Martyr (Paladin Archetype Errata)

*A Martyr is a Holy Warrior totally dedicated to helping those unable to defend themselves; taking on the huge burden of protecting others lives by putting their own lives at risk.*

### **Selfless Auras**

The martyr’s aura of courage, aura of resolve, and aura of righteousness have a radius of 20 feet instead of 10 feet, but the martyr does not gain immunity to fear, charms, or compulsions from those abilities.

*This ability alters aura of courage, aura of resolve, and aura of righteousness.*

### **Stigmata**

At first level as a move equivalent action, the martyr can chant hymns of faith and cause bleeding stigmata to visibly appear on his body; at 7th level, he can manifest stigmata as a swift action. They can use this ability a number of rounds per day equal to 4 + their Charisma modifier at 1st level, plus 1 additional round per day for each level beyond 1st. While his stigmata are active, he takes 1 point of bleed damage, which automatically ceases when he ends this ability but otherwise does not relent, even in the face of magical healing or Heal checks.

This stigmata assists his allies, duplicating the effect of the countersong, distraction, or inspire courage bardic performance of a bard of their paladin level, though both countersong and distraction use Heal skill checks instead of Perform skill checks, and any provided numerical bonuses are now sacred bonuses rather than morale. At 8th level, he can choose to duplicate the effects of inspire greatness. At 12th level, he can choose to duplicate the effects of inspire heroics.

This ability functions as Bardic performance for the purposes of other class abilities, feats, and magical items that interact with Bardic performance. Stigmata cannot be used in conjunction with lingering performance.

*This ability replaces smite evil.*

### **Aura of Grace**:

At 2nd level, A Martyr’s Divine Grace grants all allies a sacred bonus on all saving throws equal to ½ the Martyr’s CHA mod in a 20ft aura.

*This ability replaces Divine Grace*

### **Charitable Hands**

At 2nd level, a paladin with this oath can use Lay on Hands at a range of 30ft, but using Lay on Hands always takes a standard action, even when self-applied.

In addition, a Martyr can apply any of the mercies for which he qualifies based on their paladin level to their lay on hands, even if he didn’t select that mercy (or its prerequisites). However, when he uses a mercy he didn’t select, he transfers the condition to himself for the remaining duration (ignoring any immunity he might have to the condition).  If he transfers a condition to himself in this way, he can’t remove it from himself with a personal-only ability.

*This ability alters Lay on Hands*

### **Aura of Health**

At 3rd level, the martyr and all allies within 20 feet of him gain a +4 morale bonus on saving throws against diseases. This ability functions only when the martyr is conscious.

*This ability replaces divine health.*

### **Aura of Respite:**

At 11th level; a Martyr can expend two uses of Lay on Hands to grant the Ability to Lay on Hands to all Allies within 20ft, using their bonuses and mercies. Allies must use this Lay on Hands within 1 minute. Using this ability requires a swift action for allies to self-apply, and a standard for them to use on another creature. Evil creatures gain no benefit from this ability.

*This ability replaces Aura of Justice*

### **Final Sacrifice**

At 20th level The Martyr’s Lay on Hands and Channel Energy all heal the maximum possible amount of HP.

In addition, once per day as a full round action; they can resurrect all slain allies within 100ft, and restore any living allies to full HP,  while simultaneously affecting them as a Cleanse spell.

After using this ability the martyr dies violently and painfully; as the explosion of healing energy literally tears them apart from within. A Martyr slain in this manner can be resurrected, but doing so is increasingly difficult. It requires a Caster Level Check (DC 15 + 5 per ally resurrected), and failure means the spell (and any expensive material components) are wasted with no effect.

*This ability replaces Holy Champion*