Super Mario Flash 3

**Super Mario Flash 3** (known as **SMF3**) is the successor (or a hack, really) of Super Mario Flash 2 developed by Hiro, and it’s the second sequel of Super Mario Flash. The game is mainly based on Super Mario Bros. 3 but it has more types of tilesets from different games (especially from *Super Mario Bros.*, *Super Mario Bros. 2* and *Super Mario World*, enemies (such dolphins), sprites (such !-switch), also, has a title screen music (the *Super Mario All-Stars Super Mario Bros. 3* title screen music) and a new story.

## Features

### Gameplay

Movement in SMF3 is the same as in SMF2.

Also, the player can change gameplay conditions by clicking on "Option", then, clicking again on "Customize". They can specifically change:

1. Foreground (none, rain, snow, water, dark, woods);
2. Switch music (enable or disable);
3. DEF lives (1, 5, 15, 30, 50, 70 or 99);
4. DEF stock item (none, mushroom, flower or leaf);
5. BG when using A2 (lock or scroll).

## Story Mode

Players can choose Story Mode to play recolored map and 11 levels made by Hiro themself. List of levels:

1. First overworld level;
2. Grassland level. Has a secret exit to Green Switch Palace;
3. First Castle, exits to the first Boom Boom battle;
4. Cavern. Has a secret exit to Yellow Switch Palace;
5. Underwater level;
6. Ghost house;
7. Second overworld level. Has a secret exit to Red Switch Palace;
8. Second castle. Starts and exits in green forest.
9. Navy with lava pool, exits to the second Boom Boom battle.
10. Airship, exits to the third Boom Boom battle.
11. King Koopa (Bowser) Castle

Also, the player can use letters C and H to enter the secret level, where they can grab items, reach an orb or climb up to play one of four SMB3 levels: 1-1; 1-4; 2-1; 6-5; 7-4:

## Level Editor

Players can also choose Level Editor to create their own levels. Super Mario Flash 3 has the most different themes than any other SMF game (grass, cave, castle, lava, etc.), also, it has unique features, such invisible block, lock vertical/horizontal scroll, levelmode changing scrolls, advance coins, etc. Super Mario Flash 3 has more than 2000 tiles, over 100 sprites, 21 sounds (Bowser defeat sound and title sound has no number set, so their playing everywhere is impossible. 19 is a custom music), about 40 backgrounds and a few other settings. The 22nd sound effect is the Game Over.

Samples are very helpful for newcomers, who do not know how to use many things, such as big bushes, outdoor castles, !-switches, etc.

## Trivia

* Super Mario Flash 3 is the third game of Super Mario Flash Series since 2016.
* Super Mario Flash 2 is the basis of Super Mario Flash 3 due to many things, such ramps, Mario's abilities, etc.
* Super Mario Flash 3 is the most updated game/hack in Level Palace. Hiro almost always adds new features to SMF3, so, the newest version lasts a few weeks or a month only.
* Super Mario Flash 3 lacks certain features of Super Mario Flash 2 - Unlike its predecessor, Super Mario Flash 3 doesn't include the option of disabling the view of the background in the level editor. Also, you are not able to block item storage in SMF3 (unlike Super Mario Flash 2)
* Although the NES/SNES version of Super Mario Bros. 3 allows player to revert to Super Mario, in Super Mario Flash 3, however, when hit as Fire/Cape Mario, it goes down to Small Mario, which is based on the Japanese NES version of Super Mario Bros. 3.