Crafting

Rule Book

**Crafting**

Crafting your own items is the cheapest and most effective way to get the items you want or need for yourself or for resale. It’s expensive to get started but once you have a bit of experience under your belt you can make a lot of money very quickly.

First of all it’s important to understand the skills you may want for crafting. When you take each skill you will be asked to choose a type of substance or material. You are able to take the skill multiple times, once for each type of resource:

**Scavenge** – This allows you to find random crafting materials. You have no choice in the materials that you get.

**Prospect** – This allows you to find crafting materials of your chosen type. The types are ores, stone, wood, gems and cloth.

**Craft profession –** This will allow you to craft the materials into an object for use. The amount of materials used depends on the item you are making.

**Craft** **profession**

**S****mith –** You can create metal weapons, armour and tools.

**Carpenter –** You can create wooden weapons and wands as well as creating other wooden objects. You can also constructing wooden structures and buildings.

**Architect** **–** This skill can form hewn rock to make structures and also trinkets of stone such as talismans or holy symbols out of precious rock. You can also assemble building and when you do so you can add an extra 2 rooms to a buildings room cap.

**Tailor –** This skill will allow you to create basic leather armour, robes and other clothing items.

**Gem cutter** - -This skill will allow you to create jewellery and small art objects. It also gives you the ability to cut enchanting gems down to smaller sizes at a cost.

**Making the item**

There are multiple ways to create the item. The first way is to do it in downtime. To do this you must let a ref know what you are doing via a downtime email. If you need to buy reagents this will only work if you have an IC bank account which we can deduct funds for your crafting. You can make 3 items during a single downtime.

For a weekend event there are two ways to craft. The first is through role play, using tools and role playing that you are making the object. This takes time and you must tell a ref before you begin. The second is to go and monster for a couple of hours and use 2 monster cards to create 1 item. This will make your character indisposed but you won’t be bored.

**Making items for enchanting**

If you want to make an item ready to enchant you need to take the master craft skill. Only master crafted items can be enchanted. The number of elemental gem slots you can give an item is limited by the quality of the materials used to make it. Items made from tier 2 materials can have one gem slot, tier 3 materials can have 2 slots and tier 4 materials can have 3 slots .

Some magical materials cannot be enchanted as their magic is too powerful and they already have their own enchantments. You can still craft items from these materials providing you have the correct skills. Once crafted into an item their own enchantment will stay on the item.

**Enchanting**

Enchanting is the process of combining objects with magical properties to create a magical item. This is done by using an enchanting station. You can find an enchanting table at the mage's guild in any major city. You need 3 thing to create an enchanted item. These are a master crafted items made from tier 2 materials or higher, an elemental gem and an enchanting rune. By enchanting an item you give it either per day or permanent magical ability.

There are 3 levels of enchanting that you can gain as your character gains levels. You can get the first level of enchanting from the basic skill list. With each level of enchanting you advance you gain access to more powerful runes and can apply an extra enchantment to an item to a maximum of 3 enchantments.

For each level of enchanting you get a choice of 4 runes from a set list but can also spend 10EXP to learn another rune from one of the lists you have access to. You will also need a book to keep a record of the various runes you have learnt to use and their affects.

**Potion/Poison Lore**

Like crafting creating potions and poisons takes time to make. To make a potion/ poison you will require the individual herbs needed to create the potion/poison. These can be found in the wild if you have the herbalism skill. Taking the herbalism skill also gives you a handout detailing the basic properties of each herb. This information helps when creating your own recipes.

When you take the skill potion/poison lore you will receive a handout showing some of the basic potions/poisons you can make. These will need to be transferred into an alchemic book where you will keep all your recipes. You can gain more recipes by trading with other alchemists, mixing your own herbs or purchasing them at the trading post or certain guilds.

You can also increase the level of potion/ poison you can make. To increase the level of a potion/poison you will need to times the number of herbs used by the desired level in the correct ratio as the original recipe. You will also need to purchase the specific binding agent to add to the potion/ poison. Once a potion/ poison has been created you cannot alter the potion/poisons level. This is explained in more detail on the handout for craft potion/ poison. You can make 3 potions/poisons per downtime.