Tier System

## World Status

Countries are ranked based on their projected power average from military might, economic growth, technological level, magic level and worldly influence.

### Fledgeling

Fledgeling countries, are essentially the 3rd-world countries of the world, generalized by their poor workings and conditions.

### Middling

Middling countries, are essentially countries beginning to break out of their former shell from being a fledgeling (or devolving from a powerhouse), with much industry and growth allowing it to be higher than the rest.

Known countries: Delito

### Powerhouse

Powerhouse countries, are essentially countries that are well-developed and having an influence in the world, they are not to be trifled with.

Known countries: Demiurge, Trestkania, Yorselania, Morze

### Superpower

Superpower countries, are essentially very developed countries, boasting a high development in many aspects and having a major influence in the world.

Known countries: Zelkovania, Celibus, Tide

### Crownhead

A theoretical status, the Crownhead shall be the leading figure of the world, one that has sway and influence in every matter and projecting power that no other country can contend with.

There is currently no known country with this position. Zelkovania and Tide are contending for this position. The Celibus do not really care much for this status.

In the far past, Eclecia was the Crownhead of the world.

## Technological

Each age is separated by Early, Middle and Late based on the progression.

Early marks the first steps of progress in this age, middle marks the mastery of this age, and late marks the transition to the next age.

The world average tech level is Early Information.

### Ancient

The ancient age is described as an age of crude stone, rudimentary language and the understanding of fire. The peak of this age would be the mastery of fire.

There is no known country currently in this age, tribes unaffected by any civilization would be the best example of this.

### Classical

The classical age is described as an age of the development of a rudimentary society, and the early use of metal smithing. The peak of this age would be the mastery of smithing.

### Medieval

The medieval age is described as an age of complex societal hierarchies, culture, military and architecture. The peak of this age would be the mastery of architecture.

### Renaissance

The renaissance age is described as an age of culture, gunpowder and remastering the old ways of thinking and beliefs. The peak of this age would be the mastery of thinking.

### Industrial

The industrial age is described as an age of crude machinery and power. The peak of this age would be the mastery of industry.

### Modern

The modern age is described as an age of complex machinery and flight. The peak of this age would be the mastery of machinery.

Known countries in this age include: Delito

### Atomic

The atomic age is described as an age of complex energy, power, machinery and industry. The peak of this age would be the mastery of energy.

Known countries in this age include: Demiurge

### Information

The information age is described as an age of computing, artificial intelligence, primitive space missions and manipulation of information. The peak of this age would be the mastery of intelligence.

Known countries in this age include: Yorselania, Morze, Zelkovania, Celibus, Tide

### Space

The space age is described as an age of exploration, spaceflight, and alternative methods of propulsion and combustion. The peak of this age would be the mastery of spaceflight.

Known countries in this age include: Trestkania.

## Magical

Each tier is separated by Dot, Line, Tri and Quad.

Dot shows the capability to use the magic. Line shows that one knows the underlying basics of the magic. Tri shows that one shows understanding of the complex, advanced flows of the magic. Quad shows that one has mastered this magic.

The world average magic level is Line Mana

### Lower Magics

Lower magics involve the manipulation of energy from others. This comes with much limitations. Lower magics also have a natural general magic defense effective against other lower magics.

#### Element

The manipulation of the basic elements of the world. An example, one cannot create fire out of nothing, they can only manipulate existing fire. When the fire is manipulated it cannot be maintained from external elements, as such, if manipulated to move too fast the fire will die. Another example, water will continue to evaporate as normal and there is no way to avoid it.

#### Chi

The manipulation of the lifeforce of simple living things. One can harmlessly take lifeforce from simple living beings such as trees, plants or insects, and use the absorbed lifeforce to temporarily enhance physical attributes.

#### Tao

The manipulation of the energy of living things. One can directly affect larger living beings, taking much more lifeforce which can harm the one being taken from, and use it not just to enhance physical attributes further but also to replenish oneself.

#### Ley

The manipulation of the energy of the world. A great advancement from Tao, one can now also take from the world around them, including inanimate objects. This also allows greater control over the elements.

### Higher Magics

Higher magics involve having the ability to manipulate the energy of oneself. This has less restrictions, and as the self can only know itself better than any other, one can bypass limits imposed by lower magic systems. By this point, the general magic defense of the lower magic system is less effective, and specialization of magic defense is encouraged among the higher magic system.

#### Mana

The manipulation of the energy of ones own body. One can now convert their own energy to cast what is known as 'spells', from fireballs to ice shards and other things. One can also expend ones own energy to 'buff' others and even replenish them. Casting such magic usually requires chants to speed up the process considerably but otherwise can be casted without chanting but the time to cast is considerably longer

#### Psionic

The manipulation of the energy of ones own mind. One can now concentrate their energy to cast what is known as 'kinesics' such as telekinesis to move objects, pyrokinesis to create fire out of nowhere. Other things include telepathy to communicate via mind. This type of magic requires no chants and the process is near instantaneous, depending on the mental willpower of the caster.

#### Arcana

The manipulation of the energy of ones own soul. One can now manipulate their soul to cast what is known as 'spirit arts' using ones own soul, to morphing their own forms to mimic other creatures or forms. The arcana system also allows one to cast 'spells' and 'kinesics' with more power and even instantaneous speeds, at the cost of ones spirit. This magic in itself is dangerous as while casting any form of magic using your soul, any harm the user comes in contact with can permanently damage ones soul, and a dead soul turns the user into essentially a husk.

#### Cosmo

The theoretical manipulation of the cosmos, or all things. With knowledge expanding, it has been theorized that all are made from the same things that constitute everything, from inanimate objects, to living things. By attaining this theoretical magic system, one can essentially manipulate anything, and that anything being made from the same thing as all, is the same as one manipulating ones own energy.

### Eldritch

A type of magic generally forbidden across the world. The true nature of this magic is that it is a foreign energy not from Lurra, rather, from another dimension. The incompatibility of this magic results in many drawbacks when used, usually resulting in the user losing themselves to insanity which is only one of the more common drawbacks, with more severe drawbacks leading to mutilation, transformation, and even things that cannot be comprehended.