Conquests

**Conquests** are battles that require the player to lead a country and defeat the opposing faction. The 1939 and 1943 conquests deals with the Second World War, and the fight between the Allied Powers and the Axis Powers. The 1950 and 1960 conquests however tackles a hypothetical scenario wherein the 'Cold War' became an actual war between NATO and it's associates and the WTO and it's associates. Meanwhile the 1975 conquest is a what-if scenario where Aliens invade and conquer most of the Earth, interrupting the 'Cold War' and prompting the surviving governments to form the World Union. Also Honor rewards differ with each conquest.

Each playable country has a star rating on how powerful they are. The less stars, the more difficult it is to win as that country, and the more Resources they reward when beating the gamemode. One of the resources rewarded is medals, which can only be obtained once in every different star rating, for all conquest years. Other resources: Industry, Energy, Technology are infinite and can be farmed.

If you complete a conquest fast enough, you maybe able to obtain Achievements and Wonders. Note that if you finish a conquest too fast, you might miss out on some of them.

## Years

#### **1939**

The start of the Second World War. The Axis Powers have a greater chance of winning. Only the Great Powers have the technology to build Heavy Tanks and Rocket Artillery. No country can produce ballistic missiles and nuclear bombs.

*Recommended Countries: Japan, Spain, Finland, Soviet Union, Bulgaria, Romania , USA , Germany and United Kingdom.*

 ★★
 ★

#### **1943**

The Axis Powers are at their greatest extent, but the Allied Powers are ready to counterattack. The Allied Powers have a greater chance of winning. Nazi Germany is the only country capable of producing Super Tanks, and the United States is the only country that can make nuclear bombs. Both the Germany and the United States can launch Ballistic Missiles.

*Recommended countries: Germany, Egypt, India, Japan, United States, Australia, Brazil, Finland and United Kingdom.*

 ★★
 ★

#### **1950**

An alternate Cold War scenario, turned into a *World War 3.* All Great Powers can build nukes. All Regional Powers can build Super Tanks except Iran and Iraq. In this Scenario,WTO has a higher chance of winning because they have more units than NATO and more allies.

*Recommended countries: China (PRC), China (ROC), France, Greece, Iran, Soviet Union, Thailand, Poland, Japan United States and United Kingdom.*

 ★★
 ★

#### **1960**

Same as 1950, but with more countries for both sides, and the Great Powers along with the new Nuclear Powers having nukes. More areas are unclaimed, such as Africa and the Pacific. In this scenario, NATO have Higher Chance to win because all NATO countries Except South Korea, Greece, Turkey, Italy, Australia can produce Nukes. And NATO have more allies.

*Recommended countries: China (PRC), France, Japan, Iran , North Korea Germany, Italy, Poland, Soviet Union and United States.*

 ★★
 ★

#### **????(1975)**

All remaining countries that survived the Alien Invasion are allied under the World Union. They must fight the Aliens who are after world domination.

*Recommended countries: Egypt, France, Australia, United States, Germany, Italy*

*Iraq and Soviet Union.*

 ★★
 ★

## Tips

This article/section  **is opinion-based and is merely a suggestion.**  Use the advice given at your own discretion.
* Do not spread out your units. Attacking in groups is better. Although in the presence of Rocket Artillery Spreading out grouped units for the time being is a good idea.
* While attacking try to take enemy capital city first, without paratroopers, it will cause all nearby enemy units to retaliate and try to take back the city first making them a defensive force and making all nearby units lose morale.
* Retreat only if key units are in trouble (e.g. major generals, a Super Tank, or any other costly units that are key to an invasion.)
* While it may sound "evil", attacking a neutral country isn't a bad idea especially if you want more resources or as a last resort. However you must be careful who you invade. For example invading 1950 Germany is a terrible idea at the start of the game due to the strong generals stationed at the cities. On the other hand though using Rocket Artillery to attack cities can be a way to invade a strong neutral country since they can't retaliate against Rocket Artillery. Take note Neutral countries do not attack you, they can only retaliate.

* Make sure you attack from both sides of the map once you have expanded. Sometimes attacking from both sides is the best option especially when attempting to seize the United States or the Soviet Union.

* Aid your allies (if no nation is attacking you). This way you have less direct stress on your army when fighting enemy Super powers.

* Air power is key. A good air general can pave the way for your army in difficult situations. In addition with the amount of resources you'll be getting after you've conquered a majority of the cities on the map. Using paratroopers and bombers are the best way to finish the conquest before turn 65, especially in Europe and Asia. So upgrade your air technology to increase the bombing range. Although keeping motorized infantry over commandos for paratroopers helps capturing cities faster.

* Immediately take out the rival countries near you because if your country is surrounded by another enemy country then it'll be easy for them to take you over.

* A good offense is the best defense. That way **you** are the one who controls the battlefield by forcing your enemies to protect one side, while sending your forces to attack the other side. But remember, temporary retreat is not a failure.

* If you capture all of a country's cities, all their troops and forts will disappear. With this knowledge, you can use the bombing/nuking followed by paratroopers to wipe out a country and avoid dealing with the remaining troops or defenses.

* Best country to start with: the Soviet is by-far one of the easiest and the best country to use. In 1939 and 1950, you have quick access to weak European enemies / neutral countries that can give you a handy boost to resource income, while the positioning of your weaker Far East force usually leads you to enemy sides or rear. 1943 and 1960 are your hard times, but once you find the right way it would be easy to turn the tide. In 1975, your units start out scattered and Saratov and New Siberia are too isolated to be effectively defend, but you also have the alien-held Nordics that can be turned into a powerful base, providing resource for expansion and safe haven to play defensive early on.

* If you are fighting on multiple fronts, manage your money well! It can be the difference between a quick victory or the collapse of your army.

* Don't strike the Soviet Union or any other big and powerful countries head on especially in the beginning of 1950 and 1960 because they will just swarm you with Generals and wipe out the remainder of your army with Artillery generals.

* During the first ten turns, your allies play better than the enemy, so use this momentum to attack. Play wisely after the ten turns, too!

* Paratroopers can't land on land mines, this is the best way to fight para-spam. Also use land fortresses.

* Watch out for the movements of the enemy. That way you can predict what they will do next, and take advantage of it.

* If you can build nukes, prioritize its use like this: 1. Generals in a city, 2. Generals, 3. A City, and 4. Other units. This can vary, for example if your enemy has one city left and there's a general outside, then it's worth nuking the city, after all, all units surrender when the Nation's cities are taken.
* While it sounds reckless, relentless attack is not a bad idea if you are skilled enough or have proper Generals. Doing so will boost income and allow you to finish the conquest faster. Please make sure your army is large enough or the country you are currently playing as is at least 2 stars.

* In 1950 and 1960 the Soviets, the British and the French are likely to nuke generals, especially Generals on Super Tanks. So be careful.
* If NATO is in the 1950 and 1960 Soviets or Chinese are likely to nuke commanders and your troops. Take cover!

* Infantry and Armored Units should be at the front, Artillery should never lead an attack due to being fragile nad having low movement speed.

* The most efficient combinations of troops include mobile infantry with long-range artillery, bombing with para-trooping and commandos with tanks.

* The easiest way to take over a city is to attack with infantry and strong armored units in the front a general and when the city/landmark is destroyed the just drop a paratrooper in on it and keep sending in reinforcements. If your opponent has a powerful General in the city completely surround it so it loses morale. Afterwards relentlessly barrage it with Artillery until the city health and General are both depleted. If none of your units have movement left paratroop inside the city.

* Whatever side you are on, the enemy will be smarter than your allies. **You** are the most important part of your side, and **you** will decide if you win or lose.
* The Germans, Japanese, the Soviets, and the Chinese love using para-spam so watch out for that! Especially Japan if you drag out the conquest.
* During the 1943 Campaign, when playing as any Asia-Pacific country, do not let Japan take China. If this occurs and your fighting Japan head on, Japan will spam infantry units, overwhelming you. Instead assist China and make they don't break through Eastern China from Korea or Naval units.
* If the United States is your enemy then you should defend the part it is most likely to attack because it will build up it's defense then create a bunch of strong troops then just destroy.
* Always make more troops than you think you need, especially late-conquest. If you're taking forever to move units across large areas, then you're doing it right.
* Allies are a pain in the butt. Let them get taken over by others. They end up taking cities that you need. However they may assist as distractions or just lend power from powerful Generals.
* If you choose Finland in 1939 conquest,Leningrad and Moscow is your high priority city.
* If you want to invade Australia at 1939 conquest,make sure to bring powerful general,large number of unit or armored unit,artillery and naval unit as Melbourne defended by powerful Artillery general.
* If you find a city too hard to take over with ground units, you can build land forts and coastal artillery around it to pound it until you can occupy it with ground units or paratroopers.

​**Aliens-Tips and Tricks**

* The higher the level/rank of the alien= the higher the damage, and the harder it is to destroy. Alien battleships seem to have increase health and damage compared to it's counterparts!
* Don't nuke the Alien fortress you don't need to destroy them to win.

* Upgrade your artillery. Artillery deals more damage than any other type of units to the Aliens. In addition, there is a lower chance retaliation.

* Use as many artillery generals as possible.

* The strongest countries are: the United States, the Soviet Union, Japan, China (PRC), Germany.

* Start as a country with a large gold and iron output, and a country that can produce rocket artillery. (the United States, the Soviet Union, China (PRC), Germany, France, etc.)

* Retreating isn't worth the risk, it's better to reinforce your lines.

* Aliens can spawn in cities, but it will take a while. So if a city is empty, but there is no other aliens near it, don't para-drop, the aliens will take it out. Wait for your army to get close to the city.

* The Ion Cannon is expensive, but worth it. With a level 11 strike, you can deal a huge amount of damage to your enemy!

* Use the Rocket artillery as much as possible, because it can attack the enemy without retaliation, and it can hit up to 3 targets at once. Beware it's splash damage though.

* Nuke high level alien units! Don't waste resources on saving allies!

## Ways to defend against or to invade stronger countries.

* Attacking well-defended cities with regular units is not preferrable if you only have a small force at your disposal. Artillery will help, but if there are no cities with level 3 industry nearby, you can build land forts around the city to be able to take it in only a couple turns.

* If you want to invade the US then you should take over a country near Alaska. Then enter through Alaska, take over Canada then attack the US with everything you got. The US is very resilient.

* If you want to take out The PRC preferably build up nukes and nuke their important cities like Chongqing, Nanjing And Changchun etc. And paratroop into their cities...

* If you play in 1943 as an allied country in America (less with Canada and the United States) With the troops you have, go to Dakar and take it up to conquer Casablanca. Take a few turns and with your capital send commands to go to Algier . Taking it up with armored cars (that are produced in Algier) to Spain. Take Seville and go taking territories. In that moment, the US and Canada will already be in A Coruña and it will be easier for you to take Seville, maybe at that moment a US general is attacking Madrid, at that moment with a motorized unit placed in a position for Madrid to be left without life or units take it and you have tanks. Attack Bordeaux and there is placed coastal artillery to attack Paris. At that time, it may have little life and with the coastal artillery it will be easier to take it. At that time it will not be difficult to take the German cities of the east. And so take Berlin.

## Challenge Conquest

Challenge conquest is a mode in conquest to make it harder & more chaotic. It also comes with a conquest pass where you can unlock rewards if you do certain things in this mode. This mode can be good if you need medals since you can just get an easy country do some tasks, win and get alot of medals. Challenge conquest also introduces some changes to the map, notably American presence in Africa during the 1943 challenge conquest and Africa being filled during the 1950 and 1960 conquest.

## Conquest Pass

By completing certain achievements in Challenge mode, players can earn points, which will allow players to obtain rewards when enough points are obtained.