recursal/Fanatic-Fandom huggingface dataset:
The Conspiracy of the 7000 Steps

**Enemy Level** | 22
 **Quest ID** | DialogueDarRakki
 **Reward** | Dar’Rakki’s well-being

Though at face value a quest about counting steps, *The Conspiracy of the 7000 Steps* challenges the player’s tact when confronted with a vulnerable, bereaved Khajiit with a desperate need to evaluate the integrity of the Greybeards. The player’s choices will result in one of three possible outcomes. Dar’Rakki can be found wandering Ivarstead, in The Vilemyr Inn, or in Shroud Hearth Barrow.

**A Matter of Integrity**

When the player meets Dar’Rakki they will encounter a conspiracy theorist, obsessed with the number of steps to High Hrothgar.  Reasoning that 7000 is too convenient a number, he proposes that 6,972 seems more likely. He pleads with the Dragonborn to count them for him, as he is too weak to fight the wildlife encountered on the climb. Emphasizing the importance of his mission, he explains that the Greybeards are paragons of virtue, and if he finds them corrupted he will be unable to trust anyone.

If the player enquires further on his lack of trust by guessing that he’s been betrayed before, he will disclose that he was reluctant to move to Skyrim, but his childhood friend Adanja convinced him. She wanted them to join the trade caravans and promised to never leave his side. However, after crossing the border they were attacked by bandits, and Adanja sacrificed her life to save his. Experiencing his grief primarily as a sense of betrayal at this broken promise, he plans to use the accuracy of the Greybeards’ claim as a yardstick for the validity of his fear of abandonment.

After climbing the steps to the doors of High Hrothgar, the Dragonborn can return to Dar’Rakki with their answer or seek further information from the book “The Myth of the 7000 Steps”, found on a table at North Skybound Watch. The player can also attempt to elicit the answer from Zarlak, the former Greybeard who resides there.

**Trying to Fill His Head With Doubt**

Giving Dar’Rakki an arbitrary number of steps, telling him there are exactly 7000 (with a speech skill lower than 25), or that they’re too worn to count (with a speech skill lower than 50, or 35 with a persuasion perk), will fail the quest, leaving him more suspicious than ever.

**You May Be Right**

With a higher speech skill or an amulet of articulation equipped, persuading him that there are 7000 steps, or that they’re too worn to count, will successfully complete the quest, leaving Dar’Rakki happy once more.

**Such a Betrayal**

The quest will also successfully complete if the player takes his request literally and tells him there are just over 700. However, Dar’Rakki will find the disparity too great to bear and make his way to the barrow to end his life with poison.

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Deirdre

**Level** | PC×1 (Max: 20)
 **RefID** | XX1e2a13
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Shannon Woodrow

Deirdre is a prostitute who works in Ironheart Cave. She once gave counsel to a nightblade named Elandir, and later passed on his diary to a researcher named Lorne. She gives the player the key to Lorne’s strongbox so he/she can retrieve the diary.
The Beast Who Cannot Be Slain

*The Beast Who Cannot Be Slain*, the sixth quest in the *Blood of Kings questline*, continues where its prerequisite quest, *Blood and Bones*, left off. This quest involves (what else) the slaying of THE BEAST! So let’s get on with it!

Hurry back to Greenwood Shack where you will find it is too late- Karras tells of Larsdon’s transformation, how he savagely attacked him, and how Karras would have died had his men not pulled him out of the cellar. Karras pleads with Falatild to kill Larsdon, however the housecarl expresses great reluctance. Will she do it? Who knows…

In any case, enter the cellar and go down to the forge area to find Larsdon- who is now in the form of a dragon. He flies off just as you and Falatild enter the cavern. Falatild will then outright refuse to kill him. The spirit wolf appears and presents you with another option; you can use your blood, that of a dragon’s- to save him. Just use the spell from the transfusion tome you picked up earlier. Go outside and talk to Karras who will tell you that Larsdon has flown north to Rorikstead. He also mentions that his guards are at the player’s disposable as well, providing you go inside the cellar and talk to them.

Whatever your choice, head to Rorikstead- but make sure you’re well prepared first. You will be facing the whole of the Blood of Skyrim as well as Larsdon the Dragon attacking you all at once.

Your next objective is to defeat Larsdon (aka The Beast), either with or without the use of the transfusion spell. In either case, defeating him completes the quest.
Isobel

**Level** | PC×1
 **RefID** | XX0DC322
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Anna Castigilioni

Isobel is a blacksmith apprentice from Kvatch. She works the forge with Lod and also plays a part in the Blood of Kings Questline.

**Marriage**

Whereas other followers had their marriage related dialogue added as a bonus, Isobel was designed to be a marriage candidate from the start. As a result, she has a number of romance related conversations in addition to her base dialogue. The prerequisites for proposing are as follows:

– Taken Isobel on a date and expressed interest (Stage 50 or higher of the quest DialogueIsobel)

– Become Thane of Falkreath

– Fulfilled all vanilla prerequisites for marriage

During the date, a number of decisions can result in it ending prematurely, such as expressing a preference for men or hinting she would be better off with Lod. If the first part of the date is a success, Isobel will begin to ask the player questions about his/her history.
Erevan

**Level** | PC×1
 **RefID** | XX0da1ec
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Colin James Fuller (Rhinjavar)

Erevan is a former member of the Order of the Rose, a group of knights descended from the Knights of the Thorn. Founded during the Oblivion Crisis, the Knights of the Thorn were led by Farwil Indarys, son of the Count of Cheydinhal. Over the centuries, Erevan tells of how the Order became more structured, benevolent, and pure, taking the rose as its sigil as opposed to its thorny stem. However, that ideal was stained when Erevan was accused of assaulting the Countess, and now lives out his days in exile as a drunken rube.

**A Rose Without Thorns**

After meeting Delphine in Riverwood for the quest Diplomatic Immunity, the quest will be active the moment you speak to Erevan, provided you had not spoken to him previously. Returning to the inn a second time will enable Hiram, a member of the Order of the Rose sent to check on his former commander.  The quest makes several references to the Knights of the Thorn, from Hiram and Erevan’s race and armor to the use of the term *Huzzah*.
Bite the Hand That Feeds You

*Bite the Hand That Feeds You* is a quest that focuses on the thief Morndas from the *Blood of Kings Questline*. As such, said quest line is one of the prerequisites of this quest, the other being the vanilla quest *The Cursed Tribe*.

Speaking to Anum-La in Riften some time after the events of *Blood of Kings*, the player learns that our old friend Morndas is in town, specifically at Haelga’s Bunkhouse. Go there, and take the ladder down to the basement/cellar part, where you will find Morndas playing a card game with an Orc named Karg (with several body guards of Karg’s watching the pair play). Watch as the scene gets more and more tense, and then finally explodes into violence, Karg and his bodyguards attacking Morndas and the player.

After they are all defeated, Morndas expresses worry, as Karg, like the Player, was blood-kin. She explains that Karg’s brother Lurgok once inadvertently saved her from getting falsely arrested when he vouched for her after he bit her hand after she tried to steal his coin purse. The thief then asks the Dragonborn to accompany her to Largashbur in order to tell Lurgok about Karg’s death.

Arriving in Largashbur, Morndas tells Lurgok that Karg is dead, upon which Lurgok replies that Malacath has provided him a gift in the afterlife. You see, Lurgok is about to die as part of the Orcs’ traditional blood price; the repercussions one faces when they wrong another member of the stronghold.

Lurgok’s crime is that of cannibalism- killing and eating a Nord Blood-Kin who approached him wanting to understand the plight of the Orcs. Morndas tells Lurgok that, like it or not she intends to free him, paying his blood price in gold.

The player is then given the option to either exit the stronghold and leave Lurgok to his fate or go to the chief and pay Lurgok’s blood-price.

If the Dragonborm decides to leave Lurgok to his fate, exit the stronghold- beware, though, doing this will cause the player to fail the quest.

If the Dovahkiin decides to pay Lurgok’s blood-price, they can either pay 500 gold or brawl with the chief for the erasure of the debt. Once that’s done, return to Lurgok. He has a short conversation with you and Morndas, and then becomes available for you to recruit him as a follower, thus completing the quest.

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USS Valkyrie Itinerary

* Sol > Tendar: 53.225 ly (18.98 days)
* Tendar > Ba'ku: 31.11 ly (11.1 days)
* Ba'ku > Paraaga: 5.845 ly (2.08 days)
* Paraaga > Risa: 12.22 ly (4.36 days)
* Risa > Research Station Epsilon: 18.457 ly (6.58 days)
* Research Station Epsilon > Trill: 20.653 ly
* Trill > DS9: 23.527 ly (7.37 days)
* DS9 > Soukara: 16 ly (5.71 days)
Fjona

**Race** | Nord
 **Level** | PC×1
 **RefID** | XX096951
 **Health** | Levels with PC
 **Morality** | No Crime

Fjona is a former member of the Companions who now travels around Skyrim as a hunter and a bard. Despite being a ranger she is dressed in heavy armor, due to her trauma as a child and her fear of close range combat. Having been unable to defend herself for much of her life, her only goal is to become stronger, and has been slowly shedding the various “crutches” which she has previously depended on. One such crutch is her familiar, a ghost she summoned as a child when her village was attacked by Falmer.

Notes:

– Versions prior to 3.05 were voiced by Arisen1

**Sleeping Giant**

The Sleeping Giant quest will alter Fjona’s armor from heavy to light, a change that is both practical and symbolic. She assists Rumarin in his quest to slay the Sleeping Giant and find the promised treasure at the bottom of the lake.
An End to Keep

*An End to Keep*, the seventh and final quest in the *Blood of Kings questline*, is automatically started once its prerequisite quest, *The Beast Who Cannot Be Slain*, is completed.

When you wake up from the screen blacking out at the end of the last quest, you’ll be dead- either by Hrongar and Servilla’s arrows or from the effects transfusion spell, depending on whether or not you chose to use it. You will also be in The Drunken Huntsman with Helcyon, the Mystic Fortuneteller Dude you met at the beginning of the questline. He mentions that you don’t seem very satisfied with the outcome, and offers you your money back.

Damn right, I’m not satisfied, Helcyon; I want my money back!

Through some long and confusing dialogue, it appears that our friend Helcyon has the power to alter beginnings. Specifically, he intends to alter the moment that Falatild and Larsdon first met (which, as you remember, is when Falatild was hunting a sabrecat who was hunting Larsdon). Thus, Helcyon offers the player a choice- either stay here for all eternity, or find a way to prevent their meeting, either through blood or through guile.

Once you either kill or persuade Larsdon to give it up, go back to bed. Where you will awaken to Zora telling you that it’s time for your party- yes, I know, I’m confused too.

Apparently, most of the bad things that have happened during the questline- our death, Falatild’s betrayal and Larsdon’s transformation, among others- didn’t actually happen. Go talk to the guests to gain a bit of background on what actually happened. Make sure you talk to Thane Larsdon who introduces you to his new housecarl, Servillus (aka one of Karras’ men that you met in *The Beast Who Cannot Be Slain*). Then watch as Falatild applies to be Larsdon’s housecarl and is rejected. When you’re done mingling with the guests, talk to Zora for a little speech and another completed quest.
Brakh

**Level** | PC×1
 **RefID** | XX0C2D79
 **Health** | Levels with PC
 **Morality** | Violence Against Enemy
 **Voice** | Jacob McAuliffe

Brakh is an Orc ranger who lives in a broken tower north of Knifepoint Ridge. His dialogue is terse, blunt, and to the point, which mirrors his personality. Convresing with Brakh reveals he is hunting an Orc named Lagdu, who is responsible for the death of their mutual friend Sevaris.

**Hunter’s Quarry**

Brakh has unique dialogue in two separate locations, Hunter’s Rest and the Shrine of Boethiah. Speaking to Brakh in both locations will enable the quest Hunter’s Quarry, which can be started by receiving a bounty note from Keerava at the Bee and Barb.
The Law Always Wins

**Quest ID** | DialogueRaynes

*The Law Always Wins* introduces the player to Raynes, a belligerent vigilante, who demonstrates his draconian attitude to criminality whilst helping the player clear Lost Echo Cave of its inhabitants. This quest enables Raynes as a follower, and fills one of three conditions that make him a marriage candidate (the player will also need to own a vanilla home and enquire about his ancestry while they are visiting an inn), it is also a prerequisite for *Brother and Keeper* (in addition to speaking to Griffith).

**The Keeper of the Law**

Exploring Lost Echo Cave, the player will encounter a one-eyed Dunmer leaning against the wall beside a concealed doorway. He introduces himself as Raynes, a keeper of the law, who was led to the cave by following a trail to a hideout used by guards who have turned to banditry. To his frustration he found it inhabited by Falmer, who have likely killed the entire party. Feeling primed, Raynes intends to enter the hideout and kill the Falmer as a consolation, but can’t find a way in.

When the player activates the nearby ceremonial brazier with a glowing mushroom in their inventory, the door slides open and Raynes follows them through the cave to assist with combat.

**One Eye, One Knife, One Neck**

Screams sounding in the distance, the pair fight numerous Falmer and Chaurus, discovering an enclosure in a side-room filled with the corpses of the deviant guards. A little further along they encounter Horace, the only survivor, brought to his knees by the surrounding Chaurus. When the assailants have been killed and the Dragonborn initiates conversation with him, he earnestly thanks them for saving his life. Raynes contends that he’s there to end his life, and slaughters Horace while he begs for help from the player and signals surrender. Expressing disappointment that he was too frail to keep alive, Raynes discloses that he prefers to extensively mutilate and cripple one of the group, then liberate them to serve as a powerful message to other criminals.

Raynes will express his enthusiasm to hunt down more lawbreakers with the Dragonborn, and becomes a potential follower from here on. If not following the player, he keeps an active schedule:

-Sundas – Old Hroldan Inn (the Reach)

–Morndas – The Drunken Huntsman (Whiterun)

-Tirdas – Hunters Rest (shack near Moss Mother Cavern in Falkreath)

-Middas – Dawnstar Docks

-Turdas – Braidwood Inn (Kynesgrove)

-Fredas – Darkwater Crossing (south Eastmarch)

-Loredas – Vilemyr Inn (Ivarstead)

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Varyan

**Level** | 1
 **RefID** | XX1d8b82
 **Health** | 1
 **Morality** | Any Crime
 **Voice** | Zaf

Varyan is the former apprentice of the nightblade Deneris. When asked to steal an ancient relic, he defied his master in favor of his Gods. However, when he refused to kill Deneris as punishment, he drew their ire as well.

Notes:

– Varyan’s low health and level is not indicative of his character, but rather to ensure he dies quickly when Deneris assaults him.
Soren

**Level** | PC×1
 **RefID** | XX1d4de3
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Julian Shanahan

Soren is a Nord nightblade who can be found in Wanderer’s Rest during the quest Darkened Steel. After enduring a fierce storm, he and three of his brothers used a combination of heavy armor and waterbreathing to walk the ocean floor and return to dry land. However, as his brothers succumbed to the cold, he must now deliver their bodies to their final resting place.
Sobrinhos de Michael Jackson

**Essa é a lista de sobrinhos de Michael Jackson**:

* TJ Jackson
* Taj Jackson
* Taryll Jackson
* Austin Brown
* Jermajesty Jackson
* Jaimy Jackson
* Donte Randall Jackson
* Jourdynn Michael Jackson
* Jeremy Maldonado Jackson
* Jermaine Jackson, Jr.
* Jaafar Jackson
* Steven Randall Jackson, Jr.
* Marlon David Jackson, Jr.

]]
Morte de Michael Jackson

O **Rei do Pop** faleceu vítima de uma intoxicação em 25 de junho de 2009 em Los Angeles na Califórnia.

Conrad Murray, afirmou ter encontrado Michael inconsciente em seu quarto.
Segundo relatos da perícia, não estavam presentes no quarto de Michael nenhum dos equipamentos recomendados de monitoramento, dosagem com precisão ou atendimento cardíaco emergencial.

Conrad Murray foi condenado, em 2011, por homicídio involuntário, tendo cumprido dois dos quatro anos da pena.￼
The Sleeping Giant

**Quest ID** | RumarinQuest2

*The Sleeping Giant* is the story of a ragtag band of adventurers who attempt to steal a great treasure guarded by a mythical Giant.

**Rumarin’s Suggestion**

If the prerequisites are met, the player will have the option of asking Rumarin where he thinks the pair should go next. Rumarin will tell the player about a Sleeping Giant rumored to be in possession of a great boon. According to the Elf, the Giant can be put to sleep by a bard’s lullaby. However, he suggests the pair recruit both a singer and a swordsman in the event the trick fails.

Notes:

– The halfwit Rumarin refers to is Hjoromir. As such, having Hjoromir in your party is a hidden prerequisite that will prevent the quest from starting.

**The Singer and the Swordsman**

After speaking to Rumarin, the player will be directed to two places, the Moorside Inn and the Hall of Jorrvaskr. Outside Jorrvaskr, the pair stumble upon Fjona, who has shed her heavy armor and is once more practicing her archery as she did before she first joined the Companions.

Traveling to Morthal will introduce the player to Jonas Giant-Bane, an adventurer who claims to have slain numerous Giants in his lifetime. However, it is quickly revealed that Jonas is not who he claims, at which point the group is directed to Anum-La.

Notes:

– The puny Giant Rumarin mentions is Bergrisar.

– To get the objective about Fjona, the player must ask Rumarin about the bard. The question is a separate, top-level dialogue tree from the original quest starting conversation.

– The order in which the player recruits the singer and swordsman is irrelevant.

– Players who have previously met Anum-La may erroneously go to her directly instead of speaking with Jonas first.

– Fjona’s Familiar is disabled at this point of the quest.

**The Sleeping Princess**

After agreeing upon their roles, the foursome travel to Moss Mother Cavern in order to retrieve the boon. Toward the rear of the cave they find the giant bathing in the lake. However, Fjona’s music only seems to anger it, at which point the four are forced to fight it.

Upon slaying the Giant, the player swims to the bottom of the lake and finds the corpse of a Wood Elf along with a ring. Upon returning to the group, Rumarin reveals the true nature of the legend – that the boon is in fact a princess, and the one who rescues her becomes her betrothed.

Rumarin’s suspicions are proven correct when Alendriel rises from the lake and greets the foursome. After some confusion, the group departs the cave no richer but no worse for wear.

Notes:

– If the player is married to Rumarin, he will claim Fjona was the one who retrieved the ring.

Notes: Stages 13 and 20 are set during scenes or when entering a trigger at the appropriate stage.
Lorne

**Level** | 1
 **RefID** | XX1d53b4
 **Health** | 1
 **Morality** | Any Crime
 **Voice** | Damien Lacambra

Lorne is a scholar who is researching an ancient order of Nightblades. While he is devoted to seeing his research published, he is often distracted by his insatiable need to drink, and can be found wasting his time at the tavern on most days.
Urzub

**Level** | PC×1
 **RefID** | XX05f782
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Nile Zam Jones (Zammuel)

Urzub is a skooma addict who escaped a nearby Orc Stronghold in order to continue his habit. Although his primary addiction is drug related, Urzub also has an affinity for burning small animals, and often uses it as a crutch when supplies of skooma are low.

Notes:

– Despite being an Orc miner, Urzub will play instruments to accompany Beatrice‘s poetry and singing. It is unclear whether he can actually play or whether the player is suffering from a contact high.
Starfleet Physical Sciences

**Starfleet Physical Sciences** is a Starfleet agency, under the jurisdiction of Starfleet Science, which studies and analyzes physical sciences.

## Departments

* Department of Chemistry
* Department of Geology
* Department of Meteorology
* Department of Oceanography
* Department of Physics
* Department of Planetary Sciences
* Department of Space Sciences
Rumarin

**Level** | PC x1
 **RefID** | XX0ab6ec
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Jay33721

Rumarin is a jovial High Elf who can be found at Yorgrim’s Overlook in Eastmarch. One of the more complete followers in the mod, he has bonus conversations in a number of locations and is involved in multiple quests. Much of Rumarin’s personality is based on deflection, although he does demonstrate a visible resentment of mages. Rumarin is one of a handful of Super Followers.

**Bonus Conversations**
Canções de Michael Jackson

Essas são uma das canções de Michael Jackson:

* (I Can't Make It) Another Day

* 2 Bad

A

* A Place with No Name
* Ain't No Sunshine
* Another Part of Me

B

* Bad
* Beat It
* Behind the Mask
* Ben (canção)
* Billie Jean
* Black or White
* Blood on the Dance Floor
* Blood on the Dance Floor x Dangerous
* Blue Gangsta
* Breaking News
* Butterflies

C

* [Cheater]]
* Chicago
* Come Together
* Cry
* D
* D.S.
* Dangerous
* Dirty Diana
* Do You Know Where Your Children Are
* Don't Stop 'Til You Get Enough

E

* Earth Song

G

* Get It
* The Girl Is Mine
* Girlfriend
* Give in to Me
* Gone Too Soon
* Got to Be There

H

* Happy
* Heal the World
* HIStory/Ghosts
* Hold My Hand
* Hollywood Tonight
* Human Nature

I

* I Just Can't Stop Loving You
* I Wanna Be Where You Are
* In the Closet
* Is It Scary

J

* Jam
* Just a Little Bit of You

L

* Leave Me Alone
* Liberian Girl
* Little Susie
* Love Never Felt So Good
* Loving You

M

* Man in the Mirror
* Monster
* Morphine
* Music and Me

O

* Off the Wall
* One Day in Your Life
* One More Chance

R

* Remember the Time
* Rockin' Robin

S

* Say Say Say
* Scream/Childhood
* She's Out of My Life

* Slave to the Rhythm
* Smooth Criminal
* Someone Put Your Hand Out
* Speechless
* Stranger in Moscow

T

* The Way You Make Me Feel
* They Don't Care About Us
* This Is It
* This Time Around
* Thriller

W

* Wanna Be Startin' Somethin
* We Are the World
* We're Almost There
* What More Can I Give
* Whatzupwitu
* Who Is It
* Will You Be There
* With a Child's Heart
* Workin' Day And Night

X

* Xscape

Y

* You Are Not Alone
* You Rock My World
Competitive

Competitive Bed Bridge Fight, known as Competitive Bridge Fight on Bedwars Practice is exactly like Bed Bridge Fight, but you can only play it when you're atleast level 5. This is supposed to be more competitive than bed bridge fight and gives a lot of xp and gxp because of that. You also get a sword upgrade when you stand in your base for 15 seconds. After you reached the Diamond Sword upgrade, you'll get fireballs.
Fenced In

*Fenced In* is a miscellaneous quest that can be accessed only by having completed the *Bite the Hand That Feeds You* quest. To begin the quest, simply speak to Morndas when she is recruited as a follower. She will mention needing to go to Riften to fence some gear. The fence, an Argonian by the name of Swims-In-Wind, can be found just off the temple of Mara, near the gate leading to the backyard of Riftweald Manor.

Morndas, as it turns out, has no need of Swims-In-Winds’ services; rather, the Argonian has need of Morndas. A criminal in Markarth named Jeerah-Nur has reportedly taken hostages and holed himself up in a trap-filled cave. There is a catch, however- whenever a trap is sprung, a hostage dies.

Rather than care about the hostages themselves, the fence explains that one of the hostages is in possession of a valuable fur contract, one that Swims-In-Wind wants to go to his supporters.

The job, therefore, is two-fold; infiltrate the cave without killing all of the hostages, and replace the real fur contract with a forged one.

Morndas declines, saying that she hasn’t been up to snuff ever since Lurgok bit her hand. The Redguard then offers the Players’ services in her place. The Dragonborn can then choose to accept the job in its entirety, to only save the hostages, or to decline the whole thing (note that this decision doesn’t actually impact anything in terms of the quest).

The fugitive is in Cragfoot Cave, sandwiched in-between the ruins of Valthume and Arkngthanz.

The dungeon has literally an obscene amount of traps in it, so avoid stepping on any of the circular rune tiles on the floor, as most of the traps are triggered that way. In addition, avoid taking any books you might find on pedestals, as those trigger traps as well (if you wish to obtain them, do so after the hostages have been rescued). Be aware that NPCs (such as Morndas and the group of bandits found inside the cave) can also trigger the traps, so don’t let them step on the tiles either. Once the Dovahkiin is in sight of the hostages, Jeerah-nur will appear and proceed to attack his captives. Deal with him, and then either take the real contract and plant the false one, or speak to the captive and release him.

If the player chooses to let the captive go, they will receive a reward from the merchant (some gold and a potion recipe). Talk to Morndas, then head back to Swims-In-Wind and the quest will be completed.

Instead, if the one decides to plant the contract, talk to Morndas, then head back to Riften and speak to Swims-In-Wind for your reward of gold and gems- and, of course, another completed quest.
Mores Continent

## About Mores

The Mores Continent is a collection of kingdoms located in the west in the world of Elemore. It contains 3 separate kingdoms , each one has its own climate and terrain that is forged by the gods after a specific season or so it is rumoured.

Triola , was based off winter .

Zeyas , was based off Autumn

Dionis , was based off spring and summer
Technique Maker

**Technique Maker!** people with ranks (available at the store) can make custom Techniques with the Technique Maker. Adept ranks can save 5 techniques, Expert ranks can save 10 techniques, Master ranks can save 15 techniques. You can rate Custom Techniques with /upvote & /downvote.

**Top Eight Custom Techniques (credits to the creators :D)**

1. **Fireball Hit** (by Luukeyy) - Its like Hit Block Clutch but you use fireballs to jump.
2. **Fireball or Clutch** (by Apppsolutely) - You run on walls with blocks you can you fireball of the walls.
3. **Adventure Map** (by RYgamer1) - A cool adventure map (its pretty fun you should play it).
4. **Knockback Clutch V2** (by Assassinboy) - A remake of Knockback Clutch very useful if you have mastered the official Knockback Clutch.
5. **Wall Run** (by jaylakp) - Simple wall running.
6. **Speed Clutch Extra** (by TC6) - A remake of Speed Clutch very useful if you have mastered the official Speed Clutch.
7. **Spinny Parkour** (by rozzerbtw) - Cool parkour you should play it if you want some fun parkour to play.
8. **Semi Side Clutch** (by TC6/cool\_gen) - A remake of Side Clutch very useful if you have mastered the official Side Clutch.
Michael Jackson

Michael

La Toya Jackson

Tito Jackson

Jermaine Jackson

Rebbie Jackson

Brandon Jackson

Marlon Jackson

Jackie Jackson

Joh'Vonnie Jackson (paterno)

Prince Michael Jackson II

## Assinatura

**O Rei do Pop**, nasceu em 29 de agosto de 1958 em Gary e faleceu em 25 de junho de 2009 em Los Angeles, foi um cantor, compositor, empresário e dançarino.

Ele é filho de Joe Jackson e Katherine Jackson, e seus irmãos são: Janet Jackson, Randy Jackson, La Toya Jackson, Jermaine Jackson, Tito Jackson, Rebbie Jackson, Marlon Jackson, Jackie Jackson e Brandon Jackson.

Ele iniciou sua carreira solo em 1971, na Motown Records, e subiu para estrelato solo com Off the Wall em 1979.

Seus outros álbuns, incluindo Bad de 1987, Dangerous de 1991 e HIStory: Past, Present and Future, Book I de 1995, também estão entre os mais vendidos do mundo. ￼

Thriller é atualmente o álbum mais vendido da história, com mais de 110 milhões de cópias vendidas no mundo.

Michael fundou a "Heal the World Foundation" em 1992. A fundação ajudava milhões de crianças ao redor do mundo.￼
Bow Fight

Bow fight was added with Pearl Fight on 18 February 2021, after being tested on Scuffed Bedwars Practice. Players have a punch I bow and 32 wool blocks which disappear after 3 seconds. Each player has 3 lives and the last team remaining will win.

## Strategies

Many bow fight strategies are map based. However, some general strategies exist.

### Melee and Bow Strat

Mixing melee attacks with short bow arrows can help significantly with combos. Can also help prevent being comboed.

### Block Strats

Blocks can be placed over a players spawn. Whilst not detrimental to the other player, can significantly confused the player.

Blocks can also be used to dodge arrows more effectively, especially when trying to approach the players. This adds an extra axis to doge the arrow - Y.

Players can place block in front of themselves to prevent any arrows from hitting them.

Alternatively, players can place blocks behind them. This is effective on maps with a wall on the side such as the stone ruins map.

### Map Strats

In the stone ruins map, it is advantageous to stay on top of the sloped stone structure. If the enemy player jumps onto the structure, they will be at a disadvantaged melee fight. If they stay on the spawn location they will be easily knocked off. Placing a block behind is effective here, aswell as block trapping when the player tries to make the first jump.

The beach map has a jungle tree where it may be strategic to build up to the top of the tree. However, this strategy is risky, and has little payoff.

## History

Initial prototype was developed by Dmoha on Scuffed Bedwars Practice. The original maps made are still on the server.

 20 February 2021
 13 May 2021
 27 May 2021
 28 May 2021
 2 September 2021
 12 October 2021
 25 February 2022
 23 April 2022
 28 April 2022
Order of Yarmur

## Origins

* The order was formed during the time of the mad war in the Golden sands empire by paladins who wanted to bring an end to the war of maddening
* they were all originally oathed under the Dragon god of dawn Suelm
* With an incredibly powerful artifact, they were able to pull the madness, what is now rumored to be the void out of the king and sealed it away banishing him
* As they achieved their goal they created the rings of yarmur , each held one ,which contains their memories from lifes of past and also their current one Ring of yarmur

## Later history

* later on, many different paladins under different oaths became a part of it and as time passed it became more and more established. Followoing the growth , the known HQ of the order was established middle of the re-building era in the great dessert outser skirts with a bridge of trials being set up for the new recruits which led to the main building
* The 4 founders have blended into society and have either been forgotten or seen as legends
* one is The Angelic fey Kururumar
* the other one is Velora Feystrom , the fox paladin
Goober (Sona)

Fanart by unknown, will be removed when I finish new artwork

**There's currently no good photo of my sona I can use, but I'm working on them so hopefully I can have one soon.. bare with me**

Goobers Sona isn't necessarily a character, It's meant to represent Goober 100% and act as a placement for Goober in artwork. The sona, despite not looking similar to Goober in-person, has everything else in common with Goober- Age, Weight, Height, Personality, Identity, Disabilities, etc etc.

The current version of Goobers Sona was created on January 10th, 2018 while Goober was in class. It was meant to be a "Demon Clown" character, obviously, this idea was scrapped. The original idea was that this character would be able to warp into an evil, chaotic version of itself and wreak havoc, but for some reason Goober felt attached to this design, and it eventually quickly ended up just becoming Goobers sona. The sona is a white, rounded square-headed humanoid character with a completely black body, there's white fluffy armcuffs meant to match Goobers white fluffy tophat. The sona design for Goober is missing an eye, however this has no correlation to Goober in real life, rather just the design trait of the first design when it wasn't meant to be a sona.

The sona is still a clown, though it looks much different from a normal clown. Goober wears completely black toned down makeup from time to time, most commonly on the cheeks, however sometimes it's eyeshadow and RARELY lipstick. On the topic of clowns, this sona was shown before to own a circus where Goober was the leader, and Goobers other clown characters like Jibeez, Yomi, and Mizpi were the employees- the "acts" of the circus. This still exists to a degree, but has mostly died down due to Goober losing interest in the topic of Clowns and losing attachment towards the clown OCs.

Goober has interests and has been shown to be an excessive fan and friend of another character who's unnamed, but on this wiki is referred to as Goobers Dearest. Besides this, obviously, Goober is into The Basics, a rock-band formed in 2002.

### Old Sona

Goobers sona as a child was a person with cat ears and a tail, but after growing up into teenhood, Goober had no sona for representation. Goober quickly thought of an idea, which ended up being a really simple, blue square with arms and legs. Of course, Goober did not feel attached to this design at all, but continued to use it until one day the new sona was designed and without intention made into the current Sona.

This old sona was created September 14th, 2017 and used up until January 10th, 2018.

### Value in Dollar

100,000,000,000,000.99 dollar

You can't afford me, so don't offer!!
About Elemore

## Elemore Geography

Elemore contains several continents , each one has it's own geological landscaping and climate.

### The Mores continent

known for its distinct seasonal landscaping , with each kingdom having the climate and terrain after each season of the world.

##### Dionis

Dionis has the seasonal landscaping of the summer season , it is known for its fair weather and steady tempretures which rarely fall bellow 15C. Pleasant warmth during the day time and coolness at night time. Rarely has monsoons.

##### Zeyas

Zeyas is known for its autumn climate and landscaping , with dense forests and valleys.
Continents

### Kingdoms

#### Zeyas

##### Geography

Mountainous terrain on the upper east

- streams flowing from each mountain on the east and north

- golden leaves cover large flatlands

- forests with rocky terrains and rooted areas

- caverns of crystals and ice

- forests scattered cover the area

- few sinking Sands ( roll on a d4 chance)

- waterfalls on north border

- few marshlands

-a system of cases under

#### Triola

##### Geography

- ice lands vary in type and thickness

- all are walkable but they have a chance of cracking still

- nevermelt ice

- rocky gyser area

- Large open snow fields

- Caverns and caves are frequent

- forests with willted tress or white blossomed ones

- rocked floor forest

- Crystaline stalacmites
Cleric Domains

## Domains and their deities

### Twilight Domain

-Entity of Harmory

- Entity of Cosmos

- Dragon God of Dawn, Suelm

- Goddess of Night and stars , Riella

- Goddess of Day and Night , Nikiya

#### Grave Domain

- God of the dead, Lion

- God of the death Riozo

- Keeper of the gates, velos

#### Nature domain

- Goddess of the wild, Alice

- Goddess of the feywild , Siera

- Dragon Diety of dature, floae

### Life Domain

- God of healing and medicine

-Goddess of nature wildlife , Alice

Goddess of the feywild , Siera

### Death Domain

- God of the death, Liron

- Entity of Chaos

### Forge Domain

-Osclous, god of the forge

- Embodiment of fire

### Order Domain

-Goddess of balance, Ophelia

- Goddess of Peace, Calypso

- Mother Dragon. Xarnia

- God of war , Thesus

### War Domain

- God of war, Thesus

- Goddess of Jugdement

- Entity of Chaos

### Light Domain

- God of the sun, zeke

- Dragon God of Dawn. Suelm.

- Goddess of Day+night , Nikaya

### Arcana Domain

-Goddess of magic ,

- Dragon mother Xarnia.

- God of wisdom, Noctus.

### Knowledge Domain

- Octus God of Wisdom

- Veilos , Keeper of the Gates
Frost Genasi

### Description

These ice-laden individuals are incredibly rare, even among genasi communities. Frost genasi are descendants of the djinns of Frostfell, on the precipice of the Air and Water planes. Favoring colder climates, most frost genasi retreat towards the tall peaks of mountains, living within the cooler caverns for respite.

Frost genasi very rarely associate with anyone beyond their immediate clans, as interactions with the outside world would expose them to the elements. Due to this isolation, they often have strange nuances to the way they speak, foreign to all but other frost genasi. Their skin, hair and eyes are shades of white and pale blue, and their hair often resembles sharpened icicles. A frigid air escapes their lips whenever they speak, and on warmer days they constantly exude a cool mist from their skin. Most frost genasi prefer to be active at night, when the sun has set and the air has cooled considerably.

## Dwellings

Found in the more frosty and cold parts of elemore where snow and ice adorns the fields and flora as well in ice caverns and caves, they are commonly from Triola due to its well known wintery all round climate.

## Statistics

**Ability Score Increase.**

Your Dexterity or Wisdom score increases by 1.

**Cold Resistance.**

You have resistance to cold damage.

### Race abilities

**Frost Walk.**

You can move across difficult terrain created by ice or snow without expending extra movement. While crossing bodies of water, you can freeze a thin layer of water below the soles of your feet, and walk across the surface of water as if on solid ground. The thin ice sheets beneath your soles melt as soon as you lift your feet, and you cannot carry anything heavier than your carrying capacity.

**Command Over Ice.**

You know the *frostbite* cantrip. Once you reach 3rd Level, you can cast the *snilloc's snowball swarm* spell once with this trait as a 2nd-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells

## Sources Used

New Genasi Sub-races by Stephanie , GM Binder

https://www.gmbinder.com/share/-M-FbUfgB73bHJlA\_BGP
Michael Jackson Wiki

**Bem-vindo(a) à Michael Jackson Wiki!**
Comunidade sobre o rei do Pop

Somos uma comunidade colaborativa sobre Michael Jackson que qualquer um, incluindo você, pode construir e expandir. Wikis como esta dependem dos leitores se envolverem e adicionarem conteúdo. Clique no botão "ADICIONAR NOVA PÁGINA" ou "EDITAR" no topo de qualquer página para começar!

## Artigos importantes

Michael Jackson

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Military ranks

## militia rankings

### **Royal army**

Commander of the Royal Army

Commander in support

General

Sergeant

Lieutenant

Corporal

Cadet 1st grade

Cadet in honour

Trainee

### **Knights**

Grandmaster

Master knight

First-class knight

Knight of blessing

Honourable knight

Knight

Trainee knight

### **Order of Grand Blue skies**

Grand Master

Master glider

Storm tamers

Soaring knight

Breeze riders

Trainees

### **Valkyrie Knights**

Grand flyer

Master Flyer

Soaring ( class ) knight

Knight of gales

Rising knight

Knight

Fletching knight ( trainee )

## paladin orders

### **Paladins**

Grandmaster of Order

Master paladins / Champion paladins

Paladins of luminance

Paladins of reverence

Paladins of humility

Paladins of honour

Blessed paladins

Trainees

### **Golden inquisition**

Golden inquisitor

Master inquisitor

Radiating inquisitor

Junior inquisitor

Senior knight of the inquisition

Junior inquisition knight

Trainee
Domains

## Twilight Domain.

Tolem , God of the sun and day Loneas,

God of the moon and night

## Forge Domain.

Thesus , god of war

Oslious , god of the forge and knowledge

## Life Domain.

lekros , god of medicine and healing

Zifa , Goddess of life

## Nature domain

Serona , Goddess of seasons

Vodin , water embodiment

Ogrezh , fire embodiment

vetior , wind embodiment

zemir , earth embodiment

bruros , storm emobodimentZerya , Goddess of Wilderness
Ring of Yarmur

## Origins of the Ring

Forged from the magic of the strongest yielder, and blessed by the gods of the sun and illusions. Made in the fires of the infamous belladorian forge before the times of the kingdoms curse and bonded with the founders of the order of yarmur. Their design and imagery are symbolic to the founders as well as a hint to those who wish to find them.

An old runic spell is inscribed inside them both and when they meet , a portal forms leading those who hold it to the base of the yarmum order temple and if they the trials of the bridge it will lead them to the healing fountain deep inside it by giving them a map. However both apart and together they also hold a great benefit to the holder

## Properties

#### Sun :

radiant damage immune

AC +4

advantage for nature and history checks to do with the fey and anything palladin

### fox:

psychic damage immune

AC+4

Perception bonus +4

#### Together

AC +4

Perception advantage and +2

Wisdom save advantage

Radiant and psychic immunity
Scouting Persona

### Source

either through the initiation package of the city watch or the rangers shops / questing

### Cost to buy

20 silver pieces

This coin sized items allows the user to create a multitude of floating masks upon flipping it up in the air  which can then be used for several things :

surveillance activities like searching for enemies, gathering and relaying information across long distances,

can also be made to act as a shield ( in order to do this over a 14 must be rolled )
Cogitamim

**Cogitamim**, assigned as DRIVE-02b, is the most populous universe within the BiscuitVerse.

## Hardware

Cogitamim is located in slot 2 of Vivaya and has the most links to the main supercomputer out of any drive due to the sheer size of the universe. Its in-universe copy was originally located in central Europe but was then re-programmed manually by Cosmathrya to be within Mt. Hoshisaki.

## Software

Cogitamim was created during the Cascading DRIVE experiment and contains the base code from the experiment mixed with a code base based on our own universe, its ratio of code used was biased towards the code based on our universe to reduce uncertainty however, still had leeway to generate its own results. Cosmathrya originally thought there was a bug within the bias assigned as the alternate human species from the code of the experiment were affecting the universe more than affected however, this turned out to be caused by how they were programmed rather than the bias.

## General Information

The universe is very similar to ours in terms of the make-up of stars, solar systems, and other celestial features, the main differences are on Earth, as the experimental code mainly focussed on new forms of life. Present-day Earth has an abundance of life and is more technologically advanced than our own, though a lot of its general style and looks has somewhat stagnated due to a bug. Much of what is on our Earth is the same as on Cogitamim's Earth, but usually, their history is different due to the influence of the Cascading DRIVE experiment code.

One major difference is that Earth has a universal governing body in the form of The Dragonstones, and generally, a lot of the history that differs is caused by the existence of dragons.
Eve of Alkaz'abrath

celebrates the creation of the kingdoms , and the founders work to do with it , He knows their names and what they did but more specifically that the  Eve of Alkaz'abrath  celebrates the alignments of the abyss sun and the sun of this world which not many people know about , he knows the celebration only recently about 200 years ago became a high social event
Kingdoms

```
Tsventia Kingdom

```

𝘈 𝘒𝘪𝘯𝘨𝘥𝘰𝘮 𝘬𝘯𝘰𝘸𝘯 𝘧𝘰𝘳 𝘪𝘵𝘴 𝘤𝘰𝘯𝘯𝘦𝘤𝘵𝘪𝘰𝘯 𝘵𝘰 𝘵𝘩𝘦 𝘍𝘦𝘺𝘸𝘪𝘭𝘥 𝘭𝘢𝘯𝘥𝘴 𝘢𝘯𝘥 𝘢𝘴 𝘢 𝘥𝘸𝘦𝘭𝘭𝘪𝘯𝘨 𝘱𝘭𝘢𝘤𝘦 𝘧𝘰𝘳 𝘍𝘦𝘺, 𝘌𝘭𝘷𝘦𝘴 𝘢𝘯𝘥 𝘈𝘭𝘭 𝘵𝘩𝘰𝘴𝘦 𝘸𝘩𝘰 𝘵𝘩𝘳𝘪𝘷𝘦 𝘶𝘯𝘥𝘦𝘳 𝘕𝘢𝘵𝘶𝘳𝘦'𝘴 𝘔𝘢𝘨𝘪𝘤𝘢𝘭 𝘎𝘶𝘪𝘥𝘢𝘯𝘤𝘦. 𝘐𝘵 𝘪𝘴 𝘵𝘩𝘦 𝘓𝘢𝘳𝘨𝘦𝘴𝘵 𝘒𝘪𝘯𝘨𝘥𝘰𝘮 𝘰𝘧 𝘵𝘩𝘦 𝘞𝘰𝘳𝘭𝘥 𝘰𝘧 𝘉𝘦𝘭𝘳𝘰𝘴 𝘢𝘯𝘥 𝘪𝘵'𝘴 𝘢𝘭𝘴𝘰 𝘸𝘩𝘦𝘳𝘦 𝘵𝘩𝘦 𝘊𝘩𝘶𝘳𝘤𝘩 𝘰𝘧 𝘉𝘦𝘰𝘭𝘪𝘳𝘦 𝘸𝘢𝘴 𝘴𝘦𝘵 𝘶𝘱 𝘢𝘯𝘥 𝘤𝘳𝘦𝘢𝘵𝘦𝘥 𝘢𝘭𝘰𝘯𝘨 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘈𝘤𝘢𝘥𝘦𝘮𝘺 𝘰𝘧 𝘈𝘤𝘢𝘣𝘳𝘢.

𝑲𝒏𝒐𝒘𝒏 𝑳𝒐𝒄𝒂𝒕𝒊𝒐𝒏𝒔 𝑰𝒏𝒄𝒍𝒖𝒅𝒆 𝑻𝒉𝒆 𝑼𝒏𝒊𝒕𝒚 𝑶𝒇 𝑻𝒉𝒆𝒔𝒆 𝑳𝒂𝒏𝒅𝒔

- 𝘊𝘢𝘱𝘪𝘵𝘢𝘭 𝘊𝘪𝘵𝘺 𝘰𝘧 𝘗𝘦𝘱𝘦𝘭𝘢

- 𝘊𝘪𝘵𝘺 𝘰𝘧 𝘉𝘦𝘭𝘨𝘳𝘢𝘪𝘴

- 𝘛𝘩𝘦 𝘊𝘩𝘶𝘳𝘤𝘩 𝘰𝘧 𝘉𝘰𝘦𝘳𝘪𝘢𝘯

- 𝘛𝘩𝘦 𝘗𝘢𝘭𝘢𝘤𝘦 𝘰𝘧 𝘙𝘰𝘴𝘦𝘧𝘢𝘭𝘭

```
Kingdom of Zentola

```

𝘈 𝘒𝘪𝘯𝘨𝘥𝘰𝘮 𝘬𝘯𝘰𝘸𝘯 𝘧𝘰𝘳 𝘪𝘵𝘴 𝘥𝘪𝘷𝘦𝘳𝘴𝘦 𝘯𝘢𝘵𝘶𝘳𝘦, 𝘧𝘳𝘰𝘮 𝘭𝘢𝘯𝘥𝘴 𝘰𝘧 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘴 𝘢𝘯𝘥 𝘶𝘯𝘥𝘦𝘳𝘸𝘢𝘵𝘦𝘳 𝘸𝘢𝘵𝘦𝘳 𝘵𝘰 𝘵𝘩𝘢𝘵 𝘰𝘧 𝘮𝘢𝘨𝘪𝘤𝘢𝘭𝘭𝘺 𝘥𝘦𝘭𝘪𝘤𝘪𝘰𝘶𝘴 𝘭𝘰𝘰𝘬𝘪𝘯𝘨 𝘧𝘪𝘦𝘭𝘥𝘴 𝘰𝘧 𝘤𝘢𝘯𝘥𝘺 𝘭𝘰𝘰𝘬𝘪𝘯𝘨 𝘭𝘢𝘯𝘥𝘴𝘤𝘢𝘱𝘦𝘴. 𝘐𝘵'𝘴 𝘷𝘦𝘳𝘺 𝘸𝘦𝘭𝘭 𝘬𝘯𝘰𝘸𝘯 𝘧𝘰𝘳 𝘪𝘵𝘴 𝘮𝘺𝘴𝘵𝘪𝘤𝘢𝘭 𝘧𝘳𝘶𝘪𝘵𝘴 𝘢𝘯𝘥 𝘩𝘦𝘳𝘣𝘴 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘪𝘵'𝘴 𝘍𝘦𝘺𝘸𝘪𝘭𝘥 𝘢𝘯𝘥 𝘥𝘪𝘷𝘦𝘳𝘴𝘦 𝘱𝘰𝘱𝘶𝘭𝘢𝘵𝘪𝘰𝘯 𝘸𝘩𝘪𝘤𝘩 𝘮𝘢𝘺 𝘯𝘰𝘵 𝘣𝘦 𝘧𝘰𝘶𝘯𝘥 𝘪𝘯 𝘛𝘴𝘷𝘦𝘯𝘵𝘪𝘢 𝘴𝘶𝘤𝘩 𝘢𝘴 𝘵𝘩𝘦 𝘧𝘦𝘺 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘸𝘦𝘦𝘵 𝘵𝘦𝘮𝘱𝘵𝘢𝘵𝘪𝘰𝘯 𝘤𝘭𝘢𝘯 𝘸𝘩𝘪𝘤𝘩 𝘢𝘭𝘭 𝘴𝘦𝘦𝘮𝘴 𝘵𝘰 𝘵𝘢𝘬𝘦 𝘵𝘩𝘦 𝘪𝘯𝘴𝘱𝘪𝘳𝘦𝘥 𝘢𝘱𝘱𝘦𝘢𝘳𝘢𝘯𝘤𝘦 𝘧𝘳𝘰𝘮 𝘮𝘰𝘳𝘵𝘢𝘭 𝘥𝘦𝘴𝘴𝘦𝘳𝘵𝘴 𝘢𝘯𝘥 𝘧𝘰𝘰𝘥𝘴 𝑲𝒏𝒐𝒘𝒏

𝑳𝒐𝒄𝒂𝒕𝒊𝒐𝒏𝒔 𝑰𝒏𝒄𝒍𝒖𝒅𝒆 𝑻𝒉𝒆 𝑼𝒏𝒊𝒕𝒚 𝑶𝒇 𝑻𝒉𝒆𝒔𝒆 𝑳𝒂𝒏𝒅𝒔

- 𝘒𝘢𝘳𝘢𝘮𝘦𝘭𝘰 𝘊𝘪𝘵𝘺

- 𝘊𝘳𝘺𝘴𝘵𝘢𝘭 𝘗𝘢𝘭𝘢𝘤𝘦

- 𝘖𝘳𝘣𝘪𝘵𝘢𝘭 𝘊𝘩𝘢𝘴𝘮 𝘚𝘺𝘴𝘵𝘦𝘮
Triola

## Kingdom of Triola

Crest of Triola

map of the kingdom

## Location

Located in the South of the mores continent , it is the 3 kingdom in it.

## Terrain

- ice lands vary in type and thickness

- all are walkable but they have a chance of cracking still

- nevermelt ice

- rocky gyser area

- Large open snow fields

- Caverns and caves are frequent

- forests with wilted tress or white blossomed ones

- rocked floor forest

- Crystaline stalacmites

## Religion

### Patron of Triola

Embodiment of winter

the Dragon god of everlasting cold

## Races

### Commonly found races include:

- Frost Genasi

- Dwarfs

- Dragonborn descendants of the Ice dragon god

- Humans

- Winter Fey
Staff Team

Owner

* Tom / CowNecromancer *(Head/Main developer)*

 Admins

* Dmoha / Dmoha *(server developer)*
* Yung / YungLOL
* TC6 / TC6

 Managers

* SeaLegend / SeaLegend *(foreign affairs)*

 Developers

* Connor / imconnorngl *(discord developer)*
* ambmt / ambmt (developer)

 Senior Moderators

* Gawkan / Gawkan
* Lighting / \_lightninq
* Obama / ObamaFootFungus
* RYgamer1 / RYgamer1
* Xith / Xitharis

 Moderators

* Engineous / Engineous
* Koala / iiKoala
* KZ / KZfr
* Luke / Luukeyy

 Trainees

* N/A

 Builders

* Queezz / Queezz\_
* Tad / Tado
* Chazm / Chazm (Ex-Media)