recursal/Fanatic-Fandom huggingface dataset:
Upsurge

## DESCRIPTION

Upsurge is the 64th Event in VEGA Conflict, introducing the Spectre Deadeye Ranger.

## EVENT QUOTES

Did you really think that Keres would let you take off with Kobus without any repercussions? Hand him over to Liberatus or perish.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 106

 105
 107
 109
 111

Note, \* means not 100% chance

For more information on the event targets, click here.

## Trivia

* Initially the Liberatus Engine targets were incorrectly dropping blueprints for the Spectral Barricade Shield. It was soon fixed to drop the Deflector version.
* The Liberatus Infiltrators were buffed during this event, with the ships being much more durable.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • **Upsurge** • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Tera Cannon

## General

The Tera Cannon is an Energy weapon developed by the Pharmakon for Cruiser Hulls.

It fires a fan of 5 projectiles spaced evenly, each of which can pierce multiple enemies.

## Strategy and Setup

### Advantages

The Tera Cannon can deal extra DoT stacks, enhancing a Pharmakon ship's ability to deal Damage Over Time.

The Tera Cannon is capable of piercing through multiple targets, making it extremely deadly against clustered groups of targets. As Ablation is affected by DoT, multiple DoT stacks can wear down Ablative health quickly unless the Umbra ship is able to regenerate its Ablative health faster than the DoT.

The unusually high projectile range of the Tera Cannon further increases the effectiveness of its piercing ability, being able to hit enemies far beyond the ship's targeting range.

### Disadvantages

The Tera Cannon projectiles are slow, making it easy for enemy ships to dodge them.

The DoT effect can only be maximized if the enemy hull loses its Shields or Ablative Health, meaning DoT is very insignificant if the enemy has a large amount of shields or screen. Note that DoT does not affect shields, and it will be rendered ineffective if the enemy Umbra ship can regenerate its Ablative faster than the DoT.

Do note that the DoT stacks only apply to ships that have DoT damage threshold. That means the DoT will only work on the Trojan Cruiser, and not on any other hull that it is equipped to.

The Tera Cannon is restricted to Cruiser Hulls that only belong to either the Altairians, Umbra, or Pharmakon.

## Gallery

* Trojan Cruisers with Tera Cannons fighting a Herald Altairian fleet.
* Bastion Cruisers with Tera Cannon and supported by a Cavalier Cutter attacking a line of Wraith Cruisers with Tera Cannon
Umbra Modules

## General

Umbra Modules are the analogue to Altairian Modules and Alien Modules, and are designed by the Umbra to defend their base targets.

These Modules only appear in Altairian Outposts that have been taken over by the Umbra.

## Trivia

* Like the Altairian Modules and Alien Modules, Umbra Modules themselves are very weak, but there are a lot of modules grouped up to prevent a easy win.
VEGA Security Ship Specials

## General

VEGA Security ship specials were developed by VEGA Security. They are similar in strength compared to VEGA Mining Ship Specials.

VSec ship specials can be obtained as blueprints through certain events.

## Weapon Boosts (Energy)

Ionized Optics | An efficient combination of Ion Modulator and Focused Optics. It increases both the shield damage and maximum range of Energy weapons. It has the distinct advantage of not having any armor damage penalty.

## Weapon Boosts (Explosive)

Spectral Warheads | An efficient combination of Phased Projectiles, Ion Modulator and AM Warheads. It enhances the shield bypass, shield damage and AoE of Explosive weapons, but lowers the armor damage.

## Weapon Boosts (Kinetic)

Phased Magnets | An efficient combination of Phased Projectiles and Iridium Magnets. It increases both the shield bypass and speed of Kinetic weapons.

## Thrusters

Binary Thrusters | A combination of Rear and Strafe Thrusters. It increases both the combat and strafe speed of a ship, but decreases the turning speed.
Void Kaon Driver

## General

The Void Kaon Driver is a variant of the Kaon Driver used by the Marauders, with much greater damage output and dealing Void Damage instead.

## Strategy and Setup

### Advantages

The Void Kaon Driver, similar to the regular version, can pierce, enabling it to multiply its damage output when enemies are aligned along its path.

It has the same DPS as Tier 8 weapons such as the Nova Driver and is even more mass- and XP- efficient than they are, enabling ships equipped with this weapon to compete with Tier 8 in terms of damage output.

### Disadvantages

It has a large minimum range and slow speed, so that enemies can dodge it, or worse, prevent it from firing at all by getting up and close to the carrier, much like the basic Kaon Driver.

## Trivia

* Along with the Void Hammer Missile, it is one of two Marauder weapons designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.

## Gallery

* A Nerve Carrier firing a set of Void Kaon Drivers at an Orion.
* Nerve Carrier defending itself against Omegas using Void Kaon Drivers
Tungsten Plates

* Regular
* EN
* EX
* KI
* ENAL
* EXAL
* KIAL

## General

Tungsten Plates are the base version of the A.X.I.S. Tungsten Armor, providing ample protection to modules equipped with it.

The EN, EX and KI Tungsten Plates reduce the amount of damage taken from the respective damage types.

## Strategy and Setup

### Advantages

Tungsten Plates are an interesting alternative to Heavy Talonite Plates, with a mass requirement slightly lower than that of the same level. This is perfect for those who find their module builds a tight fit as using this armor may free up some precious mass to use other, more powerful equipment.

Not only do XX and XXAL Tungsten Plates provide damage resistance, they also have an improved mass to health ratio, enabling your modules to do more for less.

### Disadvantages

Although Tungsten Plates take up less mass, they also provide equivalently less protection than Heavy Talonite Plates.

While Tungsten Plates has lower health value, it gives noticeably more XP than Heavy Talonite Plates, allowing higher-level enemies to attack your base. The same could be said for XX Tungsten Plates and XXAL Tungsten Plates in relation to their Talonite counterparts.

XX and XXAL Tungsten Plates actually have lower health value than level II Tungsten Plates, so be sure to put your resistances to use!

## Fusion

 Tungsten Plates
 Artefacts  | 0 | 150

## Trivia

* Tungsten is a real-life metal. It is a hard, rare metal (under standard conditions, when uncombined), and is found naturally on Earth almost exclusively in chemical compounds. It was identified as a new element in 1781 and first isolated as a metal in 1783.
* Tungsten Plates was released much much later compared to its ship version.

## Gallery

* Tungsten Plates I Infobox
* Tungsten Plates II infobox
* EN Tungsten Plates Infobox
* ENAL Tungsten Plates infobox
* EX Tungsten Plates Infobox
* EXAL Tungsten Plates Infobox
* KI Tungsten Plates Infobox
* KIAL Tungsten Plates Infobox
Suppressor

## General

The Suppressor is a specialist hull that protects your fleet from incoming squadrons, prioritizing them over ships and dealing additional damage against them.

Note that this targeting ability can be overridden manually.

## Strategy and Setup

### Advantages

The main advantage to the Suppressor is its incredible counter-squadron capabilities. Other than the bonus damage and target prioritization, it also has a 360-deg firing arc, resulting in no blind spot.

It has the speed of a cruiser, and is able to catch up to most other hulls. This makes the Suppressor an excellent support ship against squadrons in fleets. It also has built-in Alien resistance giving it better survivability against Alien Event Targets.

The Suppressor isn't meant for fighting other ships but its 5 weapon slots can still inflict serious damage. Furthermore, it is very good at kiting short-ranged builds, as it does not have to strafe in order to engage the enemy, thanks to its 360-deg firing arc.

Suppressors are of their own unique class (specialist), so no ship gains a damage boost against them.

The Suppressor is best equipped with Xeno Eclipse and its projectile counterpart, Redeemer missile and its Xeno counterpart and seekers and its Xeno counterpart

### Disadvantages

This ship is particularly vulnerable to battleships and destroyers, being effectively a cruiser with less armor. They do not get bonus damage against it, but having less than half the health of a cruiser, this does not truly matter.

The Suppressor has a low maximum mass, severely limiting its maximum firepower and durability, and therefore loses to most other Xeno Division Hulls in a one-on-one fight.

## Upgrading

Note: Suppressor upgrades do not require parts.

## Trivia

* The Suppressor is the first specialist class hull.
* It is also the first with bonus damage to squadrons.
* The Suppressor closely resembles a cruiser and/or a corvette in terms of its stats.
* The winner for destroying the most Geir's Fortresses during the Eradication event received an Elite Suppressor armed with Xeno Seeker Missiles as well as the new Xeno Armored Thruster, before the tech was even introduced into the game as a blueprint.
* The Suppressor originally required Ship Factory and Ship Lab IX, this has been changed to level X.
* The Suppressor Elite originally had 360 AU/h sector speed, this has been changed to 390 AU/h.
* An update removed the multi-targeting ability of the Suppressor in exchange for prioritizing squadrons over ships by default.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Suppressor angled HD render
* Mk III/IV Suppressor angled HD render
* Mk V Suppressor angled HD render
* Mk VI Suppressor angled HD render
* 3 Suppressors seen in combat, 1 of which is under heavy fire from the Covenant Cruiser
* A pair of Suppressors kiting Punisher Cruisers
* A Suppressor attacking a base
* A Suppressor guarding a group of Exterminator Destroyers
Tracker Torpedo

## General

The Tracker Torpedo is very similar to its predecessor, the Slug Torpedo. It fires a single homing missile that splits into 2/3/4 projectiles on impact in an evenly-spaced fan of 180/120/90 deg (by level). These subprojectiles travel for 1,000 m at 2,000 m/s and explode with an AoE Radius of 300 m.

## Strategy and Setup

### Advantages

The Tracker Torpedo deals reliable damage at long range thanks to its homing ability. Its subprojectiles can deal extra damage to enemies close to the main target.

You can use specials such as Nitro Munitions to boost the AoE of both the main and sub-projectiles, making them even more effective against groups of enemies.

### Disadvantages

This weapon has relatively low damage (same as the Fission Missile) and is therefore ineffective against a single target.

It has significantly less range than the Needle Driver, potentially making your ships kiteable.

The torpedoes will prematurely detonate if they end up flying for too long while chasing an agile target, just like the Slug Torpedo.

## Trivia

* Originally, the description of the Tracker Torpedo incorrectly stated that it could ricochet (like due to its description being carried over from that of the Slug Torpedo). This was fixed in the early November 2021 update.
VEGA Federation

Leaders | "Head Office"

The VEGA Corporation, or more formally known as the **VEGA Federation**, is a vast, corrupt and oppressive empire originating from Earth, that has spanned dozens of sectors, star systems and planets. They control a colossal array of mining operations including extremely rare, valuable, alien anti-matter resource nodes.

On top of this, they possess tens of thousands of warships in their military fleet and possess massive industrial capability, able to mass produce warships and develop powerful weapons, armor and shields as well as design new, unique and powerful ships.

Their oppressive regime and brutal attacks on miners have lead to an insurgent uprising known as the VEGA Conflict. A huge contingent of miners who no longer tolerate the harshness of the corporation is intent on freeing themselves under the hell of this tyrannical sovereignty.

The VEGA Corporation control a massive region of space with a massive network of mining operations and produce an immense sum of raw materials for the expansion and maintenance of their domain. In orbit of every planet they control is four massive processing complexes, acting as an epicenter for resource processing and transportation and possibly ship construction and maintenance as well as laboratory facilities for the development of new, unique and more powerful weapons and technology than their normal counterparts.

Eventually, it is revealed the whole reason behind the attacks on the miners was not because of financial issues mostly, but in fact, was because that VEGA wished to acquire a very elusive material known as Blood Amber. They were willing to use any means necessary to obtain this material, this included the destruction of rebel bases as well as directly attacking rebel fleets. However, this turned against their will, as the miners didn't tolerate this and started retaliating against the VEGA Corporation, bringing us to VEGA Conflict.

## Sub-factions

The VEGA Federation consists of 3 known sub-factions.

     Demon Corps | The fourth sub-faction introduced in VEGA Conflict it is run by General Geir. After the stepping down of VSec the Demon Corps was tasked with ending the rebellion once and for all. During this, they accidentally discovered the Aliens and controlled them with fear to attack the rebels. Soon after aliens went rogue and rebelled which caused Alien Decimation. VEGA Corp. eventually fired General Geir and since then the Demon Corps wants to end both the Miner Rebellion and the VEGA Corp. once and for all.

## Trivia

* The identity of the overall leaders or CEOs of the VEGA Corporation is not known, and has only been vaguely referred to as Head Office by Bertram Rumbelow.
XX Heavy Talonite Armor

* EN
* EX
* KI

## Stats

 Health
 Restricted to
 Antimatter  | 44,792 | 173,287

## General

The EN, EX and KI Heavy Talonite Armor are variants of Heavy Talonite Armor designed to effectively absorb the respective damage types.

## Strategy and Setup

### Advantages

XX Heavy Talonite Armor is more effective than the regular variant against the respective damage type. Refer to here about when to use each variant.

It has significantly more XP than Heavy Talonite Armor but less than XXAL Heavy Talonite Armor, and hence best used against targets that do not deal Alien Damage.

### Disadvantages

XX Heavy Talonite Armor provides less protection than the regular variant without utilizing its damage resistance.

It also loses to XXAL Heavy Talonite Armor in most situations due to the lack of resistance against Alien Damage.

## Trivia

* The "EN" in EN Heavy Talonite Armor stands for Energy.
* The "EX" in EX Heavy Talonite Armor stands for Explosive.
* The "KI" in KI Heavy Talonite Armor stands for Kinetic.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* EN Heavy Talonite Armor I Infobox
* EN Heavy Talonite Armor II Infobox
* EX Heavy Talonite Armor I Infobox
* EX Heavy Talonite Armor II Infobox
* KI Heavy Talonite Armor I Infobox
* KI Heavy Talonite Armor II Infobox
Vestige

## EVENT OVERVIEW

Whatever Pharmakon did to "cure" Bishop has not satiated his thirst for power and blood amber. The Gargoyle Carrier is his latest abomination with a built-in defense system triggering missiles and weapon jamming technology. We need to get our hands on this formidable flagship if the Rebellion is to stay ahead of the game.

## DESCRIPTION

Vestige is the 56th event in VEGA Conflict. The Umbra have developed the Gargoyle Carrier, and Bishop is revealed to know of Victoria Onin's past.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## Target Payouts

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event Store

## Trivia

* Vestige is the first event to feature a Carrier, after Doomsday.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • **Vestige** • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Ternary Shield

## General

The Ternary Shield is a fusion of the three Nano Shields, providing resistance to each of the three traditional damage types.

## Strategy and Setup

### Advantages

The Ternary Shield has a better defensive value, being resistant against three damage types instead of just one, while maintaining the same level of Prime Shift capabilities.

### Disadvantages

Compared to the Nano Shield, the durability of this shield is a bit lower, so it is not optimal for dealing with enemies that deal only one type of damage.
Thermal Beam

## General

The Thermal Beam is the most basic Beam weapon obtainable by players. Beam weapons charge up a hit-scan beam that continuously damages targets, interrupted only when out of range.

It fires a golden beam at its target after charging up for several seconds. The charge up phase emits a loud power up noise, warning enemies of its powerful beam.

## Strategy and Setup

### Advantages

Thermal Beams are very powerful short-range weapons, they are fairly lightweight allowing ships to pack a punch without sacrificing other aspects. Ion Modulators allow them to tear through shields as if they were made of paper.

Thermal Beams cannot be dodged and are therefore very reliable. Use Focused Optics to extend their range and open fire sooner.

### Disadvantages

Thermal Beams, like most beam weapons, are horrible against squadrons due to their charge up time and the fact that they can only hit one target, allowing squadrons to open fire long before you destroy them.

Their charge up time also means that you are forced to keep enemy ships in your firing arc all the time to deal consistent damage. If the enemy strafes beyond your firing arc even for a split second, you will have to go through the charging process all over again. Hence, agile ships like frigates can make the most use out of this weapon.

Thermal Beams also have limited range, allowing your ships to be kited by others.

## Trivia

* The Thermal Beam originally displayed its projectile speed as 299,792,458 m/s (the speed of light), because of the fact that it is a heated energy beam.

## Gallery

* Old Thermal Beam I blueprint
* Old Thermal Beam II blueprint
* Old Thermal Beam III blueprint
* Thermal Beams fired from a Venom Battleship
* A group of Broadsword Destroyers melting a Rancor Battleship with Thermal Beam
Synchronization

## EVENT OVERVIEW

Rebels,

Attack event fleets listed below to score Event Points and Loot Drops, then use those Event Points in the Prize Store, featuring the Hook hull, Scatter Vulcan, Charge Beam Turret, and new Base Resistors. Certain targets also drop Leaderboard Points - shoot for a top Personal Leaderboard Rank to earn Regimental Skin Credits and/or Blood Amber.

## DESCRIPTION

Synchronization is the 86th Event in VEGA Conflict, introducing Hook.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

**Event Mystery Box**

(Note: Each Event Mystery Box contains 1 of mentioned items)

## Target Payouts

 148

 128

 120

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Tempest Driver

## General

The Tempest Driver is a unique Kinetic weapon that specializes in point-blank combat. It is restricted to Demon Corps Hulls.

It fires five blue projectiles in an arc which can pierce one target and hit another behind it. It functions very similar to the Burst Ray and could be considered as its Kinetic version.

## Strategy and Setup

### Advantages

Tempest Drivers deal massive damage at close range and are hence often used on cutters. They can also deal double damage against enemies that are lined up due to their piercing ability.

Tempest Drivers have a very small minimum range that is impossible to exploit without the use of small ships such as corvettes and Harrier Frigates. Ships equipped with this weapon can face-hug most enemies and still be able to fire.

### Disadvantages

Tempest Drivers have horrible maximum range and are easily kited. They do not benefit from Iridium Magnets due to the already-high projectile speed and the fact that the weapon is fired at close proximity.

Tempest Drivers deal reduced damage to enemies that are further away due to its spread, missing most of its shots.

## Trivia

* The icon for the Tempest Driver appears very similar to that of the Storm Driver.

## Gallery

* Tempest Driver being fired from a Basilisk Cutter
* Unique conical spread of Tempest Driver projectiles
* Tempest Driver rounds piercing a Vigilante Battleship
Voyager Corvette/Builds

## Overview

The Voyager Corvette is the ideal practice for build customization. Unlike Pathfinder Corvettes, this ship has a decent mass capacity that allows for more interesting builds. On the other hand, the mass capacity is not so large as to overwhelm the player with the vast number of possibilities.

All of the builds listed below make use of the full mass capacity of this ship. In general, you should minimize the amount of remaining mass on your ship, otherwise that would be considered a waste.

## List of Builds

### Basic Builds

 Strengths
 Weaknesses
 Description
 Notes

 Strengths
 Weaknesses
 Description
 Notes

 Strengths
 Weaknesses
 Description
 Notes

### Improved Builds

 Strengths
 Weaknesses
 Description
 Notes

 Strengths
 Weaknesses
 Description
 Notes

### Advanced Builds

 Strengths
 Weaknesses
 Description
 Notes

### Special Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes
Thermionic Filament

## General

The Thermionic Filament is a Pharmakon developed special for Vulcan weapons.

It can be stacked with specials such as Iridium Magnets.

## Strategy and Setup

### Advantages

The Thermionic Filament boosts the projectile range and weapon speed of Vulcan Weapons, allowing them to travel much further and faster.

This makes the Vulcan projectiles more likely to hit their targets, even from further distances.

### Disadvantages

The Thermionic Filament is restricted to Altairian, Umbra and Pharmakon Hulls.

The speed boost is mediocre when compared to Iridium Magnets.

The Level III is a RI, and thus limited by how many the player has crafted.

## Trivia

* This is the first Vulcan boosting special.
XXAL Heavy Talonite Armor

* ENAL
* EXAL
* KIAL

## Stats

 Health
 Restricted to
 Antimatter  | 194,574 | 1,007,075

## General

The ENAL, EXAL and KIAL Heavy Talonite Armor are advanced variants of XX Heavy Talonite Armor that also resist Alien Damage.

## Strategy and Setup

### Advantages

XXAL Heavy Talonite Armor is useful in most situations where you would use XX Heavy Talonite Armor of the same type. Its Alien resistance enables your ships to be optimized against most Alien Event Targets which almost always deal Alien Damage to some extent.

### Disadvantages

XXAL Heavy Talonite Armor is less mass- and XP-efficient than XX Heavy Talonite Armor without utilizing its Alien damage resistance. Ship weapons that are of A.X.I.S. level or higher are least efficient in their Xeno version (except for cruiser-restricted weapons), which deal Alien damage, causing such weapons to be rarely used. Therefore, this armor may not be as useful in PvP.

## Trivia

* The "AL" in XXAL Heavy Talonite Armor stands for Alien
* This item is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Elemental Node Armor pieces in the May 2019 update.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.

## Gallery

* ENAL Heavy Talonite Armor I Infobox
* ENAL Heavy Talonite Armor II Infobox
* EXAL Heavy Talonite Armor I Infobox
* EXAL Heavy Talonite Armor II Infobox
* KIAL Heavy Talonite Armor I Infobox
* KIAL Heavy Talonite Armor II Infobox
VEGA Conflict Wiki/Flex section

General Information

Lore
* Characters
* Factions

Progression
* NPC Targets
* Daily Missions
* Campaigns
* Events
* Blueprints
* Crafting
* Deep Space

Fleets
* Formations
* Fleet Commanders
* Fleet Bonuses

Technologies
* Hulls
* Modules
* Weapons
* Squadrons
* Spawners
* Armors
* Shields
* Ablative Armors
* Screens
* Specials
* Resistors
* Operations

Premium Content
* Coins
* VIP System

External Links

Official
* Official KIXEYE Website
* Official VEGA Conflict Facebook Page
* Official VEGA Conflict Announcements
* Official VEGA Conflict Discord

Unofficial
* Chilli Industries' Ship Planner
* Chilli Industries' Base Planner
* PiscesBrain's Starter Guide
Vindicator Cutter

## General

The Vindicator Cutter is a Tier 6 hull with the ability to resist both Alien and Plasma Damage. It provides the Harmonic Agility bonus which increases the mobility of your entire fleet.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy and Setup

### Advantages

The Vindicator Cutter is the fastest player-obtainable ship in the game, able to reach over 900 m/s when equipped with Harmonic Chase Thruster, being inside an Agility Field and receiving a 30% Harmonic Agility bonus. It can even outrun other cutters as a result of the extra Harmonic Agility, making it the best fleet holder. In addition, this ship retains the high acceleration of the Decimator Cutter.

Note that the maximum Harmonic Agility bonus is equivalent to an infinite Agility Field for your ships.

This ship is quite durable (3 armor slots) and deals a lot of damage (5 weapon slots), being able to survive the onslaught of Enforcer Battleships and Ancient Hives, getting in range to annihilate them in a matter of seconds.

They can share their Harmonic bonus with Dreadnoughts, strengthening their otherwise slow speed and they, alongside the Pegasus, are the most common Dreadnought escorts. Their effect can be doubled with the Harmonic Chase Thruster, with the resulting Harmonic Agility bonus enhancing their entire fleet's speed by 25%, which is good for them as well, as they can quickly dodge more advanced ships that could quickly destroy them.

### Disadvantages

While it might win against many fleets, the Vindicator Cutter is commonly regarded as a no-skill ship just like any other cutter (just point and click) and will almost certainly take a ton of damage from every battle.

Like other cutters, it is extremely vulnerable to squadrons due to the narrow firing arc, enabling Paladin Carriers to turn the tide of battle quite easily. Never build a pure Twinfire Beam fleet or you will suffer greatly.

The ones used to empower Dreadnoughts with their Harmonic bonuses are often devoid of weapons and defenses due to their Dreadnought's massive mass requirement, which can be up to 134,005 t when fully upgraded, and are therefore highly vulnerable to being destroyed if they aren't moved away from danger.

## Trivia

* There used to be a bug that gave Mk II+ Vindicator Cutters less acceleration than the Mk I version.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Vindicator Cutter angled HD render
* Mk III/IV Vindicator Cutter angled HD render
* Mk V Vindicator Cutter angled HD render
* Mk VI Vindicator Cutter angled HD render
* Vindicator Cutters firing Bombardment Torpedoes at an Ancient Hive
* Some Vindicator Cutters focus firing on an enemy Paladin Carrier
* A Vindicator Cutter trying to blitz an Exterminator Destroyer
Thonian Armor

* Regular
* Spectral
* Shockwave
* Deflector
* Xeno
* Blight

## Stats

Note: Fragment crafting for levels I-II yields a Credit that can be instantly equipped.

## General

Thonian Armor is an Umbra-only Armor, that is capable of enhancing the amount of Ablative Health regained by Ablation.

Spectral, Shockwave and Deflector Thonian Armors provide damage resistance, in addition to slightly higher Ablative Recovery.

## Strategy and Setup

### Advantages

Thonian Armor and its Elemental variants increase Ablative Recovery without also increasing the Damage Threshold, allowing ships to regenerate more Ablative Health for the same damage output and thus improving their survivability.

Elemental Thonian Armor enables ships to become much more effective against opponents that use the respective damage type, as the incoming damage will be partially nullfied by the armor's resistance. Note that armor resistance is also applied to Ablative Health.

### Disadvantages

The extra Ablative Recovery given by Thonian Armor and its variants is not that important if you are fighting against other Umbra ships, since the outcome of the battle is mainly determined by which side loses all of its Ablative Health first. Even if you max out your ships with Thonian Armor, it won't reverse the tide of battle as long as the opponent is getting 10x Ablative Recovery by directly damaging your health.

While Thonian Armor III does give extra Ablative Recovery, keep in mind that it is significantly less mass-efficient than the level II version.

Unless you expect your ships to take certain types of damage, avoid using Elemental Thonian Armor as it takes up significantly more mass with little defensive benefit if the incoming damage type is not resisted.

## Trivia

* This item originally enjoyed twice the listed armor mass reduction from upgraded Wraith Cruisers; this has been fixed in the update of August 2018.
* After a patch in January 2018, Thonian Armor was briefly unaffected by armor mass modifiers, which was subsequently rectified within a matter of hours.
* Elemental Thonian Armor provides the same health as Thonian Armor III, with additional mass to compensate for the damage resistance.
* This item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Thonian Armor I Infobox
* Thonian Armor II Infobox
* Thonian Armor III Infobox
* Shockwave Thonian Armor IV Infobox
* Deflector Thonian Armor IV Infobox
* Spectral Thonian Armor IV Infobox
Pyro Zealot

## General

The Pyro Zealot is a spawner that can be equipped onto the Orator Dreadnought. It spawns a fast-moving ship which is equipped with a piercing Explosive Damage weapon - a cross between the Pulse Cannon's firing cycle with the Cluster Missile's projectiles - as well as a shield that resists five damage types.

## Strategy and Setup

### Advantages

Pyro Zealots deal Explosive Damage, which is advantageous over the Xeno Zealot against other Altairian and Umbra ships because they all possess innate resistance to Alien Damage.

### Disadvantages

On the other hand, this Zealot is not effective against enemies that are equipped with Shockwave Shell or Shockwave Screen due to their damage resistance.

Enemy Wraith Cruisers and Lunatic Cruisers can activate their Culling overdrive whenever Zealots lose their shields, which usually makes the situation even worse for the Orator.

## Trivia

* The Pyro Zealot is basically the Explosive Damage version of the Spectral Zealot.
* Zealots have a firing arc of 45 degrees.
* The Pyro Zealot is armed with missiles, but surprisingly, unlike all other explosive weapons, the missiles have no AoE, even when they pierce through their targets.

## Gallery

* Pyro Zealots surrounding an Orator Dreadnought.
* Pyro Zealots attacking 2 Daemon Battleships.

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VEGA Security Ship Weapons

## General

VEGA Security ship weapons were developed by VEGA Security as a response to the growing Miner Rebellion. They are slightly better compared to VEGA Mining Ship Weapons. Similarly, these can be obtained as blueprints.

## Energy Weapons

Gatling Ray | A powerful Energy weapon that fires a sustained barrage of piercing energy pellets. It also has good range.

## Explosive Weapons

Arc Missile | A niche Explosive weapon that launches unguided missiles in a set formation from afar. These missiles have large AoE and additional shield bypass, but severely lack in damage.

## Kinetic Weapons

Wave Driver | A specialized Kinetic weapon that bypasses shields more effectively.
VEGA Conflict Wiki

* Welcome to the VEGA Conflict Wiki! Created on 8 March 2013, this wiki provides access to information related to VEGA Conflict, with a total of 1,010 articles and 10,507 files.
* In order to create an ever-expanding source of information, any rebel is given rights to edit on this wiki but are suggested to follow the rules to avoid termination.
* Anonymous contributors are encouraged to register for an account, in order for your contributions to be recognized amongst the rebels.

About VEGA Conflict

VEGA Conflict is a free to play massively multiplayer online real-time strategy game by the gaming company Kixeye that was launched in 2013. As of 2019, the game is available to play on Steam for PC, as well as Android and iOS mobile platforms. In the game, you can "stake your claim, customize your fleet, and wage epic war in space". VEGA Conflict is very similar to Battle Pirates, except the setting is in space.

Play as a young aspiring Miner Rebellion commander and take command of your own destiny. Engage in battle with the many divisions of the oppressive VEGA Federation as well as numerous other extraterrestrial threats such as the unrelenting Xeno Plague, the exalted Altairians, the sinister Umbra, and the rampant Pharmakon A.I., or fight other players in a battle for resources and survival.

Choose from a wide selection of hulls and equipment and construct over 80 different types of warships ranging from fast and maneuverable frigates to massive carriers and dreadnoughts, and customize them with special armor and other unique weapons. The possibilities are endless. Manage fleets, and launch them into orbit to attack other player fleets, raid their bases, or journey into deep space to destroy enemy faction targets.

Participate in exclusive events to unlock new ship hulls, and obtain new weapons and defenses. Engage in real-time, synchronous PvP and PvE combat with thousands of players around the world. Join in or form your own alliances with other players in your sector. Explore and conquer a massive 24/7, persistent universe, right from your fingertips.

Official Trailers

General Information

Lore
* Characters
* Factions

Progression
* NPC Targets
* Daily Missions
* Campaigns
* Events
* Blueprints
* Crafting
* Deep Space

Fleets
* Formations
* Fleet Commanders
* Fleet Bonuses

Technologies
* Hulls
* Modules
* Weapons
* Squadrons
* Spawners
* Armors
* Shields
* Ablative Armors
* Screens
* Specials
* Resistors
* Operations

Premium Content
* Coins
* VIP System

External Links

Official
* Official KIXEYE Website
* Official VEGA Conflict Facebook Page
* Official VEGA Conflict Announcements
* Official VEGA Conflict Discord

Unofficial
* Chilli Industries' Ship Planner
* Chilli Industries' Base Planner
* PiscesBrain's Starter Guide

Extra Information

PvE
* Blitz
* Nebula Fields

PvP
* Defense Matrix
* Combat Surveillance
* PvP Gating
* Escort Mechanics
* Resurgence
* Combat Lock

Game Mechanics
* Overdrive
* Overcharge
* Ablation
* Phasing
* Damage Over Time

Technical
* Damage
* Damage Type
* Resistance
* Statistic
* Patches

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Vaporizer Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Overcharge Duration
 Traits

## General

The Vaporizer Beam is basically a Surge Beam with significantly longer range, and 2 seconds of charge time allocated to its reload time.

## Strategy

Due to its short range, it can be kited by both titans and rangers.

As with other beam weapons, it is countered by Weapon Disrupted effects as they constantly interrupt the beam, making it all but useless.

## Trivia

* This weapon is mainly seen on the Kopis.

## Gallery

* A trio of Kopises getting in the minimum range of Valrayvns and firing Vaporizing Beams at them
Wendigo

## General

The Wendigo is a fighter modeled after the cutter class. Though it has very short range, it gains a massive boost to speed when inside an enemy's range arc, making this ship almost impossible to kite.

## Strategy and Setup

### Advantages

The Wendigo gains its offensive firepower earlier than most other Tier 8 ships, receiving a weapon slot at Mk IV instead of Elite. It also has one more armor slot than the other fighters which improves its durability.

Its Scramble overdrive makes it extremely difficult to kite. The overdrive's shield bypass bonus, when combined with its innate shield bypass modifier, makes shields almost completely useless - at Elite status, the ship can reach a whopping 75% shield bypass! (Note that shield bypass does not stack additively)

It has Counter Ricochet, making weapons such as the Glance Cannon ineffective.

### Disadvantages

The Wendigo does not receive its resistance slot until Elite, thus making its armor and defenses relatively less efficient at lower mark levels.

Its unique overdrive does not give it extra DPS, unlike that of the Operator and Orion. As a result, the Wendigo does less damage than rangers and can only achieve victory by utilizing its overdrive to quickly close the distance without getting hit.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* The Wendigo is the first Tier 8 Fighter for the Umbra faction.
* Two prefitted Wendigos were gifted to players on 21 Dec 2020 for Christmas.

## Gallery

* Mk I/II Wendigo angled HD render
* Mk III/IV Wendigo angled HD render
* Mk V Wendigo angled HD render
* Mk VI Wendigo angled HD render
* Wendigos fighting other Umbra ships
* Wendigos firing Dyad beams at two Zeus and an Ajax
* Wendigos focusing fire at a Trojan Cruiser
* Wendigos with different skins equipped
* Wendigo Concept Art
Usurper Carrier

## General

The Usurper Carrier is a reverse engineered Version of the Sovereign Carrier, designed by the Marauders.

## Strategy and Setup

### Advantages

The Usurper Carrier, being based off the Sovereign, retains most of its strengths. Firstly, it boosts the amount of shield energy of shields equipped to it, and grants them the ability to recharge over time.

In addition, it can equip Void Cyclotron Beams, allowing it to decimate most enemy targets from afar as most hulls dont have void resistance with the exception of others such as the Phoenix Frigate and other Marauder Hulls.

It also has the added advantage of being able to equip the original Marauder compact generators, making it the first T7A carrier to be able to grant the agility, Ion or phased support fields.

### Disadvantages

Without resistance to any other weapon types, the Usurper will go down quickly to anything that uses a damage type outside of void damage.

Like all carriers, it is slow, and has limited mobility, making it somewhat of a liability in combat even with the benefits it offers.

## Trivia

* The Usurper Carrier is the first Tier 7 Marauder Carrier.
* The Usurper Carrier was highly anticipated by the player base.
* The sprites for this ship were released early with the rest of the T7 Marauder Hulls.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Usurper Carrier Mk1-2 Render
* Usurper Carrier Mk3-4 Render
* Usurper Carrier Mk5 Render
* Usurper Carrier Mk6 Render
* Usurper Carrier fighting enemy Blackguard Cruisers.
* Usurper Carrier targeting Daemon Battleship Elites.
* Usurper Carrier taking out enemy Blackguard Cruisers.
* Usurper Concept Art
Void NET Burst Torpedo

## General

The Void NET Burst Torpedo is a special Void weapon that resembles the NET Torpedo on steroids.

It fires a bright purple orb that explodes into 3 identical orbs 60 degrees apart, these travel 2,500 m at 1,900 m/s and also have a piercing of 3.

## Strategy and Setup

### Advantages

The Void NET Burst Torpedo adds to the effectiveness of the NET Torpedo, with its ability to split, as well as the fact that both the primary and secondary orbs it fires have AoE, the Void NET Burst Torpedo has the potential to cause widespread chaos within an enemy fleet by breaking up their formation, especially on Kingpin Battleships or Gladiator Battleships. Its already large splash radius can be boosted further with Void Warheads, enabling the weapon to slow down enemy ships over a larger area.

### Disadvantages

The Void NET Burst Torpedo has a heavy mass requirement, although only one of these is usually needed in order to disable the mobility of opponents.

Void NET Burst Torpedoes are not designed to deal damage and have pitiful DPS as compared to other Marauder weapons.

The Void NET Burst Torpedo is also restricted to Marauder Hulls only as well.

## Trivia

* The Void NET Burst Torpedo is the first Void weapon that applies Stasis. It is also the first weapon that has been originally developed by the Marauder faction.
* This is the only weapon originally from the Marauder faction that has been adapted to other damage types, in the form of the NET Burst Torpedo Turret.

## Gallery

* Kingpin Battleships slowing down Bastion Cruisers with Void NET Burst Torpedoes.
* A Void NET Burst Torpedo Splitting into 3 secondary projectiles.
* Dragoon Destroyers firing Void NET Burst Torpedoes at a Sovereign Carrier.