Cards

Cards are the heart and soul of Rising Star. The game is, at a high level, an idle trading card game.

## Card anatomy

Cards are pretty simple to understand. Here's the basic anatomy:

* **Card number.** Every card has a unique number.
* **Card name.** A more user friendly way to ID a card.
* **Main Stats:** If you own the card and it is synced and active, these number will add to your in-game stats.
	+ Fans stat.
	+ Skill stat.
	+ Luck stat.
	+ Income Modifier stat.
* **Flavour text.** A cheeky description, just for fun.
* **Rarity / type.** See below for more information.
* **Other symbols.** Some special cards have additional artwork or icons. For example, cards inspired by Twitch Streamers might have a small TV icon.

## Card characteristics

### Card rarities

Cards currently come in four rarities. The odds for drawing these out of packs is not published, but all pack opening data is public, so it is possible to figure this out on your own.

* Common
* Rare
* Epic
* Legendary

Cards may also be classified as:

* Seasonal
* Special
* Festival
* Limited Edition

The above four classifications typically have combined stat power between Rare and Epic.

### Card types

There are currently 8 major card types:

* **People Cards.** These are among the most numerous cards. They feature pictures of imaginary and real people. These cards usually have all four Main Stats, although Commons sometimes lack one or two stats.
* **Instrument Cards.** These are the second most numerous cards. They have associated sounds and feature pictures of real instruments. They only provide the Luck stat, and impact the Skill rewards from Music Lessons depending on their subcategories:
	+ Microphones
	+ Guitars
	+ Drums
	+ Orchestral
	+ Keys & Piano
	+ Production
* **Vehicle Cards.** These cards feature pictures of various vehicles. They tend to favour the Fans stat. Vehicle cards' Luck stat impact the Skill rewards from the Road Crew Lesson.
* **Booster Cards.** Owning these special cards provide permanent boosts to the gameplay. They can be active buffs (you need to use them, like pizza) or passive buffs, like the XP Boosters.
* **Crafted Cards.** These are special instrument cards that can only be acquired through the Crafting mechanic. They function as instrument cards.
* **Festival Cards.** These are special cards that can only be acquired through the Festival World Tour mechanic. They can be Blended to create powerful and rare People Cards.
* **Fanclub Cards.** These are special cards that can only be acquired through the Promote Fanclub Mission.
* **Other Cards.** These cards have various functions that do not fit into any other category.

There are also **Records**, which are not technically Cards, but they do contribute to your total Unique Card Count.

### Technical details

Each card is a unique digital asset (i.e. NFT).

They are owned by Players who mint them by opening Card Packs. The game devs control the supply of cards and what the cards are, but they do not own them (unless they buy them or open their own packs like everyone else).

The NFTs are native to the Hive blockchain. It may be possible to send Cards cross-chain in the future, but the game is not yet in a stage to focus on spreading to other ecosystems.

## Card circulation and discontinuation

Each card has a print or mint limit, which is determined by the Rising Star game devs. This information is available on each card's individual page (click on cards in the Collection Page or Marketplace in-game to view this.

When a card reaches its limit, no more will be automatically created by the game code. Unless the devs up the print cap, the only way to obtain discontinued cards is to buy them on the secondary Market, engage in a private trade, or perhaps win them in a giveaway or contest.