Psychic Vampire

(CR 6) *Medium Humanoid (Undead)*

**Alignment:** Chaotic Evil

**Perception:** +12

**Languages:** Common, Psychic Vampire

## Traits:

* **Undead:** The psychic vampire is an undead creature, and it doesn't require air, food, drink, or sleep.
* **Psychic Resilience:** The psychic vampire has resistance to mental damage.

### Abilities:

* **AC:** 22; **Fortitude:** +8; **Reflex:** +10; **Will:** +14
* **HP:** 90
* **Speed:** 30 feet

#### Ability Scores

* **Strength:** 12 (+1)
* **Dexterity:** 18 (+4)
* **Constitution:** —
* **Intelligence:** 14 (+2)
* **Wisdom:** 16 (+3)
* **Charisma:** 20 (+5)

### Attacks:

* **Psychic Drain (Touch) [Finesse]:** +14 vs. Will; 2d8 mental damage, and the target becomes frightened 1 (DC 18 Will save to negate). The psychic vampire heals for half the damage dealt. This ability can only be used on creatures it has tortured.
* **Melee Claw (Physical) [Finesse]:** Attack Bonus: +12, Damage: 2d6+4 slashing damage, Critical: 2d6+4 slashing damage plus bleed 1d6

### Special Abilities:

* **Feed on Torment:** The psychic vampire gains nourishment from the psychic torment it inflicts on children. It must spend a full round torturing its victims to draw Rukh (Magical Breath). For each round spent torturing, it gains a psychic charge.
* **Psychic Charge:** The psychic vampire can store up to 3 psychic charges. Each charge can be expended to enhance its Psychic Drain, adding +1d8 damage per charge.
* **Child Hunter:** The psychic vampire has advantage on Survival checks to track children within a 1-mile radius.

### Skills:

* Stealth +14
* Intimidation +16
* Survival +12

### Equipment:

* Tattered and dark robes
* A collection of trinkets and charms from past victims
* A crude torture kit

### Weaknesses:

* **Repellent to Purity:** The psychic vampire cannot enter consecrated or hallowed ground.

## Description:

The Psychic Vampire is a nightmarish creature, twisted by malevolent forces and driven by a dark hunger for psychic essence. Its appearance is unsettling, with ashen, gaunt features and eyes that seem to pierce into the very soul of its victims. Tattered, dark robes cling to its emaciated frame, and its fingers end in sharp, claw-like nails, stained with the essence of its tormented prey.

As it moves, it seems to glide effortlessly, leaving no trace of its passage. It has an aura of dread that makes the bravest of hearts quiver. Its presence alone is enough to send chills down the spine of anyone unfortunate enough to encounter it.

The Psychic Vampire feeds on the suffering of children, drawing Rukh, the Magical Breath, from its victims through cruel and sadistic methods. The creature revels in the torment it inflicts, savoring the psychic essence it extracts with each agonizing moment. It stores this energy in its psychic charges, which can be unleashed with deadly force.

A Child Hunter by nature, the Psychic Vampire possesses an uncanny ability to track its prey, honing in on the fear and despair of children within its vicinity. However, it is repelled by consecrated or hallowed ground, unable to desecrate places of purity.

Encounters with a Psychic Vampire are nightmares brought to life, as it seeks to perpetuate its unholy existence by preying upon the innocent and the vulnerable. Those who face this malevolent being must muster all their strength and cunning to survive its relentless pursuit and resist its soul-draining powers.

## Characters:

* **Lord Ebonshade:** The enigmatic leader of the Psychic Vampires, Lord Ebonshade is a master manipulator and a formidable psychic adept. He possesses an aura of regal darkness, cloaked in shadows, and his psychic powers are matched only by his cunning.