Karx

KARX (Krazgada Armizty Rad Arymezem ~ literally: Holy Army of the Universe in Anglish language) is an intergalactic organization created to protect planet Angla from external threats. Eventually, this organization gained so much power to the point of overthrowing the Angla's government and starting their own empire, overpowering every country that dared to oppose them. As Karx conquered the whole territory of Angla, they decided to move on to conquest other planets too.

With each new conquest, their ranks grew stronger, having warriors from different races join them.

However, as they arrived at planet Earth, which had been previously conquered by the Nephilims, they faced its greatest challenge. As expected from a powerful race of warriors, they fought fiercely, unleashing a war that lasted 20 years (also known as The Blood War), which concluded with Karx's defeat to the armies of the Human/Nephilim resistance.

During the war, and seeing themselves at a disadvantage, the empire of Karx saw the need for different methods to conquer Earth. Several factions of Karx separated and formed their own armies with their own rules. Some even saw hope in joining forces with Nephilims deserters and Hybrids who didn't want Earth ruled by the now known as The Hunters Army.

Karx went through several changes during the war, and from what once was an empire, multiple smaller factions formed with their own rules and leaders. Some saw the need to get rid of the reckless Anglish warriors loyal to the original Karx. They saw them as a great obstacle toward their ultimate goals of ruling the planets of Earth and Angla, as well as a threat to the new Nephilim leaders.

With the help of the Nephilim armies and the remaining Karx's warriors, they overthrew the Anglish government established in Angla. They succeeded in their goal and almost exterminated the Anglish race in the process.

Karx turned into a powerful Nephilim/Hybrid empire with just a few Anglishes left as members, who would later be murdered too.

## Members

### Executioners

* Remnya
* Zeo
* Kramer
* Mefizyo

### Captains

* Ingreed
* Halmer
* Liozan
* Deniwa

### Liutenants

* Amy
* Joren
* Spicy
* Lemox

## Organization

### Ranks:

1. Leader
2. Executioner
3. Captains
4. Lieutenant
6. Soldier

### Power ranks:

1. Class SSS
2. Class SS
3. Class S
4. Class A
5. Class B
6. Class C
7. Class D
8. Class E
9. Class F

### Divisions:

1. Army
2. Division
3. Squad

## Ranks

* **Leader:** the strongest Karx member and who establishes the rules for the whole empire. Starting from the universal protocol to the specific rules for each Army.
* **Executioner:** also called Army Captain, they're the second in command. Their ranks are higher than an ordinary Captain. They're also leaders of their Army and establish the rules for their divisions.
* **Captains:** also called the Captain of division or simply Captain, are the leaders of each division and establish the rules for their depending squads.
* **Commander:** the second in command of a division. They assume the role of Captain when this is absent or missing. They can also lead their own squads.
* **Lieutenant:** third in command of a division. They usually share tasks with the commanders and can assume the role of commander or captain if these are absent.
* **Soldiers:** members of Karx who haven't reached any of the above-mentioned positions yet. They have a lower power level and less experience in combat.

## Requirements: (TO EDIT! THIS IS A MESS! DO NOT READ!)

### Leader:

There is not really a requirement to become the absolute leader of Karx other than overcoming the rest of members with a massive difference of power, yet this doesn't guarantee you the leadership, as it doesn't only take a great power but also having the support of the highest rank members of Karx.

There are two ways to become the leader: one is having the support of the strongest members (Class S warriors warriors and above), it's necessary to present a form with at least 50% of the total amount of the Class S warriors requesting someone as leader, once this is reached, Karx will carry out a poll where all the class A members and above will vote yes or not for the candidate to the leadership, the voting is not mandatory, to be considered as a yes, the proposal has to reach a yes rate of: 60% of all members, 70% of 90% members, 80% of 80% members, 90% of 70% members or 100% of 60 of the members, if less that 60% of the voters do not assist the results are considered automatically as a no.

If the proposal gets a yes, the new candidate will be prompted to fight each one of the current executioners in Karx(if the candidate is an executioner, he gotta fight the remaining ones), having to defeat each one of them in different days through 2 weeks(the candidate has the freedom to choose when to fight each executioner, being able to fight 4 in one day if he wants to), an executioner can give up before the battle giving an automatic win to the candidate, if an executioner is absent due to war or similar situations, the tests are suspended for the necessary time (leaders can't be proposed during war or instability times anyway), killing is not necessary but allowed, if the candidate is unable to fight due to the injuries suffered in a previous battle, his application is automatically rejected. If he manages to defeat all the executioners he will gain the right to fight the leader of Karx, he's given 2 more weeks to recover from his injuries, nonetheless he still has the freedom to request a battle anytime he wants during those 2 weeks, being the current leader unable to reject it, otherwise he will be considered defeated. Same rules are applied for leader in regards to war or instability times.

If after all this the candidate manages to defeat the leader too, he will be considered the new leader of Karx, here it doesn't matter the conditions he ends up in by the final of the battle, but he has to be able to recover. The candidate has total freedom to choose what to do with the defeated leader and the executioners at the time, he can either kill them, expel them from Karx, reassign them a position in Karx, keep them in their positions (with the only exception of the leader whom he can reassign as an executioner or any other position), he can remove them all from their executioner ranks but he can't remove their power rank, as they'll remain class SS warriors, yet the new leader don't have to reassign them a position according to their ranks, yet he can't assign them a position inferior to their ranks, which is why most new leaders either kill the ex leader and executioner or expel them from Karx.

The second way to reach the leadership of Karx is the unlawful way, this means murdering the current leader along with anyone who opposes to the lead of a new candidate, like murdering a leader and his executioners and even the captains and anyone who refuses to recognize the new leader, this seems to be the faster way but at the same this requires the new leader to be extremely strong in order to take down a whole army on his own, due to this fact nobody has been able to do it but one person, Karx Kavram.