recursal/Fanatic-Fandom huggingface dataset:
Toby Gaters

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**Toby Gaters** is a student in the Northern Illuma Academy and a member of the Illuma Protection Committee. As a skilled ability user, he is one of the core members of the Committee, often acting as the vanguard.

## Appearance

Toby is tall and slim, with brown eyes and blond hair swept backwards. He typically wears a red coat with a high collar and white designs, a white shirt, black pants and shoes. At school, he wears his school uniform with his shirt untucked.

During his younger years, he had his blond hair down.

Toby wearing the Northern Illuma Academy Uniform.Toby during his younger years.
## Personality

People often misinterpret Toby as a bad-boy and a dangerous person. Combined with his looks, it gives him a tough-guy appearance which sometimes make people feel intimidated. Beneath the facade, Toby is actually a lazy person with an overconfident, cocky, and irresponsible attitude, earning him the ire of fellow member Margaret Saville.

Despite his looks, Toby is smart and quick-witted, being able to think and react quickly and is a skilled alchemist. He often takes the role of a fool or prankster and likes to engage with foolish activities together with his friends and gets himself into trouble frequently. He is shown to be kind and care a lot for his friends, willing to jump into danger to save them or do anything to help them. And at times, he can also show seriousness when needed.

## Abilities

### Transmutation

After the Greater Horizon, Toby gained the ability to transmute objects. Being skilled in the use of his ability, this allows him to create and wield weapons in combat. He can also transmute and manipulate elements. The created weapons can range from simple swords, to much more complicated weapons such as guns.

Toby's speed in transmuting was noted to be very excellent and fast for an ability user of his age. As such, he was invited to be part of the Committee. This immense speed of transmutation is the result of practicing and perfecting his ability to the utmost level. He can create weapons such as swords, gauntlets and staffs in quick succession, allowing him to quickly equip himself should he require a weapon or his current weapon be destroyed or lost. His weapons often take form of rapiers, long swords, sabers, double-edged swords, clubs, bats, maces and even modified handguns thus earning him the name *The Walking Weapon Forge.*

### Magic

Although not really good in magic, Toby is shown to use magic and magic-related items at times. He has a limited knowledge of magic, in contrast to his vast knowledge of his own ability. He can cast simple spells and use magic items without any trouble.
Helena Virile

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**Helena Virile** is a member of the supernatural organization The Keys. She acts as a minor antagonist of the *Greater Horizon* main story.

## Appearance

Helena has dark blue eyes and long black hair that reaches slightly below her waist and long bangs on either side of her face. She likes wearing gothic lolita outfits topped with a small black hat.

## Powers and Abilities

### Voyager to the Obscure Worlds

Helena's ability allows her to travel into different dimensions using different sized doors. Each door leads to a different dimension, with unique characteristics and abilities that Helena can also control. She can also summon doors with jaws that forcibly make her target enter.
Reumann Heilbert

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Brigadier General **Reumann Ernzt Heubert**, commonly known as **The Eliminator**, is one of the antagonists of the *Greater Horizon* series. He is the commander of the Sacratev Headhunter Division. His cruelty and brutality earned him the title *Eliminator*.

## Appearance

Heilbert had red hair which was slicked back and brown sharp eyes that gave a fierce and monstrous look. He is often seen wearing his Sacratev military uniform, consisting of an olive military uniform with pockets over a white shirt and a black tie, an olive military cap, olive pants and brown dress shoes. He also wears gloves.

In battle, he equips a pair of gloves with steel on their knuckles. He uses this together with his ability to deal high damage against his opponents.

## Personality

Heilbert enjoys breaking people and using them for Sacratev's benefit. He likes seeing people in their lowest limit, and then breaking them more in order to remove their will to live. Heilbert had great skill in finding out a person's weaknesses to manipulate them. This was displayed when he took the Rikka and Reinia Gorenstein and the other children from the orphanage. His actions led to antagonistic relationships with some other Sacratev members.

Heilbert will inflict a variety of torture upon his targets in order for them to spill out information, be it physically or mentally. He often inflicted the worse torture on people he randomly picks on, even using his ability on them to intensify the torture. This was experienced by Rikka, who angered him after seeing her seemingly optimistic nature.

## Powers and Abilities

### Elimination Mark

Heilbert's ability allows him to mark his enemy through physical contact. Heilbert creates a weak point with his mark in his target's physical structure. Once a target is marked every hit on the mark increases the damage dealt to the target. Heilbert can cast his mark to living beings and objects. The weak point is activated as long as Heilbert's body touches the mark.
Alexander Hivril

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**Alexander Hivril** is a major antagonist in the *Greater Horizon* series. He is a member of the supernatural organization The Keys and has the position of the Seventh Key.

He possesses and shares a body with a 17-year-old high schooler.

## Appearance

Alexander has messy white hair with most of his hair pushed back. His gold eyes give a tired look. He also has a pale complexion. He borrows the body of Damien Grazell, and as a result has most of his appearance.

Alexander wears a purple hoodie that reaches down his legs and a white shirt underneath. He wears black pants rolled up, white socks and black shoes.

## Powers and Abilities

### Glass Dimension

Alexander originally exists in a separate dimension, called the *Glass Dimension*. The dimension has different laws that bend and change those in the original dimension.

He can bring a portion of the other dimension to the original dimension and bend the laws of physics and reality itself. Inversely, he can bring the original dimension and other people or objects to the Glass Dimension and can send them back in a single touch.

As long as he has access to the Glass Dimension, he can do sorts of things impossible to achieve by anyone, even magicians or superhumans. The only drawback of Alexander's ability is that it works at a slow rate, allowing his opponents to strike him before even activating his dimension to the original dimension.

* **Glass Barrier:** Alexander opens the Glass Dimension to the real world and creates an invisible barrier which blocks anything that attempts to cross. If hit with a very strong force, the barrier will show cracks akin to a glass. The barrier itself is not unbreakable, and can be broken if hit with a very powerful attack like Overload.
* **Glass Trespass:** Allows Alexander to pass through anything in the real world by enveloping his body in his dimension. This does not protect him from attacks though as it only allows him to move past worldly barriers.
* **Glass Reality Warp:** Alexander's ace ability. It allows him to distort the laws and reality of the real world, allowing him to achieve many feats including gravitational manipulation.
Wendy Siezler

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**Wendy Siezler** is a supporting character introduced in the *Greater Horizon* main story.

She is introduced as an information broker working with the Committee. It is eventually revealed that she is a member of the supernatural organization The Keys as the Thirteenth Key.

## Powers and Abilities

### Creation

Wendy's ability allows her to create objects no matter the size or shape, as long as she knows the functions and structure of the object. The objects she can create can range from simple objects such as spoons to more complex ones such as missile launchers and vehicles.

As long as she knows how the object is structured and how it works, she can create the object. The created objects are still affected by the natural laws of the world. She can also modify and improve the created objects, having enhanced features far better than the original object. The durability of the object created is similar to that of the original unlike transmuted objects, which depend on the used material.

Her ability often takes a much longer duration to produce objects than Alchemy. However this is compensated by the quality and durability of the produced object. Creating objects out of nothing naturally has a large cost of energy. However, in Wendy's case, she can create several things in quick succession without any trouble.

She can mass produce bombs and immediately activate them or produce pieces of artillery and use them against her enemies, gaining almost godlike powers due to her ability. She is also considered to be the third strongest in the organization if not for her drawback in the speed of her ability.
Rikka Gorenstein

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**Rikka Gorenstein** is a supporting character in the *Greater Horizon* series and the main female protagonist of *Greater Horizon: Dark Side*. She is a former operative of Blane working as a spy for the terrorist organization Sacratev together with her sister, Reinia. Her dark past of abuse from Sacratev lead to her desire to protect the people dearest to her at all costs.

## Appearance

Rikka is a slim young woman with long blond hair tied in ribbons. She has blue eyes similar to her sister, Reinia. Rikka had the same features in her childhood although her hair was much shorter and was messy.

As a Sacratev agent, she wore the standard uniform of her organization, an olive military uniform with pockets with the Sacratev insignia, a white shirt, olive pants, black boots and a dark blue tie. During her time as a spy in the Blane organization, she wore a Blane military uniform like the other members.

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## History

Rikka and her older sister Reinia were born in the small country of Drietenförde. She and her sister lost their parents in the Third Great War. After the war, they were sent into an orphanage along with other war orphans. There, she got along well with the people in the orphanage.

However, during the Greater Horizon, the orphanage was attacked by foreign soldiers. Most of the orphanage's staff were killed. One of the caretakers of the children gave Rikka the task to protect the children of the orphanage before dying. The next morning, the orphanage was approached by Sacratev officers. The officers made a deal to repair the orphanage under the condition that a number of children, including Rikka and Reinia, join the organization. Agreeing to this, the children were boarded into a transport truck.

Rikka and the others arrived in a Sacratev base. There, she suffered abuse from Sacratev soldiers. One significant Sacratev official was Reumann Heilbert, who tortured her almost daily. She was also trained as a spy for the organization. After completing several assignments abroad, she was sent to New Hope City along with Heilbert and a few other Sacratev members to capture several weaponry, including a prototype Paragon Cannon.

## Powers and Abilities

### Memory Manipulation

Rikka has the ability to manipulate the memories of the people she touches. She must touch the head of her target, which is near to the brain, for her ability to work. She can either erase or add memories of the person.

Once the ability is working, it will take about a few hours or even a full day, depending on the memories that will be manipulated, to be completed. The target is awake throughout the whole process, thus if a target whose memory must be erased is hostile, they must be neutralized in order to be erased. Once finished, the target will be unconscious.

Rikka's ability makes her an excellent spy. She can manipulate the memory of others in order to blend with a certain group of people or to erase her existence.
Plague of 1776

The Plague resulted in deaths of an estimated 80 million to 190 million people in different parts of the world.

### Location

Magna Terras, Camporus, Eastern Continent and other parts of the globe.

The **Plague of 1776** was one of the most devastating pandemics in history, second only to the **Great Dark Plague**. The plague killed off an estimated 80 million to 190 million people in 11 months. The plague also created a series of social, economic and religious upheavals, which had profound effects in the course of the current global history.

The plague was also a primary factor in the First Continental War which happened a year later. Many countries had their military power weakened by the plague and by the subsequent conflict.

The Plague was thought to have spread from the Eastern continent. Due to unknown reasons that are probably due to seafaring, continental traveling, constant warfare and unrest caused a large-scale outbreak on the world.
Carol Drage

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**Carol Drage** is a member and the Fourth Key of the supernatural organization The Keys.

She is a minor antagonist of the *Greater Horizon* series.

## Appearance

She has long light green hair tied into two long braids and yellow eyes. She often wears a white long coat and tie matching the coat. She also wears black shorts and knee-length black socks with black shoes. When going out, she always wears a grayish white beret.

## Powers and Abilities

### Mass Manipulation

Carol has the ability to manipulate the mass of anything she touches, freely manipulating the mass of the object. However, her ability is only limited to non-living entities and will not have any effect on humans and other living beings.
Illuma Protection Committee

The **Northern Illuma Academy Civil Protection Committee**, also known as the **Illuma Protection Committee**, is a special body of students acting as agents that protect the people of New Hope City. The committee's purpose is to observe, investigate and neutralize threats that are supernatural in nature that destroy the peace in New Hope City. Most of its members possess a wide range of abilities.

## Background

The majority of the students in the Northern Illuma Academy possess supernatural abilities one way or another. In order to make use of these abilities for better use and to further increase their potentials, the school’s director decided to create a Committee that shall assist in local peacekeeping and safety of the citizens of New Hope City. And due to the members on field possessing supernatural abilities, the Committee can also tackle cases that are supernatural in nature.

Most of the members are scouted by the Committee’s supervisor, Benedict Frobisher or its president, Kyle Vatler. Scouted members are often admitted into the school.

## Known Members

* Renzo Marcen
* Dominic Granzmeyer
* Toby Gaters
* Kyle Vatler
* Christina Magdchen
* Jeremy Aldermann
* Gregory Scryer
* Edward Coldren (Temporary)
* Mitchell Basten
* Stella Rallden
* Margaret Saville
* Thomas Myllire
Arnold Himmeltz

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**Arnold W. Himmeltz** is one of the executives of the Blane organization. Arnold is notoriously known to be cunning and manipulative, traits he claim to be essential in surviving New Hope City's underworld.

## Appearance

He has the looks of a youthful man with well-combed black hair parted to his left and brown eyes he often has closed. Arnold often wears a Blane uniform, consisting of a black military uniform and black pants with white linings and black shoes. He also wears his coat like a cape.

## Personality

Arnold is shown to be cunning and manipulative. As an Executive of Blane, Arnold is tactical and observant. He often shows up a kind and gentle facade. This mask allow him to give others an air of uncertainty about him. With his facade, he is shown to be happy-go-lucky and carefree.

## Abilities

### Hydrokinesis

Arnold has the ability to manipulate any existing source of water around him. He can form constructs such as pillars to obstruct his enemies. He often uses his ability to drown his opponents with a large bubble of water. The water Arnold controls can also pierce into solid objects. Despite the ubiquitous usage of his ability, he stated the he only found using his abilities in certain situations due to the fact the he rarely fights seriously.

### Other Abilities

* **Marksmanship:** Arnold is shown to be a good marksman. Being a Blane member, he is extremely proficient in usage of firearms. In battle, he uses commonly uses pistols and even dual-wields them.
Blob Prune

*Une créature de taille et de couleur variables. Sa gelée est un ingrédient primordial pour les potions. Il existe deux variétés par espèces de blob, un qui correspond au fruit qu'il représente et une autre qui correspond à l'élément associé.*

*Le Blob prune est apprécié par sa belle couleur bleue, on le retrouve près des lacs ou de la mer. Sa chair bleue est indispensable pour la Fiole Bleue qui redonne Chakra.*

Type : Gluant

Catégorie : Ennemi Simple

Alignement : Neutre

## Butin

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Blane

## Blane Organization

The Blane insignia.

The **Blane Organization** is an illegal organization of criminals and agents operating at a global scale. Most of its operatives are wanted in several countries due to illegal acts. Blane's goals are unknown, so as their leaders. The organization thrives in criminal and illicit activities, participating in illegal transactions such as weapons trading and conducting research independently from the Tranquillam and the Government's watch and their policies. Blane also clashes often with another organization, the Sacratev, who has plans to build a weapon from Paragon Energy.

## Description

Blane is a large organization with a strong military force. Their military strength is composed of several other organizations, paramilitaries, independent agents and smaller groups. Blane is often contracted to serve as hired guns to various clients around the world. Blane has many supporters and clients through which they get funding for their operations.

## Strength

Blane members number possibly billions, with headquarters all around the globe. Agents, military personnel and other members such as hackers make up the whole Blane Organization. Blane also has access to high-tech weaponry, from firearms to tactical missiles. Due to a rich source of income and funding, Blane has an inexhaustible supply to fund their operatives.

### Membership

Blane members are often recruited by scouts. People with good abilities are what Blane recruiters often look for. Although Blane also has operatives from the normal sides of society, criminals and underworld people make up the core.

### Known Members

Executives

* Arnold Himmeltz
* Yuro Kilnarm
* Dean Caswell

#### Members

* Sable
* Rikka Gorenstein (Defected)

#### The Seekers

* Sava Moschietti
* Edward Coldren (Defected)
* Ellina Rogsford
* Minsy Pieratt
* Ezequiel Barreon
* Zachery Hughes
Ezequiel Barreon

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**Ezequiel Barreon** is a member of the Blane Organization and also a member of The Seekers. He has a green Paragon Eye in his right eye. His eye gives him a unique ability, Rotting.

## Appearance

Ezequiel has green eyes with a small iris. His Paragon Eye glows green in its base form and is left uncovered. He has short and messy green hair. He wears a black coat over a gray shirt and a red tie. He wears beige pants and black shoes.

## Powers and Abilities

### Paragon Eye

Ezequiel is transplanted with a green Paragon Eye in his right eye. This Eye gives him an advanced optic sense and a unique ability, Rotting.

* **Overdrive:** Ezequiel can enter a frenzy state once he activates his overdrive. While at this state, he gains a green rope-like appendage made from solidified Paragon Energy. The rope can transform its ends into sharp objects and attack enemies. The appendage resembles a worm and can also use Ezequiel's ability Rotting.

### Rotting

Ezequiel's ability allows him to decay anything that he touches. Once he activates his powers from his right eye, his body will emit a green flame-like aura.

Ezequiel's ability is very potent, it can wither away a person in a couple of minutes. However, Ezequiel's abilities do not spread to other body parts unless the user continuously touches them. Ezequiel can also disintegrate inorganic objects, working similar to Edward's Decimation. He can decay bullets before it hits him, making it a powerful offensive and defensive ability.
Clementine Monarie

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**Clementine Monarie** is one of the heroines of the *Greater Horizon* series. She is a student of the Northern Illuma Academy and an agent of the Supernatural Affairs Bureau.

## Appearance

Clementine has long black hair tied back with a purple lace ribbon. She has blue eyes. She wears the standard Northern Illuma Academy uniform and a pair of white gloves.

When on missions or at work, she wears dark colors or other similar colors with a blue tie.

Clementine wearing the Northern Illuma Academy uniform.
## Personality

Clementine has a calm and collected attitude, but immediately changes once she gets upset, misunderstood or embarrassed. This can be quickly shifted, due to her being easily appeased by simple things. She is somewhat a clean freak and is infatuated with cute things. Although she can be pretty straightforward and cold at times, she has shown her soft side around very few people, much to the shock and surprise of Renzo Marcen.

She also has a strong sense of duty, always doing everything by the book and will not tolerate anyone who breaks the rules. She is also noted to be kind to others. She is observant of her surroundings and is quick to notice things, making her jump to conclusions occasionally.

## Powers and Abilities

### Poison Generation

Clementine can generate poison from her body. However, the poison is too weak to kill a person by mere touch but can cause agonizing pain and can cause difficulty in breathing and moving normally. Thus, she uses her Spark Weapon to augment her ability.
Zack Iquen

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**Zack Iquen** is a secondary antagonist in the *Greater Horizon* series. He is a member of the organization The Keys as the Third Key. He is notoriously known as the *Infernal Demon* among others in the criminal underworld.

His ability, Infernal Flame, is the opposite of Dominic Granzmeyer's ability.

## Appearance

Zack is a tall, slim man with a sickly appearance. He has blonde hair and eye bags beneath his purple slit-eyes, similar to a snake. His most distinctive feature is a black mask that covers half of his face.

He often wears a black shirt, brown cargo pants and a light brown hoodie that extends down his thighs.

## Powers and Abilities

### Infernal Flame

Zack has the ability to create and release Infernal Flames, flames that burn anything and everything in sight. These flames cannot be extinguished in any way except if the user wills it. The flames are more of an offensive type, excelling in attacking opponents from a mid to long range, unlike its counterpart, the Purgatory Flames. Should the flames come in contact with a nullifying element, the flame would instead grow instead grow stronger and hotter. Zack can unleash white and blue Infernal Flames, which vary in power. Infernal Flames have the power to reduce anything to ashes, even humans.The flames can also spread quickly, with a candle-like flame capable of burning half of a military facility in a few minutes.
Kyle Vatler

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**Kyle Vatler** is a student in the Northern Illuma Academy and the president of the Illuma Protection Committee.

## Appearance

Kyle is a handsome young man with blond hair and sharp blue eyes. He wears the uniform of the Northern Illuma Academy.

## Personality

Despite his cold and serious demeanor, Kyle is a kind and virtuous person. He is strongly determined to carry out the task given to him and the Committee in making the city a safer place and believes that a single good action can make a difference in the world.

Similar to his vice president Dominic Granzmeyer, he has a playful side which he keeps in balance with his seriousness. He is described as reliable and strong-willed. He often emphasizes teamwork and trust between his subordinates, declaring that a team's success relies on their trust and teamwork with each other.

He often cares about his friends and subordinates in the Committee, and will always want to prevent them from working too much or being reluctant in sending them to missions that have a high risk of danger. This is evident in relationship and interactions with the secretary of the Committee, Christina Magdchen. He is also supportive of his friends and will always lend a hand to anyone who needs it.

As the president of the Illuma Protection Committee, he can show a commanding personality that can galvanize people into action. Decisive, logical, collected and reserved, he keeps the whole organization together with his good decision making and good observation skills. He believes that actions always guarantee something and taking the first step is always necessary.
Yuro Kilnarm

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> "*Life does not always go as planned.*"
> ― Yuro Kilnarm
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**Yuro Kilnarm** is an executive of the Blane Organization. He is one of the antagonists of the *Greater Horizon* series. He is the chief strategist and mastermind of most Blane operations, displaying great commanding skills.

## Appearance

Yuro appears as a young man in his mid-twenties with short dark hair with a shade of dark blue and dark blue eyes. He wears the mercenary organization's uniform.

## Personality

Yuro does not feel any human emotions especially love, as it "destroys the world." Yuro is often seen directing and commanding others, as such he often stays behind the front lines. Although not much of a fighter, he is shown to be merciless and brutal, traits he picked up upon joining the organization.

Despite the traits that detach him from his humanity, Kilnarm can show good will to his teammates. He often hangs out with Arnold and occasionally, Edward. He keeps a level of respect between his subordinates and senior members. He also recognizes people who interest him, like Renzo Marcen, Mitchell Basten, and the Illuma Protection Committee. He is also a man of his words, saying that he dislikes being betrayed and betraying people.

He is shown to have a great amount of animosity towards Sacratev official Reumann Heilbert. Whenever he learns of something about Heilbert, he will display anger and enthusiasm to kill the other man. Kilnarm often describes Heilbert as a commander who only knows how to attack like a mad dog and he sees Heilbert not as a rival, but a being even lower than his men.

## Abilities

He states that he is not much of a fighter, although he can put off a good fight. He is shown to be agile, quickly avoiding the bullets fired from an assault rifle with ease.

* **Marksmanship:** Yuro is a skilled marksman. He can use firearms with excellent accuracy. As Blane member, he is an expert in using firearms and as such he can empty a round and hit his target while moving quickly.
* **High-level Intellect:** As an Executive, Yuro commands his forces with great leadership and strategy. He can direct his forces to mount surprise attacks and tactically defeat his opponents. All his moves are carefully planned, always having three steps ahead of the enemy. Arnold once stated that he is a great commander with outstanding capabilities.
Tranquillam

### Role

To ensure peace and order and oversee any activities going on in the *Otherworld*.
To research about the *Otherworld*.
Monitor the use of magic and items from the *Otherworld*.

### Leaders

Hugo Mantel

The **Tranquillam International Agency** is a private organization that oversees all activities going inside the Otherworld and ensuing peace and order in the realm as well. Tranquillam also conducts experiments in the Otherworld, with authorization and assistance from the Government. The organization aims to discover the use of a powerful energy source, Paragon Energy.

The Organization is also responsible for the proper use of magic and items coming from the Otherworld.

Due to Blane's meddling with Otherworld affairs, Tranquillam has been on alert against any of the illegal organization's agents.

## Background

Ever since the Greater Horizon, an event which changed the world greatly, the Tranquillam has been working to find ways in preventing another mistake to unleash upon the world again. As such, the Tranquillam's true mission is to protect humanity against beings that are beyond the natural.
Dominic Granzmeyer

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**Dominic Granzmeyer** is a major character in the *Greater Horizon* series. He is a main character in *Greater Horizon* and a supporting character in *Statera Solveret* and *Dark Side*.

He is the Illuma Protection Committee's vice president and a student in the Northern Illuma Academy.

## Appearance

Dominic is a slim and tall young man. He has messy brown hair and black eyes. He wears glasses.

As a Northern Illuma Academy student, he wears his school's standard uniform: a collared white button-up, a striped blue and red tie, maroon pants and blazer.

## Personality

Dominic has an energetic personality. He also does most of the talking in his group, taking the lead in most of the situations. Due to his charismatic and magnetic personality, he has been chosen by the majority of the committee as the vice president despite being a lazy person himself. He often tries to impress others, even if it makes him humiliating in front of others and is observant of the situations and atmospheres. In certain situations, he gets frustrated when others fail to read the situation, unlike Dominic who quickly picks up on the current situation.

He gets along with all of the Committee's members, acting as one of the strongest points of the organization. He likes to play along with Toby's laziness and foolishness, sometimes taking the lead (much to Renzo's annoyance) and listen to the opinions and suggestions of the other members. He is shown to genuinely care for his friends and teammates. He his willing to put his life on the line to save others, which some people take advantage of. On the surface, he is seen as someone who only gives orders to his subordinates while lazying around but he has shown that he can handle situations with seriousness and levelheadedness whenever needed.

## History

Much of Dominic's childhood is not revealed. A year prior to the story, he was approached by a school teacher named Benedict Frobisher, who witnessed him saving a person from muggers one evening. He invited Dominic to the school he works in with plans to create an organization that maintains the peace in New Hope City using supernatural abilities. Dominic was interested in saving lives while Benedict stated that he was interested in protecting the city that he loves. After gaining permission from his superiors, he was enrolled to the Northern Illuma Academy.

## Powers and Abilities

**Purgatory:** Dominic possesses the ability to use violet flames, known as the *Purgatory*, which only burns what Dominic wants to. The flames possess nullification and purification abilities, which makes the flames powerful against mages and other superhumans. Dominic can unleash a large torrent of flame at once or create flames from his fingertips. The flames only originate from his body, given that he has the key to unleash the flames of Purgatory.
Dean Caswell

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**Dean Caswell** is a major antagonist of the *Greater Horizon* series. He, along with Sable, are high-ranking members of Blane. They were dispatched to investigate certain affairs in New Hope City, including the emergence of a mysterious human conduit that enrolled in one of the city's schools.

## Appearance

Dean is a thirty-year-old man. His black hair reaches down to his chin and is always kept messy. He has brown eyes, with a dark and dangerous look.

He wears a brown trench coat and a white shirt underneath, brown leather shoes and pants.

## Personality

Dean is a cold and distant person, much like others in the Blane organization. He can be ruthless and brutal. He is shown to have a little kindness, often being experienced by his subordinates, especially his partner, Sable.

Normally, he keeps a calm, polite and kind facade when interacting with others. He is straightforward in his goals and will use other people for his own benefit. He is also clever and manipulative, saying things people want to hear for him to use them further.

As an Executive of Blane, he is loyal and obedient to the organization, willing to risk anything to complete a task. Although he has a strong loyalty to the organization, in some cases, he disobeys orders when he thinks it is not beneficial to the group.

## Powers and Abilities

### Umbral Manipulation

Dean possesses the ability to control his shadows. His shadows can form spikes that can pierce his opponent or pin them. His ability can also eat light. He can make his shadows stronger by eating a light source. Dean can also use his shadows for defense. This allows him to attack and defend at the same time.
Johannes von Rija

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**Johannes von Rija**, notoriously known as the **First Key**, is the leader of the supernatural organization The Keys. He, along with the other members of the Keys are one of the major antagonists of the series.

## Appearance

Johannes is a slim man in his early thirties and has brownish grey hair and dark blue eyes. He is often depicted with sharp eyes, giving an unpleasant and dangerous impression.

He wears a grey long coat over a blue shirt. He also wears beige pants and brown dress shoes.

## Personality

Johannes is a well-disciplined with a friendly and gentle appearance. He is generally tactful and calm in everyday situations. As a normal person in society, he can somewhat be seen as an ordinary person, not standing out among the crowd.

As the leader of a feared supernatural organization, he is respected as a leader and makes decisions that are beneficial to the group, and will commit any action no matter how dirty, just to make it favorable to his organization. He is also aware of the actions he will take, and will always take responsibility for it.

He states that "no matter how bloody the path of the organization will take, it must be taken since there is no other way". He is an entirely logical person with no other emotion, since he believes that it gets in the way of rational thinking.

## Powers and Abilities

Johannes is a capable and flexible man. He is an experienced fighter and has a powerful ability. He was also noted to be quite durable, withstanding a full overload blast from Renzo.

**Nevrospastos:** Johannes' ability allows him to create a marionette control bar with strings that connect him to another person. The strings must connect to a living body that will allow Johannes to control it on his will. The connected person will now be Johannes' " living puppet", controlled by Johannes' against their will. The strings can be severed, which can release the person from Johannes' control. If the controlled person has abilities, Johannes can also use them as long as he has knowledge about it.
Thomas Myllire

* Label 1
* Label 3

**Thomas Myllire** is a member of the Illuma Protection Committee and a student of the Northern Illuma Academy.

## Appearance

Thomas is a short and slim man with chin length black hair and blue eyes. He wears large round glasses. He is often seen wearing the Northern Illuma Academy uniform.

## Personality

Thomas is generally obedient to his superiors, always following orders and completing the tasks given to him. He always holds a serious personality around him, somewhat creating a barrier for some people to talk to him. He is revealed to have a playful and joker personality as he often makes perverted thoughts and transfers them to other minds with his ability.

## Powers and Abilities

### Thought Transfer

Thomas can project his thoughts and knowledge to another mind through direct eye contact, allowing others instant transferal, learning and understanding. The speed and quality of transfer depends on Thomas' understanding and knowledge about the transferred thought or knowledge. He can also transfer his memories to others or modify and manipulate the transferred thoughts. Thomas' ability is only limited to eye contact, meaning he cannot transfer his thoughts to someone if they avoid eye contact with him.
Jeremy Aldermann

* Label 1
* Label 3

**Jeremy Aldermann** is a student of the Northern Illuma Academy and a member of the Illuma Protection Committee. He, along with Renzo Marcen and Toby Gaters , are the newest recruits of the Committee. He joined the committee to help people in need.

## Appearance

Jeremy is a handsome young man. He has short and spiky blond hair and blue eyes. He normally wears the Northern Illuma Academy uniform. When not in school or work, he wears casual clothes.

## Personality

He is extremely kind to anyone, extending his hand to anyone who is in trouble. He will not hesitate to use his abilities if it can help others. He greatly cares for his friends and classmates, and will go to great lengths for them.

He is also optimistic and cheerful. He often spreads his happiness like a "contagious disease", as Toby noted. He will always try to achieve the best possibility where "everyone can smile". Due to his great desire to help others, he found the Committee as the place where he belongs to. As such, he will do anything to protect it.

Jeremy also has a cold and brutal side. This Jeremy becomes the complete opposite of his previous persona. Jeremy once admitted that he is not a really good guy and hates to see the world full of sadness and despair, thus he plans to make the world a good place by helping others.

## Abilities

### Search

Jeremy can find almost anything that is in this world. However, for his skill to work, it requires Jeremy to see the object needed to be found at least once before searching. A photograph of the object/person can also be used to search them. Once the object has been inscribed in his mind, his skill will now work to find it. If used on a person, the target will feel that someone is watching them from behind.
Chronoprohiberis Ataraxia

The **Chronoprohiberis Ataraxia** is a Ghost-type Qlourint which belongs to the 713 Sinful Curse Weapons. It takes form of a golden pocket watch. As the second most powerful Sinful Curse Weapon, the qlourint has the power of time in which it grants the user a range of abilities related to time.

## Abilities

The Chronoprohiberis Ataraxia has an array of abilities related to time. And each use of these abilities drain the "time" of the pocket watch itself. To restore time, the user must steal time from any living being.

* **Time Strengthen:** Allows the user to strengthen their body. The Strengthening effect can stack, causing the user to increase in strength exponentially.
* **Time Siphon:** Siphons a targets time, transferring it to the pocket watch.
* **Altered Time:** Causes a specific area to age rapidly, often crumbling into dust.
* **Reverse Translocation:** Allows the user to travel back into a place previously visited.
* **Chrono Restoration:** Allows the user to return broken non-living/living targets to their optimal state to heal or fix it.
* **Chronoprohiberis:** Allows the user to stop time in a certain area. When time stops, the user is still able to move normally. However, when used for a prolonged time, it can cause damages to the user's body.
* **Chrono Momentum:** Allows the user to move at high speeds for a short time. This ability also allows the user to move past solid objects due to the user moving at high speeds.

* **Clock Tower:** The user summons a large clock tower that creates a large bounded field. Inside the bounded field, the user is said to "dominate" time. Once inside the clock tower's bounded field, most of the abilities that are used will not cost any time from the pocket watch. Instead, the time will be used in maintaining the clock tower.
	+ **Time Speed:** Once inside the bounded field, the user can move at high speeds.
	+ **Time Travel:** By summoning the clock tower, it allows the user to travel back in time. However, it costs a large amount of time from the pocket watch.
Ellina Rogsford

* Label 1
* Label 3

**Ellina Rogsford** is a member of the Blane Organization and The Seekers. She possesses a black Paragon Eye which grants her the ability to manipulate Paragon Energy into anything she wishes.

Ellina is one of the top agents of Blane and is also one of the most dangerous superhumans. Nicknamed *Nightmare*, she can induce her opponents to nightmares and feed on their fear.

## Appearance

Ellina is a slim girl with long black hair. She often wears a black long dress with frills. She has a black Paragon Eye on her left eye and a purple eye on the right.

## Personality

Ellina is shown to be a cold and ruthless assassin. As a Blane operative, she shows no mercy to her enemies and will do anything to complete her mission.

In battle, she occasionally toys with her opponents with her abilities. She often displays an evil aura around her, thus giving others around her distress and unease.

## Powers and Abilities

### Nightmare

Ellina's main ability is Nightmare. She can induce her opponents in an illusion of their fears with a single glance. She can smell the fear of her enemies, thus can use it to further intensify the illusions. She can create illusions where her target thinks they are killed again and again, leading to insanity or create nightmares to disorient and demoralize her opponents. If her nightmares are powerful enough, she can kill her target with the illusions. The weakness of this ability is that Ellina uses the fears of her target as the core of her illusions, and thus when the target has nothing to fear, they can be immune to her ability.

### Paragon Eye

Ellina is transplanted with a black Paragon Eye on her left eye. This allows her to have an advanced optic sense. Her unique ability is Paragon Energy Manipulation.

* **Paragon Energy Manipulation:** Ellina can release Paragon Energy to create anything she desires. This can be weapons, walls, vehicles and clones. She can create these objects as long as she understands the object's form, composition and purpose. She can also create clones of people or herself which she can control or move autonomously.
Stella Rallden

* Label 1
* Label 3

**Stella Rallden** is a member of the Northern Illuma Academy's Illuma Protection Committee.

## Appearance

Stella is a short woman with light-ginger hair and auburn eyes. She always wears the Northern Illuma Academy uniform and on her free days, she wore casual clothes.

## Powers and Abilities

### Telekinesis

Stella possesses an array of limited telekinetic abilities. However, she quickly tires out if she continuously uses her abilities and must take a rest after using her ability.

Her ability is considered powerful for the Committee's standards. She can manipulate objects using her mind and move them as she wishes. Her telekinesis is only applied on inanimate objects and beings, thus she cannot manipulate humans directly.

She is also adept at using her ability, allowing her to manipulate and unlock doors and other locks, take apart and put back objects or to make any object automatically follow and lock into a certain target. She also possesses some kind of Telepathy, similar to Thomas, which allows her to mentally communicate with them.

Although her abilities are largely ineffective in combat due to her drawback, she can use her ability for an extended amount of time in exchange for losing consciousness for a short duration. The whole extent of her abilities are unknown.
Corne de Xanz

Ce cor ayant été crée par Éoline et nommé d'après son premier ambassadeur

La déesse des vent donnât la forme d'une corne a son cor et lui insufflât de ca magie, ainsi il avait la capacité de transmettre dans le monde entier et qu'importe la distance les mots prononcé au travers de ce dernier.

Cet artefact était d'un grande importance pour le temple du vent, les messager et dirigent des diverse nation.

## Création et 1er Porteur : Xanz

Le premier ambassadeur du vent donnât son nom au cor de part son implication et son aide dans la vie des messager, ces derniers étaient toujours bien accueilli par Xanz et trouvât en eux de nouveau adepte.

**An: 15**

Pour aidé son ambassadeur dans ca tache, Éoline créât un cor magique lui permettant de soutenir les messagers plus aisément et le transmit a Xanz.

il fut d'une grande aide a ce denier mais au bout de 7 ans, l'ambassadeur perdu la vie de la main du première porteuse d'Excalibur, dans le processus, cette dernière pris la corne et adressât un message au monde entier "Etres immortel votre trépas est en marche, le courroux de ce monde va s'abattre sur vous".

Ces mot glacèrent le sang aussi bien des mortel que des ambassadeurs, une fois vaincu par le Gardien de la Glace l'artefact revint a Éoline.

## 2ème Porteur : Erentel

La deuxième ambassadeur héritât du cor, poursuivant les occupation de son prédécesseur.

Cette artefact fut très utilisé pour tenté d'apaisé les dissentions au sein des elfes, mais ne fut pas suffisant, ainsi en l'an 205 lorsque les elfes dorée furent banni de ce monde, l'ambassadeur partageant leur apparence fut également victime du même sort; emportant avec elle le cor dans

C'est a ce jour la dernière apparition du cor désormais dans un autre monde et devint egalement connu sous le nom du "Trésor perdu d'Éoline"
Supernatural Affairs Bureau

### Role

Monitor, investigate and neutralize supernatural affairs within New Hope City and to an extension, the *Otherworld*

### Headquarters

New Hope City

The **New Hope City Supernatural Affairs Bureau** is a government organization created to monitor, investigate and neutralize any supernatural affairs within New Hope City. The Bureau are often called on cases involving supernatural events due to most of their workforce and agents are comprised of people with supernatural abilities themselves.

The Supernatural Affairs Bureau often works with its associate, Tranquillam in protecting and securing the peace and order in New Hope City and the Otherworld.

## Notable members

* Clementine Monarie
* Marie Gage
Northern Illuma Academy

**Northern Illuma Academy** is one of the top schools in New Hope City. The Academy is dedicated in raising its students' abilities to a higher level. The academy has a committee tasked in helping to ensure safety and order between New Hope City and the Otherworld.

## Background

It is one of the top schools in New Hope City. Due to the advent of magic, science and alchemy, the school also focused on training its students the basics of each branch and to improve their abilities according to their expertise.

## List of notable students

* Renzo Marcen
* Dominic Granzmeyer
* Jeremy Aldermann
* Toby Gaters
* Gregory Scryer
* Mitchell Basten
* Stella Rallden
* Margaret Saville
* Thomas Myllire
* Clementine Monarie
* Marie Gage
* Rikka Gorenstein
* Rose Grazell
Sacratev

**Sacratev** is an international military organization. Sacratev aims to build a powerful weapon from Paragon Energy. Their plans are often foiled by Tranquillam, the Illuma Protection Committee and occasionally, Blane.

Although Sacratev is a full-time military organization with their own agendas, Sacratev operatives also work as mercenaries, often hired to fight against their sworn enemies, Blane.

## Known Members

* Reumann Heilbert
* Rikka Gorenstein
* Reinia Gorenstein
* Eltzabet von Nientz
* Erich von Gottler
* Gerbert Konnalt
* Rzhevsky Foma Govriat
* Annalize Nikolayevich
* Artem
* Tyoma