Heroes

**Heroes**  (feminine: **Heroines**) are available at the start of the game.

## Recruiting Heroes

Heroes can be recruited in a variety of ways: the Cantina, pamphlets, caravans, Hero Cards, and as rewards for winning a battle or finishing an event.

## Hero Types

There are five types of heroes: AOE (Area of Effect), Melee, Range, Support, and Tank. Each type makes a specific contribution to the team's battle efforts. A robust team will include a variety of specialties. Experiment with different squads, formations, and combinations of heroes.

* This type of hero specializes in attacks with a wide area of effect, such as explosions.
* Melee heroes excel in close combat. They are great on the front lines.
* Heroes with range can hit their targets from afar. Put them on the back lines.
* They're not necessarily hand-to-hand fighters, but they sure are handy for buffing their allies and debuffing their enemies.
* Born to stand on the front line, these heroes are proud to be the wall a foe must go through before reaching their friends.

## Hero Factions

*Main article: Factions*

There are six factions in the game.

* Founded by the avuncular Hans, The Collegium welcomes all and holds one simple motto: The end of civilization is no excuse for an end to civility.
* The Hive stands proudly as the biggest, most populous, and most well-defended city that remains in the wasteland that once was a thriving society. Their citizens follow the Matriarch whose leadership has kept them safe.
* The Blue Banshees know how to have fun. They party as hard as they fight, and just as many bruises occur from both activities. They scavenge what they can, steal what they must.
* Some people seem to be happier in the wasteland than they ever were in the world that was. Those are the people who gravitate to the Sugar Reapers.
* Neither human nor zombie, the Altered are driven by an insatiable hunger for revenge against their makers.
* Gungnir Tech was a major corporation, and its people seem to be as well-fed and well-supplied as ever... almost as if they were expecting civilization to fall.

## List of Heroes

Since the launch of the game, September 27, 2021, new heroes have been added.

## Hero Ranks

When you recruit a hero, they have an innate rank of Common, Rare, or Epic.

* Common heroes cannot ascend in rank, only in level.
* Rare heroes can ascend to Unique Plus.
* Epic heroes can ascend to Legendary Plus.

There are multiple ranks in between the initial and ultimate ranks. Ascending a hero's rank will alter their icon accordingly.

## Ascending Heroes

*Main article: Command Center*

Ascending a hero is a way to raise your hero's max level and increase their rank.

## Equipment

Equipment increases your heroes' stats. Even the most basic equipment adds some degree of protection, strength, or basic power, and most include additional specific buffs, such as enhanced critical damage or accuracy.

There are several grades of equipment. The higher the grade, the more valuable the equipment. Reinforce equipment to increase its stats. Equipment must be Rare or better to be reinforced.

Many equipment items are acquired through scavenging in battle, Idle Rewards, and Instant Rewards. Equipment can also be obtained from the Caravan; check regularly to see what is available.

In your Inventory, you can view all equipment that is currently not in use. When you equip an item to a hero, the equipment leaves your inventory and is viewable only on the detail view for the hero currently using it.

### Reinforcing Equipment

Rare or better equipment can be reinforced. Tap on a blue-bordered equipment item, and you will see a REINFORCE button on its detail view.
Note: This action can only be performed when an item is equipped; when you view equipment anywhere other than on a hero detail screen, it is not reinforceable regardless of grade.

Reinforcing equipment uses other resources you have collected. You can individually select the items you want to use or tap AUTO ENHANCE to allow the game to select the necessary amount for reinforcement, if available. If you do not have sufficient resources to reinforce to the next star rating, you will not be able to reinforce the item at this time.

When you use the AUTO ENHANCE feature, it will select any combination of equipment that is not currently equipped to a hero. You may prefer to manually select at times to avoid sacrificing valuable equipment. If you need more resources for reinforcement, unequip low-grade items to return them to your Inventory.

### Equipment Details

* Melee weapons can be used by Melee or Tank heroes.
* Range weapons can be used by Range heroes.
* Support weapons can be used by AOE or Support heroes.
* Faction Alignments will grant faction bonuses when equipped to the correct heroes.

## Basic Hero, Equipment, and Battle Stats

There are several factors that contribute to your hero's battle readiness and power level. Every time you level up your hero, they get stronger. Ascending their rank makes them stronger. Adding equipment will increase various stats as well as basic power. The following terms will help you understand the stats for heroes, equipment, skills, and more as you battle your way through Undead World: Hero Survival.

* HP: Health Points. When a hero reaches 0 HP, they will die.
* SP: Skill Points. Used to power up those sweet, sweet Ultimate Skills.
* ATK Power: Attack Power. That's how strong a hero's attack is before applying any buffs or skills.
* DEF: Defense. The higher the number, the less damage the hero will receive from enemy attacks.
* ACC: Accuracy measures the likelihood of hitting the target.
* EVA: Evasion is about dodging incoming attacks.
* CRT Rate: Critical Rate. This is your likelihood of making those super-satisfying critical strikes.
* CRT DMG: Critical Damage. The higher the number, the greater the damage inflicted when performing critical strikes.
* ATK Speed: Attack Speed. Lightning-fast reflexes are the difference between life and death when surrounded by zombies.
* MOV Speed: Movement Speed. Of course, the ability to get from here to way over there when zombies are swarming is also key.
* HP Rec: Health Points Recovery. When you're injured, your HP starts going down. This stat is how quickly it will go back up during the battle to keep a hero in the fight.
* SP Gain: Skill Points Gain. You want to keep those skills firing! Increased SP Gain makes them happen faster and more frequently.
* Bonus DMG: Bonus Damage. Pretty simple, really. It's a bonus on your damage, added to your ATK Power. It sometimes shows as a straight number, sometimes as a percentage, adding either a set amount or an increased percentage based on your total.
* DMG reduction: Damage Reduction. This stat doesn't apply to the hero themselves, it factors as a debuff on the enemy's ATK Power. It can appear as a number or a percentage, either subtracting a firm number from their attack or decreasing it by a percentage based on their total.
* Pierce: Piercing damage bypasses the enemy's defense.
* Shield: A shield's stat is the amount of damage it will take before collapsing.
* Life Steal: This effect takes the damage you do to an enemy and directly converts it into HP for you. In a world of zombies, go ahead and be a vampire from time to time.
* Stagger: This basic debuff effect cancels any actions that were in progress.
* Stun: This effect leaves the victim temporarily unable to move or use skills.
* Shock: Similar to Stun.
* Knockback: Knocks the victim back and cancels actions.
* Launch: Launches the victim back and sends them into the air.
* Slam: Sends the victim a short distance and into the air.
* Airborne: Sends the victim flying.
* Pull: Forces the victim to a new destination on the battle field.
* Taunt: Taunting forces the target to turn their attention to you, diverting them from any actions they were taking/about to take.
* Silence: This effect prevents special skills from being used, though basic attacks can still be carried out.
* Fear: This effect compels the victim to flee.
* RES: Resistance is basic resistance against adverse effects.

There are many more specific forms of resistance that offer even greater protection:

* CRT RES: Critical Resistance is your resistance against critical strikes.
* INCAP RES: Resistance to Incapacitating Effects such as Stun or Knockback.
* DEB RES: Resistance against Debuffs.
* CC RES: Resistance against Crowd Control Effects such as Stun or Fear.

You will also encounter stats that add Resistance against specific effects and debuffs on an individual basis, such as FALL RES (Resistance to Falldown effects) or AIR RES (Resistance against Airborne effects). Beyond resistance, some stats will even confer outright immunity to specific effects, for instance:

* STUN IMM: Immunity to Stun effects
* DMG IMM: Immunity against damage

There is even immunity against death (DEATH IMM), and immunity to various effects, positive and negative. HEAL IMM (Immunity to healing effects) will prevent a hero from receiving the benefit of any healing effects; this could be part of a useful strategy in certain circumstances (some Midtown Tactics increase allies' power when a teammate dies, and that could be more valuable than that hero continuing to fight in their weakened state).

## Syncing Heroes

*Main article: Academy*

Syncing your heroes allows you to gain the effects of levelling up a hero without using any resources. When you choose which hero you want to sync, that hero's level will raise to the lowest level of your top 5 heroes.

## Reverting, Resetting, and Dismissing Heroes

*Main article: Harbor*

In order to revert heroes, you must have two copies of the same hero at Unique or higher.

Resetting a hero will reset the hero back to level 1. When you reset a hero, you will receive all the resources you used in leveling that hero up and all the equipment the hero is currently using.

Only Common heroes can be dismissed. Dismissing heroes removes those heroes from your team and compensates you with Dismiss Coins and, if applicable, all the resources used in leveling up any dismissed hero. Dismiss Coins can be used at the Dismiss Caravan.