Updates

## Tap Ninja v5.1.8 is live! Sun, January 14, 2024

Type: SMALL UPDATE

* Steam trading cards!
* Camera zoom in/out feature added in the advanced settings tab
* Sky Lantern Hat updated
* Improvements to the quest menu shining
* Hats now fit each character more properly
* Non VIP away income fixed for mobile devices
* Elixir & GpS bonus numbers on the "Ascend" button are now visually more comparable to the collected numbers on the left
* Statistics added for "Total holiday tasks completed", "Perfect Ascensions used", "Double Firefly chance", "Challenge levels completed", "Medals earned from Challenges"
* Clicking on "Ascension locked" Building now opens the Ascension skill tree on top of the appropriate upgrade
* Enemy visual sorting during Frenzy updated
* The third secret achievement has been added
* Some bug fixes

## Tap Ninja v5.1.7 is live! Mon, January 1, 2024

Type: SMALL UPDATE

* a quick hotfix that fixes the weekly holiday event.

## Tap Ninja v5.1.5 is live! Tue, December 26, 2023

Type: SMALL UPDATE

* Bug with the duplicate Santa hat not rewarding Amber fixed. The Amber is rewarded to the appropriate players
* Reduced the "Defeat enemies during weather" task requirements
* Dan Mastery upgrade for Firefly spawn rate boosted
* Improvements to the Quest tab shine annoyance
* Improvements to the Riddle & Daily bonus stability
* Mobile FPS limiter setting added for 15, 30, 60 & 120 fps (default: 60 fps)

## Tap Ninja v5.1.5 is live! Sat, December 23, 2023

Type: SMALL UPDATE

* Every week now has its own weekly Holiday event with appropriate unlockable hat
* The "2023 Tap Ninja" August charity event achievement is now properly awarded to everyone who participated (used the daily promo code)
* Slightly decreased income from buildings before Treasury
* Increase the Ascension Skill prices for the first 30 rows
* Starting with the holiday event after Christmas - reduced some Holiday task rewards
* Gold & Elixir rewards for Epic and Legendary quest rewards slightly nerfed
* If all of the Daily Quests have been completed for the day but not claimed, the menu button will no longer flash
* Medal Upgrade menu button will only shine once new Medals have been acquired (opening the game won't shine the menu button)
* Daily bonuses & Weekly Riddles now should work for everyone
* Minor bug fixes

* Code redeeming has been disabled on iOS
* For Android & iOS - Holding one finger while tapping on a Medal or Skill upgrade will instantly buy it. Holding two fingers will buy all of the ranks (shift and control on Steam)
* Until further update Android Samsung devices are now forced to 30 FPS due to a freezing bug

Featured artwork made by chikunda3

## Tap Ninja v5.1.4 is live! Fri, December 8, 2023

Type: SMALL UPDATE

* Achieving 3 Medal rating in a Challenge and quitting before full completion now correctly rewards the appropriate Medals
* Certain achievement progressions now won't reset after Ascending
* Fixed the timer issue for players not using Gregorian calendar
* Fixed a bug with buying incorrect Building levels with NEXT
* Fixed a bug with Discord rank applications

## Tap Ninja v5.1.3 is live! Sat, December 2, 2023

Type: SMALL UPDATE

* Preparations for the charity event added
* A new page for Hall of Fame added featuring all of the supporters of the upcoming Charity event, found in Settings -> 'C' button -> 'Hand' button
* The Hedgehog pet now properly defeats a Shieldbearer
* Riddle & Daily Event connectivity improved
* Eligible players for Legacy achievements are awarded with the appropriate Legacy achievements
* "Locked player action" indicator now doesn't wobble anymore
* Bamboo hat is properly unlocked for eligible players

-Players who experienced the Hat glitch received an extra 250 Amber, so everyone else will receive +250 Amber as well

## Tap Ninja v5.1.0 is live! Mon, November 27, 2023

Type: REGULAR UPDATE

**Main updates**

* Uprade Tier 14
* New unlockable Building - Academy
* New Ascension skills
* Unlockable Daily Bonuses - each day receive a unique boost
* Weekly Riddles - solve a Riddle each week to gain some Amber
* New Amber upgradable item - Geta of Legends

**Challenges & Medals**

* Challenge upgade track - unlock higher Medal rewards and more Challenge levels from completing Weekly challenge levels (progress is added retroactively from previously completed levels)
* Increased Weekly event Medal and Pet Star rewards
* Increased Quest rewards for Medals
* (Steam version) "Next Challenge" button now has a key-bind assigned to the "Statistics" hotkey ("F1" by default)

**Pets**

* Three new Pets
* A new character - "Beastmaster", unlock it by raising a sizable amount of total Pet Bond levels
* Two Pet skins added that are unlockable from certain new Achievements
* "Lil' Pets" amber pack added awarding skins for the Dog, Cat & Fox pets
* Pet Treats - speed up the bonding progress for Pets, purchased with Amber
* Pet Star upgrade costs reduced for later levels and increased for early levels. Pet Stars earned from summoning adjusted accordingly

**Achievements**

* Dan Mastery upgrades. Earn Mastery points by achieving Dan ranks through Achievements (400+ Achievements)
* New Achievements
* Extra Legacy achievements are awarded everyone who completed "Big Brain Move (Tier 11)", "The Pen is Mightier than the Hammer (Tier 7)" or "6. Dan" achievements prior to this update
* Added a legacy achievement for participating in the "Tap Ninja 2023" charity event
* Some "Total Gold" achievement requirements have been increased

**Balancing**

* Away income wild fluctuations fixed
* Low flying Fireflies can now be hooked in the face
* Building costs before Treasury increased
* Building revenue before Treasury slightly reduced
* Elixir costs of Skills in the beginning of the game increased
* "Call to Arms" Medal upgrade now replaces all of the Samurais with the appropriate enemy type
* Pet Chicken Tier 3 ability (coin value) adjusted from 10% to 7.5%
* Pet Hedgehog Tier 4 ability (building price reduction) adjusted from 25% to 40%
* Pet Snake Tier 3 ability (Rope Hook cooldown reduction on Critical hit) adjusted from 1s to 2s
* After Pet Crane resets the Shuriken Vortex cooldown it will now activate the second round with a delay to hit more enemies
* Blessing of Tiger now properly improves Elixir gains
* Blessing upgrade prices are now correct for everyone at compared levels

**Miscellaneous**

* (Steam version) Fixed the "Apply Settings" window on opening the Settings menu
* (Steam version) PC Setting menu is now split into 3 tabs - "system", "game", "key bindings"
* (Mobile version) Settings menu added for "game" options
* Game settings added to toggle "Cosmetic auto equipping", "Zone switching" & (new for Mobile version) "Background parallax effect"
* Advanced settings added to "Disable buying Buildings", Disable buying Research", "Disable attacking & Abilities"
* Firefly toasts for earned Gold now also show Elixir
* Medal Upgrade menu now won't constantly light up if an upgrade is unlockable
* Fixed popouts being covered by iPhone dynamic island
* Ascension skill Buy button text made more readable
* Sapphire dye made more different to Lapis Lazuli dye

## Tap Ninja v5.0.9 is live! Wed, October 11, 2023

Type: SMALL UPDATE

* Boosted Gold and Elixir income mostly towards the end-game
* Reduced the prices for the Shrine building
* Fixed a bug with multiple Pets not multiplying the Critical Hit chance properly

## Tap Ninja v5.0.8 is live! Sat, October 7, 2023

Type: SMALL UPDATE

* Fixed Elixir skill prices for "Way of the Jōhyō" & "Hive Management"
* Boosted Elixir gains at the end-game
* Boosted Away income
* Nerfs to the gold gains in the end-game. Tier 13 & Shrine made more expensive
* Holding down two fingers and tapping now lets you throw shurikens (Shift clicking for Steam users)

## Tap Ninja v5.0.7 is live Fri, October 6, 2023

Type: SMALL UPDATE

With this update the Gold income should be comparable to the pre-v5 income, meaning that all of the Achievements are now reasonably achievable once again.

Another is to the Elixir costs for unlocks after the Shrine - they have been increased. Why? The end game was simply too unbalanced and unreasonably too fast, there were two ways I could have gone with the balancing, either decrease the Elixir bonuses or increase the Elixir costs, the second option was chosen. Because of this, the Elixir bonuses have been boosted to compensate the increase in costs.

Apologies about the continuous number changes, but I'm hoping that this is the last of the balancing change updates. If all goes well then the work on v5.1.0 is going to begin, as a sneak peak it will include: Tier 14, unique achievements, 3 new pets, weekly riddles, and more.

* Skill Elixir costs for early and end game increased. Player Elixir has been adjusted accordingly
* Boosts to Elixir gains
* Boosts to Gold income
* Building income boosted & cost reduced
* Adjustments to Research upgrade costs
* Quest rewards for Gold & Elixir improved
* Pet passives for Critters boosted and Birds nerfed
* 'Claim All' button for Achievement rewards added
* The shuriken now will only target the clicked Firefly, until it has been taken care of
* Shift clicking in the sky now lets you throw shurikens
* Coins found by Pet Mouse now correctly award the appropriate Elixir
* Statistics for Firefly value now display more accurate values
* Pets are no longer running over each other in portrait mode

## Tap Ninja v5.0.6 is live! Tue, October 3, 2023

Type: SMALL UPDATE

* Major boosts to the Gold income
* Price reductions to Tier 12 & 13
* Element of Wind & Fire boosted
* Further balancing changes all around
* The Mouse pet now correctly adds to the Away income
* Having Dragonfly & Mouse selected together now correctly awards Amber from both instead of only Dragonfly

## Tap Ninja v5.0.5 is live! Mon, October 2, 2023

Type: SMALL UPDATE

* Boosts to the active play Gold income

## Tap Ninja v5.0.4 is live! Sun, October 1, 2023

Type: SMALL UPDATE

* Reduced the prices on Upgrade Tiers 6 and higher
* Each rank for every Legendary item now gives an Elixir boost
* Legendary Quest rewards for Gold & Elixir improved

## Tap Ninja v5.0.3 is live! Sat, September 30, 2023

Type: SMALL UPDATE

* Boosts to Gold & Elixir gains for early to before end game
* Boosts to GpS overall
* Enemies drop less coins now but their value is highly increased
* Fixed a bug that affected a few save files not being properly loaded
* Katana of Legends buffed but it no longer benefits Elixir

## Tap Ninja v5.0.2 is live! Thu, September 28, 2023

Type: SMALL UPDATE

* Further balancing changes that mostly buffed active play upgrades
* Fixed a bug with Firefly events having no effect after challenges
* The stashed Old rewards and the New rewards now correctly display the total count

## Tap Ninja v5.0.1 is live! Thu, September 28, 2023

Type: SMALL UPDATE

* Players that have played the v5.0.0 will receive a boost to the Ascension Gold bonus, as it was not applied correctly before, same as everyone else
* Decreased the cost for the Treasury and Shrine buildings while increasing the GpS for most buildings
* Unlocking the Medal upgrade row six and higher now requires less Medal upgrades
* Requirements for unlocking new Pet slots have been made slightly easier
* Overspent currency for Eggs & Keys now appear correctly
* Achievement requirements for defeating Enemies and using Abilities now appear correctly

More balancing changes will be coming, please hold on and don't lose hope, because as much as you want the game to be fun - so do I.

## Tap Ninja v5.0.0 is live! Wed, September 27, 2023

Type: MAJOR UPDATE

The update is finally out! And it's Lasers birthday, have a fulfilling day!

**Main changes**

* The game has been fully rebalanced to be more idle-friendly
* Away income reworked - it has received a massive boost and is now comparable to active play in the later game. Because of this, the VIP Away bonus has been reduced from doubling it to adding 10% extra
* Elixir is now tied to the Coin value and is mainly obtained from defeating Enemies
* Old Elixir will be automatically converted to the new Elixir numbers

**Pets**

* Unlockable slots to equip a second and third active Pet have been added
* Now every collected Pet's passive bonus will be active at all times, but only a part of it if the pet is not active
* Pet passive bonuses and some active abilities have been re-balanced
* Maximum Pet Bond level is raised to lvl 15
* Added a possibility to reset the Pet switching timer instantly for 50 Amber
* Eggs can now be cracked using the Space bar on the Steam version
* While in Pet menus, the timers and the Ninja won't be paused anymore

**Rewards**

* Massively boosted Quest rewards for Gold and Elixir
* Quest board level 8 added and a few of the previous level requirements slightly increased
* Challenge rewards for Gold boosted
* Daily Quest objective are more random now, and the numbers are now based on the rewards rarity
* The active Quest reward bonus (the Cat bonus) is now saved alongside the unclaimed reward
* Any unclaimed Quest reward before this update will be converted to "Old Quest reward", with the contents being comparable to the old rewards

**Upgrades**

* The Ascension Skill tree has been rearranged and rebalanced
* Each Godai element now has to be unlocked through an achievement
* Godai elements have been rebalanced with every unlocked level being multiplicative instead of additive, the levels will be adjusted accordingly
* Medal upgrades have been moved around, rebalanced, have received new ranks, and a few brand-new ones were added
* Medal upgrades have been reset for everyone
* GpS upgrades for every unlocked Achievement and unlocked Research Tier are now multiplicative instead of additive
* Kabuto of Legends boosted
* Katana of Legends rebalanced to also boost Elixir gains
* Using Perfect Ascension will move all of the collected Elixir to the usable Elixir as usual, but the collected Elixir will reset to 0
* Holding Shift while clicking on a Medal or Skill upgrade will instantly buy it (also holding Ctrl will buy all of the ranks)

**Fireflies**

* Firefly respawn times have been increased
* Firefly event timers have been extended
* Firefly event bonuses for Coin drops (Regular, BIG, MEGA), increased GpS (Regular, BIG), More Coins and Gemstone Fever are now slightly randomized
* Firefly Coin drop events have been nerfed

**Miscellaneous**

* Amber, Eggs & Keys spent without an appropriate Holiday task will be saved and will progress the next weeks appropriate task, as well as overspent currencies during Holiday tasks (each currency has a limited storage)
* Boosted the Bag of Gold contents
* Unclaimed Holiday task rewards will be automatically claimed at the start of the next week
* Certain Holiday task objectives have been made slightly easier
* A few new Achievements
* Every unlocked Achievement awards an Amber
* Achievement objectives increased for the Enemy and Ability categories
* "The Pen is mightier than the Hammer (8)" achievement has been moved to a new "Legacy" Achievement category. These achievements do not count towards any bonuses
* During Samurai Frenzy the higher tier enemies won't appear if the "Call to Arms" upgrade is unlocked, but not the enemy
* The building menu won't snap to the bottom after switching tabs
* Fixed a rounding error with gold prices appearing lower than required
* Changing number notation will crrectly change the displayed numbers instantly
* Using Rope Hook or Shuriken Vortex while on cooldown will activate Katana Slash instead
* Thrown shuriken will now connect with any passing Firefly, instead of only the clicked one
* Fixed a rare bug for the Steam version with screen resolution resetting to a default

*Everyone is being awarded with 500 Amber to help get comfortable with the new changes*

## Tap Ninja v4.2.6 is live! Thu, August 3, 2023

Type: SMALL UPDATE

* Preparations for the charity event added
* Added a Hall of Fame that will permanently feature all of the supporters of the upcoming Charity event, found in Settings -> 'C' button -> 'Hand' button
* Voucher redeeming menu added in the Settings tab
* Completed Achievement categories now cascade to the bottom of the list

## Tap Ninja v4.2.4 is live! Sun, July 23, 2023

Type: SMALL UPDATE

* Further Holiday events have been added
* Improvements to the Cloud save loading when switching devices
* Hellhounds now properly stop after being hooked in the face
* Snakes Star lvl 10 ability now works correctly

Keep on levelling those Pet Bond levels, they will be useful in the next update!

## Tap Ninja v4.2.3 is live! Wed, June 28, 2023

Type: SMALL UPDATE

* Further Holiday events have been added
* Fixed a small bug with the Rope Hook
* Mobile notifications are now more accurate

Just a very small update while I'm working on the next big update, apologies about the long wait time! A small tip to prepare for the next update - raise as many Pet Bond levels as possible!

## Tap Ninja v4.2.2 is live! Sun, April 16, 2023

Type: SMALL UPDATE

* Holiday Tasks that require the player to do a fresh Ascension can now be completed by using "Perfect Ascension", the progress is determined by the appropriate Achievement unlocks (each task requiring their own "Perfect Ascension")
* Added a few new Achievements for the "Big Brain Move" series
* Amber prices have been adjusted
* Tier 6 Amber pack has been added
* Selected Ascension or Medal upgrade will now be visibly highlighted
* Energy timer now correctly regenerates after opening the game
* Challenges now display the active level number that you are in
* Fixed wrongly displayed prices for upgrades
* Mouse's inner Crane has been quenched

* Compatibility for the Steam Deck is now fully verified

## Tap Ninja v4.2.1 is live! Mon, April 3, 2023

Type: SMALL UPDATE

* The pre-rework Archangel skin is now selectable for all the players that had purchased Archangel before the update
* Discord Rich Presence implemented displaying some basic in-game information on your Discord profile (seems to work only on the Steam version)
* Improved the size and readability of every text
* The side menu is slightly wider now
* In Challenges pressing the pre-emptive Next level button will automatically start the next level if a Key is available
* Fixed the visual glitches with the Rogues chains
* Ghost trail ninjas learned to copy the active Dye
* A few bug fixes

* STEAM ONLY - the game will connect to the internet much more reliably

## Tap Ninja v4.2.0 is live! Sat, March 25, 2023

Type: REGULAR TYPE

* Two new Ascension Tree Skills added at the very end
* An unlockable Shaman character added for completing a sizable amount of Holiday tasks
* An unlockable Rogue character added for Amber
* Archangel character has been redesigned
* Added extra 5 unlockable levels for the Legendary Katana and Kimono
* Third Legendary multi-level upgrade added in the Amber Store

* Challenges now give multiplicatively more gold with each Pack (the Weekly Pack gives x6 the gold)
* Pre-emptive complete Challenge button added after earning all 3 Medals (requires at least rank 1 in "Eye on the Prize" and unlocked Weekly Pack)
* "Though Thick and Thin" Medal upgrade has been nerfed (5min -> 2min per upgrade rank), but a third upgrade rank has been added
* Fixed a bug with gold not being awarded properly from Challenges
* Side notifications now cascade to the bottom
* Any earned Amber while offline will now be displayed on the "Away income" toast
* Further Holiday events after April Fools have been added
* Rope Hook now will properly progress quests and tasks depending on how many enemies were defeated instead of just one

* Scroll bar size increased for the Building tab, Research tab and Amber Store
* Updated the Santa hat and the Fedora hat
* Some very slight changes to the text placements
* Some improvements to the background displaying
* Some small visual changes
* A few smaller bug fixes

* Every Tap Ninja version update notes have been added

## Tap Ninja v4.1.11 is live! Thu, March 2, 2023

Type: SMALL UPDATE

* The Holiday quest button has been moved next to the Daily Quest button
* When opening the game, auto usage of abilities (once unlocked) will start only after 3 seconds
* Challenges now give a more accurate Gold reward
* Customization menu button animation bug fixed
* The selected hat is now properly worn in the character selection menu
* Rope Hooks enemy detection improved
* The Ascension run statistics now correctly won't reset after Perfect Ascension
* Some minor bug fixes

## Tap Ninja v4.1.10 is live! Sat, February 18, 2023

Type: SMALL UPDATE

* Fixed the next Holiday week countdown timer
* Added the last Ascension date to the statistics
* Some performance improvements to the background displaying
* Pet Star level upgrade shine now happens less frequent
* Minor bug fixes to the Rope Hook
* Removed the phantom jesters brother

## Tap Ninja v4.1.9 is live! Wed, February 15, 2023

Type: SMALL UPDATE

* Using the x5 Pet Summon now works by each Summoned Pet having a random Star level instead of all having the same one
* Summoning a Pet now won't lock you out of summoning another before re-opening the menu
* Fixed Ascension tree lines becoming white after a while
* Removed the phantom jester

## Tap Ninja v4.1.8 is live! Mon, February 13, 2023

Type: SMALL UPDATE

* Holiday Amber Tasks last objective has been nerfed from 4'000 to 2'500. Anyone that had spent more than 2'500 (up to 4'000) Amber will get that Amber reimbursed.
* Added the option to open x5 Eggs at the same time
* Swapped the second and third upgrade places in Tier 13 (prices adjusted)
* Trail shadows now properly wear a hat
* Challenge levels now won't end pre-emptively
* Improved the Ascension tree connecting lines for some users with the visual glitch
* Ascension upgrades that are unlockable after Ascending will now be shaded yellow instead of dark green

## Tap Ninja v4.1.7 is live! Tue, February 7, 2023

Type: SMALL UPDATE

* Each character type now has a unique Rope Hook animation
* Added the Weekly Holiday events after Valentine's Day event
* Fixed the countdown timer until the next Holiday event
* Minor bug fixes

## Tap Ninja v4.1.6 is live! Tue, January 31, 2023

Type: SMALL UPDATE

* Now clicking the "Next" button in challenges will skip levels that have already been perfected
* Upgrading a Pets star level or bond level past level 4 will give a confirmation warning
* Updates to the Achievement category menu
* Updates to Holiday task progress accuracy

## Tap Ninja v4.1.5 is live! Sat, January 28, 2023

Type: SMALL UPDATE

* Fixed a bug where the Cosmetic reward appeared locked while the appropriate task amount was completed
* More fixes to the Holiday tasks
* A few other bug fixes

## Tap Ninja v4.1.4 is live! Fri, January 27, 2023

Type: SMALL UPDATE

* Fixed a small bug with the Holiday tasks

I'm very sorry about the issues with the currency registering for holiday tasks, this update fixes the issues with it and automatically adds the unregistered currencies that you spent in the event to the appropriate tasks.

## Tap Ninja v4.1.3 is live! Thu, January 26, 2023

Type: SMALL UPDATE

* Holiday time fixes for players with Thai calendar
* Added an in game notification for when a new game version is available (only for players that have a cloud account connected)
* Request to delete the in-game cloud account added

## Tap Ninja v4.1.1 is live! Tue, January 24, 2023

Type: SMALL UPDATE

* Added the next Weekly Holiday events
* Tier 13 Research and a few of the end game Ascension upgrades have received nerfs, while some other Ascension upgrades were buffed
* Added a timer until the next Holiday event week in the Quests window
* Fixed a problem with certain Thai players not being able to participate in Holiday events
* Challenge level bar now correctly fills up

## Tap Ninja v4.1.0 is live! Wed, Januart 18, 2023

Type: REGULAR UPDATE

* Weekly and biweekly Holiday events added - complete tasks to earn rewards, some awarding cosmetics! (not every task can be completed by all players!)
* Every year, each player will receive a small gift on their Ninja's birthday (the day the player started playing)
* Tier 13 Research added
* New Ascension Skills added
* New Medal upgrades added
* New Achievements added
* Quest award for Keys has been boosted for Rare and Legendary rarities
* The Mouse Pet now properly drops Gold
* Godai menu has been made slightly bigger
* At the Challenge end screen, a button to start the next challenge has been added
* Completing a Challenge perfectly now hides the restart button
* Cloud account 'Force Save' button size increased

Featured artwork made by Mashurio004

## Tap Ninja v4.0.9 is live! Sun, January 1, 2023

Type: SMALL UPDATE

* Some bug fixes

And have a fulfilling New Year!

## Tap Ninja v4.0.8 is live! Sat, December 24, 2022

Type: SMALL UPDATE

* Holiday task to "Buy 1'000 buildings in one purchase" has been reduced to 500, everyone who had completed the original task will receive extra Amber as an extra reward
* Holiday Task button now shines correctly when a reward can be claimed

Also I would like to wish everyone happy holidays!

## Tap Ninja v4.0.7 and Winter Solstice is live! Tue, December 20, 2022

Type: SMALL UPDATE

Complete multiple mega tasks to unlock various rewards with the final reward being a festive cosmetic item!

Complete multiple mega tasks to unlock various rewards with the final reward being a festive cosmetic item!

## Tap Ninja v4.0.6 is live! Fri, December 9, 2022

Type: SMALL UPDATE

* Elixir Quest rewards are now correctly buffed
* Arabic and Hebrew are now correctly written right to left

## Tap Ninja v4.0.4 is live! Wed, December 7, 2022

Type: REGULAR UPDATE

* Internet connection is now required to benefit from - Away income, Daily and Weekly resets, increase Pet bond progress (connecting to Internet will give progress for the offline time), receive quest rewards (progressing can be done while offline), unlock Holiday achievements and participate in Holiday events
* Daily and weekly reset timers are now change to 00:00 UTC midnight for everyone
* Arabic and Hebrew languages added
* Pet Cat abilities have been changed around and nerfed
* Challenge Medal requirements changed from clearing a level with 60%/80%/100% to 55%/75%/95% clearance
* Trail shadows is now more transparent in challenges

* New notification for Patch notes after each game update, opening them gives extra Amber
* Unclaimed Quest rewards now will stack up if not claimed before a Daily reset
* Elixir Quest rewards improved
* For players that abused the Elixir Quest awards - the Elixir will be reduced to 1e15 if it went over this limit
* Updated achievement icons for Dan ranks
* Fireflies now visually drop Keys and Eggs
* Ability activation swapped for while the Auto mode is turned on
* Some small changes to activity menu unlocking for new players
* Elixir bar progress now fills to the closest visible number

* Pet bond now correctly increases while in the Pet menus
* Fixed a rare bug for missing backgrounds
* Fixed a bug where popouts didn't fade out
* Quest button now will correctly stop shining
* Pet Cranes last two abilities are now working properly
* Other bug fixes
* Performance improvements

## Tap Ninja v4.0.2 is live! Mon, November 14, 2022

Type: SMALL UPDATE

* Research Tiers are now open at all times
* Elixir quest rewards are now added to the pre-Ascension counter
* Pet menu scaling improved for mobile devices
* The game will be paused while inside either of the Pet menus
* Pet Collection should now shine less if the pet is not able to be upgraded
* Medals used on Bond levels now won't deduct the maximum Medals that are seen on the Element of Fire (Medals used before this update were added to the maximum)
* Clicking on an Achievement toast while in Pet menus will now correctly open the Achievement
* Bug with continuous building buying fixed
* Removed the phantom completed quest

## Tap Ninja v4.0.1 is live! Thu, November 10, 2022

Type: SMALL UPDATE

* The gold you earn from enemies and Fireflies has been fixed
* Bird Pet passive ability has been adjusted to the fixed Firefly value
* Unlocking enemies from Tiers now requires to either buy at least one upgrade in that Tier or complete the previous Tier
* The increase to Pet bond meter while offline is now accurate
* The "Through Thick and Thin" upgrade now gives the correctly increases the Pet bond counter
* Endgame buildings are slightly buffed
* Medal upgrade button now properly stops flashing if no upgrades are buyable
* Manually toggling Energy while "Firefly audio only" is enabled now won't play an SFX (automatic toggling will still play SFX)
* Medal upgrade exploit with Eggs & Keys fixed
* Typing Pet names now won't activate abilities
* Auto rotate on mobile devices should be working correctly now

## Tap Ninja v4.0.0 is live! Mon, November 7, 2022

Type: LARGE UPDATE

* Pets have been added to the game
* New currency added - Eggs, use it to summon new Pets!
* Stars from Challenge have been replaced by Medals
* New Ascension Skill upgrades added
* New Star Upgrades added
* New Achievements added
* Eggs and Keys added as a rare reward from the Quests
* Activity menu redesigned

* Quest rewards for Elixir majorly improved
* Price reduction upgrades are now multiplicative
* Upgrade Tiers that were unlocked will stay unlocked across Ascensions
* Sound effects added for turning Energy on or off (obeys the "Firefly audio only" toggle)
* Multiple new statistics added

* Major performance improvements
* Energy unlock has been moved to Tier 1 Research. You will have to re-unlock it
* Cross platform cloud saving is now a lot more reliable
* Failing to connect to the cloud save now gives an error message
* The "Ascend in each zone in order" achievement objective has been changed

* For mobile devices - the camera has been slightly zoomed out
* Text size increased for the Ascension upgrades
* Infinite Rope Hook glitch causing game crashes fixed
* Away income now displays the correct amount
* Bug fixes

Another announcement - the Discord server just surpassed 5'000 members! Thanks to everyone for being a part of this awesome community!

## Tap Ninja v3.2.3 is live! Sun, September 4, 2022

Type: SMALL UPDATE

* Lithuanian language added (thank you Mejlus!)
* Quest rarity odds added in the Quest Board level menu
* Completed quests will now shine if they are completed
* Star upgrades now display only the Stars that are unspent without the maximum Stars
* Star Upgrade description box is now hidden while no upgrade has been selected
* Firefly spawning sound effect now won't destroy ears for some players when tabbing back into the game

## Tap Ninja v3.2.1 is live! Tue, August 30, 2022

Type: SMALL UPDATE

* A new quest will be rolled after updating the game (completed quests will stay completed)
* Bad luck protection for Quest rarity added
* Firefly audio only is now working properly

## Tap Ninja v3.2.0 is live! Sun, August 28, 2022

Type: SMALL UPDATE

* Tap Ninja 1 year anniversary event! (starting from 31. August to 6. September)
* Archdemon skin added (get it from the Amber Store)
* Firefly audio only toggle added
* Added an option in settings to disable the parallax effect
* Each character type now has a unique shuriken sprite
* Challenge Dojo is now less nauseating
* Gold counter from enemies now counts the gold together again
* Added an option to wipe your progress to zero in the "info" panel
* Buffed the "Fertilizer" upgrade while slightly nerfing an early game Coin upgrade
* Daily quests now will award more Amber while rewarding less Stars
* Bug fixes to some achievements

## Tap Ninja v3.1.17 is live! Wed, August 17, 2022

Type: NO KNOWN CHANGES

As an apology for all of the troubles with the latest updates, everyone will be receiving 500 Amber and 5 Keys, and a lot of Elixir (depending on how far in the game you are).

For anyone that has any currency which is not restored with this update, please take a look at the message above this one.

## Tap Ninja v3.1.13 is live! Thu, August 17, 2022

Type: SMALL UPDATE

* Time manipulating now might break the daily quests and other daily reset benefits
* Fixed a bug where collected coins could go over a certain limit and become negative

## Tap Ninja v3.1.5 is live! Mon, August 8, 2022

Type: SMALL UPDATE

* Android version is now compatible with Cloud saving *(make sure to open the Steam version and force save first)*
* Currency cheating has been removed
* Having all star upgrades flashes the Star upgrade menu still
* Bug fixes for Shuriken Vortex
* "Effective Idler" achievement requirement nerfed from 72 hours to 48 hours

## Tap Ninja v3.1.3 is live! Wed, August 3, 2022

Type: SMALL UPDATE

* To earn Discord ranks for 1. Dan and up, you will now have to apply by writing your Discord username inside the game though Discord button found in the Settings tab (cheaters won't be granted the rank)
* Quests now won't repeat in one day
* Background changing is now more smooth
* Extra shuriken are no longer thrown randomly during a Shuriken Vortex

## Tap Ninja v3.1.2 is live! Thu, July 28, 2022

Type: SMALL UPDATE

* Removed the "Destroy enemy while not destroying a specific enemy" quests ( these won't appear with the next daily reset)
* Fixed the issue with Rope Hook extending infinitely (again)
* Backgrounds now transition correctly without visible glitches

## Tap Ninja v3.1.0 is live! Mon, July 25, 2022

Type: REGULAR UPDATE

* Legendary Katana added in the Amber Store
* Legendary Dye pack added in the Amber Store
* Amber Store slightly reorganized

* New Daily Quests added
* Quests will be rerolled once on opening the game
* Completed quests will show up on the bottom of the quest list
* A new Dye added - unlock it from a random Quest reward
* Reduced the objective for the Shuriken Vortex quest from 150 to 13

* Update log added (find it in the settings, under the version button)
* The building Buy All button now wont freeze your device
* Translations for Russian language improved (thank you KG/MOLLY)
* The current Gold bonus for each upgrade added in the statistics window
* Increased the games stability for long sessions
* Bug Fixes and minor improvements

STEAM ONLY

* Hotkey rebinding menu added

## Tap Ninja v3.0.4 is live! Tue, July 7, 2022

Type: SMALL UPDATE

* Building Buy All button now obeys the selected quantity button
* Building Buy All button will prioritize the newest buildings first
* Stats window can now be opened by pressing 'F1' key
* Improved the Quest reward for Elixir
* Samurai Frenzy now spawns enemies correctly
* 144 and 240 Fps limits added
* Using Buy All buildings button now won't destroy ears
* Visual glitch with Ascension skill tree connector lines fixed

Featured artwork made by chikunda3

## Tap Ninja v3.0.0 is live! Sun, July 3, 2022

Type: LARGE UPDATE

* Daily Quests
* Weekly Challenges (unlocked after completing all the challenge packs)
* New Achievements
* More Star upgrade
* Star Upgrades have been reset

* Added an unlockable Buy all button for buildings
* Update animations for the Highlander (a)
* Update animations for the Pirate
* Idle income boosted

* Boosted the Bags of Gold value from the Amber store
* Nerfed all three Amber Store temporary gold boosts
* Cloud saving frequency reduced
* Close button add to achievements popouts
* Gemstone value added in the Info menu
* Ascending now won't hide buildings that were already purchased once
* Slightly change how star upgrade cost is calculated
* "Not All is Lost" Ascension upgrade cost reduced
* Ascension warning simplified
* Adjusted some gold and coin achievement objectives
* Added a statistic for Away income per hour

* Increased the games stability for long sessions
* Performance improvements
* Bug fixes

STEAM ONLY

* More in-game achievements added as Steam achievements
* FPS limiter added for 30, 60 & 120 fps (locked by default to 60 fps)

## Tap Ninja v2.8.5 is live! Thu, June 2, 2022

Type: SMALL UPDATE

* Away Income is now correctly awarded every time for players with a cloud account
* Improvements to Cloud saving/loading
* Improvements to Advertisement delivery
* Performance improvements
* Bug fixes
* The virtual home button is now automatically hidden for iPhone X

* Tier 5 Amber pack has been added as a Steam DLC

## Tap Ninja v2.8.4 is live! Tue, May 24, 2022

Type: SMALL UPDATE

* Improvements to Buy All and Buy buildings buttons
* Buy Max limit for upgrades increased by 10 times
* Cooldown timer added on both abilities
* Bringing game in focus will now correctly give the Away income
* Saving stability improvements
* Bug fixes

## Tap Ninja v2.8.3 is live! Fri, May 20, 2022

Type: SMALL UPDATE

* Highlander (b) character added, which is unlockable by perfecting Challenge Pack 5
* Rope Hook and Shuriken Vortex now can't be activated at the same time
* Slightly nerfed challenges 3-23, 5-5, 5-6
* Having enough Stars for a new Star Upgrade will now give a prompt
* Statistic displaying the current Building Milestones added
* Performance improvements
* Bug fixes

STEAM ONLY

* Now holding Shift or Ctrl and pressing E/W/Q will toggle the Auto usage of Energy/Hook/Vortex
* For some users Upgrade and Building buy buttons are now less glitchy
* FPS cap is now the same as your monitors refresh rate

## Tap Ninja v2.8.2 is live! Tue, May 10, 2022

Type: SMALL UPDATE

* Serbian language added (thank you mp2)
* Improvements to the stability of the game after leaving it open for 2+ hours
* Performance improvements
* Progress saving and loading improvements
* Energy now detects enemies correctly
* Ninja is now much fast when using a Shuriken Vortex during a Firefly Storm

Featured artwork made by chikunda3

## Tap Ninja v2.8.0 is live! Thu, May 5, 2022

Type: REGULAR UPDATE

* Upgrade Tier 12
* Additional upgrade row added for Tier 11
* New Ascension Tree upgrades
* New unlockable Building
* Challenge pack 5
* New Star Upgrades
* New Achievements
* Buffed some end Ascension upgrades
* Random lag spikes are now fixed
* Added a list for recently earned Achievements
* Fixed a bug where certain players couldn't see the Ninja
* Rope Hook slash now count's all the enemies that were hit
* Clicking outside a popout (achievements etc.) will now close it
* Some bug fixes

MOBILE ONLY

* Screen now doesn't go to sleep

## Small update Fri, April 22, 2022

Type: SMALL UPDATE

* Ninjas trail ghosts have now learned to copy the correct dye colour
* Fps is now capped at 144fps for performance reasons
* Sound effect added when a Firefly Appears
* Yet more save file stability improvements

## A small fix for DLC purchases Sat, April 16, 2022

Type: SMALL UPDATE

* DLC purchases are now correctly awarded in the game for everyone
* If buying a level 0 Building with NEXT it will now check for the first level first
* Element menu now shows how many Keys you currently have

ANOTHER MINOR UPDATE

* Ninjas trail ghosts have now learned to copy the correct dye color
* Save file stability improved

## Steam Cloud and bug fixes Thu, April 14,2022

Type: SMALL UPDATE

* Steam Cloud saving enabled
* Energy in Challenges is now illegal
* Achievement for "Rapidly tap energy while it's empty" fixed so that it's obtainable while Energy timer is below 3% full
* Amber is now purchasable though DLC for players that hate the Steam wallet

## Tap Ninja v2.7.0 is live! Wed, April 12, 2022

Type: REGULAR UPDATE

* Now missing an enemy will make Speed Step start a decay instead of instantly resetting
* Idle income boosted
* Upgrades for Idle income and duration adjusted
* Energy first limit upped to 10 minutes
* Slightly changed two Energy achievements
* Enemy density slightly increased
* Challenges now reward gold for each new Star unlocked
* Gold from Challenges now is not effected by temporary boosts
* Performance in challenges improved
* Slightly moved around starter upgrades in the Ascension Skill tree
* Save file safety improvements
* Multiple bug fixes

STEAM ONLY CHANGES

* Alt-tabbing back in the game while Energy is active now won't destroy your ears
* Removed the Tab hotkey for Energy
* Removed the 60 fps cap

## Steam Offline glitch fixed Tue, April 5, 2022

Type: SMALL UPDATE

* Achievements and In-game purchases are now fixed for those players that had problems with them
* Cherry Blossom Storm is now more transparent and has less particles

UPDATE

* Steam achievements will now correctly update from the in-game achievements.

## Spring Festival is live Mon, April 4, 2022

Type: IN-GAME EVENT

The Spring Festival holiday event is now active and it brings with it two benefits:

- Collect Amber from the Flying Lanterns three times per day every day.
- Stumble upon occasional Cherry Blossom Storms, while they are active, they give a boost to your Gold per Second gains

The holiday event is active from April 04. to April 11.

## A small Update for Steam only Mon, April 4,2022

Type: SMALL UPDATE

* For non VIP's - the luck for daily Amber and Key drop from Fireflies increases with each destroyed Firefly
* Toggleable custom cursor added
* Statistics added for Average Firefly respawn time, cooldowns and coin multipliers for Rope Hook and Shuriken Vortex
* Some stability fixes for users with two or more monitors
* Some minor bug fixes
* Music volume reduced

Next up - boosts to Idle income and improvements to the overall gameplay. After that a bigger content patch at the end of the April.

## Help make Tap Ninja more idle! Wed, March 30, 2022

Type: News

Greetings everyone
I have read a lot of feedback about how the game is not Idle enough and requires too much clicking. I would like to fix this issue, so here is your chance to help me out with doing it.
I don't want the players to feel forced to use an auto-clicker and keep the game running all night but at the same time I want to keep the active play the most effective.
I want to hear your ideas of how would you change or rework the

* attacking
* speed step/combo system
* energy/auto-attack systemOn top of this I will also be boosting the Idle gold income throughout the game.

I won't respond to every suggestion but I will read each one of them. Please be fair and reasonable with them.

## Mon, March 28 Mon, March 28, 2022

Type: News

We just reached 100K downloads across all platforms and 1K Discord members!

Thank you all for the love and support! ❤

## Tap Ninja v2.6.5 is live! Mon, March 28, 2022

Type: SMALL UPDATE

* Retry button added in Challenge pause menu and End screen
* Fixed a bug where a Key was consumed for every restart on a just unlocked Challenge level
* Yet more Cloud saving/loading improvements
* Statistics for Time have been fixed

## A small hotfix for Cloud saving Sat, March 26,2022

Type: SMALL UPDATE

* Force Cloud save button added in the Settings tab
* Cloud saving improvements

## Tap Ninja v2.6.4 is live! Fri, March 25, 2022

Type: SMALL UPDATE

Featured artwork made by Eglandir @ribeiro.giovane

* Languages for Italian, Danish and Ukrainian added
* Fixed a glitch where sometimes texts in non English look half broken

## Tap Ninja v2.6.3 Thu, March 24, 2022

Type: SMALL UPDATE

* Languages for Spanish (Castilian), Chinese (traditional), Dutch, Bulgarian, Turkish and Czech added
* Challenges now require a Key only to unlock the level, replaying a Challenge is free but doesn't reward any gold
* VIP's now will receive +1 Key & +3 Amber every day
* VIP benefits are no understandable
* Cloud saving frequency reduced to every 90 seconds
* Buy All button enlarged to avoid misclicks
* Save loading safety and stability improvements
* Footstep sound effects removed
* Achievement for having the game closed for no more than 12 hours for 72 hours now correctly counts the time the game has been open for

NOTE: Known bug on iOS - exiting a repeated Challenge in the middle will consume a Key

NOTE 2: iOS won't have the Turkish and Czech languages in this patch

## Roadmap for Tap Ninja Tue, March 22, 2022

Type: News

Wonder what to expect from Tap Ninja in the future, take a look at this roadmap!

## Steam hotfixes for March 21 Sun, March 21, 2022

Type: SMALL UPDATE

* Some save loading safety and stability improvements
* Removed the footstep sound effect

## Steam hotfixes for March 20th Sun, March 20, 2022

Type: SMALL UPDATE

* Windowed mode now loads properly on opening the game
* The issue with Cloud saving should be fixed now
* Audio slider added to the Esc menu

## Steam hotfixes for March 19th Sat, March 19, 2022

Type: SMALL UPDATE

* For non VIP's - another daily Key and Amber is now obtainable randomly from the Golden Fireflies
* VIP Benefits are now actually understandable
* Scrollbar added to the Buildings and Upgrades tab

## Hotfix for the Steam version Fri, March 18, 2022

Type: SMALL UPDATE

* Steam connection for achievements and IAP's should be more reliable now
* Cloud saving frequency reduced to every 60 seconds
* Ultrawide monitor support fully implemented
* The Ninja is now slightly further from the edge
* After unpausing the game "Away for" will appear only if the game was paused for more than 20 seconds.

## Tap Ninja is live on Steam! Thu, March 17, 2022

Type: GAME RELEASE:

Thank you everyone for wishlisting the game, now go out there - slay some Samurai and upgrade your Ninja!
I will start working on the new update to the game right now.

## Tap Ninja v2.6.2 is live! Mon, March 14, 2022

Type: SMALL UPDATE

* Translations added for Finnish, Greek, Hindi, Hungarian, Norwegian, Polish, Portuguese (Portugal), Romanian, Spanish (Latin), Swedish, Thai, Vietnamese languages
* Some minor stability fixes

## Tap Ninja v2.6.1 is live! Sat, March 5, 2022

Type: SMALL UPDATE

* Fixes the small problem of the game not being able to launch from yesterdays update
* Fixes to the Chinese (simplified) translations

## Tap Ninja v2.6.0 is live! Sun, February 27, 2022

Type: REGULAR UPDATE

* Ascension Skill tree extended
* Upgrade Tier 11 extended
* A Legendary Kimono upgrade added in the Amber Store
* Element of Fire upgrade added
* A new Star upgrade added
* Chinese (simplified) translations added
* Russian translations added
* Unique music added for each zone
* Building cost and revenue slightly changed
* Additional building level Achievements added
* Amber GpS boosts nerfed
* Firefly daily key indicator fixed

## Tap Ninja v2.5.3 is live! Thu, February 17, 2022

Type: SMALL UPDATE

* Portuguese (Brazilian) translations added (thank you Thitz)
* Indonesian translations added (thank you Woob)
* Japanese translations added
* South Korean translations added
* Added a small indicator showing if you have collected the daily Key from the Firefly (must own the upgrade)
* Made it slightly easier to tap on Firefly
* Deforestation stopped

## Tap Ninja v2.5.2 is live and Steam release is announced! Tue, February 8, 2022

Type: SMALL UPDATE

Tap Ninja will be coming to Steam very soon (end of February), it will support not only Windows but also MacOS and Linux devices

The game will be Free to Play, the same way as on Android and iOS

With the crossplatform cloud saving you will be able to continue your progress on any device you like

You can also wishlist the game to follow the newest updates!

* Archangel looks reworked
* Stability fixes to save file loading

## Tap Ninja v2.5.1 is live! Thu, February 3, 2022

Type: REGULAR UPDATE

* Unlockable Element upgrades added - repeatably buyable upgrades
* GpS bonus for every finished Upgrade Tier is now multiplicative instead of additive and their bonuses have also been boosted. Some upgrades have been nerfed to balance this
* Another Ascension Skill added at the very end of the tree
* Unity splash screen removed, now opening the game will be almost instant
* Unity splash screen removed, now opening the game will be almost instant
* The game will not load any longer if you have signed into Cloud Saving
* Energy will be automatically turned on after a Challenge level if it was on before
* The "Buy All" button now prioritizes lowest cost upgrades first and now can be held down to use continuously
* Added a button in Statistics window to switch between Lifetime and Ascension statistics
* Blessing costs will now be the same on the same levels
* Rope Hook will now definitely destroy a Shieldbearer
* Performance improvements
* Some other bug fixes

## Tap Ninja v2.5.0 is live! Tue, January 18, 2022

Type: REGULAR UPDATE

* French translations added (thank you Pymad)
* New Ascension Skills
* Upgrade Tier 11
* Upgrade Tier 10 prices reduced and another Upgrade row has been added
* Challenge Pack 4
* New Star Upgrades
* New unlockable Character
* New unlockable Dye
* New Achievements
* New Firefly Event - "The 'Big One' GpS increase"
* Multiple bug fixes

## Tap Ninja v2.4.7 is live! Thu, January 6, 2022

Type: SMALL UPDATE

* Cloud saving and loading is now fixed for all players

## Tap Ninja v2.4.6 is live! Wed, January 5, 2022

Type: SMALL UPDATE

* Cloud saving and loading is now much more stable
* Selected Buy Quantity in Buildings tab is now saved on reopening the game
* Gem drop chance added in statistics window

## Tap Ninja v2.4.5 is live! Mon, January 3, 2022

Type: SMALL UPDATE

* Cloud saving added (create an account and login though the Settings tab)
* Performance in Challenges increased
* Challenge level 2-22 is slightly nerfed
* Total active play time data was corrupted for everyone but is now fixed, the timer will be started from 0 now

## Tap Ninja v2.4.4 is live! Wed, December 22, 2021

Type: SMALL UPDATE

* Fixed the problem with some new players unable to start the game
* Removed some visual glitches from the Mountain and Deep Forest zones
* Menu scaling in the Ascension menu improved
* After rotating the device, the game will adapt to a new layout better
* Slightly changed the Ability button sizes in Landscape mode
* Fireflies will now again be targeted by a Shuriken Vortex ability after they have disappeared from the screen
* Away income now does not take into calculation any temporary boosts
* Away income boosted
* In Challenge levels if you do not destroy any enemies you will not lose a Key
* Stopped zone background spazzing out on changing devices orientation

## Tap Ninja v2.4.3 is live! Sat, December 19, 2021

Type: SMALL UPDATE

* Winter Solstice holiday event added - collect the daily Flying Gifts and benefit from occasional Snow storms that boost your Gold per Second! (active between Dec 20. - Dec 31.)
* In the Vertical mode the camera is now zoomed out and the ability buttons are slightly smaller
* Description for "Enemies have a chance to drop another coin by +x%" changed
* During a Shuriken Vortex now Shuriken won't be thrown at Fireflies that are off the screen
* Removed the glitchy stripe in the Country Road

## Tap Ninja v2.4.2 is live! Tue, December 7, 2021

Type: SMALL UPDATE

* Vertical Mode added
* New skin added in the Amber Store
* Increased the Rainbow Firefly spawn chance
* Firefly events are rebalanced
* Gemstone Rush event is now much more valuable
* Saving system reworked, it is now a lot more stable
* You can now see how a locked skin or dye will look
* The coin and gem shower from enemies is now visually more representative of the actual value dropped

## Tap Ninja v2.4.1 is live! Mon, November 29, 2021

Type: REGULAR UPDATE

* Challenge pack 3 added
* A new Dye added for completing Challenge Pack 3
* A new Character Skin added for perfecting Challenge Pack 3
* New Star Upgrades
* Added the ability to reset Star Upgrades
* Star Upgrades have been slightly rebalanced
* Two new Ascension Skills added
* Blessing Skill costs are now less frustrating
* Amber store boost prices slightly changed
* Challenge Dojo is now less nauseating
* Some bug fixes

## Tap Ninja v2.4.0 is live! Sat, November 21, 2021

Type: REGULAR UPDATE

* Star Upgrades added
* Challenge Pack 2 added
* A new Dye added for completing Challenge Pack 2
* A new Character Skin added for perfecting Challenge Pack 2
* More Ascension Skills added
* Added "Blessing of the Tiger" upgrade at the end of the Ascension Skill tree that is unlockable multiple times
* Now whenever new Upgrades are added to Ascension Skill tree, the final upgrade cost multipliers will be reset
* New unlockable Building added
* Some new Achievements added
* Firefly respawn time is now saved on rebooting the game
* Now the Ninja will never miss his target with a Shuriken Vortex
* Slightly nerfed the daily free Amber gains

## Tap Ninja v2.3.0 is live! Thu, November 4, 2021

Type: REGULAR UPDATE

* A full rebalance of the game - Ascension skills way more powerful while Research Upgrades are slightly less powerful
* Research Tier 10 added
* More Ascension Skills added
* New Achievements added
* Updated some icons
* A Dye added - unlockable by having 110 Ascension Skills

NOTE: The game might feel slower, especially for players at the end game, this is to support new upgrades in early game for future patches

## Tap Ninja v2.2.1 is live! Thu, October 28, 2021

Type: SMALL UPDATE

* New unlockable Dyes added
* The game should now run smoother on lower end devices
* Ninja is now visible during a Shuriken Vortex
* Fixed Ninjas ghost trail sometimes displaying pink decals

## Tap Ninja v2.2.0 is live! Sat, October 24, 2021

Type: SMALL UPDATE

* Dye system added
* Assassin skin added, unlockable by completing all Challenge Pack 1 levels with 3 stars
* Some overall stability fixes

## Tap Ninja v2.1.1 is live! Fri, October 22, 2021

Type: SMALL UPDATE

* Updated Speed step and Gold display banners
* The incorrectly scaling Menu buttons and Ascension Tab on some devices is now fixed
* Added a missing Achievement for reaching 1e54 GpS
* Some older iOS devices now should not freeze on start of game

## Tap Ninja v2.1.0 is live! Tue, October 19, 2021

Type: SMALL UPDATE

* Another Character has been added to the game (change it from Settings)
* Achievement are now separated in Categories
* Updated some icons
* Spearmen have upgraded their gear

## Tap Ninja v2.0.3 is live! Sun, October 17, 2021

Type: SMALL UPDATE

* Katana Slash recharge time for Normal mode is now shorter as it was before
* Updated UI for Gold display and Speed Step display
* Double Income popout now works properly
* Zones not fading out properly should be fixed
* Added clouds to the first Forest zone
* Watching an Ad for a Key should no longer show a shining outline in Amber Store

## Tap Ninja v2.0.2 is live! Fri, October 15, 2021

Type: SMALL UPDATE

* Away Income is now working properly on opening the game

## Tap Ninja v2.0.1 is live! Thu, October 14, 2021

Type: SMALL UPDATE

* Added another obtainable Key from watching a daily Ad
* Firefly now looks more like a Firefly rather than a floating cube
* Fixed the "Buy All" button for upgrades

## Tap Ninja v2.0.0 is live! Tue, October 12, 2021

Type: REGULAR UPDATE

* Challenges added to the game that can be completed with 3 Stars, rewarding Amber and Gold
* If you have Ascended atleast once, Challenges will be already unlocked
* Recovery time for a missed Katana Slash is now slightly increased
* A new repeatably unlockable Skill added to the end of the Skill tree
* "Buy All" button in Upgrades now appears green if you can buy any Upgrades with it
* Added 2 new achievements for opening Discord and Reddit from the Settings
* Updated some Upgrade and Achievement descriptions
* Text in the elixir bar is now more visible
* Ninjas invisible twin now won't do a Katana Slash while the real Ninja is performing a Shuriken Vortex

## Tap Ninja v1.4.1 is live! Mon, October 4, 2021

Type: SMALL UPDATE

* Buy all Upgrades button added
* The Achievement for Energy where you have to destroy enemies only while Energy is on, is now fixed and should be easier
* Now completing an Upgrade Tier, the scroll view will now snap to the new Tier
* While Energy is on, Ninja now won't wildly swing his sword around whenever a Firefly is above him

## Tap Ninja releases on App Store Fri, October 1, 2021

Type: GAME RELEASE

Apple finally approved the game for the App Store!

## Tap Ninja v1.4.0 is live! Tue, September 28, 2021

Type: REGULAR UPDATE

* New Skill - Energy. Earn Energy time by destroying enemies, use it to destroy enemies automatically for that time
* New unlockable upgrade Skills for Energy
* Lots of new Achievements added
* Fixed Upgrade Tab randomly opening done or locked Tiers
* Now if Upgrade Tab is reopened within 30 seconds, it will stay as it was and will not reset scroll to the top of the nearest not complete tier
* Some Achievements and Ascension Skills moved around
* Now opening the game you have to once accept Terms of Service and Privacy Policy
* Removed an unnecessary Speed Step multiplier window on top left
* Bug fix - Tapping anywhere on the screen now correctly makes the Ninja do a Katana Slash
* Bug fix - Sometimes Speed Step combo reset while enemy was destroyed and was mostly behind the Ninja

## Tap Ninja v1.3.2 is live! Tue, September 21, 2021

Type: SMALL UPDATE

A small mostly bug fixing patch

* Pause button and exit game button added, open it with the "Back button"
* Offline gains are slightly nerfed for early game and buffed for end game
* Now for every missed Firefly, the next one will come sooner
* Visual improvements for the cooldown button for Rope Hook and Shuriken Vortex
* Amber shop now unlocks correctly for first time players
* Perfect Ascension price increased

## Tap Ninja v1.3.1 is live! Sun, September 19, 2021

Type: SMALL UPDATE

* Other half of the game is now fully rebalanced
* Firefly Swarm event is now unlockable though the Skill Tree
* Ascension Skill tree now shows if you could afford the next Skill if you Ascended now
* Removed some mostly impossible to earn Building achievements
* Some light balancing changes around

## Tap Ninja v1.3.0 is live! Fri, September 17, 2021

Type: REGULAR UPDATE

* Elixir calculations fully reword - now the gain resets on every Ascension
* Now you gain exponentially more Elixir the more Gold you have
* GpS bonus for ascending is still tied to the elixir but now will increase only if you Ascend with more Elixir than in previous Ascensions
* Everything has been rebalanced
* Elixir bar is now slightly more smooth
* Enemy waves are now slightly bigger

NOTE - I split this re-balance patch in half, this is the first one, balance is done up to about UDc/e36 gold numbers. The other half will be done in two days time!

## Tap Ninja v1.2.2 is live! Mon, September 13, 2021

Type: SMALL UPDATE

* Now every day you get free 15 Amber for watching 3 Ads
* Shuriken Vortex ability added
* Rope Hook fixes
* New statistic - How many Coins each Enemy type drops
* More balancing

## Tap Ninja v1.2.1 is live! Sat, September 11, 2021

Type: SMALL UPDATE

* Fireflies now can't be attacked though UI
* Tapping on an Achievement toast now opens that Achievement info
* Shower of Coins reduced
* New Statistic - GpS Maximum
* Enemy visibility in the Mountains slightly increased
* Ascension Skill prices now more visible
* Offline Gold gain slightly buffed
* Played days now count correctly
* Zone blending should be fixed
* Shields stopped flying into orbit
* Some balancing changes

## Tap Ninja v1.2.0 is live! Wed, September 8, 2021

Type: REGULAR UPDATE

*Balancing changes*

* All Ascension Skills are significantly boosted making restarting from Ascension much faster
* Offline gains are massively boosted, it now also scales around the Coins base value timed by each enemies Extra Coin Drop amount
* Firefly events are more valuable and slightly longer
* Early game Coins are much more valuable
* Most Research Upgrades are slightly nerfed (this will make climbing Tiers slower)
* First few Coin Collection achievement goals have been increased due to enemies dropping more coins now

Other changes

* The game now works on Bluestacks!
* Notifications are now working
* Perfect Ascension price slightly increased

Minor changes

* Little bit more leeway on how far an enemy can pass before losing Speed Step stacks
* The '+' symbol from number notation removed
* Upgrade menu scrolling improved
* Firefly gained confidence and stopped hiding behind the clouds
* A stray pixel in the mountains has been terminated
* Ninjas torso and legs are now are now stitched together
* Some other light improvements around

## Tap Ninja v1.1.0 is live! Mon, September 6, 2021

Type: SMALL UPDATE

* Four new zones implemented (changes every 10 minutes)
* German localisation added (all done by GhostMokomo)

## Tap Ninja v1.0.4 is live! Sat, September 4, 2021

Type: SMALL UPDATE

* Some Firefly Events are now more common and more effective
* Buildings are now slightly cheaper and produce more Gold
* First three Ascension Skills are majorly buffed
* Now if the gold in the Offline Bank is trivial, it will disappear
* Visual glitch for upgrade numbers on some devices fixed
* Scrolling in the Building tab improved

## Tap Ninja v1.0.3 is live! Wed, September 1, 2021

Type: SMALL UPDATE

* Destroying a Firefly will not lock out the next Katana Slash
* Scrolling in the building menu is now easier without buying buildings
* Buying a building with NEXT at level 0 will correctly buy up to level 10 not 25
* Watch Ad button will not show on trivial gold amounts
* Buying Amber or getting a VIP status will display a toast
* New players will be shown a pointer to the Side menu Button