recursal/Fanatic-Fandom huggingface dataset:
Balls

Throwing **Balls** is one of the four basic Combat actions, along with Melee, Guarding, and Dashing. The proper name for Balls is VRPs (Virtual Ricochet Projectiles), and all Avatars of CrossWorlds use them as ranged attacks, appearing as the iconic shape for their class. As a Spheromancer, Lea's VRPs are spherical.

## Regular or Charged

Ball throwing is literally straightforward; balls travel straight in the direction thrown until they hit a surface or valid target, and such a target takes damage. Lea is not accurate from an idle stance, so you must spend time aiming to get good shots. The balls can be immediately thrown one after another for a consistent barrage, or held longer to charge up. Charged balls do more damage per hit, but the time spent to charge usually results in lower damage over time. Charged balls also inflict Status Conditions, ricochet off walls up to 3 times without losing speed, don't contribute to elemental load, and break certain monsters. VRPs are affected by elements, just like VPIs.

## VRPs in Puzzles

VRPs, especially charged ones, are the main tool to solve puzzles in CrossCode. They are used to activate switches, solve ricochet puzzles, launch keys into locks, knock around bombs and bubbles, and make a variety of changes specific to their element. There are also ball changers, which change the way a ball behaves; they can turn a ball into a certain element, change its direction or slow it down.

## Combat Arts

Throw Combat Arts are executed by charging while aiming. The next ball can be charged while executing the art, so it can be thrown as a charged ball the instant the art finishes. This is most apparent when using a controller.

## Trivia

In the first versions of CrossCode the character used to stop walking while aiming a ball. For testing Lachsen removed that and found out that it was far smoother to play the game without stopping.

## Gallery

* Lea using VRPs to defeat Hedgehags
* Lea using VRPs to solve puzzles
Ascended Equipment

**Ascended Equipment** is a collection of special items exclusive to the A New Home DLC.

Instead of a definitive level marker box, these items' stat bonuses ascend/increase as the wearer levels up, which is denoted by an orange box with a curving up arrow. Only the equipment's stats raise, not the power of Modifiers such as  Solid Guard and  Legwork.

Most of it has to be acquired through crafting with endgame equipment and acts as stronger versions of it, but only stats-wise since modifiers also stay the same between the original piece of equipment and the ascended one. Because of this, it can be considered a downgrade if you are low Level or playing on New Game Plus with the Disable EXP modifier without carrying your level over.

## List of Ascended Equipment

* LVL↑Cerberus Fang
* LVL↑Skirmisher+
* LVL↑Unbreaking Fist+
* LVL↑Mantis Whip+
* LVL↑Golden Falcon+
* LVL↑Brostick of Force+
* LVL↑Eternal Salami+
* LVL↑Knocking One+
* LVL↑Pendulum Striker+
* LVL↑Shuriken Shooter
* LVL↑Tremor Mirage
* LVL↑Highmeister Gloves
* LVL↑Bearserker Claw
* LVL↑Sunshine Bracer
* LVL↑Singularity Drill
* LVL↑Nanopoint Needle
* LVL↑Meteor Trigger
* LVL↑Medusa Veil
* LVL↑Serene Bubble+
* LVL↑Furious Hothead+
* LVL↑Trackwalker Visor+
* LVL↑Dragon's Bandana+
* LVL↑Tranquil Earmuffs+
* LVL↑Sunglass Visor
* LVL↑Enlightened Halo
* LVL↑Very Last Strawhat
* LVL↑Headset TYPE>:3
* LVL↑Lis'mita Cap
* LVL↑Chiron Vest
* LVL↑Zealous Lamellar+
* LVL↑Pioneer Vest+
* LVL↑Reactive Plate+
* LVL↑Assault Harness+
* LVL↑Killing Dress+
* LVL↑Lifefiber Dress
* LVL↑Body Armoire
* LVL↑Asteroid Belt
* LVL↑Nightfeather Coat
* LVL↑Pegasus Greaves
* LVL↑Deadly Dancers+
* LVL↑Praetorian Anchors+
* LVL↑Mistwalkers+
* LVL↑Combat Skates+
* LVL↑Paedalos+
* LVL↑Lunatic Paws UwU
* LVL↑Artillery Boots+
* LVL↑Speedy Boom Boots
* LVL↑Moonwalkers
Bull Grab

*An overdue delivery from Autumn's Rise needs to be tracked. - Rookie Harbor Marketplace*

*Business people are in danger of doing business without eating! Search for the food collector in Autumn's Rise and find out what happened to her and the delivery.*

###  Rewards

 300

 1500

Twilight Dew x6,Bear Cicada x4,

Flaming Bun x3

**Bull Grab** is a level 13 quest given by Mr. Nomsworth at Rookie Harbor - Marketplace. This quest is only available after reaching Bergen Trail.

Bull Grab is part of the Coastal Trading Coalition quest chain. The Small Time Delivery quest is a prerequisite of this quest, which is a prerequisite of New Metal.

## Tasks

* Find the food collector along the main route through Autumn's Rise
* *(She is in Pathway 5 near the west entrance)*
* Clear out the pit on Pathway 5 to get the package back
* *You'll need to fight four rounds of enemies in a confined space:*
	+ *Round 1: Red Eyed Bovine*
	+ *Round 2: Red Eyed Bovine, Old Hedgehag x7*
	+ *Round 3: Red Eyed Bovine, Flamin' Hillkat x4*
	+ *Round 4: Red Eyed Bovine x2, Old Hedgehag x5, Flamin' Hillkat x2*
* Pick up the Lunch Delivery Package
	+ Autumn Ingredients x 1
* Talk to the collector on Pathway 5 again
* Go back to Mr Nomsworth on the Marketplace

## Completion Message

You have saved the food delivery. Now business can be conducted properly with full stomachs!
Combat

The action-**combat**-system in CrossCode is fast-paced and diverse.

* Balls for ranged attacks
* Melee to bash nearby enemies
* Dashing to quickly dodge attacks
* Guarding to block attacks that are too fast to dodge

Any one of these can be augmented through the use of Combat Arts, which are powerful special abilities cast using Special Points.

### Element Modes

Switching Element Modes gives the player a number of Stat and resistance modifiers and elemental attacks, as well as granting access to the Circuits and Combat Arts unlocked on that element's Circuit Tree, often providing a substantial advantage in combat.

### Combat Rank

Defeating enemies fills the Combat Rank bar at the upper right of the screen. When this is filled, your Combat Rank increases by one, beginning at D and progressing to C, B, A and finally S. When there are no aggressive enemies left in the area, there is a period of approximately five seconds before combat ends, during which time attacking another enemy will allow you to maintain your Combat Rank. Trying to open the Menu will skip this period and immediately end combat. In some cases, such as during the Enemy Rush challenge, combat will be permanently active even without any aggressive enemies being present.

Normally, the only effect of Combat Rank is that it increases the chance of enemy drops, with some drops only able to be found at high combat rank. S rank causes the music to change and for particle effects to appear onscreen for the duration of it. Enemies also respawn much faster, allowing players to maintain their rank much more easily. Ideas have been mentioned that a high Combat Rank could make enemies more difficult, or that Combat Rank could decrease slowly over time to discourage avoiding enemies for extended periods of time to regenerate health, but these have not yet been implemented.

### Healing

While Lea quickly regenerates health outside of combat, regaining health during combat is more difficult. The primary method is by eating Sandwiches using the Quickmenu. It is also possible to equip Circuits and Equipment that offer HP regeneration. In addition, some enemies, particularly those intended for training purposes, may drop health pickups when defeated.
Botanics

**Botanics**, also known as **environmental objects**, are destructible objects spread throughout Shadoon. When broken by an attack, each object has a chance to drop certain items that are often used in trade. The Crocus Pocus quest given by Talatu Lips unlocks access to the botanics menu. Collecting enough drops from a botanic unlocks information about it in the menu, including locations and drop rates.

## Environmental objects by location

### Autumn's Rise and Homestedt

*Main articles: Autumn's Rise#Botanics, Homestedt#Botanics*

Environmental Objects of Autumn's Rise and Homestedt
 Beta Ball Plant
* Season Apples
 Omega Ball Plant
 Alpha Water Blades
 Beta Water Blades
* Twilight Dew
 Omega Water Blades
* Azure Dragonfly

### Bergen Trail and Bergen Village

*Main articles: Bergen Trail#Botanics, Bergen Village#Botanics*

### Temple Mine

*Main article: Temple Mine#Botanics*
NOTE: These environmental objects may also contain Fleazers.

Environmental Objects of the Temple Mine
* Purple Ore Lump
 Beta Egg Pot
* Purple Ore Lump
 Omega Egg Pot A
* Metal Gears
 Omega Egg Pot B

### Maroon Valley and Ba'kii Kum

*Main articles: Maroon Valley#Botanics, Ba'kii Kum#Botanics*

### Autumn's Fall

*Main article: Autumn's Fall#Botanics*

Environmental Objects of Autumn's Fall
 Beta Sphere Plant
* Ripe Apples
 Omega Sphere Plant
 Alpha Water Cutlass
 Beta Water Cutlass
* Sunset Dew
 Omega Water Cutlass
* Crimson Dragonfly

### Basin Keep

*Main article: Basin Keep#Botanics*
NOTE: This environmental object does not show up in the Botanics menu or count towards Crocus Pocus.

Environmental Objects of Basin Keep

### Azure Archipelago

*Main article: Azure Archipelago#Botanics*
NOTE: These environmental objects are exclusive to A New Home and do not count towards Crocus Pocus.

Environmental Objects of Azure Archipelago
 Beta Coral Bulb
 Beta Keen Sprout
 Beta Fossil Stone

### Ku'lero Temple

*Main article: Ku'lero Temple#Botanics*
NOTE: These environmental objects are exclusive to A New Home and do not count towards Crocus Pocus.

Environmental Objects of Ku'lero Temple
* Antique Ore
 Beta Cone Sprout
* Salty Grass
 Delta Cone Sprout

## Stones of Origin

These sprouts drop the five Stones of Origin, which are required for the quest The Book of an Old Man. Each sprout is well-hidden in a town on Shadoon. For more information, follow the corresponding location links.

Sprouts in CrossWorlds
 Sprout of Valor
 Sprout of Space
 Sprout of Spirit
 Sprout of Ages
Area file layout

Area files are json files, used to create ingame maps and give maps readable names.
Examples for Areas:

* Autumn
* Bergen Trail
* Cargo-Ship
* Rhombus Dungeon
* Testing Grounds (Unused maps)
* (Fallback)

The content of these files:

* DOCTYPE: "AREAS\_MAP"
* name:
	+ en\_US: English name
	+ de\_DE: German name
	+ fr\_FR: French name
	+ langUid: Unique Id
* width: Width of the ingame map
* height: Height of the ingame map
* floors:
	+ level: Level of Floor
	+ name: Name of Floor
	+ tiles: Array of Arrays containing TileIndicies (tiles[y][x])
	+ icon: Array of Icons
	+ maps:
		- path: Name of map
		- name:
			* en\_US: English name
			* de\_DE: German name
			* fr\_FR: France name
			* langUid: Unique Id
		- offset:
			* x
			* y
	+ connections:
		- tx
		- ty
		- dir: "VERTICAL" or "HORIZONTAL"
		- size
		- map1: Index of map
		- map2: Index of map
* chests: Count of chests in all maps
Bergen Trail/Quests

A handful of sidequests can be found in Bergen Trail. In addition, the area is involved in many of the sidequests obtained in nearby Bergen Village.

## Area Sidequests

* 1200 Credits
* Pike Wood x7
* Frozen Tear x2
* Go back to the shy player in Bergen Trails - Entrance

* 4000 Credits
* Sandwich x1
* Hi-Sandwich x1
* Chef Sandwich x1
* Finish the parkour in under 35 seconds
* Talk to Bob at Spike Heights again.

* 1000 Credits
	+ *Jeff is in the trader area by Autumn's Rise Obelisk Lake*
	+ *Jock is in the Rookie Harbor Inn*
* Return to Jean in Bergen Trail
* Collect 5 Frosted Carrots
	+ *These are dropped by Karottos, and by White Frobbits at high combat rank*
	+ *Return to the Jean in Bergen Trail again and receive the Capture Device*
* Capture Legendary Frobbit on Windy Climb by defeating it to get the Captured Bunny
* Bring Jean the captured bunny in Bergen Trail

* 2000 Credits
	+ Finish the Collect quest
	+ Finish the Defeat quest
	+ Finish the Landmark quest
	+ Finish the Data Probe quest
* Return to Henry in Bergen Trail - Rising Path 1 to show him your findings

	+ Feather Leaf x 10
	+ Rusty Bits x 5
	+ *Both dropped by Bush Tree botanics*
	+ Pike Wood x 10
	+ Purple Ore Lump x 5
	+ *Both dropped by Shrub botanics*

	+ Young Frobbit x 5
	+ Pengpeng x 5
	+ Horny Goat x 2
	+ Karotto x 3

	+ *Entrance*
	+ *Spike Heights*
	+ *Rising Path 5*

	+ *The probe is in the Frozen Cave (the Heat element is required to traverse it). Collect the Bergen Probe from it*

## Involvement in Other Quests

* Rookie Harbor Collecting Quests #5-#8, All hail the ice cream, Building a Base, Fancy Tophat and Heating the Hermit involve collecting items normally found in Bergen Trail
* Heating the Hermit also requires you to visit the Hermit's House in Spike Heights and complete a bouncing puzzle in the basement to activate the furnace
* Rookie Harbor Hunting Quests #5-#8 involve defeating enemies normally found in Bergen Trail
* The Dirty Frobbits that must be fought for the Filthy Frobbits quest can be found in Rising Path 2.
* In the Kidding Around quest, the rogue guard must be confronted in Rising Path 5, and his Horny Goat minions must be fought here.
* In The Goatfather, the player must enter the Horncave in Rising Path 4 and defeat the Horny Cavegoats to reach the confrontation at the bottom.
* Four players in the area must be given gifts during the Gifting for Fun! sidequest. They are located:
	+ Triblader: In Off Road 3, on a ledge east of the south entrance
	+ Quadroguard: In Rising Path 5, on the north ledge reached after solving the area's puzzle
	+ Pentafist: In Bergen Waterfalls, on a ledge west of the south entrance
	+ Hexacast: In Old Plateau, on a high ledge in the northwest corner
Ancients

The **Ancients** are a race of aliens that used to live on Shadoon. They are mostly known for creating the Track of the Ancients, a planet-spanning parkour track that served as an assessment of social standing, combining mechanical and organic technology into a semi-intelligent system. They believed in the Gods of Shape, whose presence is frequently seen while completing the Track.

## Legacy of the Ancients

A long time ago, the Ancients apparently left Shadoon for an unknown reason. The descendants of the few who remained are now known as the Shad, and while they carry on the philosophies of the Ancients, they have lost most of their technology. In addition to the Track, further ruins of the Ancient civilization litter the planet, most notably in Autumn's Fall. Their technological secrets are believed to be of tremendous benefit to humanity, which is why Operation Trackwalker seeks to complete the Track of the Ancients and discover whatever knowledge awaits us at the end.
Argeby

## Drops

The **Argeby** is an abstract enemy in CrossWorlds. They can be found in Gaia's Garden.

## Appearance

Argeby resembles a carnivorous plant. Its head or “bud” is red, with green leaves on its back and a massive jaw. The rest of its body is composed of a brown stem, green leaves around its base and blue berries covering its roots.

## Combat

Argeby solely bites to attack. It can teleport immediately before or after it attacks, and if it does teleport, it shines green and dashes into the player. Dodging this dash and making the Argeby hit a wall will leave it stunned for a few seconds.

## Strategies

They'll flash red whenever they are about to bite, however, they still attack pretty fast so keeping your distance is a safer bet. They are also similar to Mad Bovines; lure them into a wall and attack while they are stunned.

## Locations

**Gaia's Garden**

* Jungle Entrance (x2)
* Crossroad (x1)
* Overgrown Path (x1)
* Drizzle Bosk (x3)
* Wet Passage (x3)
* River's Bed (x2)
* Splitting Stumps (x2)
* Clinging River (x1)
* Ringing River (x1)
* Old Timber (x1)
* Tying Greens (x1)
* Peridot Approach (x1)
* Vr'da Vil North (x4)
* Calm Backyard (x1)

**So'najiz Temple**

* Trial of Base Colors (x1) / (x3 on first visit)

**Grand Krys'kajo**

* East Branch (x6, non-respawning)

**Rhombus Square**
Only during the DLC exclusive quest **Lost and On the Run**:
* South Arch (x1)

## Gallery

* An Argeby biting Lea.
* Teleporting and crashing into a wall.

## Trivia

* Argeby is a play on the initialism RGB (Red, Green and Blue), which *coincidentally* is all 3 colors of the Argeby.
* The description of the Palette Blossom that the Argeby sometimes drops also references this color model.
Beearbot

## Drops

The **Beearbot** is an organic Monster in CrossCode. They can be encountered in the Ku'lero Temple.

## Appearance

The Beearbot is a bear with a green honey-dripping beehive on its back. Its front half, which includes its face and frontal legs, is covered with a grey metallic armor with green accents, while its back half is fully exposed, revealing its brown fur and a tail covered in honey. Its claws are blue, representing their ability to deal Cold damage.

## Combat

Because of its armor, only its back is vulnerable. It uses two attacks, the first one being pouncing on the player and slashing with its Cold claws in an arc, and the other one allowing them to break it: the Beearbot throws a piece of its beehive on the floor, dealing Wave area damage and releasing one bee (two if under 50% health) that flies in the players direction. Hitting the beehive enough will destroy it, causing it to release three bees and honey which distracts the bear and allows it to heal, giving the player the opportunity to break it by punching its back.

## Strategies

Don’t rush the beehive, wait until the bees fly away first, but don’t wait too long either, because not destroying it fast enough can allow the bear to throw another one. Also, ensure it heals the least possible.

## Locations

#### Ku'lero Temple

* Water Grave (x1)
* Crystal Den (x1) (non-respawning)
* The Fall (x1) (non-respawning)

## Gallery

* Beearbot using its claws.
* Beehive throw and bees.
* Eating honey and healing.

## Trivia

* This is one of the two enemies known to have been created by a kickstarter backer, the other being Mizree.
Challenge of Progression

*Another trial awaits to prove your connection with the Track to the Ascension Spirits. And this one will be served cold.*

###  Rewards

 50

 0

LV26Weird Skates

**Challenge of Progression** is a level 24 elite quest given by Monk Aisy at Bergen Village - Temple Entrance. It is comprised of two sub-quests which are detailed in the following sections. Completion of Trial of Progression is a prerequisite of this quest.

## Tasks

* Complete the two subquests:
	+ Chlg. of Progression: Frosty
	+ Chlg. of Progression: Timed
* Return to Monk Aisy

## Frosty Challenge

*Prove your passion by beating the Cave of Progression with "Extra Frosty" being activated!*

###  Rewards

 100

 0

**Frosty Challenge** is a level 24 sub-quest of Challenge of Progression.

### Tasks

* Enter the Cave of Progression
* Activate "Extra Frosty" at the display by the entrance
* Proceed through the Cave
	+ This option will greatly increase the number of Respawning Ice Walls that appear during the challenge.

## Timed Challenge

*Prove your fervor by beating the Cave of Progression in under 2:00!*

###  Rewards

 100

 0

**Timed Challenge** is a level 24 sub-quest of Challenge of Progression.

### Tasks

* Enter the Cave of Progression
* Complete the Cave in less than 2:00 from leaving the start platform to reaching the end platform
	+ This is a rather tricky quest with little tolerance for error. If you are having trouble, try perfecting the sections individually before trying them consecutively.
Broken Weapons/Quests

The ***A Promise is a Promise*** series of quests is centered around Ketin D'Kar, a strange Seeker who appears to have equipment from all five classes. Each quest involves the collection of one of five broken pieces of equipment located throughout CrossWorlds.

* 1000 credits
* *Go to the Hedgehag's Den and kill all of the Hedgehags and Old Hedgehags to spawn the chest.*
* *Opening it starts a fight with the Blue Hedgehag. Defeat it to get the LV01Broken Gauntlet.*
* *This is a level 15 miniboss. Although you can try it immediately at level 4, it will be an extremely challenging fight.*
* Hand over the Weapon to the strange player at the Rookie Harbor Market.

* 2500 credits
* *After obtaining the Heat Element go to Bergen Waterfalls in Bergen Trail and use the switch in the upper left corner to gain access to Icy Cauldron.*
* *At the end of the mini dungeon you will face Peng King Dakara. Defeat to it to get the LV01Broken Shield.*
* Hand over LV01Broken Shield to D'Kar in Bergen Village - House 2.

* 6000 credits
* *After obtaining the Cold Element go to the Dusty Home in Ba'kii Kum and talk to NPC to get the Cursed Coin.*
* *Go to the upper right corner of River Cliffs near the extinguished torch and you will gain acces to a new area.*
* *Complete the Cursed Temple and at the end you will face Cursed Sharkster. Defeat it to get the LV01Broken Sword.*
* Hand over the LV01Broken Sword to D'Kar in Ba'kii Kum - Shad Home.

* 6000 credits
* *The shrine mentioned is located behind the north-most large tree in Royal Grove which is accessible from Calm Backyard*
* *The tablet at the lost shrine can only be unlocked after entering the sequence (The Konami code with A and B reversed) found on another tablet in the eastern area of Grand Krys'kajo Entrance (Entering the sequence before reading the tablet in Grand Krys'kajo Entrance will NOT work.)*
* *Flashing the Tiefsee Angler by charging the screws located around the area while the Tiefsee Angler is nearby one applies Break, temporarily opening a window to attack*
* Hand over the LV01Broken Deck to D'Kar in Basin Keep - Echelon Tower

* 50000 credits
* *The poem refers to Tranquil Bamboo in Sapphire Ridge, where behind the cherry tree is a hidden bamboo path that leads to Baton Pond.*
* *Complete the timed parkour challenge by hitting all 7 switches around the pond to gain access to the locked-off cave.*
* *In The Barracks, use shock attacks to lure the Kamikaters to destroy the obstructing rocks, then defeat the War Webster using their ice weakness.*
* *Defeat the Pandza Mk. II by using Kamikaters to blast away its rock defenses, and using wave warp points to dodge its massive wave beam, in order to collect the LV01Broken Chakrams.*
* Hand over the LV01Broken Chakrams to D'Kar in Rhombus Square - Books 'n Worms
Azure Archipelago

A bright group of isles located in the middle of the ocean.

**Azure Archipelago** is a location in CrossWorlds. It is a chain of tropical islands connected by shallow sandbars located to the southwest of Rhombus Square. This area is exclusive to the A New Home DLC.

Not long ago they simply appeared from the ocean floor and vegetation quickly took over the higher parts of the area.

## Layout

Azure Archipelago consists of a ring of connected islands, with a small temple, the Altar of the Key, at the center, which can be reached from the south side of the ring. Players arriving from Rhombus Square start at the east side of the ring and must proceed counterclockwise around it, as the shorter clockwise path can only be unlocked from the other side.

One notable feature of this area is a long jumping puzzle on top of rock pillars that circles around the entire ring.

### Connecting Areas

* Rhombus Square (via sky rail from Sandy Bar)

### Rooms

Rooms of Azure Archipelago
 4 | Rough Lagoon
 9 | Altar of the Key
**Landmark: Altar Steps**

## Enemies

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 During enemy rush only, does not respawn
2. ↑ Spawns during the Salty Detox quest
3. ↑ Spawns during the Beach Fight quest

## Shops

A shop selling basic Ascended equipment can be found at the entrance to the area.

* **Beach Weapon Store** – Located in Sandy Bar.

 LVL↑Cross Boots | 150000

## Quests

Only one quest is available in Azure Archipelago:

* Beach Fight

## Role in the Plot

### In CrossWorlds

Azure Archipelago is a newly-integrated part of the Track of the Ancients. Seekers must traverse this area and complete a small challenge to collect the Ancient Shade. Seekers are additionally rewarded by Di'orbis, who extends their SP bar, and the Trackwalker General, who gives them three Circuit Overrides.

### In CrossCode

Lea travels through Azure Archipelago and completes the challenge at the Temple. After this, Apollo confronts her and tells her it's time for their final duel. Lea departs for Rhombus Square to take up the challenge.

## Secrets

Two Captain's Reports can be found in this area. The first is in Rough Lagoon, on the long jumping path. The second is in Altar of the Key, to the right of the enemy rush.
Challenge of Ascension

*The Monk Cratos has given you two additional challenges to beat in the Cave of Ascension. (Warning: No modifiers are active during the trial!)*

###  Rewards

 50

 0

Light Gem

**Trial of Ascension** is a level 62 elite quest given by Monk Cratos at Bergen Village - Bergen Monastery. Completion of Trial of Ascension as well as the installation of A New Home are prerequisites of this quest.

## Tasks

* Solve the two additional challenges in the Cave of Ascension
	+ Timed Challenge
	+ Frosty Challenge
* Return to the Bergen Monastery and talk to Monk Cratos again

## Timed Challenge

*Prove your fervor by beating the Cave of Ascension in under 2:00!*

###  Rewards

 100

 0

**Timed Challenge** is a level 62 sub-quest of Challenge of Ascension.

### Tasks

* Beat the Cave of Ascension in under 2:00

## Frosty Challenge

*Prove your passion by beating the Cave of Ascension with "Extra Frosty" being activated!*

###  Rewards

 100

 0

**Frosty Challenge** is a level 62 sub-quest of Challenge of Ascension.

### Tasks

* Activate "Extra Frosty" at the terminal in the Cave of Ascension
* Beat the Cave of Ascension with "Extra Frosty" activated
Blue Ray

## Drops

The **Blue Ray** is an organic enemy in CrossWorlds. They can be encountered in the So'najiz Temple and the Grand Krys'kajo.

## Appearance

The Blue Ray's appearance is based on giant manta rays. It has a teal triangular body, a small tail and a pair of extensions next to its mouth, along with green eyes and Wave-releasing accents on its fins.

## Combat

This enemy always stays underground with only its shadow being visible and heals while in this state. It becomes aggressive when the player gets too close and attacks by occasionally jumping in place to shoot a single big, slightly homing Wave projectile. To pull it out of its hiding, the player needs to activate a Tesla Coil Source, which will activate a Tesla Coil Discharge that deals Shock damage in an area and causes the Blue Ray to break and get stunned. After snapping out of it, it can surround itself with a Wave aura and dash into the player, releasing an explosion and three non-homing projectiles. It does this twice before going back into hiding.

## Strategies

The Tesla Coil Discharge will only stun them if they're close enough, so lure them while the Compressed Shock Ball travels to its destination. Since their jump attack is rather infrequent, other enemies can be prioritized during a fight, like Powerplants or Ocubepuses.

## Locations

**So'najiz Temple**

* Trial of Impulses (x1)
* Trial of Channels (x2)
* Trial of Persistence (x2)
* Trial of Conduct (x1) / (x2 on first visit)

**Grand Krys'kajo**

* Mana Trees (x4) (non-respawning)

## Gallery

* Concept art.
* Blue Ray jumping out of the “water”.
* Getting stunned by a discharge.
* Dash attack.

## Trivia

* The enemy is very similar to the Phantamanta enemies from Super Mario Sunshine.
Credits

**Credits(****)** are the currency that is used in CrossWorlds. They are sometimes referred to as C.

## Acquirement

Credits can be earned through either defeating Enemies, selling Items or completing Quests. Unlike EXP, which is granted less of as you level up, you will always be able to obtain the same amount of Credits by completing a Quest or defeating an Enemy.

## Usage

Credits are used as currency in the game and can be used in shops to buy Items. Most trades will also require a small amount of credits to make.
Go-ku-sei-fuku

A statue found in the "Last Minute Heroes" base. A reference to Satsuki Kiryuin from Kill-la-kill. Interacting with the statue will bring up text reading: "Never underestimate your opponent! Balanced gear is a must! There are no irregularities on the playground! Those are the facts of this world! Surrender to them or end as useless piles of instant matter!" This is related to Satsuki Kiryuin's speech: "Fear is freedom! Subjugation is liberation! Contradiction is truth! Those are the facts of this world. And you will all surrender to them, you pigs in human clothing!"
Ectovolt

## Drops

The **Ectovolt** is an abstract enemy in CrossWorlds. They are encountered in the Zir'vitar Temple, where they serve as minibosses.

## Appearance

The Ectovolt is an electric ghost whose main body consist of a cloud of constantly-shifting black smoke. It has a single, glowing violet eye surrounded by radiating lines of the same color. It has two arms which float detached from its body. The arms glow white and are crackling with electricity. They end in a sharp point and dissolve into clouds of violet smoke at the other end.

The Ectovolt is able to mimic an inactive Rob0ck and does so before some of its scripted fights. In this state, it is identical to a RobOck, but it can be distinguished because it does not appear in Seeker Senses.

When broken, the Ectovolt resembles a large, purple metallic egg.

## Combat

During normal combat, the Ectovolt is immune to all attacks that aren't of the Wave element. It has two attacks that it will typically use: in its melee attack, it will approach the player, pause, and then lunge forward for two quick strikes. In its dash attack, it will glow with electricity and dash rapidly back and forth before doing a long dash through the player, damaging them. Eventually, it will move to an empty area of the battlefield, push the player back and generate a square of walls around itself. While shielded, it will throw lightning bolts at the player by spitting sparks at a point on the ground that moves towards them, eventually calling down a bolt. If it is hit by a Compressed Wave Ball while shielded, it will be broken, and the player can attack it for increased damage; this is also the only time that non-Wave attacks will damage it. If it isn't broken, however, it will regenerate a large amount of HP when it removes the walls.

## Strategies

Ectovolts are minibosses, and are quite challenging. Their attacks are difficult to dodge, as both of them need to be carefully timed in order to avoid them. Shielding may be preferable if you can't consistently get the timing right. The most important thing in fighting Ectovolts is to make sure to break them when they're shielded, so as to not let them regenerate. Then close in quickly and hit them as hard as you can, because their break stun is very short.

When fighting multiple Ectovolts, the fight becomes very challenging, because when you try to break one, the other can disrupt you and deal heavy damage. It is typically better to concentrate on killing one, and ignore the other, to minimize the time you leave yourself vulnerable like this.

## Locations

Zir'vitar Temple
Hoodwink
Haunted Waves
Endurance of Waves
## Gallery

* Their melee attack
* Their dash attack
* Their lightning bolt attack
* Three Rob0cks and a hiding Ectovolt (right)
* A broken Ectovolt

## Trivia

* The Ectovolt was introduced with the Zir'vitar Temple in v0.8.0.
Bosses

There are twenty main **Bosses** that can be fought in CrossCode. They are distinguished from regular Monsters, the more powerful of which might be considered minibosses, by having a large HP bar that fills the width of the screen. They are typically much larger than regular Monsters, and are often fought alone in dedicated arenas.

## HP Breaks

HP Breaks are a special game mechanic associated with bosses in CrossCode. A boss's HP bar is noticeably divided into sections, usually two to three. Whenever a section is depleted, Lea regains some health. Additionally, these segments often signal a change in the boss's attack patterns.

## Removed Bosses

One boss was included in early versions of the game as an additional challenge, but was later removed because it couldn't be integrated with the plot.

## See also

* Enemies
* Avatar (enemy)
Combat Arts/Neutral Guard

There are four Neutral Guard Combat Arts available to Spheromancers. Due to how the Circuit branches, you can only have one paired set, a first- and second-level art, active at a time.

## Proximity Blast

*Blast away all nearby enemies, freeing up space.*

Lea emits a blue shockwave around her, hitting all nearby enemies for moderate damage and high knockback.

With its wide radius, Proximity Blast is most effective at controlling large groups of enemies by interrupting their actions and knocking them clear of Lea, providing an escape and brief respite.

## Guard Sphere

*Creates a damage-reducing shield, lasting for a couple of seconds.*

Lea surrounds herself with a blue sphere lasting 3 seconds that reduces damage and knockback taken.

Guard Sphere is one of only a couple purely defensive combat arts, with all others damaging enemies in some manner. Lea can do anything she likes with the sphere active, even guard to block even more damage, providing defense and resistance to interruption for when you must put yourself at risk of attacks in order to target an enemy's weakness. It also defends from all sides and cannot be broken, unlike your regular shield, defending you from even the most powerful attacks.

## Vortex Blast

*Pull enemies towards you, only to blast them away with a fierce triple explosion.*

Lea draws in nearby enemies, then emits a triple shockwave around her, hitting all nearby enemies three times with moderate damage and high knockback. As she draws them in, Lea guards against enemy attacks.

The initial pull helps Vortex Blast affect larger groups of enemies than Proximity Blast and deals almost triple the damage, serving largely the same purpose.

## Blade Sphere

*Creates a damage-reducing shield that also damages nearby enemies for several seconds.*

Lea surrounds herself with a blue sphere lasting 5 seconds that reduces damage and knockback taken, as well as 3 blades that revolve around her, damaging and slightly knocking back enemies they contact.

The same properties of Guard Sphere apply to Blade Sphere, but similar to Ring of Fire, the blades are best when enemies remain in melee range. Since the Circuit requires you to pick Pin Body to activate Blade Sphere, the shield returns damage it blocks to foes that attack you, adding to the continuous blade damage.
Combat Arts/Shock Guard

There are two Shock Guard Combat Arts available to Spheromancers: one first-level and one second-level art.

## Clock Block

*Block one attack and slow down time for everything but yourself.*

Lea waits ~1 second for a guardable attack with small sparky arcs in front of her. That attack deals 0 damage, and time slows down for everything except Lea for ~2 seconds. A swirl of sparks rotates around Lea indicating the active effect.

Clock Block is useful for dealing with things that normally move very fast. With time slowed down, Lea can close in on targets, attack faster, land attacks on speedy enemies, and dodge incoming enemy attacks. By attacking faster, you recharge SP faster, making up for the cost of the art. Curiously, unlike most triggered guard arts, Clock Block is not a perfect guard, despite reducing damage to 0.

## Glitch Time

*Block one attack and stop time for everything but yourself.*

Lea waits ~1 second for a guardable attack with small sparky arcs in front of her. She perfectly guards the attack, and slows time to a near standstill for everything but herself for ~5 seconds. Two swirls of sparks rotate around Lea indicating the active effect. Balls she throws move very slowly and enemies resist knockback until the effect ends. It ends early if Lea begins charging any combat art.

Glitch Time is a very powerful art, allowing Lea to attack many times without retaliation, but enemy attacks already in progress still hurt. If your SP recharge is good enough, you can maintain this state almost indefinitely by attacking in Neutral Mode during the effect. You can finish off the end of Glitch Time with a combat art.
Endings

*CrossCode* has two **endings**: good and bad. Upon completing a playthrough and reaching Meta-Space, the player has the option to return to the beginning of Chapter 10 and obtain a different ending. If the good ending has been obtained, the player also has the option to continue to *A New Home*.

## Bad ending

A bad ending occurs if Lea does not meet Ivan Vestorovich, or if Lea does meet him but fails his Turing test. Sergey is unable to convince Instatainment to permit Evotars, and all of their data is banned from Crossworld, including Lea.

## Good ending

A good ending occurs if Lea meets Ivan Vestorovich and passes his subsequent Turing test. Ivan can only be met at the beginning of Chapter 10, before Lea confirms her readiness to continue with Satoshi's Evotar rescue plan. Ivan can be found meeting with Albert in the southeast corner of Rhombus Square - Lloyd Passage, reachable from Arena Plaza to the west.

With Ivan's help, Sergey convinces Instatainment to allow a trial of Evotars in CrossWorlds, and Lea and Luke return in *A New Home*, seven months after rescuing the Evotars.

## A New Home

The A New Home DLC contains two major choices that affect the ending cutscene, which could be considered alternate endings.

Near the end of Ku'lero Temple, Luke asks Lea on a date. If accepted, the ending cutscene shows them walking on the beach in Azure Archipelago. If declined, there is instead a scene of them talking in the garden in Homestedt.

At the very end of the game, Lea has the choice of whether or not to let C'tron stay in Homestedt. If C'tron stays, the ending cutscene shows Lea and Emilie breaking the news to him, while if he leaves, it instead shows him logging out for the last time, and he is then absent from the rest of the ending cutscene. Sergey manages to locate Sidwell using the information he provided in both cases.

At the end of the game, it is possible to skip back to the start of Chapter 14, allowing both C'tron endings to be seen. However, the question for the Luke endings is before this, so there is no way to see both of those endings without reloading an older save.
Echinofulgur

## Drops

The **Echinofulgur** is an organic enemy in CrossWorlds. It can be encountered in Azure Archipelago.

## Appearance

Echinofulgur is a purple, five-armed star fish with a black eye in the center of its body.

## Combat

It spins rapidly in place before launching itself at the player. Normally, it hits the player once, but it can also cover with an aura of its own element to do many consecutive hits instead. Both are Shock based, inflict  Jolt, can be countered and even prevented if the Echinofulgur is pushed with, for example, a charged Ball or the last hit of a Melee combo while it spins in place.

## Strategies

This enemy doesn't pose much of a threat since their attacks can be easily stopped. Try to not get hit by their charged attack because of it inflicts  Jolt faster and deals a lot of damage if you are using the opposite element. Combat Arts used to deal with groups of enemies are ideal, even if they aren't of the effective element.

## Locations

**Azure Archipelago**

* Sandy Bar (x2)
* Isle of Legend (x2)
* UFO Island (x2)
* Rough Lagoon (x3)
* Shallow Shore (x4) / (x2 at Blobus shrine, non-respawning)
* Calm Pocket (x1)
* Bird Skull Approach (x2)
* Altar of the Key (x9, non-respawning)
* Dover’s Cliffs (x3)

Only during the **Salty Detox** quest.
* Isle of Legend (x13)

## Gallery

* Basic attack.
* Multiple strikes.

## Trivia

* There is a shrine to Sir Blobus Starnikus in Shallow Shore, implying that he is also part of these species.
Cold Statue

## Drops

None

The **Cold Statue** is a mechanical Monster in CrossCode. They can be encountered in the Ku'lero Temple.

## Appearance

The Cold Statue is a stone cylinder that resembles and owl. It has small blue eyes, a small beak and two blue wings that it spreads and spins during attacks.

## Combat

To attack, it can either shoot six Cold projectiles in quick succession, or charge and shoot a single explosive projectile that leaves icicles both over its traveling route and its area of effect. This enemy can form a tower with others of its kind (Heat Statue, Shock Statue, Wave Statue and itself) and only the one at the bottom will be active, which means it will attack the player and become temporarily fragile after doing so. If two or more Cold Statues are active at the same time, they get temporary shields and use their strongest attack twice.

## Strategies

Simply attack the towers in the correct order so there is never more than one Cold Statue active at a time. But even then, if you happen to make a mistake and don't destroy one of the statues fast enough, consider that the icicles left by its attack will block your path and make the other statue's attacks harder to dodge. Using Dash Arts is recommended in this case.

## Locations

Ku'lero Temple

* Cold Carry (x3) (non-respawning)
* Pillar Chamber (x3) (non-respawning)
* Birds of Prey (x1) (non-respawning)
* Load Barring Pillars (x8) (non-respawning)
Encyclopedia

The **Encyclopedia** is a collection of in-game knowledge and lore that can be accessed after obtaining the Disc of Insight. Entries and sections of entries are unlocked by talking with people, exploring the environment and progressing the plot.

This page lists all known Encyclopedia entries and information on unlocking each of them. When an entry has multiple unlockable parts, multiple steps are given.

## Story

The Story tab gives a summary of the plot of CrossWorlds, with entries being unlocked by progression through the game.

### DLC Story

 Chapter 12: To the Beach
 Chapter 13: The Final Dungeon

## People

This tab includes information on the various people Lea meets during the game.

## CrossWorlds

This tab contains the in-game lore and story of CrossWorlds.

## General

### DLC General

 Report #001 | All Captain's Reports are always obtained in order, regardless of which locations are collected first:
* Found on bookshelves in Homestedt - City Hall west room
* Found on north-west-most ledge in Rhombus Square - Alabaster Passage
* Found in Azure Archipelago - Rough Lagoon
* Found in Azure Archipelago - Altar of the Key

## Trivia

In earlier versions of the game, the encyclopedia had a tab for memories that had no unlockable entries.
CrossCode wiki/fr

Bienvenue sur le Wiki Officiel de CrossCodeUne base de données créée par les utilisateurs sur *CrossCode* de Radical Fish Games.
N'hésitez pas a contribuer en créant de nouveaux articles ou en améliorant ceux déjà existants.Nous maintenons actuellement 5,460 pages (545 articles).

CrossCode is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot. As Lea’s memory returns, a deep mystery surrounding CrossWorlds will be unraveled - and you may come to understand why a mute player is stuck in this game in the first place. CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth.
Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

 **Current Game Features**

* 16-bit, SNES-style 2D graphics with detailed animations
* A soundtrack inspired by old SNES and Playstation JRPGs
* A unique ball throwing mechanic with charging functionality and ricocheting balls, used for combat and puzzles
* A fast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacks.
* A complete RPG system with leveling, equipment, consumable items and skill trees
* A detailed movement system with auto-jumping and precise collision

* Tactical Strategies
* General Tips

Characters* Lea
* Carla

Game Universe* Items
* Dashing
* Guarding

The Game World* Locations
* Worlds
* Monsters
* Bosses

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **help wiki** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
Faction Introduction

*Get the authorization to assist the factions of Rookie Harbor. - Seeker Hub*

*Each of the 4 Factions has a local subdivision in Rookie Harbor: Falldivers, Rookie Harbor Guard, Coastal Trading Coalition and Fruits of Autumn. Introduce yourself to the representatives!*

###  Rewards

 100

 150

LV05Edge o' All

**Faction Introduction** is a level 3 quest given by the Faction Advisor in Rookie Harbor - Seeker Hub.

Beginning this quest is a prerequisite for all four Rookie Harbor faction quest chains, which start with the quests Small Time Delivery, Digging for Data, Sickly Trees, and Petty Crime Hunter. It is not necessary to complete this quest in order to begin the faction quest chains.

## Tasks

* Visit the 4 factions in Rookie Harbor
	+ Visit the FD HQ southwest of the Market
	+ Visit the RHG HQ near the western exit
	+ Visit the CTC ambassador at the Seeker HUB
	+ Visit the FoA HQ at the Market
* Report back to the Faction Advisor in the Seeker HUB

## Completion Message

You visited all the factions in Rookie Harbor and talked to all the representatives. Now you know where to offer your help!
Combat Arts/Cold Dash

There are two Cold Dash Combat Arts available to Spheromancers: one first-level, and one second-level art.

## Indigo Strike

*Dash with high speed, leaving a trail of icicles behind you, damaging enemies on contact.*

Lea dashes the same distance as Azure Strike, dealing damage and Chill to all enemies she encounters. She leaves a trail of icicles in her wake that last around 5 seconds.

The same uses for Azure Strike apply to Indigo Strike. The icicles encumber enemy movement, especially if they pursue Lea along her trail. This dash art is less effective against many enemies at once, because each icicle hits only once. Using this art shatters all existing icicles.

## Indigo Rush

*Dash a long distance, leaving icicles which create multiple additional icicle trails.*

Lea dashes a distance of approximately 5 normal dashes, leaving a trail of icicles in her wake for around 5 seconds. She also leaves 2 or 3 evenly spaced bigger icicles, which shatter spreading additional icicle trails that home in on enemies. The dash and all icicles inflict Chill.

An upgrade of Indigo Strike in many respects. The extra icicle trails help deal with more numerous groups of enemies, and tend to surround them in icicles, making their maneuvers more difficult. Using this art shatters all existing icicles.
Guild

Players of CrossWorlds have the ability to form guilds, or groups of players working together towards a common goal.

## In CrossCode

The First Scholars guild is central to the story of CrossCode, with all of its members being major characters.

Two other guilds, the Omni Gilders and the Last Minute Heroes, can be encountered. Both of them have an optional sidequest plotline associated with them.