Path of the Persistent Mage

The Path of the Persistent Mage helps you recover from spell failure.

**Requirements**: Spell Recovery (Spellcaster)

**Path Completion Bonus**: +1 to Spirit

**Mistakes Were Made**

**Cost**: 400 XP

**Expedited for**: Magic, Charm

**Activation**: 3 Vim, Free Action

This ability is usable in response to failing a spellcast by missing the DL by 2 or less. Create a Magical Mishap and then the spell happens as if you had succeeded. This ability is usable only for spells with an Activation cost of 3 or fewer Actions.

**Press On With Strength**

**Prerequisite**: Guidance (Spellcaster)

**Cost**: 400 XP

**Expedited for**: Magic, Rage

**Activation**: 3X Vim, Free Action

This ability is usable in response to failing a spellcast by missing the DL by X. Instead, the spell succeeds. This ability is usable only for spells with an Activation cost of 3 or fewer Actions.

**Press On With Power**

**Prerequisite**: Detect Magic (Spellcaster)

**Cost**: 400 XP

**Expedited for**: Magic

**Activation**: X MP, Free Action

This ability is usable in response to failing a spellcast by missing the DL by X. Instead, the spell succeeds. This ability is usable only for spells with an Activation cost of 3 or fewer Actions.

**Press On With Blood**

**Prerequisite**: Blood of the Magi (Spellcaster)

**Cost**: 400 XP

**Expedited for**: Magic

**Activation**: 2X HP, Free Action

This ability is usable in response to failing a spellcast by missing the DL by X. Instead, the spell succeeds. This ability is usable only for spells with an Activation cost of 3 or fewer Actions.

**Bend with the River**

**Prerequisite**: Conjure Water (Spellcaster), Course of Crisis

**Cost**: 400 XP

**Expedited for**: Magic

**Activation**: 3 Vim, Free Action

This ability is usable in response to failing a spellcast. Reroll the cast with Flow. Then take Ebb to the next two rolls you make. This ability is usable only for spells with an Activation cost of 3 or fewer Actions.

**Learn from Failure**

**Prerequisite**: Mending (Spellcaster), Tinker's Training (Engineer or Alchemist)

**Cost**: 400 XP

**Expedited for**: Magic, Craft

**Activation**: X Bluespace, Free Action

*You study your failure and shape it into success.*

This ability is usable in response to failing a spellcast by missing the DL by X. Instead, the spell succeeds. The Bluespace you allocate to learning from this failure is recoverd at the next Rest. This ability is usable only for spells with an Activation cost of 3 or fewer Actions.

**Unrefined Recovery**

**Prerequisite**: Kinesis (Spellcaster)

**Cost**: 400 XP

**Expedited for**: Magic

**Activation**: 1 MP, Free Action

This ability is usable in response to failing a [ half / normal / double ] spellcast. Choose one of the following effects to happen instead:

* The target(s) of your spell take [ 1d6 / 2d6 / 3d6 ] damage as an Arcane weapon attack.
* The target(s) of your spell heal [ 1 / 2 / SPI ] HP.
* You gain 1 Alert
* You gain [ 2 / 4 / 6 ] Vim
* A Magical Mishap happens and you regain half of the MP you spent on the spellcast

This ability is usable only for spells with an Activation cost of 3 or fewer Actions.

**Summon... Something?**

**Prerequisite**: Summon Jellies (Spellcaster)

**Cost**: 400 XP

**Expedited for**: Magic

**Activation**: Free Action

This ability is usable in response to failing a spellcast. Instead, you summon a living jelly-like blob somewhere within the range of the spell. The jelly takes the vague shape of whatever you were thinking about as you cast your spell. The jelly lasts until the end of the Encounter and functions as a Jelly from Summon Jellies (Spellcaster). If your spell was intended to summon multiple creatures, you instead summon that many strange Jellies.