Carmilla 3 Star

## Awakened Art

**Base Level -**

Skill 1 - No cooldown. Magically attacks a single enemy with 400% power with a 50% chance to inflict  for 2 turns. The power of this skill increases the more defense you have.

Skill 2 - No cooldown. [Automatic Activation] Immune to . At the start of battle, for 3 turns, Green allies will have their Agility increased by 1%, they are immune to  and they can't take more than 6000 damage from an attack. Additionally, at the start of battle, remove all buffs from all enemies, including  and , ignoring buff/debuff success rate, and steal 2 buffs, giving them to yourself.

Skill 3 - Six turn cooldown. Magically attacks all enemies with 600% power, has a 100% chance to remove all buffs from the enemies, including ,  and , ignoring buff/debuff success rate, and inflict  for 2 turns. The power of this skill increases the more defense you have.

Skil 4 - Fourteen turn cooldown. Has a 100% chance to remove all buffs from all enemies and allies, ignoring buff/debuff success rate, and increase own Action Gauge by 100%. Activate a field effect that applies  and  to everyone for 3 turns.

**Max Level -**

Skill 1 - No cooldown. Magically attacks a single enemy with 600% power with a 100% chance to inflict  for 2 turns. The power of this skill increases the more defense you have.

Skill 2 - No cooldown. [Automatic Activation] Immune to . At the start of battle, for 3 turns, Green allies will have their Agility increased by 10%, they are immune to  and they can't take more than 6000 damage from an attack. Additionally, at the start of battle, remove all buffs from all enemies, including  and , ignoring buff/debuff success rate, and steal 2 buffs, giving them to yourself.

Skill 3 - Four turn cooldown. Magically attacks all enemies with 1000% power, has a 100% chance to remove all buffs from the enemies, including ,  and , ignoring buff/debuff success rate, and inflict  for 2 turns. The power of this skill increases the more defense you have.

Skil 4 - Five turn cooldown. Has a 100% chance to remove all buffs from all enemies and allies, ignoring buff/debuff success rate, and increase own Action Gauge by 100%. Activate a field effect that applies  and  to everyone for 3 turns.

**Other Skills -**

Bonus Skills -

Defense 10% Up

Agility 10% Up

Defense 30% Up

Leader Skill - Increase all Green allies' Defense by 55%.

## **Stats -**

1. ↑ Green
2. ↑ Buffs can no longer be removed from you.
3. ↑ When damaged, the shield will take the damage instead. If the damage received exceeds the effect size of the shield, the character will take damage equal to the amount exceeded.
4. ↑ Reflection: Stacks. Reduces damage according to number of stacks. Reflects % of damage taken. It has a % chance to also reflect debuffs. If the reflection effect is at 100%, you will not be debuffed and instead will inflict the debuffs on the attacker. You cannot have Shield and Reflection at the same time, the one activated later will overwrite the other.
5. ↑ You will hit, with the first skill, an ally. You are also a possible ally to be hit.
6. ↑ When a debuff is applied, apply a random additional debuff.
7. ↑ Reduces Debuff Resistance by 30%.