recursal/Fanatic-Fandom huggingface dataset:
I666

Robot I666 is uitgevonden door meneer Nikils.Hij wordt enkel vernoemd in Wat als het waar is?.Het broodje aap verhaal moet de kinderen doen geloven dat 3 studenten ooit in de gang aan het rennen waren en te hard tegen de wandelende robot aangelopen zijn.I666 heeft het meteen begeven en de kinderen waren zo bang dat iemand de vernielde robot zou zien dat ze besloten om hem meteen in Het afvalmagazijn te dumpen.Volgens het verzonnen verhaal spookt deze robot rond tijdens de jaarlijkse reboot van alle schoolrobots (buiten Chip en ZYG) en wil het graag wraak nemen over de studenten.De meeste leerlingen trappen in Nikils' verhaal.Maar Maia en Louis weten best wel dat het hier om een leugentje gaat zodat meneer Headro in alle rust de taken van de leerlingen kan verbeteren en de reboot van de robots zonder moeite kan verlopen.

* In de hal aan het prikbord hangt een prent van I666

Categorie:Misc
Categorie:Alle personages
Categorie:Robots
Ebon Wyverns

**The Ebon Wyverns** are a medium-sized merchant guild based all around the major cities and trade areas.

The guild is known for taking the less well traveled paths to bring new goods to markets or taking risks like going through dangerous territory to shorten their routes.

The name comes from the founder, who claims he saw such a monster scare off a group of bandits accosting him. So he named the guild he founded after the creature.

## Staff

Unknown why all the staff look the same and have the exact appearance and memories. Some sorta of homunculus syncing? Unknown.

Main Staff -

Receptionist- Livvy, female with red hair, give out requests, knows gossip/rumors.

Branch Manager- Arison Kord, middle aged hale person, knows more about politics, gives out more major requests.
Librean Union

A nation of magicians, scholars, and knowledge-seekers led by the Archmaester who governs his people from the capital city of **Spirerock**. Monastic orders also often find their place in the Union to perfect the mind as well as the body.

The Union is famous for the Grand Archives, a library in Spirerock thought to hold more books and scholarly writings than all the lands combined.

Magic is held in high regard in the Union, as are those who seek to master the knowledge surrounding it. Those who use magic for ill will, however, are considered heretical, while those who simply wield it without knowledge and control are looked upon with great disdain. In this culture, power without proper education is considered to be akin to a child waving a sword around.
The Cragtooth Gang

The Cragtooth Gang is a bandit group based in eastern Greymarch just a couple hours southwest of Pinemouth. The group was founded by a man named Boris Cragtooth, whose origins are unknown. The group recently has become more active and aggressive to the local populace followed with rumors of The Cragtooth Gang gaining an abnormally large amount of funding as of late. After the crew of The Sea Horse infiltrated their hideaway in order to retrieve their ship, the hideaway became abandoned as Boris was nowhere to be found.
Ishalem

Ishalem is the proper name for the large island, spanning miles wide, that rests in the middle of all 3 nations, with a few minor islands surrounding it. **The Sacred City of Ishalem** is a metropolis that features all the (clean) amenities one could desire from a port-city. Beyond the port, though, the island has lush landscapes fit for riding and rich farmlands tended to by the families that have lived there for countless generations.

The city has its own government controlled in-part by representatives from each nation chosen to stand together to help preserve the city and its symbolism. This council answers to an even higher power, though; The Caretakers.

Every 10 years the city holds a week-long commemorative celebration of its founding, known as The Rise of Ishalem, or The Rising for short.

Violence and crime in the golden utopia is appropriately unheard of, not only because of what it means to each nation, but the sheer power wielded by their combined effort.

In light of recent events, Ishalem has disappeared.
Kodran The Beast

Class
 Level
 Player

KODRAN BAK STURY:

KODRAN TELL YOU ALL ABOWT KODRANS LIEF. KODRAN WAZ BORN ON AN PIRATE SHIP, NO ORDINHAIRY PIRATE SHIP, THE PIRATE SHIP OF MY FAHTHER AND CAPTAIN, CAPTAIN BLADE. PEEPLE TELL KODRAN THAT HE WUS BORN WHILE THE SHIP WUS ENGAHGING SUM MERCHANTS IN “TRAID”. THEY TELL ME THAT I KEELED MY MOTHER A CONQUBINE, DURING BIRTH. THE STORIE GOES WEN MY FATHER CAME, COVERED IN BLUD JUS LIKE ME, HE LAFFED AND YELLD, “LYKE FATHER LYKE SUN EH BOYS?!”

 KODRAN WAS RAIZED UPON THE SHIP. KODRAN LEARN TO FITE AND SWIM BEFORE KODRAN CULD SPEEK. KODRAN ERNED TITLE “THE BEAST” THREW MY LUST FOR EVERYTHING: FIGHTING, WOMEN, FOOD, DRINK, SOMETIMES ALL AT THE SAME TYME!

 THE SHIP WAS HOME FOR KODRAN, BUT SOME TUMES WE PORT AT GREYMARCH. HEER KODRAN LEERNED HOW TO GAMBLE. KODRAN HASS ALWAYS BEEN LUCKY, KODRAN ALWEIGHS CAUGHT BIGGEST PHISH AND AVOIDED MANY RUN-INS WIF DEATH. KODRAN NEVER LOST WEN GAMBLING IN TOWN, KODRAN ALWAYS WINS.

 ABORD THE SHIP SUM PEEPLE JELUS OF KODRAN. BEENG SON OF CAPTAIN CUMES WITH BENEFITS LYKE WOMAN AND FOOD. CAPTAIN BLADES FURST MATE, FLYNT, NEVER LYKED ME. WON DAY FLYNT CHALLENGED ME TO A CARD GAIM. KNOWING KODRAN NEVER MISSES AN CHANCE TO PLAY, KODRAN ACCEPT. THE STAKES WERE IF I WIN, FLYNT WOULD GIVE ME HIS MOST BEUTIFULL CONQUBINE, BUT IF KODRAN LOST, KODRAN MUST LEAVE THE SHIP
FUR GOOD. KODRAN NEVER LOSES, SO KODRAN WUS REEDY.

 BUT KODRAN DID LOSE. KODRAN LOST FUR THE FIRST TIME....

 THE NEXST DAY KODRAN TOOK A DINGHY FROM THE SHIP AND LEFT. KODRAN KUDINT FACE THE CAPTAIN. KODRAN LEFT FOR ISHALEM. A FESTIVAL WUS ABOOT TO HAPPEN, KODRAN THOUGHT HE CULD MAKE SUM MONEY GAMBLING THERE AND CULD BIE OWN SHIP AND OWN CREW, LIVE UP TO FAHTHERS NAME.
Archmaester

The Archmaester is the leader of the Librean Union, and overseer of the Grand Archives.

"Archmaester" is the title given to the oldest and most accomplished Maester among his peers and has absolute control over the Union's government. A new Archmaester is generally only chosen after the last one dies or is in such a state of health that he is no longer fit to lead. The role itself is chosen, rather than enforced, as a strong sense of duty is required in the name of the pursuit of knowledge and enlightenment.

There have been more than a few Maesters in history that have turned down the position, stating themselves to either be unworthy of the title or in the case of one Maester, "just rubbish when it comes to leadership and organization".
The Caretakers

The Caretakers are the lineage that has ruled over Ishalem for as long as the known history of Despinia. They have never left the island, but have allowed elected representatives of the other 3 nations to build embassies there and use the city-state as a hub to discuss outstanding issues concerning the maintenance of peace and trade between them all.

The Caretakers have made great strides to ensure that Ishalem remains neutral and loyal only to themselves and the concept of peace, and due to this fact and Ishalem's other geographical advantages, the other 3 nations have long since held the city-state in a sacred regard.

The current head of the Caretaker family is formally known as Lady Cyridia.
Joseph gekloond

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Duur: 13 minuten

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Engelse titel: Joseph Reboot

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Originele titel: Allez Joseph

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Storyboard: Marc Sierra

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Scenario: David Crozier, Boris Le Roy, Tigran Rosine

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Met de stemmen van: Sven De Ridder,Jan Van Hecke,Vicky Florus,Peter Van Gucht,Bob Selderslaghs,Thomas Van Goethem,Maja Van Honsté ,Britt Van Der Borght,Herbert Bruyneels

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Wie speelt er mee? Louis,Joseph,Vince,Tulpje,Maia,Ruby,Kevin,Chip,Julia,juf Melinda,ZYG en mr.Headro

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Gevolgd door De grote quiz

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Uitvinding in deze episode: Een kloon-apparaatje

Joseph en Vince zijn de enige die overgebleven zijn om in het voetbalteam van de school te komen.Slechts een van hen kan de ploeg vergezellen.Wanneer Joseph een blunder begaat en Vince tegen het hoofd raakt rolt de bal uit zichzelf in het doel.Headro kan er niet aan uitkomen wie de bal nu in het doel heeft gescoord en beslist om dit aan te zien als gelijkspel en de jongens zullen nog twee rondes moeten spelen.Joseph heeft zijn rug bezeerd hierdoor en kan niet meer meespelen.Chip blijkt goed te kunnen spelen en Louis verzint een plan om Chip als Joseph te laten lijken.Hij maakt een kloon-apparaat die Chip in Joseph veranderd.Het valt bijna niet op dat er een dubbelganger van Joseph in de school rondloopt (behalve zijn gedrag dan).Vince is hevig opzoek naar Joseph om een of andere deal met hem te sluiten: hem te laten winnen en dat ze goeie maten blijven.Na enkele pogen vindt Vince Joseph en Louis in de gang.Hij vermoed dat er iets niet klopt aan Joseph al weet hij niet wat.Nu gaat Chip de plaats van Joseph in de training nemen maar hij mag niet beter scoren dan Vince.Chip houdt zich echter niet aan de afspraak van Louis en slooft zich helemaal uit.Maia zet hem op zijn strepen zodat Chip begrijpt dat hij iets te ver is gegaan.De score belandt weer op gelijkspel.Ze moeten een penalty maken om er aan uit te komen wie de strijd nu zal winnen.Na de training ontdekt Vince het geheim van Josephs dubbelganger.Hij steelt het apparaat wanneer de vier vrienden naar de speelplaats gaan.Even later zien ze hoe Vince als een professional met de bal speelt.Louis denkt dat hij zich uitslooft en geeft Joseph de raad om eerlijk te spelen nu zij rug wat hersteld is.De jongens moeten drie penalty's scoren om het spel te winnen.Joseph speelt als een mislukkeling terwijl Vince scoort.Chip voelt dat er iets niet klopt en merkt dat het ZYG is die tot Vince gekloond is.De robot ontdekt de jongen achter een struik en pakt de armband af die ervoor zorgt dat er iemand gekloond kan worden.Chip laat aan iedereen zien dat er vals gespeeld werd.Dit maakt Headro zo woedend dat hij Vince laat diskwalificeren en Joseph een 0 krijgt.ZYG wordt uitgekozen om in het team te komen.Chip voelt zich jaloers en praat bijna zijn mond voorbij die net dichtgesnoerd kan worden door Louis en Joseph.

***Weetjes***

* In Arabië en Turkije werd de scene van de flirtende Tulpje met Joseph verbannen
* In Arabië was de scene waarin Louis en Maia Joseph naar Louis' kamer brachten verbannen
* In Arabië en Turkije vinden ze het niet kunnen dat robots naar de wc gaan dus werd Chip op het toilet maar weggelaten. Categorie:52 afleveringen
Fighting Pits

The Fighting Pits are Greymarch arenas present in every major city and otherwise spread throughout the nation. Gladiatorial games, duels of honor, and Trials by Combat are all held in these coliseums where there are many ways in, but only one way out.

Fighting Pits come in all shapes and sizes. From barbaric walls of wooden stakes with nothing but the earth to stand on, to smooth marble theaters with rich tapestries and maintained grounds.
Code Name: God Eater Jagdriesen Mk 41

[Scrawled plans]

[Crossed out previous designs]

[Circled note "*Need armor piercing material*']

[Circled note "*Further research needed*']

## Current Status

No physical form, currently needs gunpowder which is able to be bought as a member of the pyre guild, in greymarch.

 Length
 Level
 Width
 Shell Weight
 Propellant Weight
 Estimated damage
 Current Status

## Blueprints

Creation of a strategic field weapon is as follows.

Large hollow pipe, then supported by many wall of stones.

Breech machined out of back, possible transmutation.

Shell required. Preferably steel with a silver plating.(Add holy blessings as necessary.)

[After determination of beasts condition will determine choice]

a. Armor Piercing (medium armor) Solid steel with silver plating

b. Armor Piercing sabot (heavy armor), Smaller solid steel with silver plating, wood casing.

c. High explosive (light to no natural armor) Hollow steel with silver plating, gunpowder inside

Obtaining of propellant(Royal connection? possible military use). Alternative are plates of explosive runes stacked together, cheaper too.

## Operations

Sight a World Beast.

Rotate Cannon.

Cast magic weapon on shell.

Open breech, load shell, load propellant.

Close breech. Fire main gun from a distance.
The Sporadic Sending

The Sporadic Sending is a periodical published and edited at the Librean Union by some innovative students who founded The Scribe's Society. After setting up an extensive network in all large settlements and making deals with printing presses, The Sporadic Sending is sent 25 words at a time by a team of magic casters. The recipients at the presses then use the information, include some local news, and distribute it to the populace. A subscription is recommended, since prices may vary from press to press. The paper boasts its ability to report global events to the regular person.
Thalassian Sea

The Thalassian Sea is the body of water that connects all the nations in Despinia. There are no land bridges whatsoever between the nations, so it is truly the crossroad connecting all of them. Much of the sea is still uncharted, there may be rumors here and there of what may lay in store for adventurers both above the waters and below...
Despinia

## Summary

The Land of Despinia is the known world of the Terra Incognita setting where the campaign is taking place. It is a crossroad between two landmasses separated by the Thalassian Sea. Three nations and a city-state have been known for peacefully residing in this land, trading and growing in this fairly young land. None of the nations are connected by land, so seafaring is the main focus of all aspiring adventurers and traders.

## Nations

### Republic of Greymarch

A northern republic led by The High Council in the capital city of Scarhorn. This nation is known for being very militaristic despite there being no real conflicts between nations. They are very detached from magic and do not quite understand it. The general populace consists of dwarves, half-orcs, and humans.

### Kingdom of Verdania

A southern kingdom led by the royal family in the capital city of Lumenhold. This religious nation is centered on the worship Tyr and is primarily known for being the home of the steadfast Templars, a religious order that works closely with the Verdanian military to hunt renegades that dabble too far in magical arts or use them from criminal acts. The land is known for being very lush and is home to many forest-folk. The general populace consists of elves, half-elves, halflings, and humans.

### Librean Union

An eastern archipelago detached from the other two nations, the Librean Union is a nation that consists of scholars and seekers of knowledge and is based in the capital city of Spirerock. The island nation is meant to be a safe haven for people to research in peace for the sake of enlightenment. The union is run by the Maesters, an organization of top educators in their respective fields. The land is home to all sorts of races of people, because anyone with dedication to the nation can aim to live there.

### City-State of Ishalem

A very unique land, and island city-state centered in the Thalassian Sea that is a symbol of peace and prosperity. Violence and crime is unheard of in the city, and it is run by the long-lasting family called The Caretakers with input from the other three nations. The city is a major trade hub for all the nations, due to its position. Every 10 years, the city hosts a celebration to commemorate its founding called The Rise of Ishalem, or more commonly, The Rising.
Trial By Combat

A Trial by Combat is a right given in Greymarch to the accused to alternatively settle matters of crime and punishment. It consists solely of a single-combat duel to the death.

While there are normal trials present in the Republic, choosing to attempt to prove your innocence through a Trial by Combat changes the process considerably. After demanding your trial, you are immediately afforded supervised shelter (so you don't try to escape) and scheduled a trial date in one of the many Fighting Pits scattered across the nation.

You are not required to personally fight in a Trial by Combat, nor is your accuser. Both parties are afforded the choice to be represented by their own chosen champion, as long as they are able to produce them in a timely fashion.

If the accused, or his champion, wins the trial, they are acquitted of all charges and allowed to go free.
Republic of Greymarch

### Summary

A republic and meritocracy comprised mostly of sellswords, mercenaries, and privateers, led by an elected council of 5 highly-skilled warriors and tacticians, all of which could likely kill any man standing in single-combat. The council members live where they please, but when governmental decisions are to be made, they hold a summit in their capital city of **Scarhorn**. The northern nation is capped by the frozen mountain range known as Asgorath's Lay.

Greymarch is famous for its Fighting Pits, where warriors from all walks of life some to test their martial prowess against one another in all manner of combat. This ranges from single-combat duels, to small-scale skirmishes. The warrior culture in Greymarch affords accused criminals the right to demand a Trial by Combat.

Magic in Greymarch is not fully understood, and thus not seen in a favorable light, but the utilitarian nature of the nation isn’t blind to its uses. Those who can cast magic are seen as dangerous aberrations, but also very valuable ones. Those born in the Republic that are magic-sensitive, and become skilled casters, often experience a very affluent upbringing, albeit at the cost of discrimination.

### Notable Locations and Cities

* Scarhorn, the capital city
* Steelfall, a major military city second only to Scarhorn
* Bastionridge, a weathered vigil at southwest edge of Asgorath's Lay
* Pinemouth, a small settlement in the far east of Greymarch
Grand Archives

The Grand Archives is the most expansive collection of information and research in the known world. This massive library, housed within the Librean capital of Spirerock, is easily one of the biggest structures in Despinia, rivaling that of Castle Lumina in Verdania. It's said that there are more books and scholarly writings contained within the Archives than there are in all the lands combined.

The Grand Archives are maintained and operated by the Maesters, with the Archmaester being the primary overseer.
The Sea Horse

The Sea Horse is a sloop crewed by 5 player characters. They were organised by Fray Anson, the ship's captain, after he made a drunken promise to Ryota Taifuu to help him hunt down the sea serpent that killed his family.

## Crew

### Captain - Fray Anson

Captains will be needed mostly to take responsibility, deal with licensing, and handle other matters that otherwise require the ship to have an "authority figure" when dealing with others.

### Navigator - Nereida Asherah

Navigators will be responsible for the ships sailing and direction, and in the event of dealings needing an authority figure, act as the ship's First Mate.

### Quartermaster - Raem Lynori

Quartermasters will be responsible for maintaining the crews monetary assets, both liquid and illiquid , and making sure the crew has enough supplies and ammunition to deal with any problems.

### Engineer - Prose Ilysire

Engineers will be responsible for the maintenance and repair of the ship and its weaponry (if any). If the ship springs a leek, one of the sails gets torn, or one of the weapons misfires, the engineer will be expected to find a way to rectify the problem.

### Fishfucker - Ryota Taifuu

Ryota spends his time keeping an eye out for monsters and suspicious sea activity.

## Party Objectives

* Investigate Neri's tidal wave nightmare
* Find and kill the sea serpent that killed the Taifuu family
* Find new meaning in life
* Interrogate shady wizards about shady magic
* Uncover the truth surround Raem's hermit discovery

## Ship's Log

1. Prologue (Session 0) September 18th 2015 - Warthogs and Goblins and Bears, Oh my!
2. Session 1 October 2nd 2015 - After Ishalem

## See also

The party's Trello team, used for occasional planning purposes.
Kiko 427

Kiko 427 is een spelersnaam van een online spel mmorpg.Deze speler met een redelijk hoog level in het spel reageert op het zoekertje die Maia op internet heeft geplaatst in verband met de ring.Ze vermoeden dat deze speler de dief is en hacken het profiel.De kinderen ontdekken dat de speler echter niet de dader is,want ze vinden enkel een vuurring tussen de wapens en spullen. Verder heeft Kiko 427 geen belangrijke rol en verschijnt enkel in de toverring.

Verwar niet met Kiki.
Categorie:Misc
Categorie:Alle personages
The Lords with No Lands

**The Lords with No Lands** is a "guild" of orphans and wayward children. It has 5 members.

* **Hero** (11 years old) - The fiery Half-Elf leader and guildmaster of the Lords with No Lands who dreams of legitimizing the guilds standing. Outwardly heroic, and the bravest of the group. Very protective of little sister Chrysanthemum. Wields a sword and shield.

* **Chrysanthemum "Chrys"** (7 years old) - The little sister of Hero. Also a Half-Elf. Timid, but does her best to be the calming influence of the group. She is loyal to her brother, but has no qualms about scolding him for bad behaviour despite being younger. Has latent healing powers and a cat familiar. Wields a staff.

* **Razor** (10 years old) - Arrogant human best friend and rival of Hero. Does not share Hero's desire to be taken seriously by adults. He believes the guild is better off without their "meaningless approval". Equally protective of Chrysanthemum as Hero. Wields a bow & two daggers.

* **Boulder** (8 years old) - Boulder is a Half-Orc, and the biggest, strongest, and most imposing of the group, but also meek and mild-mannered, wanting nothing to do with confrontation. Doesn't hesitate to protect his friends. Wields a warhammer and wears a fearsome helmet.

* **Wraith** (12 years old) - A quiet Elf girl who cloaks herself in black clothing. She used to be a pickpocketing urchin, but since joining up, Hero forbid her from stealing and she now serves as the scout of the group. She is equipped with a bonafide set of Theives' Tools and is often counted on to pick locks and spot traps during their adventures. Wields throwing knives.
The Sharpened Blade

The Sharpened Blade is a sloop crewed by 4 player characters.

## Crew

### Captain - Kodran the Beast

Captains will be needed mostly to take responsibility, deal with licensing, and handle other matters that otherwise require the ship to have an "authority figure" when dealing with others.

### Navigator - Iorven the Swift

Navigators will be responsible for the ships sailing and direction, and in the event of dealings needing an authority figure, act as the ship's First Mate.

### Quartermaster - Pang

Quartermasters will be responsible for maintaining the crews monetary assets, both liquid and illiquid , and making sure the crew has enough supplies and ammunition to deal with any problems.

### Engineer - Kip Xol

Engineers will be responsible for the maintenance and repair of the ship and its weaponry (if any). If the ship springs a leek, one of the sails gets torn, or one of the weapons misfires, the engineer will be expected to find a way to rectify the problem. Currently Sketching Schematics for Jagdreisen and researching greymarch.

## Party Objectives

* Get a pirate ship so Kodran can prove himself to his dad
* Hunt the biggest game to test the Jagdriesen so Kip make a name for himself.
	+ Gain a sponsor in Greymarch and prove trustworthiness to gain membership to the pyrekeepers.
* Discover the origins of Iorven's artifact and visions
* Go on fetch quests so Pang can create the Ultimate Noodle Bowl
Russische dvds

Een Russische dvd van mijn robot en ik (Я и мой робот) Het bevat alle 52 afleveringen.Hier vindt je de lijst met alle 52 afleveringen.Deze dvd's zijn illegale versies van de serie.Ze bevatten materiaal van slecht gedownloade video's van Multimania tv,een Russische kinderkanaal waar de serie op uitgezonden word.

Categorie:Merchandising
Lilly

## Bio

Lilly is the daughter of Hamtaro and Bijou. She has a fondness for ribbons and is always seen with a pink ribbon in her hand. She loves exploring and often hangs out with her friends at the ham ham clubhouse.

## Appearance

Lilly is a female hamster with white fur with orange stripes and blue ribbons

## Family

Hamtaro - Father

Bijou - Mother

## Trivia

* She loves to collect ribbons
* Although she is seen with a pink ribbon most of the time she dose switch colors on occasion
Creation Guidelines

## Limitations

All player characters will be made with a 27 point buy, using average rolls for HP as listed in the class information for the 5th edition of Dungeons and Dragons. Players are allowed to roll for HP if they wish to, but a GM has to be present. Please refer to the point buy calculator for allocating stats, no stat may be below 8 or above 15 before racial modifiers. Due to particular details in the setting of Terra Incognita, there will be some differences between the basic creation rules in the Players Handbook and those that will be available in the campaign.

### Backgrounds

All backgrounds are currently available, except for the substitute features from Into The Abyss. These features currently do not fit with the immediate setting. The new background teased from Sword Coast Adventurer's Guide is available for use.

### Races

Certain races in Despinia are either not available or not yet discovered. This does not mean that they will never see the light of day, but when a player decides they want to make a character of a unavailable race then certain events will need to lead up to the race being unlocked. This is a list of the races currently available:

* Human
* Elf
* Half-elf
* Half-orc
* Dwarf
* Halfling

When creating your character, be sure to keep in mind some of our other creation house rules, such as Variant Non-Human Rules.

### Classes

There is no current restriction on classes with the exception of Psions (at least until they’re finished). You are, however, encouraged to make your Alts different classes than your MC and each other, though this is not required.

The new roguish archetype teased from Sword Coast Adventurer's Guide is available for use.

Currently the only prestige class, Rune Scribe, is available as a choice for players past level 5 assuming they meet the prerequisites but that will require some planning with your DM.

Note Regarding Religion in Despinia: The primary pantheon this campaign draws from is the Forgotten Realms. All Non-Human deities are also viable choices for worship, but significantly less prevalent in the world.
De reuzen kikker

Door radioactief afval te eten werd een kleine kikker die in het schoolpark rond hupte met de tellen groter én sterker dat het een bedreiging vormde voor de school.De kikker vertoonde veel agressie en zat de leerlingen achterna om hen op te peuzelen.Louis probeerde de kolossale amfibie te stoppen met zijn gevechtsrobot.Het monster verschijnt enkel in Een kikkerachtige nacht.

* Tulpje heeft de kikker een bijnaam gegeven,ze noemt hem King Kwaak zoals King Kong.

Categorie:Alle personages
Categorie:Misc
Categorie:Slechterikken
Buck Dewey

**Buck Dewey** é um residente de Beach City. Ele faz sua primeira aparição em "Rosquinhas". Ele é um dos descolados, que se tornaram amigos de Lars e Steven no episódio "Lars e os Descolados".

## Aparência

Buck é alto e usa casaco vermelho alaranjado e por baixo a uma camiseta branca ilustrando um raio, tem um topete meio espetado e marrom, usa óculos escuros azuis em seus olhos, sua calça tem cor verde limo escuro e possui tênis turquesa com detalhes amarelos, brancos e é verde musgo claro.
Banji Okanoa

video File:Placeholder
Banji is the human owner of Dax. He is Laura's (and Kana's) new neighbor and classmate, from the United States.

## Appearance

Banji is 11 years old and is slightly taller than Laura.
Banji usually wears a white T-shirt with a brown warbird-like plane on it in Spring/Summer. In the Fall/Winter, he wears a aviator's jacket over his T-shirt. He also wears blue jean shorts in the Spring/Summer but Pants in the Fall/Winter. Plus he wears blue sneakers all year around.

## Personality/Interests

Banji, currently, is quiet but polite. He can be talkative if someone were to ask him about airplanes and the such. He can be friendly if one were to treat him fairly.

Interests:
Flying and building R/C planes,
Playing with, his pet hamster, Dax,
Mostly looking at the next best plane to build.
Being around his friends, Laura and Kana
Learning the world around himself
Trying something different everyday

## Relationships

**Laura Haruna**

She is one of Banji's first friends, and neighbor, in Japan. When they first met, Banji initially thought Laura was pestering him for constantly asking questions about himself and having to walk to, and from, school with her, and Kana. Eventually, Banji warms up to her and shares a good friendship. He allows her to see Dax and play with Hamtaro. In the mist of all this, Banji develops a crush on her.

**Kana Iwata**

She is one of Banji's first friends, and neighbor, in Japan.

**Travis Kimura**
Although they share different interests, Banji and Travis ,closely, are one in the same. They both get along well in class, but whenever they meet in the park, its a another story.
Golgo 13

**Golgo 13**, also known as **Duke Togo** (Japanese: デューク・東郷 Hepburn: *De~yūku Tōgō*), is the titular character of the manga series of the same name created by Takao Saito. An assassin for hire, Golgo accepts jobs from various organizations & individuals. He is known for - among other things - his cold, calculating attitude, superb marksmanship skills & prowess with women.

Golgo appeared on an anime crossover *Golgo 13 x Hamtaro* (ゴルゴ13×とっとこハム太郎 *Gorugo Sātīn x* Tottoko Hamutarō) and its OVA and TV special counterparts.

 Trivia

* In some *Golgo 13* crossovers, Golgo has a split personality. Sometimes he's cold-hearted, and sometimes he's a complete goofball. Especially when he's around cute characters.

## Gallery

Golgo 13 as he appears in the *Golgo 13 x Hamtaro* OVA
Hamtaro: Missing underground

## Summary

***Hamtaro: Missing Underground***is a fanmade PC Video Game for Windows, and Mac. It's the sequel to *Hamtaro: Wake Up Snoozer. Hamtaro* and some of the other ham hams are missing, so the rest of his friends play child-oriented minigames to move a big blue rock out of the way of the tunnel. The game includes special features to work with the Ham-Hams such as: Oxnard and Cappy, Stan and Jingle, Howdy and Boss, and Dexter and Maxwell. The game also has options to return to the clubhouse, and more. Its subjects are both art and mathematics mixed together. Kids use their learning power and teamwork to help the Ham-Hams find a way to move the big blue rock, find Hamtaro and the others, and save the day!

## Features

* Number/Coloring related adventure that offers fun with the Ham-Hams!
* Ten activities to build skills in simple addition and subtraction, geometric shape identification, Quantities 1-20, Art Skills, and Coloring fun
* Multiple levels of difficulty, auto-leveling
* Printable activities for fun away from the computer

## Games

Butterfly Beauty: Dexter and Maxwell did research about the strength of butterflies, and they think that butterflies can lift the rock out of the way. The butterflies will all be blank and the player has to color them in according to the instructions. Either Dexter or Maxwell will hold up a number, shape, quantity, sum or difference, and the player has to color in the spaces with the matching number on it. They can pick any color of their choice to color it in.

Paint by pattern: Oxnard and Cappy are building and painting wooden boards and need The player‘s help to finish them. The boards are 10 by 10 with numbers up to 100 on it. They take turns giving the player math problems, and the player has to click the number from 1-10 that matches the problem. After they click on the correct answer, they pick a color and color only multiples of that number
Snake

**Snake** (スネーク *Sunēku*) is a one shot character whose first and only appearance was in the 1983 anime film *Golgo 13: The Professional*. He was one of Golgo 13's top competitors and fought Golgo towards the end of the movie before he was taken out by gunfire from a military helicopter.

Snake came back from the dead by re-appearing on an anime crossover *Golgo 13 x Hamtaro* (ゴルゴ13×とっとこハム太郎 *Gorugo Sātīn x*Tottoko Hamutarō), along with Rita, Cindy and Bragan. He's often referred by Maxwell as a "hamster-stealer".

Mitsuo Senda provides his voice in the Japanese version, while in English, Snake was voiced by Greg Snegoff.
Welcome to The Neighborhood

video File:Placeholder
This is the story of when Banji and Dax first move to Japan.

## Summary

Banji moves to Japan with his pet hamster, and co-pilot, Dax. Throughout his first days, Banji most adjust to his friendly and "always cheerful" neighbors, Laura Haruna and Kana Iwata, while Dax learns of the Ham-Ham club.

## The Story

Hamtaro sits on the window sill, watching the horizon. "I wonder if there's more Ham-Hams out there" he thought. Just as he finished his thought, a moving van passes by. " Hey, someone new in the neighborhood!" he exclaimed. He was so excited that he accidentally fell to the floor. "I wonder who it is" he said as he ran toward his escape door. Just before he could leave, he heard that he knew too well. "I'll be back in just a minute, mom. I'll going to check on Hamtaro." It was Laura on her way upstairs. Hamtaro runs for his cage, trying not to worry about the freezing sweats on his back. He scrambles back into his cage, just as the door creaks open. "That was way too close" he thought. Laura sat on her knees to Hamtaro's size. "I'm going to visit the new neighbors do you want to come with me?" Laura asks. Hamtaro jumps up and down in pure joy. "I'll take that as a yes". She puts Hamtaro into his carrier. "I wonder if there's a new Ham-Ham on the block?" He said as he watches the world from his carrier. Laura and her mother are leaving the house. "Did you get the fruit basket" Laura asks. "Yep, got it right here". Mrs. Haruna replied. They walk down the street past Kana's house. The walk seemed long until they found the moving van. The family was still moving their stuff into the house. There is a young boy about 10 years old, a mother, and a little girl, about 6 years old. The mother was carrying in the last of the boxes when Laura and her mother arrive. "Hello" Mrs. Haruna shouts. The woman looks at them. "Hello" she replied. "Are you our new neighbors?" "Yes, we're just up the street". "Mind if we come in?" Laura asks. The woman hesitates to answer, looking into the house and back at them. "Sure, come on in". They walk in and took off their shoes. Then walk into the living room where the woman was waiting. "Please make yourself comfortable" she says. Laura and her mother sit on the fluffy couch. "Thank you for allowing us to come in" "Oh not a problem, its always nice to meet new neighbors" "I agree" says Ms. Haruna. "Allow me to introduce myself, I'm Ms. Okanoa"

The rest of the story will be coming soon.
Senryr Bloodwallow

### Arcanist, Elf... Sealkeeper.

Senryr Bloodwallow is, or rather, was one of the many Blood Elven arcanists residing within Silvermoon.

Just like the thousand of other elven brethren he too aimed for the stars, yet was shackled down by the law and word of his own society.

"You musn't seek power. You musn't seek glory." They told him, frankly none of such reached his pointy ears. Of course his stuborn nature got him in trouble for this, multiple times. But then the fated letter of an organisation called 'Maelstrom' had found its way in his hands. He needed no explanation, he knew it'd be his place to grow, grow freely.

He quickly joined the Cartel, for many reasons really. Yet the driving power, like for many of the Cartel's goons, was money. He required it to further his studies, his searches for power. He was a man full of motivation and ambition, quickly rising up in the ranks, finding himself with pockets full of gold and a marking on his arm. Life was good for the Elf.

But not unlike others he found his way into trouble with the Faceless, an encounter that scarred his life forever, and paved the way for a deep sated hatred. The following happened:

[REDACTED: REQUIRE PARUN CLEARANCE OR HIGHER]

He changed for ever, to say the least. He became a hermit, stuck in research, fueled by his vengeance for the Faceless monstrosities. And that's everything he's been doing, up untill he too shared the burden of the Sealkeepers, opting for the Soulless one. For he too felt empty.

"Relations, bindings, magic. We'll overcome them all."

"Emptiness, a nice thing to embody. Ironic."
Ranked

Ranked mode is the competitive game mode in Atlas Reactor. Ranked is very similar to the Deathmatch mode, but has a few key differences primarily in requirements and Freelancer selection.

## Requirements

To be able to play Ranked, a player has to fulfill the following conditions:

* Own at least 10 freelancers (including free rotation)

* Must have played 50 or more PvP games

## Freelancer Selection

In order to select a Freelancer in Ranked, teams take part in a drafting phase where each team take turns picking the Freelancers they want to play. In addition to this, the teams both have the opportunity to ban a single Freelancer each before the draft begins, removing them from the pool of Freelancers who may be picked for the game. Once a Freelancer has been selected or banned, they are immediately removed from the pool of available Freelancers, thus there can be no duplicates in ranked.

The game will choose which team bans first and then the order will go like this:

## Rankings

* Bronze
* Silver
* Gold
* Platinum
* Diamond
* Master
* Contender
	+ Comprised of the top 20 players
Hamtaro the Musical

## Episode Summary

### Chapter 1: The beginning

Hamtaro and Panda are dancing in the Ham Ham clubhouse, all of a sudden, they notice the viewer and welcomes them to the clubhouse and tells them they are hosting a musical, and generously invite the viewer to be part of it too. Hamtaro tells the viewer that the others are setting up a huge disco chamber in the other room. Panda explains that he has been helping Boss build a working jukebox.

### Ham-Hams:

1. Hamtaro
2. Panda
3. Oxnard
4. Jingle
5. Boss
6. Penelope
7. Bijou
8. Pashmina
9. Snoozer
10. Maxwell
11. Dexter
12. Howdy
13. Sandy
14. Cappy
15. Stan
16. Sparkle

### Songs:

1. Hands up (Give Me Your Heart)
2. ???
3. ???
4. ???
5. ???
6. ???
7. ???
8. ???
9. ???
10. ???
11. ???
12. ???
13. ???
Dax

video File:Placeholder
Dax is a cute little hamster, about Hamtaro's size. He loves to fly planes with his owner, Banji Okanoa. At the same time, he loves be with the Ham-Ham gang.

## Appearance

Dax is about the same size as Hamtaro. He has beige fur with a grey spot around his left eye. He wears a pilot's cap, with goggles, on his head. He also wears a cream white scarf around his neck.

## Personality

He's always ready to have fun whether its flying in the skies, hanging out with friends, or just simply being with Banji.
Richard Carmichael

**Richard Carmichael (Ryszard Carmichael)** - ojciec Kra i mąż Elizabeth Carmichael. Nie był zwierzomówcą.

## Biografia

Richard ożenił się z Elizabeth, wkrótce potem doczekał się syna. Gdy Jack, jego syn, miał zaledwie pięć lat, musiał się z nim pożegnać na zawsze. Zginął u boku swej żony, zabity przez pająki Tkacza Sieci.

W Krainie Zmarłych spotkał się z Kra. Porozmawiali chwilę, a potem dusza Ryszarda zniknęła na zawsze.

## Ciekawostki

* W książce jego imię zostało wspomniane dwa razy: Raz jako Ryszard, za drugim razem jako Richard.
Śnieżek

**Śnieżek-** Bardzo stary kruk, towarzyszący Kra. Wcześniej jego panią/właścicielką była matka Kra, Elizabeth Carmichael.

## Wygląd

Śnieżek ma białe pióra i białe jakby nie widzące białe oczy.

## Osobowość

Jest najcichszym i spokojnym ptakiem, bardzo inteligentnym. Nic nigdy nie mówił..

## Ciekawostki

* Był w krainie umarłych.
* Żył w czasach Czarnego lata.
* Był jedynym krukiem który pozostał w dniu śmierci, Elizabeth Carmichael.
Kruczarze

**Kruczarze** (ang. *The Crow-Talkers*) — zwierzomówcy, którzy rozmawiają z krukami. Znanymi rodzinami z mocą porozumiewania się z tymi czarnymi ptakami są Carmichealowie.

## Znani kruczarze

Znana jest tylko dwójka kruczarzy:

* Jack Carmichael,
* Elizabeth Carmichael.

## Ciekawostki

* Kruczarze władają orężem zwanym Dziób Kruka - mieczem, dzięki któremu mogą przedostać się do Krainy Zmarłych. Tylko ktoś posiadający umiejętność rozmawiania z krukami może go użyć.
* Głównym bohaterem książki ,,Zwierzomówcy: Znak Pająka" jest kruczarek Kra.
Wiki Rules

this is the rules of this wiki

1. ***Do not ask for power if you are unable to***
2. ***Prohibited cyber-bullyin***
3. ***Are banned insults about tastes, lifestyle choices, character and uniqueness of a person (includes so that it is not allowed racism, insult homosexuals etc ...)***
4. ***Prohibited spam***
5. ***There shall be no criticism of the stories, ocs, etc.***
6. ***Prohibited sex and intimate things***
7. ***No caps unless it's acceptable***
8. ***If you speak a different language then ask an admin for translation***
9. ***Don't steal art, stories or Ocs***
10. ***Asks permission to use the Ocs that aren’t yours***
11. ***You mustn't participate to have power, you can stay if you do this for fun***
12. ***No deal with issues of money etc..***
13. ***Ask permission to edit the pages that are not yours***
14. ***Don’t lie to any users***
15. ***Don’t insist***
16. ***No instigating other users***
17. ***This wiki is only to be in harmony, if we fight you need to keep your cool and resolve them quickly***
18. ***Not involve people who do not have to do with threads***
19. ***If you have no power here, you cannot be pushed around***
20. ***If you do not want problems, respect the rules as we respect here and elsewhere***
21. ***If you need to discuss something big and serious .. ask permission to do so currently. There are users who do not want to listen to the problems:***

1. ***If there is a problem, talk about it with the administrators, we are here to help, it is our job!!!***
2. ***If you don't like "Hamtaro", don't put rude comments or saying mean thing about it.***

## Chat Guidlines

1) don't spam

2) No bullying

3)no racism and no lewd comments about other people 4)not to say random things

5)Respect other members

6)not open the private chat without asking unless urgent

7)it is forbidden to harass users

8)Don't argue with the admins or chat mods

9) respect in chat, the same general rules of the wiki

## alerts and blocks

* **X:** alert (a user can have 3 alerts. at the 3rd, the user can be blocked)
* **XX:** little block (the user can be blocked for some hours, decided from the admin or chat mod)
* **XXX:** little/medium block (the user can be blocked for some days, decided from the admin or the chat mod)
* **XXXX:** medium block (the user can be blocked for some months, decided from the admin or the chat mod)
* **XXXXX:** high/medium block (the user can be blocked for a year)
* **XXXXXX:** high block (the user can be blocked for ever)
The Gallery of Great Mysteries

Infopoint from Medonis Museum, available in Level 4. It displays the following text:

***THE GALLERY OF GREAT MYSTERIES***

*Professor Joakim once said "to have a logical, scientific stance doesn't mean to know everything". The Solworld is full of mystery, and this gallery only displays a mere fraction of the riddles that surround us.
Do you want to learn everything about the Baresch Manuscript? Regarding the Polychromatic Well? Are you interested in the enchanting lights from the Sea of Prisms? You will find answers here, but they will only bring more and more questions.

**Did you know?**
This entire wing of Medonis Museum was destroyed during the last Cindralic war (3371-3425)! It took ages to rebuild.*
Znak Pająka

**Znak Pająka-**  pierwszy tom trylogii. Ma okładce znajduje się Kra, główny bohater.

## **Opis**

którzy potrafią rozmawiać ze zwierzętami i im rozkazywać. On sam jest jednym z nich. A jeśli chce ocalić swoje miasto, musi szybko opanować
umiejętności, których istnienia nigdy się nawet nie domyślał... oraz przygotować się do pokonania mrocznego zła, którego nie potrafiłby sobie nawet wyobrazić.Blackstone było niegdyś kwitnącą metropolią. Potem jednak nadeszło Czarne Lato – fala zbrodni i aktów przemocy, która przelała się przez miasto. Kierował nią demoniczny Tkacz Sieci, który teraz znów wrócił do
gry. Już wkrótce w jego macki wpadnie Kra.
Kra nigdy nie zastanawiał się nad swoją umiejętnością porozumiewania się z krukami. Kiedy jednak nad miastem zawisa widmo
Zwierzomówcy Wikia

### Witaj, przybyszu na Zwierzomówcy Wikia!

Jest to wikia poświęcona trylogii "Zwierzomówcy". Również jesteś fanem przygód Kra? Dołącz do nas i zacznij edytować!

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Pomóż nam i spróbuj rozbudować tę wiki.

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Chrobotek

Chrobotek jest mysiarzem.

W książce nie podano ani jego imienia ani innych danych osobowych.

Wiadomo , że mieszka z Okruchem w ruinach miasta.Jest bardzo młody odważny.

**Historia**

Pierwszy raz pojawia się po tym jak Okruch zabrał Kra do swojego ,, domu"

## Charakter i osobowość

Chrobotek jest małym i młodym chłopciem, ale bardzo odważnym i dzielnym i na pewno wrażliwym.

Jest gotowych oddać za przyjaciół życie, na pewno.
Kruki

**Kruki (ang. Crows)** - zwierzęta towarzyszące kruczarzom. Odgrywają jedną z głównych ról w książce ,,Zwierzomówcy: Znak Pająka".

## Wygląd

### Kruki w świecie żywych

Ptaki te nie wyróżniają się niczym szczególnym: Czarne, aksamitne pióra, cienkie nóżki, duże skrzydła i lekko zakrzywiony, twardy dziób. Ich oczy są zazwyczaj czarne.

### Kruki w Krainie Zmarłych

Zwierzęta w świecie po śmierci wyglądają zupełnie inaczej: Mają śnieżnobiałe pióra i mlecznobiałe oczy. Poza tym nie różnią się od zwykłych kruków.

## Znane kruki

Do tej pory znanych jest 6 zwykłych kruków, nie licząc tych bezimiennych:

- Ostrodziób,

- Golas,

- Jednonogi Kulas,

- Czarnulka,

- Ponurak,

- Krzykacz.

Pojawia się też jeden kruk z Krainy Zmarłych, a mianowicie Śnieżek. Występują też inni przedstawicieli białej odmiany tych zwierząt: Kruki, które prowadziły Kra w Krainie Zmarłych.

## Zwierzomówcy, którym towarzyszyły kruki

Ptaki te towarzyszyły jak na razie dwójce zwierzomówców: Kra oraz Elizabeth Carmichaelom. Reszta nie jest jak na razie znana.
Сага о Волках Вики

На данный момент создано 22 статьи, и вы **можете помочь нам**

**Wikia** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой Вики. Просто нажмите кнопку «Править» в верхней части любой страницы!

Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

том, что бы Вы вникли в мир таких же существ как и мы, только другой внешности. Здесь вы узнаете о мире Волков и о их битв и жизни!

 Файл:Placeholder

Вы можете улучшить эту вики! Создайте свою статью.
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Matka Much

**Matka Much -** drugi książka z Trylogii.

## **Opis**

i wolne od mroku. Ale w Blackstone pojawia się nowy czarny charakter – Matka Much, która nie cofnie się przed niczym, wprowadzając do miasta zło i chaos. By się z nią zmierzyć, Kra będzie musiał wykazać się niezwykłą odwagą i nauczyć się, komu może naprawdę zaufać...