recursal/Fanatic-Fandom huggingface dataset:
DeadLands Crisis

The DeadLands Crisis refers to the events that took place during the early 22nd century. These events set in motion how Humanity would proceed for the next two thousand years.

## History

The DeadLands Crisis is widely regarded to have begun some time after the birth of John Russel the First, likely around 2115. However they truly came to form when the first John Russel reached the age of 25.

A set of datachips sent by Donald Russel ten years prior arrived with John Russel the First likely in 2125.

## E - Day

E - Day marks the day that the wall around Arcadia was penetrated by a series of explosives. Thus marking the beginning of the end of for the reign of Alexander Kendrix.

E - Day likely took place around the end of 2125 or beginning of 2126.

## Aftermath

Upon the death of Alexander Kendrix, humanity was set free and soon elected Harry Zemeckis to lead them.

The events of the DeadLands crisis would forever be a mark of achievement for humanity, uniting humanity under the common goal of peace and acceptance. It marked the beginning of a new era that would last for the next two thousand years.
Vengeance

Vengeance is the name of Commander John Russel's Mechanized Infantry Warsuit. Otherwise known as a Mech. Vengeance's base body has served Commander Russel since he first deployed in the war.

## Construction

Mechs do not have a standard generation or "Mark" like other pieces of war machinery. As each Mech is highly specialized to each Pilot. They are continuously altered and improved on a regular basis, often with significant input from each Pilot.

Vengeance's base stats are as followed:

* Height of 15 meters. (Twenty with certain loadouts)
* Weight of 150+ tonnes (Unladen)
* Titanium Composite Reactive G8 Armour.
* Lift weight 745 tonnes
* Top speed 80mph

Vengeance carries additional armour plating and increased load bearing joints.

Vengeance is painted in black, grey and white.

## Armament

Vengeance has carried a variety of weapons throughout the war. These include:

* AIM Industries Scything Scalpel Heavy Railgun Paired System(Shoulder mounted weapon system)
* 150mm Cartherlight Rifled Multi-Role MK IX Cannon Paired System (Shoulder mounted weapon system)
* AIM Industries Icarus Deployable Shield System (Shoulder mounted defense system)
* 88mm AIM Industries Kraken Belt Fed Assault Cannon (Usually right arm mounted, modified)
* 70mm Eight Barrel AIM Industries Vengeance Gatling Gun (Usually left mounted)
* Dragon's Wrath B95-X Liquid Incendiary Cannon (Usually left mounted)
* 30mm Dual System AIM Industries Heavy Machine Gun (Usually right mounted)
* AIM Industries Archangel MK X Directional Repulsor Generator System (Shoulder mounted defense system)
* 88mm Aim Industries Rifled Multi-Role Mechanized Rifle (Hand held weapon system)
* 200mm Cartherlight Rifled Multi-Role MK IX Cannon (Shoulder mounted weapon system, single barrel)
* 50mm AIM Industries Five Barrel Rotary Mech Gun Paired System (Shoulder mounted weapon system)
* 88mm AIM Industries Kraken Belt Fed Assault Cannon Paired System (Shoulder mounted weapon system)
* .90 B&T Heavy Machinegun Quad System (Usually right arm mounted)
* Dragon's Maw B82-MKXIII Liquid Incendiary Cannon Paired System (Shoulder mounted weapon system)

## Deployment

Vengeance, coupled with its pilot, hits harder than a Winston Land Fortress and takes more damage than a Behemoth, Towering over the battlefield covered in thick armour and heavy firepower. Although lacking in CQB prowess, which makes hand-to-hand combat with a God impossible, Vengeance's firepower and damage soaking armour makes it a dangerous opponent for anything the Gods have.

Commander Russel is a master marksman both in and out of Vengeance. He is able to use his vast array of firearms to masterful effect on the battlefield, gunning down Gods and Hounds alike. Its classic Railguns take few prisoners and are able to take out Walkers in single well placed shots. Lucifer Squad relies on Vengeance for engaging firepower and damage soak-up. Allowing Valiant and Victory to get in close to take out Gods.
The Darwinia

- 50 Turbo-Laser Batteries

- 250 MKIX AIM Rail Cannons

- 100 Oversized AIM MKVII Rail Guns

- 14,000 MKIII Anti Shield Wormhole Drivers

- 2,500,000 AIM "Havoc" Missile Tubes (80 Missiles Per Tube)

- 750,000 "Tragedy" Torpedo Launchers (40 Per Tube)

- 950 "Reaper" MKII Nuclear Warhead Tubes

- 1,020,000 Retractable Point Defence Guns

- 540,000 Ship-to-Ship Cannon Batteries

- 250,000 Oversized Ship-to-Ship Cannon Batteries

- 3,500 "Deep Strike" Orbital Bombardment Batteries

- 1,000 AIM "Scalpel" Orbital Bombardment Rail Guns

## Vehicle Compliment

### Starship(s)

- 2 CMC Remora Dreadnoughts- 40 CMC Heavy Destroyers- 60 CMC Heavy Frigates- 100 Transport Corvettes- 500 Support Vessels

### Fighter Compliment

-10,000 Falcon MK28 Heavy Fighters- 20,000 ThunderHawk T24 Fighters

### Fire Support

- 1,500 CMC Naval Bombers (Various Designs)- 500 CMC Orbital Bombers (Various Designs)

### Transport

- 30,000 Light Infantry Rapid Transports (Various Designs)- 20,000 Overlord Heavy Support Transports- 15,000 heavy Deployment Transports (Various Designs)

## Crew

### Minimum Compliment

4 (Emergency, requires at least 1 Synthetic Soul)

### Maximum Compliment

20,000,000 (Emergency situations, 5 week limit. Requires at least 1 Synthetic Soul)

The ***CMC Darwinia*** (VCN: **CC-1809**)is a *Planet-Killer-Class* vessel of the CMC Navy and serves as one of its many Capital Ships. Like all vessels of her type she was refitted significantly upgraded from a *Planet-Mother-Class* some time after the God Invasion.

## History

The *Darwinia* was commissioned along with its sister ships in 3096 for the Colonization Effort into the further reaches of the Milky Way Galaxy and left spacedock in 3135. She is currently 989 years old in 4124 and has served either the UPG or the CMC during her entire life.

## Mech Operations

The *Darwinia* is home to Lucifer Squad, the most famous of any of the Mech Squads.

### Lucifer Squad

Lucifer Squad serves as the *Darwinia's* attack force. Preforming a variety of offensive roles on the battlefield.

## Experimental Tech

The *Darwinia* is one of the few Planet-Killer-Class starships in the CMC that is outfitted with highly experimental technology.

### Experimental LHC Particle Cannon

One of the rarest pieces of technology in the CMC is the Experimental LHC Particle Cannon (Often referred to as "Hadron Cannon", "Large Hadron Cannon"). The LHC has the potential to crack open a planet. However this has never been tested.

Note: uses fusion coil to power main thruster, as well as M drives
Flechette Rounds

Flechette Anti-Biomass Cartridges are a munition used by the CMC, predominantly in the CMC Infantry and CMC Marines.

## Design

Designed similarly to AEN rounds, Flechette rounds come in various sizes for various weaponry. They use a Type 1 Synthetic Soul to detonate the round roughly a metre from the target using a conical radar system. In smaller calibres a round may contain between 3 and 15 Flechettes. In larger rounds that can be as many as 250 Flechettes per round.

These finned darts then embed themselves (using their momentum) into their target, at which point a secondary Type 1 Synthetic Soul within each individual dart detonates the dart upon impact with the target. Producing a large area of smaller detonations which can neutralize large gatherings of biomass or significantly harm larger lifeforms.

## Usage

Flechette rounds are deployed mainly by the CMC Infantry and Marines, in a vast variety of engagements and situations. They have proved highly effective against Hounds and Ironclads when used in large numbers.

Members of the Mech Project also make use of Flechette rounds.
Golden Eaglerex

The Golden Eaglerex is the largest feathered bird on Veretrox and are known for preying on Farrow Deer and small mammals.

## Biology

Eaglerex's are large, feathered (usually a mix brown, white, cream and red) carnivores that feed primarily on Farrow Deer and small rodents, as well as feeding on carcasses. They average a wingspan of 10 meters (35 foot) and a ground to shoulder of 2.8 meters (9 foot) however they share many physical and biological similarities with Ancient Earth eagles.
Project Simplemind

*"Nick wants unity, as does all of the brass. So we will give them what they want. Mindless devotion to the war." -* Director General Grace Lionheart

Project Simplemind was devised to increase the recruitment numbers from worlds considered to house "Expendable" populations.

## History

NIA Section 7 created Project Simplemind at the order of its current Director General for the express purpose of increasing recruitment through unknown means.

Project Simplemind began some time after "Project Warmind" was implemented in 3999.

## Design

Simplemind involved altering a subjects personal views to subliminally convince them to sign up to the CMC Infantry using rediscovered ancient technology from before the DeadLands Crisis.

The specifics of how Project Simplemind are achieved is unknown, but documents released between NIA Section 7 and Director General Lionheart show that a variety of tactics were implemented including Subliminal Messaging, propaganda, chemical distribution and financial and economical incentives.
Valiant

Valiant is the name of Commander Charlotte Winters Mechanized Infantry Warsuit. Commonly known as a Mech. Valiant's base body has served as Commander Winters Mech since she first deployed in the War.

## Construction

Mechs do not have a standard generation or "Mark" like other pieces of war. As each Mech is highly specilised to each driver.

Valiant's base stats are as follows:

* Height of 15 metres (17 metres depending on loadout)
* Weight of -150 tonnes (Unladen)
* Titanium Composite Reactive G8 Armour.
* Lift weight 650 tonnes
* Top speed 93mph

Valiant is designed with faster acting parts as Valiant serves a primarily CQB loadout.

Valiant is painted in classic red and white, a staple of Commander Winters personal choices. Easily identifying her to enemies and friendlies on the battlefield.

## Armament

Vigilant has carried a variety of weapons throughout the war. These include:

* AIM Industries Crescent Chain-Scythe Weapon System (Handheld weapon system)
* AIM Industries Cleaver Chain-Axes (Paired Handheld weapon system)
* 88mm AIM Industries Kraken Belt Fed Assault Cannon Paired System (Shoulder mounted weapon system)
* 35mm Avenging Son AIM Industries Gatling Guns (Usually right and left arm mounted)
* Dragon's Wrath B95-X Liquid Incendiary Cannon (Usually left mounted)
* 30mm Dual System AIM Industries Heavy Machine Gun (Usually right mounted)
* 88mm AIM Industries Ten Shot Mechanized Infantry Revolver (Hand held weapon system, thigh mounting)
* 35mm AIM Industries Hi-Cap Mechanized Infantry Sub-Machine Gun (Hand held weapon system, thigh mounting)

## Deployment

Valiant brings roaring death and incredible grace to any battlefield. Wielding its deadly Chain-Scythe and several support weapons, there is little than can survive a close encounter with the red death. Commander Winters puts her skills to devastating effect with her Chain-Scythe which can carve its way through Walkers, tanks and even Gods.

Valiant and Victory are easily the best close combat Pilots in the CMC, working almost effortlessly together with Vengeance and Vigilant to distract, overwhelm and slaughter Gods. Valiant may not have as many kills as Victory, but its fluid grace and terrifying Chain-Scythe have made Valiant more famous across the galaxy.
Human-God War

The Human-God war started in 3983 and has continued into the early to id 4120's. This century long spanning war began when Humanity discovered a great number of wormhole disturbances towards the Obscure, the realm of the Milky way out of view from Earth.

No human alive remembers a time when war did not encompass almost every aspect of daily life. The War, or "The Slog" as described by intercepted transmissions from the God races, turned from a deadly invasion of the Milky Way into a grueling battle of attrition that has plagued the front lines for generations.

The God Invasion lead to the deaths of billions and the loss of hundreds of worlds in just a few short years. At the turn of forty first century the CMC finally slowed the invasion with the creation of new fleets and armies. Since then the war has caused the deaths of trillions of humans and has left thousands of previously Human controlled planets as inhospitable balls of dust. With several hundred planets reduced to vast asteroid fields.

To this day there is no definitive reason as to why the Gods attacked, although many theories do exist. Any and all attempts at communication from Humanity have been met with silence or retaliation, even from those in Humanity who have pledged allegiance to the invaders.
Credit

The UPG Credit is the primary form of currency in the milky way galaxy.

## Form

Credits can be spent via "Credit Chips" which are small, card like computers similar to an Old Earth Credit Debit Card.

### Design

Credit Chips are small rectangular "slivers" of computers with a Type 1 Synthetic Soul installed.

Every Credit Chip is bio metrically linked to its owner and makes use of highly directional visual displays to show its owner relevant information such as current balance, transaction history and recent income.
Interplanetary Defense Grid

The Interplanetary Defense Grid consists of over 100 weaponized stations situated across the Sol system to deter or prevent the destruction of Humanities Sol Fortress.

## Wormhole Weaponry

The Interplanetary Defense Grid relies upon close to 400 Over-sized MKV Wormhole Drivers which are capable of destroying most targets in a single shot. However their massive power draw and slow reload speed mean that the stations that control them must be in constant communication to effectively stagger their shots to provide a continued barrage.

## Overlapping Fire

Close to Earth are four Lagrange points in use by the CMC Navy.

Lagrange 1 and 2 are the location of two massive space stations, each powers four Over-sized MKV Wormhole Drivers which provide a near complete coverage of Earth.

At Lagrange 4 and 5 a number of Over-sized MKV Wormhole Drivers are located among the asteroids and listening outposts. Easily filling in any gap in the coverage of Earth.

Lagrange 3 is home to "Midway Station", a huge space station that serves as a repair, refuel and marketplace in the Sol System. However it also powers 10 Over-sized MKV Wormhole Drivers.

Beyond that is a number of secondary weapon platforms that provide a further overlap of fire.

The Interplanetary Defense Grid has an effective "Kill Zone" that reaches beyond Neptune.
House Anderson

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The Youngest House to join the Council Of Lords and smallest in terms of Members. House Anderson is unique in that its Lord is a Living Saint.

## History

Formed in the early 4140's, House Anderson is the youngest House so far, and the only House to be formed since the Founding at the end of the DeadLands Crisis.

## Members

Saint Hazel Anderson is the first and current Lord of the House. Below is the structure of House Anderson in descending order of the line of succession. All of those who have married into the family cannot inherit the House and must always take the surname regardless of gender.

### Hazel Anderson

Easily the most recognizable living Saint due to her angelic wing mutations and golden aura that usually encompasses her body. Hazel will remain the head of her House until her death.

### Jessica Anderson

The mother of Hazel and second in line to the title until Hazel has children.

## Realm

House Russel rules over the Epsilon Eridani System, their home world being the Systems Capital of Red Dawn (Pictured Left).

The System of Epsilon Eridani has served as a Military Stronghold System for nearly a thousand years. The Asteroid Belt that circles Red Dawn, Tribute and Beta Gabriel make invasion of the system treacherous and highly risky. However that same asteroid belt has supplied Tribute with the resources it needs to remain a Factory World.

### Planets

Red Dawn - The Capital world and Military Stronghold of the system.

Tribute - A barren Factory World that supplies the munitions, supplies and weaponry needed to make the system a Military Stronghold.

Beta Gabriel - The Agricultural world locked in a permanent opposing orbit with Red Dawn, it supplies the food and populace to the rest of the system.

## Royal Guard

The Royal Guard of House Anderson are unique in that they consist of equal male and female combat personnel.

Lols

## Support Staff

### Vice Admiral Alicia Dominica, Adviser to the House

Dominica was born and raised on Dawn to a long line of military leaders and heroes. She serves as Saint Anderson's personal adviser and liaison between House Anderson and the CMC.
Royal Guard

**Royal Guard of the House**, or more commonly "Royal Guards" or "House Rangers", are a military branch of the CMC that has been given exclusively to one of the many Houses of Humanity. Although they are offically CMC personnel and selected from the CMC Marine Corps, they under the exclusive control of whatever House they are assigned to.

The Royal Guards of a house are called a Regiment, however that Regiment may be several thousand in number and consist of not only soldiers but Naval Officers, Medical personnel and other standard CMC Units.

## History

Formed shortly after the Houses were formed, the Royal Guard has served as the primary bodyguards and personal military of every House.

### The War

When the war began the Royal Guard was expanded. Any House could select any serving Marine or Naval Officer to be added to their Royal Guard, much to the anger of the CMC Marine Corps leaders.

This led to the Royal Guard becoming one of the most skilled soldier based units in all of the CMC.

## Role

The role of the Royal Guard groups is primarily to defend and serve the House they are assigned to. Even if this means sacrificing themselves or the lives of civilians.

However they have been known to act as a private military for their House.

## Prominent Royal Guard Regiments

### House Russel Regiment

The single largest and one of the best trained Royal Guard Regiments. Its size, strength and respect for civilians has made it one of the most famous Royal Guards.

### House Zemeckis Regiment

When the Council of Lords divided and House Russel moved to Alpha Centuri, House Zemeckis removed every member of its Royal Guard and replaced the with KenX personnel.

House Zemeckis is the only House to use non-CMC personnel in its Royal Guard.
Vigilant

Vigilant is the name of Commander Olivia Russel's Mechanized Infantry Warsuit. Commonly known as a Mech. Vigilant's base body has served Commander Russel since her first deployment in the war.

## Construction

Mechs do not have a standard generation or "Mark" like other pieces of war. As each Mech is highly specilised to each driver.

Vigilant's Base Stats are as follows:

* Height of 14 metres (Twenty with certain loadouts)
* Weight of 150+ tonnes (Unladen)
* Titanium Composite Reactive G8 Armour
* Lift weight 720 tonnes
* Top speed 78mph

Vigilant has significantly strengthened joints and actuators to cater to her weapon systems.

Vigilant is painted in grey, green and black.

## Armament

Vigilant has carried a variety of weapons throughout the war. These include:

* 400mm Cartherlight Mortar Cannon (Back/shoulder mounted weapon system)
* 350mm AIM Industries Klink Hammer Multi-Role Artillery Cannon (Back/shoulder mounted weapon system)
* 350mm Cartherlight Multi-Role Artillery Cannon (Back/shoulder mounted weapon system)
* 300mm Cartherlight Assault Artillery Cannon (Shoulder mounted weapon system)
* 35mm Avenging Son AIM Industries Gatling Guns (Usually right and left arm mounted)
* Dragon's Wrath B95-X Liquid Incendiary Cannon (Usually left mounted)
* Multi-Role Multi-Spec Long Range Sensor Suite (Shoulder mounted system)
* Various Repair and Refit attachments (Various mountings)

## Deployment

Vigilant is much more than a walking artillery piece. However Commander Russel puts her array of artillery weapons to precise effect when supporting her more "up-close" team members. Vigilant shadows its pilot with a loadout designed for support, repair and battlefield control.

Commander Russel is a technical genius when it comes to anything military. She prides herself on remaining out of direct combat and being a rock for her team to rely on. She hammers home devastating rounds from a distance that can change the course of a battle. Her repair abilities allow her to maintain her team during long deployments away from the Darwinia.

Vigilant's advances sensory suite allow Commander Russel to view much more of the battlefield than anyone else, as well as co-ordinate ground units with her Mech team. Due to her connection with Vigilant, Commander Russel is able to interpret signals and scans from her sensor suite in a way unimaginable to the rest of humanity.
Amelia von Graff

### Birthplace and Current Residence

Born in Stuttgart, Germany.Currently living in the von Graff estate, in the Black Forest.

## Nemeses

### Nemesis

Wolfgang von Graff

Amelia von Graff, of the German von Graffs, is a werewolf and a monster hunter. She uses a combination of her werewolf powers and various other tools to hunt monsters, mostly the undead.

## Biography

Family was werewolves. She is a werewolf. She hates her brother.

## Comics and Publication

* **Darkwood** - Nightmist, Cain & Abel, and Amelia vs. Gloomweaver. Appeared in Darkwood #3.
* **von Graff** - Main comic.
* **Moonstruck** - The Fallen Hunters (and Arcade) vs. Wolfgang von Graff.
* **Witch Hunt** - The Fallen Hunters vs. Reverend Autumn
* **The Fallen** -￼￼￼ The Fallen Hunters team story.
Last Call Wiki

## Welcome to the Last Call Wiki

When the supervillains are attacking, and everything is falling apart, there are people you go to. Heroes, inspirational figures of incredible power. They are well-trained, ready for anything, and most of all, trusted to do what's needed.
Sometimes however... you can't rely on those people. They're occupied, fighting other villains, or sometimes simply not capable of helping. That's when you have to turn to those who are unprepared, those who are unknown, those who you may not be able to trust. When you've tried everything else and it's all failed, then you must turn to one final solution.
You must make the Last Call.

## Pages

Heroes

Villains

Comics
Sunstall

## Overview

Sunstall is the capital city of the Kingdom of Novgorod. It lies in the northeastern quarter of the country along the Golden Coast. Known for its sophisticated aristocrats and busy markets, the city always seems to have something going on. Its populace is diverse by Novgorodian standards, as dwarves, elves, halflings and other races can be seen going about their business. Its is known for the massive Golden Keep, which houses the royalty of Novgorod, as well as for housing the Black Mantle, a guild of glory-seeking warriors whose hall can be found on the outskirts of town.

## Districts

Sunstall is sprawling city that holds 3 distinct districts within its walls, as well as another outside its main gates. The districts 3 districts inside the walls are known as the Twin Plazas, The Golden Quarter, and the Bear's Den. Outside the walls is a sizeable civilian district called the Lower Yard.

### Twin Plazas

The Twin Plazas are located in the heart of the city, appropriately marked by the two large open markets and their central fountains. The district extends all the way down to the docks. It is the biggest merchant sector in all of Novgorod, and hosts some of the finest craftsmen, bakers, and merchants in the land.

### The Golden Quarter

The Golden Quarter is a largely residential district located on the eastern side of the city within the walls. It houses the majority of the aristocracy of Sunstall, as well as the wealthier merchants and figures of the city. Lavish houses and meticulously kept gardens can be found throughout district, making it a popular area for afternoon walks.

### The Bear's Den

The Bear's Den is made up of the Golden Keep and its surrounding area of barracks, drilling grounds, and governmental buildings. Named for the Novgorodian coat-of-arms, it also provides housing for the highest ranking officers of the military.

### The Lower Yard

The majority of Sunstall's people live outside the city walls in the largest district of the city, the Lower Yard. Thousands of houses, ranging from luxurious villas to crumbling hovels, line the cramped streets. Merchants who can't afford to sell within the city walls are often seen peddling their goods in small stands. The Black Mantle's headquarters can be found near the entrance to the city, at the edge of the district.
Raph

**Raphael Hall** (aka **Raph**) is an ex-supervillain, and current superhero. An adrenaline junkie capable of multiplying himself, his often unpredictable moods and behaviours have placed him alongside others on the Last Call registry.

## Biography

The latest generation of the Hall family, Raphael was born for the pure purpose of carrying on a name and a legacy. With a desire for an heir, but no true desire to raise a child, it wasn't too long before the rich couple decided such a young baby would rather get in the way of a sordid high life of parties and drinks. Thusly, as soon as he was considered old enough, the young Raphael was passed on to a string of tutors, each given the task of taking the boy around the world. His tutor's acted as a substitute for both his teachers and his parents - and the mass expanse of the world as a substitute for his home.

It was very rare that he would return to see his parents at all. And whenever he did, all they could offer him were teachings of how to be a high society gentleman, so that with his eventual inheritance he too could wallow in the wealth they held.

Such idle days of empty meaningless parties did not appeal to Raph.
Magic

## Overview

There are two types of magic that are used by the people of Armeran: Divine and Ethereal. The fundemental law of magic is that it is not mortal-based, it is always "borrowed" from some sort of higher being. The history of magic goes far back beyond written history, and today we have only legends to describe its discovery. The practice of magic often requires decades of practice before use becomes practical, although some people and races have a natural affinity for it.

## Divine Magic

Divine Magic is derived from one of the various divine figures worshipped throughout the realm. Divine Magic can be given freely and can be revoked just as easily. Some divines choose to give their followers power for doing their bidding, other divines simply use their worshipers as pawns against other divines and their followers. Others enter into a sort of "contract" with someone, in exchange for something, such as an artifact, a sacrifice, or even their eternal soul. Divine Magic can vary greatly, although it is limited to the powers of the divine supplying the power.

## Ethereal Magic

Ethereal Magic is drawn from the 7 Trees of Power. These trees each govern over their own domain of nature. When mages use Ethereal Magic, they draw power from these trees and the nature around them and project it in some way shape or form. The magic is generally channeled through some sort of artifact which was previously imbued with magic from one of the Trees of Power.
Divine Magic

## Overview

Divine Magic is derived from one of the various divine figures worshipped throughout the realm. Divine Magic can be given freely and can be revoked just as easily. Some divines choose to give their followers power for doing their bidding, other divines simply use their worshipers as pawns against other divines and their followers. Others enter into a sort of "contract" with someone, in exchange for something, such as an artifact, a sacrifice, or even their eternal soul. Divine Magic can vary greatly, although it is limited to the powers of the divine supplying the power.
Сумрачный Лес

*Сумрачный Лес - это темное место для котов, нарушающих воинский закон. Чтобы не попасть в это место не стоит убивать котов, также не нарушать Воинский Закон. Сумрачный Лес кратко называют СЛ.*

## Описание

Это тёмное место, где никогда не восходит солнце. В Сумрачном лесу нет дичи, коты не могут чувствовать ни голода, ни сытости после смерти. Они исчезают быстрее, чем коты Звёздного Племени, если на земле не остаётся никого, кто бы мог их помнить. С самого своего момента попадания в Сумрачный Лес они тут же принимают облик скорее призраков, чем душ, и быстро бледнеют и слабеют.

## О территории

Тёмный, полный загадочных теней лес с длинными, голыми, серыми деревьями. По сравнению с территорией Звёздного племени, всегда тёплой, солнечной и полной упитанной дичи, это мрачное, пыльное, туманное, сырое и абсолютно пустое место. Воздух тяжёлый, холодный, туманный, с резким неприятным привкусом и звенящим в непроницаемой тиши эхом каждого
шороха. В Сумрачном лесу есть небо, но оно тёмное и беззвёздное, а деревья настолько высоки, что за ними редко удаётся разглядеть пустые небеса и они не пропускают на землю ни лучика света, даже если он и есть над ними. Влажную почву устилает густая дымка, которая мешает дышать, если глотнуть её, и обладает противным запахом.
The Uhmacui Expanse

## Overview

The Uhmacui Expanse is a large desert-like supernatural phenomenon in south-central Armeran. It is vastly barren, yet not sand. The sun beats down at all hours of the day, drying out anything that tries to grow. No clouds can be found in the sky, save for a lone wondering storm. Beneath the storm, for only mere hours, life begins to sprout. Fast growing grasses and flowers sprout from the ground, completeing their complete lifecycle in the hours before the cloud passes and the sun returns to dry them out. It received its name from the lone horde of warriors that wander through it, following the fertility of the storm to feed their horses and livestock. The tribe are called the Uhmacui, or often the Uhmacui Horde. The storm itself is called Uhmacui by the tribe that follows it.

## Uhmacui (Storm)

Little is actually known about the storm itself. Very little contact has been made with the Uhmacui people without deadly outcomes. Uhmacui is thought to be some sort of magical phenomenon, Some hypothesize that Askarun, one of the legendary Trees of Power lies in the center of the desert. Others believe it is simply an outlet of its power. The Uhmacui tribe believes Uhmacui is their god,

The storm from a natural prospective is incredibly fascinating. An entire ecosystem lives entirely in its wake. Those outsiders who have been given the enormous priviledge of following Uhmacui and its people come back telling stories of butterflies floating around bright flowers as livestock and horses casually graze. The storm itself is rather violent, letting down torrential rain and letting loose massive thunderclaps that can even be heard in neighboring nations.

## The Uhmacui (People)

The Uhmacui people are known for following a massive supernatural storm that they believe is their god. The storm, Uhmacui, is their sole source of life. They follow in its wake, grazing their livestock in the lush green grasses that follow its torrential rain. Their language has never been deciphered and they've never been successfully dealt with diplomatically. Some historians believe there may be a lingual connection to the folk dialect spoken by the Red Fields Nomads based on their vaguely similar mythology and visual appearance. The few whom's't'd the privilege to travel with the Uhmacui say their spoken language could almost be mistaken for a Novgorodian Nomadic dialect.

They are a very violent people when it comes to outsiders. The Uhmacui will sporadically raid villages near the Uhmacui Expanse when the storm passes closes enough to its edges. Villages near the Expanse are generally terrified of storms for this reason, as all Uhmacui raids are preceded by distant thunderous rumbles of their storm.

Rumors circle of how they do not sleep, on account that they must always be moving, lest they fall behind the storm. Some claim that the Uhmacui do in fact sleep, but only in hour long intervals, as they must continually get back up and move closer to the storm as time goes on. Others believe that, since they are such proficient riders, they must all sleep on their horses as they plod along.
Arcade

Arcade (otherwise known as **Penelope Brooks**) is a hero fighting the corruption that is the government of Immaculess. She oftentimes teams up with other heroes in this endeavor, looking for new technology that can help her.

## Comics & Publication

* **Punk** - Arcade solo comic.
* **Moonstruck** - The Fallen Hunters (and Arcade) vs. Wolfgang von Graff
King Lucious "The Great"

## Overview

King Lucious "The Great" was the first King of Novgorod. Born on an unknown date around the year 870, he was only 17 years old when he successfully rebelled from the Kingdom of Three. He is commonly pictured with his obsidian crown and carrying his legendary broadsword, Tartarus. He died a natural death in the year 942, at the age of 72, leaving the Kingdom of Novgorod to his son King Yonah I.

## Early Life

Not much is known of King Lucious' early life. The identity of his parents is unknown, and he claimed to have no surname. Because of this, the entire royal bloodline of Novgorod bears no surname. Various rumors circle his childhood. Some say he was raised by the Orcs, others say by wolves, bears, or even that he descended from a higher plane. The first records of him appearing place him in the Gray Mountains, serving as a soldier in the Lothar Clan. At the age of 14, he is noted as being taller, stronger, and more cunning than any other man in the clan, and quickly he became their head figure.

## The War of the Long Winter

Once Lucious became chief of the Lothar Clan, he received a seat at the House of Voices, where he was able to represent his people and their wishes. It was here where he learned of the atrocities commited again his neighbors to the north on the Golden Coast and in the Red Fields. After the Famine of 885, the Kingdom of Three forced the people of the Red Fields to hand over half of their crop, and increased taxes on the Golden Coast as well. A righteous and pious man, he hated seeing others suffer. He met with the lords of the Golden Coast and the Red Fields in secret and laid out his plans for rebellion.

On the 42nd day of Winter in 886, Lucious and his co-conspirators signed the Concordant of Novgorod, declaring independence from the Kingdom of Three.

The new Kingdom of Novgorod was outnumbered by an estimated ratio of 3:1, but nevertheless found victory after the longest Winter in recorded history. The entire Kingdom of Novgorod, as well as the southern half of the Kingdom of Three were covered in snow well into mid-Summer. The victory is largely attributed to the toughness of the Novgorodians, who were accustomed to harsher Winters, the alliance formed with the residents of the Webbed Forest, as well as the masterful strategy of Lucious.

## His Rule

Lucious would go on to rule Novgorod for 56 years, ushering in a new era of peace, which still continues to this day. During this time, Novgorod developed incredibly well economically, and now boasts one of the wealthiest capitals of Armeran, Sunstall. He married Gwennan Rhees, a commoner he supposedly met in a tavern in the Red Fields. He had 3 children, one son and two daughters. He died a natural death surrounded by his loving family in 942, and was succeeded by King Yonah I.
Cantorism

## Overview

Cantorism is one of the three high religions of Armeran. The religion is completely based around music. It is the only known monotheistic throughout Armeran. Even so, Cantors are almost universally tolerant of other religions, recognizing their gods as real, but lesser than theirs, named Oelia. Cantors can be found all throughout Armeran, drinking, reveling, and playing their music for all to hear. They have no singular head of religion. They are instead ruled by the Oeliac Orchestra, a group consisting of 64 members that are dutied with playing on their most revered holidays.

## Origin of the World

Cantors believe that in the beginning, nothing but Oelia existed. Suddenly, Oelia began singing. The first note brought light into the darkness. The second brought physicality, such as the stars, the ground, and the seas. The third note brought forth all living things: plants, animals, and all of the races. The fourth note brought all of the supernatural, the Trees of Power and their magical abilities and the divines.

Seeing all of this brought great joy to Oelia. She came down from her plane and lived amongst her creation in complete peace and harmony. She taught all of the races to sing and make music, and she was overcome with glee.

For a thousand years she lived with her peoples. They knew no war, no sickness, and no death. This was until a powerful dragon named Xeldrantim, the Destroyer Of Life, grew jealous of the intelligent races that Oelia loved so much. He attacked her by surprise, and while his blistering flames and massive claws were incapable of harming her, they did shock her, and the sound she emitted when startled was impure.

The note rang out over the mortal realm. As her first four notes had brought so much beauty into the world, the fifth brought equal destruction. Lightning crashed down from the sky, magma boiled up from beneath the ground, disease spread rampantly, and her creations began feuding, aging, and dying,

Oelia saw what was happening. She watched in awe as her world crumbled before her. And just as it seemed that all hope was lost, she heard a voice ring out in rightous melody. She looked down to see a small girl, singing beautifully as the realm collapsed around her. And Oelia began singing, too. The evils ravaging the world began to cease. Volcanoes' violent eruptions cooled to bubbling simmers, the heavy clouds in the sky began to clear, and sunlight began to spill over the land once again.

She looked around. She saw the tattered world around her, and with a tear in her eye, she ascended back to her plane. Her creations listened as her sweet melody grew more and more distant, before finally fading away into complete silence.

These peoples would become the first Cantors. They saw how her song was capable of bringing the world to order and peace, and so to this day, they continue singing, longing for the world that had come before.
Fleet of Retribution

The *"Fleet Of Retribution"* (**CMC NF-FOR**), is the prominent Assault Fleet in the CMC Navy.

The fleet is commanded by Fleet Admiral Cornelia Russel.

## Service History

Since its founding, the Fleet of Retribution has been deployed in the Eastern fringe of the front line, carrying out a number of tactical strikes to hinder the God Invasion.
Miss Sing

Lack of emotion/morality (Self-inflicted chemical exposure)

**Yan Diushi** (aka **Miss Sing**) is a supervillain and biochemical terrorist. This skilled and deadly scientist has no personal values or desires, designing and selling her chemicals to the highest bidder. She is often found on the peripherals of major villain team-ups, supplying the group with weapons of terrifying power before drifting away into obscurity.

## Biography

She was nice. Her parents got cancer. She cured cancer. She gave them rapid-onset Alzheimer's. She was sad. She gave herself amnesia. She became a villain. The end!

## Powers & Equipment

### Powers

#### Forgettability

Many of Miss Sing's formulas are designed to induce memory loss. Due to her long exposure to such chemicals, the scientist has a faint residue clinging to her body, particularly to her briefcase and mask. This can lead to those close to her being struck with a powerful but short-lived amnesia, meaning they might forget ever having seen her.

### Equipment

#### Briefcase

Miss Sing is rarely if ever seen without her featureless black briefcase. It is believed to contain her most valuable ingredients, chemicals and formulas, although those who witness it being opened rarely leave the encounter in a fit state to speak of its contents.

## Trivia & Extra Info

* Miss Sing has an aversion to harming rodents, which she is not able to explain.
Quotes

Quotes underlined are highlighted for purposes of future discussion/potential adjustment.

## Last Call

### Heroes

#### Dregan

 **Dregan:** "And then the velociraptors lunged at us, and he started… like… silently screaming. With his eyes closed."**Spekkal:** "I’m pretty sure he was yawning, dear."

#### The Explordinaire

**Lord Ook:** ‘There was. Then they rebelled. Now there isn’t.’
 **The Explordinaire:** ‘It’s alright, Barnabas. I knew it would come to this. I forgive you.’
**Lord Ook:** ‘… Get out. And never come back.’
 **The Explordinaire:** ‘Please, you must see reason Barnabas, I only want to -’
**Lord Ook:** ‘HOW DARE YOU USE THAT NAME?! I AM NO LONGER YOUR SLAVE! I! AM! OOK!’
Bestial Rage

#### White Fang

**Lazarus:** ‘Will he also save you from artillery fire, because we should probably prioritise here…’
 **White Fang:** *‘*In the name of the Lord, cease this transgression!’
**Piques:** *‘*Oui, right you are, mademoiselle, certainly. Ceasing now, pas de problème’
Dominate

### Villains

#### Les Terreurs

 **White Fang:** *‘*In the name of the Lord, cease this transgression!’
**Piques:** *‘*Oui, right you are, mademoiselle, certainly. Ceasing now, pas de problème’
Dominate

#### Miss Sing

**Miss Sing:** ‘How you use this virus is your business, not mine.’
Reclaim the Wild

### Support Characters & Nemeses

 **Father Gaspar** | "This miracle... it brings His glory. And His fury."
 **Nail** | **Nail:** "First of all, I'm gonna nail you to the cross. Then, once you're done, I'm gonna lay you down and-"**Lazarus:** "-nail the coffin shut, yes, I get your gimmick."
 **Nail** | **Lazarus:** "Curtis? You let him do this to you?"**Domingo/Nail:** "You did this to him Lazarus. You forced him to me. I simply proposed a deal..."

## Sentinels Of The Multiverse

### Villains

#### Baron Blade

 **Blade Battalion Commander:** ‘RED ALERT! THE NUN, OH GOD, SHE’S TAKEN DOWN THE WHOLE PLATOON!’
**Baron Blade:** ‘Say that again. Slowly.’
Blood Frenzy
The Arcane

**The Arcane** is the only vessel of the Penumbra Class classification and the mobile command and control center of then NIA as well as the personal flagship of Director General Grace Lionheart.

The Arcane is easily the most advanced and expensive ship ever created, yet also the most unknown. With an estimated only four people outside of the NIA knowing of its existence.

## Design

Its conception began during the refit of the original Planet Mother class ships into Planet Killers, using the refit designs. However, unlike the Planet Killers, the Arcane was constructed completely from scratch. Allowing for its design to be almost completely alien to the vessels its based upon.

Its construction is estimated to have taken at least fifty Earth years and was likely constructed far out on the outer fringes of the Galaxy. It is likely that its construction was not completed till after Grace Lionheart took her current position. It is however likely that The Arcane is in an ever constant state of development and refit with new and experimental technologies created during the war.

It is known that The Arcane is outfitted with highly experimental engines, wormhole generators and weaponry, but is however backed up by state of the art backups in the event of its experimental technology failing. Therefore it can be assumed that it is at least as powerful in every aspect as a Planet Killer.

The Arcane is known to lack the vast hangars of the Planet Killers, as its role is not to invade or defend. But rather coordinate the rest of the NIA. It is therefore safe to assume that it is filled with advanced and experimental communication arrays, databanks, Synthetic Soul control banks and sensor arrays.

It also contains advanced and experimental cyber warefare suites apparently capable of removing itself from video recordings.

### Sighting Reports

Although all reports of its sightings are locked away by the NIA and any person admitting to have seen it, mysteriously vanishing, it is a rumor circulated by skeptics and conspiracy theorists.

Reports suggest that The Arcane has the ability to enter and leave wormhole space with no visible signature or signature able to be picked up by scanners. This is highly likely, as The Truth is confirmed to posses this technology.

Several reports claim that The Arcane is able to make itself completely invisible to an un-augmented human eye. This would most likely be achieved by a vast network of retro-reflective panels and cameras. Such technology on that scale would require dozens of Type 2 Synthetic Souls to maintain and operate.

## Personal Flagship

As the personal Flagship of Director General Grace Lionheart, The Arcane serves as her "Home away from Home". Like the Planet Killers, it serves as a last ditch escape in the event of the Galaxy falling to the Gods.
Task Force Storyboard

## First Scene

Standard highrise apartment.

Kyle nods to john, engages silence mode on revolver. fires at the lock.

John kicks open door.

Kyle darts in, fires at two on right side table members.

John follows. takes out left table member.

"Rookie 1" shadowing Kyle. Rookie shoots member on the sofa.

Triss follows, shoots second on sofa. John kills "Single chair by sofa" member.

Kyle eliminates two members in right far corner. Kyle then hugs wall, opens bathroom door. Rookie rushes to bedroom door. front on.

John notices. Triss tells Rookie to wait.

Rookie opens bathroom door. side of head blows off across the door. Spin/fall into the dark room.

John and Triss open fire through wall. Kyle exits bathroom.

When rooms settled Kyle asks "What the fuck happened" to Triss. John enters the room and checks both are dead.

Kyle "is she alright?"

John flps body over. and Holds up Rookies eye. Wiggles it at kyle.

Triss: "Jesus"

Kyle: "More paperwork to add to the pile" wipes his face

John stands up and steps into the main room.

Kyle: "Sweep the room" Kyle gestures to right hand desk while walking to left side desk as Triss checks the gambling table.

John finds a Data pad on right side desk. List of names.

John: "Found something"

Data Pad displays an incomplete list of names. All with prices beside them. Some in red

John: "Looks like the MP is only the first to be assassinated."

Kyle sighs "Shit" while looking over Johns shoulder.

## Second Scene

CMC Headquarters. Cane Woodsworth's office.

Kyle throws down datapad on Canes desk. John leaning in open doorway. Cane leans back in his chair looking at the list.

Kyle: "Looks like its going to be a long week."

John: "Clearly something larger is happening."

Cane raises his eyebrow and adjusts his glasses. Then stands up, takes his walking cane and walks towards the door.

Cane:"Detective" John then steps to the side. looking at Kyle confused.

As cane walks down the hall. Kyle steps into the doorway. "Also we're gona need a new rookie."

Cane, without looking. "I hope it wasnt you this time."

## Third Scene

Continuing from the second scene. Cane walks down the hall to a pre-arranged meeting.

Cane enters the Council room.
Verahorn

Verahorn, or often Big Horns, (*Cervus Elaphus*Rex) are the largest deer species ever found in the galaxy and are natives of Veretrox's lush forests. They are widely regarded as one of the most delicious meats and one of the most sought after and rarest trophy for big game hunters.

## Biology

Verahorns are one of the largest creatures on Veretrox, and the largest deer-like species in the galaxy. They measure on average 215cm (7 foot) to the shoulder, with antlers that can grow as wide as fifteen foot tip to tip.

They are equally as dangerous as they are peaceful. More hunters have been mauled or killed by Verahorns than even the famous Beowulf. They are fiercely territorial and become highly aggressive once attacked, often charging hunters who fail a lethal shot.

Verahorn often mix with herds of Farrow Deer, spending much of their time grazing and interacting with their smaller cousins. Even so far as protecting the smaller Farrow Deer from hunters and Beowulfs.