recursal/Fanatic-Fandom huggingface dataset:
Lich

Liches are powerful undead mages whose souls are bound to artifacts known as phylacteries. As all souls are unique, the process for creating a phylactery is unique to each individual; however, rituals typically require the destruction of material possessions, the slaughter of innocent lives, and the sacrifice of loved ones. While these rituals are already dehumanizing in their own right, liches quickly lose touch with mortals through the course of their endless existence and almost inevitably grow to completely despise life itself, assuming that they did not already despise it before they decided to turn. Liches cannot experience any physical pain or pleasure, delighting purely in the expansion of their knowledge and the destruction of their enemies.

## Psychology

Scholar Charon Brodeuse notably wrote on Liches:

The pursuit of Lichdom is the epitome of mortal desire through the rejection of mortality. By preserving the spirit and intellect of their being while simultaneously desecrating their own body, Liches are stripped away of worldly wants and needs whilst intrinsically binding themselves to the physical world. In doing so, they deny themselves of traditional sources of the immortality of essence that all mortal beings appear to be drawn to, the most primal of which is the universal drive for reproduction and the propagation of one's kin and the holiest of which is achieving salvation through the work of the divine. Indeed, a Lich's denunciation of the immortality achieved through divine salvation is inherent to the process of the creation of the phylactery as the deeds that must be performed are so repugnant that eternal damnation would be the only form of afterlife left for Liches to hope for. What remains then for Liches is only the ultimate aggrandizement of their own ego.

It has often been noted that Scientific and Alchemical pursuits are common among Liches; this is by necessity due to their divorce from all things heavenly and their everlasting union to the physical world. While one may imagine that Aesthetic desires and the advancement of Culture would also be prevalent among their kind, their incongruous existence in the world almost inevitably detaches them from greater civilization; the Creative pursuits that Liches do engage in tend to be internal ones.
Elves

Elves are a lithe and elegant race of Ib.

 Biology

Describe physical characteristics including size, lifespan, and other unique features

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.

## Variants

### High Elves

High Elves are the most common breed of Elves and are considered the baseline for the species.

### Wood Elves

Wood Elves are a breed of Elves whose bodies never age beyond their childhood state; they are biologically immortal. Wood Elves primarily live in small communes in rural areas. They have a rather strong sense of collective identity that helps them foster vibrant communities dedicated to their common good. The notion of private property barely exists among them and the only time they are known to barter is when traveling merchants or other outsiders come to visit, but they are cautious of such trade as they are aware that their limited knowledge of economics makes them prime targets for scammers; however, even with their acquired caution, it is still notoriously easy to swindle wood elves. Wood Elves tend to prefer to hold just about everything in common, even relationships that are considered more intimate and exclusive among most races such as those parents and mates. However, not all Wood Elves are satisfied with the collectivist lifestyle and a fair number end up moving out to experience life elsewhere.
Idioms

Let Sleeping Dogs Lie

If you make an ass of yourself, don't be surprised if somebody takes you for a ride

Happy is the man who learns from the mistakes of others

Both Light and Dark can be blinding

Holding onto Anger is like Drinking Poison and Expecting the Other Person to Die

Be wary of adversaries who come bearing gifts

Take responsibility for your actions

Treat others as you want to be treated

Courage is not the absence of fear but the power to act in spite of it

Overconfidence is an insidious killer

Misfortune tests the sincerity of friends

If it seems too good to be true, it probably is

## We cannot waste our lives waiting for the storm to pass, we must learn to dance in the rain

Life is a marathon, not a dash

Play the hand you're dealt

You cannot always control what happens to you, but you can always control how you react.

The price is whatever one is willing to pay

Crocodile's tears and goblin's truths

It's easier to fool a person than to convince them that they have been fooled

Good Walls make Good Neighbors
Laurel Wreath

A Laurel Wreath is typically a circlet of bay laurel leaves, though it can come in the form of anything that wraps around the head such as a circlet or headband. It grants its user a number of increased mental abilities based on its enchantments. The laurel wreath is a symbol of wisdom, leadership, and virtue and has been worn by many of the greatest emperors and mages.

## Variants

### Circlet of Mental Perfection

A More powerful golden variant that increases all mental abilities.

### Circlet of Stupidity

A Cursed variant that reduces ones mental abilities

### Circlet of Mental Adequacy

Sets mental abilities to a moderate amount, an improvement for some but a hindrance for others.
Big Shot Cannon

The Big Shot Cannon is a siege engines enchanted with size alteration magic. Any missile that they fire will expand as it soars through the air, growing to ten times its original size. Alternatively, many Cannons feature a Grape Shot mode as well that allows the missile to split into nine copies of itself as it soars instead. The farther the shot fires, the larger it can become and the more times it can split.
Halo

A Halo is an ordinary looking magical ring. When placed on the head of one who is good of heart, it will glow with a bright yellow light and begin to float above their head. The user will be protected from most status ailments and release an aura of awe that inspires allies and intimidates foes within the area.

## Variants

### Demons Horn

For those who are less virtuous, attempting to put on a halo will cause it to transform into horns. A more neutral person will have a single one in the center of their head while an evil soul will have two, one on each side.
Armor

Armor is Equipment that is worn all over the body for defensive purposes. Armor is classified as being either Light, Medium, or Heavy and each variety has six tiers of armor based on their rarity, general defensive capabilities, and unique properties. Additionally, as not all materials and production methods were commercially available in every era, Armor is categorized by the Era in which it was most popular. In general, more ancient Armors were still accessible in more future Eras but Future Era Armor was exceptionally rare in the past due to the natural flow of time and the nature of casualty. However, advanced technology did always have a way of finding its way into the past in some form or another either through independent research or the occasional Time Lost Traveler, so no form of Armor is ever truly impossible to acquire.

## Ancient Armors

Ancient Armors are Armors that were primarily available in the Forgotten, Ancient, and Unifying Eras.

## Medieval Armors

Medieval Armors are Armors that were primarily available in the Expansion, Classic, and Conquest Eras.

## Modern Armors

Modern Armors are Armors that were primarily available in the Victorious Era.

Modern Light Armors

Modern Medium Armors

Modern Heavy Armors

## Future Armors

Future Armors are Armors that were primarily available in the Cyber and Star Eras.

### Future Heavy Armors

See Also

Exosuits
Bacon of Truth

The Bacon of Truth is crispy bacon made from the cured eagle meat. Anybody who consumes the Bacon of Truth will be unable to speak any lies so long as the bacon remains in their gastrointestinal tract.

## Variants

There are more powerful variants that not only prevent speaking of lies, but also compel the user to speak the whole truth, everything that they know may be relevant to whatever questions they are asked.

## History

The Bacon of Truth was named as a parody of The Beacon of Truth.

Despite the obvious benefits of effects that use magic to prevent lying in the legal and justice system, use of most magic items, including the bacon of truth, is prohibited from most court cases. See Law and Magic for more details.
Empty Bottle Potion

The Empty Bottle Potion is a Magic Item that is seen as little more than a joke. Drinking the liquid of the potion provides one with an empty bottle suitable for the storage of a potion. When the liquid is drunk, the original bottle it is in will shatter and a new bottle, almost identical to the first, will appear in the drinker's other hand. The new bottle is made of otherwise completely mundane glass.

Despite the lack of any real usefulness, the potion is still popular for its distinct sarsaparilla-cola flavoring and bubbly consistency. Mages often have their apprentices practice potion brewing with creating Empty Bottle Potions due to the relatively simple ingredients and low chance of disastrous mishaps.

## History

The Empty Bottle Potion was originally made as a mundane carbonated beverage by a merchant of the name of Johann Anderson, sold in glass bottles similar to ones used by mages and marketed with the slogan, "A taste like magic." The bottle also included instructions for use similar to those found in tomes of potion recipes, saying that "imbibing the enchanted fluid contained within this bottle will provide you with an empty bottle." Somewhere along the line, an actual mage came across the Empty Bottle Potion and created the actually magical version as a joke and it's popularity has caught on ever since.

Eventually, the mundane variant would go onto become the soft drink, EB Potion.

## Variants

There is a nameless cursed variant of the Empty Bottle Potion that still has the original bottle shatter when it is imbibed, but does not provide a new bottle. This variant often tastes slightly off and more flat, though still 'carbonated'.
Airships

## Mechanical Airships

XXX Glider

Loft Balloon - A loft balloon is an alchemical device primarily consisting of a rubber balloon and solidified levos. When activated, the levos returns to a gaseous state, generating incredible amounts of lift that can allow its user to soar to great heights. A valve on the balloon allows the user to control the release of the gas to either slow their ascent or begin their descent to the ground.

Parachute - A parachute is a fabric device that can be folded into an inactive state in which it can be easily transported and later rapidly deployed by spreading it out in order to increase air resistance. Under ordinary circumstances, one deploys a parachute during or before a long fall in order to slow the rate of their descent to prevent injury.

## Magical Airships

Flying Carpet

Enchanted Broomstick
Gourmet Cookware

Gourmet Cookware is an enchanted set of tools created by Gluttons. The Cookware can be used in the creation of Morsels. They can be used to cook any other food to be as delicious as morsels, however, such dishes will turn to ash in the mouths of anybody except for the chef who cooked them. Eating the dishes created by Gourmet Cookware is highly addictive and most victims end up constantly cooking and eating until their stomachs rupture

### Starving Cookware

Starving Cookware is a sinister variant that removes all the nutrients from any food it cooks. The dishes will still taste just as delicious and be just as filling, but they will provide their consumer with no vitamins, minerals, or calories. Many victims who become addicted to the delicacies the cookware creates end up eating themselves into starvation. Once the victim has died, a Glutton will use the cookware to cook them, making a meal for himself that contains all the nutrients that the cookware had stolen.

### Cannibal Cookware

Cannibal Cookware is another sinister variant that functions only as mundane, though high quality pots and pans when cooking anything other than the flesh of Ib. Use of the cookware causes it to bombard the chef's subconscious with temptation about trying a little human flesh. Eventually most users do give into the dark desires and try some, often starting with their own, just a few drops of blood or even a finger. Once they do, they become immediately addicted and become a vile butcher who hunts, kills, cooks, and consumes as many people as they possibly can.
Cults

Cults, generally are religious organizations similar to Churches, but they are corrupted to the point of actively causing harm for their members and those around them.

## Cult Members

While the specifics of cult operations tend to vary greatly between individual organizations, there are some general themes in their power hierarchies and the divisions of their ranks that are common among a fair number of cults.
Gerald of Era

Wine brewer that does not drink. Dislikes alcohol due to complicated relation with his family. Continues to work as a brewer because he is skilled at it and it allows him to earn enough money to keep his high-maintenance wife, Esmeralda, happy. "It's all I know." Unsatisfied with his relationship, but it is one that he has been in for several decades.
Death Scythe

A Death Scythe is a powerful Scythe with a silver blade and iron pole. Wounds that it inflicts cannot be healed by magical means and heal far more slowly than regular ones. Anyone slain by a Death Scythe cannot be resurrected. Additionally, the scythe can create a phantom scythe at either the location it is currently in or a few yards away. This phantom is imperceptible until it is activated, at which point it appear and spin through the air to return to the real scythe. It passes through all solid objects but still wounds just as viciously as the real blade.

## History

The Death Scythe is a favorite of slayers as it ensures that their marks stay down, something that the undead are notorious for not being very good at.
Endless Edge

The Endless Edge is a long sword that extends as it is swung. For some edges, the blade itself does not actually grow, but the essence of the sword still projects itself outward, sometimes ignoring obstacles and terrain that the physical blade would otherwise get caught on. Legends tell of an Endless Edge so powerful and so long that it can alter the cycle of the moon by slicing and shaping it as its user sees fit.
Alune

Alune, the City of the Moon, is a High Elven City located on the north shore of Lake Artemis in the Sylva Woodlands.

 Culture

The Majority of Alune's population consists of High Elves, but there is a fair number of Humans residing there as well.

## Geography

Alune is located on a natural fount of Lunar Mana that accumulates during the waxing periods of the Lunar Cycle.

## Key Features

### The Lunar Harbor

The Lunar Harbor is a wharf built onto Lake Artemis which serves as a location for shipbuilding and commerce.

### The Crescent District

The Phase District is the area of the city where most of its non-elven citizens reside.

### The Astra Observatory

The Astra Observatory, located on the Starry Hill to the northeast of the city, contains the largest Ib made telescope on Aum.
Harmony of Era

Harmony is a quiet woman who works at the library. She is knowledgeable about many subjects, but prefers to spend her time reading horror novels, in part to reduce the terror of the true horrors she survived through during the calamity. She tries to help every one who visits, but she is too shy to interact with them for very long.
Belt of Fashion

The Belt of Fashion is a belt made from chameleon leather that can take on any form or style. Anybody who wears the belt can change the appearance of their clothing at will. They can switch from old rags to high end suits in the blink of an eye, always ready to be dressed for any occasion. All clothing created by this effect must remain in contact with the user or else it will fade back into nothingness. The clothing created by this effect is purely illusory, and anybody who can see through illusion will be unable to see the effect.

## Variants

The cheapest and most common variant of the Belt of Fashion requires its user to not be wearing any clothing other than the belt. This renders them completely nude to the eyes of anybody who is able to see through the illusion. There also exists a more powerful variant that creates true, physical clothing. While such variants cannot be seen through as mere illusions, they are limited to how much fabric they can produce in a day any they are also more limited by the laws of physics than the illusions.
Apotheosis

Apotheosis is the theoretical process through which an Ib could transcend to a higher level of being on par of that of the gods. Such a process would be similar to the process in which an animal is enkindled into an Ib but would be on a grander scale.

Throughout history, many Ib have attempted to achieve apotheosis and a few are rumored to have been successful, but there do not exist any definitive records to either confirm or deny these cases.
Chalice of Sacrifice

A Chalice of Sacrifice is a silver chalice encrusted with black, white, and red opals, typically accompanied by a dagger. Any Ib can willingly choose to cut themselves and drain their blood into the Chalice, and any other creature who drinks from the Chalice will gain the vitality sacrificed by them. If the blood was not given willingly, the Chalice will become covered in red rust, and its magical properties of will cease to function until the blood is removed.

## Variants

### Chalice of Unwilling Sacrifice

Does not require the sacrificial blood to be given willingly to function.
Hobgoblins

Hobgoblins are a race of medium-sized humanoids with green to grey leathery skin.

## Biology

Similar to goblins, Hobgoblins have a voracious appetite and must eat double the amount of food that the average Ib their size would need to eat every day.

## Psychology

Hobgoblins value social status above everything else, not caring whether it arises from phsycial strength, sheer charisma, abundant wealth, or merely birthright. They are quick to display their power and prestige at every opportunity, and as such their cities have actually managed to thrive as the richest among them flaunt their flooding coffers by funding great public works of art and architecture that are intended to immortalize their names.

## Society

Hobgoblins primarily reside within walled, rival city-states that each possess different systems of governing themselves yet are united with one another in a league for handling relations with other races of Ib. While The Empire generally considers the Hobgoblin League to be a singular nation that just has a strong division to how it handles its domestic and foreign affairs, Hobgoblins defiantly insist that The Empire should treat each Hobgoblin city as a faction of its own. This effectively makes international treaties and declarations of war rather time-consuming process as the Empire must arrange meetings with the heads of each city-state who then meet with their representatives in the League who then meet with the Imperial Officials before deliberating and then presenting their decisions back to the city-states who are then ready to meet with Empire one final time to relay their decisions. This intentionally obtuse and obstructionist take on foreign policy often results in wars still raging on for multiple months beyond the time that both sides have wished to sue for peace.

While each city-state has its own unique form of government, there are common cultural similarities that unite the Hobgoblin race. The core of this is slavery as Hobgoblins see themselves as a race of masters. They are also predominantly patriarchal and lack a system of marriage, preferring instead to have a system of harems in which alpha Hobgoblins purchase and pamper large groups of female slaves.

Hobgoblin society is incredibly elitist; the weak, wounded, and poor are at best forgotten and at worst enslaved and tortured for entertainment. Some slaves may have the opportunity to rise through the ranks of society through feats of great strength such as through gladiatorial tournaments, but such upward social mobility is exceptionally rare. Downward social mobility, however, is quite common among Hobgoblins and even the most influential and wealthiest among them may find a reason to cast out their own children and sell them into slavery should they otherwise threaten their family's reputation.
Kappa

Kappa are a breed or Turtlish humanoids who can disguise themselves as bald-spotted humans

## Biology

Kappa possess an internal biology identical to most herbivorous humanoids. Externally, they resemble the mix of something between a Human and a Turtle, displaying the standard two arms and two legs, each adorned with three clawed digits, and a head donning a reptilian beak. They possess a bulky shell that covers most of their torso and is large enough for them to withdraw their head and limbs into should they feel threatened, but when doing so they must take special care to ensure that their head maintains upright and balanced. At the top of a Kappa's head rests a structure known as a Crown which contains approximately 12 ounces of a fluid that comprises a significant portion of their soul in the form of Life Water. This water is incredibly dense in Mana and is expended when they use magical powers, but so long as they maintain at least one-sixth of it, they will suffer no ill effects. Once they have lost or expended more than five-sixths of their supply, they will become light-headed and dizzy. When they are down to their last once, they will lose consciousness, and should their crown ever become completely dry, they will perish immediately. So long as a Kappa maintains proper hydration and keeps its crown filled with ordinary water, its full supply of Life Water will replenish itself within a day. It is worth noting that while submerged in ordinary water, their Life Water will remain securely in their Crown, and it is only when a Kappa is on dry land that they need to worry about their soul spilling away, yet their lack of gills prevents them from always remaining in the water where they are safe from such a fate.

## Psychology

Kappa as a species are polite to a fault and will obsessively study all local traditions and customs so that they will always be able to act in a way befitting of the highest manners. An unfortunate quirk of this politeness is that whenever an Ib bows to them, they will be sure to bow down lower in return, even if doing so will cause their Life Water to spill from their Crown.
Collar of Obedience

A Collar of Obedience is a simple collar made of metal, leather, or felt. Succubi create the collars to trick tempted mortals into having a good time, good at least for one of them that is. Each collar comes with a leash, weaker variants require the leash to be attached at all times to function though others can work at indefinite distances. A person that willingly dons the collar must obey any command given to them by whoever holds the leash. A person may be fooled into donning the collar, but they may not be coerced into doing so by means violence, fear, or blackmail or else the collar will not function.

There was a brief period where law enforcement entities experimented with using the collars on criminals to force confessions or instill obedience among unruly prisoners, however, such actions were condemned by the Empire as a throwback to the corrupt times under the law mages and Inquisition condemned any use of any demonic item for any purpose.

## Variants

### Collar of Total Obedience

The Collar of Total Obedience is a more powerful variant that functions the same as the regular one except it does not require the consent of its victim to be placed on them to function.

### Collar of Subservience

The Collar of Subservience functions as a Collar of Obedience except it does not have a leash. The wearer must obey any commands given to them by anybody, favoring more recent commands over older ones.

### Collar of Pain

The Collar of Pain is a Collar of Obedience that does not actually compel its victim to act, but can instead be evoked to cause its victim excruciating pain, which can be used for coercion or sheer sadistic entertainment.
All Piercing Spear

The All Piercing Spear is a legendary spear that could pierce through any material in existence. The original has been lost to the ages, but many replicas have been made. Some such spears attempt to break through the materials, while others just phase through them, the latter usually being more successful though less destructive.

## History

There were once two ancient kingdoms in the east, one of gold and the other silver. It is said that the gods favored the one of gold and one day the king was visited by a mysterious merchant clad in gray robes. He came with but two items, a spear and a shield, both for sale for only a single piece of copper each. When the king asked him how good the spear was, he said, "It is so sharp that it can pierce through anything." When the king asked him how good the shield was, he said, "It is so strong that nothing can penetrate it." At first the king laughed and asked if he was serious. The merchant affirmed that he was at which point the king grew angry. He shouted, "Impossible! The Spear cannot be All Piercing if the Shield is Impenetrable and vice versa. You are either a liar or a fool, begone with you!" He drove the merchant out of his palace, but first he decided to take the spear for himself as he thought at the very least it would make a nice decoration. Even though he believed the salesman was a sham, he tested the spear anyway at the request of one of his advisers. To the court's surprise, the salesmans words were true. It mattered not what they put before it, wood, stone, or steel, the spear passed through them as if they were water. The king sent his soldiers looking for the merchant to apologize and give him his copper piece, but he was nowhere to be found.

The next day, the merchant visited the queen of the silver and offered her the shield for one copper piece. She accepted the offer and merchant departed. Upon testing she found that nothing could so much as scratch the shield.

The king of gold was confident with his new weapon and waged a war of conquest against his rival. The queen of silver was confident with her new shield and met him in combat with no fear. Unfortunately, precise knowledge of how the battle went has been lost to history. Accounts of how their legendary clash concluded vary by source, and all that is known is that by the end of their war, both kingdoms crumbled. It is said that when the king of gold died, the merchant appeared one final time to take a copper button off of the king's shirt before disappearing in a puff of smoke.
Arachneans

Arachneans are a subterranean race of giant arachnids with humanoid upper torsos and heads where their head would normally be, similar to centaurs. There are two main species of Arachneans, Aranes who are related to spiders and Scorpios who are related to scorpions. These species also have numerous branching subspecies. Additionally, the two species can interbreed to create a hybrid offspring known as the Scaranes, however, these hybrids are infertile and incapable of breeding.

Arachnean leadership is fiercely loyal to The Empire, and when the Human Kingdoms go rogue, it is often the Imperial Under Army that brings them to heel.

The average lifespan of an Arachnean is thirty years and it takes them six years to mature.

## Society

The Arachnean society is heavily merit based. They live in a dictatorship led by a Scarane bred from the strongest Scorpio warrior and the wisest Arane scholar. Which is the mother and which is the father is switched each generation. The next dictator's parents are not chosen until after previous one has died. During the time before the new dictator has been conceived and matured, the parents will rule the interregnum government as dual counsels with equal standing and the power to veto any decision the other makes that they do not agree with.

## Aranes

Aranes have bodies the size of horses with the spider section usually being black and covered in a glossy exoskeleton, and the humanoid section being a pale white with skin untouched by the sun.

Black Widows have black human tops

Tarantula Hairy both bodies

Peacock spiders that dance and making musical vibrations with their abdomens.

"Ballooning"
Doomerang

A Doomerang is a bladed boomerang with sinister death enchantments and a penchant for beheading. When it is thrown, it will attempt to track its target as it flies through the air and go straight for their throat. However, if it misses, it will instead go for the throat of the one who threw it.

## Variants

### Cursed

A Cursed Doomerang will always strike its owner once it is thrown, regardless of whether or not it strikes its target. It becomes far more on the return trip, dealing a far more grievous blow to its own owner than to their foe.
Katherine of Era

Katherine is Catherine's younger twin sister. Because of complications in her birth, she was born six days after her sister, during which time her mother remained in a constant state of labor. Unfortunately, her mother passed away soon after she was born. Her father was mentally disturbed by the scene of his wife's suffering and death, and while he tried his best to accept the situation, he could not help but blame and resent Katherine in the dark recesses of his mind. His abuse lead her to develop an inferiority complex, and much of her body is scarred. In order to survive, she began to dress up and act as much like her sister as possible, whom her father showed a great deal of love and affection. This strategy was not very successful, but Katherine welcomed even the slightest of change and soon it became an unbreakable habit. Following the calamity, she and her sister moved to Era to get away from their father and to look after their Granny.
Chalice of Communion

A Chalice of Communion is a golden Chalice encrusted with Rubies and Sapphires. Any potion may be poured into the Chalice and shared with multiple creatures, effectively allowing them to share a fraction of its effects proportional to how much of it they imbibe. More powerful variants effectively multiply the potion, allowing multiple creatures to receive the full effect of one potion, though not allowing one creature to receive the effects of more than one dose.

## Variants

### Chalice of Greed

Multiplies the effect of potions but only allows one user to imbibe them, gaining the full benefit of multiple doses.

### Chalice of the Cult

Functions the same as a Chalice of Communion, but instead of utilizing potions, it functions only for orally administered poisons. The effects of the poison will be delayed until either all of it is imbibed or ten minutes have passed, at which point all who drank of the Chalice will experience its effects simultaneously.
Dimins

Describe key characteristics

## Biology

Describe physical characteristics including size, lifespan, and other unique features

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.
Flame Fur Cape

The Flame Fur Cape is a cape made from hide of a fire rat. It protects its user from heat and can also be activated to light up in a bright blaze of fire that burns anybody nearby.

## Variants

There exist variants for most elements as there are many breeds of element rat, however, for some of the more rare variants one would have to perform some selective breeding and engineering to produce rats of the proper element.
Canine Tribe

The Canine Tribe is a faction of Gnolls native to the windswept grasslands and woodlands of the Fanghoof Plains.

## Governance

The Canine Tribe possesses a hierarchy determined by species and ability and divides its ranks into packs based on these factors. The Leaders of the Tribe are Alpha Lupolls with the Omega Alpha reigning supreme above them all.

#### War Packs

War Packs mostly consist of Lupolls and are led by an Alpha Lupoll.

#### Hunting Packs

Hunting Packs mostly consist of Canolls and are led by an Alpha Lupoll or an Alpha Canoll.

#### Scouting Packs

Scouting packs mostly consist of Vixolls and are led by an Alpha Canoll.

## Diplomacy

The Canine Tribe possesses no external Allies and exists in a state of war with its neighboring factions, including the Western Imperial Kingdom, the Bovine Gnoll Tribe, the Feline Gnoll Tribe, and the Stormrider Centaurs. They are constantly trying to claim territory and prey from each of these factions and will send War Packs to raid their settlements and Hunting Packs to steal away their livestock and snatch up and cannibalize any Ib they can find along the way.
Imperial Army

A List of Imperial Army Units from the ages they first appeared.

## Forgotten

Specialists

 Juggernaut
 Fire Thrower
 Beast Master
 Wardrummer
 Charioteer

## See Also

Southern Army

Northern Army

Western Army

Eastern Army

Central Army

Elven Army

Dwarven Army

Hobgoblin Army

Goblin Army

Orcish Army

Greenskin Army

Draconian Army

Troglodyte Army

Centaur Army

Minotaur Army

Agtaur Army

Taur Army

Ignan Army

Fros Army
Bull Boots

Bull Boots are enchanted boots made from the leather of Dire Bulls. The boots allow their user to charge forward at rapid speeds, though during such charges, turning becomes nearly impossible and slowing down is difficult in confined spaces. Thankfully, most of the boots are enchanted with protective magic that will let their user smash into a brick wall with only a few broken bones, though many of the cheaper variants lack such provisions.The Bull Boots are especially effective when paired with weapons as it allows its user to skewer their foes with ferocious force. Additionally, the power of the boots can be "charged up" by firmly planting one foot into the ground and then stamping the other forward and dragging it back repeatedly.

## Variants

### Bullfrog Boots

The Bullfrog Boots are a variant made from Dire Bullfrog leather that combine the effects of Bull Boots and the Frog Shoes.
Horseless Chariot

A Horseless Chariot is any sort of riding wagon that can move on its own without being drawn by horses or others beasts of burden. Steering of their vehicles is typically done by reins or rings that connect directly to the carts wheels and can drive them onward or turn them.

## Variants

### Winged Chariot

The Winged Chariot is a Variant of the Horseless Chariot that can fly on its own without being drawn by pegasi, dragons, or reindeer.

### Surf Chariot

The Winged Chariot is a Variant of the Horseless Chariot that can swim on its own without being drawn by turtles, seahorses, or crustaceans.

## History

The Design of the Horseless Chariot would later go on to inspire automobiles, also known as mechanized chariots, most commonly called Chars.
Agtaurs

Agtaurs, also known as capras, are a race of brutish goat humanoids that reside high in the mountains of the north.

## Biology

Agtaurs, like satyrs, are a cross between human and goat. They are goats from the waist down, human in the middle, and goat once more from the neck up. It is believed that they were once herbivores, however, after many generations engaging in cannibalism for purely recreational purposes, their four stomachs adapted to be able to digest meat as well.

## Psychology

Agtaurs are known for their cruelty and love of violence. They live in largely isolated communities high in the mountain tops and only come down to hunt and raid. While hunting, they are known for start avalanches and drop boulders onto their prey, often knocking the bodies too far down the mountain to retrieve or rendering them unfit for consumption. Completely destroying their prey in such ways is actually viewed as a good thing by agtaurs who see it as an opportunity to hunt and kill even more.

## Society

Little is known about agtaur societies, but the few survivors who have seen their villages and lived to tell mostly babble incoherently about dark rituals and blood orgies. Each tribe is led by a shamanistic, sorcerer chieftain and his cabal. Individual tribes and villages are mostly reclusive and only communicate and coordinate with one another during times of crisis.

They often ally with minotaurs and centaurs and many live in Labyrinthria.
Gnolls

Gnolls are a race of bestial humanoids that live primarily in warm plains, savannahs, and badlands.

 Biology

Gnolls are a diverse race with characteristics that vary greatly between subspecies, but all breeds of gnolls share two key aspects. The first core trait shared among gnolls is that they are all mammalian in nature and share many of their characteristics with ordinary land mammals; Gnollish subspecies and consequently their tribes are divided along lines based on their ordinary mammalian counterparts. The second core trait of gnolls is that they all have a skeletal structure that is remarkably similar to primates, allowing for a mix of bipedal and quadripedal locomotion. Gnolls tend to prefer "knuckle-walking" when in casual settings and galloping when sprinting, but they will otherwise spend most of their time in a bipedal stance, especially when carrying weapons or tools with their forelimbs.

## Psychology

Gnolls are a territorial race that often fixates on material resources. They are rather defensive of what they believe is theirs and they are quick to go on the offensive to take what they know does not yet belong to them. Trust among Gnolls is difficult to maintain as they are always on edge about ensuring that they will have enough material resources to preserve themselves, but so long as resources are plentiful, they can form short-term alliances to help ensure both their own and their species continued survival.

## Society

Gnolls live in tribes that follow different orders, but generally, strong Alpha males lead groups of their species. Females are more likely to perform tasks like hunting and establishing dens while Males spend most of their time competing amongst themselves for breeding rights with the most desireable Females. When males are not battling it out with their kin, they are often out warring with other tribes of Gnolls or Humans, seeking to train themselves in combat with external foes before going right back to the internal mating struggles that matter the most to them.

Because they are quick to fight and highly competitive over territory and resources, Gnoll tribes make for terrible neighbors, especially for other Gnoll tribes; peace is not a concept that Gnolls can fully comprehend.

## Tribes

Gnolls are primarily divided into seven Tribes based on their species' familial affiliations.

### Canine Tribe

The Canine Tribe is a collective of hunting packs populated with Canolls, Lupolls, and Vixolls

### Feline Tribe

The Feline Tribe is a union of solitary predators populated with Feolls, Liolls, and Cheolls.

### Swine Tribe

The Swine Tribe is a band of hearty hogs populated with Swiolls, Borolls, and Porcolls.

### Bovine Tribe

The Bovine Tribe is a herd of grazers populated with Bovolls, Oxolls, and Bisolls.

### Ursine Tribe

The Ursine Tribe is a group of ferocious omnivores populated with Ursolls and Grizolls.

### Wolverine Tribe

The Wolverine Tribe is a coalition of sneaky and frenzied hunters populated with Wolvolls, Weasolls, and Melolls.

### Rodine Tribe

The Rodine Tribe is a kingdom of swarming ambush predators populated with Muskrolls and Meerkolls.
Banner of Glory

The Banner of Glory is an enchanted war banner decorated with crests and runes. Those within the area of the banner who are loyal to factions whose insignia are represented upon it will receive bonuses to their combat prowess based on the strength of the runes and their devotion.

Runes

Offense, Defense, Support

Crests

Nation Flags, Gods, Noble insignias, Guild flags, etc
Bubble Shield

A bubble shield is a round shield with defensive enchantments. When activated, it forms a protective bubble around its user, protecting them from harm. Unfortunately, the barrier goes both ways and it is just as difficult for the user to strike those outside of the bubble as it is for them to strike him. The Bubble blocks physical attacks and most spells as well.

## Variants

The Bubble Shield can also come in the form of a necklace. This is a favorite of mages as they can feed it their own mana to recharge it, giving them a powerful defensive option.

### Skin Tight

The Skin Tight variant of the Bubble Shield does not form a bubble so much as a protive layer around its users body. It enables them to continue to use weapons to strike their foe, however, it still prevents the user from casting spells on others.

### Reflective

The Reflective variant of the Bubble Shield can turn the force of those who strike it against them, repelling and returning physical and magic attacks alike.

### Big

The Big variant forms a bubble in a six foot radius around its user. It is intended to be used to trap a foe in close combat and prevent their allies from aiding them.
Bubble of Protection

A Bubble of Protection is a black pearl with powerful defensive enchantments. When activated, the user will be surrounded by an impenetrable bubble that defends them from harm both physical and magical. The bubble is suspended in space wherever it manifests and it cannot be moved by any means. Nothing can warp inside of the bubble and nothing inside can be warped out. While the user is more or less completely protected from harm in this bubble, they are also rendered incapable of harming anybody else. Even signals to activate spells or devices cannot be transmitted between sides of the bubble.

The Bubble itself is mostly clear with a slight white glass-like glow about it. Noise can still travel in and out of the bubble, but any magical properties it had will be negated and its volume will be reduced to a maximum of that of a calm indoor chat.

## Variants

Most variants are airtight and produce their own oxygen while others allow non harmful gasses to pass through, and the same is true for liquids, though most variants do not produce their own water. Most Bubbles of Protection can only last for a set duration of time before they need to recharge, however, ones with powerful enough pearls can generate more mana than they can spend and therefore can last indefinitely. Additionally, most Bubbles have a minimum duration that they must be active for before they can be deactivated.

Opaque

The Opaque Bubble variant renders the inside and outside incapable of seeing or hearing one another. Some variants of this have one way opacity.

### Prison

The Prison Bubble is a variant that traps a target other than the user and contains them within the bubble. The pearl must be kept close to the bubble or else it will dispel. Powerful variants can even create multiple bubbles at once.

Mobile

A Mobile Bubble can still move by falling and rolling around. This allows its user to travel like a hamster in a ball. However, the force of any impacts caused by the bubble colliding into anything will be negated, leaving both the inside and outside unharmed.

Preserving

A Preserving Bubble provides its user with all the nourishment they require for the time they spend in the bubble, sometimes slowing down their aging as well.

Stasis

A Stasis Bubble of protection places its inside in a stasis, leaving them completely unaffected by the passage of time

Warping

The Warping Bubble can still be transported via teleportation.

Absolutely Safe

The Absolutely Safe Bubble of Protection is a cursed variant of the Preserving Bubble that can never be dispelled and prevents aging entirely, effectively keeping its victim trapped inside an eternal prison.
Hippogryph

Hippogryphs are beasts that appear as the crossbreed between a hawk and a horse, possessing the beak and wings of an avian raptor and the body and hooves of an equine. They are a species quite similar to Pegasi, but they possess a more feral temperament and natural predatory instincts that the winged horses lack.
Elixir of Taste

Elixir of Taste is a potion that heightens its imbiber's sense of taste. It is often taken before lavish meals or used as seasoning to bring out the flavors of the other ingredients in a dish.

## History

The first created elixirs of taste had an awful taste themselves, an awful taste that was made absolutely abhorrent once its powers began to take effect, which they do mere moments after coming into contact with the imbiber's tongue. Later variants were made to be tasteless and some where even made delicious, though those one tended to have addictive properties as their effect became more powerful the more the user drank, encouraging them to drink more and more. Many mages prefer the original recipe, claiming that the awful taste makes the taste of whatever they eat next to be even better, though more importantly, it is also cheaper to make.

Elixir OT was a soft drink designed to mimic the flavors of the delicious variants of the Elixir of Taste, marketed as the perfect drink to go with a meal and the slogan "It only gets better."
Jiangshi

Jiangshi are undead creatures bound to follow blood written commands written on special slips of paper and attached to them. Because the corpses raised to become Jiangshi must be at least one day old, the effects rigor mortis on their bodies prevents their knees and elbows from bending, forcing them to move around via hopping with their arms extended either forwards or out to their sides.

When a Jiangshi has multiple slips attached to them, they try to follow all the orders they are given simultaneously. As this is not always possible, they prioritize certain slips based on three key factors. The first factor is when a slip was placed, with older slips receiving higher priority. The second factor is the strength of the blood with which the command was written, giving higher priority to the higher quality of blood. The final is the location of the slip on their bodies, with the highest priority given to those at the center of their forehead, the second-highest priority given to those centered on their chest, the third-highest priority given to those centered on their throat, and the fourth-highest priority given to those centered on their loans. Slips not directly centered on these locations are given the descending levels of priority based on their distance from the nearest of these key points, and as such, once all four of these slots are taken or otherwise sealed, the remaining areas of highest priority are located on the creature's head. Due to the size constraints of the slips, it is difficult to give a Jiangshi a detailed set of instructions; however, through the use of multiple slips, it is possible to "program" them into fully autonomous beings.
Bronze Head

A Bronze Head is a humanoid head made of bronze. It can take in information and provide answers to questions that it is asked using that information. This can be used to store and retrieve data and perform calculations. The heads only think in terms of logic and fact and do not provide advice regarding morality or metaphysics.

One of the most efficient ways to fill a Bronze Head is by using information taken from a Mind Reader Helm.