Critters

**Critters** are very small monsters which can appear normally in the world, or be released by Patch Pins and Monsters. Each Critter has its own behavior type, which defines how it interacts with the world and the player.

### Fly

Groups of flies will form circles that rotate and move across corridors. If they are spawned by a pin or monster, they will circle around that pin or monster.

If one fly in a group is killed by the player, the group will rapidly move towards the player, dealing contact damage.

### Mozzie

Mosquitoes will slowly fly towards the player, speeding up when they get close. They deal contact damage.

### Bee

 **Natural spawning:**
Honey Hive
 **Spawned by:**
Sylkalis, Sugary Buff, Elite Bumblebear, Royal Jelly, Hive Keeper, Buzzerker Hive
 **Behaviour:**
Groups of bees spawned by the player or monsters will circle around their allies. When spawned naturally, they will slowly approach the player. They shoot spiky stingers at the player every few seconds. They also deal contact damage.
Groups of hornets will slowly approach the player, then swiftly fling themselves at the player. They deal contact damage.

### Beetle

 **Natural spawning:**
Desert Zone
 **Spawned by:**
None
 **Behaviour:**
Naturally spawning beetles will arrange themselves into rows across corridors, following the player to block their way. Allied beetles will follow the player. They deal contact damage.
Dung beetles will shoot a Sticky glob every few seconds. They also deal contact damage.

### Ant

 **Natural spawning:**
None
 **Spawned by:**
Antkiln
Antarctics
 **Behaviour:**
Groups of ants will circle around the pin or monster that spawned them.

They do not attack the player, but will deal contact damage.
Groups of snow ants will circle around their home Antarctics or allied player.

They do not attack the player, but will burst into six Freezing, blocking crystals when shot.
Groups of termites will circle around the pin or monster that spawned them, or patrol across corridors.

They will shoot an Itchy bug at the player every few seconds.

### Moth

 **Natural spawning:**
Glacier Zone, Dusk Hive, The Prismosphere
Hive Zone, Dusk Hive, The Prismosphere
 **Spawned by:**
Mothtel, Butterfern, Elite Pandit, Sunset Idol
 **Behaviour:**
Groups of moths will circle around the pin or monster that spawned them.

Depending on their colouration, they will shoot a Dizzying, Drowsy, or Burning projectile at the player every few seconds. They also deal contact damage.

### Spider

 **Natural spawning:**
Hills Zone
 **Spawned by:**
Rot Stump, Web Shooter, Jumbo Triantula
 **Behaviour:**
Spiders will scuttle around, patrolling the edge of patches in a square pattern. They will attack the player if they are near. They deal contact damage.
Web spiders will approach the player and periodically shoot Sticky webs. They deal contact damage.

### Bat

Groups of bats will form circles that rotate and move across corridors. Every few seconds they will emit a Dizzying scream when disturbed.

### Frog

 **Natural spawning:**
Jungle Zone, Coast Zone, Swamp Zone, Glacier Zone
 **Spawned by:**
Tadpog’s Frog Sire ability
 **Behaviour:**
Frogs spawn in a line and occasionally hop around. They shoot Sticky mudballs at the enemy when disturbed.
Tadpoles will drift up and down in a line in the water. On land they bounce around randomly. They deal contact damage.

### Leech

Leeches are found in stationary lines. When the player touches them they will latch on, slowly dealing damage. They can be shaken off.

### Jelly

 **Behaviour:**
Jellies slowly float in groups. When defeated, they shoot a Shocking spark at the player.

### Starfish

 **Behaviour:**
Starfish are found in stationary lines. When the player approaches, they will rapidly spin and launch themselves at the player, dealing contact damage.

### Sardine

Sardines are found in large lines that will circle between two sides of a corridor. They will periodically shoot Soaking projectiles at the player.

### Alien

Aliens will randomly hop around, approaching the player. They periodically shoot Shocking sparks at the player.

### Ghost

 **Spawned by:**
Soul Urn
 **Behaviour:**
Ghosts spawned by Ghostone will remain in rings of four. They will approach the player, periodically shooting Drowsy projectiles.
Haunting ghosts will slowly approach the player to deal contact damage.

### Wisp

 **Natural spawning:**
Volcano Zone
 **Behaviour:**
Wisps will float gently in a group across a corridor. They periodically shoot Burning embers at the player.
When shot, they burst into six Burning embers.

### Crystal

 **Natural spawning:**
Crystal Zone
Nuclear Crater
 **Behaviour:**
 They deal contact damage.

### Drone

Siren, Builderbox
 **Behaviour:**
Drones will circle a spot in groups of three. Each drone is surrounded by a ring of three orbiting blockades. When shot, each blockade will shoot a Shocking spark at the player.
Bomb bots are found in groups across corridors. When the player approaches they will rapidly fly at the player and explode.

### Gingerbird

 **Behaviour:**
Gingerbirds hop around in a circle around their source, evenly spaced out, to a limit of six.

### Limb

 **Behaviour:**
Limbs will shoot out in straight lines away from their source. They do not interact with enemies and cannot attack. After a few seconds a limb will regenerate into a new Styral.

### Pupa

Pupae will randomly wander away from their source. They cannot attack. After a few seconds, they will grow up into a Lightling, Brightling, Frightling, or Nightling, depending on their colour.

### Slug

 **Behaviour:**
Slugs will randomly wander away from their source. They cannot attack. After a few seconds, they will grow up into a Poislug.

### Snolett

Snoletts will follow their parent, periodically shooting Freezing projectiles at their enemy.

### Stealett

Stealetts will approach the player, periodically shooting Drowsy projectiles at their enemy.