Time (Chronokinesis)

**Chronokinesis** is the use of time. Time controllers focus on victory by being uncatchable, increasing the speed of time around themselves to move faster while trapping their foes in time bubbles and blinking back to places they were earlier in the fight, and defeating them by assaulting them with beams of time energy.

Sometimes referred to in slang as clockers.

### **Common Strengths**

* Time controllers attack using spheres or beams of raw temporal energy, which wear away at things like time's erosion.
* Time is the single fastest kinesis, because they can basically cheat and speed up time specifically for themselves, while other feeble kineses are restricted by such nonsense as universal laws.
* Time controllers can teleport by sending their physical bodies back in time to a spot they were in before. Combined with their speed, this makes them one of the hardest kineses to catch and lock down.
* A common technique is to control bubbles of time. If you can throw one at something, it will capture whatever it hits inside of itself, freezing them inside it.

### **Common Weaknesses**

* Human bodies are mortal, and messing with time takes a toll on them. Time controllers tire more quickly than most other kineses, making them worse than most for long fights. Since their damage is also among the lowest of any kinesis, this means they want to end fights fairly quickly without relying on tons of damage, needing to be strategic.
* Their practice has also likely taken a long-term toll on them. Time controllers lack toughness due to time's erosion on them, counting as one of the least tough kineses.
* Teleporting is restricted. A time controller can only teleport back to a position they've already been in since the fight started, so they can't just teleport right up to their enemy at the start of a fight. Additionally, if an enemy is touching the time controller, they'll be teleported as well. Due to some of these restrictions on their abilities' effectiveness, their utility is rated as average. They've sacrificed a lot to be the ultimate speed demons.
* Time bubbles cannot be broken out of with direct physical force, but they can be broken by willpower. Inanimate objects can be trapped as long as the time controller wants, but living things' will can overcome the bubble and shatter it. The more willpower, the quicker this will happen. Turns out human spirit and will overcomes the limits of time.

### **Sample Abilities**

* You can't go back in time, and seeing definitively into the future isn't possible since the future is not set in stone. But consider other things you can do with temporal manipulation. Maybe you use a ranged weapon and you can speed up its projectiles?
* Go fast. Go everywhere on the battlefield so you have the most options for places to teleport to!
* What weird stuff can you do with beams of time other than just raw damage? Perhaps you can reach into the past to acquire things you need?
* Changing time around yourself to go faster isn't necessarily just running faster than them. Maybe you prefer to go at them in melee with a rapid flurry of physical attacks.
* Any unique abilities you want to give your character!

#### **Sample Archetypes**

Feel free to take inspiration from these archetypes when making your chronokinetic. Emulate one of their styles, combine their features, or go another direction entirely!

**The Reactionary** specializes in slowing the river of time; by slowing the effects of aging on their own body, they may have already lived for hundreds of years, perfecting their combat technique. They slow their enemies to a crawl, make projectiles laughably easy to dodge, and even extend the duration of damage-over-time effects, but this preference for going slow leaves them with less insane speed than other chronokinetics.

**The Accelerationist** specializes in speeding up the flow of time, and using the resulting momentum to overpower their foes. Slowing down their opponents to sabotage them is too boring to be worthwhile—they'd rather zoom around the battlefield with unmatched speed, speeding up time on their own body to naturally regenerate their wounds while accelerating their projectiles to make them harder to dodge.

**The Speedrunner** is going for a Cosmic Academy any% world record, and with their arsenal of exploits, nothing can stop them except bad RNG. They plant physical traps and time bubbles to create dangerous areas on the battlefield, use "backward time travel" to avoid enemy attacks by teleporting to areas they previously occupied during the fight, then do the same to their foes to dump them in the danger zone—with such overpowered tactics, why should they care about defense?