Capran

The **Capran** are a species of Goat-folk residing solely on the island of Simao. Capran are the main users of Radka, the art of controlling radiation. Despite Radka being primarily used for fighting, many of its users live as monks in Tovin, a giant temple at the center of Simao. Capran who do not practice Radka usually live as farmers away from Tovin.

Due to only being present on a single island, the Capran have never been encountered by The Empire and are the only species not detailed in the Anurian made *Pocket Guide to Narus*. All info about them has come from Leucan sailors who would either run supplies to and from the island, or work as mercenary's protecting the island from raiders.

Abdiel is the only individual known that studied Radka with the Capran. After practicing the art for 10 years, Abdiel killed his mentors as well as many of the monks and civilians residing in and around the temple. A handful of Leucans are thought to have studied under the Capran prior to Abdiel, though this is unconfirmed. While Leucans are still employed to deliver supplies and patrol the waters around the island, they are no longer allowed to set foot on the island, with Capran themselves distributing supplies to the various villages.

## History

The Capran were released during the First Awakening in Eastern Orientum. During the First Emergence of the Lyrac, most of the Capran population migrated to the uninhabited island of Simao where they first found the ruins of a Human temple. These remains would serve as the foundation of Tovin, which the Capran would build over the next century. Following Abdiel's slaughter of Tovin's monks and farmers in ME 338, Simao has been closed to outsiders. Because of this, the current state of the species, Tovin, and Radka remain unknown.

The small number of Capran that didn't migrate to Simao were likely killed off before the end of the First Emergence, as they were relatively isolated from the Leucans and therefore had no defence from the Lyrac.

## Description

A Capran will typically stand between 5'1 and 5'11. They have lean but strong figures and have remarkable balance on their hooves, meant for the traversal of the mountains of their ancestral home. Due to the flatness of Simao, however, this is rarely used. They are slow moving, and will typically walk. Their fur is either white, grey, or black, with white the most common. Along with this hair, young Capran grow "beards" below their ears and chin. Their horns will often be decorated, and will grow slowly outwards over the course of their life, typically reaching about two feet in length upon death. Horns are able to naturally curl themselves downwards, but this cannot be forced and only rarely occurs. Capran live to an average of 48 years, but will start to show signs of aging at around 25 years. This includes gaining a hunchback, requiring support to walk, brittle bones, and loss of beards, which prompts much of the Capran youth to grow large beards to look young.

Capran are remarkably intelligent, hence their natural connection to Radka, and usually very peaceful.

### Anatomy and Physiology

A Capran's head is long and narrow, with its eyes, nose, and mouth all at the front. Most have an underbite, with two lower teeth jutting out from their mouth. Their hands have three fingers and a thumb, which was evolved, along with their hands, sometime between the storing of embryos in Habitats and the start of the Awakening Era. Their legs are unguligrade, walking on black hooves. Capran's ears protrude beside their horns and have an oval shape. They have small tails, but these serve no purpose and cannot be controlled. Although they appear frail, young Capran are remarkably strong, particularly in their shoulders and neck. It's assumed this is naturally occurring due to their mountainous homeland. Without proper training, this strength fades around 10 years old. Capran in Khar would often retain this strength, and stated that only Capran in the island's interior would cease training.

## Culture and Society

The majority of Capran live simple lives on Simao, usually working on a farm, or dockworker in the port town of Khar. Rarely, a Capran would join the crew of a Leucan mercenary ship patrolling around Simao, though this stopped after Simao became a closed island. Young Capran in Khar would often be seen duelling each other with their horns. It's unclear if this was purely a pastime or had actual reasoning behind it.

Leucan sailors were only allowed to stay in Khar, being forced to camp outside other settlements while distributing supplies. Furthermore, Tovin was completely off limits for Leucans. Only a single Capran would deliver goods to Tovin, a job they would keep for their entire life.

Capran monks were split into a hierarchy consisting of the eight High Elders and varying numbers of Elders and Apprentices, with the High Elders being the highest ranked. All monks are capable of using Radka to some extent. There are five High Elders at any given time. Though not elected, the High Elders are the de facto government of Simao and their word is taken as law by most, if not all, Capran. Abdiel was known to be an Apprentice when he killed the High Elders, though his Radka ability greatly exceeded theirs.

With the majority of monks being killed by Abdiel it's unknown if the High Elders were reformed. The island has likely descended at least partly into anarchy, as Khar is said to be largely abandoned save for the dockworkers

### Technology

Though never seen in use, it's likely that the Capran have a basic understanding of Human technology based on Tovin coming from Human architecture. Like Lugarists, the Capran refer to Humanity as *The Old Ones.* This is likely coincidence, as the chances of a fringe Montiac cult spreading to Simao is highly unlikely.

### Religion

Unsurprisingly, the Capran religion revolves heavily around Radka and its mystical properties. However, Capran speak vaguely about their religion, preventing a proper understanding of it.

### Language

The Capran language is described by Leucans to be barbaric and relatively basic. Most dockworkers in Khar could converse well enough with the Leucans, and their native tongue was rarely used inside the town.