Survival Guidelines

This page includes guidelines everyone taking part of Inferno should be aware of. New players should review dungeon specific guidelines before starting a run in a dungeon they are unfamiliar with.

## General guidelines

* If you're unsure, **ask first**. Guild members are encouraged to ask a lot of questions and be patient with people asking a lot of questions.
* When in dungeons, **always be in the dungeon voice channel in Discord**. Having a microphone or speaking is not mandatory, but it is strongly recommended to voice yourself if you spot someone accidentally pulling extra mobs or you have other urgent information
* Read the #rules and #code-of-conduct channels in Discord
* Review the sections below: **Mandatory consumables**, **mandatory addons**
* Before starting a dungeon you're unfamiliar with, review the dungeon specific guide on this page.

## **Mandatory survival consumables**

Ask in guild chat or discord if you're unsure how to get these

* Flask of Petrification (1 is enough)
* Limited Invulnerability Potion (A few)
* Free Action Potion (A few)

### **Using a Flask of Petrification**

Flasks of Petrification make you invulnerable to any damage for 60 seconds while also rendering you unable to take action. It's recommended to have a hotkey for the flask, but make it something you won't accidentally click.

* Preparation: Have another client open with your login info typed in and ready.
* Step 1. When about to die, click/use the flask.
* Step 2: Login on your second client to another character (NOT the one in petri). Your petri character will be forcibly de-spawned in 10 seconds, and we can then figure out how to rescue you from there.

## **Recommended survival consumables (Needs contribution)**

* Major Healing Potion
* Tea ( Doesn't share cooldown with healing potions) Hyjal: https://database.turtle-wow.org/?item=61675, Winterspring: https://database.turtle-wow.org/?item=15723
* Swiftness Potion

## **Addons**

A ready-to-use rar file of TWT, Luna, BigWigs and Decursive. Just extract into TurtleWow/Interface/Addons/

Updated 16th January 2024:

https://drive.google.com/file/d/16XV5HJDwfVd3T-HAwfMHto7z9kI0BSvZ/view?usp=sharing

* **Mandatory:** TWThreat, a basic threat meter: https://github.com/CosminPOP/TWThreat
* **Mandatory:** BigWigs, boss mechanics: https://github.com/CosminPOP/BigWigs
* **Mandatory for classes with decurse/dispels/cures**: Decursive, makes removing debuffs easy: https://github.com/Zerf/Decursive
* **Mandatory for healers, highly recommended for others:** Sensible unit/raid frames. There are a few decent ones, just make sure it has Healcomms included. We recommend Luna: https://github.com/gnwl/LunaUnitFrames/tree/TurtleWoW
* **Optional**: Improved buff frame, combines class buffs into one entry to reduce clutter. Helps when you're using the vanilla ui and cannot see all your buffs: https://github.com/Geigerkind/VCB

For the addon aficionados reading this, you can find more here:

https://turtle-wow.fandom.com/wiki/Addons

## **Combat/Dungeon Guidelines**

* Watch your threat in groups, especially when in raids. You only need to pull aggro once to die. Be especially careful with AoE attacks as tanks can sometimes struggle to hold multiple targets.
* Move carefully. Check behind corners, use nameplates to detect enemies, stay with the group.
* Call out incoming patrols or other dangers. The tank and the rest of the group might already know about it, but voicing it out is better than not.
* Keep an eye on the group. If someone is unexpectedly AFK or disconnects, call it out.
* Pull mobs far away. Charging in is inadvisable if there are other groups of mobs still alive nearby.
* Be aware of monster abilities. Controlling dangerous monsters is vital to survival. Rogues can stun key targets. Don't stand in the fire.
* Possibility is not the same as advisability. The aim of the guild is to raid. Risking lives just to get pre-bis or a slight upgrade is a bad trade.
* As far as possible, strategize around redundancy and anticipating failure. Even the very best players make mistakes, so do not make the success of your strategy depend on perfect play at vital moments. Similarly, as far as possible, do not make the success of your strategy depend on something not resisting/not landing. If there is no viable backup plan in the event of failure, just abort the mission and try again later (and with better group composition).

## Dangerous Quests and Outdoor Areas

In the Tier 0.5 questline, when you turn in the quest for the bracers, Spectral Stalkers will spawn in the room with Thrall/King Magni Bronzebeard. These are weak however, and the bracers part of the questline can be soloed. However, afterwards you can assume in general that no part of the tier 0.5 quests should be done alone.

In Silithus, Twilight Keepers have better drops for Cenarion reputation, but they also have chain lightning. We advise against solo grinding this area.

In Hyjal, elites can be very strong. The elite furbolgs hit for 500+ a hit and can be dangerous when they crit, and demons should be especially avoided. Have Swiftness potions for a quick escape. Also, do not AFK in the town, especially by the flight master; there's a quest that players turn in that results in an event where many mobs spawn across the town. None of the town spawning mobs drop any loot so you might as well avoid them if you have the choice, though they aren't too abnormal to fight.

In the quest-line for confronting the Scarlet Recruits, the recruits will spawn on the Thandol Span after you start crossing the bridge. There are multiple that spawn, and they all have a stun. Be sure to dismount before getting onto the bridge. If you do not have enough HP or an invulnerability potion, you might be killed before you have a chance to survive; unlike UBRS, if you have around 4K HP unbuffed you will probably survive long enough to get a potion off. Be aware that some of the mobs will also spawn behind you. It is recommended you bring some friends, and possibly a free action potion or invulnerability potion. If you are a warlock or hunter, make sure your pet is with you.

In Deadwind Pass, a world boss can spawn outside of Karazhan, so do not AFK there. He typically spawns outside of the Karazhan entrance. Also do not go to the Karazhan Mailbox alone; there should always be a 60 and at least one 55-59 (preferrably more). Always ask for help here, we are happy to escort you. Generally most people will go at level 59 due to the easiness of skipping Maraudon content at 59, but some people go earlier because they want the blue rewards.