recursal/Fanatic-Fandom huggingface dataset:
Lamaj the Magnificent

Lamaj the Magnificent, or Lamaj, is the current conductor and head authority of the Sky Train. He is best known for his leadership skills and charisma, which keeps the passengers and citizens of the train at peace and their spirits high. Many of the children of the Sky Train admire Lamaj because he is an all around cool guy. He is also the brother of the Sky Trains task master, Erioioire the Executioner.

## Origin

Both Lamaj and his brother were once soldiers in a forgotten army during the War of Gods. Like other Summons, Lamaj was sent to the Shadow Realm after the Battle of Crunk and remained there for several thousand years until the creation of the Sky Train, about 80 years prior to the Crunch.

After the completion of the Sky Train, it was agreed that each of the three barons of Houston were to enlist a Summon to keep the Sky Train in working order while it traveled its long route. The railroad baron of Houston summoned Lamaj for the role of train conductor. Bound by the will of the Summoning Technique, Lamaj started his role as train conductor and authority of the Sky Train along with his brother Erioioire.

For the next few decades, Lamaj would become and remain a popular figure for the locals of the Sky Train, due to his policies being particularly lax in terms of zoning laws, taxes, and foreign policy. Lamaj's rule over the trains is one of the reasons that there is a permanent population living in the train. He reports directly to the railroad baron during the trains routine stop in Houston.

## Powers and Abilities

Lamaj is a powerful space Sacred Arts user, who specializes in long range communication abilities and short range teleportation. This is an ideal set of abilities for a train conductor, especially in the context of the Sky Train where there is an active community of permanent residents. Instead of a large speak system for the train, Lamaj has the ability to create localized portals through which his voice can be heard. This ability can be applied to one or many carts at a time, to ensure that Lamaj is addressing the concerns of a certain cart. Lamaj can also teleport himself personally to any cart in the train, but this is only done when necessary as he has a responsibility to remain at the front of the train.

Lamaj's special move, Freight Car Expulsion, is a higher application of his teleportation ability that can take any individual on the train and move them to rear cart of the train. This ability cannot be resisted by any normal passenger, but in the case of powerful criminals like Salvador M. Anderson, this ability has no effect. If necessary, the rear car of the Sky Train can be detached at any time, so it makes a particularly effective way of removing any unwanted passengers by dropping them to the ground in a freight car.
Fusion

The proper fusion technique, demonstrated by professionals.

Fusion is a Level 7 Sacred Art that requires two willing and compatible individuals to do a satisfactory Fusion Ritual, shown in the picture. Completion of this ritual will fuse the bodies and souls of the two together, referred to as a Fusion. Fused individuals have many advantages that normal unfused beings do not have.

## Benefits of Fusion

A proper Fusion allows for the best qualities of both individuals to be combined together in one body and mind, allowing for a multiplicative increase in most stats. A fusion often exhibits a power increase of around two times the original individuals stats added together.

Fusion combines the Elements of two individuals , which makes the resulting Fusion a dual-elementalist. Being a dual-elementalist would normally take decades of training, however this way you can achieve it in mere minutes.

## Risks of Fusion

Fusion normally only lasts for about one hour on average, with some fusions lasting as little as 5 minutes or as long as 5 days. When a fusion concludes, both individuals will be unable to fuse for as twice long as their fusion lasted, which puts them at increased risk during a battle. On rare occasions, a fusion will stayed fused indefinitely. This has only been recorded once, with the fusion Master Chef Brian. Golden Arturio is not confirmed to be a permanent fusion.

Fused individuals also gain each others negative attributes, and because of this it is recommended that individuals intending to fuse should have similar mindsets and complementary negative attributes. In Instances where each individual has the same negative attribute, said property also is increased to the same degree as the power increase. Individuals with particularly detrimental attributes , such as a preexisting health condition or a mental illness, will be brought into the Fusion as well, and if the other individuals body is not adapted to the shock of the negative attributes, the Fusion can become unstable and risk the individuals defusing in a damaging way.

If defusing is not done properly, there is a risk that attributes can cross contaminate the two individuals. This is common when a Fusion is undone quickly, or when a Fusion is forced apart during a battle.

## Notable Fusions

* Watermelon Steve
* Master Chef Brian
* The Rat Master
* Jax Jargon
* Zurg
* Èrzhang-Lo
* Golden Arturio
* Any fusions related to Goopler
Master of Darkness

Lawrence "Larry" Mercier, or the self proclaimed Master of Darkness, is a slightly below-average human that is currently training to be a "master of the five sword style". He is a part of the Skrunk Squad, and is considered the swordsman of the group. He has a YouTube channel where he reviews movies. He is also under the training of Master Shrimp.

## Origin

From a young age, Lawrence had an interest in swords. However, he lacked the physical and mental ability to wield a sword with any amount of skill. After he graduated high school, he was able to acquire his first katana. He trained for many days, until he gave up after not getting any better. Soon after giving up, he was then contacted by a close high school friend, Jimmy Lee, about the Crunch and how they had to help. With thoughts of power and fame in his mind, he agreed to join the Skrunk Squad and began to put more rigorous training into his skills. While still completely inept, he was beginning to have some amount of correct form.

After Master Shrimp joined the group, Lawrence is now receiving swordsmanship training. He can still barely wield two swords, let alone 5.

## Powers and Abilities

Lawrence is not particularly special in any way at all, at least on a surface level. His best traits are his relatively large stature that gives him a slightly imposing and creepy aura to weak foes. He also has an incredible ego, which both allows him to have self-confidence but makes him vulnerable to taunts.

He has shown the ability to cut through bamboo with decent form, although this was after his intense training with Master Shrimp. Some think he has potential to be a true warrior, but until then he is a fat neckbeard.

His special move, the Five Swords Technique, actually makes Lawrence weaker when he uses it. Since he cannot properly wield all 5 swords, he ends up just dropping them and fumbling.
Purgatory

Purgatory is the most secluded dimension in the entire multiverse. It has no true name, no ruler, and it is assumed Crunky cannot enter it, as he has never set foot in here. Not even once.

Purgatory is where the majority of souls go after death, and where they will spend all eternity searching for reincarnation. It is currently impossible to travel into purgatory, and only those who have come back after death know about Purgatory. However, coming back from death will most likely wipe ones memories of Purgatory. Strong willed people can remember small amounts of what goes on here though.

From the one currently known human who remembers anything about Purgatory, Bobby Shmurda the 5th, we have gathered this information. Humans from across all Crunkiverses will come here to live after death. There is no hostility in Purgatory, and every soul looks the same, so no one knows who was a king or who was a peasant. Everyone is equalized in Purgatory. When in Purgatory, the landscape resembles the environment of Earth 00A before the War of Gods, except it is always covered in a thick fog.

Reports say that one feels an odd sense of comfort in the fog, always referring to Purgatory as "home" while there. Those who died with regrets will forever search the fog to look for their atonement.

## Atonement

Souls are sometimes inclined to be reborn, and are permitted to be reused again if they are able to truly heal themselves. This is vague on many levels. According to the info on Purgatory, wandering the fog for long enough will allow for reincarnation. It is assumed that a soul must be able to free itself of its past life, and become a clean slate once again in order to be a viable soul. Many do not wish to shed their identities and egos, so they remain to wander.
Supreme Commander Voltheim

Supreme Commander Voltheim is the current Supreme Commander of the Crandis Federation Armed Forces. He is their strongest asset and has won every battle he has ever lead. Not much is known about him, aside from the useful information obtained from Monterey Jack.

## Appearance

He is a humanoid entity of about 7 foot 5 inches, and wears a mask at all times. This is a breathing apparatus of unknown origin. The majority of his skin is replaced with cybernetic enhancements, but his other nerve endings are still present, so it does not inhibit his Elemental Abilities.

## Powers and Abilities

Voltheim, being the Supreme Commander, is an extraordinarily strong entity that is a very rare case of having two Elemental alignments, which he uses in tandem with his mechanically enhanced body. While having a high level prowess in both Elements, he can use them together to use his special move, Heat Death, in which he can remove all heat in a certain radius from himself. A devastating move that not many can compete with.

Aside from his abilities, he has an extremely potent variation of the Watermelon Technique, which has been deemed the Crunkian Melon Jutsu Plus. The full extent of this enhanced technique has never been observed.

## History

The childhood and adolescence of Voltheim are shrouded in mystery, however his birth is documented. His father was the Main Crunkiverse's Adolf Hitler, and his mother an alternate version of Hitler, except gender-bended. I guess that means he's inbred. That's fucked up.
Kanaan Kugo

Kanaan Kugo is an Aetherling as well as an Immortal known for being one of the greatest weaponsmiths in history. Known for the creation of many legendary swords and spears, such as the Pyramid Spear and his own weapon, the Sheath of Sharp Eternity. His origins are mostly unknown, although he is known to hail from the Aetherspace like many Aetherlings. He is confirmed to be the ancestor of Wulfgarde Kugo, a previous wielder of the Blast Sword.

## Origin

Kanaan Kugo was not an Immortal until relatively recently, with both Grenal D and Iona Solari being his seniors in terms of time spent as an Immortal. However, Kanaan was a well known weaponsmith for many millenia before the creation of the Immortals. Coming from a long line of sword users and smiths, Kanaan stood out from his lineage with his ability to manufacture weapons that defied reality itself, with his first notable weapon being the Pyramid Spear.

Not much more is known about the past of the Kugo lineage and Kanaan's life, however the reason for his abnormal lifespan comes from his most recent creation, the Sheath of Sharp Eternity. During the weapons creation, it was decided that the Time Element would be channeled from a nearby Time Vortex to create a sheath with a power unlike any weapon that came before it. Others defied Kanaan's plan due to the recklessness of tampering with a vortex, and their fears were justified when Kanaan and the sheath were thrust into the future after he failed to properly control the vortex. Being thrust 12,000 years into the future, Kanaan arrived in a post-Crunch world in Crunkiverse 00A, where he remains to this day.

Upon his arrival, the Sheath of Sharp Eternity was completed. This weapon along with Kanaan's skills allowed him to become an Immortal. Today, Kanaan is researching methods to create a weapon that will allow him to return to the past. His status as an Immortal allows him access to a vast network of knowledge and fast travel, this being the main reason he remains an Immortal.

## Powers and Abilities

Being an Aetherling and an Immortal, Kanaan's base stats are increased to near godlike levels. Along with this, his skills with his sword are among the greatest in the crunkiverse. All these skills are complimented by the Sheath of Sharp Eternity, a sheath that can empower any sword used with it. The weapon allows for a sword to be able to cut Time itself, which can result in a variety of effects such as Time distortions, temporary Time nullification, and the ability to store Time within the blade. This ability to steal and use Time is unlike anything in the known multiverse, and can be released with the special move, Time Sheath, wherein the blade is placed into the Sheath of Sharp Eternity. Any Time stored within the blade is able to give the user the ability to manipulate Time in short bursts, creating a near-unbeatable advantage on the battlefield.

## Trivia

* Kanaan Kugo is considered a terrorist by the Time Engineer.
* He loves to spar with Grenal D, and is perhaps one of the only beings that would make for a good sparring partner for him.
Red Mummy

Red Mummy is a sentient Red Mimic that is the only case of a Red Mimic trying to copy a 5th dimensional being. It appears that this attempt gave a Red Mimic sentience, but deformed his body into a mass of red fibers. It is best known for being a recurring guest on the Chazter Williams Experience, but also runs a smalltime gig as a fighter during Team Fight Night at the Battle Castle Tabernacle. It is part of the team Fright Night along with Dracula and Skeleman.

## Origin

Red Mummy began life as a normal Red Mimic, and lived somewhere on the outskirts of New Crunk City. During the Crunch, however, an Omnigod would appear above New Crunk City and be in direct line of sight of the Red Mummy for a moment. During this short time, however, the Mimic would have an intense physical reaction by trying to copy the Omnigod, and would become Red Mummy.

Red Mummy gained sentience as well as an Elemental Alignment, Space. It wandered into New Crunk City after a few days, and it's first words were spoken to it by a random passerby, "Hey chump, you look like a red mummy". This caused it to begin referring to itself as Red Mummy from then on as it thought it was truly its name. It soon picked up the language and met with Chaz Williams , an up and coming radio celebrity. Red Mummy would become a recurring guest on his show from then on, often giving unique perspectives from a bizarre entity.

Red Mummy would soon reach the public eye when BCT high priest Benedict Sinclair and asked to fight as the Red Mummy to drum up business. The Red Mummy would make its first appearance on May 19th during the 7th BCT Annual Ranking Tournament where he was a crowd favorite despite his comparatively lackluster abilities. Red Mummy got placed in rank C23 in the BCT, but doesn't defend this ranking anymore, instead deciding to fight as a hobby during the unranked Team Fight Nights with its friends Dracula and Skeleman.

## Powers and Abilities

Red Mummy exhibits a few interesting side effects of its bizarre transformation, such as increased Space resistance and slow physical regeneration. It possesses average stats except a high luck and arcane stat, which manifests in the Red Mummy's impressive space capabilities.

Red Mummys special move is String Theory. By absorbing the subtle vibrations of an opponent with its red strings, Red Mummy can accurately predict the next moves of the target. However, when a target is too close to Red Mummy, this ability loses effectiveness,

Red Mummy struggles in speed, but combined with his information gathering abilities it is ideal as a support fighter in a team match.
Minecraft

***Minecraft*** is a 2011 sandbox video game created by Swedish game developer Markus Persson and later developed by Mojang. The game allows players to build with a variety of different blocks in a 3D procedurally generated world, requiring creativity from players. Other activities in the game include exploration, resource gathering, crafting, and combat.

Multiple gameplay modes are available, including survival mode in which the player must acquire resources to build the world and maintain health, creative mode where players have unlimited resources to build with and the ability to fly, adventure mode where players can play custom maps created by other players with certain restrictions, spectator mode where players can freely move throughout a world without being allowed to destroy or build anything and be affected by gravity and collisions, and hardcore mode which is similar to survival mode but the player is given only one chance and the game difficulty is locked on hard. If the player dies on hardcore, the player does not respawn, and the world is unplayable. The *Java Edition* of the game allows players to create mods with new gameplay mechanics, items, textures and assets.

Minecraft was created with the intent to suck the life force out of small children, using their harnessed power to power the World Engine, a massive quantum complexinizer, in which Notch would bring back the body of his dead son, Hiro. This little known fact is what led to the creation of Herobrine. However, the World Engine malfunctioned, created what we now refer to as 9/11. This catastrophe couldn't be stopped , even by the Simpsons predictions. The resulting kinetic vortex was strong enough to pull some select individuals into another Crunkiverse. Today, Notch is a Class S prisoner in Alcatraz 2, which is located in the Beijing underground facility 黑鬼鳄梨调味酱 . The World Engine is still being rebuilt to this day, and the individuals who were caught in the explosion could not be recovered.

*Minecraft* received critical acclaim and has won numerous awards and accolades. Social media, parodies, adaptations, merchandise, and the MineCon convention played large roles in popularizing the game. It has also been used in educational environments (*Minecraft Education Edition*), especially in the realm of computing systems, as virtual computers and hardware devices have been built in it. By late 2018, over 154 million copies had been sold across all platforms, making it the second best-selling video game of all time, behind *Tetris*. In September 2014, Microsoft announced a deal to buy Mojang and the *Minecraft* intellectual property for US$2.5 billion, with the acquisition completed two months later. Spin-off games, such as *Minecraft: Story Mode*, have also been released. By mid-2018, the game had around 91 million active players monthly.
The Mudd Brothers

Pictured Left to right; Seamus L. Mudd, Buddy O. Mudd, Irme K. Mudd, Jimbo J. Mudd, The Resting Bitch, and Eric M. Mudd

## Details

### Origin

New Crunk City District 1

The Mudd Brothers are a local "gang" of dimwits, troublemakers, rabble-rousers, and hooligans that cause trouble in the more rural areas of  New Crunk City. They are fairly well known for their ability to tip cows, cause commotion in town square, and leave pranks around town for their amusement. The cow tipping thing is actually pretty impressive. Honestly I saw them tip like 2 cows in a row once, shits wild.

## Origins

The Mudd Brothers originated in a small housing unit in District 1, when two young boys known as Jimbo Bamberly and Buddy Banjo found a common desire to have some fun. Together they went on numerous adventures and developed a friendship so strong that not even a hoe can destroy it. One night, when the now teenage friends just finished putting potatoes in the exhausts of the neighborhood tractors, they realized that they needed to expand, and thus, the Mudd Brothers were born.

Soon new members joined the group, each providing their own unique attributes and personalities to the gang. Contrary to what one would immediately expect, nobody in the Mudd Brothers are actually related. In fact, anyone can join, but to do so you have to go through "the trials" whatever that means. The last of which is known as taking "the Mudd oath" which is a lot like a blood oath but... trust me you don't wanna know what they do. After all is said and done, the new member changes their last name to Mudd.

Many people have joined and left the gang over the years, however as the group has aged, only the main group of friends remain, becoming almost synonymous with the term "the Mudd Brothers". They also have an alternative country rock band on the side.

## Abilities

Nobody currently in the gang have any special abilities, and are each quite unremarkable beyond some animal taming abilities and musical inclination. However, Jimbo and Buddy have a special power move that can only be accessed in times of need, and require utilizing "the truest form of friendship" to activate. It's not really that good, though, it basically just summons a big ass cow that falls over on an enemy. Problem is, the cow isn't really a solid matter, instead it is a mass of pure brotherly love, and can only damage small buildings or moderate strength humans.

## Current Members

* Seamus L. Mudd
* Buddy O. Mudd
* Irme K. Mudd
* Jimbo J. Mudd
* Eric K. Mudd
Borfeld Zones

Borfeld Zones, or sometimes called Time Holes, are a highly anomalous and powerful collection of energy that coalesce into what are essentially 5th dimensional black holes. As of now, they are impossible to approach.

## Origin

Originally discovered by accident by Dr. Franz Borfeld, Borfeld Zones are very few in number, with only 6 estimated to exist throughout the entirety of Crunkiverse 00A. There is only one known to exist, called simply the Borfeld Zone. Borfeld, who was working for the Crandis Federation at time, began to notice a bizarre wave pattern being emitted from a far-off direction. The waves stood out in particular due to their odd memetic properties.

After tracking down the source of the waves, Borfeld and a small crew happened upon the first Borfeld Zone. Due to the properties of the area, Borfeld and the crew set up shop with anti-memetic shielding to properly study the anomaly.

The true origin of the Borfeld Zone is yet to be understood. Omnigods seem to have no knowledge of the object.

## Properties

Borfeld Zones seem to defy the known laws of physics, as known to the top scientists of the crunkiverse. It functions as though it were a fifth-dimensional black hole, meaning it has intense gravitation attraction such that it can suck in light and time. However, the time is can consume is known to be multidimensional. It appears as though time from several timelines can be absorbed in the Borfeld Zone. This, along with its bizarre shape and ability to absorb light, makes for a marvel never before witnessed, even by the Rat Gods.

Currently, it is impossible to truly approach a Borfeld Zone. The running hypothesis on this property explains that when a 3rd dimensional being attempts to approach the object, their time is extracted from it as it hits the event horizon. At that moment, surrounding time being sucked in around the object instantly fills the void left, and the end result is that the 3rd dimensional being is left almost unchanged. The time that filled in the void makes the subject exhibit bizarre behavior. While many objects remain unchanged molecularly, on numerous occasions changes such as color, size, personality, and existence factor. The hypothesis suggests that the objects are affected by the time of different timelines, and as such are changed.

An object can never truly enter a Borfeld Zone, as stated above. The same is true for light and time, as instead they manipulated around the object indefinitely. This makes the Borfeld Zone appear very dazzling and mesmerizing, but the effects of heightened exposure to a Borfeld Zone result in minor temporal manipulation to be exerted upon the nearby area. The symptoms are similar to the affects of trying to enter the zone, but minor and they usually dissipate quickly. Borfeld originally found the object as the waves manipulated his memories with alternate timelines. The waves and their reach has explained some phenomena experienced throughout the galaxy. It is proposed that some shamanistic religions and oracles around the Crunkiverse were actually susceptible to the waves of a Borfeld Zone, as the waves emitted by it reach far across the galaxy.
Kinetic

Kinetic is a powerful warrior that currently is hired by the Jungle Gym to fight against the BCT. Although he doesn't have a gym membership, he is allowed to use their track upstairs. He is currently training his special move on the Asphalt Plane, as it's the best area to train his Rollerblade-based martial arts.

## Origin

Kinetic was originally a handicapped man who lost his legs in a juggling accident, and was severely depressed for about year until he was contacted by the Professor as a test subject for new bionic legs. These legs would be powered by the heat energy of friction, and therefore Kinetic would have to go fast pretty much all the time to keep them powered. It's a pretty weird method of charging, I know.

The legs were attached perfectly to his body, and soon he learned to roller blade to keep his legs charged. He skated around District 6 for many months until accidentally triggering his special move, which he did not know he had at the time. This caused him to reach incredible levels of speed, and rocketed him directly into the Dark Moon. It was here he met Hephaestus, and his Sacred Artifact, the Tesla Ring, was created and given to him. He returned to Earth, and soon decided to train to become the fastest being in the galaxy.

## Powers and Abilities

Kinetic is a very skilled at rollerblading, and his Sacred Arts reflect this. Without his special move, Kinetic can reach speeds of up to 310 mph if he is in an aerodynamic position. This is thanks to the Tesla Ring.

The Tesla Ring is a powerful Sacred Artifact that stores kinetic energy over time, and stores it as potential energy. When released, the Tesla Ring greatly increases Kinetic's speed with a great acceleration, allowing him to reach the speeds he does.

What truly makes Kinetic powerful is his special move, Friction Eviction. Kinetic can remove the friction that affects his body for a short period (Currently 6 seconds), and during this time he can reach incredible speeds of up to 30 miles/second. This makes him one of the fastest humans to ever exist, and makes him a deadly foe. If he hits a target head on, the target is nothing but obliterated after the fact. The Tesla Ring helps him reach these speeds in the short time he can access it. He is currently training to increase the time he can remain friction-less. It is to be noted that since Kinetic's bionic legs run on Kinetic Energy, it is dangerous to use Friction Eviction for too long as to not allow his legs to run out of power.
Air

Air, or Wind, is one of the major Elements, and is the breeziest element. Sacred Arts derived from the Air Element often involve relieving stress, transportation, or extremely violent movement. It pairs well with Ooze and Fire , while being neutral to Light and Dark, and being generally incompatible with Rat, Dirt, and Water.

## Traits of the Air-aligned

Those aligned with Air are compelled to move, most often in the literal sense. Several nomadic groups such as the Intabi peoples developed an aptitude for the Element over time to reflect this fact, and it granted them hasty trips across the Northern Continent. It is in the nature of the Air-aligned to blaze a path of their own, not for self satisfaction, but for the joy of the journey itself.

## Notable Air-aligned Individuals

* Quanwick Lorenzo
* Eucrates
* Agamemnon
* Keith Lee
* Angry Clark
Meth Greblins

Meth Greblins are a pseudo sub-denomination of the large body of creatures known as Greblins (*Homo floresiensis*). What makes Meth Greblins unique is, among many other things, a total reliance on meth crystals found in the Meth Caves of the Ogogo Mountain range.

Meth Greblins have been, in a way, evolutionarily altered by the introduction of methamphetamine to their biology. This has lead to a variety of differences between them and the more standard Greblin.

## Origin

Meth Greblins originally started out as standard run of the mill Greblins, completely indistinguishable from modern greblins. When meth caves were discovered in the Ogogo Mountain Range, an area already inhabited by Greblins, it did not take long for them to move in. Pretty soon their entire biological and behavioral traits began to change. They continued to live like this for several decades mostly undisturbed.

## Attributes

The pure crystalline methamphetamine the Meth Greblins have been consuming for several decades has changed them in the following ways:

* Meth Greblin Shamans are unheard of.
* They can only survive on meth.
* They lack all sacred arts abilities.
* They are slightly more intelligent than normal greblins, but only mechanically.
* They are capable of building fantastic, though quite crude and patchwork, inventions.
* Have an aptitude, or more accurately an urge to take things apart and put things together.

That last attribute, specifically, largely defines their impact with the world around them. For the most part Meth Greblin colonies are all clustered in one small area, and work together in scavenging trinkets and gizmos to take apart and scrap to build new wacky inventions. The slightly more intelligent among them decided one day to turn their little caves and the areas immediately outside them into a large scrapyard and trade depot called "The Meth Bazaar".

## The Meth Bazaar

When outside groups began interacting with Meth Greblin society, a trade relationship quickly established, and now it is known far and wide that meth greblins will happily give you money for scrap metal, unwanted machinery, pretty much anything made of metal. They also, on occasion, make unique and interesting gadgets from scavenged parts that they are willing to sell for good prices

## Notes

It should be known that the ability for meth greblins to produce gadgets and gizmos is extremely variable in quality and effectiveness. It is very well known that the majority of meth greblin items are junk, but on a couple of occasions they have been able to, albeit unknowingly, create things truly phenomenal from scrap and salvaged parts. Notably, they are the creators of sentient android Jankimus X56 Lambda (also known as "JX56-L" or "56") using several scavenged automaton parts, a shattered Jorloque Crystal, The Infinitrex Engine, and patchwork personality cores of various failed prototype Wiggamus and Chunkbot iterations.

They have also unwittingly created a handful of crude sacred artifacts from scavenged parts, most notably The Lintabulator
Stacy (Axe)

Stacy is the legendary axe wielded by the equally legendary human Yorsoth Kilgoroth.

As the Pachutaka slowly encroached further into the Quori Sacred Lands, slaughtering entire villages and defense forces in their wake, various priests and high ranking members of the Quori convened in the Solar Chambers for what would be the last of such meetings. At this meeting, it became clear that the Quori will be assuredly destroyed by the Pachutaka, and there was not much time left for them.

They devised a plan. Gathering all their greatest warriors, priests, and smiths, they forged the remains of fallen Pachutaka into a holy weapon. It is said that the moment it was quenched, a ray of sunlight shined upon it. They then performed a ritual to transfer, and ultimately sacrifice, the strength of their warriors and sacred powers of their priests into Stacy. The high priest then blessed the axe, holding it aloft and announcing "Hail to thee, Stacy, avenger of the Quori!". This moment in Quori history would forever be known as "the Last Invocation". Ironically, since they had to sacrifice their greatest priests and warriors to complete this ritual, they lost all possible chance of victory against the Pachutaka - A victory that would come three days later.

Stacy was then wrapped in a canvas bag, and sealed away, only to be held by whoever completes the Ritual of the Burning Sun.

Many years later, a worthy champion would complete the ritual and finally wield Stacy.
Charmadeus

Charmadeus is an ancient Light primordial that governs the Sea of Endless Light. He allows any who can manage the journey up the Endless Spire to be rewarded with knowledge of the true nature of the multiverse. So far, the only ones to do this and survive the knowledge is King Mastadonius and the Professor.

## Origin

Charmadeus was created at the same time as all the other primordials in the Great Creation. However, unlike most of the primordials, Charmadeus survived the Beginning Times and created the Sea of Endless Light to harbor the ancient knowledge forgotten from the past. Being made out of mostly Light itself, he was able to escape the wrath of the primordial purge and would create his home atop the Endless Spire.

Since then, 4 individuals have climbed the Endless Spire and received this knowledge. However, only King Mastadonius and the Professor survived. To this day, Charmadeus maxes and relaxes all day.

## Powers and Abilities

Being a primordial, Charmadeus has incredible power over a specific Element, in his case Light. His light is said to be the same light that originally came from the Great Creation. Any who stand in his light are immediately subject to his special move, Enlightenment, where their mind is flooded with thousands of years of ancient knowledge of the Extraverse and the Omnigods. Only Gods or those with Godly potential can withstand the massive amount knowledge. After receiving Enlightenment, the individual is transported to the bottom of the Endless Spire, and they can no longer enter it.
Firecracker

Firecracker is a Fire-aligned human of mysterious origins. He roams the Wildlands in search of reclaiming his Godhood, stolen from him 100 years ago. He is a neutral being, and will fight if given Warheads or any kind of hot sauce.

## Origin

Originally a God, Firecracker lost his Godhood in a game of 5th dimensional Chess at the hands of Simian Jim, the infamous prankster. After his defeat, Jim retreated and left Firecracker alone and weak. He soon regained a lot of his power through the mastery of his Sacred Artifact, the Boom Stick. Using this artifact, his firepower is now similar to any S-tier fighter's battle capacity. He trained with many martial artists over the following decades and now roams the Wildlands in search of more Sacred Artifacts, as well as the whereabouts of Simian Jim.

## Powers and Abilities

Although Firecracker is not a God anymore, his stats are still well above the average for a humans. With insane arcane potential, his firepower can triumph over most fighters and threats. His Sacred Artifact, the Boom Stick, has the ability to absorb fire and heat and store it for later use. Firecracker will spend many days storing his energy for later use, resulting in the insane power of the Boom Stick.

The full release of the Boom Stick, called Hellstorm, is Firecracker's special move. It has been described as traveling to Hell itself.
General Wushi

General Wushi is a 20 year old Space Homie male who is known for vague success as a rapper and being one of the only two people to ever escape membership of the 88 Tealords, alongside the Bartender.

## Origin

General Wushi was born Edward Cornelius Lielson III, but would later have it legally changed to General Wushi at 18. He had a pretty normal life, growing up in District 7. Like many other Space Homies, he had an early elemental grasp of Water, which he mainly uses for party tricks and picking up chicks to this day.

Around the age of 16 he got into his big brother's DVDs and listened to rap. From that point on, he became determined to become a famous rapper. He would practice day and night for years, constantly pushing his spotify to the point of it becoming annoying. He would get a very small online following but nothing really impressive.

## Membership in the 88 Tealords

Around the age of 18, he decided to rebrand his whole persona. Despite growing up in a middle class household and neighborhood he would constantly pretend to be street and with gang affiliations. To further promote his career and try to give credence to his gang persona, he tried to find a real obscure gang thinking it would make him cool. For some reason he decided to join the 88 Tealords, a very secretive and largely peaceful organization. He didn't really look into them or anything, he just thought they sounded cool.

Luckily, there was a position open for applications and he was able to utilize his water alignment to make a decent tea, a Grin-Gobi Licorice Herbal Blend. Amazingly, this tea was good enough to get him the spot and become the rank of Tea Lotus, but really he only got it because the other guy trying to apply was stuck in traffic and wasn't able to make it.

Once he actually got in, he was disappointed by it, he thought they would be "street" for whatever reason and would just spend all day continuing to rep his music. Everyone was annoyed by this. He would frequently miss meditations and rarely brought anything to the potlucks.

Eventually, while a member of the 88 Tealords he released his first hit album, "Grin-Gobi Licorice", which blew up his career massively. With this confidence he decided to leave the 88 Tealords - something that had only ever happened once and is supposed to be strictly forbidden. Nobody stopped him though, they were glad to see him go.
Watermelon Wheely Automobiley

The Watermelon Wheely Automobiley, also known as the Watermelon Wagon or simply the WWA, is a 1995 Volvo 850 with several gizmos and gadgets integrated into the frame. Originally found at a Meth Greblin scrapyard by Dick Dunjin, he repaired it at his auto shop where it was then purchased by Watermelon Michael after the destruction of their previous delivery car, a normal PT Cruiser. After some upgrades by the Professor, the car is now driven by Yung Easy.

After it's upgrades, the WWA can perform numerous stunts. An advanced steam mechanism has been installed throughout the car allowing for faster speeds, temporary flight, and steam clouds for cover. Unfortunately, the original manual for the WWA is especially vague, describing various "doohickeys" and "whatchamacallits" without elaborating. The Professor is usually busy, so many of the vehicles abilities are still being uncovered. Oddly, an avant-garde control scheme has been installed for the various weapons and other tools. Notably, the car has a joystick, a PS1 game controller, a QWERTY style English keyboard, and a Guitar Hero drum set. The main drawback of the car is that it takes premium.

Rumors have been circulating about the possible guest racer of the CRL, and many theorize Yung Easy and this car will be racing.
Professor V'vurm

Professor V'vurm is a professor teaching at New Crunk University. Specializing in the field of Zoology, he is the head of the Zoology department at NCU, and is a student favorite due to his friendly and often jovial demeanor - and his dislike of written teaching methods, instead favoring a hands on approach that few other professors at the university believe in the efficacy of.

## Origin

Professor Nathair Barnabus V'vurm, simply known as Professor V'vurm is a well respected master in the field of zoology, as was his father, and grandmother before him. The V'vurm family has been discovering and documenting various critters and creatures for over a hundred years. The crowning achievement of his family was the fact they were the ones to verifiably prove that Leviathan Garloids do not cause seismic events by their thrashing, but instead simply react to the events.

Just as his ancestors have, Nathair was born with a knack for animals. An understanding of their ways and appreciation for them. By the age of 11, Nathair had already discovered and named 3 species of previously undiscovered birds native to the Archipelago. By the age of 20 he had already written several books documenting various species of worms.

## Becoming a professor at NCU

One day, after the previous professor had been, rather unfortunately, eaten, Nathair received a request from The Superintendent personally requesting that he take the job at New Crunk University. Having already attended and gotten several degrees from there, he was more than happy to return to his alma mater to teach the future generations. He is currently studying the anatomy and behaviors of Sewer Monsters.
The Immortal Trials

The Immortal Trials are a set of tasks one can complete to become an Immortal. Immortals are thought to be the pinnacle of mortals, even though they aren't really immortal. The trials are given by Crunktropolis Craig himself, and anyone who has completed them are officially inducted into the Crunktropolis Royal Guard. As of now, only 3 individuals have become Immortals.

The Trials likely will be designed specifically for an individual based on their fears, desires, and knowledge. Some trials may include :

* Not brushing your teeth for 3 days straight
* Discovering a rat vortex
* Walking up two stairs at a time
* Beating up Randy from the Science Club at school. Fuck you Randy
* The defeat of a God

It is disputed on how one can definitively get access to the Immortal Trials, but it is most common that anyone that has a high enough stat value or someone who is destined to be an Immortal will receive them. It isn't really clear, tbh. It is known that the success rate for the trials is approximately .034%. Currently, Victor Armada and Watermelon Michael are taking on an Immortal Trial
Salvador M. Anderson

Salvador M. Anderson, or simply the Salamander, is a notorious criminal currently operating with the Poblano Party. He is best known for his powerful Minor Element, Salamander, a previously undocumented power that comes with a powerful set of salamander related abilities. Salvador operates most of the Poblano Party's criminal activities such as robberies and money laundering.

## Origin

Salvador's origin is unknown, as he was first sighted as an accomplice in an attempted hijacking of the Sky Train at 26 years old. He was operating with a now defunct gang of Neo Miami, and he was the only one to evade capture by the police after the incident. Escaping to New Crunk City, he soon joined the Gormondo Crew.

During his membership of the crew, he acted as a low-ranking thug who bounced at various Gormondo-owned facilities. However, during an incident in which the NCC Police Department raided a Gormondo money laundering operation, Salvador used his abilities to aid the escape of some executives of the crew, including an envoy from the Poblano Party. The news of this incident made it to Mr. Poblano himself, and soon Salvador was brought in to the Poblano Party as a front-line operative in their various criminal campaigns.

## Powers and Abilities

Salvador possesses the Minor Element, Salamander. This Element has been seen to give Salvador a variety of different salamander-related abilities, relating to both real salamander biology and some abelite's that were assumed to be only myths about the creatures. Analysts are still on the fence, but it is hypothesized that Salvador's Element is a combination of Dirt, Water, and Fire.

Salvador has the ability to conjure salamanders, who themselves have a variety of abilities. Said salamanders all have the appearance of the species *Ambystoma andersoni*, also known as Anderson's Salamander. They exhibit normal behaviors for their species, but can be commanded by Salvador to do a variety of tasks that are within the ability of a salamander. Salvador often uses his salamander army to gather intelligence, as no one expects a salamander. These salamanders can be destroyed at any time, with the primary means of doing so being a remote detonation causing the creatures to act as small remote fire bombs.

His special move, Salamander Man, is an infusion technique in which Salvador can become a half-salamander half-human hybrid that has the abilities of almost all known salamander species, even species that are only thought to be of legend. Salvador's hybrid form grants him increased size and agility, with abilities such as fire resistance, wall adhesion, and autotomy. Salvador's autotomy ability has been noted as an anomalously strong regeneration ability, with the estimated time for limb regeneration being only 10 to 15 seconds.

Due to the variety of salamander abilities he has exhibited, it is theorized that he may also possess other salamander traits such as toxic secretions and camouflage.
The Bartender

The Bartender is currently the head bartender for Watermelon Michael's Bar and Grille, and always works on Friday, Saturday, and Tuesday nights. He is the main line of defense if the restaurant is ever threatened by an invasion. DNA studies suggest he is the eighteenth generation grandson of Leonardo da Vinci.

## Origin

The Bartender was originally a weapons expert that worked for the Gormondo Crew in District 12, where he was famed with having 190 confirmed kills in his 17 years there. Throughout this time, he gained favor from The Boss himself, as well as favor from many of the higher ups.

After the Watermelon Alliance subdivision, Anguira D'Argento, succeeded in killing a higher up from the Gormondo Crew 17 years before the Crunch, the Bartender realized he no longer enjoyed his work of killing and tailed the Watermelon Alliance back to their hideout, which was then a much smaller speakeasy. Watermelon Michael agreed to take him in, and since then he has gone by his cover name, The Bartender, and is entrusted with guarding the bar as well as providing excellent customer service.

## Powers and Abilities

The Bartender does not possess much in terms of supernatural skills. Where he really shines is his expertise in firearms, and is proficient in almost all forms of them. His preferred weapon is either a Swiss Luger or a Thompson Sub-machine gun, both of which he keeps under the bar in case of an emergency. He has also shown high accuracy with a compound bow, a rapier, and heavy artillery.

The Bartender also excels due to his high luck and intelligence, likely a trait passed down by his da Vinci DNA. This makes him able to be highly accurate in almost all regards. He is able to make an excellent Moscow mule, as his sense for ratios is currently matched by no other bartender.

His special move, Firearms Extravaganza, is a move that only works if he is in Watermelon Michael's Bar and Grille. On his command, several types of firearms and artillery will emerge from all parts of the restaurant at once, including from under the bar, the ceiling, the walls, and even the floor. Some of these weapons include miniguns, machine guns, grenade launchers, as well as many more. It is a last line of defense for the bar as if this move were to be used it would likely destroy most if not all of the restaurant.