Potentate of Portals (Fiend)

Fiend Class Key can be obtained from Potentate of Portals (Legendary) from Portal Crevasse Event

Potentate of Portals (Legendary)

Potentate of Portals
 Sizz
 Effective
 Fire Breath

* **Threshold Skills (Bar Breaks) (Phase 1)**
	+ Blue to Green: **Dark Lightning** (All: Physical Zap: *~200 DMG*)
	+ Green to Yellow: **Portal Pierce** (All: Physical Zam: *~600 DMG*)
	+ Yellow to Red: **Anger** (Self: DMG Taken -50%)
	+ Yellow to Red: **Portal Pierce** (All: Physical Zam: *~600 DMG*)
* **Regular Attacks (Phase 1)**
	+ **Normal Attack** (2: Physical: 25% current HP DMG and Ruin State*)*
	+ **Earth Collapse** (All: Physical Rubblerouser: *~200 DMG* and Topple)

* **Skill Gauge Move (Phase 1)**
	+ **Ferocious Roar** (All: Physical: *~200 DMG* + Stun)
	+ **Kazam** (Single: Magical Zam: *~240 DMG*)
	+ **Frigid Wave** (All: Remove Debuffs)
	+ **Dark Lightning** (All: Physical Zap: *~240 DMG*)
	+ **Shattering Breath** (Random (2x max per character): Light Breath: 4x *~200 DMG*)
	+ **Darkness Breath** (All: Dark Breath: *~400 DMG*)

* Potentate of Portals will use **Normal Attack** every turn, he will use **Earth Collapse** 16 actions after **Normal Attack**, count is reset each time **Normal Attack** is used
* Potentate of Portals will use 2 Skill Gauge Moves at once starting on Green Health Bar, starting with: **Ferocious Roar** > **Kazam** > **Frigid Wave** for Left and **Shattering Breath** > **Darkness Breath** for the Right

* **Threshold Skills (Bar Breaks) (Phase 2)**
	+ Blue to Green: **The End** (All: ???: *~270 DMG* + Blind + Lock)
	+ Green to Yellow: **The End** (All: ???: *~270 DMG* + Blind + Lock)
	+ Yellow to Red: **The End** (All: ???: *~270 DMG* + Blind + Lock)
* **Regular Attacks (Phase 2)**
	+ **Shura's Prison** (SIngle (P1 > P4): Fixed *100 DMG* + Max HP Down 1 Step (100 HP))
	+ **Shura's Prison** (SIngle (P1 > P4): Fixed *100 DMG* + Max HP Down 1 Step (100 HP)) (Interrupt)

* **Skill Gauge Move (Phase 2)**
	+ **Stellar Destruction** (All: 90% of Current HP DMG)
	+ **Neptune's Lightning** (Random: Physical Zap: 3x *~410 DMG* + Paralyze)
	+ **Monster's Paradise** (All: Physical: *~270 DMG* + Sanguini State)
	+ **Brutal Triple Blow** (Random: Physical (100% Critical): 3x *~300 DMG*)
	+ **Freezing Strikes** (All: Physical Crack: *~800 DMG* + Frozen State)
	+ **Kerfrizz** (Random: Magical Frizz: 4x *~240 DMG*)
	+ **Forbidden Demon Arts** (Random: Magical Zam: 5x *~200 DMG* + Venom)
	+ **Rain of Arrows** (Random: Physical Bang: 4x *~200 DMG*)

* Potentate of Portals will use **Shura's Prison** every turn, he will use **Shura's Prison** 16 actions after **Shura's Prison**, count is reset each time **Shura's Prison** is used
* Potentate of Portals will use a random Skill Gauge Move from above list

**Strategy**

* Whether you are on Phase 1 or Phase 2, the most important part of this fight will be to maintain your Defence buffs, he deals a ton of DMG throughout this fight that can easily wipe your party
* If using magic DMG, you can lower his spell resistance, thus increasing magic DMG
* If you have Multiheal, you should bring it (Medica II for Physical Jobs can help as well for this fight), make sure to time your Multiheal use in this fight, you don't want to needlessly use it and not have it when you need it
* If someone dies, it becomes EXTREMELY difficult to keep them up long enough to rebuild buffs, you also generally want to save Revivify Stones for Phase 2 of the fight, so you might want to use a Yggdrasil Dew if needed to prevent someone from dying

**Phase 1**

* When the battle begins, take the opportunity to stack buffs before starting to take down the boss, particularly in order of: Attack, Agility, Breath Resist, and Defence, it is highly advised to take all 4 to 2 Steps before triggering the first Bar Break, he won't use any Skill Gauge Moves until the Green Health Bar
* Be careful with acting too many times, after 16 actions from last **Normal Attack**, he will use **Earth Collapse**, which you do not want to happen
* If using a group of Sages, it is highly recommended that you lower Potentate of Portals Spell Resistance to max as well
* If using PLD strats, make sure to wait to use BB for right before you trigger the first Bar Break
* Even with buffs at max, it is highly recommended you Defend against **Shattering Breath**, **Darkness Breath**, **Ferocious Roar**
* Potentate of Portals has a high chance of inflicting Ruin State with his **Normal Attack**, so be prepared to counter the DMG in some way like Reheal effects from Recovery Magic
* Potentate of Portals uses 2 Skill Gauge Moves at once, with both of them having varying CT speeds, make sure to take measures to guard against the frequent Breath attacks
* **The most important mechanic in this fight is preventing Earth Collapse, you must aim to not exceed more then 12 actions between turns (assuming all 4 auto attacks trigger before Potentate of Portals Normal Attack). Items and even Skill Gauge Moves will count toward the action counter, so keep that in mind**
* **Be especially careful when triggering Bar Breaks, cause they too also count toward the action counter to Earth Collapse, its best if possible to trigger a Bar Break immediately after Potentate of Portals uses Normal Attack**
* Make effective use of Echoes and Chainspell in this fight, the Echoes do not count toward the **Earth Collapse** action count and Chainspell counts as one action, so they can help tremendously in pumping DMG into this fight w/o having to worry about **Earth Collapse**
* An effective strategy is to buff up everything during the Blue Health Bar, rush through and do as much DMG until you reach the Yellow Health Bar, rebuff up during the Yellow Health Bar, and then finish the fight
* When Potentate of Portals uses **Frigid Wave**, make sure to queue up buffs immediately to reapply them
* Make sure to time Yggdrasil Dews for everytime you trigger his Bar Break **Portal Pierce**, also make sure to Defend it
* When triggering Bar Breaks, its impossible to make sure everyone has full health due to Ruin State, so make sure those who don't have Ruin State and have high HP are the ones who push the Bar, alternatively you could have someone use Cloud's Finishing Touch Defend to trigger it
* Make sure before you trigger his final Bar Break, you have built up enough CT to push through the Red Health Bar as much as possible to finish Phase 1
* Defence Down can be applied rather easily on Potentate of Portals and it is highly recommended to put on him to increase DMG
* Potentate of Portal's **Rage** will cut DMG by half, so make sure to have Defence Down on him and Attack Buffs up, an effective strategy to do as much DMG as possible before Rage is to have someone with a Rubiss Fan cast it on your strongest damage dealer and have them use their buffed strongest attack to trigger the Bar Break, you could potentially skip the Red Health Bar entirely this way
* When reaching Red Health Bar, you don't have to worry as much about keeping buffs up, your #1 goal is to try and beat Phase 1 as quick as you can, especially since you can rebuff during the start of Phase 2

**Phase 2**

* Potentate of Portals will use **Shura's Prison** at the start of Phase 2, however the DMG is negligible considering it will be mitigated by the HP Down debuff
* Prioritize Breath and Defence buffs over Agility buffs, make sure to Defend the opening Skill Gauge Moves and recover HP
* You must Defend all Skill Gauge Moves due to the high DMG, however if he uses **Stellar Destruction**, that will be your opportunity to attack instead since it only deals current HP DMG
* Be very careful of his **Freezing Strikes**, if you don't have the Crack Resist, you are pretty much dead, so you have two choices: You could choose to gear for this Skill Gauge Move in case it appears or you can just plan on dying and recovering with a Revivify Stone or Leaf when it occurs
* Try to defeat this Phase extremely quick, you are on a time limit based on how many times Potentate of Portals uses Max HP Down on the group, combined with him using **Freezing Strikes**, you will hard wipe if it takes too long
* Despite being 4 Health Bars, his Health is pretty low, so be careful you don't accidently trigger multiple Bar Breaks
* Make sure you have at least 100 HP when its your turn to get hit with **Shura's Prison**, otherwise you will die, it does 100 HP DMG regardless if you Defend or not
* Be careful triggering Bar Breaks when Potentate of Portals is using a Skill Gauge Move, it cannot be stressed how low his HP is in this Phase, you can very easily if you aren't careful trigger multiple Bar Breaks and hard wipe the party
* It is possible to completely skip the Red Health Bar with a combo due to his low Health

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the fight without dying

First Clear Rewards
 Fiend Shield

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists (Most > Least)