NOISZ (Game)/Styles and Modules

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A variety of styles are available for use when playing stages in NOISZ. The selection differs between the base game and with the DLC because the DLCs introduce new modules and styles to the game. NOISZ ARC⌖CODA has its own selection of styles, featuring an exclusive and Parry style with behavior from its previous iteration.

Does not include styles present in NOISZ STΔRLIVHT; see NOISZ STΔRLIVHT/Styles.

## Base Game

These styles are available in the base game of NOISZ, subtitled NOISZ Ignition.

### Styles

#### Dancer

 Base Lives
 Base Difficulty
 Character
During Overflow, deal 0.5x damage.

#### Blaster

 Base Lives
 Base Difficulty
 Character

#### Crash

 Base Lives
 Base Difficulty
 Character

### Song-Specific Styles

You are forced to use the listed style on its song. Song-specific styles cannot use modules.

#### Beyond the NOISZ

On Easy, Normal, and Hard of Beyond The NOISZ, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.

 Base Lives
 Base Difficulty
 Character

### Modules

#### Core

Unlock: Default

Skill C: **CHROMA SHIFT** - Timing window is increased. The invincibility period after a hit is doubled to 8 beats.

Damage Modifier: +0%

Lives Modifier: -0

Difficulty Modifier: +0

#### Polar

Unlock: Default

Skill C: **POLARITY SHIFT** - After shielding, the next shot deals 1.15x damage and has 15% larger timing window.

Damage Modifier: +0%

Lives Modifier: -1

Difficulty Modifier: +1

#### Slayer

Unlock: Default

Skill C: **NOISZ HUNTER** - Immune from Inversion Rate. All damage taken is red.

Damage Modifier: -5%

Lives Modifier: -0

Difficulty Modifier: +0

## DLC

### Any

#### Styles

##### **Mega**

 Base Lives
 Base Difficulty
 Character

### NOISZ re:||VERSE

#### Styles

##### Parry

 Base Lives
 Base Difficulty
 Character
At 0 life, gain 2x combo.

##### Harmonic

 Base Lives
 Base Difficulty
 Character

##### Infinity

This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.

 Base Lives
 Base Difficulty
 Character

#### Song-Specific Styles

You are forced to use the listed style on its song. Song-specific styles cannot use modules.

##### multiVerse

On Easy, Normal, and Hard of multiVerse, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

On Overload, the style's name is changed to Void Breaker.

##### Quicksilver

 Base Difficulty
 Character

##### re:||BIRTH

The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

##### re:||VERSE

The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character
No damage penalty when Crashing.

#### Modules

##### Flash

Unlock: Clear Course RED (or higher)

Skill C: **BERSERKER** - Movement speed is increased. If you haven't shielded in the last 4 beats, shots deal 1.1x damage.

Damage Modifier: +0%

Lives Modifier: -1

Difficulty Modifier: +2

##### Lunatic

Unlock: Clear Course BRONZE (or higher)

Skill C: **DETERMINATION** - Restart current verse on getting hit. Each restart decreases damage dealt by 0.02x, up to 0.1x penalty.

Damage Modifier: +0%

Lives Modifier: Set to 1.

Difficulty Modifier: +3

##### Treasure

Unlock: Clear Course SILVER (or higher)

Skill C: **LUCKY SEVEN** - After absorbing 7+ blue bullets in a beat, gain 4 combo. Do not gain combo from absorbing if only 2 or less bullets were absorbed.

Damage Modifier: +0%

Lives Modifier: -1

Difficulty Modifier: +1

##### Vengeance

Unlock: Clear Course GOLD (or higher)

Skill C: **BLUE COUNTER** - Fire a weak shot on every absorb. Non-charged shots give no combo.

Damage Modifier: -5%

Lives Modifier: -2

Difficulty Modifier: +3

#### Infinity Styles

The characteristics of Infinity Style are solely dictated by what module is equipped with it.

##### Ghost Style+

 Lives
 Difficulty

##### Trick Guard

 Lives
 Difficulty

##### Dark Slayer

 Lives
 Difficulty

First 5 lives act as white damage, last 5 lives act as red damage.

##### Flash Style+

 Lives
 Difficulty

##### True Lunatic

 Lives
 Difficulty

##### Joker Lunatic

 Lives
 Difficulty

##### Soul Crash

 Lives
 Difficulty

## NOISZ ARC⌖CODA

Exceed Style is exclusive to the exA-Arcadia game NOISZ ARC⌖CODA. As of now, it is the only arcade-exclusive style. All styles are available by default. Styles only display their primary skill in most circumstances, but all styles also present in Ignition and re:||VERSE are identical to their appearance there, except for Parry style. There are no modules in NOISZ ARC⌖CODA.

 Exceed | 5

### Parry (AC Version)

 Character

### Exceed

 Character

### Options

**Toggle Flash** - Tap the Flash button to change between regular and faster (Flash) movement speed.

**Hold Slow** - Faster (Flash) movement speed is now the default. Hold the Flash button to move at regular movement speed.\*

\*(The "Hold Slow" text is a translation from Japanese. The exact wording on the English version of NOISZ AC may differ).