recursal/Fanatic-Fandom huggingface dataset:
Hammer

Blunt weapons are perfect for Close-Quarters Battles. Wielding a hammer could not only help you defend the attack from enemies to reduce the incoming damage but also sun the enemies within a certain range. It’s a weapon of mobility, controlling, and stunning effect!

### Blunt Weapons By Region:

* Wasteland : Normal - Excellent - Superior - Epic - Legendary
* Valley : Normal - Excellent - Superior - Epic - Legendary
* Highland : Normal - Excellent - Superior - Epic - Legendary

#### Blunt Weapon Skills

###### Blow

Cooldown : 6 Seconds
Deal on-time damage equal to (Skill Level\* Attack power) weapon damage, and draw a large amount of aggro.

**Rune Effects**

###### Fiery Tornado

Cooldown: 10 Seconds
Spin your weapon and hit surrounding enemies several times, each hid does damage of (skill level \* fraction of attack power) weapon damage.

**Rune Effects**

###### Faint Shock

Cooldown: 12 Seconds
Rush towards the target, stunning it and dealing damage (skill level \* attack power) weapon damage to the target, and in a 120 degree angle behind the target.

**Rune Effects**

###### Parry

Cooldown: 25 Seconds
Description: Within the next 3 seconds, blocks the next frontal attack and deal the attacker (skill level + attack power) damage, you are unable to attack during this time.

**Rune Effects**

###### Unyielding

Cooldown: 0 Seconds
Description: Once activated, damage taken decreases by 35%, and damage dealt decreases by 30%. Clicking on the ability again removes this skill status.

**Rune Effects**

###### Roar

Cooldown: 20 Seconds
Description: Channel force from within to unleash a terrifying roar, stunning surrounding enemies for 3s, while dealing damage equal to (skill level +230% attack power) weapon damage to the target(s). Draws a large amount of aggro.

**Rune Effects**

###### Tenacity Overload

Cooldown: 35 Seconds
Description: Remove all debuffs, then become immune to all crowd control effects for a short period.

**Rune Effects**
Spring Trek

The Spring Trek is a seasonal event in the early spring.

Players collect basic Spring Jasmine Silver Coins or premium Spring Jasmine Gold Coins and Spring Vouchers.

This event features a Fortune wheel featuring three Legendary items: Spring Voucher Pack (worth 20 spring vouchers), Mega Random Legendary Module Pack ( Opens to reveal 10x Random Legendary Module Packs), T-Rex Shackle.
Season Pass

Season pass is a 30-day event that allows players to complete quests for pass XP, which will gift bonus resources each time the pass levels up.

There are two levels to the season pass, one free and one paid. The free version has one row of rewards, while the premium adds a second and third row. The paid pass also includes the reign needed for the games newest mount.
Wulf

Caption

* Weapon Proficient: (Companion Star 1)
* Snowbound (Companion Star 3)
* Energizing Roar (Companion Star 5)
* Lordship (Companion Star 6)

##### Bond Effects

* Force of Nature: When Beo and Wulf are both active in your party, get 40 block level and 40 physical defense.
* Rise of the Apes: When Mr. Munchie, Beo, **Wulf**, and Caesar are active in your party, get 480 Max HP and 20 Damage Bonus.

##### Companion Base Quest Bonus

Lucky Star: 20% Chance to get bonus crystals when completing a quest.
Workbench (Basic)

## Workbench (Basic)

### Footprint

2 x 2

* Build as level 1
* Upgrade to level 2
* Upgrade to level 3
* Upgrade to level 4
* Upgrade to level 5
* Upgrade to level 6
* Upgrade to level 7
* Upgrade to level 8

Crafted Items:

* Grass Rope
* Soft Rush Rope
* Copper Bar
* Cotton Rope
* Bronze Bar
* Silversword Rope
* Iron Bar
* Foxtail Rope
* Aluminum Bar
* Blended Rope
* Titanium Bar
* Nylon Rope
* Staballoy Bar
Personal Camp

The personal camp is an area unique to each player where they place floors, wall, workbenches, and chests.

Camp management is found under the facilities option in the main menu.

* Facilities option allows you to build workbenches and workbenches.
* Building materials allows you to build new floors, walls, and windows.
* Companion Stationing allows you to place your companions in places to assist in defending your camp.
* Edit allows you to pick up and move, upgrade, or remove walls floors and certain facilities.

Visiting Players are put into two groups: Friendly and Hostile.
Members of the same camp, and those on your friends list are considered Friendly and can open your outer gate.
Every other player to visit your personal camp is considered Hostile.

* Level 4: 59 Volcano Planks, 39 Basalt Bricks, 15 Iron Bricks, 74 Silver-sword Rope
* Level 5: 118 Wasteland Planks, 78 Marble Bricks, 29 Aluminum Bricks, 147 Fox-tail Rope
* Level 6:
* Level 6 Cost: 176 Valley Planks, 118 Granite Bricks, 55 Titanium Brick, 221 Blended Rope
* Level 7: Expands the camp to be square again - 58 x 58
* Level 7 Cost: 176 Highland Plans, 118 Diabase Bricks, 44 Staballoy Bricks, 221 Nylon Rope
Buildings

Camp buildings help survivors craft materials needed for improvement.

Personal camp size is 26x26

* Leather - 1x2 - Used for processing leather into materials used to craft gear - Unlocked at level 30.
* Fishing - 1x2 - Used for producing Bait, and it can be used for fishing. - Unlocked at level 24.
* Hunting - 1x2 - Used for producing Beast Trap; can be used in the wild to help with Hunting. - Unlocked at level 23.
* Medical - 2x2 - bare floor needed
* Furnace - 2x2 - bare floor needed
* Loom - 1x2 -
* Herb - 1x2 -
* Glass Kiln - 3x3 - bare floor needed

### Other

* Stable - 3x4 - bare floor needed
* Garage - 4x4 - bare floor needed
* Rain Collector - 2x2 - bare floor needed
* Shower - 3x3 - bare floor needed
* Vegetable Patch - 2x2 - bare floor needed
* Trade Station - 2x2 - bare floor needed
* Companion Base - 3x4 - bare floor needed

### Storage

* Small Chest - 1x2
* Large Chest - 1x2 - lvl 3 floor needed
* Safe - 1x1 -

### Defenses

* Companion -
* Spikes - 1x2 - bare floor needed
* Arrow Tower -
* Flame Thrower -
* Electric Trap -

### Building Materials

* Door
* Floor
* Window
* Wall
Genetic Research Lab

The genetic research lab is a safe area that awards players "gene solutions" and skill upgrade books.

These gene solutions are used to alter the genetics of the survivor in order to unlock more powerful skills, and improve the base statistics of the player.

The daily reward contains 10x of each type of gene solution, and 1 random skill booklet.

Per 24 hours, a player can receive a total of 10 additional gene solutions.

HP Gene (Blade & Shield)

* Smash Boost
* Head Butt Boost
* Whirlwind Boost
* Hook Boost
* Guard Mode Boost
* Defense Mode Boost
* Crosscut Boost

Agility Gene (Spear)

* Sweet Boost
* Attack Mode Boost
* Sprint Boost
* Tornado Boost
* Spur Boost
* Cross Stab Boost

Physique Gene (Blunt Weapon)

* Parry Boost
* Faint Shock Boost
* Blow Boost
* Unyeilding Boost
* Fiery Tornado Boost
* Tenacity Overload
* Roar Boost

Reseleince Gene (Sling)

* Fire Suprression Boost
* Multi-Shot Boost
* Charge Mode Boost
* Encourage Boost
* Frecision Throw Boost

Precision Gene (Bow)

* Dead-Eye Boost
* Rapid Fire Boost
* Sniper Mode Boost
* Deadly Trap Boost
Essence

Essence

Essence is the resource used to upgrade skills using the training facility.
Survivors will need to build the Training Facility and Essence Storagein order to fully use this system.

There are two types of essence, normal and temporary essence.
Storage tanks are able to store both types, and each additional level of building will allow more essence to be stored.
Normal essence (Purple) is gained by sending your companions on quests using the companion tent.
Temporary essence (blue) is earned through activity rewards and successful attacks during the Total Invasion event.

Temporary essence is only consumed after Total Invasion has ended.
Salvation Town

Salvation town is the hub of the world.

This area is non-combative: players can not damage each other here.

List of objects to interact with:

* Camp Repair Depot
* Camp Store
* Base
* Research Institute
* Camp Depot
* Camp Quest Board
* Wood Pile(s) - (only while performing the E-Transport Goods Quest)

Exits:

* Ocean
* Survivor's Camp
* Shoal
Camp Quest Board

The Camp Quest Board is where you will find additional daily quests. Quests are split into personal, and group quests. The quest board can be leveled up with camp supply in order to provide additional levels and rewards. Camp quests need to be completed in order to unlock the additional levels, regardless of quest board level.

Group quests take place in the Survivor's Camp scene, and involve defeating invading monsters. The number, and difficulty of monsters is based on the level of quest started. Only camp Elders and Leaders can start these quests.

There are 6 Personal camp quests available to choose from each day. You are able to complete 3 quests per day.
Five out of the six quest rotate through the list of available options, while the one on the bottom of the list remains the same.
Forgotten Base

## Forgotten Base

### Enemies Encountered

Clone HoundORU Guard

Mutant Spider Crab

ORU Officer

Mutated Clone of Claire

Nightwings

## Resources

* Valley Wood
* Granite
* Titanium Parts
* Buffalo Grass
* Light Leather
* Sweet Pepper Seed
* Spider Crab Leg
* Rainbow Trout

## Enemies

* Clone Hound
* ORU Guard
* Mutant Spider Crab
* ORU Officer
* Mutated Clone of Claire
* Nightwings

## Locations Accessible from Here

* ORU Research Base
* Ruins of Atlantis
Christina

Caption

##### Skills

* **Loaded shot:** Christina is good at using bows and arrows. After aiming for 1.5 sec, Christina shoots arrows at the target causing 100% attack damage.
* **Charged Combo:** Christina shoots 2 arrows at the same time after accumulating energy for 2 seconds, against the target and its range is 3 meters the other enemy in the each infinge 1 times 200% damage, if there is only 1 target the second arrow causes half damage.

* **Weakness Sniper:** Christina is good at detecting enemy weaknesses. Attacks have a 15% chance of causing armor breakage for 6 seconds. **Sunder armor:** Decreases defense power by 10%, accumulates up to 3 times.
* **Quick counterattack:** Along with her bow, Christina also carries a knife to throw at all times. When attacked, she jumps back 4 meters and throws a knife at the target that inflicts damage equal to 150% of ATQ.
* **Cold pursuit:** Christina will not sympathize with unfortunate enemies. When attacking enemies affected by slowing and armor effects, the damage caused is increased by 10%.
* **Poisoned flying knife:** Christina applies poison to her throwing knives for more efficient hunting. The target hit by her knives will be poisoned.

##### Bond Effects

* **Femme fatale:** When Christina and Cecile are active in your group, you get 60 precision damage and 720 HP max, as bonding effects.
* **Merciless Souls:** When Christina and Jack are in your party, you get 60 penetration level and 30 damage received from players is reduced as bonding effects.

##### Companion Base Quest Bonus

* **Expert hunter:** You have a 30% chance to get hides, fabrics and skins from the corresponding region at the end of the mission.
Legendary Alloy Hammer

## Crafting / Upgrades

### Max Refine Slots

3

Description:

###### Crafting Recipe:

1. Wasteland Plank : 9
2. Marble Brick : 15
3. Aluminum Brick : 4
4. Tungsten Steel Cog: 160

###### Upgrades

Cost for star upgrades:

1. 180 High-Speed Steel Ball
2. 180 High-Speed Steel Ball
3. 185 High-Speed Steel Ball
4. 4

###### Refine

Adding Refine Slots

* Cost to open 2nd slot: 44
* Cost to open 3rd slot: 68

Cost to refine

1. Unlocked: 75
2. 1 Locked: 100
3. 2 Locked: 126
4. 3 Locked: 150

[[File:|thumb]]
Hastur

## Información de Producción

* Ithaqua (hijo)

**Hastur el Innombrable** es una deidad primigenia, cuyo nombre es desconocido.

## Historia

La historia de este primigenio es casi desconocida, y lo poco que se conoce de ella es bastante desconcertante. Por un lado se sabe que es uno de los seres más poderosos que han visitado la Tierra y que ahora habita encerrado cerca de la Estrella de Aldebarán, en la constelación de Tauro. También se sabe que ha sido adorado como un dios protector por algunos pueblos recónditos de nuestro mundo y que se le ofrecían sacrificios humanos, aunque no está claro si por petición de Hastur o por iniciativa propia de sus seguidores.

Ya que no se ha visto a Hastur en la tierra desde hace eones, es realmente difícil conocer sus intenciones e incluso su forma. No obstante, sigue teniendo seguidores, que sostienen que Hastur es el verdadero poseedor del espacio sideral, signifique lo que signifique eso.

Otro de los misterios que envuelven a este primigenio es el del Signo Amarillo. Dicho signo ha pasado a la leyenda por ser causante de grandes males a todo aquel que lo haya visto. Se dice que ha causado ceguera, locura e incluso posesión y control del propio Hastur. Es posible que sus seguidores hayan utilizado este signo para incorporar sangre nueva al culto, aunque también puede ser que solo sea parte de la leyenda de Hastur, ya que no se sabe con seguridad la forma que tiene, ni si existe realmente o es parte de una farsa construida por sus seguidores.

Existen relatos que explican que Hastur no es el verdadero nombre de este primigenio. Por esta razón se le denomina «Hastur el Innombrable», ya que cualquiera que pronuncie su verdadero nombre podría provocar desde su propia locura hasta la liberación del primigenio.

Hastur es uno de los primigenios más seguidos en la Tierra, aunque está extendida la norma no escrita de no pronunciar su nombre, por lo que muchos de sus seguidores lo denominan con muy diferentes sobrenombres: «Magnum Innominandum», «el Innombrable» o «Aquel que No Debe Ser Nombrado». Para algunos, el auténtico nombre del primigenio es un misterio cuyas claves permanecen celosamente guardadas por los más altos sacerdotes de su culto.

Algunos consideran a Hastur un protector y sacrifican en su honor vidas animales y humanas. Muchos de sus seguidores solo lo siguen porque desean obtener su protección. Sin embargo, hay otros entre las filas de sus seguidores que creen que trayéndolo a la Tierra podrán obtener el conocimiento suficiente para viajar por las estrellas. Unos pocos de los cultos de este primordial buscan revelar el secreto de su nombre y del Signo Amarillo, en una constante y peligrosa búsqueda de lo desconocido.

La única raza servidora de este primigenio que se conoce es la de los seres voladores interestelares llamados byakhees. Estos seres probablemente lo visiten y hagan de portavoces en otros mundos, ahora que Hastur está anclado en un sitio fijo. Hastur no se comunica con sus seguidores humanos de ninguna forma que ellos puedan entender, a excepción de utilizando a los byakhees. Aunque quizás en el espacio exterior la cosa sea diferente...
Legendary Explorer Helmet

## Crafting / Upgrades

### Max Refine Slots

3

Description:

###### Crafting Recipe

* Blended Rope : 9
* Light Leather : 5
* Nanotechnology Net : 20

###### Repair Recipe

* Blended Cloth : 5
* Light Leather : 3

###### Upgrades

Cost for star upgrades:

* 22
* 22
* 24
* 24
* 24

###### Refine

Adding Refine Slots

* Cost to open 2nd slot : 11
* Cost to open 3rd slot : 22

Cost to refine

* Unlocked : 22
* 1 Locked : 32
* 2 Locked : 40
* 3 Locked : 48

Cost to refine Transfer

* From wasteland Legendary: 8
* From wasteland Epic: 7
Island Guide

Completing all Basic Quests within a stage to gain attributes and unlocking corresponding features

each state contains 2 advanced quests. completing those quests rewards you with ability points, which are used for activating and upgrading the various promotions of your choice

ability points can be reset at any time and it's maximum levels are not restricted by your stage level

28 Levels:
Season Battlefield

The Season Battlefield is a camp event, which pits multiple camps against eachother in a competition for points.

Groups of camps, based on their total power, are grouped into two teams. Red and Blue.

Within each team, camps are able to compete against each other by counting the points the camp members earn during each phase of the season.

During each phase, each camp member is able to earn 600 season points by completing their personal quests. At least one personal quest completion is required in order to claim each phase's specific rewards. In addition to personal quest points, survivors are able to complete additional tasks to collect points on a daily basis.

There are five phases:

Phase one: Monkey attack
- Teams score points by having camp members defeat never-ending waves of monkeys.

Phase two:
- Defeat the boss at the forestry gate
- This phase lasts 12 hours.

Phase three:
- Defeat the mutant leader at the quarry gate
- This phase lasts for 12 hours

Phase four:
- Collect materials in the quarry, and the lumber mill and turn them in to the foreman

Phase five:
- Defeat the enemy team members, siege vehicles, defense towers, and Crystal.
- Survivors are unable to do damage to the opposing team's crystal until they have defeated at least one defense tower.
- Destroying the enemy team's crystal ends the season, removing the ability of more camp members to participate.
Companions

Companions are non-player characters that are able to join you on your adventures.They help players in their world adventures, and certain boss battles.
Players are able to select up-to four companions to accompany them on their journeys, this forms your **Battle Team**.

Companions have a level, and gain power with each level they gain. Companion XP is gained through the use of Companion Training Guides.
Companions also have a "star" level, which is gained through the use of additional friendship proofs.

Specific companions have a battle-team bonus, which is additional power or stat boosts when matching companions are in your battle team.

Companions have an independent health, and endurance meter. When a companion endurance reaches 0, they will start to lose health.
Once a companion health has reached 0, they return to your camp to rest. After several hours of resting, they will automatically rejoin your battle party. This process can be sped up with the use of crystals.

Companion health can be restored by the use of companion health potions. Companion endurance can be restored by the use of companion endurance potions.

##### Superior Companions

* Mr. Munchie
* Caesar
* Wulf
* Beo

##### Epic Companions

* Christina
* Jack
* Smith
* Cecile
* Robert
* Richard
* Herman
* Hayate
* Arthur
* Riley
* Neva
* Utter

##### Legendary Companions

* Morpheus
* Monitor
* Alizee
* Marta
* Shana
* Rosalie
* Borg
* Silence
* Mk N. Sentry
* Steel Teeth
* Rex
ORU Research Base

## ORU Research Base

### Enemies Encountered

Clone HoundORU Guard

Mutant Spider Crab

ORU Officer

Mutated Clone of Claire

Chimera Dinosaur

## Resources

* Valley Wood
* Granite
* Titanium Parts
* Buffalo Grass
* Light Leather
* Sweet Pepper Seed
* Spider Crab Leg
* Rainbow Trout

## Enemies

* Clone Hound
* ORU Guard
* Mutant Spider Crab
* ORU Officer
* Mutated Clone of Claire
* Chimera Dinosaur

## Locations Accessible from Here

* ORU Prison
* Lab Iota
* Forgotten Base
Cumulative Spending

This timed event runs from March 11th to March 22nd 2022.
Complete spending objectives to obtain cumulative spending points. Reaching specific point goals opens gift boxes.
Cumulative spending objectives can be completed any number of times.

The goal is to collect points by performing in-game actions, the total of these points unlocks resource/material chests, and also ranks the players on a leader board.

Spending Objectives:

* Use 1 crystal - 5
* Play treasure hunt 1 time - 200
* gain 500 gear module XP - 6
* Use 1 Excellent Items in gear module learning - 60
* use 1 superior item in gear module learning - 120
* use 1 epic item in gear module learning - 240
* use 1 legendary item in gear module learning - 600
* gain 1,000 mount XP - 12
* use 1 versatile mount improvement solution in mount breakthrough - 24
* use 1 Superior mount modification module in mount breakthrough - 30
* use 1 Epic mount modification module in mount breakthrough - 90
* use 1 Legendary mount modification module in mount breakthrough - 270
* Use 1 standard refine tool - 4
* Use 1 epic ballistic iron plate in gear refinement - 80
* Use 1 epic Kevlar plate in gear refinement - 160
* use 1 epic ceramic ballistic plate in gear refinement - 240
* Use 1 epic manganese steel spike in gear refinement - 80
* Use 1 epic tungsten steel spike in gear refinement - 160
* Use 1 meteoric iron spike in gear refinement - 240
* use 1 allow net in gear refinement - 240
* Use 1 Kevlar net in gear refinement - 480
* use 1 nanotechnology net in gear refinement - 720
* Use 1 manganese steel cog in gear refinement - 240
* Use 1 Tungsten Steel Cog in gear refinement - 480
* Use 1 titanium Cog in gear refinement - 720

Point Goal Rewards:

* 1,000 - 3x Advanced Epic Companion Friendship Proof Selection Box
* 5,000 - 1x Gacha token, 10x Gene serum
* 10,000 - 10x Advanced Epic Companion Friendship Proof Selection Box, 1x Gacha token, 20x Gene serum
* 25,000 - 3x Gacha token, 50x Introductory Mount Training Guide, 25x Entry-Level Combat Skill
* 50,000 - 10 Legendary Companion Friendship Proof Selection Box, 10 Versatile Gene Solution, 5x Gacha token
* 100,000 - 50 Advanced Mount Training Guide, 100 Normal Mount Toy, 10x Gacha token
* 150,000 - 20x Legendary Modular Chip, 50 Algorithm Chip, 20x Epic Crafting Material Selection Pack
* 250,000 - 100 Epic Mount Modification Module, 30 Gacha token, 50x Advanced Combat Skill
* 500,000 - 20 Random Legendary Module Pack, 100 Exquisite Mount Toy, 3x Starter Random Gear Module Pack
* 1,000,000 - 100x Legendary Mount Modification Module, 1x Level 5. Firearm Attachment, 2,000x Standard Refine Tool
* 2,000,000 - 300x Legendary Mount Modification Module, 3,000x Standard Refine Tool, 50x Starter Random Gear Module Pack
Spear

Spears are perfect for close-range battles. User will have a break out of striking mobility within a short amount of time; and deals AOE damage to the target afar.

### Spear by Region:

* Beach: Excellent
* Shoal: Normal - Excellent
* Glacier: Normal - Excellent - Superior
* Volcano: Normal - Excellent - Superior - Epic - Legendary
* Wasteland: Normal - Excellent - Superior - Epic - Legendary
* Valley: Normal - Excellent - Superior - Epic - Legendary
* Highland: Normal - Excellent - Superior - Epic - Legendary

### Spear Skills

#### Tornado

Skill effect: spin your weapon and hit surrounding enemies several times

Cooldown: [11s]

Level: 1 - 105

Rune Selection
 Immolate
 Poison

#### Spur

Skill Effect: deal one-time damage equal to weapon damage to the target and drawing a large amount of Aggro.

Cooldown: [6s]

Level 1 - 105
Jana Kess

Jana's base sprite

Jana is a member of the Gifted Few who chooses not to reveal her gift. She is forced to participate in the Game of the Gifted at Espera's Keep alongside her fellow students.

## Appearance

Jana is fairly tall and slender, with pale, unblemished skin and striking green eyes. She has long black hair that falls to her waist which she accessorises with a golden leaf headpiece. She wears a green and white vintage tea dress with short sleeves - topped with a sheer black bolero jacket - black mary-jane shoes and white socks. She accessorises with gold and silver leaf earrings and a simple gold ring with a green jewel.

## Personality

Jana is very polite, often so much so that her courtesies seem overly rehearsed and wrote-learned. While she tries to be as kind and accommodating as she can, she is often hindered by a deeply repressed sense of anxiety and the pressure to maintain both her own image and her family's reputation.

Beneath her overly-cautious nature, Jana has a very low sense of self-esteem, mainly as a result of her upbringing. She tries to hide this as much as possible, as she believes anything else would be a burden to those around her, but it is usually fairly obvious that she isn't entirely happy.

## History

### Early Life

Jana is the youngest child of the Kess family, a very wealthy and very well connected line that strives to uphold its elite reputation. While her older brothers are all very respectable in their own right, Jana has often been considered the black sheep of the family, as she never quite manages to live up to her parents' lofty expectations. She is acutely aware that her family wishes one of her siblings had been born with magic instead of her, thus leading her to hide her gift from those around her.

### The Prequels

Jana is seen running away from Kess manor in the rain after receiving a summons to Espera's Keep. The reasons for this are not entirely known, though it is heavily implied to be from fear of the family's reaction. She seems to be almost wary of her gift, refusing to even acknowledge it.

*You can find links to the prequels here.*

### Game of the Gifted

#### Prologue

Jana first introduces herself to Kahia Rothwell at the Keep's rear grounds, in the empty middle section of the large training area. The conversation is initially somewhat awkward, as Jana seems unwilling to discuss her gift for reasons Kahia cannot fully ascertain. Shortly after, Wren StClaire joins the conversation, something which intrigues Jana as she recognises the StClaires as a Legacy family. While the topic initially makes Wren uneasy, the two seem to be getting along fine by the time Kahia leaves them.
Silas Reid

Silas' base sprite

Silas is a power dampener and member of the Gifted Few. He is forced to participate in the Game of the Gifted at Espera's Keep alongside his fellow students.

## Appearance

Silas is tall and tanned, with swept back blonde hair and green eyes. He wears a white shirt, burgundy waistcoat with matching trousers, a simple black tie and brown formal shoes. His appearance is very well maintained, often to the point of vanity.

## Personality

Silas is aloof, condescending and snobbish, believing himself to be above everyone around him. He tries to maintain a air of perfect sophistication at all times, in order to intimidate those around him. He deliberately antagonises other people as a way to establish a form of hierarchy, while also trying to seem suave and intelligent as he does.

His aesthetic is firmly rooted in the early 20th century, preferring gramophones to stereo systems and newspapers to online articles. As well as simply liking the look of 1910s home decor, he partly believes that his more 'refined' tastes place him a level above modern society.

He tries to carry himself with confidence at all times, often bordering on arrogance. In particular, the immunity to magic his gift gives him makes him feel superior to other gifted individuals. This sense of invincibility can occasionally be to his detriment, as he underestimates the threat others may pose to him.

## History

### Early Life

Silas spent his early life living with his parents in a fairly quiet city, however their relationship was often strained. His parents very seldom got on, and much of Silas' childhood was spent witnessing heated arguments between them. Some years later, they went through a long and messy divorce that lasted until Silas was 9 years old, after which his parents moves to opposite ends of the country. Since then he has lived under joint custody, spending a few weeks at a time with one parent, then travelling down to live with the other.

His gift manifested at a fairly average age, though it was not discovered until a few years later, since power-dampening is a fairly passive ability.

### The Prequels

Silas receives his summons during a long train journey to visit his mother. He spends most of the time looking down on the other passengers and internally complaining about the journey.

*You can find a link to the prequels here.*

### Game of the Gifted

#### Prologue

Silas' introduction comes when he approaches Kahia Rothwell and the others in the Keep's front grounds. He makes some underhanded comments about their situation, before demonstrating his gift by stripping Kahia of her powers. Having antagonised himself to a satisfying degree, he leaves to return to the Keep. He is followed some time after by Gabriel Elwyn and Cora Valen, the latter of whom he arrives with after being called to the Great Hall.

After hearing the rules of the game, Silas is initially intrigued. However, he refuses to stay and help the rest of the group with their search of the grounds.
Adina Feld

Adina's base sprite

Adina is a Type A telepath and member of the Gifted Few. She is forced to participate in the Game of the Gifted at Espera's Keep alongside her fellow students.

## Appearance

Adina is short and skinny, with messy blonde hair and big blue eyes. She wears a grey hoodie, which she keeps pulled low over her face, light blue jeans and black rubber-toed shoes. She has a white handkerchief which she uses as a makeshift mask in an attempt to hide as much of her face as possible.

## Personality

Adina is anxious to the point of extreme agoraphobia, barely able to interact with other people without breaking down or panicking. This deep-rooted fear comes from her difficulty with controlling her gift, after so many times hearing other people's unfiltered thoughts. However, she does not outwardly reject company. She wants to be able to make friends with others after years of loneliness, but finds their presence too overwhelming.

When she's alone, Adina is a deeply creative person with a passion for writing. She is a very well-known member of the Aldriheim Chronicles fandom, and writes fanfiction under the pseudonym "a.d.wonderland". She finds comfort online that she can't find in the real world, as the relative anonymity provided by the internet gives her a sense of separation from her everyday life. Online mutuals, like fictional characters, are the closest thing she believes she can ever have to a friend.

## History

### Early Life

Adina's gift manifested fairly young, at an age when most people would be incapable of controlling their magic. In Adina's case, this meant reading all the conscious and subconscious thoughts of anyone she touched, including things she was nowhere near old enough to be exposed to. She very quickly grew to distrust everyone around her, terrified of the things they might be thinking, and as a result was never able to gain control of her telepathy.

Her parents initially tried everything they could to help her socialise, taking her to specialist tutors and therapists. Eventually, however, they resigned themselves to the fact that there was nothing they could do. Instead, they try their best to support her however possible, arranging for her to be home-schooled and referring her online counselling.

### The Prequels

Adina has already received her summons by the time the prequels start. During her chapter, she works on her latest fanfiction, a piece for a collaborative fan project known as the Sonnets. Her forum friends discuss an upcoming convention and Adina regrets not being able to go with them. All the while, she tries to ignore her summons letter, acknowledging that she will have to go to the Keep regardless, but preferring not to think about it.

### Game of the Gifted

Adina is first seen in the Keep's kitchen being harassed by Ianthe Aurin. Kahia comes in to break the two of them up and Adina quickly leaves. She is next seen with Wren StClaire's group, arriving in the Great Hall after the announcement.
Gifts (main page)

A gift is the name given to a unique magical ability. They can be as simple as enhanced strength or speed, or as complicated as the ability to resurrect the dead or alter the flow of time. A gift generally manifests between the ages of 3 and 5, though they have been known to appear a few years earlier or later. A gifted individual possesses one, and only one, magical ability. There is no recorded instance of someone with more than a single gift.

## History

Magic has existed for as long as recorded history. Sources dating back as far as the 3rd Century CE suggest that gifted individuals, though not officially named, were present in high society in the later part of the Roman Empire. Ever since then, those with magical abilities have been held in high regard,
Epic Staballoy Spear

Description: a staballoy spear from the Highland region with its head re-forged with Epic Special Steel Spike. More powerful than before.

###### Crafting Recipe:

1. Highland Plank: 28
2. Staballoy Brick: 2
3. Nylon Rope: 6
4. Epic Special Steel Spike: 148

###### Star Upgrade:

40 Malay Steel Balls per star level

Total: 200 Malay Steel Balls

###### Refine

Max Refine Slots: 2

* 32 Refine Expansion Blueprints to add a second slot

Attribute Preview

* Physical Attack
* Physical Defense
* Max HP
* Crit Level
* Crit Damage Increase
* Accuracy Level
* Blade & Shield Focus
* Spear Focus
* Blunt Weapon Focus
* Bow Focus
* Sling Focus
* Blocking Damage Reduction
* Precision Damage
* Penetration Level
Emmerich Tennyson

Emmerich's base sprite

Emmerich is an electromancer and member of the Gifted Few. He is forced to participate in the Game of the Gifted at Espera's Keep alongside his fellow students.

## Appearance

Emmerich is average height, with greasy brown hair, styled into spikes, and brown eyes. He wears a white sports jersey with purple accents, and a purple and white hoodie with matching track pants. He has a single silver piercing in both his ear and eyebrow. He wears white sneakers, dirty from age.

## Personality

Emmerich is obnoxious and rude, spending most of his time making everyone else's life a living hell. He does whatever he can to pick on those around him for the sake of proving his masculinity and enjoying getting reactions out of people.

Despite his attire, Emmerich has very little interest in traditional, organised sport. Instead he prefers one-on-one contact sports like boxing, likely because he enjoys finding excuses to hit people.

## History

### Early Life

Emmerich grew up on a social housing estate with his mother and his 3 older sisters. Without a father figure in his life, he felt the need to overcompensate by being overly loud and bullying others to make himself feel better. As he grew older, this bullying became something he just enjoyed, as he found it funny to make people uncomfortable.

His gift manifested at a fairly average age, and he immediately used this to cause more disruption by causing blackouts across his local neighbourhood.

### The Prequels

Emmerich is waiting in a park with his friend Konrad. The two are planning to meet up with their mutual friend Kai in celebration of Emmerich's summons letter. Emmerich, as usual, is annoyed at Kai's lateness, while Konrad reflects on what life will be like with his childhood best friend gone. Eventually, the two leave to go find Kai themselves.

### Game of the Gifted

#### The Prologue

Emmerich is first seen when he interrupts a conversation between Kahia Rothwell and Ceres Lane. He introduces himself, and proceeds to hit on Kahia while insulting Ceres at the same time. Kahia quickly grows annoyed with him and leaves the conversation, and Emmerich makes no attempt to follow.
Game of the Gifted Wiki

# **Welcome to the Game of the Gifted Wiki!**

***"From this moment on, all of you are players in this game. Kill or be killed. The decision is yours."***

*Welcome to Espera's Keep, an ancient castle home to the best young mages in the realm. Once in a generation, a small group of young people is selected to join the prestigious ranks of the Gifted Few, trained to defend the realm from anything that may threaten it.*

*But this time, things are not all as they seem. The next generation of the Gifted Few wake up to find themselves trapped in a game of life and death. If they win, they earn their freedom. If they lose, they forfeit their lives. Closed off from the outside world, they must work together to escape their newfound prison. But not everyone wants to play along. Some are willing to kill if it means saving themselves. And some have been working against them from the very beginning.*

*Not even their gifts can save them now.*

~

Game of the Gifted is a fantasy-based death game inspired by the Danganronpa franchise. Set in Espera's Keep, it follows 16 gifted teenagers forced to fight for their lives and solve the murders of their fellow classmates. The story will soon be available on both Wattpad and Archive of our Own.

You can join the official Game of the Gifted Discord server here.

 **NOTE: this wiki will contain spoilers for all currently published Game of the Gifted chapters. As of 09/08/2022, this includes the Prequel chapters and all five parts of the prologue. Please proceed at your own risk.**
Drakn

**Asociación**

* "M" (enemiga)
* "P" (enemiga)
* Elena (enemiga)

**Hijos del Apocalipsis**

* Búfalo (subordinado)

**Drakn**, es uno de los **NPC** (Non-Player Character) de **Amor de otro Mundo**: **Éxtasis** - o **ADOME**, por sus siglas - y es roleado por la *streamer* y *master* ReahOfi, en su canal de Twitch.

## Trivialidades

* Drakn fue capturado por Ele en la cala privada. Dónde después sería llevado a algún tipo de instalación subterránea (Posiblemente de la "Asociación") dónde junto con M y P se lo llevaron arrastrándolo por el suelo.
* Es muy probable que Drakn haya escapado de la "Asociación", además de haber robado algo del despacho de M. Esto debido a lo que se da a entender en el #Adomctober2023 de Ele.
* Drakn cuenta con muchísimos ciber implantes por todo su cuerpo.
* Tiene nanobots por debajo de la piel, los cuales puede traspasar al contacto con otras personas.

## Apariciones

### Amor de otro Mundo: Éxtasis

#### Las casualidades no existen

* "Se juntan los caminos?" (Ep. 18) (Primera aparición)
충청남도공

**충청남도공**은 대한민국의 중서부에 있는 도이다.

## 일반 도시

천안공 65만 - 호두과자가 맛있다. 가장 큰 도시공

아산공 31만 - 2번째로 큰 도시공

서산공 17만 - 태안공이랑 붙어있는 해안가 도시

당진공 16만 - 서산공 근처 서해안고속도로로 경기도를 이으는 도시

논산공 11만 - 군대랑 강경이 있다. 한때 충남에서 가장 큰 도시공.

공주공 10만 - 백제의 옛 수도.

보령공 10만 - 여름에 머드 축제로 알려진 곳.

홍성공 10만 - 충남도청이 있는 곳.

부여공 - 백제의 옛 수도.

## 광역시/특별자치시

대전공 146만 연구단지와 각종 인프라가 있는 곳 ~~***재미없다***~~

세종공 34만 정부청사와 인프라가 있는 새로운 도시공

1.공을 그린다.

2.충청남도의 희장을 그린다.

3.눈을 그린다.

4. 기타 장식 (풀,모자) 등을 그려도 좋다.

5. 끝!
ADOMonedas

Las **ADOMonedas** de oro son el equivalente al euro en el universo de **Amor de Otro Mundo**. Se introdujo en los mercados financieros mundiales como una moneda de cuenta el 1 de enero de 1999. Las **ADOMonedas** sirven para comprar objetos, viajes en taxi, etc. y se ganan nueve por cada partida en la que se haya trabajado.

## ¿Cuánto cuestan las cosas en ADOM?

Dos sangre de oso en el Immortal. (10 euros) (Cap. 03)

Cizallas de Manolita. (3 ADOMonedas) (Cap. 12)

Un taxi desde Umbra al Domicilio Patra Cordero (3 ADOMonedas) (Cap. 22)

MDMA del Canario. (7 ADOMonedas) (Cap. 22)

Uber para seis personas. (14 ADOMonedas) (Cap. 31)

Entrada a la Cripta de la Prisión de San Vicente (5 euros) (Cap. 76)
Lyssa Masterson

Lyssa's base sprite

Lyssa is a member of the Gifted Few with the gift of speed. She is forced to participate in the Game of the Gifted at Espera's Keep alongside her fellow students.

## Appearance

Lyssa is slightly taller than average with blue eyes and dyed blue hair, shaved on one side. She wears a thick, faux leather jacket with metal studs, skinny jeans and thigh-high platform boots - all in black. She has several facial piercings, including multiple in her ears, three in her eyebrows, two in her nose and one in her lip. She accessorises with a plain black beanie, a black choker, a skull necklace, multiple silver rings and a heart painted on her right cheek. Beneath her jacket, she has tattoos across her chest and covering both her arms.

## Personality

Lyssa claims to reject all forms of normality and conformity. She prides herself on being "unique" and "authentic", unlike most other people who she sees as fake. She views her own tastes and opinions as objectively better than anything else, totally dismissive of anything that might differ from them.

She is very quick to anger and aggression, seeing almost everything as a personal insult. She often jumps to threats of violence, but very rarely follows through with them. Teamwork is something she avoid at all costs, usually ending up in fights with the people she's supposed to be working with. Unlike some of her fellow classmates, her aggression is a direct reflection of her inability to get along with people. She rarely, if ever, actively tries to befriend someone if they don't fit her preconceived notions of what her potential allies should be.

## History

### Early Life

Lyssa grew up with both of her parents in a house in the big city. While her childhood was comfortable, she resents her parents and the upbringing they gave her. She particularly clashes with her mother, who she sees as shallow and vapid.

### The Prequels

Lyssa is shopping with her mother when she receives her summons, delivered by a store cashier. She and her mother are arguing, and Lyssa begins to entertain the idea of abandoning her family altogether and making a life for herself.

*You can find links to the prequel chapters here.*

### Game of the Gifted

#### Prologue

Lyssa is investigating the entrance hall with Malachi Linden and Ambrose Delaney when she meets the others. She is initially hostile to them, overly apprehensive of their situation. After being forced to introduce herself, she leaves the scene and is not seen again until the group are called to the Great Hall.
Cassius Gage

Cassius' base sprite

Cassius is a member of the Gifted Few with the gift of telekinesis. He is forced to participate in the Game of the Gifted at Espera's Keep alongside his fellow students. His family is one of 74 Legacy families across the world.

## Appearance

Cassius is extremely tall and well-built, with dark brown hair and hazel eyes. He wears a plain grey t-shirt, black dress pants, and a black bomber jacket with a gold thorn pattern. He wears simple black dress shoes and a brown monogram belt. He has a scar on the left side of his face, from his temple down to his chin.

## Personality

Cassius is silent and stoic, rarely speaking unless he is spoken to. His initial demeanour is fairly intimidating, though he rarely acts intentionally hostile or threatening. He prefers simply observing events from the side-lines as opposed to getting directly involved.

He is particularly guarded with his emotions, often seeming completely unfeeling on first impression. His upbringing conditioned him to value strength above all things, both physical and emotional. Everything he does is in service to this goal.

## History

### Early Life

Cassius' family were an old and proud Legacy name, steeped in tradition. He was raised on many of these traditions for as long as he can remember, including being prepared to become the patriarch of his family. His earlier years, however, were fairly positive, as he was very close to both his father and mother. His gift manifested fairly young, and both his parents were supportive in his training and personal development.

When he was 6 years old, his mother Emilia was killed by a mugger. Her death was kept secret from the public in order to maintain the family's reputation, but her loss struck Cassius particularly hard. After the funeral, his father became obsessed with making sure Cassius would be a "strong heir" to the Gage family name, involving rigorous training routines and intensive academic regimes. The Gage family completely withdrew from society, ceasing all contact with both press and personal friends. Over their decade of absence, the family quickly became known as the Missing Legacy.

### The Prequels

Cassius' prequel chapter follows him reflecting on the summons letter he received the previous evening. He has a brief, somewhat hostile conversation with his father about plans that need to be made for their re-entrance into society.

### Game of the Gifted

#### Prologue

Cassius is first seen in the Great Hall, sitting along at one of the dining tables. Ceres Lane eventually comes to join him, later followed by Kahia Rothwell. After a somewhat awkward encounter with the latter, the three of the discuss theories about the Keep, later joined by Solomon Garrick. The group are interrupted by an announcement summoning all students to the Great Hall.
Critical Design Review

The Critical Design Review, or CDR, is a segment of the BEST competition that was first added in 2020. It is a short talk with a small host of judges about the design of your team's robot, how it performs the game's tasks, and your progress on the robot itself. The purpose of this review is "to ensure that the final design will meet the application requirements." In other words, the judges will help you figure out if your robot can do what it needs to do, within the constraints of the rules.
Presenting

The Marketing Presentation is an essential part of the BEST award, and an essential part of the Presentation is how you present the required information.

## Clarity

E-nun-ci-ate. Don't let your syllables and words become one big pile of mush. You could have great volume, a natural speed, and the perfect energy level, but if the judges don't know what words are leaving your mouth, it's game over.

## Volume

Without knowing exactly how far each judge will be from you, it's important that you project and speak at a reasonable volume. Don't scream or yell (unless that's somehow part of the plan), but make sure you can be heard from a short distance at least.

## Energy

It's important that you clarify that, despite being a robotics company, you are not a robot. If you don't have any sort of energy or engaging behavior in your presentation, the judges will get bored listening. Try to be passionate about what you're talking about, and that will go a long way toward your presentation score.

## Speed

Don't speak too quickly, nor too slowly. Find a natural speaking pace, and just talk like you're talking to anyone else. The judges will seem a lot less scary once you're in front of them, so just remain calm, and tell them about your company/robot.
Engineering Notebook

Every team is required to submit and Engineering Notebook at the local competition and the regional championship. As often stated in the rules, "The purpose of the notebook is to document the process the team used to design, build, and test their robot." Everything from the robot's first parts to the final design should be documented in the notebook, in one way or another.

Typically the Notebook Scoresheets will outline several parts of the process that you should look out for, and should document as you proceed with making the robot, even if it doesn't immediately go into the notebook. You may also be required to write a research paper about something related to the competition theme, which will generally go at the beginning of the notebook.
T.H.E. Robotics Wiki

**Welcome to the T.H.E. Robotics Wiki!**

This Wiki is for all members of Texoma Home Educators (T.H.E.) to refer to for information regarding the BEST Robotics competition. Here we will provide information based on our past experiences in the program for the purpose of helping out future members of the team.

The Wiki is divided up similarly to the competition itself. There are categories for the Robot, the Marketing Presentation, the Exhibit Booth and Interviews, the Engineering Notebook, and Spirit and Sportsmanship. Each Category can be found at any time from the "Categories" tab at the top of the Wiki.

The ownership and maintenance of this Wiki should be handled by active team members, as the program is student led.

## Important articles

WheelsMaterialsRobot

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.