recursal/Fanatic-Fandom huggingface dataset:
Bakemono Rituals

* 2-5 Kappa
* 2-4 Konoha Tengu
* 1 Karasu Tengu
* 1 Tengu Weapon Master
* 1 Mujina
* 1 Bakeneko

* 2-5 Aka Oni
* 2-5 Ao Oni
* 3-6 Shikome
* 1 Chunari

* 5-8 Konoha Tengu
* 1 Nushi
* 1 Shuten Doji
* 6-9 Tengu Warriors
* 1 Kappa Shaman
* 1 Kitsune
* 1 Tanuki
* 1 Jorogumo
* 1 Tatsu

* 1 Gozu & 1 Mezu
* 8-14 Ao Oni
* 8-14 Aka Oni
* 1 Kuro Oni
* 1 Hannya

Transforms a Bakemono Sorceror into a Bakemono Kunshu.

Transforms a Bakemono Great Sorceror into a Bakemono O Kunshu.

This ritual is not available to other units.

### Mountain Lair (25 gold, 50 iron)

Adds one level of Fortification and Siege. This mine produces double the amount of Bakemono.

Can only be cast in a mountain mine.

## Level 3

### Summon King (120-460 Sacrifices)

Summons one of the following:

* 1 Dai Tengu, 10-15 Tengu Warriors and 6-15 Konoha Tengu.
* 1 Dai Oni and 3-13 Aka Oni.
Ballista

## Description

*Ballistae are oversized crossbows used by the Senatorial legions of Elysium. At first they served to attack fortifications from afar, but it was soon discovered that they were equally useful when used to take out Trolls and ridiculously well armored knights.*

## Stats

* Slow

Attacks:

 Giant Arrow
 Shortsword

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.
Abrasax the Great Archon

Abrasax the Great Archon can be found in the Divine Castle of the Celestial Plane.

His Divine Castle is guarded by 3 walls and 4 gates. A wall of Bronze, Silver, Gold, and lastly his tower of gold. All walls have a pair of Iron gates that are not enchanted and the last tower being a single iron gate. His castle is filled holy units such as Heavenly Swords, Saints, Celestial Lions, Angelic Warriors, Harbingers, Seraphs, Ophans, and Arch Angels. Some heavenly units such as Angelic Warriors and Abrasax have magic shields. A magic shield redueces the damgae of incoming attacks by 0-3. Magic shields are extra effective vs ranged weapons and will reduce damage from bows, slings, and similar weapons by 0-6. Due to how far back Abrasax the Great Archon is in the event his castle is sieged, it is impossible to kill him before the battle has even begun if you had a massive amount of Siege weaponry. In theory a massive army of assassins could kill him before the battle starts but Abrasax's armor rating of 4 with his massive hit points of 226 means this is also borderline impossible to pull off in any conventional way.
Crocodile

## Description

*The Crocodile is a slow moving and regal beast. It usually floats in the muddy swamp waters and only opens its mouth when it wants someone to devour. If you see a Crocodile open its mouth you are expected to approach it. If you don't, the Crocodile will be enraged and charge with great speed and ferocity.*

## Stats

* Amphibian
* Swamp Move
* Slow

Attacks:
Airya Spearmen

## Description

*The base troops of the Cloud Dwellers are the spearmen. Not much can be said about them; they have wings and spears and that is all that needs to be known about them.*

The origins of the Airya or the Cloud Dwellers are subject to speculation. Though they claim to be as ancient as humans, some evidence seems to indicate that they are the result of experimental crossbreeding between man and poultry. While the Cloud Dwellers are more noble than the common chicken, there are some similarities between them in their mental capacities.

## Stats

* Cold Resistance (50)
* Flying

Attacks:
Death Fungus

## Description

*A huge Death Fungus growing on the grave of a loved one is seen as a good omen and means that the deceased one has gone to his final resting place. The Death Fungus is one of the reasons you don't build a graveyard close to populated areas, because it spreads spores that are extremely deadly. Anyone hit by the spores will start to wither and joins the rest of the corpses in a matter of minutes. The Death Fungus can spread very quickly once it has started to grow in a graveyard and it will quickly make the graveyard unusable for human beings. The positive side is that the fungus will consume the corpses and make sure they cannot rise as undead.*

## Stats

* Forest Stealth
* Fire Vulnerability (50)
* Unaging
* Pierce Resistance
* Mindless
* Corpse Eater (10)
* No Zone of Control
* Immobile
* Stationary

Attacks:
Cultist

## Description

*Demonologists do not recruit their apprentices from among the students at the Academy. Instead, they find them among the novices at the temples. There are two reasons for this. First, novices tend to be more careful and therefore more suited to the task. Second, most apprentices die early and recruiting them from a temple is much easier and prevents the many deaths from upsetting the other orders of magic.*

## Stats

* n/a

Attacks:

 Dagger

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery and 2 random first level Demonology Rituals.
Bear

## Description

*The Bear may not be very bright, but it is larger and stronger than most other creatures and gets along very well with all the other beasts. The Bear likes potatoes more than anything, so if you encounter a Bear, it is good to have a potato to throw in the direction you are not running to. It has happened many times that a group of Deer joins forces with a number of Bears in order to attack a fortified town. The Deer then have the strong Bears break down the gates. The surviving people have returned later only to find half eaten corpses on the streets and all the potato stashes plundered by the Bears. During the winter the Bear spends most of its time napping and will not bother anyone who is wise enough to stay away.*

## Stats

* n/a

Attacks:
Armored Longdead

## Description

*The Longdead are so called because their bones have lain long enough in the ground that worms and other corpse-feeders have gnawed away most of the flesh. The taxing incantations and manual work required to exhume and reanimate the Longdead are perhaps best left to the eager apprentice. Armored longdead are clad in mail and wield a sword.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:
Ancient Hurler

## Description

*The Ancient Pale Ones are remarkably strong, despite their pale, flabby flesh. Without easy access to wood, and limited understanding of metallurgy, the Pale Ones have never used ranged weapons apart from thrown rocks. But the size and strength of the Ancient Ones allow them to throw not just rocks, but boulders the size of Hoburgers.*

## Stats

* Bad Sight
* Amphibian

Attacks:

 Throw Boulder
 Fist
Bakemono Witch Doctor

## Description

*The Shaman is the priest or spiritual leader of their primitive cult. The shamans adorn themselves with feathers, metal trinkets and every piece of junk they can find in order to impress the other Bakemono. Size is still very important and the larger ones are not likely to be impressed by a shaman unless he is fully loaded with very shiny trinkets.*

## Stats

* n/a

Attacks:

 Club

## Rituals

* In addition to what he learned as a Bakemono Shaman the Bakemono Witch Doctor is granted knowledge of one random second level Bakemono Ritual.
Green Kobold Sorcerer

## Description

*The kobold sorcerer is powerful but also quite insane. While their belief that they draw power from dragons may be harmless, their attempts to mate with them are not.*

The diverse colors of kobolds have been widely debated. While some argue that the colors stem from the age-old draconic heritage, other, far more sensible theories, connect their color and demeanor to the elemental exposure that their eggs are subjected to before hatching. The kobolds, in the act of a simpleton, will fill the caverns of the hatchery with everything that they associate with their patron dragon.

## Stats

* Forest Stealth
* Poison Resistance (100)
* Swamp Move
* Enables Recruitment (Green Kobold Warrior, Wyvern Knight)

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Kobold Hatchery
* Poison Gas Trap
Battle Afflictions

## Battle fright

Morale reduced by two.

 Blind

Almost always misses with attacks.

## Chest wound

Strength reduced by one an maximum hit points reduced by twenty percent.

## Feebleminded

Feebleminded units have reduced Magic Resistance and increased Morale. Spell casters with this afflictions will also have their magical abilities reduced.

## Never healing wound

This unit has a wound that never heals, resulting in 20 percent lower HP.
Frost Dragon

## Description

*Just like knights hunt the Fire Dragons in our part of the realm, barbarians in the northern wastes will try to hunt down their fabled Frost Dragons. In stark contrast to the Fire Dragon's diet of bold knights, the northern barbarians are less of a treat for the Frost Dragons. This is most likely due to their custom of smearing themselves with thick layers of rancid blubber to protect against the cold. The Frost Dragon's lair is often found by observing a large amount of dead warriors frozen solid in various poses.*

According to Meena, the barbarian dragon slayer, the way to defeat a dragon is to 'hit it and then hit it again...oh and not to freeze'. It is probably helpful that her cousin is the inventor Lucius, of the fabled anti-freeze potions.

## Stats

* Acute Senses
* Cold Resistance (100)
* Causes Fear
* Giant Sized
* Flying
* Stupid
* Recruitment Chance Boost (Blue Kobold Shaman, Blue Kobold Sorcerer, Frost Drake)

Attacks:

 Bite
Animated Ballista

## Description

*The animated ballista floats along a few feet over the ground and fires huge arrows on the enemies all by itself. That fact that it floats along all by itself without complaining about how heavy it is makes it much preferable to using ordinary ballistas drawn by men.*

## Stats

* Fire Vulnerability (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Floating

Attacks:

 Giant Arrow
 Shove

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.
Bile Dragon

## Description

*In some of the deepest marshes, within clouds of dense miasma, dwells the Bile Dragon. It breaths poison and seems to thrive in the vile humors promoted in the swamps. It is uncertain what their immature form looks like, but in my opinion it is clear that the poison and miasma they exude indicates a twisted association to the elements of the earth.*

Some studies of defeated Bile Dragons have show that they have wide cracks and large chafings in their otherwise thick and stone-like hide, and Basilea suggests in her Opus Draconica that the mud of the marshes may ease the itches the Bile Dragons suffer from, but that the vile humors of the swamp will seep into the cracks and be absorbed by the flesh beneath.

## Stats

* Acute Senses
* Poison Resistance (100)
* Causes Fear
* Giant Sized
* Flying
* Stupid
* Recruitment Chance Boost (Green Kobold Shaman, Green Kobold Sorcerer, Wyvern Knight)

Attacks:

 Bite
Demonic Locusts

## Description

*Demonic Locusts are harbingers of Armageddon and heralds of the Demon Lords. From smoking cracks in the ground they crawl forth to lead the faithful astray and bring turmoil and strife. They appear as giant locusts with crowned human heads and scales of brass and iron.Their shrill, angelic voices can be heard for miles and their words are those of false prophets and rebellious demagogues.*

## Stats

* Fire Resistance (100)
* Banishable
* Flying

Attacks:

 Words of Sacrilege
Bakemono Shaman

## Description

*The Shaman is the priest or spiritual leader of their primitive cult. The shamans adorn themselves with feathers, metal trinkets and every piece of junk they can find in order to impress the other Bakemono. Size is still very important and the larger ones are not likely to be impressed by a shaman unless he is fully loaded with very shiny trinkets.*

## Stats

* n/a

Attacks:

 Club

## Rituals

* The Bakemono Shaman starts with Lesser Ritual of Mastery, Ritual of Mastery as well as one random first level Bakemono Ritual.
Alchemist

## Description

*The members of the Alchemists' Guild are the only ones to know the secret of making gold and they guard it jealously. Unfortunately they are not able to produce it in vast quantities, but a small amount can be made for their employer each month. It may be that the rate of gold production is not a real limit, but rather a restriction imposed by the guild to prevent too much gold from being created. Regardless of the real reason, the Alchemists claim they cannot produce more gold than they already do.*

## Stats

* Acid Resitance 50
* Library Mastery (can be upgraded to master alchemist at a level 1 Library)

Attacks:
Burgmeister

## Description

*The Hoburghers are a race of honest and well organized halfmen. They are famous for their skill in farming, their skill in manipulating iron and of course the best beer in Elysium. The wealthiest of the Hoburghers is the Burgmeister who is at the top of the hierarchy and leads the entire Hoburgher society. Hoburghers live in fortified settlements called Hoburgs in which they usually spend all their time as long as they are not farming or hunting. Other noteworthy Hoburghers are the Horticulturist, who most importantly holds the secret of crafting perfect beer, and the Horologist, who is capable of building wondrous beings powered by clockwork mechanisms.*

*Though generally a peaceful and gentle people, the Hoburghers have a well developed military. They know that fighting is necessary to defend their villages and to secure new resources for their constructs or get more land for farming. Crossbows play a very prominent role in the Hoburgher army, because they enable the Hoburghers to deliver serious damage even to much larger enemies despite their small size.*

*As a Burgmeister it is important to conquer mines. Mines yield iron, which is necessary to equip higher quality troops. They also produce gems imbued with the powers of the Elements for the Horologist to use. The Burgmeister and the Horticulturist are able the convert regular farms to Hoburg villages for added income and increased production of the enchanted weed.*

*Abilities:*

* *Hoburgs are small and weak and move slowly*
* *Can convert farms to Hoburg villages.*
* *Horticulturist collect enchanted weed, which is used for rituals.*
* *Horologists collect magical gems, which can be used to create constructs.*

## Starting Resources

### Units

* 1 Burgmeister
* 1 Hogmeister
* 10 Hoburg Crossbows
* 5 Hoburg Defenders
* 10 Hoburg Soldiers

After a while, a Horologist and - on a different occasion - a Horticulturist a will join the Burgmeister free of charge.

### Territory

* 1 Fortified Hoburg
* 1 Hoburg Village
* 1 Farm

### Special Recruitment

In addition to these units, the Burgmeister will receive special recruitment offers from the Wizard Offers list if he owns a library.
Basalt Queen

## Description

*At times fragmented pieces of information float ashore, giving us an insight into the kingdoms under water. Crude imprints on sea shells and the occasional ravings of people who claim to have been abducted to the deep sea all give a picture of a huge Angler Spawn ruling deepest ocean. Between the frothing and the usual ravings about some "...stur", the abductees who have been washed ashore mutter something about the queen sacrificing their minds to an Old One. Disregarding such nonsense, researchers have managed to come to the conclusion that this elderly Angler Spawn must have absorbed many males, accumulating whatever esoteric power they may contain.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:

 Basalt Pillar

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level High Cultist Rituals
* Second level High Cultist Rituals
* Third level High Cultist Rituals
Ancient Presence

## Description

*In the old times, a name was whispered in the swamps and anyone entering would hear it and run away in terror. Such was the power of this Presence that his name was enough to put terror into people. Now the Presence is weak after a long sleep, but everyone still remembers its name. They had simply forgotten it until now and wish they could forget it once again.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Unaging
* Pierce Resistance
* Blunt Resistance
* Causes Dread
* Giant Sized
* Swamp Move

Attacks:

 Incorporate
Danava

## Description

*According to the lore of the White Ones there is a realm beyond Elysium called Rasatala. Here lives the Danavas, cruel and four-armed demon-titans of primordial times. When their Asura lords abducted the Devi of Harmony a war between the akashic beings and the rakshasas ensued. The Danavas are the fiercest and strongest warriors under the command of the Asura Gods and they are powerful wielders of deceptive magic. Pray that they never leave Rasatala.*

## Stats

* Mirror Cloaking (20)
* Shield
* Constant Mirror Images (2)
* Combat Caster
* Causes Fear
* Giant Sized
* Ritual Caster

Attacks:

 Magic Sword | 5
Centauride

File:Centauride.png

## Description

*Centaurides, female centaurs, are the most beautiful of all of Gaia's children. With shiny pelts and almond eyes they epitomize the beauty of the wild. Those who still live in the ancient forests are as wild and lustful as the males, although less prone to anger and much more noble. They, like male centaurs, do not wear clothing, which is only to be expected as long as the dryads cling to the old ways. Centaurides who leave the forests are of course quick to don modest blankets and clothing.*

## Stats

* Forest Stealth
* Fast

Attacks:
Cavern Wight

## Description

*The Pale Ones have long lifespans and they seem to fear and marvel at the concept of death. Their dead ones are entombed in great halls and statues are made in their image. The souls of their dead are not as advanced as human souls and therefore do not enter Hades. Instead the memories and spirits of their dead remain in their mummified bodies. It was recently discovered that these mummies are reanimated through necromantic rituals. Since the souls of the dead remain in their mummified bodies, the revenants retain memory and purpose and are considered part of the Pale One society. It is even likely that the Cavern Wight gets more respect and status than its living kin.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable (Destroy)
* Amphibian

Attacks:
Coatl

## Description

*The Coatl is the Feathered Serpent of Aztlan myth. Supposed to be a benevolent and sacred being of the skies come to aid humanity, it is more likely that it is a serpentine fiend of Inferno sent to fool the savages into unspeakable practices of cannibalism and sins even worse. According to legend, it is a great winged serpent with the power to command the storms and the weather.*

## Stats

* Poison Resistance (100)

* Blessed
* Flying
* Swamp Move

Attacks:

 Cast Spell
 Strong Venomous Bites
d20 poison
(armor negating)

## Rituals

Is able to cast Ceremony of the Lord of Sky
Hamadryad

## Description

*In older text the Hamadryads are described as guardians of the forest and this might be true. At least the Hamadryads are aggressive to any trespassers and their inability to move make them excellent at not leaving their post.*

## Stats

* Forest Stealth
* Fire Vulnerability (50)
* Poison Resistance (100)
* Pierce Resistance
* Blunt Resistance
* Immobile
* Stationary
* Harpy Spawn Boost (+3)

Attacks:
Devi of Darkness

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. In Devaloka, the Realm of Gods, lives three divinities of vast powers. One of these is the Devi of Darkness with her host of divine warriors. She is awaiting the arrival of her husband, the Destroyer of Worlds. Until he arrives her task is to rid the world of demons and wickedness and thereby delay the inevitable Turning of the Wheel.*

## Stats

* Giant Sized
* Ritual Caster
* Combat Caster
* Other Planar Immortality (Primal)

Attacks:

 Cast Spell
 Magic Trident | ?
 Apotropaic Sword | ?
Anakite Captain

## Description

*The Anakim are descendants of the primeval giants that walked the earth when Ba'al was incarnate. They are deathly pale six-fingered giants with great horns and tremendous strength and prowess. The priestesses of Ba'al perform blood feasts in the honor of their dark God to attract Anakim to their cause.*

## Stats

* Shield

Attacks:
Deep One

## Description

*One of the major drawbacks of living by the sea is the constant risk of being raided by Deep Ones, aquatic creatures with an interest in human flesh - both for gastronomic and carnal reasons. Though they can be placated by sacrifices, they are too strange to rule in ordinary ways. In attempts to preemptively eradicate their settlements, strange carvings of ancient gods have been found on cave walls and in coral reefs. Some of their features seem to indicate that they are a form of slimy reptile, but there is still an ongoing debate at the College as to how to classify them. Though their head and extremities are in many ways similar to frogs and toads, the offspring that might be produced by breeding with humans, such as can be found in cultist infested villages, often sport many features from various sea creatures.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:
Barechested Slinger

## Description

*The barechested warriors are not as civilized as ordinary men. They believe their sparse use of clothing gives them a stronger connection to nature and lets the inherit the battle ferocity of the beasts. This is only superstition however and they would hardly stand a chance against a proper army of civilized men.*

## Stats

* Forest Stealth
* Shield

Attacks:
Airya Scout

## Description

*Their scouts do sometimes travel the lands of man alone, scouting the friend and foe for their lord. They care little about property or matrimony, and are prone to flying away at the first sight of danger or an enraged partner. The rumors of their extramarital adventures has given rise to many novels and stories of a less enlighten kind. Some depraved minds even choose to insert famous individuals as counterparts to the Airya in those stories. It is believed that many of these stories are somehow mass produced by industrious yet depraved Hoburghers.*

No decent person would read such depraved literature, of course. Texts that in detail describes encounters between the emperor, a barmaid and an Airya scout should not be allowed to circulate, regardless of how well and intricately the scout's beautiful wings and body are described, and however funny the scene in the murky tavern is. Not that I would know of any of the content therein.

No upstanding citizen should read those expensive pamphlets, and the Church of El had rightfully confiscated most such texts that are distributed and sold. It is said that the underground library of the bishop of Balneum et in Cisternis today contains the largest collection of this kind of forbidden literature, and good riddance I say.

## Stats

* Stealth
* Acute Senses
* Cold Resistance (50)
* Ice Armor (1)
* Flying

Attacks:
Anusara

## Description

*According to the lore of the White Ones there are realms beyond Elysium inhabited by demonic beings known as Rakshasas. One such legendary realm is Lanka, a demon kingdom hidden beyond the veil of Maya. The Rakshasas of Lanka are hideous and wicked and should be avoided if at all possible. Among these are the Anusaras, hideous beings with the hooves and faces of donkeys. It is hard to imagine a more unsettling sight than a group of Anusaras braying in triumph as they charge into battle. But it would be even more unsettling to witness the donkey-faces chew on the flesh of the fallen.*

## Stats

* Shield
* Battle Fast

Attacks:
Asmodeus

## Description

*Asmodeus, the Duke of Hell, is the self proclaimed ruler of Inferno. This title is of course disputed by the other demon lords, but Asmodeus is a skillful ruler and is undoubtedly one of the most influential lords in Inferno.*

## Stats

Note: Spawns with Hell's Reign, Oblivion and another Misc Item.

Special properties:

* Other Planar Immortality (Inferno)
* Banishable
* Giant Sized

Attacks:

 Cast spell
 Fist

1 Summon 1-3 Succubus. (A maxiumum of about 25 Succubus can be summoned in a single battle)

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, Ritual of Grand Mastery, three random first level, four random second level and two random third level Demonology Rituals.
Bakemono Sho

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance.The smallest of their kin are known as the Bakemono-sho. Size is important for the Bakemono and these small ones are at the very bottom of their primitive society. They use crude weapons and even a new human recruit would easily beat a few Bakemono Sho in combat.*

## Stats

* n/a

Attacks:
Baron

## Class Description

*The frontiers of the human realm were defended by human landowners known as Barons. Some Barons were warlike and restless. As humankind spread over Elysium and became dominant, these Barons tried to usurp their masters’ power and waged war on their neighbors. The large, well-trained forces at their disposal made them formidable foes. They were soon in control of large parts of the human territories. However, not all humans were content with this. The sorcerers of Elysium gathered armies of their own and nonhuman warlords called out for vengeance.*

*The Barons must once again subjugate Elysium. The Baron has a wide variety of human troops and huge siege engines at his disposal. Knights are formidable units who can inflict additional damage by charging enemies in the initial phase of a battle. Heavy infantry units are strong, but move slowly. Fast cavalry units under the leadership of mounted commanders work as a highly mobile force.*

*The Baron knows how to keep his subjects in line and can cow peasants into obedience. All farms and villages under the Baron’s rule are required to send a levy of soldiers to the baron each year. This muster consists of simple spearmen from farms and at least one knight from each village. Large towns and cities do not contribute soldiers. The Baron can also form local militias to defend villages and cities. The larger the settlement, the stronger the militia.*

*Abilities:*

* *Starts with a very well fortified castle.*
* *25% increase to gold income.*
* *25% increase to iron income.*
* *Conscription yields soldiers from settlements and ancient forests once every year.*
* *The Baron and High Lords can raise levies (stationary defenders) in villages and towns.*
* *Receives free units from Guard Towers.*

## Starting Resources

Units

* 1 Baron
* 1 High Lord
* 5 Cavalrymen
* 6 Spearmen
* 5 Longbowmen

Territory

* 1 Baron's Castle
* 2 Farms
* 1 Hamlet

## Recruitment List

### Conscripts

* Hoburg Soldiers
* Knights
* Lion Tribe Warriors
* Spearman
* Unicorn Knights

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Baron will receive special recruitment offers from the Wizard Offers list if he owns a library.

## Conscription

Every year, in the early summer conscripts appear in the Baron's Castle depending on the terrain controlled by his faction:

May be incomplete

## Rituals

* Coronation (Baron)
* Drain Swamp (Monk)
* Found Monastery (Abbot)
* Raise Fort (Baron, High Lord)
* Raise Castle (King)
* Raise Levies (Baron, High Lord)
* Swift Justice (Baron, High Lord)
* Appoint Vassal (Baron)
* Alchemy (Alchemist)
* Greater Alchemy (Master Alchemist)
* Alchemical Catapult (Master Alchemist)
* Alchemical Trebuchet (Master Alchemist)

## Links to strategy guides

Basic Baron Guide - Long Live The King! -- by Steelpoint
Crossbowman

## Description

*These soldiers are armed with crossbows that can penetrate thick armor at long range.  Crossbows have a good chance of killing even heavily armored troops, but cannot fire as often as a normal bow.  The largest drawback with crossbows is that they are more complex to manufacture than ordinary bows.*

## Stats

* n/a

Attacks:

 Dagger
Captain Illusion

## Description

*Looks just like a regular Captain - if the Captain was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Mindless
* Floating

Attacks:
Barbarian Bowman

## Description

*Though generally too lazy to perform any real work, most hunters enjoy hunting, and are thus rather good with a bow. However, in a battle it is considered a weapon for the weak, and is thus carried mainly by those too old, too crippled or too young to enter the fray of the battle. As the warriors themselves refuse to acknowledge this, they have to be ordered into their role by their clan chief.*

## Stats

* Berserker

Attacks:
Crystal Golem

## Description

*Golems are powerful constructs that are just as hard to kill as the material they are made from. The more powerful golems have special abilities that are inherent to their building material.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Shard Explosion (6)
* Mindless
* Giant Sized
* Amphibian

Attacks:
Cave Grub

## Description

*The ancestry of the Pale Ones is much disputed. Either they are devolved Olms, or evolved Cave Grubs. Those of us who believe that the Pale Ones are conscious and have a will would place them in the first category. Cave Grubs resemble the grubs found in dirt and dung all over Elysium, only bigger. Grubs have a multitude of small feet, but no apparent prehensile appendages. Olms on the other hand have four prehensile limbs. Pale Ones resemble humans, in that they have arms with hands and legs with feet. They are clearly closer to Olms than grubs in this regard. Furthermore, Cave Grubs produce a highly corrosive saliva, which again do neither Olms, nor Pale Ones. It should be noted that the Pale Ones herd the beasts and use them as tunnelers and excavators of their deep-earth kingdoms. Finally, the grub is blind and orients itself through unknown means. The Olm is also blind, but some organs resembling eyes can be found on the sides of their heads. Pale Ones are cyclopean, but a change from two eyes to one is less far fetched than getting a new one where there was none. So we must conclude that the Pale Ones truly are a species of degenerate Olms.*

## Stats

* Sleep Immunity
* Charm Immunity
* Blunt Resistance
* Mindless
* Slow
* Tunneling

Attacks:
Beholder Illusion

## Description

*Looks just like a regular Beholder - if the Beholder was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Flying

Attacks:
Crystal Sorcery

This is a school of magic.

## Level 1 Spells

### Gust of Wind

* Damage: 1-3 Blunt
* Area of Effect: burst 5
* Range: 8
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)

### Luck

* Special effect: Luck
* (magic)
* (only affects friendly units)
* Area of Effect: burst 1
* Range: 6

### Seeking Arrow

* Damage: 1-7 Pierce
* Area of Effect: burst 1
* Range: 6

## Level 2 Spells

### Air Shield

* Special effect: Air Shield
* (magic)
* (only affects friendly units)
* Area of Effect: burst 5
* Range: 6

### Fortune

* Special effect: Luck
* (magic)
* (only affects friendly units)
* Area of Effect: burst 5
* Range: 6

### Winds

* Damage: 1-3 Blunt
* Area of Effect: burst 9
* Range: 8
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)
Angelic Warrior

A divine being in human form, the Angelic Warrior is winged and armed with divine armaments. They eagerly await the war between the celestial sphere and the infernal lords that will take place in Elysium. Angel Warriors are surrounded by a radiant aura that intimidates mortals and prevents them from harming the holy being.

Fire Resistance (100)

* Fast Heal
* Pierce Resistance

Magic Shield

* Awe (+1)
* Blessed
* Flying
* Stupid

Greedy
Combat Caster
Attacks:

 Flame Branded Sword
Aka Oni

## Description

*Oni are ugly, wild demons with pot-bellies and unkempt hair. They come in different colors and with different abnormalities, but red or green skin with a pair of horns or an extra eye or ear seem to be the most common variants. Although all Oni enjoys striking people with large clubs, most of them are also capable of dealing pain using their demonic magic. The Oni have a great appetite and consume all the food and drink they can get hold of. However, food is also their weakness as they cannot pass a line of carefully arranged potatoes. Putting a few potatoes on the doorstep is an effective way to keep the Oni out, but on the other hand beasts and especially Bears might be attracted by the potatoes instead.*

## Stats

* Fire Resistance (100)
* Banishable

Attacks:

 Club
Blue Kobold King

## Description

*The kobolds are defined by two characteristics, those being vanity and cowardice. The epitome of these two characteristics is the kobold king (perhaps with the exception of the sorcerer). Though well versed in magic, he hides in his throne room adorned with jewels, gold and any trinket that gleams or glitters. While advisors will tell the king how much like a dragon he is, it is said that the Kobold King is a favored sacrifice to some major dragons.*

## Stats

* Snow Stealth
* Cold Resistance (100)
* Flying
* Snow Move
* Enables Recruitment (Blue Kobold Warrior, Blue Dragon Spawn, Blue Dragon Spawn Chief, Frost Drake)

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Kobold Hatchery
* Frost Rune Trap
* Summon Dragon
* Foretelling
* Kobold Stronghold
Ba'alite Heavy Infantry

## Description

*The cult of Ba'al is violent and warlike. Many of the cultists are trained as soldiers of the holy war. They are driven by a religious fervor and are led to believe that they will be rewarded in this life or the next. By looking at their companions they will soon figure out that the reward will come in the next life, because so far none of the low ranking soldiers seem to have any gold to spare.*

## Stats

* Large Shield
* Slow

Attacks:
Airya Swordsmen

## Description

*The foremost of their regular troops are the swordsmen. They are dressed in chainmail and may look the part, but they seem to be rather easy targets when it comes to actual combat. Anatomical studies at the morgue have revealed that, just like their avian cousins, they all have hollow bones, which we assume is what makes them rather fragile.*

## Stats

* Cold Resistance (50)
* Shield
* Ice Armor (1)
* Flying

Attacks:
Anointed Priestess

## Description

*The Anointed Priestess is a High Priestess during whose reign Ba'al will manifest. Her arrival was foretold in the scriptures and she will call the Giants of Old. The Anointed Priestess has the power to call primordial beings corrupted by the Dark God.*

## Stats

* n/a

Attacks:

 Dagger

## Rituals

Retains all Baalite Rituals she had acquired as Hierodule and High Priestess as well as gaining access to one random third level ritual.
Boar Warrior

## Description

*The Boar Warriors have skipped the barechest thing and put on some proper armor instead. Despite this they seem to gotten their connection to nature right. The easily lose their mind in battle and just go berserk, although not a great battle strategy it seems to be just in line with the less intelligent beasts.*

## Stats

* Forest Stealth
* Shield
* Berserker

Attacks:
Deep One Warrior

## Description

*For some reason someone has managed to dress Deep Ones in simple tunics and give them spears. Such a move can hardly result in anything good. It also suggests that someone is controlling them, which is also an indication of something bad happening. Luckily, they most often appear in villages filled with cultists, and such villages should be avoided in any case.*

## Stats

* Poison Resistance (100)
* Amphibian

Attacks:
Atavi Chief

## Description

*The Atavi, like human barbarians, live in small settlements in the wilderness, devoid of all traces of civilization. Being beasts in body as well as in mind they are even more vile than the barbarians we know of. In their villages they practice all kinds of despicable acts, and the ones being the most revolting are lauded and chosen to lead. Even the other Vanaras despise and avoid the Atavi Chiefs, probably in fear of being molested by the brutes.*

## Stats

* Forest Stealth
* Shield

Attacks:
Barbarian

## Description

*Since ancient times, Barbarian hordes have plundered the lands of Elysium. Of unknown origin, their sudden arrival at the fringes of civilization sends tremors throughout the realms. Some speculate that they hail from small villages in secluded regions while others say they come from the Netherworld. The Barbarian threat is always present and only with a united show of force can the tide be turned.*

*Barbarians are physically more powerful than normal men, but they are also more vulnerable to magic. The Barbaian Warlord cannot buy advanced weapons like siege engines, but may sometimes recruit werebears or the fierce warriors of the amazon tribes and their magic wielding leaders. Werebears look just like ordinary Barbarians until they reveal themselves in combat, where their strength and rage make them far more powerful than a common Barbarian warrior. Barbarians also have access to Spirit Guides who use magical herbs to contact ancestral spirits and summon them to join the armies of Barbarians again. More powerful Spirit Guides are called Enaries.*

*Abilities:*

* *Barbarian troops are cheap and strong.*
* *Barbarian camps are defended by a Totem Pole inhabited by spirits.*
* *Spirit Guides and Enaries collect magical herbs.*
* *Spirit Guides and Enaries can perform rituals to summon ancestor spirits and create effigies.*

## Starting Resources

Units

* 1 Barbarian Leader
* 1 Mounted Chief
* 20 Barbarian Warriors
* 5 Barbarian Bowmen
* 5 Barbarian Cavalries
* 1 Totem

Territory

* 1 Barbarian Camp

## Recruitment List

### Summons

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Barbarian will receive special recruitment offers from the Wizard Offers list if he owns a library.
Bear Illusion

## Description

*Looks just like a regular Bear - if the Bear was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Battle Fast
* Floating

Attacks:

 Illusory Claw
 Illusory Claw
Devata

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Of all the divine beings of Svargaloka the Devata is the most magnificent. Four-armed and shrouded in divine splendor it should be a most awe-inspiring sight, was one ever to visit Elysium.*

## Stats

* Awe (3)
* Ritual Caster
* Flying
* Combat Caster
* Shield
* Shock Resistance (50)

Attacks:
Earth made Flesh

## Description

*Deep underneath the surface of Elysium lies the Womb of the Earth. In the dark waters of the Womb lies the progenitor of the Pale One race in eternal sleep. According to the Oracles of the Deep She will wake up and guide her offspring at the end of times, when the Pale ones shall rule the world, above and below.*

## Stats

* Bad Sight
* Fire Resistance (50)
* Cold Resistance (50)
* Combat Caster
* Limited Gold Bonus (3 / month)
* Limited Iron Bonus (3 / month)
* Limited Gem Bonus (2 / month)
* Giant Sized
* Amphibian
* Ritual Caster

Attacks:

 Cast Spell
 Fist

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Pale One Rituals
* Second level Pale One Rituals
* Third Level Pale One Rituals
Baron Rituals

#### Description

*The baron sits on the king's throne and proclaims himself King of Elysium.  In addition to gaining the respect of all civilized beings in Elysium, the King will receive free military units as long as he resides in the king's castle.  The king will receive free units when located in other castles too, but a reduced amount only.*

#### Effect

Baron unit is upgraded to King. The King receives free Tower Guards, Pikeneers and Crossbowmen while stationed in the King's Castle.

## Drain Swamp

#### Description

*Draining a swamp turns a useless tract of fenland into a fertile plot suitable for farming.*

## Raise Fort

#### Description

*Puts a high wall all around the settlement and also raises a small hill with a simple fort on it where the guards can look out over the surroundings. A fortification like this provides excellent protection against the beasts of Elysium and it will quickly fill up with more inhabitants than previously.*

## Raise Levies

#### Description

*Raises a militia from the local population that will defend the place from brigands, animals or worse. The militia can only be raised in a settlement where there is no militia already. The larger the settlement, the larger the militia will be.*

#### Effect

Creates a small number (d4+1\*) of immobile levies with spears or slings.

## Swift Justice

#### Description

*Swift justice can be dealt to a brigand lair. The place is surrounded and everyone is rounded up and hanged. This takes care of the brigand problem forever.*
Cockatrice

## Description

*A strange crossbreed of a rooster and a wyvern, the Cockatrice is much deadlier than the two of these ordinary beasts together. The Cockatrice will petrify any living or at least remotely living thing just by looking at it. You do not want to fight this monster and you probably don't want it fighting with you either, because it is not very particular about where it looks.*

## Stats

* Poison Resistance (100)
* Flying

Attacks:

 Stringer
 Talon
Deer

## Description

*This impressive looking beast has sharp teeth, large antlers and a sinister mind. Many hunters have tried to chase a lone Deer through a forest only to find themselves surrounded by an entire herd. This never ends well, because the Deer is a very fast creature and it shows no mercy to its prey. Even though Deer are aggressive when they are hungry, they are also very clever and seldom attack armed men unless they outnumber their prey. Contrary to what many people believe, Deer do not need to eat humans, but can survive entirely on forest berries and mushrooms.*

## Stats

* Fast

Attacks:
Daughter of Dvalin

## Description

*It is a common misconception that the Dwarven society completely lacks women. Some scholars have instead speculated that the female dwarf has characteristics that would make them indistinguishable from the Dwarven male. However, the sudden expansion of their society has given us further insights into this peculiar people. The Dwarves are in fact ruled by a matron, a Dvala, who seems to be the mother of all the Dwarves from a certain mine. The College has obtained information revealing that the dwarves all stem from eggs laid by the Dvala. The Dvala is courted by a handful of drones, a role that is considered the highest honor within the Dwarven society. If a colony is successful, the queen will spawn a new queen who is ready to populate another mine.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Local Gold Bonus (200%)
* Local Iron Bonus (400%)
* Spawn Monsters (Dwarf Worker)
* Mountain Move
* Stationary

Attacks:

 Fist

## Rituals

* First level Dvala Rituals
* Second level Dvala Rituals
* Third level Dvala Rituals
Egypt and Hatti

* Hittite Old and Middle Kingdom 1680 to 1380 BCE
* Hyksos 1645 to 1535 BCE
* Minoan and Early Mycenaean 1600 to 1251 BCE
* Mitanni 1595 to 1250 BCE
* Kassite Babylonian 1595 to 1105 BCE
* Syro-Canaanite 1590 to 1100 BCE 
* New Kingdom Egyptian 1500 to 1069 BCE
* Gasgan 1450 to 1001 BCE
* Hittite Empire 1400 to 1180 BCE
* Middle Assyrian 1365 to 884 BCE
* Later Mycenaean 1250 to 1180 BCE
* Early Hebrew 1250 to 1001 BCE
* Sea Peoples 1230 to 1101 BCE
* Early Vedic Indian 1200 to 901 BCE
* Trojan War – Achaean 1193 to 1183 BCE
* Trojan War - Trojan 1193 to 1183 BCE
Blue Kobold Slinger

## Description

*Some of the kobolds are given a sling and thus a slightly higher chance of staying alive. Though somewhat higher in rank then their slingless brethren, a large number of them still end up being beast fodder in one way or another. Fearful of ending up at the front of the army, they have no qualms about pelting any routing kobold in front of them with rocks.*

Do not underestimate the slingers, unless you wear heavy armor. By their sheer numbers, an avalanche of pebbles may cripple an army if it is not careful.

## Stats

* Snow Stealth
* Cold Resistance (100)
* Snow Move
* Expendable Kobold

Attacks:
Chimaera

## Description

*This large beast has the body and head of a Lion, the tail of a Snake, the wings of a Bat and then an extra Goat head on top of that. The Goat head may not look very useful, but it is has very good vision and is always on the lookout, afraid that something is going to eat it.  As soon as something approaches, the Goat will scream and the Lion part will wake up and attack.*

## Stats

* Acute Senses
* Fire Resistance (50)
* Shock Resistance (50)
* Poison Resistance (100)
* Giant Sized
* Flying

Attacks:
Asara

## Description

*ccording to the lore of the White Ones there are realms beyond Elysium inhabited by demonic beings known as Rakshasas. One such legendary realm is Lanka, a demon kingdom hidden beyond the veil of Maya. The Rakshasas of Lanka are hideous and wicked and should be avoided if at all possible. Among the most hideous of these are the Asaras, large and impossibly strong brutes with elephantine ears and a single cyclopean eye.*

## Stats

* Bad Sight

Attacks:
Giant Snail

## Description

*The Giant Snail is an ancient type of creature and some say that this makes it one of the smarter creatures in Elysium. The Snail is slow and seemingly uninterested in the world, probably thinking of more important matters. It can spit poison at quite a distance, so be careful not to disturb it.*

## Stats

* Mindless
* Swamp Move
* Slow
* Wall Climbing

Attacks:
Crystal Amazon

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The crystal amazons seem more civilized than the other clans as they use the more advanced bow as a weapon. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* n/a

Attacks:
Black Kobold Murderer

## Description

*The vilest of the black kobolds who survive the harsh world outside of the kobold lairs will learn how to skulk in the shadows, and pre-emptively murder anyone or anything that may or may not be considered a threat. To the kobolds, anyone larger than them may pose a threat. These kobold murderers are held in the highest respect, and there are rumors that one of them has risen to become a kobold Over-King deep in some faraway mountain.*

## Stats

* Stealth
* Acute Senses

Attacks:

 Dagger of Filth
 Dagger of Filth