Arthur/Strategy

## Playstyle

Arthur is a passive character who wants to set up his first three shops as fast as possible, as long as they are on a panel he wants, and use any other hypers when he doesn't have a good hand. He wants to aim for panels that players are forced to go over, particularly Home panels. After he has his shops set up, he wants to aim for star panels to build up a star lead.

## Tips

Playing As Arthur
* Healing cards like  Dinner and  Pudding are extremely good on Arthur since he has good bulk, but is prone to taking a lot of damage from hits
* Serious Battle and  Reverse Attribute Field work really well with Arthur's stats since he has high HP, and no positive stat.
* Quick Restoration also synergizes with Arthur's stats well since he is unable to be KO'd by 1 ATK or lower if he is at full HP. This makes him very likely to get off a big heal from it to further make himself hard to KO.
* We Are Waruda is a great card to bring since it allows Arthur to move his shops after someone has landed on it in order to prevent it from being destroyed by a trap
* Completion Reward synergizes with Arthur's shops, because each shop can count as a trap for the purpose of the card.
* Card draw cards like  Nice Present and  Princess's Privilege are good ways to either get Arthur's hyper, or to get cards that allow him to survive longer.

Playing Against Arthur
* Arthur's  Rbit Hobby Shops can be replaced with any Trap card of the player's own.
* Level 1 traps like  Bad Pudding and  Sealed Memories are the best way of preventing Arthur from snowballing the game before he profits too much from getting his hyper early.  Bad Pudding is the best level 1 trap to bring, since if he lands on it, he will lose a card that could be useful to him.
* Scrambled Eve and  Gift Exchange can remove cards that Arthur needs, including his hyper if he wasn't able to draw it before someone else got to norma 3.
* Play of the Gods is a decent way of being able to use  Scrambled Eve or  Gift Exchange before norma 3 in order to stop Arthur's snowball.
* Playing a character with high ATK like Tomomo or Yuki can make it easy to KO Arthur if he doesn't have any of his defensive cards.
* Cards that boost ATK like  I'm on Fire! and  Big Magnum are good ways of securing the KO on Arthur.
* While this card is almost always suboptimal to bring,  Exchange will most likely harm Arthur significantly since he often has a massive star lead.
* While  Brutal Prank,  Flamethrower, and  Present Thief seem like they would do well against Arthur, the threat of him getting his hyper early means that the level 1 traps should always be taken over these.
* Another card that seemingly counters Arthur,  Star-Blasting Light is a terrible card to bring because by the time it can be played against him, he has most likely profited greatly off of his hyper, and the 50 star cost will most likely cause the user to lose the game. It must be decked with both  President's Privilege and  Play of the Gods which takes up a further 4 deck spots, and those combos will still most likely fail since there will most likely be only one copy of Star-Blasting Light in the deck, which makes even getting it very unlikely.

## Recommended Cards

  Dinner Reverse Attribute Field Serious Battle