Fire (Pyrokinesis)

(Source: Avatar the Last Airbender and Superpower Wiki: http://powerlisting.wikia.com/wiki/Fire\_Manipulation)

**Pyrokinesis** is the use of fire. Fire controllers focus primarily on various burning elemental attacks, taking opponents down with their damage-over-time until they're weak enough for a quick incineration.

Sometimes referred to in slang as hotheads.

### **Common Strengths**

* The powerful flames of a fire controller can add up over time to considerable amounts, and also allow for a blazing inferno as a finisher once the opponent is weak enough. Fire controllers are very high-damage.
* Fire controllers have plenty of AoE effects as their fires devour areas as opposed to just targets.
* Melee attacks are risky against an opponent who has no problem setting themself on fire. Or just using their fire for propulsion to fly!
* The will of fire controllers blazes strong. They are some of the best at using their emotions to increase the power of their spells.

### **Common Weaknesses**

* Fire consumes, but what else does it do? Unless you plan on cooking or lighting up a room, fire has little utility or defensive options. In most cases their toughness is below average, though not horrendous, and so is their utility, while their speed is average.
* Crowd control is minimal. If enemies can overcome the pain, they can fight back. They rely on burning enemies into execution range. Enemies who can burst them down before they have time, such as the potent burst of Lightning. or can put out better sustained damage to end it first, can prove a challenge.
* While emotions can fuel the flames even brighter, this can cancel out logic and render the user less strategic.
* Some fire controllers might be vulnerable to the smoke and fumes made by fire. Be careful to not accidentally gas yourself or your allies.

### **Sample Abilities**

* Engulfing flames and blasts of fire in various patterns. Cylindrical blasts, fireballs, pillars from above or below - Get creative! Just be sure to have a reason for each one. What are the advantages of shooting a fireball at someone versus bringing down a pillar of fire from the sky? When is one better than the other? Maybe some powers are strictly-better than others but come with a downside, like a limited number of uses or exhausting your character to do?
* Cauterizing wounds to reduce bleeding.
* Heating a weapon or setting it on fire, should a melee fight need to happen.
* Trying to negate other projectiles by setting them on fire mid-air - Unless this just increases their power and damage to you!
* Whatever unique abilities you want to give your character!

#### **Sample Archetypes**

Feel free to take inspiration from these archetypes when making your pyrokinetic. Emulate one of their styles, combine their features, or go another direction entirely!

**The Dragon** harnesses their fire as an extension of their imagination, using it in different shapes for different purposes: they breathe cones of flame from a distance, slash their close-range foes with infernal claws, take to the skies on burning wings and shape fire into elementals that fight on their behalf. With such versatility, it's easy for them to emulate a dragon's pride as well—why bother dodging the attacks of puny mortals?

**The Rageforger** puts their fire to work with an anvil and hammer, imbuing their equipment with pyrokinetic enchantments. They forsake the long range, large scale destruction of fireballs and flaming pillars in favor of mastercrafted tools made for close-range duels: flaming swords, explosive bullets, and shields that throw burning arcs at the source of blocked attacks.

**The Wildfire** is fast and free, burning what they please in spite of the laws of physics: their elemental fire uses a magical touch to bypass heat resistance, vulnerability to water and the need for oxygen. Their destructive infernos are practically unstoppable, but when damage alone can't solve their problems, there's little they can do but fume.