Euloric Arts

The euloric arts, also known as the “crafted arts”, is the most fragile and dangerous form of magic publicly available to the people of Aurillia. Where the common arts operates through the basic flow of ethir through one’s body in order to summon elements into existence, the euloric arts instead works by altering one’s natural ethir flow in order to produce magical effects not possible with the common arts. Of note, those who utilize the euloric arts do not have their physical stature reduced as they gain skill with the subject, but instead have their body strength enhanced beyond what is normal for their race. Despite this, practitioners of the euloric arts have a higher potential to harm themself due to the subject’s fragile nature, such as an enchanter’s incantation backfiring, shapeshifters causing irreversible damage to their body, etc. Consequently, not only are the euloric arts the most-challenging to master, but practitioners must also have a strong mental fortitude, for upon entering the subject’s higher levels, the wielder will suffer a random negative effect on their mental health (read ‘fiskan’ for more information). Though they have increased mental and physical fortitude, a user of the Euloric Arts remains in a very constant state of lethargy. Feeling as though they've been pushing themselves constantly when they haven't.

There are six skill levels used to describe wielders of the euloric arts, which can only be advanced through via enormous skill and practice with the subject. Of note, as one ascends in level, their ethir reserves do not expand; instead, their ability to flow ethir through their body becomes exponentially more efficient. Despite this, casting magic causes the wielder to gradually suffer from “spellcasting fatigue”, where the wielder’s mind slows down and becomes foggy, which can inhibit them from casting magic easily and if continued, may cause unconsciousness or stroke. Spellcasting fatigue (not to be mistaken with physical exhaustion) can only be recovered from through extensive rest such as sleep or meditation. As one ascends in magic level, they will gradually become more capable of utilizing more numerous or powerful spells before succumbing to spellcasting fatigue.

*Attuning to the euloric arts (or any other magic type) is only possible at age of maturity (ex: 18 for a human). Once one attunes to a Euloric Art they sacrifice 1/3rd of their lifespan. Causing them to live not nearly as long as the average life expectancy for their race.*

### **Magical Levels**

In descending order of power, the magical levels for the euloric arts are:

* **Errant** - An errant is the lowest-level caster in the euloric arts and their capability for using magic is negligible.
	+ Upon achieving this level, the user must choose their first art, also known as their “primary art”, which will equally scale up in power with them as they advance further in level.
* **Quillin** - A quillin is the second-lowest level of caster in the euloric arts. Their understanding of their primary art has become slightly more advanced since errant and they may utilize it in a more powerful manner, though not powerful enough to be useful in combat.
* **Caito** - A caito is the highest magical level that a euloric caster can achieve before entering the more-difficult ones. At this point, the user has acquired a moderately-efficient ability to flow ethir through their body and may utilize their magic in combat to a somewhat-useful degree.
* **Fiskan [\*]** - A fiskan is the first advanced level of the euloric arts. Those who have achieved this level may effectively use their primary art for combative purposes. Moreover, upon achieving fiskan and entering their first meditative state, the person’s body will become physically stronger in order to support more efficient ethir flow. However, during this same meditative state, the person will also suffer a random, irreversible negative effect on their mental health.
	+ Strength Increase I
		- The increase in body strength is equivalent to body strength slightly higher than their race’s average strength (~10% increase).
	+ **Negative Effect**
		- When submitting a fiskan application to the staff team, the applicant must choose and *include on their application* a physical or mental debuff that their character will *permanently* be inflicted with and suffer from for the rest of their life. The debuff must be of moderate significance and cannot grant your character an excuse to RA other characters or avoid pain. Good debuff examples may include:
			* Your character loses their memory from age 0 - 13.
			* Your character has a much more difficult time showing empathy.
			* Your character has a fear of disappointing others.
			* Your character is unable to move the fingers in their left hand (though still feels pain in them). **DO NOT FORGET TO DO THIS**

* **Oracle [!]** - An oracle is the second-highest level of the euloric arts. Upon entering their first meditation at this level, It is not unheard of for oracles to take on an entire group of combatants in combat, for their extreme magical prowess is matched only by their understanding of the subject

* **Architect [!]** - An architect is the pinnacle level that one can achieve in the euloric arts. Upon entering their next meditation, the person’s body undergoes a similar change to that of an oracle, increasing their bodily strength even higher than before. An architect’s ultimate efficiency at flowing ethir through their body grants them access to spells of a cataclysmic magnitude. Additionally, during their meditative state, the user may either choose to create a new art, or keep their own. An Architect must also return to the first level if they do create their own Euloric Art, and cannot create a new one once they reach Architect once more.
	+ Strength Increase II
		- The increase in body strength is equivalent to body strength moderately higher than the average for their race (additional 15% increase, so total ~25%).

[\*] = Requires a single moderator’s permission via an approval sheet

[!] = Requires a staff vote via an approval sheet

### **List of Euloric Arts**

There are currently nine known euloric arts and include:

* **The Aura Of Life**
* **Enchanting**
* **Air-Signing**
* **Herbalism**
* **Shapeshifting**
* Reverbiance [WIP]
* Alchemical Casting [event only]
	+ Alchemical Casting must be acquired through events. The player must be not attuned to any magic type in order to receive it.
* Summoning [staff only]