Code Purple

An adventure starring Errol, Vincent, and Chico.

## Tweet length description

Follow Chico, Vincent, and Errol as they settle a dispute between the mountain tribe of River Emou and Briar's Glenn. Code Purple is an actual play podcast featuring the system Dragonslayers 2.

## Setting

Briar's Glen and Emou River and Atlas Space Station

## Non Player Characters

* Sidney Mcreedy
* Olaf of the Mountain People
* Repair Bot 7
* Caelemon Dorael
* Ogg of the Mountain People
* Bill of the Mountain people
* Igg of the Mountain People
* Warg of the Mountain People
* Nulisag

## Plot Summary

Errol, Chico, and Vincent are hanging out in the guild hall when Nulisag places a flier on the job board. It is a flier asking for the help for the town of Briers Glen seeking protection. Errol and Chico having met before decide to drag Vincent along for the adventure. They depart and arrive before too long outside of Briars glen a small farming community. They see a few small farmhouses burned down and three large figures entering the town. As the group stealth up to get a better look the individuals seem to be orc's carrying large axes. They see the 3 large figures arguing with a dark skinned woman with dark hair and almond shaped eyes named Sidney Mcready. Errol inserts himself into the conversation offering everyone a piece of licorice candy and recommending that all of this can be settled in a peaceful manner. The three Orc individuals leave peacefully but with an ominous warning eternity is ending and the treaty will be void. They give the townspeople three days to leave or their land will be taken violently. Sidney Mcready protests saying that they have lived in that town for generations and that the treaty said they had permanent rights to the land. Errol asks if they could look at the treaty themselves, in order to get a better understanding of the situation. Sidney tells Errol that there is a wizard looking it over for them who goes by the name Dorael. Errol is excited and quickly the group goes to meet Caelemon Dorael, a divination wizard and good friend of Errol's. On their way to speak to Caelemon they find a poster calling for the apprehension of Vincent the 5th for stealing his fathers inheritance.

Caelemon tells the group that there are two treaties and due to a translation error it seems the orcs are under the impression that something has caused the treaty to be null and void. Errol, Chico, and Vincent decide that to solve this problem they need to confront the orcs and find out why they are under the impression that the treaty is null and void. However, the group decides to investigate the burned out farmhouses in order to glean any clues. Chico discovers three coyotes inside of one of the burned farmhouses eating a draft horse. He attempts to speak to them but they turn aggressive and decide to try some rabbit meat. Chico quickly entangles them in vines and again tries to reason with them. Confused by the quick reaction and effective powers of this rabbit the coyotes relent and begin to speak with Chico. Chico gleans little information from them aside from they were two legged humanoids. Chico is polite and kind to the coyotes and lets them go warning them not to get too close to the farm. The party then find tracks left by the culprits who burned the buildings and begin tracking them. They come across a group of wolves in the woods and fail their stealth rolls leading to a fight. Errol fails to use magic on the wolves, Vincent and Chico manage to dispatch them. They then attempt to stealth closer to an encampment with fires burning inside and two guards watching over the entrance. Errol fails his stealth roll because he runs across a duck. In an attempt to impress Chico and Vincent, Errol pretends to speak duck. The duck does not understand him but he manages to convince Chico and Vincent that the duck gave him important information. Errol then approaches the gate with Vincent while Chico waits in the woods keeping an eye out for danger. Errol asks if he might speak to the Elder or leadership of their village. The guardsmen leave and retrieve Elder Olaf a large and wise orc who wears a coyote skin on his head as a mark of station. Elder Olaf tells Errol that in order to have an audience with the Elders they must win a trial by combat. Errol says he will convene with his party and if they agree to the terms he will return. Errol, Chico, and Vincent agree that this is an acceptable challenge and return to the gate. Elder Olaf leads them in the gates after noticing Chico and that they must speak soon.

The combat goes well for Errol, Vincent and Chico. Although Chico does nearly take a losing blow it seems that Elder Olaf uses his magic to tip the scales and protect Chico. Errol and Vincent bring first blood to an enemy combatant allowing them to win the trial. They then have an audience with Elder Olaf who tells them that the River Emu is getting blocked up and it is causing his mountain clan to want to end the treaty because their treaty is destined to end when the flow of eternity stops. This is the river Emou, and the river drying up means the end of the treaty. The only person who can stop this is Chico as only one of the blood who have been chosen by the coyote deity Mąʼii. The group agrees to try and clear the rivers flow and save the village of Briers Glen. They travel to the river Emou and begin traveling up the bank. During another attempt to stealth closer to a statue blocking the river, Errol once again attracts the duck. He tries to speak to the duck and feeds it some Licorice and makes a duck friend, and decides to call him Drake. The group gets closer to the statue and find dried blood stains on the statue, upon urging from Errol, Chico cuts his paw and smears blood on the statue dispelling the illusion of the statue allowing them to travel further towards the rivers source. They travel into a wreckage of large mechanical parts from the Space Station Atlas and Errol remembers that Deirdre had once worked upon this space station. The party continues to search the wreckage and follow a blinking red light. The light leads them deeper into a chunk of the space station where they have to fight past sentry turrets. They then find a robot that has frozen up attempting to repair the station. They destroy two turrets, then decide to destroy the coolant system that will lead to the structure detonating. They take Repair Robot 7 along with them as well as one of the turrets they removed. They find an inflatable raft and as the station blows they ride the raft down the rapids back to the mountain village tribe of orcs. Errol tells Chico to call for the coyotes he had befriended earlier and they return triumphantly where the Elder Olaf raises Chico to elder status and they together vote that the village of Briers Glen will not be harmed. Finally they return to Briers Glen and enjoy a feast, Errol gives Caelemon a laser blaster as thanks, and the group asks Caelemon for information on the bounty that was posted on Vincent. It seems an impostor has taken Vincent's form in order to steal his fathers inheritance.