recursal/Fanatic-Fandom huggingface dataset:
Wolfskin Armor

**Wolfskin Armor** is an armor set crafted from Wolfskin and Flax Fibers. It possesses the lowest base damage reduction of any armor set in the game.

## Trivia

* Wolfskin armor is the first armor that was added into the game via content update.
* It is also the only armor that requires more than one crafting material to make it, Flax Fibers being the second material.
* It is also the only armor set that uses the Fletching Table instead of the Anvil to craft.
* Although the set bonus states a 50% speed bonus, this is not always true, by the way that speed is calculated. For example, a player with 0 speed who equips the Wolfskin armor will have 50 speed, not 0.

## Tips

* Although the Wolfskin armor is weak (18 total defense), because of the speed bonus, it is a great ranger armor.
Big Chunk

## Big Chunk(alternatively  Buff Big Chunk)

100%

 Iron Ore (10-25)
80%

 Chunkium Ore (5-20)
50%

 AncientCore
33%

 Mithril Ore (10-25)
30%

 Hammer Shaft
10%

**Big Chunk** is a Boss in *Muck*. It has a chance to naturally spawn every 6th / 5th / 3rd night, or it can alternatively be summoned at any time from its corresponding Boss Totem. After the eighth day, the boss is able to spawn at night naturally or from Shrines. When killed, Big Chunk will always drop a random Powerup.

## Appearance

Big Chunk appearance resembles a Golem, however with a much greater size and a dark brown coloration. It has dark orange eyes and one of its arms resembles a massive club.

## Behavior

Like other Bosses, it will pursue and attack the player if close enough. It will however, unlike Enemies, not target structures. While Big Chunk is walking, being stomped on by it deals relatively minor contact damage. It holds a weakness to Pickaxes.

### Attacks

* It will slowly raise its club high, then smash it down frontward. This attack also hurls a damaging boulder at the nearest player.
* It will slowly raise its club and swing it in a 180 degree arc in front of it. The area close to the boss is safe during this attack.
* It will bend down, leap high into the air, and slam down, releasing a triple-shot spread of rolling boulders towards the target player. The boulders are destroyed on impact with structures.

## Music

While Big Chunk is alive, its theme will play. It is one of the few tracks composed by Dani himself.

## Tips

* Exploiting Big Chunk's weakness is essential for an easy fight. Use Pickaxes over other weapons to ensure guaranteed critical hits during the battle.
* Its large size allows for multiple hits to be landed in one swing, especially around the legs.
* Use structures such as nearby trees and ores to avoid being hit by its slam attack.
* It is recommended to stay to the sides or behind the boss, as most of its attacks aim frontward.

## Trivia

* Big Chunk is the second largest enemy in the game, beaten only by Bob.
* Big Chunk was the first boss added to the game, and stood as a sort of "final boss" in versions earlier than Version 1.107.

## Gallery

Big Chunk's promotional art, as presented on Muck's steam page.Big Chunk being fought in a Muck world.Big Chunk's jump atack.
Shovel

Scrapped contentThis page is about an Item or Enemy that has been removed or is now unobtainable.

### Tooltip

*its shovel dig dig*

The **Shovel** is an unobtainable Tool that serves no purpose. It cannot be crafted or obtained legitimately. It appears as a supposedly craftable item once a Workbench has been crafted for the first time. It is unable to break structures. The item was probably added to test a possible feature focused around digging terrain.
Loot Container

Each color of Loot Container

**Loot Containers** are Structures that are randomly generated in the world. They are by far the most common structure, and allow the player to obtain Powerups in exchange for Coins. There are four different tiers, each presenting different probabilities for each rarity of powerup.

## Usage

### Price scaling

Pricing scales by days and difficulty.

b
⋅

(

1

d
−
3

m

)

{\displaystyle b\cdot\left(1+\frac{d-3}{m}\right)}
  White
  Blue
  Gold

b

{\displaystyle b}

 represents the *base price*,

d

{\displaystyle d}

 represents the *day number*,

m

{\displaystyle m}

 represents the *difficulty multiplier*, which changes based on the difficulty (8 / 6 / 5).
2. ↑ The *Chest Price Multiplier* must be between 1 and 100, and is clamped to those values if not.

### Powerup odds

Each Loot Container presents a different chance to obtain each tier of Powerup, based on the chest color.

  White
  Blue
  Gold
Version 1.2

Version's promotional art

**Version 1.2**, known alternatively as **Update 3**, was the second major content update. The main additions of the update were the addition of Bob and the Guardian as bosses and the Shipwreck, allowing the player to essentially "finish" the game.

## Additions

### Structures

* Shipwreck
	+ Boat Chest
* Caves
	+ Cave Chest

### Enemies

* Bob (boss)
* Guardian (boss)

### Items

#### Basic

* Boat Map
* Gem Map
* Gem
* Black Shard
* Ruby
* Obamium Ore
* Obamium Bar

### Hotfixes

* Resources now always spawn in at least a minimum amount.
* Mouse X and Y axis can be inverted through settings.
* Other players can be seen on the global map.
* Terrain generation slightly altered, allowing large hills to generate.
* Adjusted game difficulty to make it generally more difficult.

### Bugfixes

* Fixed a bug where Music would not play.

### Other

* Ability to complete the game after repairing the Shipwreck and defeating Bob.

## Changes

### Enemies

* Enemies will no longer phase through Structures, Trees or Ore Chunks.

### Items

#### Weapons

* Gronks Sword drop chance from Gronk decreased from 5% to 2.5%.
* Blade drop chance from Gronk decreased from 15% to 12%.
* Wolf Claws drop chance from Wolves decreased from 1% to 0.1%.

#### Basic

* Sword Hilt drop chance from Gronk decreased from 15% to 12%.
Steel Pickaxe

In-game sprite

The **Steel Pickaxe** is a Pickaxe crafted using Iron Bars, Bark and Birch Wood. It can be used to harvest Rock, Coal, Iron Ore, Gold Ore and Mithril Ore from their respective Ore Outcrops.

## Tips

* The Steel Pickaxe shares identical resource damage-per-second with the Gold counterpart. This means neither tool is better than the other.
Chiefs Spear

* Sprite
* 3D Model

The **Chiefs Spear** is a long ranged Melee Weapon that is dropped by  Chief. It holds the most single hit damage for any melee weapon in the game, and is the only Weapon that has an attack range greater than 0.

## Trivia

* Its DPS (damage per second) is 142.5; 7 DPS less than the Night Blade. However, its bonus attack range makes it arguably the best melee weapon in the game.
* Although it doesn’t have the highest DPS, it does have the highest damage per hit, beating the Night Blade by 20 damage.
Game Modes

Since *Muck's* release, there are three **Game Modes** for the host to choose from when starting a run. Each mode possesses various differences from each other to allow for three similar - but unique - experiences of the game.

## Game Modes

### Survival Mode

**Survival Mode** is the primary game mode in Muck. Players must survive on a hostile island, drink milk, fend off Enemies at night and collect Powerups until they're strong enough to challenge Bob.

*See Game Guide*

### Versus Mode

**Versus Mode** is the second game mode available in Muck. It is essentially the same as Survival Mode, however players are challenged not only by the environment, but their friends as well.

### Creative Mode

**Creative Mode** is the third game mode available in Muck. Despite the name, it is functionally identical to Survival Mode, only days do not advance and thus, enemies can only be spawned through Shrines and natural world generation.

The main purpose behind the game mode is to allow players to freely explore the Muck island and build without the fear of being harmed.

#### Changes from Survival

* Enemies can only spawn from Shrines or from daylight world generation.
* Days do not advance, which keeps the player permanently at Day 0. This prevents late-game enemies such as the elemental Daves and Bosses from spawning naturally.
* Big Chunk, Gronk and the White Guardian will not spawn naturally.
	+ The colored Guardian Totems will still generate and can be fought for their Gems.
Achievements

**Achievements** are preset goals in Muck designed to encourage gameplay and experimentation.

## Trivia

* Many of these achievements are references to other forms of media:
	+ **"I am Inevitable"** is a reference to a phrase said by Marvel's Thanos. The achievement icon depicts a character with a mock-up of Thanos' signature Infinity Gauntlet, with the Infinity Stones replaced by the 5 Gems required to win the game.
	+ **"Goblin Slayer"** is a reference to *Goblin Slayer,* with the achievement icon depicting a character with the titular character's plumed helmet and signature glowing red eye.
	+ **"The Black Swordsman"** references Kirito from Sword Art Online and his alias as the Black Swordsman. The achievement icon depicts a black-caped character dual wielding blades, both characteristics associated with Kirito, and the Night Blade required for the achievement resembles one of his signature weapons, the Night Sky Sword. It may also be a reference to Guts from Berserk, who is also called the Black Swordsman.
	+ **"The red plumber man lied"** is a reference to *Super Mario,* depicting a character in the titular Mario's signature outfit.
	+ **"Phoon"** is a reference to *phoon too much for zblock*
	+ **"Oh you don't know what Karlson is?"** is a reference to Dani's upcoming game, Karlson.
Version 1.3

Version's promotional art

**Version 1.3**, known alternatively as **Update 4**, is the current version and the third and supposed final major content update. The main additions of the update were trading through Woodman, Trader Camps and the addition of Chief as a new boss.

## Additions

### Structures

* Trader Camp
	+ Chiefs Chest
	+ Barrel
	+ Log
	+ Trader Camp Hut

### Enemies

* Chief (boss)
* Woodman (passive unless provoked)

### Items

#### Weapons

* Chiefs Spear
* Obamium Sword

### Hotfixes

* Submitting the `/kick` command will allow the server owner to kick any members of a room or lobby.
* Typing in chat will now auto-fill to relevant commands.

### Bugfixes

* Fixed a bug relating to players requiring more than one of each type of Gem to repair the Shipwreck in multiplayer mode.
* Fixed a bug relating to the animations of entities whilst spectating a player.
* Fixed a bug which stopped the use of Shrines in Versus Mode.

### Other

* Introduction of trading through Woodmen, recieving Items for varying amounts of Coins.
* A new set of 4 Music tracks, composed by Evan King, have been added to the game.

## Changes

### Enemies

* Big Chunk's area-of-effect damage has been decreased.
* Mobs will no longer phase through Structures, Trees or Ore Chunks.
* Mobs deal more damage to Trees and Ore Chunks
* Bob is more agressive with his fireball attack.
* The hitbox of Bob has been nerfed during his landing attacks.
* Character model has been enlarged.

### Items

#### Weapons

* Chunky Hammer attack damage increased from 100 to 120.
* Wyvern Dagger attack damage increased from 45 to 60.

#### Basic

* AncientCore tooltip changed from *"looks like it will be very useful in the next update..."* to *"A powerful source of energy"*.
Respawn Totem

**Respawn Totems** are Structures that are randomly generated throughout the world. The player can interact with them to revive a dead teammate for variable amounts of Coins, differing with the day and difficulty. The structure serves no use in singleplayer games.

## Usage

There will always be 18 totems scattered throughout the world. Upon interaction with one, the player is prompted to pay a price to revive a certain dead player.

### Price calculation

The price required to pay is calculated using the equation

p
r
i
c
# e
50
⋅
(
v
⋅

(

1

d
−
2

5

)

)

{\textstyle price = 50 \cdot (v \cdot \left(1 + \frac{d - 2}{5}\right))}

, whereby

v

{\displaystyle v}

represents the *difficulty value*, which changes based on the difficulty (0.8 / 1.0 / 1.2), and

d

{\displaystyle d}

 represents the current in-game day.
Goblin

## Goblin(alternatively  Buff Goblin)

 Wood (5-10)
25%

 Gold Ore (5-15)
5%

 Ancient Bone
1%

 Sword Hilt Blade

0.1%

**Goblins** are basic Enemies, encountered as early as the first night. They are smaller versions of Gronk that wield bones to throw and swing at the player. They can spawn at night, during the day, or by interacting with a Shrine.

## Appearance

Goblins are green Cavemen with green skin and pointed ears. They wear a brown loincloth and mask. Their eyes, like other enemies, glow a bright orange.

## Behaviour

Like other Enemies, one will pursue and attack the player or any nearby structures if close enough. Having both a ranged and melee attack, it is difficult to outmaneuver one.

### Attacks

* They will attempt to strike a player (or structure block) from a close range with their wielded Bone.
* They will throw bone-like projectiles from a short distance.

## Tips

* Circling one is often an easy way to prevent damage and allow an easy way to attack it, as their melee attacks are generally slow and thrown bones will only ever travel one direction.

## Trivia

* It is possible, yet extremely unlikely, to craft Gronks Sword by only killing Goblins. You would need to obtain both 0.1% drops.
Slurbon Shroom

In-game sprite

**Slurbon Shrooms** are Foodstuffs, appearing as multicolored mushrooms that can be found on the surface and used to restore all statuses. They can be cooked with a Bowl at a Cauldron to craft Weird Soup.

## Usage

### Restoration comparison

*See main article: Food*
* Harvested
* Crafted or looted

## Trivia

* This shroom provides the best restoration out of all harvestable Foodstuffs.
Gronk

## Gronk(alternatively  Buff Gronk)

 Oak Wood (5-15)
40%

 AncientCore
33%

 Dark Oak Wood (5-15)
20%

 Blade Sword Hilt

12%

 Ancient Bone
10%

 Gronks Sword
2.5%

**Gronk** is a Boss in *Muck*. He has a chance to naturally spawn every 6th / 5th / 3rd night, or he can alternatively be summoned at any time from his corresponding Boss Totem. From the eighth day onwards, the boss is able to spawn at night naturally or from Shrines. When killed, Gronk will always drop a random Powerup. He is the fastest ground unit in the game.

## Appearance

Gronk appears similar to the Goblin, with bright orange eyes and light green skin, but much larger. Gronk holds two Gronk's Swords, one in each hand.

## Behaviour

Like other Bosses, he will pursue and attack the player if close enough. He will however, unlike Enemies, not target structures.

### Attacks

* He will raise his swords and repeatedly slash the area in front of himself 5 times in succession, dealing massive damage if multiple or all hits connect. This attack is only used if there is a player in melee range.
* He will charge up his swords and then slam them on the ground, firing an arc of 5 sword beam projectiles towards the player.
* He will ready himself before very quickly throwing his swords at the player, one after another. The swords respawn in his hands shortly after.

## Music

While Gronk is alive, the music "Gronk Stonks" will play. The theme was composed by Context Sensitive.

## Tips

* Similarly to Guardian and Chief, he does not have a distinct spawn sound, and thus can spawn without warning. It is useful to look around at nightfall to try spot him before this.
* His thrown sword attack can be easily avoided by hiding behind nearby structures, such as Trees or Structure Blocks, or by strafing at a considerate distance
* Try avoid close contact with the boss, some of his attacks, namely his slash attack, have a very large range.
* The sword slam attack can be easily avoided by jumping at the right time.
* Repeated use of the Bulldozer can effectively stunlock the boss, preventing him from retaliating at all during the fight.

## Gallery

Promo Art for Update 1, featuring GronkGronk performing his Slash attack.Gronk in a Muck world.
Billy

**Billy** is a secret non-player character found rarely on the ground. Locating it is the only way players can obtain the *"Oh you don't know what Karlson is?"* achievement.

## Appearance

It has the same model as Billy, seen in Dani's upcoming game *Karlson*. It is a small robot with two legs and a big cubic head. On its face is a screen with a glowing green smiley face. Its size is comparable to that as a Flint found on the ground.

## Trivia

* Billy's model is an exact replica of the one found in Dani's upcoming game, Karlson.
* It can easily be found by using the seed `931098003` and walking forwards from the spawn loaction.

## References

1. ↑ Muck – Finding Billy Guide (Oh You Don’t Know What Karlson Is Hidden Achievement), Gameplay (retrieved April 20, 2022)
Muck Wiki

**Welcome to the Muck Wiki! This Wiki provides a user-contributed database for the game and all content.**

180 articles • 595 files • 5,873 edits

*Muck* is a free survival rogue-like game created in one month by developer and YouTuber Dani. The game was initially created for content purposes, however it has since risen dramatically in popularity, with approximately 3.5 million downloads as of August 2021. The game features an open world sandbox for players to explore and develop and holds a lenient progress system, allowing the player to gradually unlock new, more powerful items, alike other survival and rogue-like titles, namely *Minecraft* and *Risk of Rain 2*.

**Please review the** rules of this wiki **prior to making any contributions.**
Cow

**Cows** are passive Enemies, they spawn anywhere during any time of day in herds of up to five. Their only purpose is to provide Raw Meat.

## Appearance

The cow is a large entity, covered in black and white spots.

## Behavior

Cows stand still unless attacked. When attacked, their speed doubles briefly and they flee from the player in a attempt to escape.

## Trivia

* They are the only enemies incapable of dealing damage.
Adamantite Armor

A full set of Adamantite Armor

**Adamantite Armor** is a high-tier armor set in Muck. It possesses the second highest damage reduction of any armor set, and is crafted with Adamantite Bars.

## Set statistics

  **Adamantite Boots** |  Adamantite Bar (5)
 **Full Set** |  Adamantite Bar (40)

## Trivia

* **Adamantite Armor** and Chunkium Armor were originally tied for the highest base damage reduction (46%).
	+ This was changed after the introduction of Set Bonuses in Update 2, where Chunkium was nerfed and given a 60% Melee Range set bonus.
Shipwreck

> New unknown structure now spawns randomly somewhere on the island...
>
> ― Muck on Steam

The **Shipwreck** is a naturally spawning Structure. It initially generates as a broken ship which lies randomly on the seashore area. The structure will always have a Boat Chest, containing a  Gem Map.

## Usage

### Locating

To locate the Shipwreck, a Boat Map is typically recommended, although the player can find it without one. The mast can be spotted from extremely far distances because of its massive height. Upon discovery, the message "Broken Ship has been located (*`M`* to open map)" will be displayed, and an icon will appear to indicate its location on the map.

### Repairing

In order to repair the wreck, the player must gather a variety of Items. Upon repairing the ship with these, the player will be prompted to press `*E*` whilst at the ship's steering wheel in order to "Leave Muck". When doing so the ship will gradually rise around 11 arbitrary units compared to Wood Structures, with the ocean. Once this height has been reached, Bob will spawn as the final Boss.

## Trivia

* Placeables cannot be placed on the shipwreck directly, though smaller, naturally generating structures like Loot Containers may spawn here.
Workstations and Recipes

**Workstations** are interactable structures in the game, allowing the player to craft certain items.

## Workstations

 Rock (15)
 Rock (10)
 Flint (10)

## Smelting Recipes

  Apple Pie |  Red Apple
 Bowl
 Dough
 Bowl
  Meat Soup |  Raw Meat
  Purple Soup |  Sugon Shroom
  Red Soup |  Gulpon Shroom
  Weird Soup |  Slurbon Shroom
  Yellow Soup |  Ligon Shroom
 Bowl
Windball

In-game sprite

Scrapped contentThis page is about an Item or Enemy that has been removed or is now unobtainable.
**Windballs** are an unobtainable item that originally dropped from Wyverns. They have no use in crafting or as a weapon.

Presumably, Windballs were going to be the fourth elemental ball to be used to craft arrows. This is heavily suggested by the original Rare status of the item, paired with the shared sprite with Fireballs.
Version 1.25

**Version 1.25** was a minor update. The changes from the previous update included new Achievements and official compatibility with Linux and macOS operating systems.

## Additions

### Hotfixes

* Introduced compatability with macOS and Linux operating systems.

### Bugfixes

* Some Enemy AI enhancements.
* Nerfed damage dealt as area-of-effect damage.
* Fixed issues relating to unexpected crashes.
Records in Muckland

Post your records/screenshots here.

Pretty fun game I guessfriends run, pretty opI love this game and I was pretty hungryfrom a friend muck world record 109 days! OLDrid the world of trees and ores**Gerald Jehova's Record**. Tried to make it to 150 but got tired.hardest part was getting wheatThis took me about 2 Hours. I have no regrets
Chunkium Armor

A full set of Chunkium Armor

**Chunkium Armor** is an armor set that can be crafted using Chunkium Bars, which are acquired from smelting Chunkium Ore. The entire set costs 40 Chunkium Bars.

## Set Statistics

  Chunkium Pants
  Chunkium Boots
 **Full Set** |  Chunkium Bar (40)

## Tips

* Despite having a lower maximum defense, **Chunkium Armor**'s set bonus of 60% Attack Range may be more beneficial to wielders of the Night Blade or Gronk's Sword
* **Chunkium Armor** was previously tied with Adamantite Armor, prior to the release of Set Bonuses in Update 1.107.

## History

 Version 0 | Added *Chunkium Armor*, has the same protection value as Adamantite Armor.
Gold Bar

In-game sprite

The **Gold Bar** is an item crafted by smelting Gold Ore in a Furnace, and dropped by Wyverns. It can be used to craft a variety of Tools and Items.

## Tips

* It is recommended to use Gold Bars to craft coins, as the tools and armor crafted from gold is weak in comparison to ones crafted from other Bars.
	+ Despite their weakness, gold tools are noticeably much quicker than regular tools.
Lil Dave

## Kobolds

**Lil Kobold**, also known as simply **Kobold**, is a basic Enemy, encountered as early as the first night. It can spawn at night, during the day, or by interacting with a Shrine.

## Appearance

Lil Dave is a small bipedal creature with sharp horns and glowing yellow eyes. It also appears to posses a beak, which they use to attack the player and structures.

## Behavior

Like other Enemies, one will pursue and attack the player or any nearby structures if close enough. It has a higher base movement speed than the player, meaning the player must sprint to outrun one.

### Attacks

* Its primary attack is to lunge forward and bite at the player, inflicting more significant damage if the player is at the center of this attack.
* When provoked, they will flee momentarily before attacking again.

## Tips

* When fighting one, take advantage of knockback. Keep hitting it before it can hit you.
* Circling one is often an easy way to prevent damage and allow an easy way to attack it.
Gem

* Red
* Yellow
* Green
* Blue
* Purple

**Gems** are Items dropped by Guardians. There are five color variants, including red, yellow, green, blue and purple, corresponding to each variant of Guardian. They serve no purpose, but to repair the engine on the Shipwreck.

## Trivia

* The variants bare close resemblance to the Infinity Stones, seen in the Avengers.
Bone

Scrapped contentThis page is about an Item or Enemy that has been removed or is now unobtainable.

### Tooltip

*oof owie my bones*

**Bones** used to be a rare drop from Goblins. They were removed as of version 2.0, and replaced with Ancient Bone.

## Trivia

* Bones have the same inventory sprite as fireballs.
	+ It is unknown whether this is a bug or intended.
Powerups

**Powerups** are obtainable status boosters in *Muck*. They provide the player with beneficial stats, upgrades and abilities.

## Obtaining

Powerups can be obtained by opening Loot Containers, defeating the three Enemies spawned by Battle Totems, and defeating Bosses.

### From Loot Containers

*See main article: Loot Container*

b

{\displaystyle b}

 represents the *base price*,

n

{\displaystyle n}

 represents the *day number*,

m

{\displaystyle m}

 represents the *difficulty multiplier*, which changes based on the difficulty (Easy = 8, Normal = 7, Gamer = 6).
2. ↑ The *Chest Price Multiplier* must be between 1 and 100, and is rounded to those values if not.

## Trivia

* The  **Red Pill** and  **Blue Pill** powerups are a reference to *The Matrix*.
	+ Though having no link to the effects of the powerups, the "choice" was dependent on whether one wanted to know a brutal truth with the red, or remain content in ignorance with the blue.
* The  **Danis Milk** powerup is a reference to Dani's liking towards milk.
* With enough  **Bulldozer** powerups, it is possible to stun enemies in place.
* The  **Sniper Scope** may be a reference to the Telescopic Sight from *Risk of Rain*.
* The  **Knuts Hammer** is a reference to *Risk of Rain 2*'s Ukulele item, which also has a chance to summon lightning. Its item description is also nearly identical to the Ukulele's description that reads "...and his music was electric."
* The text on the side of the  **Enforcer** reads *"Enforcer: Enforcer go zoom; Damage go boom"*.
* The  **Janniks Frog** and  **Spooo Bean** are powerups dedicated to the playtesters Jannik and Spooo respectively.
* The Berserk powerup may be a reference to Dharok the Wretched's equipment from the MMORPG RuneScape as they have the same effect and share a similar helmet design.
* Every powerup has a advantage with a specific one, For example, Wings of Glory, Janniks Frog, And Jetpack can help you get more damage and Juice and Enforcer, The ones recommended are: Wings of Glory and Jetpack, Berserk and Adrenaline, Enforcer and Sneakers, Janniks Frog and Jetpack, and Horseshoe and Juice.
Rock

In-game sprite

**Rocks** are items that can be obtained by picking up rocks from the ground, or by breaking Rock Chunks with any Pickaxe. It is one of, if not the first, item the player will gather, as no Tools are required to harvest it.

## Usage

Rocks can be used to break normal Trees to gather early-game Wood, and used as a rudimentary melee weapon. Although used to create some of the most useful stations in the game, namely the Furnace and Anvil, it is not technically required, as these items can be directly mined from Huts. It is also used as a primary tool and weapon for supposedly the game's hardest achievement, rightfully titled, **Muck**.
Damage Calculation

There are 2 ways that damage is calculated in Muck: **Resource Damage**, which is used when the player attacks an Object, and **Entity Damage**, which is when the player attacks any entity that is not an Object. A common multiplier is used for both of the calculations, the **Damage Multiplier**, which takes into account the player's damage boosting Powerups.

## Damage Multiplier

The damage multiplier is is the base multiplier for damage, which is calculated by

d
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M
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# r
r
∗
S
M
∗
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∗
S
S
M
∗
W
M
∗
E
M

{\textstyle damageMultiplier = r \* SM \* crit \* SSM \* WM \* EM}

, where:

* *r* is a random number between 0.4 and 1.2
* *SM* is the player's Strength Multiplier
* *crit* is 1 or 2(depending on the player's Crit Chance)
* *SSM* is the player's Sniper Scope Multiplier(depending on the Chunky Chance)
* *WM* is the Wings Multiplier(depending on if the player is falling)
* *EM* is the Enforcer Multiplier(depending on the speed of the player)

## Entity Damage

Entity Damage is when the player attacks a non-object entity(such as an enemy), and is calculated by

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g
# e
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D
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∗
d
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{\textstyle damage = attackDamage \* damageMultiplier}

, where *attackDamage* is the Damage statistic of the Tool or Weapon the player is using.

* Arrows can also be used to attack entities, however their melee attack damage is 1.

## Resource Damage

Resource Damage is used when the player attacks an object, which are Trees and Ore Chunks, and is calculated by

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# e
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{\textstyle damage = resourceDamage \* damageMultiplier \* resourceMultiplier}

, where *resourceDamage* is the Resource Damage of the Tool and *resourceMultiplier* is the player's Resource Multiplier.

* The item the player is using must be a Tool and a high enough tier to break the object, otherwise the damage defaults to 0.

## Hit Effects

Hit effects are used to show what type of attack the player dealt. There are 5 total hit effects in the game, and when two or more special attacks occur, the hit effect goes in order of precedence:

 Crit effects
 Falling effects
 Normal effects
 Lightning effects

## Trivia

* The camera shakes 4x as much when the player deals **Entity Damage** compared to **Resource Damage**, or 2x as much if the Resource Damage is critical.
Gronk Projectile

In-game sprite

Scrapped contentThis page is about an Item or Enemy that has been removed or is now unobtainable.
The **Gronk Projectile** is an unobtainable item. Despite the name, it can be wielded like a melee weapon. It possesses the same sprite as Gronk's Sword.

It was likely used to test Gronk's Sword Throw attack.
Coin

In-game sprite

**Coins** are Items which are used as currency to interact with certain Structures, as well as to trade with Woodmen. They can be obtained from killing any Enemy, or crafted using Gold Bars at an Anvil.

## Usage

### Uses with Loot Containers

*See main article: Loot Container*

b
⋅

(

1

d
−
3

m

)

{\displaystyle b\cdot\left(1+\frac{d-3}{m}\right)}
  White
  Blue
  Gold

b

{\displaystyle b}

 represents the *base price*,

d

{\displaystyle d}

 represents the *day number*,

m

{\displaystyle m}

 represents the *difficulty multiplier*, which changes based on the difficulty (8 / 6 / 5).
2. ↑ The *Chest Price Multiplier* must be between 1 and 100, and is clamped to those values if not.

### Uses with Respawn Totems

*See main article: Respawn Totem*
The price required to pay is calculated using the equation

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50
⋅
(
v
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{\textstyle price = 50 \cdot (v \cdot \left(1 + \frac{d - 2}{5}\right))}

, whereby

v

{\displaystyle v}

represents the *difficulty value*, which changes based on the difficulty (0.8 / 1.0 / 1.2), and

d

{\displaystyle d}

 represents the current in-game day.

### Trading with Woodmen

*See main article: Woodman*
As of Version 1.3, player's are able to interact with Woodmen to trade for certain items. Trading can go both ways and as a result players can gather rare items easily.

## Trivia

* Prior to release, the item was called "Money".
Grave

This page is in the midst of being reworked!This may be because the page is outdated, unclear or lacks information. Please consider expanding this page!
When a player is dead, the **Grave** will spawn at their death location. You can interact with it the revive your fallen teammate. This is an alternative to the Respawn Totems as they can be far away so respawn them with **Grave** might be more convinient.
Obamium Bar

In-game sprite

The **Obamium Bar** is an uncommon crafting material crafted by smelting Obamium Ore in a Furnace. Obamium is considered the strongest bar in Muck, and can be used to craft Obamium Armor, Obamium Sword, the powerful Night Blade, or repair the engine of the Shipwreck.

## Trivia

* The name "Obamium" is a reference to the Obamium meme.
Trader Camp

A Trader Camp.

**Trader Camps** are structures that randomly generate around the world, and contains 6-9 Woodmen who can trade with the player. Trader Camps are an excellent source of tools and materials for the player, and contain a variety of features.

## Features

### Chiefs Chest

The **Chiefs Chest** is a valuable chest that can be identified as a chest that spawns on a stone pedestal, typically near the center of the Trader Camp. The Chiefs Chest is a great source for tools and weapons, however, if a player interacts with the Chiefs Chest, all the Woodmen in the Trader Camp will become aggressive and start attacking the player. There is always one Chiefs Chest per Trader Camp. All chests of this type for this seed will have the same loot, for example, if you've found a Chiefs spear in one Trader Camp, other Trader Camps will contain Chiefs spear too.

 Chiefs Chest Loot Table

### Trader Camp Hut

In each Trader Camp, 2-3 **Huts** will spawn. Trader Camp Huts appear as an open building with wood pillars on each corner and a roof similar to the Hut structure. In each, there are two Barrels on one side of the Hut and a Log laid parallel along the Hut. Both the Log and Barrels require a Rock or Axe to break, which can drop the following:

Barrel Loot Table

Log Loot Table
  Red Apple | 20%

The Hut also has a chance of containing a Chest. Unlike the Chiefs Chest, the Woodmen will not attack the player if opened.

 Trader Camp Hut Chest Loot Table

## Tips

* It is advised to finish all trades before opening the Chiefs Chest, as once aggroed, Woodmen will not trade with the player.
* Barrels provide an excellent source of basic materials, so it is recommended to break all of them if you do not have much gear.

## Trivia

* The Chiefs Chest is a reference to the Chief Boss, and contain some of the weapons and items dropped exclusively by Chief.

## Gallery

A Trader Camp Hut containing a chest.A Chiefs Chest.
All For One

### **The Symbol Of Evil**

All For One is one of Japan's most powerful villains. He has collected numerous Quirks with an extensive range of applications and can combine them as he pleases. And he's always looking to add interesting abilities to his arsenal.

All For One looks to disable your powers by flipping your Special Effect cards facedown. Doing so adds a DNA token to the Dashboard. These tokens represent the amount of quirks All For One is using against you, as his BAM evolves over the course of the game based on the number of DNA tokens he's collected.

Want to get around this by not playing Special Effect cards? Good plan, to bad one of his quirks is **Forced Quick Activation**. If you start in a Location with this Threat, you must play a Special Effect card if possible. All For One has a large number of followers, **Gathering Followers** adds 2 thugs to that Location. Even worse, if those 2 thugs trigger overflow, 2 Heroes are damaged instead of 1.

**Now, It's Your Turn** is the only special ability in his Master Plan deck, though he has multiple copies of it. All For One moves to the Location with the most Heroes and flips the earliest Special Effect card of each Hero in the Storyline, or deals 2 damage to Heroes who have no Special Effects in the Storyline.

Part of My Hero Academia United
Marrow

Affiliations:

**Marrow** is a Kickstarter-exclusive Anti-Hero from Marvel United: X-Men. She was a Stretch Goal unlocked at $6,100k during the second Marvel United Kickstarter.

## Strategy

### As a Hero

As a Hero, Marrow has Dual Hearts as a starting hand card. If she’s about to be KO’d, she can turn it facedown to immediately draw 2 cards. Her bone armor ensures that any Villain or Henchman attacking her also suffer 1 damage back. Plus, she can use her bone weapons to attack adjacent Locations.

### As a Villain

As a Villain, Marrow must always start in the Morlock Tunnels Location (which all backers are getting as part of the X-Force expansion) and she’s leading an outright Morlock invasion! While the Tunnels start with no Civilians, she will be bringing extra Civilians and Thugs to the Morlock Tunnels when she goes Under Pressure and whenever she KO’s a Hero. If the Morlock Tunnels ever Overflow, her invasion succeeds, and the Heroes lose.

Marrow is a sneaky Villain, using her Surprise Ambush Threats to attack Heroes adjacent to her, and retreating to safety to recover her Health. While her Bone Armor Threats are in play, damaging Marrow also causes Heroes to take 1 damage. And if she’s able to play both of her Dual Hearts Master Plan cards, she manages to recover all her Health after being defeated.

## External links

* Marrow on Wikipedia
* Marrow on Marvel Database
Gigantomachia

### **The Walking Disaster**

Gigantomachia, a titanic villain who is overall just an incredibly powerful force of nature, joins the United Roster!

You aren't a threat to Machia, as much as you are an insect in his way. Gigantomachia is constantly running around the board leaving destruction everywhere he walks. As Heroes, you'll be just as distracted dealing with this destruction as you are with dealing with Machia. Gigantomachia is constantly dropping Crisis Tokens in the Locations he leaves, enters, or moves through. And while these CAN be ignored, Gigantomachia ignores all damage while in Locations with a Crisis Token, so ignoring them wont get you far.

Gigantomachia has been modified to hold multiple quirks, giving him a wide range of abilities making him the perfect body guard. His Threats represent these quirks. **Endurance** allows him to gain health when he lands on that Location. **Pain Blocker** allows him to ignore 1 damage per Hero Turn. **Gigantification** increases his BAM range in that Location, causing additional damage to the adjacent Locations. **Dog** allows him to track where the Heroes are, if he lands there and there are no Heroes in that Location he'll continue his movement until he finds any Heroes. **Energy Saver** prevents Machia from being Stunned or Delayed. And **Mole** increases his BAM range, causing additional damage in the opposite Location.

In his Master Plan. **To My Master's Side** has him dishing out damage in the Locations he moved through rather than dropping Crisis Tokens. **Walking Disaster** has each Hero reveal the top card of their deck and adding things to their Location based on what was revealed: Civs for Heroics, Thugs for Attacks, and Crisis Tokens for Movement.

Part of My Hero Academia United
Hulk

Affiliations:

**Hulk** is a playable Hero from the Marvel United base game.

## Official biography

> A massive dose of gamma radiation transformed the brilliant but meek scientist Bruce Banner into the jade giant known as the Hulk. Often targeted by those who misunderstand him, Hulk prefers to use his immense power to smash the forces of evil, proving to the world that he is the strongest hero there is!
>
>

## Strategy

Hulk smashes. And he does that extremely well. Sure, he has other uses, but who are we kidding? He can take out enemies turn after turn. Just be careful no other Heroes are around when he gets REALLY angry, as he’s capable of dealing damage to EVERYTHING in his Location (even scaring Civilians away).

### List of cards

1. Move
2. Move + Attack
3. Attack + Attack
4. Attack + Attack
5. Attack + Attack
6. Heroic
7. Heroic
8. Wild
9. Wild + Wild
10. **HULK SMASH:** Deal 1 damage to EVERYTHING else in this Location. Discard all Civilians there. // Move
11. **HULK SMASH:** Deal 1 damage to EVERYTHING else in this Location. Discard all Civilians there. // Move
12. **HULK SMASH:** Deal 1 damage to EVERYTHING else in this Location. Discard all Civilians there. // Move

## External links

* Hulk on Wikipedia
* Hulk on Marvel Database
Amiri

### **Rage Consumes You**

Amiri, the Iconic Barbarian from the Pathfinder RPG joins the United roster. As a Barbarian, Amiri delights in wreaking havoc and using powerful abilities to carve through her enemies. Her deck comes with a Mode card separate from her deck. At the start of your turn, you decide whether that card is Rage side up, or Calm side up.

In **Rage**, your first attack action each turn deals 2 damage instead of 1, however the first time you take damage each Villain turn, you take 1 additional damage. While **Calm** is neutral, no additional damage dealt but no additional damage taken.

Her Special Abilities both require Amiri to have Rage faceup. **Furious Finish** allows that bonus damage to apply to ALL your attack actions (instead of only the first), however you can only attack a single target that turn. **Oversized Throw** allows you to throw an ally or Villain from your Location to an adjacent Location. The person you threw takes 1 damage, and a target in the new Location is dealt 1 attack (benefiting from Rage if you haven't used that benefit yet).

Part of Pathfinder United
Bepo

A Homebrew Hero design by Helios23.

### Why play as Bepo?

He's everyones' favourite cuddly, polar bear navigator! Bepo is as dependable a hero as they come, bringing a whopping six heroic actions to your team. Not only that, but if your other crew mates are in danger, he's capable of swooping **To the Rescue** to snatch them out of harms way. Four Attack actions might not seem like a lot, but when Bepo's **Sulong Rampage** is unleashed, his attacks become unpreventable! If that's not enough, his **Mink Fu** is sure to leave the enemy reeling, even when they thought they were at a safe distance. And if all of that is STILL not enough to convince you of Bepo's worth on your crew, then don't forget, he makes a very comfy pillow for a weary Captain!\*

### Print Files

* Pro Print Files

Part of One Piece United Gold Line.

\*Bepo's usefulness as a pillow has no in-game or real world effect. The One Piece United Gold Line team are not liable for any injuries sustained by trying to rest any part of one's body on Bepo's miniature.
Hero

## Summary

**Heroes** join forces to stop the plans of evil Villains. Each hero's custom deck of powers and abilities plays off each other's strengths. They must finish missions to take out the villain before it's too late.

## Gameplay

Heroes win if they defeat the Villain. To be able to damage the Villain, Heroes must first accomplish at least 2 of the 3 available Missions. They lose if the Villain completes their master plan.

### Hero Turn

Once the Master Plan card is fully resolved, it’s time for the Heroes to act! Players collectively choose which Hero will start the game. Then, they will take their turns in clockwise order until the end of the game. During their turn, players follow these steps in order:

1. DRAW A CARD
2. PLAY A CARD
3. RESOLVE ACTIONS
4. LOCATION EFFECT

### Hero Damage

Heroes usually take damage when attacked by the Villain or Henchmen due to activated BAM! effects. For each damage a Hero takes, they must discard 1 card from their hand, placing it at the bottom of their deck.

If a Hero discards the last card from their hand, they are immediately KO’d. Lay down that Hero’s game piece to indicate that it must be ignored by all game effects, both negative and positive. Then, immediately resolve the BAM! effect on the Villain Dashboard (this could cause another Hero to be KO’d, creating a chain reaction). At the start of that Hero’s next turn, their piece is placed back upright. During the Draw Card step, the player draws up to 4 cards from their deck. If a Hero plays their last card during their turn, they get to perform their full turn before being KO’d.

## List of Heroes

* KS = Kickstarter Exclusive
* SG = Stretch Goal
Hiruzen Sarutobi

### **The Third Hokage**

While old in age, the Third Hokage Hiruzen still has some tricks up his sleeve. Hiruzen Sarutobi joins the United Roster!

Hiruzen only has 1 type of Special Effect in his deck, and fewer actions to give to allies compared to a normal Hero, but he makes up for it with his potential to turn the tide and even win the battle on his own. His Special Effect cards are all **Reaper Death Seal**. These cards allow him to instantly defeat a Henchmen in his Location, though if he choses to do so the Villain acts as if Hiruzen was KO'd (So they BAM! Or use their alternative effect). If the number of Reaper Death Seal cards (4 copies in his deck) in the Storyline is greater than the Villain's current health, you can defeat a Villain in your Location instead, instantly winning the game.

Part of Naruto United.
Merisiel

### **A Skilled Opportunist**

Merisiel, the Iconic Rogue from the Pathfinder RPG joins the United Roster. As a Rogue, Merisiel uses her sharp wits and quick reactions, taking advantage of her opponents' missteps.

Her starting Hand card, **Sneak Attack**, makes all her attacks deal 2 damage, so long as she is in a Location with another Hero. **Magical Trickster** gains 1 attack token for every Heroic action you use that turn. **Complicated Plan** allows you to fully manipulate the next Villain Turn. You decide where the Villain moves, and if the Master Plan would add any tokens, you decide where they go!

Part of Pathfinder United
Caves

**Caves** are naturally spawning structures. They contain 1-2 Chests, random amounts of different Ore Chunks, and are the only place Rubies can be found.

## Ores

Caves can spawn containing any of the following Ore Chunks.

## Chests

Like other Structures, Caves contain 1-2 Chests that contain a Boat Map (as long as the player has not found the Shipwreck or does not have one already in their inventory).

 Cave Chest Loot Table

Due to the incredibly low loot chances, it is possible to find both chests completely empty.
Choji Akimichi

Choji possesses the ability to expand his body to large sizes, and quite literally run people over. His **Human Boulder** cards allow him to move to an adjacent Location and attack twice in that Location. If he needs more power, he has his clans secret weapon. **Secret Triple Threat** allows him to discard up to 3 cards, gaining a token for each card discarded. He can only pick non-wilds, and can only gain 1 of each type.

Part of Naruto United