recursal/Fanatic-Fandom huggingface dataset:
Walkr Helper Spreadsheet

Ivy Capone created and distributed a helper spreadsheet in 2016 on the wiki to help keep track of your planets and missions. Ivy's Walkr Planet Helper It has not been updated since 2017. (planet #96)

John built off Ivy's spreadsheet and shared an updated version in 2018 which adds functions to keep track of satellites, as well as the math associated with levels. John's Walkr Planet Helper It has not been updated since 2018. (planet #119)

R built further off the same spreadsheet starting in 2019, adding a way to keep track of ships and epics, as well as metrics for which planet types will open missions or match satellites. There is thorough documentation for what has changed for those using previous versions, as well as tips on using the spreadsheet and game tips. Comprehensive Walkr Helper It is currently up to date to 2021. (planet #148)

### General Use

Download a copy to your google drive (excel might not have all the functions used). Light yellow cells are input cells.

Inputs are:

* Planet & DFR level and (if) satellite matched
* "yes" for missions completed
* Satellites received (Ivy/John only)
* "yes" for epics completed and epic in use (R Comprehensive only)
* "yes" for ships purchased or unlocked with steps (R Comprehensive only)
Zombie Cortex

The blood of all the living creatures on this planet  has been infected by a mysterious virus which transforms them into unfeeling, immortal zombies.

Zombies are immortal and don't have any senses. Their greatest desire is to regain the ability to taste delicious food and feel the temperature of their environments.
Swamp of Crocs

Take great care when you land! This is a marshy green planet inhabited by ferocious crocodiles. The gooey surface inhibits the walking ability of anyone who lands here.

## Creature

### Creature

Viscous Tako

Viscous Tako has a very gentle personality and moves as slowly as sloth. The viscous substance on its body helps it to immobilize its natural predator, the crocodile.

## Wonder

### Wonder

Froggy Campfire

Because the weather is cold, you lit a fire. Because it is raining, you pitched a tent.

## Planet Description

*"Take great care when you land! This is a marshy green planet inhabited by ferocious crocodiles. The gooey surface inhibits the walking ability of anyone who lands here."*

Swamp of Crocs is the 23rd planet in the game, of the Plant category. It is inhabited by Vicious Tako and produces Gas. Its Wonder is Froggy Campfire. Its matching satellite is Fisheye, which decreases food requirements.

## Missions

Swamp of Crocs provides Gas as resources, which unlocks 4 new missions. See Missions for a full, up to date list.

 Gas Burner
 Poison Gas
 Vespene
Galia

## Galia Briefs

Galia is the daughter Of Bulla and Lee.She Is 3/4 Saiyan and 1/4 Human Because Of lee's saiyan race and bulla's Half saiyan and Half human race.She Looks like her father and has the same characteristic of her mother Bulla.She loves shopping Like bulla and Does not likes to fight.she has the ability to become a ssj through ssj3,Because Of her race.She is also known as Heroine. (Manga:Heroine/note) (Anime:Galia)She appears On the Dragon ball heroes with her brother Lee Jr. Who is also known For Beat which they are playing in an arcade.

 Age
 Status
 Weight

## Characteristic

Galia Is named after The Garlic.It also means Beautiful wedding Girl.Bulla Decided That name A week before Galia Was born.Galia Always preferred to keep Her Hair long and Beautiful.She says that shopping is her life.She Mostly Likes to go With her mother To search for the dragon balls.She is Just a Normal Girl That Mostly has the characteristics Of a Cute Human Girl.

## Early Life (child)

However,Galia Liked Training with her father when she was younger but Bulma trident want Galia to flight and got her into girly stuff like shopping. She says that fighting is rough play and isn’t for girls.

However,Lee Jr. and Galia were Twins.Galia never liked it because she Wanted Herself to be Very unique and Beautiful Like Her mother. Galia became very jealous of Bulma L because she looked more like Bulla than she did. Galia really didn’t like Gabriel and thought he was very annoying. Galia tried to boss Lee JR around but he always had his way to get to her.
Coins

Coins are the main currency in the game.

Coins are received by harvesting planets, completing Epics , donating energy in labs, delivering packages, and through the daily gift.

Coins are needed to upgrade your spaceship's level (which increases how much food you can produce and store), or to explore a new planet, or as part of an Epic .
Nolan

## Nolan (ノーラン)

Nolan ノーラン (Nōran In Japanese) Is an earthling and Got married with The daughter Of Krillin and Android 18, Marron. Nolan And Marron Had a Daughter Named Audrey.

## Apperance

Nolan has Brown hair and Dark eyes. He has a fair skin color and Is very social.He can easily make Friends and Be Nice.He Only Appears On The end Of dbaf At Kame House with his daughter Audrey and On the Beggining Dating marron by calling her On the phone.
Coral Reef

A planet made of interwoven red coral. Coral is the perfect natural sanctuary for sea life, and the interior of Coral Reef is filled with schools of cheerful fish.

## Creature

### Creature

Azure Fish

Azure Fish live in a vacuum. Their bodies have special fins which enable them to swim through the universe, and they make wonderful companions for space travels.

## Wonder

### Wonder

Pearl Mussel

Inside a oyster that opens only once every 5,000 years is hidden a glimmering star pearl.

## Planet Description

*"A planet made of interwoven red coral. Coral is the perfect natural sanctuary for sea life, and the interior of Coral Reef is filled with schools of cheerful fish."*

Coral Reef is the 20th planet in the game, of the Animal category. It is inhabited by Azure Fish and produces Coral. Its Wonder is Pearl Mussel. Its matching satellite is Pearl of Wisdom , which extends production time.

## Missions

Coral Reef provides Coral as resources, which unlocks 3 new missions. See Missions for a full, up to date list.

 Coral Earrings
 Diving Tank
Marron

**Marron** (マーロン) is the Human daughter of Krillin and Android 18. She makes her debut in the manga chapter "Strongest in the Heavens", and her anime debut in the 205th *Dragon Ball Z* episode, "I'll Fight Too!"

 Age
 Status
 Weight

## Overview

Marron is the daughter of Krillin and Android 18.She is the wife Of Nolan and the mother Of Audrey. she is not identified by name until the very final manga installments, when a lot of time has passed and she has gotten much older. However, in
 the anime, she is referred by name numerous times throughout the Buu saga. Like Krillin, she was named after chestnuts; *Marron* is a French word for chestnuts.She was born three years before the Majin Buu Saga and four years after the events of the Cell Games in *Dragon Ball Z*. As a baby and little girl, she resembles her father: she has his eye
shape and lack of nose. However, she does indeed have a nose, though
small, and as she grows older, Marron begins to look more like her
mother. Unlike most the other Z Fighters' children, Marron was never trained by her mother or father, which means that she has never shown any special abilities or martial arts skills of her own.

Marron cheers on her mom at the 25th World Martial Arts Tournament, and proves to be one of the few people who can make Android 18 smile. Their heartwarming relationship lasts through *Dragon Ball GT*, when Marron is older. Marron may seem shallow to some, as she usually finds herself longing after the finer things in life like brand new designer clothes, similar to how her mother is. However when a surprise
attack finds her mother and father fighting for their lives, Marron realizes that nothing is as important as family.

It is not known if she has learned how to fly or not; in *Dragon Ball GT*, when 18 suggests flying, Marron responds "But I hate flying". This may be that one of her parents carries her though, rather than her having the ability herself. In the original version, she just responds "That will be scary".She is best Friends With The Daughters Of the Z Fighters,Pan The daughter Of Gohan And Videl.And Bulla,The daughter Of Bulma and Vegeta.

## Dbaf

She appears On The beggining Of dbaf. She was shown With her mother And father On Bulla's 17th Birthday.She also Appears when Marron was babysitting Bulla's Children.She Got married With An earthling named Nolan,And They had a Daughter named Audrey. Her last apperance was when she told her daughter Audrey To stay with her daddy Nolan.
Bulma Leigh

Age
 Status
 Weight

Bulma Leigh Is the daughter of Bulla and Lee,Which makes her the sister of Gabriel,Galia,and Lee jr.She is 3/4 saiyan And 1/2 human by Her parents Race. She looks mostly like Bulla and Bulma.She Mostly Likes staying next by her mother Bulla,and acts like her.People just call her Leigh.She Has leigh in the end of her name beacuse its suppose to mean Jr.
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## Creating Pages

*Please refer to our creating pages article: Creating Pages*
Dragon Ball Sf Wikia

## Welcome to the Dragon Ball Sf Wikia

This Is All about Dragon ball af. You may make your fan made character In another page (Click this link for rules

☀http://dragon-ball-sf.wikia.com/wiki/Rules\_%28Must\_read!\_If\_you\_edit\_Page\_without\_Reading\_the\_rules..The\_page\_WILL\_be\_deleted

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

* Son Pan
* Goku Mystery SSj
* Goku dbaf
* Goku vs lee
* Goku and vegeta
* Launch
* Goku very hungry
1/15
Episode 1

This is the 1st episode of Running Man.

## Race

The main cast and guests gets locked into a mall during closed hours. They get split into two teams and are supposed to escape before the mall opens. They must win different games in order to gain digits to a code that is nesscary to escape. The first team to enter in the code correctly wins, and can finally escape the mall.

## Guests

* Hwang Jung-Eum
* Lee Hyo-Ri
Walkr (spaceship)

Walkr's basic design.

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
See Walkr\_Ships for a more comprehensive and up to date page.

Walkr is an innovative spaceship powered by “walking energy.” By walking or running on the spherical steering device in the cockpit, the pilot can accumulate and store energy. This energy can be used to make leaps through space or even transcend the space-time continuum.

## Skill bonuses

Some ships give a skill bonus, which will give you extra benefits.

* **Shiny Comment** - will make your speech bubbles and contribution bubbles during Epics black, with gold text and border while this ship is selected. When unselected, text will return to normal.
* **Food Storage** - Increases the amount of food you can hold while selected. For example, if you can store 10,000 food, switching to the Detective (+3000 storage) will allow you to now store up to 13,000 food while the ship is selected.
* **DFR Storage** - Increases the amount of food you can collect from a DFR while selected. For example, a fully upgraded DFR will usually let you collect 1674 food, but if you switch to a ship that increases DFR storage, eg Noah's Arc (+10% storage), you can collect 1842 food instead. If the appropriate amount of time has been waited, you can switch to this ship and the food storage will automatically increase to its new maximum.
* **Energy Boost** - Gives extra energy for walking if selected. For example, if you walk 1,000 steps, with the Probe ship selected (+25% boost) and open the game, you will receive 1,250 energy instead of the typical 1,000. Does NOT affect bridge copilots.
Gabriel

Age
 Status
 Weight

ro
--

Of Galia and Bulma Leigh and Lee Jr.He is A very Strong,cheerful,respectful,caring person.He is 3/4 saiyan Because Lee Is a saiyan and Bulla is 1/2 saiyan which makes him 3/4 saiyan.He is also 1/4 Human Because Bulla is Half Human. At most his behaviour is **human** but during battle his behaviour is like a **Saiyan**

## Early Life (Young/baby)

Bulla went searching for the dragon balls Alone Beacuse Lee could not go with her.She was pregnant ,And after a week of 9 months Bulla Arrived On earth Just in time Safely,Which then...She gave birth To a healthy Baby Boy That looked just like his father and had a tail.7 Weeks after Bulla finally arrived back home with the baby.Lee was very happy to see Lee really wanted him to be very strong maybe even surpass Bulla thought it was too weird for a part human to be like that. Lee and Bulla argued over if he should go to school and be brought up like a **half saiyan.** But eventually they made a compromise that Gabriel would go to school full time and train as much as hecould

## d Behaviour

kinder.

was16.
대체역사물의 정의

한국어: 대체역사물, 대체역사, 대체역사소설, 대체역사SF

영어: Alternate history, Alternative history

대체역사물이란 "인류의 지나간 역사가 **우리가 알고 있는 기존 사실과 다르게** 전개되었다면 어떻게 되었을까?" 라는 가정에서 출발하는 일련의 픽션 장르이다. 우리가 아는 역사와 **다르게 진행되는** 역사를 보면서, 우리 세계와는 전혀 다른 사회상과 가치관을 즐기려는 목적으로 읽는 사람들이 많다. 해외, 특히 영어권에서는 SF에서 파생된 장르로 취급되고 있으며 사이드와이즈상 같은 관련 상도 있는 등 당당한 하나의 서브장르로 인정받고 있다.

완벽히 새로운 세계를 창조하고 그런 세계를 그리는 것이 아닌 이상 거의 대부분의 설정은 현실에 기반을 두며, 19세기 무렵부터 간간히 존재해 왔지만, 대체로 SF의 창시자 중 한 사람인 허버트 조지 웰즈의 신들과 같은 인간(1923)을 현대적인 대체역사 SF의 효시로 본다. 가장 유명한 대체역사 SF 중 하나로는 20세기 중후반의 가장 중요한 SF 소설가인 필립 K. 딕의 높은 성의 사나이가 있다. 필립 K.딕은 이 작품으로 1963년 SF계의 아카데미상 격인 휴고상을 수상하였다.

외국 대체역사소설, 특히 명작으로 일컬어지는 소설들은 대개 역사의 분기점이 갈라지는 것을 기반으로 한다(본 위키에서는 이를 비타임슬립물로 지칭한다). 하지만 한국에서는 타임슬립을 소재로 한 작품이 대다수이다. 현대인의 영혼만 과거인의 몸 속으로 가는 경우도 있는데, 이를 빙의물이라 하여 따로 구분하기는 하나 엄밀하게는 이것 역시 타임슬립의 아류로 볼 수 있다.
Xicor

Age
 Status
 Weight

Xicor is a villain that appears on dbaf.He killed 60% Earthlings On Earth.He Is the main villain from dbaf.He is 1/2 saiyan 1/2 shin.He Had the ability to become a Super saiyan.His Power Level Is almost the same as goku's But 2% More higher.He is known As the Son Of goku as well Too(?) Not canon as when Dragon Ball Battle of Gods came out all things having to do with the GT storyline became non canon
HA42N55

Shapeshifters are magical creatures who can transform into other shapes for a short period of time. When they move, they are really malleable and actually kind of cute.

## Wonder

### Wonder

Spore Meteor Shower

Spread out, my people! We will conquer the universe together!

*Planet ; "This massive planet is filled with viruses, bacteria, and pathogens, making the air and water highly poisonous. Only shapeshifters can survive here."*
Yang Se-chan

Yang Se-chan is a South Korean comedian and a member of Running Man rom episode 346 along with Jeon So-min. He is the youngest member of Running Man. He is called as the ugliest Running Man member along with Yoo Jae-Suk by the members. He is also known for coming up with the Kkang-Kkang(깡-깡) motto while hitting his head like a bell suggesting that his head is empty.

He is also known for his quick wit in coming up with jokes, He is also known as the *'skit master*' because of his ability of coming up with hilarious skits in an instant. On the show, it is shown that Jeon So-min likes him but he never shows any reaction and blushes sometimes. He is a little scared of Kim Jong-Kook and always tries to be on his good side. But other members joke on him referring to him as Jong-kook's sidekick. Him, along with Song Ji-Hyo are known to be the least intelligent among the Running Man members. He is often made fun of because of his protruding mouth and his very visible gums. He is also considered as the member with the strongest finger flicks.
Episode 5

This is the 5th episode of Running Man.

## Race

In this episode, it continues on with what had happened in episode 4. The main cast and guests are locked in a museum and are supposed get money by playing games or search for golden piggy banks. The amount of money in the golden piggy banks will not be revealed until the next morning. The gates will open the next day and only the team with the most money are allowed to exit the museum.

## Guests

* Jessica
* Nichkhun
* Song Ji-Hyo
5분 후의 세계

몰락 작전이 시행되고 일본이 4개국의 분할점령을 받는 평행세계 설정이다. 일본인은 거의 대부분 각국과 혼혈이 진행되어 우민정책 아래 노예 취급을 받으며 각국 본토인들 거주지역과 대비되는 대규모 슬럼가를 형성해 살아가고 남은 순수 일본인 26만 명은 지하세계를 세우고 저항한다.

그 세계의 일본인들은 RPG-7로 장갑차를 한 명당 한 대씩 잡는 교환비를 세우는 어이없는 전투종족. 고대 기독교 카타콤의 현대판스러운 거대 지하도시를 건설하고 숨어들어 살고 있으며, 그런 주제에 기술력도 킹왕짱이라 저항세력이 세계 최초로 컴퓨터를 발명하는 등 정신나간 묘사가 일품이다(…). 묘하게 도입부가 하프라이프2가 생각나는 주인공의 수용소 입소 과정으로 시작된다.

흔히 나오는 '평화에 찌든 현대 일본 비판'인 듯하면서도 순수 일본인 집단의 전체주의적 모습을 까기도 하는 등 종잡을 수 없는 소설. 교전 묘사도 나름대로 있고 각종 무기이름이 등장하는 등 살짝 밀덕 냄새도 나는 소설이긴 하지만 전쟁소설 및 대체역사물로서 기대는 하지 말 것. 애초 그런 쪽으로 중점을 두고 쓴 물건이 아니다. 소설로서는 그저 평작.
Episode 7

This is the 7th episode of Running Man.

## Race

The teams complete various missions to find Running Man Balls and individuals may also obtain a Running Man Ball when winning a game. The teams decide the losing team's punishment and the team with the most Running Man Balls win.

## Guests

* Jo Kwon
* Ham Eun-Jeong
* Jung Yong-Hwa
Misha

The halflings of Misha were mostly harmless farmers who were willing vassals of the Lisgoth Empire. In exchange for produce and livestock, the Mishans were given protection in the form of Lisgothic garrisons that would handle thievery, bandit attacks, isolated issues from the Krathanka territory, and any other endangering offense of the halfling people. Unfortunately, once the Krathanka Stampede joined the Toljin Horde, the Lisgothic garrisons in Misha were not prepared to repel such a force and were ousted from the Misha territory and retreated to the Lisgothic homelands. With Toljin occupation the Mishans day to day lives continued similar to when the Lisgoth were in control, with the exception of a higher chance of being eaten or beaten by the lamia of the Stampede.

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Episode 4

This is the 4th episode of Running Man.

## Race

The main cast and guests are locked in a museum and are supposed get money by playing games or search for golden piggy banks. The amount of money in the golden piggy banks will not be revealed until the next morning. The gates will open the next day and only the team with the most money are allowed to exit the museum.

## Guests

* Jessica
* Nichkhun
* Song Ji-Hyo
Episode 2

This is the 2nd episode of Running Man.

## Race

The main cast and guests are locked in a stadium and are supposed get money by playing games or search for golden piggy banks. The amount of money in the golden piggy banks will not be revealed until the next morning. The gates will open the next day and only the team with the most money are allowed to exit the stadium.

## Guests

* Lee Chun-Hee
* Goo Ha-Ra
* Song Ji-Hyo
Amina

The Aminan people were seafaring humans who were distant to outsiders. Though they weren’t immediately hostile, the Aminan desired their privacy above all else as the sea and their fertile prairies provided more than enough food, their forests and quarries contained a wide variety of resources to make them a self-sustaining kingdom. They went to achieve their privacy so much that they built a wall so incredibly tall and long neighboring nations spread rumors that the gods built it. The wall encircled the entire nation and its foreboding presence was enough to deter almost every attacker. When the Blue Ruin decided her horde needed access to the western coast she manipulated the nearby formian queen of the Xyrk colonies. A detachment of her most covert troops stole the egg of the next formian queen, knowing that the hive would hunt to the ends of Arcazin to get the egg back, and placed it the heart of one of Amina’s most strategic garrisons. The Blue Ruin’s plan worked and the formian hive dug deep under the Aminan Wall, sapping a large enough section to breach the walls and allow the formians to lay waste to the eastern countryside in search of their egg. Once the egg was retrieved the formians returned back to the colonies, but the unexpected onslaught crippled the Aminans so critically they could not repel the Toljin Horde strike that came not even a full day after the Xyrk withdrawal. What populace remained after the Xyrk attack were eliminated by the ruthless Toljin Horde.

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Toljin

The history of the Toljinese people had always been violent.  Disputes of all kinds from leadership to mating to land rights had almost always been resolved with duels or battles to the death.  For generations the Toljinese philosophy had been to choose domination and strength of ambition over honor and diplomacy. One such ambitious leader, Chono Khar or ‘The Blue Ruin’, a woman of an unknown caste, was able to unite the tribal society with guile and fear.  After the unification of Toljin, the Blue Ruin sought to secure and subjugate the powerful beastkind of Krathanka. After obtaining the loyalty of the neighboring kingdom the Toljin Horde proceeded to lay waste to the Vellan and Otzelotl. One by one kingdoms fell and were either subjugated or, if surrender wasn’t accepted, the populace was eradicated.  Only a few nations remained independent, but the Toljin had secured access to both eastern and western coasts of the continent, potentially threatening the borders of far away kingdoms.

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Tabaxi

# Tabaxi Features

Source: Volo's Guide to Monsters

* Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

* Age. Tabaxi have lifespans equivalent to humans.

* Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium.

* Speed. Your base walking speed is 30 feet.

* Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

* Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

* Cat's Talent. You have proficiency in the Perception and Stealth skills.

* Languages. You can speak, read, and write Common and one other language of your choice.

Races

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## Tabaxi Territories

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

#### **Sarish Dominion**

Races

Back to Main
Satellites

Satellites orbit planets and can be attached for various bonuses such as increased population, lower food requirements, extended happy time, etc.

Any satellite can be attached to any planet, but not every planet will receive the bonus. If a satellite is a perfect match with the planet (i.e. as shown in the table) you will get the L2 boost. If a satellite is a partial match with the planet  (usually with planets of the same type as the Ideal planet) it will get the L1 boost. If a satellite is paired up with a non-matching planet, there is no bonus.

Satellites are discovered at the same time as a new planet is discovered. There are also a number of "special" satellites discovered independently of planets; those match all planets.

## List Planets & Satellite Match-Ups

There are 164 Planets to discover per the November 2022 update.
Minotaurs

*Strong, frightening, and often misunderstood. Slavers love to steal minotaur calves from unsuspecting families to turn them into savage fighters.*

# Minotaur Features

Source: Mythic Odysseys of Theros

* Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

* Age. Minotaurs mature and age at about the same rate as humans.

* Size. Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.

* Speed. Your base walking speed is 30 feet.

* Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

* Goring Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.

* Hammering Horns. Immediately after you hit a creature with a melee attack as a part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

* Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.

* Languages. You can speak, read, and write Common and Minotaur.

Races

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## Minotaur Territories

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

#### **Krathanka**

Races

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Cat's Play

Kitty Longlegs has fantastic sewing skills. Their sophisticated and intricate weaving is famous throughout the galaxy.

## Wonder

### Wonder

The King of Cats

You know, don't you, that cats are the rulers of the world.

*Planet ;* "*Soft yarn encircles the entire planet. Any manner of colored silk or other fabrics can be found here, as it is the textile hub of the universe."*
Daul

Neighboring kingdoms knew that the Orc King of Daul, Goren Tombmaker was motivated by power and greed, but also carried an unnatural level of intelligence and guile for an orc.  The Toljin made the mistake of attempting to use the same deception of alliance like they did with the Otzelotl. They were unaware that the Orc King had eyes and ears throughout Suriel and knew of the betrayal.  The Orc King’s forces ambushed a Toljin battalion within their territory and annihilated all soldiers save one centaur messenger who the Orc King instructed to notify The Blue Ruin that he will ally with the Toljin if he is gifted an army to control.  The Orc King then ordered assassins to eliminate all thirteen Toljin generals who also happened to be heirs to the horde and his agents were successful in murdering eight. Rather than retaliate, the Blue Ruin took The Orc King’s offer and entrusted fifteen thousand troops to his disposal.

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Renosia

The Kingdom of Renosia had a tradition of education, especially in physical and life sciences. Their alchemical abilities were unrivaled in all of Arcazin and were able to use natural components to create life-ruining and life-saving concoctions as well as advanced transmutation abilities.  When the Toljin invaded the Renosians met them in honorable combat only to be swarmed by superior numbers and opportunistic tactics. After having a sizeable portion of their territory under Toljin occupation the Renosians fought back with guerilla tactics and terrifying displays of superior alchemical ability.  Renosian rebels used a dispensary mechanism attached to a wristband that would fire different potions in gas or liquid forms, making them a threat in crowded close-quarters.

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Resurrection and Undeath

Though magic flows strongly throughout Arcazin there are some restrictions with certain spells since Nethe, the Goddess of Mortality, governs the souls of mortal creatures and does not appreciate her rule being challenged.

Contingent Resurrection - When a mortal is aware that a task ahead of them may extinguish their life, a contingent resurrection spell is cast to ensure the caster can come back to the land of the living. The spell works as a barrier to prevent Nethe from claiming the soul to her domain.

True Resurrection - When attempting to resurrect a felled mortal, first the soul itself must be willing to return. If it is not, the spell has no effect. If the soul is willing and it's not the first time a resurrection spell has been cast on them, then a percentage roll must be made by the GM to see if Nethe doesn't notice the soul leaving her realm. If the roll misses the target range, Nethe will notice the soul drifting from her realm and send her minion Perithak to apprehend the soul, thus cancelling the resurrection spell. If the spell is attempted again at a later time the target range for successful resurrection of the percentage roll becomes smaller (and with each attempt.). If the target range is successfully hit then Nethe does not notice the soul exiting her realm back to the land of the living.
Kingdom of Avandor

The Kingdom of Avandor was located within the continent of Eras, sprawling from the coasts of the Malimal ocean to the foothills of the Dragon's Spine mountains. Though Avandor was not the oldest kingdom within Eras, they had existed for several centuries before the Divine Conflict.

The Avandorians were comprised of mainly humans, however they did have a population of half-elves, and fewer elves. Other races were usually passing through Avandor on business, however nearly all varieties of mortals had resided in Avandor throughout its long history.

Avandor's governing history changed often between absolute monarchy and feudalism. Avandor hosted a large variety of noble houses that typically sought for total control of the Kingdom by utilizing their armies, resources, diplomacy, and/or subterfuge.

**Language**: Avandorian (considered as "common" for the continent of Eras)

**Capitol**: Lord's Eye

**Government**: Feudalism

**Climate**: Temperate coastal, Temperate Forests, Tundra forests, Mountains, Grasslands

Avandor existed in the more southern region of Arcazin's southern hemisphere, exposing them to all four seasons. Average high temperatures in the summer were 85 degrees F with average lows of 68 F. Average high temperatures in winter were 25 F with average lows of 0 F.

**Culture**: The majority of Avandor was controlled by noble houses who oversaw a sizeable fiefdom allowing them to attain wealth and rule a large territory of land. The houses were classified, in order of power: Ruling, Major, Junior, Lesser.

The Ruling house held the seat of power in Avandor's capital of Lord's Eye. Through military strength, leadership, and wealth the Ruling house would influence many of the other houses to be loyal to their cause, allowing them to maintain command of Lord's Eye.

Major houses were considered of somewhat equal power to the Ruling house, but lacked the influence, wealth, or manpower to control Avandor as a whole. Despite not being recognized as the true power of Avandor, Major houses were rarely to be trifled with and posed a threat to the Ruling house if they hadn't sworn loyalty to the Crown.

Despite the designation of "Junior", the Junior houses were relatively powerful houses with a standing army and the resources to sustain themselves against great odds. Junior houses typically lacked the power and influence of a Major house, but one fatal strategic flaw from a Major house could see a Junior house ascend into higher status. Historical tomes have chronicled the ascension of many Junior houses who eventually came to rule Avandor.

Lesser houses were of notably smaller stature. Their fiefdoms did not sprawl to the vastness of the other houses, yet were essential to the survival of all houses in Avandor. Lesser houses were numerous and their nobility recognized as any other house, but on their own posed no great threat. Ruling, Major, and Junior houses alike had many Lesser houses complementing their forces.

**Exports**: Grain, Fish, Lumber, Iron Ore, Wine, Livestock, Wool, War technology
Ibixian

## GoatFolk

*Tight-knit pack minded creatures who value clanship above all*

Source: GM Binder

### Goatfolk Traits

Your Goatfolk character has an assortment of inborn abilities, part and parcel of Sylvan nature.

**Ability Score Increase.** Your Constitution Score increases by 2.

**Age.** Goatfolk reach adulthood at the age of 10 and generally lives into their 50s.

**Alignment.** Due to their Sylvan heritage, Goatfolk tend towards chaotic alignments. Goatfolk value freedom above all else, tending to be a nomadic folk who don't like to be restricted by class or law. This generally leads to them being perceived as unreliable, or at least unpredictable.

**Size.** Goatfolk are somewhat larger than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

**Speed.** Your base walking speed is 30 feet.

**Sure-footed.** You have advantage on saving throws that would knock you prone.

**Languages.** You can speak, read and write Common and Sylvan. The Goatfolk dialect of Sylvan takes the forms of bleats, grunts and clicks, and uses the Elven alphabet.

**Ability Score Increase.** Your Strength Score increases by 1.

**Horns.** Your horns are natural melee weapons, with which you're proficient. When you hit with them, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.

**Hammering Horns.** Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that creature with your horns. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 10 feet away from you.

## GoatFolk Territories

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

#### **Krathanka**

Races

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Missions

Missions become available as you discover the planets containing their required resources. For example, you can't start the 'Alien Pet' mission until you've discovered both the planet that provides 'Octopus' as a resource (Planet Octopus Cavern) AND the planet that provides 'Virus' (Planet HA42N55).

Once you have discovered the planets with the required resources, you can start the mission, which will ask you to gather a certain amount of resources from those planets. Gather resources by clicking on the planet, but because you're on the mission, resources will be sent to the mission instead of turned into coins.

Completing missions results in a reward of cubes based on the amount of resources required, and completing a certain amount of missions (AND discovering a certain amount of planets) is required to unlock the different Epics available.

## Personal Mission Helper

For a spreadsheet to help keep track of your open and available missions, see the link(s) on the Walkr Helper Spreadsheet page for the helper spreadsheets and explanation.

## List of missions - Alphabetical

Up to date for the Nov 2022 update: 291 total missions.

Alternatively, this spreadsheet contains an up-to-date list of missions as of 2021Dec02.
Krathanka

The lands of Krathanka varied from verdant forests to dusty shrublands to frosty hill-laden tundra.  Minotaur’s had sizeable settlements and largely kept to themselves. The numerous centaur tribes were in frequent skirmishes with lamian tribes fighting for territory but all out war never transpired.  The ebb and flow in Krathanka was eventually disrupted by the Toljin Horde. By enticing eager and violent leaders of Krathanka with the promise of conquest, treasure, and new territories the beastkind of the region submitted to the will of the Toljin Horde and joined its ranks. The Toljin frequently utilized the Krathanka for quick skirmishes and as shock troopers, given their superior mobility and strength. A small circle of chieftains governed the Krathanka ranks, headed by the minotaur Herd-King Xydis Gorelust.

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Molten Lava

From time to time, the boiling hot magma that flows beneath the surface of this planet bursts into flames and shoots up into the atmosphere, nourishing the creatures of the planet.

## Creature

### Creature

Fiery Tako

The Fiery Tako’s movements are very swift and agile, but they often worry about the fact that they accidentally scorch objects that they touch.

## Wonder

### Wonder

Bone Dragon

The Great Dragon had too much confidence in his abilities, and accidentally roasted himself into a Bone Dragon.

## Planet Description

*"From time to time, the boiling hot magma that flows beneath the surface of this planet bursts into flames and shoots up into the atmosphere, nourishing the creatures of the planet."*

Molten Lava is the 25th planet in the game, of the Element category. It is inhabited by Fiery Takos and produces Fossils. Its Wonder is Bone Dragon. Its matching satellite is Galactic Drill, which extends production time.

## Missions

Molten Lava provides Fossils as resources, which unlocks 4 new missions. See Missions  for a full, up to date list.

 Mini Dino
 Museum
 Petroleum
Vella

Vella was once a pinnacle of racial tolerance and embraced diversity and equality.  Elves and humans put their strengths and talents together to make an ideal kingdom for mortals to live in. Before the Toljin invasion Vella’s architectural marvels outdid the wonders of most civilizations in Arcazin.  When the Toljin first invaded Vella the horde underestimated the paradise nation’s ability to defend itself and suffered major defeats. When the Toljin acquired the might of Krathanka and the short-lived alliance with Otzelotl, Vella simply could not withstand the attrition. The Vellan were prideful and stubborn and refused to retreat or surrender, causing most of the Vellan landscape and cities to be destroyed and left in ruin. Ultimately the Toljin Horde reigned the victor, though at the cost of once lush lands then turn ravaged by war. Additionally the Vellan population was eradicated.

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Ma Zilezta

Ma Zilezta: Ma Zilezta, from Old Syl, translates to “Of Tried Soil”.  Like the other regions of elven populace, these elves call themselves the Coruthal “Pure Essence”

eastern elves, more apt to interact with the other races, yet still hoity toity in their own means, but super artistic...and they will tell you what was cool before it was cool.

Fair Elves

Kingdoms

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Ussiki

The Ussiki States was a nation that valued self-discipline and spiritual enlightenment above most other qualities. Erratic behavior or losing your temper was frowned upon, and sometimes even punished. Daily meditation was common among the populace and was not exclusive to mages and monks. The calm and collected culture of the Ussiki played to their government, which was a collection of royal families who ruled large plots of land, and one head of each family would campaign against the others to be elected into governance for a term of five years. When the Toljin horde came they specifically targeted the lands of lesser royal families, causing discord within the ruling parties and causing a lack of confidence in the current king’s ability to keep the nation safe. The king struck a deal with The Blue Ruin and submitted to her, becoming a subjugated nation of the horde to provide supplies for the ongoing campaign of total conquest.

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Races

### \*\*\*This page is under 5E conversion. As of 8/17/22 Only Dwarves through Tabaxi are accurate\*\*\*

Below are a list of the playable races for Arcazin. Click on the name of the race for more information. Some races have sub-races that contain different perks/abilities from the default.

**Dwarves**

**Elves**

**Gnomes**

**Goblins**

**Halflings**

**Humans**

**Goatfolk**

**Minotaurs**

(Half)**Orcs**

**Tabaxi**

**Tieflings**

More to come....

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Orcs

# Half-Orc Features

Source: Player's Handbook

* Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

* Age. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

* Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

* Speed. Your base walking speed is 30 feet.

* Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* Menacing. You gain proficiency in the Intimidation skill.

* Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

* Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

* Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants.

Races

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## Orcish Territories

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

#### **Ry Fel Gar**

Races

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Broggi

The Broggi people were attacked by the Toljin during an era of feudal disputes within their theocracy.  The nation was divided and the Toljin were able to easily defeat and occupy the territory. The Broggi were incredibly religious farmers and hunters who had superior agricultural expertise. They were able to cultivate and harvest crops in areas where it was difficult to have a sustainable yield. The Broggi lands were exploited to feed the Toljin Horde and help fuel their conquest of Suriel. In general the Broggi were passive and timid by nature, which suited their short and portly stature.

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Arcazin Wikia

## Welcome to the Arcazin Wikia

Arcazin is a custom D&D universe with original lore, cultures, etc. based off the main rules of D&D 5e.

## Contents

Character Creation

Classes

Domains

Dragons

Gods

Heaven, Hell, and the In-Between

History and Lore

Immersion

Kingdoms and Territories

Notable People

Primae Languages

Races

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

sd
Halflings

**Halflings**
*Small, suspicious with light fingers, halflings play to their small size for sneaky advantages*

# Halfling Features

* Ability Score Increase. Your Dexterity score increases by 2.

* Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

* Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.

* Speed. Your base walking speed is 25 feet.

* Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.

* Brave. You have advantage on saving throws against being frightened.

* Nimble. You can move through the space of any creature that is of a size larger than yours.

* Languages. You can speak, read, and write Common and Halfling.

### Lightfoot Halfling

Source: Player's Handbook

* Ability Score Increase. Your Charisma score increases by 1.

* Naturally Stealthy. You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.

### Stout Halfling

Source: Player's Handbook

* Ability Score Increase. Your Constitution score increases by 1.

* Stout Resilience. You have advantage on saving throws against poison, and you have resistance to poison damage.

Races

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## Halfling Territories

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

#### **K'vochi**

It's more of a caravan circuit than a solid territory

#### **Misha**

Races

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3.5E Classes

## Introduction

3.5 Edition Arcazin uses supplemental books to add more diversity to the party build. The Complete Adventurer, Arcane, Divine, and Warrior come with three additional starting classes each to add on to the existing classes found in the Player's Handbook. This page contains information about these classes, prestige classes (soon to come) ,as well as suggested Arcazin canon information.

## Prestige Classes

Coming soon

Classes Home

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Goblins

# Goblin Features

Source: Volo's Guide to Monsters

* Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.

* Age. Goblins reach adulthood at age 8 and live up to 60 years.

* Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.

* Speed. Your base walking speed is 30 feet.

* Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

* Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

* Languages. You can speak, read, and write Common and Goblin.

Races
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## Goblin Territories

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

#### **Zort**

Races
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Rules (Must read! If you edit Page without Reading the rules..The page WILL be deleted

## Rules

* No Editing Other pages (If you do,You will get reported) (You may only Edit yours)
* No Submitting Artwork/drawings On pages (must look like a Dbz anime character)(You can only submit Drawings or art About Dbz On the main page :)
* You may not Submit any Inappropriate videos Or photos (Ex:Pornography) (Kids Go to the wiki)
* You cant also Submit videos or images Other than Dbz,Db,Dbgt Images/videos
* No Cussing/bad words On pages
* If You need help with anything Message the owner (YeralisRocks!!!)
* NO deleting Important stuff
* NO spoilers (There are watchers On this wiki.If you spoil You will get reported immediately)
* Your Page cant be Inappropriate

## Warning

* There may Be spoilers (but its okay.We have watchers :)
T.U.F.F. Puppy

***T.U.F.F. Puppy*** is an American animated television series created by Butch Hartman. It debuted on October 2, 2010 on Nickelodeon after the premiere of *Planet Sheen*. *T.U.F.F. Puppy* aired on Nickelodeon Canada on January 7, 2011. The show's main character is a dog named Dudley Puppy (voiced by *iCarly* 's Jerry Trainor), who works as a secret agent for an organization called T.U.F.F. (Turbo Undercover Fighting Force). His partner is a cat named Kitty Katswell (voiced by Grey DeLisle). The show takes place in a fictional city called Petropolis, which is populated by animal characters.
Otzelotl

The Otzelotl Territory was home to shamanistic humans who revered animals and identified with them as extended family members. To appease their patron god, Utri, the people of Otzelotl would practice seasonal human sacrifices to maintain the balance of nature between mortals and animals.  The Toljin knew that without a good reason the Otzelotl people would refuse to submit to Toljin rule, and would leverage their lands' labyrinth-like jungles to thwart massive invading forces. The Toljin instead used deception and duped the Otzelotl into believing the neighboring Vella were planning to usurp their lands.  Out of self-preservation the Otzelotl joined with the Toljin and aided in the sacking of Vella, only to be betrayed themselves by the Toljin and have the majority of their standing armies slaughtered. What forces Otzelotl had left retreated deep into the heart of their jungles and laid in wait, anticipating Toljin aggression.

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