Isaac Newtan

## Statistics

*See #Abilities for additional details.*

**Isaac Newtan** was a halfling paladin of Helm from the Trielta Hills. He was a founding member of the Tourists adventuring party. He was also known for possessing the Symbol of Ravenkind and the blade of Sergei von Zarovich, the Sunsword.

## Description

### Appearance

Isaac physically resembled a stout halfling, despite being born of mixed stout and lightfoot heritage. Isaac had short, messy brown hair and sideburns, and brown eyes. He also had a tanned skin complexion, thanks to countryside's sun.

As an adventurer, Isaac wore chain mail and bore a large metal shield. On his right hand, he wore a metal gauntlet with an eye carved on it — a symbol of his faith in Helm.

### Personality

While Isaac had the looks of a stout halfling, he took a more from his mother's lightfoot personality. He hated the feeling of confinement, both mentally and physically. Being stuck in a routine was what he feared the most.

Isaac had a strong sense of morals. He strongly believed in second chances, even for his enemies. A third chance, however, was always out of the question. He swore to protect the weak and innocent, and tried his best to respect this oath. Isaac strove to protect the weak in hopes to be redeem for his brother's death.

He almost always offered people a second chance, even if they didn't deserve it. He would also refuse to kill when not necessary. That being said, Isaac preferred acting first and thinking later.

Because of his relationship with Strahd, Isaac was constantly convinced that powerful enemies were hunting him, and that their agents were everywhere.

## Biography

### Early life

In 1458 DR, Isaac was born to Norton Newtan, a stout halfling, and Odilie Newtan, a lightfoot halfling, within a small community in the Trielta Hills. He lived a happy and carefree childhood with his parents and his younger brother, Wilam. His family ran a tavern not far from the Trade Way, which was frequented by travelers and adventurers.

Isaac grew up while listening to stories and legends of mighty men and women protecting people from monsters. More and more, his peaceful life seamed boring to him.

### Call of the Wild

One day, as a group of travelers passed by the tavern, Isaac heard stories of monsters lurking in the Forest of Wyrms to the north. Without thinking twice, he went to Wilam and shared his plan with his brother. First, they would go to the forest. Then, they would find the monsters and subdue them. Isaac believed that this is how their exciting adventuring life would start. Wilam was reluctant to the idea, however. He feared that anything could go wrong, as neither of them were trained combattants. Wilam felt the duo lacked information on the happenings in the Forest of Wryms. Nonetheless, Wilam saw the confidence Isaac had in this plan, and decided to follow as well.

Before departing on their adventure, they stopped at their aunt Ginya Swifthand's house, who was known for collecting and hoarding all manner of equipment. The duo geared up, and Isaac chose to weild a double-bladed scimitar.

## Tactics

### Exploration

Isaac always tried to remain in front of his party in case of danger. He rarely looted treasure — out of suspicion — except when necessary.

### Social Interaction

Isaac began as a relatively friendly halfling, but his time in Barovia made him more suspicious and distrustful of others. He would analize people's behavior before judging letting his guard down. With his allies, he appeared as a protective friend.

### Combat

Isaac wouldn't think twice about engaging combat. He refused to attack quietly, fighting face-to-face with honor. He also preferred to confront his ennemies directly in order to protect weaker allies behind him. He was the shield of his party, but could also deal lots of damage — especially against undead. When possible, Isaac would heal those in need.

## Abilities

### Proficiencies

#### Skills

* **Animal Handling**.
* **Insight**.
* **Intimidation**.
* **Survival**.

#### Tools

* **Brewer's Supplies**.
* **Land Vehicles**.

#### Languages

* **Common**.
* **Halfling**.

### Features

#### Feats

* **Lucky**.
* **Sentinel**.

#### Curses

* **Madness**. After being resurrected, Isaac believed he was am the smartest, wisest, strongest, fastest, and most beautiful person he knew.

## Possessions

### Weapons

* **Sunsword**.
* **Double-Bladed Scimitar** (destroyed).

## Appendix

### Notes

1. ↑ Formerly a dhampir.
2. ↑ In 1490 DR, Isaac was turned undead (dhampir) by Strahd von Zarovich in 1490 DR. He was later voluntarily killed then resurrected by the Abbot, in order to lift his dhampir curse, and consequently his link with Strahd.