recursal/Fanatic-Fandom huggingface dataset:
Firbolg

**The article "Firbolg" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Physical Characteristics

### Fur colour

Earthy, brown to red
 Cool, grey to blue

## Sociocultural Information

### Languages

Common
 Elvish
 Giant

**Firbolgs** are an intelligent humanoid species on Sphaera.

## **Appearance**

Firbolgs are known for their immense size, almost always being between 7 and 8 feet tall; they usually weight between 109 and 136 kg. They also notably have cow-like noses and ears.

They are covered in thick fur, ranging from earthy colours like brown and ruddy red, to cool greys and blues.

## **Notable Firbolgs**

### **Player Characters**

There have been no firbolg player characters.

### **NPCs**

* Carric Dengen: An enchantment wizard, master mage of the Mages' Guild in Sucheon.
Bakery

The bakery is the building where pastry is made out of crops and dairy products. It also prepares the basic ingredients for pastry: flour and dough.

## Produced Items

### Required raw ingredients

* flour: 5 rye
* dough: 5 rye, 1 water (or 2 ice and 1 fire), 6 chicken eggs
* cookies: 5 rye, 1 water (or 2 ice and 1 fire), 5 fire (from 5 medium coal lumps), 6 chicken eggs
* strawberry pie: 15 rye, 9 strawberry, 18 chicken eggs, 12 milk, 3 water (or 6 ice and 3 fire)
* sugar: 5 sugar cane, 1 fire (from 1 medium coal lump)
* pumpkin cheesecake: 10 rye, 10 sugar canes, 9 pumpkins, 21 chicken eggs, 18 milk, 8 fire (from 8 medium coal lumps), 2 water (or 4 ice and 2 fire)

## Trade Company Upgrades

These upgrades become available once the Trade Company location is unlocked.
Locations

The territory of Klondike is immense! Take a look at the map if you don't want to get lost!

* Permanent lands: Home Station & Park Here you can enjoy farming and trades, decorate your beautiful Park, and get ready for adventures!

* Expedition lands Meet our characters and reveal the secrets of Klondike. Note: Chapter 12 is not the final chapter of the story

* Temporary lands Celebrate holidays, explore unusual places, and get generous gifts!
Apartments

The apartments is a building which, in its initial state, provides housing for 8 workers.

3 apartments or more can be built at Home Station.

Building Requirements

The following items are required to build an Apartment. The price to start building varies: at 48 workers, it costs 25000 coins to build a new Apartment.

Building Requirements
 Level 2
 Level 3

## Trade Company Upgrades

These upgrades become available once the Trade Company location is unlocked.
Quarry

# Quarry Description

The quarry is a building which processes stone-based raw materials into construction materials.

The player can even have 3 quarries at Home Station.

## Produced Items

 Quartz Sand
 Cement

## Building Materials

Building the 2nd quarry will require 3500 coins, while the 3rd 5000 coins. The following raw materials and tools are needed: 40 dry twigs, 20 sequoia logs, 30 fir-tree logs, 55 stones, 30 clay, 45 quartz, 6 fire, 6 trowels and 3 saws. The assembly of these raw materials can be seen in the flowchart below:

## Trade Company Upgrades

These upgrades become available once the Trade Company location is unlocked.
Barn

The barn is a building which enables the player to produce animal feed from crops and also melt ice chunks into water.

The player receives a partially built barn (damaged story-wise) at the beginning of the game, which is repaired during the tutorial. Building one more barn becomes possible at experience level 10.

## Produced Items

 Hay
 Water
 Sheep Feed
 Geese Feed
 Pig Feed

## Building Materials

Building a second barn will require 8000 coins and the following raw materials and tools: 20 rye, 20 corn, 60 dry twigs, 12 ordinary logs, 30 sequoia logs, 60 fir-tree logs, 18 water, 7 gravel, 30 clay, 30 iron bars, 8 hammers, 8 saws and 2 trowels. The assembly of these raw materials can be seen in the flowchart below:

## Trade Company Upgrades

These upgrades become available once the Trade Company location is unlocked.

 +1 production slot
 10% faster production
crucible (gold bar)
pipes
8
 +1 production slot
crucible (gold bar)
bardboard
15
 10% faster production
Ashen bamboo

Terrible Photoshop : )

**Ashen bamboo** (Herba ignis) is a type of grass native to the volcanic regions of Sin'Elione.

## **Description**

The core of the stick glows with a faint orange, emitting a slight heat, and the culm is a dark black colour and is much harder than normal bamboo found in the more northern sections of Sin'Elione.

## **Uses**

It is used for almost everything normal bamboo is used for, although it burns much slower, making for better fire material. Along with this, the liquid within the bamboo is extracted to create portable heating bottles.

Along with this it can function as a paralytic if consumed, temporarily stunning a creature, meaning hunters use it to trap their prey.

Additionally, it is often used as an ingredient in heat-related potions.
Faldak

Faldak as he appeared when he met the party.

**Faldak** is an elderly halfling man travelling on a pirate ship, The Ash Haven, as a boatswain.

## **Description**

### **Appearance**

Faldak is an elderly halfling man of average height; he has a light complexion, blue eyes and short, light grey hair. He has a chinstrap beard.

He notably has a wooden prosthetic right arm, which he does not hide; he wears his long red coat open and with the sleeves rolled up. Underneath the coat, he wears an unbuttoned brown shirt, held tight by a red strap underneath a leather belt. He covers his legs with light brown leather trousers, and his feet with brown leather boots.

Faldak wields a crude, sharp harpoon.

### **Personality**

Faldak avoided interaction with The Party, keeping to his crewmates, especially Fallos.

## **Biography**

### **The Explosion of Sucheon**

Faldak was onboard the Ash Haven when it was caught in the attack on Sucheon; they managed to survive with the help of the party.

### **Song of Sirens**

On its journey to Osdonia, the Ash Haven was attacked by a group of singing sirens. The song completely enchanted Faldak, and he attempted to jump overboard, but was unable to before the sirens fled, surviving the encounter.

### **Along the Ostbach River**

During the proceeding journey to Ternov along the Ostbach River, Faldak spent most of his time speaking in secret with Fallos. However, unbeknownst to everyone else, he conspired with Lira to poison them with Crawler Mucus and steal their belongings. Their plan failed, but the party stayed quiet about it in order to reach Ternov and never see them again. However, the rest of the crew found out about the plot when Pluck revealed it to Vidak.
Fire

In Klondike Adventures **fire** is treated like an item - it can be kept in storage and appears as a component to produce other items. Fire as an item is used in Home Station to melt ice into usable water, create some types of dairy products, some types of pastry and melt quartz sand into glass. It may also be required by some small quests in Gabriela's Park or other locations.

**Sources:**

* Campfire: Fire can be obtained in the largest quantities from the campfire, by burning coal, dry twigs or ordinary logs, since these can be found in fair amounts throughout the game world. Coal lumps or wood items must be dragged onto the campfire to fill the bars at the top of the screen, yielding 5 fire per bar. Each size of coal lumps and each type of wood fills the bars to a different degree. The quantities for obtaining 5 fire are:
	+ 1 large coal lump + 2 medium coal lumps
	+ 5 medium coal lumps
	+ 15 small coal lumps
	+ 6 ordinary logs + 1 dry twig
	+ 15 dry twigs
* Lighthouse in Wind's Song: This building creates 5 fire out of 10 dry twigs (cheaper than at the campfire), but one production will take 10 minutes.
* Collections: A Shaman's Set can be exchanged for 5 fire on the Collections screen.
* Events:
	+ Tapping some man-made objects (lamps for example) in event locations gives one or two fire items.
	+ Event rewards such as chests may contain several fire items.
Veemo veemo Wiki

Bullshit that goes on in veemo veemo

**Welcome to the Veemo veemo Wiki!**
We're a collaborative community website about Veemo veemo that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
CBT

Cock and ball torture (CBT), is a sexual activity involving application of pain or constriction to the penis or testicles. This may involve directly painful activities, such as genital piercing, wax play, genital spanking, squeezing, ball-busting, genital flogging, urethral play, tickle torture, erotic electrostimulation, kneeing or kicking. The recipient of such activities may receive direct physical pleasure via masochism, or emotional pleasure through erotic humiliation, or knowledge that the play is pleasing to a sadistic dominant.
Visco Sindrago

**The article "Visco Sindrago" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Visco Sindrago

Visco's appearance when encountered in Vis.

## Physical Description

### Creature Type

Humanoid
 Undead

## Relationships

### Affiliation(s)

Pluck
 The Crimson Bloom (member)

**Visco Sindrago** is a powerful crime boss operating in Vis. He is a human man. After hiring Pluck to steal a lockbox containing an item of power, he welcomed the boy into his family, giving him his shadow powers.

The Party has reason to believe that he is a vampire.

## **Description**

### **Appearance**

Visco's body is built bulkily, and extraordinarily muscular. He has thick black hair, swept backwards, complementing his piercing orange eyes. Through both of the outfits he has been seen wearing, he seems to cover much of his body. One element that has remained the same in both looks is the golden circlet he wears, encrusted with a green gem.

### **Personality**

Visco is a cunning man, often hiding his true intent in conversations. He is a smooth talker.

## **Biography**

### **Background**

Visco is a known member of The Crimson Bloom.

## **Gallery**

Visco's appearance when spotted in Sin'Elione.
Caelia Venlis

**The article "Caelia Venlis" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Caelia Venlis

### Occupation

Adventurer
 Alchemist
 Apothecary

## Biographical Information

### Languages

Common
 Elvish
 Orcish
 Primordial
 Sylvan

## Physical Description

### Species

Human

> "It's southeast, and east, and everywhere!"
>
> **Caelia**, Session 34

**Caelia Venlis** is a human alchemist who runs the Abracapothicary in Ternov, and hosts an annual hunting festival. She is also an adventurer who is researching the Precursors.

## **Description**

### **Appearance**

Caelia is a human lady with pale skin, unkempt black hair and dark blue eyes. She is covered in tattoos and face paint. Her arms and face are littered with various scorch marks from failed alchemy experiments.

### **Personality**

Caelia is fairly straightforward but can also speak quite whimsically.

## **Quotes**

* "It's southeast, and east, and everywhere!", on the location of the Adventurers' Woods
Ise Jingu Undergrounds

The **Ise Jingu Undergrounds** are a series of connected underground chambers located underneath Ise Jingu, including a large lake and the ancient ruins of another temple.

The Book and the Peacock explored these undergrounds in session 29 and 30.

## **Description**

Deep under the ground, buried underneath the palace-temple of Ise Jingu, lies a dying ruin of a lost age.

First is a deep pit of stagnant water; this lake contained several water elementals who attacked on sight to protect the temple ahead.

The paths here are similar to those of other Precursor ruins, smooth and beautifully decorated. The ruins however were not holding well against the test of time, some walls and roofs slowly becoming weak and threatening the party with breaking.

A trap awaited the party, a table with the illusion of hundreds and thousands of gold pieces. After Malekith Darkridge took a piece the truth was revealed and many (MANY) corpses of the dead rose to defend the temple.

After passing several murals of Elemental Titans (Or Primal Elementals), the party discovered a tunnel that went further under the ground, towards a secret room under the Ise Jingu temple.

## **History**

Little is known of the history of this location, however the Shinshoku suggested it may have been a series of rooms connected to The Gift.

## **Inhabitants**

Previously there may have been some group of Precursors who created the temple.
Sif Hilrik

**The article "Sif Hilrik" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Sif Hilrik

### Occupation

Pirate
 Boatswain

## Relationships

### Affiliation(s)

The Ash Haven (crewmate)

**Sif Hilrik** was a human man travelling on a pirate ship, The Ash Haven, as a boatswain.

## **Description**

### **Appearance**

Sif wore a brown cloth vest and green trousers, with baggy brown boots. His hair was covered by a red and white cloth wrapped on his head, but he had a dark moustache. He also wore brown leather bracers on his wrists. He wielded a single short sword.

### **Personality**

Sif was described by his father to not be the brightest, but a hard worker nonetheless.

## **Biography**

### **Background**

Sif's background is unknown, but considering Karl Hilrik is his father, it can be assumed that they boarded the Ash Haven together in the same way.

### **The Explosion of Sucheon**

Sif was onboard the Ash Haven when it was caught in the attack on Sucheon; they managed to survive with the help of The Party.

### **Song of Sirens**

On its journey to Osdonia, the Ash Haven was attacked by a group of singing sirens; Sif was enamoured by their song and quickly leaped off the boat, plunging into the murky depths of the river and consequently drowning.
Mudawín

**The article "Mudawín" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## General Information

### Relatives

Aensuri (whole)
 Archeontas (sibling)
 Irden (sibling)
 Ís (sibling)
 Thalas (sibling)
 Vasilissa (sibling)

**Mudawín** is an Elemental Titan of Elementalism.

## **Biography**

### **Background**

Mudawín was born of one of the many forms created when Aensuri split.
Eye of the Needle

**The article "Eye of the Needle" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## General Information

### Type

Barber shop
 Tailor shop

## Location Information

### Settlement

Vis

The **Eye of the Needle** is a barber and tailor shop in Oldtown in Vis. It is run by a gnomish mage named Archibald Liondrive.

## **Description**

The front section of the shop hold fine clothing, perfectly fit and stylised, from colourful to plain, the clothing in the window exudes excellence(Light to medium armour work).

The back room hold a few swivel chairs in front of fine silver mirrors, where a gentleman or woman may seek to have their hair cut and trimmed to their desired look.

Simulacrums run the shop, one hairdressing, one managing the store front, working with Archibald on the tailoring.
Lamys

**The article "Lamys" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Physical Description

### Species

Human

**Lamys** was the captain of the Roseguard; he was a human man.

## **Description**

### **Appearance**

Lamys was a heavily scarred man with a thick black beard. His silver-blue eyes were tired and sunken, as if his work drained him far too much. Regardless, his armour was well-polished, with a rose crest on the left shoulder.
Mending oil

**Mending oil** is an uncommon oil that can repair small breaks.

## **Description**

Filling a small break or tear (of no larger size than 2 feet) with mending oil will repair it, leaving no trace. Its effect is stronger than its spell counterpart, but similarly will not repair organic or natural breaks.

The liquid is viscous, thick and black, stinking of rotten wood. The black ooze resting in the bottle has a slightly reddish tinge.

## **Recipe**

The ingredients used to create a bottle of mending oil are as follows:

* Two lodestones
* Iron shards worth 10 gp
* Alchemist's water
* Belladona
* Handful of clay
* Shimmerleaf petals

The steps to create it are as follows:

* Crush iron shards and belladona together using a mortar and pestle to create a paste; once the purple liquid has become a dull grey-purple paste then you are ready to continue. Take care as this paste is toxic, and could cause bodily harm if ingested.
* Begin to distil alchemist's water, placing the two lodestones on either side of the container. Every five minutes, move the lodestones to another side of the bottle, ensuring they mirror each other.
* Over the two hours brewing the concoction, gradually add parts of the paste, clay and shimmerleaf.
* After two hours, leave to rest for a day (eight hours).
* The oil is now prepared; if the liquid smells odourless, preparation was incorrect and it must be disposed of.

## **History**

The recipe for mending oil was discovered by the Book and the Peacock on a scroll in Relay: Dirasati, suggesting it is a recipe thousands of years old.
Auroran chwinga

**The article "Auroran chwinga" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Auroran chwinga

The pictures don't fit very nicely into the infobox :(

## Physical Description

### Species

Chwinga

The **Auroran chwinga** is a unique and powerful chwinga. It once resided at the north of the world in the Grove, but it's current status is unknown after it was last seen standing alone against the orcish hordes to protect the chwinga, during the Frost Peak Spire campaign.

## **Description**

### **Appearance**

The auroran chwinga differs from the other chwinga in that it is five feet tall. It also has a very different appearance overall; it's blue skin shifts like liquid, and it's hair swirls upwards, forming the aurora that spread across the northern regions of the world.

It's mask has an indented circle, the centre glowing.

### **Personality**

The auroran chwinga is very wise, and also selfless, despite it's importance. It put itself before all of the other chwinga, as well as the visitors that had so recently arrived, allowing them all to escape to the Feywild.
Ice halfling

**The article "Ice halfling" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Sociocultural Information

### Languages

Common

**Ice halflings** are an extinct subspecies of halflings on Sphaera; they were all transformed into goblins by Ner'zul.

## **Appearance**

Ice halflings differed from most halflings in that their skin was extremely pale. Their hair and eyes were also often a vibrant light blue.

## **Notable Ice Halflings**

### **Player Characters**

There have been no ice halfling player characters.

### **NPCs**

There have been no notable ice halfling NPCs.
Vidak

**The article "Vidak" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Vidak

Vidak as he appeared when he met the party.

### Occupation

Chef
 Pirate

## Relationships

### Affiliation(s)

The Ash Haven (crewmate)

**Vidak** is a goliath man travelling on a pirate ship, The Ash Haven, as a chef.

## **Description**

### **Personality**

Vidak has shown himself to be reasonable and polite, respecting The Party while they were onboard the Ash Haven.

## **Biography**

### **The Explosion of Sucheon**

Vidak was onboard the Ash Haven when it was caught in the attack on Sucheon; they managed to survive with the help of the party.

### **Song of Sirens**

On its journey to Osdonia, the Ash Haven was attacked by a group of singing sirens. Vidak fell victim to their song, stepping off the boat and into the icy waters, but was rescued by Malekith Darkridge, surviving the encounter.

### **Along the Ostbach River**

During the proceeding journey to Ternov along the Ostbach River, Vidak acted politely with the party, and opposed Lira's suggestion to rob them. He attended Mikohafu's memorial for the fallen crewmates, which brought tears to his eyes. He was unaware of the plot to poison the party, and showed anger at Lira when he was told of it at the port of Ternov.
Quarry Rebellion

**The article "Quarry Rebellion" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Historical Information

### Participants

The Book and the Peacock
 Dragonknights
 Head Quarrymaster
 Otrix Roseforge II
 Population of rural Visaerie
 Roseguard

The **Quarry Rebellion** was a failed rebellion that took place in Vis in Vloekus, 2nd Garudiá 1034, 2E, which resulted in the slaughter of over 3000 citizens of Visaerie.

## **Description**

The rebellion was ignited by King Otrix Roseforge II's decision to deny entry into the city during the Corruption of the Forgone Fens. The Head Quarrymaster convinced the many who lived outside of Vis to fight back.

## **History**

### **The Quarry Revolution**

#### **Session 17/18**

With the failure of the Vis Mages' Guild to protect the people of the country, those left outside the wall gathered and began to demand entry after King Otrix Roseforge II closed the gates, denying asylum from the coming corruption from The Forgone Fens.

Eventually, Head Quarrymaster, one of the most influential non-noble individuals in Vis convinced many to follow him, his workers fully supporting him. Under his rebellious banner others joined, preparing for a bloody entry into the city if that's what they must do.

Other groups formed around the outskirts, forming a disorganised, poorly equipped force of peasants and vagrants.

#### **Session 19**

In his largest show of force to date, King Otrix ordered the immediate destruction of the rebellion, sending the Roseguard, led by the somewhat infamous Dragonknights, to squash them. This led to what is now know as the 'Vis Massacre', in which upwards of 3000 may have perished in a complete blood bath.
Ashen bamboo paralytic

An **ashen bamboo paralytic** is an uncommon potion that temporarily paralyses the user when it enters the bloodstream. It also emits a constant low heat and light, brighter when shook.

## **Description**

Inserting ashen bamboo paralytic into the bloodstream temporarily paralyses the user; this is sometimes accomplished by applying the paralytic to the tip of a blade. The liquid emits a constant level of low heat and light; shaking it causes the light to temporarily glow brighter.

The deep orange liquid shares the same glow as the Ashen bamboo used to create it.

## **Recipe**

The ingredients used to create an ashen bamboo paralytic are as follows:

* Alchemist's fire
* Ashen bamboo
* Belladona poison
Jepsaan

The flag of Jepsaan.

**Jepsaan** is a country in Sahar.

Karuma Jepsaan is one of the princes of Jepsaan.

## **Politics**

Jepsaan is currently in turmoil due to a civil war that has broken out after the death of the former king; the princes of the country are squabbling over who is the rightful ruler, which led to the ordered assassination of Karuma Jepsaan.

## **Notable People**

* Karuma Jepsaan: A prince of Jepsaan that has suffered from amnesia, only recently learning of his royal heritage.
Elf

**The article "Elf" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Physical Characteristics

### Skin colour

Human-like
 Gray to purple (drow)

## Sociocultural Information

### Locations

Sin'Dora
 Sin'Elione
 Tris'Alore

### Languages

Common
 Elvish

**Elves** are an intelligent humanoid species on Sphaera.

## **Appearance**

Elves are quite similar to humans in most respects, apart from their visibly pointed ears, but they do tend to be beautiful, with slender forms and
fine features.

They are also usually a little shorter than humans on average, being from under 5 feet to just over 6 feet tall. Additionally, they almost always weigh less than a human would at such a height, between 45 and 66 kg, thanks to their slim bodies.

The skin tones of most elves are the same as those of humans, although certain sub-species are exceptions. For example, drow skin tones range from gray to purple.

Elven hair colours also mimic humans, although once again drow are an exception with pure white hair.

## **Subspecies**

* Drow
* Frost elf
* High elf
* Wood elf
Conbery

**Conbery** was a farming village in Visaerie; it was destroyed by a raid from the orcish horde, and further laid to ruin by the Ashfall.

## **Description**

Nothing more than an abandoned, burned town, Conbery was nothing compared to the farming village it used to be.

The town is dead and pillaged, with very little holding it in place. The Ashfall was harsh here, ash still litters the ground and fills the remnants of the buildings, reminding any who visit of the horrors faced before.

## **History**

### **Raid of the Orcish Horde**

→ *Main article: Last Stand of Conbery.*
Once a small farming village, this little town was completely destroyed during the disaster known as the Ashfall.

## **Inhabitants**

* Agatha: An elven mage once in possession of Bowgentle's Book who died during the orcish raid while staying in the town.
* Agatha's Daughter: The daughter of Agatha, killed by Ner'zul in search of Bowgentle's book.
* Conrad Hellguard: A human paladin who was hired by the Roseforge Dynasty to protect the town.
* Keira Firestride: A human arcane archer who was hired by the Roseforge Dynasty to protect the town.
* Leng-Jian: A dragonborn cleric of war who was hired by the Roseforge Dynasty to protect the town.
* Leohorn: A half-elven mercenary who was hired by the Roseforge Dynasty to protect the town.
Tijara

**The article "Tijara" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## General Information

### Province

Travel
 Trade
 Sailing

### Relatives

Qael'Sadin (mother)
 Arashi (twin brother)
 Zygos (brother)
 Okul (brother)
 Liu (brother)
 Stein (brother)
 Tanjo (sister)
 Iseda (sister)
 Maylen (sister)
 Lo'cura (sister)
 Fasgard (sister)
 Gekido (sister)
 Knep (sister)
 Nosos (brother)
 Jinbu (brother)
 Vloek (brother)

## Worship

### Associated domains

Peace Domain
 Tempest Domain

**Tijara** is one of the Goddesses of The Wheel. She is considered one of the 'Light' Goddesses and is the Goddess of travel, trade and sailing.
Driftglobe

**Driftglobes** are small, glass spheres that can magical float and emanate light. Karuma Jepsaan is currently in possession of one.

The sphere can float at about 5 feet off of the ground, and will always follow it's owner to be within about 60 feet. When the chosen command word is spoken, it will begin to glow.

## **Appearance**

Driftglobes are transparent, as they are made of thick glass. When activated, they radiate light like a small sun.

## **History**

The frozen tower in the Frost Peak Spire one-shot was lit by driftglobes.

Karuma found and is currently in possession of a driftglobe, which he used extensively in the exploration of the Ise Jingu Undergrounds.
Rosewood Tree

The **rosewood** (Arbor rubrum) is a tree native to Visaerie. They are known to be kept around Vis by the king for his family name is rumoured to derive from the tree's name.

## **Description**

The rosewood has a thick deep red trunk and bright red leaves, native to Visaerie. It's sturdy wood is useful for any task.

## **Uses**

These trees are commonly used for decoration.

Their timber is used for decoration, furniture and buildings.
Adventurers' Woods

**The article "Adventurers' Woods" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## General Information

### Terrain

Forest
 Swamp

### Fauna

Albino hydra
 Jaculi
 Tressym

## Location Information

### Points of interest

Aluren
 Relay: Dirasati

## Societal Information

### Notable people

Tora

The **Adventurers' Woods** are a large forested region in Tejiro, spanning areas of multiple countries including Hillgarden and Osdonia.

## **Description**

The Adventurers' Woods are oddly magical in nature, earning its namesake as a popular hunting ground for adventurers. Many unusual creatures have made their home here, some not seen anywhere else. The forest is also inhabited by creatures of fey, possibly due to the fey leak originating in the centre of the region.

## **Inhabitants**

* Tora: A unique weretiger who has become one with his werebeast form.
Mysbelle Caebrek

**The article "Mysbelle Caebrek" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by adding content!

## Biographical Information

### Languages

Common
 Dwarvish

## Relationships

### Allies

Heiran
 Lyra Brookes

### Enemies

Ner'zul

**Mysbelle Caebrek** was a dwarven paladin, who adventured with Heiran and Lyra Brookes.

Mysbelle is one of the player characters of the Frost Peak Spire spin-off campaign.

## **Description**

### **Appearance**

Mysbelle was a dwarven lady with pale skin, green eyes and long, ginger hair that she tied back into a bun. She was of average height and weight for a dwarf.

She was clad with ornate golden and silver armour embellished with various insignias of her church.

In battle, she wielded a flail, as well as javelins, and protected herself with a large shield.

### **Personality**

Mysbelle was friendly and very chatty with her allies.

## **Biography**

### **Background**

Not much is known of Mysbelle's background, but it is known that she followed and protected a church.

### **Frost Peak Spire**

Mysbelle travelled north with Heiran and Lyra Brookes in search of an ancient ruin full of treasures, but instead found herself involved in a story of epic proportions. The group stumbled upon a magical tower in which they discovered the fate of the inhabitants of the north, as well as met Ner'zul.

Afterwards, they met Ligis and Sigil, young frost elven twins who were attacked by goblinoids on their way to the Grove. They helped the twins get to their destination, then defended the chwinga as they fled into portals to the Feywild. However, during this battle, Mysbelle was slain by a grotesque abomination of fused-together trolls. But before Heiran entered the portal, the auroran chwinga told him to take Mysbelle's body, promising someone would be able to help.
Edermath Orchard

**The article "Edermath Orchard" is a Stub.**
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## Location Information

### Settlement

Phandalin

**Edermath Orchard** is an orchard in Phandalin growing Assfruit.

The Party once visited this orchard and helped pick the assfruit trees.

## **Description**

Edermath Orchard consists of an orchard field lined with assfruit trees and a simple cottage, the home of the owner.

## **Notable People**

* Daran Edermath: A silver-haired half-elven retired marshal who owns and runs the orchard.

## **History**

The history of Edermath Orchard is unknown.

## **Trivia**

* This is where the assfruit joke originated.
Dragonguard

**Dragonguard** is a unique breastplate forged for protection against dragons. It is currently in the possession of Illieth Norawaui.

The armour is very strong, especially against the breath weapons of draconic creatures.

## **Appearance**

Dragonguard consists of a fitted metal chest piece worn with supple leather. A golden dragon motif flows through the design.

It leaves the limbs unprotected, but protects the wearer's vital organs very well without heavily encumbering them.
Tresendar Manor

The battlemap of the manor.

**Tresendar Manor** is a mansion in Phandalin. Before The Party entered and cleared the manor, it was inhabited by the Redbrands. It is also where the party met Droop.

## Description

### Exterior

Ruined from the outside, the manor still stood, but clearly in a poor, unmaintained state. It appeared much more like a castle than a simple place of dwelling, and was surrounded by a handful of trees and shrubs. The floors were made of flagstone and the walls were well-made stone blocks.

A secret tunnel led from the nearby woods to the interior of the manor.

### Interior

The manor contained several rooms, and a stone staircase that led to a large cellar, which was used to store food and drink. There was also a crypt that was used as a place of rest for family members who had passed away. Several oil lamps lit up each room.

The doors were made of wood and the handles of iron. There were two master keys that could be used to unlock the doors, but there were also secret doors that could be located around the cavern.

Tresendar Manor's cellar entry room had many barrels of supplies and a large vat of clean water. Beneath the water was an emergency kit stashed by Glasstaff; the kit held potions, gold, and clothing. There was also a secret passage to the southwest of the room. Directly adjacent to this room was a smaller room that was used for accommodating bandits and storing additional supplies.

Just north of the storage room was a hall, which featured a pit trap. At the end of the hall was a double set of doors with an angel etched into the panels. West of this room lay the ancient crypt, and the remains of the elders in coffins.

In the northeastern corner of the manor was a slave pen, built by the Redbrands. Further to the west was a huge chasm able to be crossed by rickety wooden bridges.

Apart from other common rooms and barracks, the only interesting places lay in the northwest, where there was a wizard's workshop and the leader's quarters.

## History

Once inhabited by a lord as a summer home, this manor was destroyed during the ashfall.

## Inhabitants

Those who inhabited the ruins and undergrounds of the Manor were as follows:

Iarno Albrek, previously acted as the leader of the band of undesirables controlling phandalin.

Droop, A strange and weak goblin who was used as a butler.

Barry, as well as his living family, were all held prisoner here.

Nothic, This was a strange and powerful nothic who contained something which seemed to "curse" Barry.
The Grove

**The article "The Grove" is a Stub.**
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## Societal Information

### Notable people

The Auroran chwinga (formerly)

**The Grove** is a sacred cavern hidden within Eisheim. It is a former home of the chwinga.

## **Description**

Unlike the harsh tundra outside, the Grove was full of life; grass, trees, flowers and more populated the clearing. It was also home to the tiny chwinga, who would play among the area. With the exit of the chwinga, it is unknown whether the Grove continues to nurture life.

## **History**

The chwinga left the Grove after being hunted down by Ner'zul's newly amassed army of orcs and goblins. At the brink of extinction, they had no choice but to return to their home of the Feywild, leaving the Grove and Sphaera behind.
Plynx

**Plynx** is the animal companion of Illieth Norawaui, although it seems to come and go as it pleases. It is currently in the care of Romano Stoutbane.

## **Description**

### **Appearance**

Plynx's body seems to be a strange mix of a lynx and a panther, with a ginger coat.

## **Biography**

Plynx was first met during The Party's travel from Wave Echo Cave to Vis.
The Dragon Cult

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## The Dragon Cult

### Notable members

Favric
 Various others

The **Dragon Cult** is a group of followers of a young green dragon named Viidoskul. They act as his servants and, among other duties, work to amass wealth and valuable items for his treasure pile.

The Party met the cult, along with it's fearsome leader, in their visit to the ruined Thundertree; they swiftly caused havoc, managing to burn down the cult's home and fleeing the region. Consequently, the status of the cult is unknown, but Viidoskul has since been seen flying north.
Artisans' Guild (Vis)

**The article "Artisans' Guild (Vis)" is a Stub.**
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## Location Information

### Settlement

Vis

The **Artisans' Guild** is a guildhall in Vis.

## **Description**

### **Exterior**

The large limestone brick building is 40 feet tall, 30 feet wide and 40 feet long. Two huge dark double doors are embedded into the walls, flanked by intricate, finely detailed stone carvings of the king and queen of Vis, on the left and right respectively.

Large glass windows stretch up the front of the building in a very dwarven style; the straight lines and bevels help the building stand out despite being fairly plain. Large red banners stretch from one side of the roof to the other, spelling “Artisans' Guild” in golden text with a symbol in the centre.
Changeling

**The article "Changeling" is a Stub.**
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## Sociocultural Information

### Languages

Common

**Changelings** are a very rare intelligent humanoid species on Sphaera.

## **Appearance**

In their true form, changelings are physically much akin to humans, although they are impossible to mistake, with their extremely pale skin, silver-white hair and completely colourless eyes. However, changelings have the ability to shift their form to take on any appearance that they please.

## **Society**

Changelings blend into the world with such ease that it is no wonder that nothing is known of any changeling societies.

## **Notable Changelings**

### **Player Characters**

* Ulrice: A rogue warlock, member of The Book and the Peacock.

### **NPCs**

There have been no named notable changeling NPCs (that we know of :eyes:).
Illieth Norawaui

**The article "Illieth Norawaui" is a Stub.**
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## Biographical Information

### Languages

Common
 Elvish
 Minotaur
 Orcish
 Sylvan

## Relationships

### Allies

The Party
 Romano Stoutbane (Love Interest)
 Plynx (Good Cat)

**Illieth Norawaui** is a wood elf ranger; she is one of the protagonists of the campaign, and a current member of The Book and the Peacock.
Sylrian deer

**The article "Sylrian deer" is a Stub.**
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## Sociocultural Information

### Preferred climate

Cold
 Temperate

### Environment

Forest

The **sylrian deer** (Cervus lichenas) is a species of deer native to Sin'Elione.

## **Description**

The sylrian deer is especially large compared to other species of deer. It has thick, moss-tinted fur that helps it survive the harsh winters of it's environment. It also has small fangs.

Males of the species have large antlers.
Archeontas

**The article "Archeontas" is a Stub.**
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## General Information

### Relatives

Aensuri (whole)
 Irden (sibling)
 Ís (sibling)
 Mudawín (sibling)
 Thalas (sibling)
 Vasilissa (sibling)

**Archeontas** is an Elemental Titan of Elementalism.

## **Biography**

### **Background**

Archeontas was born of one of the many forms created when Aensuri split.
Leng-Wu

**The article "Leng-Wu" is a Stub.**
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## Leng-Wu

### Occupation

Pirate
 Carpenter

## Relationships

### Affiliation(s)

The Ash Haven (crewmate)

**Leng-Wu** was a white dragonborn travelling on a pirate ship, The Ash Haven, as a carpenter.

## **Description**

### **Appearance**

Leng-Wu was a dragonborn with bright white scales. He notably had a big scar tearing across one of his eyes, which was covered by an eyepatch.

## **Biography**

### **The Explosion of Sucheon**

Leng-Wu was onboard the Ash Haven when it was caught in the attack on Sucheon; they managed to survive with the help of The Party.

### **Song of Sirens**

On its journey to Osdonia, the Ash Haven was attacked by a group of singing sirens; Leng-Wu was taken by the music and put under their spell, swiftly making his way into the cold waters, but he was quickly thrown back onboard by Karuma Jepsaan. Despite his repeated best efforts to reach the siren, Karuma would throw him back onto the boat each and every time; however, eventually Leng-Wu managed to dive into the icy depths, never finding his way back up.
Potion of healing

A **potion of healing** is a potion of varying rarity that restores the health of its user.

## **Description**

Drinking a potion of healing grants the user a restoration of health; the amount of health restored depends on the potency of the potion.

Whatever its potency, the potion’s red liquid glimmers when agitated.

## **Recipe**

### **Common**

The ingredients used to create a common potion of healing are as follows:

* Adison's blood
* Alchemist's water
* Belladona

This produces a potion that can heal up to 2d4 + 2. It takes a full week to mature; if the potion is drank prematurely, 1d4+2 is the maximum potential of the potion.
Iarno Albrek

Iarno Albrek, also know as "The Glass Staff", is a human man. He is a former member of the mages guild. He was hired by Gundren Rockseeker in order to set up a forward base for his eventual ventures into Wave Echo Cave, but decided to try to take this opportunity for himself.

## Description

### Appearance

He is a short human, with the starting of a small beard, as well as a wizard. He wears expensive and fancy looking enhanced mages guild robes, showing that he believes he is more important and more powerful that he actually is.

His familiar is a rat.

## Biography

### Background

Iarno had little time to explain himself, giving no information about his background. All that is known to The Party is that he used to be a friend of Gundren Rockseeker.

### Double Crossing

Iarno was hired by Gundren Rockseeker in order to set up a forward base for his eventual ventures into Wave Echo Cave. Seeing his chance to exploit the situation, using the knowledge that a powerful magical item, the Truth Seeker Mace, lay within the cave, along with the "Forge of Spells", Iarno decided he was to take it for himself, creating a large band of ruffians known as the Redbrands, forming a small army to 'keep the peace' in the town of Phandalin.
He situated himself in the basement of the abandoned Tresendar Manor.

Through this, he somehow became tangled within the webs of The Black Spider, becoming one of his lackeys.

### Caught Red-Handed

After his brief encounter with The Party, Iarno was literally the only character up until now to not be killed by them during combat. In exchange for small portions of information on where to find the cave (his information telling them that the map to the location was either at Crigmaw Castle or Thundertree), he was given his freedom.

Iarno ran into the forest and has not been seen since.
Dwarf

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## Physical Characteristics

### Skin colour

Humanlike
 Earthen

### Hair colour

Black
 Brown
 Red

## Sociocultural Information

### Languages

Common
 Dwarvish

**Dwarves** are an intelligent humanoid species on Sphaera.

## **Appearance**

Dwarves are shorter and generally stouter than their human friends, standing at between 4 and 5 feet tall and averaging 68 kg. The range of their skin tones match that of humans, although more earthen tones are common.

Dwarven hair is often darker, but paler dwarves tend to have red tones. It is the norm to have long hair worn in simple styles, although dwarves take great pride in their beards, grooming and braiding them meticulously.

## **Notable Dwarves**

### **Player Characters**

* Mysbelle Caebrek: A paladin who ventured north to Tuath long ago and witnessed the birth of orcs and goblins in the Frost Peak Spire one-shot.

### **NPCs**

* Gundren Rockseeker: An entrepreneur living in Phandalin who started a mining company in Wave Echo Cave.
Tressym

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## Sociocultural Information

### Preferred climate

Temperate
 Warm

### Environment

Forest

The **tressym** is a magical species resembling a cat with feathered wings, known to be found in Osdonia. They famously make good companions.

## **Description**

Tressyms mainly have feline bodies, with feathered wings arching from their backs. The colour of the feathers match the colour of their fur, which shares the same range as that of a regular cat.
The Wheel

**The Wheel** is a religion whose name references its pantheon, made up of 16 Gods. All were birthed from their mother Qael'Sadin, as twins:

The Wheel
 Okul, God of knowledge, learning and magic
 Liu, God of water, time, change and spirits
 Stein, God of earth, mountains and metal
 Tanjo, Goddess of fertility, love, family and peace
 Iseda, Goddess of nature, animals and agriculture
 Maylen, Goddess of art, music and craftsmanship
 Tijara, Goddess of travel, trade and sailing

## **Sects**

### **Sanctus**

This is a sect of the religion in which they repress the worship of those considered to be "Dark", instead only focusing on the "Light" gods. This sect would suggest that worship of a none "Light" god would lead to punishment, although they will not actively stop someone if they would chose to worship one.

Denouncing of those who worships the "dark" gods is common place instead of accusation of heresy etc.

### **Tenebris**

This is a sect of the religion in which they repress the worship of those considered to be "Light", instead only focusing on the "Dark" gods. This sect would suggest that worship of a none "Dark" god would lead to punishment, although they will not actively stop someone if they would chose to worship one.

Denouncing of those who worships the "Light" gods is common place instead of accusation of heresy etc.

## **Hierarchy**

### **Daishiko**

Presides over multiple dioceses, leads the Shiko.

### **Shiko**

Presides over a diocese, a region containing multiple parishes

### **Priest**

Pastoral care and Clerical jurisdiction over a single parish/holy site (temple/church etc)