Story Log

### (Session Zero) One Shot 10/18/2022:

The Lizard King **Sarat** has botched a sacred ritual! In an attempt to summon his god Semuanya, he inadvertently summoned the adventurers **Valis**, **Heirax**, and **Ruehelys** to the world of Mirrawei. After a brief skirmish with the mighty lizard king, our adventurers slew him, and found some ancient texts in his abode. They detailed an old and forgotten Naga temple where monks once lived and preformed miracles of healing and planar travel. After leaving Sarat's hut, the adventurers had a brief encounter with a band of lizardfolk. With Heriax and Valis's combined knowledge of these lizard people, they were able to put on a display of their magical prowess knowing that lizardfolk fear and revere such things. With this mighty display of lights and floating rocks, they were able to avoid combat. After some trades were made of rotting meat for the ancient texts, the group was shown the way to the temple in hopes of returning to their home world. Heirax's uncanny ability to navigate the jungle terrain proved vital as they traveled through the thicket and avoided many dangers along the way to the temple. Upon arriving they were assailed by a massive cobra and blow dart traps laced with poison. It's envenomed bites gave the three a run for their money, but Ruehelys's destructive magic proved strong enough to vanquish the beast. They attempted to enter the temple to find a way back to their plane of existence, and just as they walked through the old stone entryway, they found themselves back home once more.

### Session 1 11/1/22:

Our adventurers have been thrust through time and space! As the codmen slept after their harrowing encounter with the demon wearing the skin of Bernardo, **Heirax** was overtaken by a vision. He glimpsed a foreign world and was beseeched by a floating and glowing paragon of the Grippli to thwart the rising tide of evil in this strange land. **Heirax** and his comrades **Ruehelys** and **Valis** awoke to find themselves not in a small town inn, but instead within a private cabin aboard a ship at sea. Thinking back, **Rue** and **Valis** have slightly different memories to that of **Heirax's**, they recall an accord with the council of **Dover** and parting ways with **Eskree** and **Gento**, completely forgetting their time traveling with their wagon and their battle with the Bernardo wearing demon. Nevertheless the groups goals were still aligned albeit for slightly different reasons. They also seemed to remember meeting two new compatriots on their sea voyage, **Carmine** and **Tressa**. Both formidable warriors with hidden motivations of their own. The codmen, now being down two of their fiercest combatants, eyed this new muscle with an appraising gaze... The group agreed for various safety reasons it may be best if they travel together awhile once they reach landfall...

Upon arrival in the port town of Hell's Horn our adventurers were approached by a member of the port authority. Navigating a bit of a shakedown, they make their way to the port authority building to obtain traveler's permits in order to wander freely within Valakt. After a poor showing of the groups skill in negotiation and social skills in general, they were waved back to meet with what they presumed to be a "higher up" in the form of a handsome man named **Syrus**. After a bit of back and forth and **Syrus** magically demanding a serenade from **Valis**, **Syrus** agrees to forge them permits if the group is willing to sign an infernal contract with him. This binding contract of fire and black ichor is insured with the magics of the N**ine Hells**. The group agreed to deliver two letters for 6,000 gold pieces upfront with the stipulation that if they should open, attempt to read, lose, or destroy them in anyway they would forfeit 10,000 gold pieces worth of their own property. After these documents were signed he handed over the gold, a set of 5 pathfinder pouches, and their permits which claimed that they were all traveling entertainers from the elvish city of **Syndermere**.

After leaving the port authority office the codmen and friends decided to huddle together in the middle of nowhere within town to talk in private. real inconspicuous like... Just before their huddle, **Ruehelys** is approached by a hurried and anxious man. He gives **Rue** an envelope and claims he knows the killer of his apprentice, revealing his sylph form for an instant before running off and disappearing.

Afterward the group decides to check out the local bazar and gather some traveling supplies from **Purdunk's Products** the town general store. Each time seemingly gaining a new friend and sense of purpose. The traveling tradeswoman **Monica** is in need of an escort through the Tyraegunth jungle, and **Mr. Purdunk** needs a reup on his highly addictive lizard tongues. Some terms are set, a few knick knacks acquired, and the group heads to the **Devil's Spit** tavern. They are greeted by **Zurk** and his phantom music box. **Zurk** is extremely distressed that his powers of compulsion fail to overtake **Carmine's** will, he resigns to giving the group a discount on their rooms. They meet up with **Monica** in the morning and set off for the Tyraegunth jungle.

They Travel for the better part of a day when they make it to a long thin strip of road with about 10ft cliffs on either side that fall directly into the water below. They notice a hulking mass of blue scales and leathery wings clinging to the side of the cliff ahead of them. **Heirax** attempts to get a closer look by stepping out onto the cliff but it crumbles out from beneath him. He catches himself but unfortunately disturbs the water below with the falling debris from the cliff. The lesser sea drakes strike! Assailing the group with their speed, powerful bites, and caustic mucus, our heroes have no choice but to slay these amphibious beasts. A levitating young boy lashes out with his 10ft tongue charged with negative energy, a small minstrel covered in snot lets loose his signature scream, while the wizened mage pelts his arcane bolts so powerfully he pulverizes and slays the drake sending it into freefall into the waters below. The codmen's new beefcakes **Carmine** and **Tressa** slay the other beast with but a single strike from each of them. truly displaying their prowess in martial combat. Though **Tressa** does take a bit of a tumble down the cliff side into the waters below, she treads water in full plate like a boss, and is easily fished out once the dust settles. As our newly blooded team of adventurer's collect themselves. They gather around the corpse of the drake that fell on the road in front of them.