Magic System

There are 5 main types of magic: Druidic, Chaotic, Divine, and Demonic. These four types of magic are all interconnected via the arcane leyline which permeates all of Damis, forever waxing and waning in power. Where these lines cross is where the most potent magic can be accessed but a truly powerful caster can bring the lines to them. At these arcane crossing is where all 6 of the free cities have been founded but also where places of power will be built, such as temples, druid groves, or monuments of arcane devotion, just to name a few.

## Druidic Magic

Druidic magic is one of the natural forms of magic in more ways than just the literal sense, druid magic focuses on protecting, preserving, and furthering the natural world and its creatures. Students of Druidic magics are called Druids with the most powerful among them being the Archdruid and Liro (liro meaning deputy). Oftentimes there will be 1 - 2 Liro and a single Archdruid per township. Druidic magic can be separated from other magics by its need of a natural focus, something that occurs in nature such as a crystal, a piece from an animal, or a necklace made of twine and such; as well as its need for material components and often ritualistic spell castings.

## Chaotic Magic

Chaotic magic; also called Chaos magic; is the magic that has existed since before the documentation of time, long before the embers of Divine magic would fully burn and before even Druidic magic was fully formed. It is an ancient magic utilizing the innate tie everyone has with Chaos. Chaos is a subsect on the arcane leyline, often appearing as a pale yellow intertwined with the natural blue-green of the leyline’s color. It is a form of magic that has intense drawbacks if one does not know how to harness the Chaos within them and in Chaos magic there is always a price.

Though each person has an inkling of Chaos within them, the true caster of Chaos magic will have a more potent connection which is visible to other Chaos mages when one comes of age as more often than not the potential mage will unintentionally cast a spell which ripples across the lines of magic, true Chaos mages learn how to mask this flow or subvert it. Potential mages often undergo rigorous and disturbing training in order to hone in on their magical skills, with many dying during the process. Visible signs of a potential Chaos mage before they come of age is an eye, hair, or skin color that is odd for their race such as pink eyes on a human or white hair on a goblin.

## Divine Magic

Divine magic became prominent after the ascension of the first gods, known as the Holy Quaternity. After the ascension of the Quaternity, more gods rose after them alone with those of the Demon Lords who will be mentioned in the Demonic magic section. Divine magic is often associated with the colors White and Gold but this can vary depending on the patron god as well as the spellcaster themself. Not unlike Druidic magic, Divine magic also requires the use of a Focus, however, this focus can be virtually anything so long as it is blessed.

In divine magic there are things known as a Domain there are many domains however, the most prominent are: Death, Arcana, Life, Nature, Balance, Law, Order, Light, Twilight, Civilization, Mind, Grave, War, and Knowledge. Other domains include domains based on race, principles, or ideals with aid in categorizing the deity and specifying what they control in the grand scheme of things. But the domain of what god is your patron can aid in telling you what kind of magic you specialize in, such as if one of your gods domains is Death or Grave then you will have a proficiency with the school of Necromancy, for War you may specialize in the school of Evocation as well as combat tactics, etc., etc.