Wisps.xml

This is a test article to lay out the effects and stats of the wisps Isaac can create. It mostly covers  synergies.

## Unique Wisps

Descriptions for the following wisp stats:

* Item: The item that spawns the following wisp. , , , , , and  only spawn normal wisps, and have no unique effects.
* Orbit: The ring around Isaac the wisp occupies. The Inner ring can hold 6 wisps, the Center ring can hold 8 wisps, and the Outer ring can hold 12 wisps. Wisps that don't orbit Isaac will count as “other” and have their unique behavior in the notes.
* HP: The amount of hits the wisp can take before being destroyed. Contact damage and explosions count as two hits taken. Wisps are immune to damage if Isaac is Shielded/Invulnerable or under the effects of . Invulnerability frames from taking damage do not count.
* Tear Damage: The damage the wisp's tears do. All wisps deal an additional +0.1 tear damage for every floor deeper into the game Isaac is. Note that the contact damage the wisps deal is 2x Isaac's damage per tick (4x Isaac's damage per second) and is unaffected by the wisp type, with a few exceptions.
	+ will double the base damage, contact damage, and damage scaling per floor of the wisps, and  will double their fire rate.
* Tear Delay: The number of frames the wisp has to wait between firing tears. 30 frames equals one second.
* Tear Effects: Any special tear effects/modifiers the wisp's tears have, such as Homing or Poison, and the chance of that effect occurring if it is a chance.
* Notes: Any other effects the wisp has that are worth noting.

## Other Interactions

The following items don't have unique wisps when used with , and instead have other effects:

* : Spawns 8 normal wisps when used.
* : Spawns the wisp of , , , ,  (Coin wisp, x3), , , or . Shoop Da Whoop wisps will not fire lasers when Book of Sin is used. The wisp given is independent of the pickup generated.
* : Spawns a normal wisp if Isaac takes damage from using it.
* /: Spawns a random wisp.
* : Spawns a normal wisp, along with the appropriate extra wisp of the die it's mimicking if the conditions for it are met.
* /: Removes all of Isaac's wisps and gives him one random wisp for every two items rerolled. Book of Virtues will not be rerolled in the process.
* /: The wisp spawned will be based on the item it mimicked.
* /: Spawns a random wisp. For the rest of the run, a random wisp spawns after clearing a room if the one given by the item was destroyed, including the replacement wisps given by this effect.
* : Replaces all of Isaac's wisps with 3 normal wisps, in addition to its other effects.
* : The number of wisps spawned is doubled and then increased by 1.
* : Lets Lemegeton's wisps shoot homing tears once per second that deal 3 damage.
* : Gives the wisps of the following items depending on the reward:
	+ Coin: Portable Slot (see wisps section above)
		- Two wisps are spawned if Portable Slot gives 2 coins.
	+ Black Fly: Nothing
	+ Pretty Fly:  (x2-4)
* : Spawns an extra wisp and rerolls all of Isaac's wisps. All of the wisps will reroll into the same type of wisp.
* : Ghosts created by enemies very slowly move and shoot tears in the same direction Isaac is shooting. The ghosts' tears deal 3.5 damage, and are fired once every second. No wisps are created when using Vade Retro. The wisps' damage are unaffected by the enemy they spawned from.
* : Spawns the wisps of all the active items it's absorbed. Spawns no wisps by itself. Using Void on Book of Virtues will give stat upgrades instead of its normal effect, as Book of Virtues is considered a passive item.