Dathros Thunderstriker

## Background:

Dathros Thunderstriker seeks glory under the God-King's light, having never shirked from facing Beasts, Men, or the forces of Nagash. While he has fallen and been reforged four times since his ascension he is not alone among his brothers and sisters in having given his mortal form up in battle and last defeated a dragon single-handedly by making a valiant last charge into its maw allowing the azyr-blessed lightning that returns his soul to the Anvil of Apotheosis to finish off the great beast.

Times Re-forged: 6

Reforging traits:

You curse in a language from a past reforging, but you cannot remember the meaning of the words.

Your nails are made of pure Sigmarite but cease to grow.

### Goals:

**Short Term:**

~~Learn more about his history and life before becoming Stormcast.~~ Discovered he had two children before his death, a son and a daughter.

Find out what Realm he originates from in pursuit of information regarding his children.

**Long Term:**

Defeat a Champion of each chaos god in the name of Sigmar.

~~Khorne~~, ~~Nurgle~~, ~~Tzeentch~~, Slaanesh, ~~Horned Rat~~.

### Connections:

Farmer Toble hired Dathros to keep his farmland safe.

Rats Killed in competition with Paladin Stormhammer: Idk lots man

## Abilites:

 Mind
 Soul

Initiative: 6

Awareness: 2

Armor: 4

Mettle: 3/3

Toughness 10/10

Wounds 2/5

 O
 X
 X
 X
 X

### Attacks:

 Sigmarite Battleaxe
 Sigmarite Dagger

### Stormhost Bonus:

We Cannot Fail: You are an exemplar to your allies, pushing them to greater acts of valor even if it costs your life. When your Wound Track is partially filled and you are at 0 Toughness, you and allies in your Zone gain additional dice equal to your Training in Determination on all attacks. If you are Mortally Wounded, this bonus increases to twice your Training in Determination. Additionally, you were one of the first to be forged, and roll an additional 2d6 to determine how many times you have been Re-forged before play begins.

### Talents:

Combat Ready: +2 Initiative and can't be surprised.

Bulwark: +1 Defense when fighting 2+ Opponents.

Underdog: +1 Melee Attack when fighting 2+ Opponents.

Heroic Challenge: Target loses 1 Melee and 1 Ranged when not fighting you, you gain +1 Melee vs Target.

Immense Swing: Two-Handed Weapons have the Cleave Trait

Blessed (Sigmar): May cast 1 Miracle of Sigmar.

Strong Soul: May add training in Devotion to Soul for calculating Mettle.

Hit and Run: You strike fast and then dash away, avoiding retribution. Once per turn, if you deal Damage with a melee attack, you can move to an adjacent Zone as a Free Action.

Pressing Attack: You bowl into your enemies as you wade into battle against them. If you get a 6 on a melee Attack, after you determine the Attack's Damage, you can immediately use a Free Action to attempt to Shove the target. If you succeed you may chose to knock the target Prone rather than pushing it away.

### Miracles:

Celestial Strike: The first time you deal Damage with the chosen weapon in the next minute, the creature becomes Stunned until the start of your next turn.

## Inventory:

Equipment: Sigmarite Greathelm, Sigmarite Heavy Plate, Ember-Iron Bracers, Sigmarite Sabatons, Crimson Cloak, Stormblood Pendant, Climbing Gear, Grappling Hook.

Arms: Sigmarite Emberstone Halberd, Sigmarite Battleaxe, Sigmarite Dagger, Sigmarite Shield.

Consumables: Waterskin x4, Rations (14 Days),

Currency: 5 Drops, 5 Phials, 1 Globe, 14 Empty Phials.

XP Spent: 31/31