Ace(character)

Ace was a character released with the first chapter, titled "The Entrance".

## Lore Summary

Overol Walker was an orphan who lived in homeless camps in the dirty town he lived in. But was able to go to school via a program. He was part of a small friend group, with Hurt and Celste Ellson, and Kalem Blythe. The four of them had a hide out; an abandoned warehouse deep in the woods. Overol was fasinated by drones, and bulit one, which he named Ed. Eventually, at 16, the group ran away from the town, but wanted to punish the mayor who was responsible for the town being the way it is. Ace modifed his drone with stealth and weapon capacities, and took the recon role for the group when they kidnapped the mayor and put him in a dangerous game. Losing was death. Eventually, more bodies where found. All these individuals where eventually found to be connetted to secrets. But one day, a member went missing, followed by more and more and eventually, Ace was the only one left. But in the end, he, too, was killed. But instead of dying, he awoke in a field, surrounded by his friends. He looked at Ed and they all got up and moved fast, to figure out where they were. But untill that day came, Overol and Ed would take down all opposers.

## HTP Summary

A drone operating character, Ace can deploy Ed, his drone, which allows him to effectivly attack the enemy and support his allies, while staying behind defences. His moves, Self Defence, Armor Up, and Deploy Project: Ed, allow him to attack approching opposition, buff himself and his drone, and deploy Ed, his weaponized drone. While the drone is deployed, he can move the drone and gains acess to its abilitis. The drones moves, Sonic Pulse, Healing Aura, and Shield, allow it to move enemies while giving them status effects, heal it's team, and buff a teamate. Ace's ultimate, EMP Extermination, allow him to destory enemy equipment and traps, while also denying the enemies of their most powerful moves.

## Moves

Self Defence

Ace slashes at an enemy in a diagonal manner.

*- "You avoided Ed, but my knife? Not so much." - Overol Walker*

Armor Up

Ace gives himself increased defence. If his drone is active, it also gains increased defence.

*- "Ed, we gotta move in." - Overol Walker*

Deploy Project: Ed

Ace deploys Ed, his trusty and dangerous drone and friend.

*- "It's just us now. Let's end them." - Overol Walker*

### Ultimate Move: EMP Exterminate

Ace calls upon Ed to EMP the area. If Ed isn't deployed, the area around Ace is EMPed (three spots). If Ed is deployed, Ed crash dives into the group, EMPing within 3 spots around him and being destoryed. Deploy Project: Ed goes on cooldown for three turns. EMPed spots destroy certain equipment, and any moves that have cool down instantly go on a one round cooldown. Moves that are already on cooldown have one turn tacked on to the cooldown. If the EMP effects an enemy Ace's Ed, the Ed is disabled for one round. The equipment that can be destoryed are Boar+Bear's Kona Station, Shadow's Hellpiece,

*- "Defences down. Let's move in." - Overol Walker*

### Special Mechanic: Project Ed

Ace has modified this regular drone to a weaponized nightmare. Nicknamed Ed, Ace uses it to great effect by attacking enemies and supporting his allies.

When Ed is deployed, Ace acesses the drone. The drone doesn't gain a turn; Ace has a choice of using one of his abilities or using Ed's abilities. However, both Ace and Ed may move on the same turn.

### Project Ed's Moves

Sonic Pulse

Ed shoots shockwave below him, knocking back all enemies one spot around him and making them consussed.

*- "Target identified. Eradicating." - Ed*

Healing Aura

Ed releases a gas with positive medical properties that heals all allies around him.

*- "Dispencing healing. Get well soon." - Ed*

Shield

Ed shoots an ally with a a shot that increases defence against blunt force tramua (increased defence when an enemy attacks from one spot away).

- *"Fear not, compadre. Their attacks are ineffective." - Ed*