Regeneration

## How does regeneration in CRP work?

Firstly, here are some definitions for all those that may be unaware:

➛ **CRP**: combat roleplay

➛ **IRP**: in roleplay

➛ **PTK**: permission to kill (you require the roleplayer's permission beforehand to kill their character)

➛ **RTK**: reason to kill (you may kill the other person's character if you see a reason to)

### **TIMING... IN CRP?**

Each turn will count as 2 minutes IRP, minimum. However, because we are aware of different roleplay styles, you may also calculate it as every paragraph **(roughly ~100 words)** counts as +**2 minutes passed IRP**.

For those who are unable to write ~100 Words it’s per turn.

## RC Cost

RC Cost is there so that ghouls cannot regenerate indefinitely. They are confined to the amount of RC that they have before they can no longer regenerate and succumb to their wounds.

* Deeper cuts are meant to refer to things like gashes and lacerations not surface level cuts that don’t tear into muscle.
* Things like being stabbed or stuck by a knife will fall underneath Deeper Cuts as opposed to impalement.
* If you’re impaled but not fully punctured through the other side, you can halve the cost and time.
* Perhaps, there should be a separate conversation on how much eating during a fight would give you if you manage to consume flesh (Perhaps it could also give back RC to use).
* Enhanced Regeneration and Healing might need a tweak.
* Reattaching a limb if you’re capable instead of regrowing it will halve the cost.
* Ghouls with Enhanced Regen can stitch themselves back together after bisected at SS-SS+. Normal Ghouls at that level have to manually be put back together and require flesh to heal.
* Enhanced Endurance reduces cost by 10%

## REGENERATION SYSTEM

The amount of times they can regenerate is dependent on their RC Count and when/or if it hits zero. They can no longer regenerate and require flesh to replenish themselves. Note: RC you gain isn’t lost when your injured. You gain a seperate pool once Zero prevents you from healing further.

Big thanks to: Benny

➛ (C Rate) 1000 RC+ :

Scratches: (250RC Cost) 10 minutes

Bone Injuries: (500RC Cost) 12 minutes.

Deeper Cuts: (800RC Cost) 18 minutes.

Impalement: Cannot heal being impaled without the aid of flesh and rest outside of battle.

Limb Regrowth: Cannot Regrow limbs without the aid of flesh and rest outside of battle.

Kagune Regeneration: If it’s destroyed, it cannot be resummoned for the rest of the RP.

➛ (B Rate) 2000 RC+ :

Scratches: (150RC Cost) 8 minutes.

Bone Injuries: (350RC Cost) 10 minutes

Deeper Cuts: (400RC Cost) 16 minutes.

Impalement: Cannot heal impalement in battle without the aid of flesh which only stops bleeding.

Limb Regrowth: Cannot Regrow limbs without the aid of flesh outside of battle.

Kagune Regeneration: If it’s destroyed, it cannot be resummoned for the rest of the RP.

➛ 3000 RC+:

Scratches: (100RC Cost) 6 minutes.

Bone Injuries: (150RC Cost) 8 minutes.

Deeper Cuts: (200RC Cost) 12 minutes.

Impalement: Cannot heal impalement in battle without the aid of flesh which only stops bleeding.

Limb Regrowth: Cannot Regrow limbs without the aid of flesh outside of battle.

Kagune Regeneration: (1200 Cost) 14 minutes.

➛ (A+ Rate) 4000 RC+:

Scratches: (50RC Cost) 2 minutes

Bone Injuries: (100RC Cost) 6 minutes

Deeper Cuts: (150RC Cost) 8 minutes.

Impalement: (250RC Cost) 10 minutes.

Limb Regrowth: Cannot Regrow limbs in battle, but can close the wound.

Kagune Regeneration: (1200 Cost) 12 minutes.

➛ (S Rate) 5000 RC+:

Scratches: (20RC Cost) Instantaneous.

Bone Injuries: (50RC Cost) 4 minutes.

Deeper Cuts: (100RC Cost) 6 minutes.

Impalement: (200RC Cost) 8 minutes.

Limb Regrowth: (500RC Cost) They cannot fully regenerate a limb in battle or reattach, but can stop bleeding in 8 minutes.

Kagune Regeneration: (1000 Cost) 10 minutes.

➛ 6000 RC+:

Scratches: (20RC Cost) Instantaneous.

Bone Injuries: (50RC Cost) 2 minutes.

Deeper Cuts: (100RC Cost) 4 minutes

Impalement: (200RC Cost) 6 minutes

Limb Regrowth: (500RC Cost) They cannot fully regenerate a limb in battle or reattach, but can stop bleeding in 6 minutes.

Kagune Regeneration: (1000 Cost) 10 minutes.

➛ 7000 RC+:

Scratches: (20RC Cost) Instantaneous.

Bone Injuries: (50RC Cost) 2 minutes.

Deeper Cuts: (100RC Cost) 4 minutes

Impalement: (200RC Cost) 6 minutes

Limb Regrowth: (500RC Cost) They cannot fully regenerate a limb in battle or reattach, but can stop bleeding in 6 minutes.

Kagune Regeneration: (1000 Cost) 10 minutes.

➛ 8000 RC+:

Scratches: (20RC Cost) Instantaneous.

Bone Injuries: (50RC Cost) 2 minutes.

Deeper Cuts: (100RC Cost) 4 minutes

Impalement: (200RC Cost) 6 minutes

Limb Regrowth: (500RC Cost) They cannot fully regenerate a limb in battle or reattach, but can stop bleeding in 4 minutes.

Kagune Regeneration: (1000 Cost) 8 minutes.

➛ (SS Rate) 10,000 RC+

Scratches: (20RC Cost) Instantaneous.

Bone Injuries: (50RC Cost) Instantaneous.

Deeper Cuts: (100RC Cost) 2 minutes.

Impalement: (200RC Cost) 4 minutes.

Limb Regrowth: (500RC Cost) They cannot fully regenerate a limb in battle, but can stop bleeding instantly. They can reattach limbs if given the opportunity, however, in 4 minutes, with the cost of 2000RC.

Kagune Regeneration: (1000 Cost) 8 minutes.

➛ (Highest Achievable for Normal Ghouls) 15,000 RC+:

Scratches: (0 Cost) Instantaneous.

Bone Injuries: (200RC Cost) Instantaneous.

Deeper Cuts: (1000RC Cost) Instantaneous.

Puncture Wounds: (800RC Cost) Instantaneous.

Limb Regrowth: (2000RC Cost) Can reattach instantly. If needed, regrowing will take 6 minutes.

Kagune Regeneration: (4000RC Cost) Instantaneous

(Anything past this point is for kakuja)

➛ 17,000 RC+ :

Scratches: (0 Cost) Instantaneous.

Bone Injuries: (1000RC Cost) Instantaneous.

Deeper Cuts: (1500RC Cost) Instantaneous.

Puncture Wounds: (3000RC Cost) Instantaneous.

Limb Regrowth: (2000RC Cost) If needed, regrowing will take 4 minutes.

Kagune Regeneration: (6000RC Cost) Instantaneous

➛ 20,000 RC+ :

Scratches: (0 Cost) Instantaneous.

Bone Injuries: (1000RC Cost) Instantaneous.

Deeper Cuts: (1700RC Cost) Instantaneous.

Puncture Wounds: (3000RC Cost) Instantaneous.

Limb Regrowth: (2000RC Cost) If needed, regrowing will take 2 minutes.

Kagune Regeneration: (6000 Cost) Instantaneous

➛ 30,000 RC+ :

Scratches: (0 Cost) Instantaneous.

Bone Injuries: (2000RC Cost) Instantaneous.

Deeper Cuts: (2500RC Cost) Instantaneous.

Puncture Wounds: (5000RC Cost) Instantaneous.

Limb Regrowth: (3000RC Cost) Instantaneous

Kagune Regeneration: (8000RC Cost) Instantaneous

## Rules:

➛ Rinkaku possesses 2 level regenerative boost however once they hit 17k their factor bumps down to 1 level higher from what they are (I.E 17k to 20k regeneration while the rinkaku is Active.

➛ Enhanced Regeneration cannot be stacked with Healing Kagune. However stacks with rinkaku.

➛ Healing Kagune cannot stack with Enhanced Regen. However stacks with rinkaku.

➛ If you some how manage to eat **flesh** within a fight. Regeneration is boosted by x1.5.

➛ When hybrids sust