Bugs and Glitches

Submit any glitches you find here!

## Overview

These are **Bugs and Glitches** that Totally Accurate Battle Simulator has. Some of them have already been fixed, but the update in which they were in effect is listed. If not specified, the effect has not been fixed. The section the glitch appears in is the first appearance of the glitch. There is such things as a "Bug DLC" but the "bugs" are not actual bugs.

## Pre-Alpha Glitches

### The Flying Spaghetti Man Glitch

In the earliest form of the game, Catapults and Ballistas had a glitch that would cause a character to stretch like spaghetti then fly into the sky; it was patched in the second Pre-Alpha update but returned in the Open Alpha update.

## Alpha Glitches

### Pole Sliding

If any unit (mostly Shield, Energy Pistol, and Energy Sword Master) comes into contact with the pole in the middle of the Neon map, they will slide upwards at an incredible speed . After they reach the top, they fly up in the air and then fall down. It is likely that this glitch is caused by the climbing system added in the Closed Alpha.

### Death by plague over dose

In the update, if you placed a unit in the pyramid on Sahara before the round starts, there is a chance the plague will spawn like crazy. After the round starts, the plagues would attack like normal, but you could black out the sky with them.

### Double Spawn

This is a glitch that occurs often in the Closed Alpha. When a unit is placed on the map it will sometimes spawn two, taking the same amount of money as if you had spawned two separately. This can make some units (especially ranged units) handicapped, as their limbs will tangle together. This glitch can be identified by the sound it makes when it posts two units.

### Pre-Battle Model Glitch

Sometimes, when playing the Campaign, the Blue army models glitch out. When the player starts the battle, the models look and work as intended.

### Falling Off Map AI Glitch

If a unit falls off the map, it has to fall a certain distance before dying. Enemy units will still follow it before that happens and walk off the map themselves.

## Lag Related Glitches

* **Infinite Hwacha:**A glitch that is caused in game with the Est. Performance Impact of Very Heavy or more. The Archer fires arrows extremely quickly, at the speed of a Hwacha, but never running out.
* **The M16 bullets go through everything:** Whenever a lot of lag happens the bullets the M16 fires become completely ineffective and go through everything. On a weaker computer this can happen on a battle with only a few units
* **Catapults** **Disappearing:** When too many Catapults shoot at once they lag and disappear and the level won't end.
* **Ranged inaccuracy**: On weaker computers, or on especially full games, ranged units can become extremely inaccurate, missing most shots.

## Open Alpha Glitches

### Suicidal Headbutter Glitch

After performing an attack there is a chance that the Headbutter will die when hitting an enemy.

### Chicken off map Glitch

Chickens will only travel on one plane of the map, like a flat bridge.

### Sloth Super Peasants

This glitch made the Super Peasant move and charge much slower than it is supposed to.

It should look like this.

It has been patched in the Closed Alpha.

### Scotland tree glitch

In the Scotland map, there are lots of trees. Certain trees can have units placed on them.

### Chicken Man Man Model Glitch

There is a glitch with the Chicken Man Man where if it is attacked by a Dark Peasant, their model will glitch out, causing it to expand and fly off into the sky. This glitch also causes lag.

* This also happened to unit models in the first Pre-Alpha.
* This glitch can also be caused by pitting a large amount of Spearthrowers against a Chicken Man Man. If enough spears hit them, the model will glitch out and "explode".
* It can also happen to Chicken Men.

### Jump Off The Map

    Sometimes, only in the Open Alpha, when you win a level, you don't finish. Then any troops left will walk slowly and jump of the map. Even when they fall off, the level still doesn't finish, causing you to have to restart.
### War Machine Operator Flies Off

Sometimes, a war machine (like a Catapult) will glitch out, causing the operator to get ejected and fly off. The Cannon Crews affected by this glitch are prone to tipping over and starting to fire into the ground until either they're destroyed or the battle ends.

### Confused Chicken Man Glitch

After a battle has ended, a chicken man man spawned chicken man will continue to walk. This can also occur with Chickens.

### Some Units Don't Attack

If you place a lot of hwachas and you place them all over your side of the map, some hwachas wont do anything. They just sit there motionless.

### Disarm

Sometimes the physics happen to glitch, and units lose their weapons. This often happens with a LOT of lag or when too much knockback is applied to a single unit. The common targets of this glitch are Trump, Samurai Master and the Cannon Crew (the person standing behind flies out), however they may not be the only ones. The troop affected will still have their hands in place as if they were holding their weapon. With ranged units (very common with Trump) their weapons will shoot despite not being operated by the wielder. This may or may not be helpful at all, but usually, it adds an extreme disadvantage.

### Infinite Reload

This glitch happens often (and almost only) when facing ranged units against the Chicken Man Man: If too many projectiles hit it (Dark Peasant's spikes included), it is likely that the units that were attacking them after it dies will gain *EXTREMELY* quick reload speed, however they will keep shooting at the dead body, making them useless. Note that this glitch will make the game lag after some time because of the amount of bullets on screen.

Known units that can use this glitch: Archer, Trump, Hillary, Ninja Master, Musket, Spearthrower, M16 and Dark Peasant.

### Helicopter Chariot.

If too many Chariots are placed, some will fly and spin like a helicopter. They do not die when being thrown into the air. This has been recorded with a Barrelroller.

### Talking After Battle

When placing a Hillary and start a battle, they will still talk after battle about e-mails. This happens with any victory, loss or escaping the battle. More rarely, Trump will also act in the same manner.

* In rare cases, either Hillary or Trump do not talk at all, no matter how many times you restart. This can not be fixed, unless you uninstall and re-download the game.

### Flying Wall

When Trump is facing against a Chicken Man Man or another Trump, they'll build a wall on the Chicken Man Man's feet or the opposing Trump's wall, effectively making the wall float. It might trigger the glitch at the new Asian map or the Neon map too.

### Hwacha Arrow Glitch

If the lag is high, and the user presses "esc" to exit the battle, Hwacha arrows in midair will continue to move.

## Early Access Glitches

### Pirate Faction Water Glitch

If you go to the pirate map and go to the waters staying barely above water, you can see under it normally.

### Dropping Weapon Soft-lock

If a unit that drops its weapon is hit by an Ice Archer right before it drops its weapon after being hit, the unit becomes a static ice statue preventing the user to stop time and other units' AI might malfunction until the user ends the battle (Proof)

### Unit Weight Glitch

When you go into the unit creator and put a unit's weight to the max sometimes it will make the model freak out.

### Unit Creator Blowdart Glitch

When you go into the unit creator and give a unit the blowdart you can keep on spamming the the blowdart icon and spawn a storm of blowdarts.

### Halfling Arm Glitch

Halflings get stretched arm pieces when wearing skin suits (bear suit, chem suit, etc) or any long sleeved shirt.

### Projectile Projection Glitch

Whilst an item being viewed has no official projectile yet, the unit creator will fill in the blanks with the "Normal Arrow" projectile. While ingame the real projectile will still be active, "Normal Arrow" will still be displayed in the properties. Normal Arrow is impossible to find within the projectile list.

### Safari Hat Eyeless Glitch

Wearing the safari hat will remove the unit's googly eyes for no reason. There are even eyes in the thumbnail icon for the hat.

### Hidden Units Faction Glitch

If you select a custom faction, leave the map, and rejoin, you will get a faction where you can select and deploy every sub-unit in the game, such as the Snake and Da Vinci themself.

### Unable To Play Glitch

When in menu, if you press sandbox, it instead goes to campaign, except it has no campaigns, and downloaded battles, it is absoulutely empty except for the arrows to move between pages and the exit button. Same thing happens if you press the campaign button.

### Thanos Hand

Occasionally when using the God Hand in the Bug DLC, the grabbed unit will suddenly disappear, counting it as dead.

## Full Release

### Empty Faction Glitch

A returning glitch from the Unit Creator Beta, factions will become empty upon a restart of the game. To restore them, edit a faction and save. This action may have to be repeated on every start of the game until it is patched once again.

### Broken Unit Voices

Update 1.0.4 broke unit voices, where units became silent or have very deep battle cries.

### Banner + Flag Bearer Bug

Simply a bug where Banner and Flag bearer's flag / banner raise ability does nothing, units won't get boosted or stand in place.

### T-Pose Units

The update also brought broken unit placements, where units spawn in an T-pose and have their weapons float in front of them. You can start a battle but the T-posing units will not move, only stare, menacingly. They can be cut out of their stance by changing time during the battle.

This bug happens when a faction is added to the faction bar, where it will affect every subsequently placed units. Resetting the round can also quickly fix the bug.

### Boat Launch Glitch

When a Pike hits a Longship Boat at just the right time while wobblers are carrying it, the boat will be launched forward at high speed.

### 2-Handed Floating Weapon Glitch

Sometimes, when a ranged weapon is switched out of 2-handed mode, it is still 2-handed, and you can put another weapon in the off hand, but it'll float. This can be fixed by clicking 1-handed again.

###### Wrong unit lighting

In some places of the game (for example, Blackbeard's cave or the church), the units begin to be strongly illuminated, they become almost white. It looks something like this:
###### The Farmer Virus

The Farmer Virus is a virus that spawns a farmer in the user's units. If the user attempts to delete it, every other unit will be deleted. Selecting the unit and de-selecting the unit creates a copy of it. Here is proof of the virus:
#### Barrel Roller Fall Glitch

If you download the Vanilla+ mod and then spawn a Barrel Roller, the barrel roller will become invincible to fall damage. This is likely because of a combination of the mod bringing back the 2.0 physics and the barrel raising the rider off the ground.

## Recently Fixed

###### Siege Rider's Position Glitch

For most siege units there rider unit would be placed inside or under the siege weapon itself this was problematic for the Cannon, Bomb Cannon, and Ballista.