Sword of Alryn

The sword of Alryn was a longsword who could only be fully utilized by lawful good aligned creatures. Neutral aligned creatures could wield it but couldn't use it's great powers, while evil aligned creatures was rejected by it and was thrown 20ft backwards.

## Description

### Appearance

The sword of Alryn is a long, thin, yet sturdy longsword made of light grey celestial steel, held by a grip wrapped in black panther leather. The sword has a sharp dual-edged blade, making it the perfect choice for any warrior looking for a versatile combat style. On the hilt is an inserted blue sapphire, softly pulsing with blue light

On the light grey blade itself, is an engraving on celestial, reading "Alryns vera potestas gladii in bono corde viri manum tuam mendacium". In the common language, this means "Alryns blades true power lays in a goodhearted hand"

## History

Before the town of Alryn was founded, Holgar, a powerful wizard of ancient times, made an artefact from steel he had earned in card of games with an angel from Celestia. Its purpose was to make the world a pure place, to rid All Haven of all evil. Holgar once loaned it to a elven warrior who used it in the battle of the false blood God, Taranis.

In the Year 478 AS. Holgars secret cave had been discovered by a gang of Orcs and Goblins, who wanted to take all of his magical items. Holgar diposed of the Orcs and desided that the sword had to be hidden, so he travelled to the underdark and visited a temple dedicated to Lolth, protected by the Sisters of the spider queen. Beneath the temple he created a secret portal to a pocket dimension where he hid the sword. The only way a person could get it, was if if they were pure of heart. The pocket dimension was protected by a small golem called 'Guide'. Guide looked like a jester and it controlled the tests.

Over the many years the sword became a legend, and was written into Alryns law: *"If any citizen of Alryn ever found the Sword of Alryn, they would automatically be a good person who will bring a new and prosperous era to Alryn. They will also automatically become the true leader of the town, despite whoever the elected leader is".*

In the year 1121 AS, it was discovered again by the demon slayers who got to it, but none of them could use its power. The slayers took the sword to a person who they believed was purehearted. they gave it the the leader of Kiri's fists, General Stefan. When he first held the sword it glowed with a blinding blue light, then with a soft white light before being grey again.

Lèofred Stefan is the current wielder of the sword of Alryn, and also the Lord of Alryn.

## Features

* If the wielder are of a neutral or chaotic good alignment, then they have a +1 bonus to attack and damage rolls made with this weapon. But if the wielder are a lawful good creature, the swords bonus becomes +3
* **Detect Evil:** The sword of Alryn magically glows in the Prescence of evil. When a creature of an evil alignment is within 50 ft of it, the blade emits a bright, white light up to 50 ft. This feature is in effect regardless of the wielder is attuned the sword or not
* **Smite Evil:** When the wielder make an attack roll on a eviil eligned creature, its done so with advantage on the attack roll. If the attack on the creature hits, it takes an additional 1d8 radiant damage.
* **Purge Evil:** Using an action, the wialder can create a magical wave of destructive radiance centered on yourself. the wave extends 30 ft. in all directions. All evil aligned creatures within the 30 ft, must make a DC 17 Wisdom saving throw. On a failure, a creature takes 10d6 radiant damage or half that much on a succes. This feature is only usable once every two days.
* **Failsafe:** Evil aligned creatures cannot touch the sword. If they do, they automatically take 2d6 thunder damage, and gets thrown 20ft backwards.
* **Alignment Changer:** When a neutral creature has the sword on their body for 24 hours, then a change will happen in their alignment. The sword forces the creature to become chaotic good. To resist the change, make a DC 12 Charisma saving throw