The Halloween Puzzle

Duration
 Crowns
 Date release
 Other Details
 Time zones
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

The Halloween Puzzle is the 17th level in Dancing Line.

## Soundtrack

Tempo is 116 BPM.

Oh la la la la la laaaa la la
la la la la la la laaaaa la la
Oh la la la la la laaaaaaa la la la la la la la

```

## Difficulty

* The road has been set already, so it's very easy to go. However it has been covered by the fog.
* The flat camera angle might confuse some players.
* At the start, the camera is quite far. At some parts, the camera will turn around.
* Some features, such as decorations, will distract the players out of the level.
* However, it's been very easy if players turned on the guide feature.
* Many floating things will distract you, so be careful.
* The easy part in this level which has no fast tapping.

## Note for gems

It's almost impossible to get 2 gems since the level don't have any special ways for gems. The only way to get 2 gems is to start back from the checkpoint.

## Strategy

* If you're stuck, turn on guide mode.
* If you didn't getting used with flat vision, try to look at the road or listen to music instead.
* Don't get too distracted to decorations. Focus on your way, especially the flattened parts.

## Trivia

* On October 24th, Dancing Line YouTube uploaded a music teaser for the level.

* The level used to be named **The Halloween 2018** in the beta version.
* The cube in the level art is floating, if you look carefully.
* This is the second level which uses flat vision. The first one is The Football, at the camera panning to the TV.
* If you listen closely, you will hear kids laughing. You will also hear "la la la" being sung, as well as "Dancing Line" being whispered.
* This is one of a few songs that have vocals in them.
* From 40% - 50%, this part resembles The Maze.
* If you look closely at some parts, there's palm leaves used in The Maze too.
* This is the third level which skips some rhythm at the end. The first one is The Piano, second is The Legend of Assassin, where the super-quick rhythm is skipped at the end.
* The time zones could be in the late afternoon, or even in another world.
* This level might be inspired by *Monument Valley*, a mobile puzzle game based upon optical illusions.
* In a flat-perspective view reversed glitch, it is shown that most of the objects in flat view are actually **floating**.
* In some versions of Dancing Line, there is a glitch where levels played after this level will have a camera that is always zoomed in.

## Percentage markers

*When this level was first released, the level doesn't have any percentage marker. However this has been fixed in the next update with all of the percentages.*

* The 10% marker is on a large cube to the right of the path.
* The 20% marker is floating to the right of the path.
* The 30% marker is on a small cube to the left of the path.
* The 40% marker is on a large cube to the right of the path when the maze part begins.
* The 50% marker is floating to the right of the path.
* The 60% marker is on a very small cube to the right of the path.
* The 70% marker is on one of the cubes to the right of the path.
* The 80% marker is floating to the left of the path.
* The 90% is on large cube to the right of the path.
* The 100% marker is not shown.