recursal/Fanatic-Fandom huggingface dataset:
Photo Negative Minnie

Atenção esta pagina foi traduzido da Five Nights at Treasure Island

"Por que eu existo? "

- Impure mouse

Impure Mouse é um Ovo de Páscoa, e um antagonista no jogo cinco noites no Treasure Island. Não se sabe o que o seu efeito sobre a jogabilide

## Aparencia

Impure rato parece ser um terno normal de Minnie Mouse, mas com os olhos humanos e um par de dentes humanos, como enormes.

## Comportamento

Impure Rato começará em Caráter Prep 1, fora de campo. Em seguida, ela aparecerá na sala, flutuante. Isso pode ajudar o jogador se preparar para ela se mudar.

Se Impure Rato aparece no escritório, o jogador precisa para puxar para cima o monitor e desligar uma câmera, o ruído alto atraindo-a para outra sala. Retardar ou deixar de fazer isso fará com que ela matar o jogador. O jogador também tem a opção de esconder sob a mesa, dando ao jogador um 50/50 chance de sobreviver. Impure mouse será sempre desaparecem, aparecendo em Caráter Prep 1 mais tarde.

## Localizaçoes

Impure mouse vai começar fora da câmera, em seguida, ela vai começar pendurado em Caráter Prep 1, mover para a área da equipe, passar para a carne Congelador, passar para o Lounge, e, eventualmente, entrar The Office.

## Trivalidades

Impure Mouse é um dos três inimigos do sexo feminino no jogo, os outros dois sendo Deus e Daisy Duck.

Ela é também o segundo carácter fêmea a ser adicionado ao jogo.

Impure Mouse foi feita como resultado de um pedido de um usuário neste wiki. O usuário sugeriu este personagem através da apresentação de fanart que pode ser encontrado aqui.

Embora Photo-Negative Minnie em The Office (encontrado no TBmHC) faz com que ela parece ser relativamente alto, PN Minnie é realmente o mesmo tamanho de Photo-Negative Mickey em terceiro provocação do jogo.

Impure Mouse foi originalmente conhecida como Photo-Negative Minnie, até que ela foi alterada e Photo-Negative Mickey foi substituído por Willy.

Enquanto se move, Impure rato pode dizer "Isto não é como nós deveríamos ser" e "Por que eu existo?", Ou ela pode rir.
Cloud Cay

## Raiders

Gabault

**Cloud Cay**, also known as the **Slime Dungeon**, was a Hyper Dungeon located in the Summerlands during Dragonhollow's Fourth Era.

It was part of Dungeon Quest.

# Description

Cloud Cay was a floating island constructed from dirt, stone, cobblestone, mossy cobblestone, and mycelium. The surface was a grassy meadow covered in flowers and acacia trees surrounded by a fence.

A beacon shone above the isle.

The interior was a large unlit chamber with two treasure chests sealed within pockets of obsidian. Beneath the island was an open warren of crevasses and stalactites that dangled vines.

HyperSilence considered Cloud Cay the easiest of the Dungeon Quest instances.

# Enemies

All regular mobs could spawn inside the dungeon due to low light levels.

* x25 Slime Knight
* x1 Slime King

## Notes

* These enemies stronger attacks than usual.

## Notes

* Boss
* Slime King had extraordinary high HP, to the point where Gabault's Unbreaking III sword nearly broke fighting him
* His attacks were 100% stronger than a typical slime
* *Main Article*

# Treasure

This is an incomplete list of the treasure. HyperSilence mentioned that this dungeon had less loot than the others.

* x1 beacon
* x9 diamond block
* x4 Health II potion
* x1 Bane of Arthropods V book
* Enchanting Tome for Snowcrest Token Underground

# History

On 4E:401, Tox raided Rabbit Reef. HyperSilence provided him with a hint to another location for Dungeon Quest because his had lacked one. The hint read, "If you find this place, you get an OP Diamond Pax as your prize."

It was a challenging hint that took him some time to decipher, since it referenced events from back in the Third Era. The quote paraphrased Hyper himself during his days as Dragonslayer, when he had placed a bounty on Zen's head during the Northham Wars. Tox surmised that this meant that a dungeon was located near Zen's home in the Summerlands, the airship *Mahayana*.

However, Tox chose to wait for Retro to join him for a raiding party and in doing so lost his opportunity. The following day, Gabault discovered Cloud Cay.

He had little trouble clearing the dungeon of slimes and quickly acquired its loot, receiving from it a hint towards the location of Arachnodome, though Tox eventually beat him there.

# Behind the Scenes

*The following is out-of-universe information about the real world Dragonhollow.*

The dungeon boss was a reference to King Slime from the 2D sandbox adventurer game *Terraria*.

A book provided the following background information about the dungeon:

OP Diamond Pax
Página principal

Ola bem vindo a Wiki brasileira De Five Nights at treasure island (FNaTI).

## O Que e Five Nights at Treasure Island

Five Nights At Treasure Island E uma Fan Game Criada Por Matthew Phoenix Rodriguez mais conhecido por Anart1996 Que Foi Baseado Em Uma Creppypasta Chamada Abandonados pela disney. Este Jogos Não Foi Feito Para Fin Lucrativos, que teve seu debute em 2014 bem cedo. Para mais informações, consulte o artigo Five Nights At Treasure Island.

Personagens presentes no jogo:

Photo Negative Mickey

Oswald

Willy

Disemboidied Duck

Acephalous

Photo Negative Minnie

Personagens que contem semelhanças a humanos:

Jake Smith

Lisa

Greg

Noites:

Noite 1

Noite 2

Pirate Caverns
Oswald

Atenção esta página foi traduzida Da Wikia Five Nights At Treasure Island

"God Where Are You "

-Oswald

Oswald the Lucky Rabbit (ou apenas Oswald para encurtar) é um terno inacabado, e é um antagonista no jogo Cinco Noites na Ilha do Tesouro. Ele foi o primeiro personagem animado da Disney já icônico de Walt Disney, mas mais tarde foi substituído por Mickey Mouse. Mais tarde, ele fez um retorno como um personagem principal no jogo Epic Mickey e Epic Mickey 2.

## Aparência

Oswald se assemelha ao personagem da Disney, exceto que ele não tem braços. A razão para isto, como explicado por Lisa na noite 2, é porque o processo foi deixado incompleto antes de os braços poderem ser aplicados a ele.

Oswald parece assemelhar-se a seu design original da Disney, exceto pela a falta de braços. Todos os seus principais recursos estão lá, como as orelhas longas, um par de olhos ovais, sua cauda de coelho, e seu nariz e macacões. Seu macacão, no entanto, parece que está quase derretido, e não como era nos desenhos animados originais.

## Comportamento

Oswald se torna ativo de partida na noite 1. Ele começa na sala de armazenamento, onde ele pode ser claramente visto deitado no chão, e vai ficar antes que ele sai da Arrecadação Ele pode esconder das câmeras como Photo-Negative Mickey. Quando ele aparece no escritório, ele é visto ao lado do sinal Treasure Island. Sua jumpscare é ele simplesmente pulando, gritando alto.

Oswald tem sido conhecida a falar em voz muito profunda ecoando por toda a ilha. Ele parece mover-se ou prestes a se mover cada vez que ele faz isso, dizendo coisas como:

"Abençoe sua alma ..."

"Não abençoe este ...."

"Tem misericórdia de mim, por favor ... Eu só peço para abençoar ..."

"Deus? ... Deus? ... Deus? ..."

"Deus? ... Onde você está Deus? ..."

"Deus? ... Por favor, me escute."

"Eu sei que você está aqui, então, por favor, abençoe-me e me ajudar aqui."

"Eu só peço para isso ..."

No entanto, ele diz frases diferentes no remasterizada 3.0.

"Abençoe sua alma ..."

"Te abençoe..."

"Onde eles estão?..."

"Ela não está feliz ..."

"Por que você me esquecer?"

"Por que eu estava abandonado?"
Matthew Phoenix Rodriguez

Matthew Phoenix Rodriguez, também conhecido como AnArt1996 ou apenas AnArt, é o criador de *Five Nights at Treasure Island*. Ele nasceu em 15 de novembro de 1996 e atualmente mora nos Estados Unidos. Foi confirmado por Matthew que não haverá uma sequência para *Five Nights at Treasure Island* a partir de agora.

## Contas

* Perfil da Wikia de Matthew (ingles)

* Conta do DeviantArt de Matthew

* Canal do YouTube de Matthew

## Five Nights at Treasure Island (em desenvolvimento)

TBmHC

TGsEE

Jogo de luta sem nome que caracteriza Undying
Disembodied

Atenção Esta Pagina Foi Traduzida de uma wiki chama Five nights at Treasure Island wiki "Peguei a Cabeça de um traje de Pato Donald e cuidadosamente removido assim que a coisa não iria desmoronar em minhas mãos.

Quando olhei para o rosto do de olhos arregalados, mofando ouvido, um barulho alto me fez pular de susto.

Eu olhei para os meus pés, e entre meus sapatos tinha caido um crânio humano. Ele tinha caído para fora da cabeça da mascote e quebrou em pedaços aos meus pés; apenas o rosto vazio e maxilar inferior manteve-se, olhando para mim. "

-Abandonado Pela Disney

Disemboidied, também conhecido como Pato Donald pelos fãs, é um personagem da Disney icônico, e um antagonista menor no jogo Five Nights at Treasure Island.

## Aparencia:

Disemboidied é retratado como apenas uma cabeça sem corpo. Ao contrário de Goofy, Disembodied não parece ter qualquer corpo, até agora, muito provavelmente devido à história deste jogo é baseado. Sua cabeça retrata olhos, mas eles são pretos e brilhantes. Ao contrário do Disembodied original e da cabeça sem corpo destaque na imagem do teaser original, ele está perdendo seu chapéu azul do marinheiro.

## Comportamento

Disemboidied Começa no carácter Prep 1 com Photo-Negative Mickey. Ele não aparece em qualquer câmera, e permanece no mesmo lugar, até que ele olha para a câmera, sinalizando que ele vai aparecer no Office.

Ele vai se teletransportar aleatoriamente no escritório, fazendo gritando, sons pato-like. Ele é não-hostil, semelhante ao do menino do balão em cinco noites no Freddy 2.

Provou-se que ele sairá após vários segundos. Outro método para se livrar dele é desativar CAM 2, ou a carne Freezer, mas esta é a única câmera que irá fazê-lo sair como outras câmeras não vai afastá-lo.

Uma vez que os outros fatos são atraídos pelo barulho, Disembodied irá atraí-los com o seu alto quacking. Os ternos vai começar a se mover mais uma vez spasmodically Disembodied deixa a mesa do escritório.

## Localizaçoes

Disemboided é mostrado ao lado de Photo-Negative Mickey em Caráter Prep 1, antes de se virar para enfrentar a câmera, então, de repente teletransportar em The Office aleatoriamente.

## Trivalidades

Disemboided é um dos quatro naipes que não irá atacar o jogador, os outros são Plutão, a cabeça de Goofy e, possivelmente, Daisy Duck.

De acordo com o creepypasta que o jogo é baseado fora de, Disembodied tem um crânio humano dentro da cabeça seu terno.

Na primeira imagem arte promocional, Disembodied é mostrado para usar um chapéu azul do marinheiro como o seu homólogo original, mas o chapéu é ausente no lançamento do jogo final, provavelmente para evitar problemas de direitos autorais.

Som quack desencarnada é apenas um som repetido com muitas edições do tom e freqüência.

A palavra "Disemboided" significa ser separado de ou sem um corpo existente.

Disemboided foi removido como um terno activo na "versão final" do jogo.
Jack Smith

Jake Smith é o principal protagonista do jogo, cinco noites no Treasure Island, e é o único personagem que é controlado pelo jogador. Jake monitora Treasure Island para coletar dados para uma equipa de investigação pelo nome de SSA, do qual ele é um estagiário. Nome completo de Jake foi revelado em um dos e-mails de Greg, onde ele menciona um estagiário chamado "Jake Smith".

## Trivalidades

Durante o desenvolvimento da demo Remastered, Jake foi concebido para ser substituída por uma mulher chamada Dohna. Esta ideia foi descartada porque o novo telefonema remasterizado já havia sido criado, e já foi dito o nome do jogador como Jake.
Liza

Atenção Esta Pagina Foi Traduzida Da Five Nights At Treasure Island

Informação

**Lisa Bertsch** é o gravador da Mensagem da Noite 2. Ela explica ao jogador que Photo-Negative Mickey **PODE** ver, mas não muito bem e se baseia muito mais na audição. Ela também adverte o jogador de Oswald e explica que ele é incompleto e faltam braços e cor, o que torna mais difícil de detectar Oswald.Ela também adverte que o jogador "ficar longe de Pirata Caverns." Lisa também pode ser amigo de Jake por causa da maneira como ela se apresenta para ele. No entanto, isso pode não ser verdade, porque quando Lisa e-mails Greg sobre Jake, ela parece não sei muito sobre ele.

## Trivialidades

* Lisa é um dos quatro personagens femininas no jogo, sendo os outros Deus, Margarida, e Photo-Negative Minnie.
	+ Ela E A unica Mulher Do Jogo Que Não E Um Inimigo
* Nome completo de Lisa foi confirmada em TGsEE.
	+ No entanto, ele provavelmente tem algo a ver com DESAPARECIMENTO de Henry.

## Personagens

Trajes Photo-Negative Mickey • Oswald • The Face • Suicide Mouse • Margarida • Disembodied Acephalous • Photo-Negative Minnie • Pluto

Humanoides Deus • Undying • Slester • Henry

Humanos Jake Smtih • Greg Mac Lochlainn • **Lisa Bertsch •** Henry
Greg

Atenção este Artigo foi traduzido da wikia Five Nights At Treasure Island Wiki

" Ei, camarada! Este é o Greg. "

-Greg se apresentando

Informação

**Greg Mac Lochlainn** éinterlocutor de telefone de *Five Nights at Treasure Island .*E fala na noite 1 e é muito amigável com o jogador. É muito provável que ele esteja no comando, ou um superior, da equipe de pesquisa , já que ele menciona questões legais em sua ligação. Ele também menciona que há o que eles pensavam ser ternos, mas não são (especificamente um terno foto negativo em versões mais antigas, referindo-se a eles como ternos e nada mais), e diz ao jogador que os personagens não podem ver, mas tenha boa audição. Pouco depois, ele diz "Agora, tenho certeza que você ouviu os rumores circulando pelo local de trabalho, e legalmente, eu não posso confirmar ou negar qualquer atividade suspeita devido a um ... ser sobrenatural ", sugerindo ainda que ele é o líder da equipe de pesquisa Ele então explica as principais mecânicas de jogo de *Five Nights at Treasure Island* e sugere Henry antes de terminar sua ligação.

 Trival

* O telefonema de Greg é o mais longo dos telefonemas disponíveis.

* O nome completo de Greg foi confirmado como Greg Mac Lochlainn no TGsEE .
* Greg é dublado por ChanceyPants .
* A voz de Greg foi alterada para um sotaque escocês de som severo no Remastered 3.0.2 de Tia. ShadowGames, um membro da Pureza Sinners expressou-o nesta versão.
* No TVtHk, ele parece estar ciente de que os Toons não são ternos e diz que eles "não parecem hostis, mas precisamos deles para encontrar o Vault".
DFA

DFA is a radio station in GTA Chinatown Wars playing Disco and Techno tracks, all produced by DFA Records. It is not Available in the DS Versions of the game. Also the songs are shortened from their true released versions.

## Track Listings

**GTA Chinatown Wars (2009)**

Altair Nouveau - "Space Fortress"

Walter Jones - "The Odyssey Sound" (Mogg & Naudascher Edit)

Mogg & Naudascher - "Moon Unit Part 1"

The Juan MacLean - "The Simple Life"

Mogg & Naudascher - "Moon Unit Part 2"

Plastique de Rêve - "Lost in the City" feat. Ghostape

Skatebård - "Pagans"

Max Brannslokker - "Stropharia"

Strangelets - "Riot on Planet 10" (Blitz Gramsci Remix)
Noite 1

Atenção este Artigo foi traduzido da wikia Five Nights At Treasure Island Wiki

A noite 1 é a primeira noite jogável de *Five Nights at Treasure Island* .Esta noite serve principalmente como um estágio introdutório que acostuma o jogador à mecânica do jogo. Photo\_Negative Mickey , Suicide Mouse . e Oswald são os únicos figurinos notavelmente ativos. Na versão original e no Remastered 1.0, Oswald raramente se torna ativo nesta noite, e o Suicide Mouse é muito ativo nesta noite no Remastered 1.0.

## Chamada telefônica

" Ei, camarada! Este é o Greg. Obrigado por nos ajudar com isso novamente. Normalmente, nós

teríamos um dos nossos funcionários para ser o vigia noturno, mas ainda estamos presos no

Alabama, juntando nossos equipamentos para enviar de volta ... então, eu acho que um

estagiário terá que fazer! E não se preocupe, eu sei que você vai ficar bem. O último estagiário

apenas ... bem, uh ...

De qualquer forma, já montamos câmeras para você ficar de olho no local e, mais importante,

precisamos que você fique de olho em um terno para nós. Você vai vê-lo deitado, ele é foto-

negativo. Você realmente não pode sentir falta dele! Agora, tenho certeza que você ouviu os

rumores circulando pelo local de trabalho, e legalmente, eu não posso confirmar ou negar

qualquer atividade suspeita devido a um ser sobrenatural . Mas, uh ... vamos dizer,

hipoteticamente,  se algo fosse para entrar em seu escritório, é muito importante que você

faça barulho em outro lugar no edifício.

Descobrimos que desligar uma das câmeras parece funcionar.

Porque, bem, não pode

realmente ver ... mas tem uma audição muito boa ... e você precisa reagir rapidamente ... De

qualquer forma, eu tenho que voltar a arrumar as coisas para que possamos ir costas. 'Até

então, verifique essas câmeras, e nós veremos você mais tarde! -Greg "

## Guia oficial

PN Mickey e Oswald são os dois únicos trajes que o jogador deve se preocupar para a Noite 1. Quando um terno entra no escritório , o jogador precisa puxar o monitor e desligar a câmera. Fazendo isso vai tirar o terno do seu escritório e de volta ao seu local de partida.

No entanto, o jogador também tem a opção de esconder , onde Jake se esconde debaixo da mesa para evitar ser visto pelo terno no escritório.

## Dicas

* Seja rápido ao verificar as câmeras, porque qualquer figurino pode ir para o escritório enquanto você está vendo o monitor .

* Esconder tem 50% de chance de sucesso, então não dependa de Esconder muito.
* Se você suspeitar que qualquer traje não está no local de partida, simplesmente desligue uma das câmeras.
* É importante observar que uma hora no jogo é de aproximadamente 1 minuto e 25 segundos, ou 6 minutos e 50 segundos para uma noite inteira.
Tuff Gong Radio

Tuff Gong Radio is a Reggae Radio Station in Grand Theft Auto 4 based in Liberty City. It is hosted by Carl Bradshaw. The station's name and playlist are a tribute to Bob Marley, a prominent reggae artist. Indeed, the station's playlist consists of nothing but music from Bob Marley & The Wailers, as well as Bob Marley's two sons, Stephen Marley and Damian Marley. The station's name and logo comes from the record label founded by Bob Marley & The Wailers in 1970, which their most prominent work was released on. The "Tuff Gong" name itself was a nickname of Bob Marley's, which derived from that of Rastafari leader Leonard "The Gong" Howell.

## Track Listings

**GTA IV (2008)**

Stephen Marley - "Chase Dem" (2005)

Bob Marley & The Wailers - "Concrete Jungle" (The Unreleased Original Jamaican Version) (1973)

Bob Marley & The Wailers - "Pimper's Paradise" (1980)

Bob Marley & The Wailers - "Rat Race" (1975)

Bob Marley & The Wailers - "Rebel Music (3 O'Clock Roadblock)" (1978)

Bob Marley & The Wailers - "Satisfy My Soul" (1978)

Bob Marley & The Wailers - "So Much Trouble In The World" (1979)

Bob Marley & The Wailers and Damian Marley - "Stand Up Jamrock" (2005)

Bob Marley & The Wailers - "Wake Up & Live (Parts 1 & 2)" (1979)

## Trivia

* "Bob Marley & The Wailers - "Get Up, Stand Up" (1973)" is a deleted song.

* In GTA IV's audio files, Tuff Gong Radio is named "Babylon".[1] This is a reference to the Rastafari term referring to the corrupt and decadent Western society.

* Bob Marley's song "Exodus" is used in the station's jingle.
Willy

Atenção Esta Pagina Foi Traduzida Da Five Nights At Treasure Island Wiki

Willy é um antagonista na versão de Purity de Five Nights at Treasure Island Apenas

## Aparencia

Willy é uma encarnação preto e branco de Mickey Mouse e parecido com o Mickey no desenho animado, Steamboat Willie. Ele também aparece semelhante ao Suicide Mouse, no entanto, as calças são diferentes e sua barriga parece ser maior.

## Comportamento:

Willy é hostil. Ele pode mover-se ao longo da maior das localizações. Se ele for encontrado no escritório, o jogador deve encerrar uma câmera.

Quando em movimento, ele irá ocasionalmente falar, dizendo frases como:

"Ei." (com uma voz profunda, só ouvi na tela de título)

"Ei." (em mais de uma voz Mickey-like)

"Olá."

"Onde está meu chapéu?"

"Ele não é bom."

"Meu barco? Você pegou!"

Diferente de Oswald, Willy não tem normalmente um eco quando se fala, com a exceção de quando ele diz "hey" e quando ele fala sobre seu barco.

## Localizaçoes

Willy começa em Caráter Prep 1 e pode mover-se para a área da equipe, o Meat Freezer, o Lounge, e The Office.
Integrity 2.0

Integrity 2.0 is Talk Radio station hosted by Lazlow Jones. It appears in Grand Theft Auto IV and GTA Episods of Liberty City. In GTA IV, unlike all other stations in the GTA Series, you must get through some of the game until it is unlocked. menaing at that point during the game in 2008 the station started broadcasting.

## Track Listings

Due to it being Talk Radio there is no Songs, though there is a video on the full channel.

## Trivia

* All GTA IV girlfriends dislike this station.

* This radio station is unavailable in multiplayer.
Empire Central Radio

Empire Central Radio (ECNR) is a radio station seen in Mafia II, which takes place both in 1946 and 1951. It is hosted by Richard Foxberry. By 1951 he has changed his Radio Persona to "Rockin' Ricky Fox". The station is also Pro-Republican. It mainly plays Big Band music during the 1940s segment and then more mainstream pop/rock during the 1950s portion. In the 50s, the music is anachronistic–while the 50s portion of the game is purported to take place in 1951, rock and roll music didn't become popular until the mid-50s, and much of the music played on the station ranges from mid-to-late 50s, with a couple of songs even coming from the early 60s. All of the songs, today would be known as Oldies. This radio station is the only one in mafia II with a Known Logo.

## Track Listings

**Mafia II (1946 Segment)**

Boogie Woogie Bugle Boy

Rum and Coca Cola

Straighten Up and Fly Right

Strip Polka

Hot Time in the Town of Berlin

Victory Polka

I Haven't Time to Be a Millionaire

Pennies From Heaven

I've Got a Pocketful of Dreams

The Pessimistic Character

The Dipsy Doodle

Rusty Draper

Held for Questioning

It Don't Mean a Thing

Sing, Sing, Sing

Java

Praise the Lord and Pass the Ammunition

Happiness is a Thing Called Joe

Why Don't You Do Right

Let It Snow

Baby It's Cold Outside

Buttons and Bows

**Mafia II (1951 Segment)**

Tequila

Maybe

Mr Sandman

C'mon Everybody

Summertime Blues

Sh-Boom

Not Fade Away

Oh Boy!

That'll Be the Day

At The Hop

Chop Chop Boom

Cannonball

Forty Miles of Bad Road

Movin' N' Groovin'

Rebel Rouser

All I Have to Do is Dream

Bye Bye Love

Come Softly to Me

Rock Around the Clock

Don't Let Go

You Can Have Her

Rave On

Rip It Up

I'm Not a Juvenile Delinquent

Why Do Fools Fall In Love

Blue Suede Shoes

Book of Love

Stood Up

Teen Beat

Come On Let's Go

Donna

Money (That's What I Want)

That's Why (I Love You So)
Ebon's Blade

## Architect

Ebonblade

**Ebon's Blade** was the tallest of the five Marsh Towers in Swampwater during Dragonhollow's Second Era.

It served as the base of operations for the business tycoon Ebonblade.

Ebon's Blade reached over a hundred and twenty meters above the muddy bogs, making it the tallest man-made structure in Swampwater and second in height only to the Grove. The riches of its owner were built into the structure itself, broadcasting to the entire Swamplands how wealthy he was. Hundreds of coal, lapis, and redstone blocks inlaid with gold and diamond flourishes made up its towering walls. The base was protected by rows of cacti.

After rebuilding the trade empire he'd lost when the First Bloodmoon destroyed his holdings and everything else in the Lakelands, Ebon began gathering allies and searching for ways to expand his reach. The bandit Wiz offered to join his cartel, bringing with him fellow sellswords KlutzMacher and Samuel Bobby. Ebon rewarded him by inviting Wiz to live inside Ebon's Blade tower and granting him access to the supplies within.

However, Ebon had been deceived—Wiz's offer was cover for his burglary of Ebon's Blade. The bandit stole not just the valuables inside, but demolished the tower *itself*, leaving Ebon destitute and embarrassed. After Eris refused to smite Wiz and return the stolen goods, Ebon furiously departed Dragonhollow forever.

The tower ruins eventually fell into the hands of AJ, who dismantled what was left and re-purposed its foundation into his Pipelayers Local 69 office.

Ebon's Blade was the subject of Broken Blade, a book written by MaccaMan during his bid to become the Priesthood's next Loremaster.
Ardor & Triumph

## Author

Tater

***Ardor & Triumph*** was a book written by Tater, detailing his efforts to reach the lost city of Snowcrest.

The title was sarcastic and the text comedic because while many other adventurers were forced to trek over ten kilometers and find the city through their own wits, Tater was able to simply teleport directly there.

# Content

The journey here to Snowcrest was a very arduous task. First, talking to JCK (aka engi) I received the sacred scroll of Snowcrest in return for mercy.

Then, very carefully, I performed the ancient ritual sending me to Snowcrest, where I was whisked up into the air, knocked out, and woke up in a snowy town located 10000 blocks away.

I am now abandoned here...someone save me.
Baltimore Unburnt

## Author

Unknown

***Baltimore Unburnt*** was a book written by an unknown author.

It told the story of a Third Era village named Baltimore that was burnt to the ground during the Northham Wars and was later rebuilt in the Summerlands during the Fourth Era.

# Content

A village torn by the war of the past.

The war happened after everyone thought that the world had ended, but it ended after the war. It ended due to the war. Swords swung, bows were strung, and enemies were hung.

The village was burned to the ground by the residents themselves, and afterward they went to seek refuge in small towns such as "Summergate" and "Snowcrest". It was abandonded, and soon after the remains of the war burned the world to the core.

As the world was burning, chaos was lurking in air. It attracted the attention of a well known goddess called Acey, or more commonly known as Eris, the Goddess of Discord. She made the flames burn and burn. The world imploded. All life ceased to exist.

A goddess of pure light created a new world, and remade its towns. Including Baltimore, the small desert villages that was burnt by its own residents.

Baltimore was rebuilt, and people soon began to repopulate it. It became a great trade center, known for its dealings with various towns and villages. They worshipped the great Goddess that had remade the world, and brought the town of Baltimore back, and had restored it to its prime.
Arm of Zeus, Shard of Olympus

*This article is about the book. You may be looking for the weapons themselves, Arm of Zeus and Olympus Shard.*

## General Details

### Pages

6

***Arm of Zeus, Shard of Olympus*** was a book written by Sprankles.

It provided background lore for two unique weapons that Sprankles donated to the Summergate Time Capsule, the contents of which would serve as exhibits at the Summergate Museum in Sanctuary when opened in the Fifth Era.

# Locations

### Eleventh Era—Present

* Wan Shi Tong's Traveling Library on Halfast

# Content

Sprankles, being an avatar of the old god Zeus himself was gifted two weapons to see him through this hostile land.

**Item Name: "The Arm of Zeus"**

The first was a mighty bow embued with the power of Zeus himself. Crafted by Hephaestus in the forges of Mount Olympus. The bow itself was made of the finest wood, laminated with elements of Olympus itself.

However, most of it's power was derived from the bowstring. Zeus ripped his tendons from his body and had them crafted into a fine string for the bow. He gave it the power to never use up arrows.

In addition, when fired the arrow would burst into flames due to the power left in the bowstring. No foe could withstand a barrage from this devine weapon.

**Item Name: "Olympus Shard"**

The second being a sword, crafted of diamond and imbued with the power of the gods. This sword was said to be made in the forges of Hephaestus by combining the purest diamond with rock from Olympus itself.

So sharp was this blade that it could sever the heads of the most frightening undead in one swift stroke. Although it did not enjoy killing, it was equally lethal to the living.
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Castle of Colour

## Architect

* Alec
* Jinx

## Affiliation

Hooligans

The **Castle of Colour** was a treehouse complex in Hallowmere during Dragonhollow's Sixth Era.

The first home of the Hooligans, it was built by Jinx and Alec upon a swamp at the mouth of the River Acheron, nestled within the heights of bald cypress trees. It looked out over the ocean.

A twisting maze wool-roofed platforms connected by oak stairs, the treehouse's signature element were the stained glass panes that broadcast an ethereal kaleidoscope of color. The effect was especially vivid at night, making it visible hundreds of meters across the water.

On 6E:66, the Merry Men launched an attack on the Castle of Colour as part of their greater Invasion of Hallowmere, driving out Alec and their former member Jinx. The Hooligans chose to abandon the unfinished treehouse and fled to safety nearly twenty kilometers away.

Over the course of the next several months raiders and scavengers stole the glowstone and supplies within the treehouse and nature reclaimed the area, becoming a dangerous haven for witches, spiders, and fireworks-shooting skeletons.

A naval expedition to escort Trancesk8er to the castle was formed on 6E:70, consisting of Jinx, Ky, and Tox. They traveled by boat down the River Lethe, staying the night in Terry's Pumpkin Patch, before crossing the ocean and arriving at the Castle of Colour. Jinx then stunned Trance by revealing that she was bequeathing the property to him in reward for his friendship and the donations he'd made to her late in the Fourth Era.

Trance worked to refurbish and renovate the area with supplies donated by Ky and Tox.

# Gallery

Staking out their claimDuring constructionDuring construction from the River AcheronWork progressesTakes shapeJinx poses for a photoKy and Jinx walk the platformsTrance, Jinx, and Ky at the castleKy, Jinx, and Trance take in the viewAt the mouth of the River AcheronSide viewAfter Trance's renovationsApproaching from the seaAt night
Dapton Solutions

## Owner

Dap

**Dapton Solutions** was a redstone engineering company owned and operated by Dap during Dragonhollow's Seventh Era.

# History

   As one of the planet's most talented redstone engineers and a dedicated problem-solver, Dap sought to use his experience to improve the lives of those in the community—and potentially make money in the process. He founded Dapton Solutions on 7E:73 and their headquarters were based out of his plains cottage in the Hammerlands.

It bore the name of Dap's Fifth Era town Dapton.

The company specialized in offering compact and elegant redstone mechanisms for any purpose, including prepackaged designs and more complex adaptations built specifically for unique scenarios.

Dapton Solutions' first project was Terminus Station, a safe stop at the end of the Hammerlands Railway's North Line. Residents had long been plagued by the line's end, which would suddenly disembark passengers into a forest downright deadly at night. Dap designed an aesthetically pleasing train station that would automatically open to accommodate incoming passengers and then close behind them, protecting them from the dangerous environment. There was particular praise for the redstone circuit's compact size.

   The corporation was later responsible for perfecting a slime airship capable of vertical flight hundreds of meters in the air and the McNuggenator, an efficient poultry farm that rapidly produced slow-roasted chicken. On 7E:96, Dap broke ground on the new world headquarters for Dapton Solutions, the diorite skyscraper Lunas Tirith. The building served as a demonstration of their cutting-edge expertise, filled with demonstrations of their skill such as a slime-block elevator that could be called to and from any floor, hidden compartments, and a device that would play a tune depending on the time of day.

Business was slow due to complications arising from the Eriids meteor shower, which limited the ability of residents to reach Dragonhollow and led to widespread communications disruptions, and further declined with the news that Nyx—the prophesied Eternal Night—was only weeks away.

The company consulted with Retro and Tox to devise a method of replicating certain ensorcelling techniques Eris had previously used in the stables of Eastbrook Raceway when they brought the horse track to the Hammerlands in preparation for the Third Eastbrook Races.

   After a several year hiatus, Dap reincorporated Dapton Solutions in the Eighth Era on the planet Halfast. The enterprise was officially headquartered at Dapton Solutions Branch Office N.01 in Greywatch Hold for tax purposes, but they conducted research and development at their Sandbox proving ground in the deep desert. Greywatch, Panda, and Sharkberries all expressed interest in doing business with company. Their first contract was the installation of an elevator inside Camillia Castle. Dapton Solutions later offered the compact Brew-O-Matic potion system for the autobrewing needs of any Halfast resident.
Divine Axe

## Lore

*A gift from the Gods, this tool can break any wood instantly.*

The **Divine Axe** was a diamond axe on Halfast during the Eighth Era.

It was one of the possible rewards for first place on the monthly voting leaderboard.

The Divine Axe—said to be a gift from the Gods—greatly increased the chopping speed of those that wielded it, far beyond what was possible from a traditional enchanting table.

As a weapon it was especially useful against shields as it had a 75% chance of disabling them upon each attack, improving to 100% if attacking while sprinting.

HyperSilence suggested that the Divine Axe could also be obtained as a future prize in the Halfast Survivor as well as treasure received from slaying ender dragons and raiding Hyper Dungeons.

FlyingPokemon was the first mortal to possess the Divine Axe.
Archery Range

## Architect

Acey

The **Archery Range** was an arena designed for competitive archery and target practice.

It was the site of the Lakeview Archery Tournament and the Swampwater Archery Tournament.

In the interest of fairness, arriving residents were stripped of their inventories and forced to use identical unenchanted bows with a quiver of 16 arrows apiece. Up to four archers could participate at one time. The targets were fifty meters away and a wooden button served as the bulls-eye.

Because the range was located in Eventide, it could only be reached via airship. Like everywhere else in Eventide, the protections afforded by Eris were turned off, meaning archers could attack and kill each other at any time. For this reason, it was sometimes used as a makeshift battle arena for those who wished to avoid the rigidity and class distinctions of the Colosseum.

The range was used primarily in the First and Second Eras. During the Third Era, there was no direct airship route to it from Northham, but Elite discovered a way to escape the confines of the Colosseum and gain entrance to the rest of Eventide. Photographic evidence of his illicit journey showed that the archery range still existed.

As Eventide was inaccessible during the Fourth, Fifth, and Sixth Eras, residents were unable to travel to the Archery Range and thus no tournaments were held. However, it once again became accessible in the Seventh Era and was to host the Hammerlea Archery Tournament before its cancellation.

# Gallery

Archery lanes and observation deck with Azureila's severed head in foregroundJack's dogsLast tournament winner and control panel for disposing of arrows firedTournament winnersRolo and Azureila victorious after successfully killing Bloodwrath and MTL in a friendly death matchA target
Bedrock Trident

## Enchantments

* Channeling
* Impaling V
* Knockback II
* Loyalty III

## Lore

*This weapon is unbreakable.*

The **Bedrock Trident** was an enchanted trident on Halfast during the Eleventh Era.

As the name suggested, the trident was inlaid with a bedrock weave that made it impossible to break. Its maximum Impaling, Channeling, and Loyalty enchantments made it an ideal aquatic assault weapon, dealing out significant armor-piercing damage with a swift recall rate. As Riptide was mutually exclusive with the other enchantments, the trident could not be used as a means of underwater propulsion.

The Bedrock Trident could not be crafted, but it could be obtained by unlocking its prize crate at Top Survivor Hall with a Top Survivor Key received from winning Novigrad Survivor.

# Gallery

Bedrock Trident prize tooltip
Croatoan

## Pedigree

* Sven (father)
* Shithead (mother)

**Croatoan** was a racehorse belonging to Tox during Dragonhollow's Fourth Era.

He was a buckskin bronco with black spots on his coat and a black forelock and tail. The horse was capable of sprinting at 13 meters per second, making him one of the fastest steeds in the Summerlands.

Though Tox had won the Second Eastbrook Races riding Sandinista, he had only edged out Dolphin's stallion by half a horse. Ever chasing excellence, Tox began a breeding program inside the Tox Box to produce a mount that would rival even The Duke, the legendary racehorse that Ferathmai had ridden to victory upon in the First Eastbrook Races and in doing so set every speed record available at Eastbrook Raceway.

To aid in the breeding program, Tox negotiated a deal to buy back Sven from Panda who had stolen him from the Tox Box on 4E:351. Sven then sired hundreds of horses, eventually producing Croatoan with the mare Shithead.

Primary testing was done at Wojcik Castle, as well as during a trip Tox with Wojcik from the castle to Villam Maris and Wright's Bridge.

Tox hoped to debut Croatoan at the third Woj's Races and the next Eastbrook Races, believing only Wojcik himself riding The Duke could challenge him. However, neither event ever took place because of the violence and bloodshed brought by the Fall of Summer on 4E:412.

In the chaos that followed, Croatoan was killed by explosives that obliterated his stable when Eris incited a lunatic mob to destroy the Tox Box.

# Behind the Scenes

*The following is out-of-universe information about the real world Dragonhollow.*

Croatoan's name was a reference to the Lost Colony of Roanoke, an early English settlement on Roanoke Island off the coast of present-day North Carolina. In 1590, the settlement's entire population disappeared without a trace, with the only clue a single word carved into a tree: CROATOAN.
Bedrock Armor

## Lore

*This armor is unbreakable, but just liked bedrock, it can't be removed.*

**Bedrock Armor** was a set of armor on Halfast during the Eleventh Era.

Though primarily composed of netherite, as the name suggested each piece of armor was inlaid with a bedrock weave that made them impossible to break. However, those who donned any piece were forced to wear it until they died.

Bedrock Armor could not be crafted, but each piece could be obtained separately by unlocking its prize crate at Top Survivor Hall with a Top Survivor Key received from winning Novigrad Survivor, a total of four keys needed to assemble the entire set.

# Set

  Bedrock Chestplate
  Bedrock Leggings
  Bedrock Boots

# Gallery

Bedrock Helmet prize tooltipBedrock Chestplate prize tooltipBedrock Leggings prize tooltipBedrock Boots prize tooltip
Can I Axe You A Question

## Enchantments

* Efficiency VI
* Smite V
* Unbreaking V

## Lore

*A reward for being a top voter for an event!*

**Can I Axe You A Question** was an iron axe on Halfast during the Ninth Era.

It was given as a prize to Jrod, Boo, and Absurd for being the top voters in a countdown event for the grand opening of Midgard and was designed to give them an early advantage against man and monster.

The axe chopped faster, endured longer, and dealt more damage to the undead than any iron axe crafted by mortals.
Demon Slayer

## Enchantments

* Unbreaking V
* Smite X
* Knockback III
* Looting IV

## Lore

*This weapon was forged with only one thought in mind: To kill monsters.*

**Demon Slayer** was an ancient diamond broadsword.

Its origins were unknown, though it was believed to date back to the Ancient Era before mortals arrived in Dragonhollow.

The Demon Slayer was especially tempered against hostile mobs and designed to deliver massive damage, but it was a sub-optimal choice against human foes because it was not particular sharp and knocked them back too far to deliver follow-up blows.

On 4E:370, the adventurers who defeated the Ender Trinity
discovered the Demon Slayer in in the underbelly of one of the dragons, suggesting that its original owner was eaten. Because many of the treasures found during the battle against the Trinity belonged to former members of the Pantheon, some historians argued that the Demon Slayer was wielded by one of them, perhaps even Ymir himself.

Additional swords were later discovered within the Lava Sphere and the Arachnodome.

Tox carried one at all times during the final months of the Fourth Era. Despite the fact that the blade was weakest against other mortal men and women, he used it to kill both Gaiarbuba and Jinx.

At least two Demon Slayers survived the Fall of Summer after they were safely preserved in Hyperion by the Archpriest HyperSilence, though their fate beyond the Fourth Era was unclear.

# Details

*This weapon was forged with only one thought in mind: To kill monsters.*

Enchantments:

Unbreaking V

Smite X

Knockback III

Looting IV
A Poem to Terry

## Author

Lex

***A Poem to Terry*** was a book written by Lex.

The poem voiced Lex's frustration with Terry after losing trust to his claim deed in Norwich, preventing her from constructing the fort of Greywatch II. It ended up starting a conversation that revealed the entire situation was a misunderstanding and with assistance from Retro and Tox, Terry was able to fix the problem and avoid bloodshed.

# Locations

### Fifth Era—Present

* Forum
* Memoriam on Mnemosyne

# Content

There once was a man named Terry

Who was built town without weary

But he revoked Lex's trust

And Lex could not build her Fort

So now Terry is fucked as are these rhymes

Because Lex is pissed that she can't build her fort

I'm coming for you so get running!

—A random ass Greywatch guardsmen who saw Lex run out in full combat gear.
Common Healing Elixir

## Effects

* Speed I (5:00)
* Regeneration I (0:15)
 (+3 hearts)
* Strength I (0:30)
* Fire Resistance (10:00)

## Lore

*Used by {dragon name} to heal from battle.*

The **Common Healing Elixir**, better known by three names—**Endy's Healing Elixir**, **Falcor's Healing Elixir**, and **Haiku's Healing Elixir**, was a potion on Halfast during the Eleventh Era.

It had a chance of being dropped by three regenerating common ender dragons native to the Novigrad Nest—Endy, Falcor, and Haiku. The potion was used by these dragons to heal after battles.
Bow of The Ancients

## Enchantments

* Power III
* Infinity
* Mending
* Unbreaking III

The **Bow of The Ancients** was an enchanted bow on Halfast during the Eleventh Era.

It had a chance to be dropped by four dragons of the Novigrad Nest—the legendary dragons Ishtar and Tilenth and the mythic dragons Typhoeus and Villentretenmerth, part of a pool of treasure belonging to former adventurers who challenged them and apparently failed. This particular bow apparently had its origins in the distant Ancient Era.
Acey's Fan Mail

## Author

Matto

***Acey's Fan Mail*** was a book written by Matto. It was a short thanks showing his appreciation for Acey.

# Content

Never get mail? Unacceptable. Seriously, I just figured being admin, errbuddy would be dropping stuff in your inbox. So prepare youself, it's......

FANMAIL!

So you made the all the spawn things? ALL the things? That's a lot of things. I refuse to believe you made the hedgemaze by hand though, it's far too cold and heartless \*shudder\*.

Lol, I like the way you handle conflicts by not handling them. They're like "Acey, So and so has my things and won't give them back!" And you're like "That's not a problem, it's a feature." Comedy gold.

And yet the community as a whole is so well behaved. The rules are like "kill people, take things" and everybody's like "....nah." Reverse psychology much?

Anyway, this letter is turning into a book -oh yep, look, it's a book- so for now I say goodbye. You deserve more fanmail!
Crushing Hope

## Author

Tox

***Crushing Hope*** was a book written by Tox.

It was a direct response to *Random Hope*, an uplifting book from Smitten. After Acey read it and made an offhand remark about not wanting to give people too much hope, Tox authored *Crushing Hope* in the *hopes* of discouraging his fellow residents from being too hopeful.

Tox printed several copies and left them around Lakeview Village, encouraging people to hand them out to anyone who seemed hopeful and then murder them. The killer was then encouraged to pass it along to someone else.

Rather appropriately, the night Studmuffin vanished from Dragonhollow he was carrying a copy of *Crushing Hope*.

# Locations

### First Era

* Lakeview Village
* Blackrose

# Content

"Let me tell you something my friend. Hope is a dangerous thing."

—Red

If you receive this book from someone, it means you have far too much hope and deserve to be deprived of it.

Pass this along to the hopeful and kill them...or die!

# Behind the Scenes

*The following is out-of-universe information about the real world Dragonhollow.*

The opening line is a quote from the 1994 film *The Shawshank Redemption*, spoken by Red who is played by Morgan Freeman.
Discordia

**Discordia** was a realm that existed as a state of pure chaos and anarchy where entropy reigned supreme. It was said to be a reflection of its creator, the immortal goddess of discord Eris. Discordia may merely have been another name for the universe.

According to the scripture of the Priesthood, during the Ancient Era long before Dragonhollow was created, all of time and space was encompassed in a plane of existence known as Discordia, a turbulent place constantly shifting and changing based on the whims of its shaper Eris. Entire worlds came into being and blinked out of being in an instant. Nothing was static.

Eventually, her search for perfection crystallized in her crowning achievement, the priceless jewel of her universe, Dragonhollow.

It is unclear what happened to Discordia after that point. Some have suggested that the realm was the total absence of order and that Eris' creation of the known universe brought it to its natural end. Others believe that this does not adequately explain the existence of many other worlds in the universe. Some scholars suggested that Discordia was simply one of many dimensions that made up the entirety of the universe, one controlled solely by Eris.

The Cult of Benly has its own interpretation. They claim that what was once a harmonious realm was twisted and corrupted by the trickster Eris into a place of death and discord for the sole purpose of amusing her dark sense of humor. Fearing that the pure pandemonium of Discordia would spread across the stars, Ymir led the other deities against Eris, imprisoning her within Pandora's Box and remaking Discordia into the structured universe as it is known today.

# Behind the Scenes

*The following is out-of-universe information about the real world Dragonhollow.*

Discordia was the Latin name for Eris, the Greek goddess of discord.

It is also referenced in Discordianism, a modern religion centered on the idea that chaos is as important as order, and in the religion's holy book, *Principia Discordia*.

Much of the background lore for Dragonhollow is based on an odd melding of Greek mythology and the modern Discordianism.