recursal/Fanatic-Fandom huggingface dataset:
Marquis Amon

Marquis Amon, aside from name, is an otherwise unknown devil named as the patron and master of the imp Hythic, a gatekeeper in the city of the Kurai Koriwa. Hythic would mention Amon as being the recipient of praise and favor by Duke Valefor, when Dusk in a Shady Vale convinced the creature that he was a servant of Valefor.
Melody Lark

An adventuress, and bard, Melody is a relative of Sunny, former member of Cyrano Trading Company. While exploring a dungeon, following the example of Sunny, she came out of an alternate exit into the central square of the Beşehir, along with her hired followers.

Angry, marauding villagers, outraged that people had used magic to pass through their holy place began to mob them. Cyrano Trading Company members, seeing this, would come to her aid by pulling her along into another Dungeon entry to Dungeon: Trapdoor. They would travel Trapdoor, with Melody loosing every one of her hired hands as they made their way through.

Leaving Trapdoor, the party would discover the connection to Sunny, and would formally agree to travel. They would quickly garner additional members in North Asher and Drazin and venture into yet another Dungeon entry to search Divine Dungeon Challenge: Ekkata Pyrgos.
Neathmar

Neathmar

MINING AND SALT FARMING TOWN - Small - The Nithrheimmr - lit. Those below home.  A deeply founded city, far beneath the Aestervholrs.  Home of the grey dwarves primarily, along with some of their mountain cousins.  The people are called Neathmarian, their possessive is Nith.

## Population

Population: 39,000

* Dominant - Grey Dwarves
* Minority - Mountain and Hill Dwarves
* Enclave - Humans, Halflings
* Groups - Gnomes, Goblins
* Individuals - Kenku, Wood Elf, Goliath

## Religion

The religious life of dwarves is centered around the pantheon of the three dwarf gods Pere Haukken, Aeleam and Morden. The religions are the Mordenity, Followers of Aeleam, and Haukkenism, there is some mountain and stone based animism and to a lesser degree Ennea.  The alignment is LG, NG, LN, N, LE, NE.

## Economy

Economy:

Economy imports include livestock, meat, pottery, and wood. Exports include salt, gemstones, artwork, craft work and weapons, metalwork, metals, gold.  The currency is the Rhegrheinn Throne:

* Stone 1 cp
* Hammer 1 sp
* Scepter 1 ep (rare use)
* Throne 1 gp
* Crown 1 pp

## Governance

While the rule of the Hansala Families stands supreme over all of Rhegrheim, the “Northern Greys” maintain Neathmar almost as a people to themselves.
Brother Thompson

Brother Thompson is an elderly priest of the Supplanter who is a resident of Hedgewarder Neem. He is known to have been a chicken farmer prior to becoming a priest of Brego. He has recently delivered a rousing revival speech after Brego answered his prayers to save two men who had been nearly slain by an explosion of some sort.
Goliath

Like the genasi, goliath are an utterly rare people in the world of Caligos. These unnaturally large humanoids appear to be little more than massive, often pale skinned humans with generally magnificently muscled physiques. These folk tend to favor mountainous regions, but are known to live among human cities.
Fajallmegur "Fajj"

Fajallmegur “Fajj” /fai yul meGrr/ - /fai ya/

MAJOR CITY Often Fajj - Fajallmegur - lit.  Sons of the mountains, mountain primarily, some grey, few hill. Located in the central run of the Aestervholrs at the Tormek-Het. The people and their possessive are collectively called the Fajjin.

## Population

Population: 47,000

* Dominant - Mountain Dwarves
* Minority - Hill Dwarves
* Enclave - Gray Dwarves, Humans, Halflings
* Groups - Gnomes, Goblins
* Individuals - Kenku, Wood Elf, Goliath

## Religion

The religious life of dwarves is centered around the pantheon of the three dwarf gods Pere Haukken, Aeleam and Morden. The religions are the Followers of Aeleam, Haukkenism, and to a somewhat lesser extent Mordenity, there is some mountain and stone based animism and to a lesser degree Ennea, The Alrymic Temple and a few believers in the Church of St. Ageel Triumphant.

## Economy

Economy:

Economy imports include livestock, meat, pottery, and wood. Exports include incense, artwork, craft work and weapons, metalwork, metals, gold.  The currency is the Rhegrheinn Throne:

* Stone 1 cp
* Hammer 1 sp
* Scepter 1 ep (rare use)
* Throne 1 gp
* Crown 1 pp
Magisphere

The Magisphere is a concept touted by the Binding Tower of Maag Ca'Shaan, as well as others as the source of the power, and origin of magic rising up from the world below, from Caligos herself. This origination of magic, and its nature, is only complicated and denied by the word of Shamshi. She would claim that magic came down from the moons above Caligos, Daetum, Elbaed and Zeadra, curiously the names of three of the Nine Siblings.

Confused by Shamshi's words, the sights he had seen, and the taunts of Taeynev, Takvor would debate these concepts with the Inquiry scholar, Clotho.
Oyai

Oyai, or the Mountain of Woe, is the largest of three, centrally located mountains of the Island of Mist. The river Acheron flows from its northern side.

A city lies at the foot of the mountain, with paths climbing high up the mountain side into the shroud of mist. At its peak, fiends and a multitude of otherworldly beings move the souls of dead to what seems their final destinies.
Calendar of SotGoR

350 days make a year, 50 weeks at 7 days.  Each day is 24 hours, each hour 60 minutes and so on.  The days of the week are listed below, as are the months beneath them.

*Note:  The sixth day of the week used to be named Telebdaeg,*

*or Teleb Tenom’s Day, pointing to the old Ennean belief that*

*the god of justice would amend all evils before the coming*

*night of the week, or Xatrandaeg, closes.  Early Ageelian*

*influence would push away the concept of Tenom as Justice*

*Incarnate.*

**The Meldian Scholars, the Dorinian Estimate and the Ages of Men**

Dorian of Meld, a scholar said to have lived 3028 years ago, was a student of the Academy of Meld.  After a decade as a student, Dorian was given a teaching post.  He and his students would then proceed, for the next thirty years, to do an exhaustive research of nearly every text they could uncover to estimate the age of the world.

Dorian, now late in his career, presented his findings to the Peerage of Scholarship.  The Academy of Meld's Peerage was absolutely ecstatic with his findings.  Copies of his dissertation would spread far and wide, even crossing seas and oceans in his lifetime.

Dorian's scholarship saw the world in three epochs.  The Dawn Age, or DA, Era of Upheavals, or EU and finally the Era of Meldian Scholarship, or MS.  His ideas so influenced the scholars of his day that they declared his scale of ages in Dorinian Estimate, or DE.  With his influence and praise, his fellow scholars would rename MS as DE in honor of the inexhaustible historian.

Dorian of Meld's research told a tale of histories, sacred texts and journals dating a bygone era as a dawning of the world.  Much of the Dawn Age is little more than a legendarium of myths and stories of origin.  The scholars of Meld indicated that this period was composed of roughly 1000-1400 years of history.  Dorian's final consensus  on the matter was to date the period conservatively as a millennium.

The Second Age, or the Era of Upheavals while scholastically a matter of antiquity, was seen as a surer and more reliable timeline.  The Students of Meld gave this period a fairly certain timeline spanning 5340 years, according to a series of theological and noble genealogies.  Some manner of grave incident, as seen by the record, gave rise to upheavals and scattered various peoples.  Dorian would mark this incident as the Great Upheaval, and set it as the end of the first age and the start of the second age.

Finally, the Present Era or Era of Meldian Scholarship began 1722 years ago, according to Dorian's time.  And he and his fellow scholars mark the beginning of this age as being the time in which the founding of the Peerage of Scholarship began.  The Peerage, a collection of colleges and academies in several coastal Allician City-states in antiquity, present day Gaderbreg, served as a cultural heritage for humans for centuries and was their major front in the Fae Wars.  In spite of the fall of the Allician Alliance, and the Peerage within them Dorian’s scholarship would profoundly shape the understanding of history to the present.
Beast

"Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6. ISBN 978-0-7869-6561-8.
Bristole Menard

Bristole Menard is an arcanist of southern Yarln, and is the most joyous of his Inquiry companions. However, he is still utterly given to his Orderist beliefs.  He can still manage a level of severity that causes his seeming smile to give way into being a zealot.  His role as the Jurist causes him to engage in august ecstasy when delivering judgment on those their Inquiry view as worthless and evil.
Galla Branche de Plancy

## Life amongst Estovar's Free Company

Galla Branche de Plancy is an odd creature: Winged, horned, fanged and bestial, bearing the secondary sex characteristics of both male and female and clearly demonstrating a touch of the fae. The oddity occupied the de Plancy Manor near Ahesblittr, until recently leaving in the company of Astraea Öberg.

Galla appears outwardly to be a young, slender human woman, favoring strange dark silks with a poised but distant manner. Öberg, however, somehow sees through her disguise, and in spite of perverse creature beneath has, make a strange friendship of sorts with the ghoulish thing.

Öberg's party members, having joined up with Estovar's Free Company, do not seem to share her enthusiasm. In particular, Gadja seems to think she is an abomination, and her gifts from Khat only seem to confirm her worries.

Things have begun to move forward after curiosities gave way to concern at Dabuul, and the authorities from the Binding Tower have taken note of the odd being. Weakened after battle, de Plancy's future seems uncertain.

## Death

Galla would meet her death after a battle with the Creatures of Nim and other strange things that came from the Selchur Desert. Fleeing to the cart of her companions in the Free Company she would be apprehended by the Ordu Citrine along with the aid of Tyrion Slavesh.
Dethus Bridge

The Dethus or Dethus Bridge is a massive stone bridge spanning the Daron River that splits Adderit north and south. The bridge dates back to the Hildenian Empire's Golden Age, and demonstrates incredible construction in that its western side, over the deepest parts of the Daron, is a drawbridge allowing massive ships to pass through southward to the capital. Marvelously, the bridge is otherwise heavy stone construction and is defensible both via land and sea.

It has notably been defending from Telan Heród naval incursion dozens of times. Historians of the Visibœr would note that Dethus was not the architect of the bridge as is widely believed (the bridge is primarily a dwarven production from the peoples of Rhegrheimm), but was instead the name of an old farmer who maintained a pasture on the island for decades and served as a ferryman helping the citizens of the early village of Adder's Bite to ford the river.
Hobgoblin

Hobgoblins are a form of the wider category goblinoid. These creatures are all part of that wider race that was brought over from the Fae realm by the elves. They were, at their inception in Caligos, brought as slaves to the elvish people. Subsequently, many hobgoblins, along with fellow goblinoids, goblins and bugbears have either been freed, escaped, or killed their masters and have entered the wider world as individuals, families and tribes.

Hobgoblins are a taller race than their diminutive smaller cousins, goblins. They generally have a red to orange hued skin and are a militant and clever people. They tend to be very domineering over their fellow goblinoids. In slavery to the elves and to a lesser degree the gnomes the hobgoblins were often set as task masters, due to their natural leadership. They fiercely resent their native skills being used as such, and their hatred of elves is wildly violent as a result.
Carthis

A small, independant nation state island less than 100 km off the southeastern coast of Telan Heród, and immediately due west of the southern edge of the Republic of Tógg.

The Carthian are naturally a fair skinned people, with golden blonde, blonde or auburn hair, heavily influenced by ancient Ródi tribal bloodlines.  However, during the ages of the Vaanth Hildenian Empire, many of the offspring of the people would become malformed and malignant in appearance. Heród would allege that it was the product of ancient trysts and pacts with monstrous things.  The Carthian locals would call these beings tiefling.

Carthis would repel Imperial forces from Hilden for decades before the Emperor called upon Heród to intervene with its effective navy.  The Princip of Heród and his generals would take the tiefling as slaves, culminating in their own war for independence from Hilden.  Carthis would there after be a vassal state of Heród until they too broke violently from Heródi rule.

Carthis has developed a friendly relationship to Tógg over the years, and in spite of the reputaiton of some of their history. The tieflings, for their part, have come beyond their baffling and "unlucky," or "wicked" appearance. Tiefling from Carthis have branched from the small state out into the wider world with some small measure of success.
Gloam (Location)

Gloam is a moon sized satellite world to Caligos, and most distant of her moons. With a rough diameter of 3500 km. Gloam far outsizes her smaller, roughly 27 km sibling moons Daetum, Elbaed and Zeadra.

Floating in the Void, and seeming to lack breathable air its vast distance from Caligos precludes exploration, and yet the members of Cyrano Trading Company found their way to her surface and discovered a strange, angular edifice, build with a door. Within they discovered yet another oddity, a large wedge-shaped plinth. Laying within this shape, which turned out to be more of a coffin or bed in nature was the prone and seemingly unliving of unconscious form of a great and beautiful woman. With effort and magic they would rouse this woman, to discover her nature as utterly supernatural and that she was no less than Shoah, creator of human beings.
Haukkenism

The Dawn Father who was said to be born from the Egg of the Earth, stretched himself forth and rose up.  He ascended up into the light, and as he did his love of the mountains and the beautiful things within turned the precious stones and metal into dwarves of all types.

When he came forth from the mountain, his fiery form caused the rocks to melt and spew forth, giving birth to the land of the surface.  He then rose up into the sky to give the land light and warmth.  Thus, the dwarves call him the Dawn Father and believe him to be the sun itself.

They also use this story as a justification to actually worship and honor volcanic eruptions, seeing them as the land paying homage and growing still further at the Father’s example.  Interestingly, the very few encounters that dwarves have had with denizens among the fire elements have led them to see them as avatars of Pere Haukken.

The Sky Father or Dawn Father or Father in/of the Sky would play heavily into the lives of hill dwarves, the most surface dwelling of the dwarven subraces.   In much the same way that their gray dwarven cousins would cleave to a god likened unto themselves, so too did the hill dwarves naturally fall into this faith.
Hesperornis

Herperornis is the sailing ship and chief fleet ship of the Cyrano Trading Company. Captained by the fleet commander Gal'undria, and the current adventuring ship for the Company.

### Crew

The ship is crewed by Gal'undria, who has revealed herself to be of fae origins in subsequent days:

* Turbrock, a female Minotaur
* Unthir, a Tiefling
* Aarakocra Astronav named Haasim, a former mystery member, crushingly shy, she has turned out to be an ebullient member of the crew.
* Finn, a human citizen of Tulmare, from Belgrieg has joined.
* Killian, another human, was killed in an accident during a particular incident when Breo joined the crew.

### Hired Henchmen

The ship has taken a secondary crew of hirelings from Cathe:

* Amico, Amico looks human, but has a...  different cast to him
* Sisto
* Turi Franciosa
* Narseo Panza
* Tirone
* Orsola Confalone
* Sisto, a Taethiri dwarf
Nule the Blacksmith

Blacksmith's shop near the Heyfield Inn. Friendly contact for Takvor.

### Takvor's Notes

Nule is a pleasant man to work with. A hard working smith unlike his rival who seem to be drunk all the time just a few doors down, who took our donkeys from us and claimed to have bought them and is useless on giving out information. No, Nule is much more willing to work with people and and help give out information when he can. Though he simply asks not to bring any adventuring activities to his place of business.
Cytonius bel Soirinar

An arcanist at study at the Temple of Gathered Ruminations within the Alabaster Library, Cytonius of the Lapis Magi, the Forcers, a mage of Maag Ca'Shaan, is a scholarly mage of older-middle age. Cytonius does his work at the library, located in the northeastern city of Gwensbarren, in Belgrieg. Non-descript, and balding, the man is seen covered with ink stains and his heavy, white brows knitted with thoughtfulness.

He recently met with the adventurerers Escanor and Kaulder Duń as he was called to investigate by the Guardians of the Library. Beginning to hear the two out, the old Forcer would talk to Escanor to discuss his strange, metaphysical events. Kaulder would go on to explain that Escanor has, by virtue of events, developed powers beyond the kin of normal mortals over the previous week.  The researcher took the two of them in to quarters and began to interview Escanor.  Noting the lack of interest in himself, Kulder ducked out, and left the temple grounds.

### Recent Travels

Cytonius bel Soirinar  , the Lapis Magi, has talked with Escanor for some time.  The Forcer and the paladin have travled for five weeks.  Soirinar and Escanor, having investigated the travel dispositions of the Rocinante, will have traveled to Chestershore.  Unaware of their stop in the Velnors, the two would have arrived nearly a week before the Rocinante, aboard the Flying Pike, named for its back set sails, a caravel under the hire of the Talkfar Trade Conglomerate. He has since joined up with the Rocinante.
Chalcedony Wolf Figurine

**Cʜᴀʟᴄᴇᴅᴏɴʏ Wᴏʟғ Fɪɢᴜʀɪɴᴇ.***Wondrous item, rare.*  A figurine of wondrous power is a statuette of a wolf-like beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

One of these items was recently discovered along with a trove of other oddities in a one of the odd edifices known as "Dungeons" in central Kotesh, just south of Melchiar. While initially found by one of his companions, it is known to have passed into the possession of Takvor Demirdjian.
Halkiel

COASTAL TRADE HUB - Halkiel is a squat, ramshackle city on the southeastern edge of the peninsular region of Bel's Landing of Shov Dai, a southeastern nation of Meindra. Its people refer to themselves as Halkies, and use the descriptive Halkielian to describe their goods and services.

Its success has long outstripped its growth project, and as such it has become a tight, claustrophobic sprawl. The middling sized city is known for bringing a prosperous in-land hunting, trapping and fur trade to the coast for shipping. The exotic animals of Meindra attract hunters, furriers and trapping companies, as well as poachers and those aiming to claim exotic beasts alive for various circuses, shows and the entertainment of various nobility.

Halkiel serves as the southern most point on the West Meindrin Trade Way.

## Population

The population is diverse, but the primary people are an olive skinned human.

## Religion

Little is currently known of the faith of Halkies.

## Economics

In its economy imports include horses, perfume, rugs and mahogany wood. Its major exports are skins, furs, leather and leather works, as well as salt and quartz.  The currency is the Golden Dree System, an ancient coin system originating from the western parts of the Noorlund Continent.

* - 1 cp - Cren - Depicts a ancient philosopher - Kurcutis.
* - 1 sp - Mark - Depicts an eagle in flight.
* - 1 gp - Dree - Depicts an ancient council.
* - 1 pp - Tendree - Depicts a heroic figure with sword upraised, some say it to be Hildwulf.
Bugbear

Bugbears are a form of the wider category goblinoid. These creatures are all part of that wider race that was brought over from the Fae realm by the elves. They were, at their inception in Caligos, brought as slaves to the elvish people. Subsequently, many bugbears, along with fellow goblinoids, hobgoblins and goblins have either been freed, escaped, or killed their masters and have entered the wider world as individuals, families and tribes.

Larger than the small goblins, and even their larger hobgoblin cousins, these naturally fierce beings have a native tendency to violence and extremes toward acts of strength and laziness. Former slave masters used bugbears as quick, powerful labor, to do large, simple and dangerous tasks.
Overworld

Presumably a part of Caligos, the so-called "overworld" has been visited by Estovar's Free Company after passing through Dungeon: Scuttle, and visiting with the being known as Shamshi. Cyrano Trading Company would visit the overworld, after a fashion, by looking down upon it from a portal to its satellite, Gloam.
Dungeon: Trapdoor

The stone for entry was found in the central square of the Beşehir, along with two others, leaned together as a tripod like alter. Near that locale, a fourth dungeon gate stone would be found laid flat on two stones forming a plinth alter. This flat stone would prove to be the entrance to Divine Dungeon Challenge: Ekkata Pyrgos.

Cyrano Trading Company would flee into the stone to escape angry, marauding villagers, outraged that people had used magic to pass through their holy place. They would take Melody Lark, and her injured companions into the gate with them, to flee sight of the furious townsfolk.

## Trapdoor

Within the party would find a toad-like, humanoid presenting welcome in the illusion of the Anteroom. Escanor, using his Tongues ability, would tell the party they were being invited to participate in another of the god's games.

Beyond the gate within the Dungeon Proper, the party would find a grand caldera, with steep, sharp cliffsides above. The area would be bathed in moonlight, with a fissure opened within the middle of the crater, and caves scattered all about.

The dungeon would prove brutal, filled with spiders, spider-like horrors, and fire elementals, as well as other creeping horrors. Additionally, they would be besieged by traps, and numerous other physical dangers.
The Great and One

The religious dogma of the Church of St. Ageel declares that there is but one, a monotheistic deity, the Great and One. The Great and One is often described in their theology as impersonal, absolute and remote. Metaphysically the being is described as the origin of all things, and interacts with the physical world only via agents and secondary causes that the Great and One sets in motion.

In accord with the religious tenants of the Church, the saints are the most recent "secondary-cause" agents of the Great and One. So empowered by this exterior Prime-moved, they cast down the great dark ones, and became saints, nigh on demi-god like beings.

The great, Noorlundian philosopher Tethys wrote diatribes against the early followers of the Church of St. Ageel, claiming that their view of the Great and One was stolen, whole cloth from a text called Metaphysics, written by a scholar named Dan of Gaethian, from a handful of generations earlier.

The Gaethianese philosopher had proposed an impersonal "prime-being" outside of the world and natural order, that he had called the Upertheos. He went on to claim that the Upertheos had in turn brought forth each of the gods, as a manifestation, to create and rule the world. His postulations had come from a philosophical concern over an infinite regress that seemed to stem from multiple popular religions at the time.
Ordu Foci

Ordu Foci, sometimes called Forcers, are the Lapis magi, an Ordu of the Arcanists of Maag Ca'Shaan. They are members of a caste of researchers, educators and inventors. They have a long, and storied tradition of being the chief developers of magic. The Binding Tower has traditionally given them wide discretion to explore, uncover and interact with the world at large. This freedom has been moderated at certain times, and has become a topic of politics. Lapis mages are among the most likely to face censure or punished by Inquiry. The Lapis and Viridian alone have the ignominy of having had members brought before the fully convened Council of Ordus for trial.

## The Politics of Research

There is a progressive wing and a more conservative wing of the Foci. The Progressives, who have taken the moniker of the Blue Sky, are sometimes Skies, or rarely "Birdies," in a less than flattering way. This group of Foci push the limits of the laws, mores and traditions of Maag Ca'Shaan. They have often faced censure for their extreme ideas and live in a perpetual state of disagreement and debate with the so-called "Orderists."

The more Conservative wing of the Lapis Mages refer to themselves as the Nocturns. This particular group of Foci encourage measured expansion of magical knowledge, with careful, well-researched processes and a peer-review system that demands an involvement and examination of each new development by a member of each extant Ordu. Chief amongst their concerns is the matter of safety when dealing with the variety of unknowns that are part and parcel of the Magisphere.

The current Guild Head of Ordu Foci, Danzig Ba Breska, is a traditionalist (moderate), but has been called out by the Skies for his Nocturnist sympathies. Darren Tibbelt, active leader of the Blue Sky moment, is an outspoken critic of Breska. A recently handbill published by Tibbelt called him a, "Stymying and stodgy force against the flood of destiny." In a penned newsletter response, Breska was noted to say, "I'm 36 years of age, the youngest Guild Head in centuries, I hardly ever imagined or expected a man of 62 to call me stodgy. Most peculiar."

## Ordu Headquarters

The Lapis Magi are one of the few Ordus with headquarters outside of the Binding Tower. The Temple of Gathered Ruminations, in Gwenbarren, Belgrieg serves as their main facility.

## The Forcer Nickname

The official name of Foci, points to careful, focused research. However, their Ordu name was given a turn of phrase to create the popular nickname of "Forcer." It is said, in the historical record, that Forcers were playfully represented by their fellow arcanists, with cartoons of sniffing dogs forcing their way into rooms unwanted. These cartoons would be given the caption, "The Foci Forcer." The popularity of this image eventually caused the name to stick. While seen as distasteful, most Lapis Mages accept the name with dogged pride.

## Known Forcers

Danzig Ba Breska

Darren Tibbelt

Cytonius bel Soirinar

Pythros DeSanti

Tyrion Slavesh
Innesha

CAPITAL CITY - A large sea based trade city on the northcentral coast of the Kotesh, south of Kandaar Point.  The second largest of Kotesh's cities, Innesha is her capital and lies a third of the way along the Barto Tradeway heading from Hilden.  It is a prosperous city that lacks the full industry of Melchiar, but makes up for that in its pomp, organization and sheer material wealth.  It sits upon the Deinyr Bay of Mithrlochr, well within the Kandaar Savana, just north of Central Selchur Desert.

Innesha is not only known as a civic locale for Kotesh, but a neutral ground which encourages tourism and guards the peace for visitors jealously.  Recreation, vacation and trade tourism is common place.  There are a handful of breathtaking mansions on the Porta Bluffs overlooking Deinyr which invite visitors of absurd wealth to rest in their locales.

The people, proud as all Koteshee are, simply prefer to be called Koteshee and their possessive is Koteshen,  however, outsiders use these virtually interchangeably, with the demonym often being used as the possessive as well.  They are sometimes called the Kosh or Koshee because of  the name of their language.  They are sometimes called Rush or Rushes, an offensive term.  In the case of exclusive things to Innesha, they are known as Neshean.

Language:  Common (New Hilde), Koshion (a dialect of the Sheneo-Sotedian some refer to it as Shenoto).

## History

Innesha - The capital city and heart of the kingdom of Kotesh Upon the Bay.  Named for Queen Innesha, beloved of Champan g’ Hoete King of Kotesh generations ago.  This beautiful city features wood draped bluffs dotted with expansive, beautiful manors.  Centrally, off the inlets and bays is the king's palace, Shomhet, set on a man-made island in the middle of the stunning Corser lake.  A major center of commerce, Innesha is a neutral gathering place for elites.  Several major peace accords and treaties have been signed at Shomhet.
First Born

First Born seems to be a designation for a trio of ancient, powerful races. Shoah would identify them as Malach, þursar, and Mušḫuššu. These races were the first order of created beings, but were wild, powerful and dangerous. Shoah would state that the Siblings sought after to create beings of a more peaceful nature, and more simplicity and less might, thus did they create the Second Born.
Gnome

Transplants to Caligos along with the elves, these former creatures of the Feywild still maintain their secret, quiet lives of magic, happy trickery and dedication in the wild places.  Unfortunately, their initial efforts to ingratiate themselves to the halflings, and their tendency to overlap in resources and territory with them created a dismal failure.

This, along with the strife of the elves toward the native races brought a significant struggle which has created bitter feelings that have never faded.  Gnomes are seen not with hated, but largely with distrust.  The stereotype exists that gnomes are in conspiracy with elves and accomplices to many of their historical misdeeds.

## **SotGoR Race System**

As with many of the typical D&D races and subraces, gnomes have experienced a number of small changes listed below:

Trait:  **Darkvision** has been reduced from 60 to 15 feet.  The following is available to all persons of this race at character creation:

* Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw.   Once you use this ability, you can’t do so again until you finish a short or long rest.
Oizyz

Called the City of Misery or the City of Ten-Thousand Griefs, Oizyz is a mist enshrouded city, couched in the Kradzo Sea, on the northern edge of the Island of Mist. It is surrounded on either side by the delta of the river Acheron. Its streets teem with fiends, horrors, and mysterious winged figures, vying for the souls of the dead along its shores.

Din Ferngo, traveling their with Cyrano Trading Company, noted that a lahwita duke stood in the streets overlooking the docks. Additionally, the party saw the in streets creatures of radical living geometry, standing beside winged creatures like gargoyles, along with winged, genderless creatures of aching beauty, and Dusk in a Shady Vale saw hundreds of daemons.
Fiend

"Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hellhounds, rakshasas, and yugoloths."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6-7. ISBN 978-0-7869-6561-8.
Batch Noh

A temple of the Ennean Faith in Melchiar. One of few such temples that honor all members of the Ennea and have priests given to each available.

## Priesthoods

Three priests of the Batch Noh have been met by the adventurers the would become Estovar's Free Company, and have thus far been named:

Arevalous mo'Sevhonkian Monhas Batch Noh Ban Melchiar, priestess of Tel’yik Tenom.

Borgan Calin, Aerie Priest and servant of Artac.

Heshmat mo'Azadeh Monha, High Priest of the Batch Noh.
Mithrlochr

**Mithrlochr** - A huge central sea to the Vaanthian continent situated between Kotesh Ubulii, Hargravia, and the Velors.  It opens to the Meridian Ocean on its eastern edge.

The Mithrlochr or Middle Lake, was originally named by the dwarves of the Fajkunungrn, an ancient, continent spanning kingdom.  The emergence of the Hildenian Empire from disparate human tribes would eventually push the dwarves into Hjartngramr, the ancient name of Hargravia, and would ultimately collapse dwarves of Vaanth into civil war.
Guenbyu

Called the Great God, and given the moniker "The Belly Tearer," Guenbyu appears to be a deity of the Fear Dearg in the region of northern Hilden near Kelenor. Several of the rat-men have been heard to make proclamations espousing the glories of this particular deity, while a number of religious texts and pamphlets have been found concerning a great call to reunion, unity and overturning.

Authorities around Kelenor are as puzzled by the insurgence of the Dearg as they are the seeming religious fervor of the creatures. However, the impression is that the cult of Guenbyu is a relatively new phenomena.
Merida

Merida is a woman with a secret. Her ears are too long for many of the old memories of this world. Half-human and half-elf, she grew up in a most undesirable situation, being viewed as bastardized by two races with a millennia of animosity. Her hard place in life led her to make easy choices and to chose the life of a rogue. She fell in with Dancing Ragdoll or "Doll" on the way to Kelenor, capital of Hilden. The two women would form a simple, if fast-friendship as the two approached the metropolis.

The crowded common room of the Heyfield Inn would see the two women travelers joining the table of Alan Wheat, Finan and Takvor Demirdjian. Circumstance would see the five of them tangled into a variety of adventures.
Denace and Denace

Charn and Brenten Denace are an uncle and nephew duo, respectively, who started a trade firm for the purpose of buying, selling, and trading along the Melchiar Highroad and the surrounding townships and settlements near it in the wider city-state region of Kelenor.

The Denace and Denace trade firm also employs the driver Tedus and the armsman Elden of the Heartland.
Caelainor

(Pronounced ka' lay no) CAPITOL CITY - The Capital of Ca'Shaan, Caelainor is the home of the Binding Tower, which serves as Capital building and the heart of a magic user's faction in Caligos, the Arcanists.  Let by High Binder Railin K'aarna, both as King and Guild leader.

Caelainor is the capital city of the Magocracy of Maag Ca'Shaan. It sits on the southwestern side of island nation, along the coast of the Meridian Ocean. It is a trip by sea due east of the Republic of Tógg's Tankalendu Bay. The massive capital city features the prominent Binding Tower, as well as dozens of other buildings, that in any other city, would far outstrip any other building in height.

## Population

Population - Unknown. The languages include: Common (New Hilde dominates being the lingua franca), but Polimian (/pole lim ian/ nearly as prevalent being the tongue of magic), Bresha is also commonly spoken.

## Religion

The primary religion is The Three Dreamers Faith - Trisomnah, there are some adherents of Ennea.
Den'Then

**The Den’then** - This organization, founded in Ajakko, had it's roots as a mercantile conglomerate selling textiles and spices from the Shenean heartland.  They began the Catha Company, a free company acting as a military arm of the The Den’then Trade and Supplie Compane. They have reach, as well as a number of offices and warehouses in many of the major cities of the heartland of Vaanth.
Ancient Magical Weapons

Sealed away, largely out of the reach of mere mortal races are a group of weapons and items viewed as being dangerous, or too destructive, according to legends. Scholars at various places, from Maag Ca'Shaan to the high scholars of Allician City-States, The Peerage, has speculated on their nature, origin, and location. Many simply render such absurd, otherworld weapons to being the myths of antiquity.

Lately, certain adventurers, delving into impossible places, seem to have uncovered such equipment:

* Camisado's Ruinous Omen
* Thirst
* Gruideous
* Mergi's Foecleaver
* The Wager
* Tzedeki
Mušḫuššu

Mušḫuššu are one of the First Born races. Identified by Shoah as a serpent like, massive glittering creatures. Winged, fanged and dangerously beautiful, looking like tremendous versions of the dragons of the Underworld. The goddess would inform the members of Cyrano Trading Company that these were the creations of Taeynev, Zeadra and Berham representing the terrible elemental magic, wisdom and might of Darkness manifest.
Kaulder Duń

Kaulder is a half-elf artificer who has found himself in Kelenor in the middle of winter. A series of circumstances would see the young man join a band of other travelers and adventurers including Leon Phelps, Theodor and Volney Phoenixlash. He has since proven an invaluable team mate, with skills and abilities as well as devices that seem to defy nature.

**Kaulder Duń**
Dabuul

Dabuul - DESERT CITY - The Gate of the Selcherian.

Dabuul is the city of Kotesh given to watch over the hostile Selchur Desert.

## Religion

The chief religion of Dabuul is Ennea, and Dabuul is the spiritual heart of the faith in Kotesh, if not the wider world.

## Governance

Form of government.   The Inherited absolute monarchy system.  The Emir, supreme state rulers of Kotesh are a heritage family line that has changed more than a few times over the centuries of the three-millennia old Emirate of Kotesh Ubulii.  The Kosh are currently ruled by Halib g’ mh’Daneed, Emir ban Kotesh Ubulii.  A kindly, but shrewd and successful Emir and emirate line, the Daneed have economically stabilized the continent of Vaanth in spite of the Fae invasions, rise and fall of empires and the machinations of Heród.

He is enabled in this rulership by his four Satraps, governors over the four states of Kotesh: Innesha, Melchiar, Notheen and Dabuul.  Each city state and their Satraps are further eased in rulership by a complicated and well protected social caste and credit system of Kadree a Koff.

Dabuul's Satrap is Baatra a'Kulu, to the honor in service to Halib g’ mh’Daneed, Emir ban Kotesh Ubulii.

## Places and People

### Locations

* The Desert's Dove: Proprietor - Alawi con’ull-Hameed, Tailor and Clothier.
* Jabbour's Curatives: Proprietress - Himma ma’nan-Jabbour, Herbalist and Herb seller.

### Persons of Note

* Baatra a'Kulu, Potentate and Satrap ban Dabuul
* Raaida an’-Taha, wife of Satrap a'Kulu
* Wafaaa mo'-Safar - Ordu Repairi, Repairers Arcanist - Citrine magi. Briefly met with Tyrion Slavesh to discuss texts. They would later meet back up, after an urgent use of the *sending* spell concerning a powerful presence within the traveling cart of Estovar's Free Company.
Mordenity

Justicar Morden is the god of the balance, and lord and king of the afterlife and the underworld, calling all things to account.  Before becoming the gray dwarves, of old called the Gerár or Duergár, they were a tribe of intractable and stern dwarves among their people.  They honored Morden highest of the gods since he was master of the world that they longed for above all others.  For them, Pere Haukken shined his face too brightly, and Aeleam could never make up his mind on any matter.  Mordenity is thus, a polytheistic faith that grants a primacy to Morden.

An austere faith for an austere people, the inflexible dwarves would hold to their unbending god of justice and sink down into his world.  In time it is said that they became as grey as the unbending stone at the roots of the world that their god calls his home.
Mount Dorman

A massive inactive volcano in the Eastern Heartland of the Vaanth continent.  Situated on the east-central border of Hilden and the westernmost point of Rhegrheimm territory.  It has a storied history.  Among its legends are beliefs that Aeleam raised the mountains of the Aestervholrs from the flaming heart of the world as an inheritance for his sons and daughters who went out from Hargrave.  In addition one of the Saints of Ageel was said to have been born millenia ago in one of the Hildenian cities at the foot of Dorman.  Most recently, historically speaking, the Prophecies of the Unyielding seemed to imply that Dorman is none other that the Mount Shom of Ageelianism that was the location the Saints sealed the ancient darkness.

Scant rumor exists of strange places hidden deep in Dorman. Attempts to prove the existence of alleged hidden grottoes have proven fruitless, or so was thought. A few intrepid explorers have uncovered rumors of a passage, deep into the heart of the mount. In its depths there can be found one of the Bleeding Stone Gates.

On its stone wall is written:

"I am called by a hundred names.  I have a thousand titles.  I have been ten thousand, I shall be a hundred thousand more. I am Samhein, Scion of Lucai, I am Unrighteously Broken and Thrice Denied.  I am Four Times Empowered and thus am Reconciled. I have stood in the Cradle, and seen Origin.  I have Seen the Tear in the Void and witnessed Hesh'bagh Heresh.  I stood with Egil at the Branheighe as the Baash'hol waged her wrath, and saw the foolishness of the Failed Scions and was undone.  I am Friend of The High Prince.  I am Companion of Stol.  I am Duke Sheres.  I am Prince of Cehk.  I am Servant of the Wardens, so I am Exhaultant Pleasure.  I was touched by Egil, I am become Ecstasy.  I am Veem, I have been Foosh, and the Slayer of Juubah'Groock B'Hrrah.  I am Bearer of Muwresh.  I saw the fall of Hashmadahe'el, and thus I am Joy itself.  I am Hendreich, I am Sword Wind, I am the Teacher of Pish.  When Hesh'bagh Heresh fell to the land I Was There.  I am Lahwita, My Name is thus spoken."

- The words written on the Gates of the Ænlic Bindh at Dorman.
Garan-dundu

A set of enigmatic ruins on the western edge of Gundu, along Taethir's southern border. Currently, the Crane Research Enclave of Ca'Shaan has established a research facility there.

The ruins appear to have multiple layers of multiple peoples over various ages. A gate to the Divine Dungeon Challenge: The Citadel of Shoah sits in a plaza near the eastern edge of the ruined city. It appears to be the most untouched part of the unique place.
Dawn Age

Dorian of Meld by his research into his Dorinian Estimate Calander saw he and his students drudging through tales of histories, sacred texts and journals dating a bygone era as a dawning of the world.  Much of the Dawn Age is little more than a legendarium of myths and stories of origin.

The scholars of Meld by consensus used their studies to indicate their belief that this period was composed of roughly 1000-1400 years of history.  Dorian, a theist, held the final belief on the matter to be that the Dawn Age was roughly as a millennium.

Dorian's belief, the popular Agnostos Theophilia held in Meld, was that an "Unknown God," or "Great Mover," as it was called by philosophers, was the crafter of the world and had set things in order before departing. This would be dubbed the "Short Creation."

His contemporaries, proposed a variance of thousands of years, and did so under the proposal that a so-called "Unknown Causality," had created a chain of reactions that would order life in magnitude. His chief philosophical rival on the matter, Teastatese would state, "Much as the generations of a family do so grow in exponents, thus so did the great generation of life after its fashion." Teastatese and his party would follow the "Long Creation," of the Philosophic Naturalism that was a matter hotly contested amongst the Peerage in the decades before and after Dorian's calendar took acceptance. The Long Creation and Short Creation concepts would only be rivaled by the vigor the debate between the Theorem of the Plane and the Theorem of the Round.
Din, Scholar of Carthis

Din Ferngo is a scholar of the small island nation of Carthis, who in hunger to research the ancient stone gates sought out the hidden artifacts at Gren's Canyon. He would meet the travelers Volney, Dusk, Kaulder, Mark and Sunny just prior to their discovery of Valefor's arm in a cratered out section of the jungle, west of the canyon. The appearance of small, miraculous entities, and the quick succession of the magical arm and the discovery of Valefor herself, and the horror Deneer would bind Din to the wandering adventurers.

Din continues to travel with the companionable Sunny, as well as the rest of the crew of Cyrano Trading Company, making notes on their findings and cataloguing their discoveries. While prickly about his research and notes, he has began to open up and interact with people. While he was at first fiercely cautious, he has taken a great interest in the arcanist Cytonius bel Soirinar, who began to travel with the crew after Belgrieg. The two often speak, and share notes and considerations.
Fear Dearg Farm Assault

The Fear Dearg, led an attack on the southeastern farming district of Kelenor, called Goldgrass on Aefgoel the 28th, Lucday. A relatively small force of the dearg pinned the region down and began a multiday stand-off with Kelenorian authorities. A vigilante effort was reportedly made to reseize the area to minimal effect. The response to the attack, while in the midst of negations with authorities, was swift. The incursionary dearg force was to lash out for several more days, pushing deeper into the city and shoring up their numbers while turning much of the southeastern district south of the river into a veritable war zone.

As of Bharday, Soln the 9th, 4750 DE the tense stand-off continues. The Visibœr continues to be mum on details according to the talk around town, with all of Kelenor taking one of two sides, a stance of, "cleansing the streets of these invaders," and a second, smaller but more sympathetic faction.
Thorn-Og

Thorn-Og is an orog, most lately of Halkiel, having fought in the pits and arenas of cities of western Meindra. He recently fought Escanor of the Cyrano Trading Company and was thoroughly impressed with outstanding battle-work. Escanor would go on to ask the orog if he wished employ aboard their ship. Thorn-Og left him, citing that he would give it thought.