recursal/Fanatic-Fandom huggingface dataset:
Timed Quests

* **The Runaway Lantern**
* **Cloud Stallion**
* **To the Ball (Part 6)**
* **Stone Warrior**
* **Squirrel Tree**
* **Tree for the Phoenix**
* **Gingerbread House**
* **Love Letter**
* **Father Goat**
* **Mysterious Swamper**
* **Fox Policeman**
* **Rubber Duck Tub**
* **Ostrich Sprinter**
* **Pirate Schooner**
* **Wise Tortoise**
* **Dressing Table**
* **Grandma's House**
* **Wardrobe**
* **Special Guest**
* **Good Neighbors**
* **Moon Fairy**
* **Counting Stars**
* **Jumping Elephant**
* **Merry Elephant**
* **Chief's Daughter**
* **Chief of the Tribe**
* **Preparing for the Races**
* **Final Spurt**
* **Caring Mother**
* **The Baby Griphon's Tower**
만우절

**만우절**은 다양한 의미를 가지고 있는 대한민국의 절 중 하나이다. 추석,설날과 같은 명절중 하나이며 그날 사람들은 모두 모든 일정을 쉰다고 전해진다.

유래
--

만우절은 본래 조선시대에 만들어 졌는데 부자자 한사람 있었다. 그는 거대한 부자라서 소(牛)를 무려 10000마리나 가지고 있었다고 한다. 그러던 어느날 한 초딩이 부자의 집을 지나가다가 실수로 10000마리나 들어있는 소의 우리를 열었고 덕분에 그 사람의 소 만마리(萬)가 길거리에 풀려서 많은 사람들과 충돌해 뇌를 망가뜨려 진실 말하기 기능을 망가뜨린 후 결국 조선 임금이 죽창군대를 모두 소집하여 소들에게 무한 죽창세례를 하여 모두 죽였다고 한다. 그리고 그 소들이 귀신이 되어 만우절 때마다 항상 나타나 뇌를 망가뜨려 진실말하기를 못하게 한다고 한다.

물론 평상시에 그런 개드립을 칠 경우 죽창을 먹을게 뻔하지만 다행히도 그날만큼은 다들 거짓만 말하게 되기 때문에 정상인들은 이 날을 접할 경우 바로 1만마리의 소의 유령과 충돌해 구라만 하게된다.

조선시대 당시 1만마리의 소들이 길거리를 난장판으로 만든 것에 대해 엄청난 기념일이라고 생각하였고 이로 인해 익명의 조선 임금은 여러 신하들과 함께 이 날을 만우(萬牛)절로 선포하였다. 물론 그 1만마리의 소들이 모두 실종된 부자는 하루아침에 거지가 되었고 그의 후손들은 현재 서울역에 노숙자로 살아가고 있다고 한다. 소문에 의하면 1만마리의 소를 푼 사람이 초딩이 아닌 정신병자라는 소문도 있다.

## 만우절에 일어나는 일

물론 익명의 조선 임금은 1만마리의 소들이 죽창에 맞아 사망한 날을 기념해 만들었지만 다른 인간들은 소들이 죽창에 맞아 사망한 날에 소들의 귀신이 씌여졌는지 갑자기 당일만 다른 모습으로 변한다. 당장 또다른 재미위키 백괴사전만 하더라도 이를 기념하고 있어 그날만 될 경우 항상 개인정보를 수집한다. 또한 다른 사이트들도 마찬가지로 이날만 되면 그 소들을 추모하기 위해 일부러 사이트가 엉뚱하게 변한다고 한다.

여담이지만 재미위키건립협회의 첫번째 문서가 바로 **이 문서**가 아니라고 한다.
LEARNINGINFORMATIC WIKI

<hero description="Ciao a tutti ragazzi! Siete amanti del mondo informatico?

Se la risposta è si, venite a scoprire il nostro LEARNINGINFORMATIC WIKI.

Buona avventura ;)
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## **to the LEARNINGINFORMATIC WIKI**

*Ciao a tutti ragazzi! Siete amanti dell'informatica?*

*Se la risposta è si, venite a scoprire il nostro LEARNINGINFORMATIC WIKI.*

*Siamo due ragazze liceali che stanno intraprendendo un viaggio per sperimentare nuove esperienze nel mondo informatico, ormai diventato fondamentale nella nostra quotidianità.*

*Buona avventura! ;)*
Cenni storici sulle origini dei PC

Vedi anche: Cenni storici sulle origini di internet

* **1822**: Un matematico e filosofo britannico, Charles Babbage, formula l’idea che possa essere costruita una macchina per fare calcoli.
* **1911**: Viene fondata la IBM (International Business Machines), che commercializza macchine addizionatrici.
* **1936**: Un matematico britannico, Alan MathisonTuring, formula un rigoroso modello matematico di macchina computazionale; è considerato uno dei padri dell’informatica.
* **1941**: Un ingegnere tedesco, Konrad Zuse, crea il primo computer della storia: lo Z3; venne distrutto durante i bombardamenti di Berlino.
* **1944**: Un matematico ungherese, John von Neumann, formula il modello di un architettura per la realizzazione di un computer che è ancora oggi valida.
* **1946**: Viene realizzato dall’università della Pennsylvania il primo computer statunitense, l’ENIAC (Electronic NumericalIntegratorAnd Computer); occupava 180 m2, e pesava 30 tonnellate.
* **1951**: Presso il MIT di Boston diventa operativo Whirlwind, il primo computer elettronico che operava in tempo reale e occupava oltre 200 m2.
* **1957**: Viene fondata la DEC (Digital Equipment Corporation), industria pionieristica dell’informatica.
* **1961**: Viene realizzato dalla DEC il PDP-1, il primo computer su cui sia girato un videogioco.
* **1961**: Viene realizzato dalla IBM il 7030 Stretch veniva venduto a circa 8 milioni di dollari.
* **1965**: Viene presentato a New York quello che si ritiene il primo PC, l’Olivetti P101, un calcolatore da scrivania con stampante integrata.
* **1971**: Viene messo in commercio il 4004, il primo processore costruito dalla Intel.
* **1975**: Paul Allen e Bill Gates fondano la Microsoft Corporation.
* **1976**: Steve Jobs e Steve Wozniak fondano la Ap1ple Computer Inc., che commercializza a circa 650 $ la scheda Apple-1, il primo PC assemblabile (occorreva però comprare case, alimentatore, tastiera e display a parte). Ma il vero successo venne con il suo successore, l’Apple-II, negli anni successivi di cui vennero venduti milioni di esemplari.
* **1981**: Anche IBM entra nel business dei Personal computer con il suo PC-IBM
* **1982**: Nasce il Commodore 64, l’home computer più venduto al mondo (17 milioni di unità)
* **1984**: Apple lancia il Macintosh, il primo computer con mouse e interfaccia grafica.
* **1990**: Microsoft lancia sul mercato il primo sistema operativo grafico per PC: Windows 3.
* **1991**: Linus Torvalds, giovane studente finlandese, realizza Linux, popolare sistema open source.
* **1991**: Nasce il World Wide Web (www) grazie a Tim Berners-Lee del CERN di Ginevra.
Creare un sito con un CMS

Vedi anche:

Creare un sito con HTML e CSS

Creare un sito

Che cosa serve? I principali Cms sono basati su una tecnologia che va sotto il nome di Lamp: questo nome indica l’infrastruttura software che permette di rendere disponibile il Cms e, dunque, il sito stesso sulla rete Internet.
Wordpress.org, probabilmente il Cms più diffuso, permette di creare siti di qualsiasi tipologia: da semplici blog a siti di commercio elettronico fino a grandi portali.

**LAMP**
Lamp è l’acronimo di Linux, Apache, MySQL e PHP (oppure Perl o Python) e indica una piattaforma software per la distribuzione di applicazioni e servizi sul Web. La piattaforma è dunque composta da un sistema operativo (Linux), da un server Web per la distribuzione delle pagine Web (Apache), da un database (MySQL) e da un linguaggio di scripting per l’elaborazione delle informazioni (PHP, Perl o Python). I componenti della piattaforma Lamp sono interamente open source e gratuiti. Quando al posto di Linux si usa come sistema operativo Windows si parla di piattaforma WAMP (dove W sta per Windows).

Quando si crea un sito con un Cms o scrivendo le pagine in Html e Css è necessario disporre di uno spazio Web sul quale installare il Cms o pubblicare le pagine create. Lo spazio (hosting) deve essere acquistato da un fornitore di servizi (provider) sotto forma di abbonamento mensile o annuale.

**HOSTING**
In informatica si definisce hosting un servizio di rete che consiste nell'allocare su un server web le pagine web di un sito web, rendendolo così accessibile dalla rete Internet e ai suoi utenti.

**EXIF/IPTC**
Exif (Exchangeable image file format) è uno standard che definisce, tra le altre cose, il formato dei metadati che ogni file immagine (ma anche audio) può contenere. I metadati collegati all’immagine possono riguardare il luogo in cui è stata scattata una foto, il dispositivo utilizzato, note tecniche sulla configurazione della fotocamera e così via. È supportato dalle principali fotocamere in commercio, comprese quelle degli smartphone. Simile, ma di diversa derivazione, è lo standard Ipt.
Cenni storici sulle origini di Internet

Vedi anche:Cenni storici sulle origini dei PC

* **1969**: nasce ARPANET, finanziata dal Pentagono nell’ambito del Dipartimento della Difesa statunitense, con lo scopo di promuovere la ricerca per la realizzazione di una rete nazionale militare.
* **1972**: ARPANET ha 37 nodi, cioè 37 computer in grado di dialogare a distanza e rendere disponibili e condivisibili i propri dati.RayTomlinson installò su ARPANET un sistema in grado di scambiare messaggi fra le varie università: è nata l’e-mail.
* **1973**: Prima connessione internazionale per ARPANET; Bob Metcalfe inventa il protocollo Ethernet.
* **1976**: La regina Elisabetta II diventa il primo capo di stato a spedire un messaggio e-mail.
* **1982**: nasce il protocollo TCP/IP (Transmission Control Protocol/Internet Protocol). Il primo (TCP) definisce le regole per la preparazione dei dati in pacchetti da trasmettere, il secondo (IP) quelle per il trasporto da un calcolatore all’altro.
* **1983**: La rete militare si separa da quella universitaria; scoperte e risorse tecnologiche rimangono di pubblico dominio ed attirano investimenti privati. Anche se ancora non viene chiamata così, nasce ufficialmente INTERNET.
* **1986**: IRANGATE; le e-mail del militare North vengono usate per ricostruire i dettagli dello scandalo. Prima connessione internet dall’Italia.
* **1988**: 10.000 postazioni internet nel mondo.
* **1991**: Nasce il World Wide Web (www) grazie a Tim Berners-Lee del CERN di Ginevra. Nasce il linguaggio HTML (hypertextmark up language) 1993: Mosaic, il primo browser grafico per il web.
* **1995**: Microsoft rilascia Internet Explorer. In Italia ci sono circa 45.000 host.
* **1998**: Larry Page e SergeyBrin fondano GOOGLE.
* **1999**: 200 milioni di utenti in tutto il mondo. Nasce Napster, il primo sistema di file-sharing.
* **2001**: Jimmy Wales e Larry Sanger lanciano il progetto WIKIPEDIA, oggi pubblicata in 270 lingue differenti e con circa 60 milioni di accessi giornalieri.
* **2003**: Steve Jobs lancia iTunesstore, il popolare negozio on line di Apple.
* **2004**: Mark Zuckerberg fonda Facebook, popolare sito di social networking.
* **2005**: Viene rilasciato Firefox, famoso browser open source.
* **2010**: alcune cifre di Internet: 255 milioni di siti web; oltre 100.000 miliardi di e-mail spedite (89% è spam); quasi 2 miliardi di utenti.
Hello Internet Wikia

## The Hello Internet Wikia

Wikia of Hello Internet, a podcast hosted by CGP Grey and Brady Haran.

Subscribe via iTunes

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Listen to podcast on Youtube with amazing visuals

## Wiki News

The main Hello Internet Wiki has moved! The most complete archive of all things Hello Internet can be found here: https://podpedia.org/wiki/Portal:HelloInternet
Programmazione

**Def**: insieme delle tecniche e delle strategie messe in campo da una persona (programmatore) per scrivere un programma eseguibile in un computer.

**PROGRAMMA**: è un insieme di istruzioni che

* vengono eseguite da un computer
* risolvono una classe di problemi

**FASI DELLA PROGRAMMAZIONE**:

* definizione (capire bene il problema), rappresentazione ed analisi del problema da risolvere nel suo contesto naturale
* risoluzione del problema mediante strumenti teorici tipici del contesto (o di altri)
* codifica della soluzione mediante un algoritmo (poiché il nostro esecutore è il computer, dobbiamo fare riferimento a ciò che il computer è in grado di svolgere)
* codifica dell’algoritmo in un linguaggio di programmazione

**ALGORITMO**: elenco ordinato di istruzioni che, utilizzando dati iniziali e pervenendo a dei risultati finali, porta alla soluzione di una classe di problemi.

**LINGUAGGIO MACCHINA**:

* si scrive usando una sequenza di bit (codice binario)
* segue la logica della macchina
* richiede al programmatore grosse capacità mnemoniche
* dipende dallo specifico HW

**LINGUAGGI A BASSO LIVELLO**:

* usano codici mnemonici invece delle istruzioni binarie ma seguono sempre la logica della macchina e sono dipendenti dal’HW.

**LINGUAGGI AD ALTO LIVELLO**:

* sono indipendenti dall’HW
* seguono la logica del programmatore
* ma necessitano di un “traduttore” (compilatore/interprete) per essere eseguiti.

**LINGUAGGI COMPILATI**:

I linguaggi compilati generano un file eseguibile, cioè in linguaggio macchina, specifico per la piattaforma (HW+SO) per cui viene generato; questo garantisce maggior efficienza nell’esecuzione e riservatezza del codice ma, di contro, il programma non è “portabile”, cioè non funziona su piattaforme differenti. Molti sw applicativi sono forniti sotto forma di file eseguibili.

**LINGUAGGI INTERPRETATI**

I linguaggi interpretati, viceversa sono eseguibili su qualunque dispositivo dotato di un interprete, massima portabilità, ma minor efficienza in esecuzione, inoltre il codice è facilmente accessibile. L’interprete è un sw applicativo che dev’essere installato sul dispositivo la cui funzione è quella di eseguire qualsiasi programma scritto in quel linguaggio.

**APPROCCIO IBRIDO**
Alcuni linguaggi adottano un approccio “ibrido” che consiste in una compilazione che genera un eseguibile in un linguaggio macchina virtuale, cioè un file eseguibile da un’apposita VM che dev’essere installata sul dispositivo.
Concetti base

* **INFORMATICA**: ( informazione + automatica) si occupa dell'informazione e del suo trattamento mediante macchina.
* **INFORMAZIONE**: conoscenza trasmissibile e comprensibile
* **ANALOGICO**: variazioni di stato continue
* **DIGITALE**: variazioni di stato discrete (finite)
* **HARDWARE**: Con il termine hardware si indica la parte fisica di un computer, ovvero tutte quelle parti elettroniche, elettriche, meccaniche, magnetiche, ottiche che ne consentono il funzionamento
* **SOFTWARE**: Il software, in informatica, è l'informazione o le informazioni utilizzate da uno o più sistemi informatici e memorizzate su uno o più supporti informatici.
* **CLAUDE E. SHANNON, 1948**: qualunque forma di conoscenza può essere digitalizzata senza perdita di informazione
* **SINCRONO**: Una comunicazione si dice sincrona quando i soggetti sono tutti impegnati nello stesso tempo perché la comunicazione vada a buon fine. Esige la disponibilità di un canale a cui siano simultaneamente connessi sorgente e destinazione. È un tipo di comunicazione adatto in caso di scambi molto frequenti e per messaggi moto brevi. (telefonata)
* **ASINCRONO**: Una comunicazione si dice asincrona quando i soggetti possono accedere al messaggio anche in tempi diversi. Richiede, oltre al canale un area di transito/deposito del messaggio (store). Un sms tra due persone è il classico esempio di comunicazione asincrona.
* **SISTEMA INFORMATIVO**: Il Sistema Informativo, in un’organizzazione, è l’insieme delle risorse e delle attività finalizzate alla gestione dell’informazione sia in forma elettronica che in qualsiasi altra forma documentale.
* **SISTEMA INFORMATICO**: Il Sistema Informatico, invece, è l’insieme delle risorse hardware e software impiegati per il trattamento automatico delle informazioni. Si tratta dunque di un sottoinsieme del Sistema Informativo composto da: dati, software (di base e applicativi) e hardware.
Reti di computer

2 tipi di elementi: **HOST** (attivo, nodi), **LINK** (passivo, collegamenti)

Tre diverse classificazioni:

**TECNOLOGIA**: come sono fisicamente i link

**WIRED**: Le connessioni wired (cablato) si suddividono in base al tipo di cablaggio:

- cavo di rame (economico, interferenza, meno performante)

- fibra ottica (costosa, più performante)

**WIRELESS**: senza cavi

- onde radio (oltrepassa gli ostacoli)

- onde luminose (vengono bloccate da ostacoli)

**TOPOLOGIA**:

**BUS**: un singolo cavo connette in modo lineare tutti i computer. Elemento critico: il bus, elemento passivo. Velocità: dipende dalla distanza fra i nodi. Robustezza: alta. Consumo cavo: minore, lunghezza minima del cavo

**STELLA**: i computer sono connessi ad un componente centrale. Elemento critico: centro stella (host). Velocità: elevata (2 hop) con il 1° arriva a centro stella, 2° a destinaz. Robustezza: elemento robusto. Consumo cavo: elevato

**ANELLO**: i computer sono connessi tramite un unico cavo circolare privo di terminatori. Elemento critico: nessuno. Consumo cavo: intermedio. Velocità: max N/2. Robustezza: bassa, è la meno robusta, regge un guasto solo.

**TIPOLOGIA**: La distinzione fra tipi, più che sulle distanze coperte dai singoli link, si basa su proprietà e uso esclusivo dei link.

**LAN**: (LOCAL AREA NETWORK) è una rete in cui i link sono sia di proprietà che di uso esclusivo.

**MAN**: (METROPOLITAN AREA NETWORK) è una rete in cui i link sono di terze parti ma l'uso resta esclusivo.

**WAN**: (WIDE AREA NETWORK) sono reti in cui non ho nè la proprietà nè l'uso esclusivo dei link.

Internet: è una wan, rete eterogenea, con molteplici proprietari, molteplici topologie e molteplici tecnologie. (infrastruttura fisica di rete)

**PROTOCOLLO DI RETE**: insieme di regole formali che definisce in modo univoco e completo un linguaggio e le modalità di comunicazione tra soggetti; un protocollo di rete è un protcollo utilizzato nelle reti informatiche.

In Informatica le comunicazioni di rete seguono il modello standard definito dall'ISO (International Standard Organization) e chiamato O.S.I. (Open System Interconnection) che prevede 7 livelli di elaborazione del messaggio sia in uscita che in entrata. Noi ne adottiamo una versione molto semplificata distinguendo 3 soli livelli:

- applicazione (riguarda i SW utilizzati)

- rete (riguardano la rete utilizzata)

- fisico (relativo alla tecnologia usata)
Kellerian

* West Canterloria
* East Canterloria
* Balteus
* Ailenthia
* Fellawen
* Renenbirth
* Zarenbirth
 **West-East Coastal Distance**
 **North-South Coastal Distance**
 **Approximate Population**
 **Largest Cities**

**Kellerian** (or **Kelleria**) is a large continent located in the south-westernmost region of the map of Dohmunderiah.
Morthington Academy Minotaurs

The **Morthington Academy Minotaurs** are the academic sporting teams of Morthington Academy and are named for the school's mascot, which is a minotaur. The Minotaurs represented the school in several different sports for several hundred years, boasting several championship wins on both national and international levels. The Minotaurs are most well known for their accomplishments in jousting, fencing, archery, and golf.
Wheründia

* Forzengräv
 **Coastal Distances**
 **Approximate Population**
 **Largest Cities**
* Sonorous Point
* Port Brasovarest
* Saint Brittänclair
 **Demonym**

**Wheründia** is the easternmost continent on the traditional map of Dohmunderiah, situated east of Bryuland, south of the Primitus Ocean, and north of the Dionysian Sea. The three countries that have made up the continent since its beginnings include Forzengräv to the southwest, Henahvir to the far north, and Heidesbern to the east. The main language of Wheründian is spoken throughout the entire continent. Wheründian Foilings are also used as a commonly accepted currency throughout the three countries within the continent. Wheründia is placed second in Dohmunderiah in terms of total land mass, just behind Kellerian. It holds the same place in terms of age also closely following Kellerian.
Knights Defixius

The **Knights Defixius**, also known as the Defixius Knights, or simply just the Defixius, was an ancient order of knights dedicated to the servitude of the god Pyrtoral. Originally formed as a tribe of nomadic worshippers of Baltora, the Defixius grew to a very large size and followed the ideals of Baltorianism very closely. Due to this, combat was forbidden, even in self defense, causing much controversy amongst the order after several attacks from barbarians in both Bryuland and Radorah. After an internal struggle, a new leadership of the Defixius came forward, not only condoning combat, but encouraging it. As a result of this, the Defixius would eventually fall to darkness and embrace the Pyrtoralist ideals that had originally caused most of their problems. During its decline, the Knights Kronicha was formed in opposition of the radical practices of the Defixius. The two were at civil war for a long period of time, until the Defixius finally abandoned Baltorianism altogether.

Ever since the Knights Defixius became a Pyrtoralist order, they have always had the main goal of both eliminating Baltoriansim as the main religion from Dohmunderiah, and returning Pyrtoral to physical existence.
Wattpad

¿Quieres **trabajar con nosotros** en la sección de **wattpad**?

**Requisitos**: ***Tener buena ortografía, ser responsable***.

**¿De qué se trata esta sección?**
Nosotros te proporcionaremos nuestra cuenta de Wattpad, tú te encargaras de los proyectos que tengamos dentro de Wattpad, como el actual y único que tenemos del “Concurso escritor”, también te encargaras de responder los mensajes y notificaciones, también publicaras los estados como: link´s de cosas nuevas que hacemos.

**Ejemplo:**

*Nuevo archivo en nuestra enciclopedia! (Con el link de esta.)*

Si en un mensaje o publicación en el muro (Solo wattpad) te piden que le promocionemos el libro, te encargaras de tomar el link de su libro y publicarlo en el muro de nuestro Wattpad. En nuestro grupo de Facebook (Al que te agregaremos) publicaras que ese link quiere promocionarse, los encargados de su sección lo tomaran y lo promocionaran.

No es tan difícil ¿Cierto?

Ahora solo tienes que mandar tu solicitud que te la dejamos aquí abajo y en el link  de Facebook. Lo puedes mandar a un mensaje de Facebook, Wattpad o correo electronico (historias-de-wattpad@hotmail.com)

**Solicitud de trabajo** (Esto es lo primero que debes escribir de todo, este puede ir en la sección: Asunto, si la aplicación de la cual lo manda lo tiene)
(Después de lo anterior escrito, deberás enviarnos tu curriculum o formulario, recuerda que a la hora de enviarlo, eliminaras nuestros paréntesis):

**Información personal**
Nombre:

Fecha de nacimiento(No nos interesa tu edad, solo queremos saberlo para celebrar tu cumpleaños en caso de unirte a nosotros):

**Experiencia profesional.** (Recuerda que este espacio proporcionaras: los link's de una pagina Facebook, Wikia [También nos proporcionaras el link de tu perfil] o/y Wattpad [NO ES TU PERFIL, es una cuneta en la que trabajes o trabajaste creando reseñas o libros donde dabas a conocer los libros para darles publicidad] en los que trabajaste o estés trabajando en caso de haberlo escogido. Una imagen y/o un video editado por ti en caso de elegir CCVisual. Un video reseñando cualquier libro en caso de escoger YouTube [Recuerda que este puede ser editado o no, solo queremos ver como es tu actitud frente a la cámara y tu calidad visual y auditiva]. Un archivo [Puede ser este formulario o un libro x] de PDF creado por ti)
**Informática.** (Proporcionaras tu conocimientos acerca de informática, para los CCVisual, quienes nos ayudan en Wikia, YouTuber's y creadores de PDF es importante tener un conocimiento básico. Esto se explica en la sección de cada uno)
**Otros datos de interés.** (Aquí escribirás algo como: Disponibilidad de horario. Además de mis conocimientos previos, les podre ofrecer mi dedicación en caso de que me pidan aprender algo en relación con mi ámbitos/s de trabajo, etc. Si lo anterior dicho es justo lo que pensaban poner, pueden copiarlo y responder esta sección con este ejemplo. Si no quieren agregar los datos de interés, no lo hagan).
The Academy of Morthington

**Type**
 **Motto**
 **Location**
 **Current Head Master**
 **Student Body**

**The Academy of Morthington**, colloquially known as **Morthington Academy** is a large secondary education school located in the southern Trydgisian town of Sempir Vertus. Morthington is one of the three predominant schools located within Radorah and is known best for its association with mathematics related studies, but also offers many different fields of study including arts & design, language, archaeology, agricultural, and vocational classes. Morthington Academy houses one of the largest publishing and printing estates in the world, known simply as the Morthington Press. Students typically begin attending Morthington at twelve years and graduate at twenty years, spanning their career of study over eight years. Unlike college level schools, Morthington offers two years of basic studies for students aged twelve to fourteen.
Aerda the Shieldmaiden

**Died**
 **Nationality**
 **Significant Other**
 **Religion**

**Aerda the Shieldmaiden** was an øverste in the Trydgisian Clan as well as the first romantic partner of Trydgis Winnekin from approximately 4201 to 4211. Born alone to a single mother who died during her birth, Aerda's chances of survival were very slim from the first moments of her life. The facts of the events surrounding her birth are entirely unknown until she was discovered by a group of roaming hunters, who decided to take her on and raise her as one of their own. Due to this, Aerda's heritage and surname are entirely unknown. Aerda grew to be a very talented warrior and took advantage of both strength and agility. When she met Trydgis at the age of eighteen, the two engaged in what turned out to be an almost fatal sword fight. After the two equally bested each other in combat, Trydgis invited her to join the small band of warriors he commanded. Aerda accepted, and after she improved enough to best Trydgis in a sword fight, she was promoted to his third-in-command, or øverste.

Aerda eventually rose to prominence in the height of the clan and was regarded as the best sword fighter within the Trydgisians. Aerda was killed by an archer during the Retaking of Port Skörg. After her death, she was praised as an influential hero in the events that led to the liberation of Radorah from the Empire of Askeldia.

## History

### *Early Life*

After Aerda's mother was forced to abandon her for unknown reasons, a group of nomadic stag hunters came across her alone, and after some debate, decided to take her to their next location, where they began to care for her as their own. A woman in the small clan, Gakhra, took primary responsibility over her, acting as her adoptive-mother. Around the age of twelve, Aerda turned out to be very skilled with a bow and began to accompany some of the men on hunts. Unlike most women in the hunting clans of the region, she was selected to be a hunter, instead of a gatherer. Aerda would spend the next few years honing both her hunting and fighting skills with her friends in the clan
Temple of the Last Oasis

The Temple of the Last Oasis is a Baltorian cloister located near the mountain village of Senprasmus within the nation of Twunthebor, Kellerian. It served as the capital of Kronichan-occupied Kellerian for several hundred years throughout the Desert Missions of the Kellerian Conquest.

## History

### Pre-Conquest Era

There was not much in the foothills of Mount Senprasiae before the cloister was built, save for the small village of Senprasmus, which was named for the mountain and dates back several thousand years before the Kellerian Conquest. Although Senprasmus is not very populous, and sparsely settled, it is the only area inhabited by humans for several hundred miles, making it a very popular stop for travelers. The short distance between the town and the mountain, which is the tallest in the western realms also makes the town a safehaven for mountain climbers and dwellers.
Trydgisian Outfitters

The Trydgisian Outfitters was a very successful business operated just outside of Trydgisia City that offered several outdoors-related services including guided hunting, mountaineering, and boating trips, associated gear, armor and blacksmithing, and gunsmithing. Trydgisian Outfitters was well known for their advancement in the designs of armor and firearms, making them a leader of the industry during their time.

As Trydgisia City was established in a very isolated area, there grew a need for guided escorts throughout the wilderness to the city and its surrounding settlements due to a large numbers of incidents where citizens would become lost or be attacked. Several small companies volunteered these services and eventually joined together to form the company, making it one of the earliest businesses operating in the Kingdom of Trydgisia.
Dohmunderiah

**Orbital Period**
 **Satellites**
 **Circumference**
 **Continents**
 **Oceans**
 **Highest Peak**

**Dohmunderiah** is the name given to the entire world that was created by Baltora the Divine and the lesser gods and goddesses. In the beginning, Dohmunderiah was forever changing as it was shaped beneath the interaction of the deities. However, since the age of humanity, Dohmunderiah has remained roughly the same, consisting of eight different continents (Kellerian, Eldaragest, Radorah, Shótumria, Wheründia, Bryuland, Drenundia, and the Hanarikar Lands) and three different oceans (Primitus, Secordius, and Ultimus).
Radorah

**Sovereign States**
* Auberdor
* Roravine
 **Coastal Distances**
 **Approximate Population**
 **Largest Cities**
* Trydgisia City
* Marbridge
* Kingsport
* Vallada
 **Demonym**

**Radorah** is a large continent located in the mid-world region, directly south of the Hanarikar Lands and west of Bryuland. Currently, Radorah is divided into four large countries - Trydgisia, Auberdor, Acquirex, and Roravine.
Florilège

**Established**
 **Government**
 **Currency**
 **Official Religions**
* Traisätianism
 **Language**
 **Inhabitants**
 **Approximate Population**
 **Demonym**

The **Kingdom of** **Florilège** *(pron: Floor-Uh-Lay)*is the largest and westernmost nation on the continent of Bryuland. Florilège is situated to the south of Luhtrance, to the east of the Sea of Baltora's Tears, to the north of Shótumria, and to the west of Qortholwyn. Originally founded thirty years before the creation of the calendar, Florilège is the oldest nation in the continent and second oldest within the Wheründia/Bryuland landmass. After the first king of the Florilians was killed in an invasion under the Luhtracians, the second king, Friardoch led the remainder of the government south and colonized much of the Bryush Plains. After reaching the impassable Ezracorté River, King Friardoch established the easternmost border of the nation before returning to the Vathys Fjord where the settlement of Dellichor was established to serve as the nation's new capital. As the nation's capital, Dellichor came to serve as the nation's largest city, followed by Etherealia and Lord's Peak.
Vonazzelo

**Vonazzelo Künstoff** (4183-4210), better known mononymously as **Vonazzelo** was a highly talented fine artist from Amarence, West Wheründia. Known best for his sculptures and carvings, Vonazzelo was also a skilled painter, sketch artist, drummer, harpist, and weapon-smith. Vonazzelo's best known pieces are his series of tobacco pipes, having made a total of two hundred.

## History

### *Birth and Childhood*

Vonazzelo was born to a pair of general store owners on the 9th day of Emylyresus in the year 4183. Originally residing in a small fishing village called Evarra on the coast of the Bay of Ezracorté, Vonazzelo and his family relocated their shop to the city of Amarence after the fishing market flopped in Evarra.

It did not take long before Vonazzelo's talents were discovered through wood carvings which he began to sell through his parents' shop at the age of five. Originally, it was believed that the shopkeepers were importing the art from foreign sellers, but when it was revealed that the carvings were being produced in Amarence, and by a five year old boy at that, their popularity and demand grew intensely, making them very popular amongst the wealthy and art collectors. After making a large profit from the woodworking, Vonazzelo's parents spent ample amounts of money on various supplies to expand and innovate his ambition to artistic work. It did not take Vonazzelo long to master sculpting and painting, which he would go on to produce many of for nearly every monarch in Wheründia and Bryuland.
Ryvenport Tobacco Company

**Founded**
 **Headquarters**
 **Areas Served**
 **Products**
 **Owner**

**Ryvenport Tobacco Company** is a large tobacco manufacturer and supplier located in Ryvenport, Auberdor. Both nationally and continentally, it is the largest single tobacco company. Globally, it ranks as the second largest tobacco company just behind W. P. Tofken's Tobacco. Annually, Ryvenport Tobacco plants and harvests all of its tobacco leaves used in production of its smoking goods. Most other non-tobacco smoking substances are imported from Kellerian. Locally, Ryvenport Tobacco Company operates three different stores in the city of Ryvenport, and five other throughout Radorah. The company owns two international stores as well.

## History

Not long after the end of the Continental War and the establishment of the Nation of Auberdor, a tobacco farmer named Larkind Smout returned to his plantation in Ryvenport from refuge taken during the war. Smout began growing tobacco in larger quantities due to shortages throughout the rest of the nation, and gained a large following as he began to create his own smoking products such as a cigars and pipes. Smout soon took hold of the tobacco business nationally and eventually became the face of high quality tobacco throughout Radorah with his founding of Ryvenport Tobacco Company two months short of a year after his return to Ryvenport.

After nearly five years of business, Larkind Smout had gained enough profit from his ventures to sell the small stone cottage from which he sold his products in northern Ryvenport. In exchange for this, Smout had a large singular building with multiple rooms built in western Ryvenport, where he opened a new, much larger store and began cultivating a new, larger field for his crops. It was around this time that Smout took on a wife and eventually had a child, forcing him to hire a large amount of workers who would eventually turn the new farm into one of the most successful businesses in Radorah.

Around the year of 4280, Larkind began importing exotic tobbaccos, smoking spices, and smoking weeds to his store, attracting several more customers from miles around. With more than enough money to know what to do with, Larkind began funding national militaries and substantially helped many citizens and governments rebuild from the destruction of the war. By the turn of the century, Larkind became the wealthiest man in Radorah, excluding any royalty.
Black Wolf

**Manufactured by**
 **Distributed**
 **Contents**
* 35% Tobacco
* 5% Thoramine

A **Black Wolf** is a type of miniature cigar produced by the Ryvenport Tobacco Company. Although marketed as cigars, Black Wolves, unlike traditional pure tobacco cigars, are composed of high amounts of Ryvenleaf cannabis as well as very small amounts of purified thoramine. Although thoramine is illegal to consume in almost any form throughout the world, Ryvenport Tobacco's high status and monetary influence over politicians allows the exception in their products. Due to its composition, the branding of 'cigar' is inaccurate, but overlooked by very relaxed trade regulations throughout Auberdor and neighboring lands.

There is a large amount of mystery and controversy surrounding the production and consumption of Black Wolf cigars, mainly due to the high level of dangers they present to the human body. Despite the uncanny reputation put off by the product, it has and continues to be one of the greatest selling products of Ryvenport Tobacco, with an average of sixty packs being sold everyday in their flagship store in Ryvenport. Despite being banned in Wheründia, Bryuland, Kellerian, Eldaragest, and Shótumria, Black Wolves hold a strong presence in the illegal drug trade and can be found very easily in these regions.

Their all black packaging and color, along with the high number of deaths associated with the product, gives Black Wolves a very ominous association with death amongst the consumer base. With many average smokers and non-smokers afraid of Black Wolf cigars, those who do smoke them regularly are typically seen as very high-risk and portentous individuals, which has led to cult following of the brand.
Luhtrance

**Established**
 **Government**
 **Currency**
 **Official Religion**
 **Languages**
* Wheründian
 **Inhabitants**
 **Approximate Population**
 **Demonym**

The **Kingdom of Luhtrance** is the northernmost nation of the continent of Bryuland. Since its settling, Luhtrance's borders have remained roughly the same, with the Bay of Ezracorté to the east, the Worshiper's Channel to the west, and the country of Florilège to the south. Sonderance is both the capital and largest city in the country, followed by Black Swan and Forest Village respectively. Economically, Luhtrance is the wealthiest nation within the Wheründia/Bryuland landmass.

## Geography & Climate

With a central-based location on the map, Luhtrance is fairly mountainous especially in the central inland region. Although many of Luhtrance's mountains aren't very tall in relation to sea-level, their great number hinders the small area of flatland within the country. The highest of Luhtrance's mountains is Mount Kentrikos, which reaches a height of 9,573 feet, just ahead of Mount Maláka at 6,685 feet.

Being a very large cape, with only the Luhtracian Archway being attached to the mainland at the southernmost border of the country, Luhtrance is entirely surrounded by water, giving it a very prominent coastline and many inlets and rivers.

Thanks to its location, Luhtrance's ports are very vital and commonly used by traders from the northwest. Most of the northern coast of Luhtrance, espeicially along the Luhtracian Bay, is lined with jagged rocks and very high cliffsides, leaving human activity and settlements very rare in the area. This also applies to much of the east coast of Luhtrance as far south as the area just above the peninsula of Black Swan, which is very flat and ideal for the foundation of the large city that was built on it. Much of the southern and western coast of the country is entirely lined with beaches and wetlands, especially at the mouth of the Mesia RIver.

Strangely, Luhtrance hardly has any woodland at all, with around 9% of the surface being covered by dense forest, mostly located in and around the settlement of Forest Village, hence the name. Aside from most of the mountains and cliffs making up Luhtrance, a majority of the land is either barren rocky landscape or prairies and farmland. Much of the land along the Luhtracian Archway is entirely stone, leaving it largely uninhabited. Much of the land along the southern border is very rich and full of life, leaving it to be utilized by many farms that produce a great percentage of the country's crops.
Arskelan

**Type**
 **Allegiance**
 **Headquarters**
 **Founder**
 **Motto**
 **Engagements**
* Continental Conflict
* Transcontinental Conflict
 **Size**

The Arskelan was the singular name of the united military forces of the Continental Empire of Askeldia and was often simply referred to as the Askeldian Military. Although the Arskelan was not an official military force until 4200, its planning began in 4197 when Diskella Obalenia visited the Defixius Castle and imagined a great and unified military power that would coincide with the Knights Defixius. The Arskelan was comprised of the Askeldian Army, the Askeldian Navy, Diskella's Particular Guard, and eventually the Knights Defixius.

The Arskelan was what became of the Althorian Armed Forces after Diskella was crowned King of Althoria, immediately reforming the forces and implementing his own features. As king of Althoria, Diskella suggested that the advancements made toward a stronger military were necessary to prevent another tragedy like the Regicide of King Elaron II from happening, and to attempt to return peace to the kingdom as it had been during the Irenic Era. In a public statement to the population of Althoria, Diskella stated his reasoning for the strengthened armed forces as a security measure against the Knights Kronicha, who he earlier officially accused of assassinating King Elaron II.

In mid 4200, original organization of the Arskelan was complete after the official alliance of the Knights Defixius. Diskella placed soldiers of noble birth in his own personal unit of knights titled Diskella's Particular Guard while commoners made up the bulk of the units in the Arskelan, which initially totaled around 18,000, making it one of the largest fully paid active armed forces in Dohmunderiah.
Ryvenport

**Type**
 **Founded**
 **Official Religion**
 **Military**
* Armies of Auberdor
 **Approximate Population**
 **Demonym**

**Ryvenport** is the name of a large port city on the southern coast of the continent of Radorah and the Kingdom of Auberdor. Ryvenport is notably the largest port in Radorah and roughly the continent's second largest city. While the permanent population of the city lacks in comparison, the vast number of inns, taverns, and hotels houses several travelers and sailors, giving the town a very large population of diverse origins at any given time.

## History

### *Settlement*

After the original settlers landed in what is presently known as Stead Pointe and Rora's Rock around the year of 636, very few permanent settlements were erected. Most of the travelers, unable to farm the harsh, rocky terrain of the south-west, began to migrate north and east, eventually establishing small camps that eventually grew into towns or cities.

During the first few days of the frozen season of 719, Raykuss Ryven, a leader of a large farming and crafting clan, fled from the northern Nalmorian mountains in hopes of escaping lethally cold temperatures. Eventually reaching the southern coast, the clan decided to settle in what is known today as Ryvenport due to the security provided by the surrounding rivers on all three sides, and the sea on the fourth. Along with this, the clan found it a very convenient location for shipping out their trading goods with their expertly crafted boats, which they soon began to sell from their settlement. After demand grew and others began to row in to the settlement in boats, a small harbor was built and word of mouth soon began to refer to this settlement and its harbor as Ryven's Port, which would eventually be shortened to Ryvenport.

### *Incorporation*

Ryvenport was incorporated officially as a town in year 728. While there was no system of established nobility at the time, Raykuss Ryven took on a title similar to what would be an Earl today.With his wife, whose name has never been found on record, Raykuss began to farm a large supply of the area's produce, heavily focusing on tobacco and wheat, which were two highly demanded and scarecly supplied crops. With the comfort of the income gained through the security in his farms, Ryvenport soon became a large town, welcoming more and more docks and eventually establishing itself as a busy port, welcoming vast amounts of trade from Bryuland, Wheründia, and other economic powers.

## Media

Ryvenport at nightRyvenport dockside in daylightStreet in central Ryvenport
Clan Andrunicus

**Motto**
 **Region**
* East-Isles
* Radorah

**Clan Andrunicus** was a Hanarrian Clan that was very prominent in the East-Isles region of the Hanarikar Lands. Clan Andrunicus was composed mostly of members of the Andrunicus family and their close friends. The clan was involved heavily in Hanarrian politics and
Heidessian Kronicha

**Headquarters**
 **Insignia**
 **Motto**
 **Founders**
* Captain Umular Moraine

The **Heidessian Kronicha** or the **Knights Kronicha - Heidesbern** is the faction of the Knights Kronicha that operates in the Realm of Heidesbern. The Heidessian Kronicha is one of three factions of the order in Wheründia, the other two being the Henahvirian Kronicha and the Forward Faction. Although technically under jurisdiction of the Knights Kronicha, the Heidessian faction operates mostly independently and is afforded much more relaxed guidelines than the other factions, mostly due to the overall lack of ethics and differing morals in Heidesbern.

The faction has existed since 3205 when, stationed at what would become Castle Kronicha in Hunderschön, they were attacked and ousted by large forces of Knights Defixius. Led by Captain Umular Moraine, the some 1,100 knights took shelter at the river town of Burźenvania where Moraine consulted with the governess of the region and was denied assistance after his plea to help retake their castle. The knights were unwelcome in the small town, but were encouraged to set up a camp within the Heidessian Mountains to the southeast, where they would eventually go and construct a new castle.
Cathairian Arms & Armor

**Founded**
 **Located**

**Cathairian Arms & Armor**, often shortened to **Cathairian A&A**, is a well renowned forge that specializes in armor and weaponry located in downtown Cathair Dia. After the opening of the Cathedral of Baltora, Cathair Dia was annexed as the capital city of Acquirex and construction of the Cathairian Citadel soon went underway. Plans for a forge were originally included in the original schematics for the castle, but were soon scrapped after it was realized that no safe ventilation system could be created in the mountain in which the castle was built into the side of. As a result, a large two story smithy was constructed on the street to the north of the castle and was fully furnished to fit the living standards of the king and queen's personal team of blacksmiths, who would eventually go on to produce arms and armor for the city's entire military, along with products for commercial sale.
Clan Winnekin

**Motto**
 **Region**
* Trydgisia

**Clan Winnekin**, also called Clan Trydgis and the Trydgisian Clan, was a Hanarrian clan made up predominantly of members and kin of the Winnekin family of the Mid-Isles. The clan was officially recognized under Trydgis Winnekin with the sponsoring of King Auberda Andrunicus in late 4201, although it can be traced further back through earlier generations of the Winnekin family's leadership. Trydgis' service as chieftain of the clan was short lived due to his migration to Radorah and involvement in the Askeldian Wars. After the end of the Askeldian Empire, Trydgis, now a powerful king, gave much support to his old clan and visited often. Although he never tried to regain his status as the chieftain of the clan, he was always welcomed and treated with honors of such position.

The clan gained status as a royal family clan when Trydgis was crowned King of the Free People of Radorah by Master Ainebrus Alustacrus in the year 4212, and was furthered recognized throughout Radorah with the establishment of its own kingdom -Trydgisia, two years later. For the entire duration of the existence of the Kingdom of Trydgisia, every monarch has had direct relation to the lineage of the Winnekin family, and therefore the clan as well.

Like most clans of the Hanarikar Lands, Clan Winnekin was heavily military-based, and although various non-combatant roles were included, every member of the clan held a rank and could be promoted or demoted based on merit and actions.
The Continental Empire of Askeldia

**Language**
 **Type of Government**
 **Government Head**
* Mádrid Obalenia
 **Religion**
* Krieganism
 **Era**
 **Currency**

**The Continental Empire of Askeldia**, better known as the **Askeldian Empire**, was a regime that, at its point of most influence, controlled more than 90% of Radorah from 4204 to 4214. The empire was based out of its capital of Althoria City and was under the reign of Emperor Diskella Obalenia for its entire duration. Although one of the largest and most influential of government rulings in history, the empire is infamously known for orchestrating the Demiurgic Ravaging under strong ideals of religious discrimination and self-superiority. After the regicide of King Elaron II, his son Diskella took the throne of the kingdom of Althoria and immediately began planning to convert the monarchy into a totalitarian empire, which he would fully establish five years later with the marriage of his wife, Empress Mádrid Obalenia, and the proclamation of Lucréus Verdaniger as Lord-Imperator.
Henahvir

**Established**
 **Government**
 **Currency**
 **Official Religion**
 **Language**
 **Inhabitants**
* Forzenites
* Heidessians
 **Approximate Population**

The **Kingdom of Henahvir** is a nation located in northern Wheründia and is considered to have some of the oldest settlements known to humanity. To the north of Henahvir is the Primitus Ocean, the nation of Forzengräv to the south, and the nation of Heidesbern to the southeast. Henahvir is both the largest and oldest nation within the continent of Wheründia.
Althoria

**Founded**
 **Fate**
 **Government**
 **Currency**
 **Official Religion**
 **Approximate Population**
 **First Rulers**
 **Last Ruler**

The **Kingdom of Althoria** was a large and prosperous kingdom situated in central Radorah until 4204, when it was absorbed into the newly formed Empire of Askeldia, five years after the last king Diskella Obalenia took the throne.