Sets

## Bomb

 **4-Set Bonus**: After death, the card deals damage equal to 15% of its maximum Strength.

## Critical Damage

 **2-Set Bonus**: Critical Damage +50%, Critical Chance +3%.

## Smiting

 **2-Set Bonus**: Strength +5% and +10% Critical Damage.

## Insightful

 **2-Set Bonus**: Strength +5% and +5% Critical Chance.

## Spiritual

 **2-Set Bonus**: Strength +5% and +7% chance to evade damage.

## Unveiling

 **4-Set Bonus**: Strength +5% and grants Piercing (Cards with Piercing bypass defensive abilities like Shield and Evasion when dealing damage).

## Decisive

 **4-Set Bonus**: Strength +5% and grants Focus (Cards with Focus ignore restrictive abilities like Protection and Stealth when attacking).

## Furious

 **2-Set Bonus**: Strength +5% and returns 10% of damage received.

## Element Resistance

 **6-Set Bonus**: Resists Fire, Frost, Lightning, and Poison effects.

## Evasion

 **2-Set Bonus**: 10% chance to evade damage.

## Fire

 **4-Set Bonus**: Applies Fire for 3 turns to all attacked enemies (Fire cards ignite any enemy they attack or deal return damage to. Burning cards have reduced strength. Fire cards are immune to other fire effects).

## Frost

 **4-Set Bonus**: Applies Frost for 3 turns to all attacked enemies (Frost cards freeze any enemy they attack or deal return damage to. Frozen cards can't attack and don't deal damage when defending. Frost cards are immune to other frost effects).

## Immortal

 **2-Set Bonus**: Strength +5% and heals by 10% of max Strength every turn.

## Lifesteal

 **4-Set Bonus**: Heals itself by 30% of all damage it deals.

## Lifesteal+

 **4-Set Bonus**: Heals itself by 50% of all damage it deals.

## Regeneration

 **4-Set Bonus**: Heals itself by 10% of max Strength every turn.

## Regeneration+

 **6-Set Bonus**: Heals itself by 25% of max Strength every turn.

## Resurrection

 **4-Set Bonus**: Grants Resurrection (Units with Resurrection leave a grave when they die. The grave can be destroyed by any amount of damage and cannot attack or deal damage. If a grave is not destroyed after the required number of turns, it turns back into the unit that left it. A unit cannot resurrect more than once.

## Savage

 **4-Set Bonus**: Grants Piercing (Cards with Piercing bypass defensive abilities like Shield and Evasion when dealing damage).

## Serene

 **4-Set Bonus**: Grants Focus (Cards with Focus ignore restrictive abilities like Protection and Stealth when attacking).

## Shield

 **4-Set Bonus**: Grants Shield (When a card with Shield takes damage, that damage is negated, and the card loses Shield).

## Shock

 **4-Set Bonus**: Applies Lightning for 3 turns to all attacked enemies (Lightning cards shock any enemy they attack or deal return damage to. Shocked cards lose their non-elemental abilities. Lightning cards are immune to other shock effects).

## Shock Resistance

 **2-Set Bonus**: Resists Lightning effects.

## Stealthy

 **4-Set Bonus**: Grants Stealth (Cards with Stealth can't be targeted by direct attacks while they have non-stealthed allies. Enemy units with Stealth cannot be targeted while there are units without Stealth on the field).

## Extra Strike

 **6-Set Bonus**: Hits an extra target when attacking.

## Taunting

 **2-Set Bonus**: Grants Protection (Cards with Protection defend other units from direct attacks. Enemy units without Protection cannot be targeted while there are units with Protection on the field).

## Retaliation

 **4-Set Bonus**: Deals +30% of damage received back to the attacker.

## Toxic

 **4-Set Bonus**: Applies Poison for 3 turns to all attacked enemies (Poisonous cards poison any enemy they attack or deal return damage to. Poisoned cards take damage every turn. Poisonous cards are immune to other poison effects).

## Toxic Resistance

 **2-Set Bonus**: Resists Poison effects.

## Divine Frost

 **6-Set Bonus**: Grants Shield and applies Frost for 3 turns to all attacked enemies.

## Divine Fire

 **6-Set Bonus**: Grants Shield and applies Fire for 3 turns to all attacked enemies.

## Divine Toxic

 **6-Set Bonus**: Grants Shield and applies Poison for 3 turns to all attacked enemies.

## Divine Shock

 **6-Set Bonus**: Grants Shield and applies Lightning for 3 turns to all attacked enemies.