recursal/Fanatic-Fandom huggingface dataset:
Patch Notes for 2012-05-31 (Minor Revision)

Patch version
 Is hotfix

## Bug Fixes

* Fixed a bug where changing your toggle settings for zoom would leave you stuck in zoom if you were zoomed in while making the change.
* Orbital Comm Tower forcefields on points B and C should allow you to re-enter your base.
* Fixed some holes in the world.
* Players should be able to deploy the Medium Healthpack Calldown once again.
* The Dreadnaught's Heavy Armor ability should no longer persist when changing battleframes.
* The alarm sounds on Orbital Comm Tower should now reset on round switch.
* Fixed an issue with nVidia 460 SE v2 cards that would cause water to not render properly.
* Fixed issues with returning to open world while in a squad.
* Fixed multiple instances of server crashes.

## Game Changes

* "A Tough Nut to Crack" will now require that a player completes the objective "Find the Silicate Deposit Field" before it will allow the player to progress the main objective.
* Adjusted spawn tables to spawn in less creature nests at once. This should hopefully make the "spawning in the same spot right after you kill them" happen less often.
* Tuned the camera and field of view transitions when changing between running, sprinting, and jetting while in third person to be a bit smoother.
* All deployed turrets should despawn at the end of a match. No more dying to a turret while staring at the score screen.
* Roaches will burrow to a player at most 100m away. Players respawning in town should no longer have roaches teleporting into the spawn point with them!
* The login screen will now notify you if you are running a video card driver different than the latest release.
* Optimized lighting effects to increase performance.
* Manufacturing interface updated:

The per-blueprint-type tabs are gone, and all prints are displayed by default. The resources tab is back again.
There are now per-blueprint-type filters in the dropdown (Under "All"). They work much better now, we promise.
The Cancel/Unload buttons look and behave like buttons, and no longer require a mouseover to appear.
A bit more color, and more descriptive "new user" tips.
Melding Repulsor

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

A Melding Repulsor in Diamond Head

## Description

**Melding Repulsors** are installations that are used to push back the Melding curtain and reveal additional playable areas in the world. They can be found in around The Amazon and Warfront.

An active repulsor can be destroyed/deactivated by roaming Chosen, disturbing the meld-pushing effect and letting it flow back to where it was before.
Nighthawk

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

OD-R02 "Nighthawk" is a Recon frame that strikes fast and hard with more offensive capabilities for operations in enemy territory. Utilizing a bolt-action rifle capable of punching through enemy armor, the Nighthawk is also outfitted with defensive contingencies. These include long-range explosives, and smoke screens to conceal its presence.

* **Title**: Skullbane

## Usable Modules

### Skills

**Advanced Decoy** - The Advanced Decoy requires more charging time, but comes with AI control for decoy movement

**Burning Cryo Grenade** - Burning Cryo Grenade adds a frozen fire effect which damages the targets over time.

**Cryo Grenade** - The Recon throws a freezing grenade which detonates on impact. Enemies in the blast radius are damaged and become Snared, greatly reducing their movement speed.

**Decoy** - The Recon activates a stealth generator, becoming invisible and leaving a decoy that attracts enemy attention. The decoy explodes after a brief delay, damaging nearby enemies

**Execution** - Increases the Nighthawk's rate of fire for a duration.

**Proximity Response** - The Recon explodes outwards, damaging and knocking back nearby enemies. Affected targets become briefly Snared, significantly reducing their movement speed.

**Remote Explosive** -

**Resonating Bolts** - The Recon shoots out a powerful explosive that detonates after a short time. This ability has several charges which can be stored up.

**SIN Beacon** - The Recon shoots out a deployable beacon which adds nearby targets into SIN. In addition, affected targets become Vulnerable, increasing damage taken. Stores as many charges as maximum beacons allowed

**Smoke Screen** - The Nighthawk deploys a smoke screen, removing all affected allies from SIN. These targets cannot be re-added to SIN while inside this area.

### Hyper-Kinesis Modules

**Accord Artillery Strike** - The Recon paints a target for an Accord Artillery Strike, dealing massive damage over a large area

**Eruption Rounds** - Loads special ammunition that causes the Nighthawk's shots to deal aoe damage.

## References

1. ↑ http://www.firefallthegame.com/pages/omnidyne-m-nighthawk
Nitrine

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Nitrine** is part of the Gas-Inert Gas family of resources and can have **High Compressibility** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Hellbent

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Suffering damage causes your Battleframe offensive systems to go into overdrive, stacking up to +25% bonus damage*"**

## Additional Effects

* Each hit taken adds +5%
* If you are not hit for 15 seconds, the amount of bonus damage resets to 0
* The amount of damage done by a hit does not matter
* Environmental damage, self-damage, and fall damage do not proc Hellbent
Multi-Schema Outpost Auto-Turret

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## Description

Multi-Schema Outpost Auto-Turret sites are disks that players can activate to deploy an auto-turret on that location. They are usually found in and around SIN-beacon sites, even ones that are otherwise unpopulated.

Although these turrets look like the turrets deployed by engineers, the are very different in combat. Outpost Auto-Turrets have more hitpoints and deal more damage initially, but not upgrade in any way.

## Locations

* Broken Shores:
* Biosphere Research Facility: 5
* Sigu's Sanctuary:
* Cerrado Plains: 3
Mammoth

*This page was last updated during patch* v1.0.1793*. The current patch is* v1.6.1946*.*

## Description

The Omnidyne-M **Mammoth** is a Dreadnaught-class battleframe specialized in tanking. It is the sturdiest battleframe in circulation. Using a modified Plasma HMG, the Mammoth can defend itself using energy domes and shields. A Personal Arcfold allows the battleframe to travel great distances, countering its slow movement.

* **Title**: Barricade

## Usable Modules

### Skills

**Absorption Bomb** - The Dreadnaught braces for impact, briefly gaining extreme damage resistance. The Dreadnaught then explodes outwards, dealing the absorbed damage to nearby enemies.

**Explosive Rounds** - Loads a special ammo which causes the Dreadnaught's shots to become explosive, dealing AOE damage on impact.

**Graviton Blast** - Pulls Enemies in, then unleashes a 360 degree wave of damage

**Heavy Armor** - The Dreadnaught activated energy shields, briefly reducing damage taken.

**Reflective Armor** - Protects the Dreadnaught, and reflects some damage back on attackers.

**Repulsor Blast** - The Dreadnaught emits a blast wave, damaging and knocking back nearby enemies.

**Shield Wall** -

**Teleport Shot** - Shoots a projectile that causes the Mammoth to teleport to the point of impact, dealing damage to any enemies located there.

**Thunderdome** - Creates a sphere of energy around the Mammoth, preventing enemies from crossing. In addition, the sphere absorbs all projectiles that impact it.

**Turret Mode** - Toggled activation ability that locks the Dreadnaught in place. While in Turret Mode, the Dreadnaught has increased damage, rate of fire, accuracy, and a damage absorption shield which re-applies itself.

### Hyper-Kinesis Modules

**Accord Mortar Launcher** - The Accord Arcfolds a Mortar Launcher into the Dreadnaught's hands, briefly replacing the equipped weapon. While active, this weapon deals extreme AOE damage and has unlimited ammo.

**Tremors** - The Mammoth emits powerful seismic waves, dealing damage to all nearby enemies every second. In addition, affected enemies are knocked back and Snared, reducing their movement speed.

## References

1. ↑ http://www.firefallthegame.com/pages/omnidyne-m-mammoth
Patch Notes v0-7-1694p1

Patch version
 Is hotfix

## Stability and Scalability

* Big improvements to the back end that will improve response times when accessing inventory, Battleframe Garage, Molecular Printer, etc. With these improvements we should see more stability to character services, logins, etc.

UI
--

* Fixed a bug with the keybinding sections that would disappear if the modifier key was disabled.
* The reply keybinding will now work correctly in languages other than English.
* Updated Progress Bar Art in Achievement UI.
* Fixed an issue where Battleframe visuals would appear to revert to pre-paint shop settings when navigating back to the progression and loadout screen.
* Fixed an issue where players could not make loadout changes until you reload the battleframe.
* Fixed an issue where resource stack selection was not being refreshed/loaded in the progression UI.
* Loot rarity background will now match the quality color in the Sliding Loot Popup UI.
* Updated the look of the Battleframe Terminal UI.
* The Battleframe Terminal UI now uses a mouse cursor interface instead of a mouse wheel interface.
	+ There is an option in Interface Options to revert battleframe selection at the Battleframe Terminal to mouse wheel mode.
* Updated the look of the Login page.
* Updated the Options UI.
* Addons will now have an 'Addons' section instead of getting mixed into Interface. The Addons section will only appear if addons with options are present.
* Updated the Crafting UI to resize based on resolution.
* Added a background border to recipes in the Crafting UI.
* Updated the 'Claim' button to use different text for researching in the Crafting UI.
* Updated the bleedout UI for when a player is in the 'downed' state.
* Updated the end of match screen.
	+ Displays accumulated XP per battleframe for the PvP match.
	+ Displays rewards acquired for the PvP match.
	+ Tab for scoreboard attached to end of match screen.
	+ Tab for leaderboards attached to end of match screen.
ON UI ENTITY AVAILABLE

Trigger

Values passed to bound function

```
{
"entityId" = <9165922537237021953>,
"type" = "character",
"event" = "on_ui_entity_available"
}

if args.type == "loot" then
    Game.GetTargetInfo(args.entityId);
end
--[[
{
"damageable" = false,
"type" = "loot",
"lootPos" = {"y" = 301.99417114,"x" = 184.45555115,"z" = 406.46130371},
"itemTypeId" = <33815>,
"quantity" = 1,
"hostile" = false,
"faction" = "unknown",
"interactToLoot" = false,
"bounds" = {"height" = 1,"length" = 1,"width" = 1},
"name" = "Small Health Powerup"
}
--]]

```

type

 loot
Ophanim Round-Up

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forest Watch Job Board

## Description

Sergeant Rice needs you to track down and eliminate Ophanim recon teams.

## Objectives

* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Locate the Ophanim
	+ Eliminate 10 Ophanim
	+ Eliminate Ophanim Commander
* Return to Sergeant Rice

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Forest Watch Voucher
* Crystite
* Infused Dark Crystite

## Similar Jobs

* Caldera Wet Work
* Ophanim Scouts
* Rumble in the Jungle
ON SIN CONTROL CHANGED

Trigger

Values passed to bound function

```
{"event" = "on_sin_control_changed", "new_control" = "chosen","old_control" = "friendly"}
{"event" = "on_sin_control_changed", "new_control" = "friendly","old_control" = "neutral"}
{"event" = "on_sin_control_changed", "new_control" = "neutral","old_control" = "friendly"}

```
ON HIT TARGET CONFIRM

Trigger
Whenever the player or turrets the player owns successfully shoot a hostile entity. Also when the player takes damage. This happens AFTER the damage has been dealt.

Values passed to bound function

 damage | number | The amount of damage dealt to the target. Heals appear as negative values.

```
{
	"damageType" : "Fire",
	"inflictorIsLocal" : false,
	"critical" : false,
	"inflictorId" : 18374686480293983016,
	"entityId" : 18374686480293931009,
	"event" : "on_hit_target_confirm",
	"same_time" : false,
	"damage" : 27
}

```

See Also
* ON\_TOOK\_HIT
* ON\_COMBAT\_EVENT
ON COMBAT EVENT

Seems to be fired whenever something dies (I have only tested this in PvE!)

Here are the parameters of the table passed in as a parameter to the event handler, along with what they seem to contain.

 SourceId | Presumably identifies the killer somehow. Not sure how to parse or use this number yet.

Method
* ENGINEER\_BEAM
* GRENADE\_LAUNCHER
* ASSAULT\_RIFLE
* SNIPER\_RIFLE
* BIO\_GUN
* HEAVY\_MG
* PLASMA\_CANNON

```
{
"SourceFaction" = 0,
"SourceName" = "LAGBoyPunch",
"Method" = "(none)",
"TargetName" = "Aranha Worker",
"Event" = "Downed",
"TargetFaction" = 6,
"event" = "on_combat_event",
"TargetId" = <13569922201062320897>,
"SourceId" = <9192826534632729345>
}

```
Patch Notes for 2012-06-07 (Minor Revision)

Patch version
 Is hotfix

## Bug Fixes

* Fixed multiple crashes that affected matchmaking systems.
* Fixed server-side memory leak problems.
* Fixed issues with WindowBlinds forcing resolution to 800x600. May have shown up as D3D Device Initilization Failure.
* Fix for chat input not being able to use home and end keys to move the text cursor.
* Fixed a bug where you could thump inside bunkers near Trans Hub.
* You can no longer climb the crystite wall on Orbital Comm Tower to get outside of the map.
* Fixed issues with the progress bar not showing on the terminal while hacking on Orbital Comm Tower.

## Game Changes

* New Friends List user interface. Closer to final version than the temp UI used previously.
* Added ability to customize reticle in the Reticle Manager
	+ Interface options for changing which reticle to use for each weapon type
	+ Addon devs can now make their own reticles and flag them as being compatible with certain weapon types
* Added additional information to the Driver out of Date message.
* Increased base run speed by approximately 33%.
* Assault and Medic are now slightly faster than base run speed.
* Dreadnaught is now slightly slower than base run speed.
* Engineer and Recon use base run speed.
* Removed the Medic passive ability to revive downed allies faster.
* Removed the Assault and Dreadnaught passive ability to execute enemies faster.
* Removed the Engineer passive ability to hack points faster.
* Removed the Recon passive ability of increased air control while jump jetting.
* Enemy deployables are destroyed if left in the spawn room after a point capture in Orbital Comm Tower.
* Added more details to the manufacturing UI to make it easier for new users to understand.

## Known Issues

* Jump pads are not pushing players to the appropriate height and should not be used.
* Any addons created before this date will most likely be broken and need to be written again due to changes to the UI structure.
PWC

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
PWC is an acronym which stands for Power, Weight, and CPU. These three requirements form the core of Battleframe customization in Firefall since the Milestone Update.

Battleframes provide Weight capacity, but consume some Power. Backpacks provide Power capacity, but have significant Weight. CPU is provided by nanite 'cores' suspended in a gel. All other pieces of equipment require various amounts of each constraint before they can be equipped.
Never After Midnight

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base Sagan Job Board

## Description

Yuki Lin needs you to investigate the disappearance of multiple patrols before she reports the bad news. Confirm the fate of these patrols.

## Objectives

* Agents Last Known Location
	+ Eliminate 7 Chosen
* Agents Last Known Location
	+ Activate 3 Targets
	+ Eliminate 8 Hostiles
* Meet Yuki Lin's Field Agent
	+ Activate 1 Target
	+ Eliminate 3 Chosen
* Place the Bait
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
	+ Eliminate Super Striped Gremlin

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Sagan Voucher
* Crystite
PAX Prime 2010

Firefall was first publicly revealed at PAX Prime 2010. It was not playable, but there were about 10 kiosks where people were able to register/sign up for the beta and receive an ID card.

The booth was relatively large, especially for having nothing playable, and even had a large screen playing the cinematic trailer every so often. They also played their first gameplay video here, which was what attracted most to Firefall since it showed everyone how it played.

Firefall was revealed with just 2 classes: Assault and Medic. Very little information was given other than the very basic facts about its lore, such as what Crystite was, the Chosen, basic setting (was NOT revealed that New Eden was in Brazil, just that it was somewhere on Earth), and the Melding.

PAX launched Firefall's community to tens of thousands in a matter of weeks.

## References

http://www.youtube.com/watch?v=dZvGdLsUO8M
Patch Notes v0-5-1545p1

Patch version
 Is hotfix

## UI Changes

* Fixed the ability to launch Leaderboards
* Added Leaderboards
	+ Open via NavWheel (~) - Versus Options - Leaderboard

Check out your stats and who is the hottest of the hot in PvP in the new Leaderboard system. This is the first implementation of the leaderboards system pulling basic stats from PvP matches. Please report any issues you see with bad data. Data is limited in scope for right now. We will also be creating new leaderboards after the milestone hits to have everyone starting fresh.
Octine

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Octine** is part of the Gas-Reactive Gas family of resources and can have **High Potential Energy** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Omnidyne-M: Field Testing - Blackguard

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Northern Shores Job Board

## Description

Help Omnidyne field test one of its prototype ability modules.

## Objectives

* Meet with Omnidyne Rep
* Aranha Swarm
	+ Eliminate 10 Aranha
* Aranha Swarm
	+ Eliminate 10 Aranha
* Culex Pods
	+ Eliminate 10 Culex
* Meet with Omnidyne Rep

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2599 Northern Shores Reputation
* +260 Accord Reputation
* +260 Omnidyne Reputation
* -26 Astrek Reputation
* -26 HelioSys Reputation
* -26 Kisuton Reputation
* Crystite
Mitra Batsheba

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Doctor Mitra Batsheba was a graduate of Cambridge university in 2227, and is notable for discovering as well as refining the process of Arcfolding.

For more information, see article 2229.6 from The Firefall Timeline.
Missile Shot

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Missile Shot** is one of the Tigerclaw's abilities. The Tigerclaw fires a small missile that does AoE damage on impact. Missile shot does extra damage to targets under 50% health, which is modified by its potency stat.

## Description

***"Fire a fast explosive round that deals high AOE damage. Deals bonus damage to targets under 50% health"***

## Prefixes & Modules

Missile Shot can come with the Barrage, Blitz, Cooled, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE and Potency can be used.

## Ares Suppliers

Missile Shot can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Observer Mode

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The **Observer Mode** allows the players of Firefall to watch a PvP match in Firefall. It can be accessed by finding a PvP Terminal, choosing "Watch Matches" at the bottom, then either clicking on a match you want to watch or inputting the match ID. There is a different control set in Observer Mode that lets the viewer change camera angles within the map to view points from different views.
Overclocking Station

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
The Overclocking Station is one of the Electron's abilities. It deploys a station that grants a buff to nearby allies. While buffed, players deal increased damage with energy type weapons such as the Shock Rail or Tesla Rifle, and regenerate energy faster.

## Description

***"Deploys an empowering battery. Applies bonus energy damage to nearby friendlies and restores energy."***

## Prefixes & Modules

The Overclocking Station can come with the Barrage, Blitz, Charged, Cooled, Disruption, Distant, Enduring, Lasting, Potent and Widened Prefix as well as the Custom prefix.

Modules that modify Deployment, Recharge, Range, Duration, and Potency can be used.

## Affected By Perks

* Repairing Nanites
* Overseer
* Resilient Alloys
* Deployable Repulsor

## ARES Suppliers

Overclocking Station can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - Lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Game GetResourceScanIds

Gets the Scan ID of the most recent scan hammer strike.

Note: So far has only returned one id per request, but returns a table so could conceivably return more than one result.

Usage
Game.GetResourceScanIds()

Return Values

Examples

```
local ScanIds = Game.GetResourceScanIds();
--[[
{1 = <23>}
--]]
for _, m in pairs(ScanIds ) do
    logArray(Game.GetResourceScanInfo(m));
end
--[[
{
"ownerId" = <UserID>,
"x" = -303.8510437,
"z" = 20.33444786,
"locked" = false,
"composition" = {
    1 = {"itemTypeId" = <78019>,"percent" = 0.11213382,"resource_quality" = 533},
    2 = {"itemTypeId" = <82628>,"percent" = 0.40407029,"resource_quality" = 0},
    3 = {"itemTypeId" = <78015>,"percent" = 0.33342418,"resource_quality" = 409},
    4 = {"itemTypeId" = <78014>,"percent" = 0.15037169,"resource_quality" = 543}},
"y" = 434.23580933
}
--]]

```
Oilspill

**Location** | Thump Dump

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## Description

Oilspill is an Accord Dropship pilot for the player's ARES team. Despite the fact that he's supposed to be piloting one almost constantly, he can be found in Thump Dump in a small office. His real name is William, although he prefers Bill. He goes by Oilspill since that's what everyone calls him anymore. You get to know that he crushes on Aero in one of the audio files that are scattered around New Eden. He appears to have a laid-back personality and attitude.
Patch Notes v0-7-1666

Patch version
 Is hotfix

## General Changes

* Blending resources will no longer decrease the overall quantity of resources.
* Jetball loading screen will now have a proper loading image.
* Changed UI to support up to 8 characters for two-stage authentication allowing for a longer delay between codes.
* Bastion ability, Multi-Turret, will now spawn more than three turrets at higher stages.

## Bug Fixes

* Fixed multiple crashes with the French version of the client.
* Existing players should now properly receive the melding pocket key mission when donating crystite resonators.
* Thumpers in the melding pockets are now pulling the proper resource types.
* Baneclaw will now reward a more appropriate amount of resources upon defeating him.
* Players should now have all the battleframes that they've unlocked previously.
* Battleframe abilities and upgrades that were not unlocked properly should be unlocked now.
* Fixed an issue where Shockwave would destroy ARES mission objectives.
* Fixed issues with the private lobby screen showing invalid data.
* Fixed an issue with the reward screen misaligning the reward if scrolling.
* All items should now unload from the manufacturing station without errors.
* Fixed multiple chat server crashes.
* Items listed to the marketplace should no longer disappear. All previous items should be showing up now.
* Performance improvements to web services affecting characters, inventory, etc.

## New Known Issues

* Researching Heavy Plasma MG IV does not unlock HMG Barrel Assembly IV blueprint, and therefore the component and Heavy Plasma MG IV cannot be crafted.

Patch will be available in just a few.
ON CAMERA CHANGE

Trigger
Player toggles first/third-person camera.

type
* cinematic\_camera
* play

Values passed to bound function

 first | bool | Is camera set to first-person

```
{
	"start" : false,
	"type" : "cinematic_camera",
	"event" : "on_camera_change"
}

{
	"type" : "play",
	"event" : "on_camera_change",
	"first" : true
}

```
ON START THUMPER ENCOUNTER

Trigger

Values passed to bound function

```
--[[
{"id" = <2545126083037291310>,"event" = "on_start_thumper_encounter"}
--]]
local info = Game.GetTargetInfo(args.id)
--[[
{
"ownerId" = <9152458534282041601>,
"bounds" = {"height" = 2,"length" = 2,"width" = 2},
"hostile" = false,
"thumper_name" = "Stock Personal Thumper",
"type" = "resourcenode",
"damageable" = false
}
--]]
local status = Game.GetTargetStatus(args.id)
--[[
{
"visible" = true,
"inSin" = false,
"progress" = 0.5,
"target_lockable" = false,
"voice" = false,
"state" = "thumping",
"durationSec" = 89,
"target_locked" = false,
"text" = false,
"mission" = false
}
--]]
local vitals = Game.GetTargetVitals(args.id)
--[[
{
"health_pct" = 0.96,
"MaxHealth" = 20000,
"Health" = 19200
}
--]]
local bounds = Game.GetTargetBounds(args.id)
--[[
{
"y" = -8.91553402,
"x" = -107.27584839,
"z" = 56.06990814,
"height" = 2,
"length" = 2,
"width" = 2
}
--]]

```
ON ENCOUNTER UI SCOPED IN

Trigger

Values passed to bound function

```
{
"encounterType" = "schema_defined_by_LibObjectiveSet0xbc520585403d6530",
"encounterId" = <13569914697087280432>,
"event" = "on_encounter_ui_scoped_in"
}

{
	"encounterType" : "AirTrafficControl",
	"encounterId" : 1536587666569307952,
	"event" : "on_encounter_ui_scoped_in"
}

```
ON UI ENTITY FOCUS

Trigger

Values passed to bound function

```
{
"y" = -1492.9315185547,
"x" = 694.49194335938,
"z" = 426.32052612305,
"entityId" = <9195268532273503233>,
"event" = "on_ui_entity_focus"
}

{
"event" = "on_ui_entity_focus",
"no_focus" = true
}

{
"y" = 1266.1652832,
"x" = -1700.79504395,
"z" = 501.01947021,
"event" = "on_ui_entity_focus
}

```
Munitions

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Arsenal Exclusive Perk: Each ability use provides the Arsenal with additional ammo (10% of Ammo Capacity)*"**

## This perk affects:

Arsenal

Does not affect:

* Particle Beam -will not gain ammo
* Combat Shotgun -will not gain ammo
Mother Blood Sucker

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Broken Shores Job Board

## Description

Blood Suckers Part III - Culex have taken the bait. It's time to go out and exterminate the source of the swarm.

## Objectives

* Meet with Sergeant Wilcox
* Find the Culex Spawning Nest
	+ Plant TRF on 3 Culex Nests
* Find the Culex Spawning Nest
	+ Defeat Akreatrix the Untame
	+ PlantTRF on 1 Culex Nest
* Meet with Sergeant Wilcox

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Broken Shores Voucher
* Crystite
ON ENCOUNTER INFO

Trigger

Values passed to bound function

```
{
"encounter" = <13569922156300644656>,
"data" = {
    "broadcastPriority" = 1,
    "gearStage" = 1,
    "lootTable" = {1 = <LootTable:5654>},
    "radio" = {
        1 = <DialogScriptMessage:13364>,
        2 = "",
        3 = <DialogScriptMessage:13411>,
        4 = <DialogScriptMessage:13446>,
        5 = <DialogScriptMessage:13482>
    },
    "groupContent" = false,
    "description" = "The Accord has a task at this location for any ARES Team willing to respond."},
"event" = "on_encounter_info"
}

```
Patch Notes v0-6-1637r1

Patch version
 Is hotfix

## General Changes

* Turrets should now track targets at a reasonable rate.
* Pirate raids on Holmgang equipment will now spawn less frequently.
* Fixed a crash in New Eden servers.
* Fixed a rare AI server crash.
* Fixed an issue with game servers not shutting down after PvP matches.
* Fixed our binary diff patching process.
Nutretic Processing

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Bird's eye view of Moisture Farm

## Description

Level 14 Outpost located North of Trans-Hub Command and North west of Copacabana.

Players that outlevel the area will get a priority job that sends them to Trans-Hub Command (level 15). Note: this job ("Graduation") is based on the previous banding of levels and is made a priority even when the player is still level 9. The job will unlock the recipe for the P-1 for players that don't have it unlocked.

## Facilities

* Battleframe Garage
* Battleframe Station
* Job Board
* Multi-Schema Outpost Auto-Turret
* Chosen SIN Detector Tech Point
* SIN Tower

## Vendors

* Supply Officer Chen - Ares Supplies (-1141, -69)

## Other NPCs

* Accord Guards
* Grizli - Supply Master
* Nutretic Technician
* Security Chief Delgado

## Job Board

* An Arm and a Bootleg
* A Dangerous Plan
* Graduation [Priority]
* Not Your Food
* Nutretic Prime
* The Revenge (Black Hills Gang Part X)
ON COMPONENT LOAD

For any given plugin, Firefall will only track events listed within the <events> </events> tags as such in the .XML file:

```
<Events>
        <Event name="ON_COMPONENT_LOAD"        bind="OnComponentLoad" />
</Events>

```

* **name** lists the event to be tracked.
* **bind** lists the name of the function (defined in Lua) to trigger when event in **name** occurs. Some events pass an object to the function as an argument, which serves to provide some info about the event.

Lua Example:

```
function OnComponentLoad()
     -- do stuff
end

```
Necrotic Poison

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Recluse Exclusive Perk: Dealing poison damage applies a necrotic poison that reduces the target's damage output by 10%*"**

## This perk affects:

Recluse

* Bio Crossbow
* Bio Needler
* Plague Blaster
* Bio Injector -Primary fire
* Creeping Death
* Evacuate
* Necrosis
* Accord Chemical Sprayer Arcfold
* Healing Wave
* Poison Ball
* Poison Trail
* Blinding Poison Trail
* Weapons with the Bioactive or Virulent Bioactive prefix.

## Effects stack with or compliment those of the following perks:

* Catalytic Poisons
* Potent Toxins
* Virus
New You Station

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **New You Station** allows players to customize their appearance and change their voice.

Players are able to edit their facial and body features with the same selection as in the character creation menu and are able to purchase more. Even a gender change is possible. Various head, ear, mouth, etc. ornaments can be purchased and equipped in the station.

New You Stations can be found in all Hubs and Watchtowers, and can also be accessed from Battleframe Garage's

## Unlock

* Accord Monocle
* Astrek Monocle
* Aviator Goggles
* Bandit Mask
* Beer Hat
* Black Cats Visual Kit
* Cowboy Hat
* Crystite Earring
* Emerald Blades Visual Kit
* Eye Shields
* Full Samurai Helm
* Holmgang Heroes Visual Kit
* Magma Battleframe Pattern
* Monoclops
* Mouth Breather
* Omnicon Decal
* Omnicom Warpaint
* Pirate Earring
* Purple Sunglasses
* Samurai Helm
* Samurai Mask
* Scared Crow
* Straw Hat
* Tech Glasses
* The Brood Visual Kit
* Thunderbirds Visual Kit
* Tricorn
* Viking Hat
* Zee Goggles
Mineral

*This page was last updated during patch* v0.7.1708*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Minerals** are all resources with a metallic nature. Those resources are the only ones with the density, conductivity and malleability stats.

### Minerals

* Aluminum
* Ceramics
* Composite
* Copper
* Iron
* Silicate
Melding Fragment Arcfolder

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Melding Fragment Arcfolders (or Arcfolder for short) are installations located in the major POIs in Coral Forest and one in Devil’s Tusk. They can be used to (directly) access Instanced Missions from the Campaign, Instances (like Cliff's Edge) and teleport to other regions (like Sertao or Devil’s Tusk).

## Locations in Coral Forest

* Copacabana (-555, -477)
* Sunken Harbor (861, -1504)
* Thump Dump (-1641, 1470)

## Locations in Devil’s Tusk

* Forward Operating Base: Harpoon (753, -64)
Omnidyne-M Prototype Arena

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

Map Layout
Melding Tornado

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

A Melding Tornado

## Description

### The Tornado

A **Melding Tornado** is a major dynamic World Event that can be found in New Eden and normally takes a group to complete.

The encounter consists of the tornado, slowly moving across the area. There are 4 melding shards orbiting the tornado that have to be destroyed in order to reveal the core. The melding shards are shielded so that only one of the shards can be attacked at any point in time. The unshielded shard changes after a few seconds.

Additionally there are 2 smaller shards floating above the tornado, but are totally optional in this encounter. When destroyed, these higher shards only drop XP.
Every time a shard is destroyed, Melding Resources scatter on the ground and hordes of melding creatures spawn. The Melding Resources drop various supplies and some crystite if they are destroyed.

Everything too close to it will be pushed away a good distance. The Tornado also has the ability to shoot energy projectiles.

After the destruction of the core, the tornado disappears and a **Melding Portal** into a **Melding-Bubble** appears.

**Hint: Every destroyed shard will prolong the lifetime of the tornado.**

### The Melding Bubbles

These places are temporary melding-free area, in the process of being engulfed again. While slowly collapsing in phases, numerous enemies and different kinds of **Crystite Shards** spawn within the Melding Bubbles.
These shards explode and drop resources:

* Yellow Crystite Shard: ~10-30 resources
* Green Crystite Shard: ~30-100 resources
* Red Crystite Shard: ~100-250 resources

The bubble will completely collapse after a few minutes, killing everybody that did not escape through the exit portal.

Each area has a different bubble when you enter the tornado:

* Coral Forest: Melding Epicenter
* Sertao: Cinerarium
* Devil's Tusk: Abyss

## Rewards

* **The Tornado**
	+ 3.500 Objective Exp (each of the 4 shards circling the tornado)
	+ 15.000 Objective Exp (each of the 2 shards circling on the top of tornado)
	+ 15.000 Objective Exp (core)
	+ ~400 Crystite

* **Exiting the Melding Bubble alive**
	+ ~100 Crystite

## Gallery

* The map marker
* The Core
* The 2 upper shards
* Resources dropped by the Shards
* A yellow Crystite Shard
* A green Crystite Shard
* A red Crystite Shard
* One of the possible ways leading up
Moisture Farm

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

Bird's eye view of Moisture Farm

## Description

Outpost located North of Trans-Hub Command and Noth west of Copacabana. At launch the location was renamed to Nutretic Processing.

## Facilities

* SIN Tower
* Battleframe Station
* Multi-Schema Outpost Auto-Turret
* Chosen SIN Detector Tech Point

## PVP Map

Moisture Farm is also a PvP map played in the Team Deathmatch gamemode.

It supports games of up to 5v5 and features dynamic spawning. Respawning players spawn in relatively safe locations from which they can move into combat.
ON INVENTORY ENTRY CHANGED

Trigger

Values passed to bound function

```
{
	"quantity" : 3141543,
	"sdb_id" : 10,
	"event" : "on_inventory_entry_changed"
}

{
	"event" : "on_inventory_entry_changed",
	"quantity" : 1764,
	"sdb_id" : 78025,
	"resource_type" : "03-01o7d-f8-f8-4k-ao-63-ao-00-00"
}

{
	"event" : "on_inventory_entry_changed",
	"quantity" : 1,
	"sdb_id" : 77068,
	"guid" : 1536549228086886653
}

```
Patch Notes for 2012-05-24 (Minor Revision)

Patch version
 Is hotfix

## Bug Fixes

* Fixed an error when there was a space after a slash in the chat box.
* Fixed issues where the texture streaming quality setting would be automatically reverted to Highest.
* Fixed problems with deploying Medium Health Pack calldown.
* Fixed issues with AFK not being disabled when moving mouse or keyboard.
* Fixes for issues with Swedish keyboards.

## Game Changes

* You should no longer see a player's health or name above their head when they are executed and waiting for respawn.
* Modified the way animations decrease their quality over distance to prevent a lot of the popping and skipping.
* The calldown menu will now sort calldowns by name instead of order purchased.
* If the client receives a serious error that wouldn't normally cause a crash, you will be prompted to submit the issue after closing the game.
* Improved the graphical quality of Ambient Occlusion.
* Added Battleframe Terminals and Research Vendors to Trans Hub
* You will no longer be forced into 3rd person camera when interacting with a PvP terminal.
* Resource scan feedback now shows "Only Trace Minerals Found" instead of "100% Thumper Sifted Earth".
* Sonic Detonators have had their cooldown reduced to 1 second.
* Thumper locations are now "reserved" for 60 seconds after a thumper is returned.
* The amount of energy you have left is now preserved when you change battleframes.
* The Medic's heal beam and vampiric beam are no longer healing or damaging players outside of field of view
	+ This is a bug that requires time to fix. In the meantime, we've set it so that the beam will not appear if you are not healing or hurting so that you at least know when \*you're being useful.
* Reduced the damage per pellet of the Assault scattershot alt-fire from 74 to 65.
* Increased the accuracy of the Dreadnaught HMG while moving.
* Dreadnaughts are now slowed when firing their HMG.

## Known Issues

* Sometimes after leaving a PvP match, you will see a "Mission Failed" statement. No mission was failed.

## Note

I (Phobos) am calling this a Minor Revision to hopefully start separating the differences between a weekly patch and a full branch at the end of a milestone. Minor revisions are bug fixes and small balance tweaks. Major revisions can include huge changes including new content, new weapons, abilities, major balance changes, etc.
Orestes Nostromo

**Location** | Trans-Hub Command

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.

## Description

**Orestes Nostromo** was a Greek-born veteran of the Crystite Wars. Described by Aris Holden as a national hero of the European Union, Nostromo was eventually promoted to the rank of Admiral, and appointed to the position of military overseer on the CMS Arclight by the Centauri Accord.Admiral Nostromo survived the crash of the Arclight, however his family (wife Emilia and son Filipe) did not. He now leads the Accord against the Chosen in order to save humanity and avenge his family.

His name seems to be a combination of references to the Greek mythological character Orestes, and the novel Nostromo

## Crystite Wars

Nostromo was born in Athens, Greece shortly before the Firefall event. On holiday in London with his father at the beginning of Firefall, Nostromo was unable to return to Greece while it was conquered by Russia. Upon his eighteenth birthday, he joined the European Union Military in hopes of freeing his homeland and was stationed aboard the E.U.S. Morningstar as a bomb-chaser. Piloting an F-85 Remora, Nostromo made a name for himself in the war, personally participating in the liberation of Athens.

## CMS Arclight

After the discovery of Alpha Prime, Nostromo was stationed aboard the CMS Arclight for its maiden voyage. It it unknown if he was still stationed there during its crash.

## References

1. ↑ http://www.firefallthegame.com/twelvedays/?day=12,
2. ↑ http://www.firefallthegame.com/twelvedays/?day=8
3. ↑ http://www.themeldingwars.com/transmission1.mp3
Methine

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Methine** is part of the Gas-Reactive Gas family of resources and can have **High Volitility** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Missing Persons

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Objectives

* Talk to the Spouse
* Last Known Location
	+ Activate 1 Target
	+ Eliminate 6 Hostiles
* Track Terrorclaws
	+ Eliminate 3 Wildlife
	+ Eliminate Terrorclaw
	+ Activate 1 Objective
* Return to the Spouse

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Shanty Town Voucher
* Crystite
Nutretic Prime

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Nutretic Processing Job Board

## Description

Nutretic Processing has another delivery that they need ARES support for.

## Objectives

* Liberate the Calorie Wafers
	+ Eliminate 10 Aranha
	+ Collect 10 Objectives
* Escort the Shipment to Trans Hub
* Shipment Destination: Trans Hub
* Return to Grizli

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Nutretic Processing Voucher
* Crystite
Not Your Food

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Nutretic Processing Job Board

## Description

The Nutretic Chief of Security could use a hand locating and securing stolen food crates taken by local rebel forces in conflict with the Accord.

## Objectives

* Meet Security Chief Delgado
* Locate the Stolen Food
	+ Activate 5 Targets
	+ Eliminate 11 Hostiles
* Locate the Stolen Food
	+ Activate 6 Targets
	+ Eliminate 8 Hostiles
* Report back to Delgado

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Nutretic Processing Voucher
* Crystite
Ophanim

*This page was last updated during patch* v1.1.1809r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

The Ophanim are a mysterious third faction in the war against The Chosen. They are hostile to both Accord and Chosen alike, and appear to have an obsession with both factions' technology.

The Ophanim are Bio-Mechanical beings more machine then living life form, the poses the ability to arc-fold around at will this is due to their battle frames which are made from arc fold technology. It was reported that they stole this technology through the use of spies from the Accord. (Source: Metal Skin - Devils Tusk Sensor Array, Master Sgt. Lina Rask)

Ophanim Soldier

Ophanim Plasma Caster

Ophanim Commander

Ophanim Agent

Ophanim Kamikaze Bot
Melding Converter

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces all melding damage taken by 15%. After taking melding damage, heal 5% of maximum health over 4 seconds. This has a 10 second internal cooldown.*"**
Nanotemplate

**Keep in mind that Firefall is still in beta, and that all information is subject to change. Please check the Patch Notes to see what has changed!**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Nanotemplates (not to be confused with Nanoprints) are multi-use crafting blueprints. Nanotemplates seen so far have been unlocked through Research, and include Refining processes and Calldowns.