recursal/Fanatic-Fandom huggingface dataset:
Plains of Araidawen

Much like the domain of Prince Ydrin on the eastern reaches of Creation, there is another Avashai-dominated land full of slavers and warriors located on the steppes of Kiarous. This land is ruled by Lady Daegwin Araidawen, who resides in a fortress-city known as the Black Spire. Her arrival was at first believe to be a nefarious trick on the part of Onoqu, and the Choral Quorum prepared to defend itself from a two-pronged attack. This theory was quickly dispelled when Avashai raiders were seen hauling away slaves from Onoqu towards the Black Spire. While the Choral Quorum has in fact been raided by Araidawen's forces, it is clear that Avashai slavers show no favoritism towards Onoqu.
Penguinfolk

Penguinfolk are a peculiar race that no doubt originate from the labors of Rios's unusual mind. Identical to the average penguin, Penguinfolk are set apart from their primitive relatives by a heightened intellect on par with that of a human, as well as weak telekinetic abilities. Largely shunned by other races for the negative associations with their patron deity (not to mention their language is largely unintelligible with those of other races), Penguinfolk tend to keep to themselves in small colonies. Some find their way into other societies, serving as couriers, tax collectors, and jesters.
Lasiognathus beebei

Lasiognathus beebei to gatunek Żabnicy z rodziny **Thaumatichthyidae.**

## Wyglad

Gad ten ma splaszczone bocznie cialo.Posiada ogon zakonczony pawia pletwa ogonowa.Pletwy ogonowe dodatkowe sa wydluzone.Pletwy boczne sa bardzo male.Na grzbiecie umieszczony jest dlugi wabik.Glowa jest obdarzona wygieta dluga szczeka gorna.Na gornej szczece umieszczony jest dlugi wabik zakonczony malym szponem.

## Siedlisko

Nemertean ta zamieszkuje pacyficzne rowy.
Slaagi

The Slaagi are an ill-tempered humanoid race that appeared to claw its way out of the marshes and muck surrounding Yagna's shrines to terrorize the rest of the world. Hunchbacked, covered in patches of fur, and bearing twisted faces that resemble a hybrid of a snarling hound and a man, the Slaagi have an appearance only Yagna could love. If their horrific appearance wasn't enough, the Slaagi are extremely hostile towards outsiders and constantly wage war against any nearby settlements that they deem weak. Slaagi raiders carry with them all manner of disease, making even the lowliest of Slaagi warriors deadly to a settlement if it lingers in the area too long.

They are mostly encountered in the eastern regions of Creation where Yagna's following is strong and the local geography allows them to dwell in jungles and marshes. Slaagi rarely organize themselves into large settlements, but will form large bands or packs in order to tackle powerful foes.
Statute, God of Balance

## Affiliations

TaiNyubar

Amaranthine Empire

Statute arrived to Creation perplexed and curious about the world around him. Initially somewhat innocent and confused by the creatures he met, Statute would eventually develop a strong sense of purpose; to bring about balance in Creation. This typically manifested as a dedication to justice, as Statute created the Amaranthinium, a prison designed to hold both mortal and god alike. Around this prison, Statute laid the foundations for the Amaranthine Empire. While technically serving as the Empire's chief god and emperor, Statute took a more hands-off approach, leaving lesser matters of administration to the mortals beneath him.

Statute quickly found himself allied with Tai and Nyubar, especially in opposition to Vash, who was seen as a rogue god in the eyes of Statute's followers. The three allied gods worked together to form the Order of the Adamant, a group of paladins dedicated to the eradication of evil and the imprisonment of criminals in the Amaranthinium. Statute was given Imprisoner and the Silver Chalice, both of which are symbols of the cooperation between the three deities.

## Recent History

In order to finally imprison Vash, Statute unleashed a force of unspeakable destruction onto Creation; Statute released Nital. In exchange for a few obligations, Nital was set loose upon Creation, although Statute used the obligations to limit the scope of Nital's rampage. Nital would instead be directed towards Vash whenever possible, as Statute aimed to have Nital deliver Vash to the Amaranthinium. Instead, Vash fled from Creation, leaving Nital with no clear objective.

As the Blood God rampaged, Statute's children finally began reaching maturity. Zadre, Yptych, and Lit each began to govern over different aspects of the Amaranthine Empire in their father's stead, serving as both demigods and administrators. Zadre began endlessly drilling Amaranthine troops and preparing for expansion on the mainland, while Yptych began work on improving the Amaranthinium. Lit focused on commerce and trade, as well as ensuring that Yagna's disease-ridden followers did not breach the Empire's borders.

Eventually the issue of Nital could not be ignored, with Nyubar and Statute finally confronting Nital on the battlefield. After a chaotic struggle, Statute used his final obligation to imprison Nital. However, Nyubar soon found himself in the brute's clutches, with Statute unable to free him. As the three grappled, Vash arrived, keen on destroying Nital utterly. The situation quickly deteriorated for all involved when Sorna invaded the minds of Nital, Statute, and Nyubar, causing Vash to flee as nightmares poured forth from their minds and into Creation. The arrival of Achandasha and Zadre to the scene helped save Statute, and now Nital sits within a cell of the Amaranthinium.
Celestial Citadel

The Celestial Citadel is part fortress, part armory that surrounds the Dream Star. It is a paradise for celestial magic users and smiths alike, where enchanted weaponry is crafted by masters of their craft. Known as one of the few strongholds against the shadow and terror of the west, the Celestial Citadel is a beacon to those attempting to flee the terrors of Nital and Rula. The Order of the Adamant oftentimes uses the Celestial Citadel as a base of operations in the West, although due to its isolation from other chapters, these operations are limited at best.

The Celestial Citadel lies within the borders of the Choral Quorum, and serves as its de facto capital.
Carthan

Durch den Hornwald abgegrenzt erstreckt sich östlich von Ogstthal, die einzelnen Fürstentümer von Carthan. Das Alte Carthan wie es heute auch vielerorts genannt wird, war einst das Reich der Menschen. Man vermutet, dass die ersten menschlichen Siedler wohl dort angekommen sind und ihre Dörfer errichteten.

## Geschichte

Einige der Dörfer wuchsen mit der Zeit zu prächtigen Städten und die Gebiete um diese Städte erblühten zu Fürstentümern, die sich gegenseitig über Jahrtausende oft bekriegten. Bis eine Bedrohung sie alle vereinte: Das Kriegstreiben der Ranaarks brachte jedes ihrer kleinen Königreiche in Gefahr. Daher schlossen sie sich zum Kronenbund zusammen. So entstand auch der Name: Car heißt in der alten Sprache der Menschen Krone und than Bund. Mit der Zusammenarbeit der Könige wurde ein mächtiges Heer aufgestellt, welches den Menschen den Sieg bringen sollte. Doch sie hatten die Macht der Ranaark unterschätzt. Ein Königreich nachdem anderen fiel in die Hand des Feindes. Den Menschen blieb nur die Flucht.  Zwei der fünf Königsfamilien wurden in diesem Krieg vollkommen ausgelöscht. Die übrigen drei sammelten ihre Truppen erneut; doch auch sandten sie Boten an die Obersten der Magier, der Zwerge, der Elfen und der Grauhäuter aus und baten um Unterstützung im Kampf gegen die Hochorks und die Ranaarks. Die Zwerge, die ebenfalls schon Gebiete an die Ranaark verloren hatten stimmten als erste der Allianz zu. Dann auch die Magier und die Nachtorks. Nur die Elfen lehnten es ab Soldaten in diesen Krieg zu schicken. Eine Entscheidung die sie später noch bereuen sollten. Denn die drei Könige einigten sich den Befehl über ihre Streitmacht einem Mann anzuvertrauen, der sich im bisherigen Krieg der Vier Völker, oder auch Krieg um Miron wie er heute genannt wird, verdient gemacht hatten. Sein Name war Marlon Kassant.

## Kleinkönigreiche **von Carthan**

* Königswasser und das verbrannte Land
* Freihafen und das Ödland
* Salzhall und Salzbruch
Flame Thrower

A devastating weapon for a bold commander, the flame thrower cooks the crew of any vehicle it is aimed at and causes ammunition to explode within the hull, making it one of the most feared weapons of war available. Despite this, it does have a drawback; the short range requiring nerves of steel and excellent manoeuvring to use effectively.

 Damage
 Range
 Reload
 Clip
 Special
Bruce Dunbar

Bruce Dunbar

Portrayed by Phil Daniels

Seen-it-all, done-it-all, forgotten-more-than-you'll ever-know, Bruce Dunbar presents himself to the world as a typically world-weary, hard-bitten defence lawyer. After 25 years in the business he's "a bit worn out by it all".

Although he's quite a cynical guy, he's also very sharp and witty, knows the law well and doesn't suffer fools gladly. However, as the series develops and often through his interactions with Theodore Gulliver, we soon start to see beneath the hard-bitten crust. Although he would never praise Theodore to his face, he proves fiercely protective of him when a client's mother comes to him to criticise the younger man and sends her away with a flea in her ear.

At one point, after telling Theo that he could soon become the "second-worst trainee" that the firm ever had, he doesn't identify the worst one, save to say that "he also used to think he could make a difference". Guess who?

His various fears and frailties become increasingly apparent through his dealings with his ex-wife and her new partner, his teenage daughter, his many and varied clients and also Crown Prosecutor Sarah Beckenham.
Amaranthine Republic

Following the victory of Nital and the stabilizing of the Amaranthine Empire by his children, Statute believe that is was time for the Amaranthine people to transition to a new form of governance. No longer would Statute remain as an aloof but benevolent emperor. Now his former subjects would govern themselves as a republic.

Despite the initial shock at the announcement of this transition, the Amaranthine Republic has follow in its predecessor's footsteps quite nicely. The old empire largely been ruled by bureaucrats and judges, as Statute remained hands-off for most of his rule. The Republic continues this tradition, although fierce debates now occur in the Amaranthine Senate. Within the Senate are mundane mortals, descendants of Zadre, Yptych, and Lit, as well as the demigods themselves. While theoretically they all debate on even ground, those with the blood of divinity typically spearhead most efforts and have the most influence.

Militarily, the Amaranthine Republic remains identical to its predecessor as well. The Crystal Legions continue to diligently protect Amaranthine borders and strike out against the Republic's enemies. Troops are equipped with the iconic crystalline weaponry of their homeland, which is impossibly sharp and sturdy. Aside from their standard infantry troops, the Amaranthine Republic enjoys the continued support of the Order of the Adamant, which has been known to join in operations against forces they deem particularly heinous.
Explosive Barrels

These are a common element on any map, and a lethal one if not treated with respect. If shot are driven into, they will explode, causing heavy damage to any nearby vehicle. You can see the blast range as a red circle that appears periodically.

They are very valuable for destroying incautious commanders who stray into the blast radius - a single shot will detonate the stack.
Episode Guide

Episode 1: The Good, The Bad and The Ugly

Episode 2: TIC the Box

Episode 3: Little Criminals

Episode 4: The Value of Nothing

Episode 5: The Soft Spot

Episode 6: The Sins of the Father

Episode 7: Three Monkeys

Episode 8: The Power and The Glory

Episode 9: A Life of Grime

Episode 10: Damaged Goods

Episode 11: A Dying Breed

Episode 12: The Decline of English Murder
TIC the Box

**Episode 2: TIC the Box**

*Gulliver's education continues as Dunbar tries to show him the benefits of co-operating with the police.*

*But it's Dunbar who ends up with blood on his hands - and his shirt.*

"So, the more I admit, the less I get punished?", asks Dunbar's client after Bruce has just explained how taking the TICs, the Taken Into Considerations, will help "reset your conviction clock" and that, by helping the police to clear up unsoled cases, it means they won't even look at anything else he may have done up to that point.

DC Simons is quick to jump in now with a long list of cases that the client is now encouraged to 'just nod' to admit to.

In court, up against Sarah, is a nervous Theodore flustering his way through his case papers as she looks on coolly. Afterwards, Bruce reassures him that the Chair of the Bench thought "you were very articulate", meaning that she thought "You're a black man who won't steal her handbag". Dunbar now also encourages Theo in the use of TICs. "It's good for business, give 'em a few TICs and they'll mark everything down for a lesser charge".
First Night

The First Night was a night that has never been equaled in beauty and splendor. Achandasha graced the night sky with all manner of celestial bodies and shimmering stars, all while chromarchs danced beneath it all. It was a brief moment of peace and tranquility in Creation, not yet marred by the terror and madness of Rula, nor interrupted by the ambitions and tragedies of mankind.
Order of Many Minds

The Order of Many Minds is a group that follows the insidious and oftentimes impossible to discern will of Rula-Sorna. It's core membership are Wisps, former mortals that have gazed upon Rula and had their minds irreversibly shattered. Most of these wisps have difficulty even manifesting as physical beings, instead spreading havoc and paranoia with their incorporeal forms. However, one wisp, Lea, has managed to retain her physical form, as well as some semblance of will.

In addition to having a core membership of truly warped and insane devotees of Rula, the Order of Many Minds tends to work through smaller organizations or with petty criminals. The bulk of their actions are carried through this way. Indeed, the outside world is overwhelmingly oblivious to the Order's existence, even if they feel the terror it spreads.
Xalthar, the First Necromancer

**Xalthar** is a Typhan necromancer that had the secrets of necromancy revealed to her by the Icosahedron. Quickly becoming intoxicated with her newfound powers, Xalthar terrorized coastal communities with her undead hordes. In time she took on apprentices and taught them the basics of her craft so that they may serve as useful underlings in her growing empire. At the apex of her power, Xalthar commanded tens of thousands of undead and prepared a ritual that gave herself a twisted sort of undeath. Xalthar planned to rule the waves and coasts of the south forever.

But gods have a habit of interfering in mortal affairs, and this case was no different. Xalthar soon found herself clashing with Harika, Goddess of the Seas. In a pitched battled, Xalthar managed to greviously wound Harika, but the vengeful goddess managed to disperse Xalthar's forces and hoist the Necromancer on the Naginata of Wind. For her crimes against the living and for terrorizing Harika's realm, Xalthar (still impaled) was placed on a remote isle, where she resides to this day. Legend has it that she is struck with lightening several times a day as punishment as she remains skewered on the Naginata.
Priesthood of Harika

Since the creation of the first Typhans, there have always been aquatic worshipers close to Harika and guarding her palace grounds (waters?). These devotees were largely ceremonial; a goddess if more than capable of defending herself, Harika especially. Instead they managed the day-to-day operations of Harika's palace and spread the word of her proclamations as they came.

However, when Harika clashed with the necromancer Xalthar, she found her strength sapped. Not willing to succumb to a wound dealt by a foe so beneath her, Harika retreated to her private dwelling and entered a sort of stasis. There she could remain in a sleep-like state, slowly recovering her strength while also retaining her influence over the seas and storms of Creation. Her Tempest continued to rage on, but Harika no longer directed it with exact precision.

Arash, the Sea Drake was initially charged with directing Harika's followers in the wake of this tragedy. Arash performed admirably but found that he could not be everywhere at once in the vast waters of the Typhans, and so Arash gave the priests, custodians, and guards of Harika duties of more consequence. These changes put greater power in the hands of those close to Harika; they could decide who could enter the palace to offer their prayers and offerings to the slumbering Harika. In such trying times, such spiritual authority increased their power considerably.

With the unexpected capture of Arash by Kross, the priesthood of Harika has become an unchallenged force among the Typhans. While countless Typhan tribes, clans, and kingdoms operate independently of the priesthood, they all must recognize the priesthood as being the ultimate authority on affairs of any significance. For now the priesthood concerns itself with solidifying their control over the waters immediately surrounding Harika's palace, but the groundwork has certainly been laid for greater expansion of the priesthood's "responsibilities."
Avashai

The Avashai or those "belonging to Vash" are beings that have adapted or perhaps were blessed to traverse the foggy barriers between Tar Vashesth and Creation. Their lithe and frail appearance has led many to assume they are in some way related to the Alari, but no clear connections can link these two peoples. The Avashai demonstrate a natural aptitude for using the magic of their creator, as well as a talent for navigating through the dangerous, otherworldly terrain that surrounds their "homeland". However, their smaller frames make them physically weaker than most other mortal races; the horrors of Multor can be evaded by a wily Avashai, but once caught they have little chance of fighting back through strength of arms.

Avashai usually appear in Creation for only short amounts of time, whisking away those that seek out Vash's protection. If approached by hostile forces they prefer to flee to safety, although armed conflict is not unheard of.
Blind Me. (A Parody of The BATIM Fan Song Shade Me by RockitGaming.)

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Blind Me. (A Parody of The BATIM Fan Song Shade Me by RockitGaming.)

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RBDECEPTICON17

RBDECEPTICON17

@rbdecepticon17 2 years ago

Hello everybody! I'm here once again to greet you all with three more parody songs! X3

And this one comes from a familiar place. If any of you remember my previous parody of a Bendy And The Ink Machine fan song...then keep it in mind as you go through this new parody song, brought to you by yours truly.

ENJOY! X3

Henry:

So disturbed how

Could it ever happen like this

My monster what

Did I do to deserve this

Don't be mislead

He's just using me to suck you in

But the truth is

Hyde's only in my head just pretend

Not again

It's intense

I invented this torment

Edward shouldn't exist

Blind me with your sin and greed

I'm the one who set him free

These dark walls closing in on me

But soon enough I will be free

Blind me with your sin and greed

Eddie's comin'

Outta the mirror

Deadly, Evil, he's getting nearer

Back away now

I'm your creator

You are not strong

And I am no traitor

Why do you want me?

Why do you haunt me?

So that you'll be free

And my death will be guaranteed

A monster that is stalking me

Everywhere I go, it's unending

I can't take it anymore

These deaths, nightmares

I stand tall

He comes I trip up

And I fall

Plummet I drop down

I've now been captured

My form shakes

No I'll never escape

Scared he's lookin' at me

With a grin I can't run

Trying to hurt me

Its humorous huh

Edward I will not stand this

Sorry I will resist

Blind me with your sin and greed

I'm the one who set him free

These dark walls closing in on me

But soon enough I will be free

Blind me with your sin and greed

Blind me

Bind me

Eddie Eddie

Blind me Blind me

With your youth

Blind me Blind me

With your youth

Blind me Blind me

With your youth

Blind me Blind me

With your youth

Blind me Blind me

With your youth

Blind me Blind me

Edward blind me

Blind me with your sin and greed

I'm the one who set him free

These dark walls closing in on me

But soon enough I will be free

Blind me with your sin and greed

Blind me with your sin and greed

I'm the one who set him free

These dark walls closing in on me

But soon enough I will be free

Blind me with your sin and greed

Blind me

Bind me

Eddie Eddie

Blind me Blind me

With your youth

Remember to leave your thoughts, feelings and feedback in the comment section below, before you go, and stay tuned for not only the audio version of this parody coming tomorrow, but for the next two parodies coming in the next few weeks. X3

BYE BYE, EVERYBODY!!! X3

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10 faktow na temat Trylobitow

10
--

Trylobity podczas walk o samice zderzaja sie glowami.

9

Trylobity to bliscy krewni Węży.

8

Trylobity to przodkowie Nemertean z infrarzedu Astacidea.

7

Trylobity to przodkowie Amonitów.

6

Nawet malutkie Trylobity moga osiagac spora mase.

5

Trylobity to bliscy krewni Szkarłupni.

4

Niektore gatunki Trylobitow maja po kilka glow.

3

Trylobity maja organ skrzelowo-plucowy.

2

Trylobity pochodza od Nemertean z rodziny Sprigginidae.

1

Trylobity sa niesmiertelne.
Lu "Die Vorlaute"

Lu
--

Über Lu's Vergangenheit ist wohl am wenigsten bekannt. Sie wurde vermutlich im Kaiserreich geboren. Jedenfalls behaupten einige Elfenklans aus dem Hartholwald einige Überfälle und Raubzüge gemacht zu haben, bei denen Lu dabei gewesen sein soll. Doch einige Langfinger und Diebe aus dem Wallwald in Edina behaupten dasselbe.

Bekannt ist, dass Lu wohl recht früh ausgesetzt und von da an allein aufgewachsen ist. Alle ihre Fertigkeiten hat sie sich allein bei gebracht. Ihre Fähigkeiten reichen vom Jagen mit dem Langbogen über das Anfertigen eines solchen Langbogens und seiner Pfeile über das Häuten und Zubereiten von Tieren sowie ein umfangreiches Wissen über Tiere und Bestien, mit dessen Umgang sie geübt ist.
Ray Emmet Brown

**Ray Emmet Brown**

He was born in Manchester in 1968 and was interested in acting from an early age. He joined a theatre group in his home city at the age of 10, going to the Guildhall School of Drama in London after finishing his formal education. His television roles include a lead regular role in *Outlaws* for which he was nominated in the best newcomer category in the Screen Nation Awards and also parts in *Emmerdale*, *G.B.H.*, *A Touch of Frost*, *Prime Suspect 5,The Bill*, and *Casualty*. His theatre roles include roles in *Moon on a Rainbow Shawl*, *A Raisin in the Sun*, *Alice in the Walled Garden*, *Les Negres* and *Generations of the Dead in the Abyss of Coney Island Madness* for which he won the *Manchester Evening News* Theatre Award for Best Actor in a Supporting Role. Appeared in *Coronation Street* in February 2013 as DC Brooks.

In addition to his acting work, he has also qualified as a
Barrister at Law (Non practising) from the Inns of Court School of Law and works as a duty Solicitor in between roles.

https://www.theguardian.com/theobserver/2004/oct/17/features.magazine47

http://www.imdb.com/name/nm0114482/

http://www.manchestereveningnews.co.uk/whats-on/film-and-tv/ray-emmett-browns-double-take-1124400

http://www.lawgazette.co.uk/analysis/barrister-turned-actor-keeps-it-real/1631.fullarticle

https://twitter.com/rayemmet
Little Criminals

Episode 3: Little Criminals

*Dunbar tries and fails to curtail Gulliver's desire to stop and scoop.*

*And Sarah makes herself unpopular by sticking to the letter of the law....*

Gulliver is assigned a new case by CS Ross. A Lexus has been stopped with a 13-year-old male IC3 driver. In the back and in possession of three bags of crack cocaine is 23-year-old IC3 male, Floyd Whelan, aka 'Pimp' Floyd. Also, Floyd's stroppy IC1 girlfriend. The driver will be charged with driving offences and Floyd will be charged with possession with intent. The girl is clean and as soon as she gives her name she will be released.
Maps

Each battlefield is unique, not only in its Terrain (cover, hazards and so on).  Each map also has unique locations for Power Ups  to appear - these can turn the tide of a battle in an instant, so be sure to learn these locations.

Click on a map name to see the detailed information, including plans, description and in depth information.

 Standoff Port | 14
Sisters In Scales/Three

**Chapter Three**

***Four***

Miria looked down at the books.She picked up the first one and opened the cover.It didn't look very helpful.Hoping she would find *something*,she turned to the first page,picked up her notebook,and began writing notes.

Most of the books were just mermaid legends,except for one fiction story she decided might be helpful.Still,she wrote down everything she found - about currents,tides,sirens,mermaid sightings.When the notebook was filled with what Miria hoped would be enough to give her a clue as to what happened to her,she set it aside.

She tied her hair back,changed into her swimsuit.Thankfully,her pool was surrounded by a tall fence.The only people who could see her were her parents,and they were too busy to come outside unless she called for them.

Miria's heart quickened.But she had to know what had happened to her.She took a deep breath and jumped into the water.

Her feet went numb.A shiver ran up her spine as she swam to the surface.Miria grabbed the edge of the pool and looked down into the water.A dark blue tail took place of her legs.The swimsuit she had been wearing was pastel pink.The top she was wearing now was the same blue as the tail.

She let go of the wall,treading water.*This isn't possible,*she reasoned,*It doesn't make sense.*

But at the same time,she knew it was real.She didn't want to believe it but it was.

Miria Kodi was a mermaid.

“Miria!"Her mother called,“Darcy's here."

The redhead scrambled to hide the mermaid books as Darcy Milur came in.“Hey Darcy."

Darcy,a tall girl for her age,smiled.“Miria,the weirdest thing happened this morning."

“What is it?"

Pulling her dark hair out of her face,Darcy grabbed Miria's hand and dragged her outside to the pool.“Watch."

Miria stepped back as her friend  jumped into the pool,sending droplets of water flying towards her.Darcy surfaced and floated across the top of the water.

Panic settled over Miria.A tail,almost identical to hers,had appeared when Darcy went into the water.
The Side You Don't See

This story is for ages 10 and up.

Rating May Possibly Change.

By Gigglesplash.

## Blurb

Lucy is geeky and shy and no one really talks to her.She doesn't seem to mind.In fact,she shys away from others.She doesn't care.At least,she thought she didn't.

Liam is probably one of the most popular,kind,adoring boys at school.To everyone but Lucy.

Liam has to help Lucy solve her problems,before it's too late.

And it's only a matter of time...
Writing Universe Wikia

WelcomeWelcome to Writing Universe, a wikia where you may write about anything you desire! We are a calm, peaceful community that encourages each other to write to our heart's content. This community should be quite kind and welcoming. We welcome every new user and set them up with instructions on how to use this place. Give stories to the wiki, the wiki will give kindness to you. Beware, if rules are broken in this wiki, it will not be taken lightly. That being said, look below for more insight on the rules.

Rules
* Your story MUST have an age/maturity rating somewhere in the page. See this.
* You may write fanfictions, spoofs, original books, you name it! Anything!
* Please treat users with kindness and respect.
* Do not edit other stories without permission unless you are adding confirmed categories and templates
* This is a place where original writing occurs. Please do not steal a story you did not write and take full credit
* You may not reproduce someone else's story without their permission like making a spoof or fanfiction of someone ON HERE's story (Please don't think that you need permission to make a fanfiction of a published story, we mean unpublished story of someone ON HERE)

## Featured Stories

### To Qualify as a Featured Story:

* Must have at least 5 chapters
* Must have a cover
* Must be either finished are in progress;cannot be abandoned.
* Collab covers must have all authors' usernames.
* Must have clear age rating
* Must be in all necessary categories
Ragoth "Der Dreckige"

Ragoth wurde in Dubrindur (Flutwacht), der Hauptstadt Ufrahs, geboren. Schon in jungen Jahren wurde er zur Kaserne des Dashoten geschickt um sich nach seiner Ausbildung der Flutwache anzuschließen. Doch es kam anders. Noch während seiner Ausbildung rettete Ragoth einen Adligen bei einem Überfall auf offener Straße. Dieser nahm in in seine Dienste auf und schlug ihn einige Jahre später zum Ritter. Doch als er verstarb erbte Ragoth nichts und stand da als mittelloser Ritter ohne Lehnsherren. Es zog ihn ins Kaiserreich mit dem Plan dort auf einem Schiff anzuheuern. In Hannhaven stieß er auf die Feurigen Fünf und bestieg mit ihnen noch am selben Abend ein Schiff nach Seeschlag. Er sollte sein erster Auftrag von vielen werden.
Typhans

Typhans are humanoid beings that bear a strong resemblance to humans, although their main difference is the webbed hands and feet that allow them to glide through water seamlessly. If one looks closely, gills are also noticeable, which are a necessity for the aquatic Typhans. Such features are blessings bestowed onto them by Harika, Goddess of the Sea.

Typhan society largely mirrors that of terrestrial society; they have settlements, commerce, and war. Typhans rarely war among one another when compared to land-dwellers, partially due to their unity behind Harika. Still, matters of honor or disputes over prime harvesting waters occasionally come to violence, and Typhans are not ignorant to the dangers of the shores either.
Arthur

> *"Um -- well, I may not remember everything, but, uh, I know a good recipe for pie! No idea where it came from..." ( He scratches his head with a fidgety smile. )*
>
>

## Arthur

### Aliases

He got called Galahad once, jokingly. He still doesn't get it, but he will bring it up to everyone!

### Field of study

He makes no living aside lingering around the kitchen - he has a deep affinity for sweets and can be convinced to do anything with the promise of such - but he adores science, because "it involves pretty stuff".

### Age

He appears to be in his mid-twenties, though an exact date is impossible to pinpoint.

### Gender

Male

Arthur is a man who makes himself small almost constantly, and his features reflect this - a man measuring 5'7 even, with wayward hair of a mousy chestnut-brown and blue eyes that shift to a pale green as they creep on his pupils. His face is lean, with an unsubstantial jawline that offers a softer expression, and though physically average, his gait is always fidgeting, moving, though perhaps just out of your vision.

Arthur is a gentle soul; lacking tact in essentially all forms, he is easily impressed and excited, though constantly twitching despite all reason. He is unassuming at best, and naïve at worst, and he seems to have a weak grasp on social niceties to the point of often being offensive with his straightforward attitude. He doesn't quite know better, and trusts fast without a single doubt in his admittedly absent mind.

His memory doesn't seem to last, and he is unable to recall anything from before a year ago. This, combined with a short attention span, makes it hard to recall even the most simple things. He struggles frequently with remembering people's names, and details of important events often escape him.

Hugs and unexpected touches are *incredibly* uncomfortable to him, and any mention of his blackened fingers sets him rather on edge. Shiny objects and other pretty things, however, tend to relax and distract him.

He has a stuffed bear he calls Bernadette. He talks to it, and it doesn't respond.

He does have a ring he wears on his neck. He gnaws on it when he's nervous.

Narrator--Mun

## Pictures

Drawn by MunDrawn by DeciphererDrawn by DeciphererDrawn by Decipherer
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Derek

Derek schloss sich zur selben Zeit wie Tristan Barst den Seraphen an. Und wurde unter der Leitung von Kommandant Britt als Schwertkämpfer ausgebildet. Er wird als sehr ehrenhaft und loyal beschrieben. Weiterhin soll er ein geschickter Schwertkämpfer und ein fähiger Anführer sein. Zwei Fähigkeiten die ihm später das Kommando über einen zwanzig Mann starken Kundschaftertruppe einbrachte. Er ist nach wie vor beim Seraphenorden und hat sich durch mehrere erfolgreiche Missionen ausgezeichnet.

Seinen Beinamen brockte er sich noch zu Ausbildungszeiten ein, als er beim Verhandeln mit Kommandant Britt seinen eigenen Namen falsch aussprach und ihn damit wortwörtlich in den Dreck zog.
Sisters In Scales/One

**Chapter One**

***Wish Upon a Star***

“Nixie!"Sasha yelled,“Could you possibly be any slower?"

Pheonix pulled her golden hair back.“I'm coming!"

She heard Sasha let out a frustrated sigh.Nixie rolled her eyes,grabbed a backpack,and followed her sister out the door.

The heat pelted down on the girls as they hopped on their bikes,the wheels kicking up gravel as they rode.“What's the big hurry,anyway?"

Sasha rolled her eyes again.“Whatever.

The high,chain link fence and the diving board came into view,and Nixxie could hear the lifeguard's whistle,and water splashing,and kids yelling.*The pool is really crowded today*,she noticed as she took her bike to the bike rack - already almost filled.

Shadows cooled the water and the heat of the day,and,slowly,people began to leave.Sasha splashed water over Nixie,getting water in her eyes.

“Hey,"she protested,splashing back.

Sasha dove to avoid the retalliation.“You get back here!"Pheonix called,splashing her sister again as she came up for air.

Her sandy hair dripping down her back,Sasha,the older of the two,climbed out of the water.

Nixie knew what was coming and dove beneath the water.

Sasha jumped,sending water flying.

After a quick shuffle,the two girls floated on their backs,their hair trailing in the water.

Stars were beginning to come out.

“Do you ever wish on the stars?"Sasha asked suddenly.

Nixie,startled,said simply,“No,do you?"

“Sometimes."

The wind grew sharper.The still water rippled.

“If you could wish for anything,"Sasha said,“What would it be?"

The ripples on the pools surface continued,till the water was no longer glassy.“You know the answer to that,stupid."Nixie gave a faint laugh.

Nixie glanced over at her sister and saw her smiling.“I wish that too."

“They say if you tell people your wishes,they don't come true,"Pheonix said softly.

Sasha's hazel eyes reflected the starlight.“Well,if you wish for the same thing,I don't think it counts."

Nixie laughed.“I guess not."

The sisters grinned.They would habe to leave soon,but first,they knew what they wanted to do.

“I wish I was a mermaid..."

“I wish I was a mermaid..."
Wolves of the Light: Untold Stories

## Prologue

A dark wolf charged throguh teh forest, a brown pup in her jaws. It was squirming wildly, but she didn't care. She leaped over bushes and weaved between the trees, running faster then her legs could handle. She skidded to a halt, watching as the moon came to a mountain. "The Forgotten Ones are meeting now.." She mumbled. She looked around, and saw something shining, stretched across the darkness.

"Perfect, perfect.." She grinned. darting off, she kept a grip on the pup. She came closer to the shining thing, setting the pup down on the cold, hard rock. The large path was black, smooth, and freezing in the night. The moon seemed to reflect on it, showing the fact it's new. She waited off the road, and nudged the pup's leg closer to the road.

It slipped onto the hard surface, and the pup was weak and small, so it refused to move alone. Suddenly, the air grew nasty with a stench like no other. Two beams of light shot through the darkness, and a rumbling noise screeched out, breaking the silence.

The car wasn't stopping anytime soon. It came closer, and closer, and closer, until *CRACCCKK*!! The car ran over the pup's leg. the pup howled and screamed with pain, fear, and terror. The scent of blood fille dthe air, and the she-wolf snatched the pup and ran off to a nearby house.

A human stepped out, only to see the wolf holding the pup in her mouth, a crippled leg holding limp. She dropped the pup, nudging it towards the human.

"Take it, take the vile dung with you." She snarled, and the human picked up the brown pup. It ran inside, shutting the door. The she-wolf looked back, glancing a final time at the house where her crippled pup was, but she growled, and ran off into the shadows, care-free.

9 ***Years Later...***

Stick looked around. He was roaming around his shed, bored. he wanted another fun fake-prey. His humans always tossed some in about then. He sighed, his leafy green eyes looking around the tall, spruce walls. He limped towards the window, which was reflecting the beautiful light of the forest.

Stick was not the type of wolf to want captivity, but he didn't want something endless. He was a small wolf, nonetheless. His brown fur was glowing in the dawnlight through the grass, but he couldn't feel less free. He was only around 10 years old, anyways. He howled to the sun, praying for freedom.

*Click...*

Stick jumped, then charged towards the door. He didn't feel the pain of the wood, but the pain of his crippled leg. He tumbled into the icy snow, and pushed and kicked himself forwards until he flopped down the hill. His brown pelt was covered in the white snow, and he was freezing.

"Well, well, well. Looks like we have some prey."

Stick felt sharp claws slash his head, and the world fell blurry.

## Chapter Two

The light had spread from the window to the whole sky, and Stick opened his eyes. He was in a clearing, surrounded by pink petals.
Dubrindur

Die Hauptstadt der Grauhäuter liegt hoch oben an in den Gipfeln des Beispurgebirges. Es ist ihre letzte Bastion ihres ehemaligen Reiches. Die einzige Festung gegen die die Zwerge nie ankamen. Obwohl Dubrindur die Hauptstadt ist sie lange nicht so bevölkerungsreich wie etwa Hardtbruck oder Eschrodt.

## Lage

Im Osten Mirons im Nachtorkreich Ufrah. Hoch oben im Beispurgebirge zwischen zwei Steilhängen. Dubrindur (Flutwacht) besitzt keine Küste noch hat es Anbindung an einen Fluss. Nach jahrhunderterlange Abschottung vor den Zwergen führen mittlerweile wieder einige Tunnel nach Dubrindur. Gleichzeitig ist die Stadt auch durch eine Abzweigung des großen Passes der über das Beispur führt an das Handelsnetz angebunden. Dennoch ist die Anreise äußerst beschwerlich, sodass die Stadt stets Vorräte bereit hält falls die Versorgung durch Handel längere Zeit nicht gewährleistet sein sollte.

## Geschichte

Wie fast jede Stadt in Ufrah ist auch Dubrindur eine Festungsstadt. Der mittlerweile ansehnliche Palast des Dashotts war anfangs eine recht einfache Festung eines Kriegerfürsten die über die Jahre ausgebaut wurde und an der sich neben seinen Soldaten auch einige Bergleute und Händler niederließen.

## Die Flutwache

Die geschworenen Brüder der Flutwache in den Städten am Berghang sind, sowie wie vielleicht einige Zwerge und Menschen, tagsüber auf den Straßen. Das ist auch erforderlich, da tagsüber im Sonnenlicht die Gletscher schmelzen und das Wasser die Städte durchflutet. Die Flutwache warnt durch ein Hornsignal die Städte weiter unten. Die größte dieser Städte und auch höchst gelegene, nach eben jener Wache Flutwacht (Dubrindur) benannt, ist Sitz des Dahshotts (Fürsten) von Ufrah, Hanrun II dessen Großvater es war, der vorschlug, die Wassermassen nicht an der Stadt vorbei sondern durch die Stadt durch zu leiten umso eine Stadtreinigung einzurichten. So wurden Fluttore eingerichtet, die die Wassermassen so regulieren, dass genug Wasser durch die Stadt gespült wird um sie zu säubern
Freihafen

Freihafen ist ein Kleinkönigreich an der Westküste von Carthan. Freihafen un das umliegende Ödland sind das größte der vier Kleinkönigreiche von Carthan.

## Geschichte

Freihafen hat eine lange Geschichte. Oft wurde es eingenommen, oft zerstört, doch immer wurde es wieder aufgebaut. Erst als Kasernenanlage Kronhafen vom König von Königswasser angelegt, begehrte es im Laufe der Jahrhunderte oft die Unabhängigkeit vom Fürstentum. Unzählige Revolutionen wurden niedergeschlagen, doch Freihafen wurde immer mächtiger. Um die nächste Revolte gleich zu bekämpfen, waren bald viele Soldaten in Freihafen stationiert. Doch als ein Aufstand in der Stadt ausbrach, ordnete der Kommandant der Soldaten nicht an diesen niederzuschlagen sondern überzeugte seine Männer- die meisten von ihnen waren in Freihafen geboren oder zumindest ausgebildet worden- ihre Waffen nicht gegen das Volk sondern gegen Königswasser zu führen. Nach zwei vollen Jahren der Belagerung gab der König von Königswasser auf und erklärte Freihafen für unabhängig, doch in seinem Ärger über die Niederlage sprach er ihnen nur den kahlen Landstrich zu, den wir heute als Ödland kennen. Der Kommandant wurde zum Patriarchen erklärt, doch die Bevölkerung verweigerte ihm das Recht lebenslang zu regieren, sondern forderte er müsse, nach zehn Jahren seinen Nachfolger bestimmen, der mit ihm weder verwandt noch verschwägert sei. Um ein Aufbegehren des Altpatriarchen zu verhindern wird dieser daraufhin für immer aus der Stadt verbannt. Und so gilt es bis heute.

## Das Ödland

Das Ödland ist ein baumkarge Landzunge die weit ins stille Meer rein ragt. Es ist so trostlos, einsam und verlassen wie es der Name vermuten lässt. Nur einige nomadische Halblingsvölker ziehen mit Vieh durch die Lande. Der Landstrich entlang des Fluss Vosar ist die einzige Gegend die mit Feldern bestellt werden kann, daher findet man hier auch einige Dörfer und Siedlungen.
Nafrah

Nafrah ist das Reich der Hochorks. Es liegt im Nordosten Mirons. Angeführt wird das sehr religiöse Volk der Hochorks vom Hohen Priester. Die Hauptstadt ist Taargund (Hochhain)

## Lage

Im Osten des Hartholsees liegt Nafrah, das Reich der Hochorks. Im Norden des Reiches treffen an der Küste, das raue und das stille Meer aufeinander, liegen im Osten die Sümpfe des stillen Meeres. Im Westen wird es durch die Moine bergrenzt, im Süden tobt der Krieg mit den Grauhäutern von Ufrah.

## Geschichte

Einst bevölkerten sie die südlichen Hänge des Beispurgebirges, bis sie von einem Heer von Magiern und Menschen vertrieben wurden. Bei dieser Vertreibung verschwand auch das damalige Herrschergeschlecht Ranaark welche die Magie beherrschten. Noch heute wird das ehemalige Gebiet der Ranaarks, Mindon, von den Hochorks bewacht. Obwohl die zerstörten Städte und Tempel sowie die Wälder von dunkler Magie durchzogen sind und einige der alten Zauber noch wirken, ist es die größte Ehre eines Hochorks zur Mingralwache abkommandiert zu werden. Oft sind es erfahrene Kriegsmeister, die sich im Kampf um Ufrah bewährt haben, die nach Mindon geschickt werden und dort dann ihr Leben lang bleiben. Das Reich der Hochorks, wird angeführt vom Khala, dem hohen Priester von Taargund (Hochhain), der die Orks auf die Rückkehr der Ranaarks vorbereitet. In ihrem Glauben bilden die Hochorks ihre Söhne als Krieger aus, die bei der Rückkehr der Ranaarks als Armee bereitstehen sollen, um den Kontinent wieder unter ihre Kontrolle zu bringen. Daher rührt auch der Krieg zwischen Nafrah und Ufrah.
Rules For Mermaids

This story is for ages 10 and up.

Table of Contents

## Rule #1

Mermaids Always Sing.Even If They Can't.
I'm a mermaid.

I doubt anyone reading this will believe me,but I am.If you found this,good for you.If you're a mermaid,too,I have some tips for you...

“Music lessons?"

Mother nodded.“They begin Monday after school."

I groaned.“But I can't sing,Mother, and you know it."She just rolled her eyes so I continued complaining about the unfairness of the dreaded music lessons.“I'll look like a fool!"

Mother shook her head at me,clucked her tongue,and said simply,“All mermaids sing.Now get ready for that birthday party if you're going,Alya."

“But-"

“Go!"

I stomped up the stairs to my room.Decorated for a “true mermaid" as my mother puts it.Paintings of fish hung above my desk,painted a nice shade of green to match by bedspread.Starfish hung on the wall and seashells were glued to my headboard (which ruined the antique furniture,by the way) and I had a bookcase filled with junk.

My dresser,also green,stood against one wall and hurriedly I dressed in jean shorts and a grey top.I ran a brush - complete with real seashells and sand glued to the back - through my hair.

Honestly,Mother took the mermaid thing to a new level.She always told me to “keep the secret" but then pretty much blasted in to the world.My backpack has dolphins on it.I have a hat covered in fish scales.She braids dried seaweed into my hair (she says that Grandmother used to do that to her hair).Very secretive.

“Don't get wet!"Mother called as I walked out the door,as she did every time I left the house.Ever since I was little she had done that.

Miss Claudine was a strict old woman with neat hair piled in a grey bun atop her head.“Of all my students,"the old woman rasped,“You are by far the worst singer I have ever heard."

“I enjoy our lessons,too,"I said sarcastically.Miss Claudine glared at me.

Turning back to her music she said in her thick voice,“Let's take it from the top."Her bony fingers began to play the melody.

“Sometimes it's all to much,the world's gone mad I'm out of touch,"I sang slowly,trying not to stumble of the tune.“That's when I drift away.Remember good times,special days,no place like home my saving grace,that's when I drift away."

Miss Claudine nodded,“Keep going."

“My home,is where I wanna be.Happy days,deep in my memory.That's when I drift away.Let me drift away."

Miss Claudine looked up.“Well,at least that time wasn't terrible."

I nodded.“What time is it?"

“Oh you still have another hour of lesson time,dear."

I groaned.Torture.

Tbc