recursal/Fanatic-Fandom huggingface dataset:
Upgraded Rock

The **Upgraded Rock** is a craftable tool and melee weapon that was added in update v0.07 of ***The Forest***.

## Gameplay

It can be crafted from the player's inventory with one rock and one cloth. Once crafted, it will become a separate tool from regular rocks.

The **Upgraded Rock** can only receive glass upgrades. It can be set on fire using the lighter, but doing so will cause instant burning damage to the player.

As a weapon, the **Upgraded Rock** swings very slowly and consumes a lot of stamina, but deals a fair amount of damage and has a good knockdown power. Despite not being a very interesting tool or weapon, the **Upgraded Rock** is a bloody way to kill enemies lying on the ground.

## Upgrades

* The **upgraded rock** can accept Fire Upgrades though they are not listed here. The reason being is that they are useless as they will cause the player to light on fire when it is lit.

## Trivia

* Up until v0.72, the **upgraded rock** had a listed block level of 10, which is the highest possible. Though the upgraded rock could never actually block attacks.
* If a player attempts to light the rock on fire using the lighter it will instead set the player on fire.
* The **upgraded rock** used to be able to be painted with blue paint and orange paint, however these items were removed in v1.0

## Gallery

* Upgraded Rock Icon
* The Upgraded Rock as seen in the player's inventory.
* Held Upgraded Rock
* Blue Upgraded Rock in v0.73
* Orange Upgraded Rock in v0.73

## Update history

Burning weapons will no longer be extinguished when entering caves and climbing ropes
Improved placement of weapons on racks and holders!
Molotovs and held burning weapons will no longer be extinguished by rain
Improved look of held weapon fire and added distortion effect
 v0.07 | Upgraded Rock added to the game.

**Weapons**
Sons of the Forest

**Sons of the Forest** is the sequel to Endnight Game's 2014 survival horror titled The Forest. The game was announced in December 2019 at The Game Awards and is currently under heavy development.

## See also

This wiki does not include any Sons of the Forest content. Please see the separate wiki below:

* *Sons of the Forest* on Sons of the Forest Wiki
Skinny Mutant

**Starving Cannibals**, also known as regular skinny cannibals, are the basic type of skinny cannibal that was added in update v0.01 to ***The Forest***.

## Gameplay

**Starving cannibals** are part of the second main faction of cannibals, the Skinny Cannibals, with the other being the regular cannibals. They are more aggressive and more hostile than regular cannibals, and will immediately attack the player unprovoked as they are hostile from the beginning of the game. Starving cannibals are distinguishable from regular cannibals as they are much skinnier, smaller, are covered in blood and dirt (first variant), do not wear clothes of any sort, and will move on both arms and legs. They are faster than regular cannibals, but are weaker in both health and attack damage. They carry sticks, rather than actual weapons. Often times they will have no weapons at all.

Whereas regular cannibals are a little quieter and growl at the player when attacking and scream when attacked, starving cannibals can be identified before they are spotted by their maniacal uncontrollable laughter.

**Starving cannibals** are separate from the regular cannibals, perhaps due to being runts or from being exiled from a cannibal tribe. Unlike other cannibals, starving cannibals will be drawn to dead/incapacitated cannibals and animal corpses (even in the midst of battle) and will begin to eat them, displaying their hunger. They can be seen cooperating with other cannibals, but are often hostile towards them as well as the player. **Starving cannibals** can easily turn on their stronger counterparts if provoked, and the player can exploit this by making a **starving cannibal** hit another cannibal by accident or vice versa. Eating a live cannibal will result in one of two outcomes: Either the victim scurries away and gets "revived", or the victim continues to get eaten. If a victim has survived a cannibalization attempt, they will be revived and have a different model, which shows their rib cage split open.

**Starving cannibals** patrol during the day and night, either on their own or in a group of up to 5. These patrols are very disorganized compared to regular cannibals: moving in patrols seems to be much more of a group-scramble with no visible leader than a planned route of patrol, and will not use any source of light.

## Gallery

* Male Starving Cannibal
* Female Starving Cannibal
* Male Starving Cannibal in the survival guide
* Female Starving Cannibal in the survival guide
* Feasting
* Starving cannibal fight
* Starving Male
* Female 'Starving cannibal' covered in blood
* Two starving cannibals fighting

## Update history

**Enemies**
Skin Rack

The **skin rack** is a storage structure that was added in update v0.44 of ***The Forest***.

## Gameplay

The **skin rack** allows the player to store raccoon skins, boar skins, rabbit furs, deer skins and lizard skins. The **skin rack** is divided in three segments, and any of the three skins can be placed anywhere on the rack. It can be found in the storage section of the survival guide. It can hold up to 18 skins/furs. The **skin rack** cannot be built on any of the boats, it appears it is one of the only storage buildings that suffers from this.

## Storage

The **skin rack** stores the following items:

 Rabbit Fur

 Lizard Skin

 Deer Skin

 Boar Skin

 Raccoon Skin

## Gallery

* Skin rack as it appears in the Survival Guide
* Skin rack as it appeared in the Survival Guide
* A skin rack storing lizard skins and rabbit furs

## Update History

**Survival Guide**
Soundtrack

The Original Game **Soundtrack** of *The Forest* is composed by Gabe Castro. (Official website)

Currently, most music tracks have been removed or not added to the game. The developers stated, words to effect of *It was too repeatitive and took away their intended vibe they wanted from the game. We hope to add more tracks, though we need to make sure they fit into the game and that they don't take away immersion*. The soundtrack is currently unreleased ; an official digital version will be available when the game will get its final version (confirmed by the composer). All the music can be viewed and seen on YouTube via the links below.

## Tracklist

The soundtrack can be listened on the composer's YouTube channel.

01 - Main Menu Theme

02 - Timmy

03 - Geese Lake

04 - Combat

05 - Megan

06 - Epilogue

07 - Credits

08 - Combat (Old)

09 - Cave/Final Boss

10 - Village

11 - Cannibal Village Redux

12 - Theme (Old)

13 - Cassette Tape 1
Fatal Request - "Stronghold"

14 - Cassette Tape 2
The Slaps - "No Conscience"

15 - Cassette Tape 3
Frankie Millionaire - "Do It"

16 - Cassette Tape 4
Wolf on Fire - "The Haunting"

17 - Cassette Tape 5
"Strength, Ability and Wisdom"

18 - Cassette Tape 6 (not in game)
Name Unknown

19 - Cassette Tape 7 (not in game)
Name Unknown

20 - Cassette Tape 8 (not in game)
Name Unknown

21 - PS4 Trailer Soundtrack

22 - Goodbye

23 - The End
Snow

**Snow** is an alternate type of precipitation in *The Forest*, experienced in the mountain area only. It lacks lightning and thunder, though it still further exacerbates a cold condition. It does rain in the snow areas, though it appears as snow particles instead of rain. This will fill up water collectors and old pots with water.

## Effects

* Entering **snow** areas immediately drops the players temperature, making them cold
* Movement speed is reduced by 15% when walking on **snow**, snowshoes can increase your movement speed.
Tree Platform

**Tree Platforms** are elevated structures that can only be built on certain types of trees, it was added in update v0.10 to ***The Forest***.

## Gameplay

The **tree platform** that can be built with or without a built in climbing rope, using the `R` key on the blueprint before it is built. As with the tree house and the alpine tree house they must be built in a fully grown tree. **Tree Platforms** require 7 logs to be built and once completed can be climbed via the attached rope. They differ from the tree house and alpine tree house in the fact that they will provide no shelter or home symbol on your map. Nonetheless, they are a cheap way of avoiding cannibals and provide a decent vantage point for hunting. If you press `R` on the blueprint, you can choose whether it has a built in climbing rope or not. The **tree platform** can be attached to other elevated platforms, the rope is removable during construction, and there is an anchor mark.

## Building

Tree Bridges can connect to **tree platforms** and to other buildings:

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Tree Platform near ground

## Update history

**Survival Guide**
Splatter

## Guide

Currently only obtainable through Single player and as the host of a Multiplayer world.

To complete this achievement, you must knock down alive cannibal and kill it using an equipped rock (not the small rock) while the cannibal is on the ground. Cannibals fall down faster in normal mode, so it is easier to achieve it on that difficulty. Once the enemy is on the ground, pull out your rock and bash their head with a downward strike.
Stick/es

También conocido como **ramas**, son uno de los recursos principales de construcción y se pueden encontrar tirado en el suelo del bosque o sacarlos de pequeños árboles utilizando un hacha. El jugador puede tener múltiples (hasta **9**) palos en su inventario y utilizarlos para construir varios edificios.

Los **Palos** también se pueden utilizar para invocar tirando piedras y monedas desde el suelo mirando hacia abajo con un palo equipada y golpeando el suelo varias veces. Esto se puede hacer en cualquier terreno.

# Uso

Un palo puede ser recogido pulsando 'E' en él.

Los **Palos** son usados para construir Decoraciones, Refugios, Almacenamientos, Trampas, Herramientas, y Armas.

También se pueden utilizar como un arma, sin embargo, son bastante ineficaces, pero son muy útiles para golpear arbustos de hojas.

# Glitches Útiles / Bugs

17 de agosto 2014-

"Actualmente en el programa activo, y todavía no fijado aún, hay un error, que le permiten tener palos ilimitados y ayudarle a construir, construye más rápido sin tomar su tiempo buscando a través de los bosques, la única manera de hacer esto es para equipar a 9 ramas, y luego, el 10 por equipar a través de la celebración de forma manual, y luego se dirigen a su construye y mantienen su uso, también puede utilizar esta manera de llenar en su titular rama (barra) en un santiamén, he hecho 10 titulares de registro y 20 titulares de las sucursales y las trampas de cumpleaños felices en unos minutos con este error realmente útil, cualquier pregunta relacionada acerca de este error puede ser hacia adelante a mí a través de Steam, no dude en hacerlo "

(Steamcommunity.com/profiles/76561198062492823/)

- ㄨ Fou-Lu
Stick Bag

Other Effects | Increase stick carrying capacity 10 to 20

The **stick bag** is a craftable inventory storage item which allows the player to carry up to ten extra sticks in their inventory. This is extremely helpful for building. This item also enables the player to build a temporary shelter anywhere, even in caves, so the player can save the game at any time. It operates the same as the throwable rock bag, quiver, and rock bag in that it permanently increases storage.

## Gallery

* Stick bag in inventory with sticks inside
Snack

**Snacks** are a source of food that restores hunger, energy, health and stamina, they added to the game in update v0.01 of ***The Forest***.

## Gameplay

As one of the few types of food that can be consumed directly from the inventory, **snacks** can be vital to the adventuring player's survival.
While they restore less energy and provide less fullness than food like meat, they need no time to be cooked with no fire or drying rack necessary.
However, as they are more limited in availability, it is generally more practical to eat cooked or dried meat while the player is staying in the same area, and eat **snacks** when going out on long treks far from their main camp.

## Locations

They are often found in suitcases, which is easily accessible right at the start of the game, or scattered across cannibal villages, the caves or camping sites.

## Trivia

* The fictional brands of these snacks are "Future Bar", "Chocc Barrrr", and "Almonds".
* Snacks used to have many negative effects on gaining strength as well as putting on weight for the player. This system has been removed since v0.71 which has made it much more viable to consume.

## Gallery

* **Snacks** in the inventory
* Excessive marketing variety
* Future Bar variety
* Almond Bar variety
Starfish

**Starfish** are merely decorative creatures found around the shores of the peninsula and in the ocean.

**Starfish** cannot be interacted with and serve no purpose other than to provide deeper immersion. They are not listed in the Nature Guide of the Survival Guide.

## Trivia

* Starfish can also be seen deeper inland, usually on large rocks, and away from beaches and shores. It is unknown whether or not their placement inland is intentional or not.
* Both colorations of starfish seem to be of the Pisaster genus; the pink coloured one is Pisaster bresvispinus, and the purple one is Pisaster ochraceus.

## Gallery

* Starfish at the beach.
* A starfish

## Version History

 v0.01 | Starfish added to the game

**Animals** of the peninsula
Unseen

## Guide

Currently obtainable in Single player & Multiplayer.

Chop down several bushes until you have 15 leaves, kill a lizard or crocodile and skin it, combine 15 leaves and one lizard skin then equip the stealth armor.

## Gallery

* Current stealth armor worn
* Stealth armor as it appears in the crafting menu
* Stealth Armor on Body
Sea Turtle

*This article is about the animal found near the sea, for the animal found further inland, see Tortoise*

**Sea turtles** are passive animals that spawn along beaches, and can be seen emerging from the ocean or dragging themselves along close to shore.

## Gameplay

Being aquatic turtles, they move slowly across land and are easy prey. As of v0.25, they have no animations other than crawling, and seem to have no real goal after coming ashore. They drop one turtle shell, which can be used to craft the water collector, or as a sled as of v0.67, and two meats, which can be cooked or dried and eaten.

Unlike the tortoise, they are very easy to kill and almost always die after a single strike.

## Trivia

* The turtles seen in-game are loggerhead sea turtles.
* Turtles have no collision whilst swimming.

## Gallery

* The "meat" part of the turtle after its shell has been harvested.
* A turtle at the beach.
* Turtles can also be found at night
* You can harvest Turtle to get Turtle Shell, 2x Meat and Tortoise Head
Snowberry

**Snowberries** are harvestable white poisonous berries and material food items that can be found in ***The Forest***. For most of the game's history they had no crafting abilities, however in update v0.72, they were made into a material for crafting which operate exactly like twinberries.

## Gameplay

**Snowberries** can be found on snowberries bushes. They are poisonous and will damage the players health when consumed, they do not provide any hydration and they cannot be placed in stews. On normal and peaceful mode, this damage is only 1 health point. Though on hard mode and especially hard survival mode, this damage can be lethal. **Snowberry** bushes look the same as blueberry bushes though they have white colored berries instead of blue colored berries. The type of berries are randomly assigned and every game has a different type of berry attached. They will often change berry types when the player saves and exits. Harvesting **snowberry** bushes does not provide any seeds and you can only obtain 3 berries from each bush. With a pouch, you can collect **snowberries** from snowberry bushes, but you can only carry 30 **snowberries** at a time.

## Warning

Do not consume twinberries or snowberries when playing hard survival mode. They will damage the player 30 health points per berry consumed. At 100 health, 4 berries will kill the player.

## Gallery

* Snowberries
* Snowberry Bush
* Old version of the snowberry bush
Rope Swing Trap

The **Rope Swing Trap** is a tree based advanced trap building which was added in v0.28 update to ***The Forest***.

## Gameplay

It is a massive **trap** that can only be built on a tree. Once triggered, it will release a big "ball" made of rocks and pointy sticks, oscillating during several seconds.

The **Rope Swing Trap** can be built from the Survival Guide in the advanced traps section. Like any elevated structures, it can only be built on a large tree. If the tree collapses, either chopped down by the player or hit by a mutant, the trap will be destroyed.

Any cannibal hit by the released rock ball will instantly be killed. The trap is mostly ineffective against fast or running enemies as they will always trigger the swing without being touched. However, the swing remain dangerous several seconds after being triggered until the oscillation stops. This means that nearby cannibals can still be killed by the trap within a short period of time after activation.

If the player is hit by the ball, he will be knocked down and will lose a small amount of health, armored or not.

The **Rope Swing Trap** requires 1 stick to be reloaded.

As of v0.68, resetting traps now requires to hold the “Take” action 3 seconds.

## Gallery

* Rope Swing Trap as it appears in the Survival Guide
* Rope Swing Trap as it appeared in the Survival Guide
* The Rope Swing Trap.

## Update History

**Survival Guide**
Stamina

**Stamina**, also known as fatigue, is the player's state of exhaustion and it is represented by the thicker, lighter blue bar in the bottom right of the HUD.

## Gameplay

**Stamina** is consumed by performing certain actions such as running, chopping down trees, climbing ropes, and fighting cannibals. It will only refill to the highest point of the corresponding energy bar.

With the addition of athleticism in v0.29, it is possible to more efficiently use fatigue and energy. Athletic activities having to do with movement become faster and more efficient with higher levels of athleticism, allowing the player to make more use out their fatigue, and ultimately their overall energy level. This also affects strength which was also added in v0.29. It will allow you to do more damage which would reduce stamina cost.

## What Doesn't Use Stamina

* Walking
* Doing nothing
* Swimming (not sprint swimming)
* Using the Repair Tool
* Ground attacks with spears
* Rowing a boat
* Descending a rope

## What Replenishes Stamina

 Energy Mix

 Energy Mix +

 Soda

## What Decreases Stamina

 Wall climbing
Updates

Here's a compilation of all officially released patch notes and information about the different versions of ***The Forest*** since it was released. The most recent alpha build is V1.12 - VR and the most recent major update is v1.12 - VR. If you are looking to added patchnotes to a page. See Patchnotes Formatted. It contains all the patchnotes which have been formatted for the wiki, making it as easy as possible.

If you wish to see the changes, additions, removals, and individual updates to each item. See Changes for a comprehensive list.

* Alpha version was released 3524 days ago
* Full version for PC was released 2093 days ago
* PS4 version was released 1902 days ago

# PC

Here is a list of all the PC **updates**:

# PS4

*This list is currently on one page and some updates require information*
Here is a list of all the PS4 **updates**:

**Versions**
Sap

Used to make | See crafting

**Tree Sap** is a collectible material item which was added in v0.08 to ***The Forest***.

## Gameplay

**Sap** can be gathered from trees that yield logs by striking them or by collecting them from a built Sap Collector. **Sap** is used to upgrade different weapons by acting as a binding agent to hold certain materials to the weapon, such as feathers or teeth. Prior to update 0.53, it was used to repair structures. It is a primary ingredient used in permanent weapon upgrades.

The chances of receiving **sap** while cutting a tree down is based on chance. Weapons that are poor at cutting trees are often the best such as the machete. Though Sap Collectors are a far better method for harvesting sap. Only axe type weapons that cut trees can harvest sap.

## Crafting

1 **Sap** = 1 block of repair on a structure if you do not have the Repair Tool

## Trivia

* **Sap** use to be used in crafting blue paint and orange paint, however both paints were removed in v1.0.

## Notes

* Once you have stacked 10,000 sap, trees will no longer drop it when hit. You will still be able to harvest the sap from a sap collector, however the stack number will not increase in your inventory.
Spider

**Spiders** are creatures that are merely decorative (as are their cobwebs).

As of Patch v0.72, **spiders** can be interacted with by hitting them to kill them. Other than this they serve no purpose than providing deeper immersion. They are not listed in the Nature Guide of the Survival Guide.

## Trivia

* The game files mention a "Recluse" spider, which is a real spider with a necrotic bite endemic to North America (wikipedia), but the ones currently in game look more like a tarantula or a wolf spider.
* There are files for a Recluse "attack", "hit", and "death" animation, implying it could have been planned to make the spider a hostile animal.
* In the game files, there is information regarding spider poison. It is possible that spiders will be made poisonous in the future, which is possibly why they were made that they can be killed

## Gallery

* Spider on the ground from an older version of the game
* Spider on the ground from v1.0
* Spider on the ground from v1.0

## Version History

**Animals** of the peninsula
Starving Cannibal/es

## Mutante Famélico

En el parche v0.06, Endnight introduce en el juego diferentes tríbus de caníbales a lo largo de la isla que interactúan entre ellas; tal y como Endnight proclama en su blog, "Diferentes tríbus interactuarán entre ellas a partir de ahora cazando, acechando, matando y comiendose unas a otras". A la primera tribu alternativa de caníbales introducida se les conoce como "mutantes famélicos" y viven en la Isla junto con los mutantes originales.

## Características y comportamiento

    Los caníbales famélicos son sencillos de diferenciar de los mutantes originales. Son mucho más delgados, están cubiertos de sangre, y no visten níngun tipo de ropa. Son mucho más débiles que ellos y pueden matarse con un par de golpes con el hacha del avion.

Los mutantes famélicos tratarán de comerse a sus compañeros incapacitados, aún incluso cuando estos sigan vivos. Esto puede acabar de dos formas: o la víctima se escapa recuperando la consciencia, o bien la víctima continua siendo devorada hasta explotar de forma similar a cuando el jugador golpea un cuerpo. Si la víctima de la canibalización sobrevive al intento, recuperará la consciencia usando un modelo diferente que muestra su pecho abierto.

Los caníbales fámelicos se atacarán en ocasiones entre ellos, luego se comerán a su víctima, demostrando lo desesperados que están por comer. A veces también comenzarán a pelear si uno golpea accidentalmente a otro cuando atacaba al jugador.
Son muy hostiles también hacia los mutantes originales, iniciando pequeñas batallas en ocasiones. Dejar cuerpos intactos alrededor de tu campamento los atraerá. Mientras se alimentan no se darán cuenta de (o ignorarán) la presencia del jugador salvo que se acerque mucho.

## Patrullas

Los caníbales famélicos patrullan día y noche, en solitario o en grupos de hasta 5 compañeros. Parecen ser mucho más agresivos contra el jugador que los originales, demostrando aún más su desesperación.

## Bugs

* Cuando son golpeados, en ocasiones la sangre desaparece de su cuerpo y el modelo de su cadáver se vuelve el de un caníbal original.

## Update History

 v0.18b | Menos mutantes famélicos activos en el mundo.
Stick Marker

**Stick markers** are buildings that add a marker to the HUD to allow players to mark and remember locations, they were added in update v0.03 to ***The Forest***.

## Gameplay

**Stick markers** can be found in the utility structures tab of the survival guide. Stick markers will create a flag icon that is visible from anywhere in the world (similar to the home icon created by shelters). The markers can be turned off by turning off the HUD in the settings or by switching the color to grey.

It should be noted that the stick marker has only a limited number of colors.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* A Stick Marker

## Update History

**Survival Guide**
Stash

The **stash** is an unimplemented building in ***The Forest***.

## Gameplay

To access the **stash**, the player will be required to use the *Ultimate Cheat Menu*. It can only be spawned, it cannot be built. It only obtainable in multiplayer. It can be found in the *spawn* section under the name `[MP]ItemStash_Built`
Tooth

**Teeth** are material items that were added in update v0.01 to ***The Forest***.

## Gameplay

**Teeth** are used with sap to incrementally and permanently upgrade the damage bonus of a melee weapon with each **tooth** added, though it will slightly reduce the speed. They will drop when a mutant is hit with any weapon or killed. The most efficient way to harvest **teeth** is by hitting the mutants repeatedly with low damage melee weapons or items, such as the upgraded stick, animal heads, meat etc. Teeth drop chance is about 10 to 15%. Damage has no effect on teeth drop chance.

All Creepy Mutants, including Armsies, Virginias, Cowmen, and Mutant Babies do not drop **teeth**.

## Notes

* Once you have stacked 10,000 teeth enemies will still continue to drop them however they de-spawn instantly and cannot be picked up.
* **Teeth** already existed in v0.01 however you couldn't do anything with them
Turtle Shell

The **Turtle Shell** is a material item and a melee weapon added by v0.14 update of ***The Forest***.

## Gameplay

It can be collected from dead turtles and tortoises.

It can also be held and used as a makeshift bashing weapon. It only deals little damage to enemies and consumes a lot of energy, but is extremely efficient to block. Used as a shield, it provides a full protection and negates any damage from cannibals or mutants (except from the Cowman charging attack).

There is no official storage for **turtle shell**, though by placing a blueprint of a Water Collector, you can place up to 3 sticks and 1 **turtle shell** to it without completing it, and then cancel it when needed. It has a 100% chance of returning the **turtle shell**.

The **turtle shell** cannot be assigned to the backpack quick slot.

## Using the Turtle Shell as a Sled

As of v0.66, you can now ride the turtle shell as a sled!

### Controls

* To initiate, you must attack with the shell as you're falling, as you would with a jump attack. To do this properly, you must look down when attacking with it, similar to opening locked suitcases. You can simulate the falling requirement by jumping, you can also run then jump to sled on a flat area.
* Your character should place the shell under himself and will start sliding
* While sliding, it is recommended to hold no movement keys, as holding any direction while sliding will slow you down.
* In order to steer, you must use the left and right movement keys.
* In order to exit, either jump or come to a complete stop.
* You can, however, jump with the shell immediately after initiating sledding without exiting.
* This allows for some speed gain, since you can hold forward in the air to accelerate somewhat.
* **Holding forward while sledding midair will speed you up!**

### Mechanics

* You will maintain all of your current speed when you start sledding.
* You can sled on grass and snow, however you can gain much more speed on snow.
* You generally don't take or deal any damage from high speed crashing. Though there have been reports of players being injured or killed from this, use caution or save before hand.
* While sledding, you cannot sprint and will gain stamina as normal.
* Falling while sledding is okay, you will take heavily reduced fall damage.
* If you fall a long distance, you will lose almost all speed.
* You will bounce off the ground after falling while sledding.
* The turtle shell can be used in conjunction with the log track to sled across longer distances.

## Gallery

* The **Turtle Shell** held by the player.
* Turtle shell icon
* Turtle shell The Forest v1.0
Snake

**Snakes** are merely decorative creatures that can be only seen as a decorative piece of the Club weapon.

Snake's slither (movement) can be heard in the forested area of the peninsula.

## Gallery

* Snake on the **Club**
* Snake on the **Club**
* Snake on the **Club** as seen in v0.23
* Snake texture from game files

## Update History

 v0.01 | Club added to the game

**Animals** of the peninsula
The Forest Wiki/Top section

**About**
The Forest Wiki is the most comprehensive source of ***The Forest*** information.

We are maintaining 6,740 pages and 905 articles since November, 2013.

If you have any questions or concerns, feel free to ask anybody from the community or simply leave your comment in the wiki's discussion page or join the discord.
If you wish to make edits, read the help page beforehand.

***The Forest*** can be purchased on PC through Steam, Humble Bundle, GameStop, and on the Playstation Store for the PS4.

**Contents**
How Can I Help?
Achievements
Animals
Building
Console Commands
Consumables
Crafting
Enemies
Flora
Gameplay
Items
Locations
Mods
Stats
Story
Tools
Updates
Upgrades
Weapons
Stats

This section outlines everything regarding **stats**. For more information about for a corresponding stat, open its link or use **Interactive HUD**

Sanity
Weight
Strength
Athleticism
Calories

Bloodied
Temperature
Infection
Sick
Poison
Adrenaline Rush
Grey Zone
Death

## Viewing Stats

This table outlines all the stats and where they can be viewed. Some cannot be seen even with mods. (Mods refers to ModAPI and the ultimate cheat menu).
It may be possible that there are mods or console commands that allow the player to see some of these stats.

### HUD display messages and their meaning

**Survival Guide**
Songbird

The Songbird is a common animal found perching on various items or flying around at early morning or on the beach. If the player stands around for long enough, the player's hand may come up and allow a song bird to perch on it (just like the 2nd trailer showed). The songbird can be killed for feathers, although they will most likely fly away on approach.
Unimplemented Content

This page shows content that was intended to be implemented, but never was. Most likely it was incorporated as another method or for another reason.

## Caving

**Caving** is a page in the Survival Guide that is currently inaccessible. As the title states, it may have something to do with caving; the act of traveling through and exploring caves.

## Myths and Dealing With Fear

**Myths and Dealing With Fear** was a page in the Survival Guide which has currently not been implemented in the game, though it was introduced in a blurred out section in v0.19. It has since been removed from the game.
Mutant Baby

**Mutant babies** are a type of creepy mutant that were added in update v0.10 to *The Forest*.

## Gameplay

Mutant babies can be found in caves, though will appear above ground on or after day 7 in the company of a Virginia, or produced while fighting Megan. They can sometimes go wandering away from the Virginia to seek the player, though will generally stay with her. Mutant babies have one leg, with a stump where the other should be, as well as only one normal arm, having a smaller and clawed one as the other. They screech like angry birds and will crawl towards distractions, such as the player moving or a lit flare. They can be often heard before seen, due to the squelching wet sounds they make as they drag themselves across the ground. They sometimes give an almost human-like cry when killed, creating a very unsettling feeling in the player. It is also possible for them to break down walls built by the player.

## Story

It is unlikely that they were a result of the Resurrection Obelisk, due to their vast numbers. It is more likely that they are the offspring of Virginia, as she can produce them at alarming rates due to her multiple sex organs, with their own mutations likely being genetically passed down by their mother. They can be observed in newborn incubators in the Research Lab, suggesting that Sahara was experimenting on them.

## Combat

To attack, the babies will launch themselves towards the player with their single leg while making screeching sounds. This attack will severely damage the player, so blocking is deeply advised at all times when near them. They can heavily damage and destroy armor, breaking through multiple armor bars with one leap attack, so caution is advised when confronting them in groups. The mutant babies themselves will die by one hit of any weapon, making it a fairly easy kill if the player can dodge the attacks. Since they usually spawn in groups, it can be a good idea to throw a molotov or some other explosive at the group, killing most or all of them at once. Hairspray flamethrowers have also been found useful.

## Gallery

* Mutant Baby in the Survival Guide.
* GIF of Mutant Baby.
* Mutant Babies as of 04/15/2016.

## Update History

**Enemies**
The Forest Wiki/Flex section

**Updates**

**Current Version**

V1.12 - VR
*(released September 11, 2019)*

**Current Major Update**

v1.12 - VR
*(released September 11, 2019)*

**v1.12 - VR Major Changes**

* This is a VR only update for PC
* This is a opt in beta update
* Lots of fixes and additions for VR
* First update in 9 months

(update all)

**Discord**
**Join The Forest Wiki Discord**

**Article of the Day**
Electrical Tape
This was added in v0.71. It is a material item used to craft bombs, slingshots, and flashlight upgrades. It can be found in suitcases and is located at some specific locations around the game.

**Help**
**To-do list**

**How to help**

See how you can help contribute to the The Forest Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register an account to keep track of your contributions.
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**Statistics**

Number of Pages: 6,740

Number of Articles: 905

Number of Files: 3,805

Number of Edits: 45,719

Number of Users: 33,925,299

Number of Active Users: 11

**Helpful links**

Official Homepage of The Forest

The Forest Official Steam Page

The Forest Steam Bug Thread

Steam discussions about The Forest

Official Facebook Page of The Forest

Official Twitter of The Forest

The Forest Map

Unofficial wiki community polls

Game news
Spear Bag

Other Effects | Increase weak spear carrying capacity from 1 to 5

The **spear bag** is a craftable inventory storage item that was added in v1.0 to ***The Forest***.

## Gameplay

The **spear bag** allows the player to carry more weak spears, up to a maximum of 5. It operates the same as the throwable rock bag, quiver, and stick bag in that it permanently increases storage. Currently, the player is still only able to carry 1 Incendiary Spear or Upgraded Spear.

## Crafting

The **spear bag** holds extras of the following items:

## Update History

Items that cannot be crafted due to being at max capacity in inventory now show up in recipe list with an icon showing it cannot be carried
You can now craft a spear bag, which will allow you to carry up to 5 basic spears
Small Table

The **Small Table** is a furniture building that was added in update v0.63 of ***The Forest***.

## Gameplay

* It can be known as the side table or small table.
* Can be used to place Arrow Basket and Bone Basket on it.
* Great decoration for your living room in your house.
* It is quite a bit smaller than the Table

## Building

Other buildings that can be placed on the table:

## Gallery

* Small Table as it appears in the Survival Guide
* Small Table as it appeared in the Survival Guide
* Side Table next to a Bone Chair

## Update History

**Survival Guide**
Toy

**Broken Toys** are pieces of a robot toy that Timmy was holding before the crash which were added in update v0.12 of ***The Forest***.

## Gameplay

The pieces can be placed on the crafting mat to "repair" the **toy**. The whole **toy** can be used as a weapon. It has a slow swing speed, though it does not use energy. It's damage is equivalent to that of the modern axe.

**Important: Toy legs and arms have the same code and file names. They are essentially duplicated. This means you can exit and re-enter the cave, which will cause them to respawn.**

## Locations

The **Toy** is separated into 6 parts, which are all located in caves, scattered all over the game world.

 **Toy Right Leg** |  |  - Cave 7 - Sinkhole Cave. Near the exit to the sinkhole, on the rock bridge.

## Achievement

Once you complete the game with the toy fully assembled, this will complete the achievement Good Father.

### Console Command Method

Using Console Commands, this achievement can be obtained by teleporting to the parts, adding them to the inventory, or by spawning them. Here are the commands:

## Bugs

* The **Toy** is heavily bugged. When saving and returning, the game may remove arms or legs from your toy if you have two of the same on it.
* The **Toy** appears to be bugged with the "Good Father" achievement, it may not be achievable in multiplayer

## Gallery

* Broken toy picked up
* Assembled Toy
* Timmy with the fully assembled toy in his arms
Tree Stump

The **tree stump** will appear when a tree is cut down. All axes and melee weapons can break **tree stumps**. The chainsaw is currently the best tool for breaking **tree stump**s. When a **tree stump** is destroyed, it cannot grow back without the use mods or possibly console commands, though the commands for doing so are currently unknown. If *Tree Regrowing Mode* is on, 10% of tree stumps will grow into trees every time the player sleeps. The trees that are chosen to be regrown are assigned at random. If you have built over a tree stump, it may regrow through your buildings. Attacking a **tree stump** from different angles will change the amount of hits needed to break it. Attacking from the top with a plane axe will take 11 hits to break. Attacking from the sides will take 6 hits to break with the plane axe. Strength affects the amount of hits needed to break a **tree stump**.

## Known Bugs

* Sometimes tree stumps will become indestructible. Logging out and reopening the game usually fixes this.
Stick Fence

**Stick Fences** are custom buildings that were added in update v0.23 to ***The Forest***.

## Gameplay

It can be found under the Custom Building section of the Survival Guide. **Stick fences** serve as a defensive wall against enemies but can be destroyed. The fences can be placed like the defensive wall or Rock Wall and can also be autofilled on Custom Foundations , Custom Floors and Custom Roofs . It is half as strong, but easier to make as the Bone Fence. Enemies can jump over one layer of fences but if you stack two or three layers, they won't be able to.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* A Stick fence

## Update History

**Survival Guide**
Standing Fire

Durability | Moderate

**Standing Fires** are fire buildings that were adding in update v0.01 to ***The Forest***.

## Gameplay

The **Standing Fire** is one of the 4 fires to choose from in The Forest. Its main function is to provide warmth, and illuminate surrounding areas at night. To prevent fire from being extinguished, you can put additional leaves into it by standing close to fire and pressing `C` button. Extinguished **Standing Fire** can be re-lit 2 times before it destroys itself and player needs to build another one.

After its destruction, **Standing Fire** will yield back rocks that have been used for its building.

Fire, especially if lit in an open area and during the night, will attract Cannibals and Mutants.

This is the only player-built structure that can be found elsewhere in the world generated by AIs - they can be found (always lit) in some portions of the caves.

## Purpose

**Standing Fires** can be used to light a Fire Arrow, simply draw the open bow with a **fire arrow** loaded. Walk up to the **standing fire** and the **arrow** should light.

You can't cook food on a **Standing Fire**.

You can get rid of cold status by standing next to fire for a moment.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Standing fire being used
* Standing fire being built

## Update History

**Survival Guide**
Pouch

The **Pouch** is a tool item made of rabbit fur which was added in v0.12 to ***The Forest***. The **pouch** is used to collect certain berries & mushrooms which are then stored in the player's inventory.

## Gameplay

When the player has a pouch equipped and approaches a bush of berries or mushroom, the "eat" icon over the berries will turn into a "collect" one. By pressing 'e', the berries will be stored in the inventory instead of eaten. This, along with a farm, allows for a passive, renewable food resource that can be grown at one's base.

Only one pouch can be held in the inventory at once, but they do not actually hold the berries and mushrooms, but rather add them to the player's inventory.

You do not require a pouch receive berries or mushrooms in multiplayer. They can be shared via the metal tin tray.

The **pouch** can collect all berries & mushrooms:

 Blackberries

 Blueberries

 Snowberries

 Twinberries

 Amanita Mushroom

 Chanterelle Mushroom

 Deer Mushroom

 Jack Mushroom

 Liberty Cap Mushroom

 Puff Mushroom

## Gallery

* Crafting the pouch
* Finished pouch
* Rabbit fur pouch equipped
* Pouch in the crafting section of the survival guide

## Update History

 v0.12 | **Pouch added to the game**
New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect)

**Tools**
V0.01/ko

**v0.01** was the initial release of The Forest. It was made available on Steam on May 30th, 2014.

## Dev Notes

We have officially released on Steam!

http://store.steampowered.com/app/242760/

Enjoy

Thanks to everyone, we are currently the number one game on Steam!

As it’s the first public alpha there are a lot of bugs for us to get through. Please send all bug reports to support@endnightgame.com . We will be setting up a Trello Board soon to make bug tracking easier.

Saving and loading seem to break in our latest build. We will try and do a hot fix out as soon as we can.

### Items(아이템)

* Aloe Vera 알로에
* Arm 팔
* Batteries 배터리
* Blueberries 블루베리
* Snowberries 스노우베리
* Twinberries 트윈베리
* Booze 술병
* Bomb 폭탄
* Cash 캐시
* Chicory 치커리
* Circuit Board 회로기판
* Cloth 헝겊
* Coins 동전
* Coneflower 컨플라워
* Crafted Axe 제작 도끼
* Fish Meat 물 고기
* Plastic Torch 손전등
* Flare 조명탄
* Flare Gun 조명탄 총
* Head 머리
* Leaves 나뭇잎
* Leg
* Lighter 라이터
* Lizard Meat 도마뱀 고기
* Lizard Skin 도마뱀 가죽
* Marigold 마리골드
* Meds 약
* Modern Axe 현대 도끼
* Molotov
* Amanita Mushroom
* Chanterelle Mushroom
* Deer Mushroom 사슴 버섯
* Jack Mushroom 잭 버섯
* Liberty Cap Mushroom
* Puff Mushroom
* Plane Axe 비행기 도끼 - 기본 도끼
* Rabbit Meat 토끼 고기
* Rock 돌
* Rusty Axe 쇠 도끼
* Seeds 씨앗
* Snack 과자
* Soda 소다
* Stick 막대기
* Survival Guide 서바이벌 가이드
* Teeth 이빨
* Small Rock 돌멩이
* Upgraded Rock 업그레이드 돌
* Weak Spear 창
* Food Tray 금속 트레이
* Log
* Suitcase 여행가방
* Tennis Ball 테니스 공

### Buildings (건축물)

* Basic Fire 기본 불
* Basic Wall 기본 벽
* Bench 의자
* Deadfall Trap 데드폴 트랩
* Fire Pit 화덕
* Garden - Small Garden, not custom
* Happy Birthday Trap 해피버스데이 트랩
* Hunting Shelter 헌팅 쉘터
* Large Effigy 큰 조각상
* Log Cabin 로그 카빈
* Small Log Holder 작은 통나무 홀더
* Noose Trap 누즈 트랩
* Rabbit Cage 토끼 케이지
* Simple Stairs 심플 의자
* Small Effigy 작은 조각상
* Small Raft 작은 레프트
* Standing Fire 스탠딩 불
* Temporary Shelter 임시 쉘터
* Wall With Door 열고 닫는 문
* Wall With Window 창문이 달려있는 문

### Other (다른것들)

* Fullness
* Temperature
* Stamina 스테미너
* Energy 에너지
* Bloodied 혈액
* Poison 독

**Versions**
Small Rock Bag

Other Effects | Increases small rock carrying capacity from 10 to 25

The **small rock bag** is a craftable inventory storage item that was added in update v0.71 of ***The Forest***. It allows the player to carry up to 15 additional small rocks. This can be extremely helpful when using the slingshot, as it more than doubles your slingshot ammo capacity. It operates the same as the quiver, stick bag and rock bag in that it permanently increases storage. Like the other bags, it cannot be removed from the inventory, placed on the crafting mat or shared via the metal tin tray.

## Update History

 v0.71 | Throwable Rock Bag added to the game
New craftable item: Small rock bag increases how many small rocks you can carry.
Tree Bridge

The **tree bridge** is a elevated structure that uses logs to form bridges between specific kinds of buildings, it was added in update v0.10 of ***The Forest***

## Gameplay

The **tree bridge** can connect to some of the other buildings in the game. Over long distances it does start to hang low, so it is better used over shorter distances. It can be used to create 'ewok' type villages as well. The longer the **tree bridge** is, the more logs it will cost. The following buildings have certain amount of anchors that the **tree bridge** or climbing rope can attach to:
Gazebo (2), Log Cabin (2), Platform (2), Tree Platform (4), Cliff Side Platform (3) Platform (4), Simple Stairs (2) and Basic Wall (2)

Tree bridges can make a cheaper and easier replacement for custom stairs. They can be run for long lengths and at fairly steep angles to create ramps up cliffs or up to platforms. Simple Stairs and Cliff platforms are the cheapest anchor points.

## Building

**Tree bridges** can be attached to the following buildings:

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* The old tree bridge model prior to v1.0. It appeared with full logs instead of half logs. It is unknown if this changed the cost.

## Update history

**Survival Guide**
Small Wall

Buildable on | Most surfaces

The **small wall** is an unimplemented building in ***The Forest***.

## Gameplay

The **small wall** can only be obtained by spawning using console commands. The current command for it is `PlaceBuiltObjects Ex_SmallWallChunkBuilt 1`. This will place one, change the number at the end to place more at once. It can somewhat be stacked, though difficult, the player needs to stand still when spawns them. It doesn't have a custom placement. It is unknown if mods can allow this building to be placed normally.

## Theory

It is not known why the **small wall** hasn't been implemented. It is possible that its purpose is limited in the developers perspective. It might be a log alternative for stick fences and bone fences.

## Gallery

* Two small walls spawned with terrain switched off
* Two small walls spawned with terrain switched off
* Three small walls stacked on top of each other
* 2x Three small walls stacked on top of each other
* Two small walls in the field