Ability Damage

**๑ Ability Damage** is one of the player Stats. It is the damage dealt through any given item or weapon when using its ability.

Weapons with **Intelligence Scaling**, or **Int Scaling**, means that your damage will scale per intelligence point. The higher intelligence scaling, the more damage there is per point of intelligence.

## Mechanics

**Initial Damage**

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Base Ability Damage
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Ability Scaling

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{\displaystyle = \text{Base Ability Damage} \times \left(1+ (\frac{Intelligence}{100}) \times \text{Ability Scaling}\right) \times \left(1+ (\frac{BonusAbilityDmgStat}{100})\right)}

### Calculator

* Basic
* Advanced

```
 calcpage  = Calculator:Ability damage
 template  = Template:Calculator/Ability_damage
 form      = abilityDmgCalcForm
 calcname  = Ability Damage Calculator
 result    = inner

```

**Loading Calculator...**
*If the calculator fails to load up, please report to a Code Editor.*

This text is displayed because a JavaScript Calculator (JC) did not load. This feature is not available on FandomMobile.

This is a Advanced Damage Calculator with more features. If one of the Custom fields fields were empty at the beginning, leave them empty once you do not use them.

Regarding the information you require, you need to get the correct Base Ability Damage and Ability Scaling. You need to get the right amount of ✎ Intelligence taken from the /sbmenu at the Stat Breakdown viewer. It needs to be accurate.

If you have other stats like Loving, experiment with the Custom Multiplicator fields. The stat increase from Loving, is a Multiplicative one. Then look for Stars, as regular normal stars give +2% per normal star, atleast to the Base Ability Damage.

There are Enchantments that can affect ability damage. You can use the Custom Additive Mul. field, to add Enchantments like Cubism etc.

```
 calcpage  = Calculator:Adv_Ability_Damage_Calc
 template  = Template:Calculator/Adv_Ability_Damage_Calc
 form      = advAbilityDamageCalcForm
 calcname  = Advanced Ability Damage Calculator
 result    = inner

 param     = input_baseAbilityDmg|Base Ability Damage|500|number
 param     = input_intelligence|Intelligence|125|number
 param     = input_abilityScaling|Ability Scaling|0.2|number
 param     = input_abilityDmgStat|Ability Damage Stat|0|number
 param     = combatLevel|Combat Level|0|number
 param     = custom_ADD_MULTI|Custom Additive Mul. (%)|0|number
 param     = custom_MUL_MULTI|Custom Multiplicative Mul. (%)|0|number
 param     = NULL_DECORATION|-- Target/Player Stats --|-|fixed
 param     = target_HP|Target HP|1000|number
 param     = player_HP|Player HP|250|number
 param     = NULL_DECORATION|-- Enchantments --|-|fixed

```
**Loading Calculator...**
*If the calculator fails to load up, please report to a Code Editor.*

This text is displayed because a JavaScript Calculator (JC) did not load. This feature is not available on FandomMobile.
## Increasing Base Ability Damage

* Enchanting (0.5% per level)
* Increasing base ✎ Intelligence and ✎ Mana

## Increasing Bonus Ability Damage

* Pets
* Accessories
* Weapons
* Armor
* Modifiers
* Miscellaneous

### Pets

Certain Pets grant **๑ Ability Damage**. The Pet must be equipped in order to take effect.

#### Pet Items

Certain Pet Items grant **๑ Ability Damage**. The Pet Item must be equipped on the player's active Pet to take effect.

#### Accessory Powers

Certain Accessory Powers grant **๑ Ability Damage**. The Accessory Power at  Maxwell must be selected in order to take effect.

### Weapons

Certain Weapons grant **๑ Ability Damage**. They must be used or held to grant their effects.

### Armor

Certain Armor pieces grant **๑ Ability Damage**. The Armor must be equipped to take effect.

### Modifiers

Certain modifiers can be applied to items to grant **๑ Ability Damage**. The items with the modifiers applied to must be used to take effect.

#### Reforges

Certain Reforges can be applied to items via a  Reforge Anvil or the  Blacksmith to grant **๑ Ability Damage**. The items with the Reforge applied must be used to take effect.

Red Scarf | RARE | Chestplate | Loving BonusIncreases ability damage by +5%.

#### Enchantments

Certain Enchantments can be applied to items via an  Enchantment Table or  Anvil to grant **๑ Ability Damage**. The items with the Enchantment applied must be used to take effect.

### Maximizing Ability Damage

* Mayor Jerry
* Enchanting LX (60)
* LEGENDARY Sheep Pet [[Lv100] +  Minos Relic]
* Daedalus Axe [ Chimera V]
* Wither Goggles [ +  Renowned]
* Storm's Chestplate [ Loving]
* Storm's Leggings [ Renowned]
* Storm's Boots [ Renowned]
* Beacon V

While Daedalus Axe+ **Chimera** combo provides the most ability damage possible, this is mostly pointless as the weapon doesn't have a magic ability.

## Trivia

* Some abilities deal Magic Damage that ignore the target's Armor stat.
* Dungeon Mobs takes less Magic Damage.
	+ Melee Dungeon Mobs have 10% Magic Resistance.
	+ Ranged Dungeon Mobs have 30% Magic Resistance.
	+ The Chaos Guardian has 80% Magic Resistance.
	+ Magic-type Dungeon Mobs (like the Withermancer) have 90% Magic Resistance.
	+ Selective Dungeon bosses and mini-bosses have some Magic Resistance.
		- Necron has 99% Magic Resistance.*[Confirm]*
* **๑ Ability Damage** can be copied from a  Sheep Pet onto a weapon with **Chimera**.
* The  Sheep Pet is the only pet that gives **๑ Ability Damage**.
* **๑ Ability Damage**'s name might be a reference to "Ability Power" from the game *League of Legends*.