Halloweener/Abilities and Powers

In the days of YGGDRASIL, Halloweener was the most infamous PK player, with him belonging to the upper middle of players in terms of strength, something that shows his capabilities.His methodical ways allowed him to retain his guild in the top 20 of the game. He tends to rely on his summonings and fear inducing abilities.

### Jack-o'-Lantern

* **Ability Damage IV**
* **Acid Immunity**
* **Arcane Vision/See Invisibility**: See Through.
* **Create High Tier Pumpkin (4/day)**: Halloweener can create two Pumpking Golems, Pumpking General, Pumpking Reaper of level 70 or divide and spend up the two uses to summon one at level 90.
* **Create Middle Tier Pumpkin (12/day)**: Halloweener can create a Pumpking Bomber, Crow Caller or Pumpkin Rider by using this racial skill.
* **Create Low Tier Pumpkin (20/day)**: Halloweener can create a Pumpkin Soldier or Pumpkin Imp by using this racial skill. It can be used to turn into lesser Jack-o'-Lanterns pumpkings or humans.
* **Fear Aura I**: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Fear.Fear refers to an abnormal status of being afraid, which inflicts a penalty to all actions. Besides inflicting fear, it can reduce the stats of its victims.
* **Fear Aura II**: Has a chance of causing Panic. Panic is a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status will want to flee the ability user at all costs ― in other words, they will be unable to take any combat-related actions against that person.
* **Fear Aura III**: Has three times the chance of causing Fear. Fear inflicted by this aura lasts longer than that of Fear Aura II.
* **Fear Aura IV**: Has a chance of causing Confusion. This can only happen if the target does not have any recovery measures prepare.
* **Fear Aura V**: Has a chance of causing Terror. Terror is a condition akin to paralyzation that also lowers stats greatly.
* **Fire Kindling**: Halloweener is immune to fire and fire spells and can restore HP when exposed to them.
* **Fear Harvesting**: Halloweener gets 10 points in Physical Attack and Defense for every target under Fear condition.
* **High Tier Magic Immunity III**: Nullifies all low tier spells.
* **High Tier Physical Immunity III**: Nullifies all low-level attacks (below level 60).
* **Ice Immunity**: Halloweener is completely immune to all forms of cold-elemental attacks or environments.
* **Negative Protection**
* **Speak Evil Tongues**
* **Status Damage Ⅳ**
* **Slashing Damage Resistance V**
* **Piercing Damage Resistance V**
* **Turn Resistance III**: It protects Ainz against undead control or domination effects.
* **Spectral Blessing**: Can sense other ghosts.
* **Unholy Protection**
* **Intangibility**: Halloweener can phase through anything except barrier spells.
* **Hell Blaze**: Halloweener's body generates a green flame that does immense damage to spirits and angels which he can apply to his spells as an enchantment akin to maximize magic etc.

#### Basic Ghost Race Traits

* **Biological Penalties' Resistance**
* **Bludgeoning Vulnerability V**
* **Critical Hit Immunity**
* **Dark Vision**
* **Death Immunity**
* **Disease Immunity**
* **Eating, Drinking, and Breathing are Unnecessary**
* **Energy Drain Immunity**
* **Good, Light and Holy Vulnerability IV**
* **Good and Holy Consecrated Areas' Vulnerability II**
* **Mind-affecting Immunity**
* **Necromancy Resistance**
* **Paralysis Immunity**
* **Physical Penalty Resistance**
* **Poisoning Immunity**
* **Recover by Negative Energy**
* **Sleep Immunity**

### Class Abilities

* **Rite of Halloween**: Halloweener states that he can enhance his pumpking creation skills through the use of a song.
* **Pumpking Carving**: Halloweener can create pumpkings with which she can summon its creations.
* **Pumpkin Party**: Halloweener can convert lower and middle tier undead and spirits into any Jack-o'-Lantern type summon of the same tier.

### Super-Tier Magic

* **Creation**: It is a super-tier spell that can change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands.
* **Hell Wave**: It is a super-tier spell that unleashes a pillar of green flames that do immense damage and bypass fire resistance.

### Normal Spells

#### 1st Tier

* **Sapping Sting**: A 1st tier spell that allows the user to sap some of the target's vitality.
* **Chill Touch**: A 1st tier spell that allows the user to create a ghostly, skeletal hand that grabs a target and inflicts damage.
* **Ray of Sickness**: A 1st tier spell that allows the user to unleash a green beam that damages and poisons a target.

#### 2nd Tier

* **Ray of Enfeeblement**: A 2nd tier spell that allows the user to unleash a black beam that makes a target inflict half of its normal damage.
* **Message**: A 2nd tier spell that allows one to be able to talk to a (targeted) person through telepathy.

#### 3rd Tier

* **Bestow Curse**: A 3rd tier spell that allows the user to inflict a curse on a target. While cursed, the target has a difficulty landing hits on the user while they receive more damage from them.
* **Fireball**: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
* **Vampiric Touch**: A 3rd tier spell that allows the user to clad their hands in shadows with which they restore some of their vitality by siphoning it from tha target with each hit.

#### 4th Tier

* **Blight**: A 4th tier spell that allows the user to unleash a wave of negative energy that drains moisture and vitality from a target. Nearby plantation withers and dies while magical plants take immense damage.
* **Wreathing Shadows**: A 4th tier spell that allows the user to clad themselves in flame like shadows that dim nearby light and offer resistance to radiant damage while the shadows lash out to those striking the user.

#### 5th Tier

* **Contagion**: A 5th tier spell that allows the user to inflict a disease of their choice on a target.

#### 7th Tier

* **Hell Flame**: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
* **Finger of Death**: An 7th tier spell that allows the user to unleash a beam from their index finger that does immense negative damage to a target. Humans that die from this spell are automatically raised as zombies.

#### 8th Tier

* **Grasp Heart**: A 9th tier spell in which the caster grabs and crushes their opponent's heart, causing instant death to them. Even if the target resists, they instead become stupefied or stun as a secondary effect.

* **Polar Claw**: A claw that emitted air as chilled as the poles clawed at the target. It had no secondary effects but dealt a lot of damage, the highest DPS of any ice-based spell in fact.

#### ??? Tier

* **Gate**: Summons a portal, allowing travel of a large number of people over great distances. It has no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.

## Main Equipment

* **Halloween Witch's Hat**: A blue pointy hat. A Divine Item that protects from illusions and other mental interferences not coming from World Items.
* **Baba Yaga's Grasp**: Two brown, clawed leather gloves. A Divine Item that boosts the power, chance and duration of fear effects.
* **Baba Yaga's Belt**: A brown belt from which claws are hanging. A Divine Item that boosts the power, chance and duration of fear effects.