Act Zaku

The MS-11 Act Zaku is a robot from Mobile Suit Zeta Gundam and is a Mobile Suit featured in Knights of the Multiverse Season 2. It is one of many variants of the original MS-06 Zaku II developed by the original Principality, developed mainly to improve the Zaku series and enhancing overall mobility. Many of these Zeon units were captured and used by the Earth Federation during the Gryps Conflict before taken back by Zeon Remnant forces to used by Axis Zeon during their crusade across the Multiverse.

## Armaments

* Magnet Coating

A special membrane treatment applied to mobile suit joints. The special magnet coating materials could be electrically charged to produce a magnetic field. This field caused the components of the joints to repel one another, reducing the friction caused by joint movement to almost nothing, creating a faster and much more responsive mobile suit.

* Shield

To increase its defensive capabilities, the Act Zaku can optionally equip the same shield as the Gelgoog or the Hizack.

* Hand Grenade

Throwing weapons used as an alternative to the Cracker Grenade. Stored on the waist, these grenades are thrown and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle.

* Large Heat Hawk

An axe-like weapon similar to the one used by the Zaku II, but features a larger blade. Thermal energy heats up the weapon's blade, allowing it to slice through the armor of enemy warships or mobile suits.

* Beam Saber

During their use under the Federation, the Act Zaku was armed with a pair of beam sabers.

* Bullpup Gun

A new four-barrel machine gun developed specifically for the Act Zaku.

* BR-87A Beam Rifle

The same type of beam rifle used by the Hizack and Marasai.

* M-120A1 120mm Machine Gun

Also referred to as a "rifle" by Zeon soldiers, Zeonic was contracted to develop this weapon. Its internal development code is "ZMC38III". It can switch between semi-automatic and automatic fire. Although useless against Luna Titanium Alloy, it can still destroy weaker armor material with multiple shots.

* H&L-SB25K/280mmA-P Zaku Bazooka

A portable, physical projectile-type firearm.

* 360mm Giant Bazooka II

A weapon borrowed from the Rick Dom II, which is a redesigned version of Dom series' 360mm Giant Bazooka, with improved shape charges and firepower. It's magazine-fed with 5-round capacity, and is particularly effective in anti-ship combat, capable of blowing the torso of an enemy mobile suit clean off.

## History

### Pre-Series

Based on the design of the MS-06 Zaku II, the Act Zaku was development to focus on improving the Zaku series and enhancing overall mobility. The Act Zaku was the testbed for the new "magnet coating" technology developed by the Zeonic Company, a technology which reduced the friction caused by joints movement, enabling a faster and more responsive mobile suit. The Act Zaku also had a much higher output reactor to wield beam weaponry, which gave it a performance comparable to the Gelgoog's.

Unfortunately, the Act Zaku was introduced too late for the Principality of Zeon. While some units saw combat during the retake of the Pezun asteroid after the end of the war, when the Earth Federation Forces captured the Pezun asteroid, they obtained the designs for the suit, and the concept of magnet joint coating. The Federation would put the Act Zaku into production for their own use, and would use the suit for many years, right up into the Gryps War, though not in as great a number as their other mass-produced machines. By that point, the Act Zaku was fairly outdated when compared to the advanced machines being produced by both sides, and saw resounding defeats during each engagement against the AEUG. During Axis Zeon's rise to power, many of these units would be recaptured by Zeon Remnants & brought back into the fold when Axis furthered their aim for the Multiverse.