Allegiance

The **Allegiance** is a feature introduced in the PWI Northern Realms expansion. It allows players to join the army of either the Divine Defenders or the Imperial Vanquishers and grants access to the Northern Realm where players can participate in a variety of events to obtain valuable items.

## Joining an Allegiance

Players that have reached Reawakening II, level 105, Celestial Saint and Royal Sky I are qualified to join an Allegiance. Players who have joined a Faction must wait until the Faction Leader joins an Allegiance. All Faction members must join the same Allegiance. Players who have not joined a Faction can freely choose to join either Allegiance. However, after joining an Allegiance, they can only join a Faction with the same Allegiance.

Players can join an Allegiance by talking to the Divine Defender Guide (549 676) or the Imperial Vanguisher Guide (548 676), both of which are located in north Archosaur. Once a player has joined an Allegiance, they will be able to access the Northern Realm via the Divine Defender Guide, the Imperial Vanquisher Guide or the Messenger of Time in every major city of the Midlands.

The Allegiance window can be accessed by opening the Character Info using the `C` key in game or clicking the character icon in the Control Panel to the bottom right of the screen.

## Changing Allegiance

Players can choose to leave their current Allegiance and join a different one at the Allegiance Guides in north Archosaur. However, after joining an Allegiance there will be a 30-day cooldown period during which players cannot join a new Allegiance. Players can buy a Recommendation Letter from the Boutique to bypass the cooldown period and join a new Allegiance right away.

Faction Leaders that wish to change the Allegiance of their Faction can buy a Recommendation Token from the Boutique to do so. All members of the Faction must quit their current Allegiance and become neutral before the Faction Leader can change the Faction's Allegiance.

If players leave their current Allegiance, they will lose their Merit but will keep all of their Gold Blade Tokens.

## Rules

The base rules of the Northern Realm are different from those of other regions. The players' allied or enemy relationships in their local servers will not apply in the Northern Realm. Players from the same Faction will only be able to join the same Allegiance.

Players of different Allegiances in the Northern Realm will have PvP automatically enabled. Players cannot party up with or complete quests with enemy players.

In the Northern Realm, the world chat channel will be replaced with the Allegiance channel. Messages sent in the Allegiance channel can only be viewed by players from the same Allegiance. However, you can still send chat messages to players of the enemy Allegiance via area channel or private message. Sending messages in the Allegiance channel will also cost a Teleacoustic.

If you die in the Northern Realm, you can choose to revive using a Resurrection Scroll, be revived by others, or revive at the nearest respawn point under the control of your Allegiance.

### Allegiance Resources

Players can complete events, activities, and Military Order Board quests in the Northern Realm to win Merit and Gold Blade Tokens.

Merit measures the reputation you have gained for your Allegiance. It will affect the player's Combat Grade.

Gaining Combat Grades will unlock higher grade items for purchase. Each time you gain a Combat Grade, you will also win a unique Title that can boost your Max HP.

*note: Merit will not be consumed, but switching Allegiance will reset it.*

### Gold Blade Token

Gold Blade Tokens are the currency used in the Northern Realm. They can be used to purchase special items and gear. Gold Blade Tokens will not be lost when switching Allegiance. your Gold Blade Token amount can be viewed by opening the Character Info window with the `C` key, and then clicking on the "Allegiance" button at the bottom of the window. Also NPC's with a buy/sell option will display your Gold Blade Token amount at the bottom of the window.

### War in the Northern Realm

The Northern Realm has long been tormented by war. Only players who have joined an Allegiance can enter. The Northern Realm can be entered at any time, and will be regrouped on Wednesdays.

Aggressive Operations will start periodically, dividing the Northern Realm into peacetime and wartime. During peacetime conflicts, the two Allegiances will contend with each other around the Frozen Citadel at the center. Battle Cohesion can be gained from participating. During wartime, the Allegiance with higher Battle Cohesion will gather their full force and launch an offensive against the competing Allegiance in the Tundra Campaign. Players can also participate in this operation to help their Allegiance achieve victory.

When the event concludes every Wednesday, each player's weekly contributions and the final Battle Cohesion of the two Allegiances will be calculated. All participants will receive a reward of Gold Blade Tokens.

### Service Contribution

During peacetime, players must make Service Contribution to their Allegiance. There is a cap to the amount of contribution that can be made each day. By completing activities that qualify as contribution, players will win Merit and Gold Blade Tokens.

### Army Supply Raid

Army Supply Raid is an Allegiance quest that can be taken during peacetime. Players will venture deep into enemy territory, harvest rare minerals, and deliver them back to the Quartermaster.

*Note: Enermy territory npc's will have an attempt on killing you when you pass nearby*

* The player must pay 50 Service Contribution to take the quest "NR: Army Supply Raid" from the Quartermaster of their Allegiance;
* The player must find Miracle Basalt Sand or Nether Blood Ore in enemy territory and harvest it in order to get three crates of army supplies. During transportation, each time the player is killed, one crate of army supplies will be dropped. The player can recover the dropped supply crate and resume transporting it.
* If the player fails to recover a dropped crate within 10 minutes, the crate will disappear. If all three supply crates are lost, the quest will be failed. The player will need to manually trash the quest.
* Players can also kill enemy players and take their supply crates. Each player can own at most five crates.
* If the quest is failed and manually trashed, the paid Service Contribution will be **refunded**. If the quest is trashed the next day, the Service Contribution will not be refunded.
* The Army Supply Raid quest will take up a large portion of Service Contribution, but due to its high risk, it will reward a large amount of Merit and Gold Blade Tokens. More importantly, completing this quest will influence the two Allegiances' Battle Cohesion. The Battle Cohesion of both Allegiances will be calculated based on the amount of supplies handed in by the players. If Battle Cohesion is gained by one Allegiance, it will be lost by the other, and vice versa.

## World Events

World Events are the collective sum of smaller conflicts. So far, the respective conflicts include Amethyst of Dawn, Icefield Standoff, Logistic Priority, and Crossing Path.

Available from **16:00 - 23:00** at every sharp hour during peacetime (8 sessions per day). Each World Event lasts at most 15 minutes.

Win/Lose Conditions: There is no definite winning or losing in these World Events. Each session starts with the two sides at the default score of 1500:1500—the sum of the two sides' scores will be fixed at 3000. Players must try to attain a higher score for their Allegiance while reducing the score of the opposing Allegiance.

*Note: Maximum rewards for these events are 2700 Merit and 2700 Gold Blade Token.*

There are different scoring rules for different World Events. Rewards will be given based on the final score once a session ends.

The final score of both Allegiances will be added to their respective Battle Cohesion.

### Participation and Rewards

When a World Event session is active, any player who enters the event area or gets within a certain radius of the target location will automatically become a participant. Upon participating, the player will gain 50 Service Contribution, and rewards will be provided once the event ends. After participating in a session, **even if the player logs off, they can still collect the reward for the session within one week**, and the Service Contribution given will not be lost.

### Military Order Board

The Military Order Board is a list of quests that players can complete for their Allegiance. Those who do not enjoy PVP can choose to make contributions this way.

From 16:00 to 24:00 every day except Tuesday, six different Military Order Board quests will be issued by the Commanders of both Allegiances. Three will be displayed by default. (A player who has joined an Allegiance for the first time and for less than a day must spend 100k Silver Coins to refresh the Military Order Board before they can take the quest. If you don't want to spend the money, you can choose to take the quest from the Military Order Board the second day.)

Players can spend 100k Silver Coins to refresh the Military Order Board to get their desired quest.

To take a Military Order Board quest, you need to pay 20 Service Contribution. If you have insufficient Service Contribution, you will not be able to take a quest. ***If you trash a Military Order Board quest within the same day, the Service Contribution will be refunded.***

Completing a Military Order Board quest will give you a reward of 200 Merit and 200 Gold Blade Tokens.

Military Order Board quests don't affect Battle Cohesion.

## Grand Allegiance War

### Arctic Expanse Scramble

Participation: This event doesn't require Service Contribution. You can enter the battlefield during the event to take the reward quest for the current session.

Available from 20:20 to 20:50 every Wednesday to the following Monday. The weekly quests will be refreshed every Wednesday.

Win/Lose Conditions:

* When an Allegiance occupies all 10 territories (all 10 flags are captured), it wins.
* If neither Allegiance can occupy 10 territories within 30 minutes, then the session will end, and the Allegiance that owns more territories wins.
* If the two Allegiances own the same number of territories when the battle ends, the Allegiance with the higher number of kills will win.

Battle Reward:

The rewards for Arctic Expanse Scramble contain two parts:

Players who have participated in the event and won will be rewarded with 3000 Merit. Those who lose will receive no reward.

Players who win in this event for the first time every week will win extra rewards: Soul Guide Incense x1, Soul Sunder Elixir x2, Soul Split Panacea x5.

## Tundra Campaign

*Main article: Tundra Campaign*
Participation: From 10:00 to 20:00 on Tuesdays, players can hand in the army supplies they have gathered from the previous week to the Arms Manager of their Allegiance to increase their Armament Level.

Available from 20:00 to 22:00 on Tuesdays. The two Allegiances each have 6000 starting points.

Points can be won by: destroying the enemy Arrow Tower, Barracks, or Workshop; killing enemy Apostle/Legionnaire/Warlord; and killing the Supreme Commander. The number of points provided will differ depending on the accomplished action.

Win/Lose Conditions:

1. When your own buildings are destroyed, or when your NPCs are killed, your Allegiance will lose points.
2. When either Eldros the Frost Emperor or Ian the Water Apostle is killed, the Tundra Campaign will end.

**Battle Reward**

When the Tundra Campaign ends, both Allegiances' points will be converted into Merit and Gold Blade Tokens at a ratio of 1:1 and rewarded to players who have gained 10 layers of Arctic Warfare status. The Arctic Warfare status can be gained by killing enemy NPCs, destroying enemy buildings, or fighting in the battle area.

The final points of the Tundra Campaign will be multiplied by 8 and added to the Battle Cohesion.

## Videos

* Northern Realm Guide
* Northern Realm PvP Event Guide