recursal/Fanatic-Fandom huggingface dataset:
Brute

Brutes are an attacking unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into a Brute. They are suited to attacking and give an attack bonus of +2 in combat, and an additional +2 bonus when positioned in the 1st slot. They give an advantage of +1 in every other slot when attacking. They give an overall disadvantage of -1 when used for defence.
Special Units

You can upgrade your knights into stronger more powerful units. The stronger the unit, the more resources they cost to produce. You can buy units blueprints from the shop using, **rw.shop b1** and **rw.shop b2**, the stronger units also cost more to buy. Each unit has different stats for attack and defence, depending on their position in the unit setup. Three new basic units were added to the game in the May 2022 update. These statues have the same points setup and stats as the Knights.

There are currently 24 units in the game:

## **Limited Edition Units**

**Christmas**

These units were created for Christmas 2020 and are only available until the end of the festive period. Once you buy these blueprints, they will be yours to keep forever. There are currently 6 limited edition units available:

**Summer Ocean**

These units were created for May 2022 and are only available for a month from their release. Once you buy these blueprints, they will be yours to keep forever. There are currently 5 limited edition units available:
Charger

Chargers are a free attacking unit, you can upgrade to this unit by using the **rw.unitupgrade** command. They are suited to attacking and are better than the knights that come as standard. They give an attack bonus of +1 in combat, and an additional +1 bonus when positioned in the first slot. They give a disadvantage of -1 in the 4th slot, so be sure to make sure you position them correctly. These units aren't suited to defence and give an overall disadvantage of -1 when used for defence, regardless of position.
Berserker

Berserkers are an attacking unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into Berserkers. They are suited to attacking and give an overall bonus +5 in combat, and an additional +3 bonus when positioned in the 1st slot. They give a disadvantage of -1 in every other slot, so be sure to check your positioning.
Sanglant

Appearance

Abilities

## King's Dragon

Parentage

* Wolfhere

Captain of King's Dragons

Battle of Gent

* Liath

## Imprisonment by Bloodheart

Bloodheart

Eika dogs

Second battle of Gent

## Reunion with Liath

Marriage

Flight to Verna

Seven Sleepers

Blessing

Jerna

Loss of Liath

Kansi-a-lari

## Gathering Forces

Meeting with King Henry

Heribert

Captain Fulk

Matto

Wolfhere

Zacharias

Anna

Battle at Osterburg

Bulkezu

Taking over Sapientia's army

## Campaign to the East

Returning Prince Bayan's body to the Ungrians

Arethousa

Losing Wolfhere and Zacharias, gaining Quman and Jinna servants

Pechanek clan

Li'at'dano

Hunting Bulkezu

Reuniting with Liath

Griffins

War Council
Unit Strength

The Unit Strength shows you how powerful your units are in combat. It dictates the size of the dice you roll when in combat.

The stat is displayed as 1dX where X shows the size of the dice used in combat. Unit Strength starts at 1d8 and can go up to 1d20.

## Upgrades

Here is a table for all of the Unit Strength upgrades.
Wood

Wood is one of three main resources in the game alongside Grain and Iron. These are special resources that are required for more advanced kingdoms. Each resource is produced by allocating your villagers to the corresponding production building. Without these resources, a bigger kingdom will stagnate and stop producing units. If you produce too much or too little of any resource, you can always trade with others for other resources, gold or units, you can earn money if you produce a lot of resources, on the other hand if you don't want to focus on making resources, you can always buy enough for yourself from other players or the shop.
GrandGuard

GrandGuards are a good all round unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into a Grand Guard. They are suited to defence giving an overall bonus of +6 in a defensive formation with an overall +1 bonus when used to attack. They are best placed in the 1st slot where they give an additional +3 bonus. They give an additional bonus of +2 in the 2nd slot.
Defenders

Defenders are your kingdoms main defences. You start off with 20 defenders. Every upgrade increases your defender numbers by 10. An attacking kingdom has to go through your Offenders before going through your Defenders. Once an attacking kingdom has defeated your defenders they can loot any unprotected gold and resources you have in your kingdom.
LongBowMan

LongBowMen are a good all round unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into a LongBowMan. They are suited to both attack and defence and give an overall bonus of +1 in attack and an overall bonus of +2 when in defence. They give an additional bonus of +1 when positioned in the 3rd slot and a bonus of +2 when positioned in the 4th slot.
Grain

Grain is one of three main resources in the game alongside Wood and Iron. These are special resources that are required for more advanced kingdoms. Each resource is produced by allocating your villagers to the corresponding production building. Without these resources, a bigger kingdom will stagnate and stop producing units. If you produce too much or too little of any resource, you can always trade with others for other resources, gold or units, you can earn money if you produce a lot of resources, on the other hand if you don't want to focus on making resources, you can always buy enough for yourself from other players or the shop.
Upgrading

## **Introduction To Upgrading**

Upgrading is how you level up and progress in the game. To upgrade you will require gold, the main currency in the game. You can earn gold by attacking a kingdom or going on a quest. To bring up the upgrading screen, type the **rw.upgrade** command. This will present you with an upgrade screen, that is split into 5 sections: Main, Combat Related, General Stats, Bank Upgrades and Villager Upgrades. Below is a detailed list of all the upgrades and what each upgrade does.
Tank

Tanks are a defensive unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into a Tank. They are suited to defence and give a bonus of +2 in a defensive setup, and an additional +2 bonus when positioned in the 1st slot. They give an overall disadvantage of -2 when used in an attacking formation.
AbyssalRage

Abyssal Rage units are an attacking unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into an Abyssal Rage unit. They are suited to attacking and give an overall bonus of +6 when used in an attacking formation. They give an additional +3 bonus when placed in the 1st slot with a disadvantage in all other slots. They give an overall disadvantage of -6 when used for defence, regardless of position.
The Gathering Storm (Book 5)

## Back Cover Summary

> *THE LONG DREADED CATACLYSM is about to descend on the world as the lost land of the Aoi returns to the Earth from which it was cast forth millennia ago. And though Liath has at last found her way back to Earth, she knows disaster will soon follow her. Yet just how little time remains to avert humanity's destruction she discovers to her horror when she learns that her brief stay in the bespelled land has actually kept her from her family and allies for nearly four years.*
>
>

> *In that time Sanglant has mobilized an army and journeyed to the land of the griffins, intent on forging an alliance to stand against the forces which are determined to rework the spell that originally exiled the Aoi and their lands from the world.*
>
>

> *Alain, caught up by Liath as she makes her way back to her own world and time, has been returned to the present bereft of all that matters to him. And though for a while he finds refuge in a monastery, he is soon condemned to a terrible fate. His only hope of rescue lies with the Eika leader Stronghand, who has begun a campaign of conquest into the human lands.*
>
>

> *And even as these diverse forces struggle to avert total ruin, the mathematici, led by Anne and Hugh, strive to re-create the original spell which exiled the ancient Aoi, neither knowing nor caring that their magical workings could tear their world apart....*
>
>
Drake

Drakes are a good all round unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into a Drake. They are also the most expensive unit and cost the most points to produce. They are suited to both attacking and defending and give an overall bonus of +5 in either formation. They give an additional bonus of +2, no matter what position they're placed in.
King Henry

Appearance

Reigned 710 - []

Realm

* Wendar & Varre
* Aosta

	+ Alberada (illegitimate half-sister, daughter of Arnulf the Younger, now biscop of Handelburg)
* Wife: Berengaria of Varre (d. 683)
	+ Sabella (half-sister)

* Wife: Mathilda
	+ Henry (King of Wendar and Varre, r. 710-?)
	+ Richildis (renamed Scholastica, abbess of Quedlinhame)
	+ Rotrudis (duchess of Saony)
	+ Benedict (married to Marozia of Karrone)
	+ Constance (biscop of Autun and later duchess of Arconia)
	+ Bruno
	+ Various other children who died in infancy

### Wives/Consorts & Descendants

* Consort: Kansi-a-lari (Alia)
	+ Sanglant
		- Blessing (daughter of Sanglant and Liath)
* Wife: Sophia of Arethousa
	+ Sapientia
	+ Theophanu
	+ Ekkehard
* Wife: Adelheid of Aosta
	+ Mathilda
	+ Beregaria

## The Regnant's Progress

### His Schola

* Rosvita and her Clerics:
	+ Amabilia
	+ Constantine
	+ Fortunatus
	+ Gerwita
	+ Heriberg
	+ Jehan
	+ Jerome
	+ Ruoda
	+ Aurea (a servant)
* Other Clerics:
	+ Elsebet
	+ Eudes
	+ Monica

### His Lions

* Thiadbold (a captain)
* Artur
* Dedi
* Folquin
* Gerulf
* Gotfrid (a sergeant)
* Ingo
* Karl
* Leo
* Fridesuenda (Dedi's betrothed)

### His Eagles

* Ernst
* Hanna
* Hathui
* Liath
* Manfred
* Rufus
* Wolfhere

## Loss of Sanglant

Battle of Gent

Second battle of Gent

Offer to Sanglant

Flight of Sanglant

## Campaign to Aosta

Adelheid

Taillefer's Crown

Mathilda

Presbyter Hugh

John Ironhead

Sister Anne

## Bewitched

Rosvita

Hathui

Anne

Adelheid

Hugh

Villam

Naming Mathilda as heir
MaxArcher

MaxArchers are a good all round unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into a Max Archer. They are suited to both attack and defence giving an overall bonus of +3 in attack and a +6 bonus in defence. They give an additional +2 bonus in the 3rd slot and an additional bonus of +3 in the 4th slot.
Mindspin Mountains

Filled with giants, ogres, and trolls, not to mention deep crevasses and dangerous rockslides, the Mindspin Mountains are considered a deathtrap for all but the most experienced travelers. Ironically, such dangers might be one of Varisia’s greatest assets, as to date they’ve kept the warring orc tribes of the Hold of Belkzen from sweeping across the range into Korvosa.
Daisan

Daisan, in the *Crown of Stars* series, is the founder of the Daisanite religion practiced by many in Novaria. He is often referred to "the Daisan" or "the Blessed Daisan".

## Historical Parallels

The inspiration for the figure known as Daisan comes from two historical parallels:

* Bardaisan
* Jesus Christ

## Mythology

* the Circle
* disciplas
* St. Thecla

### As Practiced in the East

* divinity
* flayed alive
June 21, 2020

We continue exploring the Whitetusk castle. We find the room of Bonebreaker Doracar, the chief of the clan. She has nice sheets and a journal in which she writes about chopping heads with her axe, Wound.

We go downstairs and find a painting of a man wielding a hammer wearing a green cape and a feathered headpiece. He has a bare chest and heavily armored shins, which Dionaea finds perplexing. We fight orcs in a hallway, intimidate one and have them take us to the cell where Smilax is held prisoner. The orc then goes to summon Bonebreaker Doracar. Smilax disapproves of Dionaea fighting and wants her to be a healer, but she is bratty and disagrees.

    Doracar appears and has a seven sided star on her forehead. She challenges Shump-Shump to a duel, Smilax blesses us and drops the Sphagnum Armor Seed before being dragged upstairs, and we have about an hour to rest and prepare. We hear a growling noise behind a door and decide to not investigate.... We also found a room that responds to hyping each other up to give us inspiration and reveal treasure chests. We do NOT forget to hype up Elrond. The treasure chests are a trap and blow up on Dionaea, but we get mad treasure.

← June 14, 2020 | June 21, 2020 | June 28, 2020 →

List of sessions
Lettre de L.

Cher Ceos,

Je voudrais tout d'abord m'excuser, j'ai profitez de l'ouverture que m'a offert Michèle, pour vous confier mes petits tracas.

J'ai deux missions d'importance à vous confier.

Nous savons de source sure qu'un rapport d'étude, financé par la FIDA, circule parmi les cadres de la Chimie. Il préoccupe la profession, mais mettre la main dessus est d'une difficulté à la hauteur de notre curiosité.

Il y a trois jours, nous avons intercepter un mail, le rapport est dans les serveurs de la société Vivavie, une filiale de Bayer, « peu » sécurisé. Il nous faut ce rapport.

Ensuite, le PDG de Vivavie se rendra à une réunion « secrète », le 12 septembre. Des sources concordantes nous indiquent qu'il y aura du beau monde. J'aimerais entendre ce qui s'y dit. Un micro vous est fourni, Jean-Yves ne devrait pas le remarquer. Placez le lui avant la réunion.

Nous vous soutiendrons dans cette mission, nous pouvons vous faire engager sur le site, dès lundi, pour un poste de manutentionnaire et en ressources humaines. Si l'un de vous à un parcours scientifique, peut être que vous arrivez à convaincre notre agent, joignez le 252-555-896 et donnez votre numéro, elle vous rappellera.

Vivavie organise une conférence de presse le 11 septembre. Si vous nous n'avez pas contacté avant le jeudi 9 septembre (126-579-111), nous envisagerons la manière forte. Si vous le souhaitez une équipe peut vous épauler. Si vous pensez ne pas être à la hauteur, veuillez nous rétrocéder la moitié de ce premier versement (et le tiers si vous faites appel à notre équipe de choc).

Pour être honnête, je n'ai jamais compris votre frilosité envers Menestias, j’espère que cette première traite ainsi que ces cadeaux démontrera tout le bien qui pourrait résulter d'une alliance plus intense entre nous. Je suis certain que nous pouvons vous faire confiance, que vous démontrerez que CEOS pourra devenir tellement plu

L.
Spiritwings

Tribe form/overview~

Desc: They are often Viperwings or voidwings, but any tribe can join the spiritwings once they’re dead.

Abilities: Some have the abilitie to haunt(Speak to regular dragons) but only unlock this power once they are dead. Dragons born as spiritwings are rare but happen, these dragons are usually have stripes that glow, and can be poltergeists.

Naming: Usually the name they were born with, but some change theyre name once they die.

History:Dragons that die usually go here, whether they are good or bad. They have been known to force dead dragons to join them, but they do not do this anymore. They are greatly feared by living dragons, but dead dragons usually accept that they will live with them someday.

Alliances: None

Government: Regular

List of peculiarities:

Dead-born((born a spiritwing)) - 1/4

Albini**s**tic - 0/3

Amputee - 0/3

Animus - 0/2

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/3

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

Royalty

Royal Ranks include: The Queen (1/1), The King (0/1), The Crowned Princess (The Princess who will take over when The Queen dies/retires, (0/1), and The Princes (0/5) and Princesses (0/5)

 Queen
 Crowned princess

Ambassadors

(0/10, one for each tribe including The Spiritwings)

Ambassadors are the dragons who do business with other tribes and help to settle matters within the tribe.

Limited Ranks

Limited Ranks include: Aristocrats (0/15), Generals (1/5), Heads of The Royal Guard (0/3)

 Open

Common Ranks

Common Ranks include: Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job), Guards, Healers, Shop Owners, Soldiers, and Teachers. They all have unlimited spots.

Adolescent Ranks

Adolescent Ranks include: Students and Dragonets

**Joining**

Name:

Desired Rank (If Royal, Include Relation to The Queen):

**Alliance**
Santa

Santa is a good all round unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into Santa. They are suited to both attack and defence giving an overall bonus of +2 in attack and a +5 bonus in defence. They give an additional +2 bonus in the 3rd slot and an additional bonus of +3 in the 4th slot. Although, Santa can be used as an all round unit, it is better suited to defence, with a combined bonus of +8 in the 4th slot.
May 10, 2020

We discuss with Father Zantus about the history of Sandpoint. We learn about its dark history, there was a period of "late unpleasantness" where "Chopper" murdered ~25 people including Mayor Deverin's brother, during which time Casp Averton was the sheriff. The Chopper was identified as Jervis Stoot and was burned alive (I think?). Then there was a huge fire which destroyed the old cathedral and killed Father Ezakien.

We meet up with Aldern Foxglove and go on a night hunt using his horses, which he gives us. He has absolutely terrible aim and we scare the first group of boars we find, but are then successful. Aldern remarks that the Kajitsu family members were suspiciously absent during the Swallowtail Festival. We return to town and throw a big feast in the Rusty Dragon with our catch, Linzi drunkenly convinces Larz Rovanky‏‎ to make a harness for Boris.

    The next morning, Ameiko is missing and we find a note by her bed from her brother.

We speak to Ernesto and he gives us a book on the history of Sandpoint.

← May 3, 2020 | May 10, 2020 | May 17, 2020 →

List of sessions
Swarmwings

Swarmwings

Desc: the size of a scavenger. black with yellow spots. resembles a crocodile with elytra

Abilities: can hold their breath for 3 hours, have venom, can split their bottom jaw in half to eat large prey

Naming: names after pest insects like mosquitoes or locusts

History: have tried to kill all other tribes, and are going through a food shortage

Alliances: Insectwings

Government: live in swarms with no royal family

List of peculiarities:

~some can be much larger than others (females like this are the only ones aloud to be queen)~

Normal size(size of a nightwing) ~ 0/4

can't split thier lower jaw: 0/3

Albini**s**tic - 0/3

Amputee - 0/3

Blind - 0/3

Deaf - 0/3

Deformations - 0/5

Venom - 0/4

Heterochromia - 0/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/3

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

Dragons with normal size and king: queen:1/1 king: 0/1 potential queens:0/3

 queen
instead of yellow

Ambassadors

(0/10, one for each tribe including The swarmwings)

Ambassadors are the dragons who do business with other tribes and help to settle matters within the tribe.

 Insectwings

Limited Ranks

Limited Ranks include: Generals (1/5), Heads of The Royal Guard (0/3)

 royal gaurd
and stripes all over his body and his belly is very light yellow
(venom)

Common Ranks

Common Ranks include: Assassins, Guards, Healers, Soldiers. They all have unlimited spots.

 assassin
and wings are a deep amber color

Adolescent Ranks

Adolescent Ranks include: Dragonets

 Dragonet

**Joining**

**Alliance**
Bienvenue !

Prè-campagne filée de six joueurs de l'association de "L'anneau de Melian" de Gagny, écrite par Demo. Le groupe de joueurs a fait le choix, d'incarner des éco-terroristes, dans une campagne dans le but d’empêcher, de limiter, de participer, d'être responsable de l'effondrement du monde, menant à celui de Vermine 2047. Cette campagne est fortement inspiré par l'œuvre "Vermine" de Julien Blondel et est une libre interprétation du nouveau système de règle TOTEM, partiellement présentés dans "Kit de survie : Vermines 2047"
Vermine V2 a été financé, joie ! https://fr.ulule.com/vermine-2047/. Toutes les informations du suivi seront résumé, ici.

## **Le système de jeu TOTEM**

Résumé des règles fourni par Amatsu, (du pas officiel mais presque).

* Les bases
* Caractéristiques et réserves
* Difficulté, réussite et handicap
* Compétences
* Compétences 2 et spécialités
* Combat et blessures

**Kit de survie :**

* Liste de matériels
* Listes des compétences
* Liste des totems

***Rafistolage de Demo,***

* Création de personnage
* Compétences et Levelling
* Compétences diverses

## **2020 : Aurore d'un effondrement**

* a) Contexte b) La ZAD de Bure (légal) c) CEOS
* Groupe de joueurs
* S1 : Toxiques informations
* S1b) : Le cavalier rouge

## **Outils**

Fiche perso

Fiche perso éditable
Compétences diverses

**Piratage**

Compétences : Technologie en confirmé, spécialité informatique (Black ou White Hack, bio-hackage, faussaire...)

*Dans le cas d'un black-hat* Jets : Savoir + Technologie + Spécialité

Si hors base de donnée du joueurs, alors une phase d'intrusion commence.

Avant tout, le black-hat définit son niveau de "défense", 5, 7 ou 9. S'il choisit 5, son hack est réduit de 50% de temps, 7, aucun changement, 9 son hack est augmenté de +50% de temps.

Prendre connaissance du niveau de sécurité d'un système informatique prend une heure. Puis 3h à X mois, pour s'y introduire

**Intrusion** ; Jet Diff 5 à 10 (handicap possible, selon les conditions de travail du hacker), si une réussite alors intrusion, si 2 réussites intrusion discrète Une intrusion demande au moins 3h pour être réaliser, -30mm par réussite à partir de la 3e (mini 1h).

**Détection** : Jet en opposition, selon la difficulté défini par le joueur. Un jet de détection s'enclenche, dès que le systèmes informatiques à un handicap, d'une réussite simple ou d'une modification, sur le système.

Si repéré alors, l'attaquant bénéficie d'un +2 à ses jets.

La compétence technologie niveau expert et surtout la spécialité black-hat donne accès à trois domaines d'expertises, neuf bases de données vérolés et 1500 ordinateurs zombies. Attention, ces trois aspects sont assez immuable, le joueur ne peut en obtenir plus (en réalité, il se tient à la page de chaque aspect, cracke la base de données quand sa sécurité change...), mais peut renoncer à ses premiers choix ou réorganiser cet aspects, selon ses envies 1 spécialité vaut 3 bases de données, qui vaut X ordinateurs zombies (13 500 au deuxième paliers).

Seul peut s'acheter des ordinateurs zombies au prix de 1€ l'ordi pour une fois, ou 1€/mois l'ordi pour toujours. Pour que cela impacte réellement le jeu, tu as besoin de 15 000 ordis zombies (-25% de temps pour le hack)

Les bonus concrets des choix de notre hacker, intrusion donc peut lancer intrusion, Cryptomonnaie donc +5000 par mois, (en attente de la 3e) bases de données vérolées sont secrètes et 1500 ordis zombies.

**Cuisine,**

Compétences ; Art, Civilisation, Rumeurs, Soins, Alimentation, Flore ou Environnement, en confirmé

Si passe mini 1h en cuisine, plus une demi-heure par convives, alors 2D de réserves de vigueur.(max 1 par jour)

Possède toujours en début de scénario (sauf indications contraires), 5 encas ou qu'il peut créer en 2h30 de cuisine. Chaque encas rapporte 1D de réserve de vigueur (max 2D par jour, cumulable avec le repas cuisiné)
Le système de combat

## Première phase : La réaction

Chaque joueur font un jet de réflexe + vigilance face à une difficulté variable (offensif 5, actif : 7, surpris 9). Puis, les personnages jouent à tour de rôle selon leurs nombres de réussites. Et ce, jusqu'à la fin du combat. Les joueurs peuvent dépenser 3D de resserve max, par tour pour un tour (un D = une réussite).

## Deuxième phase : Actions d'attaque

Chaque joueur peut agir plusieurs fois par tour, là seconde action est avec un malus de -2, puis -4, -6, etc...

**Attaques à distance** : Précision + Compétences d'armes (Feu/Tir/Lancer)

Face à une difficulté, liés à la portée (Courte 5; moyenne 7; longue 9)

**Attaques au contact** : Vigueur + compétences armes (Mélée/Corps à corps)

Face à une difficulté choisi par le joueur ;

 Débutant
 Confirmé
 Expert
 Maître

La difficulté des jets de défense étant toujours égale à la difficulté de base du jet d'attaque.

**Viser** : Si précisé, le joueur peut viser une faille de l'armure de l'adversaire. Il défausse un D de sa réserve de sang-froid (pour se concentrer) et fait son jet avec un handicap de (I) à (III) selon la qualité de l'armure

## Troisième phase : L'action de défense

**Esquive** : Réflexe + Vigilance

Face à la difficulté de l'adversaire. Réussite si plus de réussites que l'adversaire.

**Parade** : Vigueur + Corps à corps ou Mêlée

Face à la difficulté de l'adversaire. Réussite si plus de réussites que l'adversaire.

**Parade à distance** : Réflexes + Mêlée

Contre la difficulté de l'attaque. Réussite si plus de réussites que l'adversaire.

**Contre-attaque** : Réflexes + Corps à corps ou Mêlée

Si parade réussit avec au moins deux réussites, le joueur peut contre-attaquer contre une difficulté de 7 (pas de D de réserves)

## Quatrième phase : Résolution

Si, au moins, une attaque réussi alors le PJ/PNJ applique les dommages de l'arme. Le défenseur y soustrait son nombre de réussite de son action de défense et les protections qu'il porte. Le reste des dommages applique une ou plusieurs blessures, au joueur. La gravité de la blessure dépend du "seuil de résistance" et de leurs paliers. Si le joueur est blessé, l'armure subit une baisse de fiabilité de 1, 3 ou 5, selon la gravité de la blessure. Puis, on reprend à la phase 2, selon l'ordre définit durant la phase 1.

Exemple : *Bertrand frappe avec sa batte Henry. Bertrand à 2D de vigueur et 2D de mêlée, il décide d'attaquer sur une difficulté de 7. Henry décide de tenter une parade avec son bouclier. Bertrand obtient 2 réussites, Henry qu'une. La batte touche mais elle a un peu été dévié par le bouclier. Bertrand inflige ses dommages, soit vigueur+1 (pour une batte)+ 2 réussites, donc 5 dommages, toutefois Henry ayant réussit une parade et possédant un bouclier (1 de protection), il ne subit qu'une blessure, soit moyenne. Son bouclier perd trois point de fiabilité.*
Mails cadres Vivavie

-------- Message transféré --------

Martin Durant <s[[3]]> ; Maria Hernandez <comptabilite[[4]]>; Didier Duchemin <production@albion.vivavie.fr>

M de la Biscaye,

Ces données sont d'une qualité exceptionnelle. Rabilloud est-il au courant ? Dès sa parution, il doit s'attendre à la fin des contrats à terme et à une baisse globale de la production, il doit l'anticiper.

Et honnêtement, Jean-Yves, ça ressemble à Bézéril et Thiembronne.

Quel temps perdu sur Bett-2198, tu aurais dû me laisser travailler sur le projet GHT. Je suis certain que je stabiliser la formule en attendant, nous devons tout faire pour freiner sa mise sur le marché.

-------- Message transféré --------

M Ibravich,

Comme je vous l'ai indiqué à plusieurs reprises, ce type d'échange doit avoir lieu sur le serveur sécurisé. Une réponse circonstanciée vous a été envoyé sur votre mail sécurisé

M Durant, veuillez supprimer toutes traces de cet échange de nos serveurs.

Bon week-end à vous, messieurs,

-------- Message transféré --------

M de Biscaye,

C'est fait.

M Ibravich, j'enverrais (Bloc noir) expurgé les dernières traces, sur votre poste. Il en profitera pour vous refaire la formation à l'utilisation de la boite sécurisé. Veuillez comprendre M Ibravich, que les données sensibles que nous traitons, nous astreint tous à des procédures de sécurités strictes auquel vous plus que tout autres, vous devez vous y contraindre, **particulièrement à l'écrit.**

Je vous souhaite, un bon week-end, à vous aussi, monsieur, merci pour cette veille précieuse.
Insectwings

**Insectwings**

Tribe overview~

Desc: modern dragons.Small dragons that look like dragonflys. They live in the woods outside a scavenger city and send a group in to scavenge out food every day.

Abilities:They can be normal sized and can have venom and stingers

Naming:Usually based off insects or scavenger names

Government:Much like a seawing government

Alliances:None

List of used names:

Sting

Scorpion

Insect

Junebug

Dragonfly

DArner

Beetle

~

List of peculiarities-

Albini**s**tic - 0/3

Amputee - 0/3

Animus - 1/1 Reserved by Honeydrop

Stingers - 2/2 CLOSED

Venom - 1/1 CLOSED

Blind - 1/3

Deaf - 0/3

Deformations - 0/5

Normal size(Size of a seawing) - 0/2

Heterochromia - 1/5

Hybrid - 0/5

Melanistic - 0/3

Mental Disorders - 0/5

Missing Horns - 0/3

Missing Limbs - 0/5

Missing Wings - 0/5

Mute - 0/3

Paralysis - 0/3

Partial Heterochromia (Irises Are Different Colors, But Both Eyes Match) - 0/5

Partially Blind - 0/3

Partially Deaf - 0/3

Severe Scars - 0/5

Tribrid - 0/2

Unable to Fly - 0/3

Royalty

Royal Ranks include: The Queen (1/1), The King (0/1), The Crowned Princess (The Princess who will take over when The Queen dies/retires, (0/1), and The Princes (0/5) and Princesses (0/5)

 Queen
 Crowned Princess

Ambassadors

(0/10, one for each tribe including The insectwings)

Ambassadors are the dragons who do business with other tribes and help to settle matters within the tribe.

The Council

(0/10)

The Council is made up of the dragons who are in charge of the various things that make up SeaWing Society. They help The Queen make decisions.

Limited Ranks

Limited Ranks include: Aristocrats (0/15), Generals (1/5), Heads of The Royal Guard (0/3)

 General

Common Ranks

Common Ranks include: Assassins, Caregivers (Hatchery/Wingery Workers), Civilians (Dragons With an Unlisted Job), Guards, Healers, Shop Owners, Soldiers, and Teachers. They all have unlimited spots.

 Assassin
 Criminal

Adolescent Ranks

Adolescent Ranks include: Students and Dragonets

**Joining**

Name:

Desired Rank (If Royal, Include Relation to The Queen):

**Alliance**
In The Ruins (Book 6)

## Back Cover Summary

> *THE LOST LAND OF THE AOI HAS RETURNED AT LAST to the earth from which it was cast forth millennia ago. And as tsunamis, earthquakes, and firestorms reshape the very land and seas, darkness descends everywhere. With the war for empire disrupted, all sides must regroup. And though the battle for survival must be the primary focus of all concerned, there are always those eager to seize power, o matter at what cost.*
>
>

> *Though King Henry demanded with his last breath that Prince Sanglant accept his crown, many may refuse to honor the dying king's wish. Liath, Sanglant's wife, has been excommunicated and unless he agrees to put her aside, his own aunt, Mother Scholastica, is threatening to interdict Sanglant and all who follow him. And though he and Liath long to search for their missing daughter, Blessing, the demands of statecraft hold them hostage to Sanglant's newly constituted court.*
>
>

> *Henry's wife, Adelheid, is determined to regain control of their empire. But she has let Antonia proclaim herself the new skopos, the Holy Mother who rules over all of the church. And Antonia has already proved herself an extremely dangerous ally.*
>
>

> *The Aoi are divided between those who seek only to rebuild and warriors determined to claim revenge against the human.*
>
>

> *Stronghand, too, is consolidating his gains for his combined Eika/Alban empire, bent on further conquests, drawn in part by the bond he still shares with Alain.*
>
>

> *And even as Liath seeks out the forbidden magic that could bring back the light of day, new alliances are forming and old ones being abandoned. Only time will tell who--if anyone--will emerge triumphant as cultures, religions, and races clash in the ultimate struggle for control of this strange new world....*
>
>
Groupe de joueurs

**Joueurs "fondateurs"** (6 séances)**:**

* Matthieu : *Bernard*, ex architecte/fêtard en burnout. (4)
* Jp : *Eric Montdor,* *manipulateur bienveillant* *(4)*
* Damien : *Sébastien,* *hacker furtif* *(3)*
* Didier ; (Didier), *guerrier pacificateur* (3)
* Stéphane : *Arthur,* jeune rebelle *(2)*
* Denis ; *Denix,* chaman des temps modernes *(2)*

Jonathan : *chasseur misanthrope*

**Joueurs "fondateurs" de Bad News on radio (VTT)** (2 séances)**:**

* Oroc : Anarchiste cintré (2)
* Ryouth ; (2)
* Lael ; (2)

**Joueurs "Eclaireurs"** sur la liste d'attente

Aucun et fermé

**Anciens joueurs ;**

* Lou : *Maxime,* Médecin *(1)*
* Julien : *Kai,* survivaliste *(1)*
CEOS

CEOS se réunit le samedi aprem,, pour la présentation des missions de Menestios, durant ces réunions, plus ou moins 90 membres participent dans un joyeux bordel. Un groupe aléatoire de vérifié les torses, parfois les culottes dans un vestiaire. Voire sors des membres pour les "questionner". Cela se fait dans une certaine indifférence. Tout le monde sait que Clemenceau avait les verbatim des groupes anarchistes en 1897 et que le n°1 des brigades rouges a été retourné par le n°2, un flic en couverture. Vous savez que la bleusaille est parmi vous, mais vous ne leurs faciliter pas la vie. Après le passage par les vigiles vous foutaient tout vos bijoux téléphone et autres objets dans micro onde, eux même dans une énorme boite en plomb. Puis, la réunion commencent, elle est longue mais extrêmement productive avec des votes nombreux et des actions de décider. Vous quittez en sachant le pourquoi, le qui et le comment. Elle sont aussi très animé, chacun pouvant prendre la parole, une fois, par vote.
JackFrost

JackFrost is a good all round unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into JackFrost. They are suited to both attacking and defending and give a +6 bonus for attack and a +2 bonus for defence and an additional +3 bonus when positioned in the 1st and 4th slots.
PikeMan

PikeMen are a good all round unit that you can purchase from the shop using the **rw.shop b1** command, you will need to purchase the unit blueprint before you can upgrade any units into a PikeMan. They are suited to both attacking and defence however they don't give any additional bonuses for either setup, they do however give a bonus of +2 when positioned in either the 2nd or 3rd slot, regardless of setup.
Rules

# **GRADE UNDER A IS NOT ALLOWED ON THIS WIKI FOR ANY REASON.**

## **MAJOR CRIMES** (Things that result in permanent expulsion)

* Vandalizing
* Explicit username
* Posting XXX content
* Trolling or scamming
* Repeating medium crimes
* Talking about XXX things
* Death threats
* Being the worst Youtuber ever (Grade Under A) I WILL NOT LET HIM HERE BECAUSE HE SAYS VERY VULGAR THINGS!

## **Medium Crimes** (Things that result in a suspension)

* Cuss words and slurs
* Bullying
* Harassment
* Harm threats
* Offending God or blaspheming

## **Misdemeanors** (Things you can technically get away with)

* Word crimes (bad grammar)
* Potty humor
* Dumb jokes
* Being stupid
Sandpoint Mercantile League

This large building serves many purposes. One can book passage on a ship bound for other ports, arrange for caravans or carriages for overland travel, or send messages to folk in town or as far away as Korvosa or even Riddleport. Inquiries into land ownership, building construction, and founding new businesses, both in Sandpoint proper and in the surrounding hinterlands, must begin their processes of official foundation here.
September 13, 2020

We skip ahead a few days...

While hanging out in Rusty Dragon, George the underling provides info to Laudius about a new bookseller in Magnimar, Leysa, who also worships Nephys. Laudius and Dionaea ride out to Magnamar to learn more. We reach the gates and learn there have been a series of murders and are not allowed in. Laudius reasons with the guards and they arrange a meeting for us and Justice Eyenbreyer. His mansion is lavish and he dismisses our offer to help solve the murders, but gives us a hall pass enabling us to stay. We go to the welcome center, get a huge map, and learn from a chatty worker that the murders are ritualistic and occuring in the northwest region of the city. We go down to Leysa's bookstore and she welcomes us in upon seeing Laudius. She shows him her many books and one in particular jumps out, which she says she cannot read. Laudius opens the book and sees in disappearing text that he has been chosen. Laudius borrows the book in exchange for lending Laysa his mockup of the Nethys statue. The book is Nethys' Tome of Duality, which would be great to use on a murderer... As we leave the bookstore to head to the Garden Lion Inn, three men wearing strange bird-like hoods ambush us for Nualia's necklace. Laudius blasts two of them with his newly attuned fireball powers and leaves one incapacitated. Laudius claims we caught the murderer, the guards arrive and take him away for questioning, and the Justice is annoyed but thanks us. We stay at the Garden Lion and are bought drinks by the local folks who somehow believe we actually caught the murderer. Dionaea commiserates with the innkeeper Sally about the lack of gardens, then spends the extra 4 hours she doesn't need to sleep planting seeds in the cracks in front of the inn. Before we leave, we buy souvenirs: seeds, beer ingredients, a dragon skull, and a trashy romance novel. As we leave, we feel we are being watched but that whoever is watching doesn't follow us...
Sandpoint Theatre

This massive playhouse, financed entirely by its owner, Cyrdak Drokkus, features one of the most impressive theatres on this side of Varisia—it certainly competes with the playhouses of Magnimar.  The Sandpoint Theatre often showcases local talent, but it’s the three weekend shows that locals generally look forward to. Cyrdak uses his contacts in Magnimar to great extent, ensuring that the most exciting new productions in the big city are available here as well.
Mundatei

The Obelisk Forest of Mundatei is no true forest. Rather, when travelers pass over the ridge into Mundatei’s wide valley, their first impression is of a vast tangle of menhirs—thousands upon thousands of 10-foot-high stones carved in places with spiraling patterns of runes. It’s a breathtaking display, and rumor has long held that some of the obelisks are hollow and contain treasures. But when a group of Korvosan explorers broke open a dozen of the obelisks nearly a hundred years ago, they found that each obelisk contained a twisted, long-dead human body, its limbs and expression frozen in pain and horror. That evening, the explorers’ camps were assaulted by horrific undead whose flesh was hard as stone and whose eyes were horribly alive and fresh. A dozen folk were carried off by the undead, and when the survivors searched for them the next day, no trace was found—but the 12 opened obelisks had reformed into their previous shapes as if they had never been touched. Few have returned to Mundatei since that fateful day.
Celwynvian

Deep in the Mierani Forest, the ancient elven capital of Celwynvian stands empty, its verdant palaces and delicate towers poised breathlessly in the half-light beneath the canopy. Avoided superstitiously by other races during the elves’ long absence, the City of Emerald Rains has been quarantined since their return. Refusing all requests by outsiders to enter their ancestral home, the elves claim to have cut off the city to provide their kind with a refuge from the outside world. Those who deal with the denizens of the Mierani Forest, however, whisper that the elves themselves actually reside outside the city, fighting a hidden war to retake their capital from a sinister and unnamed force.
Abken

The town of Abken was founded on a belief: that given the right blend of people, a town might work as a single family, with no individual better than any other. Originally composed of just a few families from the Korvosan underclass, this simple farming commune grew slowly, with new members admitted only through marriage or majority vote. Although friendly to strangers, the now-sizeable village remains insular and tight-lipped about its internal processes, and the large log palisade around the primary compound protects its privacy. Outsiders causing trouble can expect to be subdued in short order, as every man, woman, and child is quick to raise arms in defense of his or her “family.”
May 24, 2020

Shalelu Andosana arrives in Sandpoint, she is Ameiko's friend and from the same city that Shump-Shump is from. She has been scouting the area and reports that 5 goblin tribes (Birdcruncher, Licktoad, Seventooth, Mossword, and Thistletop) which normally fight against each other have been amassing at Thistletop. Mayor Deverin has offered to have a banquet to thank us for saving the town from the first goblin invasion, we decide to use this event to recruit additional townspeople to the guard as the goblin problem is getting more serious.

We kill a deformed humanoid on the town streets, and trace its tracks back to the Sandpoint Glassworks, indicating that creatures are still escaping. We add to the barricade and inform Mayor Deverin. She suggests what we talk to Borir, a dwarf living near the lighthouse and an expert on the Thassilonian empire.

Linzi chats with Cyrdak Drokkus and he agrees to host our banquet. Dionaea creates a dozen goodberry potions and decorates the hall like a rainforest cafe for the celebration.

Boris now has a harness made by Larz Rovanky‏‎ and knows our names and a few basic commands, including how to track.

← May 17, 2020 | May 24, 2020 | May 31, 2020 →

List of sessions
June 28, 2020

We fight Bonebreaker Doracar. Elrond has amazing aim, Linzi insults everyone, Shump-Shump smashes skulls and Dionaea creates darkness and thornwhips enemies into traps. We defeat her, Shump-Shump gets her axe, Wound, and we take control of an army of 30 orcs. We have a celebratory party at the Sphagnum Bog, where we drink druid nectar, Linzi learns druid songs and brewing recipes and we take pitcher plants and fruit for future brews, Elrond gets balm for his achy joints, and Smilax cures Shump-Shump. We travel back to Sandpoint and meet Laudius the Painted. Laudius and Linzi connect over books, and we promise to take him to visit Borir. Eventually.

← June 21, 2020 | June 28, 2020 | July 5, 2020 →

List of sessions
November 29, 2020

We go into Baylor's office and he shuts the door behind us. He doesn't believe that Shump Shump killed Farbus but the people of Sandpoint are suspicious and want answers. Felston Tinkerfoot, Farbus's husband, says he saw a figure, not quite a human but wearing nice clothes and a blue jacket. The sheriff identifies the necklace as belonging to the Foxglove family. We rest for an hour while Baylor pretends to investigate us, then walk to the Tinkerfoot household. We see the crime scene and find an opened window with claw marks, but no sign of any hair or feathers or any other materials. Linzi finds a ledger of all the town finances and transactions. We ask the sheriff to do a SWAT raid with us on the Foxglove manor but he is opposed and needs all the guards he can spare to watch the gates. We decide to walk over there to check it out. There is a gate all the way around the house and only one door. Linzi and Dionaea attempt to go in a window but they are all frosted over and cannot be opened. We decide to go up to the front of the house and try the key. It works, the door flies open, and sucks all of us in for a haunted house Betrayal minigame.
April 26, 2020

Our party meets each other at the Rusty Dragon. Dionaea has been working as an intern with Nisk Tanner the herbalist, Shump-Shump left the humans with whom he was living when he fought with his mom about being a weakling, and Linzi is on sabbatical from university.

It is the first day of the Swallowtail festival, Kendra Deverin and Sheriff Belor Hemlock are on stage in front of the cathedral. We join in a scavenger hunt as part of the festival.

Linzi learns about Cyrdak's play, "The Siren in the Bog," but is generally unimpressed. They also learned the song "The Lion of Varecia" and ate a squirrel on a stick.
Shump-Shump spent a frustrating afternoon at the House of Blue Stones.
Dionaea pranked a townsperson by giving him flowers conjured with druidcraft to give his girlfriend in exchange for mooring cable, but we later learned she left him because the flowers disappeared.

We win the scavenger hunt!

Next session: May 3, 2020 →

List of sessions
Mierani Forest

The regional home of the elves since time immemorial, the Mierani Forest is a place of enormous, spreading trees and abundant wildlife. The Mierani elves maintain the forest as a civilized wilderness, allowing the course of nature to run unimpeded and protecting it from monstrous threats and axe-wielding interlopers. While small elven communities guard the wooded fringe and wandering feral-born patrol the depths, the elves are still in the process of cleansing the forest after their centuries-long absence, their most persistent quarries being tribes of ettercaps, ravenous plants, and a singularly elusive green dragon known as Razorhorn.
Leaderboard

The Leaderboard shows your position in relation to all the other players who play the game across multiple servers. The leaderboard will display only your kingdom name. For players who are on the same server as you, their discord username will be shown, in the second column so you know which kingdom belongs to which player. This makes it easier when forming alliances and deciding who to attack. Your position on the leaderboard is determined by your level and how many upgrades you have successfully completed.
Sacrificial Dagger

This is a magical weapon and can be used as an arcane focus if it is attuned to by a spellcaster. It gives its wielder a +1 bonus to spell attack rolls and their spell save DC.

Whether attuned or not, a spellcaster may use the dagger in ritual casting twice per day. By inflicting 1d4 piercing damage to themselves, they may cast the ritual spell with its normal casting time, ignoring the additional 10 minute time requirement that ritual casting normally stacks onto the spell. This ability is refreshed to two uses after a long rest.

If attuned to by a spellcaster, as a bonus action and as part of casting a spell of 1st level or higher, you may deal 1d4 piercing damage to yourself and give yourself a +1 bonus to your spell attack or spell save DC for the spell cast. If you cast a spell that continuously requires saving throws, continue to use the bonus until that spell has been resisted or the spell has ended. Once you use this effect, you can’t use it again until you finish a short or long rest.
Way North

As with several other buildings in the vicinity, this one-story structure was recently rebuilt after the Sandpoint Fire. Originally a stable, the building has been converted by its owner, a spry gnome named Veznutt Parooh, into a cramped and cluttered library to house his tremendous collection of maps and sea charts. Maps of local regions, from the immediate vicinity up to the whole of Varisia and the Storval Plateau, can be purchased from him with the price depending on the size and level of detail.