Patch 0.8.72

## New Features

* New Game Board: The game board has been changed to make it more legible and accessible.
* Move History: Players can now review which cards have been played over the course of the match.
* New Card Laying Mechanic: Card positioning has taken on a new dimension. Players can now choose exactly where on a row to play their cards, and many abilities now refer to a card's relative position on the row.
* Taunt System: Players can now communicate with each other using predefined "taunts" spoken by their avatar.

## Neutral

* Thunderbolt Potion now lets you choose 3 adjacent units and buffs all non-Gold units among them (positioning).
* Dimeritium Bomb now affects 5 adjacent units (positioning).
* Commander's Horn now lets you choose 5 adjacent units and buffs all non-Gold units among them (positioning).
* Geralt: Aard changed to Ranged.
* Geralt: Aard now lets you choose 3 adjacent units on the opposing Melee or Ranged row and affects all non-Gold units among them (positioning).
* First Light changed to Fleeting. Clear Skies or Rally go to the graveyard instead.
* Field Marshal Duda: Agitator now counts as a Token (spawned) unit.
* Field Marshal Duda: Agitator now has the Fleeting tag.
* Field Marshal Duda: Companion now counts as a Token (spawned) unit.
* Field Marshal Duda: Companion now has the Fleeting tag.
* Unicorn now counts as a Token (spawned) unit.
* Unicorn now has the Fleeting tag.
* Chironex now counts as a Token (spawned) unit.
* Chironex now has the Fleeting tag.
* Roach is now summoned before Kayran's ability is resolved.
* Lambert strength changed from 6 to 5.
* Eskel strength changed from 6 to 5.
* Clear Skies now removes all Weather effects on the battlefield.
* Cyprian Wiley now only deals 3 base damage to an opposing non-Gold unit. No effect when removed from board.
* Ciri: Dash strength changed from 9 to 8.
* Unicorn no longer affects Gold units.
* Chironex no longer affects Gold units.
* Stammelford's Tremors now deal 2 damage to 6 random opposing non-Gold units (if available).
* Thunderbolt Potion no longer gives Witchers an additional buff.
* Swallow Potion no longer gives Witchers an additional buff.
* Dimeritium Shackles now lock the units they affect but do not reset them to base strength.
* Renew can no longer resurrect Permadeath units.
* Mustered/spawned units now appear to the right of the summoning card (positioning).
* Quen now protects from changes to base strength.
* Triss Merigold can no longer target Gold units.
* Manticore Venom now lets you choose 3 adjacent units and deals damage to non-Gold units among them (positioning).
* "All abilities that lock units can also be used to unlock units. Note that unlocking does not bring back Tokens the unit had before being locked. Exceptions: Radovid, Assassination"
* The Blizzard Potion is now a choice card. You choose between two cards, one applying Weather Immunity, the other removing it.
* Rally now draws the top Bronze unit from your deck.
* Field Marshal Duda: Companion strength changed from 3 to 1.
* Field Marshal Duda: Companion now affects non-Gold units within 4 spaces to the left (positioning).
* Field Marshal Duda: Agitator strength changed from 3 to 1.
* Field Marshal Duda: Agitator now affects non-Gold units within 4 spaces to the left (positioning).
* Cleaver strength changed from 5 to 6.
* Johnny now banishes the chosen card instead of putting it on the bottom of the deck.
* Cyprian Wiley strength changed from 5 to 7.
* Ragh nar Roog now removes 2 base strength from 8 random opposing non-Gold units.
* Mardroeme: Mutagen now resets target unit to a base strength increased by 2 relative to its initial value.
* Mardroeme: Spores now resets target unit to a base strength decreased by 2 relative to its initial value.
* Villentretenmerth now has the Permadeath tag.
* Villentretenmerth strength changed from 7 to 4.
* Yennefer: The Conjurer strength changed from 5 to 4.
* Operator strength changed from 6 to 8.

## Northern Realms

* Dun Banner Heavy Cavalry is now promoted at the end of the second turn after being played.
* Philippa ability changed: she now gives you the option of playing a Special Card from your hand, then drawing a card.
* Lubberkin now counts as a Token (spawned) unit.
* Lubberkin now has the Fleeting tag.
* Botchling now counts as a Token (spawned) unit.
* Botchling now has the Fleeting tag.
* Field Medic strength changed from 2 to 4.
* Kaedweni Siege Expert will no longer lose strength when units with the Machine tag are played.
* Kaedweni Siege Expert strength changed from 5 to 4.
* Dethmold can now banish a card from either graveyard.
* Triss: Butterfly Spell strength changed from 4 to 6.
* Keira ability changed: she now sets the unit on her right's strength to that of the unit on her left (if both are non-Gold).
* Radovid ability changed: he now lets you choose 3 adjacent units and locks and deals 2 base damage to all non-Gold units among them (positioning).
* John Natalis now buffs units one after the other -- meaning he can buff the same unit multiple times.
* Dijkstra strength changed from 5 to 1.
* Dijkstra ability changed: he now plays a Gold card from your deck.
* Margarita now spawns Aretuza Adepts instead of Ban Ard Adepts.
* Pavetta now only destroys the weakest unit(s) once.
* Removed the Relentless tag from Triss: Butterfly Spell.
* Dijkstra is now Disloyal.
* Reinforced Trebuchet strength changed from 5 to 4.
* Reinforced Trebuchet's countdown changed from 3 turns to 1 turn.
* Reinforced Trebuchet's damage changed from 2 to 1.
* Vernon Roche can now target units on your side as well.
* Shani strength changed from 3 to 2.
* John Natalis' buff values changed to 3, 2 and 1, respectively.
* John Natalis strength changed from 5 to 6.
* Botchling strength changed from 4 to 5.
* Dandelion strength changed from 3 to 5.
* Priscilla now draws one of the cards face-down.
* Triss: Butterfly Spell now adds 2 strength to all non-Gold units in your hand.
* Thaler strength changed from 6 to 8.
* Dijkstra is now Agile.
* Poor Infantry strength changed from 2 to 3.
* Redanian Elite strength changed from 6 to 7.

## Monsters

* Monsters Faction ability can now only keep Eredin and units played from your hand (meaning it will not keep mustered/spawned/resurrected/etc. units).
* Vran Warrior now consumes the unit on its left (positioning).
* Draug strength changed from 6 to 7.
* Removed the Breedable tag from Nekkers.
* Whispess strength changed from 7 to 6.
* Woodland Spirit strength changed from 7 to 8.
* Weavess strength changed from 7 to 6.
* Fire Elemental strength changed from 5 to 6.
* Celaeno Harpy strength changed from 3 to 5.
* Nithral strength changed from 6 to 8.
* Ice Giant is now also buffed when played onto a row with Frost.
* Harpy strength changed from 3 to 4.
* Imlerith now deals 3 damage to a non-Gold unit and 1 damage to any non-Gold units adjacent to it (positioning).
* Draug ability changed: it now deals 1 damage 7 times to random opposing non-Gold units.
* Ge'els' ability changed: he now adds 2 strength to each non-Gold unit on your side.
* Golem strength changed from 6 to 7.
* Katakan strength changed from 6 to 4.
* Vran Warrior strength changed from 5 to 6.
* Succubus strength changed from 8 to 7.
* Griffin strength changed from 6 to 7.
* Woodland Spirit now only spawns Fog on the player's side.

## Scoia'tael

* Removed Relentless tag from Aglaïs.
* Hawker Healer now buffs adjacent units (positioning).
* Toruviel now adds 2 strength to all units within 2 spaces when revealed (positioning).
* Hawker Smuggler's ability now triggers after certain abilities, such as Lock, are resolved.
* Mahakam Defender strength changed from 4 to 5.
* Mahakam Defender's Resilience now only lasts 1 round.
* Hawker Smuggler's ability is no longer triggered by Gold cards.
* Hawker Smuggler strength changed from 5 to 4.
* Saskia strength changed from 9 to 7.
* Zoltan Chivay strength changed from 5 to 8.
* Zoltan Chivay's Resilience now only lasts for 1 round.
* Barclay Els' ability no longer affects Gold units.
* Iorveth can no longer target Gold units.
* Vrihedd Sapper strength changed from 4 to 8.
* Vrihedd Sapper's ability is now an Ambush, triggered after 2 turns.
* Dol Blathanna Trapper now deals 5 damage to adjacent units when revealed (positioning).
* Milva strength changed from 7 to 8.
* Ithlinne now lets you choose 3 adjacent units and locks or unlocks non-Gold units among them (positioning).
* Iorveth can now also target units on your side.
* Hawker Support strength changed from 3 to 6.
* Hawker Support buff value changed from 3 to 2.
* Malena base strength changed from 6 to 8.
* Iorveth changed to Ranged.
* Aglaïs changed to Siege.
* Isengrim changed to Ranged.
* Ithlinne changed to Ranged.
* Iorveth strength changed from 6 to 7.

## Nilfgaard

* Cow Carcass spawned by Rot Tosser now triggers at the end of the second round after appearing.
* Auckes strength changed from 7 to 8.
* Joachim De Wett now buffs the unit he plays before it is placed on the battlefield.
* Black Infantry Arbalest strength changed from 5 to 4.
* Nauzicaa Standard Bearer now buffs adjacent units (positioning).
* Cantarella strength changed from 6 to 12.
* Cantarella now loses 6 base strength when not Spying.
* Impera Enforcers' ability now triggers before the Leader ability is resolved.
* Spotter changed to Ranged.
* Letho now banishes units within two spaces (positioning).
* Impera Brigade's buff value changed from 3 to 2.
* Assassination no longer does any damage to your units.
* When Cantarella draws a card, you now select it if you want to keep it.
* Cahir ability changed: he now reactivates only your Leader's ability and lets your opponent draw a revealed Bronze card. He does nothing if your opponent has passed.
* Cynthia's ability now does nothing if your opponent has passed.
* Albrich's ability now does nothing if your opponent has passed.
* Vattier de Rideaux strength changed from 7 to 8.
* Impera Brigade now also gets buffed when you play a Spying unit after the Brigade is already on the board.
* Emissary now has you draw the top 2 Bronze units in your deck. You play one and shuffle the other into your deck.
* Fake Ciri strength changed from 3 to 6.
* Rot Tosser strength changed from 4 to 6.
* Assassination now also locks its target.
* Tibor Eggebracht now makes your opponent draw the top Bronze card in their deck.

## Skellige

* Clan Dimun Pirate Captain is now buffed when you discard a unit while it is in your deck, hand or on the battlefield.
* Donar An Hindar ability changed to: "Immune to Weather. Draw a card. You may keep it, or discard it and draw another."
* Restoration no longer resurrects Permadeath units.
* Harald the Cripple now deals 2 damage to all opposing non-Gold units.
* Clan Heymaey Skald now buffs adjacent units (positioning).
* War Longship now triggers only when units are discarded.
* Clan Tordarroch Armorsmith now resets weakened units within 4 spaces to the left (positioning).
* Lord of Undvik now counts as a Token (spawned) unit.
* Hemdall now has the Fleeting tag.
* Hemdall now counts as a Token (spawned) unit.
* Craven Revived now has the Fleeting tag.
* Craven Revived now counts as a Token (spawned) unit.
* Lord of Undvik now has the Fleeting tag.
* Spirit Whale now counts as a Token (spawned) unit.
* Spirit Whale now has the Fleeting tag.
* Drummond Shieldmaiden's copies are now played to the right of the original (positioning).
* Holger Blackhand strength changed from 4 to 6.
* Wild Boar of the Sea strength changed from 8 to 6.
* Wild Boar of the Sea ability changed: he now deals 3, then 2, then 1 damage to non-Gold unit(s).
* War Longship strength changed from 5 to 4.
* Birna Bran strength changed from 12 to 10.
* Birna Bran now draws 2 cards instead of 3.
* Cerys is now buffed by Queensguard even when locked (whether in the graveyard or on the battlefield).
* Morkvarg strength changed from 7 to 6.
* Djenge Frett strength changed from 6 to 8.
* Clan An Craite Warriors now lose 1 strength instead of 2 when played.
* Berserker Marauder strength changed from 4 to 7.
* Raging Berserker strength changed from 4 to 6.
* Raging Bear strength changed from 8 to 11.
* Queensguard strength changed from 2 to 3.
* King Bran no longer buffs the units he discards.

## General Fixes

* Rearranged the basic decks in the Deck Selection screen.
* Removed tags from Leaders.
* Various tooltip fixes.
* Fixed an issue whereby Alba Spearmen were damaged by Savage Bear or Fireball Trap before gaining Quen.
* Fixed an issue causing cards with 0 base strength to remain in the middle of the board after using Decoy on them.
* Clarified the interaction of cards with the deck (drawing and shuffling)
* Fixed an issue whereby Yennefer: The Conjurer would deal damage from the graveyard after being destroyed with Cow Carcass.
* Fixed an issue whereby Foglets did not count as destroyed when leaving/clearing Fog.
* Fixed an issue whereby An Craite Raiders discarded by Ermion wouldn't trigger certain cards such as War Longship or Clan Dimun Pirate Captain.
* Fixed an issue whereby Ermion's ability wouldn't work when you had 1 card left in your hand.
* Fixed an issue whereby War Longship's ability wouldn't trigger when Ermion discarded a Special Card and a unit.
* Lock now blocks Morkvarg and Ciri: Dash's abilities.
* Units buffed in the deck now have their strength reset correctly when moved to the graveyard.
* Fixed an issue whereby Lock wasn't visible in the graveyard and Olgierd and Roach would ignore the Lock.
* Fixed an issue whereby the Reward Notifications/Spoils of War screen wouldn't show for some players.
* Fixed an issue whereby Morkvarg's art would get corrupted after being destroyed by Villentretenmerth.
* Fixed an "Unknown Error" from appearing when buying too many kegs.
* Fixed an issue whereby some card art would be swapped with art for other cards.
* Fixed an issue that sometimes resulted in new cards not being added to the Collection immediately.
* Sound should no longer glitch when the audio device is set to a sample rate higher than 96kHz.
* Fixed a crash that occurred when closing the app via the 'X' button.
* Fixed an issue whereby the "Stop Searching" button would sometimes not work.
* Fixed the Tutorial messages according to the latest design changes.
* Fixed a crash while editing/creating a deck, probably caused by the computer's locale being set to something other than English.
* Fixed an issue whereby Last Wish did not trigger Clan Dimun Pirate Captain or War Longship's abilities.
* Fixed an issue that would sometimes result in an instant "Draw" in Round 3.
* Fixed an issue whereby using Dimeritium Bomb to demote units in Weather would reset them to base strength and ignore the Weather.
* Main Menu tiles should no longer change to black when changing resolution.
* Game should no longer crash after PC enters sleep mode.
* Fixed an issue whereby cards spawned by Johnny would have no art or description and were not usable.
* Fixed an issue whereby Donar An Hindar wouldn't discard Special Cards if only Bronze ones were left in deck.
* Fixed an issue whereby Savage Bear would deal 2 damage to Foglets.
* Fixed an issue whereby users would sometimes get stuck on the "Downloading Card Collection" screen.
* Fixed an issue whereby Dol Blathanna Trapper would trigger incorrectly.
* Changed card sorting order in Deck Builder and Collection to: Bronze Specials, Silver Specials, Gold Specials, Leader cards, Bronze units, Silver units, Gold units
* In Collection, the card counts on the left will update based off the currently selected filters.
* Fixed an issue whereby Vran Warrior's ability would trigger after both players had passed.
* Fixed an issue whereby Cow Carcass' ability would trigger after both players had passed.
* Fixed an issue whereby Dun Banner Heavy Cavalry's ability would trigger after both players had passed.
* Fixed an issue whereby Dennis Cranmer's ability would trigger after both players had passed.
* Fixed an issue whereby Joachim De Wett would draw a random non-Gold unit instead of the one from the top of the deck.