recursal/Fanatic-Fandom huggingface dataset:
The Library

## Description

The Library is located on Library Square in the center of Updaam. It serves as an armory for Eternalists hold by Frank Spicer. If an alarm is triggered in the vicinity of the building, security shutters will deploy on all the windows and some of the interior doors - these can be disabled with the Hackamajig. There is a Power Box in the basement which is having its power siphoned by the Fireworks Boutique down the road.

### Morning

During the Morning, the Library is bustling with Eternalists and packed with Weapons, Ammunition, and Trinkets. The Weapons and Trinkets are generally locked in display cabinets which can be unlocked by hacking the attached Antenna with the Hackamajig. Some of the Eternalists will also be carrying Sleek or Exemplar Weapons with randomized perks on them.

Upon reaching the Library in the Morning the timer 06:30 will be started. During this period the main entrance to the Library will be locked and the laser fence inside will be on. But all other entrances will be available to enter. There is Power Box inside and if it is destroyed during the locking time, then laser fence will be deactivated.

### Noon

During Noon, there will be Eternalists setting up for the Evening's concert at the front of the Library. However, the building's interior will be largely deserted. There is a locked Safe in the center of the main floor - the code is randomized for each player and found in the Note, A Reason to Love. The safe contains The Runt, a miniature statue of Aleksis Dorsey which talks just as much as the real one.

### Afternoon and Evening

The interior of the Library is inaccessible during the Afternoon and the Evening.

## Documents

* Bad Luck Mary's Lucky Day: Metal tablet on the wall of The Library at left of the main entrance.

## Items

* The Runt: In a locked safe in the center of the building, only available at Noon.

## Discoveries

 There are stacks of firepower at the Library. I should check it out. No late fees in a time loop, right?
Novak's Ultimatum

**Novak's Ultimatum** is a Cassette in *Deathloop*.

## Location

Found in the Ordnance Depot Command Center in the Complex. It is accessed by using a battery in the rotating room next to the flooded room on the lower level.

## Transcript

***General Novak:** ...On the record, now, Berezin. I'm formally ordering you to make this expedition a fruitful one. If no scientific — or even parascientific — discovery is made within the next six months, the government will pull out altogether. No more funding, no more R and R on the South Coast, and no more fish eggs.*

***General Berezin:** I don't give a fuck about fish eggs, Chen. I need 8 months.*

***General Novak:** Jurgen. They gave you three. I got you six. So get me anything... footage of a sea monster, evidence of extraterrestrial life... Anything to make them believe we're not blowing money out of our asses!*

***General Berezin:** Why are you saying this on the record?*

***General Novak:** I can afford to. You can't.*

### Colt Note

*The warning from Field Marshall Berezin's commander was unambiguous: Horizon had to produce results or the expedition would be defunded.*
The Ballad of Ramblin' Frank

**The Ballad of Ramblin' Frank** is a Visionary Lead in *Deathloop*. It provides a guide to killing Frank Spicer.

## Walkthrough

 **Get a Fresh Tape, Let's Do Another Take.**
*This is good, but it could be better. The following content requires revision and general improvements. You can help out the wiki by adding more information, sourcing unverified information, and making the content more user-friendly.*

* Frank's fireworks are stored in a locked storage container outside Hangar 2 in Karl's Bay.
* The note, KEEP OUT, is stuck to the container. It reveals that the fireworks are supplied by a man named Otto in Updaam.
* If you go to Otto's Fireworks Boutique in Updaam at Noon or later, it will be burned down and the code to the container of fireworks will be inaccessible.
* Go to the Fireworks Boutique in the Morning and read the Minicom entry, Private Messages: Frank, Guest. It reveals that Frank will send through the container code at Noon. However, unless you intervene, the Fireworks Boutique will burn down before then.
* Follow the power cables to four different power boxes located around Updaam.
* Destroy the power boxes by either shooting or meleeing them. Meleeing them will cause damage to Colt.
* After disabling the power boxes, leave Updaam and return at Noon or later.
* Access the Minicom in the Fireworks Boutique again and the entry, Private Messages: Frank, Guest, will be updated with the container code.
* The code from the Fireworks Boutique can be used to unlock the container with Frank's fireworks in this loop and all subsequent loops.
* There is a control panel inside the container which will allow Colt to sabotage the fireworks display in the evening but there are several options and it is unclear which is the correct one.
* Visit Frank's Club in Fristad Rock in the Morning to find his weakness.
* The cassette, Fishing for Fireworks, is located in Frank's bedroom on the top floor of the club. It reveals that Frank doesn't know anything about the "flappy-things" on his fireworks.
* Interacting with the console inside the fireworks container will allow Colt to tamper with the rain flaps.
* Tamper with the rain flaps prior to Frank's fireworks display in the Evening.
* If Frank's fireworks have been sabotaged, he will be killed in the resulting explosion in the Evening. His death will be heard over the broadcast system and a disproportionately large explosion will be seen over Fristad Rock when the accident occurs.
The Sixty-Second Minute: Aleksis Dorsey

**The Sixty-Second Minute: Aleksis Dorsey** is a Profile in *Deathloop*.

It appears in a form of a notebook, titles 'DORSEY'.

## Location

Found on a shelf in the Dorsey Manor in the room adjoining Aleksis' Quarters bathroom, available in Updaam only in the Evening.

## Transcript

*With so many incredible passions, how do I organize my time?*

*What even is time, am I right? Something either happens, or it doesn't. I make sure it happens, simple as that.*

*Given my unbelievable success, what is my greatest regret?*

*Why waste time on regrets? Each day is a new day. Even on Blackreef.*

*When did I realize I possess a vision greater than the rest of humanity?*

*Even in my earliest memories, I've felt a kinship with the predators of the world.*

*What book, song, or play most speaks to my spirit?*

*I like anything I can dance to. Anything with a beat.*

*What did I know I had to bring with me to Blackreef?*

*An endless supply of sweets. For everyone. Forever.*

*As one of the world's greatest living geniuses, do I enjoy finally having a spotlight shining on my work?*

*I love it. Interacting with my fans is my favorite. If you see me around Blackreef, come say hi!*

### Colt Note

*A brief interview with Aleksis Dorsey, chief financial backer of the AEON Program and all around very cool guy.*

## See also

* Aleksis in the Raw, Part I
* Aleksis in the Raw, Part II
Sepulchra Breteira

* Black
* Rose

The **Sepulchra Breteira** is a non-suppressed sniper rifle and one of the five unique guns found in *Deathloop*.

## Details

**Type:** Rifle

**Handling:** Two-Handed

**Quality:**  Unique

**Ammunition:** Large Caliber

**Magazine Size:** 3

**Jamming Tendency:** Never

## Unique Ability

 **Scoped:** Scoped. Aim further. Shoot sharper.

## Perk Rolls

The Sepulchra Breteira will have one of the following randomized perks.

  **Coiled Snake:** The longer you hold the trigger, the more damage your shots inflict.

  **Deep Lungs:** Hold your breath to stabilize your aim for longer.

  **Explosive Decapitation:** Headshots cause a cranial explosion, hurting and staggering anyone nearby.

  **Hunter's Mark:** Shoot enemies to Tag them. Now there's nowhere to hide.

  **On a Roll** **:** Reload faster after a headshot.

  **Open Wounds:** Shot enemies bleed and take damage over time.

## Obtaining the gun

The rifle can be obtained by completing the Keep On Giving Arsenal Lead.

It is found in Updaam in the Afternoon. An Angry Eternalist will announce over the intercom that they have left a present for Colt near his apartment. There is a giant present with a lever in the middle of the road in Dorsey Square.

Pulling the lever triggers an ambush by several assassins hiding around who will shoot at Colt. The Sepulchra Breteira is dropped from their leader Angry Eternalist, who can be found on the second floor of the Bakery along with 2 other snipers.

It is not required to spring the trap, Colt can also sneak into the bakery and kill all 3 snipers waiting for the surprise.

It also can be dropped by Julianna Blake.

## Gallery

Julianna holding Sepulchra Breteira.Julianna perched atop a building, as she hunts Colt.Sepulchra Breteira close-up.Sepulchra Breteira, wielded by Colt.
The Fugue Slab

For the ability, see Fugue.

> Send my target into a temporary state of intoxication. Like they're walking out of a Dorsey Manor shindig.
>
>

**The Fugue Slab** is an Arsenal Lead in *Deathloop*. It is completed by acquiring and infusing the Fugue slab and its upgrades.

## Tasks

1. Steal the Garbage Collector's Fugue Slab
2. Infuse the Fugue Slab
3. Claim the Coda upgrade
4. Claim the Earworm upgrade
5. Claim the Discord upgrade
6. Claim the Syncopation upgrade
The LPP

**The LPP** is a Note in *Deathloop*.

## Location

Found when accessing the safe in Colt's Luxury Suite in Updaam during the Morning and Noon.

## Transcript

*LOOP PRESERVATION PROTOCOL*

*AP-LPP-3306*

*Priority: CRITICAL*

*ABSTRACT*

*The Visionaries ARE the Loop. It persists only so long as they survive.*

*Any threat to the Visionaries is a threat to the Loop.*

*If every Visionary perishes in a single Loop, the Loop will destabilize and collapse.*

*No more parties, no more experiments, no more eternal life.*

*PROTOCOL*

*While analyzing your interests, offices, and residences, I've identified significant points of weakness for each Visionary.*

*- Aleksis: Large gatherings at Dorsey Manor, UPDAAM*

*- Charlie: Overseeing his live-action game, UPDAAM*

*- Egor: Solitary evenings at Serling Labs, THE COMPLEX*

*- Fia: Showings at Fractured ImAge, FRISTAD ROCK*

*- Frank: Morning broadcasts, Ramblin' Rock Club, FRISTAD ROCK*

*- Harriet: Wellness seminars, Hangar 2, KARL'S BAY*

*- Julianna: Documentation, AEON Archival Office, UPDAAM*

*- Wenjie: Breach tests, Research Lab, THE COMPLEX*

*In the case of a security event, AEON Eternalists will be directed towards the listed vulnerabilities. Visionaries should avoid close contact with one another until the crisis is resolved.*

*Obviously, the responsibility of hunting and eliminating a threat falls primarily to the Head of Security.*

*A.K.A. yours truly.*

*Otherwise, stay safe and enjoy amorality.*

*Colt Vahn*

*Head of Security, AEON Program*

### Colt Note

*The recipe for a broken time loop? Killing eight Visionaries in a single day.*
Paint Bomb

Paint Bombs in Updaam

**Paint Bombs** are throwable items in *Deathloop*.

## Description

They are dropped by Paint Bomber Eternalists if they are silently assassinated and have not had the opportunity to prime the explosives. Colt can pick up the Paint Bombs and throw or place them throughout the level and the bombs can be detonated by shooting them with a weapon.

If Paint Bomber is alarmed by Colt then he will trigger Paint Bomb detonation in suicide attack. It also can be detonated by shooting the bombs while the Paint Bombers are wearing them with killing the Bomber and the Eternalists around him.

When the Paint Bombs are detonated, they act like regular explosives (e.g. Strelak Sapper Charge) but leave a paint splatter behind after they have exploded.

## Notes

Paint Bombs were introduced by the Goldenloop update when Paint Bombers were added to the game.
Salt-Scented Page

**Salt-Scented Page** is a Note in *Deathloop*.

## Location

Found in the sailor's Safe. In the Morning the closed Safe is located in Boat Hangar in Karl's Bay. There is Safe Stealer nearby repairing the boat. If he is killed then the Safe and the boat will remain in Karl's Bay the whole day. The Safe will be opened in the Afternoon and Evening and there will be no note inside.

But if thief stays alive then he will sail on the boat to the Fristad Rock. In this case broken boat and the Safe can be found near the Fractured ImAge Rear Entrance in Afternoon. The Safe will be opened and the note with the code can be read. It will allow to open the Safe in Karl's Bay in the Morning during the next Loops.

## Transcript

*CONGRATULATIONS!*

*By purchasing the TITANIUM FORTRESS Secure Personal Vault, you have invested in the MOST ADVANCED home security solution available on today's market.*

*Rest assured that your new CODE-SEALED SAFE will remain bulletproof, watertight, flame-resistant, unhackable, bug-free, and nigh-indestructible for DECADES TO COME!*

*Please update the default code immediately to a four digit code of your choosing to keep your belongings — and secrets — sound and secure! And don't forget to write it down somewhere safe!*

*nowhere safer than the safe!*

*—####*

### Colt Note

*The code for a sailor's safe, written on its instructions.*

## Notes

The code to the sailor's safe is provided in this note, however, it is completely randomized for each player.
The Revenant

**The Revenant** is a song in *Deathloop*.

## Overview

The Revenant can be heard over Fristad Rock, as a part of Frank Spicer's set list. It is only broadcasted in the Morning.

## Lyrics

Source: Genius Lyrics

*[Verse 1]*

You thought I'm dead and done

You'll know for sure tonight

I'm risin' from my shallow grave

And I'm holdin' my switchblade tight 'cause

You can blast me with dynamite

But I won't rest in pieces

I'm a revenant, baby

And I'll be back

*[Verse 2]*

It's gonna be one pale mornin'

Oh, middle of the night

When I come 'round to take your life

I know it will be alright 'cause

You can bury me underground

Paved over for good measure

I'm a revenant, baby

And I'll be back

*[Refrain]*
Ooh, he's a revenant

Ooh, he's a revenant

Ooh, he's a revеnant

Ooh, he's a revenant

Ooh, hе's a revenant

Ooh, he's a revenant

*[Verse 3]*

Be sure to watch your six

I'm out with the boys tonight

And if we see your cheatin' face

Well, you're in for a fight, my darling, 'cause

You can try to drown me, babe

But I won't sleep with the fishes

I'm a revenant, lady

And I'll be back

*[Refrain]*

Ooh, he's a revenant

Ooh, he's a revenant

Ooh, he's a revenant

Ooh, he's a revenant

Ooh, he's a revenant

Ooh, he's a revenant (Watch out now)

Ooh, he's a revenant

Ooh, he's a revenant (I'm a revenant)

Ooh, he's a revenant (Let's go now, alright)

Ooh, he's a revenant

Ooh, he's a revenant

Ooh, he's a revenant

*[Outro]*

I'll be back, I'll be back

I'm a revenant, yeah

Let's go

I'll be back, I'll be back
Order of Operations

**Order of Operations** is a Note in *Deathloop*.

## Location

Found in the Pumping Station Entrance in Fristad Rock. It is on the security console next to the Cassette, Watching Paint Dry.

## Transcript

*CHARLIE —*

*You want in?*

*Do NOT forget this*

*Nothing matters more — not 2-B.I.T., not the minicoms, not the games*

*Double, no TRIPLE check the images against the note*

*You locked it in the safe by the entrance to the Yerhva down in Karl's Bay*

*— the note, not the images —*

*combo is ####*

*and for fucks sake*

*DO NOT FORGET THIS*

*— CHARLIE*

### Colt Note

*Charlie hid the code to his strange device in a safe near the Yerhva in Karl's Bay.*

## Notes

The code to the safe in The Yerhva in Karl's Bay is provided in this note, however, it is completely randomized for each player.
Starbird's Lucky Numbers

**Starbird's Lucky Numbers** is a Note in *Deathloop*.

## Location

Found on a table next to the recording of an AEON Profile, Aleksis in the Raw, Part I, in the side room of the Derelict Apartment in Updaam, accessible after breaking a glass screen.

## Transcript

*Starbird —*

*Your lucky numbers are ###*

*Secure this in a safe location (NOT your Updaam squat) or memorize and dispose of it.*

*No more fuck ups.*

*— Redfowl*

### Colt Note

*Agent Starbird's code for the intelligence archives.*

## Notes

The part of the code to the Intelligence Archives Office in Fristad Rock is provided in this note, however, it is completely randomized for each player.
Sterilization Protocols

**Sterilization Protocols** is a Cassette in *Deathloop*.

## Location

Found in the Red Laboratory Annex in the Complex. It is on a desk next to the depressurization controls.

## Transcript

***Wenjie:** Wenjies. Notes for today's breach experiment:*

*1) Due to Colt's betrayal, I had to link the security system to the depressurization controls. Sterilization will trigger only if the traitor is detected on the premises.*

*2) As per Evans' Law of Variation, the relevant security codes may be in a different location than in your timeline. Mine are in the bottom section of the Lab Annex.*

### Colt Note

*Wenjie's linked her sterilization chamber to her security system. Just for you. The code's in the bottom section of the Lab Annex.*

## See also

* ATTENTION ALL WENJIES
* BQ Notes: The Icebox
Safe

Safe in Luxury Suite

**Safes** are objects found throughout Blackreef.

## Description

The Safes are the metal boxes located across the Blackreef and contained a valuables like Weapons or Trinkets that can be used by Colt.

Some Safes are required to be unlocked and there are 3 types of the locks: Code locked, Crank Wheel locked and without a lock. Look corresponding articles for Safe Codes and Crank Wheel locations.
Otto Blacksmith

**I Can't Game Like This!**
*Who let this underdeveloped shit into my beta?! If someone doesn't FIX IT immediately, hell if any of you **ever** play anything I've created!*

 **I Need Art Juice!**
*This page DESIRES an image! HELP the wiki out by uploading it and removing this notice!♡*

## Personal

### Associated Location

Unknown

**Otto Blacksmith** is the owner of Otto's workshop.

Otto is the person who supplies Frank with fireworks.

Though his work shop is in production he is never seen throughout the game.
Pilot Survival Projections

**Pilot Survival Projections** is a Note in *Deathloop*.

## Location

Found in Tidevarv Station in The Complex. It is on the cabinet at the stairs to the Lab exit.

## Transcript

*Possibility of time dilation extremely high. Precise effect unknown. Days could stretch to centuries or vice versa.*

*— Assumes survival of initial contact with anomaly.*

*Pilot provisions limited to emergency rations lasting a maximum of one week.*

*— Assumes continued cognitive function.*

*Pilot has been missing now for seven weeks.* *PRESUMED DEAD.*

*— Assumes linear experience of time.*

### Colt Note

*Operation Horizon sent a pilot into the anomaly — and is presumed dead.*
The Library Backyard

## Description

This small area is located right behind The Library. It has two back doors to the Library that can be opened in the Morning and the Noon. Also there is yellow food track with a note and Weapon Trinket inside.

In the Morning there are 3 Eternalists waiting for the opening of the Library. In other times of a day there is nothing special.

## Documents

DEAR VALUED CUSTOMERS: On the counter of a yellow food truck
The Shift Slab

For the ability, see Shift.

**The Shift Slab** is an Arsenal Lead in *Deathloop*. It is completed by acquiring the Shift slab and its upgrades.

##### THE SHIFT SLAB

Cross distance in a flash, almost like teleporting. Charlie's shifty as fuck.

## Task list

1. Loot Charlie's Shift slab
2. Claim the Reach upgrade
3. Claim the Airborne upgrade
4. Claim the Dropkick upgrade
5. Claim the Swapper upgrade
What is AEON?

**What is AEON?** is a Note in *Deathloop*.

## Location

Found in the Loop Control Center in the Complex. It is next to the lever which plays the introductory video to the AEON Program.

## Transcript

*AEON... is a way of life. AEON... is a state of mind. AEON... is the FUTURE.*

*On our exclusive island isolated from society's impending destruction, we, THE VISIONARIES, have assembled the greatest group of similarly-minded people to host an event the likes of which has never been seen before... EVER.*

*AEON's cutting-edge technologists, artisans, and mixologists will turn the island of Blackreef into a pleasure-seeker's paradise: an endless repeating day of delight and debauchery, enjoyed free of consequence and prosecution.*

*Don't save civilization -- escape it! AEON can be your lifeboat AND pleasure cruise with a million destinatinos, every one of them fun.*

*If you have little concern or connection to the fate of the outside world and possess at least an associate's degree\* then join us...*

*FOR THE PARTY OF AN AMORTAL LIFETIME!*

*\*Note: recommended, not required*

### Colt Note

*AEON claims the Loop will save the Eternalists not only from the disasters threatening the world outside of Blackreef, but also from time itself!*
Radio Antenna Terminal

Radio Antenna Terminal in The Complex

**Radio Antenna Terminals** are objects found throughout Blackreef.

## Description

Julianna can invade Colt's current district to hunt him down, but only if any other Visionary is present on this map (except for Fristad Rock Afternoon because of plot purposes). The available maps for Julianna invasion are:

* The Complex Afternoon
* The Complex Evening
* Fristad Rock Morning
* Fristad Rock Noon
* Karl's Bay Morning
* Updaam Noon
* Updaam Evening

When she invades a game, the tunnel exits get locked, as she uses a special device to activate the Radio Antenna, successfully disabling the password keypads. At this moment Radio Antenna becomes active and its Terminal can be hacked by Colt to unlock tunnels. It is impossible to leave district without hacking it.

## Locations

There are four Radio Antenna Terminals on Blackreef, one in each district.
Residuum Experiment

Residuum Experiment in Loop Control Center

**Residuum Experiment** is an item in *Deathloop*.

## Description

Residuum Experiment is a flask of unstable Residuum kept by Wenjie Evans in the containment chamber in Loop Control Center. It is used to create Trinkets in Trinketer inside Green Laboratory Annex.

Residuum Experiment is only available in the Morning or Noon. If Colt did not retrieve it during this time then Wenjie will use it by herself and container will be empty at the Afternoon.

Taking Residuum Experiment requires a Crank Wheel to open container. Crank Wheel can be found in the Green Annex nearby during the Morning and Noon or ordered from Gideon Fry Delivery Booth.

As only Colt takes the Residuum Experiment, the alarm in Loop Control Center will be set on and the timer on the flask will be started indicating the remaining time until the Experiment is destroyed. During a short period of time Colt should deal with alarmed security devices and Eternalists and bring the Residuum Experiment to the Green Annex. In the prefab it should be places in another containment chamber connected to the Trinketer. After that the Trinketer can be started and it will give Colt a random Exemplar Trinket.

The Experiment can be destroyed by the timeout or by random shots. It will make a creating of Trinket unavailable and the Constructive Feedback note will appear later on the container in Loop Control Center blaming one of the Wenjies in the fault.
On Dreams

**On Dreams** is a Note in *Deathloop*.

## Location

Found in Fractured ImAge in Fristad Rock. It is on the floor next to Fia's bed in Fia's Quarters.

## Transcript

*all this makes for the most wicked dreams*

*last night I opened the sky*

*it was a snow globe, like those papa collected*

*fantasias of far off places*

*palms and wndmills blanketed and still*

*I ruptured the eggshell*

*and found nothing*

*no galivanting animals, no inconstant moon, no pinprick stars*

*an abyss only, gawping like a startled child*

*and me, the hatchling,crawling into that mouth*

*and curling lik a caton its tenebrous tongue*

*as empty and as hungry*

### Colt Note

*Fia journals about her bizarre dreams.*
Ramblin' Rock Club Rooftop

## Description

The Rooftop of Ramblin' Rock Club is available during all times of a day. It has a ClassPass entrance to the Club with a ClassPass Dispenser nearby, but it is opened in the Morning only.

There is a Weapon Trinket behind a big "Expand Your Mind" sign and Killing on Empty Trinket on the top of white tower near the Rooftop.

In the Afternoon this is one of two places where three antennas can appear. The antennas are allowing to hack 2-B.I.T..
Teachable Moment

**Teachable Moment** is a Note in *Deathloop*.

## Location

Found in Colt's unlocked safe in his Luxury Suite in Updaam during the Afternoon and Evening.

## Transcript

*YOINK!*

*Took your precious LPP.*

*I'm too smart, too fast, too powerful.*

*And you're just as slow and boring as ever.*

*I'm not even mad about it.*

*Just disappointed.*

*I know you can do better.*

*Or you can go fuck yourself.*

*Whichever. Your call.*

*Love,*

*Julianna*

### Colt Note

*Julianna took the LPP. Also, she said you were boring.*
The Final Nights of Bad Luck Mary

**The Final Nights of Bad Luck Mary** is a Note in *Deathloop*.

## Location

Found upon interaction with a plaque on a wall of one of the Updaam buildings. It is underneath a Luxury Suite window looking out onto Dorsey Square.

## Transcript

*Bad Luck Mary resided at this address from shortly after the Year of Empty Nets until her death.*

*Tradition holds that winds howling through Updaam's alleys cry out her eternal lament for a life squandered in abject wickedness, a reminder to us all to lead lives of virtue and devotion.*

*Memorial paid by a generous contribution from Updaam Mayor*

*Freyda Wong*

### Colt Note

*Bad Luck Mary resided in an Updaam townhouse until her death.*

## See also

* Bad Luck Mary's Lucky Day
PT-6 Spiker

* Crude
* Sleek
* Exemplar 1
* Exemplar 2

The **PT-6 'Spiker'** is a pneumatic nailgun that has been repurposed as a silenced ranged weapon found in *Deathloop*. When firing, the shot can be charged for better accuracy and damage.

Among Eternalists only Scouts use this weapon.

## Details

**Type:** Handgun

**Handling:** One-Handed/Dual Wield

**Quality:**  Crude /  Sleek /  Exemplar

**Ammunition:** Nails

**Magazine Size:**  10 /  12 /  15 (4\*)

*\* For PT-6 'Spiker' with Wait For It perk*

**Jamming Tendency:**  Frequent /  Never /  Never

## Perk Rolls

Exemplar quality versions of this weapon will have one of the following perks.

  **Echolocation:** Bullets reveal and Tag enemies near their impact point.

  **Lights Out:** Security devices temporarily shut down when you hit anything around them.

  **Marked For Death:** Deal extra damage to Tagged enemies.

  **Open Wounds:** Shot enemies bleed and take damage over time.

  **Wait For It:** Fired ammo explodes after a delay, but less fits in a magazine. OUCH.

## Trivia

* The PT-6 'Spiker' doesn't use a conventional magazine, instead, nails are loaded by dumping them into a hopper near the barrel. It is manufactured by Maco Machining Conglomerate.
* The reload animation differs while sprinting: Colt or Julianna would hastily drop the nail into the hopper with some of the nails falling to the ground.
* The PT-6 Spiker model was made by Robert Deleanu, with additional polishing by Fabrice Rastetter. The art direction of the gun came from Sebatien Mitton and Jean-Baptiste Ferder.

## Gallery

PT-6 'Spiker' in promotional image.PT-6 'Spiker' loading animation.PT-6 'Spiker', wielded by Colt.PT-6 Spiker on ArtStation.PT-6 Spiker on ArtStation.PT-6 Spiker on ArtStation.PT-6 Spiker on ArtStation.
## References

1. ↑ Colt Vahn: *"Useful for redecorating... or silent head shots with pneumatic prejudice. Yeah."*
2. ↑ PT-6 Spiker on ArtStation
Note from Redfowl

**Note from Redfowl** is a Note in *Deathloop*.

## Location

Found on a crate on the top floor of the Dusty Storeroom of the Karl's Bay's spy hideout.

## Transcript

*Beetlequeen - this is highly sensitive, eyes only, need to know, burn after reading, and all the rest.*

*To follow up on Target Swinger's missing slab:*

*Turns out he threw it away. That means there's a better than even chance that it's made its way to the Garbage Facility under Karl's Bay.*

*Confirm and retrieve. You know how valuable even one of these devices would be to our handlers.*

*- Redfowl*

*Confirmed location, but screw Sullohern if she thinks I'm going in there after it. I like all my parts where they are.*

### Colt Note

A spy was unwilling to risk the dangers of Karl's Bay's Garbage Disposal Facility - even for a Slab.

## Notes

* Unlocks Discovery: Frank threw away his Slab, and it has made its way to the garbage disposal facility in Karl's Bay.
* This note was added by the Goldenloop update.
To Reap What You Sow

**To Reap What You Sow** is a Note in *Deathloop*.

## Location

Found taped to Wenjie's Residuum whiteboard in Central Chamber in The Complex, alongside Unknown Unknowns.

## Transcript

*Each Visionary contains significant residuum reservoirs, but the harvesting process is almost certainly lethal. Killing Visionaries risks loop instability.*

*Obvious solution: VISITOR VISIONARIES*

*(To test during breach experiment)*

*Experiment semi-successful: when multiple visitors of a single individual are manifested, killing any given one collapses its residuum load into the remaining visitors, preventing immediate harvest*

*Killing every version of myself would produce requisite residuum for infusion*

*But then I'd be dead*

*Unacceptable*

*Can't slot the harvester into the infuser as a corpse. Or benefit from infusion.*

*Need someone else*

*Aleksis could be enticed easily enough, but I need twenty Dorseys like I need an orbital lobotomy*

*Colt's gone rogue... too dangerous to replicate*

*Charlie?*

### Colt Note

*Wenjie wants to harvest enough Residuum for the infuser. She COULD kill every last Wenjie... but then who would run the experiment?*
PERFECTION

**PERFECTION** is a Note in *Deathloop*.

## Location

Found inside the Dorsey Manor, in Aleksis' Quarters bathroom, on a toilet beside the DJ panel.

## Transcript

*Is this the greatest sound combo of sounds I've ever combo'd?*

*No!*

*Is it a sacralicious soundscape summoned from nothing more than my titillating imagination and triple big library of fully erect and powerfully throbbing beats?*

*No!!*

*It's in fact nothing short of the PINNACLE OF HUMAN ACHIEVEMENT.*

*Dare I drop this glorious perfection on my party?*

*Dare I share this creation and risk melting the face-skins right off of those sad baby wolves??*

*Dare I shame every bah bah bleating sheep with my dangerous dance of ELITE ALPHA DOMMINANCE???*

*NO!!!*

*I am nothing if not gracious to my pathetic guests*

*BUT HOW I ACHE WITH UNEXPRESSED DANCE!*

### Colt Note

*Aleksis believes his musical talents too overpowering for his pathetic guests. But he still loves dancing.*
Unforeseen Consequences

**Unforeseen Consequences** is a Note in *Deathloop*.

## Location

Found in Boat Hangar near the shoreline leading to Akkar Station. It is there only in the Afternoon and Evening and only if Safe Stealer inside the building was not killed in the Morning and was able to steal the boat with the Safe.

## Transcript

*I know you got it. Think you're clever, nicking it day 1 and sailing off to Fristad?*

*Well now I got all time to find you and gut you*

*Over and over*

*FOREVER*

*Still feeling smart?*

*Best make it easy and GIVE ME BACK WHAT'S MINE*

### Colt Note

*An Eternalist is pissed that another stole something important to him.*
Pumping Station Control Room

## Description

The Control Room is located on the top floor of Main Room. There is a lever inside the room that allows to flood the whole Pumping Station and kill Fia and Charlie inside the main room. An Exemplar Vopat Trencher shotgun can be found in the room near the lever.

There is also an exit from the Pumping Station on the Control Room floor which can be accessed from inside the station by hacking a remote Antenna. This exit will help Colt to quickly escape from the flooding station. But the door will be opened just for a few seconds and then will be locked again.

## Discoveries

 Charlie and Fia's love nest can be flooded at the pumping station control room.
Yasen Station

## Description

This is an Operation Horizon facility in Updaam. It is only accessible if powered up using the Power Station in the Morning.

The station has three entrances: one near the bridge to Condition Detachment, one in the alleyway near the Library, and one on the cliffside near the Town Street leading to Dorsey Square.

The location is not very large but it is tall, consisting largely of a staircase which winds its way up a tall tower. It contains several documents from Operation Horizon's time on Blackreef.

## Documents

* CLASSIFIED INFORMATION (Jurgen Berezin's copy): On a desk on the top floor of the station.
* EYES ONLY: In the storage room connected to the entrance in the tunnel between the Library and the path to Dorsey Square. It is on the floor in the back right corner of the room when facing into the station.
* Isolation: On a desk near the entrance next to the Condition Detachment bridge.
Towards Tomorrow

**Towards Tomorrow** is a Note in *Deathloop*.

## Location

Found on the floor of Pick Rexly's Apartment in Karl's Bay in the Evening, under the door with a lock.

## Transcript

*Colt: Did you get my note?*

*The door's ####*

*I had to lock the rest of those fuckers out. Can't deal with them, not night after night after night after night after*

*Every minute here hurts SO FUCKING MUCH. Tomorrow's just a choice away. Each loop a step closer to escape.*

*I hope.*

*I have to believe in you. I have to believe you're REAL.*

*It'd mean*

*Can you just come by and say hello?*

*And goodbye?*

*—Pick*

### Colt Note

*The code to Pick's door. Addressed to you.*

## Notes

The code to the number pad lock to Pick's hideout in Karl's Bay is provided in this note, however, it is completely randomized for each player.

## See also

* Living Deja-Vu
The Sixty-Second Minute: Fia Zborowska

**The Sixty-Second Minute: Fia Zborowska** is a Profile in *Deathloop*.

## Location

Found in Fractured ImAge in Fristad Rock. It is on a shelf in Fia's Bedroom near her Minicom.

## Transcript

*With so many incredible passions, how do I organize my time?*

*Organizing time is like organizing the ocean.*

*Given my unbelievable success, what is my greatest regret?*

*There's one thing I've always wanted to try — I've just never had the courage.*

*When did I realize I possess a vision greater than the rest of humanity?*

*Last night. And tomorrow. And every moment in between.*

*What book, song, or play most speaks to my spirit?*

*'Ode to Nowhere' by Frank Spicer, of course.*

*What did I know I had to bring with me to Blackreef?*

*A prismatic cornucopia of equipment and pharmaceuticals.*

*As one of the world's greatest living geniuses, do I enjoy finally having a spotlight shining on my work?*

*Sometimes the spotlight looks at you. Sometimes it sees. Sometimes it's blind as a basket.*

### Colt Note

*A brief interview with Fia Zborowska, chief provisioner and art director of the AEON Program.*

## See also

* Fia in Full, Part I
* Fia in Full, Part II
Transmission Post

## Description

The Transmission Post is located on the hill above the Fractured ImAge and on the other side of the cliffs from the Ramblin' Rock Club.

During the Morning, Eternalists attempt to jump through a giant ring which is suspended from a nearby crane, above a giant pit. If one successfully makes the jump through the ring, a box on the top of the Transmission Post will open, revealing a Splashdown Trinket inside.

During the Afternoon, the Hacker's Hideout on the bottom floor of the Transmission Post will be open. It contains a control terminal that can help to hack 2-B.I.T. and unlock additional option in his interface.

There is an initially blocked door on the middle floor. The room can be accessed by a hole in the roof near the cliffside behind some crates. Once inside the room the obstruction can be broken and the door will be able to be opened. There is one profile cassette and Swift Stitch Trinket inside the room.

The Transmission Post is also where the Radio Antenna Terminal for unlocking Colt's tunnels in Fristad Rock is located.

## Documents

### AEON Profiles

* Charlie's Extended Cut, Part II: Behind the initially blocked door on the middle floor.
The Karnesis Slab

For the ability, see Karnesis.
**The Karnesis Slab** is an Arsenal Lead in *Deathloop*. It is completed by acquiring the Karnesis slab and its upgrades.

##### THE KARNESIS SLAB

Toss people around with the wave of a hand. Aleksis named it himself.

## Tasks

1. Snatch Aleksis' Karnesis slab
2. Claim the Flesh Bomb upgrade
3. Claim the Zone upgrade
4. Claim the Slam upgrade
5. Claim the Suspension upgrade
That Old Crank

**That Old Crank** is a Note in *Deathloop*.

## Location

Found on a desk, under a Crank Wheel, in The Complex's Green Laboratory Annex. Available at Morning and Noon.

## Transcript

*Dear researchers,*

*Tempting as the curiosity may be, do NOT handle this crank or otherwise access the containment chamber. The residuum generated within disperses quickly, even when stored in an adequate container.*

*I or someone very like me will be along shortly after noon to secure the material for expedient transport to the refinement facility at my lab.*

*Regards,*
*Dr. Wenjie Evans*

### Colt Note

*Wenjie wants nobody touching her crank, which will open the Residuum containment in the Control Chamber.*
Theme: Audio Overdrive

**Theme: Audio Overdrive** is a Note in *Deathloop*.

## Location

Found in the living area connecting Charlie's Sanctuary to the Charlie's Workshop. It is on a makeshift coffee table between two yellow armchairs.

## Transcript

*Concept: Guests are given heavy munitions for an experiment in aural maximalism.*

*Close the doors and tell everyone to fire away.*

*Soon enough, nobody can hear a thing. Those who don't pass out, anyway. Maybe there'll be hallucinations?*

*Then - I don't know? 2-BIT asks a question, and whoever can actually hear it well enough to answer wins?*

*Props: All the guns*

*ABANDONED IDEA: Nobody'll understand its brilliance*

### Colt Note

*Charlie considered a very loud theme for his game.*

## See also

* Theme: Murder Mystery
* Theme: Secret Society
Vanya's Restaurant

## Description

Vanya's Restaurant, also known as 'Eats Eternal', is only accessible during the Afternoon and Evening if Vanya survives the smoking contest in Updaam in the Morning. At all other times, the restaurant is boarded up and cannot be entered. The restaurant is located near the Gardens of Perception Exhibit, on the side that does not face Colt's tunnels.

Pick Rexly's Apartment and Lila Blake's Apartment are located above Vanya's Restaurant. Lila's Apartment is available only through a big hole in the restaurant ceiling.

There is a Weapon Trinket on one of the tables inside.

## Documents

### Notes

* Slapdash Invitation: Taped to the door in the Morning or inside the restaurant in the Afternoon and Evening if Vanya survives the Pact of Smoke.
* Vanya's Pact of Smoke: On a counter in the kitchen (only accessible if Vanya survives the Pact of Smoke).

## Discoveries

  Vanya is part of a contest and may smoke herself to death in Updaam around noon. Interfering with the contest might change who makes it home.

## References

1. ↑ BQ Notes: Dinner For Two
Visionaries

**I Can't Game Like This!**
*Who let this underdeveloped shit into my beta?! If someone doesn't FIX IT immediately, hell if any of you **ever** play anything I've created!*

> The Visionaries...
> Eight geniuses who painted up a prison and named it "freedom".
>
> Colt Vahn

The **Visionaries** are a group of scientists, artists, and party animals, but are also cold-blooded murderers who want to live forever no matter the cost. Because of this, they're looking to assassinate Colt to prevent him from breaking the time loop by killing them all. They are the targets and main antagonists of *Deathloop*.

## Description

 **Get a Fresh Tape, Let's Do Another Take.**
*This is good, but it could be better. The following content requires revision and general improvements. You can help out the wiki by adding more information, sourcing unverified information, and making the content more user-friendly.*

Scientists, artists, and party animals make up the ranks of the Visionaries, but one thing unites them all: Fear.

Fear of death, to be specific. Each and every member of the Visionaries is a powerful and/or influential person that could not come to grips with their own mortality and so, sought a way to live forever, by any means necessary. Each one had/has their role to play in creating and maintaining the loop on Blackreef.

Every Visionary is linked inextricably to the anomaly that created Blackreef's timeloop, both figuratively and literally. Their very being is connected to the stability of the timeloop. Therefore, killing every Visionary would cause the timeloop to destabilize and eventually collapse.

## Members

 Wenjie Evans | Primary Architect of the Loop and Chief Scientist of the AEON Program.

## Gallery

Stylized lineup of the eight targets.Ditto, less abstracted.Colt's Visionary map/conspiracy board.Ditto in game.Colt & Background stylized Visionaries.
## Notes

* Of the NPC Visionaries, only 5 carry slabs. Killing them (or an invading Julianna) is the main way to obtain new powers and slab upgrades.
* Frank Spicer and Wenjie Evans do not carry slabs, but Frank drops a unique gun, the Constancy Automatic.
	+ The Fugue Slab was originally created for Frank but he threw it away; it is now held by Gabe the Garbage Collector.
* While Colt and Julianna technically each possesses a unique slab, Reprise and Masquerade accordingly, neither can be looted or otherwise equipped through normal means.

## See also

* Eternalists
* Visionary Leads
RF Report: Stage Management

**RF Report: Stage Management** is a Note in *Deathloop*.

## Location

Found pinned to the corkboard inside the Intelligence Archives Office. It is only accessible by collecting three passwords provided in the Starbird's Lucky Numbers, Beetlequeen's Lucky Numbers and Intelligence Archives Access Notes.

## Transcript

*WHAT: The security code for the Ramblin' Rock Club is ####.*

*WHEN: Minus four weeks to First Day.*

*SOURCE: Starbird, via Eternalist O. Blacksmith*

*ANALYSIS: The new security system target Fireball set up for target Swinger can be deactivated via a panel accessible from the rear of the building. Getting there presents difficulties, but this remains a significant failure in Swinger's otherwise impressive fortifications.*

### Colt Note

*Entering a code into a panel accessible from the rear of one Visionary's headquarters will shut down his security system.*

## Notes

The code to the Ramblin' Rock Club's security system is provided in this note, however, it is completely randomized for each player.

## See also

* ClassPass
* From the Minicom of Charlie Montague
Rapier

## Rapiér

* Crude
* Sleek
* Exemplar 1
* Exemplar 2
* Ultralite

The **Rapiér** is a powerful break-action single-shot rifle found in *Deathloop*.

## Details

**Type:** Rifle

**Handling:** Two-Handed

**Quality:**  Crude /  Sleek /  Exemplar

**Ammunition:** Large Caliber

**Magazine Size:**  1 /  1 /  1

**Jamming Tendency:**  Frequent /  Never /  Never

## Exclusive Variants

An Ultralite Rapiér included in the Hunting Pack is offered for Xbox Game Pass members. The Pack can also be claimed from Twitch Prime.

## Perk Rolls

Exemplar quality versions of this weapon will have one of the following perks.

  **Bird Shot:** Inflict more damage when you're airborne.

  **Eagle Eye:** Zoom is enhanced when aiming down sights for that between-the-eye feeling.

  **More Bang:** Bullets explode on impact... the best of both worlds.

  **Myopic Muscle Memory:** Reloading in the blink of an eye, your gun turns into a short range murder machine.

  **Silver Bullet:** Ammo isn't spent if you hit someone. Miss and the gun won't fire for the rest of the mission.

## Behind the scenes

* The Rapiér model was made by Robert Deleanu and Paul Barbu, with additional polishing by Fabrice Rastetter. The art direction of the gun came from Sebatien Mitton and Jean-Baptiste Ferder.

## Gallery

Reloading Rapiér.Rapiér on ArtStation.Rapiér on ArtStation.Rapiér on ArtStation.Rapiér on ArtStation.
## References

1. ↑ Rapiér on ArtStation
Strelak 50-50

* Crude
* Sleek
* Exemplar 1
* Exemplar 2

The **Strelak 50-50** is a twin-barrel automatic shotgun found in *Deathloop*.

Strelak 50-50 fires 2 shells per one shot.

## Details

**Type:** Shotgun

**Handling:** Two-Handed

**Quality:**  Crude /  Sleek /  Exemplar

**Ammunition:** Shells

**Magazine Size:**  20 /  24 /  30

**Jamming Tendency:**  Frequent /  Never /  Never

## Perk Rolls

Exemplar quality versions of this weapon will have one of the following perks.

  **Bird Shot:** Inflict more damage when you're airborne.

  **BOOMREEF!** **:** Enemies explode when they die.

  **Choke Point:** Shots have a reduced spread. Concentrate fire where it's needed most.

  **Open Wounds:** Shot enemies bleed and take damage over time.

  **Scattergun:** Shots have a wider spread. Buckshot for everyone!

  **Snare:** Damaging an enemy slows them down, making for an easy target.

## Behind the scenes

* The Strelak 50-50 model was made by Robert Deleanu and Claudiu Tanasie, with additional polishing by Fabrice Rastetter. The art direction of the gun came from Sebatien Mitton and Jean-Baptiste Ferder.

## Gallery

Strelak 50-50 on ArtStation.Strelak 50-50 on ArtStation.Strelak 50-50 on ArtStation.Strelak 50-50 on ArtStation.
## References

1. ↑ Strelak 50-50 on ArtStation
What Wenjies Want

**What Wenjies Want** is a Visionary Lead in *Deathloop*. It provides a guide to killing Wenjie Evans.

## Walkthrough

 **Get a Fresh Tape, Let's Do Another Take.**
*This is good, but it could be better. The following content requires revision and general improvements. You can help out the wiki by adding more information, sourcing unverified information, and making the content more user-friendly.*

* Wenjie can easily be killed in the Laboratory Annex in the Complex in the Afternoon. However, this is incompatible with killing Charlie Montague and Fia Zborowska in Fristad Rock at the same time.
* To investigate Wenjie further, you will need to get into her living quarters in the lab. They are only accessible in the Afternoon.
* The code to Wenjie's quarters is randomized for every player. It is found in the Note, Aesthetics are Key, located in a locked safe in The Yerhva in Karl's Bay.
* Wenjie's Quarters are only accessible in the Afternoon.
* Searching Wenjie's quarters will reveal that she wants into the RAK.
* 2-BIT can synthesize a voice recording of Aleksis, promising Wenjie access to the RAK if she attends his party. However, it requires an actual recording of Aleksis to do so.
* A recording of Aleksis can be found in a safe in the Library at Noon.
* The code to the safe is randomized for each player. It is found in the Note, A Reason to Love, which is only accessible in the Evening, in Aleksis' quarters in Dorsey Manor.
* The Library is relatively empty at Noon. The safe is in the center of the main floor.
* The recording of Aleksis takes the form of a wolf figurine called "The Runt" which contains Aleksis' response to Julianna's criticism of his initial program interview. It must be held in your main hand and carried to 2-BIT's room in Condition Detachment. It will alert nearby Eternalists because it is constantly making noise.
* After giving the recording to 2-BIT, it will synthesize a message which Colt will instruct it to play on every loop. Wenjie will attend Aleksis' party at Dorsey Manor at Night in all subsequent loops.