Game Updates - July 2016

# Hotfix - July 30, 2016 (Alpha Build 0.6.5.1)

* Fixed a stray wine bottle in the Hospital
* Removed a grave spawn point in IC 4 that could block progress
* Playing the tutorial with a controller plugged in will correctly tell you to use “A” instead of “ENTER” to interact

# Update - July 24, 2016 (Alpha Build 0.6.5)

* Added additional timer UI. The clock now has a nice window and is in an easy to read font. Even if you don’t have the clock, you’ll be able to track time roughly with the passage of a sun UI. It’s not precise, but it’ll get the job done if Sandor dies the first night.
* Gendered words (he/she, sir/maam, etc.) will now be properly capitalized when they start a sentence
* Fixed a bug where the equipped tool would randomly rotate on entering a room

# Update - July 17, 2016 (Alpha Build 0.6.4)

## Quests

### Bring Him Home

* This quest can now be completed with helpers other than Gusztav, Elek, or Robert

### Bury the Hatchet

* Fixed the flow of this event if you have already completed “Spirit Walk”

### Historic Preservation / Rewriting History

* Added significant journal updates
* Improved tool use

### War Never Changes

* Added a few necessary cutscenes
* Added the interior of Barnabas’s house

## Maps

* Fixed a spot where you could fall off unintentionally in Ice Cave 1
* Fixed some edge issues in Ice Cave 3
* Removed the stray soldier’s journal in Boulder Cave 4
* Added a return to title screen at the end of Boulder Cave 4
* Fixed some passage issues in Vidar West
* Reduced the flickering of lights in the Castle Ruins
* Added a spring of purified water in the lagoon

## Puzzles

* Options 1-5 enabled for most puzzles
* Fixed a bug where resetting early Boulder Cave puzzles would cause a crash
* Fixed a bug where you couldn’t reset Puzzles 26 or 64
* Fixed some graphics issues in Puzzle 25
* Slight redesign of:

```
    * Puzzle 64 Option 0
    * Puzzle 65 Option 0
    * Puzzle 66 Option 0

```

* Fixed some bugs related to passage and sprite drawing in the Boulder Cave
* Resolved some of the lag in the boulder cave
* Fixed a forever problematic imp in the lagoon (for real this time!)

## Misc

* Re-enabled limited analytics
* Fixed some text in the lagoon
* Campfires now autosave, rather than opening the save menu

# Hotfix - July 10, 2016 (Alpha Build 0.6.3.1)

## Quests

### Clearing the Way

* Rubble now correctly spawns and is mineable
* Tunnel transfers are now hooked up
* Tunnel lighting effects have been added

### Man’s Best Friend / Boy’s Best Friend

* Cail now leaves the party on returning to Vidar
* Journal updates
* The player should be properly rewarded for these quests

### To House a Village

* Rozsa properly rewards you for this quest

## Miscellaneous

* Ore nodes should look a little better now
* The Dark Cave Waypoint will not spawn on the same site as rubble
* A tanning rack has been installed

# Update - July 9, 2016 (Alpha Build 0.6.3)

## Quests

### Bring Him Home

* Groa can properly complete this quest if Csaba is dead
* Neither Elek nor Rozsa will crash the game during the pendency of this quest

### Bury The Hatchet

* Added a cutscene during the receipt of this quest, to help digest the massive amounts of dialogue
* Arpad no longer crashes the game on returning this quest
* Arpad won’t give you a copy of Barnabas’s Axe every time he reminds you of this quest
* Added a variant of this quest that interacts with “Spirit Walk”

### Clearing the Way

* Katarina no longer crashes the game when inside the tunnel

### Dr. Spore

* The journal updating is even more improved

### Hair of the Dog

* Scotch should now spawn at the appropriate time
* Dani’s reminder should no longer crash the game
* Dani shouldn’t crash the game when rewarding you for this quest either

### Historic Preservation

* Piri should now give you this quest at the appropriate time

### Not A Thief

* The journal will not update unless you have the quest already active
* Added a better icon for the Teddy Bear
* Added a completion cutscene

### Sketched Out

* The journal correctly updates after sketching all fossils
* Gusztav no longer crashes the game on his helper objective reminder
* Borbalo actually completes this quest
* Rewards should be accurately given out

### To Feed a Village

* Tamas will actually complete this quest and remove the correct number of fish
* Fixed a lot of journal updates

### What’s Yours is Mine

* Dorottya will not trigger the option cutscene if Katarina is mourning
* Eliminated certain circumstances where this quest’s progression could be blocked by “A Brighter Tomorrow”

### Words of Wisdom

* Added the cutscene to complete this quest; the Bowl of Wisdom works now

## Miscellaneous

* Changes in profession (currently Blacksmith or Doctor) should now be saved in a save file appropriately
* The entrance to the Tide no longer spawns
* Fixed a bug in various cutscenes where NPCs weren’t turning correctly
* Fish should be a little less graphically glitchy
* Fixed a crash when switching to the imp oil lantern; the lantern now also displays properly

# Hotfix - July 3, 2016 (Alpha Build 0.6.2.1)

## Quests

### Artifacts In Ice

* At reward level 3, this quest now rewards the shovel

### Bring Him Home

* Added several variants of the completion cutscene
* Groa’s corpse doesn’t stick around while he’s also up and walking
* Always more journal fixes
* The medicine kit or medicine bottle are properly consumed when healing Groa
* Groa won’t give you 10 medical kits now in this quest (seems like overhealing)

### Light in the Dark

* Picking up Bright Flowers while this quest is no longer pending shouldn’t keep reminding you

### Not A Thief

* Interaction with the dig locations is now via shovel use

### Sketched Out

* Szabina doesn’t overburden you with too much parchment now
* Fixed a bug where small fossils wouldn’t spawn
* Fixed a crash on completing this quest

### Spirit Walk

* Even more journal improvements
* Piri will now complete this quest and give you the permanent blessing

### War Never Changes

* Fixed the graphic and text for Arpad’s sword; picking it up now correctly triggers the journal

### Maps

* Tools now work in the Dark Cave waypoint

### Miscellaneous

* Changed the font, size, and outline thickness in an effort to increase readibility
* Katarina should follow Dorottya around Vidar better
* More location tree updates for mourners
* People in town should no longer appear semi-transparent when outside
* Yesterday’s fish will spoil once you enter the cave
* Fish in inventory now have an icon
* All followers now walk at the correct speed, right behind you

# Update - July 2, 2016 (Alpha Build 0.6.2)

## Quests

### Bring Him Home

* Groa now spawns; Cail no longer spawns on top of Groa
* Groa’s grave will not appear until you’ve found Groa
* Groa is saved from death the night you return him
* After finding Groa the first time, Cail will move to the water cave
* Gusztav now actually gives you the med kit, rather than just talking about it

### Dr. Spore

* Gusztav no longer crashes the game on completion of this quest
* The journal now correctly updates when picking a mushroom if Robert has inherited the quest
* Gusztav can still ID mushrooms while this quest is pending
* Fixed various typos in the journal
* Added the logic puzzle component; Robert should now be able to complete this quest if he inherited it

### Light in the Dark

* Robert should no longer crash the game during the quest
* Robert’s key is no longer greyed out in inventory

### Not a Thief

* Digging locations now are all appropriately passable

### Residue

* Filling the bucket with imp oil doesn’t suddenly trigger game over

### Scared of Shadows

* The journal now triggers correctly on lighting all of the torches in the imp cave

### Sketched Out

* Fossils block passage by the player now; they also have hover notifications

### Spirit Walk

* The way the journal updates is all around improved

### Studies / Further Investigations

* Statue use updates the journal in an even better way! The journal is all around better for these quests

### What’s Yours is Mine

* Added choreography to the completion cutscene
* Moved the ore vein that was trapped behind a barrel in Dark Cave 4

## Dialogue

* Various fixes to readibility and typos
* Additional dialogue added concerning “The Second Son”
* Elek won’t get hung up on trying to identify an oyster mushroom anymore

## Maps

* Fixed a small pathing issue in the hospital

## Puzzles

* You can no longer trigger water statues from the side or back
* Returning to partially completed rooms in the Dark Cave will no longer crash the game
* Lighting a wall lantern will no longer crash the game

## Miscellaneous

* Lights in Vidar won’t block the character once turned on
* Tamas will not grieve for Dani before day 3
* Katarina will be outside grieving Sandor
* Footprints no longer appear on the Church wall
* Fixed the text cut-off in mushroom descriptions
* Mushrooms will be unnamed until they are identified by someone in town
* Removed a poorly placed mushroom in Dark Cave 4