Ancient Treeman

## Attributes

* **Siege Attacker**: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
* **Can Cause Fear**: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
* **Can Cause Terror**: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
* **Charge Defence vs. Large**: When bracing, this unit negates the charge bonus of any large attacker.
* **Encourage**: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
* **Hide (forest)**: This unit can hide in forests until enemy units get too close.
* **Vanguard Deployment**: This unit can deploy outside the deployment zone.
* **Woodsman**: This unit can pass through trees.
* **Wounds**
* **Physical Resistance**: 20%. Damage of physical (non-magical) attacks is reduced by this amount.
* **Missile Resistance**: 15%. Damage of missile attacks is reduced by this amount.
* **Fire Resistance**: -25%. Damage of flaming attacks is reduced by this amount.

**Ancient Treeman** is a  Wood Elves Lord unit introduced in *Total War: Warhammer* with Realm of The Wood Elves.

## Recruitment

* Selecting any Settlement and recruiting them in the Lord Recruit tab

## Description

Of all the Treemen of Athel Loren, there are those - old beyond mortal reckoning - whose names are revered above all others; these are the Treemen Ancients. When the first pact between forest and Elf was formed, it was they who spoke on behalf of Athel Loren, and they were old even then. Treeman Ancients seldom rouse themselves to war; they find the colours of the waking world less vibrant as they get older and so steadily retreat into the dreaming lands of sleep where their magics nurture and shape the forest's growth. Thus do the Treeman Ancients pass through the centuries in a state of dormancy, tended by a small group of Dryads. Only when dire times befall are they awoken from slumber, for only with their leadership can Athel Loren be roused to its full fury.

## Attributes

* ▲ **Armoured**: Armoured units can block damage from any source apart from Armour-Piercing damage.
* ▲ **Charge Defence Against Large Foes**: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
* ▲ **Forest Spirit**: The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
* ▲ **Spellcaster**: This unit can cast spells.

## Character Abilities

#### Campaign only

* Deadly Onslaught
* Rally!
* Stand Your Ground!

### Passive Abilities

* Call of the Woods
* Blessing of the Ancients
* Life Bloom

#### Campaign only

* Arcane Conduit
* The Eye of Kurnous
* Sight Beyond Sight
* Evasion
* Howl of the Forest
* Dance of Loec
* Possessed by the Trickster God

### Multiplayer Only

* Power Stone
* Scroll of Shielding

## Items

* Power Stone
* Scroll of Shielding

## Strategy

Click here to add a strategy!

This unit combines the melee stats and tankiness of the Treeman with magic and some extra abilities. This makes them a more useful unit and a better anchor piece to a more melee focused Wood Elf army. They can hold the front line with Eternal Guard while using the Lore of life to keep elite units healthy and doing damage.