Armsmaster

**Armsmaster** is an advanced job introduced in *Octopath Traveler II*.

Much like the Warmaster from Octopath Traveler, **Armsmaster** allows any traveler who uses this class access to every weapon type in the game, making the **Armsmaster** heavily emphasize physical attacks. Unlike the Warmaster, most of the skills of the **Armsmaster** gives a bonus effect depending on certain conditions unique to the skill. However, these skills are inaccessible unless the person with the **Armsmaster** job equips their respective weapons.

Unlike most other jobs, no JP are required to learn any of the skills. Instead, each skill is unlocked when the respective divine weapon is restored and automatically learned by all party members, including the support abilities.

## Proof Location

To obtain the  that unlocks the **Armsmaster Job**, the travelers must first travel to Gravell in the Wildlands. Next to the large forge is a house whose entrance is blocked by a **Debt Collector**.

Knock the **Debt Collector** unconscious and enter the house. Speak to the **Retired Blacksmith** within to begin the side story: In Search of the Divine Weapons.

Bring any of the six Rusty Weapons to the **Retired Blacksmith**. The blacksmith will introduce himself as **Porta** and restore the weapon to its divine state before giving the travelers the .

## Skills

To unlock additional **Armsmaster** skills, the associated rusty weapon must be found and give to **Porta** to be restored.

To use each skill in battle, the corresponding weapon must be equipped by the **Armsmaster**.

## Support Skills

 Peak Performance | 5
 Invigorating Break | 6
 Arms Refinement | 7

## Strategies

* Since Hikari's Elemental Attack is lower than any other character's, he works well with this weapon-based secondary job. He'll be able to attack all enemies with any weapon thanks to his EX Skill "Ultimate Stance", and since he's carrying every weapon type it will allow him to do more damage with every weapon-based Challenge Skill he comes across.
* Ochette works very well as an Armsmaster, especially in the late game when she has access to more powerful monsters like the Battle-Worn Shark. The Warlord's Spear in particular can give her the BP she needs to repeatedly use the aforementioned monsters (along with the upgraded versions of Acta and Akalā/Mahina) for massive damage output.
* Temenos's latent power causes Sixfold Strike to break 6 shields, and his large SP pool & Mystical Staff skill help him have enough SP to repeatedly use the expensive Armsmaster skills.
* Osvald can use all weapons due to this job, which gives him the opportunity to equip multiple weapons that increase damage for specific type of spells (e.g. fire-based). Since these multipliers stack, this increases his damage output significantly.
* Castti may arguably be the character who benefits the most from this advanced job. As potent as her healing can be, it acts as a double - edged sword. Strong heals create more turns where they're not needed and she's expected to deal damage or break shields - two things she is absolutely terrible at. Armsmaster remedies both and then some, giving her ample damage and shield shredding ability. On the flip side Apothecary's high SP sustain and overall toughness greatly synergize with this advanced job.

* The **Armsmaster** is the only job that does not have a Divine Skill.