Bok

[Introductory paragraph, provide a brief background of your character. Remember to link any proper nouns, as this will prompt where any new pages are required.]

Placeholder page until I can talk with Jason about Bok's Surname

## Biography

### **Early Years**

[Every character has a tragic backstory, use this space to fill it out! Explain where they're from in the world, what motivated them to seek out The Guild.]

### **Joining The Adventurer's Guild**

Joined Guild in late 550AOR along with Dorah, Rumour, Tak, Joshua Venomheart, and Osder arrive at Otha's Rest.

[Add some information surrounding the character's motivation to join the guild, and their initial thoughts and feelings after joining.]

### **[Additional Paragraphs]**

[Here, I'd recommend adding some more background, or the character's development while they're adventuring with the guild! Go mad, see Sharian for some inspiration.]

### **Chapel of the Gods**

Fill in info of what happened with Brunore and how Bok became the main care taker of the the Chaple of the Gods in Othas Rest. Happened in 551 AOR

### **Regis Tomb**

What does this location have to do with Bok

## Equipment

### **Bok's sword: The Acolyte of Kelemvor**

You have a +1 bonus to attack and damage rolls made with this magic weapon.

+1 sword when used by a cleric or paladin of Kelemvor. Otherwise just a magic sword.

When laid on a recently deceased body the sword has the effect of the Gentle Repose spell

1/day the sword's wielder (if they are a cleric or paladin of Kelemvor) may, on a successful hit, smite the target (2d8)

### **Kelemvor's Blessing**

A small gold token, the size of a gold coin. engraved with the holy symbol of Kelemvor. It serves as proof of your unwaivering loyalty to your faith, and blesses you with your god favor. When you roll a natural one on any attack roll, skill check, or saving throw, you can use this item to change the die roll to a natural 20. The token is then immediately, and irreversibly destroyed, as it returns to your otherworldly benefactor.

### **Stole of the Divine [HB]**

*A garment that is a true reflection of the wearers faith.*

This magical garment can only be used by a Cleric or a Paladin. While wearing this item it will change to reflect the deity the wearer follows. While wearing this you have advantage on all **Religion** checks.

### Kelemvor's Amulet of the Devout, +3

This amulet bears the symbol of Kelemvor inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

### Staff of Healing

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: **cure wounds** (1 charge per spell level, up to 4th), **lesser restoration** (2 charges), or **mass cure wounds** (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

### Crowfeather Cloak

While attuned to this cloack this cloak increases your movement by 5ft.

Once per day, while you are attuned, when targeted by an attack, the wearer can spend their reaction to impose disadvantage on all attack rolls until the start of the bearer’s next turn.

### Black Obsidian Raven Figurine of Wondrous Power

A **figurine of wondrous power** is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

**Obsidian Raven.** This Obsidian statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the **animal messenger** spell on it at will.

### Mithral Half Plate, +1

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

You have a +1 bonus to AC while wearing this armor.

### Passive Shield

Once per day, while equipped with this shield, you can take the Dodge action as a Bonus Action. This ability can’t be used again until the next dawn.

You have a +1 bonus to AC while wielding this shield.

## Relgion and World View

### Tenants

* Death may be the end of life, but it is also the beginning of something more. The great journey continues beyond the veil so do not despair.
* The dead are equal in the eyes of the gods, no matter their station in life. All shall receive fair judgement at their time.
* Respect and honour the fallen, for they have joined the builders of history in their passing. Without those who came before, no progress could have been possible for any of the peoples of the world.
* Speak out against the wilful prolonging of life beyond a natural end, especially if it involves the creation of undeath.
* The undead are an abomination that must be destroyed. Their existence is mockery of both the dead and the living.

### Prayers of Kelemvor

**Prayer of Servitude**

> Kelemvor, Lord of the Dead, Judge of the Damned, our Lord, we, thy faithful followers, pray to thee for the strength to do thy bidding.
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> We thank Thee for all the blessings which Thou givest us.
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> Thou hast called us to uphold Thy laws, that we may enjoy the light of day and marvel at Thy Majesty.
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> Open Thou the eyes of our minds to see Thy divine law and incline our hearts ever to do Thy commandments.
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> Guide our hands against those which do not abide thy laws, for we are thy eternal servants.
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> For the glory of Thine, Kelemvor, lord of the City of Judgement.
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**Prayer of Cleansing**

> We are the Eternal Order, the right hand of lord Kelemvor, the instrument of His will, the gauntlet about His fist, the edge of His sword!
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> We are his most devoted servants, armoured in Faith, shielded by Devotion and armed with Purity of Purpose.
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> But greater even than these, we carry the light to the pits of heresy, to purge where ever it may be found!
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**Prayer of Brotherhood and Sisterhood**

> Forget your past life.
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> From this day on you are simply one of the lord's elite and nothing else is of consequence.
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> The Order is all that matters.
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> No respite, no forgiveness, no mercy.
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> For you are now one of the lord's hounds and you shall hunt down the blasphemer, heretic and undead without cessation.
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**Prayer of Vengance**

> Chant leader: Leave only flesh, not corruption.
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> Chant followers: Take only sins, not prisoners.
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> Chant leader: Kelemvor, bless this sword with to purge the heretics.
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> Chant followers: Cleanse them with prayer, sword and fire.
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> Chant leader: Faith is our shield!
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> Chant follower: Even when our body shall lie broken, our faith shall still shine!
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> Chant leader: We are the Eternal Order and shall embrace death as an old friend.
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> Chant follower: For it is better to die for lord Kelemvor, than to live for yourself!
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> Chant leader: In the name of the Martyr-Saint!
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> Chant follower: In the name of Saint Elisabeth!
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> Chant leader: In the name of lord Kelemvor!
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> Chant follower: In the name of the City of Judgement!
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**Morning Prayer**

> Kelemvor, hear me as I come before you I greet the sun, and remember those who have gone before.
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> Guide me, as you guide the dead. Remember me, as you remember the dead. As I remember those who have gone before, Let my words reach them, so they know they are not forgotten.
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> Teach me, so I may guide others. Lift me up, so I may reflect your glory.
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> Grant me the gift of your wisdom, So I may be your messenger today.
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> "I am a servant of the Quiet Death, the Hunter of mortal men, by His tooth and claw shall you be swallowed. Call forth Jergal! I have another name to add to his lists in Kelemvor's name!"
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> "Kelemvor, my dark lord of half-cursed flesh. Make me pure in Death so I may be worthy to walk in your shadow."
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> "In Kelemvor's name! The dead shall stay dead! I will not tolerate this abomination of the flesh!"
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> "May your hand guide me. May your voice speak through me. And, may your dark light show me the way...for I am the harvest Reaper of the One-Who-Cannot-Be-Denied. In quiet repose I offer this body. In tranquillity I pull these strings of Fate. And, in prayer I offer myself to you, Oh Deathlord Kelemvor."
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> Oh lion, lion, reacher of the sky. Your fearsome roar does cause the ground to shake. Oh lion, lion, how can one deny The fear and awe you leave behind your wake. Oh lion proud and mighty have you been But soon your tower built shall tumble down. For all things end just as they do begin; The Judgment comes to all when time comes ‘round.
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> "May Kelemvor banish you with all his divine power. May your rest be found swiftly and without resistance. May the cursed upon your mind, body, and soul be lifted. And let the remnants of your corpse be laid to rest."
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> "May Kelemvor's decision upon your soul be made swiftly, and let your faith be his influence."
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## Mission Log

* [Here you can list any sessions you were involved in]
* [Don't forget to link to the session notes!]

* The Minotaur and the Dragon
* Taks Evasion
* Baron of the Unfed

## Trivia

* Bok was one of the first player characters to the setting backing 2019 with 5 others.

## Appendix

### Appearances (Outside of played in sessions)

Adventures
Weekend Away • Firing Squad Till Death: Siege on the Guild • Insert session name here •

### Mentions

Adventures
Insert session name here • Insert session name here •