Goro Majima

**Goro Majima** is the master of ??? in the ??? Holy Grail war.

"*Ain't about money. For yakuza, it's all about power. Those that lose power have to give way to those that have it.*" - Goro Majima

## Profile

### Background

Goro Majima is a recurring supporting character in the Yakuza series and one of the main playable protagonists of Yakuza 0 and Yakuza: Dead Souls, as well as the Majima Saga of Yakuza Kiwami 2.

His ferocity in battle earned him the nickname "The Mad Dog of Shimano" (嶋野の狂犬, Shimano no kyōken). He is the patriarch of the Majima Family, president of Majima Construction, chief advisor to the sixth chairman of the Tojo Clan, as well as the former vice chairman of the Tojo Clan.

### Personality

Majima is a resourceful, charismatic, and commanding individual. He has gained the respect of friend and foe alike, often with his ferocious abilities in battle. Despite being the patriarch of his own family - and later, lieutenant advisor to the sixth chairman, Daigo Dojima - he dislikes serious meetings and often finds a way to showily barge his way into them. He is shown to have a soft spot for his family members - even if he is prone to physically punishing them for their disobedience.

He has a fierce, somewhat twisted sense of loyalty, especially when it comes to his rival-turned-friend, Kazuma Kiryu. Majima believes he is the only one entitled to kill Kiryu, and has nearly died trying to protect that right. In later games, it appears to become somewhat of a running joke between the two rather than a true threat. He respects physical power above all else, and often pesters Kiryu into fighting him to prove himself whenever a favor is asked of him.

He commonly reminds others that he has standards to uphold as a yakuza, despite his theatrically unhinged persona, and states that he dislikes dishonorable men, especially ones that intentionally break rules. He is shown to go out of his way to help civilians that are put in danger by yakuza affairs, specifically women and children, who he has a soft spot for. Occasionally his sense of self preservation will win over his need to do the right thing, and unlike Kiryu, he is not above turning a blind eye to the suffering of others. If there is a chance that something will cause problems for himself or anyone close to him, he will not hesitate to throw others under the bus.

His "Mad Dog" act is primarily inspired by three men - three paragons of the "tenacity" that he wishes to embody - that he comes to know in Yakuza 0; Homare Nishitani, a man who lives for the thrill, putting excitement and the pursuit of pleasure above all else, Wen Hai Lee who uses his strength to protect the ones he loves, and Tsukasa Sagawa, who, as Majima says, is "damn near immortal." To Sagawa, he vows to "have more fun and live crazier than any of 'em."

He is polite and respectful by nature to civilians and to his superiors, and is surprisingly pragmatic, all three of which made him a fantastic businessman throughout his life, as shown by his success with The Grand and Club Sunshine, and later his construction company, Majima Construction. This also leads him to being favored by his superiors, sometimes against his will, as is the case with Tsukasa Sagawa.

Majima loves baseball, and considers it a bonding activity, associating it with both Saejima and Kiryu. Nishida calls him sentimental, seeing him mope around before Kiryu plans to leave for Okinawa. He is shown to hold on very closely to the past, and never forgets a promise. He is loyal to a fault - particularly when it comes to Saejima, and later Kiryu - and will put anyone that he cares about above himself.

## Abilities

Majima makes his canonical playable debut with the ability to switch between different fighting styles never displayed in the series before. Mirroring Kiryu, his has four styles revolving around a default balanced style that is effective in most, if not all situations; a style focused on power that relies on slow but immensely strong attacks and increases resistance to enemy attacks; a style focused on speed to hit enemies quickly while dodging just as fast to avoid being hit; and a secret, legendary fighting style that the character in question will canonically adopt as their fighting style for the rest of the series.

Majima is skilled in the use of many weapons, including nunchaku, swords, knives, bats, and batons. Compared to Kiryu's brute swinging, Majima wields them with proper technique and training. His choice of empty handed combat appears to be hapkido mixed with dirty fighting techniques.

# References

https://yakuza.fandom.com/wiki/Goro\_Majima