Fernando

← Evie **◄ Champions ►** Furia →
**Fernando** ▶️ is a Front Line Champion in Paladins, added on November 17th, 2015.

## Statistics

### Base Movement Speed

350
~21.8 Units/s

## Lore

* Current Official Bio
* Unofficial Updated Bio
* Old Official Bio
* Alpha Bio

This is Fernando's official bio currently found in his champion page in-game.

Though not of noble birth, and never having been formally trained, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate. In his moment of rash courage, he picked up the weapons of said knight — which he learned were infused with Pyre energy. They deemed him worthy, and from that moment on, he wandered from one heroic adventure to the next, making a name for himself throughout the Realm.

When the Magistrate called on all loyal houses to join them in their efforts against the Resistance, he heeded their summons with pride. If his valor in combat and charming confidence can keep his allies from discovering his closely-guarded secret, he might just live to become the champion he knows he can be.

This is an unofficial version of Fernando's bio intended to more clearly present all currently known information regarding him. Sources can be found here.

When the knight he served met his untimely fate, Fernando took up the identity and personality of his former master, his lack of formal training and not being of noble birth being irrelevant to him. From there, Fernando wandered from one adventure to the next, making a name for himself throughout the Realm. When the Magistrate called on all loyal houses to assist them in their battle against the Resistance, Fernando answered the call with pride. So long as he can keep his secret safe, he may end up becoming the champion he believes he can be.

Following the defeat of Yagorath, with Karne entrusting House Aico leadership of the Magistrate, Fernando remained with the group.

This was Fernando's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.

Though not of noble birth nor having any real combat training, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate. From that moment on, he wandered from one heroic adventure to the next, making a name for himself throughout the Realm. When the Magistrate called on all loyal houses to join their efforts against the Resistance, he heeded their summons with pride.

If his valor in combat and charming confidence can keep his allies from discovering his secret, he might just live to become the champion he knows he can be.

This was Fernando's bio on the official Paladins website in the extremely early days of Paladins. Naturally, it's no longer considered canon

It takes a special kind of man to appoint his own Knighthood, and Fernando is that man. Hailing from the golden cliffs of Sun Spire, Fernando travels to Crosswind Hold to spread word of his fame and glory. If there's a damsel in distress, Fernando is there.

## Summary

Fernando is a front line champion with formidable defenses thanks to his massive health pool and his Shield skill, which provides cover against enemy fire for himself and allies behind him. He carries a Flame Lance which acts much like a flamethrower, projecting a stream of fire in an area in front of him. He can also shoot a Fireball that deals damage to all enemies it hits. Fernando can use his Charge skill to dash forward a short distance, which allows him to quickly reposition himself and damage any enemies he goes through. His ultimate skill, Immortal, grants him and nearby allies immunity to death for a short duration.

## Skills

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Flame Lance

35 /0.1s — 200 over 2s

Description
A flamethrower that deals 35 damage every 0.1s and applies an effect that deals 200 damage over 2s.

Details

Detailed DescriptionA flamethrower that deals 35 damage every 0.1s and applies an additional effect that deals 200 damage over 2s. Flame Lance recharges when not firing. Your Movement Speed is reduced by 35% while firing. Has a maximum Ammo count of 100 and is fully effective up to 50 units.
* This ability deals Area Damage.
* Weapon's reload state is referenced as "Overheating" in Fernando's cards.
	+ Can be fired uninterrupted for 5s before overheating.
	+ Has a 2.25s reload time after overheating and can be animation canceled after 1.775s. These are affected by reload speed items and cards, like Deft Hands.
* Ammo recharges over time when not being used, which is represented by a charge bar.
	+ After shooting, there is a 0.525s delay before Flame Lance begins to recharge, and it takes 0.975s to fully recharge.
* The Damage over Time effect does 5 ticks of 40 damage over the 2s duration.
	+ The damage over time effect (Burn) does not stack, but multiple applications refresh its duration.
	+ Gains 0.48% ultimate charge per damage tick of Flame Lance, for a maximum of 2.4% ultimate charge overall.
	+ The damage over time effect gains lifesteal from Life Rip but doesn't apply/refresh Cauterize.
* Incurs a 35% movement speed reduction while firing.

Ability Video

Cooldown 12

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Shield

5200

Description
Hold up a large shield with 5200 health in front of you that blocks attacks.

Details

Detailed DescriptionExpand your Shield for 8s to block up to 5200 damage. You cannot attack while Shield is active. Can be refired to cancel the ability. Affected by Wrecker.
* Can be canceled early by re-activating the skill or using Flame Lance, Fireball, or Immortal.

Ability Video

Cooldown 7

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Fireball

450

Description
Shoot a fireball that passes through enemies and deals 450 damage to them.

Details

Detailed DescriptionShoot a ball of fire that Pierces enemies, dealing 450 damage to each enemy hit. Has a range of 400 units.
* This ability deals Area Damage.
* Gains ~3% ultimate charge for every target hit for a theoretical maximum of ~15% charge.
* Has a projectile speed of 180 units/s.

Ability Video

Cooldown 10

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Charge

400

Description
Charge through your enemies, dealing 400 damage to them.

Details

Detailed DescriptionDash forward at great speed, Piercing enemies and dealing 400 damage to each enemy hit. Has a range of 45 units.
* This ability deals Area Damage.
* Gains 2.64% ultimate charge for each target Fernando collides with.
* Has a range of 45 units.
* Can be used while Shield is active.
* Can be used while airborne.
* Can't be affected by Knockbacks for the duration.
* Can be refired to cancel it after 0.5s.
* If you jump before using Charge, Fernando will always look backwards of your camera. This is useful for rotating your shields toward enemies instead of getting hit during charge.

Ability Video

Ultimate ▶️

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Immortal

Description
Rally your allies around you, preventing them from falling below 1500 health.

Details

Detailed DescriptionAll allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage Over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance.▶️ “I will not die; not yet amigo!” (Self/Enemy)

▶️ “Together, we are strong!” (Ally)

* Has an activation time of 0.1s.
* Fernando is Immune to Crowd Control effects for the duration.
* Fernando is unable to use any of his other skills but can fire his weapon.
	+ Flame Lance does not grant ultimate charge for the duration.
* Fernando moves much slower for the duration.
* Does not require line of sight of the allies.
* Can aim flame lance upward during Immortal and it will hit enemies. But the fire visual will still be displayed parallel to the ground and the 3rd person animation won't match.
* Can be cancelled early by re-activating the skill.
* Will not prevent deaths of allies by Executes or environmental damage.

Ability Video

## Talents

AegisDefault Talent

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Details

* The Shield will Regenerate at a low percentage of its maximum while it is active.
* Requires 20% resource to bring shield up.
* Requires 25% resource to bring shield up after being broken.
* Has a 1.35s delay after taking damage before full rate of recharge will begin.
* Has a 2.2s delay after Shield is completely destroyed before recharge will begin.
* Has a 0.225% Shield recharge rate while Shield is active.
* Base Shield Health is 4900.

ScorchUnlocks at Mastery Level 2

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Details

* The subsequent target damage bonus (20%) is additive not multiplicative, in other words *+121.6 damage* per target.
* Scaling:
	+ 1 target: 608 damage
	+ 2 targets: 729 damage
	+ 3 targets: 851 damage
	+ 4 targets: 972 damage
	+ 5 targets: 1094 damage

FormidableUnlocks at Mastery Level 8

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Details

* The second Charge cooldown is consecutive (it will not start until the previous Charge cooldown is over).

## Cards

This is a list with all cards available to Fernando:

* Heat Transfer and Looks That Kill only reduce the cooldown of one charge of Charge when using Formidable.
* Running Start and Safe Travel don't activate twice nor refresh if you run Formidable and activate both uses of Charge consecutively.
* Fearless Leader reduces the cooldown of both charges of Charge when using Formidable.

## Pre-Built Loadouts

All of the following cards are in Fernando's pre-built loadouts:

* Aegis
* Scorch
* Formidable

Aegis

Last Stand

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
2

Dire Need

Increase your Movement Speed by 16% while using Shield.
2

Immovable Object

Increase your Healing received from others by 20% while at or below 50% Health.
4

Towering Barrier

Reduce the Cooldown of Shield by 4s. This card also increase the rate of Shield gain when using Aegis.
5

Running Start

Increase your Movement Speed by 20% for 3s after using Charge.
2

Scorch

Running Start

Increase your Movement Speed by 20% for 3s after using Charge.
2

Incinerate

Reduce the Cooldown of Fireball by 2.25s.
5

Safe Travel

Gain a 450-Health Shield for 3s after you use Charge.
3

Heat Transfer

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
1

Looks That Kill

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
4

Formidable

Last Stand

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
1

Cavalier

Increase your maximum Health by 750.
5

Immovable Object

Increase your Healing received from others by 20% while at or below 50% Health.
4

Brand

Heal for 200 for each enemy hit with Fireball.
2

Towering Barrier

Reduce the Cooldown of Shield by 2.4s. This card also increase the rate of Shield gain when using Aegis.
3

## Cosmetic Items

These are the Cosmetic Items currently available for Fernando:

### Champion Skin Collections

* Default
* Daring
* Onslaught
* Old Glory
* Tough Cookie
* Invitational
* FN-01 Helios
* FN-01 Erebos
* God of War
* Enforcer
* Knightmare
* Sanguine
* Digitized
* Shore Patrol
* Beach Bash
* Obsidian
* Cosmic
* Golden

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### Weapon Skins

* Meteoric
* Blaze
* Tiki Torch Lance

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### Emotes

* Default
* Salsa Dance
* Liquid Courage
* Flex
* Surf
* Mastery Emote

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### MVP Poses

* Default
* Challenge
* Champion 2017
* Colossus
* Mastery Pose

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## Trivia

* General
* Champion Skins

* Lore
* Cameos
* Concepts
* Other

**Lore**

* Fernando was revealed as being gay; however, this was not widely accepted due to Fernando acting straight and constantly hitting on female characters in his voice pack.
	+ It was later expanded on that Fernando is pretending to be someone else; as a result, his entire personality is a front.
* It's been implied Fernando is originally from a village.
* While this post presents Fernando as being 26 years old, it's difficult to determine if this is intended to be his canon age, or a random number was chosen just for the post, as the nature of the post is quite obviously not serious. The presented age for Makoa would seem to suggest the latter due to it conflicting with previously mentioned information regarding his age, which is explained in his lore trivia section for those interested.
* Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Fernando would be around 5'9 or 179cm tall.
* The subtle semantics of wording in the official lore reveals that Fernando is his real first name, even though he took the occupation of the knight he served.
	+ If "Though not of noble birth, and never having been formally trained, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate" read something like "Though not of noble birth, and never having been formally trained, the hero known to all as Fernando assumed the mantle of knighthood when the knight he served met an untimely fate", then the mystery around his real name would be a mystery. However, the way his lore is worded currently leaves no ambiguity.

**Cameos**

Fernando appears in the following content:

* **Cinematics and Trailers**
	+ *A Realm Divided* - Cinematic
	+ *A Conflict Reignited* - Cinematic
	+ *Champions of the Realm* - Cinematic
	+ *Emergence* - Cinematic
	+ *Sha Lin's Teaser Trailer*
	+ *Talus' Teaser Trailer*\*
	+ *Willo's Teaser Trailer*
	+ *Battlegrounds Trailer*
	+ *Team Deathmatch Trailer*

* **Cards**
	+ *Air Supremacy* - Octavia Card

* **Avatars**
	+ *Masterpiece*
	+ *White Knight*

* **Sprays**
	+ *Chibi Fernando*

* **Other**
	+ *:hrx\_fernando:* - Steam Emoticon\*

**Concepts**

* Concept art shows Fernando originally had a slightly different design, notably including differently-colored hair.
* Many other suspected early concept artwork (suspected as such due to the presence of early Pip concepts alongside it) shows many other drastically different designs.
* Artwork of a modern variant of Fernando reminiscent of the Street Style skins was created, but ultimately never materialized as a skin.

**Other**

* Fernando is one of the few champions to have received an Announcer Pack.
* Fernando was one of the first playable characters in Paladins.
* Fernando's default skin was slightly reworked in Open Beta 66. A before and after of his armor can be seen here.
* Fernando appears as a skin for Ares in Hi-Rez's other game, Smite.
* As of the RWBY update, Fernando holds the record for most Limited items, with a total of six; this includes one unique skin (Enforcer), two unique recolors (Beach Bash and Sanguine), one semi-unique skin (God of War), one standard recolor (Invitational), and one MVP pose (Champion 2017).
* In older versions of Paladins, there used to a number of additional recolors of default champions. For Fernando, these recolors included the Gallant and Honorable skins.
* Having been present in the mobile game 'Paladins Strike', Fernando received a unique skin exclusive to Strike. This skin would be Warhawk Fernando.

**Champion Skins**

* **Daring**
	+ Daring is to be bold, which Fernando is the epitome of.

* **Onslaught**
	+ An onslaught is a fierce or destructive attack.

* **Old Glory / Tough Cookie**
	+ Both of these skins are unique in regards to them only changing Fernando's shield and not his actual skin.
	+ Old Glory is a nickname for the American flag, as well as a specific one that was owned by a 19th-century sea captain.
	+ The Tough Cookie skin is obviously based on a gingerbread man.
	+ Tough Cookie is a term used to describe one who is not easily hurt by what others may do to them.

* **Invitational 2017**
	+ This skin was a promotional item made for Hi-Rez Expo 2017; it shares this trait with Invitational Viktor and Convention 2017 Ying.

* **FN-01 Helios / FN-01 Erebos**
	+ The line "Blasting off again!" (▶️) is a reference to Team Rocket from the Pokémon anime; it being the phrase they say almost every time they're defeated, as can be seen here.
	+ The line "Finally... a worthy opponent..." (▶️) may be a reference to a line from Kung Fu Panda.
	+ These skins share their theme with DZ-03 Draco Drogoz.

* **God of War**
	+ This skin is a reference to the interpretation of Ares from *Smite*, another game developed by Hi-Rez.
		- This skin has even been officially referred to as "Ares Fernando".
	+ As a cross-promotion, those who purchased the Paladins Founder's Pack not only received the God of War skin for Fernando, but also a Fernando skin for Ares in *Smite*.
	+ This skin shares its theme with Buckules Buck and Goddess Lian.

* **Enforcer**
	+ This skin's voice is likely a reference to Joe Swanson from Family Guy.
	+ The line "There's nothin' like the smell of Law n' Order in the mornin'." (▶️) is likely a mixed reference to both a line from Apocolypse Now, as well as the TV series Law and Order.
	+ The line "Babe, I've got a license for these guns. HOO, HAH, HOO!" (▶️) may be a reference to Johnny Bravo.
	+ The line "It's quiet. Too quiet..." (▶️) is a direct reference to a trope of the same name.
	+ The line "Miranda rights? Who's Miranda?" (▶️) is a reference to the Miranda Rights, otherwise known as the Miranda Warning, a notification given by police to suspected criminals in custody.

* **Knightmare / Sanguine**
	+ The line "I would have gotten away with it, if it weren't for you meddlesome Paladins and that vulpin too." (▶️) is a reference to Scooby-Doo.
	+ The Knightmare skin is an Abyssal Echo. It shares this trait with Day Walker Vivian, Death Speaker Ying, and Full Moon Viktor.
	+ The Knightmare skin appears in an avatar of the same name.
	+ These skins share their theme with Day Walker Vivian, Contessa Vivian, Death Speaker Ying, Banshee Ying, and Full Moon Viktor.

* **Digitized**
	+ This skin's name was originally "Battle Byte" prior to the Darkness and Dragons update.
	+ The line "I'll report you. My uncle works at Evil Mojo." (▶️) is a reference to the phrase "My uncle works at Nintendo." which is often used in attempts to convince others of false information.
	+ The line "I can't pause online games, mom!" (▶️) references the stereotype of parents unfamiliar with video games not understanding how online multiplayer games are unable to be paused.
	+ This skin appears in the unused World Champion avatar.
	+ This skin appears in the Party Hard spray.
	+ This skin shares its theme with Digitized Inara, Defragged Inara, Digitized Bomb King, Avatar Androxus, Modded Androxus, Full Dive Ying, Rezzed Ying, R.O.M. Raum, Heatsink Raum, E-Mani Imani, and Genesis Imani.

* **Shore Patrol / Beach Bash**
	+ One of the sharks in the background of these skins' splash art was eventually turned into the 'Pool Shark' Death Stamp, as well as the 'Molly the Shark' avatar.
	+ The Shore Patrol skin appears in theMotion of the Ocean Death Card. It's one of the only skins to be featured on a Death Card; it shares this trait with Remix Pepper, Solfire Furia, and Pumpkin Patch Rei.
	+ These skins appear in the Charming avatar.
	+ The Shore Patrol skin appears in a teaser for Lifeguard Tiberius.
	+ These skins share their theme with Sun Kissed Cassie, Copacabana Cassie, Longboard Lex, Sarrada Lex, Beach Bunny Rei, Beachside Octavia, Freedom Fighter Octavia, Lifeguard Tiberius, Shore Patrol Kinessa, Shore Patrol Koga, Shore Patrol Lian, and the Beach Bash variants of the latter three.

## Changelog

➤ February 23rd, 2023
Paladins Release Version 6.1.5079.2
* Talents
	+ **Aegis**
		- Shield Health reduced from 5200 ➞ 4900

➤ November 16th, 2022
Paladins Release Version 5.7.4941.1
* Talents
	+ **Scorch**
		- Now also reduces the cooldown of Fireball from 7s ➞ 6s
		- Damage bonus increased from 30% ➞ 35%

➤ June 29th, 2022
Paladins Release Version 5.4.4675.4
* Cards
	+ **Last Stand**
		- Reduced Healing scaling value {100|100} ➞ {90|90}
		- Reduced the active threshold 40% ➞ 35%
	+ **Incinerate**
		- Increased scaling value {0.4|0.4}s ➞ {0.45|0.45}s
	+ **Hot Pursuit**
		- No longer has an internal Cooldown before this effect can activate again.

➤ January 26th, 2022
Paladins Release Version 5.1.4424.0
* Talents
	+ **Aegis**
		- Increased time until Shield starts recharging at full speed after taking damage
			* 1.2s ➞ 1.35s
		- Decreased percentage of Shield recharge while Shield is active
			* 0.275% ➞ 0.225%
		- Increased percentage of Shield required to bring the Shield up after being broken
			* 20% ➞ 25%
		- Decreased base Shield Health
			* 5500 ➞ 5200

➤ November 10th, 2021
Paladins Release Version 4.7.4327.0
* Cards
	+ **Towering Barrier**
		- Added text to clarify that this card provides benefits when using the Aegis talent.

➤ September 15th, 2021
Paladins Release Version 4.6.4252.6‎
* Talents
	+ **Aegis**
		- Increased resource required to bring Shield up 15% ➞ 20%
		- Reduced base rate of Shield resource generation by 11%
		- Increased time after taking damage before full rate of recharge begins 0.6s ➞ 1.2s
		- NEW: Added a 2.2s delay after Shield is completely destroyed before recharge will begin

➤ August 19th, 2021
Paladins Release Version 4.5.4182.0
* **Bug Fixes**
	+ Fixed an issue where Fernando’s Formidable talent was cleansing Crowd Control effects when he used Charge instead of just providing him Crowd Control Immunity for the duration of the ability.
	+ Fixed an issue where Fernando’s Unstoppable Force card had reduced effectiveness when equipped alongside the Formidable talent.

➤ July 21st, 2021
Paladins Release Version 4.5.4175.5
* Talents
	+ **Formidable**
		- Old: Heal for 55% of your maximum Health over 3s when you fall to or below 40% of your maximum Health. This can occur once every 45s.
		- New: You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are CC immune while Charging, but the Cooldown of Charge is increased to 13s.
	+ **Aegis**
		- Old: Your Shield has an infinite duration and its Cooldown is reduced by 4s.
		- New: Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

➤ January 6th, 2021
Paladins Release Version 4.1.3942.2
* **Bug Fixes**
	+ - Fixed an issue where enemies could shoot through Shield in specific circumstances.
		- Fixed an issue where rotating Fernando’s model slightly while Shield is active could cause some visual desync between where the shield is physically and visually.

➤ July 29th, 2020
Paladins Release Version 3.4.3767.9
* Increased Ultimate charge rate by 20%
* Talents
	+ **Aegis**
		- Reduced the Cooldown of Shield by an additional 2s
* **Bug Fixes**
	+ Fixed an issue where the Aegis talent and Towering Barrier card were not providing the full cooldown reduction amount for Shield when used together.

➤ April 29th, 2020
Paladins Release Version 3.3.3657.3
* Abilities
	+ **Charge**
		- Increased Damage 200 ➞ 400

➤ January 8th, 2020
Paladins Release Version 3.1.3487.7
* Talents
	+ **Scorch**
		- Now deals 30% more damage to first target hit
		- Reduced damage increase on subsequent targets hit 45% ➞ 20%
* Abilities
	+ **Flame Lance**
		- Reduced self-Slow by 15%
	+ **Fireball**
		- Increased Cooldown 6s ➞ 7s
	+ **Shield**
		- Reduced Shield Health 8,000 ➞ 5,500
* Cards
	+ **Pyre**
		- Increased Ammo gain {10|10} ➞ {15|15}
	+ **Launch**
		- Increased distance {12|12}% ➞ {15|15}%
	+ **Looks That Kill**
		- OLD: Generate {20|20} Ammo for each enemy hit with Fireball
		- NEW: Hitting Fireball reduces the Cooldown of Charge by {0.6|0.6}s
	+ **Incinerate**
		- Reduced Cooldown reduction {0.6|0.6}s ➞ {0.4|0.4}s
	+ **Hot Pursuit**
		- Reduced internal Cooldown 10s ➞ 6s
	+ **Dire Need**
		- Increased Movement Speed {5|5}% ➞ {8|8}%

➤ September 11th, 2019
Paladins Release Version 2.10.3351.2
* Abilities
	+ **Shield**
		- Reduced Cooldown 15s ➞ 12s
		- Reduced max active time 10s ➞ 8s
	+ **Charge**
		- Increased momentum carry after Charge ends
	+ **Immortal**
		- Players can now cancel this ability early.
* Cards
	+ Towering Barrier
		- NEW: Reduce the cooldown of Shield by {0.8|0.8}s

➤ March 27th, 2019
Paladins Release Version 2.4.3113.12
* Cards
	+ Hot Pursuit
		- Hitting an enemy with Fireball grants {8|8}% movement speed for 3s. 10s Internal Cooldown.

➤ January 16th, 2019
Paladins Release Version 2.1.3013.12
* Talents
	+ Dragonfire Lance removed
	+ Scorch no longer deals increased damage at base
	+ Scorch subsequent target hit damage increased 30% ➞ 45%

* Cards
	+ Hot Pursuit – NEW: Fireball projectile speed increased {15|15}%
	+ Incinerate – NEW: Reduce the cooldown of Fireball by {0.6|0.6}s (to provide consistency with similar Cards)
	+ Brand – NEW: Hitting enemies with Fireball heals you for {100|100} Health
	+ Immovable Object – While below 50% Health receive {5|5}% increased healing from other players.

➤ November 14th, 2018
Paladins Release Version 1.8.2943.12
* **Bug Fixes**
	+ Fixed an issue where you could not headshot Fernando from certain angles

➤ September 27th, 2018
Paladins Release Version 1.6.2869.1
* **Bug Fixes**
	+ Fixed animation bug with weapon fire.

➤ May 26th, 2018
Paladins Release Version 0.70.2621
* **Cards**
	+ **Safe Travel**
		- Reduced Shield Scaling from {250|250} ➞ {150|150}
		- Reduced Shield Duration from 5s ➞ 3s
	+ **Last Stand**
		- Reduced Health Threshold from 50% ➞ 40%

➤ April 12th, 2018
Paladins Beta Version 0.69.2585
* **General**
	+ Updated Ability Icons.

➤ March 28th, 2018
Paladins Beta Version 0.68.2559
* **Talents**
	+ **Dragonfire Lance**
		- Reduced VFX
	+ **Formidable**
		- Reduced maximum health regeneration from 60% to 55%.
* **Cards**
	+ **Immovable Object**
		- Gain {10|10}% ➞ {14|14}% Crowd Control Reduction.
	+ **Launch**
		- Increase the distance of Charge by {10|10}% ➞ {12|12}
	+ **Looks that Kill**
		- Hitting an enemy with Fireball recharges {10|10}% of your maximum overheat.
		- NEW EFFECT: Hitting an enemy with Fireball recharges {20|20} ammo.
	+ **Pyre**
		- Reduce the overheat cost of firing your flame lance by {15|15}%.
		- NEW EFFECT: Increase your maximum ammo capacity by {10|10}.
	+ **Unstoppable Force**
		- Charge applies a {300|300} ➞ {800|200} Knockback.

➤ March 7th, 2018
Paladins Beta Version 0.67.2519
* Adjusted Champion Portrait to display his face.

➤ February 21st, 2018
Paladins Beta Version 0.66.2496
* Fixed a bug where Fernando’s Shield wouldn’t be canceled when affected by some Crowd Control abilities, such as Fear.
* Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.
* Fixed a bug with Fernando where when he casted Fireball after using Shield, sometimes he would be unable to use his weapon.
* **General**
	+ Now looks more beautiful than ever in the lobby.
* **Immortal**
	+ No longer requires line of sight.

➤ January 24th, 2018
Paladins Beta Version 0.65.2355.1
* **Bug Fixes**
	+ Fixed an issue where Fernando's shield would not cancel if he was CCed.

➤ January 18th, 2018
Paladins Beta Version 0.65.2353
* **Bug Fixes**
	+ Fixed Fernando sometimes unable to use Flame Lance after cancelling Shield with Fireball.

➤ January 10th, 2018
Paladins Beta Version 0.65.2348.3
* **Legendary Cards**
	+ **Dragonfire Lance**
		- Damage increased from {85|5} to {102|6}.

➤ December 18th, 2017
Paladins Beta Version 0.64.2312
* **General**
	+ Maximum health decreased from 5000 to 4600.
* **Cards**
	+ **Brand**
		- [Fireball] Fireball reduces healing by {7.5|7.5}% for 3s.
		- Maximum Healing Reduction reduced from 80% to 75%.
	+ **Immovable Object**
		- [Armor] Gain {5|5}% Crowd Control Reduction.
		- Maximum Crowd Control reduction increased from 28% to 50%.
		- Updated description to say Crowd Control reduction instead of CC reduction.
	+ **Launch**
		- [Charge] Increase the distance of Charge by {5|5}%.
		- Maximum Charge Distance increase reduced from 100% to 50%.
	+ **Unstoppable Force**
		- [Charge] Charge applies a {150|150} Knockback.
		- Maximum Knockback increased from 800 to 1500.
* **Legendary Cards**
	+ **Dragonfire Lance**
		- New
		- [Weapon] Flame Lance now fires small fireballs that deal {85|5} damage every 0.2s.
	+ **Aegis**
		- [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to {13.2|-.6}s.
		- Cooldown Reduction reduced by 4s.

➤ November 2nd, 2017
Paladins Beta Version 0.62.2219.2
* **Cards**
	+ **Last Stand**
		- Healing Threshold reduced from 60% to 50%.

➤ August 23rd, 2017
Paladins Beta Version 0.57.2045
* **Shield**
	+ Description updated to indicate that Shield lasts for 10s.
* **Fireball**
	+ No longer reduces healing.
* **Charge**
	+ Now passes through shields.
	+ Cooldown increased from 8s to 10s.
* **Cards**
	+ **Brand**
		- Reworked.
		- Fireball reduces healing by 20/40/60/80% for 3s.

➤ July 26th, 2017
Paladins Beta Version 0.55.1992.3
* **General**
	+ Maximum health reduced from 5500 to 5000.
* **Cards**
	+ **Unstoppable Force**
		- Fixed a bug where Unstoppable Force's knockback was not applying its full knockback value.

➤ July 12th, 2017
Paladins Beta Version 0.54.1958.1
* **Fireball**
	+ Projectile Speed increased from 140 to 180.
	+ Reduced cooldown from 9s to 6s.
* **Cards**
	+ **Hot Pursuit**
		- Duration reduced from 3s to 2s.

➤ June 28th, 2017
Paladins Beta Version 0.53.1938
* **Flame Lance**
	+ Increase Weapon Range from 30 to 50.
	+ Reduced cone attack angle.

➤ June 14th, 2017
Paladins Beta Version 0.52.1903
* **Cards**
	+ **Cavalier**
		- Increased Health bonus from 125/250/375/500 to 150/300/450/600.
	+ **Last Stand**
		- Increased Activation Threshold from 50% to 60%.
		- Increased healing amount from 75/150/225/300 to 100/200/300/400.

➤ May 17th, 2017
Paladins Beta Version 0.50.1832
* **Shield**
	+ Bug Fix
		- Shots will no longer pass through Fernandos Shield while walking backwards.

➤ April 19th, 2017
Paladins Beta Version 0.48.1768.1
* **Fire Lance**
	+ Increased Damage of Flame Lance from 30 to 35 per hit.

➤ April 5th, 2017
Paladins Beta Version 0.47.1740
* **Cards**
	+ **Pyre**
		- Reworded description to refer to Overheat instead of Ammo.
	+ **Looks That Kill**
		- Reworded description to refer to Overheat instead of Ammo.

➤ March 22nd, 2017
Paladins Beta Version 0.46.1707
* **Immortal**
	+ Reduced activation time from .3s to .1s.
* **Legendary Cards**
	+ **Formidable**
		- Increased Health Threshold from 15% to 40%.
		- Increased Healing value from 40% to 60%.

➤ February 22nd, 2017
Paladins Beta Version 0.44.1634
* **Fireball**
	+ No longer grants bonus damage for hitting multiple targets with Fireball.
* **Cards**
	+ **Evolve**
		- Renamed to Cavalier.
	+ **Dire Need**
		- Reworked.
		- Gain 5/10/15/20% Movement Speed while using Shield.
* **Legendary Cards**
	+ **Aegis**
		- [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
	+ **Formidable**
		- [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
	+ **Scorch**
		- [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit.

➤ January 25th, 2017
Paladins Beta Version 0.42.1551
* **General**
	+ Improved Fernando's weapon fire under high ping.
	+ Improved hit calculations on Fernando's Weapon.

➤ January 16th, 2017
Paladins Beta Version 0.41.1526.1
* **General**
	+ Fixed Invitational MVP pose not showing trophy on first view.

➤ December 7th, 2016
Paladins Beta Version 0.39.1450.2
* **General**
	+ Reduced Health from 5700 to 5500.
	+ Reduced Movement Speed from 365 to 360.
* **Shield**
	+ Increased the minimum Cooldown when cancelling Shield early based on amount of Health remaining from 7 to 9s.

➤ October 27th, 2016
Paladins Beta Version 0.36.1374
* **Charge**
	+ Increased cooldown from 6 to 8s.

➤ October 13th, 2016
Paladins Beta Version 0.35.1340
* **General**
	+ Reduced Health from 6000 to 5700.
* **Fireball**
	+ Reduced bonus damage for each additional target hit from 100% to 50%

➤ September 28th, 2016
Paladins Beta Version 0.34.1310.4
* **Flame Lance**
	+ Damage reduced from 40 to 30
	+ Now applies a Damage over time Effect for 200 damage over 2s.
* **Shield**
	+ Fixed a bug where Shield's Health Bar would not be hidden while in grass.
* **Cards**
	+ **Heat Transfer**
		- Cooldown reduction reduced from 1/2/3/4s to .5/1/1.5/2s.

➤ September 15th, 2016
Paladins Closed Beta Version 0.33.1275
* **Fireball**
	+ Can no longer be used while Shield is active.
* **Cards**
	+ **Last Stand**
		- Now working in game.
	+ **Dire Need**
		- Now working in game.

➤ September 14th, 2016
Paladins Closed Beta Version 0.33.1272
* **Fireball**
	+ Increased Cooldown from 8 to 9s.
* **Shield**
	+ Reduced Health from 10000 to 8000.
* **Cards**
	+ **Incinerate**
		- Now reduces Cooldown by 10/20/30/40% instead of 1/2/3/4s.

➤ September 12th, 2016
Paladins Closed Beta Version 0.33.1266.1
* **Fireball**
	+ Now reduces healing by 50% for 3s.
* **Shield**
	+ Reduced duration from 20 to 10s.
* **Cards**
	+ **\*NEW\* Brand**
		- [Fireball] Fireball reduces healing by 5/10/15/20% more.
	+ **Field Dressing**
		- Reworked to Fearless Leader.
		- [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
	+ **Immovable Object**
		- Reworked.
		- [Armor] Gain 7/14/21/28% CC Reduction.

➤ August 29th, 2016
Paladins Closed Beta Version 0.32.1221.2
* **Cards**
	+ **Last Stand**
		- Rank 4 has healing reduced to 300 instead of 3000.

➤ August 19th, 2016
Paladins Closed Beta Version 0.32.1221.2
* **Cards**
	+ **Looks That Kill**
		- Fixed an issue where this card did not work.
	+ **Running Start**
		- Fixed an issue where the movement speed would stack with other effects that granted movement speed.

➤ August 18th, 2016
Paladins Closed Beta Version 0.32.1220.3
* **General**
	+ Increased Health from 5000 to 6000.
* **Cards**
	+ **Running Start**
		- Reworked.
		- [Charge] Gain 10/20/30/40% movement speed for 3s after using Charge.
	+ **Brand**
		- Removed from the game.
	+ **Inspiration**
		- Removed from the game.

➤ August 5th, 2016
Paladins Closed Beta Version 0.30.1193.2
* **General**
	+ Movement abilities will no longer remove Crowd Control effects.
	+ Health reduced from 6000 ➞ 5000.
* **Flame Lance**
	+ Time between attacks increased from .09 ➞ .1.
	+ Movement speed slow reduced from 70% ➞ 50%.

➤ August 4th, 2016
Paladins Closed Beta Version 0.30.1190.2
* **General**
	+ Champion values were changed across the board.
* **Cards**
	+ **\*NEW\* Unstoppable Force**
		- Charge applies a {200/400/600/800} Knockback.
	+ **\*NEW\* Brand**
		- Fireball reduces healing by {15/30/45/60}% for 3s.
	+ **\*NEW\* Immovable Object**
		- Gain {25/50/75/100}% knockback reduction when on the Objective.
	+ **\*NEW\* Looks that Kill**
		- Hitting an enemy with Fireball recharges {10/20/30/40}% of your maximum ammo.

➤ June 16th, 2016
Paladins Closed Beta Version 0.27.1089
* **Bonus Damage**
	+ Fireball deals 100% more base damage for each consecutive enemy champion it hits after the first, with the fifth enemy champion taking 400% damage.
* **General**
	+ Reduced Movement Speed from 400 ➞ 365.
* **Fireball**
	+ Cooldown reduced to 12s.
* **Shield**
	+ Shield Health reduced from 5000 ➞ 4000.
	+ Reduced Cooldown from 26 ➞ 15s.
* **Cards**
	+ **Towering Barrier**
		- Reduced Shield Health bonus from {1000/2000/3000/4000} to {250/500/750/1000}.
		- No longer makes Fernando's Shield larger.
	+ **Heat Transfer**
		- Now affects Charge instead of Fireball.
	+ **Evolve**
		- Changed Health Increase from {15/30/45/60}% ➞ {125/250/375/500}.
	+ **Incinerate**
		- Reduces the Cooldown of Fireball by {1/2/3/4}s.

➤ May 19th, 2016
Paladins Closed Beta Version 0.26.1032.2
* **Flame Lance**
	+ Reduced damage from 38 ➞ 32 per hit.
* **Immortal**
	+ Improved Immortal presentation.
	+ Fixed a tooltip error which said "Cannot be brought below 100 HP" instead of 1500 HP.

**Cards**

* **Dire Need**
	+ Changed shield health from {200/300/400/500} ➞ {125/250/375/500}.
* **Incinerate**
	+ The tooltip incorrectly stated this ability was doing {150/300/450/600}. It has been corrected to {100/200/300/400}, which was the intended value.

➤ May 5th, 2016
Paladins Closed Beta Version 0.25.1004
* **Fireball**
	+ Updated sound for Fireball activation.
* **Immortal**
	+ Fernando is now immune to Crowd Control while channeling Immortal.

**Cards**

* **\*NEW\* Inspiration**
	+ [Immortal] Heal affected teammates for {50/100/150/200} Health each second while Immortal is active.
* **\*NEW\* Last Stand**
	+ [Shield] While Shield is active and you are below 50% Health, you heal {50/100/150/200} Health each second until you reach 50% Health.
* **Insurmountable**
	+ Damage Shield granted by mounting reduced from {500/750/1000/1250} ➞ {250/500/750/1000}.

➤ April 28th, 2016
Paladins Closed Beta Version 0.24.990.1
**Cards**

* **Evolve**
	+ Reintroduced as a Specialty card.
	+ [Armor] Increase your base maximum Health by {15/30/45/60}%.

➤ April 21st, 2016
Paladins Closed Beta Version 0.23.978
* **Flame Lance**
	+ Movement Speed reduction while firing increased from 25 to 35%.

**Cards**

* Removed from the game:
	+ Evolve, Aegis
* **Incinerate**
	+ Now a Specialty Card.
* **Towering Barrier**
	+ Now a Specialty Card.
	+ Increases shield health by 1000/2000/3000/4000 and the size of your shield by 75%.

➤ April 11th, 2016
Paladins Closed Beta Version 0.20.948.8
* **Shield**
	+ No longer has a reduced Cooldown if cancelled early.

➤ April 7th, 2016
Paladins Closed Beta Version 0.20.946.4
* **Lance**
	+ Reduced range from 40ft ➞ 30ft.
* **Shield**
	+ Reduced Health from 7500 ➞ 5000.
	+ Now has a minimum Cooldown of 5s if it is cancelled early.
* **Immortal**
	+ Now prevents players from dropping below 1500 Health instead of 100.

**Cards**

* **\*NEW\* Running Start**
	+ [Armor] You gain {15/30/45/60}% Movement Speed upon dismounting. 45s Cooldown.
* **\*NEW\* Heat Transfer**
	+ [Shield] Every 400 Damage your shield takes reduces the cooldown of fireball by {1/2/3/4}s.
* **\*NEW\* Hot Pursuit**
	+ Hitting an enemy with fireball increases your movement speed by {10/20/30/40}% for 3s.
* **\*NEW\* Pyre**
	+ Reduce the ammo cost of firing your flame lance by {15/30/45/60}%.
* **\*NEW\* Incinerate**
	+ [Fireball][+100 Dmg Per Rank] Active enemies for 150/300/450/600 damage over 4s.
* **Immovable**
	+ Removed from the game.
* **Heat Exhaustion**
	+ Removed from the game.
* **Juggernaut**
	+ Removed from the game.

➤ March 17th, 2016
Paladins Closed Beta Version 0.19.899.1
* **Lance**
	+ Increased damage from 30 ➞ 45.
* **Shield**
	+ Fixed issue where shield would sometimes not activate. The most notable example of this was at the central point on Enchanted Forest.

➤ March 11th, 2016
Paladins Closed Beta Version 0.18.885.2
**Cards**

* **Journey**
	+ Moved to Grover.

➤ March 11th, 2016
Paladins Closed Beta Version 0.18.885.1
* **Shield**
	+ Fixed an issue where the sound effects for Shield would persist.

**Cards**

* **Evolve**
	+ Increased the the life percent per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
* **Chitinous**
	+ Removed from game.

➤ March 3rd, 2016
Paladins Closed Beta Version 0.17.865.1
* **Charge**
	+ Increased range from 35 to 45.

➤ February 26th, 2016
Paladins Closed Beta Version 0.16.851
* **General**
	+ Increased Movement Speed from ~~350~~ ➞ 400.
* **Fireball**
	+ Improved sound on the travelling Fireball.

**Cards**

* **Juggernaut**
	+ Now belongs to Fernando.
* **General**
	+ Fixed an issue where you could loot cards that Fernando does not have: Burnout, Coming Through and Steamed.

➤ February 18th, 2016
Paladins Closed Beta Version 0.15.828
* **General**
* Fernando may no longer reload manually.
* **Shield**
	+ Fixed an issue where Fernando would still have his Shield active while polymorphed by Evil Mojo.

➤ February 11th, 2016
Paladins Closed Beta Version 0.14.810.7
* **Lance**
	+ Increased heat regen rate from 25 ➞ 100/s. This means it will take the Lance 1s to fully cool down after a 0.5s delay, making it faster than the base Overheat penalty, encouraging players to pause briefly to let their weapon cool off.
* **Shield**
	+ Reduced duration from ~~10~~ ➞ 8s.
* **Immortal**
	+ Now also prevents Fernando and all nearby allies from being afflicted by Damage Over Time effects for the duration of 'Immortal'.

**Cards**

* Removed from the game:
	+ Tenacity, Cloak of Flames, Shell, Headstrong, Last Stand, Death Knight, Queen of the Hill, King of the Hill.
* **Heat Exhaustion** - Reworked
	+ Fireball deals {150/200/250/300}% more damage to deployables.

➤ January 29th, 2016
Paladins Closed Beta Version 0.13.785
**General**

* Reduced Health from ~~4000~~ ➞ 3500.
* **Lance**
	+ Reduced range from ~~49~~ ➞ 40.
	+ Reduced damage from ~~33~~ ➞ 31.
	+ This weapon no longer uses a reload. Instead it uses an Overheat System. Firing Overheats the weapon, and not firing for a short time will cool it back down. If the Overheat bar drains fully the Weapon Overheats, incurring a long recharge period.
* **Shield**
	+ Increased Health from ~~2500~~ ➞ 7500.

**Cards**

* **Death Knight**
	+ Reduced damage reduction from ~~7%~~ ➞ 6% per stack.
	+ Now only provides protection from Weapon Attacks rather than all damage.
* **Field Dressing**
	+ Reduced Health provided by Health Drops from this card from ~~400~~ ➞ 300.
* **Headstrong**
	+ Reduced damage reduction per stack from ~~12%~~ ➞ 10%. The maximum is still 50%.
	+ Now only provides Protection from AoE attacks rather than all damage.
* **King of the Hill**
	+ Reduced Damage Reduction value from ~~30%~~ ➞ 20%.
* **Queen of the Hill**
	+ Reduced Healing from ~~150~~ ➞ 100 per second.
* **Resilience**
	+ No longer provides immunity to negative Status Effects, but will still make Fernando immune to Crowd Control.

➤ January 22nd, 2016
Paladins Closed Beta Version 0.12.773.3
**General**

* Ultimate and alt-fire systems added to the game:
	+ Ability 1 [Q] - **Fireball**
		- Shoot a ball of fire that deals damage.
	+ Ability 2 [RMB] - **Shield**
		- Expand your shield to block 2500 damage. Cannot attack.
	+ Ability 3 [F] - **Charge**
		- Dash forward. Removes all debuffs on use.
	+ Ultimate [E] - **Immortal**
		- Fernando and all allies nearby cannot be brought below 100 HP for 4s.

**Cards**

* Cards removed from the game:
	+ Bleeding Heart, No Retreat, Inferno, Front Line, Encounter, Collision, Backlash, Incinerate, Lance Strike, Front Line, Scorch, Titan's Rage, Fortress.

➤ December 22nd, 2015
Paladins Closed Beta Version 0.11.714.4
**Cards**

* **Towering Barrier**
	+ Now also increases Shield Health by 1000.

➤ December 17th, 2015
Paladins Closed Beta Version 0.10.704.2
* **Lance**
	+ Fixed an issue where the flames would disappear instantly when players stopped firing.

**Cards**

* The following cards have had their art updated:
	+ Field Dressing, Inferno, Safe Travel
* The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
	+ Fortress, Towering Barrier, King of the Hill, Last Stand, Field Dressing, No Retreat, Evolve, Aegis, Queen of the Hill, Dire Need
* **Cloak of Flames**
	+ Increased rarity from Specialty to Legendary.
* **Encounter**
	+ Added Special FX.
	+ Reduced rarity from Specialty to Epic.
* **Field Dressing**
	+ Increased rarity from Common to Rare.
* **Insurmountable**
	+ Increased rarity from Common to Rare.
* **Queen of the Hill**
	+ Increased rarity from Common to Legendary.
	+ Increased Health per second from 150 to 200.
* **Safe Travel**
	+ Increased rarity from Common to Rare.
* **Tenacity**
	+ Increased rarity from Rare to Specialty.

➤ December 10th, 2015
Paladins Closed Beta Version 0.9.691.5
* **General**
	+ Reduced Health from 3300 to 3000.
* **Lance**
	+ Reduced damage from 31 to 27.
* **Shield**
	+ Reduced duration from 20 to 10s.
	+ Increased Cooldown from 24 to 26s.

**Cards**

* The following cards have had their art updated:
	+ Cloak of Flames, Dire Need, Towering Barrier
* Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
	+ Towering Barrier, Fortress, Queen of the Hill, Field Dressing, Launch, Inferno, Aegis, Front Line, Dire Need, Incinerate
* **\*NEW\* Encounter** - Specialty
	+ [Charge] Stun targets you Charge through for 1.2s.
* **Aegis**
	+ Increased rarity from Common to Epic.
* **Backlash**
	+ Increased rarity from Epic to Legendary.
* **Chitinous**
	+ Fixed an issue where the Health bonus would reset.
* **Cloak of Flames**
	+ Increased rarity from Legendary to Specialty.
	+ Updated description to correctly show Armor category.
* **Death Knight**
	+ Reduced rarity from Epic to Common.
* **Dire Need**
	+ Increased rarity from Rare to Legendary.
* **Evolve**
	+ Reduced rarity from Legendary to Epic.
	+ Reduced passive Health from 900 to 250.
	+ Reduced passive damage from 10 to 1%.
	+ Reduced Health increase from 75 to 30%.
* **Fortress**
	+ Increased rarity from Common to Specialty.
	+ Increased Health per Armor card from 350 to 400.
* **Heat Exhaustion**
	+ Increased rarity from Rare to Epic.
* **Incinerate**
	+ Increased rarity from Epic to Legendary.
* **Inferno**
	+ Increased rarity from Common to Rare.
* **Insurmountable**
	+ Now has a 10s internal cooldown before it can proc again after being triggered.
	+ Now will only proc once you have completed mounting, not during the channel.
	+ Reduced Shield amount from 1000 to 700.
* **King of the Hill**
	+ Fixed an incorrect tooltip reading 50% Damage Reduction rather than the correct 40% Damage Reduction.
	+ Reduced rarity from Rare to Common.
* **Lance Strike**
	+ Increased rarity from Epic to Legendary.
* **Launch**
	+ Increased rarity from Common to Rare.
* **Resilience**
	+ Fixed an issue where you would get affected by Daze.
* **Safe Travel**
	+ Reduced rarity from Rare to Common.
* **Scorch**
	+ Increased rarity from Epic to Legendary.
* **Shell**
	+ Increased rarity from Common to Epic.
* **Tenacity**
	+ Increased rarity from Common to Rare.
* **Titan's Rage**
	+ Increased rarity from Epic to Legendary.
* **Towering Barrier**
	+ Increased rarity from Legendary to Specialty.

➤ December 3rd, 2015
Paladins Closed Beta Version 0.8.682
**Cards**

* The following cards have new artwork:
	+ Front Line
* The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
	+ Aegis, Field Dressing, Queen of the Hill, Launch, Safe Travel, Scorch, Towering Barrier.
* **Bleeding Heart**
	+ Reduced rarity from Epic to Common.
* **Dire Need**
	+ Reduced rarity from Epic to Rare.
	+ Added a 10 second internal cooldown upon use.
* **Incinerate**
	+ Increased rarity from Rare to Epic.
* **Inferno**
	+ Reduced rarity from Epic to Common.
* **Insurmountable**
	+ Reduced rarity from Rare to Common.
* **Lance Strike**
	+ Increased rarity from Rare to Epic.
* **Last Stand**
	+ Reduced rarity from Epic to Common.
* **Launch**
	+ Reduced rarity from Epic to Common.
* **Queen of the Hill**
	+ Reduced rarity from Rare to Common.
* **Scorch**
	+ Increased rarity from Rare to Epic.
* **Tenacity**
	+ Reduced rarity from Epic to Common.
* **Titan's Rage**
	+ Increased rarity from Rare to Epic.

➤ November 24th, 2015
Paladins Closed Beta Version 0.7.667.2
* The following cards have new artwork:
	+ Backlash
* **Incinerate**
	+ Increased rarity from Common to Rare.
* **Lance Strike**
	+ Increased rarity from Common to Rare.
* **Titan's Rage**
	+ Increased amount of Health required per 2% damage from 250 to 350.

➤ November 19th, 2015
Paladins Closed Beta Version 0.6.656
* **Lance**
	+ Reduced damage from 34 to 31.

**Cards**

* **Evolve**
	+ Reduced Health increase from 100 to 75%. (Note: The message on the card may temporarily mis-report the actual %.)

## Removed Content

* Fernando/Removed Content

1. ↑ Explained in Fernando's lore tab.
2. ↑ Paladins Website, Wayback Machine
3. ↑ Developer Q&A - Live Stream VOD (July 6th, 2018), YouTube
4. ↑ File:Fernando's Facade.png
5. ↑ File:Fernando's Fake Personality.png
6. ↑ File:Earth Accents and Tigrons.png
7. ↑ PaladinsGame on Twitter
8. ↑ Max Davenport on ArtStation
9. ↑ Ena Lorenzo on ArtStation
10. ↑ Paladins Website, Wayback Machine
11. ↑ Dark Tides Event Page, Paladins Website