recursal/Fanatic-Fandom huggingface dataset:
Temperature

**Temperature** affects several gameplay aspects within *Phasmophobia*.

## Mechanics

The ambient temperature of a map, both indoors and outdoors, is dependent on the weather. Each weather type will have a specific ambient temperature that is set at the beginning of each contract.

There are 4 groups of weather used to determine the ambient temperature. From warmest to coldest:

* Sunrise: 16°C (60.8°F)
* Clear, Fog: 13°C (55.4°F)
* Light Rain, Heavy Rain, Windy 8°C (46.4°F)
* Snow 5°C (41°F)

Before the investigation area is entered, all rooms are at the maximum temperature in Amateur difficulty. In other difficulties, the rooms will be at their ambient temperature. The ghost will not affect the temperature of its current room until an exit door is opened.

When a player is in a room that is at or below 5°C (41°F), their breath will be visible.

### Affecting temperature

After an exit door is opened, temperatures of all rooms will change dynamically. Temperatures increase at 0.025°C (0.045°F) per second, and decrease at 0.1°C (0.18°F) per second. Temperatures will decrease at 1/3 of this rate once it is below the ambient weather temperature.

If the fuse box is off, all applicable rooms will return to the ambient temperature. If it is on, these rooms will slowly increase in temperature until 20°C (68°F). Only indoor building rooms are affected by the fuse box. Outdoor areas, including tents and outdoor bathrooms in campsites, are not affected.

In addition to the fuse box being off, the room that the ghost is currently in will slowly decrease in temperature, regardless of the fuse box's state. It will slowly increase if the ghost leaves the room.

The temperature of a room can be read by a thermometer. The reading on a tier II and III thermometer will fluctuate from the actual value by a maximum of +3 degrees, in Celsius.

The Maple Lodge Campsite's campfire raises the temperature of the room while lit. The campfire itself will usually exceed 500°C (932°F).

### Ghost abilities

The Hantu's speed during a hunt is affected by the temperature of the room it is currently in. The colder the room, the faster it can move.

### Freezing Temperatures

*Main article: Freezing Temperatures*
If a ghost has Freezing Temperatures as one of its evidences, the ghost can further decrease the room temperature to a minimum of −10°C (14°F).
0.3.1.0

The **0.3.1.0** update, also known as the **Anniversary** update, is a minor update to the game released on 18 September 2021, in celebration of the game's one-year anniversary on Steam. A hotfix carrying the same version number was released later on the same day to fix some issues.

## Additions

### Lobby

* New temporary decorations for anniversary update
* 10 new music tracks by Rik4k

### General

* New Singleplayer mode for offline play
* New fonts for several languages that had missing characters

## Changes

### Gameplay

* Ghost orbs will now periodically change position within the ghost room
* Sillhouettes of the ghost in the D.O.T.S. Projector can no longer be seen by dead players
* Failing a contract will no longer give the player $10 and instead give insurance based on difficulty
* Failing a contract will now show what the ghost type was

### Journal

*Main article: Journal*
* Journal redesigned for easier use and navigation
* Evidence can be selected or striked off individually
* Pause menu is now integrated into the journal
* Most settings can now be changed through the journal in-game

### General

* VR mute button has been changed to the pause button for all controllers and the controller will vibrate when being toggled

## Bug Fixes

### From versions released before 0.3.1.0

* Fixed a memory leak on the main menu when using a controller
* Fixed an exploit where you could glitch your head inside something to make the ghost not see you
* Fixed several safe spots where you could stand on something and the ghost couldn't reach you
* Bleasdale: Fixed a bug where the temperature would rarely drop in the attic
* Bleasdale: Fixed a bug where the hunting equipment effects didn't always work in the attic
* Fixed a bug where the ghost whisper paranormal sound was staying active on the parabolic microphone

### From 0.3.1.0 (as fixed in hotfix)

* Fixed an issue where the Mare description was wrong
* Fixed missing characters in Traditional Chinese
* Fixed text formatting for Japanese
* Fixed a bug where the push to talk button was setting the opposite option in the journal
* Fixed a bug where toggling head bob would move the camera
* Fixed a bug where pressing apply in the game settings would make your equipment be held in the wrong position
* Fixed a bug where hands were not receiving any lighting

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/4972526782644554623
2. ↑ https://store.steampowered.com/news/app/739630/view/4972526782645080171
EMF

An Electro-Magnetic Field (short: EMF) is emitted whenever the ghost interacts with its environment.

EMF can be read by the EMF Reader, allowing players to deduce the ghost's activities from the EMF Level indicated by the reader.

## EMF emissions

When the ghost performs certain interactions or enters a certain state, it will generate an EMF reading at a certain location depending on the type of action performed.

There are four types of EMF emissions: interaction, throwing, manifestations, and evidence.

 2
 3

### Level 1: Default State

EMF Level 1 is the default level indicated as soon as the EMF Reader is turned on. It has no further significance.

### Level 2: Interaction

EMF Level 2 generally indicates that the ghost recently interacted with an object in the surrounding environment:

* Interacted with a door
* Interacted with the fuse box
* Interacted with a Ghost Writing Book (writing, not throwing)
* Interacted with a light switch
* Interacted with an appliance or electronic device such as phones or radios
* Interacted with a sink
* Interacted with a shower
* Interacted with a rocking chair
* Interacted with a painting
* Knocked on a window
* Replied to the Ouija Board
* Teleported an object
* Triggered a Car Alarm
* Used a crucifix

For the above interactions, the EMF reading will be tied to where the object is.

The ghost blowing out a firelight will also give off EMF Level 2, though this does not count as a true interaction.

EMF Level 2 can also indicate that any of the following ghosts used their ability:

* Jinn (lowered sanity of nearby players; read from the fuse box)
* Phantom (walking to player; read from the ghost's targeted location when it used its ability)
* Poltergeist (multiple item throw)
* Wraith (teleporting to player; read from where the ghost teleported to when it used its ability)

### Level 3: Object throw

EMF Level 3 indicates that a prop was recently thrown by the ghost or knocked a painting off of the wall. The EMF reading will be tied to where the object is.

### Level 4: Manifestation

EMF Level 4 indicates that the ghost initiated a ghost event or a hunt (the latter is not usually discovered, as the ghost's electronic disturbance generally masks it, but it can be detected if the ghost either moves far enough away or the hunt happens to end before the reading expires). The EMF reading will be fixed to where the ghost was when the event or hunt started.

### Level 5: Evidence

Each EMF Level 2 or 3 occurrence from any source (except interference) has a 25% chance to show up as Level 5 instead if the ghost has the evidence and it is not hidden. It does not necessarily indicate strong activity or immediate danger to the player.

While hunting, the ghost will still produce EMF readings when it interacts with the environment (i.e. touching doors, throwing props), although the malfunctioning caused by its presence will usually prevent reading it. This means that EMF Level 5 readings can be observed if the ghost interacts with something, then moves far enough away for the EMF Reader to stop malfunctioning. While malfunctioning, the EMF Reader cannot show up as EMF Level 5.
Spirit Box (Evidence)

## Spirit Box

The icon shown on a Tier 2 Spirit Box during a Ghost response

>
> „*Only certain ghosts will talk through a Spirit Box when asked a question with your voice. Make sure the lights are turned off.*”
>
>
>
>

—The Journal

**Spirit Box** is a type of evidence in *Phasmophobia*. It is used to determine which type of ghost is inhabiting a location. Its corresponding piece of equipment is the Spirit Box.

## Obtaining

Spirit Box evidence can be obtained through its equipment counterpart by asking the ghost various questions while it is enabled. There are three primary conditions to this, however:

* The player must be within range of the ghost (3 metres with a Tier I Spirit Box, 4 metres with a Tier II Spirit Box, and 5 metres with a Tier III Spirit Box).
* All ambient lighting in the said room must be off. Adjacent rooms do not need their lights disabled, and equipment doesn't need to be turned off.
* Ghosts who respond only to "people who are alone" will only respond if there is only one player in the room. Otherwise, the number of players in the room does not matter.

If these conditions are met, the ghost will have a chance to respond.

### Possible questions

See also: Spirit Box § Types of Questions
There are three main categories of questions that differentiate the responses a ghost will give to players:

* Aggressiveness
* Location
* Age

Given the nature of voice recognition, questions may be marginally different from one another, so the following lists only contain general phrases that should be used as a guide.

#### Aggressiveness

Ghost responses are threatening with murderous intent.

 "Should we leave?"

#### Location

Responses will correspond to the location of the ghost relative to the player.

 "Show yourself."

#### Age

Responses will detail the ghost's predetermined age.

 "Are you young?"

### Possible answers

The player may try to extract information from these audio snippets, but they're not always intelligible enough. For example, when a voice saying "a young individual" is heard after asking for the ghost's age, it is safe to assume the ghost is young. Hearing "right here" or "look behind you" in response to a location-related question means that the ghost is nearby.

## Trivia

* Age related questions do not relate to the ghost's appearance.
* The response voices are the heavily edited voices of many Phasmophobia content creators.
* Some Spirit Box questions can also be used on the Ouija Board.
Tat Requital

* **In this land, everyone is taught multiple styles of martial arts and weapon usage.**
* **On top of martial arts training, they also specialize in crafting the finest weaponry. They are the only territory with the methodology to make magic weapons.**
* **Sparring is common and expected with people of the territory. A random match can keep your skills sharp. Most common disputes are solved through sparring matches.**
* **There are some form of family, typically with one parent taking on the child’s initial training.**
* **Once someone starts showing an aptitude for a certain type of weapon, they work with weapon specialists to find their true attunement weapon.**
* **In battle, they like to set up ambushes coming and overwhelm opponents by taking advantage of their ignorance of their magical weapons.**
* **All of their martial arts training make them good with fighting unarmed, making their unarmed strikes do 1d4+Str modifier damage.**
* **With all their training, regardless of class, the people have proficiency in all weapon types.**
* **People from this land have a magic weapon that they’ve been training with since childhood. This weapon is so attuned to them that, even in death, it cannot attune to anyone else.**
* **The people of Tat Requital have Aillik’s blessing and are resistant to cold damage.**
* **The blessing of Aillik appears as a sword shaped tattoo that appears on a random part of the body at birth. When in the presence of Oam or any of his demons, the mark begins to chill, feeling very cold in the presence of Aillik.**
Grafton Farmhouse

An interior view from the Foyer.

>
> „*A long-abandoned farmhouse, located in the middle of nowhere. Who knows what still lurks within.*”
>
>
>
>

—Loading blurb

Grafton Farmhouse is a small map in *Phasmophobia*, and one of the two variants of the Farmhouse, alongside Bleasdale Farmhouse. This two-story farmhouse has a spacious ground floor with relatively large rooms, and a smaller top floor with smaller rooms and a storage room.

## Structure

Grafton Farmhouse includes 4 bedrooms (including 1 nursery), a dining room, a storage room, and a workshop, among other rooms.

This map has 4 Teddy Bears.

### Layout tips

* The Master Bedroom consists of the bedroom itself, the attached bathroom, and the closet. The game treats these three "sub-rooms" as a single room.
* The Twin Bedroom also covers the attached closet area.
* The room named Storage is upstairs, adjacent to Upstairs Bedroom. The room behind the Kitchen is called Workshop.

See Third-party tools for a list of detailed map viewers that players may use.

### Key hiding spots and strategies

There is 1 set of lockers in Grafton. Organic hiding spots are also available in several rooms. Depending on the difficulty, 9 of these hiding spots may be blocked by the presence of bulky items or their concealing elements removed:

* **Amateur:** None
* **Intermediate:** ≤ 2
* **Professional:** ≤ 3
* **Nightmare/Insanity:** ≤ 4
* 3 player game: +1 open hiding spot
* 4 player game: +2 open hiding spots

*Additional hiding spots on multiplayer is overriden when "Number of hiding places" is set to None*

Looping the ghost may be performed around the kitchen island, the living room couch, or the dining table. The ghost can also be looped around the shared walls of the kitchen, dining room, foyer, and living room.

## Bone locations

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples
A thin bone in the Dining Room.A thin bone in the Storage.A ribcage in the Workshop.
## Cursed possession locations

The Summoning Circle spawns in the Storage.The Ouija Board spawns in the Master Bedroom's closet.The Music Box spawns in the Foyer on one of the shelves.The Haunted Mirror spawns in the Living Room next to the Kitchen door.The Tarot Cards spawn in the Dining Room on the dining table.The Voodoo Doll spawns in the Nursery on the chest.The Monkey Paw spawns on a table in Twin Bedroom.
## Breaker locations

There are 3 breaker locations:

* Workshop (first floor, room behind Kitchen)
* Master Bedroom's closet room (first floor)
* Storage (second floor)

## History

 The upstairs armchair has been moved closer to the wall to make it safer
Third-party tools

This page provides a list of **third-party tools** you may use to aid your investigations in *Phasmophobia*.

Note that this list mainly consists of external websites or programs that do not modify the game files. Modding the game is against *Phasmophobia*'s EULA, and may corrupt your game files and ruin the experiences of other players.

## Evidence and map tools

***Disclaimer:** the information and tools listed on this page, as well as the Phasmophobia Wiki in general, are not supported by the developers of* Phasmophobia *or the official* Phasmophobia *Discord server's staff in any way. The Phasmohobia Wiki is not responsible for the content provided in these tools.*

Legend
* **Mobile-friendly:** This website has been optimised for use on mobile phones.
* **Primary Evidence:** Lists primary evidences of each ghost.
* **Secondary Evidence:** Lists traits that can help to identify a ghost.
* **Evidence Information:** Provides information about Evidence types
* **Ghost Information:** Provides information about Ghost types
* **Equipment Information:** Provides information about Equipment tiers
* **Sync:** Can automatically synchronise multiple sessions.
* **Phrases:** Lists phrases that players can ask the Ouija Board, Spirit Box, and/or Monkey Paw.
* **Ghost Counter:** Keeps a total of how many ghosts you've found.
* **Maps:** Has maps of levels.
* **Objectives:** Lists optional objectives that players can complete.
* **Probabilities:** Lists the probabilities of the ghost responding to each piece of evidence that remains to be found.
* **Timer:** Has a timer.
* **Nightmare Mode:** Accommodates Nightmare evidence rules.
* **Insanity Mode:** Accommodates Insanity evidence rules.
* **Software:** Is an over the top/overlay application to run over the game.
* **Footsteps:** Has a BPM counter for the rate of ghost footsteps.
* **Voice Control:** App can be controlled through voice recognition
* **Support:** Has additional features that provide extended assistance

## Visual enhancements

Note that modding is against *Phasmophobia*'s EULA, and may corrupt your game files and ruin the experiences of other players. Only post-processing shaders or overlays that do not modify game files, such as ReShade, are allowed. All such programs are use at-your-own-risk.

## Notes

1. ↑ 1.0 1.1 1.2 1.3 Does not list Ghost Orbs as an evidence type for The Mimic, so could show incorrect ghost
Van

The **van**, also referred to as the **truck**, hosts all the equipment required for the contract, and is also used to transport players between the lobby and the contract map.

## Mechanics

After a contract is started, players will spawn in the van, followed by the equipment brought by the players for the contract. It also houses the computer, Objective Board, sanity monitor, the site map, sound monitor, site activity monitor and the setup timer.

Once all players have loaded in, the back of the van can be opened via left-clicking the keypad on the left side when facing the back from the inside, allowing players to walk to the building or investigation area. The Main Door Key to the investigation area spawns to the left of the keypad. When leaving, all living players must be on the van for the doors and ramp to close. Dead players do not have to be on the van for this to work.

While the van is still closing up, the keypad can be used again to reopen the van, but only after the doors have begun to swing close.

Equipment can be picked up from the wall rack, and placed back to the same slot using Secondary Use (default: F on keyboard). Certain equipment such as motion sensors cannot be placed inside or around the van. Video cameras and photo cameras will turn on automatically outside the van, and turn off when inside the van.

A van is also in the lobby. All the screens in the van (except the setup timer, which permanently shows 00:00) are turned off.

## Trivia

* The van and the area around it are considered "safe"; the ghost cannot be in these areas, and player sanity will never drop (even for players cursed by a Moroi)[*verification needed*]. At the same time, it is still possible to effectively use some cursed possessions while in safe areas. For example, the Hanged Man tarot card can kill players even if they are in the van).
* The van appears to be a 2006 Iveco Daily, with a license plate of **7GHD666**. GHD stands for Ghost Huntin' Distribution, the fictional name of the in-game company.
0.5.0.2

**0.5.0.2** is a minor update to the game released on 13 December 2021. The update includes bug fixes and changes.

## Changes

* You can no longer ask the ghost to play hide and seek with the Ouija board during a hunt
* Voodoo Doll heart pins will now trigger the hunt instantly, instead of after the animation
* Several improvements with how the ghost navigates to you during a hunt
* Hantu’s freezing breath will now only be visible in freezing temperature rooms
* The ghost can no longer choose Asylum hallways or staircases as it’s favourite room
* The mirror’s view into the ghost’s room will now keep rotating instead of resetting each time you look at it
* Several improvements to how the ghost wanders
* Lowered the chance for the ghost to wander
* The cursed possessions can no longer be used outside the location as there is no risk

## Bug fixes

* Fixed a bug where the ghost could not kill you if you were stood in some open closets
* Fixed a bug where you could stop the “hide and seek” question hunt
* Fixed a bug where the ghost could get stuck on top of the black car in Ridgeview
* Fixed a bug when holding the Ouija Board as it broke would make you unkillable
* Fixed a bug where the Summoning Circle was only draining 20% sanity when the ghost spawned, instead of 16% per candle
* Fixed a bug where lighting the summoning circle during a hunt would reset the hunt
* Fixed a bug where the Music Box was always spawning on Asylum
* Fixed a bug where the ghost was always wandering between floors
* Fixed a bug where the ghost was able to get far away from its room if it wandered multiple times in a row
* Fixed a bug where the Tanglewood kitchen sink’s water wasn’t aligned correctly
* Fixed several font and missing character issues
* Fixed a bug where a blue bucket’s handle was disappearing when you moved away from it
* Fixed a bug where the Ouija board was instantly breaking when used by a VR player

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3099036942824804494
Strong Flashlight

### Description

An upgraded version of the flashlight. Designed to help you in large areas when the lights go out.

The **strong flashlight** was an item in Phasmophobia. It was essentially the direct upgrade to the flashlight, provinding a much larger illumination radius, but retained the same capabilities as its weaker counterpart. Since 0.9.0, it is no longer a standalone item and now makes for the Tier II upgrade for the flashlight.

## Usage

See also: Flashlight
Strong flashlights are functionally the same as regular flashlights, with the exception of an increased area of effect, and a white shade of light instead of yellow. They could be purchased from the shop for $50, starting at Level 3.

## Gallery

A pre-0.3 strong flashlight model being held.
## History

 0.9.0 | No longer a separate equipment; made into Tier II Flashlight
Michels Reich

Michels Reich was the first Super Empire.

During King Michels reign, since his empire became the biggest in history, he declared a new system of years starting with his first year as king as year zero. From this we call the new era: BM (Before Michel) and SM (Since Michel) in English. The current year is 572 SM.
0.3.0.1

**0.3.0.1** is a minor update to the game released on 27 August 2021. The update balances several gameplay features and fixes bugs.

## Additions

### General

* Added options to toggle Film Grain and Chromatic Aberration post processing effects

## Changes

### Equipment

D.O.T.S. Projector
* Will now activate much more frequently and will now work in large rooms

Ghost Writing Book
* Legibility of visuals has been improved

Glowstick
* Glow now lasts 1 minute and fades to half intensity over the following 10 seconds

Lighter
* Light range has been significantly lowered

Video Camera
* Removed blur from video cameras

### Gameplay

* Removed subtle glitch effect from all cameras that was causing motion sickness

### Hunts

*Main article: Hunt*
* Grace period at the start of a hunt has been increased from 3 to 4 seconds

### General

* Updated hair shaders to stop UI showing through them
* Updated several lights in the game to improve performance

## Bug Fixes

* Fixed a bug where the parabolic microphone wouldnt allow you to hear paranormal sounds
* Fixed a bug where the CCTV system would break if a player died with a head mounted camera
* Fixed several performance issues with the video and cctv cameras
* LIV VR: Potential fix for the character model showing over yourself in the spectator view
* Fixed a bug where screen space reflections were not working
* Fixed VR equipment grab rotations for some equipment
* Fixed a bug where the Smudge Stick had two right hands for VR
* Fixed a bug where your FOV would reset on the main menu after sprinting if you changed your FOV
* Fixed a bug where you could place a Motion Sensors on the floor
* Fixed a bug where you could place a DOTS Projector on certain objects

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/2939149643326247321
Summoning Circle

>
> „*This summoning circle looks dangerous.*”
>
>
>
>

—Objective Board

The **summoning circle** is a cursed possession that is used to summon the ghost. This can be used to get a ghost photo, as well as facilitate the completion of several Objectives.

## Mechanics

As a cursed possession, the summoning circle has a 1 in 7 chance of being the chosen item that will spawn on a map on preset difficulties, with one spawn location per map.

### Usage

The summoning circle can be used by lighting (default: F on keyboard) all five red candles with an igniter. Each candle deducts 16% sanity for nearby players, leading to a total of 80% being deducted for all candles.

Summoning circle candles can extinguish after a while or be blown out by the ghost, in the same way as regular candles. Additionally, if the player has less than 16% sanity when lighting a candle, the candle will extinguish itself.

Once all five candles are lit, the ghost is summoned and fully materialized, except a Shade, which has a chance of appearing as a transparent shadow. The summoned ghost stays motionless for 5 seconds, unable to kill players. This stationary period is considered a ghost event. However, the front door will lock immediately after lighting the last candle. After this "grace period", it immediately initiates a cursed hunt on the spot, without an additional 1 second grace period. Once the summoning circle is activated, it cannot be used again.

In certain cases, there will be no "ghost event" period; the cursed hunt will immediately begin, potentially killing players on the spot:

* If the player has 16% sanity or less when lighting the last candle
	+ If the Friendly Ghost difficulty option is turned on, the candles will extinguish in succession instead of hunting.
* If the last candle is lit while a hunt is ongoing (this will extend the existing hunt by 20 seconds instead of restarting the timer)

Unlike other cursed possessions, there is a bug where using the summoning circle does not cancel the setup phase.

### Photo rewards

*Main article: Photo Rewards*
Taking a photo of a summoning circle, used or not, will yield a photo labelled as **Summoning Circle**, and reward up to $5 and 5XP, depending on the distance it was taken from.

## Tips

* Using a Tier 3 crucifix in range of the summoning circle will prevent one cursed hunt, stopping the ghost from hunting after being summoned/appearing.
* To prevent a hunt starting *before* the ghost can be summoned, use incense or place crucifixes near the ghost just before lighting the circle.
* Where needed, most Optional Objectives can be completed directly or indirectly using the Summoning Circle.
* Taking a photo of the *centre* of the circle will suffice, instead of attempting to have the entire circle in the photo.

## Trivia

* Before 0.9.3.0, the border of the Summoning Circle used to repeat the English words "sacrifice your sanity" transliterated into a runic alphabet.

## History

 0.9.3.0 | Updated the textures, audio, and effects for the Summoning Circle
0.6.1.6

The **0.6.1.6** update is a minor update to the game released on 23 April 2022. This update fixes bugs.

## Bug fixes

* Candle and lighter flames will now render on top of all objects
* Sink water splashes ripples will now render on top of sink water
* Dirty water will now render its murky texture correctly
* Your sprint stamina will now drain correctly on the main menu

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3174484195247569716
Tarot Cards

>
> „*Some cards we found, they do crazy stuff.*”
>
>
>
>

—Objective Board

**Tarot cards** are a cursed possession that can trigger various random effects on both the player and nearby ghosts.

## Mechanics

As a cursed possession, tarot cards have a 1 in 7 chance per contract of being chosen as the cursed possession to spawn on a default difficulty (except Insanity), with one specific spawn location per map.

Tarot cards can be picked up (default: E on keyboard) and one card can be drawn (default: right click on mouse) at a time. Tarot cards can only be drawn while inside the investigation area.

Each Tarot cards deck contains 10 randomly generated cards. There are 10 possible card types the player can draw, each having a unique effect on either the player or the ghost. After being used, each card will burn up and vanish in a uniquely-colored flame. Each card type has a different, independent chance of being drawn, so some card types can be drawn multiple times or not at all in a single deck.

Once all ten cards have been used, no more will be given to the player for that contract. When the deck is used up, all future hunts will also be extended by 20 seconds, even if no Death card was drawn prior.

Though tarot cards cannot be drawn outside of the investigation area, this can currently be bypassed by drawing a card and leaving while the animation is still ongoing. The card will still take effect, except for the Death and The Devil cards if no players are inside; in those cases, nothing will happen.

## Tips

* The player should not draw a card during a hunt, since all cards drawn will be The Fool.
* Players should take a photo of the cards before using them, as once all of the cards are used, the deck will disappear and no photo can be taken.

## Trivia

* On Steam, the Tarot Cards act as the game's Trading Cards, and can be purchased and sold on the Community Market.

## Gallery

Card deck backprintWarped Souls Background for SteamWarped Souls Profile for Steam

## History

 0.8.1.0 | *The Tower* now doubles all ghost activity for the next 20 seconds.

## References

1. ↑ *"It only revives one person. And yes, you can only be killed once during a hunt. If you are revived mid hunt, you cannot be killed again that hunt."* Shuee, *Phasmophobia* Discord Community Helper. 19 August 2022.
0.9.4.0

**0.9.4.0** is a minor update released on 9 January 2024.

## Additions

* New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
	+ Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
	+ Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
* Static lighting has been overhauled in all locations
* Ambient light has been increased
* Light from outside sources (moon, street lights) will now shine through windows
* Larger rooms or rooms with darker materials such as farm houses may look darker, however this is intended

## Changes

* Removed the Holiday Event
* Reflections will now update quicker and more consistently when lights are toggled on or off
* The brightness slider has been adjusted to 0%-250% and its maximum value lowered slightly due to the new brighter ambient light
* The cursor brightness slider has been adjusted to be 0%-100%
* Moved the wardrobe and lights in the Nursery in Grafton for better lighting
* Adjusted the range and brightness of the passive player light
* Adjusted the range and brightness of several location lights to make them more realistic
* Grafton hiding spots
	+ The upstairs hallway armchair and nursery crib are now hiding zones and can be blocked
	+ The upstairs armchair has been moved closer to the wall to make it safer
* Adjusted the player post processing to give slightly more cinematic colours
* Improved performance when toggling the fuse box
* Ghost writing books can no longer be thrown by a poltergeist ability

## Fixes

* Metallic door knobs are now shiny again
* Fixed several safe spots in Willow
* “Deja Vu” weekly challenge now has the correct items
* “Glow in the Dark” weekly challenge now has the Fuse Box as the correct state: Broken
* “Hide and Seek: Extreme” weekly challenge now correctly has 3 evidence
* Adjusted several reflection probes in Tanglewood to stop glowing objects when a light is turned on in a different room
* You can now take a photo of the Sunny Meadows summoning circle
* Motion sensors now correctly show detections on the truck map
* Fixed safe spots in the Sunny Meadows male room 5 and Maple Campsite Storage Tent 2
* The ghost can no longer get stuck on the fallen down locker in the School hallway
* Campsite A and B in Maple Lodge Campsite will now work correctly

## References

1. ↑ *Ascension | Minor Update v0.9.4.0*. 9 January 2024 (on Steam).
0.8.1.2

**0.8.1.2** is a minor hotfix released on 8 March 2023.

## Changes

* Several doors in all maps are now linked to multiple rooms for ghost events and monkey paw wishes
* The Sanity Survival weekly difficulty challenge now has the Nightmare hunt duration and no candles

## Bug fixes

* If you didn’t play for a long time your level and progress will no longer be wiped
* The ghost can no longer walk through the Maple campsite large tents
* Fixed a bug that was causing players to not be able to select a difficulty
* Ghosts will now open and close the doors in the correct direction
* You can now click the left shop buttons on 4:3 aspect resolutions
* Yurei will no longer lower your sanity if they used their ability without closing a door
* Yurei will now only count the ability used when it successfully uses its ability
* Potential fix for hunts starting when all players are outside
* Lowered the volume of the guitar sound
* Sunny meadows TV sound can no longer be heard across the map
* The Sunny Meadows male day room TV will now turn on

## References

1. ↑ *Tempest | Hotfix v0.8.1.2*. 8 March 2023 (on Steam).
Rune

**Runes** are part of riddles that were added in 0.8.1.0. Using the UV Flashlight in the lobby, the player can find the runes on the ground near the display cases.

Solving the riddles allows the player to get a hint on a potential future map, which will be a lighthouse according to the map in Maple Lodge Campsite's reception building and this development preview.

## Riddle locations

The riddle in Bleasdale Farmhouse is located in the stairs leading to the Attic, on the side of the Attic's floor.The riddle in Camp Woodwind is located in the Food Tent, behind some boxes in the left-hand corner.The riddle in 42 Edgefield Road is located on a barrier next to the van.The riddle in Prison is located on the left side of the van.The riddle in 10 Ridgeview Court is located on the wall of the house, on the right of the front door.The riddle in 6 Tanglewood Drive is located in the Master Bedroom's closet, behind the door.The riddle in 13 Willow Street is located in Boys Bedroom, on a whiteboard next to the computer.
## Riddle solutions

The rune can be found in Grafton Farmhouse, when lighting a flame near a scarecrow while the weather is either Light Rain or Snow.The rune can be found in 13 Willow Street, when pointing a UV light through the window in Master Bedroom towards the wall of the staircase while the weather is Fog.The rune can be found in 6 Tanglewood Drive, when pointing a UV light towards the ceiling, above the rocking chair in the basement.The rune can be found in Brownstone High School, after following a "maze" of arrows with a UV light from the right back exit door.The rune can be found in Prison, when pointing a UV light on a wall in Bathroom B.The rune can be found in Maple Lodge Campsite, when pointing a UV light to the ground, at the end of the Pier while the weather is Sunrise.The rune can be found in Sunny Meadows, when pointing a UV light on a boiler in Boilerhouse while the weather is Snow.
0.7.2.0

**0.7.2.0** is a minor update released on 4 November 2022. This update removes the Halloween challenge, adds the option to opt out of analytics, and fixes bugs.

## Additions

* Added a button in the journal to see the Unity privacy policy as well as a button to opt out of Analytics, opting out is permanent
* Added Catalan language support for text and voice recognition

## Changes

* The bone will now spawn anywhere the ghost can walk to prevent it getting into unreachable locations
* The Halloween event has now been removed and the trophy can no longer be completed

## Bug fixes

General
* Player map icons now work in Camp Woodwind
* When loading into a game, you will now be forced to the loading screen
* Locker in Bleasdale will no longer always be blocked
* If you fall out of the map in Camp Woodwind you will now always be teleported back into the map
* The ghost writing book will no longer count as an electronic
* Leaving training through the journal will no longer give you an error screen
* The "Complete objectives in" text will now have a space between it and the map name
* The “Cursed Possessions” journal title will no longer go on two lines in some languages
* The animation of the alarm clock will now work correctly
* The banshee will now set a new target after the target dies and when you draw a hanged man
* Fuse box sounds no longer play twice when used
* Fires should no longer fail when flickering
* Post game tabs now highlight to show you which tab is currently open
* Potential fix for save files corrupting when the game crashes
* Banshees will no longer attempt to walk outside if their target is outside
* Fixed an issue which caused the ghost to navigate too often outside of its favourite room as well as making the ghost orb spawn outside of the room
* Fixed safe spots and areas you could get stuck across several maps
* The haunted mirror will no longer turn on if your inventory is full and you attempt to grab it
* VR players can now teleport onto the debris on Sunny Meadows with teleport locomotion
* Fixed an issue where tall VR players would collide with an object near the main menu board
* Fixed the floating talk button in VR
* Grabbing the VR journal or VR walkie talkie with both hands at the same time will no longer make it very large
* The VR UI pointer will no longer clip through the journal, when the shop tv is behind it
* The VR walkie talkie will no longer stay on if you drop it while using it
* Doors will no longer change size when grabbed by a VR player
* VR Players will now drop all items when they die or disconnect
* You can no longer grab VR players belt equipment

Sunny Meadows Mental Institution
* The ghost will no longer stop interacting if it tries to knock on a fallen down door
* The washing machine animation now works more than once
* The washing machine doors are now synced in multiplayer
0.9.3.0

**0.9.3.0**, titled the **Holiday 2023** update, is a minor update released on 11 December 2023. It adds the titular event, fixes bugs, and makes a few minor changes.

## Additions

* The Holiday 2023 event is now active! The event will last around 3 weeks
	+ Instructions can be found on the main menu event button
* An error message will now show if you fail to connect to Unity Gaming Services

## Changes

* Updated the textures, audio, and effects for the Summoning Circle
* Flashlight III Upgrade now costs $3000 (up from $2500)
* As Spirit Box I range is only 3m, we've lowered the “far” Spirit Box response’s minimum distance to 2m, from 4m
* Lowered the volume of DOTS Projector III

## Fixes

* Several interaction photos will now work consistently:
	+ Ghost-writing book [tier] II
	+ Fairy lights poles
	+ Beartraps
	+ Light switches
	+ Keyboards
	+ Ouija board
* Removed fog from the Truck in all locations
* Removed the fog leak in Sunny Meadows male day room
* Igniter III will now permanently extinguish after 10 minutes, as listed in the shop
* Salt II is now consumable, as listed in the shop
* Nightmare difficulty now unlocks at level 30 instead of level 29
* Dead players will now receive the Investigation bonuses if earned in that contract
* Sounds that loop should now always be audible from the start, and are more reliable
* Pressing the ‘Special’ key binding (default: T) while you are holding a Flashlight will no longer play the toggle sound
* The Ghost-writing book is now throwable by the ghost if the ghost does not give ghost-writing evidence
* Film grain and chromatic aberration for night vision now respect user settings
* The Custom difficulty icon in the server list now displays correctly
* UV Flashlights can no longer charge fingerprints/footprints while Flashlights are set to disabled in the Difficulty settings
* The ghost can no longer detect any type of Flashlight during hunts while Flashlights are disabled in the Difficulty settings
* The Parabolic Microphone objective will no longer be completed if you are not holding it
* Motion Sensor mini-map icons now turn green when a ghost walks through it
* Motion Sensor II now toggles shapes correctly
* You can no longer throw/place equipment through the Tanglewood glass sliding doors
* Some walls no longer teleport items back to the truck incorrectly
* Removed tree rendering issues next to the white tent in Maple Lodge Campsite
* Potential fix for DOTS ghosts being invisible during hunts
* Potential fix for crucifixes not preventing hunts

## References

1. ↑ *Holiday 2023 | Minor Update v0.9.3.0*. 11 December 2023 (on Steam).
Car Alarm

A **Car Alarm** is one of the map features found in some maps.

## Mechanics

All suburban houses have a garage containing at least one car or vehicle. Some houses have more than one vehicle in the garage; only one of these can be interacted with by players and ghosts. The ghost can randomly set off the vehicle alarm, following standard interaction rules. This will create an EMF Level 2 reading, with a 25% chance of it being EMF Level 5 instead if the ghost has this evidence. The alarm cannot be activated during hunts.

The alarm can be deactivated by the players if they find the vehicle key, which is always located in the first room when entering the house. Any player can then interact (default: left click on mouse) with the vehicle to cause it to beep, and also deactivate the alarm if it is active.
0.2.11.0

**0.2.11.0** is a minor update to the game released on 21 July 2021. This update makes several minor changes to gameplay and fixes bugs.

## Changes

### Ghosts

*Main article: Ghost*
Mare
* Can no longer turn lights on

Yurei
* Now has an additional ability to lower players' sanity

### Hunts

*Main article: Hunt*
* Microphone volume required for the ghost to hear a player has been increased slightly

### General

* The High volumetric lighting setting has been removed, with the Medium setting renamed to High

## Bug fixes

* Fixed a bug where the Sound Sensor graph bars could go higher than the monitor
* Fixed a bug where the ghost could always hear host players if they were talking when push to talk was turned on
* Fixed a bug where the Thermometer wouldn't always give values for the correct room
* Fixed a bug where disconnecting from server timeout on the main menu gave no error message
* Fixed a bug where the language selection and photo sensitivity warning didn't show until you reloaded the main menu

## References

1. ↑ https://discord.com/channels/435431947963990026/661365069006897154/867389020644048958
0.3.1.1

**0.3.1.1** is a minor update to the game released on 21 September 2021. The update mainly fixes bugs.

## Changes

### Gameplay

* Removed the imgui.ini file check so that players can use Reshade again
* Removed the light cookie/mask on the area light around the player view to make it easier to know when their flashlight is on
* The main menu music has now been moved to a boom box that can be clicked to mute it

## Bug Fixes

* Fixed an issue where the Jinn description was wrong
* Fixed a bug where the kitchen sink water wouldn't become dirty when the ghost turned it on
* Fixed a bug where the keybinds would reset when loading into a game
* Fixed a bug where journal keybind changes wouldn't save
* Fixed a bug where players could hear muted players after they used the walkie talkie
* Fixed an issue where the ambient occlusion option was showing for VR players
* Fixed a bug where the connecting screen would stay after failing to connect to the server

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/4972526782656020068
0.7.0.1

The **0.7.0.1** update is a minor update to the game released on 28 September 2022. This update includes temporarily removal of the reset save button on the journal and bug fixes.

## Changes

### General

* Temporarily removed the reset save button until a warning gets added

## Bug fixes

* You will no longer get a grey eye in VR when smooth monitor view is enabled
* You will no longer be given free items
* VR players can now click the server buttons to join games
* Player volumes will no longer reset back to 100
* The heartbeat sound will now stop playing when you die
* Server version is now displayed on the main menu
* You can now select Arabic as a language filter
* Thai player names will now be readable
* Japanese and Arabic are now much more readable
* Death amount stat will no longer count other players dying
* You can no longer progress challenges or get a reward when exiting training
* You will no longer get stuck on the error screen after receiving an error
* Performance improvements to Non-VR across all maps to hopefully fix the stuttering
* The journal player card report button can no longer be clicked if you have reported that player within the last 24 hours
* Sunny Meadows East and west foul linen rooms are now named correctly
* The old alarm clock animation will now play for the correct length
* Sunny Meadows courtyard steps are no longer black
* Sunny Meadows fallen doors will now make sounds when walked on, collide with items, and can have fingerprints left on them

## References

1. ↑ *Apocalypse | Hotfix v0.7.0.1* (on Steam)
0.7.1.5

**0.7.1.5** is a minor hotfix to the game released on 26 October 2022.

## Bug fixes

* Hantu will no longer get exponentially faster if they enter a room between 3 and 6 Celsius
* Moved a candy bucket in the upstairs bathroom on Ridgeview so VR players can reach it
* Objects will no longer desync when a player leaves the game
* Players will now disappear when they leave the game
* You no longer get more rewards when skipping the reward animation in some cases
* The challenge “Complete objectives in” will now show the map name after the value has changed
* After the reward screen, you will correctly see your new level and experience in the lobby
* Leaving a lobby through the journal will now remove your equipment from the lobby
* You can no longer light a smudge stick you aren’t holding, with an unlit lighter
* Applying a server browser filter now resets your page back to 1
* Weekly challenges will now display the progress correctly after a reset
* After the next reset, the weekly challenge “Complete an objective in random” will no longer be able to select the “random” map
* Photos are now much more accurate at detecting ghosts
* The Mare light switch ability stat will now sync between all players
* The volume will no longer spike when leaving a game
* The training “Are You Sure?” UI will now disappear after clicking yes
* The lobby radio voice will no longer spike in volume when joining a game
* You can now light smudge sticks that you haven’t grabbed
* Equipment will no longer spawn before everyone has loaded in if a player leaves or disconnects during loading
* You can now light non-grabbed smudge sticks with a candle
* VR players can now change other player volumes
* VR players can now place sensors
* The report button is now clickable in the VR Journal
* The player cards in the VR journal will no longer clip into the journal

## References

1. ↑ Halloween '22! | Hotfix v0.7.1.5 (on Steam)