recursal/Fanatic-Fandom huggingface dataset:
Эпоха Башен

В 1036 году Эпохи Золотых Парусов на территории современной Бамбии загадочным образом возникает первая Башня, ставшая первой вехой новой эпохи. В течение нескольких лет такие башни возникли во множестве на территории всех государств. Везде, где появлялась Башня, стали регулярно происходить необъяснимые события магического характера. Мир буквально трясло от всплесков магической энергии, воздействие которой открывало врата других Планов Мира, сквозь которые в Элементы проникло множество самых разных созданий, заселивших Подземье и сам Элеур, многие люди, эльфы и прочие народы были видоизменены под действием магии, изменились климатические зоны, возникло множество принципиально новых видов растений... Коротко охарактеризовать первую половину эпохи Башен можно словом "Хаос". Хаос воцарился в Элеуре и властвовать до 677года Эпохи Башен, до года пришествия Драконов.

### Альянс Земли и Неба

в 677 году эпохи Башен воздействие стихийной магии создало разрыв в самой ткани мира, сквозь который на Покрывало Небес спустились драконы. Эльфы Покрывала Небес, сочли их появление Знамением и обратились к Старшим Драконам с просьбой защитить Элеур от разорения стихийной магией. Устное соглашение между советом эльфийских вождей и старшими драконами получило название Альянс Земли и Неба. Драконы обещали защиту Элеура и уничтожение Башен в обмен на неприкосновенность, владение вулканами и горами Элеура и регулярные дары. Расселившись в землях Элеура драконы в течение 37 лет уничтожили все Башни, после чего залегли в пешерах по всему миру. Договор Альянса Земли и Неба соблюдался неукоснительно в течение 917 лет, пока молодой король дворфов Бьйор Крушитель Гранита, объединивший большую часть кланов Матонской Гряды, не уничтожил старшего дракона Хиззедейрта Сжигателя, узурпировав принадлежащие ему горы и шахты. Смерть Хиззедейрта развязала Войну Кипящих Гор, продлившуюся 96 лет и приведшую к практически полному истреблению драконов и началу Эпохи Раздоров.
An Dro

## ***The Ones Who Walked the Stars***

No one really knows where the An Dro came from. Those that have told scholars of their origins are vague - they speak of "moving among the stars" and "traveling between the worlds". However, they appear to have no such abilities since the Seal. Some Raisers speculate (blasphemously) that the Seal was erected by the An Dro themselves, to keep out something that was chasing them across the stars. Others believe that it was erected to keep them in - a prison. Of course, there are many that dismiss such connections, pointing out, quite rightly, that old records indicate the An Dro being present on the world long before the Seal.

With hair ranging from bright white to faded blue-grey, and copper colored skin, the An Dro present a striking appearance. Their eyes tend towards icy-blue, but other colors have been seen. Rather thin and frail in form, they appear human in all other respects. Legends say that they adopted that form when they arrived here, being truly entities of shapeless energy.

An Dro have their own agendas, sometimes expressed to those around them and sometimes not. A particular An Dro might wander into the middle of the town square and kneel in silence for three days before leaving, while another might infiltrate a coronation feast and slay the newly crowned king for no apparent reason. Their actions may seem random, though none doubt that there is some higher reason behind it all. They tend to travel individually, though it is not unheard of to see two or three traveling together. Common folk leave them alone, whenever possible, for the stories say that bad luck or worse follows in their wake. No one is quite sure of their homeland, and they are careful to keep details to themselves.

Once An Dro achieve maturity at about 50, they are seemingly ageless, though they do go through a process of development that would be akin to aging. When they reach their 400th year, they begin to fade. They lose their drive and desires, becoming more scattered and disoriented. Most leave society long before this moment and simply disappear into the world, leaving scholars at a loss as to what ultimately becomes of these strange creatures.

## Racial Features

**Ability Score Increases**. Wisdom +2, Dexterity +1

**Speed.** 30 ft.

**Inscrutable Mind***.* An Dro have advantage on all Wisdom Saving Throws and have resistance to psychic damage. In addition, an An Dro’s thoughts cannot be read by magical means, nor can their alignment be detected.

**Obscure Intentions***.* Creatures have disadvantage on Wis. (Insight) Checks made against An Dro.

**An Dro Magic**. An Dro know the Message Cantrip. When they reach 3rd level they can cast the Dissonant Whispers spell once per day. When they reach 5th level, they can cast Crown of Madness once per day. Wisdom is their spellcasting ability for these spells.
Classes

*This section details the available character classes you may play, as well as the sources you may use in character creation.*

## Race and Class Restrictions

* Atilan and falsemen characters may not choose the Cleric class, or any divine-natured subclass.
* Only elves and half-elves can play the Blood Hunter class.
* Dwarves, falsemen, and humans are the only races that can play the Artificer class. Note: Only the four subclasses from *Tasha's Cauldron of Everything* (found in the Artificer link) are available.

## Source Book Restrictions

Any class or subclass from the *Player's Handbook* or *Xanathar's Guide* can be used, with the following exceptions:

* No Gloom Stalkers. :P

## Spells and Spellcasting

Spells can be chosen from any source as long as it is passed by me first (some Tasha's spells are straight broken, yo). Spells from the *Player's Handbook* and *Xanathar's Guide to Everything* can be chosen without review.

Note that Wizards (in my games) are not limited to any spell list - they can draw from any spell list to make up their spells known, with the usual exceptions of level and spell slot requirements. If you'd like to invent a new spell, run it by me!

## Cleric (or any other character) Religions

If any player chooses a cleric, he must choose an associated religion to serve. Ask the DM for more details:

* **The Mandate** - The dominant religion of the Thousand Kingdoms of Man.
* **The Undying Emperor** - A demigod who ruled the Holy Empire of Man before the Thorns fell.
* **The Palestri** - A pantheon of gods from before the Seal was raised, worshipped by the humans of the Heartlands.
* **The T'Zacharr** - The Three Two-Faced Gods of the far south. Worshipped by the tribesmen of the desert, and at the Oasis of Mennat.
* **The Anganach** - The Old Gods of the Wilderness; hard and cruel, but gods of strength and nature.
* **The Gods of Steel and Stone** - The Eight Dwarven Gods, who dwell in the heart of Refuge

Other Philosophies or Beliefs:

* **The Maze** - The central theme of Dyranni mysticism.
* **The Void** - Voidsworn (so-called by the Mandate) are those who believe the unthinking Void itself to be the source of all things.
* **The Way** - Most Halfling belief revolves around "the way things are supposed to be", as shown to those below by the stars and signs of heaven.
* **The Coherence** - A quasi-religion formed by the Makers in Hylar and Jhedel, which sees machines as the path toward true perfection.

## Warlock Patrons

The following warlock patrons are available for play. Ask the DM for more details and work to develop a particular patron:

* Archfey
* Great Old One
* Hexblade
* Undead
* Undying
Races

*There are eight playable races in Refuge.*

#### The Uncommon Races – Only present in certain regions of the world, and extremely rare outside of their homelands

* An Dro – The Ones Who Walked the Stars – Far travelers trapped on Refuge when the Seal was wrought; arcane; inscrutable; logical
* Atilan – The Godless – Soldiers of a lost Crusade and children of a dead god; brutal; disciplined; cynical
* Dyranni – The Mystics – Enlightened kin of the murderous beastfolk; stalwart; stubborn; aloof
* Falsemen – The Empty – Warmachines of Jhedel and Hylar; impressionable; naïve; new
Dwarf

According to dwarven mythology, the gods formed the dwarven race out of the living rock of the earth, in the ancient ages of the world. The myth is well told, for the dwarves are as stubborn as iron, and as hearty as granite. Their earliest histories tell of unrelenting warfare among their own Thanes and Khals. Only later did they rise up from the Hollow Realm, united against the upper-worlders, elves in particular.

In later times, the dwarves were the first to build the great Machines of War. Hylar and Jhedel, the Cities of Silver and Steel, became masters of the machina - and the quasi-religion of the Coherence, to which many dwarves still adhere, first arose there. The making of the Falsemen was their last great act before the Fall.

All dwarves live long lives, until the middle of their third century, though most only survive to the end of their second. All have developed keen senses in the dark, able to see in dim light as if in bright light for some distance. Even when in complete darkness, though they are blind, some have developed a sense for their surroundings. Further, dwarves of all types seem to exhibit a void in the Weave – magic seems to be dampened in their presence.

## Racial Traits

In addition to the racial benefits laid out in the PHB, dwarves receive the following benefits:

**Dwarven Hardiness**: Dwarves can ignore speed penalties for encumbrance.

**Dusksight**: All dwarves see in dim light as if in bright light, to a range of 120 ft. Further, they gain Tremorsense to a range of 15 ft. These replace the Dwarven Darkvision racial trait.

**Spell Resistance**: Dwarves are tough to affect with magic. They can use their Constitution in the place of any other saving throw vs. spells or spell-like effects.

**Tear the Weave**: At 5th level, dwarves gain the ability to cast *Counterspell* as a 3rd level spell as a reaction once per long rest, ignoring material and verbal components, using Constitution for the Spellcasting check rather than Intelligence if required.

At 7th level, this is cast at as a 4th level spell, at 9th as a 5th, and so on.
Новые необычные друзья

**Новые необычные друзья** - серия, где Царевна находит англоговорящих друзей

## Сюжет

Жила-была Царевна, которая попала в школу RoseMeadow из The Music Freaks

Царевна заходит в школу RoseMeadow и встречает там Хейли и Зандера! Царевна говорит "Хай!", они в ответ тоже "Хай!". Царевна говорит "Кешулю миню, мазибу, бурему, ля-ля!". Они не понимают и уходят. Царевна подходит к Дэйзи, и говорит тоже самое! Дэйзи не понимает и уходит отсюда! Кто со мной будет дружить если я не англичанка? - спросила Царевна! Вдруг к ней подходит Лия и говорит "Я знаю русский язык!". Моя мама тоже умеет говорить на этом языке - добавила Лия! Ого - сказала Царевна! Через неделю Лия приезжает в гости к Царевне и начала играть с ней в разные игры, в догонялки, в прятки и многое другое
CWS XIII "A World Beyond"

The Black Knight.

### Past

A World Beyond takes place in a fantasy world, where the realm is riddled with humans, dwarfs, elves, orcs, centaurs, and so on. It will take place in an undefined timeline.

* Races
* Locations (Discontinued)
* Lands (Discontinued)
* Kingdoms
* The 6 Realms
* Characters
* Religion
* Badges
* Wars
* Items
Thorian-Prussian Banking Agreement CWS XV (REV)

#### Summary

The Thorian-Prussian Banking Agreement in simple terms, allows the Duchy of Prussia to freely travel into Thora, more specifically the Capital of Hvalfjord.

#### The Treaty States:

"This agreement allows the population of Prussia to travel and use the Banker in Thora, to convert their valuable minerals into money. Every time they use the bank here in Hvalfjord, they must pay a 10 Dabloon tax.

This is only to be paid to ministers of Thora AFTER they have used the banker to convert their cash.

We hope with this alliance, our nation will prosper and grow strong together. For Unity, and for a better future. (Signed by Thorian King August [UT3811]"
Finno-Russo War

## Overview

The Finno-Russo War started after the Russian's started aggressing the Finnish Border in Karelia, Murmansk and from Leningrad.

## Before the War

Not much happened before the war, as it was an unsuspected conflict that kicked off.

## The War

During the war itself, the Russian and Latvian forces only managed to make small pushes in southern Finland and further north towards the Karelian border.

However, as soon as nations like Italy, Germany, Denmark and the United Isles started to send equipment and volunteer forces to Finland, the Russian advance started to halt. The Finnish winter was also especially brutal this year, making for conditions these Russian troops had never seen before.

The war ended on January 2nd, 1935, with the USSR surrendering and giving up Murmansk and Karelia to Finland.
First Thorian National Reform CWS XV (REV)

### The First Thorian National Reform

The citizens will be treated fairly, with both a system of great healthcare and work safety. The farmers shall be paid more for providing our nation with such great and sustainable food and grain, that we export.

Our Internal system shall be reformed, to provide for a more fair system. We shall divide our land into regional “Provinces”, and each province shall be assigned a regional manager, that makes the decisions for said regions.

Thora shall rework the housing situation, set up settlements and camps where immigrants or other people can settle down until they can either, build their own house or purchase one.

Thora will attempt to go on a pacifist route of taking the northern lands, however, what must be dealt with, must be dealt with.

Thora will also increase the amount of military personnel in active service.

**GLORY TO THORA!**
Mercenaries

The Mercenary group was formed somewhere in Yerth 25, and quickly expanded due to having a radio tower in the south gate of Paris.

They used this to broadcast music on a live radio and that way they spread propaganda. With this, they quickly expanded their business, and soon everyone over all of Western Europe started buying mercs.

Apparently moved away from Paris after Bandits took over the city. In Yerth 32 it was found out they had moved to Madrid and sat up their Headquarters there.
Karl's Limbo

Karl's Limbo is a personalized "Pocket Dimension" of sorts. Karl is the first to ever experience these things, and Limbo's basically work just like dreams.

### **Intro**

Karl first experienced Limbo when he went to bed one night in Buchen, unbeknownst to everyone around him, he was infected with Corrosive, which causes the host to pass out from 24 to 72 hours. During these hours, the host experiences some form of hallucinations / dream characters. Effectively it is the hive mind speaking to the infected, digging into their memories and using old things they cared about against the person, in order to weaken the host more.

It was named "Karl's Limbo", for a while, as Karl was the first to experience it, that Skuppens knew of. Now it is just called "Limbo", the idea of being neither dead nor alive, and not being able to do much about it.
Badges

There are 13 badges in total.

##### War Hero Badge

 The War Hero Badge is given to players that have had a major role in a conflict, lead a major charge.

##### Industry Badge

 This badge is given to players who play an active part in advancing technology, businesses, etc.

##### Heart Badge

 This badge is given to people who are kind to others, offering gift, aid, and whatever the world brings.

##### Scientific Badge

 This badge is given to players that have made a major scientific breakthrough at some point in their play through.

##### Soldier Badge

 This badge is awarded for noble and loyal soldiers, who fought for their country or kingdom.

##### Exploration Badge

 This badge is given to players that have explored new lands, conquered and rebuilt.

##### Sailor Badge

 This badge is rewarded for those who are avid sailors, conquering the seas and taking on pirates!

##### Slayer Badge

 This badge is awarded for the bravest men, taking on and defeating a dragon! People who have this badge, receive a sacred sword.

##### Glory Badge

 This badge is given to those who reach glory, become knighted, a kings trusted person, a hand in a government!

##### Greatness Badge

 Play a major role in a world, create a world changing event, conquer mass amounts of land.

##### Honoured Badge

 This badge is given to players who have been honoured by a Keeper.

##### Gehenna Badge

 This badge is only rewarded to those who have close connection to Baphomet and his ranks.

##### Badge of Truth

 This badge rewarded to those who knows the truth.

#### **An Example**

Here will be shown an example of what badges on a profile will look like.
Porbii

**Pre-CWS**

Porbii was a part of Thora in SkupSMP Season 1, she contributed to the country by farming and providing food. Porbii had fled to the Middle East days before Doomsday.

**CWS 1.0**

Porbii played Hungary in CWS 1.0, during her time playing Hungary she successfully attacked The Balkan Federation, Libya, United Caribbean and South Africa.

She owned The Balkan federation, The Libyan Empire and Austria. The URSR donated Turkey and their African colonies to Hungary as well. Hungary lost Austria, Sudan and Chad

At a later point, Porbii decided to merge Hungary with URSR.

**CWS 2.0**

In this CWS, Porbii played Arabia. Here she owned Somalia, Saudi Arabia and Yemen. When the Great Second World Empire forms, Arabia joins.

**CWS 3.0**

Porbii started out playing Yugoslavia in CWS 3.0. Later on she switched to Italy, Spain, China and Turkey.

Since she switched countries so much, she wasn't able to make a big difference in this CWS.

**CWS 4.0**
Grand principality of Moskva CWS XV (REV)

#### Day 19

Moskva expands its border further west, and is now having a connected border to Smolensk...

#### Day 32

Moskva and Karelia discover each other, and sends gift and exchange aid.

#### Day 35

Moskva and Thora signed the "Thorian-Moskva Trade Agreement"

#### Day 36

Moskva and Thora signed the "Moskva-Thorian Baltic Ties" Treaty

#### Day 37

Moskva assigned "Sergey Petrov" as Prime Minister

#### Day 39

Moskva reforms into the "Grand Kingdom of Muscovy"

#### Day 40

Muscovy takes the province of Toropets, Pskov not wanting to start a war offers 20 troops to Muscovy. Smolensk follows suit and offers country access to Muscovy.

#### Day 47

The Moskvian government comes out with a statement, that Mikhail Tulovich has died of a hunting accident. With no heirs he hands the kingdom to his closest friend, Egil Rhier. With a new dynasty at hand Egil changes the flag of the country and renames it to, Livonia. The country itself will stay the same except a new dynasty in control. The Grand Kingdom of Livonia forms.

## **Towns**

* Moskva
* Kashin
* Mikhailburg
* Mozhaisk
Moskva-Thorian Baltic Ties CWS XV (REV)

#### Summary

The Baltic Ties Treaty simply creates a form of forwarded diplomacy between states, creating what are called “Embassies” between nations. It allows each nation to station diplomats in each other's country.

#### The Treaty States:

##### P.2

This agreement states that Moskva and Thora will be able to share a building in their capital. This will be named an "Embassy"

##### P.3

Embassies state that the country that owns said embassy will have full right to it, meaning they can store items there, host meetings, or do whatever else they normally would be able to do in their home country.

##### P.4

The cost of setting up in each country will be:

For Moskva; 20 Dabloon

For Thora; 10 Dabloon

##### P.5

Countries can also station diplomats in these embassies, to deliver messages faster and more efficiently.

##### P.6

Signed by August Dyrfred (IE3761)

Signed by Mikhail /(Signed book)
The Mediterranean War CWS XIV

## Overview

The Mediterranean War was originally only focused on the Mediterranean Sea, however as soon as Denmark and the United Isles joined, the war soon moved to both the Mediterranean and North Sea.

## Before the War

In late January, Italy sent a proposal to the Byzantine Federation, regarding buying a large chunk of the nation, that being the desert region of Syria. The Byzantine Federation promptly declined this proposal, but the Italians would not want to give up so easily.

The Italians then sent 50.000 troops to occupy Syria from the Byzantine Federation, where they were engaged by 400.000 Byzantine thousand troops.

The United Isles then suddenly wanted to stop the Italian Aggression, they ended up getting their nose involved in the conflict and ended up declaring war on Italy.

## The War

#### February 9th, 1935

The war kicked off and everyone started to declare war on each other. Denmark was the first to make advances into Cyprus, whilst Italy was being slowly pushed back by the Brits in Libya.

#### February 19th, 1935

Syria started an independence movement inside the Byzantine federation, putting more stress on the now collapsing nation.

#### February 28th, 1935

Denmark and Italy lands in Eilean Siar and Orkney Islands, preparing for a mass assault into British mainland.

#### **March 3rd, 1935**

Yugoslavia declares war on Albania, forcing the small nation into this massive war. Just a few days later, on March 25th, Albania fell to Yugoslavia.

#### **March 25th, 1935**

Syria is now fully independent and is actively supporting the war against the Byzantine Federation.

#### **April 15th, 1935**

Eleftherios resigns as leader of the Byzantine Federation

#### **April 16th, 1935**

Kurdistan and Türkiye declare independence from the Byzantine Federation. The Byzantine is now in full collapse due to their leader leaving them in a time of need.

Denmark launched attacks into Israel, with italian support.

#### **April 28th, 1935**

A Scottish independence movement, supported by Denmark and hosted by Denmark kicks off in the northern Highlands of the UI.

#### June 5th, 1935

The Byzantine Federation has fully collapsed. Eleftherios Venizelos had fled to Egypt, but a group of fugitives and wounded soldiers found him in his hideout, he has since then been exposed to torture and eventually, death.

#### June 19th, 1935

The Egyptian Sultanate does a final push into Libya, getting quite far.

## After the war

### The First Meeting

To see the full overview of the Meeting, please look at the picture next to this.
Polish State

## The Polish State

Poland is a country in Eastern Europe / Central Europe, with a small army and economy. It is a country that most just look over.

## Polish State

#### CWS 9.0 (1936 - XXXX)

After the old Polish government fell in 1935, a new Polish State was created, who quickly expanded and took control over the entirety of the country, forming a dictatorship.

On August 9th, 1936, Poland and Estonia declared war on the Baltic Federation, where they ended up winning and gaining most lands for themselves, as well as Latvia getting independence with support from the Russian Empire.

On December 10th, 1938, Poland received Slovakia in the splitting of Czechoslovakia with Germany.

And finally, on March 8th, 1939, the German's declared war on Poland, and the Polish only held out for 19 days, before capitulating.

## Government

#### Absolute Dictatorship

Everything in the country was controlled by the leader at the time, with no exception. This proved to be also another reason for the country's high unrest, as the leader Rydz could not keep up with the Polish standard of living.

## Buildings

#### Warsaw Parliament Building

This building was created to host EUC meetings and conventions, it is located in Warsaw and saw minimal damage during the war.

## Notable People

* Kajfix
* Marszałek Śmigły Rydz

## The Future

Succeeded by Reichskommissariat Poland

## Other Recommended Headings

The following are not required but it's recommended to have at least something extra for your town page. Most are applicable to most nations.

* Political Affiliation
* Political Parties
* Politics
* Economics
* Diplomacy
* Maps
* Pictures
* Culture
* Navy
The Third Reich CWS XIV

Germany (German: Deutschland) is the main player of Europe, having one of the largest militaries and leading in military development. It was formed on January 2nd, 1933 and led by Adolf Hitler. Germany controls what used to be Poland, as well as the Benelux.

The capital of the Third Reich is Berlin, and has been this city since the formation of the country.

## **History**

### **1933**

#### February 3rd, 1933

The Third Reich joins the Baltic War and immediately takes control over Danzig, before taking the rest of western Poland just mere weeks later.

### **1934**

#### **August 6th, 1934**

Germany launches a referendum in Austria, however it backfires as the vote for annexation goes unanswered.

#### **November 2nd, 1934**

Germany publically condemnds the Finno-Russo War, and states anyone who enters the war on the Russian side will face major consequences.

#### **November 13th, 1934**

Germany sends a small group of Panzer II Luchs tanks to aid the Finnish.

#### **December 18th, 1934**

A referendum was held, resulting in Adolf Hitler to step down from power, letting Franz von Papen take control.

#### December 19th, 1934

The Third Reich is reformed into "Die Deutsche Reich"
Spanish Independence War

## The Conflict

During the 19th Century, the Spanish Population within the Franco Empire was growing increasingly more and more unhappy with their way of life, and wishing to have the right to free will and to choose their own path to greatness, an uprising quickly started growing.

On April 29th, 1874, a Spanish battalion marched to the French ministry building, now the Imperial Palace in Madrid. They successfully took control of the building, and declared themselves a country.

## The War

Not wanting to let this go unheard of, the French immediately sent thousands of men to retake the Ministry building, but every attempt they made of this failed horribly, and more than 14000 French soldiers died during the raid.

From this point forward, the Spaniards kept expanding, and taking key cities such as: Leon, Barcelona and Trevino.

Spain then got itself fully established as a country on November 4th, 1876.

## The Aftermath

After the war, there begun a rivalry of technological advances between Spain and France, to see who could best each other.

The only real engagement between French and Spanish troops since then was the Madeira conflict of 1921, where the Spanish were kicked off the island by French troops.
Reichskommissariat Poland

The RK Poland was a puppet released by Germany, a few weeks after the full capitulation of the Polish State.

## **History**

#### CWS 9.0 (1939 - XXXX)

After Poland capitulated on March 27th, 1939, the RK Poland was formed, functioning somewhat as a puppet to Germany, whilst Germany still remains fully in control.

## Government

#### Nationalism (Akirism)

The Germanic Nationalism, also known as (Akirism) started back in the 19th century, where the idea of an entire country being run by one person, and the pests (Minorities) be ridded. It is very similar to Fascism, in the aspect where there are only a few differences, such as more free will to the people.

## Military

Their military is controlled by Germany and uses the same equipment.

## Buildings

#### Warsaw Parliament Building

This building was created to host EUC meetings and conventions, it is located in Warsaw and saw minimal damage during the war.

## Other Recommended Headings

The following are not required but it's recommended to have at least something extra for your town page. Most are applicable to most nations.

* Political Affiliation
* Political Parties
* Politics
* Economics
* Diplomacy
* Maps
* Pictures
* Culture
* Navy
ПМП (Серия)

*Не путать с ПМП (изобретение)*

**ПМП** - 12 серия мультсериала Ник изобретатель. На YouTube официально вышло 24 января 2020 года

## Сюжет

### Аннотация

*Пока Ник и Ро в школе, роботы играют в нано-шарады. Турбо выпадает задание показать Мегатонна. В процессе игры он так увлекается, что начинает показывать всех роботов, но делает это обидно. Роботы на него обижаются. Когда Ник и Ро возвращаются из школы, Турбо просит Ника помочь ему извиниться перед роботами. Ник создает для Турбо изобретение под названием «Прости-Меня-Пожалуйста» или сокращенно ПМП, но и оно не помогает Турбо.*
Pre-Player Countries

Pre-Player Countries are countries that are expected to appear at some point, either as player or AI country.

* Greater State of Germany
* The British Empire
* Sunarian Empire
* The United Russian Socialists Republic
* The New American Republic
* Republic of New Metzili
* New France
* Japanese Empire
* Chinese Communist Republic
Cult of Vita

### Information

The Cult of Vita is a cult based on the idea that life can be great again with royal blood. However, no one has tested this theory yet as no one has gotten their hands on anyone with Royal Blood.

~~The Cult of Vita is situated in Southern Finland, and they have expanded towards Stockholm where their new big capital is planned on being built.~~

The Cult of Vita is situated in Zealand (Denmark), after hearing a royalty had been to Mors and a small house west of Hostrup, they immediately went there to find said royalty. However, when they figured that the Royalty was gone, they burned and attacked everyone in those areas, leaving nothing but blood and ruins.

Ruins / remains of the Cult of Vita was found just north of Laon in France, seemingly dismembered and killed by Mutants. (Yerth 28)
Kingdom of Lodevia

The Banner of Lodevia

## **Intro**

The Kingdom of Lodevia is a small kingdom located just south of Alryne, it is an absolute monarchy with only 2 towns to it's name. It does, however, have a lot of agricultural and fishing value.

### **History**

Lodevia used to be a nation that was very heavy into wars and taking over, they once used to own 1/5th of the known world. But after siding with the wrong people during the battle of the thousand suns, more than 80% of it's population was weakened and turned into drows, etc.

#### **Clash of the Sylf Island group**

There was a short war that broke out on the Sylf island group, which was originally in Velsyrian hands. However, after the conflict, Sylf has been split into two: Eastern Sylf "Sylf" & Western Sylf "Terta"

### **Territory**

   Sylf

"Eastern Sylf" (Free Republic of Sylf) is a puppet of the Kingdom of Lodevia.
Objekt-40 / O-40-85 CWS XVII

After the O-16 and O-18 tanks proved to be a major success within the Yugoslav army, in mid 1943, they started developing a new, more modernized tank, that being the Object-40-85 (85 standing for the MM on the gun)

In July of 1943, the licence and blueprint of the O-40-85 was sold to the Ikarus company, which was a provider for the Chamont Union.

In January of 1944, the O-40-85 license and blueprint was sold to the URSR.

## Variants

* O-40: A prototype version, no cannon, only chassis demonstration.
	+ O-40-75: The O-40, but equipped with the same gun as the O-18. There were many compatibility issues and this idea was soon scrapped.
	+ O-40-85: After redesigning a turret, engineers finally settled on a new turret with an 85mm cannon installed.
		- T-40-85: Redesignated from "Objekt" to "Type".
			* T-40-85B: Identical to the T-40-85, however it has added Slat Armour, as well as external storage.
				+ T-40-85D: Taken the idea of the "B" variant, but just added more armour around the tank itself, increased protection against stuff such as HE rounds.
					- T-40-85E: Added rubber skirts to prevent mud from flying around and potentially clogging or getting in the way.
						* T-40-85F: Replaced the normal steel tracks with rubber tracks, this variant is mainly used for Parades and / or urban warfare.
Ник-изобретатель

**Ник-изобретатель** - это мультсериал от студии 100 КилоВатт, вышедший 22 октября 2019 года. На данный момент на YouTube от (19.11.2022) вышло 90 серии.

Новые серии стали по каким-то причинам выходить во ВКонтакте, а также на видеоплатформе смотрим, во ВКонтакте они выходят на паблике 100 Киловатт и Смотрим.

С июля по август на телеканалах Карусель и мульт показали не вышедшие серии: Цирк, Робонафты, Вечный двигатель и Симметрия. Не ясно почему они не вышли на YouTube.

## Сюжет

*Ник — маленький талантливый изобретатель, который создает уникальных роботов-помощников и наделяет их искусственным интеллектом. Восемь оригинальных роботов — Ро, Ми, Мегатонн, Плато, Турбо, Геймер, Пико и Р7 — становятся настоящими друзьями Ника и участниками его приключений. У каждого робота есть свой функционал, а вместе они — дружная и веселая команда, способная на большие дела и невероятные открытия.*

## Сезоны

* 1 сезон
* 2 сезон
* 3 сезон
Kingdom of Liones'

The Banner of Liones

* Queen Sklomina the 1st (Created the Union between Rhinpfalz and the Rhier House)
* King Dietrich the 2nd (Received Bone Magic from an unknown source.)
* King Hulberg the 1st (Unknown)
* King Blaustein the 1st (Unknown)
* King Torsten the 1st (Unknown)
* King Harald the Bloody (Slaughtered the Blue Elves and destabalized the great dynasty, causing disruption and eventually the downfall of the Rhier.)
* King Dietrich the 3rd
* King Ludvig the 1st

## **Intro**

After King Ludvig stepped down, and Queen Adeline Liones took control, the previous Tevoria soon transformed into the Kingdom of Liones', after uniting the orcs and the Arborians to the north.

Liones is a kingdom of prosperity, looking for a better future.
Buchen

## **introduction**

Buchen was formed by Skuppens after his shop was raided in Brussels. He moved to Buchen in order to restart his scavenging shop, and in turn created a faction from it.

Skuppens continuously builds up this city, creating new districts with different things.

Buchen serves as the centre of rail traffic in Europe as of Yerth 36.

**Known affiliates**

* Skuppens
* Porbii
* Richie
* Karl
* René
Плато

Плато - один из роботов Ника. Он очень умный, но физически он слаб. Его стеклянный купол на голове имитирует большой мозг.

## Интересные факты

* В отличие от других роботов, которые ходят на двух ногах, Плато передвигается на четырёх
	+ Также Плато имеет очень большие руки, возможно для того, чтобы брать крупные книги
		- Это также отсылается на руки Мегатонна, у которого они очень большие

* Скорее всего Плато влюблëн в Ро. Во многих сериях можно заметить, что она ему явно симпатична.
* Хоть плато умный, но в серии Неведома зверушка он как остальные не знал что Аксиома это черепаха
BT-30 CWS XVII

After the Third Russian Civil war ended, the URSR was desperate for a new transport vehicle, that could bring things safely to the frontlines. They started development on the BT-30 Armoured Carrier in early 1944.

## Variants

* BT-30: Standard, can carry up to 4 people and storage.
	+ BT-30-6: Additional wheels in the back, for more grip and control.
		- BT-30-6AD: Has a hard top and 4x 14.5mm machine gun.
Obsidian Skulls

#### Obsidian Skull

The wearer becomes temporarily immune to fire damage when hurt by fire. It is unknown where this piece originates from.

#### Obsidian Skull Reforged

After being dipped in the lava pits of Gehenna, the regular obsidian skull turns into a reforged version of it. Granting Immunity to burning and 50% resistance for fire. However, it has a dark aura around it.
COW

"COW" or Conduction Of War was the first actual rendition of "CWS" as we know it today. It was created originally as a board game, played on a smaller scale and something that could be finished within 1 or 2 hours.

There were 2 different versions of Conduction of War: COW (As we already know) and COWA (Conduction Of War Action) which was actually a YouTube short series.
The Residence

The Residence was built in Yerth 35 with help from the Bosnan group, it was designed as a headquarters for Skuppens to conduct his research on the various things.

It is claimed **The Residence** is where *"Things get better"*, as quoted by Skuppens himself.

The Residence is also where people can be sent on high risk missions that are far away, with high risk, but also a high reward, whilst the smaller missions get managed by Porbii.
Buchen (City)

## **Info**

Buchen was a city that was built on an unknown date by the Aryan state, and served to be a ghost town for most of the Post-War period.

Around Yerth 26, Skuppens found Buchen abandoned, and after just being raided by the Monolith, he moved here with all his friends and comrades.

Now Buchen serves as the epicentre of "A New Tomorrow", which is a project started by Skuppens. And will hopefully become the future capital of Germany, once humanity has been restored.
Mikhailburg Accords CWS XV (REV)

#### Summary

The Mikhailburg Accords were written as a temporary agreement between Karelia and Moskva. It allowed Moskva to annex Kaluga, whilst Karelia annexed Viborg. Originally however, Moskva wanted Viborg.

#### The Accords:

Moskva attempts expansion into Kaluga and Viborg,

Karelia officially speaks up about Moskva expansion into Viborg,

Moskva listens to Karelia and shall not expand to it, but inclines that Karelia expand to it before someone else takes it; Karelia expands and annexes the region.

Moskva sends a delegate to Karelia to improve relations with them. And proposes a non-aggression pact,

For now, they decline the non-aggression pact, as their alliance with Mologa inclines them to.

The Moskvian government in turn sends an offer to perhaps make a trade pact, so Karelia can use the already built Mikhailburg free of charge while they build theirs in Viborg
Маттнорим

### Государства континента

```
Империя Крухгук

```

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Княжество Мэйрриг

```

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Орден Аспекта Хоу

```

```
Королевство У`Акстолгук

```

```
Королевство Каргас

```

```
Герцогство Редкинг

```

```
Матонская Империя

```

```
Вольный Город КилкБург

```

```
Орден Аспекта Аратпуру

```

```
Герцогство Бамбия

```

```
Герцогство Алос

```

```
Герцогство Азжа

```

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Орден Аспекта Дагат

```

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Великое Герцогство Айзалисс

```
Denmark (Kingdom of Denmark) CWS XIV

Denmark (Danish: Danmark) is a country in Northern Europe, and functions as the gateway from the North Sea to the Baltic Sea. It is currently a medium-sized nation, with control over the Danish Mainland, Iceland and the Faroe Islands. Denmark holds some colonies as well, like Stokvalla in Israel, or Livøerne just north of Madeira.

The capital of Denmark used to be Copenhagen, before it was promptly moved up to the ever expanding Aalborg in the north. Most people live in either of two cities.

## **History**

### **1934**

#### **March 9th, 1934**

Denmark started work on artificial islands, creating the island of "Nyø" just west of the coast of Thyborøn. It functions now as a small cargo port.

#### **March 13th, 1934**

Denmark begins draining the Esbjerg Canal, in order to make more room for agricultural and urban expansion.

#### **November 13th, 1934**

Denmark and the United Isles send 7.000 total troops to train in Iceland, in preparation to intervene in the Finno-Russo war

### **1935**

#### **January 26th, 1935**

Denmark sends warships to Stokvalla in Israel, patrolling the seas next to Cyprus.

#### **February 9th, 1935**

Denmark joins the Mediterranean War on the Italian Side

## **Government**

### **Absolute Monarchy**

An absolute monarchy is a form of government in which a single person—usually a king or queen—holds absolute, autocratic power. In absolute monarchies, the succession of power is typically hereditary, with the throne passing among members of a ruling family.

## **Transport**

### **Roads and trails**

The main roads of Denmark consist of an asphalt mixture of Cobblestone, Andesite and regular stone, and connects most of Denmark.

## **Economy**

### **Farming**

Denmark has a large farming market, it is one of it's strongest forms of income.

### **Industry**

While very far ahead in farming, Denmark does lack in some places when it comes to industrialization, having very little factories.

### **Trade**

Denmark is known trade partners with: Iceland, United Isles and Germany.

## **Towns**

* Aalborg
* Assens
* Copenhagen
* Esbjerg
* Glaumbær
* Hostrup
* Mors
* Rejkjavik
* Røt'mer
* Svendborg
* Tjørnuvik
Battle of Portsmouth

View of the Portsmouth Military base

### Territorial Changes

The United Kingdom received it's southern most lands, and the Fascists were completely pushed out of lower England.

## Belligerents

### Participants

 GingerCG KarloMarxist

 Kajfix

vs.

Jeffrey Hamm

Walter Model

## Casualties and losses

### Missing

 36 MIA or taken Captive 0 MIA or taken Captive

## The Battle

The Portsmouth military base remained the only airfield in Southern England, and was quite important if one was to get Air Superiority.

## Background

After successfully retaking Plymouth from the Fascists, the morale was high, and to benefit off of this, GingerCG, commander at the time, took full advantage of this and launched an attack a few days later, to retake the British airfield.

## Battle

The battle was short lasted, on their way back from Plymouth, they found an abandoned Crusader tank, however the tank was working completely fine. They used this tank and took the airfield within only a few hours.

## Aftermath

Following the battle, the British now once again had air superiority in lower England, and this would also prove vital for the upcoming invasion of Ireland.
Krag-Jørgensen CWS XVII

Krag-Jørgensen, Denmark, #4768

**Somsk**
M1940-2 (Main Service Rifle)

The Krag-Jørgensen is a repeating bolt-action rifle, designed by the Norwegian: Ole Herman Johannes Krag in the late 19th century. It was adopted as a standard arm by Denmark around 1937, before which it was used as a training rifle.

A distinctive feature of the Krag–Jørgensen action is its magazine. While many other rifles of its era use an integral box magazine loaded by a charger or stripper clip, the magazine of the Krag–Jørgensen is integral with the receiver (the part of the rifle that houses the operating parts), featuring an opening on the right hand side with a hinged cover. Instead of a charger, single cartridges are inserted through the side opening, and are pushed up, around, and into the action by a spring follower.

### **Variants**

##### M1940-2

Around January 5th of 1940, the Somsk Republic ordered around 100.000 rifles for their army, however, due to not many rifles already being made, and most of them were already equipped to the Danish army, the danes made a cheaper variant, that was faster to produce, to get it sent to Somsk within 2-3 months. It had a cheaper wood, which means it is more prone to rotting compared to other rifles. It still maintaints its high firepower.
Nations CWSXV REV

List of countries by alphabetical order, this list will only include countries that have been made or played by players.

### **A.**

* Atmora
* Anglia

#### **D.**

* Duchy of Calabria
* II Duchy of Prussia
* Duchy of Lower Bavaria

#### **G.**

* Caledonia
* Grand principality of Opolye
* Grand principality of Moskva
* Grand Kingdom of Livonia

#### **K.**

* Kingdom of Thora
* Kingdom of Calabria
* Kingdom of Courland
* Kingdom of Poland

#### **S.**

* Sunaria
* State of the Teutonic Order

#### **V.**

* Vendelbrog
* Voimakas
Nye Fjord CWS XV (REV)

## Intro

The Nye Fjord project was started as an expansion project by Thora-Sweden. After reforming its national legislations, and protecting their eastern flank, it was a perfect opportunity.

On day 110, 8 boats set off to explore these northern seas.

### Discovery of Faroe Islands

On Day 114, the Faroe Islands were discovered. While there wasn't anything set up, they left a sign there, claiming it as Thori-Swedish.

### Discovery of Ice Land

On Day 117, "Ice Land" was discovered by Lytfjaerd's ships. They set up the city "Lyngby" and a small port, before continuing. He sent a letter to his friend of Romano Britain, telling Crispin of his discoveries.

#### The Letter:

"My friend, Crispin Constantineson.
It is with great pleasure I write to you, on such a fine day. I hope this letter finds you well. My merchants and I are currently travelling the seas that your father and I had previously dreaded. We hope to find new lands to conquer and settle our population in. I will continue sending you letters, as the Northern Seas are explored. So far, we have found a small island group, we named them the Faroe Islands. We have also found a bigger island, one that seems to purely consist of ice and snow... I know, can you believe it? We thought the most fitting name would be 'Ice Land', or 'Island' in our native tongue. Anyways great Constaineson, farewell."

### Discovery of Greenland

Only a few days after finding Ice Land, they discovered Greenland on Day 119, setting up "Nuuk".

### Disappearance of Albrikt Lytfjaerd

After departing from Nuuk, he reportedly travelled farther west, however, on Day 122, the letters stopped arriving. He was declared missing on Day 124 after a short "Rescue" party gave up looking after him. He was later pronounced dead on Day 125.
Prussian-French War CWS XIV

## Overview

The Prussian French War is an ongoing conflict.

## Before the War

Before anything major happened, it started with a Prussian and French diplomat meeting in the South Gate of Paris. The Prussians demanded their old land of the "Saarland" back from the French, since it was occupied by them after the "Great War"

The French were heavily against just throwing territory to a growing superpower like Prussia, and declined giving anything to Prussia.

When Prussia then attempted to station troops in the Saarland, French soldiers were ordered to shoot on sight. This angered the Prussians that had just lost 500 soldiers, and they then declared war on France.
Ро

Ро
--

* Нынешняя
* План

Ро - одна из роботов Ника и его самый близкий друг, которая во всём и везде помогает ему. Она очень умная, добрая, красивая и позитивная. Но при этом также ещё и ответственная. Любит всё то же, что и все девочки: цветы, комплименты и прочие девчачие штучки.

## Интересные факты

* Изначально она должна была выглядеть совсем не так, как сейчас, потому что роботы изменили её план, хотя добавить ей свои качества.
* Ро - единственный робот женского пола.
CWS XVI Weapons

## This will be a list of weapons in the order they were "Created"

* **M1873** (Standard Service Rifle)
* **Kar98K** (The current "Kurz" model that is in use was created in early 1928, but the original Karabiner rifles were made in late 19th century.) The Kar98K is used by: Prussia
	+ **Kar98M** (The M stands for "Minsk", and this variant is a cheaper variant of the already existing Kurz variant. It has a cheaper wood and a cast iron barrel.) The Kar98M is used by Russia
		- **Kar98MUK** (The MUK, "Minsk UK" is an even cheaper variant of the Kar98M, with cheaper materials, made for mass production. The Kar98MUK is used by England
* **M712** (Standard Service Pistol) This pistol was developed mid-1929 and is used by: Prussia
* **Mare's Leg** (ML) A standard service rifle in the army of Normandy. The Mare's Leg is used by: Normandy  & France
Thoria Class Destroyer

## **Info**

U.N. Thoria docked at the Uthorian Dockyard

### Propulsion

2-shaft COGAG, 2 × D090 6.7 MW and 2 × DT59 16.7 gas turbines, 120,000 hp (89 MW)

### Armament

* 3 × single Type 3 120 mm (4.7 in)/45 guns
* 10 × 25 mm (0.98 in) Type 96 AA guns
* 1 × twin 53.3 cm torpedo tubes
* 16 × depth charges

The **Thoria Class Destroyer** was a ship built by the Kingdom of Thora in the year 1930 in order to fight against the island "Skylrd' ". They have not seen much action, as when they first went into service the war with the north ended.

### **Thoria Class** **Ships**

* U.N. Thoria (In Service)
* P.F.N. New Pacific (Being built)
* P.F.N. Hound (Planned)
* P.F.N. Tigershark (Planned)
* P.F.N. Blackpowder (Planned)
Nyø (CWS XIV)

Nyø (English: New Island) was a construction program to test the limits of current possibilities. It was made to see if it was possible to construct new lands that could be inhabited by humans, and potentially made into farms and such.

This research program was what led the United Isles and Denmark to work on "Operation DOG".

Operation DOG has since then been cancelled, due to the war in the Mediterranean.