Whisper

* Twins
* Gun

### Caleleon

This specific demon type is rare even in the demon realm, let alone in the human realm. This specific species is the type when two demons (twins) take the form of one body. The first twin is essentially the physical form. They are unable to totally think for themselves and thats when the second twin comes into play. The second twin is the mind and operator behind the whole thing. The second twin can never been seen physically. When speaking to the first twin or interacting, you are interacting with the second twin without knowing it 80% of the time. This is also why when speaking to the first twin, they change their mind often.

# About

## Personality

Corky and unique but tries her best to fit in. Knowing little to nobody around her since she is constantly speaking with her twin sister (who also goes by Kameal).

## Backstory

Kameal has always been quite the ambitious gal usually accomplishing things she wishes to accomplish. Issac Sinclair is a very good friend of hers being someone that she greeted when he moved to Poland. There isn’t very much to know about her past considering she doesn’t prefer everyone knowing many things about it.

## Equipment/Resources

Her cellphone, a machete, and a 3-ounce bottle of liquor usually found in her purse that she carries with her.
Small 22 revolver: Can shoot at 80m/s shots

* Damage: 4kN
* 2 shots per turn and a 1 turn cooldown
* Can hold six shots but needs a 1 turn to reload

# Powers

## Physical Parameters

 Sprinting Speed
 Lifting Strength
 Grip Strength
 Punching Strength
 Punching Speed
 Kicking Strength
 Kicking Speed
 Human Durability

## Ability

### Heal/Curse

When used to heal somebody, you can heal a maximum of up to medium (sword/bullet wounds, broken bones, etc.) wounds over the course of up to 4 turns. Small wounds take 2 turns to heal, with medium wounds taking 4. You can heal multiple people at once, though the healing time is multiplied by the number of people you're trying to use it on at once.

It can be active for up to 10 turns, before going on a cooldown that's half its uptime.

When used to curse somebody, you can choose one of three primary effects:

* Single limb: You can target one of a person's limbs as long as they're within 10m of you. Upon you targetting them, that limb's strength is decreased by 100% instantly, the effect wears off at 50% a turn. Has a 3 turn cooldown.
* Full body: When used on a person's full body, you have a similar effect to the limb, only that it affects their entire body, though it only reduces their entire body's strength and speed by 50%, wearing off at 25% a turn. Has a 5 turn cooldown. They have to be within 15m.
* Wound infliction: If used on a fresh wound (a wound that was given that same turn), you can curse it, redamaging that same spot for 50% of its initial damage. It also applies the same effect as the "single limb" curse. Has a 10 turn cooldown. They have to be within 5m.

The cooldowns are separate.

### Dual Wielding

Both twins using their abilities at once, this attack both curses and heals at the same time. Causing an excruciating, inhumane pain on the nervous system level, this attack ignores all pain resistance and similar effects. Forcing the opponent into a state of catatonic shock, they are entirely disabled for as long as the attack is active, cancelling any active effects they may have. The draw is that, due to them being healed simultaneously, they cannot take damage while in this state, though they are still disabled. This move has the same range as "single limb"

This can be kept up for a maximum of 3 turns and can only be used once per roleplay. After being used, it weakens healing effectiveness of the other abilities by 50%, increasing all heal times by that amount, and weakens the curse by 50%, making all curses last that much shorter.