Level 0 - "The Lobby"

## Sub Levels of Level 0

* Level 0.0 “The Giant Room”
* Level 0.00 “Future Void”
* Level 0,01 "A house of a party family"
* Level 0.02 "Level 0.02"
* Level 0.001 “The True Backrooms”
* Level 0.06 "Peaced Darkness"
* Level 0.1 “Danger Zone”
* Level 0.2 “Cognito-Halls”
* Level 0.3 “The Unfinished Mansion”
* Level 0.4 “The Crimson Tunnels”
* Level 0.5 “The Cubed Space”
* Level 0.6 “Hotel 0.6”
* Level 0.7 “Claustrophobia”
* Level 0.8 “Housed Terror”
* Level 0.9 “The Maintenance Tunnels”
* Level 0.10 ''The Rotting Lobby''
* Level 0.11 ''The Green Fields'
* Manila Room

## Description

**Level 0** is a seemingly infinite non-linear space, resembling the back rooms of a retail outlet. All rooms in **Level 0** appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within **Level 0** are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent light humming, and examination of the fixtures to determine the source has thus far been inconclusive. Secondly, the substance saturating the carpet cannot be consistently identified. It is not water, nor is it safe to consume.

Linear space in **Level 0** is altered drastically; it is possible to walk in a straight line and return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this, and the visual similarity between each room, consistent navigation has proven extremely difficult. Devices such as GPS locators and compasses fail to function within **Level 0**, and radio communications are audibly distorted and often unreliable.

## Entities

Encounters are rare, but it's possible:

Hounds - Rare: 6/10, Danger: 3/10, Attracted by: M.E.G. Phone - They are mostly attracted by your M.E.G. Phone. So be sure to turn it off, or it may find you and then you are in problems. If it happens, look at his eyes, it will be stunned. Use this opportunity to run as fast as you can. You should consume Almond Water, as it may help much!

Smilers - Rare: 4/10, Danger: 4/10, Attracted by: Light - Only found in the dark parts of Level 0. They are attracted by light, so beware. You don't want to lose your M.E.G. Phone!!

Howlers - Rare: 10/10, Danger: 0/10, Attracted by: Loud noises - They are not dangerous. They just howl if a loud noise happens.

Dead Hands - Rare: 1/10, Danger: 7/10, Attracted by: Sounds - There is a tiny chance that one is currently in Level 0. If you do see hands, just go into an opposite direction. Beware for corners.

Death Rats - Rare: 5/10, Danger: 1/10, Attracted by: Nothing - They are not dangerous in this Levels. They are good food in this Level.

The Entity of Level 0 - Rare: ???/10, Danger: 9/10, Attracted by: Nothing - They don't get attracted by anything. There are just a few thing to say, as not many people have survived encounters with this entity. It may be everywhere. You need luck. They are really intelligent and dangerous. If one sees you, RUN! There is only one thing to do against it: If you see one, act as dead. It will ignore you.

## Items

There are many items you can find in Level 0. Here:

Almond Water - Rare: 7/10 - If you find one, take it! It increases your sanity and it's not 100% to find one. So use this opportunity!

Regular Water - Rare: 1/10 - Drink it, as Regular Water is not only really rare, but it tastes really good! Trust me!

PALQtea - Rare: 3/10 - Take it with you! Click on the link to find out more about all the sorts.

BackCrisp - Rare: 0,5/10 - \*Crisp Crisp\* it's good! \*crunch\* I love chips!

Clothes - Rare: 5/10 - Take it with you. Ignore if it's not suiting for you, it will be needed.

Liquid Pain - Rare: 6/10 - Dangerous! Don't take it.

## Entrances & Exits

### Entrances

* Start your adventure by going through the tunnel at the start of the game
* By noclipping out of certain Levels.

### Exits

* A variety of factors will eventually cause the hallways to fade into Level 1.
* Noclipping through a wall will send you to Level -1
* Breaking through the floor may lead to Level 27. Or to the Void. Not good!
* Wandering far enough will lead you to the Manila Room.