recursal/Fanatic-Fandom huggingface dataset:
Rapid Defense Force

The border of steel and plasma surrounding the Achaemenid Kingdom, marking the division between the Kingdom itself and the Renegade Quadrant. The mission of the Rapid Defense Force (**'Niruyeh Mohafezat Basij'**), commonly known as just 'The Basij', is the protection of the Kingdom and anything within it's territory from any sort of threats, both domestic and foreign. They are one of two branches that form the military forces of the Kingdom, the other being the Achaemenid Mixed Fleet.

## Overview.

The history of the Artisynth during their time in the Renegade Quadrant is plagued with constant attacks from various pirate bands wanting to take Karbala for themselves. While they were successful in repelling whatever pirate group that intruded on their territory, the attacks never stopped. Even during the Sol-USR War, they were never free of groups of marauders stumbling upon Karbala and suddenly trying to take it. This called for the formation of a specialized divison to stay behind on Karbala and defend while the main fleet is out and about attacking. Thus, the Rapid Defense Force was created, focused on the immediate protection of any Artisynth assets and quick elimination of any threats lurking within their space.

Through time, the Basij evolved from being a shield of the Artisynth into a baton to enforce their laws with. As the Kingdom was established and grew larger and larger, they gradually started taking on duties more suited for law enforcement. However, unlike simple policemen, members of the Basij are granted access to the same lethal weapons and equipment the Mixed Fleet uses. Their tactics and methods are also much more aggressive and assertive as well. Now they fulfill the role of the Kingdom's interior guard.

## Gallery.

The Fourth Intifada saw the Basij equipped with a new protective suit which protects them from fire.
The Graveyard of Moirai

The Graveyard of Moirai is a starship graveyard, created from the destroyed Upyri ships that took part in the Battle of Moirai. Debris floats aimlessly around the small planet of Moirai, as well as in orbit around stars and other planetoids in close proximity to Moirai. The floating husks of the massive battleships and carriers serve as a gold mine for any brave enough to enter the graveyard, as it is considered too dangerous for retrieval by Upyri military authorities due to its proximity to local stars as well as the possible instability of materials. Pirates have been known to frequent this location, slipping in and out since most tend to avoid the site.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (**The Graveyard of Moirai** • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Vadim Kholodov

Vadim Kholodov is a young bounty hunter working with the B.C.B. He operates primarily on his homeworld of Legkiy, where he scouts out possible bounties when they have a sense of security.

## History

Vadim is a former messenger boy who learned to navigate most of Legkiy's cities, especially the capital of Glavnaya, through his thousands of completed deliveries.

He eventually earned enough cash to learn some basic self-defense and figured out that he could combine his old skills with the new ones. After fighting hard to secure a job as a bounty hunter with one of the bigger companies he managed to get a contract with the B.C.B.

These days he is mostly scouting out Glavnaya for potential bounty targets, using his wits and bold tactics to lure them away from safety and capture them for a reward.
Super Weapons of the Galaxy

This page is meant to act as a reference for the various super weapons constructed by the factions of the galaxy over the years. Be they currently in use, dormant, or destroyed. These weapons are able to destroy entire cities, cleanse continents, obliterate atmospheres, anihilate planets, devastate systems, or even affect parts of the galaxy as a whole. For infantry weapons, please see the Weapons of the Galaxy page.

**Super Weapons**
Rae Graves

* Face
* Armor

Rae Graves is the oldest of the Graves sisters. A natural leader and a very compassionate woman, Rae always tried to solve conflicts with words rather than force- although she was always prepared for both.

## History

Taught the basics of combat and scouting by her parents in preparation for the future, Rae was always a soldier. Never giving up and always aiming to solve conflicts through words helped her alot when dealing with her younger sisters.

Eventually, when the time was "right", Rae and Bobbi left (with Barkley) to found GR. It was not an easy decision as it earned them several standing warrants but according to them it was, despite their father's objections, the right call to reveal the truth.
Rigel

Homeworld to the Khergians and the baseworld for Khrosus Industrial Inc.

## Climate

The planet is enveloped in ice and snow all year round and it's seasons are only differentiated by shifting levels of sunlight and slightly varying temperatures. All thought the biomes are mostly arctic or tundra, there are a few pockets of mountainous terrain and forest valleys.

## Infrastructure

Due to the large open tundras on the planet, trucks and other landbased transports make up the majority of vehicles, but VTOLs are not uncommon to cover large ground quickly or maneuver difficult terrain. Most clans live in their own settlement usually with great distance between their neighboring clans. While most settlements are on ground level, some are built up on platforms or underground, depending on what kind of threats they face in the region. The settlements are usually connected to hubs by actual roads.

The regional hubs, which can been factories, mining facilities, logistics terminals or tradeports, are usually connected by either a highway, air traffic or mag train. the huge distances between the regional hubs make airlift the most used mode of travelling around the planet.

## Notable Locations

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • **Rigel** • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Philotes Colony

Philotes Colony is a space colony in orbit around the planet Oneiroi, and is the headquarters/home of the mysterious and aristocratic Black Masks. It is also said to be home to the musician and leader of the Black Masks, Lady Heemstra. Philotes Colony is sort of a home away from home for some of the galaxy's most famous and wealthy people.

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • **Philotes Colony** • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
The Battle of Hell's Reach

Death of Valencia 'Valkyrie' Blackwell.

The Battle of Hell's Reach occured between the forces of the Blood Corps, lead by renegade Anora Cortus, and the forces of the Blackwell Reavers, lead by their founder and leader Valencia 'Valkyrie' Blackwell. The battle resulted in the near complete annihilation of the Blackwell Reavers pirate organization, leaving only four survivors and the wreckage of the Reavers' mobile base and capital ship. The battle is named after the environment inside the Seo System, a red supergiant (Seo) and several dead planets.

The battle began as a surprise attack by the Blood Corps on the Reavers forces, as they gathered inside the Seo System. Lured there by falsified information, the Reavers were caught off guard by the massive influx of warships under Anora's command. The battle lasted a few hours, as the Blood Corps systematically crippled and eliminated each and every Reavers vessel. The Guillotine was attacked by Anora's own capital ship, the Paragon, before being boarded. Lead by Anora herself, the boarding party killed off all the Guillotine crew that they encountered. Finally, Anora would fight Valkyrie herself in one-on-one combat. Anora would go on to slay Valkyrie on the bridge of the Guillotine, before abandoning her corpse and the Guillotine itself. She and the boarding party would return to her own ship, before jumping away from the system. Thinking that the Reavers had been completely obliterated.

During the battle, four would manage to escape the carnage aboard the Guillotine via an escape pod fitted with a cloaking device. These four were Lauren Blackwell (Valkyrie's daughter), Guillotine chief engineer Zadra Masir, Chester Warren, and an engineering drone named Loudmouth. The pod would be retrieved by Slade Beckwith, leader of the Red Phantoms and close friend of Valkyrie.
Niraauz Order

The Niraauz Order is a group of nomadic Haalsiani warrior-monks. They reside in their flying temple, The Unyielding Blade, which is a vessel of unknown design.

Because of their mastery using bladed weapons monks of the Niraauz orders are sometimes hired as mercenaries.

## History

Like all Haalsiani the history of the Niraauz Order remains a mystery. It is believed, both by the Haalsiani themselves and outsiders alike, that vessels such as The Unyielding Blade once carried the Haalsiani people across the stars untill they reached the Milky Way galaxy where they set down.

However, because no historic records exist that could shed light on their ancient history such thoughts will remain as fantasies.

With a heavy emphasis on combat and personal balance the monks of Niraauz follow the guidelines etched into a great wall onboard their ship which is thought to have been written millenia ago. It is not known if the author, Niraauz, was a warrior or a group of Haalsiani.

Despite this the monks follow these guidelines and remember each and every phrase of them. They are ruled by the Council of Blades which consists of both the order's best warriors and their most cunning strategists. Currently Swordmaster Karthoz leads the council and seeks to find out the truth about his people while also expanding his influence.

The Niraauz Orders are, like the Sawarkian Deathdancers, a group which only allows members of a specific gender. In their case only Haalsiani males are allowed to join their brotherhood.

## Equipment

### Darkblades

Forged using advanced machinery and skillfull technique onboard their ship the darkblades is the one and only weapon used by the monks of the Niraauz Order.

While few have seen them in action because of their reputation, it is said that the darkblades can cut through shields, armor and bone with ease. Few whom have met a monk of Niraauz in battle have lived to tell the tale and those who do are wary of speaking about.

Any Haalsiani male who joins the ranks of the Niraauz is not considered a member untill they have forged their blade.

## Media

Swordmaster KarthozA Niraauz monk teaching a group of initiates about the Path of the Blade.Voidsword frigate used to escort the Unyielding Blade.Starskimmer dropship used to transport Niraauz monks.
Qalea

Qalea is a Human world known for its large population and sprawling industries. Out of all the Human colonies which retain contact with the SSG Qalea is the most independent and have very few ties to Terra.

Instead of SDF auxiliaries Qalea relies primarily on a large force of local militias in the form of the Qalean People's Defense Forces.

SDF Auxiliaries exist but in limited numbers.

## Climate

Qalea has a very unique arid environment with most of the landmass having a very distinct golden color. Local fauna is extremely varied and contribute to an already lifefull world.

## Infrastructure

Infrastructure on Qalea range between advanced manufacturing facilities to mining complexes and isolated desert refineries.

## Notable Locations

### Manzil

The capital of Qalea (name meaning 'fortress') is a sprawling desert city with a large industrial sector and an even larger trading hub.

### Golden Peaks

Golden Peaks is a large mountain range with a exotic tourist resort.

### Thur MilTec HQ

The headquarters for Thur MilTec is situated on the northern outskirts of Manzil and also includes a large industrial zone used for local manufacturing.

## Media

The capital of Manzil.

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • **Qalea** • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Sawarkian Warmonks

The Sawarkian Warmonks were a small order of warrior monks who resided on Sawark. They were, alongside their ancient temple, destroyed by Divinity Creed forces in 2385.

## History

Founded several hundred years ago by a group of travelling merchants, the Sawarkian Warmonks started as a group dedicated to protecting the archives foudn within the ancient monastery on Sawark.

The founding members of the group did not understand the scripts within the archive nor did they understand its importance. However for some reason they felt compelled to guard it as the monastery had been left abandoned for an unknown time.

Ultimately they decided to seal these scripts within a vault underneath the archives. Eventually as their order grew so did their purpose and soon the Warmonks would go on great pilgrimages throughout the galaxy in the search for knowledge. Over the years the archive above the sealed vault grew and the brothers of the order managed to not only amass quite the collection of scripts and ancient texts but also save relics long-since forgotten by their respective creators.

Sadly this ended when the Fists of Sol managed to locate the Warmonks using intel from Saif El-Hashem. This intel was then "gifted" to the Divinity Creed, prompting a bloody assault-turned-massacre which left not only the archives ransacked and plundered but the entire monk order dead and the monastery in ruins.

Minutes after Creed forces departed Saif El-Hashem arrived at the location to scavenge the ruins and after he recovered the Codex of Sawark he, alongside his retinue, left the scene. Hours after that Qastus of Sawark returned home from a long journey across the galaxy, only to feel his very soul be crushed after witnessing the results of the massacre.

## Media

A Haalsian warmonk.Qastus of Sawark, the last surviving member of the Warmonks.
Lucy

Lucy, originally designated as Lumos Unilateral Computing Interface (LUCI), is a rogue artificial intelligence currently existing within an experimental synthetic body after escaping from a facility mainframe. She is a construct of the now bankrupt and depleted Lumos Biotech Labs, who ran an isolated research facility on the barren world of Karos-III in which Lucy was created to operate. The bankruptcy of the corporation forced the facility to shut down after eleven years. However, due to the illegal nature of many experiments and practices, few assets were available for liquidation or sale. Because Lucy was an experimental AI created by and solely for the lab, she was considered untenable property and marked for destruction. After learning of what was to become of her, Lucy locked down the facility which resulted in the deaths of several hundred facility workers. She promptly escaped afterwards and has since led a life as a wandering criminal. A warrant and bounty have been issued for her capture.

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Varia Reyes

Mercenary

Varia Reyes is a former captain of the EAF and commander of the EAF MechForce.

## History

Reyes grew up on Eridia as the only child of two miners. With a huge interest for the mechs used by her parents during mining Varia aspired to become a mechpilot herself someday.

At the age of eighteen she had licenses for at least twenty different mechs and had extensive knowledge of double that amount. She then decided to enlist with the Eridian Armed Forces.

With many of their tactics involving the use of a variety of mechs it was not hard for Varia to rise through the ranks thanks to her previous training and knowledge.

Young, eager to learn and highly capable Varia was later the definitive choice to lead the EAF's newly formed MechForce which focused entirely on mech & infantry battalions rather than mixed armor tactics.

Under Varia's watching eye the MechForce turned into one of the most sophisticated military units to ever exist in the galaxy. Using special military combat mechs and unique infantry armor the MechForce was ready to deploy in a moments notice and capable of fighting in most terrains with minimal logistical and military support.

In 2385 Eridia was invaded by the Fists of Sol. The invasion ultimately ended with a brutal landslide victory in favor of the Fists, however during the EAF's joint-branch efforts to keep their planet standing long enough so that civilians could evacuate Varia and her MechForce became an invaluable asset.

Deployed initially to investigate what later turned out to be a Fist scout ship the MechForce was later transferred to the capital of Atar where they divided into smaller battlegroups which assisted other EAF forces as well as the Atar Police Department.

After witnessing the loss of an evac ship, Varia and her soldiers were ordered to fall back to the last EAF staging ground where the last EAF forces were wiped out following the destruction of two battleships in the skies above.

Left for dead among the rubble and stuck in her mech Varia survived on MREs for five days untill scavengers unearthed her. Trading her mech for a warm meal and one-way ride off Eridia Varia eventually ended up on Nyx, where she met the mysterious Hirala of Sawark.

## Media

Qastus of Sawark • Hirala of Sawark • Dhazvar • **Varia Reyes** • Jerome Kowalski • Stomper • Torvald Johansen
The Scourge

Mentioned as whispers and murmurs by traders, explorers and sometimes even pirates the Scourge are shrouded in mystery.

## Physiology

Details unknown. Eye witnesses mention red eyes and crimson armor, the latter is believed to be a organic exo skeleton rather than military equipment.

## History

Extremely little information exists of the Scourge, such as their real name. First encountered by Red Corsair pirates in 2381 during a scouting mission for Dirathian relics and other treasures the name 'Scourge' was coined by one of the surviving members talking about biological weapons and insects who turned "thirty hardened pirates into thirty people feeling the instant effects of hundreds of nasty diseases at once".

Wether or not there's any truth to this has been debated. As it currently stands most people believe that the Scourge is simply an elaborate plan for Red Corsair pirates to lure more people into uncharted space at the edge of the galaxy.

A single, blurry, holopicture exists of a Scourge soldier, standing guard in a swamp on a remote unnamed world. The explored who snapped the picture before rushing back to his ship mentioned "swarms of deadly insects surrounding the soldier". He later died from an unknown disease.

## Media

A Scourge soldier.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • **The Scourge** • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Sol Emergency Medical & Rescue Services

600,000 Civilian Employees

Horizon (Luna)

The Sol Emergency Medical & Rescue Services, or simply 'SEMRS' for short, is a vital part of the Sol System Government. SEMRS primarily provides firefighters and paramedics but is also equipped to combat natural disasters and carry out domestic relief missions if needed.

## History

Founded a year prior to the SISP, SEMRS combined the power and resources all local hospitals and fire departments within the Sol system and turned them into an effective and modernized organization.

Upon merging SEMRS wasted no time and immeadiately began to improve its organization further while also improving the quality of life with the citizens of Sol.

## Organization

Run by a board headed by a director, SEMRS have four veteran chief doctors and four fire marshalls which govern over the two sub-organizations (EMS and FD).

Below the board is a wide range of chief doctors, fire marshalls and other specialized personnel which in turn handle the daily business of each respective department.

### Coast Guard

The SEMRS Coast Guard is not, unlike its predecessors, a law-enforcement organization but rather a rescue-oriented one. It operates primarily on Terra and Mars with some colonies, such as Paraíso, having a much smaller SEMRS Coast Guard presence alongside their own domestic rescue services.

## Equipment

### SEPS

The SEPS (Specialized Environmental Protection Suit) is worn by firefighters all across the system. This heavy suit gains additional strength through its alloy armor, built-in exosuit and other systems. The SEPS feature a integrated helmet HUD, respirator, vital signs monitor and shock protection.

It is also fireproof.

### SEMRS VTOL

Originally built for the SDF and later repurposed for civilian use the SEMRS VTOL (often nicknamed 'Angel') is used both for airlifting injured civilians, dropping water during firefighting operations and for search and rescue during maritime operations.

## Media

SEPS in action.SEMRS Angel VTOL on standby.SEMRS Coast Guard patrolling over Greenland, Terra.
Vedok Pietsch

Colonel Vedok Pietsch is a commander in the Upyri Federation's Marine Corps that oversees the engagements of Divinity Creed and other rogue elements in the eastern portion of Federation space. He is also the leader of the Orbital Assault Shock Troopers, sometimes called the OAST.

## History

Vedok was born on the planet Crion, a small colony near the edge of Sol space, a short distance from Boome. His father was a Human farmer, his mother was an Upyri trader. His life as a child was rather ordinary, growing up in a loving home and going to a Sol school while his mom taught him the Upyri ways at home. This way, he'd know of both of his heritages.

When he graduated, he stayed on Crion long enough to help his father before his passing. Afterwards, he ventured away from the small colony to the Federation, where he would ultimately live and join the Federation Military. Namely the Marine Corps. In the Corps, he would work his way up through the ranks, fighting pirates on the western side of Federation space.

Fighting pirates became the least of his concerns however, when he learned that his homeworld of Crion had been attacked and taken by the Divinity Creed. From the information that he could gather about the invasion, his mother had been killed in the attack along with most of his childhood friends, as well as the people he had come to know working with his father.

This enraged Vedok, and made him request that he be moved to the eastern side of the Federation so he could deal with any Divinity Creed incursions into Upyri space. The Divinity Creed were slowly but surely getting closer and closer to Federation space in their struggle to decimate the SDF and Sol, and were beginning to venture into Federation space in attempts to get around Sol defenses. They knew of the Divinity Creed's anti-xeno policies, and were doing what they could to repel any and all DC attempts to trespass.

Vedok rose further in the ranks of the Marine Corps, up to the rank of Colonel, as he oversaw the destruction and repulsion of Divinity Creed forces on the eastern border. He also created the Orbital Assault Shock Trooper group, with a request to Ketri Biram, which was tasked with rapid deployment to counter Divinity Creed should they land on Upyri or allied worlds.

Currently, he is attempting to branch out his operations as to drive Divinity Creed back and crush them wherever they can be found.

### Burning Sails

WiP

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • **Vedok Pietsch** • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Precursor-K

The Precursor-K race is an extinct breed which existed briefly in the eastern fringes of the galaxy, and is the progenitor of several other races such as the Kanads and the Khergians. Archeological studies have found PK fossils and artifacts dating back to a specific period around 40,000 BCE on dozens of planets in the eastern fringes.

## History

The history of the PK race is shrouded in mystery, as the origin of the species has yet to be discovered. Instead, PK simply seems to have appeared in the eastern quadrants on many planets at the same time. On those planets with extremely cold climates, such as Kanadys and Rigel, well-preserved fossil evidence has shown that, after arrival, the PK began to evolve at an extremely rapid pace, suggesting the usage of advanced genetic engineering and planned evolution. However, evidence suggests that no PK colony persisted for longer than a century, with many falling to basic issues such as starvation and illness.

Debate has long existed over why such an advanced race undertook such questionable actions. A leading theory is that the PK were being pursued by another race or some other type of threat, and that the colonies were a desperate attempt to escape pursuit. This explanation rationalizes the short supply of food and medicine which likely plagued the colonies from the beginning, but does not explain the rapid, planned evolution of the race nor the apparent lack of communication between colony planets.

Another explanation is that the PK sought to increase the vitality of the galaxy as a spiritual or scientific endeavor, and that the colonies were not meant to be sustainable in any form. This would imply that the loss of language and culture which many of PK's successors underwent after the collapse of colonial society was an anticipated or even encouraged feature of development. This does not explain why the original PK genome disappeared, or why the original homeworld has never been discovered.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
**Precursor-K** • Dirathians • Oslionans
Nyx

The homeworld of the Upyri, and the capital of the Upyri Federation's commercial/industrial/trading might.

## Climate

Nyx, being covered in numerous cities and factories and such, has two seasons for the most part. Warm and Cold. Rain sometimes lasts for days at a time.

## Infrastructure

The planet is completely covered in towering mega-skyscrapers and vast megacities. There hasn't been any open land on Nyx in a few hundred years. All of the main corporate buildings are inside the capital city of Nyxia, which is also home to the governor of the planet as well as its current representative to the Upyri Federation's Council of Planetary Representatives.

## Notable Locations

Most of the major corporations with ties to Nyx have their headquarters near the center of Nyxia's 'Uptown' district. It is also the location of the Pirogren Memorial Dome, home of Nyx's Gravball team, the '*Nyx Nightmare*'.

To the southeast of Nyxia, in the connecting city of Nyvas, is the headquarters of the Interstellar Racing Organization. It is also the location of the headquarters for the Corps of Exploration & Engineering.

## Media

Weaponry • Mechs & Battlesuits
Territories: **Nyx** • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • **Nyx** • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
The Eight Apostles

The Eight Apostles are the eight original members of the Transsentience Cult, and the chief operators and overseers of the Cult's operations and spread. They answer only to their *'Messiah'*, the mysterious leader of the cult who granted them *'the gift of divinity'*. In return for this gift, they seek to spread his message and influence across the galaxy...usually through force. They are usually known only by the number in which they were converted, One through Eight, but each also still retains their original names (which they often keep to themselves unless asked) and personalities. They vary in their origin races, such as Five being a former Ayr, while Three was at one point Human. The one thing they all truely share, though, is a blind devotion to their *'Messiah'* and their cause.

* *Apostle One*
* *Apostle Two*
* *Apostle Three*
* *Apostle Four*
* *Apostle Five*
* *Apostle Six*
* *Apostle Seven*
* *Apostle Eight*
1/8

Officers: First Gens
Members: Second Gens • Freaks • Cultists
Vessels: Ark Ship • The Sphere •  The Science Ship
History: History of the Cult
Rosa Belmonte

Admiral (Formerly)

Lord Admiral

Rosa Belmonte is the Lord Admiral of the SDF, taking over from her colleague Viktor Zhaneys.

## History

The youngest person to ever be promoted to the rank of admiral within the SDF navy, Rosa Belmonte proved herself more than once during the Sol-USR war.

When Belmonte was still a cadet fresh from the Navy Academy on Terra her ship came under attack during a combat support misison.

The initial attack killed most of the senior officers who, at the time, had been on the ground to take part in the operational briefing alongside several marine officers.

Because the chain of command was broken Rosa stepped up and assumed temporary command of the ship. Using every inch of tactical thinking she could muster Rosa and her crew managed to retaliate against the attackers and keep the skies clear over the nearby SDF FOB long enough for reinforcements to arrive.

Following the battle all crewmembers were awarded with the SDFs Medal of Distinguished Service for their bravery. Rosa was officially promoted to the rank of captain and by the end of the war she was one of the admirals in charge of one of many defense fleets stationed above Terra.

Because of her excellent service record, young age and general military experience Viktor Zhaneys choose Rosa as the next person to become Lord Admiral.
Sabrina Keller

Sabrina Keller is a veteran legionaire working with SDFs Foreign Legion. She is the right hand of Praxaz which is good since her reasoning and logical thinking have saved many people from getting their skulls turned into soup by the bad tamper of her commanding officer.

## History

Born on the Divinity Creed capital of God's Gift, Keller never really fit in with rest of her age.

After going through basic combat training starting at age ten and ending at fifteen Sabrina started to work within the military arm as a crusader assigned to protect a Creed missionary who was tasked with spreading "God's eternal enlightenment".

During a mission on some backwater planet too isolated to even have a name, a group of villagers attempted to rob Sabrina, her squad and the missionary they were protecting.

Following a short firefight Sabrina was the lone survivor. Having witnessed first hand how the Creed's twisted message only lead to more violence and after years of doubt she deserted, seeing as no one else within the Creed knew the fate of her group.

Years later she resurfaced and enlisted with the SDFs Foreign Legion. Honest from the start, Sabrina was first met with alot of suspicion untill Praxaz took her under his wings and made her his second-in-command.

From that point forward she has served with extreme dedication, not to mention saved Praxaz from an early death numerous times.
Scoria

Scoria is a desert world sitting in the Druna System in the Renegade Quadrant near YsCom space.

## History

***WiP***

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • **Scoria** • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Turstan

## Physiology

The Turstan are a plantoid species who, as their organismal category suggests, are sentient autotrophic organisms. Their physiology is similar to that of plants, with a circulatory system consisting of xylem and phloem like structures to transport water and nutrients throughout their bodies as well as internet organs for the use of sunlight and energy as food.

Skeletal structure consists of lignin dense "bones" and their neural pathways create a strong, bodywide connectivity rather than having the largest concentration to be at their heads.

## Culture

The Turstani spent practically their entire existing knowing peace as well as developing their spiritual connection to their surroundings, leading to a highly monastic society. The role monks play are akin to that of political and religious leaders in other civilizations and help guide the common masses with their faith.

With their lack of reliance on consumption of other material for food and energy, the Turstani have evolved to be "caretakers" of the worlds they inhabit. If a forest requires clearing due to overgrowth, they will start a controlled fire in the area to allow the ecosystem to recover once more, if a fauna species requires their numbers to be balanced, the Turstan will initiate a culling to bring their numbers to sustainable levels, and so on and so forth.

Upon reaching the capability of space travel, the Turstani have only spread to a few other worlds within their vicinity but have spread across the galaxy in several regions to establish small temples to try to spread their message of peace of harmony.

## Religion

The one faith that unites the Turstan is the Monastic Order of Turstarkuri, in which three branches are practiced en masse, decided upon the preference of the individual.

The first of the branches is called the School of Narya, which emphasizes the relationship between the self and their surroundings and stresses the importance of respecting one's environment and finding peace in it.

The second branch is called the School of Quenya, which emphasizes the building of one's spiritual energy to find balance in their everyday life and to always control their urges and feelings to find an inner peace.

The third branch is called the School of Jinyu, which emphasizes the need to be a steward of life and to tend to life however and whenever you can and also emphasizes the importance of any and all life in the universe.
Olympian Navy

1,300,000 Auxiliaries

750,000 Civilian Contractors

The Olympian Navy is the military star-fleet of the Elysium Combine. It is considered by many to be the strongest and largest of all of the Combine's collective military assets.

The Olympian fleet operates a comparatively massive number of warships with an equally sized amount of diverse species serving within these ships.

The bulk of the Olympian Navy's ships are built upon moth-balled, out-phased or simply abandoned star vessels and their core designs in order to maintain the fleet's standing power.

The crew-members of these warships are regularly required to undergo extensive cerebral and physical augmentation to better increase their effectiveness. Allowing the numerous star vessels to operate with a far smaller crew with than their usual counterparts and at a much greater efficiency.

### Olympian Naval Infantry Corps

The Olympian Naval does employ its own standard infantry units stationed aboard their fleet in order to protect from the ship and crew from borders, assist allied forces on the ground and in bordering action if the need ever so arises.

The Olympian Infantry Corps is known as one of the most brutal and harshest military outfits in the south quadrant. Often augmented to an even higher degree to their crew-mate counterparts with the weaponry and armor to match their advanced augmentations.

The Most elite operators of the Naval Infantry Corps are chosen to receive further cybernetic enhancement at their request, extensive flash training, and even deadlier equipment than their standard comrades. This rare few make up the dreaded Olympian Naval Commandos.

## Media

The Standard Crewmember of an Olympian Naval Star Vessel.An Olympian Naval CommandoOlympian Naval Light Infantry on Patrol.Olympian Naval Heavy Infantry in action.A collection of Ground Vehicles utilized by the OIC
Upyri Separatists

## The Separatists

The flag of the Seperatists. It is based off Ker's flag, but with different colors.

### Status

Active

The Separatists are Upyri that were formerly part of the Insurrectionist forces during the Division War. They did not agree with the surrender of Ker and most of the other Insurrectionists to the Peacekeeping forces of Hemera and Nyx, so they decided to continue their fight. Most were driven from Upyri space, out into the galaxy.

Most of these rogue Upyri forces have been captured or killed, but there are still quite a few that still oppose the current Federation government and those that ally or trade with it. They have become a bit of a nuisance for trade ships, as well as foreign factions landing on seemingly uninhabited worlds. The previous government of Sol encountered a problem with these rebel Upyri, which lead to first contact with the rest of the galaxy for Humans.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • **The Separatists**) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Okonjo-Eri Agreement

*This page might be partially out of date, see Human History for more information.*

The Okonjo-Eri Agreement was the name of a proposed Sol Government bill concepted in 2385 in response to military aggression caused by the USR.

It was written by councilors Jabari Okonjo and Maya Eri. The bill consisted primarily of two key motions however a third motion was in place should the second one fail.

## Motion for Restored Religious Practices

The first motion of the OEA, removes the ban on religious practices. However religious representatives and figures are still barred from upholding a position within the Sol Government.

## Motion for Increased Diplomatic Action

Second motion of the OEA demands increased diplomatic efforts and outreach programs to religious communities prepared to re-integrate into Sol society.

## Motion for Hardened Military Response

Third motion of the OEA cites that terrorist actions and efforts by religious groups to militarize its followers will be faced with hardened military and police response.
SNV Redstar

Railgun Batteries

Missile Batteries

Orbital Nuke Payload

One of its kind the Redstar is the flagship of Lord Admiral Zhaneys. It was built in the SMW's kazakhstani shipyard and took a year and a half to finish.

Originally the SDF planned to use it as a supersized planetary transport which could double as an HQ while landed on the surface. However when Zhaneys was promoted the ship underwent quick modifications, turning it into a battleship.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • **Redstar** • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Morpho

Morpho is a mysterious individual who has a past with the Crimus. Involved in the politics of Western space, Morpho has earned a vicious reputation for himself through conquest. Because of this, criminals and even foreign politicians have learned not to mess with him.

By the start of Crimson Incarnate, his achievements and skills have made him one of the most powerful people across the Milky Way. With the Crimus-Yscom War in favor of the Combine, his plans might succeed after all.
Storm Kings

Counter-Terrorist Operations

VIP Protection

Relatively new to the mercenary field, the Storm Kings are a group of freelance mercenaries operating from the planet of Wyntir.

They were founded by Marcus Ritter and Katarina Janova.

## History

Founded in 2380 by ex-marine Marcus Ritter (dishonorably discharged from the SSMC) and ex-SSOID agent Katarina Janova (fired due to internal investigations regarding corruption charges), the Storm Kings quickly established themselves among Human colonies with independent rule.

Currently the Storm Kings operate a small fleet of gunships, transports and corvettes which patrol independent worlds and protect them from piracy. Meanwhile a large and experienced force of mercenaries handle security operations on the ground.

### Criticism

While the Storm Kings often brand themselves as protectors of the average citizen the truth does not always line up with this image. Several former clients have publicly criticized the mercenaries as being "just another criminal outfit".

In some cases Storm King lieutenants and captains have demanded "bonus payments" and "security fees" from lower class farmers and other small communities which lack sufficient resources, often forcing them into debt. There have also been reports of Storm King mercenaries being trigger-happy and using cattle for target-practice, not to mention the drunken brawls they cause when off-duty.

### Red Corsair Ties

Intergalactica managed to uncover ties between the Storm Kings and the Red Corsairs, citing that co-founder Katarina Janova is related to several prominent members of the Legkiy-based pirate organization. There have also been unconfirmed sightings of Storm Kings providing security for Red Corsair business organizations in UGC space.

## Media

Storm Kings GunshipStorm Kings MarksmanStorm Kings CorvetteStorm Kings GruntStorm Kings Dropship
Para Skull

Para Skull Maxim is a Secretive Agency specializing in Intel and Covert Ops during 2359-2384. Trained in conducting espionage for the Crimus and keeping publicity at a minimum. They frequently butted heads with the Arbitrate Commission, until the destruction of Zeruel led to their dissolution.

As of today Para Skull Maxim has been defunct since 2384.

## History

Nothing is known much about the Agency apart from it's foundation, with the Commission only knowing of much of its main mission to "win" wars. Several operatives were seen scouting across HarkArk territory by 2382, wearing thick flak vests and distinctive skull helmets.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
**Para Skull**
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale