Kochen

**Kochen** ist eine Herstellungsfähigkeit in New World.

## Zusammenfassung

Köche stellen Speisen, Getränke und Färbemittel her.

#### Angry Earth Wards

Used Recover Health for a short time. Recovery stops if damage is received. Provides a Ward against damage from Angry Earth-type enemies. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Ancient Wards

Used Recover Health for a short time. Recovery stops if damage is received. Provides a Ward against damage from Ancient-type enemies. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Beast Wards

Used Recover Health for a short time. Recovery stops if damage is received. Provides a Ward against damage from Beast-type enemies. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Corrupted Wards

Used Recover Health for a short time. Recovery stops if damage is received. Provides a Ward against damage from Corrupted-type enemies. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Lost Wards

Used Recover Health for a short time. Recovery stops if damage is received. Provides a Ward against damage from Lost-type enemies. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

### Recovery Foods

#### Defense Recovery

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to Defense Recovery. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Mana Recovery

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to Mana Recovery. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Health Recovery

Used Recover Health for a short time. Recovery stops if damage is received. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

### Crafting Foods

#### Jewelcrafting

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to base Gear Score of items crafted by Jewelcrafters. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Armoring

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to base Gear Score of items crafted by Armorers. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Arcana

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to base Gear Score of items crafted by Arcanists. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Weaponsmithing

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to base Gear Score of items crafted by Weaponsmiths. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Engineering

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to base Gear Score of items crafted by Engineers. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

### Gathering Foods

#### Harvesting

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to Luck while Harvesting. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Skinning

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to Luck while Skinning. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Mining

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to Luck while Mining. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Logging

Used Recover Health for a short time. Recovery stops if damage is received. Provides an increase to Luck while Logging. All cooked food grants the Invigorated Effect, which provides slow Health Recovery and additional Constitution for 20 minutes.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

### Dyes

#### Purple Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Gray Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Blue Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Green Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Yellow Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Orange Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Brown Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5

#### Red Dye

Used to dye parts of clothing and armor.

 Tier 2
 Tier 3
 Tier 4
 Tier 5