Hide & Kill + Chit Chat

Hide and Kill plus Chit Chat, (stylized as Hide & Kill + Chit Chat) is a Special Event that is different because instead of the game being a "murder mystery" style game, it changes how the entire game is supposed to be played. The roles being played in this mode are Killers and Guests. For the Guests, their goal is to finish all their tasks without getting caught by the Killer(s). Either by hiding, and then going to a task, or playing strategically to not be in the same area as the Killer(s)

As the Killer(s), you must kill every single Guest before all tasks are completed. By either using cameras, or activating lights to manipulate the movement of the Guests. The Killers have a visual effect on the ground that signifies where they will spawn when they get sent to kill the Guests which looks like this:

## Gamerules

The gamerules for this mode are;

* Chit Chat is enabled, meaning any players within a radius within each other can voice chat each other without having to call a meeting.

* The bell's cooldown is 2000 seconds, meaning it's never going to be rang in a game unless you deliberately wait 2000 seconds to use it.

* Guest vision is about the same as Classic's, a moderate range, but the Killers have the vision range to see nothing but their avatar, and players right next to them.

* The Killers are incapable of dropping bombs to kill the Guests. The only way for them to win is if they manually kill every Guest in the lobby.

* Neither the Guests nor Killers can report dead bodies. this in addition with the Bell having a cooldown longer than the average match means a meeting will never happen in most games.

## Tips

* When playing as a Guest, and you're done with tasks and you just need to hide, you should go into places that take a long time to access for the Killer, or are where the Killer is unlikely to check.
	+ Going to the hallway in-between the Living Room and the Office and going to the end of it in the Mansion map is a great spot (so long as the outside is closed).
	+ Going into the middle of the Library in the Mansion is also a good idea, as there's many ways to get out of the room, and it's quite open, allowing for a safe escape.
	+ The outside part of the Mansion is a good spot to be in, as if you see the thermal cameras blink, you know to get out of there, and there's a ton of space to move around in.
	+ Using the elevators in the Hotel to trick the Killer to use them to a floor, just to realize your aren't there is a great idea, as it not only allows you to get away from them, but it will also tell you which floor the Killer is in too.
	+ Going to the corners of rooms is good for a last resort, but is not recommended, as Killers have a tendency to check corners of rooms, and if they spot you, you'll have nowhere to run.
* If you are walking around and for a split second see a Killer, ***do not*** walk back, as the Killer is just going to keep moving the same way and kill you. Instead, keep running in the same direction. When the Killer sees you and you aren't dead, it will be harder to chase you.
* While playing as the Guest, it's not too bad of an idea to shorten your name and disable any accessories or pets that follow your character's back to make it easier to be loss track of.
* If a Killer sabotoges the lights, and there's sizable amount if Guests left, (check using the Guest List) it isn't too bad of an idea to possibly sacrifice yourself to fix the lights, as fixing them makes it *much* safe for your team.
* When playing as a Killer, use structures that allow you to seek out players such as the cameras, the Guest List, thermals, or the floor radar to be able to know, or get more information as to where Guests are, as any information as to where Guests are is crucial.
* If you see the thermals or cameras blink red and you're a Killer, run around the rooms that houses the structures to use them (Security room for cameras and the Office for thermals) as it's very likely that that is a Guest trying to seek where you are.
* As a Killer, always make sure to sabotoge the lights so then you'll make the vision range for both teams more even. (Though after the lights are off, Guests will still have a slighty longer vision range as Killers)