Program Advance

The chips must be inserted in the proper combination all on your turn.

**Effect:** Target one enemy you can see within 80 ft. of you. The target must succeed on a DC 25 Constitution saving throw or take 12d10 force damage. The target takes half as much damage on a successful save. You regain an amount of hit points equal to the damage dealt with this attack.

### *Bubble Spread*

**Battle Chip Combination:** Spreader + Bubbler + Bubbler

**Effect:** A spreader cannon appears on your arm and fires at one target you can see within 80 ft. of you. The attack also hits anyone adjacent to the target if the attack roll would hit them. Has +3 bonus to attack roll and damage roll. On a hit, does 7d8 water damage plus your modifier.

### *Cosmo Prison*

**Battle Chip Combination:** Asteroid1 + Asteroid2 + Asteroid3

**Effect:** Target an area of a 20 ft. radius that you can see within 100 ft. of you. Anyone in that area must succeed on a DC 25 Dexterity saving throw or take 12d8 fire damage from falling asteroids.

### *Elec Spread*

**Battle Chip Combination:** Spreader + MagBolt + MagBolt

**Effect:** A spreader cannon appears on your arm and fires at one target you can see within 80 ft. of you. The attack also hits anyone adjacent to the target if the attack roll would hit them. Has +3 bonus to attack roll and damage roll. On a hit, does 7d8 electric damage plus your modifier.

### *Element Sword*

**Battle Chip Combination:** FireSword + AquaSword + ElecSword + BambooSword OR FireBlade + AquaBlade + ElecBlade + BambooBlade

**Effect:** A sword appears on your arm and swings at a target within 5 ft. of you. It has a +5 bonus to attack roll and damage roll. On a hit, does 8d8 fire/water/electric/wood damage plus your modifier.

### *Flame Cross*

**Battle Chip Combination:** FireHit1 + FireHit2 + FireHit3

**Effect:** Fire fists appear and swing at all enemies within 60 ft. of you. Has a +3 bonus to attack and damage roll. On a hit, each fist does 4d12 fire damage plus your modifier.

### *Giga Cannon*

**Battle Chip Combination:** Cannon + HiCannon + MCannon

**Effect:** A cannon appears on your arm and fires at one target you can see within 100 ft. of you. Ignores half and three-quarters cover. Has a bonus +5 to attack roll and damage roll. On a hit, does 8d12 force damage plus your modifier.

### *Heat Spread*

**Battle Chip Combination:** Spreader + HeatShot + HeatShot

**Effect:** A spreader cannon appears on your arm and fires at one target you can see within 80 ft. of you. The attack also hits anyone adjacent to the target if the attack roll would hit them. Has +3 bonus to attack roll and damage roll. On a hit, does 7d8 fire damage plus your modifier.

### *Hyper Burst*

**Battle Chip Combination:** Spreader + Spreader + Spreader

**Effect:** A spreader cannon appears on your arm and fires at one target you can see within 80 ft. of you. The attack also hits anyone adjacent to the target if the attack roll would hit them. Has +3 bonus to attack roll and damage roll. On a hit, does 7d8 force damage plus your modifier.

### *Infinite Vulcan*

**Battle Chip Combination:** SuperVulcan + SuperVulcan + SuperVulcan

**Effect:** A SuperVulcan appears on your arm and lasts for up to 1 minute. Hits anyone in a straight line up to 80 ft. away that the attack roll would hit. On a hit, does 6d6 piercing damage.

### *Life Sword*

**Battle Chip Combination:** Sword + WideSword + LongSword OR Sword + WideBlade + LongBlade

**Effect:** A sword slash that cuts at anyone in a 15 ft. wide and 10 ft. deep area in front of you. Has a bonus +5 to attack roll and damage roll. On a hit, does 8d10 slashing damage plus your modifier.

### *Pit Hockey*

**Battle Chip Combination:** Airhoc1 + Airhoc2 + Airhoc3

**Effect:** Requires at least one free hand. Throws out a hockey puck at an enemy you can see within 60 feet of you. Has a +3 bonus to the attack and damage roll. On a hit, does 2d6 force damage. If the attack hits, the puck hits all enemies within 60 feet of the original target up to 3 times if the original attack roll would also hit those enemies.

### *Super Spread*

**Battle Chip Combination:** WideShot1 + Wideshot2 + Wideshot3

**Effect:** Shoots out 3 15 ft. wide blasts of water that pierce through anyone in a 60 ft. path. Each blast has an individual attack roll and damage roll. Has a +3 bonus to attack and damage roll. On a hit, does 3d8 water damage plus your modifier.

### *Zeta Step*

**Battle Chip Combination:** StepSword + StepSword + StepSword

**Effect:** You teleport to all enemies within 30 ft. of you and strike at them with a StepSword attack. After the last attack you return to your initial place. Has a +3 bonus to attack and damage roll. On a hit, does 2d8 slashing damage plus your modifier.