recursal/Fanatic-Fandom huggingface dataset:
Player

A person who plays a game via nodal connections [virtually or via avatar] or in person. Each player gets their own livecast channel that viewers can subscribe to. Persons who play live on Otherworld sometimes require surgeries and body modifications akin to metahumans in order to portray their characters, especially non-human characters

## Non-Players versus NPCs

In addition to Player characters, there are Non-player characters, or NPCs. An NPC is a human [modified or otherwise] or simulacrum who plays a part in the game that is not being played by a live Player or their avatar. NPCs play out critical roles that move the plot. Players have learned not to trust NPCs. Veteran Players can generally identify an NPC quickly. A sim NPC may play out a role according to its programming or be remotely controlled as an avatar if the Gamelords find it necessary.

A Non-Player, in contrast to an NPC is any person not playing the game in any capacity. Gamers sometimes refer to Non-Players as lurkers or civilians.

Colonists lie somewhere between NPCs and Non-Players..
Heinriech der Hexenhammer

Lord Hexenhammer is the guildmaster of Neverdeath.

Hexenhammer was once a monster hunter. He wasn’t quite as good as Copper Gallows, but he was good enough to cause the Bloody Barons to put a price on his head. When they caught him, they had him bitten by a werewolf and a vampyre at the same time, just to see what would happen. What happened was that Hexenhammer became infinitely more powerful, a creature known as a varcolac.

Neverdeath was born when he began giving the more powerful monsters he hunted the choice he never had: join his crusade or die.

Hexenhammer is the lord of Castle Cruciatus. The original Castle Cruciatus was located in Batrovia on the continent of Damocles, formerly known as Cor Lux Castle. After the Magewar separated Wanjur from the rest of Obsidius, Hexenhammer made a temporary home in Ash Downs at the invitation of Viscount Rinaldo Krov. Hexenhammer has renamed the castle of Ashen Keep as his new Castle Cruciatus.

Lord Hexenhammer is mentioned in Dreadknights.
Rabdil

A type of non-sentient mutant. Due to their elephant-like size and easy temperaments, rabdil meat has become a common staple for the known universe. Some mutants wouldn't eat them on principle, protesting that eating any created species would in some sense be a form of cannibalism. Mutant-hating Purists wouldn't eat a rabdil even if they were an inch from death. Rabdils look something like giant rabbits with long loppish ears, elephant-like feet and an armadillo’s plates and scales. They're prized by Tarak Colonists for the amount of fertilizer they produce.

Rabdils were incorporated into Impworld as an affect of the blast of wyld magic that ended the Magewar.
Cat lord

Cat lords are a demi-human race of anthropomorphic felines. They are a polymorphic race, meaning that they manifest in several different varieties, such as tiger, panther, leopard, etc. The eyes of a cat lord have an aphrodisiac effect on members of the opposite sex which can be resisted but does not really go away. The effect is more selective amongst other cat lords; only certain members of the opposite sex are affected, presumably those who would make good mates.

## Appearances

Cat lords are mentioned in Luckbane.

A cat lord named Calabus Adams is an auxiliary member of the Dreadknights of Outland and appears in Dreadknights.
Shadus

The shadus, or night elves, are dark-skinned with amber eyes. They have the ability to blend into shadows or glow in the dark at will. They can walk up walls and even across ceilings without fear of falling. The Greater Elven Civil War was fought between shadus and solari elves and split the Elven Empire in half.

The Shadus Empire now remains in the High Lands, having lost the Broken Lands during the Lycanthrope Conflict of the Second Age.
Razak

The Razak desert is a large desert in the kingdom of Rune in the northwest corner of Wanjur. The Razak is a punishing place but also has a number of lost tombs and temples from the strange creatures who live there. For example, both cameltaurs and vulture-headed sarcogyps populate the sparse oases of the Razak.
Granite

**Granite**is placed in sustained masses with various sizes and at various depths below ground. You can find granite in mountains, but also underlying other rock types. Granite is often abundant near gneiss and is found in the continental crust (the continental crust is present on land and can continue under the oceans). Caves can be found in granite.

   Granite can be turned into bricks with sandpaper.

Cordierite and feldspar can be found in granite.
Dark Mark

An ogre who was recruited by the Dreadknights of Outland during Guild Wars Finals. Though he didn't play in the finals, he went on to play in Otherworld and managed to survive the Battle of Cabon Gabrielle. He was slain at the Crypt of Necrophoros by Magistera the Enchantress, but then raised from the dead as a necr'ogre. Unfortunately, he was then assimilated into the bone golem form of Havok Hurtlocker and declared game-dead.

## Appearances

Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
Shields

After the Warmonger Conquest at the beginning of the Third Age, the Map of Midian was placed in the Great Library of Cabon Gabrielle and the Shields and Seneschal Tower were set up for the city's defense. In times of peace, each of Cabon Gabrielle's legendary Seven Shields rests on its respective face of the heptagonal Seneschal Tower at the center of the city. The habitations of the war wizards who control the Shields can also be found at the very top of Seneschal. Each Shield is several stories tall. A single wizard or wizardess manipulates each Shield from a special platform mounted on its face. The Shields augment the power of each war wizard's spells. It takes at least three Shields to generate and maintain the force field that has kept the Pearl of Olden safe from aerial assault in the decades prior to the Battle of Cabon Gabrielle.

The Battle of Cabon Gabrielle was made possible assassinating the Shield wizards, one by one, until only two Shields remained active, allowing Helgard and the Infernal armies to descend upon the defenseless city.

In the wake of the Firelord's attack, only four Shields remain intact. Two grounded Shields were returned to the air. One of these, Boadicea's Shield, was noticeably cracked and damaged; as a result, its magic is somewhat unpredictable. It has rejected three separate war wizard candidates thus far. Even Morgana cannot seem to keep it completely under control. It has been moored to its place on Seneschal Tower until a solution can be found.
Ring of Cat's Grace

A magical ring engraved to look like a cat hiding part of its face with its tail. It is adorned with a green cat’s-eye gem. The gem is the locus of its power. It ensures the wearer’s balance and footing in practically any situation. It is coveted by acrobats and thieves.

## Appearances

Jarrod Seventhborn has a ring of cat's grace, stolen from a random stranger while he was aboard the dragonrail to Cabon Gabrielle. The gemstone of his ring is cracked, meaning that it fails intermittently and will ultimately lose all power at some point.
Nix

**Nix** is a kingdom of goblyns for the most part. It is situated at the northeastern mouth of the Barbos Sea on the continent of Wanjur. It is generally included as a Kingdom of the Dragon's Tail. Nix is bordered by Olden to the south, Manitoba to the west and Michaelan [a kingdom of the Leviathan Coast] to the north. Their borders are closed to non-goblyns. Dragonrails and roads into their kingdom have been sabotaged beyond use. Trade with Nix is conducted strictly by guarded caravans. Not much is known about the kingdom's interior.
Impworld

The universe’s most popular game. Owned by GameComm. Impworld takes place on the world of Obsidius. Played virtually via nodal connections.

Gameplay began in Impworld's Third Age with the Rise of Dominus campaign module.

In addition to the main game, Impworld hosts several subsidiary games.

* Evil Magician's Castle - A starter module designed to train new players on game play.
* Guild Wars - 15-man guilds compete with each other for standing in multiplayer battles
* Gauntlet of Heroes - Players try their luck against various levels filled with traps, monsters and other hazards.

Otherworld is a live-action version of Impworld, which technically begins near the start of the Fourth Age. GameComm instituted a virtual training game called the Colonial Trials to help them select colonial candidates for Tarak.
Rise of Dominus

Impworld's very first adventure module, The Rise of Døminus, centered upon a quest to find Godspell, the single most powerful weapon ever conceived of in the history of the Game. Godspell was said to have the power to alter reality itself. The adventure was set at the beginning of Obsidius' Third Age.

This adventure module catapulted the Impworld game into immediate success and made it the most popular game in the universe.
Sir Stanley Dragonslayer

Sir Stanley Dragonslayer is a borog knight chosen to be one of the Champions of Otherworld. Stanley is a Tagnar borog and a Knight of Greyhelm. He wields a flame bow and a magical war club called Earthshaker. While his species is already incredibly strong due to their alien physiology, Stanley is also a bit big for a Tagnar, being more on scale with the size of the Volktan, the borog warrior class.

## Game History

Stanley began his career as a gladiator and worked his way up through the ranks to become a champion. Inevitably, he helped launch a slave revolt that led to his escape from his slave masters.

Later he became a Knight of Greyhelm, who gave him asylum against the borog bounty hunters sent to return him to his masters.

Since then he has availed himself as a champion of the oppressed according to his oaths.

His involvement in the Reevetown debacle has left him vengeful toward Magistera the Enchantress and Jack Nabbit. During the incident, Magistera left him tied to a stake, naked and covered in chicken feathers, for a tribe of hungry ogres to find. By Stanley's account, he barely got away before they could pluck him and eat him!

## Player

Stanley is played by Evan Michaels of AsiaCorp's Australia. He has a daughter named Susie.

## Appearances

Sir Stanley Dragonslayer appears in Luckbane and Soulbright. His character interview also appears in Garden of Stone.
Merfolk

Merfolk, a common name for mermaids and mer-men, are demi-humans who are fish from the waist down, having the heads and upper torsos of elves. Merfolk are generally suspicious to downright hostile of surface dwellers. Sea elves are an exception to their general rule, likely because sea elves spend so much time beneath the waves. On land, merfolk are able to transform their fish tails into legs for periods of time, but they must return to water soon or they will dry out and die.

Merfolk were once able to access all the Oceans of Obsidius until the Magewar displaced Wanjur to Tarak, cutting merfolk off from the Inter Sea. Currently, the only known community of merfolk in Otherworld is in Cetalia in the Gabriel Sea.
Rand Thatcher

Rand is a skeletal warrior. He was once a rather happy-go-lucky human warrior until the Firelord cursed him with undeath for helping to uncover the secret location of Helgard.

## Game history

Rand Thatcher met Jarrod Seventhborn and Rogar Thunderhammer when each of them were independently trying to steal the Eye of the Ruby Krakken. During that adventure, they banded together to fight a two story adolescent kaiju, who happened to be the favored pet of Lord Ich Garong.

Rand was one of the members of the White Hand. During this time, he met Lydia Blackthorn, who became his game flame. When Copper Gallows and Jarrod Seventhborn split up the group, Rand cast his lot with Luckbane. He was with Luckbane when he discovered the secret location of Helgard, the Firelord's flying citadel. Unfortunately, he did not escape from Stormpeak Isle with the others. Presumed dead after he was buried in an avalanche, Rand was captured by the Firelord and cursed to be a skeletal warrior until he killed Luckbane.

He attempted to break his curse in Gargath's Lair, but he was stopped by the dragon before he could kill Jarrod.

## Statistics

Race: Human (Cursed)/Skeletal Warrior.

Occupation: Fighter.

Affiliations: Former member of the White Hand. Former lover of Lydia Blackthorn.

Weapon[s]/artifact[s]: Blackened armor. Massive sword.
Wanjur

Redirect to:

* Category:Wanjur
Terraformed continent on Tarak on which the Otherworld game is played. GameComm colonized Tarak with the intent of terraforming it into an exact replica of Impworld. This far, they have only recreated Wanjur and portions of Astan and Shakar. All of the structures of Impworld's game version of Wanjur have been faithfully created on Tarak with built in cameras to allow for the inevitable livecasts.

Barriers have been placed around the continent to keep out most of the indigenous life, but some lifeforms still exist within the continent. The more dangerous ones are tagged and tracked by GameComm's zookeeper, Mutant John. The drubulbs could not be moved by any means attempted, so the the dru remain where they've always been. Likewise, the bug-like fliers are too ubiquitous to contain.

## Geography

Wanjur is nestled between two oceans, the Arturan to the west and the Leviathan to the east. The continent of Astan is at its north, accessible by crossing the Straits of Doom, so named for the nearby island nation known as the Dooms. To the south, the continent of Shakar is accessible via the Barbos Sea, which lies between the Oceans.

In addition to the Barbos, there are four other seas on the vast continent of Wanjur: the Kayjen, the Gabriel, the Black and the Sea of Ja.

Wanjur boasts a wild range of climates from the blistering heat of the Razak desert and steaming jungles and swamps in the north to more temperate zones to the south.

The north and southern portions of the continent are bisected by the Black Mountains. Other notable mountain ranges include the Northern Peaks, the Tauren Mountains and the Howling Mountains.

In addition to the Dooms, Wanjur's associated islands of note include the islands of Eldor (an elvish kingdom) in the Leviathan Ocean; a group of islands in the Bay of Candace off the shores of Eaglethorpe and Greenvale; Palm Island in the Barbos Sea off the coast of Olden; and Dragon Isle in the Gabriel Sea.

## The Dragon's Tail

Wanjur is divided into several kingdoms. Most of the action in the book's series takes place in the Kingdoms of the Dragon's Tail: Cetalia, Corsair, Uzzial, Olden, Manitoba and Nix. The King's Road and a dragonrail system connect these kingdoms.
NPC

Redirect to:

* Player
Non-player character. A human [modified or otherwise] or simulacrum who plays a part in the game that is not being played by a live gamer or avatar. NPCs play out critical roles that move the plot. Players have learned not to trust NPCs. Veteran Players can generally identify an NPC quickly. A sim NPC may play out a role according to its programming or be remotely controlled as an avatar if the Gamelords find it necessary.
Constantine Bloodtusk

Constantine Bloodtusk of the Hatescream clan was a captain in the troll armies of General Grimstank during the Third Troll War. After the Battle of Rottimar, Captain Bloodtusk was sent to kill dwarven Ri Obed Anvilspark lest he return with reinforcements. Bloodtusk’s forces killed Anvilspark and his men within sight of the fortress of Khazak at the Great Tarn of Damocles. A troop of dwarven warriors from Khazak captured Bloodtusk. Confident in the Grimstank’s supremacy, Bloodtusk boasted of everything the trolls had accomplished, prompting the Noble Alliance to send reinforcements to aid the Forge Kingdom. Bloodtusk was executed as a war criminal at Khazak.
Magus Council

The Magus Council was founded by Magus Firebolt, the magic-user for which all magus are named. It governs and regulates the use of magic on Obsidius. The Council meets annually for its Witenagemote at a random location to discuss business.

Kryptos the Pretty Good and Magistera the Enchantress are both on the Council.
Nanites

Machines or robots whose components are at or close to the scale of a nanometer. Medical nanites are a key component of happy water. Nanite clouds are used in the Otherworld game to facilitate most of the magic and special effects, and to form nanocams [cameras formed of nanite cloud particles] when necessary.
Varcolac

An undead creature formed when one survives being bitten by a werewolf and a vampyre at the same time. Survival is pretty rare.

Since vampyres tend to dominate lycanthropes, a vorcolac tends to look like a hairier vampire, but it can also transform into an anthropomorphic werewolf or a monstrous two-headed wolf form with bat wings and vampyric abilities (e.g., the ability to turn into a flock of bats or fog, the ability to run up walls and across ceilings, etc.). Vorcolacs are unstable and have been known to have split personalities that the other is completely unaware of; the split identities tend to be a werewolf and vampyre persona, respectively.

## Appearances

Monster hunter Lord Heinriech der Hexenhammer was turned into a vorcolac by the Bloody Barons. He is mentioned in Dreadknights and appears in Dreadknights 2. He uses a varcolac's ability to enthrall other undead to control the necrotized members of Neverdeath.
Manitoba

**Manitoba** is a kingdom of orcs. Manitoba rests alongside the Gabriel Sea and is the easternmost member of the Kingdoms of the Dragon's Tail on the continent of Wanjur. It is bordered by the kingdoms of Devon to the west, Aerathon to the north, Michaelan to the northeast, Nix to the east and Olden to the south. Despite being beset on all sides, Manitoba's military might is a force that is rightly feared by all kingdoms within its reach. It is also referred to as the Orc Nation. The orcs call it the Proud Land. Whereas other orcs are brutish savages, the orcs of Manitoba are highly organized and live by a strict martial code.

The Firelord laid Manitoba to waste just prior to the Battle of Cabon Gabrielle. Many of the refugees gathered in the Accursed City of Mot Hadrall under General Ammadeus Warscream.
Thorn Knights

The elite forces of the Firelord's Infernal armies. They appear as black and gold clad warriors, completely encased in scale armor and a masked helmet. A golden scorpion is etched across the breastplate. In truth, Thorn Knights are the work of metamancy, one of the four Forbidden Arts. Infernos, the Pit Lord, created them via the Homunculus Lathe.

In truth, the armor and helmet is their exoskeleton. They are form of monstrously mutated humanoid arthropod. True Thorn knights are speechless but not witless. They are cunning fighters and attack in well-coordinated dervishes.

The Firelord acquired the Lathe and the Thorn Knights when he vanquished the Pit Lord during the Second Age. The Firelord has the ability to repair them but has lost the matrix necessary to create one from scratch, meaning that Thorn knights are slowly dwindling in number.  Inquisitors exterminate Thorn Knights on sight as abominations.
Pendraconis

The fortress of Pendraconis stands at the crossroads to the Five Kingdoms of the Green Lands of Damocles. An unnamed knight encased in crystal hovers high in one of its domed ceilings and has been there ever since it was first completed. It was built by the Arturan Knights near the beginning of the Second Age, standing as the seat of power for both the Five Kingdoms and the Knights Arturan until the Warmonger Conquest of the Third Age.

Pendraconis was taken during the Warmonger Conquest and was left under the control of Dominus' right-hand man Lord Nefario, while Dominus himself pressed his conquest into Astan and Wanjur on his quest to find Godspell. After Dominus was defeated in Wanjur, the knighted Legions helped the Arturan knights to reclaim Damocles. They managed to reclaim Pendraconis, but it could no longer be the seat of power of the Five Kingdoms.

National boundaries had changed and two of the Five Kingdoms were no longer under human control. The remaining three kingdoms were now part of the new realm of Utherland. Pendraconis remained an important military fortress but the capitol of Utherland was established further inland to the fortress of Arcadia in what was once Arturel.
Plague War

The Plague War was fought by Hagrid Odin-hammer, Ard Ri [High King] of the united dwarven clans of the Forge Kingdom, against an alliance of dwergo dwarves, sometimes called dark dwarves, and minions of the Spider Queen of Aztoth. This was the first conflict involving demi-humans: the Arachnus, a race with the upper torso of men and an arachnid lower half. The Dwergo betrayed the united clans by creating and spreading the pernicious plague for which the conflict was named. The war ended with the discovery of a cure for the wasting plague and the death of the Spider Queen. The Dwergo clans were excommunicated from the Forge Kingdom after the Plague War for their betrayal.
Gabriel Sea

A large body of sea water that exists between the main continent of Wanjur and the Kingdoms of the Dragon's Tail. The Sea of Gabriel is largely inaccessible from the Arturan Ocean due to the Sharksteeth Reef. A canal at Halcyon Bay accesses the Gabriel Sea. The Gabriel is home to the merfolk kingdom of Cetalia. It is also home to the Dragon Isle.
Impunus

Impunus is an eldrus elf turned vampyre who was chosen to be a Wildcard player. He styles himself as the Brat Prince of Vampyres. Impunus is the sworn enemy of Copernicus Gallows, a monster hunter he has sworn to turn or kill. He has also had frequent run-ins with the Bloody Barons because he and his coven refuse to submit to their rule.

## Game History

Impunus first encounter Copper shortly after the latter acquired his render from Desperatus. Shortly thereafter, Copper began his quest to find the pieces of Soulbright, an artifact said to have the power to turn a vampyre mortal. Hearing of his quest, Impunus unsuccessfully tried to stop him from gaining the first shard from a fellow vampyre named Mordecai Mortis. He and Copper continued to run into each other until their rivalry became legend.

When the Magewar cut off Wanjur from the rest of Obsidius, Impunus found himself in a power vacuum as the Bloody Barons remained in the World-That-Was. He and Corpulus were the only two major vampyre players on the board. Impunus allied himself with the Firelord in order to strengthen his position as the new world's Ambrogio. His chief rival for the position is Corpulus.

## Player

Impunus' player is listed as Aleister Lucard, but since A. Lucard is simply "Dracula" backwards, that name is probably a pseudonym. He hails from Imperial AsiaCorp's Japan.
Orc

A Corrupted Elder race believed to have been corrupted from elves. In general, orcs are a savage, undisciplined warrior race that attack in mobs. The Orc Nation of Manitoba is a dangerous exception to this rule, being a fiercely disciplined military society. Though they have pointy ears like an elf, they tend to be stronger but less agile than elves. Elves resent the spoken acknowledgement that orcs are corrupted from their stock, especially since orcs have a porcine quality to their appearance.
Forge War

The Forge War, an early bid by the Gnome King to conquer the dwarven tribes of Damocles, was, ironically, the catalyst that brought the dwarves together. The dwarven preference for power weapons, artillery and the like all come from their close-quarters fighting with rock-skinned gnomes. Trolls were discovered during the latter days of the war, marking the first appearance of this Corrupted Elder race.

The Gnome King was forced to pull out of the conflict on Damocles in order to concentrate more fully on his war on the continent of Wanjur against the Anakim Empire. The eight united clans [Valorian, Aron, Balthor, Dwergo, Tholos, Castille, Korvath. and Vlar] officially founded the Ceárta Riocht [Forge Kingdom] at war’s end. Gerard Steelhelm, hero of the Battle of Five Miles, was instated as Ard Ri [High King] and remained so until his death. Steelhelm established the underground city of Thanitos as his capitol during his reign.
Generation ship

Sending a generation ship takes hundreds of years. None of the original crew could ever dream of living to see the end of the voyage. Even their grandchildren would be old when they reached the promised planet. The *Edward Teach* was the only ship to even make it to Tarak. Two other ships returned to the Sol system, commandeered by the mutinous children of the original passengers. The others were lost forever, having suffered accidents and malfunctions too numerous to count.
Great Tarn

## The Great Tarn of Damocles

The Great Dragonwar the ended the First Age allowed the Noble Elder races of Damocles to dominate their continent, but it also revealed to them a major weakness: the Great Tarn of Damocles, the high mountain lake at the center of the continent.  Dragons once patrolled the Tarn, but their numbers were diminished by the end of the Great Dragonwar so there was no natural deterrent to keep the Five Lands from invading one another at the point at which they all converged. Whoever controlled the Great Tarn had aaccess to conquer the Five Lands of Damocles.

To safeguard the Tarn and to prevent treachery amongst themselves, the Noble Alliance built five fortress around it and walled in the entire lake. Five great walls also radiated out from this pentagonal hub, dividing the continent for 100 miles in each direction.

The solari elves built Fyrgold to guard the River Lands.

The dwarves built Khazak to guard the High Lands.

The newly-formed Arturan knights built Rothm to guard the Five Kingdoms of the Green Lands (an area held by the solari elves before the Great Dragonwar).

The last two fortresses, Saxon and Dunholt, were joint efforts by men, dwarves and shadus elves. Saxon was built to safeguard the Wylds, while Dunholt guarded the Broken Lands. Saxon was renamed Soth after it was taken by the ophidians during the Ophidian Conflict, later in the Second Age.
Colonial Trials

Tarak Colonists were initially recruited by headhunters representing GameComm, but now they are mostly culled from contestants who play the Colonial Trials. Most contestants are unaware that they are actually remote piloting drones on the surface of Tarak in cities such as Drackenwold. All they know is that they must act exactly as they would if they were already a Colonist, they must do well in the situations they are confronted with in the Trials and, above all, they must not die. Death means instant disqualification.

Christine Johannsen, the player behind Ogress Bloodskull of the Dreadknights, took the Trials under the tutelage of Davis Crimmeans, realworld brother of the player behind Baldur Splintershield.
Moog

### Affiliations

Briar Ring and the Guild of the Holy Hypocrites. Also an honorary member of the TechnoTemplars guild. Moog has no official House affiliation. Ironically, he is in good standing with several Houses despite a regular habit of stealing off them.

### Weapons and Artifacts

A specialized semi-magical staff. Alchemical pistol. Evermap.

## Realworld Information

### Family

Grace (daughter)

Moog is a wooden golem chosen to be one of the Champions of Otherworld. He and his best pal Fleas are equal halves of a very exclusive thieves ring called Briar Ring.

Moog is fond of making up hilarious songs while on the adventure trail. Thus far, he's put out four albums of material.

## History

Moog was created by the mad wizard Raugstag the Redundant and left to fend to fend for himself after the wizard's death. After a year of adventuring, he met Fleas in the streets of Illwood. Most of their adventures involve their semi-serious quest to cure Fleas of his lycanthropy and attempts to stave off boredom.

His involvement in the Reevetown debacle has left him vengeful toward Magistera the Enchantress, who trapped him abandoned windmill with a pack of bewitched bugbears ordered to reduce him to splinters.

## Player

Moog is played by Lars Wurmbrandt of EuroCorp's German States. He is an accountant for the Fatherland. In real life, he has blue eyes and a trim mustache and goatee. He wears a slightly bulky nanotech suit that readily identifies him as disabled. His mother was a rezz junkie when she was pregnant with him which gave him a degenerative nervous system disorder that forces him to wear a bodysuit his whole life to overcome his disability.

He choose his Pinnochio-inspired character to reflect his realworld disability. To play the game, he trades his medical nanotech suit for the bodysuit that makes him look and move like Moog. His daughter, Grace, accompanies him to Tarak.

## Appearances

Moog appears in Luckbane and Soulbright. His character interview appears in Garden of Stone.
Happy Harpy

A tavern nestled in one of the higher branches of the tree house village of Fallen Oaks. On the night the Champions spend at the Happy Harpy, a local band called Trouble on a Friday Night was playing. The bartender is a six-armed hulk with armadillo-like plate armor. They were served by an air elemental named Zephyr.
Desperatus

Azrael Exsanguis was a Bloody Baron who styled himself as Desperatus. Copernicus Gallows killed the vampyre in revenge, after the Bloody Barons slaughtered Copper's family and turned his betrothed into a vampyre at his family estate in Dark Hollow. Copper was forced to take control of Desperatus' render to keep the vampyric weapon from slaughtering everyone around him.
Boadicea

Boadicea was a Shield wizard of Cabon Gabrielle. She was turned to stone the day Team Jarrod arrived in Cabon Gabrielle. Her Shield then fell from the sky and crashed. It would have taken out the dragonrail that Team Jarrod arrived by if it weren't for the intervention of Throm of Dykstra. Boadicea's Shield, was noticeably cracked and damaged by the crash; as a result, its magic is somewhat unpredictable. It has rejected three separate war wizard candidates thus far. Even Morgana cannot seem to keep it completely under control. It has been moored to its place on Seneschal Tower until a solution can be found.
Inquisitors

The Magus Council's dread enforcers are powerful magus charged with policing those who practice magic.

One of the primary responsibilities of an Inquisitor is to hunt down renegades who chose to practice magic unmarked. Once cornered, they are given the choice to submit to the quidnunc or be executed.

Inquisitors also bring magus to justice for crimes involving magic (which sometimes brings them into jurisdictional conflicts with local authorities, especially those who do not recognize the Magus Council’s authority) and those practicing the Forbidden Arts.

Inquisitors are especially zealous these days, ever since a small army of largely unmarked wizards and witches had experimented with powerful, but unpredictable wyld magicks, resulting in the cataclysmic Magewar.
Destruktir

A relatively rare species of sentient arthropod that inhabit coastal areas, especially those with caves.

## Life Cycle

The destruktirs begin as hatchlings that eat pretty much everything in sight. They look pretty much the same as other land-bound destruktirs except their mouths are disproportionately bigger.

They gain the proper ratio of proportions with each successive moulting. They also become immune to an adult's telepathic control but maintain the ability to communicate telepathically with each other. Destruktirs speak Common with other races. They grow to have massive spiked shells, strong snapping jaws, and crab-like legs. Their right and left hands vary. The right hand is always a taloned claw. The other ends in a chitin blade, club or pincer. Destruktirs are surefooted on almost any surface. Like many insects, they can even walk upside-down if they need to.

At a later stage, destruktirs form a cocoon and emerge in a much different form. The new form sports a much bigger set of mandibles and has a body that was more reminiscent of a dragonfly’s. Its abdomen ends in a long vertebral tail tipped with a nasty-looking ball of spikes. This spike ball can be used offensively but they have a more important purpose as well: Inside the "morning star" are up to four young destruktir eggs. When the hatchlings are ready, the adult destruktir detaches its morning star and the hatchlings emerge. The adult is safe from the baby destruktirs' indiscriminate feeding habits as adults can control the hatchling's telepathically.

## Appearances

A destruktir named Rosco appears in Dreadknights.
Magus Firebolt

Magus Firebolt is best known as the founder of the Magus Council. Magic users are called magus as a homage to him.

Magus came to prominence during the Third Troll War of the Second Age. He was present when Captain Constantine Bloodtusk killed Ri Obed Anvilspark within sight of Khazak at the Great Tarn of Damocles. Magus accompanied the reinforcements sent to aide the Forge Kingdom. During the journey, he befriended Sir Solon Nightreaver, a Greyhelm knight. Together at the subterranean city of Thanitos, the pair defeated Master Goz, the balrog benefactor behind the Third Troll War. Magus then used magic to seal the Forbidden Gate the balrog had used to enter the Upper World.

His fame spread far and wide after the Troll Wars. Would-be students flocked to learn the magical arts from him. Realizing how magic could be abused, Magus started schools of magic and eventually founded the Magus Council to help regulate the more dangerous magics and magic-users.
EuroCorp

More formally known as the European Union. The megacorporation which controls Europe [except independent Switzerland] and Northern Asia. Two Champions hail from EuroCorp. Collectively known as Briar Ring, Moog is played by Lars Wurmbrandt of the German States and Fleas is played by Flynn McCormick of the Old United Kingdom.
Nu-Shark

A genetically modified variant of shark bred to protect the kelp forests from poachers and vandals. Nu-sharks are more intelligent than most other sharks and are considered a variant of mutant.

A nu-shark named Toto patrols Christine Johannsen's work station. Platform 161’s nu-sharks are trained to leave anyone wearing a rebreather alone, so long as it was the right color and smell. Like all sharks, nu-sharks are color blind, so they technically respond to the scent. The company color-coordinates the different scents.
Tarak

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* Category:Tarak
Refers to both the planet Tarak and the solar system it resides in. The Tarak system was discovered about five hundred years ago by an unmanned probe. Humanity might have missed its significance altogether had it not been for one famous subspace pic, shot by chance, revealing a tantalizing sliver of a blue-green world. It was a world much like Earth: the third planet of a yellow sun, orbited by a single moon, with an atmospheric mix hospitable to human life, and lots of water.

Shortly after its discovery, GameComm sent a generation ship, the *Edward Teach,* to colonize and lay claim to Tarak. Once GameComm’s claim to Tarak was recognized, the company made arrangements with the West to install heilo wave technology in both solar systems, reducing a trip which once took generations to a few months’ journey. Typical of GameComm's promotional style, the planet was named by a lucky contest winner. Eight-year-old Tara K. Applebaum named it after herself.

Tarak’s natural moon was dubbed Sylvanus after the larger of the Impworld game’s two moon. An orbital monitoring station called Lunabase was also built. Locked in geosynchronous orbit above the continent of Wanjur, Lunabase’s plantside face was mocked up to look like Impworld’s smaller red moon, Ikon. The continent of Wanjur, along with portions of Astan to the north and Shakar to the south, were terraformed to look like their namesake continents from Impworld. The Barriers were placed around terraformed sections to keep out indigenous lifeforms. Portions of Wanjur have been planted with Earth crops to form colonial farms. Earth plants grow to fairy tale sizes thanks to the miraculous soil of Tarak. One of Tarak’s major exports to the Sol system is food; levitanium deposits have also been discovered on the continent of Shakar. The only major landing field is also located on Shakar.
GameComm

A largely independent entertainment company headquartered in AmeriCo’s Brazilian state. GameComm’s Vice President of Tarak Operations is Kenneth Gabriel, who is also the corporate face of GameComm.

GameComm's most popular game is also the most popular game in the universe: Impworld. Other titles include the Prometheus Initiative, Guild Wars, Gauntlet of Heroes, Evil Magician's Castle, and the Colonial Trials simulation. GameComm owns ERL and the popular gamer commentary show Arcadium, is a major sponsor of the Ogreball games, and has colonized and claimed the planet Tarak for its own purposes.

It maintains an uneasy alliance with its parent company, who full-well realizes that GameComm will inevitably declare its full independence as a Megacorporation soon. GameComm is reliant on AmeriCo’s heilo wave technology to facilitate travel to and from the Tarak system. Despite its ties to the West, GameComm remains carefully neutral toward all MegaCorporational interests.
Ogre

Ogre are Corrupted Elders. It was once thought that ogres were corrupted from human stock, but it is now believed they were derived from the Summa, a lesser cloud giant species.

Ogres are massively muscled and stand several heads taller than a human. It is said that, pound for pound, an ogre can best its weight in dragons. Their skin is like armor. Their teeth and bones are some of the strongest stuff in Impworld.

Ogres exhibit sexual dimorphism. Females are less heavily jawed and considered far more attractive than their male counterparts.

## Appearances

There are several ogres in the Otherworld series.

* **Ogress Bloodskull** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2. A character interview adapted from a chapter of Dreadknights appears in Garden of Stone.
* **Captain Belch Hammerhands** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Mudflap** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Killmore** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Sass-Squatch** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Tantrum Bloodfire** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Bandersmack** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Ravyn Rattlebones** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Ogre O'Greg** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Gopherguts** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Dark Mark** - A member of the Dreadknights of Outland. Appears in Luckbane (unnamed), Dreadknights and Dreadknights 2.
* **Havok Hurtlocker** - A member of Doomsmack. A member of the Dreadknights of Outland. Appears in Dreadknights and Dreadknights 2.
* **Grundy** - An ogre of the Black Hills. Appears in Luckbane.
Balrog Conflict

The Balrog Conflict was the definitive war of the First Age.

Nearly every conflict of the Age had a balrog involved in it somehow. The balrogs used armies of Corrupted Elders against the dwarven-shadus Alliance forged during the Cloudgiant War. In the wake of the demise of the Gnome King, the balrogs and their armies swarmed out of the Nether World, throwing themselves at the Five Lands of Damocles. The Upper World was forced to deal with machines, magically-created organisms and the twisted cruelty of the balrog masters. Humans and solari elves were later forced to join the dwarven-shadus Alliance, as were many giants. Together, the combined might of the Noble Elders allowed them to win the conflict and shut the Gates of the Netherworld.
Highreach Mountains

The Highreaches of the continent of Shakar are the highest mountain range in all of Obsidius. The highest peak is called the Point of View.

At the end of the Magewar, a portion of the Highreaches was destroyed by a blast of wyld magic. That area is now referred to as the Blight, a dangerous area filled with monsters and spell whorls. This area was also transported to Tarak, along with Wanjur and portions of Astan. In the real world, the Blight is the the site of the Shakar Landing Field.
Robot

aka drone. A machine [mechanical or biological] created by humanity to serve humanity. Robots come in a variety of forms, from sims to hoverbots [robots outfitted with antigravity drives] to nanite clouds to the mechanical beings sci-fi fans are more familiar with. The term usually refers to the mechanical type of robots, sims being the preferred term for a biological robot.
Razor Hawkins

Murphy "Razor" Hawkins is a Freeborn Colonist turned gutter mage who inserted himself into the adventure when Team Jarrod landed in Halcyon Bay. He and his minotaur friend Mule joined Jarrod Seventhborn's chase after Lydia Blackthorn and proved himself useful, especially since he's partially proficient with wyldermancy. He and Mule accompanied the Champions to Cabon Gabrielle and then onward to Mot Hadrall. Razor has become a symbol of hope for the Tarak Colonists, which partially explains why GameComm allows him to insert himself into the adventure. Razor is the son of Mr. and Mrs. Silas Hawkins of Drackenwold.
Olden

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* Category:Olden

**Olden** is a fairly tolerant human kingdom. It is nestled between the Barbos and Gabriel seas on the continent of Wanjur. It is bordered by Uzzial to the south, Manitoba to the northwest, Nix to the northeast, and Cetalia to the west within the Gabriel Sea.

A magical Crownwall completely encircles Olden. It is accessible by land and sea at only four points:

* Cabon Gabrielle accesses the Gabriel Sea and the coral tower that acts as Cetalia's major point of contact.
* The Lionsgate rests at the Uzzial border.
* Eelspark Keep rests at the seaside border of Manitoba.
* Titan Harbor accesses the Barbos Sea and nearby Palm Island.

There is no access to Nix. At the point at which Olden and Nix once traded is an accursed battleground known as the Fields of the Fallen. Other notable hazards within Olden include the swamp known as the Unholy Gloom at its southern border and the magical Hedge that acts as additional protection, preventing anyone from entering Olden from Manitoba except via Eelspark Keep. The Dragon mountains pass through the kingdom's eastern and northern sides. The Everwylde Woods are located to the northeast of the kingdom at the edge of the Dragon Mountains. The capital city of Olden Vale is located within the Dragon Mountains. The ruins of Mot Hadrall, the Accursed City of Eternal Night lie within the Everwylde Woods a few days travel from the capital.

Much of the adventure in Luckbane takes place in the kingdom of Olden, particularly in Cabon Gabrielle. They also stay at an inn in Fallen Oaks within the Everwylde Woods.
Tolkien Brightbow

Tolkien Brightbow is a shadus elf ranger chosen to be a Champion of Otherworld. One of Tolkein's more notorious weapons of choice are his gauntlets of ogrish strength.

## Game History

Tolkien made his claim to fame in Impworld's Gauntlet of Heroes, where he used his cunning and shadus abilities to defeat level after level of the mini-game environment to become its champion for seven straight seasons. His win against the vampyre assassin Verminus in the final year gained him Gauntlet Legend status, at which point he was awarded his gauntlets of ogrish strength. His fame in Gauntlet of Heroes is believed to be the reason he qualified for the Impworld Finals.

## Player

Tolkien is played by Jason Lohan, a martial arts instructor from Imperial AsiaCorp's Chinese Provinces.

**Appearances**

Tolkien appears in Luckbane and Soulbright.
Bulger

Bulgers resemble bear-sized warthogs with stiff spines. The majority of their bodies are covered in hard, overlapping scales. Their fore limbs end in long, slashing claws. Instead of piggish tails, they sport long, prehensile serpentine tails tipped with a bony knot of spikes. They are semi-intelligent, so sometimes one encounters bulgers wielding crude spears or clubs.

## Appearances

Bulgers appear in Luckbane and a parallel scene in Dreadknights 2. They are later resurrected as bone bulgers.
Wogs

The wogs of Tarak are everything we feared aliens would be: bug-reptiles with too many teeth and tentacles. Completely unclassifiable. They come in thousands of varieties, but there are some general categories that are used when classifying them.

They were named after the late Dr. Henry Woggenstein, who first discovered them. Most of the wogs are safely beyond the Barriers of Wanjur. GameComm monitors the major populations are within the continent from Lunabase.
Havok Hurtlocker

The ogre Havok Hurtlocker is the guildmaster of Doomsmack, Ogress Bloodskull's former guild. Havok is on a quest to become the next Lord of Bones. When Bloodskull defected from Doomsmack, he set her up with a level-jacking scheme to punish her and to attempt to disqualify the Dreadknights of Outland from the Guild Wars Finals. His scheme was uncovered during the last match at the Tower of Perpetual Peril, but Doomsmack's lawyers made sure he and the other Dooms got to play in Otherworld anyway.

He survived the Battle of Cabon Gabrielle, but most of his guild did not. Accordingly, he was placed in a composite guild made up of Doomsmack and Dreadknights members who's survived the battle under the leadership of de facto guildmaster Ogress Bloodskull. He was killed by Magistera the Enchantress at the Crypt of Necrophoros, but was resurrected along with the rest of the composite guild as a necr'ogre.

Havok then used an ossum magnes to transform himself into a bone golem. He assimilated several members of the necr'ogre Dreadknights before being tricked by Ogress Bloodskull into falling over a cliff at Fallen Oaks.

He was not declared game-dead, so it is presumed he survived the fall.

## Player

Havok Hurtlocker is played by Owen Favreau.
Sea elf

Solari elves who colonized the islands of Eldor prior to the Lesser Elven Civil War. The sea elves differ from the eldrus in that they think elves should remain apart from the rest of the world because of their alleged superiority over other races. They also hold to the wyrd ideal of staying close to nature. Their skin has a greenish tinge because they get part of their food from the sun, a bi-product of the symbiotic relationship between the sea elves and the magical kelp forests known as the Cecaelian Jungles
Balrogs

The Monstrous Elders known as balrogs were also called Keepers of the Flame and Shadow; these dread lords lived in the Lower or Nether World in vast subterranean caverns so enormous that they have their own weather. Fungus provides their world with food and artificial light. They fly over their domain, ruling the Nether World with an iron grip, but they also have designs on the Upper World. Balrogs are treacherous beings who desire only to dominate; they will only speak with other races in order to threaten or beguile them. Since they do not view other races equal, they do not consider any “agreements” with them binding. They were responsible for the creation of the Corrupted Elder races. At the end of the Balrog Conflict of the First Age, the Gates to the Netherworld were magically sealed and buried, and are thus called the Forbidden Gates, but some suspect that there are still ways a balrog might make it to the surface. For example, the Gate of Goz, a previously unknown gate to the Netherworld, was discovered [and subsequently sealed] beneath the subterranean city of Thanitos during the Third Troll War of the Second Age.