Suitman 100: Crisis On Infinite Formats

* Main Title
* Special Title
* Logo

## Series Chronology

***Crisis On Infinite Formats*** is the one-hundredth total season of *Suitman Reality*, which also serves as the sixteenth season of Suitman's Flop Nation mixed reality series, which premiered on January 30, 2020, and concluded with a final jury vote on March 16, 2020.

It is a milestone season that celebrates many of the formats featured in *Suitman Reality*, by colliding them all into one multi-stage marathon, which also includes never-before-seen new formats. Players will navigate and overcome the particular nuances of each individual format, using physical, social and strategic skills, in the bid to be the last one standing.

## Production

*Suitman 100* was teased at least one year ahead of its eventual production, with advertisement ramping up from the end of *Survivor: Maluku*. The season was finally revealed as *Crisis On Infinite Formats* on January 1, 2020, with the announcement that it would feature multiple formats from *Suitman Reality* history, alongside new formats. Applications opened on January 17, 2020, closing ten days later later on January 27, 2020. The full cast of 40 was announced on January 28, 2020, two days before the season premiered.

This season was produced and hosted by SuitMan13.

## Format

The season celebrates the one-hundredth season with multiple formats from the history of *Suitman Reality* and beyond. Starting with a record-breaking 40 players, a total of 12 formats will be played, with each lasting between 1 and 3 episodes. Each season presents a new and unique dynamic, which will challenge the players to use their physical, social and strategic skills to survive. In the end only one player will remain to be proclaimed the ultimate champion.

**The Formats:**

* **The Crystal Maze** (40 - 32 players; "purge" episode)
* **Sequester** (32 - 30 players)
* **Double Cross** (30 - 24 players)
* **Big Brother Australia** (24 - 22 players)
* **Gauntlet** (22 - 20 players)
* **I Love Money** (20 - 18 players)
* **The Amazing Race** (18 - 14 players)
* **The Duel** (14 - 13 players; inc. two "Fallen" returns)
* **The Genius** (13 - 10 players; "Crisis Jury" begins)
* **Big Brother USA** (10 - 8 players)
* **Raven** (8 - 6 players)
* **Survivor** (6 - 3 players)

Throughout the season, eliminated contestants, known as "The Fallen," may be given the opportunity to return to the competition. Upon any quit or ejection from the game, a member of The Fallen will automatically return to the game by competing in an immediate challenge, with the best Fallen performer returning to the game.

At a certain point in the game, the "Crisis Jury" begins, and they will be responsible for deciding the winner of *Crisis on Infinite Formats*. Once the jury begins, no member of The Fallen can return to the competition as a result of a quit or ejection from the game. Instead, a member of the jury will return to the game.

## Game Summary

### Episode Progress

**Key**
     The contestant won the season.
     The contestant lost the season.
     The contestant was one of the strongest, and did not face elimination.
     The contestant was not eliminated from the season.
     The contestant was one of the weakest, but they avoided elimination.
     The contestant was eliminated from the season.
     The contestant withdrew from the competition.
     The contestant returned to the competition after being eliminated.
## Format Progress

Click between the tabs below to go to each separate played format of the game.

* SURVIVOR
* RAVEN
* BB USA
* THE GENIUS
* THE DUEL
* THE AMAZING RACE
* I LOVE MONEY
* GAUNTLET
* BB AUS
* DOUBLE CROSS
* SEQUESTER
* CRYSTAL MAZE

### Format

Arguably the simplest of all the formats, the most iconic is saved for last to end off the season. All the players compete in a challenge for immunity, where the best performer wins safety for the episode. Then all contestants head to Tribal Council, where they each cast one vote for another player to go home. The player with the most votes is eliminated, and in the event of a tie, a re-vote will occur.

Once only three contestants remain, the *Crisis Jury* returns and a Final Tribal Council is held, where each of the three finalists must plead their case as to why they deserve to win the entire season. Each juror will cast their vote for a winner, and the player with the most votes will win *Crisis on Infinite Formats*.

### Format

Each day, warriors will play between two and three competitions, which can be individual, team, pairs, or 1v1 games. Success in a challenge awards warriors "Rings," while failure costs them "Lives." Warriors can trade nine rings in exchange for one extra life.

Each warrior will start off with a number of Lives and Rings, based on the amount of Crisis Coins they collected over the previous two formats - *The Genius* and *Big Brother USA*. All players start with a minimum of three lives, and every two crisis coins adds an extra life on top of that.

After all the competitions for a episode have been completed, the player with the least amount of Lives and Rings will be forced the face "The Way of the Warrior" elimination - a complex and difficult set of tasks that are designed to only be won by the absolute strongest competitors. Failure in The Way of the Warrior is highly likely, so warriors are advised to avoid it at all costs.

Failure in The Way of the Warrior will result in the elimination of the warrior from the season. Should any warrior succeed at The Way of the Warrior, they will remain in the competition and be gifted a free extra life. The task will then fall upon the next warrior with the least amount of Lives and Rings, and this process will continue until a warrior fails.

Unlike the original format, warriors are not automatically eliminated if they run out of lives. Instead, should a warrior run out of lives, they will be given the opportunity to run The Way of the Warrior immediately for a chance to stay in the competition, where failure eliminates them and success restores one life to the player.

### Episode Progress

**Key**
     The contestant currently stands in first place on the leaderboard.
     The contestant is high enough on the leaderboard to avoid elimination.
     The contestant is low on the leaderboard but avoided elimination.
     The contestant won the Way of the Warrior in last place to stay in the game.
     The contestant failed the Way of the Warrior in last place and was eliminated.

### Format

Each "week", the contestants compete for the title of "Head of Household". The HOH must take the responsibility of nominating two contestants for eviction. Contestants cannot win HOH in back-to-back weeks.

Then, six contestants - the HOH, the two nominees, and three contestants selected by random draw - compete for the "Power of Veto". The winner of the POV has the ability to save one of the nominees, forcing the HOH to name a replacement nominee, or they can choose to leave the nominations the same.

The final two nominees face the votes of all their fellow contestants, excluding the HOH. The player with the most votes to evict is eliminated from the competition. The HOH must cast the deciding vote in the event of a tie.

#### Crisis Coins

Introduced in the previous format, *The Genius*, Crisis Coins will continue. Crisis Coins are freely transferrable between players, but any trades may be obvious as the amount of coins each player has will always be public. Trades of Crisis Coins cannot be reversed, and binding rules cannot be placed on trades (ex. giving away a coin to another player, only after they do a specified thing").

Crisis Coins can be earned throughout both the *The Genius* and *Big Brother USA* formats. Players are able to gain and lose coins over the course of these two formats. The power of Crisis Coins is currently unknown, but they will play a factor how the *Raven* format will begin.

Crisis Coins within the *Big Brother USA* format will be earned through winning competitions or being gifted a coin by competition winners.

### Episode Progress

**Key**
     The contestant won a competition and was granted immunity for the week.
     The contestant did not win a competition, but wasn't nominated for eviction.
     The contestant was nominated for eviction, but was not eliminated.
     The contestant was evicted by their fellow houseguests.

### Crisis Coin Count Chart

* **Note:** The number of Crisis Coins shown in a Round is the count AFTER the live eviction.

### Format

Each round consists of two competitions - the "Main Match" and the "Death Match". Everyone competes in the Main Match, and will result in one or more players winning, with each victor earning a "Token of Life," granting them immunity from the Death Match. If only one player wins the Main Match, they will be given two Tokens of Life, one of which must be given away to another player immediately after the conclusion of the Main Match.

The player(s) who perform the worst in the Main Match will be declared losers. If only one person is declared a loser, they automatically will face the Death Match and cannot be given a Token of Life. If there are multiple losers, the winner(s) of the Main Match will cast votes for one player from the losing group to face the Death Match.

The Death Match candidate must then choose their opponent to compete against. They can choose any player who doesn't have a Token of Life to play against in the Death Match. The two Death Match players face off in a head-to-head challenge, where the winner remains in the game and the loser is eliminated.

#### Crisis Coins

Because the general format of the season involves constant changing of formats, a new currency will be introduced to replace "Garnets," which are the normal currency for the *The Genius* format. Crisis Coins are freely transferrable between players, but any trades may be obvious as the amount of coins each player has will always be public. Trades of Crisis Coins cannot be reversed, and binding rules cannot be placed on trades (ex. giving away a coin to another player, only after they do a specified thing").

Crisis Coins can be earned throughout both the *The Genius* and *Big Brother USA* formats. Players are able to gain and lose coins over the course of these two formats. The power of Crisis Coins is currently unknown, but they will play a factor how the *Raven* format will begin.

Crisis Coins within the *The Genius* format will be earned through Main Matches, and how they are distributed varies depending on the specific challenge.

### Episode Progress

**Key**
     The contestant won the Main Match and was granted a Token of Life
     The contestant was granted a Token of Life by the Main Match winner.
     The contestant did not win the Main Match, but did not face the Death Match.
     The contestant was a Death Match candidate, but was not picked to face it.
     The contestant won the Death Match.
     The contestant lost the Death Match and was eliminated.
### Crisis Coin Count Chart

* **Note:** The number of Crisis Coins shown in a Round is the count AFTER the Main Match but BEFORE the Death Match.

### Format

Each round begins with all contestants competing individually in a challenge for safety, where only the best performer will be granted safety. Following the safety challenge, the winner must select one of their fellow competitors to save from elimination. That person selects someone else to be safe, and this process continues until one contestant remains unchosen.

The last contestant unchosen to be safe automatically enters the elimination round - "The Duel". However, they also have the power to select any player, except the winner of the safety challenge, to be their opponent in The Duel. The winner of The Duel remains in the game, while the loser is eliminated from the season.

#### The Rise of the Fallen

While those still in the game are competing in this format, the members of "The Fallen" will be given their first (and last) chance to re-enter the competition. All members of The Fallen will compete against each other in the same Duel elimination challenges, where the two best performing Fallen members will advance to the final comeback challenge. At the end of The Duel episodes, the six Fallen members who advanced will compete in a final comeback challenge, where the two winners of this comeback challenge will re-enter the regular competition.

Any contestants eliminated during The Duel format are eligible to return, just like the other Fallen. In the episode of their elimination, they will have their Duel results compared against the other Fallen members, and if their score is in the top two best performances, they will advance to the final comeback stage.

### Episode Progress

**Key**
     The contestant won the challenge and was safe from the Duel.
     The contestant lost the challenge, but was not chosen for the Duel.
     The contestant won the Duel.
     The contestant lost the Duel and was eliminated.
     The contestant returned to the competition through the Rise of the Fallen.

### Format

Each player is required to pair up with another contestant of their choosing, whom they will race with. The goal of each leg is to ensure that your team is not the last one to reach the "Pit Stop."

Teams must complete a series of mini-tasks based on a series of locations that they are visiting throughout the race. Some tasks are specifically based on the location being visited, while other tasks require contestants to guess the location by solving a clue. Teams have to complete all the required tasks for each leg, in a specific sequence, in order to reach the Pit Stop.

Throughout each leg, there are three special tasks that teams must complete, alongside a series of regular tasks. Along the way, teams will encounter two "Roadblocks," in which only one member of a team can participate. Each team member is required to complete one Roadblock per leg, however, if one person must complete both Roadblocks in a single leg, the team will be given a 20% time penalty. Teams will also encounter one "Detour," where teams will be presented with two different tasks to be completed as a pair, of which each team must decide which Detour they want to complete. Teams are allowed to switch Detours, if they find one too difficult, however, teams are not allowed to switch back to their original choice once they've switched already.

The times it takes for each task to be completed throughout the leg are combined, in order to determine the order in which teams reach the Pit Stop. The last team in each leg to reach the Pit Stop is eliminated from the competition. If a team does not have at least one member participate in a leg, their team is automatically eliminated from the competition.

### Episode Progress

**Key**
     The team finished the leg in first place.
     The team finished the leg and was not eliminated.
     The team finished the leg at the back of the pack, but was not eliminated.
     The team finished the leg in last place and were eliminated.
**^1** The team received a penalty due to one member completing both Roadblocks, which affected their overall finish.

### Format

Each round teams must elect one person from their team to become Team Captain for the round, and players cannot be selected as Team Captain in consecutive rounds. Then the two teams will face off in a challenge, where the winning team will all be granted immunity and their Team Captain will become The Paymaster.

The losing team is then sent into The Vault, where the must nominate three of their own to be up for elimination. The three players with the highest number of votes will have their checks placed into the box, with the Paymaster choosing one of their checks to void, eliminating that player from the competition.

### Episode Progress

**Teams**
     The contestant is on team *Cobras*.
     The contestant is on team *Phoenixes*.
Team captains are noted by **bold underlined** text.
**Key**
     The contestant was Paymaster.
     The contestant was on the winning team and was safe.
     The contestant did not win the challenge, but was not chosen to be in the Bottom 3.
     The contestant was voted into the Bottom 3, but was not eliminated.
     The contestant was eliminated, thus their check was voided.

### Format

To kick things off, all players participate in a school-yard pick to determine the two competing teams - the Cobras and the Phoenixes. Each round begins with both teams squaring off in a challenge for safety, in which the winning team all become immune.

The winning team will then vote for one member of the losing team to be sent into the Gauntlet elimination duel, and the losing team will vote one of their own as well. In the event of any ties, a tiebreaker is used to determine the elimination competitors.

The two selected players then square off in the Gauntlet elimination challenge, with the winner staying in the competition and the loser being eliminated.

### Draft

* The draft for these teams carried over into the next format, I Love Money.

### Episode Progress

**Teams**
     The contestant is on team *Cobras*.
     The contestant is on team *Phoenixes*.
**Key**
     The contestant's team won the challenge and was safe from the Gauntlet.
     The contestant's team lost the challenge, but the contestant was not chosen for the Gauntlet.
     The contestant won the Gauntlet.
     The contestant lost the Gauntlet and was eliminated.
### Voting History

* Players received one penalty vote in both teams votes if they failed to vote.

### Format

Each week, the whole house will nominate three or more houseguests to face the public vote for eviction. Unlike other *Big Brother* formats, each player is allowed five "Nomination Points" to distribute. They can place all five votes on one person, or they can spread them out. After all the nomination points have been tallied, the three houseguests with the most nominations will face the public vote.

In addition to regular nominations, there is also a "Nomination Superpower". Each week, an optional task will be presented to all houseguests, with the best performer(s) gaining immunity for that week and having all of their nomination point distributions doubled.

Each public eviction poll is open for approximately 24 hours, and is open to anyone to vote on. The person with the most votes to evict will be eliminated from the season.

### Episode Progress

**Key**
     The contestant won the Nomination Superpower, making him/her safe from the public vote and doubling their nomination point distribution.
     The contestant did not receive votes and did not face the public vote.
     The contestant received votes but did not face the public vote.
     The contestant was up for eviction, but was not eliminated.
     The contestant was eliminated by the public vote.

### Format

Each round, the contestants are faced with a group challenge for safety, competing as either an individuals, in pairs, or in two or more teams.

After each challenge, the winning teams/pairs/players are not only safe from elimination, but will also choose two of the losing players to compete in "The Presidio" (the elimination game) in a publicly-revealed vote. All losing players, including the two already voted in, must then participate in an elimination draw, where two players will be drawn the *XX*, known as a Double Cross, which gives them safety, and allows them to pick one player of their choice to be sent into the Presidio, from the remaining losers not yet sent in. There are two Double Crosses each round, allowing two players to send in one person each.

The four players in the Presidio then square off in a non-live four-way duel, where the two best-performing players will survive, and the two worst-performing players will be eliminated.

### Episode Progress

**Key**
     The contestant won the challenge, making him/her safe from the elimination round.
     The contestant participated in the Double-Cross draw, but did not draw the *XX* card.
     The contestant pulled the *XX* card and voted someone into the Presidio.
     The contestant won in the Presidio.
     The contestant won in the Presidio, but also pulled the *XX* card and voted someone into the Presidio.
     The contestant lost in the Presidio and was eliminated.
     The contestant lost in the Presidio and was eliminated, but also pulled the *XX* card and voted someone into the Presidio.
     The contestant withdrew from the competition.
### Voting History

* Normal votes cast by challenge winners for the Presidio are black in color, whilst sole decisions made by use of a Double Cross are highlighted in **blue**. Double-Crosses do not count in the official vote tally.

### Format

Each episode begins with all contestants voting for one person they want to see leave to the game. The contestant with the most votes is automatically eliminated, however, the eliminated player will get to exact their revenge.

The eliminated player must select two different players to compete in a duel known as the "Battle Match". The winner of the "Battle Match" survives, while the loser is also eliminated from the competition. As an added twist, any player who receives five or more votes becomes immune and cannot be selected for the "Battle Match".

### Episode Progress

**Key**
     The contestant did not receive votes to be eliminated, and was not chosen for the Battle Match.
     The contestant received votes to be eliminated, but was immune from the Battle Match.
     The contestant received votes to be eliminated, but was not chosen for the Battle Match.
     The contestant won the Battle Match.
     The contestant lost the Battle Match and was eliminated.
     The contestant received the most votes at the Elimination Ceremony and was eliminated.

### Format

Ten teams of four players compete to gather as many crystals as possible within specific challenges of the Crystal Maze, to gain time in the final challenge - The Crystal Dome - whilst avoiding elimination.

Each team divides their efforts so they are each playing one of the four categories of games. The four categories of games are Mental, Physical, Skill and Mystery. Each category of game is then played in turn, with each player competing against the other elected players for that specific game.

In each competition players are ranked by placement, and score a number of crystals depending on that placement. Each crystal is worth +10 seconds time advantage in The Crystal Dome purge task. Not competing in their respective challenge for their team will result in an automatic ‘lock in’ situation, earning no crystals for their team and rendering them ineligible to help their team in The Crystal Dome. If all ten teams have their respective player compete in a challenge, then the worst performing player will be ‘locked in’ instead.

The two teams who finish last in The Crystal Dome purge task, will have all four members eliminated from the competition.

### Episode Progress

**Key**
     The contestant's team survived The Crystal Dome and advanced.
     The contestant won a challenge, gaining the most crystals for their team.
     The contestant did not win a challenge, but still gained some crystals for their team.
     The contestant did not compete in a challenge for their team.
     The contestant was locked in after losing the challenge, gaining no crystals for their team.
     The contestant's team failed The Crystal Dome and was eliminated.