recursal/Fanatic-Fandom huggingface dataset:
Console commands godmode

Index: Console Commands

```

Grants invulnurability, freezes stats, and grants flight.

If optional param 'iv' is used, also renders player invisible to others. Note as of 8.1, that their icon still shows on minimap, they still trigger sensors aswell.

Notes on GM:

Hold key = speedincrease

shift = fast

ctrl = faster

ctrl+shift=fastest

To disable godmode, either type gm, or at times you will have to type 'godmode off'
Alien Outpost

Moon | 0

This is a huge asteroid field.

The alien outpost is composed of 4 stations, a main station surrounded by three satellite stations. The satellites have various weapons on them which will fire on capital ships, small ships and player. The three satellite stations have control cubes located in the center of each structure.

The station is also guarded by two or three plasma and laser drones.

The main station is covered with several artillery cannons with 1000 meter range as well as some small gun turrets. It has two hangars on either side along the X axis with auto gun turrets inside plus two large capital ship births covered in turrets. The control cube for the main station is in the long elevator shaft just below the main, central section. Up and down is denoted by up and down in the elevator that runs from the bottom to the top of the station. You could shoot through the outside of the long shaft and kill the cube that way. The interior is littered with gun turrets in nearly every room.

There is one of each: purple, red, black and few white containers, and many cargo boxes in the base. The base has some enemy spawners and a room filled with alien plants you can harvest.

It is not recommended attacking this base with a capital ship and the artillery gun is useless given the turret emplacements have a 1000 meter range. So to get into range you will be shot. For sure you'll have to expect some serious damage to your ships.
Console commands setrole

Index: Console Commands

### Custom description

Command that allows you to give/remove special permissions from a player, such as Administrator priveledges.

### Syntax

```
Syntax: setrole <steamID or playerName> <role>

```

#### Roles may be

pl : Default player. Nothing fancy. Default role.

gm : GameMaster (perm level 3)

mod : Moderator (perm level 6)

admin : Administrator (perm level 9)
Console commands teleport

Index: Console Commands

## Teleport

### Help Description

"Teleports you (and the ship you currently control - if any) to a given location or enables teleportation on map"

### Custom description

Command that allows you to teleport to an entity/structure/playfield/position

### Syntax

```
Syntax: tt (see below)

```

If no params are specified, allows teleportation on map.

#### -coordinates

```
 Syntax: tt <x> <y> <z>

```

 Teleports to these coordinates, on the players current playfield.

#### -entityid

```
 Syntax: tt <entityid>

```

 Teleports the player to an entityid, on the players current playfield.

#### -Playfield

```
 Syntax: tt <playfieldname>

```

 (If playfield contains spaces, encase in '')

 Teleports the player to another playfield.

#### -PlanetName

```
 Syntax: tt <planetname>

```

 (Not sure what the difference between playfield and planet one is?)
Assault Cyborg

The Assault Cyborg is an NPC that guards friendly Point of Interest. They will only attack the player if they deal any direct damage to Civilians, Traders, or other Assault Cyborgs and will cease fire after about 35 seconds. They move around the structure randomly and stop occasionally.

## Appearance

They carry a weapon that has similar characteristics to the Sniper Rifle (Tier 2), however fires green Laser Rifle Cell ammunition. Their eyes have a shape exactly like the Laser Dot Sight from *Predator*. A glowing blue symbol can be seen on the weapon and on the chest. Whether this is a manufacturer logo or a part of the cyborg is unknown.

## History

* Alpha 6.0.0: Introduced
* Alpha 7.5.9: Adjusted loot from Money Cards and Laser Rifle Cells to crafting components

## References

1. ↑ Predator's Laser Dot Sight
2. ↑ Predator Film
Assault Rifle

Game Version V1.5.8

The **Assault Rifle** is one of the tier 1 player weapons in Empyrion. It fires Projectile Rifle Round ammunition. Every POI has a chance to contain this weapon in its Cargo Boxes and Alien Containers.

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 5.1.0 : Ammo changed from 6.8mm to 5.8mm Bullet
Combat

Combat is a very important part of Empyrion: Galactic Survival. Whether it's killing animals for food, or defending yourself from attacking drones, you will need to fight every day in Empyrion: Galactic Survival. There are many weapons to chose from and enemies to kill.

* Find all types of Weapons here
* Find all types of Ammo here
* Find all types of Armor and Booster here
* Find all the things you can kill here and here
* Find everything related to combat here
Console commands entity

Index: Console Commands

```

Seems entityID have to be a structure

Note the dash infront of any of the commands (-info)

info: When was last backup, in seconds, relative to now (Might be servertime?)

cost: restore from blueprint

repair: restore from blueprint

backup: Back up to blueprint? (Means saved as new? Or restored to blueprint?)

move: Additional params requried, seems to only work on a non-building. Specify additionally <x> <y> <z> you want entity moved to
ChatMessage function advanced

Index: GameAPI

## Suggested code for: ChatMessage

```
private void ChatMessage(String msg, int player=-1)
       {
           String command = "";
           if (player != -1)
           {
               command = "SAY "+ "p:" + player.ToString() + " '" + msg + "'";
           }
           else
           {
               command = "SAY '" + msg + "'";
           }
           GameAPI.Game_Request(CmdId.Request_ConsoleCommand, (ushort)CmdId.Request_InGameMessage_AllPlayers, new Eleon.Modding.PString(command));
       }

```
Console commands itemmenu

Index: Console Commands

### Custom description

Command that allows you to toggle the activation of an ingame menu, where you can take any item from

### Syntax

```
Syntax: im

```

Enables or disables access to the Itemmenu. The Itemmenu allows the player to grab items 'creatively' out of it.

It also features a handy search-bar, and category-seperation, as in the constructors

To enter the Menu press the "h" key
Capital Vessel

Please help with verifying or updating older sections of this article.
At least some were last verified for version unknown.

**Capital Vessels** , often abbreviated as **CV,** are the largest vessels available in Empyrion: Galactic Survival. These vessels have warp capability and can travel between planets.

## Building

* Building a Capital Vessel starts by placing a  Capital Vessel Starter .
* The starter can be placed both in space and on planets.
* The following are essential devices for a Capital Vessel to function-
	+ Cockpit
	+ RCS (CV)
	+ Generator (large or small)
	+ Fuel Tank (large or small)
	+ 6 Thrusters for up-down-left-right-forward-backward movement

Merely including these devices will make a functional CV, but  Warp Drive is another most essential part of the CV as it allows CVs to travel between systems.
There are many more functional devices, building blocks, and decoration blocks that can be placed in CV, which can be found here.
Parts which can be attached in CV are marked by a **yellow dot** in the upper left corner in the constructor menu.

```
NOTE: Orientation of the CV is very important for making a warp jump. Learn more about orientation here and warp jump here.

```

## Usage

* The main purpose of Capital Vessel is to travel between solar systems. Small Vessels can only do warp jumps shorter than 15 AU, while Capital Vessels can travel distances up to 30 AU.
* Capital Vessels can act as mobile Base. Most of the devices and blocks that can be placed in a base can be placed in a CV too.
* Capital Vessel can land on planet surfaces and transport Hover Vessels and Small Vessels to orbit or to other planets.

## Weapons

The Capital Vessel is capable of automatic turret fire with many weapons, but some are manual fire only.

```
**Calculation of DPS**
The damage per second is the average DPS. Only firing one magazine results in a higher dps value than the calculated one in the table above.

             (Magazine Capacity) * (Damage)
DPS =   ----------------------------------------------
        (Time to empty Magazine) + (Reload Time)

```

*Last section modification: Fouley (talk) 15:42, 27 December 2016 (UTC)*
ATM

## Information

The **ATM** is a device used to convert money cards or  gold coins into currency. While you can build this in your own player base, most Polaris and Trader POIs will have them. In addition, you can use the ATM to withdraw a specified amount of credits as well, allowing you to carry some with you.

### Note

* If you put in gold coins, they will be lost forever, as you can only withdraw money cards
* Money stored in the ATM is then saved in your account, and is never able to be lost, even if you die and are unable to recover your backpack
* Some vendors allow you pay with your bank account, but some only take 'cash', or the credits on your person
Console commands statuseffect

Index: Console Commands

## StatusEffect (SE)

### Custom description

Command that allows you to add a statuseffect

### Syntax

```
Syntax: se <effect>

```

#### Effects

*As of 8.1 the effects are:*

AlienParasite

BadTrip

BlackoutCold

BlackoutHot

BrokenLeg

Cold

ColdEffect

DecreaseBodyTemp

DermalBurn

DermalParasite

EndoParasite

FeverAttack

Fire

FractureClosed

FractureOpen

Freezing

Frostbite

Hangover

HealBrokenLeg

HealFractureClosed

HeatStroke

Hot

IncreaseBodyTemp

IncreaseRadiation

Indigestion

InfectedWound

Intoxication

LowFood

MedicStation

MedicStationMobile

MedikitApplied

MedikitBandages

MedikitLarge

MedikitMedium

MedikitSmall

Mutilation

Necrosis

NoFood

NoOxygen

OpenWound

OrganFailure

Parasite1

Parasite2

Parasite3

PoisonBit

PoisonFood

RadiationBurn

RadiationPoisoning

RadiationSick1

RadiationSick2

RadiationSickness

ReduceRadiation

Sepsis

StaminaBoost

StaminaRecover

StimBoosterDown

StimBoosterUp

Stunned
Chainsaw

Game Version V1.5.8

The **Chainsaw** is a basic tool which is required to obtain Wood Logs from trees. The **Chainsaw** uses Biofuel derived from Plant Fibers, like the Drill, but also the **Chainsaw** inflicts melee damage. It has a magazine size of 125; reloading before the magazine is empty will result in the unused ammo being lost.
Crawler

The Crawler are the aggressive guard dogs of the  Xenu. They frequently patrol near or alongside the Croghum at some alien POIs. A Crawler can be easily identified without being seen due to their noticeable, grinding growl. Despite their looks and attitude, a Crawler is not extremely fast, and a sprinting player can usually stay away from their claws.

## Drops

* Alien Parts
* Alien Tooth

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Crawler are found in POIs on the planets of Akua, and Omicron.

## Point of Interest

* Xenu Temple (Omicron)
* Epsilon Weapon Factory (Akua)
* Talon Guardian Village (Akua)
* Advanced Fortress
Cake

Game Version V1.5.8

The Cake is a food item that was made available for the anniversary of the game's initial release date. During Alpha 7.0, every new game start ensured that a new player would have this cake in their inventory when the game started. Aside from being cool, it also provided a significant amount of Health as well. In future patches would would be adjusted and the name would be changed from 'Anniversary Cake' to just 'Cake'.

## History

* Alpha 7.0: Introduced.
* Alpha 7.3.1: Removed from starter equipment, stats rebalanced.
Console commands sector

Index: Console Commands

### Custom description

Command that allows you to teleport to a playfield, or see which playfields are availible

### Syntax

```
Syntax: sector <**Opt**:sectorname>

```

If no sectorname is specified, lists all availible sectors.

If TEX is part of the name of the sector, don't use it.

(Akua TEX => Use 'Akua')

If playfield have spaces in name, encase in 'Masperon Moon'

Jumps player to that playfield.

The name is 'searched' meaning, that if there's an Akua moon and a akub, you can write 'akua' to get to the 'akua moon', rather than typing it out.
Console commands faction

Index: Console Commands

```

```

 Creates faction with name. Takes first three letters, and uses as abbrevation. (dafpunk => daf)

 Automatically puts the player typing the create command, as owner of faction.

#### -Join

```
 Syntax: faction join <factionabbrevation> <entityid>

```

 Sets 'join request' for 'faction with abbrevation' for a player. (must be accepted by faction)

#### -Delete

```
 Syntax: faction delete <factionabbrevation>

```

 Deletes a faction entirely

#### -Allow

```
 Syntax: faction allow <factionabbrev> <entityid>

```

 'force-allow' a player on 'wait list' to join the faction. (Might bypass the 'join' state? Not sure)

#### -Deny

```
 Syntax: faction deny <factionabbrev> <entityid>

```

 Denies a waiting player from joining a faction

#### -Remove

```
 Syntax: faction remove <factionabbrev> <entityid>

```

 Removes a player from a faction

#### -Entity

```
 Syntax: faction entity <factionabbrev> <entityid>

```

 Force-set an entityid to a faction.

#### -list

```
 Syntax: faction list

```

 Lists all factions, their abbrevation and name, and the number of members to them (0 for default factions)

#### -list <factionabbrev>

```
 Syntax: faction list <factionname>

```

 (Note FACTIONNAME not abbrevation)

 List all members of a faction, and their standing in the faction

#### -rep

```
 Syntax: faction rep local Talon 0

```

Change reputation points

0-6000 = hostile

6001-12000 = unfriendly

12001-18000 = Neutral

18001-24000 = Friendly

#### stats

```
 Syntax: faction stats ?

```

 Doesn't seem to work as of A8.1? Unknown function. Maybe lists what belongs to the faction and the like?

#### Default Factions

Note default factions:

Aln : Alien

Ply : Player

Prd : Predator

Pry : Prey

Adm : Admin

Note that some of these will allow the player to interact differently, such as being friendly/hostile to others by default, or interacting with admin/alien buildings, etc.

Note that casing of the faction abbrevation matters!
Armor

Player armor is a item that protects the player from harm or enables special functions, such as wearing Night Vision Goggles, providing oxygen in space/under water, & the ability to use a jetpack. Players typically start with Light Armor, which is also craftable. Medium Armor & Heavy Armor must be found in a Point of Interest. Armor cannot be taken off or modified without using an Armor Locker. To change armor, drag it from the locker to the armor slot to the left of the locker. Like weapons, armor loses durability with use and can be repaired at a Repair Station.
Console commands weathersv

Index: Console Commands

### Custom description

Command that allows you to get or edit the weather. Unknown what the difference between this and Weather is

### Syntax

```
Syntax: weathersv <Opt:weather> <Opt:fadein>

```

You can additionally do 'weathersv next' to activate next weather effect, and 'weathersv off' to deactivate weather.

Fadein is a 'smooth delay', after which the new weather effect will start.

If no weather is specified, displays current weather.

#### Availible weather

*as of 8.1*

Clear

Wind

Clouds

CloudsDark

CloudsMedium

Fog

RainMedium

RainHeavy

AcidRainHeavy

Storm

SnowLight

SnowMedium

SnowHeavy

ColdWave

HeatWave

Hail

FogRadiationGreen

FogRadiationPurple

FireRain

MeteorFireRain
Console commands struct

Index: Console Commands

Struct has only one known command, as follows:

```
struct remove-device-signals

```

Provided you are within the local area of a blueprint or structure, this will remove **ALL** signal logic associated with the local structure you are in (be this base, cv, etc..). This is only used as a last resort method of fixing any signal logic issues that you may have with a blueprint. It will require you to rebuild all signal logic again from scratch.

1. ↑ https://empyriononline.com/threads/unused-signals-not-removed.94268/#post-421812
Console commands level

Index: Console Commands

```

For second param:

= : Sets level to third param. May be a float in this instance (decimal number, 1.5 for instance)

x+ : Adds third param XP to the player

x= : Sets the players XP to third param

u+ : Adds third param UP to the player

u= : Sets the players UP to the third param

(UP=Upgrade Points, XP=ExperiencePoints)
Armored Golem

The Armored Golem is a hostile  alien NPC.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Armored Golem are found in POIs on the planets of Akua, and Omicron.

## Point of Interest

* Drone Base (Akua)
* Drone Base (Omicron)
Armor Locker (BA,CV)

The Armor Locker provides a way to add, remove, replace, or store player Armor. It also provides a place to add, remove, & store Boosters equipped on armor. No other items may be stored in Armor Lockers except Armor and Boosters. The CV,BA Armor Locker has 15 item slots for 15 individual items.

Listed as **Armor Locker** in the Devices tab of the constructor same as Armor Locker for SV,HV.
Alien Container

The Alien Container is a type of cargo box which contains loot. It is found inside Points of Interest of supposed alien origin, such as the Epsilon Power Plant, Epsilon Weapon Factory and Research Station. It does not seem to spawn inside of the MS Titan wreckages.

The Alien Container has 21 inventory slots. It can only be created by a player in Creative Mode.

## Mechanics

The Alien Container is a part of most Alien POI blueprints, and their locations do not change within a POI. Its contents are randomly determined when spawned into the game. The contents can be either tier 1 weapons and/or ammo, resources, or parts for crafting such as Computers or Reactor Cores.

## History

Old version

* Pre-Alpha 3.6.0 : Old "alien storage" replaced with Alien Container
* Pre Alpha 5.4.1 : Removed from creative menu to prevent exploits
Capacete angelical de aço

*Este artigo foi marcado como incompleto. Você pode ajudar a comunidade Wild Terra Wiki a melhorá-lo.*

**Capacete angelical de aço** - é tipo de armadura do game Wild Terra. Equipar esta armadura causa uma 3lentidão de 3% ao personagem devido ao seu peso.

 Esta receita não pode ser encontrada no game em dádivas, somente adquirido na loja do jogo.
Console commands wipe

Index: Console Commands

## Wipes

### Help Description

"Wipes a specified playfield on next startup"

### Custom description

Command that allows you to wipe one, or several things on a playfield.

### Syntax

*wipe Akua terrain deposit*

May specify several, by separating them with spaces (example above)

all: Wipes everything

terrain: Wipes the terrain, except around POIs and player structures

deposit: Wipes all deposits

player: Wipes all players

info: Get info file for playfield (Not 100% how that works)
Auto Mining Device (T2)

Game Version V1.5.8

The Auto Mining Devices allow for players to automatically mine deposits without having to be present. Collected ores are stored inside of the miner.

Auto Mining Devices
 Auto Mining Device (T2)
 Auto Mining Device (T3) |  | 400

Crafting a Auto Mining Device (T2) requires one Auto Miner Core
Alien Plasma T6 (Plant)

Alien Plasma T6 (Plant) is a type of alien plant that has a big spherical body(?) which is connected to the ground with four legs. The plant is reddish in color and becomes greenish when collected. It gives Alien Plasma T6 upon collection and regrows after some time.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Alien Plasma T6 (Plant) can be found in the mountain regions of Omicron and Zeyhines.

## History

* Pre-Alpha 1.0.0 : Introduced.
* Unknown: Removed from Akua
* Alpha 8.1.1 - Looks different but is found underwater on most planets including Akua
Crafting/Building Blocks

This page shows the list of  **building blocks** that can be crafted and their recipes. This list is updated as of version 1.9.14. Further details and mechanisms on crafting are available on the main article.

Crafting time values are listed for normal crafting speed settings. The crafting stations Survival Constructor, Furnace and Food Processor are not shown, as they do not produce any of the items in this item category.
Console commands ticks

Index: Console Commands

```

Shows the current ticks.

If param 2 is supplied, set current ticks to this number.

~~Not 100% on what tick does? Doesn't seem to make a differ between whatever it is set to, compared to envoirenment (like AI, day/night cycle)~~

Sets the number of ticks that have passed in Empyrion game save. This is how the game tells the time, aka how much time has passed since the game has been running. Can be used to test things like solar panels, or fuel consumption, things that are time based.

### Multiplayer Notes

~~None~~

Do not use on live server!!!
Confetti Moss Scrapings (Plant)

Confetti Moss Scrapings (Plant) is can be found on the planet Masperon and looks like a pile of grey eggs with red tips scattered on the ground.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Confetti Moss Scrapings (Plant) can be found on Masperon in the **Alien Savannah**.
Brafus Fungus (Plant)

Brafus Fungus (Plant) is a type of fungi native to the planet Ningues.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Brafus Fungus (Plant) can be found natively on the planet Ningues.
Alien Spike Lemon (Plant)

Alien Spike Lemon (Plant) is very small in size consisting of three small pointy dark red  *(yellow in Aestus)* bulb on top of small green *(muddy brown in Aestus)* base. Bulbs have vein-like texture on them.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Alien Spike Lemon (Plant) can be found on the planets of Aestus and Omicron.
Console commands ents

Index: Console Commands

## Ents

### Help Description

""Lets you look up Coordinates and ID of any Entity (players, Ships, Asteroids, etc)"

### Custom description

Command that allows you to view the location, ID and other information of objects.

### Syntax

```
Syntax: ents <opt:-all>

```

Simply displays a list of all players, Ships, Asteroids, etc

By default, does "not list any structure proxy entities any more" (Does not list pre-placed assets. Seemingly excluding entities (NPCs))

If you want a full list, use

```
Syntax: ents -all

```

Lists all entities on current playfield, with entityid, name, faction, position, rotation, special tags, location, touched and regen, and possibly additional info.
Crafting/Farming

This page shows the list of **farming items** that can be crafted and their recipes. This list is updated as of version 1.9.14. Further details and mechanisms on crafting are available on the main article.

Crafting time values are listed for normal crafting speed settings. All farming items in this list are crop seedlings, and may alternatively be bought at trading locations; Growing Plots are instead categorized under Building Blocks. The Food Processor is the only crafting station that can craft farming items.
Akua

Moon | 1

Akua is one of the starting planets. It is characterized as "Easy" difficulty. **Akua** is a temperate planet with vast oceans, volcanic islands, and large continents with mountain ranges. It has a breathable atmosphere. The average temperature is 25°C and gravity amounts to 0.84g.

## Environment

### Biomes

* Lake
* Mountains
* Open Plains
* Tropical Forest

### Entities

#### Fauna

##### Aggressive

* Alien Insect (Hexapods)
* Aggressive Dinosaur
* Plant Monster
* Spider

##### Passive

* Alien Insect -Unless provoked.
* Triceratops -Unless provoked.
* Raptor -Unless provoked.
* Lizard Mule
* Slime -Unless provoked.
* Talon Guardian -Unless provoked.

#### Flora

* Alien Honey (Plant)
* Alien Plasma ZR1 (Plant)
* Alien Thorn (Plant)
* Aloe Vera (Plant)
* Cobra Leaves (Plant)
* Corn (Plant)
* Corn Dog (Plant)
* Fiber (Plant)
* Seaweed
* Space Kavae (Plant)
* Sugarcane (Plant)
* Varon Root (Plant)

#### Robots

##### Aggressive

* Alien Troop Transport
* Drone

### Moon

Akua only has one moon within it's orbit, which is called Akua Moon.

### Natural Resources

#### Meteorites (Depletion)

* Copper Ore
* Iron Ore
* Promethium Ore
* Silicon Ore

Meteorites will begin to randomly fall from the sky once the ore is depleted. They have a deposit of the depleted ore, allowing to continue getting that ore.
Note: Meteorites can crash into bases or vessels which will leave behind damage.

### Points of Interest

#### Aggressive

* Abandoned Mine
* Epsilon Defense I
* Epsilon Defense II
* Epsilon Defense III
* Epsilon Defense IV
* Epsilon Power Plant
* Epsilon Weapon Factory
* Epsilon Drone Factory
* Epsilon ComCenter MK1
* Epsilon Fortress MK1
* Epsilon Outpost MK1
* Epsilon Spaceport MK1

#### Passive

* Homeport -Creative only.
* Talon Guardian Village -Unless provoked.
* Talos Cruiser -Broken in 3 parts: (Back, Mid, Front)

Note: POIs are randomly generated by the seed and only spawn a select few from list above.

### Weather

Akua has many different weather conditions which can effect the aspect of game play. The weather conditions can cause temperatures much hotter or colder then average, and also affect the efficiency of Solar Panel Blocks.

#### Conditions

* Clear
* Cloudy
* Foggy
* Heavy Rain
* Medium Rain
* Mostly Cloudy
* Partly Cloudy
* Storm
* Wind
Biome

Each biome has unique flora and fauna, as well as distribution of ore meteorites.

## Crash Site

In Survival mode, players will spawn by default in a Crash Site. This biome contains several POIs necessary for the starting Missions

## Biomes by Planet Type:

### Arid

* Savanna
* Savanna Edge
* Sand
* Rocks
* Low Mountains
* Mountains
* Lake
* Shore
* Shallow Water
* Deep Water
* Oasis
* Oasis Edge

### Snow

```
This category contains content intended for Biomes of Empyrion: Galactic Survival.

```
Corn Sprout

**Corn Sprout** is a Farming item for use with a Growing Plot. After 35 minutes real time, the **Corn Sprout** grows into a Corn (Plant), from which Grain can be harvested. It can be crafted from Grain in a Food Processor.

## History

* Pre Alpha 1.0.0 : Introduced
* Alpha 1.0.0 : required Purified Water increased
6.8mm

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

6.8mm is one of the basic ammunition types of the game. This ammo is used in the Assault Rifle and Pulse Rifle. All of the POI have a chance to contain this ammo in their loot-able cargoboxes. All of the Drones and Xenu Soldiers also have a chance to drop this ammo when killed.

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 5.1.0 :Discontinued from the game
Base Starter

Game Version V1.5.8

**Base Starter** is the primary block needed to start a new Base (BA). It can be placed on most terrain, including underground, underwater, and in Space.

The Base Starter currently occupies a 1x1 block (2mx2m) when placed. Previously, the Base Starter had a  Core in the middle with 8 link= Hull Block (Grey)}} Hull Block (Grey) surrounding it (similarly to the current design of other Started Blocks).

Currently, it is the only Starter Block that consists solely of a Core and no other blocks. Once additional blocks have been added to the Base Starter, the Core can be safely removed and replaced using the Core item, if required.

It takes "**Base (BA)"** as it's name by default when placed, which can be changed later in the Control Panel (accessible by default key **P**). It shows a **ghost box** when held in hand (in hotbar). The ghost box turns **red** if the terrain is not suitable and turns **green** on suitable terrain. It can be placed when the ghost box turns green by left clicking.

Objects (such as Trees and Rocks) will be removed if the player attempts to place the Base Starter on them. If the player attempts to place the Base Starter on an object that cannot be removed (or structure), the error message **"There is another object in the spawn area"** will be displayed. If the player attempts to place the block on unsuitable terrain (red ghost box), an error message will not usually be displayed.

## Gallery

* Base Starter after placed
* Ghost box on suitable terrain
* Ghost Box on unsuitable terrain

* On screen message when a new Base Starter placed successfully
* On screen message when tried to place in unsuitable terrain
Arachnid

Arachnid are very aggressive with a long view distance and will immediately attack on sight with a poisonous bite.

Arachnids include Spiders and Alien Scorpions.

## Drops

* Alien Parts
* Alien Tooth
* Raw Meat

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 +3780P
 Medium
 +2520XP
 Hard
 +1285XP

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Arachnid are found on multiple planets such as Omicron and Skillon.
Crew (Alien)

*As a result, some of the content may not be currently relevent. Please help contribute by updating it.*

The **Crew (Alien)** blocks are used as decorative blocks in Points of Interest, and are used by NPC Factions. Like Alien Blocks, they can be accessed and placed in Creative mode. As of the current version (v1.9) they can be bought from Traders on Survival mode, though they cannot be independently controlled from the survival inventory.

## Placeable Blocks

This list is comprehensive as of version v1.9.14.

All existing blocks have Mass 80.0 kg, are placeable on only Base and CV, occupy size (W,H,D) = (1,1,1) (except the Sofa NPC which is (2,1,2)), and are non-airtight. Items marked with an asterisk (\*) require Energy input of 1.00 PU; the rest do not need it.

*Note: Do NOT create the individual articles below, since they are uncraftable, non-noteworthy, and their stats are all noted here! Having an overview image, or their individual icons here, would be sufficient.*

Icons from left to right:

* Commanding Officer
* Security Guard
* (\*) Control Station NPC
* (\*) Reception Table NPC
* Table 2 NPC
* Bench NPC
* Table 1 NPC
* (\*) Console Small NPC
* Sofa NPC
* Standing NPC
* Standing NPC 2
* Bench 2 NPC
* Table 2 NPC *(variant 2)*
* Table 3 NPC
* Dancing Alien
* Dancing Alien *(variant 2)*
* GamblingTableTwoPerson
* GamblingTableMultiplePeople
Aloe Vera (Plant)

Aloe Vera (Plant) is a great source of Aloe Vera which can be used in crafting recipes. It is also a nice way to for a Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Aloe Vera (Plant) can be farmed by planting a Aloe Vera Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the planet will wither and die. Planting a Aloe Vera Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **35 min** to grow after planting and harvesting.

## Location

Aloe Vera (Plant) is found growing naturally all over Akua. On the planet Tallodar you can find growing all over but more so in the **Topical Forest**. Omicron is a little less common and found only in the soil patches. The plant has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interests

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station

## History

* Pre-Alpha 1.0.0 : Introduced.
* Pre-Alpha 1.0.5 : Can be farm at Growing Plot
* Pre-Alpha 1.1.0 : Tweaked size of growth stages
* Pre-Alpha 3.6.0 : Fixed size of growth stages.
* Alpha 1.0.0 : wild plants now regrow after harvesting

## Triva

* The plant is based on the real life plant Aloe Vera.
Aestus

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

Aestus is a lava planet with unforgiving conditions. It was formerly a planet located within the Ellyon Star system, but was removed after v1.8.

## Orbit

There is an asteroid belt in orbit around the planet. Space Drones patrol or defend key locations in orbit. Traces of  Copper Ore and  Silicon Ore can be found here.

## Environment

* Some Lava Planets have **high gravity** and hostile environment. Always check the Info Panel before entry and make sure your vessel has enough thrust to escape!

### Biomes

* Lava Fog
* Lava Plains
* Mountains

### Entities

#### Fauna

##### Aggressive

* Alien Scorpion
* Nightmare
* Overseer

#### Flora

* Alien Spike Lemon (Plant)
* Alien Thorn (Plant)
* Confetti Moss Scrapings
* Purple Slime
* Spiky Mushroom (Plant)
* Varon Root (Plant)

### Natural Resources

#### Ores

Note: Iron ore, Copper Ore, Cobalt Ore, and Silicon ore are only found in rocks, Pentaxid (raw material) are found in Lava Fog.

#### Meteorites (Depletion)

Meteorites will begin to randomly fall from the sky once the ore is depleted. They have a deposit of the depleted ore, allowing to continue getting that ore.

* Neodymium Ore
* Promethium Ore
* Sathium Ore

Note: Meteorites can crash into bases or vessels which will leave behind damage.

### Points of Interest

#### Aggressive

* BA\_Patrol-Vessel-HQ
* Drone Base
* Drone Port
* Defence III
* Defence IV
* Outpost
* Power Station
* Support Base
* Unknown Artifact
* Unknown Helix
* Unknown Structure

#### Passive

* Civil Hub
* Crashed Capital Vessel
* Excavation Site
* Farm
* Mining Hub
* Research Center
* Research Site
* Residences
* Settlement
* Shuttle Hub
* TS Aestus

Note: POIs are randomly generated by the seed and only spawn a select few from list above.

### Weather

Aestus has many different weather conditions which can effect the aspect of game play. This effects the efficiency of Solar Panel Blocks.

#### Conditions

* Cloudy
* Fire Rain
* Heat Wave
* Mostly Cloudy
* Meteor Showers
* Overcast
* Wind

Note: Weather conditions can cause temperatures much hotter or colder then average.
Abomination

Abomination are aggressive creatures that are found in POIs. They make a loud screeching noise when the Player is in the general vicinity of it (approximately 15-30m).

## Drops

* Alien Parts
* Alien Tooth

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

Abomination can be found on the planets of Aestus, Akua and Omicron.

## History

* Pre-Alpha 1.0.0 : Introduced
* Alpha 1.5.0 : Added to defend POIs

## Trivia

* This creature is only passive in Zirax monasteries, with a reputation of neutral or better.
Alien Plasma ZR1 (Plant)

Alien Plasma ZR1 (Plant) is a type of alien plant that looks like three purple long stalk with three bean like fruit/flower on the top of them while swaying in wind on the planet Omicron. While on Akua the plant looks like a large brown mushroom fully grown. When collected the plant shrinks in size and will regrow after sometime. After collection the plant appearance stays the same with the bean like fruit/flower on the top of them removed and becomes rigid.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Location

Alien Plasma ZR1 (Plant) can be found all over Akua (mostly found in tropical or forest areas) and fertile soil patches on Omicron. On the planet of Tallodar they can be found in the **Open Plains** usually under tall tree's shaded from the sun.
Assault Rifle (T2)

*This article focuses on an aspect of the game that no longer exists. Information will still be kept for preservation purposes.*

*Note that this weapon has been replaced by the SMG since v1.9.*

The **Assault Rifle (T2)** is one of the tier 1 player weapons in Empyrion. It fires Projectile Rifle Round ammunition. Every POI has a chance to contain this weapon in its Cargo Boxes and Alien Containers.

## Crafting

You need one Rifle Upgrade Kit and one Assault Rifle to upgrade.
Crafting/Components

This page shows the list of  **component parts** that can be crafted and their recipes. This list is updated as of version 1.9.14. Further details and mechanisms on crafting are available on the main article.

Crafting time values are listed for normal crafting speed settings. The Survival Constructor does not produce any of the items in this item category and is not shown; the Furnace is only applicable for Refined Ores/Resources.
Buff

There are several buffs and debuffs the player character may experience.

## Buffs

* **Reduce Temperature** is applied when the player uses the Shower when having the Too Hot status.
* **Stamina Recovery** is acquired when the player interacts with most Furnishings. It heavily increases the player's stamina base regeneration over time and lasts about one minute. Furnishings can be found in some POIs. They provide a good way of recovering stamina while exploring.

## Debuffs

Debuffs (known as "Afflictions" in the Empyriopedia), including some diseases, are negative status effects that inflict damage to the player character. These can be caused by the environment (e.g. temperature, radiation or falling) or by combat (e.g. creature bite or gunshot wound). There are 31 known debuffs that can be grouped into 7 categories, and about 3-4 tiers of severity. Early tiers of debuffs, if untreated, usually progress to later tiers of debuffs with greater severity and lethality.
(More info: 1 2)

Medicines are able to remove debuffs / cure diseases, depending on type. Based on the in-game guide *Empyripedia: Doctors Journal*, ointments are generally used to treat Tier 1 (surface-level) debuffs, pills for Tier 2 (illnesses), and injections for Tier 3/4 (serious illnesses). Other methods of debuff removal include use of Medikits, Medical Devices and some types of furniture, and consuming certain types of foods.

### Categories

The debuffs are grouped in colors.

* Red debuffs are environmental- and wound-based
* Yellow debuffs are infection-based.
* Blue debuffs are toxin-based
* Magenta debuffs are disease-based.
Alien Blocks

**Alien Blocks** are used as decorative blocks in Points of Interest, and are used by NPC Factions. They can be accessed and placed in Creative mode, but will not be available for pickup or placement on Survival mode.

## Placeable Blocks

This list is comprehensive as of version v1.9.14.

(Obsolete & Delisted)

* Ion Cannon - Planet (Alien)
* Ion Cannon - Space (Alien)
* Sentry Gun 1 (Alien)
* Sentry Gun 2 (Alien)
* Sentry Gun 4 (Alien)
* Explosive Block (Self)
* Explosive Block (Radius)
Crafting/Food

This page shows the list of  **food items** that can be crafted and their recipes. Food items are mostly made from plant ingredients, and used to restore Health, Hunger and Stamina. The Survival Constructor, Portable Constructor, Mobile Constructor and Food Processor are the only crafting stations that can craft food items, and they are listed here.

This list is updated as of version 1.9.14. Further details and mechanisms on crafting are available on the main article. Crafting time values are listed for normal crafting speed settings.
Capital Vessel Starter

Game Version V1.5.8

The **Capital Vessel Starter** is the primary block to start a new Capital Vessel. It can be placed in space and plate surface. It occupies a 3x3 block (1/2 block) when placed. It will have a  Core in the middle with 8  Steel Blocks L surrounding it and a cockpit. It will have **Capital Vessel(CV)** as its name by default when placed which can be changed later in the base menu (accessible by default using key **P**). It shows a **ghost box** when held in hand (in hotbar). The ghost box turns **red** if the placement is unsuitable and turns **blue** if the placement is suitable (left click by default to actually place the starter box).

## Gallery

* Ghost Box in planet

* On screen message when tried to place in Planet (before Pre-Alpha 5.1.0)

## History

* Pre-Alpha 1.0.0 : Introduced
* Pre-Alpha 5.1.0 : Recipe changed and make placeable in planet.
Artificial Mass Blocks

Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.4.5.

The Artificial Mass Block has three available weights via the Choose Shape menu (use RMB to open menu while placing):

* Artificial Mass (Light), 250kg (the default)
* Artificial Mass (Medium), 500kg
* Artificial Mass (Heavy), 1.25t
Civilian

Civilian is an NPC that can be found at friendly  points of interests. They can be noticed doing various activities, such as sitting, talking, or working at a computer. They are usually accompanied by  Assault Cyborgs, and can attack the  player if they harm another NPC inside of the structure.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of a fauna. The table below will show you what the **XP** values are per difficulty.

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**

## Location

* Transport Hub
* TS Akua
* TS Omicron
* TSO Akua
* TSO Omicron
Bauen

Das Bauen ist einer der grundlegendsten und wichtigsten Teile von Empyrion: Galactic Survival. Spieler können eine Basis bauen, in der sie leben können. Um sich schnell zu bewegen, können Sie Bodengleiter, kleine Raumschiffe und Mutterschiffe(grosse Raumschiffe) bauen und damit über dem Land und Wasser hoch in der Atmosphäre oder von einem Planet zum andern fliegen.

## Bauen

Der gesamte Struktur- und Schiffsbau beginnt mit der Platzierung eines Starterblocks. Für jeden der vier Basis- und Schiffstypen gibt es einzigartige Starterblöcke. Es gibt viele Arten von Blöcken, mit denen Fahrzeuge und Strukturen gebaut werden können. Einige können für alle Arten von Konstruktionen verwendet werden, andere nur für bestimmte Fahrzeuge oder Strukturtypen.

Blöcke werden durch Klicken mit der linken Maustaste platziert, während der gewünschte Block in der Symbolleiste angezeigt wird. Während ein Block in der Symbolleiste ausgewählt ist, wird ein Geisterblock angezeigt zum plazieren angezeigt. Wenn der Ort für diesen Block geeignet ist (d. H. Richtiger Strukturtyp, ausreichender Platz usw.), sieht der Geisterblock blau aus.

Wenn der Block auf der (vom Geisterblock angezeigten) gewünschten Stelle nicht platziert werden kann, wird der Block rot und mit einem roten Rand versehen.

In bearbeiteung von: Raphxyz (talk) 13:01, 10 April 2020 (UTC)
Alien Honey Plant

The **Alien Honey Plant** is a great source of Natural Sweetener, which can be used in crafting recipes. It is also a nice way to for a  Player to collect experience, which will be rewarded **XP**. Once the plant has be collected/harvested it will leave a smaller version of it self behind for further growth. With the crop of this plant being used in crafting recipes it is seen being grown in farms of various alien structures and trading stations.

## Experience (XP)

In Empyrion there are four different settings for difficulty which has an effect on the **XP** of the plant. The **XP** for a plant also is effected by collecting, planting, and harvesting. The table below will show you what the **XP** values are per difficulty and what method the player is using.

 Medium
 Hard

Note: **XP** values will vary based on **Custom** settings done by Player or **Admin**.

## Farming

Alien Honey Plant can be farmed by planting a Alien Honey Plant Sprout on a Growing Plot with a Plant Grow Light above it. With out oxygen, appropriate temperature and grow light the plant will wither and die. Planting a Corn Sprout in a growing plot will reward the Player **XP**, while harvesting the plant will also be rewarded **XP**. The plant takes **25 min** to grow after planting and harvesting.

## Location

Alien Honey Plant has been known to be found in POIs on Akua, Akua Moon, Trading Outpost and Trading Station.

## Point of Interest

* Farm (Akua, Akua Moon)
* Trading Outpost (Space)
* Trading Station
Armor Boost

**Armor Boost**, displayed in-game as ArmorBoost, is a Booster for Armor. Armor Boosters can only be applied to armor by inserting them into an available slot in the armor by using an Armor Locker (SV,HV) or Armor Locker (CV,BA). Armor Boost cannot be crafted and must be found in a Point of Interest. As the name implies, it boosts Armor related stats.

As of version 1.8 Boosters can be applied to Light Armor without an Armor Locker .

## Stats

* Armor: 50
* Heat: -3
* Cold: -2
* Radiation: 1
* Food Consumption Rate: 0.26
* Stamina Consumption Rate: 0.2
* Max. Speed Multiplier: -0.03
* Acceleration Multiplier: -0.04
* Jump Height Multiplier: -0.04
* Jetpack Usage Multiplier: 0.2