recursal/Fanatic-Fandom huggingface dataset:
Clashing Forest

{{#vardefine:Name|Clashing Forest}}

## {{#var:Name}}

 Transmutable

* ClashingForestCombo0.gifExcalibur performing Skyward Limb.
* ClashingForestCombo1.gifExcalibur performing Battering Roots.
* ClashingForestCombo2.gifExcalibur performing Resolute Flurry.
1/3
**Clashing Forest** is one of two Stance mods compatible with Staff type weapons. It is a highly mobile stance in which the Tenno advances in tandem with their strikes.

Can be equipped on:

* Amphis ✓
* Bo
* Bo Prime
* Broken Scepter
* Cadus
* MK1-Bo
* Tipedo

*✓ denotes weapon with matching Stance polarity*

## Combos

* Modern look
* Legacy Look

 **Battering Roots**\* | E E2X  Pause E E2X E200%2X &#xD;
 **Resolute Fury**\* | E  File:Uparrow.png +E3X  E &#xD;
 **The Way** | Hold E , Release&#xD;
 **Crushing Reach** | Slide + E &#xD;
 **Planting Widow** | In Air + E &#xD;
 **Guiding Plank** | Wall Dash + E &#xD;
* **XBOX**:  E  = B    RMB  = RTrigger

## Notes

* The last stabbing hit of **Resolute Flurry** has a 100% chance of inflicting  proc.
* The kicking portion of the **Battering Roots** combo can be repeated infinitely by mashing the melee button.
	+ The second kick of **Battering Roots** will launch and knockdown enemies hit by it, although the hit isn't wide enough to hit too many enemies at once.

## Tips

* This stance is good for beginners with the Bo and Amphis weapons. The default combo is very easy to use.
* When executing **Battering Roots**, tilt your camera towards enemies to guide your Tenno's kicks into your foes.
* Normally while holding down your forward key, you will always perform **Resolute Flurry**. This can be prevented by holding down your block button, which allows you to perform **Skyward Limb** while moving forward.
* The movement during the attacks of this stance makes your Tenno prone to overextending, although the auto melee target feature usually prevents this.
* **Resolute Flurry** does not result in very much movement from your position and strikes several times, making it a great way to raise your hit counter before switching to other combos. It also has a tendency to stagger the target, and the spinning attack can connect with multiple enemies. Its spinning strike also tends to hit low-lying enemies such as Maggots.
* **Skyward Limb** is effective at hitting low-flying enemies, such as Mutalist Ospreys, as well as hitting and staggering multiple enemies in an area around the user.

## Gallery

ClashingForest.pngOld appearance
Warframe Clashing ForestWarframe Clashing Forest - Staff Stance 1Warframe - Clashing Forest Combo Melee 2.0 Epic Gameplay!Warframe Stave Stance Edition thestancespotlight

de:Klirrender Wald
es:Bosque estruendoso
Aura

**Auras** are a type of Mod that provides a passive beneficial effect to Warframe(s) during a mission. Unlike Mods, Auras will affect the entire cell rather than the Warframe it is equipped on exclusively. If several players in a cell carry copies of the same Aura, the Aura's effects will stack.

Your aura will benefit you individually and then your entire team as a whole. What this means is you get the effect of certain Auras twice such as {{#vardefine:Name|Steel Charge}}{{M}} "{{#var:Name}}" not found or any Amp Aura for example. This is why {{#vardefine:Name|Coaction Drift}}{{M}} "{{#var:Name}}" not found is written the way it is.

 File:Aura mech.png
Additionally, Auras *add* to your total mod capacity rather than deduct from it like regular mods. Furthermore, equipping an Aura in an aura slot of the same polarity further increases mod capacity by double the Aura's drain (e.g. an Aura with a drain of 5 generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on).

The Aura slot can be polarized with a File:Forma2.png Forma to fit the user's needs.

## Acquisition

Auras are primarily obtained as Alert mission rewards, though some Auras are obtained after completing The Silver Grove quest or as enemy drops.

## Notes

* Teammates will not benefit from a player's aura during a mission if that player has died and not revived.
* As of {{#vardefine:Update|Update 15.1 }}{{#var:Update}}, the aura slot's polarity cannot be swapped with another slot's one.

## Trivia

* Aura Mod cards were converted from user's Artifacts as of {{#vardefine:Update|Update 9.0 }}{{#var:Update}}, including additional copies if the user obtained more than one artifact before the update.
* For a short time after {{#vardefine:Update|Update 10.6 }}{{#var:Update}}, some Auras (as well as some mods) could have been acquired via transmutation.[1] This was due to a bug where all mods (including the unreleased ones) became obtainable through transmutation. This has been fixed, though some Auras (such as {{#vardefine:Name|Dead Eye}}{{M}} "{{#var:Name}}" not found) have since been released. The list of retrieved auras can be found in Category: Retrieved Content.
* Sometimes if a game is lagging, the aura effect may not occur or be delayed.

## Tips

* {{#vardefine:Name|Steel Charge}}{{M}} "{{#var:Name}}" not found has the highest capacity increase, making it an excellent mod for new frames or frames gaining affinity for new equipment.
* {{#vardefine:Name|Coaction Drift}}{{M}} "{{#var:Name}}" not found increases the effectiveness of both you and your teammates' aura mods.
Conclave:Dera Vandal

File:TopEnemy.png Corpus File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Dera Vandal}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A customized version of the Dera, featuring a metallic finish and Lotus decal.

The **Dera Vandal** is the Vandal version of the Dera assault rifle, offered as a possible reward to players who participated in the Operation: Tubemen of Regor Event, had Nef Anyo been victorious on PC or XB1. Its blueprint and components can now drop as Invasion rewards.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Good base damage.
	+ High  damage – effective against Grineer.
* No recoil.
* Pinpoint accuracy.
* High rate of fire.
* Very high status chance.
* High magazine size.

**Disadvantages:**

* Low  and  damage – less effective against shields and health.
* Projectiles have flight time, making long range shots more difficult.
* The projectiles may possibly obstruct view when firing if the energy color is a bright color such as yellow, blue, or green.
* Low critical chance.
* Inefficient ammo economy.

**Comparisons**
ERROR: Could not find Conclave:Dera Vandal

## Acquisition

* Originally, to get the Conclave:Dera Vandal the player would need to complete a minimum of four regional battles in favor of one side more than the other throughout the Tubemen of Regor event, *and* Nef Anyo must be victorious at the end of the event (if Alad V were victorious, players with four regional battles would earn the Karak Wraith instead).
* The Dera Vandal's components and blueprints were available as rewards in the second and the seventh season Sortie missions.
	+ The Dera Vandal can be obtained from Invasion missions.

## Notes

* Until {{#vardefine:Update|Update 18.0 }}{{#var:Update}}, Playstation 4 was the only platform with this weapon.
	+ This is the first time one platform went with a different choice than the others.
* The Dera Vandal's ammo efficiency can be increased by keeping a sense of roughly how many shots are required to kill a target. Because the projectiles have flight time, it is easy to waste ammo by firing at a target that will already be killed by projectiles that are in flight.

## Media

* Warframe jesuse22.jpgDera Vandal 1
* 1.jpgDera Vandal 2
1/2
Lets Max (Warframe) 98 - Dera VandalWarframe Dera Vandal ...It's About Time.Warframe - DERA VANDAL BUILD 6xforma

## See Also

* Dera, the default variant of this weapon.
* Karak Wraith, the Grineer Wraith variant weapon awarded when Alad V won the event.

## Patch History

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}
* Mastery Rank increased from 4 to 7
* Damage increased from 31 to 32
* Status chance increased from 15% to 30%
* Critical chance increased from 5% to 8%
* Reload speed increased from 2.37 secs to 1.8 secs
* Very slight recoil added

{{#vardefine:Update|Update 16.5 }}{{#var:Update}}

* Introduced

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

ru:Дера\_Вандал
fr:Dera Vandal
de:Dera Vandal
es:Dera Vándalo
Cataclysmic Continuum

{{#vardefine:Name|Cataclysmic Continuum}}

## {{#var:Name}}

Untransmutable

**Cataclysmic Continuum** is a Warframe Augment Mod for Limbo that extends Cataclysm's duration for every enemy killed inside it.

## Acquisition

* This mod can be acquired by attaining the rank of **Maxim** under the Arbiters of Hexis, or the rank of **Genius** under Cephalon Suda, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Notes

* This mod does not increase the duration beyond the maximum duration of Cataclysm, and the added seconds do not increase the Cataclysm's size neither do they stop it from shrinking.
	+ However, the increased duration does decrease the shrinking speed.
* The effect only occurs when an enemy dies within the bubble. It still occurs when a Warframe outside the bubble kills an enemy within, but it does not occur when a Warframe within the bubble kills an enemy outside it.
* The Duration Bonus is not affected by Ability Duration.

* PvP

de:Kataklysmus Kontinuum
Augur Reach

{{#vardefine:Name|Augur Reach}}

## {{#var:Name}}

Untransmutable

**Augur Reach** is a set mod that increases the Ability Range of a Warframe.

When equipped simultaneously with other Augur set mods, a set bonus is activated; energy spent on abilities (up to +240%) is converted to shields. This effect stacks with {{#vardefine:Name|Brief Respite}}{{M}} "{{#var:Name}}" not found for a total of +390%.

## Notes

* Stacks with {{#vardefine:Name|Stretch}}{{M}} "{{#var:Name}}" not found, {{#vardefine:Name|Overextended}}{{M}} "{{#var:Name}}" not found, and {{#vardefine:Name|Cunning Drift}}{{M}} "{{#var:Name}}" not found for a total of 280% Ability Range.
* The set bonus does not have any effect on Inaros and Nidus since they do not have any shield to begin with.

## Patch History

{{#vardefine:Update|Update 22.0 }}{{#var:Update}}
* Introduced.
Максим Деваев

Максим Деваев (род. 3 июля 1989 г.) - главный сценарист и редактор. Писатель фанфиков.

Родился в г. Нальчик. В 2018 г. проживает в г. Москва.

Имеет заочное-высшее образование по направлению "Вычислительные машины, комплексы, системы и сети". Работает в компании "Яндекс".

Известные факты:

1. Писал фанфик по вселенной Half-Life.
2. Коллекционирует старые измерительные приборы.
3. Не любит вспоминать своё проживание в г. Пенза.
Cleanse Infested

{{#vardefine:Name|Cleanse Infested}}

## {{#var:Name}}

 Transmutable

The **Cleanse Infested** mod increases the base damage of shotguns against Infested by 5% per rank for a maximum of 30% at rank 5.

## Notes

* This mod will increase both the base damage and elemental damage of a weapon (see Damage for complete mechanics).

## Patch History

{{#vardefine:Update|Update 9.0 }}{{#var:Update}}
* Introduced

## See also

* Mods

es:Limpieza de infestados
de:Befallene Läutern
Concealed Explosives

{{#vardefine:Name|Concealed Explosives}}

## {{#var:Name}}

 Transmutable

**Concealed Explosives** is a mod that gives certain thrown secondary weapons a chance of exploding on impact of a surface or an enemy.

It can be used on the following weapons:

* Despair
* Fusilai
* Hikou (Prime)
* Kunai (MK1)
* Spira (Prime)

## Notes

* The explosion deals 250  damage to the target, as well as to nearby enemies within 10 meters of the blast, and it does NOT scale with distance.
	+ The blast radius cannot be modified by any means.
	+ The explosion will deal 70 damage to the player, as well as knocking them down, if the  element procs.
	+ The explosive damage from this mod cannot be increased with base damage, such as {{#vardefine:Name|Hornet Strike}}{{M}} "{{#var:Name}}" not found, and elemental mods such as {{#vardefine:Name|Heated Charge}}{{M}} "{{#var:Name}}" not found, but it will be increased by Expel mods, like {{#vardefine:Name|Expel Infested}}{{M}} "{{#var:Name}}" not found.
* This mod can *not* be used on any other secondary, including the (Sancti) Castanas, Pox and Talons.
	+ Mesa's Peacemaker does not benefit from this mod either.
* The explosions are silent.
* The explosions will not damage enemies that the point of explosion does not have a line of sight to, whether it is obstructed by walls, objects, or even other enemies or their corpses.

## Tips

* Pair with high-rank Multishot for maximum effect. You will have a 98.56% chance of at least one explosion at max rank with a maxed {{#vardefine:Name|Barrel Diffusion}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Lethal Torrent}}{{M}} "{{#var:Name}}" not found. You will have a 40.96% chance of three explosions.
* Damage can be increased with Rhino's Roar.
* When facing groups of enemies at medium to long range, maximize splash damage by aiming for a nearby wall or floor surface rather than directly at an enemy.
* Unlike {{#vardefine:Name|Thunderbolt}}{{M}} "{{#var:Name}}" not found, Mirage's Hall of Mirrors clones do not deal the full damage of the explosions.
* Because of its high fire rate and clip size, non-primed Hikou is an excellent candidate for this mod. With maxed Barrel Diffusion, Lethal Torrent, and Gunslinger, it can achieve 180% multishot and a fire rate over 15 rounds per second, making 250 damage per shot have excellent DPS. In addition, it is very likely to proc Blast multiple times when firing at enemies.

## Bugs

* Concealed Explosives will not cause explosions when an enemy is directly hit with a thrown projectile. Players may get better results from the mod by aiming at the floor near the enemy instead.

## See also

* {{#vardefine:Name|Thunderbolt}}{{M}} "{{#var:Name}}" not found, the bow version.

de:Verdeckter Sprengstoff
Chilling Globe

{{#vardefine:Name|Chilling Globe}}

## {{#var:Name}}

Untransmutable

**Chilling Globe** is a Warframe Augment Mod for Frost that gives Snow Globe a chance to temporarily freeze enemies solid that enter its range.

## Acquisition

* This mod can be acquired by attaining the rank of **General** under Steel Meridian, or the rank of **Genius** under Cephalon Suda, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Notes

* Freeze chance is **not** affected by Ability Strength.
* Duration is affected by Ability Duration.
* Enemies are frozen upon crossing the Snow Globe's perimeter.
	+ Enemies that are not frozen cannot be frozen until they exit and reenter the globe.

## Tips

* Works great against the Infested, both due to the enemies tendency to rush into the players taking refuge in the globe, and also because frozen enemies act as physical barriers to temporarily block incoming enemies.

## Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.

View Maximization List▾▾

* Maximized Ability Duration increases freeze duration to **24.48** seconds.
	+ *Reduces range to **1.7** meters.*
* Maximized Ability Efficiency reduces *cost to **12.5** energy.*
	+ Reduces freeze duration to **3.2** seconds.
* Maximized Ability Range increases *range to **14** meters.*
	+ Reduces base health to **2600**, armor multiplier to **2x**, and explosion damage to **60**.
* Maximized Ability Strength increases *base health to **24245**, armor multiplier to **18.65x**, and explosion damage to **559.5**.*
	+ Without {{#vardefine:Name|Energy Conversion}}{{M}} "{{#var:Name}}" not found, increases *base health to **20995**, armor multiplier to **16.15x**, and explosion damage to **484.5**.*
	+ *Increases cost to **77.5** energy.*
	+ Reduces freeze duration to **5.8** seconds.
* With {{#vardefine:Name|Steel Fiber}}{{M}} "{{#var:Name}}" not found, {{#vardefine:Name|Armored Agility}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Gladiator Aegis}}{{M}} "{{#var:Name}}" not found at max rank increases *base health to **8000**.*
	+ Adding Maximized Ability Strength to this increases *base health to **29840**.*

NOTE: *Italic refers to the base ability of this augment*

## Trivia

* This augment adds a small visual change to Snow Globe in the form of an aurora within the globe's circumference.

## Media

Killing Level 90 Juggernaut Instantly...Warframe Chilling Globe AugmentWarframe Quick Look Frost Chilling Globe Augment Mod (U16)Warframe Mods - CHILLING GLOBE AUGMENT Frost Prime Build - Update 16.2Warframe Syndicates Frost's Chilling Globe thesnapshotCHILLING GLOBE BUILD Revisited - Frost Prime - Update 17

* PvP

de:Eisige Kugel
Calm & Frenzy

{{#vardefine:Name|Calm & Frenzy}}

Untransmutable

**Calm & Frenzy** is a Warframe Augment Mod for Equinox that aids her in spreading the effects of Rest & Rage. Enemies slain while affected by Rest & Rage spreads it to others within close proximity, for the remaining duration.

## Acquisition

* This mod can be acquired by attaining the rank of **Maxim** under the Arbiters of Hexis, or the rank of **Flawless** under New Loka, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Maximization

Because the stats are the same of the base ability, it is possible to refer to the maximization of the ability.

* PvP

de:Gelassenheit & Raserei
Armored Evade

{{#vardefine:Name|Armored Evade}}

## {{#var:Name}}

Untransmutable

**Armored Evade** is a PvP-exclusive Warframe mod that reduces Slide and increases Damage Resistance while dodging.

## Acquisition

* This mod can acquired by reaching the rank of **Whirlwind** from the Conclave Syndicate, and spending 15,000File:ReputationBlackx64.png‍**15,000** to purchase.

* Weapons
Auger Strike

{{#vardefine:Name|Auger Strike}}

## {{#var:Name}}

Untransmutable

The **Auger Strike** mod increases  damage of a melee weapon by 20% per rank for a maximum of 120% at rank 5.

## Acquisition

* This mod was previously acquired by surviving for 30 minutes or longer in the Operation: Mutalist Incursions Event, and again later in the Tactical Alert Divine Will as a rare drop from completing its Razorback assassination mission.

## Notes

* Can be combined with {{#vardefine:Name|Sundering Strike}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Rending Strike}}{{M}} "{{#var:Name}}" not found to provide a 290% increase to  damage.
* Compared to a base elemental mod (+90%) in terms of raw damage, Auger Strike becomes more effective when a weapon's  damage exceeds 75% of total weapon damage. This does not take damage type multipliers into consideration.

## Trivia

* Auger Strike is the first in a three-member series of 120% melee physical damage mods in which the first letter of each mod forms the series "A-B-C".
* It is the only mod in this series not to be offered as a periodic sale item by Baro Ki'Teer.
* Similar to its cousins, this mod's artwork depicts its modeling Warframe, Nyx, with her Immortal body skin.

## See also

* {{#vardefine:Name|Buzz Kill}}{{M}} "{{#var:Name}}" not found, the  damage variant
* {{#vardefine:Name|Collision Force}}{{M}} "{{#var:Name}}" not found, the  damage variant

* Impact
* Puncture
* Slash

de:Bohrender Schlagru:Пробивающий Удар
Summa

## Summa- фанатская переделка оригинального Sammy (Сэми), с сюжетом про советское телевидение.

   Первая страница комикса была выложена Андреем Эпифанцевым 20 декабря 2017 года. На данный момент в данном пародийном произведении содержится 20 страниц, и последняя из них соответсвует 70ой оригинала.

По сюжету, Сэми, главная героиня, постоянно слышит в своей голове различные фрагменты передач, выходивших с 1960го года, такие как "Поле чудес", "Спокойной ночи Малыши" и "Покемоны". Естественно, герои решают решить данную проблему и отправляются в приключения, в котором они и попадают в различные смешные ситуации.

Сам комикс можно найти в официальной группе Random-tan Studio.
Conclave:Gunsen

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Gunsen}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Lacerate attackers with two razorsharp warfans.

The **Gunsen** is a Tenno bladed Warfan. The weapon's impressive speed compliments its high status chance and good  damage, allowing it to quickly bleed and shred through enemies of Flesh and Infested Flesh.

## Acquisition

The Gunsen blueprint can be acquired from a Clan Dojo's Tenno Lab upon completing the appropriate Research.
ERROR: Conclave:Gunsen not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Good base damage.
	+ High  damage – effective against health.
* Decent critical chance.
* High base status chance.
* High attack speed.
* Has a File:Naramon Pol.svg polarity.

**Disadvantages:**

* Low  and  damage – less effective against shields and armor.
* Short range.

## Weapon Loadouts

* See Category:Conclave:Gunsen Build to see how players mod this weapon.
* See Category:Conclave:Gunsen Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Unlike most weapons, a forward jump attack with the Gunsen provides no additional momentum. Instead, it briefly prolongs air-time.

## Trivia

* The *Gunsen* (軍扇) is a type of Japanese war fan used by the common soldiery for cooling themselves in hot weather. Unlike other types of war fans, the Gunsen were used more for their intended utility (fanning oneself) than for battle.
* The Gunsen is the first war fan type melee weapon in-game.

## Media

* WarfanCodex.pngGunsen in Codex.
1/1
Warframe - GUNSEN BUILD - Slicing Feathers Stance mod
## Patch History

{{#vardefine:Update|Update 22.14 }}{{#var:Update}}
* Improved the equip sounds of the Gunsen to be more fan-like.

{{#vardefine:Update|Hotfix 22.8.2 }}{{#var:Update}}

* Removed the Magazine value from the Gunsen Mod section in the Arsenal.

{{#vardefine:Update|Update 22.8 }}{{#var:Update}}

* Introduced

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

* Bio
* Chem
* Tenno

de:Gunsen
Arc Coil

{{#vardefine:Name|Arc Coil}}

## {{#var:Name}}

 Transmutable

**Arc Coil** allows Diriga to zap multiple enemies within range, with a chance to stun. It has 10m range and does 100  damage.

## Notes

* It is essentially a multiple target version of {{#vardefine:Name|Electro Pulse}}{{M}} "{{#var:Name}}" not found, with a low chance to proc an electric stun instead of 100% of the time.
* The damage is fairly low, and relies on the small chance of proccing to stun enemies.
* Prevents {{#vardefine:Name|Calculated Shot}}{{M}} "{{#var:Name}}" not found from firing when Arc Coil is in effect.

## Patch History

{{#vardefine:Update|Update 17.3 }}{{#var:Update}}
* Introduced

## See Also

* Mods
* Sentinels
* Diriga

fr:Bobine Foudroyantede:Bogenspule
Artax

{{#vardefine:Name|Artax}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Freeze targets in their tracks with this sentinel mounted ice-beam.

The **Artax** is the default weapon of the Taxon Sentinel, which fires a beam that deals  damage and status effect against enemies. This weapon accepts rifle mods.

## Acquisition

* This Sentinel weapon is automatically acquired by claiming the Taxon Sentinel.

## Characteristics

This weapon deals  damage.

**Advantages:**

* Innate  damage – effective against Alloy Armor, Shielded, and Infested Sinew.
* Guaranteed  proc regardless of elemental combos, allowing it to constantly slow down enemies.
* Fairly high reload speed.
* Tied with Deth Machine Rifle for the highest magazine size of all Sentinel weapons.

**Disadvantages:**

* Lowest base damage of all Sentinel weapons.
	+ Innate  damage – less effective against Infested Flesh and Fossilized.
		- Damage cannot be increased with ,  or  mods.
* Extremely low critical and status chance.
* Below average critical damage multiplier.
* Low accuracy at long range.

## Notes

* The Artax will inflict guaranteed  status effect on enemies even if the weapon's element has been changed via elemental damage mods.
* {{#vardefine:Name|Eagle Eye}}{{M}} "{{#var:Name}}" not found will improve the detection range, making the Sentinel fire farther. However, Taxon's base range is 30 meter, potentially causing it to fire at enemies that are out of range.
	+ This can be counteracted with {{#vardefine:Name|Sinister Reach}}{{M}} "{{#var:Name}}" not found which improves the effective range of Artax.
* It is highly advised to use a Punch Through mod, as the weapon performs poorly against enemies behind cover. Punch Through also increases the chance of freezing several enemies at close range while moving around them.
* {{#vardefine:Name|Continuous Misery}}{{M}} "{{#var:Name}}" not found increases the duration of the cold status effect.
* It is advised not to build for damage but rather fire rate, status chance and more range as the Artax has more crowd control capabilities than damage capabilities.

## Trivia

* The Artax is possibly named as a portmanteau of "Arctic" and "Taxon."
* As of {{#vardefine:Update|Hotfix 19.10.1 }}{{#var:Update}} Artax Riven Mods are **no longer obtainable** from Sorties. Between the introduction and the removal were only 5 days and therefore the chance of getting an Artax Riven within this period was very tiny. Hence the amount of Artax Rivens in the game is now extremely limited.

## Media

Warframe ARTAX Rifle (Taxon Sentinel) Weapon Setup 3x Forma (U19.12.1.1)
## Patch History

{{#vardefine:Update|Update 19.1 }}{{#var:Update}}
* Introduced

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel
Comet Rounds

{{#vardefine:Name|Comet Rounds}}

## {{#var:Name}}

Untransmutable

**Comet Rounds** is a PvP exclusive rifle Mod that converts an amount of physical damage to Impact damage

## Acquisition

* This mod is acquired by attaining the rank of **Mistral** with Teshin, and spending 10,000File:ReputationBlackx64.png‍**10,000** to purchase.

## Notes

* As this mod only affects physical damage, it will have no effect on weapons that deal elemental damage.
* A weapon may only have **one** damage conversion mod equipped at a time.

## See also

* {{#vardefine:Name|Ripper Rounds}}{{M}} "{{#var:Name}}" not found, the Puncture equivalent of this mod.
* {{#vardefine:Name|Serrated Rounds}}{{M}} "{{#var:Name}}" not found, the Slash equivalent.
* {{#vardefine:Name|Meteor Munitions}}{{M}} "{{#var:Name}}" not found, the pistol version of this mod.
* {{#vardefine:Name|Crash Shot}}{{M}} "{{#var:Name}}" not found, the shotgun version of this mod.
* {{#vardefine:Name|Counterweight}}{{M}} "{{#var:Name}}" not found, the melee version.

* Weapons
Buzz Kill

{{#vardefine:Name|Buzz Kill}}

Untransmutable

The **Buzz Kill** mod increases  damage of a melee weapon by 20% per rank for a maximum of 120% at rank 5.

## Acquisition

* This mod was previously acquired by scoring 10 Exposure Points in the Operation: Gate Crash Event, and again later as a rare drop during the Endurance portion of the *Emergency Escape* Tactical Alert.
* It is now offered as a periodic item for sale by Baro Ki'Teer, costing 375File:PrimeBucks.png‍**375** and 150,000File:Credits64.png‍ **150,000** to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.

## Notes

* Can be combined with {{#vardefine:Name|Jagged Edge}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Rending Strike}}{{M}} "{{#var:Name}}" not found to provide a 270% increase to  damage.
* Compared to a base elemental mod (+90%) in terms of raw damage, Buzz Kill becomes more effective when a weapon's  damage exceeds 75% of total weapon damage. This does not take damage type multipliers into consideration.

## Trivia

* Buzz Kill is the second in a three-member series of 120% melee physical damage mods in which the first letter of each mod forms the series "A-B-C".
* Unlike its two cousin mods, which depict each of their modeling Warframes with their Immortal body skin, this mod depicts Valkyr with her base skin.

## See also

* {{#vardefine:Name|Auger Strike}}{{M}} "{{#var:Name}}" not found, the  damage variant
* {{#vardefine:Name|Collision Force}}{{M}} "{{#var:Name}}" not found, the  damage variant

* Impact
* Puncture
* Slash

de:Sirrender Todru:убивающий гул
Charm

{{#vardefine:Name|Charm}}

 Transmutable

**Charm** allows the Smeeta Kavat to grant a random buff to its owner, indicated by a special icon next to its owner's health and shields.

## List of Possible Buffs

The duration of the buffs below are for a fully-ranked Charm. When the player receives a buff (apart from Rare Resource), a charm icon will appear to the top right corner of the HUD, it will also display for a brief time what kind of buff it is. You can also determine which buff is currently active is by looking at said buff's duration.

 Energy Refund
 Doubled Pickups and Affinity
 Instant Reload
 Reinforced Shields
 Rare Resource

## Median time for buff occurence

The median time

m

{\displaystyle m}

 for one buff

b

{\displaystyle b}

 to occur within a given range of buffs

n

{\displaystyle n}

, where

t

{\displaystyle t}

 is the interval between the chance of a buff to occur, is calculated with this formula:

m

b

=

n
∗
t

p
r
o
c

c
h
a
n
c
e

{\displaystyle m\_{b} = \frac{n \* t}{proc ~ chance}}

If we enter the values for a Rank 3 Charm we get:

m

b

=

6
∗
27
s

0.28

≈
578.57
s

{\displaystyle m\_{b} = \frac{6 \* 27s}{0.28} \approx 578.57s}

For one specific buff to occur the median time to wait is therefore a bit longer than 9 and a half minutes.

Alternatively, given that there is a 4.667% for a given buff not to occur at an interval, any given buff has a 51.17% chance of occurring by 15 intervals, or 6 minutes and 40 seconds.

## Notes

* The Orange critical hit chance buff sets critical chance to 200%, and on melee, it applies *before* {{#vardefine:Name|Blood Rush}}{{M}} "{{#var:Name}}" not found. This means that using Blood Rush will cause the 200% critical hit chance to be multiplied with the combo counter, allowing the critical hit chance to scale up very quickly.
* The Rare Resource buff can spawn Argon Crystal drops.
* The Double Pickups and Affinity buff can proc and be followed by a Rare Resource buff, doubling the amount of resources that are generated by the Smeeta Kavat.
* Buffs are stackable, they do not overwrite the first buff. 2 times or more Doubled Pickup/Affinity is possible, and the buff is multiplicative (2x>4x>8x>16x>etc.).
* With Doubled Pickup/Affinity, Affinity Pickups are 4x multiplied (Because both multipiers affect them). Double affinity only applies once (think of it as the final multiplier that is applied at the very end).
	+ The Doubled Pickups bonuses can also increase the amount of Kuva or Void Traces rewarded, but only *before* the player receives them.

## Bugs

* Sometimes, Warframe powers are unaffected by the critical chance buff.
* While using Ivara and the Reload buff activates, the player can fire the Artemis Bow as if it had no draw time.
* At random times the mod will stop working for the rest of the mission.
* If your Smeeta dies while a buff is active, it is possible to have it permanently for the mission. (Infinite Insta Reload)

## Patch History

{{#vardefine:Update|Hotfix 22.17.4 }}{{#var:Update}}

* (unlisted) Charm will now briefly display in the HUD the type of buff obtained.
Last update: never updated.
Augur Secrets

{{#vardefine:Name|Augur Secrets}}

## {{#var:Name}}

Untransmutable

**Augur Secrets** is a set mod that increases the Ability Strength of a Warframe.

When equipped simultaneously with other Augur set mods, a set bonus is activated; energy spent on abilities (up to +240%) is converted to shields. This effect stacks with {{#vardefine:Name|Brief Respite}}{{M}} "{{#var:Name}}" not found for a total of +390%.

## Notes

* The set bonus does not have any effect on Inaros and Nidus since they do not have any shields to begin with.

## Patch History

{{#vardefine:Update|Update 22.0 }}{{#var:Update}}
* Introduced.
Unia Międzygalaktyczna

Herb Uni Międzygalaktycznej

### Cel

Obrona galaktyki przed niebezpieczeństwem i złem, Pilnowanie pokoju w galaktyce.

### Członkowie

Imperium VeliTanXerishImperium Varu

Imperium Shling

Unia Międzygalaktyczna (ang. Intergalactic Union) - Traktat bądź Unia założona przez Imperium Xenour w celu obrony galaktyki i utrzymania pokoju w galaktyce. Ma wielkie znaczenie w galaktyce ponieważ bez tego panowałby chaos i nieskończona wojna. Składa się głównie z imperiów należących do gatunków z rodziny Xenowatych.

## Historia

4 Alph, pewnego razu spotkało się na zebraniu Wielkiej Rady i pomyślało co by tu zrobić aby pokój zapanował w galaktyce.

Xenoury jako pierwsze (Alpha Xenour) zaproponowały ideę stworzenia Uni Międzygalaktycznej, czyli lepsze UE (lecz nim nie jest) oraz najwyższa unia która ma pomóc w obronie galaktyki przed groksami itp.

Alpha VeliTanXerish, burmistrz i dowódca imperia VTX, powiedział że to dobry pomysł więc ogłosił swą decyzje w galaktyce oraz poprosił imperia o dokument w sprawie dołączenia do Uni Międzygalaktycznej

Xenoury zrekrutowały VTX, Varu i Shlingi.

Tak właśnie zaczął się początek Uni Międzygalaktycznej...

## Wielka Rada

To pseudo-organizacja stworzona przez Imperium VTX. Prowadzi akcje w celu obrony prawa i pomocy galaktyki, aby nie było dużo wojn. Kooperuje działania Uni Międzygalaktycznej, zanim zostanie wprowadzone do życia. To oni ustanowili wiele praw, które są ważne jeżeli chodzi o porządek w całej galaktyce i Czasoprzestrzeni Derot.

## Cel

Oprócz tego, że chcą aby pokój panował w galaktyce i Groksowie nie zaczynali wojn z imperiami, miała ta unia na celu zaznaczyć ważność 4 imperiów które do niego należą. Z czasem ta unia zaczęła coraz bardziej kooperować galaktyką dzięki czemu wiele imperiów zaczęło szanować te 4 gatunki dzięki którym życie w galaktyce jest lepsze.

Prócz tego, pogłębia współprace tych imperiów dzięki czemu łączą się w jedność, stając się silniejsze i posiadając większą siłę militarną są w stanie pokonać Groksów czy inne niebezpieczne mocarstwa (za wyjątkiem Imperia Xenour). Wspólny cel pogłębił także przyjaźń i sojusz między tymi czterema imperiami co sprawia że ta unia po prostu wpływa dobrze na wszystko co istnieje w galaktyce, choć przeciętne imperia nie mają prawa dołączyć do tej uni z wiadomych przyczyn. Ta unia także wspiera w różne sposoby (np. dając Gold, Diamenty czy Sporyliony na wyznaczony cel) aby dobre rzeczy mogły coraz bardziej pomagać innym.
Combustion Rounds

{{#vardefine:Name|Combustion Rounds}}

## {{#var:Name}}

 Transmutable

The **Combustion Rounds** mod adds  damage on Archwing guns by 20% per rank at a maximum of 120% at rank 5.

## Notes

* Can be stacked with {{#vardefine:Name|Magma Chamber}}{{M}} "{{#var:Name}}" not found for a total of 180%  damage.

* Cold
* Heat
* Electric
* Toxin

de:Brandmunition
Apex Predator

{{#vardefine:Name|Apex Predator}}

## {{#var:Name}}

 Transmutable

**Apex Predator** is a PvP-exclusive rifle mod that causes targets that are hit to be temporarily visible on the minimap.

## Acquisition

* This mod can acquired by reaching the rank of **Mistral** from the Conclave Syndicate, and spending 10,000File:ReputationBlackx64.png‍**10,000** to purchase.

## Notes

* Tracking Shot was likely a pre-release version of this mod. "Original" version granted the same effect, but with longer duration and smaller capacity.
Carving Mantis

{{#vardefine:Name|Carving Mantis}}

## {{#var:Name}}

 Transmutable

* CarvingMantisCombo0.gifExcalibur performing Ambush Predator.
* CarvingMantisCombo1.gifExcalibur performing Rapid Incisions.
* CarvingMantisCombo2.gifExcalibur performing Biting Mandibles.
* CarvingMantisCombo3.gifExcalibur performing Dire Courtship.
1/4
**Carving Mantis** is a Stance mod for Dual Swords type weapons. It combines strong slashes and quick stabs while keeping forward momentum.

Can be equipped on:

* Dark Split-Sword (Dual Swords)
* Dex Dakra
* Dual Cleavers ✓
* Dual Ether
* Dual Heat Swords
* Dual Ichor
* Dual Kamas ✓
* Dual Kamas Prime ✓
* Dual Keres ✓
* Dual Raza ✓
* Dual Skana ✓
* Dual Zoren
* Nami Skyla ✓
* Nami Skyla Prime ✓
* Prisma Dual Cleavers ✓
* Twin Basolk
* Twin Krohkur ✓

*✓ denotes weapon with matching Stance polarity*

## Combos

* Modern Look
* Legacy Look

 **Rapid Incisions**\* | E120%2X Pause E240% E240%File:ImpSla b.svg E360% E150%300%File:ImpSla b.svg \_\_\_ E200%600%File:Knockdown b.png &#xD;
 **Biting Mandibles**\* | E120%2X E120%2X E240%2X RMB + E100%200% \_\_ E360% E240% E240% E600%File:SlaKno b.svg &#xD;
 **Dire Courtship**\* | E120%2X E120%2X Left + E180% E150%200% \_\_ E360% E200%File:ImpKno b.svg600%File:SlaKno b.svg + 2x 120% &#xD;
 **Northern Coil** | Hold E300%2x , Release&#xD;
 **Trimming Flowers** | Slide + E &#xD;
 **Red Soil** | In Air + E &#xD;
 **Weightless Steel** | Wall Dash + E &#xD;
* **XBOX**:  E  = B    RMB  = RTrigger

## Notes

* The final attacks of **Ambush Predator** will cause both a  and  proc.
* The third and fifth attacks of **Rapid Incisions** will cause both a  and  proc.
* The final attack of **Dire Courtship** will cause both a  and  proc.
* The final attacks of **Rapid Incisions**, **Biting Mandibles**, and **Dire Courtship** will cause a knockdown.
* After finishing **Dire Courtship**, continuing to attack will repeat the combo starting from the third attack. This can be done indefinitely.

## Trivia

* **Dire Courtship** may be a reference to a female Praying Mantis' tendency to decapitate its mate.

de:Schnitzende Gottesanbeterin
Augur Seeker

{{#vardefine:Name|Augur Seeker}}

## {{#var:Name}}

Untransmutable

**Augur Seeker** is a set mod that increases the duration of Status Effects of secondary weapons.

When equipped simultaneously with other Augur set mods, a set bonus is activated; energy spent on abilities (up to +240%) is converted to shields. This effect stacks with {{#vardefine:Name|Brief Respite}}{{M}} "{{#var:Name}}" not found for a total of +390%.

## Notes

* Stack with {{#vardefine:Name|Perpetual Agony}}{{M}} "{{#var:Name}}" not found for a total of +60% Status Duration.
	+ For Acrid, stacks with {{#vardefine:Name|Toxic Sequence}}{{M}} "{{#var:Name}}" not found for a total of +260% Status Duration.
* The set bonus does not have any effect on Inaros and Nidus since they do not have any shield to begin with.

## Patch History

{{#vardefine:Update|Update 22.0 }}{{#var:Update}}
* Introduced.
Bane of Grineer

{{#vardefine:Name|Bane of Grineer}}

## {{#var:Name}}

 Transmutable

**Bane of Grineer** increases the damage of rifles against Grineer. The mod increases both the base damage and elemental damage of a weapon.

## Media

BaneofGrineerMod.pngOld appearanceWarframe Playtesting Bane & Primed Bane Mods doingitraw

## See also

* {{#vardefine:Name|Primed Bane of Grineer}}{{M}} "{{#var:Name}}" not found, the Prime version.

es:Perdición de los grineer
de:Verderben der Grineer
Cleanse Grineer

{{#vardefine:Name|Cleanse Grineer}}

## {{#var:Name}}

 Transmutable

The **Cleanse Grineer** mod increases the base damage of shotguns against Grineer by 5% per rank for a maximum of 30% at rank 5.

## Notes

* This mod will increase both the base damage and elemental damage of a weapon (see Damage for complete mechanics).

## See also

* Mods

es:Limpieza de grineer
de:Grineer Läutern
Armored Acrobatics

{{#vardefine:Name|Armored Acrobatics}}

## {{#var:Name}}

Untransmutable

**Armored Acrobatics** is a PvP-exclusive Warframe mod that reduces Mobility and increases Damage Resistance during Bullet Jump.

## Acquisition

* This mod can acquired by reaching the rank of **Whirlwind** from the Conclave Syndicate, and spending 15,000File:ReputationBlackx64.png‍**15,000** to purchase.

* Weapons
Afterburn

*For the Elytron augment, see Afterburner.*
{{#vardefine:Name|Afterburn}}

## {{#var:Name}}

Untransmutable

**Afterburn** is a Warframe Augment Mod usable in both PvE and PvP for Chroma's Spectral Scream that launches a single damaging elemental attack upon deactivating the ability.

## Acquisition

* This mod can be acquired by attaining the rank of **Genius** under Cephalon Suda, the rank of **Partner** under The Perrin Sequence, or the rank of **Tempest** in Conclave, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Notes

* Afterburn's damage is determined by how long Spectral Scream had been active, with a maximum cap on the damage that can be dealt.
	+ Damage is affected by Ability Strength.
	+ The damage dealt at max rank is enough to instantly kill a player in the Conclave.

## Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.

View Maximization List▾▾

* Maximized Ability Duration reduces channeling cost to **1.07** energy per second.
	+ Reduces cone length to **6.98** meters.
* Maximized Ability Efficiency reduces activation cost to **2.5** energy and channeling cost to **0.75** energy per second.
	+ Has no negative effects on this ability.
* Maximized Ability Range increases cone length to **14.09** meters.
	+ Reduces *damage to **80** per second*, projectile damage increase to **40** per second and maximum projectile damage increase to **200**.
* Maximized Ability Strength increases *damage to **746** per second*, projectile damage increase to **373** per second and maximum projectile damage increase to **1865**.
	+ Without {{#vardefine:Name|Energy Conversion}}{{M}} "{{#var:Name}}" not found, increases *damage to **646** per second*, projectile damage increase to **323** per second and maximum projectile damage increase to **1615**.
	+ Increases activation cost to **15.5** energy and channeling cost to **5.25** energy per second.

NOTE: *Italic refers to the base ability of this augment*

## Trivia

* Along with {{#vardefine:Name|Ice Wave Impedance}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Iron Shrapnel}}{{M}} "{{#var:Name}}" not found, this mod is one of the few Augments usable in Conclave.

## Media

Warframe Chroma Afterburn Augment Mod (U16)Warframe Mods - AFTERBURN Chroma Augment - Update 16.2

* PvP

* Weapons

de:Nachbrennen
Acid Shells

{{#vardefine:Name|Acid Shells}}

Untransmutable

**Acid Shells** is a Sobek-exclusive mod that causes enemies killed by the Sobek to explode, dealing a flat amount of  damage plus a percentage of the enemy's maximum health in an area of effect.

## Notes

* The explosion itself cannot apply  procs, and if the enemy dies under the effect of a  proc (thus halving the max HP), the explosion damage remains the same.
* The explosion caused by Acid Shells can proc into itself and create another explosion on kill, creating a chain reaction that lead to very large areas being cleared in lower level missions.
* Enemies killed by Acid Shells will have their corpses disintegrate, good for Stealth gameplay if silenced due to no bodies being left behind.

## Tips

* Due to the nature of this mod, prioritizing heavy units will result in other enemies taking high damage or dying due to the resulting explosion, reducing the time to kill entire crowds significantly.
* Modding the Sobek for  or  damage and punch through can be effective to soften up enemies at higher levels with procs before the explosion occurs, thus amplifying the damage inflicted by Acid Shells' burst.
* Against the Infested, this mods scales tremendously well since most of them have no armor.
* Faction damage mods and Rhino's Roar directly affect the mod's explosion damage.
	+ In addition, abilities that increase damage on enemies or debuff them such as Banshee's Sonar, Nova's Molecular Prime, or Saryn's Spores can indirectly enhance it.

## Trivia

* Prior to {{#vardefine:Update|Hotfix 18.10.6 }}{{#var:Update}}, this mod's polarity was Zenurik.
* This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being {{#vardefine:Name|Vengeful Revenant}}{{M}} "{{#var:Name}}" not found.
* At the time of Operation: Rathuum's announcement, this mod was referred to as **Execution Shells**, likely an earlier name for the mod. This initially caused confusion with players trying to look for the nonexistent mod.
* The mod is used by Executioner Nok, although his version can remove armor.

## Bugs

* The blast seems not to be radial as advertized, but instead damages targets on either side and in front of the target killed.

## Patch History

{{#vardefine:Update|Hotfix 20.2.3 }}{{#var:Update}}
* Fixed Infested Runners/Crawlers missing the Acid Shells FX when killed

{{#vardefine:Update|Hotfix 19.9.2 }}{{#var:Update}}

* Fixed missing enemy death FX when using Sobek with Acid Shells as per: this thread

{{#vardefine:Update|Hotfix 19.3.2 }}{{#var:Update}}

* Explosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies.

{{#vardefine:Update|Hotfix 18.10.6 }}{{#var:Update}}

* Changed the Acid Shells to a Madurai polarity.
Blazing Steel

{{#vardefine:Name|Blazing Steel}}

## {{#var:Name}}

 Transmutable

The **Blazing Steel** mod adds  damage on Archwing melee weapons by 20% per rank at a maximum of 120% at rank 5.

## Notes

* Can be stacked with {{#vardefine:Name|Searing Steel}}{{M}} "{{#var:Name}}" not found for a total of 180%  damage.

* Cold
* Heat
* Electric
* Toxin

es:Acero en llamas
de:Lodernder Stahl
Accelerated Blast

{{#vardefine:Name|Accelerated Blast}}

## {{#var:Name}}

 Transmutable

The **Accelerated Blast** mod increases the fire rate of Shotguns by 15% and  damage by 15% per rank for a maximum of 60% at rank 3 for both values.

## Notes

* This mod is more cost effective than a rank 3 {{#vardefine:Name|Shotgun Spazz}}{{M}} "{{#var:Name}}" not found mod and a max rank {{#vardefine:Name|Flechette}}{{M}} "{{#var:Name}}" not found mod put together (9 to 16).
* Coupled with Shotgun Spazz and {{#vardefine:Name|Frail Momentum}}{{M}} "{{#var:Name}}" not found to provide a 240% increase in fire rate.
* Stacks with Flechette and {{#vardefine:Name|Breach Loader}}{{M}} "{{#var:Name}}" not found for a maximum of 210%  damage.
* There are only 3 shotguns that deal primarily Puncture damage; the Hek, Vaykor Hek, and Corinth. All other shotguns, including the Sweeper for Sentinels, deal less than 20% of their base damage as Puncture.
* The Phage deals no physical damage whatsoever, so only the fire rate portion of the mod is gained.

## Trivia

* Prior to {{#vardefine:Update|Update 12.4 }}{{#var:Update}}, at base level the mod was increasing  damage by 22% rather than 15% and adding the Puncture damage based on the weapon's total base damage, causing unusually large boosts in Puncture damage as a result. These bugs have since been fixed.
* The mod picture is misleading, as it implies that it adds punch through in order to puncture the Shield Lancer's shield, when in reality it increases the puncture damage type.

## Gallery

Accel Blast Old.pngMod Card prior to Update 14
## Patch History

{{#vardefine:Update|Update 12.4 }}{{#var:Update}}
* Extra puncture damage reduced from 22% per level to 15% per level.

## See also

* {{#vardefine:Name|Flechette}}{{M}} "{{#var:Name}}" not found, a puncture damage modifier for shotguns.
* {{#vardefine:Name|Breach Loader}}{{M}} "{{#var:Name}}" not found, a puncture damage modifier for shotguns from Operation: Mutalist Incursions.

* Impact
* Puncture
* Slash

de:Beschleunigte Explosion
es:Explosión Acelerada
fr:Souffle Accéléré
ru:Взрывное\_Ускорение