The Farmhouse

# Story

USA, 2006. California's Coyote Valley is blistering under the summer sun. Anna Puerta, leader of demonic local cult, The Watcher of Azazel, has not been seen for weeks. After her secession In 2004, Anna become obsessed with the idea of summoning Azazel herself. For two years, Anna experimented with rituals found in ancient texts as she searched for a way to raise the goat demon. The groups fears that she has finally achieved her goal, but with disastrous consequences. As one of her most trusted followers, you have arrived at Anna's house to find out what- or who has gone wrong.

**Ritual Items**

* Gas can
* Hay
* Goats

Find hidden notes around the map to learn more about what happened at Anna's house.

### Gameplay

Players must go to the back of the house, where they will find a locked cage. Continuing forward (farther away from the house) will reveal Altar of Azazel, where in the middle of a circle of 10 goat heads will be a sacrificial bowl. Behind this bowl is a shack with Cage Key. Picking up this cage key and using it to free the five goats will cause them to rush out, busting through the basement door. Following the goats, the basement will be empty, except for a key. Pick up this key to and unlock the basement door to get into the house itself. Upon exiting, the players will meet Anna, and upon approaching the screen will go black and Anna will vanish. This will "activate" Anna, causing her to roam the house. See "Anna's behaviour" for details on her behaviour.

Players should now free the other five goats, locked in the attic cage, using the Attic Cage Key. The locations of all keys are random, and it is possible (and likely) that the attic cage key is hidden in one of the numerous locked rooms in the house. Once both cages (outside & attic cage) are opened, players may start the ritual. It is recommended that players unlock all rooms before starting the ritual (also see strategies).

### Performing the ritual

The ritual consists of sacrificing 10 goats on the Altar of Azazel. In order to sacrifice a goat, a player must first acquire a goat. To do that, a player should hold Hay (which mostly spawns outside of the house, but sometimes indoors in areas such as basement) and drop it (using G) near the goat. This will cause the goat to stop running away from the player and will approach the hay and start eating it. Once the goat is eating the hay, a player can interact with the goat (using E) to pick it up. The player can then go towards the sacrificial bowl and interact (E) with it to place the goat. Once the goat is placed in the bowl, pick up a gas canister and interact with the bowl to finish the sacrifice. Repeat this 10 times to complete the ritual.

### Anna's behaviour

As with all bosses, Anna is more dangerous, faster, and harder to stagger the further the ritual has advanced. Like Molly and Sam, she has a rage mode, in which she chases any visible player, and passive mode, in which she wanders around and is not dangerous. Entering rage mode has an audio indication - all players will hear Anna scream for a few seconds. Sacrificing a goat will cause Anna to enter rage mode immediately.

Initially, Anna wanders around the house aimlessly and slowly. In order for her to attack the player, the player has to stand near her for an extended period of time. If a player does that, she will raise her arm and enter rage mode. After sacrificing at least 1 goat, Anna will enter rage mode periodically.

The further the ritual progresses, Anna will gain the following traits:

* Generally faster during rage mode.
* Entering rage mode from passive mode more frequently (at 7+ sacrifices, periods of passive mode are barely existent).
* Gaining "red eyes" - a period of stagger immunity right after she has been staggered.
* Getting faster while in the process of being staggered (during the time UV light is shined on her).

If Anna makes physical contact with a player while in rage mode she will jumpscare them, scaring the living daylight out of the unfortunate player.

She will then carry the player to one of the following locations: front of house, back of house, attic, lobby. For the player to be revived, another player with a med kit has to come and interact with the downed player. This will consume the medkit. Anna will enter passive mode right after killing a player; this usually means the player can be revived exactly where she dropped them, as Anna will not attack the reviving player even if close. This is unreliable at 5+ goats due the the shortness of passive mode at that point.

### Minions - Demons

Minions in The Farmhouse are crawling demons which start spawning after a player revisits the Altar. They appear out of the ground out of a flaming pentagram. This action has an audio cue, but it is difficult to determine where a demon is spawning. When within range, the demons will approach the nearest player. If they get a hold of the player, they will catch them, preventing them from moving while dealing damage per second. If the player receives too much damage, there will be a brief jumpscare and the player will be downed on the spot. As with all minions, they die from a few seconds of UV light. Due to being low to the ground, it can be difficult to properly aim at demons. While not particularly dangerous initially, they are lethal when coming from different directions. They are also dangerous due to depleting your UV light - it can happen that a player spends a lot of UV charge on demons and does not have enough to stagger Anna.

### Strategies

Before sacrificing a goat, players should do as much as possible:

* Bringing all 10 Gas Cans to the altar
* Find & use all keys
* Put med kits in agreed upon locations; this way a surviving player will know where to go for med kits in case a teammate is downed.

If a goat is found in a side room (i.e. a non-frequented room, such as breakfast room, cellar, or guest bedroom), close the door to that room. There is still a chance Anna will open the door to that room, but there is a good chance the goat will stay there. This makes it easier to find the goat. It is better to save the trapped goats until later stages of the game, when Anna is more dangerous.

If time is not a concern, and you have plenty of Hay, you can store goats in the Cellar (right-side room, basement) or the TV Room (ground floor), and they will be unable to escape unless through the door.

If you have plenty of Hay, you can make the game easier by goat stacking. This works as follows:

1. Put a goat in the sacrificial bowl, but don't pour Gas on it
2. Put Hay near the bowl
3. Grab another goat from the house
4. Drop the goat (G) near the house near the hay. The goat will not run away, but instead will go for the Hay
5. Quickly grab a Gas Can and pour it on the previously prepared goat in the sacrificial bowl.
6. Quickly grab the dropped goat before it eats the Hay.

Doing this will cause Anna to enter rage mode twice quickly in a row, which is the same as her entering rage mode once. This strategy is more effective later in the game, as it is more and more dangerous to go into the house at more sacrifices. For example, you can finish the game quickly from 8 goats, as you will not have to go into the house when Anna is at 9 goats when she is extremely dangerous.

### Trivia

* There are exactly 10 goats; this means every goat has to be caught at some point.
* As with all bosses, if they have line of sight and are coming for the player, the player will hear a heartbeat.
* Keys only spawn after Anna is activated.
* Goats are able to escape from most rooms through holes in the wall, with exception to a few rooms in the Farmhouse.