Ickism

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Ickism is the religion of the Ickin, a race that is nowdays nearly extinct. Athough there are very few Ickin left in Rathnir, they still serve their gods as they did when their settlement Bluefield still stood. The leaders of most non-Bardonian Ickists is Yoka Kuokelle, Tekn Kuron and Kat'n Lomalek.

## Pantheon

### Kunikue

There are three gods the Ickin find worthy of worship in their list of deities. These gods are called the princes, guardians, lords or 'Kunikue', meaning "a state of being that can only be comprehanded by one who is subject to it"

Kreath: The mother of divinity, Lady of mercy, and the prince of the forests and Adum. Kreath is often interpreted as a light in most written stories, but sometimes takes the form of a woman with the lower part of a snake, deer or horse, and the torso of an Ickin. Kreath does not accept any form of evil on her plane of Adum or Kyir. Kreath's followers are gifted with visual and inner beauty. Her name means beautiful light in the Ickin language.

Hjemu: The jailer of demons, Lord of blood, and the prince of Oceans and Void. Hjemu is often seen as "evil" to outsiders, but the truth is that Hjemu is just as important as Kreath, as he is the guard of the Void, he is what keeps Demons and Evil spirits from entering Earth and Adum. Although most see Kreath as lady of the afterlife, Hjemu has his own little plane for those who prefer him over the lady of mercy, he calls this plane 'Hjemu's Halls' and it is portrayed as an infinately stretched hall, with an infinately long table, where Hjemu's followers eat and drink eternaly. Usualy Hjemu takes the form of an Ickin man, sporting a crown, horns and a black robe. Hjemu's followers are gifted with fortune and good luck. His name means blood in the Ickin language.

Memu: While Hjemu and Kreath are gods of the dead, Memu is god of the living, he is god of knowledge, intlelligence and learning and prince of kyir and it's inhabitants The Ickists who prefer him become reincarnated, to live life on earth once more. Not many get the chance to meet this mysterious deitie, but he is usualy known to wear white robes, contrasting with his jet black hair and beard. His followers are gifted with great intelligence and wisdome. His name has no meaning in the Ickin language, but the closest word is memuut, meaning minute, hinting that he might have been worshipped as a time god in early Ickin culture.

### Karhuun

The Karhuun are the gods of the old worlds, many of them they have been corrupted by the void and it's evil spirits, therefore most of them are now evil gods, using their power for their own amusement. There are an infinate amount of Karthuun, as the cycle has been going on forever. However, not all Karthuun are evil, some still have the good in them, these are the modern day gods, that other religions worship. Some noteable Karthuun are as follows:

Alkuun Seimor: Alkuun Seimor is the lord of murder, he is definently the most evil of all Karthuun, He represents death itself, usualy interpreted as a shadow, without any physical form, the shadow does not seem to have any human features, and simply looks like a "Blob of darkness". He does not even know what the word mercy means, as he believes that all mortals should die, not for any real reason, he simply enjoys suffering, Alkuun Seimor is without a doubt a madman and a psychopath. His followers are cursed to die sooner.

Farkin: Farkin is the lord of flames, this Karthuun loves starting wildfires and burns the homes of those who displease him. There is a story about this god setting fire to aether's palace eternaly, creating the sun, some use this story as a reason to worship him. This Karthuun is the ruler of the Nether, a seperate plane of existance outside of Kyir, and can only be accessed through Farkin's unholy portals of obsidian, it is also the afterlife of Farkin's worshippers. Farkin's followers are gifted with "eternal love from the fire god"

Seck Raah: Known as Segra to others, she loves war and all conflict between mortals. One of the more famous stories involves Seck Raah tricking Kreath start a war with the void, creating the cycle between night and day, giving her the title "goddess of twilight" among her followers, some heretics have even been known to worship her as a time god due to this legend. Her followers are gifted with fame and combat skills.

Jakakuraan: This is the Karthuun of pestilence, His mind is twisted, to the point where both him and his followers believe that all mortals are diseased and corrupt, therefore Jakakuran sends his plague to earth in order to purge the mortal world of all races, from elf to man, this karthuun has no mercy and only spares the ones who follow him, his followers are gifted with immunity to his diseases or "cleansing armies" as he calls them, no one can escape his wrath. No one truly knows Jakakuran's origin, some say he is the son of Kreath and Hjemu, meaning he is not in actuality a Karthuun, this theory isn't taken very seriously to most within the religion, as there is next to no evidence that Kreath ever had a child.

Hiku Baun: Karthuun of trickery and luck, this Karthuun is way more mild than most other Karthuun, he does not enjoy the death of mortals, but he would not go out of his way to save a man. Hiku Baun usualy takes the form of a man with pale skin, other than this, his appearence seems to change from person to person and there is no absolute description of him. Hiku Baun's followers are gifted with improved persuasion. Hiku Baun seems to in reality be two very similar gods, Hiku (god of luck and randomness) and Baun (god of trickery) But it is unclear if Hiku Baun is actually two gods, or if this is another one of his tricks. It is hard to learn anything about this god since he appears differently to anyone who sees him, and his love for tricks does not help that. Hiku Baun's greatest story is about the origin of twilight, he helped Seck Raah start the war between Void and Adum, Seck Raah managed to trick Kreath due to her naivety, but Hjemu was way harder, leading to her getting help from Hiku Baun. Althought Seck Raah got the title "goddess of twilight" from this, Hiku Baun did not, and is only attributed to the story.

Hummhex: Keeper of secrets and lord of hints, this is the Karthuun that is said to have created the a realm called the end, endermen and the ender dragon. Hummhex claims to know everything about Kyir, and that worshipping him will grant you with "sacred knowledge". This Karthuun takes the shape of a hand, with a single eye on the palm of it. Hummhex's followers are gifted with "the secrets of the universe", sadly, most minds cannot handle the power of this knowledge and end up dying. Hummhex's worshippers are sent to the end when they die, and slowly get corrupted by Hummhex untill they turn into an enderman.

Gh: This was the being that created Kyir, they are not usualy seen as a Karthuun, but according to the definition of the word, Gh was indeed one. Also known as "the soul eater", Gh acquired power not from worship, but from consuming souls, which is how they managed to obtain enough power to create Kyir when they were in the void, some heretics have attempted to resurrect the Gh, so that the soul eater may create a new world, where his followers may live in paradise as he "intended". Gh is often interpreted as a giant serpentine wyrm.

## Afterlife

There are three main afterlives in Ickism, each afterlife is ruled by one by one Kunikue or Karthuun.

Adum: This is where Iggists who prefer kreath go after death, Adum is a baeutiful land in the sky, the centerpiece of Adum is a giant palace of fire named sun, built by Kreath herself, there she lives with her saints and champions for eternity. Outside the palace is infinate plains, where the grass is softer than candy-floss, and beautiful rivers where the water is always warm and soothing. Everyone gets a free puppy and kitty, the air smells like flowers and all is good.

Hjemu's Halls: An infinite hall, where everyone gets free absinthe, and can do anything they want with no consequenses, here you can eat and drink forever while singing and telling stories of old, and meet Hjemu himself.

Void: An eternal abyss of nothingness, here most Karthuun reside except for the extremely powerfull ones who managed to create their own realm, this plane is kept by Hjemu, so that evil spirits or Karthuun will never escape. The torture here is the worst form of punishment you will ever recive, not pain, but nothingness, no pain, no emotion, forever, you will remain consious, but experience nothing.

Nether: Farkin's plane, a land of fire and lava, where everything burns eternaly, here your spirit will manifest in the soulsand, or if you're lucky, you'll serve the flame lord Farkin eternaly as one of his many demons, such as a Ghast, Blaze or Wither skeleton.

The End: A dimension ruled by Hummhex, lord of knowledge. Here your spirit will be slowly corrupted by his unholy knowledge and secrets untill you turn into one of his endermen, to be used by Hummhex and potentially fed to his pet dragon.

Red void: discussion about the red void is seen as heretical.