recursal/Fanatic-Fandom huggingface dataset:
Information about the Market

You walk around until you see the market. A market that looked . . . deserted.

But you think how you've always wanted to open a *stall* in a market. You fly back to town and put up WANTED posters for stall owners. It reads:

```
         WANTED

```

```
Stall owners or dragons
Who want to open stalls.
Meet at the abandoned
Market place.

```

You walk away happily to the abandoned Market place. Lots of other dragons meet you there. You talk to them about what rules there are.

⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽

Now that you know what's happening this is for you:

* If you are a shopper/visitor, you start with 10 fangs

* Vendors/stall owners, your cheapest product has to be 10 or fewer fangs in price.
* **You can request to open a shop via my message wall**
* To earn more fangs: Join a royalty club for a shop where you earn 5 fangs per week *[Actual human weeks. Also, only 5 members per club]*, doing a part-time job for a shop *[e.g. you do a base fill for a shop]*,
* Vendors, you also start out with ten fangs but earn 20 fangs for your wage each week. You have to give 5 fangs to your royalty club each week.
* Please don't open a shop if it's the same idea as another *[e.g. You open a base fill shop when someone else already has base fill shop]*
* **EVERY** shop has to have a royalty club.
* You cannot just join a royalty club to earn fangs.
* Place orders via the comments of pages
* Order will arrive via your message wall
* Ask questions in the comments
* ***Sales are welcome!***

⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽

**SHOPS**

Go to this page to see all accepted stores/stalls: Shops/stalls

⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽

**FORM FOR ORDER**

**SHOP**-

**ORDER**-

**USER**-

**OTHER**-[**Put details of order here**]

⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽

**FORM FOR SHOP**

**SHOP NAME**-

**ITEMS TO SELL**-

**USER**-

**OTHER**-

⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽

**Q&A** *every question put here*

Q. **Would the store owners get their wages at the start or end of the week, and are they calendar weeks or weeks starting from now?**

A. *Store owners get their wages on a week starting from now [Today]. But the wage might be delayed by minutes to a whole day.*

Q. **Is the 5 given to the royalty club 5 for each member, or 5 in total?**

A. *Each member in the royalty club gets one coin from that 5 fangs.*

Q. **How many shops are you allowed to open?**

A. *You are allowed to open 1 shop and 2 is the max.*

⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽
OTA my NightWing OC!

Hello everyone! I just so happened to have a NightWing OC that I made myself when I had stumbled upon this wiki a few weeks ago. I thought : Why not put it up for OTA? So here I am. It is gonna be auction-like so... yeah :] It has no name or gender so the person with the best offer gets to decide on both! The Auction will begin on 25 September 2021 and end on 6 October 2021. Here it is:

   Good luck!

PingPongs: @ColderSnap (Do you want to enter? If not, just say so and I will remove the ping pong)
~ Starfire's Stories ~

***Greetings from Starfire's Stories!***

When you walk into the stall, you see a dragon whose snout was buried in a scroll and looked like she was half NightWing, half RainWing. Looking up from her scroll she said: "Welcome! I am Starfire. How may I assist you?"

The stall had shelves full of neatly tucked away scrolls. On a table beside the shelves, there are several inkpots, some opened, some not. Then, you realise that the stall was selling backstories. Looking around, you find a big board, with the edges outlined with leaves. It read:

**Selected part of lifetime ( at most 3 years in length and without other characters ) : 4 fangs and at least a week**

**Selected part of lifetime ( at most 3 years in length and with other characters ) : 5 fangs and at least a week and a half**

**Whole lifetime ( with / without other characters ): 7 fangs and at least two weeks**

**If you need the backstory earlier, it costs one more fang. ( I will bump it to the top off my to-do list )**

**If you wish to add in another character or more, it will also cost you 1 more fang ( 1 fang as in 1 fang for all the characters in total )**

**MUST have a reference for me to work off. ( Photo or Verbal description, both accepted )**

 **Sales happen once every few weeks. During sales, everything is 20% off.**

 **Royalty Club Members: None**

**Royalty Club perks:**

**Royals get 20% off all items and during sales, they get 50% off.**

**(More perks coming in soon!)**

 **FORM FOR ORDER**

**SHOP-**

**ORDER-**

**USER-**

**OTHER-[Put details of order here]**
Talons & Tails Market Wiki

**Welcome to the Talons & Tails Market Wiki!**
Hello! currently, we have 0 active right now, 2 admins and 401 edits!

You walk around until you see the market. A market that looked . . . deserted. But you think how you've always wanted to open a stall in a market. You fly back to town and put up WANTED posters for stall owners. It reads:

```
WANTED

```

```
Stall owners or dragons  Who want to open stalls.

```

```
 Meet at the abandoned Marketplace.

```

***You walk away happily to the abandoned Marketplace. Lots of other dragons meet you there. You talk to them about what rules there are. And they happily agree to sell at your market..***

### Welcome to Talons & tails, A Wings Of Fire Community focused on OC development, In a Fun and interactive way!

Please read the guidelines To know what and what not to do,

And read Info on the market On instructions for how to create a market or become a buyer!

**Have fun!**

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
❖ Adonis's Accessories and Trinkets ❖

*== ❖ Welcome To* Adonis's Accessories And Trinkets *❖ ==*

❖ Welcome! Here you will find unique, high quality accessories you may buy for your self, or as a gift for another! Or, if you dont want accessories, You may browse my category of collected trinkets, Some may be animus touched, as well as the accessories!. Please, take your time and enjoy yourself! ❖

  ***Hello! ColderSnap here, Admin and owner of this page. This page is a HUUUGE coding WIP, So all orders are closed right now. Sorry!***

### ***❖ KEY ❖***

#### **❖ Accessories ❖**

~ small = 4 coins

~ medium = 6 coins

~ large = 8 coins

~ Ultra = 10 coins

#### **❖ Animus touched accessories ❖**

~ small = 6 coins

~ Medium = 12 coins

~ Large = 18 coins

#### **❖ Trinkets/Collectibles ❖**

~ Small = 5 coins

~ Medium = 10 coins

~ Large = 15 coins

~ Ultra = 20 coins

#### **❖ Animus touched trinkets/collectibles ❖**

~ small = 7 coins

~ medium = 14 Coins

~ Large = 21 coins

```

```

==❖ Category: *Accessories* ❖==

==❖ Category: *Trinkets/collectibles* ❖==

  *== ❖ Royalty club info: ❖ ==*

~.❖ You can apply to the royalty club by coloring accessories i have made! (basically an employee)

~.❖ You will get One fang per week

```

```

~.❖ MEMBERS ❖.~

~.❖ ColderSnap (me)

~.❖ DragonSiren22

~.❖ Open

~.❖ Open

*"I hope you had a good time browsing my catalog! Oh, and um, a found a note stuck to my desk saying "ask them if they need help with coding their pages! - ColderSnap.* I dont know what that means, though.
 ===***Order form***===

  *== ❖ Items already sold: ❖ ==*

~.❖ none :p
Bill (Tarantinoverse)

**Bill** is the titular main antagonist of the Kill Bill series. He is a crime boss and the arch-enemy of his ex-lover, Beatrix Kiddo, who wants to kill him for ruining her life.

## What makes him sympathetic?

* Bill never knew his real father.
* He grew up under the care of Esteban Vihaio and the two became attached.
* He regards Hanzō katanas and Pai Mei as mentors and father figures.
* At some point Bill fell deeply in love with Beatrix Kiddo. In flashback scenes he is shown enthralling his lover with the tale of Pai Mei and offers her heartfelt warnings not to anger the cantankerous old master, so that she wouldn't end up in trouble.
* When Beatrix leaves him and fakes her death to escape, Bill is heartbroken by the revelation. When he orders the massacre of Beatrix and her wedding guests, he still tries to suppress his anger in an attempt to end their relationship on a friendly note.
* When Beatrix survives, he orders his subordinates not to harm her while she is in coma because he feels regret over his actions and out of sense of honor.
* When he sees how badly Sophie had been mutilated, he expresses remorse over it.
* Bill takes care of his daughter and genuinely loves her.
* He cares about his younger brother, Budd, and even gives him a sword engraved with the words "To the only man I ever loved - Bill." to defend himself from Beatrix.
* When Beatrix confronts him at first he tries to reason with her. Later, when she kills him he is not angry at her and still loves her. The two of them forgive each other and smile because they still love each other.
Feelin’ Board?

*You’re walking through the market, looking around at the storefronts, when you spot a particularly bright one out of the corner of your eye. You turn, seeing a brightly coloured sign— **Feelin’ Board?**— hanging above the entrance. Entering the store, you come to realise that the walls are almost entirely covered by pictures and paintings of all shapes and sizes, bright bars of swatched colour tossed between— while the store is run by two young dragons, one of whom, an oddly coloured greenish HiveWing, raises their head to greet you. “Oh- hello! Welcome to* Feelin’ Board?*; we sell, well, boards. Moodboards, and palettes, too! Can I help you?”*

## Feelin’ Board?

### Owner

Bellator the HiveWink and Smokeweed the SilkWing

### Product

Premade & custom moodboards, stimboards, other boards, & palettes

### Maximum Price

6 fangs

Please order in the comments and further discussion will occur on my MW, and please ping me for all orders.

**ITEMS FOR SALE**- custom or premade aesthetic moodboards, other boards imma look up, etc. Also custom or premade palettes with colours for every tribe and more!

*IN STOCK- 🌕/🌝*

OUT OF STOCK- 🌑/🌚

**CURRENT PREMADE THEMES**-

*MOODBOARDS*

N/A

*PALETTES*

N/A

**PRICING**-

*MOODBOARDS*

🌑 Random Premade Moodboard: 4 fangs

🌕 Custom Moodboard: 6 fangs

🌚 Themed Premade Moodboard: 5 fangs

🌝 Themed Custom Moodboard: 6 fangs

🌑 Premade Pride Flag Moodboard: 4.5 fangs

🌕 Custom Pride Flag Moodboard: 5 fangs

*PALETTES*

Each palette can be colourpicked from a supplied or random(ish) image for +1 coins.

🌝 Random Premade Palette: 3 fangs

🌕 Custom Palette: 5 fangs

🌚 Themed Premade Palette: 4 fangs

🌝 Themed Custom Palette: 5 fangs

🌕 Random Tribal Palette: 3.5 fangs

**THE ROYAL COURT**

*The Royalties Club of the Shop*

Members:

**USER**- @Princess Delta The SeaWing-RainWing-NightWing

Stall Budget: 16 fangs
MinecraftBugs/WikiIssuesBugs

该页面主要记录和介绍MC漏洞追踪器建立前Minecraft Wiki:Issues上报告的漏洞，此页面所陈列的均自MinecraftWiki漏洞反馈页面。这里只列出被修复过的漏洞，后续会持续更新。

Minecraft Wiki:Issues为**MC漏洞追踪器（Mojira）**建立前用于向Mojang官方反馈MC漏洞的页面，约从2011年7月24日启用，2012年10月24日停用。玩家通过在此页面上撰写漏洞报告以向Mojang官方反馈漏洞，目前此页面共存档了1.0RC2-1.4.7（包括预发布版）,Beta 1.5、Beta 1.8pre1-Beta 1.9pre6，每周快照11w47a-13w02b的社区漏洞报告，每个版本分页面中漏洞依照不同游戏元素分类报告。本页面根据社区漏洞报告翻译并整理成表格形式，提供参考价值。
Wither's Stories

Hello! This is my Stall at the Talons and Tails market! This stall is owned and operated by Wither and Raindrop. Wither is a Leaf-NightWing hybrid, where as Raindrop is a pure SeaWing. Our stall is on the corner of Tail Road. We do lots of fun art and write ideas down!

## Wither's Stories

### What we Sell

* Fizzy Headshot base coloring

* Backstories for Dragons

### Royal Club

Members:

1. Open
2. Open
3. Open
4. Open
5. Open

By joining the Royal Club, you need to help by coloring bases and/or making backstories.

### Prices:

1. Fizzy headshot: 5 coins
2. Dragon backstory: 2 coins

You may ask for changes and special edits but they have to be approved by Wither, Raindrop, or one of the members of the Royal Club.
边境之地/Infdev-20100325后

本文介绍Infdev 20100327至*Alpha v1.1.2\_01*（需要验证）**的距离现象。

Infdev 20100327至Infdev 20100618

在Infdev 20100327，地形生成器被更改，这使得边境之地真正的出现了。

X/Z +12550821～12550825（负值为-12550825），边境之地开始生成。若使用了64位的mod，则边境之地是在X/Z±53905378859432512处 (2^63/171.103)

同样X/Z±32000000外无法渲染，需要修改游戏才以继续。

X/Z±1004065811 (边境之地出现的80倍坐标)，遥远之地生成。想要继续“旅行“就要超出32位限制的坐标。

以下为理论，暂未确定。

X/Z±80,325,273,600 (遥远之地出现的80倍坐标)，特远之地出现。

若使用了64位生成，则上述三个边境之地现象无法看见。

X/Z ±9,007,199,254,740,992开始，由于溢出了双精度浮点数的限制，开始出现“条纹之地”。（测试于Infdev 20100415，理论上Inf-0327也有可能出现本现象）

X/Z±4,312,430,307,758,379,832，极远之地出现。这个数值大约是64位整数限制的1/2。但是到这里只会每1024格才会渲染一条。

Infdev 20100624开始，会出现“移动卡顿”的现象出现。最后本bug见于Beta 1.7.3版。
距离现象/Infdev-20100325前

本文主要介绍Infdev 20100227到Infdev 20100325的距离现象,这个阶段的MC有着独特的无限世界地形生成。

## Infdev 20100227的距离现象

X/Z≥±512 (2^9)后：云停止渲染。

XZ≥+1024/<-512 (2^10/-2^9)后：测试用途的天空盒子停止渲染，转为成了淡紫色的天空。

X/Z≥±8192 (2^13)：碰撞箱出现轻微的抖动。

X/Z≥±16384 (2^14)：区块开始出现抖动现象。每过2次冥现象翻倍。

X/Z≥±32768 (2^15)：在Infdev 20100624到Beta 1.7.3的渲染错误开始显现，碰撞箱略有偏移。

X/Z≥±131072 (2^17)：粒子出现精度损失，从而开始拉伸。

X/Z≥±524288 (2^19)：碰撞箱在视觉上出现畸形。这个距离现象并不是每个显卡都可以触发，一些显卡的碰撞箱不会出现畸形。

X/Z≥±1048576 (2^20)：从某些角度来看会造成渲染失败，导致了屏幕闪动。到了2097152 (2^21)处更为明显了。

X/Z≥±16777216 (2^24)：开始出现假区块，玩家将会掉出世界。但玩家仍可游在水上，这是原版中防止掉出世界的唯一方法。

X/Z≥±33554432 (2^25)：一堵从海平面到世界高度限制的巨大实心石墙开始生成。由于区块的严重抖动，石墙看起来凹凸不平。

X/Z≥±134217728 (2^27)：区块之间的空隙开始变得多块长，使得世界在一个轴上看起来像条纹，而在两个轴上则是网格图案。

X/Z≥±2147483648 (>2^31)：世界停止生成，从这里开始只有太阳、月亮和天空存在。直至这个点，仍旧可以看到石墙的残余，2147484160格后将完全不可见。这个点开始，负Y轴的岩浆无法再烧到玩家了。

X/Z≥±Infinity (2^128)：Java版可渲染的最大距离，从这个点开始只有空荡荡的天空颜色存在。达到该位置还会触发该特性；传送到合法数字的坐标也只有空荡荡的天空存在，除非重新创建一个世界。

## Infdev 20100313 ~ 20100325的距离现象

在Infdev 20100313后，大部分存在于0227的漏洞都已修复，且地图无法在3200万格以外生成。在0313版本中，尝试挖掘“边界方块”理论上会大量消耗运行内存，某些低配设备可能会蓝屏。

由于假区块和区块抖动现象的修复，可以完整看到32位整数限制的石墙。它需要修改在Infdev 20100313至Infdev 20100325之间版本的源代码才可以看到石墙。有趣的是，Infdev 20100320重新添加矿物生成机制以后，当时的矿石生成无视高度，于是可以见到矿石长满石墙的情况。但石墙并非是平整的，有时会生成为凹凸不平的样子，有时生成平整的但是前几格会出现错误地形（如下图）。

在X/Z±33554432~33554435之间，要么会出现宽4格的空间，要么就是凹凸不平。在这四格空间里，海平面以下会出现水，而到了底部则是岩浆，有时还会出现水上的树叶。在凹凸不平的石墙里面，也会出现水和岩浆。它同样宽4格。

每一个方向轴坐标为2^(26~30)时附近，都会发生“刷石机”现象，即破坏方块后会自动复原。不过这种现象在一段时间后将会恢复正常。然而，2^26与2^(27~30)截然不同。在2^27破坏方块会导致“幽灵方块”现象出现，也就是说，方块看似破坏了，实际上碰撞箱还可以指向这个“被破坏的方块”。

2147483520格之后地形停止渲染，但走到这的时候仍然能够看到X/Z=2^32-1时的一条很长的灰色条纹和黄色条纹，它们分别是石头和岩浆，但它们在玩家走近的时候消失（约2147483532.3格），然后在玩家后退几格时重新渲染。当破坏X/Z=±2147483646的方块时，游戏将会崩溃。

最终岩浆也会烧不到玩家。到了X/Z=±2147483646.7时，将不再出现“红色视角”。在此坐标再向前移动0.3格岩浆就吸附不到玩家了，也烧不到玩家了，而玩家将会自由落体。在2^31之外，游戏将是一片无形的虚无，只有太阳、月亮、星星存在。

直到Infdev 20100327，因为更新了地形生成器，边境之地取代了石墙。
.*+ Astrapia’s Egg Adopts +*.

(Wip-)

*As you walk through the market, you go up to a stall with a sign in front of it, which reads, ‘.\*+ Astrapia’s Egg Adopts+\*.’*

*”Welcome! How can I help you?” a friendly sounding voice calls out. Looking up, you notice a cheerful looking NightWing-RainWing hybrid standing behind the counter. This must be Astrapia.*

*”Take a look around!” Astrapia tells you, smiling.*

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***Prices***

~Random Egg Adopts (Come out around 1 per day, may not always be available) (Peregrinecella): 2 coins each, with some exceptions

~Custom Egg Fill (Peregrinecella): 4 coins each

~Custom Egg Fill, you supply image to base it off of (Palette, Ref, Moodboard, etc.) (Peregrinecella): 3 coins each

+ Add a GoldfishWithAnxiety base fill of the hatched dragonet colored by me for just 1 coin!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***Buying an Egg***

This is first come first serve. If you see an egg you want and you have the coins, you may comment which egg you want and I will send you a message on your message wall, so we can discuss the rest from there. If you don’t want to wait until a random egg is available, you may request to buy a custom egg in the comments. Then I’ll send you a message on your message wall and you can give me the details there. If you do buy an egg, feel free to use it however you want, and while you don’t have to, I would appreciate it if you would credit me when you use it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***Available Random Eggs***

Currently, there are [1] eggs available

1. A single LeafWing egg, resting in a makeshift nest of leafs & twigs.
硬核揭秘

硬核揭秘是一个Minecraft考古为主题的视频系列，狭义来讲，为普通の史蒂夫的重要连载系列。广义来讲，因为主题相似，也包括wwwweeeeee、神烦狗丶单身狗等UP主制作的部分视频。

目前，普通の史蒂夫频道中的硬核揭秘连载四季。

下面是普通の史蒂夫频道对各季的介绍:

## 第一季(揭秘第一季)

**硬核揭秘第一季**为单人全流程制作，主要讲述早期MC版本**被移除特性、方块、结构、功能**等内容。从2020年4月26日至5月24日结束。

> S1E1（**天域**）:【硬核揭秘】Minecraft中真的存在“天域”！？
>
>

> S1E2（**上锁的箱子**）：Minecraft早期版本最离谱的愚人节彩蛋——“上锁的箱子”的真实历史！【史蒂夫·硬核揭秘】
>
>

> S1E3（**人类**）：MC最早生物不为人知的一段历史——史蒂夫“人类”的前世今生【史蒂夫·硬核揭秘】
>
>

> S1E4（**Indev MD3格式生物**）：拉娜?黑史蒂夫?Minecraft早期版本的“非方块异端”的前世今生！【史蒂夫·硬核揭秘】
>
>

> S1E5（**建筑结构**）：独石柱？金字塔？黑曜石墙！？这就是十几年前的MC版本真正鲜有人知的隐藏结构！？【史蒂夫·硬核揭秘】
>
>

> ~~S1E6 1.13前的自定义世界~~(已下架（质量原因）)
>
>

## 第二季(旧边境之地季)

**硬核揭秘第二季*部分科普***了**边境之地**和**世界界限**。本季同第一季，基本是单人全流程制作。从2020年6月15日开始到8月11日结束。*这一季的讲述顺序较为混乱。*

> S2E1（**Indev到Beta版本之间的*少数*距离现象**）：十几年前的MC版本中真实存在的奇葩边境之地！扭曲的碰撞箱？世界的地平线？？！【史蒂夫·硬核揭秘】
>
>

> S2E2（**Infdev前期、Indev前期、Beta后期、正式版早期版本的*少数*距离现象**）：Minecraft远古版本中「最神秘的版本」的边境之地居然是这样的？？！99.99%的玩家绝对不知道！【史蒂夫·硬核揭秘】
>
>

> S2E3（**正式版1.2.5以后的*少数*距离现象**）：这是原版的Minecraft，但是我们突破了边境之地的空气墙！？【史蒂夫·硬核揭秘】
>
>

## 第三季(阴间版本)

**硬核揭秘第三季**主攻题材为“**阴间版本**”和社区都市传说。从2020年9月13日到2021年5月3日正式完结。群集体共同制作。**本季为扩圈尝试，研究内容不属于考古主题。**

> *S3E1**（伪造阴间版本Alpha v1.2.3\_03研究）：**Minecraft最诡异版本？！失传的Alpha v1.2.3\_03真的存在？！！【史蒂夫·硬核揭秘】*
>
>

> S3E2**（Error422阴间版本的初步研究）：**我 的 世 界 暗 网 版
>
>

> S3E3**（对其他阴间版本的研究，例“Alpha v0.0.0，Minecraft HEX”）**：我 的 世 界 暗 网 版 #2
>
>

> ~~S3E4（**对于阴间版本HEX2与Minecraft Version 1.20的研究）**每点一个赞杀一只HIM~~ 现视频因质量原因而下架
>
>

## 第四季

**硬核揭秘第四季**延续群集体共同制作的风格，主攻的是**边境之地**的更深层次和“补全计划”。2021年1月31日开播。

硬核揭秘第四季，是在史蒂夫圈内关于第三季的阴影下开启的。初衷是探究硬核揭秘第二季中“未完成的探索”。目前，第四季也成为了内容最繁琐，集数最多的一季，至今仍在连载。
在去阴间化的过程中，第四季也承担着偌大的使命。

> S4E1（**更远坐标处的探索**）：十年过去了，我发现了MC远古版本边境之地的天大秘密！？全网首发！【硬核揭秘】
>
>

> S4E2（**远古版本的坐标探究**）：MC世界竟然是无限大的！十年前的Minecraft竟埋藏着十余亿MC玩家不敢相信的神秘坐标？！【硬核揭秘·史蒂夫）
>
>

> S4E3（**1.7.10版本中越过边界后的距离现象探究）**：原版Minecraft 1.7.10的隐藏世界！Minecraft中居然隐藏着主世界70倍大的世界！？【史蒂夫·硬核揭秘】
>
>

> S4E4**（新版本有关末地生成漏洞的研究）：**边境之地？套娃之地！【硬核揭秘·史蒂夫】
>
>

> S4E5**（Indev 20100129的地下基岩）：**基岩下面埋藏着一个阴森的世界？！我发现了十一年前MC里最诡异的BUG！【硬核揭秘·史蒂夫】
>
>

> *S4E6（**1.18测试版的边境之地）：**我在1.18测试版里复现了边境之地？！你从未见过的超震撼地形！！*
>
>

> S4E7（**Java版MC最早可游玩版本的距离现象**）：【全网首发】条纹之海？！线条世界？我居然看到了2009年MC第一个版本的边境之地!!?【史蒂夫·硬核揭秘】
>
>
边境之地/pre-Classic

本文主要介绍Pre-classic的边境之地现象。

在Pre-classic的早期版本，地形总是平坦的，因此远处不会有什么边境之地，但会出现距离现象。直到rd-20090515更改了地形，使得地形不再平坦。因此，最早的“边境之地”开始出现。无限世界实现以前，大多数是通过偏移地形来获得到边境之地。本文介绍的边境之地，主要以偏移地形来描述。

## rd-161348的现象

### 正轴

随着偏移量的增大，地形越来越不平滑，并开始越来越尖锐。在变得尖锐的过程中，石头占满的层数将会变得越来越多，泥土的深度也会越来越深。另外，地形似乎是有规律生成的，这一点从偏移量为32768和80000的世界可以看出。偏移量越大，就越容易发现其规律。如果不将高度提升，整个世界几乎只有石头存在，部分有泥土。

   从偏移量大约**1.3亿**开始，内部的石墙出现了几个1x1的“空气支柱”。这些空气支柱将会从地图底部一直延伸到顶部。**1.3亿**以后，“空气支柱”越来越多，并且也出现了泥土支柱，同样一直延伸到顶部。但是，偏移量不同，图案也就不同。

### 负轴

和正轴一样，负轴也有类似的边境之地现象。

负轴的偏移量如果愈多，则地形也会愈尖锐。但不同于正轴，石头的层数将会下降，且泥土的深度总是只有1格。直到偏移量继续减少，只剩下几根柱子，最后只剩下了一根顶部是草方块，下面一格是泥土，再下面都是石头的柱子。

不过并不是这样结束。偏移量从**-1.28亿**开始，出现了几根泥土柱子，也是从地图底部开始延伸到地图顶部。同样，数值越小，生成的泥土柱子也就越多。
Mr. Freeze

**Victor Fries**, more commonly known as **Mr. Freeze**, is a sympathetic villain or “Anti-Villain” from *DC Comics*. He is typically portrayed as a dangerous enemy of the D.C. superhero—known as **Batman**.

## What makes him sympathetic

* Cares for his wife, Nora Fries.
* Tries to preserve his wife’s body.
* Attempts to find a cure for his wife's illness.
距离现象/Indev

本页面介绍Indev阶段所有版本（0.31和Minecraft）的距离现象，一部分研究是在非常规游戏中进行的。

方块停止渲染，天空停止渲染，方块扭曲等

### 0.31-20100106后熔岩海的距离现象

in-20100130版本更改了Y轴坐标负数时无限生成基岩的特性，开始生成无限的熔岩方块。这个特性持续了很久。直到Minecraft Infdev阶段加入虚空。神烦狗丶单身狗对熔岩海及其边界的出现位置进行了研究。

* Indev 0.31 20100130中的现象

在这个版本中，玩家只要在x/z≥2147483584处遇到熔岩就不会燃烧，而在x/z≤2147483583时就燃烧了。有趣的是，2147483584这个数字刚好是2147483647-128/2+1。（注：熔岩海在y≤-1出现）。

总结下来，这个版本的熔岩海是**“无限”大的**。

如图，但图片中部分数字信息有误。

* Infdev 20100227中的现象

这个版本中，x/z≥2147483584、x/z≤-2147483777时不受熔岩伤害。熔岩海应该在y≤-2147483647处消失，不过玩家在熔岩海中y≥-2147483776处总会燃烧，在-2147483647≥y≥-2147483776处燃烧一下后周围就无熔岩了，y≤-2147483777处不会燃烧。另外，玩家去过NaN处或infinity处后特性不会消失：穿墙、不受窒息和熔岩伤害、除了在水和熔岩中有材质别的都不显示。

如图，但图片中部分数字信息有误。

## Minecraft Indev

在Indev 20100223这个版本中，玩家如果超越边界一定距离将会被推回正常地图内。并且随着超越的距离越远，推回的速度也就越快。但是，正轴与负轴在推回的过程当中是有区别的。当玩家在负轴的时候，将要推回到“缓冲区”时，玩家的速度将会平滑地降至零；而在正轴的时候，玩家被推回的速度仍然具有明显的速度，但是玩家会在“缓冲区”与“推回区”的交界处突然停止。当然，玩家在被高速推回缓冲区时，在高速运动的过程中脚步声仍然会持续一段时间。

## TNT距离现象

在Indev 20100130版本中，TNT将在X轴1024格后产生明显的距离现象。

从1024格开始到1029格，TNT就基本炸不了1024格以外的方块了，但依旧可以炸毁1023格之前的方块。粒子也有明显的“分界”，TNT爆炸产生出来的粒子也只有在1024格之前渲染，而1024格以外无法渲染。如果再远一点，TNT就完全是“摆设”了，也就是说无法破坏方块、产生爆炸粒子。
考古教程/启动游戏

**MC考古资料**是wwwweeeeee面向新考古玩家的科普资料。起初为内部传阅的文档，后逐步上传到哔哩哔哩专栏，现已上传到此Wiki，你可以通过此教程页面，开启你的MC考古之旅。

## 第一章 添加版本

Minecraft版本在这里下载！https://pan.baidu.com/s/1yK2Nc7AqM8M9xKwDSwGYSw***提取码：4w6e***

### **正版启动器**

1. 保持启动器为关闭状态

2.找到C:\Users\（用户名）\AppData\Roaming\.minecraft\versions 文件夹
*（没找到AppData文件夹？）*

3. 将版本阶段压缩包里的版本文件夹拖到该文件夹里**(放到Versions文件夹里)**

4. 在启动器中新建版本便可以看到加入的版本（若找不到请打开“历史版本”选项）

可以看到版本已经出现了

### **第三方启动器**

> *这里以HMCL为例*
>
>
>

1. 保持启动器为关闭状态

2. 找到你的 .minecraft\versions 文件夹

3. 将版本阶段压缩包里的版本文件夹拖到该文件夹里

4. 之后便可以启动添加的版本了!

### **Multimc启动器**

> *注意：Multimc启动器只有正版验证才能启动游戏！*
>
>
>

1. 打开启动器，点击上方的“添加实例”按钮

2. 选择一个和你想要的版本相近的版本（找不到请在右面选择的地方打钩）

3. 选中版本，点击“编辑实例”

4. 在“版本”区域的右面选择“替换Minecraft.jar”

5. 选择版本阶段压缩包里的版本文件夹里的版本jar ,然后就可以启动游戏了！

## 第二章 防止崩溃和添加皮肤声音存档功能

Minecraft旧版本的声音与皮肤资源早已在minecraft.net/resources被移除，（除非对资源包使用代理服务器），这导致游戏的背景音乐与游戏音效也随之没有了，游戏将变得十分的沉寂，同样被移除的还有玩家的皮肤系统，正版玩家的皮肤要么为默认史蒂夫，要么皮肤全黑，因此想要有更好的游戏体验，就必须添加额外获取资源包的参数。

因为Indev和Infdev是线上的版本，所以在资源文件被移除后，如果玩家想在现在玩Indev和Infdev版本而不借助参数或者代理的话，可能会被踢回到主菜单或游戏会崩溃。仅有几个早期的版本和官方启动器Infdev-20100618的可以正常游玩。

添加声音与皮肤的参数：（皮肤来源于你的正版账号）

```
-Dhttp.proxyHost=betacraft.uk
```

防止Indev与Infdev崩溃参数：

```
 -Djava.util.Arrays.useLegacyMergeSort=true
```

### **正版启动器**

1. 在创建版本的时候点“高级设置”，之后把自带的参数删掉，填写新的JVM参数

2.之后启动游戏就能玩啦！

### **第三方启动器**

> *这里以HMCL为例*
>
>
>

1.在设置中找到JVM参数（也称作JAVA虚拟机参数）并填写

2.之后启动游戏就能玩啦！

### **Multimc启动器**

1. 选中一个版本，在右面的栏中点击“编辑实例”

2.在设置项中的Java参数里填写JVM参数

3.然后启动游戏就能玩啦！
SkyReG

该用户在B站/贴吧使用的头像

SkyReG（亦称为“x逆袭的天邪鬼x”，曾用ID为Nextium），是MC考古圈主要成员之一，于2018年开始对Indev等版本的考古，2021年7月正式深入考古圈。

历史
--

* 2017年8月，我在查阅Minecraft Wiki时发现了关于远古版本的版本记录，并且看了iDeactivateMC的“关于xx版本你不知道的10件事”视频，从而开始了解远古版本。
* 2018年7月，开始研究Beta及以前的Minecraft版本。
* 2018年11~12月，通过英文Wiki的~~申必链接~~得到了很多Indev及Infdev版本。
* 2019年1月开始在百度贴吧活跃，并发布了第一个帖子“分享一些Minecraft Indev版本”（分享链接现已被删）
* 2019年4月30日，在贴吧发布了介绍Minecraft版本史的帖子，并取得了较好的效果。
* 2019年7月，上述帖子被加为精品。同月，在贴吧遇到了另一位考古圈重要成员wwwweeeeee。
* 2019年10月注册了bilibili账号，次月发布了第一个MC考古向视频。
* 2020年某月得知了Betacraft启动器，~~真香~~
* 2020年9月，由于学业原因，暂时停止了在各平台的活跃，直到2021年1月底。
* 2021年2月起，考古主要内容由简单测试特性转向深度揭秘特性。同期开始在中文Minecraft Wiki活跃，主要编辑旧版本页面。这一时期有很多成果，包括但不限于：
	+ 测定了早期版本世界渲染边界具体坐标
	+ 发现了Indev地底基岩渲染故障
	+ 早期Indev世界边缘面的光照漏洞
* 2021年8月初，加入了wwwweeeeee和普通の史蒂夫的粉丝交流群，并提高了考古活跃频率。
* 2021年8月11日，受邀请而进入MC考古技术群。
* 2021年8月21日，再度开始在bilibili连载考古与揭秘向视频，并取得了较大成功。

（待补充）

## 注释与参考

1. ↑ 名称来源于东方project中鬼人正邪的称号
2. ↑ 我在2019年自创~~瞎搞~~的一个英文元素名
Stalingrad

Template:Mature

* Alive
* Undead
* Burnt

Get Revenge on Jules Archibald, Detective Jacques Murnau And Blutarch Mann for putting him on death row and having him fight in the gravel wars for so long. (Posthumously succeeded)

### What Makes Them Sympathetic

Was sentenced to death row, executed, and experimented on by Archibald.

### Type of Villain

No information

**Mikhail**, also known as **Stalingrad** or as **The Russian** in the screenplay, and formerly as the **BLU Heavy Weapons Guy**, is the secondary antagonist of the 2023 YouTube movie *Emesis Blue*.

Formerly the BLU Heavy Weapons Guy, Stalingrad now works for the Conagher Brothers, two sadistic engineers who run the Conagher Slaughterhouse and the horrors that it houses. That was until Detective Jacques Murnau and his personal assistant Jane Doe discover his betrayal, using him as their only lead towards the true nature of Jules Archibald's disappearance. Mikhail is killed by Jane in an altercation with Jacques, leading him to be resurrected by the Conagher Slaughterhouse Medic and turned into a mindless, undead brute donning a skull mask.
Java版Classic阶段

Classic0.30创造，默认大小的地图

**Classic**是Minecraft的第二个开发阶段，承接于pre-Classic而为Indev取代，这也是游戏开发阶段中第一个公开部分版本游戏的阶段。 这个阶段当时在博客里面被统称为“alpha”阶段，直到2010年6月28日的一篇博客确定了它的名称。创造模式和生存模式在该阶段中被引入游戏。

在Classic中生存模式的引入是通过一系列被称作生存测试的版本进行的。它是这一游戏模式非常早期的版本。这一测试使用了基于点数的系统，玩家可以通过杀死一些这个游戏中最初的生物来获得点数。甚至在Classic被淘汰后，生存测试仍然可以游玩，直到2010年12月16日，在官方网站的维护中被悄然撤下。

Classic不支持当前版本中的很多主要特性，例如合成和物品栏。因为自Indev到Beta 1.8不包括创造模式，所以许多玩家继续使用Classic版本来建造在新版本中会花费太多时间的东西。直到在Beta 1.8中重新加入了创造模式，使得Classic版本成为了过去

—————转载于Minecraft Wiki
距离现象/天空距离现象

本文为天空距离现象的介绍,这个阶段的距离现象多表现在实体、粒子与环境上，因为Y轴>256的位置无法放置任何方块。

Y=20000000（2000万或0.2亿）是"生物存在的界线点"。超过这个点的生物，若退出世界再重进，则导致生物传送重新传送至20000000。同时在原版中超过这个点会导致“非法坐标”，修改游戏或使用mod才可以继续突破。

在1000万格至2^31格的Y轴，玩家在这里面有时会出现纯黑色模型，有时会出现原色。但最后会变为纯黑色，使用夜视效果可转为原色。

Y=778999806.38（7.8亿）格后，拉伸的雪粒子变黑灰色。之后会再次变为白色。

Y=268435456（2^28）之后开始听不到某些声音，例如发射弓箭、弩。

Y=2147483636.38，拉伸的雪瞬间"移动"在玩家之下，在中间和上面则不再渲染。2147483645.5格后将导致游戏未响应。拉伸的雪于2^31格完全停止渲染。

Y轴在2^47以后，玩家在第二人称视角和第三人称视角中用鼠标滑动可以看见肉眼可见的视觉卡顿，这在每个2次幂后将会更加明显。同时，之后改变视角的仰俯角和水平角也会导致天空颜色的闪烁。

玩家越往上，掉落就越加卡顿（Y轴上的“卡顿”），最终玩家最后一次可以掉落的区域是Y=2^54～2^55之间。在这些位置之中玩家传送后需要使用1.75秒时间才可以继续掉落，但在某一个点就不能再通过潜行来下落。2^55以后玩家无法再掉落。

Y=4503599627370496（2^55）开始出现空气墙，在该位之上的玩家只能水平移动。这是因精确小数点而造成的漏洞。同时药水无法正常扔出，若扔出则会平移，但仍然导致不流畅掉落，如果这在更高的坐标内则会一直保持为平移的状态，其他可投掷物也不例外，有些例如三叉戟、箭的物品在接近停止平移时会剧烈抖动。在该点仍旧可使用/summon命令生成生物，但生成的一些生物伴有严重卡顿现象——极高的延迟，这主要因生物的摔落速度太快引起。而例如鸡这样摔落速度低的生物，则触发极高延迟的概率很少。

从Y=2^50开始，天空开始出现了颜色闪烁现象，包括雾与虚空。日出和日落都会改变天空的颜色。基本上每过0.001格都会改变一次天空颜色。同样，每过2的次幂，它会变得越来越明显，直到2^72开始，基本上无变化，一直为千篇一律的明显性天空闪烁。**注意：研究这种闪烁现象会伤害眼睛，所以在研究时将游戏分辨率调低或帧数调低。**

到了2^1017，天空再一次发生明显性变化。从2^1016开始，天空开始闪烁出纯黑色，但仍然能够闪烁其他颜色。直至2^1018，天空将只有沉寂的纯黑色(RGB=0)，无法再渲染其他颜色。

Y=2^1024被游戏视为"Infinity"坐标，从而使游戏未响应。

### 下界

同样，下界也会影响雾颜色的闪烁，在刚出现时带有颜色关系，但到2^63[需要测试]以后会随机渲染颜色，并且亮度不一。例如，在2^55中:

灵魂沙峡谷只会闪烁冷色调颜色（绿、青、蓝、紫）：绯红森林中只闪烁红色，诡异森林中只闪烁紫色，下界荒地同样只闪烁红色；玄武岩三角洲较为特殊，在2^55处，理论上来说任何颜色都可以渲染。

和主世界一样，2^1018之后视角完全变黑，不再闪烁。

### 末地

末地中没有天空闪烁变化，甚至至2^1023也不会出现视角变黑现象，末地天空仍是原形。

## 早期版本的天空距离现象

Classic 0.26st至Indev20100212，早期降雨系统加入，玩家可以通过F5来控制降雨。在极高处，雨的粒子会导致拉伸，并且每过2的次幂将会闪烁越来越明显。Y=134217728 (2^27)之后，雨停止渲染，在该位置渲染雨会导致以静态的形式渲染。

Alpha v1.0.4加入冬天模式后，雪拉伸现象在Y轴极高处出现。它以动态的形式渲染，但其在Alpha v1.2.0被移除。Beta 1.5正式引入天气系统后，雨或雪的拉伸现象出现。最初仍然能在旧版本看到拉伸的雨或雪，因为那时的温度系统与天气系统无关，而某些生物群系只会下特定的天气。到了13w36a(1.7.2首个快照)后，温度系统有作用了。所以Y轴极高处的雨就变成了雪，就只能看到拉伸雪了。
Oatmeal Cookies

## Oatmeal Cookies

### Hashtags

#Crunchy
#Dry
#Nut-free
#Oats

### Ingredients

Butter [200g]
Brown Sugar [200g]
Powdered Sugar [100g]
Vanilla Extract [5ml]
Corn Syrup [15ml]
Egg [200g]
Unbleached Flour [200g]
Cinnamon, ground [5g]
Baking Powder [5g]
Salt [2g]
Cooking Oats [200g]

### Utensils

Hook attachment
Whisk attachment

## Instructions

1Add to an empty Kneading Machine Bowl:
 Butter [200g],
 Brown Sugar [200g],
 Powdered Sugar [100g].

Mix using Hook attachment.

2Add to the same Kneading Machine Bowl:
 Vanilla Extract [5ml],
 Corn Syrup [15ml],
 Egg [200g].

Mix using Whisk attachment.

Store for later use.

3Add to an empty Kneading Machine Bowl:
 Unbleached Flour [200g],
 Cinnamon, ground [5g],
 Baking Powder [5g],
 Salt [2g].

Mix using Hook attachment.

4Add to the same Kneading Machine Bowl:
 Cooking Oats [200g],
 Dough.

Mix using Hook attachment.

5
Transfer Oatmeal Cookie Dough into Round cookie cake pan.

Bake - set time and temperature according to the cake pan.
King Andrias (Amphibia)

**King Andrias Leviathan** is one of the two central antagonists (alongside Captain Grime) of Disney Channel animated series *Amphibia* and the main antagonist of the tie-in book *Marcy’s Journal: A Guide to Amphibia*.

He is the former king of Amphibia who befriends Marcy Wu, one of the three girls teleported to his dimension, and seems to be helping her and her friends return to Earth. However, he was actually using her to regain the Calamity Box that was stolen away from him in order to help the Core, a mind hive of his ancestors that he works for, conquer the entire multiverse. Following his invasion of Earth where he learns his friends never betrayed him, Andrias gives up and redeems himself before being sentenced to help rebuild Amphibia, dedicated to restoring the flora and fauna as a simple farmer, which he happily accepts.

## What makes him sympathetic?

* In his youth, his father, King Aldrich, disapproved of his friendships with Leif and Barrel, viewing them as manipulating his son for favors when Andrias becomes king.
* The Core abused him for a millennium, constantly lying to him about his friends and threatening him if his thoughts strayed away from its goal of conquest.
* He befriended Marcy Wu when she landed in Amphibia. When the Core ordered him to kill her shortly afterward, he proposed to his master that they trick her instead in order to save the human girl's life.

More TBA
Galia the Wombat

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Galia

### Description

**Fur:** Banana mania, Chinese yellow, and champagne;**Hair:** Black;**Eyes:** Cornflower blue

## Biographical Info

### Current Residence

Stormy Ridge, in the Guardian Fields of Yurashia

## Personal Info

### Foes

Water Clan of Neso;Nihlic Clan of Nihlus;The Ocean Nomads

## Skills and Abilities

### Abilities

Hand-to-hand combat;Good agility and speed;Respectable physical strength;Capable of digging;Keen senses of hearing and smell

### Weaponry

Jian

**Galia the Wombat** is a soldier that serves the Electric Clan of Haeos. She is also the younger sister of Kalamita the Wombat.

## Physical Description

A lean wombat who stands at exactly three feet tall, Galia has a short muzzle with a round nose, small, pointed ears that somewhat stand upright, and a short, stubby tail.

Her fur is primarily banana mania in color, with a champagne muzzle, chest, and stomach, while her tail and thick, claw-like fingers are Chinese yellow in color. Her hair, which is tied back in a long ponytail and also has two tresses on either side of her head, is black in color, and her eyes are cornflower blue in color.

## Abilities

Like the other Electric Clan soldiers, Galia is a fairly well-rounded fighter, who primarily excels in close-range combat. She wields a jian as her weapon of choice. Despite her supposed lack of defined musculature, her physical strength is considerably higher than it looks, primarily due to her extensive training as a soldier; she can lift up to 300 lbs. without assistance. She is also quite fast and agile.

She is a fairly adept electrokinetic as well, and primarily wields low to mid-tier melee techniques of the Fire element, with her ranged/energy-based options being a bit weaker. Being a wombat, she has tough claws that allow her to dig well while also serving as decent natural weapons, and her teeth are also surprisingly sharp, allowing her to deliver painful bites. She also has keen senses of both hearing and smell.

### Strengths/Resistances

Galia is relatively resistant to the Elements of Electricity and Wind (her Electricity resistance is somewhat higher, however). She is quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Galia is weak to the Elements of Water and Earth. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Electric Clan of Haeos** -
	+ **Voltassa Stormdriver** -
	+ **Shingai the Weasel** -
	+ **Kalamita the Wombat** -
* **The Ionic Kingdom** -

### Enemies

* **Water Clan of Neso** -
	+ **Tsunamos Riverspell** -
	+ **Nabiku the Chameleon** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Ocean Nomads** -
* **The Eggman Empire** -

## Notes

Her name is the Lithuanian word for "power"
Sweet and smoky salmon

## Sweet and smoky salmon

### Ingredients

Salmon Fillet [210g]
White Pepper [3g]
Black Pepper [3g]
Salt [5g]
Smoked Pepper, powder [10g]
Lime Juice [5ml]
Olive Oil [5ml]
Lemon [80g]
Parsley Leaves, fresh [6g]

## Instructions

### Salmon Fillet

Take Salmon Fillet [210g].

Season with:

 White Pepper [3g],
 Black Pepper [3g],
 Salt [5g],
 Smoked Pepper, powder [10g].

Drizzle in:

 Lime Juice [5ml],
 Olive Oil [5ml].

Grill for 60s.

Transfer onto a Plate:

 Salmon Fillet.

Serve hot.

### Lemon Quarters

Cut Lemon [80g] into Quarters [20g].

Transfer onto a Plate.
Java版Indev阶段/fps 1 特性

陆地上的玩家

## 触发条件

当游戏FPS为1时，最简单的办法是用CE修改游戏速度尝试。FPS大于1时将不会出现这种情况。

## 特性现象

（第4点存在于Y=-1以下的区域被基岩填满 、有fps 1特性 版本里，所以可以先去了解了解虚空边境主要是了解材质）

1.火把的粒子效果放大，猜测有几个粒子效果也一样。

2.挖方块时出现的材质出现跟terrain.png有关联的奇怪现象，类似于wwwweeeeee的视频中的效果，但触发方法不同。

3.玩家有特殊的跳跃能力和行动能力：

跳跃能力：玩家在陆地上跳时，视觉表现的是 跳了很高、之后进入地下、穿墙、接着出地面 重复表现，并伴随着视觉上下旋转(后面详细说明了上下旋转），但y坐标正常，正常卡在方块里看起来也一样。而玩家能穿墙且卡在方块里时视觉表现的是：玩家所对视觉先上旋转、不久后下旋转，最后正常，最后视觉位置应该是原来的位置，开始旋转的位置也应该一样；而在中途不跳跃，则会回到原来的视觉位置，但那个跳跃时的视觉位置仍然在变化，直到停止（玩家通过跳跃可以看明白）；其中玩家可以在跳跃时移动视觉，但有范围，范围是玩家正常视觉的移动范围。

行动能力：（不能穿墙情况下）行动时表现的是移动速度很快、能穿墙、视觉乱转动并改变位置，但实际速度没变、实体位置正常变化；穿墙时能挖方块、放方块；乱转动的视觉是怎么转动的目前看不明白。详见视频1:02处，关于视觉转动详见视频（请做好心理准备）：

4.在无假区块、Y=-1以下的区域里，如果玩家能穿墙且开ce加速并向后移动（不跳跃），则在每处水平视觉位置都能看到一个基岩（材质为对应的材质，但看到的材质是满色材质），它与玩家跳跃时视觉位置上下移动有联系：视觉位置向上时它会渐渐远离，向下时会渐渐靠近玩家，在中途停止运动会看到基岩（材质为对应的材质）。若玩家开加速向别的方向移动，也会出现这种现象，但不易看见那个基岩。另外猜测那个基岩的位置是玩家上半身的位置（详见视频p2 2:12处）
Dexter Morgan

**Dexter Morgan** was the villainous protagonist of the Dexter TV series. A serial killer who satiates his urges by killing criminals, Dexter was also not above murdering innocents when they come close to discovering his true identity or are just unlucky.

## What makes him sympathetic?

* His mother was killed when he was only 3 years old. This incident messed him up and lead him to have sadistic urges and to desire to kill people.
* He genuinely loved his adoptive father, Harry, and follows his ideology an even avenges his death.
* Even though Dexter is a serial killer, he follows Harry's Code and targets only criminals. This is his way to satiate his sadistic urge to kill without hurting innocent people.
* Dexter genuinely loves his adoptive sister, Debra, protects her from his brother and tell her "I love you!" in her last moments.
* He genuinely loves Rita, marries her and the two of them have a son, Harrison.
* Rita is killed by another serial killed and Dexter is left to live with remorse that he could have prevented her death.
* Dexter genuinely loved his son, Harrison, and is concerned about his future. He wants him to become a better person than him and not become a serial killer.
* Sometimes Dexter wishes to simply lead a normal life and not be a serial killer. However, he can't control his urges to kill and so he needs to satisfy them.
* After Dexter kills an innocent man because he had been enraged, Dexter is devastated because he had broken his Code, which shows that he has a sense of honor.
* Dexter helps out a woman named Lumen Pierce, who had been raped by a gang of psychopaths. The two of them track down the gang and kill them.
* He develops a genuine friendship with another killed named Brother Sam.
* Dexter takes Zach Hamilton under his wing and is proud of him when he lives by the Code.
* His relationship with Debra is strained after she had discovered that he is a serial killer.
* Dexter starts a romantic relationship with Hannah McKay and the two of them plan to move to Argentina with Harrison.
* In the end, Dexter fakes his own death because he believes that he must protect the people he loves in his life. He then moves Pacific Northwest, works as a lumberjack and stops his killing spree.
Java版Infdev阶段

Indev地形与建筑

**Infdev**（或**Infinite Development**，无限开发）是Minecraft开发周期的第四阶段，加入了无限世界。Infdev只可游玩单人生存模式。

Infdev继承自Indev版本，是在Notch决定重写代码以使地图无限并程序化生成，而非以前的有限地图的开发阶段。这种地图生成的原理类似于现在的Minecraft。Infdev和后来的Beta版本理论上可以生成地球大小约8倍的超级地图，同时也首次有了边境之地的说法。地图大小长宽各60,000,000方块（36亿平方公里）。作为比较，地球的总表面积（包括海洋）有5.1亿平方公里。

—————转载于Minecraft Wiki
神烦狗丶单身狗

**神烦狗丶单身狗**曾是一名制作Minecraft考古揭秘类视频的up，属普通の史蒂夫的好友之一，也是考古圈的成员之一，在1·30事件前为史蒂夫考古圈主要成员，主要通过实践考古与研究Minecraft。

他于2020年6月22日加入了MC考古与交流群。

## 你知道吗

* 神烦狗丶单身狗对世界界限/世界边界做了许多个人探究。
* 他同样整出了许多Minecraft特性。
* 他一句话喜欢用逗号结尾。
* 2021年因个人频道被同学关注的顾虑，改名为“烦烦的猫猫”。动态原文>>
* 2022年因内部争议1·30事件被迫退出史蒂夫考古圈群聊，2022/2/11时在史蒂夫，WE的协商下注销了目前的B站账号，但因B站安全系统，注销失败。

画廊
--

神烦狗的全身图/片头。神烦狗丶单身狗的片头小狗。一只在潜水的神烦狗。神烦狗曾设计的live2d。
Java版正式版阶段

“多彩世界更新”官方海报

Minecraft的正式发布版——Minecraft 1.0.0于MINECON 2011期间的2011年11月18日下午9时54分（GMT时间）由Notch在主题演讲仪式上发布。Jeb在一条推特中证实了版本号为1.0.0，并且游戏正式脱离Beta版。此次更新包括了Beta 1.8在内的不包括冒险更新在内的功能。其中最主要的功能是可以在末路之地打倒末影龙之后看到的游戏结局。关于更加详细的Minecraft 1.0.0改动日志，请参考此页面。

这也是Minecraft向新玩家收取全额费用的版本（19.95欧元，16.95英镑，26.95美元，210港元，165元人民币），但Alpha和Beta版的玩家通过正常更新收到此版本。在发布正式版后，Notch在一次采访说他对发布一个会被评分和评价的游戏感到紧张。自发布正式版后，游戏反响极佳，并被许多游戏网站和玩家群体给予了极高评价。

从发布以来的后续更新内容有：新的游戏内容、新的生物及生物群系。若想要知道从Minecraft 1.0.0以后的完整更新列表，请参见Java版版本记录。

2018年10月6日，Mojang开源了部分Java版的代码，主要是Brigadier命令引擎和Data Fixer Upper。完全重写的游戏渲染引擎（称为“Blaze3D”）正在考虑开源。

—————转载于Minecraft Wiki

## 版本记录

 1.1
 11w48a
 11w49a
 11w50a
 12w01a
 **1.1** | 2012/1/12
药水酿造/Beta 1.9-pre2

使用MOD还原酿造系统，图源自Minecraftforum

在Minecraft Beta 1.9 Prerelease2中，加入了雏形的酿造系统。当时这个酿造系统不是用当今的酿造台来处理，而是用炼药锅来酿造药水。这一使用炼药锅酿造药水的功能没有开发完成，因此无法在常规游戏中使用。由于Jeb认为“炼药锅的酿造系统十分复杂”，到了Prerelease3，就被基于酿造台的酿造系统替代了。

参考
--

1. ↑ https://www.minecraftforum.net/forums/archive/forum-1-0-update-discussion/947798-potions-and-distillation-1-9-pre4-reference-guide
2. ↑ https://twitter.com/jeb\_/status/119466949708222465
距离现象/正式版

该页面主要描述14w17a（1.8快照）至今的距离现象。14w17a前的距离现象请见此。

## 14w17a~1.8

在14w17a加入了世界边界。它在X/Z=±29999984格出现，是一面巨大的蓝色纹理墙。但是在这个版本中，X/Z=30000000后区块仍旧不渲染，在越过这个界限玩家的客户端会崩溃。但是这个现象很短命，在下一个版本（14w18a）又会导致玩家客户端并非崩溃而是被踢出了。但是残余仍旧存在，某些情况下游戏仍旧完全冻结，玩家需要使用任务管理器或关闭窗口关闭游戏。

一直到pre3版本，正式版发布前的5天。此时距离现象又一次有了新变化，即X/Z=±29999999处会出现一堵墙。但是这堵墙与1.7的不同，它实际上是为了检测玩家是否在X/Z=±29999999处。将玩家传送至X/Z=±29999999至X/Z=±30000000会导致下一刻传回X/Z=±29999999。传到X/Z=±30000000就会导致玩家动弹不得（但可以传送回去）。然而X/Z=±30000000以外依旧会使玩家客户端崩溃。

## 1.8~1.9.4

在1.8.2-pre4中，再度修改距离现象。这一次不会再踢出玩家了，但是X/Z=±30000000以外依旧不会渲染区块。然后到了1.9的快照15w37a，X/Z=±30000000以外的区块又会渲染了，根据玩家的渲染区块数而定区块停止渲染点。

## 20w06a

1.16第一个快照20w06a中，由于MC-131770（待考证），X/Z=±30000000以外的雨只会出现在海平面之上。
Infinite Map Visualizer

原始图片（转载自ez的推特）

**Infinite Map Visualizer**是Notch于2010年6月16日往`minecraft.jar`加入的一个存档预览软件。没有任何的辅助软件使其启动，只能通过Java Applet将其加载。

最初的版本会损坏level.dat。

控制
--

* F1 ~ F5：加载World1到World5的存档（注意：此工具只会读取%Appdata%\.minecraft\saves里面的存档）
* 鼠标：拖动世界
* 0 ~ 9：调整时间
* Space：返回出生点
* 双击左键或右键：放大或缩小
* ESC：隐藏底部状态栏

画廊
--

部分区块未保存时不会显示

参考
--

1. ↑ twitter.com/ezchili/status/1389313056866455552
2. ↑ Infdev 20100616-2
3. ↑ twitter.com/notch/status/16340748581
MinecraftNBT

该页面会教你如何使用命令中的NBT。

该页面是由yijiecaptain328原地图MinecraftNBT标签合集而迁来的NBT标签。目前该页面刚刚创建，所以有很多“施工中”的字样。

想要进行编辑请参照“实体基础NBT”的表格来做，还要参照下原地图。若你编辑了，那么感谢你的付出。

 LoveCause | 让当前生物繁殖的实体UUID。 | LoveCause: [I; \*, \*, \*, \*] | /summon chicken {LoveCause: [I; 31415, 92653, 58979, 32384]}

### 可愤怒生物NBT标签

基本
 AngerAt | 引起当前实体愤怒的实体UUID。 | AngryAt: [I; \*, \*, \*, \*] | /summon iron\_golem ~ ~ ~ {AngryAt: [I; 2018, 328, 2018328, 20180328]}

### 可驯服生物NBT标签

基本
 Owner | 这个生物是何人驯服的。驯服者以UUID的形式存储。 | Owner: [I; \*, \*, \*, \*] | /summon wolf 98.0 65.0 -3.0 {Owner: [I; 271828, 18284, 59045, 23536]}

### 袭击生物NBT标签（施工中）

基本
 PatrolLeader | 未知 | 未知 | 未知
EN JIA

**EN\_JIA**，是一名Minecraft考古圈的早期成员，也是Minecraft Wiki文言版（矿艺大典）的行政员。

介绍
--

在2014年接触Minecraft，2016年开始对Beta前版本的研究。2020年3月27日突然闯进了还只有4个人的Minecraft考古群。
个人认为似乎没有什么存在感。

历史
--

在2016年1月建立了“早期版本探索群”，可能是大陆Minecraft界~~第一或~~第二个开始~~瞎搞~~ 考古的*人类*。

2015年3月（？）用老贴吧账号在Minecraft吧发布考古帖子账号已经注销，帖子名称无法考据 。

2015年4月（？）注册了第一个Bilibili账号现已注销。

2016年7月（？）换上新的贴吧账号zhangenjia33。

2016年8月13日 发布关于Windows考古的帖子。

2017年8月（？）注册现在的Bilibili账号。

2018年7月20日 在发布当天看到wwwweeeeee的第一个视频，从此认识wwwweeeeee。

2020年2月（？）作为第四个群员加入了MC考古爱好群。

2021年8月23日 建立粉丝性质的文言文Minecraft Wiki。

2022年1月（？）矿艺大典并入Minecraft Wiki。

2022年4月（？）QQ大号被DNS劫持而封。并于同月微信大号被封。

## 黑历史

开发了整活Mod“不许有更多的盐-创造毁灭者（No More Lazy Salt-Creative Ban）”，因缩写（NMSL:CB）而一时在MC百科引起风波。该模组于2023年被评为MC百科最烂模组，本人因此荣誉获得恶俗喷粪者之类的称号。（后来捐了150RMB作为赔礼）

在MC百科出台新等级制度的当天靠重复删除添加文字在一天之内冲到了六级，因此被革除模组管理员的职务。

因为谷歌把行政员错误的翻译成了官僚，所以又被戏称维琪官僚。

画廊
--

EN\_JIA头像历史

画廊我考古我自己
论我六年前的审美
但看上去很牛x就对了 ——EN\_JIA贴吧早年的截图 ——EN\_JIA令人尴尬的15年 ——EN\_JIA新账号17年重操旧业 ——EN\_JIA曾经的骚话 ——EN\_JIA
考古技巧与解疑

**考古技巧与解疑**用于存放MC考古过程中编辑者自行钻研出的技巧与问题解决方案，因此不一定100%正确。

## 非BetaCraft启动器Classic版本正常本地存档方法

Classic后期版本有本地存档功能，但是不可用。使用BCL启动Classic的版本可以正常本地存档，若不使用BCL启动游戏，则需在Java虚拟机参数栏填写以下内容，启动游戏后可正常本地存档：

```
-Djava.util.Arrays.useLegacyMergeSort=true -Dbetacraft.resize_applet=true -Dbetacraft.ask_for_server=true -Dhttp.nonProxyHosts=api.betacraft.uk -Dhttp.proxyHost=betacraft.uk
```
Betacraft Launcher

软件界面

Betacraft Launcher是Omniarchive的Moresteck编写的Minecraft的启动器，在github和官网上都可以下载（官网由Moresteck和Kazu编写）

Betacraft Launcher是一个专门运行Minecraft旧版本的启动器，可以启动包括启动器内不存在的早期版本，如部分classic、所有的indev和除inf-20100618以外的infdev版本，还可以给classic、indev和infdev以及早期alpha版本添加声音。另外还可以下载和启动一些早期版本的mod版本如classic+(暂时有bug无法下载，后续可能会修复）和Infdev Ultimate等。

如果想要连Classic服务器，点这里

## 启动器特点

* 可以直接去服务器列表加入服务器（需要正版或classicube账号）
* 不需要设置，只需要选择好版本，输入用户名就可以玩了    有7个附加设置分别实现不同的游戏修改功能（如在没有创造模式的版本修改出创造模式，启用demo，还有classic的全屏模式等)
* 可以在mod repository里下载MOD版远古版本，目前包括：indev defense（实际上改成了塔防游戏，严格上不同于原版Minecraft的玩法）,Better than adventure,Indev 20100223 MP,Classic +(有bug暂时无法下载，可以去WE网盘下），Not so secret Saturday(NSSS),The Happy Pack(THP),ReIndev(indev重置版），Back in Time(BIT），Early Classic +（不是Classic +）,以及New Frontier Craft (NFC)

画廊
--

启动器的服务器列表启动器所支持的语言Betacraft启动器的附加功能

## 你知道吗

* Betacraft是波兰人在2013年5月创建的一个Beta 1.7.3服务器，有discord服务器
* Betacraft Launcher的中文语言是希铁石z写的
* Betacraft可以创建多个配置（类似于Minecraft正版启动器）
* 由于未知原因，最新版本使用中文会无法加载更新说明（1.0.9\_16）
* Betacraft是一个旧版bin启动器，且文件路径与官方启动器相同（C:\Users\user\AppData\Roaming\.minecraft），但文件不同故不会冲突（不会真的有人用官方启动器吧？）

参考
--

1. ↑ github.com/Moresteck/BetaCraft-Launcher-Java
2. ↑ betacraft.uk
Sachertorte

## Sachertorte

### Hashtags

#Buttery
#Chocolate
#Comfort Food
#Egg
#Fluffy
#Nut-free

### Ingredients

Egg [400g]
Dark Chocolate [200g]
Butter [200g]
Vanilla Extract [5ml]
Salt [2g]
Cake Flour [500g]
Granulated Sugar [150g]

### Utensils

Pan
Yolk Splitter
Paddle attachment

## Instructions

1Melt:
 Dark Chocolate [200g],
 Butter [200g].

2Separate 400g of Egg using Yolk Splitter.
 3
Add to an empty Kneading Machine Bowl:
 Vanilla Extract [5ml],
 Egg Yolk,
 Melted mixture.

Mix using Paddle attachment.

Store for later use.

4Add to an empty Kneading Machine Bowl:
 Egg White,
 Salt [2g].

Mix using Paddle attachment.

5Add to the same Kneading Machine Bowl:
 Cake Flour [500g],
 Granulated Sugar [150g],
 Dough.

Mix using Paddle attachment.

6
Transfer Sachertorte Batter into Round cake pan.

Bake - set time and temperature according to the cake pan.
考古教程/坐标修改器Retrowrapper

本教程将指导您如何安装Retrowrapper到相应版本以达到在早期版本修改坐标的目的。

## 第四章：坐标修改器Retrowrapper教程

### **安装**

1. 进入 https://github.com/uzy/RetroWrApper/releases/tag/1.4 ，展开Assets，然后点击“retrowrApper-installer.jar”下载该软件（如果网站打不开，请前往 https://pan.baidu.com/s/1y43wLWdwhMzojM-C0F26tQ 下载，提取码4w6e）

2.启动该软件，然后选择一个版本（**Retrowrapper1.4**的MC版本文件来自正版启动器目录：C:\Users\用户名\AppData\Roaming\.minecraft\versions  **Retrowrapper1.5**可以自定义MC版本文件目录），之后点击Install进行安装

 Retrowrapper1.4版本安装图片

**注：**如果破解器报错：No wrAppable version found!，说明你的版本文件的位置不正确，请看第二步。

### **调出坐标编辑器**

3. 在启动器里面添加下面的JVM参数（又称JAVA虚拟机参数）

```
-DretrowrApper.hack=true

```

（添加参数教程在第二章）

**注：**如果启动器报错：

**错误: 找不到或无法加载主类DretrowrApper.hack=true**

说明你的JVM参数填的不对，要在 D 前面加上一个 -

4. 在启动器中启动带有wrapped的版本

5. 启动成功后会弹出一个传送窗口，输入坐标后点击传送即可

**注：**破解器兼容Classic0.27到1.0.0版本
Bryce Walker

**Bryce Barry Walker** is the main antagonist of the 2007 novel *Thirteen Reasons Why* and its 2017 Netflix TV adaptation. He is a school bully and a serial rapist who has violated multiple girls and is one of the main reasons why Hannah has killed herself.

## What makes him sympathetic?

* His parents, despite spoiling him, were extremely negligent to him as they were always traveling, which causes Bryce to feel like a stranger in his own home and lonely.
* It’s revealed he has some insecurity as he believes his parents hated him due to him accidentally causing problems as a kid.
* He forms a genuine friendship with Justin and even breaks up a fight to save him. He would then assist Justin with his dysfunctional home life growing up.
* After his rapes are discovered, Bryce is transferred to a different school where he is physically bullied by the football team. The bullying is played for sympathy.
* Bryce genuinely cares about his mother. He is crushed when she tells him that she doesn't care about him, he defends her from his father and grandfather and Bryce helps her paint the house where the two of them have a play-fight and bond together.
* Bryce forms a genuine friendship with Ani who acknowledges that there is still good in him even though most people see him as a monster. After starting a relationship with her, he is scared that he won’t be able to control himself and tells her that she shouldn’t be with him, because he doesn’t see himself as a good person.
* He is horrified when he finds out that Monty had raped Tyler with a mop handle and vows to protect him and report Monty to the authorities if he ever goes near Tyler again.
* Bryce defends Justin several times from Seth and even pays his debt off, as well as extra so Seth will leave Justin alone.
* Bryce feels intense remorse for the rapes he had commited and tries to apologise to the people he had hurt several times. He even makes an apology tape for Jessica.
* When he listens to Hannah's tapes (a girl who had commited suicide because Bryce had raped her), he realises the severety of his actions, cries out of remorse and laments that he should be dead instead of Hannah and tries to apologise to her mother but is rejected.
* He’s heartbroken when he discovers his father is secretly having an affair and believes he just wanted to replace him as a child all along.
* The scenes where his father and Chloe dumps him (despite Bryce previously admitting he treated her horribly and wanted to change for her) are played for sympathy.
* Is shocked and saddened to learn Chloe had an abortion with their child without him knowing, even asking her if she was okay and apologizing to her for having to go through it alone.
* He makes an apology tape confessing to his crimes, where he admits while he can never change what he did, he does want to change who he is in the future and protect other students from people like who he used to be.
* Most of the characters acknowledge that he didn't deserve to die and his death is mourned, even by Bryce’s killer Alex himself.
Cizer

**Cizer** is the main antagonist of the 2016 Turkish computer-animated film *Bad Cat*, which is based on the comic series of the same name. He is a cartoonist who is the owner of his pet cat named Princess, but after Shero accidentally made her kill herself, he became obsessed with getting revenge on him.

He was voiced by Okan Yalabik in the Turkish version, and Conrad Vernon in the English dubbed version.

### *What makes him sympathetic?*

* Cizer was once an ordinary human cartoonist who lived with his beloved cat, Princess. After discovered Princess dead, he cries over her death.
* He kills Blackie and attempts to kill Shero too in order to avenge his cat. Technically he was justified because Shero and Blackie broke into his apartment and he believed they mercilessly killed Princess (in reality Princess accidentally killed herself making drop on herself a lamp and get electrocuted to death after been scared by Shero and Blackie).
* Shero kills Cizer (in self-defense) making him falling out the window and the impact cracking up his head like an egg.
* Before reviving as a zombie, Cizer dreams to be reunited with Princess, before to be moved away from her into Shero' giant mouth.
* He mourns over Princess few times.
* He stops several Shero's enemies like the two dogs and the police so he can get his revenge.
* He tries to kill Shero's friends and loved ones, despite the fact that they had nothing to do with Princess' death, presumably because he wants make Shero suffer just like him.
* Over his grief to lose Princess turned Cizer insane, probably his damaged psyche due he has half brain.
* His death is sympathetic too, because he wasn't always obsessed with revenge before Shero killed his cat;.
* Cizer probably has not friends and family beyond his cat Princess.
* Fans found no faults in Cizer, as he did nothing wrong before Shero killed his cat. This is likely part of the black comedy aspect of the movie, especially given Cizer being based on Üstün himself.