Island of Aldor

## The Island of Aldor

The island of Aldor is a big island located south-west of The United Harbours, close to the river delta which leads to Blotheim. The island was recently colonised by the United Harbours in order to secure trade with the dwarven civilization, fight piracy and create a base of operations for further colonization of the largely unexplored continent. The Rose Company has helped shape the political landscape of the island in several ways, often on the request of the mayor of Mossesala.

### The Human Civilization

The human presence on Aldor has grown steadily lately, and three major settlements has emerged so far:

#### Mossesala

The capitol of Aldor and it's biggest human settlement. The town is located on the smaller island to the west of the main island, and is connected to the main island by a huge, ancient bridge constructed by an ancient, extinct dwarven civilization. Mossesala grows fast, and the natural harbor is increasingly populated by merchant ships of all sorts. The members of the Rose Company have started to make a name for themselves in Mossesala as local heroes.

#### Salmen

Salmen is the frontier outpost of the human civilization on Aldor. It has a small population, but is heavily guarded and its defences are formidable for a town of its size. The surrounding lands are not settled, as savages still roam freely. With the recent fall of Bruasf, the Mayor has considered establishing a defensive perimeter between Salmen and Bruasf in order to secure the western part of the island.

#### Berggrund

Berggrund is a fort and small town located on the south-western tip of the main island. It was built in order to ensure the safety of the colonists by protecting a potential evacuation route from the island, in case of a savage invasion.

### Neutral Factions of Aldor

Aldor have some native inhabitants that has chosen to take a neutral stance towards the human colonists.

#### The Pirates of Velicii

The pirates of Velicii signed a truce with the United Harbours thanks to the Rose Company's aid, and is now neutral towards other human settlements on the island, as well as ships from the United Harbours. The pirate captain is on very good terms with the rose companions, but is probably not trustworthy.

#### The Dwarves of Brokhall

A sliver of the ancient dwarven civilization of Aldor survived its fall, on a small island north-east of the main island. These dwarven monks have been isolated from all other civilization for hundreds of years, and prefer to not be bothered. The mayor of Mossesala has contacted them and promised to protect them in exchange for knowledge about the island.

#### Gemus

Not much is known about Gemus. He is a powerful wizard, or sorcerer, that was semi-worshipped by the Kobolds of Bruasf, and he also seemed to teach them some magic. Probably in exchange for their protection and labour. He resides in a big tower south of Bruasf.

### Savage Civilizations

Aldor is home to a number of savage races that war amongst anything that stands in their way.

#### Goblins

The lands east and north of Salmen are infested with Goblins, which is probably the most numerous sentient race on the continent. The goblins are thought to be divided into three major clans.

* The goblin city of Old Fennum, lead by a goblin king named Glushnuk. The city consists of a huge, infested, ancient dwarven city ruin, covering a big part of the eastern main island. This is the heart of goblin presence in Aldor, and its armies are estimate to be in the thousands. It is, however, the more decent of the three clans, as it is somewhat more civilized than the other clans and sometimes even willing to take part in diplomacy.
* The mountain goblins of Gezuro, lead by three unknown goblin chiefs. Little is known about this clan, as humans have very sparingly explored the northern Aldor peninsula. They are confirmed to be highly aggressive though, and have even tried to launch attacks towards Mossesala and its outposts. Especially during the colony's early days.
* The forest goblins, lead by Hacknut the Brown. The forest goblins are really a great number of smaller tribes and clans loosely united under a religious figurehead. These goblins attack anyone at any time and frequently organises raids against villages and farmers of all factions (Except the goblins of Old Fennum). They prefer guerilla tactics and hide within the vast forests of eastern Aldor.

#### Kobold

The kobold civilization of Bruasf was exterminated thanks to the rose company, and very few kobolds now remain on the island. Most who survived roamed the forests, and were captured or killed by goblins. The extermination of Bruasf made the other savage races of Aldor sign a non-aggression pact, as well as a defensive pact against the humans in order to secure their future existence.

#### Bellywug

The bellywug are frogmen, and very little is known about their civilization. A city of some kind has ben reported on the northern tip of Aldor, but has never been properly explored. The Bellywug do not tolerate any strangers, and attacks anyone who trespasses on their territory, which makes out pretty much half of Aldor's northern peninsula.

### Other Important Figures/Places

#### Fennerheim

The ancient dwarven city of Fennerheim was long abandoned and sealed for unknown reasons. The rose company managed to enter the city, only to discover a massive ancient red dragon, who forced them to retrieve an artifact from the goblin king of Old Fennum. The dragon still resides within the mountain, but was deemed to large to escape it. At least through the front gate opened by the company.