recursal/Fanatic-Fandom huggingface dataset:
Titan Sentry

1

**Revenge:** Apply **Frostbite 3** to enemy units.

**Titan Sentry** is a Banner Unit of the Stygian Guard .

## Lore

*Stationed all across the Sea floor, generations of these Guardians have been tasked with the protection of the Unnamed Titan. Their role was entirely ceremonial until now.*

## Strategy

**Titan Sentry** is an excellent defensive unit, capable of defending both units behind it, stopping Support-class enemies on the first floor, and softening up Heavy-class enemies and even bosses.

Though it has a solid  value, it isn't enormous, and it needs take hits to use its ability. In addition, its ability is most effective on the first floor where enemies suffer the most from the Frostbite it inflicts. This means it will take a beating, and will struggle to stay alive through most fights; even if this is the case, it contributes quite a bit.

With defensive support, **Titan Sentry** can really shine. Upgrades should focus on increasing its , and ways to give it Armor, Regen, or especially Endless are good too.

### Pacts & Unit Essence (The Last Divinity (DLC) only)

Since **Titan Sentry** gives its essence when fused into another unit, it very much depends on the situation whether you want to to fuse **Titan Sentry** into another unit or vice versa. Either way, you are looking to create a very strong defensive unit (or, with the right allied clan, give it Endless with Votivary or Transcendimp).

One particularly strong fusion, if you can handle the defensive issues with upgrades, is to fuse it with a copy of itself to double the potency of its ability. This can be necessary to kill Pact Shard-enhanced Support-class enemies later in the game.
Lost Luggage

At the start of battle, draw until you have 10 cards.

**Lost Luggage** is a Clanless  Artifact in Monster Train.

## Lore

*Contrary to common belief, demons do not travel light. Supposedly, the souls of Heaven and Hell require less worldly attachments than the Humans they consider to be so lowly, but I can tell you that is absolutely untrue. I once saw a Hellhorned Demon bring aboard six bursting suitcases. When I asked if all of it was needed, the Demon only glared and growled. Only then, have I truly known fear.*

## Strategy

**Lost Luggage** causes you to always draw 10 cards (your maximum hand size) on turn 1.

It is a very solid Artifact in most decks, greatly improving the deck's early consistency by allowing for lots of options on turn 1, as well as ensuring that most decks will cycle with less investment in card draw.

This will improve the chance that you will draw multiple Banner Units on turn 1, which is generally a good thing as it allows you to more consistently get the units on the train when you want them to be, but do be mindful of taking units with a high  cost with this as you will be more likely to be forced to make a tough decision as to which unit to play. For this reason, and because this Artifact helps with card draw, you are somewhat more likely to want a Fel's Remorse than usual with this Artifact. Improved Firebox also pairs quite well with this Artifact, as does Hell's Banners, giving you  on turn 1 to go with the card draw this provides.

**Lost Luggage** is just about always a solid choice for an Artifact and should usually be considered when offered.
Sinner's Burden

1

**Purge.**

**Sinner's Burden** is a Clanless  Scourge Card in Monster Train.

## Lore

*A contraption designed by Seraph himself to punish the sinful. It unlocks when the wearer is deemed penitent enough, a state that has never truly been defined and left to the judgment of the punisher. As expected, this has been used as a tool of oppression against us in the invasion.*

## Strategy

When faced with enemies that give Scourge cards, Emberdrain can be dangerous as well as cost randomization by Volatile Gauge. Setting up on the bottom floor can prevent too many Scourges, as can targeted damage or AoE spells. Sinner's Salve will make it cost 0.

Note that Sinner's Burden, unlike other Scourge cards added by enemies, does not have a penalty for keeping it in hand. The only penalty is wasting a draw on it. Therefore, if you do not expect to draw it again (because the battle will end first), there is no benefit to playing it.
Sower of Sorrow

**Relentless.** **Sweep.**
**Lifesteal 10.**

###

0
8
550

1
8
750

4
9
750

14
9
770

22
9
790

## Pact Shard Upgrade (DLC)

+4 (every 5),
 +1 (every 30),
 (Cov 10-25): +1, +25, and gain 3 **Lifesteal** (every 25)

**Sower of Sorrow** is a Boss and a Clipped in Monster Train, that can appear on Ring 5.

## Lore

*For ages, the Clipped were the weakest of those in Heaven. Now, the head of the Clipped Shamans preys upon the even weaker by concentrating his healing power into something much more sinister.*

### Battle Quotes

* *You are weak!*
* *Hmmmm.*
* *You've still a long way to go Hellborne!*
* *We Shamans know how best to defeat you.*
* *Let's make this quick.*
* *You won't make it any farther!*
* *This ends here.*
* *Take that!*
Steelsinger

3

**Summon:** Gain 80 max health.
**Rejuvenate:** +1 permanently.

**Steelsinger** is a Banner Unit of the Awoken .

## Lore

*“Not of us, but of the Mother,” as the Edge Priory says of Steelsingers. I often just nod at their rambling words, accepting them for the insanity they are, but their strange mention of the Mother — a Divinity no doubt — adds an air of validity to this crazy claim.*
Umbra

**Umbra**  is a clan in *Monster Train*.

"*Commune with the Ancient Umbra Shroud. The original residents of Hell mine the Crucible for precious materials to help in the fight against Seraph.*"

The **Umbra**  revolve around Morsels and their Eaten and Gorge mechanics. A further sub-theme is Ember generation and Space generation as a utility and Lifesteal and Damage Shield as damage mitigation.

### Morsels

Morsels are a type of unit used by the Umbra clan which are generated in combat through various other Umbra cards. They all have low health (ranging from 1 to 6), low attack (ranging from 0 to 6) and have the unique trait of Eaten which causes them to die(but not trigger extinguish) and be sent to the Eaten pool at the end of each combat phase and provide a buff to the front-most non-morsel ally (also triggering Gorge effects), as long as a non-morsel ally exists.

**Morsel Pool**

Rubble Morsel (Common)Antumbra Morsel (Uncommon)Magma Morsel (Uncommon)Morsel Excavator (Uncommon)Morsel Jeweler (Uncommon)Morsel Miner (Rare)
## Overview

**Champions**

Penumbra
Starter Card:ShadesplitterPrimordium
Starter Card:Plink
**Banner Units**

**Uncommon**

Alloyed ConstructCrucible CollectorCrucible WardenMorselmakerMorselmasterShadoweater
**Rare**

(DLC) Morsel-MadeOvergorgerShadowsiege
### Card Unlocks

1. Penumbra
2. Making of a Morsel
3. Cave In, Abandoned Antumbra
4. Alloyed Construct, Kindle
5. Primordium, Engine Upgrade, Teeth of Gold
6. Ember Forge, Mask of Penumbra
7. Shadoweater, Prism Retrieval
8. Blazing Bolts
9. Shroud Mitosis
10. Shadowsiege
Weight of Contrition

1

**Purge.**
**Reserve:** Your Pyre takes 3 damage.

**Weight of Contrition** is a Clanless  Scourge Card in Monster Train.

## Lore

*When a sin is deemed more serious, a more comprehensive device must be put into use. It is reserved for venial sins and the Hellborne who have directly offended the Winged.*

## Strategy

When faced with enemies that give scourge cards, Emberdrain can be dangerous as well as cost randomization by Volatile Gauge. Setting up on the bottom floor can prevent too many Scourges and so can targeted damage spells or AOE spells. Sinner's Salve can make it cost 0.
Doctor Scratch

"I'm the Doctor. Doctor Scratch."

Doctor Scratch, also known as DS, and not to be confused with Doc Scratch, is the fifth character introduced in StarSpeed.

His color is white.

His room (showcased during his introduction on page 70) is very tidy, featuring only a sofa, a closet, a brief case, and two book shelves.

His chumhandle is deliriousShimmer refering to his glowing green sun powers.

He is the first guardian of the planet Ferodyth, as stated in his introduction.

He has been shown to interfere slightly with the narrative, alerting and frightening Mari o'Broth.

## The Enderfriend

He is shown to have control of The Enderfriend in Mari's room, using it as a catalyst to introduce himself.

The Enderfriend is 9.84252 feet tall

## The Enderfriend

### Relations

Mari o'Broth - Owner**Doctor Scratch** - Posseser
Wildwood Sap

1

**Consume.**
Apply **Regen 5.**

**Wildwood Sap** is an Awoken  Card in Monster Train.

## Lore

*When sap from Wildwood trees is consumed, it imparts the healing power of their reproductive spores. I also enjoy its floral sweetness.*

## Strategy

This is a very potent spell to upgrade five times in the Fissue Concealed Caverns Event, as it is a good spell without upgrades and consumes during combat.
Lightwings

###

0
10
3

7
12
3

19
15
3

**Multistrike 1.**

###

0
20x2
15

7
22x2
15

19
25x2
15

**Lightwings** is an Enemy and a Winged in Monster Train.

It is summoned by Seraph, and naturally appears in the following combats:

* The Pyrewings
* The Winged Horde
* Conduit Masters
* Seraph the Chaste
* Seraph the Diligent
* (DLC) The Last Divinity: Divine Intervention

## Lore

*The personal guard of Seraph. Protectors of his Light. Their blinding wings distract the less focused among us from their razor sharp edges.*
Unnamed Tome

0

**Permafrost.** **Consume.**
Apply **Silence** to enemy units.

**Unnamed Tome** is a Stygian Guard  Card and a Tome in Monster Train.

## Lore

*When the Titan was finally put to rest, the Stygian Guard was formed. Tethys and I wrote this tome to record the existence of the Unnamed Titan and prophesize its return.*

## Strategy

This card is countering the fight Seraph the Patient and it is suggested to take this card, when facing this fight.
Morselmaster

1

When you summon a Morsel unit on this floor, create a copy.

**Morselmaster** is a Banner Unit of the Umbra .

## Lore

*These Umbra rogues no longer have the need to create new Morsels from their own flesh. Instead, they attract existing ones to their nefarious calling by disrupting their connection to the hivemind. I have little other information on these creatures as I prefer not to spend more time with them than necessary.*

## Strategy

* Morselmaster will summon Morsels to a floor even if it does not have enough capacity.
Nephil, the Wingless General

**Relentless.** **Trample.**

###

0
25
800

1
25
1150

4
26
1150

14
26
1190

22
26
1230

## Pact Shard Upgrade (DLC)

+10 (every 5),
 +1 (every 10),
 (Cov 10-25): gain 1 **Rage** (every 10)

**Nephil, the Wingless General** is a Boss and a Winged (although born wingless) in Monster Train, that may appear on Ring 7.

## Lore

*Born with no wings, Nephil rose the ranks of Seraph's army and earned the position of his trusted advisor through her shrewd strategic prowess. What she lacks in flying ability she makes up for in unmatched speed with her halberd.*

### Battle Quotes

* *Stop now!*
* *Oh did that hurt? Good!*
* *I should've done this long ago!*
* *Do not mistake your successes so far as victory.*
* *You'll have to go through me to get to Seraph.*
* *You Hellborne were always so crude.*
* *I always knew your Covenant was a sham.*
* *Wings do not make the Winged.*
* *I command you to stop!*
* *I'll make sure to give Seraph what's left of you.*
* *I can't say I won't enjoy stopping you.*
* *This will be fun.*
* *Your fighting is so quaint!*
Rationing Scales

Before each battle, set Pyre health to 50. If this reduces Pyre health, gain 3 for each health lost.

### Type

Clanless

**Rationing Scales** is a Clanless  Artifact in Monster Train.

## Lore

*By the time you read this, I hope that Hell, or what remains of it, remains a united front against their invaders. But this was not always the case. The destruction of Divinities had left souls to wander endlessly and the absence of Judgement meant that all realms felt the effects of overcrowding and resource shortages. In some ways, this time before the war was even more trying than the ensuing violence.*

## Strategy

**Rationing Scales** sets your Pyre Health to 50 as you start a Battle, giving you 3 for each Pyre Health lost if your Pyre health is above 50.

**Rationing Scales** can serve several functions:

* 1) to heal your Pyre after it takes damage in battles
* 2) to replace your Pyre heals with  gains.
* 3) to help increasing your score.

Function 1) is useful at the beginning of a run if your starting deck is weak, allowing you to focus on the Boss and not have to worry about steady health loss from leaked enemies. If offered **Rationing Scales** early in a run, take it if you need it to survive the first few Rings. Do be mindful that **Rationing Scales** should become obsolete by the end of the run if you use it for this, as otherwise you will find that later Rings will have no problem dealing 50 damage to your Pyre, especially in The Last Divinity (DLC) with Pact Shards.

Function 2) is usually fairly low-impact (and whether it helps or hurts is debatable) - it means that taking Pyre Remains gives you 60 instead of gaining 20, and 90 after Major bosses instead of gaining 30.

However, with a few specific supports, it is possible for **Rationing Scales** to amass significant amounts of . If you have Refracting Lenses and lots of Consume cards, or a Bone Dog's Favor with Permafrost, or a spell upgraded with one variant of the Heaven's Finest upgrade with Permafrost, you can potentially heal your Pyre up to full every battle and gain a significant amount of .

Function 3) is to use the artifact to gain money that helps a player in ultimately raising their score. As pyre damage only reduced score within a fight, the lost pyre health does not reduce score, however the increased money gained can help collecting score, either by buying upgrades that help to kill bosses faster, such as in a flying phase or by being available until the end adding score.

This is fairly rare, however, so overall this Artifact is most likely to be useful for early-game support when needed, and should usually be skipped in other situations.

## History

*See: Version History*

In the public Beta, Rationing Scales used to set Pyre health to 40.
Wickless Recruitment

0

Remove all **Burnout** and **Debuff** effects from a unit.

**Wickless Recruitment** is a Melting Remnant  Card in Monster Train.

## Lore

*Initiation into the Wickless Remains is a rite performed in the underbelly of the Waxen Arches, involving the sacrifice of a Waxer’s wick to forever tie them to their hellish homeland. Even after the many I've witnessed, the ritual still gives me pause.*

## History

*See: Version History*

 1.2.6
Wickless Tycoon

1

**Harvest:** Gain 5.

**Wickless Tycoon** is a Banner Unit of the Melting Remnant .

## Lore

*These wealthy residents of Hell are considered among the few to reside in the upper echelon of Remnant Society. They pay the bills for the endeavors of the Wickless, partial to the benefits it allows them. And since the Rail has brought them much business, some of that coin has made its way to our train.*

## History

*See: Version History*

 1.1.2
The Ultimate Penance

2

**Purge.**
**Reserve:** Your Pyre takes 5 damage.

**The Ultimate Penance** is a Clanless  Scourge Card in Monster Train.

## Lore

*The Winged believe in the total constriction of the body to repent for mortal sins. Once the restraints have been applied, they are rarely removed until the sinners' life has left them. Seraph has wanted me encased in one of these for quite some time now, but I've been able to keep out of reach - for now.*

## Strategy

When faced with enemies that give scourge cards, Emberdrain can be dangerous as well as cost randomization by Volatile Gauge. Setting up on the bottom floor can prevent too many Scourges and so can targeted damage spells or AOE spells. Sinner's Salve can make it cost 0.
Waxen Spike

X

**Consume.**
Apply +4 and **Burnout 4** to friendly units.

**Waxen Spike** is a Melting Remnant  Card and a Railspike in Monster Train.

## Lore

*The alliance of the Rings of Hell also created an alliance between the Reformed and the Wickless Remains, bringing together the separate groups under Flicker. To seal their pact, they created a Railspike from their collective wax and drove it into our Rail.*

## History

*See: Version History*

 2.0.0
Kinhost Pupa

**Armor 20**. **Multistrike 1**.
**Strike:** Apply **Reap 1** to enemy units.

**Kinhost Pupa** is an unobtainable Wurmkin  Card in Monster Train and a creature hatched from Kinhost Vessel.

## Lore

*The Wurmkin wait for Kinhost to fully mature before making them the mindless slaves more often seen throughout the tunnels. This allows the Wurmkin to breed the Kinhost for strength and size, making them perfect mobile transports for the many Echoes scattered around the tunnels.*

## History

*See: Version History*

In the public beta before release of The Last Divinity (DLC), Kinhost Pupa did not have Multistrike, but 50 Attack and Reap 2 on Strike. As Echowright's The Marshlord path seemed to be getting weaker from Rank I to Rank II, it was buffed to have Multistrike with lower damage and Reap 1 instead.
Winged Steel

When you play your third card of the turn, draw 1.

**Winged Steel** is a Clanless  Artifact in Monster Train.

## Lore

*The Winged crafted a solid piece of steel to show me the creation process. The runes they placed on it made sure I could not melt it down again for my own use.*

## Strategy

**Winged Steel** lets you draw a card after you play 3 cards.

Provided that you regularly play 3 or more cards in a turn (which is most of the time in Monster Train), **Winged Steel** is a Herzal's Compound with a relatively minor drawback, and as such should be strongly considered whenever offered.

The drawback (of not drawing the additional card until after 3 card plays) can be significant early in a run when your deck struggles to play 3 cards in a turn, as it may draw a card that you'd like to play but now do not have the  for, like a key unit. Emberstone and Valuestone upgrades, as well as adding cheap spells like Sting or Offering Token, help mitigate this, and it will not usually be a concern by the end of the run. The other situation where **Winged Steel** isn't as good as usual is if you are making use of Cheater's Hand (The Last Divinity (DLC) only), as Cheater's Hand becomes much less able to save a card until next turn with this Artifact, as when you play 3 cards it will draw the card that you put on top of your deck. However, Cheater's Hand may still be worth picking up with this Artifact, as it does eliminate the possibility of accidentally dead-drawing something important - the two more or less combine for a drawback-free Herzal's Compound.

## History

*See: Version History*

 1.1.2
Waxer Snuffer

**Extinguish** abilities trigger an additional time.

**Waxer Snuffer** is an Artifact of the Melting Remnant  in Monster Train.

## Lore

*For the less committed Wickless enthusiasts who are unwilling to remove their wick entirely, the snuffer provides a glimpse into a possible wick-free life. I've helped some Waxers dim their flames, though most prefer to do it themselves.*
Morselmaker

2

**Resolve:** Summon an **Antumbra Morsel** and **Magma Morsel** in this room.

**Morselmaker** is a Banner Unit of the Umbra .

## Lore

*Neither Umbra nor Antumbra, these in-between shades roam the mines as independent troublemakers, often splitting their own Morsels to undo the work done in the Crucible. I’ve been unable to decipher any sort of motive other than spite.*

## Strategy

**Morselmaker** can be a potent defender if you also have a Winged Technology or Chain of Gems. When placed in the front, the two Morsels it summons can block at least four hits per turn, with any left over increasing the **Morselmaker'**s stats, for just 1, which makes it especially good on the 2nd floor on Covenant Ranks 20+. Upgrades that increase  or give it Endless are very effective with this strategy. Though this strategy can work without those artifacts, it's significantly less effective. You'll also need to scale the back unit with some other means that isn't Morsels.

## History

*See: Version History*

 1.1.2
Welder Helper

1

**Summon:** Apply **Armor 20** to the front friendly unit.

**Welder Helper** is a Hellhorned  Card in Monster Train.

## Lore

*It was a surprise to learn that even the imps craft weapons and armor for the Hellhorned. Instead of hammers, they use their innate control of fire.*

## Strategy

**Welder Helper** is an excellent source of Armor for units, providing almost as much as the rare Alloy of the Ancients while being enhanced by Ashes of the Fallen and capable of being re-used with an Immortalstone.

**Welder Helper** can be put in the front to take up to 21 damage for allies while only taking up 1, which is a fine use of it. It can be put in the back to provide its Armor to a different unit instead, which can be even better if you are able to kill **Welder Helper**, as then it does not continue to take up 1. If you can do this reliably, Immortalstone is a great upgrade for **Welder Helper**, as you will be able to apply its Armor repeatedly. Shardtail Queen's Imperialist upgrade line is noteworthy here for its ability to reliably kill **Welder Helper** and benefit from it.

### Suggested Upgrades

Wickstone is effective on **Welder Helper**. Most Imps are best placed on the front line so you can benefit from it's **Summon** effect and then it can take a hit and die, removing it from your train and freeing up the Capacity. However, you will most likely want the Armor that the **Welder Helper** provides to be placed on a more useful unit, and therefore the **Welder Helper** isn't place in the front line. This means that the **Welder Helper** sticks around and takes up Capacity. The Wickstone gives a way for the Welder Helper to die after it provides its **Summon** benefit.

## History

*See: Version History*

 1.1.2
Vial of Tears

At end of turn, restore 5 health to friendly units.

**Vial of Tears** is an Artifact in Monster Train that can be found in the Concealed Caverns, specifically the Malicka Mutator event. It requires having chosen Corrupted Cloud.

## Lore

*Herzal, my first friend. I can never forgive myself for what they did to you, nor for allowing it to happen. With all my remaining strength, I will never let harm fall upon Heph. I promise this to you, Herzal.*
Void Binding

1

Apply **Damage Shield 2,** **Rage 6,** and **Emberdrain 3.**

**Void Binding** is an Umbra  Card in Monster Train. It is a spell in the Umbra clan.

## Lore

*When Void shards were first found, they were considered to be of little value. So, they were collected and dumped to the depths of the Crucible. Later, the Umbra and I found that the shards can mimic the effects of any nearby gems, making them incredibly useful tools if bound directly to the body.*

## Strategy

**Void Binding** gives a unit several powerful benefits at the expense of inflicting the Emberdrain effect on that unit, crippling your  on future turns unless the unit dies. If not managed well, this can easily outweigh the benefits of this card.

If you do not have any synergies with **Void Binding**, it can be moderately useful as a booster spell for Morsels to make one able to soak up two extra hits and possibly hit for 12 extra damage before being eaten, negating the drawback of the Emberdrain effect.

This card is at its best when you are able to manage the Emberdrain debuff by building around it and other Emberdrain cards, either using Perils of Production or by aggressively reducing the cost of this card and other cards in the deck to 0.

## History

*See: Version History*

 1.1.2
Wing Clippings

Spells with **Consume** have a 50% chance to be discarded instead.

**Wing Clippings** is a Clanless  Artifact in Monster Train.

## Lore

*Clipped Wings are discarded after removal to suppress any hope of the victim’s redemption. However, I was able to smuggle some out of Heaven disguised as Waxer rags.*

## Strategy

**Wing Clippings** causes cards with Consume to discard instead 50% of the time.

**Wing Clippings** can be useful if your deck:

* has cards with Consume that you would like to reuse like Alloy of the Ancients, Wildwood Sap, or Packed Morsels
* does not have cards with Consume that you would rather not see again (like Pyre-Gro sometimes, or Starter cards that have been upgraded with Surgestone
* cycles well enough that you will likely see the cards that would have consumed again

It can be potentially very good, or potentially very bad, in heavy consuming decks like many Wurmkin decks or decks making heavy use of Gifts for a Guard, slowing the rate at which you Consume your deck.

In the right deck, **Wing Clippings** can become a fairly high-impact Artifact, though it usually does not hit its stride until the last few fights because its value is dependent on being able to cycle your deck.
Winged Conduit

**Enchant:** Grant **Multistrike 1.**

###

All
1
6

**Stealth 2.** **Multistrike 1.**
**Enchant:** Grant **Multistrike 1.**

###

All
5x2
20

**Winged Conduit** is an Enemy and a Winged in Monster Train.

They appear in the following combats:

* Conduit Masters
* (DLC) The Last Divinity: Divine Intervention

## Lore

*Created with some natural defense to the Pyre, the Winged are by no means immune to its power. After seeing the success of the Conduit armor with the Clipped, the Winged decided to use it for their own, taking credit for what was my invention all along.*
Wurmkin Etchings

2

**Consume**.
Return 5 consumed spells to the top of your draw pile.

**Wurmkin Etchings** is a Wurmkin  Card and a Tome in Monster Train.

## Lore

*Even without sight or voice the Wurmkin have created a wealth of knowledge unlike anything ever seen in this Realm. Their approach to written language is ingenious, embracing knowledge and never letting it fade. By carving into the stone itself, stoneform as I’ve named it, the Wurmkin can record knowledge for nigh eternity. And even when the etchings of the stone eventually fade, the Echoes will continue to glow with the knowledge they contain.*

## Strategy

Keep in mind that the returned spells are random, and you cannot choose which spells get returned; despite this, Wurmkin Etchings is still one of the strongest spells in the entire game, as spells with Consume are intended to be used as powerful, one-time spells, and being able to bring 5 back at once with Wurmkin Etchings is completely game-breaking; the high Ember cost is no problem either, as the returned cards are put on top of the draw pile, not directly into the hand, so you'll have more Ember by next turn to play the returned spells.
Wiltwings

**Extinguish:** Deal 5 damage to the front enemy unit.

###

All
5
3

**Extinguish:** Deal 10 damage to the front enemy unit.

###

All
20
15

**Wiltwings** is an Enemy and a Winged in Monster Train.

They appear in Mark of Invasion trials in Ring 7, as well as the following combats:

* The Winged Horde
* Conduit Masters
* The Shadewings
* Seraph the Diligent
* (DLC) The Last Divinity: Divine Intervention

## Lore

*Many lowly Winged have become weak and frail, a direct result of the overcrowded living situation I hoped the Covenant could help to improve. Sadly, this has caused their wings to wilt, no longer strong enough to lift them off the ground.*
Urchin Spines

0

**Consume.**
Apply **Spell Weakness 2** to enemy units.

**Urchin Spines** is a Stygian Guard  Card in Monster Train.

## Lore

*Electrified urchins swarm around the openings of the Titan’s seafloor resting place. Their spines shock any predators, providing a natural defense in the dangerous depths of the sea. Unbeknownst to Tethys, I collected some of these specimens for my studies.*
Winged Technology

Morsel units get **Damage Shield 1**.

**Winged Technology** is an Artifact of the Umbra  in Monster Train.

## Lore

*For all their faults and treacherous tendencies, the Winged excel at developing new technology. Lucky for us, Antumbra Morsels were able to steal some of it for our collective benefit.*

## Strategy

This is a very useful artifact for any deck which utilizes morsels a fair amount, as it helps protect backline morsels from Sweep and Spikes. Alternatively, you could place a morsel in the frontline, so that it either blocks 2 hits, or blocks 1 while still surviving to be eaten afterwards.

This artifact will allow you to place morsels on the 3rd floor against The Last Divinity, making it very beneficial if your deck relies on scaling one unit heavily with Gorge effects for the Relentless phase.
Wicked Blaze

2

**Reform** a unit and apply an additional +10.

**Wicked Blaze** is a Melting Remnant  Card in Monster Train.

## Lore

*Though not entirely under their control, the burning of a Waxer's wick can accelerate with a great deal of focus and help from other Waxers. The resulting melting wax is then collected and donated to reform one of their kin.*

## History

*See: Version History*

 1.1.2
Paraffin Enforcer

1

**Strike:** Friendly **Burnout** units gain **Rage 3.**

**Paraffin Enforcer** is a Banner Unit of the Melting Remnant .

## Lore

*Once a footsoldier has been promoted to an Enforcer, they are no longer considered the punching bags of the Wickless Remains. But that doesn't mean that they won't haze new recruits the same way they were.*

## History

*See: Version History*

 1.1.2
 1.2.5
Pyrewall

Your Pyre starts each battle with **Armor 15**.

**Pyrewall** is a Clanless  Artifact in Monster Train.

## Lore

*As the Winged offensive grew more aggressive and building materials grew more scarce, I had to develop some protection with the tools at hand. These walls won’t withstand more than a couple blows, but that can still mean the difference between life and death.*

## Strategy

**Pyrewall** gives your Pyre Armor 15, allowing it to be hit for up to 15 damage before you lose  in a battle.

**Pyrewall** can help if your run tends to get off to slow starts in fights, preventing chip damage from early waves from dooming your run. It can help you out if obtained early and your starting deck is weak, preserving  long enough to give you the opportunity to strengthen the deck. It can also give you the flexibility to not play Scourges or allow one weakened enemy to reach the Pyre without losing Score.

However, **Pyrewall** ultimately does not have a large impact later in the game, as the power gap between the Pyre being untouched and being destroyed becomes thinner in later Rings, especially with The Last Divinity (DLC).
Wicklash

1

Apply +10 and **Burnout 2** to a friendly unit.

**Wicklash** is a Melting Remnant  Card in Monster Train.

## Lore

*Those who truly cannot wait for their wax to melt can fasten additional wicks to their bodies, ensuring they burn with a brief, but beautiful, light.*

## Strategy

Damage increases are best used on units with Multistrike, Sweep or Trample. Further Wicklash can be used to lengthen the units burnout timer.

## History

*See: Version History*

 1.3.0
Worn Grindstone

Friendly units get +5.

**Worn Grindstone** is a Clanless  Artifact in Monster Train.

## Lore

*As much as it pained me to see the tools of my trade used for such barbaric purposes, the war effort for Hell was in dire need of support. The forges quickly devolved into needless bickering between clans, each one claiming to be the best. Like children, I had to separate them for their own safety and my sanity.*

## Strategy

**Worn Grindstone** gives all your units +5, giving them a little extra punch.

**Worn Grindstone** is especially helpful early in combats and early in a run, but is a generally useful Artifact that should be considered unless a more compelling option competes against it.

**Worn Grindstone** does have a downside that a few runs will need to consider - it means that units that have a base value of 0 will now attack enemies, meaning they are now susceptible to Spikes on enemies when they previously were not. This can be important for some frail units like Morsel Miner, Lodestone Totem, or Wildwood Custodian, and may be a reason to skip this Artifact if those units are important to your run, as you'd need to invest in a bit of extra  on those units with **Worn Grindstone**.
Vent

X

Deal 2 damage to enemy units.

**Vent** is a Hellhorned  Card in Monster Train.

## Lore

*The Boneshaker is on my own design. Fueled by the last shards of the Pyre, the train is robust and dependable. One of its lesser-known features is the ability to unleash pressurize steam on invaders.*

## Strategy

**Vent** hits all enemies on a floor, making it a valuable way to clear out weak enemies.

In Rings 1-3, it can kill most backline enemies with 1, and you usually will be spending that much, as its damage does not scale very well with Ember spent. You should usually play it at the end of the turn when no other spells that cost Ember need to be played.

**Vent** should be given a damage upgrade as soon as possible, as it will apply to all enemies - not only does this allow it to keep killing backline enemies later in the game, it also allows it to be effective with a 0 investment (albeit with the constraint that you have to play it after all spells costing Ember).
Wurmkin

**Wurmkin**  is a clan in *Monster Train*.

"*A new clan has risen from the depths of hell to join forces with your 5 original favorites. The Wurmkin Clan is led by two powerful new champions. The Spine Chief uses the power of Charged Echoes to do damage and make compatriots even more powerful and the Echowright can tap into the power of consumable spells in all new ways. Charged Echoes create buffs for the whole floor and bring a completely new gameplay mechanic to the already diverse world of Monster Train.*"

The **Wurmkin**  revolve around Charged Echoes (), which includes Inspire, Reap, Extract as well as Hatching Eggs. The clan also makes use of consumed cards with the Etch Ability and bringing back consume cards as well as giving spells consume.

## Overview

**Champions**

Spine Chief
Starter Card:FractureEchowright
Starter Card:Echo Break
**Banner Units**

**Uncommon**

Bog ChrysalisKinhost VesselKinhost CarapaceFirst of KinKeeper of EchoesShardsoul Carver
**Rare**

Bogdeep CocoonGlareminderGlugsider
### Card Unlocks

To unlock the clan **Wurmkin**, you need to complete Covenant level 1.

1. Spine Chief
2. Echo Snare
3. Forced Contamination
4. Bogdeep Cocoon, Accelerated Incubation
5. Total Recall, Echowright
6. Power of Knowledge
7. Keeper of Echoes, Unearthed Remains
8. Perfect Insanity
9. Symphony of the Soul
10. Eternal Kinstone
Olivia Fanon Wiki

**Welcome to the Olivia Fanon Wiki!**
Olivia is an educational Nick Jr. TV show about a young girl pig named Olivia and her misadventures. In each episode, Olivia and friends learn things about life while having fun. Olivia Wiki is a collaborative website about the TV series *Olivia* that any pig can edit!

Ian is her crush, Which Ian always do, Rachel is Olivia’s Baby Sister, . Olivia is no longer, on Nick Jr. but you can watch full episodes on youtube & Amazon Prime Video, It was first premiered on 2011 and it is also based on the book Olivia the same name as the TV Series and character, The Show ended on August 10 2018 due to low ratings, However in early 2019-2020 it started to rerun on the Nick Jr. Channel, Also there is a reason on the book why Rachel and Ian was not in the book, Because they did not have much time to appear in the book, and it is also seen on Leapfrog Tag Learn to Read.

## Meet the Characters.

Olivia DubayIan FinsterRachel DubayJulian GillsFrancine SimpsonLorinda DubayTom DubayLili Hoggenmuller
Vengeful Shard

1

**Reserve:** Your Pyre takes 1 damage.

**Vengeful Shard** is a Clanless  Blight Card in Monster Train.

## Lore

*When Hell was frozen, the Pyre itself was largely extinguished. The remains that I was unable to collect have been scattered throughout Hell, with Seraph controlling most of them. Some have been corrupted entirely, lashing out at their previous host if they come into too close of contact.*
Upgrades

**Upgrades** can be applied to Cards to give them certain Effects or increased stats.

*See also: Merchants*

## Unit Upgrades

Orange upgrades are common, red upgrades are rare.

### Engage Pact

At Divine Temples, a unit can be sacrificed in order to infuse its essence into another unit, at the cost of +25. A unit can be infused with another unit's essence only once.

## Spell Upgrades

Blue or white upgrades are common, purple or black upgrades are rare.
Tethys' Scales

50% chance to apply **Spell Weakness 1** when an enemy unit enters your train.

**Tethys' Scales** is an Artifact of the Stygian Guard  in Monster Train.

## Lore

*As a symbolic sacrifice to convince her fellow sea dwellers of her commitment to the Covenant and the confinement of the Titan, Tethys removed her own scales. I don't understand their ways, but the gesture worked as she intended.*
Pyre Absorbers

*"These Pyre-sensitive attackers are heavy hitters and get stronger when spells are cast. Use your spells wisely."*
— Combat Description

**Pyre Absorbers** is a combat that can appear in Ring 2. It is the first combat to feature Overcharged Apprentices.

Like all non-boss combats, a Collector will appear on a random floor on wave 2.

 4

The Ring 2 Boss can be either The Steel Slate, Highpriest to the Light, or the Last Knight of the Disciples, regardless of the combat.
Wickless Baron

1

**Harvest:** +3 and +3.

**Wickless Baron** is a Banner Unit of the Melting Remnant .

## Lore

*Some Waxers would prefer to stay in this Ring of Hell, finding their current predicament to be rather comfortable. Even fewer will decide to make that choice more permanent by removing their wicks entirely.*

## History

*See: Version History*

 1.1.2
Wurmtooth

Clan starter cards are **Infused**. One card in each draft pack will be **Infused**.

### Source

Starter

**Wurmtooth** is an Artifact of the Wurmkin  in Monster Train.

## Lore

*The Bogwurm is mentioned very casually among the Wurmkin. So much so that I often forgot the beast was a Titan. But it seems that the Bogwurm that gave them life and shelter is so present in their everyday routines, that their eternal devotion to study is reverence enough to the Titan. Even if they do refer to the Bogwurm as “that ghastly old worm” more than I care to acknowledge.*
Snack Pact, Alien Ian.

Snack Pact, Alien Ian. is the third episode of Olivia in this episode, Rachel is hungry and mom feeds applesauce and they ran out of the Applesauce Rachel starts to cry then, Dad takes Olivia and Ian to the Supermarket for Rachel’s Applesauce, Ian tries to scare Olivia with a costume thinking it is a real ghost,

## Scynopis

Rachel is out of applesauce Dad takes Olivia and Ian to the supermarket to buy applesauce.

Ian tries to scare Olivia with a fake costume.

## Trivia

* This is the second episode Ian scared one of the main characters, Ian scared Olivia in Olivia's Staycation.
* Also this would be the First appearance of the Supermarket, as a place unlikely the episode Olivia Paints a Mural.
* This is the first episode where Olivia dosen't wear her tights she wears a shirt, and Black and beige strips on her pants.
Wildwood Custodian

1

Draw +1 each turn.

**Wildwood Custodian** is an Awoken  Card in Monster Train.

## Lore

*Once a soul has been transformed and released again from the vines, they are forever bound as a caretaker to the Wildwood. From my time with them it is clear that these Channelers take pride in aiding souls who have yet to be released.*
Vine Grasp

0

Deal 3 damage. Move that unit to the front.

**Vine Grasp** is an Awoken  Card in Monster Train.

## Lore

*Vined Awoken have been known to lash out to control their enemies. While not an enemy, I too have been lashed and it is a less than pleasant experience.*

## Strategy

The spell can also be used on friendly units to reorder them. This is particularly of interest in the fight Talos, the Architect: Protective Sin

## History

*See: Version History*

 1.1.2
Overcharged Apprentice

**Incant:** +1

###

0
2
25

1
2
40

23
2
45

**Armor 20.**
**Incant:** +2

###

0
3
35

1
3
50

23
3
55

**Overcharged Apprentice** is an Enemy and a Disciple in Monster Train.

They appear in the following combats:

* Pyre Absorbers
* Daedalus, the Professor: Plating Seal
* Talos, the Architect: Protective Sin
* (DLC) The Last Divinity: Divine Intervention

## Lore

*Some Light Apprentices are not as strict with their reverence of the Light shards they've been granted tampering with them to gain improved effects. I did agree to assist in the creation of this armor, but only to sabotage its construction, making this increased effect only last for a short amounts of time.*
Olivia Paints a Mural, Olivia's Staycation

Olivia Paints a Mural, Olivia's Staycation Is the second episode of the series, In this episode Olivia and her family go to the museum to see paintings, Olivia tells her mom that she has to get to work to make the painting, Rachel starts crying, Then they go back home, Olivia is finding a good frame for the picture, but It turned out perfect, but when her mom comes in the room, She sees that Olivia is messy, so Olivia goes in the bath, and then Ian comes in Olivia's room and Olivia claims, to paint him, Ian tries to stay still so Olivia can paint Then, she got messy with paint again the mom says back in the tub, the mom brings Rachel for his bath and Olivia claims that Rachel looks like Edgar Degas, When the father comes home, the mom says to the father to watch rachel while the mom takes them to the supermarket,

## Sycnopis

Olivia tries to make a self portrait but she is keep getting messy while she paints her mural,
Vinemother

1

**Resolve:** Add a **Sting** spell to your hand.

**Vinemother** is a Banner Unit of the Awoken .

## Lore

*These Awoken focus solely on the reproduction of the Wildwood, shedding their steel armor to further spread their thorns with each new surge of life. The Mothers are quite small in stature, but the shell around them provides immense natural protection. Along with the Channelers, they've been indispensable guides during my time in the Wildwood.*

## Strategy

At first, it can be tempting to place **Vinemother** in the backliner to utilize her passive ability, similar to Wildwood Custodian. However, this strategy fails to capitalize on her healthpool, which makes **Vinemother** a strong frontliner, especially in the earlier fights or when upgraded with something to improve her tankiness, like **Heartstone**.

Effects to increase the effectiveness of Sting cards, like Channelheart or Thorn Casing, only compound her effectiveness. Other mechanics like **Spell Damage** and **Incant** can also help the player get additional value out of **Vinemother**'s free spells – making her strong in combination with a Stygian deck.

When using **Vinemother**, it is important to remember not to over-saturate your deck with Sting cards, making it difficult to cycle through to more impactful cards. For this reason, it is sometimes correct to intentionally kill or sacrficice **Vinemother** during a fight.

**Vinemother** is also a very strong counter to Seraph the Diligent, giving you a free spell each turn to counteract Diligent consuming the first spell you play each turn.
Spells

**Spells** are a type of Cards for the player to interact with the game during Battles. They can be collected and upgraded in the course of a run to defeat Enemies.

They come in three Rarities: Common, Uncommon and Rare.

## List of Spells

*For a complete List of all cards (including units), see Cards*

(Note: Shift+Click to sort by multiple columns)
Perils of Production

0

Apply **Rage 3** and **Emberdrain 2** to a friendly unit.
Gain 3.

**Perils of Production** is an Umbra  Card in Monster Train.

## Lore

*To power the Constructs of the Crucible, the Umbra Shroud feeds them excavated fuel. If fed mined Ember, the furnaces go into overdrive, working doubly hard at the cost of even more Ember. This discovery was crucial in the construction of the furnaces within the Boneshaker.*

## Strategy

**Perils of Production** gives you  and Rage now at the expense of Emberdrain that will drain your  next turn - if the target of **Perils of Production** lives. As such, it is often a good idea to target Morsel units with this spell, as if they are Eaten you will not suffer the  loss next turn.

**Perils of Production** can be used as a temporary  booster to go with expensive or -cost cards, though it can be rather weak if not aligned with them.

Alternatively, it can be given a Keepstone or thrown into a Fissure to allow it to be reliably drawn on most or every turn, allowing powerful synergies with other Emberdrain cards.

Not only is this a cheap source of Rage on a unit, it enables you to play other powerful cards that inflict Emberdrain on your units as a drawback while not compromising your ability to play spells later, such as Immortal Trade, Furnace Tap, and Void Binding.

## History

*See: Version History*

 1.1.2
 1.3.0
Olivia

**Olivia Lady Dubay** is today's girl. She’s 2-years-old and a cute young pig who believes she can do anything and sees every day as an opportunity to try new things. Her vivid imagination takes her on grand adventures, both real and fantasy, and like all children, her antics occasionally result in endearing misadventures. she says a Rule of Lifes To The Viewer. She serves as a protagonist of the Olivia the Pig series.

## Olivia Lady Dubay

### Relatives

Sawyer Dubay (cousin)
 Skylar Dubay (cousin)
 Rachel (sister)
 Ian Finster (boyfriend)

## Plot

The main character of the show, Olivia is 8/9-years-old. She was born on May 4, and her zodiac sign is Gemini. Her favorite color is orange and she’s always seen wearing tights. With a vivid imagination, Olivia often finds uncommon solutions to everyday problems. While she seems to enjoy her littlest sister Rachel, she doesn't think highly of her crush Ian, referring to him as her "little bother." However, like all siblings, she cares for him underneath it all. Her best friend is Julian. She is also friends with Francine but they seem to have a bit of competition between them.

## Description

Olivia is a white color. She has two long ears on top of her head. Olivia's dress is orange and her tights are striped. She has two brown eyes, brunette hair is held loose, and a big smile.

## Appearances

Olivia has appeared in every episode of the show, Olivia's first appearance in any media was in *Olivia*, a book by Ian Falconer. Her first appearance in television was in *An Olivia Cartoon.*

## Profile

Birthday: May 4, 2009

Zodiac Sign: Gemini

Parents: Lorinda And Tom

Siblings: Rachel

## Gemini

Olivia was born on May 4, and her zodiac sign is Gemini. She sees Gemini the twins, which is her own zodiac sign. Bubble Guppies' Goby (birthday: May 23) and also she shares her zodiac sign as Deema (birthday: June 8) from the Bubble Guppies and Ruby (birthday: June 1) from Max and Ruby.
Wilting Sapwood

2

**Revenge:** Gain 1.

**Wilting Sapwood** is a Banner Unit of the Awoken .

## Lore

*As an Awoken prepares to leave its physical being to become a custodian of the Wildwood, they harden their bark for ensured protection. I've observed that they also put down more roots with each step towards death, strengthening the entire Wildwood in the process.*
Olivia Measures Up Olivia Plays Hotel"

Olivia Mesasures Up Is the first episode of the series, In this episode, Olivia tries to stop her crush from growing. However, her plan fails horribly. Olivia transforms her house into a make-believe hotel when her friends are attending a sleepover, and looks for a ghost who is scaring the guests, who turns out to be her very annoying crush, Ian.

## Sycnopis

Olivia transforms her house into a make-believe hotel when her friends are attending a sleepover, and looks for a ghost who is scaring the guests, who turns out to be her very annoying crush, Ian. School, is out due to a snow storm, Olivia's Friend Francine,& Julian stay at Olivia's House for the rest of the night.

## Trivia

* *Note*: "Olivia Plays Hotel" is the (pilot) episode.

* Mural: You Never stop growing in your life.

* *Rules of Life*: #47: School glue has many uses. #42: If it weren't for mothers, little brothers would be very stinky.

* This is the First Episode of the TV Series.