recursal/Fanatic-Fandom huggingface dataset:
Моды - Декор

**Asphalt Stairs**
Асфальтовая лестница, с бонусом к скорости передвижения**Asphalt Tile**
Более быстрые асфальтовые плитки**Buildable POI Props**
Постройка декоративных элементов, из развалин**Ceiling Lights**
Цветные потолочные светильники**Clothing Locker**
Шкафчик для одежды**Custom Pipe Colors**
Позволяет настраивать цвета для труб**Customize your paints**
Заменяет текстуру картин на ваши изображения**Decor Lights**
4 новые лампы**Decor Reimagined**
Новая, расширенная механика декора**Drink Tea Not Coffee**
Ваши дубли будут пить чай вместо эспрессо**Drywall Hides Pipes**
Гипсокартон, скрывающий трубы**Eerie Colors**
Изменяет окраску биома**Expanded Lights**
3 новых вида светильника**Extra Marble Sculptures**
Новые мраморные скульптуры**Fashionistic**
Добавляет разнообразную одежду**Festive Decor**
Добавит колонии праздничный вид**Flexible Drywalls**
Позволяет размещать гипсокартон в любом месте**Ignore Selectable Art**
Вы сможете выбрать, как выглядят ваши картины, скульптуры**LiquefiableSculptures**
Скульптуры из тающих материалов - углекислого газа, хлора и т.д.**Marble Tile**
Добавляет мраморную плитку**Meep**
Все дубли будут выглядеть как Мип**Microbe Musher With Light**
Восстановление работы лампы на микробном преобразователе**Midnight Sun (Eternal Daylight)**
Отключает визуальный эффект освещения ночью**Mosaic Tile**
Добавляет мозаичную плитку**No Planter Box Decor Penalty**
Убирает штраф декора с ящика для растений**No Shower Backwall**
Убирает заднюю стенку у ванны**Notepad**
Блокнот, который позволяет записывать тексты на вашей базе**Paint Walls**
Цвет гипсокартона и термопластин будут зависит от материала**Paintable Tiles**
Раскрашивание плиток**Pipsqueak Ice Sculpture**
Добавляет новую скульптуру - Пипа**Planet Texture Fix**
Меняет текстуру некоторых планет**Professional Attire**
Разнообразная рабочая одежда дублей**Resculpt**
Мгновенно меняет готовые картины и скульптуры, не перестраивая их**Shiny Lights**
Добавляет фонарик в шляпы шахтерам и исследователям**Smoother Light**
Другой алгоритм освещения, с более плавными формой и яркостью**Spacer Set**
Добавляет 7 видов гипсокартона**Stairs**
Добавляет лестницу**Transparent Door**
Прозрачные двери, пропускающие свет и декор**Useful Tags**
Добавляет настенные указатели**Varicoloured Balloons**
Разноцветные шары**Voiceroid hairstyle**
Новые прически**Wallpaper**
Обои на стену**Wooden Set - Furniture**
Деревянная кровать**Wooden Set - Structures**
6 новых деревянных построек
Legend

Legends are entities created by be the memories of great people, unlike ghosts or lemures, Legends have no actual connection to the people they represent and are instead born from the public consciousness and understanding of individuals.

Because legends are based more on reputation, amplified by mouth-to-mouth distortion, than reality, many legend are able to perform greater than any mortal could. A Legend's greatest weakness is it's reputation in the eye of the public; by proving or disproving certain aspect of an individual's mythos, then they may be strengthened or weakened.

Legends have no certain anathema, and thus can be difficult to ward away. Each legend has its own weaknesses, such as a person who died by hanging would be depowered by a hanging noose, while an outlaw killed by a Colt Peacemaker would be weak to that weapon's bullets. The objects tied to a legend's life important moments can be used to bind and conjure a Legend.

## Legends and practitioners

Legends are most often encountered by Lorekeepers, who study famous people and use artifacts left behind by them in order to conjure them to the world. Because major legends are unique and can only be bound by a single practitioner (or associated practitioners), this means Lorekeepers are in an endless race to be the first to bind a major legend into their service, or gather greated totemic objects to usurp control.

Legends are also used to power Fetishes, most often weapons, granting its wielder the alleged abilities of the Legend bound within.

## List of Legends

Legends are split between minor legends, which coalesce from an amalgamation of everyday people in basic roles such as soldiers, gangsters, nurses. And major legends, which represent specific famous people such as Napoleon Bonaparte.

### Minor Legends

* ***Ancestral Guides:*** Ancestral Guides are conjured by many culture who worships their ancestors.
* ***Amazons:*** Amazon coalesce from the beliefs in legendary warrior women from history and fiction.
* ***Gangster:*** Hailing straight from Mafia movies, Gangsters are generic mafiosi based on old stereotypes.
* ***Einherjars:*** Einherjars are memories of great warriors. Einherjars are typically conjured using dog tags in modern days.
* ***Tarnished Badges:*** Tarnished badges are created from mortal's experiences with corrupt and bigoted police.
Dice Collection

This page lists out my dice collection, by group.

Please note that I am a collector, I do not sell any of my dice below. (although I do have a Shapeways dice Shop).

For the dice up for trade, please head over to this page.

## Group P

### Group P1

O.B.D. Stands for *Odd Ball Dice*, a fellow shapeways shop which sells different-sided dice.
Old Laws

The Old Laws are an ancient set of rules that all entities and practitioners are bound to follow or face karmic backlash. The Old Laws' origins are long lost, but they remain the cornerstone of practitioner society. Most legacy practitioners are taught the Old Laws from a young age and follow them before initiation as to form good habits.

### List of Old Laws

* Hospitality; as host tend for and protect your guests, as guest bring no harm or dishonor to your host.
	+ For a short visit, a drink is the minimum expectation, a longer stay may call for a meal, while overnight requires appropriate lodging.
* Accept a fair duel; the challenger decides the mean of duel, but must provide fair odds, the defender may select the location.
* Keep your oaths and promises.
* Do not harm a messenger and ensure them safe passage back and forth.
* No violence on holy ground is allowed.
* Accept an honorable surrender.
* Do not take what is neither freely given nor rightfully won.
* Pay back your debts, do not borrow what you cannot return.
* Until released, an apprentice's misdeeds are the master's.
Moa

#### **Spawning**

Moa's spawn anywhere in the Aether as long as there is Aether Grass. Blue Moa's are the most common, followed by White Moa's, and the Black Moa's are the most rare type.

#### **Behavior**

Moa's act like chickens in a way, they can glide if they fall down meaning they don't take fall damage.

#### **Mechanics**

Moas occasionally lay an egg which can be incubated and grow your own Baby Moa, which can be fed Ambrosium to age them into adults. Adult tamed Moas can be saddled and rode around.

#### **Variants**

Moa's can naturally spawn with a random color, there are 3 Moa variants. Blue, White and Black. White Moa's have 3 midair jumps, Blue Moa's have 4 midair jumps, and Black Moa's have 8 midair jumps.
Blocks

Aether Portal

Aether Dirt

Aether Grass

Quicksoil

Holystone

Mossy Holystone

Icestone

Cold Aercloud

Blue Aercloud

Gold Aercloud

Aerogel

Enchanter

Incubator

Skyroot Log

Golden Oak Log

Skyroot Plank

Skyroot Leaves

Golden Oak Leaves

Skyroot Sapling

Golden Oak Sapling

Ambrosium Ore

Ambrosium Torch

Zanite Ore

Gravitite Ore

Enchanted Gravitite

Trap

Wooden Chest (Mimic)

Treasure Chest

Carved Stone

Angelic Stone

Hellfire Stone

Sentry Stone

Light Angelic Stone

Light Hellfire Stone

Pillar

Pillar Top

Zanite Block

Quicksoil Glass

Freezer

White Flower

Purple Flower
Спидран (Oxygen not included Speedrun)

Сорри за кликбейтный заголовок, но это не феншуйный спидран.

Спидран в ONI не имеет смысла. Вне зависимости от того, насколько ты матерый игрок, все спидранеры упираются в ограничение в 55 циклов. Столько нужно, что бы прокачать дубля до навыка "пилотирование ракеты". Я, как и наверное многие, экспериментировал с прокачкой в беличьем колесе: разные атрибуты, интересы, характеристики - итог - ровно 55 циклов.

Поэтому спидран в ONI, может быть 2-х видов:

* Постройка ракеты
* Постройка монолита

Я пошел по первому пути. Не ЧСВ ради, и не ради лайков и подписки на канал (у меня и каналов то нет).

Планировалось выложить сейв и на его основе рассмотреть, пошагово, приемы быстрой игры в ONI.

Так как это моя первая попытка, и я НЕ спидранер от слова совсем, я дал себе небольшую фору: без песочницы и дебага, НО не в "выживании", а в "без напряга". С одной стороны в "выживании" будет сложнее, с другой стороны, с учетом полученного опыта, можно скостить пару-тройку циклов.

Когда-нибудь к этой теме вернусь, а пока:

## Готовая ракета на 28 цикле

*p.s. Публиковать сейв пока не буду (cомневающимся вышлю) - все криво-косо и на гайд не годится совсем.*

*p.p.s. Только 3.2% игроков запустили ракету. Я надеюсь, мои гайды помогут вам познать эту игру.*
Entity

Entities are the creatures of magic and legend. Their origins are shrouded in mystery, although they respond to human belief and changes in them, mystical scholars have always wondered whether the changing of entities influenced the myths of the world, or whether the myths of the world changed the entities.

Still this chicken-and-egg conundrum is one few practitioners have time to ponder.

For a list of entities check this page

## Attributes

* Entities are confined beyond the shroud and may only manifest in rare cases. A) in place with the matching magical resonance (a haunted house, deep in the woods) and B) Mystic incursions, moments where the shroud between world rips asunder.
* Entities are bound by their words. Any promise they made is physically binding and they cannot go against it.
* Entities have no free will, they always act according to their nature and can never experience change or growth.
* Entities cannot enter private space without being invited into them.
* Entities understand all languages and their speech is understood as being whatever primary language the hearer speaks. One may hear French, another English.

## Types of Entities

* Aberrations
* Aliens
* Angels
* Mythic Beasts
* Blights
* Bogeymen
* Constructs
* Cryptids
* Elementals
* Ex-Human
* Demons
* Divinities
* Dragons
* Giants
* Goblins
* Jinn
* Legends
* Undeads
* Shapeshifters
* Spirits
* Yokai
Six-Digit system

The six-digit system is a system where each person I know in real life is assigned a six-digit decimal number (using decimal because the whole list is on a private spreadsheet and it makes it easier to organize). The exact encoding method will never be disclosed, and if any person I know in real life should be mentioned here they are represented by their six-digit number.

Their numbers are also translated into dozenal and sexagesimal, but those are rarely used.

Currently, there are approximately 500 people with assigned numbers. Rarely, one person may be assigned two or more numbers.

## List of assigned numbers

Only the numbers will be shown, no real names will be disclosed.

### 140000s range

* 144201
* 144301
* 144302
* 144303
* 144401
* 144402
* 144403
* 144501
* 144502
* 144504
* 144505
* 144506
* 144507
* 144508
* 144509
* 144510
* 144511
* 144512
* 144513
* 144514
* 144515
* 144516
* 144517
* 144518
* 144519
* 144520
* 144521
* 144522
* 144523
* 144524
* 144525
* 144526
* 144527
* 144528
* 144529
* 144601
* 144602
* 144603
* 144605
* 144606
* 144607
* 144608
* 144609
* 144610
* 144611
* 144612
* 144613
* 144614
* 144615
* 144616
* 144617
* 144618
* 144619
* 144620
* 144621
* 144622
* 144623
* 144624
* 144625
* 144626
* 144627
* 144628
* 144629
* 144701
* 144702
* 144703
* 144704
* 144705
* 144706
* 144707
* 144708
* 144709
* 144710
* 144711
* 144712
* 144713
* 144714
* 144715
* 144716
* 144717
* 144718
* 144719
* 144720
* 144721
* 144722
* 144723
* 144724
* 144725
* 144726
* 144727
* 144728
* 144729
* 145007
* 146077
* 147003
* 147067
* 147085
* 148017

### 150000s range

* 154204
* 154401
* 154402
* 154403
* 154404
* 154406
* 154407
* 154408
* 154409
* 154410
* 154411
* 154412
* 154413
* 154414
* 154415
* 154416
* 154417
* 154419
* 154420
* 154421
* 154422
* 154423
* 154424
* 154425
* 154426
* 154427
* 159101
* 159102
* 159103
Shepherd's Rock

Shepherd's Rock is a sleepy tourist town in Maine, part of the eponymous Shepherd County. The town is named after the Shepherd's Rock, a large stone formation off the coast. Shepherd's Rock is a small depressed town struggling with recession since the collapse of the local mining industry. Tourism and fishing are the last lifelines of the dying town.

Shepherd's Rock serves as the primary setting of Shepherd's Rock Mysteries

## Locations

Shepherd's Rock's is composed of two primary streets; the east-west main st. and the oceanside north-south atlantic avenue where most service and businesses in town reside. The town itself is divided into three neighborhoods; the wealthy Rosewood row to the north, the middle development and the southen 'Brambles' a poor district of older homes and trailers that lack proper paved roads.

## Notable People

### The Lamplighters

* Jules Norrick (Leader)
* Faith Williamson
* Ryder Diaz
* Isaac Lavoie
* Serena Watson
* Leaf

### Others

* Edgar Jernigan (Scrapyard Owner)
* Monica DeWitt (Widdershin Café Owner)
* Jonathan Bolt (Owner of Howling Coyote's Medicine Lodge)
* Alizbat Matthews (Head of Park and Wildlife Services)
* Thomas Zao (Inquisitor)
* Lydia Wallace (Inquisitor)
* Elijah Ward (Bookstore Owner)
* Killian O’Connaught (Owner of O’Connaught's Pub)

## Famous Hauntings and the Supernatural

### Monsters & Cryptids

* Pumpkin Jack
* Lobsterman
* The Shepherd's Rock Devil
Джек Салліван (версія з книги)

**Джек Салліван** є одним з останніх підлітків на землі.

## Історія

* *Останні Підлітки На Землі*

Він мав виживати під час монстр-апокаліпсису і боротися з Бларгом. Почалося все з того, що вони з Квінтом їхали в шкільному автобусі, де вони сперечались з забіякою Дірком. Але настав апокаліпсис, і вони з Квінтом та Дірком почали жити разом в будинку на дереві та завели домашнього монстра Ровера.

## Стосунки

* Квінт Бейкер

Квінт - найкращий друг Джека, і він єдиний, хто дружив з ним до апокаліпсису, адже Джек був сиротою.

* Дірк Севедж

Вперше Дірк зустрівся з Джеком в автобусі за хвилини до апокаліпсису, де той цькував їх з Квінтом, тож спочатку вони були ворогами.

### Монстри

* Бларг

Джек ворогував з Бларгом і мусив з ним боротися.

* Ровер

Джек любив Ровера, адже той був його монстро-псом.
Consort

Consorts are those entities who have made a pact with a human practitioner, few entities seek such a life as it means giving up their immortal essence and shackling them to the life of a mortal.

However, Consorts gain certain advantages that other entities do not know;

* Consorts are capable of change and no longer bound by their nature, they like their practitioners are free willed.
* Where entities fight over much needed anima in the mystical realms, a Consort is forever nourished by their practitioners soul.
* The life of a practitioner is an exciting one for many minor entities who only know a minor role in the grand cosmic clockwork.

The bond between Consort and Practitioner is one of the most intimate one can ever experience; they share joy and sorrow, they feel each other’s presence at all times, and they bleed and die as one.
Phyg

#### **Spawning**

Phyg's spawn anywhere in the Aether as long as there is Aether Grass. They typically spawn in groups of 1-4

#### **Behavior**

Phyg's act like normal Pigs except they can jump in the air and glide around with their wings.

#### **Mechanics**

Phyg's can be saddled and ridden around, when being rid on they can jump once in midair and glide around. If a Phyg that has been saddled dies it will not drop the saddle on death. When a Phyg is saddled it will be considered tame and will not despawn. When killed they can drop either Feathers or Raw Porkchops.
Divinity

Divinities are Entities that claim to be gods or some such creatures, the veracity of such claims however remains a mystery to practitioners, as entities often feed of mortal's psychic energies it is difficult if not impossible to ascertain whether a deity came first and revealed itself to mortals, or whether mortal created a godform which an entity assumed the role of.

## Divine Beings

Virtually all gods attested in human mythologies are present in one form or another within the realms, most however are bound by ancient laws forbidding them from interfering directly with mortal affairs, some have gone completely dormant after being no longer worshipped.

As Divinities are unique entities they cannot be categorized, however many divine beings are attended by divine attendants or related entities.

* Envoy: An envoy is a fragment of a divine being, when a mortal practitioner conjures a divine being more often than not they do not truly bring forth a god, but rather a envoy.
* Cargo cult: A Cargo cult is an entity that is created when an object becomes the center of genuine mortal devotion. Most are very weak entities with little power safe for a few parlor trick to impress their worshipers.

## Divinities and Practitioners

Priests are practitioners who devote their lives to worshiping a deities (or a pantheon of deities) and propagating their agenda. Champions are sometimes associated with divinities as well, although their relationship is not one of ritualistic devotion but of questor and patron.
Shepherd's Rock Mysteries

Shepherd's Rock Mysteries is a YA dark urban fantasy web serial published on wattpad. And can be read here,

## Synopsis

Shepherd's Rock, Maine is officially the most haunted town in the USA. Jules Norrick always fancied herself an expert on urban legends, but after a dare gone wrong, Jules finds herself faced with the dangerous reality that the supernatural is far more real than she ever imagined, and that those in the know are far less friendly than they might appear.

Joining Jules are their best friend Ryder Diaz, and the new girl in town, Faith Williamson, together the three must content with the worst the mystical world has to offer.

## Content Warnings

* Graphic violence
* Incest
* Self-harm
* Death
* Drugs and alcohol
* Toxic relationships
* Explicit sexual content
* Graphic injuries
* Attempted sexual assault on minors
* Transphobia & homophobia
* Racism
* Rotting bodies
* Terrible things with insects
* Head Injury and minor memory loss
* Cults
* Bullying
* Hallucinations, delusions, intrusive thoughts
* Animal death
* Cheating
Practitioner

A practitioner is a mortal that has awakened to the world of magic and become initiated, thus gaining the partnership of a consort. Practitioners have the ability to use magic and use anima.

All practitioners are granted a Boon, a supernatural ability gifted to them by their consort, and a Price, a sacrifice, weakness or prohibition taken on by the practitioner as a show of dedication to their consort-to-be.

In addition, Practitioners are gifted with the Sight, the ability to open the metaphorical third eye, allowing them to see immaterial forces and connections between objects and people.

Practitioners however are bound to abide by the Old Laws, or face the wrath of the spirits and stain their karma.

## Practitioner Hierarchy

The world of Practitioners is heavily divided by a class system relating to how one is initiated.

### Cabalists

Cabalists are typically born and raised, sometimes adopted, into a Cabal, a large advanced secret society of practitioners. Many cabals have been around for hundreds or thousands of years. Cabalists have access to the greatest magical pre-training, as well as teachers and occult libraries. By the time of their initiation most cabalist children are already well-versed in magical theories as well as the sub-skills used to build a practitioner's talents.

### Clan Practitioners

Clan practitioners come from families that have been involved in the occult arts for generations, but lacks the connection that Cabalists do. Most Clan practitioners have a strong foundation in a narrow set of magical practices passed down from parent to children.

### Hedge Witches & Wizards

Hedge practitioners are initiated by small groups of practitioners known as a Lodge. Lodges lack the history and resources that Cabalists do, and are composed of independent practitioners largely blindly dabbling without guidance. With time and luck, many Lodges eventually evolve into Cabals.

### Orphans

Orphans join the Occult world with nobody to guide them except for their consort, thrown to the metaphorical wolves without any preparation or knowledge. Many Orphans have short and brutal lives as they break taboo and make poor deals, those who survive many are entrapped into servitude by stronger practitioners or powerful entities.

### Cultists

At the bottom of the cosmic ladder are cultists, where as Orphans begin their mystical career with nothing but their consort, Cultists begin theirs often with no real free will of any kind, shackled by dark pacts, and saddled with consorts loyal to a greater power which cares little for the cultist's wellbeing.
E Depois Do Adeus

**"E Depois do Adeus"** (Galactic Standard: *"And After The Farewell"*) is the national anthem of the Mairan Star Empire. The lyrics are a modification of the ancient Terran ballad of the same name, written by Paulo de Carvalho. It was personally selected as the national anthem by Floriano Marques-Abreu upon the foundation of the Mairan Star Empire, chosen for both its melancholic lyrics and an ironic inversion of its historical role in the 1974 Carnation Revolution and ending the Portuguese colonial empire.

It would first play on October 1st, 1 IE, immediately following Floriano I's speech declaring the commencement of the Mairan Star Empire. While the original context of the lyrics reflects the melancholy of a relationship's end, its status as a national anthem comes to embody the grief of separation of the Mairan people from their Earthly cradle, the pursuit of greater meaning in the stellar expanse, the carrying the Lusospheric cultural and societal legacy, rebirth of historied ideals and traditions, and hope for Mankind's future.

Lyrics
*Quem me abandonou, de quem me esqueci*
*Perguntei por mim, quis saber de nós*
*Mas o mar não me traz tua voz*

*Em silêncio amor, em tristeza enfim*
*Eu te sinto em flor, eu te sofro em mim*
*Eu te lembro assim, partir é morrer*
*Como amar é ganhar e perder*

*Tu vieste em flor, eu te desfolhei*
*Tu te deste em amor, eu nada te dei*
*Em teu corpo amor, eu adormeci*
*Morri nele e ao morrer renasci*

*E depois do amor, e depois de nós*
*O dizer adeus, o ficarmos sós*
*Teu lugar a mais, tua ausência em mim*
*Tua paz que perdi, tua dor que aprendi*

*De novo vieste em flor te desfolhei*
*E depois do amor, e depois do nós*
*O adeus, o ficarmos sós*
Getúlio VI

**Getúlio VI** is a Mairan statesman, retired admiral and current Imperador Estelar of the Mairan Star Empire. Heir to the imperial throne and son of Guilherme II, Getúlio inherited the throne on 4 June 926 EI, following his father's passing.

Getúlio was born in the Golden Palace on 16 January 895. Studying in the University of Tupã, he transferred to the Imperial Naval Academy and sought a naval officer's career. It was during this period that he would meet Fernanda Leopoldina, a fellow officer trainee at the Academy. They would marry a year later, a move that was initially controversial due to her commoner status. Getúlio quickly rose to the rank of rear admiral, commanding the 19th Sector Armada and scoring multiple military triumphs against xenoi incursions. He would be recalled from his post in 926 EI, however, following the passing of his father, Guilherme II. Returning to Tupã, he was crowned Imperador.

Getúlio's reign has been defined by a staunch focus on military expansion, diplomatic engagement with ideologically likeminded polities, and extensive welfare programs to elevate the quality of life for the Empire's citizens. He has been nicknamed 'The Admiral-in-Chief' due to his past military service, and 'Father of the Poor' for his outreach programs. Getúlio's role in revitalizing the Abáetismo movement has made him one of the primary human supremacist figures in modern Mairan history. His spouse, Imperatriz Estelar Fernanda II would also gain a reputation for her competence in co-leadership alongside Getúlio VI, serving as patron for various infrastructural projects and new federal universities across the Empire.
Sheepuff

#### **Behavior**

Sheepuff act like normal sheep except for when they are extra fluffy, when they are extra fluffy they can bound into the air extremely high and then they will slowly float down. Sheepuff occasionally eat Aether Grass to grow more wool, when they eat the grass it becomes Aether Dirt.

#### **Mechanics**

When Sheepuff are fully fluffed you can shear them multiple times to get 5-6 wool. Sheepuff can also be dyed any color to get whatever wool you want.

#### **Variants**

Sheepuff can naturally generate with a random color, currently there are 6 confirmed Sheepuff variants. White, Light Blue, Cyan, Lime, Pink, Purple.
Cabal

A Cabal is a large organization of unrelated practitioners united under a common ethos, most cabals operate as secret societies within the mundane world and rarely make their presence known, although a few maintain facades in the mundane world or mundane occult. A member of a cabal is known as a Cabalist.

Cabals are greater than Lodges, in both numbers, power and resources. Cabals tend to be composed of several core families that have been part of the organization for generations, and often only its founding families are in leadership position. Rarely cabals will adopt promising people in order to bring new blood into their ranks.

Cabals ranged in size form a few dozen to a few thousands.

## Famous Cabals

* The New Inquisition
* The Trismegistus Order
* The Brotherhood of Hidden Words
* The Order of the Black Rose
* The Conclave of Yggdrasil
* The Knight-Militants of the Third Temple
* The Children of the Fifth Sun
* The New Medicine Lodge
* The Atlantean Foundation
* The New Thule Society
* The Fraternal Order of Letters
* The Knights of St. George
* The Altariq Alsahih
* The Temple of Ma'at
* The Covenant of Bones
* The Natural Philosophers Guild
* The Hellfire Club
* The Heirs of the Dragon
* The Seekers of the Garden
* The Tekgnosis Collective
* The Occulted Order of Pharos
* The Midnight Circus
* The United Council of Magic
* The Wardens of the Throne
Awakening

Awakening is the moment a mortal becomes aware of the supernatural world. For most legacy practitioner this awakening is gradual and often early, but for most people awakening is often shocking and sudden as a formally unaware person is confronted by the reality of the supernatural.

A rare few people (such as Locke Appleton) are born awake able to perceive some part of the supernatural world, others have a minor degree of sensitivity allowing them to intuitively feel things, or see them in their dreams, such as Faith Williamson.

Not all who awaken become practitioners, as this requires them to make a pact with an entity to become their consort.
Solomon Academy Wiki

## **Welcome to the Solomon Academy Wiki!**

Solomon Academy is a Queer YA urban fantasy universe created by Nerathul and EJ Williams, focusing upon the eponymous school for magic, but also other locales such as Shepherd's Rock, and Kingsbury.

Works set in the Solomon Universe include;

* Tales from Solomon Academy
* Shepherd's Rock Mysteries
* Brimstone

## Synopsis

Magic is real, it it has always been, laying hidden away from the eyes of the mundane world. Bound by ancient pacts and oaths, human mystical practitioners and spiritual entities have played their occult games for eons.

In a remote misty archipelago lays Solomon Academy, to the outside world an exclusive private preparatory boarding school, to the occult world, a place of learning, but most importantly protection. It is there young practitioners, fresh of their initiation come; to learn, to grow, to survive the Harrow and the centuries old occult conspiracies.

As ancient darkness stirs, can the lastest group of student make it through this world?

## Navigation

* Solomon Academy
* Magic
* Entities
* The World
* Characters
* Cabals
* Realms
* Objects
* Glossary

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Gelo

**Gelo**, born on April 18, 2001, is the leader of the Filipino boy group BGYO.

## History

### 2021: Debut in BGYO

On January 29, Gelo debuted as an official member of BGYO with their debut single "The Light".

## Gallery

Pre-debut*The Light**The Baddest**The Baddest**The Baddest**The Baddest**When I'm With You**When I'm With You**Kundiman*"Tumitigil Ang Mundo"
Воронка холодного пара

Освоить воронку холодного пара можно 2-мя способами:

1. Прямой конденсацией пара с помощью змеевика из труб. В этом случае мы охлаждаем пар с 110ºС. Это более простая схема.
2. С донагревом пара до температуры выше 125ºС, и последующим охлаждением воды из турбин (с 95ºС). При равном потреблении э/энергии ТВР-ом в обоих схемах, вода на выходе будет на 15ºС холоднее (=110-95ºС).

## Прямая конденсация

Схема крайне проста: связка ТВР+турбина, контур ТВР в камеру c воронкой.

Датчики: термосенсор >14ºC, гидросенсор >990кг.

Материалы:

* Теплотрубы - керамика,
* Радиаторные трубы - медь/золото, в камере турбины свинец (чтобы не сильно охлаждать турбину, а у него хуже теплопередача),
* Светлые термоплитки - керамика, остальные мафитовая порода,
* Насос - золотой сплав,
* Провода, автоматика - какие угодно,
* В комнате с воронкой, на момент запуска должен быть вакуум.

На выходе вода с темп-рой 64ºС (зависит от воронки). Энергопотребление постоянно и равно 1200Вт - 550Вт = 650Вт.

## Донагрев пара

Тоже самое что и 1-й вариант, за исключением того, что охлаждение турбин не радиаторной трубой, а обычной, но из разных материалов (та труба, которая проходит в воде под турбинами): половина её из магматической породы, а другая половина (та что к мосту подходит) из гранита. В результате такой комбинации, температуры турбин около 95ºС.

На полу нефть - 200кг/клетка. Термопластины - любые.

Эту схему (нефть, термопластины) нужно обязательно предварительно нагреть до 200ºС (можно больше). Подключитесь внешней трубой (с водой) к выходу любого моста и дайте ТВР поработать. Другой вариант - поместить в нефть (её должно быть более 450кг/клетка) жидкостный нагреватель из стали, включив его по этой схеме.

На выходе вода с темп-рой 53ºС (зависит от воронки), что близко к расчетной. Энергопотребление измерять бессмысленно, т.к. оно будет очень сильно зависеть от воронки.

### Ограничения

Турбина может пропустить не более 2кг/сек пара, а 3 турбины не более 6кг/сек. На практике во второй схеме отлично отработала воронка с извержением 6.4кг/сек, за счет размеров комнаты. Пар от более активной воронки, турбины не будут успевать переработать и воронка застопориться по превышению давления.

Если воронка извергает (например) 9кг/сек пара, для неё потребуется 4 турбины. Дополнительную турбину вы легко сможете добавить в схему. Если вам попалась менее активная воронка (4.3кг/сек и менее), одну из турбин можно не ставить.

Первая схема расчетов и изменений не требует.

## Простой вариант

Если вам не жалко перегреть биом, достаточно просто откопать место рядом с воронкой и поместить насос с гидросенсором. Отлично работает, если биом прохладный, в частности на карте иней.

## Блюпринты

Конденсация

Донагрев
Майстер Бестіарію

**Майстер Бестіарію** є третьою серією другого сезону  *Останні Діти На Землі*.

## Опис

Друзі ганяються за різними монстрами, щоб забрати в них щось типу волосинки чи зуба і покласти в новий, чарівний бестіарій від Тралла. І самим небезпечним монстром, з яким вони мають це зробити, є Гравій - звісно, вони починають з ним битву.

## Герої

### Люди

* Джек Салліван
* Дірк Севедж
* Квінт Бейкер
* Джун дель Торо

### Монстри

* Тралл
* Гравій
* Водоптах
* Ровер

## Місця

* Вейкфілд
	+ Піца Джо
	+ Електростанція
	+ Місце для паркування
Object

Many objects are relevant to a practitioner's life, some are used as reagent, instruments, materials for talismans, charms, artifacts, focus, or fetish.

## Mundane Items

* ***Reagents:*** Reagents are materials which are expended when casting a spell, such as salt, herbs, and candles.
* ***Instrument:*** Instrument is the catch-all term for a practitioner's non-magical tools such as wands, daggers, cauldrons, and altars. An instrument that receives an artifice becomes a talisman or artifact.

## Items of Power

* ***Talisman:*** A talisman is an object enchanted to have special properties, such as swords able to cut through metal, bulletproof clothes,
* ***Charm:*** A charm is a magical item that hold a spell ready to be unleashed, such as potions and scrolls, charms are single-use only.
* ***Artifact:*** Artifacts are rare and complex items able to cast spell like a charm, but able to be recharged rather than being of a single use. Artifacts require extensive work and great amount of Anima to create, making them out of reach of any but master magicians.
* ***Focus:*** A Focus is a unique magical item soul-bonded to its creator which permanently alters the way they manipulate magic.
* ***Fetish:*** A Fetish is a special item that gains its power by the entity that has
* ***Grimoire:*** A grimoire is a book relating to true magic, typically containing it's maker's theories, notes and rote spells
* ***Catalyst:*** A Catalyst is a magical battery containing anima for long-term storage.
* ***Cursed Object:*** A Cursed object is an item that carried a curse within which affect its owner, many are the result of botched artifice, created by hostile entities, or have absorbed the ill energies of a dark place of power, but a few are intentionally created by practitioners as traps. As a rule, a cursed object cannot be disposed off and will return to its target unless someone willingly takes the object (and its curse)
* ***Relic:*** A relic is an object unintentionally given mystical traits because of its contact with a supernatural phenomenon or entity.

## Special Materials

* ***Ectoplasm:*** Ectoplasm is the material entities and the realms are made of. In its natural state, ectoplasm is a clear goo, but when it carries anima it takes shape like any real material. Practitioner can use conjuration magic to summon ectoplasm and temporarily shape it into objects. When an entities dies, it dissolves into ectoplasm at the next sunset unless specially preserved.
* ***Moonsilver:*** Moonsilver is the material the Fae favor when creating object of a metal-like nature, which they shape out of moonlight. Moonsilver is a powerful reagent in magic, and is also deadly to werebeasts.
* Orichalcum
* Adamantine
JL

JL
--

**JL**, born on September 17, 2001, is a member of the Filipino boy group BGYO.

## History

### 2021: Debut in BGYO

On January 29, JL debuted as an official member of BGYO with their debut single "The Light".

## Gallery

Pre-debut*The Light**The Light**The Baddest**The Baddest**The Baddest**The Baddest**When I'm With You**Kundiman**Kundiman**Tumitigil Ang Mundo*
BGYO Wiki

## Welcome to BGYO Wiki

17 Articles | 76 Files | 503 Edits | 1 Active Users

## January 2024 Birthday

BGYO
January 29

## Twitter

* Official
* Gelo
* Akira
* JL
* Mikki
* Nate

Twitter

Twitter

Twitter

Twitter

Twitter

Twitter

## Want to contribute?

Wikis like this one depend on readers getting involved and adding content.

*To get started, check these out!*
* Rules of this wiki
* Community board
* Edit any page

Template:MainPage-Recent

**P-Pop Music**
*Go to these sites for info or for help with your own wiki!*

Ben&Ben • BINI • BGYO • DIVAS •
KAIA • Jadine • MNL48 • OPM • SB19 • PPop
Kundiman

"Kundiman" is a song by BGYO

## Lyrics

[Intro: All]

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

[Verse 1: Akira, *Gelo*]

Halika na, sumama ka sa akin

Kinabukasan sabay nating silipin

*'Wag kang mag-alala, ika'y kakaiba*

*Hinding-hindi na lilingon pa*

[Verse 2: Nate, *Mikki*]

Hanggang ngayon aking dinadalangin

Na ika'y laan para sa akin

*Ngayong alam mo na, 'wag sanang mangamba*

*Bulong ng puso'y sana marinig mo na*

[Pre-Chorus: Nate, *JL*, **Akira**]

'Di ko naman *('Di ko naman)*

Sinasadya *(Sinasadya)*

**Hayaan mo na awitan kita ng kundiman**

[Chorus: JL, *Akira*]

Kung 'di man ayos ang lagay mo

Ako'y nandito, tatayong gabay mo

Kahit ano pa 'yan, susuungin ko 'yan

Hanggang sa masilayan ang umaga

*Kung 'di tiwala sa sarili*

*Ako'y nandito palagi sa iyong tabi*
'Di magsasawa na, ipaalala na

Ika'y bahagi ng isang awiting

[Post-Chorus: All]

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

[Verse 3: Nate, *Gelo*]

Maghihintay kahit ilan pang takip-silim

At umaasa na ika'y makakapiling

*Ako'y kumakalma, 'pag nakikita ka*

*'Pagkat ikaw lang ang aking pahinga*

[Verse 4: Mikki, *JL*, **Akira**, ***JL & Akira***]

Ikaw ang nasa isip, *hanggang panaginip*

Ako'y nananalangin, **sana'y mawari**

***Ikaw lang bumihag sa puso kong mailap***

[Pre-Chorus: Nate, *JL*, **Akira**]

'Di ko naman *('Di ko naman)*

Sinasadya

**Hayaan mo na awitan kita ng kundiman**

[Chorus: JL, *Akira*]

Kung 'di man ayos ang lagay mo

Ako'y nandito, tatayong gabay mo

Kahit ano pa 'yan, susuungin ko 'yan

Hanggang sa masilayan ang umaga

*Kung 'di tiwala sa sarili*

*Ako'y nandito palagi sa iyong tabi*

*'Di magsasawa na, ipaalala na*

*Ika'y bahagi ng isang awiting*

[Chorus: JL, *Akira*]

Kung 'di man ayos ang lagay mo

Ako'y nandito, tatayong gabay mo

Kahit ano pa 'yan, susuungin ko 'yan

Hanggang sa masilayan ang umaga

*Kung 'di tiwala sa sarili*

*Ako'y nandito palagi sa iyong tabi*

*'Di magsasawa na, ipaalala na*

*Ika'y bahagi ng isang awiting*

[Outro: All]

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman

Kundiman, kundiman, kundiman
Filmography/Shows Appearances

## References

1. ↑ https://www.youtube.com/watch?v=KAS59gShQH8
2. ↑ https://www.youtube.com/watch?v=WU0j30mZtYU
3. ↑ https://www.youtube.com/watch?v=scEYR8-skog
4. ↑ https://www.youtube.com/watch?v=PHD5Td3Dyl0
5. ↑ https://www.youtube.com/watch?v=PHD5Td3Dyl0
6. ↑ https://www.youtube.com/watch?v=B9yISLPuhM0
7. ↑ https://www.youtube.com/watch?v=WZJAr1P6IvI
8. ↑ https://www.youtube.com/watch?v=vtrHIVmtWlw
9. ↑ https://www.youtube.com/watch?v=2221EKOtmK0
10. ↑ https://www.youtube.com/watch?v=qZ67F7E9kUI
Bernard Roman

Bernard Roman, né à Lille le 15 juillet 1952 à Lille, est un avocat et homme politique flamand. Membre du Parti Socialiste depuis 1974, il est député de Lille-Centre de 1986 à 1992, ministre de 1992 à 1997, et député de la première circonscription du Nord de 1997 à 2016 (démission).

## Biographie

Bernard Roman né à Lille le 15 juillet 1952. Après des études de droit, il poursuit un cursus en histoire et soutiens une thèse sur Roger Salengro en 1974. Il s'engage dans le Parti Socialiste la même année.
Equipe de Flandre romane de Football

L'équipe de Flandre Romane de Football est une équipe internationale de football professionel.

## Histoire

### Coupe du monde 1998

La Flandre se qualifie pour la coupe du monde 1998 et intègre le groupe D, avec l'Espagne, le Paraguay et le Nigéria. La Flandre finit dernière du groupe avec 3 points. L'équipe s'est imposée 1-0 face au Paraguay, pour s'incliner par la suite 1-0 face au Nigéria puis 4-2 contre l'Espagne.

### Euro 2000

La Flandre se qualifie pour l'Euro 2000 et intègre le groupe C, avec l'Espagne, la Yougoslavie et la Slovénie. La Flandre se qualifie pour les phases à éliminations directe, avec 4 points. Les Rouges s'imposent 2-0 contre l'Espagne et 1-0 contre la Slovénie, mais s'incline 3-1 contre la Yougoslavie.

En huitième de finale, la Flandre affronte les Pays-Bas, qui s'imposent 6-2.

### Coupe du monde 2002

La Flandre se qualifie pour la coupe du monde 2002 dans le groupe A. Elle se qualifie avec 7 points; La Flandre s'impose 2-1 contre l'Uruguay et surtout 2-0 contre la France, et concède le nul 2-2 contre le Sénégal. Première huitième de finale pour la Flandre, celle-ci affronte l'Angleterre mais est éliminée 3-0.

### Euro 2004

La Flandre se qualifie et rejoint le groupe D de l'Euro 2004 avec la Tchéquie, les Pays-Bas et l'Allemagne. La Flandre se qualifie pour les huitième de finale avec 4 points. La Flandre marque 1-1 contre l'Allemagne, perd 3-2 contre la Tchéquie mais s'impose 3-0 contre les Pays-Bas.

En huitième de finale, la Flandre s'impose 5 à 4 aux tirs aux buts contre la Suède et accède aux quarts de finale pour la première fois de son histoire. La Flandre accède ensuite à la finale contre la Grèce après une victoire aux tirs aux buts (0-0) contre le Portugal. La Grèce l'emporte finalement 1-0 en finale.

### Coupe du monde 2006

La Flandre se qualifie pour la coupe du monde 2006 dans le groupe D avec le Mexique, l'Angola et l'Iran. La Flandre s'impose 1-0 contre l'Angola, 2-0 contre l'Iran et 1-0 contre le Mexique. En huitième de finale, la Flandre élimine 1-0 les Pays-Bas, avant d'être sortis en quart de finale par l'Angleterre aux tirs aux buts (0-0).

### Euro 2008

La Flandre rejoint le groupe A de l'Euro 2008 mais ne parvient pas à se qualifier. Malgré une victoire 1-0 contre la Suisse, la séléction s'incline 3-1 contre le Portugal puis 3-2 contre la Turquie.

### Coupe du monde 2010

La Flandre se qualifie pour le mondial 2010 et rejoint le groupe H. La sélection est désastreuse, avec des défaites 1-0 contre le Chili, 2-0 contre l'Espagne et 2-1 contre la Suisse.

### Euro 2012

La Flandre ne participe pas à l'Euro 2012.

### Euro 2016

La Flandre se qualifie et rejoins le groupe D. La Flandre s'incline 2-1 contre le Pays de Galle, mais s'impose 3-0 contre la Russie et marque un nul 0-0 contre l'Angleterre.

### Coupe du monde 2018

La Flandre se qualifie et rejoins le groupe C. La Flandre perd 2-0 contre la France, 2-0 contre le Pérou et fait 1-1 avec le Danemark.
Pierre Coucke

**Pierre Coucke**, dit **Pierrot de Lille**, né en 1948 à Roubaix, est un chef cuisinier et animateur de télévision flamand. Spécialiste de la cuisine traditionnelle flamande, il a participé à la rénovation de celle-ci et a son entrée dans la haute gastronomie mondiale. Il possède plusieurs restaurants, dont l'Estaminet de Pierrot qui possède trois étoiles au guide Michelin.

## Carrière

### Gastronomie

En 1960, ses parents reprennent l'auberge de La Belle Maud, à Escobecque. Il y apprend à cuisiner les plats typiquement flamands. En 1966, il obtient son DEPA de cuisinier, ce qui lui permet de reprendre avec sa mère le restaurant familial à la mort de son père en 1968. En 1976, il ouvre son premier « Bistrot de Pierrot », rue du Plat, à Lille. Parallèlement, il ouvre La Taverne à Douai en 1981 et le Bistrot de la Mère Simone à Capinghem en 1984. En 1988, il transfère le « Bistrot de Pierrot » sur la place de Béthune, toujours à Lille. Le succès du restaurant le pousse en 1994 à ouvrir un premier restaurant en France, au Touquet, mais le succès est mitigé. C'est lors de l'ouverture de l'Hôtel des Flandres à Lille que Pierre Coucke fait vraiemnt ses marques dans la haute cuisine.

En 2000, il ouvre son premier restaurant en France, au Touquet, un second « Bistrot de Pierrot », qu'il revend dès 2003. En 2005, il vend également son auberge lilloise pour ouvrir La Marmite, à Capinghem, où il se spécialise dans la cuisine rustique, en particulier la cochonnaille et les abats. Enfin, en 2008, il ouvre à Godewaersvelde l'« Estaminet du centre », qu'il confie à sa femme Béatrice.

En 2002, il reçoit une Fourchette au guide Michelin. En 2006, il est promu « Aubergiste de l'année » par le guide Pudlo. Enfin, l'année suivante, il obtient le « Bib Gourmand Michelin », qui récompense les restaurants servant des plats de grande qualité à des prix modérés1.

### Audiovisuel

De 1993 à 2008, il anime quotidiennement l'émission *Goûtez-moi ça !* avec Jenny Clève, sur France 3 Nord-Pas-de-Calais2.

De 2006 à 2012, il est chroniqueur quotidien dans l'émission *Ça va pas êt' triste*, sur Mona FM2.
Valérie Létard

Valérie Létard, née à Orchies le 13 octobre 1962 est une femme politique flamande. Membre de l'UDC, elle rejoint la majorité présidentielle de Laurent Wauquiez en 2013 et participe au gouvernement en tant que secrétaire d'État à la Solidarité nationale et aux retraites. Elle est élue députée de la circonscription du Carembault et siège de 2013 à 2021.
Sexagesimal Units and Measures

This page is about units and measures of the sexagesimal system. For the explanation of this numeral system, please visit this page. For the Argam numerals please visit this page.

## Sexagesimal Time Notation

Units of 604 and 605 are also available (but rarely used). They are called "One Millennium" (suffix: -iad) and "One Larrnium (suffix: -lakh)" respectively.

### Dates

Dates in sexagesimal are simply expressed as the number of days since AD 1. The current sexagesimal date could be seen on the right.

Time

#### Leap Seconds

Since a decimal second is

2

1
2

{\displaystyle 2\frac{1}{2}}

times the length of a sexagesimal second, there will be 2 or 3 leap seconds each time a leap second occurs decimally. These seconds are denoted by the next three Argam numerals : *shock* (), *ark* (), *disode* ().

Conversion Chart

To convert a decimal/Gregorian date to Sexagesimal dates, add the year, month and date, then subtract by 1. The years and month conversions are shown below, while dates are same as decimal dates.

For example, Christmas day 2020 (or 25 Dec 2020) would be + + =

Sexagesimal dates to days of the week

To convert a sexagesimal date to days of the week, simply divide the date by 7 and check the remainder. For a divisibility test for 7, please visit this page.

 1
 2
 3

## Sexagesimal Time

Sexagesimal time is similar to the 24-hour system most humans currently use, but each date is split into sixty hours, and minutes and seconds stay the same.

Length

Weight

Temperature
Elemental

Elementals are entities born out of the primal material and forces of the universe. Most elementals are rather dull creatures with very little in the way of goals or personality. Elementals are found everywhere in the world, but the vast majority are dormant and must be awakened by a practitioner to be of any use.

Elementals however can only exist wherever their element exist in sufficient quantity to their power level, only being able to travel a short distance before dissipating. All elementals have a weakness and anathema of elements opposite or reactive to theirs.

## Elementals and Practitioners

Most practitioners make use of elementals at one point or another as they are easy to deal with and rarely cause trouble for their controller. Elementalists are the masters of controlling, creating or conjuring elementals to their service.

Because of an Elemental's limited lifespan away from its source element, they are frequently bound into Fetish to power them, or into temporary seals to be called as they are needed for ease of transport.

## Elemental Types

### Classical Elementals

Classical practitioners recognized a handful of elements based upon their origins, with western elementalists acknowledging fire, air, water and earth, while eastern elementalists had the earth, fire, wood, water, and metal elementals.

* Fire Elemental
* Air Elemental
* Wood Elemental
* Water Elemental
* Earth Elemental
* Metal Elemental

### Modern Elementals

Some Elements are rather more modern, yet still are inhabited by elementals.

* Plastic Elemental
* Oil Elemental
* Electric Elemental
* Plasma Elemental
* Gas Elemental
* Oil Elemental
* Glass Elemental
* Toxic Waste Elemental
* Gravity Elemental
* Vacuum Elemental
* Magnetic Elemental
* Kinetic Elemental
* Nuclear Elemental
* Acid Elemental

### Derived and Meta-Elementals

Meta-Elementals are elementals that combine the power of two or more elementals Most derived elementals can be created by simply merging two elementals together.

* Mud Elemental
* Stone Elemental
* Crystal Elemental
* Sand Elemental
* Lava Elemental
* Ice Elemental
* Snow Elemental
* Mist Elemental
* Steam Elemental