recursal/Fanatic-Fandom huggingface dataset:
Bryan Man (DWFA)

**Bryan Man** is a secret boss that appears in *Mega Man: Dr. Wily's Final Attack*.

## Appearances

### Mega Man: Dr. Wily's Final Attack

#### Criteria

His stage can only be unlocked by collecting all 5 letters that spell B-R-Y-A-N. These are all located at the ends of split paths located in 5 of the 8 Robot Master Stages. Once all letters are collected, Bryan Man's mugshot will appear, and his stage can be selected from there.

* The B is found in Coppice Man's Stage.
* The R is found in Speed Woman's Stage.
* The Y is found in Spear Man's Stage.
* The A is found in Weather Man's Stage.
* The N is found in Digital Man's Stage.

#### Stage

Bryan Man's Stage in an unknown void with glass tiles flashing rainbow colors. In addition to bringing back most enemies and gimmicks from the 8 stages, there are now Force Beams, returning from Quick Man's Stage, only they do not kill the player, instead doing a good chunk of damage. A gray Tama from Top Man's Stage is a midboss, but with new attacks. After Tama is a trippy section with invisible floors, though the player has to look at the layout above to see the actual layout they are walking across.

#### Attack Pattern

Bryan Man can be a tricky boss, as he does not have a weakness. He has two primary attack patterns. His first is to walk forward in the direction of the player for a few seconds. He will throw a yellow ring that bounces along the room in high parabolic arcs. The yellow ring will disappear once it hits a wall after the first wall bounce. When Bryan Man is damaged while walking, he will jump in the direction he was walking in. The player should take this into account when dodging him and the yellow rings. After 5 yellow rings have been thrown, Bryan Man will go to the center of the room and jump straight up. He then spins in place rapidly, releasing 4 red rings on each side. These red rings have smaller arcs and move slower, but the player has to time a *very* precise movement as to walk under all 4 red rings of them. Alternatively, the player can simply stand under Bryan Man during this attack. After he is done with the red rings, Bryan Man goes back to his yellow ring pattern.

#### Weapon

His weapon is Special Attack, which actually summons a fusion of Elec Man, Wood Man, and Frost Man. The fusion will gift the player either a big health pickup, a 1-UP, or an E-Tank.

## Trivia

* His stage bears some resemblance to Rainbow Man's Stage from Mega Man Unlimited, in that it has rainbow-flashing tiles and Force Beams as a primary gimmick.
* Bryan Man is named after a good friend of TheSkipper1995 and is the main tester of the game.
* An 8-bit sprite of Sonic can be seen in the first room and in the boss fight room.
* His stage's music theme is a remix of Sunset Park Zone Act 3, from Sonic the Hedgehog: Triple Trouble.
* Bryan Man does not reappear during the rematches.
Celtic Man (BCA)

"*Fear the absolute might of my **Plaid Shield***"
―Celtic Man, *Bass Comic Adventures*

**Celtic Man** is a robot that appears in *Bass Comic Adventures*. Designed by Dr. Oudin to harness the unlimited power of plaid, Celtic Man has a fondness for defensive-based weaponry where he feels the best offense is a good defense. He wears a full-body kilt on his body invoking a Celtic warrior's battle dress. His Plaid Shield creates a barrier of 6 orbiting plaid orbs that allows him to focus the awesome plaid energy and unleash a hyper plaid beam.

## Other Appearances

### *Bass Comic Adventures*

Celtic Man first appears in Comic #86, "Mega Man Meets Celtic Man", during *The Oudin Saga* where he is seen attacking the Financial District. Mega Man arrives to stop him where they engage in a discussion about the merits of the numerous Shield-based weapons that Mega Man has encountered over the years. Celtic Man unleashes his Plaid Beam from his Plaid Shield showing that his shield is more than orbiting deflectors. Granting Mega Man a final request, he accidentally lets slip that he has a fondness for creative music. Mega Man utilizes the Scat Shot he gained from defeating Scat Man earlier to force Celtic Man into submission.
Blast Man

"*Explosion...is ART!!!*"
―Blast Man, *Mega Man 11*

**Blast Man** (ブラストマン *Burasutoman*) is a Robot Master who appears in *Mega Man 11*. He is a volatile robot with a flair for the theatrics and a taste for explosions. He was originally manufactured by B.B. Bomb Company to use his bombs to provide explosive special effects for movie studios and theme parks. While under maintenance by Dr. Light, Blast Man was captured and reprogrammed by Dr. Wily to help him conquer the world and fight against Mega Man. Prior to being captured, Blast Man was creating an explosion-themed attraction for the theme park Flower Land.

Blast Man's Special Weapon, Chain Blast, creates floating bombs that detonate after some time; they can also be combined for a more massive explosion.

Blast Man's stage is set in the ruined remains of a theme park and movie studio hybrid that he has shaped into his personal playground. He's added several personal touches, including a number of signs featuring himself as the star of “Blast Man Adventure.”

## Personality

Described to be dangerous, volatile, and a bit short-tempered, Blast Man is fond of explosives and he uses his bombs to create them for his own enjoyment. He also has a narcissistic side, as seen when he places images of himself all over his stage. While not creating explosions, Blast Man fancies himself as a journalist, every month writing a column for his favorite magazine, Boom Monthly (月刊発破時代 *Gekkan happa jidai*).

## Official Appearances

### *Mega Man 11*

Blast Man hops around the room while slinging explosives everywhere in his attempt to destroy Mega Man. He usually alternates between lobbing several bombs in an arc while standing still and jumping high up to chuck bombs downward. Sometimes he'll also jump around Mega Man and hurl a bomb right at him, kind of like Bomb Man. Occasionally, Blast Man will use his Special Weapon, Chain Blast, to spawn four floating bombs which will gravitate towards Mega Man and explode after a few seconds.

When Blast Man is low on health he'll tap into his Power Gear, increasing the size of his bombs and giving them greater explosive force while his attack patterns become more erratic. After defeating Blast Man, Mega Man obtains Chain Blast.

Blast Man can't stand flames, as they cause his bombs to be detonated prematurely, thus his weakness is the Blazing Torch.

In the Superhero difficulty, Blast Man can activate his Power Gear much earlier in the fight, as well as being able to execute his aerial attack twice during the same jump.
Archer Woman (IFI)

"*In the wild, the strong take from the weak! That's the natural order...*"
―Archer Woman, *Mega Man: Infamous Intent*

**Archer Woman** is a Robot Master designed for *Mega Man: Infamous Intent.* Designed to be a thief as well as a hunter, she would steal anything she found to have some kind of value. She took down bounties and stockpiled the rewards herself, for she thought that wealth would bring her respect. She dreams of becoming one of the greatest criminals of her era, wanted for millions of Zenny the world over.

## Appearances

### *Mega Man: Infamous Intent*

Reaper Man • Gryphon Man • Blackjack Man • Hook Woman • Grime Man • Tome Woman • Barbarian Man • **Archer Woman** • Cleanse Woman • Warp Man • Kendo Man
Cardice Man (RMR)

**Cardice Man** was designed with the purpose of working in a refrigeration facility. He uses cardice (aka dry ice) as his main method of both chilling things and attacking things. He stores massive quantities of cardice within himself, leading to cardice fumes coming out of his shoulders and arms whenever he needs to vent some out. He also is designed with the protection of said cardice in mind, examples being legs with extra traction so he doesn't slide, a neck guard to protect himself from freezing, and having a large chest to store more cardice. His color scheme is dark so that it contrasts the dry ice fumes that he emits, so it's easier to see. The rectangular patterns on his body are inspired by cardice containers.

## Gallery

Cardice Man entry art by CCVivi"Hell Froze Over" by CCVivi
Battle Man (MO)

**Battle Man** (バトルマン *Batoruman*) is a bomb-themed Robot Master created by Dr. Wily with the combined powers of Crash Man, Commando Man, Napalm Man and Bomb Man. He is angered and upset at Mega Man for being responsible for interfering with Dr. Wily's plan during the events of *Mega Man 10*. His weapon, called Battle Arsenal, can fire a lot of missiles and bombs similar to Tank Arsenal, Commando Bomb and Crash Bomb.
Dragon Man

**This article is a disambiguation page for Dragon Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Dragon Man** may refer to:

* **Dragon Man**: A Robot Master designed by Jun0TheF0x based on the LPer RoahmMythril.

* **Dragon Man**: A Robot Master designed by Rafael Pinto for *Mega Man Beyond*.

* **Dragon Man**: A Robot Master designed by MegaPhilX.
Door Man (Rocks)

**Door Man**  is a Robot Master from *Mega Man Rocks!*.

## Fan Game Appearances

### *Mega Man Rocks!*

Door Man is a Robot Master who operates a hotel with an insane amount of air conditioners.

He can travel between doors in his fight, and when stepping out, he will either fire five shots forward, or unleash an unavoidable flash attack.

His weapon is Door Stopper, which is a screen nuke that destroys all enemies on-screen.

He is weak to Anchor Swing, and a few anchors should take him down quickly.

### *Make a Good Mega Man Level 2*

Door Man has been given a moderate upgrade from his *Mega Man Rocks!* battle. Like that game, he will randomly enter and exit through the doors in his room (having 7 doors, as opposed to only having 6 in *Rocks!*), using one of the following attacks before entering and exiting through another pair of doors.

* Run forward while shooting two small projectiles straight forward. Door Man will stop at the second door he passes.
* Shoot 5 groups of small projectiles in a random spread.
* Toss 7 large spiked projectiles upwards, which then fall off the screen.
* Charge an attack, while two door shields with 4 health points protect Door Man from the sides. Failing to shoot Door Man (likely by destroying one of the door shields) within approximately 2 seconds will result in him using Door Stopper.

In the Tier 3 version of the fight, once Door Man's health reaches 84, the Energy Element will appear from one of the doors. There is no reward for depleting all of Door Man's health, so the battle can be ended at this point with no punishment.
Bamboo Man (Ruzma)

**Bamboo Man** was originally constructed to be a forest ranger in the thick bamboo woods. He has since been repurposed into a mascot for an onsen built within these same woods. He enjoys the serene atmosphere of it.

His Special Weapon is the Bamboo Skewer. It launches a piercing stick of bamboo at high speeds in front of the user, sticking into walls and foes alike, allowing said user to use the sticks as temporary platforms (around 4 seconds of stay). If it sticks into an enemy, it'll be stunned for that same duration. In addition, it goes through shields, so Joes aren't even safe from the painful torture of impalement.
It has great damage output and its speed is remarkable, but at the cost of low ammo (around 5 to 7 shots).
Canal Man (Charge)

**Canal Man** is a Robot Master in Mega Man Charge. This watery Robot Master can fire waves of water and even water-like lasers. He enjoys filling up bodies of water (whether small or large) and swimming. For a water Robot Master, he is strong, but try frying him with electricity!

## CD Data

 **Dislike:** | Lightbulb
Billiard Man (Garth2The2ndPower)

**Billiard Man** was once a laboratory assistant robot, not unlike Mega Man, who studied trajectories of meteors. He soon decided to use this knowledge to hustle humans and robots alike at pool.

His Billiard Shot works like Strike Man's Rebound Striker, except he can fire multiple shots that can even ricochet off of each other.
Cactus Man

**This article is a disambiguation page for Cactus Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Cactus Man** may refer to:

* **Cactus Man**: A Robot Master designed by AlmKornKid for *Mega Man Unleashed*.

* **Cactus Man**: A Robot Master designed by Larnny for *Mega Man Orbit Panic*.
Blaze Man

**This article is a disambiguation page for Blaze Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Blaze Man** may refer to:

* **Blaze Man**: A Robot Master designed by DouglasArtGallery.

* **Blaze Man**: A Robot Master designed by RiderBD.
Acid Man

"*Welcome to my Chemical Paradise!*"
―Acid Man, *Mega Man 11*

**Acid Man** (アシッドマン *Ashiddoman*) is a Robot Master who appears in *Mega Man 11*. Originally a chemist robot manufactured by the Mecha-Chuchets Institute of Robology, he was reprogrammed into a stereotypical "mad scientist" after being stolen by Dr. Wily, and now uses his chemistry skills to do Wily's bidding. He was also given a Speed Gear to boost his combat abilities. His Special Weapon, Acid Barrier, generates a shield made of acid that not only protects him from all damage, but also lets him shoot globs of acid at enemies. This ability extends to Mega Man after he defeats Acid Man.

## Personality

Originally a robot with a wide knowledge of chemistry, Acid Man spends time measuring every amount of chemicals stored inside various tanks. However, he is described to be a perfectionist and will throw a tantrum if any measurement is tampered with or ruined. His habit of spending so much time swimming in chemical vats has earned Acid Man the nickname "Acid Merman." Acid Man apparently doesn't like his nickname, as the other plant employees only ever call him that behind his back.

## Official Appearances

### *Mega Man 11*

The fight with Acid Man begins in a chamber with a pool of acid underneath the floor. During the first stage of the fight, Acid Man will trigger his Acid Barrier. This barrier absorbs normal and charged Mega Buster shots and must be worn down with repeated shots. A Block Dropper shot will immediately break the barrier and stun him momentarily. While Acid Man is shielded with Acid Barrier, he will fire three shots in the air that arc towards the ground. Without the Acid Barrier, Acid Man will leap across the stage at Mega Man and pause to fire three acid shots from his arm that lightly track Mega Man's position. Wait for him to pause and fire and time jumps to avoid the shots.

The second stage of the fight will trigger Acid Man to utilize his Speed Gear. Acid Man will plunge into the acid pool underneath the stage and quickly move left and right. His position is marked by a large wave of acid that must be avoided as he moves. Once passing underneath Mega Man, Acid Man will jump from the acid and fire a volley of acid shots downward. Acid Man can fire a charged Acid Barrier during the second stage that requires more Buster shots to remove.

In the Superhero difficulty, Acid Man will fire four arcing shots instead of three, his Acid Barrier takes more hits to destroy, and he will fire much faster. In addition, the waves he creates when using his Speed Gear are much larger, and he fires more projectiles after leaping out of the acid pool.
Barrier Man (MMFD)

**Barrier Man** was created for riot control assistance in the robot police department. His stalwart nature and grace under pressure has earned him the respect of both the police force and other Robot Masters. After a story of him saving the life of a young child from raiders during riots in New York made international headlines, he and the rest of his crew was invited to speak at the international expo.
Anchor Man

**This article is a disambiguation page for Anchor Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Anchor Man** may refer to:

* **Anchor Man**: A Robot Master designed by Eric Ruth for *Mega Man Rocks!*.

* **Anchor Man**: A Robot Master designed by Blackhook for *Mega Man Dissonance*.
Cleanse Woman (IFI)

"*Filth...you are filth! By the great master's orders, I must punish you!*"
―Cleanse Woman, *Mega Man: Infamous Intent*

**Cleanse Woman** is a Robot Master designed for *Mega Man: Infamous Intent.* Built in the image of a pure-hearted warrior, she dedicated herself to ridding the city of any and all filth—regardless of the cost. After several attempts to clean the city streets, made unsuccessful by Grime Man, she retreated to a water purification plant, intending to make it shine as bright as the Sun. She is so convinced that her image of cleanliness is correct that she considers any dissenters to be filth to be purified as well.

## Gallery

Cleanse Woman art by Alex

Reaper Man • Gryphon Man • Blackjack Man • Hook Woman • Grime Man • Tome Woman • Barbarian Man • Archer Woman • **Cleanse Woman** • Warp Man • Kendo Man
Etc Man (42)

**Etc Man** is a Robot Master that appears in *Mega Man 42* as a secret boss.

## Video Game Appearances

### *Mega Man 42*

Etc Man is a secret Robot Master with a giant TV in his belly. He does not have his own stage, instead being found in Mad Man's stage as an optional boss. To get to him, the player has to go to the first room with one elephant enemy. On the shorter of 2 platforms to the left, the player must use Launch Missile to go rightwards, and jump just before the weapon hits an invisible wall, which should take the player to a secret boss room.

Etc Man moves by walking left and right along the room. In addition to jumping, he may attack by firing buster shots forward, similar to how Sand Man attacks. He can also attack by using his TV belly to generate any enemy in the game right where he was. The difficulty of this battle will primarily be affected by the types of enemies he spawns in.

He is weak to Thunder Hammer.

He does not give any weapon upon defeat, simply taking the player back to the stage select. The only reward is that the player gets to see a sprite of Beck from *Mighty No. 9* next to Dr. Light in the ending shot.

## Trivia

* The official Mega Man 42 Facebook account had to make a post 'leaking' the fact that Etc Man could be found in Mad Man's Stage, as players never discovered the secret room on their own. According to the post, Etc Man was an early scrapped Robot Master. The developer was proud of how the fight came out, and wished he could give him his own stage, but was unable to because he was added in a week before the game's release.
* He does not have artwork like the other Robot Masters.
Blade Man

**Blade Man** (ブレイドマン *Bureidoman*) is a Robot Master from *Mega Man 10*. He attacks by throwing volleys of sword-like blades and climbing around quickly between the walls and ceiling, sometimes diving down from the side walls to slash at the player.

Blade Man was the guide to an ancient castle before he contracted Roboenza. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.

## Appearances

### *Mega Man 10*

Blade Man jumps around on the walls and ceiling while firing his Triple Blade each time he latches onto a wall. The move can be avoided by jumping between the blades when he fires them from the wall, or staying out of their way when he fires them from the ceiling. The most useful strategy is to run towards him when he latches onto the walls, causing his attack to miss; and when he's on the ceiling, run past him, and he will also miss. If he isn't attacked afterwards, or at rare times, Blade Man will try to divebomb into the player, but that can be avoided by moving out of the way. If the player is right below Blade Man, his divebomb will always miss Mega Man.

* On Easy Mode, Blade Man fires two blades instead of three, making the attack easier to avoid.
* On Hard Mode, Blade Man fires five blades instead of three, making the attack much harder to avoid when he fires them from the walls. In addition, after divebombing at the player from the walls, he will dash at the player a second time, this can be avoided by jumping over him.

His weakness is the Commando Bomb, but it is tricky to hit him with this, as only the shockwave is able to do meaningful damage to him. If the Commando Bomb is aimed so that it hits the wall right below (or above) him while he is on the wall, the shockwave can hit him a second time, defeating him in the least amount of weapon energy possible. This weapon defeats him in six hits if he is hit by the shockwave, or fourteen hits if he is directly hit by the missile.

* Players who play as Proto Man can defeat Blade Man quicker, as he can use his shield to block Blade Man's Triple Blade if timed correctly.
* Players who play as Bass can also defeat Blade Man quicker due to his ability to fire multidirectional shots.

## Trivia

* Prior to its release, Nintendo held a contest for *Mega Man 6* for two of the eight Robot Masters to be put into the game (the results being Knight Man and Wind Man). Blade Man was one of the submitted robot masters, and shares a very strong resemblance to this one in *Mega Man 10*.
Corsair Woman (Dollwoman)

**Corsair Woman** is an old friend of Sheriff Man's from back in the olden days during his original theme park work. She worked at the neighboring Pirate themed portion of the theme park. Like him, she is a very old robot. A potential love interest maybe when he was younger. She had a terrible habit of thievery, even stole from visitors to the Pirate World park which was not good for business. She was decommissioned and scrapped as if junk long ago when her expiration date ran out, but has recently returned from the "dead" illegally for mysterious reasons (Even I don't know. We will see what happens! ) and has become the scourge of the sea. Her memory is wiped, she doesn't recognize the Sheriff but he still knows all about her. She is a lady of high class despite her older, less carefully constructed appearance. Rare and expensive jewels are her favorite spoils.

Her alternate weapon is Oceanus Eye, a jewel stolen from a research facility said to have originated from the lost city of Atlantis. It is implanted in her missing right eye underneath her eyepatch. When her eye patch is opened and current runs through the crystal she is able to manipulate water, with enough energy used it is powerful enough to sink an entire ship. She also has a buster built into her left peg-leg that fires small torpedoes, only useful in the water. She is an amphibious robot naturally, around or in the water she is at an absolute advantage. Her stage would be undersea ruins of an ancient city, Atlantis maybe?. Maybe there is some mysterious and ancient power down there whoever reactivated her is trying to find!

## CD Data

 **Dislike:** | Being considered obsolete junkDirtLow value items
Anchor Man (Dissonance)

**Anchor Man** is a robot master designed by Dr. Hook. His main purpose is to serve on cargo ships and perform various tasks on board, like navigation, routine check ups of the ship's state as well as be able to stop the whole ship with his anchor in case of emergency.

## CD Data

 **Dislike:** | Icebergs

## Other Appearances

### *Mega Man Dissonance*

Anchor Man appears in the web comic Mega Man Dissonance as one of the 8 robots designed by Dr. Hook who become the main antagonistic force of the story. In Chapter 1 he is seen taking control over a ship while informing the crew of the fact that [he] "has a new captain now". He later appears in Chapter 6, where he set the ship he hijacked in Chapter 1 on a crash course with a nearby dock. Splash Woman and Ice Man try to desperately stop the ship, when Mega Man arrives to help them. He presumes the crew is still on board but Anchor Man reveals he let them escape on a lifeboat. Anchor Man reveals that unlike the other robots, he has no hard feelings towards humans, in fact he admits to enjoy working with them, but it turns out he is loyal to Dr. Hook to the point he would do anything she commands him to do.

After fighting Mega Man , where he proves to be a quite skilled fighter, Mega Man tries to stop the fight by convincing Anchor Man that he is just being manipulated by the rogue Requiem. Conflicted by whether or not he is doing the right thing, Anchor Man allows himself to be hit by Mega Man's charged buster shot, which throws him off the ship, where he gets promptly frozen to the hull of the ship by Ice Man's attempts to stop the ship.
Dare Man (CyanCelestial)

**Dare Man** was created as a safety instructor, and does his job with pleasure: although, he otherwise loves taking risks when with the right crowd, being an entertainer of sorts. He is very agile, both on his feet and when riding. He is naturally talented with performing impressive tricks and stunts. He keeps sets of spare parts, in the event a piece of equipment needs to be repaired.
Cleaver Man (Mx3)

**Cleaver Man** (クリーバーマン Kurībā-man) is Cutter robot master created by Mister Joeberg based on **Metal Man** and **Knight Man**, He adjusts to sharpen all types of blades to Longevity and can change his hand to knife sharpenter/cleaver/knife buster like blacksmith.

## Personality

**Cleaver** easily looks mistake as murderer because his outfit make some people scared but Luckily he so kindly and lovely helper for helped to cooking at restaurant.
At breaktimes he want to sharpens his knife with other knives after finished to closed his restaurant and cleanning in kitchen and dinner room along.
If cooker has absent, he take replaced to helped because he has expert cooking skills.
Boost Man (TT)

**Boost Man** is a Robot Master designed to help test rocket technology at a Space Shuttle launch facility, which is secretly doubling as one of CRONOS's 8 relay stations. However, due to repeated test failures that were not his fault, Boost Man was thought to be cursed. When he was being considered for decommissioning, the brokenhearted robot joined Wily and helped the doctor conquer the base, all in a desperate bid to protect his dream of successfully launching into space.
Dazzle Woman

**This article is a disambiguation page for Dazzle Woman.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Dazzle Woman** may refer to:

* **Dazzle Woman**: A Robot Master designed by MegaRed225.

* **Dazzle Woman**: A Robot Master designed by Rhythm for *Bass Comic Adventures*.
Art Man (42)

**Art Man** is a Robot Master that appears in *Mega Man 42*.

## Video Game Appearances

### *Mega Man 42*

Art Man is a green Robot Master with a beak-mouth, a top hat, a color palette in one hand, and his other being a large paintbrush-like buster. His stage takes place in a forest base with multiple containers of paint.

His boss fight is very simple, and among the easiest in the game. Art Man runs back and forth across the arena, stopping to use Color Glob, which creates a green orb onto the floor. If the player steps on this, they will take damage and be unable to move for a couple of seconds. After each Color Glob, Art Man will alternate between walking and walking + jumping.

His weapon is Color Glob, a short-ranged orb of paint that quickly falls on the ground. Any enemy that touches this trap will take damage and, if not killed, will get incapacitated by the paint.

He has a slight weakness to the Mega Buster, as he takes extra damage from it. His primary weakness is Launch Missile, which can kill him in 3 hits.
Fire Woman (Roll Boss Rush)

**Fire Woman** is a Robot Master in Roll Boss Rush. She is a genderbent version of Fire Man.

## Appearances

### Roll Boss Rush

Fire Woman is a boss in Roll Boss Rush. She's weak to Ice Slasher, which freezes her in place in addition to dealing extra damage.

During her battle, she appears in a corridor at the top of the screen while Roll spawns in on a platform floating on a pool of lava. The lava pool constantly makes waves and has several of these floating platforms; to get to Fire Woman, Roll must jump up and grab one of the ladders near the corridor to climb up, using the lava pool's waves to boost her up and taking care not to fall into the lava. Once Roll enters the corridor, Fire Woman will constantly use Fire Storm to try to attack Roll. She can stand or crouch when using Fire Storm, allowing her to adjust the height at which it travels to make it slightly harder for Roll to dodge the attack.
Dolphin Man (BCA)

"*Time to put an end to **you!***"
―Dolphin Man, *Bass Comic Adventures*

**Dolphin Man** is Dr. Oudin's first foray into aquatic robots. Due to his design, he is more about what he isn't rather than what he is. Confusion about proper design led to his resemblance to a whale rather than a dolphin, something that he takes as a personal handicap that he must overcome. Despite his self-proclaimed deformity, he has a strong relationship with his creator. He believes that all life in the ocean should be respected, and is appalled at the concept of fishing for sport.

He is armed with the powerful Spout Cannon which creates a steady stream of water that can be used to constantly inflict damage or push movable objects such as blocks or crates. Dolphin Man can also slide quickly across the floor when there is a steady stream of water on the floor, as seen in his boss room.
Being a water-based robot, he is affected by Winter Man's Winter Chill which can disrupt his sliding attack or freeze his Spout Cannon. His primary weakness, however, is Tase Man's Tase Sting, which overloads his circuitry due to being infused with water. Insulation was not a primary concern of Dr. Oudin in Dolphin Man's design.

## Other Media

### *Bass Comic Adventures*

Dolphin Man first appears in Comic #479, "A New Enemy" during the *Return of the Revenge* arc. He, along with the other Oudin2 Series, appear in shadow form on rooftops just before Bass and Mega Man engage Rhythm. He aids in freeing Dr. Oudin from his cell before being sent to his next task. Dolphin Man then showed up in the Pacific Ocean causing disruption to shipping lanes. Bass was able to defeat him by exploiting his secondary weakness of Winter Chill.
Cobble Man (Mx3)

**Cobble Man** (コブルマン Koburu-man) is Earth robot master created by Mister Joeberg, He adjusts to screening for each type of pebbles and can controlling his telekinesis powers and shooting pebbles by his giant-gun(in his body and on his head).

## Personality

**Cobble** is the patient wrestler teacher for teaching students according to rock's implied meaning, He love decoration architect at part-time job. Sometime he go to meditate at waterfall but someone invited him make busy to serious teacing and meditating.
Brain Man

**This article is a disambiguation page for Brain Man.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Brain Man** may refer to:

* **Brain Man**: A Robot Master designed by Servadac that appears in *Mega Man 42*.

* **Brain Man**: A Robot Master designed by Dollwoman.
Boomer Man (Ultimate)

**Boomer Man**, also called **Boomerang Man**, is a Robot Master in *Ultimate Mega Man*. He's a combat robot who specializes in using boomerangs to attack.

## Appearances

### *Ultimate Mega Man*

Boomer Man is a boss in *Ultimate Mega Man*. His attack pattern consists of him jumping, throwing two boomerangs on either side of him that can be dodged by jumping at the right time. Defeating Boomer Man allows Mega Man to use Blade Boomerang, which fires one boomerang identical to the ones Boomer Man uses. These boomerangs fly forward for a bit and then go in the other direction.

## Trivia

* Boomer Man was likely based on an earlier concept for Quick Man called Boomerang Man which had more focus on his ability to use boomerangs as weapons.
Edge Man (SIBRE)

"*So you are the kid they are talking about. Since you were once a household robot, I will go easy on you. Otherwise it would be unfair.*"
―Edge Man (to Mega Man on Normal and lower difficulties)

"*So you are the legendary Blue Bomber. Don't hold back and show me what you got! I will show you my true power!*"
―Edge Man (to Mega Man on Hard and higher difficulties)

Formerly known as Real War Android Mk.I Test Type, **Edge Man** (エッジマン *Ejjiman*) was created as part of a line of robots to be the successor for the Sniper Joe bots used by the US Army. This Test Type line of robots was designed to research new technologies and expand upon the concept of the Sniper Joe. RWA-003C, code name "Allesschneide", was a concept prototype for the 3rd series of Test Type Robots. However, an accident occurred which destroyed the lab he was designed in and all research data was lost. Intelligence suspects that Dr. Wily reprogrammed the prototype for his own means.

## Data

### Specifications

**Designation**: RWA-003C Allesschneide (Real War Android Mk.III Assault Type Custom ~Allesschneide~)

**Type**: Military Robot

**Height**: 1,91 meters

**Weight**: 156 kg

### CD Data

 **Dislike:** | Easy challenges
Bond Man

**Bond Man** (ボンドマン *Bondoman*) is a Robot Master that uses a powerful adhesive as weapon, and when used by Mega Man it can stop enemies. Bond Man was created by Keiji Inafune for the first *Mega Man* game, which was originally planned to have eight stage bosses, but during development the amount of stage bosses had to be cut to six because of limitations, and as seven Robot Masters were already created, one had to be scrapped. Bond Man was removed and the function of his Special Weapon to stop enemies was passed to the Ice Slasher. When Hitoshi Ariga discussed with Keiji Inafune about the content for his 1995 manga story *Rockman wo Tsukutta Otokotachi - Rockman Tanjou Densetsu*, Inafune mentions Bond Man and describes him to Ariga, who designed him based on Inafune's comments.

When Hitoshi Ariga and Iwamoto Yoshihiro were discussing about the content from the book *R20 Rockman & Rockman X Official Complete Works*, Ariga mentions that some original illustrations and sketches, like Bond Man and Ballade's second form, appear to have been lost during the passing of time, which is why they were not included in the book. In a interview in July 2008, Inafune said he considered adding Bond Man in *Mega Man Powered Up*, but as Bond Man developed a cult status among fans and what could be presented in the game was different than the time he created Bond Man, Inafune decided to create the new bosses Time Man and Oil Man instead and left him as the "legend" he is.

## Fan Game Appearances

### *Make a Good Mega Man Level 2*

Bond Man is a boss in *MaGMML2*. His stage is full of glue-themed enemies and hazards, including glue-dropping Tellies, white Petite Devils, and glue dripping from ceilings.

As a boss, Bond Man runs back and forth across the room, attacking whenever Mega Man takes a shot at him. Bond Man attacks by jumping into the air and firing a blob of glue at Mega Man which immobilizes him on contact. The floor of his room is covered in glue, which makes Mega Man move more slowly when running, but he can still slide at normal speed.

### *Mega Man 2.5D*

Bond Man appears in *Mega Man 2.5D* as a secret boss. In this game, his stage can only be accessed by collecting four letter plates (B-O-N-D) scattered throughout the game, located in various stages. After collecting all four plates, Mega Man can find and fight Bond Man.

In this game, Bond Man constantly tries to ground pound Mega Man and occasionally shoots glue to immobilize him. Bond Man can either shoot three big blobs aimed at Mega Man, or fire a volley of many small blobs which spread out.

## Gallery

*MaGMML2* art by 正輝P
Chord (Mighty T. Real)

**Chord** was originally just one of a mass-produced lineup of robots meant to integrate into human society and socialize to put the general public at ease with the presence of Robot Masters in everyday life. At one point he was abducted and modified by Dr. Wily himself. The central concept of the combat-ready design was creating a new, more obedient Bass, but a mix-up involving an episode of Who Wants to Be a Millionaire caused him to boot with his original AI during testing, allowing him to escape and retain his free will. Now, he has returned to his usual job at a coffee shop and tries to live a normal life in spite of semi-frequent attempts by Wily to take back what he rightfully stole.

Chord is designed with strong dash thrusters along his back and on the boots which allow for quick bursts of mobility even in midair. His Bassnium core ensures a stable power supply to all systems even when pulling out all the stops as well as allowing him to power external machines via physical contact. He's more likely to melt himself than run out of energy.

The main weapons in his arsenal are his two giant arm-mounted buster cannons, which have similar charge shot capacity to Mega Man's (one charge can be held in each arm) and are complemented by a Variable Weapons System. Whenever a weapon is copied, Chord also gets data for elemental busters, with the added benefit that having a charge of a certain element prepared causes an increase in passive effects.
Earth Man (DWFA)

**Earth Man** is a Robot Master designed for *Mega Man: Dr. Wily's Final Attack*.

## Appearances

### Mega Man: Dr. Wily's Final Attack

#### Stage

His stage takes place outside and inside a canyon. The main gimmick consists of seesaws with a spiky ball on one end. Jump on the open side to fling the ball to the other side, so the player can utilize the weight of the ball to propel themselves upwards. There are also gray platforms that stab nails in a set direction. The underground sections have a boulder that chases the player ala Indiana Jones. The second half contains underwater and rushing water that can change a player's movement.

Valuable pickups to look out for:

* 1-UP: In the sky section, this pickup can be found by taking an upper path with 4-tile jumps.

#### Attack Pattern

Earth Man's fight is among the easiest in the game. His arena takes place underwater and has spikes on the ceiling. Earth Man has a set pattern and never breaks from it. He will jump to the other side of the arena, and cause an earth-shaking tremor that will stun the player if they stay on the ground. When he stomps, a giant rock falls in front of him. He throws this rock at the wall in a parabolic arc, and the impact causes this rock to split into 5 pieces of debris. The player has to dodge the falling debris by standing in an open spot. After the debris fall, Earth Man fires 5 Speed Drills straight forward in quick succession. A water jump can dodge them, but the player must make sure they don't hit the spikes above.

#### Weapon

His weapon is Speed Drill, which allows the player to rapid fire projectiles so they fly in straight and diagonal directions ahead of the player.

#### Weakness

He is weak to Control Mine, and dies in 7 hits.

## Trivia

* His stage's music theme is an 8-bit remix of Ground Man's stage theme from Mega Man & Bass, made by FamiTard.
* In Wily 4's rematches, Earth Man is the eighth and final one to be fought.
Aero Man (BCA)

**Aero Man** is a biplane-based Robot Master designed by Dr. Nikola Oudin that appears in *Bass Comic Adventures*. Instead of including a more modern airframe design, Dr. Oudin bucked the trend and opted for a more classic airplane form for his transforming Robot Master. This decision came with the side effect of giving Aero Man a sense of honor towards his enemies reminiscent of the chivalrous tendencies of pilots during World War I.

His Master Weapon is the Aero Cluster, a projectile with the potential for a series of massive explosions concentrated in a single place. However the weapon is somewhat unpredictable and has the tendency to not explode at all. This makes the weapon a risky choice in combat.

## Trivia

* Aero Man is the only Robot Master of the Oudin1 line to have survived the events of *The Dr. Oudin Saga*.
Concrete Man

**Concrete Man** (コンクリートマン *Konkurītoman*) is a Robot Master from *Mega Man 9* modeled after a construction worker that Dr. Light created to be the supervisor of dam construction. He is very dedicated to his job, but is mostly stubborn and will tell off any robots that are lazy on the job.

## Appearances

### *Mega Man 9*

Concrete Man is one of the eight Robot Masters whose period of use had expired and was scheduled to be scrapped. Dr. Wily pretended to be concerned by offering to repair them, reprogramming the tricked robots to help him conquer the world.

He tries to stop the player with his Concrete Shot, jumps from the top of the screen and shakes the floor, which will make Mega Man stumble, or tackles.

Concrete Man's weakness is the Laser Trident due to its ability to penetrate most shielding. It can also cause critical damage to him, and can pierce through the blocks of the Concrete Shots.

In the end credits picture, he is seen outside Dr. Wily's fortress, chasing Wily for his trickery, having been rebuilt after the events of the game.

## Trivia

* During production, Concrete Man was called **Cement Man** (セメントマン) and his weapon would've been called Cement Shot. Also, earlier concept arts show Concrete Man with a drill on his left arm.
Beam Man (Skull Man Kills 2)

**Beam Man** is a Robot Master from the unfinished fan game Skull Man Kills 2. He has the ability to freeze time, like Flash Man, and was meant to have a weapon similar to Flash Man's Time Stopper. Funnily enough, his design happens to be a fusion between Flash Man and a Sniper Joe.

Although Beam Man appears on the game's stage, you can never actually visit his stage as his stage hadn't been made yet when the game's development was stopped.

## Appearances

### Skull Man Kills 2

Beam Man is a boss in Skull Man Kills 2, but you can't fight him as his stage is nonexistent.
Cadence (Unleashed)

**Cadence** is a "robot" created by Professor Alessandro Koriv with the brain of a human inside! She was abducted
by Wily before completion, and has been reprogrammed to do his bidding! She must be stopped!

But who is that under the skull?

And why does Prof. Koriv want her back so badly?

## CD Data

 **Dislike:** | Anyone who stands in her way
Clamp Man (Eternal)

In adoration of his love for the brute power of Guts Man, Dr. Wily created **Clamp Man** with his previous plans and the Mega Data. Armed with vice-like clamps, Clamp Man can propel himself across great distances best suited for building Dr. Wily's robots. After taking over a steel factory, Clamp Man has been given the task of constructing more than just robots.

## Fan Game Appearances

### *Mega Man Eternal*

Clamp Man is the factory-heavy member of the group.

#### Stage: Steel Factory

Clamp Man's Stage, named the "Steel Factory," takes place inside an industrial facility, starting with an outside sunset. The main obstacles to worry about are conveyor belts and orange presses. The presses can insta-kill the player, though they are quite buggy and may kill a player in other ways beyond crushing. There is also a duo machine, where the one above jumps on top of a red machine so it can fire a projectile. The player has to go under the upper machine as it's jumping. The 'T' letter can be found in an upper path during one room, where the player must stay on the conveyor belts above and avoid the presses. The Jiro type of this stage is the Claw Jiros who use shields and attack with rocket-powered claws.

Valuable pickups to look out for:

* Eddie: Appears at the boss hallway checkpoint area.

#### Attack Pattern

Clamp Man is big dude, and he likes to throw his weight around. He can jump forward, but if he does a higher jump, he will stomp the ground. This causes parts of the ceiling to fall down as blocky chunks in random spots. As this happens, Clamp Man will shoot forward his hands, which are called Clamp Rings. These will grab the player and constrict them in place, preventing them from moving. The player has to mash out before Clamp Man can get a free hit. Clamp Man can also use boosters on his back to charge left and right across the room. He is quick and invincible while this happens, so the player should focus on simply dodging this.

#### Weapon

His weapon is Clamp Ring, which constricts an enemy and disables their hitbox, allowing the player to simply pass through them.

#### Weakness

His weakness is Primal Bomb, which can kill him in 7-10 hits.

## Trivia

* Unlike other heavyweight Robot Masters, Clamp Man does not stun the player when slamming into the ground.
* The stage has gray machinery in the background, taken from Metal Man's Stage (where they were originally colored dark red).
* His weakness to Primal Bomb is a reference to explosives being destructive to the internal machinations of a factory.
* His stage's music theme is titled, "Clamp and Press," and was originally composed by xxBaiixx.