Special Forces

* Full team
* Red
* Blue
* Green

### Level 6 Buff

 Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with some melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns.

### Price

22000 gems (10000 from both Officer and Knight upgrades; 2000 from Walkie Talkie development)

## Skills

 Special Operation

The  **Special Forces** are a trio of playable characters. They are elite operatives wearing different black stealth gear.

The red knight has a gladiator-style helmet and red glowing eyes; the blue knight has a cone-shaped mask and a blue cape; and the green knight has a barbuta-type helmet and one green scouter in his right eye.

## How to Unlock

In order to unlock them, the player must first get Operation Order (by fully-upgrading the Officer) and Valued Badge (by fully-upgrading the Knight), and then use the Design Table to develop the Walkie Talkie. Once done, bring it into the run and the character will transform into Special Forces, and Walkie Talkie will be replaced with S.O. Firearm.

* Developing Walkie Talkie requires Operation Order, Valued Badge and 2000 Gems.

For each game victory, there is a 60% chance that the remote near the position of the Legendary Heroes will go up by 1 bar. When all 3 bars are full, one of the five Legendary Heroes will appear. They will stay in the Living Room until they are picked and used in a run. After that, the bar depletes and must be filled again.

* Since they consist of three units, only one of them will appear.

The player can also forge Walkie Talkie in the Forge Table to transform into this character.

* Forging Walkie Talkie requires 1 Magic Fragment Red, 1 Magic Fragment Blue, 1 Magic Fragment Green and 1000 Gems.

## Statistics

The Special Forces have average health, very high armor, moderate critical chance, and average energy and melee damage.

They are fully upgraded when unlocked.

## Passive Buff

### Description:

*Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with some melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns.*

*Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with some melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns.*
* Red Knight is the master of close range combat. Any melee weapon Red Knight uses will shoot projectiles that deal 2 damage, equal to having a green Energy Hilt. Does not work with weapons unable to attach Energy Hilt, and will be overridden by said attachment of better rarity.
* Blue Knight is the master of magic. Increased the damage of any magic weapon Blue Knight wields by 1.
* Green Knight is the master of ranged combat. Rifles that Green Knight uses will gain faster attack speed (20% boost; does not include Sniper Rifles). This passive can be stacked with the Fire Rate Buff.

## Special Operation

### Basic:

*Summon another Special Forces Knight who makes a grand debut by releasing their unique skill.
Red Knight: Rushes to the Battlefield, slashing enemies on the way.
Blue Knight: Summons Meteoroids to attack enemies nearby.
Green Knight: Rappels down to the battlefield while shooting enemies.*

### Cooldown:

10 seconds.

Basics
*Summon another Special Forces Knight who makes a grand debut by releasing their unique skill. Red Knight: Rushes to the Battlefield, slashing enemies on the way. Blue Knight: Summons Meteoroids to attack enemies nearby. Green Knight: Rappels down to the battlefield while shooting enemies.*
* When the skill is activated, the current operative withdraws and is replaced by the next (Red → Blue → Green → Red).
	+ This action does not restock Health, Armor, or Energy.
	+ Whenever a new operative arrives, their passive augments and the S.O. Firearm will shift accordingly.
	+ Until the deployment animation ends, the Special Forces are invincible and can't take damage (still suffer knockback from hits and effects), but can also move around freely.
* On entry, each operative will launch a unique attack:
	+ Red: Slashes some nearby enemies repeatedly, if possible. Each hit does 10 damage.
	+ Blue: Spawns meteorites centered around themselves and also nearby enemies. Each hit does 10 damage.
	+ Green: Abseils and fires a flurry of bullets with a rifle similarly to the secondary attack of Ranger's Revolver. Each hit does 6 damage.
* The skill has a 10 seconds cool-down and stores up to 2 charges.
	+ Having Combo Buff/Mentor buff will allow it to stock one extra use, and they can stack for up to 4 uses.

## Quotes

### Interaction in the Living Room

* *"Due to the NDA, I can't reveal the information of the person that dispatches us."*
* *"No comment."*

 Red Knight:
* *"Code: Wasabi Nougat"*
* *"Code: Durian Pizza"*
* *"Code: Stargazy Pie"*

 Blue Knight:
* *"Code: Steel Rat"*
* *"Code: Plastic Tiger Palm"*
* *"Code: Butter Ironfist"*

 Green Knight:
* *"Code: Dull Eyes"*
* *"Code: Hairless Head"*
* *"Code: Sore Neck"*

## Trivia

* They were added in Update 4.0.0.
	+ Since Update 4.2.0, the green and blue knights have their own "code" when talked to.
* The team appears to have signed a Non-Disclosure Agreement, hinting sponsorship from an enigmatic entity for their unspecified mission.
* The Special Forces are the only characters to be represented as multiple different individuals. This in turn references how they often feature specialists fulfilling rare niches during a variety of unconventional missions (Black/Clandestine ops) that can't be simply undertaken by normal troops.