Map Info

> *This page is centered around detailing the unique aspects of each map that is regularly used.*
>
>

## Vanilla Maps

### df\_school

```
Considered to be the most balanced map out of the three. Shutter system limits playing space.

```

* There are numerous sinks, fountains, and obscure areas that can be used to hide a body or traces of one.
* Inside the Janitor's closet, there's a large red furnace with an @ print on it. If you're the Killer, you can dispose any non-weapon item inside once. *Note that the furnace will then start emitting smoke to signal that it's been used.*
* Since players will naturally be separated due to the dormitory setup, it's advised to have a radio to ensure that information is quickly relayed between the two areas.
* Mops can be found at the closet of each dormitory area and at the Janitor's closet. Spray Bottles are a uncommon spawn within the map as well.
* There's a vent nearby the Condos that allows for easy escaping into the Cafeteria.

### df\_motel

```
Considered to be favourable to Innocents over the Killer. A sandstorm can limit player vision occasionally.

```

* A Ninja mask spawns nearby the Katana hidden within one of the truck trailers.
* This map has the *least* amount of weapons available out of the three. *(~13 weapons are spawned in naturally)*
* Due to the considerable distance between locales, it's fairly easy to notice when something odd is occurring.
* Map features the *longest* sightlines possible out of all the maps.

### df\_mansion

```
Considered to be favourable to the Killer over Innocents. The map's labyrinthian layout confuses most players.

```

* Smallest map out of the three and features four floors alongside a garden area.
* There are *numerous* ways for someone to lose a tail due to the various hidden passageways.
* A murder will be easily heard due to the small size of the map, but it'll take some time before someone is able to get a fix on where it occurred.
* Due to the height of some areas, players can easily 'cause RDMs or murders from having someone fall.

## Non-Vanilla Maps

### df\_campsite

```
A map created by patyos. Dormitories are limited in number, and some have better furnishings than the others.

```

* A Mummy mask can occasionally spawn at the graveyard area nearby the Shovel.
* There are various areas littered throughout the map that allow for *comfortable* sleeping, but not safe.
* Much like the furnace in df\_school, players can burn a *small* item at the campfire.
* Features a large lake that can be used to clean or hide bodies.

### df\_syndrome

```
patyos' version of the old School map used for Despair Syndrome, now brought to Despair Fever.

```

* A Mummy mask can occasionally spawn within the Nurse's Office on the second floor at the computer.
* Bloodbags can be found within the two lockers at the Nurse's Office as well.
* Occasionally, players can find that they can teleport to the abandoned Court Room behind the two red doors. A Katana and various items can be found there.
* A player that spawns within Room #18 will find that their key has been upgraded to allow access to the locked Janitor's Closet. They can access the hidden Janitor Room to unlock parts of the map.

### df\_syndromEX

```
MrZand's take on upgrading the old School map.

```

* The Janitor's Closet is now locked behind a green keycard reader.
* Bloodbags can be now be found within the drawers of the Nurse's Office alongside the lockers.
* There are now two floors from which a player's dormitory can be located.
* Map features an emergency meeting button within the Cafeteria. Pressing it will alert everyone by sending a message to their chat alongside causing the emergency lights to turn on. *One use per player.*

### df\_resort

```
An original map made by Muddy.

```

* The map features two chokepoints from which entrances to and from the main area.
* A Sledgehammer and Crowbar can be located at the pharmacy, alongside three bloodpacks.
* There are two coat spawns, and multiple hat spawns scattered throughout the map.