recursal/Fanatic-Fandom huggingface dataset:
SE Spitfire Mk.IX

## Other features

### Special abilities

**SE Unit**: Ignores deployment limits, separate upgrade path, max 3 SE units in core.

**SE Spitfire Mk.IX** is a Fighter unit in *Panzer Corps*.

## Background

The legendary Spitfire was one of the most important aircraft designs of World War II, instrumental in defeating the Luftwaffe on all fronts of the war. This single-seat fighter was originally designed as a short-range, high-performance interceptor. R.J. Mitchell of Supermarine Aviation Works was instrumental in pushing its elliptical wing, to give it top speed superior to contemporary fighters. Joseph Smith took over the design after Mitchell's death in 1937, overseeing the development of the fighter into numerous variants.

The Spitfire was produced over a decade between 1938 and 1948, with over 20,000 fighters built. Continuous upgrades, modifications, and adaptations allowed the fast interceptor to remain competitive against all Axis designs, starting with the Battle of Britain, where they were more than a match for the Bf 109 fighters of the Nazis, and ending with the struggle for air superiority over Western Europe.

The Mark IX was a new variant of the Spitfire, designed in early 1942 to counter the Focke Wulf Fw 190. The German fighter was superior to the Spitfire VB in all aspects, putting pressure on the Fighter Command to come up with a solution. The answer came in the form of Merlin supercharged engines, bridging the performance gap, while subsequent upgrades turned it into a powerful platform capable of confronting enemy aircraft once more.
Tutorial No 1/6 (PC2)

**Tutorial No 1/6** is a scenario in *Panzer Corps 2*.

## Briefing

Welcome to Panzer Corps 2!

Panzer Corps 2 is a turn based game. First one side makes moves and initiates combat and than it passes the turn to the opponent. Then the opponent makes moves and initiates combat, this is called a full turn. The process repeats itself in subsequent turns until one of the sides wins.

In the first mission you are given command of a Tiger tank unit.

**Your mission objective is to destroy all units on your way along the road.**

This is the first out of six Tutorial missions linked in a campaign.

Now proceed with your objectives. Dismissed!

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Yakovlev Yak-9U

* Panzer Corps 2

Yakovlev Yak-9U

Availability

Class

Nations
 USSR

Period
25.10.1944 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

1
1
22
1

Target type
Close Def.
Ground Def.
Air Def.

Air
0
19
19

Moves
Spotting
Range
Initiative

14  Air
2
0
12

Cost
Eff. Strength
Max Fuel
Max Ammo

625
10
42
5

Yakovlev Yak-9U

General data

Nations
 USSR

Cost
270

Slots
5

Available
25.10.1944 - 01.01.1946

Class
 Fighter

Target type
Air

Movement
Air

Combat data

Soft attack
3

Hard attack
5

Air attack
17

Naval attack
1

Ground Defense
8

Air Defense
14

Close Defense
0

Strength
10

Initiative
9

Strategic

Spotting
2

Range
0

Speed
120

Ammo
5

Fuel
0

Traits

Transport
Carrier

**Yakovlev Yak-9U** is a Fighter unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Tutorial No 6/6 (PC2)

**Tutorial No 6/6** is a scenario in *Panzer Corps 2*.

## Briefing

During deployment turn you can Disband your units. The cost in prestige of disbanded unit will return to your pool. Practical application of Disband is in the first scenario of a campaign where you can disband predeployed units to customize your Core force.

If you want to keep your units but don't want to use them in particular mission move your units into Reserve. Units in reserve list do not count in Core Slots limit for particular mission.

To increase the combat effectiveness of a unit give it Overstrength. Overstrength units will consume more Core Slots in return so balance your Core force wisely.

Certain missions may provide prototypes. Those are units usually not provided for purchase or provided before they become available for purchase. They also come in limited numbers. Check your fighter class for the prototype unit.

Capture all Victory objectives AND destroy all enemy units to finish last Tutorial lesson.

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Wellington Mk.III

* Panzer Corps 2

Wellington Mk.III

Availability

Class

Nations
 Great Britain

Period
1.6.1941 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

8
8
-7
2

Target type
Close Def.
Ground Def.
Air Def.

Air
0
22
18

Moves
Spotting
Range
Initiative

12  Air
2
0
8

Cost
Eff. Strength
Max Fuel
Max Ammo

430
10
93
8

Wellington Mk.III

General data

Nations
 United Kingdom

Cost
200

Slots
3

Available
01.06.1941 - 01.01.1946

Class
 Tactical bomber

Target type
Air

Movement
Air

Combat data

Soft attack
7

Hard attack
8

Air attack
4

Naval attack
14

Ground Defense
8

Air Defense
6

Close Defense
0

Strength
10

Initiative
1

Strategic

Spotting
2

Range
0

Speed
170

Ammo
6

Fuel
0

Traits

Transport
Carrier

**Wellington Mk.III** is a Tactical bomber unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Taipale

**Taipale** is a scenario in *Panzer Corps 2*.

## Briefings

Mein General, Germany has been hounding for our return, but the Finns have requested one final favor of us before we leave their country.

They recently fought, and won, a battle here at Taipale and their troops are badly in need of rotation.

They would like us to temporarily step in to garrison this far eastern stretch of their Mannerheim Line.

**Primary Objective: Control Six Victory Hexes.**

**Bonus Objective: Control All Victory Hexes.**

With the Finnish troops rotating out, we will not be receiving any additional support.

We'll need to move in quickly to re-establish the line, before the Soviets move in.

Prepare for multiple attacking waves from any of the Soviet bases in the area. Assaulting these positions directly is highly inadvisable.

As before, snow blankets the ground, but the skies are clear.

To victory, for Germany!

### Debriefing

**Historically, battle of Taipale was fought between the Finns and Soviets, as part of the Soviet operations to breach the Mannerheim Line.**

## Locations

* Taipale

* Suvanto River

* Lake Ladoga

* Mannerheim Line

* Taipale

* Suvanto River

* Lake Ladoga

* Mannerheim Line

## Messages

* Bonus Objective to control all Victory Hexes completed.
Earned Commendation Points: 2.
Total Commendation Points: %d.

* Bonus Objective to control all Victory Hexes completed.
Earned Commendation Points: 2.
Total Commendation Points: %d.

## Notes

* Controlling all Victory Hexes will give players 2 Commendation Points.
* Notable enemy units:
	+ Bronislav Myshkin, a Level 3 LaGG-3 unit with 12 Strength points and a hero with the Double Attack, Ignore Mass Attack and Survivor traits.
* Enemy reinforcements will spawn in one of the three fortified zones to the south on turns 5, 10, 15, 16, and 20.
Tobruk (PC2)

**Tobruk** is a scenario in *Panzer Corps 2*.

## Briefing

**Tobruk**

German and Italian forces make their move to breach the fortress at Tobruk while British and South African forces attempt to repel them.

*Victory Conditions:
Control at least 5 Victory Hexes at the end of the scenario.
or
Control all victory hexes for instant victory.

*Player Prestige Settings:
Starting Prestige: Low
Prestige per Turn: Low

*Enemy Prestige Settings:
Starting Prestige: Low
Prestige per Turn: Low

*Scenario Difficulty:
Balanced

*Special Scenario Settings:

1. Outer perimeter is ringed by extensive minefields.

2. Axis forces have four main battle groups.

3. Axis forces have extra prestige and slots for turn 1 purchase options.

*Weather and Terrain Conditions:
Chance for Clear: 90%
Chance for Clouds: 10%
Chance for Rain: 0%

*Victory Conditions:
Control at least 3 Victory Hexes at the end of the scenario.
or
Control all victory hexes for instant victory.

*Player Prestige Settings:
Starting Prestige: Low
Prestige per Turn: Low

*Enemy Prestige Settings:
Starting Prestige: Low
Prestige per Turn: Low

*Scenario Difficulty:
Balanced

2. Allied forces have two mobile reserve groups.

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Valentine III

* Panzer Corps 2

Valentine III

Availability

Class

Nations
 Great Britain USSR

Period
14.5.1942 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

4
8
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
3
8
9

Moves
Spotting
Range
Initiative

4  Track
2
0
6

Cost
Eff. Strength
Max Fuel
Max Ammo

296
10
44
6

Valentine III

General data

Nations
 United Kingdom USSR

Cost
250

Slots
3

Available
18.11.1941 - 01.01.1944 (01.05.1942 - 01.01.1944 for United Kingdom)

Class
 Tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
12

Hard attack
15

Air attack
0

Naval attack
1

Ground Defense
16

Air Defense
7

Close Defense
0

Strength
10

Initiative
5

Strategic

Spotting
2

Range
0

Speed
40

Ammo
5

Fuel
120

Traits

Transport
MediumVehicle

**Valentine III** is a Tank unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

The Valentine was an infantry tank produced in eleven marks and numerous specialized variants, accounting for a quarter of British tank production throughout the war.

It began its life as a private design of Vickers-Armstrong. Drawing on their experience with previous designs, V-A engineers combined the low weight of cruiser tanks A9 and A10 and the armor of the A11 infantry tank (the infamous Matilda I). To keep the weight down while maintaining protection, the resulting Valentine was cramped and had a small, two-man turret. Although it was slightly less armored and only as fast as the Matila II, it was easier to produce and far cheaper, thanks to using parts from the A9 and A10 cruisers.

Submitted to the War Office, the design was finally approved in April 1939 and scheduled for delivery in May 1940. Successful trials coincided with the disastrous defeat in France and the loss of much of UK's tank force, leading to the Valentine entering service in July the following year. A total of 8 275 tanks were produced between the UK and Canada, making it the Empire's most produced tank design.

The III featured a modified turret, with more space for the loader thanks to an altered frontal armor plate and increased space in the rear. Side armor has been thinned to save some weight and reduce production costs.

Soviet Union found the Valentine tanks to be a good light tank. What they didn't not like was the lack of HE that the 2-pounder that the Valentine III was equipped with.

Soviet Union got 2,124 British-built and 1,208 Canadian-built Valentine tanks.
SdKfz 10/4

* Panzer Corps 2

SdKfz 10/4

Availability

Class

Nations
 Germany

Period
27.5.1939 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

-2
-2
11
-1

Target type
Close Def.
Ground Def.
Air Def.

Hard
0
2
8

Moves
Spotting
Range
Initiative

8  Half-trk
1
2
5

Cost
Eff. Strength
Max Fuel
Max Ammo

185
10
76
21

SdKfz 10/4

General data

Nations
 Germany Condor Legion

Cost
210

Slots
2

Available
01.01.1938 - 01.01.1945

Class
 Anti-air

Alternate
 Anti-tank

Target type
Hard

Movement
HalfTracks

Combat data

Soft attack
[3]/6

Hard attack
[8]/10

Air attack
6/[1]

Naval attack
[1]/1

Ground Defense
9/10

Air Defense
6/6

Close Defense
0

Strength
10

Initiative
14/10

Strategic

Spotting
2

Range
2/0

Speed
60

Ammo
4

Fuel
240

Traits

Alt. mode traits

Transport
MediumVehicle

Multi-state
SdKfz10-4AT

**SdKfz 10/4** is an Anti-air unit in *Panzer Corps* and an Anti-air/Anti-tank unit in *Panzer Corps 2*.

## Background

The smallest German half-track, Sd.Kfz. 10 was designed by Demag between 1934 and 1938, immediately entering service once the design phase was concluded. The Sd.Kfz. 10 was a versatile light vehicle used primarily as a prime mover for smaller towed guns, such as the 2 cm FlaK 30 or the 3.7 cm PaK 36 anti-tank gun, capable of carrying up to 8 soldiers in addition. About 14,000 were produced until the end of the war, making it one of the most ubiquitous and versatile designs of Reich.

The 10/4 designation refers to a converted haltrack carrying the 2 cm FlaK 30 autocannon on a special platform with folding panels. It was designed to provide mobile formations with anti-aircraft protection and served until the end of the war.
T-34-57

* Panzer Corps 2

T-34-57

Availability

Class

Nations
 USSR

Period
1.3.1943 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

8
14
0
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
2
15
13

Moves
Spotting
Range
Initiative

6  Track
2
0
10

Cost
Eff. Strength
Max Fuel
Max Ammo

517
10
70
8

T-34-57

General data

Nations
 USSR

Cost
510

Slots
5

Available
01.03.1943 - 01.01.1946

Class
 Tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
16

Hard attack
21

Air attack
0

Naval attack
1

Ground Defense
22

Air Defense
10

Close Defense
4

Strength
10

Initiative
8

Strategic

Spotting
2

Range
0

Speed
60

Ammo
5

Fuel
180

Traits

Transport
MediumVehicle

**T-34-57** is a Tank unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

The T-34 was one of the most influential, effective, and efficient tank designs of World War II, created by the Kharkov Morozov Machine Building Design Bureau between 1937 and 1940. Utilizing lessons learned at Lake Khasan and Khalkin Gol, when Soviet Union's T-26 and BT series tanks engaged Japanese forces, it was envisioned as a universal tank that could replace older Soviet tanks in service and finally put into production after the experiences of the Winter War in Finland highlighted the need for a new tank.

It was the most advanced tank in the world at the time of its introduction, combining a powerful multipurpose tank gun with thick armor, a powerful engine with excellent maneuverability in the field, and overall mechanical reliability, all at a reasonable price tag. Although initial performance was hampered by a lack of trained crews, radios, and immature manufacturing technologies, the Soviet Union swiftly eliminated these flaws while gradually halving both the cost and production time of the tank. Upgrades and modifications also ensured the tank remained competitive against German panzers until the end of the war and then against the enemies of the Union for nearly two decades afterwards.

The T-34-57 is a standard T-34 chassis, except armed with a high velocity ZiS-4 57mm anti-tank gun instead of the F-34 76mm multipurpose tank gun. Several hundred tanks were refitted this way.

*The game model is based on the famous White 20, commanded by Major Mikhail A. Lukin during the Battle of Moscow.*
Voronezh

**Voronezh** is a scenario in *Panzer Corps*.

## Briefings

Operation Fall Blau has begun, Herr General! The ultimate goal of this new offensive is the rich oilfields of the Caucasus and the first step is to be made here, at Voronezh!

The strategic value of Voronezh, nestled on the Don River, cannot be underestimated. As such, your task is to secure the entire city of Voronezh as well as at least two additional objectives. Voronezh itself is likely to be well defended, though you should encounter little resistance elsewhere in this region. Now more than ever, time is of the essence so advance your forces quickly!

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Voronezh

* Voronezh

* Don River

* Stary Oskol

* Lipetsk

* Livny

* Zadonsk

* Shchigry

* Sointsevo

* Korocha

* Chernyanka

* Ostrogozhsk

* Kolpny

* Dolgoye

* Kastornoye

* Liski

* Buturlinovka

* Talovaya

* Zherdevka

* Usmas

* Usman

* Mordovo

* Yelet

* Pereleshinskiy

* Rough Field

* Voronezh

* Voronezh

* Don River

* Stary Oskol

* Lipetsk

* Livny

* Zadonsk

* Shchigry

* Sointsevo

* Korocha

* Chernyanka

* Ostrogozhsk

* Kolpny

* Dolgoye

* Kastornoye

* Liski

* Buturlinovka

* Talovaya

* Zherdevka

* Usmas

* Usman

* Mordovo

* Yelet

* Pereleshinskiy

* Rough Field

## Messages

* Special reinforcement units have arrived!

* Special reinforcement units have arrived!
Toulon

**Toulon** is a scenario in *Panzer Corps*.

## Briefings

Welcome to Southern France, Herr General. Welcome to quite a mess indeed... French resistance cells have begun challenging our garrisons in outright conflict and we have confirmation that another Allied invasion is about to land on the coast. I tell you, Herr General, if we had half the ships these Allies have used in all of these invasions this year, we could have our own Sealion plus some extra leftovers!

**Your objective is to secure all Victory Hexes.**

While you should encounter much less enemy resistance here than you have previously in Normandy, I would caution you not to underestimate our enemies, mere partisans or not.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Le Lavandou

* Cavalaire-sur-Mer

* Saint-Tropez

* Sainte-Maxime

* Frejus

* St Raphael

* Toulon

* Marseille

* La Ciotat

* Aubagne

* Aix-en-Provence

* Brignoles

* Le Beausset

* Cuers

* Gonfaron

* Draguignan

* Morgiou

* Hyeres

* Roquevaire

* Saint-Maximin

* Varages

* Aups

* Cotignac

* Fayence

* Gardanne

* Singes

* Signes

* Rousset

* Arc River

* Gapeau River

* Argens River

* Rail Bridge

* Le Lavandou

* Cavalaire-sur-Mer

* Saint-Tropez

* Sainte-Maxime

* Frejus

* St Raphael

* Toulon

* Marseille

* La Ciotat

* Aubagne

* Aix-en-Provence

* Brignoles

* Le Beausset

* Cuers

* Gonfaron

* Draguignan

* Morgiou

* Hyeres

* Roquevaire

* Saint-Maximin

* Varages

* Aups

* Cotignac

* Fayence

* Gardanne

* Singes

* Signes

* Rousset

* Arc River

* Gapeau River

* Argens River

* Rail Bridge
Unit traits

**Unit traits** are a new way of distinguishing unit features and given them more unique tactical applications. Unit traits can be roughly divided into two groups:

* Basic ones, shared between unit classes.
* Experience traits, gained as the unit performs on the battlefield.
* Heroic, available exclusively through heroes you gain in the course of the campaign.

## List

Note
This list may require corrections.
Tiger II

* Panzer Corps 2

Tiger II

Availability

Class

Nations
 Germany Great Britain

Period
1.6.1944 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

9
24
0
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
5
26
18

Moves
Spotting
Range
Initiative

4  Track
2
0
14

Cost
Eff. Strength
Max Fuel
Max Ammo

990
10
43
8

Tiger II

General data

Nations
 Germany

Cost
880

Slots
9

Available
01.06.1944 - 01.01.1946

Class
 Tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
22

Hard attack
30

Air attack
0

Naval attack
1

Ground Defense
29

Air Defense
16

Close Defense
4

Strength
10

Initiative
10

Strategic

Spotting
2

Range
0

Speed
40

Ammo
5

Fuel
120

Traits

Transport
HeavyVehicle

**Tiger II** is a Tank unit in *Panzer Corps*.

## Background

The successor of Tiger I was one of the most heavily armed and armored tanks of World War II. It had very little in common with its predecessor - just the gearbox, in fact - drawing instead on MAN's designs for Panther II. The new tank was built around the 8,8 cm KwK 43 L/71, giving it the ability to destroy any Allied or Soviet tank in combat, while the heavily sloped armor was thick enough to withstand any enemy tank gun from the front. The biggest drawback was its mass: At 68 tons it represented the absolute limit of German engineering capabilities, resulting in limited speed and maneuverability.

The Tiger II entered production in January 1944. 474 tanks were manufactured, with a negligible impact on the strategic situation of Germany in the terminal stages of the war. However, on a tactical level, the Bengal Tiger proved to be a worthy adversary.

## Strategy

Click here to add a strategy!

* When considering an upgrade to Tiger II, keep in mind that it does *not* belong to the Tiger series, as a result of its origin. Plan for it well in advance, especially when prestige is tight.
Yugoslavia

**Yugoslavia** is an Allied nation in *Panzer Corps*.

## Arsenal

Panzer Corps
 105mm M.13 37mm M.39 47mm M.36 75mm M.15 80mm M.O5/32 Blenheim Mk.I C-47 DFS 230 Douglas C-47 Gribovski G-11 Hamilcar Horsa Ju 52 Landing Craft Lisunov Li-2 Me 323 Gigant Nations Truck Yugoslav Cav Yugoslav Inf Yugoslav Mnt
Panzer Corps 2
 105mm M.13 155mm M.17 20mm M.35 37mm M.39 47mm M.36 75mm M.15 80mm M.O5/32 Armoured train Barrage Balloon Bf 109E Blenheim Mk.I C-47 Cargo Truck Destroyer Do 17K Fort Forward Airfield FT-17 Hangar Hard Target Dummy Heavy Fort Hurricane Mk.I Land Mine Landing Craft Light Cruiser Naval Mine Patrol Boat Pumping Station RADAR Soft Target Dummy Strongpoint Supply Dump Train Truck Wagon YU Cavalry YU Infantry YU Mnt Inf YU Reserves
Zhurivka

**Zhurivka** is a scenario in *Panzer Corps*.

## Briefings

Hello again, Herr General, it# s a pleasure to see you once more. I have new orders for you.

Your instructions are as follows:

You are to continue your efforts to encircle the Kiev Pocket by securing all of your marked objectives. Once again, you are advised to avoid directly engaging Kiev, as intelligence has reported a weakened, but sizeable, force, is still present in and around the city. For the moment, you are ordered to advance as far south as Zhurivka and Priluki, but no further West than that.

I have a report that elements within Kiev may attempt to break out during your operation, and other Soviet relief elements from the East are attempting to link up with the forces in Kiev. Be careful not to fall between their pincers.

Take care, Herr General, I eagerly await your victorious return!

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Kiev

* Malyn

* Zhitomir

* Korostyshiv

* Korosten

* Rahivka

* Ihnatpil

* Ryzhany

* Dytyatky

* Kosachivka

* Katyuzhanka

* Borodyanka

* Ivankiv

* Nedashky

* Potiivka

* Chernyakhiv

* Strybizh

* Kochenv

* Boyarka

* Makariv

* Krasnobirka

* Deinper River

* Dneiper River

* Teteriv River

* Chernigov

* Nizhyn

* Smolyanka

* Slavutych

* Plysky

* Shapovalivka

* Pryluky

* Boryspil

* Blystova

* Baturyn

* Konotop

* Dmytrivka

* Ichnya

* Kozelets

* Kobyzhcha

* Zhurivka

* Mala Divytsya

* Sokyryntsi

* Zhukivka

* Shevchenkove

* Lekhnivka

* Zhuravka

* Desna River

* Priluki

* Kiev

* Malyn

* Zhitomir

* Korostyshiv

* Korosten

* Rahivka

* Ihnatpil

* Ryzhany

* Dytyatky

* Kosachivka

* Katyuzhanka

* Borodyanka

* Ivankiv

* Nedashky

* Potiivka

* Chernyakhiv

* Strybizh

* Kochenv

* Boyarka

* Makariv

* Krasnobirka

* Deinper River

* Dneiper River

* Teteriv River

* Chernigov

* Nizhyn

* Smolyanka

* Slavutych

* Plysky

* Shapovalivka

* Pryluky

* Boryspil

* Blystova

* Baturyn

* Konotop

* Dmytrivka

* Ichnya

* Kozelets

* Kobyzhcha

* Zhurivka

* Mala Divytsya

* Sokyryntsi

* Zhukivka

* Shevchenkove

* Lekhnivka

* Zhuravka

* Desna River

* Priluki
US Engineers

* Panzer Corps 2

US Engineers

Availability

Class

Nations
 USA

Period
1.1.1941 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

5
3
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Soft
2
8
16

Moves
Spotting
Range
Initiative

2  Leg
2
0
1

Cost
Eff. Strength
Max Fuel
Max Ammo

184
10
0
6

Other features

Special abilities
 **Military Engineer** : Ignores enemy entrenchment level when attacking.  **Bunker Killer** : +5 attack strength against enemy structures. minesweeper

US Engineers

General data

Nations
 United States

Cost
170

Slots
4

Available
01.01.1934 - 01.01.1943

Class
 Infantry

Target type
Soft

Movement
Foot

Combat data

Soft attack
8

Hard attack
8

Air attack
0

Naval attack
1

Ground Defense
6

Air Defense
10

Close Defense
8

Strength
15

Initiative
4

Strategic

Spotting
2

Range
0

Speed
20

Ammo
5

Fuel
0

Traits

Transport
Infantry

**US Engineers** is an Infantry unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Wyszogrod

**Wyszogrod** is a scenario in *Panzer Corps*.

## Briefings

As you are well aware, the Polish had some limited success in the Battle for the Bzura. High Command has learned that surviving units from this Kutno pocket are attempting to break out in order to reach Warsaw. These forces cannot be allowed to bolster the defences of Warsaw!

Your objective is to seal these units off by capturing and holding control all objectives from Lowicz in the South to Wyszogrod in the North. With total control of the Bzura and the major junction of Wyszogrod, you should be able to prevent the threat from the Kutno pocket.

Good luck, Herr General!

### Defeat

This, however, is no longer your concern. As a result of your failings, you have been ordered to return to Berlin immediately as an investigation of your actions in this campaign has begun. You are dismissed!

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Vistula River

* Bug River

* Narew River

* Lowicz

* Sochaczew

* Wyszogrod\* Kuznocin

* Mlodzieszyn

* Wisla

* Osiek

* Janow

* Grzybow

* Boczki

* Kobylniki

* Kampinos

* Blonie

* Grodzisk Mazowiecki

* Warsaw

* Pruszkow

* Kroczewo

* Gorki

* Turskaw

* Modlin

* Guzow

* Skrzeszew

* Bzura River

* Vistula River

* Bug River

* Narew River

* Lowicz

* Sochaczew

* Wyszogrod\* Kuznocin

* Mlodzieszyn

* Wisla

* Osiek

* Janow

* Grzybow

* Boczki

* Kobylniki

* Kampinos

* Blonie

* Grodzisk Mazowiecki

* Warsaw

* Pruszkow

* Kroczewo

* Gorki

* Turskaw

* Modlin

* Guzow

* Skrzeszew

* Bzura River
Tutorial No 3/6 (PC2)

**Tutorial No 3/6** is a scenario in *Panzer Corps 2*.

## Briefing

Take note how units from previous mission have not traveled to this one. This is because they were auxiliary. Pre Deployed auxiliaries are used for one mission only. Core units travel from mission to mission. In order to get more Core units purchase them from the Purchase Screen.

Every mission has a limit on unit deployment. This limit is defined by the number of Core Slots. Units consume a certain number of slots and this number is different for different types of units. As a rule of thumb more powerful units consume more Core Slots.

To acquire units, Prestige is being spent. Prestige is your game currency. Prestige is also consumed when giving Replacements to units.

This time your objective is to capture key locations by placing units there. Change of Flag will confirm your ownership. Victory places have a border around them while places with flag but without border are not required for Victory.

Carry on with your orders.

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Tunis

**Tunis** is a scenario in *Panzer Corps*.

## Briefings

Sir, the time has finally come to conclude the battle for North Africa. Your final mission of this campaign is primarily rounding up the last remnants of Axis resistance. An extra incentive is the capture of various objectives in the area of Tunis to increase your prestige reserve for a future campaign.

You will witness the last twitches of a disintegrating Axis army with nowhere to run, in large part grace to a combined Allied effort to cut off the Axis forces from Sicily and the Italian mainland by air and sea. Nonetheless, you should still be weary for the superior German tanks as they are capable to inflict serious losses. In any event, this final task should be really up your alley.

### Decisive victory

With North Africa now in Allied hands, plans quickly turned to the invasion of Sicily, and Italy after it.

**Your core army has been saved for the next US DLC.**

### Victory

With North Africa now in Allied hands, plans quickly turned to the invasion of Sicily, and Italy after it.

**Your core army has been saved for the next US DLC.**

### Defeat

With North Africa now in Allied hands, plans quickly turned to the invasion of Sicily, and Italy after it.

**Your core army has been saved for the next US DLC.**

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Jedeida

* El Habibia

* Tebourba

* Tunis

* Manouba

* Ariana

* La Goulette

* El Mallaha

* Lake of Tunis

* Sabkhet Arina

* La Marsa

* La Soukra

* Cité Avicenne

* Mégrine

* Ben Arous

* Bou Mhel el-Bassatine

* Hammam-Lif

* Mornag

* La Mohammedia

* Fouchana

* El Mourouj

* Oued Meliane

* Oued Medjerda

* Mornaguia

* Jedeida

* El Habibia

* Tebourba

* Tunis

* Manouba

* Ariana

* La Goulette

* El Mallaha

* Lake of Tunis

* Sabkhet Arina

* La Marsa

* La Soukra

* Cité Avicenne

* Mégrine

* Ben Arous

* Bou Mhel el-Bassatine

* Hammam-Lif

* Mornag

* La Mohammedia

* Fouchana

* El Mourouj

* Oued Meliane

* Oued Medjerda

* Mornaguia

## Messages

* Equipment has been captured.

* Equipment has been captured.
Truck

* Panzer Corps 2

Truck

Availability

Class

Nations
 USA USSR France Italy Poland Belgium Netherlands Slovakia Luxembourg Hungary Romania Bulgaria Yugoslavia Greece Canada New Zealand Australia Norway Free Poland Free France South Africa British India Vichy France Finland Japan

Period
1.1.1939 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

0
0
0
0

Target type
Close Def.
Ground Def.
Air Def.

Soft
0
1
6

Moves
Spotting
Range
Initiative

8  Wheel
1
0
1

Cost
Eff. Strength
Max Fuel
Max Ammo

50
10
85
4

Truck

General data

Nations
 France Free France Vichy France Poland Yugoslavia Greece Netherlands Belgium Canada Australia New Zealand South Africa British India Czechoslovakia Denmark USSR Italy

Cost
70

Slots
0

Available
01.01.1934 - 01.01.1946 (Standard)01.01.1935 - 01.01.1946 (Soviet Union)01.01.1936 - 01.01.1946 (Italy)01.01.1939 - 01.01.1946 (France/Vichy France)22.06.1940 - 01.01.1946 (Free France)

Class
 Land transport

Target type
Soft

Movement
Wheels

Combat data

Soft attack
0

Hard attack
0

Air attack
0

Naval attack
0

Ground Defense
1

Air Defense
1

Close Defense
0

Strength
10

Initiative
0 (3 for Free France)

Strategic

Spotting
1

Range
0

Speed
80

Ammo
0 (4 for Free France)

Fuel
240

Traits

Transport
MediumVehicle

**Truck** is a Land transport unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Torgau

**Torgau** is a scenario in *Panzer Corps*.

## Briefings

The total collapse of Germany is only a matter of weeks. Our armies are able to bridge greater distances by the day and each day we penetrate deeper into the heart of Germany. This mission might be your very last against an enemy who was not only cunning, but also very able and determined on the field of battle.

Your final mission is to advance eastward on a narrow front from Kassel to the river Elbe. Expect more of Germany's Wunderwaffen along the way. The enemy is holding onto the last hope that the tide might still turn into their favor or if worse comes to worst, the German government's longing for a separate peace with the Western Allies.

### Decisive victory, marginal victory or defeat

Torgau is the place where On April 25, United States Army forces coming from the west met forces of the Soviet Union coming from the east. This marked the beginning of the line of contact beween Soviet and American forces.

On the morning of 7 May, the unconditional surrender documents for all German forces to the Allies was signed. All forces under German control must cease active operations at 2301 hours Central European Time on May 8, 1945.

To celebrate the end of the war, the Soviet commander wishes to personally challenge your forces. While the top brass is finalizing the occupation zones, shall we occupy ourselves with some dots and kommas of the demarcation line and engage in a minor skirmish between our ground forces?

Or should we launch a suprise attack? Let us deal with the Soviet menace while our military is at the peak of its strength. We must atack the Soviet Union now and force them to honour the agreements in regards of the future of Central europe.

The choice is yours, General.

Wargames Let's have a peaceful "skirmish".

Unthinkable We'll never have a better opportunity to dictate terms.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Torgau

* Dresden

* Chemnitz

* Leipzig

* Erfurt

* Weimar

* Kassel

* Göttingen

* Nordhausen

* Elbe

* US HQ

* Torgau

* Dresden

* Chemnitz

* Leipzig

* Erfurt

* Weimar

* Kassel

* Göttingen

* Nordhausen

* Elbe

* US HQ

## Messages

* The Soviets have reached the far bank of the Elbe river.

* Volksjäger captured.

* The Soviets have reached the far bank of the Elbe river.

* Volksjäger captured.
Westland Lysander

## Statistics

### Naval attack

0
0
0
0

### Air Def.

Air
0
22
14

### Initiative

8
 Air
4
0
0

### Max Ammo

150
10
72
0

## Other features

### Special abilities

**Recon Move**: Uses special Recon rules for movement.
 **No Purchase**: Cannot be purchased in a scenario.
 **No Upgrade**: Cannot be upgraded.

**Westland Lysander** is a Tactical bomber unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
US Infantry

* Panzer Corps 2

US Infantry

Availability

Class

Nations
 USA

Period
1.1.1941 - 31.12.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

4
1
0
1

Target type
Close Def.
Ground Def.
Air Def.

Soft
2
7
16

Moves
Spotting
Range
Initiative

3  Leg
2
0
1

Cost
Eff. Strength
Max Fuel
Max Ammo

104
10
0
7

Other features

Special abilities
 **Mine Killer** : Ignores special rules for minefields (combat occurs normally).

US Infantry

General data

Nations
 United States

Cost
140

Slots
3

Available
01.01.1934 - 01.01.1943

Class
 Infantry

Target type
Soft

Movement
Foot

Combat data

Soft attack
11

Hard attack
7

Air attack
0

Naval attack
1

Ground Defense
8

Air Defense
9

Close Defense
0

Strength
15

Initiative
4

Strategic

Spotting
2

Range
0

Speed
30

Ammo
6

Fuel
0

Traits

Transport
Infantry

**US Infantry** is an Infantry unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Wurfrahmen 40

* Panzer Corps 2

Wurfrahmen 40

Availability

Class

Nations
 Germany

Period
7.5.1941 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

20
7
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
1
2
4

Moves
Spotting
Range
Initiative

6  Half-trk
1
2
0

Cost
Eff. Strength
Max Fuel
Max Ammo

510
10
73
4

Other features

Special abilities
 **Mine Killer** : Ignores special rules for minefields (combat occurs normally).

Wurfrahmen 40

General data

Nations
 Germany

Cost
400

Slots
5

Available
07.05.1941 - 01.01.1946

Class
 Artillery

Target type
Hard

Movement
HalfTracks

Combat data

Soft attack
17

Hard attack
15

Air attack
0

Naval attack
1

Ground Defense
11

Air Defense
4

Close Defense
0

Strength
10

Initiative
4

Strategic

Spotting
2

Range
2

Speed
60

Ammo
2

Fuel
180

Traits

Transport
MediumVehicle

**Wurfrahmen 40** is a Artillery unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Weather

**Weather** icons are shown at the top-right of the screen, next to the End Turn button. The left icon shows the current weather and the right icon the forecast for next turn. The forecast is about 80% accurate, so gives an approximation but no guarantee of next turns weather. Bad weather can have dramatic effects on combat. In rain and snow air units cannot attack or be attacked, and their spotting drops to zero.

Furthermore, the ground becomes muddy after several turns of rain, and frozen after persistent snow. Both conditions have dramatic effects on a unit’s movement. Usually units move more slowly, consume more fuel and crossing rivers becomes impossible in mud. However in some cases the weather can help - frozen rivers are not a barrier and can be crossed without penalty making offensives easier.

The ground state is shown by the colour of the terrain tiles. Brown tiles are muddy and white tiles are snowy, but you can also see current ground state, as well as predicted state for the next turn, on the weather icons. Keep in mind that forecasts are only about 80% accurate.
Yakovlev Yak-3

* Panzer Corps 2

Yakovlev Yak-3

Availability

Class

Nations
 USSR

Period
14.9.1943 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

1
1
19
1

Target type
Close Def.
Ground Def.
Air Def.

Air
0
18
17

Moves
Spotting
Range
Initiative

13  Air
2
0
11

Cost
Eff. Strength
Max Fuel
Max Ammo

564
10
83
5

Yakovlev Yak-3

General data

Nations
 USSR

Cost
230

Slots
5

Available
14.09.1943 - 01.01.1946

Class
 Fighter

Target type
Air

Movement
Air

Combat data

Soft attack
3

Hard attack
3

Air attack
15

Naval attack
1

Ground Defense
8

Air Defense
14

Close Defense
0

Strength
10

Initiative
8

Strategic

Spotting
2

Range
0

Speed
120

Ammo
5

Fuel
0

Traits

Transport
Carrier

**Yakovlev Yak-3** is a Fighter unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Zhitomir

**Zhitomir** is a scenario in *Panzer Corps*.

## Briefings

The Generalfeldmarschall sends his greetings to you, Herr General, but has sent me to inform you that he has been recalled to Berlin and will not be briefing you on your next few assignments. In the meantime, I, as a member of the *Helferinnen der Wehrmacht*, will be assisting you in your briefings. Shall we begin?

Your instructions are as follows:

Per your request, you have been temporarily transferred to join Army Group South to aid in the eventual capture of the Kiev Pocket. You are advised, at this time, to avoid directly engaging Kiev, as intelligence has reported a buildup of at least 500,000 Soviet troops in the city and surrounding area.

Your task for the next several missions is to slowly encircle, isolate, and ultimately cut off Kiev in order to weaken the Soviet positions to the point that they surrender or are too feeble to threaten our continued advances. For the moment, you are ordered to advance no further South than Zhitomir and Kockeriv, and no further East than Katyuzhanka. This should keep your forces well away from the buildup at Kiev, and your objectives have been marked accordingly.

I wish you luck, Herr General. I look forward to seeing you soon.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Kiev

* Malyn

* Zhitomir

* Korostyshiv\* Korosten

* Rahivka

* Ihnatpil

* Ryzhany

* Dytyatky

* Kosachivka

* Katyuzhanka

* Borodyanka

* Ivankiv

* Nedashky

* Potiivka

* Chernyakhiv

* Strybizh

* Kochenv

* Boyarka

* Makariv

* Krasnobirka

* Deinper River

* Dneiper River

* Teteriv River

* Desna River

* Kocheriv

* Kiev

* Malyn

* Zhitomir

* Korostyshiv\* Korosten

* Rahivka

* Ihnatpil

* Ryzhany

* Dytyatky

* Kosachivka

* Katyuzhanka

* Borodyanka

* Ivankiv

* Nedashky

* Potiivka

* Chernyakhiv

* Strybizh

* Kochenv

* Boyarka

* Makariv

* Krasnobirka

* Deinper River

* Dneiper River

* Teteriv River

* Desna River

* Kocheriv
T-50

**T-50** is a Tank unit in *Panzer Corps 2*.

## Background

The T-50 is a light tank that was intended to replace the T-28. Introduced in 1941, the T-50 was armed with a 45mm gun and a 7.62mm DT machine gun and was better armored its predecessor, with its frontal armor being 37mm thick; unfortunately, the engine that was used for the T-50 was very unreliable, which combined with its high cost resulted in less than 70 being made before production ended in January 1942.
Vichy France

**Vichy France** is an Axis nation in *Panzer Corps*. Vichy France was a collaborationist, rump state carved out of France after its defeat in 1940. It lasted a whooping two years, before the entirety of France was put under Nazi occupation as part of Case Anton. It contributed men and materiel to the genocidal war against the Soviet Union regardless.

## Arsenal

Panzer Corps
 C-47 DFS 230 Douglas C-47 Gribovski G-11 Hamilcar Horsa Ju 52 Landing Craft Lisunov Li-2 Me 323 Gigant Nations Truck Vichy French Inf
Panzer Corps 2
 Armoured train Barrage Balloon C-47 Cargo Truck Destroyer Fort Forward Airfield Hangar Hard Target Dummy Heavy Fort Land Mine Landing Craft Light Cruiser Naval Mine Patrol Boat Potez 631 Pumping Station RADAR Soft Target Dummy Strongpoint Supply Dump Train Truck VF Infantry Wagon
Turkey

**Turkey** is a neutral nation in *Panzer Corps*.

## Arsenal

Panzer Corps
 C-47 DFS 230 Douglas C-47 Gribovski G-11 Hamilcar Horsa Ju 52 Lisunov Li-2 Me 323 Gigant Nations
Panzer Corps 2
 Armoured train Barrage Balloon Cargo Truck Destroyer Fort Forward Airfield Hangar Hard Target Dummy Heavy Fort Land Mine Landing Craft Light Cruiser Naval Mine Patrol Boat Pumping Station RADAR Soft Target Dummy Strongpoint Supply Dump Train
P-38 Lightning

**P-38 Lightning** is a Fighter unit in *Panzer Corps*.

## Background

A Lockheed design created in response to a 1937 specification by the Army Air Corps, the P-38 Lightning was an unique design from its inception. Using twin booms for the tail assembly, engines, and superchargers and a single central nacelle for the pilot and armament, the P-38 avoided the usual problem of wing-mounted guns by clustering them in one place and firing straight ahead, greatly increasing weapon range. Additionally, it offered excellent speed and performance, particularly in later, more mature versions.

The P-38 was introduced in July 1941, and went to fight on all fronts of the war, from Pearl Harbor to the end of the Pacific War, with over 10,000 fighters produced in numerous configurations. It has the distinction of being the only American fighter aircraft in high-volume production throughout World War II.
ZIS-30

* Panzer Corps 2

ZIS-30

Availability

Class

Nations
 USSR

Period
10.1.1942 - 1.1.1943

Statistics

Soft attack
Hard attack
Air attack
Naval attack

4
14
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
2
8
7

Moves
Spotting
Range
Initiative

4  Track
1
0
7

Cost
Eff. Strength
Max Fuel
Max Ammo

260
10
55
8

ZIS-30

General data

Nations
 USSR

Cost
280

Slots
3

Available
10.01.1942 - 01.01.1943

Class
 Anti-tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
4

Hard attack
22

Air attack
0

Naval attack
1

Ground Defense
16

Air Defense
6

Close Defense
0

Strength
10

Initiative
11

Strategic

Spotting
2

Range
0

Speed
40

Ammo
4

Fuel
120

Traits

Transport
MediumVehicle

**ZIS-30** is a Anti-tank unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Type 95 Ha-Go

**Type 95 Ha-Go** is a Tank unit in *Panzer Corps*.

## Background

Adopted in 1935, the Ha-Go light tank was developed in response to a need for an armored vehicle capable of keeping up with advancing mechanized infantry units. The result was one of the best tanks of the mid-thirties, equipped with a diesel engine, a multipurpose Type 94 37mm tank gun (not intended for fighting other tanks), and two Type 97 7.7mm machine guns. Although it only had light armor, the Ha-Go had a decisive advantage in firepower and speed over Chinese units on the mainland and was quite effective against ABDA and American tanks during the early stages of the Pacific War.

However, the IJA was crippled by the preferential treatment given to the Imperial Japanese Army. As a result, the Ha-Go remained in service for a decade, rapidly outclassed by newer designs. However, the Ha-Go has the distinction of being the only enemy tank model to ever land on American soil, when the SNLF landed on Kiska Island on the night of 6/7 June 1942.
Wirbelwind

* Panzer Corps 2

Wirbelwind

Availability

Class

Nations
 Germany

Period
30.8.1944 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

-6
-2
13
-1

Target type
Close Def.
Ground Def.
Air Def.

Hard
0
14
12

Moves
Spotting
Range
Initiative

5  Track
1
2
5

Cost
Eff. Strength
Max Fuel
Max Ammo

313
12
50
20

Wirbelwind

General data

Nations
 Germany

Cost
340

Slots
3

Available
30.08.1944 - 01.01.1946

Class
 Anti-air

Alternate
 Anti-tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
[3]/6

Hard attack
[9]/12

Air attack
8/[1]

Naval attack
[1]/1

Ground Defense
20/20

Air Defense
10/10

Close Defense
0

Strength
10

Initiative
13/11

Strategic

Spotting
2

Range
2/0

Speed
50

Ammo
4

Fuel
150

Traits

Alt. mode traits

Transport
MediumVehicle

Multi-state
WirbelwindAT

**Wirbelwind** is an Anti-air unit in *Panzer Corps* and an Anti-air/Anti-tank unit in *Panzer Corps 2*.

## Background

Developed as a successor to the Möbelwagen, the Wirbelwind (Whirlwind) was the brainchild of SS-Hauptsturmführer Karl Wilhelm Krause of the 12. SS-Panzer, who came up with the idea in the summer of 1944. After his commanding officer forwarded the idea up the chain of command and it was approved by Hitler, the Ostbau Werke in Sagan, Silesia, started converting Panzer IVs by fitting it with an open-topped, nonagonal turret with a 2 cm Flakvierling 38. Although it proved to be a terrifying weapon against light vehicles and infantry, it had insufficient firepower for use against contemporary aircraft, and was soon replaced by the Ostwind, a variant with a single 3.7 cm Flak 43 mounted in the same turret. Between 87 and 105 Wirbelwinds left Sagan, the exact number unknown due to discrepancies in recordkeeping between the factory and the Wehrmacht.
Warndt Forest

**Warndt Forest** is a scenario in *Panzer Corps 2*.

## Briefings

Welcome to the Warndt Forest, Mein General. These woods should provide an excellent natural obstacle to slowing the enemy.

In such dense terrain, I strongly recommend we deploy extra infantry forces. We can perhaps leave a few of our Panzers in reserve here.

**Primary Objective: Capture three Victory Hexes.**

**Bonus Objective: Capture all Victory Hexes.**

**Bonus Objective: Raid St. Avold.**

French 3rd Army scouts have already penetrated the woods, and must be dealt with first.

After these forces are beaten back, we have a decision to make. We can entrench and hold our position against the inevitable main French attack...

Or, if you are feeling bold enough, you can counterattack directly into the French advance and claim more ground.

If we attack, I advise caution, Mein General. At least two major columns of French troops are moving our way, and it could be disastrous if they catch us off guard.

To victory, for Germany!

### Debriefing

**Historically, the Warndt Forest would be successfully taken by the French advance, but their progress through it would be slow and several tanks were lost from more German minefields.**

## Locations

* St. Avold

* Carling

* Varsberg

* St. Avold

* Carling

* Varsberg

## Messages

* Bonus Objective to capture all Victory Hexes completed.
Earned Commendation Points: 1.
Total Commendation Points: %d.

* Bonus Objective to raid St. Avold completed.
Earned Commendation Points: 2.
Total Commendation Points: %d.

* ***Hauptmann Wagner:*** Mein General, some of our forces have found a hidden French tank repair depot. We've commandeered the contents and you can access them as captured equipment.

* Bonus Objective to capture all Victory Hexes completed.
Earned Commendation Points: 1.
Total Commendation Points: %d.

* Bonus Objective to raid St. Avold completed.
Earned Commendation Points: 2.
Total Commendation Points: %d.

* ***Hauptmann Wagner:*** Mein General, some of our forces have found a hidden French tank repair depot. We've commandeered the contents and you can access them as captured equipment.

## Notes

* Capturing all six Victory Hexes at any point will earn players 1 Commendation Point, while capturing the marked St. Avold hex at any point will earn players 2 Commendation Points.
* Capturing the St. Avold Supply hex will give players 5 Strength points worth of Captured Char B1 Tanks.
* Enemy reinforcements will arrive from the southwest on turns 10 and 12.
* Notable enemy units:
	+ Captain Seydoux, a Level 1 FR Cavalry that has 18 Strength points and a hero with the Vigilant trait.