Carnivores Cityscape

***Carnivores Cityscape*** is the fourth installment in the fantasy hunting, first person shooter *Carnivores* series. It was developed by Infogrames and Sunstorm Interactive. However, since most fans and players were disappointed with the game, many refuse to count it as the fourth *Carnivores* game and set it apart from the original trilogy. The game takes place years after the discovery of the dinosaur planet. Interestingly, the dinosaurs in the game are much more anatomically correct than the ones in Carnivores and Carnivores 2.

## Storyline

Years after DinoHunt Corp. discovered their dinosaur planet, business in the hunting division has been severely reduced. Not many people want to hunt dinosaurs anymore, and the more interested clients have been, well.......eaten. So the company decides to bring the dinosaurs to the earth colonies as a traveling zoo to make some much needed profit and hopefully build some interest in the hunting division. After several successful trips, one of the dinosaur transport ships, DinoCorp VII, was overrun by its saurian occupants and crashed on the outskirts of a more remote earth colony. The player chooses between playing as an agent hired to eradicate the dinosaurs, or as a rampaging dinosaur bent on eating every living thing.

## Gameplay

There are four levels in five locations, making 20 levels for each species. Gameplay consists of the player playing as an agent shooting dinosaurs, or as the dinosaurs killing off agents.

### Agent Gameplay

The agent gameplay begins in a park where the transport ship crashed. The agent makes his way to the ship while fending off packs of *Coelophysus*. Once he reaches the ship, he is contacted that there are possible survivors on board. He kills off *Coelophysus* and rescues two crewmen. Then, he is alerted that the ship's reactor is unstable, and he must deactivate it. Several *Coelophysus* and *Oviraptor* are attracted to the reactor's warmth, but are eliminated as the agent shuts down the reactor. The agent must then make his way out of the park and into the city, where he kills off more *Coelophysus* and a *Nanotyrannus* guarding the entrance to the city.

Once inside the city, the agent makes his way to city hall, infested with *Coelophysus* and *Nanotyrannus*, and rescues a trapped senator. The agent must then activate a large power generator chamber, crawling with *Oviraptor*. He does, and makes his way into the sewers.

Inside the sewers, the agent must fend off *Coelophysus* and *Suchomimus*, while rescuing two trapped workers, flooding the aqueducts, and making his way to the subway tunnels.

In the tunnels, the agent rescues a trapped repairman, Norton, who fixes a subway train that the agent must ride to get to a transporter that transports him back to the city.

Once in the slums, the agent must make his way to the DinoHunt Corp. traffic control gate, guarded by *Suchomimus*. After besting the beasts, he makes his way through overpasses and platforms crawling with every dinosaur accidentally released into the city, and finally makes it to the DinoHunt Chemical Complex. Once inside, he is warned that the complex contains a top-secret biological weapon stored in a tank. If the dinosaurs break the tank, the chemical will kill everything across the land. After fending off several marauding dinosaurs, the complex is secured, the dinosaurs eliminated, and the agent returns to base.

### Dinosaur Gameplay

The dinosaur gameplay begins as a *Coelophysus* trying to make its way off the ship and into the park, surrounded by agents. The *Coelophysus* then finds itself back inside the ship, where it quickly becomes hungry and begins hunting the agents. After eating its fill, the dinosaur is in need of warmth and makes its way to the ship's reactor. The frightened and confused animal must then fight off more agents as it makes its way to the city.

Once in the city, the player becomes a *Nanotyrannus* making its way to city hall, killing agents along the way. The player then becomes a *Coelophysus*, banished to the outskirts of the city by a territorial *Nanotyrannus* as it eats the trapped senator, and an *Oviraptor* seeking warmth in the reactor room.

In the aqueducts, the player alternates between dinosaurs, including an adolescent *Suchomimus* defending its nest in the sewers from attacking agents. Another adult *Suchomimus* must escape its home as it floods, finding any food it can along the way.

The subway consists of the same dinosaurs, killing off humans.

The first four levels in the slums use dinosaurs seen before, but the on the final level, the player gets to play as the massive *Giganotosaurus*. The giganotosaur has been driven mad by the scent of pheromones leaking from a tank containing a dangerous biological weapon. Unaware of the danger, the crazed dinosaur attempts to break the tank. With the dinosaurs emerging victorious, it is unknown what happens following the incident, perhaps the prehistoric reptiles make Crater City their home and form a new ecosystem in its ruins.

## Levels

**Wilderness:** A large park consisting of woods and the crashed ship. The only dinosaurs encountered here are *Coelophysus*, a few *Oviraptors*, and a *Nanotyrannus* as the boss.

**City:** Crater City, a remote earth colony, has been completely evacuated except for one senator trapped in city hall. It is overrun by all dinosaurs previously encountered.

**Aqueducts:** The underground sewers are very dark and crawling with *Alphadon*, previously encountered dinosaurs, and the dangerous *Suchomimus*.

**Subway:** The subway tunnels are also very dark and overrun with all previously encountered dinosaurs, just in more closed spaces.

**Slums:** The area around the DinoHunt Corp. Chemical Division is crawling with all previously encountered dinosaurs in much larger numbers, and the *Giganotosaurus*.

## Dinosaur Height/Speed

 *Nanotyrannus* | medium
 *Oviraptor* | small
 *Suchomimus* | small (juvenile)medium
 *Giganotosaurus* | large

## Reception

The game received mediocre/mixed reviews from many reviewers, getting a score of 6.5/10 from IGN, 5.2/10 from GameSpot, and 2/10 from PC Gamer. Nevertheless, it has attracted a small cult following.

Action Forms and their former employees tend to blame it for ending the original PC series. Igor Karev has stated in the past through his PR, Nadia Sydorenko that he does not want to make a failure like *Cityscape*.

## Trivia

* On both the box cover and CD of *Carnivores Cityscape,* a *Jurassic Park*-styled *Velociraptor* is featured. The dinosaur never makes an appearance in the game, however.
* Unlike previous games in the series, this game uses the Serious Sam engine instead of the AtmosFEAR engine.
* Supposedly, the game was released in China at some point with the title changed to *恐龙奇兵* (Dinosaur Raiders), as it is listed as an alternate title on the game's myabandonware.com download page.
* The ambient track that plays on Death in the Streets is the same as the ambience that plays on the Halo: Combat Evolved Multiplayer Map Hang 'em High.

## Videos

1. ↑ https://www.youtube.com/watch?v=X9\_rZaKvgmE&list=PLQaHEodk-h81TRvZNad5orxCFPk5NqvqS&index=8
2. ↑ https://www.youtube.com/live/zrHkQ07D4vc?si=bpW3VQWvK3ul\_eak&t=3397