Azar

"I am literally the universe experiencing itself so stop..."

* Without Mask
* With Mask

## Appearance:

Azar is a tall slender demon, with three horns, and two slits by his mouth that flumes out sulfur and brimstone. Underneath his right eye is his family’s crest, whom, Azar has no recollection of. Has a permanent mask that departs at the middle and compacts towards his temples. Wears a green cloak that’s held together by an Omega button. Has a bandolier across his hip and chest. Azar stores throwing knives and spare ammo in these pockets.

## Personality:

Azar is typically a quiet man, opening his mouth to make witty comebacks, or as the voice of reason. Azar after his years in captivity and being forced to kill his own kin, saw the absurdity of life, its chaos and embraced it. Whenever Azar wasn’t locked up or hunting his targets, he explored the many vast ruins littered, unseen and seen, across Capellus. Here Azar studied, Aether Mastery and the numerous applicable skills in imbuing your own aether into your creations.

## Powers and Abilities:

**Physical Prowess -**
fill in here pls (general ability)

**Aether Prowess -**
fill in here pls (general ability)

Lightning Aether

 **Lightning Pill** | A condensed ball of lightning that when eaten Azar gains a boost to speed and aether abilities.

Kinetic Aether (Magnetism)

 **Electro-Magnetism** | Azar’s lightning and magnetism have an affinity for each other. If there is one magnetized object and Azar were to shoot in the general direction of that magnetized object the lightning will begin to drift towards that magnetized object.

Demonic Aether

 **Darkened Meditation** | Azar can enter a meditative state to harness more of his Demonic Attribute, however, the more he acquires the more chaotic his tendencies becomes.

Post-Transformation

 **Gravity Control (Post Time Skip)** | Azar creates 8 magnetic balls which go out to form a cube, within this cube, Azar can increase and decrease magnetic flow in any direction, creating artificial gravity.

## Weapons:

A rifle Azar acquired from his time as a demon hunter. The rifle has quickly become Azar’s preferred weapon. Has six shots and is self-chambered. Azar can imbue special bullets that he uses as the last shot in his chamber.

 **Explosive Bullet -** A bullet that contains brimstone, ignited upon impact.

**Curved Single Edged Sword -** His main sword, uses sword and dagger swordplay.

**Sacrificial Dagger -** If stabbed into a heart, it can absorb the aether and be directed into the wielder. Used in tandem with the sword.

**Bayonet -** A blade that Azar attaches to the end of his rifle, however he does use his bayonet with the sacrificial dagger.

**Railgun -** (after the fall) Azar, using his rifle as a base, crafted a railgun that can only be used by Azar, as it requires both constant magnetism and electricity to charge and needs to use Azar’s crystallized brimstone as its ammunition. As any other form of ammo melts from the amount energy the railgun emits. The speed and piercing effect of this is unparalleled. Azar after every full charge shot, the railgun must cool off for a few seconds. However if it’s shot at its old rifle speed it can shoot as many shots as it’s in its chamber.

**Zhua -** Azar’s main melee weapon in his demonic form, a polearm that has a sharp hand at the end of it, Azar can bend the hand to create different angles. Electricity constantly flows into the staff when in the hands of Azar, and can be sent as a projectile and returned to him. The polearm is created by Azar’s crystallized brimstone.

## Equipment:

**Gas Mask -** An employment "gift" from Weaver to Azar. It is a metal implant on both sides of Azar's Temple. It is the latest Prototype from the Palstrine Military Complex, it uses compacted metal to retract and extend, and meet in the middle. The Mask has vents that regulate the flow of his brimstone. Has the ability to zoom in, has an analyzer function for tracking and copying documents.

**Barbed Wires -** Uses them to set up traps.

**Grenades -** Timed explosives of Brimstone, uses them mostly in making traps.

**Piano Wire -** Uses them to straggle enemies and for tripwire.

**Rope + Hook -** Azar shoots a zip line.

## Fighting Style:

Azar after he acquired his rifle switched to long range distances. With family’s eyes he is able to sit farther back than typical users. At long range Azar uses his bullets along with using his magnetism. Either to hurl objects/create a diversion, or to launch himself towards or away from the enemy.

Once it is inevitable that the enemy is getting closer. Azar equips his bayonet at the end of the rifle, using it as a polearm whilst occasionally firing the rifle when the time is right, which Azar is not the most confident in, however, CQC has long been Azar’s forte, though he’s a bit rusty. Using his bayonet with his sacrificial dagger for rapid stabs and slices, along with grappling for which he was known for in the underworld. Azar saves much of his aether, only uses it to throw off his opponent, or when his abilities can chain off of each other or his enemies.

Once Azar transforms he has the option to change his fighting style changes. No longer using long range Azar stays mid to close range, using his Zhua as both melee and ranged weapon. Combined with his Thief’s Trap he is a hard target to hit through conventional means.

## Transformations:

Demonic Transformation

A lost ancient art that the aristocratic demons in the underworld monopolized. While in a dream like state Azar meets Malaphar, one of his families founders, and “taught” the technique to Azar. Azar gains a massive aether boost as well as boosts to his physical attributes. Azar gains this chronologically during the fall. In order to undergo a transformation, Azar must concentrate demon aether in order to transform either passively or actively. Passively, in the heat of battle, Azar channels a small amount of demonic aether into a small orb inside of him, once it fills up he'll be able to transform. Actively, he forms a cocoon of crystalized brimstone around him and condenses his demonic energy in order to transform. In this active form it takes Azar about a minute to transform, but is completely defenseless when he's in this cocoon.

Azar turns into his family's demonic form. He uses two forms. He gains a constant flow of aether from the surrounding area. However, using it at fighting levels of power for a prolonged period of time eats away at Azar's sanity, as it is an imperfect form, as well as damage Azar's body and aether system, which will take days to a few months to recover. Azar can remain passively in this state when undisturbed, as a form of meditation.

^^^idk what to do with these two paragraphs bc they kinda describe the transformation differently so just gonna leave them here if you wanna combine/change it up to make it fit

 **Style Omega -** Azar begins to crystallize his brimstone and form his Zhua. and condenses three magnetic balls. He becomes a trickster bruiser, perking up his agility and endurance. Using his powered up magnetism and lightning to give him a leg up.

## Backstory

Azar has no recollection of his family, for that matter the family, Valefar, is nothing more than a fallen noble family of old. Azar was found within the ruins of his family's old manor, half starved to death, the higher ups of the Underworld provided Azar with basic room and board, and an education. However, this wasn't put of the goodness of their hearts, Azar simply was of noble blood and had talent. During his school days, Azar was looked after by the Demon Guard. Azar became close with them and learned from them. After he of suitable age he attempted to join the Royal Demon Guard, through a series of trials and tournaments, using his unique magnetism to get ahead of the competition. Azar was welcomed into the Guard with warm gestures. The Guard using Azar's nimbleness as an Assassin and a Scout. After about a decade, Azar was tasked with being one of the first demons to return to overworld. However, after entering the overworld Azar was immediately ambushed by a group of demon hunters lead by Weaver, a brilliant yet twisted researcher for the Palstrine Military Complex. Azar was treated with "special care" however, not prereferral care to say the least. He was given a slave collar that will explode on command or when it is tampered with; eventually he was tasked with hunting his own kinsman for years to come...