Nur

Here be animal-people.

File:Nur2.png

## **Keep the Carnivores Fed**

Nur is the land of the Anids, and it has a society built around one primary purpose; keeping everybody fed. It is dominated by a single cultural taboo, that killing and eating living creatures is wrong. This taboo has posed no issue for the herbivorous anids. For carnivorous anids, however, especially for the obligate carnivores who require meat to survive, this has caused huge issues. Nur’s system is built around dealing with them.

## The Taboo of Consumption

By the dominant cultural norms of Nur, there is no difference between killing and eating another anid, and doing the same to an animal; it is all equally wrong. A noble sentiment. But the carnivores have to eat. So the country gets around the taboo by quietly conveying every scrap of incidentally generated meat (animal, anid or otherwise) to its hungry carnivores, supplementing this with meat substitutes where it can. When an anid dies, when a group of human bandits are eliminated, when a fallen tree collapses a rabbit burrow, the remains are collected and shipped off.

This is not talked about. There is great shame attached to consumption of meat. Carnivorous anids conduct their meals in total darkness.

There are more herbivorous anids then there are carnivorous ones, so this system does work. Nevertheless there are shortages. Sometimes, hungry carnivores will go rogue. When they are caught, there is little mercy. These carnivores are cremated.

## An Urban Jungle

The anids of Nur do have farms and cities, but to an untrained eye it can often be hard to tell town borders from the surrounding forest or desert. Some areas are more developed. These areas tend to be have a handful of obvious stone buildings that act as town touchstones (granneries, central halls, blacksmiths ect), surrounded by residences that are either natural features or larger reconstructions of natural features (like a human size burrow dug into the ground, a small body of water or a giant, magically enlarged tree). Other areas are basically wilderness, which some anids prefer.

The most notable exception to all this is the northern city of Moosehaven, which bears most of the features of a modern Mosshaven city. Most of Nur’s non-anids reside in and around Moosehaven (though anids are still dominant), and it is where most of the diplomacy and trade with the outside world occurs.

There are two contradictory styles of dress that define Nur. The first is a very rudimentary rugged style of dress that uses unprocessed or barely processed materials. Some anids, particularly those with fur, only bother with this for the comfort of guests. The second style has recently been picked up from Vernon-Lament over the world, and is more popular around the more developed areas. It is a layered and formalized style of dress, with top hats, waistcoats, canes, flared dresses and parasols. This style doesn’t come with gender norms, anids tend to pick what feels comfortable, Moosehaven has its fair share of enourmous ripped bear folk who wander around in frilly dresses and top hats. This style has not spread beyond Nur and Vernon-Lament.

Nur anids who travel abroad often pick up and combine costume elements from the places they travel to. These international anids have a most odd, eclectic style of dress.