Lothlórien

### Weaknesses

Heavy building focus with more fragile structures, the only siege unit (Ents) can be easily countered

"'Nay, time does not tarry ever,' he said; 'but change and growth is not in all things and places alike. For the Elves the world moves, and it moves both very swift and very slow. Swift, because they themselves change little, and all else fleets by: it is a grief to them. Slow, because they do not count the running years, not for themselves. The passing seasons are but ripples ever repeated in the long long stream. Yet beneath the Sun all things must wear to an end at last.'
"'But the wearing is slow in Lórien,' said Frodo. 'The power of the Lady is on it. Rich are the hours, though short they seem, in Caras Galadhon, where Galadriel wields the Elven-ring."
—The Great River, The Fellowship of the Ring

Lothlórien, also known as Lórien or Laurelindórenan,  was a kingdom of the Silvan Elves east of the Misty Mountains. While it had no king or queen, the realm was ruled by Lord Celeborn and Lady Galadriel. Using the Elven Ring Nenya, Galadriel was able to protect the realm from harm and decay. However, in the later stages of the Third Age, Lothlórien had to rely as much on the marchwardens of the forest as on the protection of Galadriel. In this forest, there were the only mallorn trees east of the sea which gave it the name of the "Golden Wood".

In Age of the Ring, Lothlórien has a large defensive focus. The faction is heavily focused on its structures with the base Mallorn Tree being able to be upgraded in several ways for additional resource production, acquirement of upgrades and unit recruitment. In addition, each Mallorn Tree can acquire a number of secondary upgrades to provide additional support, which can be complemented by the upgradable Talan buildings to provide extra defence. In this way, Lothlórien is the best faction in the game at turtling and is able to slowly move towards enemy forces using forces of its powerful archers and towers, before using ents and heroes to finish off the enemy.

## Heroes

### Rumil

Rumil is a skilled Elven archer, tasked with leading a group of Marchwardens to watch over the banks of the Nimrodel, where orc incursions have increased of late.

### Orophin

A swift and silent guardian of the Golden Wood, Orophin commands a force of Marchwardens to keep safe the southern border of Lothlórien.

### Haldir

Just like his brothers Rumil and Orophin, Haldir is a marchwarden. His duty was to guard northern borders of the Golden Wood. It was him who have met the Fellowship of the Ring at Lórien border and then guided them to Caras Galadhon. Little is known about his further activity, but probably he took part at defense of Lothlórien in March 3019, when Dol Guldur attacked.

### Idrial

Idrial is one of Galadriels most trusted handmaidens and was sent by her to aid Berethor in his quest to Rivendell.

### Treebeard

Treebeard was the oldest of the ents of Fangorn Forest and one of the oldest beings still in Middle-earth. While he was known for taking a long time to come to decisions, during the War of the Ring, he led the ents in battle against Isengard after parts of the forest were cut down to fuel Saruman's industry.

### Celeborn

Celeborn was a lord of Doriath who fell in love with and married Galadriel of the Noldor. The two of them live in Eregion for a while in the Second Age before moving to live in Lothlórien. Eventually, they ruled over the realm after the departure of King Amroth. Celeborn led the forces of elves as they crossed the Anduin to attack Dol Guldur.

### Galadriel

Galadriel was a child of Finarfin that joined the Noldor in their exile. She refused to return to Valinor after the First Age and instead lived in Middle-earth with Celeborn until the end of the Third Age, fighting the long defeat. Galadriel was a powerful and wise member of the White Council and, using Nenya, was able to protect Lothlórien from evil and decay for the Third Age.

## Spellbook

**To see a power, hover over it on the image below. If the hover areas are not in the right place, try zooming the page in or out a bit. This won't work for mobile, so the powers are also available for view on the tabs below.**

* Elven Horn
* You Can Go No Further
* Leithio I Philinn
* Gifts of Lórien
* Summon Silvan Allies
* Waters of Nimrodel
* Twisted Malice
* Eagles of the Mountains
* Aiya Eärendil!
* The Ring of Adamant
* Mists of Lothlórien
* Cast Down Its Walls

**Cost**:5PP

**Description**:
Modifier Type: Buff
Targeted allies gain +25% Damage and +25% Armor
Left click icon then left click on target units.

**Cost**:5PP

**Description**:
Stuns every enemy unit in a small area for a short duration.
Left click icon then left click on target.

**Cost**:5PP

**Description**:
Launches a small volley of arrows anywhere on the map.
Damaged enemy units suffer -25% armour for 30 seconds.
Left click icon then left click on target area.

**Cost**:10PP

**Description**:
Targeted Lothlórien heroes gain bonuses to one of their abilities:
 Galadriel: Light of Valinor deals damage to enemies
 Celeborn: Lord of the Galadhrim grants units +33% armour
Idrial: Cleanse Shadow replenishes fallen units in a great area
Haldir: Captain of the Galadhrim grants resistance to knockback and trample
Rumil: Cúthalion slows target enemy hero by 75% for 10 seconds
Orophin: Megilherdir deals splash damage and knockback
Treebeard: Roar causes nearby enemies to flee in terror
Left click icon then left click on target

**Cost**:10PP

**Description**:
Summons 1 battalion of Silvan Rangers, Daggers and Spearmen from the Greenwood
Left click icon then left click on pathable location.

**Cost**:10PP

**Description**:
Summons a statue of Nimrodel in the centre of a great pool of water
 Friendly units within the pool are immune to debuffs
 Increases resource production of all Mallorn Trees by 10%
Posseses ability to repair selected structure
Limited to 1
Left click icon then left click on pathable location

**Cost**:10PP

**Description**:
Permanently summons a Huorn to the battlefield
Respects command point limit
Requires 50 command points to be summoned
Left click icon then left click on pathable location

**Cost**:15PP

**Description**:
Summons 2 Giant Eagles
Left click icon then left click on target area.

**Cost**:15PP

**Description**:
Cancels Freezing Rain, Blessing of Ulmo, Lights Go Out, White Winter and Darkness
Stuns enemy units for 15 seconds
Allied heroes and units temporarily gain +50% resistance to magic and elemental damage for 30 seconds
Enemy heroes lose -20% speed and -15% armour for 30 seconds
Left click to activate

**Cost**:15PP

**Description**:
Creates an area of magical terrain through the power of Nenya for 60 seconds
Modifier Type: Spell
All allied units are slowly healed, replenished, gain +150% armour, and become immune to fear and terror
All structures gain +50% armour and are repaired over time
Left click icon then left click on target area

**Cost**:25PP

**Description**:
Conjures Enshrouding Mist for 60 seconds
Friendly units within the mist become stealthed, enemy units caught within the mist take damage over time
Modifier Type: Spell
Nearby enemy units suffer -25% damage, -50% speed, and -20% armour
Nullifies enemy leadership
Left click icon then left click on target area

**Cost**:25PP

**Description**:
Conjures a roaring gale, causing heavy damage to structures and moderate damage to units.
Left click icon then left click on target area.
## Strategy

Lothlórien is the best faction in the game at turtling. The faction is focused on the structures with the base Mallorn Trees being upgradable to provide various factions. These structures can all be upgraded further to support nearby allies and disrupt enemeies. This, in addition to the upgradeable Talans that provide their own support utility, allow the player to expand across the map and maintain control. The player must always be wary of strong cavalry forces due to their strength against archers. Lothlórien has some of the most powerful heroes in the game as well, especially once they reach the late-game as both Galadriel and Celeborn are very skilled. The faction does have strong infantry with Sentinels of Cerin Amroth acting as mid-game pikes, Pathstalkers acting as glass cannons, Marchwardens to act as versatile melee/ranged troops and the Nandor Hîr-Hathol as powerful heroics. The Hidden Sanctum allows for specialised and heroic units in the late game, as well as an number of unique upgrades to boost units even further. The faction has unconventional siege in the forms of ents. These creatures can attack from both close and long range, and can deal heavy damage to units and heroes as well as to buildings, while also tanking a lot of damage at the same time. However, this is balanced by their heavy weakness towards fire.