Thrones Rising Wiki

# Welcome!

Welcome to the Thrones Rising Wiki! This Wiki will serve as a library that stores information ranging from Old Valaria to Ariloria, this would include people, items, locations, events, and much more!

This Wiki was founded on December 27th 2023 by Nyxaer, with the purpose to expand and engage more with the Thrones Rising Community!

## 𝔄𝔯𝔦𝔩𝔬𝔯𝔦𝔞 𝔐𝔞𝔭

Ariloria, renowned as one of the most exquisite continents in Thrones Rising History, encompasses 12 primary regions and three seas. The Northern Front, blanketed in snow and sparsely populated due to its severe climate, initiates the geographical tour. Progressing to Rivergale, an intricate network of rivers extending from The Northern Front to Drivirath, the latter known as The Burning Basin, characterized by colossal Terracotta mountains in vibrant hues of red, yellow, and orange. Nadrur, a region dominated by endless stretches of sand, defines simplicity. Eldor, the ancient heart of the continent, boasts towering trees and lush greenery concealing numerous mysteries. Oakenspire, dubbed The Bad Twin, resembles Rivergale but features a solitary river spanning its entirety. Vellalyn's Archipelagos, situated south of the mainland, is a cluster of islands primarily under pirate control, with limited civilized settlements. Valenmere, comprising 13 semi landlocked islands, serves as strategic choke points for natives against pirate vessels. Concluding the journey is Umbrasolis, a mysterious region shrouded in secrecy, with its inscrutable nature leading to the disappearance of those who venture in. ( click to read more )

## Ariloria Campaign

In the heart of the medieval realm, where the shadows of castles stretched across rolling hills and the whispers of ancient forests echoed tales of magic and mystery, there stood a king whose name resonated through the ages—Arthius. His rule was not one of tyranny, but of a vision that surpassed the boundaries of kingdoms. His kingdom, known for its lush landscapes and towering spires, was a testament to the prosperity brought about by his wise and just reign.

King Arthius was a figure of immense charisma, his presence commanding respect from even the most hardened warriors. It was this charisma that fueled his dream—to unite all the realms under a single banner, to bring an era of peace and prosperity that would be sung about in bardic tales for centuries. In the grand halls of the royal castle, with its towering turrets and imposing stone walls, Arthius convened his council. The room was adorned with tapestries depicting the grandeur of the kingdom, and tall glass windows allowed the warm sunlight to dance upon the polished marble floor. The air was thick with the scent of aged parchment and the soft murmur of councilors discussing matters of state. Seated upon a majestic throne, Arthius listened intently as his councilmen presented reports from the farthest corners of the realm. The sun's rays filtered through the tall windows, casting a warm glow that highlighted the intricacies of the room. The walls seemed to absorb the centuries of history etched into the stones, and the air hummed with a sense of purpose. Yet, as the council progressed, a subtle unease settled over King Arthius. His piercing eyes, like orbs of polished obsidian, surveyed the room. He felt an undercurrent of tension, a disturbance in the air that eluded explanation. His trusted councilmen, the pillars of his rule, seemed to exchange glances laden with hidden meanings.

Suddenly, the atmosphere shifted, and the council chamber became a stage for treachery. In a swift and brutal turn of events, Arthius found himself under attack, betrayed by his right-hand man—the one he had trusted implicitly. The gleam of a dagger caught the sunlight as it plunged into the king's heart. The betrayal was swift, but the consequences were profound. As Arthius fell, his crown, a symbol of unity and power, shattered into five pieces. The loyal councilmen, aware of the gravity of their actions, fled the room, each carrying a fragment of the once-mighty crown. The news of the king's demise spread like wildfire through the kingdom, plunging it into mourning. But in the shadowy corners of taverns and the flickering glow of campfires, rumors whispered of a prophecy. It foretold that the one who could reunite the shattered crown would become the true sovereign—the King of Kings.

Adventurers from all walks of life, driven by the allure of power and destiny, embarked on quests to find the elusive fragments. Dungeons were delved into, and magical barriers tested the mettle of those who sought the pieces. The realm buzzed with excitement, and the once-united kingdom now lay divided, with factions vying for control and adventurers seeking glory. The quest for Arthius's shattered crown had become a tapestry woven with intrigue, danger, and the promise of unimaginable power. The fate of the realm hung in the balance, and as the sun dipped below the horizon, casting long shadows over the fractured land, the search for the King of Kings continued—a quest that would echo through the ages, inspiring legends and tales of daring courage for generations to come. ( click to read more )

## 𝔒𝔩𝔡 𝔙𝔞𝔩𝔞𝔯𝔦𝔞

Long ago, there existed a world known as Valaria. It was a place of stunning natural beauty, filled with lush forests, crystal-clear rivers, and snow-capped mountains. All of the races that called Valaria home lived in peace and harmony. The humans, elves, beastfolk, dwarfs, and orcs had formed a powerful alliance that helped to sustain the land and its inhabitants. Under the leadership of their respective kings and queens, they had no pursuit of conquest or power but rather sought everlasting peace.

Valaria was a world filled with diversity and wonder. The humans were masters of craftsmanship, creating grand cathedrals and imposing castles that stood tall against the horizon. The elves, known for their grace and ethereal beauty, could be found living in the most tranquil of places, their cities built in the trees and woven into the branches. The beastfolk, with their sharp senses and primal instincts, roamed the wilderness as hunters and protectors.

The dwarfs, experts in mining and metalworking, had crafted sprawling underground cities of glittering jewels and precious metals. And the orcs, renowned for their strength and ferocity, patrolled the borders and kept the land safe from any who would seek to harm it. ( click to read more )

## New Valaria

And so it begins in the world of New Valaria, there were four great rulers - powerful and feared leaders who had each carved out their own kingdom in this vast and diverse land. To some, they were champions of justice and order, bringing prosperity and stability to their people. To others, they were ruthless tyrants, ruling with an iron fist and crushing any who dared to oppose them.

## 𝔑𝔢𝔴 𝔙𝔞𝔩𝔞𝔯𝔦𝔞

But whatever their reputation, one thing was clear - these rulers were not to be trifled with. Each one possessed incredible strength and skill, honed over years of training and experience in battle. Their armies were vast and well-equipped, their magic, powerful and arcane. They were masters of strategy and tactics, able to outmaneuver even the most cunning of opponents.

And yet, for all their might and prowess, each of these rulers had a unique story - a path that had led them to their current position of power. Some had fought their way to the top, rising from humble beginnings to become conquerors and kings. Others had inherited their thrones from their forebears, tasked with maintaining the legacy of their ancestors. And still others had come to power through more unorthodox means, using guile and cunning to outmaneuver their rivals.

As we journey through the world of New Valaria, we will follow the stories of these four rulers - their triumphs and tribulations, their loves and losses, and their ongoing struggles to maintain their hold on power in a world filled with danger and uncertainty. Each ruler has their own unique strengths and weaknesses, their own allies and enemies, and their own path to greatness. And as we will soon see, their destinies are all intertwined in ways that none of them could ever have imagined... ( click to read more )