Nightfall

Nightfall is a vampiric mystic supervillain and member of the Temeraire Club.

## Personality

Nightfall specifically sought the curse of Vampirism as a means of gaining superpowers (or their equivalent). Unlike most of his kind, he does not care about establishing dominion over the Earth or securing his immortality. Instead, he focuses his energy on expanding his mystic abilities and engaging in as many battles with superheroes as he can arrange. This attitude is considered completely backward and undignified by other vampires, and he is universally shunned by his dark family, but he doesn't mind this excommunication in the least. In fact, he appreciates being left alone to forge his own path free of dusty vampiric traditions.

Nightfall revels in his position as an up-and-coming supervillain. In a short time he has amassed great wealth and notoriety among the newer members of the Temeraire Club, so much so that he doesn't even know what to do with his ill-gotten gains. But so long as he gets an opportunity to test his might against the forces of law and order, he couldn't care less about the rest.

## Powers

Nightfall wasn't content to amass power slowly over the course of centuries. He has taken every drastic step he could think of to increase his vampiric power, treating himself like a mystic guinea pig and subjecting himself to all manner of dark and bizarre experimentation. As a result his power far exceeds that of a normal vampire of his age and branches into infernal powers not typical for his race.

Nightfall can fly indefinitely with minimal effort, and enjoys great strength and resilience, making him a formidable and mobile brick. He likes to use this ability to lift non-flying enemies off the ground and trap them in a crushing embrace where he can drain their blood at his leisure. The blood of his victims, especially that of superhumans, grants him a powerful temporary boost to his strength and speed that only deepens his victims' peril.

When on the defensive he can dissolve his form into a swarm of bats or plague flies, evading direct attacks while engulfing his enemies in a biting swarm. Nightfall also relies on potent hypnotic abilities, breaking his target's will and turning his foes against one another.

Nightfall also has dark powers granted by pacts with the forces of Hell. He can wield a dark, infernal hellfire to attack at range, and can heal himself with the same unholy energy. He can use this power to raise the dead as well and even summon demonic shades to serve him. All of these powers come with a cost, however, and he is loathe to overuse them.

## Weaknesses

As a vampire's powers grow, so too do their weaknesses. Normally, a vampire has centuries or even millennia to develop their strength and mitigate much of the drawbacks that come with it. Due to Nightfall's accelerated growth, however, he has many weaknesses that make him more vulnerable than even the most decrepit of his vampiric kin.

The traditional weapons of vampire slaying are all effective against Nightfall: sunlight will destroy him in seconds, as will immersion in fresh or running water. The classic 'stake through the heart,' which normally only paralyzes a vampire until the weapon is removed, is also fatal to Nightfall. Normally, a vampire slain in any of these ways will turn to mist and retreat to his lair for a few days of rest. If Nightfall is slain, however, he will instead crumble into dust, only able to be revived if a large quantity of fresh blood is mixed into his ashes. Lastly, even crude religious symbols held by non-believers can cause Nightfall physical pain and hold him at bay.