Giuseppe Garibaldi

Garibaldi in halfling form

*"Heheh Sigma grindset." -* Giuseppe to **Rhadein Julad** in regard to passive income.

Giuseppe Garibaldi is a mafia hitman masquerading as a traveling bard. He made his introduction to the traveling party in **Season 1, Episode 2** on the road to **Lauch** and decided to tag along with whatever they were up to. His motivations for doing so are still unclear. Despite this, he has proven to be generally loyal to the party and its goals.

## Biography

Giuseppe's exact origins are not clear to the party, but Giuseppe claims to be from Tortolistan. Most of Giuseppe's past history is only discerned from offhand remarks from the halfling, as nobody has bothered to ask him about his origins. During Giuseppe's transmutation into rat form, it was implied that his family tree involves, Tortollans, whales, and dozens of other creatures. In another instance Rhadein read Giuseppe's dreams which depicted two Tortollans having sexual intercourse. It is possible that these Tortollans were Giuseppe's parents or guardians.

It is also known that Giuseppe was or still is a member of a halfling mafia based in an unknown location. The reasons for Giuseppe being so far away from home are also unknown to the party. Though it turns out Giuseppe was on vacation as discovered by Rikk Ankleheart, though Giuseppe never stated what job he was taking a break from.

## Season 1

Giuseppe Garibaldi made his debut on the road to Lauch, encountering the party shortly after their encounter with Paol, a primordial spirit bound to a shrub.

He entered on a quadrupedal machine who's struts were made of accordions and played his theme song as it walked. As he encountered the group his machine spontaneously self combusted destroying thousands of gold coins worth of goblin snake oil and dozens other mischievous items and contraptions. Giuseppe would tag along with the group, assisting them in their various efforts. The party would find itself in league with the politician Christian Wilhelmsson after a botched attempt at looting his campaign supplies. Giuseppe, not much of a fan of politicians begrudgingly agreed to help along with the rest of the party.

Outside of Eilerbolz, Giuseppe and the party took on a job from the rat mafia's boss Kitiklio Kvarmak to go and capture a certain Victoria living within Eilerbolz. The party would need to traverse the sewers in order to enter the city, as none of them had passes for the main gate.

In the Sewers of Eilerbolz they group encountered and then reactivated an ancient ritual. An object that was thrown in would burn up as it's past would be revealed. Wool would show the sheep that made it. Guiseppe being the troglodytic blockheaded Italian ignoramus that he is jumped into the ritual in a moment of panic as he was not paying attention and the bright lights scared him. As he was slowly being burned up and as Faelon reached in to grab him a rat fell off the ceiling causing a cataclysmic shift. This transmogrified his brain into the rat and vice versa. Giuseppe at this time could not communicate with the other members of the party outside of paw gestures and squeaks. The party continued to Victoria's scroll shop where the party attempted to apprehend their quarry. Giuseppe, now a rat snuck upstairs to see Victoria escaping onto the rooftops via the window. The rat, doing as rat brains do, decides to burn the shop to the ground in an attempt to stop them from leaving. This does not work but does certainly burn down the shop.

## Season 2

With the help of Paol and Tim the Enchanter, Giuseppe's brain was put back into his hafling body in Felrach.

Rikk and Giuseppe began investigating a possible lead about a plot involving the Graanrux sacrificing priests to extend his lifespan far past that of the average goblin. Unfortunately this led to a pyrrhic encounter with Aehij Kaely and Kozqeed Fizznob, leading to the tragic death of Henrid Kruft and the vegetationizing of Stochus Barochus. The loss of Henrid weighed heavily on Giuseppe as more of his friends were leaving one way or another. Unfortunately this trend would continue as the party followed a lead to Wilsauberg following the interrogation of Kozqeed. As a couple of Kenku guards blocked the party's path, Faelon decided that the best course of action was to start shooting even though the whole murder of crows could very clearly see the party instigating a fight. Nonetheless, the party put up a vicious fight against the dive-bombing swarm of Kenku, though poor Fluzvakle was promptly torn to shreds, with Rikk desperately trying to bring her back. Faelon would also be mortally wounded, and bled out due to his injuries. The party trudged back in tatters, unable to accomplish any of their objectives. Giuseppe, having seen these birds tear his friends/coworkers to shreds, decided that birds really suck, except for Clirk, he's pretty okay.

Giuseppe, Clirk, and Kleet took Faelon to the cleric in Felrach in the hopes he would be able to somehow save the fallen elf. Though Tim did not have the means to bring Faelon back, he mentioned necromancy as a possible way to do so. Back at the AfM HQ the surviving party members and employees gathered to discuss the void in leadership within the company. Rikk Ankleheart promptly put Giuseppe in charge of running company operations as acting CEO much to the halfling's dismay. In the middle of all this, Tim the enchanter entered to mention a possible lead on a necromancer that could bring Faelon back. Turns out it was Paol. Giuseppe promptly ordered Kleet, Clirk, Rogger, and Sharog to find Rhadein Julad and bring him back. Rikk and Giuseppe in the meantime would find a way to disguise themselves and find a more covert way to enter Wilsauberg, while the others would go to Openbacrin to find leads on Rhadein.

## Personality

Giuseppe tends to have a carefree attitude towards most situations and individuals. As such, he has no real negative opinions of any of the party members, and even considers some of them as friends. Giuseppe however is no stranger to violence and criminal means to accomplish goals as he burned down Victoria's shop in an attempt to stop her from fleeing. He also has suggested illegal routes to solve problems as they arose throughout their adventures. As for motivations, the promise of good pay or loot tends to do the trick, but is not above turning tail and running for it when the situation turns for the worse, as seen in several encounters.

However, when forcibly given responsibilities as is the case with his role of acting CEO of Adventures for Men, Giuseppe is shown to be somewhat more serious and authoritative in going about things.

## Skills and Abilities

As an assassin Giuseppe has excellent stealth abilities that are only increased by his small stature. Giuseppe is also familiar with using tools of the trade such as thieves tools and the concocting of various poisons. Giuseppe also has remarkable speed for a halfling of his size, able to outpace most other opponents in a fight if need be. On top of his roguish abilities, Giuseppe is also a proficient swordsman although he rarely offers a fair fight to his enemies, utilizing underhanded tactics to carry the day. Where or how Giuseppe learned all these skills is anyone's guess. Through his disguise as a bard, Giuseppe has also learned to play the viol very well. He even has his own signature song that he likes to play in taverns across the land.

He's also straight retarded.