War Rules

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**War Rules**

1. New verified factions will have an immunity for a week, they will not be able to:

* Declare wars
* Be declared on
* diplomatic contact with bigger factions (included alliances)

1. Every faction have to first request the war and when accepted announce it
2. Factions can't refuse wars but can surrender at least 3 days before the scheduled battle (Surrender will cost -20 FP)
3. Factions can't declare war to companies
4. Factions can decide their own rules for any battle and have to be agreed between the factions leaders, if the two sides can't decide rules they can go with OFH proposed rules:

* 20 vs 20
* Boarding allowed
* Dumping not allowed
* No admin ships/items
* no respawning of ships after the start of the battle
* Battle must start max 10 minutes after agreed time
* Running for more of 10 minutes will be considerate retreat
* Attackers pirate, defenders merchant
* BOD private server

1. For annex all enemy land (as saw in Land section) you have to fight a battle for each island
2. For the factions that doesn't have any land, the minimum of battles is 2 and up to both sides how much more (NOTE: if factions A won the first battle and faction B the second will be necessary a third one compulsorily)
3. Factions can decide which BOD spectate their battles, the presence of a BOD isn't obligatory but recommended for better deal with rule breaking
4. You can blockade enemy islands for a cost of 10 FP per week total (not per island)
5. You will lose 5 FP per island if your island is blockaded (see Faction Points chapter)
6. A blockade ends if you manage to defend your island during a battle or opposing side is without FP (and ofc at end war)
7. If you are in a defensive war you cant attack other side land
8. Factions doesn't have any impact in the lore
9. A faction can only delay the first fight for 1 week after war. If they are unable to do so, it counts as unconditional surrender and all demands of the opposing faction are met.

**2) Battle Rules**

1. Boarding – the legality of boarding will be decided upon by the factions taking part in the battle. The rules must be decided  upon 3 days in advance before the battle and must be communicated.If boarding is illegal during a battle, there must  be no faction members entering the water during the fight. If you glitch off the ship, you have to reset immediately.  If you are found swimming towards an enemy ship you will be  kicked immediately.If your ship sinks, you are not allowed to swim to friendly ships, You must reset and stay at port.
2. Fight server – the fight can take place in any private server of choice, however it is strictly prohibited to fight in public servers under any circumstance.The host of the private server must also make sure to stay in free cam during the fight and kick any player breaking rules. Failure to do so will result in the battle being declared invalid.
3. Ship count – you are allowed to take as many ships as you need. It is suggested that all ships be stocked to full. Nobody is allowed to use spectator ships during the fight
4. Respawning ships – respawning ships after the battle begins is strictly prohibited and will Result in an instant disqualification.
5. Bugs and glitches – exploiting bugs such as glitching inside ships, making ships invincible, beaching ships to fling them etc, is also strictly prohibited.
6. Time limit – there is no time limit on wars, however if the host decides that the ship on one side of the fight is refusing to engage due to lack of repairs or inability to fight, The host may consider this a retreat and the pursuer is declared the winner.