recursal/Fanatic-Fandom huggingface dataset:
Botch Job

Botch Job is a Crew Duty event, where the Surgeon is allocated a random crew member to perform an operation on. The Surgeon is asked whether they wish to perform the operation successfully, or whether they would like to 'accidentally' botch the operation, resulting in the crew member being thrown overboard. A successful operation saves the crew member, but a botched operation results in the crew member being thrown overboard. If the Surgeon botches an operation on a human pirate, the surgeon will become a ghost.

## Botch Job Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, **Botch Job**, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Ghosts at Work

Ghosts at Work is a treasure event, where a randomly selected pirate is asked to choose a job icon. The number of ghosts with that job icon is revealed to the crew, but the chosen job icon is not shared publicly. The captain is never included in the count, even if they played in that day.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Magic of the Mystic

The Captain chooses any three pirates, including themselves, to discover how many of the pirates chosen are currently a ghost.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, **Magic of the Mystic**, Race to the Top, The Spiritual Scales, X Marks the Spot
Election

Election is a Wildcard Event, where players are offered the opportunity to choose a new Captain through the process of voting. Whichever player achieves the most votes becomes the new Captain. The original Captain is unable to vote, but is eligible to receive votes. If there is a tie, a random player amongst those with the most votes is chosen as the Captain.

## Election Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Overpower

Overpower is Crew Duty event, where the stowaway has the opportunity to choose any crew member, including the Captain, to throw overboard. If their chosen crew member was a human, the stowaway will become a ghost in doing so.

## Overpower Event Guide

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## Strategies

* Unless you are completely sure that the Captain is a ghost, it is not a very good idea to get the Stowaway to overpower them, and risk the Stowaway being haunted in the process. It is better to advise them to go for someone who is likely to be a ghost. But, remember to take into account, that if the chosen player was Human, the Stowaway automatically becomes a ghost.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, **Overpower**

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
A New Course

A New Course is a Crew Duty event, where the Navigator can choose whether to chart a new course, to explore a treasure island, or stay on track. Charting a new course will earn the crew one extra treasure, at the cost of needing to achieve one more success to reach home. If the Navigator chooses to stay on course, no extra treasure is gained, but no extra successes are required to reach home.

## A New Course Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, **A New Course**, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Demotion

Demotion is a Crew Duty event, where the Quartermaster can choose any crew member, except the Stowaway, to be demoted to the rank of Stowaway. Note that a demotion is distinct to a vote overboard, and as such the pirate will not become a human, and retains their original role.

## Demotion Event Guide

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## Strategies

**Crew Duties:** Promotion, **Demotion**, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Lucky Egg Hunt

Lucky Egg Hunt is a **wildcard** event, where a random member of the crew gets to pick one egg out of a selection. The eggs all contain events, and whichever egg they choose will instantly trigger that event. All the other pirates get a clue showing them a picture of an egg and a description of the event that will happen.

## Strategies

As a human crew member you will probably want to try and describe your egg to the egg picker, particularly if it is a bad event for the humans so they don't pick it.

As a ghost you may want to mislead the crew as to what event you have in your egg, although be careful, on larger player counts another crew member may have the same egg. Using shades of colours may give you some wriggle room if you get called out.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Custom Games

Before opening a lobby for a Custom Game, you can choose a number of custom game options, which control the game play of the game. Custom games allow for greater flexibility and freedom, and tailoring the Paper Pirates experience to your group's personal tastes.

The following achievements cannot be earned in a custom game:

* Deadlock
* Greedy for Gold
* Ocean Pacifists
* Pieces of Hate
* Sworn Loyalty
* Treading Water
* X Days at Sea

## Custom Game Options

The options available for customisation are:

### Events

As long as you've seen an event at least once, you can choose to include or exclude an event from appearing in a Custom Game. It is possible to have custom games which only have one event, meaning that event will occur every time it is possible. Note that events will still adhere to their required tracks (e.g. if you have only sailing events selected, no treasure events will take place).

#### Event Selection

Custom games allow for two modes of event selection.

 Captain's Choice | Captain's Choice offers the Captain a choice of three events each day, and they can select which event will take place. Whether the Captain wishes to share their choices with the crew is up to them. If playing with an audience, the Captain also has the option of choosing a 'wildcard' audience choice, which will choose an event chosen by the audience. The Captain does not know beforehand which event has been chosen.

### Objectives

All secret objectives can be enabled or disabled from appearing in a custom game. This has no effect if the game type is default. It is possible to play a scored game with no objectives selected, in which case, coins will only be awarded for the victory condition and for successfully voting players overboard.
Freaky Friday

Freaky Friday is a sailing event, which chooses two pirates at random and swaps their roles. The stowaway can never be chosen by Freaky Friday. This means that if one of the chosen pirates was a ghost, the other chosen pirate is now a ghost. If both chosen pirates were humans, or ghosts, then after Freaky Friday, both pirates will remain humans or ghosts respectively.

## Freaky Friday Event Guide

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## Strategies

In trait games, The Pure can cleanse the ship of a ghost, while The Tainted can create an extra ghost during this event.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Bloodlust

Bloodlust is an ongoing sailing event, which grants each pirate one additional voting power until someone is successfully voted overboard. This means that each pirate casts one extra voting token against their chosen crew member during the voting phase of the game.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
The Twins

The Twins appear as a pair: The Younger Twin and The Older Twin. Each twin is able to see the role of the other, though not their identity.

## Strategies

This trait will not be revealed through gameplay, apart from to your other twin when you change role.

By claiming a twin, you can soft confirm the identity of the other twin if they can tell you if they are the Older or Younger. Not 100%, but can be a useful indicator is someone is trying to clear themselves using the twin.
Quick Step

Quick Step is an ongoing treasure event, which reduces the amount of time pirates are offered when making choices until the end of the next day. This will increase the speed at which timers expire, and prompt pirates for decisions more quickly. If playing with Extended Timers turned on in the options, the additional added time is unaffected by the Quick Step event.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Hair

# Facial Hair

## Available by Default

Braided BeardBushy BeardGoateeHorseshoeMoustacheMutton ChopsPointed BeardShadowShaggy BeardShort BeardSoul PatchStubbleVan DykeWizard's Beard

# Top Hair

## Available by Default

FlowingShort NeatShort RoughSide PartingTop Knot
## Unlockable in the Outfit Shop

AfroBangsBeehiveBouffantBowl CutCornrowsCrown BraidCurtainsDreadlocksHigh BunMohawkPigtailsSpace BunsThinningTuft
## Seasonal Items

Bride of Frankenstein - Haunted SeasCupid's Curls - Valentines Voyages
# Side Hair

## Available by Default

BraidCurlyLong WavyPonytailRugged LongRugged Short
## Unlockable in the Outfit Shop

DreadlocksFeathered FlipStraight LongStraight Short
The Shapeshifter

On days when The Shapeshifter does not play in, they may swap their team (from human to ghost, or vice-versa). The Shapeshifter can shift their shape a total of three times each voyage.

## Strategies

This trait is never revealed through actions or changes to game play and so cannot be fully confirmed.

Saving a swap for the very end of the game can be a good idea, as it allows for a last minute switch to the winning team.
Found Stowaway

Found Stowaway is a **treasure** event, where the Captain and second-in-command can choose between two options:

* Throw the stowaway overboard and move one space closer to home
* Do not throw the stowaway overboard, but make no additional progress towards home

Both pirates must agree to throw the stowaway overboard to accept that option. If opinion is split (one pirate chooses to throw the stowaway overboard, and one does not), the stowaway will not be thrown overboard.
If the stowaway is thrown overboard, and was a human, then one of either the captain, or the second-in-command, will become a ghost.

## Stowaway Event Guide

File:Paper Pirates Event Guide- Found Stowaway

## Strategies

* Doing this, is almost never a good idea - especially if the boat is near the shore. Unless you can guarantee that the stowaway is a ghost - wether it is confirmed in Message in a Bottle or in Spy.
* This event, if the second in command and the Captain decide to throw the stowaway and they end up being human, can cause the Captain to become a ghost, and might result in a Ghost Captain Victory.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Wish on a Wishbone

Wish on a Wishbone is a wildcard event, where two random pirates are selected to each wish for an event of their choosing using the ancient tradition of the Thanksgiving Wishbone. One of the pirates will be randomly chosen to have their wish granted, with their chosen event happening immediately. Both pirates are offered the same choice of three events.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Census

Census is a **treasure** event, which reveals how many ghosts are currently on the ship.

## Census Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Ghost

In Paper Pirates, the Ghosts are crew members who have been haunted, and are working against the humans to either get rid of all the treasure (through failing commands) or getting to shore with a Ghost Captain). Ghosts can be made human by either an Exorcism or being thrown over and made the stowaway. Ghosts do not know who the other ghosts are.

### Strategies

* As a ghost, it is best to create chaos, and throw many people over to create as many ghosts as possible. However, humans may become suspicious of you, if you decide to throw people without good reason. And, make sure that you try not to throw another ghost (or at least someone you believe to be a ghost), or you will just be hurting yourself.
* If you are high in rank, it is best to cast suspicion on people higher than you, or hide in plain sight and try to be 'confirmed' as human, so that humans throw others overboard, and you get closer to Captain, but it is best to only try and get Captain near the end of the game - to ensure that people do not throw you over as well, thus turning you human.
* Even if you are already a ghost, you can be haunted again - through either Possession or throwing a human off the boat. You do not know if you have been haunted twice.
* If you believe that there is another ghost with you in a command, then you don't want the two (or more) of you failing, as if the other two players have been guaranteed to be human, you and your fellow ghost will most likely be labeled as ghost and throw off the boat shortly afterwards.
* Once you become Captain, then it is not a good idea to fail any events (at least if the treasure count is high), as human players will begin to suspect you as being a ghost, and either exorcise you, or throw you over.
Stowaway

At the beginning of the game, the Stowaway is the only confirmed human on the boat. The only issue is that they can not take part in any commands, until they are promoted (through throwing another player overboard, Promotion or Whirlpool or Imposter), and they only have a vote power of one, meaning that they have to rely on others to vote with them in order to throw anyone off the boat. Usually, any player who is thrown overboard, no matter what position they were previously, becomes a human stowaway. In Trait games, beware of the Tainted who will always be a ghost, even after being thrown overboard.

## Strategies

### Classic

* Remember, you can't win as stowaway in a Classic game.
* As Stowaway, especially near the end of the game, you want to be promoted one way or another. This can happen various ways, but the easiest way is trying to bandwagon everyone else and get them to vote someone off the boat. But, be careful, if you are a human, then you might risk either creating another ghost, or becoming a ghost yourself.
* It is never a good idea to throw the Stowaway, unless you suspect they have been haunted (if the player chosen in Overpower was human, a Whirlpool happened and the Captain was a ghost or they were Cabin Boy and the previous Stowaway was chosen to be the Second in Command in Promotion).
* Try to ignore the Stowaway's votes, they will likely vote on anyone they can, to get to a higher rank. As they vote first, other players may end up bandwagoning and just vote because other people did.

### Scored

* As stowaway in a scored game, you are going to miss out on the 100 coin bonus for the winning team, so while possible, it is very unlikely that you can win.
* The demotivated secret objective means that you get a huge bonus as The Stowaway, making a stowaway victory possible.

### Trait

* As with the Classic game, you can't win as stowaway.
* If you are The Tainted then you can claim a moral victory as leader of the ghost team, if they manage to win.
The Psychic

The Psychic has an additional hidden message in their black spot, which tells them whether the person last thrown overboard (through any means, including through events and by voting), was human or ghost.

Hit the black spot at any time to check, the message will remain until the next person goes overboard.

## Strategies

This trait comes as a pair with The Disguised. If you have a Psychic, then you must have a Disguised as well.

This is not revealed to other players, but you will need a pretty good guess rate to get away with lying for very long.
Paper Pirates Wiki

**Yarr, mateys, welcome to the Paper Pirates Wiki!**
This is a wiki database for the game Paper Pirates. This includes lists and collections of data from the game, and other information such as strategies and tips for playing. Please feel free to add to anything!

## About the Game

**Paper Pirates** is a team based social deduction game that uses mobile phones and tablets as its controllers. Take control of your very own pirate ship and issue commands to your fellow shipmates, will they obey or disobey your command?

The game is currently in **version 3.6.0**.

*Ahoy shipmates! We be headin’ home with a bounty of gold! But what’s that? The captain’s ghost be hauntin’ the crew and wants his treasure back! Can ye last long enough to make it to shore? Or will ye be throwin’ treasure overboard as a ghost?*

*Paper Pirates is a social deduction game for 1 to 10 players, so bring along your best crew, see who you can trust, and who’ll be going overboard! Everyone connects to the game with an internet-enabled device, so everyone can play! And once you’ve got your crew together you can set sail on your adventure!*

## How to Play Paper Pirates

To The Point- How to play 'Paper Pirates'Paper Pirates Guide- How to Play Paper Pirates
## Useful Game Information

* Scored Games
	+ Secret Objectives
* Trait Games
* Custom Games
* Daily Voyages
	+ Sailing Events
	+ Treasure Events
	+ Crew Duties Events
	+ Wildcard Events
* Victory Conditions
* Ghost
* The Assassin
* The Beast
* The Berserker
* The Bodyswapper
* The Brawler
* The Contrarian
* The Cursed
* The Diligent
* The Disguised
* The Gifted
* The Idle
* The Interrogator
* The Legion
* The Meddler
* The Medium
* The Protector
* The Psychic
* The Pure
* The Reaper
* The Sensitive
* The Shapeshifter
* The Sleuth
* The Tainted
* The Thief
* The Twins
* The Wishful
 Ranks* Stowaway
* Cabin Boy
* Cook
* Cooper
* Shipwright
* Surgeon
* Gunner
* Navigator
* Quartermaster
* Captain
* Botany Bill
* Cephalobot
* Gene Botley
* Halibot Dan
* Jacque Botte
* Jim Bottle
* Malady McBot
* Mark Botman
* Mary LeBot
* Owen Talbot
* Raymond Bott
* Sam Sherbot
* The Captain
* Trevor Tybot
* Hats
* Photo Booth
	+ Poses
	+ Backgrounds
	+ Foils
	+ Extras
* Outfit Shop
	+ Colours
	+ Hair and Body
	+ Clothing
* Map Shop
* Ship Shop
* Valentine Voyages
* Big Birthday Bash
* Spring Sailing
* Pirate Pool Party
* Oktoberfest on the Ocean
* Haunted Seas
* Día de Muertos
* Festive Feast
* Yule Tides
Outfit Shop

Introduced in the 2.3 Fashionable Update, the Outfit Shop allowed you to add a hundred new ways to customise your pirate. Sam Sherbot has updated their inventory regularly and now the shop contains over 336 different items, including limited time seasonal outfits that once purchased are available all year round.

Coins can be earned by playing games of all types, with a bonus 500 coins for completing the Daily Voyage each day and by completing Bounties.

Sam puts on a set of daily deals, with a few selected items being between 10% and 75% off their usual cost. The deals are the same for all players on any given day, so if you spot a good deal you can tell your friends who can also take advantage of the bargain price.

There are 17 categories in which to unlock outfits. Items with '(Coloured)' take their colour from your main or secondary colour.
Trait Games

Trait Games follow the core rules of Paper Pirates, but with one big twist. At the start of a Trait game, pirates are allocated a unique trait from the traits available. These traits give each pirate a twist on the way they play the game - for example, The Assassin will always vote first in each round of voting, while The Pure cannot ever become a ghost, no matter who they vote for or what actions they take in events.

In each game, a number of pirates may be allocated the Innocent Trait. These pirates have no special abilities, but are excellent scapegoats for mischief. If you’re not ready to disclose your Trait yet, or simply want to cause some trouble, you can always claim to be Innocent! In Custom Games, you can use the slider to set a minimum and maximum number of Innocent pirates, to personalise the game to your liking.

In-game, you can learn about all of the Traits in the Captain’s Log, and when making a Trait in Custom Games you can also choose to include or exclude specific traits based on your own personal preferences!

Whether you choose to share your trait with the crew, keep it a secret, or maybe play more sneakily and weave a fishy tale to cover your tracks by lying about your trait, they’re sure to totally change the way that you play.
Promotion

Promotion is a Crew Duty event, where the Captain can choose any crew member to become their new second-in-command. The chosen crew member is promoted, and all other crew members are demoted by one rank accordingly. The Captain can choose to keep their current second-in-command if they wish.

## Strategies

* As captain, it best to choose someone who is confirmed to be human, whether they have just been exorcised or are the Stowaway.
* If you think that the Captain might be haunted, make sure they choose someone who is confirmed to not be a ghost, and then vote the Captain overboard. But, make sure that the newly promoted crew member does not vote, to lower the risk of them being possessed.

**Crew Duties:** **Promotion**, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
The Diligent

When the Diligent is in a job, they may choose to double the effect of the job, so if the job passes that day you will get two spaces closer to home, but if it fails you will lose two treasure.

The Diligent can use their ability up to 3 times per game, and can use their ability even if they are the captain.

## Strategies

This trait is high risk, high reward. Proper usage can help lead to a victory quicker, but it can just as easily lead to a quick defeat. Figuring out when to use it (such as when everyone in a job is confirmed) is vital to maximising the benefit while minimising the risk.
Magic Lamp

Magic Lamp is a wildcard event, in which a random player is chosen to glimpse the future by a powerful genie. The random player is given a choice of three events to foresee, and can choose one of those events. Whichever event they choose then happens immediately, taking place before the next round of voting. Events are drawn from the full range of events, and can include all different categories of event regardless of the outcome of the last job.

## Magic Lamp Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Sosa

**Abandoned** | TBA

**Sosa** (Madarese: **ʃōsa**} was an ancient Madarese settlement founded in 515 BC.

## History

The settlement was founded in 515 BC. During the First Paemonian War, it was a member of the East Madarese Alliance.

During the Bisos Civil War, Sosa was one of the last strongholds of the Astians.

It was destroyed by the Baterian Empire and abandoned.
Busywork

Busywork is a Crew Duty event, where the Shipwright can choose any crew member to task with repairing the ship. While repairing the ship, a pirate is too busy to vote, and will be forced to skip the next round of voting.

## Strategies

**Crew Duties:** Promotion, Demotion, **Busywork**, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Conspiracy

Conspiracy is a Crew Duty event, where the Gunner attempts to organise a mutiny in an attempt to throw the Captain overboard. They can choose to go through with mutiny, throwing the Captain overboard, or to avoid the mutiny, refraining from throwing the Captain overboard. If the Captain is a human, and the Gunner chooses to enact a mutiny, the Gunner will become a ghost.

## Conspiracy Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, **Conspiracy**, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Seance

Seance is a **treasure** event, where the crew conduct a seance in an attempt to reveal the role of a specific pirate. Each crew member must vote for the pirate whose role they would like to reveal. The role of the most-voted for pirate is revealed as public knowledge, however, the identity of the most-voted for pirate is not confirmed.

If there is a tie for the most votes, a pirate amongst those with the most votes is chosen randomly to be revealed.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Crossing the Gap

Each pirate in turn, from Stowaway to Captain, is presented with a choice of vines on their device. They must choose a vine, which will either allow them to cross the gap safely, or break, ending the event. If the pirate whose vine breaks is a human, another crewmember will become a ghost.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, **Crossing the Gap**, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Captain's Fortune

Captain's Fortune is an going treasure event, which blesses the Captain with good fortune, enabling them to choose from three jobs at the start of each day (instead of the normal selection of two) until a job ends in a success.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Fastest First Foot

*Fastest First Foot* is a sailing event, which appears only during the Soggy Hogmanay Seasonal Celebration. The pirates return to the boat from a desert island, with the order they return determining their good fortune for the remainder of the voyage (and thus their rank on the boat). Each pirate is given a prompt on their device to press, with the quickest respondent being promoted to captain, and so on.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Time Warp

Time Warp is a **wildcard** event, which sends the entire ship backwards in time to the start of the previous day. The ship is returned to the earlier point in the timeline completely, so any role and rank changes that happened will be reverted.

The previous day will play out in the same manner as before, with the Captain being offered the same jobs, and, if possible (i.e. if the job results in the same outcome), the same event occurring.

At the point when the ship rejoins the original timeline, the Time Warp event will appear as a Fizzled Time Warp, indicating that the crew have rejoined their original timeline.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Prince and the Pauper

Prince and the Pauper is Sailing Event, where the Captain swaps role. If they are a human, they become a ghost, and if they are a ghost, they become a human. The crew are not informed as to whether the captain was originally a human or a ghost as part of the switch.

## Prince and the Pauper Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Whirlpool

Whirlpool is a **sailing** event, which reverses the rank of all crew members - i.e. the stowaway will become the captain, and the captain will become the stowaway, and the equivalent rank swaps will occur for all other pirates.

## Whirlpool Event Guide

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## Strategies

Provided the stowaway has returned from being thrown overboard, they are a guaranteed human. Following this event, you have a guaranteed human captain.

You should be cautious though, as if your stowaway got there by any other means (such as the Imposter event) then they are not a guaranteed human.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Bonus Round

Bonus Round is a wildcard event, which triples the number of coins earned during the voting round immediately following the bonus round event. This means that human players can earn 30 coins for throwing a ghost overboard, and ghost players can earn 15 coins for throwing a human overboard, during a Bonus Round vote.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Possession

Possession is a **sailing** event, where one random crew member is chosen to become a ghost. Any crew member can be chosen, including the captain, the stowaway, or a member who is already a ghost (which doesn't increase the total ghost count).

## Possession Event Guide

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## Strategies

* Anyone can be possessed, so it removes any confirmation that someone is a human, including the stowaway. It is best to take this into account, when considering who to vote for, or in other events, like Promotion, or Stowaway.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
X Marks the Spot

Each pirate in turn, from Stowaway to Captain, must choose where to dig for buried treasure. Upon digging, they will either find a treasure and end the event, or, be offered information on how close their chosen space was to the treasure.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, **X Marks the Spot**
Shipwreck

Shipwreck is a **sailing** event, in which the second-in-command (the player highest in rank excepting the Captain) is immediately thrown overboard. Because no players have participated in voting, whether the second-in-command was a human or ghost, no additional ghosts are created.

## Shipwreck Event Guide

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## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Snowball Fight

Snowball Fight is a seasonal event that gives every pirate on the ship a snowball. Pirates choose who to throw theirs at and the one with the most hits slips overboard. Ties are broken randomly.

Unlike a normal round of voting, if the pirate who goes over is human, one of the pirates that threw a snowball at them will become a ghost, but as they all threw one snowball, their rank is ignored and they all have an equal chance.

You can get a good estimate of how many snowballs a pirate has been hit by because of the amount of snow on their face.

## Strategies

You can hold off slightly and see where the other snowballs fly before making a choice, but don't run out of time!

It can be tough to see where all the snowballs are coming from, so it can be a handy time for ghosts to throw someone over a little more covertly. Be careful though, its not invisible and you might be spotted.

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Wasp Nest

Wasp Nest is a **wildcard** event, where the crew are attacked by angry wasps from the crow's nest. Each pirate must press a 'Hide' button on their device to protect themselves from the wasps. The last player to press the button is caught out, and will be thrown overboard.

This event does not create any new ghosts.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Race to the Top

Each pirate races to the top of the mountain, by tapping randomly placed buttons on their device. The pirate who presses the most buttons becomes empowered. The next time they participate in voting, the pirate they vote for will immediately be thrown overboard.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, **Race to the Top**, The Spiritual Scales, X Marks the Spot
Trick or Treat?

*Trick or Treat?* is a wildcard event, which appears only during the Haunted Seas event. When the *Trick or Treat?* event triggers, one pirate is chosen at random and is offered a choice between either **Trick** or **Treat**. Their decision is revealed to the crew, and one randomly chosen outcome from the lists below will occur.

### Trick Outcomes

If a pirate chooses **Trick**, one of the following will happen:

* The pirate taking part in *Trick or Treat?* is immediately thrown overboard, and voting is skipped that day. No ghosts are created regardless of whether the pirate was or was not a ghost.
* A random crew member becomes a ghost.
* A piece of treasure is lost from the ship
* The ship moves one space further away from shore
* The crew member's ranks are randomly shuffled

### Treat Outcomes

If a pirate chooses **Treat**, one of the following will happen:

* A piece of treasure is returned to the ship
* The ship moves one space closer to shore
* The role of a random other crew member is revealed to the pirate taking part in *Trick or Treat?*
* The number of ghosts currently aboard the ship is revealed to the pirate taking part in *Trick or Treat?*

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Seeing Red

Seeing Red is an ongoing sailing event, which prevents pirates from being able to skip (or pass) their vote until a pirate is successfully voted overboard. If a pirate does not vote for a crew member in the allotted time, their vote will be cast for a randomly selected crew member.

## Strategies

While crew members are unable to skip, it doesn't mean that you have to vote someone off!

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Colours

# Skin Colours

## Available by Default

BlueBronzeCopperCreamGreenIvoryNutmegPeachPurpleRose
## Unlockable in the Outfit Shop

Demonic
(900 coins)Diamond
(1350 coins)Rotten
(1125 coins)Silver
(900 coins)
# Eye Colours

## Unlockable in the Outfit Shop

Grey
(300 coins)Pink
(360 coins)Purple
(360 coins)Yellow
(420 coins)Aqua
# Hair Colours

## Available by Default

BlackBlondBlueBrownChestnutGreenGreyHoneyMagentaOrangeRedWhite
## Unlockable in the Outfit Shop

Aqua
(900 coins)Candyfloss
(900 coins)Purple
(720 coins)Violet
(720 coins)
# Clothing Colours

## Available by Default

BlackBlueCyanGreenGreyOrangePinkPurpleRedTurquoiseWhiteYellow
## Unlockable in the Outfit Shop

Blue (Dark)
(600 coins)Brown
(200 coins)Cream
(200 coins)Green (Dark)
(600 coins)Purple (Dark)
(600 coins)Red (Dark)
(600 coins)Green (Camo)Mauve
Shroud of Fog

Shroud of Fog is a sailing event, where fog descends upon the ship, causing darkness, and obscuring the voting decisions of all pirates in the voting round immediately following the Shroud of Fog event. No pirates can see who voted for who, though voting still ends if the threshold is met, meaning you can usually tell who placed a 'fatal' vote, throwing someone overboard.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
Default Games

The Default Game is the standard game mode of Paper Pirates, and is the only mode available at the start of the game. Playing one default game unlocks Custom Games and Scored Games.

## Rules

At the start of a default game, **one** player is made a ghost - this can be any player except the stowaway.

* If you are a human, you achieve your victory condition if you reach shore by achieving five successful rounds and reaching shore.
* If you are a ghost, you achieve your victory condition if all the treasure goes overboard, by having eight unsuccessful rounds, or, if the captain is a ghost when the ship reaches shore.
* The stowaway always loses.

Each day, the following happens:

1. The captain must choose between two jobs for this day. The job icons they choose from match the signs in front of each pirate, and pirates with the matching signs (plus the captain) will be required to choose whether to obey, or disobey, the job.
2. Each pirate with a matching job icon (plus the captain) chooses whether to obey, or disobey, the job.
	* If everyone plays in a matching job (i.e. everyone obeys, or everyone disobeys) then the job is a success, and the ship moves closer to shore.
	* If at least one pirate plays in a non-matching job (e.g. all but one pirate obeys), then the job is a failure, and a treasure chest goes overboard.
3. After the job phase, an event can occur, which can greatly change the flow of the game. In a default game, most days will end with Plain Sailing, and no event will take place.
4. After the event phase, voting will take place. Voting takes place one pirate a time, in rank order, starting with the stowaway. Higher ranked pirates have more voting power, meaning their vote counts for more. To throw a player overboard, a total vote count of number of players+1 must be reached. Once any pirate has reached the vote count, voting ends, and that player is thrown overboard. Players are not informed whether they have thrown overboard a human or a ghost.
	* If the pirate thrown overboard is a ghost, the ghost has been cleansed, and that ghost is no longer on the ship.
	* If the pirate thrown overboard is a human, one of the players who voted for that pirate becomes a ghost. The higher rank that pirate, the more likely they are to become a ghost.
5. If a pirate went overboard, they return to the ship as the new stowaway, and all other pirates rank up accordingly. New stowaways are **always** human when they return to the ship.
6. A new day begins, from step one, with the captain again choosing a job for the day.

## Default Configuration

The default game configuration is:

* Minimum number of players: 5 (if the game is started with fewer players, bots will fill the remaining spaces)
* Maximum number of players: 10
* Five distance from shore (five successful rounds needed for a human victory/ghost captain victory)
* Eight treasure on-board (eight unsuccessful rounds needed for a ghost victory)
* Two sailing events
* Three treasure events
Suspicious Soup

Suspicious Soup is a Crew Duty event, where the Cook has the opportunity to poison a crew member of their choice. They can choose any crew member, who will become poisoned and subsequently thrown overboard, or they can choose to throw the soup overboard, resulting in no pirates going overboard and voting to commence as normal. If the Cook poisons a player who is human, they will become a ghost.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, **Suspicious Soup**, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, The Spiritual Scales, X Marks the Spot
The Gifted

A Gifted Captain is able to choose from three jobs instead of two at the start of each day. The effect is the same as the 'Captain's Fortune' event, but it doesnt run out after one success!

## Strategies

This is never revealed through actions or changes to game play that others can see, however, if you are claiming this to be promoted when you are something else, the crew may ask you to reveal which jobs you can choose from, then pick the one you made up!
The Spiritual Scales

The crew divide themselves into two groups, and the group with the most ghosts is revealed to all pirates.

## Strategies

**Crew Duties:** Promotion, Demotion, Busywork, A New Course, Conspiracy, Suspicious Soup, Botch Job, In the Barrel, Captain's Favourite, Overpower

**Island Adventure:** Cleansing Waters, Crossing the Gap, Diving for Treasure, Escape the Cave, Fishing for Treasure, Magic of the Mystic, Race to the Top, **The Spiritual Scales**, X Marks the Spot
Taeic Kritias War

The **Taeic Kritias War** was a conflict between the Kritia of Tae and the Bisos Empire over the coronation of Mikonos I as Kritias of Tae.

After the end of the Bultger Revolt, Mikonos I declared himself Kritia of Tae, trying to Maderisify Tae. Ipos V of the Bisos Empire, sent his brother Agelaus to fight Tae to remove the title because the title of Kiritas was a sacred to the Bisos Empire. When they heard the news, they protested and forced Ipos V to send an envoy to Mikonos I who refused and Ipos V declared war.