recursal/Fanatic-Fandom huggingface dataset:
Abyss Walker

Armor | Light Armor

The **Abyss Walker** is a Dark Elf-restricted Rogue-specific job in Lineage 2: Revolution. Abyss Walkers specialise in long duels. What they lack in raw power, the Abyss Walker makes up for with speed; making rapid strikes faster than the eye can see. Enemies cut by an Abyss Walker bleed slowly; a seemingly insignificant wound impairing them while the fight continues, until it is too late. Abyss Walkers wield Daggers and wear Light Armor.

## Active Skills

### Sting

[Dagger Only]

* Attacks enemies in front, dealing damage and causing them to bleed. A portion of the damage is applied while ignoring Def.
* Damage: 220% of Atk. + 2273
* Ignore Def. Damage: 70
* Deals additional damage to enemies for 3 sec.

### Razor Rain

[Dagger Only]

* Attacks nearby enemies to deal damage, briefly stun them, and make them bleed.
* Damage: 200% of Atk. +2584
* Additional damage to targets for 3 sec., stun targets for 2 sec.

### Vicious Stance

[Dagger Only]

* Greatly increases Critical Damage. Also, briefly increases Crit. Rate to max.
* Critical Damage +100%, duration: 20 sec.
* Additional effect: Crit. Rate Max Efficiency for 4 sec.

### Energy Blast

[Any Weapon]

* Creates a concentration of energy in front and detonates it to deal damage to enemies.
* Damage: 130% of Atk. +59

### Mortal Blow

[Dagger Only]

* Charges up, then attacks at full power and knocks down the enemy.
* Damage: 150% of Atk. +71
* Knock down targets for 2 sec.

### Power Thrust

[Dagger Only]

* Dashes through enemies while attacking, briefly stunning them.
* Damage: 161% of Atk. +78
* Stun targets for 2 sec.

### Power Shot

[Bow Only]

* Fires an arrow that damages and knocks down the enemy.
* Damage: 120% of Atk. +57
* Knock down targets for 2 sec.

### Double Shot

[Bow Only]

* Fires two arrows at enemies in front to deal powerful damage.
* Damage: 90% of Atk. +41 for every 2 shots.

## Passive Skills

### Quick Step

[Passive]

* Increases the Speed of you and your party members. This effect is region-wide.
* Party members’ Speed +10%

### Seek Blood

[Passive]

* When attacking enemies with low HP, decreases their Def. and Critical Resist.
* When enemy’s HP is 50% or lower.
* Def. -10%.
* Crit. Rate Resist -5%. Duration: 3 sec.

### Critical Power

[Passive]

* Increases Critical Damage and when attacking bleeding enemies, increases Atk.
* Critical Damage +30%.
* Atk. against bleeding enemies +20%.

### Dark Elven Potential

[Passive]
Their splendid battle senses grant them a higher Crit. Rate when attacking enemies.
Bonuses to Acc. and Crit. Rate

### Rogue Weapon Mastery

[Passive]

* Increases Atk. when a dagger or bow is equipped.
* Atk. +12

### Light Armor Mastery

[Passive]

* Increases Evasion Rate when Light Armor is equipped. This effect stacks up to 4 times.
* Evasion Rate +2%
* Stacks with each piece: Headgear, Armor, Gloves, Boots.

## Navigation

Classes and Jobs

Warlord
Swordsinger
Bladedancer
 **Rogue** | Treasure Hunter
Hawkeye
Silver Ranger
Phantom Ranger
 **Mage** | Sorcerer
Bishop
Elder
Shillien Elder
Sage

*This article is a stub. You can help Lineage 2 Revolution Wiki by expanding it.*
A Monster Summoning Stone

**A Monster Summoning Stone** is a **quest** in **Lineage 2 Revolution**.

## Summary

Summoning Stones are built from Fragments of Summoning Stones. Gather a specific amount of fragments of each stone and head to Bin menu to bind the fragments into a Summoning Stone.
After binding fragments of a specific stone, you can use each one create waves of a specific monsters chosen from a list that is presented to you before you deploy the Summoning Stone. The Summoning Stone is deployed at the current location of your character. Choose that location wisely before you deploy it, for instance, inside your Clan Hall so that no one else takes advantage of it! However it's a good idea to invite your Clan members to a party. It will increase your stats and make it easier. This Summoning Stones allows you to get a lot of cores for the chosen Monster. So choose monster wisely, according your character.

*This article is a stub. You can help Lineage 2 Revolution Wiki by expanding it.*
Armors

Players have access to a variety of **armors** in **Lineage 2 Revolution**. There are a total of 9 equipment slots for armor. Helmet, chest piece, hands, boots, necklace, two earrings and two rings. While it is possible to equip any piece of armor, equipping armor that does not match your class carries a 25% reduction in stats per piece. In addition, any passive skill bonuses will not be applied to non-matching pieces.

## All Class (Accessories 0 information on items)

### Necklace

* Arbol Necklace
* Nassen Necklace
* Phoenix Necklace
* Black Ore Necklace
* Moonstone Necklace
* Elven Necklace

### Earrings

* Arbol Earring
* Nassen Earring
* Phoenix Earring
* Black Ore Earring
* Moonstone Earring
* Elven Earring

### Rings

* Arbol Ring
* Nassen Ring
* Phoenix Ring
* Black Ore Ring
* Moonstone Ring
* Elven Ring

## Warrior

### Helmets

* Blue Wolf Headgear
* Nightmare Headgear
* Dominus Headgear

### Chest Pieces

* Blue Wolf Armor
* Nightmare Armor
* Dominus Armor

### Hands

* Blue Wolf Gloves
* Nightmare Gloves
* Dominus Gloves

### Boots

* Blue Wolf Boots
* Nightmare Boots
* Dominus Boots

## Rogue

### Helmets

* Avadon Headgear
* Tracker Headgear
* Reggios Headgear
* Dark Crystal Helmet

### Chest Pieces

* Avadon Armor
* Tracker Armor
* Reggios Armor

### Hands

* Avadon Gloves
* Tracker Gloves
* Reggios Gloves

### Boots

* Avadon Boots
* Tracker Boots
* Reggios Boots

## Mage

### Helmets

* Majestic Headgear
* Dynasty Headgear
* Optimus Headgear

### Chest Pieces

* Majestic Armor
* Dynasty Armor
* Optimus Armor

### Hands

* Majestic Gloves
* Dynasty Gloves
* Optimus Gloves

### Boots

* Majestic Boots
* Dynasty Boots
* Optimus Boots

## Named Armor Set

### Human

* Avadon Armor Set
* Dominus Armor Set
* Dynasty Armor Set
* Majestic Armor Set
* Nightmare Armor Set
* Optimus Armor Set
* Seeker Armor Set
* Wolfknights Armor Set

### Elf

* Dynasty Armor Set
* Majestic Armor Set
* Nightmare Armor Set
* Optimus Armor Set
* Seeker Armor Set
* Wolfknights Armor Set

## Set Equipment

\* \* \* Do take note set bonus only applies when equipment are in same grade. Example Grade C headgear and amour with Grade B hands and boots will give you 2 instances of 2 set bonus instead of 1 instance 4 set bonus \* \* \*

### All Class

* Black Ore Energy (Black Ore)
* Elven Cunning (Elven)
* Hefty Moonstone (Moonstone)
* Nassen's Blood (Nassen)
* Tree Shade (Arbol)
* Phoenix Breath (Phoenix)

### Warrior

* Fang of the Blue Wolf (Blue Wolf)
* Nightmare Grasp (Nightmare)

### Rogue

* Catastrophic Energy (Avadon)
* Tracker's Footstep (Tracker)

### Mage

* Commanding Voice (Majestic)
* Sovereign Majestic (Dynasty)
Attribute

## Description of Attribute

Attribute is the parameter than define the character and equipment valuable.

## List of Attributes

* Weapon
	+ Annihilate (12% Bonus Dmg. vs Other Players)
	+ Hunt (40% Bonus Dmg Vs Elite Monsters, +8% per attribute level)
	+ Massacre (40% Bonus Dmg. vs Normal Monsters, +8% per attribute level)
	+ Bravery (40% Bonus Dmg. vs Bosses, +8% per attribute level)
	+ Pierce (100% Bonus Damage vs Magical Monsters, +25% per attribute level)

* Armour
	+ Iron Wall (Damage from Other Players -2.50%, + 0.50% per level)
	+ Patience (Damage from Elite Monster -5%, +1% per level)
	+ Protection (Boss Monster Damage -5%, +1% per level)
	+ Aegis (Damage from Magical Monsters -10%)

* Accessory
	+ Calm (Arbol) (Combo Duration +0.05 sec, +0.05 sec per level)
	+ Liveliness (Phoenix) (Slow Resist Rate Amplification +0.50%, +0.50% per level)
	+ Rapid (Nassen) (Speed +0.50%, +0.50% per level)
	+ Stern (Black Ore) (Crit Resist Rate Amplification +0.50%, +0.50% per level)
	+ Tenacity (Elven) (Stun and Knock Down Resist Rate Amplification +0.50%, +0.50% per level)
	+ Meditation (Moonstone) (M. Def +50, +50 per level)
Advanced Leveling Tips

* Story Quests
* Daily Quests
* Weekly Quests
* Subquest Scrolls [More on this later]
* Dungeons
* Extraction Pit [With Potion boost]

### Subquest Scrolls

While questing you will naturally gather items called [Lv. XX] Quest Scrolls. These scrolls are basically an extra 5 daily quests per day. To maximize exp gain you want to accomplish the highest grade of scroll for your level.
Scrolls scale by grade and every 10 levels. Similar scrolls can be combined into higher grade scrolls through the workshop (5 B Grade lvl 20 scrolls make 1 A Grade lvl 20 Scroll).

You can buy Grade A Scrolls for your level with Adena through the Shop -> Scroll Tab. This will provide the best scroll you can get without paying real currency. There is an option to buy S Grade scrolls with red diamonds.

After you complete the 5 highest scrolls you have per day, you can reset the counter for 50 red diamonds and then accomplish another 5 scrolls.

### Extraction Pit with Blessing

Each day you get one free Einhasad's Blessing potion which gives you 100% exp boost in main world hunting and in the Extraction Pit. Use the potion before going to pick herbs in Extraction Pit for the boost, then complete your weekly and scrolls in main world to maximize your boosted gains.

### Hot Time

In the elite dungeons there is a 30 minute free timer per day that is called 'hot time'. You will get boosted exp from monster kills during this time. Make sure to maximize your gain by farming in areas that are best for your level. See the Farming guide to decide where to best spend your time.

### Clan Extra EXP

Each day you can buy 1 Greater EXP box and 10 Small EXP boxes from the Clan store. These cost 70 Clan contribution points for Greater EXP and 15 coins for Smaller. Make sure to be donating to your clan to earn enough points to buy these daily.
Black Fang

**Black Fang** is a boss found in the Talking Island East territory of Lineage 2: Revolution.

## Summary

The **Black Fang** resembles the Swift Black Wolf but is much larger and has higher health and attack. The **Black Fang** is a Grade C Boss.

## Location

The **Black Fang** is found in the Swift Black Wolf's lair at the bottom right of the East Talking Island map.

## Drops

The **Black Fang** always drops a Black Fang Core which can be registered in the monster codex for stat boosts. The **Black Fang** also has a chance to drop a random Grade C armor.
Armor Materials

The **Armor Materials** is a material item in **Lineage 2: Revolution**.

## Summary

Armor Material or Armor Stone is an item used in upgrading an armor to a higher grade for example to upgrade from a grade S armor to R you need 20 pcs of armor stones plus adena, from R to SR you need 30 pcs or armor stones. upgrading doesn't affect any existing enhancement or soul stones on the armor. success rate is 100%.
Beleth

**Beleth** is the leader of the **Dark Society** in **Lineage 2 Revolution**.

## Summary

The demise of the Elmoreden Empire ushered in an age of darkness. The different territories each declared their independence from the Empire, leading to bloody skirmishes in the conquest to claim sovereignty over the lands. Of these, one struck fear in the hearts of all. They were the powerful Dark Society, led by **Beleth**, the user of black magic.

The Dark Society believed that true authority stemmed from the terror that power instills in the weaker, and they began to conspire in secret to bring chaos to the world. They were the ones who convinced the proud Emperor Baium of Elmoreden to build his Tower of Insolence.

Before malice and dark energy could permeate the land, Hardin, a powerful sorcerer second only to Beleth, stood in the way of the Dark Society. Hardin had been keeping an eye on the Dark Society's activities, and he was able to successfully stop their plan from coming into fruition. Over time, however, his efforts alone were inadequate to staving off the Dark Society's advances, and he decided to gather allies who could help him.

Thus the Silverlight Mercenaries were born. A new chapter in history begins when the main character joins the Silverlight Mercenaries by chance.
Aggression

**Aggression** is a skill available in Lineage 2: Revolution.

## Summary

bestows a small rate of HP Drain to party members continuously.

* Lv1 : 0.10%
* Lv2 : 0.12% (cost 110)
* Lv3 : 0.14% (cost 115)
* Lv4 : 0.15% (cost 120)
* Lv5 : 0.16%
* Lv6 : 0.17%
* Lv7 : 0.18%
* Lv8 : 0.19%
* Lv9 : 0.20%
* Lv10 : 0.21%
* Lv11: 0.21%
* Lv12:
* Lv13: 0.22%
* Lv14: 0.22%
Battle Mage

Armor | Robes

The **Battle Mage** is a Dwarf-restricted Mage-specific job in Lineage 2: Revolution. Battle Mages cast skills quickly, dealing high damage in narrow areas. They wield Staffs and wear Robes for Armor.

## Active Skills

### Earth Spike

[Staff Only]

* Violently erects a stone pillar to deal damage and knockdown enemies within the area.
* Damage: 240% of Atk. +2584
* Knock down targets for 3 sec.

### Tri-Shard

[Staff Only]

* Launches earth element shards in 3 directions, penetrating and damaging enemies.
* Damage: 220% of Atk. +2350

### Infighter

[Staff Only]

* Invokes old memories to increase the Atk. of your party's basic attacks.
* Basic attack Atk. +15%
* Duration: 30 sec.

### Energy Bolt

[Any Weapon]

* Launches a penetrating ball of energy to attack distant enemies in the front.
* Damage: 130% of Atk. +51

### Flame Strike

[Staff Only]

* Launches a flaming ball to deal massive explosion damage and knockdown enemies.
* Damage: 140% of Atk. +59
* Knock down targets for 2 sec.

### Wind Strike

[Staff Only]

* Brings forth a gust of wind that penetrates through enemies in a straight line to attack.
* Damage: 175% of Atk. +83

## Passive Skills

### Death Whisper

[Passive]

* Increases the Critical Damage of you and your party members. This effect is region-wide.
* Party members’ Crit. Damage +30%

### Aggression

[Passive]

* Has a chance of generating a buff that increases Atk. when a Crit. Atk. lands.
* Atk. +5%.
* Proc Rate: 10%. Duration: 6 sec.

### Lucky Defense

[Passive]

* Has a chance of increasing Def. of you and your party members when a Crit. Atk. lands.
* Def. +362
* Proc Rate: 15%, duration: 6 sec.

### Dwarven Potential

[Passive]

* Their bodies are blessed by the heavens, presenting them with high HP.
* Bonuses to P. Def. and Max HP

### Mage Weapon Mastery

[Passive]

* Increases Atk. when a Staff is equipped.
* Atk. +11

### Robe Mastery

[Passive]

* Increases Attack Damage when Robe-armor is equipped. This effect stacks up to 4 times.
* Damage +1%
* Stacks with each piece: Headgear, Armor, Gloves, Boots.

## Navigation

Classes and Jobs

Warlord
Swordsinger
Bladedancer
 **Rogue** | Treasure Hunter
Hawkeye
Silver Ranger
Phantom Ranger
 **Mage** | Sorcerer
Bishop
Elder
Shillien Elder
Sage

*This article is a stub. You can help Lineage 2 Revolution Wiki by expanding it.*
Dark Breath

**Dark Breath** is an active skill for the Spell Howler job in Lineage 2: Revolution.

## Summary

Lv. 1: Damage: 60% of Atk. +790 for every 7 hits.

Lv. 2: N/D

Lv. 3: N/D

Lv. 4: N/D

Lv. 5: N/D

Lv. 6: N/D

Lv. 7: Damage: 71.02% of atk. +3473 for every 7 hits. (MP Cost: 1141) (CD: 27s)

Lv. 8: Damage: 71.83% of atk. +3811 for every 7 hits. (N/D)

...

...

## Effects

[Staff Only] Channels dark element flames to deal damage. You can alter the direction while casting.
Boxes

There are a variety of **boxes** available in **Lineage 2 Revolution** which unlock specific item sets.

## Boxes

* Grade C Exclusive Armor Box
* Grade C Exclusive Headgear Box
* Founder's Box
* Special Accessory Box
* Special Equipment Box
* Grade A Varnish Selection Box
* Party Boss Summoning Stone Selection Box
* Special Material Box
* Special Armor Box
* Red Diamond Box
* Grade B Exclusive Equipment Selection Box
* Special Weapon Box
* Equipment Box
* Auto-Clear Selection Box
Daily Dungeons

Doing a daily dungeon is one of the best way to acquire upgrade and enhancement materials. It is recommended to use your red diamonds to reset once during Tuesday, Thursday, Saturday, and Sunday when you can finish Hard Mode consistently.

## Tracker's Sanctuary

 Very Hard | 226,000 | 4 Scroll: Enhance Weapon

## Warrior's Sanctuary

 Very Hard | 226,000 | 4 Weapon Upgrade Stone

## Beast Sanctuary

 Very Hard | 226,000 | 4 Scroll: Enhance Armor

## Monster Sanctuary

 Very Hard | 226,000 | 4 Armor Upgrade Stone

## Friday - Sanctuary of Fiends

 Very Hard | 226,000 | 4 Scroll: Enhance Accessory

## Saturday - Sanctuary of Memories

 Very Hard | 226,000 | 4 Accessory Upgrade Stone

## Sunday - Ancient Sanctuary

 Very Hard | 226,000 | 4 Upgrade Stone Selection Box
Bladedancer

Armor | Heavy Armor

The **Bladedancer** is a Dark Elf-restricted Warrior-specific job in Lineage 2: Revolution. Bladedancers strike with a keen edge, boasting a strength so great, it inspires others around them to fight with equal fervor. Despite wearing Heavy Armor, bladedancers dance deftly through the battlefield. Their sharp blades slicing through the air and their target with each twirl. They can wield Spears or Dual Swords and wear Heavy Armor.

## Active Skills

### Spinning Slasher

[Spear, Dual Swords Only]

* Swings the weapon in a large arc to deal damage and knock down enemies.
* Damage: 220% of Atk. +2571
* Knock down targets for 2 sec.

### Hurricane Storm

[Spear, Dual Swords Only]

* Spins to attack and slow surrounding enemies. You can move while using this skill.
* Damage: 37% of Atk. +440 for every 7 hits
* Decrease target Speed by 40% for 3 sec.

### Dance of the Warrior

[Spear, Dual Swords Only]

* Increases P. Atk of you and your party members.
* P. Atk +510
* Duration: 40 sec.

### Dance of Fury

[Spear, Dual Swords Only]

* Increases Atk. Spd. of you and your party members.
* Atk. Spd. +20%
* Duration: 40 sec.

### Energy Blast

[Any Weapon]

* Creates a concentration of energy in front and detonates it to deal damage to enemies.
* Damage: 130% of Atk. +55

### Power Strike

[Sword & Shield, Spear, Dual Swords Only]

* Swings the weapon in a large arc to deal damage and knock down enemies.
* Damage: 150% of Atk. +64
* Knock down targets for 2 sec.

### Rush Impact

[Sword & Shield, Spear, Dual Swords Only]

* Rushes toward enemies to deal damage and knock them down.
* Damage: 161% of Atk. +70
* Knock down targets for 2 sec.

## Passive Skills

### Attack Aura

[Passive]

* Increases the Atk. of you and your party members. This effect is region-wide.
* Party members’ Atk. +383

### Fever

[Passive]

* Has a chance of generating a buff that increases Critical Damage when a Crit. Atk. lands.
* Crit. Damage +30%
* Proc Rate: 10%, duration: 6 sec.

### Combat Mastery

[Passive]

* Further increases Atk. when a Spear or Dual Swords are equipped.
* Atk. +1%

### Dark Elven Potential

[Passive]

* Their splendid battle senses grant them a higher Crit. Rate when attacking enemies.
* Bonuses to Acc. and Crit. Rate

### Warrior Weapon Mastery

[Passive]

* Increases Atk. when you equip a Sword & Shield, Spear, or Dual Swords.
* Atk. +10

### Heavy Armor Mastery

[Passive]

* Decreases damage taken when Heavy Armor is equipped. This effect stacks up to 4 times.
* Damage - 2%
* Stacks with each piece: Headgear, Armor, Gloves, Boots.

## Navigation

Classes and Jobs

Warlord
Swordsinger
**Bladedancer**
 **Rogue** | Treasure Hunter
Hawkeye
Silver Ranger
Phantom Ranger
 **Mage** | Sorcerer
Bishop
Elder
Shillien Elder
Sage

*This article is a stub. You can help Lineage 2 Revolution Wiki by expanding it.*
Dark Elf

The **Dark Elves Ahh zé da manga** are one of the four playable races in Lineage 2: Revolution.

## Summary

Brown Elves were expelled by the Elves for their radical beliefs, and are skilled in dark magic. Although they used to worship the goddess Shilen, their race's downfall has led them to deny their faith.

## Official Summary

The Giran Harbor was once the center of all trade in Giran, but no longer. Ol Mahum bandits surround the harbor, while undead pirates haunt the waves. The Silverlight Mercenaries know that the appearance of the undead pirates in the harbor is not a random event, and are determined to get to the bottom of this.

To discover the root cause, adventurers will need to travel to the Devil’s Isle. However, before they can embark, they’ll need to set things right in the harbor. The Dark Brotherhood is also nearby and moving quickly to achieve their goals. They intend to explore the secrets of the Giants to speed the resurrection of Beleth along. Perhaps the undead pirates are related to the Dark Brotherhood?

## Classes

Like all of the races, the Dark Elves can choose one of three basic classes: Warrior, Ranger, Mage.

## Jobs

The **Dark Elf** class can choose from the following jobs:
Deathly Fog Shores

**Deathly Fog Shores** is a **region** in the **world** of **Lineage 2 Revolution**.

## Official Summary

The Giran Harbor, which was the center of all trade in Giran, lost the good reputation it once had. Ol Malhum Bandits are in the vicinity of Giran Harbor, and they are swinging their hands all around. The Silver Mercenaries realized that the appearance of the Undead Pirates at the Harbor, which caused it to be at a standstill, was no coincidence.

In order to get rid of the root cause of this, you will have to go to Devil's Isle. However, before you can go to that isle you will have to return the harbor to its normal state. The Dark Brotherhood are also busy on the move trying to achieve their goals in order to expedite the complete resurrection of Bereth. We are going to explore the secrets of the Giants Plains that are in the Deathly Fog Shores. perhaps the Undead Pirates that have appeared at the harbor may be associated with the Dark Brotherhood.

## Monsters

* Red Bear
* Cougar
* Ol Mahum Scout
* Ol Mahum Shooter
* Ol Mahum Warrior
* Ol Mahum Warchief
* Skeleton Soldier
* Skeleton Archer
* Shadow Choir Prima
* Pirate Zombie
* Dismal Shout
* Bugbear
* Premo
* Grandis
* Meforde
* Rorka
Death Whisper

**Summary**

Creating Death Whisper is a passive aura skill for the all mage classes at second profession ( Sorcerer/Spellsinger/Spellhowler/Battle Mage) in Lineage 2: Revolution.

**Effects**

Increase Critical Damage by 30% extra. It increase as leveled up to 59.03% at lvl 30 of this aura skill.

If you class have 160% Crit dmg on lvl 1 u will have 190% with aura, on lvl 30 it be 219.03%.

Aura is given to all party member who are on same channel. Range is for whole region like Wasteland, Plains of Dion, Ant nest Catacomb, etc
Classes

The player character in **Lineage 2 Revolution** is defined largely by the **class** that they join. This class will determine their weapon loadout, as well as their skillset and their later job specifications.

## Classes

The following classes are available to players in the current build of the game.

* Warrior
* Mage
* Rogue

While these classes are not in themselves limited by race, the jobs that you later specialize into are divided strongly by race. Accordingly, while any character can be a Mage, only certain characters can be a Sage.
Class Guide

[[1]]

The best is Elder

## Optimal Weapon Types for Classes in Lineage 2 Revolution

Broadly speaking, there are certain weapon types that generally do better for each specific class. These optimal types should be chosen over any other, as they are generally reserved for those classes in question.

## Class Specialties in Lineage 2 Revolution

In addition to some weapon specific preferences, certain classes also have some specialties in terms of what they are best utilized as.
Dark Society

The **Dark Society** is one of the warring factions in the age of darkness after the fall of the **Elmoreden Empire** in **Lineage 2 Revolution**. The Dark Society is led by **Beleth**.

## Summary

The Dark Society is a warring group against the Elmoreden Empire. They are adherents to the art of black magic, and conspire in secret to bring chaos to the world. Their leader, Beleth, is responsible for the construction of the Tower of Insolence, having convinced Emperor Baium to build it for unknown purposes.
Bugbear

**Bugbear** is a Mob found in the territories of Lineage 2: Revolution.

## Summary

The bugbear’s insatiable hunger is far greater than any Orc's strength. It will eat almost anything that it can get its hands on and it has been noted to actively prey and feed on humans. Fortunately, it can easily be avoided when it's occupied with eating.
Cruma Swamp

**Cruma Swamp** is a **region** in the **world** of **Lineage 2 Revolution**.

## Official Summary

This swamp was made for the giant Cruma Tortoises during the era of the gods. Cruma died a long time ago and then permeated through this land. You can guess its grandeur through the current state of the land. After that, the giants challenged the gods and made a laboratory and the Cruma Tower in order to create life. The cost of challenging the gods was the destruction of the giants.

This resulted in the land being abandoned. Recently, the remains of the giant ruins were discovered. People conducting ruin and magic research are just around the corner. The wicked Dark Mystics were plotting to get the relics of the giants. They keys to obtaining these relics may be close by so be sure to take a good look around!
Scheduled Hotfix Changes - July 14th, 2016

The following changes were made during the July 14th maintenance:

# Server Changes

* To help in keeping similarly skilled players together in the time between now and the launch of Casual Matchmaking, we've decided to alter the way our servers are set up:
* Max Level 5 Servers are being changed to Max Level 6, and are now 7v7 only
* This increases the likelihood that players who have not yet unlocked Ranked Mode will be in their own pool
* Unrestricted Servers are now all 7v7 or 8v8
* All Min-Level 10/20 servers remain 6v6 Only
* This increases the likelihood of joining a Min-Level 10 or 20 server when using Quick Join for 6v6

# Quick Join Unlock Changes

* Alongside these server changes, we've also updated the Quick Join option to unlock features at these levels:
* Unlocking the Max Player 7v7 and 8v8 options at Level 7
* Unlocking the Max Player 6v6 option at Level 10
Spring Cleaning Weekend

Spring is in the air and it's time to clean up after all those long winter months. We're reducing Loadout Card Trade-Up costs for a limited time, to help you manage your inventories and fast-track you towards some shinier Loadout Cards. From now until Tuesday, March 29th, Trade-Ups for Iron up to Silver will require one fewer card of the previous tier, and all Trade-Ups will cost 20% less credits!

Event Duration
London: 18:00 GMT (UTC), Thursday, March 24th - 18:00 BST (UCT +1:00), Tuesday, March 29th
Los Angeles (PDT, UTC -7:00): 11:00 AM, Thursday, March 24th - 10:00 AM, Tuesday, March 29th
Sydney (AEDT, UTC +11:00): 5:00 AM, Friday, March 25th - 4:00 AM, Wednesday, March 30th

Spring Cleaning Loadout Trade-Up Costs
Game Mode: Stopwatch

Stopwatch is a Game Mode available when playing Dirty Bomb.
Average game time : 30 minutes

This mode is similar to Objective but 2 games are actually played. Each team plays one game as attacker and one game as defender.

* The team that complete objectives faster than the other one wins the game.
* If neither team achieved all objectives, the winner is the one that achieved the most.
* If neither team achieved any objective, this is a draw.
* A few edge case situations are now accounted for, including the allowance of draws where appropriate:

If neither team completes the map, only Primary Objective progression is taken into account and the team who progressed the furthest will win. For example:

* On multi-C4 objectives (such as the second objective in Terminal), destroying one Container is better than none.
* On multi-Delivery objectives (like the final objective for Trainyard), delivering one Data Core is better than none.

If both teams are held on an EV Escort Objective (such as Bridge's second objective), the team who moves the EV closest to the destination will win.

If both teams reach the same point in the same amount of time, the match is a draw, regardless of time taken to complete previous objectives, for example:

If both Teams only manage to destroy one Container in the second half of Terminal after 15 mins, the match is always a draw.

At the end of the first half of a Stopwatch match, Overtime can now activate. Any extra time added due to Overtime is added to the clock in the second half of the match, for example:

If a C4 is planted in the first half and the timer runs out, the game will continue until the C4 explodes or is disarmed.
Phantom

*No results*

## QUOTE

Take a good look. Because you ain't gonna see me on the battlefield.

## PROFILE

Willing to do anything to get rid of him, his Commanding Officer volunteered Phantom to take part in an experimental Refractive Armor test program. Returning the favor, Phantom promptly stole the suit and used it to plant incriminating evidence/livestock in his former Commanding Officer's quarters. Since then he has been a legend in his own mind. Never, ever lend him money, or your mobile phone.

A powerful recon operative who uses his Refractive Armor to disappear on the battlefield. He can easily re-position himself even under enemy observation, allowing him to attack without warning. His main weapon is the element of surprise. Forces enemies to constantly watch their backs. Suits the lone wolf type.

## ABILITIES

**Refractive Armor**

 10s
Phantom's refractive armor temporarily camouflages him, absorbing any damage until its energy runs out. Movement and absorbing damage consume extra energy. Taking damage that exceeds remaining Refractive Armor energy will eat into Health. Heartbeat Sensor and IR Goggles spots Phantom.

## INVENTORY

#### Other

KEK-10Simeon .357Beckhill Combat Knife

CrotzniDE .50Stilnotto Stiletto

Cricket Bat (2nd Gen only)

## LOADOUTS

Mouse over the icons to display additional information :

**PHANTOM****C51 Tempo Operative**
**PHANTOM****BL61 Tornado Operative**
**PHANTOM****C94 Excellent Operative**
**PHANTOM****C42 Accelerated Operative**
**PHANTOM****BL94 Veteran Operative**
**PHANTOM****CR51 Enhanced Operative**
**PHANTOM****CR94 Prototype Operative**
**PHANTOM****BL52 Superb Operative**
**PHANTOM****CR62 Expert Operative**
## LOADOUTS (2nd Generation)

**PHANTOM****BL54 Premium Operative**
**PHANTOM****BL64 Premium Operative**
**PHANTOM****BL93 Expert Operative**
**PHANTOM****C53 Frontline Operative**
**PHANTOM****C64 Adept Operative**
**PHANTOM****C94 Vintage Operative**
**PHANTOM****CR54 Revised Operative**
**PHANTOM****CR63 Superb Operative**
**PHANTOM****CR94 Patriot Operative**
Game Mode: Objective

Objective is a Game Mode used in Dirty Bomb.

Average game time : 15 minutes

One team attacks and one team defends. The attacking team must complete objectives to win the game. If they don't, the defending team wins.

* Each objective must be completed sequentially within a given time, displayed on the top right corner of the screen.
* When the time starts to run out, an ambiance music is played and increases in intensity as the time goes.
* Completing the main objective resets the timer. Secondary objectives do not give additional time.
DECEMBER 1ST HOTFIX CHANGES

Attention Dirty Bomb players,

The following changes were made during the December 1st Hotfix Maintenance:

Thunder
Concussion Grenades
-Removed 'cooking' from Concussion Grenades

-Reduced fuse time to 1.6s (from 2.0s)

-Reduced throw-cancel cooldown cost to 4s (from 8s)

-Increased movement stun radius to 368u (from 240u)

-Looking away from Concussion Grenades now dramatically reduces the duration of the blinding effect

-Team-mates now receive a much shorter blinding-effect when Friendly Fire is Off

-The duration of the blinding effect now correctly scales down over distance

-The severity of the movement stun effect now correctly scales down over distance

-The movement stun effect now gradually recovers over time

-Removed the mouse sensitivity reduction from the stun effect

-Dynamic objects like secondary objective doors now correctly block effects

Bug Fixes

-Fixed bug where the 'Welcome to Dirty Bomb' pop-up would show for existing players

-Fixed bug with invisible ramp in the Overground map

-Fixed bug where player movement could desynchronise when using the Quick-Eye augment

-Fixed bug where a destroyed Turret could begin firing again after being disabled by a Concussion Grenade

-Removed several blockout maps from the game files
Missions

Missions are challenges that can be completed in normal gameplay for credit rewards. Every three hours, you are assigned 3 missions. They can be seen in the Main Menu and by clicking on your Steam avatar anywhere in the menus. Missions appear till they are completed or until you remove them by clicking on the X on the right upper corner of the Mission. If you remove a mission, you will have to wait for the missions refill to get a replacement one.

1. Refill Timer : Once a mission is completed, you need to wait for the Mission refill
2. Mission Icon : If you hover your mouse over the Mission icon, you can see it's name
3. Mission objective : To earn the Credits, you have to fulfill the requirements
4. Achievement status
5. Mission difficulty ranging from 1 to 3 stars

# Deprecated Missions

Missions that were removed or changed in previous updates.
EV

The EV is an automatic vehicle that is used in Dirty Bomb's Objectives.

The EV must first be repaired by the Attacking team, then driven to a pre-defined target.
There is a mounted MG on top of the EV, however using this MG makes the Attacker an easy target as their head is above the EV, and they cannot duck or move while on the EV.

EV's can be damaged by the CDA (Defenders). Once the EV is damaged, the Attackers will need to repair the EV before resuming to escort the EV to it's target.

Fire and Air support are the most effective way of destroying an EV (At the time of writing)

The EV moves faster when more Mercs are surrounding it.
Hotfix 7-30-15

# Balance Changes

## Melee Attacks

The timings for the damaging portion of Melee Attacks have been updated to more closely fit the weapon animations
Previously, the hit duration was very forgiving, meaning that weapons could still potentially deal damage well after the initial strike
This also means that turn-speed limitations can end earlier, which gives players more freedom when performing melee attacks
The allowed turn angle when attacking with melee weapons has been significantly increased and now scales with weapon damage
All melee attacks have been improved, and the lower-damage, high-speed attacks (Primary attacks for the Beckhill and Stilnotto knives in particular) have had their turn speed massively increased

# Bug Fixes and Other Changes

* Blocked the KILLPARTICLES command from being usable
* Fixed issue with some loadout cards having missing first person arm textures
* Fixed certain account levels being unable to see level restricted servers in the browser
* Fixed a bug where players were prompted to select a Merc in the tutorial level
* Fixed a bug with Phantom where he couldn't use Refractive Armor after repairing the EV
* In the past week, the matchmaking back-end has been updated to prioritise more balanced matches over quicker matchmaking times. This should result in longer queuing times, but better matches
Bug Fixing Update - March, 2016

Proxy and the engineers are in charge of Wednesday's Bug Fixing Update, as the team steers the Dirty Bomb ship towards a big event that will accompany the next Feature Update. Keep your eyes open - early info could come from the most unlikely of sources.

Check out the list of fixes -

## Notable Bug Fixes

* Fixed bug where Mines and Packs would not always be thrown correctly
* Fixed bug where Daily Play bonuses did not display correctly
* Fixed bug where the Merc selection HUD at the top of the screen would sometimes fail to update
* Fixed bug where players only had 25s to select Mercs in Ranked lobbies
* Fixed bug where Rank icons did not appear during the end game review
* Fixed bug where the game could remain indefinitely Paused
* Fixed bug where Private Matches did not have Asia or Australia servers as an available option
Augments

Augments are present on every Loadout Card except Default, and some Augments are unique to a specific Mercenary, for example only Vassili cards have the Augment Spotter.

French:

Sur chaque carte du jeu (Loadout Card) possède des améliorations possibles (Sauf sur les cartes de bases), et sont unique à chaque mercenaires (Mercenary), par exemple seulement les cartes Vassili ont une amélioration sur l'observation (Spotter).
DIRTY BOMB

**DIRTY BOMB** is a fast-paced free-to-play competitive shooter where teams of powerful Mercenaries scrap it out for love and money. Wait, just money.

 THE SETTING
It is 2020 and the once great city of London stands abandoned after a mysterious disaster, a dilapidated shell of its former self. Now the streets of London are the playground of Private Military Companies (PMCs) who battle to control the city’s abandoned riches. After all, what’s a little radiation sickness when there’s money to be made?

 DIFFICULT TO LEARN, IMPOSSIBLE TO MASTER
Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players. This game won’t hold your hand, in fact it is more likely to kick your teeth in. With no controller support or aim assist, all that lies between you and certain death is player skill and reaction.

 YOUR MERCS, YOUR STYLE
Choose from a wide array of distinct Mercenaries, each with a variety of load-outs and attributes to suit your play style.

 THERE'S NO I IN TEAM
Dirty Bomb multiplayer isn’t about lone wolves or kill streaks, this game requires coordination and team work to take down the objectives and take out your opponents. The game’s main mode, Stopwatch pits two teams of five players against each other in an objective based battle. Each team takes a chance attacking and defending, the fastest completion time wins.
Whether you prefer laying down damage, capturing objectives or healing your team the key to success in Dirty Bomb is to work together or die alone.

 COMPETITIVE TO THE CORE
With no aim assist and no hand holding all that lies between you and certain death are your skill and reactions.

 CONFIGURATION

 LANGUAGES

 Portugish | Yes | No | Yes
Trainyard

**Mounted Guns:** |  x3

## SETTING

An incoming armored train carrying data cores, a carriage blocking its way, a broken bridge off which it can fall to break it open and spill the data cores, a helicopter standing by to extract them- what could possibly go wrong? OK, different question: what won’t go wrong?

## SPAWN POINTS

 **Attackers Spawn Points**

1. Start
2. Track Switch destroyed
3. Blocker Carriage destroyed

 **Defenders Spawn Point**

1. Start
2. Track Switch destroyed
3. Blocker Carriage destroyed

## OBJECTIVES

  Pick up the 2 Data Cores and deliver them to the Helipad |  Defend the Helipad
ToDoList

## Style

* Add more variety to the layouts of titles
	+ Title1 : as Page Title : DB font, white color, BG image but smaller
	+ Title2 : DB font, and #deaf04 color, white line
	+ Title3 : DB font, white color, #deaf04 line
* Add a style for text  : color="#deaf04", might be <color>text</color>
* Add a style for text : "font-family: Dirtybomb\_nx-black-webfont", might be <DBfont>text</DBfont>.

## Advanced tooltips

* Tooltip that can have advanced layouts (table, pictures,etc...) : would be cool to display stats of weapons, stats of Mercs on mouse over... Requires an update of Gamepedia software

## Content

* 2nd Apr 2016: Execution HUD is outdated.
* 7th Jan 2016: On WeaponStats, there is no Spread information. Either can the information be found or removed, thanks.
* 4th Jan 2016: There is no loadout information for Thunder.
* 3rd Jan 2016: Dome's Objective 2 Screenshot is out of date. Actually they all are. Objective 2 is now Pylons, All screenshots need to be updated.
* Add Spread and Recoil info to WeaponStats
* Abilities : Add info about CD, Damage, Healing, Number,etc...
* Create a page for every weapon with stats, info and renders similar to Blishlok
* Create a page for each Ability with info, stats, screenshots, tips, etc...
* Add info about Missions
* Add pages and stats for the weapons MK46, Katana, and Grandeur SR.
* Add generation 2 loadout cards to merc pages.
* Add Console Commands to Dirty Bomb Wiki Main page

### Maps

 Underground | Good, spawn points could use some clarification, and map could be updated.

## Merc templates

* Modify Template:MercAbility to look like this Sandbox#MercAbility
Dirty Bomb

***Dirty Bomb*** is a free-to-play team-based first-person shooter currently in development by Splash Damage and published by Nexon.

It is set in a future post-apocalyptic London. Players take up the roles of mercenaries who fight for glory and riches in the lawless urban wasteland, with strategy and teamwork emphasized over lone-wolf tactics. Promising to offer a large variety of mercenaries, players will likely to be able to find a character who suits their personality and play style.

A closed beta period started on February 20, 2015. Prospective beta testers can sign up through the official site for a chance at a key and then download the game through Steam.

At the time of this writing, the game is slated for release in June 2015.
Terminal

**Mounted Guns:** |  x3

## SETTING

Two rail containers full of documents. A train station, sealed off behind a fortified wall, a last rail link to the world outside the contaminated zone. Why are these hard copy-crammed containers so important? As evidence? Of what? Anyway, they need destroying. Or protecting. Your mission orders may vary.

## SPAWN POINTS

 **Attackers Spawn Points**

1. Start
2. Advanced Spawn Point captured
3. Gate blown

 **Defenders Spawn Point**

1. Start
2. Advanced Spawn Point captured
3. Gate blown

## OBJECTIVES

 XX:XX |  Destroy Data Archives A and B |  Protect Data Archives A and B

## IMAGE GALLERY

* Concept Art
* Concept Art
* Concept Art
* Concept Art
* Concept Art
* Screenshot
* Screenshot
Vassili

[data page]

## CLASS

Covert Ops

Sneak around, or camp, with a powerful Sniper Rifle.
Mark out enemies on the mini-map with your Heartbeat-Sensor Grenades.
## QUOTE

I'm a sniper. I'm sniper-er than the other snipers. I'm the sniperest sniper there is.

## PROFILE

Vassili missed a shot once. It was rather an important shot, with a lot resting on it, and it disappointed a lot of quite important people. Not the target, who was delighted, as were all the people who'd voted for them. But the point was, Vassili was no longer welcome to work for his own government, so now he contracts out on the open market. But then who could shoot their own sister?

Long-range sniper, great for defending open areas/objectives, but vulnerable up close. Keep him back from the frontline, so he can dominate open areas and long corridors. He can also throw his Heartbeat Sensor to spot and highlight enemies, even through walls.

## ABILITIES

**Heartbeat Sensor**

 17 s
Throws a Heartbeat Sensor that, once it comes to rest, emits a wave of energy that detects nearby enemies and displays them on the Mini-Map and HUD of all allies.

## INVENTORY

#### Other

Fel-ixTølen MPBeckhill Combat Knife

PDP-70Smjüth & WhetsmanCricket Bat

## LOADOUTS

Mouse over the icons to display additional information :

**VASSILI****P21 Optimal Sniper**
**VASSILI****MO22 Optimal Sniper**
**VASSILI****P92 Strike Sniper**
**VASSILI****MO11 Shielded Sniper**
**VASSILI****P13 Shielded Sniper**
**VASSILI****F23 Perspective Sniper**
**VASSILI****MO93 Vanguard Sniper**
**VASSILI****F12 Perspective Sniper**
**VASSILI****F91 Shielded Sniper**

## LOADOUTS (2nd Generation)

**VASSILI****F12 Guardian Sniper**
**VASSILI****F23 Veteran Sniper**
**VASSILI****F91 Hurricane Sniper**
**VASSILI****MO11 Shielded Sniper**
**VASSILI****MO22 Hurricane Sniper**
**VASSILI****MO93 Rebel Sniper**
**VASSILI****P13 Frontline Sniper**
**VASSILI****P21 Expert Sniper**
**VASSILI****P92 Premium Sniper**
## TRIVIA

* It is likely that Vassili's name is a reference to the Soviet sniper Vasily Zaytsev, who killed 225 Axis soldiers in the Battle of Stalingrad during World War II.
Aimee

*No results*

## QUOTE

Strictly speaking, I'm the Aimer, not the Aimee.

## PROFILE

Originally a bodyguard of the fashion icon Max Bashki, Aimee attempted to avenge her boss and go after his assassin with the help of her S.N.I.T.C.H. Device. A lightning quick Sniper savant with a taste for chic and a chip on her shoulder, Aimee delivers disruption en route for her team. Her Snitch device contains a neural disruptor that softens up Mercs as well as spotting them, bidding her opponents adieu.

## ABILITIES

**Snitch Device**

 1 25 s ?
Scanning Node and Invasive Tactical Covert Hyperdynamic Device. Once thrown it deploys itself and attaches on the first surface it touches. It then spots nearby enemies (0.3s to spot) and debilitate them by making them take 25% more damage from bullets. This debuff can be removed by medic packs. But targets are debuffed again as long as they remain within range of the Snitch Device.

## INVENTORY

#### Other

Fel-ixCauldenBeckhill Combat Knife

Grandeur SRSelbstadt .40Kukri

## LOADOUTS

Mouse over the icons to display additional information :

**AIMEE****F51 Elite Sniper**
**AIMEE****F75 Frontline Sniper**
**AIMEE****F82 Augmented Sniper**
**AIMEE****G52 Expert Sniper**
**AIMEE****G71 Elite Sniper**
**AIMEE****G85 Hurricane Sniper**
**AIMEE****P55 Standard Sniper**
**AIMEE****P72 Venerable Sniper**
**AIMEE****P81 Enhanced Sniper**

## LOADOUTS (2nd Generation)

**AIMEE****F51 Elite Sniper**
**AIMEE****F75 Frontline Sniper**
**AIMEE****F82 Augmented Sniper**
**AIMEE****G52 Expert Sniper**
**AIMEE****G71 Expert Sniper**
**AIMEE****G85 Hurricane Sniper**
**AIMEE****P55 Standard Sniper**
**AIMEE****P72 Venerable Sniper**
**AIMEE****P81 Enhanced Sniper**
## VIDEOS

1. ↑ A lightning quick Sniper savant with a taste for chic and a chip on her shoulder, Aimee delivers disruption en route for her team. Her Snitch device contains a neural disruptor that softens up Mercs as well as spotting them, bidding her opponents adieu.