War Mechanics

## War Rules

### Declaration & Premise

- Any government wanting to dispute a conflict with another through war must announce it through a war declaration in the "war-declarations" discord channel and state the reason for doing so. These declarations may be rejected by the Lore and Idea master if they are too unrealistic.

- Wars follow strict RP rules in order to make things fair for less pvp-able players and to compensate for the small playerbase.

- When in a state of war, nations can either attack, defend, or intercept. (A special discord channel dedicated to the current war with partaking groups only will be created)

- War Mechanics is not the same thing as Raid Mechanics. However, nations at war are allowed to conduct raids on each other. Please see Raid Mechanics for the details on raids.

### Attacking & Defending

- An attacking nation must choose a target (a settlement or fortification of the enemy). The attacking nation must bring supplies within 200ish blocks of their target or if the target is coastal, supplies may be brought utilizing Naval Mechanics. The amount of supplies helps determine siege time.

- The attacking nation must declare they are making an attack in the dedicated war channel after bringing supplies. A nation will not be allowed to bring more supplies once this declaration is made. An event for the siege will then be scheduled.

- Siege time determines how long an attacking force may have in order to take control of the enemy's settlement or fortification. During this time, looting chests and killing player and villager civilians is allowed. A siege or battle may only occur after planning to make sure members of both sides are online and are ready to fight.

- 1 completely full chest or barrel of food items = 5 minutes of siege time. If the supplies are presented in an appealing manner such as a wooden camp, the attackers gain another 10 minutes of siege time. Beds may be brought to the camp for attackers to set their spawn. (An admin will be present at all sieges or battles to make sure things go according to the rules)

- Siege weapons such as catapults and trebuchets can be built within 250 blocks. If deemed worthy, each piece of equipment will add 2.5 minutes of siege time.

- No more than four six chests of food items will contribute to siege time.

- The allowed attacker's siege time is reduced by the total population of the fortification/settlement. The Lore and Idea Master or an admin will calculate the total siege time allowed for an attacker knowing that.

- During a siege, the attackers will be placed in adventure mode.

- If the attacking nation is unable to secure control of the settlement/fortification (by either killing, capturing, or disarming the defenders within the allotted siege time), the defenders win and the attackers must retreat to any of their controlled/occupied settlements/fortifications.

### Intercepting

- A nation may intercept an attack if it is able to find out through reconnaissance, espionage, or other matters where its enemy is attacking and declare an interception in the dedicated war discord channel prior to the enemy's declaration of attack.

- In the case of an interception, the Lore and Idea Master will choose a realistic location for a battle which is not a siege.

- A battle consists of both nations bringing geared players who will fight. The battle lasts until either one side surrenders or all players of one side are killed once. You may only have one life during a battle.

- If the defending nation which chose to intercept looses this battle, it may not intercept again until a siege is conducted by the attacking nation.

- If the attacking nation looses the battle after being intercepted, it may not attack again until after the enemy attacks itself.

- Wars may be ended at any point if both sides agree to a peace treaty.

- In order to win a war which results in an admin-enforced unconditional surrender of the other nation, a nation must win sieges to occupy 100% of the enemy's settlements and fortifications.

### Peace Treaties

- Peace treaties may involve annexation of one nation's land (including settlements/fortifications) by another, a renouncement of claims by a nation, monetary reparations, or any other agreement reached by the parties involved.

- In the case of border changes following annexation or change in claims, a map must be provided which shows the changes.

### Siege Time Formula

Minutes of Siege Time = (5 x Number of Food Chests + 10 (If the supplies are presented nicely) + 2.5(Number of adequate siege weapons within 250 blocks) \* (1-(0.05\*settlement population))

Example: A attacker who brought 3 full barrels of food items and has built a camp with tents for presentation to siege a settlement of 12 total population (total population includes villagers) will have (3\*5 + 10) \* (1 - 0.025(12)) = 25 \* (.7) = 17.5 total minutes to attempt to take control of the enemy settlement/fortification.

If the settlement population makes 1-(settlement population \* 0.05) = .3 or less, then the siege time is cut in three. Any value which is .3 or less results in this to avoid negative siege times.

### Calling in Allies

All allies who want to join a war need to be officially called in, within the war-declarations channel. These call to arms must be approved by the Lore and Idea Master.