recursal/Fanatic-Fandom huggingface dataset:
Apstrusis

Apstrusis is a small Amphibian first appearing in Monster Hunter World Cataclysm.

## Physiology

Apstrusis is a small, two legged salamandur-like amphibian with no or small vestigial arms depending on the individual. It has a long, streamline body with a disproportionately large head, covered in tough yet pliant brown skin. Its underside it lined with rows of spike-like protrusions.

## Behavior

Apstrusis can be quite combative and quick to irritation, fighting among themselves for hunting ground and simply for bumping into one another. These brawls would never prove fatal, though some Apstrusis can be injured severely.

## Abilities

Apstrusis are capable of stealthy actions to feed on their preferred prey, mainly by camouflaging themselves as part of the walls in Sunken Catacombs. When an Apstrusis's prey is in range, it smashes forward with its under-body covered in spikes repeatedly. However when caught off-guard, it will swing its body sideways at its aggressor in an attempt to retaliate against them.

## Ecology

### Habitat Range

Apstrusis has been spotted all over the Sunken Catacombs.

### Ecological Niche

Apstrusis feed on small fish and crustaceans, but their preferred prey are the Apodaroth that burrow throughout the rocky areas of the Sunken Catacombs. They lie in wait for their prey near bioluminescent moss and strike quickly when an Apodaroth approaches. They themselves however are preyed upon by larger predators such as Great Rodenna, Coinquera, Khezu and Protalus.

### Biological Adaptations

To quickly subdue their prey, Apstrusis have developed sharp teeth to chomp into prey, and catch the flesh like hooks so that they cannot escape when caught, as well as strong muscular systems to smash their spiky undersides into their prey for maximum damage.

## Attacks

* **Spike Swing:** Apstrusis swings its chin at a Hunter, using its spiked underside to damage them.
* **Headbutt:** Apstrusis pushes its body forwards, knocking into a Hunter.

## Notes

* The concept was thought of by Akitau and refined by Aucoustism.
Avaspiax

Avaspiax at first glance seem relatively harmless. But as time goes on, and they charge up with the Thunder element, they can give rookie hunters quite a hard time.

## Physiology

Avaspiax is a Neopteron, about the size of a Seltas. The head and the upper half of the thorax are a metallic blue color, while their legs are a pale blue. Avaspiax’s mandibles and eyes are black in color, and the long wings are dark silver. The underside of the thorax, along with the abdomen are a pale grey color that becomes a brighter yellow as it gains charge. Avaspiax also has a large stinger.

## Ecology

Avaspiax mostly inhabit forested areas, and occasionally caves. They aren’t terribly aggressive monsters and will often go about their business even when hunters and other monsters are in the area. They will flee from major threats however.

Avaspiax feed on vegetation, and have been known to be pests for farmers. Their populations need to be closely monitored, as massive swarms have broken out in the past, harming the local plant life.

Avaspiax females are half the size of the males. The males gather in groups when it’s time to mate, and charge up their electricity. Females pair up with the males that give off the brightest light. However, after breeding, the pair split off.

## Abilities

Avaspiax don’t have much in their arsenal. Their legs are strong enough to do moderate damage, and they have large stingers. But the real threat is the electricity they charge up, giving their stings an extra punch. Avaspiax rarely lands, and spends most of the fight hovering in the air.

## Attacks

### Default State

* **Claw Swipe:** Avaspiax slashes the area in front of it with its front legs.
* **Stinger Spin:** Avaspiax does a spin move, dragging its stinger in a circle.
* **Stinger Thrust:** Avaspiax simply thrusts its stinger.
* **Stinger Charge:** Avaspiax darts towards a foe, stinger first. When enraged and in the 2nd stage of charge, it’ll perform this attack twice in a row. When charged, it becomes amplified with the Thunder element.

### Stage 1 Charge

* **Stinger Thrust Zap:** The stinger thrust move now extends slightly with a small lightning bolt.
* **Stinger Swipe:** Using its stinger, Avaspiax swipes a wide area in front of it, inflicting Thunderblight.

### Stage 2 Charge

* **Stinger Thrust Bolt:** The stinger thrust move fires a lightning projectile.
* **Stinger Spin Field:** The stinger spin move now leaves an area of lightning on the ground that gives Severe Thunderblight when stepped in.
* **Stinger Burst:** Avaspiax flies up into the air before charging down at a foe, stinger first. Once it impacts the ground, a lightning burst surrounds it. The monster then loses its charge.

### Hyper Empowered Attacks

* **Stinger Thrust Bolt:** Avaspiax fires three lightning projectiles.
* **Stinger Burst:** The stinger burst has a larger area, and leaves behind a field of lightning, inflicting Thunderblight to those who enter it.

## Notes

* Avaspiax’s head and stinger can be wounded.
	+ Wounding Avaspiax’s stinger severely weakens its thunder attacks.
* Name credit goes to JJ.
Aruzaltar

Aruzaltar is a distant relative of the Seltas that dominates the Abyssal Foglands.

## Physiology

Aruzaltar retains an azure metallic sheen across its entire body with one glimmering red eye along with long antennaes. This is the neopterons base form but it also often retains bone scraps around its body that it finds in its home domain: the Abyssal Foglands, whether this is for physical protection or for mating rituals is unknown. They're often speculated to reproduce asexually but this is not confirmed.

## Behavior

As the dominators of the Abyssal Foglands; they're an extreme threat to any other creature that dwells within the same habitats as it; evolving the ability to spit a metallic fluid that hardens and induces a deadly toxin to the victim until the poison drains their health away or the neopteron finishes them off.

## Ecological Information

### Placement In Food Chain

Minimal - Extremely Low - Low - Average - High - **(Extremely High)** - Apex -Legend

Main Prey: Anything in the Abyssal Foglands

Arch-Rivals: Other Elite Apex Monsters besides itself

### Behavior Towards Other Monsters

They will turf war with Elite Apex Monsters while spitting its metallic substance at weaker-tier monsters. This often kills small monsters almost instantly.

### Tracks

Tracks: Liquid metal, Boned prints, Carved Carcass

### Specific Locale Interactions

* When their bone armour is broken off, they will retreat to bone piles to regain their bone armour.

## Rage and Tired States

* Rage State: Its eye will glow bright blood red and its base-body will start to darken to a blacker tone.
* Tired State: Its eye will become a dim crimson and its base-body will be a pale greyish.

## Mounts

The hunter mounts it the same way they mount Seltas Queen.

## Ecology

### Habitat Range

These Neopterons have been sighted in the most hazardous locales whether it be the Inferno Ring or the Ravaged City but they mostly make their home in the Abyssal Foglands where they completely dominate.

### Ecological Niche

Being Elite Apex predators, their position in the food chain is incredibly high with even elder dragons needing to be cautious of their metallic spit. Very few pose a threat to this Neopteron although exceptions are made when it comes to Wyvern Rex and other powerful creatures.

### Biological Adaptations

Their saliva changes properties based on the Neopterons mood. when non-agitated it will mostly proceed to spit a mucus fluid that causes bones to stick to the hunter. If enraged enough, it will start spitting a lethal metallic liquid that hardens which also impairs movements but also causes a lethal poison effect. Aruzaltar is also much more adept at physical combat than the Seltas Queen with surprising agility for its size.

## Notes

* One of the few monsters in Millennium that isn't extinct by the modern timeline but are very elusive and almost cryptic in sightings. Said to be a living fossil by those whom know of it in the modern timeline.
* It is the apex predator of the Abyssal Foglands.
* It is a Powerhouse/Game Changer level apex monster due to its metal element usage and unique attack-style which puts it above regular apex.
Arluq Equipment

This page lists all equipment from Arluq in every Monster Hunter fangame it has appeared in.

## Armor

### Low Rank

 **Res** | +5 +15 -15 +10 -5 0 0 +5 0 -10 -10
-15 -10 -15 -15 +5 +10 0
-15 -5 -10 -15 +10 +10 0

### High Rank

 **Res** | +5 +15 -15 +10 -5 0 0 +5 0 -10 -10
-15 -10 -15 -15 +5 +10 0
-15 -5 -10 -15 +10 +10 0

### G-Rank (Master Rank)

 **Res** | +5 +15 -15 +10 -5 0 0 +5 0 -10 -10
-15 -10 -15 -15 +5 +10 0
-15 -5 -10 -15 +10 +10 0
Ancient Graveyard

Supposedly the body of a long-dead Equal Dragon Weapon, the Ancient Graveyard- said to be cursed in hunter folklore- is an inhospitable tangle of rot, metal and bone, natural and artificial interwoven into a truly horrific landscape. Surrounded by vast, flat badlands, the Graveyard is comparatively survivable on the outside, but as one descends into the tunnels and cavities deeper inside, the environment only grows more lethal.

## Areas

The Ancient Graveyard can be divided into the following regions:

* *Outer Boneyard:* Littered with desiccated corpses of other monsters, the outer boneyard is a parched expanse of badlands surrounding the Ancient Graveyard. Compared to deeper recesses of the area, the boneyard is relatively safe; extreme heat is a risk, but it does not possess any of the environmental hazards of the rest of the environment.

* *Rotten Innards:* This region consists of several small tunnels interconnecting between large cavities, mostly composed of flesh, bone and whatever plants and funguses have taken root. The occasional wire or metal mesh can be seen here and there. While not extremely hot like the boneyard, the rotten innards are home to many pools of dangerous effluvium. One area in this region, close to the metallic innards, also possesses acid pools.

* *Metallic Innards:* The more heavily altered portions of the thing that once was the Graveyard, the metallic innards consist primarily of rusted metal plates and exposed wires, interlocked around bone. The occasional crack in the metal exposes bulging flesh. This region has no effluvium, but the wires running through the region still pulse with electricity and spark from time to time, creating an electric hazard. Acid pools are also more common in this region.

* *Elder Heart:* At the very center of the Graveyard is this wide-open room believed to have once been the monster's heart. Composed of an equal intermeshing of flesh and metal, the ground is mostly safe with an outer ring of acid. This area is where the Elder Dragon Necradia makes its nest, and when it is on the map, it will remain here unless provoked.

## Notes

* This area was intended to be introduced in Monster Hunter Apex as the *Great Dragon Graveyard*, but was scrapped. It was later introduced in Monster Hunter Elegy, renamed as the Ancient Graveyard.
Amber Boblemus

Amber Boblemus is a subspecies of Boblemus that uses much thicker oil to create flammable bubbles, using its claws like flints to ignite them.

## Physiology

Amber Boblemus is in shape almost identical to regular Boblemus with the only notable differences being larger ears and a thicker fur covering on the tail. The colours however are very different, the entire body is an amber orange (except the underside which is white) with darker almost brown stripes extending down from the neck to tail, flecks of lighter orange dot the fur on the neck and wings, the tail is darker as a result of being soaked with oil. Its claws are darker with black flint like claws on its feet which produce flame when sparked together.

## Behaviour

If Boblemus is a shy and reclusive monster, Amber Boblemus is positively stealthy its rarely seen unless its hunting, using its golden colouration to hide amongst the gleaming rocks of the Glittering Caverns. when hunting it sits patiently, barely moving at all and dripping oil over the environment to set a very volatile trap, should an unfortunate herbivore walk onto the oil, Amber Boblemus strikes, using its claws to ignite the oil and incinerate its prey.

## Useful Information

While Boblemus spreads a considerable amount of oil into the environment it doesn't burn for very long and can be ignited by any flame meaning that it can be safely activated to clear the area so long as a hunter keeps a good distance, a fire weapon, fiery monster attack or even just waving a torch around can be enough to set it off.

## Abilities

Amber Boblemus secretes significantly more of a far more potent oil than the standard species, which in this case is very flammable, not diluted by anything else, it builds up in Ambers fur and will drip out onto the ground, mostly from the tail which contains most of it, the sheer amount that comes from the tail means severing it is very effective at reducing the danger. This oil pools on the ground where it can be ignited by its flint like claws, when Amber Boblemus grinds these claws together they create a flash of sparks which it uses to ignite the oil.

While not its specialty, Amber Boblemus is still capable of producing bubbles however they are much heavier and will explode at the slightest touch. If they hit the ground they create a larger puddle of oil which will explode more vigourously.

## Notes

* Amber Boblemus is mostly found in the Glittering Caverns but can occasionally be found elsewhere.
* While the oil produced by Boblemus is yellowy in colour, it shows up much darker on the ground so its visible against the gold.
* despite not inflicting the status, Amber Boblemus weapons use blast.
Adrovetus

**Adrovetus** are Bird Wyverns.

## Physiology

Adrovetus resembles a large pigeon or dove of some sort. Its body has white scales with brown steaks on its ventral region. Three thick, gray ridges cover the top of its head, and its beak is stout and conical. It has brown legs with five toes and black talons on its feet. While its body is scaly, its wings are covered in brilliant red feathers. Its tail is long, flattened, and ends in a heart-shaped structure.

## Abilities

Adrovetus is capable of setting fire to its wings and launch flaming feathers at foes. It does so by secreting a flammable oil. It can also coat enemies with these oil by striking them with its wings, and the oil eventually causes the enemy to burst into flames. Adrovetus has corrosive saliva that reacts to extreme heat by exploding, so it often uses its flaming feathers alongside its explosive saliva to seriously injure opponents.

## Ecology

### Taxonomy

* Order: Saurischia
* Suborder: Bird Feet
* Infraorder: Bird Wyvern
* Family: Adrovetus

Adrovetus are dove-like Bird Wyverns.

### Habitat Range

Adrovetus are hardy creatures, living in tropical, arid, and volcanic areas. Some of their known habitats are the Primal Forest, the Sandy Plains, and the Volcanic Hollow.

### Ecological Niche

Adrovetus are omnivorous, feeding on seeds, nuts, fruits, and carrion. They have to live alongside more dangerous predators such as Yian Garuga, Raiquilas, Malfestio, Rathian, Rathalos, Nibelsnarf, Agnaktor, Brachydios, and Glavenus.

### Biological Adaptations

Adrovetus's wings produce flammable oils, allowing it to light its wings on fire with quick, sudden movements. After doing so, it can launch flaming feathers to deter predators. The feathers themselves are fireproof and can burn indefinitely until the fire is put out. Adrovetus's saliva is made from digestive fluids, so it has corrosive properties. It also has explosive properties, reacting violently when exposed to extreme temperatures. Its saliva is similar to gasoline in this regard. Because of this, it likes to cover enemies in its saliva and then shoot its fiery feathers at them, causing an explosion. Adrovetus has a stout, conical beak adapted for eating nuts and fruits,

### Behavior

Adrovetus are intelligent and curious creatures. They are not inherently aggressive but will viciously fight back against anything that threatens them. While they mostly prey on nuts, fruits, and seeds, some individuals are known to prey almost exclusively on insects and carrion.

## Notes

* Adrovetus was based on the planet Venus. It was designed after doves.
* Its head, wings, feet, and tail can be broken.
* When in rage mode, Adrovetus will set fire to its wings.
* When its tired, Adrovetus won't be able to spit. It'll feed from a gathering spot or a carcass to regain stamina.
* Adrovetus's roar requires Earplugs to block.
Abyssal Volcano

The **Abyssal Volcano** (*Japanese* 深海火山) is an area located in the submerged areas of an underwater volcano near the volcanic belt. It is characterized by marine cannons and other rocky passages, fumaroles and murky hot water. The monster of this area are very dangerous.

## Layout

* **Base camp**: Similar to the Volcano's base, it's located in a beach and the waters are surprisingly clean.
* **Zone 1**: A midly deep zone with the botton covered with ash and sand, there are several fumaroles emiting gas and tainting the water, some creatures can be found near them.
* **Zone 2**: A rocky beach with clear waters, its narrow passages lead to other areas.
* **Zone 3**: A very narrow tunnel, it has some rare ores, but a strong current flows through it.
* **Zone 4**: A rocky cannon with some strange creatures on the walls.
* **Zone 5**: A very narrow tunnel, it has some rare ores, but a strong current flows through it.
* **Zone 6**: A deep cave with both underwater and land parts, there's a great aperture on the ceiling that illuminates the area.
* **Zone 7**: A rocky area with strange red corals.
* **Zone 8**: A very narrow cannon with a midly wide part facing an impassable water current.
* **Zone 9**: Another cave where monsters rest, it has bones of different animals.
* **Zone 10**: A zone very near the core, surprisingly, there are strange corals that glow intensely like fire.
* **Zone 11**: A petrified lava flow where rare ores can be found, it's stopped by a great cliff and faces the depths and inmensity of the ocean.

* **Hazards**: Smoke, Boiling water, Hot water, Water currents.

## Monsters

* **Small monsters**: ???
* **Big monsters**: Vereoch, ???
Aponemha/Aponemha Equipment

This page lists all equipment from Aponemha in every Monster Hunter fangame it has appeared in.

## FanGame:Monster Hunter World Cataclysm

### Armour

* G Rank α EX
* G Rank β EX

### Weapons

* Melee Weapons
* Ranged Weapons

* Longsword
* Sword & Shield
* Dual Blades
* Lance
* Switch Axe
* Whip-Spear
* Insect Glaive

 1214

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1261

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 515

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 535

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 515

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 535

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 846

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 879

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1288

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1337

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1030

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1070

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1141

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1184

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

* Light Bowgun
* Trapshot
Alabor

Alabor are small Brute Wyverns that occupy as one of the common predator niches of the Secluded World.

## Physiology

Alabors retain golden scales along with many black stripes that litter its body. It physically, heavily resembles that of an Albertosaurus or some other form of smaller tyrannosaurid. It has a big mouth and it often opens its mouth to bite.

## Behavior

Alabor will attack lone prey or hunters alike, rarely risking their chances against a group unless said Alberto is in a group themselves, in which case, they will go straight for the kill without hesitation.

## Ecological Information

### Placement In Food Chain

Minimal - **Low** - Average - High - Extremely High - Apex - Legend

Main Prey: Small Herbivores (Mojototh)

Arch-Rivals: Other smaller predators

## Ecology

* Habitat Range

Alabor so far have only been spotted in the Dusty Badlands and the Enclave Jungle although are a rare but possible sight in the Town Ruins - red coloured species exists in the Town Ruins, they have no other alterations besides their colour, higher HP and slightly larger size.

* Ecological Niche

Alabor sit low in the food chain against apex predators like Kumagucha but they can hold off their own when in groups and will make anything a target for as long as it is capable of killing said target without much injury.

* Biological Adaptations

Their backlegs are strong and allow them to leap great distances despite their bulk. Their jaws are extremely powerful and allow them to unleash devastating bite attacks against prey and foe alike.

### Attacks

Bite: It will bite the hunter in front of it.

Tail Whip: It will tail whip like a standard brute wyvern.

Charge: It will charge like a standard brute wyvern, usually chaining this charge with a bite afterwards.

Omega Bite: It opens its mouth for several seconds before then unleashing a mega bite that deals surprisingly high damage for the monsters status.

### Element Effectiveness

* Fire = N/A
* Water = ★★
* Thunder = ★
* Ice = ★★
* Dragon = N/A
* Earth = N/A
* Wind = N/A
* Nature = N/A
* Aether = N/A

### Status Effectiveness

* Poison = ★★
* Sleep = ★★
* Paralysis = ★★
* Blast = ★★
* Stun = ★★
* Blind = ★★

### Carves

The Standard Brute Bones and Medium Monster Bones.

## Notes

* Credits to Rathalosaurus rioreurensis for the name.
Ancolabur

Ancolabur is an Elder Dragon that mysteriously appeared in the Relic Isles a long time ago. It sought shelter in an underground temple and destroyed it, leaving behind the Ruined Labyrinth. It arrived with Kidrozu, and some people believe that the two monsters make up the mythical Crypt Hydra.

## Physiology

Ancolabur is a large snake-like monster, similar to the likes of Dalamadur. Its scales are a golden color, with four rows of dark grey spines going from its upper back to the base of its tail. The end of its tail is forked, and a similar color to the spines. Ancolabur has large green eyes, and its head has two large spikes that somewhat resemble antennae.

## Behavior

Ancolabur is a mostly solitary monster. It lives in the ground either in its own tunnels, or in pre-built tunnels. It is aggressive towards just about anything that enters its territory, but it seems to tolerate Kidrozu’s presence. Most of its time is spent resting in a hollowed out ceiling.

## Abilities

Ancolabur’s fight happens while it is coiled in a hollowed out ceiling above the area. The monster twists around in its hole, and dangles its head. This makes it difficult to target anything other than the head, but it is possible to knock it out of its hole, stunning it and leaving its weak point, the chest, exposed. As Ancolabur shifts and twists in its hollow, rocks will fall and damage hunters. Ancolabur will reach down and attempt to bite and scratch at hunters. It will lock on to a hunter, and hover its head over them for a moment before striking. It will sometimes coil up and hiss loudly, signaling that it is about to quickly lash out at a foe. This bite attack can cause Necrosis. It will also scrape across the ground in an attempt to chase down a hunter with a bite. Every bite attack will leave it exposed for a moment after. Ancolabur also has various breath attacks. It can expel a gas in a sweeping motion that can cause Corrosion. It is also able to breath fire in a similar sweeping motion, sometimes one after another. It can spit large fireballs as well. Occasionally Ancolabur will coil and flames will be visible in its mouth. This means it is about to launch a blast of both fire and Corrosion. When enraged, it will also occasionally add fire to its bite attacks.

## Armor

GR Defense: 660-850

Fire: 40

Water: -30

Thunder: 10

Ice: 15

Dragon: -40

Skills: Status Pursuit, Guard +2, Wellness

## Weapons

### Dual Swords

Twin Kings

Encrypted Hydras

* Uses Kidrozu parts

### Gunlance

Grave Digger

Tomb Buster

### Charge Blade

Filthy Domination

Pure Ruination

### Bow

Dusty Tomb

Ruined Chamber

## Quests

### G Rank

 **Client:** Village Chief
 **Notes:**
*X*

## Notes

* Ancolabur’s head, claws, and chest can all be wounded twice and its back can be wounded once.
	+ Wounding Ancolabur’s head a second time weakens its toxins, causing the Necrosis to wear off faster.
* Ancolabur can be mounted, despite its size. Successfully finishing the mount causes its whole body to drop.
	+ The mount takes place on its head.
* It is possible to climb across a part of Ancolabur’s back to damage it.
Acidic Gypceros

The Acidic Gypceros is a subspecies of Gypceros that spits a caustic fluid instead of the normal poison. Their white color makes them stand out more in forests, but their different defense helps to make up for that.

## Physiology

The Acidic Gypceros’ hide is mostly a white color. Its webbing, beak, and other details are a bit of a dark grey color, while the Acidic Gypceros’ tail is a pale red color. Other than color differences, the Acidic Gypceros is not too different from the original and purple varieties.

## Behavior

The Acidic Gypceros still shares its love of shiny objects that the original has. This species of Gypceros isn’t very aggressive. It mostly keeps to itself, but if provoked enough, it’ll lash out.

## Abilities

The Acidic Gypceros is mostly known for spitting an acid that causes defense down rather than poison. It can follow up on the acid spit with various sudden peck attacks in an attempt to take advantage of its weakened foes. Acidic Gypceros also makes more use of its tail. It can use as more of a whip, and will sometimes slam it onto the ground.

## Armor

HR Defense: 280-590

GR Defense: 550-760

Fire: 10

Water: 0

Thunder: 15

Ice: -20

Dragon: 15

Skills: Iron Skin, Latent Power +1

## Weapons

### Sword and Shield

Acid Battleaxe

Caustic Battleaxe

### Dual Blades

Pale Battleaxes

Pale Fog

### Hammer

Acid Monster

Pale Acid Hammer

### Gunlance

Heavy Hitter

Pale Crasher

## Quests

### High Rank

 **Client:** Angry Explorer
 **Notes:**
*{{{Notes}}}*

### G Rank

 **Client:** Inspired Artist
 **Notes:**
*{{{Notes}}}*

## Notes

* The Acidic Gypceros is immune to shock traps like the original.
* Acidic Gypceros’ head can be wounded.
* Credit for the icon goes to TheBrilliantLance
Ahtal Nythis

Ahtal Nythis is a very intelligent and dextrous Neopteron that produces a puppet like nest to protect itself as it wanders the world looking for more to add to its armour.

## Physiology

Ahtal Nythis very closely resembles Ahtal Ka which for a time led researchers to believe they were the same monster at different ages, however this is now known to not be true. Its most notable difference is in its colouration, being mostly white with pale green and yellow markings around the head, crest and claws. Its also much less regal looking, with sturdier, rougher looking limbs and a smaller crest which looks more like a hood covering the head which itself has larger antennae and pale blue eyes. The rest of the body differs from Ahtal Ka in the same ways, more robust and less refined looking with the exception of the tail which is longer and with shorter 'claws'. The final and most striking difference is the marionette it has produced, while Ahtal ka uses its nest like a fortress, mimicking elder dragons such as lao shan lung, Ahtal Nythis has a much more malleable and agile nest which can mimic a whole array of monsters, it will also sometimes affix collected monster parts or minerals to produce effects that it would be unable to create itself.

## Behaviour

Ahtal Nythis is a wanderer, it will go great distances inside its nest, rarely leaving the safety of its armour except to eat and drink when it pokes its head out below. On its long journeys meandering the world, it will pick up all kinds of materials from plants to minerals, monster parts to shells and even occasionally human made objects such as boats or spears which it then festoons to its puppet, carefully moulding it into an imitation of any monster it sees, its not convincing as a disguise but its very effective at confusing its prey and potential predators as it can shoot webs or objects out of what seems to be a mundane part of the body.

Its important to note that while the shape of the marionette will quite accurately mimic the shape of a monster, it will not move or behave like that monster exactly if at all (More info in the Abilities section), an example would be its Rathalos form which looks relatively convincing but cannot fly and will often walk around using the wings.
Autumn Hills

The **Autumn Hills** (*Japanese* 秋の森) is an open area full of red, orange and yellow vegetation introduced in **Monster Hunter Advance**.

## Layout

* **Base Camp**: Located in a small cave with a dirt floor, the camp leads out into the grassy hills of Area 1.
* **Area 1**: A field of tall grass with small hills and a few trees scattered about. This area is almost entirely closed in by a cliff, but there is an opening that leads to another field, Area 2. In the southeast corner of the area, there is the entrance to a cave, Area 3.
* **Area 2**: This area is half dominated by a grassy field, and half dominated by a massive overhang that leads into the cave system. There are two trees in the field area and a small hill, while under the overhang, you will find stalagmites, stalactites, and various mining spots.
* **Area 3**: This small area is very close to the cave system's entrance. Very few large monsters can fight in the close quarters environment, so they tend to stray away from this area. The area has mining spots, bug spots, and a log that different types of mushrooms can be gathered from.
* **Area 4**: This area is the biggest in the cave system. On the right side of the area, there is a river that you can fish from, and sometimes fight monsters in. Like the other areas of the cave, there are places to mine for ores. Here, the corpse of something can be found, but it is too mutilated to identify.
* **Area 5**: This area similar to Area 2; half field, half cave. However, this area has no overhang, merely a small hole that hunters can crawl through. Gunners can abuse the small entrance for some time to attack monsters, but the wall that separates the field and the cave can be destroyed. There aren't many gathering spots in the cave, but there are plenty of gathering spots in the field part of this area.
* **Area 6**: As the hunter approaches the depths of the Autumn Hills, they will encounter the largest open field area in the Autumn Hills. The area is full of mud puddles that slow a hunter down when they walk through them, and afflict Muddy when a hunters fall in them. There are more trees in this area that can provide cover against certain large monsters' attacks.
* **Area 7**: The final area of the Autumn Hills, this area is mostly covered in a mud pond that has the same effects as the mud puddles from Area 6. This area acts as a lair for most large monsters, because of it's defenses against hunters. On it's west side, a smalls trip of land allows hunters to move freely. You can gather Fertile Mud from the pond.

## Monsters

Weak herbivores are incredibly common here, as are many cave-dwelling monsters. Of course, the open fields arent empty. In fact. they provide a home to many monsters, including Rathalos and Tigrex. Certain aquatic monsters can survive here thanks to the river that runs through the caves. Since the area's monsters are generally easy to beat, this has become the designated starting area for most newbie hunters.
Arid Jungle

The Arid Jungle is a jungle region that is located near the village: Mayaza and it is the first area you visit in Monster Hunter World: Demons Abode. It features a combination of lush environments amongst the trees along with an arid feel amongst the rocky parts of the locale. At night, the sky within the locale is a dark orange colour.

### **Key Landmarks**

* Foilage Overgrowth
* Geyser Fields
* Never-Ending Stream
* Temple Ruins
* Anjanath Statue

### **Hazards**

* Geysers: Within the Geyser fields, geysers will occasionally burst out before fading, if the hunter is on top of these when it happens, the hunter will be thrown extremely high into the air and have had a lot of damage dealt to them. This can be utilised to the hunters advantage when fighting a monster, a monster small enough such as a Utahn-Ya-Ku will be forced high up into the air before crashing down like a meteor. **Note: Gariyatodus is not affected by this.**
* Falling Ruins: Ruins such as broken walls and rooftops can fall on the hunter if they make contact with them, this can deal a good amount of damage, although it can be utilised to the hunters advantage when fighting a monster.

## **Fauna**

* Shepherd Hare
* Forest Gekko
* Revolture
* Grabber Worm
* Vaporonid
* Paratoad
* Emperor Hopper
* Scavantula

## **Food Chain**

### Bottom

* Beezal Queen
* Great Shamos
* Rathling
* Pukei-Pukei
* Sazzushana
* Great Mosswine

###  Middle

* Plesioth
* Tetsucabra
* Anjanath
* Tobi-Kadachi
* Daimyo Hermitaur
* Utahn-Ya-Ku
* Qurupeco
* Gobul
* Basarios
* Rathian

### Top

* Gariyatodus
* Pariapuria
* Rathalos
* Lagiacrus
* Nargacuga
* Ternaagis

### Apex

* Astalos
* Yajiazyk
* Xenazyuros

### Special

* Kirin
* Gore Magala

## Notes

* Made due to give Monster Hunter World: Demons Abode a new starting area instead of re-using the Ancient Forest.
* The Monster appearances is a major work-in-progress until the monster roster for Demons Abode is finalised.
Asgard Cornucopia

## Description

**Rarity 6** - Field horn with such a sweet melody, nothing hides from your blaring song...

## Monsters' Attracted

* Monsters by Star Level (★)
* Monsters by Classification

### 2 Star (★★)

AknosomCaeserberGreat WroggiLaundridromeRechnu-Pa-Ku

### Bird Wyvern

AknosomGreat WroggiLaundridromeMalfestioRechnu-Pa-Ku

## Notes

* Using this horn while Chameleos is present in the same area dispels it from its invisibility. This can only be done 3 times before it doesn't work anymore
Anamcara/Anamcara Quests

This page contains all of the quests featuring Anamcara, in each game it appears in.

### G Rank 6 Star

 **Client:** Research Partner
 **Notes:**
*None*

 **Client:** Vulpyne Chef
 **Notes:**
*Thón = BacksidePríomhúdar = Mastermind.*

### G Rank 7 Star

 **Client:** Argosy Captain
 **Notes:**
*-The monsters in this quest are Brúdacrain, Tiarna Ceanatúr and Foichead.*

 **Client:** Vulpyne Chief
 **Notes:**
*-Unlocks the next stage in Rustrazor Ceanataur's questline.*
Armourwasp

## Appearance

Armourwasps are very similar in appearance to Vigorwasps but are much smaller with thinner fur and different colours, the body is a pale grey instead of yellow and its eyes are a pale red instead of green. Armourwasps carry a glob of nectar much like vigorwasps but this nectar is orange and gives a defence boost instead of healing as well as a large increase to fire resistance

## Behavior

Armourwasps feed solely on the nectar of Adamantia flowers, and will hover around the recess collecting it into a large ball, the properties of the nectar and the wasps more docile nature means its an appealing target to predators, so will fly higher when approached out of reach of most small carnivores, when this happens hunters must use their slinger to cause it to drop its nectar.

Armourwasps like vigorwasps will grow very large when nectar is plentiful and if allowed can grow into a Giant Armourwasp which hold a much stronger nectar, these individuals are rare and often hide far from predators to gorge on their accumulated wealth of strengthening nectar.

## Ecology

### Ecological Niche

Armourwasps feed on Adamantia plants, storing their nectar in a large glob, being herbivores they sit low on the food chain and are preyed on by many of the small carnivores in the area.

### Habitat Range

Armourwasps are found all over the old world, found mostly in harsher regions such as snowfields or volcanos and even deserts.

### Biological Adaptations

Armourwasps have powerful wings and large strong legs enabling them to carry large amounts of fluid along with them. Their grey colour allows them to blend into rock allowing them to hide if their nectar glob is ruptured.

Armourwasps will also occasionally swarm around chillshrooms and hot peppers and the nectar they carry will become imbued with a weak cooling or warming effect, maybe in order to assist the insect in extreme temperatures.

## Notes

* Rewards 30 points on capture.
* Defence boost equivalent to armourskin.
Arfeq

## Physiology

They share a large amount of traits with real world cachalots, but are characteristically smaller, around 457.2 cm (15 ft) in length, possessing more robust jaws, and being bluer.

## Biology

As stated, they share a great portion of attributes with real world sperm whales, the only differing aspect of their biology and morphology being their jaws. More robust than the average toothed whale's jaw, the added strength allows Arfeqs to break through the shells of turtles, who they consume alongside their usual choice of prey, squid.

## Behavior

Naturally docile, the whales, when they do encounter hunters, pay no attention to them. As social creatures, they're always in groups of at least three, for a lone Arfeq is more an easy picking than one with their pod. They tend to rear their young in shallow areas for this reason. As predators, they'll work together to hunt, and while their usual prey are more commonly sea turtles & the helpless Pokara, they are most associated with their favoured prey, juvenile Nakarkos.

For being relatively small in comparison with the other creatures that make the ocean their home, Arfeqs are unafraid of most predators, even if they outsize them drastically. They are perfectly capable of defending their fellow members of their pods if attack does come, and will not hesitate. Except in the cases of their biggest threat: the Arluq. Their larger, significantly more aggressive relatives specialize in hunting them regularly, and thus have forced an irrational fear of the predatory whales into these smaller cetaceans.

## Habitats

Being whales, they often make their hunting grounds deep within the Great Sea, but usually found off the coasts of the Deserted Island, Glacial Valley, Frozen Seaway, Frost Islands & Polar Sea, and even within the Great Fortress Lake, where they more often rear their calfs or rest, either found beyond the areas borders out of reach from hunters or can be seen breaching from shore.

## Fun Facts/Notes

* They may appear to be near identical to modern cachalots, but they are in fact close relatives of the Arluq.
* Whenever an Arluq is present on a map they share, the Arfeqs will not be found anywhere. They have fled due to the predatory whales presence.
Раззл

Раззл представляет собой маленького,саркастического и говорящего динозавра,который предпочитает,чтобы его называли Ужасной Ящерицей. Работает как связка между Гормом и Землей. Когда на Горме беда-он приходит в наш мир и ищет детей. Когда он появляется(он частенько пугает детей и себя. Он имеет привычку убегать,когда есть опастность,но в 17 серии 1 сезона доказал обратное.

== ==
Клан Земли

Клан Земли является одним из народов Острова Горм. В серии Финальная Эволюция , люди Земли Mythos трансформировались в Клан Алмаза

Живут недалеко от пещеры Роскамара и Крепости Камня.

На данный момент Лорд Земли-Ник, ранее контролировался Геосом Всемогущим, Колоссом, Античным Тхоргом, Теллурионом и Бисамонте(как Клан Скалы). В сериале "Природа развязала войну" лордом является Агром.

Древний Страж-Роскалион.
Aruatodus

Aruatodus are the elusive relatives of Lavasioth found in the New World and in the Old World in small numbers.

## Physiology

Inhabiting a completely different environment compared to the volcanic counterpart. They can grow much larger than them and use completely different attributes against prey and foe alike. They extremely rarely come onto land and even then, its only ever at night, making sightings of Aruatodus on land an extremely rare phenomenon although they can cause massive damage to the ecosystem around them when they do make their way on land.

## Abilities

Due to its life underwater, it can be fought underwater and has many physical attacks that its close realtive alongside Plesioth (another underwater piscine) can't do such as an ambush charge bite attack that it cycles repeatedly, a downwards to upwards launch attack, an unveiling of octopus-esque mist from its mouth to cover the area in black mist underwater and inflict Blind, alongside the ability to shoot poison balls that cloud part of the area in dark purple for a few seconds and Inflict Poison.

## Behavior

They moderately behave drastically differently to their magma swimming cousins, due to their large eyesight, they can see much better thus are more accurate in hitting hunters when attacking, they have sharper teeth which implicates its higher usage of biting and tearing through flesh, skin or even shell.

## Role in the Food Chain

Minimal - Extremely Low - Low - Average - High - **(Extremely High)** - Apex - Legend

Main Prey: Large aquatic creatures

Arch-Rivals: Other powerful underwater monsters (Lagiacrus)

Tracks: Venomised Icicle fins

## Habitat

Lives in polar oppositions to the climates of their lava counterparts, rather living in the deep abyss of the oceans rather than the volcano, although will occasionally swim closer to the surface and extremely rarely, go on land but only during the night time as the sun rays would be blinding to them.

## Notes

* Is related to Lavasioth in the same way Radobaan is related to Uragaan.
* Design motif is based on the deep sea Hatchetfish.
Остров Горм

Остров Горм-архипелаг состоящий из двух островов на котором проживают Гормиты. Основное место событий.

## История

Древний остров Горм был когда-то населен мирными, любящими природу Племенами, пока Магмион - Повелитель Зла, не разрушил все, что у них было. Пробудив спящий вулкан Огненная Гора, Магмион создал два злых Племени - Лавы и Магмы, которые опустошили целый остров и уничтожили всех его обитателей. Только Старый Мудрец смог спастись и, благодаря своим магическим силам, возродил утерянных друзей и вдохнул жизнь в новую цивилизацию Гормити. Соединив Стихии Природы с волшебством. Мудрец создал четыре добрых Племени: Земли, Леса, Моря и Воздуха, призванные победить злые Племена Лавы и Магмы. Втянутые в противостояние силами Темной магии Магмиона, Племена начали борьбу за выживание и власть над островом Горм!

## Неизвестно

Остров Горм состоит из двух гигантских остров,разделенных Гормским Проливом. Там также многочисленные пики,бухты,скалы,мысы. Они связаны с Арканией,домом для Народа Света и Регионом Вечной Тьмы,домом для Гормитов Тьмы,уже давно забытыми местами.

Восточный остров является домом для Клана Вулкана и Клана Земли,западный остров дом для Клана Леса и Клана Воздуха. Южное Море является домом для Гормитов Моря. Территория очень гористая: примером является Пик Орла,Великий Горный Массив и Великий Вулкан.

## Места

* Безмолвный Лес
* Лесное Убежище
* Равнина Священной Росы
* Алтарь Жизни
* Бухта Великого Чудовища
* Залив Черного Опала
* Пик Орла
* Пик Первого Полета
* Равнина Астрега
* Одиночный Берег
* Море Лехандера
* Пролив Горма
* Логово Мурены
* Бездна Духов
* Великий Вулкан
* Колодец Живой Лавы
* Ущелье Грусти
* Каменная Крепость
* Великий Массив
* Пещера Роскамара
* Остров Одиночного Злодея
* Гормское Море

## Интересные Факты

* Площадь Острова Горм 30 221 532 км² (Это приблизательная площадь Африки)
* На Горме проживает около 1 000 000 островитян
Ник Трипп

**Ник Трипп-**-главный герой сериала. Живет в городке Венчер-Фоллс. Второй ребенок в семье Трипп.Является Лордом Земли. Он умный,любознательный и начитанный человек. Имеет старшего брата Тоби.

## Внешность

В 1 и 2 сезоне Ник носит желто-коричневую мастерку,коричневый шорты,сандали с носками. Он носит очки. Волосы у него каштанового цвета и взъерошены. В 3 сезоне он носит желтую футболку,коричневую куртку и джинсы.

## Личность

Ник очень начитанный мальчик. В отличии от своего брата Тоби,у него присутствует тяга к знаниям. Он интелигентен. Он очень близок ко своему брату Тоби и друзьям. В отличии от остальных друзей,он больше любит сидеть в роли Хранителя,чем сражаться с Кланом Вулкана
Джессика Хернлайнс

**Джессика Хернлайнс-** одна из главных героинь сериала. Единственная девушка в комманде. Она Леди Воздуха. Джессика типичная девушка своего возраста.

## Внешность

Джессика голубоглазая блондинка. На волосах она носит хвост. В первом и втором сезоне носит

В 3 сезоне, она носит белую рубашку и розовый топ. Ее волосы остается тем же самым.

## Личность

Джессика-типичная представительница своего возраста. Любит выбираться на шоппинг вместе со своей подругой Джиной Лоурен.
Гормити Вики Вики

***Gormiti: Непобедимые Повелители Стихий*** (итал. Gormiti: Gli Invincibili Signori della Natura), позже изменено на **Gormiti: Непобедимые Повелители Стихий Возвращаются!-** серия игрушек основанная итальянской компанией "Gioch Preziozi". Серия была основана в 2005 году и состоит из игрушечный монстров высотой в 5 см,вместе с игровой картой. Обычно они продаются в закрытых пакетиках. Было издано 15 серий фигурок.
Augnava/Augnava Quests

This page contains all of the quests featuring Augnava, in each game it appears in.

## Monster Hunter World Cataclysm

### G Rank 5 Star

 **Client:** Field Team Leader
 **Notes:**
*-Unlocks Augnava and Dirudon to hunt-Unlocks the next stage in Cataclysm's story when completed alongside the quest for Goss Harag and Garchadon*

 **Client:** Tech Chief
 **Notes:**
*-None*

### G Rank 6 Star

 **Client:** Commander
 **Notes:**
*-None.*
Archa’Jiiva/Archa’Jiiva Equipment

This page lists all equipment from Archa’Jiiva in every Monster Hunter fangame it has appeared in.

## Monster Hunter World Cataclysm

### Armour

* G Rank α EX
* G Rank β EX

### Weapons

#### Weapons are acquired from the Archa'Jiiva Siege's rewards, simialrly to the Kulve Taroth and Safi'Jiiva Sieges. Each Weapon comes with a different prefix based on the element/status, outlined as such:

* Fire = Hell
* Water = Aqua
* Thunder = Bolt
* Ice = Frost
* Dragon = Drak
* Earth = Stone
* Nature = Bloom
* Poison = Venom
* Paralysis = Bind
* Sleep = Dream
* Blast = Shatter
* Corrosion = Rust
* Bleeding = Gore
* Light = Dawn
* Confusion = Mind

#### Below will use the Light Status as an example, but can be replaced with any of the elements/statuses above. Stats shown are the base stats without using Dracolites to upgrade any statistics.

* Melee Weapons
* Ranged Weapons

* Greatsword
* Longsword
* Sword & Shield
* Dual Blades
* Hammer
* Hunting Horn
* Lance
* Gunlance
* Switch Axe
* Charge Blade
* Whip-Spear
* Insect Glaive

 1776

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1221

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 518

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 518

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1924

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1554

**Handicraft Lvl 5:**

 Unique/Notes

 851

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 851

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1295

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1332

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1036

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1147

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

#### There are seven slots available to slot in upgrades, which can be more Raw, Element or Status, Affinity or Sharpness increase, additional Decoration Slots, a Defence Boost, Note, Shell or Phial Type change, or add a Monster's Essence for Set Bonuses.

* Light Bowgun
* Heavy Bowgun
* Trapshot
* Bow