Unused Content

## Overview

This page explains most of the unused content existing in the current demo of I Wanna Lockpick.

The game was made in GameMaker Studio 1.4.9999 with the fan-made I Wanna Be The Studio Engine YoYoYo Edition. It is possible to decompile I Wanna Lockpick by extracting the game as an archive and opening the data.win file using UndertaleModTool, thus being able to see all the secrets Watson left in the game.

### bRotorExplain

There exists a file in the tilesets illustrating Rotor Keys' function. L. A. Watson said its origin was from a previous draft of The Miracle Tower that had the mechanics introduced in a different order. The graphic went unused because it confused even those who knew complex number mathematics.

### sprDoorEditor and sprDoorCombo

These two door graphics were used for the level editor that Watson used (see KeyTool)

### Unused World Doors

This world door was seen in the 5/2/22 devlog, however, every other door that was seen there did not appear

This world door appears in Part 2.

## Unused Sounds

There are a few sounds and a song not being heard anywhere in the game under normal circumstances.

### IWBTG Sounds

Every following sound is a remainder from the IWBTG engine L.A.Watson used.

*todo: somebody fix this mess*

### Baba Is You winning sound

There is Baba Is You's level winning sound in the game. A different sound got used instead.

### Autumn Hub Song

This song would (not) presumably be used in the Autumn Hub. Truly beautiful.

## Unused Strings

*todo: fill out*

Note: # is a start of a new line

### Secret Levels

There are levels in the strings corresponding to levels seen in Imaginary View in each world. They are as follows:

* 1-Ω: Champion's Maze
* 2-Ω: Golden Sanctuary
* 3-Ω: Explosion Center
* 4-Ω: Ancient Room
* 5-Ω: The Curse's Origin
* 6-Ω: The Minus World
* 7-Ω: Secret Island
* 8-Ω: Existential Nightmare
* 9-Ω: Master Lock
* 10-Ω: Broken Unit Storage
* 11-Ω: Timeless Joke

### Test Strings

These strings seem to be tests.

* You#can#make#multiple#lines#like#this

* IDK

*todo: add more*

## Unused Rooms

### Autumn Woods Hub

WARNING: THIS INFORMATION IS NOW OUTDATED:

This Hub was seen in the "Part 2 in development!(...ish.)" devlog. The song that plays there is musAutumn.ogg. The room's internal ID is 225.

There is a gold-like world door to the top-left. The sign next to it says:

> "These levels aren't necessary to reach the next chapter. Solving them gives an Omega Key."
>
>

There is a level door to the top-right. The sign near it says:

> "Solve every normal level to access the next chapter."
>
>

There are a bunch of unnamed levels and a sign near them to the bottom-left. The sign says:

> "Puzzles you have already solved can also be accessed from this room. This is for your own convenience."
>
>

The levels that are here are called "Pages". They are as following:

* Page 1: Tunnel Vision
* Page 2: ???
* Page 3: Decision Paralysis
* Page 4: ???
* Page 5: Reckless Abandon
* Page 6: ???
* Page 7: Return of the High Score
* Page 8: ???
* Strange Page: Algorithm
* Torn Page: Bamboozled

### Autumn Woods "Levels"

There is a room called "rAutumnTemplate", which is an empty level with the Autumn Woods background. Every room from rB0 to rB7, rBO1 and rBO2 are exactly the same as this room.

## References

1. ↑ https://discord.com/channels/556333985882439680/556578059512446986/1075915992707899402