Puppetry

Puppetry is the path in which a shinobi user uses complex machinations to attack on their behalf, in a sort of chakra based string manipulation like a puppet. The puppet user will go not only in study of the ninjutsu arts but also in engineering to unleash their creatively crafted deadly machinations.

**Puppets may not perform Kekkei Genkai, summons, samurai, gates.**

## E-Rank:

At this stage, you have just begun your journey on the Puppetry Path.

You can control one puppet. Your knowledge is basic, and you are still learning the ropes of puppetry which makes the puppet you use on this rank relatively clumsy in its close quarters performance, as well as in its performance in ninjutsu from your kit that it can replicate, limited to jutsu of the D-rank kind. The user now uses chakra strings instead of ordinary strings, more durable than regular material strings that allow them to use more complex jutsu and mechanisms.

The puppets won’t leave the close proximity from the user, maximum 4 meters.

**Puppet type:** Wooden Marionette

* Made entirely of wood, with basic joint mechanisms.
* Can perform simple actions such as walking, waving, and bowing.
* Basic melee attacks with wooden limbs. Carry some basic blades or blunt weapons at the user’s choice.
* Performs D rank Jutsu.
* Performs D-C rank Ken/goken
* Relatively fragile, may break after getting hit twice. If destroyed entirely it takes 3 emotes (attack) to summon another one.

## D-Rank:

The user's skills in puppetry grow, they unlock more complex puppets with greater mobility and offensive capabilities.

You can control two puppets at once, showing your knowledge and coordination has improved.

The puppets won’t leave the close proximity from the user, maximum 4 meters. But they can simultaneously use them, but only one at once can perform ninjutsu.

**Puppet type**: Iron Puppet

* Made of a combination of iron and wood, with advanced joint mechanisms.
* Movements are fluid, noisy, not ideal for flight based combat but capable in land/levitation. Centric in Taijutsu
* Carries 4 rounds of projectiles, and one round of smoke bombs.
* Performs E-D rank Jutsu.
* Performs B rank Ken/goken
* Durable, may break after getting hit 5 times by blunt trauma, less durable against elemental, daiya, sage/cm chakra damage as its durability is reduced to 2. If destroyed entirely it takes 4 emotes (attack) to summon another one.

## C-Rank:

At this rank, the user is now a skilled puppeteer with greater control and agility over their puppets. They are able to control three puppets at once and summon 2 at once.

The puppets can fly for a brief moment and are more agile in their movements, thanks to the chakra threads, they’re limited to fly for an amount of 2 offensive emotes.

**Puppet type:** Iron Puppet

* Made of a combination of iron and wood, with advanced joint mechanisms.
* Movements are fluid, noisy, not ideal for flight based combat but capable in land/levitation. Centric in Taijutsu
* Carries 4 rounds of projectiles, and one round of smoke bombs.
* Performs E-D rank Jutsu.
* Performs B rank Ken/goken
* Durable, may break after getting hit 5 times by blunt trauma, less durable against elemental damage as its durability is reduced to 2. If destroyed entirely it takes 4 emotes (attack) to summon another one.

## B-Rank:

At this rank, the user is now a puppeteer that is seasoned in combat and assembling more complex mechanisms, with greater control and agility over their puppets. They are able to control three puppets at once and summon 3 at once.

They can use the substitution technique with their puppets, allowing them to switch locations with their puppets. (need to use puppetry 6 times to re-use this skill)

The puppets can fly for a brief moment and are more agile in their movements, thanks to the chakra threads, they’re limited to fly for an amount of 3 offensive emotes.

**Puppet type:** Tank

* Made of a heavy metal alloy, with multiple cannons and modern targeting systems.
* A bulky, slow, but quite resilient puppet kind. It’s bigger than the average puppets, carries 8 rounds of projectiles (4 explosive - 4 incendiary), and can also be the release point from projectile jutsu (except KG/Daiya) with an increase of fire power in their performance.
* Performs poorly in close quarters, barely a D-rank in Goken, highly resistant will be destroyed after 8 hits from any threat (Sensible to Amaterasu fire, if it’s hit it will count by 3 hits and 2 on the next emote due to burning damage)
* Best long/medium and even short range projectiles, depends on a single cannon and shooting mechanisms from its sides.
* Performs E-B rank Jutsu.
* Takes 5 offensive emotes to summon one
* Capable of chain projectiles and jutsu in machine gun ability.
* Can release a chakra smoke bomb twice.
* Cannot fly

## A-Rank:

At this rank, the user is now virtually an engineer in the area of puppetry with some knowledge in other mechanical areas. with greater control and agility over their puppets. They are able to control three puppets at once and summon 4 at once.

The puppets can fly for a brief moment and are more agile in their movements, thanks to the chakra threads, they’re limited to fly for an amount of 4 offensive emotes.

**Puppet type:** Dragon

* Made of a combination of lightweight metals and synthetic materials
* Resilent but sacrifices durability to be able to permanently fly thanks to its light materials, performs well in close quarters with single lunges or strikes, can shoot at least 4 projectiles at once. 10 projectiles (5 explosive - 5 incendiary), and can also be the release point from projectile jutsu
* Good for medium range projectiles, depends on several canonsPerforms E-B rank Jutsu.
* Performs decently in close quarters, B-rank in Goken but can’t make chained close quarters attacks or it would crash, resistant but not the best due to the light materials invested will be destroyed after 4 hits from any threat
* Performs E-A rank Jutsu.
* Takes 5 offensive emotes to summon one
* Permanently flies, when attacking in closequarters it will be exposed due to it’s large composition

## S-Rank:

At this rank, the user is now virtually an engineer in the area of puppetry with some knowledge in other mechanical areas. with greater control and agility over their puppets. They are able to control three puppets at once and summon 5 at once.

The puppets can fly for a brief moment and are more agile in their movements, thanks to the chakra threads, they’re limited to fly for an amount of 5 offensive emotes.

**Type:** Ironclad

Description: The Ironclad puppet is a heavy-duty, sturdy puppet built for maximum defense and durability. It is made entirely out of reinforced steel, making it impervious to most attacks.

* The Ironclad puppet can adopt a defensive posture, increasing its defense to an almost impenetrable level.
* The Ironclad puppet can deliver a powerful, concussive punch using its heavy metal fists.
* The Ironclad puppet has a retractable chain whip made of the same reinforced steel as its body. It can be used to attack enemies at a distance, or to ensnare and immobilize them. Can also pull items with magnets and a claw from afar with good precision.
* The Ironclad puppet has small rocket engines built into its feet, allowing it to move at high speeds and deliver powerful, charging attacks.
* In a last-ditch effort, the Ironclad puppet can self-destruct, releasing a powerful explosion that can take out multiple enemies and destroy any chakra based structures due to its secret mechanism only puppeteers of the highest rank decipher.
* Performs decently in close quarters, A-rank in Goken, the most resistant 12 hits to be destroyed. the destruction enables the self destruct mechanism, that can also hurt the puppeteer.

**Note:** The abilities and design of the puppet can be further customized and expanded upon by the player.

## End game

### Reanimation techniques: [Tier 1 EG]

**"Reanimation Jutsu Puppetry"**: This advanced puppetry technique allows the user to reanimate a deceased individual and turn them into a human puppet. The reanimated puppet retains all of the skills and abilities they had in life, making them a formidable ally in battle. Additionally, the puppeteer can modify and enhance the puppet's abilities by adding new weapons, armor, and other upgrades. However, using this technique requires a great deal of chakra and is incredibly taxing on the user's body. Maximum once per battle, can keep the corpse saved for later.

**"Life-Force Transfer Puppetry"**: This technique allows the user to transfer their own life-force energy into a human puppet, giving it a temporary boost in power and agility. The user can control the puppet with incredible precision, using their own life-force energy to enhance its attacks and defenses. However, this technique also drains the user's chakra and life-force energy, and if used excessively, can lead to exhaustion and even death. - Maximum 20 emotes.

### Puppet wonder: [Tier 2 EG]

a massive puppet that can be summoned once, has the abilities of 3 kinds of different puppets, and can have custom mechanisms added by the user by staff approval. Another thing is that researchers may unlock secret applications to puppet wonders… perhaps a key to achieve something still secret in this path.