Class Ideas and Suggestions

Critical Role Stuff

Path of the Juggernaut

Blood Domain

Moon Domain

Way of the Cobalt Soul

Circle of the Blighted

Oath of the Open Sea

Runechild

Blood Magic (Wizard)

## Bard

College of Creation

College of Eloquence

College of Glamour

College of Lore

College of Spirits

College of Swords

College of Whispers

College of Tragedy

## Sorcerer

Different sorcerers claim different origins for their innate magic. Here are my suggested origins, but as always if you have you're own idea we can discuss to work it into the setting.

Heads up eating a the flesh of a magical being will possibly imbue with with a fragment of its power, That's a thing that happens in this setting.

**Clockwork Soul**

* The magics of Gul-Lura the God of Time and Order have become interviewed with your soul somehow, giving you access to a simulacrum of his powers.

**Divine Soul**

* Wuru-Semu has blessed your bloodline at some point in history. This may suggest a link to an ancient powerful bloodline on Heliopolis or a great Sun Guard warrior from ages past. You may be a runaway noble or illegitimate descendant of these Heliopolian .

**Draconic Bloodline**

* You have dragonic heritage somewhere within your family tree. Metal Dragons are more likely to have intermixed with a non-dragon but don’t let this discourage you from picking a chromatic or gem (we’d need to homebrew this a bit) heritage.

**Shadow Magic**

* You have, in some way or form, touched

**Storm Sorcery**

**Wild Magic**

* The unkept dreaming of the Slothful Titan has plagued Creation since the Second Flood. It is known to twist the blood of mortals who have come close to it. Perhaps your mother was pregnant while on a spelljammer that passed through the Nightmare or Lucid Shrouds. Perhaps once while dreaming you discovered a tattered remnants of the Sleeping Titans fragment soul changing you forever.

**Lunar Sorcery**

## Warlock

**Subclasses**

As warlock subclasses are based on the Patrons they choose this will give a brief rundown of some of the patrons i think would be fitting. If you have other idea lets me know and we can fit them into the setting.

**Archfey**

* **The Synod of the Changing Seasons -** The Margraves of the Synod are in constant conflict trying eek out a little longer on the Throne of Seasons. They are willing to impart power onto those who’ll aid them in their tricks and games against each other.
* **Huw-Karn, Master of the Hunt** - This fae leads the armies of the wilds against  its enemies. Blood and charnel grow the gardens, forest and fields where the wild hunt stalks. Huw-Karn is a master of the trapping, tricks and unusual tactics.
* **The Sisters’ Coven**  -Hags were born when Ngesh-Ana cursed many of her fae who are enamoured with their appearances to be hideous. The three oldest and most powerful hags gathered made a blood promise to have their revenge becoming sisters. They work to usurp Ngesh-Ana. They will work with mortals to achieve this goal.

**Genie**

* **The Bound Sultans -** The greatest genies launched a rebellion against the gods after gathering enslaved zealous followers, called Genie Cults. They were all bound in items such as lamps. They might seek out a mortal to aid in freeing them.
* **Lesser Genies -** Many weaker genies were spared the binding of their powerful kin. These lesser genies have blended in society and often run criminal organizations. They might offer power in exchange for becoming their muscle.

**Great Old One**

* **The Nothingness that Consumes -** In the climactic conclusion of the Second Flood a great avatar of Weru-Sama fought the Hungerer. The Hungerer was victorious but greatly wounded and retreated from creation, the avatar of Weru-Sama collapsed into a strange black singularity, the nothingness that consumes. However those who stare into the nothingness hear whispers that offer power. (This is the safe option for the Great Old One patron, the gods in their arrogance do not believe anything in all of reality is beyond their understanding and as such dismiss the Nothingness).
* **Sen-Zi, the Half-Dreamt Realisation -** When the sleeping Titan was slaughtered by the Blackened Butcher it awoke only briefly to behold its death. From this realisation was born Sen-Zi, the Nightmare made Real. This creature was always in a state of paranoia after its father's death and its children, the Beholders would carry on this engrained paranoia.   Sen-Zi will give its power to willing warlocks who work to ensure it is never challenged and killed while it sleeps. (This is an option that allows the warlock to work fairly openly. Sen-Zi was  born from one of the accepted gods and so carries some prestige).
* **Taknaz-Dutu, the Antithesis of Creation -** The most hated being in all of Creation, twice has he assailed Creation. He is responsible for death and the shattering of the paradise Creation once was. Even weakened after his last war he prepares for his third and final war. Mortals willing to aid him in his twisted ambitions will be given great power. (This is the most dangerous option, if the rest of party found this was your patron murdering you would be a perfectly valid response)

**Undead\Undying** (Like really i seriously don't get the difference between these subclasses thematically)

* **Ais-iss, the Variegated Lord, the Eater of Dragons** - A great wyrm who consumed countless dragons to gain their powers and become a Dragolich. An alliance of all the dragonic spheres to defeat in the Second Dragonic War. His bones were scattered but his essence remains. He seeks acolytes to spread his faith. He is particularly interested in dragonic followers .
* **Haemoarch** - After her set back during her attempt on the throne she and her kind have retreated to the dark places of Creation. They now have grander ambitions to kill Weru-Sama so they can once again stride in the world freely and conquer Creation. She will grant mortal power in exchange for their service.
* **Kui-Nezi, The God Killer and the One who did not die -** The mortal who fought a god and had the willpower to deft death.
* **Kqu-Anz, The Crying Widow, The One Who Waited:** Lich Sea Hag who waited for her husband to return and cried ceaseless tears to fill the oceans.

**Hexblade**

* **A weapon of the Arsenal of Ruin** - During the Haemoarch’s War the forsaken prodigy student of Dza-baa-baa,  Suwe-Izzi,  forged many of the most loyal vampires into powerful weapons. These were called the Arsenal of Ruin and were used to slaughter countless celestials and other champions of the Oecumene. Once the war was lost these weapons were “lost” and sometimes resurfaced in the hands of violent murders or scheming cultists. (There are many of these weapons it is unlikely anyone would recognize any individual one).
* **A Tooth of the Blackened Butcher -** Once the war hound of the gods, the Blackened Butcher sided with the Hungerer during the Second Flood. His rebellion failed but in battle he left his teeth buried in many dead foes. These teeth have been fashioned into weapons that still have some connection to the maddened god.
* **Aerina's Vengeance** **-** At the climax of the Apotheosis War the newly born god Aerina was on the verge of defeat she formed a crystal with her power. This crystal was uniquely in that it would absorbed the Soulfog or the immortal spark from those it slays. The more it killed the stronger it would become, inevitably with enough time the weapon could kill the gods themselves. This would be her final act of revenge.

**Fathomless**

**Celestial**

**Fiend**