Blood Rift

## Planar Traits

* Great Wheel
* World Axis
* World Tree

The **Blood Rift** was the rift that the River of Blood created when crossing the planes.

## Description

The Rift served as the main connection between the Nine Hells and the Abyss, so it was the main battlefield for the Blood War. In addition, it sometimes connected to other lower planes, bringing the eternal struggle there, until it floated away or a deity took action to stop the carnage.

The Blood Rift was very similar to the Barrens of Doom and Despair, with empty plains and rocky badlands, perfect for ambushes and treachery.

## History

Some time during the Hundred Years of Chaos, the Blood Rift was folded into the Abyss.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Richard Baker, James Wyatt (March 2004). *Player's Guide to Faerûn*. (Wizards of the Coast), p. 146. ISBN 0-7869-3134-5.
2. ↑ Ed Stark, James Jacobs, Erik Mona (June 13, 2006). *Fiendish Codex I: Hordes of the Abyss*. (Wizards of the Coast), pp. 132–133. ISBN 0-7869-3919-2.
3. ↑ 3.0 3.1 Mike Mearls, Brian R. James, Steve Townshend (July 2010). *Demonomicon*. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 50–57. ISBN 978-0786954926.

### Connections

Cosmologies of the Realms

The Great Wheel

Prime Material plane • Feywild • Shadowfell • Fugue Plane
**Transitive Planes:** Astral Plane • Ethereal plane
**Inner Planes:** Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
**Para-Elemental Planes:** Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
**Quasi-Elemental Planes:** Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
**Outlands:** Sigil
**Outer Planes:** Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
**Energy planes:** Positive Energy plane • Negative Energy plane
**Planar Pathways:** Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
**Far Realm**

The World Tree

Prime Material plane • Cynosure • Fugue Plane
**Transitive Planes:** Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
**Celestial Outer Planes:** Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
**Fiendish Outer Planes:** Abyss (Layers) • Barrens of Doom and Despair • **Blood Rift** • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
**Neutral Outer Planes:** Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
**Inner Planes:** Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
**Planar Pathways:** Infinite Staircase • River of Blood • World Tree
**Far Realm**

The World Axis

Prime Material plane
**Fundamental planes:** Astral Sea • Elemental Chaos
**Astral dominions:** Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
**Elemental realms:** Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
**Parallel planes:** Feywild • Shadowfell
**Anomalous planes:** Far Realm