recursal/Fanatic-Fandom huggingface dataset:
GHost

gHost has been a user on #wtmanc for two to three years, however they change their chumtag every now and then and its impossible to track them down and find out what shenanigans they pulled when there are different versions coming in and out of the memo. this, obviously, gets very confusing, and possibly annoying.

## name

primarily, the chumhandle gHost expresses a prominent theme: the supernatural beings that were once alive. however, this can feature another thing, important to homestuck meme culture: goodHost. a hidden reference to doc scratch.

## other names

an important thing about gHost is that they tend to change their tag a lot, referenced in the beginning of this wiki page. however, the extent of this is a bit embarrassing. this is because even *they* cant remember half of their chumhandles they used. however, there are the select few within memory:

* tautologicalTelic (the very first chumhandle)
* tefnutsTavern
* ghostlikeGothic
* sCrum
* zombieTelevision
* crackpotTheorist
* teaTarot
* technicalityTheorist
* cumCum
* ghoulishGothika

## personality

very vague, very logical. acts as an engaging force, whether stirring up trouble with the rest or calming everyone down. acts as the mediator to events. if they want to be noticed, they will be noticed.

## shenanigans

will often post purposely awful lewd fanfics from their google doc collection.

sometimes comes on to troll, cuss others out

wanna catch glimpses of their fucked up past? just bring up triggering shit.

## fun facts

hears the voices of the dead, deals with spirits.

likes to knit

intj

derse dreamer

fucks. like has a girlfriend and piners. like they actually fuck.
Территории

## Цветочная Полянка - саванна

**Описание:** Очень большая саванна. Её территории проходят на все четыре стороны. Почва саванны покрыта редкой растительностью, так как здесь часто бушует жара. Иногда встречаются заросли деревьев, чья теневая прохлада спасает в знойный день. А на просторах дома местных обитателей любит разгуляться вольный ветерок.

**Статус:** занято Прайдом Громкого Рыка

### Места:

***Каньон*** - лагерь Прайда. Он находится возле скалы, где король и королева обращаются к поданным. Так же недалеко находится пропасть. А сам лагерь окружён колючими зарослями сухих кустарников и изредка деревьев.

***Волшебный сад*** - Поляна Травников. Здесь растут целебные травы, а так же есть все необходимое для целителей. Сама поляна очень растительна для саванны, что даёт преимущество прайду в траволечении.

***Автодром*** - Овраг тренировок. Это место имеет очень мягкую песчаную почву, что не позволяет юным ученикам пораниться. Здесь проходят тренировки будущих воинов прайда.

***Лес*** - Охотничьи угодья. Здесь всё кишит добычей и жизнью.

***Бухта*** - Место для отдыха. После изнурительного дня здесь львы любят отдохнуть и понежиться на солнышке. А также здесь можно наловить рыбы.

***Золотой пляж*** - здесь можно набрать воды, если все источники в лагере пересохли. Тут же Горячие Камни, где можно подремать.
MTC Team Nationalities

There are currently 16 teams competing in the McDolphin Team cup, each of them with a different name, colours and nationalities. This is a list of where every team comes from and where their training locations are found.

### Nationalities

* Team McDolphin- Multinational. Phoebe and Tinkerbell (Cyclone and Goldfish) are from Yo Island, Zac (Super Scooby) is from Mystery Land, Crisp (MMR 2's Pinky) is from Crisp Country, Moozh (Blue Flame) is from Loungeland and Elsa is from Cat Land
* Speedy Sloths- Costo Rico, Patchesa Rainforest, Yo Island
* Green Turtles- Turtle City, Tortuga Island, Coral Kingdom
* Marine Team- The cities of Delphino (Delphín), Fina (Tiburo), Mantaraí (Raí Islands), Baleenía (Whalebens) and Fishdom (Tiburo) in Coral Kingdom
* Carnival Crew- The Cities/Towns of Plagé, Geminham, Smokwick, Fruit Woods and Bookshelfville, Loungeland
* Octopi- Tentatown, Coral Kingdom
* Seahorses- Hippocam, Horsea Island, Coral Kingdom
* Cream Team- Cream City, Cream County Spareroom Island and Fridge-upon-Tile, Kitchen
* Colgate Club- Basin, Bathroni
* Electric Eels- Lakeside, Tortuga, Coral Kingdom
* Green Jungles- Trúnka, Olive Jungle, Crisp Country
* Fritzes- Mernich, Murmelshire, Loungeland
* Cool Chameleons- Branchín, Rubinó Islands, Coral Kingdom
* Red Ralliers- Patio, Patio and Suburbs, Gardonia
* Birds of Prey- Falaco, Dolphin Desert-Sofa Valley Border and Spear, Great Pine Forest, Loungeland
* Cat Eyes- Cat Igloo Town- Cat Land

### Training Locations and Stadiums

* Team McDolphin- McDolphin Training Centre (no specific town), Isle of Yo, Yo Island
* Speedy Sloths- Costo Rico and Rico Raceway, Patchesa Rainforest, Yo Island
* Green Turtles- Shellodrome, Turtle City, Tortuga, Coral Kingdom
* Marine Team- Reef Beach Training Centre Marine Block, Reef Beach, Tortuga, Coral Kingdom
* Carnival Crew- Knowlegde Speedway and Stadium, Greater Bookshelf, Loungeland
* Octopi- Tentatown Training Centre, Tentatown, Tortuga, Coral Kingdom
* Seahorses- Hippocampus, Hippocam, Horsea, Coral Kingdom
* Colgate Club- Toilet Bowl, Toilet Town, Bathroni
* Cream Team- Cream Colosseum, Cream City, Cream County, Spareroom Island
* Electric Eels- Lake Molokai, Moloville, Tortuga, Coral Kingdom
* Green Jungles- Jungledome, Lamp Vine, Deskopolis Outskirts, Crisp Country
* Fritzes- Fritzy Campus, Mermich, Murmelshire, Loungeland
* Cool Chameleons- Rubin Park, Oceloty, Rubinó Islands, Coral Kingdom
* Red Ralliers- Gardonia International Circuit (Training Facilities), Grasslands, Gardonia
* Birds of Prey- BOP Circle, near to Falaco, Dolphin Desert/Sofa Valley and Spear-Kiteloop, Great Pine Forest
* Cat Eyes- Cat Igloo Hideout, CIT West, Cat Land
Minestuff Wiki

**Welcome to the Minestuff Wiki!**
This is the Minestuff Wiki, which is a wiki that anyone can add their Minecraft ideas to as long as it does not change the dramatically mechanics of already existing ideas. You can add things that change workings of things if you get approval from Boomerstevv and the creator. Also, when you create a page for one of your ideas, make sure to mark it as yours.
Abilities

Abilities are a game mechanic which helps clearing mines. They are found under the arrow button together with Skills.

There are three Abilities namely: Fire hit, Freeze and Acid hit.

Fire hit:

Powerful hit instantly deals ## fire damage.

Cooldown: 3 sec.

Freeze hit:

Each hit to a frozen wall deals an additional ## cold damage. Increases Fire hit damage by 20%..

The effect accumulates to 3 stacks. Employing a Fire hit removes 1 stack.

Duration: 15 sec. Cooldown: 7 sec.

Acid hit:

Corrosive acid deals ## daamge per second.

The effect accumulates to 5.

Duration 15 sec. Cooldown 7 sec.
TactGnostalgic

### Handle

xD/tShlattpast handles include:tactGnostalgic, roxspriteSunglasses, (past)uppiesPuppies,

### Typing Quirk

emoticon eyes are replaced by x(eg. xp x,( x))

## nerd

https://anilist.co/user/razortate/ heres my list of animanga ive read

prns are he/blaze/daze/mind

## othger pchum user opinions on blaze

Good!! - Goop

> very cool person who is cool and very \_ - CS

really nice!! :D - CL

very comedy - OL
Chests

Chests are an in-game mechanic where the player encounters chests while exploring the mines.
Chests can be unlocked directly with gems or by placing it at the Picklock which will allow the player to open the chests in time.

There are four different types of chests in the game:

* Amber (yellow) - contain Coins
* Lazurite (teal) - contain Handles
* Malachite (green) - contain Potions and TNT
* Ruby (red) - contain various resources (Ores, Ingots etc.)
Прайд Громкого Рыка Вики

**Добро пожаловать на Прайд Громкого Рыка Вики!**

Приветствуем тебя, юный лев! На данный момент, актуально создавать Ролевые Игры. Мы не обошли эту идею стороной и создали Прайд Громкого Рыка. Надеемся, что вам понравится наша вики, ведь мы очень стараемся. Если вы хотите вступить к нам в прайд, то ознакомьтесь с Учебником РП. Это отдельная страничка, которая посвящена для ознакомления правил нашего Прайда, а так же все требования для вступления. ***Желаем удачи и отличной Ролевой Игры!***

## ***Описание***

Блуждающий лев по имени Рэмус, встречает львицу, по имени Мелеки. Оказалось что она была из прайда, который развалился. Сначала они немного повздорили, но потом, ситуация утихомирилась. Рэмус принял Мелеки в свой прайд, и она стала главным целителем. Позже, Рэмусу опять попадается львица. Ее зовут Ния. Он принял ее и назначил Начальником Львиной Охраны. Так начинался актив в Прайде.

## ***Основные платформы Ролевой Игры***

1. Шарарам
2. Xland
3. Блэк Ворлд

## ***Обязательно к прочтению***

1. Учебник РП
2. Территории
3. Время
4. Воинский закон
Учебник РП

* Они не могут менять цвет шерсти,или у них не может быть фиолетовая, розовая и т.д

### ***Правила РП охоты***

* Если добыча от вас убегает, надо сначала догнать.
* Если ты вонзил клыки в глотку добыче, то надо сжать челюсть,чтобы окончательно убить.

### ***Правила боевого РП***

* Если противник больше тебя, тяжелее и сильнее то ты не сможешь его откинуть.
* Если тебя повалили на живот, нельзя просто откинуть,ведь ты на животе а не на спине, можно откинуть спиной.
* Надо выпускать когти,если ты этого не сделал, ты не сможешь ранить когтями,так же если ты не втягивал когти не надо выпускать их повторно

### ***Тест на вступление (Ученик)***

1. Сказать перевод РП.
2. Показать несколько действий РП.

### ***Тест на вступление (Воин)***

1. Сказать перевод РП.
2. Показать несколько действия РП
3. Сдать экзамен на боевое РП.
4. Сдать экзамен на охоту.

### ***Тест на вступление (Целитель)***

1. Сказать перевод РП
2. Показать несколько действий РП.
3. Знать травы.
4. Сдать экзамен на целительство

### ***Тест на вступление убийцы-шпиона***

1. Сказать перевод РП.
2. Показать несколько действий РП
3. Сдать экзамен на боевое РП.
4. Сдать экзамен на охоту.
5. Сдать экзамен на шпионство.
Car production

Besides mining, one may also acquire resources automaticly with the Car production.

The Car production is a upgradable automatic mining rig that can mine a Tier of choice for resources. The Car production can mine all tiers which have been unlocked by the player. The car production starts with limited storage and production speed which can be upgraded with either resources or gems.

Only one tier can be mined at a time!
Tasks

Tasks are a game mechanic where a player is required to gather a certain amount of resources, items, defeat a certain amount of monsters, advance a tier or improve stats. Tasks are split into two categories: Daily and Storyline. Storyline tasks can be acquired by talking to one of the game's npc's when they have a exclamation mark hovering above them. Daily tasks will change per 24 hours. An overview of the current active tasks can be found on the Task board.

Daily tasks
 Miner's routine
James Erickson

James Erickson is the viewpoint character of ***Mind Games***, the first book in the RealRPG series.

James is the leader of the party the original characters form when they leave their vacation cabin to try to reach Pigeon Forge. This by default makes him the Party Leader and causes the System to refer to it as "James' Party."

Because of his incredible knowledge of and experience with hypnotism, the System offered James the new Class "Mesmerist" at System Start. When he accepted it, he became the first Mesmerist *ever* in the System and was awarded the unique System Title "Mesmer's Heir."

As with all members of his party, James shares a last name with a famous hypnotist. His namesake is Milton Erickson, the famous psychiatrist who applied hypnotherapeutic principles to a huge variety of mental and physical illnesses.
System Start

"System Start" is the term the System Messages use to identify the process/event which began on April 8, 2017, at 12:00 Greenwich / 7:00AM Eastern Standard Time, elevating Earth to System Space. It was first used in the Startup Message, which was only viewed by one member of James' Party (Joe) and is not shown in *Mind Games*.

The events of System Start were so catastrophic that System Start is also referred to as a "System Apocalypse." With the unexpected and total disabling of all electrical systems and electronic technology, human civilization was instantly disrupted on a massive scale. All communications at a distance longer than line-of-sight became impossible. (At least, without use of a System ability or through a Trade Center.) All modern vehicles with electrical ignition systems became inoperable. Although the characters have not confirmed this, they theorize that fires will quickly spread through cities once started as there is no way to fight them, and the population of large cities will experience civil disorder which the government cannot coordinate enough to form a response.

Making things worse, monsters began appearing almost immediately. Samantha's pet, Kaa, has already leveled and become much larger than a normal pre-System rattlesnake, within five hours of System Start. System-powered monsters, like System-powered characters, are reinforced by Mana and resist pre-System human small arms to the point where only a high-powered rifle has any hope of injuring them. Since monsters level just like humans, large predators level quickly, in some cases much faster than humans, becoming nearly unstoppable by any pre-System technology or group of non-System-powered characters within two days of System Start. Without someone to advise them on using Class Skills and party-style tactics, overwhelming numbers, or workable military arms, most people would be killed quickly by System-powered monsters. These monsters presumably inflicted a large number of the casualties the System Messages allege have occurred in association with System Start.
Skills

The game contains three different skills. Strength, Accuracy and Luck. They are found under the arrow button together with Abilities.

Strength increased basic damage and allows higher level Pickaxes to be equipped.

Accuracy increases the chance of Crit.

Luck increases the chance of ore x2 and allows higher level Lanterns to be equipped.
Party Chat

Party Chat is the private text messaging system members of a Party can use to communicate with each other. According to the System Messages, Party Chat messages can be blocked by at least one unspecified means, and James and his party soon discover that they also have a limited range of around a few hundred yards.
Bluelandic National Space Administration

The **Bluelandic National Space Administration** (**BNSA**) is the Bluelandic national space program, focused on exploring and researching outer space. It primarily launches out of the Wayonazu Air and Space Force Base.

## Missions

December 20 2022
 Assembly Mission 2
November 11 2023

## Launch vehicles

### Tari-I

The workhorse of the BNSA, it features a Hydrolox first and second stage and two solid rocket boosters. It was name after Tari, the Bluelandic god of the sky. The Amunda engine (Vortesian for "power") is used on the first stage, carrying the rocket up into space along with the Shuma (Vortesian for "candle") solid rocket boosters. The Kolu (Vortesion for "great") second stage engine carries the second stage into orbit. The rocket is currently certified for both cargo and crew transport, however no crewed missions have been undertaken as of yet.
General Skills

General Skills are skills that anyone can learn, but which a person has developed to the point where the System itself takes note of their ability and System-empowers their use of the skill. For instance, anyone can cook, but only a talented and experienced chef will gain the "Cooking" skill, which allows them to make System-powered food which may grant buffs to the being who eats it. The System only awarded General Skills to people who were at *very* high levels of achievement in those skills at System Start. After System Start, the use of System-recognized ingredients or materials may make some General Skills easier to obtain.

General Skills have at least three skill levels, Beginner, Intermediate, and Master. How the System distinguishes these levels is not known.
Class Skills

Class Skills are abilities associated with the Class a person accepts from the System. The Startup Message refers to Class Skills as:

> ***...the methods by which you can use Mana to express and grow [Class-related] abilities...***
>
>

In terms of role-playing game convention, Class Skills are equivalent to class-specific spells and abilities. Some Class Skills appear to be unique (or nearly so) to a given Class (e.g. James's *"Suggestion"* and *"Indirect Suggestion"* skills, which are Mesmerist Class Skills) and some appear to be more widely available (e.g. *"Mana Bolt,"* which the System Messages note is learnable by "every wizard.")

Some Class Skills are active and must be deliberately activated, and some are passive and are in effect at all times. For instance, James' *Mana Bolt* must be cast each time he wants to use it, using a certain amount of Mana, but Anthony's *"Remember Rule One"* Class Skill, which enables him to damage *any* target with his preferred weapon, even if it would normally be too heavily armored or require magical effects his weapon does not have, is in effect at all times and requires no activation or ongoing Mana usage. (Note that Anthony's Class Skill is not named in the book: the Author has confirmed that this is the name of that particular skill.)

Class Skills level up with use, and Class Skill slots awarded with certain Level achievements can also be used to upgrade some of them. The Trade Centers can help level some Class Skills, but cannot grant them: only the System can do that.

The System also allows for the use of Special Skills and Spells. Although Class Skills are distinct from Spells, both the characters and the System Messages refer to using Class Skills that look like magic spells as "casting" them.
Stamina Points

Stamina points or "SP" are a secondary form of Attribute Point that determine a character's Stamina pool, or how much exertion they can perform before they become exhausted. SP are derived from a mixture of Strength and Constitution. The more a character exerts themselves, the faster their SP goes down. If SP reaches zero, the character will be too exhausted to move.

SP regenerate over time if the character reduces their level of exertion or stops to rest. The amount of SP that regenerates varies according to multiple factors.

Resting to regenerate SP does not seem to affect the general human need for sleep, although as of the end of *Mind Games* not much is known to the characters about this.
Health Points

Health points or "HP" are a secondary form of Attribute Point that determine a character's Health pool, or how much damage they can take before they are killed. HP are derived from Constitution. HP are lost when a character is injured, with the severity of the injury determining how many HP are lost. Effects like bleeding or being poisoned will impose continuing HP losses until the bleeding stops or the poison is cured or metabolized. If a character's HP reaches zero, they will die.

HP regenerate with the passage of time, and very quickly: a character with average Constitution who is at death's door will regenerate to full HP in less than an hour if their wounds are treated and no further damage occurs. HP can also be restored by use of Class Skills or Special Skills.

It is implied in *Mind Games* that regeneration of HP may not be enough to replace lost limbs or damaged organs.
Level

A character's Level is a reference to their general level of power and ability to use Mana and System abilities. Level is associated with a character's Class. Characters without a Class can accumulate XP, but cannot level or gain Class Skills. (The XP is awarded all at once, retroactively, when they choose a Class.) When a character levels, they are awarded a free Attribute Point, and every five levels they are awarded a free Class Skill slot (including two at Level One.)

Leveling works on a roughly double-up basis: that is, every level takes roughly twice the number of XP that the one before it did. Since this is an exponential growth factor, leveling seems likely to slow down greatly as a character advances in level. Comments by beings more familiar with the System late in the book *Mind Games* appear to bear this out.

Class Skills and General Skills (and, presumably, Special Skills and Spells) can also be "leveled" by use, although it is not clear if this is related to overall Class level.
System Title

The System awards System Titles for extraordinary or unusual achievements. No one knows exactly how the System decides when to award a Title, but it is known that it is absolutely impossible to obtain one purposefully. Trying to replicate the feat of someone else who was awarded a title for that feat will not work.

System Titles usually grant one or more abilities or buffs. The Title, and the rewards it grants, are always related to whatever feat was responsible for it being awarded in the first place. The Title *Adamant* is awarded for trying so hard to save someone who is dying that the being trying to save them almost dies from injuries, Mana Shock, or exhaustion themselves: it grants, among other things, increased regeneration when the Title holder is very low on HP, MP, or SP.

Toward the end of *Mind Games* it is revealed that System Titles are very hard to get and therefore quite rare. Any sapient being that has one is usually accorded deference by beings who do not. As James observes, it is "almost like being a minor noble." Therefore most beings who have Titles set their Status Screen to enable others to see the Titles when they are Examined, though this is optional. It is customary to refer to a being holding a Title by some combination of that Title and their name. For instance, James Erickson, who has the (disclosed) title "Adamant," is referred to as "Adamant" or "Adamant Erickson" by beings from long-standing System worlds.

The System tells James that no one who is not at least fifty levels higher than him can see his "hidden" titles no matter what, implying that there is a way to see a sapient being's titles even if they do not have the display enabled in their Status Screen.
Exclusion Zone

All Trade Centers have "Exclusion Zones." They are, in essence, neutral/safe territory. Monsters will not enter Exclusion Zones of their own accord, and neither dangerous monsters nor plants will spawn inside one. Sapient Beings who attack other Sapient Beings inside Exclusion Zones are subject to some sort of System-enforced sanction, the nature of which is unknown as of the end of *Mind Games.*
Remember Rule One

A Class Skill of the Wandering Monk Class, *Remember Rule One* is a passive skill (requires no Mana to activate, is always in effect) which allows a Wandering Monk to damage *any* opponent with their preferred weapon, even if the target would normally be too heavily armored or resistant to that weapon's damage type to actually be harmed by it. Anthony, a member of James' Party, is able to do major damage to a monster even though his weapon shouldn't even be able to penetrate its hide.

"Remember Rule One" is a tribute to a similar principle in Sir Terry Pratchett's "Discworld" books. In those books, "Rule One" of dealing with combat opponents is: "Do not act incautiously when confronting a little bald wrinkly smiling man". (Due to the Disc's narrative causality such a person is almost always a highly-trained martial artist.) Here, Anthony looks like a punk kid with a sharp stick: believing that he's harmless because he hasn't got a gun or a sword is a *very* bad assumption to make.
Cushkalla

**Cushkalla** (Vortesian: *Koškala*) is a borough of Lawashiba located right next to the old royal palace. Lorewise, Cushkalla was an independent city and served as the first and former capital of several Vortesian kingdoms, including the Kingdom of Blueland and later the Bluelandic Union before it merged into Lawashiba. It eventually lost its administrative function when the capital was moved to Ebina on January 5th, 2022.
Party Info

When people are Partied, the Group Leader and any Assistant Group Leaders they appoint can see the members' information as a display which includes their name, a small portrait, and the status of their health, mana, and stamina. The Group Leader is apparently by default the person who creates the party. They can invite anyone within an (unknown) range whose name they know. They can also use Party Chat.
Pickaxes

The Pickaxe is your most important tool to mine!

There are two types of pickaxes: Blacksmith's Pickaxes and Mythic Pickaxes.

The Blacksmith's Pickaxes can be obtained by crafting and are relatively easy to obtain. The Mythic Pickaxes are crafted the same way but require resources that are less easily obtained. Mythic handles for example need to be obtained through opening chests or completing tasks rather than being craftable in the workshop.
Danielle Braid

Danielle Braid is a main character of ***Mind Games***, the first book in the RealRPG series, and a member of James' Party. At System Start, she gained the ability to become a Magical Catgirl. She needs a suggestion from a Mesmerist to change forms, though if she is in Magical Catgirl form, she will automatically revert to human form after sleeping for eight hours. (As noted in the Skill Description, "Catnaps won't work, nya!")

As with all of the members of James' Party, Danielle shares a last name with a famous hypnotist. Her namesake is James Braid, the renowned Scottish surgeon who pioneered many forms of corrective surgery as well as the use of hypnosis for anesthetic purposes.
Examining

Examining is the process of looking at something - a sapient being, a monster, a tool, a rock, anything - and asking for information about it from your Status Screen. Examining reveals only basic and superficial information, unless the being doing the examining has a reason to know more about the object. For instance, a party member who Examines another party member will get more information than if they just Examined that same being at random and without being in a party with them.

Examining never reveals highly specific or hidden information: for that, the "Appraisal" skill or an analogous Spell is needed.
Bring Survivors to Safety

"Bring Survivors to Safety" is a System Quest which awards XP to characters who bring survivors of System Start to the Exclusion Zone of a Trade Center. Although it is not known what it is, there is a minimum distance that the survivor has to travel before it "counts." No credit can be obtained for survivors who were inside an Exclusion Zone at System Start (or when the nearest Trade Center was placed) or who were not at least the minimum distance away.

The quest is repeatable, which the characters infer means that the System wants to encourage survivors, but only awards XP once per survivor, and only survivors who are willingly accompanying a character cause XP to be awarded. It awards a very large amount of XP per survivor, enough to raise a person from Level 1 to Level 5 instantly.

No one learns about the quest until the first time they successfully perform it: the System refers to it as a "Hidden Quest."
Class

All sapient beings considered adults by the System may select a Class. This is how the Startup Message defines Classes:

> ***... [you may select a] Class – an archetype which informs and governs your System-related abilities – and Class Skills, the methods by which you can use Mana to express and grow those abilities...***
>
>

Classes work very much like the old concept of "classes" or "jobs" in role-playing games. They give the ability that any sapient being has to absorb and use Mana specific direction and form for that use through Class Skills.

There is an unknown but very large number of predefined Classes in the System. It is unknown whether Classes can be purposefully created by sapient beings, but the System itself will create new ones (e.g. "Mesmerist") when it is introduced to new archetypes which lend themselves to Class formation.
Anthony Kappas

Anthony Kappas is a member of James' Party who was present at the IRL Gathering at System Start. His Class is "Wandering Monk" and he fights with a staff which is also an improvised spear. He is a gamer and one of the three people in the party who uses their experience with role-playing games to help the party understand what is happening.

Anthony's weapon is a rough-cut walking stick with an improvised spear point, but due to his *"Remember Rule One"* Class Skill, it does surprising amounts of damage.

Like all of the members of James' Party, Anthony shares his last name with a famous hypnotist, in this case John Kappas, the founder of HMI and pioneering developer of standardized hypnotherapy education.
Mind Games

***Mind Games*** is the first book in the RealRPG series by Marc Whipple. It tells the story of the System Apocalypse event which happens when Earth is elevated to System Space. The viewpoint character of the book, James Erickson, along with a group of his friends, must make the journey from a vacation cabin in the Smoky Mountains to a nearby town to try to find help and answers.

The book is broken into two parts:

**Part One: *System of a Down*** covers the time from System Start - Saturday, April 8, 2017, 7:00 AM Eastern Standard Time - to the morning of the following day. The characters learn that System Start has occurred and decide to head to Pigeon Forge, Tennessee, the nearest town to their isolated vacation cabin.

**Part Two: *There Goes the Neighborhood*** covers the time from the morning of the day after System Start to the morning of Tuesday, April 11, 2017. The characters continue their journey to Pigeon Forge and after arriving, learn what has been happening to other humans in the meantime.

Link to ***Mind Games*** on Amazon.com: https://www.amazon.com/Mind-Games-LitRPG-Apocalypse-RealRPG-ebook/dp/B08C7661QC
System Messages

System Messages are, literally, messages which appear in thin air before the eyes of System-powered individuals when the System wants to tell them something. No one can see someone else's System Messages, but some System Messages (such as the Startup Message or combat-related party messages) are visible to more than one person at a time.

While most System Messages are related to a given individual or group of individuals, one class of System Message, General System Announcements, appears to be visible to every single person on Earth at once. These messages (including the Startup Message) are meant to communicate very general information to all humanity, including information about Trade Centers and immigration timelines and requirements.

General System Announcements are all timestamped Greenwich Mean Time. However, the System knows about time zones and local times, as its timekeeping feature gives local date and time in the local calendar and clock setting. Figuring out that it does this as a convenient consistency, not because it has a preferred time zone, grants XP if a person has the "Secret of the System" quest.
Experience Points

Experience points, or "XP," are "points" that are awarded by the System for accomplishing certain things. They are analogous to the experience points awarded in role-playing games, and serve the same purpose - to allow a person to gauge their progress toward goals such as leveling up. So far in the RealRPG series, we have seen XP awarded for:

1. Killing System-powered enemies, including both monsters (System-powered animals) and humans with classes.
2. Completing quests such as "Secret of the System" and "Bring Survivors to Safety."

It is implied toward the end of *Mind Games* that XP can be earned for crafting, but we have not seen this occur.

XP is granted in integral units, and appears to be awarded based on the difficulty of the thing achieved. More powerful monsters award more XP if defeated. The more obscure the thing learned about the System, the more XP the Secret of the System quest awards.
Status Screen

Every sapient being in System Space has the ability to call up a "Status Screen." This screen shows a summary of that being's current status with regard to things the System measures or controls. It includes Attribute Points, Class and Class Skill information, and more. Here is an example of a Status Screen:

Qualities that a sapient being does not have at all, other than Class Skills and General Skills, do not appear on that sapient being's Status Screen. For instance, until a sapient being earns its first System Title, the "Titles" section will not appear on their Status Screen.
Aran

Aran is one of the two women who are taking information and helping the surivivors of System Start who have arrived at the refugee center in Pigeon Forge. Her accent is not local, and she later explains that she and her family are also refugees who happened to be in town at System Start for some reason.

The author of *Mind Games* confirms that Aran is based on a real person, a good friend of his.
Secret of the System

"Secret of the System" is a quest granted by the System which grants XP, and provides insight into the way the System works, for figuring out things about how the System works. This may sound redundant, but it's not: for instance, if a person with this quest figures out that the System uses GMT to timestamp System Messages to be consistent with human cultural views on timekeeping, not because it actually cares about time zones, the quest awards some XP and confirms that the System uses human-compatible measurements for convenience.

James got this quest by asking his Status Screen for information about the System itself. He got the response:

> **"The System is the System is the System. It's how you interface with the Universe. It's how the Universe interfaces with you."**
>
>

...and was then offered the quest.

This quest can be "shared" simply by telling someone who does not already have it that it exists. However, the person who the quest is shared with starts out where the person sharing it is, and does not get XP for what the sharer has already figured out.
Spells

Spells are System-powered abilities which are not Class Skills and which, therefore, any sapient being may learn, but cannot be obtained simply by practicing the ability without the assistance of the System like a General Skill. There may be many ways of learning Spells, but the only one shown so far is by using a Spell Book obtained from a Trade Center which, like a spellbook or scroll in a role-playing game, places the ability to use the Spell directly into the mind of the being reading the book. Spell Books only work once and disappear after use.
Joe McDougall

Joe McDougall is a member of James' Party. His Class is "Defender," an Advanced Class, which gives him significant boosts to his combat abilities when he is protecting others. He has also earned a System Title, *Living Shield*, due to his devotion to protecting his friends. His Class Skills allow him to fight with any weapon, but he mostly uses an aluminum softball bat during the events of *Mind Games*.

Joe was the only member of the Party awake and paying attention at System Start, so he is the only one who saw the Startup Message.

As with all members of James' Party, Joe shares his last name with a famous hypnotist - in this case, William McDougall, who pioneered the use of hypnotherapy for use with what was then called "Shell Shock" and we now call PTSD.
Mana Points

Mana points or "MP" are a secondary form of Attribute Point that determine a character's Mana pool, or how much Mana they can use before they become exhausted. MP are derived from a character's Intelligence. MP regenerate over time, and very quickly: a person with average Intelligence who uses up all their Mana will have it all back in less than an hour if they stop using Mana.

If MP reaches zero, the character will be unable to use System abilities that require Mana, and will become very weak and disoriented until they regenerate some Mana with the passage of time. This is known as *Mana Sickness*.

If MP goes *below* zero, the character will go into *Mana Shock*, and will have various negative reactions including possibly passing out, and the inability to use Mana for quite some time even after it begins to regenerate.
Mana

Mana is the basic energy of the Universe, generated through unknown means by not only living things, but nonliving things like geological features or even meteorological activity. It is implied that Mana exists everywhere, but only actively influences the Universe to any great degree inside System Space. It powers the System and all System-powered beings and monsters.

Mana is everywhere, but accumulates faster in some areas than others. These are called "Medium Mana Areas" and "High Mana Areas." At System Start, Medium and High Mana Areas are much more dangerous than other places as the higher levels of Mana begin to change local animals and plants much faster than in ordinary areas.

The characters speculate that the reason System-powered beings and monsters are "tougher" than non-System powered counterparts is that Mana infuses their bodies, making them stronger and more durable.
Items

Progressing in the game includes the gathering of items and resources.

By playing the game you mine minerals, which can be smelted into Ingots using The Forge.

All Items are stored in the storage and can be sorted by 5 tabs: All, Minerals, Ingots, Handles, Usables. The amount of a certain item in your storage can be seen in the lower right corner of the item. Selecting an item shows its price and allows the item to be sold for coins.

Items may also be acquired by completing Tasks or unlocking Chests.

Usables
 Energy Potion
 Damage Potion
 TNT

Light shards
 Rare giant light shard
Buffs

Buffs are permanent or temporary increases in an Attribute or in the power or efficiency of a System ability. For instance, if you eat meat from a very tough monster, you may gain the buff "Well-Fed," which grants a temporary boost to your Constitution and therefore your HP.

The opposite of a buff is a *debuff,* which is a *reduction* in an Attribute or the power or efficiency of a System ability. For instance, if you reduce your Mana pool below zero, you will obtain the debuff "Mana Shock," which prevents you from using any System ability that uses Mana until you have regenerated at least as much Mana as you went below zero by. (For instance, if you go to -9MP, you cannot use Mana, for anything, until you have not only gotten above zero, but back to 9MP.)
Hardy County

**Hardy County** is a county located in southwestern Dreyton, Leedonia. According to the Leedonian Census Division, the population is 14K residents. Its county seat is Hardyville. The county is served by the L-7. Hardy County is most notable for being "the most redneck area in the world," and people here are known to be hostile towards anyone from major cities.

## Adjacent Counties

* Wilson County - north
* Austin County - east
* Beverly, Geministan - southwest

### Villages

* Hog Wash
* Hardyville (county seat)
Trade Centers

Trade Centers are semi-automated trading centers where characters can trade System loot (e.g. meat, hide, or other parts from monsters) for "credits," use credits to buy gear, and obtain other services such as message transmission or even transportation between different Trade Centers. Trade Centers have Exclusion Zones, which keep the immediate area safe and secure to encourage trading.

The one Trade Center revealed so far, the Pigeon Forge Trade Center, looks like a large blue box, about the size and shape of a semi-trailer, which has several doors on the outside. It is located just outside the city government building. The doors lead to dimensional spaces where trading is done. (It's bigger on the inside!) Most trading is conducted by AI, but sapient beings can be summoned for extremely expensive or otherwise complex transactions. Although none have yet been revealed, some Trade Centers also have Ring Centers, which are presumably satellite locations designed to help spread the load in highly populated areas.

Toward the end of the book *Mind Games* it is revealed that Trade Centers are run by "Trade Groups," which are in competition with each other, and which use the resources from new System worlds to make money and gain power throughout System Space.
SUPER SMASH BROS STAGES Wiki

**Welcome to the SUPER SMASH BROS STAGES Wiki!**
We're a collaborative community website about SUPER SMASH BROS STAGES that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Hazelport

**Hazelport** is neighborhood in Redmond, Geministan. The neighborhood was first a territory originally belonging to Blueland. It was very controversial, and caused troubling relations between Geministan and Blueland. On December 6th, 2021, Blueland officially transferred the territory to Leedonian rule. On March 25th, 2022, the territory was then transferred to Geministan, being incorporated into the newly founded city of Redmond.
System

> "The System is the System is the System. It's how you interface with the Universe. It's how the Universe interfaces with you."
>
>
> - System Message that begins the Secret of the System quest.
>
>

The "System" is the mysterious... *thing*... which governs the changes in the physical world which take place after System Start. It is the source of System Messages and offers Classes, Class Skills, and Status Screens. It also keeps track of Party Chat, Party Info, and Combat Info Messages. According to the Startup Message and/or the System Message which appears when an individual first questions the nature *of* System Messages, it "speaks" to every System-empowered sapient being in ways which are designed to get that being's attention. Thus, it types its text messages to most of the people in James' Party as if it were a rather snarky chat room administrator.

It's not clear whether the System is controlled by Sapient Beings or if it is independent of such control. The System's power appears almost limitless.
Hunter Kimbril

Hunter Lee Kimbril, more commonly known as Kimbrium, is an American artist & animator. He is the creator, producer, animator, writer, storyboard artist, & character designer of the Kimbrium Total Immersion Event Draco and is currently working on a webcomic known as "Rock 'n Roll Hero: Rockerman."

## Early life

Hunter was born on June 25th, 2000 in Birmingham, AL. He started his YouTube career in 2012, and rebooted it in 2019 as Kimbrium.

## Trivia

He is a huge fan of Tokusatsu.

He draws in MS Paint, Inkscape, & Paint.net
Kimbrium Multiverse

The Kimbrium Multiverse is the computer simulation where all Kimbrium shows upcoming & present take place. It is divided into 3 sections as shown on the map & below.

## Layer 1: the Kimbrium Multiverse Oversight Base

The place where the mascots of Kimbrium live and work to oversee the simulation. The place has a variety of restaurants, a home theater, a bowling alley, a fitness center with a tennis court & swimming pool with a jacuuzi, a pool room, & basketball court.

## Layer 2: the Kimbrium show universes

In this layer are the many universes of the shows upcoming & present to Kimbrium:

* The universe where Rock 'n roll hero: Rockerman takes place
* The universe where Appli Force V takes place
* The universe where Gem Chix takes place

## Layer 3: the Kimbrium Vaultrealm

The afterlife section of the Kimbrium Multiverse. It is divided into the following parts:

* The Vaultrealm Assignment Center, where every Kimbrium character gets downloaded to on arrival to be assigned to a certain area in the VaultRealm
* Protag City, where every protagonist goes upon death
* Scrapson, where every Scrapped concept goes
* Extraville, where every Extra background character goes to
* Antagonist Heights, where every antagonist goes to upon death
* VaultRealm Underground Penitentiary, where everyone seen as a threat to Kimbrium goes to upon death to suffer eternally.
DiamondPhone

* 2
* 3
* 4
* 5

The **DiamondPhone** is a transformation device that the MultiForce V use. It is voice activated by inserting the kCards to the device, saying the numbers on the keypad when pressed, the card type when inserted, then the card's function when the wheel is rolled on the arm while the DiamondPhone is closed. It can also summon various items when they use the K-Cards. The DiamondPhone is voiced by Hunter Kimbril.
Skipper Spider

> **MultiGreen!**
>
> MultiGreen's roll call

**Skipper Spider** is the **Green Ranger** of the MultiForce V.

### Personality

* *Skipper is a pacifist causes trouble because he wants to avoid fighting. When scared, Skipper will cower behind either Cain or Cleo, but mostly Cleo, often resulting in an elbow to the stomach. Skipper starts as one of the weaker members, mostly relying on the K-Blaster to shoot enemies without stopping. He also tends to get a bit too carried away when it comes to drinking. For example, when he drank too much on St. Patrick's Day in a St. Patricks art piece, he attempted to pinch Cleo because she was not wearing green, and Cleo threatened to "kick his ass" if he did it.*

## Powers and Abilities

Tech Specialty
Being the brains of the team, he has quite the skillset with the technology data of the Kimbrium Multiverse.

### Arsenal

* DiamondPhone
* K-Cards
* K-Blaster
* K-Axe

## Trivia

* *The character design is a custom from a DeviantArt user named ShortieeCakee*
Kimbriana Kat

Kimbriana Kat used to be one of the 2 mascots of the Kimbrium brand. Canonically, she also used to be in charge of overseeing the Kimbrium Multiverse as a whole & every world in it until Draco happened.

## Relationship

* Kimbrius Kat: He is Kimbriana's boyfriend.

## Notes

* Her voice actor Hunter uses a voice modifier to achieve the Kimbriana effect.
Candelia

**Candelia** is a province in Leedonia. Its capital is Treso, while Pasero is the largest city. With a population of 881K, it is the second most populous province in Leedonia, only behind Abenaki.

## History

### Real history

Candelia was founded due to KingCrafterino and PaintedBlue wanting a town named Treseaux (formerly supposed to be Treysaw but changed to Treseaux to sound more French, then changed to Treso to sound less French) in the country. Crafter also needed a city near Englancia to mark his claim of Leedonian territory in the area in preparation for a highway connecting Englancia with Blueland.

## Geography

Candelia spans from the Englancia/Talago border in the south all the way to Leedonia's Territories in the extreme north. Candelia stretches from Dreyton in the west all the way to the Olvidado Sea on the Barenza border and to the Ellerton border on the east. The landscape is primarily made up of forests in the south and colder tundras and spruce forests of the north.

## Demographics

Candelia is made up of Getari-Lacatan peoples, holding 40% of the population, about 20% are Bilurian, 10% are Englancian, with another 10% being Talagese, about 8% are Geministani, and about 4% are Nocoran, with the other 8% being a mix of various groups.

## Education

In the city of Pasero, there exists a primary school.

## Government and politics

### Real

The sole governor of Candelia is KingCrafterino.
Kimbrius Kat

Kimbrius Kat is was of the main mascots of the Kimbrium brand. In canon, he used to be in charge of overseeing the Kimbrium Multiverse as a whole & every world in it before Draco happened.

## Relationships

* Kimbriana Kat: Kimbriana is Kimbrius's girlfriend.

## Notes

* His voice actor Hunter uses a voice modifier to achieve the Kimbrius effect.
Annia

**Annia** was a province of Englancia that borders Nocoro. It was formerly ran by Cantshootstr8, but was then run by the at the time president and vice president of Englancia. The capital and largest city was Port Frieden. Annia went back to being a country on December 9th 2021, when it was recreated as the new nation of Demacia.