Edith Marie Toussaint

* 🔹 **Lore Producer:** *Reserved for Thomas Fanning of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Edith Marie Toussaint**
* Jersey Number: **8**
* Position: **PG2** • **Off-Pine Point Guard** for the **Boston Potatoes**
* Age in Chapter: **18 years old**
* Date of Birth: **March 15th, 1917**
* Modern Country of Origin: **France 🇫🇷**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Peak Fitness**
* Struggle: **Cats**
* Alignment: **Performative Good**
* Height: **6' 0" | 1.8288m**
* Weight: **144 lbs | 65.3173kg**

### Play Style: **None**

Toussaint isn't known for a distinct play style yet.

### Player Class: **None**

Toussaint isn't known for a distinct player class yet.

### Alignment: **Performative Good**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Edith Marie Toussaint was born amidst smoke and war on March 15th, 1917 in Périgueux, Aquitaine, France. At 6’0” and 144 lbs, she stood out as an athletic young woman. Edith had always dreamed of being an Amnerican movie star, and her journey to stardom began when she discovered her love for street basketball.

Inspired by the players she watched in local pick-up games, Edith took to the court, honing her skills and practicing every chance she got. Her dedication paid off when she was discovered by the Boston Potatoes during their initial scouting for the team in the lead up to the first-ever BSofA season.

Edith's proudest moment was being signed as a founding syndicate player for the Boston Potatoes in the BSofA's inaugural season. Her biggest hope is to use her platform as a basketball player to eventually make her way to Hollywood. Right now, Edith is focused on giving her all to her team and the sport she loves. She brings a positive, hardworking attitude to the court and is always eager to learn and improve. Despite the media spotlight, Edith remains true to herself and her goals, always maintaining her performative good image.

One fan in particular, however, can be a struggle for Edith. They are relentless in their pursuit of her attention, leaving her notes and gifts at every game. But Edith remains gracious and kind, always putting on a smile for her fans.

## Details

* Favorite Food: Almonds
* Favorite Color: Rose Gold
* Favorite Animal: Peacock
* On-Court Habit: Twirls in celebration of teammate success
* Piece of Trivia: She was in a silent film without anybody knowing
* Has a Fear Of: Puppets
* Diet Plan/Training Regimen: a mixture of healthy eating, strength training, and a lot of jumping jacks
* Pop Culture Interests: Musicals, classic Hollywood films, and French poetry
* Love Interest: None, but a mysterious fan is interested in her
* Other Professional Interest: Show Business

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Edith Marie Toussaint*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access