Tug of War 2

This mission is an auto-battling game mode against an AI opponent.

## **Settings**

In this mission, 2 gene-thief ant colonies must fight each other in an arena.

After a certain amount of time, eggs are automatically spawned for free on available brood tiles. The inbetween time starts at 25 seconds and increases by 1 second after each spawn.

Acquired food is automatically placed in food storage. You gain food every 30 seconds until storage is full. Food income is calculated based on the following formula.

*Food income* = 35 + 0.01 \* *combat score*

It is calculated a bit differently when your colony is taking control of the halfway point.

*Food income (bonus)* = (35 + 0.01 \* *combat score*) \* 1.1 + 2

Your ants are automatically put in the first pheromone group every 30 seconds and move toward the enemy nest. If you move your ants to other pheromone groups, they return to the queen. You can still prevent your ants from attacking.

You have 37 level 3 food storage tiles at the start of the mission. They can't be deleted. You can only build brood tiles and highway tiles.

You have access to mortar wood ant shooters, stun leafcutter ant majors, pervasive fire ant soldiers, slave-maker ant soldiers, trap-jaw ant soldiers, little black ant soldiers, big-headed ant majors and big-headed ant supersoldiers. You don't have access to workers.

## **Enemy colony**

The enemy colony has access to the same units and uses the same mechanics as your colony.

Food income is calculated based on the following formula. The value of *multiplier* is 0.8/ 0.95/ 1/ 1.2/ 1.5 on each respective difficulty.

*Food income* = (35 + 0.01 \* *combat score*) \* *multiplier*

It is calculated a bit differently when the enemy colony is taking control of the halfway point.

*Food income (bonus)* = (35 + 0.01 \* *combat score*) \* *multiplier* \* 1.1 + 2

The enemy colony randomly chooses a unit composition and the correponding nest design to build each game.

* *Choice 1*: Trap-jaw ant soldiers

* *Choice 2 (uncommon nest design)*: Fire ant soldiers

* *Choice 3*: Little black ant soldiers

* *Choice 4*: Big-headed ant majors, big-headed ant supersoldiers

* *Choice 5*: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, big-headed ant majors

* *Choice 6*: Slave-maker ant soldiers, wood ant shooters, leafcutter ant majors, trap-jaw ant soldiers, little black ant soldiers, big-headed ant supersoldiers

* *Choice 7*: Wood ant shooters, fire ant soldiers

* *Choice 8*: Wood ant shooters, little black ant soldiers

* *Choice 9*: Trap-jaw ant soldiers, big-headed ant majors

* *Choice 10 (uncommon nest design)*: Fire ant soldiers, big-headed ant supersoldiers

## **Trivia**

* **Empires of the Undergrowth** was planned as a tug-of-war mobile game.  This wasn't well received among kickstarters, which helped turn it into a real-time-strategy PC game.

## **Minimaps**

SurfaceUnderground - playerUnderground - yellow *(common)*Underground - yellow *(uncommon)*

## **References**

1. ↑ https://steamcommunity.com/app/463530/discussions/0/3764482197525901135/#c3764482382514642758
2. ↑ https://steamcommunity.com/app/463530/discussions/0/3764482197525901135/#c3764482382514642758
3. ↑ https://slugdisco.com/ant-battle-swarming-algorithms/
4. ↑ https://slugdisco.com/the-move-to-unreal-4/