Tarkur

Tarkur is a minor protagonist in Arena Battle, Escape From Whitegate and Cataclysm. Although a hotheaded, impulsive warrior, Tarkur always tries to fight with some sense of honor.

## History

### Early Life

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Tarkur is from the plane of Ravnica, a grandiose city stretching the entirety of its plane. The city is divided into ten guilds, each doing different things to keep balance throughout the city. Tarkur was born and raised in the Izzet League, a guild of Mad Scientists whom focus on crazy inventions and wild experiments. Among these experiments, is creating elementals from two opposing elements, beings called weirds. Tarkur, however, was an experiment gone wrong, in which two similar elements(fire and lightning) were fused into the same elemental rather than opposing elements.
Because of the abuse dealt to him by the scientists, and being forced to work as a test dummy, he eventually reached his breaking point, and fought his way out of captivity. But in his blind rage, he killed his creator, who was the one person Tarkur held closest to his heart. The experience was so traumatic, the elemental's Planeswalker Spark ignited, and he was flung through The Multiverse. He eventually arrived on the plane of Dominaria, where he learned to use blue and red magic at the Tolarian Academy for magicians. By the end of his training, Tarkur had learned and mastered the arts to perfection.

### Arena Battle!

Eventually, Tarkur heard word of a competition known as "Arena Battle!" Being held on the planet Gladaria. His curiousity peaked, and seeing an opportunity to test his skills against other opponents, Tarkur chose to join the tournament.
Almost immediately, Tarkur began a fierce rivalry with an ice-powered warrior named The Controller of Ice. The two were even pitted against each-other in Arena Battle's first match. Tarkur won the fight, and was declated the victor, much to The Controller of Ice's annoyance.
Later, as Tarkur slept, an attempt was made on his life by a ninja who had snuck into the arena's barracks, and was soon revealed to be Eric. Eric told Tarkur and the other warriors that he was hired to assassinate Tarkur, and hinted that it was an inside job, most likely carried out by The Controller of Ice in a fit of jealousy. The Controller, however, vehemently denied his involvement.
Soon after, The Gamemaster attempted to hold a rematch between Tarkur and The Controller of Ice. However, Tarkur angrily refused to take part, and in response The Gamemaster attacked him, finally revealing his true colors. The Gamemaster confessed to being behind most of the mysterious events that had occured in the arena, and The Controller of Ice's innocence was confirmed. Tarkur and the other warriors escaped a trap set by The Gamemaster, and together they infiltrated the arena's secret lab, where they confronted  Berserker. Tarkur attempted to escape, but found that his teleportation abilities had been restricted. The Gamemaster severely weakened Tarkur by freezing his body, briefly entombing him in an ice sculpture of himself. When the ice was shatteted, Tarkur had been reduced to a mere flame. However, he refused to give up and not help his friends. Tarkur ignited his essence into a powerful nova which engulfed Berserker, sacrificing his life to give the other warriors the needed advantage in defeating the monster.

### Pre-Whitegate

Little did Tarkur know, he would have survived his self-destructive attack that he thought for sure would kill him. Due to missing pieces of his essence (Which The Gamemster had collected), Tarkur had to replace pieces of his being with metal fragments to keep his form intact.
Over a period of 40 years, Tarkur made several attempts of planeswalking, which all had thrown him onto the wrong plane.

### Escape From Whitegate

When Archangel Michael injected himself with a portion of Tarkur's essence in an attempt to gain a greater insight into the Multiverse, this act somehow opened a dimensional path for Tarkur to access. Tarkur then found himself in Whitegate Fortress during one of his attempts at Plansewalking.
Now finding himself in Whitegate, Tarkur was guided along by Michael, who decided to help Tarkur get his barings.
Tarkur would also have a reunion with The Gamemaster, who was now imprisoned in Whitegate by this point. Tarkur also met a being named Zaktra, an electric elemental who was formed from the portion of Tarkur's essence that Archangel Michael injected into himself. Eventually, the prisoners of Whitegate would escape in a grand prison break, leaving Tarkur to deal with the aftermath of the severely damaged prison.

### Cataclysm

After the highest-profile inmates lf Whitegate - all of which now serving as A
Queen Kreel's lieutenants - had been fibally tracked down, Tarkur and several guards of Whitegate fortress recieved upgraded gear and armor from The Watcher, and were sent out along with The High Archangels to apprehend them.
Tarkur and the guards would eventually encounter the Majestic League, after having saved them from an ambush by The Xir'algath. Tarkur then accompanied The Majestic League on their journey through the Realm of Death, making amends with Mark and battling in a final confrontation with The Gamemaster a long the way.
In the final battle against The Xir'algath's army, Tarkur summoned an entire army of wizards from all the various planes and guilds of Ravnica, and together they helped to vanquish and defeat their foes.

When the final battle concluded, Tarkur returned to Ravnica with Zaktra, where they now live in peace.

## Powers

Tarkur is a Planeswalker, meaning he can freely travel to any universe or realm in The Multiverse at will.

In any given fight, Tarkur can only use 4 of each of these attacks:

Disallow(Instant): Can cancel any ability or spell targeting Him or his own spells(Creatures, sorceries, instants, enchantments and artifacts counts as spells)

Frost lynx(creature): 2(hits twice)/2(can take 2 hits) Ab elemental cat that stuns an enemy for a short period of time.

Curator's ward(Enchantment Aura): Enchanted permanent(Creature, land, enchantment or artifact) gains hexproof(A permanent with
hexproof can't be the target of spells or abilities.)

Enigma drake(creature): x(x hits were x is all instants and soceries, Tarkur cast this duel)/4 (can take for hits)

Drake Shock(instant): gives any target an electric shot.

Lightning strike(instant): shots a lighting at any target

Seismic Elemental(creature): 4(hits 4 times)/4(can take 4 hits) Elemental that causes beings that can't fly to be unable to block an attack for a period of time.

Warfire javelineer(creature): 2(hits twice)/3(can take 3 hits) deals x damage were x is egual to the numbers of instants and sorceries Tarkur has cast.

Lava Axe(sorcery): sends a giant axe made of lava at target opponent

Guttersnipe(creature): 2(hits twice)/2(can take 2 hits) Goblin that does an additional damage to an opponent whenever Tarkur casts an instant or sorcery.

**Costs:**
Disallow: 1 any mana and 2 blue mana
Frostlynx: 2 any mana and 1 blue mana
Curator's ward: same as frost lynx
Enigma Drake: 2 any mana, 1 blue mana and 1 red mana
Shock: 1 red mana
Lightning strike 1 any mana and 1 red mana
Seismic elemental 2 any mana and 2 red mana
Warfire javelineer: 3 any mana and 1 red mana
Lava axe: 4 any mana and 1 red mana
Guttersnipe: 2 any mana and 1 red mana