Apocryphon

***Apocryphon*** is an action-adventure open-world RPG video game created by American artist and video game developer Charlotte Cohen.

## Synopsis

The player character is born in the sleepy village of Greenbelt along the Yardena River. They are discovered to be the Protagonist by the Prophet, a holy preacher who presents them to Princess Ruhal. With the blessing of the Princess and the Prophet, the Protagonist sets out into the world, called Tibil, to defeat the Antagonist.

### Eidolons

The Eidolons are the shades of legends long ago, inhabiting various life forms possessed by the Dark Prince. As the Protagonist, chosen by Light, you are tasked with saving the realm from disaster by liberating the Light by destroying the Antagonist, chosen by Darkness.

*Saint*

The Saint is the embodiment of piety. They are the most virtuous and altruistic sign and are champions of the common good. Saints are renowned among the people and draw the most out of their companions.

The False Prophet. Located at the Desecrated Temple in the Aurgeron Hills.

*Hero*

The Hero(ine) is the embodiment of bravery. They are headstrong and confident. Heroes seek glory, but not just for themselves. They lift to embolden others and leave their impact on the world, creating a legacy to last ages.

Champion Magnus. Located at the Imperial Arena, outside the Capital.

*Pilgrim*

The Pilgrim is the embodiment of idealism. They travel the world seeking growth and beauty, through which they approach the Light. Traveling wider than any other sign, they can thrive in virtually any environment, hoping to see what grace it offers.

Lost Fiend. Located at the Aurora Shrine in the Fraagus Mountains.

*Sage*

The Sage is the embodiment of wisdom. They are the most knowledgeable of the signs, using their wide and deep learning to stave off chaos. Sages delve into the mysteries of the universe, uncovering unique powers that shake the world.

The Architect. Located in the Stone Archives in Agdar.

*Orphan*

The Orphan is the embodiment of loyalty. They are like lost children who have been found, committing themselves to their deliverers, whether they be a greater cause or gracious benefactor. Their loyalty is given to those who are worthy, however, and pushes the Orphan further than most are willing to go.

Shifter. Located in the Empty Hamlet in the Riverlands.

*Emperor*

The Emperor is the embodiment of power. They are stronger than any other sign, mentally and physically. Their presence gives them an aura of magnanimity, influencing others to limits beyond expected. Emperors and Empresses are in the Light yet most susceptible to the Darkness.

Sultan Rashid. Located in the Tirryan Desert.

*Outlaw*

The Outlaw is the embodiment of freedom. They live outside of all society, forging their own path. Outlaws find company with other like-minded people, usually ragtag bands of misfits. Their unique, quiet charisma binds these individualists together, making the Outlaw the most protean sign.

Rebel King Rehnquist. Located in the Dairden Woods.

### Emanations

The emanations are the aspects of God on earth. The Great Living God divides itself into successive parts. The first of the light, the second balanced, and the third of the dark. The push-and-pull cosmology must be balanced for stability in the universe.

*Shamash the Pure*

Creator of the realm of light. Benefactor of the Protagonist.

*Arbiter of Days*

Judge of souls. Creator of Tibil, the human earth.

*Ptahil, Dark Prince*

Creator of the realm of dark. Patron of the Antagonist.

In the final act, it is revealed that Princess Ruhal was the Antagonist all along, and the Eidolons were actually beings of light...

## Influences

Cohen was heavily influenced by the *Souls* games, as well as Mandaean Cosmology.