recursal/Fanatic-Fandom huggingface dataset:
Level 37

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
Level 37 "Obsidian Fields"

## Description

This level resembles a field about 401,000 miles long and wide. There are ruins all around the level that are in danger of collapsing and the obsidian which is in the fields can be sharp. There is a lot of clouds and there is what seems to be a star in the sky too. The ruins are made out of obsidian. There seemed to be an ancient city that used to be here hundreds of years ago who worshiped the few Snatchers who exist in this level before they collapsed. Also there are holes in the ground which you can see in the first image here which are the homes for the Snatchers to reside in. The grass and obsidian is wet and shines in the light. The grass is long and may make you itchy if you come in contact with the grass and your skin. There is a day plus night cycle and in the night cycle the Snatchers come out to feast upon their prey. The grass color is greenish and yellowish at the same time, similar to grass from the Frontrooms. Under the grass there is dirt which is very wet and if you dig down far enough what you will find is solid obsidian. If you go up high enough you won't find anything besides clouds and after that, nothing at least for what we have discovered.

## Entities

There are very few Snatchers who reside in the holes.

## Bases and Outposts

In the ruins there are many groups who accept new members and fight off and feast on the Snatchers to survive. There are a large amount of groups but they all are somewhat related with giant networks and trade routes.

## Entrances and Exits

### Entrances

* No-clip in a hole to be sent to Level 34.
* No-clip through grass in Level 8 to be sent here.
* Damage the walls in a dark room in Level 16 to be sent here.

### Exits

* No-clip through obsidian to be sent to Level 30.
* No-clip through ruins to be sent to Level 29.
* No-clip in a hole to be sent to Level 8.
* No-clip through a cloud to be sent to Level 53.
* Walking too far will take you to Level 38.
MLBG

WARNING: Property of MLBGThis page has been created or related to the MLBG (Middlerooms Level Builders Group) Do not touch anything unless you get permission.
## Description

The MLBG is a group dedicated to build their own middlerooms level, with their own technology, the group was funded in 26th August 2023 by Elpropy46/Jonathan, the 4th employee of the MITG, the MLBG has many levels created, the first one is Level 78, but it is not the last one. The MLBG has many outposts in different levels, such as Level 65, Level 71 and more, the purporse of the MLBG is to expand the Middlerooms to make it better as some Levels are pretty unsafe and they want to change that by creating the best levels. The MLBG has multiple employees such as:

### Employees

Employee #001: Elpropy46/Jonathan

Employee #002: {NO DATA} (add yourself if you want)

Employee #003: {NO DATA} (add yourself if you want)

Employee #004: {NO DATA} (add yourself if you want)

## Bases and Outposts

The MLBG has many bases and outposts in many levels such as Level 13, Level 14, Level 38 and many others as the MLBG has expanded really quickly and it is very probably that they will keep growing and growing.
Level 53

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Increasing Non-Entity Hazards**
**Level 53** is the 54th level of the Middlerooms.

## Description

Level 53 consists of an infinite series of public bathroom mirrors.

The mirrors are all identical, and they stretch out as far as the eye can see in all directions. The lighting is dim, but sufficient to see oneself in the mirrors.
Despite the infinite nature of the mirrors, it is possible to navigate through them, as there are distinct paths between them that lead in different directions. These paths are marked by small gaps between the mirrors, which allow for movement from one mirror to the next.

One of the special properties of Level 53 is that the mirrors do not reflect the viewer's true reflection. Instead, they show a distorted, almost otherworldly version of the viewer. The longer one spends in Level 53, the more unsettling and twisted their reflection becomes.

Due to the absence of entities and the secure nature of the level, it is generally considered safe to navigate Level 53. However, it is important to maintain one's bearings, as the infinite expanse of mirrors can quickly become disorienting.

It's worth noting that as you progress further into Level 53, the deterioration of the surrounding environment becomes more apparent. The mirrors may begin to show signs of wear and tear, with cracks and scratches marring their surfaces. Additionally, the lighting may become dimmer and more sporadic, making it harder to navigate between the mirrors. It's unclear whether this deterioration is due to natural causes or some kind of malevolent force at work within the level. Nevertheless, it's a phenomenon that has been observed by many who have ventured into Level 53, and it serves as a reminder that this place is not as benign as it may seem at first glance.

## Entities

There are no known entities present on Level 53.

## Colonies and Outposts

### Mirror 567

* Resides in the 567th Mirror.
* Open to trading.
* Neutral colony.
* Drink from the toilet cubicles. The toilet water is actually Almond Water.
* Guard the exit to Level 50.

## Entrances and Exits

### Entrances

* Noclipping through the walls or wandering for long enough on Level 0.
* Find a school bathroom, and break the mirror on Level 2.
* No-clipping through a cloud Level 37 will lead here.
* Takingin Level 52.

### Exits

The only known exit from Level 53 is to continue navigating through the mirrors until one finds a way into an exit. The exit levels go like this:

* Mirror 100 - Level 0.
* Mirror 174 - Level 4.
* Mirror 231 - Level 23.
* Mirror 290 - Level 29.
* Mirror 496 - Level 45.
* Mirror 567 - Level 50.
* Mirror 852 - Level 52.
"Wanting a teal bitch"

"Wanting a teal bitch" or "spotting a teal bitch" is a phrase used mostly by Joe Biden, Yeen, and Lil $hit. It implies that you are down bad, you need a girlfriend, or that you just spotted a bad bitch.

# History

The saying was first said and created by Lil $hit in his hit song "teal steal" on His album "teal steal".

On the second verse:

" Really, some figgas need a girlfriend (steal), a nice teal bitch (what?!)"

and from another fragment: "yeah, i was down bad, so i wanted a teal bitch (you what?)"

It was then popularized by Joe Biden, when he said it on a conferance with Vader.

The meaning was later explained in a podcast featuring Lil $hit, when he was asked what the phrase meant.

# Why the color teal?

Lil $hit explained this on the podcast: "Why teal you ask? My n.igga you see my ancestors are from the figgas, you know what i mean? The Hoes & Joes, you know? So that means i'm also from the figgas. And so in my culture, the color teal, specifically teal green, is associated with good things, happiness, and shit like that. So when you say that you need or want a teal bitch, you are saying that you want a good, thicc, and overall nice bitch. Same thing goes for my album teal steal."
Object 3

## Description

An image of Almond Milk in Level 76.

**Object Class: Positive**

Almond Milk is an object that can be found in the Middlerooms, mostly in Level 20, Level 76. Almond Milk resembles the one from the Frontrooms, with the difference that it is way more special in the Middlerooms, almond milk works the same as the Almond Water, drink the Almond Milk and it will give special effects in your body, almond milk's taste is pretty good, the taste is pretty much different from the Frontrooms' one, Almond Milk is important as the Almond Water, as it can be useful in many ways and it doesn't even have a negative effect in wanderers so it is pretty recommended to drink it in case of danger or emergency.

### Effects

The Almond Milk has a lot of know effects in the body of a wanderer, which includes: More speed, makes your sanity decrease a lot more slow, more strength, more resistance against physical attacks, more resistance against mental attacks, more agility, and sometimes faster injures healing, though this only happens with some type of almond milk. There is no known negative effect, though it is not recommended to drink extreme ammounts of the milk as it could damage your body or even kill you if the ammount is much, it is recommended to just drink it 5 times, as 6 or more times could damage your body. It has been confirmed that drinking it 14 times is enough to kill a wanderer.

### Uses

The Almond Milk can be used for a lot of things, such as: Have more sanity, less entity danger as the almond milk makes you stronger to physical and mental attacks, to escape from an entity, explore levels without being too dangerous and even for trading purporses as there is many "Almond Milk Seekers" which trade anything for Almond Milk.

### Locations

There is many levels where you can find Almond Milk but these are the most common: Level 76, Level 20, Level 72.
Flesh Eyes

## Description

Flesh Eyes are entities that are very dangerous. They will watch from the dark and lunge at who they see. They travel in packs of 20 or more most of the time and have never been seen alone at all. They do not speak or ever make any noise whatsoever. They bounce around to move and are faster than the average human but can oddly float if they want, which is what they almost always do. They alone are a threat, but together they can be deadly. They are about a meter tall, a meter wide, and would make a full meal if eaten. ~~They taste great but are a bit chewy... is it weird that I ate a flesh eye?~~ Flesh eyes are always extremely moist, and that helps them sense their environment, similar to a dog or cat with their noses, or a human being wetting their finger and putting it into the air to see which way the wind is currently blowing. How they eat is unknown, but they do have teeth in from of their eyes, but they seem to absorb the food through their eyes. They have never been filmed eating, but have retractable teeth, (which means their teeth can go in and out) and people have witnessed this occurring.

### Eggs

When Flesh eyes lay eggs, they have their pupils oddly disappear, and their eyes roll back which reveals a hole that an egg comes out of. The said, egg grows for about 9 days then hatches into a fully grown flesh eye. The parent flesh eyes pupil returns a day after the egg is laid and the eye goes back in its place after a few minutes. In that day, the flesh eye is basically blind, but is taken care of by the group they live with.

## Behaviors

Flesh eyes will attack on sight, hate really bright lights, and like moist and dark areas. They lay eggs which hatch into more flesh eyes, as previously mentioned.

## Appearance

Weird fleshy spheres with retractable teeth in their mouth, so you can't always see their teeth. Their mouth has an eye in it so they can see, they have very dry and large lips, but the rest of them is very moist. They are about one meter wide and one meter tall, as previously mentioned. They do not seem to mind the dry lips though.

## Dos and Donts

### Dos

* Run to a light area.
* Use an item that can damage eyeballs (they will be more effective than on other entities.)

### Donts

* Stay near them.
* Fight them alone.
* Go deeper into the dark areas.
Level 33

**This page needs a rewrite.**

**Reason:**  Grammer fixes and missing links additions.

It may need more detail, elaboration, or a few grammar fixes.

*Remember to check the page history and what links here before rewriting.*

**Survival Difficulty: Class Freakshow**
**》Mind-melting Properties**
**》Strange Information**
**》Freaky Entities**
 File:0C0AB0E8-B201-4926-BE16-F505F7C58E39.jpg
****Level 33**** is the 34th level of The Middlerooms.

## Description

****Level 33**** appears to be an endless level with cylinder corridors that twists and turn. The walls are completely black and white stripes that makes the wanderer very disoriented and feel weird, if you stare at the walls for too long, you start to feel very sleepy and start to have creepy hallucinations of a sleep paralysis demon. While this phase, you start to have a very severe migraine. There is a constant sound that has the same effect has **Shepards Tone**, which could make the wanderer go very insane. And probably have a high chance turning into **Hypnotic Insanities** which is most of the entities that appear in the level and infest most of the level. The Entities could hypnotise you and turn you into a **Hypnotic Insanity**. So it is definitely not recommended to look at any entities or walls for too long, just don’t stare at the walls, and don’t look at the entities for more then 2 seconds. No matter what sound they make. The lighting here is very weird and it could confuse wanderers, but it’s mostly a trap by the entities that are here.

## Entities

**Hypnotic Insanities**
**Glitchy Smilers.** **Shiners**

## Entrances

Going through the portal in **Level 32** will lead you to this level.
Saying in any level **Copy of Level 21 (middlerooms)** will lead you to this level.

## Exit

Find a hole in the wall no-clip through the hole you will get teleported to **Level 34**
Level 2

**Survival Difficulty: Class Ψ****》Unsafe****》Unsecure****》Mental Hazard**
## Description

A image of **Level 2 - "Claustrophobia"**.

Level 2 resembles an infinite length of darkened halls with peeling paint and a horrendous smell. This corridor has doors about every 10 meters and some lights in the doors. The horrible smell, comparable to a rotten banana after a week, paint from the ceiling melts due to the high temperature that can reach 50ºC (122ºF.) At the start of the corridor there is a door which is what you enter once you go into this level. Each door leads to a random Middlerooms Level. The level will change every time. Once you go through the door completely it will disappear behind you, making the level a little bit unstable. You rarely will find an entity, but they aren't hostile, This level can also make get crazy due the environment of level and the conditions here. If you stay so much time on this level, you will start to hear some screams, your vision will start to blur more and more over time, you will go dizzy and you will go mad.
## Entities

There's only one entity known:

* **Screechers**

## Entrances and Exits

### Entrances

* In every Middlerooms Level there is a chance for a white door to appear and send you here. The door will replace where a different door used to be and disappear behind you.
* No-clip through any door in Level 25 to be sent here.
* Breaking anything in Level 31 will bring you here.

### Exits

* The only known exit is to go through one of the door and be sent to a random Middlerooms Level.

« Level 1 | Level 2 | Level 3 »
Level 16

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unsecure**
**》High Entity Count**
## **Description**

This level resembles a group of caves with groups of Flesh eyes who live in the dark areas. Some areas are brighter so you should go to the bright areas once you have gone into this level. This cave system is not infinite and only about 200 caves have been discovered. Inside of the caves supplies can be found such as; Almond Water, Liquid Cardboard (Which you can use to blind the Flesh eyes), and Canned food that is the meat of Flesh eyes which is edible, and some have actually claimed it to taste pretty good. The walls of the cave are made from solid rock that seems unbreakable. There are some holes in the walls that lead nowhere.

## **Entities**

In most of the caves there are Flesh eyes.

## **Bases and Outposts**

There are none but M. E. G. has seriously considered creating a base here to collect the supplies, but the Flesh eyes are inconvenient.

## **Entrances and Exits**

### Entrances

* If you find a cave in the mountains in Level 13, entering it will send you here.
* If part of the wall is grey in Level 9, touching it will send you here.
* Digging down under the green light in Level 17 will send you here.

### Exits

* No-clipping in one of the dark areas will send you to Level 8.
* If there is a yellow part of the wall, touching it will send you to Level 3.
* Damage the walls in a dark room to be sent to Level 37.
Walking Flesh

## Description

Walking Flesh is an entity that got spotted in Level 0.3, the ones found there were dying, the real ones do not have ripped open insides. But they still can get it open, Walking Flesh is a clumsy but dangerous entity that is very weak but is too dangerous to go near, the entity can go in an alarming speed of 19MPH by some people's reports, but there was one where the went 21MPH. There are even some reports that say that one went over 21MPH, as lots of people after reporting it was missing, so the speed is unconfirmed, and so is the peak. They also jump pretty high as a sighting in Level 8.1 was seen of them jumping and after being ripped up and their organs fall off. It became something that people used as a defense, being in a high spot, put a ceiling very close to the edge of the high spot, then make them jump and kill them. The entity is too fast that nobody can take a picture of it, because when they are still, they will notice the person and chase them until they die, some people report seeing the entity eat cameras after killing a person with a camera, some even report he eats random stuff when he does not notice anyone near. Once lots of people gathered up to see one fight with a Shiner, the Walking Flesh won but his stomach already fell out. The entity is not very known as there was somewhere over 400 reports about it.

## Do and Don't

### Do

* Stay from a far away distance when seen near.
* Try to make them jump.

### Don't

* Try to be friends with them, at the end, they will get a free meal.
* Try to rip his body out yourself, your body may be ripped out instead.
Anastasiia

**Anastasiia** est l'une des principales protagonistes de la série Miraculous: Force Neuf. A partir de Orion, Anastasiia devient la porteuse du Miraculous du Paon. Lorsqu'il est habité par Duusu, elle se transforme en super-héroïne, **Pavona**, obtenant le pouvoir de l'émotion pour arrêter Darkos et ses Constellators. Elle fait partie de la la Force Neuf, une équipe de super héros porteur de Miraculous.

La doubleuse de Anastasiia est @ENCOREINVONNU

## Apparence

### Apparence Physique

Anastasiia est une jeune ukrainienne de taille moyenne aux cheveux rouge et long. Elle a les yeux noirs et elle a des taches de rousseurs.
Level 8.1

**Survival Difficulty: Class Deadzone**
**》Numerous Hazards**
**》Strictly Uninhabitable**
**》Presence of Lethal Entities**
## Description

**The only image of **Level 8.1**.**

Level 8.1, or "The Last Cell", is a sublevel of Level 8 in the Middlerooms. It consists of an extremely small enclosed space representative of a prison cell. The level has varying levels of light, but is most commonly at least partially lit. The cell is relatively small; however, it is larger than the cells on Level 8. The cell door is open, and it leads into a complex system of looping hallways. Going through any hallway will inevitably lead back to the cell.

In the first five minutes, the level will not be dangerous at all, however, after the five minutes are up, entities will start appearing left and right. In addition, the ceiling will start cracking, with an unknown liquid seeping through. The sublevel will also start to glitch out, unlike Level 8. The only way to possibly survive this onslaught is to go through random hallways and hope for the best.

After 20 minutes, entities will gain super speed. Although the glitching will calm a bit, random objects will start falling through the ceilings. Any "positive object" that falls through the ceiling will not work, and only serves to trick the wanderer. The entity count will double, and the level will start breaking apart. Most wanderers meet their end around this time.

After 30 minutes, the level will flip upside down and a massive hole leading to The Abyss may open. It is only now that real positive objects will start falling from the ceiling. Any wanderer now must eat Chocolate Bars and drink Almond Milk or they will not survive. Do not touch any Nuclear Barrels, as that will be the end of you. Entity aggression will also increase.

At the 40 minute mark, the level will make one final lunge at the wanderer by trying to cause random explosions in random places. The Abyss hole will open wide. After this attempt, the entire level will disappear from view and the wanderer will exit.

## Entities

Screechers, Flesh Eyes, Ceiling Dwellers, and Shiners are most common here. Weeders can also appear here, but they are uncommon,

## Colonies and Outposts

It is not possible to form colonies or outposts due to the environment.

## Entrances and Exits

### Entrances

* Enter the only cell in Level 8's Prison E to come here.
* Glitching under the weeds during Level 85's infestation event will take you here.

### Exits

* Surviving for 40 minutes will bring you to Level 8 (50% chance) or an enigmatic level (50% chance).
* Noclipping after the 35 minute mark will make you appear in Level 8.2.
* Falling through the empty hole will surely lead to The Abyss.
Wooden Humanoids

**This page needs a rewrite.**

**Reason:**  Seemingly, I think it's too short.

It may need more detail, elaboration, or a few grammar fixes.

*Remember to check the page history and what links here before rewriting.*

**Notice:** This page is better to read on dark mode

## Description

If they see fire, these entities will extinguish it, this happens in a burn event, they can be scared when a blood moon event occurs, when a blackout event occurs, these entities will give you a flashlight.

## Behaviors

These entities are friendly and helpful in a random way, they hurt you if you annoy one of them, a child wooden humanoid is very hostile, a child wooden humanoid can also go insane when a blood moon or burn event occurs, a child wooden humanoid can also run after you when a burn or blood moon event occurs.

## Habitats

These entities can only appear in Level 26, child wooden humanoids can rarely be seen here.

## Appearance

A wooden humanoid appears to be a human made out of wood that is indestructible, A child wooden humanoid is the same as an adult one, but they are destroyed and very hostile, a child wooden humanoid seemed to be burned on fire or something like that, also, child wooden humanoids are a very hostile and destroyed version of an adult wooden humanoid.
Level Y

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MS-DOS Prompt

MS-BackSoft Terminal Prompt

>cmd.help

command does not exist

>help

error no syntax

>/help

List of commands:

/open file

/close file

/delete file (admin required)

/[REDACTED]

/[REDACTED]

show more

>no

>open file.Y

access denied required permission: user

>input.password/\*\*\*\*\*

>input.emailname/Gary@backmail.com

`>open file.Y`

`Access Granted!`
## Description

Level Y is what appears to be a wrapped city to be a tunnel. It is also recommended that you shouldn't enter the level, as the nature of the level is unsafe. It is also assumed that the water is fake, and makes a glitch occur. It is also assumed that jumping off the city would cause an effect to make the wanderer blind. It is also considered a punishment level as a glitchy wall appears when you are cheating, just like Break Room. A few wanderers reported if you stand straight at a wall in a level for 5 hours, and you will be sent here, however, there is no evidence of this happening. Many wanderers also reported that once a glitch occurs, they would go colorblind.

### Glitches

Glitches are events which happen often, especially after 5 seconds. These are the dangers of the level. There are a lot of glitches of the level (example: getting teleported to a random position, everything getting wider and thinner back and forth, etc.). There is a chance that the city would turn right and left, considering that it's a glitch.

## Entities

The following entities during glitches are: Wooden Humanoids, Shiners, Flesh Eyes, Screechers, Giants, Snatchers, and Malgris. It is also possible that they teleport all over the place rapidly when a glitch occurs.

## Colonies and Outposts

Due to the nature of the level, it is impossible to create one, as it's a punishment level.

## Entrances and Exits

### Entrances

* If there is a glitched wall in a level (done by cheating), it will send you to this level.

### Exits

* Sometimes, if a glitch occurs, it will teleport you all the way back to Level 0.
Level 104

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**
**Level 104** is the 105th level of the Middlerooms.

## Description

The Epitome of Silence
- Unknown Wanderer

**A rare image of Level 104.**

Level 104, or Industrial Airport, is an extremely large level in Cluster II of the Middlerooms. The level consists of an expansive airport consisting of a vast cluster of runways and airplanes. Despite the Frontrooms sentiment of busy airports, the level is considered to be one of the quietest in the entirety of the Middlerooms, save for a few exceptions.

The main airport is surrounded by factories which are said to produce the planes that appear in the level. The factories are completely empty, meaning that they are operated without any wanderer or entity interference. It is not recommended to go too far into these factories, as much of them are uncharted and unexplored, and may be filled with Ceiling Dwellers or other beings.

Extremely loud music can be heard coming from the many grounded planes or from the factories. The sound can sometimes burst eardrums, but it is extremely rare, and usually not deadly anyway. As a result, the level is commonly deemed as one of the calmest of Cluster II.

The planes in the level have different colors and airlines, however the most common ones are blue and are a so-called Middlerooms airline. These planes arrive every hour and open doors for 15 minutes to allow for boarding. The interior of the planes are allegedly stunningly beautiful with many spacious and comfy seats. Entering these planes and taking the ride will lead to an unknown and potentially unstable location, with some reporting the possibility of appearing in The Abyss.

## Entities

The only entities that appear here are Ceiling Dwellers indoors. The best way to avoid them is to not wander into factories or any deep indoor corridors.

## Objects

Vending Machines, Empty Cans, and Chocolate Bars are the most common in Level 104.

## Colonies and Outposts

### Airplane Enthusiasts

* 17 members,
* Lives in the center of the airport,
* Loves to study the behavior of the level,
* Accepting new members,
* Extremely Friendly.

### The Producers

* 9 members,
* Lives in the factory,
* Uses materials from the factory to build structures,
* Not accepting members,
* Semi-Hostile.

## Entrances and Exits

### Entrances

* Taking any mysterious looking plane in any Cluster II level will take you here.
* Finding a mini-airplane in Level 85 will bring you here.
* Finding an airport sign in Level 95 will bring you here.

### Exits

* Taking a plane ride will take you to a random Level.
* A rare plane anomaly will take you to Level 107.

« Level 103 | Level 104 | Level 105 »
Level 22

[[{{{1}}}]]

[[{{{1}}}]]

[[{{{1}}}]]

**This page needs a rewrite.**

**Reason:**  Referencing partygoers.

It may need more detail, elaboration, or a few grammar fixes.

*Remember to check the page history and what links here before rewriting.*

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

## Description

This level resembles a maze of greyscale barns connected by hallways. Every barn is halfway normally lit, and halfway **EXTREMELY BRIGHT**. This level is filled with entities and random pieces of furniture. There are some rooms that are bright and colorful with red smiles written all over the walls. Some rooms have tables and ovens to bake the Partygoers "cakes" and these rooms have NO "extremley bright" areas. Also only Partygoers exist in these rooms. There are some floorboards that can be lifted to uncover Retro Computers which play an instrumental of "old mcdonald had a farm" reversed and with a much lower quality once turned on. They also display a black screen with a red smile displayed until turned off. These Retro Computers oddly never seem to run out of battery.

## Entities

There are Partygoers, Shiners, and some rooms are replaced by Phantoms.

## Entrances and Exits

### Entrances

* If you find a grey wooden floorboard in Level 14, then touching it will send you here.
* Touching a grey part of the wooden floor in Level 1 will send you here.
* Touch a grey tile in Level 6 to be sent here.
* If you find a wooden and grey door at the end of a hall in Level 21, then going through it will send you here.
* Entering a rusty vent in Level 26 will sent you here.

### Exits

* No-clip through the floor in a room with no furniture (This works even if the room used to have furniture) to be sent to The sub-level in Level 15.
* If a Retro Computer displays static once turned on, then touching the screen will send you to Level 21.
* Rapidly turn a Retro Computer on and off to be sent to Level 4.
* If there is a piece of colorful glass on the ground, touching it will take you to Level 23 and might cut you.
* Purposely get a splinter to be sent to Level 25.
* If under a floor board you find stone, touch it to be sent to Level 29.
* A staircase leading down that appears randomly can lead to Level 48.
MITG

MITG***This article was created by or is associated with the **MITG organization**. (Middlerooms Investigation and Technology Group)***
## Description

MITG is a group of people who investigate levels and create technology to help people in the Middlerooms. MITG stands for: Middlerooms Investigation (and) Technology Group. Founded by Underscratch on the date of: February 1st of 2023, and MITG went public, over a month later, on March 2nd 2023. MITG writes levels and will, in the future, create some new technology to help people who are wandering in the Middlerooms currently. The first level to be explored is: Level 28. But it is certainly not the last. There is also a category page which has everything MITG. Here is the page if you want to see it for yourself:

Category:MITG | The Middlerooms Wiki | Fandom

### Employees

Here is also a list of every employee:

* Employee #0001: Underscratch
* Employee #0002: GeometryDasherWiki
* Employee #0003: Dynamotor
* Employee #0004: Elpropy46
* Employee #0005: CarsonTheGamer0205

Volunteers are also welcome, but will not be permanently in the MITG group, unless they begin some sort of job there. There is not really a currency so we will pay in food, water, shelter, etc.

### Bases and Outposts

We have several **temporary** outposts with one exception, being in Level 11. The MITG Base is the permanent base there, the longest non-permanent bases are the ones in Level 3, because of the large open spaced nature of the level, multiple experimental new technologies have been being tested there. A possible permeant base is out of the question, because of the lack of food and safe to drink water.

## Advertising

If you want to apply for a job here, then come over to Level 11. We have many signs pointing in the right direction and have advertising in smaller levels (Level 30 is an example of one of the levels where there is advertising so go there if you want.) It would be greatly appreciated if you were to join us, and goodbye, for now...
Level 73

MITG***This article was created by or is associated with the MITG organization. (Middlerooms Investigation and Technology Group)***

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**

## Description

Level 73 also known as "Green Lights" is the 74th level of the Middlerooms, it resembles a cluster of infinite hospital hallways illuminated by some green lights that it's in all the level, the hallways contains doors, seats althought most of the doors send to empty rooms or rooms infested with entities. The hallways are infinite and there isn't any known hallway with an end, the green lights are very common on this level, althought some zones are dark, most of the doors can't be open and most of these that can be open are empty, some have hospital beds, chairs and anything a hospital can have. There is a lot of signs that apparently says where the exit is thought most of them are fake exits and just send to another hallway of the level. There isn't any apparent exit in kilometers, in the level there's a phenomenon that makes the hallways to somehow change, it is unknown why or how it happens, the MITG Employee #0004, Elpropy46/Jonathan which is the one that discovered this level and writed most of this article, has stated that there is no explanation for the phenomenon, as there isn't technology to study phenomenons like that. It has been discovered that if an entity or a person it's in a hallway that changes, the person or the entity will disappear from existence.

## Entities

The entities in this Level are: Screechers, Flesh Eyes.

## Colonies and Outposts

### MITG

The MITG is the main colony here, they investigate this Level to warn wanderers about the dangers of this level.

## Entrances and Exits

### Entrances

* No-clipping in a green light in Level 72 will send you here.
* Staying in Area 3 for a long time in Level 72 will send you here.
* Touching a green chair in Level 0 will send you here.

### Exits

* Touching an stop sign will send you to Level 74.
* No-clipping in a retro arcade machine will send you to Level 59.1.
* Going into a door with an exit sign could send you to:
* Level 37.
* Level 50.
* Level 61.
* Level 75.
Gagotor

**« Gagotor »** est un prochain épisode de la saison 1 de la série, Miraculous: Force Neuf. Basé spécifiquement sur l'ordre de production de la série, **"Gagotor"** est le 3e épisode écrit et produit de la saison 1. Il s'agit également du 3e épisode écrit et produit de la série, dans l'ensemble.

## Synopsis

Ne fessant pas assez confiance a son équipe, Nathan décide de les tester a l'épreuve !

## Personnages

### Personnages principaux

* Nathan/King Bug/Fox Bug
* Vaneyck/Singe Royal
* Anastasiia/Pavona
* Iyade/Mister Dragon
* Lisa/Piggy
* Tikki
* Xuppu
* Duusu
* Longg
* Daizzi
* Darkos
* Gagotor

### Personnages secondaires

* Coq Man
* Taureau Boy
* Tigresse
* Mouse

## Anecdotes

* A partir de cet épisode, la Force Neuf connait désormais l'identité de King Bug
Miraculous: King Bug

**« Miraculous: King Bug »**  (ou **« Miraculous: King Bug – Le Nouveau Gardien » )** est un mini film spécial sur la façon dont Nathan est devenu King Bug et le Gardien des Miraculous. Sa première aura lieu en Aout 2024.

## Synopsis

Lorsqu'un méchant impitoyable menace de voler deux joyaux magiques aux facultés extraordinaires, les Miraculous, un jeune garçon, Nathan, est choisis pour devenir un héros: King Bug. Sa mission: récupérer les Miraculous du Papillon et du Paon du mystérieux Lord Hadès qui veut dominer le monde afin que celui-ci soit comme il le souhaite. Mais grâce à son nouveau kwami et ses amis, notre jeune collégien va vivre une aventure inoubliable.

## Personnages

### Personnages principaux

* Nathan/King Bug
* Ayhan Khanna/Titan Fox
* Maelys Harwood/Golden Bee
* David/Tortue
* Naelle/Queen Noir
* Tikki
* Trixx
* Plagg
* Pollen
* Wayzz
* Akuma
* Lord Hadès
* Lucius/Taos
* Bellatrix/Farfalla
* Armée Akumatisé
* Matthew Lewis

## Chansons du Film

1. Je Vole - Elèves de la classe de Mme Paulin
2. Roi du Mal - Voldemort, Farfalla et Taos
3. Tu es un Héros - Nathan et Tikki
4. Déclenchons-le - Elèves de la classe de Mme Paulin
5. Un Jour - Nathan et Naelle

## Anecdotes

* Le film est très inspiré de la saga *Harry Potter.*
* Ce film raconte les origines de Nathan.
* Les événements de ce film se déroulent avant la saison 1.
Object 10

## Description

**Object Class: Positive**

   Object 10 also known as "Golden Keys" resembles a bunch of Golden keys of different size and uses, the keys are made of gold, and they work like a normal key, the keys can open golden padlocks, padlocks that can't be unlocked with normal keys, each key can be different in size, some tiny, others normal size and others very big. Each key opens different types of padlocks, the tiny ones opens tiny padlocks, normal ones opens normal padlocks and big ones open big padlocks. Sometimes the keys can be found broken as if someone or something broke it when that happens the keys won't be useful, as it won't be able to unlock padlocks. The gold the keys have is not normal one as the MITG with their technology, investigated about the gold the keys have and the result was that the gold was not normal gold, the results were: That the gold is composed of [DATA EXPUNGED] and [DATA EXPUNGED] wich are sustances that can't be in the gold.

### Red Gold Keys

The red gold keys is a variation of the Golden Keys, with the difference that the gold is red, these keys are very rare to find and these keys opens red padlocks unlike the golden keys, these keys only appear on enigmatic levels that could have a door locked, these keys have been discovered to be able to open every single type of padlock that requires keys to be unlocked.

### Uses

The Golden Keys can be used to open doors locked with padlocks, these golden keys are very wanted in the Middlerooms, so they can be used for trading purporses too like most of the objects.

### Locations

The keys can appear mostly in

* Level 10

* Level 23
Hackman

**« Golden Queen »** est un prochain épisode de la saison 1 de la série, Miraculous: Force Neuf. Basé spécifiquement sur l'ordre de production de la série, **"Golden Queen"** est le 5e épisode écrit et produit de la saison 1. Il s'agit également du 5e épisode écrit et produit de la série, dans l'ensemble.

## Personnages

### Personnages principaux

* Iyade/Lord Bug
* Nicolas/Coq Man
* Anastasiia/Pavona
* Arnaud/Taureau Boy
* Lisa/Piggy
* Sami/Mouse
* Nathan
* Tikki
* Orikko
* Xuppu
* Duusu
* Stompp
* Longg
* Roaar
* Daizzi
* Mullo
* Darkos
* Hackman

### Personnages secondaires

* Andrea
* Vaneyck

## Anecdotes

* À l'international, cet épisode a été diffusé pour la première fois en Octobre 2023.
* Il s'agit du premier épisode dans laquelle King Bug n'apparait pas.
* Dans cet épisode, Iyade utilise le Miraculous de la Coccinelle, devenant un nouveau super-héros sur le thème de la coccinelle, Lord Bug.
	+ Il s'agit du deuxième épisode où quelqu'un d'autre que Nathan Lee tient le Miraculous de la Coccinelle, le premier étant "Miracle Duo" avec Andrea tenant le Miraculous de la Coccinelle.
	+ Cela fait d'Iyade la troisième titulaire montrée du Miraculous de la Coccinelle, après Nathan et Andrea Lee.
		- Il est la cinquième personne d'origine française à manier le Miraculous de la Coccinelle après Jeanne d'Arc, La Coccinelle et succédant temporairement à Nathan et Andrea.
	+ C'est la première fois qu'Iyade utilise un autre Miraculous que le Miraculous du Dragon.
	+ Il est démonté que les Kwamis peuvent se cacher dans les armes des Miraculous.
Miracle Stone

La **Miracle Stone** est le bijou qui donne le nouveau pouvoir de King Bug.

Pour activer la Miracle Stone, King Bug doit prononcer la phrase de transformation qui est: "Spots On". Pour désactiver la Miracle Stone, King Bug doit prononcer la phrase de détransformation qui est: " Spots Off ".

## Appearance

La Miracle Stone est petite, rond et inspiré d'une coccinelle rouge et blanche avec une ficelle attachée.

## Capacités

Le nouveau pouvoir de King Bug combine les pouvoirs et armes de tout les Miraculous de la Boite Mère. Sous cette forme, King Bug peut utiliser les pouvoirs du Miraculous qu'il veut en prononçant les mots pour l'invoquer et, si besoin, utiliser cette arme qu'il peut aussi utiliser pour attaquer quant il le veut. Il peut également invoquer toutes les armes en même temps et les contrôler à distance ou pour les utiliser personnellement. Ce bijou n'affecte pas la minuterie a King Bug, ce qui signifie qu'il peut l'utiliser comme si il était un détenteur adulte et qu'il peut utiliser ses pouvoir a l'infini. Cependant si il se détransforme, la minuterie s'activera car ce pouvoir fonctionne comme le Lucky Charm.

## Apparition

### Episodes

Modèle:AppearancesS1
Modèle:AppearancesS2
Modèle:AppearancesS3

## Trivia

* La Miracle Stone ressemblent au Magicals Charms de Ladybug. Il est possible qu'il s'agisse d'une inspiration délibérée, quoique inconsciente, de la part de King Bug.
* Dans "Invulnérable", le nouveau pouvoir de King Bug était assez puissant pour vaincre le clone d'Armage. Ce qui signifie que si sa aurait été le vrai qui se serait battu contre King Bug dans le passé, le mal aurait déjà été arrêter lors de cette épisode.
	+ Cependant, King Bug n'a pas pu le battre dans "Re-création" car Armage avait étudié ses nouveaux pouvoirs apres Invulnérable et a donc pu détruire sa Miracle Stone. Mais a la fin de l'épisode, Nathan a réussi a le recréer de ces propres mains contrairement a la première fois ou sa création était magique.
		- Nathan a pu le recréer de ses mains étant donné que les dégâts était réparables
Senti Papillon

**« Senti Papillon »** est un prochain épisode de la saison 1 de la série, Miraculous: Force Neuf. Basé spécifiquement sur l'ordre de production de la série, **"Senti Papillon"** est le 6e épisode écrit et produit de la saison 1. Il s'agit également du 5e épisode écrit et produit de la série, dans l'ensemble.

## Personnages

### Personnages principaux

* Nathan/King Bug/Cheval Bug
* Nicolas/Coq Man
* Vaneyck/Singe Royal
* Anastasiia/Pavona
* Arnaud/Taureau Boy
* Iyade/Mister Dragon
* Andrea/Tigresse
* Lisa/Piggy
* Sami/Mouse
* Senti Papillon
* Tikki
* Orikko
* Xuppu
* Duusu
* Stompp
* Longg
* Roaar
* Daizzi
* Mullo
* Darkos
* Constellator inconnu

## Anecdotes

* À l'international, cet épisode a été diffusé pour la première fois en Novmbre 2023.
* Il s'agit du premier épisode à porter le nom d'un Sentimonstre ainsi que le premier à ne pas avoir le nom d'un Constellator.
* Dans le rêve de Nathan, Naelle y apparait ce qui signifie qu'il n'a toujours pas surmonté ses sentiments pour elle depuis "Miraculous: King Bug".
	+ Cependant Lord Hadès y figurait aussi ce qui implique probablement qu'il a eu une sorte de traumatisme face a lui.
* C'est le deuxième épisode qui montre Nathan faire un rêve après "Gagotor".
* C'est la troisième fois que King Bug fusionne deux Miraculous, faisant ses débuts en tant que Cheval Bug.
* L'Amokisation est le pouvoir qui à été le plus utilisé à l'écran par un super-héros en un seul épisode avec un total de 3.
Miraculous: Force Neuf

**Miraculous: Force Neuf** (également nommé Miraculous*)* est une série Gacha Club française. Il s'agit d'une série crée par Nathan10828/Bumpix.  Cette série est basée sur le très célèbre dessin animé français, Miraculous: Les aventures de Ladybug et Chat Noir ainsi que quelque élément basé sur la série japonaise Super Sentai, Uchu Sentai Kyuranger.

La première saison , la deuxième saison et la troisième saison ont chacune 26 épisodes et sont, a ce jour, les seuls saisons confirmé. La série se diffusent sur YouTube sur la chaine a Bumpix.

## Synopsis

*Pour une liste d'épisodes, voir Guide des épisodes.*

*Après les événements de son voyage en Normandie, Nathan est désormais King Bug, le nouveau héro de la ville. Mais il est aussi le nouveau gardien de la Miracle Box. Cela signifie qu'il doit non seulement garder son identité secrète mais aussi l'existence de ces créatures magiques et turbulentes, les Kwamis. Notre protagoniste doit maintenant redoubler d'efforts pour pouvoir vaincre ce nouvel ennemi: TBA. Mais heureusement, King Bug a former une nouvelle équipe de super héros capable de l'arrêter.*
## Casting

### Casting Principal

Darkos/Darkbug

## Production

La série original a été conçu, en tant que concept, par Thomas Astruc vers 2005 et diffusé a la télévision en 2015. Un jour, après avoir admirer Miraculous Ladybug, Bumpix a eu l'idée de vouloir inventer sa propre série a lui. Cette idée s'est ensuite renforcé lorsqu'il a vu des Youtubeur anglophone faire de même tel que JohnnyBoi, créateur de Miraculous: TOJAB ou Bugette, créatrice de Miraculous: Les aventures de Bugette et Lady Chat.

## Anecdotes

* Chaque épisode des saisons 1 à 3 porte le nom du super-vilain titulaire à l'exception de 2 épisodes:
	+ Senti Papillon qui portent le nom d'un sentimonstre.
	+ Cat Night est le nom de super héros avec le Miraculous du Chat Noir de Nathan .
* La série a été crée a partir de Miraculous: Les aventures de Ladybug et Chat Noir et Uchu Sentai Kyuranger.
Level 64

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

An Image of the highway during the blood moon event

## Description

Level 64 resembles a highway in the night, the highway seems infinite as there isn't any end to it, the highway has a lot of street lights, which can help you to see, however the level is very dark and it is recommended to use a flashlight in this level. This level is one of the most dangerous levels in the middlerooms, due to the entity infestation in this level. The highway has some houses in it's sides, most of these houses are empty and a lot of entities live here, it's very dangerous to enter in one of these, some aren't empty and don't have any entity, and have supplies such as: Almond Water, water, food, medkits, soda and more. There are also different structures on the sides like: Hospitals, fire stations, police office, big buildings, hotels, parks, churchs, along with forests, however the highway is infinite and if there is an end, nobody will manage to get on it due to the ammount of entities and poor ammount of resources, wanderers will die due to the entities, hunger and more reasons. This make this level's exploration very difficult.

### Blood Moon

**Survival Difficulty: Class Deadzone**
**》Numerous Hazards**
**》Strictly Uninhabitable**
**》Presence of Lethal Entities**
The Blood Moon Event is an event where the moon suddenly turns red like blood, when this happens the entities will get upgraded, they will gain more speed and more strength, along with with his sense getting a lot better, every entity, even the peaceful ones, will go crazy and start seeking for victims, if they see you... there is nothing to do but accept your fate, you will get killed in just 5 seconds, nobody has managed to survive this event not only because of the entities but of the poor ammount of supplies, a lot died because of that, afortunately this event has a 20% of happening when you are in the level for so long, but it's still recommended to exit the level before the event starts.

## Entities

You can find entities like Flesh Eyes, Screechers, Undeads, Skeletons, Ghosts, Shiners and a lot of undocumented entities

## Colonies and Outposts

Due to the ammount of entities and poor ammount of resources, it is impossible to make colonies or outposts.

## Entrances and Exits

### Entrances

* Surviving all the phases in Level 63 will send you here.
* Entering a highway in the outside of Level 59.1 will send you here.
* No-clipping into a street light in Level 32 will send you here.

### Exits

* Entering a playground will send you to Level 65.
* No-clipping in a light will send you to Level 89.
* Reaching these points will send you to specific levels.

12km = Level 12

27km = Level 44

37km = Level 33

80km = Level 53

100km = Level 50

There are probably more exits on another points but this is the list for now.