Trick Shots

### Advantageous Shot

When you hit a creature with a Firearm attack, you can expend one trick die to attempt to make the creature vulnerable to subsequent attacks. You add the trick die to the damage of the attack. The next attack roll against the target by a creature other than you has advantage. This effect becomes inactive at the start of your next turn.

### Focused Shot

When you make an attack roll against a creature with a Firearm, you can expend one trick die to add the trick die to the attack roll. You can use this Trick Shot before or after the attack roll is made, but before whether or not the attack hit is known.

### Gunslinger’s Cry

On your turn, you can use a bonus action and expend one trick die to shout your gunslinger’s cry, bostlering one of your companions. Target a friendly creature who can see or hear you, that creature gains temporary hit points equal to your trick die + your Charisma modifier.

### Gunslinger’s Grit

When another creature damages you with an attack, you can use your reaction and expend one trick die to reduce the damage by the number you roll on your trick die + your Dexterity modifier.

### Gunslinger's Reflexes

On your turn, you can use a bonus action and expend one trick die in order to take the “Dodge” action until the start of your next turn.

### Hand Shot

When you hit a creature with a weapon attack with a Firearm, you can expend one trick die to attempt to make the creature drop one item of your choice that it is holding. You add the trick die to the damage of the attack. The target must make a Strength saving throw; on a failed save, the creature drops the item.

### Intimidating Shot

When you hit a creature with a weapon attack with a Firearm, you can expend one trick die to attempt to intimidate the target. You add the trick die to the damage of the attack. The target must make a Wisdom saving throw. On a failed save, the creature is frightened of you until the end of your next turn.

### Leg Shot

When you hit a creature with a weapon attack with a Firearm, you can expend one trick die to attempt to knock the target down. You add the trick die to the attack's damage roll. If the target is a size of Large or smaller, it must make a Strength saving throw. On a failed save, the target becomes prone.

### Long Shot

When you make a weapon attack with a Firearm on your turn, you can expend one trick die to allow you to shoot up to the maximum range of the weapon without disadvantage resulting from the target’s distance from you. If the attack hits, you add the trick die to the attack's damage roll.

### Provoking Shot

When you hit a creature with a Firearm attack, you can expend one trick die to attempt to provoke a creature into attacking you. You add the trick die to the damage of the attack. The target must make a Wisdom saving throw. On a failed save, the target had disadvantage on all attack rolls against creatures other than you. This effect becomes inactive at the start of your next turn.

### Ramming Shot

When you hit a creature with a weapon attack with a Firearm, you can expend one trick die to attempt to push a target backwards. You add the trick die to the damage of the attack roll. If the target is a size of Large or smaller, it must make a Strength saving throw. On a failed save, the creature is shoved up to 15 feet in a direction away from you.

### Returning Shot

When a creature misses you with an attack, you can use your reaction and expend one trick die to make a weapon attack with a Firearm against that creature. If your attack hits, you add the trick die to the damage of the attack.

### Ricochet Shot

When you hit a creature with a Firearm attack, you can expend one trick die to attempt to damage another creature with the same attack. Target another creature within 5 feet of the original target and within your weapon’s range. If the original attack roll would hit the second creature, they take damage equal to the number you roll on your trick die. The damage is of the same damage type dealt by the original attack.

### Rigged Shot

You can expend one trick die and use a bonus action to prepare your next shot. Target one creature within range of your Firearm. You have advantage on your next attack roll against that creature. If the attack hits, add the trick die to the damage of the attack.

### Tactical Shot

When you hit a creature with a Firearm attack, you can expend one trick die to inform one of your allies of a more tactical position. You add the trick die to the damage of the attack. Target a friendly creature who can see or hear you. That creature can use its reaction to move up to half of its movement speed. The creature doesn’t provoke opportunity attacks during this movement.