Souzen Senju

Character Name: Souzen Senju

Player: Nathree

Class and Level: Samurai 16; Iajutsu Master 9; Jutsu Tactician 15; Medical Shinobi 5

Race: Human (Senju)

Date of Birth:

Father: Butama Senju

Mother: Haori Senju

Alignment: LE

Size: Medium

Deity: None

Age: 80

Gender: Male

Height: 6'1”

Weight: 200 lbs

Eyes: Black

Hair: Black

Skin: Pale

Languages:

Speed: 200 ft per round (300 ft/round LA)

((A character's base stats are determined by rolling 4d6 (six sided dice) and then dropping the lowest rolled number. Therefore, the highest a stat could be is 18. For the stats you must also calculate the modifier. In order to do this, you take your stat - 10 and then divide that number by 2. Most things are based off modifiers))

Strength (STR+ 4 + 7 + 12 item): 35

-----Ability Modifier: 12

Dexterity (DEX + 7 + 12 item): 35

-----Ability Modifier: 12

Constitution (CON + 6 + 7 + 12 item): 40

-----Ability Modifier: 15

Intelligence (INT+ 2 + 7 + 11 levels +12 Item): 47

----Ability Modifier: 18

Wisdom (WIS + 2 + 7 + 12 item): 33

-----Ability Modifier: 11

Charisma (CHR + 7 + 12 item): 30

-----Ability Modifier: 11

Armor Class (AC): 91 (92, 119, 125) = 10 + 20 (armor) + 10 natural + 10 deflection + 12 (dex) + 18 (int) + 11 (wis) + 1 (dodge against target) + 10 (lightning armor)  + 18 (Asura Path) + 6 (Iron Sand Shield)

Hit Points: 16d10 + 15d4 + 9d10 + 5d6 = 845

Grapple: 92 (72 + 8 huge) ((to figure your grapple you add your base attack bonus, STR Modifier, Size Modifier (if any), and any bonuses that increase your grapple. Example: a base attack bonus of 15/10/5, a STR Modifier of 5, with no other modifier would be a grapple modifier of +20))

Attack Roll: ((to calculate this you add your STR modifier, your Base attack bonus, your Weapon Enhancement Rating (if any), and any other abilities, feat, and modifier (if any) together then roll 1D20 (one 20 side dice) and add it to that for each attack))

Base Attack Bonus: 72/67/62/57

+10 vorpal katana of speed 120/120/115/110/105 (Damage 1d10 + 46 (51 pts) 18-20/x2 vorpal 19-20)

Unarmed 112/107/102/97 (Damage 1d4 + 22 (24 pts))

Truth Seeker Orb: 108/103/98/93 vs touch AC (Damage 66d6 (198 damage))

((For the saves, you tally up the base saves from all your classes, then add in any bonuses from spells and items, lastly add the ability modifier. For Fortitude this is Constitution, for Reflex it is Dexterity, and Will uses Wisdom))

Fortitude 84 (94)  = 10 + 1 + 10 + 30 + 8 + 10 + 10 (Lightning Armor) + 15 (con)

Reflex 93 (103) = 10 + 4  + 15 + 30 + 12 + 10 + 10 (Lightning Armor) + 12 (dex)

Will 95 = 10 + 1 + 10 + 45 + 8 + 10 + 11 (wis)

((With Abilites, Jutsu & Weapons we need names of them not your hit points or damage for the abilities. This is the section for everything like taijutsu, ninjutsu, racial abilities, or any other powers. To calculate the DC (difficulty check) of a spell or ability you use 10 + your character's level/5 (rounded down) + level of the ability + whatever stat is used for it. For a tactician this stat is intelligence, for a brawler's jutsu this is wisdom, etc.))

Equipment

Headband of Mental Titans (+12 Int, 147 extra chakra points); Bracers of Relentless Might (+12 Str, Con 2 Size categories larger for combat), Sandals of Grand Swiftness (Dex +12, Double Speed, Evasion); Ring of Wis +12; Ring of Cha +12; Cloak of Armor + 20, Tome of Supreme Skill (+7 inherent to all stats), Epic Monk's Belt, Ring of Protection +10, Ring of Natural Armor +10, Vest of Resistance +10

Other Possessions

Money

Feats

1 Weapon Finesse

1 Improved Unarmed Strike

3 Combat Expertise

6 Quicken Jutsu

6 Maximize Jutsu

9 Heighten Jutsu

12 Improved Counter Jutsu

12 Improved Initiative

15 Reactive Counter Jutsu

18 Combat Reflexes

18 Widen Jutsu

21 Dodge

24 Know the Angles

24 Epic Know the Angles

27 Yin Release

30 Combat Casting

30 Kinjutsu Casting

33 Twin Jutsu

36 Multijutsu

36 Perfect Single Weapon Fighting

39 Improved Jutsu Capacity

42 Improved Jutsu Capacity

42 Epic Counter Jutsu

45 Truth Seeker Orbs

Special traits

Chimera Jutsu: Rinegan (DC 76), Ranmaru's Kekkei Genkai, Juugo Clan, Rinha Clan's Kekkei Genkai, Magnet Release

Special abilities

Exotic Weapon Proficiency (Katana)

Favored Enemy (Kaguya, Uchiha, Aburame, Uzumaki, Hyuuga)

Quick Draw

Combat Style (Single Weapon fighting)

Weapon Finesse (katana)

Kenjutsu

Armored Agility (medium)

Weapon Focus (katana)

Improved Combat Style (Improved Single Weapon Fighting)

Greater Weapon Focus (katana)

Combat Style Mastery (Greater Single Weapon Fighting)

Weapon Specialization (Katana)

AC Bonus

Medical Oath

4th Clause

S-Rank Medical jutsu

Elemental Affinity (Earth, Fire)

Canny Defense

Lightning Blade

Speed Bonus (70 ft)

Bonus Feat (Mobility, Spring Attack)

Bonus Feat(Jutsu Focus(Lightning), Jutsu Focus (Rinnegan), Greater Jutsu Focus (Rinnegan)

Improved Weapon Finesse

Strike From the Void

Finger Strike

One Strike, Two Cuts

Jutsu (DC 70 + jutsu level DC 71 + Jutsu level for lightning).  Kenjutsu DC 28 664 Chakra points) Max Jutsu level 18

S-Rank

Flying Thunder God: Stage 2

Chibaku Tensei

Tengai Shinsei

Flying Thunder God

Chimera Jutsu

Strength of a Hundred Seal

Yin Seal: Release

Creation of All Things

A-Rank

Hiding in Surface

Iron Sand: Gathering Assault

Mystical Palm Technique

Multiple Shadow Clone

Flying Thunder God: Revolving Technique

Iron Sand World Method

Magnet Release: Lightning God Self

Iron Layered Imperial Funeral Seal

Concealed Iron Sand Picture Cat

B-Rank

Iron Sand Shield

Iron Sand Wall

Earth Release: Light Weight Rock Technique

Earth Release: Added Weight Rock Technique

Earth Release: Sandwich Technique

Lightning Release Chakra Mode

Magnet Release: Conserving Bee Twin Blades

Iron Sand: Black Iron Wings

Delicate Illness Extraction Technique

Hell Stab

C-Rank

Earth Release: Rock Shelter

Earth Release: Moving Earth Core

Chakra Scalpel

Fire Release: Great Fireball Technique

Fire Release: Phoenix Sage Fire Technique

Wind Release: Vacuum Blade

Summoning Technique

Manipulating Attack Blades

D-Rank

Earth Release: Practice Brick Technique

Earth Release: Double Suicide Decapitation Technique

Earth Release: Rock Gun

Body Flicker

Iron Sand Drizzle

Black Iron Fist (Grasping hand)

Iron Sand Wave

Temporary Paralysis Technique

E-Rank

Substitution Jutsu

Rope Escape

Transformation Jutsu

Enclosing/Unsealing Technique