Dream Catcher's Lair

The Dream Catcher's Lair is the fourth dungeon you go through in the Afterlife. The boss of this dungeon is the Dream Catcher.

## Treasures

* First Visit:

* **Food Cart Armband** if you brought Kita or **Rusted Iron Shackle** if you brought Erin
* Eyedrops x4
* Jar of Mana Water
* Synthesized Angel's Blood
* Antidote
* Diluted Angel's Blood x4
* Mind-Clear

* After Rescuing Delia:

* **Spider's Silk Gloves**
* **Salaryman's Tie**
* **Wizard's Hat**
* Spider's Silk x3
* Jar of Mana Water
* First Aid Kit x3
* Antidote x13
* Jar of Pixie Dust x3
* Eau de Effluvium
* Distilled Purity
* 900 Eth

## Random Encounters

* Dryder (first encounter only)
* 2 Spiders (while gathering your party)
* Vampire + 2 Jumper + Spider
* 2 Spiders + Bloated Spider
* Vampire + 2 Thrall Swordswoman
* 2 Webbed Husk + Dryder + Spider (only after having rescued Delia)
* 2 Spider + 4 Jumper (only after having rescued Delia)
* 2 Jumper + Earth Elemental + Webbed Husk (only after having rescued Delia)
* 2 Earth Elemental + Spider (only after having rescued Delia)
* 2 Bloated Spider + 2 Jumper (only after having rescued Delia)
* 3 Spider + 2 Jumper (only after having rescued Delia)

## Enemies

### Spider

**Stats**

**Resistance/Weakness**

**Skills**

* Venobite: Deals Physical damage to 1 target, 30% chance to Poison
* Web Shot: Deals untyped damage to 1 target, 50% chance to Snare

**Reward**

* Painkillers (1/5 chance)
* Antidote (1/9 chance)
* 26 XP
* 24 eth

### Jumper

**Stats**

**Resistance/Weakness**

**Skills**

* Venobite: Deals Physical damage to 1 target, 30% chance to Poison

**Reward**

* Painkillers (1/6 chance)
* 20 XP
* 19 eth

### Bloated Spider

**Stats**

**Resistance/Weakness**

**Skills**

* Venobite: Deals Physical damage to 1 target, 30% chance to Poison
* Acid Splash: Deals Earth damage to 1 target
* Preparing...: When at 70% health or less, no immediate effect

* Poisonous burst: Launched the turn after Preparing..., sacrifices itself and deals Earth damage to the entire party, with a 25% chance to Poison

**Reward**

* Fire Talisman (1/9 chance)
* Antidote (1/4 chance)
* 34 XP
* 26 eth

### Vampire

**Stats**

**Resistance/Weakness**

**Skills**

* Blood feast: Deals Blood damage to 1 target, heals himself for 50% of the damage
* Bloody Slash: Deals Physical damage to 1 target, 70% chance to inflict Bleed, heals himself for 10% of the damage
* Attack: Deals Physical damage to 1 target, heals himself for 10% of the damage

**Reward**

* Synthesized Angel's Blood (1/3 chance)
* 36 XP
* 29 eth

### Thrall Swordswoman

**Stats**

**Resistance/Weakness**

**Skills**

* Basic Attack
* Bloody Slash: Deals Physical damage to 1 target, 70% chance to inflict Bleed

**Reward**

* Synthesized Angel's Blood (1/5 chance)
* 34 XP
* 25 eth

### Dryder

**Stats**

**Resistance/Weakness**

**Skills**

* Attack: Deals Physical damage to 1 target, 12% chance to Poison
* Blinding Mist: Target the entire party, 50% chance to Blind
* Web Shot: Deals untyped damage to 1 target, 50% chance to Snare
* Abyssal Barrage: Deals Darkness damages to the entire party

**Reward**

* Spider's Silk (1/10 chance)
* Painkillers (1/2 chance)
* Painkillers (1/3 chance)
* 40 XP
* 33 eth

### Webbed Husk

**Stats**

**Resistance/Weakness**

**Skills**

* Basic attack
* Depressive Grasp: Deals Darkness damage to the entire party and debuffs Attack and Defense for 3 turns, 3 turns cooldown

**Reward**

* Stimulant (1/5 chance)
* Eyedrops (1/3 chance)
* Painkillers
* 35 XP
* 12 eth

### Earth Elemental

**Stats**

**Resistance/Weakness**

**Skills**

* Basic Attack
* Earth Spire: Deals Earth Damage to 1 target
* Sandstorm: Deals Earth Damage to the entire party, 80% chance to Blind

**Reward**

* Earth's Grasp Talisman (1/10 chance)
* Painkillers (1/4 chance)
* 40 XP
* 14 eth

## Mid Boss Encounter

### First Bishop of Darkness

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 3 Jumper

**Skills**

* Basic Attack
* Blood feast: Deals Blood damage to 1 target, heals himself for 50% of the damage
* Bloody Slash: Deals Physical damage to 1 target, 70% chance to inflict Bleed

**Reward**

* Synthesized Angel's Blood
* 100 XP
* 50 eth

### Second Bishop of Darkness

**Stats**

**Resistance/Weakness**

**Adds/Special**

* IS A PUPPY, HOW COULD YOU!!!

**Skills**

* Basic Attack
* Bloody Bite: Deals Blood damage to 1 target, inflict Bleed, can't miss and heals himself for 10% of the damage
* Cuteness overload!: Targets the entire party, 50% chance to Charm
* Abyssal Barrage: Deals Darkness damages to the entire party

**Reward**

* Distilled Purity
* 90 XP
* 75 eth

### Third Bishop of Darkness

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 50% chance to have 2 actions on his turn

**Skills**

* Thorn Gale: Every 3 turns at most, deals Wind damage to 1 target, 1 turn cooldown
* Storm's Fury: Every 2 turns at most, deals Physical damage to 2 random targets
* Storm slash: Deals Physical damage to 1 target, 15% chance to Stun, can't miss
* Unholy Pierce: Deals Physical damage to 1 target and debuffs its Defense for 5 turns, can't miss

**Reward**

* Distilled Purity
* 2 Diluted Angel's Blood
* 100 XP
* 40 eth

### Fourth Bishop of Darkness

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 2 Thrall Swordswoman

**Skills**

* Blood Leech: Inflict Blood Leech on Target, 1 turn cooldown
* Abyssal Barrage: Deals Darkness damage to the entire party
* Shadow Flame: Deals Darkness damage to 1 target, can't miss
* Blood feast: Deals Blood damage to 1 target, heals himself for 50% of the damage
* Absorb life: Every 2 turns at most, drains target HP

**Reward**

* Synthesized Angel's Blood
* Diluted Angel's Blood
* 129 XP
* 55 eth

### Delia

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 2 actions each turn
* 2 The Embraced

**Skills**

* Blood Leech: Every 3 turns at most, inflict Blood Leech on Target, 1 turn cooldown
* Absorb life: Every 4 turns at most, drains target HP
* Blood Rondo: Deals Blood damage to 1 target and heals 20% of the damages
* Vampiric Charm: Every 2 turns at most, inflicts Charm, can't miss on target, 2 turns cooldown
* Blood Wrath: On turn 7 and then every 6 turns at most, high Blood damage on the entire party, debuffs M. Attack for 2 turns and inflicts Bleed

**Reward**

* First Aid Kit
* 2 Diluted Angel's Blood
* 140 XP
* 0 eth

### The Embraced

**Stats**

**Resistance/Weakness**

**Skills**

* Share Blood: Heals every enemies, at the cost of HP, 1 turn cooldown
* Blood feast: Deals Blood damage to 1 target, heals himself for 50% of the damage

**Reward**

* Diluted Angel's Blood
* 50 XP
* 50 eth

## Optional Boss Encounter

### Widow

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 2 Jumper + 2 Spider

**Skills**

* Miasma: 60% chance to inflict Poison to the entire party
* Web Shot: Deals untyped damage to 1 target, 50% chance to Snare
* Thorn Gale: Every 3 turns at most, deals Wind damage to 1 target, 1 turn cooldown
* Venobite: Deals Physical damage to 1 target, 30% chance to Poison
* Trample: High untyped damage to 1 target

**Reward**

* Antidote
* Echo of a Miserable Widow
* 95 XP
* 50 eth

### Bound Spirit of Earth

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 2 Earth Elemental

**Skills**

* Basic Attack
* Earth Spire: Deals Earth Damage to 1 target
* Earthquake: Every 3 turns at most, deals Earth damage to the entire party, can't miss, 1 turn cooldown

**Reward**

* Earth's Grasp Talisman
* **Earthen Bangle**
* Echo of a Spirit of Earth
* 130 XP
* 80 eth

### The Boss

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 2 Webbed Husk

**Skills**

* Basic Attack only

**Reward**

* 3 Painkillers
* 36 XP
* 80 eth

### Scorpis

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 50% chance to have 2 actions on his turn

**Skills**

* Splitter: Deals Fire damage to 1 target and debuffs Defense for 3 turns
* Pound: Deals Fire damage to 1 target and debuffs Agility for 5 turns
* Searing stinger: Deals Fire damage to 1 target, debuffs Defense for 5 turns, 50% chance to Poison
* Lethal Embrace: Deals Fire damage to 1 target, 50% chance to Stun

**Reward**

* Echo of a Routine Tortured Soul
* Antidote
* 2 Painkillers
* 100 XP
* 70 eth

### Echo of Arcane Scholar

**Stats**

**Resistance/Weakness**

**Adds/Special**

* Arcane Golem, escapes if the Scholar is defeated first

**Skills**

* Ember: Deals Fire damage to 1 target
* Magic Blast: Deals Arcane damage to 1 target

**Reward**

* Echo of an Inquisitive Sorcerer
* Jar of Mana Water
* 70 XP
* 80 eth

### Arcane Golem

**Stats**

**Resistance/Weakness**

**Adds/Special**

* Escapes if the Scholar is defeated first

**Skills**

* Palm Strike: Deals Light damage to 1 target
* Fist Smash: Deals Light damage to 1 target, can't miss
* Pulse Strike: Every 2 turns at most, deals Light damage to 1 target, can't miss
* Focused Pulse Strike: On turn 1 and then every 3 turns at most, deals Light damage to 1 target, can't miss
* Psi Crush: On turn 3 and then every 3 turns at most, deals Light damage to 1 target, 35% chance to Stun, can't miss
* Elemental Blast: On turn 5 and then every 3 turns at most, deals Light damage to the entire party, can't miss

**Reward**

* 2 Jar of Mana Water
* **Core of an Arcane Golem**
* 120 XP
* 500 eth

## Boss Encounter

### Dream Catcher

**Stats**

**Resistance/Weakness**

**Adds/Special**

* 2 actions each turn
* If the Widow hasn't been defeated prior to his encounter, gets Attack and M. Attack multiplied by 1.2
* If Scorpis hasn't been defeated prior to his encounter, 2 Webbed Husk
* If the Bound Spirit of Earth hasn't been defeated prior to his encounter, Bound Spirit of Earth (bugged as of 0.0072, nothing appears)
* If the  Echo of Arcane Scholar hasn't been defeated prior to his encounter,  Echo of Arcane Scholar and gives a barrier to all enemies
* Jumper + 2 Spider

**Skills**

* Venom Sting: Deals Physical damage to 1 target, 30% chance to Poison
* Web spin: Every 2 turns at most, deals Physical damage to the entire party, debuffs Agility for 3 turns, 40% chance to Snare
* Poison Cloud: targets the entire party, 40% chance to Poison
* Figment of Rage: Every 3 turns at most, 50% chance to inflict Rage to 1 target
* Figment of Lust: 50% chance to inflict Charm to 1 target, 3 turns cooldown
* Imprint: Blood Leech: Inflicts Blood Leech on 1 target, 1 turn cooldown
* Imprint: Earthquake: Every 4 turns at most, deals Earth damage to the entire party, 1 turn cooldown
* Thorn Gale: Every 3 turns at most, deals Wind damage to 1 target, 1 turn cooldown

**Reward**

* Fragment of a Dream Catcher's Will
* 300 XP
* 120 eth

## Notes

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Poisoned characters lose 10% of their HP each turn until removed
2. ↑ 2.0 2.1 2.2 2.3 Snared characters can't take actions or evade fot 3 turns, 60% chance of this state being removed each time they take damage
3. ↑ 3.0 3.1 3.2 3.3 3.4 Bleeding characters lose 2% of their HP each turn and take 150% damage from Blood attacks for 2 turns
4. ↑ 4.0 4.1 Blind characters have a -50% chance to hit for 3~5 turns
5. ↑ 5.0 5.1 5.2 Charmed characters attack the party instead of their normal action for 2~4 turns. This state is removed when any damage is taken
6. ↑ 6.0 6.1 6.2 Stunned characters can't act or evade for 1~3 turns
7. ↑ 7.0 7.1 7.2 Blood Leeched characters have 10% of their current HP drained to the user each turn for 5 turns
8. ↑ Enraged characters get a 150% modifier to Attack for 2~4 turns, but can only use the Basic Attack action. 50% chance to be removed when receiving damage