Update 0.8.13

**v0.8.13** was an update released on December 17 that padded out some coin synergies and fixed a bunch of bugs.

## Content Changes

* New Uncommon Orb: Kobanorb - Adds coins to pegs that it hits, can't interact with pegs that already contain coins.
* New Uncommon Orb: Swashbucklorb - Gains damage for each coin collected when hitting pegs. (There is still some placeholder art for the Swashbucklorb, it will be updated in the next patch).
* New Relic (Boss): Wand of Skulltimate Greed - Battles start with twice as many coins, but all prices are twice as expensive.
* New Relic (Boss): Defresh Potion: Pegboards contain -1 Refresh Peg but all orbs get Morbid (the Morbidorb effect, gain damage while passing through already popped pegs).
* Reorbanizer's effect has been limited to 10x per shot to prevent softlocking with Duplication Potion.
* Gold per peg has been limited to 9, for balance reasons and to help with display issues.
* Damage per peg has been limited to 999 to help with display issues. Damage per peg now also displays more nicely for 3-digit values.
* Restorb Lvl 3's healing has been reduced to smooth out its upgrade curve. Its Max HP grant remains unchanged.
* Prediction system has been refactored and optimized, which should help reduce lag spikes and make moving pegboards run more smoothly.
* Shop Controller navigation has been improved, especially with unaffordable items.
* Gamblin's Idle animation has been updated to flip a little chip (who doesn't love flipping a little chip?)

### Bugfixes

* Speedup no longer has to be toggled twice to re-enable between runs.
* Can no longer speedup the game while paused.
* Unlocking bonus chests now properly deactivates your navigation orb, ensuring you won't navigate away before the chest is opened.
* Issues with enemies potentially getting stuck at 0 health, and brick slimes getting stuck in midair should be reduced (and hopefully eliminated, fingers crossed!)
* Buffed Pegs now display properly when they have coins added to them.
* Pegs with coins added to them no longer disappear during navigation.
* Hitting Enter or Space while viewing the map should no longer blindly fire your orb.
* Necorbmancer now properly revives slime-only pegs.
* Mini Demon Wall pegboard's bombs no longer visually appear out of bounds.
* Pegs with 2+ coins no longer block firing when clicked on.
* Brick Peg Crits + Duplication Potion now work as expected.
* Font changes for Japanese that should make things more readable, especially when the text includes icons.
* Mines Scenarios now have their cave ceiling visible.

## v0.8.14

*Release Date: December 17, 2022*

*Patch Notes*

* Powder Collector is no longer able to clobber refresh pegs.
* Navigation now waits until coins are finished collecting before progressing.
* Fixed issue with Icircle occasionally unable to fire.
* Fixed kerning issue with the Cruciball and Floor displays

## v0.8.15

*Release Date: December 19, 2022*

*Patch Notes*

* Spiral Slayer now properly shows the buff icon on battle load (previously, it was present but not shown)
* A new attempt at fixing the Brick Slimes sometimes getting stuck and having animation issues
* Slime-only pegs now work with Swashbucklorb
* Peg Buffs now limited between -999 and 999 to avoid visual issues
* Fixed a potential memory leak issue with the new prediction system and Piercing orbs

## v0.8.17

*Release Date: December 26, 2022*

*Patch Notes*

* A memory leak has been fixed in the Trajectory Prediction System.
* Slime-Only Pegs now grant Swashbucklorb's bonus damage if they contain coins.
* PegBuffs have been clamped between -999 and 999 to avoid visual bugs in extreme cases
* Tutorial popups no longer break orb firing with Keyboard and Mouse.
* Multiballs no longer continue to trigger morbid effects on moving pegs after leaving the pegboard
* Orboros discard self-damage now respects Puppet and Intentional Oboe damage mitigation
* Minecart Scenario navigation has been changed to remain difficult but not (practically always) force you to the right
* Curse of the Peglin King should now alternate its shot power as described.
* Shot Prediction has been fixed with the Dodgy Shortcut relic, further improvements to the prediction display are on their way
* Peglinero's Pendant has been changed to be a Rare Relic
* Dying with the map open no longer results in a broken (and scrollable) camera
* The toggle speedup mouse button no longer has to be clicked twice to return to the sped up state in subsequent runs.