recursal/Fanatic-Fandom huggingface dataset:
GALGE

Logo de GALGE extraído de BiblioOxna. Obsérvense las letras "V" de VALVE.

*«[...]GALGE[...]»*

> ~**TheKiller35.**
>
>

GALGE es el producto de una confusión de TheKiller35 que fue posteriormente convertido en compañía ficticia por Mnsc.

## Origen

El origen de este nombre está en un día de verano de 2014 en el que TheKiller35 y Mnsc se encontraban jugando al modo cooperativo de Portal 2. En un momento dado de la sesión de juego VALVE y su CEO, Gabe Logan Newell (comúnmente conocido como GabeN), fueron mencionados por TheKiller35 y Mnsc dando lugar a una confusión por parte del primero, que, de alguna manera, mezcló a Gaben con VALVE, dando lugar a GALGE.

## Logo de GALGE

Poco tiempo después, Mnsc editó un logo de VALVE ya existente, reemplazando las dos "V"s por "G"s con la fuente Stencil Std utilizando el editor de gráficos rasterizados Adobe Photoshop CS5. Esta parodia del logo de VALVE apareció más adelante en BiblioOxna y es una de las muchas imágenes que se perdieron cuando el disco duro externo de Mnsc se volvió aparentemente inutilizable

.
Battleship

Redirect to:

* Spaceships#Battleship

A combat ship that can be equipped with weapons, shield, and additional support modules.

Battleships (also referred to as bs or bts) are powerful, combat-orientated ships mounting a Shield Module and a Weapon Module, to provide an offensive punch and a defensive safety net. A Battleship without a shield will still hold up reasonably well when taking fire, but it is horribly negligent to scratch the paintwork, and it takes time for Battleships to repair at a station or colonized planet.

You cannot install more than one Shield and one Weapon module per Battleship, so choose wisely, and pick a set that suits your strategy. Typical builds include "Hammers," designed to inflict maximum damage against a single target, and "Assassins," so called for their use in White Stars, which inflict damage to a large number of targets. You can find more builds here.

As the only ships to be able to mount Combat Modules, Battleships should be used to clear sectors, making a path Transports and Miners can follow through safely. Battleships have a higher base Hydrogen consumption compared to other equal level ships, and also travel the fastest. They also mount more Support Modules than any other ship and are the most expensive to construct and upgrade.

#### TIP: It is a good idea to have sanctuary equipped for battleships that are level 3 or higher, saving credits and some hydrogen (jumping back to the home system isn't required.)

☀In the shipyard at the bottom of the ship there is a button to improve the design click on it, then you can upgrade it.

**Battleship Module Layout**
Cerberus Base

Cerberus Bases are hostile, immobile units that can be found from new sectors in yellow stars. All Cerberus bases will continuously spawn and replenish one Cerberus Guardian daily. Do not attempt to approach a base before building a sizable combat fleet. Destroy the Weak Cerberus Bases using a fly-by tactic. If possible, position your Battleships in such a way that they can target the Base with their weapons, but are still out of range. Alpha, Delta, and Blast shield modules are not effective shields to use when attacking Cerberus bases. Passive and Omega shield is the best idea, as they can soak up much more damage in a shorter span of time.
Resources

Resources are the currencies of Hades' Star. There are 3 main resources, each earned in different ways with different uses.

## **Credits**

   Credits are the main currency, used to buy ships, unlock modules, build and upgrade infrastructure.

Credits are obtained in several ways:

* Delivering shipments between colonized planets and trade stations.
* Hourly in small amounts as passive income depending on planet levels.
* By researching or salvaging Artifacts the player obtained during red stars
* Winning or placing in the top 3 in Blue Stars up to the maximum reward.

## **Hydrogen**

   Hydrogen (shortened to hydro by most players) is used to move Transports around a star system, jump ships to a new star system, and to activate some modules.

Hydrogen is generated in several ways:

* By Mining Asteroid Fields.
* Using the Star Harvester to generate new ephemeral asteroid fields.
* Use Genesis in your Yellow Star system.
* Hourly in small amounts as passive income depending on planet levels.
* Winning or placing in the top 3 in Blue Stars up to the maximum reward.
* Use Hydrogen Replicator whenever mining hydrogen in your yellow star.

It is worth noting that Rush will help reduce Transport travel cost. Also, pay attention to jump costs for Red Stars, as they get increasingly expensive, as visible here.

## **Crystals**

    Crystals can be used to buy Credits, Hydrogen, Cosmetics or Artifacts. It can also be used to speed up various actions such as research and construction.

Crystals are obtained in several ways:

* Through shipments between colonized planets.
* By completing Achievements.
* Buying crystals with real-world money.
* Having your corporation place in a red star event.
* Blue/White Star Seasons.
Colossus

"A massive Cerberus ship that requires a lot of firepower and coordination to bring down. This ship always stays within its assigned sector."

The Colossus is a large, dangerous ship that behaves much like a Guardian in terms of its course-plotting when reacting to a player entering its sector. The plotted course will usually result in the Colossus being closer to the entry point of the player's ships when compared to the plotted course of another ship, such as a Sentinel. Unlike previous Cerberus ships, the Colossus is extremely tanky and can dish out a lot of damage.

Boasting the third-highest Hull Strength and Shield Strength values of all Cerberus ships, the Colossus mounts a very potent level 1 Laser which can shred through the shield and hull of a careless player's Battleship in no time. A Colossus is best taken on with 3 Battleships with either EMP or high-level shield and weapon modules, but it is still possible to defeat one using two Battleships.

First encountered in Red Star 5, the Cerberus Colossus can be an intimidating new opponent, especially to players with only 2 Battleships or lower-leveled modules. Defeating a Colossus requires coordination with other players, if possible, and lots of micromanagement. A nice way of dealing with them without losing too much health on a Battleship is to attack in a group of three.

Cycling your ships in and out of the colossus' range brings fully-charged shields to face the heat of a Colossus's laser, thus retaining the hull of your ships and evenly distributing the damage taken. The high hull strength and Salvage module also means that it's typically a good idea to clear out other Cerberus forces if possible before focusing on the Colossus.

A powerful single-target weapon like Laser or Battery is an excellent choice for peeling down the Shields and Hull of a Colossus. Other modules such as Suppress, Stealth, EMP, and Fortify can interrupt the laser or force the Colossus to change targets can also be useful against a lone Colossus. EMP can be risky and is generally not advisable. It is also recommended to equip at least one Battleship with a multi-target weapon: sentinels and Interceptors commonly spawn in conjunction with the colossus.

Experienced and audacious players alike may seek to merely distract the Colossus with their Battleships rather than fully engaging it, since killing a Colossus takes at least 3 minutes with 3 Battleships. While not recommended for support ships without Sanctuary, this strategy can save time when retrieving artifacts from higher-level Red Stars.

For experience against these ships, it is recommended to conduct private Red Star missions, to familiarise yourself against these ships. Also, having a more experienced Corporation member come with you is a great way to defeat these ships and learn some tactics. A single Colossus is tough but is no match against 6 or more Battleships in close formation.

The Colossus runs an AI check every 20 seconds.
Storm

"This ship always follows a circular path within its sector. It is equipped with a powerful long-range weapon that regularly launches fast Dart missiles against all enemy ships in range. It can fire on the player's ships on their Jump Gate if in range, even if no ships are moving."

One of the only Cerberus ships equipped with a module that players cannot obtain, the Storm can unleash a hail of firepower upon the players' ships with its Dart Barrage. This ship is best taken on with a group of Battleships, with a mix of single and multiple target weapons. Barrier, EMP and/or Suppress modules are recommended when engaging this ship, as the hail of DART rockets can deal a deadly amount of damage.

This Cerberus Ship has a much larger attack radius than others. Keep in mind that it can attack ships docked on a warp gate!

Speed
Terminology

The Hades' Star community has developed multiple acronyms and pieces of shorthand used to more conveniently refer to certain concepts or items. As much internet-originating terms are, these terms are user-created and often exist in many forms and may appear confusing to new players. This page is intended as a general database of all such shortenings for the convenience of new players.

## Officially Used

* **AU**: Stands for **arbitrary unit**. These are the units of distance in Hades' Star, and help determine the time taken or Hydrogen used in transport. In-game, ships' Hydrogen consumption is measured as the amount used for every 100 AU. In-game, the "AU" ending is both spaced and not spaced, so there does not exist an official convention on how it is to be noted (i.e. "250 AU" or "250AU")
* **RS**: Stands for Red Star
* **BS:** Stands for Battleship
* BLS: Stands for Blue Star
* WS: Stands for White Star
Asteroid Field

If you were looking for rich asteroids click here.

Asteroid Fields are objects found in most star systems, often containing hydrogen.

Asteroid Fields are pre-generated in an oval pattern on Red Star sectors and newly discovered Yellow Star sectors. Additionally, Asteroid Fields on newly discovered Yellow Star sectors will be pre-generated around a planet on the same sector, if any. However, any subsequently spawned Asteroid Fields will generate randomly. Asteroid Fields are generated randomly in Blue Stars and White Stars.

Asteroid Fields will generate in Yellow Star sectors over time.

Asteroid Fields can also be spawned using Genesis. Every sector has a cap of 14 asteroid fields. Genesis can only be used in a sector every 12 hours (5 hours in White Stars).

Asteroid Fields are colored purple in Yellow Stars and Red Stars, light cyan in Blue Stars, and amber in White Stars.

The amount of Hydrogen inside an Asteroid Field can be increased by using Enrich. Every Asteroid Field has a cap of 1500 Hydrogen. Each sector can only be Enriched every 12 hours (300 days in White Stars)
Achievements

## Player Achievements

Achievements are awarded to players for completing tasks. Every achievement has 5 levels, each requiring a different amount of whatever goal to complete. Each achievement level gives a scaling amount of XP and crystals.

### Shipment Delivery

Deliver a total of (achievement) Shipments

 2
 3
 4
 5

### Planet Upgrade

Upgrade one of planets to level (achievement)

 2
 3
 4
 5

### Yellow Star Explorer

Reveal (achievement) sectors in your home star

 2
 3
 4
 5

### Fleet Size

Increase your Fleet size to (achievement)

 2
 3
 4
 5

### Hydrogen Collector

Collect (achievement) Hydrogen from asteroid fields

 2
 3
 4
 5

### Artifact Hunter

Research (achievement) Artifacts

 2
 3
 4
 5

### Colonizer

Colonize (achievement) planets

 2
 3
 4
 5

### Shipment Assistant

Pay a total of (achievement) CR in shipment rewards to other players by picking up shipment from their planets

 2
 3
 4
 5

### Stable Relationship

Maintain uninterrupted diplomatic relation ship with another player for (achievement) days

 2
 3
 4
 5

### Slayers of The Guardians

Destroy a total of (achievement) Cerberus ships

 2
 3
 4
 5

### Credits Tycoon

Maintain total income of (achievement) Credits per day for 7 continuous days

A "day" starts at the exact time you first started playing the game.

 2
 3
 4
 5

### Hydrogen Tycoon

Maintain total income of (achievement) Hydrogen per day for 7 continuous days

A "day" starts at the exact time you first started playing the game.

 2
 3
 4
 5

### Team Player

Participate in (achievement) White Star missions

 2
 3
 4
 5

### Collector

Deposit (achievement) Hydrogen on White Star Planets

 2
 3
 4
 5

### Steward

Retrieve (achievement) relics for your corporation

 2
 3
 4
 5

### Affluent

Collect (achievement) credits in rewards from participating in White Star missions

 2
 3
 4
 5
Mary Rivers

Mary Rae Rivers is the 2 year old daughter of Reed Rivers and Thea Evans. The granddaughter of Dean and Rae Rivers. And Donald Evans and Nicole Brooklyn. Great-granddaughter of Allen and Sophia Rivers. Patrick and Jill's niece. Step-granddaughter of Frank Peterson and step-niece to Harry Peterson.

Mary shares the same birthday with her grandmother Rae.

She was conceived while her parents were still in high school, when they were 17.

For a while they didn't know she was a girl. When her mother Thea collapsed from a really high blood pressure, she and the baby were taken to the hospital. They were able to get the blood pressure down, and they were going okay.

While the doctor did the ultrasound to find out how the baby was doing, she told Reed and Thea the sex. They were surprised and excited to find out that they were going to have a girl.

Both Reed and Thea decided naming their daughter Mary. Yet they weren't able to decide on a middle name. Mary ended up being two weeks late, Thea noticed that it was getting really close to Mary's grandmother Rae birthday that gave her a idea for a middle name for their daughter.

One night Thea was spending the night with Reed, at his house. Thea went into labor, with Rae's help they had their daughter.

Thea hold her daughter and smiled at Reed, "Reed I know what her middle name should be." Thea told him. "Rae." Reed agreed with her. He thought that Rae was perfect.
The First Order

## Faction Philosophy:

The First Order believes that for the galaxy to truly live in peace they must first be subjugated and indoctrinated into loyalty of a central power. It is ruled as a dictatorship under a leader of all encompassing authority strong with the power of the force. All other positions of importance are filled by advisers and sub leaders hand picked by the Supreme leader. There is no distinction made in the First Order between the government and the military. When it comes to expansion they believe that bringing Order to the galaxy is the ultimate good and that any methodology or actions in doing so are thus justified.

## Important Territories:

* Bastion
* The Empire of the Hand
* The Imperial Remnant

## Unique Resources:

* Advanced weaponry
* Advanced ship designs
* Extremely loyal and well trained followers
* Dark Force User Sect
Small Artifact

A **Small Artifact** is a special type of Artifact found in the tutorial Red Star. It uses the image of the level 1 Orb. However, it yields Battery and Cargo Bay Extension blueprints when researched. Researching a Small Artifact only takes 2 minutes. No reward is shown for salvaging the Small Artifact in game. Attempting to salvage it anyway will result in a generic error message and show the salvage animation, before the Small Artifact abruptly reappears.

The Small Artifact weighs 1 ton. It prevents shipment generation like any other Artifact does.
Transport

Transport ships (also referred to as ts) are crucial for trade. Use them to deliver shipments between planets and moons, and to transfer Artifacts from Red Stars.
The simple Transport is the backbone of the economic aspect of your Star System. These ships are used to carry cargo and Artifacts from planet to planet, system to system. Optimized for trade, these starships must be protected by Battleships when up against Cerberus forces. They also are an integral aspect of White Star Missions, being the vessels used to haul Relics from planets back to your Corporation's warpgate.

At Level 3, Transports gain the ability to mount a Support Module, which can be used to turn a ship which is otherwise unfit for combat into a decent support craft for Battleships. However, the main modules mounted are Trade Modules.

☀In the shipyard at the bottom of the ship there is a button to improve the design click on it, then you can upgrade it.

**Transport Module layout**
Guardian

"A strong ship that Cerberus often use to provide cover for Sentinels. Guardians always stay within their assigned sector."

Guardians are much stronger than Sentinels in terms of hull strength; however, they mount a much weaker battery. A single Guardian is not a problem, but when there are Sentinels hiding behind them, this can complicate the situation. Guardians are well suited to taking hits for Sentinels; this allows the Sentinels to put their damage output to use, quickly dispatching the health of the player’s Battleships. Attack strategically or mount multi-target weapons to clear out any Sentinels first.

The battery mounted by Guardians is commonly referred to as the "Guardian battery." It is shown in-game as a normal battery, but it deals less damage than the Weak Battery.

The Guardian piloting AI vectors the ship in front of Sentinels regardless of position; use this to your advantage. A two-pronged attack is usually very effective.

Guardians run an AI check every 8 seconds.
Corporation Ranks

A rank is a position within a corporation that gives the player permissions within the corporation.

Dark Nebula has added chat message deleting features for higher ranks.

## First Officer

First Officer is considered the leader of the corporation. The First Officer is unable to be kicked or removed from the corporation unless the First Officer leaves or demoted him/herself. No one can change the First Officer’s permissions. The First Officer has the following permissions:

* Promote (anyone)
* Demote (anyone)
* Kick (anyone)
* Accept requests to join corporation
* Change Corporation Description
* Change Corporation Logo
* Start White Star Search
* Command Corporation Flagship

## Officer

Officers are the main Corporation coordinators. Officers have almost all of the permissions that First Officer has, besides changing the permissions of other officers/First Officer. Officers have the following permissions:

* Promote (Member - Senior Member)
* Demote (Member - Senior Member)
* Kick (Member - Senior Member)
* Accept requests to join corporation
* Change Corporation Description
* Change Corporation Logo
* Start White Star Search
* Command Corporation Flagship

## Senior Member

Senior Members are the 1st achievable rank within a corporation. Senior Members are seen as people who have been in the corporation for a long time and are generally respected people. Being promoted to Senior Member gives the player the following permissions:

* Promote (Member)
* Kick (Member)
* Accept requests to join corporation

## Member

Members are the default rank when joining a corporation. Members have no permissions that affect the corporation but can participate in chat, red stars, and white stars.
Bomber

The Bomber is a very strong ship that regularly fires a rocket every 20 seconds towards each participating player that has a ship in the bomber's sector or any adjacent sectors. The Bomber will always stay within its assigned sector, but the rockets can be fired into adjacent sectors.

The Bomber course-plotting AI tries to distance itself as much as possible from the player's ships; it will set a course for the farthest possible asteroid field from the player's fleet while remaining within its assigned sector. The Bomber will react to any further movement according to the same rules for the entire duration of the engagement.

These ships can be especially dangerous if placed in adjacent sectors to each other. Best to engage with Barrier in order to not only temporarily stun the rockets fired by these ships, but to keep them in your weapons range as well. A lot of coordination is required to face off these ships, its recommended to engage their sectors in duos.

The Bomber can launch its rockets to its adjacent sectors.
Miner

Miner ships (also refereed to as MS) can collect Hydrogen from asteroid fields.

Miners are slow ships built with one purpose in mind- to extract Hydrogen from the asteroid fields found throughout the galaxy. Due their incredibly efficient engines, Miners only use 1 Hydrogen to travel any distance, although their speed is a tad slow. Mounting Mining Modules to assist in the production of Hydrogen, these small, slow ships are vital to an efficient Hades' Star Fleet. Without Miners, Hydrogen will be in short supply.

Unprotected, these ships are vulnerable to Cerberus ships and must be protected by Battleships. As with Transports, they also mount a Support Module at Level 3. Miners are the slowest of the 3 main ship types, but are also the least expensive to move.

Miners at Level 2 or higher can be programmed to mine specific sectors in the Yellow Star. The amount of programmable sectors increases with each Miner upgrade.

☀In the shipyard at the bottom of the ship there is a button to improve the design click on it, then you can upgrade it

**Miner Module Layout**
Mouseclaw

MouseclawAdultJuvenileKittenNewbornVitalsOwner:*None*Gender:FemaleAge:*Unknown*Status:LivingAffiliation:FireClan, formerly of RedwoodClanAppearanceHeight:*Unknown*Weight:*Unknown*Build:*Unknown*Fur length:ShortDescription:Black based tabby-and-whiteEye color:GoldKinMates:Unnamed tom *(Formerly)*, SlugwhiskerOffspring:Birchstream, GoosepeltEvents**Born** as *Mousekit*, TBD
**Apprenticed** as *Mousepaw*, TBD
**Made a Warrior** as *Mouseclaw*, TBD
Los Armandistas Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
The Ession Strike

The Ession Strike is highly modified CR-90 Corellian Corvette and serves as the current command ship for the players.  Unlike most similar blockade runners the *Strike* has a miniature hanger and tractor beam.  It houses 10 republic fighters, 2 tie fighters, and a troop shuttle with a capacity of 8 medium sized life forms.

Other features left over from it's former owners are a gym, gaming rec room, and a small bar run by an associate of Quartermaster Shoko.

The ship can house between 500 and 600 people maximum and can be flown by as few as 7.

Current Occupancy: 55 crewmen, 8 officers, 4 PCs, and 10 passengers.

Current Mods: 2 out of 6 (Mini-Hanger, Tractor Beam)

### UPDATE: Modified Labeled Ship Blueprints:

1st Floor (Lowest/Hanger):

2nd Floor (Living Quarters)

3rd Floor (Command)

4th Floor (Auxiliary Systems / Escape Pods)

## For more info on the ship in cannon as well as full specs:

http://starwars.wikia.com/wiki/Ession\_Strike

http://starwars.wikia.com/wiki/CR90\_corvette/Legends

Original Blueprint download files from:

http://thompsonpeters.com/eote/deckplans\_capital/
Companion Tales

These are short stories I've been working on as a writing exercise. Each one delves into the past and internal landscape of a companion from the campaign. Timelines and subjects will vary but most will focus on how each companion ends up in the resistance or the position they are in when recruited by the party.

### ***The Soldier (N'diru)***

**Location:  Unknown Regions, CDF Cruiser *Endurance* (19 aby)**
The True Imperials of Muunilinst

## Faction Philosophy:

The True Imperials of Muunilinst (TIM) are an offshoot of the former Imperial Remnant. Following The First Order's successful takeover of the Remnant, Grand Admiral Pellaeon and other objectors of the new order defected from the organization forming a new government on the Imperial world of Muunilinst. This Imperial government represents a true continuation of Palpatine's Empire, refusing to become as radicalized extremist as the First Order. They believe in order and the rights of a strong government and military to enforce it's laws, but they do not wish to see a total surrender of decision making to the whims of a single individual.

 Important Figures:

### Government Officials:

###

## Unique Resources:

* Powerful economy
* Well connected and trained spy network
* Small but well honed fleet
El Peruano Robot

*«Rogerr... Rogerr... ¡Rogerr!»*

> ~**El Peruano Robot.**
>
>

*«[...]un símbolo de interrogación.»*

> ~**El Peruano Robot refiriéndose a un *poke* de Rogerr.**
>
>

El Peruano Robot es un personaje ficticio interpretado por Mnsc y se trataría de una personalidad alternativa del mismo.

## Historia

Basándose en las habilidades de Fargas5 a la hora de poner voces extrañas y particularmente en una de sus demostraciones de dicha actividad, realizada en el verano de 2014, Mnsc decidió hacer algo similar. El resultado fue una voz "robótica" con un acento diferente al español. Fueron las características de esa extraña voz, junto a la manera de utilizarla de Mnsc (haciéndose pasar, en un tono cómico, por otra persona), las que crearon el personaje de El Peruano Robot.

## Grabación

Una de las apariciones de El Peruano Robot fue grabada en TS por Saile y en ella pueden escucharse las frases más emblemáticas de EPR, aparte de un intercambio de pokes entre Rogerr y Mnsc (en el papel de El Peruano Robot). Durante un momento se escucha una grabación de Mnsc con su voz normal y es reconocido por El Peruano Robot como *su* *personalidad original*.
Alexander.mcdonald7

alexander.mcdonald7 es un usuario de Skype, habitante de Nueva Zelanda, que posee importancia para el prearmandismo, en especial (y en exclusiva) para Mnsc y Saile.

## El origen de su legado

Aunque su primera mención en el chat de Skype (por texto) entre Mnsc y Saile se realiza el 13 de octubre de 2013, lo más probable es que se le descubriese meses antes durante una llamada después de que Saile pusiese en duda la popularidad de la serie de televisión animada My Little Pony: Friendship is Magic. Esto causó que Mnsc le propusiese a Saile que buscase "Applejack" en Skype, obteniendo como resultado una larga lista de usuarios entre los que se encontraba alexander.mcdonald7. Dicho usuario prontamente se hizo "famoso" debido a su característica foto de perfil. Dicha foto de perfil mostraba a un espécimen humano de sexo masculino y de corta edad (con una expresión facial curiosa) junto a un bebé.

## Legado

Aunque no influyese demasiado a Los Armandistas, alexander.mcdonald7 provocó risas en Mnsc y Saile, llegando a ser muchísimo más eficaz que cualquier meme viral "del montón". Continuó siendo recordado durante 2014 y aún a día de hoy no se le ha olvidado.

## En nuestros días

A 28 de abril de 2017, alexander.mcdonald7 se ha cambiado la foto de perfil en Skype y se hace conocer como Bengt, lo que significa que está ocultando o negando su pertenencia al fandom de My Little Pony: Friendship is Magic (recordemos que antes se hacía conocer como Applejack). En su perfil también se muestra su fecha de nacimiento (28 de abril de 1996) y su localización (Oamaru, Nueva Zelanda), las cuales no han sido probadas.

## Curiosidades

* Este artículo fue escrito el 28 de abril, que coincide con el cumpleaños de alexander.mcdonald7 (esto es producto del azar y no se planificó en ningún momento).
Falso Xosé

El Falso Xosé es un tema recurrente utilizado por Los Armandistas. Consiste en designar como "Falso Xosé" a todo individuo que no se trate de Xosé y que conduzca un Nissan Qashqai.

## Origen

Después de que acabase la jornada del 25 de abril de 2017, TheKiller35, Mnsc, Bread y otro individuo mantuvieron una conversación en la acera que está próxima al instituto mientras esperaban a Xosé, que iba a venir en su Nissan Qashqai a recoger a TheKiller35. La espera fue larga y, durante la misma, varios Nissan Qashqai pasaron por delante de la acera, pero ninguno era Xosé, lo que provocó que TheKiller35 se refiriese a ellos como "Falso Xosé".

## Paradoja del Verdadero Falso Xosé

> *«Y si[...]se cambia de coche?*
>
>

**~ TheKiller35 a Mnsc.**

El mismo día del origen surgió una duda: ¿qué pasaría si Xosé cambiase de coche? Según una teoría de TheKiller35, la única hasta la fecha, Xosé *seguiría siendo el verdadero Xosé, pero sería un falso y rajaría de él (TheKiller35) por no hacer las tareas de casa.*

## La Motosierra como Falso Xosé

Si todo aquel individuo que conduzca un Nissan Qashqai y no sea Xosé se considera un Falso Xosé, entonces La Motosierra es un falso Xosé ya que posee un Nissan Qashqai (que suele conducir) y no es Xosé.
Objectives

## Objectives (DRAFT)

Objectives are given to the player at predetermined intervals. Once completed they award bonus Credits and Hydrogen. There is a set pool of possible objectives, which are chosen from at random if certain criteria are met.

### Mechanics

The current objective can be found from the 'Objectives' tab in the player information (found in the top left corner of the screen). After a predetermined time the reward may be replaced with a new one if desired.

\*NEEDS VERIFICATION\* Each time a type of objective is completed before the timer runs out that objective is increased in level, and the next time that type is given the difficulty and reward will be harder.

### Influence Objective

The levels of this objective are:

"Reach **X** influence"

### Deliver Shipments Objective

The levels of this objective are:

"Load a Transport with at least **X** shipments that go to the same destination, then deliver the shipens. Repeat **Y** times."

### Collect Hydrogen Objective

The levels of this objective are:

"Collect **X** Hydrogen from asteroid fields in Red Stars."

### Destroy Cerberus Ships Objective

The levels of this objective are:

"Destroy **X** Cerberus **[TYPE]**"

### Pick up shipments Objective

The levels of this objective are:

"Use shipment computer to automatically pick up **X** shipments"

Requirement - SHIPMENT COMPUTER unlocked.

### Use Trade module

The levels of this objective are:

"Collect **X** Credits from TRADE BOOST or TRADE BURST bonuses"

Requirement: TRADE BOOST or TRADE BURST unlocked.

### Alpha Rocket Damage Objective

"Apply a total of X damage to enemy ships using ALPHA ROCKET"

Requirement - ALPHA ROCKET unlocked.

### DESTINY Objective

"Use DESTINY **X** times on a Red Star level **Y** or higher."

### Collect shards Objective

"Collect **X** shards from blue stars"

Requirement - Blue Star Scanner.

### Entrust artifacts objective

"*Use Entrust to transfer **X** lvl **Y** Artefacts in RS **Y***"

### Repair other ships Objectives

"Use REMOTE REPAIR to restore **X** HP to other player's ships."

### Hydrogen upload Objective

"Upload **X** hydrogen in red star systems"

### Shipments Beam Objective

"Pick up **X** shipments by using SHIPMENT BEAM"

### EMP Module Objective

"Use EMP module to disable **X** enemy ships"

### Blast shield Objective

"*Absorb **X** area damage using BLAST SHIELD*"

### Artefacts salvage Objective

"Salvage **X** artifacts LEVEL **Y** (or higher level)."

### Salvage Module Objective

"Use SALVAGE to restore **X** hull strength on your ships."

### SHIPMENT DRONE Module Objective

"Use SHIPMENT DRONE to gain **X** Credits in delivery bonuses."

## External Link to most objectives

https://userxinos.github.io/HadesStarData/playergoals
Mr. Slev

Mr Slev. is an entrepreneur, collector of antiquities, and certified historian. He is also known as Darth Sleveer, Sith Lore Master on the Dark Council of the secret order referred to by it's members as the True Sith.

It was Sleveer who was responsible for the scavenging of the carbonite frozen Karini'i as well as the repair of HK-51.

Unlike most Sith Sleveer seems calm and rational most of the time, he is kind to those under him, believes slavery is wrong, and prefers subtly over force. That being said he is likely a trained killer with plenty of experience under his belt.

Sleveer and his servant Jada are now companions to the party. He acts as a historical consultant for the party as well as a secret force trainer. His only terms for continued assistance to the party is that his identity as Sith remain secret and that he is not forced into an avoidable combat encounter.

He is a tall and fit man in his late 30's with pale skin, well coiffed blond hair, and blue eyes.

Inspired by: https://fdasuarez.deviantart.com/art/Michael-574598378

and also https://www.deviantart.com/art/TheTaldan-s-Inquistor-103620166
Squllik Fandy

Squillik Fandy comes from a distinguished line amongst the Chadra-Fan... supposedly.  Either way the little mechanic was talented enough to become Chief Engineer of the resistance vessel *Ession Strike*.

He has a lot of pride, acts in a childlike manor most sentients think goofy, and is really into machines... like almost too much.

Character Inspiration:
Brenda

Brenda is a hardworking career woman who has made a name for herself as being exceptional middle management in the Corellian Transport Corporation (CTC). Beneath the surface however, Brenda is a sadistic alien parasite, a straggler from the Goa'uld Empire infiltrating Corellian society for unknown purposes.

She was first met by Seth who was looking to get a meeting with the Head of the CTC then the President of Corellia's brother. Promising an introduction to her employer she lured Seth into a meeting at a local park. She then knocked him unconscious with an unknown type of stun weapon and smuggled him over to her apartment. Seth was then tortured and interrogated for information. Seth managed to pull the conversation around convincing her to consider joining the resistance till a fight broke out and Seth escaped. Contacting her later he convinced her to come to a ball being organized by Tsune at the Museum of Corellian History.

Here Vice President Stellis revealed his desire to enact a coup on the corrupt President and his brother. Brenda, realizing she could very well be implicated in a cover up for these events, convinced the party and Stellis to name her the official whistle blower on the corruption scandal. This was in exchange for her support for the resistance. While her career with Corelia's largest corporation has come to an end she now poises herself to enter into the field of politics as a chief adviser to the new Corellian President.

Brenda is a figure with seemingly endless secrets to uncover. What is her real name? Who does she represent? Why is it "essential" for her to continue her work on Corellia? What is her true form? The only thing that is certain is that she is a calculating opportunist with a literal god complex. A much better friend then enemy.

Character Inspiration: https://spirit815.deviantart.com/art/Payback-143455788
Rich Asteroids

Rich Asteroids are a special variant of asteroids that only spawns in Red Stars. When fully mined, it will reward a certain amount of Credits to the player. It appears as a yellow Asteroid Field for the owner and a gray Asteroid Field for other players. Rich Asteroid Fields replenish every 24 hours.

Rich Asteroid Fields can be mined using Miners. These Miners must not be full of Hydrogen, although mining the Rich Asteroid Field will not consume any storage space. It takes 2 minutes for a single Miner to mine the Rich Asteroid Field, and additional Miners will increase the mining speed. Rich Asteroid Field mining speed is not affected by Mining Modules with a miner using remote mining acting like a miner without it while mining the rich asteroid reverting back to its original state when done (verify). A player will not be able to mine Rich Asteroid Fields owned by other players, although it can still be used as a waypoint for players and Cerberus. Mining drones will/won't mine it and act like a mining ship with the same restrictions of a normal mining ship on it. (Check info for mining drone)

Rich Asteroid Fields often spawn in the sectors with most Hydrogen, and multiple Rich Asteroid Fields owned by different players can spawn in a single sector. Only one Rich Asteroid Field can spawn for each player in a single Red Star.

Rich asteroids will contain different amounts of credits depending on the red star level it is mined in.

When a rich asteroid is mined regardless of how many maximum credits it can hold it will give the amount of credits specific to that red star meaning that it is a very good idea to mine it in the highest level red star you can as you only get to mine one rich asteroid every 24 hours. Eg you have red star level 3 unlocked so a maximum of 10,000 credits can be in the asteroid if mined in level 3, a rich asteroid is mined from level 2 giving only 4,000 credits and you don't get the remaining 6,000 as you only get one rich asteroid every 24 hours.
Karini'i

## Background:

Born to a Zeltron prostitute named Ilrana, Karini'i spent most of her time in her early years wandering the streets avoiding being home as her mother entertained clients. While learning how to defend herself from the older kids and adults who tried to take advantage of her, Karini'i learned that she had a propensity for manipulating space around her. Sometimes this took the form of moving objects, other times cracking walls, or crushing canisters.

As she got older, she learned to control these powers and use them to her advantage. What was a parlor trick, became a weapon. One night on her way back home, one of Ilrana's clients saw Karini'i using this power and started teaching her to further control and expand her power. When Karini'i wasn't sleeping, she was training. She became obsessed with gaining power and feared no one.

By the time Karini'i hit 15, she was striking down anyone who threated her. When her teacher tried to temper these actions, Karini'i stole his lightsaber and killed him on the spot. With no better option, she ran away and boarded the next ship to leave port and headed off to join the Sith. Famous for her love of force lightning, her subordinates rarely stepped out of line. Through the years Karini'i rose through the ranks of the Sith, eventually was given a secret mission directly from the Dark Council.

Taking the mission without hesitation, Karini'i took command of a Sith vessel under guidance of Darth Alvor in search of ancient Rakata artifacts. Despite HK's warnings of future betrayal, Karini'i forged on stumbling onto the path of both the Rakata and Darth Revan. After finally discovering the top secret destination, Karini'i's ship is attacked by automated Rakata defenses. In desperation Darth Alvor revealed his plan, encase his body in carbonite to hide from the life sensors of the Rakata drones.

After revealing his plan, Darth Alvor attacked Karini'i and tried to steal her life energy. Alvor's plan backfired and Karini'i instead struck down Alvor stealing his life energy in return. Karini'i then continued expanding her life-energy as by stealing life-force from the rest of the surviving crew until only she remained. After gathering as much life-energy as Karini'i could, HK assisted her in the carbonite freezing process. Despite surviving, the ship would never fly again. It was left abandoned, and derelict. Now a little over 3,900 years later, she may finally get another chance...

## Appearance:

Reddish skin tone, white hair that goes down to mid back, bright orange eyes, and dark purple lips. Normal attire is a jet black cloak, firm fitting clothing, and knee high leather boots. Unnaturally attractive with curves in all the right places.

### Sources:

Above Character Art: created by Benjamin Carré. For more of his work check out: https://ornicar.deviantart.com/
The New Confederacy of Independent Systems

## Faction Philosophy:

The New Confederacy of Independent Systems (NCIS) stands as an alternative government structure to the stringent laws of The Republic and The FIrst Order. In the NCIS each civilization takes responsibility for its own governance while an overarching alliance allows for greater mutual security and trade opportunity than would otherwise be available as an independent entity. Each group designates a Councilor who advocates for their people's interests in overarching decisions of resource allocations and expansionary direction. Generally mandates passed by the government are geared toward the mutual benefit or security of all over forcing policy changes in individual territories.

## Important Figures:

### Government Officials:

 Prime Minister
 Viceroy
 Supreme Commander
 Spymaster
 The Illuminated Inquisition (Inquistori Magistari)

### Other Agents:

Harold Forville

 Ilthya (Bodyguard and Advisory to Febo)

## Important Territories:

* The Collicoid Colonies
* The Corporate Sectors (CSA)
* Geonosis
* The Hapes Consortium
* Mechis III
* Mustafar
* Onderon
* Naboo
* Rhen Var
* Kessel

## Unique Resources:

* Advanced Battle Droids
* Stealth Tech.
* Robust Economy
* Slaves
* [Secret: Stargates]
Marlo

Marlo Eslin started out as an up and coming A-Wing pilot for the New Republic. He became embittered toward the military after being passed up for advancement by Jedi pilots. Disagreeing with Jedi presence in the military and the brass' blindness towards his 'astonishing skills' Marlo quit the New Republic and joined with the *Knights of Cortosis*. Eventually as part of an agreement between the Resistance and The Knights he was reassigned as Squad leader for the Resistance ship the *Ession Strike.*

He is a nonchalant cocky fighter pilot and he excels with any vessel he pilots, the faster the better.

Character Inspiration:

https://anthonyfoti.deviantart.com/art/Star-Wars-AoR-B-Wing-Ace-511929199
Knights of Cortosis:

An organization developed by Febostaf and fellow imperial war veteran Tam.

## Purpose and Philosophy:

To hold force sensitives accountable for the actions and to train a dedicated order of warriors to engage those who resist such notions.

## Structure:

3 different departments:

*Knights* (operate in teams of 3). Public Face, Anti-Jedi combatants

*Shadows* (Intelligence Operatives, Assassins,)

*Scholars* (act as Diplomats, spend life training like Mentats from Dune)

## Notable Members:

Febostaf (founder, leader)

Tam.(co-founder, deceased)

Pok (quartermaster, Rodian)

Malcom (manager)

Flim (actor, con artist, advisor)

Marlo (wing leader, former a-wing pilot, transferred to the Resistance)

Oso (Elite Soldier, Wullrin)

Ilthya (bodyguard to Febo, advisor, Chiss)
The Resistance

## Faction Philosophy:

The Resistance is a formation of former New Republic members and allies who seek to end the Jedi's rapid rise to power and ever growing control over Republic policies. They seek to reform the Republic rather than destroy it, but understand that extreme measures may be needed to stop the Republic's spreading corruption.

## Important Figures:

### Other Agents:

Alyssa Halson

Corler Vix

Kyle Katarn

Yanran

+ The Crew of The Ession Strike

## Important Alliances:

* Corellia
* The Knights of Cortosis
* The New Confederacy of Independent System
* The Smugglers Alliance

## Unique Resources:

* Specialist Personnel
* Former Jedi
* Smuggler Hideaways and Contacts
Reed and Thea

Reed and Thea are married and have a daughter, Mary. They are expecting another baby, a boy.

Reed and Thea met when they were eight year old. They were in the same classes together. Their mothers met when Rae came into the B&B Nicole talked about how Thea could use a friend in Sierra. They have Reed and Thea get together at Rae's house.

Reed and Thea really hit it off, Reed helped Thea get over her fear of horses.

When they got into high school they started dating. When they were fifteen Reed told her for the first time he loved her. Thea said she loved him too.
Harold Forville

Harold Forville was born in the heart of the Corporate Sector Alliance where the rights of poor civilians were nearly non-existent.  He fought his way out of poverty through natural brilliance combined with a desperation to gain the rights associated with military officers. After completing the academy with highest honors in a fraction of the normal time he drew the attention of other military leaders among the New Confederacy and was groomed for special service.  He ended up (due to his own volunteering) getting transferred to service aboard the *Ession Strike* as part of an alliance between the Confederacy and Resistance forces.

He is a very intelligent man who's rough life has given him wisom and tolerance beyond his 22 years.  He is personable and well liked by the crew and one of the few people that Captain Ghi fully approves of.

Character Inspiration:
Mason Matthews

Mason Taylor Matthews is a foster boy. He had a troubled past. He was moved a lot and had to go a different school every time.

When he got put in a foster home in Sierra he started going to school with Jill. He keeps getting himself in trouble.

Mason started to doing bad in school. Patrick was in the tutoring program at his high school and got assigned to be Mason's tutor. When Mason came to his house he met Jill. They talked. Every time he would come back for to work with Patrick they would talk and hang out.

Mason started to get better at school and thanked Patrick. Patrick told him that he would be good to work on his own again but told him that he was more then welcome to come over any time.

After that the two of them started getting close.

Mason started to make more friends and he started to be good kid, he barely got in trouble.

Relationships

Jill

Jill is Mason's girlfriend. They meet when they were 13. Her brother Patrick started to tutor him and they started to get close. They became good friend.

When they got into their second year of high school he started to have feels for her more than friends. Before he asked her out he went to her brothers Reed and Patrick. He asked them if it was okay to date their little sister. He told them that he would never hurt her. They gave him their blessing, but warned him that if he hurts her they buried him in the ground.

Mason asked Jill out and she said yes. Soon after they became a couple.

On Christmas eve at Jill's grandparent's party Mason gave Jill a locket and in it was a picture of them on the first day of high school. It was the first time Mason said "I love you." Jill was surprised at what he said and then she said "I love you too."

They shared a kiss under the mistletoe.

Patrick

Patrick was Mason's tutor. They met when Patrick started to work him on his school work. Patrick was the first person he befriended since he moved to Sierra. It took Mason a little while to open up and put his walls down

While working at Patrick's house Patrick could see that Mason and Jill was getting along well with each other. When Mason and Jill starting to date, Mason and Patrick became a lot closer. While Jill and Mason were dating Patrick thought that Mason would do something and break her heart. Mason told him that he wouldn't do that to her.

Reed

When Reed and Mason first met Reed thought that he was trouble. As he watched Mason with Patrick and Jill, and how they got a long pretty well. Reed thought that he was wrong about him and decided to give him another chance.