TimeKiller

**TimeKiller** is the 2013 calendar class. It is obtained by either redeeming the code from a 2013 AE calendar from HeroMart, or by purchasing its DC variant with updated art called **Reforged TimeKiller** from Stryche in Falconreach for 4000 DCs. The original TimeKiller armor variant is now rare due to the 2013 calendar being out of stock. Owners of the original variant will also receive the reforged variant for free.

Timekiller uses a mechanic called **Arbalest Charge**, generated by Reload, and consumed to use the right side skills.

## Skills

* Quick Shot
	+ 20 MP, 14 CD
	+ Attacks for 1 hit of 300% damage with +200 Crit.

* Accelerate Training
	+ 0 MP, 9 CD
	+ Applies 'Future Tech' for 6 turns inclusive.
		- +30 Boost.
		- +60 Bonus.
	+ Heals the player for 10% of their maximum MP.

* Reload
	+ 31 MP, 6 CD
	+ Applies 'Ready to Fire' for 6 turns inclusive.
		- +30 Crit.
	+ Gain up to 5 **Arbalest Charges**.

* Accelerate Regeneration
	+ 35 MP, 10 CD
	+ Heals the player for 10% of their maximum HP.
	+ Applies 'Accelerated' for 2 turns, a 10% HoT.
	+ Applies 'Accelerated' for 1 turn inclusive.
		- +180 Melee/Pierce/Magic.

* Bolt Spray
	+ 30 MP, 1 CD
	+ Attacks all enemies for 1 hit of 140% damage.

* Unload
	+ 15 MP, 0 CD
	+ Only available if the last hit connects from Rapid Fire.
		- Skill will become unavailable if an attack is used after using Rapid Fire, but using a non-attack skill will preserve the sequence.
	+ Attacks for 8 hits of 28.125% damage (225% total).

* Rapid Fire
	+ 10 MP, 2 CD
	+ Only available if your last hit connected.
	+ Attacks for 4 hits of 37.5% damage (150% total).

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 2 hits of 50% damage (100% total).

* Power Shots
	+ 10 MP, 0 CD
	+ Consumes 1 Arbalest Charge.
	+ Attacks for 2 hits of (125 + 12.5X)% damage ((250 + 25X)% total), with +0.25x crit modifier.
		- X is equal to the amount of times Power Shots has been used consecutively prior beforehand.

* Lightning Flash
	+ 15 MP, 5 CD
	+ Consumes 1 Arbalest Charge.
	+ Attacks for 2 hits of 50% damage (100% total), with +0.25x crit modifier.
	+ Inflicts 'Blind' for 2 turns.
		- -70 Bonus.

* Time Pulse
	+ 20 MP, 14 CD
	+ Consumes 1 Arbalest Charge.
	+ Attacks for 5 hits of 30% damage (150% total), with +0.25x crit modifier.
	+ Inflicts 'Stun' for 3 turns, a stun.

* Distort Time
	+ 10 MP, 9 CD
	+ Consumes 1 Arbalest Charge.
	+ Applies 'Shielded' for 3 turns inclusive.
		- +180 Block/Parry/Dodge.
		- Retaliate 50% weapon damage when hit, halving each time.

* Time Break
	+ 20 MP, 5 CD
	+ Consumes 1 Arbalest Charge.
	+ Attacks for 1 hit of 200% damage, with +0.25x crit modifier.
	+ Inflicts 'Shattered' for 4 turns.
		- -30 Boost.

* Bolt Rain
	+ 20 MP, 0 CD
	+ Consumes 1 Arbalest Charge.
	+ Attacks all enemies for 160% damage, with +0.25x crit modifier.

* Thief of Time
	+ 25 MP, 12 CD
	+ Consumes 1 Arbalest Charge.
	+ Attacks for 18 hits of 27.778% damage (500% total), with +200 Crit and +0.25x crit modifier.
		- Inflicts 'Stolen Time' for 5 turns, a 20% DoT.

## Mechanics

### Arbalest Charge

* TimeKiller has Arbalest Charges, that start at 0 and caps at 5.
* Remaining Arbalest Charges are shown by the widget above Attack.
* Each time Reload is used, 5 Arbalest Charges are generated.
* Arbalest Charges are required to use right side skills.

## Rotation

The burst rotation is as follows:

1. Reload
2. Accelerate Training
3. Thief of Time
4. Quick Shot
5. Time Break
6. Power shot x3

After this you generally Reload again and utilize defensive skills such as Distort Time, Lightning Flash and Accelerate Regeneration. Do note that Time Break and Power shot spam can be swapped during the burst rotation if the enemy doesn't deal alot of damage during those turns.

## Strategy

TimeKiller is a decent class capable of dealing a good amount of damage using Accelerate Training, Quick Shot, Thief of Time and Power shot spam while having enough defensive resources such as Distort Time, Time Break, Lightning Flash and Accelerate Regeneration to sustain itself throughout the fight.