T5 “Percutio”

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

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5
10

## View Vehicle Strength Table

The **T5 “Percutio”** is a colonial Armored Car variant fitted with a 20mm Anti-Tank Turret on an open top turret.

## Description

### Crew

The Percutio seats a crew of 2 (1 driver, 1 gunner). The gunner position is open top and leaves the gunner exposed to fire from an elevated position and shrapnel.

### Inventory

The single inventory slot is reserved for the 20mm magazines (can stack up to 100 magazines).

### Armament

Its turret is fitted with a 20mm Anti-Tank Turret on an open top turret. Its accuracy is decent but will suffer during continuous fire. The 20mm rounds make quick work of armored vehicles (except tanks), especially if their armor is already depleted which reduces the deflection chance. The turret has a decent turning speed and can be used against infantry as a last resort if getting flanked by enemy soldiers.

### Health & Armor

The Percutio has the same health and armor as the standard T3 “Xiphos”. Its armor is very light, it's able to soak small arms fire and shrapnel but anything else should be considered a dangerous threat. It won't last long when faced with heavy calibers, heavy explosives. Anti-tank weaponry is almost always a death sentence.

### Engine & Size

Its engine is similar to the T3 “Xiphos” but slightly faster on road (due to reduced weight). Its off-road performance is fairly good, allowing its crew to flank or ambush their target from unexpected directions. Its fuel consumption rate is low.

The Armored Car can be packaged, forming a small Shippable that can be transported by Crane, Flatbed Truck, Freighter, or Barge.

It is heavy enough to trigger anti-tank mines and but still light enough to safely cross Field Bridges without damaging it too much. It is too small to cross Trenches. It can run over Sandbags and tier 1 walls but can't run over Barbed Wire Fences.

## Tactics

Armed with 20mm rounds, the Percutio's only role is to attack vehicles, armored and unarmored. It's best to try to flank your armored targets to increase your penetration chance. Whenever possible, aim for the tracks to try to disable them (a speciality of the 20mm round); crippling your target's speed will decrease its ability to retaliate or escape. The Percutio is a very vulnerable armored vehicle, try to use hit-and-run and flanking tactics against enemy armor rather than frontal assault. Infantry support is important to protect the vehicle.

Due to its decent off-road speed, the Percutio makes a good ambush and harassment vehicle. It also allows for good general maneuverability on the battlefield, so flanking and gaining advantageous position is easier with this vehicle than it is with most other armored cars. That in mind, the Percutio is still faster on roads than off of them, so road travel is better when trying to cover large distances. A single Anti-Tank Mine nearly kills it, which is another reason to stick to roads when able.

Like the other offensive vehicles, it's strongly advised for the crew to wear gas masks and filters once Green Ash is unlocked.

It's not recommended to use the vehicle at night due to limited visibility, enemy infantry with AT weapons can hide anywhere.

During snow storms, due to the gunner seat being open top the vehicle will be much less efficient and require frequent stops to warm up the gunner.

## Trivia

* In Latin, "Percutio" means "I am striking" or "I am beating".