Vale of Vendor

See: Vale of Vendor Factsheet, The Forges at Vendor

## Locations

### Connolas

Not visited yet. We do have a cautionary tale about a lad who succombed to the Ageors in Connolas.

### Tarkeep

Investigated on Day 166 in Zoom 2021-11-30 21:00. We recovered a piece of the Drumkit from there.

An abandoned town plagued by Ageors. It has a delapidated tower with a **magic mouth** on the door that gives various facetious warnings in a Hightower accent. Another magic mouth that we didn't discover says '**2+3+4 = 3'**. There are about 10 to 12 derelicty houses, a pub and a nearby jetty with some rotten boats.

#### The Troll & the Dwarf

The derelict 'pub' where we found the Drumkit piece. The aged pub sign (which is how we know its name) has 'And the Ariel' scrawled on the back.

### Thricastle

Thricastle castle, a keep and dilapidated curtain wall, overlooking a settlement of about 30 varied houses. Francis reckons it would have been a knight’s holding.
We discover the outline of the remains of an Ariel in a trapped cellar, and all hell breaks loose when we retrieve an amulet from it.

The Lizardmen recovered what we believe to be The GARM Golem's hand from just south of Thricastle.

### Vendor

Not visited yet.

It is reckoned that there are tunnels under Vendor where there are Mithril deposits, though later comments said that the Mithril had all been mined out years ago.

The 'flamboyant Dwarf' apparently recovered 3 pieces of the Drumkit from Vendor some years ago.

### The Forge

See: The Forges at Vendor

These are two caves, east of Vendor, where the mountains first rise (205.025). The main cave has a large useable forge, of a high quality, though the clansmen were reluctant to call it legendary. The clan do not guard it, but visit it when required. Their casual attitude owes more to their (severe) shortage of metal, than any contempt for its capacity.

There are no trees in the area, but the clan has hidden stashes of wood and charcoal near the northern eaves of the forest which they might share, if we can give them some metal.

The party (well, Caradoc specifically) are interested in them because of the mention of forges in Legend 4 - The Stone Ring and Legend 61 - the Black Sword.

### Site of Soaratan's gate summoning

Location unknown, but believed to be norht of Vendor: *"The clan has a tradition that Soratan opened his gate spell just north of Vendor"*

## Anti Undead and Undeadophiles Effect

Undead simply don't seem to survive here. After a while, they just disintegrate. We believe that this is due to the ritual perfromed with the Drumkit, and is what Legend 3: Vendor is based on.

There is also a confusion effect that only affects "undead-loving creatures". If they attempt to enter any of the main towns/villages, they get 'turned around' by some kind of confusion spell. Furthermore, if they are unduly persistent, the 'patches of cold' that we saw in TarKeep might actually follow them out of the town.

## Legends

* Legend 3: Vendor
* Legend 4 - The Stone Ring
* Legend 61 - the Black Sword
* Legend 73 - An Ancient Song
* Legend 81 - The Terror of Vendor
* Legend 82 - A tale of the Calamar

See also Legend 26 - GARM

1. ↑ 1.0 1.1 1.2 Zoom 2024-01-04 21:00
2. ↑ 2.0 2.1 Zoom 2021-12-14 21:00
3. ↑ Zoom 2021-12-14 21:00
4. ↑ 4.0 4.1 Zoom 2021-12-21 21:00