Section 3 - Hell's Forest

**Hell's Forest** (or, alternatively, **Section 3**) is the third Section of *Deltatraveler*, taking place in the world of GG!Underfell.

It originally released on December 23rd, 2023, coinciding with its showcase in *UNDEREVENT 2023*.

## Story

### Normal Route

After beating Porky and heading through the grey door in Lilliput Steps, Kris, Susie, and Noelle end up back in Snowdin, but it looks a bit off. with Noelle commenting on how everything seems more dead than usual. They press on and eventually reunite with Papyrus, who looks more edgy than usual, and when talking to him, he seems to have no recollection of meeting them earlier. Papyrus eventually gets the feeling that Kris is a human, but before he can say anything, he is interrupted by a more violent Sans, who lunges into Kris's soul. Papyrus, however, stops him before he can cause any damage, calling the brother barbaric in his methods. They leave to Papyrus's first puzzle, with Susie thinking that the violent Sans was the one that they met earlier who sold items to the party, but Noelle calms her down commenting on how the Sans that they met earlier did not look the same as the one that tried to kill Kris, with a crack under his eye and different-colored clothes.

However, right as the trio is about to move on, they get ambushed by a wild Snowdrake who bears a striking resemblance to their classmate back in their world, Snowy. They eventually calm him down and Susie comments about how that Snowdrake makes really bad puns just like the Snowy from their world. The three proceed onwards and get attacked by Doggo, a nearly-blind dog who can only see moving things. They eventually calm him down and spare him. They keep going and reunite with the peaceful Sans, who sells them some items and informs them about blue and orange attacks, however they already knew about these from the previous fight with Doggo. After getting a carrot from a destroyed snowman and getting a hint at a secret encounter in a mushroom-lit cave, they go forth and encounter more insane monsters, who they calm down and spare. Some of these monsters are Chilldrakes, who are looking for their friend Snowy that went missing recently. When talking to them after sparing them, they tell the party that most of the search party got lost in the depths of the forest and went missing as well. On their journey, they encounter two of the skeleton brothers' puzzles and traps, with the first one being Papyrus's invisible electricity maze and the second one being a letter set on the ground by Sans. When the party opens the letter, bones fly out that they narrowly avoid. Papyrus is disheartened by this, getting into an argument with Sans, the latter eventually leaving with Papyrus reassuring the party that he will keep the violent murderer on a figurative leash from now on.

The trio eventually reach a dead end, taking a detour through the deeper parts of the forest that the Chilldrakes were talking about earlier. After climbing down a ladder, Kris grabs a torch and they encounter a Feral Snowdrake, even more insane than most other monsters in that universe. They eventually wake it up out of its trance and it leaves the forest, going up the ladder to look for Snowy and leaving behind a piece of a ladder. Susie picks it up and they proceed onwards, coming across a heavily-guarded cabin, with boards on the door and windows. Kris knocks on the door, with a familiar voice answering on the other side thinking that you are Sans and telling you to go away as they do not want to get murdered. Noelle recognizes this voice as the voice of QC, and reassures her that they mean no harm. After hearing her voice, the bunny lets them in and informs them that she and her sisters set up camp in the forest after Sans started going on a murderous rampage in Snowdin Town. She lets them rest, with Susie and Noelle having to share a bed, much to the liking of Noelle.

Kris goes to sleep and thinks to themself, wondering what they did to deserve being controlled by the player's SOUL. In their dream, they rip out the SOUL and stab it, losing the ability to breathe afterward and calling for help from Susie and Noelle, going as far as to ask for Asriel when no one answers. Susie and Noelle are awakened by this screaming and try to reach Kris, but the door is locked. Kris is woken up by Susie, shaken by the dream. They rip out the player's SOUL, hiding it under the pillow and revealing their true eyes. They exit the room and go downstairs with the duo, hugging Susie for comfort and telling the two about the SOUL and how it controls their actions. During this break, Gaster attempts to have what he calls a "heart-to-heart" with the player, urging them to create a new vessel for their SOUL. He then gets interrupted when the trio goes back upstairs, with Susie and Noelle having reassured Kris that no one will mind if they are a bit robotic. Kris thanks the two and goes inside their room alone, reinserting the SOUL, with the unfinished vessel jumping out the window, going into hiding.

Kris reunites with the party, and together they leave the house and press on with their search for the missing ladder pieces. After finding the last one resting on the edge of a cliff, Sans ambushes them at the last second. He chases them with his bone attacks flying at the trio. Eventually, they reach a dead end with QC's cabin being locked up again. Susie begs for the bunny to let them in, but it is to no avail. Sans is about to kill Kris when QC surprise-attacks him from behind. Eventually, the skeleton shakes her off and teleports out of there, with QC cursing him and ranting about how he always gets away.

After being informed by the party that they have gotten all the ladder pieces, she leads them to a cliff where she had already started building the ladder using the pieces that she had already gathered. However, as she is working on building the ladder, a feral Chilldrake ambushes the four, with QC asking the party to take care of it while she finishes. During the battle, Snowy comes in and snaps the Chilldrake out of it, with the two of them climbing out of the forest and reuniting with their group. Meanwhile, QC and the party climb up the finished ladder into a Dogi checkpoint, where after completing an X to O puzzle, they get ambushed and interrogated by Dogamy and Dogaressa, two blind dogs who use their sense of smell to identify and eliminate humans. Noelle manages to fool them by saying the human smell is from the feral Snowdrakes that the party fought in the Forest of Wild Beasts, and the couple buy it, telling the trio to stay safe before leaving.

In the next room, the party reunites with Papyrus who tells them that Sans wanted the X to O puzzle in the room to be more intimidating, so he designed it to look like the murderous skeleton's face instead. They finish the puzzle and face two Icecaps before moving on to the colored-tile puzzle, where the Alphys from this world has made some upgrades, with green tiles now supplying a bullet that you have to dodge instead of a monster to fight, and new white tiles being your goal. Kris finishes the puzzle with ease and Papyrus is discouraged by this, leaving the area without doing his signature laugh, with Noelle commenting about how his exit felt more empty than usual.

The three continue onwards and, after a short X to O puzzle using over a frozen lake, encounter the Lesser Dog who is afraid of them, hiding behind his shield. They eventually reassure and spare him. After this, they meet up with QC, who is being blocked from entering Snowdin Town by the Greater Dog, who has been trained by Alphys to hunt and kill for humans, being supplied with a communicator so he can form monster speech. The trio eventually remove him of his upgrades and make him forget all his previous training. This calms him down and allows them to spare him, with QC complimenting their ability to show kindness to everyone.

After this encounter, they reach the bridge to the town, but are blocked by Sans and Papyrus once more, with QC shoving past them to get to her shop. Papyrus introduces the party to the Gauntlet of Deadly Terror, with many obstacles that swing violently up and down, leaving only the tiniest chance of victory. Noelle makes him see that this is just as barbaric as Sans's murderous tendencies, with Sans trying to assure him that she's wrong. Eventually, Noelle wins the argument and Papyrus deactivates the puzzle... Or not? Out of nowhere, Sans steals the controls and criticizes Papyrus's methods, saying that the world is "kill or be killed" before kicking his brother off the cliff. Sans then lunges at Kris once more with no one to stop him this time. However, Kris throws Sans off the edge of the bridge, startling Susie so much that she jumps back, making Noelle fall off. Kris and Susie jump after her, with the former having to dodge the obstacles of the gauntlet on their way down.

The party eventually reaches the ground, with a large mound of snow breaking their fall. Sans is down there too, and he gives them a discount because the evil Sans is up ahead, and he is angry. The three press onwards and reach the Holiday residence in this world taking the form of an abandoned cabin, the grey door of this world replacing the normal front door. However, right as they are about to jump through the door into a more safe world, Sans ambushes them and pushes Kris on the ground, with Susie defending them. Sans moves to taunting Susie after this, gloating about how he killed her as an orphan child in this world, and saying he'll do it again with this version. While this is happening, Kris pulls out their knife and jumps at Sans, biting and stabbing him and dealing some damage to him. Sans shakes them off and Susie challenges him to a fight. Sans accepts and they battle each other, with the party eventually winning, leaving Sans on his last leg. Noelle then pacifies him, lulling him to sleep. Susie criticizes Kris's commands, saying that this isn't justice for the version of her in this world that the skeleton killed, and that she would finish him off. However, before she can do anything, Papyrus stops her and tells the three that Sans used to be kind before he entered this world, being just like the peaceful Sans. However, that all changed when the brothers moved into Snowdin, with Sans going insane and pushing poor Papyrus to seek revenge on humankind. Papyrus then says that he will drop his pursuit of a position on the Royal Guard, as they are really only making the world worse, with him taking on a new destiny. Instead of trying to kill humans, he will try to reform the Underground into a more hopeful place. The party says goodbye to him before leaping through the grey door and ending up back in the normal Underground.

On their way, they pass out from exhaustion and are taken into the inn in Snowdin Town by the Dess and Noelle from that world. Kris wakes up first, and they have a chat with Dess about how they're a human and how humans are rumored to be time travellers. Meanwhile, the young Noelle calls her and Dess's mom upstairs, and she says that they have to return home right away as the Royal Guard is about to go human-hunting, with her going back downstairs and informing Dess of the call. Dess rushes out in fear of getting punished and the young Noelle staying and asking Kris about what they talked about. Regardless of their answer, Susie wakes up carrying the older Noelle who is still asleep on her back. Upon seeing the younger Noelle, Susie is shocked and wakes the older one up, with the two staring in wonder at each other. After a short while, the young deer rushes out and follows Dess onto the Riverman's boat. Noelle tells Kris and Susie about how strange that was before Kris informs them that the Royal Guard is about to go human-hunting. Susie gets frightened by this and tells Kris that they can't stay in the town for long, but they can chill for a little bit. After chatting with the residents and playing a game of UNO with a Papyrus from another universe, the three proceed onwards into Waterfall, where they hide in some kelp to avoid being spotted by the Royal Guard.

The head of the Royal Guard, Undyne, comes in on a cliff above and calls Alphys about a human being spotted leaving Snowdin followed by two monsters whom she assumes are the human's allies. Susie eventually blows their cover and Undyne notices them, chasing them through Waterfall and attacking them with her spears. They eventually manage to escape her in a telescope room with sparkly stones on the cavern's roof acting as stars. A grey door is found by the party in the room, with Susie commenting on how she hates following the grey doors, suggesting that they find another way out. However, before they can do anything, Undyne ambushes them and corners them next to the grey door. She threatens Kris to give her their SOUL or she'll do it herself. However, to her surprise, Kris obliges and rips out the player's SOUL, taunting Undyne for a bit before reinserting the SOUL and jumping through the grey door into another RPG.

### Obliteration Route

After killing Ness and Paula and heading through the grey door in Lilliput Steps, Kris, Susie and Noelle find themselves back in Snowdin, but it looks a bit off, with Susie commenting on how it looks different than usual. Noelle remains silent, still shook from the events that transpired earlier, with Susie responding that she isn't feeling the best either. The encounter with Sans and Papyrus is about the same as in the normal route, but after the player kills Snowy Noelle snaps and leaves the party. Susie then leaves as well in order to protect Noelle. Kris has to go through all the same obstacles as normal, but without the help of Susie or Noelle although they often appear as NPCs. Once the player reaches QC's house, Kris has a dream sequence in which they lament their inability to stop the killings and note that they will likely lose all their friends and never be forgiven. After they wake up Susie and Noelle decide to talk to Kris about their lack of control. At first when asked the player is prompted with several options that will agitate Susie, but that would explain most player's motivations (Curiosity, Boredom, Content) after that Kris collapses and Susie winds up crying. Kris decides to discuss things downstair and leaves their soul behind like in the normal route. The vessel creation goes along the same until Kris, Susie, and Noelle reappear talking about their plan to give whoever is controlling Kris back some of the pain even if it means they don't make it home as Kris doesn't want to go home in their current state. Kris then retakes their soul. Kris is now "deceitful" and can give the player false acts that will harm them such as red buster in battle it shouldn't be in. When leaving the forest, the player has to intentionally trigger the fight with Dogamy and Dogaressa in order to stay on the route. Susie and Noelle will not join the battle (as disscused), but are terrified by Kris's fighting ability and question if more is at play besides getting stronger. Later the player also has to trigger the fight with lesser dog even while Susie attempts to stop them. Noelle will stay behind. After killing lesser dog Susie will attempt to fight Kris, but doesn't know how. However, she is inadvertently using magic simply by thinking about attacking Kris which Kris tells her after her turn. With this realization Susie decides it's time to stop fighting. At this point Kris can attack which will cause Susie to be knocked down, but she won't die and will spare herself or they can just spare Susie. If Susie is attacked choosing aggressive dialogue will cause Susie to develop the devious status causing her to constantly resist commands. Giving Susie devious status is not mesocracy for the route. After this everything continues as normal until the Sans fight. After Sans is tired killing him will result in the same outcome as the normal route ,but using ice shock will result in Susie being concerned about what's happening. IF Susie is devious and ice shock is used, she'll throw away her weapon and refuse to equip another one. The intermission is mostly the same although you have to kill the rough mole in waterfall. Just like in the normal route Undyne prevents the party from leaving and Kris jumps in the grey door alone.

## Sublocations

### Section 3 (GG!Underfell)

* Snowdin Forest (GG!Underfell)
* The Forest of Wild Beasts

### End Section Intermission (Undertale)

* Snowdin Town
* Waterfall

## Characters

### Important Characters

* Kris
* Susie
* Noelle
* Sans (Undertale)
* Papyrus (GG!Underfell)
* Sans (GG!Underfell)
* QC (GG!Underfell)

### Other Notable Characters

* Noel (Undertale)
* Dess (Undertale)
* Papyrus (Inverted Fate)

### Enemies

* Snowdrake
* Doggo
* Ice Cap
* Chilldrake
* Feraldrake
* Dogamy and Dogaressa
* Lesser Dog
* Gyftrot
* Glyde
* Jerry (Secret Boss)
* Greater Dog
* Sans (GG!Underfell) (Boss)

## Items and Equipment

* Manly Bandanna
* Permacicle
* Bisicle
* Cinnamon Bun
* Carrot
* Nice Cream
* Blood Bandanna (Reward of sparing Jerry)
* Bluster Blade (Reward for killing Jerry)

## Trivia

* Following Kris revealing their eye, the title screen art of the Delta Warriors will change accordingly to reflect this.
* If Snowy is killed outside of the Obliteration Route, Noelle will believe Susie's explanation that it was just another Snowdrake.
* There are several references to memes within the Pacifist Route and the end-section intermission:
	+ In Underfell, if you backtrack to the Spaghetti room and interact with the Snowdrakes, an interaction will occur between them and Noelle, referencing the "how hungry?" meme. A unique dialogue portrait of a realistic deer is used in this interaction only.
	+ In Snowdin (Undertale), Goku is present on the boat that Noel and Dess depart on. There is a chance of his outfit appearing as "drip" rather than its usual.
	+ In Waterfall, Noelle has a unique dialogue sprite as she looks into the telescope, referencing the "no bitches?" meme.
* Frostermit, an enemy from *Undertale Yellow,* appears as a cameo NPC in the Snowdin intermission.
* Inverted Fate Papyrus's appearance is likely a reference to the fact that several fans on the Tumblr ask blog for Deltatraveler have requested an Inverted Fate section of the game which Sarah is not able to include.