Selkie Spiegel

**Selkie Spiegel** is a Black Watch Magistratus. Immigrating from Denmark to the US in \*x year\*, Selkie would find herself joining the Black Watch and quickly rising through its ranks thanks to her natural speed and agility, and her skill in magic.

## Personality

https://i.gyazo.com/def3fa8d9fc8f89452d765f66c732552.png

## Backstory

Doesn't want to have kids

Became an assassin

## Powers and Abilities

**Unicorn Body:** Selkie's body features many unicorn-like traits, however these are not simply for show. Her horse-like legs allow her to move with extreme speed and agility and jump dozens of feet into the air. Along with this, her horn is sharp and durable and can be used as an improvised weapon. Additionally, her unicorn nature has allowed her a special affinity for magic, and allows her to use multiple types proficiently, which she employs in combat.

## Equipment

**Magic Berettas:** Selkie's weapons of choice are a pair of Beretta M9s with magic runes engraved into them. She uses these to turn her energy into arcane within the chambers of the guns. She is able to change this arcane into a multitude of forms that mainly serve to actively debuff the enemy and give Selkie and her allies an advantage.They can function so long as their user does not run out of stamina.

* **Normal:** The most basic bullet round. It is simply raw arcane compacted into a roughly bullet-sized, pink sphere. Uses minimal energy and can be fired in rapid succession, whilst providing penetrative power akin to a high-caliber pistol. (Low power)
* **Magic Missile:** A round that fires out three pastel-colored spheres that home in onto the desired target. Each projectile possesses less power than a regular bullet as a trade-off for their homing ability. (Low-moderate power depending on concentration)
* **Flash Fire:** A non-penetrative round that bursts into a bright flash of light upon contact with a surface. Can blind enemies much like a regular flashbang. (Low power)
* **Volt Volley:** A bolt of chain lightening connects between the barrel of her gun to the bullet, able to connect to other grounded creatures and objects it may be conducted to within a 10-foot radius of the thunderstruck foe or structure. Weakens with distance and chain reaction length. (Moderate power)
* **Rubber Round:** A non-penetrative round that explodes and sends out a rubber cement-like surge of sticky gloop in a 7-foot radius, entrapping and slowing enemies. (Moderate power)
* **Rust Round:** A non-penetrative round that can rapidly oxidize a metal surface or object and cause it to crumble away within a 3 foot radius. (Moderate power)
* **Mustard Mist:** A non-penetrative shot that releases a gas that fills a 10 foot radius within 3 seconds after striking a surface. This gas is made up of powerful compounded chemical agents, and render a normal human unconscious after 15 seconds of breathing, and induces coughing and strong respiratory inflammation for those than inhale it, not to mention irritation of exposed skin and burning of eyes. (Moderate power)
* **Supersonic Shot:** The most damaging of Selkie's bullet types, Supersonic Shot compounds magic within both guns before firing out a large, extremely fast-moving energy projectile that appears as a streak of light and the sound of a thunderous sonic boom to those whom it passes. Takes a large amount of energy to fire, but can penetrate several heavily armored targets. (High power- risky, most likely renders Selkie incapacitated.)