Multiplayer

There are a few special rulesets available if you want to play Immortal's Warfield with more than two players.

## Total War

Total War is a ruleset to allow playing Immortal's Warfield with 3 or more players. Adding extra rules to better handle the large size of the warfield, Total War will plunge you into a war on two fronts.

### Special Setup

    To set up Total War, the players must sit in a circle around the table. Each player should have one player to their left and one to their right.

Each player should rotate their Warfield such that one row is pointing to the left while the other is pointing to the right.

The spaces in the Warfield do not have their names in Total War. The only important spaces are the Center space in each row.

Randomly choose a player to go first. Every player except that player draws the bonus card for not going first.

### Rules Modifications

Characters are more mobile in Total War. Once per turn during a player's Play Phase, they can pay 1 Mana to choose a character in their Warfield and move it to any empty space **in the other row**.

You can't cast spells just anywhere. In a battle with more than 3 players, you can not cast spells targeting any character or spell belonging to any player not seated next to you.

After a player's turn ends, the the player seated to their left takes their turn.

### War on Two Fronts

In Total War, the process of determining which characters can attack which targets is more complex.

At its simplest, each of your two rows (left and right) is considered to be your Front Row with regards to the player on that side of you and your Back Row to the player on your other side. This runs both ways.

For example, you can make Melee attacks from your Left row to the Right row of the player on your left.

Each of your Center spaces is considered your Guardian space with regards to the player on that side and your Watchtower space with regards to the player on the other side.

In a battle with more than 3 players, you can not attack any character or immortal belonging to any player not seated next to you.

### Knocked Out

When a player loses the game, they are removed from the table. If there are still at least 3 players at the table, the circle collapses down; the players who were seated next to them are now seated next to each other.

#### Endgame

At some point, a player will leave the table, leaving only 2 players left. At this point, the circle does not collapse; each of those players retains the Front Row they had with that player beforehand.

## Immortal Accords

Immortal Accords is a ruleset to play Immortal's Warfield as two teams of two players. Banding together with another Immortal, you must work together to defeat an opposing duo.

### Special Setup

    To set up Immortal Accords, the players must sit next to the teammate. The teams should be sitting across from each other.

Rather than each player having Life Points, each team shares a Life Point total. Their starting value is the sum of the starting Life Points of their Immortals.

Randomly choose a team to go first. Both players on the other team draws the bonus card for not going first.

### Rules Modifications

In Immortal Accords, both players on a team take their turns at the same time, advancing through their phases together.

Immortals can try to protect each other. Player may play Characters into their teammates Guardian and Watchtower spaces.

If either Immortal on a team is attacked, the damage is dealt to their team's Life Points. If a team has 0 or less Life Points, that team loses.

## Navigation

Immortal Types - Mana Cost - Combat Stats - Abilities - Spell Icons - **Multiplayer**