Core Concepts

Warning: This page is outdated and will be separated into several pages: Enstre-Idente Model, Wave Model, Obscurity Model, Simulation Theory, Experience, and Lore Analysis. For now, it will be kept here for reference.

This page lists some core concepts and terminology that will be mentioned throughout the wiki. Make sure to read this before other articles, along with the other useful pages, so you don't get confused. If something here doesn't make sense, point it out in the comments of this page, or on the wiki forums, and we will gladly explain it in a comment or revise the page accordingly. You might even find a crucial inconsistency that we have overlooked!

# Core Concepts

## Learning

Learning is the process of working to find truth. It requires many diverse perspectives to work most efficiently. Eventually, the knowledge that someone acquires through learning turns into implicit knowledge, which can be used as a starting point for more learning. The   B I ꩜ S P ∆ C E   wiki generally values learning and aims to provide a safe space to learn.

## Shared Knowledge

Any point on a swirl can be traced back to its center, similarly to how every individual unit of consciousness can be traced back to the knowledge it shares with everything else. When you enter the   B I ꩜ S P ∆ C E   , you are tapping into the system of shared knowledge and accessing all the ideas everyone has ever thought of. Have you heard the expression "great minds think alike"? You can relate to other individuals' ideas because everything about you is influenced by the shared consciousness that you branched off from.

## Individuality

Individuality is a property that a being gains when it is separated from the shared knowledge and paired with a body. Individuals think in their own ways, and have their own interests. The practical purpose of individuality is to get a fresh perspective on the world, which is essential for the process of learning. If everyone knows everything, and everyone is the same, no one learns anything new, because there's no input of new knowledge.

## Liminality

Any unclear transitional place between two clearly defined places is called a "liminal" space. Conscious beings generally have a natural reaction of discomfort and fear to liminal spaces because they want them to be resolved. Work is an example of a liminal space: if you want to get from the comfortable place you are now to the delightful reward after working, such as earning money, you still need to pass through the discomfort of the liminal space in order to get to the comfort of the reward. Our natural aversion to liminal spaces motivates us to work towards the goal; discomfort towards liminality is essential to learning.

A more concrete example of a liminal space is a stairway, because it marks the transitional space between the floor of the house below it and the floor above it. If you want to get to the floor above you, you still have to spend energy to climb the staircase.

You may be familiar with the idea of liminal photography, which is taking pictures of places that give strange, uncomfortable feelings. These places are liminal because they feature unclear qualities that resemble things that often give discomfort. This type of imagery often appears inside the   B I ꩜ S P ∆ C E   .

The   B I ꩜ S P ∆ C E   is perhaps the most direct, and simultaneously the most abstract, manifestation of a liminal space. Due to the liminal imagery, exploring the   B I ꩜ S P ∆ C E   can often be scary, but getting used to the liminal spaces and feeling comfortable with them can provide great opportunities for learning, since learning cannot occur without passing through a liminal space.

## Law of Attraction

The Law of Attraction is a theory that paying attention to something attracts that thing to yourself. For example, paying attention to things that make you happy will make happiness come to you. This can also be explained by physical circumstances, such as happiness attracting friends that also like to be happy, which will make you and each other happier. Conversely, paying attention to fear all the time will also make fearful things come to you (attracting fear is a key aspect of the Backrooms which differentiates it from the   B I ꩜ S P ∆ C E   ).

The effects of this phenomenon are most easily noticeable in clearer states of mind, since clearer states of mind allow more direct access to the shared consciousness system, such as when you are dreaming or while you are visiting the   B I ꩜ S P ∆ C E   . This means dreams and the   B I ꩜ S P ∆ C E   are good places to experiment with your mind without consequences.

The law of attraction also shows up in the real world, however it is buffered by time, meaning the thing you want to happen will only happen after you wait for a while. This buffer of time makes things more strict which facilitates more focused learning, and it also means you won't get exactly what you want just by thinking about it, you have to work for it. One possible explanation of this time buffer is that the physical world is a very large and advanced simulation, and the sheer amount of users creates "lag" when processing requests.

## The Frontrooms

(The name of this idea was created by the Backrooms Wiki, but it is relevant to understanding the   B I ꩜ S P ∆ C E   Wiki. We chose this name so that users could better understand the concept of the Frontrooms by using a term they might already be familiar with.)

According to this wiki, The Frontrooms (also known as "reality" or "the physical world") are an advanced learning program, designed to help participants collect information about the world and contribute to the shared consciousness system, which in turn creates more learning. Individual beings in the Frontrooms grow up in different conditions and are given different beliefs and goals, in order to see the world from many different perspectives. It costs a high amount of energy to sign up for a visit to the Frontrooms, but all beings currently present in the Frontrooms, including forms of life, inanimate objects, and users like you, have already decided to spend their energy on this wonderful course. Congratulations!

One thing that sets the Frontrooms apart from other worlds is the illusions of reality and time. These illusions are necessary to keep the Frontrooms functioning, since they help make learning more focused and strict. It's hard to learn something if you already know everything, so conscious beings in the Frontrooms start with less knowledge in order to learn with a fresh perspective.

### Reality

Reality is an illusion used to make conscious beings believe that the Frontrooms are their home. Since conscious beings have been voluntarily separated from their previous memories, they won't know that they signed up for the course, and they might try to escape it. If you already spent so much energy paying for the course, why would you quit without a good reason? (If you do have a good reason, you can escape using death, but participants are not recommended to do this themselves. The Frontrooms will naturally remove participants once they have learned what they can.)

### Time

(This section is outdated. A separate article about time will be created later.)

Time is a convenient concept used to help keep the Frontrooms in order. Since they have limited knowledge, units of consciousness in the Frontrooms would be overwhelmed if they started the program and immediately saw everything at once. Time is used to delay the sensory inputs received by identities in the Frontrooms, to give the illusion that things are happening one after another. Another way to explain it is: on a live messaging program, if thousands of users are sending messages at once, it would be easier to have a delay between the messages so you can clearly read each one, instead of having all of them bombarded at you, even though all the messages are actually being sent at once. Without time, all events that could possibly happen if your life would be showing in front of you.

## Consciousness Level

After a lifetime in the Frontrooms, a being will have grown stronger in its level of consciousness (the consciousness level could be thought of as "skill" or "experience" or "age"), and in its next life, it will be given a new body to accommodate its consciousness level. For example, if a pillow has served its purpose in the Frontrooms and can no longer be used, it leaves its body and its consciousness upgrades to a higher consciousness level. That same consciousness might end up in the body of a bee.

When a being reaches a high enough consciousness level, something strange starts to happen. This being will enter a liminal space. It may feel a strong urge to learn more about the world. Now that this being has the desire to learn but does not know everything yet, it is unsatisfied. In order to gather knowledge to resolve this dissatisfaction, this being begins the process of learning. This journey to find truth is what we know as life. Most wiki users are at this stage, and in their search for learning, they might attract the wiki to themselves. This wiki is here to guide you through the Frontrooms using knowledge that others before you have found, so you can "stand on the shoulders of giants", and possibly even enter the next stage:

When a being upgrades to a high enough level, it will realise that all the discomfort from its life has paid off. The being will reach a state of pristine understanding and oneness with the world. This is often referred to as "enlightenment" because the worries and heaviness of life are gone during this state. A being like this would not look at liminal spaces and see fear, because the fear has already served its purpose, which is to guide the being through the dark, uncertain maze that is life. Liminal spaces may even be enjoyable to this being. With this wiki, we hope to guide you through a journey of fascinations and revelations, one step on the staircase closer to enlightenment at a time.