Realistic Item Evaluations

## Author's Note

Evony uses game cents to denote the worth of an item. But that has nothing to do with how useful an item really is in practice, and is their way of setting prices on items for the Evony Item Mall. Evony doesn't subscribe at all to good practices; game cents (c) actually cost $0.10 USD, and this is a means of making paying players feel like they aren't being as badly ripped off as they might think. The value of an item depends on playing style, when you get the item or reward, and your current situation.

So here I'll give the run-down on the items and how valuable they are. Keep in mind that I am a non-playing player and I don't value ANYTHING Evony tries to sell as worth very much, especially since I compare their 50c items with a $5.00 USD Subway Footlong Sandwich, and I think that you shouldn't buy a 50c item unless it's worth a full meal to you. Of course, your point of view might be different in that respect. As an alternative yardstick, I'll value the ability, as used optimally, to add another 500 *Archer*s to your army by day 7 as worth $1.00 USD. This, in turn, is predicated on the fact that players can derive substantial enjoyment from defeating/pillaging other players.

## Resources

Evony allows you to buy resources using game cents. On day 1, this may be an extremely powerful opportunity. $0.10 USD gets you 16,000 *Lumber* which can be sold for 45,000 *Gold* (if you're good), and come day 5 you can use this *Gold* to train an extra 45 *Archer*s. For $1.00 USD, you can get an extra 450 *Archer*s. Pay a few bucks this way and you can have an invincible army coming out of protection. Unfortunately, this becomes weak by day 2 and nearly useless after days 2-3, while on day 1 this option FAR OVERSHADOWS any other offer Evony might be giving you.

*Amulet*s may yield you resources as well, and these are most useful on day 1, so if you're going to buy *Amulet*s, use them immediately and then sell the resources you get in this way. A 40,000 *Stone* award can get you 160,000 *Gold* on day 1, which can be sold for 640,000 *Stone* on day 5 or its equivalent in other resources, which means that you can get another 640 *Archer*s. Hence on day 1 a 40,000 *Stone* award is one of the best rewards you can get and is worth $1.28 USD according to my valuation scheme, followed by 40,000 *Iron*, 40,000 *Lumber*, and 40,000 *Gold*.

## Special Items

**Advanced City Teleporter**

* Evony valuation: 90c ($9.00 USD)
* My valuation: **$0.03 USD**
* The only time you'd use a city teleporter is 1) You need to go to a state to join an alliance, which isn't going to work all that great if you have more than one city; 2) You need to escape from someone better than you, which isn't going to help because the place you're going to will also have good players; and 3) You want to chase after someone else who's fleeing from you, which is a stupid thing to do because if they're fleeing you, they probably don't have that much resources left, and you're leaving a place where you had been in a position of power. In summary, I wouldn't ever find occasion to use this item.

**City Teleporter**

* Evony valuation: 30c ($3.00 USD)
* My valuation: **$0.02 USD**
* The only time you'd use a city teleporter is 1) You need to go to a state to join an alliance, which isn't going to work all that great if you have more than one city; or 2) You need to escape from someone better than you, which isn't going to help because the place you're going to will also have good players. In summary, I wouldn't ever find occasion to use this item.

**Dynamite**

* Evony valuation: 20c ($2.00 USD)
* My valuation: **$0.00 USD**
* You'll never run out of time for building things. You'll only run out of resources. This means you'll never really be saving time using *Dynamite*. Never buy or use this item, it's absolutely useless. Destroy your own buildings, yielding nothing, and for $2.00 USD! What an insult to the players' common sense!

Whoever wrote this probably does not know what happens when you conquer a NPC... If you conquer a level 10 NPC, you have about 20 cottages and 1 barracks, which is not very useful for most players that want to build troops. If you can demo come cottages quickly and replace them with some barracks, you can already have a troop production before the day is over.

**Michelangelo's Script**

* Evony valuation: 50c ($5.00 USD)
* My valuation: **$0.25 USD** only if late-game
* There are some things you should never use this item on (resourcing, *Cottage*s, *Inn*s, etc). Then there are some you really want to: *Rally Point*s, *Barrack*s and maybe *Feasting Hall*s to go along with them. Other useful uses inculde *Town Hall*, *Walls*, and *Beacon Tower*. It can be avoided to have to use Mich scripts by conquering level 10 NPC, as they have level 10 buildings. however, mot of them are cottages, so you should demo some and build barracsk instead.

**National Flag**

* Evony valuation: 6c ($0.60 USD)
* My valuation: **$0.00 USD** only if late-game
* You would never have occasion to use this.

Except for the quest or if it is an alliance requirement to make it easier to find allinace members.

**New ID**

* Evony valuation: 200c ($20.00 USD)
* My valuation: **$0.00 USD** only if late-game
* You would never have occasion to use this. Unless you want to change your in-game name to something else if someone is fighting you and you teleport away.

**Ritual of Pact**

* Evony valuation: 500c ($50.00 USD)
* My valuation: **$4.00 USD** only if you're alliance host, **$0.00 USD** otherwise
* This only helps you if you're the alliance host. Otherwise, don't bother wasting your rare item on someone else's alliance; they can kick you once you use your item to help them. This allows your alliance to instantly have up to 100 members, but numbers aren't what counts in an alliance. This item is extremely helpful in establishing your role as host of a powerful alliance, if you can achieve it. You can reach at least 99 members with a lv-10 *Embassy*, but that requires an item as well (*Michelangelo's Script*) not to mention a great deal of resources and time. However, it is useful to have many (and preferably active players) in an alliance..

**Speaker**

* Evony valuation: 3c ($0.30 USD)
* My valuation: **$0.01 USD** only if you're alliance host, **$0.00 USD** otherwise
* Come on, Evony, you're charging people money to talk in your chat channel? The same one filled with 90% garbage? That's not ethical, and I'm not even sure that's legal (right to free speech, anyone?). And it's quite obvious that this is also an attempt by Evony to stop spammers. Problem? New players start out with speakers, rather than getting speakers solely from quests, so they get to spam anyway (EvonyAlliance.tk anyone?). Evony: Fail.
* Anyways, the only thing a speaker is good for is for advertising that your alliance is seeking members, and it's useful in that regard, but you're better off writing to players; you'll know what quality the player has. Don't use it to help an alliance you're not part of; you never know when you could be kicked out.

Whoever wrote this seems to not know what can be gotten from an NPC 10. If you are an advanced player with a huge army and you need food, you go farm 10s. in the process you also get items nearly every time, and they include speakers. Large players that farm often can gt thousands of speakers easily.

**Speech Text**

* Evony valuation: 100c ($10.00 USD)
* My valuation: **$0.20 USD**
* Primarily used to prevent enemies from taking over your city. If an enemy would otherwise be able to take over your city, you're almost screwed anyway, so this doesn't help that much. Besides, you can always use *Comforting:Disaster Relief* or *Comforting:Praying* to keep your loyalty up and prevent the enemy from taking your city. However, this takes a lot of resources when you do nto have them because they get plundered when you are attacked.

**Truce Agreement**

* Evony valuation: 30c ($3.00 USD)
* My valuation: **$0.00 USD**
* If you're resorting to using this item to stay alive, quit the server and start over again. You can't catch up to enemies that are pillaging if you don't pillage as well.

It can be used to protect yourself if someone is attacking you and you wnat to sleep or soemthing and don't wnat your city to be attacked in the meantime.

## Resourcing Items

**Advanced Quarrying Tools**

* Evony valuation: 50c ($5.00 USD)
* My valuation: **$1.20 USD** if used by day 1, $0.60 USD if used by day 2, $0.30 USD if used by day 3, $0.06 USD if used after week 1
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Since you're only resource-strapped at the very beginning of the game, and the beginning is the only time when *Stone* sells for a lot, day 1 is the best time to buy this item. If you do, and you focus on *Quarries*, you can get 15k *Stone* per hour raw output by day 1, for a bonus of 4k *Stone* per hour, of which the sum total over a week can be sold for up to 600,000 *Gold* (if you're good) to net you up to 600 additional *Archer*s (if you're good).

**Advanced Tax Policy**

* Evony valuation: 280c ($28.00 USD)
* My valuation: **$2.60 USD** if used on day 4, $1.00 USD if used after week 1
* I'd recommend using this item starting day 4, when you get your *Cottage*s up (according to the build described above), and have 16,000 citizens between your two cities at 50% tax rate for 8000 *Gold* an hour total. Over 7 days this nets you 1.4 million *Gold* (if you're good) to net you up to 1400 additional *Archer*s (if you're good).

**Arch Saw**

* Evony valuation: 8c ($0.80 USD)
* My valuation: **$0.40 USD** if used by day 1, $0.20 USD if used by day 2, $0.15 USD if used by day 3, $0.02 USD if used after week 1
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Since you're only resource-strapped at the very beginning of the game, and the beginning is the only time when *Lumber* sells for a lot AND resources matter, day 1 is the best time to buy this item. If you do, and you focus on *Sawmill*s, you can get 15k *Lumber* per hour raw output by day 1, for a bonus of 4k *Lumber* per hour, of which the sum total over a day can be sold for up to 200,000 *Gold* (if you're good) to net you up to 200 additional *Archer*s (if you're good).

**Blast Furnace**

* Evony valuation: 50c ($5.00 USD)
* My valuation: **$0.80 USD** if used by day 1, $0.40 USD if used by day 2, $0.18 USD if used by day 3, $0.04 USD if used after week 1
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Since you're only resource-strapped at the very beginning of the game, and the beginning is the only time when *Iron* sells for a lot AND you need resources, day 1 is the best time to buy this item. If you do, and you focus on *Ironmine*, you can get 15k *Iron* per hour raw output by day 1, for a bonus of 4k *Iron* per hour, of which the sum total over a week can be sold for up to 400,000 *Gold* (if you're good) to net you up to 400 additional *Archer*s (if you're good).

**Blower**

* Evony valuation: 8c ($0.80 USD)
* My valuation: **$0.40 USD** if used by day 1, $0.20 USD if used by day 2, $0.15 USD if used by day 3, $0.02 USD if used after week 1
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Since you're only resource-strapped at the very beginning of the game, and the beginning is the only time when *Iron* sells for a lot AND you need resources, day 1 is the best time to buy this item. If you do, and you focus on *Ironmine*, you can get 15k *Iron* per hour raw output by day 1, for a bonus of 4k *Iron* per hour, of which the sum total over a day can be sold for up to 200,000 *Gold* (if you're good) to net you up to 200 additional *Archer*s (if you're good).

**Double Saw**

* Evony valuation: 50c ($5.00 USD)
* My valuation: **$0.80 USD** if used by day 1, $0.40 USD if used by day 2, $0.18 USD if used by day 3, $0.04 USD if used after week 1
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Since you're only resource-strapped at the very beginning of the game, and the beginning is the only time when *Lumber* sells for a lot AND you need resources, day 1 is the best time to buy this item. If you do, and you focus on *Sawmill*, you can get 15k *Lumber* per hour raw output by day 1, for a bonus of 4k *Lumber* per hour, of which the sum total over a week can be sold for up to 400,000 *Gold* (if you're good) to net you up to 400 additional *Archer*s (if you're good).

**Iron Rake**

* Evony valuation: 50c ($5.00 USD)
* My valuation: **$0.03 USD**
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Food doesn't gain much value until long after you are resource-strapped, so you'll never need to use this, nor will you benefit much from it.

**Plowshares**

* Evony valuation: 8c ($0.80 USD)
* My valuation: **$0.01 USD**
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Food doesn't gain much value until long after you are resource-strapped, so you'll never need to use this, nor will you benefit much from it.

**Quarrying Tools**

* Evony valuation: 8c ($0.80 USD)
* My valuation: **$0.60 USD** if used by day 1, $0.30 USD if used by day 2, $0.10 USD if used by day 3, $0.02 USD if used after week 1
* The 25% bonus is based off the original, raw output, before considering technologies, mayors, and captured valleys. Hence, you'll often see a bonus of only 10-15%, which is not enough to make much of a difference. Since you're only resource-strapped at the very beginning of the game, and the beginning is the only time when *Stone* sells for a lot, day 1 is the best time to buy this item. If you do, and you focus on *Quarries*, you can get 15k *Stone* per hour raw output by day 1, for a bonus of 4k *Stone* per hour, of which the sum total over a day can be sold for up to 300,000 *Gold* (if you're good) to net you up to 300 additional *Archer*s (if you're good).

**Tax Policy**

* Evony valuation: 45c ($4.50 USD)
* My valuation: **$0.40 USD** if used on day 4, $0.15 USD if used after week 1
* I'd recommend using this item starting day 4, when you get your *Cottage*s up (according to the build described above), and have 16,000 citizens between your two cities at 50% tax rate for 8000 *Gold* an hour total. Over one day this nets you 200,000 *Gold* (if you're good) to net you up to 200 additional *Archer*s (if you're good).

## Hero Items

**Anabasis**

* Evony valuation: 8c ($0.80 USD)
* My valuation: **$0.01 USD** if used on day 1, $0.00 USD if used after week 1
* Once you begin pillaging, you can gain many times the experience provided by this item in one battle. This item is only good used immediately to promote your best high-*Politics* hero from lv-1 to lv-3, preferably a hero already with 65+ *Politics* to boost it to 67. That adds about 2% of your raw outputs to your final output. But you'd have to be pretty lucky to have a lv-1 hero on day 1 with 65+ *Politics*, and gaining 1000 exp naturally takes only a few hours.

**Chain Helm of Beowulf**

* Evony valuation: Can't be bought
* My valuation: **$0.10 USD**
* Heroes have to specialize in one of three areas - *Politics*, *Attack*, or *Intelligence*. Heroes that don't excel in any of those three are heroes that you wouldn't use for anything, and that's exactly what this item is likely to give you. You're better off hiring heroes from a lv-1 *Inn* and tossing him into pillaging battles; you'll get to the same attribute level you want with the hero at a lower level, which means faster level gains later. Also, a lv-30 hero costs a lot: 600 *Gold* an hour, a big chunk of your city's entire tax output in the first few days. There's a lot of better things you can do with that kind of money.

**Epitome of Military Science**

* Evony valuation: 30c ($3.00 USD)
* My valuation: **$0.10 USD** if used on day 1, $0.03 USD if used after week 1
* Once you begin pillaging, you can gain many times the experience provided by this item in one battle. This item is only good used immediately to promote your best high-*Politics* hero through the low levels, preferably a hero already with 65+ *Politics* to boost it to the 70's. That adds about ~5% of your raw outputs to your final output. But you'd have to be pretty lucky to have a lv-1 hero on day 1 with 65+ *Politics*.

**Hero Hunting**

* Evony valuation: 40c ($4.00 USD)
* My valuation: **$0.00 USD**
* It's a bad idea to go beyond a lv-1 *Inn* because the levels of the heroes available go up, which means you're less likely to get a hero focused on one attribute, and it's harder to level it up. Cycling through heroes also becomes more expensive. Given that, this item will only cycle through one hero, which will cost 3000 *Gold* to cycle through manually (and you can always just wait a few hours).

**Hero Package**

* Evony valuation: 188c ($18.80 USD)
* My valuation: **$0.15 USD**
* It's a bad idea to go beyond a lv-1 *Inn* because the levels of the heroes available go up, which means you're less likely to get a hero focused on one attribute, and it's harder to level it up. Cycling through heroes also becomes more expensive. Given that, a *Hero Hunting* will only cycle through one hero, which will cost 3000 *Gold* to cycle through manually (and you can always just wait a few hours).
* For each *Holy Water* you use, you take away 3 attribute points at random from a hero, most likely from the attribute that's the highest (and so the one which you want to keep high). Then you put the 3 points into the attribute that's the highest. Higher level heroes require multiple *Holy Water* for the same effect. This then is equivalent to gaining a level, at least for the lower levels.

**Holy Helm of Mars**

* Evony valuation: Can't be bought
* My valuation: **$0.60 USD**
* Heroes have to specialize in one of three areas - *Politics*, *Attack*, or *Intelligence*. Heroes that don't excel in any of those three are heroes that you wouldn't use for anything. Unlike the lower-quality items of this category, this item gives you a hero with at least one good attribute, but a lv-50 hero with lv-90 as its highest attribute is a lot like a lv-1 hero with lv-46 as its highest attribute, and you can easily level-up the latter to catch up once you start pillaging on a large scale, and if you can't do that, well you probably also don't have the resource output to even pay off the salary costs of a lv-50 hero (1000 *Gold* an hour). You're better off hiring heroes from a lv-1 *Inn* and tossing him into pillaging battles; you'll get to the same attribute level you want with the hero at a lower level, which means faster level gains later.

**Holy Water**

* Evony valuation: 20c ($2.00 USD)
* My valuation: **$0.01 USD**
* For each of these you use, you take away 3 attribute points at random from a hero, most likely from the attribute that's the highest (and so the one which you want to keep high). Then you put the 3 points into the attribute that's the highest. Higher level heroes require multiple *Holy Water* for the same effect. This then is equivalent to gaining a level, at least for the lower levels.

**Leather Helm of Robin Hood**

* Evony valuation: Can't be bought
* My valuation: **$0.05 USD**
* Heroes have to specialize in one of three areas - *Politics*, *Attack*, or *Intelligence*. Heroes that don't excel in any of those three are heroes that you wouldn't use for anything, and that's exactly what this item is likely to give you. You're better off hiring heroes from a lv-1 *Inn* and tossing him into pillaging battles; you'll get to the same attribute level you want with the hero at a lower level, which means faster level gains later. Also, a lv-15 hero costs a lot: 300 *Gold* an hour, a big chunk of your city's entire tax output in the first few days. There's a lot of better things you can do with that kind of money.

**On War**

* Evony valuation: 100c ($10.00 USD)
* My valuation: **$0.16 USD** if used on day 1, $0.05 USD if used after week 1
* Once you begin pillaging, you can gain as much experience as provided by this item in one battle. This item is only good used immediately to promote your best high-*Politics* hero through the low levels, preferably a hero already with 65+ *Politics* to boost it to the 80's. That adds about ~15% of your raw outputs to your final output. But you'd have to be pretty lucky to have a lv-1 hero on day 1 with 65+ *Politics*.

**Plate Helm of Lancelot**

* Evony valuation: Can't be bought
* My valuation: **$0.30 USD**
* Heroes have to specialize in one of three areas - *Politics*, *Attack*, or *Intelligence*. Heroes that don't excel in any of those three are heroes that you wouldn't use for anything. Unlike the lower-quality items of this category, this item gives you a hero with at least one good attribute, but a lv-30 hero with lv-70 as its highest attribute is a lot like a lv-1 hero with lv-46 as its highest attribute, and you can easily level-up the latter to catch up once you start pillaging on a large scale, and if you can't do that, well you probably also don't have the resource output to even pay off the salary costs of a lv-30 hero (600 *Gold* an hour). You're better off hiring heroes from a lv-1 *Inn* and tossing him into pillaging battles; you'll get to the same attribute level you want with the hero at a lower level, which means faster level gains later.

## Speedup Items

**Archimedes Notes**

* Evony valuation: 35c ($3.50 USD)
* My valuation: **$0.00 USD**
* Most useful if you're going to put in a massive build order, say 10k *Archer Tower*s on a single *Walls*, which would take 14 days, in which case this saves you 4 days. But you'd have to wait an awful long time to even get enough resources to put in a build order of that size, probably 4 days or longer, so in the end construction takes even longer. Meanwhile with fewer *Archer Tower*s you're more vulnerable to attack, and since military units help each other in Evony, this means that your existing *Archer Tower*s will be easily destroyed. I would never use this item.

**Bernini's Hammer**

* Evony valuation : 5c ($0.50 USD)
* My valuation: **$0.00 USD**
* Just queueing 1 building can't be worth half a dollar! Upgrading just one building can wait. It doesnt even speed up for you!

**Beginner's Guidelines**

* Evony valuation: 5c ($0.50 USD)
* My valuation: **$0.01 USD**
* Sure, it feels good to speed up construction, but the only time this is useful is if you have a project finishing in 15 minutes, you need to go away for a long time (such as sleeping) starting before those 15 minutes are up, and you have all the requisite resources, space, and requirements needed to begin another build order, probably a big one that will last for 6-10 hours. If your build order's going to last that long, chances are the current project will take longer than another 15 minutes. Needing to use any of these items at all is an indicator of poor planning. You're never in such a rush to finish a build order that you'd need to use one of these.

**Civil Code**

* Evony valuation: 50c ($5.00 USD)
* My valuation: **$0.00 USD**
* The only time you'd use this is if you're starting a new city and getting at least 16 lv-2 cottages right away, which case this item helps you reach population max a little while early. But it won't even earn you 3000 *Gold*. It's barely possible to max out build queues so much that you run out of population, not if you have a good number of *Cottages*.

**Intermediate Guidelines**

* Evony valuation: 20c ($2.00 USD)
* My valuation: **$0.04 USD**
* Sure, it feels good to speed up construction, but the only time this is useful is if you have a project finishing in 150 minutes, you need to go away for a long time (such as sleeping) starting before those 150 minutes are up, and you have all the requisite resources, space, and requirements needed to begin another build order, probably a big one that will last for 6-10 hours. However, even if you do speed up construction by 2 and a half hours, you'll find sometime in that day that you don't have enough resources to continue building stuff - not if you're actively building military units, at least.

**Master Guidelines**

* Evony valuation: 80c ($8.00 USD)
* My valuation: **$0.25 USD**
* Useful for those late-game technologies that seem to take forever (longer than 30 hours). This won't be of any use to you early game.

**Merchant Fleet**

* Evony valuation: 5c ($0.50 USD)
* My valuation: **$0.00 USD**
* What, you can't wait 30 minutes? Then that's an undeniable sign of poor planning. Also note that trades on the marketplace generally aren't that big, and sometimes your order gets broken up into smaller chunks. This item only advances one of those chunks.

**Napoleon's Diary**

* Evony valuation: 30c ($3.00 USD)
* My valuation: **$0.00 USD**
* Most useful if you're going to put in a massive build order, say 10k *Archer*s, which would take 20 days, in which case this saves you 6 days. But you'd have to wait an awful long time to even get enough resources to put in a build order of that size, probably 6 days or longer, so in the end construction takes even longer. Meanwhile with fewer *Archer*s you're more vulnerable to attack and have fewer pillaging options, and since military units help each other in Evony, this means that your existing *Archer*s will be easily destroyed. And you can always build one more *Barracks* which will far outstrip this item's benefits. I would never use this item. I did find a use for this when I accidently queued 1200 archers at one barrack, was going to take 48 hrs, I used this item and it took 14.4 hrs off, so saved me waiting an extra half a day to get my barrack back in action. It was a better alternative to canceling and losing resources.

**Primary Guidelines**

* Evony valuation: 10c ($1.00 USD)
* My valuation: **$0.02 USD**
* Sure, it feels good to speed up construction, but the only time this is useful is if you have a project finishing in 60 minutes, you need to go away for a long time (such as sleeping) starting before those 60 minutes are up, and you have all the requisite resources, space, and requirements needed to begin another build order, probably a big one that will last for 6-10 hours. If your build order's going to last that long, chances are the current project will take longer than another 60 minutes. Needing to use any of these items at all is an indicator of poor planning. You're never in such a rush to finish a build order that you'd need to use one of these.

**Senior Guidelines**

* Evony valuation: 50c ($5.00 USD)
* My valuation: **$0.10 USD**
* Useful for those mid to late-game technologies that are longer than 8 hours. This won't be of any use to you early game.

**Ultimate Guidelines**

* Evony valuation: 120c ($12.00 USD)
* My valuation: **$0.15 USD**
* Useful for those late-game technologies that seem to take forever (longer than 30 hours). If it's shorter than 100 hours, use *Master Guidelines* instead if possible. Because it's only useful on late-game, long-term technologies (well, almost), it's actually less valuable than *Master Guidelines*. This won't be of any use to you early game.

## Scalable Items

**Corselet**

* Evony valuation: 10c ($1.00 USD)
* My valuation:
* Hard to say.

**Excalibur**

* Evony valuation: 40c ($4.00 USD)
* My valuation:
* Hard to say.

**Ivory Horn**

* Evony valuation: 60c ($6.00 USD)
* My valuation:
* Hard to say.

**Penicillin**

* Evony valuation: 120c ($12.00 USD)
* My valuation:
* Hard to say.

**The Art of War**

* Evony valuation: 40c ($4.00 USD)
* My valuation:
* Hard to say.

**The Wealth of Nations**

* Evony valuation: 40c ($4.00 USD)
* My valuation:
* Hard to say.

**Ultra Corselet**

* Evony valuation: 60c ($6.00 USD)
* My valuation:
* Hard to say.

**War Ensign**

* Evony valuation: 30c ($3.00 USD)
* My valuation: **$0.25 USD**
* Some players use these to conquer level 10's. Others colonize strong players with ensigns. These may give you a little extra kick to your attacks.

**War Horn**

* Evony valuation: 10c ($1.00 USD)
* My valuation: **$0.20 USD**
* If you're getting a barbarian city and dont wanna lose many troops, this is darn useful.

## Battalion Items

**Junior Battalion**

* Evony valuation: Can't be bought
* My valuation: **$0.15 USD**
* On average, gives you 175 *Worker*s and 175 *Warrior*s. Since you'll need to use these at some point in the game, this item is worth about as much as 175 *Worker*s and 175 *Warrior*s. Both of these units are worth about one fifth of an archer, so this is equivalent to 80 *Archer*s.

**Senior Battalion**

* Evony valuation: Can't be bought
* My valuation: **$0.60 USD**
* On average, gives you 225 *Scout*s, 300 *Pikemen*, 200 *Swordsmen*, and 150 *Archer*s. The *Pikemen* and *Swordsmen* are a waste. However, this is otherwise the equivalent of 300 *Archer*s.

**Veteran Battalion**

* Evony valuation: Can't be bought
* My valuation: **$1.00 USD** only if used after early-game
* On average, gives you 200 *Cavalry*, 150 *Cataphract*s, and 325 *Transporter*s. All of which are useful mid to late-game. This is equivalent to ~1900 *Archer*s. However, these units aren't as good as *Archer*s are. Just don't use this until mid-game or you'll food-screw yourself.

**Mechanics Battalion**

* Evony valuation: Can't be bought
* My valuation: **$3.00 USD** only if used early-mid-game, $1.60 USD if used later
* On average, gives you 150 *Ballistae*, 150 *Battering Ram*s, and 250 *Catapult*s. This is equivalent to ~7200 *Archer*s, making this one of the best items in the game. The most important of these three are the *Ballistae*. Use at the right time to start pillaging lv-5 NPC cities way ahead of everyone else, which can translate into long-term strategic victory. Just don't use this until mid-game or you'll food-screw yourself.

## Medal Items

(*Any particular medal*)

* Evony valuation: Can't be bought directly
* My valuation: **$1.00 USD** if this completes your set
* Only useful if you can get another city upon completing your medal set with this item. Otherwise, the medals can be used to raise loyalty, but medals are far rarer and harder to obtain than the same amount of *Gold*, so unless you're high enough rank that you don't need a medal, you should always use *Gold* to reward heroes instead.

**Junior Medal Box**

* Evony valuation: 80c ($8.00 USD)
* My valuation: **$1.00 USD** if this completes your set
* Only useful if you can get another city upon completing your medal set with this item. Otherwise, the medals can be used to raise loyalty, but medals are far rarer and harder to obtain than the same amount of *Gold*, so unless you're high enough rank that you don't need a medal, you should always use *Gold* to reward heroes instead.

**Medium Medal Box**

* Evony valuation: 140c ($14.00 USD)
* My valuation: **$1.00 USD** if this completes your set
* Only useful if you can get another city upon completing your medal set with this item. Otherwise, the medals can be used to raise loyalty, but medals are far rarer and harder to obtain than the same amount of *Gold*, so unless you're high enough rank that you don't need a medal, you should always use *Gold* to reward heroes instead.

**Senior Medal Box**

* Evony valuation: 240c ($24.00 USD)
* My valuation: **$1.00 USD** if this completes your set
* Only useful if you can get another city upon completing your medal set with this item. Otherwise, the medals can be used to raise loyalty, but medals are far rarer and harder to obtain than the same amount of *Gold*, so unless you're high enough rank that you don't need a medal, you should always use *Gold* to reward heroes instead.