recursal/Fanatic-Fandom huggingface dataset:
Glyptotherium

***Glyptotherium*** is a genus of glyptodont (an extinct group of large, herbivorous armadillos) that lived from the Early Pliocene, about 4.9 million years ago, to the Early Holocene, around 7,000 years ago, in the United States, Mexico, Guatemala, Costa Rica, Honduras, El Salvador, Panama, Venezuela, and Brazil. The genus was first described in 1903 by American paleontologist Henry Fairfield Osborn with the type species being, ***G. texanum,*** based on fossils that had been found in the Pliocene Blancan Beds in Llano Estacado, Texas, USA. The genus has since been discovered in many more fossil sites. Another species, ***G. cylindricum***, was named in 1912 by fossil hunter Barnum Brown on the basis of a partial carapace, teeth, and several additional fossils that had been unearthed from the Pleistocene deposits in Jalisco, Mexico.

Glyptodonts were typically large, graviportal, herbivorous armadillos with armored carapaces that were made of hundreds of interconnected osteoderms, armor covering the tails, armored skull roofs, tall skulls, hypsodont teeth, pelves fused to the carapace, an amalgamate vertebral column, short limbs, and small digits. *Glyptotherium* reached up to 2 meters (6.56 feet) long and 400 kilograms (880 pounds) in weight, making it one of the largest glyptodonts but not as large as its close relative *Glyptodon* or *Doedicurus,* the largest known glyptodont. *Glyptotherium* is morphologically and phylogenetically most similar to *Glyptodon*, but *Glyptotherium* differs in several anatomical aspects including size, a shorter carapace, a relatively longer tail, and a slender zygoma, or cheek bone.

Glyptodonts evolved first during the Eocene, but greatly diversified in the Miocene and Pliocene, but their diversity diminished into the Pleistocene. *Glyptotherium* is considered an example of North American megafauna, of which most have become extinct, and may have been wiped out by changing climate or human interference. *Glyptotherium* was primarily a grazer, but also had a mixed diet of fruits and other plants, that lived on open grasslands. The armor could protect the animal from predators, of which many coexisted with *Glyptotherium* during its existence, including the "saber-tooth cat" *Smilodon*, the "bone-crushing dog" *Borophagus*, and the giant bear *Arctotherium*.
Palaeomastodon

***Palaeomastodon*** an extinct genus of Proboscidea. *Palaeomastodon* fossils have been found in Africa, where they lived some 36-35 million years ago. They are believed to be the ancestors of elephants or mastodons.[1] *Palaeomastodon* lived in marshy semi aquatic swamps during the middle late Eocene to the early Oligocene. It may have used its upper pair of tusks for scraping bark off trees. *Palaeomastodon* was a very early form of elephant and thus had a very short trunk.
Giant Moa

**Moa** are an extinct group of flightless birds formerly endemic to New Zealand.[4][note 2] There were nine species (in six genera). The two largest species, *Dinornis robustus* and *Dinornis novaezelandiae*, reached about 3.6 m (12 ft) in height with neck outstretched, and weighed about 230 kg (510 lb)[5] while the smallest, the bush moa (*Anomalopteryx didiformis*), was around the size of a turkey.[6] Estimates of the moa population when Polynesians settled New Zealand circa 1300 vary between 58,000[7] and approximately 2.5 million.[8]

Moa are traditionally placed in the ratite group.[4] However, their closest relatives have been found by genetic studies to be the flighted South American tinamous, once considered to be a sister group to ratites.[9] The nine species of moa were the only wingless birds, lacking even the vestigial wings that all other ratites have. They were the largest terrestrial animals and dominant herbivores in New Zealand's forest, shrubland, and subalpine ecosystems until the arrival of the Māori, and were hunted only by the Haast's eagle. Moa extinction occurred within 100 years of human settlement of New Zealand, primarily due to overhunting.[7]
Stages

### Positive Stages

Positive Stages are places beyond the third dimension where reality breaks and cannot function correctly. Most positive stages don’t follow the universal rules like how reality does. This may make some stages way more unstable than others which can cause holes to be formed that can take you anywhere without a single warning. Signs may be objects that may not seem normal at first. Some may take the form of a door that can appear in random places.

### Negative Stages

these types of stages are some of the most unstable stage types. These stages usually form connected to other stages but leave no sign of any kind of bond. Entrances to these negative stages are rare and hard to find as they don’t take any physical form but are just glitches that can randomly corrupt a certain area. These “corrupted” area can be any sharp and size but are usually small and cubical which is what makes it hard to find

### Infused Stages

infused stages are clones or parts of stages that have merged together to form a separate stage. These stages are highly unstable and dangerous, because of this they may form many rifts in time and space which can send anything that touches these rifts absolutely anywhere. This can even be in places that don’t already exist.

## Positive Stage List

Stage 1 “Endless Filming”

Stage 2 “placeholder”
Larry Stylinson Fan Fics Wiki

**Welcome to the Larry Stylinson Fan Fics Wiki!**
all the updates and info on all the best Larry Stylinson Fan Fics

We're a collaborative community website about Larry Stylinson Fan Fics that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Stage 3

## Description

Stage 3 is apartment building, in the building they are 8 floors with ten homes in every floor, but the bottom floor. If you look out side you see a large field with a lake behind the building. Some homes you can’t get in to. The windows do not have a reflection. As you go through the building you can see wall glitch and disappear then reappear. A home in the in side bigger then the outside. The walls are orange yellow, and the floor is red. Some homes will have the random items in them, stop signs, tires, etc etc. sometimes the walls will blur. Some wall you can no clip though. Most homes are mazes and wall are just not fitting are with rest. They are T.V. In some rooms with frozen static on the screen.

### The Homes

Most of the Homes will look closer if not exactly like the following. If you end up here again then you will see that the rooms are not in the same place as last time.

#### Home 1

The first room is big it empty, it has two halls, the left one go to a door that opens to nothing, the right one leads to a maze. The mazes is made of walls that look like they were put there just be out of sight. Some of the wall do not touch the floor, or some are at a angle. They is random stuff on it side.

#### Home 2

The first room walls don’t reach the roof, it has two T.V.s no clipping through each other. The room has two doors, the right door takes you to a dark hall that keeps getting darker then you enter a room with a purple ball there, the left door goes to a maze with a table every were.

#### Home 3

It is a single room with a guy that is very blurry he says “You must get the key” sometimes in it is white noise, it has meaning. The room has a chair that is barely off the ground and a T.V. bigger than the others. They are only one room like this. If break the T.V. you will find a key.

### The Bottom floor

The bottom floor is different from the other floors. It is a lobby with a side room that is not messed up. The side room has blue wall, with red a floor, inside there is a computer that will not turn on, they is a table and a chair. In the main room there are 10 foldable chairs. There is a large door that is locked from the out side. There is one window, but like the rest you can’t see your self in it.

## Items

You can find anything from “cheese chips” to ropes to guns. You can find anything of those items in the homes. Sometimes before you get to the item it will glitch out.

## Exits

You can Exit out though to different ways one you can no clip though the floor and end anywhere, the second way is if find a key and get the front door than you to Stage 6.
On War

Template:Relic

## Source

Lottery Machine (0.09%), Wishing (0.09%), Club Chest (0.01%), Grandmaster Scrolls (0.81%), Relic Forge (Relic RF x120)

## Skills

* Place in Snail Arena Compass: In Snail Arena, Earth RES +60
* Place in Snail Arena Compass: In Snail Arena, Earth DMG +600
* Place in Snail Arena Compass: In Snail Arena, Snail DEF +600

## Mirage: War Chess

FAME Gem +3, Crystal of Will, Club Chest +200
Paraceratherium

***Paraceratherium*** is an extinct genus of hornless rhinoceros. It is one of the largest terrestrial mammals that has existed and lived from the early to late Oligocene epoch (34–23 million years ago). The first fossils were discovered in what is now Pakistan, and remains have been found across Eurasia between China and the Balkans. It is classified as a member of the family Paraceratheriidae. *Paraceratherium* means "near the hornless beast", in reference to *Aceratherium*, the genus in which the type species *P. bugtiense* was originally placed.

The exact size of *Paraceratherium* is unknown because of the incompleteness of the fossils. The shoulder height was about 4.8 metres (15.7 feet), and the length about 7.4 metres (24.3 feet). Its weight is estimated to have been about 15 to 20 tonnes (33,000 to 44,000 lb). The long neck supported a skull that was about 1.3 metres (4.3 ft) long. It had large, tusk-like incisors and a nasal incision that suggests it had a prehensile upper lip or proboscis (trunk). The legs were long and pillar-like. The lifestyle of *Paraceratherium* may have been similar to that of modern large mammals such as the elephants and extant rhinoceroses. Because of its size, it would have had few predators and a slow rate of reproduction. It was a browser, eating mainly leaves, soft plants, and shrubs. It lived in habitats ranging from arid deserts with a few scattered trees to subtropical forests. The reasons for the animal's extinction are unknown, but various factors have been proposed.

The taxonomy of the genus and the species within has a long and complicated history. Other genera of Oligocene indricotheres, such as *Baluchitherium*, *Indricotherium*, and *Pristinotherium*, have been named, but no complete specimens exist, making comparison and classification difficult. Most modern scientists consider these genera to be junior synonyms of *Paraceratherium*, and it is thought to contain the following species; *P. bugtiense*, *P. transouralicum*, *P. huangheense*, and *P. linxiaense*. The most completely-known species is *P. transouralicum*, so most reconstructions of the genus are based on it. Differences between *P. bugtiense* and *P. transouralicum* may be due to sexual dimorphism, which would make them the same species.
Daeodon

***Daeodon*** is an extinct genus of entelodont even-toed ungulates that inhabited North America about 23 to 20 million years ago during the latest Oligocene and earliest Miocene. The type species is *Daeodon shoshonensis*, described by a very questionable holotype by Cope. Some authors synonimize it with *Dinohyus hollandi* and several other species (see below), but due to the lack of diagnostic material, this is questionable at best.

Another large member of this family, similar in size to *Daeodon*, is the Asian *Paraentelodon,* but it is known by very incomplete material.[1][2]
First Age of Travel

-283 to 0

The First Age of Travel is the era defined by the discovery of precursor artifacts - more specifically, the drives which lay in the core of precursor ships. Without understanding the underlying technology, or potentially, magic behind these devices, the nations of the Southern Reaches would collect these drives to be used in FTL capable ships.

These drives, referred to as Slipstream drives, would tear a hole through the fabric of spacetime, permitting entire fleets to move between two points in space astronomically faster than during the Interlude.

As a result, nations once confined to the boundaries of their home systems due to practicality or feasibility would now be capable of launching missions to colonize new systems in less time, and for far lower overall expense - and colonies could be confident in the logistics that began to connect star-spanning civilization. As more exploration revealed more precursor drives, this growth became somewhat explosive, with civilizations reaching out dozens, hundreds, and some into the thousands of light years beyond their home system.

This era saw the beginning of modern space-geopolitics as species began to interact en masse for the first time since the Diaspora - and is the origin of the Southern Reach’s name - seen labeled as such in the most distributed stellar maps of the region at the time.

However, this era ushered in some difficult to contend with truths that would ultimately lead to darker times;

* The various spaceborne nation states practically entirely relied on the abundance of slipstream drives to remain intact. Should the supply of these drives dwindle, the logistics necessary for the upkeep of an interstellar civilization ceases to exist.
* A giant economic bubble formed as civilizations poured more and more resources into expansion. In this era, this generated overall positive returns on investments, more resources and political power poured into the nations. All market projections and thus planned investments relied on this to be maintained - should projections suddenly point the other way, it would have disastrous effects on the market.
* The discovery and rapid adoption of the slipstream drives by Interlude civilizations means coming into the First age of Travel, the nations of the Southern Reaches had no experience interacting with other species and managing a star spanning civilization. Geopolitics of this era was mishandled, with otherwise smaller issues ballooning into larger debacles.
* Despite their reliance on the slipstream drives, the nations of the southern reaches had no understanding of the technology that powered them. This led to them being ignorant of any dangers these drives posed as they built their empires upon them.
Technology of the Reaches

## Essential Technologies

The following are technologies which define the Second Age of Travel, the current epoch of the Southern Reaches. Although there are many other technologies which play a great part in the daily lives of the peoples of the Reaches, the following are considered influential to the point of requiring special aknowledgment.

* Hyperlumina processing - enabling not only many cultural practices, but more importantly being the fuel which sustains modern FTL Travel. Drives utilizing this fuel are referred to as "Hypedrives". It is a contentious resource due to restricted access to information regarding its processing, with the highest grades of Hyperlumina fuel being produced almost exclusively by the Cartel
* KRAKEN - A mysterious faster-than-light communication network, permitting rapid communication regardless of distance
Item Enchantments

Enchantments add a special magical effect to an item. Most wearable equipment has chance to spawn with an enchantment already applied, and certain enchantments can also be added manually through the use of runes.

Multiple enchantments can be applied to the same item. If a rune with a matching enchantment is used, it will increase the power of the effect proportionately. If it is a different enchantment type, it will be added to the item without overwriting other enchantments. When applied to separate items, enchantments of the same type will have their effect applied once per item/enchantment worn.
Cenozoic Enclosure Wiki

**Welcome to the Cenozoic Enclosure Wiki!**
cenozoic

We're a collaborative community website about Cenozoic Enclosure that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderBlue Sky CarouselPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Soulless outlaw

Soulless outlaw

One of the first enemies you are likely to encounter, the ubiquitous soulless outlaw is also one of the least dangerous inhabitants that you will face. They generally wield basic low level melee weapons, and tend to spawn in groups of 2-3.

## Stats

Level: 1, Hp: 6, Stamina: 5, Speed: 90, Attack Quickness: 23, Strength: 6, Dexterity: 8

## Strategy against

Hit them with the sharp or heavy end of your currently equipped weapon to collect experience.

## Lore

Once a bandit, the soulless outlaw now wanders aimlessly, their soul torn away by the Sundering. Driven only by a primal urge to survive, they are a haunting reminder of the cataclysmic event's irreversible damage.
Getting Started

## Welcome to Hiraeth!

For now, here are some tips that may help smooth the journey for new players:

* The spirit phial and square bottle can be upgraded with scrolls of upgrade. It is particularly advantageous to upgrade the spirit phial, as it is used to both consistently restore health and stamina, as well as remove any negative status effects from the player.
* When your stamina is reduced to zero, you are in much greater danger of being killed in one hit by large enemies. Even at full health, it is advisable to consider your options to escape or replenish stamina if an unavoidable hit is about to be taken, and your stamina is at zero.
* You should receive a square bottle as loot shortly into your adventure. This can be used to summon a bottle knight NPC companion who can aid the player through tough situations. When low health, the bottle knight will vanish to recover in the square bottle. Be sure to protect them if they become stunned or petrified though! The bottle knight is just as mortal as you are, and cannot be summoned again if they are killed.
* If you have an item that you intend to use a lot, you can bind it for quick selection. Bind a function key by hovering over the desired item in your inventory with the cursor, and then pressing CTRL + F1-F12 depending on which key you'd like to bind to that item. Then select the action that you'd like to bind (i,e. Use vs. Throw for potions). Key binds persist through play sessions. Key binding a melee weapon allows you to more easily use it as a ranged attack alternative by throwing it.
Interlude

-1976 to -283

The interlude is the period of time where much of the nations of the reaches develop truly capable sublight drives, as well as begin to colonize their own systems up to and beyond their oort clouds, reaching towards neighboring stars, and local star clusters. Although technologies such as fusion drives, antimatter drives and other forms of transport capable of reaching neighboring stars were developed in the late Prelude - the Interlude saw these technologies used to much greater effect as the nation's productivity increased to a level where such enterprises could feasibly be undertaken. (Although, some historians still argue the Interlude began with the development of the first fusion engines).

For many nations, journeys within systems may have been shortened to several days or weeks - yet traveling between systems was a multi year operation, and expensive. Due to this severe logistical constraint, most nations seldom went beyond the edge of their home system, with few exceptions for exploration and scientific research.

Seldom, if any contact between different species happened in this era, but that would be set to change.
God

### History

When the world was born and the primordials named it Lumina, God was born as a concept in close relation to when humans started to appear. God received the power of seven out of eight primordials and then wanted to create something out of boredom, thus magic was born.

God later had to reshuffle the laws of magic it had given to all living beings on Lumina. God has little to no say in the world as it is a concept of the world and the primordials are still around.

### Attributes

God has a sliver of the Light, Darkness, Fire, Water, Earth, Air and Arcane essences but also a little bit of Connections.
Robot Commander II

An example of a Robot Commander II

Robot Commander II, also known as "Zadak" was a robot manufactured by Hua-Chi between 1992 - 2005. It walks forward and stops intermittently, where it then proceeds to spin it's torso 360 degrees. It is activated by a switch on the back. Certain variations of these robots, especially later models, have "Try-Me" buttons that allowed for you to hear the robot's audio without having to take it out of the box or without it having to move. Over the years, the robot was produced with many different color and design variations. The robot has been bootlegged many times and many other generic robots share the same or similar audio to this robot. The robot sold very well and even appeared in movies and TV shows.

## Trivia

* There are many color variations of Robot Commander II.
* Robot Commander II is one of the most cloned/bootlegged robots of all time.
* Some variations have try me buttons while others do not.
* Later models have a smaller speaker in the head, instead of a larger one in the torso.
* It is a common joke around collector circles that "every robot is a zadak" as many robots that were made after this robot had some forms of inspiration from the Robot Commander II.
Robowisdom

An example of a white Robowisdom

Robowisdom was a robot manufactured by Feng Yuan between 2006 - 2016, it was later remade in 2017 as Calvin Robot Wisdom. It is a knockoff of Robosapien. It has 67 pre-programmed features controlled by a remote, it can also be programmed to do a set of movements when a sensor or the program button is pressed. Robowisdom comes with a remote, and a white cup for it to pick up.

## Trivia

* A Mini Robowisdom (2006) and a Baby Robowisdom were also made.
* The song played by Robowisdom is called "Yellow Rose Of Texas."
* Robowisdom has strange programming changes from Robosapien, like the forearms moving during the roar.
* There are 2 different generations of Robowisdom, one that has the instrument during the song as "8-bit" and one that has the instrument as a "flute". The 1st gen was made from 2006 - 2010 while the 2nd gen was made from 2011 - 2016.
* Strangely, before the release of Robowisdom a Mini Robowisdom (2005) was made.
* Chinese versions of Robowisdom exist, and can be voice controlled.
Simon Hedberg

### Background

Born into the Count Hedberg family in December 15, Lay in Lakeside: only child of Svante and Cornelia Hedberg. Later married Melissa Hedberg and got a daughter, Ebba Hedberg. Simon is the wealthiest person in the kingdom.

### Physical Appearance

Blonde hair, turquoise eyes and taller than your average person.

### Personality and traits

Kind and absentmindedness when relaxed, but when in business he will be strict and a typical businessman.
Rosetta Ivan

### Background

Born into the commoners family Ivan May 3, Draktornet in Lakeside: the only child of Mary and Mort Ivan. Her father works as a jeweler and her mother is a seamstress. This provided Rosetta with many advantages within design and an opportunity to attend the Academy of Magic, where she met Ebba Hedberg.

### Physical Appearance

Red hair, yellow eyes and average height.

### Personality and traits

She is a relatively meek girl who cares a lot about her friends and family. When she has gotten to know someone, she will be very outgoing. Special interest is in designing jewelry. She is scared of nobles.
Luminas Wiki

**Welcome to the Luminas Wiki!**
Wiki over the bookseries Luminas

We're a collaborative community website about Luminas that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Polterguys Wiki

**Welcome to the Polterguys Wiki!**
This wiki page is designed to map out the lore and continuity (and lack thereof) of The Polterguys, a YouTube ghost-hunting parody show made by high schoolers. Lore and continuity is subject to change at any time. Dates are irrelevant but still added.

We're a collaborative community website about Polterguys that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Mysterious Showman

**OVERVIEW**

The Mysterious Showman, or "Showman" for short, is a man of mystery. It is unknown if he is a supernatural being of great abilities, or simply an illusionist and con man. His intentions, good or bad, are also ambiguous. Whatever the case, he's quite the popular subject of many campfire stories. It is said that he appears only to those who take interest in the supernatural. How he knows which specific people to visit is an enigma.

**BIOGRAPHY**

The Mysterious Showman's origins are unknown, but legend has it that he has lurked about in the shadows for centuries.

**Sighting at Zoolander's Estate**

The first video evidence of his existence was documented in the Polterguys episode "Fashion Phantom," in which he visited Trent and Brent Gent during their investigation of Derek Zoolander's Estate. Trent asked who the Showman was, but he avoided the question, instead telling the pair to have a seat. They both sat down, and Trent again asked the question of the Showman's identity, as well as what he was doing inside the mansion of Derek Zoolander. The Showman replied that he was there to warn them of a terrifying future, and beckoned them closer to gaze into his magic glass ball. The two investigators obliged, but were horrified at the Showman's prophecy: the Polterguys' channel would possess zero subscribers. They were just about to confront the Showman when suddenly, with a crack of thunder, the Showman disappeared.

**TRIVIA**

- The Showman appears to have a southern accent, which may be indicative of his origins.

- After the camera pans from the empty table to Trent, eagle-eyed viewers can see a strange, shadowy figure silently lurking out of frame.
Ebba Hedberg

### Background

Born into the Count Hedberg family in June 13, Lay in Lakeside: the only child of Melissa and Simon Hedberg. Her father is the current Count of Hedberg and has a hold over several businesses while her mother is the owner of the largest bank, Kbank. She is the sole heiress of everything and one of the wealthiest people in the kingdom.

### Physical Appearance

Purple curly hair that goes down to her waist, turquoise eyes inherited from her fathers family and a bit shorter than her peers.

### Personality and traits

Lazy and lucky while she stills plans and has help from many people around her.
Diaspora of The First

-25,100(est) to -25,000(est)

The Diaspora of The First represents the quick and unexplained departure of the Precursors from the Reaches. With the exodus accelerating greatly towards the tail end of the Diaspora. Evidence for this mass exodus seems to stem mainly from there being a fairly sharp decline in archeological finds dated to after this period of time. There is much speculation regarding what prompted the precursors to leave, but there are some theories which prevail over others;

* There was some external event which required the attention and resources of the precursors, so assets were moved out of the region to be used elsewhere. This may have been a war, or perhaps re-organization of their empire
* The precursors saw the occupation of the southern reaches either as uneconomical or no longer desirable, and thus retracted their assets
* The Precursors evolved to no longer be material entities. This could have been through a technological singularity, a spiritual awakening, a psionic overmind or some other reason.
* The precursors were unwillingly forced out of the south by an unknown reason. This could have been another precursor civilization, an unknown disease, an anomalous event or some other reason.

No matter why the precursors left, their exodus from the region was exceptionally fast and messy. In their apparent haste, they left behind many outposts, dockyards and even ships which soon fell into ruin. They also left behind  large, semi-intelligent masses of nanomachines. The original purpose of these “Swarms” is unknown, but they soon began to consume planets within the reaches. Even today, they can pose an existential threat to the planets they target.
Dr. Geralt Gerfiflephumpter

### Occupation

Ghost Scientist (Polterology, ph.d.); professor at Geisterschule Universität in Germany

## Appearances

### Debut

“The Polterguys: A Retrospective"

**OVERVIEW**

Dr. Geralt Gerfiflephumpter is a ghost scientist who hails from the United Kingdom. He possesses a philosophy doctorate in the study of polterology. He always wears his signature monocle and leather newsboy cap, even while showering. However, the monocle constantly falls out, to Dr. Gerfiflephumpter's annoyance.

**BIOGRAPHY**

After graduating from high school at the age of six due to his advanced intellect, young Geralt Gerfiflephumpter left the UK to study abroad at Geisterschule Universität in Germany, where he earned his philosophy doctorate in polterology. In 2022, he discovered the Polterguys' YouTube channel while writing an academic paper on the subject of nonhuman ghosts, and quickly became fascinated by the group's documentation and harassment of various unusual poltergeists. He later created the Polterguys Fandom Wiki page in order to document the excursions of the paranormal investigation team.

Around 2,500 years later, Dr. Gerfiflephumpter was interviewed for the PBS docudrama titled "The Polterguys: A Tale of Betrayal and Redemption" (alternatively titled "The Polterguys: A Retrospective"). He gave his take on the Polterguys' then-unorthodox ghost capturing methods, specifically the Banana on a String, which Trent had patented after using it to track down the polter-gorilla terrorizing the Africa Zoo. Dr. Gerfiflephumpter then revealed that the Polterguys did, in fact, capture the polter-gorilla and many lives were saved, including those of former United States President Barack Obama and his family, who were vacationing in Africa at the time.

**TRIVIA**
CHS2R Wiki

## 𝐖𝐞𝐥𝐜𝐨𝐦𝐞 𝐅𝐫𝐢𝐞𝐧𝐝𝐬!

W𝐞𝐥𝐜𝐨𝐦𝐞 𝐭𝐨 𝐭𝐡𝐞 **𝐂𝐇𝐒𝟐𝐑** W𝐢𝐤𝐢! A 𝐩𝐥𝐚𝐜𝐞 𝐟𝐨𝐫 𝐚𝐧𝐲𝐨𝐧𝐞 𝐰𝐡𝐨 𝐢𝐬 𝐢𝐧 𝐭𝐡𝐞 𝐫𝐨𝐥𝐞𝐩𝐥𝐚𝐲, 𝐨𝐫 𝐢𝐬 𝐚 𝐟𝐨𝐥𝐥𝐨𝐰𝐞𝐫 𝐨𝐟 𝐢𝐭 𝐭𝐡𝐫𝐨𝐮𝐠𝐡 𝐘𝐨𝐮𝐓𝐮𝐛𝐞, 𝐟𝐫𝐢𝐞𝐧𝐝𝐬 𝐰𝐡𝐨 𝐚𝐫𝐞 𝐢𝐧 𝐭𝐡𝐞 𝐫𝐨𝐥𝐞𝐩𝐥𝐚𝐲, 𝐞𝐭𝐜.

## 𝘖𝘵𝘩𝘦𝘳 𝘐𝘯𝘧𝘰𝘳𝘮𝘢𝘵𝘪𝘰𝘯

**W𝚊𝚗𝚝 𝚝𝚘 𝚓𝚘𝚒𝚗 𝚝𝚑𝚎 𝚍𝚒𝚜𝚌𝚘𝚛𝚍?:** 𝙹𝚘𝚒𝚗 𝚞𝚜 𝚠𝚎 𝚠𝚘𝚞𝚕𝚍 𝚕𝚘𝚟𝚎 𝚝𝚘 𝚑𝚊𝚟𝚎 𝚐𝚞𝚎𝚜𝚝𝚜 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚌𝚘𝚞𝚗𝚝𝚛𝚢'𝚜! -https://discord.gg/NBjceju2
**W𝚊𝚗𝚝 𝚝𝚘 𝚝𝚊𝚕𝚔 𝚏𝚒𝚛𝚜𝚝 𝚋𝚎𝚏𝚘𝚛𝚎 𝚓𝚘𝚒𝚗𝚒𝚗𝚐?:** 𝚌𝚘𝚖𝚎 𝚝𝚊𝚕𝚔 - 𝙍𝙤𝙨𝙨𝙏𝙝𝙚𝘿𝙚𝙖𝙙𝘽𝙞𝙨𝙝#0809

## 𝘈𝘣𝘰𝘶𝘵 𝘵𝘩𝘦 𝘙𝘰𝘭𝘦 𝘱𝘭𝘢𝘺

𝚃𝚑𝚎 𝚌𝚘𝚞𝚗𝚝𝚛𝚢𝚑𝚞𝚖𝚊𝚗𝚜 𝚁𝚘𝚕𝚎 𝚙𝚕𝚊𝚢 𝚒𝚜 𝚘𝚗 𝚒𝚝𝚜 𝟹𝚛𝚍 𝚜𝚎𝚛𝚟𝚎𝚛, "𝙲𝚘𝚞𝚗𝚝𝚛𝚢𝚑𝚞𝚖𝚊𝚗𝚜 𝚂𝚎𝚊𝚜𝚘𝚗 𝟸 𝚁𝚎𝚖𝚊𝚔𝚎" 𝚘𝚛 "𝚃𝚑𝚎 𝙳𝚘𝚠𝚗𝚏𝚊𝚕𝚕 𝚃𝚘 𝚊 𝚂𝚝𝚘𝚛𝚢", 𝚃𝚑𝚒𝚜 𝚑𝚊𝚜 𝚋𝚎𝚎𝚗 𝚐𝚘𝚒𝚗𝚐 𝚘𝚗 𝚏𝚘𝚛 𝚊𝚕𝚖𝚘𝚜𝚝 𝚘𝚟𝚎𝚛 𝚊 𝚢𝚎𝚊𝚛 𝚗𝚘𝚠 𝚊𝚗𝚍 𝚠𝚎 𝚠𝚘𝚞𝚕𝚍 𝚓𝚞𝚜𝚝 𝚕𝚘𝚟𝚎 𝚏𝚘𝚛 𝚢𝚘𝚞 𝚝𝚘 𝚓𝚘𝚒𝚗 𝚞𝚜! 𝙸𝚏 𝚢𝚘𝚞 𝚠𝚘𝚞𝚕𝚍 𝚕𝚒𝚔𝚎 𝚝𝚘 𝚓𝚘𝚒𝚗 𝚋𝚞𝚝 𝚍𝚘𝚗'𝚝 𝚔𝚗𝚘𝚠 𝚑𝚘 𝚢𝚘𝚞 𝚌𝚊𝚗 𝚌𝚑𝚘𝚘𝚜𝚎, 𝚙𝚕𝚎𝚊𝚜𝚎 𝚌𝚘𝚖𝚎 𝚝𝚘 𝚖𝚎 (𝚁𝚘𝚜𝚜) 𝙵𝚘𝚛 𝚒𝚗𝚏𝚘 𝚘𝚗 𝚠𝚑𝚒𝚌𝚑 𝚌𝚘𝚞𝚗𝚝𝚛𝚢'𝚜 𝚊𝚛𝚎 𝚘𝚙𝚎𝚗 𝚘𝚛 𝚗𝚘𝚝. 𝙸𝚏 𝚢𝚘𝚞 𝚑𝚊𝚟𝚎 𝚊𝚗𝚢 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗𝚜 𝚊𝚋𝚘𝚞𝚝 𝚝𝚑𝚎 𝚛𝚙 𝚘𝚛 𝚒𝚗 𝚐𝚎𝚗𝚎𝚛𝚊𝚕, 𝚙𝚕𝚎𝚊𝚜𝚎 𝚌𝚘𝚗𝚝𝚊𝚌𝚝 𝚖𝚎 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚍𝚒𝚜𝚌𝚘𝚛𝚍 𝚞𝚜𝚎𝚛𝚗𝚊𝚖𝚎 𝚊𝚋𝚘𝚟𝚎, 𝚃𝚑𝚊𝚗𝚔 𝚢𝚘𝚞 :>

## RULES

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7. Have fun!
Boundless Liminality Wiki

**Welcome to the Boundless Liminality Wiki!**
Stages beyond the third dimension where reality begins to crumble away slowly loosing stability

We're a collaborative community website about Boundless Liminality that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderStages

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ukraine

## Uki/Ukraine

**Ukraine**, often nicknamed **Uki**, is a sometimes kind but usually mysterious person in the Country-Humans Roleplay.

## Description

### Species/Type:

Human (Currently), Human + White Stork (Formerly)

## Biographical information

### Revival Count:

2

**Ukraine** was born to USSR and an unknown mother. Ukraine had always trained her hardest and looked up at her father and respected him, always wanting to train and be with him. Ukraine saw him as this amazing person... but that slowly faded as she got older. But, before that, she had done assassinations for her father and failed many times but never stopped trying until one day she saw his evil and never trusted him again. Ukraine had protected her sibling, Ross, from his pure evilness and never trusted him one bit.

Ukraine started to not trust people Ross met, including Ireland. She always looked at them funny and like they were doing something wrong. Basically any friend Ross made. She gave herself a duty to protect Ross, while also being distracted at times. She always had the knife father gave her to assassinate people and she would do it again if they tried anything that hurt Ross.

Ukraine's old flag was changed to her current flag at the same time as Ross. She didn't really mind his transformation and lived her casual life. She had been public schooled for a few years, home-schooled for 1 year, and then transitioned back to public school right after she found out about USSR's evilness. Ukraine always saw how Ross was trying to protect her more instead of her protecting Ross but she always imagined it as Ross trying to act like her.

After the recent death(s) of Ross, Ukraine went insane (on her own, without the potion) and chopped off Ross's head, as well as stabbing him many times. Ukraine has not been seen ever since that moment.

Ukraine was also adopted by America a few years after Ross had been adopted by her.

## Deaths

Ukraine had only died 2 times in her life, both times she was summoned back from the dead.

### Death 1

Ukraine had died from supposedly unknown circumstances but this death was still accounted for and she was revived with a potion. Some say USSR or someone in her family had attempted murder on her, succeeding. The only issue was that there was no signs of blood, a wound, or anything like that that would tell them there was a murder. People who really looked into it suggested that she starved herself.

### Death 2

Ukraine supposedly murdered herself or someone had murdered her as her body was found on the sidewalk of a road with a knife in her head and a knife in her leg. She was revived by her ghost self by drinking a revive potion.
The Origins of the Universe

## Traditional Cosmology

> The fruits of millenia of philosophy, theology and the sciences, Traditional Cosmology represents the most commonly believed canon of theories on the origin of the universe. These theories are built upon observable evidence and arguable ‘facts’ about the nature of the universe, making them seem plausible in the eyes of many. These are the theories that have long been heralded as “correct enough”, with many parading their preferred answer as “true”. Only recently have these theories been truly challenged, with the rise of anomalies across the Reaches.
>
>

* Expansion Theory - The theorem that states that the universe origniated as a result of rapid expansion from a hyperdense state. Generally accepted as the most scientifically evidenced theorem.
* Divine Theory - The theorem stating that the universe was created knowingly or unknowlingly by one or more entities through supernatural means. Given merit by the existance of unexplained anomalies, and faith.
* Simulation Theory

## Esoteric Cosmology

> Beyond the foundational and mostly rational theories of Traditional Cosmology, there exists a collection of theories far stranger than their more common contemporaries. These often exist as the works of ‘enlightened’ scholars, Mage Covens or cult theologians, built upon a foundation of the arcane, eldritch and anomalous. They have only recently gained any level of popularity, being spread through the ever expanding networks of KRAKEN. They are collectively called Esoteric Cosmology and make up a small but growing collection of theories that reject the worldly and embrace the weird.
>
>

* Stage Theory
* Wall Theory
* Reincarnation Loop Theory
* Fascade Theory
KRAKEN

The K.R.A.K.E.N first appeared in the 490s (late Southern Dark Age) , unexpectedly and suddenly connecting itself to a number of independent networks.

K.R.A.K.E.N is a large interstellar network that spans a large portion of the reaches. It is able to transmit data at FTL speeds, allowing for fast communication and wide-spreading connectivity across its entire network–despite vast distances between connected terminals. It sits as the foundation of communications and information in the reaches, connecting many different nations with one another. The K.R.A.K.E.N network consists of a patchwork of integrated smaller networks, newly constructed sections and an unknown stretch of “naturally occurring” sections with no known architect.

K.R.A.K.E.N first appeared in the 490s, But it is rumored it existed far before that. Nobody truly knows where the K.R.A.K.E.N originated; some claim it is a piece of precursor technology, while others claim it is the remains of a post-singularity empire. No matter its origins, K.R.A.K.E.N began to exponentially expand, connecting itself with other smaller networks by its own volition. Many nations and networks soon integrated themselves to benefit from this FTL Transfer speed, leading to the network growing even faster.
Paramylodon

***Paramylodon*** is an extinct genus of ground sloth of the family Mylodontidae endemic to North America during the Pliocene through Pleistocene epochs, living from around ~4.9 Mya–11,000 years ago. It is also known as **Harlan's ground sloth**.

Due to the partly very good fossil preservation, the body armor typical for the mylodonts has mostly been preserved in the form of osteoderms. In addition, a sex-specific difference in cranial structure can be demonstrated. According to the finds, the representatives of *Paramylodon* lived in open landscapes, sometimes also in mountainous locations, and most likely fed on grass-eating or mixed plant diets. Unique trace fossils also provide information about the locomotion of the animals, which was quadrupedal. In addition, due to the design of the forelimbs, a certain burrowing way of life cannot be disputed.

Within the genus only two species are recognized: *Paramylodon harlani* and *Paramylodon garbanii*. The first fossil findings date back to the beginning of the 1830s. They go back to Richard Harlan, in whose honor the species was named. The genus *Paramylodon* was introduced by Barnum Brown in the early 20th century. Altogether, this genus looks back on an eventful history of research. In their first 150 years, the finds that are now attributed to *Paramylodon*, and later the genus itself, were repeatedly associated with other forms, first with *Mylodon*, but since the 1950s increasingly with *Glossotherium*. Especially with the latter genus *Paramylodon* shares numerous features that argue for a close relationship. Only since the 1990s have both genera been considered distinct, with *Glossotherium* restricted to South America, while *Paramylodon* inhabited North America.
Divine Theory

This theory - or set of theories as religious interpretations differ - state that the universe was created by one or more divine entities through supernatural means.  This is one of the most diverse and culturally tied of the origin theories, often changing drastically from religion to religion. Due to its more nebulous nature, especially compared to Expansion theory, far less physical evidence exists to prove its merits. However, the existence of magic, anomalies, the argued presence of gods and a follower’s pure faith all provide a relatively strong foundation for the theory to rest upon.
Collapse

0 - 22

While the First Age of Travel characterized an era of expansion, growth and diplomacy, the collapse represents the quick and near total unraveling of that progress. The Collapse is not composed of one major event, but many simultaneous crises that proved to be too much to overcome. Although there are more events than are listed, below are the most prominent factors of the collapse;

1. The rate of Precursor cores began to slow down over the course of a few decades. By the advent of the collapse, almost no new drives were being built due to a lack of new cores. This fact led to both a decrease in trade and an increase in conflicts over cores.
2. A number of large-scale multi-empire wars ravaged the reaches due to mismanaged economics and diplomacy, alongside the new demand to claim cores from other nations. In a twist of fate, these wars led to not only the destruction of many of the reaches slipstream drives, but the collapse of many of these nations due to the strain of these conflicts.
3. A number of nations were unexpectedly attacked by Precursor swarms, leading to the destruction of dozens of planets and the deaths of billions. It was soon discovered that the cores of the slipstream drives emitted a unique energy signal that attracted swarms. Once this was discovered, many nations decommissioned and destroyed their slipstream ships out of panic. Many who remained were forced to follow extreme safety measures or were barred from systems, slowing down international commerce even more.

The effect of all these factors led to the collapse of the former galactic order. Many nations collapsed into themselves, with the survivors being left husks of their former size. This contraction left countless worlds and systems disconnected from their former overlords, forcing them to survive off their own resources. This also led to the collapse of trade and communications, with many long held alliances and rivalries disappearing over the coming centuries.
TEST PG

## Welcome To The Test Page

Welcome to our test page. This is for staff to test out features such as templates, some basics and instructions on how to make your own page, and more! All information is given below...

## How To Make A Page

Before making a page, you must check in with an avalible staff member. Most likely in Questions and Suggestions. Once you have done that, if they give you the OK then you may begin making your page!

When making a page, you must have VALID information on the character, OC, or person and no powerplayful characters such as someone with the ability to kill someone in one blow or make someone just dissolve like Thanos when he snaps.

Kind of try and get a set-up like our pages the admins have set up. DO NOT EDIT ANY OF THE STAFF'S PAGES WITHOUT PERMISSIONS.
Nesodon

***Nesodon*** is a genus of Miocene mammal belonging to the extinct order Notoungulata which inhabited southern South America during the Late Oligocene to Miocene living from 29.0 to 16.3 Ma and existed for approximately 12.7 million years. [4] It had a relatively large size, weighing up to 554 kg (1221 lbs) and reaching 1.5 m in height.[5]
Second Age of Travel

547 - 600 (Present)

Hyperlumina spread initially throughout the southern reaches via the independent organizations grown to prominence in the Southern Dark Age; although FTL communication came to prevalence in the previous era, the people of the Southern Reaches were hesitant to pick up FTL travel en masse once more due to fears of another collapse.

Nonetheless, established nationstates eventually adopted hyperdrives, first for interplanetary use, and then slowly moved towards applying hyperdrives to interstellar uses. Rekindling relationships with lost colonies, some nationstates were able to become interstellar once more, bringing about the second age of travel. Although, the further a colony was from the nation state, the longer it would have spent in collapse conditions, and thus developed an identity distinct from the nation state of origin, declaring themselves as free worlds. This is the era in which freeworlds as a term became prevalent, distinguishing them from the nationstates.

KRAKEN continues to develop, as although the internet anomalies began in the dark age, they began to increase in intensity and degree in the second age of travel. Esoteric, the nature of KRAKEN will likely be unknowable for a long time.

This is the era in which we find ourselves today. There are nations, freeworlds, megacorporations, as well as strange entities living between the stars… and inside of the internet. The southern reaches currently exist in a great crossroads… where the future is uncertain, and every action undertaken can change the status quo.