ROKS Jeongjo the Great

The KDX-III, as seen in-game

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## Background History

Hyundai Heavy Industries (HHI) announced on October 10 2019 it has signed a US$565 million contract with the South Korean Defense Acquisition Program Administration (DAPA) for the first of three Gwanggaeto-III Batch II (KDX-III Batch II) destroyers for the ROK Navy.

Under the deal, HHI will deliver the first of three Aegis destroyers by November 2024. In May 2019, South Korea approved plans to construct the second batch of three destroyers with a budget of around US$3.3 billion.

The KDX-III Batch II program calls for the construction of three Aegis destroyers, one to be delivered every two years. They will receive pennant numbers 995, 996 and 997. The three existing 7,600-ton KDX-III Batch I Aegis destroyers of the ROK Navy are based on the DDG 51 Arleigh Burke-class of the US Navy.

## **Overview**

ROKS Jeongjo the great, one of the more famous ships in Modern Warships due to it's large weapon suite of 1 gun, 4 missiles, 2 torpedoes, 2 ASROCs(grenade launchers), 2 autocannons, 2 AA mounts, and a Helicopter. It's speed and maneuverability are also incredible, being a Destroyer (DDG), although this comes with an incredibly low HP pool of 254 thousand points.

## Tactics

### Recommended build:

* 4x SCALP Naval (for medium range, highly recommended), 4x DF-17 (for long-extreme range combat), 4x X-51 Waverider (cannot be stopped by chaff)

* MONARC, Koalitsiya-F, if you're level 15-19 stick with the stock gun
* Yu-7(for torpedo spam), A244 (incredibly fast reload)
* RUR-5B ASROC (since you'll be playing at mid-long range, this is your best bet. A-22 not recommended.)
* Autocannon: 3M-47 Gibka Anti tank, RAPIDFire
* AA: 2x Sea RAM

### **Playing as a Jeongjo The Great** **(KDX - lll BATCH - II)**

When playing as a Jeongjo the Great, it is best to use your helicopter to spot out hostile ships before they are able to spot and fire on you, although if a carrier is already spotting for you then you can leave it above your ship. As the ship is more of a support class, it's recommended to stay farther away from battles, which means equipping weapons designed for medium to long range combat. This ship is pretty much the opposite of pyotr Velikiy, apart from the weapon systems which are equally as diverse, but Jeongjo focuses more on missiles whereas pyotr has an extra ASROC (deadly in close combat). In open or controllable maps such as Arctic, Lost City and Storm, with Jeongjo and the build above you can just reverse behind your teammates and provide fire support to your team, enough to effectively control the lane or even the entire flank and prevent enemies from advancing. In close range maps such as Islands of Iceland though, then you'll have to play at closer ranges. Know which ships you can brawl and those that you can't, because getting into a brawl with the wrong ship could result in near certain doom. Use the islands as cover to repair after nearly dying to every brawl you face in this map (I play this ship myself don't ask questions), and target carriers when possible.

### **Playing along a Jeongjo The Great (KDX - III BATCH - II)**

When playing with a Jeongjo the Great, it is best to either stick with them, or support them when confronting an enemy vessel, as their low HP makes them easy targets to ships with powerful missles or weapons. AA support is also incredibly appreciated, as Jeongjo has a mere 2 CIWS mounts on it, nowhere near sufficient for self defence.

### **Playing against a Jeongjo The Great** **(KDX - lll BATCH-II)**

Easy. Despite how scary it may seem, this ship has some glaring weaknesses, such as combining a lack of AA (having a hull based on the USS Arleigh Burke design) with low durability, making it EXTREMELY vulnerable to aircraft. Catching it in a brawl at less than 4 km is also ideal, especially if your ship is something big and tanky, like anything Russian.