Zorbie

Zorbié's character portrait

**Zorbié** is a character owned by *Étienne Périn & Simon Périn*, and is an unlockable fighter. He appears in the game *Zorbié*.

## Character Origin

Zorbié is the character you play as in the mobile game *Zorbié*. The player can move from side to side, throw Zorbié's axe upwards to attack enemies which then proceed to fall down, allowing him to eat them for points. The player loses by being hit by the axe on its way down, or by running out of time.

## Trophy Quote

> *"Zorbié is out of jail and he iz hungry. Upon release, he does what any sensible person would do: Throw an axe (& other wacky power-ups) at birds overhead to make a nice meal. Can he take out the evil Gordolex before he's re-captured into police custody?"* ― Zorbié's Trophy Description.
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> "*While his axe is his primary means of hunting birds, Zorbié has a slew of other weapons at his disposal. His Mega Axe is a powerup that grows in size after it's been thrown. Luckily, he doesn't need to be holding his normal axe to use the Mega Axe!*"
> ― Mega Axe's Trophy Description.
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## Summary

Zorbié relies on his axe to compose his moveset: in fact, every move is tied to the axe in one way or another.

### Moveset

**Side Melee** : Zorbié kicks in a forward arc, reminiscent of the pose he strikes when kicking his basketball power-up. Deals **5 damage**.

**Up Melee** : Zorbié extends his fork to hit opponents multiple time. It deals **2 damage** per hit and is the longest reaching melee attack in the game.

**Down Melee** : Zorbié performs a quick downward stomp that deals **5 damage**. It comes out fast and can surprise enemies.

**Grounded Charge | Axe Throw** : Zorbié will throw his axe upwards at his opponents, dealing **10 damage min and 15 damage max**. While its in the air, Zorbié can potentially use his Up Aerial to swallow and poop out his axe down at any opponents that are below him. Beware however; the axe can damage Zorbié himself on its way back down.

**Corbié Fetch**: If Zorbié has previously lost his axe, the Grounded Charge will make Corbié come out of his doghouse to fetch it back to Zorbié's location.

**Neutral Special | Corkscrew Flurry** : Zorbié does a whirlwind spin attack with his axe, bouncing off opponents and doing **7 damage**. If Zorbié has previously lost his axe, he'll spin with his fists instead and deal **5 damage**. Zorbié can also dodge cancel this move, which makes it safer to use. If Zorbié is holding his axe, his horizontal movement speed will be considerably slower.

**Side Special | Fart Knocker** : Zorbié dons his trusty helmet and blast forward headfirst into foes, dealing **6 damage.** The gas he leaves behing slowly deals **1 damage**, but cannot kill, which makes it a good tool for stage control. The helmet protects Zorbié from one hit of damage, but takes a while to respawn after it is used.

**Up Special | Mustache Flap** : Zorbié will make up to three upward thrusts with his mustache. If an opponent is hit from below, Zorbie will briefly swallow them before farting them back and spiking them downwards for **7 damage**. Eating enemies with Up Special restores fart gas to Fart Knocker's limited supply

**Down Special | Shoe Stomp** : Zorbié will don sneakers and drop down quickly for a fast and hard slam. Damage is dealt based on how high up Zorbié has fallen, and can do up to **12 damage.** Succesfully hitting an opponent with this attack refreshes it. Zorbié can transition to parkour once touching the ground. Zorbié can also dodge cancel this move, which makes it safer to use.

**SUPER | Mega Axe** : Zorbié throws his Mega Axe upwards dealing **20 damage**, and unlike his Grounded Charge; he will instantly get a new axe to use. However, if Zorbié has previously thrown his axe and it is laying on the stage floor he will still throw the giant axe, but still have to retrieve his original one.

## Alternate Skins

Zorbié's skins focus on showcasing him in distinctly different tunics, somewhat in a reference to the different Links in *The Legend of Zelda: Four Swords Adventures*. Additionally, all of Zorbié’s palettes are colors from the ”Bonus” font from his game, which may be a source.

## Competitive Play

### Attributes

* **Insane Combo Potential** and also has incredible confirms that will send or sometimes kill the foe via blast zone.
* **Melees:** Side Melee is fast and active for a long time and Up Melee has a lot of range.
* **Damage Output:** One of the highest in the game.
* **Axe:** Needs to get rid of his axe in order to make Neutral Special faster.
* **Recovery:** Hitting Zorbíe while he uses Up Special does not refresh it's uses, which can make it difficult for him to recover.

### Techs and Strategies

* **Helmet Storage:** You can keep Side Special's helmet either by clashing Side Special or by getting grabbed while having the helmet.

> "*If Zorbié uses his Uair on an opponent with full or mid health (50-20), it is possible to follow up with a Dair as they will only land and bounce high enough to be just below him and continue to juggle them with Dair, if used with an opponent with low health (20-8) they will instead be launched above Zorbie, allowing more opportunities to chain more Uairs or to send them off screen if blasted high enough in arenas such as flappy pipeyard, however with the discovery of teching and quickrolling this strategy may not work of the opponent is able to tech the bounce*"
> ― BML42
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> "*Alternatively, one can follow the above up with a neutral special, which, which will throw the foe away, and in theory, one could then jettison themselves into them with a side special, allowing a near-death-if-not-death combo using all 4 of Zorbie's specials.*"
> ― MouthWideOpen
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## Update History

**Patch 1.0.0.4**

* Fixed a bug that would cause the game to crash when hitting Crow with Mustache Flap.

**Patch 1.0.11.0**

* Fixed a bug relating to Corbie Fetch that would cause the game to crash.

**Patch 1.0.12.0**

* Fixed a bug that caused Zorbié to be affected by wind on the Sovereign Deck stage with hazards off.

**Patch 1.1.3.0**

* Fixed a bug that slowed Zorbié axe pickup animation after using an airdodge.

**Patch 2.0.0.0**

* **Neutral Special | Corkscrew Flurry**
	+ This attack can now be dodge-cancelled, making it generally safer to use.
* **Side Special | Fart Knocker**
	+ Zorbié dons his trusty helmet and blast forward headfirst into foes, dealing **6 damage.** The gas he leaves behing slowly deals **1 damage**, but cannot kill, which makes it a good tool for stage control. The helmet protects Zorbié from one hit of damage, but takes a while to respawn after it is used.
* **Up Special | Mustache Flap**
	+ This attack now deals 7 damage instead of 8.
* **Down Special | Shoe Stomp**
	+ This attack can now be dodge-cancelled, making it generally safer to use.
	+ Zorbié can now transition into Parkour after landing with this move.
* **SUPER | Mega Axe**
	+ The range of this attack has been improved.

**Patch 2.1.0.0**

* **Side Melee**
	+ Damage reduced from 6 to 5.
* **Down Melee**
	+ Damage reduced from 6 to 5.
* **Neutral Special | Corkscrew Flurry**
	+ Axe damage reduced from 8 to 7.

**Patch 3.0.0.0**

* **Up Special | Mustache Flap**
	+ Slightly decreased eject knockback.
* **Down Special | Shoe Stamp**
	+ Now puts victims into facedown state upon contact with a flat surface.

**Patch 3.0.0.2**

* **Up Special | Mustache Flap**
	+ Can no longer eat Viridian's blue VVV projectiles.

**Patch 3.0.1.0**

* **Side Special | Fart Knocker**
	+ Fixed a bug where certain attacks weren't removing the helmet. Zorbie now loses his helmet from these non-knockback hits:
		- Penelope: Bullets from Grounded Charge
		- Yolk: Small fireballs from Neutral Special
		- Fishy: Water bullets from SUPER
		- Bullet Kin: Sword projectile from Melees

**Patch 3.0.3.0**

* **Up Special | Mustache Flap**
	+ Damage reduced from 7 to 6.
	+ Hitbox shape changed from a rectangle to an ellipse.

**Patch 3.0.4.0**

* **Neutral Special | Corkscrew Flurry**
	+ Horizontal movement speed is now reduced if Zorbie is holding his axe.
	+ Now has 6 frames of startup.
* **Side Special | Fart Knocker**
	+ Zorbie's helmet will now automatically pop off after 3 seconds of holding the move.

## Trivia

* Zorbié is Trevor Lowe's favorite fighter to play as.
* Zorbié was the 2nd fighter implemented into Indie Pogo. With this character, the Lowe Bros. started experimenting with their communicative design philosophy.
* Zorbié's purple palette is likely a reference to Waluigi from the *Super Mario Bros.* series, due to a running gag comparing the two characters in the first Indie Pogo tournament.
	+ This could suggest the yellow palette is also an indirect reference to Wario of the same franchise.

## Gallery

Zorbié's character box, on the Kickstarter pageUnlocking ZorbiéZorbié's trophy page, as seen in Indie PogoMega Axe's trophy page, as seen in Indie PogoThe origin of Zorbié's iconNewest Skin was originally made for Bandana Blue's Mod Project
## References

1. ↑ https://itunes.apple.com/us/app/zorbie/id592117730?mt=8
2. ↑ https://gamebanana.com/skins/179263
3. ↑ https://store.steampowered.com/app/951870/Indie\_Pogo\_Prisonbreak\_Zorbie\_Skin/
4. ↑ https://twitter.com/LoweBros/status/1017846522241781760