recursal/Fanatic-Fandom huggingface dataset:
Ben 10

**Ben 10** er en amerikansk tegnefilmserie produceret af Cartoon Network Studios siden 2005.

Desuden er der lavet en tegnefilm i lang længde, Ben 10: Secret of the Omnitrix som havde premiere den 10. august 2007. Hertil desuden 3 tv-film: Ben 10: Race Against Time (dansk titel: Ben 10: Kapløb med tiden) som havde premiere den 21. november 2007, Ben 10: Alien Swarm som havde premiere den 25. november 2009 og Ben 10: Destroy All Aliens som havde premiere den 11. marts 2012.

Serien handler om Benjamin Kirby Tennyson, der kan forvandle sig til 10 (senere flere) forskelige rumvæsner, ved hjælp af et slags rum-ur der hedder Omnitrixen. Han fandt den i en skov som han straks kom til at sætte ild i efter som han forvandlede sig til et ild rumvæsen. Siden Ben fik fat i Omnitrixen, har han måtte kæmpe mod mange fjender, som er ude efter omnitrixen. Heldigvis er Ben ikke alene i den gode sags tjeneste. Han får hjælp af sin altid fornuftige og kritiske kusine, Gwen Tennyson, også fra sin bedstefar, Max Tennyson, som er tidligere "blikkenslager" (en form for agent, hvis fornemmeste opgave er at beskytte Omnitrixen fra dem som vil misbruge den, og skabe kaos i universet).

Tegnefilmserien bliver sendt med dansk tale på Cartoon Network.

## Hovedpersoner

* Ben Tennyson
* Gwen Tennyson
* Max Tennyson
* Kevin Levin

## Danske stemmer

* Ben Tennyson – Albert Thorup
* Gwen Tennyson - Amalie Dollerup
* Max Tennyson -
* Kevin Levin - Morten Hemmingsen
Temporal Rift

The Temporal Rift is a surreal location within the subconsciousness of Shadow. It’s a mysterious realm that lies between the borders of reality and the subconscious. It acts as a hub world for Shadow and Tiffania to rest in before traveling in each of the elemental realms in their spiritual journey of the Elemental Trials.

## **History**

Much about this mysterious landscape remains a mystery, even to Shadow. It is described as a pitch black void, akin to outer space with four separate portals leading to the respective realms of the elements. Time is irrelevant in this place of existence as it seems to progress at random intervals compared to the real world. Arjean, the human form of Shadow’s sword, reveals it‘s a trial that a Gandálfr wielding Zenyōso must partake to unlock the true power of the elements by defeating the avatar creatures of the elemental realms. At the same time, the spirit warns of the dangers that lie within the trial, even mentioning the possibility of death. She reassured that few have been successful in overcoming the trials. Despite the difficulty of the elemental trials, Shadow and Tiffania were able to overcome them, awakening the true elemental powers of Zenyōso in the process.

## **Role**

Despite its mysterious nature, this strange place of existence was able to heal any injuries inflicted within any of the realms. All forms of ailments such as poison, fatigue, and disease are negated. It allowed Shadow and Tiffania to heal from previous battles, allowing them to be in peak condition.

## **Points of Interest**

Despite the realm being inside a dark void, there are some minor locations such as an isolated body of water, a forest with a prairie, a desert, mountain chains and a large mountain surrounded by clouds. Other then the landmarks, there are portals that provide entrances to the elements of nature.
Ancient Ashlynn the Abhorrent

The leader of the coven of Night Hags around River's Bend. Ancient Ashlynn is also the mother of three half-hag children: Blanche, Yvette, & Connor.

An awful mother, she denies that her children will be anything but the proper hag daughters she wants, and expects them to follow in her footsteps once they turn thirteen.

Yvette denied her mother out of pure rage once she first transformed. Ashlynn was driven out of the family home by her eldest daughter who was now furious, with all the powers of a half-hag available to her. In order to prevent Yvette from fleeing with her younger siblings the hag coven was forced to place her under a spell. Despite her abuse and refusal to accept Connor's identity (or perhaps because of it) Ashlynn still expected her other two children to follow her plans for them.

Ashlynn disguised herself as Miller, the town drunk, for a time, to lurk around while Yvette was incapacitated.

She was betrayed by Charm, who didn't approve of her parenting but had been outvoted before, breaking up her coven. She was then killed by the party.
White Tiger

The White Tiger is the guardian of the Realm of Wind. It is also one of the four legendary beasts in the spiritual quest. It acts as the final trial for Shadow and Tiffania to overcome in order to awaken the true power of the wind elemental.

## **Overview**

The White Tiger is a large beast, easily towering over Shadow. It’s described as a white Bengal tiger with fur made from the clouds. The creature is constantly surrounded by gusts of wind, enabling to use any attacks of said element. When fighting the guardian, Shadow noted how difficult it was to overcome its strength. Despite resorting to fight with strategy, the Tiger proved to be a major adversary, even for Shadow alone.

## **Abilities**

The White Tiger’s mastery of the wind elemental is a true force to be reckon with. It has such mastery of its respective element, it can conjure invisible blades of wind that will slice any unsuspecting combatants. The blades are said to be sharper than any known sword, a testament given proof as Shadow was covered in sharp cuts all over his body. It can take its ability a step further by condensing wind into a veil to act as a shield. In spite of its performance with the wind elemental, it is incredibly strong, able to push Shadow back roughly 10 feet in distance with physical strength alone.

The tiger’s power is also formidable. Upon engaging to the creature, it turned its castle of clouds into a barren battleground, leaving it floating above the sea of clouds. The only objects shown are a few leafless trees. Hien warmed Shadow about the tiger’s power, opting him to be wary instead of fighting it head on. A true testament of the guardian’s true strength comes from its attack.

It was capable of moving in such speeds, it created powerful gusts of wind with strength comparable to a tornado, but strong enough to cause a stinging sensation akin to being cut. The gusts were the result of the tiger slicing the wind with such speed, it was impossible to see the initial attack, even for Shadow. The gusts were so fast and sharp, the arena was cut clean in three sections. When the tiger was attempting to perform this feat, Hien quickly warns Shadow and Tiffania of the attack just a few seconds to evade before it reached them.

In spite of the invisible blades, they can be tracked by any skilled combatant. However, they can also be disabled through a Dispel spell, a testament Tiffania showed.

## **History**

The White Tiger’s purpose was to act as the final test for any Gandálfr within the Realm of Wind. Shadow and Tiffania were forced to fight it to overcome the trial. Much of its past remains a mystery. After defeating the guardian, Shadow earns the true elemental power of wind, finishing the trial for the Realm of Wind.
Gandálfr

Gandálfr is a legendary familiar from a Void Mage.

## Abilities

The abilities of this legendary rune bestowed to the user allows one to use weapons meant for fighting and warfare at their maximum proficiency. The user becomes a highly skilled warrior, capable of fighting armies with brutal efficiency. This ranges from simple swords meant for combat to machines of war. Saito noted he often gains knowledge to weapons he never once used (ie the Staff of Destruction). Weapons from other Gandálfr can be shared to produce the same effect, but the proficiency of using said weapon varies to the user. The sensation, according to Shadow, is akin to doping, due to his strength being already stronger than a human due to his biological history.

## Weakness

Should the user suffer damage to a degree they cannot normally handle, they would experience sudden light headedness to the point of fainting upon the runes being deactivated. This cautions Shadow on using the runes for battle,
River's Bend

An incredible small village alongside the Via Ventra and on the banks of the river Phrixus. Home to only a few families who offer various services to travelers, River's Bend's only major feature is it's proximity to a marshy swamp formed by a curve in the river.

### Shops & Services:

* Inn
* Herbalist
* Local Market

### Notable Inhabitants:

* Connor Higate
* Blanche Higate
* Yvette Higate
* Abigail Higate
* Donovan Higate (deceased)
* Belladona Bunce
* Miller

### In the Campaign:

The party stopped in to rest at the local inn after their misadventure in the Autonomous Clockwork Collective. Owned and operated by the Higate family, the inn was now manned by the Higate's infirm grandmother, 12 year old son Connor, and 6 year old daughter Blanche. Their parents were missing and eldest sister Yvette was under a terrible curse.

Every night the party spent in River's Bend they experienced awful dreams that sapped their health. The entire town was suffering the same problem and was slowly dying as a result.

The party discovered that a coven of night hags had made their home in the swamp for the last 20 years. The Higate's mother, Abigail, was actually a hag, and the three children all infant hags. Yvette had defied her mother and her heritage for the sake of her little brother and sister and had driven the disguised Abigail from the house shortly after Blanche's birth. Now, with Connor about to turn thirteen and come into his own hag inheritance, Yvette planned to take the family away from the swamp. The hag coven used a powerful sleeping spell to keep her contained but needed to power it using the dream energy of the townsfolk and visitors.

After defeating the hags, the party joined the three Higate siblings as they prepared to leave and travel to Dusk. With their departure the town was quite a bit smaller but finally free of the hags' influence.
The Archon Society

> *"Nine gods, nine gates, If the legends are true, Nine Archons await, Which one are you?"*
>
>

A secret society made of those who are aware of and study the gate network. They share interest in the gates/ancient sacred sites but their reasons and ultimate goals differ wildly. Originally based on the research of Lysander Fernglyff, the Society has always had nine members at a time, each with an appropriate code name to hide their identity to outsiders.

## Current Members

* The Collector
* The King
* The Worshipper
* The Ghost
* The Warlord
* The Priest
* The Heretic

## Past Members

* The Scholar
* The Hunter

## In the Campaign

The party first learned of the Society when tasked by Prince Mirza's group to dig up blackmail material on Cornellia Goldarmor, a prominent divine and member of Lion's Head society. Upon breaking into her mansion they discovered she was the Collector. She also revealed that Iormund's master, Rhazovire Whitequill, had previously been a member of the Society known as the Scholar. After speaking with Giksi Oatcrusher and decoding the Collector's letters, the party learned that the Society had murdered the Scholar after he threatened to go public and to gain access to his research.

Giksi revealed the identities of several other members which she and Iorwen Whitequill had discovered in their years spent fleeing the society. They were also responsible for the death of the Hunter.
Necromancy

> *"There is life and there is death in all the planes. This place is the only one where there is something else; life, death, and the in-between."*
>
>

A forbidden school of magic and the only one native to the plane of Neffos.

Necromancers are rare and the process to create one is shrouded in secrecy. Necromancy cannot be taught nor learned, and each necromancer learns to master their powers more or less alone.
Total Drama Otahowew Island

**Total Drama Otahowew Island** is a fan-made season made by TheTotalNinjagoDrama (formerly TheOtahowewDude).

## Overview

Total Drama Otahowew Island features not a brand new location, but a brand new cast! These 24 contestants are divided into two teams: the Isayawin Mikisiwak and the Kostacinakwan Kinepikwak. They'll have to endure life-threatening challenges in order to stay in the game. Winners get immunity and the occasional reward, while losers vote people off, and if someone gets eliminated, they have to ride the Slingshot of Shame. Which of these lucky losers will be sent away, and which lucky winner will stay? Find out soon, on Total........Drama..........Otahowew Island!

## Trivia

* Despite the season name, this season takes place on Pahkitew Island.
* This season will feature similar elements from previous seasons.
* None of the TDI, TDRI, or TDPI contestants will be appearing or mentioned in this season.
* The season was originally called Total Drama Championship, but was changed to Otahowew Island to avoid any complains of “name stealing.”

## Gallery

The Official Logo For Total Drama Otahowew Island.

Part of Total Drama Otahowew Island's promo image.
Spirit Tears

Spirit Tears or Spirit Essences are gem-like objects, no larger than a small pebble, provided from elemental spirits. They are specifically provided from spirits, who are masters of their elemental domain (i.e Spirit of Water from Lake Lagadorian is a master of the water elemental).

## Appearance

Spirit Tears manifest as objects in a 3D shape. They first form in a liquid-like state before crystallizing seconds before being provided. In spite of their tiny size, they are very dense.

## **Purpose**

The role of the Spirit Tears is to provide additional powers to Zenyōso, the sentient spirit sword. Each Tear is added to the mithril for the element to be unlocked. Once done so, the element can be used as the user desires so.

## **History**

All the four master elemental spirits were aware of the sword’s existence. The first Gandálfr in history informed them of future events several thousands of years ago of their purpose. As the years went by, the recent Gandálfr, Shadow, fulfills the role to collect the tears to unlock Zenyōso’s elemental abilities. This also depicts an ancient prophecy to unlock the true power of the elements.
The Ultimate Familiar Wiki

## Welcome to the Wiki

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Via Mar

A major road on the Warring Continent, and longest of the three highways. The Via Mar runs from Lion's Head in the West through Zylan, across the river, and into the Eastern half of the continent before ending at Rettlenin. It tends to follow the edge of the Dunes.

### Passes Through:

* Lion's Head
* Zylan
* Abnan
* Hwen
* Farth
* Hyblix
* Rettlenin
Tempo

One of the three cities made by constructs. It was abandoned at the onset of a plague in order to prevent the destruction of the Library. The city was linked with the sister cities and the Library through a series of subway stations.

The stations and carts are controlled via gems corresponding to different destinations within the system. Some sections were destroyed when the city was abandoned.

The "plague" was sent by Nerta in the form of a large Divine Rust Monster. She and her children were meant to destroy the constructs and the Library as revenge for the mining operations used to acquire the metal for their creation. An incredible strong Rust Monster, the Mother Rust Monster could corrode even non-ferrous metal and infect organic beings with tetanus through open wounds.
Prajmatara

Often confused with Rangua, Prajmatara is the god of wilderness and nature. Prajmatara has little to do with urban life and was most often worshiped by nomads or hermits who lived on the edges of the wild.

### In History

Prajmatara was the creator god of plants and animals. His sentient races, the dwarves, goblins, and gnomes, were all carved from wood or other flora. He would occasionally appear to travelers lost in the woods to point them in the right direction, but for the most part Prajmatara rarely appears in mortal myth.

His sacred land was to the far western shore, a walled microcosm of life in Neffos. It was here that one of his great beasts, the Lion, was trapped when he Ascended, and where the Lion's Regency first took root.
Arjean

Arjean, as she appears.

Danielle (Adoptive Sister)

Arjean is a major supporting character of the story, The Ultimate Familiar. She appears in the second arc of the story.

## **Overview**

Arjean is a female spirit, whom remained dormant as Shadow‘s sword, Zenyōso. She appears as a young girl with silver hair and light brown eyes that appear violet, sometimes red, depending on the lighting. Her choice of clothing consists of a silver dress that fits her form nicely.

Upon gaining the last elemental power for the sword, she soon awakened a month later as prophesied by the elemental spirits. Much to the surprise of others, Derflinger knows of her, given she revealed she was dormant for over 6000 years.

## **Personality**

Despite her appearance, Arjean carries a lot of wisdom, which belies her appearance. She often displays a near indifferent expression, but quickly bonds with Tiffania and Shadow. She spoke with relief and joy upon seeing Shadow in front of her, claiming she was awaiting his arrival. Arjean remarked to the half-elf she looked like her creator, but acted more like a child. Observers would note her behavior to that of a young girl whenever Arjean is near then. In her eyes, Tiffania resembles someone from the distant past.

## **History**

Arjean was seen awakening from her dormancy during one night. She revealed herself for the first time in front of Shadow and Tiffania with surprise. Upon being introduced with Shadow, she reacted with joy, claiming she was awaiting his arrival, much to the couple’s confusion. Arjean revealed herself to be over 6000 years old, also revealing she was created by an ancestor of Tiffania, whom Shadow reveals was Sasha. Arjean confirms it, looking at Tiffania. The spirit compares her to the ancestral elf, whom Tiffania is a descendant of. The couple took in Arjean as part of their family, adopting her as a second daughter.

Sometime after confronting the Vallière family, Shadow and Tiffania were relaxing. Upon seeing Zenyōso glowing brightly, Arjean manifested, revealing the time for the Elemental Trials has come for the wielder. Having explained the purpose of the trials, including possible dangers of them, she watched as the couple was determined to see through the tests. Arriving in the subconscious world, Arjean explains the background of the surreal place. She soon turns back into Zenyōso when Shadow was willing to partake the first trial.
The Hunter

A previous member of the Archon Society, she was killed by Iorwen Whitequill. Little is known about her besides the fact she fought using packs of were-creatures. She was looking to use the gates to access the shrine of Prajmatara and find other rare creatures to hunt or grow her menagerie. Iorwen and Giksi stumbled across her camp almost accidentally and were able to defeat her mostly because Iorwen isn't affected by were-creature bites.
Leta

A ghost who is trapped on the Island of the Lost. Leta resembles a human woman, approximately twenty years old, with curly hair and bright blue eyes. Her skin is dark and her hair is brown shifting to blonde at the ends, but it's difficult to tell this since she's gray and incorporeal.

She has the ability to wield powerful magic but has limited magic of her own, requiring other power sources to cast. These include emotional memories and artifacts from within the catacombs.

The party witnessed moments from her--and the island's--history, revealing the catastrophe that doomed the Island of the Lost. Leta was instrumental in this collapse, as she was misled by a necromancer to complete an unknown spell. This spell resulted in her death and the deaths of everyone else on the island, trapping their spirits and turning the island into a ruin.

She has called upon the members of the party to assist her in lifting the spell.

## Personality

In turns melancholy and hopeful, Leta is usually happy to help the party return home, but vague on details of her past. She wishes more than anything for her and all the souls of her people to be freed.

In the past she had a great desire to protect people from the wars between the Old Gods and their Divines. This led her to strike up a friendship with a necromancer. She seemed generally respected and well-known to those the party spoke to in memories.
Giants

Giants are one of the rarer races in Neffos. They primarily live in the South West of the Warring continent, near the borders of the Dead Lands and the mountains.

They prefer isolation due to both the terrain they live in and to protect their mythril deposits. They worship Nerta as their creator deity. A few giant Divines have existed throughout history, including Xerkaos the Literate, who is the mother of rune crafting.
Rangua

Rangua is the god of life and love. He was often invoked before marriage rites, at births, and when crops were planted.

### In History

Rangua was technically one of the creators of the Tieflings and Dragonborn. While they credit Inta as their creator, Rangua was the one who first loved them. Rangua didn't believe the constructs were able to love him as he wanted so made them flesh. Iona, the first dragonborn, did not love him back romantically but became his ward, however Tufta, the first tiefling, was more than happy to be partner to both Iona and Rangua for as long as he lived.

Other myths involving Rangua often involve his blessings of love and life upon barren lands. He interfered in numerous unwilling marriages, usually by pretending to be one of the uninterested parties before dramatically revealing himself and declaring the whole thing void, occasionally absconding with the other if they were willing. He also fathered or mothered many mythical Divines.
Warforged

The warforged are an incredible rare class of constructed mechanical beings. Inta created the first warforged and their sibling constructs. After the Ascension the art was lost to time.

Today, most warforged are relics of a past era. The Autonomous Clockwork Collective is the largest group of advanced warforged in the world. The Library is too large and complex to be called a warforged. The more common constructs that can be found in cities are usually smaller and less advanced than a full warforged, but the difference is not always obvious to an untrained eye.

Any construct has a personality core--in essence their "soul". The current problem is the more complex a core is, the more emotional and capable of self-realization, the smaller body a core is able to manage. A huge construct like a ship or a city can usually only manage yes/no, and it's debatable how much awareness they have. On the flip side, a lifelike construct is likely to be incredible small. Artificers and inventors have made advancements pushing the size up but the most cutting edge, experimental warforged today are around the size of halflings. Any larger and they begin to lose vital functions.

Iormund Whitequill and his sister, Iorwen Whitequill, are the most advanced warforged created by mortals in recent time. Their creator, Rhazovire, studied at the Library and was able to make twin complex personality cores able to handle very large bodies. After his death the secret was lost once again to history.
Hien

Hien, as he appears normally.

Hien is one of the supporting characters of the Ultimate Familiar story. He serves as a guide to Shadow in providing information of the land of Halkgenia around him.

## Appearance

Hien is merely a small orange flame that burns on Shadow's chest soon after he was given his familiar runes from Tiffania. Due to being near Shadow when he provides spirit essences to his sword, Zenyōso. Hien changes color to match the element Shadow is using. It is worth noting that Hien can change color based on emotion as well auch as when Hien turned dark when Shadow succumbed to his dark form or when it glowed a pale gold when Tiffania was with him.

## History

Prior to bonding with Shadow, Hien was wandering about the land of Halkegnia aimlessly. Upon stumbling Shadow being in the effects of the familiar contract, Hien was subsequently pulled in due to both the spell and Shadow's Chaos energy, causing them to be fused. Though both expressed surprise upon being alert of each other's presence, they both didn't mind and continued as if nothing happened.

Hien has acted as a source of info to Shadow during battle or in ancient historical sites. This made everyone trust the spirit, though his timing can be of concern.

## Personality

Hien is a humble being, though it belies his rage when provoked. Initially, Hien was more happy-go-lucky, though he retained his knowledge of the past. It was a complete opposite of Shadow's former personality, which helped him lower his tension.

After the battle of Tarbes and stopping the invasion of Reconquista, Hien took a noticeably mature tone. He's known to speak with authority, often commanding those of Noble lineage to lower their arms, lest they incur his wrath, using Shadow as his avatar. Humans in turn, feared the spirit of fire, not wanting an outburst to occur.

Despite his volatile personality, Hien is known to be somewhat scatter brained. Despite his times in providing info, Shadow often comments how the spirit tends to inform him during a later time in battle (a running gag in the story). Despite the dangerous nature it shows, Shadow doesn't complain any further about the spirit's information, though he wishes Hien could inform prior to battle.
Autonomous Clockwork Collective

The political entity of the clockwork creations of Inta. The collective is made of three cities; Tempo, Tyme, and Tik.

### History

The Autonomous Clockwork Collective was formed by the warforged and other constructs created by Inta. They were tangentially related to the Library and had access to it via a complicated railway system.

To support their expansion and the continued construction of more citizens, the Collective set up large scan mining operations and factories. Nerta created the first Divine rust monster in retaliation and set it upon the city of Tempo. The Mother Rust Monster was powerful enough to cause a "plague" of rust to infect the city. Tempo was abandoned, sealed off, and the factories it contained shuttered to contain the plague and prevent it from spreading to the massive construct of the Library/the Librarian. The Collective went into isolation and were slowly swallowed by the Dunes.
Kamen Rider Kouta

*For the series' main character, Kamen Rider Kouta, see Kouta Kensaki.*

**Kamen Rider Kouta** is a tokusatsu drama in the Dream Riders Series. It is the twenty-seventh and the seventh series in Series 2 Phase 2.

## Characters

### Allies

* Hardy's Tool Store
	+ Hardy Joes
	+ Eri-chan

### Villains

#### Fountain

* Leader
	+ Fountain CEO
* Generals
	+ Eastern TV
	+ Western E-Book
* The Overclocked
	+ Overclocked Spider
	+ Overclocked Bee
	+ Overclocked Bat
	+ Overclocked Engine
	+ Overclocked Computer
	+ Overclocked Cobra
	+ Overclocked Tablet
	+ Overclocked Phone
	+ Overclocked Drill
* Combatmen
	+ Mini Reapers Bots
Lion's Head

The capital city of the Lion's Regency, located to the west of the Warring Continent.

In ancient times it was known as the Crown and was sacred to Prajmatara, containing a massive garden home to the great Lion.

## Description

The city curls around the port of Lion's Mouth, perched upon the high cliffs, protecting the point where the many rivers meet and flow out through the Mouth. Long ago Nerta set the great walls in a circle around this point, like a crown perched where the seas and the plains meet, a beacon upon the western shores of the continent. They are stained white with the sea salt, worn smooth by the howling of the wind and the shifting sands. A metropolis somehow both sprawling and constrained, Lion’s Head contains itself mostly within these ancient walls. There is the occasional village dotting the wide plains and farms, but the bulk of the city writhes and grows like a living thing trapped. The walls have crumbled in places and been patched haphazardly. These bulge outwards, entire homes and districts swelling from the sides. Some, even more daring and perhaps more desperate, have suspended their dwellings from the edges through elaborate pulley systems, ropes and ladders tying these neighborhoods together, their only access point an unbarred window some thirty stories up. Even on the tops of the walls life seems to have grown and spread; there are buildings here of rough sandstone, some accented with colorful glass, shining blindingly in the noonday sun. Inside the thick walls themselves are the living quarters of perhaps seventy five percent of the city. Warren-like, abandoned and rediscovered, with their interior walls rebuilt and knocked down as needs changed, the walls hold the seething underbelly of the city. Inside the circle the rivers have made their presence known, winding through ancient streets and aqueducts, turning one into the other as time passes. Here the wealthy keep their estates, shaded and protected from any sandstorms, cooled by the waters that flow around them. There are a few towers, primarily for defense, that dare to rise even beyond the ancient walls, their colorful heads visible from miles around poking up like flowers from the dirt. At the center of all this, hemmed on all sides by trickling streams, is nothing. Well, not nothing, but certainly nothing built by human hands. The sun shines through the circle of the walls for most of the day into a lush park, wide enough that it would take a day to cross, with a wild tangle of shrubbery and trees. There, at the heart of Lion’s Head, is the lion himself.
The King

The current Regent of the Lion's Regency, Ludovicus has kept a stranglehold on power for the last 40 years. Though fighting an unsuccessful unpopular war against Lady Nilda for the majority of the past two decades he retains a majority of votes in the Council through blackmail, political scheming, and intimidation.

At the very beginning of his second term Prince Mirza, the first heir in several centuries, was born. Normally that would provide an expiration date on his time in power but heirs have gone missing or perished in childhood before. Ludovicus began trying to have him killed around the age of three. He survived through luck and the secret assistance of many members of the Royal Guard (many of whom had children around his age or younger and were not going to let a toddler get murdered). In between assassination plots he instructed that the young prince be kept in a tower and taught very little of the outside world or how to govern.
Yvette Higate

The eldest child of Ancient Ashlynn the Abhorrent and Donovan Higate. She is a strong night hag despite her rejection of that part of her nature.

Yvette cares deeply about her siblings Connor and Blanche, seeing herself as their defender in the house. She was the first person Connor told when he realized he was a boy, and she always took his side in arguments with their mother about it, even before Ashlynn was revealed to be a hag.

## History

She didn't know her mother was a hag until her thirteenth birthday, when Yvette's hag abilities began to manifest. Ashlynn expected her daughter to embrace the chaotic evil path of a hag--instead Yvette fought her mother's control. Connor was seven, Blanche a newborn, when Yvette successfully drove her out of the household. Her father Donovan was still enthralled with his wife and they often argued about Yvette's actions.

In the months before Connor's thirteenth birthday Yvette got a job in Dusk and planned to move herself and her siblings away from River's Bend. Ashlynn and the rest of the River's Bend coven remained in the swamp and planned to sway Connor over to the dark side once he realized his hag abilities. In order to keep Yvette from taking them they placed a powerful sleeping spell over her, but needed to feed constantly upon the nightmares of travelers and residents to keep the spell active.
The Dunes

The area in the North-West of the Warring Continent. The Dunes are a very large area of shifting sands. Often ascribed some sort of supernatural powers, the majority of the land is uninhabited. Many have tried throughout history but the sands flow and shift like tides, burying cities and armies, wiping them from the land as if they had never existed. Notable exception are nomadic peoples and some magical beings though they are more rumor than accepted fact. Occasionally the sands shift in such a way as to expose some ancient city, or to move ruins to a new area of the map. Whether this is due to magic or to some miracle of geography is well studied but, like everything else in the Dunes, remains unclear.

### Locations:

* The Library
* The Autonomous Clockwork Collective
* The Via Mar
The Library

The sacred library of Inta. The entire place is a living construct dedicated to the collection and archiving of documents. Mechanical ravens acquire publications and intercept letters which are brought to the Library to be copied. Various other works are brought by curious visitors and scholars and added to the collections.

The Library has several semi-autonomous sections. While all are part of the same massive construct, the interface unit is known as the Librarian. There is also a mysterious, unknown security unit which patrols the shelves, another unit which houses and organizes data.

The Library contains a functional ancient teleportation device, repaired by Rhazovire Whitequill and the Librarian. The magic governing the navigation of the teleport gates however is not entirely operational. Restoring the other gates will perhaps allow them to be used reliable.

## Description

To the side there’s an area where there are a few broken wooden chairs and a few intact ones. There’s a crack high in the ceiling through which golden desert light filter in. A thin rain of sand, like a slow hourglass, trickles down in a glittery cloud, joining the large mound on the floor. At the far end there is a circle of ornate mechanical...things. Even a well-trained engineer would have difficulty making sense of the machine, magic woven throughout its circuitry. There are newer copper pieces attached to the silver relic, humming in their own distinct frequency, tying pieces together reinforcing the areas that are broken.

A raven arrives through some unseen passage in the darkness, carefully dropping a letter within the “IN” tray. The raven looks normal, except on a closer inspection they have no eyes and move just slightly unnaturally. Their features are painted and there is something clockwork-y about their beaks. They cluck and clatter at you, rusted beak grinding out weak crows that hurt to listen to.
Mirza

Mirza is the son of the Divine King, one of the very few heirs born to the Great Lion of the Lion's Regency. He was the first child born in nearly 300 years to the King.

Mirza was raised as a prince within the royal palace, his education orchestrated by the Regent. A quiet child rarely allowed outside the palace walls, he had few friends, mostly from the children of the staff and guards. He was taught primarily court skills, including music, several types of stitching and crafting, and an extensive history of the Lion's Regency. He was not instructed in politics or defense on the command of the Regent. This oversight was secretly corrected by members of the Royal Guard and his childhood friends but still remain weaknesses.

Mirza came of age in year ### with the next council set for two years after, when he was twenty. Mirza went missing several days before the council began. While his disappearance was officially kept a secret there were rumors among the general public. Whether he had been assassinated (as many previous heirs had been), kidnapped, or had left of his own volition was not known.
Brenda the Bog Bane

Brenda is one of the three members of the coven living in the swamp around River's Bend. She is most willing to follow Ancient Ashlynn the Abhorrent's plans, as she enjoys causing misery.

Initially disguised as Belladonna Bunce, a halfling herbalist, Brenda sold potions to the River's Bend townsfolk and travelers. Her main product was a potion able to help with the night terrors she was secretly causing.

Her fellow coven members were:

* Ancient Ashlynn the Abhorrent
* Carol Cattlecrusher
The Librarian

The user interface of the Library, the Librarian greets and processes requests for library patrons.

## Description

The woman (?) standing behind the desk is still. She has unfashionable robes with deep sleeves, embroidered in fraying silver. Her hair is similar--thin spun silver pulled back in something resembling a braid. Her most obvious feature is the mask covering her eyes. It points down over her nose, wrapping around her head, thick silver with filigree designs that resemble clockwork. What little of her face is visible is perfect; a very pale green, lips painted, almost enough to hide the lines that go straight down from each corner of her mouth. If she speaks she must open that hinge. She breathes the smoke from the burning books with her nose, holding it then breathing it out when she is done. Her hands are segmented, the same pale green, and she has several. Two are usually out unless she has to do multiple tasks at once, then several identical arms will gracefully emerge from her robes. She has no expression.

The Library is part of the same construct she is; it moves and changes around her to find what she’s looking for. The shelves move up and down, and something large shifts in the darkness.
Hybla

The eternal city, Hybla has been occupied since earliest recorded history. It’s people worship the city itself as their divine and there may be some truth to that. Floods divert around her walls, great fires seem to spare her their fury, and any invaders find their horses tripping on misplaced cobblestones, their wagons too wide to fit through the streets, their commandeered houses collapsing.
Genasi

A very rare race in Neffos. They are considered Divines for they are direct descendants of the Old Gods.

Fire genasi are descended from Gestrun. A group of nomadic fire genasi are rumored to live in the Dunes, confirmed by Hypatia.

Water genasi are the creations of Sagnyr--all are considered to have vanished around the time of the Ascension.

There are no known earth or air genasi; likely this is just due to the preferences of Alte and Nerta in their creations.
Via Ventra

The road that runs from the north to the south of the continent, following the river. The Via Ventra begins in the mountains between Kartal and the Last Keep and meets with the Coastal Highway just south of Minya. It crosses with the Via Mar at the city of Zylan. It is one of the three largest and most traveled roadways on the Warring Continent.

People have set up way stations along the Via Ventra. Often called Gas Stations for their brightly colored glass tubes filled with magical smoke, these way stops sell goods to travelers and are a place to feed horses.

### Passes Through:

* Dusk
* River's Bend
* Zylan
* Last Keep

### In the Campaign

The party was initially travelling north on this road, up until they were teleported to Lion's Head via the gate in the Library.
Athama

The great mountain range that spans from the coastline at the far west of the Warring Continent into the eastern dead lands. Almost supernaturally impassable, only the lower mountains are inhabited, and the further you venture into them the less likely you are to return. They form the barrier between the settled area of the Warring Continent and the Beyond. The Phrixus River is fed from somewhere within them and flows northward.
Charm

Carol Cattlecrusher, also known as Charm, is a Night Hag. Initially a member of the coven tormenting River's Bend, Carol first met the party while disguised as Charm, a pink Tiefling Sorcerer. She led the party through the swamp outside of town into a trap laid by her hag sisters. Carol however was not pleased with her coven sister Ancient Ashlynn the Abhorrent's family drama, and was convinced by Lyra to switch sides midway through the battle.

Carol, now primarily in the form of Charm, took on Lyra as an apprentice and gave her a tattoo in the shape of an eye on her hand as a mark of their bond. What else this bond entails has not become clear.

Charm is the primary caretaker of a Nightmare steed who has the ability to shift to the Infernal Plane with passengers. The Nightmare also enjoys carrots.
Kobold

Kobolds are a race of small, lizard-like folk. They are assumed to be either directly related to Dragonborn, or are another creation of Inta. While not as rare as many of the other races (the Aarakocra, Genasi, Kenku, among others) they are primarily minority communities in several coastal cities. The island of Dead Men's Crevice in the Nephele sea is populated and ruled by kobolds and gnomes, mostly by virtue of everyone else being unable to fit in the claustrophobic caverns that make up the majority of the island's living space.
Asharta

In the beginning, there was Everything and Nothing, the Void, and her name was Asharta.

Asharta is the primordial deity of Neffos. She initially was the entire plane of existence until her plane was invaded by those who would become the Old Gods. She was killed by them and they populated the ruin of her body with the things they brought from the other worlds they came from. A few pieces of her are still visible in the world of Neffos: her two eyes became the moons, and her head was set on fire and thrown into the sky to become the sun. Her body remains deep within the earth, buried by Nerta's mountains and Sagnyr's oceans, but she still makes up the core of this plane.

Today Asharta isn't worshiped by any except a few Drow cults.
Robotboy

***Robotboy***, også forkortet som RB, er en amerikansk tegnefilmserie skabt af Jan Van Rijsselberge, der sendes Cartoon Network. Serien består af 5 sæsoner med i alt 78 afsnit, der typisk er delt i to med hver deres titel og handling. Afsnittenes titler er som standard sammensat af *Operation* og et akronym, der giver en ide om hvad afsnittet handler om, for eksempel *Operation M.I.N.I.-G.O.L.F.* for et afsnit om minigolf. Serien blev oprindeligt sendt fra 2002 til 2008, hvortil kommer et pilotafsnit, to tv-film og en crossover med *Samurai Jack, Dexters Laboratorium, Powerpuff Pigerne.*

## Handling

Professor Moshimo er en dygtig opfinder, som har bygget en superrobot ved navn Robotboy. For at undgå at Robotboy havner i det forkerte hænder giver han den til sin største fan, den 10-årige dreng Tommy. Hos Tommy kan Robotboy lære hvordan man bliver en rigtig dreng. Den onde men men også klodsede Dr. Kamikazi førsøger gang på gang at få fat i robotten, for at kunne overtage verden med den. Serien handler om de Tommy Børn, der udgør Sektor V af den verdensomspændende organisation Robotboy. De holder til i en Kamikaze og Constantine avanceret trætophytte i et forstadsmiljø og gør brug af teknologi baseret på husholdningsting. Deres mission er at bekæmpe forbrydelser mod børn Lola og Tommy, Gus så som lektier og tandpleje udført af voksne, ældre, teenagere og andre *onde* børn.

## Danske Stemmer

* Robotboy - Pauline Rehné
* Tommy Turnbull - Zacharias Grassme
* Gus Turner - Sonny Lahey
* Lola Mbola - Annevig Schelde Ebbe
* Robotgirl - Annevig Schelde Ebbe
* Kurt - Christian Damsgaard / Peter Secher Schmidt
* Kamikaze - Lars Thiesgaard
* Constantine - Laus Høybye
* Bjorn Bjornson - Christian Damsgaard / Peter Secher Schmidt
* Professor Moshimo - Torben Sekov
* Donnie Turnbull - Peter Zhelder
* Protoboy - Pauline Rehné
Oliver Williamson

Natasha Williamson - Sister

(Unnamed) - Mother (deceased)

(Unnamed) - Father (deceased)

(Unnamed) - Grandmother (deceased)

Oliver Williamson was a recurring character in Peril. He is the brother of Natasha Williamson, Roger Williamson, and Conner Williamson.

## **Killed Victims**

This list shows the victims Oliver has killed:

* Possibly a few supporters of the Hastings family
* Numerous counts of infected

## **Appearances**

### **Season 2**

* Episode 01 - Time
* Episode 02 - A Way Out
* Episode 03 - Weak and Broken
* Episode 04 - The Sea of Desolation
* Episode 05 - Sacrifice
* Episode 06 - Bygones be Bygones *(corpse)*
* Episode 10 - Hurt *(corpse)*
* Episode 11 - Victors *(corpse)*
Phrixus

Also known as just the River, Phrixus is the formal name for the great river that splits the Warring Continent into it's eastern and western halves. It runs from south to north, beginning somewhere within the Athama mountain range or Beyond and emptying into the Nephele Sea.

### History

Though unusable by Divines it is a major route for commerce. It also tends to pen the major divines into their halves of the continent. A few minor Divines in years past have forded it at the shallower area between Dusk and Dawn without major incident. Nearly 400 years ago Divine Marja Yellowbloom constructed an earthen dam/bridge to get across and, although successful in her initial crossing, flooded fields and towns on both sides, caused several hundred deaths and a season-long famine, and the dam was swept away in the next spring's snow melt.

### Major Locations:

* Dusk
* Dawn
* Kios
* Minya
* Abnan
* Hwen
* Zylan
* the Via Ventra
Iorwen Whitequill

Iorwen Whitequill is Iormund Whitequill's sister, and the second creation of Rhazovire Whitequill. Iorwen spent most of her early life on the run from the Archon Society. She and Giksi often had to make due with what they had or could find, so she was constructed in stages, occasionally having to go without maintenance for months. Because of this she was also able to have more say in her current form than Iormund--he was created to be a scholar and while the intention was for her to be the same, Iorwen was able to convince Giksi that she would rather be a fighter. She is aware of the perception that all constructs are just weapons but she thinks of herself as a guardian. She won't let the Archon Society take her, her brother, or Giksi, and to protect them she will become as strong as necessary.

Iorwen and Giksi spent sometime with the giants who live to the south east of the continent where she learned runes. They also gifted her some of the sacred mythril, Nerta's finest creation, in order to reinforce her. It was also here Iorwen decided it was time to really hunt the Archons, instead of running.

## Appearance

**T**he construct is close enough to a female dragon born, at least in terms of size, but the shape of her head and snout have elements of kobold influence. Close to eight feet tall and about as wide as your average ogre, you can’t quite tell if her chest plate or the assorted spikes and reinforced plates around her shoulders are armor or part of her body. There are carefully patched gouges down it’s center, like a very large something had tried to bite her in half. Most of her visible scales are silver steel, though small areas have been reinforced with a bluish metal that could be mythril. There are what appear to be re purposed saddlebags slung around her waist on a leather belt. The ragged green bandanna tied below her chin matches the glowing green of her eyes deep under her brow. A rune is marked in careful red paint on the side of her neck.
The Heretic

A madman who would devour the sun and plunge the world into eternal darkness. He believes the best way to do this is to destroy the temple to the deity of Light, Gestrun.

He currently has a base outside of Dusk and spends his time indulging in megalomania and tormenting the citizens with his increasingly strange religious beliefs. He is technically a member of the Archon Society only because they think he might actually be mad enough to find what they're searching for.