recursal/Fanatic-Fandom huggingface dataset:
Freezeflame Ice Bridge

**Freezeflame Ice Bridge** (or **World 6-9**) is the ninth level of Arctic Cliffs in *Mario and the Jambastions*, serving as the thirteenth level overall of World 6. It is the first freezeflame level of the game. It can be accessible via completing Blizzard Airship, and its own completion unlocks the seventh world; Fire Mountains.

## Layout

The level takes place in an icicle level with the surrounding lava. There is a number of icicle areas lined with the blizzard enemies that the protagonist(s) must defeat them. At the end of the level, it takes place in a freezeflame area where Pyro & Cryo can be seen in the battle.

At the battle, the protagonist(s) must use the Yoshis to swallow and hit opposite elemental balls at either Pyro or Cryo. Once defeated, the remaining Bubble will flee, and the duo will grant the Sapphire and the Ruby.

## Gem Coins

The trio of Gem Coins can be found in this level when the player is ready to collect the trio.
Emerald Forest

The **Emerald Forest** is the sixth world in *Mario and the Jambastions 3: The World of Gems*. It is a green-colored forest. It is divided into two part-areas: a freshwater forest area and an acid forest area. It can be accessible via completing the Sapphire Frost Plains, and its own completion unlocks the seventh world.

## Appearance

The Emerald Forest is an emerald-themed forest with freshwater and acid water.
N. Sanity Island

```
World 5 is divided between **N. Sanity Island** and Wumpa Island.

```

**Duo Tasmanian Island - N. Sanity Island** (or **World 5 - Part 1**) is the first-part area of World 5 in *Mario and the Jambastions*. Completing this area unlocks the second-part area; Wumpa Island.

## Appearance

*N. Sanity Island* is the first island of the Duo Tasmanian Island. It takes place on a beach at the first level; N Sanity Beach.

## Enemies that are introduced

* Crab
* Boulder
* Flame
* Rolling Monkey
* Rolling Stone
* Shield Native
* Skunk
* Spiked Pillar
* Spiked Pole
* Venus Fly Trap
* Turtle

## Trivia

* The first-part area of World 5 was inspired by *Crash Bandicoot.*
Tech Park

```
World 8 is divided between *Tech Park* and Volcanic World.

```

**Robotic Technology - Tech Park** (or **World 8 - Part 1**) is the eighth world and the first-part area in *Mario and the Jambastions*. It takes place in an android city and the future-themed area. It can be accessible via completing Fire Mountains, and its own completion unlocks the second-part area; Volcanic World.

## Appearance

*Tech Park* is a technology android city created by Doctor Neo Cortex. It was first seen in *Crash Bandicoot Purple: Ripto's Rampage* as the fifth and the final area of that game.

## Trivia

* The first-part area of World 8 theme is a cover of the *Super Mario World* Vanilla Dome theme with robotic sounds.
Final Chamber

The **Final Chamber** (or **Chamber Final**) is the eleventh and the final chamber overall in *Mario and the Jambastions 2: The Time Twister Adventures*. It takes place in a light-out chamber. It can be accessible via completing the Lightning Chamber, and its own completion unlocks the twelveth and the bonus chamber; the Bonus Chamber.

## Bosses

* Ripto (**Chamber Final-1**)
* Uka Uka (**Chamber Final-2**)
* Doctor Neo Cortex (**Chamber Final-3**)
* The Sorceress (**Chamber Final-4**)
* Bowser Jr. (**Chamber Final-5**)
* Bowser (**Chamber Final-Boss**)
Medieval Village

The **Medieval Village** is a village that is built in the world. This *village* serves as the first level of the Medieval Chamber in *Mario and the Jambastions 2: The Time Twister Adventures*. It is also the first medieval-themed level of the game.

## Layout

The same layout is very similar to World 1-1 in *Super Mario Bros*. This level has many goats, few frogs, and 1 Knight Lab Assistant.

## Gem Coins

* **Gem Coin #1**: At the beginning of the level, you will see the first gem coin top of the question block after a row of 3 Brick Blocks and 2 Question Blocks (the other one has an item inside).
* **Gem Coin #2**: When you enter the pipe, you will see the second gem coin being surrounded by 3 rows of coins; the first row of 4 coins and a **gem coin** at the middle, the second and the third row of 7 coins.
* **Gem Coin #3**: After you reach the Checkpoint Flag, you will see the third gem coin while you encounter a Knight Lab Assistant. You must reach it at the top of the question block.

## Enemies

* Frog
* Goat
* Knight Lab Assistant

## Music

### Outside

* Medieval theme from *Crash Bandicoot 3: Warped*.

### Inside (Bonus)

* Underground theme from *New Super Mario Bros. Wii*.
Ban

A **ban**, also known as a **block**, is when The Mario and the Jambastions Team decides to disallow a user from accessing The Mario and the Jambastions Wiki. Bans are issued when users behave inappropriately, perform disrespectful actions towards others, flame, troll, bully, posting links to commercial websites, or do anything generally considered as being against the Community Guidelines.

***(Credit to the paragraph about* Ban *from* Scratch Wiki*)***

## Reasons for being banned

* Not following the Community Guidelines.
* Receiving multiple alerts for the same thing.
* Recreating pages or articles deleted by The Mario and the Jambastions Team without removing inappropriate content.
* Create one very inappropriate article, known as a "shock article" (usually warrants a temporary ban).
* Sharing personal information, such as username or passwords.
* Taking and stealing other sources from another wiki and claim it as someone's own, called Plagiarism.
* Creating off-topic articles which aren't tolerated in the Community Guidelines.

***(Credit to the source about* Ban *from the* Scratch Wiki*)***

## References

1. ↑ https://en.scratch-wiki.info/wiki/Ban, the first paragraph.
African Savanna

**African Savanna** (or **World B**) is the second alternative world in *Mario and the Jambastions*. It takes place on a savanna in Africa. It can be accessible via completing Ancient Egypt's secret exit, and its own completion unlocks a shortcut to the fourth world; Goldwood Forest.

## Appearance

**African Savanna** is one of the existing biomes in Africa. Between "African" and "Savanna" can be World B's name in the game.

## Bosses & Mid Bosses

The Quartet of Reznor is the tower boss of *African Savanna*, and Mecha-Blazing Lion being the ultimate boss of World B.

* Mecha-Blazing Lion (**World B-**)
* The Quartet of Reznor (**World B-**)

## Trivia

* *African Savanna* level theme is a cover of Sprawling Savanna from *Super Mario 3D World*.
Frozen Mario Clone

The **Frozen Mario Clone** is one of the three major antagonists of the *Mario and the Jambastions* series. He is the part of The Three-Mage Clones. He is Sonic the Hedgehog and Francisca the Frozen General's arch-nemesis.
## Appearance

The *Frozen Mario Clone* is made out of packed ice. He is outlined in **white**. He is also the shape of Mario.

## *Mario and the Jambastions*

### Jambastion

The *Frozen Mario Clone* is fought at the Frozen Chain Tower of Jambastion. He replaced Reznor as the third tower boss of the game.
Mecha-Cheep 3000

The **Mecha-Cheep 3000**, also spelled as **Mechanic Cheep 3000**, is a mechanical boss who made its debut in *Mario and the Jambastions 3: The World of Gems*. It is a mechanized version of both Cheep Cheep and Mecha Cheep from *New Super Mario Bros. U*.
## History

### *Mario and the Jambastions 3: The World of Gems*

The Mecha-Cheep 3000 serves as the penultimate boss of the castle of Aquamarine Ocean.
Don't Touch a Single Coin

**Don't Touch a Single Coin** will be a new minigame in *Mario and the Jambastions*. It can be accessible via completing the game's story mode to unlock that minigame.

## Characters

### Protagonist

Mario is the main protagonist of the minigame.

### Antagonist

The Villainous Coins are the main antagonists of the minigame. They are the archenemies of Mario.

## Rules

As the rules are simple of this minigame, Mario must stay his coin count to **0**.

### Results

* If Mario has no coins to be collected, he wins the minigame.
* If Mario has coins while he is not supposed to collect, he loses the minigame.
	+ When Mario loses the minigame, it's **GAME OVER**.
Aquamarine Ocean

The **Aquamarine Ocean**, or **World 3**, is the third world in *Mario and the Jambastions 3: The World of Gems*. It takes place in an aqua-colored, mechanized ocean. It is divided into two areas: an aqua-colored beach and the other area that resembles Overload Ocean from *Kirby: Planet Robobot*, except it's colored in aqua. It can be accessible via completing the Tourmaline Ruins, and its own completion unlocks the fourth world; the Amethyst Jungle.
Game Over

**Game Over** is a message used in video games that is commonly given to the player when they ran out of extra lives or chances. Usually, the player will be given an option to Save & Continue or Save & Quit.
## Notable "Game Over" screens

### *Mario and the Jambastions*

*Mario and the Jambastions* has the same game over screen as *Super Mario 3D World*, except it has different backgrounds and Game Over signs.

If the player selects "Save & Quit", the game progress will be saved, and the game will return the player to the title screen, but if the player selects "Save & Continue", the game will return the player to the world map.
World 5 (Mario and the Jambastions)

**World 5**, also known as the **Duo Tasmanian Island**, is the fifth world in *Mario and the Jambastions*. It is divided into two part-areas: N. Sanity Island and Wumpa Island. It is also described as the 'Duo Tasmanian Island'. It can be accessible via completing Goldwood Forest, and its own completion unlocks the sixth world; Arctic Cliffs.
## Part Areas

 **World 5 - Part 2** | Wumpa Island |  | The second-part area of *World 5*. The main boss of this whole world is the Antagonized King Dedede.
Honey Hill

## Level Theme

Honey Hill from *Kirby Star Allies*.

**Honey Hill**, or **World 1-3**, is the third level of Dream Land in *Mario and the Jambastions*. This level features wads of Galoombas who have been rolled up into boulders and serve as hazards, and Double Cherries from *Super Mario 3D World* are first seen as well. There is a secret exit that leads to Extra Eclair. It can be accessible via completing Donut Dome, and its own completion unlocks the Timber Tower.

## Layout

### Section 1

The level begins out in the fields. Several Yo-Yo Bros. and Warthogs can be spotted patrolling the area. Along the way, there is foliage that can be burned with their fire or dragon forms, and a round-trip door which leads to a Cannon puzzle. At the end of this path, a special Warp Door can be found which requires a party of at least two to open just after the Double Cherry.

### Section 2

In the next area, the path splits in two, with Mario's teammates or clones being divided. They will need to work together to clear the way forward.

### Section 3

From there, the player(s) reach a hillside with Galoombas tumbling down. Some of them have been clumped into huge balls that they will need to avoid, as they cannot be attacked.

### Section 4

The next hillside features floors that shift up and down, and a Pipe Cannon at the top.

### Section 5

In the next and final section, the player will need to make their way through a tunnel and find a series of Pipe Cannons lined up. They can take these Pipe Cannons to go up, or find the goal exit immediately to the right.

## References

1. ↑ Jun Ishikawa: https://www.youtube.com/watch?v=bHFPaBPZ3LA
2. ↑ https://wikirby.com/wiki/Honey\_Hill
3. ↑ https://wikirby.com/wiki/Honey\_Hill, the first paragraph.
4. ↑ https://wikirby.com/wiki/Honey\_Hill#Overview, the first paragraph.
5. ↑ https://wikirby.com/wiki/Honey\_Hill#Overview, the second paragraph.
6. ↑ https://wikirby.com/wiki/Honey\_Hill#Overview, the third paragraph.
7. ↑ https://wikirby.com/wiki/Honey\_Hill#Overview, the fourth paragraph.
8. ↑ https://wikirby.com/wiki/Honey\_Hill#Overview, the fifth and last paragraph.

***(Credit to the source about* Honey Hill *from* WiKirby*)***

***(Credit to the composer, Jun Ishikawa, for the Honey Hill theme from* Kirby Star Allies*)***
Gatehouse Road

**Gatehouse Road** (or **World 3-1**) is the first level of Jambastion in *Mario and the Jambastions*. It takes place in an eerie area across a tattered path and ends with a fight against Crush & Gulp. Completing this level unlocks the Eastern Wall.

## Layout

The level begins on a tattered walkway, with many bottomless pits. The player can find a few ability-providing guards along the way, such as Magikoopas and Scuttlebugs.

The path continues past pillars, pieces of which can be shifted out of the way using the Exclamation Switches. A wire can be electrified here to collect a cache of goodies.

The path then leads up several cliffs, the scaling of which is aided by raising platforms.

At the end of the road, the protagonist(s) will have to face off against the two minions of Ripto of the gate - Crush & Gulp. Their boss fight is similar to how they did like the second bosses in *Spyro Orange: The Cortex Conspiracy*.

## Gem Coins

All of the three Gem Coins can be found in the level.
Adventure Mode

*Note: As more official information becomes available, this topic will be updated.*

**Adventure mode** is one of the game modes in Hytale. In adventure mode, players spawn in one of three zones in the Alterverse Orbis (these zones being the Emerald Grove, the Howling Sands, and Borea). Players must survive, explore, craft and acquire better equipment, build bases, defeat monsters, and so forth. Adventure mode can be played in singleplayer or co-op. The mode is said to be similar to a RPG, but more of a sandbox type game.

## Story

Not too much is known about the overall story of Hytale adventure mode. The main antagonist of the game is speculated to be Varyn, who is depicted in concept art. Varyn could be attempting to corrupt Orbis with the void element.

## Official Description

***Official description from the Hytale Website:***

#### **A Quest For The Ages**

As you traverse each generated landscape, you’ll piece together the history of the world through handcrafted adventure scenarios. You might encounter a mage’s tower overrun with monsters, descend into an underground cavern, or take on a colossal boss monster. With a wide variety of scenarios available at launch, no two adventures will be the same.

#### **Choose Your Path**

Hytale supports many different playstyles. Whether you think of yourself as a settler, adventurer, or craftsperson, you’ll have plenty to do as you advance through the story. Best of all, the adventure mode is fully playable in co-op: gather a party of friends and combine your skills to leave a mark on the world together.

#### **Encounter Dire Foes**

The world of Hytale is host to creatures large and small, from scampering critters to powerful monsters. Each zone features its own unique wildlife, with dangerous creatures standing guard over the most powerful gear in the game.

#### **Master The Wilderness**

Put down roots in any of Hytale’s beautiful biomes. Grow your own crops, take care of your pets, tame mounts, and set about building boats and other vehicles to help you explore. You’ll have plenty of opportunities to be creative whether you choose to build a cottage or a castle.

#### **Discover Unique Worlds**

Experience moments of magic as our world generation technology creates a spectacle on the fly: rushing rivers carve tunnels through mountains, waterfalls tumble into ancient caverns, and bubbling hot springs promise respite from the perils of the wild.

1. ↑ Basic Game information about hytale
2. ↑ Progress Update December 12, 2019
3. ↑ Server Tech Blog post
4. ↑ Designing Monsters blog post
5. ↑ Key Art Showcase
Jambastion Mario Clone

The **Jambastion Mario Clone** is one of the two main antagonists of the *Mario and the Jambastions* series. He is the leader of the New Jambastion Cult (NJC) and the archenemy of the Team Protagonist and the Star Allies.
He will be voiced by Josh Brolin, who voiced **Thanos** in the *Marvel Cinematic Universe*.

## Personality

The *Jambastion Mario Clone* is the most powerful dark lord elemental who carries the Jambastion Gauntlet with four Jambastion Stones. Unlike Hyness from *Kirby Star Allies*, he doesn't have any craziest rants, but he has a few functions as Thanos'.

## Appearance

The *Jambastion Mario Clone* is the **black elemental** with outlined in **dark purple** and the shape of Mario.

## *Mario and the Jambastions*

The *Jambastion Mario Clone* serves as one of the two main antagonists of *Mario and the Jambastions*, as well as the ultimate antagonist. He makes his first world debut of the Jambastion Tower as the final boss of World 9.
## *The Mario and the Jambastions Movie* series

### *The Mario and the Jambastions Movie*

The *Jambastion Mario Clone* makes his post-credit appearance in *The Mario and the Jambastions Movie* since the scene reveals that he will be in the second part of the film.

### *The Mario and the Jambastions Movie 2*

He will return as the main antagonist of the second installment of the previous film.
Aquamarine

The Aquamarine in real life.

The **Aquamarine**, also known as the **Aqua Gem**,is one of the colorful gemstones. It gives the ability of water in which can be found in the water worlds.

## History

### *Mario and the Jambastion 2: The Time Twister Adventures*

The *Aquamarine* serves as the third color gem in *Mario and the Jambastions 2: The Time Twister Adventures*.

### *Mario and the Jambastion 3*

The *Aquamarine* will return as the water-based gem in *Mario and the Jambastions 3*.
Antagonized Whispy Woods

The **Antagonized Whispy Woods** is the antagonized version of Whispy Woods and is one of the minor antagonists of the *Mario and the Jambastions* series. He is a member of the Team Antagonist.
## Appearance

The *Antagonized Whispy Woods* has red eyes.

## *Mario and the Jambastions*

The *Antagonized Whispy Woods* only appears in *Mario and the Jambastions*. Similar to the boss fight with Whispy Woods at Fruity Forest of Dream Land in *Kirby Star Allies*, except he has 6 hit-points to defeat him. If 3 hit-points left, he will get in rage while he enlarges his size. No more hit-points left defeats him.
Corrupted Fish

Two (originally three) corrupted fish in the darkness await their next victim to arrive.

### Zone

None, most likely present within the very deepest oceans of the zones. (Unconfirmed)

## Behaviors

### Can use advanced team tactics?

Unknown

A fish corrupted by what is suspected to of corrupted other creatures across Orbis as well, the **Corrupted Fish** is an aquatic mob which is suspected to be hostile towards the player and any wildlife near it. It is hypothesized to be a piranha.

## Overview

It is widely theorized that the Void element is responsible for the corruption and deformation of these creatures, or at least the thing that caused the creation of the skeletons.
Antagonized Technology

**Antagonized Technology** (or **World Final-8**) is the eighth and the ninth level overall of Bowser's Antagonistic World in *Mario and the Jambastions*. It takes place in a dangerous hacked technology with the shooting lasers. It can be accessible via completing Antagonized Mountains, and its own completion unlocks Antagonized of Darkness.

## Layout

### First Section

The first section takes place in a dangerous hacked technology area.

### Second Section

The next section takes place where the shooting lasers occur in some spots.

### Third Section

The next section takes place outside of the technology laboratory.

### Fourth Section

The next section takes place in a technology-laboratory castle with the Fake Bowser as the mid-boss at the end of the level. Defeating the imposter will grant a goal.
Tourmaline

* In Real Life
* Crash Bandicoot: N. Sane Trilogy

The **Tourmaline**, also known as the **Orange Gem**, is one of the colorful gemstones that appear in the *Mario and the Jambastions* series. It gives the ability of wind in which can be found in the desert worlds.

## History

### *Mario and the Jambastions*

The Tourmaline debuted as the second gemstone in *Mario and the Jambastions*. The Orange Gem is found in Ancient Egypt.

### *Mario and the Jambastions 2: The Time Twister Adventures*

The Tourmaline returns as the second gemstone in *Mario and the Jambastions 2: The Time Twister Adventures*. The Orange Gem is found in the Desert Chamber.

### *Mario and the Jambastions 3: The World of Gems*

The Tourmaline returns once again as the second gemstone in *Mario and the Jambastions 3: The World of Gems*.
Volcanic Castle

**Volcanic Castle** (or **World 8-** **2**) is the eighth castle and the final level overall of Volcanic World in *Mario and the Jambastions*. It takes place in a volcano-themed castle. It can be accessible via completing Bowser Jr.'s Fiery Flotilla, and its own completion unlocks the Jambastion Tower.
Amp

**Amps** are small, electrified, and spherical metal balls that have appeared as enemies throughout the *Mario* franchise, as well as they appeared in the *Mario and the Jambastions* series. Their name stems from "ampere" (often shorten to "amp"), the standard unit of measurement for the flow of electrical currents.

## Appearance

*Amps* are enemies with yellow eyes and white lips, as they are smiling.

They act the same way as the previous *New Super Mario Bros.* games.

### *Mario and the Jambastions*

#### (World 3) Jambastion

##### Heavenly Hall

Their first appearance is at Heavenly Hall in Jambastion. Electro Saws gets replaced by enlarged Amps called the Big Amps.

##### Lightning Bolt Airship

They also appear during the Lightning Mario Clone's battle at Lightning Bolt Airship. These can be thrown by him on contact in different ways.
Inner Sanctum

## Level Theme

Heavenly Hall from *Kirby Star Allies*.

**Inner Sanctum**, or **World 3-5**, is the fifth and seventh level overall of Jambastion in *Mario and the Jambastions*. This stage is a fairly short jaunt to the boss fight with Uka Uka. There is a secret exit that leads to Sector C. It can be accessible via completing the Western Outer Wall, and its own completion unlocks the Blazing Lava Castle.

## Layout

### Section 1

The first section has the player jumping across a few suspended platforms then uncovering the Warp Door forward.

### Section 2

The path leads down a long hallway where Bombs (infinite from warp pipes) might come in handy. A round-trip door can be found here.

### Section 3

The next area has the player(s) keeping pace with Grinders to avoid getting hit by them. Another round-trip door can be found here.

### Section 4

From there, after reaching the boss door, the player(s) encounter Uka Uka, who is furious at them for defeating Ripto. In the end, he is defeated and the player(s) gain the Ruby Key that leads to the Blazing Lava Castle.

## References

1. ↑ Jun Ishikawa: https://www.youtube.com/watch?v=UDLcXER7nKw
2. ↑ https://wikirby.com/wiki/Inner\_Sanctum
3. ↑ https://wikirby.com/wiki/Inner\_Sanctum#Overview, the first sentence, and paragraph.
4. ↑ https://wikirby.com/wiki/Inner\_Sanctum#Overview, the second paragraph.
5. ↑ https://wikirby.com/wiki/Inner\_Sanctum#Overview, the third paragraph.
6. ↑ https://wikirby.com/wiki/Inner\_Sanctum#Overview, the first sentence of the fourth and last paragraph.

***(Credit to the source about* Inner Sanctum *from* WiKirby*)***
Acid Water

**Acid Water** is a dangerous green liquid hazard found in the *Mario and the Jambastions* series. They act similar to the poisonous water and lava (not transparent). It also appears in the *Mario and the Jambastions* series.

## History

### *Mario and the Jambastions*

In *Mario and the Jambastions*, acid water only appears in Green Forest of Goldwood Forest.

### *Mario and the Jambastions 2: The Time Twister Adventures*

In the second installment of the series, acid water appears in the Forest Chamber.

### *Mario and the Jambastions 3: The World of Gems*

Acid water returns in *Mario and the Jambastions 3: The World of Gems*. It appears in the Emerald Forest.
Lava Bubble

Artwork of a Lava Bubble from Super Mario Run.

## Derived Species

Acid Bubble
Poison Bubble

**Lava Bubbles** are living fireballs that emerge from lava. They are all fire-themed and blazing enemies throughout both the *Mario* franchise and the *Mario and the Jambastions* series.

## Appearance

Lava Bubbles are commonly depicted as large fireballs with two black eyes.
The Mario and the Jambastions Wiki

This wiki is meant to document a series that inspire Nintendo, SEGA, etc. Two major games that have been made so far, which are *Mario and the Jambastions* and *Mario and the Jambastions 2: The Time Twister Adventures*.

The Story
*Mario and the Jambastions*
Mario and Sonic have headed to their new adventure to stop the evil Bowser that captures the Master Crystal from the Planet Earth's energy.
Heavenly Hall

**Heavenly Hall** (or **World 3-6**) is the sixth level of Jambastion in *Mario and the Jambastions*, serving as the ninth level overall of World 3. This level begins with a fight with Doctor Neo Cortex, the evil scientist, who took over this course. The level can be accessed via completing Blazing Lava Castle and its own completion unlocks the final level; Lightning Bolt Airship.

## Layout

The level begins with a number of hallways lined with enemies that the protagonist(s) must defeat them.

After entering the boss door, this leads into what looks like a throne room of sorts, with the Giant Jambastion Core in the background, where the Lightning Mario Clone, is made out of the core. Doctor Neo Cortex showing up into the boss section. After revealing his true nature of world domination to the protagonist(s), Dr. Cortex does battle with the protagonist(s). Upon his defeat, likely that he didn't destroy the entire fortress, like Zan Partizanne does, but he clears off the level, granting the Topaz to complete the level.

In the cutscene of Dr. Cortex's defeat, the Lightning Mario Clone's eyes can be shown inside the yellow core in the background.
Team Antagonist

Title card for the Team Antagonist

### Members

Ripto, Uka Uka, Doctor Neo Cortex, Frozen Mario Clone, Magma Mario Clone, Lightning Mario Clone

The **Team Antagonist** (also known as **The Dark Side** in PAL version) is an antagonistic group and the opposite counterpart of the Team Protagonist of the world. This is a group where enemies are in the group. It was mentioned by Ripto, Uka Uka, and Dr. Cortex to make a team to eliminate the protagonists and the Three Mage-Sisters (from *Kirby Star Allies*).

The team included The Three Mage-Clones (Frozen Mario Clone, Magma Mario Clone, Lightning Mario Clone).

## Members

### The Three Mage-Antagonists

* Ripto
* Uka Uka
* Doctor Neo Cortex

### The Three Mage-Clones

* Frozen Mario Clone
* Magma Mario Clone
* Lightning Mario Clone

## Enemies

* Team Protagonist
* The Three Mage-Sisters

## Trivia

* The Team Antagonist was mentioned of the Dark Side of Pettingill where Xander is noticed by his 8th grade friend, Jaxon, from Hamilton Middle School.
Uka Uka

**Uka Uka** is the secondary antagonist from the *Crash Bandicoot* franchise, where he is the voodoo mask spirit and the boss of Doctor Neo Cortex. He is the twin brother of Aku Aku. He is also one of the secondary antagonists of the *Mario and the Jambastions* series.

## Gallery

Uka Uka appears as the Plotagon version of himself.
Lightning Mario Clone

The **Lightning Mario Clone**, also known as the **Lightning Spirit**, is one of the major antagonists of the *Mario and the Jambastions* series. He is the leader of The Three Mage-Clones. He is Mario and Zan Partizanne, the Lightning General's arch-nemesis.
He will be voiced by Tom Hiddleston, who voiced Loki Odinson in the *Marvel Cinematic Universe*.

## Appearance

The *Lightning Mario Clone* is made out of the Jambastion Core Liquid and the shape of Mario.

## Trivia

* Similar to how Darth Devil is the major antagonist of *Star Wars: The Revenge of the Evil Spirit*.
Poison Bubble

Artwork of a Poison Bubble from Super Mario Run.

## Derived Species

Acid Bubble

**Poison Bubbles** are enemies introduced in the version 3.0.4 update of *Super Mario Run*. They behave and attack identically to Lava Bubbles, the only difference being that Poison Bubbles rise from and fall into the poisonous water instead of lava. Like Lava Bubbles, Poison Bubbles can be defeated when a character is invincible after using a Super Star.

A new sub-variant of Poison Bubbles are called the Acid Bubbles.

***(Credit to the first and only paragraph about* Poison Bubble *from* Mario Wiki*)***

## References

1. ↑ https://www.mariowiki.com/Poison\_Bubble, the only paragraph.
Bowser's Antagonistic World

**Bowser's Antagonistic World** (or **World Final**) is the final story world in *Mario and the Jambastions*. It takes place in a dangerous dimension. It can be accessible via completing The Cortex Circus Fair, and its own completion unlocks the retro world; Retro City.
## Appearance

*Bowser's Antagonistic World* is a dangerous dimension.

## Levels

There are 12 levels in this world: 10 normal levels, a tower level, and a castle level.

## Bosses & Mid-Bosses

* Bowser (**World Final-**)
* The Octet of Reznor (**World Final-**)
Cheep Cheep

Official artwork of a Cheep Cheep from New Super Mario Bros. U.

## Derived Species

Big Cheep Cheep
Deep Cheep

## Notable Species

Mecha-Cheep 3000

**Cheep Cheeps** (sometimes formatted as **Cheep-Cheeps** or **Cheep-cheeps**) are fish that made their first appearance in *Super Mario Bros.* in the underwater levels. They are found mostly in the water, but they can jump out of the water as well like in *Mario Super Sluggers*. There are many different species of Cheep Cheeps, and they come in different colors, including yellow and green. The most common ones, however, are red with a white patch on their stomach, a yellow (originally white) tail fin, a mohawk-like dorsal fin, and wing-like fins. They also have blue eyes and pink lips. Cheep Cheeps have fins shaped like wings and may attack above the surface of the water by jumping out in an arc. Given this, Cheep Cheeps seem to be inspired by flying fish, hence the wing-like fins, which behave similarly. Most Cheep Cheeps appear to be affiliated with Bowser and the Koopa Troop, while others, such as the ones seen in *Super Paper Mario*, are not. In most of the games they are in, Cheep Cheeps possess a wide variety of attacks, typically regarding jumping behavior.

They also appear in the *Mario and the Jambastions* series.

***(Credit to the paragraph about* Cheep Cheep *from* Mario Wiki*)***

## References

1. ↑ https://www.mariowiki.com/Cheep\_Cheep, the first paragraph.
Bowser's Antagonized Castle

**Bowser's Antagonized Castle** (or **World Final-**) is the final castle and the twelveth level overall of Bowser's Antagonistic World in *Mario and the Jambastions*. It is the final story level of the game; it takes place at Bowser's new castle. It can be accessible via completing Antagonized Circus, and its own completion unlocks the game credits that will unlock Retro City.
Frozen Chain Tower

**Frozen Chain Tower** (or **World 3-**) is the third Tower level of Jambastion in *Mario and the Jambastions*, serving as the fourth level overall of World 3. It can be accessible via completing Longview Corridor, and its own completion unlocks Western Outer Wall.

## Layout

This level takes place in a slippery-ice tower with blue torches, similar to a room where the player(s) encounter Ripto.

### Sections

#### Section 1

The first section is the vertical-area section, and it has a lift on a frozen chain that the protagonist(s) must ride up to the top of the tower. Soon after the Lift begins moving, some Frozen Spiked Balls fall onto the platform. The protagonist(s) need to keep jumping to avoid damage. The Frozen Spiked Balls later roll away through holes in the wall, some taking longer than others. Sometimes, Dry Bones get into the platform, but the Frozen Spike Balls crush them soon after. If the protagonist(s) stay to the right of the platform, they can get the first Gem Coin. Then, by staying in the middle, the second Gem Coin can be obtained. After there is the duo of the Frozen Spiked Balls together on the platform, the protagonist(s) should stay to the left to avoid being damaged by a Giant Frozen Spiked Ball, which destroys the other two Frozen Spike Balls. When the path splits into two, the protagonist(s) should take the right path to get the final Gem Coin. Soon, the protagonist(s) reach the Boss Door.

#### Section 2

Slippery ice covers the ground during the fight with the Frozen Mario Clone. This time, however, it is possible to jump on him or hit him with fireballs.

The Frozen Mario Clone shoots ice balls straight or upper of the ceilings. He later performs a shell attack after getting stomped on. Then, he later performs a Frozen Zig-Zag Water attack (similar to how Francisca performs a Shaking Soda attack on the Star Allies) with his hands. Once defeated, a Sapphire will be granted as a goal of the level.

## Trivia

* The Frozen Mario Clone's boss battle theme was shared by the Song of Supplication (Francisca).
Susie

**This article is about the character of the *Kirby* series. Not be confused with the other characters of **Susie**.**

 **Abilities** | Unsure

**Susie** is the executive assistant who made her debut in both *Kirby: Planet Robobot*and *Kirby Star Allies*. She is one of Kirby's Dream Friends. She is also the semi-leader of the Team Kirby.
Antagonized Circus

**Antagonized Circus** (or **World Final-10**) is the tenth and eleventh level overall of Bowser's Antagonistic World in *Mario and the Jambastions*. It takes place in a dangerous circus with many Magikoopas. It can be accessible via completing Antagonized of Darkness, and its own completion unlocks the final story level; Bowser's Antagonized Castle.

## Layout

### First Section

The first section takes place on a circus with many Magikoopas.

### Second Section

The next section takes place on a blue-colored ice-covered circus area with blizzard enemies.

### Third Section

The next section takes place on a freezeflame circus area with blizzard and sizzle enemies.

### Fourth Section

The next section takes place on a red-colored lava circus area with sizzle enemies.

### Fifth Section

The next section takes place with additional Magikoopas.

### Sixth Section

The next section takes place on a yellow-colored electricity circus area with zap enemies.
Desert Chamber

The **Desert Chamber**, or **Chamber 2**, is the second chamber in *Mario and the Jambastions 2: The Time Twister Adventures*. It is an orange-colored, desert-themed chamber submerged in quicksand. It can be accessible via defeating Larry Koopa from the Medieval Chamber, and its own completion unlocks the third chamber; the Beach Chamber.

## Appearance

The Desert Chamber is an orange-colored, desert-themed chamber submerged in quicksand.

## Trivia

* The music in most of this world's levels is a cover for the *Super Mario Bros.*-styled desert theme from *Super Mario Maker 2*.

## References

1. ↑ Composed by Koji Kondo: https://www.youtube.com/watch?v=PMSASwTpglw
Antagonized Forest

**Antagonized Forest** (or **World Final-4**) is the fourth level of Bowser's Antagonistic World in *Mario and the Jambastions*. It takes place in a dangerous forest, and the trees are set on fire in the background. It can be accessible via completing Antagonized Jambastion, and its own completion unlocks Antagonized Jungle.

## Layout

### First Section

The first section takes place outside of the dangerous forest with trees that are set on fire in the background.

### Second Section

The next section takes place in the underground with lava.

### Third Section

The next section takes place on sky-high mushrooms.

### Fourth Section

The next section takes place in a lava castle with the Fake Bowser as the mid-boss at the end of the level. Defeating the imposter will grant a goal.
Molten Airship

**Molten Airship** (or **World 7-**) is the seventh airship and the eleventh level overall of Fire Mountains in *Mario and the Jambastions*. It takes place in a red-colored, hot-temperature, fire-themed airship with the Magma Mario Clone as the boss at the end of the level. It can be accessible via completing Castle Lavadom, and its own completion unlocks the eighth world.
Wiggler Woods

## Level Theme

Maple Treeway from *Mario Kart Wii*.

**Wiggler Woods**, or **World 4-4**, is the fourth level of Goldwood Forest in *Mario and the Jambastions*. It is filled with many Wigglers. It can be accessible via completing the previous level, and its own completion unlocks the Leafpile Tower.

This level also features a secret exit that leads to the Green Forest.

## Layout

The level takes place in an autumn forest with many Wigglers.

## References

1. ↑ Ryo Nagamatsu: https://www.youtube.com/watch?v=lLn9\_\_8SSTk

***(Credit to the composer, Ryo Nagamatsu, for Maple Treeway from* Mario Kart Wii*)***
Medieval Chamber

The **Medieval Chamber** is the first chamber of *Mario and the Jambastions 2: The Time Twister Adventures*. This chamber is based off the first chamber of *Crash Bandicoot 3: Warped*.

If you collect all of the power crystals, you can access to the second chamber; the Great Indian Desert Chamber.

## Levels

* Chamber 1-1: Medieval Village
* Chamber 1-2: Torch Cavern
* Chamber 1-3: Medieval Tower
* Chamber 1-4: Mushroom Heights
* Chamber 1-5: Medieval Castle
* Chamber 1-Boss: Larry's Airship

## Trivia

* The first level theme is a origin from the Toad Village theme in *the third game of Crash Bandicoot*.
Volcanic Cavern

**Volcanic Cavern** (or **World 8-6**) is the sixth and the ninth level overall of World 8 in *Mario and the Jambastions*. It takes place in a volcano filled with lava. It can be accessible via completing Volcanic Field, and its own completion unlocks Backyard Guardian Field.

## Layout

The level takes place in a volcano filled with lava.

### First Section

In the first section, it takes place inside of a volcano with many Lava Bubbles that the player must avoid them. The Checkpoint Flag will appear right before the next section.

The first Gem Coin can be found in this section.

### Second Section

In the next section, it is set to a wrap-around section but filled with rising lava. The player must be quick to progress upwards through the section in order to outrun the lava.

The second Gem Coin can be found in this section.

### Third Section

Since the player has survived from the rising lava, the player can see the third Gem Coin right before the Goal Pole to complete the entire level.

## Gem Coins

* **Gem Coin 1**: The 1st Gem Coin can be found in Section 1.
* **Gem Coin 2**: The 2nd Gem Coin can be found in Section 2.
* **Gem Coin 3**: The 3rd Gem Coin can be found in the final section before the Goal Pole.
Blizzard Airship

**Blizzard Airship** (or **World 6-**) is the sixth airship and the twelveth level overall of Arctic Cliffs in *Mario and the Jambastions*. It takes place in a blue-colored, cold-temperature, an ice-covered airship with the Frozen Mario Clone as a boss of the level. It can be accessible via completing Chillsear Castle, and its own completion unlocks Freezeflame Ice Bridge.
Spiny Cheep Cheep

A Spiny Cheep Cheep artwork from New Super Mario Bros. U.

**Spiny Cheep Cheeps** (also formatted as **Spiny Cheep-Cheeps** or "**Cheep-cheeps**") are purple-colored spiked fish, most commonly appearing as dark-colored Cheep Cheeps with spikes running down their backs, although there have been many variations. They are fast swimmers and from *New Super Mario Bros. Wii* onward, they chase the player, like a Deep Cheep.

They also appear in the *Mario and the Jambastions* series.

***(Credit to the paragraph about* Spiny Cheep Cheep *from* Mario Wiki*)***

## References

1. ↑ https://www.mariowiki.com/Spiny\_Cheep\_Cheep, the first paragraph.
Volcanic World

```
World 8 is divided between Tech Park and *Volcanic World*.

```

**Robotic Technology - Volcanic World** (or **World 8 (Part 2)**) is an area connected to Tech Park, serving as the second-part area of World 8 in *Mario and the Jambastions*. It is a volcanic-themed area; this area was led by Bowser, the main antagonist of the game. Completing this area unlocks the ninth world; Jambastion Tower.

## Bosses & Mid Bosses

* Bowser (**World 8-** **2**)
* Bowser Jr. (**World 8-**)
* Kamek (**World 8-** **2**)

## Trivia

* World 8-5's theme is very similar to the Outside Volcano theme from *New Super Mario Bros. Wii*.
* World 8-7's theme is a cover of World 5 from *Plants vs. Zombies.*
Magikoopa

**Magikoopas** are bespectacled Koopas that can cast spells. They appear as enemies in the *Mario and the Jambastions* series.

## Appearance

*Magikoopas* wear blue ropes and hats resembling the garb of a wizard. They are generally considered to be high ranking members of the Koopa Troop and the Team Antagonist, and some act as personal advisors for Bowser.

## *Mario and the Jambastions*

*Magikoopas* made their debut in *Mario and the Jambastions*.

### World Appearance

They appear in Jambastion, serving as the replacement of NESP in *Kirby Star Allies*.
Dangerous Flamestorm

**Dangerous Flamestorm** (or **World 7-8**) is the eighth and the ninth level overall of Fire Mountains in *Mario and the Jambastions*. it takes place in a fire-mountainous cliff with a dangerous, vicious flamestorm, and the Angry Sun as an enemy and a boss of the level. It can be accessible via completing Hot Lava Bridge, and its own completion unlocks Castle Lavadom.
Forest Chamber

The **Forest Chamber**, or **Chamber 6**, is the sixth chamber in *Mario and the Jambastions 2: The Time Twister Adventures*. It is a green-colored forest-themed chamber submerged in both freshwater and acid water. It can be accessible via defeating Lemmy Koopa from the China Chamber, and its own completion unlocks the seventh chamber; the Snow Chamber.

## Appearance

The Forest Chamber is the Emerald-themed chamber covered with vines and submerged in both freshwater and acid water.

## Trivia

* The music in most of this world's levels is a cover of the theme for the *Super Mario Bros.*-styled forest theme from *Super Mario Maker 2*.

## References

1. ↑ https://www.youtube.com/watch?v=5Up5wDdL-Gs
Amethyst Jungle

The **Amethyst Jungle**, or **World 4**, is the fourth world in *Mario and the Jambastions 3: The World of Gems*. It is a purple-colored, poisonous jungle. It can be accessible via completing the Aquamarine Ocean, and its own completion unlocks the Sapphire Frost Plains.

## Appearance

The *Amethyst Jungle* is an amethyst-themed jungle with poisonous water.
Antagonized Jungle

**Antagonized Jungle** (or **World Final-5**) is the fifth level of Bowser's Antagonistic World in *Mario and the Jambastions*. It takes place in a dangerous, purple-colored, poisonous jungle. It can be accessible via completing Antagonized Forest, and its own completion unlocks Antagonized Tower.

## Layout

### First Section

The first section takes place in a dangerous, purple-colored, poisonous jungle.

### Second Section

The next section takes place in a continuous jungle.

### Third Section

The next section takes place on treetop hills.

### Fourth Section

The next section takes place in a purple-colored, poisonous castle with the Fake Bowser as the mid-boss at the end of the level.
Chillsear Castle

**Chillsear Castle** (or **World 6-**) is the sixth castle and the eleventh level overall of Arctic Cliffs in *Mario and the Jambastions*. It takes place in a blue-colored, cold temperature, an ice-covered castle with Ripto as a boss of the level. It can be accessible via completing Dangerous Winterstorm, and its own completion unlocks Blizzard Airship.
Palm Island

**Tropical Island - Palm Island** (or **World A**) is the first alternative world in *Mario and the Jambastions*. It can be accessed via completing the secret exit of Ancient Egypt. It is a tropical island-themed world, featuring Urchins. Once this world is completed, you can skip the third world and access through the fourth world; Goldwood Forest.

## Levels

* World A-1: Sandy Shore
* World A-2: Palm Tree Gorge
* World A-: Tropical Tower (Boss: Reznor)
* World A-3: Cheep Cheep Pond
* World A-4: Underwater Cavern
* World A-: Water Castle (Boss: Mecha-Cheep 3000)

## Trivia

* Did you know that Dr. N. Gin built his new mech in Water Castle?
* The first level theme of *Palm Island* is a cover of the *Super Mario 3D Land* beach theme.
Antagonized Grassfield

**Antagonized Grassfield** (or **World Final-1**) is the first level of Bowser's Antagonistic World in *Mario and the Jambastions*. It takes place in a dangerous grassfield. It can be accessible via completing Cortex's Electricity Circuship.

## Layout

The level's layout has 4 sections in this level.

### First Section

The first section takes place on a grassfield.

### Second Section

The second section takes place in the underground.

### Third Section

The third section takes place on top treetop hills.

### Fourth Section

The fourth section takes place in a castle with the Fake Bowser as the mid-boss of this section. Defeating the imposter grants a goal of the level.
Lightning Chamber

The **Lightning Chamber** (or **Chamber 10**) is the tenth chamber in *Mario and the Jambastions 2: The Time Twister Adventures*. It takes place in a sequence to Heavenly Hall of Jambastion. It can be accessible via completing the Future Chamber, and its own completion unlocks the final chamber; the Final Chamber.
The boss of this chamber is the Lightning Mario Clone.

## Bosses

* Lightning Mario Clone (**Chamber 10-Boss**)
China Chamber

The **China Chamber** is the fifth chamber of *Mario and the Jambastions 2: The Time Twister Adventures*. This chamber resembles of China and Chai Kingdom from *Super Mario Land*. It can be accessible via completing the Jungle Chamber, and its own completion unlocks the sixth chamber; the Forest Chamber.

## Trivia

* The Chinese-themed level theme is a teckworks cover of the Chai Kingdom from *Super Mario Land*.
Great Indian Desert Chamber

The **Great Indian Desert Chamber** is the second chamber in *Mario and the Jambastions 2: The Time Twister Adventures*.

## Levels

* World 2-1: Dryland Dunes
* World 2-2: Underwater in Indian Desert
* World 2-3: Mummified Tower
* World 2-4: Pokey Dunes
* World 2-5: Indian Pyramid Castle
* World 2-Boss: Roy's Airship
Snowball Field

**Snowball Field** (or **World 6-3**) is the fourth level overall of Arctic Cliffs in *Mario and the Jambastions*. It takes place in the snow with many Mr. Bizzards. It can be accessible via completing Crystalfrost Haunted House, and its own completion unlocks Expanding Mushroom Gorge. This level has a secret exit that leads to Crystalfrost Cavern.
Shop

A **Shop** is a store which the protagonist(s) can visit throughout the *Mario and the Jambastions* series. It is where the shopkeepers own *shops* on the world maps for the main worlds of the series and needs to be unlocked by selling 5 Gem Coins in many levels. In the *Kirby* levels, the Dream Palaces are replaced by any *shops*.

Unlike in *Kirby Star Allies*, Dream Palaces aren't being replaced by any *shops*.

## *Mario and the Jambastions*

*Shops* make their debut in *Mario and the Jambastions*. Each *shop* has different items and can often depend on the world's theme.
Pyramid Castle

## Level Theme

The castle theme from *New Super Mario Bros. Wii*.

The **Pyramid Castle**, or **World 4-**, is the second castle and the penultimate level overall of Ancient Egypt in *Mario and the Jambastions*. It is a castle with the pyramid style as well as Mummipokey is the boss of the level. It can be accessible via completing the previous level, and its own completion unlocks Sandship.

## Layout

### Section 1

The first section is filled with Mummies and vicious traps.

### Section 2

The second section has the ancient Skewers that are needed to be avoided.

### Section 3 (Boss)

The third and final section is a boss section with Mummipokey (with three hit-points). Once this boss loses all of his hit-points, he is defeated and the player will access to Sandship.

## References

1. ↑ Kenta Nagata: https://www.youtube.com/watch?v=2073iFede4w