recursal/Fanatic-Fandom huggingface dataset:
Learning points

**Learning points** are a game mechanic which can be used to increase level of the twelve combat skills. The points are spent by reading Learning books, which always requires one point for each level. The player character earns five points each level, but there are also books in the world which increase the amount of learning points and are quests which reward them directly or by giving these books as a reward.

## Extra learning points

In the following quests, it's possible to earn learning points directly:

* Lost Hearts, the well from the Suncoast and Goldenforst may give one learning point as a reward.
* Choosing the Master Skull as a reward for the side quest Bad Vibrations. Take it to the Stone Ritual Circle at midnight and use it there. It rewards the player character with two learning points.

## Consumable

### Effect consumable

Grants the player character two learning points when consuming it.

**Learning book** is a consumable item which can be used once to increase the amount learning points by two. They can be gained during the following quests and exploring these locations:

They can be gained during the following quests and exploring these locations:

* Menhir from the Golden Sickle quest The Long Way to the Top gives a book if he survives at the end of the quest. You can find him at Borek's farm afterwards.
* During Part of Something Momentous, Part I, the player character can opt for a learning book as a reward.
* In the Aged Man's Abode during the storyline quest The Word of the Dead, its possible to find a book in the room that needs thorough inspection.
* During Into the Deep, Jespar Dal'Varek gives the player character a book after the exploration of Fogville is concluded.
Cannonade

**Cannonade** is one of the three mythical spells of the Elementalism specialisation, which requires a level of at least 90 in the skill and the memory of Unleashed Might unlocked. The spell, when used, requires both hands and when the player starts casting the spell, the player character is fixed to its current position. Cannonade then requires about 5 seconds of charging time, before the continuous stream of fireballs begins. which go the the direction the player points to.

The spell will then shoot 2-3 fireballs per second to the intented target(s), draining a full Mana bar rapidly as well. Burning targets take more damage from the spell as well. The visual effects of the spell can hinder visibility. Due to the preparation time, the spell is best used against a small mob or tough enemies who are unaware of the player's presence.

The spell tome Cannonade can be acquired from the bounty quest Wanted in Duneville! The Myrad who is the bounty for the last of the three bounties, can be looted for this tome after its demise.

## Increasing spell duration

Spell duration can be increased the following ways:

* The talent Focus will decrease mana cost by 33%. With the second rank of this talent, the duration should be long enough to outlast the mana consumption.
* Any item decreasing elementalism spell mana costs.
Glittering Shaman Amulet

## Weapons and armor

### Applied enchantment(s)

Increases the duration of wolf blood potions by 45 seconds which are made when wearing this amulet.

### Base armor

0

**Glittering Shaman Amulet** is enchanted with the effect of increasing the duration of wolf blood potions brewed while wearing this amulet by 45 seconds.

It can be obtained from Raga Shadowclaw as loot for killing her during the side quest Blood and Dust in the Undercity Dust Pit.
Mage tree

The **mage tree** has memories for all skills concerning magic, expect Enchanting. The Elementalist branche is for the skill of Elementalism, Thaumaturge for Light Magic and Mentalism and Sinistrope for Entropy and Psionics.

## Mage

This memory has to be unlocked to gain access to the three branches of the tree.

II: 25 seconds.
III: 35 seconds.

## Elementalism

The memories of this memory tree are solely beneficial to those using the Elementalism spells.

## Thaumaturge

The skill of the Thaumaturge is beneficial to practionors of Light Magic and Mentalism spells. The memories of Arcane resistance and Counter spell are also useful for other classes, along with the talent Arcane Interference, which lowers arcane fever and increases the power of enchantments by 10%.

## Sinistrope

The Sinistrope branche is for the skills of Entropy and Psionics and as such, are the forbidden skills on the continent, along with Phasmalism. Despite being forbidden, there no branches of the Order of Light hunting down these practioners or other means used to find items and users of these skills. The spells, learning books and materials are only harder to acquire. Psionics, along with a reduction in mana cost, can also become better due to increases proficiency in the skill.
Better prices (Enderal)

**Better prices** is a straightforward character attribute, it solely decreases buying prices and increases selling prices by a certain percentage. It does merely do this by making the ratios better. It does not increase the Rhetoric skill, which does the same and the skill gives access to other dialoge options.

## Items increasing the skills

With the exception of one memory, there no other memories making the trading prices better, but there quite some items which make that better. The following items do so:

* The North armor set makes buying prices 15% better.
* Endralean Sublime Garb makes prices 9% better and its effect can be learned at an Arcane enchanter.
A New Life

When A Nice Day in Summer is completed, the second storyline quest, of the prologue, **A New Life** is started. The player character has awoken from the nightmare and find itself on a ship, along with your friend Sirius as stowaways in the cargo bay.

## Quick walkthrough

* Pick your race
* Fight the sailors
* Find a rope
* Leave the strange place

## Walkthrough

Sirius will ask some question about the nightmares, which seems to be recurring. When he asks about the player character's background, the character design will open. You have to choose a name, a sex and a Race for the pc, but you are only able to pick a mixed race. Like in Skyrim, there many sliders for designing the character's body and face. Race has only a limited effects for any character build and only has an noticable effect for the first five levels. There is no difference in character attributes for men and women of the same race.

After the character is designed, two sailors walk into the cargo bay and Sirius whispers to you to extinguish the lantern. Unfortunately, the sailors do take notice of your presence and you are forced to beat them unconsicious. By pressing the mouse buttons shortly, you will deal a light attack and by holding them longer, you will deal a heavy attack, which also consumes Stamina. After the fight, you decide the fate of the sailors, before tying them up.

You can find one rope nearby Sirius, lying on top of a barrel. Then a Veiled Woman appears. She apologies for what she is about to do, but must do it for making a certain outcome happen. She knocks out the two stowaways with her magic. When the player character awakens, Sirius is confronted by the ship captain, by the name of Rocio. Rocio, who is immune to the pleas of Sirius of making amends for the deeds of both of you, is killed without mercy. Rocio orders her crew to bind you to Sirius' corpse before throwing you overboard. You knocked out by a club before this happens.

After a serie of visions, the player character awakens in surreal location, the Strange Place. This is the place where the player can distribute Memory points in order to gain access to talents , new combat skills, improve current skills (not skill level) or improve character attributes. The place can be entered and exited by using the Meditation talent, which is bound to the "Y" button on the keyboard. By exiting, this quest is completed and the third storyline quest is started immediately.

## Guides

Like on the first quest page, a few guides have been added. More links can be found this section further on.

* Beginner's guide (Enderal)
* Controls
* Races
Iron

Disambiguation page for IronThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Iron** may refer to:

## Enderal

* Iron Boots
* Iron Battleaxe
* Iron Battleaxe of Gleaning
* Iron Claymore
* Iron Cuirass
* Iron Cuirass of Vigor
* Iron Dagger
* Iron Gauntlets
* Iron Helmet
* Iron Mace
* Iron Mace of Exhaustion
* Iron Shield
* Iron Sword
* Iron War Axe

* Iron Ingot (Enderal)
* Iron Ore
Kurro's General Store

**Kurro's General Store** is a general store located in Riverville and seller of the artifact items, like Epicura and other leveled items, but at some point, this shop will stop offering them altogether. It will also sell books, Learning books and many miscellaneous items.

## Shop

### Miscellaneous

* Golden Goblet
* 8 Torch (Enderal)

### Artifacts

* Epicura

### Learning books

* 6-10 Learning book Sleight of Hand apprentice
* 6-10 Learning book Sleight of Hand adept
* 6-10 Learning book Block apprentice
* 6-10 Learning book Block adept
* 6-10 Learning book Heavy armor apprentice
* 6-10 Learning book heavy armor adept
* 6-10 Learning book Light armor apprentice
* 6-10 Learning book light armor adept
* 6-10 Learning book Light magic apprentice
* 6-10 Learning book Light Magic adept
* 6-10 Learning book Marksman apprentice
* 6-10 Learning book Marksman adept
* 6-10 Learning book Mentalism apprentice
* 6-10 Learning book Mentalism adept
* 6-10 Learning book One-handed apprentice
* 6-10 Learning book Sneak apprentice
* 6-10 Learning book Sneak adept

### Books

* Myths and Legends: Arveldhinn the Wanderer
* Myths and Legends: The Ash Widow
* Myths and Legends: The Blinder Miner
* Myths and Legends: The Steel Warden
* Myths and Legends: The Gargantuan Lizard
* Tales of the Wander: The Archer from the Steppe
* Tales of the Wander: The Blade Master

### Weapons

* Knife
* Iron Sword
* Longbow
* 20 Old Iron Arrow

## Similar shops

* Gaboff's Premium Wares
* Zorkban & Sons
* Northwind Camp
Lost Hearts

**Lost Hearts** is a side quest which can be started by finding one of the four wishing wells in Enderal. Each well requires the player to find one or two specific items and to bring them to the wells. When the item is thrown in the well, the player will receive a reward of choice: coins, learning or memory points or an enchanted item. The item which has to be found is described in a riddle, but the player character can (accidently) bring the item to the well, without even having to solve the riddle.

The wishings wells can be done in any order the player likes and the reward for each well remains the same, but the player can choose only one of the three rewards. There is no reward for finding and giving all wells the required item. As such, the infobox about the rewards remains blank, but the rewards are stated for each in their respective section.

## Suncoast

The well is located near the Pyrean ruins on the southwestern island of the Suncoast, south of the old farmhouse map marker.

Riddle: *A golden chalice, A grass-colored stone, Bring me back this, So I shan't be alone. Bring my heart back to me.*

Reward: ??? Experience points and the option to choose out of:

* ??? pennies.
* 1 Learning point.
* Amulet of the Meadow Spirits.

Solution: Golden Goblet and an Emerald. The golden goblet can be found on the roof of the castle in the Suncoast and is sold by Kurro's General Store. The emerald is being sold by Tarhutie Leklerk in Riverville as well.

## Goldenforst

The well is located between the Hermit Cave and the Gravespath in the northern section of the Goldenforst near the coast.

Riddle: *The skin is made of cloth, the body too small, and although I have eyes, I have always been blind. Bring my heart back to me.*

Reward: ??? Experience points and the option to choose out of:

* ??? coins
* 1 Learning point.
* Bow of the Mad Hermit.

Solution: a Doll, one can be found in Goldenforst, inside the quarters of Western Cannon-Wall.

## Frostcliff mountains

In the abandoned Deep Digger's settlement, you will find the well near the lowest altitude point of the settlement, which is south of the settlement.

VIDEO

Riddle: [...] *I will shine no more. Bring my heart back to me.*

Reward: 250 Experience points and the option to choose out of:

* 1000 coins.
* 1 Memory point.
* Blueprint for Black Widow's Elegy, which requires 85 Handicraft to craft the weapon.

Solution: a Broken Soul Gem.

## Powder Desert

The well is located near the passage of the Goldenforst and the Powder Desert. From the forest, head towards the desert and cross the ruined stone gate. The Wishing well is located near the crossroads.

Riddle: *Ancient times upon her face, Shining in the sun's golden light. The fruit of all this earth, she holds in her hands. A gown made riches caresses her legs. Bring my heart back to me*.

Reward: 250 experience points and the option to choose out of:

* 1500 coins.
* 1 Memory point.
* the enchanted dagger Corpse Tooth.

Solution: a Golden Statue. It can be found as loot from the boss in Old Ishmartep or during the Old Wounds quest.

VIDEO
Bee hive comb

**Bee hive comb** is an alchemy ingredient with three positive effects and one negative. The negative effect is damage stamina, whereas the positive ones are restore stamina, fortify block and fortify light armor.

Along with the ingredient Bee hive husk, beehive combs can be acquired from beehives, which are made from these components. As beehives function like a container instead of alchemy ingredient or an ore vein, the ingredients won't replenish over time. As both ingredients are barely sold by alchemy stores, it result in the ingredient being hard to acquire in later stages of the game. Bees around beehives will appear around 6:30 and they will disappear somewhere before the evening sets in.

Beehives can be found in regions such as the Western Cliff, the Heartlands, Farmers Coast and the Dark Valley region.
Mana (Enderal)

**Mana** is the character attribute which determines the amount of spells that can be cost, along with the mana cost of a spell. When the mana bar is depleted or insufficient, in case of continuously cast spell, that spell will be stopped or the player is simple unable to cast it. Mana regenerates over time outside of combat, unless the player has Arcane Fever above 70%. In combat, mana regerates much slower,

## Alchemy and enchanting effects

In the skill of Alchemy, their are the following effects are about stamina:

* Restore mana
* Fortify mana
* Fortify mana regeneration
* Damage mana
* Damage mana regeneration

In the skill of Enchanting, the following effects are available:

* Damage mana removes it from the opponent (weapon)
* Fortify mana, increases maximum amount of stamina (armor)

## Classes

The following affinity classes have an effect on mana:

* Battlemage boosts mana by 15 points.
* Black Mage increases mana by 50 points and Shock Nova can absorb mana from enemies hit by the effect.
* Seraph increases mana by 35 points.
* Spectralist increases mana by 20 points.

## Items boosting mana and mana regeneration

### Armor sets

* The whole Inodan set increases mana by 35 points and mana regeneration by 8%.
* The Mysterious Nomad decreases mana costs by 31 points.
* The Nemesis set icnreases mana by 20 points, mana regeneration by 11% and by 10 points.
* The whole tribunal set increase mana by 35 points and mana regeneration speed by 23%.
* The Wandering Mage set boosts mana by 34 points and mana regeneration by 26%.

### Mana maximum

* Magic Imbued Ring increase it by 7 points.
* Ring of Mighty Mana increases it by 17 points.
* Ring of Vast Mana increases it by 22 points.
* Mask of the Father increases mana by 50 points.

### Mana regeneration

* Hood of the Venturer increases mana regeneration by 7%.
* Entropy Robe increases mana regeneration by 7%.
* Magic-imbued Robe increases mana regeneration by 10%.
* Mentalist Robe increases mana regeneration by 9%.

#### Consumables

* Mana Fungi is a mushroom which can be found frequently throughout the world and boost mana regeneration by an unknown amount.
* Mana alcoholic drinks increase mana regeneration.

## Lower mana costs

There are multiple ways of decreasing mana costs:

* Non-school specific ways; and
* School determined effect, which decreases the amount of mana needed for spells of a specific school.

### Non-school specific

* The whole Inodan set decrease casting cost by 7%
* The Focus talent decreases casting costs by 33% while active.

### School specific

Items of special mentioning are Sorrow's Visage, which decreases mana costs for all schools by 10%.

Elementalism (Enderal)

Entropy (Enderal)

Light Magic (Enderal)

Mentalism (Enderal)

Psionics (Enderal)
Qalian's Last Smile

Disambiguation page for Qalian's Last SmileThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Qalian's Last Smile** may refer to:

* Qalian's Last Smile (quest)
* Qalian's Last Smile (armor)
Doll

**Doll** is a miscellaneous item and its needed during the sidequest Lost Hearts for one of the four wells.

The Doll can be found in the Mossy Mud Pit. Go directly south until you reach the place in images. After that go up the stairs, go left of the fallen tree and jump over tree root. The Doll is in the backpack behind skeleton.

https://imgur.com/a/UT89x
Morning Dew (wreck)

The **Morning Dew** was a ship that run aground on the northwestern Endrelean coastline, shortly after the events of It Starts with the Dreams. The wreck is located a bit from the shoreline. The player needs to visit the wreck during the side quest Our Mark on this World and retrieve the captain's logbook.

## Travel

As there is no Myrad tower or teleport spell close to the site, you have to travel on foot or horseback. From the Frostcliff Tavern, go northwest towards the Crystal Forest, then head westwards to the shoreline. Near the wooden watch tower, you can find a two polar bears, which can be avoided if taking enough distance. Then head north-south-north and descend down from the mountains, past the Avalanche-Prone house. You can find plently of wolves here blocking your path and a few Crystal Spectres as well. At the base of the descending path, you can find large number of undead with all forms of combat amongst their rank, avoid them if other enemies along the road were dangerous foes.

From the beaches, you have to swim to a small isle with a shipwreck, which is northwest from the coast. Don't swim beyond the northern isles.
Magelight

**Magelight** is a Mentalism spell which summons a light orb, hovering over the player character's head in a slow from left to right motion as long as the spell endures. Compared to a Torch, this lightning source has a few advantages:

* It can be used underwater.
* Provides more light.
* Does only require one hand for casting the spell, thus light in combat while being able to use two-handed weapons or other weapon combinations.

The disadvantages it has to torch, is not being able to dispel it for stealth purposes and it can hinder the view sometimes during cutscenes.

## Acquiring

Tomes for this spell can be acquired by the following ways:
Iron Cuirass of Vigor

**Iron Cuirass of Vigor** is an enchanted version of the Iron Cuirass which increases Health by 10 points. It's enchantment can be learned at Arcane enchanter, at the expense of destroying the item.

It can be bought in Riverville from Tannerman and Sara Sootman

It can be found at the following locations:

* Add location(s).
Aeterna

Disambiguation page for AeternaThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Aeterna** may refer to:

## Enderal

**Armor:**

* Aeterna Boots
* Aeterna Cuirass
* Aeterna Gauntlets
* Aeterna Gauntlets of Magic Winds
* Aeterna Helmet

**Weapons:**

* Aeterna Bow
* Aeterna Dagger
* Aeterna Dagger of Arcane Wrath
* Aeterna Mace
* Aeterna Mace of Frost Wrath
* Aeterna Sword
* Aeterna Sword of Fire Wrath
* Aeterna Sword of Frost Wrath
* Aeterna War Axe
* Aeterna Battleaxe
* Aeterna Greatsword
* Aeterna Warhammer
* Aeterna Warhammer of Arcane Wrath
* Commander Greatsword
Bank (Enderal)

In Enderal, there is a bank by the name of Sildren and Friends in the Ark Marketplace. You can lend money to them for interest and in case you are able to acquire share certificates, you can bring them here and earn dividend, which is also added to your account.

There are also selling the deeds for two houses and the bank is selling Blueprints for mostly furniture.

## Share certificates

There are a total of four certificates to be found around Enderal:

* Brewery, gained as a reward from the side quest Revenge is Sour.
* Plantation, found on the Duneville Supply Ship.
* Landlord Borek's Estate. Found in his home.
Coat of the Bloodmoon

**Coat of the Bloodmoon** is an enchanted heavy helmet, not a type of body armor, despite the coat cover more than just the head. It's sold at a few shops which sell unusual items, such as Gaboff's Premium Wares. The armor will appear for sale at these places, starting around level 50. The item has four enchantments: it increase the strength of potion made with the alchemy skill by 7%, it increases Health (Enderal) and Stamina (Enderal) by 20 points and it increases Two-handed (Enderal) damage by 7%. Though the potion boost is a rare enchantment, this has the same strength as the Eye of the Scarlett Night, which is a piece of light headgear. For an item not part of an armor set, it has many enchantments.

In terms of appearance, this armour is quite unusual. It's a silver heavy helmet, with a werewolf's head pulled over the helmet. The coat itself will also cover the shoulders and touches the ground, like a cape or a cloak. When a cape is equipped, it will clip with it.
Amulet of the Meadow Spirits

**Amulet of the Meadow Spirits** is an amulet which, with its enchantment, boosts Rhetoric by 11 levels and increases Buying and selling ratio's by 11% as well.

The only way of obtaining is during the Lost Hearts for the Suncoast well. By bringing the items, the player is allowed to choose for either for 4 learning points, xxx pennies or this as a reward.
Ambrosia

**Ambrosia** is a potion which will reduce arcane fever by 20 percent-points when consumed by The Prophet. The player can make potions with the same effect with the alchemy skill. It's the earliest and an effective method of it keeping arcane fever under control.

The potion is sold by all alchemy stores and frequently sold by shops in selling magical equipment and consumables as well.
Console commands (Enderal)

Console commands are a tool available for the player, adding a wide range of functionality to the game, both beneficial. Enderal, like The Elder Scrolls: Skyrim, is built on the same game engine and as such, console commands for both games should be very similar.

## External links

* https://elderscrolls.fandom.com/wiki/Console\_Commands\_(Skyrim)
Arveldhiinn's Heart

* Increases duration of brewed Blood wolf potions by 30 seconds while this is worn.

### Upgrade material(s)

???

**Arveldhiinn's Heart** is an piece of light body armor with an unique combination of enchantments and quite high base armor. It is worn by Arveldhiinn The Wanderer, who is one of the five legendary creatures from the Myths and Legends sidequest. By defeating him in human and werewolf form, this armor is within graps of the player character. The armor has the following enchantments:

* Strength of potions is increases by 9%
* Increases health regeneration by 2 points.
* Increases claw damage by 5 points while in werewolf form.
* Increases duration of brewed Blood wolf potions by 30 seconds while this is worn.

Note: The health regeneration will not give the player health regeneration on its own. It must be combined with another effect.

## Trivia

The armor shares the same appearance as Hircine's Savior from the Elder Scrolls Skyrim. The item code could be 0002AC61 in Enderal.
Oak Bow

**Oak Bow** is a ranged which is slightly below the Rune Bow in terms of damage.

Despite having a better version, it's known whether this item can be crafted and if it can be crafted, which materials are needed.

## Enchanted versions

This weapon has the following enchanted versions:

* Oak Bow of Exhaustion, which inflicts extra damage to stamina.
* Oak Bow of Fire Wrath, which inflicts fire damage.
* Oak Bow of Mana Deprivation, which damages mana as well; and
* Oak Bow of the Frost Wrath, which inflicts extra damage to health and stamina through frost damage.

All enchanted weapons require Steel Ingots instead of Quicksilver Ingots.
Blue butterfly wing

**Blue butterfly wing** is an alchemy ingredient with three positive effects and one negative. The negative effect is damage mana regeneration. The three positive effects are fortify enchanting, restore stamina and wolf blood.

Despite that all effects don't have any synergy with each other, this ingredient, due to it being cheap, easy to acquire by the player and by visiting alchemy stores, it can be used for many potions which are profitable to brew and sell. The player can find butterflies in nearly every area, with the expection of the Frostcliff Mountains regions during daytime hours, usually with Yellow butterflies.
Halberd of the Kiléan Elder Guard

**Halberd of the Kiléan Elder Guard** is an enchanted battleaxe which can make the undead up to level 25 flee from the wielder for 30 seconds. Its base damage is on par with an Aeterna Battleaxe not crafted by the player character and its 2 unit heavier.

The weapon is one of the four rewards of choice for acquiring all three requested artifact of the quest Trails of the Past. Its enchantment can be learnt at an Arcane enchanter.
Sunborn Axe

**Sunborn Axe** is an one-handed axe which is used by the Sunborn people in Thalgard. They can be found near the docks and inside and outside of the Thalgard Residence. The weapon has identical looks as the Skaragg Axe, but it's capable of inflicting more damage with each blow. In terms of damage, it's quite high and only one point behind a found or bought version of the War Axe of the Rightious Path.
Dreamflower recipe

**Dreamflower recipe** is a document written by Yero Sunwind about the properties of the Dreamflower and using it as an ingredient for enhancing one's outcomes in all kinds of circumstances and changing it to the best possible outcome. It can be found in the inventory in the clutter section and due to it being a quest item in the games files, it cannot be removed from the inventory by the player with normal disposing methods. This item can be found during the side quest Secrets, which has the single, but unclear goal of finding this document. It can be found in Yero's Tower on top of the slope in the cavern, where Yero's secret laboratory is located.

It's usage will become apparant to players who have advanced the quest Dark Chambers of Our Mind, by meeting with The Father, the enigmatic leader of the Rhalâta and players who have nearly completed A Drop in the Ocean and collected at least one Dreamflower, which is the rarest ingredient to obtain.
Garb of the Mysterious Nomad

## Weapons and armor

### Applied enchantment(s)

Lowers mana costs of Psionics spells by 3%.Lowers mana costs of Light Magic spells by 3%.Increases Mana by 8 points.

### Set bonuses

I: Increases Mana by 12 points.II: Elementalism and Mentalism spells now cost 5% less mana.

III: Entropy and Light Magic spells now cost 5% less mana.

### Upgrade material(s)

Leather

**Garb of the Mysterious Nomad** is the body armor of the Mysterious Nomad set. It provides a 3% Psionics and Light Magic mana reduction and it increases the total amount of Mana by 8 points. It can be found in Castle Goldenford, Keep. It's worn by the inhabitant Dohra Dal'Goldenford. It can also by found in the Old Borderwatch castle.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • **Garb of the Mysterious Nomad** • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Leather Strip

**Leather strip** is a crafting material. It can be made from cutting Leather into four strips at a tanning bench. It can also be acquired by buying or finding it, although buying leather strips is more expensive than buying leather and then making strips from them.

## Buying

Leather strips can be bought from the following merchants with the following quantities:

## Crafting

Leather can be crafted from the following materials:

Leather strips are used to create the following items:
Aeterna Battleaxe

### Material(s)

2 Glowing Thorium Ingot, Malachite Ingot, Moonstone Ingot, 2 Shadow Steel Ingot, 10 Spare Parts.

Aeterna Battleaxe is two-handed weapon and the most powerful weapon of its type.

It can be found in places and crafted by a player character with 60 Handicraft. The materials needed for crafting this weapon have an item value of ( 2 x 150 + 70 + 80 + 2 x 110 + 10 x 2) = 540.
Fortune of the Tracker

**Fortune of the Tracker** is pair of lightweight bracers from the Tracker armor set. It has the following enchantments:

* Bows do 7% more damage.
* Light armor fortified by 9 levels.
* Rhetoric fortified by 8 levels.
* Increases Stamina by 12 points.

It can be found at the Western Cannon Wall in the Goldenforst. Another location is the Old Lighthouse in the Powder Desert. The lighthouse is accessible after investigating the murder scene in the side quest Blood in the Sands. It can be found on the webbed corpse of a priest, which is lying at the back of the cave.
.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • **Fortune of the Tracker** • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Bow of the Mad Hermit

**Bow of the Mad Hermit** is an enchanted bow with an unique enchantment. It will deal 17 points of fire damage, but the effects has an unknown duration in which it deals damage.

The bow can either be received as a reward from one of the four wishing wells in Lost Hearts and it can be gained as loot from The Experimenter in Fortress Rockwatch.
Blessed Leather Gloves

**Blessed Leather Gloves** is a pair of enchanted light armor gloves which decreases the mana cost of Light Magic spells by 7%. With a base armor rating between 1-2, these gloves provide very limited amount of protection against physical attacks.

It's currently unknown how these gloves can be acquired in the game by normal means, but they can be acquired without consulting to console commands.
Blizzard

**Blizzard** is one of the three mythical spells of the Elementalism specialisation, which requires a level of at least 90 in the skill and the memory of Unleashed Might unlocked. The spell, when used, requires both hands and when the player starts casting the spell, the player character is fixed to its current position.

The spell, when cast, will unleash a blizzard, which deals ?? frost damage per second to all targets in the area of effect.

The spell can be acquired during the sidequest The Brotherhood of the Kor. At the near end of the quest, the player character has to dive and can find a potion which gives the pc a potion, granting waterbreathing for 500 seconds in real-live time. In the flooded area, there is ship to be found, where the tome for **Blizzard** is lying inside a chest. Though the island can be revisited after the quest, it is difficult to reach without Mark and recall if the opportunity was missed to acquire the tome, as the reaching the island can only be reached then by swimming to it.

Though the quest is available early and thus the ability to earn the tome early, the player has to defeat Bonerippers, and their weaker version during the quest or find means to avoid them. Combined with the expense cost of acquiring a high combat level in any combat skill, acquiring the tome and using it around level 10, is only atainable by highly experienced players. Sarting from level 20 is considered more realistic.

## Not allowed areas

The spell has a few areas where it is not possible to cast the spell. This includes, but is not limited to the following areas (add more when more restrictions are found):

* Frostcliff Mountains region
Baldris root

**Baldris root** is an alchemy ingredient, which has mix of quite common alchemy effects. It can be found in many places, such as the Whisperwood region, where the plant can be found in large quantities. Another place where this grows in large quantities is the graveyard, near the Duneville Crypt, close to the Myrad Tower located in Duneville. There you can harvest about 15-25 roots in a safe location, which will probably regrow after some time.
Bank

Disambiguation page for BankThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Bank** may refer to:

* Money and Greed, a bank in Nehrim: At Fate's Edge.
* Sildren and Friends, a bank in Enderal: The Shards of Order.
Souls

**Souls** is a side quest in which the player character searches for the twenty souls with the Net of Souls talent. Without the talent, the souls are invisible and can't be collected. The souls are needed by phasmalists to make talismans, which can then be used to Summon an apparation, which can aid the player in combat. The tutorial and side quest Introduction to Phasmalism will guide the player to the first soul when Net of Souls is unlocked.

There are of each soul level, four souls being available who have skills and attributes for an allrounder, mage rogue or warrior. There are five soul levels available, which each require an unlocked memory in the Phasmalist tree of Soul Smith in order to make a talisman.

## Trivia and easter eggs

* The title of the achievement is a reference to the Pokémon games and the anime serie, in which the protagonist has the goal to catch and train all pokémons which are existing.
* The soul named Samael Dal'Litzu is a reference to Nicolas Samuel Lietzau, the executive and plot writer of Enderal and writer of Dreams of the Dying.
Moonwind

## Weapons and armor

### Applied enchantment(s)

Does 18 point of frost damage to health and stamina. Does 9 points of shock damage to health and half as mush to mana.

### Upgrade material(s)

2 Shadow Steel Ingot, 3 Leather Strip

**Moonwind** is an enchanted bow bestowed with the effects of frost damage and shock damage in one weapon. As such, it's an unique enchantment, as there are very weapons available with two enchantments combined. The enchantment consists of inflicting 18 points of frost damage to health and stamina, and slowing down the opponent for 3 seconds (standard effect). The shock damage inflicts 9 points of damage to health and half as much to mana.

It's enchantment can be learned at an Arcane enchanter. After that, its enchantment can be found in the enchantment menu with the name Moonwind.

At the moment, it's unknown how this weapon can be acquired. (This bow can be purchased from a traveler.)
Entropy (Enderal)

### Skill description

School of magic involved with summoning of creatures, magical weapons and the manipulation of the energy of life

### Skill level effect

Increasing this skill decreases mana costs for spells of this school.

**Entropy** is one of the five schools of magic and involves manipulating the energy of life and death and the summoning of creatures and weapons. Increasing this skill decreases the mana costs of cast spell in this school. Practioners of this school are called Sinistropes and the skills is heavily influenced by the memories of the Sinistrope. Spells of this school can be used in battle to inflict damage directly and damage with summoned creatures. Due to this is school of magic being illegal, as well as Psionics, spellbooks, learning books and other materials, with the exception of soul gems.

## Items affecting this skill

The following items have the following effect while equipped:

The following items boost entropy, by raising the level while being equipped:

* Cloak of Twilight provides an increase of 11 levels.

The following items have the following temporarily effect:

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**Mage skills**
Elementalism • **Entropy** • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • **Entropy** • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Elementalism (Enderal)

**Elementalism** is the school of magic which allows the caster to throw bolts, currents, walls, runes and cloaks from either electricity, ice and fire and is mainly used as a combat skill. The skill is part of the elementalist tree. All enchanted items in the game lessen the mana cost of elementalist spells.

## List of spells

.

**Mage skills**
**Elementalism** • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
**Elementalism** • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Graybeard's Potion Palor

Graybeard's Potion Palor is an alchemy and magic store located in the Foreign Quarter of Ark which sells potions, alchemy ingredients and other things needed for magic, along with learning books in the specific skills.

## Store

* 12 Ambrosia
* 2 Aversion to Fire (Rancid)
* 4 Aversion to Frost (Rancid)
* 2 Aversion to Magic (Rancid)
* 2 Cure Disease Potion
* Dexterity Potion (Enhanced)
* 2 Health Flux Potion (Rancid)
* 4 Health Potion (Cheap)
* 4 Health Potion (Rancid)
* 6 Health Potion (Standard)
* Invisibility Potion
* 3 Mana Flux Potion (Rancid)
* 2 Mana Potion (Cheap)
* 4 Mana Potion (Rancid)
* Morning Air Potion (Cheap)
* 4 Morning Air Potion (Rancid)
* Poison of Paralysis (Cheap)
* 4 Poison of Woe (Cheap)
* Potion of Enchantment (Rancid)
* Potion of Might (Cheap)
* Potion of Might (Rancid)
* 2 Potion Protection from Fire (Cheap)
* 5 Potion Protection from Fire (Rancid)
* Potion Protection from Frost (Cheap)
* Potion Protection from Frost (Rancid)
* Potion Protection from Shock (Cheap)
* Potion Protection from Shock (Enhanced)
* Potion Protection from Shock (Rancid)
* Potion of Stamina Fortification (Rancid)
* 3 Potion of the Fingersmith (Rancid)
* 3 Potion of Waterbreathing (Rancid)
* Stamina Flux Potion (Rancid)

**Scrolls**
* 7 Scroll: Teleport to Ark
* 2 Scroll: Teleport to Duneville
* 4 Scroll: Teleport to Fogville
* 2 Scroll: Teleport to Frostcliff Tavern
* 2 Scroll: Teleport to Northwind Camp
* 4 Scroll: Teleport to Riverville
* 4 Scroll: Teleport to Farmers Coast
* 4 Scroll: Teleport to the Heartlands Border
* 4 Scroll: Teleport to the Northern Heartlands
* 2 Scroll: Teleport to the Sun Temple
* 2 Scroll: Teleport to the Undericty Barracks
* 14 Learning book alchemy adept
* 9 Learning book alchemy expert
* 8 Learning book alchemy master
* 9 Learning book elementalism apprentice
* 10 Learning book elementalism adept
* 8 Learning book elementalism expert
* 6 Learning book elementalism master
* 10 Learning book enchanting master
* 10 Learning book light magic apprentice
* 13 Learning book light magic adept
* 7 Learning book light magic expert
* 8 Learning book light magic master
* 9 Learning book mentalism master

* Artichoke (sometimes)
* 11 Blue butterfly wing
* 11 Blue dragonfly wing
* 17 Blue Malphas flower
* 5 Bone meal
* 8 Chicken egg
* 5 Crab shell
* 8 Date
* 8 Ectoplasm
* 8 Endralean cotton
* 14 Feathers
* 15 Fire salts
* 11 Firefly
* Frost salts
* 11 Garlic
* 20 Holly berry
* 21 Juniper berries
* 3 Laundress mushroom
* 18 Lavender
* 8 Lichen
* 3 Lube oil
* 6 Mana salt
* 18 Nightshade
* 15 Orange dragonfly wing
* 27 Peaceweed
* 9 Pearl
* 16 Purple Malphas flower
* 10 Root
* 9 Salt
* 4 Sheer Cap
* 11 Small pearl
* 15 Spicy grass
* 16 Spider egg
* 6 Sporecrown
* 4 Stain mushroom
* 4 Taproot
* 11 Thistle
* 28 Tuber
* 8 Vatyr ear
* 18 Vatyr's tongue
* 18 Wheat
* 8 Whisperweed
* 19 Wild berry
* 4 Wolf claws
* 8 Yellow butterfly wing
Bird egg

**Bird egg** is an alchemy ingredient which has three positive effects and one negative. These are Chymicum: swiftness, fortify one-handed and restore health. The negative one is increase arcane fever, which is always present with the restore health effect. The restore health of this ingredient, has a duration of five seconds instead of 4 seconds, compared to other ingredients. As such, this ingredient can be used to make the most potent healing potions, especially if combined with Blue dragonfly wing.

The ingredient itself can only be found in birds at a specific amount of locations. As such, acquiring large quantities is considered unpractical. The ingredient is sold by a few alchemy stores.
Commander Greatsword

**Commander Greatsword** is an enchanted greatsword with same appearance as an Aeterna Greatsword. But in terms of damage, this weapon is much more powerful than its common counterpart when it comes to base damage and it has the enchantment of absorbing four points of Stamina with every hit.

It can be found in the Duneville Crypt as loot on the Lord of the Lost Ones. As this creature respawns, so does the opportunity to obtain another version of it.
Hammerbird egg

**Hammerbird egg** is an alchemy ingredient and quest item needed in The Biggest Egg Hunt Ever. The eggs can be found in the nests of hammerbirds, which are in the Heartlands and near to the city of Ark and the merchants Samual Goldenford and Gaboff's Premium Wares sell one egg as well. The properties of resist magic and shock make the item quite handy for resistance potions.
Nightshade (Enderal)

## Nightshade

**Nightshade** is an alchemy ingredient with two negative and two positive effects. These effects can be brewed into valuable potion on their own or with two of them combined. The plant grows in many places and region around the world, though there no a places with a large quantity. Nightshade is also sold by nearly all alchemy vendors, thus it can be quite easy to acquire a large quantity of this ingredient.
Comparison between heavy and light armor (Enderal)

This guide compares the skills of Light and Heavy armor in Enderal with each other. These skills determines how much armor rating the items provides which belong to their respective categories. The only criteria which separates the two is the weight of the armor, though some items of light armor could be heavier than the lightest pieces of heavy armor. In general, light armor provides lower protection, but it doesn't weight as much and provides a lower mobility penalty, compared to heavy armor, which in general provides higher protection, but weighs much more and slows down the user much more.

## Skill development (memory tree development)

In the table below you find all necessary memories of both skills. The unrelated memories are the memories which won't develop the skill, but are necessary to gain acess to other armor memories in their braches. These effects won't be counted in all effects combined.

* Weight reductions
* Only heavy armor memories: 4
* Memory points required (all relevant memories and minimum necessary unrelated memories): 12

* Weight reductions: 100%
* Only light armor memories: 3
* Memory points required (all relevant memories and minimum necessary unrelated memories): 11
Magical Leather

**Magical Leather** is a crafting material which is, as far as known, only needed for the crafting of Seven Things, a backpack which requires 90 Handicraft as well.

It can be found in a barrel on an island explored during the side quest A Drop in the Ocean. The barrel is either in the family house or in a ruined building on the island, but this needs to be confirmed.