Stats

Stats, or Attributes, are a way of measuring a creature's innate abilities, physical, mental, and spiritual. All Stats are measured on a scale from 0 to 24, with 0 representing a complete, and sometimes fatal, deficiency of that characteristic, 6 representing the average ability of an untrained, able-bodied member of a mundane species, 12 representing the limit that exceptional individuals can hope to achieve through mundane means, and 24 representing the abilities of an avatar chosen by a powerful divine entity aligned with some aspect of that characteristic.

## Primary Physical Stats

### Strength (Str)

Strength is a measure of a creature's raw muscle power and determines how much they can lift and how hard they can hit.

Any creature with 0 strength cannot move a muscle in its body and Humans will quickly perish as their hearts will not be able to beat whereas a creature with 1 strength will be able to feebly move their own body, but not much else. Conversely, a creature with 24 strength will be able to interact with the world around them with such ease that even the heaviest of metals feel as light as air.

Strength directly influences its own Sub Stat: Carry Capacity, which is a measure of the maximum amount of weight that a creature can carry and pick up and move with. Below is a chart showing the relation of Strength and Carry Capacity for Medium-sized, Bipedal Humanoids.

**Carry Capacity Table:**

Related Skills: Fire, Carry Capacity, Speed

### Health (Heh)

Health is a measure of a creature's general physical condition and determines how much vitality they have as well as their disease resistance.

A creature with 0 Health will not only be vulnerable to every single external malady, but their body will also be actively destroyed from within by their own cells in a manner reminiscent of a simultaneous total-organ immune rejection and cancerous cataclysm. A Creature with 1 Health will be able to sustain themselves but be entirely unable to defend themselves from external factors, similar to the effects of auto-immune deficiency syndrome. On the other hand, a creature with 24 Health will not only be completely immune to every form of disease and poison that exist, but they will also be able to instantly cure anybody that they touch of any ailment that may be afflicting them.

Related Skills: Vitality, Light, Dieting

### Appearance (Apa)

Appearance is a measure of a creature's looks and determines how well they fit into different ascetic archetypes, whether they are trying to appear cute, beautiful, strong, menacing, friendly, or invisible.

A creature with 0 Appearance will look so abominable that others will feel supernaturally compelled to destroy it; those who personally know the 0 Appearance individual or know that its 0 in the Stat is temporary will be better able to resist this compulsion, but still may judge that it is best to put their afflicted friend out of their abhorrent misery nonetheless. A creature with 1 Appearance will be similarly disdainful but not remarkably so, their visual existence being like a lazy, macaroni art mockery of a what otherwise may be a real thing. Conversely, a creature with 24 Appearance would be able to visually express themselves as the most supreme manifestation of the concept in which they incarnate. A 24 Appearance Beauty could quite literally shatter hearts with a blissful wink whereas a 24 Appearance Horror will shatter the minds of those who dared to gaze upon its exceptionally hideous form.

Related Skills: Dark, Fashion

### Perception (Per)

Perception is a measure of a creature's ability to process its surroundings and determines how well they can use their senses as well as their movement and positioning of their own body through kinesthesia.

A creature with 0 Perception will be unable to sense anything within their own body at all and be unable to maintain homeostasis; their completely dysregulated organ systems will inevitably fatally malfunction. A creature with 1 Perception will at least be able to operate its internal receptors required for a bare minimum level of functioning but will be unable to perceive much of the outside world. A creature with 24 Perception will be able to perfectly perceive everything in their immediate environment down to a molecular level and will be able to scry upon distant locations with relative ease.

Related Skills: Water, Flexibility, Vision, Listen, Taste, Touch, Sense, Scry

### Endurance (End)

Endurance is a measure of a creature's physical resilience and determines how much stamina they have as well as how much pain their body can handle.

A creature with 0 Endurance will become too exhausted to perform any vital function and die. A creature with 1 Endurance will be able to go about their day with all the vigor of an undead sloth, provided nothing gets in their way. A creature with 24 Endurance never needs to eat, sleep, breathe, or receive any source of external energy in order to function. They can also bear the total weight of their Carry Capacity all day with no fear of exhaustion.

Endurance directly influences its own Sub Stat: Encumbrance, which influences how much of their carrying capacity a creature can comfortably bear, demonstrated in the following chart:

Related Skills: Earth, Aerobics

### Dexterity (Dex)

Dexterity is a measure of a creature's finesse and determines how precise and how quickly they can make their movements.

As is the case with Strength, a creature with 0 Dexterity will be unable to move a single muscle in their body, including those necessary to beat their heart. A creature with 1 Dexterity will be able to perform some gross motor skills but will do so with all the grace of a marionette puppeteered by a baby panda. Conversely, a creature with 24 Dexterity will have flawless control over their own body, and will even be able to actively alter their own hormones through control of their glands; their movements would be so precise that it would be a trivial matter for them get the exact outcome they desire when they flip a coin or roll dice.

Related Skills: Air, Acrobatics, Flexibility, Speed

## Primary Mental Stats

### Intuition (Int)

Intuition is a measure of a creature's reasoning and determines how well they can understand the core of matters and solve problems.

A creature with 0 Intuition will be unable to understand anything at all and be unable to act in a comprehensible manner while a creature with 1 Intuition will be able to function at a level where they can perform repetitive or menial tasks that have clear behavioral expectations built into them. A creature with 24 Intuition will immediately understand the answer to any question they are faced with and will furthermore understand all the principles involved in both the problem itself and its solution.

Related Skills: Water, Contemplation

### Stability (Sta)

Stability is a measure of a creature's mental fortitude and determines how much psychological damage they can endure.

A creature with 0 Stability will be entirely insane and can experience the whole range of every emotion in their totality at any given moment, often looping between two extremes such as between the most mirthful of joys to the most despondent of despairs or deadest of calms to the wildest of frenzies. A creature with 1 Stability will still be quite insane and prone to emotional outbursts, but these emotions will at least be linked to a somewhat comprehensible, though still possibly completely preposterous, premise rather than entirely out of the blue. When a creature achieves 24 Stability, they transcend beyond earthly concerns and achieve true cosmic enlightenment, granting them immunity to most forms of physical, mental, and spiritual damage.

Related Skills: Mental Fortitude, Earth, Meditation

### Passion (Pas)

Passion is a measure of a creature's drive towards some goal and determines how much willpower and determination they can muster, as well as how thoroughly they can allow themselves to be overtaken by art.

A creature with 0 Passion would be completely unable to will themselves to perform any action involving the voluntary movements of their muscles, but their involuntary bodily processes would still function. With 1 Passion, a creature would be able to act in ways to perform basic survival functions, but they would be unable to perform actions that do not immediately impact their own self-preservation. However, a creature with 24 Passion will be able to dedicate themselves fully to any cause imaginable, and through their zeal, they could push their body well beyond its physical limits and perform feats rivaling those of the gods.

Related Skills: Fire, Poetry

### Empathy (Emp)

Empathy is a measure of a creature's ability to connect to feelings of others and determines how well they can understand and share the emotions of others.

A creature with 0 Empathy will be unable to understand feelings of any kind, especially their own. They may laugh if something funny happens, but then they will become bewildered as to why it is they laughed and then further bewildered by their own bewilderment. This bewilderment spiral leaves most 0 Empathy wretches in a state of perpetual confusion. Those with 1 Empathy fair a bit better and, with guidance, may at least be able to identify what emotions they are experiencing, but they will still be entirely unable to comprehend the emotions of others, often believing that others do not have emotions at all. A creature with 24 Empathy will have an ultimate understanding of all emotions of all types of beings, even able to sense the mood of the world itself. Moreover, they will also be able to read surface level thoughts of those whose faces they can see or voices they can hear.

Related Skills: Light, Therapy

### Charm (Chm)

Charm is a measure of a creature's ability to attract or beguile others through the charismatic force of their personality.

A creature with 0 Charm will be almost incomprehensible to others, even if they are plainly speaking in a language their listeners understand, rendering them unable to communicate. A creature with 1 Charm will be able to convey factual information, but listeners will doubt every word they say by instinct and will have intense objections to any expression of the speaker's charmless opinions. Conversely, a creature with 24 Charm will be able to convince just about anyone of anything, and total strangers, or even natural enemies, would gladly put their lives on the line for their sake.

Related Skills: Allure, Dark, Music

### Knowledge (Kno)

Knowledge is a measure of a creature's factual education and determines their ability to recall learned information, but not necessarily how to most effectively apply such intel.

A Creature with 0 Knowledge will be unable to process information of any kind and will suffer from the effects of having a 0 in Perception as even the most basic sensory information in their internal organ systems is inoperable to them. A creature with 1 Knowledge will be able to function in the present and will be aware of their basic bodily needs, but they will have no memory whatsoever and not be able to use any language. A creature with 24 Knowledge will have the power to flawlessly remember events from any past lives they experienced and will be able to mentally construct picture-perfect and historically accurate recollections of events that they themselves did not experience but have heard of from vague descriptions, even in cases where such descriptions contain inaccuracies or omit many key details.

Related Skills: Air, Study

## Primary Spiritual Stats

### Elements

Fire

Water

Earth

Air

Dark

Light

## Secondary Stats

### Swiftness (Str+Dex)

Swiftness is a measure of how quickly a creature can move its entire body from point A to point B, determining how many hexes they can move in combat among other things. Swiftness is mainly derived from a combination of Strength and Dexterity.

### Initiative (Dex+Per)

Initiative is a measure of how quickly a creature can respond to combat, determining

## See Also

Classes

Skills

Combat

Status Effects

Relationships