Wall data

 **Composite Wall** |  |  |  500

Reference: Walls data table.
Auto-Repair Turret

**The Auto-Repair Turret** is a targeting base repair machine. It fires in all directions, but has lesser range and DPS than the Rotating Turret. It does not deal any damage, but can heal and repair turrets and walls, making them effective against medium damaging monsters. They can be placed on all sides of walls and natural blocks. When it is idle, it will start rotating to scan for damaged Walls or Turrets.

## Properties

The Auto-Repair Turret has more health than the Rotating Turret. It will find the most damaged wall or turret within their range and heal it. It will heal walls and turrets at 4 health per second.

## In-Game Description

Slowly repairs nearby walls, turrets and machines that have been damaged.

## Turrets Data

 **Auto-Repair Turret** |  |  |  75

Reference: Turrets data table.
Rare Metals Detector

The **Rare Metals Detector** detects rare metals such as Gold, Uranium or Thorium. It functions by sending out a carrier wave that is on the same frequencies that Gold, Uranium or Thorium resonate with, which then sends out a wave of their own that then can be used to find the metals. The carrier wave is only strong enough to resonate metals less than 200 meters away (or less than 100 cells away, since each cell is 2m x 2m).

## In-Game Description

This detection device is calibrated to detect only rare metals like Gold, Uranium or Thorium up to 200m away.