Blueprints

**Blueprints**, also known as *ghosts* are semi-transparent models of buildings. Once the blueprint has been place in-world, the player will have to collect all the materials needed to complete construction.

## Basic Info

At the start of a new game the player will be automatically be given basic **starter blueprints**. Other **blueprints** will need to be discovered, this can be done by exploring all the different locations around the map. Once a new **blueprint** has been learned it will be added to the players notebook.

To view all available **blueprints** press `N` to open the notebook, all building tabs can be found on the right hand side of the book.

## Blueprint Placement

To start building the player will need to select a **blueprint** from the notebook. Once the desired **blueprint** has been chosen press the `Left Mouse Button` to select it, the **blueprints** ghost will now appear in-world. To create the building press the `Left Mouse Button`. The player will need to obtain each material needed and place them in a specific order on to the **blueprint** to complete construction.

To build multiple blueprints which require building attachments, the main structure will need to be completed first. Blueprints will not snap in to place on a unfinished structure.

For example; a modular building requires the frame to be built first before adding attachments such as the roof. when placing multiple frames next to each other it is best to finishing building the first before adding a second fame to ensure they snap together.

Multiple non-custom buildings such as shelters can be place in-world as they don't require attachments.

## Controls

 Cancel | `Q` | Cancels the blueprint before placement.

## Blueprint Color

 **Green** | Highlights material ready to be added to blueprint.

## Starter Blueprints

The following **blueprints** will show in the player notebook at the start of a new game. These buildings will give new players the opportunity to set up camp early in game. Giving the player the best chance of survival while they are learning the basic's of gameplay in Green Hell.

* Hut Shelter - (Save and Sleep point)
* Small Bamboo Shelter - (Save point)
* Small Shelter - (Save point)
* Leaf Bed - (Sleep point)
* Small Fire - (Cook food)
* Stone Trap - (Catch small animals)

Modular shelters are also provided at the start of a new game, however these are more suited for experienced player.

## Gallery

* White blueprint ready for placement.
* Blueprint darkens after being locked in to place.
* Objects blocking placement.
* Attachment can not be placed on a ghost.
* Player adding logs to the blueprint.
* Looking up to add material to the top of the blueprint.
* Sometimes the player may need to jump to place items at height.
* Blueprint frame snapping on to a completed frame.
* Two frame blueprints without snapping in to place.
* Log bed blueprint.
* Bow trap blueprint.

## Update History

 V.0.5.0 | Fixed - Trigger of Log in Bamboo Shed ghost.
Fixed - Shed Roof ghost retained it’s position after aiming it elsewhere.
Fixed - Construction Ghost could be placed inside cuttable trees.
Fixed - Some constructions couldn’t be placed inside the Shed.
 V.0.4.0 | Fixed - Issue with loading not fully built ghosts.
Fixed - Cancelling ghost during changing weapons.
Fixed - Pre-built constructions ghosts collision.
 V.0.2.1 | Changed information about how many items needs to be placed in ghost.
 V.0.2.0 | Fixed - Small fire snap to stone ring which is under construction.
Fixed - Multiple construction ghosts can be placed on top of each other.