Tactician

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Tacticians are an offensive class that wield both a sword and elemental magic in battle, allowing them to attack from a multitude of ranges and inflict both physical and magical damage to enemies. They have overall average stats, though having strong Magic Attack, so they deal more damage with magic than with their blade. However, Tacticians also have a stark weakness in their Agility, with it being incredibly low, Tacticians have a very hard time evading enemy attacks; fortunately their average defensive stats can reduce the damage they take from enemy attacks of all kinds.

## Skills

Battlefield Analysis: The Tactician quickly surveys the battlefield and points out to allies where advantageous positions are located and making allies more battle-ready.\* TP Cost: 5, Attack+3, Defense+2

Personal Stakes: The Tactician's personal Skill has its TP cost reduced by 20%.\* Passive

Checkmate: The Tactician's patented battle technique, they unleash a powerful sword attack on an enemy.\* TP Cost: 60

Confidence: The Tactician always makes sure to plan for the worst, and if an ally is hit with a lethal attack, their health will merely go down to 1 instead of being killed.\* TP Cost: 30

Paired Strike: The Tactician will join in when an ally within ten feet performs an offensive Skill, doubling the damage of the attack.\* Passive

Hard Read: The Tactician reads an enemy's attack, and the next enemy attack on the Tactician or an ally will miss.\* TP Cost: 50

Levin Sword: The Tactician summons a Levin Sword to their hand, a sword that has magical properties, allowing it to deal both physical and magical damage to enemies; the Levin Sword will break after ten uses.\* TP Cost: 40

## Overview

Tacticians are good to have in any campaign because of their ability to inflict both physical and magical damage, making them versatile in use.

Battlefield Analysis is a skill that is easy to activate because of its low roll requirement, and increases the Attack and Defense of all allies.

Checkmate is an offensive skill that deals a lot of damage to a single enemy target.

Confidence is a skill that will save an ally if they are hit with a lethal attack.

Hard Read allows for the Tactician or an ally to dodge an enemy attack, guaranteed, and considering the Tactician's low Agility, can be useful for evading enemy attacks.

Levin Sword will conjure a special weapon to the Tactician that deals both physical and magical damage; the way this works is that the Levin Sword will ignore the higher defensive stat of the target and use the lower one to calculate damage; for example, if attacking an enemy that has average defensive stats, 11 Defense and 9 Magic Defense, the Levin Sword will ignore the 11 Defense and deal magical damage since the enemy is weaker to magical attacks, even by a little bit, and the 9 Magic Defense is what will be used to calculate the damage the Levin Sword deals. The Levin Sword will break after being used 10 times.

## Inventory

* Bronze Sword (AR: 5)

* Spellbook (AR: 7)

* Compass

* Tactics Book

* Ration of Bear Meat

* 780 gold

## Starting Spells

Incandescent: Cause a single non-living object to rapidly heat up, maintain a hot temperature for a full minute, and then gradually cool down. MP: 5