Guide

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## Introduction

Welcome to the unofficial Guide. This is a detailed guide that will take you through all of the game *Ordinal Markup*, including additional information and tips along the way. This guide is formatted in chronological order, meaning the deeper into the guide you go, the later in-game it will be.

### Premise

   When you first load up Ordinal Markup, you are greeted by 3 buttons, a few tabs, and a massive Ordinal at the top left hand side of the screen. You start in the **Ordinals** tab, which is where the 2 buttons are located. 2 of the main buttons are *Increase Ordinal by 1*, and *Maximize Ordinal, but number does not increase*. *Increase Ordinal by 1* increases the Ordinal by 1, and *Maximize Ordinal, but number does not increase* maximizes the Ordinal. Your Ordinal is shown at the top lefthand side of the screen. Additionally, the Ordinal can be color-coded by turning on the *Colors* setting in the Options tab.

Ordinals are based on Omega. It is a Greek character which has Lowercase and Capital forms, which represent different values of an Ordinal.

* Lowercase Omega (**ω**) is the main value in an Ordinal, and is very common. It is also the first infinite Ordinal.
* Capital Omega (**Ω**) is the first uncountably infinite Ordinal, and usually is the fundamental unit of growth in Base 3.

Ordinals are maximized through the *Maximize Ordinal, but number does not increase* button in the **Ordinals** tab. It is highly dependent on the Base value. The fundamental rule in maximisation in Ordinals is that *every number in the Ordinal that is larger than or equal to the value of the Base will be maximized to **Lowercase Omega**, or **ω***.

You can Markup to gain Ordinal Points, which can be used to automate Ordinal growth. It is fundamental due to this.

#### Strategies

To play efficiently, there are multiple **strategies** one can use to ease progress in the game.

* There is a trick to perform many clicks per second, resulting in fast Ordinal growth earlier on. By holding the **Enter** key on your keyboard and clicking on a desired button to click many times per second on, you will click the respective button very fast. This limits the need to use a macro/autoclicker.
	+ The CpS obtained by performing this trick is ~30, which is much faster than most people are capable of.
* In the game, there are Hotkeys, which are very useful for saving clicks. It is toggled by toggling the *Hotkeys* button **ON** in the Options tab, but is automatically set to **ON**.
* It is recommended to play this game on PC. On mobile devices, performing any of the tricks above becomes too difficult due to the lack of a keyboard.
* **Colors** are very useful for distinguishing between Ordinals. You turn it on in the Options tab with the **Colors** button. It makes it easier to know your current Ordinal value for Factor Boosting and more.
* **Set the millisecond interval to 20ms (the lowest setting).** By doing so, the game loops more frequently, meaning that automated processes inside the game's code become more fluent and accurate. Make sure that you aren't lagging when you set it to 20ms, otherwise you can set it to something slightly higher (maybe 25ms).

### Notes

* This guide usually follows the fastest and most efficient strategies to progress through the game, so if you don't want to go fast, you don't have to follow this guide.
* This guide uses many Abbreviations (such as **FB**, which stands for Factor Boost).
* Ordinals mentioned in the Guide past the Base 3 section are color-coded according to the *Colors* feature. For example, an Ordinal of **Hωω2+1+ωω2 (3)** would be color-coded to **Hωω2+1+ωω2 (3)**.

## Bases 10 to 3: Early-Game

> Note: This section should take about a few hours to a day.
>
>

So, welcome to Ordinal Markup! You've begun your journey through the game, and it will be a long one.

### Bases 10 to 5: Factor Shifting

#### Base 10: Pre-Markup

   You'll see these 2 buttons, the *Increase Ordinal by 1* button and the *Maximize Ordinal, but the number does not increase* button in the **Ordinals** tab. Additionally, you'll see your full Ordinal at the top left hand side of the screen, notated as **H0 (10)=10** for now. This means that your Ordinal is **0**, but it isn't increasing. This is what you'll focus on for now.

#### Increasing the Value of your Ordinal

To kickstart the journey, click the *Increase Ordinal by 1* button 10 times. Here you'll immediately notice that your Ordinal has gone up by **10**, now shown like this: **H10 (10)=20**. Also, you'll see a notification at the top right corner informing that you have unlocked an Achievement. Note that Achievements do not provide players with production benefits, so ignore these. After you do that, click the *Maximize Ordinal, but number does not increase* button once. Now you'll see here that the Ordinal has transformed from **H10 (10)=20** to **Hω (10)=20**. This is how you increase your Ordinal! You will be doing this a bunch during the early sections of the game. The **10** had transformed to **ω** because there is a fundamental rule in Ordinals, where *any number in the Ordinal that is larger than or equal to the value of the Base is maximized to **Lowercase Omega**, or **ω***, and your Base is currently 10 just so you know.

As well as the 2 buttons, there is a 3rd button below, which states *Reach 10240 to Markup*. This means that you need to reach an Ordinal value of **10240** which requires at least **ω2** to be able to perform a *Markup*, requiring your full Ordinal to look like this: **Hω2 (10)=10240**. Repeat the previous process 9 more times then you will reach the requirement, **ω2**, and the 3rd button will work and will now say: "Markup for [] Ordinal Points".

#### Markup

**Markup** is the first Prestige Layer in Ordinal Markup. You lose all of your progress on your Ordinal in exchange for a said amount of Ordinal Points. You can perform a Markup now, but this isn't the most efficient way. First, increase your Ordinal by 100 (in other words, click the *Increase Ordinal by 1* button 100 times) to get to **ω2+100** *Tip: Click on a button then hold the Enter key, then you will start clicking very fast!* This is done so you can Markup for 200 OP. Now, perform a Markup by clicking on the button, and go to the **Markup** tab. Here, you can find a whole bunch of stuff related to Markup, such as Factors, Autoclickers, and more. The reason why performing a Markup immediately isn't the most efficient way is because there's a new Prestige Mechanic, known as a Factor Shift, that is firstly available for only 200 OP. These are required to progress further.

##### Factor Shifts

**Factor Shifts** are a Prestige Mechanic within Markup. Performing a Factor Shift resets everything Markup-related, meaning your Ordinal Points too, in exchange for reducing the Base by 1. It is very powerful, and you'll see why later on when you perform more Factor Shifts. See that **(10)** in your Ordinal? That's where you can see your Base, and so that number will decrease by 1, meaning that after you Factor Shift, your Ordinal will start off as **H0 (9)=9**. **OP** is an abbreviation used in-game for **Ordinal Points**.

#### Base 9

> OP Requirement for next Factor Shift: 1000
>
>

> Ordinal Required: **ω3**
>
>

> Successor Clicks Required: 729
>
>

Once you have done a Factor Shift, you can begin reducing the Bases. There isn't much of a difference from Base 10 except that you can now maximize the Ordinal every 9 clicks instead of 10, because of the rule that *any number in the Ordinal that is greater than or equal to the Base will be turned into **ω***. It is now more efficient to maximize your Ordinal after you unlock Markup, since the Base is less than 10 now. Now, go to the **Markup** tab, and click the **Autoclickers** subtab. Here, you can find a Markup feature called Autoclickers, or Tier 1 Automation. These automate your Ordinal growth by simulating a click on the respective button per second. Autoclickers can be improved by Factors, and you can get to the point where you don't even need to click the 2 buttons in the **Ordinals** tab! Additionally, you have unlocked a Factor. These are really useful.

##### Factors

Factors are upgradable values that are used to collectively multiply the efficiency of Tier 1 Automation. You unlock one every time you Factor Shift. You can have multiple Factors once you have done multiple Factor Shifts. Each Factor multiplicatively stacks with each other, meaning the formula for their multiplier to Tier 1 Automation is:

Factor 1
⋅
Factor 2
⋅
Factor 3
⋯

{\displaystyle \text{Factor 1}\cdot\text{Factor 2}\cdot\text{Factor 3}\cdots}

.

The determined Base Cost of each Factor is simply

10
Factor Level

{\displaystyle 10^\text{Factor Level}}

, and there are cost scalings for each Factor. The cost of Factors also scales multiplicatively. The cost scaling for each Factor is:

Current Cost
2

{\displaystyle \text{Current Cost}^2}

 for Factors 1-3,

Current Cost
3

{\displaystyle \text{Current Cost}^3}

for Factors 4-5,

Current Cost
6

{\displaystyle \text{Current Cost}^6 }

for Factor 6,

Current Cost

30

{\displaystyle \text{Current Cost}^{30}}

for Factor 7. More info: Factor Shifts.

Now, you should buy your first Autoclicker, preferably the Maximize Autoclicker so that you can hold the Enter key for the successor (*Increase Ordinal by 1*) button and so that you don't need to click the *Maximize Ordinal, but the number does not increase* button in the **Ordinals** tab. After that, get a Successor Autoclicker to help clicking. Additionally, you may notice that the prices of the respective Autoclicker will double with every purchase. Keep in mind that it is recommended that you should continue clicking the *Increase Ordinal by 1* button as it will still affect your Ordinal growth. Now you should get Factor 1 to x3, which only costs 110 OP to do so. This will take slightly longer to do than Base 10 however, and once you reach 1000 OP, perform another Factor Shift.

#### Base 8

> OP Requirement for next Factor Shift: 10000
>
>

> Ordinal Required: **ω4**
>
>

> Successor Clicks Required: 4,096
>
>

This run should be identical to Base 9, but now it only takes 8 clicks per maximisation of your Ordinal. For future reference, every Base you go down, it's one less click per Maximisation! You also unlocked a new Factor, which should help your Autoclickers a bit. Factor 1 x3 and Factor 2 x2 should be enough to be able to Factor Shift again.

#### Base 7

> OP Requirement for next Factor Shift: 350000
>
>

> Ordinal Required: **ω53+ω45**
>
>

> Successor Clicks Required: 62,426
>
>

The cost for FS3 (Abbreviation for Factor Shift 3) increases more than usual this time and it will take noticeably longer to complete this run. You will now have 3 Factors though, which can provide a nice boost to your Autoclickers, which means at this point, your Autoclickers are powerful enough that you don't even need to click the successor button in the **Ordinals** tab! Make sure to not buy an Autoclicker once its cost approaches the requirement for the next Factor Shift, as this can waste time. Additionally, prioritise Factors over Autoclickers, since they give out a larger boost per purchase.

#### Base 6

> OP Requirement for next Factor Shift: 1.000e12
>
>

> Ordinal Required: **ωω+2**
>
>

> Successor Clicks Required: 1,679,616
>
>

Getting 1.000e12 OP for FS4 might seem like it's impossible, but remember the maximisation rule. Once you reach **ω6**, the game will maximize it to **ωω**! **ωω** is hence worth 1.000e10 OP, 10,000x more than **ω6** which is only worth 1.000e6 OP, so it helps a lot into reaching the required amount to Factor Shift. Once you hit this boost, be sure to max out all your Factors and Autoclickers (Factors first) to massively boost your Tier 1 Automation speed from 624 per second into about 3000 per second! The rest of the run should be straightforward, only performing a Markup after you hit an Ordinal of at least **ωω**, and then later on at least **ωω+1**.

#### Base 5

> OP Requirement for next Factor Shift: 1.000e21
>
>

> Ordinal Required: **ωω2+1**
>
>

> Successor Clicks Required: 48,828,125
>
>

The OP requirement to Factor Shift now is almost squared from the previous, again! At this point, lowering your Base by 1 is starting to take significant effect on your Ordinal; now it is way easier to reach **ωω** as it only requires **ω5** to do so. Just like what happened in Base 6, **ωω+5** maximizes to **ωω2**, which is worth 1.000e20 OP instead of the former being a measly 1.000e15 OP. And once you hit 1.000e20 OP for the 1st time, do the same thing as before: max your Factors and Autoclickers ASAP, and when you do, your Tier 1 speed should triple (~20000 to ~60000)! Now, the best thing to do is to just wait it out until you have an Ordinal of **ωω2+1** (which should take a bit longer than initially waiting for **ωω2**), in which case you can Factor Shift for the 6th time.

### Bases 4 & 3: Dynamic Factor

At this point, things will take a little while.

#### Base 4

> OP Requirement for next Factor Shift: 1.000e100
>
>

> Ordinal Required: **ωω2**
>
>

> Successor Clicks Required: 4,294,967,296
>
>

Reaching Base 3 requires a whopping 1.000e100 OP! Just like back in previous Bases, **ωω4**, which is worth 1.000e40 OP, maximizes to **ωω2**, which is worth 1.000e100 OP! This is where the real grinds begin in this game, and you might need to wait an hour or 2 to reach 1.000e100 OP. *Tip: You can close the game and do something else while waiting since this game supports Offline Progress!* Also, you just unlocked a new feature, if you haven't noticed. It's known as the Dynamic Factor. You can find it by going to the **Markup** Tab, then selecting the **Extra Factors** subtab.

##### Dynamic Factor

**Dynamic Factor** is a new varient of Factors in the game - as time progresses, it gives a multiplier to Tier 1 Automation, and it has a Cap. You unlock it upon reaching Base 4. It proves to be pretty useful at this stage of the game, and even later on. It is unique to regular Factors as its multiplier to Tier 1 Automation increases, and that there's only one of them. For now, the Dynamic Factor Multiplier starts at 1, and this number increases by a sluggish 0.002 per second. Additionally, the Cap of the Dynamic Factor is set to 10. All of the values of the Dynamic Factor - the Growth and Cap - can be increased later on.

At this point, you sould turn on *Colors* to distinguish between Ordinals. Go to the Options tab, and look for the **Colors** button. It is turned **OFF** by default, so click on that button to turn it **ON**. This allows the main Ordinal at the top to be color-coded, so you can roughly see how large your Ordinal is at a glance. This mainly helps in Base 3, where you will spend most of your time in later on.

#### Base 3

> This is the final Base.
>
>

You've unlocked your final Factor, which should be enough to get you to **ωωω**. You will notice that your Ordinal is incredibly powerful. Just get your Ordinal to **ω3**, and it will already maximize to **ωω**! Despite this, you will need **ωωω** to progress any further, so you might need to wait an hour or 2 again! Despite this, you unlocked yet another varient of Factors along with Factor 7.

##### Quadrupler

The *Quadrupler* is a varient of Factors that just multiplies Tier 1 Automation by a constant 4, which isn't special but powerful. It helps to reach an Ordinal of **ωωω** in a suitable timeframe. It is found in the same tab as the Dynamic Factor - the **Extra Factors** subtab of the **Markup** tab.

*Remember the* Colors *feature you turned on? It can come in handy here, since Ordinals start to become very large. From now on, Ordinals mentioned in this Guide will be color-coded, so it will be easier to see if you've met the requirement.*

It's worth noting that you should Markup for at least 1.000e210 OP (an Ordinal of **ωω22+ω**) to get another Factor 7, then at least 1.000e220 OP (an Ordinal of **ωω22+ω2**) to max your Factors for a last minute boost to Tier 1. Don't Markup anymore and just wait until you reach a supposed Ordinal of **ωω22+ω2+3**, then it will maximize to **ωωω**, meaning you have reached the limit of early-game Ordinals!

##### A New Era

At some point, upon reaching **ωωω**, your Ordinal will change its notation to **ψ(Ω)** and you won't progress anymore (normally). You've just entered a new stage of the game; the way to increase your Ordinal has changed. It's quite resemblant to a Prestige Layer in a way that it unlocks a new *stage* of the game. There is a basic pattern on how to do this, and here is what you need to do:

1. Markup (**I** Hotkey).
2. Max your Autoclickers (**M** Hotkey).

Repeat the cycle until your Ordinal reaches **ψ(ΩΩω)**, by performing this loop 109 times. Once you do, you can perform your 8th Factor Shift... except it's not a Factor Shift. This 8th Factor Shift is rather a disguise of a new Prestige Layer of Ordinal Markup. This is known as a Factor Boost, explained in the next section of this Guide.

## Factor Boosts

### Factor Boosts 1-4: Boosters and Booster Upgrades

> Note: This section should take between 6-24 hours.
>
>

**Factor Boosts** are the next Prestige Layer in Ordinal Markup. Each time you Factor Boost you get additional **Boosters** which can be spent on Booster Upgrades. You gain additional Boosters based on how many Factor Boosts you have previously accomplished, given by the formula

n

{\displaystyle n}

 new Boosters on your

n

{\displaystyle n}

th Factor Boost, or by the full, detailed Formula,

n
2

n

2

{\displaystyle \frac{n^2+n}{2}}

, where

n

{\displaystyle n}

 is the amount of Factor Boosts you have accomplished. This stage of the game will now start to require some strategising, since there is now a Booster Upgrades feature you just unlocked along with Boosters. More info: Factor Boosts

#### Booster Upgrades

Booster Upgrades are powerful upgrades that cost Boosters, other than the 4th column of Booster Upgrades (where they only require you to have a certain amount of Boosters and other requirements). The 1st 3 columns of the Booster Upgrades are the main ones, which provide boosts in different ways. The 4th column are the ones that unlock new features, like Challenges and more. You can *respec* your Booster Upgrades by refunding back 100% of your Boosters spent on them, but you will lose your progress on your current run and have to restart it. This has been done by the developers to prevent exploiting by taking advantage of Booster Upgrades at certain times to boost progression.

#### Factor Boost 1

> Required for Next Factor Boost: ψ(ΩΩ+1)
>
>

> Clicks Required: 324
>
>

Okay, so now you have to start everything previously over again. Sounds daunting, doesn't it? However, your Booster Upgrades are there to help you progress even faster than ever before!

> The Choice
>
>

The first Booster Upgrade that you buy should be u11, the Upgrade that states *Each Factor is twice as powerful* (*uXY* is an abbreviation used in this Guide for Booster Upgrade column X row Y, remember to visit this page for the abbreviations used!). This is the upgrade of choice here, and is extremely powerful at this stage of the game Having this Upgrade massively speeds up the time to reach **ψ(Ω)** by boosting all of your 7 Factors by doubling their effect; in other words, your Tier 1 Automation would now become **27 = 128 times** faster!

Progress the same way as before. The Factor Shift stage should become trivial at this point. The *Markup -> Max All -> Repeat* cycle will require to be repeated 3x more now, but don’t worry, you will have enough Boosters (after Factor Boosting again) for a new varient of Automation. Perform the *Markup -> Max All -> Repeat* cycle (as mentioned in the Base 3 section) 324 times now, then Factor Boost again.

#### Factor Boost 2

> Required for Next Factor Boost: ψ(ΩΩ+2)
>
>

> Clicks Required: 972
>
>

This is an essential Factor Boost. It lets you have u11 and unlock both types of a new Automation you now have access to at the same time.

#### Tier 2 Automation/Autobuyers

There are 2 types of Tier 2 Automation: The *Markup Autobuyer*, and the *Max All Autobuyer*. Markup Autobuyers automatically perform Markups for you, but it will only activate if your Ordinal is **Hψ(Ω) (3)** or larger. Max All Autobuyers perform a click on the Max All buttons (for the Autoclickers and Factors tabs), but it will only activate if you are not currently able to perform a Factor Shift. The Max All Autobuyer's priority is this: Successor Autoclicker over Maximize Autoclicker over Factors. Due to the nature of Autobuyers, it is able to automatically increase your Ordinal past **ψ(Ω)**, which saves your fingers those clicks! Just like with Tier 1 Automation, you can reach the point where you don't even need to perform the *Markup -> Max All -> Repeat* cycle anymore!

This Factor Boost run is identical to the previous Factor Boost run, except you have more Automation at your fingertips, so it will become significantly easier (from a QoL point of view). Your Tier 2 Automation should be clicking only twice per second, which seems pretty slow, but it isn't really at this point. Past **ψ(Ω)**, you can easily just wait (or continue the *Markup -> Max All -> Repeat* cycle to save even more time) until you have an Ordinal of **ψ(ΩΩ+2)**, then you can Factor Boost for the 3rd time. If you simply wait, it will take ~486 seconds to get there, give or take.

#### Factor Boost 3

> Required for Next Factor Boost: ψ(ΩΩ2)
>
>

> Clicks Required: 8,748
>
>

The requirement to get to Factor Boost 4 is now 9x harder then the previous Factor Boost, requiring an Ordinal of **ψ(ΩΩ2)**. Along with this, you now have enough Boosters for a new, powerful Booster Upgrade. Here you can either choose to get u22, which is the "Boosters boost Tier 1 and 2 automation by x[]" and have the Markup and Max All Autobuyers Booster Upgrades, or stay with the same build as before. However, choosing the former is much more effective because even though pre-**ψ(Ω)** will be slowed down without the Doubling Factors Booster Upgrade, progression will be significantly faster post-**ψ(Ω)** than the first 2, because you can wait past **ψ(Ω)** for only ~1072 seconds (17 minutes and 52 seconds), which is very short! u22 should provide you with a 10x boost to Autoclickers and Autobuyers, so the post-**ψ(Ω)** stage to Factor Boost is now ~1.11x shorter than the previous Factor Boost. For Booster Upgrade builds to help you progress more efficiently, check out this provided Spreadsheet.

#### Factor Boost 4

> Required for Next Factor Boost: ψ(ΩΩ2+1)
>
>

> Clicks Required: 26,244
>
>

Now you are able to get a Booster Upgrade setup of u121, which includes u21 (*Unlock autobuyer for maxing all*), the Autobuyers and the Doubling Factors Booster Upgrade! It is recommended to use u121 instead of u211 since the latter takes about 3 hours, and the former takes less than 15 minutes. This speeds up pre-**ψ(Ω)** in runs, but reaching **ψ(Ω)** to unlocking the next Factor Boost will be 3x harder however, but once you do, perform another Factor Boost.

*Now, if you have noticed, you will have 15 Boosters upon Factor Boosting. This lets you unlock a new feature: Challenges. It requires 12 unassigned Boosters to unlock, and is explained in detail in the next section.*

## Factor Boosts 5-8; Introduction to Challenges

(side note: due to Factor Boosts sector revamped, you may need rewrite how long do you spent in a section)

> Note: This is the longest section in Ordinal Markup, taking between 9-32 days.
>
>

   You want to unlock Challenges as soon as possible, as your Booster count isn't actually reduced when unlocking them. The 4th column of the Booster Upgrades don't consume your Boosters, as said before.

Each Challenge changes the game in some way, having a restriction, goal, and a reward. The restriction is what is changed in the game, and will make it more difficult to progress. Some of these Challenge restrictions can even halt your progression, meaning that you will fail the Challenge! The goal for Challenges is to reach the specified amount of OP you need to beat the Challenge, and the reward increases the effectiveness of Tiers 1 and 2 Automation through Factors and later on Dynamic Factor. You can complete Challenges up to 3 times, and each time the goal is higher, but so is the reward. Challenges are required for any further progress on Factor Boosts. More info: Challenges.

##### Challenge Order & Builds

Abbreviations used in this table:

* u**ABC** = How many Booster Upgrades to buy from each of the 3 Booster Upgrade columns, where **A** represents the 1st column, **B** represents the 2nd column, and **C** represents the 3rd column.
* FBa = Factor Boost a, where *FB24* represents Factor Boost 24.
* IUa = Incrementy Upgrade a, where *IU2* represents *the Upgrade that states **Double the production of incrementy***.
* C**a** = Challenge **a**, where *C5* represents *Challenge 5*.
* C**a**x**b** = Challenge **a** Completion/Attempt **b**, where *C2x2* represents *Challenge 2 Completion/Attempt 2*.

Initially when you unlock Challenges, the 1st completion of the 1st Challenge is already possible, so just go for it. Info about that in the next section right down below.

#### Challenge 1

> "Autoclicker costs scales a lot worse, and you gain 125x the passive OP if you have the 5x OP upgrade"
>
>

If you don't use the right setup, this Challenge won't be possible. It will take you a lot of time to reach 1e6 OP, and the wait without them is not worth it. Also without u12 you will need 625x more time to reach 1.000e6 OP. This is why you should have u32 (*Gain 20 OP per second*), and u12 (*Gain 5x as much OP*), as you now have enough Boosters to get a Booster Upgrade setup of u222. C1 is a good Challenge to easily increase your Tier 2 Automation speed, as - as said previously - FB6's run is 27x harder than FB5's run. It is the second longest grind among all Factor Boosts, taking over a **day** to reach even with 1 completion of Challenge 1!

Necessary upgrades:

* u12 *Gain 5x as much OP* Used to significantly boost u32 in order to make this Challenge worth the waiting time.
* **u32 *Gain 20 OP per second* To enable passive OP gain.**

Requirements
 3 | gψ(Ω) (10)

#### Factor Boost 5

> Required for Next Factor Boost: ψ(ΩΩ2+2)
>
>

> Clicks Required: 78,732
>
>

For now, before you get to FB6, complete C1x1. Then you can grind for the next Factor Boost. You also now have enough Boosters for a new Booster Upgrade; u32, which states *Gain 20 OP per second*. This negates the need for clicking many times before you are able to start Tier 1 Automation, and you only have to wait ~5.5 seconds instead (5 seconds at FS0)! Although, keep the same build and just add u32 into the build. Now, things will now start to take a while in terms of Factor Boosting, taking **almost an hour** til the next Factor Boost! Things will still get worse with the next Factor Boost, being 27x harder than the previous!

#### Factor Boost 6: The Grinding Era

> Required for Next Factor Boost: ψ(ΩΩ2)
>
>

> Clicks Required: ~2.1e6
>
>

At this point, you are entering an era where things slow down gradually, when you process each Factor Boost, and each successive Factor Boost can commonly take hours after hours! For this, complete Challenge 1 3 times to boost Tier 2 as much as possible. Use a Booster Upgrade setup of u121, instead of u222. This is so you store more Boosters to get the most out of u22's boost to Tiers 1 and 2 Automation. Do some manual clicks instead waiting for 1 second for each Factor Boost, as it can speed up the Factor Boost time by **60%**, meaning that you should finish this Factor Boost in about only about **1 hour** instead of a day! Once you do, you now have access to a new Booster Upgrade; u32 (*You get 3 free factors each*). This isn't too useful, but it can boost the multipliers from Challenges since the Factor values are boosted, and that Challenge multipliers are based on their respective Factor multiplier. However, you can only get a Booster Upgrade setup of u113, meaning you won't have u22, which provides a larger boost to Tier 2 than u33. But u33 is more powerful than u22 in the next Challenge.

#### Challenge 2

> "You can't buy factors, Challenge 1 multiplier is useless"
>
>

This Challenge is especially hard and grindy, as the requirement of this Challenge scales quite high.

This Challenge can be described as a harder version of a normal run, since it only nerfs Factors and the C1 reward. It takes patience to finish the final 2 completions, fortunately, C2x3 only take four minutes to finish - similar to Factor Boost 6's run with only C1x1- but its overall grindy level isn't the highest. After C2x1, the requirement skyrockets, becoming gψ(ΩΩ2+1) (10) OP, and C2x3 becomes gψ(ΩΩ2+Ω2+2) (10) OP.

The key strategy to this Challenge is just to wait, just like in normal Factor Boost runs.

Necessary upgrades:

* **u33 *You get 3 free factors each* translates to up to a 16384x boost to Tier 1 Automation (only for this Challenge) and a small boost to Tier 2 Automation (Challenge 2x2 and x3). This dwarfs u22's boost in this Challenge, which should be <15x to Tier 1 and Tier 2.**
* u22 *Boosters boost Tier 1 and 2 automation by x[]* Just like in normal FB runs. (C2x2 and x3)

Requirements
 3 | gψ(ΩΩ2+Ω2+2) (10)

#### Factor Boost 7

> Required for Next Factor Boost: ψ(ΩΩ2+1)
>
>

Before you start this next Factor Boost run, complete Challenge 2 once and finish off Challenge 1 (meaning have 3 completions of the said Challenge). Use a Booster Upgrade setup of u222, just like normally. This Factor Boost only takes 2-3 hours, unlike the previous. Other than that, there isn't anything special about this Factor Boost.

Once you Factor Boost, just like Challenges, you will meet the requirements to unlock yet another feature in Factor Boosts; Incrementy. It is very useful to Tier 2 Automation.

## Factor Boosts 8-14; Incrementy

**Incrementy** is a new feature that mainly boosts Tier 2 Automation. You gain Incrementy based on your current Ordinal amount, and you can only gain Incrementy once you reach **ψ(Ω)**. It is treated like Factor Shifts, being reset every time you respec Booster Upgrades, start a Challenge, and Factor Boost. Along with this, you can *extend* Incrementy later on to unlock even more features. These features are similar to Booster Upgrades, providing additional boosts just like Booster Upgrades. Challenges 3 and 5 will require Incrementy Upgrades and later, Manifolds. Incrementy boosts Tier 2 Automation via the Formula

log

10

⁡
(
i
10
)

{\displaystyle \log\_{10}(i+10)}

, where

i

{\displaystyle i}

 is Incrementy amount.

Increasingly Expensive Rebuyable Incrementy Upgrades
 IU3 | *Multiply Incrementy multiplier by 1.2* | 1.00e9

c
∗
s

{\displaystyle c\*s}

, where

c

{\displaystyle c}

 represents the currect cost and

s

{\displaystyle s}

#### Factor Boosts 8-12; Further Boosting Tier 2 Automation

> Required for Next Factor Boost: ψ(ΩΩ2+2)
>
>

Things are quite considerably sped up here, since Incrementy boosts Tier 2 Automation. Factor Boost 8 is very easy, and should only take a few minutes. Also, keep an eye out for any Incrementy Upgrades you can buy. Buy the doubling Incrementy production upgrade first; it is very cheap, only costing 1000 Incrementy, which should be gained instantly. Also, get one of the raised Incrementy multiplier upgrades to boost Tier 2 even more, and another one of the doubling Incrementy production upgrades. Close to the end of the short run, you should be able to afford the Incrementy upgrades that cost 1.000e9 Incrementy to boost Tier 2 Automation any further, and you may be able to afford another raised Incrementy Multiplier upgrade for 1.000e10 Incrementy before you reach **ψ(ΩΩ2+2)**.

Luckily, you can Bulk Factor Boost, so you can jump to FB10 from this Factor Boost. This approach takes a lot longer, but at least you can just idle, try Factor Boost when possible, but at least 1 hour.

Now you are at 13 Factor Boosts with 91 Boosters. You can now move on to the next Challenge.

#### Challenge 4

> "Factor Shifts don't reduce the base"
>
>

Now, you may be wondering, "Why is Challenge 4 being introduced instead of Challenge 3 first?" This is because the first completion of this Challenge is possible before the other (for some reason), meaning this Challenge is not that difficult to beat. Its requirements don't scale too much, meaning that you can complete later completions of this Challenge soon after the preceding. This makes it one of the easier Challenges to complete overall.

During this Challenge, you should check progression every hour or so once you reach at least 6 Factor Shifts, or once it starts taking long to get the next Factor Shift or progress.

Necessary upgrades:

* **u23: *The base is always five below*** *ψ(Ω)* **This drops the Base from 10 to 5 and is a must-have for this Challenge, and this Challenge restricts the Base from being lowered anyway.**

Requirements
 3 | 1.500e119

#### Challenge 3

> "The base is 5 higher, all free factors are doubled (doesn't affect challenge mults)"
>
>

This Challenge's restrictions suggest that the Base will start at 15 and Factor Shifts can drop it by 7 for a minimum possible Base (without Booster Upgrades) of 8. Due to how influential Bases are to Ordinals, u13 (*The base is reduced by 4 if it's over 7*) is a must-have and drops it by another 4, for a total of a minimum possible Base of 4, fortunately, your Free Factors is doubled, this can help you to complete Challenge 3 Faster (especially Challenge 3x3). This Challenge requires 2 stages of grinding for the first 2 completions, one to get FS7 (requiring 1.000e100 OP), then again to reach the requirements for the next completion. It usually takes a few hours to finish each completion.

As you can see in this table, you should take around 1h 15m to get FS7, and if you don't get C4x1, it could take ~3.74x longer to Factor Shift 7 (5h), however, if you remove the Challenge buff, you will need around 10h to get FS7. If this got removed, you will take around 5 hours.

However, same as FB14, you can see that the Challenge 4 requirement is 78,125x lower than Challenge 3 and Tier 1 Automation runs ~1.438x faster.

Over the course of each attempt, perform a similar strategy as for Challenge 4, but you should check progression every 3 hours instead of 1, since it is more grindy than C4, so the Ordinal Markup Challenge Order chart also recommends you to do C4 first instead of C3 as its requirement is much lower.

Necessary Upgrades:

* **u13 *The base is reduced by 4 if it's over 7***
* u33 *You get 3 free Factors each*, which translates to at least a 246.4x boost instead of 36.036x (if all Factors are maxed out and you have done FS7).

Requirements
 3 | 1.000e256

At this point, you should meet the requirements for extending Incrementy as soon as possible. These provide the feature with new Upgrades (which are very powerful), and even a new feature that will help in progressing.

## Factor Boosts 15-24: Manifolds

Things slow down here, so you want to extend Incrementy quickly.

There are new Incrementy Upgrades, which boost various sources (and works inside Challenges). They are powerful and can help you progress in later Factor Boosts. Additionally, some are required to ease progression in some Challenges, or even make some completions possible.

In addition to this, there are Manifolds. These boost Dynamic Factor cap and speed it is generated.

The Formula for Manifolds boost to Dynamic Factor is

n
1

{\displaystyle \sqrt{n+1}}

x, where

n

{\displaystyle n}

 is your amount of Manifolds.

This chart will be useful later on at higher Challenges.

#### Challenge 5

> "You can do a maximum of 2 factor shifts"
>
>

Due to how similar this Challenge plays out compared to Challenge 3, this is essentially a harder version of C3 because you can only perform a maximum of 2 Factor Shifts instead of 7 (and the minimum possible Base is also 4) and the buff from Challenge 3 is not present. The hardest part of this Challenge is that you can only have 2 Factors, so only your C1 and C2 multipliers will apply and Tier 1 Automation will become much weaker.

Difference of Challenge 3 and 5 at 5e120 Ordinal Point and Maximum Factor Shifts
(Assume player completed Challenge 1,2 3 times and Challenge 3,4 once and at Factor Boost 16)
 Base
 Autoclickers
 Factor multipliers\*(Challenge multiplier)
(leftmost: Factor 1)
total: 2,398,556,160\*7,870.96
 Base Tier 1 automation speed (rounded)
 Goal

You can see between these 2 that Tier 1 Automation runs approximately 1.000e8 times slower (Almost square rooted at ~

x

0.54

{\displaystyle x^{0.54}}

).

This Challenge is infamous for its incredibly steep requirement scalings, and causes C5x3 to not even be possible until much later on so don't bother attempting it.

Necessary upgrades:

* **u13: *The base is reduced by 4 if it's over 7*** Along with FS2 this will drop the Base down to 4.
* u14: *In odd numbered challenges, Dynamic factor is squared* This also helps when returning to C3x3.
* u34: *Markup gives 666666x OP if the base is less than six* Helps for completions 2 and 3.

Requirements
 3 | 1.000e219

#### Challenge 6

> "Dynamic drops by 1.00e300 per second, keep no OP on Markup, you can't buy Booster Upgrades, and you can do a maximum of 1000 manual successor clicks per Markup, Quadrupler is disabled"
>
>

Without Booster Upgrade u24 (*Dynamic decreases 1.00e299 times slower*) **don't even attempt** the Challenge as Dynamic Factor will drop instantaneously and you won't gain anything from production. It usually takes you only 1 - 2 minutes to finish this Challenge, making it the fastest Challenge of all. Thus, this Challenge is not based on patience and the possibility for success depends on your progress. (Progress is usually determined on Manifold count (since more Dynamic Factor growth results in longer Tier 1 production).)

The strategy for this Challenge is rather unique, inherited from its effects on gameplay. Since Dynamic Factor drops to 0 very quickly and that Dynamic Factor multiplies Autoclickers, your Autoclickers will essentially come to a halt and stop *working*, thus you can't easily wait right after a Factor Shift has been performed just like normally due to u32 providing passive OP gain. Right after each event where you Factor Shift, you have to hold the **Enter** key to increment your Ordinal to **ω2+5** to be able to Markup, then your Dynamic Factor will go back to its starting multiplier and your Autoclickers will start clicking! For this, in order to progress, you have to keep on performing Markups whenever your Tier 1 stops working to gain more Ordinal growth out of them, until you get to the next FS, and rinse and repeat for each.

Manifolds are important for Challenge 6 and Challenge 7, because of Challenge 6's nerfs and Challenge 7's harsher nerfs (which will be covered soon).

If you are stuck in C6x1, try earlier Challenges first to boost Tier 1 Automation.

You should have at least M3 before C6x1 and 2, and at least M6 before C6x3.

Necessary upgrades:

* **u24: *Dynamic decreases 1.00e299 times slower*** (as you will always have u23: The Base is always 5 below **ψ(Ω)**)
* u34: *Markup gives 666666x OP if the base is less than six* (Challenge 6 x3)

Requirements
 3 | 4.75e108

#### Challenge 7

> "**ALL PREVIOUS CHALLENGES AT ONCE,** and Challenge 6 Completions boost OP gain from Markups"
>
>

In this Challenge, expect to experience all the limitations from Challenges 1 - 6 at once. Since the changes from Challenge 6 apply, this is actually a very short Challenge. The most important thing to note is that any prior C6 completions benefit your progression on C7, coming from its buff.

You should have at least M3 before C7x1, and at least M6 before C7 completions 2 and 3.

Like Challenge 1, You'll have to manually grind for the 2 possible Factor Shifts, which is very easy, because getting the free Factors is important, which should provide a 196x multiplier to Autoclickers. Its strategy is similar to the previous Challenge, but Markup when you also have 1 Autoclicker or it will do absolutely nothing and basically reset your run, **continuously Markuping won't get you any further since you can't buy neither Autoclickers nor Factors.**

As an extra reward C7 completions will boost your progress during a future Challenge, Challenge 8.

Necessary upgrades:

* **u23: *The base is always five below*** *ψ(Ω)* **To drop down the Base from 15 down to 5.**
* **u24: *Dynamic decreases 1.00e299 slower* To combat the main nerf applied from Challenge 6.**
* u33: *You get 3 free factors each* Used for boosting Tier 1 Automation.
* u34: *Markup gives 666666x OP if the base is less than 6* for Challenge 7x2-3.

Requirements
 3 | 1.020e20

#### Challenge 8; The Final Challenge

> "There's exponentially rising decrementy dividing Tier 1 production, immediately Refund if you have any Booster Upgrades, all challenge effects are disabled, Challenge 7 completions boost OP, keep no OP on Markup, you can do a maximum of 1000 manual successor clicks per Markup, Quadrupler is disabled, ordinal is capped at ωω3"
>
>

As the blockquote says, this will be the final Challenge you will face, and it is very harsh, as you may expect. It provides an overwhelming amount of effects on gameplay.

The main nerf in this Challenge is Decrementy. It is an exponentially rising value that divides the efficiency of Tier 1 Automation. Although it starts rising slowly at the start of this Challenge, it will rise significantly faster over time to the point that production will halt very quickly due to the effect from large growth rates of Decrementy.

As C7 completions multiply OP gain in this Challenge, you should do C7x3 before doing C8x1, or your progress will be much slower in this Challenge.

Also, Manifold is still useful is this Challenge, this can help for getting higher ordinal.

The strategy for this can get tiring, as this Challenge also affects QoL. Since you can't purchase Booster Upgrades, Tier 2 Automation is effectively disabled, requiring you to manually max Autoclickers and Factors (but **use Hotkeys**). Additionally, much like Challenges 7 and 8, you need to manually grow your Ordinal to perform a Markup. Later on, the strategy becomes familiar. Your Decrementy at that point would engulf production in 1-2 seconds, which is resemblant to Challenge 6's main nerf, where Dynamic Factor drops quickly there.

C8x2-3 requires IU9 (*Double the OP gain from Markups*). C8x3 is not possible for now.

You should do as many manual clicks as possible if necessary. Also, C8x2 is twice as hard as C8x1 (C8x1 requirement is 3.000e10 (Ordinal required is **ωω**)) so that's why you should have IU9 for C8x2.

*(Side note: During v0.33, you can beat C8x1 with only C7x2 and C8x2 without IU8/9, however, C8x3 is still not possible in this stage.)*

2

e

ω
e
x
p
o
n
e
n
t
−
1

{\displaystyle 2e^{\omega exponent-1}}

, where exponent is the Omega exponent (1/2) you have, and

e

{\displaystyle e}

Requirements
 3 | 2.400e11

## Factor Boost 25

Right when you go back to Factor Boosting, you may notice something strange. The requirement becomes "**BHO**". This term will be explained right down below.

#### BHO

**BHO**, or Bachmann-Howard Ordinal, is obtainable when you reach an Ordinal of **ψ(ΩΩΩ)**. Once you finish C8x2 and finish off all of the other Challenges (other than C5), you can start the sprint to **BHO**, which is 243x harder than FB24 (**ψ(ΩΩ22+Ω2+2)**). You will pass 5 Ordinals before **BHO**, and each one is 3x harder, and since 35 is 243, it is thus 243x harder. They are: **ψ(ΩΩ22+Ω2+ω)**, **ψ(ΩΩ22+Ωω)**, **ψ(ΩΩ2ω)**, and finally **ψ(ΩΩω)**, before reaching **BHO**, equal to **ψ(ΩΩΩ)**.

**Factor Boost 25** should only take about half days to grind to. If you bought all of the Incrementy Upgrades, do so. ~~For an extra bonus, try getting 7 Manifolds to speed things up a little more.~~ Don't try getting 7 Manifolds because it will take a VERY long time. Then you can just wait it out. It is effective to wait overnight, so you can reach **BHO** the next morning or two.

    Once you finally reach the goal, your Ordinal should then look like this: **HBHO (3)**. Also, don't grind for the next Factor Boost, even though it still costs gBHO (10) OP. Once again (and for the last time), go back to the Booster Upgrades sub-tab. The 4th upgrade of the 4th column is what you're looking for, and you can now unlock it (but don't forget to refund your Booster Upgrades!). By clicking on this, you will be given 3 prompts. Click **yes** for all of them to be able to perform the next Prestige Layer in Ordinal Markup. Your screen should now fade into a black screen with green text, stating that **YOU HAVE COLLAPSED!**, and it will fade back out into the normal screen. You have just performed a Collapse, and everything you previously had is now long gone.

## Factor Boosts 25+: Collapse

> Note: This section should take between 8-30 days.
>
>

**Collapse** is the next Prestige Layer in Ordinal Markup. It is recommended to do your first Collapse at FB25 immediately upon reaching **BHO** to get 1 Cardinal, then do your 2nd Collapse (which is much faster, some factors being that there are no need for click cycles and passive OP gain in C8) at FB28 for 2 Cardinals. As said before, everything you had before will become reset, but you will notice that all the previous tabs are still here, including the **Boosters** tab! In addition to this, you will notice that the 4th column of the Booster Upgrades are still left unlocked. This gives you a bonus when reaching **ψ(Ω)**, as Incrementy is unlocked from the start now.

### Collapse's New Features

With Collapse, you unlock some of its features.

#### Alephs

**Alephs** (ℵ) come in three varieties you can buy in exchange for Cardinals:

ℵ0: Boosts Tier 1 Automation, useful for early runs and all Challenges except C2x2-3.

ℵ1: Boosts Tier 2 Automation, useful for all FB runs and C2 (its requirements are post-**ψ(Ω)**, so Tier 1 Automation doesn't help).

ℵ2: Boosts OP gain, required for C8x3 (with at least 4x ℵ2 multiplier from ℵ2 power) and makes the Challenge 1 grinds to 1.000e6 OP faster.

#### Sluggish Milestones

Upon your first Collapse, you will automatically unlock a Sluggish Milestone. **Sluggish Milestones** are a Collapse feature where you have to complete the Collapse in a set required amount of Factor Boosts or less. SM∞ requires ∞ (actually 1.000e10 in the game's code, so if you somehow managed to preform 10,000,001 FBs for your pre-Collapse run, you wouldn't get it) Factor Boosts, so it is essentially free and thus it's automatically completed after Collapse. The reward for this Sluggish Milestone is: *You gain 1% of OP gained per second if your OP is less than your pending OP*. Each Sluggish Milestone you achieve will additionally reward you with a free Booster each, so you will now start with 1 Booster before even without Factor Boosting!

### Collapse 1

Ok, you can start your run now. After Collapse, you should be able to progress quite faster than ever before. Using your free Booster, just like back when you first Factor Boosted, you should invest it in the "Each Factor is twice as powerful" upgrade to speed up pre-**ψ(Ω)** in runs. In addition to this, you only need to click on the *Max All* button for Autoclickers at the **ψ(Ω)** stage, which speeds up the grinding by a lot! This also means that once you Factor Boost once and have u21, you will already progress through the **ψ(Ω)** stage automatically! Also, don't forget to check if any Incrementy raised, production, multiplier, post-extension upgrades or Manifolds are available. Following the next few Factor Boosts, buy these upgrades: u110(FB1, not u101 first because auto Markup is useless at this point due to the boost from SM∞), u120(FB3-4), u122(FB5-6), u123(FB7+). Follow a similar Challenge order regardless, other than Challenge 2 which you can choose to complete each completion 1 FB earlier. For this Collapse it is recommended to go all the way to FB28 to gain 2 Cardinals.

### Grinding Sluggish Milestones

Whatever you've previously purchased, spread your first 3 Cardinals evenly across all Alephs; 1 in ℵ0, 1 in ℵ1, and 1 in ℵ2. Do not buy ℵω until you've gathered 9,990 ℵ2 power, otherwise it will be hard to complete Challenge 8 with 3 completions.

#### Sluggish Milestone 20

With 1 of each of the 3 Alephs you can attempt SM20 (abbreviation for the 20 FB Sluggish Milestone). Once you get close to the Factor Boost limit, make sure you have all options that could potentially set off a Factor Boost **OFF**, so turn off **Factor Boost on Refund** and **Factor Boost when entering a Challenge**. If you don't, you might shoot right past FB20 on accident and lose hours of progress trying to get the Sluggish Milestone! For an added tip, make sure to export your data once you reach this point, so if you mess up, you have a save point to refer to. As always, progress the same way as before, then after FB20 get the 4.00e23 Incrementy upgrade, then get M6 and complete all the possible Challenges. Once the Challenges are complete, buy 1 ℵω and spend it on the first Aleph Upgrade (*Manifolds boost Tier 2*, max 10x boost). After reaching ****BHO****, **don't Factor Boost**, Collapse instead.

SM20 is very valuable as Challenges (other than C8) with 0 completions will provide a smaller boost (

x

0.25

{\displaystyle x^{0.25}}

, but it is normally

x

0.5

{\displaystyle x^{0.5}}

 with 1 completion).

After achieving SM20 grind for ≥12 Cardinals to exchange for 4 ℵω to unlock AU3. This unlocks a crucial feature in the Collapse stage, and is required to progress later on.

#### Dark Upgrades

Dark Upgrades are a feature unlocked early on Collapse. Dark Upgrades are based on C8 (other than the *Gain a 1.2x multiplier to Tier 1 and 2* Dark Upgrade) but this allows you to be able to complete a Collapse at 0 Factor Boosts!

Most of the Dark Upgrades are only C8-related, such as the *Reduce the potency of decrementy by 5%* and *Halve decrementy growth below ωω3, otherwise double it* upgrades. The universal upgrade is *Gain a 1.2x multiplier to Tier 1 and 2*, which helps everywhere. There's also Dark Manifolds, which only boost Dynamic Factor Cap. This can still benefit Incrementy upgrades.

#### Sluggish Milestone 15

During your run for SM15 you'll begin buying some Dark Upgrades that can boost your Decrementy gain, and thus you need to be in C8 to grind Dark Upgrades.

When you are able to get *Halve decrementy growth below **ωω3**, otherwise double it*, after reaching **ωω3** your Decrementy will increase faster (

x
2

{\displaystyle x^2}

) or you will gain Dark Upgrade and Dark Manifolds 2x slower.

Reach FB15 and complete all the Challenges you can (122 total boosters; C3 and C5: u323, 14 unspent; C4: u233, 13 unspent, C6 and C7 are impossible because u040 (minimum require to make it possible) cost 152 boosters). After completing C8x3, farm 1e47712 Decrementy for about 100k Dark Manifolds giving a ~3.2x multiplier to Dynamic Factor cap. Buy as many other Dark Upgrades as possible along the way. Then begin your sprint to **BHO** and pick up all the Incrementy upgrades you can along the way, as those will cut the time to reach **BHO** by 70% or so.

The SM15 reward is *Gain 15 OP per second, Markup requirement is now 100, and you can bulk complete challenges*. That will greatly reduce the time it takes to complete Challenges (primarily Challenges 1, 6, 7 and 8).

Same as before, grind for more Cardinals and then buy AU4 ("OP boosts T1 and 2"), which makes Challenges even faster. At this point, you are now capable to complete a Collapse in less than 1000 seconds, which results in very efficient Cardinal grinding! Grind for AU5 ("ℵ2 boosts Incrementy gain"), which should be trivial with SM15 completed. This makes it much easier to grind Incrementy and its upgrades, and is necessary for SM12.

#### Sluggish Milestone 12

After getting AU5, go straight for SM12 (81 boosters, u310 for C3 and C5, u130 for C4, both have 2 unspent boosters). This will *Unlock Tier 3 Automation*, and *improve the 4 Booster Booster Upgrade (u22, **Boosters boost Tier 1 and 2 automation by x[boost]**)*! This allows for automating grinds for Cardinals. Once you get SM12, do the Challenges as fast as you can, and preferably grind for some Dark Upgrades and Dark Manifolds, and obtain some Factor Boosts. Once you get to the point where you can reach **BHO** in less than 400 seconds, all you need to do is wait, although you can speed Cardinal grinding up by manually Factor Shifting. Wait until you can get AU6 ("ℵ1 boosts Dynamic Factor Cap"), which further speeds up progression. You will be able to get up to 5 times as many Factor Boosts before reaching 1000 seconds!

You will probably have some leftover Cardinals, which will produce even more ℵ power. Do the same as before, gaining significantly more Cardinals due of AU6. Spend a few of them on Tier 3 Automation. You should also have leftover ℵs, which is good. A short time after, you will be able to get AU7 ("ℵω boosts the ℵ1 multiplier by x[]"), which further speeds up post-**ψ(Ω)** progression.

#### The Final Sluggish Milestones

Once you can get ~5e7 of each ℵ, start attempting SM10 (Challenge 3-5 are also impossible), which allows you to distribute all Cardinals, and unlock upgrades for Tier 3 Automation!

After that, immediately attempt the final Sluggish Milestone, SM1, which gives an overwhemingly large amount of boosts! SM1 will enable you to be able to keep all Incrementy Upgrades, Dark Upgrades, Manifolds, and Dark Manifolds on Collapse, unlock an Autobuyer for Booster Upgrades, autocomplete Challenges, unlock an Autoprestiger for Collapse, get a free Maximize Autobuyer and always have a Max All Autobuyer, be able to complete Challenge 8 more than 3 times, reduce the Markup requirement to 10, Auto-Markup to activate if you're not making autoclicks from Tier 1, and extend the Booster Upgrades! All this can make AU8 (*Gain 3% of most Cardinals gained at once per second*) feasible at this stage of the game.

After getting SM1, you will see a lot of new features. Immediately after getting SM1, you can try grinding for Cardinals by turning all Autoprestigers on, entering Challenges as soon as you start the Collapse (do Challenge 8 first), executing normal runs while doing so, then start grinding Factor Boosts. Oh, and don’t forget to get AU8 whenever you can. *Note that the 8.000e8 Booster Booster Upgrade isn’t useful yet, but can increase Factor Boost production.* Whenever you’re ready for an overnight run, do a long run to get 1.000e11 Boosters, but before you grind Factor Boosts, complete C8x12, which shouldn’t be hard at this point, also don't forgot upgrade autoprestiger.

There isn't actually any point to grind cardinals once you get AU8, maybe you may want to maximize its effect by getting more than 1e11 Cardinals collapsed at once. And since the maximum you can get at this stage is around 2~3e11 at once, it is better to immediately do the overnight run once you've reached at least 1e11 Cardinals collapsed at once, 1e51 Aleph Power of each and 1e12ℵω.

Setting for Post-SM1 automations:

Autocomplete Challenges: on, 3/12 (non-challenge 8/challenge 8)

Auto Booster Upgrades: all on

Auto Collapse: off

## 447,213 Factor Boosts; Singularity

Note: This section should take between 1-10 days.

It should take an overnight run to reach 1e11 Boosters, but it’s not very hard. You may get confused as soon as you click *Unlock Singularity* because it isn’t in the **Boosters** tab. Instead, it’s in the **Collapse** tab.

You can spend Dark Manifolds, Manifolds, and ℵω to raise the requirement for FB25+, but each Singularity level increases the amount of Factor Boosts gained at once.

Singularity Upgrade Costs
 ℵω | 1.000e20 | ×100

You can probably upgrade the Singularity a lot of times already, which allows you to get a lot more Factor Boosts. However, you probably spent so long in this Collapse that it’s basically impossible to get more Cardinals. Simply Collapse to reset the timer, do the early Collapse stuff, and you will start getting a lot more Cardinals.

At this point, you will also be able to get up to 10 Manifolds before reaching Singularity level 20.

At some point during this section, you will need to grind for Dark Manifolds and Manifolds, which is just a time wall. You can try going for 3.125e9 Dark Manifolds, or even 1.563e10 Dark Manifolds (if you would choose to grind, you can spend 5 days on Decrementy grinding to get 7.813e10 Dark Manifolds), which allows you to skip grinding for 1.000e24 or even 1.000e22 ℵω!

Your current goal is to get AU9, which makes the game more passive. After getting AU9, grinding for Cardinals is basically getting as many Factor Boosts as you can in one run, Collapsing, completing all the Challenges, and waiting 1000 seconds to get a few extra Factor Boosts.

Your main goal of this part of the game currently is to reach Level 20 Singularity. This is not an easy task. You will want 6-7 levels with Dark Manifolds, 10 levels with Manifolds, and 2-3 levels with ℵω. The 10th Manifold can be a little bit of a timewall, but it’s not too hard.

## Level 20+ Singularity: Singularity Functions

So, you now have unlocked a new feature - Singularity Functions. It requires a Singularity level of 20 to unlock. These are upgrades that are arranged in a Skill Tree-like fashion, meaning you have to buy a previous upgrade to unlock the details of the Upgrade or to buy it. Singularity Functions cost *Functions* - these are obtained by upgrading your Singularity, and the amount of Functions you have represents your total Singularity levels, meaning you should have 20 Functions from the start.

*Singularity Function Upgrades will be referred to in the following way: SFU**xy** as the **y**th Singularity Function Upgrade of the **x**th upgrade row.*

For now, simply buy SFU11 (*Singularity doesn't consume Dark Manifolds*). This isn't too powerful, but it is free! Now you will notice that 3 new upgrades are unlocked, and only the 2 Upgrades to the right are the only buyable ones, for now. The one you should get is SFU22 (*Manifolds affect Decrementy gain*), which is useful for getting more Singularity levels from Dark Manifolds.

For now you should gain 1 more Singularity level from Dark Manifolds to get enough Functions for SFU31 - *Second row of Incrementy applies to Dark Manifolds*. Exit Challenge 8 then Collapse and farm Cardinals to get a total of 1.000e24 Cardinals (which should not take too long).

Meanwhile, after the first Collapse after unlocking Singularity Functions, you can get a *Refund Point* (Abbreviated as *RP*). These items allow you to respec your Singularity Function Upgrades - much like Booster Upgrades - in exchange for 1 RP.

Refund and buy SFU23 (*Reduce Dark Manifold singularity scaling to x4*), which is very useful for upgrading the Singularity further, once or twice. You don't need to be afraid because you already grinded enough Decrementy.

Grind to Level 23 Singularity to be able to get SFU42 (*Quadruple OP and Decrementy from all sources*) with a setup of SFU11+SFU22+SFU31+SFU42. This will result in a large increase in Decrementy gain! As soon as you buy this, start grinding more Dark Manifolds for more Singularity levels, and remember to use the SFU23 trick for that. You might also want to grind Cardinals at some stages.

After Level 24, Grind Cardinals to 2.700e24 Cardinals, respec and use SFU11+SFU21, as this will also make you gain more Functions.

### Level 25+ Singularity: Inflation Era

One you reach Level 25 Singularity, use this setup: SFU11+22+32.

This one can massively boost Decrementy production, while farming Decrementy downgrade the Singularity to maximize Manifolds, you should get Decrementy **a million** times faster, allow you to get a ton of Singularity levels. After level 27, use SFU11+SFU22+SFU32+SFU42 (again). Also, don't forget to get SFU23 for more Singularity levels.

After Level 31, use this build: SFU11+22+31+32, to allow for a 58% increase of Dark Manifold accumulation. Also, after SL33, add SFU42 (edited sfu41 mistake) into the build.

After Level 37, go into a normal run and get 2 more Manifolds.

Once you have 39 Functions, if you don't have 8.507e125 Aleph 2 power, farm cardinal and get around around 1.000e25 Cardinals, then complete C7x3 and get a SF setup of SFU11+22+32+42+52. This allows you to finally be able to complete C8x13, equating to 34 Challenge completions. This will enable you to unlock a new feature. Search for the upgrade below *Quadruple OP and Decrementy from all sources*, or SFU42. You'll find the Singularity Function Upgrade that states *Unlock Baseless Milestones*, requiring 34 Challenge completions, and thus you will now be able to unlock it.

### Level 39 Singularity: Baseless Milestones

Now, yet another feature has been unlocked: Baseless Milestones. These are similar to Sluggish Milestones, but are based around Challenge 4. The goal of each Baseless Milestone is to reach a required Ordinal in Challenge 4.

You can easily obtain the first 2 Baseless Milestones. The first one is very easy, and it gives you passive RP gain, a great reward. The other one is quite harder, but not much of a timewall. Its reward is a QoL feature, giving you the ability to maximize your Singularity and minimize it in just 1 input.

After reaching 42 functions (SL42), use a setup of SFU11+22+32+42+51+62. This gives another huge boost for Decrementy gain. Now, decrease the Singularity level to 1 again to get another boost for Decrementy. Using all of these strategies combined, you should be gaining at least e2e20 Decrementy per second and can buy at least 3-4 Dark Upgrades again by using a setup between the above one and SFU11+23 to build efficiency of buying Singularity levels.

Now you will have enough Decrementy to buy the Double Decrementy upgrade for e1.000e21 Decrementy, and boost the gain of Decrementy further. As you reach SL48, use a setup of SFU11+22+31+32+42+51+62, which makes you gain even more Dark Manifolds.

At some point, when SFU61 becomes possible, and you are able to get past Hωω3(5), if you are farming Decrementy, don't forget to turn off auto shift, or you may get Dark Manifold inefficiency.

### Singularity level 61-65: Another Huge Grind of Cardinals

After SL61, you can now finally grind Factor Boosts as you can get 100,000 FB without u46! Using SFU72, you can now perform a 6.325e9 (with u46) FB run in less than 12 hours (assuming you have 150,000 FB/s before u46) and do a 2.000e10 FB run in 1 day! Now buy some ℵω upgrades and you will reach SL63-64 within 2 days.

You will eventually have to grind to SL65. When you reach SL65, Challenge 8x16 is now possible with this method:

1. Get Challenge 7x3.
2. Use a setup of SFU11+22+31+42+51+61+62, with auto shift off, and minimize Singularity (reach an Ordinal of ωω4).
3. Complete C8x15, then repeat the previous step.
4. Use a setup of SFU11+22+32+42+51+52+61+71 to maximize OP gain, then Markup once.
5. Use a setup of SFU11+22+31+42+51+63 for reducing the C8 goal.

Upon completing C8x16, your final goal for this stage of the game is to obtain >4.472e10 Factor Boosts, which shouldn't be lengthy. Now, you will gain access to a new, exciting feature like no other.

## Singularity Level 65+: Omega Challenges

At this point, you have now unlocked essentially a Tier 2 of Challenges; Omega Challenges. They are unique in the way that they require Incrementy instead of OP to complete each Omega Challenge. These can also be completed a fractional amount of completions past 1, which is determined by how much more Incrementy you have than their initial Incrementy goal.

You will start with the 1st 3 Omega Challenges automatically unlocked.

For now, follow this order of OCs.

### Omega Challenge 1

> "Pick two challenges and play in them. You can't complete any challenges and Factors are useless. You can buy booster upgrades, even in challenge 6+"
>
>

Enter with the C1+2 combination, so you can produce a meaningful amount of Incrementy. Fun fact: In all of the other 27 possible combinations it's actually **impossible** to reach **ψ(Ω)** then produce Incrementy because:

* Challenge 3, 4 or 5: base can only go to either 4 or 5 *(if Factors are not useless, then Challenge 3+4 combination can exploit Ordinal, make Baseless Milestone easier - WongTingHo05)*
* Challenge 6 or 7: You must need u24 to make it possible to progress, which u23 always make the base become 5 (*I can confirm Challenge 6 is a bad boy Challenge, as it possible to reach base 3 if you can get u24 without u23, but this is impossible - WongTingHo05)*
* Challenge 8: Have an ordinal cap, even if later session can reach base 3, it is still impossible to reach **ψ(Ω)** and further *(Hopefully if Patcail not add Ordinal cap, late Darkness era would be inflated - WongTingHo05)*

[verify, always] You start with 8 Boosters from both Milestones, but you can't gain Factor Boosts due to being in Challenge 1, however, your auto Booster Upgrade will automatically buy u211, making the Challenge possible. You just need to buy SFU11+22+31+42+52, after **ψ(Ω)**, then you can start focusing on gaining Incrementy, and buying IU2.

#### Reward

All Challenges will automatically complete 3x1.4 times, where x is OC1 completions

However, here's a tip! You need to downgrade the Singularity to level 1 while you are farming Factor Boosts or in this Omega Challenge. While you are farming Incrementy, upgrade Singularity until you need more than 10 minutes to Factor Boost (or 6 hours when you do a long run) (not applied to Omega Challenge 1, it should be always level 1)

### Omega Challenge 2

> "All doublings are disabled. You also can't enter even numbered challenges"
>
>

Thanks to the reward from Omega Challenge 1, your Tier 2 Automation will become faster without having completed Omega Challenge 1. You don't need to buy IU2 in this Challenge, as it has no effect. You should get around 1.000e7 Factor Boosts before farming Incrementy. After 1.00e55 Incrementy, exit it so you gain at least 1 completion of this Omega Challenge. For now, all doublings become 1.5x as effective, bringing their effectiveness to x3!

**Doublings include:**

* u11 (**2×** multiplier to all Factors)
* IU2 (**2×** Incrementy each time it is bought)
* Buff in Challenge 3 (**2×** free Factors output from u33)
* IU9 (**2×** OP gain from Markups)
* Dark Upgrade 2 (**2×** Decrementy each time it is bought)

### Omega Challenge 3

"Booster Upgrades are disabled"

Before you enter this Omega Challenge, **turn off auto factor boost**, as Boosters will do nothing, meaning Factor Boosts will be useless, you need do Challenge 8 to make Incrementy increase faster, same as previous Omega Challenges but after 1.00e75 Incrementy, exit it, for now, all first column upgrade will be cheaper (show 1,2,8,7 instead of 1,5,72,53), this will be last time you need enter Challenges to complete it

For now, you can turn off Autocomplete Challenges and set Amount of Challenges to complete (Challenge 8) to 10 (26-16)

### What to do next

Re enter OC1: Before you enter Omega Challenge, **turn off auto booster upgrade**, as it will autobuy u322 instead of u421, choose C1+2 again, after you buy u14 and reach **ψ(Ω)**, do same as above, after this, you will reach a lot of completion (recommend at least 3.31, which is 9.12e52 Incrementy, 5 is even possible after you buy Singularity Functions (at 1.00e80 Incrementy)), for now after you Collapse, you don't actually do Challenges back (note: once you have 2.85 OC1 completion (at 3.34e49 Incrementy, you can buy Singularity Function below SFU51, after this, buy SFU61+SFU62+SFU71)

Turn off "Ignore in Challenge 8" (make Autoprestiger able to buy Booster Upgrades in Challenge 8)

Do same as previous but with C1+8, same as above (recommend buy booster upgrades first) but turn off auto shift and **AUTO MARKUP** (or you will stuck in infinite loop of Markup), after Factor Shifting 5 times and reach **ωω4**, buy SFU32.

You will suddenly get a LOT of Decrementy! You will be able to get so many Dark Manifolds that you could upgrade your Singularity to Level 100+! Of course, that means that you will get a lot of Singularity Functions. You should be able to afford this build:

SFU11+22+31+32+42+51+52+61+62+71

Use this build in a normal run with auto boost off, and toggle the Singularity so that the Incrementy per second is the largest possible. Now you can get 1e100+ Incrementy and 20+ normal Manifolds! Enter the Omega Challenges, and you will find that you can complete OC1x5.0, OC2x1.3, and OC3x1.15!

Then, enter Challenge 4 with Singularity level 1. You will be able to get the 3rd Baseless Milestone after some waiting. The 3rd Baseless Milestone (Forever keep the first four function upgrades free and unlock advanced autoshift) is not only a QoL feature, but it also saves you 15 Functions. After this point, you won't need to turn off autoshift in Challenge 8 anymore.

The next step is to grind Factor Boosts (at least 1e13). After grinding for a few days, you will be able to get the 4th and last Baseless Milestone! This is yet another QoL feature. It means that you will be able to autobuy Incrementy and Dark Manifold upgrades, and that Incrementy upgrades do not consume Incrementy. The milestone itself should take <1h to do, if you think this take too long, you can do it in later session.

In order to unlock the second set of Omega Challenges, you have to get 5.000e8 FB/s. You should be over 3.000e8 FB/s by now, however there is one more mechanic that is needed before you can accomplish the goal: Challenge 9! Grinding to 5.000e13 FB and then double-collapsing would grant you enough Cardinals per second to buy AU10, which unlocks Challenge 9 (requires 3.40e38 Cardinals), in 3 days. Just grind...

### 4.000e8 FB/s, 3.400e38 Cardinals: Challenge 9

After getting 3.400e38 Cardinals, you can buy AU10 and unlock Challenge 9 (Time is 1e15x slower, you can't enter this Challenge in Omega Challenges). It has no goal. However, it is very useful for farming Incrementy - it is an odd numbered challenge, so u41 combined with IU8 results in a significantly faster gain. When you enter the Challenge, you will have to click the buttons in the Ordinals tab, as time is 1.000e15x slower. Adjust the Singularity and you will be able to get a LOT of Incrementy, and a lot of Manifolds too. You will be able to reach level 120+ max Singularity! After doing the Challenge, you should be over 5.000e8 FB/s, so...

## 5.000e8 FB/s, Level 120+ Singularity: 2nd Set of Omega Challenges

At this point, you should have a max level 120+ Singularity, which means that you will be able to afford this build:

SFU11+21+22+23+31+32+42+51+52+61+62+63+71+72+73

However, in different runs, your build should be different:

OC4: SFU31+42+51+52+61+62+63+71+73, among with BM3 reward (ignore SFU72, as it doesn't do anything. SFU73 is much need for pre-1 OC4 completion, or they will be impossible to Factor Shift for the 4th time.)

OC5: SFU31+42+51+61+62+63+71+73 (ignore SFU52, as it doesn't do anything, SFU73 will make 4th Factor Shift faster)

Normal Run: All but SFU32, as it have no benefit during normal gameplay

OC1 with C1+8: All but SFU63, 72, 73 (they have no main benefit gameplay)

Alternatively, clicking the "Max all Singularity Functions" button also works.

### Omega Challenge 4

"Factor Shifts and the second Incrementy upgrade are much more expensive"

In this Challenge, Factor Shifts get significantly more expensive, so minimize your Singularity.

SFU73 is a necessity to make this Omega Challenge possible (w/o SFU73: ~ωω²+ω3+3, w/ SFU73: ~ωω6+5).

FS1 requires 5e106 OP, FS2 requires 5e146 OP, FS3 requires 1e250 OP, FS4 requires 1e68 OP, FS5 requires 1e135 OP, FS6 requires 1e234 OP, and FS7 requires 1e250 OP.

However, after you click the "Max all Singularity Functions" button, these Factor Shifts can't do anything to stop you. The Challenge should be quite easy to complete, just toggle the Singularity.

At this stage, Baseless Milestone 4 should be possible, it is just 3,125x harder than previous, Once you achieve it, Incrementy/Dark Upgrades will become automatic, and getting Manifolds won't lose anything.

### Omega Challenge 5

"Aleph power multiplier is stuck at x0.0001"

This means 0.01% Tier 1 production, Tier 2 production, OP gain, and Incrementy gain. This means that you will have to do many things manually, including spamming/holding enter the buttons in the **Ordinals** tab. **TURN OFF AUTO BOOST**, or you will almost start over this run once you Factor Boost.

Factor Shifts are also much cheaper. FS1 requires 14 OP, FS2 requires 32 OP, FS3 requires 100 OP, FS4 requires 24 OP, FS5 requires 1e6 OP, FS6 requires 3.162e10 OP, and FS7 requires 1e50 OP. (assume player have one OC4 completion)

After doing the FSs, toggle the Singularity, then you'll be good.

### Reaching ωω2 in OC1 C1+8

It won't be possible to complete the next Omega Challenge yet, so it's time to do some grinding. Your next goal is to be able to get to Base 3 in Challenge 8. OC4 completions significantly reduce the cost of Factor Shifts, so with enough completions the cost of shifting from Base 4 to 3 becomes attainable. All of the other Omega Challenges will also help you reach Base 3:

* Sum of OCs can boost OP gain and make u34 possible to buy.
* In OC1, you can use C1+8 to grind Dark Manifolds for Singularity levels, which will help with getting completions of C1+2 and the other Omega Challenges.
* OC2 boosts doublings, including IU9's OP boost.
* OC3 makes some Booster Upgrades cheaper, eventually to the point that you can use u424 with just the Boosters gained from Milestones.
* OC4 makes Factor Shifts cheaper.
* OC5 boosts Aleph power, further boosting OP gain.

You should also occasionally grind out some more Cardinals for both Aleph power and more Singularity levels, and running Challenge 9 for more Manifolds from Incrementy. Just keep looping through the Challenges and from time to time check how close you are to being able to hit Base 3. As soon as you are able to hit Base 3, it allows you to gain about **1e20** times more Decrementy than before. You should also be able to reach Base 3 in normal Challenge 8, allowing you to gain more completions there. Once you've been able to reach Base 3, you should be close to the level **260-270** Singularity you need to complete the next Omega Challenge.

Also, don't forget to turn off Advanced Autoshift, as you now have a way to gain Dark Manifolds faster.

Also, if you reach 1.56 OC4 completions, you can start enter regular Challenge 8, **TURN ON "Ignore in Challenge 8"** or you will fail the Challenge instantly, turn on Autocomplete Challenge, and get all possible Functions. Once you reach Base 3, you will automatically get 10 more Challenge 8 completions, which will give you 0.3125 more exponent to Incrementy production from Dynamic Factor cap. After that, you can turn off both Autocomplete Challenge and Ignore in Challenge 8, until you need to get twenty-seventh Normal Challenge 8 completions...

### Omega Challenge 6

"You can't normally buy Singularity Functions upgrade and the Singularity is stuck at 1. You also can't enter normal Challenges"

Turn off auto Boost, as it doesn't help anything, Once you have max level 260-270 Singularity, this challenge becomes trivial to complete - the OC bonuses necessary to get your Singularity to that point also make it so that getting to 1e85 Incrementy will be possible to do in well under a day. If you're not getting at least 1e81 Incrementy per second, go back through the other Omega Challenges again.

Once you have completed this Omega Challenge, you should find that you are now able to get quite a few more completions of the other Omega Challenges, which will allow you to get more completions of OC6. You should reach the OC6 cap of 1.1 completions quite quickly. You'll also find that you can easily reach the Incrementy multiplier cap (1e+120x), leaving Dark Manifolds and ℵω as the ways for you to increase your Singularity level. Once you hit 616, you just need to finish up any achievements that are still left and get 1e540 Incrementy to enter the Incrementyverse. Getting e540 Incrementy will be harder than getting the achievements, but continue to grind out OC completions (OC2 can help quite a bit), Dark Manifolds, and ℵω, and soon enough you should be able to get there.

Hints on every achievements:

* Faster than a squared potato/Impossible, or is it?: Enter Challenge 3, first one is possible with ~1.7 OC2 completions and second one is possible with ~5 OC2 completions and ~1e18 Factor Boosts.
* Two Challenging Days: Require C1-7 three times and C8 twenty seven times, You can see the end of "Reaching ωω2 in OC1 C1+8" part, but require even more OC2 and OC5 completions and set Amount of Challenges to complete (Challenge 8) to 1.
* Superliminal: You can see "What to do next" part after re-enter OC1, but in Challenge 7+8, also, don't forget to get u24, because this is slightly harder than Subliminal.

## 1e540 Incrementy: Incrementyverse

When you enter the Incrementyverse, an absurdly long series of messages pops up that will take 75 seconds to go away. As soon as this ends you'll find that many of the old game mechanics have disappeared. The main mechanics that remain are Incrementy and Singularity Functions, and you now have access to Incrementyverse upgrades. Your first major goal is to unlock the Fractal Engine, which will require eee10 incrementy, but you should be buying each upgrade as soon as you are able to (you can and should buy the first one right away). If you look at the Incrementy tab you'll see that you cannot manually buy upgrades unless you have the corresponding autobuyer unlocked, so the first step is to go to the Singularity Functions tab.

In the Singularity Functions tab most of the old upgrades have been removed, but you will now be able to buy the Incrementy upgrade autobuyers here. You'll also see two different kinds of requirements for the upgrades - "cost" and "need". If an upgrade says "need", then you need to have at least that many unspent functions in order to purchase the upgrade, and if it says "cost" then that is how many unspent functions will be spent when you buy the upgrade. For example, "Unlock Incrementy Multiplier autobuyer" costs 2500 functions, but needs 3250 functions - you'll need to have at least 3250 unspent functions to buy it, and after doing so you'll have at least 750 unspent functions remaining.

The first autobuyer that you will be able to purchase is the doubler autobuyer. From here your progress is straightforward - go to the Incrementy tab, buy a bunch of doubler upgrades (**Important to remember:** after clicking once you can hold down the enter key/use autoclicker to buy many of them per second), and wait until you have enough functions to buy the next function upgrade.

**Do not buy the autobuyer speed x5 upgrade yet.** If you purchase the upgrade you can make faster idle progress, but you'll find that the cost of the doubler upgrade will catch up to your production of incrementy. It is possible to refund your Singularity Functions, get a small buffer of incrementy, and then buy the 5x upgrade again, and it’s strong on mobile, since you don’t have access to as many tricks. However, on a computer, it will be faster and easier to just use the enter key trick. Once you have reached about e1.31e5 incrementy, you no longer need to worry about this issue - the production of incrementy passes and grows faster than the cost of the doubler upgrade.

After some grinding, you'll eventually be able to buy the Incrementy Multiplier autobuyer (when you have 4250 total functions). You will find that you gain functions more quickly by buying the multipliers than from the doublers, so it won't take too long before you can buy the doubler line of upgrades once again.

As soon as you have enough functions to do so, refund and then buy the "Incrementy boosts Incrementy mult upgrade multiplier" upgrade (you'll have 2375 functions before refunding). This will immediately give you a large number of functions, enabling you to rebuy the doubler line of upgrades.

From here, there are no complications to worry about - just keep grinding functions, buying upgrades when available, until you unlock the Fractal Engines.

## eee10 Incrementy: Fractal Engine

Once you reach here, hold enter/autoclicker will be necessary in this era

Once you unlock this, hold enter on "Buy Fractal Engine Level 1" until you have at least 140 of then (more is better, but 150/s need 280 and 280/s need 143,360)

Then just waiting for ~12 minutes, buy fifth Incrementyverse Upgrades, then Fractal Shifts.

Once you do this, you will also unlock Energy Orbs, in Incrementyverse tab, set it to Boost auto Incrementy Upgrade (however, you also can switch it to Odd/Even Fractal Engine, but with more Penalty, also, DON'T active any at least 2 Orb Boost, or it will be increase very slow)

Repeat pre-Fractal Shift era does, except you can buy Fractal Engine at 2^(100000-x)\*(100000-x)\*x^x^x Incrementy, where x is Fractal Shifts

Also don't forgot get functions below "You can only buy 1 Functions on each rows, need Fractal Engine Unlocked", as they have some benefit on Fractal Engines

After you have 10{3}1000 Incrementy, BUY Incrementyverse Upgrade 6 First, The Fractal Shift again

For now, repeat everything about this from "eee10 Incrementy: Fractal Engine", don't forgot to get any Fractal Upgrades and get Incrementyverse Upgrade 7, and energy orbs. Energy orbs can help any things.

Once you get Incrementyverse Upgrade 8, you will reach currently endgame. You can keep going after this, but the time to get to the next fractal shift gets longer and longer until it takes around 2 weeks to get to fractal shift 16 from fractal shift 15.

***The rest of the Guide is a Work in Progress, more sections coming soon. For now, figure everything else out yourself! :)***