recursal/Fanatic-Fandom huggingface dataset:
IA2

The **IA2** is a Brazilian assault rifle, derived from the FAL, and is replacing it in Brazilian service.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the receiver to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The IA2 has a flip-up rear sight for changing the zero distance on the sights.

### Attachments

* The IA2 can take any Muzzle Device.
* The IA2 has attachment rails on top of the receiver and on all sides of the handguard.

### Magazines

* The IA2 is compatible with the following magazines:

## Videos

H3VR Early Access Update -30- Meatmas Week 2 Roundup, New Handgun and Revolver Controls and FeaturesIA2 -- H3VR Weapon Deep Dive
M1907 Roth

The **M1907 Roth** is an early semi-automatic pistol. Like many experimental pistols from this era, it is clip-fed and has a charging handle. The M1907 Roth was the first semi-auto pistol adopted by a major land army.

## Operation

Button Mapping
 Slide Release
 Fire

### Loading Empty M1907

1. Pull and release the charging handle to lock it open.
2. Grab a stripper clip and place it into the ejection port.
3. Push the cartridges into the gun until the magazine is full.
4. Grab and release the charging handle to close it.
5. Aim and fire by pressing the trigger.

### Loading Partially Full M1907

1. Pull back the charging handle; while it is pulled back, press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls). This will lock the charging handle open.
2. Grab a stripper clip and place it into the ejection port.
3. Push the cartridges into the gun until the magazine is full.
4. Press the touchpad or B Button again to disengage safety and close the slide.
5. Aim and fire by pressing the trigger.

## Attributes

* The M1907 Roth can use any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Devlog- The ULGLIEST Shotgun Ever Made?M1907 Roth pistol -- H3VR Weapon Deep Dive
Lil' Greasy

The **Lil' Greasy** is a fictional machine pistol variant of the M3 Grease Gun. The Lil' Greasy has more compact dimensions and a very short barrel, but still has a somewhat controllable rate of fire.

## Operation

Button Mapping

1. Open the dust cover on the right side of the receiver by grabbing it.
2. Insert a magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull back the charging handle located on the right side of the gun, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The Lil'Greasy can use any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Update 84! - Meatmas Day Goodies!Lil' Greasy -- H3VR Weapon Deep Dive
KWG 1

The **KWG 1** is a fictional shotgun based on a prop gun mockup. It was one of the first fictional guns added to the game.

## Operation

1. Insert a magazine into the magwell, located underneath the receiver and in front of the trigger guard.
2. Pull and release the charging handle on the left side of the receiver.
3. Aim and fire by pulling the trigger.

## Attributes

### Attachments

* The KWG 1 can take any Muzzle Device and Pistol Stock.
* The KWG 1 has an attachment rail on the top and a very small rail beneath the barrel.

## Video

H3VR Early Access Weekly Update -15 - 4 New Shotguns, Flare gun & Tons of 12 Gauge AmmoKWG1 shotgun -- H3VR Weapon Deep Dive
M219 Greaseweasel

The **M219 Greaseweasel** was one of the first grenades added to the game. It is an oversized M67 grenade.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The M219 has a fuse time of 3.3 seconds.
MP412 Rex

The **MP412 Rex** is a six-shot, double-action revolver chambered in .357 Magnum. It never entered into production, but is noteworthy for being one of a very small number of modern revolvers with a top-break design.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist up.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. The cartridges will eject themselves.

If you have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The MP412 Rex is a top break revolver, with a built-in auto-ejector.
* The MP412 Rex can use all Muzzle Devices except suppressors. It can also use a Pistol Stock.

## Videos

H3VR Early Access Devlog- Update 99 Alpha 4 - Grappling Rope Sliding, Fixed T&H Scoring & MP412 RexMP 412 REX -- H3VR Weapon Deep Dive
Harry Wiener

**Harry Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians found by Lakeside.

## Overview

Harry is an "expert" fisherman, who specializes in blast fishing. He teaches the player that the same technique works on Rotwieners, but only if one is a *Master Baiter*.

## Quest

Harry Wiener asks the player to bring him one of each type of pie from Myra Wiener's oven. Each different pie rewards the player with a different grenade:

* M18 Smoke Grenade
* XM84 Stun Grenade
* Mk.2 Frag Grenade
* No.69 Impact Grenade
* Stielhandgranate

## Videos

H3VR - ROTR - Harry Wiener Voicelines

 Characters (general)
G3SG1

The **G3SG1** is a sniper rifle variant of the G3A3 battle rifle. It retains full-auto fire, but is more accurate at long range. The G3SG1 also features an integrated bipod, and when equipped with a scope, its backup irons are still useable.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The G3SG1 is an HK-pattern weapon. The player can do what's called the "HK Slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The GS3G1 can take any Muzzle Device.
* The G3SG1 has an integrated bipod. To use, grab the bipod to deploy, and rest it on any flat surface.
* When the G3SG1 scope is equipped, the iron sights are still usable.
* The G3SG1 can take the following bespoke attachments:

G3 Attachments
 Scope | G3SG1 Scope

G3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope
* The G3SG1 is compatible with the following magazines:

G3 Magazines
 G3A3 Drum | 50

## Variants

### See Also

* G3A3
* H51
* PSG1

## Videos

H3VR Early Access Devlog - Meatmas Week 4 Roundup!H&K G3 A3 and G3 SG1 -- H3VR Weapon Deep Dive
Lee-Enfield No.4 Mk I

The **Lee-Enfield No.4 Mk I** is a British bolt-action rifle, used during WWII. The Lee-Enfield No. 4 was developed shortly after WWI, featuring improved sights and an exposed barrel which fit a new bayonet. Sniper variants were also fitted with a dedicated scope.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.

## Attributes

### Attachments

* The Enfield Scope is a bespoke scope can be mounted to the left side of the receiver.
* The Enfield Bayonet can also be attached to the muzzle, though this bayonet can be applied to any weapon.
* The Lee-Enfield No.4 Mk I can take any Muzzle Device.

Enfield Scope
### Magazines

* The Lee-Enfield No.4 Mk I uses detachable 10-round magazines, and can be reloaded with 5-round stripper clips. The clips can be used to refill the magazine, but there must be a magazine inserted into the rifle to use them.

## Variants

### See Also

* Lee-Enfield Jungle Carbine
* Lee-Enfield Obrez
* Lee-Enfield SwedeMod

## Videos

H3VR Devlog- Alpha 4 of Update 52, K98k, Lee Enfield, Huge Foregrip ImprovementsLee-Enfield No 4 Mk 1 and Jungle Carbine -- H3VR Weapon Deep Dive
G18C

The **G18C** is a modernized version of the G18. Compared to the G18, the G18C has vents built into the barrel to allow for better recoil compensation, as well as an attachment rail under the barrel (more common in later generation Glock pistols).

## Operation

Button Mapping
 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to select your fire mode.
2. Insert a fresh magazine into the pistol's grip.
3. Grab the slide and pull it back all the way.
4. Aim and fire with the trigger.
5. When the magazine is empty, click down on the touchpad or the A Button to eject the magazine.

## Attributes

* The fire selector only switches between semi and full auto. There is no safe setting.
* The G18C can take Muzzle Devices and Pistol Stocks. This version has an attachment rail under the barrel.
* The G18 Ccan take any 9x19mm Glock magazine.

Glock 9x19mm Magazines
 **G18C** Drum | 50

## Variants

### See Also

* G17
* G17 Custom
* G19
* G18

## Videos

H3VR Early Access Update 92 - New Mk18 and M16A4 Models, New Attachments, WIP Feature PreviewsGlock 18C -- H3VR Weapon Deep Dive
M14

The **M14** rifle is an updated version of the M1 Garand. Not only is it converted to take magazines of 7.62x51mm ammunition, it's also a select-fire rifle; however, it was frequently issued with the selector switch outright removed, and full-auto was notoriously uncontrollable. The M14 was selected as the main infantry rifle of the US Military following the Korean War, but it was replaced by the M16 in the middle of the Vietnam War. It has since been used in a supplementary role, primarily as a marksman's rifle.

## Operation

 Bolt Lock
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again for full-auto.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the main hand to fire.

## Attributes

* The bolt can be locked back by holding the bolt open with the off hand, and pressing up/down on the touchpad or the B button on the off hand. The player can then top off the magazine inside.
* The M14 can take any Muzzle Device.
* The M14 has a hidden attachment rail on top of the receiver.
* The M14 takes 10, 20, or 30-round magazines.
* The M14 can be reloaded with stripper clips. The bolt locks back automatically when empty to allow for easy reloads, but a partially-loaded magazine can be topped up by locking the bolt open.

## Variants

### See Also

* M14 DMR (scrapped)
* M1Shorty16

## Video

H3VR Early Access Update -31- Meatmas Week 3 Roundup & Contest Winners!H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!M14 and M1 Shorty 16 -- H3VR Weapon Deep Dive
LAPD 2019 Special

The **LAPD 2019 Special** is an advanced sci-fi revolver with some unique mechanics. The LAPD 2019 Special comes from the movie *Blade Runner*. While it appears in various different sci-fi media, the version in H3VR is unique as it adds rationale to some of the gun's features, such as using a heat sink and a battery-assisted railgun.

## Operation

Button Mapping
 Switch to Railgun Mode
 Change Pose
 Spin Revolver
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Load the cylinder with 10mm DSM shells.
3. Close the cylinder, either by manually pushing it in, or snapping your wrist to the right.
4. You can fire the revolver in its unpowered mode by pressing the trigger.
5. When empty, click touchpad left or B Button again to open the cylinder. Eject the shells either by grabbing the ejection rod in front of the cylinder, or by snapping your wrist downward.

### To Use Railgun Mode

1. First you will need two additional components: a battery, and a heat-sink. Be sure to spawn-lock both in your quickbelt.
2. Insert the battery into its slot underneath the barrel. You should hear a beep, and the lights under the barrel will turn green. Green means a fully charged battery.
3. Press down on the touchpad or the A Button to engage railgun Mode. You will hear the capacitor charge, and an indicator light on the rear of the gun will turn orange. When you hear another beep, the capacitor is charged.
4. Aim and fire as you would normally; the projectile will have a much higher muzzle velocity.
5. Wait for the charge to complete before firing the next shot.
6. You may need to switch batteries when the battery indicator light turns red. However, also watch for heat buildup from the barrel; if the barrel starts to glow or you start to see smoke, stop firing immediately.
7. On the right side of the receiver, open the bolt by grabbing the bolt handle, rotating it up and towards you. The old heat sink will be ejected.
8. Insert the new heat sink and close the bolt. The barrel should return to a normal color. You may need to replace the heat sink again if the barrel is too hot before replacing.

## Attributes

* The railgun system on the LAPD makes it extremely useful, but also high-maintenance; if the player lets heat build up too much, the barrel will wear out, causing shots to be less accurate and the battery to drain faster.

## Videos

H3VR Early Access Update -43- LAPD 2019 Special, C96 Mauser, Wurstwurld AdditionsLAPD 2019 Special - H3VR Weapon Deep Dive
## Trivia

* The LAPD 2019 was the first pistol chambered in 10mm DSM; the Cyber Pistol was later chambered in this round as well.
M340

The **M340** (formerly known as the **Cyber Grenade**) was the first grenade added to H3VR. It is loosely based on the grenades from *Half-Life 2*, which indicate with a pulsing red light the amount of time left on the fuse.

## Operation

Button Mapping
 Remove Spoon

1. Click on the fuse time setting with the touchpad (Classic Controls) or B Button (Streamlined Controls). You can choose between 2-12 seconds.
2. Once you've selected your fuse time, pull the pin.
3. Press the touchpad or B Button to remove the spoon if you want the fuse to start immediately.
4. Throw the grenade.

## Attributes

* The M340 is the only grenade with a configurable fuse time; by default it will have a fuse time of 5 seconds.
* The long fuse time of 12 seconds is beneficial if you want to throw the grenade using the Graviton Beamer.
Laser Sight

**Laser Sights** are attachable to any picatinny rail. Lasers are used to aid in aiming a weapon even when not looking down the sights; lasers work best on targets at point-blank range, as they do not compensate for bullet drop.

Button Mapping
 Remove attachment

The MK 23 has a bespoke LAM attachment that is a combination laser & flashlight. Pressing the on/off button will cycle between modes.

Listed under Laser/Light, the **Micro Torch** is a device that, when attached to a firearm, will create a flame. This is useful in place of a Matchbox or Flipzo Lighter, or for use against enemies in Melee combat.

## Gallery

ANPEQ15LAM MK23Perst3Tactical Laser 1Tactical Laser 2Tactical Laser 3Tactical Laser 4Tactical Laser 5
## Integrated Laser

The following weapons have integrated laser sights:

* Bodyguard 38
* LAPD 2019 Special
* Le Petite Liaison
* Kolibri 9001
* OTS-38
* PMM
* S9R
* Snag Sanger
* Sniper Rifle (Meat Fortress)
* Triple Punch
Backpack

The **Backpack** is an item that fits into the player's back slot on the Quickbelt. The backpack enables the player to carry much more gear than normal; this is especially useful in limited ammo mode, or in scenes where the player would be carrying many items, such as Return of the Rotwieners. The backpack can be obtained from the Item Spawner. As of Update #99, it is a purchaseable item in Take and Hold.

The Backpack works much like an auxiliary Quickbelt; weapons can be holstered and ammo can be spawn-locked.

If you have trouble reaching the backpack slot from behind your neck, try leaning forward and reaching through your stomach to access the slot.

## Backpack A

This backpack has:

* 8 Tiny slots (Five on top, three on the bottom)
* 2 Small slots
* 1 Large slot

## Butt Backpack

This backpack was created due to a community in-joke; a fruit bag was seen in the background of Anton's Devlog, but the letters were obscured and made it resemble the word "butt".

The Butt Packpack has:

* 8 Tiny slots (4 on each side)
* 2 Small slots (Inside the "bag" part)
* 1 Large slot (Bottom)

Butt Packpack from the frontThe original "Fruit" text on one side.The modified "Butt" text on the other side.
## Gun Cases

Large and Small Gun Cases can be equipped in the backpack slot; these can hold several objects at once, but do not act as auxillary quickbelts like the other backpacks do.

Small Gun CaseLarge Gun Case
M1Shorty16

The **M1Shorty16** (better known as the **M1A SOCOM 16**) is a modern variant of the M14 battle rifle; it is semi-auto only, has a shorter barrel, and has attachment rails. Despite the name, the SOCOM 16 was never used by SOCOM. It replaced the M14 DMR when it was removed from the game.

## Operation

 Bolt Lock
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M1Shorty16 can take any Muzzle Device.
* The M1Shorty16 has an attachment rail on top of the receiver.
* The M1Shorty16 can take 10, 20, or 30-round magazines.

## Video

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!M14 and M1 Shorty 16 -- H3VR Weapon Deep Dive
Meat Fortress

**Meat Fortress** is a scene in H3VR that is a collaboration between RUST Ltd. and Valve software, the developer of *Team Fortress 2*.

Meat Fortress lets the player fight in a VR version of a *Team Fortress 2* deathmatch using the stock weapons from *TF2*. However, the player can also use a number of firearms and grenades that are unique to H3VR; these include both variants of the stock weapons for each class, and entirely original firearms that can be used by all classes.

Meat Fortress currently only features Team Deathmatch; the scene will be upgraded sometime in the future to feature more objective-based game modes.

## Scene Lobby

You first enter the lobby area for the scene. On the wall to the left is all of the stock weapons from TF2, organized by which class uses them. To the right are some text tutorials and advice. At the far wall are the game settings.

When equipping yourself, be sure to spawn-lock your ammo, since there's no other way to refill your ammo if you run out.

There is also an Item Spawner to the immediate right of the doorway; you can bring with you any weapon you want, including some weapons made exclusively for Meat Fortress. You can also access the Ammo Panel, which can be used to acquire many different alternative ammunition types for each firearm. Many firearms can also accept muzzle devices, which includes Meat Fortress style suppressors.

## Classes

Players are not "locked in" to a particular loadout when playing Meat Fortress; they can mix-and-match kit as they please. That being said, every single class has at least one alternative to each of their stock firearms, as well as a grenade that is useful to each class.

## Game Settings

Team Deathmatch is currently the only available game mode. Whichever team gets the most kills wins.

## Sosigs

All of the enemies are Sosig variants of the nine TF2 classes. The two factions, Red Hots & Blue Franks, are identical apart from team colors. They all use Sosiggun versions of the stock weapon.

## Videos

Announcing Meat Fortress- A Ridiculous Update For Hotdogs, Horseshoes and Hand GrenadesH3VR Early Access Update 73! MEAT FORTRESS IS HERE! Meaty TF2 Action and full Index Support!
Honey Badger

The **Honey Badger** is an AR15-based suppressed PDW. The weapon uses an AR receiver but is chambered in .300 Blackout, which is a subsonic round that can be suppressed easily and fired from a short barrel. The idea was to create a weapon that could replace the MP5SD by having a weapons platform of similar size, but with better terminal effect. The full-auto suppressed version never made it to production, but semi-auto versions are available commercially, produced by Q.

## Operation

 Mag Release
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The Honey Badger is an AR-pattern weapon. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
* The Honey Badger has rails on the top of the receiver and one under the handguard. It also has a collapsing stock.

## Videos

H3VR Meatmas Round-up Week 3! MEATMAS DAY Gifts Unboxing!Honey Badger PDW -- H3VR Weapon Deep Dive
Mammonth

The **Mammonth** is a fictional revolver from the game *Prodeus*, designed with input from Anton Hand. It is the largest caliber revolver in the game.

## Operation

Button Mapping
 Cock Hammer
 Spin Revolver
 Fire

1. Open the cylinder by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert cartridges or speedloader into the cylinder.
3. Close the cylinder by grabing the barrel and pulling it up, or by snapping your wrist back.
4. Press down on the touchpad or the A Button to cock the hammer.
5. Aim and fire by pressing the trigger.
6. Repeat step 4 between each shot.

## Attributes

* The Mammonth can be fan-fired for rapid shooting. To do this, hold down the trigger, then swipe your hand past the hammer repeatedly.

## Videos

Chaos dimension and Mammonth reveal!H3VR Early Access Update 105 Experimental Build 3- Revolver From HELL!!! (Prodeus)Mammonth revolver -- H3VR Weapon Deep Dive
Grab Ray

The **Grab Ray** is a mechanic to grab objects that are just outside the player's reach. This is convenient for players with limited playspace to move about, or who don't want to reach down for objects on the ground.

The Grab Ray has a limited range of only a few feet, so you still have to be relatively close to the object to pick it up.

## Mechanics

* On Classic Controls, hold down the touchpad/joystick on an empty hand to activate the grab ray.
* On Streamlined Controls, use the B Button instead.

The Grab-Ray will turn from red to blue when aiming at an object. Press the trigger to pick up the object.
IZh-18

The **IZh-18** is a Soviet single-barreled break action shotgun. It is a hammerless, unlike the Throwback Singleshot.

## Operation

Button Mapping
 Fire

1. Press up on the touchpad (Classic Controls) or B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into the chamber.
3. Close the shotgun by grabbing the fore and lifting it up.
4. Aim and fire by pressing the trigger.

## Variants

### IZh-18 20ga

Long barrel version chambered in 20 gauge.

## Video

H3VR Early Access Devlog - Meatmas Week 1 Roundup!Izhmekh IZh-18 -- H3VR Weapon Deep Dive
Meatal Gear RONCH

**Meatal Gear RONCH** is a boss-tier enemy encountered in the Meatmas Cappocoloseum and piloted by The Gronch.

## Strategy

Meatal Gear will walk around the arena continuously, firing its weapons every 20 seconds or so. Meatal Gear's weapons include:

* Front-facing Gatling Guns
* Short-range, 360 degree laser gun
* Stun Grenades
* Homing Missile barrage

### First Stage

The player needs to attack and destroy the radome, the large circular device on the left shoulder. Explosives and Rockets work the best, as well as anti-material and other high-velocity weapons. The LAPD 2019 Special on railgun mode also works well. The Stinger MANPADS is capable of locking onto Meatal Gear, but the missile may miss if fired at a shorter distance.

The Radome can only be hit reliably from the front, making a frontal assault more difficult, especially as Meatal Gear will walk around the arena. Getting to a position with a good firing angle and cover is crucial to winning the fight. It's possible to outrun Meatal Gear's guns, but is not recommended. If you hear Meatal Gear launching its missiles, run immediately, as these missiles will come in at a high angle and likely will reach over your cover. Using the Remote Missile Launcher, however, will allow you to attack Meatal Gear safely from behind cover, and from any angle.

### Second Stage

Once the radome is destroyed, the cockpit will open, revealing the Gronch. The Gronch is slightly easier to hit from the left and right, but is still a much smaller target than the Radome. Continue fighting by shooting at the Gronch until it goes down.

## Trivia

* Meatal Gear RONCH is a parody of Metal Gear REX from the Metal Gear series. The fight in that game is mostly the same as in H3VR.
M72A7

The **M72A7** is a disposable rocket launcher. It is a modern version of the Vietnam War-era M72, featuring a faster rocket motor and an attachment rail for optics. While it is too weak to defeat modern tanks, it still provides a significant amount of firepower in a small package, allowing squads on patrol to engage hardened enemy positions or light vehicles.

## Operation

1. Spawn-lock the launcher tube in your quickbelt.
2. Grab the end cap to flip it open.
3. Grab the rear of the launcher and stretch it out to fully extend the launching tube.
4. Click the safety switch, located just ahead of the rear sight.
5. Aim and fire by pressing the trigger.
6. Throw away the tube and repeat steps 2-5.

## Attributes

* The M72A7 is disposable, much like the Stinger MANPADS. The player has to spawn-lock the tube itself rather than any ammunition that goes with it. Despite having more steps than the contemporary RPG-7, the M72A7 only takes up one quickbelt slot.
* The M72A7 has an attachment rail. Any attachments equipped on it will not be duplicated, so be sure to remove any attachments from a used tube if you want to keep using them.
* Due to the M72A7's compact size, it can appear in the same pool as single-shot grenade launchers in Take and Hold.

## Gallery

M72A7 with rear extendedInstructions printed on the side of the tube

## Trivia

* The M72 Rocket has a model and can be spawned via the Ammo Panel; if the rocket is detonated (via shooting it or heating it up), its "spent casing" model are the rocket's fins.
AK5C

The **AK5C** is a Swedish assault rifle. It has no relation to the AK family of rifles, and is instead derived from the Belgian FNC rifle, being adapted to cold weather. The AK5C is the most recent version of the AK5 rifle and is highly modular.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the receiver to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AK5C has a stock that folds and extends.

### Attachments

* The AK5C can take any Muzzle Device.
* The AK5C has attachment rails on top of the receiver and on all sides of the handguard.

### Magazines

* The AK5C can take the following magazines:

## Videos

H3VR Meatmas Round-up Week 2! Day 12-18s Gift Unboxing!AK5c -- H3VR Weapon Deep Dive
Marshal Ultrashort

The **Marshall Ultrashort** was the first pump-action shotgun added to H3VR. It is based on the FABARM Martial Pro Forces shotgun with a 14" barrel.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

### Attachments

* The Marshall Ultrashort can use any Muzzle Device. It also has an attachment rail on the top of the receiver.

## Video

H3VR Early Access Weekly Update -6 - Shorty Pump Shotgun, M1014 Semiauto Shotgun, and more!Marhsall Ultrashort shotgun -- H3VR Weapon Deep Dive
M1951

The **M1951** is an Italian designed semi-automatic magazine fed pistol chambered in 9x19mm. The M1951 bears many similarities to the M9, but it uses a single-stack magazine.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The M1951 can take any Muzzle Device and Pistol Stock.

## Video

H3VR Early Access Devlog- 2ND MAG IN THE DARN SCOUT FINALLY!!!M1951 pistol -- H3VR Weapon Deep Dive
Gronch Jobs

## Overview

The Meatmas Cappocoloseum, besides being home to The Hungry Games, is also home to the SMEME Marketplace. This is the main hub for earning GBucks and buying & selling Gun Hats. There are 69 gun hats in total to collect of varying rarity.

## SMEME Marketplace

The SMEME Marketplace interface has two halves; the left side of the window shows your current inventory regarding how many gun hat cases, keys, and individual gun hats you own. To spawn an item from your inventory, simply click on its image and it will appear in front of you. You can also sell an item for GBucks by clicking the sell button. Be aware, that if you sell an item that you do not have an extra copy of, it will disappear from both your SMEME inventory and the Item Spawner. Also note that every item is sold for less than its bought for on the SMEME marketplace.

The right side of the window shows all the items that you can buy, and how many GBucks you've earned. To unlock a Gun Hat, either purchase one directly at the market value, or buy a gun hat case (G$1.38) containing a random gun hat, and a key (G$2.49) to unlock the case. Once you've purchased and spawned a gun hat case and a key, insert the key into the case to acquire the new gun hat, which will immediately appear in your SMEME inventory, as well as in the item spawner if its a new gun hat.

You can get free gun hat cases by playing rounds of The Hungry Games.

Gun Hat CaseGun Hat Key
## Gronch Jobs

To earn GBucks, you have to do soul-crushing minimum wage jobs for the Gronch. Next to the SMEME Marketplace interface is the Gronch Jobs interface. To complete the job, you must do the require task within a specific time limit before you're fired; once you've done the task, the firing timer is reset but gets shorter over time. The player earns GBucks once another timer, the time to payday, reaches zero.

Payout is determined by the player's current wage. Each job has a starting wage, though you can increase your wage through promotions; the way you obtain promotions will vary between each job.

Note: You are allowed to bring in any equipment you want into the first two Gronch jobs. Use what's available to you to make the job easier.

Gronch Jobs
 **Turret Testing** | G$7.80
 **Firearm Testing** | G$8.40

## Videos

Update 80- Return of the Cappocolosseum, SMEME Marketplace & Gun Hat Collecting!
M712 Mauser

The **M712 Mauser** is a machine pistol conversion of the C96 Mauser. While there were many conversions made in Spain and China, the M712 is the official conversion made by Mauser to compete with said conversions. It uses a detachable magazine and adds a fire selector, but otherwise has all the same features as the original C96 Mauser.

## Operation

Button Mapping
 Mag Release
 Fire

1. Insert a fresh magazine into the magwell, located in front of the trigger guard.
2. Pull and release the charging handle, located at the rear of the pistol.
3. Aim and fire by pressing the trigger.
4. When the magazine is empty, press down on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to eject the magazine.

## Attributes

* The M712 Mauser can take Muzzle Devices and Pistol Stocks.
* The M712 Mauser can use 10, 20, 30, or 40 round magazines.
* The M712 has adjustable rear sights. To set the zero distance, grab the rear sight, then click left or right on the touchpad or the B and A buttons to adjust. The distance can be set from 50 meters to 500, in increments of 50.
* The M712 can be reloaded with the same stripper clips as the C96 Mauser, but a magazine still needs to be inserted.

## Variants

### See also:

* C96 Mauser
* Mauser Trench Carbine
* Mauser Assault Carbine

## Video

H3VR Devlog- Alpha 3 of Update 52, Mauser & Luger Carbine, Attachable Foregrips and More!Mauser M712 -- H3VR Weapon Deep Dive
Johnson Doppelgroup

The **Johnson Doppelgroup** is a non-profit law firm seeking to take action against the Sampler Platter and Wurstworld.

## Overview

The Johnson Doppelgroup is only mentioned in one message in Winter Wasteland. It is a law firm seeking to take action against the aforementioned establishments due to injuries and faulty teleporters resulting in "horrible, defective doppelgangers, made from reconstituted bulk protein", and provide medical/psychiatric compensation to those affected. It was founded by Johnson, a "horrible doppelganger" caused by faulty teleporters, along with 27 other Johnsons.

 Characters (general)
M26

The **M26 Grenade** is a grenade with a timed fuse between 4 and 5 seconds. It was superseded by the M67.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The M26 has a fuse time of 4 to 5 seconds.
Johnson 1941

The **Johnson 1941** is a semi-automatic battle rifle chambered in .30-06. While not adopted as the primary service weapon for the U.S military during WW2, the Johnson did see limited use by certain echelons of the U.S Marine corps in the Pacific theatre due to its compact size when disassembled.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Place stripper clip into the magazine opening below the charging handle.
3. Push the rounds into the magazine. Repeat with another stripper clip to fill up the magazine.
4. Pull the charging handle on the right side of the gun to chamber a round.
5. Press the trigger on the firing hand to fire.

## Attributes

* The Johnson 1941 Can take any Muzzle Device.
* The Johnson 1941 can hold a third stripper clip in the magazine opening when full, for rapid reloading.

## Video

H3VR Devlog- Alpha 11 of U52 - WW2 Arsenal including 1941 Johnson, Model 38, DP 28 and so much more!Johnson 1941 -- H3VR Weapon Deep Dive
Galil AR

The **Galil** is an Israeli battle rifle based on AK-pattern rifles, featuring improvements such as upgraded sights, an ergonomic charging handle, and even a built-in bottle opener. Galil rifles are made in both 5.56x45mm and 7.62x51mm, as well as in standard rifle, carbine, and machinegun versions. The Galil in-game is the machinegun version in 7.62x51mm.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Press again if you want semi-auto fire.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Galil AR shares many features with AK-pattern rifles. For example, the rifle can mount scopes with a dovetail, a rail on the left side of the receiver featured on many Russian weapons.
* The Galil AR can take any Muzzle Device.
* The Galil AR has a built-in bipod. Grab the bipod to deploy it, then rest the weapon on any flat surface to use.
* The following attachments can be used on the dovetail mount for the Galil AR:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Videos

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasGalil AR -- H3VR Weapon Deep Dive
MP5SP5K

The **MP5SP5K** is the semi-auto only version of the MP5K. The MP5SP5K was designed for the civilian market, stripping out the full-auto capabilities and foregrip of the MP5K, essentially being the more modern version of the SP89 pistol. It still retains many features of the MP5 family of weapons, including the charging handle, ambidextrous fire selector, etc.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The MP5SP5K is an HK-pattern weapon. The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.

MP5 Magazines
 MP5 100 rnd Drum | 100

### Attachments

* The MP5SP5K can take any Muzzle Device and Pistol Stock.

* The MP5SP5K can take the following bespoke attachments:

MP5K Attachments
 Scope | G3SG1 Scope

G3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope

## Videos

H3VR Early Access Weekly Update -20- Suppressors, New Firearms, Better Target System and more!H&K SP5K - H3VR Weapon Deep Dive
I37 Shorty

The **I37** Shorty is a pump-action shotgun that load and ejects from the same port on the bottom of the receiver. It is a shorter-length variant of the I37 Classic that was made after WWII.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The I37 Shorty can take Muzzle Devices.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Kalashniluger

The **Kalashniluger** is a conversion of the Luger P08 pistol into a full-auto SMG, with some AKM parts added in. The Kalashniluger is based on a real conversion made by Herbert Werle. The Kalashniluger actually fires out of the gas tube (with a hole added in the front sight to let the bullet pass through), rather than the original AKM barrel.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the toggle on the top of the receiver and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Kalashniluger is full-auto and without a fire selector. It has a very high rate of fire, and the toggle-lock frequently blocks the sight picture.
* The Kalashniluger has a dovetail on the handguard.

### Attachments

* The following attachments can be used on the dovetail mount for the Kalashniluger:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
The Kalashniluger is also compatible with following bespoke attachments:

AKFore B10AKFore RomanianAKFore SharkGP25 ClassicBayonet AK
### Magazines

* The Kalashniluger uses any Luger-compatible magazines.

Luger Magazines
 Luger Artillery LP08
 MP18

## Variants

### See Also

* Luger P08
* Luger Artillery LP08
* Luger 1902
* Gluger
* Llock

## Videos

H3VR Devlog- Alpha 3 of Update 52, Mauser & Luger Carbine, Attachable Foregrips and More!Kalishniluger carbine -- H3VR Weapon Deep Dive
M9 Cleric

The **M9 Cleric** is a machine pistol conversion of the M9A1. The M9 Cleric comes from the film *Equilibrium*, and features distinctive cross-shaped muzzle flashes from the film.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The M9 Cleric is full-auto only.
* The M9 Cleric has a unique cross-shaped muzzle flash.

### Magazines

* All Beretta 9x19mm pistols and carbines can share the same magazines.

 Cx4 | 30

## Variants

### See Also

* M9
* M92fs
* M9A1
* M9A3
* M93R
* M93RA9

## Video

H3VR Devlog- WIP Machine Pistols, M.E.A.T.S. Progress UpdateM9 Cleric -- H3VR Weapon Deep Dive
## Trivia

* The "Gun-Kata" scenes from the film Equilibrium also inspired the "Cleric" sequences in M.E.A.T.S. Preview.
IPSICK 2011

The **IPSICK 2011** is one of the cursed guns of Update #95. It is a spoof of both the ST2111 and certain race guns, and is chambered in .50 BMG.

## Operation

 Cock Hammer
 Fire

1. Press left or right on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the breech.
2. Insert a .50 BMG round into the chamber.
3. Press the touchpad or B Button again or flick the weapon upwards to close the breech.
4. Press down on the touchpad or the A Button to cock the hammer.
5. Aim and fire with the trigger.
6. Open the pistol again and tip it up to remove the spent case.

## Attributes

* The IPSICK 2011 has an integrated "YOLOGraphic sight", a reflex sight with a holographic "YOLO" image. The second O is the crosshair.

## Video

H3VR Early Access Update 95 - CURSED GUNS UPDATE For Spooktober & New Take & Hold CharacterIPSICK 2011 -- H3VR Weapon Deep Dive
## Trivia

* The IPSICK 2011 is based on Anton's distaste for heavily-modified raceguns, especially ones in bright colors with lots of aftermarket parts.
Mare's Leg 1892

The **Mare's Leg 1892** is a cut down version of the Winchester 1892 rifle, made popular in the TV Show *Wanted: Dead or Alive*. It features a shortened barrel and stock, as well as an enlarged lever loop to make flip-cocking easy.

## Operation

 Flip-Cock
 Fire

1. Insert rounds into the loading gate on the right side of the receiver.
2. Grab the fore end of the gun.
3. Move the firing hand towards the forward hand, then back to chamber a round.
4. Aim and press the trigger on the firing hand to fire.
5. Repeat step 3 between each shot.

## Attributes

* The Mare's Leg 1892 can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.

### Attachments

* The Mare's Leg 1892 can use the W330 Scope and any Muzzle Device.

## Videos

H3VR Early Access Devlog - Holiday Roundup 2Mare's Leg 1892 rifle -- H3VR Weapon Deep Dive
Meatal Storm

The **Meatal Storm** is a community-designed Sosiggun designed for the FUTURESOSIG community contest. It is a squad automatic weapon based on the "Metal Storm" concept; the weapon has 3x5 barrels of superposed loads, allowing it to fire at an extremely rapid rate. The weapon was designed and submitted by u/fuzzydacat.
Grimble Dwimbledoof

**Grimble Dwimbledoof** is a background character in Winter Wasteland.

## Overview

Grimble was one of Hermie Twinklebottom's subordinates. He worked in IT, and likely caused the Bunkers to enter Advent Calendar Mode and seal themselves, though he denied it was his fault.

Grimble is unlikely to have survived the attack on the North Pole.

 Characters (general)
Gatling Gun

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The **Gatling Gun** is a hand-powered Wild West machine gun. Gatling Guns were among the first "proto-machineguns" of the time, typically deployed as artillery units for close-range support. Early Gatling Guns used paper cartridges that were hand-fed by a loader, but later models used metallic cartridges that were fed through a variety of magazines. The only emplaced weapon in the game, it is available exclusively in Wurstworld, the Meatmas Snowglobe and Sampler Platter.

## Operation

1. Grab the rear of the weapon with one hand to aim, and grab the crank handle with the other hand.
2. Rotate the handle clockwise to fire.

## Attributes

* The Gatling Gun has infinite ammunition.

## Locations

* Wurstworld: one in Uptown
* Sampler Platter: one at the Dessert Table
M16A3

The **M16A3** is the full-auto version of the M16A2, used primarily by the US Navy Seals, Seabees, and security units. It is one of the least used variants of the M16.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The M16A3 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M16A3 can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the M16A3 (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
* The M16A3 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* The M16A3 can also use the M203 or M203A1. When attaching a grenade launcher, the M16A3 model adds a grenade sight. This grenade sight is used with the front sight for aiming 40mm grenades.

M203M203A1
### Magazines

* The M16A3 is compatible with the following magazines:

## Variants

* C601
* M16
* M16A1
* M16A2
* M16A4

## Videos

H3VR Early Access Devlog - Update 107 - AR15 Mega Update 1 is Complete!