recursal/Fanatic-Fandom huggingface dataset:
Black Phillip

Black Phillip is an elite Creature/Plague Eater enemy in Darkest Dungeon II.

## Description

Black Phillip is capable of disrupting the heroes with constant knockbacks and pulls while also causing  and  disease. If paired with maids, they have access to  riposte and one very powerful skill capable of Stealing Positive tokens.

### Fodder

Black Phillip (and the non-elite version) spawns with their unique  token that interacts with others Plague Eaters, usually healing them (Butcher) or giving them Regeneration(Lord and Lady) .

## Trivia

This enemy is a reference to the 2015 horror film The Witch. In the film, Satan himself assumes the form of a goat named Black Phillip.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
12 February 2016 patch

The following patch was deployed on 12 February 2016.

## Build #13575 (PC and Mac)

* Fixed “It takes more than brawn...(Learn a new Camping skill)” achievement being awarded without having learned a new skill.
* Fixed problem with disappearing or already opened curios after reloading a save game while in a battle.
* Fix to being stuck at 3 roster when going into dd quest and retreating out immediately with an empty stage coach. Darkest dungeon quests always progress town.
* Updated Polish Translation
* Fixed Monster and Skills Names for Spanish Translation.
* Fix for Special Boss Backgrounds not loading when relaunching the game.
* Various UI positioning tweaks. (Centering text, Text overlapping in Blacksmith)
* Fix problem where backer heroes would have their selected combat/camping skills reset.
* MAC: Fix for Control not working when trying to right click.
14 April 2015 patch

The following patch was deployed on 14 April 2015.

## Build Update #8116 (PC and Mac)

### Features

* Color Variations: All heroes have 4 different color palettes available for you to choose from! You can find the button to switch color palettes on the bottom left corner of the hero panel. We will be adding the matching heroic/afflicted poses in soon.
* Roster Sorting: Sort by stress, resolve level, hero class and town activity.
* Party Combo Names 1.0: Certain party combos will be named! When assembling your group, watch for the popup and see if you've uncovered a named combo. We're starting with only a few, but more combo names will be added as we continue development.

### Trinket Tuning / Fixes

* Increased most Trinket ACC, DODGE, STUN, BLIGHT, BLEED, MOVE, DISEASE, and DEBUFF buffs to make them more meaningful
* Slightly decreased most Trinket negative effects to strengthen overall Trinket value
* Overall tuning pass on many specific Trinkets, often to increase value
* All HP healing buffs should now be working correctly

### General Bug Fixes

* Fixed bug where you could change the selected hero during a curio interaction act out
* Fixed max HP buffs causing damage bars to show up
* Stage Coach random hero barks will now only play when no other hero is barking
* Fixed bug with taking objects with single click on the loot box
* Added ability to drag and drop items from the loot box
* Added ability to use items in the loot box
* Updated indicators so the hero using the skill will be the heal target when they can heal or buff themselves
* Tutorial dungeon name is now saved as Old Road
* No longer able to select heroes in town activities for parties
One Crit Wonder

**One Crit Wonder** is one of the Challenges available in The Arena.

## Description

"*These here monsters can't be hurt by anything but critical hits. You think you got the hang of that? That being said, they look awful tough, so I bet even a crit can't hurt them, k? (What's that, Tony..? Crits beat 'em in one hit?)*"

## Strategy

No need to worry about overcasting for this one. At tier 1, you have a Physical, Earth, Lightning and Water attack. At tier 2, you have two Fire attacks. The optimal strategy would be to quickly cycle throughout the bottom tier attacks (and because enemies with the same type never usually come out in a row, you could potentially get a few lucky kills in), which accounts for 4 of the 5 enemy types. BUT, when an Earth-type enemy comes in, you must quickly cast one of your two Fire-type attacks.
11 March 2016 patch

The following patch was deployed on 11 March 2016.

## Build #13870

### Developers Notes

The plan was to allow the update to sit in the public beta branch for a few days to make sure no major crashes were occurring, or if they were that we could get them resolved before wide release. While we’ve found the build to be stable for most machines, we are working through some crash issues that have popped up, seemingly related to outside driver updates.

During the public beta we asked our players to submit not just bug reports, but also feedback on the new changes. We’ve gathered some great feedback this week, and while we plan on making tweaks and adjustments, much of our team will be attending GDC next week. We didn’t want to withhold the build for longer than we initially planned, so we're going to roll our the Antiquarian today and look to make further adjustments and tuning changes upon our return.

We are seeing great discussions in the community - keep it coming! With the added players to the update we can get even more feedback, and also will give players time to really sink into the new character and features.

For everyone who opted in to the “coming\_in\_hot” beta you can now safely switch out of the BETA and your save will carry forward.

If you are experiencing a crash...

Try running Steam as an administrator or Try running Darkest Dungeon as an administrator:

If you are seeing issues with Steam and Steam games, please try the following:
Exit from Steam.
Right click the Steam.exe from C:\Program Files\Steam or your default location and choose the "Run as Administrator" option to launch Steam. The option may not work with a Desktop shortcut to Steam so be sure to use the direct Steam.exe.
This process is not permanent. If this corrects your issue, you can continue to launch Steam in this manner or upgrade your Windows User account to Administrator status.

Try running the game via the build script
Steam\steamapps\common\DarkestDungeon\\_windows\Darkest\_1920x1080.js

Also:
Try opting in and opting out of the steam client beta and seeing if the regular game crashes.

That is done via
Steam>Settings>Beta Participation

### Changes

* Fixed Volume on Antiquarian and Musketeer recruit VO
* Added Subtitles for Antiquarian and Musketeer recruit
* Updated how gold de-stacking works upon Antiquarian death, stacks should now reduce down to highest possible stack upon battle/event completion
* Blacksmith Deed costs have been reduced to their intended values
* Added Character Barks for Antiquarian and Musketeer for DDQ4
* Camping Button Feedback
* Fix monster tooltip showing up doing monster skill
* Added feedback to the skill buttons on the battle icons.
Academic's Study

The **Academic's Study** is a Node in Darkest Dungeon II. There are many different types of Academic's Studies, each with their own respective appearances and interactions. Upon entering, the player will be presented with up to four options (one for each hero) with different outcomes depending on the heroes' quirks and the type of the Academic's Study.

## List of Academic's Studies

For more information about the loot, go to Academic's Study Trinkets, Combat Items, Quirks, Diseases and Inn Items.

Notes:

***Scrounger*** quirk refers to all Quirks with the Scrounger tag **(Sprawl Scrounger, Tangle Scrounger, Foetor Scrounger, etc.)**

***Mixed Quirks***means c*hance* for aPositive Quirk and c*hance* for a Negative Quirk

 Eagle Eye: Additional Indelible TrinketScrounger: Additional  Combat Item

 Bloodthirsty, Cosmic Hater, Daredevil & Darkly Curious: Pustule Salve +  Negative QuirkCompassionate: Party: -2 Field Surgeon, Erudite:  Pustule Salve + Mixed Quirks

 Amateur Weaponsmith:  3 Random Combat ItemsScrounger, Rummager: Additional  Combat ItemClutch Hitter, Slugger Hero: Turn Start: Add  (10%)Deadly, Lethal Feint:  Hero: Turn Start:  Add  (10%)

 Scrounger, Rummager: Additional  RelicsErudite:  + Positive QuirkOccultomania: Mixed Quirks

 Occultomaniac, Photomania: Double  Ethereal DustDaredevil, Darkly Curious:  Mixed QuirksErudite: Positive Quirk

 Shadow Born: Hero: Add : +4 Bon Vivant:  Positive QuirkDarkly Curious:  Mixed QuirksDevout, Erudite : Hero: +25% Resolute Chance

 Darkly Curious: Hero: Add Negative and Positive Quirk

 Scrounger, Rummager: Additional  and Bon Vivant, Tippler: Hero: -5  +  Positive Quirk

## Trivia

* The Unsettling Portrait is a portrait of the Ancestor from the first game.
* Vintage Collection is related to the Crimson Court DLC of the first game.
* The Shamblers Alter functions the same as it does in the first game.
* The Memories of a Dream is a drawing of the Darkest Dungeon.
1 December 2015 patch

The following patch was deployed on 1 December 2015.

	+ Stress Penalty should no longer occur if there is a DOT applied that will be lethal that turn.
	+ Tweaked Stall Mechanics for Octotanks (Should give players more time to handle them)

### Bug Fixes

* No longer able to spam transform on the Abomination in combat
* Click on Crest/Retreat Flag no longer makes your party backpedal
* Provisioning issues
30 June 2022 Patch

The following patch was deployed on 30 June 2022 for Darkest Dungeon II.

## Build 0.14.35511 Experimental Hotfix

### Heroes

* Jester (Intermezzo) - Encore now carries the same Bleed effect as other Song skills
* Plague Doctor (Physician) - Removed Weak token from Heal skills

### Trinket Adjustments

* Minor Heartseeker: -15% to -10% Healing Received
* Heartseeker: -20% to -15% Healing Received
* Hint of Home: Gain When Hit: Regen 2 (20%) to (15%)
* Kitchen Knives: Gain On Crit: Regen 3 to Gain On Crit: Heal 2
* Calibrating Censer: Gain When Hit If SPD <=2: Block Token (100%) to (66%)
* Clenching Claws: Apply When Hit: Weak Token (40%) to (20%) or Vulnerable Token (40%) to (20%) or Stun Token (20%) to (10%)
* A Simple Flower: Gain On Move Res: HP<50%: Regen 2 to Gain On Move Res: Heal 2 (66%) and Gain On Stun Res: Stress>=50%: -1 Stress to Gain On Stun Res: Block Token (66%)
* Scalded Skull: Random Ally on Turn Start: If Unchecked Power >= 2: Burn 2 to 1 (33%)
* Knitted Blanket: Burn-causing Skills: +66% to +33% Burn Dealt
* Wounding Words: -50% to -33% Max HP and removed -10 SPD

### Fixes

* Trinkets that affect each ally now affect proper targets.
* Fixed an issue with the Runaway's Run and Hide skill disappearing from the bar when it was unavailable
* Fix to gargantuan battle modifier not starting monsters at full health
* Fixed to corpses showing up with part health. Update previous max hp before setting actor class to stop unwanted hp scaling
* Fix for Over-encumbrance from Oasis loot doesn't auto-open inventory
* Fixed an issue where character stats wouldn’t update when moving them on the roster
* DOTs will no longer apply if their value is zero due to modifiers
* Fix to death door applying when actors do not have death door specified
* Enemies without deathblow resist will no longer show death's door pop text when dying to DoT
* Combat Modifier Skull icon should no longer appear during normal, non-modified combat start
* Various string fixes
20 February 2015 patch

The following patch was deployed on 20 February 2015.

## Build Update #7668 (PC and Mac)

* Performance optimizations on both platforms
* Various stability improvements on both platforms
* Empty cauldrons are now completely indestructible
* Corrected rabies level progression for Rabid Dogs
* Fixed many missing strings
* Fixed inventory error handling when save loading
* Fixed afflicted heroes moving over each other when surprised at the beginning of combat
* Extra row is now auto-added to realm inventory so it will never be full and so you can unequip trinkets
* Fixed tutorial popup showing up in main menu
* Fixed heirloom tooltip rendering issue in raid results
* Added additional quirk incompatibility logic to raid finish
* Fixed Death's Door debuffs applying on restore
28 February 2015 patch

The following patch was deployed on 28 February 2015.

## Build Update #7794 (PC and Mac)

* Potential fix for Steam Overlay problem
* Fixed profile editing issues
* Fixed incorrect torch animation playing when loading into a dungeon
* Fixed problem with curio quest item interaction not playing the correct sound effect
* Fixed weird problem on Mac where you would always get a negative quirk and a positive quirk in the raid results
* Fixed bug where you could drag loot from the loot box to your inventory even though it was supposed to go to the hero
* Fixed curio quirk purge banner staying up indefinitely
* Fixed quest generation to guarantee quest for each dungeon that is unlocked
* Fixed scouting banner staying up when you switched to the inventory
* Fixed act out reactions so that they only happen by heroes and in reaction to heroes who are alive
* Fixed issue to ensure that any loot taken from a dead hero in a hallway doesn't interrupt the overlay events
* Fixed overlay event assert
* Fixed many spelling mistakes
* Unnamed Curse is now a negative result!
* Knife board was accidentally tagged as "drink"...not anymore
Bounty Hunter Palettes

## Palette 1

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Collect Bounty/Finish Him
* Mark for Death
* Come Hither
* Uppercut
* Flashbang/Caltrops
* Hook and Slice (no longer used on PC version)
* Defending
* Camping
* Investigating
* Virtuous
* Afflicted
* Corpse (Butcher's Circus)

## Palette 2

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Collect Bounty/Finish Him
* Mark for Death
* Come Hither
* Uppercut
* Flashbang/Caltrops
* Hook and Slice (no longer used on PC version)
* Defending
* Camping
* Investigating

## Palette 3

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Collect Bounty/Finish Him
* Mark for Death
* Come Hither
* Uppercut
* Flashbang/Caltrops
* Hook and Slice (no longer used on PC version)
* Defending
* Camping
* Investigating

## Palette 4

* Idle animation
* Walking animation
* Combat animation
* Idle
* Combat
* Collect Bounty/Finish Him
* Mark for Death
* Come Hither
* Uppercut
* Flashbang/Caltrops
* Hook and Slice (no longer used on PC version)
* Defending
* Camping
* Investigating
Brigand Matchman

One of the members of the infamous "Brigands Brigade", the Brigand Matchman is arguably the weakest among their ranks, but also the deadliest. He alone can operate the terrible Brigand Cannon, unleashing thundering blasts of fire and death that can easily decimate even the healthiest of parties.

## Behavior

The Brigand Matchman is a special enemy found only during the Brigand Pounder boss fight and usually spawns on the third or fourth rank. The Matchman has low health, low resistances to status effects, and ludicrously low speed (He will always act last on a given turn). However, if he is allowed to act, he will activate the Pounder and allow it to use its devastating attack. As such, he should be considered the highest priority target during the fight and eliminated before he is allowed to act. Additionally, if he is felled, the Pounder will always summon a new Matchman at the beginning of the next turn.

Once the Pounder is destroyed, the Matchman and all Brigands will die with it, ending the battle.

## Abilities

* Apprentice
* Veteran
* Champion

 Fire in the Hole!

 Fire in the Hole!

 Fire in the Hole!

## Related Enemies

### All Areas

* Brigand Cutthroat
* Brigand Fusilier
* Brigand Bloodletter
* Brigand Raider
* Brigand Hunter

### Bosses

* Brigand Pounder
* Brigand Vvulf
* Barrel O' Bombs

## Trivia

* The Matchman's Hot Shot attack would only be used in previous builds of the game when he wouldn't immediately die with the Pounder's destruction.
23 February 2015 patch

The following patch was deployed on 23 February 2015.

## Build Update #7701 (PC and Mac)

* More improvements to save file handling
* Hero barks are now rendered in front of UI elements
* Fixed game breaking issue that allowed you to dismiss to lower than 4 heroes when a hero was on extended leave in stress recovery (bender, vision quest, etc.) - it no longer counts that missing hero as one of the remaining four
21 March 2023 Patch

The following patch was deployed on 21 March 2023 for Darkest Dungeon II.

## **Build Update #0.20.45763 - Redemption Road - Experimental Hotfix**

🔸Adjusted the size of the stagecoach in the Wainwright ui

🔸Revised game results music for new Altar of Hope placement.

🔸Keep valley music silent when zooming in or out of Altar of Hope focus after game results failure

🔸Fixed an issue with torch light popping on node approach instead of fading out

🔸Fix missing tooltip SFX on memory icon and minimap

🔸Fixed an issue with the curio choice sheet which didn’t actually remove most avoid options

🔸Attempted fix on scouting icon preview for hovering polyhedra

🔸Fixed an issue where wheel repair button overlaps the shields when first equipping the Iron-Branded Wheels stagecoach item

🔸Fixed the mountain embark scene missing trees

🔸Removed Baubles from the Sluice and doubled the amount of Relics

🔸Brighten the roads and add a dark glow behind unknown route for contrast on minimap

🔸Fix missing SFX on Funeral Pyre

🔸Increased the amount of inn items that appear at inn shops

🔸Removed Ranged tag from combat items as it was not clearly communicated and it was causing undesired interactions

🔸Improved Affinity chance for Whiskey Barrel and Whiskey Bottle from 60/40 to 67/33

🔸Generation tuning: more hero shrines overall. More node choices per row overall

🔸Edit pass on tutorials to better accommodate new changes, more to work to come
Antivenom

The **Antivenom** is an Item which can be bought during the Provision stage.
One **Antivenom** will be automatically placed in the inventory for each Plague Doctor in the embarking party.

## Item Description

Use to counter blights, poisons, and toxins.

## Use

* Interaction with the following Curios:
	+ Heirloom Chest (All Locations, first variant only)
	+ Old Tree (Weald)
	+ Left Luggage (Weald)
	+ Brackish Tide Pool (Cove)
	+ Wine Crate (Courtyard)

* Cures blight.
* Construction of the Miasmal Orchard District(Color of Madness DLC) gives Antivenom a +33% Blight Resist when used.
Bosun

The Bosun is a Fisherfolk enemy found in Darkest Dungeon II encountered only in The Shroud.

## Description

Once a deck hand working on one of the many ships that traversed the coastline long ago, the Bosun has since been corrupted by the call of his beached god; now turned into a seaworn horror ready to fight anyone unfortunate enough to cross his path.

The Bosun is deft with their long polearm weapon, able to disrupt the players team composition by  moving them around. He's also able to use his weapon to cause  stuns, further causing chaos amongst the players Heroes.

## Strategy

The Bosun is the direct successor of the Pelagic Grouper from the first game and is even more threatening with his ability to apply stuns. As such, while not being a primary target, it is best to deal with him in haste since fighting his allies can be troubled by his constant disruption in the party. The use of Ceremonial Drum can grealty help the party to stay in position.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
10 February 2015 patch

The following patch was deployed on 10 February 2015.

## Build Update #7587 (PC and Mac)

* Minor performance optimizations
* Fixed save crash when loading into the start of battle from save
* Fixed display bug from hitting ESC during save scroll in front end flow
* Fixed bug where <4 heroes can embark into a dungeon
* String updates
* Mac build now in sync with PC build!!
Ancestor's Memoirs

NPC Image

## The Ancestor's Path

As you defeat the various bosses in the game, you will be able to replay the cutscenes that play at the start of the boss killing expedition, but if you fail at defeating the boss in the corresponding quest you won't be able to replay the cutscene through Ancestor's Memoirs. You can replay the unlocked cutscene by using the play button that appears to the left of the name of the cutscene.

## Trivia

* The Ancestor's statue becomes more complete in look as the player completes the Caretaker and team goals shown in the Caretaker's Quest Goals.
* The statue seems to be holding a trinket that has the appearance of Ancestor's Musket Ball, although the size of the musket ball in question is considerably big if it was to be used in a pistol, which is possible to be Ancestor's Pistol. There's also a noticeable lack of the Ancestor's Signet Ring in his hands.
* Despite the different changes the statue receives, none appear to match the image of the statue up close with a tree growing below it.
* While in-game, the background of the statue while on Ancestor's Memoirs appears to show the graveyard behind it, and what appears to be a raven that seems hand-drawn instead of alive next to the statue.
6 October 2015 patch

The following patch was deployed on 6 October 2015.

## Build Update #10950 (PC and Mac)

* Fix to Stress damage calculation so stress resist is once again properly accounted for
* Fix to summon target ranks and controlled hero move abilities.
* Fish fish shaman heal AI so he (?it?) shouldn't heal non-wounded buddies
* Fixed quest generation every time game is launched.
* Fix to AI bug that came in with previous siren AI Fix.
* Fixed siren AI bug.
* Fixes situation where two heroes get overstressed, the first going virtuous reducing the second's stress and making him/her invincible to afflictions and heart attacks.
Hellion (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Hellion** may refer to:

* Hellion, a hero in *Darkest Dungeon*.
* Hellion (Butcher's Circus), a hero in The Butcher's Circus DLC.
* Hellion (Darkest Dungeon II), a hero in *Darkest Dungeon II*.
Cabin Boy

MAX HP | 13
   Bleed | 30%
  Blight | 30%
  Burn | 30%
 Size
 1

The **Cabin Boy** is a Fisherfolk enemy in Darkest Dungeon II.

## Description

The Cabin Boy is the abject result of the bond between humanity and horrors from the deep. A frail medusa carrying a human fetus, this abomination is close to give birth to more monsters of the shore. Beware, as the newborns carry the mutations their surrogate mother blessed them with.

While the Cabin Boy itself is relatively harmless, if not killed it quickly transforms into another random Fisherfolk. The transformed enemy will carry the Cabin Boy's unique  Newborn Mutation token, granting them a number of powerful offensive and defensive buffs.

### Newborn Mutation

A token that buffs the Cabin Boy; or more accurately, the monster that the Cabin Boy transforms into.

* +25% DMG, +3  and 33% to gain  On Hit
* Duration: Until end of combat
* Limit: 1

## Strategy

The Cabin Boy has a relatively low amount of , and it is advisable to kill them quickly—there is a notable difference between continuing a fight with one fewer potential enemy, versus a fight with a fully-healed and much more dangerous one.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
Carrion Eater

The **Carrion Eaters** are worm-like scavengers found in the Warrens, commonly accompanying the Swinefolk that now inhabit the place and devouring scraps left from their messy eating habits. Sometimes, a larger, mutated version of these creatures can be found as well.

With the Crimson Court DLC installed, Carrion Eaters will also appear the Courtyard. However, unlike the Bloodsuckers found there, they are incapable of transmitting the Crimson Curse.

## Behavior

The Carrion Eater is a Beast type enemy that appears in the Warrens and the Courtyard. On their own, they aren't particularly threatening, with their only attack being fairly weak and inaccurate (although it has a high chance of inflicting a small Blight effect if it hits). However, their power increases significantly if they have an ally who can Mark your heroes.

## Abilities

* Apprentice
* Veteran
* Champion

 Munch

 Munch

 Munch

## Gallery

* Carrion Eater's combat animation
* Using Munch
* Defending
* Corpse
Ascended Witch

The Ascended Witch is a cultist, blessed by her Eldritch god. She utilizes the same moveset as her counterpart, mainly causing massive stress damage and marking with Fate's Reveal, and occasionally using her shuffling attacks. The main differences are that her abilities hit harder, and that she tends to focus her attacks on heroes whose stress is already high. This enemy can be encountered on the first expedition in the Darkest Dungeon.

## Behavior

- COOLDOWNS: The Ascended Witch's "Fate's Pull/Push" cannot be used more than once every fourth turns. They are not mutually exclusive, so her using one of these skills does not prevent her from casting the other on the next turn.

- PREFERENCE: She will most likely open her first turn with "Fate's Reveal" (20x greater chance). The next turn, she has a tenfold higher chance of casting "Fate's Pull".

The Ascended Witch WILL NOT use "Fate's Reveal" if:

· 2 or more of your heroes are MARKED.

· 3 or more of your heroes are VIRTUOUS.

The Ascended Witch is ten times more likely to use "Fate's Reveal" on a hero who is above 50 stress. She is also ten times more likely to use "Fate's Pull" on a marked target, pulling them into the front where the Brawlers can hit them.

## Strategy

Much like regular Cultist Witches, they should be your top priority: their stress attacks hit extremely hard, and their mark allows the Ascended Brawlers to do significantly more damage with their *Rend for the New God* ability. Furthermore, the fact that they focus fire their stress attacks means that they can easily give someone a heart attack if left unchecked.

A Plague Doctor with extra speed in form of trinkets or quirks can stun both witches on the first round, possibly allowing the rest of the party to wail on them and quickly dispatch the Ascended Witches before stress becomes unmanageable. Move skills are drastically less useful on the Witch than other monsters: she can still cast all of her skills from any rank. As common for heavy stress-hitters, stress-healing heroes such as the Crusader or Jester will also allow you to mitigate the incoming stress damage. Try your best to keep your stress low, so they won't focus-fire a hero into affliction.

## Related Enemies

### All Areas

* Cultist Brawler
* Cultist Acolyte

### The Darkest Dungeon

* Ascended Brawler
* Rapturous Cultist
* Cultist Priest
* Templar Impaler
* Templar Warlord
* Templar Gladiator
* Templar Sniper

## Gallery

* Ascended Witch's combat animation
* Ascended Witch's attack
* Ascended Witch defending
* Ascended Witch's corpse.
17 March 2023 Patch

The following patch was deployed on 17 March 2023 for Darkest Dungeon II.

## **Build Update #0.20.45656 - Redemption Road - Experimental Hotfix**

🔸Added updated localization for supported languages

🔸Fixed a camera issue where it would sometimes get stuck under a hill

🔸Fixed an issue where Inn mastery loot window appeared in next biome while driving

🔸Fixed  relationship gain-loss Italian localization problem

🔸Fixed Crimson Tick awarding The Blood on corpse kills

🔸Fixed the combat description for The Blood that was displaying Stress rather than Horror

🔸Fixed Shroud road debris not playing VFX when destroyed

🔸Fixed 'Use Smoke Bomb' hero goal that was appearing too frequently

🔸Fixed The Complete Catalog and Smoldering Firewood not working with DoT modifications from items
Cherub

The **Cherub** is a Cosmic/Cultist enemy in Darkest Dungeon II encountered in all regions at Oblivion's Rampart and Oblivion's Ingress.

## Description

Small servants of the cultists, they are armed with amulets and cursed scrolls, causing physical and mental damage when used, they fly all over the battlefield while evading attacks and although they are not as strong physically they make up for it with their evasion and the great disruption in the heroes teams.

Cherubs have the ability to cause both  and , although not much at first the stress tends to accumulate causing much more damage in the long run, then they can cause Blind  and Weak reducing the combat effectiveness of the heroes. When cornered, cherubs will hit with their amulet causing very little damage as a last resort.

Cherubs although dangerous have little HP making it possible to eliminate them with a single attack. Even with some luck in the first round if the player wants to risk facing the Dodge.

## Skills

### Notes

* The  Worship mechanic only functions when a boss (i.e Cardinal, Deacon, Exemplar) is present.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
22 June 2015 patch

The following patch was deployed on 22 June 2015.

## Build Update #9172 (PC and Mac)

* Monster picking has been improved to work with larger monsters such as the cannon.
* Fixed the preferred position and preferred targets not updating when cycling through heroes on the character display.
* Fix to narration history in town saving.
* Fix to stun related death crashes
Antiquarian (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Antiquarian** may refer to:

* Antiquarian, a hero in *Darkest Dungeon*.
* Antiquarian (Butcher's Circus), a hero in The Butcher's Circus DLC.
* Antiquarian (Darkest Dungeon II), an enemy in *Darkest Dungeon II*.
8 December 2015 patch

The following patch was deployed on 8 December 2015.

## Build Update #12037 (PC and Mac, Hotfix)

* Fixed roster heroes sometimes not showing up on the Mac
* Fixed town sometimes not showing up on the Mac
* Fixed exploit where you could quit the game during an attack in order to get a different roll/target/stun etc.
* Man-at-Arms riposte is now 2 rounds
* Camping Skills that cure disease are now 100% successful (note: this is an experiment)
6 July 2017 Patch

## **Build #20340**

**Darkest Dungeon**

* Fix to being unable to enter a door immediately after unlocking
* Updated idle animations for Plague Doctor
* Shrieker Steal Trinkets event now properly set to post-week 42. Other
* Shrieker event now restored to previous settings as desired.
* fix to masochistic camping meal balk (string name errors)
* added a max currency of 2 billion (2000000000) so as to stop roll over problems
* replaced missing strings
* Death's door debuffs should no longer disappear after restarting game in a battle
* Double checks that districts have been unlocked in the case where saving failed (actual case of this happening)
* Fix to controller not having campaign selected by default.
* Fix to missing sfx on warning confirms.
* Fixing tray display overlay problem
* if hero receives 0 dmg, no longer checks death's door and treats it as if no damage was taken at all. Still displays 0 in game
* localization string update, adding the '+' symbol to positive dmg and crit mods
* making sure subtitles play when the narration system isn't initialized.
* Remove flavor text description in sanitarium and activity log when explicit buff description is active.

**The Crimson Court**

Note: Some of the few remaining Crimson Court text strings are currently being translated--in particular, some of the subtitles. We expect to post those new translations in a few days.

* New ‘Gather the Blood’ quest: the Courtyard will now regularly proc a quest that does not require an invitation. You can reliably loot bottles of The Blood in crates here, and get some practice against the Courtyard enemies.
* Reduced blood drops some due to new blood farming quest. Will continue to monitor blood supply metrics.
* Crimson Curse proc rates from monsters reduced somewhat.
* Curse Contagion chances increased in buildings - make sure to properly quarantine!
* It's now possible to have two Rat Carcass trinkets in your Estate at once - delicious!
* Fanatic now drops “The Cure”, a consumable which can remove the Crimson Curse from an affected hero. The fanatic’s loot table was also punched up up with a bunch of cheddar (crests).
* Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them.
* Implemented a first pass at reducing party stoppages when transitioning Curse states. This should smooth out the gameplay significantly. We’ll continue to monitor.
* Refined Curse act-outs and stat changes to create more identity at each stage.
Corpse

**Corpses** are the remains left by slain monsters. They occupy the combat position of the monster, temporarily preserving the original formations, and will disappear at the end of the battle. In the Butcher's Circus DLC, heroes will leave corpses.

## Table of Corpses

Note: Size determines how many slots an enemy will take up. Size does not determine whether or not an enemy will leave a corpse.

## Preventing and removing corpses

Corpses do not appear if monsters die from blight or bleed damage. Enemies killed by a critical hit also do not leave corpses.

A corpse will disappear on its own at the end of the fourth round since its appearance. For example, a creature killed in round 1 will have its corpse on the field until the end of round 4, when it will disappear and leave an unoccupied slot for round 5. Alternatively, a corpse can be removed by damaging it until its grey HP bar reaches zero, or by using certain corpse-removing abilities such as Leper's *Purge* or Plague Doctor's *Disorienting Blast*; such abilities do not need to directly target the corpses to remove them, and typically simultaneously clear all existing corpses in the battle.

Removing corpses is very useful for controlling the position of enemies, but usually not much else. However, be aware of the handful of enemy types that can either revive their slain comrades, or spawn hazardous growths upon the corpses; quickly destroying the corpses will prevent these enemy abilities from taking place.

## Corpse properties

Corpses are vulnerable to both direct damage and damage over time effects, having 0% resistance to both Bleed and Blight (even if the enemy was originally extremely resistant); they will however have a resistance of 200% to move, debuff and stun, despite the latter two being uninfluential. The health points of the corpse will be a portion of the original monster's maximum HP, but without its original PROT and DODGE values.

Corpses will not be targeted by random targeting abilities such as the Arbalest's *Blindfire* (unless no other targets are available).

Corpses will not provide stress healing if the attacking Hero crits, except for AoE attacks. In the Butcher's Circus, corpses provide stress healing if hit by crits.

## Gallery

* Cultist Brawler's corpse.
* Cultist Acolyte's corpse
* Brigand Cutthroat's corpse
* Brigand Fusilier's corpse
* Brigand Bloodletter's corpse
* Brigand Raider's corpse
* Brigand Hunter's corpse
* Madman's corpse
* Bone Rabble's corpse
* Ghoul's corpse
* The Thing from the Stars' corpse
* Swine Skiver's corpse
* Pelagic Guardian's corpse
* The Miller's corpse
* Ascended Brawler's corpse
* Ascended Witch's corpse
* Cultist Priest's corpse
* Templar Impaler's corpse
* Templar Warlord's corpse
* Templar Gladiator's corpse
* Templar Sniper's corpse

## References

1. ↑ As of build #13447 in 2 February 2016 patch.
22 March 2023 Patch

The following patch was deployed on 22 March 2023 for Darkest Dungeon II.

## **Build Update #0.20.45959 - Redemption Road - Experimental Hotfix**

We restored Denial to 3 regions for now, and opened back up Foetor and Shroud. However, we left the trophy requirement off and also left in the Mastery bonuses. This should help you in your efforts to attack the Brain! We anticipate restoring Denial to 2 regions for 1.0, after we have a chance to do more tuning. Your playtest data and feedback has been invaluable!

🔸Altar of Hope tooltips for pets will now display after unlocking

🔸More fixes for memory heroes not clearing skill use / item history when preserving them on run invalidation

🔸Added repair stagecoach warning when leaving the inn and the player has currency to repair and wheels/armor to repair

🔸Fixed an issue where the Repair Stagecoach skill would be consumed with riposte

🔸Fixed issues with the Stagecoach tooltips

🔸Fixed an issue where Loathing from a tile event will reapply on save/load

🔸When opening the character sheet or max Loathing triggers we now stop the stagecoach

🔸Added new scrolling ui shader for road indicators and another for hero select hero highlights

🔸Fix to improper creature den FLEE preview icons

🔸DENIAL: restored to 3 regions, all region types avail again. Trophy is still not required for now. Kept 5 mastery for DENIAL, for now.

🔸Adjusted armor/wheel tooltip edits

🔸Added pop text for when 0 torch ambush fight is triggered "The Flame is Exhausted!"

🔸Sluice, Shroud, and Foetor Hero Goals have been reenabled for Denial

🔸Almanac: The Shroud and Almanac: The Foetor can now appear in Denial

🔸Fix to prevent buff popup text from appearing during boss transitions

Known Issue: "The flame exhausted" text is currently appearing for normal road barricade and repair fights when at 0 torch (not just on the 0-torch ambushes)
Arbalist

*Not to be confused with Arbalest.*

  MAX HP | 15
   Bleed | 30%
  Blight | 30%
  Burn | 10%
 Size
 1

The **Arbalist** is a Cadaver enemy in Darkest Dungeon II.

## Description

Armed with heavy crossbows, the arbalists of the lost battalion were skilled marksmen tasked with providing ranged support to their comrades. Even though their bodies and minds have been stolen by the forest, their skills are still almost as sharp as their bolts.

The Arbalist serves as fierce, ranged back-line for The Lost Battalion. It can cause great damage to a single target with its crossbow or shoot large sharp arrow causing  bleed to all heroes. If cornered on the front line Arbalist will fire an weak Hip shot trying to defend themself while returning to the back positions.

## ORDER: Volley

Receiving an  Order token from a Drummer enables the Arbalist to use skills that can hit all ranks.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
11 July 2017 patch

## Translation Hotfix - (Still Build #20340)

We have just hotfixed to patch in all missing translations for currently supported languages. This captures all the new text added in last Thursday's patch as well as a few other strings that were missing translations.

Note:
We are currently evaluating what it will take to add simplified Chinese and Korean to the game and plan to have more news available soon.
7 February 2015 patch

The following patch was deployed on 7 February 2015.

## Build Update #7560 (PC only)

* Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly)
* More incompatible quirk updates to reduce conflicting quirks
* Clamp damage as an attempt to blind fix the crazy high damage problem
* Fixed using firewood when in the bark phase of an ambush
* Fixed removing multiple quirks at Sanitarium
1 March 2022 Patch

The following patch was deployed on 1 March 2022 for Darkest Dungeon II.

## Build 0.12.31927 - Hotfix

* Spring water now correctly blocked by Denial of Reason.
* Heroes now have appropriate route choices and weights for Oasis/Creature Den
* Fixed an issue where some biome modifiers weren't being used
* Fixed an issue with Valley title cards being semi-transparent
Brigand Hunter

Elite Brigand Fusiliers are equipped improved armor and weapons, Brigand Hunters are most often seen accompanying Brigand Vvulf's personal group of enforcers.

## Behavior

The Brigand Hunter is a stronger variant of the Brigand Fusilier which can be seen during Wolves at the Door, and within Champion-level dungeons. Just like the Brigand Fusilier, Hunters have high speed and will often be the first or the second to attack each round. However, they are much more dangerous: unlike Fusiliers, their version of *Blanket Fire* does more than scratch damage, and inflicts stress on your party along with the usual debuff. This can be particularly nasty during Wolves at the Door, when they may be accompanied by a Madman.

As with the Fusiliers, they will be forced to use a much weaker attack if pulled to the front. Also like the Fusiliers, you should take them out first.

## Related Enemies

### All Areas

* Brigand Cutthroat
* Brigand Fusilier
* Brigand Bloodletter
* Brigand Raider

### Bosses

* Brigand Pounder
* Brigand Matchman
* Brigand Vvulf
* Barrel O' Bombs

## Gallery

* Brigand Hunter's combat animation
* Hunter Fusilier attacking
* Hunter Fusilier defending
* Hunter Fusilier's corpse.

## Trivia

* The Brigand Hunter was added in the *Everything Burns* update, along with the Brigand Raider and the boss Brigand Vvulf.
* Originally the Brigand Hunter could only be found in the quest Wolves at the Door, but a later update added the possibility of encountering them in every normal champion level quest.
15 December 2022 Patch

The following patch was deployed on 15 December 2023 for Darkest Dungeon II.

### Fixes

* Fix to biome goals / biome modifiers being lost when loading into an embark scene.
* Updated camera positions for resolve checks on Hellion, Leper, Man-At-Arms, Occultist, Highwayman, Jester, Grave Robber, Bounty Hunter and Plague Doctor. The Hellion also lost her telekinetic powers
* Fix to BH deathblow ignore buff for "Finish Him"
* Fixed issue on Appalling Apron where Regen triggered on Horror
* Fix to completed run goals not saving
Blueprint

A Blueprint is a Rare heirloom that is used to erect new buildings within the Districts of your once prospering Hamlet. Blueprints are an exceedingly valuable drop from Bosses, but one will be gifted to you on Week 10, allowing you to construct your first District building on the 10th Week regardless of your efforts to procure one.

Blueprints do not drop from Apprentice level bosses or mini-bosses such as the Collector or the Shambler, making them fairly hard to amass in large quantities. The most reliable way to acquire a Blueprint is by farming the Garden Guardian, which always drops one.

## Screenshots

* Blueprint acquired from the Necromancer Boss (T2)
* Blueprint acquired from the Prophet Boss (T2)

## References

1. ↑ *The Crimson Court DLC* Districts mechanic.
2. ↑ As documented in Districts.
3. ↑ This information was verified inside Info files for each Level of the Siren, a boss that drops Blueprints.
14 December 2015 patch

The following patch was deployed on 14 December 2015.

## Build Update #12102 (PC and Mac, Hotfix)

This hotfix cleans up a few things, including the Odd Case of the Negative Healing!

* Heal rework to make sure buffs are applied in appropriate circumstances. Heal should never be below 0.
* Riposte, guard, mark durations in tray tooltip
* Dots carry over to death if done as part of the killing blow.
* Fix to stances in non fatal heart attacks.
* Surprise rolls for battle now are saved and restored.
* Fix to ensure Shambler and Collector limits don't persist over multiple dungeons.
* Disable camping in first room.
* Removed ability to finish quest from camp.
* Removed ability to finish quest when getting ambushed.
* Removed ability to retreat while ambush is happening.
* Fixed master volume.
Bone Arbalist

The **Bone Arbalist** is a common long-range combatant found in the Ruins. Like the player's own Arbalests, they operate by firing crossbow bolts into the fray from the safety of the back ranks, and end up in an awkward position if drawn to the front.

## Behavior

When encountered, the Bone Arbalist will always spawn on the third and/or fourth rank. While in the rear ranks, he will use his *Quarrel* ability to snipe your heroes in the third or fourth ranks. This attack is quite powerful on its own and has a good chance to crit. However, this attack is even more lethal to heroes that have been marked. Be especially careful if the Arbalist is joined by a Cultist Acolyte on Veteran and Champion levels.

A good strategy is to take advantage of the Arbalist's low move resistance and bring him to the front ranks. While in the first or second rank, he will use his *Bayonet Jab* ability, which is substantially weaker but does move him back one rank. Additionally, this attack can only target the heroes in the first two ranks, who usually have higher defenses.

## Abilities

* Apprentice
* Veteran
* Champion

 Quarrel

 Quarrel

 Quarrel

## Gallery

* Bone Arbalest's combat animation
* Bone Arbalist using Quarrel
* Bone Arbalist using Bayonet Jab
* Bone Arbalist defending
* Bone Arbalist's corpse

## Related Enemies

### **Ruins**

* Bone Soldier
* Bone Courtier
* Bone Defender
* Bone Captain
* Bone Spearman
* Bone Bearer
2 October 2015 patch

The following patch was deployed on 2 October 2015.

## Build Update #10907 (PC and Mac)

* Fix to Plague Doctor affliction crash
* Fix to random target not passing properly
* Cannon AI Fix for B and C
* Fix quest generation to guarantee 1 1 explore even if there is no convertible quests.
* Making the "click map to advance" out of room announcement banner happen in the background.
* Fixes to the graveyard always bringing up the very first dead character clicked on in the character panel.
* Coming out of raid crash fix.
* Updated siren to immediately switch sides when crit or deaths door happens.
* cove quirks
* caretaker goals: corrected Siren and Drowned Crew names
* Thrall/Corpse tooltip corrected
* Siren control progression adjusted
* Siren stun resist increased slightly for L3/L5
* Cove trap debuff duration adjusted upwards
* Fixed the ability to spam click during hero act outs giving out multiple heals
* Shambler should no longer ambush camping.
* Conditional mash ambushes now specify can\_be\_ambush.
* Removed unclean giants test ambush in difficulty 2 and 4 quests.
* Removing guard when the guarding actor gets stunned.
* Health target desire now takes ratio into consideration instead of pure hp
* Added ghouls to cove