Level 2

## Survival Difficulty

**Class 2**

**>Entities: 2/5**

**>Instability: 0/5**

**>Environmental Hazards: 2/5**

**Total Score: 4/15**

Level 2 is the 3rd level of the Backrooms, and the last one you can enter when first no-clipping into the Backrooms.

## Description

Level 2 is an extremely long series of hallways that is presumed to be infinite. The floor is made of old, rusty bricks, and the walls and ceiling are made of concrete. Along the walls of Level 2, there are a few steel pipes with an unknown black liquid flowing through them. This liquid has been tested by the B.M.C. to no conclusive answer to what this liquid could be. This liquid is extremely dangerous, as contact with skin can cause itching and sometimes even melting the skin off. No one has ever drank this liquid, but it is assumed to be a bad idea, so, don't drink it.

Occasionally doors can be found on Level 2 on the sides of the walls. Most of these doors are locked, although sometimes one will be unlocked. These rooms are completely devoid of entities, and entities seem to be scared of these rooms. They look like small to medium sized office rooms that are oddly clean considering the state of the hallways. These rooms can contain useful supplies like phones, Almond Water, food, and weapons like knives and handguns. Some lead to Level 3.

Level 2 is the first level that poses a serious threat to survival. Due to how claustrophobic this level is, it could cause sanity to drop quickly in some individuals. Additionally, sometimes you can find pipes that have busted open and they are spilling the toxic black liquid all over the floor, though this is rare so you should be safe. The most dangerous aspect of this level is the amount of entities present on it. Documented entities are Hounds, Skin-Stealers, Dullers, Crawlers, and Clumps, which can be seen between the pipes on the wall. Additionally, a level exclusive entity called Pipe Dwellers reside here. These entities are humanoid entities who are not hostile unless provoked. Pipe Dwellers are thought to be wanderers who died in this level and came back as these entities.

In some parts of this level, the machinery is incredibly loud and the heat can be as high as 45°C (113°F), and can cause heat strokes, and cause dehydration much faster than ordinary heat of the same temperature. If you find one of these areas, it is advised to get away as soon as possible due to both the symptoms, and the risk of no-clipping into Level 2.2, a much more dangerous level than this one.

## Entities

No entities on this level have been properly studied, but the best plan of action to survive an encounter with one is to run as fast as you can in the opposite direction in the hallway.

As mentioned above, there is a level exclusive entity called the Pipe Dwellers. These entities are friendly unless attacked or assaulted.

## Colonies and Outposts

The Survivors

* A group of 24 people who are trying to map the backrooms
* Friendly and open to trade

Pipe Dwellers

* Communities of Pipe Dwellers have been documented here, and the seem to be living somewhat normal lives
* These communities are friendly and open to trade, although they aren't accepting anyone into their communities who isn't a Pipe Dweller entity

## Entrances and Exits

### Entrances

* Exploring far enough into Level 1 will lead you here

### Exits

* Unlocked doors usually lead to Level 3, though sometimes can contain supplies