Dwarves

> *"Ya havn't seen nothing if ya'f never been in a true dwarf city, friend! Statues of 'eroes and legends, carved into the bones of the earth, dec'rated with crystal and gemstones they'd make a dragonkin weep, and 'alls, filled with the smell of roast so good, it'd make an orc tender!"*
>
>

Despite their reclusive nature, dwarven armies and heroes are a common occurance throuout the history books of all nations. With a shared love for gold, order and belonging, and competitive rivalries between clans, dwaves like to stay among their own kind, where they band together to create monumental feats of masonry and smithing. Despite their smaller stature, everyone knows that it's better to stay on the good side of a dwarf, as it has been well established that dwarven minds don't forget easily, and dwarven temper doesn't forgive easily.

## Traits

When you choose for your character to be a dwarf, you gain the following benefits and traits.

### Age

Dwarves are considered adult when they reach 20 years of age, but aren't considered fully matured until they reach an age of 50. Dwarven lifespans average around 200 years.

### Size

Your size is medium. Adult dwarves are typically of a height between 120 and 150 centimetres, althou their stout figure makes them often just as heavy as much taller humanoids. Dwarves weigh around 120 lbs.

### Speed

Your base walking speed is 25. Your speed isn't reduced when wearign armor or shields of which you don't fulfill the strength requirement.

### Languages

You can speak, read and write Common and Dwarvish, called Clan Speech by dwarves themself.

### Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### Dwarven Cunning

You gain proficiency with either smith's tools, brewer's supplies, or mason's tools. When you make an investigation or history check associated with products created by the chosen tool, you can add twice your proficiency modifier to the roll, even if you aren't proficient in the skill used.

### Dwarven Combat Training

You gain proficiency with Chopping Axes, Hatchets, Light Hammers, Pickaxes, Battleaxes, Lucerne Hammers, War Picks and Warhammers.

### Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

## Subspecies

As a dwarf, you are a part of one of two subgroups of dwarves, listed here, which have developed over the years through adaption and culture.

### Mountain Dwarves

Inhabiting the northeast of wroheron, mountain dwarves are known for their talent for brewing and distillation, aswell as their almost orc-like disputative nature, which has lead them to many conflict with both neighboring countries aswell as many internal disputes. However, these same dwarves are also the builders of the dwarven halls and cities of myth, and keep them in their glorious states. They are also known to generally carry little favour for any non-dwarfs who haven't proven themselves worthy of respect.

#### Dwarven Armor Training

You gain proficiency with light and medium armor.

### Hill Dwarves

Most commonly found in Limian and Argonawa, hill dwarves are known to combine some gmonish qualities with their dwarven discipline and sternness. Allthou still unmistakingly dwarven in temper and grudgeholding, hill dwarves are known to live together with other intelligent speices much closer then their northern kinsmen. With a baseline respect for any member of a speices they deem civilized enough and an affinity for both cold and hot climates, many of these dwarves act as ambassadors between their underground settlements and the outside world.

#### Dwarven Toughness

Your hit point mximum is increased by an amount equal to your level. You have advantage on constitution checks made to resist extreme temperatures, as long as the temperature doesn't directly deal damage.