recursal/Fanatic-Fandom huggingface dataset:
Atlatlist

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## Game Info

Unique ranged unit of the Mayan civilization, available sooner than the Composite bowman which it replaces, and gains bonus damage from attacking wounded units.

* Common abilities:
	+ Unable to melee attack
* Special traits:
	+ Available with Mathematics (rather than Engineering)

## Strategy

The Atlatlist is the Mayan civilization unique unit, replacing the Composite bowman. Atlatlists are both cheaper than a Composite bowman, available earlier, and gains bonus damage from attacking wounded units. This advantage allows your archers to engage in hit-and-run skirmish tactics.

## Historical Info

The Atlatlists were super-specialized dart-throwers, employing a long, wooden, spear-like object to hurl their darts towards the intended target at a great speed. This implement, called an atlatl, had a small cup on one end on which the dart would rest, and a channel cut down the length for it to travel down. Using an atlatl, the Atlatlist could launch a dart over 100 meters (300 feet) and up to 100 kilometers per hour (60 mph) - a good deal farther and faster than a simple hand-thrown projectile. The Mayan Atlatlists would have been capable of devastating enemy lines from afar, provided they had a clear line of sight to the target.

Some of the earliest atlatls date back to roughly 400,000 years ago, used by the extinct *Homo heidelbergensis*. *Homo sapiens* are thought to have used an early version of the atlatl starting in the Upper Paleolithic Era, about 15,500 BC.
Nikon Oryol

Name: Nikon Oryol
Age: 17
Race: Human
Gender: Male
Profession: Hunter, Woodsman
Societal Status: LOWER MIDDLE

Attribute Allotment:

STR: 2
DEX: 2
CON: -1
INT: 1
WIS: 0
CHA: -1

TOTAL SI: 1 + 1 + 0 + (-1) = 1

Skills:

-Crossbow [DEX] 2
-Daggers [DEX] (Offensive) 1
-Unarmed [STR] (Offensive) 2

Personal Appearance and Outfit:

Eyes: Gray-Blue
Hair: Sandy Blonde
Height: 6'0"
Voice: Sounds rather young for his age, but tends to have a level tone most of the time

(Where plausible) Traits known to local community:
-Tends to be soft-spoken, but excitable at times
-A rather shrewd businessmen that should not be taken for an amateur
-Generally a giving person to those in need
-Doesn't like being told what to do by people he doesn't know
-Eats bear meat
-Not much escapes his notice, so don't pull a fast one
-Surprisingly harsh on thieves despite his benign demeanor

(Optional, but Recommended) Family:
-Maksim "Max" Oryol [Father]
-Marian Oryol [Mother]
-Syuzana Oryol [Baby Sister]
-Rolan Oryol [Grandfather]
-Milena Oryol [Grandmother]

Trivia:
-The Oryol more or less just showed up one day five generations ago, but intermarrying with locals has erased much of their original traits outside of the usual daunting speed at which they grow.
-They continue using their family names, but the origins of which are also lost to time.
-They tend toward some form of monotheistic deism, but don't have a set religion they really follow.  However, the values they profess lie somewhere between the Student and the Knight, but which was introduced first is unclear.
-The men tend to be a magnet for shorter, child-bearing built women, with local theories abound as to why this is
-All are rather proficient in some kind of bow, pole-arm, or an in-house designed clawed gauntlet weapon

-Due to Nikon's bright hair and pale eyes, he is often mistaken to be Vurheimian.

- Max Oryol is one of the four Oryol 'patriarchs' - male househeads bearing the name Oryol. Another is also in Faydale, one is in Winleigh, and the last one's location is unknown to Nikon's family.
Astronomy

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## Game Info

A major stepstone that allows embarked land units to cross ocean tiles.

Unlocks the Observatory, which, once the Scientific Revolution Policy has been chosen, provides a great amount of  Science to Cities near Mountains.

## Historical Info

Astronomy is the study of objects in space - from space dust to asteroids to moons, planets, stars, and galaxies - as well as other more esoteric objects like black holes and wormholes. Astronomy is the oldest of the natural sciences, with its roots in the religious and astrological practices of pre-history.

Much of early astronomy is related to religion. Stars and other celestial objects were associated with gods, and it was believed that they had direct control over man and his physical universe. A certain star or cluster of stars might appear each year around harvest time, and eventually ancient man might decide that the star is the home of the god governing the harvest. Perhaps if one sacrifices a goat on the day that the star first appears, that god would bless the upcoming harvest. This kind of thinking lies at the root of ancient astronomical studies as well as ancient calendar-making, with which astronomy has been historically allayed.

During the Renaissance astronomy shed much of its religious, astronomical trappings, becoming a pure science in its own right. In 1543 Nicolai Copernicus published "De Revolutionibus Orbium Coelestium," which postulated that the sun was at the center of the universe, not the earth, and that the planets orbited the sun, and the moon orbited the earth. In addition to the triumph of scientific research over dogma, Copernicus' book also argued that the use of mathematics would greatly help mankind to understand the world around him. Although this work was deeply controversial in his day, today Copernicus is acknowledged as one of the great scientists of history, and one of the fathers of the Scientific Revolution.
Dromon

Naval ranged of the Classical era

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## Game Info

Dominant Classical Era Naval Unit used to own the seas well into the Medieval Era with its ranged attack.

## Strategy

Attacks with lethal Greek Fire, making it the first naval unit with a ranged attack. It cannot end its turn in Deep Ocean tiles outside of the city borders.

## Historical Info

A modified form of the traditional galley, the Dromon was an integral part of the Byzantine navy throughout the empire's reign. Featuring both oar and sail power, the Dromon was highly maneuverable and agile, but also dangerously equipped for battle. Through the use of Greek Fire, a precursor to modern Napalm, the Byzantines used an early form of the flamethrower to strike fear in the hearts of any who opposed them on the sea.
Pioneer

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## Game Info

Founds new Cities with advanced infrastructure and additional population.

 Growth of the City is stopped while this Unit is being built. Reduces City's  Population by 1 when completed.Cannot found Cities next to anyone's border or if your Empire is very unhappy.

Free Buildings :

* Council
* Granary
* Market
* Monument
* Shrine
* Barracks
* Water Mill (if applicable)
* Library
* Forge
* Well (if appliacable)

## Strategy

Use this unit to construct new cities. It cannot defend itself, so accompany it with a combat unit. When founded, cities built by Pioneers start with 3 Citizens, claim additional territory, and automatically receive the following selection of buildings:

* Council
* Granary
* Market
* Monument
* Shrine
* Barracks
* Water Mill (if applicable)
* Library
* Forge
* Well (if applicable)

Note: the bonuses for constructing buildings from the Progress and Industry policy branches do not apply to the buildings constructed by Pioneers!

## Historical Info

Pioneers are any of the people in history who migrated to join in settling and developing new areas. The term especially refers to those who were going to settle any territory which had previously not been settled or developed by European or American society, although the territory may have been inhabited by or utilized by native peoples. The pioneer concept and ethos greatly predate the migration to parts of the United States now called Western, as many places now considered as East were also settled by pioneers from the coast. For example, Daniel Boone, a key figure in American history, settled in Kentucky, when that "Dark and Bloody Ground" was still undeveloped. One important development in the Western settlement was the Homestead Act, which provided formal legislation which regulated the settlement process.
Legion

Melee Units of the Classical era The Roman unique unit.

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## Game Info

Strong, front-line land Unit of the Classical Era. Only the Romans may build it. This Unit has a higher  Combat Strength than the Swordsman, which it replaces, and gains the Cover I promotion for free.

## Strategy

The Legion is the Roman unique unit, replacing the Swordsman. The Legion is more powerful than the Swordsman, making it the one of the most powerful melee units of the Classical Era. The Legion can also construct roads and forts and is the only non-Worker unit able to do so.

## Historical Info

The Roman Legion is - justifiably - the most famous military unit from antiquity. Armed with a "pilum" (throwing spear), and "gladius" (short sword) and wearing a metal helmet, cuirass and shield, Roman Legions conquered the known world. Along with the best weapons technology available at the time, the Roman Legions were highly trained and extremely disciplined. Under competent leadership there was literally no other military able to stand up to them.
Fertilizer

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## Game Info

Greatly increases the  Food,  Production or  Gold of a number of Improvements. Also unlocks the Agribusiness, a powerful endgame  Food-enhancing Building using Horse as a requirement.

## Historical Info

Fertilizer is a substance that feeds and speeds the growth of plants. Fertilizer has been around for as long as human civilization, dating back to the time when the first farmer realized that grass grew taller where the oxen had pooped. From that point on farmers have been collecting animal by-products and applying them to the soil, increasing the crop yield, especially from fields that have been farmed continuously for generations and thus have been stripped of most nutrients.

Fertilizers generally contain nitrogen, phosphorous, and potassium as their active ingredients. While historically most of the fertilizers have been organic and animal-based, many modern fertilizers are actually mined from beneath the earth's surface or chemically manufactured in vast factories.

As the world's population has increased, so has the need for ever more potent fertilizers, and today's farms are far more productive than at any other time in history. However, this productivity has come at a price: rainwater from farms carries the fertilizer into streams and rivers, causing explosive growth in certain microorganisms which grow so fast they almost literally choke the life out of the waterway. Also, many modern fertilizers are created at least in part from petrochemicals, and their price can fluctuate dramatically along with the price of oil. In short, fertilizers are extremely useful and can greatly increase the world's food supply, but care must be taken to ensure that they don't do more harm to the environment than good.
Longbowman

Archery of the Medieval era The City-state unique unit.

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## Game Info

The Longbowman can only be gifted by Minor Civilizations.

## Strategy

The Longbowman has a greater range than the Crossbowman, allowing it to attack enemies three hexes away, often destroying them before they can strike back. Like other ranged units, Longbowmen are vulnerable to melee attack.

## Historical Info

The English longbow developed during the 12th century, as the English were fighting to conquer Wales. The longbow was made from yew or elm, and was five to seven feet in height (depending upon the height and strength of the user). The longbow was extremely difficult to master, but well-trained English longbowmen could shoot farther, faster and more accurately than the crossbowmen of the day. But this did require years of training. As the country's population grew the English wilderness was transformed into farmland. Opportunities for hunting disappeared and the English yeomen became less proficient with bow and arrow. This, more so even than the advent of gunpowder, led to the decline of the English longbow.
Unarmed

**Unarmed Feat Descriptions**

Tiger's Claw Stance - Requirements: Unarmed skill.  An agile, aggressive stance relying on Dexterity.
Feline Grace - Requirements: Tiger's Claw Stance.  Your footwork is as graceful as a feline hunter.  You receive 1/2 Dex as armor if you are unarmored.
Rending Claw - Requirements: Tiger's Claw Stance, Feline Grace.  You swing your fingers in claw like strikes, causing bleeding wounds.  Successful unarmed hits deal 1/2 Dex as bleed on the following round.
Tiger's Unrelenting Onslaught - Requirements: Tiger's Claw Stance, Feline Grace, Rending Claw.  Your strikes become an imperceptible flurry of slashes.  Once per day you may activate Tiger's Unrelenting Assault.  You may make two attacks each turn for the next three turns, each one applying the Tiger's Claw bleed.

Bear's Paw Stance - Requirements: Unarmed skill.  A furious, powerful stance relying on Strength.
Ursine Endurance - Requirements: Bear's Paw Stance.  Your body mimicked the endurance of a bear.  You may reduce the health penalty for Strength abilities by an amount equal to 1/2 Str.
Crushing Paw - Requirements: Bear's Paw Stance, Ursine Endurance.  You swing an open hand with curled fingers, with crushing force.  Taking a -5 penalty to RTH, your next successful attack deals damage as if it were critical, and bypasses armor.  The penalty applies until you successfully attack.
Bear's Furious Charge - Requirements: Bear's Paw Stance, Ursine Endurance, Crushing Paw.  You steel yourself and muster all your strength, charging down one enemy.  Once per day you may select one enemy within your movement distance.  Closing the distance with this enemy, you deal 2x Str to the target and knock them prone, before taking damage equal to the target's Con + 1/2 Str.

Ox's Hoof Stance - Requirements: Unarmed skill.  An intense, heavy handed stance relying on Constitution.
Oxen Fortitude - Requirements: Ox's Hoof Stance.  Your skin is as tough as a hardened hide.  While unarmored you may add Con as armor, and 1/2 Con to your total HP.
Trampling Hoof - Requirements: Ox's Hoof Stance, Oxen Fortitude.  Crushing the ground under the weight of your feet, you trample a foe.  You may target one enemy in your movement range, and charge them- before jumping, and kicking them into the ground as you pass over, ending movement behind them while dealing 1/2 Con as damage.
Ox's Unending Resolve - Requirements: Ox's Hoof Stance, Oxen Fortitude, Trampling Hoof.  Once a day you muster up the unending resolve of a grand ox, refusing to bend under the blows you suffer.  For the next five rounds, every time you are successfully attacked, add 2x Con to your total health.  If the attack does not get through this additional health, take no damage.  At the end of the five rounds, you take all damage that Ox's Unending Resolve has negate.
Composite bowman

Introduced in Archery Units of the Classical era

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## Game Info

Classical Erа ranged unit. Upgrades from the Archer.

* Common abilities:
	+ Unable to melee attack

## Strategy

The Composite Bowman is armed with an improved model bow, and thus much more powerful than the Archer. It can deal significant damage to other units throughout the Classical and early Medieval Eras, after which developments in armor make him obsolete. Put Composite Bowmen in your city for defense, and guard them with melee units when on the move - they're vulnerable to melee attacks.

## Historical Info

Widely considered the most sophisticated of all bow designs, the composite bow differs from other traditional models in that they are constructed of layered strips of bone, horn, or other materials glued together to form an extremely strong and powerful bow. The composite bow is thought to have originated with the tribal nomads of Asia sometime in the first or second millennium BC.
Horris Driller

**STATUS: APPLICATION**

Name: Horris Driller
Age: 36
Race: Human
Gender: Male
Profession: 'Man at Arms'
Societal Status: Middle.

Attribute Allotment:
STR: 3
DEX: 0
CON: 2
INT: -1
WIS: 0
CHA: -1

Skills: Riding(Horse): 10. Lances(Offensive): 10. One-Handed Swords(Offensive): 5. Shields(Defensive): 5.

Personal Appearence and Outfit: Horris stands as a tower of a man, easily above six feet with shoulders broad enough to provide strategic cover to a couple small archers.  His black hair is trimmed very short, in contrast to his wild and generally unkempt beard.  His chin and the bridge of his nose are each nearly as broad as his shoulders and give the distinct impression he could use his face as a bludgeoning weapon.

His armor is very light in spite of his heavy build, consisting only of a shoulder plate and long gauntlet over his right arm.  Beneath this he wears a thick brown cloth tunic, it's chest emblazoned with a pair of shimmering wings resting underneath a crown.  The tunic drapes in the front and back akin to a tabard, affixed at his waist by a silver chain belt.  His legs are covered by thick black pants and, up to his knees, heavy riding boots.

Traits known to the local community: A pillar of local defense and ever a ready volunteer for scouting or night patrols, Horris readily offers anything and everything he is capable of to the tone and its people.  The people are aware that Horris has always aspired to Knighthood and even owned and trained on a horse for this purpose, but never formally pledge himself to a lord.  As such he refers to himself as a 'Man at Arms', a pleasant term for 'theoretically a mercenary'.  Most would not bother him over his dubious alignment due to his acts of public service.

Family: Born of a well-off farm owner and a horse breeder, Horris is known to have two siblings each well-off in distant lands.
Pictish warrior

Melee Units of the Ancient era The Celtic unique unit.

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## Game Info

Only the Celts may build this unit. Double movement and +25% defense in Hills, Snow, and Tundra. Can pillage enemy improvements at no additional movement cost, and earns 200% of opponents' strength as  Faith for kills.

## Strategy

The Pictish Warrior is the Celt unique unit. Perfectly suited for early rushes, a Pictish Warrior can lay waste to an opponents' lands, quickly pillaging and moving within the same turn. Additionally, they earn  Faith for each unit they kill, constantly advancing your religious goals while at war

## Historical Info

The Picts were a Late Iron Age people residing in what is now eastern and northern Scotland, one of the many Celtic tribes of the British Isles. Their warriors were feared not only amongst other Celtic peoples but even by the vaunted Roman legionnaires. The Greek historian Dionysius would write during the reign of Caesar Augustus that their "manner of fighting, being in large measure that of wild beasts and frenzied," brought considerable success against unwieldy military formations operating in the forests and hills of northern Europe.

Adding to their frightful reputation was the use of the carnyx, a bronze trumpet sounded incessantly during battle, both to incite the Picts and intimidate opponents. Finally, firmly in the minds of their opponents were the reports of the severed heads Pictish warriors would carry. Carrying the heads of defeated foes into combat was believed by the Picts to imbue the bearer with courage and perhaps divine wrath.
Brute

Melee Units of the Ancient era The Barbarian unique unit.

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## Game Info

The Barbarians most basic early-game military Unit.

## Historical Info

Barbarian is a term used by civilized people to describe those who have not yet embraced civilization. Such people are generally seen as inferior and warlike. The term was coined by the Greeks, to whom it meant "anybody who wasn't Greek." In Europe, the term was applied to the various raiders who rode out of the East and pillaged everything they could get their hands on. In the New World the term was applied to the aboriginal inhabitants. In short, the question of who the barbarians are depends a lot on which end of the spear one happens to be on at any given moment.
Ballista

Siege of the Classical era The City-state unique unit.

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## Game Info

The Ballista can only be gifted by Minor Civilizations.

## Strategy

The Ballista is an excellent siege weapon. It is extremely useful against cities, but it is quite vulnerable to attack. Be sure to protect the Ballista with other military units. The Ballista must first "set up" (1 ) before attacking.

## Historical Info

The Roman Ballista was an advanced catapult that fired stones or wooden missiles at the enemy. Constructed of wood reinforced with heavy iron plates, the ballista was surprisingly accurate in the hands of trained operators. It had a maximum range of perhaps 500 yards, but its practical range was significantly shorter, especially against a fortified position. Julius Caesar used them to great effect in his German and British campaigns.
Dismius Yev

Name: Dismius Yev

Age: 19

Gender: Male

Occupation: Lord of Faydale

Marital Status: Unmarried

Religious Views: Follower of the Knight

Political Views: Authoritarian Moderate

Heredity: Kelselorian

Dismius is the younger brother of Joseph Yev, the current ruler of Zacet Forest and most of its settlements. After a dispute over the use of their castle's resources, Joseph hoped to appease his brother by granting him lordship over his favourite place in Zacet Forest: Faydale. Though this eased tensions, they remain present, and Dismius is wary of his brother as a leader. The distraction worked, however, and Dismius spends his days content with managing Faydale, securing their borders and spending any free time he can listening to the tales travelers bring to his town. He's shown little interest in courtship and political affairs, save for managing laws and their enforcement, effectively more a sheriff than a mayor. His economic advisor, Quinn Powall, oversees most other ruling functions, most especially the continued trade in the region.
Character Creation

*"Society is built upon those who are able to hold their own ground and live independently from all others. In return for what surplus they bring, some product of trade that does not necessarily provide survival on its own is given. Society grows on this, the independents supporting the specialists. Without the independents, society collapses. Without the specialists, society never grows. It is always a trade, always a currency."*

*"What is the one resource which is given to all, consumed by all, and is the foundation of all trade? Time."*

*"People dedicate their time. They give it to some profession in order to reap some product, perhaps investing time with risk by experimentation for a new or better product. Such gambling is what leads to the progression of society."*

*"There are masters of trades, and jacks of many. Those who seek power understand that it is within these masters united. They understand that achieving supremacy above all life is to become of master of all things and still have the time to use it well. Come hither, masters! They bear the time and the plan, and all they lack is the talent for which they do not have the time. These are rulers. They would be wise to not forget the roots of society."*

*"People and how they decide to spend their time is the most powerful collective of individual decisions in the world, and they dictate the course of history."*

~ Ignatius Lordsblood

## Playable Races

(Currently no racial stat bonuses)

Humans

Dwarves

Pale Elves

Dark Elves

Orcs

Boves

Kapells

## FreedomRPG

### Attributes

#### **Attributes of Might**

STR - Strength

DEX - Dexterity

CON - Constitution

#### **Attributes of the Mind**

WIS - Wisdom

CHA - Charisma

INT- Intelligence

## Skills

There are no character levels in Ainran. The use of one's time contributes to their growth in whatever they devote their time to practicing and using. Experience is gained through venture or training (the latter of which is slower) and is then applied to skills relevant to the experience. The increase in these skills provide benefits, and they occasionally unlock a single or a choice in feat, especially the higher the skill. Additionally, many skills increase one's attributes, and both the increase in skills and attributes require more each increment. Every increment in an attribute provides a feat choice. Some skills, primarily combat skills, have specialties that often affect a different attribute than another speciality within the same skill, and they lead to mutually exclusive feats later in the skill. Once the skill is maximizied, the individual is known as a Master of that skill, and they restart at the splitting point of specialty and increase their skill back to maximum, mastering two specialties. Anyone who masters two or more specialties or skills is known as a Grandmaster.
Lasers

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## Game Info

Allows you to build the XCOM Squad, an incredibly fast and powerful Recon Unit, and the Jet Fighter, the most powerful fighter unit in the game.

Also unlocks the Nuclear Missile, the ultimate weapon of mass destruction.

## Historical Info

The term "laser" was originally spelled "LASER", as it is the acronym for "Light Amplification by Stimulated Emission of Radiation", basically its own definition. The first scientific foundations for lasers were laid down by Albert Einstein in 1917 when he re-derived Planck's law of radiation, about the same time science fiction writers coincidentally began to describe a similar possible technology. The first functional laser wasn't demonstrated until 1960 when the Hughes Research Laboratories introduced laser technology capable of storing data via optical storage devices (like a DVD burner).

Since this early laser research many different kinds of specialized lasers have been developed, ones which have been optimized for different functions like maximum firing range, output power, or utilizing different wavelength bands. While originally dubbed "a solution looking for a problem", lasers have found their way into thousands of different uses, from consumer electronics and entertainment to law enforcement and military use. Just try not to look directly into the light.
Animation des Igors

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 Animationen und Videos

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- Animation des Oktohühnchens

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- Animation des Chefkochs

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- Animation des Mentors

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- Animation der Schabe

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- Cutscenes

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- Abspann

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Folgende Animation sollen vom Igor ausgeführt werden:

Idle

Ingame Beschreibung

Igor steht herum dum
die dum

Animations Beschreibung

Igor bewegt seinen
Körper beim Atmen. Er hat den Mund auf und schaut blöd in die Gegend.

Abnicken

Ingame Beschreibung

Wenn der Chefkoch mit
Igor spricht, geht dieser in diese Animation über.

Animations Beschreibung

Genau wie die Idle
Animation, nur das Igor von Zeit zu Zeit einmal eifrig nickt.

Zuschlagen

Ingame Beschreibung

An einer Stelle im
Spiel steht Igor herum und hackt Fleisch auf einem Brett.

Animations Beschreibung

Ähnlich zum Chefkoch
beim Zuschlagen, nur das Igor das Messer nicht über die Schulter, sondern nur
etwa auf Bauchhöhe hebt und es dann senkrecht heruntersausen lässt.

Dabei hat er seinen
üblichen Gesichtsausdruck mit offenem Mund. Die Augen schauen geradeaus und
nicht auf das Hackbrett.

Kurz bevor er zuschlägt, hält
er noch das Messer auf Bauchhöhe in der Luft. So kann der Spieler erkennen, wo
er zuschlägt
Isabelle Horton

**STATUS: APPLICATION**

Name: Isabelle Horton
Age: 23
Race: Human
Gender: Female
Profession: Midwife as a profession, Bard as a hobby.
Societal Status: Lower Middle

Attribute Allotment:
STR: -1
DEX: 0
CON: -1
INT: 3
WIS: -1
CHA: 3

Skills:
Magic (Illusion): 2
Perform (Song): 5
Medicine: 3

Personal Appearence and Outfit: Isabelle Horton is a pale, red-headed mouse of a girl who pays little attention to fashion or flair. She is, phyiscally, nothing terribly impressive- A wiry frame of weak arms and non-muscular legs with well defined, soft facial features. Her eyes are a bright and inquisitive blue when they're actually looking at someone, though they're usually cast down into a book or scroll. She keeps her hair in a loose, messy bun, with a few loose strands remaining in her face, her nose tiny nad turned slightly upwards- Literally.

She dresses in simple, but colorful attire- Tunics dyed dark blue with softly colored, gold embroidery. Leggings and pants that feature a solid primary color such as red, blue, or green, with stripes the opposite color running up their side and loose, ankle high boots. Beneath the tunic she wears a puffy white shirt. In winter months, her upper half is constantly cloaked by a large, red cape, bearing the symbol of the kingdom or town- A show of patritoisim.

Traits known to the local community: Isabelle is a bookworm, but she's anything but a shut in. She spends a good deal of her time not working at the tavern/inn/general waterhole the town may have, singing quiet, varying genres of songs as a performer, seeking to bring enjoyment to those who favor those areas. She volunteers at the local school house as well, assuming the town has one, teaching music classes, and is generally a caring presence for the town's youth. It'd also be known she lacks a home, instead renting a room from a shop or at the local watering hole that she sings in.

Family: A female bastard, Isabelle's father is unknown, but is generally assumed to be a bard who blew through town some twenty three years ago. Her mother, Aliena, was a barmaid, and died of some fever when Isabelle was nearing her twenties. As a result, Isabelle sold the small home her mother had purchased, and settled where she is now.
Jeremiah Carter

Name: Jeremiah Carter
Age: 23
Race: Human
Gender: Male
Profession: 'Hotshot'
Societal Status: Lower.

Attribute Allotment:
STR: 4
DEX: 0
CON: -1
INT: -1
WIS: -1
CHA: 2

SI: 2 + 2 + 0 + -1 = 3

Skills: Unarmed, Brawling(Offensive): 5.  Daggers(Offensive):5.

Personal Appearence and Outfit: Jeremiah is a built yet wiley young man of just slightly above average height.  His facial features are feline and distinctly carnivorous- the man looks ready to eat someone who got in his way, and just as ready to talk them into letting him.  His hair is blonde and short, kept in the sort of perpetually controlled-mess state which takes at least some time to do on purpose.  He has no facial hair.  His eyes are reddish-brown to burgandy, in most light.

He often wears a sleeveless, blue vest overtop a white puffy-sleeved shirt.  His pants are loose fitting and brown, accompanied by knee-high black boots.

Traits known to the local community: He is known as a smooth-talker and a troublemaker, often the first someone might've pointed to in his youth years when something went missing or a fight broke out in a schoolyard.  In his young adulthood, he's known to make a living on odd-jobs around the town, mostly assisting in fishing and hauling goods for merchants.  The seedier townsgoers are probably also aware he affords his above-his-class clothing via questionably legal brawling, and perhaps even some enforcement or 'tax collection'.

Family: Jeremiah is the son of a traveler and a barmaid, and an only child.  Lower-class through and through.
Orcs

Glory. Honor. Death. The three pillars of old Orcish society. The Orcs never saw themselves as a dominant power, and they never saw War as a vessel for something greater than themselves. 'All is to die. Anything more is delusion.' These were the words of the Old Chief. It was believed that an Orc could find no nobler an end than upon the spears of his enemy- or his brother. Whoever happened to be holding the weapon. Violence did not serve a greater end. War was a game. All were meant to die, all that mattered was how many you'd brought with you.

This is what brought ruination to the Orcs. Their numbers thinned to near non-existence during the Great War. Not because they had made more gains of land or crushed more armies- because they sought only to die by someone, anyone's hand, other than their own or by time's. And the Old Chief was more than happy to bring such deaths to them, no matter how far he had to push his armies, no matter where they had to fight, no matter who. This came to an end only when a Shaman of all people- those decrepit relics of peace- rose to challenge the Old Chief. Believing now was his day to find glorious death, the Old Chief agreed readily.

For twelve days, their battle raged in a wasteland. Earth shook, skies rumbled, mountains cracked under the fury of the Old Chief. Finally, upon the dawn of the twelfth day, the Shaman struck the Old Chief's axe from his hand. Its blade head shattered, the Old Chief's hand being destroyed along with it. Seeing his time now, the Old Chief spread open his arms, welcoming death- a death which did not come for him. The Shaman refused to end his life, the skies parting to bring not lightning but healing rain down upon him. In his despair, his anger, and his confusion the Old Chief left the wasteland to wander, never to be heard from again.

The Shaman led his people away from combat, and into an existence which recognized the inherent value of life. Violence, combat, war- these things were still important, still vital to survival, and never would it be frowned upon to hold onto honor or seek glory. But such things were not found in pointless death. Each life was meant to be lived to its fullest, all things enjoyed and learned and appreciated before death was ever to be upon an Orc's mind.

In the modern age, the Orcs are almost wholly a scholarly people. Primarily nomadic, they hold very little land for themselves and often their people would resign what little land they own to go on long journeys across the earth, seeing all it had to offer as travelers. The Orcs' one permanent settlement was in the center of the wasteland where the Shaman and the Old Chief had originally fought, for it was believed this was the one place his furious spirit would never roam, the grip of his shame too powerful. Orcs who leave are considered the most adventurous and therefor, the most in danger of being occupied by the spirit of the Old Chief. Not reviled, but cared for deeply, the Orcish Wayfarers are travelers and scholars of the truest caliber.
Quinn Powall

Name: Quinn Powall

Age: 26

Gender: Female

Occupation: Economic Advisor of Dismius Yev

Marital Status: Unmarried

Religious Views: Respects the Student philosophy

Political Views: Moderate

Heredity: Kelselorian

Quinn Powall is a lax woman, preferring to spend her days working with facts and figures and talking in business. She was well known for being able to sell lumber effectively on behalf of her father's mill, which quickly led to the Powalls being successful as the main lumbering group in Faydale. Seeing the influence of the Powalls, Dismius Yev - who was granted lordship over Faydale by his brother - decided to work with them, rather than attempting to take from them. He immediately hired Quinn as his economic advisor, and she effectively manages all of Faydale's main economic affairs, both internal and foreign.

Some presume Dismius fancies her, or that she fancies Dismius due to the swift employment and the time they spend together, but there is no evidence that their relations are beyond a solid friendship.

Quinn enjoys painting when she is not working, always managing to import some supplies from further south using her position.
Kleine Münze

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## Die kleine "Münze" - Was ist das?

Die "Münzen" im Spiel haben die Funktion den Spieler zu belohnen.

Ursprünglich sollten sie auch noch als Währung dienen, um im Shop gegen Bonusitems getauscht zu werden.

Nachdem ein Spiel abgeschlossen wurde werden die Münzen im Spielstand gespeichert, womit im Hauptmenü Artworks freigeschaltet werden können.
The Octopus

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(Entfallene Seite)

## Der Oktopus

Quiggly wird aus dem Meer gefischt, um im Restaurant des Chefkochs als Gericht zu enden. Er ist ein relativ Junger Oktopus, welcher über sich selbst hinauswachsen muss, um den Chefkoch zu besiegen.

Er wirkt zu Anfang ängstlich und verstört, fasst nach dem Gespräch mit dem Mentor aber neuen Mut.
Baron Joseph Yev

Name: Joseph Yev

Age: 21

Gender: Male

Occupation: Baron of Heathersage Keep, Zacet Forest, Winleigh, and Haerndean.

Marital Status: Unmarried

Religious Views: Devout to the Lord and the Student

Political Views: Libertarian Conservative

Heredity: Kelselorian

Joseph Yev was born of Margret and Wyatt Yev, the previous residents of Heathersage Keep. Killed on a hunting trip, Wyatt's death brought such great pain upon Margret that she died soon after he of a broken heart. Joseph, the eldest of two sons, was promoted to the Lordship over the castle Heathersage and the surrounding lands. While his brother, Dismius, follows the knight and admires the Order of the Gryphon in Vurheim - what tales he knows, at the least - Joseph has always been more studious, admiring and even professing devout faith in the Student and the Lord. It's believed that Joseph holds plans to construct a small temple, dedicated to the belief that they are both present and palpable sources of wisdom. This rumour began in Eventide of the year 121 E.W., when Joseph suddenly ordered his six best couriers to head south toward Kelselor and Tirimar, to seek a cleric willing to come live in Zacet.

This decision was criticized by his younger brother, but Joseph refuses to acknowledge his arguments. Since that Eventide, tensions have drawn between the two brothers, and Joseph is concerned about his brother's loyalties to himself.

Joseph is well studied in medicine, and he has often stated that if he were the younger brother of the two, he would have become a doctor. He does not regret his title, however, and some theorize that his passion for medicine is drawn from the loss of his mother, and that he still seeks answers on her death by grief.
Buildings

Back to Vox Populi Front Page

Below you will find a list of all standard buildings. National Wonders, World Wonders, and Unique Buildings can be found on their respective pages. Gold investment costs rise for every city in the empire, the listed costs are for one city. Investing only covers 50% of the production cost.
Ainran Wikia

## What is Ainran?

*"There'll never be a situation where you can just take a person's intentions for granted because 'hey it's objectively right to be fighting this one thing and objectively wrong to support it.' You'll just about always have to wonder why a person is doing what they're doing: what they want out of it and where those ambitions are taking them. And that should, ideally stand just as true for the players.*

*When there isn't some great call to action without exception, 'I'm just getting stronger 'cause i have to' is no longer a valid reason. There's some end you're hoping to achieve.  And if it's the defeat of a powerful force, that powerful force is another person, who has had their impact on the world, and you are making yours by opposing them, which is a benefit to person vs person conflict as opposed to like, person vs demon. You win a giant battle with a massive evil demon, people praise that strength and boom, it's an example of all that's good and righteous forever. Two powerful people duke it out, though?  You have to figure out which one of them is good by your standards.  It isn't an immediately resolved situation just because one of them won, and was clearly right. Other people view it and form their own opinions and the world changes around it."*

*~* Patrick Caldwell

"Strange is our situation, here on Ainran."

*A scene of a town, presumably Faydale due to its circular shape, passes swiftly over time, people speeding past, night and day falling and rising.*

"Each of us comes for a short visit, not knowing why."

*An infant is swaddled in an expensive cloth, then is carried away by a woman.*

"Yet sometimes seeming to a divine purpose."

*The woman moves to a balcony, now apparent that this is a castle, and she overlooks a lake. Also there is a man dressed in regal attire, who takes the child in his arms and shows him the water below.*

"From the standpoint of daily life, however, there is one thing we know:"

*The earlier scene of Faydale slows down, following a lumberjack, who sells wood to a woodworker. He then begins to walk home.*

"That we are here for the sake of others..."

*He's halted at the sight of a man lying down in the street, barely clothed. He holds out a coin, but notes that the man seems asleep. He lays the coin down before the man*.

"For the countless unknown souls with whose fate we are connected..."

*Shortly after, another man approaches from an alleyway, eyeing the coin and stooping down to reach for it.*

"Many times a day, I realize how much of my own outer and inner life is built upon the labors of people, both living and dead.."

*As he grabs it, he looks over the man, leaning his face over, ear to the man's lips. His body trembles, and the thief tucks the coin in his own pocket. He lifts the man in his arms and begins to carry him.*

"and how earnestly I must exert myself in order to give in return as much as I have received..."

*Night falls, and the thief digs away in a local cemetery, making a grave.*

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Helt Amsel

**STATUS: APPLICATION**

Name: Helt Amsel
Age: 17
Race: Human
Gender: Male
Profession: Odd jobs
Societal Status: UPPER MIDDLE

Attribute Allotment:

STR: 2
DEX: 2
CON: -2
INT:1
WIS:1
CHA:-1

SI: 1 + 1 + 0 + -2 = 0/frail

Skills: one handed glaive (offense): 3
one handed glaive (defense): 2

Personal Appearance and Outfit: Helt is a blond haired boy with a skinny build yet is strong for his build. he wears a fire red long sleeve shirt and blue pants and has a black scarf, he wears armored boots and metal gauntlets he has  a custom belt that has a Grasp for his glaive.

(Where plausible) Traits known to local community: loves food and bad puns

(Optional, but Recommended) Family: He comes from a long line of warriors from the provinces of  vurhiem, so he has been trained with weapons his entire life by his father. He lives with his parents and adopted sister. His grandfather invented a glaive skill that allows the user to fly, but Helt has not learned said skill.

The Amsels own a home in the Middle Ring of Faydale.

(Optional) Additional Notes: can't swim
Daichiwari

Sakura punches the ground using the technique, Cherry Blossom Impact, causing many rocks and the opponent to fly up in the air. She then jumps on the rocks to reach her opponent in the air and then punches them through a rock in front of them, sending them crashing into two small rock pillars and into a giant stone wall.
Felix

Name: Felix
Age: 27
Race: Kapell
Gender: Male
Profession: Huntsman/Crossbow Trainer
Societal Status: MIDDLE

Attribute Allotment:

STR: 1
DEX: 1
CON: 2
INT: -3
WIS: 2
CHA: 0

Skills:

Divine Magic[BOG'S MERCY](8/10) 1
Prayer for the Wounded 6
Prayer for the Pained 2

Shields(Defensive): 3
One-Handed longsword(offensive): 5
Crossbow(ranged offensive): 4

Personal Appearance and Outfit:
lower half goat (dark brown colored)
upper half human (black hair)
Green eyes
shoulder-length curly hair
downward-facing goat ears
Full beard
curly goat horns

(Where plausible) Traits known to local community:
Ambitious, brave, determined, he often insists on taking watch over the city at night to protect it from monsters, even though that isn't his job.

(Optional, but Recommended) Family:
Father was a member of Dragotsennost
Dragostenots are the prestigious order of rangers who are known for using crystal arrowheads
Mother is still alive in Mikoylius, a hilly region to the far west where the Kapells live near large hills and small mountains.
he has 2 older brothers and 1 younger sister

(Optional) Additional Notes:
his father died under mysterious circumstances. He believes that he was out in a mountain one night with the Dragotsennost and was killed by a Gargoyle. So, by default, the Gargoyles are the only monsters he is afraid of.
He plays music on a flute with his sister in his spare time as a hobby.

An adamant devotee of Bog, especially in regard to Bog's mercy, Felix has come to know two prayers that he knows Bog finds pleasing. He knows the Prayer for the Wounded, and the Prayer for the Suffering. Felix knows that the Prayer for the Suffering can numb pain when intercessed actively over the one suffering, allowing for relief.

When there are clear wounds, damages from battle, the self, or the world, Felix understands that he can petition Bog to heal wounds - those of minor degree merely require faithful prayer, and they can be done in combat. However, to heal serious injuries, Felix must appease Bog by the burning of oils during the prayer. The more expensive or rare the oils, the more likely Bog is willing to grant the power. This can also be done in combat, but Felix must prepare the ground with an inscription of oil, which he must then burn.

From experience, he's learned that this fire doesn't spread, so it can even be done outside. The majority of his attention must be given to these prayers, and the fire must burn continuously.
Release-2016-11-10

Back to Vox Populi Front Page

 Back to the changelog listing

# Community Patch

## Bugfixes

* Improvements for AI builder logic, building logic, and unit logic
* Tactical AI improvements and bugfixes
* Barbarians no longer ZOC themselves (lol)
* Assorted bugfixes, text cleanup, and github merges from other users

# Community Balance Overhaul

* Landsknecht, Foreign Legion, and Mercenary units no longer cause gold purchase cooldown in city
* Guerilla buffed by 2CS
* Tweaked unhappiness from tech downwards by about 10% (was a little too high late-game)
Astral Rüger

**STATUS: APPLICATION**

Name: Astral Rüger
Race: Dark elf
Age: 23
Height: 5'11"
Weight: 255lbs
Gender: Male
Weapons: 2 steel swords
Profession: Blacksmith
Societal standing: Upper middle
Family: Li'anna - Sister, age.11 (Apprentice)

Mother & Father died of old age.

Str: 3

Dex: -1

Con: 1

Int: 2
Cha: -1
Wis: -1

SI: 2 + 1 + 0 + 1 = 4

Skills:

One Handed Swords (offensive) 4

Blacksmithing(Swords) 4

Arcane[EARTH] (2/5) 0

BOULDER

Object 2

Act 0

Modifier 0

UNKNOWN

Object 0

Act 0

Modifier 0

Looks:  Obsidian black hair low cut and extremely curly, dark skinned and deep purple eyes with specs of gold. Rather tall for a dark elf and a healthy weight to match. Normally wears a plain black shirt with a steel plated leather trench coat made by his father with leather slacks.
USP

Der Spieler läuft, hüpft und zieht
mit Quiggly durch die Level und tritt gegen allerlei Gefahren in passender
Küchenoptik an. Sowohl das Design der Küche als auch die auftretenden Gegner
(Chefkoch, Schaben ect.), sind in einem lustigen Comicstiel gehalten, zudem
wird ironisch auf Aspekte der modernen Restaurantküchen eingegangen.

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