Blood (Disambiguation)

**Blood** may refer to:

Some things that aren't items that reference **Blood**

#### Environment

* Blood Donation Machine, a machine which depletes half of a Red Heart container in exchange for dropping coins.
* Red Creep, which represents blood.

## Blood in title

The word "blood" appears in the title of the item.

### Collectibles

#### Activated

* , damages entire room at the cost of depleting a full Red Heart container.

#### Passive

* , grants increased health.
* , grants increased damage and range.
* , grants increased damage and turns Isaac's tears into **blood** tears.
* , after taking damage, grants increased damage for the floor.
* , increases damage by 0.5 up to 10 times in the current room each time a monster is defeated.
* , Spawns an orbital familiar that deals 30 damage per second and fires a randomly angled tear every 2 seconds.
	+ Pickup quote states, "**Blood**y friend"
* , Bombs leave behind damaging red creep. Isaac can place bombs at the cost of half a heart if he doesn't have any. Pickup quote states,
	+ "**Blood**y blast + HP up"
* , Stabs Isaac at the beginning of each floor, draining his red hearts. Increases damage and speed for the floor based on the amount drained.
* , Spawns a familiar that chases enemies. After killing enough enemies, it becomes more powerful and drops red hearts after killing enemies, but will also try to hurt Isaac. Attacking it returns it to normal.
* , When Isaac takes damage, he gains speed and tears for the rest of the floor.
	+ ===Trinkets ===

* , when a coin is collected, grants a 50% chance to drop a half Red Heart.
* , Treasure Rooms now appear in chapter 4.
	+ Pickup quote states, "Drips with **blood.**.."

## Blood in item pickup quote

The word blood appears in the pickup quote of the item.

#### Activated

* , drops Pennies at the cost of depleting half of a Red Heart container.
	+ Pickup quote states, "Portable **blood** bank."
* , Damages all enemies in the room, has a chance to drop a half soul heart if an enemy is hit.
	+ Pickup quote states, "More **blood**!"

#### Passive

* , after taking damage, grants a trail of red creep for the room.
	+ Pickup quote states, "Toxic **blood**."
	+ Anemia is a decrease in the blood's ability to carry oxygen.

* , Replaces Isaac's tears with a charged laser.
	+ Pickup quote states, "**Blood** laser barrage"
* , Spawns a leech familiar that chases enemies, dealing ~3 damage per second. Heals a Half Red Heart whenever Leech kills an enemy.
	+ Pickup quote states, "**Blood** sucker."
* , Spawns a familiar that follows Isaac, leaving blood creep on the ground.
	+ Pickup quote states, "**Blood**y friend."
* , Spawns an orbital familiar that deals 30 damage per second and fires a randomly angled tear every 2 seconds.
	+ Pickup quote states, "**Blood**y friend."
* , Grants an active item charge every 15 enemies killed.
	+ Pickup quote states, "**Blood**y recharge"
* Upon taking damage, Isaac has a chance to drop a full red heart, gain 5 range, and leave a trail of damaging red creep for the current room.
	+ Pickup quote states, "**Blood** and guts"
	+ Taking damage causes Isaac to bleed, spraying a volley of **blood** in the direction he fires. The Bleeding will eventually damage him, but it can be stopped by picking up a Red Heart.
* , Devil deals now cost coins, shop items now cost health, and consumables in shops are surrounded by spikes.
	+ Pickup quote states, "**Blood** money"

* , Enemies have a chance to spawn ghosts on death, which chase and deal contact damage to enemies and explode after a short time.
	+ Pickup quote states, "Out for **Blood** "
* , After Isaac takes damage from an enemy or donates health, launches red hearts from Isaac that despawn after 1.5 seconds.
	+ Pickup quote states, "Thick **Blood**ed"
	+ Hypercoagulation is a medical condition that causes blood clots to spontaneously form in a person’s blood vessels and prevents them from dissolving properly.

* After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots.
	+ Pickup quote states, "Hot **blood**ed"

### Trinkets

* , Treasure Rooms now spawn in chapter 4.
	+ Pickup quote states, "Drips with **blood.**.."

## Employs blood creep/tears

When the item is used, it spawns red tears and/or red creep, to show blood.

#### Activated

* , grants a damage up for the current room and turns Isaac's tears blood Red.
* , Turns Isaac's head into a stationary familiar for the current room which fires tears automatically.
	+ causes Isaac's body to shoot a controllable fountain of **blood** shots.

* , Fires a high-damage piercing spectral tear, but lowers Isaac's health to half a heart.
	+ Fires a high-damage piercing spectral tear. If Isaac takes damage while holding this, he takes extra damage, leaves behind **blood** red creep behind him, and it becomes the Broken Glass Cannon.

#### Passive

* , Spawns a familiar that follows Isaac, leaving blood creep on the ground.
	+ Pickup quote states, "**Blood**y friend."
* , Isaac's tears turn blood red, and Randomly while firing tears, Isaac will stop firing and turn red himself, where he will charge and release a lot of 'tears' in one go.
* , After every 15 tears fired, Isaac will fire a high-damage cluster of blood red tears.
	+ Pickup quote states, " *He's a bleeder!"*

* ,Tears are now Red and fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.
	+ Haemolacria is a real condition that causes people to cry blood.

* , Double-tapping a fire button causes Isaac to sneeze **blood**, dealing damage to enemies in front of him.
	+ Hemoptysis is the medical term for coughing up blood.
* , While in an uncleared room, Isaac forms a trail of **blood**y tears that drags behind him, bursting and dealing damage upon contact with enemies.
	+ Akeldama means 'field of **blood**' in Aramaic, and the item references the field that Judas spilled his guts out on
* Isaac himself is now immune to all damage, and a heart familiar follows him. If the heart is hurt, Isaac is hurt.
	+ The heart charges up as Isaac shoots, firing 8 **blood** shots, knocking back enemies, and leaving a puddle of **Blood** creep when released.

## Bleeding

When losing blood, you bleed. here are the few items that reference bleeding.

* ,Isaac's tears deal double damage and inflict bleeding on enemies if they're facing away from Isaac.
* , Spawns an orbiting razor that deals contact damage and inflicts bleeding on enemies, causing them to slowly take damage over time.
* , After every 15 tears fired, Isaac will fire a high-damage cluster of blood red tears.
	+ Pickup quote states, " *He's a bleeder!"*
* Upon taking damage, Isaac has a chance to drop a full red heart,gain 5 range, and leave a trail of damaging red creep for the current room.
	+ Pickup quote states, "**Blood** and guts"
	+ Taking damage causes Isaac to bleed, spraying a volley of blood in the direction he fires. Bleeding will eventually damage him, but it can be stopped by picking up a Red Heart.
* , Stabs Isaac at the beginning of each floor, draining his red hearts. Increases damage and speed for the floor based on the amount drained.
	+ Pickup quote states, " *Bleed me dry"*