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Phoenicia: Kingdoms RP Wiki

**Welcome to the Phoenicia: Kingdoms RP Wiki!**For the first time since its conception in 2010, Illian opens its borders to partner with creators both new and old in order to create a unique multi-kingdom environment for writers of all seasons. Immerse yourself in lore years in the making, collaborate with other creators, and utilize the worldbuilding expertise of the minds that fabricated one of the most detailed online roleplay settings to date. Individuals may build what they like within the setting adhering to basic religious, magical, and combat structures put in place for uniformity and ease of interaction while maintaining a respect for the creative liberty of their peers.
## Important articles

Table of ContentsThe ProximaMagic and the PlanesContent Creation RulesCharacter Creation GuideT1 Combat Rules and Regulations

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Titan's Nest

Titan’s Nest owes it name to the gargantuan sized bones from which it is built. An enormous ribcage shoots up out of the ground around the city, sun-whitened and ivory bleached. It is the oldest continuously occupied settlement in the region, having been inhabited since prehistoric times. The people of Titan’s Nest have not altogether forgotten their tribal roots; though they given up their nomadic way of life for an urban one, the hunt remains an integral element of their culture.

An adolescent does not reach adulthood until they have felled a creature that makes a suitable trophy. Titan’s Nest is a city of hunters and trappers, its sailors routinely navigating uncharted ocean territory to pursue schools of whale or other more exotic specimens. Its hunters sometimes range as far as the Forsaken Mountains and beyond in pursuit of worthy game. Nothing from the hunts gets wasted—wyvern heads decorate pillars, mammoth bones adorn the hulls of their ships, they fashion armor from light-weight, durable dragon-scale.

The buildings in the city are a testament to hunts long since passed—roofs and walls are constructed of animal hide or interwoven bone. Titan’s Nest is home to a hardy, adventuring people equally skilled in the arts of seafaring and hunting. They export their furs and hides and cured meats to markets abroad, often preferring to barter goods over coin—gold having little practical value to such an austere culture of survivalists.
The Phylarch

### **Overview:**

The Phylarch serves as the military institution of the Proximian Temple. It consists of two orders that serve very different roles; the Templar and the Crusaders. Collectively, it is commanded by the Primus Aetherius who serves as the highest ranking military officer within the temple’s organization.

Named after the establishment of the Crusader order, the Phylarch has existed—though not in name—since the establishment of the faith as an organized religion. Its members are tasked with the defense of the Faith and the enforcement of its doctrine. They are warriors by profession, trained by the temple in martial combat and bolstered with arcane tools and skills; they are holy knights sworn to uphold the faith and defend those who follow it.

### **The Templar Order:**

As an order, the Templars are an establishment almost as old as the Faith and have existed for as long as the Clergy. They make up the largest portion of the Temple’s militant arm and serve as its primary defenders. Stationed all around Phoenicia, they are tasked with the defense of all Temples, Shrines, and other holy sites and make up the primary defensive force of Nova Carthago.

Though its members consist of warriors of varying skillsets and purposes, they are perceived by the people based on the appearance of their more ceremonial members that parade about temple grounds.

#### Ranking:

Templars utilize a true military ranking structure, with each rank identified by amulets wore around their neck. On the battlefield, cloak colors are used to identify higher ranking officers.

Templar ranks are as follows, listed from lowest to highest: Recruit, Armiger, Ordinator, Errant, Knight Errant, Knight Commander, Paladin, Paladin Prefect, and Primus Aetherius.

Paladin Prefects serve as generals within the organization and are traditionally assigned to command the templar in a given nation or large region. Paladins are assigned to cities or very large temples while Knight Commanders are tasked with command of Templar Barracks at temples.

### **The Crusaders:**

In contrast to the Templars, the Crusaders serve a single purpose—eradication of heresy and the subdual of heretic lands. The youngest establishment within the Temple’s Hierarchy, they were created by the Proximus Vitem Mortem Hadrian Valkyrion after the Vendilyrian Schism as a means of enforcing temple doctrine without the support of the Illian Legion. It is the Crusader order that was responsible for the exterminatus of Torvendis.

As a military organization, the Crusaders are unique in that their ranks consist only of officers. While this was not true at their inception, the change was implemented by the current Proximus, Alexander Valkyrion who did not see the need for a second standing army. Instead, the Crusaders now rely on members of the faithful to take up the call to arms in the event that their order is needed.

#### Ranking:

Crusader ranks mimic Templar ranks and are as follows: Knight Commander, Paladin, Paladin Prefect, and Primus Aetherius. Universally, members of the crusader order are stationed in Nova Carthago unless deployed.
Mina Ashido

### Alias

Ridley Hero: Alien Queen (リドリーヒーロー エイリアンクイーン Ridorī Hīrō Eirian Kuīn)Pinky (ピンキー Pinkī)

## Portrayal

### English voice

Caitlin Glass

Mina Ashido ( Also known as Alien Queen or Pinky) Is a battle character in My Hero One's Justice 2.

## Appearance

Mina has short pink hair with yellow horns. Her skin is a lighter shade of pink than her hair. Her eyes have black sclera, yellow iris and black pupils. Her school uniform looks like any other BNHA girls's uniforms.

### Hero Costume

She wears a dance unitard with blue and purple camo print. Her boots are dark purple with tan toe caps, and soles. On top of her unitard she has a gold vest with a fur scarf attached to the collar. Mina has a white mask that covers the top half of her face making her eyes pop.

## Gameplay

Mina Ashido is a good character with good attacks.

### Gameplay videos

THE BREAK DANCING QUEEN!!! My Hero Academia One's Justice 2 Mina Online Ranked MatchesGameplayMina Ashido Guide!!! My Hero Academia One's Justice 2 Tips & TricksGuideMina Ashido "Pinky" Gameplay - My Hero One's Justice 2- Character ShowcaseGameplay
Rixaera Valkyrion

Rixaera Tairythian-Valkyrion (born: Bychan Bawen) is the wife of Vicante Valkyrion and ruler of the kingdom of Quirin'Tor. She rose to power as the Empress of Vendilyr alongside Vicante and played a major role in the Vendilyrian Schism, eventually being used as a pawn to end the war between Vicante and his brother, Alexander.

Rixaera is currently the Queen Regent of Quirin'Tor and rules in place of her husband Vicante and her son, Khaol Valkyrion. Rixaera is the mother of Aleryria, Alixana and Khail Valkyrion; the fate of her daughters is currently disputed and it is well believed that they were killed during the Schism.

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The Rusty Nail

The Rat's Nest is a warren of the unsavory, but the poor bastards and other criminal sorts who call the area home have as much a liking for a good drink as any other man.

## The Rusty Nail Tavern

### Location

The Rat's Nest burro of Nova Indominatus

Tucked away on one of the cleaner streets in the borough is The Rusty Nail, a tavern owned and operated by Sylus Boarmont, who lives up to his name- minus the tusks. The establishment is small and relatively plain, though one will spot the occasional carving in way of decoration. And there are some basic wards to guard against fires from upturned candles or lanterns. You can never be too careful when catering to the intoxicated masses.

It's not much, but it's honest work, and that is the one thing Sylus cherishes about the place. Any and all are welcome without judgment, and so long as ye pay your tab and don't cause him or his tavern any trouble, Sylus won't look too keenly into your business. But if you stir up a ruckus, he'll have you out on your arse.
Venatorii

Venatorii are demon-like entities whose origin lie in Erebus. Before the covenant, long ago in the age of Avos, the Venatorii roamed the four corners of Phoenicia and tormented the primitive mortals that lived there.

Venatorii have an animal-like intelligence—though incredibly powerful, these dark entities do not possess the mental faculties of truly sentient beings. If they are self-aware, they are only dimly so. They exist only to consume; a Vanatorii’s only purpose is to devour the souls of mortals. In ancient times, it is said that they fed upon the flesh of mankind and drug their victims to Erebus, where they would devour their spiritual essence.

Venatorii take on many shapes and guises—though often they appear only as a writhing, nebulous mass of shadow. They can possess other creatures, and acting as a parasite in their host body, attain a form of intelligence as they corrupt their host and use them as a vehicle to accomplish their main goal—consumption. In a sentient mortal, this corruption is manifested in the form of dark impulses and violent urges. The afflicted individual may show outward signs of corruption—most are driven insane and are reduced to little more than ravenous, feral creatures.

An ancient Venatorri is an exceptionally powerful predator that is capable of wielding living shadow to attack and incapacitate its target. Such beings have a mastery of necrotic forces, spreading decay onto whatever they touch. The air around a Venatorii in its true form is cold to the point of arctic brittleness—and there is always an unnatural perverseness around them.

Venatorii that possess animals or other bestial creatures fully take over their host’s body. These possessed animals are much larger and more vicious than their normal counterparts, appearing as monstrous versions of their former selves—hulking beasts twisted with the chaotic corruption of Erebus. Such creatures often maintain a lair, and their taint usually has a visible affect on the area in which they inhabit—the soil becomes sick, trees wither and die, and a general miasmic stench lingers in the sulfur-rotten air.

There are further tales of Venatorii “touched” mortals—beings who, for whatever reason, have come into contact with a Venatorii and walked away tainted, though unpossessed. Their bodies are mutated and their minds are afflicted with the infernal touch of Erebus’ eldritch energy.

The Proximian church maintains to this day that since the Covenant was established, Venatorii do not and have not crossed the barrier of the Incorporeum. They dismiss such tales as wild superstition, and point to rational explanations such as the use of Arcanum Interdictum to explain such bizarre manifestations of corruption.
Viper

**Master Viper** Is One Of The Supporting Characters Of The Kung Fu Panda Franchise. She Is A Member Of The Furious Five & The Daughter Of Great Master Viper, As Well As One Master Shifu's Students At The Jade Palace. She Is A Master Of The Viper Style Of Kung Fu.

## Biography

On The Day She Was Born, Viper's Parents Were Disappointed To Find Out That She Had No Fangs, Seeing This As A Sign That She Could Not Become A Warrior.

## Trivia

* Viper's Battle Weakness Is Frontal Attacks.
* In Real Life, Real Snakes Don't Actually Have Eyelids, So Viper Shouldn't Be Able To Blink Or Sleep.
* Viper Is The Only Member Of The Furious Five To Canonically Have Siblings. The Rest Are Presumed Only Children.
* Viper Was The Most Difficult Character To Animate.
Naga

The Naga are a sentient, serpentine race occupying the singular lake and river which cuts through Illian’s Savage Lands. The eldest of the known races, their culture dates back farther than any current empire.

## Appearance

Generally speaking,the Naga appear as giant serpents with vaguely humanoid features. The move with the uppermost portion of their body held vertically and have either two or four arms that function just as a human’s would. However, their hands have only four fingers, each of which end in long tapered nails. Their faces resemble that of a snake with short, angular skulls and nostrils cut liks slits in the center just between their large, diagonally oriented eyes. Their length, and therefore height, varies greatly. In general, they are anywhere from 10 to 16 feet long and are capable of vertically lifting up to half of their length so as to be on even terms when speaking to bipeds. Their voices are innately hypnotic.

## Homeland

Naga hail from the Che'Huatl river which long ago cut a system of canyons through the middle of the Savage Lands’ desert. They are most prominently concentrated in Quetz’A-Telako, the city they built on lake Che’Huatl, which is named for the river which birthed it. The lake lies at the innermost end of the river.  The Naga also man Arx Vesuna, the fort built into the canyon above the lake by the Illian Empire when the Savage Lands were claimed.

## Culture

Naga approach life like a challenge; they aim to master and shape their world just as the waters of the Che'Huatl have conquered the rock of the canyon. Strength and endurance are the height of virtue, alongside a deep appreciation for their environment for providing both obstacle and sustenance. Consequently Naga are highly competitive and can be zealous in their pursuit of accomplishment. They defer to mastery rather than age. This drive, in ages past, lead the Naga to explore and expand. They once held sway as far as the Agrio Dasos and clashed with the Djinn, who they recall as enemies still. The Naga most frequently clash with the Efreet who are descendants of the banished Isati Djinn remnant.

## Religion

While the Illian Empire is a Proximian nation, the Naga religion deviates in form while holding true to much of the overall tenants of the Proxima. Rather than telling of a long ago battle between a dragon and a phoenix, their lore tells of an eternal battle between two serpents. One serpent represents the day, one night, and if ever the great life-giving serpent loses the battle, the sun will cease to rise. Quetz'A-Telako was built around the first temple to the sun serpent Itzamma who possesses traits similar to that of Sanctus Arduro, whereas the night serpent, Kukulkan, is distinctly similar to Invictus Tenebros. Their faith is symbolized by the ouroborian depiction of two entangled snakes devouring the others’ tail.
Castus Veneratus

The Castus Veneratus is the highest-ranking member of the Clergy in the Proximian Faith. The Castus Veneratus is responsible for the maintenance, placement, and hierarchical administration of all Proximian temples, convents, holy sites and places of spiritual significance.

The Castus Veneratus, as well as the Proximus Vitem Mortem, are the only two figures who are capable of translating Divine Prophecy.

 It is the duty of the Castus to ensure the maintenance of all locales associated with the Faith, the collection of tithes, and the finances for each temple. It is within the right of the Castus Veneratus to appoint members of the clergy, including the appointment of members to various Orders within the Temple.

The Castus is second only to the Proximus Vitem Mortem in interpretation of The Proxima: and its holy rites and rituals. It is within the responsibilities of the Castus Veneratus to ensure that all Faith-based rituals are adhered and executed appropriately.
Fleur De Lys

Fleur De Lys is a female character and is a minor character in Minibellies.

## Personality

Fleur De Lys has a very cold and distant behavior, very rarely showing her emotions towards others. She is consistently serious, organized and diligent. She is also a sociopath and psychopath, as Fleur De Lys does not seem to care about the consequences of her terrible actions even when her actions affect even her. Fleur De Lys also oozes sadistic joy in deceiving and manipulating others for selfish reasons. She is a raccoon, she is also an animal that detests humans, although not on the same level as Lourdes Pudding, but detests them for the fact that humans treat animals badly, it is believed that this is the main reason for Fleur De Lys to hold a grudge and deep hatred towards humans.
Arx Vesuna

The Savage Lands are known for unforgiving terrains and blood-baking temperatures, but tucked within the northern canyons is a pocket of reprieve in the form of a Lake Che'Huatl and its surrounding shores. But Che'Huatl lies at the base of the deepest of the canyons, and to reach it, one must pass through the Naga guarded gates of Arx Vesuna.

Carved from the very cliffs into which it is built, the fortress is a breathtaking testament to the skill and sheer will of the Empire. The one road leading to the stronghold is wide and paved with a unique variant of cement mixed from the dirt of the desert.  It leads directly into the enormous arched gateway which guards the entrance into the canyon. The arch forms the mouth of a tunnel which empties into the main thoroughfare uniting the northern and southern canyon roads.

Directly opposite this thoroughfare is the main face of the fort, which is fully encircled by carved sandstone walls. The second inner gate is guarded on either side by towers. Due to its location at ground level, it is the easiest and broadest point of entry into the fortress. The second and third gates are elevated above the northern and southern roads as they branch from the main thoroughfare. Each opens at the end of a bridge connecting the fort to the canyon walls. The excavated chambers across the bridges act as auxiliary space for the fort and as housing for soldiers’ families and others who prefer not to live directly on the edge of the lake below. Once inside the gate, newcomers are shocked to discover a veritable paradise. The air is no longer dry, and greenery creeps up and along the heights. Taking either the southern, left or the northern, right roads will lead one down into the city nestled into the canyon’s bedrock.

Arx Vesuna is commanded by the Naga, who likewise make up the largest portion of its forces. As the dominant power in the lake valley, it was only fitting that they were granted command after Illian forces had successfully conquered the area and began construction. It is their duty to maintain order among the various peoples who now call the canyon home, at task which is frequently challenging due to the inevitably meddlesome interference of the capricious Efreet who feel that Che'Huatl canyon is as much theirs as the rest of the Savage Land deserts. But the majority of inhabitants, who do not see Arx Vesuna as an affront to the Efreet tribes, are grateful for the protection and order the stronghold offers.
Tribune of Nova Indomitus

Banner of Nova Indomitus

The Tribune is the autocratic dictator of Nova Indomitus. The current Tribune, Azazel Valkyrion, seized power when he returned from Erebus 50 years ago. He declared the city independent from the Imperium, and has ruled it as a sovereign city-state ever since. The Tribune’s powers are vast, and the structure of Nova Indomitus’ government is based solely on his whim. The Tribune is the de facto director of the Scarlet Vault, as its Praesidium is appointed by Azazel. Patrician families hold influence in the city due to the temporal power and wealth that they have accumulated, but there exists no formal method to address any grievances against the city’s government.
The Five Dragons

The Five Dragons refer to the collective economies of Nova Lumia, Silverwall, Seacastle, Highlake, and Titan’s Nest which have, in the recent few centuries, experienced rapid economic and industrial growth as well an increase in the standard of living. Nova Lumia and Silverwall have emerged as global financial centers whereas Highlake and Seacastle have developed into world-leading manufacturing centers courtesy their various cottage industries and vast pools of skilled artisans. In terms of tonnage, more raw material passes through Titan’s Nest than any other port on the Illian coast, although these items are typically low-cost materials that are expensive to transport and do not yield substantial profit except in bulk-goods such as timber and marble, for example.

Much of this growth has been attributed to the Great Peace of the Empire’s golden age; with few external threats, the cities have been able to devote resources to non-military applications. Perhaps more importantly, the world has expanded in the last two hundred years—the discovery of a third continent has yielded emerging markets with the Five Dragons were eager to exploit. There has been a ripple effect in the trade-zone; where one city grows in size and wealth, it has more wealth to import goods being shipped out by its neighbors—this in turn creates more wealth and more activity as the industries in their respective cities continues to grow.
Shadowvine

Shadowvine is an exclave of the Imperium that is separated from the body of the Illian Empire by the nation state of Cycien. Though it is not the Northernmost tip of the Empire, it is the most Northerly territory of the Empire that is continuously settled. Its geography is even more rugged than Cycien’s, existing almost entirely within the peaks of the Forsaken Mountain range. The Northern tip of Shadowvine lies beyond the mountains, touching the beginnings of the Frozen Wastes. This land is within the auroral zone, and the sky is routinely lit in pale acid-green lights caused by solar wind and interference in the magnetosphere. The majority of Shadowvine’s population lives in the Southern half of the country, which boasts a milder temperature than the absolutely arctic North.

Shadowvine and Cycien have clashed in a series of documented wars and skirmishes, and the martial history of the two governments have both influenced each other. Shadowvine forcibly occupied Cycien in ancient times. The last war between Shadowvine and Cycien ended in a ceasefire—as an Imperial possession, the Illian Empire is technically still at war with the Anchorite Kingdom, though no skirmishes have occurred for hundreds of years.

The principality of Shadowvine is ruled by a military junta, and martial prowess dictates status within their war-like society. As a frontier province, the principality of Shadowvine is subject to frequent incursions of Tribal Orc and Human warbands that hail from the Frozen Wastes. These incursions are often little more than raiding parties, and the raiders often only target small, undefended villages. The huge tracts of the Frozen Wastes make chasing down such warbands a logistical impossibility, and so the problem persists for now.

Shadowvine society is centered around individual martial prowess—debts and grievances are often dealt with by dueling. Even Shadowvine’s judicial system is based around this concept; guilt and innocence are determined in a trial by combat. Personal and family honor are of paramount importance, and some clan grudges date back centuries. There are clans within the kingdom that exist in an honor bound state of quasi-war—with duel challenges being issued and deaths being avenged in a cycle that shows no end in sight. Sometimes, these blood debts result in the open warfare of two families.

The country of Shadowvine boasts many magic users, but their magics are almost all centered around increasing the martial potential of the user or others. It is considered unmanly to kill a foe from range—only the lesser classes make any use of ranged weaponry. Their sorcerers are clad in armor, not robes. They augment themselves with supernatural prowess, and apply a variety of magical effects to the armor and weapons.
Sunny Flare

Sunny Flare is a female human and a student from Crystal Prep Academy. She is a member of Shadowbolts and who appears in Equestria Girls: Friendship Games, as secondary antagonist, in Dance Magic, she and Shadowbolts (Lemon Zest, Sour Sweet and Sugarcoat) appears to main antagonists turned supporting protagonists. Sunny has three daughters in Equestria Girls New Generations: Sun Breaker, Sole Sunny and Dazzle Flare.

## Personality

Sunny Flare is portrayed as being the most poised of her teammates, sharing some of Rarity's elegant and self-confident mannerisms, but with a more arrogant, rude, and aloof demeanor. She also shares her school's competitive streak, poor sportsmanship, and willingness to manipulate others to achieve their goals. Later on, she reveals a more conscionable side to herself when she accosts Principal Cinch for running away after her actions put both schools in danger, and later when she joins her team in rescuing Canterlot High's students.

### Personality in Fanon Series

Sunny is now a mother to three daughters, she is now more generous and fashionable than ever. Although, she has a rivalry with Sole Sunny, who has her aloof and competitive demeanor from when she was a villain in the Friendship Games. She usually gets along with Sun Breaker who is the nice one of the daughters. Dazzle Flare once had her competitive demeanor until it changed, thanks to Sun Breaker. Sunny loves her daughters so much and tries to get Sole Sunny to the good side.

## Gallery

Sunny Flare in Dance Magic.Sugarcoat, Sunny and Sour's evil smile.Shadowbolts's evil laugh.Sunny, Sugar and Sour's evil laugh.Sunny Flare's evil smile.Sunny Flare happy.Sunny Flare happy and redeemed.
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Vendilyr

Vendilyr is the second largest nation on Iradeth at roughly half the size of the Aenean Empire. Culturally, they follow the Proxima and do not allow freedom of religion, a key tenant in the negotiations from the Vendilyrian Schism. Once the largest Principality in the Illian Empire, Vendilyr's greed has watched them take an enormous step back on the world stage.

Following the coronation of Magnus Basileus Vicante Valkyrion whom had been Prince of Vendilyr, the Illian Empire was disbanded only to be ruled under Vendilyrian banners. The Proxima was outlawed, and the upper heirarchy of the faith banished or executed. This event has come to be known as the Vendilyrian Schism, and was ended with Alexander Valkyrion's return to Nova Carthago along with years of bloody conflict.

Culturally, Vendilyr operates off the feudal system and so has no standing army of note. Instead, their central government operates as a monarchy and relies on feudal lords to rally troops in defense or offense as policy dictates. Frequently, Vendilyr has been unable to field an invading force due to the unwillingness of its lords to participate. Its economy is driven through farming and trading, leading to a disinclination of its lords to wage war for fear of harming trade agreements with foreign nations that line their pockets.
A page about your topic

Welcome to Terranostra. A land of twin continents, political tyranny, and magic gone awry.

The year is 112 p.v.. The start of a new age that began when the Great Archmage Zol Steelsword banded the nations of the realm together to fight back the Demons of the Hellcloak Plague, a force which nearly consumed the land. This was the beginning of the Stonesheild Accord, an alliance of all major races and nations under one banner, and ruled over by the Steelsword family.

For centuries Magicka coursed through the veins of this land after the discovery of the Grand Font of Magika in the northwestern regions of the Westlands nearly three and a half centuries before. Magic was practiced openly and freely and those who had mastered their unique handlings of these magics were often celebrated to the likes of demigod status.

The combination of the sciences and magical forces ushered in a new era of prosperity in the Westlands the likes never seen before. Times were peaceful and merry. The people did not want for much during the rule of the Elden King Sorel Steelsword, son of Zol, during the second era.

This is not the second era… Since the brutal takeover of the throne by the Bloodking Baelin Steelsword, the youngest son of Elden King Sorel Steelsword, the practice of magical arts has been banned and outlawed -- studied and used only by the Bloodking’s personal court of dark Warlocks. Wizards have been forced to give up their studies; their scrolls and magical tomes burned to cinder -- and gifted sorcerers are hunted down like dogs by the Bloodking’s forces along with loyalists to the previous crown.

King Baelin, in an act of either madness or desperation, went as far as to destroy the Grand Magika Font, in an effort to stem the accessible flow of magical energy. Corrupting the surrounding lands with a mysterious dark force and essence, the everlasting effects of which are still unmeasured.

Baelin rules with fear, and those who have risen up against him have done so in folley; the leaders of such doomed insurrections, seeing fates worse than death… or so has been rumored. And yet... life goes. Most townships of the Westlands have had no other choice but to obey the rules of the new regime. They disband their mage’s guilds and burn literature that remotely hints of spells or incantations. Only a handful of tomes have been seen carted away by Baelin’s personal forces, and even fewer have been whispered missing or vanished into urban legend.

The villages and townships of the Westlands live under strict rule and heavy order; taxed more than necessary, and watched over by the crown’s discerning eye.

Far to the east, however, and out of the immediate view of the Steelsword empire, lay the affable continent of Eastwind Downs. A rural and plentiful land bisected by the Flamestride Mountains; where the Steelsword Empire ends and the Uncharted Wyldlands begin.
The Valkyrions

*Potius Mori, Quam Foedari - Better to die than to be dishonored.*

The Valkyrions are the most prominent *Gens Nomen* in the Illian region. A *Gens Nomen* is roughly equivalent to a combination of family, clan, and dynastic house; the concept is culturally unique to the peoples of the Illian Empire and its former possessions. Members of a *Gens Nomen* all claim a common ancestry without necessarily being biologically descended from the claimed ancestor. An individual may be born into a particular *Gens Nomen*, or; through faithful service and outstanding displays of Virtues, be adopted. All existing members of the Gens Nomen recognize the adopted individual as a member of their bloodline upon adoption.

The Valkyrion *Gens Nomen* is the backbone of the Illian Empire’s religious and imperial authority. It is through Valkyrion disputes and Valkyrion alliances that much of the known world has arrived at its current geopolitical landscapes. Often, the disputes and alliances that shape the Illian Empire occur within the ranks of the Valkyrions themselves.

Since their inception, the Valkyrions have enjoyed almost uninterrupted control of the Illian Empire’s major offices. Only the year of five bad emperors disturbed this status quo; a situation that was quickly remedied and has remained unchanged since the correction took place. Further, the Valkyrions have held a strangle-hold on the Proximian Church for millennia. The Magnus Basilius of the Illian Empire, the Proximus Vitem Mortem of Nova Carthago, and the Tribune of Nova Indomitus are all members of the Valkyrion dynasty. The principality of Canaan is the Valkyrion ancestral homeland; it too is in the possession of the Valkyrions.

Due to the tremendous political, military, and ecclesiastical power wielded by its members, intrapersonal conflicts between Valkyrions hold the possibility of global ramifications. Because of this, the position of Dominus exists as a means to prevent devastating internal wars from ripping the dynasty apart. The current Dominus, Azazel Valkyrion, serves as judge and arbiter in the event that family members cannot informally resolve their disputes amongst themselves. Failure to abide by the Dominus' decision results in either expulsion or swift action by the family. Alexander Valkyrion is the eldest Valkyrion and so holds the position of Patriarch; a role that is entirely ceremonial but carrying great prestige. It is commonly understood that Alexander and Azazel have a unique relationship; Alexander is granted immunity from Azazel's decisions as Dominus. In exchange, Alexander grants Azazel the same immunity from his rulings as Proximus.
Loxodonian Khanate

## The Loxodonian Khanate

The Khanate covers a large expanse of Iradeth, and is comparable in size to Vendilyr--the two of which are second only to the Aenean Empire. Made up almost exclusively of the pachyderm race known as the Loxodon, they are a people almost constantly at war with themselves. Only invasion from the outside world has ever united the warlords together under a single banner. For much of the Khanate's history, they have been sovereign from foreign leaders. It was only the combined might of Alexander and Azazel that they were brought to heel before the might of the Illian Empire.

Independence was regained following the Vendilyrian Schism, and it did not take long before they returned to their warring ways. Culturally, they are similar to the Centauri Califate. They differ in that they are not a mobile people. Rather, each warlord occupies a single city within their given territory and other in times of war they do not recognize a single ruler. Religiously, they adhere to the Proximian Faith--one of the only remnants of Illian culture still alive within their own. Temples are recognized as sacred, and are used frequently as neutral ground for negotiating warlords.

The outside world tends not to involve intself in Khanate politics; they stay distracted with their own internal struggles and so do not frequently interfere in foreign affairs. The occassional warlord will raid into sovereign territory, though this is typically overlooked as any offensive action taken against one risks bringing the entire khanate to bare against the agitator.

In their culture, Loxodonian women act as peacetime leaders and are accepted as most wise. Men universally serve a warrior function, with male warlords leading when in conflict with another warlord's territory.
Vitemium Blade

The Vitemium Blade is a weapon of legend, forged by Damocles the Smith and is one of the three works that make up his Magnum Opus. In it, he
aimed to harness the might of Sanctus Arduro himself and while he was not able
to achieve that feat; his skill as an enchanter and a smith did lead to the
creation of one of the two most powerful weapons forged in history.

Little is known regarding the techniques Damocles used in
its construction, but the abilities imbued in the sword have allowed it to cut
a path of bloodshed throughout Ebira’s history that is rivaled only by its
sister blade. What is known, is that it was forged as a bastard sword. Its
blade carries a golden hue; its hilt adorned with intricate carvings in the
likeness of Sanctus, rubies accenting its guard and pommel. The alloy itself
has not been seen in any other creation before or since, a fact many scholars
attribute to the Hammer of Damocles used in its creation.

The weapon itself acts as magical amplifier and conduit,
able to increases the amount of mana its practitioner draws regardless of the
type of magic they are using. Its wielder is granted mastery of flame and it is
capable of outright banishing creatures of andead or demonic nature. It is
said the blade is capable of draining the souls of its victims which can be
stored and reapplied as raw energy, or used to restore its wielder’s lifeforce.

Since it was forged, the sword has been wielded by one of
two champions of Cycien. This was changed when the Illian Legion at the command
of Alexander and Azazel conquered the sovereign, subjugating it as part of the
then Imperial Theocracy. It was after slaying its last champion that Alexander
Valkyrion took possession of the blade.
Damocles the Smith

Damocles was a smith born in the Aevum Ortus. There are few written records of his existence from the time period; those that exist are found only in the form of Illian heiroglyphics carved into the walls of his tomb. His existence is substantiated only by the artifacts he crafted and their continued existence in the world.
It is known that Damocles became a blacksmith under the tutelage of his father whom he apprenticed under for sometime. During his youth he became interested in the arcane, and in time obsessed.

He was raised in Shadowvine and while many details of his early life are not known, there are a handful of key events historians can be sure of. At some point during his youth, his family was forced into servitude under the oppressive policies of a new warlord who looked to use his father's forge to arm an army to overthrow the monarchy that ruled Shadowvine at the time. We know that this revolt was successful, and that at some point during the war his father was slain. While the details of his death have been lost to the ages, it was a turning point for Damocles.

Just before the war, he had been shipped off to Cycien under the cover of night by his father. An affinity for the arcane had given his family the hope that he would be accepted in the recently constructed Academia Arcanum, and thus free from the chains of their oppressors. While no records exist to prove his education at the hands of the magistocracy, it is widely believed and accepted that this was the case as he rose to be the most prominent enchanter of his age.

Shortly after the death of his father, the warlord his family had served was successful in overtaking the country. Immediately after, their armies were turned on Cycien. Archaelogical evidence from the time substantiates this, as a large amount of evidence has been uncovered that points to a war with Cycien and Shadowvine during the Aevum Ortus. It was during this war that he completed the three works that formed his Magnum Opus. The first of these works was the Hammer of Damocles, a smith's hammer of near celestial proportions that was thought a myth until its rediscovery in the Aurum Aevum in his tomb on the slopes of the Forsaken Mountains on Cycien's North-Western border. With it, he forged and enchanted the Vitemium and Mortemium blades to arm the two Generals charged with Cycien's defense. So powerful were the blades he created, they turned the tide of the war--thus allowing the growing Magistocracy to maintain its independence.

Since their inception, his works have carved an impression into Phoenicia's history at the hand of various champions while the hammer resides in Ostview, where the only smith in the world trained in its craft uses it to forge arms and armor for the Praetorian.

For his creations, Damocles has been canonized as the Patron Saint of Smiths and Enchanters alike by the Proximian Temple.
LightWings

CatMental

**Description:** Light colors like pale white, pink, yellow, or purple; four wings; no tail

**Abilities:** Breathe a bright mist that temporarily blinds enemies

**Location:** In the Claws of the Clouds Mountains

**Queen:** Queen Glimmer

**Diet:** Insectivores

**Alliances:** SkyWings

## Description

### Coloration

Make it original, and let it defer from dragon to dragon, but similar enough to be established as YOUR tribe. Try and make this descriptive.

### General Build

Are they slim or heavy-built, tall or short, what shape is their heads, what shape is their tails, etc.

## Abilities

### Ability One

Do they have fire? Venom? Enhanced sight or smell?

### Ability Two

Do they have fire? Venom? Enhanced sight or smell?

## Territory

Where is their territory? What kind of terrain does it have? Important cities can also be mentioned here.

**Picture of your territory here**

## Cities

The cities can be described here, from where it is, to how many dragons live there, etc.

## Royalty

The lines of royalty

* Queen Glimmer
* King Phosphorescence
	+ Princess Refract
	+ Princess Reflect
	+ Princess Radiance
	+ Prince Glow
Anti-Heroes

video File:Placeholder
**Anti-Heroes** or **Neutrals** are protagonists or main characters whose characters are contrary to traditional heroes, although they may still have heroic qualities. Characters who are allies and, at one point, enemies (the word for that is Neutral). This list also includes characters which play no specific role as to whether they are allies or enemies.

"*.*"

—About Anti-Heroes.

## Groups

Whether they operate independently or in a partnership, anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Content Creation Rules

In order to preserve setting continuity, there are a handful of rules that must be adhered to when designing content for entry into Phoenicia.

1. All Setting Content requires the approval of Mike and Darren. This is to preserve continuity, and ensure a smooth experience. Content that contradicts the existing mythos will come under heavy scrutiny. Before submitting content for approval, please keep in mind this is a high fantasy setting. No guns, technology, etc. All entries should be purely medieval/fantasy in nature.
2. All created content, requires a wiki page to be valid. If you have created content, and it has passed the approval process that content must be made available on the wiki to be considered canon.
3. All channel descriptions, should be pinned to the channel as a link to their respective wiki pages. Please do not post elaborate descriptions of each area in the Discord Server. We want to promote use of the wiki, to create additional exposure to our lore.
4. Any IP (Intellectual Property) or OC (Original Content) brought onto Phoenicia, will become part of Phoenicia's canon for non-profit purposes. If you quit the server, it is unfair for ongoing storylines to be hindered with the removal of content that has been made canon. Our intention is not to claim or maintain ownership of anyone's writing, only to preserve the continuity of the stories we are telling collectively.
5. Please proof read all content before adding to the wiki. While we do not expect Pulitzer Prize winning writing, we do ask for basic spell checking and correct grammar/syntax.
Heroes

video File:Placeholder
**Heroes** (英雄, *Eiyū*) is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Selina Krimizon

Selina was one of the greatest warrios in Westeros' history. She was the finest female warrior of the entire dynasty and is remembered for her skill with a blade being comparable to that of her brother-husband.

Selina was Smart, Strong, Fast, and Kind.

Selina had long crimson hair that she wore pinned up, and violet eyes.

Selina had 2 kids; Rhaegar and Aerys
ShadeWings

### Description

scales can be any neutral or cool color; only males have wings; long snouts; royalty has white markings

### Abilities

good diggers and climbers; can breathe freezing purple fire

### Location

the bottom mountainous "wing" of Pantala; near the ocean; west of the HiveWing Kingdom; kingdom is mostly underground

### Diet

mostly burrowing rodents such as moles and gophers, as well as worms and bugs

### Naming

usually given names that have to do with darkness, minerals/stones/rocks, or ice/moisture

### Other Information

tribe was originally going to be named "CaveWings"
Aerys Krimizon

Aerys died in battle at the age of 27, he was killed by Doran of Dorne but he himself also struck a killing blow on the man. the song "the killing joke" is about how Aerys told a joke to Doran when they stabbed eachother and Doran laughed before they both died. Aerys and his nephew Aerion were close.

Aerys was Noble, Fast, Strong, and Chivalrous

Aerys had short crimson hair and violet eyes.
Banefree Krimizon

Banefree wasn't ashamed of his father as his brother was, and meant to bring glory to his name. He eventually challenged his brother for the throne, saying his father would have prefered if he sat upon it. rather than be named a kinslayer, Valarr had Ser Aelon Talltree fight in his stead, and Banefree was killed by Aelon in the fight.

Banefree was charming, proud, and arrogant.

Banefree had medium length crimson hair and violet eyes
Lemon Zest (Pony)

Lemon Zest is the pony counterpart of her former villainous counterpart in Friendship Games and Special Dance Magic and one of supporting characters in My Little Pony series.

## Personality

Lemon Zest has few characteristics and traits from its original counterpart, only that it is less competitive compared to its human counterpart. She is also the most lively of her friends, as she happily mingles with her friends or with other ponies at various parties. Her best friend is Pinkie Pie.

#### Personality in Fanon Series

Lemon Zest has a personality similar to that of Pinkie Pie, being lively, silly, but cheerful and kind. In the fanon series where she and her friends appear, Lemon is the one with the most joyful spirit and always wants to make her friends always smile when they are sad. She is the most lively and funniest of her circle of friends.
SpiritWings

SpiritWings are an ancient dragon tribe that was almost wiped out during the Grant Scorching. The last dragon left is Faithful, an old female residing in a cave in Jade Mountain.

## Appearance

SpiritWings are long dragons with short legs and long whiskers. They are wingless and can only fly during a full moon. Their tails are fan shaped and their scales are often silver or white.

## Residence

They were thought to live near the icy mountains in the Sky Kingdom before the Great Scorching. Some occasionally visited the moon during a full moon. Now, the only individual left resides at Jade Mountain.

## Abilities

During the full moon, they are masters of the "wing." They can fly incredibly far in a short amount of time. SpiritWings can also read a dragon's potential and act as soul readers. They can conjure visions and enter dreams at will.