Treibh an Daoisúil (Trebe un Deshew)

Flag of the Treibh

The **Treibh an Daoisúil** , commonly referred to as the **Trebe un Deshew**, is a seafaring, seminomadic, mercantile group of people living in Illistrus, they are a descendant people of the Tir-Saeva. Its current leader (or Krigúil) is Niamh O’Donovan Kelly.

## Government

The Government of Daoisúil is based on two bodies, the Aldahm, and by extention the Dahms, and the Krigúil. Both of which handle the legislative, judicial and executive functions of the Treibh.

### Aldahm

The Aldahms, and Dahms, act as the Legislative and Judicial body of the Treibh. In the case of Aldahms, they are comprised of all Treibh. The Aldahms can vote and propose laws, view and determine the verdict of trials and elect a Krigúil with the mandate of the Fae. Sessions of the Aldahm are a \*work in progress\*. Dahms, on the other hand, handle the voting and proposal of local laws, and the verdicts of local trials. Sessions of Dahms are a \*work in progress\*. Dahms comprise of Treibh within a region, usually a single town or territory.

### Krigúil

The Krigúil is the head of the Treibh an Daoisúil, they are appointed through both the Trial of Spirits, where they gain the consent of the Fae, and an election by the Aldahm, where they gain the consent of the Treibh. The Trial of Spirits is a \*work in progress\*. The election of the Aldahm is, unlike other votes in the Aldahm, done by secret vote with Treibh able to choose from among those who have completed the Trial of Spirits. The Krigúil does not have re-elections, however if there is proof they have lost the consent of either the Fae or the Treibh they can be deposed. Their duties include handling foreign affairs, leading the military, and enforcing laws. The Krigúil, or their representative, also acts as an arbiter of trials and votes in the Aldahm. For Dahms, Laoiseach appointed by the Krigúil preside over trials and votes.

The Laoiseach are delegates of the Krigúil who may perform any duties the Krigúil is unable to do. This includes acting as a general, performing diplomatic duties, and anything else required. Laoiseach are appointed from Treibh.

#### Military

The Krigúil, and select members of the Laoiseach, preside over the military. Those in the military are called Thralls. All Treibh are considered Thralls however no Treibh is forced to join warfare if one doesn't wish to. Thralls may individually, or with other Thralls, form war bands and fight in foreign wars, raid other nations, or sell their services as mercenaries independently of the Government. The only prohibition on this is that these war bands may not attack any Treibh they encounter during their warring. If they do they will be tried and sentenced in the Aldahm.

##### Military Customs

When the Daoisúil win an armed conflict, it is customary to force the defeated party to create a piece of art to commemorate the Daoisúil victory. These artworks can be paintings, songs, or plays. The current national nathem is a product of this custom.

## Culture

The Daoisúil people have a rich and complex culture. Many Daoisúil believe in a form of Fae worship and have many creation myths and origin stories. History and storytelling is a vital aspect of their culture, as most stories are not written down. Food and drink is also considered an important aspect of Daoisúil culture. The language of the Daoisúil is considered complex and has two major dialects, both of which are spoken at home and abroad. \*more coming soon\*

### Origin Story

The Daoisúil were originally members of a larger cultural group called the Tir-Saeva, living on a myriad of islands. Other stories claim that the Tir Saeva actually native to Illistrus. Regardless, legend says that unrest was felt among a section of the populace. This group of Tir-Saevans, who are the ancestors of the modern Daoisúil, sailed away from their homeland under the guidance of their heroine Saoila. As the sea people left their homes, however, they discovered the oceans to be more turbulent than anything they had envisioned. Great waves, violent storms and the deep abyss threatened to kill the the Daoisúil . The Daoisúil found a Pufferfish, a sacred fish believed to be the connector of Fae and Mundane, which taught the Daoisúil how to navigate and survive the sea. As they learned, their fortunes turned around and hope was in abundance. However, hubris would destroy this short peace. Saoila, who hoped to gain the eternal wisdom of the Pufferfish, ate the creature, spreading venom into her body and causing the fish, in it's last moments, to summon a great monster. This monster was the Kraeken, a creature of tentacles, teeth and flesh, and it attacked the ship, killing many sailors. The devastation ended when Saoila, delved into the beast and killed it from within. When her body was recovered, her heart glowed with unnatural light. As the surviving Daoisúil opened it they found a flame within, burning brightly and eternally. This fire became known as the Eternal Flame, a sacred fire that must be protected at all times, and must never go out. Alongside Saoila's sacrifice, many of the Treibh was dead, dying or unnacounted for, the battle wreaking chaos among the fleet. With the fallen mourned for, the Daoisúil began to sail the seas, roaming between continents, oceans and worlds. Eventually, when encountering the unnatural amount of Faeries within the region, the Treibh settled in the continent of Ilistrus.

### Religion

The Daoisúil religion is a spirit based faith, whose followers worship spririts known as the Fae. The ocean is also worshipped as a significant deity due to its role in the Daoisúil creation myth. Fire (especially the Eternal Flame), water and nether portals are of symbolic importance to followers, as they play an important role in Fae mythology and the creation myth. While anyone can be a follower of the religion without attending any religious events, Treibh spiritualists, known as the Kilane, often lead religious ceremonies and occasions.

#### The Fae

The Fae are considered by Daoisúil as the original creatures of the world, and are believed to have incredible powers of magic. It is believed Faeries can cast, exert or otherwise project blessings, curses, and other arcanic interferences on the people of the world. The creatures that comprise the Fae are the beings considered "magical", "supernatural" or "otherworldly", such as endermen, ghasts, and magma cubes. Some creatures, like spiders and pufferfish, are considered members of the Fae or partial Fae as well, even though spiders and pufferfish exist only in the overworld. The Fae homeland is the Nether, a land ruled by flame and chaos. However many Fae have ventured into the overworld searching for prey, servants, followers or all three. The Daoisúil both revere and avoid these creatures and realms as these creatures are considered terrifying and powerful. As a result, Daoisúil faith followers have a great deal of respect for the Nether, its creatures and biomes. Followers are discouraged from over-exploiting nether resources, and nether resources are respectfully gathered out of necessity.

#### The Oceans

The Oceans is home to various animals and beasts, some of whom the Daoisúil consider Fae. Though the waters may be home to Fae, the the waters themselves are still considered lands of untamed earth. The Ocean is believed to be in direct opposition to the Fae, symbolically and literally, as water may not enter the Nether, and fire may not enter the Oceans. Whereas the Nether is wild and tulmutous, the Ocean is calm and empty, until there is a storm. While the Nether comprises of never-ending caverns, the Ocean comprises a flat abyssal expanse. Like the Fae, the Ocean is considered a powerful and deadly force, and it is due reverence and terror. The Daoisúil people give it nothing but respect as it is the source of their trading wealth, but also home to deadly storms.

#### The Land

According to the Daoisúil creation myth, when the Fae and Ocean were combined, the land and its people were created. The rock and obsidian formed by these clashes of the supernatural burst islands, mountains, plains, valleys and the Daoisúil. The Daoisúil are believe they are born out of rock, but are not subservient to it. The Daoisúil also consider themselves as part ocean and Fae, holding sparks of divinity from these two opposing powers. As a result the Daoisúil believe that they are at home with both the Nether and the Overworld.

#### The Nether Portals

Nether portals provide a way to go to and from the Overworld and the Nether. The Daoisúil believe that in order for the Fae enter the Overworld, the Fae needed to use magical practices. At first faeries would use a ritual to enter to and fro, but that method was too dangerous. So, the Fae used obsidian to invent nether portals . This allowed the Fae to enter realm at ease. It also allowed overworld peoples to enter the Fae realm. The many abandoned nether portals scattered across the landscapes are considered to be broken down Fae portals or failed Fae experiments.

#### The Eternal Flame

Recovered from the heart of Saoila, the Eternal Flame is a pure element of the Fae that Saoila ate before her death. It is kept burning through sacrifices ranging from wood to animal blood and valuables. The Daoisúil believes its power wards off dangerous Faeries and is a form of worshipping the Fae. If it were to burn out, Daoisúil tradition states that one would have to retrieve Saoila's heart to get it again.

#### The Kilane

Worship of Faeries and Oceans can be done individually and doesn’t require any attendance of ceremonies or events. However, the organisers of these events, summoners of the Fae and their powers, and the spiritualists of the Triebh are the Kilane. The Kilane are appointed by the Krigúil with the approval of the Fae through the Trial of Spirits, their duties involve organising religious events, performing ceremonies with the goal of gaining favours from the Fae or Ocean, and providing the view of the spirits for the Triebh.

#### Relationship to the State

While reverence of the Fae are not organised in a single church or organisation, and is expressed largely through individual worship and sacrifice, there are some aspects controlled by the Government. The Trial of Spirits is managed by the Aldahm, with the Aldahm able to delegate the task to one of the Laoiseach. Alongside this, keeping the Eternal Flame lit is managed by the Krigúil, with protections and guards imposed to protect it from any foul elements.

### Historical Record and Literature

Due to the inefficiency of keeping large-scale records in a nomadic or semi-nomadic society, most history keeping is done through oral tradition. There are some exceptions, such as the scripts in which the legend of the Daoisúil’s origins and the Heroine Saoila are contained, however the vast majority of myths and histories are taught and recorded through spoken word.

While many families recount the tales and legends of their ancestors, and some know the more famous stories, the responsibility or recalling and retelling the Daoisúil’s history lies in the Lúilr. Lúilr are appointed by merit by the community they reside in. Their job is to catalog, recount and develop the Treibh’s lore and culture.

##### The Tale of Kriguíl Hakon the Brave

A popular Daoisúil legend is the tale of the Kriguíl known as Hakon the Brave. Kriguíl Hakon defended the Treibh from a warband of foreign invaders, seeking to take the Eternal Flame for their own purposes and to enslave the Daoisúil people. Defending them from the attackers, Hakon won a battle against all the odds and saved the Eternal Flame and the Daoisúil. As per Daoisúil military custom, the Krigúil forced the defeated party to create a piece of art to commemorate the victory. The particular piece made was a song, and it is the current Daoisúil national anthem.

### Language

The Daoisúil language largely based on irish with some scandinavian and fantasy influences. Common Daoisúil names are pronounced as: Sean: Shaw-nuh. Niamh: Nee-va. Fiónn: Fee-awn. Seliá: Shay-lee-ah. Liárahm: Lee-rah. Some important Daoisúil words are pronounced as: Treibh (Tribe / Tribe member): Ch-ree-buh. Daoisúil: Dee-shoo. Laoiseach (Advisor): Lee-shook. Krigúil (King): Kreh-goo-ool. An bhiále (Town / Village): uhn-vee-lay. Aldahm (Grand Meeting): Ahl - dam. Lúilr (Lore-keeper): Loo-er.

There is also Traveller Deshew. Traveller Deshew is a dialect of Daoisúil used for foreigners. Especially in relation to names and titles. Some examples are: Shean: Sean. Niamh: Neeva. Finn: Fiónn . Shelya: Seliá. Liera: Liárahm. Trebe: Treibh. Deshew: Daoisúil. Lieshuk: Laoiseach. Kregool: Krigúil. Un vilay: An bhiále. Aldam: Aldahm. Lure: Lúilr. Traveller Deshew largely keeps the same pronunciations, with the words being the only major changes. There are exceptions, such as Lieshuck (Lee-shook to Lee-shuck)

Generally, "aoi" creates an "ee" sound, "ia" and "io" create the same sound when preceded by R, L, N, BH, or N. "Úil" creates an oo or ool sound, depending on the word. "Bh" can create a "vuh" or "buh" sound.