recursal/Fanatic-Fandom huggingface dataset:
Yamamura's Dojo

**Yamamura's Dojo** is a new mode in *Super Mario Maker 2* that explains the basics of making and playing.

## Maker Lessons

This section teaches tips on creating levels in Course Maker. The lessons star Nina, a girl, and Yamamura, a bird.

The following tables describe and/or summarize each lesson.

### Maker Basics

Maker Basics teaches the controls of making levels in Course Maker. It includes using Undodog, Eraser, and Reset Rocket.

## Mario's Moves

This section covers Mario's moves and can be accessed while playing a level. The below tables are a consolidated version of the in-game tables. Yamamura and Nina also do a video overview on some of the power-ups (Raccoon Mario, Cape Mario, etc.).

Some of the moves have parentheses—these moves require a power-up in the parentheses to use.

### Super Mario Bros. Exclusive

 Throw Superball
 Swing Sword
 Shoot Arrow
 Ready Bomb

### Super Mario Bros. 3 Exclusive

 Tail Whip
 Descend Slowly

### Super Mario World Exclusive

 Throw Object Upward
 Cape Attack
 Fly
 Dive
 Dive Bomb
 Descend
 Descend Slowly

### New Super Mario Bros. U Exclusive

 Double/Triple Jump
 Flutter Jump (Yoshi)
 Fly

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Pit of Keys

## Download Links

ROMhacking

**Pit Of Keys** is a pit hack created by SoulJester726. The hack features tight spaces to go through and the abuse of the Key Jump glitch, allowing Mario to move freely into the air with the use of a key. It also features custom music.

## Gameplay

The only level presented in the hack is titled **Pit of Keys**. If the player is an expert at abusing the Key Jump, then this hack shouldn't be too difficult, but there are other various tricks that are also in the level.

A winning attempt of the level roughly takes about around 2 minutes and 30 seconds.

## Soundtrack

This is a list of custom music used in the hack:

Overworld
'**Legend of Zelda: Majora's Mask'** - Clock Town Final Hours

Pit of Keys (Level)
'**Touhou Youyoumu ~ Perfect Cherry Blossom'** - Necrofantasia (Yukari's Theme)

## Gallery

IntroOverworldThe Key to DeathThe Key to HellOverworld transactionOverworld Change after completion of **Pit of Keys**
## Unused Content

A lot of pages in the level editor are blank with regular vanilla Backgrounds.

## See Also

• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• **Pit of Keys**
• Wall Jump Abuse
Super Mario Maker for Nintendo 3DS

***Super Mario Maker for Nintendo 3DS*** (*JP*Japanese: スーパーマリオメーカー for ニンテンドー3DS

Romaji: Sūpā Mario Mēkā fō Nintendō Surī Dī Esu) is a level creator for the Nintendo 3DS. It is a port of the Wii U version. Players are able to create and play their own custom levels, based on *Super Mario Bros.*, *Super Mario Bros. 3*, *Super Mario World* and *New Super Mario Bros. U* and share them locally.

## Game Modes

### 100 Mario Challenge

*Main article: 100 Mario Challenge*

 Easy

## Differences From The Wii U Version

Despite being a direct port of *Super Mario Maker*, the 3DS has many differences from the Wii U version.

* The following features have been removed from the game.
	+ Cat paws and its other hand tones.
	+ It is no longer possible to upload courses, and instead they must be shared locally via Local Play or StreetPass.
	+ It is no longer possible to search for levels with a course ID, or from the Super Mario Maker Bookmark portal site.
	+ It is no longer possible to record custom sound effects.
	+ It is no longer possible to play levels featuring a Mystery Mushroom or Big Mushroom.
	+ The letters on the title screen can no longer be tapped due to them being on the top screen.
* The following features have been added to, or changed in the game.
	+ Super Mario Challenge:
	+ Course Elements are unlocked through the Super Mario Challenge, rather than having to wait for a set amount of time. In addition, there are different course elements unlocked from the start.
	+ Checkpoint Flags, Skewers, and Keys are now standalone course elements.
	+ Different players can collaborate on courses together via Local Play.
	+ Upon starting the game for the first time, the player no longer needs to play though an unfinished course and a guided tutorial before being able to access the Main Menu. Instead, the player is greeted with an introductory speech from Yamamura and Mary O.
	+ When placing an object down in the course editor, instead of a distorted voice saying the name of the object, there is simply a small sound that sounds like two sticks tapping each other.
	+ The course elements interface now has seven columns with nine items each, as opposed to the Wii U version, which has five columns with twelve items each. Also, there is no longer a crown column, and all items completely fill each column.
One-Sided Wall Jump

Game Styles

The **One-Sided Wall Jump** is an advanced trick used in *Super Mario Maker* that allows Mario to gain height by climbing up a single wall.

## How It Works

One-Sided Wall Jumps are done by interrupting Mario's wall jump state. By doing this, Mario is able to turn around immediately after jumping off the wall allowing him to slowly gain height.

## Working Variations

### Partial Wall Clip

If Mario does a wall jump while he is partially clipped into a wall he will be able to immediately turn around and twirl to land on the ledge. This is also possible to do if Mario does a wall jump and then partially clips into the corner of a ledge.

## Patched Variations

### Fire Flower

Note: See the main page for full variations

Throwing a fireball immediately after a wall jump will allow Mario to turn around and start twirling to gain height on the wall.

### Item Throw

Throwing an item immediately after wall jumping will allow Mario to gain one block of height on the wall.

## Tips

* This trick is easier to do if Mario has a Super Star due to the fact that Mario is able to drift back to the wall faster than he would without it. However, the Fire Flower variation will not be possible.
Riff World 2

## Download Links

SMW Central

***Riff World 2*** is a ROM hack of *Super Mario World* created by Freakin\_HA. This is a sequel to Super Riff World.

## Levels

### World 1

1. Trouble Every Day
2. Blue Turk
3. Crest of a Wave (!)
4. Bridge of Sighs

### World 2

1. Texas Flood
2. Synchronicity
3. Maggot Brain
4. Boneyard (!)

### World 3

1. Telegraph Road
2. Down to the Well
3. Comfort Eagle (!)
4. Red Eyes and Tears

### World 4

1. Paper In Fire
2. Straight to Hell
3. Strange Brew (!)
4. Spitting Venom

### World 5

1. Summer Breeze
2. Mothers of the Sun
3. Sisters of the Moon
4. Waiting Room (!)

### World 6

1. Suffragette City
2. Eminence Front
3. Glitter Freeze
4. Heart of Glass (!)
5. Aqualung
6. 'Till Kingdom Come

(!) denotes switch
Precision Wars 2

**Precision Wars 2** was a *Super Mario Maker* tournament held by Qbrain and is a sequel to Precision Wars. The event featured 16 racers facing off in a double-elimination style tournament. A total of 15 levels were used in the tournament.

The event was won by Keiichi.

## Tournament

### Preliminary Round

 File:Placeholder
Racers faced off to determine the placing of the tournament.

## Spin-Off Weekly Race

In response to the success of the event, a new weekly Precision Race was announced on October 30, 2018 with the winner of this event being the first creator for the race.

## Videos

Precision Wars 2Precision Wars 2 (Trailer)
## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (**2**)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Silent Spin

The **Silent Spin** is a basic trick used in *Super Mario Maker* that allows Mario to jump off enemies that are sinking in lava.

This trick was patched in *Super Mario Maker 2*, however, it is still possible to jump off enemies that do not die in lava.

## How It Works

When an enemy falls into lava they will slowly sink. During this time it is possible for Mario to Spin Jump off them.

## Mechanics

* Different enemies will sink at different speeds.

## Variations

### Yoshi

Yoshi also has the ability to jump off enemies that are sinking in lava.
Pixel Jump

Game Styles

The **Pixel Jump**, also known as the **TAS Ride** (*JP*Japanese: TAS乗り

Romaji: TAS-nori), is an advanced trick used in *Super Mario Maker*. This trick allows Mario to land on places that look like they should kill Mario, but are completely safe because of how the hitboxes are programmed.

## How It Works

Most objects don't have the same size hitbox. This slight difference makes it possible to stand directly next to the object without actually touching it.

## Variations

### Thwomp Stack

The hitbox for being able to jump on a Thwomp is a few pixels wider than the hitbox for taking damage. Standing directly beside a Thwomp allows Small Mario to Spin Jump on a Thwomp without taking damage.
TCPMP

動画を再生している画面

TCPMP (The Core Pocket Media Player) は無料の総合メディアプレイヤーです。配布終了している有料ソフト CorePlayer の前身にあたります。

## 対応形式

ストリームファイルの ASX, WMX, MVX, WAX は 再生できません。

動画
MP4, AVI, MKV, MOV, 3GP, K3G, MQV, DIVX, GVI, MKA, WV, OGM, NSV, ASF, H264, MPEG, MPG, MPV, Flash
音楽
FLAC, AAC, MP3, M4A, WMA, OGG, TTA, MPC, SPX, AIF, AMR, AWB, AC3, MP1, MP2, MPA, ASX, WMX, MVX, WAX
プレイリスト
M3U, PLS
画像
PNG, JPG, JPEG, TIF, TIFF
## 用意するもの

 XMedia Recode | Sebastian Dorfler

手順
--

※**ファイルは「」、フォルダは『』、プログラム名は【】、メニュー項目は[ ]**で囲ってあります。動画設定に関しては、本記事のコメントに投稿されているものも有効かもしれません。

1. 【XMedia Recode】をセットアップします
2. 【XMedia Recode】を起動して、格子状の部分に変換したい動画ファイルをすべてドラッグ & ドロップします
3. [編集] -> [チャプタを表示] にチェックを入れます
4. 変換するファイルをすべて選択して [リストに追加] を押します
5. それぞれの項目を以下のように設定します:
	1. 形式 タブ
		1. プロファイル: カスタム
		2. 形式: AVI
		3. ファイル拡張: .avi
		4. 出力ストリーム形式: 映像+音声
		5. 映像と音声を同期: チェック
	2. 映像 タブ -> 一般
		1. フレームレート: 元動画のプロパティに合わせる (一般的な動画は 29.97、アニメ等の場合は 23.98)
		2. コーデック: MP4 (PW-G5200 では DivX コーデックを選択する)
		3. ビットレート: 900
	3. 音声トラック1 タブ -> 一般
		1. ビットレート: 32 (お好みで)
		2. コーデック: Fraunhofer FDK AAC
		3. サンプルレート: 44100 (お好みで)
	4. クロップ/プレビュー タブ -> 解像度
		1. 幅: 480
		2. 高さ: 270
		3. アスペクト比: (自動設定)
		4. 拡大: 画面に合わせる
	5. 下の方にある「保存先」
6. 「エンコード」を押します
※「音声設定に誤りがあります」と出る場合は、『音声トラック1 - 一般』の「Codec」を一旦別のものにしてから「Fraunhofer FDK AAC」に戻します
7. 【TCPMP easy install kit for "brain" by sharp】をダウンロードします
8. 「TCPMP」を解凍してできた『アプリ』フォルダの中身を電子辞書の『アプリ』フォルダにコピーします (第4世代はアプリの起動方法を参照)。先ほど変換した動画も電子辞書にコピーします。共に、本体メモリーでも microSD カードでもどちらでも構いません。
9. 一度本体裏のリセットボタンを押してから電源を入れ、【TCPMP】を起動します。
10. **Options -> Video で GDI を選択します <- ここ重要**
11. 右上の File -> Open File... の順にクリックし、再生したいファイルを開きます

以上の設定をほとんど自動で行ってくれる XmediaProfileForBrain が公開されています。使い方は同梱の readme を参照してください。欠けているのは「形式 -> 映像と音声を同期」と「クロップ / プレビュー -> 拡大 -> 画面に合わせる」のようなので、これだけ手動で設定すれば OK です。

備考
--

第2世代以降の機種では、**一度電源を切った後に TCPMP を使おうとするとフリーズする問題**がありますが、**こちらを使うことでその問題が解消されます**。製作者によると、「いろいろなプラグインが足りてないため、もともと別に配布されている TCPMP 一式 (例えば本記事のもの) に上書きして使うことをお勧めします」とのことです。また、第3世代以降の Brain で動画を再生しようとすると、動画が正しくエンコードされているにも関わらずカクカクすることがあります。その場合は「画面タッチで再生を開始する」、「動画を開き直す」のいずれかで解決することがあります。また、フルスクリーンで再生する場合、ズームを 100% にすると映像は小さくなりますが拡大処理が不要になりカクツキが軽減されることがあります。
MP3 ファイルを一時停止中にサスペンドするとフリーズすることがあります。

日本語のファイル名が文字化けする場合は、ceOpener や Task Switcher 等を用いて日本語化してください。また、電子辞書の自動で画面が暗くなる機能を停止させたい場合も、同じく PowerManager や Task Switcher から設定できます。
Sinking in Lava Item Jump

Works With
* POW Block
 Game Styles

The **Sinking in Lava Item Jump** is a basic trick used in *Super Mario Maker*.

## How It Works

When an item falls into lava it will slowly sink. During this time it is possible for Mario to jump off of them.

## Mechanics

* Mario is unable to land on a sinking POW Block unless it is thrown or makes contact with ground.
* Springs that are sinking in lava will not be able to bounce Mario and instead act like a regular platform. An update on version 1.47 made it where springs will still act like springs when sinking in lava on levels created after the update.

## Variations

### Dropping

Note: This method does not work with a POW Block

### Lava Surfing

Dropping an item on a winged Muncher that comes out of a pipe will cause the item to be sent flying across the lava when it goes back into the pipe.
Offscreen Enemy Bypass

Works With
 Game Styles

The **Offscreen Enemy Bypass** is a basic trick used in *Super Mario Maker*. This trick allows Mario to go directly through enemies without taking damage.

## How It Works

Mario is unable to interact with offscreen enemies. This allows him to pass through enemies without taking damage.

## Mechanics

The enemies will still interact with other objects, such as a Thwomp activating an offscreen P Switch. This also does not allow Mario to go through solid enemies which he could normally not go through, such as a Muncher since landing on them counts as ground and will immediately scroll the screen upwards.
The Nexus

**The Nexus** is the first level of the Special World in Grand Poo World. The music from the Cave Area is reused in this level.

## Level Overview

This level is basically a toll, the reason is that in order to proceed deeper into the Special World, it is required to complete all 3 Switch Palaces. Once all 3 Switches Palaces have been pressed, the level ends by crossing the wide gap as from help of the Switch Blocks and with a goal orb to touch.

The only obstacles in this level are Munchers as they are hanging on the ceiling above the gap.

## Level Map

• Moria
• Blu Blu Beach
• Aokigahara
• Pastebin Palace
• Soda Bridge
• Botany Bay
 **World 2** | Cretacean Cavern
• Echo Base
• Colorblind Palace
• Widow's Peak
• The Red Keep
 **World 3** | Career Night
• Death Star
• Madagascar Palace
 **Special World** | The Nexus
• Gorgoroth
• Carl's Bad Caverns
• The Throne Room
Pipe Re-Entry

Patched
 Game Styles

The **Pipe Re-Entry** is an advanced trick used in *Super Mario Maker*. This trick allows Mario to re-enter an overhead Warp Pipe immediately after coming out of it.

## Variations

### Ground Pound Cancel

Performing an air twirl as soon as Mario exits the pipe (but not on the first frame) and then immediately doing a Ground Pound Cancel will allow Mario to maintain enough height to re-enter the pipe.

### Pipe Exit Frame Jump

Note: The Air Twirl method only works on levels created before version 1.47
Performing an air twirl on the first frame after exiting the pipe will allow Mario to jump in midair as if he was standing on the ground during the second frame.

Alternatively, when Mario exits a Warp Pipe while inside a boot he is considered to be standing on ground for exactly 1 frame. Pressing jump during this frame allows Mario to jump in midair.

### Power-up Collect

Note: The normal method only works on levels created before version ?

If Small Mario exits an upside Warp Pipe and immediately collects a power-up he is able to re-enter the pipe by holding up due to the increased hitbox size. While this basic method is patched on new levels, it is still possible to do with by collecting a Super Leaf and immediately performing a tail swipe and flutter as Raccoon Mario while holding up.
Sokobansolver

**Sokobansolver** is an American ROM hacker who is best known for making the famous ROM hack, Mario Must Die. He also plays other games, such as **No Limits**, a rollercoaster building simulator where he shares his creations and re-creations on YouTube.

## ROM Hacks

### Mario Must Die series

* Mario Must Die
* Mario Must Die 2
* Mario Must Die 3 (Unreleased)
* Mario Must Die 4 (April Fools Release)

### Other ROM Hacks

* Combo Breaker (Normal difficulty)
* Hertz Donut
* I Hate Masks
* Invisible Jump Rope (2017 Kaizo Contest)
* Item Abuse 4 (SMWC Hostel VLDC LDC 24Hos 1 Entry from 2016)
* Mario’s Ascetic Adventure
* Mario is Stupid
* Megahurtz Donut (Recent)
* Leg Day (CLDC Entry)
* Ragequit
* Vanilla Vengeance (Recent)
* YOLOshi's Island (Yoshi's Island Kaizo Hack)
* Yoshi Must Die (Yoshi's Island Kaizo Hack)

## See Also

• DoDeChehedron
• Dram55
• Grand POOBear
• Juzcook
• PangaeaPanga
 Creators
• PangaeaPanga
• RubberRoss
• **Sokobansolver**
• T. Takemoto
Red Glitch Palace

**Red Glitch Palace** is the third level in Super Panga World. It serves as the Red Switch Palace.

## Level Map

Room 1

Room 2

Room 3

• Treetop Sprint
• **Red Glitch Palace**
 **World 3** | Not Cool
• Dolphin Hideout
 **World 4** | Panga Gardens
• Pink Boo's House
• Kuso! Ghost House
• Kakusho Dream Land
• Voracious Escape
• House of Foss
Ultra Star

**Ultra Star** is the eight level in Kaizo Mario World.

### Kaizo Trap

Mario will die as soon he enters the level unless the Red Switch has been activated.

## Level Map

• Level 2 (Death Palace)
• Level 3 (Everywhere-Hurts River)
• Level 4 (Cerulean Cave)
• Level 5 (Aneha's House)
• Level 6 (Dead Sea)
• Level 7 (Hell or Heaven)
• **Level 8 (Ultra Star)**
• Level 9 (Cultural Importance)
Special World
Special Stage 1
• Special Stage 2
• Special Stage 3
• Final Special Stage
 **Kaizo Mario World 2** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 **Kaizo Mario World 3** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Partial Spike Clip

Works With
 Game Styles

The **Partial Spike Clip** is an intermediate trick used in *Super Mario Maker*. This trick allows Mario to partially clip into a Spike Trap without taking damage.

## How It Works

This trick exploits the hitbox of a Spike Trap. By standing directly in between 2 Spike Traps and climbing a vine, Super Mario or higher is able to partially clip into them without taking damage.

This is also possible to do as Small Mario if there is only a single Spike Trap.
Pink Coin

**First Appearance** | *Super Mario Maker* (2016)

**Pink Coins** are collectible coins that have a key on them.

## History

### Super Mario Maker

Pink Coins were introduced in the version 1.40 update, and are created by shaking a regular Coin. Pink Coins are collected similar to regular coins, and when every available coin in a level is collected, Mario will be awarded with a Key. When Mario touches a Checkpoint Flag, every coin he had collected prior to touching the checkpoint will be saved. Any coin collected after the checkpoint will be lost until a new checkpoint is obtained.

However, there is a glitch involving the Pink Coins that will cause the player to lose every collected coin, even after a checkpoint, if they collect every available coin and die with the key.

Unlike regular coins, Pink Coins cannot be made to spawn from anything, be placed on a track or turn into blocks. There can be a maximum of 5 Pink Coins per world, with a total of 10 per level.

Pink Coins are available in all 4 game styles.

## Effects

In *Super Mario Maker*, Pink Coins have the following effects:

* Awarding a key when every available coin is collected.
Troll Race/SMM2

The **Troll Race** is an occasional race in *Super Mario Maker 2* held by the community and features levels that are designed to troll the player.

## Schedule

The race takes place every other Wednesday at 5:00 PM PST / 8:00 PM EST in the Discord server.

## Leaderboard

*Main article: Troll Race (SMM2)/Results*
This table lists every player that has won more than 1 race in order by the amount of races they have won.

## See Also

• Mario Masters Colosseum 3
• Super Mario Maker 2 Invitational
 **Races** | Main
• Record Race
• Platformer Race
• Puzzle Race
 Other
 **Tournaments** | Global Speedrun Association
• SpeedGaming Live
• Speedoran Jam 4
Salty Sagan World

## Download Links

SMW Central

**Salty Sagan World** is a ROM hack of *Super Mario World* created by Oskise. The hack was dedicated to the streamer, speedrunner and scientist CarlSagan42 and features a wide variety of levels, focusing on fast-paced platforming and item tricks. Most levels also feature custom music.

The hack was updated to version 1.11, featuring heavy nerfs to most levels to make it more accessible to play.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• **Salty Sagan World**
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Quickie World

## Download Links

SMW Central

**Quickie World** is a ROM hack of *Super Mario World* created by Valdio. The hack features custom music and custom blocks, but contains no secret exits. Hence the name "Quickie" each level is short, but full of various Kaizo tricks.

A sequel titled Quickie World 2 was released on March 8, 2019.

## Events Featured

Quickie World was featured at Awesome Games Done Quick in 2019 being speedrun by both GlitchCat7 & RBMACHOK.

Quickie World by GlitchCat7 & RBMACHOK (AGDQ 2019)

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• **Quickie World** (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Shell Saving

Works With
 Symbol

**Shell Saving** is a basic tech used in the game. This tech is useful for Passive levels.

## Basic Shell Saving

While Mario is falling down in a pit, there are enemies on the walls. If Mario is carrying a shell, Mario has to go down the pit with the shell still in his hands, meaning that the shell cannot hit any enemy while falling down.

## Donut Block Decent

While Mario is falling with a Donut Block, he can easily keep the shell since he is doing down slower.
No Bounce Spring Jump Glitch

**No Bounce Spring Jump** is a glitch used in *Super Mario Maker* that makes it where Mario is unable to bounce off a spring. As of version ?, the solid blocks method no longer works, while the Hidden Block method still works on levels created before version ?.

## Activating the Glitch

This glitch is activated by placing a spring directly underneath a solid block. Alternatively, it is also possible to do by placing a Hidden Block directly above a spring.

## Mechanics Affected

### Spring Jump

Mario will be unable to bounce off the spring even if the jump button is pressed. Enemies and items will also not be able to bounce off the spring.

## Deactivating the Glitch

The Hidden Block method will be de-activated if the spring is moved away from the Hidden Block. It is currently unknown if the spawning method could be de-activated.

## See Also

* Entangled Spring Glitch
* Non-Interactive Spring Glitch

• Bowser Jr. Spin Glitch
• Conveyor/Mole Projectile Glitch
• Fast Muncher Launch Glitch
• Flying Enemy Glitch
• Frozen Enemy Glitch (Beach Koopa)
• High Speed Muncher/Thwomp Glitch
• Magikoopa Stack Floating Muncher Glitch
• Muncher Hitbox Glitch
• Phantom Bowser Jr. Glitch
• Small Koopa Troopa Glitch
• Wiggler Super Jump Glitch
 Items
• Background Items Glitch
• Bill Blaster Fast Item Launch Glitch
• Bill Blaster Physics Glitch
• Clown Car Momentum Storage Glitch
• Clown Car Separation Glitch
• Crouching With Items Glitch
• Disappearing Items Glitch
• Entangled Spring Glitch
• Flying Cannon Glitch
• Frozen Yoshi Glitch
• Goomba's Shoe Duplication Glitch
• Infinite Coins Glitch
• Item Momentum Storage Glitch
• Item Wall Clip
• Items Into Uploaded Levels Glitch
• Jumping Spring Glitch
• **No Bounce Spring Jump Glitch**
• Non-Interactive Spring Glitch
• Null Sprite Glitch
• Offscreen Coin Glitch
• Pink Coin Duplication
• Pink Coin Respawning Glitch
• Power-up Physics Glitch
• Spring Launching Glitch
• Spring Momentum Glitch
• Super Spring Jump Glitch
• Teleporting Power-up Glitch
• Winged Items Glitch
 Other
• Editor Freezing Glitch
• Ending Sequence Delayed Note Block Jump
• Fake Checkpoint Glitch
• Fire Floater
• Flutter Jump Refresh Glitch
• Forced Crouch Storage Glitch
• Hidden Crouch
• Intangible Wall Glitch
• Invincibility Glitch
• Life After Death
• Object Bypassing
• Pipe Conveyor Glitch
• Pipe Teleport Glitch
• Shrunken Mario Glitch
• Slow Motion Glitch
• Small Jump Glitch
• Spawn-Blocked Stack
• Stack Displacement Glitch
• Stack Flipping Glitch
• Teleportation Glitch
• Track Momentum Glitch
• Walking Through Walls
 Visual
• Bumper Sprite Glitch
• Coin Lava Sprite Glitch
• Frozen Shellmet Animation
• Goomba Shoe Sprite Glitch
• Invisible POW Block Glitch
• Missing Shellmet Animation
 Crashes
• Muncher Door Softlock
• Offscreen Pipe Softlock
• Title Screen Game Crash
• Underwater Pipe Softlock
• Yoshi/Fire Flower Game Crash
Three Years of Mario Maker

End Date
 Website

**Three Years of Mario Maker**, usually shortened to **3YMM**, was a community effort to honor the three year anniversary of *Super Mario Maker*. It is the sequel to Two Years of Mario Maker.

A total of 22 levels were released starting on September 11, 2018. Unlike the previous years, 3YMM levels were released in batches of 10 at a time, instead of being daily releases.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Vine Sprite Glitch

The **Vine Sprite Glitch** is a basic visual glitch in *Super Mario Maker*. This causes the bottom of a vine to have the opposite appearance of what it should have.

## Variations

### Floating

This method makes it possible to cause a floating vine to have the appearance of extending into the ground. It is done by placing a vine on top of a pipe and then moving the pipe away from the vine by using the directional button on the pipe itself to rotate or shorten it. This will not work if the pipe is highlighted and dragged away.

### Grounded

Note: This method is very unstable. Causing the vine to be reloaded in the editor will cause it to revert back to normal.

This method makes it possible to cause a grounded vine to have the appearance of floating in the air. It is done by placing a vertical track directly beside the vine and then moving it away or deleting it. This will only work if the track extends at least one block below the vine.

## De-Activating the Glitch

Both methods will be de-activated if the vine is moved or if the ground under the vine is changed in the editor. The grounded vine method will also be de-activated if a vertical track is placed back beside the vine in the editor. However, once the level is saved the glitch will remain intact during play mode.

## See Also

 Visual
• Block Texture Glitch
• Invisible Track Glitch
• Object Graphics Glitch
• Warp Pipe Sprite Glitch
• **Vine Sprite Glitch**
POW Block/Mechanics

This is a list of mechanics based around the POW Block.

## *Super Mario Maker*

### POW Block States

* When Mario grabs a POW Block it will lose its collision detection until it is either thrown or touches the ground. This means that Mario is unable to stand on or activate it after dropping it in midair, but it also means that the POW Block is unable to interact with enemies.
* POW Blocks that are in midair do not have collision detection from the bottom or side.
* POW Blocks that spawn from Note Blocks are unable to be destroyed until it touches the ground.
* Throwing a POW Block upwards and then recatching it before it touches the ground will cause it to retain the physics of being up thrown. This allows the POW Block to activate Rotating Blocks when thrown forward as if it was up thrown. (patched in version ?)

### Sideways Spring Interaction

If Mario throws a POW Block off a sideways spring it will be unable to directly kill the next enemy it touches if the enemy is not standing on ground. This includes being able to detonate a POW Block on top of a Thwomp or Muncher without killing it, or bouncing it off a non-solid enemy.

Additionally, if Mario throws a POW Block and grabs it without destroying it, as long as it doesn't touch the ground afterward, dropping it against a sideways spring will cause it to explode when it touches the ground as if Mario had thrown it.

### Yoshi

* If Yoshi spits out a POW Block it will be unable to explode against a Bowser or Bowser Jr. and will simply bounce off. It is also able to bounce off an occupied Koopa Clown Car instead of going completely through it. This is not the case if Mario throws it.
* If Yoshi spits out a POW Block against a sideways spring it will be unable to explode when it touches the ground and will instead bounce off it before returning to normal.

## *Super Mario Maker 2*

* Normally, when a POW Block lands on an enemy it will simply bounce off. However, if it is dropped or thrown by a player the enemy will be killed.
* Being thrown against a sideways spring will stop the POW Block from exploding when it hits the ground.
* POW Blocks that spawn from Blocks are unable to be destroyed until it touches the ground.
Yoshi Shell Jump

Works With
 Symbol

The **Yoshi Shell Jump** is an intermediate trick and one of the most common variations of a shell jump used in *Super Mario Maker*.

## How It Works

Spitting a shell towards a wall just before the peak of Yoshi's jump will cause the shell to rebound off the wall and land under his feet. When Yoshi spits a shell he is not able to interact with it for ? frames. This means he needs to be at least 2 blocks from the wall in order to bounce off the shell.

### Frame Window

When Yoshi spits the shell, there is a 2-3 frame window for it to land underneath his's feet.NoteWhen Yoshi is close to a wall, there is a 3 frame window. While when Yoshi is further away from a wall there is only a 2 frame window.

## Variations

### Regrab

By sticking out Yoshi's tongue just before the shell reaches his feet, he is able to immediately regrab the shell.
Uncrouch Pipe Entry

Game Styles

The **Uncrouch Pipe Entry** is an intermediate trick used in *Super Mario Maker*. This trick allows Mario to enter an overhead Warp Pipe by uncrouching in midair.

## How It Works

Performing a tail whip, cape spin, fire attack or turning around while holding an item forces Mario to uncrouch even if he's in the air. By uncrouching below a Warp Pipe, Mario is able to enter it.

## Advanced Variations

### Overlapped Pipe Entry

It is also possible to enter an overlapped pipe by Partially Wall Clipping if Mario uncrouches directly underneath it.
Switch Invitational

The **Switch Invitational** was a *Super Mario Maker* tournament held by The Dragon Feeny on January 28, 2017. The event featured 8 racers facing off in a double-elimination style tournament. A total of 15 levels were used in the tournament.

The winner of the event would be given a Nintendo Switch console, which was won by KronicSauce.

## SI Community Cup

Although 7 of the 8 competitors were announced directly, the 8th spot was given to whoever could complete the entry level in the quickest amount of time, within a two week period. This round was won by Thabeast721 who completed the level in 53.114 seconds.

## Video

Switch Invitational (Announcement Trailer)
## See Also

* Switch Invitational - Official Website

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• **Switch Invitational**
Pastebin Palace

**Pastebin Palace** is the first Switch Palace of Grand Poo World. The Switch Palace Color is a Yellow Switch and has many Beach Koopa's roaming the area. To get to this palace, the secret exit of Aokigahara will form a path to Pastebin Palace. The music used for the Switch Palaces is **Streets of Rage 2 - Dreamer**.

## Level Overview

The level starts off with Mario getting out of a pipe, and bouncing off of 2 Super Koopa's and a pipe to land on. Don't rest now as a Beach Koopa kicks a shell. Bouncing on the shell will make the shell stop, and allowing another Beach Koopa kick the same shell.

Now same thing, only this time, a shell is being kicked the opposite way, and going back as it hits a set of cement blocks. to make sure not to land on the Munchers, there is are 2 Super Koopas to jump on. Jumping on the shell again, let another Beach Koopa kick the shell, and bounce over the 3 Beach Koopa's not the one that will kick the shell.

Perform the same skill, and one shell hits a pipe, and once Mario lands on the shell, quickly get in the pipe once enough height is gained.

There are 2 hallways of the Switch Room of the Palace. The first one has a long extended hallway, which if any players fall for the first hallway, they'll be greeted to a fake Switch.

The second hallway has a normal Hallway with a real Switch. There is a Lakitu hiding behind the Switch, and will throw Spinies if the player delays on hitting the switch.

## Level Map

Area 1

Area 2

Area 3

## Trivia

* The word "**Pastebin**" is a popular website for storing text.

• Moria
• Blu Blu Beach
• Aokigahara
• Pastebin Palace
• Soda Bridge
• Botany Bay
 **World 2** | Cretacean Cavern
• Echo Base
• Colorblind Palace
• Widow's Peak
• The Red Keep
 **World 3** | Career Night
• Death Star
• Madagascar Palace
 **Special World** | The Nexus
• Gorgoroth
• Carl's Bad Caverns
• The Throne Room
Two Years of Mario Maker

End Date
 Website

**Two Years of Mario Maker**, originally known as **2nd Year of Mario Maker** and usually shortened to **2YMM**, was a community effort to honor the two year anniversary of *Super Mario Maker*. It is the sequel to One Year of Mario Maker.

47 levels by 47 different creators were released daily starting on September 11, 2017.

## 3rd Anniversary Project

*Main article: Three Years of Mario Maker*
A project honoring *Super Mario Maker'*s 3rd anniversary was announced on March 9, 2018, with a total of 22 levels being released starting on September 11, 2018.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Rotten Mushroom

The **Rotten Mushroom** is an item that shows up at night in the Ground theme. The Rotten Mushroom will chase the player like a mole would. When it hits a wall, it will bounce up to 2 blocks. It can damage Mario but won't get damaged with a Super Star. Additionally the Rotten Mushroom will get scared of him, going in the opposite direction of Mario.
Object Weight

In *Super Mario Maker 2*, each course part has a unique **Object Weight** that determines how it behaves on a Seesaw.

## Mechanics

* When an object is closer to the center, it will not be able to apply as much force when compared to an object on near the edge.
* Stacking enemies will cause their weight to be added together. However interestingly, due to a glitch, this does not apply when enemies are stacked on top of a Spike.
* When the player is holding or wearing an object, they will gain that object's respective weight. This also applies to Spikes while they are throwing a Spike Ball or Snowball.

## List of Weights

* Enlarging an object with a Super Mushroom will double its weight.
* Each playable character has a weight of 2 units, regardless of which form they are in.

## Force

It is also possible to apply force to a Seesaw to launch items on the opposite side regardless of weight. This can be done in the following ways:

* Cape Dive Bomb
* Ground Pound (including enemies)
* Falling Thwomp

## See Also

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Pause Tech

**Pause Tech** is an intermediate trick used in *Super Mario Maker* that allows the player to perform various different unintended actions by pausing the game.

As of version 1.46, most variations no longer work, meaning that any level that required them is retroactively impossible.

## How It Works

Pause Tech exploited a likely coding error that resulted in some entities or actions incorrectly processing (or not processing) in the frames before and after pausing.

## Main Variations

### Delayed Damage

Note: This was partially globally patched in *Super Mario Maker* version 1.46 and fully patched in *Super Mario Maker 2*.

Pausing just before touching something hazardous allows Mario to move slightly deeper into the hitbox before taking damage.

### Delayed Door/Pipe Entry

Note: This was globally patched in *Super Mario Maker* version 1.46.

Pausing just before entering a door or pipe would delay the entry which allowed the following actions to occur:

* Pick up a POW while standing on it and entering a door.
* Activate a P Switch while standing on it and entering a door.
* Jump while entering a door.
* Unlock a key door while entering a different door, or vice-versa.
* Land on Yoshi after entering.
* Dismount Yoshi after entering.

### Delayed Transformation

Note: This was globally patched in *Super Mario Maker* version 1.46.

Pausing just before collecting a power-up will delay the transformation.

## Other Variations

### Time Save

Note: This was patched in *Super Mario Maker 2* version 1.0.

On a level with a frame-perfect timer, pausing the game on the last frame will allow the player to save time on their run. This does not allow the player to complete a level when they would have timed-out otherwise and is entirely world record based. Pausing on the last frame will cause the players time to end in .985.
Super Dram World

## Download Links

SMW Central

**Super Dram World** is a ROM hack of *Super Mario World* created by PangaeaPanga. The hack is intended to resemble the Kaizo Mario World series in level design and difficulty. The ROM hack was dedicated to dram55, who is best known as being one of the top Kaizo Mario World speedrunners.

A sequel titled Super Dram World 2 was released on July 29, 2017.

## Events Featured

Super Dram World was featured at Awesome Games Done Quick in 2017 being speedrun by both GrandPOOBear & DoDeChehedron.

Super Dram World by GrandPOOBear & DoDeChehedron (AGDQ 2017)
## World Records

*See Speedrun.com for full and up-to-date results*.

## See Also

• Level 2 (P-Switch Palace)
• Level 3 (Jeita Grotto)
• Level 4 (Pyriphlegethon)
 **World 2** | Level 6 (Jordan River)
• Level 7 (Bridge of Butter 35)
• Level 8 (Autoscrollers Suck)
 **World 3** | Level 10 (The Rise and Fall)
• Level 11 (Dram Switch Palace)
• Level 12 (Alcyonian Lake)
• Level 13 (Ultra Star 3.0)
 **Star Road** | Star Road 1 (Mushroom Madness)
• Star Road 2 (Frame-Perfect Land)
• Star Road 3 (Too Cool For You!)
• Star Road 4 (The Cetacean Mammal)
• Star Road 5 (Dram's Butthole)
Weak Throw

Works With
 Game Styles

The **Weak Throw** is a basic trick used in *Super Mario Maker*. This allows Mario to throw an object with very little distance.

## How It Works

As long as Mario has forward momentum, he is able to throw an item in the opposite direction of the momentum with very little distance. The weaker the momentum is, the weaker the throw will be.

## Techniques

### Item Jump

Performing a weak throw allows Mario to land on the item in midair.

### POW Regrab

Performing a weak throw will allow Mario to throw a POW Block, kill an enemy and then regrab the POW Block before it hits the ground.

## See Also

* Midair Input
* Yoshi Slow Spit
Shellmet Duck Jump

### Difficulty

Frame-perfect SMMOnly in the original *Super Mario Maker*.[[Category:Frame-perfect SMMOnly in the original *Super Mario Maker*. Tech ()]]

The **Shellmet Duck Jump** is a frame-perfect trick used in *Super Mario Maker*. This trick allows Mario to duck jump with a shellmet, which is normally not possible.

## How It Works

When the player is holding forward there is 1 frame before Mario starts putting on the shellmet after pressing down. By jumping on the first frame after holding down Mario is able to duck jump with a shellmet. Starting in *Super Mario Maker 2*, however, this can always be done as long as the player is holding forward making the trick significantly easier.

## Other Techniques

### Pipe Entry

Because there is a 1 frame grace period after holding down before Mario puts on the shellmet, it is also possible to enter an upward facing warp pipe while holding a shellmet. This is possible in every game style where Mario can carry items.
Summer Games Done Quick (2018)

Date Held

**Summer Games Done Quick (2018)** was the 8th annual SGDQ event held by Games Done Quick. It was a video game speedrun marathon held in order to raise money for charity.

*Super Mario Maker* was featured at the event with a blind level race and a hard level showcase being held. A total of $2,168,889 was raised across the entire event.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • **SGDQ 2018**)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Super DoDe World

## Download Links

SMW Central

**Super DoDe World** is a ROM hack of Super Mario World created by AaronBam and dedicated to speedrunner DoDeChehedron. The ROM hack also features custom music and a total of 22 exits.

The ROM hack was updated to version 1.1 to fix an unintended shortcut found on the last level.

## External links

* smwdb.me

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• **Super DoDe World**
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64