Subject 23

* White Noise Online
* White Noise 2

*Subject 23* is the unnamed primary enemy of White Noise: A Tale of Horror and White Noise Online.

### Appearance

Subject 23 is a tall, muscular humanoid. It is completely white except for its veins and mouth. Notably, Subject 23 lacks eyes.

## Behavior

Subject 23 does not appear until the player takes too long to find a Tape Recorder or after they collect the first one, with its appearance being signified by ambience being played. Following this, it will follow the player when they aren't looking, draining their sanity when they are. Subject 23 can either slide closer to the Investigator or teleport around them. Occasionally, the creature will make bizarre sounds when they are dangerously close.

Subject 23 will devour the player if its model collides with the Investigator's or if the player's Sanity, either from staring at the Creature itself, staring at its idols, or by being away from other living Investigators, completely drains. Subject 23 also drains the player's Sanity cap.

## Trivia

* If the player's view only has a small part of Subject 23's body, such as its toes or the far side of its arm, then it will almost never move and the player's sanity will not drain. Occasionally, Subject 23 can slide closer to the player in this situation.

## Information

### DLC

No

*Subject 23* is an unlockable Creature in White Noise 2. It is the only character to return from White Noise: A Tale of Horror and one of the seven characters to return from White Noise Online.

## Description

An alien monstrosity that managed to escape Bunker 51 after consuming all the scientists in the area. It's been terrorizing Europe for years, sacrificing hundreds of lives to The Pack.

### Appearance

Subject 23 is a tall, muscular humanoid. It is completely white except for its veins and mouth. Notably, Subject 23 lacks eyes.

## Unlocks

* Subject 23 (Character) and Alien (Skin): Reach Level 15.
* Troglodyte (Skin): Reach Level 20.
* Raw (Skin): Reach Level 26.
* Golem (Skin): Reach Level 29.
* Carved (Skin): Reach Level 38.

## Stats and Traits

Subject 23's Stats
 Speed
 Skill Usage

### Traits

* ANCESTRAL: Subject 23 can only be stunned by light if it's moving or closer than 5 meters to an investigator.
* SUMMONER: The speed of using skills and summoning Idols is increased by 33%.

 Skills

 COMPASS: Pulls up a compass for a few seconds that will roughly point in the direction of the Investigator with the lowest Stealth or the nearest highlighted Investigator. The color of the pointer on the compass varies depending on the distance from the investigator. Red means far away, yellow means getting closer, and blue means nearby. If the compass is a single pale blue dot, it means that the investigator is near the general area. There is a cool-down period between compass usages.

 TELEPORT: Teleports the creature near the Investigator with the lowest Stealth.

 SCARECROW: Creates a clone of Subject 23. When an investigator gets near it, it'll burst, highlight them, and lower their Bravery temporarily. The clones also drain the investigator's Sanity when they stare at it. They can be disarmed by living Investigators if they have their flashlight off, but are unable to be seen by Ghosts.

 PRESCIENCE: Teleport to a clue that an investigator's compass has targeted.

 UNFAZED: When active, Subject 23 cannot be stunned by light until it deactivates. When Unfazed is active, Subject 23 will still move slower in light, but will not be stunned by it.

 SPRINT: Movement speed will temporarily be increased. Exposition to light will cancel the sprint.

## Tips

Subject 23 has good Horror, Speed, and Strength, as well as great Perception, but has average Skill Usage alongside poor Idol Influence and Light Resistance. Its skills are fairly helpful, however.

Subject 23's first trait, ANCESTRAL, prevents it from getting stunned when standing still or further than five meters to an Investigator. This ties into his Scarecrow skill, which creates a clone of itself that explodes when an Investigator gets too close to it. Using Scarecrows and making use of ANCESTRAL allows Subject 23 to potentially grab an Investigator, although this requires predicting where an Investigator will be heading to. This helps defend Clues, although it is the most helpful at The Artifact. SUMMONER not only decreases the time it takes to use skills, but it also decreases the time it takes to summon Idols, which helps with Subject 23's poor Idol Influence.

Prescience is handy for setting up ambushes, as it teleports Subject 23 to the tape an Investigator's compass is pointing towards. Setting up a Scarecrow at the Clue itself is viable, although it won't work well if the Clue is an Arcane Chest. Unfazed is arguably Subject 23's best skill, as it will be completely immune to stuns for a long time, although it will still be slowed down by light. Unfazed can be used to drain an Investigator's stamina and make grabs far easier even if it gets stunned after Unfazed ends, especially if the Investigator is Vincent. Unfazed is also great for attacking with a few Scarecrows in the area, as Investigators will need to get close to it to see if they're seeing a Scarecrow and disable it, allowing Subject 23 to potentially wait until an Investigator gets close, then use Unfazed to attack.

## Skins

Alien (Default)Troglodyte (+1 Speed, -1 Skill Usage)Raw (+1 Horror, -1 Light Resistance)Golem (+1 Light Resistance, -1 Speed)Carved (+1 Strength, -1 Horror)
### Timed Skins

Chocolate (Easter, March 25th - April 16th)Big Head (April Fool's Day, March 31st - April 2nd)Christmas (Christmas, December 4th - ???)
## Trivia

* Subject 23's design is based on Slenderman and Area 51 conspiracy theories. Slenderman is an urban legend known for its blank, white face and stalking its victims, while Area 51 is often rumored to have aliens hidden in the area by conspiracy theorists.
* Subject 23 is the only character to appear in all three White Noise games, being the antagonist and sole creature of both White Noise and White Noise Online while being one of the eight Creatures in White Noise 2.
* Before Update #12 - A Tale of Horror, Subject 23 shared all of its abilities with Olkoth, who was the only other Creature when the game was released in Early Access. Additionally, its first Trait was STALK, which increased Subject 23's speed by 20% when using the Invisibility power.
	+ The update's name also references White Noise: A Tale of Horror, the first game in the White Noise series.
* On the PlayStation 4 edition only, any Scarecrows that the Creature summons will use the idle animation used in the menu and before the round starts.
* The Unfazed skill is used as the image of White Noise 2's Foil Badge, named Unmentionable. This makes Subject 23 the only Creature to be depicted on a badge.
	+ Subject 23 was also used for White Noise Online's foil badge, which used the corresponding emote (:wnohorror:) and was instead named "Prey No More."

## Gallery

Anne Marie and Subject 23 on a Steam-exclusive promotional imageSubject 23 on Early Access Update #12: A Tale of Horror's update bannerSubject 23, Olkoth, Rusalka, and Darcy on Update #2: Easter Eggs' update bannerSubject 23 Trading Card.pngSubject 23's Trading CardSubject 23's foil Trading CardSubject 23's trading card artworkSubject 23's emoticon, referred to as Monster.Subject 23's UNFAZED icon on the Foil badge