recursal/Fanatic-Fandom huggingface dataset:
Advanced Sniper Rifle

* 1
* 2
* 3
* 4

## Attributes

* Single Shots
* Bipod
* Addition Zooming
	+ 10X Zoom (main)
	+ 4X Zoom (secondary)

The **Advanced Sniper Rifle** is a Sniper weapon introduced in the 20.0.0 update.

## Appearance

It is a bolt-action sniper rifle with a predominantly-gray military camouflage, with synthetic stock (with a cheek rest), and a hand guard. It features a 10-round magazine, 10X red-reticle telescopic sight with twin blue-reticled 4X vestigial scopes (similar in fashion to those of Heavy Sniper Rifle), bipod and a fairly long barrel with a thick flash hider.

## Strategy

It deals great damage and has an average fire rate, mediocre capacity and good mobility.

### Tips

* Aim for the head to deal more damage.
	+ Pair this with max Sniper Efficiency booster wears and an Elemental module.
* Take the time to aim first if locked in a sniper duel.
* Use the bipod for decreased recoil when standing still.
* It also has a 10-round capacity, which means you don't have to reload as much. Use this to your advantage. However, you should be careful in aiming so it will not be easily depleted.
	+ It can reload even faster if you are wearing Cowboy Hat and max level Sniper Cape.
* If your opponent jumps a lot, you can use a Slows The Target attribute weapon to land your shots easily.
* Use the 10X scope in engaging enemies in long range.
* If wishing to use this sniper solely in a match, it is absolutely recommended to equip Steel Hands and Lenses.

### Counters

* Take advantage as this rifle does not have top-tier attributes like Wall break or Area Damage, aside from its astronomical damage that you should not forget.
* Any one-shot weapons should do its task in seamlessly downing its users.
* Area damage weapons can easily disorient its users' aim or even destroy its users.
* Any semiautomatic Sniper weapons can overwhelm its users.
* Go into close ranges as this weapon is a sniper. However, take note that skilled users can easily use this in close ranges.
* Use the Reflector (Gadget) to make the sniper less interested in hitting you.
* Jump around to ensure that he/she will waste his ammo or time in an effort to fire at you.
* Experienced users can easily no-scope with this weapon, so strafing regardless of the range is recommended in that case.
* Avoid routes that other users are known to frequent.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* Its design takes heavy inspiration from the CheyTac Intervention rifle.
* Unlike those of Heavy Sniper Rifle, the two "vestigial" scopes are functional.
* Firing action here. (thanks to Pugz from Discord)
Agent's Whisper

## Attributes

* Single Shots
* Silent
* 2X Zoom

## Gameplay Information

The **Agent's Whisper** is a Backup weapon introduced in the 19.6.0 Special Forces Update.

## Appearance

It is a matte black handgun with a long suppressor, and a holographic sight.

## Function

It shoots regular bullets that have instant bullet travel time. It performs best at close to medium range, but the scope does allow longer-ranged battles.

When reloading, the magazine is taken out and is replaced by a spare one. It has no delay mechanics.

## Strategy

It deals good damage, and has a healthy fire rate, average capacity and high mobility.

### Tips

* Aim for the head for best results.
* Use it to finish enemies from afar.
* Be aware of its capacity, as it only holds 10 every magazine.
* Do not use it near enemies, since your presence will be easily felt.
* If you wish to use it in long ranges, you should snipe from the hidden part of the map where enemies cannot easily see where you fire at them.

### Counters

* Pick off the user at long range. However, bear in mind that they might just switch into Sniper mode (by using its scope) to take you out from afar.
* Area damage and shotguns make quick work of users.
* Strafe while jumping to minimize the damage from the weapon.
* Like most Backup weapons, being at farther ranges is effective for minimizing the chances of being hit.
* Flank around the user then use a melee weapon to deal quick damage and then pull back.

## Trivia

It is based on the Browning Buckmark semiautomatic pistol, paired with a long and thick suppressor.
Barrier Shotgun

The **Barrier Shotgun** (Formerly called **"Matriarch")** is the Special weapon by MatthewGo707.

## Attributes

* Shotgun
* Piercing Shot
* Energy Shield (75% damage reduction)
* Armor Bonus

## Statistic Information

### Efficiency/ Damage

* 20
* 35 (UP1)
* 50 (UP2)

### Mobility

* 115
* 9 (weight)
* 70 (weight)

## Miscellaneous Information

### Cost

.5.0:* 370
* 270  (UP1)
* 235  (UP2)

### Level Required

* 1
* 12 (UP1)
* 22 (UP2)

## Appearance

It is a shotgun with the pump action hold. A rotating, thin disk is on the gun's body.

## Strategy

It has high damage, high rate of fire, medium capacity, and good mobility.

### Tip

* Its projectiles can be used to destroy other projectiles. (e.g. rockets)
* Unlike the Barrier Rifle, its Energy Shield can reduce 75% damage no matter what type of weapon, therefore negating the one-shot ability of the majority of overpowered weapons.
* Because it has piercing shots, it can be used for crowd control.
* Its being a shotgun can make this weapon a dangerous version of Barrier Rifle.

### Counters

* Pick off its users from long ranges.
* Its shield barely halves the damage from weapons, so lethal weapons are still effective on those users.
	+ However, this is no longer the case, as the 15.3.0 update allowed its energy shield to reduce the enemy damage by 75%.

## Trivia

* It looks like the shotgun (or buffed) counterpart of Barrier Rifle.
* It is based on the Belgian FN TPS Pump-action shotgun.
* This is the first Special-type shotgun weapon.
* Each of its shotgun pellet's damage is tantamount to that of Barrier Rifle's, despite the efficiency being the same.
* This and the Barrier Rifle are the only weapons to induce damage-reducing capabilities. The gadget "Energy Shield" shield shields the damage, similar to this weapon.
* It is given armor bonus in 14.3.0 update.
* Tbe energy shield damage reduction was greatly buffed in the 15.3.0 update.
* Its previous name is the **"Matriarch"**, now taken over by the weapon of the same name.
* Related weapons: Tactical Police Shotgun, Sparkly Shotgun, Bazooka Shotgun, Icicle Shotgun, Fireball Shotgun, Barrier Shotgun.
"Anathema"

* 1
* 2
* 3
* 4

## Attributes

* Rockets
* Area Damage
* 4X Zoom

The **"Anathema"** (codenamed **RPG-75 "Tomahawk"**) is a Heavy weapon introduced in the 20.2.0 Desert Camo/Gulf War update.

## Appearance

It is a desert-camouflaged rocket launcher with a trigger grip, launch tube and a front grip under the barrel. It is equipped with a 4X scope on the player's side.

## Performance

This rocket launcher shoots a rocket with a typical shared design (shared by Armageddon and the like). When shooting, the rocket is emitted with a certain bullet travel time and it leaves an explosion on impact.

When reloading (after every shot), the player inserts the spare rocket from the front. It has no delay mechanics.

## Strategy

It deals very good damage and has a very low fire rate, single capacity and an average mobility.

### Tips

* Use it against groups of enemies so they will be quite vulnerable.
* Use it like the Apocalypse.
* This weapon comes with a scope, use it for engaging enemies at longer ranges. However, this weapon has travel time, although it is slightly faster than other weapons' travel times.
* Never try to execute a rocket jump using this, as it will injure (or even instant-kill in the worst-case scenario) you, thus leaving you prone to enemy fire.
* Not recommended for rocket-jumping due to its single capacity per use, followed by a reload.
* The mobility isn't that good, so switch to a weapon to run faster with.
* It is an ideal weapon to hit enemy armor hard.
* This weapon is actually capable of killing most enemies with one rocket.

### Counters

* Stay on the air so he will have a hard time aiming.
* You can engage in close ranges and use a melee weapon, but this is not very ideal since this can give the user an advantage as well.
* Staying airborne makes you less vulnerable to its projectiles, watch for solid objects, as the user can use the weapon's large blast radius as an advantage.
* Keep strafing well (because of its blast radius) until the user wastes ammunition, but of course, kill them at the same time they are trying to kill you.
* Attack the user while they are reloading.
* Avoid crowding when you encounter a user. This weapon is a good crowd controller.
* Use a close-ranged, power-house weapon like the Undertaker to quickly eliminate the user. However, this may incite the enemy to kill you at close range, even if it means taking damage or killing themselves.
* Avoid tight corridors if you know a "Anathema" User is in there.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall Rating

*Cost to buy depends on the ease of obtaining*
"Heartbroken"

## Attributes

* Automatic
* Silent
* Charm
* 2X Zoom

## Gameplay Information

The **"Heartbroken"** is a Primary weapon by MatthewGo707.

## Appearance

* It is a pink crossbow machine gun with the scope.

## Strategy

It deals good damage, average fire rate, below-average capacity and good mobility.

### Tips

* Aim for the head for more damage.
* Conserve ammo since it does not have much, on use.
* Use this in close and short range since it has a travel time, albeit semi-instant.
* Despite having the 2X scope, the weapon is mostly useful in short ranges.
* The "Charm" attribute can easily deal with those with overpowered arsenals.
* It does not generate much firing sound when fired, so you can be stealthy.

### Counters

* Pick off its users from long range.
* Due to travel time, you have to go farther from its users so he will have a hard time hitting you in that range.
* Area damage can easily disorient its users.
* Anything with  Protection Against Negative Effects will forstall the "Charm" effect, rendering its enemy damage-reducing ability unusable against these things.
* Any primaries (be it modern ones) can easily outfight its users.

## Trivia

* It is the first weapon that appears to be a crossbow machine gun.
* It was supposed to be a "Sniper" weapon, but it was moved to "primary", due to its fast fire rate, hence being a crossbow machine gun.
Bouncy Vest

## Attributes

 Projectile Deflection

The **Bouncy Vest** is a Support Gadget introduced in the 19.4.0 update.

## Description

*After series of rigorous tests, the scientists have made a scientific breakthrough = The projectile-bouncing nylon. Upon being made as a police vest, this vest is worn by a dummy and is tested if it can withstand all kinds of projectiles (be it wall break, or rockets). After testing, this nylon-filled vest can ricochet ALL kinds of projectiles, much to the shock of the scientists in question. After it passed the test, they named it "rebounylonium", named after the nylon they have developed on scratch.*

## Appearance

It is a lightweight vest with yellow-green glow-in-the-dark patches with a small label.

## Strategy

### Tips

* Use this in case someone tries shooting towards you. However, be aware that they may aim for the head.
* This Gadget protects only the specific parts it protects, namely the torso.
* It can rebound even rocket projectiles (no matter how big), making it ideal for fouling enemy projectiles.
	+ However, watch the direction of the rockets, since he may estimate the angle to be hit.
* To maximize its effect, use this in close-range maps.
* It is a hard counter against wall break weapons, since these projectiles will just bounce away to certain angle. However, you will still be vulnerable if you keep laughing on enemies trying to hit you on the torso, since you have unprotected parts that are the Achilles' heels for this gadget.

### Counters

* Aim for its unprotected parts, such as arms, legs and (importantly) head.
* Use area damage weapons against its users, but be aware that it should not hit the protected part or else it will just bounce away to certain angle. For best results, you should aim to the ground to do so. On the flip side, you can estimate the angle when you fire its shot, only to ricochet straight to the ground and explode, damaging the gadget user in the process.
* Pick off its users from long range.

## Trivia

* It is one of the projectile-deflecting Gadgets in the game. However, this gadget leaves an unprotected part for the player, rendering him vulnerable.
Auto-Dracula

The **Auto-Dracula** is the Primary weapon by MatthewGo707.

## Appearance

*TBA*

It deals good damage, high fire rate, average capacity and good mobility.

### Counters

* Attack from a long range, this weapon steals a portion of life so you'll want to stay far as far as possible.
* Keep moving fast so the user will have a difficult time shooting you.
* Pick off its users by using a weapon with a high fire rate.
* Keep moving! If you keep jumping around it will minimize the chances of it hitting you.

## Trivia

* It is based on the L France Specialties's La France M16K, a modified M16 rifle.
Automatic Shredder

## Attributes

* Automatic
* Armor Bonus
* Bipod
* Laser Guidance
* 4X Zoom

## Gameplay Information

The **Automatic Shredder** is the Primary weapon by MatthewGo707. It is a successor of the "Turboblazer".

## Appearance

* It is a light machine gun with a stock, the 4X scope, front grip, laser sight, and the bipod.

## Strategy

### Tips

* Get in a hidden position and use the scope to pick off enemies at a distance.
* Useful for tearing down enemy armor and effective against mobile targets.
* This weapon's crosshairs remains the same after a long rate of fire, allowing accuracy to ensue.
* Useful as an all-range weapon.
* The scope also makes it good in place of a loud sniper rifle.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* This can be a good makeshift sniper weapon due to its scope and high firing rate. It can take out any very mobile distant enemies or beyond that a basic sniper rifle that can take out.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* It is very accurate and thus is good when picking off enemies at long range due to its precision and can eliminate unarmored opponents in a few shots. This advantage can allow you to eliminate even snipers, albeit with only 4X Zoom.
* This can prove helpful when against an opponents armed with a shotgun.
* If particularly gifted in the ways of accuracy, the Swat Rifle Up2 can become a fearsome long-range weapon, allowing the user to carry a more situational weapon in the Special slot such as the High Voltage.
* Its high capacity allows you to keep firing for a long time.
* Try not to stand still while firing this weapon.
* Aim through the head to deal additional damage.
* This weapon is highly accurate, so you can theoretically snipe weapon with it, but this will take a large amount of skill and would be a big waste of ammo if you miss your shots.

## Counters

* Area damage can make short work of its users.
* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.
* Never engage in a head to head close range combat unless you have an even higher damaging weapon, such as the Predator or the Minigun Shotgun.

## Trivia

* It is based on the Singaporean Ultimax 100 light machine gun.
* It is a successor of the "Turboblazer".
* It is essentially the Automatic Echelon but without a grenade launcher and with the front grip and the bipod.
* If the player does have the Automatic Echelon, he does not need to buy this weapon.
	+ Since many players prefer the Automatic Echelon rather than this one, it was later removed from the game in the 16.0.0 update. Players with this removed weapon are given refunds.
E4M8: Sheath

* E4M2: Effugium
* E4M3: Turmoil
* E4M4: Odium Perfectum
* E4M5: Visus Labs
* E4M6: Interstate
* E4M7: The City
* **E4M8: Sheath**

**E4M8: Sheath** is the final level of Home at Last in SIC. It was designed by Adam. It uses the track "I Sawed the Demons" and has a partime of 1:00.

## Overview

The final (canon) level of the game, the player is put to the test against the Unholy Sheath, the second in command of Hell. With a whopping 6,100 HP, the player will have to test his luck to stop Hell once and for all.

## Walkthrough

You will start in a room similar to the starting room of MAP30: Icon of Sin in DOOM 2. Pick up every weapon (except the Gatling Laser and any health you may need. Walk forward and open the door. You will be greeted by the Sheath and, on high difficulty, two Barons.

Take note as firing a shot will cause a swarm of Pinky demons and Imps to spawn in randomly.

Run around to the east and into the staircase. Hide if you need to. From there, run around the balcony, taking shots at the Sheath if deemed necessary. Take the staircase to the northwest.

Once on the highest balcony, you can fire at the Sheath from there, or hit the switch and get the Gatling Laser. Either way, navigate around the Sheath and fire at it until it dies. It has 6,100 hit points, which is 2,000 more than the Cyberdemon, so it will take a while even with the highest-tier weaponry.

Once the Sheath crumples and dies, jump down to the ground floor and walk through the newly opened door. Watch the messages and walk outside to finish the level.
Army Soldier

## Attributes

 Automatic

The **Army Soldier** is a Fort Item released in the 20.2.0 Desert Camo/Gulf War update of the Guard section.

## Appearance

He appears to be a desert-camouflaged soldier with a fair skin and a dark-brown hair. He is equiped with a visor, cap, plate carrier, arm/elbow pads, gloves and boots. However, he can be seen wielding any Primary weapon that is realistic (based from real-world weapons) in nature.
"Doomsday"

## Attributes

* Rockets
* Area Damage
* Armor Piercing

## Gameplay Information

The **"Doomsday"** is a Heavy weapon introduced in the 18.1.0 WWII update.

## Appearance

It appears to be a green old anti-tank bazooka with a shell. On the player's side, there exists the rocket-holding apparatus that serves no purpose for gameplay purposes.

## Strategy

It deals strong damage, and has a low fire rate, single ammo and adequate mobility.

### Tips

* Use this against groups of enemies to benefit from the area damage.
* It is an ideal weapon to hit enemy armor hard.
* In Point Capture, use it when you encounter Sly Wolf users guarding the point, as this weapon's explosion will bypass the shield without any problems, rendering them, and those under the shield effect, helpless.
* Since you are reloading constantly, you should try hitting and running.
* Never try to rocket jump with this weapon, as it has a single capacity and high damage, which can obliterate you if you are low on health or armor.
* Time your shots well as it has poor capacity and rate of fire.
* Use this up to medium ranges for less-complicated duels.
* Try to avoid being hit by snipers, so keep on strafing whilst killing players.
* Try to save as much ammo as possible and/or picking up as many ammo packs as you can due to its poor ammo capacity.
* If you’re good at aiming, you can fly really high with your JKetpack land a shot on an enemy. This gives you a Death From Above Kill and extra points!
* Use a low-weight weapon in case you want to flee.
* This with the conjunction of Singular Grenade will cluster opponents and earn multiple hits/kill.
* Due to its armor-piercing nature, it is ideal against groups of heavily-armored enemies, since they will be left with no armor if they are to survive.

### Counters

* Overpower its users with high fire rate weapons.
* Kill them with a one shot sniper before they can fire this beast at you. The One Shot and Anti-Champion Rifle do nicely.
* Staying airborne makes you less vulnerable to its projectiles. However, watch for solid objects, as the user can use the weapon's large blast radius as an advantage.
* Attack the user while they are reloading.
* Do NOT use Shields or Energy Shield melee module combo as they will be ignored.
* Avoid crowding when you encounter a user. This weapon is a good crowd controller.
* Keep strafing well (because of its blast radius) until the user wastes ammunition, but of course, kill them at the time they are trying to kill you.
* This weapon has atrocious mobility, therefore strafe and jump around and use speedy weapons with high mobility to render the user defenseless.
* Use a close-ranged, power-house weapon like the Undertaker to quickly eliminate the user. However, this may incite the enemy to kill you at close range, even if it means taking damage or killing themselves

## Trivia

* The weapon itself is based from the British (Projector, Infantry, Anti Tank) anti-tank weapon from WWII.
* The texture itself bears resemblance to that of Stinger.
* It is one of the Heavy weapons featuring only one capacity per use.
Pokémon The Series Episode 147

Continued from Episode 146.

"Wow it is only 12pm" said Pikachu.

Greninja was floating around the beach looking around and studying his surroundings. "Well Time to relax in the sun" said Greninja. Greninja sat in mid air through his technology and a book appeared right in front of him and started reading. Greninja was now reading a 100 Page book just everything about the charge of a positron, an anti-electron. Tsareena was relaxing on the beach too near the ocean looking at the sea. He saw Greninja nearby.

"The fuck! This Greninja guy in a beach instead of relaxing or looking at uncovered female bodies or doing anything relaxing, he is reading a book on science, what is up with this guy" said Tsareena. Greninja has an invisible field which filters an amount of UV radiation, a prefect healthy amount for his body. Tsareena then called Greninja. *Greninja, what the fuck are you doing* thought Tsareena.
*Reading a Book of course* thought Greninja.
*have anything better do to* thought Tsareena.
*Actually yes, I can go into the sea and take few samples and admire the particles of it or if you want to look at bigger things, look at the life insdie that water or even if there is any micro organisms* thought Greninja.
*You must be the most weirdest person on earth* thought Tsareena, *Look at the girls around you*
*How about Gallade, he is more absurd, he is practicing fighting on a beach* thought Greninja
*Both of you are weird* thought Tsareena.
*Sup dudes* thought Pikachu.

Then they stopped chatting. Gallade was in an area where he was practicing with nothing but sometimes trying to fight with the water or sand. a Pokémon saw him near by. The Pokémon teleported next to him. It was a 2 KG, 1 foot tall Pokémon, Pyukumuku.

To be Continued...
Arrandale Military Supplies

The **Arrandale Military Supplies** is the Faction by User:MatthewGo707. It primarily focuses on weapon manufacturing, and is the primary supplier of Armed Forces of United Blocks

## Information

### Leader(s)

* Darren V. Winterhalter
* Hugo "The Animal" Binneso (formerly)

## History

* Established in 2005 by the honorably-discharged veteran Lt. Darren V. Winterhalter, this company began as a handgun-based weapon manufacturer for the military. However, when the military needed more than handguns for the military power, the Arrandale Military Supplies began manufacturing sniper rifles, shotguns, assault rifles, and rocket launchers, whilst still manufacturing handgun-based weapons. As such, the Arrandale Military Supplies became the favorite among the militaries. At present, this weapon manufacturing company continues to produce weapons with high-quality military-class specs and damage.

## Weapons Manufactured

### Primary

* Military Shotgun
* Ultimate Disperser
* Grenade Launcher Assault Rifle
* Heavy Paratrooper
* "G.R.Y.P.H.O.N"
* "Dark Phoenix"
* "D.E.F.C.O.N"
* Elite Death
* Tactical Police Shotgun
* "Rampage"
* "Overdrive"
* Impulse Assault Rifle Mk.II
* M.A.T.A.D.O.R
* "Batallion"
* Killer Rifle
* Barracks
* Silent Friend
* Leatherneck
* "Commodore"
* "Commander"
* Military Conquest
* Tactical Paratrooper
* Automatic Tyrant
* Armor's Nightmare

### Backup

* Ultimacy
* Short Revolver
* "Bad Boy"
* Five Star
* Genghis Khan
* "Directorate"
* Police Revolver
* Hooligan
* Dual Kodiaks
* "Maelstrom"
* Dual Magnums
* Sniper Pistol
* Cockatrice
* "Little Ironsides"
* Little Enforcer

### Sniper

* "Corporal"
* "Colonel"
* "Redemption"
* Camper's Dream
* Proficient Soldier
* Torture Rifle
* "Powerhouse"
* Assault Sniper Rifle Mk.III
* Assault Sniper Rifle
* Airsoft Sniper Rifle
* "Intrepid"
* Brigadier
* Tactical Headhunter
* Marksman Rifle
* AMR-50 "Goliath"
* DMR-30 "Colonel"
* "Tyrant"
* Double-Barreled Soldier

## Weapon testing

* To ensure that its weapons be reliable and usable in a long run, the Arrandale Military Supplies employs a highly rigorous weapon testing such hip-fire accuracy test, temperature test, humidity test, attachment compatibility test, and more. The test has to be performed accurately so as not to provide misinformation regarding how their manufactured weapon is test. For this, the Arrandale Military Supplies employs the skilled and experienced weapon quality tester, since weapon testing requires higher precision and skill to do so correctly. If the weapons they make as a prototype is has issues in reliability, then it will be revised into something better during the R&D.

* In the temperature test, the weapon will be tested in various temperatures, be it hot or cold (including that under the snow). In the attachment compatibility test, the company will purchase RISs (Rail Interface System), grenade launchers, scopes and even more to ensure that the weapon will be stable when firing while the said attachments are attached.

## Trivia

* Its name "Arrandale" is the reference of the Arrandale, which is the codename for the older Intel processors.
Anarchist

* 1
* 2
* 3

## Attributes

* Single Shots
* 4X Zoom

## Gameplay Information

The **Anarchist** is a Backup weapon released in the 16.0.0 update.

## Appearance

It is a cumbersome handgun (shaped like a revolver) with a cylindrical ammo box (similar to that of the revolver, but instead is placed after the trigger) and the Picatinny rail with the 4X scope attached to it.

## Strategy

It deals above-average damage, average fire rate, short capacity and good mobility.

### Tips

* Aim for the head for devastating damage.
* Use the 4X scope to maximize its long range ability.
* Treat this as a true backup weapon if you plan to use Primary weapons.
* Use this weapon in case your other weapons run out of ammo.
* You can use this in all ranges.
* Watch out of its low ammo count (being 6 on use).

### Counters

* Engage its users in long ranges for safer kill.
* Jump around to waste its user's ammo.
* Any primary weapons can outfight its users.
* Explosives can easily disorient the users.
* Fast fire rate weapons can also do a trick against its users.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* The firing sound itself is very similar to that of Mini Alien Spaceship.
* It is one of the few non-shotgun weapons to feature the cylindrical ammo.
* The anarchist is the person who believes in the absence of the government or total freedom of the individual.
* It is shaped like the Photon Pistol
Ballistic Security Wall

The **Ballistic Security Wall** is a Tool gadget by MatthewGo707.

## Attributes

* Projectile Deflection
* Shield = Blocks all projectiles (excluding wall break and area damage). However, these caveats included in the parenthesis are removed due to the above attribute.

## Appearance

It takes the form of a very tall and thick stone brick wall with barbed wires on top.

## How it works?

* The Gadget will summon an impenetratable wall (even Arirang's Revenge will not even penetrate it) with a fortified looks.

## Strategy

### Tips

* Use this to defend your teammates or yourself from incoming attacks.
* Take note that if any projectiles of ALL kinds will try to hit the shield, these projectiles will just bounce off in a certain angle.
* It has a high amount of health (being 1500), allowing it to withstand projectiles without being damaged itself (except if it is near the explosion).
* It is a perfect solution against those who spams wall break and explosive projectiles.

### Counters

* Use area damage weapons, but make sure to aim for the ground since they will just bounce away from that wall.
* Simply traverse towards the player hiding it and ambush them.
* The City Wiper or "Unstoppable" can seamlessly destroy it.

## Trivia

* The "Damage Reflection" is removed in 17.5.0 update since it is unnecessary. Furthermore, the Ballistic Shield has been renamed "Projectile Deflection" in the 16.9.0 update.
* It is a reference to Donald Trump's "Build a wall".
Artillery Infinity

The **Artillery Infinity** is a Module Combination for Heavy weapons.

## Function

Upon activation, it allows your Heavy to shoot without spending any ammunition, for 15 seconds. The cooldown between shots within the duration will be removed, making your Heavy a real semi automatic weapon (by pressing the fire button repeatedly at any interval).

When it comes to Charge Shot weapons, pressing a fire button will assume full charge and instantly release its projectiles, followed by repeat.

Afterwards, the cooldown will ensue for 60 seconds.

## Required Modules

* Kinetic Module
* Anger-infused Turbocharger
* Shrapnel

## Trivia

It is a Heavy adaptation of the Primary's Turbo Charger module combination.
"Big Baby"

* 1
* 2
* 3
* 4

## Attributes

* Single Shots
* 10X Zoom

## Gameplay Information

The **"Big Baby"** is a Sniper weapon introduced in the 18.5.0 update.

## Appearance

It is a modern desert-camouflaged bolt-action sniper rifle with a long barrel, skeleton stock, and the 10X scope.

## Strategy

It deals godly damage, low fire rate, average capacity and above-average mobility.

### Tips

* Aim for the head to deal more damage and reduce kill time.
* When sniping fast enemies, pair this with a slowing weapon so you can aim at these enemies well while they are stapled to the ground.
* This gun is very good for taking people using the Jetpack, if used correctly.
* Its 10X scope makes it a devastating weapon from a long distance.
* It is possible to use this weapon for medium-range combat too. This technique requires more skills.
* Avoid camping in corners, since they will react immediately if you shoot them.
* It can one-shot kill enemies regardless of their armor and HP improvements (due to Wear item), so aim very well if you wish to score more kills.
* It is best used in large, open maps since this weapon is designed for long-range attacks.
* Take the time to aim first if locked in a sniper duel.
* In Team Fight, pick off key targets (i.e. Ghost Lantern users) to prevent enemies from getting fast easy kills.

### Counters

* Get in close range. However, beware that experienced users can kill you without the scope.
* Engage the users using high mobility and high-efficiency weapons.
* Rush the user using a deadly close quarters weapon such as Frozen Dragon or Gas Launcher. However, do not rush them head-on, as experienced players can kill you without using the scope.
* A semi-effective counter to this weapon is using weapons or gadgets with the Slowing Targets down attribute. However, be aware that skilled users would know how to counter this counter.
* Using explosive weapons will make the enemy fall from his/her sniping area or disorient him/her. It could also kill him or her.
* Outfight its users with a high fire rate weapon.
	+ If used in a Sniper only map, use a high-fire rate sniper weapon.
* Try to use the Eraser to trap the user inside a gravitation force so that you can easily finish them off with one of your other powerful weapons.
* Area damage weapons can easily make short work on its users.
* Avoid routes which other users are known to frequent.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of being obtained*

## Trivia

* Its name is a reference to the American professional basketball player named Ronald Glen "Big Baby" Davis.
* Its name is not meant to be taken literally.
* Its headshot multiplier seems to be 2X, unlike most Sniper weapons in the game.
Alliance Precision Arms Ltd.

The **Alliance Precision Arms Ltd.** (aka **APArms**) is a that specializes the manufacturing of the weapons, especially the ones influenced by the real-world fire arms.

## History

It all started somewhere on July 15, 2002, when one arms specialist have founded the new arms company named Darren V. Winterhalter after being honorably discharged from the military as the Lieutenant Colonel.

## During the Conflict

*See 2019 Middle East Attacks for more info regarding the conflict.*
When the war started, the company was commissioned by the army to manufacture arms for them.

### Primary

* Professional Rifle
* Supreme Commander
* Thunder Strike
* Twin Soldiers
* Hardliner (MatthewGo707)
* Private
* Smooth Cruiser
* "Commandant"
* LMG-80 "Federalist"
* Advanced Combat Shotgun
* FBI Shotgun
* Military Breacher
* Avenging Angel
* Staff Sergeant
* "Atchisson"
* SAW-250 "Squadron"

### Sniper

* Double-barreled Sniper Rifle
* Scavenger
* AMR-50 "Goliath"
* FBI Sniper Rifle

## Weapon Testing

* The company employs weapon testing on its products so as to ensure the quality is passed. Moreover, accuracy in testing the products is a must so as not to provide misinformation regarding the statistics of their products in question. Furthermore, the weapons being manufactured are to be equipped with high quality materials, since cheaper ones tend to be far more unreliable than it is on the high quality counterpart. An extensive research on weapon reliability and accuracy will be performed whenever necessary. Furthermore, the company will buy weapons from other companies so that they will compare their products with the said weapon for testing.
* During the real-world test, their weapons are subject to attachment test wherein they are tested for reliability whenever it is equipped with certain attachments, be it sights, scopes, suppressors, rails and even grenade launchers.
"Vollstrecker"

## Attributes

* Single Shots
* 4X Zoom
* Flashlight

## Gameplay Information

The **"Vollstrecker"** is a Backup weapon introduced in the 10.1.0 update.

## Appearance

It is a pistol with the tall magazine below the pistol grip, and it has a laser sight below the barrel and the scope is also present.

## Strategy

It deals strong damage, average fire rate, average-low capacity and high mobility.

### Tips

* Its 4X Zoom allows you to snipe anyone regardless of the range.
* Use this to weaken the armored enemy.
* Do not stand still while softening the enemy's armor with this weapon.
* Its good mobility and fire rate allows you to defeat the enemy easily.
* This can be used to ambush an unwary player, such as an immobile, scoped sniper.
* This weapon is excellent in anti-ambush situations.
* This can be used to pick off heavily armored players with ease.
* Take advantage of its fast reloading time.
* This can easily pick off melee (especially Storm Hammer) users.
* This is useful for attacking the reloading users.
* It is very accurate, so benefit from it.
* This is best paired with Laser Minigun and Prototype due to its devastating damage.

### Counters

* Pick off its users from long ranges when unnoticed.
* If you did have an encounter with a user of this weapon, try to knock them away from you and finish them off after doing said counter.
* If fighting a user while you're using the same gun, you need skills and think who you are. Use higher protection to survive the deadly hits.

## Trivia

* It resembles the fully-equipped version of the Ultimacy.
* It is comparable to Mountain Wolf.
* "Vollstrecker" means "enforcer" in German.
Automatic Volcano

The **Automatic Volcano** is the Primary weapon in the 11.2.0 update.

## Attributes

* Automatic
* Burning
* 4X Zoom

## Appearance

It resembles the Marksman but has a red-yellow-back color scheme and the short cartridge.

## Strategy

It has good damage, a great rate of fire, good capacity, and good mobility. It's inaccurate at hip fire, but super accurate with the scope. Use it at medium and long ranges.

### Tips

* It should be used up close to an opponent, was its best to go for the head, as it can kill opponents with decent armor quickly.
* It can drain its ammo quickly at a fire rate and capacity like its, so try using the burst method or weaken the enemy first to save enough ammo.
* When using the scope, it is great at long ranges as long as you're not too close.
* Take advanatage of its "Burning" attribute as they will be damaged overtime.
* This weapon's accuracy is good, meaning you can use this in long ranges.

### Counters

* Strafe at medium range for easy and up-close shots against the enemy.
* Explosive weaponry can easily defeat its users.
* Due to its slight inaccuracy, it is effective in short ranges. Using the scope, it is effective in long ranges. Use its range limit as an advantage.
* Pick off its users from medium ranges.
* Due to its low ammo capacity, wait till the enemy is reloading, then gun them down.

## VS Marksman

* Advantages
	+ Has a high damage
	+ Has a high fire rate.
	+ Can damage enemies overtime.
	+ Has a "Burning"attribute.
* Neutral
	+ High mobility
* Disadvantages
	+ None

## Trivia

* This is based on the Austrian Steyr AUG Para Submachine Gun.
* This looks like the fiery version of Marksman.
* When killing another user in Multiplayer, they will turn to ashes and crumble into pieces. The same animation is used for Frag Grenades and some other pyromaniac weapons.
"Carabineri"

## Gameplay Information

The **"Carabineri"** is a Backup weapon introduced in the 19.8.0 Cold War Update.

## Appearance

It is a dark-colored submachine gun with a recoil stock and a front grip.

## Strategy

It deals below-average damage, and has high fire rate, good capacity and high mobility.

### Tips

* Aim for the head to deal more damage.
* This weapon has many uses, due to the balanced stats. Use as you would any gun.
* Try to fire in bursts, the weapon's accuracy DOES decrease when spam firing.
* It is an acceptable weapon for tearing down enemy armor.

* Do not spray and pray since this weapon's spread will be even worse.
* It is a good weapon for weakening enemies.
* This should be used for close engagements, due to the inaccuracy while firing.

### Counters

* Pick off its users from long ranges.
* Area damage weapons easily distract and take out its users.
* Shotguns can beat its users in close range.
* Move around for him to waste ammo in aiming towards you.
* The damage of the weapon won't post much threat on armored players. However, avoid its users when having low health or armor.

## Trivia

* It is based from the Italian Beretta M12 submachine gun.
* The word "Carabineri" refers to the national gendarmerie of Italy who primarily carry out domestic policing duties. It is one of Italy's main law enforcement agencies, alongside the Polizia di Stato and the Guardia di Finanza.
* It looks visually similar to the Rapid Fire Twins.
APG-50

* 1
* 2
* 3
* 4

## Attributes

* Single Shots
* Armor Piercing

## Gameplay Information

The **APG-50** is a Backup weapon introduced in the 20.0.0 update.

## Appearance

It is an industrial gunmetal handgun with unused Picatinny rails and neon sights. On the handle, there exists the rubber grip near the trigger.

## Performance

It fires armor-piercing but normal rounds per fire. Each shots are hitscan.

However, just like most Backup weapons, it is ideal for emergency purposes such as when your main weapons run out of ammo.

## Strategy

It deals decent damage and has an average fire rate, average capacity and great mobility.

### Tips

* Aim for the head to deal more damage.
* Its power is quite huge for a rare weapon if used correctly.
* It is a good weapon for killing a lone target.
* Use it against armored enemies, as it makes a dent on the armor by 30%.
* It is a powerful sidearm, so you can severely damage an enemy with each shots.
* It has a decent, so mobility. This weapon doesn't slow you down much. Use it to escape foes.
* Pair this with Cowboy Hat, max Hitman Mask and Bandolier for faster reload.
* Not recommended for stealth, as it is quite noisy if you keep using it.
* Try not to engage snipers, since chances is that you will be eliminated easily.
* Ideal for hitting the enemy armor hard.
* Use it up to medium ranges as it is not scoped.

### Counters

* In a direct dogfight, a superior fire rate and area damage weapon tends to force him/her lose his/her control.
* Pick off its users from long ranges. The farther the better.
* Keep moving fast so the user will have a difficult time shooting you.
* Due to its average fire rate, you can make confusing moves, but be aware of skilled players.
* Be constantly on the move, so as to lure the users into wasting his ammo.
* Attack its users from behind, as he/she have less time to react.
* Quickly kill its users before he can kill you, especially if you have low armor.
* Avoid its shots, as you will be left with no armor if you do, especially when all shots per fire lands towards you.
* Watch out being exposed to its damage as the fact it will slowly tear down your armor or kills you quickly without giving a notice.
* Unlike some other weapons, waiting until the user runs out of ammo is not a good idea as it have a rapid reload.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining this weapon*
Pokémon The Series Episode 154

Continued from episode 153.

The Invisible Pyukumuku whispered "Oh it is suspicious, MWAHAHAHAHA!" but the laugh was loud. Gallade and everyone else who just started to walk looked behind and saw nothing. "That is weird" said Turtonator.

"It sounds like Pyukumuku's laugh" said Gallade, "Greninja, do you have any ideas"
"yes I do. According to my intellect, I believe Pyukumuku's up to something evil. First of all, the laugh is an evil laugh. Pyukumuku has been denied by Gallade, yes it may seem absurd to get angry but he did. So with these 2 pieces together. I adds up to some suspicous acts though and planned by Pyukumuku. Also he is unable to be seen, and being a Pokemon. Technology of his turned him invisible so he will be unseen which is also more, sneak up on us and attack. He is no where near as stealthy as a ninja so he uses technology instead of skill." Said Greninja.

"Seriously, Pyukumuku wants to attack us for such a simple reason, so pathetic" said Gallade.
"You little bitch" whispered Pyukumuku.
"Did I hear something" said Pikachu.
"Yes, I was looking at my phone and it detected low amplitude and I made the amplitude higher and it said, You little B word" said Greninja.
Pyukumuku made him self appear. "OH YOU GOT ME! TIME TO BEAT THE FUCK OUT OF YOU!" yelled Pyukumuku. Everyone saw Pyukumuku. "Are you okay?" asked Starmie.
"What you think, If I was Okay, I would be a calm dude. But I am not a calm dude now" said Pyukumuku.
"Okay, I will just watch what will happen" said Starmie.

"So wanna fight" said Gallade.

To be continued...
"Dark Phoenix"

The **"Dark Phoenix"** is a Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Wall Break
* 8X Zoom

## Appearance

It is a black assault rifle with the scope, the useless laser function, and the handle.

## Strategy

This weapon possesses insane damage with a high rate of fire and capacity, but has good mobility. These lasers can go through walls just like the Prototype. Accuracy of weapon is very proficient.

### Yips

* Due to its projectiles being capable of passing through walls, it can be used to kill multiple players, regardless of a good hiding area.
* This gun is capable of targeting players hiding in small shelters.
* Take advantage of its 8X scope.
* Take advantage of its accuracy.
* This is useful for targeting players who tries to get out of the map by glitch, due to its ability to fire through solid objects.
* Do not stand still while fighting against enemy players.
* This weapon is perfectly accurate at long range, allowing you to eliminate snipers.
* Its accuracy allows you to turn this weapon into a makeshift sniper weapon.
* This weapon always travels directly down the center of the crosshair. Be sure to aim first at opponents before taking aim to conserve ammo.
* It has a good amount of capacity, but use it wisely when attacking groups of enemies as the ammo can be drained very quickly.
* This gun is very good for taking people using the Jetpack as the wall-break bullets will not reveal the player's location.
* Even if you miss the first shot, keep calm and try again, as this weapon's high fire rate will allow you to fire again in no time; do not panic.

### Counters

* Most enemies don't stop firing the weapon when attacking groups of enemies, so avoid the laser beam as good as possible and attack when the enemy has to reload.
* Equip armor if you can/already haven't. This weapon will mow down unarmored opponents in the blink of an eye.
* Move around a lot and stay mobile, or even rocket jump if you need to. The weapon's pinpoint accuracy can be a disadvantage when fighting against mobile opponents.
* Don't try to hide, because the player will be able detect you with the x-ray vision. Moreover, even if you hide, try running and strafing constantly.

## Trivia

* This weapon is based on the Taiwanese T91 assault rifle.
* This is the first Primary weapon to feature wall break attribute.
* The X-Ray Vision has been removed in the 15.4.0 update.
* Its capacity was reduced to 40 in the 15.8.0 update.
"Verboten"

* Armory view
* Side view
* ditto
* Player view

## Gameplay Information

The **"Verboten"** is a Primary weapon introduced in the 11.4.0 update.

## Appearance

They are the pair of WWII assault rifles with the souped-up magazine (having 250 rounds).

## Strategy

It has great damage, insane fire rate, capacity, and good mobility.

### Tips

* Do not worry about its capacity as you have 500 rounds in total.
* Use this to tear enemy armor.
* Useful for tearing down three category spammers efficiently if used correctly.
* The Turbo Charger primary module combo isn't very useful with a weapon of such a formidable capacity, so use the Piercing Shells module combo to increase the damage, razing enemies even faster, unless you are on the verge of running out of capacity before reloading.
* Play in close to medium range like Pool Party.
* Don't stop dodging attacks whilst damaging enemy players.
* Aim for the head to maximize damage.
* It is no good for long range shooting because the crosshairs are very small, so keep using this at close to medium range.
* Keep firing! As this has a huge capacity.

### Counters

* Pick off its users from long ranges.
* Area damage can easily mow down its users.
* Do not let your guard down, since skilled users may use this weapon in long ranges.
* Use one-shot kill weapons to finish its users quickly.
* Its mobility allows you to snipe its users easily.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining*

## Trivia

* They are based on the StG 44 (Sturmgewehr 44) assault rifle, but is retrofitted with belt-fed magazine box.
* They are the first assault rifle to be dual wield.
* The word "verboten" in German means "prohibition".
* In the real world, it is VERY impractical to dual wield assault rifles that are belt-fed since you have to constantly let go one of them and reload each weapon one by one.
* Its mobility was reduced to 100 in the 15.8.0 update.