recursal/Fanatic-Fandom huggingface dataset:
4-1X

*For the normal version in ECLISE Alpha, see 4-1 (Alpha).*
{{#switch:4-1X

*For the normal version in ECLISE 2.o, see 4-1 (2.0).*
*For the version in ECLISE Beta, see 4-1.*

## **4-1X: Green Plank**

**Green Plank**, also known as **4-1X**, is the first level of Pirate Seas Hardcore in ECLISE. After completing the level, the player unlocks Kernel-pult.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Pirates. Why does it have to be Pirates?

Crazy Dave: But Pirates! Hang on to your parrots and peg legs!

(Crazy Dave and Penny leave)

## Tips

* Be prepared to deal with Swashbuckler Zombies upon their arrival! They'll cause quite some trouble if not properly taken care of!
* It's best recommended to grab a high-health plant, in case you aren't prepared to deal with them when they arrive.
* **Note:** Not just on this level but also most of Pirate Seas Hardcore level, you usually see more zombies is coming on plankless lane, that because they'll make the wave trigger quickly so you have less time to build the defense.
15-5

## **15-5: Veteran Turkey**

**Veteran Turkey**, also known as **15-5**, is the fifth level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr Zomboss: Me Zomboss. Zomboss created something.

Dr Zomboss: Something... diabolical.

Dr Zomboss: A POWERFUL zombie.

Dr Zomboss: Prepare for defeat! Regards, Zomboss

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Penny: This is getting serious.

Penny: The Nether Dodos are a force to be reckoned with.

Penny: They CANNOT be detected unless they fly.

Crazy Dave: Can we keep one and train her how to fly then?

Penny: No. We do need to find a way to force them to fly though.

Crazy Dave: Don't worry! I'm sure our neighbor can figure out something with these plants!

(Crazy Dave leaves)

Penny: NO WAIT, WE DON'T HAVE ANY WARM...

Penny: ...

Penny: Darn it.

Penny: \*robotic sigh\*

Penny: Try to find a way around the freezing wind, then.

(Penny leaves)

### Outro

(After Completing the Level)

(Crazy Dave and Penny appear)

Penny: User Dave?

Crazy Dave: Yes?

Penny: You just lost your plant picking privilege.

Crazy Dave: Aww... Please?

Penny: This won't work on me this time.

(Crazy Dave and Penny leave)

## Tips

* Be aware that you don't have any warming plants in this level. Once plants get breezed, immediately shovel and replant them. Rapidly placing down two lanes of Sunflowers during early game will help you have enough sun for this.
* This level introduces a new and extremely dangerous zombie - Zombie Nether Dodo. As the dialogue implies, it cannot be detected by most plants or even lawn mower unless it flies. Some environmental modifiers, such as ice floes or Gold Tiles, and some plants, such as Potato Mine, Iceberg Lettuce or primal plants, will cause it to fly, allowing your other plants to damage them. As such, try to put Primal Wall-nuts in the front lines - despite having low health, they will help you deal with the Zombie Nether Dodos and are also a great Gargantuar staller. Placing Toadstools behind the Primal Wall-nuts will allow them to consume the Nether Dodos immediately. It is recommended to have a Tier 2 Toadstool.
* Use Potato Mines against tough zombies, such as Buckethead Zombies and Sloth Gargantuars, and continuously place them in front of your defenses during late game in case things get tough.

## Gallery

By Heady-pult (Tiering Toadstool is recommended)By CogafireBy Phantom of Ra
13-4

## **13-4: Glowstones**

**Glowstones**, also known as **13-4**, is the fourth level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The main gimmick of this level: no primary sun producers can be used. The only way of obtaining sun is through the Sun Bean, or the Witch Hazel if the player has beaten S-6.
* Watch out for Prospector Zombies attacking from the back, Excavator Zombies blocking straight-shooting projectiles, or Tomb Raiser Zombies filling the lawn with graves. Make good use of the sun tombstones and use proper counters against the threats of the level.
1-2 (2.0)

{{#switch:1-2 (2.0)

## **1-2: Headstone Passer**

**Headstone Passer**, also known as **1-2**, is the second level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Bloomerang.

## Dialogue

(Penny appears)

Penny: In many cases, you might to prioritize attacking zombies first...

Penny: ...especially when destroying other targets is seemingly hard.

Penny: If that's the case, then I suggest the usages of catapults plants.

Penny: Now have fun with your cabbage pults!

(Penny leaves)

## Tips

* In Eclise, there are so many plant introduction levels where you have to use the newly obtained plant to beat the level it is being introduced. They may come as conveyor, Locked and Loaded, and pre-picked. This will help for the newcomers of Eclise to play the game.
* Cabbage-pult is recommended because it lobs over graves, as hinted by the level name.
* Peashooter is not useless here as he can be used to destroy graves and open up spaces.
1-2

*For the normal version in ECLISE Alpha, see 1-2 (Alpha).*
{{#switch:1-2

*For the normal version in ECLISE 2.o, see 1-2 (2.0).*

## **1-2: Overgrave Lobber**

**Overgrave Lobber**, also known as **1-2**, is the second level of Ancient Egypt Part 1 in ECLISE. It acts as an introduction to the Camel Zombies. After completing the level, the player receives a Money Bag.

## Dialogue

(After exiting to the map)

(Crazy Dave and Penny appear)

Crazy Dave: Penny, look! Above my head!

Crazy Dave: It's the TRAVEL LOG!

Crazy Dave: What's that, Travel Log? You provide guidance, progress and rewards?

Penny: The Log is not, in fact, speaking, User Dave.

Crazy Dave: Thanks, Travel Log! Whatever you say!

(Crazy Dave and Penny leave)

Tutorial: Check out the Travel Log!

(The player is directed to a quest to unlock Bloomerang by completing 1-3)

## Tips

* In Eclise, there are so many plant introduction levels where you have to use the newly obtained plant to beat the level it is being introduced. They may come as conveyor, Locked and Loaded, and pre-picked. This will help for the newcomers of Eclise to play the game.
* Camel Zombies usually come in packs of 3, and are connected. The player needs to have high enough attack power to defeat them. In addition, there are more tombstones.
* Cabbage-pult is recommended because it lobs over graves, as hinted by the level name.

## Waves

**Note:**
 have 3 segments.

## Gallery

All Tier 2 (By CreeperBoss1532)Final Wave (by ToilsomeGoat)
17-8 (Alpha)

*For the version in ECLISE Beta, see 17-8.*

## **17-8: Focus Course**

**Focus Course**, also known as **17-8**, is the eighth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player unlocks Magnifying Grass.

## Tips

* This level introduces Magnifying Grass. Tap to spend sun to fire for a powerful blast of sun. She can take care of dangerous zombies in this level.
	+ Play slowly, so you can get enougn sun to move onto next waves with little to no trouble.
	+ Prioritise Jurrassic Zombies, so that they don't eat your defense from behind.
		- If a pterodactyl waits long enough, they will leave
* Due to the tanky nature of Coral Cage Zombie, Chili Bean and Grimrose are recommended to neutralize her.
* If you are not comfortable with using Magnifying Grass, bring in Electric Currant or Split Pea, to take care of Jurrasic Zombies from the back
0-3

*For the version in ECLISE 2.0, see 0-3 (2.0).*

## **0-3: Tutorial**

**Tutorial**, also known as **0-3**, is the third level of Player's House in ECLISE. After completing the level, the player unlocks Wall-nut.

This level can be skipped over, along with 0-1 and 0-2 in the Player's House.

## Dialogue

(After the text "READY... SET..." is shown)

Tutorial: WAIT!!!

Tutorial: Those backwards plants are in the way! Drag the shovel onto a plant to remove it!

(After digging up a plant)

Tutorial: Keep digging until your lawn is clear of plants!

(After digging up all plants)

Tutorial: The shovel can make room for other plants.

## Tips

* Conehead Zombie first appears here, which adds about 0.1% more challenge. That being said, you may run your usual PvZ1 strategy to win this level.
1-5

*For the normal version in ECLISE Alpha, see 1-5 (Alpha).*
{{#switch:1-5

*For the normal version in ECLISE 2.o, see 1-5 (2.0).*

## **1-5: Escaping Explorer**

**Escaping Explorer**, also known as **1-5**, is the fifth level of Ancient Egypt Part 1 in ECLISE. It marks the first appearance of the Explorer Zombie. After completing this level, the player unlocks Potato Mine. The player also receives access to S-1.

## Dialogue

### Intro

(Penny appears)

Penny: The zombies can now organize massive attacks, with 3 flags or more.

Penny: They are also getting more dangerous abilities.

Penny: *We may need to put the Sunflowers in front of some of our offensive plants to act as meatshields.*

Penny: That way, should anything happen...

Penny: **It's better to lose some Sunflowers, rather than valuable attacking plants.**

(Penny leaves)

### Outro

(After actually receiving the Potato Mine)

(Penny appears)

Penny: The paradoxes have corrected themselves...?

Penny: Interesting...

(Penny leaves)

(After exiting to map)

(Crazy Dave appears)

Dave: Want some new stuff? Check out my Twiddydinkies! I sell cool plants and costumes there!

Tutorial: Visit Crazy Dave’s Twiddydinkies!

(The player enters the Dave’s Twiddydinkies)

(Penny appears)

Penny: We’ll need this one single seed packet to start tiering Peashooter properly. Buy it!

(Penny disappears)

(The user buys the ‘Hardcoded Unremovable Piñata’ and gets 1 Peashooter seed packet)

(The player exits to map)

(Penny appears)

Penny: Check the Twiddydinkies often for new costumes! They come out once you earn a new plant.

(Penny disappears)

## Tips

* Explorer Zombie makes its first appearance in this level, using ice plants to counter is highly recommended. Make sure your defenses can deal with tombstones and tough zombies as well.

 Waves
14-7 (Alpha)

*For the version in ECLISE Beta, see 14-7.*

## **14-7: Twenty Second Flashback**

**Twenty Second Flashback**, also known as **14-7**, is the seventh level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks A.K.E.E..

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: A low sun challenge once again?! MADNESS!

Penny: Do not fret yet, user Dave. We have Toadstool on our side for now.

Penny: We also have a few starting Plant Foods as well.

Penny: Use them wisely to defeat or stall a huge number of weak zombies at once.

Penny: However, we have a bigger, and more explosive problem.

Penny: It seems like zombies have taken issue with our fake cannons comment.

Penny: Now they have armed themselves with real cannonballs on their ship!

Penny: ...which are summoned by even more barrels.

Penny: At this point I have to question the logistics of their entire thing.

Crazy Dave: Who cares? Our pirate battle will be legendary!

(Both leave)

## Tips

* With 0 sun, you will have to depend on the pre-planted Toadstool as your sun source. It is necessary to pick Toadstool as it is the only sun producer available and should have a column of them or more quickly to earn more sun for other plants.
* Three Plant Foods are given when you start this level. Use only when necessary, especially during the first wave of Raiding Party.
* Cannonballs! is a new attack, where empty barrels rise from your house leading to cannon shots on each row, damaging the frontmost plant it hits, but dodges some ground plants. Bring a wall-plant or any meatshield you can use to protect your other plants from the cannonballs.

## Trivia

* The level's name is a reference to PvZ2 Pirate Seas Day 22.
20-4

## **20-4: Unreal Army**

**Unreal Army**, also known as **20-4**, is the fourth level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player unlocks Grapeshot.

## Tips

* 2400 sun is not a lot, and you will face a fairly heavy attack here.
* Take advantage of the cheap attacking plants, but don't forget to bring some support too.
* Do not plant too many sun producers - 1 column will be enough. Use the easy beginning to immediately build your Puff-shroom army and most of the attackers.
* Save some sun for the last waves too - without explosions and other instant-kills they will be quite difficult to handle.

## Gallery

By White1337By Electricity Game ( Shadow Plant )By Electricity Game ( Shadow plants + Red stinger )By Heady-pult (Who needs a bomb while you have Puff-Shroom plant food... I brought it anyway)By CogafireBy Shaman. Close fireBy The Winter LettuceBy Alex.eecs
17-3 (Alpha)

*For the version in ECLISE Beta, see 17-3.*

## **17-3: High Seas Skirmish**

**High Seas Skirmish**, also known as **17-3**, is the third level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Crazy Dave and Penny appear)

Penny: Alert, User Dave! It seems like Balloon Zombies have found their way to this era.

Penny: They do not fly as high as they used, but tread lightly regardless.

Crazy Dave: Show them the might of our pult firends... and a dash of wind power, neighbor!

Crazy Dave: They will be blown away by our sheer force!

Penny: \*robotic sigh\*

(Both leave)

## Waves

**Notes:**
 spawn randomly.
0-3 (2.0)

*For the version in ECLISE Beta, see 0-3.*

## **0-3: Tutorial**

**Tutorial**, also known as **0-3**, is the third and final level of Player's House in ECLISE. After completing the level, the player receives the Hot Sauce, which is used by Crazy Dave on his taco.

## Dialogue

(After finishing the level and receiving the Hot Sauce)

(Crazy Dave appears)

Crazy Dave: Hey neighbor! Can I borrow that hot sauce?

(Crazy Dave takes out a taco)

Crazy Dave: I've been holding onto this taco for forever!

(Crazy Dave eats the taco)

Crazy Dave: Oh! That was...AMAZING! Thank you neighbor!

Crazy Dave: Wait, did you hear something?

(Dr. Zomboss appears)

Dr. Zomboss: Greetings, Gardeners.

Crazy Dave: Mr. Boss guy! What brings you here?

Dr. Zomboss: I came bearing a threat for you, David. A multi-timeline threat!

Dr. Zomboss: My zombies have polluted the time-space continuum thanks to my time travel technology.

Dr. Zomboss: Soon, my unstoppable army will dominate this entire world!

Dr. Zomboss: Only then, I will come for your brain and make you witness my total victory!

Dr. Zomboss: Now, stay put and accept your fate!

(Dr. Zomboss disappears)

Crazy Dave: That doesn't look good, neighbor!

Crazy Dave: Looks like we need a trip across time and space to stop him again!

(Penny appears)

Crazy Dave: Come, neighbor and meet Penny, my time machine!

Penny: Finally, another User who can process my queries.

Penny: Let me postulate, we will need to travel through time to defeat Zomboss and his army... again...

Crazy Dave: She's so smart! Now let's go!

(Crazy Dave and Penny leave)

## Tips

* There are now Bucketheads and you have to defend five lanes, which will perhaps add another 0.1% more challenge. Use your knowledge you gained from the previous levels and utilize the plants' use correctly to win this tutorial.
18-3

## **18-3: Terrorsaurus**

**Terrorsaurus**, also known as **18-3**, is the third level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player unlocks Shadow-shroom.

## Dialogue

(Crazy Dave and Penny appear)

Penny: A new type of dino has joined the fight... the mighty T-Rex!

Crazy Dave: ...doesn't look much like terror-rex to me.

Crazy Dave: More like an overgrown puppy! Can I keep it?

Penny: Firstly, no, you can't keep every single cute thing you come across.

Crazy Dave: Aw.

Penny: Secondly, you should not underestimate it, User Dave.

Penny: Its thunderous roars can terrify zombies, increasing their speed fivefold.

Penny: Even those walking backwards.

Crazy Dave: ...I still want one though. It can scare zombies away from my house!

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)

## Tips

* T-Rex can roar to infuriate zombies in its lane, increasing their speed five times, making this dinosaur extremely dangerous. However, the effect is immediately terminated if the zombie is slowed down by any means. The level has many T-Rexes, so stalling plants such as Snow Pea or Sap-fling are highly recommended.
* Like in any other Part 2 level with 3 flags, bring heavy damage to take out massive hordes of zombies and Jurassic Gargantuars.

## Gallery

By White1337By Hungry bear from zooBy Electricity Game ( A.K.E.E used to suppress magnetic influences T.Rex )By Electricity Game ( Sap-fling + A.K.E.E + Ghost Pepper )By CogafireBy The Winter Lettuce (Secondaries edition)By Alex.eecsBy Phantom of Ra
1-1X

*For the normal version in ECLISE Alpha, see 1-1 (Alpha).*
{{#switch:1-1X

*For the normal version in ECLISE 2.o, see 1-1 (2.0).*
*For the version in ECLISE Beta, see 1-1.*

## **1-1X: The Ancient Time**

**The Ancient Time**, also known as **1-1X**, is the first level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player unlocks Cabbage-pult.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Welcome to Ancient Egypt!

Penny: We're 4500 years behind our modern time... more or less.

Crazy Dave: That doesn't smell right. Where's Mr. Boss guy?

Crazy Dave: In the meantime... these plants were made for plantin'.

(Crazy Dave and Penny leave)

## Tips

* Eclise Hardcore serves as a post-playing stage after practicing your skills and collecting plants from the main adventure mode. It will test your ways in beating extremely difficult and rushy levels by revisiting Part 1 with extreme zombie rush and spam. For now this level is not very tricky, just spam a lot of Peashooter to win.
* The Ra Zombies introduced in this level have the ability to steal sun. It is best to quickly collect the sun they are stealing in order not to have much trouble during early game. On the other hand Ra Zombies can also be used to stall early waves. They stop when trying to steal sun, so allowing them to start to steal the sun, but taking it away before they completely steal it will buy you a lot of time. This is a technique useful in many later levels.
* Tombstones can be a bit problematic. Try to destroy them as quickly as you can while using other plants to stall the enemies.

 Waves

## Gallery

By Kaluteby ByronPossible to beat with peashooter only. I thought you unlock cabbage before 1-1 - WalkingAbacusBy Sunny
18-6

## **18-6: Amber Chamber**

**Amber Chamber**, also known as **18-6**, is the sixth level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The level is full of tough zombies like Amberhead Zombie or Jurassic Bully, and because of this, weak attacking plants will be almost useless. In addition, you have an objective to defeat 12 zombies in 1 second. Grouping zombies with redirection and stalling plants, then using a single Cherry Bomb is the best way to complete it. However, don't forget to build a proper defense against the zombie hordes, as the dinosaurs and Jurassic Gargantuars can overwhelm it.

## Gallery

By White1337By XMemeMan 18-6 Root OnlyBy Electricity GameBy Electricity Game pt.2By Electricity Game pt.3By Electricity Game pt.4By VR456By CogafireThe biggest meme you ever did see. Set up garlics on 4th and 9th columns, and stall with chard and hurri. Sac mowers on final wave. Prolly dont even need the violet or jalapeno tbh.
17-4

## **17-4: Problem Puller**

**Problem Puller**, also known as **17-4**, is the fourth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Fisherman Zombies appear, and thankfully, are toned down from the original game. Due to their relatively fragile HP, piercing plants like Laser Bean are extremely effective against them. If possible, try to prioritize using instant-kills on them. Additionally, maintaining a Sunflower meatshield counters their pulling, which in turn, also helps you reach the 7000 sun production requirement to beat the level.
* Pick the Gold Bloom is also a good idea, since the system counts all the 375 as the produced sun (although you only receive 75 suns in profit).

## Gallery

hooks stick in plants if the fisherman die before the plants get pulledBy Alex.eecs (Accidentally used tier 1 wheat instead of tier 2)
14-5

## **14-5: Hardened Headcannon**

**Hardened Headcannon**, also known as **14-5**, is the fifth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player recieves a Money Bag.

## Tips

* This level introduces Cannonhead Zombie, the Brickhead variant for Pirate Seas. Heavy damage will be needed to take them down.
* Any strategies that you've used on other intro levels have a high probability of working here as well. Do be careful of the Gargantuar Pirates, however.

## Gallery

By Dj Tile TurnipBy Electricity GameBy Electricity Game pt.2by The Winter Lettuce (Secondary Sun Producer only)
22-1

## **22-1: Lost Grate**

**Lost Grate**, also known as **22-1**, is the first level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Ah, back to the City of the Lost!

Penny: Be wary though User Dave, as we will encounter far stronger zombie hordes this time.

Crazy Dave: But our plant group has also expanded as well! Time to take them head on!

(Crazy Dave and Penny leave)

## Tips

* Since this is still an intro level, you can pass it without too much trouble. However, the amount of Gargantuars is overwhelming here, so Primal Wall-nut and plants for dealing with single targets, such as Citron, are recommended. Also, in addition to the regular zombies and Gargantuars, this level features Bug Zombies, which can be a nuisance early.
	+ Enormous amount of Gargantuars and Mega Gargantuars will be one of the main recurring themes of Lost City Part 3. Prepare your Primal Wall-nuts, and get heavy as much as possible.
2-4

*For the normal version in ECLISE Alpha, see 2-4 (Alpha).*
{{#switch:2-4

*For the normal version in ECLISE 2.o, see 2-4 (2.0).*

## **2-4: Fly Sticker**

**Fly Sticker**, also known as **2-4**, is the fourth level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* As indicated by the name, the level will involve a lot of Bug Zombies, as well as "Parachute Rain!" ambushes. Be aware and quickly defeat them with stalling and high damage before they can pose any threat.
2-10

*For the normal version in ECLISE Alpha, see 2-10 (Alpha).*
{{#switch:2-10

*For the normal version in ECLISE 2.o, see 2-10 (2.0).*

## **2-10: Block Dropper**

**Block Dropper**, also known as **2-10**, is the tenth and final level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 3-1. At the same time, the player can access Training Zone.

## Dialogue

(After completing the level)

(Crazy Dave and Penny appear)

Penny: The Temple is secured for now, User Dave.

Penny: Lost City will remain intact. No zombies will dare try to discover it.

Crazy Dave: Time for the next era! What will it be?

(Crazy Dave and Penny leave)

## Tips

* Being the final level of Lost City Part 1, this will be your first test in dealing with rough early games. Once again, stall the zombies while getting as much sun as you can to build up your strongest offense. Dangerous threats like Imp Porters and Turquoise Skull Zombies should be stalled and destroyed on sight. Additionally, watch out for ambushes, and react accordingly.
* Bug Zombies should also be taken into consideration. Bonk Choy is ideally the best plant to counter them, and can also be used to assassinate other dangerous threats. Starfruit on the other hand fails to damage Bug Zombies at all. Keep these things in mind while choosing a deck that best suits you.

## Gallery

By Phantom of RaPlants vs Zombies 2 Project Eclise 2-10Video Walktrough By PlasmaSheePECLISE 2-10 TutorialVideo Walktrough By GeneralJonBy CogafireBloomerangs, bonk Choy and wall nut without sunflowers, I made the capture late :(, that's why it doesn't look goodFinal Wave (by ToilsomeGoat)By Alex.eecs
## Trivia

* Prior to Beta 1.5, this level was a Special Delivery level, mainly featuring Starfruit as the main attacker.
17-4 (Alpha)

*For the version in ECLISE Beta, see 17-4.*

## **17-4: Hocus Course**

**Hocus Course**, also known as **17-4**, is the fourth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player unlocks Chrocus.

## Tips

* This level introduces Chrocus, she has two forms
	+ Blue - if you place her at the last two Collums, she will backstab slow zombies or stationary zombies
	+ Green - if you put her on Collums 3 to 9, she will attack like a normal plant
* Use Hurrikale do blow away Balloon Zombies and Cabbage-pults to support Chrocus against Balloon Zombies
	+ Slowly replace Cabbage-pults with Chrocus
* Use Chomper to gulp Balloon Zombies and place them behind plants, so they can instantly destroy octopi from Octo Zombie.
* Use Lily Pads to expand your defense and to distract Octo Zombies from throwing octopi.
16-3

## **16-3: Poultry Land**

**Poultry Land**, also known as **16-3**, is the third level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Any type of plants with small AOE damage will work here, as the level doesn't have enemies tougher than Conehead Cowboy.
* However, note that Wild Rush will strike very early, and you should set up your attackers quickly to defend against it.
* Don't forget to bring some plants for early game too - they will be helpful against the first zombies. The will also be quite a few Chicken Wrangler Zombies so keep that in mind.

## Gallery

By White1337By CogafireBy Phantom of RaBy Phantom of RaBy The Winter Lettuce (Simple setup, nothing special)
3-9

*For the normal version in ECLISE Alpha, see 3-9 (Alpha).*
{{#switch:3-9

*For the normal version in ECLISE 2.o, see 3-9 (2.0).*

## **3-9: Prop Plant**

> *For the Alpha version level with the same name, see 3-8 (Alpha).*
>
>

**Prop Plant**, also known as **3-9**, is the ninth level of Dark Ages Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Dr. Zomboss appears)

Dr. Zomboss: Well met, Not-Very-Noble Lord!

Dr. Zomboss: It is my fervent medical opinion that your humours are out of balance!

Dr. Zomboss: Methinks the siphoning of thine brains is the only way to correct this ailment!

Dr. Zomboss: Fare thee ill, Dr. Edgar Zomboss

(Dr. Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: Hey! I prefer my humors and my brains unbalanced!

Crazy Dave: Because I'm CRAAAAZY!

(Crazy Dave leaves)

Penny: Wait a minute, User Dave! Try not to...

Penny: ...use too much sun this time...

(Penny leaves)

## Tips

* Some plants are especially useful for this type of level - plants that do not require sun to make their presence, either when planted or with their special ability. Iceberg Lettuce and the new Spore-shroom are proven to be up for the task. Use them along with other cheap options to limit your sun budget as much as possible. It is safer to save some sun to battle against Dark Ages Gargantuars.

## Gallery

By Phantom of RaBy Phantom of RaBy Phantom of RaBy Aka\_Crow Just play early game focused on Sunflowers, Grave Busters to get a sun boost and mines on hard enemys, then proceed to spam Cabbage-pults.By CogafireWithout cherry bomb and spore shroomBy Raphiel. I forgot spore shroom was unlocked.
3-2

*For the normal version in ECLISE Alpha, see 3-2 (Alpha).*
{{#switch:3-2

*For the normal version in ECLISE 2.o, see 3-2 (2.0).*

## **3-2: Dawned Light**

**Dawned Light**, also known as **3-2**, is the second level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Sun-shroom.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: What we need is someone to brighten this place up!

Crazy Dave: I got it! We need Sun-shrooms!

Crazy Dave: These guys not only know how to turn a frown upside down...

Crazy Dave: They make more sun as they grow! Great guys, very talented.

Penny: One of the rare cases where User Dave's sane. What are the odds?

(Crazy Dave and Penny leave)

## Tips

* The level introduces the Buckethead Peasant.
* The biggest threat is some tombstones being close to your lawn. It is best to use Puff-shrooms to deal with early zombies while getting rid of the tombstones as you also develop sun.
* Tombstones will also spawn later on as the level goes on, though they appear further from your house.
13-1

## **13-1: Rebel Side**

**Rebel Side**, also known as **13-1**, is the first level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Sun Bean.

## Dialogue

(Crazy Dave appears)

Crazy Dave: Back to thee Dark Ages!... why is it still dark?

(Penny appears)

Penny: That's not how you speak in Medieval English, User Dave.

Penny: But I believe that the zombies have managed to create a second plague.

Penny: A smaller ones, but regardless, seems like we have some zombie bashing to do.

Crazy Dave: Grab yer shovel then! And hammer! I still can't find mine, sadly.

(Crazy Dave and Penny leave)

## Tips

* Find a way to get rid of all the gravestones as quickly as possible, as some appear very close to your home. Grave Buster is highly recommended as to remove the close graves. Other than that, the level is fairly easy to beat. Simply look out for Buckethead Peasants and Dark Ages Gargantuars and take care of them when they arrive.

* Also make sure you have an efficient way of dealing with Buckethead Peasants in the early-game. They can cause some trouble if you don't have a good early-game plant for them.
0-1

*For the version in ECLISE 2.0, see 0-1 (2.0).*

## **0-1: Tutorial**

**Tutorial**, also known as **0-1**, is the first level of Player's House in ECLISE. After completing the level, the player unlocks Peashooter.

This level can be skipped over, along with 0-2 and 0-3 of the Player's House.

## Dialogue

Tutorial: Drag a seed packet to the grass!

(After planting a Peashooter)

Tutorial: Nicely done! You can also plant by tapping the seed packet and then the lawn

Tutorial: Touch the falling sun to collect!

(After collecting the sun)

Tutorial: Keep collecting sun! You'll need it to grow more plants!

(After collecting more Sun)

Tutorial: Excellent! You've collected enough sun for your next plant!

(After planting another Peashooter)

Tutorial: Don't let the zombies reach your house!

## Tips

* If your game crashes before entering this level, congratulations, you have missed the last step of the ECLISE installation tutorial! There is an instructions file in the ECLISE folder, please check it if this happens.
* This level itself is self-explanatory; have at least two Peashooters.
10-4

*For the normal version in ECLISE Alpha, see 10-4 (Alpha).*
{{#switch:10-4

*For the normal version in ECLISE 2.o, see 10-4 (2.0).*

## **10-4: Punk Palace**

> *For the Alpha version level with the same name, see 10-5 (Alpha).*
>
>

**Punk Palace**, also known as **10-4**, is the fourth level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Blooming Heart.

## Tips

* Punk Zombie makes his first appearance here. When his jam is "on fire", he will counter defensive plants relatively easily. Try to kill Punk Zombies as early as possible, with cheap but high DPS plants like Repeater, or the newly obtained Red Stinger.
* However, the main threat here is the fact that the punk jam will play for the second half of the level. As such, zombies move faster and get to the flower lane quicker. Luckily, certain plants like Sap-fling and Snow Pea could slow down those zombies' movement speed, giving you extra time to counter them. As a bonus, the slow effect neutralize the Burning Jam.

## Gallery

By Phantom of RaBy White1337Homing Thistle winBy Electricity GameBy Alex.eecsBy The Winter Lettuce (Sap-Snap combo + 4 Seed Slot)By AriHuntressNo slowing plants - Bikeborb
18-10

## **18-10: Dinoland**

**Dinoland**, also known as **18-10**, is the tenth and final level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 19-1.

After completing the level, the player will unlock a harder version of it as an Epic Quest, named Dino Dynasty.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Dear Temporal Gardeners,

Dr. Zomboss: Are you wondering why these creatures have not died from meteors?

Dr. Zomboss: Or the fact that I am not speaking the language of the past?

Dr. Zomboss: I shall tell you. I have saved them from the meteors - to serve our horde.

Dr. Zomboss: And I am tired of talking like a caveman zombie. Not my favorite style.

Dr. Zomboss: Anyhow - with dinos and zombies together, nothing can stop me from taking your brain!

Dr. Zomboss: Depart from your beloved brain this instant, or suffer a painful death! Signed, Dr. Edgar Zomboss

(Dr. Zomboss: leaves)

(Crazy Dave and Penny appear)

Crazy Dave: Roars everywhere! Can we even win?

Penny: Only one way to find out.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: We have triumphed once again in the dinos' land.

Penny Dr. Zomboss have retreated into the technological terror of the future. We must follow him at once.

Crazy Dave: Do you think there will already be a future me over there?

Penny: Let's hope not. We don't need a paradox on top of all of this.

Crazy Dave: You just don't want to handle 2 Crazy Daves, do you?

Penny: Maybe.

(Penny and Cray Dave leave)

## Tips

* Get ready to face a huge attack in Jurassic Marsh! Use the long preparation time to build a good defense against incoming threats!
* Do not plant your expensive plants further than column 3, as the Meateors after the second flag will destroy them easily.
* Prepare counters for every dangerous zombie such as Wizard Zombie or Shadow Zombie.
* Note that each lane is dominated by one kind of dino, so plan your defense carefully.

## Gallery

By White1337By Electricity GameBy Electricity Game ( Almost plants used Tier III )By Heady-pult (Thistle spam didn't worked out well, but at least they paid me respect)By Electricity Game pt.3By Cogafire (Hurrikale counters well from pteros in lane 2 and t-rexes in lane 4. It's also a good idea to plant a sunflower or anything one space ahead at lane 5 for to remedy ankylo pushes)By Heady-pult (Thistle spam went out good with Winter Melon :>)By The Winter Lettuce (Secondaries edition)By Alex.eecs
1-4X

*For the normal version in ECLISE Alpha, see 1-4 (Alpha).*
{{#switch:1-4X

*For the normal version in ECLISE 2.o, see 1-4 (2.0).*
*For the version in ECLISE Beta, see 1-4.*

## **1-4X: Third Generation**

**Third Generation**, also known as **1-4X**, is the fourth level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player unlocks Iceberg Lettuce.

## Dialogue

(Penny appears)

Penny: Time to demonstrate the power of **TIERING**.

Penny: These Cabbage-pults and Bloomerangs here are at Tier II and III.

Penny: They have much more power compared to their basic Tier I!

Penny: Observe this power, and unleash it on the zombie horde!

Penny: You will also get free plants via special delivery as well, so use them wisely!

(Penny leaves)

## Tips

* This level introduces plant tiers. In this case are two pre-planted Cabbage-pult (one is Tier 2 while another is Tier 3) and two pre-planted Bloomerang (one is Tier 2 while another is Tier 3). They deal more damage than Tier 1 so protect it if you can.
* The conveyor also give these plant but only Tier 1. And please note that you only get Iceberg Lettuce at final wave. Therefore you should save up some backup plant to avoid don't have enough plant to deal damage for a lane.
* Sometimes the conveyor belt will not give you the attacking plants that you need. If that happens use the Iceberg Lettuce or Wall nut until you get an attacking plant from the conveyor belt. Or using Wall nut to split the crowd, so their eating DPS on one wall is heavily reduced.

## Waves

**Note:**

 have 6 segments.
16-10

## **16-10: Colossal Country Club**

**Colossal Country Club**, also known as **16-10**, is the final level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 17-1.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: The final stand is near, User Dave.

Penny: The whole country club is against us.

Penny: Getting past them will be no easy task.

Crazy Dave: Our spirit's strong though! We can make it!

Penny: But theirs are also burning with hunger. We'll see then.

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Crazy Dave: Nothing can stop us!

Crazy Dave: Not even this hunger pang!

Crazy Dave: Now where's Mr. Boss guy?

Penny: Not here, I suppose.

Crazy Dave: So...I take it that we have to go back to another era to search for him?

Penny: Correct. Maybe the Beach will do.

Crazy Dave: More sunshine vacation! Nice!

(Crazy Dave and Penny leave)

## Tips

* Punk Zombie is here, so this would be a big problem. Also there is Zombie Bull, which is extremely speedy, and with punk jam it can go crazy. So some stalling plants should be used here, alongside with Chicken's counters and high DPS plants to deal with the Gargantuars.
* There's Permanent Under-dancers along the level, so pick the plants that can either kill the zombie before they dance away, or some plants that can hit other rows.
* After the first Punk Zombie appears, there will be a Permanent Punk jam so this will make the zombies speed up for the rest of the game, so get chilling or stalling plants, for example: Snow Pea or Sap-fling.

## Gallery

By A.K.E.ET3 lightning reed to counter Wild RushBy PlasmaSheeP (You can see Iceberg Lettuce at the L3C3 for PF at the Final Wave)By embarkingrain27By Hungry bear from zooPvZ2 ECLISE 16-10 Colossal Country ClubVideo walkthrough by PlasmaSheePBy Electricity GameBy EcliseCva.By CogafireBy Electricity Game ( Part 2 Wild West's plants in PvZ2 It's about time )By Heady-pultBy IagimruBy The Winter Lettuce (I believe in Blooming Heart Supremacy)By The Winter Lettuce (Secondaries Edition)By TheUnnamed44 (Tier 3 only)By Phantom of RaBy Phantom of RaBy Rockdrigo11By Alex.eecs
22-8

## **22-8: Air Compress**

**Air Compress**, also known as **22-8**, is the eighth level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: These Mimes seems to be everywhere, Penny!

Crazy Dave: Today they seem to have chosen the "trapped in a box" act!

Penny: Figuratively, or literally?

Crazy Dave: Well, a giant icecube is like a cold box, right?

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)

## Tips

* Your strategy here should be similar to S-16, which is to stall to get expensive plants and destroy them all in the final wave. However, Mime Zombie's (and Bug Mime Zombie's) extended range makes it harder to stall efficiently without leaving a few Zombies out.
* Troglobite poses a huge threat here. His kit makes it so that he can occupy Bug Traps for a long time, annoying the player. As Crazy Dave mentioned, they will push a frozen Mime Zombie instead.
* Remember, killing the bug and the zombie it carries counts as killing 2 zombies. Considering that almost every wave (even the final wave) will not have more than 30 zombies at once, it is advised to NOT use plants that insta-kill the partners. Bonk Choy and Spore-shroom are examples of it.

## Waves

**Note:**

+ Bug Mime Zombie

\* Sun Focant

 pushes  x1 ice-blocks.

## Gallery

By White1337By PowerZombieMasterBy 1st PvZ Player (This straregy still suck tho)
16-4

## **16-4: The Farm**

**The Farm**, also known as **16-4**, is the fourth level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Dr. Zomboss appears)

Dr. Zomboss: Hello there, Plant Rustlers.

Dr. Zomboss: Welcome to the barn, where all the chickens and bulls are kept.

Dr. Zomboss: Your confidence will not save you from a pecking doom this time!

Dr. Zomboss: Salutations, Dr. Edgar Zomboss.

(Dr. Zomboss leaves)

(Crazy Dave appears)

Crazy Dave: Hey! Ain't no pet gonna peck my face today!

Crazy Dave: I'll have a lot of fried chickens after this, though!

(Crazy Dave leaves)

## Tips

* This is the first heavy level of Wild West Part 2. Prepare your crowd control plants to defend against a huge amount of upcoming enemies, including Chicken Wrangler Zombies and Wild West Gargantuars.
* Don't forget to bring a specific counter for Prospector Zombies, as they will appear from beginning to the end of the level in quite a large number.

## Gallery

By Electricity GameBy Electricity Game pt.2By Electricity Game pt.3By White1337By Aka\_Crow So easy if you micro correctly.By Phantom of RaBy Phantom of RaBy The Winter Lettuce (Secondaries edition)
10-2

*For the normal version in ECLISE Alpha, see 10-2 (Alpha).*
{{#switch:10-2

*For the normal version in ECLISE 2.o, see 10-2 (2.0).*

## **10-2: Glitteria**

**Glitteria**, also known as **10-2**, is the second level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Caution, User Dave.

Penny: I believe special zombies may display unique abilities while their preferred music is playing.

Crazy Dave: You mean they'll jam their jam when their jam is jamming?

Penny: Yes, correct, yes, and yes, User Dave.

(Crazy Dave and Penny leave)

## Tips

* As stated in the dialogue, special zombies in Neon Mixtape Tour will use their unique abilities during their Jam. For example, Glitter Zombies can instantly kill plants and protect other zombies behind them when the Pop jam is playing.
* Be sure to defeat the Glitter Zombies quickly as soon as they appear.
2-6 (Alpha)

{{#switch:2-6 (Alpha)

*For the version in ECLISE Beta, see 2-6.*

## **2-6: Weight Lifter**

**Weight Lifter**, also known as **2-6**, is the sixth level of Lost City Part 1 in ECLISE. After completing the level, the player get Money Bag.

## Tips

* This is yet another heavy level, especially after second flag when it will spawn lots of Porter Gargantuars. Use your previous knowledge from 1-8 to make a decent defense with the help of 6 Gold Tiles. Bonk Choy is the best option here because of its attack speed and cheap sun while this level has plenty of Bug Zombie.
	+ Spring bean Tier 1 can be useful here, because of its ability to permastall single target. It can help you stall Porter Gargantuar on the early game.

## Gallery

2-6 is easy, now 2-6X awaits - WalkingAbacus
4-1

*For the normal version in ECLISE Alpha, see 4-1 (Alpha).*
{{#switch:4-1

*For the normal version in ECLISE 2.o, see 4-1 (2.0).*

## **4-1: Green Plank**

**Green Plank**, also known as **4-1**, is the first level of Pirate Seas Part 1 in ECLISE. After completing the level, the player receives a Money Bag. The player also receives access to S-6.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Pirates. Why does it have to be Pirates?

Crazy Dave: But Pirates! Hang on to your parrots and peg legs!

(Crazy Dave and Penny leave)

## Tips

* Be prepared to deal with Swashbuckler Zombies upon their arrival! They'll cause quite some trouble if not properly taken care of!
* It's best recommended to grab a high-health plant, in case you aren't prepared to deal with them when they arrive.
12-1

*For the version in ECLISE 2.0, see 12-1 (2.0).*

## **12-1: Forest Forgotten**

**Forest Forgotten**, also known as **12-1**, is the first level of Lost City Part 2 in ECLISE. After completing the level, the player unlocks A.K.E.E.

## Dialogue

(Crazy Dave and Penny appear)

Сrazy Dave: Back to the jungle! Looking as lost as ever!

Penny: Be careful of the strong adventuring zombies, though.

Crazy Dave: THEY should be careful of the plants instead!

Crazy Dave: After all, exploring the jungle can be dangerous!

(Crazy Dave and Penny leave)

## Tips

* This level can be beaten with a variety of different strategies, due to its simplicity.
* Be aware of the Porter Gargantuars and large groups of zombies and ensure that you can build your defense and sun production up casually.
2-3

*For the normal version in ECLISE Alpha, see 2-3 (Alpha).*
{{#switch:2-3

*For the normal version in ECLISE 2.o, see 2-3 (2.0).*

## **2-3: Camp Setup**

**Camp Setup**, also known as **2-3**, is the third level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Kernel-pult.

## Dialogue

### Intro

(Crazy Dave appears)

Crazy Dave: This will be the first Last Stand. There will be more lasts to come.

(Penny appears)

Penny: Or perhaps it's First Sit?

(Crazy Dave and Penny leave)

### Outro

(After finishing the level)

(Crazy Dave and Penny appear)

Penny: User Dave, my analysis shows that time is starting to bend itself.

Penny: Zombies from the past and future may appear before or after their initial appearances.

Penny: We will have to be more careful from here on out.

Crazy Dave: Who cares? I'm CRAAAAZY!!! FORWARD!

Penny: ...

(Crazy Dave and Penny leave)

## Tips

* This first Last Stand will act as a sandbox for you to test out different offensive combos. Remember, a good offense is the best defense. With 2000 sun, keep an eye on the enemy threats and create different combos of offensive plants to find out which ones can make their way to the end. You can then pick out the strongest combos to use in the later levels!
* This will be the first standard level to feature zombies from other worlds, in this case being the Explorer Zombie, so Snow Pea is going to be helpful. They can also be dealt with by defeating them quickly with high attack power - feel free to experiment all the possible plant combos.
* Remember to bring Tier I Iceberg Lettuce into every Last Stand level, as it does not cost sun.
14-8

## **14-8: The Stocks**

**The Stocks**, also known as **14-8**, is the eighth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks Dead Man's Booty, which is Pirate Seas' endless zone.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Last Stand... but 400 sun? MADNESS!

Penny: We might need to find a way to solve this.

Crazy Dave: Raid for the sun, then! Just like how these pirates do their raiding!

(Crazy Dave and Penny leave)

## Tips

* This is by far one of the most confusing levels that players will come across. All sun-producing plants are seemingly banned, but after a closer look, you will realise that the intended plant for this level is Sun Bean. Stacking them all onto the first zombie of the level will give you a burst of sun, turning the level back to normal. Keep feeding Sun Beans to zombies throughout the level to continuously boost your firepower.
	+ Alternative strategies could be using it in combination with Witch Hazel to get a constant sun influx. Just be careful since the top 3 rows will mostly consist of Pelicans and Imp Cannons, with many Raiding Party ambushes.
* The limited amount of sun makes the rest of the level fairly similar to 14-2. Therefore, area-of-effect plants are once again of good use here. Unlike 14-2, there is no plant limit, so try to stall while setting up a proper defense against the zombie onslaught in order to protect your offensive plants.
* Snapdragon trivializes this level. This level is mainly basic zombie spam, and having two snapdragons can kill every single zombie except Pelican Zombies.

## Gallery

By Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy CogafireBy Electricity GameBy Electricity Game pt.2