recursal/Fanatic-Fandom huggingface dataset:
Barrage

## Description

*Barrage hails from the Goblin race, who have been hunted and victimized by both the Legion and Hellbourne. The former has never fully trusted the infamously devious race and keeps them on the fringe of their territories, while the latter finds Goblin souls to be foul-tasting and hard to contain; they're worth killing, but not keeping. Barrage has found her true home among the URSA Corps warriors, handling the heavy artillery and calling in airstrikes to defend her sisters and those they protect. She holds an explosive grudge against all authority and anyone who claims loyalty to the Legion or Hellbourne, and she carries the arsenal to make that grudge heard across the battlefield.*
Abyssal Skull

## Description

Applies an aura to all nearby allies. Life Steal only works on melee units. The mana regeneration aura and Armor aura do not stack with Ring of the Teacher or Nome's Wisdom.

## Changelog

**Version 4.9.2**

* Now passively grants 2 Armor to self.
* Armor bonus to allies from the aura reduced from 5 to 3.5.
* Mana Regeneration bonus from the aura increased from 0.8 to 1.0.

**Version 4.9.0**

* Total Cost increased from 2000  to 2050 .
	+ As a result of cost increase on  Ring of the Teacher

**Version 4.1.2**

* Area of Effect and Aura-Based Armor items now also work on ally structures. This includes the following items:  Ring of the Teacher, **Abyssal Skull**, Nome's Wisdom, Shield of the Five, Plated Greaves, Sacrificial Stone.

**Version 4.1.0**

* Trinket of Restoration removed from the recipe.
* Recipe cost increased from 300  to 600 .
	+ Total recipe cost reduced from 2050  to 2000 .
* Aura Base Damage bonus increased from 12% to 15%.
* No longer grants 2 Health Regeneration.

**Version 3.1.0**

* Reduced Lifesteal to 12% from 15%.
* Reduced Base Damage bonus to +12% from +15%.
* Now grants +2 Health Regeneration to wielder.

**Version 2.1.2**

* Can now be toggled to affect allied heroes only.

**Version 0.1.47**

* Fixed aura to not stack with  Ring of the Teacher.

**Version 0.1.42**

* Aura fixed to not affect enemy units.

**Version 0.1.41**

* Aura will no longer affect gadgets.

**Version 0.1.19**

* Reverted Lifesteal to no longer affect Ranged units.

**Version 0.1.18**

* Aura now grants Lifesteal to both Melee and Ranged units.
Breakaway Monkey King

## Description

*Defenders in every stadium across Newerth live in fear of Breakaway Monkey King, who executes his dashing slide-tackle steals so quickly even the referee thinks they were an illusion. Opponents call him a showoff and teammates may think he's a ball-hog, but when you're as talented as Breakaway, why let anyone else touch the ball? After all, the fans didn't come to watch some B-team chumps trip over their own laces, and when you look at the stats you'll see he's actually not that selfish he gives the ball to the opposing goalie dozens of times per match; it's not his fault the poor bloke has to pluck it out of the back of the goal.*
Aura

**Auras** are passive effects that persist around the user and applies its effects to units around it. Auras can affect different types of units and does not always necessarily benefit the user.

Positive auras bestow its effects to the appropriate allied units, and almost all auras that affect allied non-hero units can be toggled to affect heroes only. Some auras behave differently with melee and ranged units, and may not affect either type of unit, or provide reduced effectiveness to one. Most positive auras also affect invulnerable units. Negative auras affect enemy units, and most negative auras can be toggled off.

Some auras do not provide a buff or debuff and only benefit the user, such as the charge-gathering aura for  Mana Battery, which are not included in this list. There are also discrete auras used to program certain abilities, such as the corpse pickup range for  Corpse Conversion. These are not considered conventional auras, and are not included.

Auras emanate from illusions, but illusions usually do not benefit from them unless it provides stats that illusions can benefit from. The toggle type will match what the original had at the time of creation, and cannot be changed by the illusion. Multiple auras of the same type do not stack.

Most auras will be suppressed while the user is stealthed and only affect the user until stealth is removed.

While some aura status effects may be shown as a buff or debuff (for the purpose of crediting Assists), it cannot be dispelled or transferred if it does not have a lingering time.
Behemoth's Heart

## Description

This item's percentage based Health regeneration does not stack with other Behemoth's Hearts.

## Changelog

**Version 4.6.2**

* Recipe cost reduced from 800  to 500 .
	+ Total Cost reduced from 5100  to 4800 .
* Health Regeneration per second increased from 0.75% to 1% of your Max Health.

**Version 3.8.0**

* Recipe cost creased from 1000  to 800 .
	+ Total cost creased from 5500  to 5100 .

**Version 3.5.0**

* Recipe cost decreased from 1200  to 1000
	+ Total cost decreased from 5500  to 5300

**Version 2.0.14**

* Now grants +0.75% Health Regen to all heroes instead of just Strength heroes.

**Version 0.1.51**

* Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20%

**Version 0.1.47**

* Reworked Passive:
	+ Grants +0.75% Health Regen to Strength heroes.
	+ Grants +10% damage increase to Agility heroes.
	+ Grants 15% Cooldown Reduction and +30 Cast Speed to Intelligence heroes.

**Version 0.1.45**

* Reworked passive:
	+ New: +2% Health Regeneration after not taking any non-DoT hero damage for 10 seconds.
	+ Old: +1% Health Regeneration always
Arcanium Armor Moira

## Description

*Because of the unstable, arcane energy coursing through Moira’s body, any standard armor that comes in contact with her is immediately destroyed. The Blacksmiths have had to develop an entirely new form of steel imbued with the same arcane magic used to forge Harkon’s Blade. They named this new alloy Arcanium, and the custom suit of armor they created for Moira will be its first test on the battlefield. As long as it doesn’t explode and kill everyone around her, everything should be fine...*
ALPHA Myrmidon

## Description

*Hailing from The Boiling Sea – named not for its temperature, but for the constant feeding frenzies that give it the appearance of a rolling boil – the Myrmidons were thought to be mysterious creatures of the deep until their true daemonic nature was revealed. One of the sharkmen, however, knew a Hellbourne victory would lead to a true boiling of all water on Newerth, and water is life for the Myrmidons. He tried to rally his brethren to submit to Legion mercy and swear allegiance against the daemons, and he barely escaped with his life when his cohorts tried to tear him to pieces.
He knelt before Ophelia, seeking her forgiveness and acceptance. In return she forged him into the most powerful Myrmidon who has ever existed, the only warrior among the Legion who can seek and destroy the daemons of the deep where they live.*

## Level Progression

Level 1-5
* **ALPHA Myrmidon** features sparse silver armor and a spear.

Level 6-10
* **ALPHA Myrmidon** features upgraded gold-trimmed armor and a trident. His  Forced Evolution form features upgraded armor and a swordfish skull sword.

Level 11-25
* **ALPHA Myrmidon** features his ultimate armor and trident weapon. His  Forced Evolution form features ultimate armor and an armored and spiked swordfish skull sword.

## Item Effects

* Boots: Sharks splash out of the ground and jump through the air to splash back into the ground.
* Grave Locket: The horned skull representation of Grave Locket appears on Apex Myrmidon's head with green glowing eyes.
* Tablet of Command: The runes from the Tablet of Command encircle and spin around Apex Myrmidon.
* Blood Chalice: Bloody water churns beneath Apex Myrmidon, replacing his normal water effects.
* Shrunken Head: Glowing blue skeletal fish circle around the weapon of Apex Myrmidon.
* Jade Spire: Pulses of electricity move along the shaft of Apex Myrmidon's weapon.
* Merrick's Bounty: Gold coins spill out from beneath Apex Myrmidon. (Not enabled during Forced Evolution.)
* Astrolabe: A 3D model representing Astrolabe appears on the base of Apex Myrmidon's weapon.
* Staff of the Master: The tip of Apex Myrmidon's blade glows and emits blue flame. Apex Myrmidon's bracers glow with magic energy and his eyes burn with blue fire.

 [Edit] [Edit Info]
Axolotl Pollywog

## Description

*The eccentric Axolotl Priest is a deadly hunter and callous enemy, reigning from the northern regions of the Rulian Marsh. Often trading rare plants and potions to the local troll hunters in exchange for gold and weaponry, he spends his time perfecting lethal poisons and coating his modified spearheads with the toxins. He is difficult to find amidst the thick jungle leaves, and by the time his shiny coat has been spotted, the enemy is already long lost to the marsh.*
Assassin's Shroud/PBT

## Description

Use to grant stealth for 15 seconds. Great for initiating and escaping.

## Activation

+20% Movement SpeedStealth with 0.5 second fade timeUnitwalkingNext attack deals 125 bonus damage

## Changelog

**Version 4.4.4**

* Added.
	+ Recipe updated.
	+ Active: Grants stealth with a 0.5 second fade time and +20% Movement Speed for 15 seconds. Breaking stealth deals 125 bonus Attack Damage.
Bloodborne Maul

## Effects

Loses 15 charges per second after 4 seconds of not taking any damage.
Effects of this item do not stack and propagate to illusions for 33% of power.

* Bonus Damage type is the same damage type as your attack (Physical most of the time or Magic with a  Harkon's Blade equipped.

## Changelog

**Version 4.8.0**

* Max Charges increased from 120 to 150.

**Version 4.6.2**

* Max Charges reduced from 350 to 120.
	+ Strength bonus reduced from 45 to 35.

**Version 4.5.3**

* Health loss requirement for each charge reduced from 15 to 10.
* Maximum number of charges increased from 250 to 350.
* Charge loss per second increased from 10 to 15.
* Bonus Damage type changed from True to the same damage type as your attack.
	+ This means that it will be Physical most of the time or Magic with a Harkons Blade equipped.
* Bonus Damage is now added to your attack instead of counting as a separate damage instance.
	+ This means that it will now contribute to a critical strike but will no longer count as 2 instances of damage against abilities like  Klanx'  H.A.W.K.

**Version 4.5.1**

* Damage from self will no longer reset the timer.
	+ This means that damage from self will add charges but will no longer stop charges from decaying.

**Version 4.5.0**

* Health loss requirement for each charge increased from 12 to 15.

**Version 4.4.5**

* Health loss requirement for each charge increased from 10 to 12.

**Version 4.4.0**

* Reworked:
	+ When damaged, gains 1 charge for every 10 Health lost, up to a max of 250 charges.
	+ Each charge grants 1 bonus True Damage to your attacks against non-structure enemies.
	+ Loses 10 charges per second after 4 seconds of not taking any Damage.
	+ Effects of this item do not stack and propagate to illusions for 33% power.

**Version 4.0.0**

* The wielder will now only lose Health when attacking enemy heroes.

**Version 3.8.0**

* Added to the game.
Abaddon

## Description

*Overseer of the bottomless pits of the underworld and the dead cast within for all time, Abaddon the Destroyer was perfectly content wielding his cauterizing sword to sear away any glimmer of hope for the doomed souls brought before the pulpit of the Three Judges of All Hells. Now he stalks the battlefields of Newerth, hunting she who has opened the Vault of All Hells...*

## Notes

* Calamity has special interactions with  **Abaddon**.

## Three Judges Set Effects

* Flying dragon with dead blood red color and yellow embers effects.

 [Edit] [Edit Info]
Arctos

## Description

*The starving girl was one of the countless orphans of Blackwal, tossed into the blood-soaked fighting pits to be torn apart by the undead savages resurrected by Lord Salforis for his perverse entertainment. To the Baron's astonishment, the girl fought like a cornered bear, earning her the nickname Arctos, an ancient term in the realm for the terrifying beasts who stalked the dark mountain passes and left behind only screams. The girl earned her life that day and as she survived each day of brutal combat she earned water, food, and eventually weapons to fight the ever-increasing number and strength of Salforis' rotting soldiers.
When the URSA Corps raided the outpost, they freed the tormented prisoners and provided safe passage out of the Great Waste, but when everyone else fled toward the supposed protection of the Legion, Arctos refused to budge. She demanded to join the URSA Corps, and one look at what she could do with the weapons and armor provided by Kodia convinced the*

## Notes

If Arctos kills  Lord Salforis without taunting him, she will say something unique to him. The same is true if  Lord Salforis kills Arctos without taunting her.

 [Edit] [Edit Info]
Arimane the Pit Lord

## Description

*The Hellbringers are fearsome summoners who pull forth the most powerful daemons to serve their infernal cause. Most of them are men and women corrupted by the power of dark magic, but some summoners find themselves drawn from the ranks of the daemons themselves. Those elite Hellbringers are known as the Pit Lords, so named because they alone have the ability to summon their brethren and bend them to their will. Among the Pit Lords one holds sway above all others: Arimane. He alone has bound the daemon princes of Tartarus to his will and he alone knows the true names of the other Pit Lords. Inscribed in blood in his book of souls, Arimane will not hesitate to bind anyone who threatens his power to his will.*
Freed from Hell to walk directly on the mortal plane through the Scar, Arimane now seeks to add more names to his book of souls and continue to increase the size of his own personal army.
API HoN.GetNeutralTeam

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Returns the numeric identifier for the Neutral team.

```
local nNeutralTeamID = HoN.GetNeutralTeam()

```

## Example

```
local nNeutralTeamID = HoN.GetNeutralTeam()

local tHeroes = HoN.GetHeroes(nNeutralTeamID) -- This usually returns nil since the Neutral team usually doesn't have any heroes
for _, unitHero in pairs(tHeroes) do
	Echo('Legion team (' .. nLegionTeamID .. ') has a ' .. unitHero:GetDisplayName())
end

```

## Details

* While the number for the Neutral team may never be changed it is still best practice to use this function to get the team identifier.
ALPHA Predator

## Description

*The Predators could barely be contained in the early days of the war against the Legion, often causing as many casualties among their own as they did the enemy. The Beast Horde was on the brink of turning on their vicious kin and driving them into extinction when the Apex Predator took control of the entire pack and instilled a seething restraint – no one would call it discipline or control – that turned the Predators into a truly terrible weapon for Ophelia. When Apex offered his pack the scent of their new enemy the Predators changed from hunting humans to daemons without missing a step. That said, they still enjoy making humans nervous. It’s instinct.*
Attributes

**Attributes** are stats that determine a hero's base stats. Only hero units (plus Fire and Ice and Mauser) possess these stats, and every hero possesses initial attribute stats and growth rate.

## Primary attribute

Every hero has a primary attribute, which grants 1 Base Damage per point of their primary attribute. A hero's primary attribute is largely tied to their role, but there are exceptions. For example,  The Dark Lady fits well with Agility because her abilities scale well with damage and attack speed, but  Moira, in contrast to Agility, scales poorly with carry items and is played as support.

## Strength

See Also: Category:Strength Heroes
The attribute of physical force and power. Strength-based heroes tend to be large melee heroes with high maximum Hit Points. Strength-based heroes are usually brute force type heroes designed to initiate fights and absorb damage.

Strength impacts the following stats:

* Maximum Health - 19 max Health per 1 point in Strength.
* Health Regeneration - 0.03 Health regeneration per 1 point in Strength.

## Agility

See Also: Category:Agility Heroes
The attribute of speed and guile. Agility-based heroes tend to rely more on their basic attacks and often have skills that boost these attacks. Agility-based heroes are usually mobile heroes or carries that scale well into late game.

Agility impacts the following stats:

* Attack Speed - 1 Attack Speed per 1 point in Agility.
* Armor - 0.14 Armor per 1 point in Agility.

## Intelligence

See Also: Category:Intelligence Heroes
The attribute of knowledge and power. Intelligence-based heroes tend to be small ranged heroes with high maximum Mana Points. Intelligence-based heroes usually rely more heavily on their skills than the other types of heroes, many of them dealing strong magic damage or providing early-game utility.

Intelligence impacts the following stats:

* Maximum Mana - 13 max Mana per 1 point in Intelligence.
* Mana Regeneration - 0.04 Mana regeneration per 1 point in Intelligence.
Antlore Necromancer

The **Antlore Necromancer** is a Neutral creep.

This creep spawns in a non-pull Medium camp, in a group containing an Antling, an Antlore Healer, and two Antlore Necromancers.

## Changelog

**Version 4.8.6**

* Experience bounty reduced from 45 to 30. (Not present in the "New" Forests of Caldavar map)

**Version 4.4.4**

* Neutral Creeps' Movement Speed normalized to 325.

**Version 4.2.3**

* Base values changed:
	+ Gold Bounty: 28-37 → 24-27
	+ Max Health: 800 → 600
	+ Attack Damage: 25 → 42
	+ Experience: 47 → 45
* The Antlore medium camp has been changed from "2x  Antlings, 1x  Antlore Healer, 1x  **Antlore Necromancer**" to "1x  Antling, 1x  Antlore Healer, 2x  **Antlore Necromancer**".

**Version 4.2.0**

* **Antlore Necromancer**'s active ability has changed:
	+ Summons 10 Zomblings with 270 Health, 5 Magic Armor, 300 Movement Speed, 15 Attack Damage and a 30 second cooldown.
	+ This active ability will not be used if it is controlled by the AI.

**Version 4.0.0**

* Health decreased from 900 to 800.

**Version 3.7.10**

* No longer spawn Zomblings when unowned by a player.
	+ Can still toggle the ability on when a player controls an Antlore Necromancer.

**Version 3.6.0**

* Removed Antlore Necromancer camp only from the pull camps
* Attack backswing reduced to 0.05 seconds.
* Summon Zomblings
	+ No longer interrupts his previous actions and no longer requires him to turn to cast
	+ Zombling
		- Attack backswing reduced to 0.05 seconds.
		- Aggro Range reduced from 600 to 300
		- Movement Speed decreased from 450 to 300
		- Attack Range increased from 90 to 100
* No longer casts its abilities while asleep during night time if not player-controlled

## Legacy Abilities

 Self
There must be a valid corpse nearby to use this ability.
Amanda Panda

## Description

*Amanda Panda arrived at HoNCon wearing her perfect Pandamonium costume and ready to win the Hero Look-Alike Contest. But when she surveyed the competition, everyone was dressed in such realistic hero costumes she couldn't tell the difference between them and the real members of the Legion and Hellbourne. When the very impressive Maliken cosplayer transformed into a giant, hulking demon and seemed to actually be possessed, Amanda Panda began to suspect there was no such thing as HoNCon...*
Barrier Idol

## Description

Gives the holder the ability to summon a Barrier around his allies, absorbing Magic Damage for a short time.

Barrier cannot affect a hero more than once every 50 seconds.

## Effects

Barrier cannot affect a unit more than once every 50 seconds.

Absorbs 300/600 post-mitigation Magic Damage

## Changelog

**Version 4.9.0**

* Component change in buildup:  Major Totem is now replaced with a  Trinket of Restoration.
* Recipe Cost increased from 1060  to 1250 .
	+ Overall Cost remains the same at 3650 .
* As a result of the component changes, no longer grants +5 Strength, Agility or Intelligence.
* Passive bonus Health Regeneration per second increased from 10 to 12.

**Version 4.8.4**

* State duration increased from 8 seconds to 10 seconds.
* State duration is now doubled for non-hero units.

**Version 4.7.4**

* Recipe Cost increased from 900  to 1060 .
	+ Total Cost increased from 3490  to 3650 .

**Version 4.6.0**

* Debuff and Stun Duration Reduction lowered from 30% to 20%.

**Version 4.1.0**

* Moved from the Supportive section to the Protective section of the item shop.
* Refreshing Ornament is replaced with a  Major Totem in the recipe.
	+ Total cost reduced from 3578  to 3515 .
* Passive bonus Stats increased from +2/+5/+2 to +5 to all Stats.
* No longer grants a Health Regeneration aura.
* Now also passively grants 30% Debuff and Stun duration reduction.
* Mana Cost reduced from 100 to 50.

**Version 4.0.0**

* Bonus Agility increased from {2 to 5}.
* Shield changed from blocking pre-mitigation Damage to blocking post-mitigation Damage.
	+ This means that Magic Armor will now positively impact the amount of Magic Damage blocked by the barrier.
* Magic Damage blocked by the barrier reduced from 400 to 300.
* Non-hero units affected receive a barrier that blocks 600 Magic Damage (instead of 300 Magic Damage).

**Version 3.8.0**

* Now has a +3 Health Regeneration aura with 900 range around the holder.

**Version 3.1.0**

* Decreased recipe cost to 900  from 1000  to compensate for  Mystic Vestments cost increase.

**Version 2.6.31**

* No longer interrupts actions when used.

**Version 2.0.37**

* Fixed so the shield absorbs Superior Magic Damage.

**Version 2.0.30**

* Increased radius to 600 from 500.

**Version 2.0.14**

* Added +2 to all stats from its components.

**Version 0.1.45**

* Removed bonus Armor, increased bonus Health Regeneration by 2.
* Barrier Idol can now only affect a hero once every 50 seconds.

**Version 0.1.42**

* Added.
Black Widow

## Description

*When the first wave of daemons swarmed out of the Scar, most could not resist the quick, easy blood of the assembled Legion and Beast Horde armies. These naive creatures saw a quick victory and rapid domination over all of Newerth. The more sophisticated daemons, like the Black Widow of Hell’s Keep, knew the Second Corruption would be an epic war unlike any before, and they prepared for it. The Black Widow turned away from the gruesome battle and entered the nearby city of Hope’s Keep, where she found a vast supply of huddling residents who would serve as excellent hosts for her spiderlings. Her webs and egg sacs took over the cavernous Cathedral of Hope, turning it into a rustling tomb of moaning, helpless victims who are devoured from the inside out as the spiderlings grow big and strong for the battlefield.*
Blood Chalice

## Description

Fashioned by a forgotten haemomancer eons ago, the Blood Chalice drains one's vitality and converts it to pure magical energy. Only the audacious soul dare make this contract!

## Effects

If an enemy hero within 700 radius is killed before 15 seconds after use, the user is healed back the initial 175 Health cost.

* Blood Chalice directly removes Health, and cannot be reduced with Damage Reduction.
* Using the Blood Chalice triggers On Hit effects (disables potions).
* Blood Chalice can be used while Invulnerable. Health will still be removed.

## Changelog

**Version 4.1.4**

* Health cost increased from 150 to 175.

**Version 4.1.1**

* Mana Regeneration decreased from 75% to 50%.

**Version 3.8.0**

* Mana Regeneration increased from 50% to 75%.

**Version 3.7.0**

* Radius for health refund increased from 700 to 1000
* Now gains 1 charge when an enemy hero within 1000 range of you dies
	+ Cannot gain a charge while Blood Chalice is on cooldown
* On use, will not remove health if you have a charge on the item
	+ Removes the charge on use

**Version 3.5.0**

* Cooldown lowered from 35 seconds to 25 seconds.
* Mana restored increased from 85 to 100.

**Version 2.6.14**

* Added +50% Mana Regeneration.
* Mana restored lowered from 100 to 85.

**Version 2.0.14**

* Can now be disassembled.
* Fixed the issue with only one person getting Health back instead of several.

**Version 2.0.9**

* Recipe changed to use a  Scarab instead of  Trinket of Restoration.
	+ Total cost changed from 650  to 625
* No longer gives +2 Health Regeneration.
	+ Does not give any Mana Regeneration from the Scarab.

**Version 1.0.13**

* Mana restored lowered from 150 to 100.
* Now triggers "Dispels on damage taken" effects (Ex.  Bottle,  Health Potion,  Mana Potion) when used.

**Version 1.0.11**

* Cooldown increased from 25 seconds to 35 seconds.

**Version 1.0.9**

		- Recipe:  Mark of the Novice +  Crushing Claws +  Trinket of Restoration (Total Cost: 650 )
		- Stats: +3 Strength, +3 Intelligence, +2 Health Regeneration
	+ Old:
		- Recipe:  Scarab +  Trinket of Restoration + Recipe (200) (Total Cost: 875 )
		- Stats: +3 Health Regeneration, +70% Mana Regeneration
* Restores 150 Mana at the cost of 150 Health. Mana is no longer lost after a duration.
* If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for the Health cost of 150.
* Cooldown lowered from 35 seconds to 25 seconds.

**Version 1.0.5**

* Added.

## Trivia

* Blood Chalice was added with permission by the original suggester of DotA's Soul Ring, AudaciousSam.
Big Boss

## Description

*The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield has kept them isolated and safe from the chaos of Newerth, but 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield.
As soon as the shield went down, Big Boss Bubbles erupted from his castle and continued his relentless pursuit of two goals: Marrying Aquarius, the heavenly body he believes is destined to be his bride, and ridding the world of plumbers. In a cruel twist of irony, Big Boss doesn't quite understand how HoN works and has no idea he'll never be in a game with another Bubbles avatar. But that won't stop him from hunting plumbers during his search, and he'll do his best to clog up pipes and flood the map to call these damned wrench-turners out of hiding.*
Archimedes Calamity

## Description

*Many in the Legion worship the power of Sol, but Calamity has discovered a way to use his presence against them by using mirrors and parabolic lenses to harness the sun's energy into a weapon with devastating power. A single burst from her minion mirrors is enough to set an entire ship ablaze, and when she summons her lethal lenses to surround an enemy with blazing heat, everything within the vault is reduced to steam and ashes.*
Bottle

## Description

When activated, restores 135 Health and 80 Mana over 3 seconds. Must be filled at the Well or by picking up Runes.

Bottle is not filled when taken to the well by a Courier.

## Effects

+45 Health Regeneration+26.6666 Mana RegenerationDispelled upon taking Damage from player-controlled units or boss.

* Right clicking a Rune (or using an empty Bottle on it) will store the Rune in your Bottle.
* Stored Runes will be automatically used 2 minutes after storing. If you are dead when the timer expires, the Rune is effectively wasted.
* A Merrick Rune will automatically be used when attempting to store it with Bottle.
* Once a Rune is used, the Bottle will be set to 3 charges.

## Gallery

* Bottle (3/3)
* Bottle (2/3)
* Bottle (1/3)
* Empty Bottle (0/3)
* Bottle (Double Damage)
* Bottle (Illusion)
* Bottle (Haste)
* Bottle (Regeneration)
* Bottle (Invisibility)
* Bottle (Super)

## Changelog

**Version 4.9.0**

* Damage from sources that are non-boss, non-player controlled (NPC) neutral creeps (when not owned by a player) no longer dispel the effect while it is active.

**Version 4.8.4.1**

* Merrick's Rune is now automatically consumed when attempting to store it with Bottle.
	+ This change allows Bottle to capture a major rune without having to worry about using Merrick's Rune from their Bottle before capturing a major rune.

**Version 4.7.0**

* Cost increased from 600  to 650 .

**Version 4.6.1**

* Health restored per sip increased from 125 to 135.
* Mana restored per sip reduced from 125 to 80.

**Version 4.5.1**

* Healing and Mana restored reduced from 150 to 125 per sip.

**Version 4.5.0**

* Total Health and Mana restored per sip increased from 100 to 150.

**Version 4.1.4**

* Total Health restored per sip decreased from 135 to 100.
* Total Mana restored per sip increased from 70 to 100.

**Version 3.1.0**

* Can now right click Runes to automatically fill your bottle with the Rune
	+ If you already have a Rune bottled, will use the rune normally instead
	+ Will bottle a rune if you right click it regardless of how full the Bottle is. Charges left in the Bottle are lost
	+ You can bottle a Rune by right clicking it while the Bottle is on cooldown

**Version 2.1.4**

* Bottle is no longer refilled when held by a Courier

**Version 2.0.14**

* Renamed to **Bottle of Tears** for now =]

**Version 1.0.15**

* Courier now refills to 2/3 instead of full

**Version 1.0.5**

* Double Damage will now correctly last 45 seconds instead of 30 seconds when used out of a bottle

**Version 0.1.47**

* Will now automatically consume the rune it holds 2 minutes after picking it up, even if the bottle is passed to another

**Version 0.1.41**

* Can now only be used by heroes
Bajutsu Benzi

## Description

*The elite Bajutsu Riders have defended the rural clans of the Sang-La Mountains for centuries, even being summoned by the monks of Shao Temple on the rare occasion when they need combat reinforcements. These mounted warriors are masters of the spear, and when their shock-style charges catch an enemy in the open valleys of the rugged mountain terrain they make short work of things. The Bajutsu general is a frisky veteran who has engaged in--and won--countless battles with his beloved and fearless fox mount, and the sound of their approaching charge is often drowned out by their combined purring as they anticipate the joy of the fray. And though the general is more than skilled enough to toy with his adversaries, perhaps batting them around and tossing them up a bit before finishing them off, his battle discipline is ironclad. Well, maybe a paw smack here and there...*
Arbinger

## Description

*The loss of the Prophet begot a profound sadness to the Disciple Arbinger, who guarded her emotions behind a mask emblazoned with the symbol of the Five. She silently condemned her brethren for not protecting their savior, and ventured into the heart of the beasts' realm, stalking and slaughtering them before they could commit any more sins of such magnitude. Arbinger's followers formed the Fourth Clan of Men, the Scouts, silently targeting the beasts where they slept under the shadow of darkness.*
BreakyCPK

Nick "BreakyCPK" Caras is an eSports Gaming Commentator.

## Biography

### Gaming History

The first computer game I ever picked up was Wolfenstein 3D way back in the early 90s. My father was actually a computer engineer so I grew up around computers which helped fuel my drive to do what I do today. I only owned two consoles growing up, one being the SEGA and the other the XBOX, but I found myself going over to friends places to play on their consoles, especially the SNES and Playstation. I have always been a PC gamer at heart though, in my earlier years going through a lot of FPS games like Quake, Duke Nukem 3D, Doom and then eventually Half-Life where I had my first real taste of competitive gaming. Team Fortress Classic was my first true competitive game and then that quickly transitioned into Counter-Strike where I experienced my first local LAN events. Later on in high school, I picked up my first MMORPG in World of Warcraft and lets just say that took over my life for the next 4-5 years as far as my gaming career goes. I have always loved games since I was very young and I will always love games until the day I die!

### HoN History

I was an avid DotA fan in high school, it was a game where a couple of friends and I could just hop on to spend a good 1-2 hours and always seem to have a new experience every time. I also played a bit with my WoW guild buddies and one day, one of them linked Beta Keys to a new game called "Heroes of Newerth" which was a new take on DotA, but with better graphics! So we decided to give it a shot back in July of 2009 and I was completely in awe of how good the graphics were and how different the experience was, but at the same time you could tell it was a very similar game. I instantly became hooked and found myself logging on nearly every day to play at least a couple of games to progress my PSR as well as just try new heroes and new item builds. Being a competitive gamer, I took an interest in tournaments and soon became hooked on watching replays as in HoN's spectator interface and loved all the information it provided. It just so happened at this same time, I was also both going to school and working at a local radio station to pursue my sports broadcasting career, and simply needed ways to get more experience in the field. So I figured I would give shoutcasting HoN a shot, back in October of 2009, and well... the rest is history.

## Trivia

* Favorite food is Pepperoni Pizza
* Favorite hero is
* Least Favorite hero is
Boggus

## Description

*Boggus earns his keep as a member of the gang by thrashing through the Rulian Marsh and tearing down any remaining structures from bygone eras, then selling the salvaged bits to the ruffians and privateers who prey upon anyone foolish enough to chart a course through the dark, forbidding territory. But he's always kept the best discoveries for the gang, and now that the Rulian Warlord has assembled the troops to exert his will upon Newerth, Boggus straps on the cannons, hefts the heavy weaponry, and lights his soggy linstock for some real, dirty fun.*
Battlebringer

## Description

*Rae was the de facto genius of the URSA Corp and Brunhild’s second in command, but she had neither the time nor the patience for ranks and issuing orders. Her drive to accomplish the impossible was matched only by her evidently limitless knowledge of sophisticated technology and she reveled in creating war machines that put anything the Legion or the Hellbourne built to shame. Rae was rarely satisfied with her inventions, forever sweeping them aside to gather dust as she toiled on the next iteration, improving on the previous model by orders of magnitude.
It took the arrival of the Ascension – and the technology it brought – for Rae to realize her full potential. With access to the highly advanced, extraterrestrial weapons and armor, she was finally able to make her physical creations match the designs in her mind. Eventually, finally – thankfully – Rae’s masterpiece towered over her, the soft blue glow of the Epicenter silhouetting her titan in a full-body halo, like an angel sent by some mechanical god. She named it Zenith, for that accurately described what it was; the pinnacle of her abilities made manifest and it would stand dauntless against any who sought to harm the innocent.*
Baltazar`

## Bio

Baltazar's real name is Simon. He began to play the open beta, 2009. In 2013 he began to focus more on competitive and played in the team Ready For A Miracle with players like Addrow. Since around 2014, hes been playing the carry role in Willowkeeper with BOXI, Kracke, Fusen and RootOf z.
Baltazar` is a carry player that gets mass amouts of farm with one main reason: Willowkeeper's extreme effective stack-technique. Baltazar` is one of the main reason of the team's succes.

Currently playing in BMG

## Past Teams

Shit Happens
 and
Ready For A Miracle
Ascension Pharaoh

## Description

*The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.*
Baba Yaga

## Description

*Not much is known of Baba Yaga, the kooky old woman who lives on the edge of the Legion's eastern forests. Legend has it she flies around in a large mortar, killing people who have wandered too far into her domain and collecting their heads to sustain her longevity. Her magic broom, it is said, is used to erase evidence of her crimes, and her dilapidated home is a sentient hut with chicken legs. But nobody really believes any of those ridiculous rumors. Nobody who has lived to tell the tale, anyway...*
Axia

## Description

*The URSA Corps is an elite unit of female warriors who have shirked all allegiance to kings, queens and causes, choosing instead to fight for justice and defence of the innocents, no matter how many enemies they gain in the process.
Axia takes her role of protector very seriously and has a very distinct sense of honor for herself and the URSA Corps. She is eager to stand between aggressors and the defenseless to absorb damage with her armor and shield, then dole out twice as much with her energy-bladed axes. There are many shallow graves across Newerth dug with axe blades and filled with foolish warriors who challenged the URSA Corps...or simply spoke ill of the all-female unit.*
Angel Style Prisoner

## Description

*Angel Style Prisoner respects all heroes, but he reserves a certain appreciation for the good-looking ones. The problem is he can't help showing that appreciation by attacking them, and his strength is so immense it's safer for everyone if he remains in chains and locked away from society. Sometimes, however, an enemy so vile (or a gorgeous hero) catches his eye from the outside world and Angel Style Prisoner must shatter his largely symbolic shackles and release his uncontrollable passion upon the world. Whenever he encounters his nemesis Deep Sea Riptide, Angel Style Prisoner remembers the humiliating defeat – and ruined sweater – he suffered at the hands of the vicious underwater lord and immediately flies into a naked rage that sends bystanders and allies fleeing for safety while the two powerful adversaries destroy everything around them.*

## Knockout Set Effects

* Glowing pink stocks and weapon with falling pink hearts around ball and chain.

 [Edit] [Edit Info]
Blade of Sol

## Description

*«If a Man does sin against Sol, let him be punished, and his children also, and their children also, unto the last of them, for no good springs of evil.» – The Codex Solaris
Sol is a vengeful god, and Jeraziah has long felt the punishment for the sins of his father. The young prince tried to embrace the benevolent side of his faith for years, even after he became king, but that only led to suffering and heartbreak. No more. Behold Jeraziah, the Blade of Sol, who draws the blessed, razor-honed sword of righteousness against all who deny Sol's word. He is imbued with his god's pure light and power, and while those who stand beside him certainly appreciate his protection and blessing, his only motivation for keeping them alive is so they can kill more sinners before finally ascending to Sol's ultimate glory.*
Adkarna Hammerguard

## Description

*Adkarna's wide and grand Gates of the Five Clans have been closed and locked by rituals of the Sacred Order since the Second Corruption, forcing all traffic through the narrow, bent, and heavily-guarded entrance known among the citizens as Jeraziah's Faith. The elite Hammerguards of Adkarna were given the only tools capable of smashing the enchanted locks, vowing to do so only when the Hellbourne were defeated or on the verge of overrunning the Legion capitol; opening the gates would allow a mass exodus of the city's inhabitants, increasing the chance that some would survive to continue the human race. In these dire days, however, the king has need for every walking warrior, and the devout Hammerguards welcome the opportunity to show what their enchanted hammers can do to daemon skulls.*
Astrolabe

## Description

When activated, restores 200 Health to nearby allies. Applies an aura to nearby allied units.

## Changelog

**Version 4.8.5**

* Recipe Cost increased from 510  Gold to 710  Gold.
	+ Total Cost increased from 1550  Gold to 1750  Gold.

**Version 4.8.4**

* Bonus Agility reduced from 8 to 5.
* Recipe cost increased from 400  to 510 .
	+ Total cost increased from 1440  to 1550 .

**Version 4.5.3**

* Recipe cost reduced from 600  to 400 .
	+ Total cost reduced from 1640  to 1440 .

**Version 4.1.2**

* Now Heals 200 Health (instead of 150).
* No longer heals an additional 100 Health over 10 seconds.
* Now has an application cooldown of 25 seconds.

**Version 4.1.0**

* No longer restores 200 Health instantly.
	+ Instead, now restores 150 Health instantly and another 100 Health over 10 seconds.
* No longer applies a cooldown state to affected allies (which also restored 75 health over 25 seconds).
* Total cost decreased from 1663  to 1640 .

**Version 4.0.0**

* Bonus Agility increased from 5 to 8.

**Version 3.8.0**

* Astrolabe cooldown debuff now grants 3 Health Regeneration.
	+ This means using Astrolabe heals for 200 and then heals for another 75 over 25 seconds.

**Version 2.5.12**

* No longer applies Astrolabe Immunity to units affected by  Stormspirit.

**Version 2.0.38**

		- Recipe:  Fortified Bracer +  Refreshing Ornament + Recipe (600) (Total Cost: 1713 )
		- Stats: +8 Strength, +5 Agility, +5 Intelligence
		- Activation: Heals 200 Health, 100 Mana Cost
	+ Old:
		- Recipe:  Shield of the Five +  Refreshing Ornament + Recipe (900) (Total Cost: 2306 )
		- Stats: +5 Strength, +5 Agility, +5 Intelligence, +5 Armor
		- Activation: Heals 250 Health, 150 Mana Cost

**Version 2.0.30**

* Aura radius increased to 900 from 500.
* Activation radius increased to 600 from 450.

**Version 1.0.5**

* Fixed so Astrolabe Immunity can no longer be dispelled.

**Version 0.1.47**

* Now heals Magic Immune units.
Boudica

## Description

*This fierce female warlord of the savage tribes beyond Grimm's Crossing has had enough. The Hellbourne generals have sent wave after wave of daemons to claim her land, slaughter her people, and burn her crops. After years of defending her homeland, Boudica has realized she must take the fight to the enemy. She can be found at the front of any battle, calling the cursed enemy to come and fight her, for she knows that will bring a swifter end to the war.*
Blackwal Salforis

## Description

*When Maliken Grimm sent emissaries across Newerth uniting man under a single banner, he traveled in person to Lord Salforis in his mountain fortress of Blackwal. At that time, the Baron of Blackwal was considered one of the most powerful sorcerers and generals among men. He had not been seen upon a battlefield in years, and rumors spread he had discovered a magic that would end the wars of Man and Beast.
What Maliken found within the fortress caused him and his men to seal it from the outside and pray it was never reopened. In his chambers, Salforis sat upon a throne of corpses in a room full of the dead, commanding them to rise. He cursed Maliken for allowing his unborn children to unleash the Hellbourne, rantings Maliken could not comprehend at the time.
For decades, Salforis raved at his rotting corpses until the necromantic energies from the opening Scar filled him and empowered his sorcery. Now he ravages the battlefields, harvesting corpses and souls for his private army. What his plans are when that army grows large enough, only he knows.*

## Notes

* Danse Macabre has special interactions with Blackwal avatars.

## Level Progression

Level 1-6
* Human Form: This is Lord Salforis in his human form when he first began exploring the dark art of necromancy. The corruption has already taken seed within him, but he is still in control of his mind and soul.
	+ Human Form weapon.
	+ Human Form armor.
	+ Mors Certissima features Human Form Salforis heads.
	+ Life Tap features Human Form weapon.
	+ Dark Lord's Presence shows human hands reaching out of the ground.

Level 7-12
* Corrupted Form.
	+ Corrupted Form weapon.
	+ Corrupted Form armor.
	+ Mors Certissima features corrupted skulls.
	+ Life Tap features corrupted shards.
	+ Dark Lord's Presence shows corrupted hands reaching out of the ground.

Level 13+
* Necromonger Form.
	+ Necromonger Form weapon.
	+ Necromonger Form armor.
	+ Mors Certissima features necromonger skulls.
	+ Life Tap features necrotic shards.
	+ Dark Lord's Presence shows necromonger hands reaching out of the ground.

## Item Effects

* Any upgraded boots: Boots and footsteps glow with corrupted energy.
* Blood Chalice: Blood drips from armor creases & weapon.
* Dawnbringer: Dawnbringer effects are added to weapon.
* Staff of the Master: Weapon is replaced with a Staff of the Master.
* Shrunken Head: Dangling shrunken heads are added to his weapon as trophies.

 [Edit] [Edit Info]
Amadea

## Description

*Once a peasant girl who used her gift of second sight to protect her village from fire, famine and raiders, Amadea discovered a much greater power growing beneath the surface at the base of Krula when her family harvested the obsidian found there. By linking to this power she was able to not only see the potential threats, but destroy them. And so it was when Maliken Grimm broke the land apart with The Second Corruption, the insidious daemonic energy was already entangled within Amadea's flesh, blood, and soul -- the innocent peasant girl was already Hellbourne.*
Bone Behemoth

## Description

*To start our Month of Monstrous Mayhem off on the right foot come this amazing new Behemoth Skin! When Behemoths die legend says they converge in the Behemoth Graveyard to find their eternal peace. When a Behemoth is not able to make that journey their restless spirits can animate their unliving husk and lash out at those who block their path!*
Boulderdash

## Description

*It’s that time of year again, when the hollering humans are chopping down trees and hanging those damn lights and ugly tinsel over everything, running around messing up the pristine snow with their snowball fights and their annoying youthful attitudes. Well one massive and very grumpy snowman is going to show them what a real snowball fight actually looks like!*
Adeve's Cloak

## Description

While off cooldown, taking damage from player-controlled enemy sources starts a 3 second timer on the item and starts accumulating damage. The timer is refreshed each time you take damage from player-controlled enemy sources.

Passive mana regeneration doesn't stack with itself and  Nihil Crystal.

## Effects

5/25 Health Regeneration and 10/20 Mana Regeneration per second20/50% Debuff and Stun Duration Reduction20/50% Incoming Damage Reduction85/60% Damage Output Reduction

**Version 4.9.4**

* + Total cost reduced from 1700  to 1600 .

- Recipe cost reduced from 1100  to 900 .

* Total cost reduced from 2300/3400  to 2100/3000 .

- Max Health bonus reduced from 180/270 to 150/240.
- Max Mana bonus reduced from 140/180 to 120/160.
- Damage Reduction while active increased from 15%/40% to 20%/50%.
- Stun and debuff duration reduction changed from 15%/40% to 20%/50%.

**Version 4.9.3**

* Item Added.
API IUnitEntity:GetAttackDamageMax

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Returns the the max base attack damage.

```
local nBaseAttackDamage = unit:GetAttackDamageMax()

```

## Returns

nAttackDamageMax
Number - The max amount of damage an attack can do.
## Details

* This returns the base attack damage maximum without any items or buffs taken into consideration.
* This function has very few uses as IUnitEntity:GetFinalAttackDamageMax should be used in it's place most of the time.