recursal/Fanatic-Fandom huggingface dataset:
INSOMNIA: The Ark achievements

Like many other games, INSOMNIA: The Ark awards players with achievements for particular accomplishments. Sadly, the current version of the game (1.7) has many achievements disabled, because of various issues with them.

Simply for record, here is a list of 25 achievements in the game. (There is one additional achievement, but it seems not even to have a name).

The list also shows the game's description (if any) of each achievement. Occasionally, the game lacks a description for an achievement, but the GOG or Steam clients have one; in this case, that client's description is given.

## List of Achievements

Back in Business
Complete Broker's assignment to deliver the parcel.
Spontaneous Awakening
Recover after the Big Sleep.
Wandering River
Go through the Rupture for the first time.
Salt Wasteland
Visit the abandoned planet Teina Nui in your visions.
Last Duel
GOG: Help Chicub and Soult resolve their old rivalry.
The Fall of the Prophet
Help the Sons of Morakh destroy the House of Bea Kera
The Rise of the Prophet
Help the House of Bea Kera storm Fort Morakh
The Ancient of Days
Defeat the Ancient of Days.
Scarlet Hall
GOG: Kill the guards to the Crimson Room.
Looking through the Sight
GOG: Kill Grove, a sniper from Fort Morakh.
Faceless Massacre
Destroy the SORG Golems on the Salt Wasteland
Art Connoisseur
View 20 pictures.
Junkster
GOG: Search 50 trash heaps.
Hack System
Steam: Hack 30 computers.
One foot here, the other there
Safecracker
GOG: Pick 50 locks.
To Entertain the Crowd
Become a Rusty Arena Kravayah champion with the Crabmaster as your partner.
Bookworm
GOG: Read 20 books.
Merchant
Yes, Captain
Wait until Ditt fixes the generator during the transport module's involuntary stop.
Number 4
GOG: Defeat Maurits, the Rusty Arena tournament favorite.
Dreamless Sleep
Do not leave the confines of the Circle and remain in the Big Sleep.
Misanthrope
GOG: Kill 200 people.
The Prison Inside
GOG: Carry out Darat's request.
Submerging in the Current
Sacrifice yourself to save Object 6.
Multiplying Grief
Fail in your fight against the anomaly and witness the destruction of Object 6.
New Stream
Choose a new direction for the human race in Somnia and destroy Object 6.
Unnecessary Witness
Get killed by a sniper after talking to General Tanaber.
Savior of Humankind
Close the Rupture and save Object 6 from destruction.
Somnik
Lose your mind, unable to handle somnic exposure.
Deblin

**Deblin** is a soperate (special operative) who appears many times in INSOMNIA: The Ark; the image here shows Deblin just outside the barracks at Vulture's Nest, after Riebel has sent the player to talk to the Curator at the Square of Glory.

Deblin attacks Thyper during the prologue, and, posing as a journalist, occasionally stops KZ0012 with cryptic comments.

## Related Quests

* Prologue
* Awakening
* Source
* Last Round
* On the Edge of the Abyss

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Investigation Documents

The **Investigation Documents** are stored in the Committee Archive, visited during the quest What is the Price of Freedom?

## Description

### Document in box 1D5

Committee [Customs] archive documents containing information regarding deliveries of weapons, ammunition, and explosives to the People's Wrath rebel group.

### Document in box 2C2

Documents from box 2C2 containing information regarding secret investigation proceedings.

### Document in box 3B3

Committee [Customs] archive documents containing transcripts of conversations between someone called agent T. and Gennard, a member of the People's Wrath.

## Notes

Once you collect all three Investigation Documents, they amalgamate into Compromising Materials and are removed from the Inventory.

You cannot actually read these documents yourself.
Echo-8

Item Id | Misc\_Radio\_B

**Echo-8** is a miscellaneous item in INSOMNIA: The Ark.

## Description

An Afex Echo-8. Newer and much more reliable than its predecessor, the Echo-7. It was actively used before radio broadcast ceased to be a popular form of communication in the Near Range. A crisis of trust in the government and budget cuts for popular entertainment broadcasting caused the listening audience to all but disappear. The device can be disassembled for parts.
Explosive Charge

Average Price | 100

An **Explosive Charge** is a crafting component in INSOMNIA: The Ark. It can be obtained by defusing mines.

## Description

Hexogen produced by hand. It's used by ghetters to make explosive devices and is a required component for assembling a handmade grenade.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Junkster's Axe

Average Price | 500

The **Junkster's Axe** is a weapon in INSOMNIA: The Ark.

## Description

It's hard to call this crude piece of rusty metal an axe: its handle is wrapped in canvas, it has no balance, and its armor piercing capacity is no better than a heavy hammer's. Still, it can severely injure an unarmored opponent and give them an infection at the same time. This weapon is common among the savages of the Junkyard.
Hireling

**Hireling** is a learnable trait in the demo prologue chapter of InSomnia. Typer has already learned it by the time the game starts.

## Description

*Health +10.0*

*Max. Stamina +30.0*

*Fortitude +3.0*

When Typer was a teenager, he could have easily popped his clogs by having a drop too much of some poisonous piss or being stabbed with a knife in one of the numerous fights he was in. But Broker took him out of the pointless and potentially short life of a waif growing up in one of the Dump's dens, seeing his intrepidity as a helpful asset in the most complicated missions. In the beginning, Typer simply got lucky on a number of occasions. With time, he established a reputation of one of the most talented hirelings. This helped him to break loose from his former clan. He is most renowned for his ability to cope with Windmill-type guard systems. His activities have forced the Ordinate to decomission all of those devices, once thought to be the most effective in the tunnels.
Customs Approved

**Customs Approved** is a side quest in INSOMNIA: The Ark. It can be obtained after completing The Well-Forgotten Past.

## Quest Targets

* Speak with Commissioner Farka
* Persuade Baksmer the mechanic to sign the statement
* Get Baksmer off the black list
* Inform Baksmer about Manner's decision
* Tell Farka that Baksmer consented
* Receive a reward from Hastir

## Typical Journal entry

Hastir told me about a not-so-legal scheme that he hatched in his free time. He decided to "acquire" a bathysphere—a machine for exploring the flooded parts of the station. A bathysphere shipment was recently sent to the military base, and Hastir already agreed to "cooperate" with Farka—the head of the Customs Authority at the base. But, at the very last moment, some difficulties arose. What kind of difficulties exactly, Hastir didn't say, which is why I want to speak with Farka myself.

Farka said that in order to save one of the bathyspheres, he needs to get a signature from the head mechanic, Baksmer. But, Farka doesn't have the best relationship with him. Farka asked me to persuade Baksmer to sign a statement.

Baksmer was clearly not happy when he found out who sent me. He said that he will only sign the document if I help him solve a "serious problem". It turns out that Baksmer was blacklisted by a brothel called the Liquid Sky. He agreed to make some concessions if he is allowed to go there again. It looks like I better head to the Square of Glory and discuss the details with Manner—the head of security at the establishment.

The doors of the Liquid Sky are once again open to Baksmer—Manner removed him from the black list. I need to return to the military base and congratulate the head mechanic.

Baksmer was so happy about the news that he is ready to sign any of Farka's papers. The Commissioner will definitely be happy to hear this.

Farka promised that, as soon as I return to Hastir, the bathysphere will be sent to the workshop.

Hastir wasn't stingy this time, and now I have a heavy bunch of tokens in my pocket.

## Quest Notes

Even if you threaten Hastir, you can still talk to him again and pick up the quest.

To get Baksmer off the black list, you have to do one of the following:

* pay Manner 2000 Payment Tokens
* use the appropriate dialogue option if you have enough points in the Scammer skill
* or, after talking to him, fix the broken cigarette machine nearby (which requires 5 Parts, 15 Capacitors and Maintenance level 2). Manner doesn't initially seem to have any new dialogue after you've fixed the machine, but talk to him about Baksmer and there's then an option to tell him that the machine now works, which will advance the quest.
Gralem SD-992

Average Price | 200

**Gralem SD-992** is a miscellaneous item in INSOMNIA: The Ark.

## Description

This incredibly old third-generation Gralem SD-992 computer has a very hard time performing the operations assigned to it. However, you can extract a lot of useful parts from it.

## Disassembly

This item yields 4 Circuits and 1 Printed Circuit Board.
Chelicet

A **Chelicet** is a creature in INSOMNIA: The Ark. The game describes them as large arachnids that inhabit regions beyond the borders of the Near Range. They are highly revered by ghetters and junksters, and symbolize courage and fortitude.

According to Onner, they are "venemous arthropods" descended from a similar creature on Teina Nui. They evolved extremely rapidly, and are now ten times the size of their home planet ancestors, and can survive in the harshest conditions.

There's a fun animation for examining the body of a Chelicet, but the rewards are usually meagre; in particular, Chelicet Eggs, which you need for the Egg Thief quest, are very rarely dropped, and it's much better to try to buy them at merchants.

Chelicet items in the game are:

* Chelicet Claws
* Chelicet Egg
* Pincers
* Shell
* Stinger
Carnoon

**Carnoon** is a character in INSOMNIA: The Ark. He is the preacher in the main hall at The House of Bea Kera. The game sometimes spells his name "Carnun".

## Background

Arna has asked you to intercede with Carnoon to gain extra time to repay her debt.

## Related Quest

Debt Pit

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Border Tunnel

**Border Tunnel** is a companion quest for Lashta in INSOMNIA: The Ark.

## Quick Targets

* Meet with Lashta at the Crematorium
* Meet with Horst
* Escort Horst to the tunnel

## Typical Journal entry

Lashta told me about her current assignment. She is helping Horst—a former operative of the Tanaber group, whose abilities as an "unsleeper" led to a strong somnic infection—he began to turn into a deformant. Now Horst is hiding out with a certain Varkan in the Crematorium reservation waiting for his chance to cross the border. Lashta arranged a meeting with Varkan at the market near the entrance to the Crematorium—we need to discuss what to do next.

Varkan said that Horst can cross the border through a recently dug tunnel. This zone is well guarded—we'll have to be careful. Horst will wait for us nearby.

It's nice to see that Horst has held on to his sense of humor in such a tough situation. Now we need to reach the border tunnel.

We managed to get to the border tunnel. Now Horst's fate is in his own hands. I hope things work for him and he manages to find his new home.

## Quest notes

As a preliminary, it's worth talking to Horst so that he'll fight beside you if needed.
There are three ways to complete this quest:

* Sneak past the soldiers at the crossing; hacking the second door (the closed one half-left from your starting location) will enable you to avoid several of them. Once you've done this, follow the path, and when you emerge in an area with soldiers, turn right; there's an Ordinator you can take down by stealth. Then go right to find Horst's escape route a little way ahead.
* Start a fight; but be aware that this may be challenging: you'll be taking on several guards, including a few stormtroopers, in multiple locations. Lashta and Horst will help you (if you've spoken to him), but you will probably have to heal them a few times.
* If you're an Ordinator, you can convince Mormund you're there legitimately.

From the start point: there's an open door to your left, and, half-left, a closed one. Both are well-lit.

* The first door leads to a generator you can fix, provided you have 3 Parts, 8 Simple Parts, and the Maintenance 2 skill. This opens a door close to Prime-Sergeant Mormund, who will intercept you if you go near him.
* If you hack the second door, which requires the Computers 1 skill but no components, you avoid many of the soldiers, which will make things much easier if you want to sneak past them. In either case, be prepared to deal with Chelicets.

Take care to ensure that Horst is always with you; he tends to get trapped by scenery, especially if you're trying to sneak past the guards. If he's not actually with you when you get to the tunnel, you won't be able to complete the quest.
Glass Time II

Average Price | 300

**Glass Time II** is a book in INSOMNIA: The Ark.

## Description

One of the tomes of the two-volume edition of poetry by the classical Zeladian poet, Gerio Galler. A new, rather poorly-made copy of the latest edition dated 389 After Exodus.

## Notes

Reading the entire book will give you 20 XP.

## Contents

I've tasted all kinds of death,
I would once again like to taste all kinds of death,
I want to die a wooden death in a pine tree,
I want to die a stone death in a cliff,
Clay death in the sand,
Leaf death in the rustling summer grass,
And wretched, bloody, human death, too.

I want to be reborn as a tree,
As a flower and grass,
As a fish and a bird, a deer and a moth,
And in every guise,
Impatience will take me up the stairs,
To the final pain,
To the human pain—up high.
Hunter's Jacket

Average Price | 1500

The **Hunter's Jacket** is a piece of gear in INSOMNIA: The Ark.

## Description

Hunters and prospectors are forced to spend a lot of time traveling around abandoned areas, which is why they are very attentive to their equipment. This heavy jacket made of thick canvas provides protection just as well as any military-grade one.
Jaeger Jacket

Average Price | 3000

The **Jaeger Jacket** is a piece of gear in INSOMNIA: The Ark; as the name implies, it's part of the Jaeger's starting equipment.

## Description

A modification of the standard military jacket, it is most often used by units of the Ordinate. Reinforced with a breast plate, it offers added protection and does not impair movement. Its comfortable strap system and external container on the back allow you to carry additional equipment.
Crioma

After barely surviving for years in the abandoned parts of the station, ghetters discovered **Crioma** - a plant that could spread across the station’s tunnels and various sections at incredible pace, mutating constantly and producing "fruits" of various shapes and with strange properties. Eventually, these illegal refugees learned to consume crioma as food and use the plant as raw material for a large number of goods.

After Object 6’s officials became aware of the "wonder-plant", it was discovered that crioma was developed prior to the war as an experimental food product able to survive in a variety of conditions. The genetic basis of crioma was algae and several moss species. How exactly the mutated crioma colonies have spread throughout the station remains unknown to this day. The wild culture quickly adapted to harsh conditions and developed a number of adaptive mechanisms - in particular, it began to reproduce by toxic volatile spores, hazardous to humans. Those working at the **Cleaning Service’s** border brigades are tasked with destroying the spreading crioma sprouts every day.

The long term effects of crioma’s toxicity was also believed to cause **Schizophreniform Anar’s disorder** - a mental illness also known as *“Somnia”*. The main symptoms of this disease include psychosis, impaired perception and emotional distress. However, somnia still plagued the population of the station even after the plant breeders of Object 6 managed to create a safe analogue of the plant called *"oma"*.

While people might think crioma's under control, truth is the Cleaning Service doesn't do anything unless you submit a complaint. Only the foremen come from Urb, and they employ ghetters to do their dirty work.
Pixie (Antiaris)

*Not to be confused with Pixie.*

**Pixies** are Hardmode enemies that spawn frequently in The Hallow at the surface layer while the Pixie Lamp is activated. Like Pixies, it hovers a limited height over the ground, emitting a fair amount of flickering light but can spawn Petite Pixies, a small version of Pixie, protecting the enemy.

Pixies are immune to the Poisoned, On Fire!, Cursed Inferno, and Confused debuffs.

## Notes

* Due to the fact that Pixies retain some immunities of debuffs such as Poisoned, On Fire!, and Cursed Inferno, it is not immune to Shadowflame and Venom debuffs.
Dalok's Jacket

Average Price | 2300

**Dalok's Jacket** is a unique piece of equipment in INSOMNIA: The Ark available as part of the Deluxe Edition of the game.

## Description

A jacket made of rakh hide, reinforced with thin armor plates. This jacket has many hidden pockets and fastenings. Dalok was an infamous opportunist, thief, and burglar from the late 4th century. He was known for his multitude of inventions; for example his gear, which is ideally balanced: it's light, it's sturdy, it's comfortable, and it's very functional.
Big Sleep

Despite the fact that resource management was a priority for Object 6’s administration, the station’s production capacities were unable to fully supply the population with food. The problem was finally solved with the help of the **Big Sleep** procedure; the layman's term for the delta-anabiosis procedure where a person undergoes a multi-year hibernation while their metabolism is significantly lowered. Limb, the colossal delta module storage facility, houses three quarters of Urb's population while they slumber.

Every Autonomy citizen spends 5-10 tears in Big Sleep, depending on the demand for his or her profession, as well as competence level. Thanks to the Big Sleep procedure, the lifespan of Urbanites is quite literally twice that of ghetters.
Burglar

**Burglar** is an acquirable trait in the demo of the prologue of INSOMNIA: The Ark. Typer already has it by the time the game starts.

## Description

*Lockpicking Efficiency +8.0*

You probably shouldn't go around telling people this, but you've happened to pick a lot of locks over the course of your life, including some rather complex ones. That's why every ghetter who accidentally locks himself out calls you for help right away.
Dumbbell

Item Id | Misc\_Weight

**Dumbbell** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A 4-kilogram training dumbbell. Perfect for most women and Ordinate High School juniors. Curiously, the width and shape of the dumbbell corrresponds exactly to the caliber of the Guard-class howitzer guns that are installed along the perimeter of Urb.
Closed Showing

**Closed Showing** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Drake D. at the Rainbow 106 in Reservation D-106. He won't be there at the start of the game; he probably appears there after your first visit to the Coast.

## Quest targets

* Get to the abandoned movie theater
* Explore the theater
* Stop the showing
* Turn off the projector
* Take Moric with you
* Take Moric to Drake D.

## Typical Journal entry

Soperate Drake D. mentioned that he is looking for a boy called Moric. The child, like many before him, disappeared without a trace into the abandoned movie theater at the edge of the reservation. Maybe it's worth visiting.

On the outskirts of the slum, I discovered a decently preserved old movie theater. The entrance is closed—I need to find a way inside.

I don't know how it happened, but my search brought me to a familiar shore. I found Moric in the theatre. I didn't manage to speak with him—the kid is so hypnotized by what's happening on the screen that he isn't paying any attention to what's going on around him. It looks like I have to stop the projector.

### If you persuaded Otto to stop the projector

I managed to persuade Otto, who manages the theater, that the showing absolutely must be stopped and the boy returned to his mother. Now I just have to take the kid to the Surface.
### If you failed to get Otto to stop the projector

Otto, the owner of the theater, flatly refused to turn off the projector—looks like I have to do it myself.
The projector stopped working—this is the time to take Moric and leave.
### If you bribe Moric with Comics

Moric reluctantly agreed to leave the theater. Now I need to take him to the soperate.
### If you grab Moric

When I told Moric that it was time for him to go home, he immediately started to whine—I basically had to drag him out by his ear. Now I need to take him to the soperate.
Drake was waiting for us at the entry to the movie theater—it seems the soperate was following me. Well, that's not important. Now the boy is his headache, and I get a trophy pistol as my reward for a job well done.

## Quest Notes

Although this is a side quest, completing it opens up another way to the Coast.

You need a Ticket to get into the cinema.

To persuade Otto to stop the projector, you need either the Leadership skill, or to have enough points in the Scammer skill.
18.5 mm ST Cartridge Recipe

Average Price | 50

The **18.5 mm ST Cartridge Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft ST 18.5 mm Cartridges.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* A copy can be found in a locker in the Security Room towards the end of the quest The Lower Depth.

## Requirements

Each Cartridge requires 1 Fabricated Bullet, 1 Standard Casing and 2 Gunpowder.
Broth Stimulant Recipe

Average Price | 50

The **Broth Stimulant Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Broth.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

Fix the generator close to the stairs on the upper floor of the Rusty Arena, then go downstairs and follow the cable from the generator to a door, which opens without hacking. There's a copy of the Recipe in a locker to the right of the laboratory there.

## Requirements

The recipe requires 3 Medicine and 3 Saline Solution.
Biostim-3

Item Id | Stimulator\_Regen3

**Biostim-3** (known as Regen-3 in the demo) is a consumable item in INSOMNIA: The Ark.

## Description

An injected drug that quickly restores life functions. It is widely used in the military of the Autonomy. Biostim includes vitamins from every group, antibiotics, tonic, and pain relief substances, as well as special smart agents that are capable of performing a primary analysis of a patient's condition: they neutralize unused substances in order to reduce the stress of their effects on the body.

## Old Description

Regen-3 is a substance taken in the form of an injection that quickly boosts your well-being and energy levels. Widely used by the Autonomy's forces. Consists of a wide array of vitamins, immunomodulators, antibiotics, antidepressants, and energizing substances. Specifically designed smart agents in this compound are capable of performing a primary analysis of your physical condition. As a result, some of the substances that are not necessary in a particular situation are neutralized, which leads to less stress on the body, and maximizes the effect of the substances that remain.

 Value | 200
Evacuation Point

The Evacuation Point is the destination for Object 6's long voyage. Even early in the game, there are worries about this destination; Tector Verger, in one of the loading screens, reveals that they have no idea how "objective" the indicators of the automatic navigation system really are.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Energy Supply Diagram

Average Price | 50

The **Energy Supply Diagram** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft an Energy Supply.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

One of these Diagrams can be found on a chest in the Cloud Room; turn right from the entrance to find it.

## Requirements

Each energy supply requires 1 Printed Circuit Board and 3 Batteries.
Flower Fever Crykk

Item Id | Alcho\_Krikk\_Flower

**Flower Fever Crykk** is a consumable item in INSOMNIA: The Ark. Typer begins the game with one in his inventory.

## Description

A light alcoholic beverage made with synthetic igredients. It has a lightly floral aroma and noticeable fruity aftertaste. The most popular alcoholic drink among women and teenagers, it is made by the crykk brewers Togrus and Sons.
Canvas Hat

Average Price | 600

The **Canvas Hat** is a piece of gear in INSOMNIA: The Ark.

## Description

Ghetters of the Near Range love canvas hats because they are cheap and easy to make. Made from several layers of sturdy canvas, this cap protects the head from crumbling paint and small parts that fall from the ceiling of the Station every now and again.
Handmade Casings

Average Price | 4

**Handmade Casings** are a crafting component in INSOMNIA: The Ark. They can be obtained by breaking down ammunition or looted throughout the vast corridors of Object 6.

## Description

Handmade casings assembled from rusty metal parts. They are necessary to make improvised ammunition.

## Requirements

Five handmade casings can be made from 1 Rusty Plate.
Chelicet Claws

Average Price | 100

**Chelicet Claws** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A chelicet is a large arachnid that inhabits regions beyond the borders of the Near Range. They are highly revered by ghetters and junksters, and symbolize courage and fortitude. Articles made from chelicet shells are used for ritual purposes. They are used to make amulets of protection and in rare cases, for food.
Intel-M Stimulant Recipe

Average Price | 50

The **Intel-M Stimulant Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Intel-M.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

A copy of the Recipe can be found in a locker close to the body on the slab, during the quest On the Verge of Despair. Opening the locker requires the Scammer 1 skill and a Lockpick.

## Requirements

Each item requires 5 Chemicals, 5 Saline Solution and 5 Vitamins.
Bad Neighbor

**Bad Neighbor** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Kir at the Trash Market in the Square of Glory

## Quest Targets

* Deal with Spykler and his gang
* Return to Kir
* If you side with Spykler:
	+ Take your reward from Spykler

## Typical Journal entry

Blacksmith Kir from the Square of Glory told me of his troubles—a criminal gang led by Spykler is trying to subjugate the market. Kir flatly refuses to pay them and is asking for help in dealing with the thugs. Spykler and his bandits camp out in the technical tunnels, which you can enter through a door across from the blacksmith's shop.

Spykler clearly worked hard on his hideout. I need to think well before I start a fight.

## If you attack Spykler

Spykler and his gang are through. I think Kir will be happy to hear the good news.
I hope Kir's weapon serves me well.
## If you side with Spykler

Spykler asked me to convince the blacksmith to accept his terms, promising a share of the deal as a reward. After our talk, Kir had no choice but to accept the criminal's terms. Now I need to get my share from Spykler.
Spykler kept his word and handed me a heavy pack of tokens.
## Rewards

If you deal with Spykler and his gang as Kir wants, he will give you the choice of either Kir's Broadsword or Kir's Hatchet. Spykler's gang is quite large, so don't expect the fight to be easy; companions are very helpful here.

If you side with Spykler, he will give you 1500 Payment Tokens, but Kir will refuse to sell anything to you in future.
Blue Screen

**Blue Screen** is a side quest in INSOMNIA: The Ark.

## Typical Journal entry

The owner of the store Voznek's Thingamajigs in D-106 asked me to find a rare Sapfir-5 television set. He told me that you can sometimes find a merchant who has one. I could also go to zone B-27—there used to be a warehouse of similar appliances there, maybe the locals held on to similar devices.

I managed to find the rarest television—Voznek was completely elated.

## Rewards

* 2,000 Payment Tokens
* Repair Kit
Functionary's Chest Armor

Average Price | 2600

The **Functionary's Chest Armor** is a piece of gear in INSOMNIA: The Ark.

## Description

Chest armor made by the Galvanizer, the legendary blacksmith, for warriors of the House of Bea Kera. It is very durable but seems too bulky compared to what they use in the military.

## Notes

* This armor is only available once you have started the quest New Alliance.
* Unusually, this armor cannot be disassembled.
Deformants

**Deformants** are a broad class of organisms inhabiting Object 6. They are essentially mutants that have descended from humans, namely the illegal immigrants who once settled in the remote sectors of the station. Most researchers agree that the mutations were caused by somnic morphogenesis, which had caused hereditary changes in their genetic code with each generation.

Biologists have counted almost two dozen kinds of deformants. The general characteristics of deformants are adaptation to low temperatures and a lack of light, as well as resistance to criomine - a toxic alkaloid made from crioma. predatory deformants are physically well-developed and are smart and careful hunters. Those deformants that acquired less helpful adaptations are, essentially, "plant-eaters". They feed on crioma and survive only thanks to their ability to hide. For the most part, deformants inhabit crioma thickets or live near water sources. There are both pack and lone varieties. usually, the intellect of a deformant does not exceed that of a one-year-old child, but intelligent deformants are known to exist.

The attitude toward the deformants that find their way into the Near Range is quite predictable: the lifespan of various "twitchers", "scratchers", "non-humans", as they are commonly called, is very short. The Autonomy’s Code of Order promises to destroy these creatures by any available means.
7.92 mm HM Cartridge Recipe

Average Price | 50

The **7.92 mm HM Cartridge Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Handmade 7.92 mm Cartridges.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Locations

* In the interlude in the Maintenance Block with the wounded Gregg, you can fix a generator to open a door and find a locked container with this.
* Go past Blacksmith Sorr in The House of Bea Kera and into the area where the The Galvanizer is working. There is a copy of this Recipe on one of the lower boxes on the right.

## Requirements

Each cartridge requires 1 Handmade Bullet, 1 Handmade Casing and 3 Gunpowder.
Horst

**Horst** is a character in INSOMNIA: The Ark.

## Background

Horst appears during the Border Tunnel quest. He is an unsleeper, and previously worked with Riebel, Redden and Tanaber, presumably performing a similar role to KZ0012. His IAHP has grown worse, and is turning him into a deformant. Lashta is trying to smuggle him to a place where deformants can live in reasonable safety.

## Related Quest

Border Tunnel

*This article is a stub. You can help InSomnia Wiki by expanding it.*
An Old Coin

**An Old Coin** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A thoroughly used children's toy. the cheap speaker broke a long time ago, so the cat's laugh sounds quite spooky.
An old coin that predates the war. Such coins were used during the last several decades of the Last War and are relatively rare, so its value is going to grow over time.
Kelver

Lieutenant intendant **Kelver** is a character in INSOMNIA: The Ark. He's the Quartermaster at the Asagras Military Base tasked with outfitting any soldiers reincorporationg on duty.

## Interactions

Before making his way to Vulture's Nest, KZ0012 will have to pick up his gear from the armory at Asagras.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Head Gear

Average Price | 50

**Head Gear** is a miscellaneous item in INSOMNIA: The Ark. Note that, despite its name, it cannot be equipped or worn.

## Description

SIRG-1056 ear muffs with noise reduction have loyally and reliably served messengers, snipers, and operatives of the Autonomy. This device protects the eardrums from adverse effects and remains an excellent means of communication in combat situations.
Gavr

**Gavr** is a character in INSOMNIA: The Ark. You can find him at the end of the tunnels during the People's Voice quest.

## Background

Gavr is obviously scared when you meet him, and is uncertain what to do next.

## Interactions

You can either start a fight with Gavr and his henchmen, or you can talk him out of trying to detonate the explosives in the tunnels.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Hyne

**Hyne** is a character in INSOMNIA: The Ark that can be found in the barracks of the Vulture's Nest.

## Background

A pretty blonde in her underwear next to her makeshift bed at the beauty saloon. Has a weird sense of humor, seductively asking KZ0012 if he sees her as a Deformant. Adores Kravayah, the hand-to-hand martial art that comes from the Junkyard. Likewise, she loves to go to the Rusty Arena.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Antiquist

The **Antiquist** is a character in INSOMNIA: The Ark. He is normally found in the Antique Shop, but sometimes appears on the Coast, or in Gralem Hall or Asagras Military Base.

## Background

It is not clear what type of creature the Antiquist is. A little more is found out about them as the game progresses.

You first encounter them in the Antique Shop. They are described as having a raspy voice that sounds unnatural and sickly, and eyes that cannot be seen, even through the holes in the mask they are wearing.

## Interactions

The Antiquist can transport you to and from the Coast, and also provides information under other circumstances.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Dirty Water

Average Price | 100

**Dirty Water** (**Bottle of Water** in the demo) is a consumable item in INSOMNIA: The Ark.

## Description

Water used for maintenance purposes that is full of chemical impurities. Drinking this is not recommended, unless it's a matter of life or death

## Old Description

Bottle of water with a medium degree of purification. Water holds questionable value for an inhabitant of the reservation, where almost every citizen works at the water purification plant, but in the distant parts of the station you can get your throat cut for one of these.

 Value | 80
Candles

Item Id | Misc\_Candel

**Candles** is a miscellaneous item in INSOMNIA: The Ark.

## Description

"How many poems have been written by candlelight, and how many of them have been burnt in their flames?" This set of candles can light a dark tunnel or the writing desk of a poet.

## Note

Although the in-game description states that candles can light dark tunnels, they don't actually provide any illumination.
INSOMNIA: The Ark weapons

This page lists all **weapons** in INSOMNIA: The Ark. Weapons that were only available in the demo are not shown here.

You can equip up to three weapons at once, although you can only wield one at any given time. The game assigns each weapon a specifc slot, numbered 1 to 3, and you wield (or put away) that weapon by pressing the related key: 1 for the first slot, and so on.

* Slot 2 (wield/holster with the 2 key) holds pistols
* Slot 3 (wield/sheathe with the 3 key) holds small melee weapons, which are denoted by "use with shield" in the melee table
* Slot 1 (wield/put away with the 1 key) is reserved for "large" items, be they shields, two-handed melee weapons, or the majority of ranged weapons that aren't pistols.

Thrown weapons, like grenades, are stored elsewhere in the inventory.
Jelly

Item Id | Food\_Jelle

**Jelly** is a consumable item in INSOMNIA: The Ark.

## Description

A barbiturate substance with effects similar to that of pentobarbital. Viscous and jelly-like in nature, consumed orally. Produces strong sedative effects, and is highly addictive. Jelly is considered to be one of the worst types of drugs, and is usually consumed by marginalized members of society. Effective in treating somnic episodes.
Firefly Energy Pistol

Average Price | 1196

The **Firefly Energy Pistol** is a weapon in INSOMNIA: The Ark.

## Description

A relic from the era of the Last War. It's odd that this ancient model not only lived to this day, but is also functional. Despite its fantastic assembly however, this energy pistol is unlikely to last long; if something goes wrong, no weaponsmith will take on the job of fixing it.

## Location

Can be found on enemies when you save Broker.

## Notes

* Unlike the Azar Energy Pistol the Firefly Energy Pistol fires in three-shot bursts.
* It shares the inventory icon of the Welding Machine.
Azar Energy Pistol

Average Price | 2254

The **Azar Energy Pistol** is a weapon in INSOMNIA: The Ark.

## Description

An energy pistol created according to pre-war diagrams. These kinds of pistols are only used by senior officers and special forces.

## Location

Can be purchased from Farka after passing a Scammer check.

## Disassembly

This item yields 7 Complex Weapons Parts.
Fetters of Conscience (trait)

**Fetters of Conscience** is an acquirable trait in the demo of the prologue of INSOMNIA: The Ark. Typer already has it by the time the game starts.

## Description

*Head gear can't be used*

You knew what you were signing up for when you asked Opherod for help, Now you have to wear the Fetters of Conscience, which will leave you with no head if you try to remove it or decide not to honor your side of the agreement.
Drassler's Encyclopedia II

Average Price | 300

**Drassler's Encyclopedia II** is a book in INSOMNIA: The Ark.

## Description

A volume of Drassler's Encyclopedia with relevent additions from 410 After Exodus. Perhaps the most famous encyclopedia published after Exodus.

## Notes

Reading the entire book will give you 40 XP.

## Contents

The Ordinate is the common name for the armed forces of the Nomah Autonomy. It is the largest state structure at the Station and has significant political influence. The Ordinate, in many respects, inherited the structure and organization of the armed forces from the United Hierarchy.

The Ordinate was created by Azar in 30 after Exodus based on the command center of the 4th army of the Hierarchy and included two divisions—"Dar-Khala" which enforced law in Urb, and "Tyrang" that protected the frontiers of the Near Range. The Ordinate also included a special purpose unit called Scander's Nephrons, who was in charge of executing the most difficult and demanding operations.

For historical reasons, the Ordinate had dominated the political scene for nearly three centuries. The Ordinate took advantage of the never-ending martial law and had de facto ownership of all the resources, administered justice, formed the ideology, and determined the culture of a relatively new society of Nomans. By the beginning of the third century, there had been a trend towards sharing power, strengthening the roles of the Autonomy Council and the Vertical, and only by 350 after Exodus was the principle of the separation of powers actually implemented.

With the Ordinate having lost some political power, the Committee's role is becoming more and more significant. The Committee is the agency responsible for ideological control. By the end of the fourth century, the Ordinate begins to lose the political struggle against the Committee, who is a strong proponent of making the system more rigid and reorganizing the military apparatus.
Darat

**Darat** is a character in INSOMNIA: The Ark; the image here shows him when you first meet him on The Coast, normally after your first visit to the Antique Shop.

## Background

Darat is Opherod's son. He has suffered from somnia since he was fourteen, and went into a coma when his mother died. He is kept in a closed infirmary in The House of Bea Kera, where he is being treated by Groph.

## Related Quests

* Prison Inside
* On the Edge of the Abyss

*This article is a stub. You can help InSomnia Wiki by expanding it.*
GG9 Shotgun

Average Price | 2240

The **GG9 Shotgun** is a weapon in INSOMNIA: The Ark.

## Description

A six-gauge 18.5 mm caliber shotgun. It is part of the stanard arsenal for military divisions and is an effective weapon in close combat. This shotgun is not exceptionally good at piercing armor, but a point-blank shot, even at an armored target, is sure to stop an attacker.
Cereal

Average Price | 300

**Cereal** is a consumable item in INSOMNIA: The Ark.

## Description

A highly popular food product in Urb. Interestingly enough, it is illegal to take boxes of cereal out of the capital. Though, to be fair, there are few buyers for this contraband product anyway—inhabitants of the Near Range aren't very familiar with this kind of food.
GS90 Grenade Diagram

Average Price | 50

The **GS90 Grenade Diagram** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft a GS90 Grenade.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* It can be found on top of a bunch of boxes around the MAS workshop at Asagras.
* During the Not One Step Back quest, another can be found on some boxes to the left of the short flight of stairs leading up to the Vulture's Nest.

## Requirements

Each grenade requires two Explosive Charges, two Iron Plates and three Simple Parts.
Firetail Recipe

Average Price | 50

The **Firetail Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft a Firetail.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Obtainable From

A copy can be found on the upper level during the quest The Lower Depth, in the left-hand room in the accommodation block.

## Requirements

The recipe requires 2 Spirits, 4 Chemicals and 2 Fabric.
Brunner

**Commissar Brunner** is a character in INSOMNIA: The Ark. He can be found on the upper level of Zone B-27, at the start of the The Lower Depth quest.

## Background

Brunner is described as a small man, confidently wearing the uniform of a senior officer. His hair is neatly combed, and his face expresses, "bewildered disgust".

Brunner and Radul have an argument at the end of The Lower Depth, though you can only listen to it and not join in.

## Interactions

*TBA*

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Fort Morakh

**Fort Morakh** is a location in INSOMNIA: The Ark. It is in Reservation D-106, and is the headquarters of The Sons of Morakh; in particular, the faction leader Zers is to be found there.

## Related Quests

* Nothing Personal
* Revived Alliance
* Wax Cell
* Prophet's Descent

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Dalok's Backpack

Average Price | 1300

**Dalok's Backpack** is a unique piece of equipment in INSOMNIA: The Ark available as part of the Deluxe Edition of the game.

## Description

A pack made of rakh hide, reinforced with thin armor plates. This pack has a very smart system of pockets and sections while also serving as an extra piece of armor. Dalok was an infamous opportunist, thief, and burglar from the late 4th century. He was known for his multitude of inventions; for example his gear, which is ideally balanced: it's light, it's sturdy, it's comfortable, and it's very functional.
18.5 mm HM Cartridge Recipe

Average Price | 50

The **18.5 mm HM Cartridge Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft 18.5 mm HM Cartridges.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* In Zone D-96: from the terminal to turn off the security systems, turn around to face the way you reached it, and take the gangway to the right; the recipe is nearby on the left
* Another is in a backpack at the foot of the stairs leading up to Thyper's Shelter in Reservation D-106.

## Requirements

Each Cartridge requires 1 Handmade Bullet, 1 Handmade Casing and 2 Gunpowder.
INSOMNIA: The Ark as an RPG

This is written for folk who are used to playing RPGs (Role-Playing Games), discussing the differences between INSOMNIA: The Ark and more typical RPGs. If you're new to RPGs, do by all means try INSOMNIA: The Ark... but you may prefer to try one of the classic RPGs first, before coming back to this game.

## Differences from the typical RPG

* **Quests do not give XP**
In most RPGs, completing quests is typically the major source of XP (experience points), which can be used to level-up and acquire skills. This is not the case in Insomnia: XP is only gained from combat, crafting and reading books. This in turn means:
* **Many fewer levels than normal**
You might expect to be around level 30 to 45 by the end of a typical RPG of Insomnia's size. By contrast, you'd usually be a little over level 15 in Insomnia, and thus
* **Fewer skills available**
as skill points are only given each time you level up. Several skills in Insomnia require 3 skill points to acquire, making them particularly hard to gain
* **Not all quests appear in the Journal**
Quests that don't appear in the Journal fall into two types:
	+ **Interludes** take place as you journey between the game's hubs, and many appear to be random. These can vary between a benign meeting with a trader in a simple room to a full-on fire-fight in a complex location.
	+ **Non-journal Quests** are given by various characters in the game, and are very short; assuming you have the right skills and items to hand, they can normally be completed without moving to another location.
* **Crafting creates items rather than improves them**
In a typical RPG, you can usually improve weapons or armour with crafting. In Insomnia, crafting creates items you may need (such as ammunition), but cannot be used to improve an item that already exists
* **Quests do not have quest markers**
Unlike most RPGs, characters or items appropriate to a particular quest are not marked on the map, or elsewhere; the only marking is a diamond over characters who can be interacted with.
* **Companions**
Sadly companions are rather bugged in the current version of the game (1.7): they tend to "get lost" while travelling and sometimes never appear at all. However many of the companion buffs will help KZ0012 even if the companion doesn't seem to be around. You can't romance companions in the game. More information is available on the companions page.
* **Factions**
As part of the main quest, you need to choose whether to support The House of Bea Kera or The Sons of Morakh. This choice does affect the game's ending, but not the general gameplay. In particular, and unlike other RPGs with factions, NPCs don't have special dialogue associated with your faction choice.
* Insomnia has survival elements, which are discussed in INSOMNIA: The Ark survival
Biostim-5 Recipe

Average Price | 50

The **Biostim-5 Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Biostim-5.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

There is a copy to the right of the room in the Crematorium where you meet Scorch.