Silvain Takesi Magohachi

* 🔸 **Lore Producer:** *Reserved for **mrsemeraldstarr** (collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character BOS.1939.183*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Silvain Takesi Magohachi**
* Role: **Notable Fan**
* Fan Tier: **F-Tier** *(Doesn't Know Anything, or Doesn't Care)*
* Wealth Tier: **Penny Pauper** *(Down Bad)*
* Age in Chapter: **34 years old**
* Date of Birth: **July 15th, 1904**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Good Fiber**
* Secondary Fan Commitment: **Festival Melvin**
* Alignment: **Harmonious Good**
* Profession: **Stonemason**

### Priority Fan Commitment: Good Fiber

Silvain Magohachi is a "**Good Fiber**" Fan, always sitting in the lower bowl when attending games in person.

### Secondary Fan Commitment: Festival Melvin

Mr. Magohachi is a "**Festival Melvin**," which means he's famous in the tailgating scene..

### Alignment: Harmonious Good

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Born in the quaint town of Peabody, Massachusetts, Silvain Takesi Magohachi had a childhood surrounded by the simplicity of small-town life. His parents, Katsuyoshi and Joëlle, were local innkeepers known for their warm hospitality and hearty laughs. Silvain, from a young age, showed a knack for working with his hands, and as he grew older, this skill led him to become a stone mason.

Silvain's journey into Potatoes fandom began when he attended a local Peabody basketball game with friends. The energy of the crowd and the thrilling plays on the court captured his attention. Inspired by the camaraderie among fans, he decided to throw his support behind the Boston Potatoes. What initially drew him in was the harmonious spirit of the fanbase and the excitement of being part of a collective experience.

In the fan culture, Silvain found motivation in the sense of belonging. He cherished the unity among fans, where differences faded away, and everyone shared a common passion. His proudest moment, so far discovered, was witnessing the Potatoes form the franchise to begin with. His biggest hope was for the team to secure a championship.

Silvain contributed to the team atmosphere by spreading positive vibes. His commitment to always sit near the court earned him the admiration of coaches and players. He took pride in being a recognizable face among fellow BSofA fans.

## Details

* Favorite Food: Creamed Corn
* Favorite Color: Deep Red
* Favorite Animal: Earthworm
* Fashion Sense: Vintage overalls and a cape
* Piece of Trivia: Holds the Peabody, Massachusetts record for most stones skipped in a sequence.
* Fun Hobby: Dancing
* Phobia: Fear of sporting equipment with eyes painted on
* Pop Culture Interests: Upbeat jazz tunes, early Japanese films, works of local authors of the time.
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Silvain Takesi Magohachi*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access