Horus

### Aliases

God of the Sky, God of War, God of Falcons and Hunting, the Sun and the Moon, The Avenger, Pharaoh of the Kem-Duati, Light of Kemara, Farseer, He of the Piercing Gaze,

### Relatives

Ra (great-grandfather)Geb (grandfather)

Nut (grandmother)

Osiris (father)

Isis (mother)

Sobek, Anubis (cousins)

## Physical description

### Height

10'2 *(preferred form)*6'2 *(human guise)*

## Statistics

### Power Tier

4

*"Those in power must make difficult decisions in the name of the greater good. Too many, however, lose sight of what the greater good truly is."*

*-Horus the Avenger, Light of Kemara, Fourth Pharaoh of the Kem-Duati*

Horus the Avenger is the fourth Pharaoh of Kemara, and the leader of the Kem-Duati Pantheon. God of War, the Sky, the Sun and the Moon, Horus has lead his pantheon since deposing his uncle Set in vengeance for his usurpation of Horus's father, Osiris. Horus is a polarizing figure among the gods, including his own pantheon. On the one hand, there is no doubt that he is just, honorable, and dedicated to his duties as leader of the Kem-Duati. On the other, he has a fondness for mortals that many, especially among the haughty and arrogant Kem-Duati, find disturbing. Among his own pantheon specifically, Horus's willingness to denounce the actions of Ra, the First Pharaoh, result in a great deal of controversy. While many are loyal to Horus out of genuine respect and admiration, many of his subjects follow Horus only out of fear of his wrath should they rebel.

## Biography

### Early Life

Horus was born late in the early Silver Age, some seven centuries into the reign of his father Osiris as Pharaoh of the Kem-Duati. After a half century of relative stability following the Fourth Serpent War, Osiris and Isis finally felt it safe to conceive a child, and bring him into the world, with Osiris's rule firmly cemented. Horus's birth was a cause for celebration across Kemara, with deities from the entire pantheon sending him gifts, and many making the journey to the Palace of the Sun to pay homage to the newborn prince before the Throne of Fire.

In the tiny sliver of years that marked his childhood, Horus was a precocious and clever boy, quick to laugh and always eager to learn. As befitted a prince, Horus was given the finest education. Thoth, his great uncle, gave him lessons in history, while his mother Isis instructed him in politics and in the use of Hekau sorcery. Oftentimes, Osiris would sit Horus upon his knee as he held court, so that he could aid his father when he came of age. Horus was also the delight of his grandparents, Nut and Geb, who he visited frequently. And lastly, he also began to receive basic tutelage in combat by his uncle Set, who served Osiris as his War-Vizier. Set was a harsh instructor, but even he saw promise in Horus, despite his youth. All in all, Horus began life walking the road to power and glory.

All that changed, of course, when Set betrayed and usurped Osiris.

### The Great Betrayal

When Horus was eight, a great celebration was held in the Palace of the Sun, to celebrate Osiris's seven hundredth year on the Throne of Fire. Gods from across the realm came to join the merriment, and pay their respects to the Pharaoh. Among them was Horus's uncle Set, the War Vizier, at last returned to the court after nearly half a century of isolation. There, he revealed a great ornate coffin, a gift to Osiris, his brother, saying that its true worth could only be glimpsed from within. Good naturedly, Osiris consented to play along, lying down within the coffin.

Horus did not see what happened next, for as the treacherous purpose of the gift became known, and unleashed its malign magic upon Osiris, his mother Isis clutched him against her chest, shielding him from the sight. She could not shelter him from the sound of his father's screams, however.

Osiris's guards moved to shield the young prince, even as their peers tried to avenge their Pharaoh by slaying his traitorous brother. The terrified Horus clung to his mother's arms as chaos erupted around them, gods making to flee, whilst others joined the flight. Set had not plotted his treason alone, and his conspirators attempted to size Isis and the young prince, but the queen, aided by her aunts Bastet and Hathor, and her father, Geb, fought her way free. Isis first attempted to take Horus to the nearest river and plunging into the Duat.

Set had anticipated that they might make such an escape, and had used his authority as War Vizier to station troops there to search for them. As such, the pair were forced to fearfully swim down the River of Night, with Horus clinging to his mother's back as they avoided the searchlights of Set's ships.

### Exile

Following their escape from the Palace of the Sun, Horus and Isis emerged on the surface of Kemera. Knowing that Set would be hunting them, Isis took on a Temporal Avatar, and instructed Horus to do the same. It was the young god's first time taking on such lesser form, just as it was his first time seeing a mortal a few minutes later, as he and Isis arrived at a riverside village.

In order to hide from Set, Isis was forced to do something that shamed her heritage: disguise herself as a mortal. She and Horus spent the next century dwelling among the mortals of Kemara, for despite Horus's initial desire to flee entirely and go somewhere safe, Isis could not be convinced to abandon the realm where she had been worshipped for millennia. Despite the misgivings he had felt initially, Horus soon grew accustomed to life among the mortals. At his own insistence, Horus and his mother spent most of their time among trading caravans, where they could move about without suspicion. During that time, Horus gained an appreciation for mortals few others in his pantheon possessed, acquiring numerous human friends and receiving instruction from human teachers. Isis was initially opposed to forming such connections, but for the sake of Horus's happiness, she allowed him to foster such relations.

She, however, could never accept the life that they had been forced into, dreaming of the worship and praise she had received as the Divine Pharaoh's Great Royal Wife. Her temples being eradicated across Kemara was a particularly egregious blow to her. All in all, Isis was miserable. Though she could not summon the will to leave her home, neither could she muster the strength to seek revenge for Set's treachery. Her beloved husband was gone, and her son had been disinherited of his birthright. One night, three decades after their exile, Isis revealed to Horus that this was all her fault. She had forced Great Ra to depart Creation and abdicate to Osiris, having conspired with Apophis, their pantheon's foremost foe. Horus was shocked by the revelation, but tried to comfort his mother, insisting that his father was a far greater Pharaoh than Ra ever was. All that did was make Isis cry. As the years and decades crawled by, and Horus became convinced that they would live among humans until Osiris's eventual rebirth, Isis sank deeper and deeper into despair.

That, more than anything, prevented Horus from becoming fully content with their new life. The fact that he had been denied the worship and adoration that was rightly his mattered little to the boy-god. His father's murder gnawed at him, but he surmised that Osiris would reform in a few centuries time. His mother's anguish, however, was constant and ever-present.

After one hundred years of exile among mortals, Horus made his attempt to take back what was his.

### Rebellion

#### Onset

Horus's first attempt at revolt against his uncle took place close to a century after his exile. Though he had made few uses of his godly gifts for fear of being discovered by Set's forces, Horus had received training in mundane combat from human tutors. He had wished to test himself against more stern foes, such as halfborn or the monsters which existed across Kemara, but Isis had forbidden it. As a result, Horus had never been truly challenged in battle before, as even in Temporal form, the mightiest mortal warriors were no match for him.

As such, when Horus snuck away from his mother, ascending to the Palace of the Sun in the fullness of his fledgling power, and challenged his uncle to single combat for the throne, the resulting failure was quite predictable. Set accepted his nephew's challenge, summoned forth his entire court, and dueled Horus in the throne room beneath the Throne of Fire. Set's dominance was absolute, for he far eclipsed his nephew in martial and magical might. He humiliated Horus, toying with him for all the gods to see, before knocking him to the ground, flinging aside his helm, and tearing one of Horus's eyes from its socket, mocking Horus for his shortsightedness. Thereafter, Horus was tossed into the dungeons, where he languished for nearly a year, locked in the dark, given no sustenance and allowed no visitors save Set, who appeared once to interrogate him for Isis's location, and thereafter to inform Horus of how his soldiers grew ever closer to capturing her.

Horus's rescue came at the hands of his mother, who had regained her will to action after learning of his capture. Isis still had friends in the Palace of the Sun, who had prospered under the rule of Osiris, and fallen under the dominion of Set. After she and Horus escaped back into the desert, Isis resolved that they would skulk about in the desert no longer, and pledged to bend all her power to helping Horus regain the throne that was rightly his.

Over the next months, Horus and Isis travelled in secret to many gods across Kemara, searching for allies.

## Physical Appearance

Horus's chosen form is far more ordinary in appearance than most of his fellow Kem-Duati. While many of his kin have skin of metallic bronze, or alabaster, or onyx, Horus's coloration is an ordinary human golden-brown. Horus is fairly tall, though not towering, with a lithe, muscular physique, covered in scars. Horus's body is hairless, his face and head both clean shaven. His most notable features are his eyes, the right being gold, and the left silver, which was crafted out of moonlight by Thoth to replace the one Set had cut out.

On occasion, Horus will manifest the head of a falcon, much as his great grandsire Ra was wont to do, in order to draw associations between himself and the first Pharaoh. His falcon head maintains the two disparate eye colors, though in falcon form, both eyes constantly emit light.

## Personality

Among the deities of Creation, and even more so among leaders of its great pantheons, Horus is a rare being. He possesses traits rarely found within gods, among them compassion and empathy. Having spent the early centuries of his life hiding from his usurping uncle, living among mortals, learning from, them and witnessing their struggles firsthand, the Avenger has a regard for life that is almost unheard of within his own pantheon.

In terms of demeanor, Horus usually comes off as calm, thoughtful, and reserved, though not cold or off putting. He is courteous and measured in his speech, his tone usually strong, but not forceful or brusque. Horus does his best to speak to everyone with respect, even his subordinates, recognizing that every viewpoint is unique and may offer nuggets of wisdom. However, due to the struggles he has faced as Pharaoh, he has learned to instinctively respond quite forcefully to any threats made to his honor or authority, knowing that any hint of weakness would be capitalized upon by his uncle Set, his supporters from within the Kem-Duati, or enemies from without.

By necessity, Horus is a very patient individual, having learned the hard way that rash action often leads to disaster. He prefers to assess information thoroughly before making decisions, though he is also perfectly capable of adaptive and on the fly thinking. He is possessed of an incredible talent for observation which he makes full use of at all times, using his keen eye for detail to read environments, situations, and people.

While Horus is not fond of bloodshed, he does not flinch from acts of violence when it becomes necessary. He prefers not to cause unnecessary suffering or loss of life, but is completely willing to let innocents die in order to fulfill his goals. Horus puts his objectives above the well being of strangers, and is completely able to cast aside his morals in order to inflict acts of absolute barbarity upon his foes . While such acts often are sources of regret and discomfort, they do not overburden the great pharaoh, as he has long since come to believe that sacrifices must be made.

Of course, while Horus can easily cast aside the lives of strangers, the same cannot be said of those he is close to. Growing up with few friends he could trust, he is tremendously protective of his loved ones, even possessive, and reacts to any threats to their well-being with fury completely at odds with his usual cool. Even so, he usually maintains a sufficient hold over his anger to prevent himself from acting completely thoughtlessly, though this is not always the case.

Rather than instantly seek immediate reprisals for wrongdoings, Horus prefers to bide his time, and concoct thought-out strategies for revenge, having experienced the consequences of rash action. Yet while he is willing to wait long to punish those who have wronged him, once justice as he sees it has been served, Horus is usually quite forgiving. Given the choice, he prefers to be as lenient as possible with his punishments, and allow offenders to redeem themselves to him. This capacity for pardon and forgiveness has turned many former foes to friends, though many of Horus's detractors name it a weakness. Yet while mercy is his way, it cannot be said that Horus is soft or gentle. His sense of justice is strong, and he will see it served, even if the punishments he plans soften when he has time to let his anger fade, or he witnesses redeeming qualities in those he intends to punish.

## Notable Equipment

### Traits

**Strength:**4

**Dexterity:** 6

**Endurance:** 5

**Intelligence:** 4

**Charisma:** 4

**Perception:** 6

### Skills

Academia: 3

Alertness: 6

Artistry: 1

Brawl: 4

Charm: 2

Command: 5

Craft: 1

Deception: 2

Empathy: 5

Intimidation: 4

Intrigue: 3

Leadership: 5

Marksmanship: 5

Medicine: 3

Melee: 6

Occult: 3

Performance: 2

Seduction: 3

Stealth: 4

Stewardship: 3

Survival: 5

Torture: 2

### Dominions

**Dominion of Aether**

* Moonfire: 4
* Pyromancy: 3
* Sunfire: 5

**Dominion of Chaos**

* Force Disruption: 0
* Pattern Reaving: 0
* Mindreaving: 0
* Dominion Disruption: 0
* Flesh Warping: 0

**Dominion of Darkness:**

* TBD: 0

**Dominion of Death**

**Dominion of Earth**

* Chloromancy: 0
* Geomancy: 1

**Dominion of Fate**

* Prophecy: 0
* Precognition: 0
* Foresight: 0
* Fatebinding: 2

**Dominion of Forge**

* TBD

**Dominion of Order**

**Dominion of Realms**

**Dominion of Storms**

* Aeromancy: 6
* Cryomancy: 0
* Flight: 4
* Hydromancy: 0
* Lightning: 5
* Stormbinding: 4

**Dominion of Thought**

* Auramancy: 2
* Telepathy: 2
* Oneiromancy: 2
* Illusion: 0

**Dominion of Time**