CHAPTER 1: The Last Breath Chapter

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**CHAPTER 1: The Last Breath Chapter** was the first Chapter DLC for *Dead by Daylight*, released on 18 August 2016.
It introduced the concept of Chapter-based DLCs.

It was released free of charge to the Community as a thank for supporting the game in its first two months on the original Steam platform.
Nowadays, the DLC is considered part of the Base Game content and does not require a separate installation.

This DLC features the following content:

* **1** Killer:
	+ The Nurse
* **1** Survivor:
	+ Nea Karlsson

## Description

**Stay sane...**

The Last Breath is the first Chapter for Dead by Daylight. It provides a glimpse of the effect of insanity in its purest and most violent form, as players gets to visit the Crotus Prenn Asylum. You'll also meet a new Killer, the Nurse, and the Survivor Nea Karlsson.

Wretched minds, screaming in the dark can still be heard late at night. A Nurse with an equally distorted mind as those she treated. A Survivor with catlike movements. And an asylum that nobody left sane...or alive.

### The Nurse's Info

**Say Hi to Sally**

To work close to pure insanity is something that consumes the mind – warping it into something odd and feral. Sally Smithson's futile attempts to remain civilised failed, pushing her over the edge, making her “treat” several patients in a much more fatal manner.

### The Nurse's Power

**SPENCER'S LAST BREATH:**

Press and hold the *Power button* to charge a *Blink*:

* *Blink* for up to **20 metres** upon activation.
	+ During the ensuing **Chain Blink Window**, charge again to initiate a *Chain Blink* of up to **12 metres** upon activation.
	+ After either the **Chain Blink Window** closed or the final *Chain Blink* elapsed, enter a state of *Fatigue* (**2-3 seconds**\*).
* Grants **1** *Chain Blink*.

### The Nurse's Perks

***Tracking, Finding and Dismembering***

The Nurse is a horrid creature with a power called Blink, making her able to teleport between two locations. The Nurse can only teleport in a straight line, but teleporting can be linked – making her move across a larger area. The Nurse also comes with 3 new Perks, emphasising on tracking and finding Survivors.

You are acutely sensitive to the breathing of your prey.
\* '''Increases''' the volume of Survivors' ''Grunts of Pain'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\* '''Increases''' the volume of Survivors' regular breathing by '''<span class="luaClr clr clr2" style="color: #e8c252;">0</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">0</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;'''.

You are acutely sensitive to the breathing of your prey.
* **Increases** the volume of Survivors' *Grunts of Pain* by **25**/**50**/**50** **%**.
* **Increases** the volume of Survivors' regular breathing by **0**/**0**/**25** **%**.

Their courage fades in the face of their undeniable mortality.
\* Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">1.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''&#37;''' Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''&#37;'''.
\* '''Increases''' the Action Speed penalty by a further '''<span class="luaClr clr clr2" style="color: #e8c252;">12 %</span>''', if there are '''<span class="luaClr clr clr6" style="color: #ff8800;">4 Survivors</span>''', who are either injured, dying, or hooked at the same time.

Their courage fades in the face of their undeniable mortality.
* Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able **1**/**1.5**/**2** **%** Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of **4**/**6**/**8** **%**.
* **Increases** the Action Speed penalty by a further **12 %**, if there are **4 Survivors**, who are either injured, dying, or hooked at the same time.

Unlocks potential in your Aura-reading ability.
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of Survivors, who are healing or being healed, are revealed to you when they are within a range of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">28</span>''' '''metres'''.

Unlocks potential in your Aura-reading ability.
* The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of **20**/**24**/**28** **metres**.

### Nea's Info

**Nea from Sweden**

Nea had a good upbringing, in a small, rural town in Sweden. She never thought she'd be one of those with baggy pants who's tagging government building in the night. But being uprooted does something to a human, and her parents weren't that understanding to how Nea's life changed. So Nea fled the “normal” life her parents wanted her to live, and took refuge to the streets.

### Nea's Perks

***Staying Under the Radar***

Nea is agile and quick. Years on skateboards and duping cops have made her beyond streetsmart, and as she's often spending days away from her comfortable and safe home, she's clever than most. Nea Karlsson comes with 3 new Perks, emphasising on evasion and speed.

Your agility and cat-like relexes are incomparable.
<p>When falling from great heights, you benefit from the following effects:
\* '''Reduces''' the Stagger duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">75 %</span>'''.
\* '''Suppresses''' ''Grunts of Exertion'' from falling.
\* Upon landing, break into a sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">3 seconds</span>'''.
<p>''Balanced Landing'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Balanced Landing'' cannot be used when '''''Exhausted'''''.

Your agility and cat-like relexes are incomparable.
When falling from great heights, you benefit from the following effects:
* **Reduces** the Stagger duration by **75 %**.
* **Suppresses** *Grunts of Exertion* from falling.
* Upon landing, break into a sprint at **150 %** of your normal Running Movement speed for **3 seconds**.

*Balanced Landing* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Balanced Landing* cannot be used when ***Exhausted***.
Years of evading the cops taught you a thing or two about stealth.
\* '''Increases''' your Crouching Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;'''.

Years of evading the cops taught you a thing or two about stealth.
* **Increases** your Crouching Movement speed by **90**/**95**/**100** **%**.

Long nights out taught you to do a lot with what you have got.
\* '''Increases''' the Efficiency of your Item|Items<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;'''.
<p>''Streetwise'' extends its effect to all other Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location and lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>'''.

Long nights out taught you to do a lot with what you have got.
* **Increases** the Efficiency of your Items by **15**/**20**/**25** **%**.

*Streetwise* extends its effect to all other Survivors within **8 metres** of your location and lingers for **15 seconds**.