Ambiorix's Warning

### Finishing requirements

Having all your praetorians equipped with gear of the highest possible condition.

## Rewards

### First reward

Losing the battle with the legate:* 800 Experience points (Rome).
* Ambiorix's Spear, needs to be looted.

### Second reward

Winning the battle with the legate:* Ambiorix's Spear

**Ambiorix's Warning** is a storyline quest which the succeeding quest of In This Mess. The quest is started when Ambiorix sends a rider to The Legate, stating that he has invited the chieftain and wishes to betray him, along with your help. He requests the player character return to the Eurobones Cave in the region of Pictonia. **Make a quick-save or different save file for this quest when entering the cave.**

Upon arriving, he will tell you that the other chieftain is back in the cave with no sentries posted there and that your party and Ambiorix's group are able to take them out quite easily. In return, Ambiorix eventually wants to become an ally of Rome and become king of Gauls who answers and serves the consuls in Rome only in return for the deed. You can either tell him to circle around the chieftain, while you assault them from the stone bridge in the north.

When trying to start the ambush, it turns out that you and Ambiorix are not betrayed someone, but that you are betrayed by Ambiorix instead, with your escape route blocked off by your former ally. You must fight valiantly until the bitter end.

## Legate battle

When it comes to the battle, this quest offers the toughest challenge posibble if not impossible battle for the player to win, further indicated by the goal of dying honourable in battle. The characters controlled by the player in this battle, are however, protected from death by bleeding and it's impossible to kill incapacitated warriors, thus you will not lose companions or Praetorians at any rate.

You can however, kill any Gaul indiscriminately. In case you can't win the battle, the only goals of the battle are to kill both Ambiorix and the other chieftain, and taking down as many Gauls as possible or inflicting as much damage or status effects as possible, Holding on, while unable to keep the amount of Gauls low will not help.

### Reinforcements

The Gauls will receive reinforcements every two turns from the north, which consists of one berserker, two veles and one character with an unknown class. They need two turns to reach the battlefield. From the second reinforcement onwards, they will also receive reinforcements from the east of the cave, which consists of one stalker, one druid, two veles and a charger. This will continue until either victorious or being defeated by the numerous Gauls.

### Strategy

See the following strategy guides:

* Ambiorix's Warning strategy guide

## Lurco battle

When the final man of the player character has fallen, it turns out that Vibius Vitellius Lurco has anticipated the betrayal of Ambiorix and laid an ambush himself, with Lurco's group consists of himself, Marcellus, Horstentius, Corvinius, and a total of four unnamed princeps, triarius, archer and hastati (veles), eight in total.

The goals are to kill the two leaders, followed by then killing at least ten remaining Gaul warriors. Of the two leaders, Ambiorix is the most dangerous when it comes to combat capabilities as a berserker, while the other leader is an archer and should be much easier to take down. If they have been defeated by the legate, Lurco only has to kill ten Gauls in order to win the battle. If not, killing those leaders is vital for winning the battle. Else you have to kill every other Gaul until those leaders are the only ones still standing.

The strategy is quite simple, form a shield near the stone bridge, where the amount of hexes gets smaller with two principes. Your archers should pick off other archers or druids whenever possible, with triarii aiding the shieldwall, by either healing or buffing the group or killing the engaged melee fighters.