God-Touched Eth'lea

* **Weapon Familiarity**: Eth’lea are proficient with Shortbows (including composite shortbows), Macuatl, Atlatl, and Kusarigama, and treat any weapon with the word “elven” in its name as a martial weapon.
* **Subrace**: One of the Gods of the Eth'lea blessed your birth. Choose one of the following subraces to reflect that.

#### Aranea

* **Ability Score Modifiers**: Aranea gain a +2 bonus to Constitution and Wisdom.
* **Size**: Aranea are Large creatures with a long body type, and thus receive a -1 size penalty to attack rolls and Armor Class, a -2 size penalty to fly checks, and a -4 size penalty to stealth checks. They also receive a +1 size bonus to their CMB and CMD.
* **Speed**: Aranea have a base speed of 30 feet.
* **Undersized Weapons**: Aranea use manufactured weapons as if they were a Medium sized creature.
* **Multi-Legged**: Aranea have eight legs and are considered Quadrupeds, giving them a +4 CMD versus Trip attempts, and also increases their size-based carrying capacity multiplier as shown on Table 7-4: Carrying Capacity.
* **Spider Climb**: Aranea have a climb speed of 30 feet. They also gain a +16 racial bonus on Climb checks and can climb without using your hands. Aranea can cling to cave walls and even ceilings as long as the surface has footholds, but are unable to climb smooth surfaces.
* **Natural Armor**: Aranea have a +1 Natural Armor Bonus.
* **Lightbringer (Su)**: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). You can also cast *Light* as an at-will spell-like ability
* **Web**: An Aranea can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the Arenea’s HD + Con modifier. Attempts to burst a web by those caught in it take a –4 penalty. Webspinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of the web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.
* **Websense**: Aranea can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. **This trait replaces Darkvision**
* **Magic Item Replacements**: Instead of boots, shoes, and slippers Aranea equip anklet or greaves items. A character who can craft a boot, shoe, or slipper magical item also knows how to craft its anklet or greave version, with an identical cost.

#### Ti'fen

* **Ability Score Modifiers**: You can a +2 bonus to Strength and Intelligence.
* **Size**: Ti'fen are Large creatures with a long body type, and thus receive a -1 size penalty to attack rolls and Armor Class, a -2 size penalty to fly checks, and a -4 size penalty to stealth checks. They also receive a +1 size bonus to their CMB and CMD.
* **Base Speed**: Ti'fen have a base speed of 30 feet.
* **Climb**: Tif’en have a climb speed of 15 feet, and gain the +8 racial bonus on Climb checks and can climb without using your hands.
* **Legless**: Tif’en have no legs, therefore they cannot be tripped and lack a feet slot to equip magical items.
* **Undersized Weapons**: Ti'fen use manufactured weapons as if they were a Medium sized creature.
* **Natural Attack - Bite**: Ti'fen gain a natural bite attack that deals 1d4 piercing damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. When this attack hits, the target must succeed on a Fortitude save vs. poison with a DC of 10 + 1/2 HD + Constitution Modifier. The poison deals 1d2 Dexterity damage, once per round for six rounds, ending after one successful save.
* **Natural Attack - Tail Slam**: Ti'fen gain a natural slam attack with a reach of 10 ft. that deals 1d10 bludgeoning damage. This slam is a primary attack, or a secondary attack if they are wielding manufactured weapons. If this attack hits, the Ti'fen can attempt to start a grapple as a free action without provoking an attack of opportunity.
* **Constrict**: Ti'fen can use their snake-like bodies to grapple an opponent. Ti'fen gain a +4 bonus on combat maneuver checks made to start and maintain a grapple. When the Ti'fen successfully grapples or maintains a grapple on another creature they may can crush their opponent as a special attack, dealing 1d10 + their Strength modifier Bludgeoning damage.
* **Ambush Predator**: Most Ti'fen are reminiscent of large constrictor snakes, able to sit patiently and wait for prey to come to them. You gain +4 Racial Bonus to Stealth, and a +2 Racial Bonus to Perception and Sense Motive.

#### Corycia

* **Ability Score Modifiers**: Coriciya gain a +2 racial bonus to Dexterity and Wisdom.
* **Size**: Corycia are Medium sized creatures and thus receive no bonuses or penalties due to their size.
* **Base Speed**: Corycia have a base speed of 20 feet.
* **On Moth's Wings**: You have a 40 ft. Fly speed with Poor Maneuverability, which gives them a +4 racial bonus to fly checks. You cannot wear medium or heavy armor while flying.
* **Soul Seer**: You gain a constant *deathwatch* effect as a spell-like ability.
* **Wingburst**: The first time each round when you start flying from the ground, you may force each creature within a 20 feet, plus 10 feet for each size category you are above medium, to make a Fortitude save vs. poison with a DC of 10 + 1/2 HD + Wis. Mod. The poison deals 1d2 Wisdom + 1d2 Dexterity damage, once per round for six rounds, ending after one successful save.
* **Spell-like Abilities**: Coriciya can use *hold person* once per day as a spell-like ability, as well as *sleep* at-will. The caster level for these abilities equals the Corycia's class level.

#### Onca

* **Ability Score Modifiers**: Onca gain a +2 racial bonus to Dexterity and Charisma
* **Size**: Onca are Medium sized creatures and thus receive no bonuses or penalties due to their size.
* **Speed**: Onca have a base speed of 40 feet.
* **Climb**: Onca have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks.
* **Natural Armor**: Onca have a +1 Natural Armor Bonus.
* **Natural Attack - Bite**: Onca gain a natural bite attack that deals 1d6 piercing damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
* **Natural Attack - Claws**: Onca gain two natural attacks attacks that deals 1d4 slashing damage. These claws are primary attacks, or secondary attacks if the creature is wielding manufactured weapons. Claw attacks cannot be used if the creature doesn't have free hands.
* **Silent Step**: Members of this race reduce the penalty for using Stealth while moving at full speed by 10.
* **Beloved of the Wind**: Eth’lea can not receive more than 2d6 damage from falling, and gain +2 bonuses to climb and acrobatics.
* **Cat's Luck**: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.
* **Reactive Surge**: When you roll Initiative you may immediately attempt to make a stealth check to hide if you would normally be able to do so, or you can make a move action.

### Alternate Racial Traits

* **Sunspinner**: You gain the Light Sphere and the *Glory* talent as bonus talents. When you use *Glory*, you may apply it to your webs, causing the entire area to shed bright light in a 5 ft. radius. This trait replaces Lightbringer.
* **Rattler**: Some Ti'fen are born with an appearance similar to the venomous snakes found in the Sandsea rather than the jungle's constricting serpents, with a series of hollow scales on the tail that allow them to make an intimidating buzz. You gain a +4 racial bonus to intimidate checks, and can use your tail to provide somatic components for spells as if it were a free hand. As a full-round action you can rattle the scales, making an intimidation check to demoralize all foes within 30 feet who can hear the rattle. This trait replaces Constrict and counts as Dazzling Display for the purpose of any feature that requires it as a prerequisite.

## Racial Feats

### Spit Venom

**Prerequisites:** Ti'fen

* As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make a successful Fortitude save or be blinded for 1d6 rounds. The DC of this save is equal to 10 + 1/2 your total Hit Dice + your Constitution modifier. You can use this ability once per day plus one additional time per day for every three Hit Dice you have.