Bind

## Additional Pages

• Bind/Lore
 **Lore Wiki Article**

— Official description

**Bind** is a map in *VALORANT* and one of the first available since the Closed Beta.

## Features

Bind's unique feature is that it doesn't contain a mid section, instead having two one-way teleporters. One takes players from A Short to B Short and the other takes players from B Long to A Lobby.

Players use teleporters by walking into the section of wall taken up by the teleport entrance. They will then instantly arrive in a small exit room which players leave by walking towards the door out of the room. This door is closed by default and can only be opened by players inside the exit room walking up to it, at which point they will open automatically. Players outside the exit room cannot open these doors, but they can be penetrated by gunfire.

Other objects can also be sent through teleporters if they come into contact with the teleporter entrance. They will maintain any velocity they had before being teleported and can open the doors and leave the exit room should they travel far enough to trigger the door sensor. Objects include abilities, the spike, and dropped weapons.

Whenever a teleporter is used by an agent or an object, all players on the map will be given an audio cue.

## Cosmetics

Player Cards

Gunbuddies

## Lore

*See also: Bind/Lore*

—  Cypher, *Match Start on Bind*

In Morocco's capital of Rabat, Kingdom Corporation seeks to expand further into the city. Having already set up a radianite refinery there, the organization looks to do more, dismantling any cultural property in the way of their latest projects. However, fully aware at this point of the lies behind the promises with the corporation's initial arrival, locals hold strong opposition to any more Kingdom activity in their home.

*VALORANT* Lore Wiki: **Bind**

## Update History

*This section covers updates to Bind's gameplay. For updates to its interactive lore elements, see Bind/Lore.*
**v7.02**
* Fixed a bug where going through the B side teleporter as a controlled ability, such as  Sova’s  Owl Drone (C), will cut off the teleport audio sound.

**v6.07 -**

* Exit room for B Long to A Lobby teleporter moved to outside A Bath.
* A Lobby adjusted to accommodate the new teleporter location.
* Doorway from A Lobby into A Bath widened.
* Doorway from A Bath to A Site widened.
* Radianite crates on A Site adjusted.
* Barrel added on A Site.
* Back wall on A Site adjusted.
* Defender Spawn to B Site doorway widened.
* Utility window added to B Site into B Hall.

**v4.0**

* The double stack of cover at short A has been changed to remove a one-way smoke location that made the area a little too difficult for Attackers to approach.
* New small bench added outside short A for a mix up when taking a first peek from attacker Market barrier.

**v3.06**

* One stack of crates on A site is no longer pennable, this is to create a safer planting option for attackers

**v1.02**

* Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
	+ A Bath entrance
	+ B Teleporter Exit and B Window entrance
* Added prevention for  Spycam going through teleporter doors when placed on the frame from the outside

**v1.01**

* Spycams placed on the teleporter door frames no longer teleport its view location underground
* Cyber Cages no longer hold the teleporter doors open

**v1.0**

* Expanded our new system that combats map exploits to all other maps—this will eradicate anyone trying to escape the playspace
* Continued to block spots for Cypher's  Spycam that prevented counter-play
* Continued to fix level collision in order to enhance the smoothness of the gameplay space
* Completed draw call optimizations

**v0.50**

* Added ability for Spike to automatically fall from elevated boost positions
* Backside of spawn barriers are now opaque to prevent some abuse cases
* Added fixes for Cypher  Spycam exploits
* Fixed multiple spots where Sova's  Recon Bolt could over-penetrate map geometry

**v0.49**

* Multiple fixes to geometry to fix exploits and help optimize gameplay
* Updated materials to make surfaces more consistent overall

**v0.47+**

* Several exploits fixed

## Gallery

DUALITY -- Official Lore Cinematic - VALORANTCinematic featuring BindA canon representation of Bind and post-First Light Rabat