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Real Name: Samuel Diaw

## **Status**

* Identity: Unknown or Ignored
* Citizenship: American
* Relationship Status: Single
* Occupation: Hero in California
* Education:

## **Characteristics**

* Gender: Male
* Race: Caucasian and Japanese
* Birthday: Month, Day, Year
* Age:
* Height: 5'11"
* Weight: 180 lbs
* Build: Skinny Fat
* Eyes: Dark Brown
* Hair: Black and Messy
* Facial Hair: None

## **Origin**

* Backstory: Got his powers during the Global Tragedy being near and in water when it happened whether it be a pool or beach or fountain or boat overseas.
* Species:
	+ Altered Human
		- Abnormal - Maneuver Hybrid
* Reasons: To be noticed

## **Powers and Abilities**

* Hydrokinesis
	+ Create ocean related natural disasters
		- Tsunamis and Floods
		- Can also stop them from happening or put the flooded water back where it came from.
* Water Mimicry
	+ Unlike Joey, Samuel's Mimicry is different. Joey turns into a puddle, but Samuel just turns his body into water and would still be in the shape of a human.
* Water Attraction
	+ Pulls liquids towards him.
		- Can grow bigger if he is in his Water Mimicry form.
		- In his human form, water forms and flows around him in abstract shapes like Theta Waves
		- Uses this along with his hydrokinesis to form a tsunami around him or keep other liquids from going to undesired areas.
			* Samuel has to use this if he plans to absorb something bigger than his stomach.
* Water Absorption
	+ Can absorb water, and can also absorb Joey, but only through his Water Attraction with water surrounding Samuel, unless Joey is in his water puddle form.
* Water Regenerative Healing
	+ Unlike Joey, Samuel can regenerate water from his skin and DNA, unless he is missing his torso and head. Samuel can only regrow arms and legs. That includes the hands, fingers, feet, and toes.
* When beginning to get tired, such as experiencing fatigue, Samuel's body passively releases a pheromonal toxin moist of hydrogen, body toxins and, again, fatigue; all which that makes any proximity problematic. It spreads only within a small vicinity, and makes surfaces seem "sweaty" or moist, having created a damp and humid environment. The moist result in the weakness of anybody in his vicinity and can keep healers from healing. The severity of the effect is based on the endurance, health and stamina of the affected victims. It also depends on the distance between him and the victims or the environment and the victims.
* Hydrokinetic Flight
* Aquatic Respiration (Can't dehydrate or drown)
* Hydroportation (can travel through water, but only when he's in his water form)
* Superhuman Stamina
* Superhuman Durability through Water Density control over his own body, being capable of withstanding powerful impact forces and blunt trauma, such as falling from several stories or being repeatedly struck by superhumanly strong opponents, that would severely injure or kill a normal human with little to no discomfort.
* Superhuman Agility. Being able to fly lets his agility increase exponentially.
* Superhuman Reflexes, detecting incoming blood flows.
* Excellent hand-to-hand combatant, being trained in various forms of armed and unarmed combat.
* Highly Intelligent
* Excellent Military-Level Tactician
* Skilled in the management of criminal organizations

## **Side Effects**

* Can't cry or pea or have kids.
* His blood isn't thick like human blood is. It's more liquid-like.
* Can't sweat from being active, only sweats when there's heat.
* Can't be immobilized/paralyzed because water doesn't stop flowing or moving.
* Faster metabolism than before because the water dissolves his food quicker than a usual human metabolism. He can go a shorter amount of days without food than humans can, meaning he has a less chance at surviving without food than a human does. (Example: If a human can go 11 days without food and die. Samuel can go less days without food, and he could die).

## **Weaknesses**

* Heat
	+ Could make him evaporate but he'll come back when it rains
	+ When cut by heat, burned, or grazed by a bullet, he won't heal - it'll heal like a normal human or leave scars and bruises
* Lava and Water blows up
* Fatigue
* Electricity leaves scars and bruises on his body that will never heal.
* Could be frozen then broken into pieces, but if those pieces melt, he can come back.
* LOUD Sound Frequencies can cause vibrations that would mess him up on the inside, because the vibrations bounce sound frequencies around and inside his body, going through and to all his organs and parts, and messing him up.
* Hitting him with concrete powder while he's in his liquid form will kill him when he turns into concrete as if he looked at Medusa. If he is in his physical form and tries to turn into liquid, but has concrete powder on him, that could kill him too.
* With low, soft, or light density, Samuel can be polluted and become sick in a way. The only way to get him to be unsick is if he were to get into a body of water and separate himself from what got him sick, or if he were to find some other way to filter himself. Here are some things that will make him sick or kill him…
	+ Sick
		- Anything that doesn't mix with water
		- Acid. Being injected with Acid or having Acid added to his body, because *if you add acid to water, the solution that forms is very dilute and **the small amount of heat released is not enough to vaporize and spatter it.***
	+ Nearly Kill
		- Poison?
	+ Kill
		- Acid. Falling into a pool of acid will most likely kill (Most likely, because how do you escape a pool of acid?), because *if you add water to acid, you form an extremely concentrated solution of acid initially and the solution **may boil very violently, splashing concentrated acid.***

## **Equipment**

* Silver Smooth Liquid Metal Armor, which covers most of the body, rendering the wearer highly resistant to injury, such as blows that can propel the wearer a far distance without sustaining injury. It is a resilient, essentially indestructible, highly radioactive metal that is vastly stronger than steel, but more malleable than extremely rigid steel alloys with virtually indestructible density. It also has an energy-absorbent compound, the ability to absorb electromagnetic energy and is capable of withstanding the lightning with minimal, if any damage.

## **Appearance**

* In Combat
	+ Silver Smooth Liquid Metal Armor
* Daily Basis