Scout

## Overview

Scout is one of the most powerful champions in the Fortverse and a prominent defender of his kingdom. Born and raised in Boston, Massachusetts, USA, '''Scout''' is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude. He is the fastest and most mobile warrior on the battlefield unassisted. His '''Double Jump Technique''' leaves slower opponents such as Heavy struggling to keep up and helps him navigate the terrain while dodging oncoming punches and ki projectiles. Carrying a Scattergun, a Pistol, and a Bat, the Scout is an ideal class for aggressive fighting and flanking. Scout is great at quick "hit-and-run" tactics that can either sap away enemies' health or kill them outright due to his ability to get in, do damage, and dash away before even being noticed. However, the Scout is tied with the Engineer, Sniper, and Spy for having the lowest health of any of the Team Fort Gods, leaving him vulnerable when he is on the front line; a fair trade-off for his ability to run in and out of a contested hot-spot very quickly, letting him lead the Team Fort Gods to victory without his opponent even noticing in time. Despite his low health he could beat Saitama and dodge his punches or respawn if he gets hit (As if he'd need to)

Scout plays a key role in the final battle against Jason Madderom, also known as Dagor Davoth.

## Powers and Stats

**Tier: 5-A**

**Name:** Jeremy

**Origin:** Dragon Ball: Next Fortress

**Gender:** Male

**Age:** 23-27

**Classification:** Offensive Class, Stronger Than Saitama

**Powers and Abilities:**

Fast Reflexes, Scattergun Mastery, Superhuman Speed (Can outrun supersonic beings. As a Team Fort God, Scout possesses the ability to move at extreme speeds. He is so fast that other Team Fort Gods like Heavy have trouble keeping up), Superhuman Durability, Superhuman Strength, Self Resurrection, Master of the Scattergun, Superhuman Jumping, Rusher, Flank Specialist

**Attack Potency:** **Street level** (Knocked out Heavy in hand-to-hand combat) | **Planet level** (Shot at a crashing planet and broke it to save it from hitting Jason's helmet, each bullet was stated to be stronger than Saitama's Serious Sneeze)

**Speed:** **Subsonic** (Can move 155KM/H in base form) | **Transonic** (Moved 2k+ miles in the span of a year) | **Hypersonic+** (Anti-Jason Hyped)

**Durability: Structural level** (Can take several bullets without dying) | **Planet level** (Survived a Really Serious punch from Saitama after consuming Bonk! Atomic Punch)

**Range**: **Standard Melee Range** (with Bat) | **Below Standard Melee Range** to **Several Meters** (with Scattergun) | **Several Meters** to **Hundreds of Meters** (With Pistol)

**Primary Equipment:** Force-A-Nature, Shortstop, Soda Popper, Baby Face's Blaster, Back Scatter

**Secondary Equipment:** Pistol, Lugermorph, C.A.P.P.E.R, Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Mutated Milk, Winger, Pretty Boy's Pocket Pistol, Flying Guillotine

**Melee Equipment:** Bat, Frying Pan, Conscientious Objector (Anti-Trans Propaganda), Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Necro Smasher, Crossing Guard, Prinny Machete, Holy Mackerel, Unarmed Combat, Batsaber, Saxxy, Sandman, Golden Frying Pan ($5,000 Mode), Candy Cane, Boston Basher, Three-Rune Blade, Sun-on-a-Stick, Fan O'War, Atomizer, Wrap Assassin

**Intelligence:** Above Saitama

**Weaknesses**: Sentry Bullets, Only 125 health, Long-Distance Combat, Slowness Potion, Weapons are extremely loud

## Battles

**Jason Madderom** (Jason's profile): Defeat

**Saitama** (Saitama's profile): Victory

**Ender Dragon** (Ender Dragon's profile): Victory