Abyssal Dive

**Abyssal Dive** is an important game mode in which Awakeners are recommended to play daily and go as far as possible since this mode is one of the most reliable way to farm for Abyssal Points which are used to exchange for Equipments and its strengthening modifications.

The game mode involves Awakeners defeating series of enemies that will keep getting stronger the deeper they go until they hit their limit in the form of enemy team that will overpower players by sheer stat differences.

At earlier dives it is possible to beat Abyss enemy teams with mixtures of offensive and defensive buffs offered, but as players reach even deeper, enemy team will inevitably get too offensively and defensively strong to the point their normal attacks might or will oneshot player's unit or two.

Once players reached that point, going for all-offensive buffs is by far the most superior options.

## Important Offensive Buffs

DMG Bonus
The bonus that give the most damage increase dealt to the enemies.
Attack
Second only to Dmg Bonus.
Crit Rate
Increases your unit chances to land critical damage to the enemies. Bear in mind that enemy in deeper KM has increased Crit Resistant so even having 300% Crit Rate won't guarantee a crit.
Crit Strength
Increases the damages of critical hits.
Hit Rate)
Increases the chance to hit enemies. It is ideal to have Hit Rate equivalent to your KM dive (e.g 30% Hit Rate for 30KM, 100% Hit Rate for 90-100KM)
Fusion Dmg
Increases the damage dealt by Fusion / Artifact.
Fusion Crit / Crit Strength
Increases the chance to land critical hits of Fusion / Artifact and its critical damage boosters.
Pierce
Buff to penetrate Abyss enemy's defense stats.
Block Reduction
Decreases enemy chance to Block your attack which halves damage outputs.
For earlier dives, defensive buffs that can be taken alongside the offensive buffs above are (**HP Bonus), (Defense Up), (Dmg Reduction)** and **(Crit Res).**

## IMPORTANT UNITS TO CONSIDER

### ALPHA AND OMEGA TIER

**SR Gura (Bifrost)** is a unit easily accessible for any Awakeners. In latter Abyssal Dive, her ultimate role is as a SUPPORT that must die at the enemy's first turn in order to exploit her passive which immediately give one/two/three units with the highest Attack additional 2 Rage Bars at Augment 2/4/6. This strategy enable players to get their main DPS to immediately use their skills at the first round for a quick kill.

At high Breakthrough and Augment Level, **SSR Aiken (Bifrost)** starts the fight with 8 rage bars and 60% crit and crit strength. Combined with the offensive Abyss buffs it is possible for Aiken to clear up the entire enemy team on her own or at least weaken them for other units to clean up.

### EX Tier

As the current resident's first round burster, **SSR Kiki (Eastrise)** is capable of softening or oneshotting a row of enemy combined with the absurd Abyss' offensive buff multipliers.

**SSR Niz (Bifrost)** is capable of freezing up to 4 units which combined with the offensive buffs enable other units to sweep the weakened enemies. Even without the damage from her skill the freeze is enough to give your units the breathing room to kill enemies before they retaliate.

**SSR Zawa (Eastrise)** is used for her *normal attacks* which land blinds to the corresponding enemies. Blinded enemies has chance to miss their attacks by 50%, which is crucial in certain stages especially the infamous oneshot column deleter KM fights (Set/Sil/Regina/Raeon/Shiyu).

**SR Kurain's (Eastrise)** passive enables her to mark a random enemy unit with the highest Attack stat to receive additional damage regardless whether they are hit or not. This is crucial in deleting the most troublesome unit in the first round to enable a 6v5 situation as soon as possible.

### S Tier

**SSR Fenriru (Bifrost)** is a DPS every players will get in the 2nd login period, and so she is the most accessible damage dealer for all Awakeners. Pair her with Gura or Audrey and use her to soften or kill 4 units at once.

Currently the only unit that gives rage bars from her skill, **SSR Audrey (Empire)** is useful to enable backline units to fire their skills immediately at the first round.

**SSR Beam (Empire)** has a passive that enable her to remain alive at 1HP until her turn to take proper action. This allows Beam to hold the line against deeper Abyss compositions which always kill any unit in one hit, especially in certain boss floor that has the strict requirement of keeping the team's health above 50%.