Race/Parkour Maps

**Race Maps**and **Parkour Maps** are both established map genres within Bonk.io and within Bonk 2. They both generally consist of a path that players are required to take to reach a Capture Zone first, in order to win a game. Oftentimes, these maps have obstacles of some sort that players need to pass through in order to reach the Capture Zone.

However, there are notable differences that set these two map types apart.

* Race Maps are maps that are typically short in round length, and have few to no deadly obstacles within them, where players only have to perform simple jumps or other basic movements to move through.
* Parkour Maps on the other hand, generally contain more deadly obstacles and longer in round length than Race Maps, to the point where a considerable amount of effort is required. Being an exception to this, are Don't Move maps which don't have these characteristics, but still contain a high amount of deadly obstacles.

Race.pngAn example of a Race Map.Parkour.pngAn example of a Parkour Map.Note that there is minor amounts of overlap in the diagram below of the two map types, with the only major trend being considered in the middle, being Hurdle Maps, pertaining to MuadDib's version of it.

## **Origin**

The map types first slowly appeared in the months in mid-late 2016 after the Editor was first introduced, though early maps within the trend lacked a Capture Zone within it, and instead relied on deadly moving shapes, generally making them more PvP based than Race/Parkour maps.

 File:Earlyracemapjonesreal.PNG  On October 28th, 2016, Capture Zones were added into the Editor, making it possible to create Race Maps (as well as Parkour Maps) that had a straight-forward design. On top of this, on January 14th 2017, a feature was added into the Editor, allowing for the map to be set to "Race Map", where re-spawning and no colliding with others was enabled when set to yes. In a later update, it became part of the Map Properties.
Although, not all Race Maps (and Parkour Maps) today follow under the properties that were within the "Race Map" option back then, the options brought by it are used on a case-by-case basis depending on the type of race map generally.

 File:Racemapchoice.png
## **Growth of the Genres**

During 2017, several race/parkour maps (including the maps shown below) began gaining high traction within the game as the result of self-growth within the genre, rather than Chaz's Picks, where no map of either genre was ever featured within the list.

Several unique copy trends emerged as the result of both genre's growing popularity at the time, including the trends: Hurdles, *Follow the Arrows*, *Ladders*, among others.

Hurdleseasy.pngAn image of Hurdle Easy by MuadDib, viewed as original map in the Hurdles copy trend. It ended up as the only parkour-related map to be featured within the Community Picks.Followarrowscopymap.PNGAn image of a copy map, pertaining to the Follow the Arrows copy trend, the map is a Parkour Map.Laddercopymap.PNGAn image of a copy map, pertaining to the Ladders copy trend, the map is a Race Map.
## **Some Famous Maps Within These Genres**

PuncherHammer-Go Down Now.PNGThe map Go Down Now by PuncherHammer, being the highest rated Race map in the Flash-based Bonk.io, which garnered 449k upvotes.Racemap2.PNGThe map parkourtest1 by M4K XoboLath, which garnered just over 105k upvotes, making it the highest rated Parkour Map published in the Flash-based Bonk.io.Parkourfloors2.pngThe map Parkour Floors 2 by kklkkj, being the highest rated Race map on the HTML5-based Bonk.io, with 25.4k upvotes.Parkourgrapplebr.pngBR by TioMizuki, the highest rated Parkour map on the HTML5-based Bonk.io with 13k upvotes.
## **Community**

Likewise to other famous maps and genres, there is a prominent community surrounding Parkour Maps (lesser so for Race Maps), and is common to see rooms created when only these kinds of maps are being played. There are also consist attempts by players to beat difficult parkours and to learn new methods to do so.