Game.ini

With all of the following examples, there can be multiple values underneath the `[Heading]` value, but for the sake of making it clear which heading each of these settings have to be placed under, the heading will be repeated at the start of each code snippet.

If the heading doesn't exist, you should add it, otherwise include the setting under the existing heading in the file.

The game will automatically try to create a backup copy of the Game.ini, named "Game\_Backup.ini". Subsequent launches of the game will overwrite this file, so be careful of relaunching the game if you encounter any issues with data corruption.

For editing the Game.ini of a Mordhau server, please see the Server Configuration guide.

**Important:** Only make changes to these INI files when the game is closed, as the file will be overwritten when the game exits.

## Location

**Windows (Steam + Epic):** `%localappdata%\Mordhau\Saved\Config\WindowsClient\Game.ini`

**Linux (Steam / Proton):** `.local/share/Steam/steamapps/compatdata/629760/pfx/drive_c/users/steamuser/Local Settings/Application Data/Mordhau/Saved/Config/WindowsClient/Game.ini`

## Character Loadouts

Each of the **`CharacterProfiles=`** lines represents one loadout, each of the values specifying which items you have selected for each slot. One of the first values set for each loadout is the name, which you can freely edit in this file.

Example Character Profile:

```
CharacterProfiles=(Name=INVTEXT("Default Knight"),GearCustomization=(Wearables=((ID=50),(ID=12),(ID=44),(ID=19,Colors=(9,7)),(ID=7),(ID=26),(ID=1),(ID=3),()),Equipment=((ID=10,Colors=(9,8,18),Parts=(1,1,2),Skin=1),(),())),AppearanceCustomization=(Emblem=0,EmblemColors=(0,0),MetalRoughnessScale=0,MetalTint=0,Age=0,Voice=4,VoicePitch=106,bIsFemale=False,Fat=58,Skinny=65,Strong=255,SkinColor=0,Face=0,EyeColor=0,HairColor=0,Hair=0,FacialHair=0,Eyebrows=0),FaceCustomization=(Translate=(15360,15360,15840,12656,15364,12653,15862,0,15385,0,16320,15847,15855,15855,384,8690,8683,480,480,480,31700,480,480,480,15360,15840,18144,15840,31690,15850,15860,11471,11471,12463,12463,11471,11471,15840,15840,0,0,0,0,0,0,0,0,7665,7660),Rotate=(0,0,0,0,0,0,16,0,0,0,0,14,0,0,12288,591,367,0,15855,15855,18976,0,0,0,0,18432,0,0,18816,0,0,0,0,0,0,0,0,655,335,0,0,15840,15840,0,0,15840,15840,0,0),Scale=(14351,14351,0,15360,0,15360,0,15855,0,15855,14336,0,0,0,14350,0,0,15855,15855,15855,15840,0,15855,15855,0,15914,6,0,15840,0,0,0,0,0,0,0,0,15855,15855,0,0,0,0,0,0,0,0,0,0)),SkillsCustomization=(Perks=32768),Category="")

```

Note that the final `Category=""` parameter will specify the "Folder" that the loadout will be contained within. Entries with a blank Category will only display under the "All" category in-game.

There are no separate Category definitions that determine their display order. The order of Categories in-game is determined by the order they are first encountered in the list of `CharacterProfiles=` in the INI file.

In order to change the order of categories via the INI file, you will need to move all loadouts of a specified Category together as a group. You can also rearrange the individual loadouts within the "All" tab in-game to determine overall category order.

## Bot Loadouts

The console command `SaveCurrentProfilesAsBotProfiles` can be used to save all of your current Character Loadouts as Bot Loadouts, which will be utilised in Local matches for the appearance of the bots.

These Bot Loadouts could also be copied from your Client's Game.ini to your Server's Game.ini, in order for the bots on that server to also display as your loadouts to everyone on the server. These BotCharacterProfiles would be added under the `[/Game/Mordhau/Blueprints/BP_MordhauSingleton.BP_MordhauSingleton_C]` heading.

Each individual Bot Profile would start with `BotCharacterProfiles=` , with multiple profiles each on a new line.

An example Bot Profile:

```
BotCharacterProfiles=(Name=INVTEXT("bot norman knight 1"),GearCustomization=(Wearables=((ID=28),(ID=18),(ID=10,Colors=(36,19),Pattern=3),(),(ID=6,Colors=(19,0)),(ID=2,Colors=(36,19),Pattern=3),(ID=2),(ID=10,Colors=(19,36)),(ID=2,Colors=(1,19))),Equipment=((ID=2,Colors=(36,28,2),Parts=(0,1,2)),(ID=9,Colors=(19,36,4)),())),AppearanceCustomization=(Emblem=0,EmblemColors=(0,0),MetalRoughnessScale=12,MetalTint=10,Age=88,Voice=0,VoicePitch=127,bIsFemale=False,Fat=0,Skinny=122,Strong=212,SkinColor=2,Face=0,EyeColor=1,HairColor=11,Hair=3,FacialHair=1,Eyebrows=1),FaceCustomization=(Translate=(15360,17154,530,7018,15364,7027,20433,0,15385,0,19200,20428,15894,15879,31656,10492,10465,3872,8142,8143,28505,31682,480,480,481,6048,16320,426,28484,31200,31230,4305,4300,13447,13462,26624,26653,18816,18845,0,0,0,22784,0,0,0,22814,31539,31530),Rotate=(0,6370,15973,0,0,0,3023,0,0,0,0,2062,0,0,16384,591,367,2048,15855,15855,24576,10245,0,0,1391,4096,0,8192,25565,30504,29845,3581,3520,0,0,0,0,29958,30391,0,0,25061,25024,0,0,25048,25086,18513,19308),Scale=(14351,14351,7213,15360,0,15360,24628,15855,0,15855,14336,24628,0,0,22735,0,0,16975,15855,15855,15840,453,15855,15855,1024,13863,2048,0,15840,1288,1288,106,106,0,0,0,0,25936,25936,0,0,0,0,0,0,0,0,5646,5646)),SkillsCustomization=(Perks=0),Category="")

```

You should make at least 33 loadouts. Each match has 33 unique bots, not counting the archer defaults. Adding more bots simply increases the variety per match.

Bots 17 and 18 start with random weapons, no matter the circumstance. Bot 18 uses any weapon randomly and bot 19 uses peasant weapons. Bot 25 is the rarest to appear.

## Horde/Defaults

Each of the **`DefaultCharacterEquipment=`** lines specifies the default equipment appearance, as selected through the Horde loadout menu. The appearance set here will become the default for all new loadouts, as well as the weapons you equip in Horde or Battle Royale.

Each of the **`DefaultCharacterTier=`** lines specifies the appearance of each Tier of your Horde or Battle Royale loadout, in order. The first entry is your Tier 0 (no armour) loadout, the last loadout is your Tier 3 (heavy) loadout.

The **`DefaultCharacterAppearance=`** line specifies the default character face appearance.

## Banner

The **`SelectedBadge=`** line specifies your selected Banner. Editing this value within the INI file may result in exclusive banners displaying on the main menu and within a party lobby, but joining an official server will result in this banner displaying as the default banner for everyone.

## Unseen Items

The **`UnseenInventoryItems=`** line lists all of the new Item unlocks that you have not yet looked at. Clearing the contents of this line will mark all of the in-game New icons as read.