Centaurs

Centaurs

Roamers at heart, centaurs love open spaces and the freedom to travel. As much as they can, centaurs run. They race the wind, hooves thundering and tails streaming behind them.

### Nature and Community

Centaurs have a strong sense of the interconnectedness of the natural world, and they celebrate family and community as microcosms of that greater connection.

The birth of a foal is always cause for festivities. At the same time, centaurs revere the traditions of the past, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own hybrid nature, and delight in the feeling of running alongside herds and packs of beasts.

### Names and Heritage

Centaurs’ given names are passed down through family lines. The name given to a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory—and, the centaurs believe, some shard of the spirit—of the departed.

Centaurs rarely use family names, but wear symbols that represent their family membership. These symbols might include graphical representations of plants or animals, printed mottos, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.

## Centaur Traits

**Centaur Ancestral Traits**

   Centaurs mature and age at about the same rate as humans, but live to be around 200 years old.

   (Large) Centaurs range in size from around 4 and a half to 6 feet at the highest part of their equine body, and their humanoid body is on average slightly larger than a human's.

   50 ft.

    If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.

    Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.

    When you make a running Long Jump, the maximum distance you can jump in feet is equal to 1.5x your Strength score, and you spend 2 feet of movement for every 3 feet in the air during such a jump. Additionally, any climb that requires hands and feet is especially difficult for you because of your hooves; when you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.

    You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

**Centaur Cultural Traits**

   CON +1

   Most centaur tribes are nomadic to some degree; as a result they have a strong oral tradition, and are an open and accepting people. Their free and wandering nature causes most individuals to skew towards chaotic alignments.

   Common, Sylvan

    You have proficiency in the Survival skill.

    When you are under the effects of one or more points of Exhaustion, you treat the effects as 1 point less severe.

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