Session Summaries

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### Session 1 (Greg, Julia, Ben, Galen, Val, Brandon, Alex)

Hadriabis Teardrop Tavern

Boar attacks & Raid

Damnona Altana

Ben gets rock from Fen Ulvreen (Trevaar's apprentice).

### Session 2 (Greg, Julia, Ben, Galen, Val, Brandon, Andrew)

Diarrhea scare

Qwivyce

Horsemen (get out of mountains)

Norman and Edmund

Break norman's basement

Encounter returning party

Ambush & LEVEL UP

### Session 3 (Greg, Julia, Ben, Galen)

Namfoodle and Gracen Dergle

Fallen boulders from mountaintop

Attack of the bugs

Gnomengarde attack/incident

### Session 4 (Greg, Julia, Andrew)

Locstan

Kaze's house and tree

Wolf den

Baker

Depressed dwarven settlement

### Session 5 (Greg, Julia, Ben, Galen, Andrew)

Obsidian dagger request

Ooze farm

Kaze's forest

### Session 6 (Greg, Julia, Val, Brandon)

The trial

The tavern and grumpy barkeep

Daergels

Harbour master

Prison break

Reginald on docks

Reginald's house

Harbour master again

Jumping over wall

### Session 7 (Greg, Julia, Ben, Galen, Val, Brandon) (Dec 12, 2023)

Doug and Thane, having just jumped over the wall, try to escape stealthily across a field to the cover of some trees and bushes to the north. Ulrug, still in the city, tries to distract the guards in a nearby tower using Thaumaturgy.

While initially successful, Thane is eventually captured by a Tenaphor soldier, a dog in officer's armour. The dog howls and alerts more soldiers from a nearby encampment. As the reinforcements run over and demand that Thane yield, the dog picks up on Doug's scent. Doug, too, is surrounded and forced to surrender.

The pair are taken into the encampment and brought before the commander, Lord Odol Havelange. Lord Havelange speaks with the two adventurers and agrees that they are innocent. He gestures to a nearby soldier who brings in a third prisoner, Traeger Everharth. A few days ago, Tenaphor soldiers were bringing Death Throwers (ballistae) into the mountains and stumbled upon him as he overslept. Shackled and gagged, he's clearly been imprisoned since then. Though treated kindly, Traeger suffers -1 to rolls involving dexterity due to soreness and bruising from the chains that bound him.

Lord Havelange releases Doug, Thane, and Traeger from captivity. He states that any charges brought against them by the gnomes are not officially recognized by Tenaphor and Tenaphor has no intention of laying its own charges due to the weakness of the evidence against them. Lord Havelange will see to it that the gnomes cease to harass them. In fact, he asks the three adventurers if they would be willing to help him and his soldiers. They are sending an observer into the swamp to gauge the accuracy and effectiveness of the death throwers, and he needs an escort. Lord Havelange doesn't have enough skilled soldiers to conduct the mission and the Queen doesn't want to send more soldiers into the mountains as she thinks the enemy is unlikely to attack there.

Traeger, Doug, and Thane agree, after a short haggle, to escort the scout into the swamp. They will be paid 15 gold up front and another 15 gold if they return the soldier safely to the town. They sign contracts with Lord Havelange and are told to meet their escort at Pier 9 in the evening. In the meantime, they return to town.

While this is happening, Kathak remains in the Harbour Master's office and, as the Harbour Master runs out with the guard to arrest Reginald, she snoops around the building. She finds:

* Communications from the Queen stating that:
	+ Soldiers aren't going to be sent into the mountains as the chance of an attack from Ned Newt is unlikely
	+ Lord Havelange is sending his host into the mountains as he thinks that an attack is likely and would be devastating if not nipped in the bud
	+ The Queen reluctantly accepts that Lord Havelange's host is in the mountains and will not recall them, but no further reinforcements are coming
* Tax reports which basically indicate that no one in town pays taxes
* Deeds and other real-estate documents

Kathak returns the items to their storage places and leaves the building.

At the same time, Hymn Beaux emerges from a gnomish salon having just gotten a days-long haircut. And it's bad. Soooooo bad (-1 to rolls involving charisma while the haircut is visible). He walks around town seeking a hat to cover his hair. He eventually goes to the knitting club and they help him, though rather awkwardly, knit one to match his pants.

As Hymn Beaux knits, the rest of the adventurers - sans Qwivyce, who cannot be found - find themselves in the local tavern. They buys drinks and chat. Traeger, Doug, and Thane inform the rest of the party about the contracts they signed and the contact whom they're supposed to meet that evening. Kathak thinks that this contact is Reginald and will be a dead end. She informs them of such.

Meanwhile, Hymn Beaux's hat is finished and he walks around town showing it off - eventually, he becomes so enthusiastic that he does a performance about it and gets some coin (9 coppers) from the small crowd that gathers to watch. This happens just outside the tavern, and he enters to join his fellow adventurers.

Inside the tavern, Hymn Beaux and Doug get into a small spat about whose hat is better. In an effort to show off, Hymn Beaux begins to swing his head to twirl his hat around the room, however it gets caught on the chandeliers hanging from the low ceiling and his bad haircut is *almost* revealed. Doug adjust his hat, which is bent at a 90 degree angle where it meets the ceiling, and savours his victory.

Eventually the party decides to go to the pier to meet this supposed contact. Upon arrival, they witness the tail end of what must have been an hours-long standoff between the Harbour Master and the Tenaphor and gnomish soldiers he brought with him and Reginald, the town's eccentric and indebted entrepreneur. It ends with Reginald's arrest and removal back into the city walls. Ulrug follows him as they take him to the Harbour Master's office and, most likely, prison.

As the docks resume business as usual, the three contractees are met by their contact. He is a young lieutenant, likely the son of a noble who was given a position of authority but who is clearly too young and inexperienced to deserve it. And he knows it - there's a chip on his shoulder and he has something to prove. His leadership style is harsh and forceful, and our adventurers aren't quite sure what to make of it.

The lieutenant, Tact Haelstrom, indicates that they'll be taking a sailboat across the water to their destination, but, looking at the party, he refuses to take on anyone who hasn't signed a contract with Lord Havelange. Hymn Beaux successfully convinces him otherwise and the Lieutenant agrees to have a contract written up for him that he can sign on the morrow, but he draws the line there. He advises the adventurers to load their gear into the boat over the course of the evening and to be ready to set out at dawn.

The party head back to the tavern to discuss their options. It is uncertain if the sailboat will even be able to make it through the swamp as it has a deeper draught than most boats being used in the area. Most of the group is okay to take it anyway, and there are some suggestions that the party members who didn't sign a contract could be smuggled onto the boat and revealed to the lieutenant once the boat is well underway. However, Kathak protests going on the ship. In the end, they decide that the four contractees will sail with the lieutenant and fulfil their contracts, not "rocking the boat" so to speak, and Kathak and Ulrug will "borrow" the derelict-yet-seaworthy rowboat that Reginal left behind when he was arrested. The group transfers some of Reginald's now abandoned barrels of pickles from the rowboat to the sailboat and then find lodgings for the night.

Thane rents a gnome's house for 2 silver and helps himself to the pantry. Traeger, Hymn Beaux, and Kathak sleep on the shores of the swamp using their bed rolls. Ulrug sleeps at Reginald's empty house, and Doug fits himself into an empty pickle barrel with the brim of his hat sealing the top of the barrel from bugs and critters.

In the early morning, the party makes their way back to the pier for dawn. As they approach their vessels and the lieutenant comes up to meet them, the water begins to lap at the shore restlessly. The water begins to shake and bubble. Some shouts are heard. And suddenly, they come.

Giant snails set themselves upon the piers. The gnomish cannons have little effect and ring harmlessly off the tough shells. Tenaphor soldiers are similarly ineffective as the quick snails overtake them before their short weapons have an effect. The thick goo from the snails coats the soldiers and they scream in pain. Tact is terrified and fires off a signal to call for help, but the death throwers can't - or won't - launch their bolts into the piers.

And so ends Session 7.