Village Management

## Overview

One of the most important features of *Nested Lands* is the ability to create and manage your very own village. It is both a necessary step for survival and one of the main objectives of the game. To do so, a player must choose a place within the **North Plains** and build a **Village Center**. From there on out, **Villagers** can be recruited and sent to your base, where they will need a place to sleep, food, water, and security, as well as many other parameters that the player must manage in order to build a successful society.

## Village Center

The village begins with the construction of the **Village Center**. Once a player has found an area they want to settle, this will be the first **building** available. From here, players will have access to many management abilities, such as:

* Building Mode
* Worker Assignments
* Resources Management
* Village Stats

## Building Mode

When a player enters **Building Mode**, they are given a top-down perspective of the village space, allowing for better planning of building placement. Still, after placing a building down, the player must still gather the necessary resources and take them to the blueprint. Only after all the necessary resources are planted into the blueprint will the building become fully functional.

## Security

Players must be vigillant agaisnt threats both from outside as well as inside the village. Besides robbers and bandits, dissatisfied or ill-intentioned villagers may also threaten the stability of your settlement. To that end, players may construct **Watch Towers**, **Guard Houses** and even **Prisons**, which may help alleviate these problems and increase the village's **Security**. Once an offender is caught, players may decide how to punish them, as well as setting a standard punishment for different types of **crimes**.

### Village Raids

**Enemies** may organize **raids** into your village, in which case a bell sound will ring. If the player is nearby, they can hear that sound and return to the village's defense. If not, they will learn of what happened once they return to the village.

### Safe Areas

It is also important to scout around the village for **safe areas**, where worker **NPC**s can gather resources without threat of attack. To do so, a player can either find a relatevely safe spot, or clear an area of threats, both **Plague** and **Enemy** related. Players can still send out villagers even if there is no safe area, but, in that case, villagers might get either hurt or infected.

## Village Stats

While managing their village, players can check on a variety of parameters related to the well-being of their villagers. These include:

### Level

Village Level is increased by the number of **buildings** completed, and it is used for unlocking new **recipes** and **random events**, as well as increasing villager's stats.

### Protection

Village protection is increased by the number of related structures in the village, like **Watchtowers**, **Guard Posts**, and **Prisons**. It defines how efficiently the village can hold back enemies on its own, as well as safeguarding agaisnt inside threats. It may also unlock new **random events**.

### Stability

Village Stability is the average value of all buildings integrity.

### Warmth

Village Warmth is the average value of all villagers' **warmth**.

### Plague

Village Plague Level is the average value of all villagers' Plague Levels.

### Hunger

Village Hunger is the average value of all villagers' **hunger**.

### Thirst

Village Thirst is the average value of all villagers' **thirst.**

### Happiness

Village Happiness is the average value of all villagers' needs into one.

## Village Ordinances

Ordinances are laws and rules that the player can pass to affect the life and workflow of villagers.