Level 33

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# Level 33 "Infinite Mall"

**Level 33** is the 34th level of Enter the Backrooms, and the final main level in Enter the Backrooms. The level can be seen as a "final challenge" before the player reaches The End, especially when looking at the spawn rates.

## Description

**Level 33** is an infinite mall. This level is unique in that the further out you get, the more difficult the level is. This is also reflected in how the level looks. As such, the three sections of the level are documented seperately in terms of visuals.

### Constants

Throughout the level, a few things remain the same.

#### Layout

**Level 33** has a moderately complex structure. The level's layout is based on the grid layout seen in so many other levels' bases and sublevels. Also typical for a few of these "grid hall" levels, some of these halls are blocked off. Benches can be found in most halls. Inside the gaps of the grid are large rooms surrounded by 4x4 squares of rooms (obviously missing the central 2x2 square, which is the large room). Some of the outer rooms are barred off. Each of the outer rooms has a connection to the inner room.

There are 8 sets of stairs present around each intersection, barely avoiding being inside the intersection. These stairs lead to another hallway above the first hallway. Due to the placement of the stairs, halls don't connect in the second floor directly. Instead, they utilize the second floor's rooms to connect.

#### Distance effects

The brightness of the level decreases linearly as distance increases, and the entity spawn rate increases along an exponential trendline. The music playing on the speakers in the level becomes more distorted as you go out, implying the dimming of the lights is due to the power in **Level 33** diminishing with distance rather than the lights themselves being broken as you move from the center of the level.

* The center of the level is well-lit, and for all intents and purposes, devoid of entities.
* The level becomes dimmer near the end of Zone 1, although the start of Zone 2 is still well-lit compared to the end of Zone 2. The Duller spawn rate on the border between Zones 1 and 2 is 0.062%.
* After the start of Zone 2, the lighting begins dimming at a faster pace.
* At around 120k units out, the Duller spawn rate suddenly jumps from 0.319% to 5.365%. The lighting does not follow.
* After this happens, the lighting becomes problematic due to Dullers being hard to discern in dark areas.
* At the end of Zone 2, the Duller spawn rate is 20.388%. The lighting has became dim enough for the transition to Zone 3 to cause minor problems with seeing the level itself.
* Additionally, the remaining lighting begins to rapidly dim after Zone 3 starts.
* Around 155k units out, the Duller spawn rate jumps again to around 25%.
* Close to 165k units out, the Duller spawn rate, for the final time, jumps to 33.980%, where it remains for the remainder of the level. This puts it just above Level 28 as the level with the biggest entity infestation. This is especially noticeable with artifacts (which are esentially required to complete Level 28 itself) due to Level 2 artifacts not working in **Level 33**.
* From 165k to 200k units out, the lighting continues to dim until the dimming (if any) becomes innoticeable due to it having already made everything almost pitch black.
* At 250k units out, the player is transported to **The End**.

#### Event

**Level 33**'s event disorients the player - their screen shakes, the player themselves spin, and the lights flicker rapidly. After a few seconds, the lights stop flickering, the player stops spinning, and the screen begins shaking less. After another few seconds, the shaking itself stops.

#### Difficulty

This level is extremely hard to exit; while the center of the level is a cakewalk, the outer edges of it are inevitably filled to the brim with entities. Even in the center, boxes can only be found on tables. This means that Zone 3 is entirely devoid of supplies. Because of this, it is advised to stock up on supplies before entering this level.

### Zones

Level 33 has currently 3 zones as of the most recent Beta. Zone 1 is considered safe and bright, and looks like a normal mall, Zone 2 is considered slightly Dangerous and Eroded at this point, and Zone 3 is the most dangerous and eroded. Going any further than 250k units takes you to the End.

#### Zone 1 - No corrosion

Zone 1 goes from the center of the level to 75k units out. The walls are made of a bright, clean material along with the room walls being various materials. The outer rooms, inner rooms and hallways are furnished alike.

#### Zone 2 - Low to moderate corrosion

Zone 2 goes from 75k units to 150k units out. The walls, celiing and floor are made of a moderately corroded grey material. At the start of Zone 2,At the end of the zone, vision is moderately obsucred by the darkness. The level moves from the entity spawn rate of Level 10 to twice that of Level 22 (which is 10%, the third highest spawn chance attainable outside of 33; the second highest and first highest are 30% in Level 14 after staying there for an hour and 33% in Level 28).

#### Zone 3 - High to complete corrosion

Zone 3 starts at 150k units out, and continues indefinitely. However, Zone 3 effectively ends at 250k units; beyond this point, the player is teleported to The End unless the code is modified. Zone 3 is made from a heavily corroded dark grey material. The rooms lack any furniture. The zone starts off as hard enough to see in as is; as the lights continue to dim, Zone 3's darkness is only rivaled by that of The Blackout and Level -6.

## Entrances and Exits

### Entrances

* Rifts in The End.
* Doors in Level 28.

### Exits

* Rifts lead back to Level 32.
* Going past 250k units from the center of **Level 33** brings you to The End.

## Gallery

Zone 1, near the center of the level.Mid-Zone 1.Zone 1, near the transition to Zone 2.Transition between Zone 1 and Zone 2.Near the middle of Zone 2.Near the middle of Zone 2.Near the beginning of Zone 3.Mid Zone 3Another image mid-Zone 3.An image deep into Zone 3.Zone 3 close to 250k units out.