Minigun (Tower)

Starts firing very slowly at the target, but firing speed increases with each shot up to a maximum, and slows while not attacking. Firing speed is also immediately dropped by one third when changing targets (even when switch could otherwise occur with no time gap).

## Unique Characteristics

Minigun has Acceleration as its Unique Characteristic.

**Acceleration** - The rate (in %) of increase of firing speed [% of Attack Speed] per each shot at its target. Higher acceleration, reduces the time needed to reach the maximum firing speed.

Increasing Tower experience level increases acceleration.

*Acceleration = 15 + 0.9 / Tower Experience Level*

## Other Characteristics

Minigun initially starts firing slowly at 0% acceleration, with each shot, the firing speed increases as the amount depends on "Acceleration" stat. Once it reaches 100% acceleration, the firing speed will reach its "Attack Speed" stat.

Whenever Minigun switches targets, its firing speed is reduced by 33% (66% of its previous firing speed).

If Minigun is not attacking, its firing speed decreases rapidly.

Minigun does not have "Projectile Speed" since its projectiles instantly hits its target.

## Abilities

 Heavy mechanism
 Foundation
 Hot bullets
 Powerful

**Hot Bullets -** Once Minigun reaches its maximum firing speed, it will activate burning effect.

Choosing Foundation abilities changes burning effect to poison effect.

Minigun's burning effect decreases Freezing effectivenesses from towers by 33% (behaves like Flamethrower).

**Heavy Mechanism** - Boosts average attack speed (while accelerating its firing speed) by 6.25%

## Strategy

Minigun boasts the highest DPS for single target. Its advantage against slow enemies such as Armored and Healer. However despite this it only deals half damage to Strong enemies. It also can attack air enemies as well making it a generalist tower against Air enemies.

It's rotation speed however makes it a poor choice when dealing with clusters of enemies since by the time it faces the enemy, the enemy already went out of Minigun's range.

Minigun struggles against fast enemies since they do less damage and also less time to focus on them

Minigun is widely used against bosses since they always deal 100% damage to them and can deal the maximum amount of dps against it.

If there is a freezing tower nearby, always get Foundation to replace Hot Bullets with poison as its Exp Level 10 effect will remove freezing effect making it a nuisance for other towers to hit it.

Minigun is best against boss levels (custom maps, .8 levels) but not against all others since every wave features a group of enemies rather than just having only one enemy per wave.

Minigun weakness is its inability to attack Fighter enemies which requires other towers such as Sniper / Flamethrower to be able to remove Fighters.

Minigun will lose acceleration when switching targets. using SEARCH will reduce the percentage of acceleration lost when switching targets.

**Best tile placement:** Damage/Attack Speed

Damage boosts its already impressive single target DPS. Useful alongside Heavy Weapon ability which is a core for Minigun.

Attack Speed boosts its already impressive attack speed. It also increases firing speed as it is % of attack speed. Use Attack Speed tile if you are going to get the Heavy Mechanism ability which also increases its attack speed by 25% giving it a whopping 56.25% attack speed boost when firing at full firing speed.

**Optimal 2 Abilities:**Heavy Weapon/Foundation, Heavy Weapon/Heavy Mechanism

**Heavy Weapon** is a must have. The 25% damage is a free stat for all Miniguns to take.

**Foundation**: Despite being a horrible ability (with research), it is needed since it will change its Hot Bullets ability to being Poison Effect. Without foundation, Minigun will interfere with Freezing Slow effect. This poison effect will perform the same as Burning effect except it will not remove the slow effect from Freezing. Always get this if you are using Freezing Tower. Also useful in Daily challenges as researches are disabled and minigun has extremely low rotation speed making it difficult to chase enemies. It is also a viable choice to compensate for the low rotation speed.

**Heavy Mechanism**: Boosts attack speed overall (while charging) by 6.25% and 25% at full charge. Overall, this does not have a downside. Though if there is no Freezing Tower available in daily quest, it is viable choice alongside Heavy Weapons.

## Research

(Does not include endless research)

These research are exclusive to Minigun Tower Only. To see all researches, see Researches

**Damage** - Damage dealt to enemies

**Max Upgrade Level** - Upgrade Level Limit

Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.

**Max Experience Level** - Experience Limit in levels

Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.

**Projectile Speed** - Tiles per second

**Range** - Range in tiles

**Price** - Tower Price in Coins

Reduces the cost to build Minigun Tower. By default it costs 110 coins.

**Attack Speed** - Shots per second

**Rotation Speed** - Degrees per second

**Experience Multiplier** - Each XP point is multiplied by this.

**Upgrade Price** - Price of tower upgrades in coins

**Acceleration** (Unique Characteristics) - Weapons acceleration speed

**Acceleration** is multiplied by this value. This increases **Acceleration** from 15%/s - 32.1%/s to 17.7%/s - 37.88% (Based on Tower EXP level)

**Starting Level** - Initial Tower Level

When purchased, Minigun Tower will immediately start at that EXP Level. At Max level, Minigun Towers will start at EXP Level 4 with 1 Ability Unlocked.

**Passive XP at max upgrade level** - Amount of tower gets per second on max upgrade level.

If not at max level, the formula of XP/second goes by (XP rate / 10 \* tower upgrade level)

**Rotation speed - Foundation** - Tower Ability Upgrade

This uses the base value of **Rotation speed - Foundation** and adds it per level. (Additive)

**Hot bullet bonus DPS - Foundation** - Tower Ability Upgrade

This uses the base value of **Hot bullet bonus DPS - Foundation** and adds it per level. (Additive)

**Acceleration - Heavy Mechanism** - Tower ability Upgrade

This uses the base value of **Acceleration - Heavy Mechanism** and adds it per level. (Additive)

**Attack Speed - Heavy mechanism** - Tower ability Upgrade

This uses the base value of **Attack Speed - Heavy mechanism** and adds it per level (Additive)

**Duration - Hot bullets** - Tower ability Upgrade

This uses the base value of **Duration - Hot bullets** and adds it per level. (Additive)

**Damage - Hot bullets** - Tower ability Upgrade

This uses the base value of **Damage - Hot bullets** and adds it per level (Additive)

**Attack speed - Ultimate** - Tower Ability Upgrade

This uses the base value of **Attack speed - Ultimate** and adds it per level (Additive)

**Build interval - Ultimate** - Tower Ability Upgrade

This uses the base value of **Build interval - Ultimate** and adds it per level (Additive)

**Range - Ultimate** - Tower Ability Upgrade

This uses the base value of **Range - Ultimate** and adds it per level (Additive)

**First Generation** - Significant Increase of Characteristics

-Rotation Speed + 5% / Damage +7%

**Second Generation** - Significant increase of Characteristics

-Attack Speed + 10%

**Third Generation** - Significant increase of Characteristics

-Upgrade price - 2%, Damage + 10%

## Advinas

3.7

**Advinas**: Meet the new weapon for your arsenal - Minigun tower.

**Advinas**: Its attack speed gradually increases while it attacks an enemy and quickly loses speed when not attacking

**Advinas**: It also has low rotation speed and attacks only one target, but can reach air enemies as well.

## Trivia

* Minigun is one of the two towers that appears one level earlier - Level 3.6 that is automatically built at the beginning of the Level with Random Target. However the player cannot build miniguns unless they have access to Level 3.7. The other is Laser.