Progress knight Wiki

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**Progress Knight** is an idle strategy HTML5 game developed by badassic and published on Armor Games on February 5, 2021.

There are two modified versions/mods called **Progress Knight - Reborn** and **Progress Knight 2** that add new jobs, skills, items, and other unique mechanics. (They are three seperate versions, and saves may not be compatable between them)

## Gameplay

It is a life-sim incremental based in a fantasy/medieval setting, where the player must progress through the career ladder and acquire new skills to become the ultimate being.

The player first starts off as a Beggar, barely being able to feed themselves as the days go by. However, over the years, they learn new **Skills** and gain plenty of work experience to enter new high paying Jobs while managing their living expenses.

Each life ends with a Rebirth, with more then just the basic type. Those compound, allowing for further and further progress as the player lives more and more lives.

## Instructions

Click on the progress bars to assign the current skill/job you would like to learn/work.

Reaching *Age 50* unlocks '*Auto-promote*' and '*Auto-learn*'. '*Auto-promote*' is recomended to always keep enabled, as it upgrades your job as soon as the requirements are met for the next one(assuming you already were working in a profession in the same class), while '*Auto-learn*' is suggested to only enable when idling or when you can reliably reach ***Immortality*** without active focus, as it divides your limited Age into skills in a way that is uniform, but suboptimal.

There are many layers of Prestige (called Rebirths here), done via the Amulet Tab, the first you will unlock when you first reach *Age 65*, but you will more likely use it when forced to at *Age 70* (where your natural lifespan runs out), which will be called 'Rebirth' here. Rebirth offers an advantage in your next life, the *Max Level xp multiplier*. This is the bonus to an action based on the highest level you have ever reached with it (it does not increase unless you surpass the previous record), such that a Max Level of 159 offers a *16.9x Max Level xp multipler* on the progress of that specific action in new lives (1 + 159/10 = 16.9).

After Rebirthing several times, you'll eventually reach the next stage the Amulet hinted at, unlocked at *Age 200*. A new Rebirth type (which will be called 'Evil Rebirth*'*), which will gain you your first *Evil* (yes, it is called 'Evil'), a new persistant prestige token. This resets all accumulations of your baseline Rebirth each time it is gained (Max Levels are erased), but is undoubtably worth doing so.

Gaining your first *Evil* is very useful as it unlocks 3 news skills immediately, and a new **Skill** ladder called *Dark magic* that both benefits from *Evil* ( *Evil* becomes a new secondary multiplier for the **Skill** ladder, like Happiness, but exclusively for *Dark magic* **Skills**) and unlocks more new **Skills** after gaining more *Evil* in future Evil Rebirths.

You will gain the following **Skill** types in the *Dark magic* **Skill** ladder:

* *All xp multiplier* : A general skill providing a multipler like **Happiness**, such that having *Happiness: 100* and *2.3x All xp* functions as *Happiness: 230*
* *Evil Gain multiplier*: Multiplies the amount of *Evil* gained from Evil Rebirths. (This is important since the base *Evil* does not seem to increase with further longevity: you will always gain 1 *Evil* from an Evil Rebirth, without those multipliers)
* *Expenses Reduction*: This compounds with **Bargining** (the orginal *Expenses Reduction* **Skill**), such that a pair of *x.60 Expenses Reduction* **Skills** will act as a x.36 *Expenses Reduction*. (.6\*.6 = .36)
* *Job pay multipler*: Multiplies general Job earnings, much like **Strength** increases **Military** specific Job earnings.

Every time you reach a certain amount of *Evil*, you will unlock a new skill in the *Dark magic* **Skill** ladder for you to level up, making future Evil Rebirths easier and faster much the same way base Rebirths did so. There are 6 skills avalible total, the extra three unlocking at ?, 75, and 500 *Evil*.

(The editer for the above has not reached the below parts, and thus cannot judge their accuracy or provide notable improvements, so it is being left as is. Based on my personal experince of reaching 500+ Evil, I haven't yet seen any idication of the truth or falcity of those claims)

You have couple of steps to take to be the more efficient about the amount you take every time to avoid to much reset for nothing , when you need to reach 2.5m the best way is to touch the eyes until you get void abilities, which come when the knight reaches 1000 years old, the fifth skill unlock with Void will also multiply the amount of evil win, which will make the 2.5m evil needed way easier to reach.

After evil the next available resource is ..., for this you need to reach 10k years old . The first time as evil you can have only 1 . But do it as soon as possible . After that you Evil point will be reduce to 0 and you will have to grown back . When this resource get available then a news page with milestone will be available to show you the bonus you win every time you reach the next step .

And finally after that you get to dark matter, its still a bit hard for me to describe this part of the game as im myself just starting it . Ill come back to give you more details after i get pass it. But for now the main problem is i never manage to get more that 1 dark matter at a time and so its very long. The dark matter shop is also a bit tricky to get . Hope someone have more details about this .

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