Azaan

← Atlas **◄ Champions ►** Barik →
**Azaan** ▶️ is a Front Line Champion in Paladins, added on November 10th, 2021.

## Statistics

### Base Movement Speed

370
~22.76 Units/s

## Lore

* Current Official Bio
* Unofficial Updated Bio

This is Azaan's official bio currently found in his champion page in-game.

Once the king of a long-forgotten kingdom, the Eternal has existed to see countless reigns end. Forged in the crucible of the Pyre’s flames as the embodiment of all that Persists, Azaan is tasked with maintaining the existence of a Realm kept free from Abyssal influence.

Few still alive have ever had cause to engage with the one of the oldest of the Pyre Lords, but those who have know that his purifying flames care not for friend or foe, only for the complete eradication of the Abyss. Events in the Realm have upset the balance, leading to the Abyss’ influence creeping ever closer, and so the Eternal descends from on high to deliver a final warning to the Realm: deal with the Abyss, or have it be dealt with, by any means deemed necessary — even if that means others may suffer.

This is an unofficial version of Azaan's bio intended to more clearly present all currently known information regarding him. Sources can be found here.

One of the oldest and most powerful of the Pyre Lords, Azaan has existed for centuries and seen countless reigns end, even once being king himself of a now long-forgotten kingdom.

Azaan is tasked with keeping the Realm free from Abyssal influence, and after centuries of not stepping foot into the Realm, recent events have upset the balance and allowed the Abyss to begin gaining power in the Realm. Azaan descended into the Realm, easily dispatching the other threat of Yagorath before giving the Realm their final warning: deal with the Abyss, or have it be dealt with, by any means deemed necessary.

Despite warning the Realm to deal with the Abyss themselves, Azaan proceeded to battle Dredge and Raum, though what occurred to the two remains unclear. Following these battles, Azaan began to feel the walls of reality start breaking down, with something even worse than Yagorath preparing to emerge from the other side. Looking back at how the Realm failed to stop Yagorath without him, Azaan determined they were incapable of protecting themselves should the Abyss ever launch a full-scale invasion. Both of these ultimately led Azaan to summon Dawnforge into the Realm, which is now in the process of creating a tear in reality between the Pyre and the Realm. Azaan plans to use the power of Dawnforge to stop this looming threat, but is also prepared to destroy the Realm itself if he must in order to prevent the Abyss from corrupting it.

However, as Dawnforge arrived in the Realm, the fortress was attacked by Nyx, with Azaan being easily defeated and restrained to watch what Nyx planned to do to the Realm.

## Summary

Azaan is a front line champion who can deal a lot of damage at all ranges. He has high mobility with his Conviction which makes him fly across the battlefield. This allows him to fight and distract the enemy backline. If an opponent wants to escape, their movement ability can be interrupted with Reckoning. To block the way for the opponents or to protect himself and his team, Azaan can place 5 walls in a semicircle around himself. Another viable playstyle is to use Conviction to push opponents into walls - especially your own walls generated by Sanctuary - to inflict massive damage on your target. All abilities can be strengthened with the passive Ire. Taking and dealing damage increases Ire, which reduces the damage Azaan takes. Finally with his ultimate he rises into the air, takes reduced damage and can teleport to a chosen position to slam down, dealing damage and knockback to enemies. This can also be used to escape critical situations.

## Skills

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Judgement

Medium: 525 — Heavy: 630

Description
Throw your hammer in an attack chain, dealing 525, 525, 630 damage. Dealing and taking damage increase your Ire, which can augment your abilities and provides passive benefits.

Details

Detailed DescriptionThrow your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits.

**Passive** Ire

Taking and dealing damage increases your Ire, which reduces the damage you take by up to 12% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability. Using any basic ability consumes Ire.
* This ability deals Direct Damage.
* The post-fire time between medium projectile is 1.1s and heavy projectile is 1.3s.
* Explodes in a 10 unit AoE when above ire threshold.
* Has a maximum range of 300 units and is fully effective up to 105 units.
* Gains 3% ultimate charge per attack.

Ability Video

Cooldown 10

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Reckoning

300

Description
Send out projectile that explodes in an area. Enemies hit take 300 damage and are Lifted. Using above Ire threshold reduces the Cooldown.

Details

Detailed DescriptionAfter a brief windup, send out a projectile that explodes into an area in front of you, dealing 300 damage and Lifting enemies hit for 0.25s.

**Ire threshold:** Reduce the Cooldown of this ability.
* This ability deals Area Damage.
* Will strike in an area of 50x30 units in front of you.
	+ The area consists of 2 rectangles, starting with a small rectangle.
* Ire threshold reduces the cooldown by 3 seconds.
* Consumes 15 Ire when used.

Ability Video

Cooldown 13

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Sanctuary

Description
Create a series of Deployable wall segments, each with 2500 Health. Using Sanctuary above the Ire threshold increases the Health of segments.

Details

Detailed DescriptionCreate a series of 5 Deployable wall segments in a semi-circle, each with 2500 Health. This ability consumes 20 Ire.

**Ire threshold:** Increase the Health of each segment by 1.5x (Total Health: 3750).
* 5 walls will spawn in an 20 units radius around your placement marker.
	+ The open side of the formed semicircle points to Azaan.
* Has a deploy range of 80.
* The walls have 2500 health each and can be destroyed.
* Pushes enemies slightly when deployed underneath them.
* Anyone can stand on top of the walls and use it as a platform.
* Won't go into cooldown until the walls go down.
* Walls stay up for 8 seconds.
* Can be refired to destroy all of the currently active walls.

Ability Video

Cooldown 10

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Conviction

Contact: 150 — Wall Hit: 350

Description
Dash forward, carrying an enemy with you. Deals damage and stuns on hitting any wall. While above the Ire threshold, this ability is used faster.

Details

Detailed DescriptionDash forward, carrying up to one enemy with you. Slamming an enemy into a wall will deal damage and stun them. Hitting them into your own Sanctuary walls deals additional damage and Stuns for longer. This ability consumes 15% Ire.

**Ire threshold:** This ability is used faster.
* This ability deals Direct Damage.
* Deals 150 damage on enemy contact and 350 by slamming an enemy into a wall.
* Can be used to fly when looking up.
* Has a range of 45 units.
* Azaan can use his dash without moving by aiming downwards. Useful for proccing cards on overtime.
* Has a velocity multiplier of 0.5.
* Stun duration
	+ 1.5s for into your own wall (Sanctuary).
	+ 0.75s for into collision that is not your own wall.

Ability Video

Ultimate ▶️

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Deliverance

Initial Hit: 725 — Second Hit: 250

Description
Rise up and throw your hammer, dealing damage and knockback, before teleporting to the impact, dealing more damage and knockback.

Details

Detailed DescriptionRise into the air for up to 6s, reducing the damage you take by 50%. Fire at the ground to throw your hammer, dealing 725 damage and applying Knockback on hit. Shortly after your hammer lands, teleport to it, dealing 250 additional damage and applying a large Knockback in an area.▶️ “**BE PURGED FROM THIS REALM!**” (Self/Enemy)

▶️ “Their time has come!” (Ally)

* This ability deals Area Damage.
* Activating the skill only consumes 70% of ultimate charge. Throwing the hammer consumes the remaining 30% of ultimate charge.
* The landing area has a radius of 35 units.
* Has a postfire-time on the Ultimate landing of 1.3s.
* Can be cancelled early by re-activating the skill.
* Can't move while aiming this Ultimate ability.

Ability Video

## Talents

PersistenceDefault Talent

Gain 30% Lifesteal on your hits with Judgement.

Details

* Provides Lifesteal.

TemperingUnlocks at Mastery Level 2

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Details

Exact augmented values:

* Reckoning's Damage: 300 > 450 (1.5x increase); Cooldown: 12.5s (10s above the Ire threshold).
* Sanctuary's: Health 2500 > 3750 (1.5x increase); Cooldown: 17.5s
	+ Health above the Ire threshold: 6375 (Ire multiplier is increased to 1.7x with this talent)
* Conviction's Distance (Units): 50 > 75 (1.5x increase without using Solemn Watch); Cooldown: 12.5s
	+ Longer Stun:
		- 2.35s for into your own wall (Sanctuary).
		- 1.175s for into collision that is not your own wall.
			* 0.7s for hitting Yagorath.

EternalUnlocks at Mastery Level 8

Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.

## Cards

This is a list with all cards available to Azaan:

## Pre-Built Loadouts

All of the following cards are in Azaan's pre-built loadouts:

* Persistence
* Tempering
* Eternal

Persistence

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.
3

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.8s.
3

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.
5

Ad Eternum

Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
2

Tools of Salvation

Increase your maximum Health by 300.
2

Tempering

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.
4

Eternal Strife

Using an ability above Ire threshold Heals you for 225.
3

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
2

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
3

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.
3

Eternal

Tools of Salvation

Increase your maximum Health by 150.
1

Gathering Power

Heal for 140 for each enemy hit with Reckoning.
2

Eternal Strife

Using an ability above Ire threshold Heals you for 300.
4

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.
4

Ad Eternum

Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
4

## Cosmetic Items

These are the Cosmetic Items currently available for Azaan:

### Champion Skin Collections

* Default
* Kingdom's End
* Forgemaster
* Dark Drake
* Golden

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### Emotes

* Default
* Adjudicator

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### MVP Poses

* Default
* Forceful Landing

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## Trivia

* General
* Champion Skins

* Lore
* Cameos
* References
* Promotion
* Concepts
* Other

**Lore**

* Despite arriving to save the Realm and possessing an angelic appearance, Azaan isn't as as righteous as he appears. However, this doesn't mean him or the Pyre are evil; they are neither good nor evil, but absolute, a type of lawful neutral.
* The only reason Azaan even appeared in the Realm was because of recent events, most notably the summoning of Raum, causing the Abyss' influence in the Realm to grow. His defeat of Yagorath was largely just because she happened to be destroying the Realm when he showed up.
	+ Naturally, this is the reason him and the Pyre never appeared in Lost Future, as Corvus was never attacked by Io, leading him to find and unleash the Darkness without ever summoning Raum. With no notable Abyssal threat in the Realm, the Pyre didn't care to appear.
* Though Azaan easily defeated the present day Yagorath, he'd be unable to defeat the lost future version of her by himself.
* Azaan and Raum are around the same level "in a sense", though who would win in a fight is unclear.
* Azaan was born from the Pyre itself.
* Azaan may or may not be using a mortal body as a host similarly to Furia, though it hasn't been confirmed one way or the other.
* Azaan has existed for an incredibly long time, being one of the oldest of the Pyre entities, with it implied he's existed for at least several centuries.
* Azaan and Nyx were seemingly once in a romantic relationship.
* Azaan is somewhat like a boss to other Pyre entities such as Furia.
* Though Azaan has been referred to as "Lord of the Pyre", he's not the ruler of the Pyre, just a Pyre Lord. Nevertheless, he's still an incredibly powerful one, being more powerful than Furia and Magnus, though Magnus isn't canon.
* Similarly to how other Pyre characters represent something, such as Furia representing vengeance or Magnus representing balance (though Magnus is non-canon, of course), Azaan represents eternity.
* The character that appears on Azaan's Sanctuary walls appears to be the Queen of the Pyre. Regardless, they will be fully revealed eventually.
	+ At the very least, they're not Wekono, Seris or a skin.
* While Azaan may somewhat resemble Atlas, the two have no connection whatsoever.
* Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Azaan would be around 7'3 or 222cm tall when measuring to the top of his head, while adding his halo brings him up to 7'7 or 234cm, and finally adding his wings brings his height to around 8'2 or 249cm tall.

**Cameos**

Azaan appears in the following content:

* **Cinematics and Trailers**
	+ *A Conflict Reignited* - Cinematic
	+ *Emergence* - Cinematic
	+ *Nyx's Teaser Trailer*
	+ *Omen's Teaser Trailer*

* **Avatars**
	+ *Lovely Azaan*\*

Notable Characters that appear in Azaan's own content includes:

* **Cinematics and Trailers**
	+ Furia, Octavia, and Yagorath - *Azaan's Teaser Trailer*

* **Cards**
	+ Furia - *Ad Eternum*, *Duty is a Mountain*, and *Solemn Watch*
	+ Raum - *Eternal Strife* and *Overwhelming Presence*
	+ Dredge - *True Conviction*\*

**References**

* The line "In a dress? Perhaps you're thinking of some other imposing hammer wielder." (▶️) is likely a reference to the Norse God Thor, specifically a story in which he ends up wearing a bridal gown.
* The line "How fleeting are all human passions compared with the massive continuity of ducks?" (▶️) is a reference to a quote from the book Gaudy Night.
* The line "Hammer throw? This is no time for discus, we must stop the Abyss!" (▶️) references the sport Discus Throw.

**Promotion**

* One of the first potential hints towards Azaan came with the Forged Destiny Death Card that came with the Eternal Pyre Battle Pass. This card featured a unique version of Solfire Furia wielding a hammer.
* The next explicit hint at Azaan's existence came with the release of Stone Keep's visual rework, where a large stained glass window with Pyre and hammer symbols, as well as a forge were visible within a room off the side of the spawn room on one side of the map.
* As with other champions of the time, influencer packages were sent out to several Paladins content creators in order to promote Azaan. These packages were sent out from October 6th, 2021 to October 8th, 2021. Each one consisted of a black box, inside of which was black stuffing, several gold tipped feathers, and a small device that when activated, would light up a symbol of the Pyre. Each package also contained pieces of a larger paper that served as a translation for Pyre runes used in other teasers.
* These other teasers ran alongside the influencer packages and consisted of messages being written in these Pyre runes. A complete translation of the Pyre runic alphabet can be viewed here. When translated, the teasers read the following.
	+ Teaser 1: “
	Pray the Realm does not become vulnerable to corruption.

	”
	+ Teaser 2: “
	For when balance is lost, the eternal will descend, and flames will envelop all.

	”
	+ Teaser 3: “
	From the ashes of corruption, the world will rise again.

	”
* The various influencer packages can be seen here:
	+ Phon
	+ I\_Dodge\_Bulletz
	+ PWNDotcom
* Azaan's standard teasers can be seen here:
	+ (Teaser 1) "Legend tells of the Eternal."
	+ (Teaser 2) "For centuries, it has been said that one day he would rise from his throne. While some hoped for his return, others feared what was to come."
	+ (Teaser 3) "What harbors Evil, he shall reclaim, with holy metal and Pyre's flame. Like a falling star he shall descend, and bring about the Darkness' end."
	+ (Teaser 4) "His flames will smother the Corruption's afflicted. But the enveloping blaze does not choose what remains."
	+ (Teaser 5) "They call him "Azaan, Lord of the Pyre." And he has arrived in our darkest hour, to stop an even greater evil from seizing power... But at what cost to the Realm?"

**Concepts**

* Various early concepts show several incredibly different designs for Azaan, from designs featuring much larger wings and weaponry, to wearing a mask and hood, to even being considered as being made into a Dragon, some designs with armor, some without. Though ultimately, these early designs were scrapped due to coming too much out of left field, and also not being animation and hitbox friendly.
	+ The dragon concept would soon be revisited with the Dark Drake skin.
* A concept for a type of skin that "leveled up" over time, progressing from a relatively simple design to a more complex skin was thrown around, with a concept design intended for Azaan being created to demonstrate the idea. While the "level up" aspect was deemed "too costly", this specific skin design could be brought back as a regular skin someday.

**Other**

* Alternate versions of several of Azaan's cards were used for some of his teasers. This includes Deadly Edict, Depths of Despair, Tools of Salvation, and Ad Eternum, with Azaan himself being removed from the first three, while Furia was removed from the latter.
* Oddly, every card artwork featuring Azaan's weapon notably uses a different design from the one present in-game. It's assumed this was a near final design that was mistakenly used.
* According to AOC member Hyu, Azaan's codename was apparently "Pyre Lord".

**Champion Skins**

* **Kingdom's End**
	+ This skin appears in the card Solemn Watch, making it one of the few skins to appear in card art.
		- This also makes it one of the few skins to be canon.

* **Forgemaster**
	+ This skin, similarly to the Kingdom's End skin, appears in the card Flames of Wrath, making it one of the few skins to appear in card art.
		- This also makes it one of the few skins to be canon.

* **Dark Drake**
	+ This skin is meant to show an "unholy union" of the Pyre and Abyss, known as "Dark Pyre".
	+ The line "\*growl\* I'm not angry... just *disappointed*." (▶️) is a reference to an old meme of the same name.
	+ The line "This isn't even my final form." (▶️) is a reference to a popular meme from Dragon Ball Z.

## Changelog

➤ March 29th, 2023
Paladins Release Version 6.2.5163.0
* Abilities
	+ **Deliverance**
		- Reduced lock out time after landing from 1.6s ➞ 1.3s.

➤ February 23rd, 2023
Paladins Release Version 6.1.5079.2
* Talents
	+ **Tempering**
		- Increase their base Cooldown by 50% ➞ 25%.
* **Bug Fixes**
	+ Fixed an issue where rejuvenate was healing for incorrect amounts
		- Healing for 8-12-20 instead of 10-20-30

➤ May 11th, 2022
Paladins Release Version 5.3.4597.1
* General
	+ Base Health
		- Reduced 4500 ➞ 4250
* Abilities
	+ Ire (Passive)
		- Reduced max Damage Resistance at 100% from 15% ➞ 12%
	+ **Conviction**
		- Reduced range 50 ➞ 45
		- Reduced Stun duration
			* Non-talented
				+ Against Sanctuary walls 1.7s ➞ 1.5s
				+ Against other surfaces 0.85s ➞ 0.75s
			* Talented
				+ Against Sanctuary Walls 2.55s ➞ 2.35s
				+ Against other surfaces 1.275 ➞ 1.175
	+ **Reckoning**
		- Reduced lift duration 0.3s ➞ 0.25s
	+ **Deliverance**
		- Increased damage on landing 150 ➞ 250
* **Bug Fixes**
	+ Fixed an issue where Azaan’s Ultimate, Deliverance, would allow him to teleport to locations outside of the playable map space on certain maps.

➤ March 23rd, 2022
Paladins Release Version 5.2.4520.0
* Abilities
	+ **Judgement**
		- Added damage falloff. Now fully effective up to 105 units.
* **Bug Fixes**
	+ Fixed an issue where Azaan’s Ultimate, Deliverance, could apply its knockback effect to enemies who were immune to Crowd Control.
	+ Fixed an issue where Azaan’s Judgement weapon was dealing more than its intended maximum damage at a specific distance from his target.

➤ January 26th, 2022
Paladins Release Version 5.1.4424.0
* Talents
	+ **Persistence**
		- **Current**: Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
		- Removed the 5% Damage Reduction granted by this talent.
		- Decreased Lifesteal 40% ➞ 30%
* Abilities
	+ **Judgement**
		- Reduced maximum Range from 450 ➞ 300
	+ **Sanctuary**
		- Players can now refire this ability to destroy all of the currently active walls
	+ **Conviction**
		- Removed Crowd Control immunity and Debuff immunity during the Dash
		- Decreased duration of stun without Tempering 2s ➞ 1.7s | 1s ➞ 0.85s
		- Decreased duration of stun with Tempering 3s ➞ 2.55s | 1.5s ➞ 1.275s
	+ **Ire**
		- The maximum Damage Reduction gained at max ire has been reduced from 20% ➞ 15%
* Cards
	+ **Eternal Strife**
		- **Current**: Using an ability above Ire threshold Heals you for {85|85}.
		- Reduced scaling {85|85} ➞ {75|75}
	+ **Grim Deliverance**
		- **Current**: Heal for {6|6} for every percentage point of Ire consumed by abilities.
		- Reduced scaling {6|6} ➞ {5|5}
* **Bug Fixes**
	+ Fixed an issue where Azaan’s Ultimate, Deliverance, could deal the second instance of damage and knockback if he was killed while in the hammer throw animation of his Ultimate.

➤ December 1st, 2021
Paladins Release Version 4.7.4331.1
* Abilities
	+ **Conviction**
		- Increased Cooldown 8s ➞ 10s
		- Increased Tempering-affected Conviction Cooldown 12s ➞ 15s
		- Decreased Velocity multiplier 0.7 ➞ 0.5
* Cards
	+ **Solemn Watch**
		- Decreased scaling 7|7% ➞ 6|6%
	+ **Eternal Strife**
		- Decreased scaling 100|100 ➞ 85|85

➤ November 10th, 2021
Paladins Release Version 4.7.4327.0
* Azaan was added to the game.
* **PTS Changes - Balance**
	+ Talents
		- **Tempering**
			* Increase the bonus damage on Reckoning 50 ➞ 150
			* Increased the effect on Stun for Conviction
				+ Into your own wall
					- 2.6s ➞ 3s
				+ Into collision that is not your own wall
					- 1.3s ➞ 1.5s
				+ Hitting Yagorath
					- 0.65s ➞ 0.7s
			* Sanctuary Ire threshold multiplier increase 1.5x ➞ 1.7x
	+ Abilities
		- **Judgement**
			* Heavy hit
			* Reduced the postfire 1.5s ➞ 1.3s
		- **Reckoning**
			* Added a stun when hitting Yagorath
		- **Conviction**
			* Increased the damage on just hitting an enemy 100 ➞ 150
			* Increased the velocity multiplier after using Conviction so that players maintain some velocity after the ability ends
		- **Sanctuary**
			* Increased the benefit for using this above Ire threshold 1.25x ➞ 1.5x
		- **Deliverance**
			* Reduced the postfire on the Ultimate landing 2s ➞ 1.6s
	+ Cards
		- **Ad Eternum**
			* Reduced scaling {4|4} ➞ {3|3}
		- **Grim Deliverance**
			* Reduces scaling {10|10} ➞ {6|6}
		- **Solemn Watch**
			* Increased scaling {6|6} ➞ {7|7}
		- **Duty is a Mountain**
			* Increased scaling {0.2|0.2} ➞ {0.25|0.25}
* **PTS Changes - Bug Fixes**
	+ Fixed an issue where Azaan could not trigger stuns with his dash when aiming between two of his walls.
	+ Fixed an issue where Azaan bot ulting could crash the game.
	+ Azaan’s wall placement for height differences has been improved.
	+ Fixed an issue where Azaan’s attacks did not apply cauterize correctly.
	+ Fixed an issue on gamepad and console where Azaan would not reach full height correctly when his Ultimate was activated unless gamepad controls were touched.
	+ Fixed an issue where Azaan’s Ad Eternum & Tempering were granting infinite stacks of damage reduction.
	+ Fixed an issue where Azaan’s ire bar was not displayed for gamepad players.
	+ Fixed an issue where Tempering caused Azaan’s Conviction to receive an increased cooldown when above ire threshold.
	+ Fixed an issue where Azaan’s abilities did not receive an augmentation if he was just past the ire threshold.
	+ Improved timing to the landing of Azaan’s ult and its locking of abilities.
	+ Fixed several instances where Azaan had out-of-bounds exploits.

## Removed Content

* Azaan/Removed Content

1. ↑ PaladinsGame on Twitter
2. ↑ File:Azaan VA.png
3. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
4. ↑ PaladinsGame on Twitter
5. ↑ PaladinsGame on Twitter
6. ↑ File:Pyre Not Evil.png
7. ↑ Absolution Update Show, YouTube
8. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
9. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
10. ↑ File:Azaan vs Future Yago.png
11. ↑ File:Azaan and Raum Equal.png
12. ↑ ThunderBrush on Twitter
13. ↑ File:Furia Not Lesser and Azaan Host.png
14. ↑ PaladinsGame on Twitter
15. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
16. ↑ PaladinsGame on Twitter
17. ↑ Nyx's Teaser Trailer, YouTube
18. ↑ ThunderBrush on Twitter
19. ↑ PaladinsGame on Twitter
20. ↑ ThunderBrush on Twitter
21. ↑ Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022), YouTube
22. ↑ File:Azaan Represents.png
23. ↑ Dawnforge Update Notes, Paladins Website
ThunderBrush on Twitter
25. ↑ ThunderBrush on Twitter
26. ↑ ThunderBrush on Twitter
27. ↑ PaladinsGame on Twitter
28. ↑ ThunderBrush on ArtStation
29. ↑ ThunderBrush on Twitter
30. ↑ ThunderBrush on Twitter
31. ↑ ThunderBrush on Twitter
32. ↑ ThunderBrush on Twitter
33. ↑ ThunderBrush on Twitter
34. ↑ File:Azaan Codename.png
35. ↑ ThunderBrush on Twitter