Kor Sestor

The Kor Sestor are one of the two warring factions of Korath automata, left to their own devices after their creators were exiled to the Core at the end of the Korath Civil War.

The Kor Sestor automata have *no* civilian ships, which naturally follows from their bellicose nature. Kor Sestor ships are, excluding the Tek Far 109, heavily balanced towards hull, and have considerably more turret mounts than gun ports. The Kor Sestor swarms heavily rely on fighters and drones. All of their ships tend to run very hot. The Sestor capital ship, the Kar Ik Vot 349, shown at right, is one of the most powerful obtainable ships in the game.

## History

The Kor Sestor were originally the Sestor Federation, a faction of Korath that were greatly dependent on weapons of mass destruction. During the Korath Civil War, they developed robotic ships to fight their war along with automated factories to manufacture these ships. They controlled their ships from a central facility and transmitted instructions to the ships by way of a Control Transceiver installed on each ship. They were allies of the Anatruskor Empire and their main enemies were the Efret-Korsmanath Alliance and the Mereti Collective.

As the war progressed and more and more destructive weapons were used by each side, culminating in the Supernova Bombs that destroyed Persitar, Kasikfar, Fasitopfar and Peresedersi. The Drak decided to step in before it was too late and the Korath on both sides were given an ultimatum. The terms were to end the war, join the Kor Efreti in peace, give up their knowledge of how to make Jump Drives, and shut down the robotic ships. The other option was to be exiled to the Core. Some of the Sestor accepted these terms, but many, however, did not and became the Exiles along with members of the other Korath factions, including their former enemies the Mereti and the Korsmanathi. These events occurred around the year 2790.

With no living Korath left controlling them, the Kor Sestor ships and factories continued to fulfill their function and fought the Kor Mereti ships as well as any other ships that ventured into their territory. Because of the constant demand for the war effort and the devastation of the war while it was still led by the Korath, the systems and planets they occupy have become totally unsuitable for life.

### **Story Spoilers**

At some point fairly recently, a group of Alphas escaped Human territory into Korath territory, presumably using the Jump Drives given by the Syndicate. There, they discovered the Kor Sestor, from whom they captured a number of ships. These Alphas set up a base at Avalon in the Host system, where they plunder Jump Drives from the Exiles to sell to the Unfettered Hai. This operation is discovered and stopped by the player in cooperation with Admiral Danforth of the Oathkeepers during the Wanderer campaign.

After being driven from Avalon, the Alphas discover the central computer controlling the Kor Sestor. They take control of an enormous fleet of Kor Sestor ships, and use them in an attempt to destroy the Oathkeepers at Farpoint, while relocating their base to a deep underground bunker at Zenith. When the Alpha base is destroyed again by the player, the Sestor scatter and attack randomly, invading many systems in Human space.

The central computer controlling the entire Sestor armada is presumably destroyed when Zenith is attacked; either by the devastating Navy device or by the Navy itself, depending on how you deal with the Kor Sestor invasion. The rest of the Kor Sestor remaining in Korath space are taken offline when the Wanderers have the Exiles 'disable' the factory at Sestor Ikfar.

## Attributes

All Kor Sestor ships (excluding drones and fighters) have a single Control Transceiver, which connects to a computer hidden within a bunker (whose location is never specified) that controls the entire Kor Sestor armada. Presumably, were the Kor Sestor still in possession in their command posts during the Korath Civil War, they would have operated their war drones using this computer.

Kor Sestor ships have heavily greebled gray centers, with occasional colored bits to indicate allegiance. In addition, they have a corroded yet smooth, dark red "shell," with flat plates on which turrets are based. Like other Korath ships, the ships of the Kor Sestor are some of the largest.

## Technology

### Ships:

Light Warship:

* Met Par Tek 53

Medium Warship:

* Tek Far 71 - Lek
* Tek Far 78 - Osk
* Tek Far 109

Heavy Warship:

* Kar Ik Vot 349

Fighter:

* Far Osk 27

Drone:

* Far Lek 14

### Outfits:

Weapons:

* Korath Detainer
* Thermal Repeater and Turret
* Banisher Grav-Turret
* Grab-Strike Turret
* Warder Anti-Missile
* Piercer Missile Launcher
	+ Piercer Missile
	+ Piercer Missile Rack

Systems:

* Control Transceiver
* Small and Large Heat Shunts
* Systems Core (Small, Medium, and Large)

Power:

* Plasma Core
* Double Plasma Core
* Triple Plasma Core
* Generator (Candle, Furnace, and Inferno Classes)

Engines:

* Thruster (Asteroid, ‏‎Comet, ‎Lunar, ‎Planetary, and ‎Stellar Classes)
* Steering (Asteroid, ‏‎Comet, ‎Lunar, ‎Planetary, and ‎Stellar Classes)

## Interspecies Relations

The Kor Sestor automata are indiscriminately hostile to others, and cannot be reasoned with (through normal means, at least) because of their robotic nature.

## Trivia

* The Kor Sestor tend to be at a disadvantage against the Kor Mereti whenever their swarms can grow sufficiently large, because of the sheer potential of the Shield Disruptor Turret.