Shapeshifter

A human shapeshifter

The spirits of nature allow a shapeshifter to take the guise of beasts in the wild. With the many forms they can take they provide a degree of utility and protection for their squad.

## Features

### Animal Form

You gain proficiency in Animal Handling. You also gain the following ability: You gain the following ability:

> ***Animal Form*** (3AP, 1 Shapeshift charge) - You can shapeshift into an animal that you have in your animal form list, using their stats and abilities instead of your own. To study a creature type, it must have the beast tag and you must see it to study it for 10 minutes, after this it is added to your animal form list. You start with 3 creature types on your animal form list. Follow the following rules:
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> * The creatures challenge rating cannot be more than ½ \* amount of features picked in this class.
> * Your hit points are temporarily set to the full hit points of the creature.
> * If you drop to zero hit points in this form, you revert to your normal form with the amount of original hit points that you had when you started the shifting.
> * If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
> * You do maintain all the conditions that were applied in the animal form.
> * You can't use your languages, proficiencies armor, weapons, Enigmatic items or any other abilities beside Shapeshifter abilities.
> * If you are a construct or mechanical creature the shapeshifted creature will also be mechanical or construct.
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### Improved Form

Your abilities to shapeshift have grown new potentials. You gain the following ability:

> ***Improved Form*** - Animal Form is improved with the following bonuses:
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> * When you use Animal Form, you can also choose to use your Strength, Dexterity or Constitution stat instead of the creature type’s default.
> * Any armor you wear automatically is added to the Animal Form too, allowing you to profit from its protection.
> * Any attacks made in Animal Form are considered Enigmatic.
> * While wildshaped, you may use abilities from other archetypes.
> * You can now also study creatures with tags ‘Plants’.
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### Change Body

You can change your body to look like another person or change it at will. You gain the following ability:

> ***Change Body*** (3AP, concentration) - Change your body to look like another person or to change it to how you see fit. You can change your size from small to medium or large. You can change your size, age, gender, race etc. If you change to another race you don't get their racial bonuses.
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### Ultimate Form

You can change into the ultimate beasts, for good of for worse. You gain the following ability:

> ***Ultimate Form*** - Using shapeshifter you can now shift into creatures with a CR up to the amount of Shapeshifter features picked, rather than only up to half.
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### Partial Transformation

Using a special technique, you are able to shift only a part of your body. You gain the following ability:

> ***Transform*** (1AP, 1 Shapeshifter Charge) - You transform one body part, granting yourself 1 temporary Mutation of choice from the default Mutation list until the end of your next sleep-rest.
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### Walk with Animals

You are able to speak with beasts. You gain the following ability:

> ***Talk with Animals*** (1 Shapeshifter Charge, 1AP, 1 hour) - For 1 hour, you may speak with any creature with the ‘beast’ or ‘monster’ tag. If the creature does not have any language proficiencies, you are only able to convey simple concepts and ideas.
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> ***Natural Weapons*** - Dealing any damage using your unarmed attacks will proc a Constitution Save to your Shapeshifter Save DC, or be poisoned for 1 minute.
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