recursal/Fanatic-Fandom huggingface dataset:
Human

Humans are the most basic but also complex race in the galaxy. They originated from Terra, and are the most common race in the galaxy.

### Physical Description

Humans are one of the most basic species in the galaxy, and are common enough that most species consider their features to be humanoid if their appearances are similar to theirs.

### History

The Humans were first born on Terra, and were the major species there, followed by their sub-species, the Hultans. They set up a government led by a Prime Minister, with a Parliament filled with Ministers to look over their territories. This would later inspire a part of the ISA.

The Humans soon began to conquer the galaxy, Hultans in tow. However, their slaves rebelled, and the Old ISA was reformed. They abolished slavery, and the supporters of the old ways, who were almost wholly human, disappeared.

They entered a perfect golden age under the new ISA, and were supported by the Peace. They soon went through the worst parts of the First War, being pushed back to Terra numerous times. They would later win the war, and bring an age of peace into the galaxy.
Degrat

Mystical aliens from the planet Ho'Din, the Degrat were renowned for their healing concoctions and powerful, although some would say magical, abilities.

### Physical Description

The Degrat were tall and frail green skinned humanoids with violet or crimson coloured hair, which was naturally dreadlocked, and could grow down to their shoulders. They could also spit poison at their predators, which came in handy on their jungle homeworld.

### History

At first, the Degrats were hunted by the Rage for sport, but eventually managed to evade them, even killing a few before the Peace arrived to clean up the mess. They first mistook the Peace for their longtime enemies, the Rage, and almost killed their forces.

After the misunderstanding, they began to work together, helping their injured and unwell. Once the Peace left, the Degrats also began to leave, becoming doctors or wise men on many planets.
Codex Of The Rage

The Codex Of The Rage were rules similar to those of the Peace's, but made more fitting to the nature of the Rage, and were all punishable by death, or must be followed to your death.

### Codex

Rule I: You will not hesitate to kill those in your way.

Rule II: You will destroy or enslave all who will not side with us.

Rule III: You will kill any Peace you encounter.

Rule IV: You will murder the weakest of your children if they are not fit for duty.

Rule V: You will murder your children if they do not possess our powers.

Rule VI: You will not reveal any of our secrets to our enemies.

Rule VII: You will commit suicide if you cannot escape your mission alive.

Rule VIII: You will not disobey a Lord or the Fury.

Rule IX: You will not stop until your mission is complete.

Rule X: You will annihilate the Peace.
Rage

The Rage are a group of beings who have deep connections with the universe, which allows them to call on it for amazing powers, and in return they must bring chaos to the galaxy.

### History

Like the Peace, the Rage are older than any living being, but have lost their history throughout the destruction of their order, over and over again. They first settled on Xaribor, and still live there today, but in secret. When the First Rage was born, the galaxy was thrown into conflict soon after.

They conquered many planets on their warpath, but met their match when they faced the Peace. The two would wage war for centuries, and the Rage would finally lose in the First War, and at the final battle of the war they were they were supposedly eradicated.However, the Rage secretly survived, rebuilding themselves once again.

### Command Structure

The Rage are lead by a Fury, who has absolute rule over them. Below the Fury is the Rage Lord, of which their can only ever be 12 at a time. Below them is the Rage Warrior, although there are many different roles a Warrior can have. There are also Rage Acolytes, who are apprenticed to Warriors specifically. Under them Apprentices, who train in batches under a Lord.

### Ranks

Fury

Lord

Warrior

Assassin

Marauder

Sorcerer

Knight

Acolyte

Apprentice

### Formations

First Rage Empire

Servants Of Father

### Codes/Rules

Codex Of The Rage

Father's Code
Ikidia

The Ikidia were a race of humanoids, who very smart but small and frail. They lived as long as humans, and were at war with their cousins, the Ingidia. They came from Ikolis.

### Physical Description

Dark-skinned with pointed ears and dark hair, as well as being smaller than their cousins, although their large brains made them much smarter.

### History

The Ikidia were conquered by the Rage in their early days, which left a lasting effect on the people there, making them angry and frustrated, causing them to fight the Ingidia, or so they say.

For countless years, the war has been fought non stop, no matter the terrain or situation, the two cousin species have never gotten over their age old rivalries, even during the First War, in which they sided with the Rage against Ingidia and their ISA allies.
Cerci

Cerci were a humanlike species, with almost the exact same appearance as humans, except for their family insignias on their forehead or clothing, depending on the gender.

### Physical Description

Cerci were a little shorter than humans, and had light skin and short hair. The males of the Cerci must wear their family's crest on their shoulder at all times, and the females must have their family gem on their forehead at all times.

### History

Though they were originally from Cercin, they expanded rapidly, as did most other human races. They were farmers, fighters, politicians, traders and criminals. Soon, they were thriving across the galaxy.

The Cerci were captured and enslaved by the Old ISA human leaders, but a group of resistance fighters freed as many of them as they could, and soon overthrew the Old ISA, reforming it into the modern ISA, which the Cerci are a central part of.
Old ISA

The Old ISA was the first formation of the ISA, and it's most cruel form. Under it, it allowed torture, slavery, punishment by death and many more laws banned under the modern ISA. It's systems were very different to the current ISA as well. The Old ISA was removed from power round 500 years ago, being remade into the modern ISA, under which the former laws were re-evaluated, and independence was allowed, as well as torture and slavery being abolished entirely.

### Command Structure

The Old ISA's leader was the Primus Director, although he or she was assisted by a General, a Strategist and an Admiral, all who served them loyally till their death or removal from their position. It was a primarily military power, and one that everyone feared, including the Rage.
Guardian

The Peace Guardian's job was to safeguard the Peace Fortress from anything, whether it was a full invasion or just a minor security mishap.

### Role in Peace

The Guardians were hand picked by the Grand Masters as worthy fighters who knew their way around the Fortress, and could easily trap intruders or trigger defences with ease. The Guardians all know hand to hand combat, as well as difficult powers that can trick and subdue unaware or unready intruders.
Cate's XCOM War Game

**The author of this war game has permission to proceed as of February 13th, 2016. - Nate**

## Teams

### XCOM - The humans

#### Roles

1. Rookie - All human players start as this, no special abilities. Starting gear is Assault Rifle, Pistol and Grenade.
2. Squaddie - Once leveled up, humans get an increase in rank, this allows them to specialize into one of the four main roles. They gain a special ability here and a class specific weapon.
	* Heavy - This role trades in mobility for damage and toughness. With the right enhancements this role can be a high damage unit.
	* Sniper - This role travels light and thus has improved mobility, however it cannot move and shoot in the same turn. It's increased damage and range over most of the other roles more than makes up for this.
	* Assault - The only role that can perform 3 actions in one turn, the special ability of this role allows it to move twice and shoot. It's agile and usually equipped with a shotgun. It can be dangerous to run in too far though.
	* Support - Similar to the Assault role in the fact it has a choice of Shotgun or Assault rifle as a weapon, the support is a useful role when the humans are close together, deploying a smoke grenade to provide coverage, and later on the improved medkit usage.

#####

### Aliens - The Aliens

#### Roles

1. Sectoids - All Alien players start as these, they have small plasma blasters but are extremely weak - the aliens usually outnumber the humans when these are the only alien unit.
2. Thin Men - A tall slender alien, genetically modified to look like a human, they usually carry a plasma pistol, and have the ability to spit poison from a gland in their neck.
3. Floater - These Aliens have been modified with machinery in cruel torturous surgery, they have a certain insatiable anger, but have been conditioned to attack humans over the ones who submitted them to this pain and suffering. They have no legs, so have been fitted with a jetpack which offers them unparalleled movement.
Species

## Species

### A

Aaryk

Aladathi

Alinian

Auros

Atriolorian

Axevos

### B

Baxon

Beeth

Belthan

Bicari

Biiol

### C

Caezin

Cerci

Cheeqay

Chi

Curtha

### D

Dajj

Degrat

Dilo

Duln

### E

Ecolon

Eenion

Evik

### F

Fex

Frin

### G

Gaeriq

Geviki

Gorgon

Gur

### H

Haberi

Hultans

Human

Hyk

Hylona

### I

Ingidia

Ikidia

### J

Jeska

Jetulian

Joron

### L

Lekdolo

Los Neroni

Lythorian

### M

Masi

Mygan

### N

Nex

Nola

Nolian

Nolton

### O

Odikai

Okadini

Olsh

Oma

Otro

### P

Persh

Pintrioan

### R

Resvi

Rithon

Rokki

### S

Salic

Stuka

Sukali

### T

Tertian

Tolonvini

### U

Uvas

Uvos

### V

Vestian

Vexxian

### W

Werleem

Woik

### Z

Zabik

Zulta
Peace

The Peace are a group of beings who have a deep connection to the universe itself, and who all have positive traits which the universe gave them, which also grants them use of strong powers, and in return they must keep peace in the galaxy.

### History

The Peace have been around longer than any living being, and their main headquarters has always been on Terra in their Peace Fortress, although they have many bases on planets all over the galaxy, though most are in ruins. They were first a tribe of men led by the First Peace, and soon they became a group who would fight to keep peace, unlike the Rage, who fought to bring chaos and war.

For thousands of years, the two would fight in countless conflicts until the First War, which saw the very end of the Rage, or so the Peace thought. This supposed victory brought in a new era of peace for the galaxy.

### Command Structure

The Peace have many ranks, but are lead by a Listener, a Peace who can hear and feel the universe as if it was in front of them. They in turn are supported by a Council of 6 Grand Masters, who are very powerful also, but cannot become Listener. Below them is the Master, who has many rank equivalents. They are teachers, and below them are the Adepts, the bulk of the Peace. They have become true Peace, but are not yet ready to completely devote themselves. They have graduated from being Novices, who are apprenticed to Adepts and Masters. Before a Peace is a Novice, they are an Initiate in one of the clans in the fortress.

### Ranks

Listener

Grand Master

Master

Paladin

Lorekeeper

Guardian

Seer

Adept

Novice

Initiate
Acolyte

Acolytes are special and skilled Apprentices who are worthy of training to become Warriors straight away. They are not trained in batches like the Apprentices, but only 1 at a time by a Warrior, although sometimes in 2s and very rarely in 3s.

### Role in Rage

The Acolytes are the bulk force of the Rage, being experienced enough to fight, but not as dangerous as Warriors at all. They are mostly found in groups on missions, though there could be around 100 on a battlefield.
First Rage Empire

The First Rage Empire was the first large formation of the Rage, and was its form until the aftermath of the First War, which saw it disband into its second form, the Servants Of The Father.

### Command Structure

The First Rage Empire had the same structure as the Servants Of The Father, but the Fury answered to nobody, unlike in the Servants Of Father.
Aladathi

The Aladathi are a humanoid race from the planet Aladath, and are not primitive. They live for approximately 100 years. They are very strong naturally, and have deep, recognisable voices.

### Physical Description

They have light brown or khaki skin, with angular faces and angled eyes. The females of the Aladathi have small spikes on their back for decoration, whereas the males have none.

### History

Originally discovered by the Rage during their conquests, the Aladathi were neutral fighters during the First War who were strongly opposed to the war itself, until they were occupied by the Rage forces and enslaved afterwards.

They called upon the Peace and their armies for help, who appeared over Aladath with a huge fleet, freeing the slaves within days. The Aladathi fought alongside the Peace with their fists and with weapons afterwards, as well as some becoming Peace, and some becoming Rage.

They would soon face greater challenges however, being ripped apart by a civil war, in which the Rage or Peace would have no part. The rebels were in fact being funded and supported by the Rage, which prompted a small team of Peace to assist the Aladathi once again.

The Peace were almost eradicated by the organised rebels, but they eventually succeeded, which ended all conflict on the planet for good.
Beeth

The Beeth were scaleless reptile like beings with humanoid bodies. They also had only four fingers, and lived roughly as long as humans, and hailed from the planet Covak Nara.

### Physical Description

The Beeth had a T shaped head, with two large eyes on either side, and no nose. They had wide mouths, and varying colours of skin, though if they were old, it was usually darker and much more detailed than younger Beeth.

### History

The Beeth were not technologically proficient, although they were still great political speakers and negotiators, and had fiery tempers if wronged. They were originally discovered by a Rage scout party, though all were slain.

They were once again found, but this time by the ISA's scouts, who allied with the Beeth. The Beeth were given ships and aid, and joined the ISA, proving to be great allies and helped a great deal in negotiations, however, their first alliance was short lived.

A Beeth political splinter group broke off from the Beeth, overthrowing their former political party and leaving the ISA to pursue their own agenda. After two months of independence, their world was crumbling, and the Peace intervened.

They reinstated the original government, and brought the Beeth into a second alliance with the ISA, which lasts to the this day.
Gur

A species of flightless avian humanoids who speak little standard, and lived in a matriarchal tribe society, the Gur were constantly warring with one another. They lived to 200 years old.

### Physical Description

The Gur have grey feathers all across their bodies, but as they get older, they become more colourful. Their heads are completely bear, and they have large hooked beaks.

### History

Gur were always known to prefer their own planet rather than adventuring and travelling, as most found them rather annoying, mostly because their speech was terrible and sounded horrible. They lived on Guri Prime.

The ISA aided them during the starvation crisis, when their planet went without water and therefore crops for 6 months. Because of this, they joined the ISA and provided the galaxy with their unique crops and materials, teaching many how to grow them and use their materials.
Representative

The Representatives of the ISA make up the Assembly, which proposes, agrees or disagrees motions and ideas, as well as speaks for the people of the ISA.

### Role in ISA

The Representatives primary job is to provide the people they speak for with a voice, but they must also help decide new laws, policies and what to do in situations such as war, treaties and economic matters.
Arken Spire

Arken Spire is a high ranking member of the Peace, holding the title of Adept. He is the former learner of Sati Livilo, the former mentor of Jadar Hecsis, and close friends with Minister Revan. He owns a mech, named ET-4, and wields a shivik with one of the rarest forms of Ikanium as its blade. He also carried a personal blaster. He stood tall at just over 6 foot, and had two scars, one on his back and other on his right forearm. He had an average build, and brown eyes and hair, with a tidy brown beard.

### Early Life

Arken was born on Aurad to a merchant and a Peace Adept, and showed signs of great potential from an early age. His mother had passed on her intelligence to him, and his father his perception. When he was 15, he was indoctrinated as a Peace, though he passed his trials and tests with ease, due to previous training from his father, who had died only weeks before his mother had taken him to Terra to become a Peace.

Only a year after, he was apprenticed to Sati Livilo, who taught him to be a little less wound tight, and to bend the rules if necessary. At 18, he met the then 13 year old Amae Revan after she arrived on Terra. They became good friends, spending a lot of time together. On Amae's 17th birthday, they were in the underground of Terra when Amae was attacked by Lax Dengo, the galaxy's leading mercenary. Arken defended her, forcing Lax to flee.

When Amae became a Minister two years later, they were forced apart, which let Arken complete his training, allowing him to become a Peace Adept. He soon took on an apprentice of his own, Jadar Hecsis. Later, he would meet Amae again, who was now Minister of Negotiations for the ISA. On a mission to Leknon, to negotiate a treaty, Arked heard Amae dreaming about him, but did not tell her.

The pair stayed friends, and worked closely together to keep the galaxy at peace.

####
Standard

Standard was the name for the human developed language, and was soon adopted by all human sub-species, and later any race that could speak it as it was learnt with relative ease. The humans developed it as a basic form of communication in the year 19845AF, which was 210 years after humans began to appear on their homeworld of Terra.
Sara Maxson

Sara Jeanette Maria Maxson was a human scientist primarily active during the Malani-Tal War, and was the lead on the Guardian Initiative, the successful successor to the failed Iota Project.

### Early Life

Sara Maxson was born on the inner world of Hyton to a Humanoid Covenant Commander and doctor. She studied at numerous medical and scientific schools, following in her mother's footsteps as a doctor. At 15, she successfully replicated her own brain as an artificial memory. It could tell her everything she knew up to the point she'd installed it.

At 19, Sara set up her own science organisation, but it's life was cu short by funding issues, which the Humanoid Covenant resolved in return for her to aid them in refining the Iota Project and making it much more efficient and successful.

### Work During The Malani-Tal War

At 23, Sara began work on the newly named Guardian Initiative as head of the project, overseeing training of her 500 12 year old recruits, of which only 266 survived during their enhancements. It was not until 9 years later, when she was 32, that they were finally deployed.

When she was 42, she approved and aided in the development of a second, lest costly version of the Guardian Initiative, named the Protector Initiative. This time, 500 recruits were chosen and 478 survived, although they were not as strong or smart as their predecessors.

After these events, Maxson remained quiet during the war and after it's end, helping to ensure peace and later died at the age of 106 on Terra.
Geviki

A race of plant-like beings from the planet Bogda, the Geviki were able to fuse themselves with plant life on their planet to create larger versions of themselves. They reproduced asexually, simply growing new Geviki.

### Physical Description

At least 7 feet tall, the Geviki have dark wood for skin, with bright green blood and four legs. They have a strange organ design, with no lungs, but three hearts and they can grow back limbs very easily, but are extremely weak to being burnt.

### History

The Geviki were first discovered by ISA adventurers on a relief mission to a colony on Bogda. They revealed themselves to the colony after the arrival of the ISA, and at first were captured to be studied.

This angered the living planet, which produced an army to fight back. They fought for a year, until the scientists freed their brethren, eventually convincing the Primus Director to seal off the planet as a quarantined zone.

For years after it was silent, although the Geviki were soon visited by the Peace, who recruited a few, and set up a temple on the planet which the Geviki guard to this day, even though it is in ruins, and long forgotten.
Dilo

The DIlo hailed from Thrixos, a small but dangerous planet. They had evolved from fish, and built their homes atop coral reefs and small land masses, expanding over the oceans which were once their homes.

### Physical Description

Relatively average height with pale skin and two red eyes on stalks, and had two sets of teeth and a fin on their back, as well as gills down their neck. They were humanoid, but their large head with stalked eyes and gills removed them from the immediate human family entirely.

### History

Dilos were once fish in the oceans of their world, Thrixos, but they managed to escape by swimming to land and eventually growing into the Dilo to survive. They would soon return to the waters, hunting what once hunted them.

They built great cities atop the coral reefs and islands they found, building them into the oceans as towering monoliths supported by strong beams. They would later leave the planet to travel, and arrive on a human world, where the two negotiated, and then the Dilos were soon accepted into the ISA.
Neo-Vestian

The Neo-Vestians were a group of the Vestian human sub species who were dedicated to the domination if the universe by their hand, as they believed themselves to be the superior humans, and also believed violence was the right way to do anything. They caused many wars and had many enemies, such as the True Vestians, another Vestian group dedicated to a goal similar to theirs.

### History

The Neo-Vestians were the first governing power on the Vestian homeworld of Y'Chi, and were based around a code of honour, strength and power. They were founded on a culture of warriors who worshipped gods who believed in violence and warfare.

They became galactic conquerors, which got the attention of the Humans and Hultans. After taking over the surrounding planets, they entered the Neo-War, fighting for their controlled systems against the Humans and Hultans, who felt threatened by the ever expanding Neo-Vestians.

Although they would destroy the Hultans after 123 years, it would take 392 years for their defeat by the hands of the humans. They later retreated from Y'Chi, going into hiding, though it is unknown where and what happened to them afterwards.

### Command Structure

The Neo-Vestians followed a military style command chain, although it had additional ranks which were used by the political leaders of their forces.

### Ranks

* Vesto
* Warlord
* General
* Commander
* Captain
* Lieutenant
* Sergeant
* Corporal
* Private
Baxon

The Baxon were a near-humanoid race, who breathed through a mixture of gases native to their homeworld of Bax. They had special suits when they left their world, allowing them to breathe. They lived to about 100 years old.

### Physical Description

Born with two extra layers of thick skin for protection, Baxons were not born fighters, but entertainers. They could emit many sounds, and their breathing apparatus could enhance those. They had two round eyes, and a small mouth. Their skin was pale, and they had large heads and long fingers.

### History

The Baxon were first discovered by the ISA after the First War, and were soon aided by the government. The ISA took the planet into it's territories whilst the Baxons received aid and supplies, as well as protection from any invaders.

The Baxons were soon able to leave Bax, becoming extremely popular entertainers and musical artists. They were never touched by the First War, but made many songs devoted to it's veterans and lost.
Iota Project

The Iota Project was a supersoldier initiative thought up by the great minds of the Humanoid Covenant. 300 subjects were rounded up for initial testing, but only 22 survived through the process of testing and modification, which made the project lose it's funding and was put on hold, until Sara Maxson, the lead Humanoid Covenant scientists of her time, remade the project into the Guardian Initiative.
Codex Of The Peace

The Codex was the rules that all Peace most follow. In it's earlier drafts, the Codex was just a few guidelines, but as the years have passed, it has been adapted many times. In it's current state, these are the rules that all Peace must follow without exception, or be fined, arrested, or removed from the Peace and, in some cases, life entirely.

### The Codex

Rule I: You will not murder innocents. This is punishable by arrest and banishment, or death.

Rule II: You will not steal. This is punishable by arrest and fining.

Rule III: You will not start conflicts, only stop them. This is punishable by arrest or fining.

Rule IV: You will only stop conflicts to save those involved, not for personal gain. This is punishable by banishment.

Rule V: You will only fight conflicts to reinstate peace, and not to continue a fight. This is punishable by arrest or banishment.

Rule VI: You will not seek revenge. This is punishable by banishment.

Rule VII: You will not use your powers for personal gain. This is punishable by banishment.

Rule VIII: You will not train in Rage powers. This is punishable by banishment or death.

Rule IX: You will not spare the life of a Rage. This is punishable by death.

Rule X: You will not produce children. This is punishable by banishment or death.
Belthan

The Belthans are an ancient race of ape-like beings. They move in packs, and have very elaborate mating displays, but are not very primitive.

### Physical Description

Belthans are apes, although they have two mouths. One for speech, another for eating. Their body strength and relatively low intelligence inclines them to become thugs or bodyguards, and they are very effective in that line of work.

### History

Originally discovered by the Peace, the Belthans were already a thriving civilisation at the time of their discovering, although they were amazed by the Peace powers and some later became Peace themselves.

They joined the ISA soon after, although most of their race joined the criminal underworld, and numerous criminal families began to rule on their homeworld, Belthos.
Melia Hudanta

A Cerci with blonde hair and green eyes, and a knack for athletics. She carries no weapons, but has extensive knowledge of defensive hand to hand combat. Her family's gem is white, and wears it on her forehead.

### Early Life

Born to an avergae family on Cercin, her early life was not the most eventful, although she did graduate her schools with high marks every time. Eventually she ran away from her mediocre life, stowing away aboard a political ship.

She met Amae Revan aboard the ship, growing closer with her until the two realised they had feelings for each other. They dated for 6 months, but broke up on good terms. She later became Amae's personal servant, and went to live on Clovis.

There, she married Maya Exis, a former friend. They adopted two sons, and bought a large house near the golden shard lakes of Clovis.
Amae Revan

A human from Fallos, Amae is short with long red hair and green eyes and carries a hidden wrist mounted blaster.

### Early Life

Born and also raised on Fallos, Amae was taught politics, languages and etiquette from the age of 5 by her large and rich family. At 12, she was almost killed by an assassin on a family trip to their lakeside manor. her aunt and grandfather were killed however.

Discovering she was the target of the attack when she was 13, her brother was instructed to take her to Terra. They arrived and were greeted by the Primus Director, and a Peace Novice assigned to protect her by the name of Arken Spire. She was guarded by Arken for many years and had a close friendship with him.

While celebrating her 17th birthday, she was almost killed by Lax Dengo, but Arken intervened, saving her. They continued as friends until she was 19, when she became the ISA's Minister of Negotiations. She was highly revered as the Minister, and very famous. During this time, she dated her servant, Melia Hudanta, although they broke up on good terms after 6 months.

At 22, she and Arken met once again, and he was now an Adept. The pair headed to Leknon on a peace mission, and she dreamt of Arken one night, but kept it quiet. They continued as close friends for years afterwards, working for peace throughout the galaxy.
Eenion

The Eenion were a humanoid race, who spoke standard, though not much of it. They were a quiet race, often watching their words and thinking a lot.

### Physical Description

Average height, with grey, black or silver skin and wide eyes, with flat wide heads, large ears and wide mouths.

### History

Eenion cities and settlements were first discovered on their colony world of Tor Vani, and soon led the expeditionary forces to their home of Tor Eeni. There, they were treated well in the grand palace of the Eenion leader.

Soon, they came to a peaceful settlement, which allowed the Eenions to join the ISA and grow throughout the galaxy, and not just their neighbouring planets like they had been for many years.
Father's Code

Almost the exact same as the Codex Of The Rage, Father's Code had only one change. Instead of disobeying your Lords or Furies, if you disobeyed Father, you would be killed.

### Codex

Rule I: You will not hesitate to kill those in your way.

Rule II: You will destroy or enslave all who will not side with us.

Rule III: You will kill any Peace you encounter.

Rule IV: You will murder the weakest of your children if they are not fit for duty.

Rule V: You will murder your children if they do not possess our powers.

Rule VI: You will not reveal any of our secrets to our enemies.

Rule VII: You will commit suicide if you cannot escape your mission alive.

Rule VIII: You will not disobey Father.

Rule IX: You will not stop until your mission is complete.

Rule X: You will annihilate the Peace.
Director

The Directors are the direct advisors and assistants to the Primus Director, leader of the ISA. Tehy assist him whenever necessary, as well as represent him on the Assmebly and relay information between the Assembly and him. There is only ever 4 at one time.

### Role in ISA

The Directors represent the Primus Director during Assembly meetings, as well as assist him whenever necessary and aid the Ministers.
Nina Betuni

A yellow Jetulian with an obsession for flying, Nina has red eyes and her front two head-tails are well detailed. She is fairly tall and has a muscular build, and carries two blaster pistols with her at all times.

### Early Life

Nina was born on J'Mar on her parents' farm, and would have tended it, but when she was 2, her farm was attacked by a local group of thugs. They burnt the farm, her parents dying inside the farmhouse. She and her older brother were rescued by her old uncle, and he trained them as fighters.

As they trained, it was clear Nina was much more of a pilot and technician than her brother, and eventually left J'Mar with her brother. They went to live on Terra, and for a while, Nina stayed out of the ISA, unlike her brother, who joined the APL.

Nina raced and piloted anyone who was willing to pay her, but was soon coaxed into joining the APL's piloting division by her brother after he informed her that the gang that killed their parents were supporting the GIU. She mostly piloted larger transports, but eventually trained as a fighter pilot.
Senator

The Senators of the GIU are the voices of it's supporters. Each of them can pass motions, but cannot decide what goes through. That is up to the High Senators.

### Role in GIU

The Senators make up the mass of the political leadership of the GIU, and are able to propose motions, as well negotiate and represent the GIU, but cannot ultimately pass anything.
Duln

The Duln were drug lords, as their homeworld had a mixture of substances that when mixed did wonderful things to their bodies, but the side effects did not effect them. They came from Dulnor, and could live for nearly 100 years.

### Physical Description

Monstrous-looking, golden-feathered and lungs that could breathe anything in. The Duln had wings that were very powerful and almost never needed rest, and had human-like heads, except for the beak and feathers on the head.

### History

Duln first came into prominence during the crisis on Terra, which lasted almost a full year before it was resolved. The Duln, as well as many other criminals, had seized control of the underworld in under a day by selling their drugs at high rates. Soon, everybody owed them something, and they had an army below the surface.

The ISA tried to intervene, but was put down many times. They called upon the Peace, but they were fighting a war, and could not help. After many attempts, the Duln's organisation was ripped apart from the inside as they ran out of supplies. Some starved, others died of overdoses, and very few escaped.

The survivors were imprisoned, and because drugs were heavily illegal and outlawed, the Duln governments ceased connections with the ISA, leaving it for good.
Kirik

A human female from Terra, Kirik has brown eyes and short cut jet black hair. She wields an orange shivik, and can make good use of any weapon lying around her.

### Early Life

Kirik was born inside of the Peace Fortress on Terra to her mother, who died during her birth. Her father was nowhere to be found. She was taken into care by the Peace, but stolen with Deshaan, as part of The Thirty.

She and Deshaan trained directly under Zhin-Hai, and both became his personal assassins. Kirik was very skilled in the art of infiltration, using her looks, skills of persuasion and sometimes brute force to complete her tasks.
Apprentice

The Apprentices are the lowest rank of the Rage, and are kidnapped from their homes or brought by those taking care of them voluntarily. They know little of combat or powers, but can still be taught to use them well.

### Role in Rage

Although they are not fully trained, they can still put up a good fight, and are extremely impressionable and unpredictable, allowing them to be used for a variety of missions that their leaders wish without them questioning the assignment.
Grand Master

The Grand Masters of the Peace are it's leaders that are advised and supported by the Listener, and ultimately make the decisions, and their will is final. Only 6 may exist at any time, and they are barred from becoming the Listener if they are a Grand Master.

### Role in Peace

Besides being the leaders of the Peace, the Grand Masters represent the Peace wherever they go, and must act to uphold the honour of the Peace, as well as show their efficiency, and why they were picked to become a Grand Master.
Order Of Peace

The Order Of Peace are the first, and current, version of the Peace who uphold values of kindness in the galaxy. They follow the Listener command system, as the Peace always have, and have multiple rules and trials to join.

### Command Structure

Ultimately, the rule of the Order is up to the Grand Masters' Council, with the Listener's advice. Masters hold some authority, though compared to the council, not much at all.
Alinian

A race of feline like race, the Alinians live for around 70 years. They have no legs, but use their string arms to move. They can easily stand on one arm at once, and their limbs grow back after a few hours.

### Physical Description

The Alinians have sharp teeth, and big eyes with yellow pupils. Their hands have 6 fingers, and have powerful claws. They have either black or grey hair.

### History

The Alinians were native to Alini I, a grassy world. They lived peacefully with the other race native to their planet, the Otahs, until one of their leaders was assassinated by an Otah assassination technique.

They entered a bitter war, engulfing their planet in a 5 year long war. While the Alinians were vastly outnumbered, they were great with blasters and gaining high ground, giving them an advanatge in the hills of their homeworld.

Near the end of the war, the king of the Otah fled the planet, escaping the onslaught that engulfed his city. The Alinians won the war, enslaving the Otah. Shortly after, the Peace arrived at the request of the Otah, and freed the Otah slaves.

They later investigated the killing of the Alinian leader, discovering Alinian DNA that was not the leader's on his preserved body. They later found the culprit, who was the supreme leader of the Alinians. It was discovered he had engineered the war there so the Alinians could control the whole planet.

The leader was soon executed, and the Otahs returned to their kingdoms, the Alinians helping them to rebuild. The races continued to live in an uneasy peace.
Hylona

The Hylona were a race of extremely sneaky and stealthy bug-like creatures who are all females, reproducing by using a local plant to fertilise their eggs.

### Physical Description

The Hylona have huge, thick purple shells of armour which covering their rear. They have 6 legs, and 4 arms with razor sharp claws. Their mouths are each surrounded by mandibles, and they have natural pouches on their stomach.

### History

When they were first found on their homeworld of Gerinlo, the Hylona were thought to be mutated, unintelligent bugs, though the adventurers were proven wrong when the Hylona targeted one of their group, tormenting him.

They did eventually cease to torment the adventurer, and signed a peace treaty with the adventurers, who represented the ISA. They later became renowned assassins for their quietness, though were also hunted for their valuable shell.
Krendo

Krei "Krendo" Indo was an Ikidia, with dark brown skin, black hair and blue eyes. He usually wielded a blaster carbine, and was clever, even for an Ikidia. Like all Ikidia and Ingidia, he had only one name, which was used as his surname and first name.

### Early Life

Krendo was born during the height of the Ikidia-Ingidia War, and from an early age could fight and shoot a blaster. He joined the Ikidia Militia when he was only 16, and fought alongside his friends during the bloodiest years of the war. He was soon noticed by the GIU, whom he joined during it's formation, as well as his friends.

Their first battle was on Ingidia, which secured Ikidia as a GIU territory. The Ingidia were angry at this, and planned to report the attack by the GIU on their planet to the ISA, but no transmission ever happened, thanks to Krendo's intel on their assault.

He was promoted to sergeant in the GIU Independence Militia, where he led a squad of fellow Ikidia. They fought alongside the Rage Assassin Kirik most of the time, although they were sometimes sent on stealth missions, which they exceeded at. Krendo was hailed as a clever and brave soldier throughout his platoon, even gaining recognition with Kirik on some occasions.
ISA

## ISA (Intergalactic Supreme Administration)

The ISA is a government, led by a Primus Director, which governs the galaxy supremely, providing safety, aid and alliance to any plaents under it's banner.

### History

The ISA was reformed some 300 years ago from the Old ISA, which still had the same command structure as it's successor, but with fairer policies, such as banning slavery and being more anti-war than it's predecessor. It was widely supported, with many planets joining. It's new headquarters was moved to Terra.

### Command Structure

The command of the ISA is a hierarchy. The leader is the Primus Director, who in turn is advised and supported by 4 Directors. Below them is the Ministers, who handle select areas of the political and economical systems, such as the Minister of Banking or Negotiations. After them, is the Galactic Assembly, which is where the decisions are made. The Assembly contains hundreds of Representatives, who all speak their minds on matters, and debate as well as pass decisions made by the Directors, unless the Primus Director has absolute power.

### Ranks

Primus Director

Director

Minister

Representative

### Formations

Old ISA

Modern ISA
Discografia de Victoria Justice

Victoria Justice na "Let It All Go World Tour", em 2016.

A **discografia de Victoria Justice** consiste em três álbuns de estúdio e dez singles. Seu primeiro álbum, Viconic, foi lançado em 2014, pelo selo da Island Records. O álbum contou com os sucessos "Tea To Put Life" e "You Know I'm The One" com participação de Iggy Azalea, que a lançaram para a fama internacional.

Seu segundo álbum, "Let It All Go", foi lançado um ano depois e contou com o seu primeiro número 1 na Hot 100, "Go" com a participação de Britney Spears.

Porém, seu single de maior sucesso foi "The Mess", lançado durante o VMA de 2016. Foi seu segundo #1 nos Estados Unidos, e seu primeiro no Reino Unido e Austrália.

Em 2017, Justice lançou seu terceiro álbum de estúdio pela gravadora Interscope, visando amadurecer profissionalmente e pessoalmente. O álbum "Vows", que alcançou número 1 em vários países, tem os singles "Obsession", que alcançou o top 10 americano, e "Deep Sea Diver". "Virtues Of Love", o terceiro single do disco, alcançou o top 20 do Reino Unido, sendo a sétima música da carreira da cantora a chegar neste patamar.
Escuadrón Delta-11

*Se trata de un equipo de avanzadilla militar terrestre, compuesto por cuatro miembros, protagonistas de esta historia. Son enviados como avanzadilla en una misión secreta de la O.D.T.I., con la mala suerte de acabar siendo victimas del peor destino que podían tener.*

## Miembros

* Líder de Tropa Táctico: Ex-Sargento de las Fuerzas Especiales Terrestres, Trebor Golds.
* Ingeniero de Campo: Cabo 1º de Ingeniería de Campo Terrestre, Risser Gates.
* Asaltante de Choque: Capitán de Infantería de Choque Terrestre, Edward Sharkness.
* Francotirador de Batalla: Intendente de Batallón de Apoyo, Reivak Feiger Jr.

## Objetivo

Son enviados en una misión de máxima prioridad al planeta Nº676, conocido como el New World, para investigar sobre una organización cuyo trabajo acabó con la vida de docenas de planetas y casi con la vida de toda una galaxia.

En teoría esta organización fue destruida y clausurada, pero tras llegar algunos rumores y noticias sobre experimentos similares, se declaró como un estado de emergencia secreto, y puesto en marcha un plan para descubrir si el rumor era cierto, y en su verificación, localizar y exterminar dicha experimentación lo antes posible.
Auros

The Auros are a blue skinned humanoid race from Aurad. They are not primitive at all, and are very clever, and skilled speakers. They lived to 200 to 300 years, depending on their physical and mental condition.

### Physical Description

Auros are tall and thin, with various shades of blue for their skin. They have small eyes, and their fingers can give out a sticky substance which allows them to climb most surfaces to gain better ground, and because of this, they are excellent assassins.

### History

The Auros were discovered by human colony ships thousands of years ago, who landed on Aurad and were greeted warily by the Auros, who had built great cities on their homeworld. The two started an alliance, trading and eventually living on both Aurad and Terra, the human homeworld.

After many years of peace, they were threatened by a Rage army that arrived in Aurad's orbit. Although they were forced to retreat, the capital city on Aurad was bombed and destroyed. Years later a full fleet of Rage, fresh from a battle, would arrive at the system.

Although the Auros were ready for a fight, the Rage had used a random set of pre-made overdrive co-ordinates to arrive their from a battle, and they landed, heavily wounded and outnumbered. The Auros took them captive, and contacted the Peace.

The Peace arrived, taking the Rage away. Soon, the Fury would discover this, and send his best fleet to Aurad. There, the Auros were bombarded for weeks without help, losing city after city to the Rage. They were forced to surrender, but a group of rebels fought on.

The Peace soon organised a counter-attack, which was aided by rebels hijacking and using ground to atmosphere cannons against the Rage blockade's rear. The Rage fell, and Aurad was freed again.
Fex

Fex were a member of the Exi people, which contained numerous related species. They were smart, and also used this to their advantage, becoming powerful politicians, military leaders and even scientists. They came from the planet Fex.

### Physical Description

Like all Exi people, they were humanoid, although the Fex were the tallest, with long faces and flat noses. They also had three fingers and were fast runners. They could use their advanced brain to telepathically communicate.

### History

The Fex joined the ISA during the height of the First War, leading them to victories on numerous fronts, including defending Terra from the biggest Rage fleet anyone had ever seen.

After it's end, they would retire, either training new troops or taking up less violent roles, such as doctors, scientists and public speakers, which were all very good careers for them, although some preferred to sue their smarts and telepathy for the wrong reasons, becoming mercenaries.
Talos

Talos' age is unknown, as is where he was born, although the ancient Yingi is no doubt a great leader, and has been for over 100 years. He is also one of the last Yingi, and wears old Peace robes from the old times. He wields a golden, double bladed shivik, and has trained many a Peace, including Sati Livilo. He is short, and covered in dark brown and grey hair.

### Early Life

Most of Talos' early life is shrouded in mystery, although he does claim to have been born on Terra. He has even forgotten how long ago, but he remembers the Old ISA quite well, which makes him at least 500 years old.

He became the Listener only recently, after the death of Listener Kyburn, and has done well in his job, bringing the Peace into a new era.
Bicari

The Bicari were a humanoid species that had a reputation throughout the galaxy as aggressive and selfish beings, only ever out for themselves or their interests. They could live to 100 years, and came from the planet Tevin.

### Physical Description

Bicari had black eyes with green or black skin, and had two tusks covering their mouths. They stood at around 5'10, and could use their tusks to impale enemies.

### History

Originally a race of brigands and space pirates, the Bicari were a galaxy spanning criminal network who were rich and prosperous, until the Peace came.

The Peace arrived, destroying their empire of crime, reducing them to nothing but a civilisation of poor beings. They were later brought into the ISA, and redeemed themselves, becoming famous traders and merchants.