recursal/Fanatic-Fandom huggingface dataset:
The Dementor

'The Dementor' is a large galleon style ship. A merchant man that also specialises in taking passengers up and down the Sword Coast. Has also been commisioned to go further on occasion.

**The Crew of the Dementor**

*Captain Pickles - a half/halfing - jolly, but likes coin. Now dead drunk in his cabin all the time*

*First mate Mull-Master - a gnome/human/ogre mix - an odd looking and odd coloured human in effect. Smells of cheese. Went crazy and had to be beaten half to death. Ended up in the infirmary.*

Redthorn, secret Harper Agent

Cook Cookie - female gnome - nice

Midshipman Alise - decent fellow

Midshipman Krondor - female half/orc. rough but funny

Supercargo Flinty 'Dog-gobble' Koople - gnome expert trader. male. chatty and friendly.

*2 burly guards/marines (2 ran off with Jilly) Now getting drunk with the captain*

**Passengers**

Baroness Partik and Mr Nice.

She was guarded by six silent guards but they were killed by the heroes.

Baroness Partik has two servants. Current location unknown.

2 guards and of Mr Baleworth. Location unknown.

2 servants of Mr Baleworth. now with the others in the dining room. Named Gina and Vincent.

Also - Griff, Sparkledingle and Fangornio

**GONE**

2 stewards (now both dead)

*Bosun Bonefinger - a female monk/sailor - appears to hate everyone. Left the ship at Candlekeep. - Replaced by Redthorn, secret Harper Agent*

*Five sailors - 2 of them are Darfallen (sort of seal people) (sailor 6 was killed by Mullmaster while insane)(1 missing day 36)(1 missing day 37) All dead now*

*Gingols the Sane - wizard, going all the way. Dead*

*Yoram Pelloto - rogueish looking fellow. His stowaway mate (or girlfriend) has gone missing from the hold. Hanged dead*

*Jilley Hidescore - ranger. nice half-elf, seeking adventure. Has been sleep walking. (took Jolly boat and left day 35)*

*Mr and Mrs Baleworth - poshos going down to Sasserine. - have 2 guards and 2 servants. Missing.*

*Surgeon Minty - male human - dull fellow. kills more than he heals. drunk. Presumed to have fallen overboard.*
The Prophecy

'There have been kings in Westgate before. Within living memory of some people, such as dwarves and elves. The last king was King Verovan Lorndessar who ruled 1236 – 1248.

It's been Croamarkhs since then.

But this prophecy is ancient! It dates back to the time of King Hygaarth Croam “the Pious” who ruled 75 - 95!

He was a priest of Ilmater, elevated to the throne after battling a plague that nearly destroys Westgate.

From what I gather it was around for many years back then, mentioned in several texts, but then largely forgotten during the time of the Pirate Kings (257 – 429).

Then they were found again and translated by Berneris the Scholar, a nun of Illmater, around the time of the reign of King Temprith Ilistar (756 – 759)

~~

Then one chose of Illmater will come,

On ancient wings and by fated airs decree,

No players proclaim, no fife, no drum,

But by quiet night, by land or sea,

Armlets worn on the wrists, two by five,

Stigmata shown, that all may see,

God magic laid on skin, so men may strive,

to see the barers grace and piety,

Go forth from the temple, o' one marked,

With two of fire and one of sword,

The burden great and the mantel dark,

To seek the advice of the holy word,

In the depths, down below so far,

Sits a spider, or an ancient queen, of thirst unslake,

The ten-eyed crown found in a cavern lair,

Follow the flame to a light-shunned lake,

O chosen one, what doom do the fates bring?

The sacrifice, the suffering eternal,

Broken bones, and life's blood draining,

Soul-gifted to those infernal,

But lo, a king comes, to rule benign once more,

Bearing enchanted sword and divine rod,

A mighty host shining from city and shore,

In the name Illmater, the Broken God.
The Great Forest

The Great Forest

The Great Forest covers most of the continent of Nillamandor and can be considered to include every tree west of Norob.

The Great Forest was home to huge nirrins, oak and beach trees.

The great forest is very goblin infested.

There are several enclaves of druids in the Great Forest.

Has a few elven kingdoms hidden away. Has a range of mountains in its middle. The town of Che is the only human settlement here.

The Kingdoms of Tyra and Foona dwell within the forest.

There are many other small pocket kingdoms, mainly along the rivers.

**From the Island of Dragons:**

It was
an inland forest and much more open to the light. There was some snow in the winter and the Great Forest was cold when the trees lost their leaves, but it never felt claustrophobic, not even in the summer when the trees were in full leaf.

...

Firstly you have to realise that the Great Forest is huge and the biggest population is
goblins. There are elven kingdoms hidden away in its depths though and druidic enclaves and such like.

...

‘Elves don’t really do towns. A family makes a house somewhere and as the family grows this might turn into an estate. Each estate is usually a mile or so away from any

other estate, so elven settlements spread over tens of miles. For a council
though, that’s impractical, so right in the middle of the forest is the nearest
thing they have to a town. And in that town there is a big building where the
druids of the GFC meet. The town, the settlements, the forest, it’s all part of
an elven kingdom called Gressy. Well, calling it a kingdom is a bit much maybe
for a collection of estates that spread over the entire Great Forest. Not very

important to know that I suppose, as the town and the council building is run by a very powerful elven druid called Lilly.’
Veluutha

Veluutha is an elven town very well hidden between the Gulthmere Forest and Orskaun Mountains.

The rulers is known as the High Lord.

There is a large sect of the Eldreth Veluuthra - who are elves that want to erradicate humans from Faerune.

Eldaernth Spellstalker is from here.

Only elves are allowed in the town. Orcs and goblins are killed on sight.
The Words of Gardex Jur'Heer

Now pay heed to my words, lesser beings. I am too old to repeat myself.

The Queen is of great power, and unaided you will not be able to enter her citadel and defeat her.

There are three lords, and each of them holds a magical key. You will need all three of them to enter the citadel.

Dark Lord Vengariss is a vampire, he was once my great-uncle. He has many undead warriors guarding him.

Lady Petal-Ash is a lich and mistress of illusions.

Lord Amber is an undead wizard and cleric of Kiaransalee. He is the most powerful of the three.

To defeat her, you will be greatly aided by performing the three trials of Ghaunadaur.

If you wish to do any of the trials you must first pray to Ghaunadaur at his temple.

We have among us a priestess of Ghaunadaur who can guide you in this, but to put is as simply as I can for your dull wits the trials are of the Body, the Mind and of Pride.

In the trial of the Body you must sacrifice a limb, or an eye. The greater the sacrifice the larger the reward.

In the trial of the Mind you must lose yourself to madness.

In the trial of Pride you must suffer some great humilation or injury to pride.

If all the trials are completed you will become almost invisible to her, or so I am told.
Mufiecats

Castle Mufiecats is a Baronial Seat just north of the city of Timu in Styke.

It is currently not occupied by the Baron of Benbow, instead being used as a nunnery for the Holy Order of the Sister of Eternal Chastity.

From the Fossworld MUD:

Once owned by the despotic, perverted Baron Mufiecats, this castle was converted to a nunnery after his demise. We, the nuns of the castle, the Holy Order of the Sister of Eternal Chastity can ensure you that the practices and deviances
that at one time went on here have had no affect whatsoever on any of the nuns that now reside within!
Pumryh Island

Pumryh Island is a small island in the Diamond Sea.

It has a small village and a temple with a shrine dedicated to Pumryh.

It is a leper colony.

**Fauna**

Home to the unique yodma monster. It is tall and hairy with a huge open mouth of teeth and strong clawed hind legs.

**Pumryh**

In children's stories you've heard wonderful tales of Pumryh's adventures. She, as a
mortal, tamed Oryhip, the Dark Lord protector, to allow the crusading mortals to defeat
the powers of Ick. You wonder how those stories for children represent the truth.
Tower of Cuther

Home to the secretive Cult of Cuther.
Cuther is an Ancient Undead Demon, and God of Evil Magics and Necromancy.

There are three Bishops and one arch bishop at any one time. When the arch bishop dies
another will be chosen from the three.

Vamos the Bishop of Cuther
Costus the Bishop of Cuther
Bakos the Bishop of Cuther

Necromia the ArchBishop of Cuther

They are tolerated in the kingdom of Styke. Speculation is rife as to why this is, but most agree that King Woad lacks the power to remove them, and in all likelihood is paid a substantial rent on the lands surrounding the tower.

It is against the law to strike any priest, even one who worships such and obviously evil deity. However this doesn't stop adventurers from all over Nillamandor from trying to gain entry to the tower. Either to destroy evil or steal the valuable artifacts within.
Luxor

Luxor is a northern kingdom of Nillamandor. It borders Joppa to the south, Vegas to the north and the Lead Hills to the east. To the west it's rugged coast of narrow marshy inlets border the Faravek Sea.

It is a kingdom of man, the people of the region being tall and fare. The men wear long blonde beards and braid their hair. It has a strong judical system. Most towns are walled.

**From the Portal of Returning:**

*Luxor was a flatter land of misty marshes and strong walled towns. The people here were taking on a more northern look, with long blonde beards and their hair tied in braids. However Luxor still had a more modern look and feel to it. In each town we passed through, there was a large imposing courthouse, and a sturdy looking jail.*

*It was him that had introduced the Luxorian judicial system, that although effective, in that in the last ten years it had more or less stamped out fighting between the aggressive thanes, it was still universally loathed. The mainly Luxorian lawyers were a hated class, but generally it was held that they were a necessary evil. The new courthouse, built last year, was situated right beside the castle.*

'*I seem to remember my father saying that Luxor would conquer Vegas, not by the sword, but by cunning.', commented Carab.*

*The courts in Vegas are almost exclusively run by Luxorians*
Westgate Adventure

Young Fenrir and even younger Arahel are teleported to Westgate by Cavu.

They then meet Weynay the Worrisome in Ferbone.

Next they meet Nebulus the Rascal in Westgate.

They are tasked with joining a city faction and decide to go for the Night Masks.

They are unsuccessful in this, but Gelly arrives and tells them of how to find the Night Parade HQ which is the next step in finding the Snake Gate.

As Arahel is sick they decided to go back to Weynay and seek a cure. She in turn tells them to go talk to Nexelmode the Evil who lives in the Cheron Forest region.
Their time here meets with some success, but does include a fight and Harvel losing a foot. Also the Goblin Chief is killed.

They then report back to Ferbone as a snow storm begins.

Fenrir and Arahel solve the 'Duck Mystery'.

Arahel returns to Westgate. Identifies Mr Rattles to be Weynay's former fiance, Sir Radron De Bon

Fenrir discovers the cottage has been burgled.

Later they meet Riz, then hire Fylker as extra muscle.

They all join the city watch.

Fenrir and Arahel attend the party of Lady Dreggleblott and try to arrest her for murder.

Veddic arrives, sent by the Eternal Flame of Waterdeep to see what's going on.

They attempt to rescue the diabalos Bwabazwards from Castle Cormaeril. (To help the Night Parade in return for the knowing the location of the Snake Gate near the city)

This goes wrong a bit and Fenrir is captured. He then summons Bnurgstickslackskin in order to escape.

**Notes**

Go here for all the Westgate Adventure Notes.
The Westgate Coup of Eleint 1377DR

The Coup was instigated by Cavu, using Random as his agent.

Fenrir and Reinward prepared the ground for the coup and started it off.

Raz became king. Thistle Thavalar became queen.

Then a council was quickly formed of:

Palla the Light - the leader of the Mercenary army of Westgate

Lady Sunrise Tylanna of the Seventh Rose - the head of the Temple of Lythander

Gwendeth Thavalar - Great Aunt of Thistle

Mintassan the Magnificent - Powerful local wizard

Prime Minister Nebulus
Vampis Keep

Vampis Keep is a large and forboding castle in the city of Timu.

The current occupant of the Keep is Duke Hengal.

His family are traditionaly just lackeys of the Woad ruling family, but recently
they have been falling out with the Woads as they are very aggressive.

As well as being the Lord of Vampis Keep, Duke Hengal is one of the three magistrates
of Timu. The others are King Woad and the Mayor Gadzo.

There is something sinister going on with Hengal's family, possibly a kidnapping, but at this point no one has figured out what is going on.
The Road to Gosford

The Road to Gosford is a short story set in the Kingdom of Styke.

Sir Nijelle Harlop Bane of Bannoffsmalle has a confusing encounter with his carter when travelling from Port Angel to Gosford.

**Plot**

Sir Nijelle is a some what unwilling travel writer, in the service of Queen Benevolla of Elbonia. He arrives at Port Angel expecting to meet his servant Miffkins, but is instead met by a surly looking carter called Mr Harmos. In a letter Miffkins explains that the carter will take Sir Nijelle to Gosford where Miffkins has secured a guide, a fressle called Candle.

On the journey the fearsome appearance of Harmos terrifies Sir Nijelle so much that he starts to tell lies about his own terrifying reputation back on Elbonia. Harmos, nothing more than an innocent carter then runs off into the night in terror.

Sir Nijelle goes after Harmos and explains he is actually harmles and they continue on their way.
Yacg'harr Island

An island in the middle of the Shining Sea.

Reputedly a 'pirate port'

Is 1 mile by 3 miles

Has two anchorages

Has a small town, called Tumunzah.

There is an inn/tavern.

There are caves that contain the tomb of the Emberknight.

There is the Tomb of Thamas the Demented.

**Demographics**

The town of Tumunzah has 812 residents.

Adding in forest dwellers and hunters brings the island population up to 1015.

Known residents:

Akal Disanz - a dwarf tart

Egnol Galeborn - elf wizard / historian

Silas - historian / drunk

Gyles Finchey - innkeeper

**Food Supplies**

8000 sq feet per person.

3,248,000 sq feet (150 acres) to feed Tumunzah.

The island is 1920 acres in size

They do a lot of fishing and there is a small amount of game on the island.

Rollo has now relocated his 'Island Plan' to here.
Westgate Catacombs

The passages, rooms, caverns, vaults, ossaries, crypts and other things below Westgate.

Orginally simple limestone mines, they have grown into a network of over 200 miles.

There are two main levels, the upper 'Tomb' level which are almost all burial chambers, and the lower 'Catacomb' Level which forms the bulk of the network and is used by many clandestine organisations.

A section of it contains the Court of the Night King.

Other Features:

The Model of Unknown Fortress

Kelemvor Shrine
Voil

Voil is a torturer's assistant in Lysander in Foona.

He helps make a revolver with Shiv, who then uses it to kill King Real.

*He had a strange sort of innocence about him that I found a*
little disturbing. His sweet, if somewhat grubby face looked up at me as I
followed him around the torture chamber and showed me the various tools of the
trade. This poor unfortunate child had probably seen things that people of any
age should never see, and appeared to be deeply traumatised. There was
something in the way he walked, and the slow way that he talked that spoke of
an emptiness within him.
Thunderstaff Family

Includes:

Fenrir Thunderstaff

Baeron Thunderstaff

Elsdon Thunderstaff

Zoltan Thunderstaff

Arsten II

Shalerim

The Thunderstaff Family primarily reside in the Thunderstaff Villa.

**History**

After the death of Berum, the head of the family, there was a power struggle between Arsten II and Shalerim. Shalerim died during the mummy attack on the family Villa and Arsten became the head of the family. He was not much good though as his record shows.

DAY 160 - Names Kanet as his heir. (Kanet is Fenrir's cousin). It should have been Elsdon. Kanet is good, but unremarkable. Arsten did this purely for his own gain as part of a deal to get Kanet's racing stables.

DAY 162 - Arsten raids the family coffers of 5,000 gold to buy studs for the stables.

DAY 166 - Arsten argues with the best magecrafter the family has (Ingrim Halfman) and sacks him. Halfman takes the family to court. Cases like this drag on for life times and can ruin a family.

DAY 170 - Arsten makes a disastrous trade on spoiled goods. Thinking he was making a great deal on potions he actually got useless water. It costs 3,000 gold

DAY 175 - Marle brokers a deal for more mercs and dismisses half of the ones the family have. But the deal falls through and the dismissed mercs are really angry and wont come back until she doubles their wages, kicking off a dispute with the others. The whole debacle costs 1000gp

DAY 180 - Arsten sells off all the caravans for 15,000 gold but puts the whole lot into the racing stable
Ulrim

On the west coast of Styke.

There is a temple to Blimaron here.

Built on top of the old Marathon spa town of Gul.

**Sewers**

Here you can plainly see the truth about where Ulrim has been built. Although the town is fairly large, it consists mainly of cottages and wide paths instead of streets, except for the centre of the town. However, it has extensive sewers, built into the cliffs that the town sits on. Ulrim is infact built ontop of the ancient Marathon spa town of Gul, and these sewers are all that remain of it.
Tyngz

A small border town in Lodz. The last frontier before entering the Norob Forest.

From the Portal of Returning:
*From Bydogoszcz, the largest city in Lodz and a major port on the Frost Coast, we travelled to Tyngz, a small border town, the last frontier before entering the Norob Forest. As we passed the border guards, they issued us with dire warnings and notified us of their belief that no one would ever see us again.*
Westgate Factions

This is only what Harvel knows from being in the city for a year, there is much more he doesn't know!

Main Factions

- Ruler (Croamarkh) - Elected by city council of merchants/nobles. Ratified by civic vote
- Pirates - Samagaer Silverblade is their nominal leader but has not been seen for years
- Thieves' Guild - Night Masks - Said to be the true power of Westgate
- Assassins Guild - Fire knives - work with permission of the Night Masks
- Temples - Typical of large city, most deities are worshipped here. There is no ecumenical council but some alliances.
- Noble houses - Athagdal, Guldar, Malavhan, Ssemm, Thalavar, Thorsar, Urdo, Vhammos. Recent arrivals: Bleth, Cormaeril
- The Watch - about 2000 men under arms. Known to be generally corrupt
- Westgate Mercenary Guild - the main army of Westgate

Minor/External Factions

- Cormyr - represented in the city by noble houses Bleth and Cormaeril
- Sembia - as above, have interests in Westgate
- Wizards - there are a few powerful wizards in Westgate
- The Harpers - Only a few of them about, but they can call on help from outside the city
- Knights of the Shield - an international merchant coalition from the Sword Coast mainly
- The Night Parade - mysterious monster alliance
- Shadow Thieves - West Coast thieves guild
- The Iron Throne - sinister merchant guild
Vinet the Bloody

Vinet the Bloody was a warlock from Waterdeep. He was part of the demon faction.

Initially an ally (of sorts!) of Fenrir, this changed when Fenrir decided to stop being so friendly with demons.

History

Fenrir first hears of him when Dilly Mishelmash gives a list of the last surviving demon-faction people in Waterdeep.

When Fenrir warns them all that they are in dire danger, Vinet leaves the city.

On DAY 174 (2st Eleint)(September) Fenrir meets Vinet in the Dragonback Inn at Daggerford to discuss matters of their 'coven'.

At the same time Tenets O'Fields (another memember of the coven) warns Fenrir that 'Vinet was treacherous and did not wish Fenrir well at all'

When they all eventually arrive back in Waterdeep Fenrir contacts Vinet via messages left in taverns. They then meet at the Hanging Lantern on day 182.

*Vinet had nothing on Hallistar Blatt, but had made contact with a group called 'The Blood Drinkers' who were eager to join their cause. Their leaders name was 'Yarrowroot Palejake'.*

After Fenrir dies Vinet takes over, as Veddic learns:

*We only have a few pieces of this puzzle, but we know she is important because we have heard that a man called Vinet the Bloody is looking for her, may indeed already have her.'* Deverreck steepled his fingers and leaned back in his chair,

*Vinet took over from Fenrir Thunderstaff after his death as the chief of the demon cultists in Waterdeep. You should seek him out first. Another thing, there will, undoubtedly, be blood, and I'd rather not have a trail of it leading back here. While I am always delighted to see you, it would be better if you stayed away from here for a while. Perhaps don't report back until after you have Anya?*

Veddic tracks Vinet to '*ruined tavern near Fish Street in Dock Ward*

Fenrir, Veddic, Corum and Raya then raid the place.

During the attack Vinet dies:

*Meanwhile Corum, seeing no front line fighters to block him, charged headlong at Vinet and cut him down with a few fatal strikes of his long sword. Now dead, it seemed unlikely he would be able to learn the lesson of keeping a man with a shield between yourself and the enemy to be an effective warlock.*
*He wouldn't be telling anyone what he had been up to also, come to that.*
Westgate Food and Culture

**Food and Drink**

Waterdeep food and drink is relatively plain, favouring simple staples, e.g. bread, meat and beer.
For seasoning salt, for sweet things, honey.

Westgate, being as it is, in the middle of Ferune has a much more diverse range of food and drink.

Food is usually spicey and peppery. The bread is commonly in bagette form than the usual round loaf
of Waterdeep. The most common meat is pork, beef is rarely seen. Rabbit is eaten more commonly than
chicken.
Westgate has many rice dishes, such as piella. Rice dishes are often wrapped into flatbreads and
deep fat fried. A common food sold by street vendors in Westgate is a 'Bunny in a Blanket'.
This is a chimichanga with rice, beans and rabbit meat.

Poor people eat flatbreads and rice (often in porridge form) and for meat eat rabbit or even rat.

Rich people eat 'long breads', flavoured and coloured rice, pork and (imported) beef. Usually prepared
in spicey forms

Westgate mainly drinks red wine. Beer is rare and usually imported. Some local dwarves brew their own
beer called 'Badger Fantastic' but is is pricey.

Poor people drink local rot gut red wine (often fortified into port) while rich people drink aged red
wine and sweet sherry.

Everyone in Westgate loves the sweet fortified wine imported from the north known as 'Mederina'.
(Most people think there is a place of this name up north somewhere, but in actual fact this was the name
of the first merchant to bring it to the city. Any palatable imported fortified wine could be called
Mederina.)
It's rather pricey though.

Mostly everyone in the pub drinks the local brew called 'Fastbuck'. It is a cheap, sweet fortified
wine. It is watered to taste.

Local beer is available, but compared to Waterdeep its goat piss.

**Culture**

tba
EpiKnet

*Cet article est une ébauche. Vous pouvez aider Wikia DodoKiki en le développant.*
**EpiKnet** est un serveur IRC associatif français et francophone considéré comme le serveur le plus important du monde francophone d'IRC. Il est notamment connu pour être l'hôte des canaux de discussions Infométéo, Infoclimat et DVB Radio.
Yntar Shieldblazon

A Bard. Expert in Westgage nobility history.

Usually to be found in a tavern.

..DAY 286

They next located Yntar Shieldblazon, a bard, in another tavern and Fenrir asked him a few

questions about Yuan-ti in the city. Yntar remembered some trouble with them about ten years ago,

involving the Fire Knives (an assassin's guild) and activity in the 'crypts', but said he would

need a bit more time to gather more detailed information. They agreed to meet again the next day.

..DAY 332

After work he went to speak to Ynar Shieldblazon, a bard they had used in the past, but he told them

they had probably learned all there was to know in the city about the Magpie Affair.

'Only Dressdelle herself and House Bleth know the rest,' he told them.

DAY 540

     'is the blessing of White Lady likely to work on the Night King'
Trefflemore

This planet is first introduced in Drummond the Intergalactic Robotic Manservant.

Trefflemore is a planet habitable by humans.

The primary race on the planet are Trefflemorians.

The planet has two suns and has forests. The twin suns were a source of religious mania some hundreds of years before the events of Drummond the Intergalactic Robotic Manservant.

**System**

The Trefflemore system is a binary star system.

It has at one gas giant called Rygus which has 42 moons, one of which is called Peh.

Peh is where the Illusian weapons research base is situated, known as the Guild of Liars.
Vaporus

Le **vaporus** est un état de somnolence où un habitant de l'Antre atteint la limite de ses capacités à rester éveillé.

## Symptômes

* Fatigue très forte ;
* Ralentissement des mains sur le clavier ;
* Forte augmentation du taux de luttes, à la fois en lecture et en écriture ;
* Difficulté à garder les yeux ouverts ;
* Tendance à rire bêtement aux blagues bidesques ;
* Oubli de détection de melons tsamma, entre autres ;
* Difficulté voire impossibilité de décoder des luttes.

## Épidémiologie

‎
Le vaporus peut se manifester chez n'importe quel être vivant ayant besoin de sommeil et est généralement présent durablement jusqu'à  l'endormissement de l'individu. La force du vaporus peut évoluer au fil des cycles de sommeil de l'individu.‎
Tomb of Thamas the Demented

Thamas the Demented was buried in a Tomb on Yacg'harr Island.

Some scholars such as Silas know of his history, but to all other dwellers on the Island Thamas is know only as 'The Evil King'.

Inside the tomb was a very complex portal that could teleport the users all over Faerune.

**The Portal**

Here is recorded what is known about the portal system so far:

*Construction*

There are six pillars in two rows of three inside the tomb, thus:

1 2 3

4 5 6

*Operation*

A key that was obtained from the Nameless Monastery may be used to 'set' the first pillar to one of five settings.

or something...

When the key goes in, the barrow 'powers up' with a thunder and lightning storm that lasts 2 to 5 minutes.

The symbols then glow blue.

The selected symbol glows brighter than the others.

Once something (like a finger) is poked through, it won't come back again, unless everything else follows.

The portal selected then remains open for 10 minutes then closes.

Portals can be opened again from the far side though.

..

There was also a portal beside us, glowing blue between two pillars that were similair in construction to those in the barrow. The symbol of the chest was replaced with that of a small hill. (? so it was always a barrow?)

*Locations*

Branch 1 (Green Branch) 5 settings

1 - House        - big ruined mansion - east coast of western Chult - near Mezro

2 - Chest        - all the loots! - just east of island - under water?

3 - Tree        - Black Jungle

4 - Boat        - coast to east

5 - Cave         - coast to east - up from Lushpool

Branch 2 (Yellow Branch) 5

1    -    ? satyr did not return

2 - the small teeth mountains

3 - room, portal, and a sealed door. Near Dalelost. - stone slab, burial chamber style

4 - satyr returns, falls through portal, badly injured, slash marks and arrows in him. Then 3 assassins came

5

Branch 3 (Orange Branch) 5 settings

1  - Snowflake - Icewind Dale area

2  -

Branch 4 (Red Branch)    6 settings

1 Cloud -    ? satyr did not return

2 Rock - rock and earth. bad air

3 Flame -

4 Water -

5 Tree -

6 Swirl -

Branch 5 (Violet Branch) 17 settings    - all in a script

1 - ? satyr did not return

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17
Trullosiae

Mentioned in passing in TMK:

'Where
did you get that, Aster?' he asked.

'A
lady gave it to me,' she had replied. 'A travelling player.'

'Oh
really? The animal is a badger you know. You don't get them here, they are a
Nillimandorian creature.'

She
had lifted it up, pulling on the material, to get a better look.

'What's
the writing?'

The
druid leaned down to take a look, 'It's the royal motto of the kingdom of
Trullosiae. Who was the lady that gave you this?'

'A
lady called Rose. She looked a lot like Mellane.'

'Ahh,
an elven exile then no doubt. The kingdom was conquered by the Nogs a number of
years ago.'
Mr Rattles

Wields a two handed sword.

**History**

Comes whistling to the camp of the Watergate Mob after they have killed a few of Nexelmode's dire wolves.

Leads them to her cave.

Acts as a translator between them and the goblin chief when Fenrir attempts to negotiate a peace with them and the people of Ferbone.

**When the PCs leave the forest he tells them:**

Which one of you idiots attacked Nexelmode yesterday anyway? Lucky for you I was there to save your skin.
She's a lot tougher than you three put together, I can assure you of that, and killing her would only make her angry. She may live in the forest, but she has a long reach, you would do well to make peace with her some time soon. Perhaps bring her a present later once the dust has settled? I know there are many that would think the world would be better off without her, she is very evil after all, but just bear in mind that she holds down this area of the forest. If she was gone, then something even nastier would take her place. She is reasonable to a certain degree, what lies further south is less so.

**Later they learn some of his history - in the gardens of Termadar in Westgate from the gardener:**

Oo-ar! Tis a terrible shame indeed. The statue is of Sir Radron De Bon. As true and a noble knight you could not hope to meet. He has roamed far and wide through all of the Dragon Coast, writing wrongs and thwarting evil. Was engaged Weynay down in Ferbone, a lovely gel. Well, all I know is that he roamed into Cheron forest on some quest and never came back. His family, assuming him dead, erected this statue in his honour. They were so sad though, that in the end they moved back to Cormyr. The lass sends me money, but in truth it is an honour to maintain the statue, I would do it without payment.
Lakeview Security

BADGER

```
Mirror Shades (*Piss-Ant Cop*)

```

```
STATS

points 39

INT  [3]

REF  [6/2]

TECH [4]

COOL [8]

ATTR [3]

EMP  [3/1]

BODY [5]

MOVE [4]

LUCK [3]

```

```
SKILLS

Authority.........[6]

Awareness/Notice{I[3]

Human Perception{E[2]

Athletics.......{R[4]

Education.......{I[5]

Brawling........{R[5]

Melee...........{R[5]

Handgun.........{R[1]

Interrogation...{C[6]

Streetwise......{C[5]

5   2   5   2   4

```

```
WEAPONS          type skl  dmg  #/rof rly

Tactical Baton    MLE   7 3d6+0

Colt.38 Detective  P    3 1d6+2  6/1   V

CYBERWARE

Basic Neural Processor

 -Boosterware x2 - +2 to initiative

ARMOR: Flack Vest,Subdermal,Hvy Pants,

```

```
COMPUTED STATS

```

FINKELSTIEN

```
Cigarette(*Piss-Ant Solo*)

```

```
STATS

points 38

INT  [3]

REF  [7/6]

TECH [4]

COOL [3]

ATTR [3]

EMP  [4/2]

BODY [6]

MOVE [3]

LUCK [5]

```

```
SKILLS

Combat Sense......[5]

Awareness/Notice{I[6]

Weapons Tech....{T[5]

Stealth.........{R[6]

Athletics.......{R[5]

Brawling........{R[1]

Melee...........{R[5]

Handgun.........{R[6]

Rifle...........{R[5]

Submachinegun...{R[4]

3   2   2   3   5

```

```
WEAPONS          type skl  dmg  #/rof rly

Scratchers        MLE  11 1d6/2+0

Tactical Baton    MLE  11 3d6+0

Federated Arms X9  P   12 2d6+1 12/2   S

Styer Aug         RIF  13 4d6   30/20  V

H&K MP-5          SMG  11 2d6+1 30/20  S

Budget Arms Auto3  P   11 3d6    8/2   U

CYBERWARE

Independent Air Supply - 25 min

Techhair

ARMOR: Med Jacket,

```

```
COMPUTED STATS

```

```
HEALTH LEVELS

```

SALLY

```
Tinted Hair (*Average Tech*)

```

```
STATS

points 54

INT  [10]

REF  [5/5]

TECH [9]

COOL [8]

ATTR [4]

EMP  [4/1]

BODY [3]

MOVE [6]

LUCK [5]

```

```
SKILLS

Jury Rig..........[2]

Awareness/Notice{I[2]

Basic Tech......{T[2]

Cyber Tech......{T[5]

Physics.........{I[6]

Demolitions.....{T[8]

Chemisrty.......{I[5]

Teaching........{I[6]

Education.......{I[3]

Electronics.....{T[5]

3   5   1   3   5

```

```
WEAPONS          type skl  dmg  #/rof rly

Vampires          MLE   5 1d6/3-1

Budget Arms Auto3  P    4 3d6    8/2   U

CYBERWARE

Cyber Optic

CyberArm(R)

 -Extension Hand - extends 1 meter

 -RealSkinn - diff 20 to notice

CyberLeg(L)

 -Web Foot - x2 swim speed, +3 swim skill

CyberLeg(R)

 -Web Foot - x2 swim speed, +3 swim skill

 -Reinforced Joints

 -Cybermodem

ARMOR:

```

```
COMPUTED STATS

```
Werren

Female Elf Aristocrat

Courtier in house Malavhan of Westgate. (see Noble Houses of Westgate )

Quotes:

DAY 426 (2nd Mirtul)(May)

He settled on a courtier in the house of Malavhan called Werren. She was an elf, over a hundred (young for an elf though) and reasonably pretty. She jumped at the chance to be seen on Fenrir's arm, a step up for her and Fenrir reasoned that she would do for the time being.

...

DAY 465 (10th Kythorn)(June)

In the evening he met his girlfriend, Werren. He took her out for a meal at a new restaurant, lavishing a hundred gold on the occasion. He decided not to 'despoil' her though, in the end, knowing how much the idea of female virtue was valued in Westgate.

...

DAY 467 (12th Kythorn)(June)

Tonight was the night. Fenrir and Werren spend a decent enough evening at the Croamarkh's house.

...

DAY 469 (14th Kythorn)(June)

In the evening there was a formal dinner at house of the Croamarkh. Lots of food and drink and a terrible amount of fawning praise for the corpulent Croamarkh. Disgusting as it was
Fenrir joined in. He knew what side his bread was buttered on.
He also met the great and good of the city, the nobles and the guildmasters, merchants and scholars. He'd never seen such a shower of bastards he reflected, Waterdeep really was the
City of Splendours compared to the wanton corruption of Westgate.

In the carriage on the way home Werren squeezed his arm and said, 'I do so love you, Fenrir! We are really going places!'

He just looked out the window and smiled.
Zallater

Half-fiend Durgazon

After some talk they learned his name was Zallater and he was the mason of the dungeon.
He asked, 'How are you finding it so far? I'm sorry I had no budget to install any traps. The
client ran out of money.'
'Who was the client?' asked Veddic, 'Was it Freddorick?'
He meant the cleric they had went to see in Hommlet in the summer when they had killed the
two Bullettes.
Zallater would not be drawn on that subject though.

(Also, just to add some additional info dear reader. There was hardly any knowledge of anything
at all in these brave companions. They were not scholars. However, I deduce from the description
that Zallater was a half-fiend durzagon, the offspring of a deep dwarf and a devil, the same kin
as Cavefoot, who was now working as an agent of the Thunderstaff family.)

It was Zallater, the half-fiend durgazon that had been the architect of the dungeon
underneath the 'Devil's Brew Tavern'.

Then later on.......... (at the Gnesher Lodge)

When he was approached the durgazon was somewhat cross. 'Don't use that name here!
What the bloody hell do you want?'
Fenrir explained who he was and that he wanted to find Teru.
'It's cost ya guv'ner!'
'How about ... 5 gold?'
'More like 500!' laughed Zallater.
They haggled, but Zallater's desire for money overrode all of Fenrir's charm and
the price was settled at 495 gold.
Zallater gave him directions to a cave a few miles away.
'Every time he gets spooked, that's where he goes,' explained the durgazon.
William H. McGonagall

William H. McGonagall is a spacefaring nincompoop.

   He appears first in 'Confessions of a Space Librarian' and later in 'Drummond the Intergalactic Robotic Manservant'.

William wears a beard and is a pipe smoker. He is somewhere in his 50s.

He is a lapsed pastafarian.

He is a citizen of the Federation of Planet, Satellites and Orbitals.

**Biography**

**Early Life and Family**

Bill was born in Leatherhead, Surrey, England.

He was very nearly called Jamiroquai.

He has an Aunt ; Mrs Godzilla Vastbiscuit and an Uncle Vastbiscuit.

Bill has an Uncle Harry Potter and a Great Aunt Optimus Prime.

Bill considered his to be an old and well respected family:

*My family had been in the FPSO since time immemorial and while one didn't want to boast about it, my great-grandfather fought at the battle of Tyin (I say fought, 'present at' would be a more accurate statement perhaps. Watching from a safe distance if he had any sense).*

**Career**

In his younger days (thirty years prior to his arrival on Trefflemore) he served five years on a deep space research vessel in the Cygnus Arm. Whatever it was he did on the vessel he had greatly exaggerated it on his CV by the time he got to the University of Plimsil.

Bill served as a 'Librarian and Poetry Officer' onboard the Deep Space Research Vessel, The Hallion for six years.

After that he became the Chair of Ancient Poetry at the University of Plimsil on the planet of Trefflemore. Miss Wittershall, a Trefflemorian, was superior to him.

While at the University he worked on his *magnum opus*, Works of Hadaa Sendoo and his Influence on the Tau Ceti civilisations.

**Interests**

Bill has a love of ancient Mongolian poetry. Sadly his disseration on the subject (a work of years) was destroyed when the Hallion's reactor exploded.

**Romance**

Bill is not by nature romantic but he had a liason with Jean Styler on the Pseudo-Earth planet and was once persued by a Trefflemorian known as Miss Wittershall.
Zort

Zort was a poweful Noggish shaman who, with his co-ruler Tup manage to breifly unite the noggish nations after killing the Usurper.

He is killed by Shiv after the final showdown in Pechenga.

*. I questioned him further on the subject of Zort. It appeared that Zort was quite willing to give the conquering of all the nations of human kind over to his commanders, while he searched for a lost noggish god demon. All contact with this god had been lost around the time of the conquering of Che. It was an unheard of thing, there were ten demon gods of nog, and one had never gone missing before. Sometimes they would take on bestial forms, like at Che, and walk amongst mortals. What was the god’s name I asked? The noble did not know, it was forbidden for anyone other than Shaman to know a god’s name.*
Letter found in Moat House

My Master,

I write to inform you of the latest developements in the Moat House. As expected we have

been attacked by agents of Cavu the Cursed. They have so far not been of any serious threat.

A scout recently returned from the other side, and his report was not good.

I venture to say that the devil brew tavern needs to be kept in line, they are causing trouble

again with their mischeif and I would suggest sending a company of Goldeneyes to keep things

in hand there.

There is other good news, the new dungeon is very nearly complete. Zallater has earned his

bonus...
Werfen

Werfen is a city in Enttland.

**Locations**

The Jade Bridge

Rochen Manor - home to Adea's family.

**Culture**

The guards wear blue and gold livery.

Quote from the Portal of Returning:

*We reached Werfen two leisurely weeks later. As Adea had once predicted, the lands around here were*

      *heavily cultivated, and fields of summer wheat stretched off as far as the eye could see in the fields surrounding the city. The city itself was beautiful, built on a series of hills and ridges from local granite, centring around the palace in the middle, which dominates the skyline as you approach, situated as it is, on a large volcanic outcrop of rock. It is far bigger than Tullis, and it took us long enough to travel through the outskirts, and for want of a better word, suburbs, to the city gates. These areas consisted of pleasant looking cottages and other low buildings. Their owners obviously took pride in their appearance, as many were decked in hanging baskets of flowers, and there wasn't one that didn't have a little garden at the front with gaily-coloured roses or tulips growing in it. When we reached the city gates, the guards motioned us through with a few stern warnings about drawing blades within the city limits. They were dressed in the blue and gold livery of Werfen. They almost didn't seem to be proper guards to me, they were so friendly and courteous, although they did seem a little preoccupied. I thought I might know why. For the last couple of days, the only thing that people had been talking about, in the taverns and inns that we had stayed in, were the rumours that abounded of the Lunarian army preparing to march into Enttland for purposes unknown*

***The Sacking of Werfen:***

*We reached the main square, and looked at the burning palace across from us. It was a depressing sight. The city defences were putting up a brave fight, but they were heavily outnumbered by the Lunarians.*
Yettersnatchen

Yettersnatchen is  brand of coffee.

Yettersnatcher is a place on Trefflemore. It makes good coffee.

From Drummond the Intergalactic Robotic Manservant:

*'Good coffee.' I said as I took a sip.*

*'Yes sir, it is a southern bean. I am lead to believe it originates from Earth but has been bred for the local soils and conditions of the southern continent of Trefflemore.'*

*'Oh, it's Yettersnatchen? You managed to get some then? It has a heady aroma.'*

*'It is much prized for its rich and yet smooth flavours sir, or so it said on the packet.'*
Trefflemorians

Trefflemorians are an alien race first introduced in Drummond the Intergalactic Robotic Manservant.

They are shorter than humans and have green skin.

They primarily live on the planet Trefflemore.

**Religion**

The Trefflemorians of Trefflemore are aethists by law.
Anyone breaking the law and entering into any kind of religous activity risks being burnt at the steak (This is not a typo, it does in fact involve being tied to a large piece of meat).

**Culture**

It is considered racist to refer to them as 'little green men'.

For reasons known only to themselves they find humans attractive and suitable mates.

**Physiology**

Trefflemorians rarely grow more than 5ft tall. They have green skin. They may interbreed with humans due to synchronous DNA.

Named Trefflemorians are :

Professor Proctor

Miss Wittershall
Tullis

Tullis

Tullis is the main port city of Bellavia.

**Locations**

Port Row - *The large rustic building on Port Row, was to all intents and purposes, a house of ill repute.* The bordello is run by a busty woman known as Nymella. It is the front for a theives' guild.

Lies at the mouth of the Dioti River. (first mentioned in Island of Dragons)

**Culture**

pocket romance pamphlets are common in Tullis.

Quotes:

*~It was probably a really dull place. Its capital city was Staturos, but Apic didn't know much about the place as he had spent most of his life in the port of Tullis on the west coast of Bellavia, and he would get all misty eyed when asked to describe it. It was a very busy place, by his account, and quite different from inland Bellavia. A hundred cultures met and traded here, and as a result it had a freedom about it that nowhere else in the world had, apart from some of the island kingdoms. Its streets were narrow, and the buildings tall, like Usak, but the streets were kept clean by the strict rules of the town council. There was a saying, that if you couldn't buy something in Tullis, you couldn't buy it anywhere. It thrived on trade, and the guildmasters of the town allowed the citizens every freedom, as long as it didn't conflict with their solemn, enshrined purpose of making money. As a result, the town was prosperous, and anyone with money could spend it all in any of the hundred taverns and brothels that littered Tullis like raisins in a particularly fruity fruitcake. It sounded a great place, and I agreed with Apic, that we would visit it at our earliest convenience.*

*~The town was very much as Apic had described it to me and I was quiet impressed, I seemed to remember being to Carcassonne in France, and it reminded me a bit of that. Narrow winding streets, with all sorts of wares being advertised for sale, and throngs of people all trying to barge past each other. It wasn't even as dirty as I thought a medieval town should reasonably be, although it was certainly smellier than any Scottish city I had ever been in, with the possible exception of certain parts of Glasgow.*

*~Apic led us directly to a tall house, with lanterns hanging outside and heavy green shutters on the windows. The door was open, and he walked in and gestured for us to follow him.*

From Island of Dragons:

A tavern, named *The Thirsty Dolphin*, which faced out onto the docks of the port of Tullis in the country of Bellavia.
Westgate Government

In 1377 DR.

Since 1248 DR a council of rich, noble merchant families has ruled Westgate. Every four years they elect a Croamarkh.

Many nobles were slain at the Regatta Masquerade (and not rezzed!) in 1369 DR.

So the council is not as stuffed full of nobles as it used to be.

These are the seats and who currently sits in them:

1. Croamarkh - Dreydal Trant - notoriously corrupt (in a barrel).
2. Minister of the Treasuary - Ibana Trant - His daughter.
3. House Athagdal - Urlyvl Athagdal (LN) - (currently acting Croamarkh) Keeps an eye on the watch and the courts, but is mainly interested in furthering his own interests.
4. House Bleth - Arphoind Bleth (LE F9) - leader of the Bleths, a discontented exile plotting against the Cormyr crown from Westgate
5. House Cormaeril - Kargerth Cormaeril (N R7) - head of the Cormaeril house in exile. No friend of Fen's! (crippled)
6. Minister of the Arts - Dathguld Guldar II (N F2) - young party animal type. Very handsome. Seems like a lovely chap.
7. House Malavhan - Thamdros Malavhan (LN F7) - Clever. Close ties to the Mercs guild
8. House Ssemm - Jharth Ssemm (LE F2) - Young, evil looking fellow. Likes to torture people.
9. Minister of Supplies - (and House Thalavar) Thistle Thalavar (NG female) (on side)
10. Minister of Foreign Affairs (and House Thorsar) - Maergrym Thorsar (N)
11. Minister of works (infrastructure) (and House Urdo) - Scirkas Urdo (NE)
12. Minister of trade (and piracy! (wink wink!))(and House Vhammos) - Baerfarnth Vhammos (CN F3

In addition there are several Concejal (Aldermen):

- a Representative for the Temples (Lady Sunrise Tylanna of the Seventh Rose, female paladin of Lathander)

- a Representative for the Merc Guild (Palla the Light, CG female, freewheeling enchanter)

- a Representative for the Watch (Fenrir)

- a Representative for the Mages (Trepplemar the Magnificent, although she would much rather not be!)

For a total of 16 seats in the council.

There are many other minor Concejal, but they do not have permanent seats on the council.