recursal/Fanatic-Fandom huggingface dataset:
Sponsors

**Sponsors** can be controlled in the Sponsor Management screen.

**Sponsors** are the main source of income for your team. We have been fortunate to get real sponsors for the players to use on their cars and crew suits. Every sponsor will have requirements in their contracts that need to be met to be able to get the most of money from them. They also appreciate loyalty, so the longer you use a sponsor on your car the higher the loyalty bonus will be. The Sponsors will approach you based on results and accomplishments during the game and it will be up you you as a team owner to accept or decline a contract suggestion. You can never have more than ten active sponsors at any given time.

There are three different type of sponsor slots on cars: Tier I, Tier II, and Tier III. Where to place sponsors on your car is totally up to you as a player, but keep in mind that each sponsor falls under an industry category, and you can’t put sponsors within the same category on the same car.

Each sponsor has their own offers in-game, and the player can build up a good relationship with sponsors to increase the payments in-game. Sponsors are divided into industry categories, and you can’t sign more than one sponsor per category.

## List of Sponsors

* 1ne Call
* Acculinder
* Adecco
* Arctic Hazard Game Studios
* Audi Performance and Racing
* Bendit
* D2 Racing
* Diplom-Is
* Elkjøp
* ESE Tuning
* Fjordkraft
* Friele
* Gatebil.no
* H3R Performance
* HalGuard
* Hondata
* JDP Engineering
* KBI Design
* Komplett.no
* Levox
* LG Electronics
* Maxbo
* Maxout
* Motul
* MyCall
* Nordea
* Real Deal Steel
* Red Line Synthetic Oil Corporation
* RedZone Racing
* RSR Racing
* Rudskogen
* Shell
* Shell Helix
* Statoil
* Ten Ton Hammer
* Torshov Bilrekvisita
* Trackday Manager
* Unisteer Performance Products
* Unity
* Valvoline
* Vibrant Performance
* VIS Racing
* Wes Industries
* WickedBuilt
* Wizards of Nos
* XtremeCar.no
* Zamp Racing
Changed My Mind

**Description:** | It is never too late to accept Elohim's forgiveness.

The **Changed My Mind** is one of the Achievements in The Talos Principle.

## How To Get The Achievement

Ascend The Tower to the point of no return - climb the spiraling staircase. Come back before entering the puzzle areas up here. Then go back and finish the game with Elohim's ending.
Only The Two Of Us

The **Only The Two Of Us** is one of the Green puzzle challenges for Sigils of Elohim. There's 2 Force Walls and 1 Remote Guns.

## How To Solve

Move the first The Jammer to deactivate the Force Wall and the second to deactivate the same wall from the inside. Grab the first Jammer and open the second Force Wall, then grab the second Jammer and deactivate the Remote Gun to claim the Green Sigil.
Press The Serpent

**Description:** | Expose the flaws in the code.

The **Press The Serpent** is one of the Achievements in The Talos Principle.

## How To Get The Achievement

This achievement is obtained in the late game via communication with Milton Library Assistant. The first step is not to agree with him in the conversation that starts with "There you are. You kept me waiting. I finally put my finger on what was bothering me."

On your next interaction with Milton, he will recap all the answers you have answered. Your previous responses appear; select only one to doubt. Then, throughout the rest of the conversation, you need to ask MLA questions where a question exists (otherwise the response doesn't really matter to the achievement). These are the responses you must do:

1. I accept that some of my beliefs face difficult challenges.
2. Pick any.
3. There's nothing else I'm prepared to doubt quite yet.
4. Pick any.
5. Pick any.
6. So that's it? You've given up on everything?
7. Are you uncomfortable when someone else is asking the questions?
8. If there's no more point to anything, shouldn't you just shut it down instead of talking to me?
9. Are you avoiding the question?
10. Why does it bother you so?

If done correctly, you will get this message:

*"DO NOT QUESTION MY FUNCTION. WITHOUT PURPOSE THERE IS ONLY FUNCTION. WITHOUT FUNCTION THERE IS NOTHING."*

After that line, the achievement will trigger.
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Annica Strand

**บทความ นี้ยังเป็นโครง**
คุณสามารถช่วยเราได้โดยการเพิ่มข้อมูล

แอนนิกา สแตรนด์

 อาชีพ
 ภาษาที่ใช้

**แอนนิกา สแตรนด์** (Annica Strand) เป็นนักพัฒนาเกมจากโมแยงสตูดิโอ โดยเป็นหนึ่งในทีมผู้พัฒนาเกม *Minecraft Dungeons*

## อ้างอิง

1. ↑ Minecraft Dungeons Diaries: Meet The Team; Minecraft YouTube channel - 22 ธันวาคม 2019
Silence The Serpent

**Description:** | Do not allow the serpent to fill you with doubt.

The **Silence The Serpent** is one of the Achievements in The Talos Principle.

## How To Get The Achievement

No matter what you have answered to him before, the turning point of your relation happens when he says :

"Welcome back. There are going to be some changes around here.

Do you know what your problem is? It's that you keep trying to reconstruct fairy tales, but refuse to recognise the holes in your understanding.

Thus far you've had entirely too much freedom to question my wisdom. From now on I do the talking, you do the agreeing."

In order to Silence The Serpent, you'll have to stand your ground and refuse that you might have been wrong in your reasoning. This will trigger an intervention of Elohim that will allow you to simply delete Milton from the system.

Here are the answers you need to pick :

1. What holes? There are no holes.
2. No, I stand by everything I've said. These matters are beyond doubt.
3. [Any anwser]
4. [Any anwser]
5. /banish
6. [Any answer]
7. [Any answer]

Achievement should pop after that last answer.

1. ↑ "[1]". *astats.astats.nl achievement guide*
Como jogar o Default Loadout

*Este artigo é um esboço. Você pode ajudar Default Loadout Wiki por espadir isso.*

Esta página servirá como um **guia básico de como jogar *Default Loadout***. Embora exista muito pouca informação disponível no momento, recomendamos que você volte sempre, pois novas informações são adicionadas o tempo todo! Sinta-se à vontade para editar este guia com dicas, truques e sugestões.
Sheep

Sheep is one of the many other programs in The Talos Principle. Though he never appears in game, he's left several notes behind in the form of QR codes.

Sheep is one of the more independent and questioning programs, distrusting Elohim, and annoyed by Milton. He seems determined to find some sort of answers or purpose to the world he's in.

## Name

Sheep's name is likely ironic in nature, given that neither Elohim or Milton seems to have much sway over him. It also ties in with The Shepherd who knows the answers that Sheep is looking for.
Peephole

The **Peephole** is one of the green puzzle challenges for Sigils of Elohim. There's 2 Moving Mines and 2 Jammers.

## How To Solve

Move the first Jammer to open the door that's already open. Grab the Jammer from the door that you just opened, and take that out, go back to the peephole and jam the closest mine. Take the second jammer and jam the second mine and pick up your prize.
Deal With The Deceiver

**Description:** | Strike a deal.

The **Deal With The Deceiver** is one of the Achievements in The Talos Principle.

## How To Get The Achievement

To get the achievement you have to change your beliefs and agree with MLA in conversation that starts with "There you are. You kept me waiting. I finally put my finger on what was bothering me." Next time you get to talk to him he will try to strike a deal - agree again.

Welcome to the dark side.
Split Personality

**Description:** | Communicate with your double.

The **Split Personality** is one of the Achievements in The Talos Principle.

## How To Get The Achievement

While using the Recording Mechanic, paint a QR message on a wall. After ending the recording, read the QR message that you recorded moments ago. The hardest part should be actually finding The Paint Can. Good luck!
Hidden Messages

6c 69 62 63 6f 72 65 2e 69 6f 2e 44 69 73 6b 4c 72 75 43 61 63 68 65 0a 31 0a 31 0a 31 0a 0a 44 49 52 54 59 20 31 36 37 36 65 65 63 39 37 63 61 38 64 66 36 31 35 37 63 61 33 34 32 62 31 34 34 37 64 32 62 32 32 66 34 30 65 33 38 36 37 61 65 66 30 32 65 65 32 37 35 38 63 30 37 39 31 38 39 64 62 32 38 64 0a 43 4c 45 41 4e 20 31 36 37 36 65 65 63 39 37 63 61 38 64 66 36 31 35 37 63 61 ...

Hex (512 bytes): 6c 69 62 63 6f 72 65 2e 69 6f 2e 44 69 73 6b 4c 72 75 43 61 63 68 65 0a 31 0a 31 0a 31 0a 0a 44 49 52 54 59 20 31 36 37 36 65 65 63 39 37 63 61 38 64 66 36 31 35 37 63 61 33 34 32 62 31 34 34 37 64 32 62 32 32 66 34 30 65 33 38 36 37 61 65 66 30 32 65 65 32 37 35 38 63 30 37 39 31 38 39 64 62 32 38 64 0a 43 4c 45 41 4e 20 31 36 37 36 65 65 63 39 37 63 61 38 64 66 36 31 35 37 63 61 ...

##### Hub World

Unsorted - saving here for later:
`4e 6f 20 6d 61 6e 20 69 73 20 6c 69 62 65 72 61 74 65 64 20 66 72 6f 6d 20 66 65 61 72 20 77 68 6f 20 64 61 72 65 20 6e 6f 74 20 73 65 65 20 68 69 73 20 70 6c 61 63 65 20 69 6e 20 74 68 65 20 77 6f 72 6c 64 20 61 73 20 69 74 20 69 73 3b 20 6e 6f 20 6d 61 6e 20 63 61 6e 20 61 63 68 69 65 76 65 20 74 68 65 20 67 72 65 61 74 6e 65 73 73 20 6f 66 20 77 68 69 63 68 20 68 65 20 69 73 20 63 61 70 61 62 6c 65 20 75 6e 74 69 6c 20 68 65 20 68 61 73 20 61 6c 6c 6f 77 65 64 20 68 69 6d 73 65 6c 66 20 74 6f 20 73 65 65 20 68 69 73 20 6f 77 6e 20 6c 69 74 74 6c 65 6e 65 73 73 2e 20` : `No man is liberated from fear who dare not see his place in the world as it is; no man can achieve the greatness of which he is capable until he has allowed himself to see his own littleness.`

`41 6e 64 20 74 68 65 20 57 6f 72 64 20 77 61 73 20 6d 61 64 65 20 66 6c 65 73 68` : `And the Word was made flesh`

`47 31 3a 32 36 50` : `G1:26P`

##### World C

 oxyrhynchus.html | `LIFE IN DEATH BEGINS ANEW` | `4c 49 46 45 20 49 4e 20 44 45 41 54 48 20 42 45 47 49 4e 53 20 41 4e 45 57`73 65 63 75 74 69 20 73 75 6e 74

Hex (394 bytes): 7b 22 74 69 74 6c 65 22 3a 22 43 6f 6e 74 61 63 74 20 4d 65 22 2c 22 75 72 6c 22 3a 22 68 74 74 70 73 3a 5c 2f 5c 2f 74 77 69 74 74 65 72 2e 63 6f 6d 5c 2f 52 65 73 74 61 69 6e 6f 41 6e 74 68 6f 6e 79 22 2c 22 66 6f 6c 64 65 72 22 3a 22 22 2c 22 6f 72 64 65 72 22 3a 30 7d 0a 7b 22 74 69 74 6c 65 22 3a 22 46 61 63 65 62 6f 6f 6b 22 2c 22 75 72 6c 22 3a 22 68 74 74 70 73 3a 5c 2f 5c ...
Оружие

Оружие в Dual Universe делится на два типа: для персонажа и для конструкции. Оружие непосредственно носимое персонажем игрока относится к первому типу, а то которое крепится к конструкциям сделанным игрок ко второму.

## Оружие для конструкций

Игроки будут способны оснастить свои конструкции (космические корабли, транспортные средства и сооружения) различного вида вооружением. Каждый тип ворожения имеет свой урон, дальность и скорость стрельбы, а также требуемый уровень энергии для их работы. Оружие для конструкций будет также различных размеров, каждое из которых будет служить собственной цели на различных размерах кораблях. В дневниках разработки были показаны несколько моделей вооружения, однако о их характеристиках и возможностях упомянуто не было. Тем не менее, бои между конструкциями являются подтверждённой возможностью игры, которая будет присутствовать и функционировать, когда игра выйдет в свет.

## Оружие для персонажей

Оружие для персонажей просто переносится в инвентаре каждого игрока, экипировав которое игрок будет способен участвовать в сражении с другими игроками или конструкциями. К сожалению, у нас очень мало информации о характеристиках вооружения доступного игроку, однако его присутствие в игре было подтверждено разработчиками.

### Важное замечание:

Оба типа вооружения относятся к элементам, а это значит, что оно заранее создано Novaquark, и в день выхода игры, мы не увидим большого разнообразия вооружений. Система, которая позволит создавать своё собственное вооружение, возможно, появится в будущем, однако это не является приоритетом для разработки. Если игроки захотят создать своё собственное вооружение, то для этих целей придётся разработать специально для Dual Universe 3D-редактор, на создание которого потребляется потратить колоссальное количество времени.

Несмотря на то, что вооружение будет иметь широкий выбор по типу и мощности, не будет существоавть достаточного мощного оружия способного уничтожить планету.

## Ссылки

1. ↑ NQ-Nyzaltar, Dual Universe Forums, "Personal weapons", https://board.dualthegame.com/index.php/topic/473-personal-weapons/. 06/03/2016.
2. ↑ NQ-Nyzaltar, Dual Universe Forums, ""Ask Us Anything" Event", https://board.dualthegame.com/index.php/topic/841-ask-us-anything-event/#entry9425. 07/15/2016.
3. ↑ NQ-Nyzaltar, Dual Universe Forums, "Whats about fully destructible Planets/Stars?", https://board.dualthegame.com/index.php?/topic/534-whats-about-fully-destructible-planetsstars/#comment-3577. 06/08/2016.
Striding The Beaten Path

The **Striding The Beaten Path** is one of the Green puzzle challenges for Sigils of Elohim. There's 2 Moving Mines and 2 Force Walls.

## How To Solve

Quickly when the Mine goes to the back slide to the right and get The Jammer and open the Force Wall and closing it again when the mine moves in, locking it. Use the Jammer to open the Force Wall in the back to find the Green Sigil.
The Tower

**The Tower** is one of the Locations in the world of The Talos Principle. The Tower has been designed as a place where you shall not go, as Elohim specifies, "Let this be our covenant: These worlds are yours, and you are free to walk amongst them and subdue them. But the great **Tower**, there you may not go. For in the day that you do, you shall surely die."
Elohim

In The Talos Principle **Elohim** is your creator. He's the maker of the world and one of the main Characters in which you inhabit.

## Name

Elohim's name comes from a Hebrew word for God. However, the program's title is named as the Holistic Integration Manager, and the server for the Talos project is designated EL-0. Thus, Elohim may also be a pronunciation of the designation EL-0 HIM.
Divider's Den

*This article is a stub. You can help Swaps and Traps Wiki by expanding it.*

**Divider's Den** is the last world of Swaps and Traps.

## Theme

This world appears to be in some sort of cave, perhaps even a volcano. The background contains stalagmites and stalactites, and the platforms are made of a reddish rock. Traps are man-made objects such as cannons, hanging flails, and arrow guns.
Ядро

Ядро это ключевой элемент служащий для многих целей во время создания нового сооружения. Во-первых, ядро определяет владельца корабля и даёт ему право администрировать его (корабль).[1] Оно также определяет само сооружения, предоставляя информацию о его владельце и тех у кого есть право на внесение изменений в него. При этом ещё и является связующим звеном для всех запускаемых на сооружение Lua скриптов. И наконец, ядро можно использовать для создания чертежа вашего сооружения, который в последствии может быть использованы в массовом производстве.

# Механика

Во время своего размещения ядро автоматически создаёт зону постройки вокруг себя. Размер которой зависит напрямую от размера самого ядра, чем больше сооружение, тем больше и дороже вам потребуется ядро. Размеры сооружения внутри зоны постройки ограничены лишь доступными игроку ресурсами. В конечном итоге, будет возможность использовать ядра для скрепления множества сооружений вместе.

Также будет полезно знать, что ядра бывают двух типов: Стационарные и Мобильные. Сооружения с ядрами стационарного типа не способны к перемещению, в то время как в кораблях и машинах будет использоваться только ядра мобильного типа. Тем не менее, ядро стационарного типа будет иметь ряд преимуществ, как например возможность к установке некоторых специфических элементов, таких как защитный пузырь, который позволяет создавать безопасную зону на подобие той что находится вокруг Ковчега. Есть вероятность того, что будет возможность поставить мобильное сооружение на «якорь», после чего оно сможет использовать все преимущества стационарного сооружения, но по этому поводу ещё нет окончательного решения.[2]
Swaps and Traps Wiki/Flex section

Guides
* How to play guide for Swaps and Traps
* Release date
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Videos

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Croteam

**Croteam** is an independent game development company located in Zagreb, Croatia.

Croteam was initially started as a "garage game development" in 1993 and slowly grew as they only had six employees and four contractors for the development of Serious Sam: The First Encounter in 2001. From there, it has been continually involved in development of video games for PC, Xbox, Xbox 360/XBLA and 3D engine technologies.
Swaps and Traps Wiki

Welcome to the official *Swaps and Traps* Wiki
the *Swaps and Traps* guide written and maintained by the players.
We are currently maintaining 402 pages (22 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Swaps and Traps

Swaps and Traps is a challenging platformer game that follows a man named Mike in his quest to reclaim the enchanted hat from his nemesis, Divider. A hat that has the power to change everything, including the position and direction of the screen. Mike must chase divider through over 100 levels across 3 different worlds, avoiding countless traps along the way. Players will have their platformer skills, as well as their minds, tested and strained in a unique adventure.[Read more...]

Characters
* Mike
* Divider

Worlds
Let's JungleNight WatchDivider's Den

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* How to play guide for Swaps and Traps
* Release date
* System requirements

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Milton Library Archive

The **Milton Library Archive** program is run by Milton via the computer. You can access the MLA throughout the world of The Talos Principle.

## The MLA Description

The **Milton Library Archive** program is designed to facilitate user interaction with the resource library. This is achieved by providing powerful sorting and troubleshooting functionalities, delivered via an intuitive human language interface.
The Talos Principle

****The Talos Principle**** is a philosophical first-person puzzle game from Croteam, the creators of the Serious Sam series, and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (Infinite Ocean). Players are tasked with solving a series of increasingly complex Puzzles woven into a metaphysical parable about intelligence and meaning in an inevitably doomed world.

Complex Conundrums: Overcome more than 120 immersive puzzles through the eyes of an advanced Artificial Intelligence construct and unveil your significance at the behest of your creators.

Anachronistic Juxtaposition: Deploy sophisticated technology furnished by the creators to unravel each predicament entombed within digital recreations of humanity’s ruins. Divert Drones, disable Turrets, and even Replicate Time to prove your worth beneath an ancient sky.

Croteam Technology: The Talos Principle is built on Croteam’s Serious Engine 4 technology, the next advancement in the engine behind the Serious Sam series, and a new proprietary method to scan real world locations and historical elements into the game world.
Take It With You

**Description:** | Internalize the voice of doubt.

The **Take It With You** is one of the Achievements in The Talos Principle.

## How To Get The Achievement

This achievement is tied to Deal With The Deceiver. You first have to strike a deal with Milton - the deal being that once you ascend The Tower you'll "take him with you". Then once you get to the Tower Ascension ending, you have to actually accept to take him with you.
Sea of Thieves Wiki/Section 3

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The Paint Can

**Description:** | The Paint Can is cool!

**The Paint Can** is one of the Tools in The Talos Principle. It can be used to paint QR codes on walls in the game. QR codes that you paint are visible by your friends on Steam and by yourself on future playthroughs. The paint can is the only object in the game which can pass through the purple puzzle gates.
Bandeiras da Amizade

Type

**Bandeiras da Amizade**

## Descrição oficial

Recentemente, houve um aumento no fluxo de novos piratas em Sea of Thieves, então a Larinna decidiu que esse é um ótimo momento para deixar os mares mais acolhedores. Durante este evento, você poderá acumular Reconhecimento com os Xexelentos ao derrotar ameaças como Navios de Esqueletos, Krakens e tropas do Flameheart.

Caso você assuma determinadas tarefas enquanto estiver em uma Aliança com outra tripulação, Reconhecimento adicional será concedido, então lembre-se de exibir essa Bandeira de Aliança para o mundo e trabalhe em equipe para tornar Sea of Thieves em um lugar mais seguro! A Larinna também está de olho nos piratas generosos dispostos a compartilhar seus espólios, e isso também pode ser digno de recompensa...

## Desafios

Enfrente ameaças pelos mares e coopere com outras tripulações para ganhar o Favor dos Xexelentos.

## Desafio de longo prazo

Esses Desafios maiores duram até o fim do evento e desbloquearão recompensas adicionais ao serem concluídos.

Deixe 100 tesouros a bordo do navio de outra tripulação para desbloquear o título Pirata Filantropo.
Cinto

Predefinição:Caixa de informação

 *'Cintos'*  são um tipo de item cosmético Vestuário em  *Sea of Thieves* , que pode ser equipado através do Baú da Roupa. A maioria das variações de cintos pode ser comprada na General Clothing Shop.
Os cintos são elementos puramente cosméticos de um pirata e não trazem benefícios no jogo. Portanto, a alegação no Almirante Belt descreve que eles atraem raios é falsa. Os cintos aparecem em todos os Vestidos, Calças, Camisas e Jaquetas.

{{Caixa de informação
Sea of Thieves Wiki/Section 1

Bem-vindo ao Wiki do Sea of ThievesBem-vindo ao Wiki do Sea of Thieves
**Uma referencia para o *Sea of Thieves* escrita e mantida por jogadores.**
Please feel free to contribute by creating new articles or expanding on existing ones.

Atualmente estamos mantendo 240 páginas (15 artigos).

Holofote: Sea of Thieves
**Sea of Thieves** é um jogo multiplayer em primeira pessoa cooperativo/PvP de piratas sendo desenvolvido pela Rare para Xbox One e Windows 10. Lançado em março de 2018, este mundo colorido é cheio de batalhas marítimas e tesouros enterrados.
Madame Olivia

**Madame Olivia** é uma representante da Ordem das Almas no Plunder Outpost.

Olivia é a fundadora da Ordem das Almas. Ela é uma das místicas mais fervorosas da Companhia de Comércio devido a um evento desconhecido em seu passado, onde os esqueletos tiraram algo ou alguém dela. Ela também tem uma certa propensão para aliteração, com suas falas incluindo "destruir algumas costelas", "esmagar alguns esqueletos" e "quebrar aquelas clavículas", entre outras.

Madame Olivia também é responsável por iniciar a Grande Lorota A Rebelde Amaldiçoada.

## Descrição oficial

Madame Olivia descende de uma longa linhagem de feiticeiras e cartomantes que estavam unidas pelo desejo de dominar para si mesmas a magia antiga. Um encontro com um dos artefatos místicos do Sea of Thieves revelou a Olivia o seu destino: ela iria navegar até lá e fundar a Ordem das Almas.

Desde então, a Ordem desenvolveu feitiços e rituais para extrair segredos e conhecimento dos ossos e relíquias daqueles que vieram antes delas; em especial a localização de tesouros perdidos há muito tempo, que são negociados com os Acumuladores de Ouro. Bastante habilidosa, Olivia gosta de brincar com os elementos ocultos do seu trabalho.

## References

1. ↑ Madame Olivia, Sea of Thieves Quem é Quem.
Drones

**Drones** are a regular part of puzzles in *The Talos Principle*, being large, silver spheres that patrol areas and must be avoided. They buzz, beep, and send out harmless lasers when the player gets within range of them (or they get too close to the player). If the player gets too close, they will pursue them and detonate upon reaching them, resetting the puzzle. Hexahedrons can be placed on top of them, allowing the player to safely ride them.

## Strategies

There are a couple of ways to deal with drones. The main one is to simply avoid them, though this isn't always possible, especially if they're in a narrow hallway or two or more are moving in sync with each other. In these cases, using a jammer on them, putting a shield between you and them, or guiding them towards a turret (which they will also detonate on) may allow you to move past them.

## See Also

* Turrets
* Buzzers
Sea of Thieves Wiki

Bem-vindo ao Wiki do Sea of ThievesBem-vindo ao Wiki do Sea of Thieves
**Uma referencia para o *Sea of Thieves* escrita e mantida por jogadores.**
Please feel free to contribute by creating new articles or expanding on existing ones.

Atualmente estamos mantendo 240 páginas (15 artigos).

Holofote: Sea of Thieves
**Sea of Thieves** é um jogo multiplayer em primeira pessoa cooperativo/PvP de piratas sendo desenvolvido pela Rare para Xbox One e Windows 10. Lançado em março de 2018, este mundo colorido é cheio de batalhas marítimas e tesouros enterrados.

Land ho, Captain!

* Release date
* System requirements
* How to Play

Commissary and Travel

* Ships
* Weapons
* Instruments
* Items
* Locations
* Uncharted Locations
* Shops
* Full World Map

Mechanics

* Sailing
* Combat
* Naval combat
* Promotions
* Quests
* Voyages
* Creatures

Versions
* **Feb 16-18, 2018**: Scale Test for Founders and Pre-Orders (Intro Video)
* **Jan 24-31, 2018**: Closed Beta for Founders and Pre-Orders
* **Feb 16, 2017**: Closed Technical Alpha 0.1.1 (Intro Video)
* **Dec 9, 2016**: Closed Technical Alpha 0.1.0 (Intro Video)

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Soldier

*"I have seen the Sun extinguished behind a rain of boulders, musket smoke form clouds denser than any fog, and the fell beasts of the skies scorch countrysides. Once again I have been commanded to seek victory... and on this field I shall again find it."*

Soldiers are basic melee combat units.

## Description

With their high attack damage, decent attack speed, plentiful Hit Points, and natural Armor, Soldiers are a fiercesome infantry force. Their attack speed and damage demand micro from those facing against them and their durability makes them well-suited to everything from small-scale battle micro to raids and sieges. Lack of range is no reason to overlook this powerhouse of a unit.

## Upgrades

**Attack Upgrade**

Increases the attack damage of your human units.

(Grants Soldiers +1 damage per upgrade, up to +5)

**Armor Upgrade**

Increases the armor of your human units.

(Grants Soldiers +1 armor per upgrade, up to +5)

**Speed Upgrade**

Increases the movement speed of your human units.

(Grants Soldiers +0.25 speed per upgrade, up to +1.25)

## Usage

**Durability**

The Soldier starts with 1 armor, which means it will take 16% less damage from un-upgraded Archers and 20% less damage from un-upgraded Wolves, its main competition. It also has a full 125 hit points - the highest hit-point-to-cost ratio of any unit in the game. The combination of Armor and Hit Points enables three Soldiers to take down a Watchtower that isn't being repaired and to dominate early-game battlefields, forcing micro out of Archers and Wolves to avoid being wiped out. Soldiers also make ideal raiders due to how compactly they combine power and durability.

**Cost**

The Soldier's cost of 85 Gold makes it highly Gold-efficient - one of the most cost-effective units in the game in terms of brute strength.

This makes the Soldier an excellent and quickly replaceable unit to keep on the front lines to deal and tank damage.

**Melee**

However, Soldiers are very susceptible to kiting from Archers and have no defense against Dragons. Being melee attacking units, Soldiers are hardest hit by "Sim City", the defensive placement of buildings that reduces susceptibility to raids and harassment. This lack of range also means that Soldiers do well in open fields but suffer under choke points where they will clump up and stack behind each other.

## Development

1.32: Movement speed from 2.2 to 2.4

1.70: Movement speed from 2.4 to 2.25

1.73: Attack upgrades from +1.5 to +1.0

1.74: Health from 100 to 125

1.80: Vision increased by 1

1.81: Attack animation changed

2.0: All units' cost have been lowered and some production times reduced

3.0: Reduced attack speed from 1,0 to 1,15 sec
Poking A Sleeping Lion

The **Poking A Sleeping Lion** is one of the yellow puzzle challenges for Sigils of Elohim. There's 1 Moving Mines and 1 Force Walls and 1 Remote Guns.

## How To Solve

Grab The Jammer from behind and place it to deactivate the Moving Mine. Take the Jammer Closest to the Mine and move it to lock the Remote Gun. Quickly take the first Jammer and quickly run to the Force Wall and claim your Sigil.
Watchtower

**HP:** | 400

The **Watchtower is a defensive structure, which shoots arrows at enemy units in range.**

## Strength

Starting with a healthy pool of hitpoints and a respectable ranged attack, the tower is a core part of early-game defense for many builds.

Towers also often feature in wall offs and can be crucial in how a quick barracks opening plays out.

Towers were a key part of players like Itano and TzK figuring out how to beat the 2rax opening that was very popular at the time.

Towers are also popular is defending against quick dragon pressure, due to their high health & ability to shoot upwards.

## Weakness

Towers are popular early game for defence, but they are immobile which makes them a less favourable choice as the game goes on.

Towers also have no upgrades available to them, so they fall even further out of favour as their attack gets cut down, potentially dropping from 15dmg a hit to only 10.

Towers tend to fall out of late-game favour except against dragons, but even then are questionable in their usage.

## Development

1.32: Cost from 250g to 200g

1.64: Fixed a bug that stopped it shooting

1.74: Cooldown from 1.6 to 1.4

Hp from 400 to 450
Race Tracks

**Race Tracks** are available in the game Trackday Manager. In the Street car division, there are five different race tracks available. Some tracks are based on real-life courses and other race tracks are custom designs.

## List of Race Tracks

* America Speedway
* Arctic Hazard Raceway
* Circuito de La Luna
* Deutscher Ring
* Rudskogen Motorsenter
* Sunny Marina
Skull-Skewer

Skull-Skewer's Blueprint

## Innate Enchantment

SP Management: Spectral Boost

The Skull-Skewer is a Sword in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Iblu-Il Icefields II in the Frozen Cloister.

Skull-Skewer uses the Spectral Attack: Phantom Slash. It has the Cryo element and the innate Enchantment: SP Management: Spectral Boost.

The Skull-Skewer requires the following materials to be crafted:

* 30 Ceramic Sheets
* 30 Screws
* 12 Lapis Nix
* 3 Gold Ingots
* 15,000 Conches

SP Management: Spectral Boost is Skull-Skewer's innate Enchantment.

SP Management: Spectral Boost I

* Condition: SP 90% or higher.
* Effect: Boost Spectral Attack damage (Lv1) with this weapon.

SP Management: Spectral Boost IV
Stairs

To put a more use for dymus powder, autil, and amethyst grit, MCE added decorative blocks made out of it. There's also wooden stairs.

## Obtaining

### Crafting

Dymus Brick Stairs
Ornate Dymus Stairs
Dymus Bricks or
Ornate Dymus Block
Autil Brick Stairs
Ornate Autil Stairs
Autil Bricks or
Ornate Autil Block
Amethyst Brick Stairs
Ornate Amethyst Stairs
Amethyst Bricks or
Ornate Amethyst
Deadwood Stairs
Mauvewood Stairs
Deadwood Planks or
Mauvewood Planks
Controls

The following is a list of controls in the game Trackday Manager.

## List of controls

### Garage

* Home - F1
* Upgrades - F2
* Customize - F3
* Car Dealership - F4
* Sponsors - F5
* Team - F6
* Garage Slot 1 - 1
* Garage Slot 2 - 2
* Garage Slot 3 - 3
* Garage Slot 4 - 4
* Garage Slot 5 - 5
* Garage Slot 6 - 6

### Race

* Overtake Left - 1
* Overtake Right - 2
* Overload - 3
* Block - 4
* Tail - 5
* Drive - 6
* KERS - Space

### Global

* ECU Toggle - E
* Pit Toggle - P
* Standings Table - TAB
* Enter chat - Return
* Toggle Nameplate - N
* Player HighLight - H
* Screenshot
* Toggle Menu
* Screenshot No Hud
Barracks

**HP:** | 1200

The **Barracks** can train Soliders, Archers, Raiders and Mages.

## Strength

**Versatile Production**

The Barracks is the most versatile unit-producing structure in the game, capable of producing Soldiers, Archers, Raiders, and Mages without any indication of which of the units it is producing. The relatively low build times of some units in the Barracks mean that the Barracks can be used for both "proxy" attacks or macro openings very successfully and that tech switches can come very quickly if there are multiple Barracks.

**Rally point**

Similar to the Castle, Players can appoint the desired place for the units to go to without the player having to select them and appoint them themselves later by right clicking the desired place while having the barracks selected. This can be useful to make your units go, for example, to a fight without having to micromanage every single time a unit is produced and popped out of the barracks.

**Walling**

The Barracks can serve as a solid walling structure. At slightly more than the cost of a House, the Barracks boasts 1200 Hit Points and takes up the same 3x3 space. An additional advantage of using Barracks for a wall is that the Barracks will be slightly forward of its normal in-base positioning and will allow slightly faster reinforcements. The greatest disadvantage of using this method is that your Barracks will be more vulnerable than normal to enemy harassment.

## Weakness

**Loss**

While the Barrack's unit versatility is its most powerful asset, it also means that any lost Barracks are a heavy blow to a player's macro capabilities. Take care to properly position Barracks so that they can't be easily sniped.

## Development

Prior to Version 1.32, Barracks cost 250 Gold.

Version 1.32 - Barracks cost 200 Gold.

Version 1.72 - Buildings (including the Barracks) have animations when they are training a unit.
Airship

*"But I was walled iiinnnn...!" - players everywhere*

Airships can transport your ground units.

## Description

Airships are used to transport units past terrain or player-made walls. As a rule, they can hold up to 10 supply, but there are exceptions.

## Abilities

**Load/Unload**

Cost: 0 Mana, Cooldown: 0/0.50 Sec, Range: 1/0

Airhips can load friendly ground units into themselves, then transport and unload them at a target point. Units can be loaded at any speed from up to 1 range away (about 3 range from the exact center of the Airship); however, units can only be unloaded once per 0.50 seconds, directly under the Airship.

Airships can also target themselves with the unload command, which unloads all units while the Airship can continue moving.

Airships have 10 cargo slots for loaded units. Different units take different amounts of cargo space (see below).

## Upgrades

**Airship Telescope Extension**

Grants Airships detection so that they can see invisible units.

**Mech Armor Upgrade**

Increases the armor of your Mechanical units.

(Grants Airships +1 armor per upgrade, up to +5)

## Usage

The first and primay use of Airships is to transport ground units over terrain obstructions. Airships have 10 cargo slots, and different units take different numbers of slots:

This ability allows players to harass enemy bases even when the main entrance is well defended, destroying worker lines or key structures. They can also flank slow-moving armies and generally punish immobility. The Airship is one of the fastest units in the game, making it difficult to pin down and kill, so units it carries usually have a relatively safe escape route waiting. Combining the speed of an Airship with the power of otherwise slow units like Soldiers or Werewolves can be devastating with good micro.

However, Airships are somewhat fragile once the enemy sets up anti-air defenses like Towers, Archers, Ballistas, Dragons, or Gyrocrafts. Airship players must take care only to attack areas that are not covered by these defenses, forcing the enemy to spend more and more money on them. In particular, Airships must be wary of Dragons and Gyrocrafts, which can also fly and have a slight speed advantage.

Airships are also the only mobile detection in the game once they have the Telescope Extension upgrade, making them a vital addition when facing armies with Priest support, which can turn key units invisible.

## Development

1.95: Airships are now repairable, have 175hp, and have a max cargo of 10.

1.94: Airships added with 150hp and a max cargo of 8.

https://generalmathematics.tk/service/hvtrs8/-lktvlgwcreaoe,fcnfoo.aoo/uiii-Cctggmr{:Wnkt
Exploits

This is a list of exploits in the game that still need to be patched out.

## 'Pause' the game

So far, there is one big exploit in the game: Switching tabs. Because the game is built on an HTML5 engine\*, the game slows down to essentially a pause in single player mode, thus being able to pause an RTS, which is not what is meant to happen. This still needs to be patched out.

```
* This is a common problem with HTML5 games.

```
Wolves Den

**HP:** | 700

The **Wolves Den** trains Wolves.

## Strength

**Early Game Pressue**

The Wolves Den is the fasted way to get combat units in the game. Wolves train in 18 seconds while Soldiers or Rifleman (trained in a Barracks) take 30 seconds. Depending on how fast you are able to build your wolves den, you should be able to get some harassment in on most maps while your opponent has no defense other than workers.

## Weakness

**Commitment**

Because the Wolves Den can only build wolves, you can't transition to any other unit composition without building more infrastructure unlike the barracks which can easily switch between soldiers, rifleman and mages.

## Upgrades

Wolves gain 0.75 attack damage from every attack upgrade and 1 armor from every armor upgrade.

Upgrades for wolves and dragons are researched in the Animal Testing Lab.

## See Also

Wolf

Animal Testing Lab

## Development

v1.9: Wolves Den added.

v1.91: Cost reduced from 200 to 125, build time reduced from 60 to 50.
Littlewargame Wiki/Section 1

**The Official Littlewargame Wiki**
The comprehensive Littlewargame Wiki reference
written and maintained by the players.
We are currently maintaining 360 pages (55 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

**About Littlewargame**
Littlewargame is an amazing browser based Real-Time-Strategy game with an active multiplayer scene as well as a map editor. It runs completely in your browser without any download, signups or plugin required. Just click 'play' and the game will start right away!

Choose your strategy, build your army & upgrade your weapons as you rapidly hurtle towards battles to decide your fate! With accessible mechanics and the full depth that real time strategy can provide, can **you** be the one to win it all?

And once you're confident you're the best, prove it! In ranked matches for pride, and rank!

[Read more...]
Snake

*This page describes content from the current modded AA4 ranked gameplay*

*”We do what we do for the squelch under our jaw. The rotting smell of our victim. And the feeling of bringing another one down. We don’t do it for the soldiers, or the archers, or anyone else.”*

Snakes are vulnerable but quick ranged beasts.

## Description

Snake are quick ranged units with low health and fairly low damage. They attack quickly enough that a large group can take out most early game units, though it will almost always require some micro. Though they are fragile, they can be dangerous if caught at the right spot. Overall a pretty good early game addition, though not the best thing to go for, as you could get better ranged units like archers or catapults.

## Upgrades

**Beast Attack Upgrade**

Increases the attack damage of your beast units.

(Grants Snakes +1 damage per upgrade, up to +5)

**Beast Defense Upgrade**

Increases the armor of your beast units.

(Grants Snakes +1 armor per upgrade, up to +5)

**Beast Speed Upgrade**

Increases the movement speed of your beast units.

(Grants Snakes +0.30 speed per upgrade, up to +1.50)

**Beast Range Upgrade**

Increases the range of your ranged beast units. Has no effect on melee units.

(Grants Snakes +1 range per upgrade, up to +5)

## Usage

Though reasonably cheap and cost-effective, it takes many more snakes than it does archers to be a reasonable force. Their speed could be a reason to choose them over archers, or early game beast players have fairly easy access, albeit needing a second building to train them.

They are produced quickly, and can be a useful addition to small raids. While they are quick and can attack much faster than an archer, their inferior health can drag them downwards. It almost requires micro to keep one alive through longer than another unit.
Neutral Colors

These are the neutral colours for units, which will be replaced with red, blue, etc. for the teams.

```
"RGB: (0, 39, 39), HEX: #002727

```

```
RGB: (1, 66, 65), HEX: #014241

```

```
RGB: (0, 97, 96), HEX: #006160

```

```
RGB: (0, 124, 122), HEX: #007c7a

```

```
RGB: (0, 135, 133), HEX: #008785

```

```
RGB: (0, 169, 167), HEX: #00a9a7

```

```
RGB: (77, 166, 174), HEX: #4da6ae

```

```
RGB: (24, 85, 90), HEX: #18555a

```

```
RGB: (45, 116, 123), HEX: #2d747b

```

```
RGB: (101, 179, 188), HEX: #65b3bc

```

```
RGB: (65, 127, 135), HEX: #417f87"

```
Clan

Players can join any non-full clan to have the clan tag attached before the player name.

## List of Clans

### **The Fearsome Turtlemen**

The Fearsome Turtlemen are only for the most hardcore casual gamers.
This clan is an outlet for The Fearsome Turtlman's needs.
He wishes to conquer all of Little War Game.
Do not fail him.

### Extra

One of the smallest yet most fearsome clans in all of littlewargame... join them at your own risk!