Master Yi/LoL/Gameplay

de:Master Yi/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

**Edit**

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**Info**

## Damage type

### Aggro

Basic damage

Physical

True

## Counters

### Parries

Blocked

Notes
* Since *Double Strike* resets the counter on-attack and the second strike applies on-hit effects, the second strike is able to add a stack for the next *Double Strike* activation.
* If *Double Strike's* target becomes  untargetable shortly after the triggering attack, it will still occur and deal its effects as usual.

**Edit**

Reduced Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**% AD)Reduced Monster Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**% AD)

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* Map-Specific Differences

**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Grounded

See Notes

Disabled

Notes
* *Alpha Strike's* primary damage applies after **Master Yi** reappears.
* *Alpha Strike's*  cooldown reduction applies on  structures but not when **Master Yi** is  blinded.
* If the target becomes  untargetable during *Alpha Strike's* cast, the ability will not end, but will instead last as if it had kept bouncing around targets.
* When **Master Yi** bounces from a unit it will grant  vision around it. It will always grant vision around the primary target even if he doesn't bounce off it. This vision will not reveal through  brushes.
* *Alpha Strike's* damage is calculated the moment the mark is placed. Because of this it is possible to inflict differing amounts of damage if **Master Yi** changes his <span style="color:**Script error: The function "keyword" does not exist.**;">AD in the middle of *Alpha Strike*.
* **Master Yi** will follow all his primary target's movements.
	+ *Alpha Strike* can only follow up-to X units; If the target teleports a very long distance, it cannot be followed.
* **Master Yi** can use summoner spells with the exceptions of **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**, and **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** / **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** during *Alpha Strike*.
* If the primary target is a champion **Master Yi** will automatically attack it once *Alpha Strike* ends, and thus **Master Yi** will not be able to buffer other abilities.\*
* Spell shield will only block a single instance of damage.
* If **Master Yi** enters  resurrection during *Alpha Strike* and he is only focusing one target, the ability will only deal the reduced damage strikes and not the final tick of damage from reappearing. If he is striking multiple targets, *Alpha Strike* will deal its damage shortly after being *resurrected*.\*

**Map-Specific Differences**

 Ultra Rapid Fire differences

* Cooldown begins after the dash.

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**Info**

## Damage type

### Type

File:Heal power.png
Heal

Notes
* *Meditate's* healing amount updates dynamically as he heals himself, making **Master Yi** heal for less as his **current** health increases.
* The following table refers for interactions while **Master Yi** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Consumables
 Spells
 Interrupted by
- Silencing effects

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**Info**

## Damage type

### Sub-type

Proc damage

True

## Counters

### Parries

See Notes

Notes
* *Wuju Style's* bonus true damage does not interact with  critical strikes nor does it affect structures.
* *Wuju Style's* bonus true damage cannot be  blocked but can be  dodged and/or missed if **Master Yi** is  blinded.

**Edit**

Bonus Attack Speed:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**%

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**Info**

### Targeting input

No Target

Notes
* There are two situations that can happen if **Master Yi** uses *Highlander* while *Highlander's* buff is active.
	+ If the buff's duration is under 7 seconds, the buff refreshes to 7 seconds.
	+ If the buff's duration is above 7 seconds nothing happens.