Adam "Blackjack" Harry Clopton

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Adam Harry Clopton**
* Chapter History: **#1 • 1939 🏀**
* Jersey Number: **7**
* Position: **C1** • **Starting Center** for the **Chicago Redbeans**
* Age in Chapter: **21 years old**
* Date of Birth: **July 22nd, 1917**
* Modern Country of Origin: **India 🇮🇳**
* Official BSofA Nickname: **Blackjack**
* Career Goal: **Become the Best Freetapult Shooter**
* Struggle:  **Losing**
* Alignment: **Authentic Innocence**
* Height: **6' 11" | 2.1082m**
* Weight: **274 lbs | 124.2843kg**
* Character Level: **1 *- Rookie***

### Play Style: **Sneaky**

Adam "**Blackjack**" Clopton often impacts the game without anybody noticing.

### Player Class: **Outcast**

**Blackjack** didn't fit in well with team culture and they didn't communicate well with his teammates and coaches.

### Alignment: **Authentic Innocence**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Adam Harry Clopton, known as "Blackjack" on the basketball court, hailed from Patna in the state Bihar in what's now known as India. His father Komalmeet Bhukar was an esteemed Buddhist Templar who married the Englishwoman Meera Clopton. Meera was the daughter of mercenary working for the British East India Company, and this relationship was rumored to cause a lot of controversy. Even so, his parents instilled in him the values of honesty and authenticity in Adam and his sister. They encouraged him to follow his heart, no matter where it led. After his parents were forced to divorce and Adam was forced to adopt his mother's family name, Adam met a Canadian soldier who introduced him to basketball. Blackjack fell in love with the sport. His penchant for silent impact made him stand out in a game filled with strategy and competition. He aimed to become the best Freetapult shooter, using his unique **Sneaky** ***Play Style*** to quietly impact the game without drawing attention.

Blackjack's proudest moment was hitting four consecutive backward Threebuchets during a practice session, a feat no one saw coming. His biggest hope was to replicate this success in a real game. Adam Clopton didn't handle losing well, often throwing a full ten-minute tantrum after a loss. Blackjack's passion always shone through. Even with his tantrums and fits, he remained genuine and honest in his interactions with teammates, even when the losses piled up. His teammates admired his unwavering belief in the power of authenticity, but were rumored to be frustrated with his lack of social skills.

Dealing with the media was challenging for Blackjack, as he found it difficult to navigate the complexities of interviews and public appearances. He often responded with straightforward and sometimes naive answers, earning him both fans and critics. The Chicago Redbeans discovered Blackjack during a visit to Patna by Assistant Coach Deanna Koontz in October of 1938. He made surprising plays that opponents didn't notice until it was too late. Coach Koontz was drawn to his hidden impact, believing it could be a refreshing addition to their roster. He was invited to accompany her back to the USA, where he would try out for the Chicago Redbeans. After that famous try-out, Adam was signed as a Founding Syndicate Player approximately two weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Carrot Korma
* Favorite Color: Pale Yellow
* Favorite Animal: Elephant
* On-Court Habit: Adam wore two playing cards over his shoelaces - the Jack of Spades and the Jack of Clubs.
* Piece of Trivia: Can recite the works of Rabindranath Tagore from memory.
* Has a Fear Of: Ghosts
* Diet Plan/Training Regimen: Follows a strict vegetarian diet and practices yoga for flexibility and balance.
* Pop Culture Interests: Enjoys classical Indian music, Bollywood films, and Indian poetry.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Traditional Indian Folk Dance

## Fan Letter

The Press Pass (Season One) production team discovered a collection of scat songs, addressed to the coaches and starting players of the Chicago Redbeans. This song was left for Blackjack Clopton.

### Win the Hand, Blackjack

> Doo-be-shup-wop, Blackjack, the Freetapult ace,
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> With honest heart, he'll find his place,
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> In BSofA's game, he'll set the pace,
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> In Sagittarius' light, he'll win us the race.
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> Ba-doo-bop, it's Blackjack so true,
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> With Sneaky Play Style, he'll amaze you too,
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> On the Redbean court, he plays with a whisper,
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> Authentic Innocence in everything he persists in.
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> Ba-doo-bop, losses he can't handle,
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> With direct answers, he'll never ramble,
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> Though media's glare may be worldwide,
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> With Sagittarius and Health, he'll survive.
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> Shoo-bee-ba-da, backward shots so slick,
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> With innocence pure, Blackjack does the trick,
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> Four Threebuchets, it's no mere flick,
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> In Health's domain, Redbeans heal the sick.
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> Shoo-bee-doo, ba-doo-bop, in the Windy City's groove,
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> Blackjack's style, a refreshing move,
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> In the BSofA, where legends are proven,
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> In the Bean Juice Pink, Blackjack is groovin'!
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> ~ Kind Deedle-Bop Regards, LaKeith Simon Tape, from East Chicago, Indiana.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans (1939-1971)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners (1971-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Adam "Blackjack" Harry Clopton*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access