Guild War

## Rewards

Silverstar / Mana / Treasure Map / Gold Butterfly Bell / Engagement Ring / White Maneki-Neko / Lucky Black Cat / Guild Emblem / Artifact Shard (Guild) / Kingdom Coin (Round-Robin) / Silvermoon Wolf (Round-Robin) / Darknight Wolf (Round-Robin)

Opens on Tuesdays and Thursdays at 20:00. The Guild Tournament is divided into two battlefields: the main battlefield and the mining battlefield. The main battlefield can only be entered by the main battle elite(s) appointed by the Guild leader or deputy. Up to 30 can be appointed.

Guild War objectives are as follows:

1. Get the highest score by destroying the opponents' defensive structures or win the game by destroying their throne before the time limit.
2. Mine for ore on the mining battlefield to provide HP for the main battlefield's defense constructs and slow down the opponents' progress.

In the situation that both guilds share the same score, the guild with the higher amount of player kills wins.

## Guild War (Local Server)

In this mode, guilds will be competing against each other on the same server.

Guild War Rules:

1. Guild Wars are divided into two stages: qualifiers (2 weeks) and ranked matches (1 week). Guilds that finish in the top 8 of the qualifiers are eligible for ranked matches.

2. During qualifiers, 2 rounds of matches are held weekly on Tuesdays and Thursdays. The fixtures of the first round will be decided at midnight on the match day. The fixtures of the second round will be decided after the first round is over. If there is an odd number of participants, the bottom-ranking guild can't join the match round.

3. On the day of the finals, 3 rounds of matches will be held. The first round will be single-elimination. The 4 winning guilds can join the second round (semi finals). The third round will be the final and the third place play-off.

## Guild War (Cross-server)

The cross-server guild war unlocks at level cap 70. Every Monday at 5, all guilds with more than 40 activity points and rank top 16 in the ranking list will earn the right to join the cross-server guild war.

Cross-server Guild War has 15 divisions: King I-III, Duke I-III, Marquis I-III, Earl I-III and Viscount I-III. Each of the groups have a number limit of 8 Guilds. Final rankings are calculated according to Points > Time Rating.

Winning a Guild War match grants 3 points, while losing a match grants 1 point. At the end of each week, guilds that rank 1st to 2nd place in their division will be promoted, while guilds that rank 7th to 8th place will be demoted. In the situation that guilds share the same amount of points, their ranking will be determined based on their time rating instead. The less time a guild takes to win a Guild War, the higher their time rating will be; The more time a guild spent in a battle they lost, the higher their time score will be.

### Artifact Shards

Cross-server guild war also introduces Artifact Shards as a new reward. Artifact Shards are used to produce Artifacts. The amount of Artifact Shards rewarded depends on if the guild wins/loses a battle and the guild division.

### Guild Glory

If the guild war has at least 20 Guild Member participants, extra rewards (3 Gold Chests) will be granted to guild members with the highest performance in specific categories:

* Most Kills
* Most Assists
* Most Resources Gathered
* Most Damage
* Most Heal
* Most Damage Taken

A player can receive multiple glory rewards as long if they meet the conditions.

## Guild War (Round-Robin)

Every two weeks, the Cross-Server Guild War will be held as a round-robin match (2 vs 2) on Thursday. Each guild can send 10 players to join the match in a specific order (top to bottom). The fighting sequence can be changed at all times by the Guild Leader, Deputy or Defender, except for players that are currently fighting or are defeated. Members killed in the match will be replaced by subsequent participating members immediately, provided that they are present in the battlefield. When participants enter the battlefield they will be marked as "ready" in the list of participants. Any participants that are not present in the battlefield during their turn will be considered defeated!

Each time an enemy is killed, participating members that are currently fighting will gain 1 fatigue point, weakening them. When fatigue points reach 4 or higher the player cannot be revived. A guild has 3 chances to revive members.

*Only participating members, the Guild Leader, Deputy and Defenders are able to enter the battlefield.*

### Spectating

Guild members that are not fighting can still participate by spectating. Spectators gain EXP over time and are able to throw Rotten Tomatoes to enemies to reduce their Max HP by 0.2% for each tomato that hits. Whenever an enemy is defeated a reward chest will appear on screen\*. Tap on floating reward icons to claim them!

\*Members that are on the battlefield will claim reward chests automatically.