Dead on Arrival

## Paths

To destroy Incubots, take  from the Bomb Factory. 1 Fire Bomb destroys 1 Incubot. Incubots only take 1 damage per hit from attacks, regardless of boost.

How to Play without Fire Bombs: Add 1-2 Robots  and an Influencer  to your party. Use the Robot defense boost  a few times (until Incubot only inflicts -1 damage per hit). Leave it to play out. Use the Influencer if needed to heal. Battle will take some time (10 mins plus), but it is possible to kill Incubots without a Fire Bomb this way.

## Rewards

Each Incubot drops 1 Incubot Metal when destroyed. Each combat interaction contains 1-2 Incubots.

## Space Interactions

### Slow and Steady

**Path 1**

> *Speed is not what you need.*
>
>

It's taking forever to reach Chapek 9. The crew blame your driving. They want you to speed.
1. **Put the pedal to the metal!** (Chance 76%: 100  + 50; fail: ?)
*Success:* Now you're cruising! Time is money and you're saving tons of it. Cha-ching!
*Failure:* [Fill in]
2. **Slow and steady win the race.** (6)

### That's my jam!

**Path 2**

>
> So you think you can sing?
>
>

You pass Le Palm D'Orbit, a hip restaurant known for its karaoke. The crew want to stop.
1. **Okay but NO BOOZE!** (6)
No one wants to sing without getting drunk first.
	1. **Two drink MAXIMUM.** (50)
	Everyone starts to let loose but no one is physically able to make it to the stage. Lightweights.
	2. **No!** (50)
	You pick "Let It Be" and the crowd boos. You'll never stop the ship again.
2. **Nope. Too hip for this ship.** (6)
The crew sadly end up singing along to the radio. Mostly show tunes. Pathetic.
3. **Let's party!** (6)
The crew start drinking and picking songs. They ask you to sing with them.
	1. **Politely decline.** (6)
	2. **Sure, Why not?** (50)
	As you sing, a drunk patron throws up on the stage and your shoes. That's "why not."

###  The Call of the Hangry

**Path 3, node 1.**

> *Starvation is no excuse for hurtful remarks.*
>
>

You and a crew member feel hungry. You both head to the kitchen and find one sandwich.
1. **Give it up.** (50)
Your hunger pangs remind you for the rest of the trip how gallant you are.
2. **Lick it and call dibs.** (50)
The sandwich is yours! And all you had to do was be a jerk.

### Butt Out

**Path 4, node 1.**

> *Just make sure to call shotgun.*
>
>

The crew fight over who gets the comfy seat. Is this any way to run a spaceship?
1. **Make them take turns.** (6)
2. **Threaten to turn this ship around.** (6)
	1. **Offer to stop for ice cream.** (1+50)
	2. **Actually turn the ship around.** (50)
3. **Okay, now no one gets it.** (6)
The crew disagree with your suggestion. They all sit stewing in their discomfort.

### Stand and Deliver

**Path 5, node 1.**

> *Hit mailboxes like a high school junior...*
>
>

You put the ship on autopilot and it hits a space mailbox. The owner is very angry
1. **Leave it and fly away.** (76% chance: 1)
*Success:* [Fill in]
*Failure:* [Fill in]
2. **Offer to pay for the damage** (-50: 1)
3. **Apologize. And that's it.** (6)

Rewards: 100

### Robot Marauders

**Path 6, node 1.**

> *It's an old-fashion hold up, in space.*
>
>

On the way to Chapek 9, a ship stops in front of you. It's a robot stick-up!
1. **Ask them to leave nicely.** (Requires 10: 1+100)
They weren't programmed to deal with politeness. They run but leave a tip on the way out.
2. **Ask them what they want.** (6)
It's clear what they want. They want your money, dummy.
	1. Guess so. (-50: 50)
	2. No way! (?)
3. **Ask them to bugger off.** (76% chance: 1+50; fail: -50)
*Success:* [Fill in]
*Failure:* [Fill in]

### Dream Eater

**Path 7, node 1.**

> *Sleep is for the weak. Or maybe just sleep for a week.*
>
>

You're not close to Chapek 9 but the crew is falling asleep.
1. **Keep them busy.** (Requires 10: 1+50)
Busy, busy busy. Saying that over and over again should keep them alert.
2. **Let them sleep** (1)
3. **Scream into the speakers!** (6)

### In Go the Incubots

**Last node.**

> *Lather. Kill. Repeat.*
>
>

You arrive at Chapek 9 and deliver the Incubots. On your way back, you hear clinking.
1. **Play loud music.** (76% chance: 2+250; fail: -350+6)
*Success:* You lift up everyone's spirits! "Bohemian Rhapsody" gets everyone in the mood to work.
*Failure:* Your crew members hate your taste in music. They express it with some violence.
2. **Investiate.**
You check the back of the ship and find nothing.
	1. **Check the Hull.** (50)
	The hull is empty, but now you know where the hull is!
	2. **Check the Galley.** (250)
	You don't find the source of the clanking, but you find Bender's secret money stash. You'll take it!
3. **Ignore.** (6)

## Story

 There are hostile robots everywhere!

 We can't disable them all. We need to bail!

 But what would my peers think if they find out I ran from a fight?

 Aren't most of your peers dead?

 That doesn't make them any less judgmental.

 Did you hear something on the ship?

 Besides my own night terrors?

 Nevermind. I'm sure it was nothing. You can go back to sleep.

 I wasn't asleep. My night terrors visit me 24/7.