recursal/Fanatic-Fandom huggingface dataset:
M41A

**M41A** is a tier 6 assault rifle in *Wasteland 2*.

## Description

This experimental military rifle is designated officially as "M41A". Whatever technology it's based on, it sure seems to shred things to bits.

## Location

Seal Beach Underground: in a difficult locked chest in the Operating Room, next to a group of enemies.

## Trivia

* The M41A is a reference to the Pulse Rifle used in ""Aliens"".
M1911 (Wasteland 3)

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_Tier2-1\_M1911

**M1911** is a handgun in *Wasteland 3*.

## Description

This pre-war design is a favorite of collectors and John Weauxeaux fans.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 73 - 82 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light
Long Barrel Pump

## Ability

 **Double Barrel**: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### Value

$ 670

**Long Barrel Pump** is a shotgun in *Wasteland 3*.

## Description

The barrel is an impressive thirty inches long, but it looks like nine feet when it's pointed at you.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 79 - 110 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light
Makeshift cleaver

**Makeshift cleaver** is a tier 2 bladed weapon in *Wasteland 2*.

## Description

This handaxe was cobbled together from random parts, but that doesn't make it any less deadly.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

Can attack diagonally.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
M1989A1 NATO assault rifle (Wasteland)

## M1989A1 NATO assault rifle

**M1989A1 NATO assault rifle** is an Assault Rifle in *Wasteland*.

## Background

The M1989A1 is big brother to the original M16A1. It was rechambered to accept the same 7.62mm ammo that the AK series of rifles uses so troops could use captured Soviet ammo. Although assault rifle users greatly preferred the American ammo for its damage capabilities, the military implemented this change in anticipation of front-line ammo shortages. With this arrangement, a soldier could kill an enemy and replenish his supply at the same time.

## Characteristics

The mainstay weapon up to Las Vegas sewers and possibly even beyond.

## Behind the scenes

If you compare the M16 and the AK47, the 7.62 bullet has more stopping power, but you get fewer rounds per magazine. The 5.56mm round has less recoil which translates into better accuracy, plus you get more rounds for the same weight; however, it's unclear whether the M1989A1 was designed around the 5.56mm round or 7.62mm NATO.
Manny Wong

**Manny Wong** is the owner and proprietor of Manny's Chinese Casino.

## Background

A pleasant man who casts a very long shadow, Manny is one of the key power brokers in Hollywood. His wasteland-famous Casino is one of the key attractions of Hollywood, making him a very wealthy man. Unfortunately, the prosperity is not without its drawbacks: Manny has recently found himself the subject of a theft, where a "gambler" made off with a case of chips.

He also has another problem: Since 2099, his pit boss, Grauman, has been blackmailing him with photographic evidence of his dealings with the God's Militia. If Heidi learns of this, then Wong would be met with a fate worse than death.

## Interactions

### Quests

* Get back Manny's stolen chips
* Gather votes for Veronica: Manny will vote for Veronica if the player completes the above quest.
Look for a guy named Bob, and find out what he's looking for

**Look for a guy named Bob, and find out what he's looking for** is a quest in *Wasteland 2*.

## Overview

We overheard two thugs talking in the sewers under Hollywood. They mentioned a guy named Bob who they think is searching for some kind of treasure just outside town. Might be worth investigating.

## Walkthrough

### Finding Redondo Beach

* Enter Hollywood sewers.
* Make your way west towards the intersection before the crumbling wall, where two lootable boxes are.
* Loot the two boxes.
* Make your way towards the crumbling wall guarded by two Salt Thugs stopping short to eavesdrop in their conversation.
* Their conversation will lead them to turn around to check the loot boxes. Make your way back avoiding getting into combat.
* The guards will find the emptied loot boxes and will continue the conversation saying that Bob stole the loot.
* Exit to the Wastelands to find Redondo Beach marked.

### Finding the treasure

* Enter Redondo Beach, talk to Bob, who tells the player he is having trouble finding his family heirloom.
	+ The player can offer to help him.
	+ or with Hard Ass 10, convince him its a lost cause and to quit - this will complete the quest.
* Start digging.... have fun.

### Returning the treasure

* Talk to Bob after finding Bob's Statue.
	+ Returning it to him (the Rangers have to explicitly give it to him) will net a Death ray, 50 Energy Cells, and XP.
	+ Additionally if you dig up all the spots you will be given an option to say "No more spots to dig up", Bob will reward you with 3000 scrap and 50 Energy Cells. (Found in DC version.)
Look for the rest of Ace's log book

**Look for the rest of Ace's log book** is a quest in *Wasteland 2*.

## Overview

Captain Ace must've kept track of his exploits in the standard issue Ranger log book. Unfortunately, there is only a single page remaining at the radio tower.

## Walkthrough

* Find the log book page at the radio tower, near the second canyon (with the metal leg and the cave leading to the cat statue). Finding it activates this quest.
* The log book is in the possession of Samuel, drinking in the bar at the Rail Nomads camp. Talk to him and use Smart Ass 6 or Hard Ass 4 to obtain it.
* Return it to General Vargas and Thrasher.

## Reward

* Returning it to General Vargas and then Thrasher will yield experience points and creepy foreshadowing.
Look for Gorkinovich's missing Squeezins shipment

**Look for Gorkinovich's missing Squeezins shipment** is a quest in *Wasteland 2*.

## Overview

After buying Squeezins from him, the Rangers can press Gorkinovich with Kiss Ass or Smart Ass to learn that he is worried about his latest shipment of Squeezins being late. They can offer to investigate, receiving the location of Gorkinovich's distillery from him.

## Walkthrough

* Enter the distillery to encounter Larry and the Hobo King in a scuffle.
* When approached, a cutscene will play as the King orders his Hobos to take the Squeezins.
* The Rangers can talk to Larry and threaten or convince him to part with a barrel of Squeezins to appease the Hobos. All four persuasion skills work (Hard Ass, Kiss Ass, and Smart Ass), all need to be level 4 to work.
* If Scotchmo is in the party, he will automatically convince the hobos to leave.

## Reward

* Experience.
* 30% discount on Snake Squeezins purchased from Ben at the distillery.
Lightning Shaman

The **Lightning Shaman** is an unused faction in *Wasteland 3*.

## Cut content

There is no information about this faction. It may be cut from the game along with the location it was present in.

### Generic characters

 Lightning Shaman Acolyte Lightning Shaman Initiate Lightning Shaman Stormcaller Lightning Shaman Tech
## Related items

* Lightning Staff  a weapon which is not implemented in the game.
Map Data Strings Header

Back to String Compressor page

## The Strings Section Header

The Strings Section of a GameX MSQ block is the third major section. .It holds all of the pertinent text messages which are spewed to the user on this map. Any and all string data held in the WL.EXE program file are also stored as mini String Sections. The strings area is split into two sections, a Header, described here, and the strings data, which constituted the Section's Body.

The header itself is further split into two sections

1. CharacterTable of 60 bytes.

1. A Table of Pointers to the strings. This acts as a lookup for finding the right string for a message number.

The character table forms the key for the string compression over the string body.
So, the overall layout of the Strings Section is:

 String N.

With the first two parts making the header, and the subsequent strings being the body.

## The Pointer Table

Immediately following the character table is a pointer table. This table contains 2-byte words, each of which is the offset based from the BEGINNING OF THIS POINTER TABLE. therefore, if the Strings Header starts at 0x1004, and the character table is 60 bytes (3c) wide, then the pointer table starts at 0x1040. With Highpool, the first entry is located at 0x004e, which defines address 0x1040+0x4E = 0x108E. At this address is the start of the first string "The limestone cliffs loom overhead...", a common string which is displayed if you attempt to move into the rocks surrounding Highpool.

As with all of the pointer tables found so far, the first entry (which is the address of the first thing in the table), also defines the end of the table. There is a slight exception in this case. For some unknown reason, the pointer table spans from 0x1004 to 0x108C, which means there are two bytes (at 0x108C and 0x108D) which contain non-pointer and non-string data. These bytes have not yet been deciphered. At the moment, the only hypothesis is that they are packing.

## How was this found?

By trawling through the code, and a lot of lateral thinking. The actual algorithm is quite clever, and does manage to decrease the number of bytes needed by the strings to less than 60% of their original size. The character and pointer tables are fairly easy to spot, and a little shuffling around the decrypted msq blocks shows how they work. The hard part was decoding the strings themselves...
Makeshift Mace (Wasteland 3)

## Ability

 **Reckless Attack**: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Blunt\_Tier5-1\_MakeshiftMace

**Makeshift Mace** is a blunt weapon in *Wasteland 3*.

## Description

It gets the job done. Ain't no law against ugly.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 174 - 208 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

* Sold by world map merchant Lug Nuts.
* "Snowed Inn" Resort: Possible drop from large container.
Llewellyn

**Llewellyn** is a character in *Wasteland 3*.

## Background

*The bloodstained young man appears to have been stabbed. He looks up at you and has a joyous realization.*

One of Vic's victims, Llewellyn managed to survive the slaughter in the archive room by playing dead after one of the Breathers stabbed him. His injuries are stable, but he isn't going anywhere in that state.

## Interactions

### Quests

* Raising a Little Hell: One of the hostages you have to rescue.
Los Alamitos

## Background

**Los Alamitos** is a location in California in *Wasteland 2*. It is the home of a dog-catcher named Dekkar, and a pre-war scrap yard. Dugan has an interest in the area, and has sent his robots there. The entire perimeter is covered in radiation, which will damage the player and their party.

In the south-east corner there are several very dangerous robots, including one with a heavy machine gun, that will warn you off, then attack if you try to loot any of the heaps of scrap littered in the area. The heaps of scrap contain mostly trash and some ammunition, but the northernmost pile contains high-tier loot. In the north-east there is also a toaster, containing the Sanford & Sons VHS tape. In the north-east and north-west corners are two dogs named Manic Jake and Cool Luke that you can use Animal Whisperer on for xp. The dogs will follow you and can be brought to Dekkar Firehawk, located by the office building near the entrance, who is in need of medical attention (Surgeon), for more xp and 100 scrap. Hidden within the radiation is a bag of cat litter.

## Notable Loot

* Sanford & Sons VHS
* Bag of cat litter
Malediction Mayweather

Evangelist **Malediction Mayweather** is the head of the Church Ecstatic and by extension, leader of the God's Militia.

## Background

As far as Militants go, Malediction is one of the worst. Nominally, he is a pious leader bent on bringing the God's news to the wasteland (typically on the tips of God's Militia bayonets). In reality, he is one of the most corrupt, heinous creatures in existence. He abuses his position in order to get all the luxury he needs, including whores, alcohol, drugs, and other pastimes banned by the teachings of the Salvation Church.

## Interactions

### Quests

* Malediction will contract the Rangers to assassinate Retribution Jones and Ascension McDade in a way that blames one another for the killings. That way, he can strengthen his position. Going through with his plan will end with him turning on the Rangers and a major shootout that results in the Militia being wiped out.
Little Sparrow

**Little Sparrow** is a character in *Wasteland 3*.

## Background

Once called Manipulation Automaton 45-A, Little Sparrow spent seventy years at a ruined factory after the Great War, eventually deciding that it needs a change in life - and decided to become a bohemian. Picking up erotic poetry and modifying itself to be able to have sex with beautiful organics, it embarked on a voyage of pleasure and self-discovery, eventually settling in at Denver Airport and picking up painting - though it's always up for a little *action*. Its name is even a reference to one of his favorite erotic poets: Catullus, who referred to his penis as Little Sparrow.
Ma Brown

**Ma Brown** is the greatest chili artist Hollywood has ever seen.

## Background

A stocky woman, Ma used to run Brown Crown, the finest chili establishment in Hollywood. Trouble is, she isn't exactly big on keeping her kitchen sanitary, which resulted in a higher than average client mortality. In response, the HCC shut down her establishment, robbing her of her livelihood (and saving lives). Since then, Heidi has been playing hardball and refusing to let Ma reopen her chili joint.

## Interactions

### Quests

* Help Ma Brown reopen her restaurant: Talking to officer Lam will allow the player to have the joint reopened (and doom dozens to painful death on the off chance that the chili backfires).
Log book page 1 (Ace)

**Log book page 1 (Ace)** is an item in *Wasteland 2*.

## Overview

The page is smeared with oil and dirt, but some of it is still legible: "August 10th -- Fell in with a snake squeezins seller from Rail Nomad. Wanted ranger protection on his way to [BLURRED]. Nice of him to share his water, but I wish the boring son of a [INDECIPHERABLE] would shut up."

Ace's log book, triggers script *Ace\_LogBook\_Page\_One*.
Leader boss kill

## Leader boss kill

### Effects

Increases melee and ranged damage depends on Leadership skill level.

### Source

Leadership

**Leader boss kill** is a status effect in *Wasteland 3*.

## Description

Your leader defeated a BAMF, now they're a BAMF - and your team's hero!

## Effect

* Increases melee and ranged damage depends on Leadership skill level.

 Ally damage bonus on boss kill
Makeshift machete

## Performance Data

### Damage

**Melee** (3 AP):
7 - 10

### Critical chance

+4%
1.8x damage

## Item Data

### ID

Bladed\_Tier\_1\_3

**Makeshift machete** is a tier 1 bladed weapon in *Wasteland 2*.

## Description

The steel is cracked and the handle is almost as dangerous as the blade.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Machine shop

**Machine shop** is a location in *Wasteland 3*.

## Background

A machine shop located in downtown Colorado Springs, maintained by MacTavish.

## Points of interest

* Visited during Big Trouble in Little Vegas. The shop foreman will engage you in dialogue when you enter the room immediately. Then, unless you beat a retreat, he will attack. You have to deal with four henchmen, one foreman, and a turret. Loot the room after clearing it and head to the back room.

## Notable loot

* MacTavish's Mask: Worn by the eponymous character.
* Machine shop armor set: In the armor crate in the main room.
* Note to MacTavish, The Shade Tree Mechanic, PRIVATE DO NOT PLAY: In MacTavish's lockers.

## Gallery

* Renders by Paul Fish
M1

M1
--

**M1** is a tier 1 assault rifle in *Wasteland 2*.

## Characteristics

The weapon alerts enemies (generates noise) in a 30 unit radius.

A decent rifle, outclassed rapidly.

## Locations

* Ranger Citadel: Starting weapon for Rangers with the Assault Rifles skill.

## Trivia

Angela Deth found and temporarily utilized an M1 during her escape two years after the events of *Wasteland 2*.

## References

1. ↑ No Way Home p.9-10: *"“Hello, old friend,” she said softly. The M1 was about the most basic assault rifle you could get, but as she stood up, Angela ran through a standard field check as familiar as breathing and instantly felt a wave of calm wash over her. She swapped out its empty clip for the full one, slipped the strap over her shoulder, and patted the wooden stock gently. “Let’s you and me find our way out of here.”"*
Let Us Talk About Sin

**Let Us Talk About Sin** is a radio broadcast in *Wasteland 2*.

## Transcript

Let us talk today about sin, Brothers and Sisters.

I know all of you out there in the cesspit you call Hollywood think that we up here on the Hill believe ourselves better'n you - that we think you down there are all sinners, and we up here are all saints. Well, friends, nothin' could further from the truth.

We're all sinners. Us as well as you. We are all in the midst of the Thousand Year Tribulation, when only the damned walk the earth. Those without sin left this world in the Rapture one hundred and fifty years ago, and we are the cursed children of the corrupted fools who got left behind.
Liberty Buchanan

**Liberty Buchanan** is the sole daughter of the Patriarch in *Wasteland 3*.

## Background

One of the three children of the Patriarch, Liberty's got more brains and cunning than both her brothers put together. She's the only one who could actually run Colorado according to her father. Problem is, she'd run it as a slave state - everyone in chains, everyone workin' for her. The worst part is that she has both her mother's mind for politics and her father's wartime ferocity.

## Interactions

### Quests

* The Traitor: Focal point.
* Liberty can also be encountered in a random event called "Road Block" where she stops you with some warbots. You have the opportunity to discuss her father and brothers, then can attempt to arrest her, or "allow" her to leave.
	+ Killing Liberty during the roadblock event causes an alternative game over screen.
M3 Regan All Terrain Hover Tank

The **M3 ReganQuoted verbatim, error appeared in the original source All Terrain Hover Tank** (commonly abbreviated RATT) is an American hovering tank.

## Background

Named after Ronald Reagan, the hover tanks were used by US Military as main battle tanks and capable of passing any terrain due to their hover engines. Two were kept in the Needles ammunition bunker and both were ordered to leave to fight the invaders outside Needles. One managed to leave the bunker, while the other was destroyed by an explosion (possibly Chinese sabotage).

## Appearances

An M3 RATT (wrecked) sits rusting in the Needles ammo dump.

## Behind the scenes

A Reagan hover tank was described as being encountered in the *Wasteland 2* vision document, hinting that functioning tanks would have made an appearance in the game. An unused vehicle weapon is also found in the files of *Wasteland 3*, suggesting it was considered for inclusion at one time.

## References

1. ↑ Wasteland 2 vision document: *"**The World is Watching You**: The world reacts to who’s in your party, your appearance, your choices, your health – and more. It’s a world that’s watching you and reacting in ways you would expect the inhabitants of the world would… encountering a horde of Leather Jerks shortly after being bloodied and out of ammo from an unexpected Reagan Hover Tank fight is going to spark a much different reaction that rolling onto the scene with upgraded automatic weapons and proton axes while riding the same Hover Tank you were fighting previously. On the flip side, entering a room with security robots while wearing normal clothes and no weapons displayed may allow safe passage where a fully-tricked out party bristling with weapons may trigger a much different experience… the world acts in predictable and unpredictable ways, but there is reason, logic, and reactivity that can be seen, studied, and eventually used to your advantage once you learn the ways of the world."*
M40

**M40** is a tier 1 sniper rifle in *Wasteland 2*.

## Description

US army long rifle with a long and storied history of popping noggins at long range

## Characteristics

The weapon alerts enemies (generates noise) in a 48 unit radius.

A decent upgrade from the starting hunting rifle, but there are better choices.

### Strip parts

* Junk parts
* Underbarrel flashlight
* Sturdy mag

## Locations

* Highpool/Ag center: Random spawn in weapon boxes.
Luis

**Luis** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

The informal leader of the Steeltown refugees, Luis was originally an eastern plains homesteader, back when the Plains Gangs pretended that they signed a peace treaty with the Patriarch. Now he's upped the stakes and moved west, hoping to find work over at the Steeltown arcology. Trouble is, the arcology's on the fritz, the refugees are stuck outside the gates, dying by inches, and Bennie Bianchi is slowly stringing them along with promises of future work. Luis has had enough.

## Interactions

### Quests

* Flushed: In lieu of fixing the situation wholesale, Luis asks the Rangers to help make the situation more bearable for the refugees by securing a proper toilet.

## References

1. ↑ Wasteland 3 protagonist: *"Where are you displaced from?"*
Luis: *"Out east, along the Colorado border. The Patriarch's peace with the gangs of the plains was supposed to make it safe territory, so we went homesteadin'. Now, though, seems the gangs've forgotten the peace exists. They've been comin' for settlers like wolves come for sheep. No choice but to up stakes and run. And this is where we ran to. Course, now we're hearin' that the gangs are comin' here, so we may have only delayed our demise."*
2. ↑ Wasteland 3 protagonist: *"Is Bennie Bianchi the hologram you were talking to?"*
Luis: *"Yeah, Markham's 'happy talk' mouthpiece. Always tellin' us Steeltown needs us. Sure it does, but not enough to give us four walls and a roof. We're dying by inches out here."*
Los Angeles aqueduct

**Los Angeles aqueduct** is a location in *Wasteland 2*.

## Background

A secret location located deep within the network of Los Angeles aqueducts, it is used as a safehouse for leaders of the Angel Oracle.

## Layout

* The Aqueduct is where the leader of the faction that lost the struggle for power (The Fletcher Incident) at the Oracle retreats. It also has a toaster with a working heating element.
* The location is revealed if the player agrees to assassinate Mister Manners for Tori Robbinson, or vice versa, if Manners was retained as leader of the Oracle.
* Director's Cut provides a third, peaceful resolution to the Oracle conflict which will add the Aqueduct to the map with no occupants.
Michael Scott

Classic and Remastered

### Skills

Knife fight 1, Knife throw 3, Perception 2, Gamble 4, Confidence 2, Forgery 2, Bureaucracy 5, Doctor 5, Skill points left: 2

### Level

Corporal (5)

**Dr. Michael Scott** is a recruitable NPC in *Wasteland*.

## Background

Specializing in fixing people, Scott is a member of the Church of the Mushroom Cloud. He works in the Church's headquarters in Las Vegas. He comes with decent stats, an exceptional IQ and lack of any fighting skills.

Scott is one of the most valuable NPCs in the game. His high doctor skill can heal almost any level of injury and the attributes he comes with make him easily trainable and effective for combat.

### Fate

Recruited into Ranger service, Michael Scott served as a doctor with distinction. By 2102, he is dead, buried outside the Ranger Citadel.

## Initial equipment

* Money: $20
* Robe
* Knife
Mom

**Mom** is a miner that works in Leve L'Upe Mine.

## Background

Takayuki's mother is just as the Rangers would imagine her: A big, burly woman who raised her son to be a man, a heroic warrior fighting the injustices of the wasteland.

## Interactions

### Quests

* Rescue the trapped miners: Mom is one of the trapped miners. Rescuing her ensures that Takayuki can be recruited as a follower.
Mario DeSoto

**Mario DeSoto** - character in Fountain of Dreams.

## Background

Son of the head of the Irwin family. He lives in one of the houses in the DeSoto Compound, having his own large room and wardrobe. Irwin DeSoto also does everything to protect the future business owner: Mario always has automatic weapons and ammo.

## Interactions

* Marino sometimes appears in his room. You can talk with him on various topics and learn a lot from him about the DeSoto family and their neighbors, like the Obeah Orders.
* He can also be killed, and this is very beneficial since Marino is bad at shooting and he is quite weak himself, and thus this is the best way to get an automatic weapons in the early ranks.

## Appearance

Mario DeSoto appears only in *Fountain of Dreams.*
Mannerites

Mister Manners

Led by Mr Manners, the **Mannerites** pay great attention to etiquette and proper behavior. They also eat people, following the red meat with a bit of red wine.

## Background

The Mannerites and the Robbinsons were formed when two brothers were scavenging a Los Feliz bookstore. One brother found a book entitled *The Nauseatingly Correct Guide to Manners*, while the other brother found a book called *Maximum Power*. The two cults have been feuding ever since. The Mannerites have been far more successful due to their control over the Angel Oracle (Los Angeles Public Coliseum) and access to advanced farming techniques, solar panels, and a well organized society in general.

However, there are drawbacks to being a Mannerite, beyond being simply nauseatingly polite. Each month, one of their own is selected for public execution, depending on how many transgressions they have. The one with the most offences against propriety and politeness is summarily executed using a cage and bulldozer-mounted chainsaws. His body is then consumed by members of the Mannerites, to provide protein and tighten the bonds between individual Mannerites: Partly because of being a very literal interpretation of the Christian communion, but mostly because cannibalism is frowned upon in the wasteland and anyone complicit would naturally be inclined towards staying silent and work for the Mannerites.

Contrary to what may seem, Mister Manners is a title, not a person. Whenever the current Mister Manners meets his end, the Mannerites convene and elect another leader from among themselves.

## Interactions

The Mannerites are one of the most influential factions in the Los Angeles area. Their patrols are responsible for much of the law enforcement in the post-apocalyptic Los Angeles. The Rangers will have to deal with them one way or the other, as they control one of the three powerful radio antennae necessary for spreading the signal to the rest of the California wasteland. Matthias will also attempt to turn the Mannerites against the Rangers, by running false flag operations, slaughtering Playa Del Rey and attempting to do the same in Baldwin Hills.

## Technology level

The Mannerites are one of the most advanced factions in the wasteland, fielding an army of Civility Enforcers clad in reinforced tire armor and armed with high end weapons (both conventional and rayguns), as well as having set up extensive agriculture in the ruined coliseum. Energy is provided by a battery of solar panels erected on the tribunes, while water is drawn from the wells beneath.

## Behind the scenes

* The Mannerites are the polar opposite of the Robbinsons, based on the popular guides to correct etiquette.
Magneto cannon

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_VehicleUnlock\_Turret\_MagnetoCannon

**Magneto cannon** is a vehicle turret in *Wasteland 3*.

## Description

Like scooting your feet across the floor and shocking someone, except it kills people.

## Location

Department of Energy Site: Garage. Inside a locker.
List of Guardians

This page lists all Guardians of the Old Order, by rank.

## Tier 1

### Brothers

* Brother Anthony
* Brother Akira
* Brother Andrew
* Brother Austin
* Brother Boris
* Brother Broderick
* Brother Carl
* Brother Darren
* Brother David
* Brother Dick
* Brother Diego
* Brother Dominic
* Brother Donald
* Brother Donatello
* Brother Frederick
* Brother George
* Brother Greg
* Brother Harold
* Brother Harper
* Brother Jackson
* Brother James
* Brother Joseph
* Brother Juaquin
* Brother Jude
* Brother Kenneth
* Brother Lucas
* Brother Mark
* Brother Matthew
* Brother Nathan
* Brother Nobel
* Brother Nuris
* Brother Phillip
* Brother Raphael
* Brother Richard
* Brother Robert
* Brother Thomas
* Brother Weez

* Brother Anthony
* Brother Akira
* Brother Andrew
* Brother Austin
* Brother Boris
* Brother Broderick
* Brother Carl
* Brother Darren
* Brother David
* Brother Dick
* Brother Diego
* Brother Dominic
* Brother Donald
* Brother Donatello
* Brother Frederick
* Brother George
* Brother Greg
* Brother Harold
* Brother Harper
* Brother Jackson
* Brother James
* Brother Joseph
* Brother Juaquin
* Brother Jude
* Brother Kenneth
* Brother Lucas
* Brother Mark
* Brother Matthew
* Brother Nathan
* Brother Nobel
* Brother Nuris
* Brother Phillip
* Brother Raphael
* Brother Richard
* Brother Robert
* Brother Thomas
* Brother Weez

### Sisters

* Sister Faith
* Sister Isolde
* Sister Jade
* Sister Lucretia
* Sister Marie
* Sister May
* Sister Phaedra
* Sister April
* Sister Grace
* Sister June
* Sister Theodosia
* Sister Tracy
* Sister Ursula
* Sister Violet
* Sister Wrath

* Sister Faith
* Sister Isolde
* Sister Jade
* Sister Lucretia
* Sister Marie
* Sister May
* Sister Phaedra
* Sister April
* Sister Grace
* Sister June
* Sister Theodosia
* Sister Tracy
* Sister Ursula
* Sister Violet
* Sister Wrath

## Tier 2

### Adepts

* Adept Alina
* Adept Dale
* Adept Flora
* Adept Kate
* Adept Mandisa
* Adept Nadine
* Adept Roxanne
* Adept Tara

* Adept Alina
* Adept Dale
* Adept Flora
* Adept Kate
* Adept Mandisa
* Adept Nadine
* Adept Roxanne
* Adept Tara

### Monks

* Monk Johan
* Monk Petall
* Monk Russ
* Weez

* Monk Johan
* Monk Petall
* Monk Russ
* Weez

## Tier 3

### Masters

* Master Bruce
* Master Ciro
* Master Dalis
* Master Griffin
* Master Imaro
* Master Paz
* Master Tomas

* Master Bruce
* Master Ciro
* Master Dalis
* Master Griffin
* Master Imaro
* Master Paz
* Master Tomas

### Mistresses

* Mistress Ginger
* Mistress Jennifer
* Mistress Kerin
* Mistress Krys
* Mistress Zenobia

* Mistress Ginger
* Mistress Jennifer
* Mistress Kerin
* Mistress Krys
* Mistress Zenobia

## Tier 4

* Cardinal Scott
* Cardinal Chano

## Special ranks

* Jailer Corbett
* Jailer Patrick
* Warden Jethro
* Warden Nicholas
Lecherito

Gods and Clowns

**Lecherito** is a character in *Wasteland 3*.

## Background

One of the foulest characters in Colorado, a land full of them, Lecherito is the head clown of the Payasos, currently allied with Liberty Buchanan. Lecherito is, well, a monster, who murdered his predecessor, Slapstick, for dealing with the Patriarch. Since then, he has been ruling the clown with an iron fist, apparently convinced that it's better to rule the circus, than serve in the stalls... Or something. Trouble is, he isn't keeping track of his people well, especially his favorite lieutenant, Cucaracha, who has gone missing recently.

## Interactions

### Quests

* Nobody's Fools, Gods and Clowns: As the head clown, he is involved in breaking up Liberty's grip onthe gangs.
Marksman Rifle

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### Value

$ 150

**Marksman Rifle** is a sniper rifle in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 117 - 150 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Trivia

* The G43-W rifle returned from Wasteland 2.
* The Gewehr 43 is a 7.92×57mm Mauser caliber semi-automatic rifle developed by Germany during World War II.
Monster Army note

**Monster Army note** is a lore book in *Wasteland 3*.

## Description

An old crumpled note. The ink is faded but legible. In the bottom corner is a stamp, resembling a pair of dracula teeth.

## Transcript

MASHERS!

For years you've all been bitching that this place is getting too cramped. Your leaders listened! We took a new nest from a bunch of little lambs, just ready for the slaughter. They thought of their holding as only a place of safety and hiding. But the wolf can see it for what it truly is - a den, a fort, a castle from which we can spread fear to lambs all across Colorado. Awoooo!!

This place needs to be cleared out within the week. Tell your fellow Mashers. We're turning the security system back on and even the dumbest of you fuckers knows what that means: get the fuck out. The AI on these bots has been busted for years and we have no way to make it tell friend from foe, so anyone dumb enough to enter our old homestead will be splattered.

To any lamb that got their hands on this note: if you've got the balls you're welcome to find us in our new home, THE BIZARRE. Awwwoooo!

## Location

* Monster Army Bunker: Inside a locked container behind the door to the west from the Entrance Lobby area (Lockpicking 7).
M19 rifle

The **M19 rifle** is a Rifle skill weapon in *Wasteland*.

## Background

When rumors of a Soviet invasion of the U.S. spread through the states, survivalists demanded a weapon that could use Soviet ammo (necessary, said the survivalists, if Americans were to be able to use captured ammo). The invasion never took place, but the M19 remains a high-profile weapon. Although it can't fire more than one bullet at a time, it does have greater range than pistols.

## Notes

* It's unclear if this weapon has a real counterpart and if it has then which weapon it would be. It is believed that it may be the M1 Garand because it has a similar ammo calibre and capacity and is single-fire only. One argument against this being the M1 is the ammo is the same as the assault rifles, which are explicitly firing Russian 7.62mm rounds; if these are the same as the AK47 (which the AK 97 assault rifle is based on), then the calibre is 7.62x39mm. .30-06 ammo is different (and also distinct from 7.62x51mm NATO rounds).
* The US used to be flooded with cheap SKS carbines (As of around 2018~, they got more expensive and rare), but those weren't new rifles and they held 10 rounds, not 8. The SKS was for decades a fairly popular survivalist's gun.
Map Tile Action Classes

Back to the MSQ Block page

The first map layer is a nibble which defines what kind of action to perform when the tile is entered. There may be other implications of this as well. Thanks to its layout, this layer is also known as the "map nibble data". There are sixteen options (thanks to the fact a nibble is 4-bits long). This may change, but here are the current opinions on what the various action classes mean.

NOTE 1: When a tile has no action or trigger, then it has an action of '00', so therefore Action Class 0's entry in the
action class master table section of the Central MSQ Directory is a pointer to NULL.

NOTE 2: There is a pointer at offset 10h, its used with nibble 06. Its used as pointers inside the code to routines to execute depending on what the nibble is to do.
Med dart

## Effects

Restores +25% CON. Effect scales with First Aid.

**Med dart** is a consumable item in *Wasteland 3*.

## Description

An innovation in combat medicine, these micro-darts deliver pharmaceutical doses to rejuvenate allies.

## Crafting

Ingredients to produce one (1) unit
* 1 med hypo
* 1 Bolts

## Locations

* Commonly sold by medical traders.
* Sold by world map merchants B. B. Gunn, O'Leary Family.

## See also

* Vigor dart is another medic dart, but instead of healing it purges negative status effects.
Marshal Lupinski

**Marshal Lupinski** is a character in *Wasteland 3*.

## Background

Unshaven and slovenly, Marshal Lupinski shifts his unlit, half-smoked cigar to the corner of his mouth as you approach.

## Interactions

### Quests

* Cornered Rats: Lupinski bars entrance until you have Lucia in tow.
* Big Trouble in Little Vegas: Lupinski leads a group of corrupt Marshals against the Rangers if they side with Faran Brygo.

## Gallery

* Group of Corrupt Marshals with Marshal Lupinski.
Mist-that-Burns

**Mist-that-Burns** is a character in *Wasteland 3*.

## Background

Mist-that-Burns is a Godfisher warrior responsible for attacking a Gipper squad. She attacked three of their commandos, captured one, cut off his limbs, and sent him screaming into the sky. Unfortunately, she was later captured *herself* and wound up presented to God-President Reagan for judgment. As 999-us01 is executed, she is let off scot-free.

## Interactions

### Quests

* Let's Go Fry a Kite: When approaching the Godfisher camp, she will offer an alternate deal: Kill the Gipper AI and let the Godfishers walk over the Gippers.
Morningstar AI module

## Effects

* +2 AP (max)
* +2 AP

**Morningstar AI module** is a vehicle AI in *Wasteland 3*.

## Description

An advanced military intelligence dedicated to freedom, justice, and the American way of life.

## Location

* Union Station: Taken from Morningstar in the quest Call to Action. (Mutually exclusive with The Great Communicator, you cannot have both)
Medic

**Medic** is a skill in *Wasteland* and *Fountain of Dreams*.

## Overview

A vital skill that lets a character stabilize a badly-wounded comrade so he or she has a chance to recover.

## Wasteland

This skill is only usable if a party member's wound status is SERious or worse, and can only improve them to UNConsciousness. As such, it is a skill that is ideally on all party members, in case the designated healers are struck down.
Melissa

**Melissa** is a character found in Atchison camp.

## Background

As weathered and hard as a leather riding crop. Looking into her eyes is like looking into a grave.

Though her eyesight isn't what it used to be, and despite her aged appearance, Melissa is an Atchison who has not forgotten the meaning of honor, or how to defend it. She tires of the long war between the two groups of Rail Nomads and vows to assassinate Kekkabah and Casey James, unless the Rangers find a better solution.

## Interactions

Should the Rangers opt to assassinate Kekkabah, or otherwise fail to achieve peace, Melissa will end her life. Additionally, should the Rangers kill Casey James, Melissa, as well as the rest of the Atchison camp, will turn hostile.
If peace reigns in Rail Nomads Camp, Melissa will offer assistance at Ranger Citadel during the final mission.
Mercenaries

The **Mercenaries** is a faction in *Wasteland 3*.

## Background

A group of well armed soldiers doing dirty work for their clients.

## Interactions

Usually found as generic enemies in random encounters. Often supported by robots.

### Sister's Keeper

A group of mercenaries follow the orders of Moss Cogan during Sister's Keeper in Ghost Town.

## Members

### Generic characters

 Mercenary "Mini" Gunner Mercenary Commando Mercenary Cutter Mercenary Grenadier Mercenary Guard Mercenary Gunslinger Mercenary Hothead Mercenary Leader Mercenary Marksman Mercenary Medic Mercenary Robot Mercenary Soldier Mercenary Tech War Wagon
Miniature leg lamp

**Miniature leg lamp** is a miscellaneous item in *Wasteland 2*.

## Background

It's marked "Fra-gee-lay." Must be Italian!

## Locations

Can be found in the Highpool Underground toaster, in the tunnel accessible from the RSM Camp. Can be given to Corporal Flintlock Eggleston in Ranger Citadel for XP.

## Behind the scenes

The miniature leg lamp, its description, and the related item, the Red Ryder BB Gun, are all references to the movie *A Christmas Story*.
Matthias Is Lying to You

**Matthias Is Lying to You** is a radio broadcast in *Wasteland 2*.

## Transcript

Matthias is lying to you, Los Angeles. He says I will enslave you and he will save you. It is he who is the slaver! He promises you everlasting life as a perfected human. What he means is everlasting slavery!

He will never make you his equal! He will never allow you free will. You will be his children - his slaves - forever!

And I? I don't want to enslave you. I want to destroy you, but at least you will have your freedom until your doom comes upon you!

Don't let Matthias trick you into eternal torment, Los Angeles. Die free!
Mask Data

Go back to the Action Class index
The Mask Action is used to "hide" a tile on the map with an other tile. This is for example used to hide the two bases on the world map with a normal grass tile. The Mask Action can also output a string when the player steps upon it and it can change the action class and action selector of the square.

 1 (Bit 7)
 1 (Bits 0-6)
 2
 3
Merc Helmet

## Effects

+2% Critical chance

**Merc Helmet** is an armor piece in *Wasteland 3*.

## Description

Goggles and a mask offer little in the way of protection, but are invaluable, considering Colorado weather.

## Armor set

* Merc Helmet
* Merc Armor
* Merc Leggings

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones and Josiah Casady.
* Downtown Colorado Springs: Given by Sheriff Daisy as a reward for completing the quest Cornered Rats.
* Peterson Air Force Base: Sold by Inspector Delgado if sided with Sheriff Daisy during Big Trouble in Little Vegas.
Mercenary Soldier

## Biography

### Location

Ghost Town

**Mercenary Soldier** is a generic character in *Wasteland 3*.

## Quest

* A member of mercenary group hired by Moss Cogan to track down Kym Hie.

## Inventory

**Apparel**
* Solderpunk Helmet
* Commando Armor
* Commando Legs

**Possible junk drop**
* Burned book
* Cigarette butt
* Hotwheels car
* Human teeth
* Tin can
* Spent BIC lighter
Masterful Precision

### Effect

Precision Strikes with Sniper Rifles have significantly higher chances of inflicting critical effects.

### Requirements

Sniper Rifles 5

**Masterful Precision** is a perk in *Wasteland 3*.

## Description

You are a surgeon, and your sniper rifle is your instrument.

## Effects

Precision Strikes with Sniper Rifles have significantly higher chances of inflicting critical effects.
Moss shrine

AZ\_BackerShrine\_Moss.unity3d

**Moss shrine** is one of the mysterious shrines erected to commemorate backers.

## Location

South of the Prison. See the map for details.

The location can be revealed by Fred at the Prison.

## Layout

An obsidian stone with an inscribed quote from Lao Tzu: *He who knows does not speak. He who speaks does not know.*

## Notable loot

* 450 experience from the statue
* Blank voodoo doll (inside a container in the back of the bus)
Martha

**Martha** is a tier 4 assault rifle in *Wasteland 2*.

## Description

This assault rifle has its name carved onto the stock. It's been extensively modified to feature a larger clip size, and it almost looks like the firing mechanism has been messed with - you suspect you won't be able to keep it under control once you pull the trigger.

## Characteristics

Great firepower at the cost of huge ammo consumption.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*