Cosmo Whispers

## Cosmo

Eda's Requiem (non Midnight Phoenix)

Them's the Break Kid (Midnight Phoenix face reveal)

Charlie and Tori Spring (Heartstopper)

Nyx (The Dragon Prince)

Wolf Walkers

Super Natural Academy

Cosmo Whispers (time skip)

Little Bard (Coven Heads)

Trainee

Scout

Apprentice (Hunter)

Midnight Phoenix

Brat (Kikimora; Lilith)

Bard who's awfully interested in illusions (Guardian of the Looking Glass Graveyard)

Kid (Raine; Eda)

Spy (Derwin; Eda)

Mini (Eda)

Golden Guard's right hand (Eda)

Little Wolf (Darius)

Cleo Bloodwilliams (Emerald Entrails; self [desguised)

Cosmos.Day (Penstagram)

Kid who can turn into a wolf (Hooty)

Wolf kid (The Collector)

Whisp (Raine; Eda)

The Cosmo Whispers (Eda)

Raindrop (Eda)

### Age

127-12 (Flashback)

12-16 (Time Skip)

13-16 (Hexside Student)

16 (Epilogue)

### Occupation

Hexside student in no track (formerly)Hexside Bard track student (formerly)

Emperor's Coven trainee (formerly)

Emperor's Coven scout (formerly

Midnight Phoenix (formerly)

BATs member (formerly)

CATs member (formerly)

Hexside student in all tracks with high focus on Bard (timeskip [age 13-16])

Sigil removal (epilogue [age 12-?])

Palismen concept/example carver (timeskip)

### Goal

Get into advance classes (succeeded)Get away from bio parents (succeeded)

Climb the ranks of the Emperor's Coven (succeeded)

Serve Emperor Belos (formerly)

Help Hunter

Help Raine

Study wild magic (succeeded)

Learn more magic (succeeded)

Stop Belos (succeeded)

Get back to the Demon Realm and find Raine (succeeded)

Learn how to carve palismen (succeeded)

Help Raine with Sigil Removal

### Home

Bio parent’s house (formerly)Treehouse (formerly)

Emperor's Castle (formerly [age 7-12])

Noceda residence (temporarily)

With Raine

### Tracks

BardDetention (3+ times temporarily)

Everything with high focus on Bard (13-17)

### Relatives

Unnamed bio parentsRaine (Adoptive Parent)

### Allies

Skara (friend)Gus (close friend)

Hunter (best friend [sibling vibes]; mentor)

Raine Whispers (adoptive parent; mentor)

Luz Noceda

Amity Blight

Willow Park

Camilla Noceda

Vee

### Enemies

KikimoraEda Clawthorne (formerly)

King (formerly)

Lilith Clawthorne (formerly)

Amity Blight (formerly)

Adrian Graye Vernworth

Odalia Blight

Emperor Belos

### Likes

CombatMusic

Wild magic

Knives

Pulling all nighters with Hunter

Reading

Drawing

Being smart

Wolves

Astronomy

Carving

### Dislikes

Not being able to help people they care aboutFailing

Being treated like a little kid

Being lied to

Eating

Sleeping

### Powers and abilities

All magicCombat

Harpy form

### Weapons

Wooden recorder (formerly)Palistom recorder

Guitar

Duel Sword (formerly)

knives (formerly)

Staff

### Quote

"I guess listening in on Construction lessons payed off..." (Finally telling Raine about the tree house)

**I am doing a massive edit so this may take day, weeks, or months! Right now half of the stuff on this page is out dated. Thanks for reading :)**

TRIGGER WARNING for mentions of self harm (SH), eating disorders (ED), child abuse, attempted suicide, depression and eventually there will be some blood in my drawings.

I will repeat parts of the events that happen, when I talk about Cosmo's connection to other characters

Gallery: Cosmo Whispers/Designs

Cosmo would be a major supporting character in The Owl House. They are the apprentice of both Hunter and Raine and friend to Hexsquad. Before joining the Emperor's Coven at age 7, they were enrolled in the Bard track at Hexside. They came out as non binary after kindergarten and everything goes downhill from there. Their parents were not supportive and bullying starts at school. This is the beginning of their mental health issues. After being disowned they build a tree house and live in it until Hunter and other scouts come to evaluate the education at Hexside. Hunter is impressed and asks Belos if they can join, stating that training someone so young with such power would make them an even better asset. Belos agrees under the condition that Cosmo is Hunter's responsibility.

Despite their young age (12), they are first presented as an antagonist, the Midnight Phoenix, an assassin apprenticed to the Golden Guard. They act as a double agent and provide Raine with intel on the Emperor's Coven. They make their first non Midnight Phoenix appearance in Eda's Requiem where they are a member of the BATs.

Following the Day of Unity, Cosmo and Hexsquad are stranded in the Human Realm and spend the months working away to return to the Demon Realm. During this time, their mental health continues to deteriorate. When Hunter is possessed, they try to get him to fight back against Belos (this would be instead of Luz). When he jumps into the water, Cosmo (who doesn't even know how to swim) jumps in after him and tries to drag him back up.

When they return to the Demon Realm and witness the Collector's game, Cosmo sets off to find Raine and heads straight for the 'Archive House'. They spy on Belos as he possesses Raine and later fight him before Raine. Once Eda, Luz, and King free the two from the lichen wall, Cosmo aids in Belos's defeat.

Once the government is up and running again, Raine adopts them.

Four years later, they work with their parent on sigil removal.

## Character Information

### Disorders/Things

Anorexia (eating disorder)

Depression

Anxiety

Social Anxiety

Self harm

Implied/probably/possible AuDHD

Gender and body dysphoria

Attachment and abandonment issues

Age regression

## Mental Health, Disorders and Personality

### Eating Disorder (ED)

Over the course of the show Cosmo displays signs of anorexia such as skipping meals and refusing food.

### Self Harm (SH)

Cosmo started SH when they were 7, but at that time they never cut deep enough for it to scar. When they're older they start cutting deeper and scars develop. They always wear an enchanted earring to cover the scars and long sleeves and gloves as an extra precaution.

### Attempted Suicide (Attempts)

When they attempt when they were younger, it was standing on a roof at night and contemplating to jump off or not. The times they attempt when their 12, they do cut themself for, but they always end up healing themself.

### Possible AuDHD

Cosmo also has a hard time focusing and sitting still. They also frequently forget things. Cosmo has sensory issues and due to this they sleep wearing a pair of their special socks and can only use one blanket (this caused many sleepless nights in the human realm). They also stim, a few of their most common stims are rocking back and forth, repeatedly hitting the heels of their hands together, jumping and/or flapping their arms, and making squealing noises.

## Appearance

### Body

Cosmo is a skinny young witch. They have short black and blue hair with a mint green stripe and dark blue eyes. Like all witches they have pointed ears. They also have an Emperor's Coven sigil on their right wrist.

After they get their shifter powers, their eyes turn dark blue and their canine teeth are a little longer. Parts of their hair also turn dark blue. Before this, they had all black hair and dark brown eyes.

In season 3 all their hair has been dyed mint green. Their also a little taller.

In the epilogue their facial features are sharper, their taller and they have a flapjack tattoo where their sigil used to be. All their hair is mint green

#### Scars

Cosmo has a large number of scars. They have scars on the back of their hands and several on their back that are from their bio dad beating them. The scars on their left ear, right side of their neck, their left cheek, upper right arm, both ankles, across their right knee and on their left calf starting an inch above the ankle on the outer side and wrapping around to their shin halfway up to the knee are from their time training in the Emperor's Coven.

In season 3 they have a new scar on their left shoulder

In the epilogue they have a scar over their right eye and the outer side of their right forearm

##### SH Scars

Cosmo has a lot of SH scars.

* Underside of both their forearms (more on the left)
* Top side of their left forearm
* Upper left arm
* Both thighs (more on the left)
* Breasts (because gender dysphoria)

###### Suicide Attempt Scars

* Left palm
* Four on their left inner elbow
* One on each wrist

### Clothing/Accessories

#### Always Worn (unless specified)

* Earring that matches Raine's
* Bard earring
* Ring and dot earrings
* Headphones (I can't draw them on all my drawings, it's too hard lol)
* Chest binder (not visible)
* Black boots
* Black finger less gloves

## Life

### Back Story

#### Early Life

Even when they were little, Cosmo looked up to Raine (Even though they weren't Head Bard yet. The fastest witch to climb the ranks of the Bard Coven. They even had a Bard Coven poster hanging by their bed that had Raine on it. They planned to join the Bard Coven if they couldn't get into the Emperor's Coven.

#### Hexside

In kindergarten Cosmo is in the same class as Gus and the two are friends. Both are SUPER excited to join tracks and while Bump didn't like it, he didn't punish it when they taught each other magic since kindergarteners don't have tracks so mixing magic was okay. As soon as time came for them to choose a track, Cosmo took a placement exam and was able to skip to advanced classes. There they meet Skara and the two become friends.

##### The Detention Track

Principal Bump didn't mind when kindergartener Cosmo mixed magic, but not 1st grader Cosmo. He didn't want to throw a little kid in the detention pit, so Cosmo often ended up in the detention track. They aren't a bad kid or anything like that. They just like mixing magic and would get in trouble for it all the time. Luckily after a while they discovered the Secret Room of Shortcuts and used it to learn all the magic they wanted.

#### Coming Out

When Cosmo came out as non binary at age 6, it didn’t go well. At school they were getting bullied really bad. Skara was friends with Bosha, but also openly friends with Cosmo. When Bosha decided she wanted to bully them, Skara would hide their friendship, even pretending to be on Bosha's side whenever Bosha wanted to bully Cosmo. When the others weren't around Skara was still their friend, even apologising for acting harshly when Bosha was around. This however caused Cosmo to feel as though Skara had betrayed them. Because of this Cosmo started distancing themself from Skara and rather only hung out with Gus.

Their bio parents don't support them and would criticise them about everything. Anytime they corrected their parents about their name or pronouns, or did anything their parents didn't approve of, their bio dad would beat them. Usually slaps on the hands with metal rulers or whips on the back with a belt.

##### Why the Name Cosmo?

Cosmo picked this name because even in the Demon realm they love space... only things are a lot more chaotic with Demon Realm space.

#### Getting Disowned

One day when they were 7, after getting home after dark because of band club, to their room completely empty. When they go down to ask why, they yell at their bio dad and he says they deserve a whipping for speaking to him that way. Cosmo doesn't resist because they feel like they deserve it. After the usually whipping, Cosmo puts their shirt and cowl back on. When they look up, their dad is holding a document stating that after it's been signed, Cosmo will be disowned and stripped of their bio dad's last name. Then he grabs their arm and drags them over to the door where he opens it and throws them out. There are a few steps leading up to the door and cosmo lands at the bottom on the steps.

They look for their belongings behind the house in the garbage and recover what they can. After that they build a tree house in forest between Hexside and the Owl house and live in it until they join the Emperor's Coven. To get food, Cosmo is forced to steal it because they would rather steal than eat the Hexside cafeteria food. They don't have to steal food very often because their ED gets really bad and they don't eat very much so the loaf of bread or box of cereal they stole lasts a while.

#### Joining the Emperor's Coven

Trainee Hunter accompanied some scouts to Hexside for a education evaluation and principal Bump wanted to show off Cosmo. They did a series of non track spells along with a performance with Skara and a duel against one of the older students. Hunter impressed and later asked Belos is they could join. After summoning Cosmo to the castle for a demonstration, Belos agrees to let them join. He however says that since it was Hunter's idea, he is responsible for them and they are to move into a room that is connected to Hunter (it wasn't connected before, Belos had someone from the construction coven come tear down part of the wall and install a door). Wanting to badly join the Emperor's Coven, Cosmo accepts.

#### Emperor’s Coven

They join the Emperor’s Coven at age 7. Belos has them train with 11 year old Hunter, later Hunter receives his staff and become Cosmo's mentor. Before this though, Hunter and Cosmo live in connecting rooms and train together. One specific memory being when they duelled Steve and did quite a number on him. Both also enjoyed the mazes with traps and being dropped on top of a mountain to make it down alive. Cosmo got their powers after falling off a cliff when they, Hunter, Steve, and other scouts were dropped on a mountain. Despite having almost died, this is one of their favourite memories. Cosmo receives a duel short swords and the title Midnight Phoenix not long before Agony of a Witch.

##### Training with Raine

At first Cosmo is supposed to train with Scooter Crane, but they don't like him so they go to the Bard HQ to find a new mentor. There they find Raine and seeing as Raine is their idol, ask them to train them. Raine agrees. They receive Bard lessons from Raine every night. Raine was curious as to why Cosmo was in the Emperor's Coven at such a young age. Hesitant to open up to anyone, a couple years later they tell Raine about what happened. Raine became like a parent to them over the years. When they were going to move into the castle, they asked Cosmo if they wanted to move in with them. Cosmo then asked Belos and he agreed.

##### Midnight Phoenix

A position Belos thought of for Cosmo because of their abilities. The Midnight Phoenix is an assassin as well as doing the same stuff as the Golden Guard. They're really good for this assassin role since their naturally stealthy, and they're a shifter.

### Sightings

#### Mentions

Lillith mentions the MIdnight Phoenix at the same time she mentions the Golden Guard in Separate Tides.

In Through the Looking Glass Ruins the Guardian says tells Gus "The last person to come through here was a kid, about 7? A bard who's awfully interested in illusions if I remember correctly." Gus know exactly who this "Bard who's awfully interested in illusions" is because he know who Cosmo is. Gus just makes his thinking face.

#### Hunting Palismen

Cosmo stands next to Hunter while the nine Coven Heads have a vision of the Day of Unity. A coughing fit overtakes Emperor Belos, and the Golden Guard escorts the Emperor back to his throne room while beckoning to the Midnight Phoenix. Cosmo gives a palisman to Belos, but the Emperor demands more. However, with palistrom wood becoming an increasingly rare resource, palismen are becoming much more difficult to come by, and while the Golden Guard suggests a method of using wild magic, Belos refuses to entertain that notion. Instead, orders the two to find more.

Luckily Hexside is holding a palisman adoption day, and in the middle of the night, they use the Golden Guard's air ship to steal the palismen, not knowing that Luz is among them. While Hunter is distracted with flying his ship, Luz manages to slap a fire glyph on his back and send him flying off uncontrollably. Cosmo jumps down from a beam and restrains Luz while Hunter gets back on the ship with his staff. Luz uses the grime on the ship's floor to draw an ice glyph, and the resulting icicles knock the Hunter's staff away. To make matters worse, a dragon attacks, causing the ship to crash-land near Latissa.

The crash leaves the Golden Guard unconscious and unmasked as Cosmo watches Luz slap him to wake him up. they them follow Hunter as he immediately storms over to one of Latissa's police precincts to contact the castle and shows his coven brand as proof. However, the guards running the precinct do not recognize their superior due to his young age, and seeing as the Cosmo only received their rank and title the somewhat recently, they don't recognize their rank either. When Hunter asks for his staff in order to prove his identity, Luz hides it behind her back. Annoyed, Hunter and Cosmo chase Luz through Latissa. Cosmo shifts into a pterolycus and flies after her.

Hunter is impressed by Luz's knowledge and he and Cosmo compare Luz's glyph magic to the elemental magic once used during the Savage Ages. Just as they are about to talk about their knowledge of wild magic, Hunter stops them, saying that such magic is restricted by the Emperor. Luz then asks why the two wanted to join the Emperor's Coven, and Hunter reveals to her that he's a powerless witch who was taken in by the Emperor and had his entire future planned out. Cosmo doesn't answer. That's trauma they don't want to talk about.

Soon, Kikimora is on the move and Luz returns the Golden Guard's staff before activating the glyph combo. The plan is successfully executed, but Luz forgets one crucial detail. She forgets that the Golden Guard and Midnight Phoenix planned to take the palismen to the Emperor, and Hunter double-crosses her now that he has his staff back. Luz sees Shadow standing behind Hunter and asks them if this is the kind of guy they want to spend the rest of their life following. She them criticizes the Golden Guard for what he is willing to do to the palismen for the sake of the Emperor, and acknowledges that the Hunter is not a friend, but an enemy. Visibly hurt, Hunter lowers his staff and reveals his name, "Hunter". Immediately after this, Kikimora sends a magic bolt between Hunter and Cosmo. Due to the sleeping smoke, she cannot see very clearly and misses. The three fight, and Kikimora manages to set fire to a strand of Hunter's hair and Luz flies away on the dragon with the palismen.

Later, at the Emperor's Castle, Belos scolds the two for failing to retrieve the palismen. Hunter replies by saying that if Belos told them how he had been cursed by wild magic they could help. Cosmo states that if they were able to study how wild magic did this to him, they and Hunter might be able to find a cure. This causes Belos to lash out and sever a piece of Hunter's hair with a sharp tendril as Belos made Cosmo his responsibility when Hunter asked for them to join.

#### The BATs

Cosmo provide the BATs with info on raids and accompanies the BATs on missions.

Since the tip off to the forest wasn’t information from them, Raine doesn’t let them go saying that it was too dangerous. They sneak out anyways and follows them. When Raine is fighting Darius and Eber, Cosmo jumps out to fight too.

After seeing Raine almost killed themself in the forest with Eda, but only stopped because Eda has kids, Cosmo thinks Raine doesn't care about them anymore.

#### The Coven Day Parade

On the day of the Coven Day parade, Cosmo accompanies Raine, even onto the float where their drum kit is set up.

#### Picking up the Emerald Entrails

Cosmo is sent by Darius to collect Hunter's "recruits". They show up in uniform and even though the Emerald Entrails clearly don't want to go, Cosmo follows orders, thinking they'd just sneak Gus and Skara (whom the recognize), along with the others, back to Hexside at like 2 in the morning.

##### Scene that'd be in any Sport in a Storm (because I couldn't resist writing scene)

Steve: "I do not envy those kids man."

Hunter: "They just have to go through basic training before becoming scouts."

Cosmo: "It's not too bad."

Steve: "Dude, do you even remember what we had to do? The duels, the mazes with the traps. That time we were left alone on a mountain?"

Hunter and Cosmos together: \*chuckle\* "Classic."

Steve: "You almost fell off a cliff and died."

Cosmo: "So?"

Steve: "..."

#### Plotting with the Resistance

Cosmo continues to provide the resistance with data. This is a lot easier now as there are now three coven heads they can give info to.

#### Face Reveal

When Terra is giving 'tea' to Raine, Cosmo is standing by the stairs in their Midnight Phoenix uniform. They know the whistle trick and wait until Terra is gone to speak with Raine. Cosmo sits down next to Raine and takes off their mask and bandanna. (The screen shows them setting their mask down on the ledge and pulling down their bandana before it moves up to show Cosmo's faces.) Then the two talk to Darius's little abomination.

#### Belos's Mind

A week before the Day of Unity, Hunter and Cosmo are scouting Bonesborough when they see figures trying to enter Belos's mind. Raine had neglected to tell Cosmo where they, Darius, and Eber would be, thinking that Cosmo would be in the castle. Luz follows them and jumps on Hunter giving the three figure the chance to escape. Hunter steps on a potion and the three end up in Belos' mind. Luz reveals she was chasing them to get info on Belos. Hunter laughs at this saying he wouldn’t spy on Belos for Luz. They see a small child in a mask crying in a corner and Luz talks to the boy, a large figure approaches them, and they flee. They fall through a painting into a forest of dead trees with memory paintings on them. Hunter, Cosmo, and Luz explore the painting to find Belos preaching to a crowd how the Titan I desired them to have controlled magic as explosions occur. They see Belos reprimanding a Golden Guard for nearly killing him and instructs him to blow up the town. In another painting they see Belos tell survivors of a destroyed town that wild magic is to blame. They watch as nine witches and demons are branded and slowly die. As Hunter struggles to defend the scene Luz asks why Hunter's helping Belos in these scenes. Hearing all the other Golden Guards speak, Cosmo starts suspecting Hunter’s a grimwalker (they read about them in a book that they stole from Belos). They see Belos rebuilding the portal and watch Hunter give Belos the key. After memory Hunter leaves, they learn that Belos has destroyed the other Golden Guards. The Collector asks Belos why he needs the 'shifter kid' and Belos replies saying that they are a useful, yet expendable asset and once he found out they were a shifter, well, that made them all the more useful.

After exiting the painting, the child arrives and the four stop the mysterious figure stalking them. The boy takes the form of Belos, and reveals the creature is palisman souls he absorbed. He reveals Hunter to be a grimwalker made from an old companion. When Belos pulls Hunter into the ground Shadow grabs onto him in a desperate attempt to pull him back and their mask falls off revealing their face. Luz is surprised to see just how young the Midnight Phoenix really is. Belos then proceeds to talk down to Cosmo, saying they were so useful, so desperate to please him. They did anything they were told. It was useful to have a disposable version of the Golden Guard, to not have to worry if they died. It was too bad they were providing Raine with intel. Then he says that he supposes they have to die now to since they know Hunter is a grimwalker.

Meanwhile, Raine finds out that Cosmo is in Belos's mind when Hooty says "and that kid who can turn into a wolf". At this Raine panics and their writing in the sand is very fast and messy.

They all escape and get out of Belos' mind. Upon exiting, Cosmo and Hunter panic. Eda tries to calm the two down, but both end up running away into the forest.

#### Flashback (an Episode I Made Up)

Hunter and Cosmo run away from the Owl House into the forest. The two have MANY flashbacks of their time in the Emperor's Coven before deciding to hideout at Hexside.

#### Hiding at Hexside

Hunter and Cosmo camp out at Hexside. Having a less well known face, Cosmo obtains a Bard track uniform and ventures out to get food on occasion. After a few days Gus finds them. He recognizes Hunter and Cosmo and gives Hunter a sandwich before he leaves and when Hunter offers some to Cosmo, they hesitate to take it and end up dismissing it saying they aren’t hungry. Hunter makes a remark about them hardly having eaten in a couple days, but Cosmo refuses the sandwich half. Principal Bump calls an assembly where Adrian Graye Vernworth, the head of the illusion coven, delivers a decree that all witches must be placed in a coven before the Day of Unity. When Adrian reveals he is going to force the students into covens, Gus unintentionally creates a school wide illusion and Cosmo and Hunter arrive, dragging Gus away. The three are nearly caught and find out that Belos is looking for them. Hunter starts to lose his composure and Gus shows him a breathing exercise. During this time Cosmo is having their own panic attack and has their knees up to their chest with their head buried in them. After comforting Hunter, Gus turns to Cosmo. He recognises their anxious behaviour from the time they spent together when they were younger. He then asks "You didn't really change your name again, did you? It's still Cosmo?" Cosmo confirms this. When they run into Coven Scouts the three are restrained before the scouts realising Hunter is the Golden Guard. Gus draws a fire glyph, and they escape. Adrian appears with more scouts. Adrian orders the scouts to take care of Hunter and Cosmo and they knock them out.

They wake up in the Healing Homeroom and tell the others Adrian has Gus. When Cosmo wakes, they leap up and grab their sword off the floor, holding it in a defensive position. After Hunter tells them it's alright, they lower the sword. However, most are not trustful of the two and suggest trading them for Gus. Willow vouches for them after he mentions a breathing exercise. They and the students and staff of Hexside fight the Emperor's Coven. Hunter and Cosmo speak to Gus after he creates a sphere trapping Adrian and some scouts in nightmare memories and get Gus to dispel it. After the Emperor's Coven and Adrian leave, they inform the students and staff of the Draining Spell. While Hunter talks to the others Skara and Gus bombard Cosmo with questions after not having seen them for years.

#### The Day of Unity

After meeting up with Luz, Cosmo shifts to catch up with Raine's air ship. On the ship they confront Raine about the whole 'did you try to kill yourself and do you still love me?' situation.

Cosmo tries to stop the abomaton from taking Raine, but they are captured by it and put in an orb on the edge of the platform. When Raine falls unconscious, their eyes glaze over with magic and they shift, breaking the bubble. They destroy all the abomatons and when Hexsquad comes, they find Cosmo crying next to Raine. When Amity tells Cosmo that Luz is fight Belos in the head, they immediately shift into a pterolycus to the head and attack Belos. However this pterolycus isn't like the usual one, it is much larger, has 4 wings, glowing eyes, it sparks with magic (like Zym from The Dragon Prince). With the draining spell still active, Cosmo is getting weaker by the second and by the time the Collector arrive, their pterolycus has shrunk from it's larger form into a normal size black and dark blue wolf with mint green markings on it's face. As the Collector approaches them, King arrives and informs them that the Collector wants to play a game called Owl House and the group plays along. After the Collector ends the eclipse, Hunter and Cosmo regain their strength.

In a panic, Cosmo and the others run towards the portal, unaware that a piece of Belos falls on his shoulder as he runs past the splattered remains of Belos. They watch Luz stay behind to keep the portal open, but King pushes her and the others through the door and it soon closes. They arrive in the Human Realm during a rainstorm as Luz tries and fails to get back to their friends. After realizing they are stranded in the Human Realm, Luz takes them and the rest of the group to her house.

#### In the Human Realm

In the Human Realm, Hunter, Gus, and Cosmo all share the basement. Gus has the sofa while Hunter and Cosmo sleep on the floor. When Camilla takes them all shopping, Cosmo finds a pair of black converse which become what they always wear in the Human Realm. They also find a messanger bag at the thrift store that Camilla allows them to get and they also are able to get a new sketchbook since their other one was left in the Demon Realm. During their time in the Human Realm, Cosmo reads tons of non fiction books and watches loads of documentaries. Hunter becomes obsessed with wolves after they tell him about wolves. Before this, a wolf was just somthing Cosmo could turn into, Hunter never actualy knew anything about them. Cosmo also takes the fault for getting Gus to like dinosaurs. They, themself takes particular liking to human astronomy and dinosaurs.

To hide their ears Cosmo often wears a toque or casts an illusion

When everyone else draws their parents, Cosmo draws and colours a realistic drawing of Raine and one of Darius that they give to Hunter to put on the board. Hunter give a slight smile after he pins it on.

Being away from Raine and the last memory they have of them being Raine almost dying, Cosmo's mental health declines in the Human Realm. When they missed Raine, they'd curl up on their sleeping bag and play Raine's Rhapsody or hum or sing the notes. Subconsciously they'd manipulate the song and instead of making stuff float it ends up making a bubble around them that cancels out outside noise. In the Human Realm Cosmo attempts multiple times. They are able to hide it with their bard symbol earring that's enchanted with an illusion.

Cosmo helps out at the vet clinic as much as possible to try and take their mind off everything. It doesn't really work, but they keep helping Camilla anyways.

After they get a haircut, they summon a bottle of mint green hair dye and dye all their hair mint. They had a bottle in 'summoning space' because they re dyed their streak when they were are Hexside and at the time they were keeping all their belongings in 'summoning space'.

For Halloween Cosmo decides to go as Raine, getting their BATs uniform from 'summoning space' as they kept it there after the Day of Unity because they had been wearing it then. They get a pair of glasses to match Raine's and a brown belt.

When Hunter is possessed by Belos Cosmo hugs him and tries to get him to fight back (this would be instead of Luz), possessed Hunter ends up scratching their face. When he jumps into the water, Cosmo doesn't hesitate to jump in after him. When Camilla dived in after them, she found Cosmo at the bottom struggling to lift the unconscious Hunter who's at least twice their weight. When they get out of the water, they climb up onto the bridge. After Belos leaves Hunter's body, Willow and Cosmo shake Hunter, but he won't wake up.

#### Returning to the Demon Realm

Upon coming back from the Human Realm and witnessing the Collector and King's game, Cosmo diverges from the group to go find Raine. When they see Raine as a puppet, they start crying. They follow Belos after he posses Raine and listens in on his and the Collector's conversation. Upon seeing Belos is headed to the castle they cast an illusion spell on themself. They reach the castle before Belos and go to the throne room. After Raine ejects Belos he goes to the throne room and fights with Cosmo, they get many scapes, but two that will scar are over their eye and on their abdomen where Belos stabs them. Cosmo is able to escape when the two are distracted by footsteps outside. When Raine arrives and fights Belos, Shadow watches from the rafters and heals themself a little. When Raine is about to smash their violin, Shadow casts a force feild with them.

After Luz, Eda, and King free Raine and Cosmo form the lichen wall, the five go fight Belos. After Luz blasts through the doors to the throne room, they join Raine, Eda, and King in fighting the lichen monsters while Luz deals with Belos.

Once Belos is defeated, Cosmo breaks down crying in Raine's arms.

#### Time Skip

After the defeating Belos, Cosmo lives with Raine in the Owl House. Once the government is up and running again (don't ask me who runs it, idk) Raine surprises them with adoption papers and they become Cosmo Whispers. They also help Raine with the sigil removal project and are while Raine doesn't let them get their sigil removed until their sure it's safe, Cosmo does eventually get their sigil removed. As well, they carve the palismen out of regular wood until the customer is happy with it. Then they give it to Hunter and he carves it out of palistrom wood. The customer is allowed to take home the regular wood version. If Hunter is sick, or really busy, or there are too many customers (usually near the start of school), Cosmo is allowed to carve actual Palismen. At some point they carve their own palisman out of palistrom wood, a silver fox that they name Andromeda.

Cosmo is terrified to go back to Hexside because of the trauma they endured there when they were younger, but Raine manages to convince them to go back. Raine promises that if it's terrible they never have to go again. So Cosmo joins in all 9 tracks, but with high focus on Bard magic, so half their track classes are Bard and the other half is a mix of the other 8 tracks. They also take a placement exam and skip a couple grades. It ends up being okay and they stay, however, they do skip school sometimes to help Raine with sigil removal or just because their mental health is bad.

#### Epilogue

In the epilogue they are helping Raine with sigil removal.

## Relationships

### Gus

Gus and Cosmo become friends in kindergarten. At the time Cosmo was shy, but not socially with drawn.

After being stranded in the Human Realm, they and Hunter live in the basement. Cosmo also takes fault for Gus's dinosaur obsession.

### Skara

Skara and Cosmo meet in the Bard homeroom. Skara was friends with Bosha, but was also openly friends with Cosmo. When Bosha decided she wanted to bully them, Skara would hide their friendship, even pretending to be on Bosha's side whenever Bosha wanted to bully Cosmo. When the others weren't around Skara was still their friend, even apologising for acting harshly when Bosha was around. This however caused Cosmo to feel as though Skara had betrayed them.

### Hunter

When 7 year old Cosmo joins the Emperor's Coven they train with 11 year old Hunter and after Hunter receives his staff he becomes Cosmo's mentor. During a training exercise when they were 9 and 13 the two absolutely kicked Steve's butt. One particular memory that both Hunter and Cosmo enjoy was being dropped at the top of a mountain and making it down alive. Steve didn't like that one. Also the mazes with traps, Hunter and Cosmo likened that and Steve didn't. By Hunting Palismen Cosmo’s debut) the two are best friends and practically siblings.

When Hunter is possessed by Belos and jumps into the water, Cosmo doesn't hesitate to jump in after him. When Camilla dived in after them, she found Cosmo at the bottom struggling to lift the unconscious Hunter who's around twice their weight. When they get out of the water, they climb up onto the bridge and hold Hunter's hand. After Belos leaves Hunter's body, Willow and Cosmo shake Hunter, but he won't wake up.

### Raine

Raine starts off tutoring Cosmo in Bard magic. When Raine was teaching them Bard magic, they had Cosmo try some instruments other than the recorder and Cosmo took a liking to the guitar and drum kit. Over time Raine became like a parent to Cosmo and Cosmo a kid to them. At some point Raine starts thinking of adopting Cosmo.

When Cosmo sees Raine almost killed themself in the forest with Eda, but only stopped because Eda has kids, they start to think Raine doesn't care about them anymore.

Cosmo tries to stop the abomaton from taking Raine, but they are captured by it and put in an orb on the edge of the platform. When Raine falls unconscious, their eyes glaze over with magic and they shift, breaking the bubble. They destroy all the abomatons and when Hexsquad comes, they find Cosmo crying next to Raine. When Amity tells Cosmo that Luz is fight Belos in the head, they immediately shift into a pterolycus to the head and attack Belos. However this pterolycus isn't like the usual one, it is much larger, has 4 wings, glowing eyes, it sparks with magic (like Zym from The Dragon Prince).

In the Human realm, Cosmo's mental health declines. Largely because their away from Raine and don't know if their even alive. Cosmo dyes all their hair mint because they miss them.

Later, when the group returns to the Demon Realm, Cosmo diverges from the group and goes looking for Raine. They find them as a puppet getting bossed around by Odalia. Seeing Raine as a puppet, Cosmo starts crying. When Belos posses them, Cosmo follows and watches. Once they figure out Belos is headed to the castle they fly ahead using their artificial and duel with him before Raine. Belos cuts them many times and stabs them in the abdomen. When Raine comes Cosmo helps them cast a forcefield.

Later after Belos is defeated Cosmo breaks down crying in their arms.

Once the government is up and running again (don't ask me who runs it, idk) Raine surprises them with adoption papers and they become Cosmo Whispers.

One time during the time skip, Raine walked in on them age regressing. Cosmo then proceeded to apologies and cry, they had been hiding this from Raine because they were scared that they would be angry with them since their bio parents disapproved of everything they did. Raine however, wasn't upset.

### Eda

While Eda is Raine's girlfriend and then wife, Cosmo never thinks of her as their mom. Rather Eda is just someone that Raine loves.

## Powers/Abilities

### Non Magic

* **Hand to Hand**: They are skilled at martial arts.
* **Stealth**: They are naturally stealthy.
* **Agility**: Cosmo is agile and flexable. They show skill in parkour as well.
* **Swordsmanship**: When they become the MIdnight Phoenix, Cosmo receives a sword.
* **Staff Proficiency**: After getting a palisman, Cosmo becomes a skilled staff wielder.

### Shifter

Cosmo has genes from a sub race of witches called shifters that can turn into animals (like a cross between Super Natural Academy and Wolfwalkers). Thought to have gone extinct years ago, Cosmo is the only shifter in thousands of years. Shifters usually get their powers between age 10 and 13. Shifters had become so forgotten that Cosmo didn't even know that their species was called a shifter until King took them to ask Malphas for help figuring out what they were. At least one witch far back in their family tree was a shifter and passed on the genes to Cosmo. Cosmo is a pterolycus (winged wolf) shifter and got their powers when they were 11.

They are able to shift into a few different levels of their kin.

#### Full Shift

In this form they literally turn into a pterolycus. Wings, snout, tail, ears, paws, and all. No clothes. However when they shift back, their witch form still has clothes on (don't ask how, just is). They also have a bark as a form of casting magic instead of a spell circle.

#### Wingless Shift

The same as a full shift, except they just turn into a normal wolf. They still have the bark for casting magic.

#### Half Shift

In this form they have wings, fur and feathers on parts of their arms, neck, face, and back. and ears. Their hands change to claws.

#### Sense Shift

This is a shift they can't really control. If there is a quiet sound their ears will change to the half shift ears. If there is a faint smell, nothing changes physically, but they can smell it well. For eye sight, they can see really well in the dark and better and further than normal without a physical shift. If they want to use a sense shift they definitely can at will, it's just instinctively sense shifts activate.

### Coven Magic

Like all witches Cosmo uses magic that comes from a magic bile sac attached to their heart. Even when they were only 5 years old, they were already greatly excelling with magic. When they start 1st grade, they got in trouble multiple times for mixing magic. Although they chose the Bard track, they want to learn all the types of magic and as a result they got in trouble a lot.

Having formerly been in the Emperor's Coven, Cosmo was able to do any kind of magic they wanted.

Since they are a shifter, Cosmo tends to not use coven magic very much.

##### Bard Magic

Since a young age they loved music and wanted to be a Bard. They chose the Bard track at Hexside when they were allowed to pick a track. Later they were trained by Raine. After Raine convinces them to go back to Hexside, they attend with half their uniform in red showing that they have high focus on Bard magic. Cosmo's three instruments are a guitar, recorder, and drum kit. They don't use the drum kit for magic unless it's a performance (like the Coven Day parade)

* **Guitar**: Cosmo owns a guitar that is electric guitar shaped, but not electric.
	+ **Cutting Shock Waves**: Using their guitar they can produce cutting shock waves
* **Recorder**: They got a recorder for their 6th birthday and used it until the end of 7th
	+ **Smoke Screen**: Cosmo can use their recorder to create smoke, just like Raine.
* **Songs**: Some songs have a magical effect for example Raine's Rhapsody makes stuff float.
	+ **Song Manipulation**: They can use songs to do stuff that they don't usually do. For example, in the Human Realm when they really missed Raine they played Raine's Rhapsody and instead of making the items in the basement float it creates a bubble around them that blocks out sounds and can be popped by tapping on it.
* **Whistling**: They can use a whistle to do a variety of different things.
	+ **Changing Liquids**: Cosmo was taught by Raine how to change the chemistry of liquids with sound waves.
* **Shock Waves**: They can produce shock waves that push their enemies away using many different methods.

##### Illusions

* **Item Enchantment**: Shadow enchants items to act as concealment stones
	+ **Bard Symbol Earring**: They always wear this to hide their SH scars
	+ **Non Binary Pin**: Hides all their scars
* **Human Ears**: Cosmo uses this a lot in the Human Realm.

##### Healing

They learned how to use Healing magic so they could heal any lacerations or bruises their bio dad gave them. This also came in handy during Emperor's Coven training when they could heal their and Hunter's injuries.

#### Palisman Magic

* **Palisman Communication**: Cosmo is able to understand their palismen .

#### Other Types of Magic

* **Spell Circle Duplication**: Cosmo is able to duplicate spells circles in order to multiply some of their spells.
* **Summoning Items**: They can summon instruments and basically any other item they want if they put it in 'summoning space'.
* **Levitation**: They can levitate objects and people by casting a spell circle and using their finger to control where the object or person is levitated to.
* **Shield**: Magic shield, can be cast via a spell circle.