Warp Device

## Upgrading

Building the Warp Device is available after clearing Mission 2-2 and requires the following:

Increasing the level of the Warp Device increases the chances that better grades of missions will become available.

## Warp Mission Details

There are multiple Warp Missions of varying grades and, of which, an Agent can only have 5 deployed at a time. The grade of each mission determines the amount of rewards that can be acquired. The grade of the missions are random and range from grades Normal to Mythic. The discovery of higher grade missions is random and based off of a percentage that is increased by the level of the Warp Device.  Once you access a Warp Mission, you'll see there are several "Recommended" characters to choose from. The recommended characters will help to raise the success rate of the mission from 0% to 100%.

Depending on the mission and the strength of the character, it may take more than the recommended characters to increase the success rate of the Warp Mission to 100%. Conversely, it may take less than the full amount of recommended characters to increase the success rate of the Warp Mission to 100%. This is usually determined by the grade of the Warp Mission.

Should Agents use a character that is recommended in one Warp Mission into a different Warp Mission, they will receive a message warning them about that. Sending characters on Warp Missions costs gold. The more characters you use to reach 100%, the more gold it will cost to deploy the Warp Mission. A character can only be deployed on one Warp Mission at a time, but the only thing they are excluded from doing until they finish it is more Warp Missions.

It can be said that the higher grade Warp Missions will need more than the recommended characters to reach 100% success rate. The same can be said that the lower grade Warp Missions will need fewer than, or the exact amount of, recommended characters to reach 100% success rate. A character's individual growth could be a defining factor of how much percentage could be added to the success rate of a Warp Mission.

Once a Warp Mission is deployed, there is a 6hr wait time for completion. This 6hr wait time is the same for all missions at the point of deployment, individually. After a Warp Mission completes, Agents can collect their rewards and the mission will reset to a new mission with either the same or a different grade. A successful Warp mission will reward XP to each character that is not maxed at its rank and Dimension Tokens to the player. The amount of Dimension Tokens received will depend on the grade of the Warp Mission and the amount of recommended characters used in the mission. Agents can then use those Dimension Tokens in the Shield Lab Item Shop to purchase items or to reset the current items on display.

## Strategy

**Stop ranking up the Warp Device as soon as it provides 6 missions**, as harder missions are less efficient than normal missions.

### Mission Efficiency

The following is a guide on how to get Dimension Tokens efficiently rather than just throwing all your gold at deployment until you hit 100%. The following process is **not perfect**, but it’s close enough to be able to do without too much hassle, numeracy assumed. Though sometimes using this method you will fail missions, it will be when there was probably no way to ensure success without lowering your average **rate** of return on your investment.

#### For each mission:

1) If you have **none** of the recommended characters, just deploy **one** high level character and **move on to the next mission**.

2) Otherwise, add recommended characters one at a time from highest level to lowest level. The sweet spot will either be the last one before you hit 100% or the one upon which you hit 100%.

To find out which, compare:

The percentage increase in characters used

to

**(**100 **/** The lower % chance of success**) x (**The higher number of Dimension Tokens **/** The lower number of Dimension Tokens**)**

You may be able to do this without a calculator. For instance, moving from 3 to 4 characters is obviously a 33.3333% increase.

Meanwhile, you may go from 45 to 50 DT’s and only from 98% to 100% chance. Clearly 3 characters would be better in this scenario, but if the chance change was from 75% to 100%, then clearly 4 characters would be slightly better (by the factor of 50/45). Between the extremes you’ll find actual calculation is required if you can be bothered (otherwise you can take a guess and move on).

3) If you **can’t** hit 100% using only recommended characters, and if you have other characters that are higher than the average level of the recommended characters, add them until the last one **before** you hit 100% (which may imply adding no non-recommended characters).

#### Further Efficiency

A different approach can be taken from an overview (rather than each mission) perspective. As the non-normal missions are far less efficient than the normal missions, you could, for each non-normal mission, deploy just one character to get it to reset (while still possibly getting mission success).

This will make more sense:

* The lower the percentage chance you're gaining for each additional character added after the first
* The less gold you have
* The more gold you're likely to need any time soon.

#### Experience

In some cases it may make sense to drop some efficiency to gain character experience. The best time to add a character just to give it experience will obviously be when it doesn't change the efficiency much (e.g. When four characters currently account for 81% success chance and this non-recommended character will get it to 100%). However, there's a less obvious **scenario that can result in little-to-no loss of efficiency**:

* Before accounting for experience, your deployment plan leaves a character that won't be deployed **with the same status of recommended/not** as one of those included with the lowest level, but which needs experience and which would either still get you to the same percentage chance or close enough.

If at least one of the characters you could swap out doesn't need experience (noting that native Tier-2 characters can't gain experience this way), then you can swap them around, so a character gains experience at a minor or no drop in your success chance.

Note that **if the Tier 1 you're considering adding is level 55, 50, 45 etc and you're unsure whether they're high enough rank to level up further**, then either adding or swapping may not be worth your time.

## Notes

### 1. Mission Clear! After Daily Reset

The "Mission Clear!" status of the Warp Device display is not always accurate. The Warp Device does not seem to refresh properly when it hits the Daily Reset time if you have the game running (in the Foreground or Background) when the Daily Reset hits. Exiting the game and logging back in after the Daily Reset will refresh it and allow you to do more Warp Missions.

### 2. EXP Gain per Mission

The EXP Gain per Mission seems to be affected by EXP bonus modifiers as the values show slightly differently for different players.