Paladins Closed Beta Version 0.30.1190.2

## See also

← 0.29  •  **0.30**  •  0.31 →

All Patch Notes

###  Secondary Fire - Dredge Anchor

Hurl your anchor and reel in an unsuspecting enemy. Enemies affected by Dredge Anchor are marked for 4s. Your next Cannon attack will deal 50% increased damage on marked targets and consume the mark.
###  Ability 1 - Shell Shield

Project a 6000 health shield that blocks enemy fire for 4 seconds.
###  Ability 2 - Shell Spin

Retreat into your shell and spin forward, knocking back enemies in your path.
###  Ultimate - Ancient Rage

Call on the powers of the Ancients. Drop Your cannon and swing your anchor, dealing 900 damage a hit. In addition, increase your health by 5000. Lasts 8s.
### Cards

* **Ancient Resolve**
	+ [Shell Shield] Increase the Duration of your Shield by {0.5/1/1.5/2} seconds.
* **Deep Wisdom**
	+ [Anchor] Anchor Reveals enemies to you for {1.5/3/4.5/6}s.
* **Sea Legs**
	+ [Anchor] Anchor Confuses enemies for {1/2/3/4}s.
* **Barrier Reef**
	+ [Shell Shield] For every 2000 damage absorbed reduce the cooldown of Shell shield by {1/2/3/4} seconds.
* **Rip Current**
	+ [Shell Shield] Enemies that pass through your Shield are slowed by {10/20/30/40}% for 2s.
* **Tidal Grace**
	+ [Shell Shield] Heal for {10/20/30/40}% of the damage your Shield absorbs.
* **Crashing Wave**
	+ [Shell Spin] Shell Spin's Cooldown is reduced by {1/2/3/4}s if it hits an enemy.
* **Surf**
	+ [Shell Spin] Increase the distance Shell Spin travels by {10/20/30/40}%.
* **Tsunami**
	+ [Shell Spin] For 2s after using Shell Spin you gain {8/16/24/32}% Movement Speed.
* **Spring Tide**
	+ [Shell Spin] Shell Spin heals you for {250/500/750/1000} if it hits an enemy.
* **Harden**
	+ [Ancient Rage] Increase the Health bonus of Ancient Rage by {500/1000/1500/2000}.
* **Rampage**
	+ [Ancient Rage] During Ancient Rage you gain {8/16/24/32}% Movement Speed.
* **Leviathan**
	+ [Armor] Increase your Health by {150/300/450/600}.

## General

* Players may now unlock Champions and Skins in Champion select.
* Changed ammo counter to numerals.
* New poses for Champions and Skins icons.
* Payload: Can now buy Burn Cards within the first 3 minutes anywhere from the map.
	+ Burn cards expire after X amount of time.
* Removed need for locking in Champions in Match Lobby.
* Capture Point overtime UI functionality.
* Respawn indicator updated.
* Added rarity sorting on skins, weapons, and mounts.
* Social button now pops up new Social scene instead of Friends.
* Friend invites now show “!” on the Social button.
* Fixed issue with Party invites not giving proper feedback when players are not available.

## Refer-A-Friend

* Introducing Refer-A-Friend
	+ Players who have invited friends through the past Beta Invite system will be receive retroactive rewards.
* Refer-A-Friend skin: Pip Mad Scientist

## Skins

* Makoa Champion recolors
	+ Montego
	+ Aruba
	+ Bahama

## Maps

* Temple Isle was devided into Frog Isle, Jaguar Falls, and Serpent Beach.

## Champions - Balance/Updates/Fixes

### General

* Out of combat regeneration increased to 400 Health and 8% of your maximum Health each second.
* Champion values were changed across the board.

### Burn Cards

#### Rejuvenate

* [Armor] Heal for 500 when you leave combat.

#### Gather

* Changed from 15% of maximum health to 300 health.

#### Kill to Heal

* Changed from 25% of maximum health to 500 health.

###  Androxus

* **Cards**
	+ **\*NEW\* Seething Hatred**
		- [Weapon] Hitting an enemy reduces the cooldown of Reversal by {.5/1/1.5/2}s.
	+ **\*NEW\* Watchful**
		- [Weapon] Hitting an enemy in the head reveals them to you for {1/2/3/4}s even through stealth.
	+ **Fight or Flight**
		- Reworked.
		- Renamed to Patience.
		- [Nether Step] Increase the time you have between dashes by {1/2/3/4}s.
	+ **\*NEW\* Disrupt**
		- [Reversal] Reversal disarms enemies for {.3/.6/.9/1.2}s.
	+ **\*NEW\* Abyssal Touch**
		- [Defiance] Defiance reduces healing by {5/10/15/20}% with a maximum of 3 stacks.

###  Barik

* **Cards**
	+ **\*NEW\* One Man's Scrap**
		- [Barricade] Reduce the cooldown of Barricade by {2/4/6/8}s when one of your turrets is destroyed by an enemy player.
	+ **\*NEW\* Another Man's Treasure**
		- [Turret] Getting an elimination reduces the Cooldown of Turret by {15/30/45/60}%.
	+ **\*NEW\* Brave and Bold**
		- [Turret] When near turret you gain {10/20/30/40}% CC reduction.
	+ **\*NEW\* Grudge**
		- [Turret] Turret shots reduce healing by {5/10/15/20}%. Max 2 stacks.

###  Bomb King

* **Cards**
	+ **\*NEW\* King's Court**
		- [Grumpy Bomb] Heal for 200 health over 2s for each enemy hit by Grumpy Bomb, max {1/2/3/4} targets.
	+ **\*NEW\* Reinforced Casing**
		- [Sticky Bomb] Increase the health of Sticky Bomb by {25/50/75/100}.
	+ **\*NEW\* Ablative Coating**
		- [Poppy Bomb] Increase the health of Poppy Bomb by {50/100/150/200}.
	+ **\*NEW\* Royal Decree**
		- [Poppy Bomb] Hitting yourself with Poppy Bomb heals you for {100/200/300/400} Health over 4s.
	+ **\*NEW\* Royal Army**
		- [Weapon] Eliminations increase your reload speed by {10/20/30/40}% for 5s.

###  Buck

* **Net Shot**
	+ No longer roots.
	+ Now slows the target by 50% for 1.5s.
	+ Reduced cooldown from 15 ➞ 14.
* **Imprisonment**
	+ Removed from the game, replaced by Buck Wild.
* **\*NEW\* Buck Wild**
	+ Go Buck Wild, instantly refreshing all abilities and reducing cooldowns by 50% for 10s.
* **Cards**
	+ **Tightrope**
		- Reworked.
		- Renamed to Vigor.
		- [Recovery] Kills reduce the Cooldown of Recovery by {25/50/75/100}%.

###  Cassie

* **Cards**
	+ **\*NEW\* Somersault**
		- [Dodge Roll] CCs applied to Cassie during Dodge Roll have a {25/50/75/100}% reduced effect.
	+ **\*NEW\* Infected Arrow**
		- [Blast Shot] Blast Shot reduces healing by {15/30/45/60}% for 3s.
	+ **\*NEW\* Kinetics**
		- [Blast Shot] Blast Shot disarms enemies for {.2/.4/.6/.8}s.
	+ **Duelist**
		- Reworked.
		- Renamed to Raze.
		- [Disengage] Disengage does {300/600/900/1200} bonus damage to shields.
	+ **Fatal Sign**
		- Reworked.
		- Now increases the duration of scout by {.5/1/1.5/2}s.

###  Drogoz

* **Cards**
	+ **\*NEW\* Follow the Scent**
		- Fire Spit reveals enemies for {1/2/3/4}s when it hits them directly.
	+ **Decimate**
		- Reworked.
		- Renamed to Biological Warfare.
		- Salvo reduces healing by {10/20/30/40}% for 3s.
	+ **W.Y.R.M. Jets**
		- Reduced flight speed bonus from {12/24/36/48}% to {6/12/18/24}%.

###  Evie

* **Cards**
	+ **\*NEW\* Cold Blooded**
		- Reduce the Cooldown of Ice Block by {1/2/3/4}s.
	+ **\*NEW\* Over the Moon**
		- Reduce the cooldown of Soar by {1/2/3/4}s.
	+ **\*NEW\* Swift Witch**
		- Increase the flight speed of Soar by {10/20/30/40}%.
	+ **\*NEW\* Spellbound**
		- Your first weapon shot after Blink reduces healing by {15/30/45/60}% for 3s.
	+ **Safeguarded**
		- Reworked.
		- Renamed to Killing Frost.
		- Kills reduce the Cooldown of Blink by {25/50/75/100}%.

###  Fernando

* **Cards**
	+ **\*NEW\* Unstoppable Force**
		- Charge applies a {200/400/600/800} Knockback.
	+ **\*NEW\* Brand**
		- Fireball reduces healing by {15/30/45/60}% for 3s.
	+ **\*NEW\* Immovable Object**
		- Gain {25/50/75/100}% knockback reduction when on the Objective.
	+ **\*NEW\* Looks that Kill**
		- Hitting an enemy with Fireball recharges {10/20/30/40}% of your maximum ammo.

###  Grohk

* **Totemic Ward**
	+ Renamed to “Healing Totem”.
	+ No longer creates a shield.
	+ Increased healing per second from 75 to 340.
* **Cards**
	+ **Crackle**
		- Now increases duration of Healing Totem by {1/2/3/4}s.
	+ **Outreach**
		- Now increases the area of effect of Healing Totem by {10/20/30/40}%.
	+ **\*NEW\* Shamanic Might**
		- Increase your base maximum Health by {100/200/300/400}.
	+ **\*NEW\* Thunderlord**
		- Your weapon can fire {5/10/15/20}% longer before overheating.
	+ **\*NEW\* Electrostatic**
		- Healing Totem releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
	+ **\*NEW\* Conduit**
		- For every 400 damage enemies take during Shock Pulse spawn an HP drop that heals for {100/200/300/400}.

###  Grover

* **Cards**
	+ **Forest Expansion**
		- Reworked.
		- Renamed to Deeply Rooted.
		- Gain {20/40/60/80}% Knockback reduction during Nature's Demise.
	+ **Journey**
		- Reworked.
		- Renamed to Against the Grain.
		- Gain {3/6/9/12}% Damage Reduction during Nature's Demise.

###  Kinessa

* **Transporter**
	+ No longer goes to third person.

###  Pip

* **Cards**
	+ **\*NEW\* Escape Artist**
		- [Weightless] Gain {12.5/25/37.5/50}% Damage Reduction during Weightless, but attacking cancels Weightless.

###  Ruckus

* **Hover**
	+ Removed from the game, replaced by Advance.
* **\*NEW\* Advance**
	+ Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.
* **Cards**
	+ **Extended magazine**
		- Now works on every usage of Advance.
		- Ammo generated decreased from 10/20/30/40 to 5/10/15/20.
	+ **Proximity**
		- Now works on every usage of Advance.
		- Damage reduction down from 2/4/6/8% to 1/2/3/4%.
		- Maximum stacks up from 5 to 10.
	+ **Fuel Reserves**
		- Reworked.
		- Now increases the recharge rate of Advance by {7/14/21/28}%.

###  Skye

* **Cards**
	+ **Blowout**
		- Reworked.
		- [Toxic Time Bomb] Grants {20/40/60/80}% Movement Speed for 2s after using Toxic Time Bomb.
	+ **Smother**
		- No longer increases the duration of Smoke Screen.
	+ **Specter**
		- Reworked.
		- [Smoke Screen] Increases the duration of Smoke Screen by {1/2/3/4}s.
	+ **Shadow Affinity**
		- No longer allows Skye to use Hidden while mounted.

###  Ying

* **General**
	+ Fixed a bug where Ying's weapon attacks were applying a 0 damage bleed.
	+ Changed Ying's Bonus Damage.
		- Shatter will increase the damage of subsequent shatters.
		- Deal bonus damage if you hit the same target with all 5 shots from Dimensional Mirror.
* **Cards**
	+ **Fracture**
		- Reworked.
		- Hitting an enemy with Shatter reduces healing by {10/20/30/40}% for 3s.

## Card Art

* Fallout
* Shell Shock
* Double Time
* Failsafe
* Inspiration

Source