Glifos

**Glifos** are special Props featured in *Dead by Daylight* .

Their first variation, the **Red Glyph**, was introduced with Tome 6 - Divergence in Patch 4.5.0.
As of Tome 12 - Discordance, there are now (in order of release) also **Blue Glyphs**, **Yellow Glyphs**, **Purple Glyphs**, **White Glyphs**, **Green Glyphs**, and **Orange Glyphs**.

## Overview

**Glifos** are special Props that are only generated when a Player has a **Glyph Challenge** selected, which are available in various iterations from Tome 6 - Divergence onwards.

## Visibility

**Glyphs** have the appearance of a plumb-bob-shaped crystal that floats in mid-air.

**Glyphs** spawn in a random location in the Trial Grounds and are invisible to all Players but those, who have the associated **Glyph Challenge** selected.
Once those Players approach the **Glyph's** location and come close enough, the **Glyph** reveals itself to those Players.

Some **Glyphs**, given specific circumstances, reveal their Aura  to the Player, making it easier to find them.

## Amount

As a general rule, selecting a **Glyph Challenge** will ***only*** spawn **1 Glyph** of that type in the Trial Grounds.
That **Glyph** will be personal and other Characters cannot interact with it.

The following exceptions apply:

* **Yellow Glyphs** respawn in a new location upon failing the Skill Checks  communing with it procs.
* **White Glyphs** always spawn as a pair, with one spawning in a random location outside, but near the Basement  and the second one spawning within it, after having communed with the first **Glyph**.
* **Green Glyphs** spawn several instances in the Trial Grounds that other Characters with the *Glyph Pursuer* Challenge selected can interact with as well.

## Interaction

Both Survivors and Killers must commune with a **Glyph** in order to close it and succeed the **Glyph Challenge**.
This interaction will dissolve the crystal and temporarily replace it with a floating **Glyph** symbol.
This interaction, as well as the symbol, can be seen by all Players, indicating to them what the **Glyph Communer** is doing.

## Variations

Currently, there exist **7** variations of **Glyphs**.
Each variation was introduced with a new Tome:

### Red Glyph

The ***Glyph Seeker*** Challenge is available to all Players:

* Interaction time for Killers: **1.5 seconds**
* Interaction time for Survivors: **3 seconds**
* Visibility range: **8 metres**

### Blue Glyph

The ***Glyph Communer*** and ***Glyph Escapee*** Challenges are only available to Survivors.

* Interaction time: **3 seconds**
* Visibility range: **10 metres**
* Penalty duration: **60 seconds**
	+ After communing with a **Blue Glyph**, the Survivor suffers from either the ***Blindness***  or the ***Oblivious***  **Status Effect**.
	+ If the Challenge is ***Glyph Escapee***, the Survivor must escape the Trial in addition to communing with the **Blue Glyph** to complete it.

### Yellow Glyph

The ***Glyph Graduate*** Challenge is only available to Survivors.
The **Yellow Glyph** requires to succeed several Skill Checks in quick succession to commune with it:

* Interaction time: **5 seconds**
* Visibility range: **16 metres**
	+ While communing with a **Yellow Glyph**, the Glyph triggers several Skill Checks  in quick succession.
	Failing a Skill Check will relocate the Glyph to a different part of the Trial Grounds.

### Purple Glyph

The ***Glyph Tracker*** Challenge is only available to Killers.
The **Purple Glyph** does not remain stationary, it randomly moves throughout the Trial Grounds, leaving only a trail of purple ooze behind it, with which The Killer can track its location in order to reveal it.
Hooking a Survivor will reveal its Aura  for a short duration:

* Interaction time: **2 seconds**
* Visibility range: **4 metres**
* Movement speed: **1.5 m/s**
* Movement range: **2 metres**
	+ If The Killer approaches within this range, the **Purple Glyph** stops moving.
* Redirect range: **10 metres**
	+ If The Killer approaches within this range, the **Purple Glyph** starts choosing its next location.
* Minimum distance to new spawn point: **1 metre**
* Maximum distance to new spawn point: **25 metres**
* Movement Acceptance radius: **2 metres**
	+ Used while the Glyph moves to its new location.
* Post-Hook Aura Reveal duration: **4 seconds**
	+ This refers to how long The Killer sees the Aura  of the **Purple Glyph** after hooking a Survivor.

### White Glyph

The ***Glyph Caretaker*** Challenge is only available to Survivors.
The **White Glyph** spawns a fragile Pocket Mirror  that will need to be carried into the Basement  without breaking in order to complete the Challenge.
The Survivor with the active Challenge can see the Aura  of the first Glyph:

* Interaction time: **3 seconds**
* Visibility range: **8 metres**
* Respawn duration: **10 seconds**
	+ This refers to how long it takes the **White Glyph** to respawn after breaking the *Pocket Mirror*.
* Minimum Spawn distance from the Basement: **30 metres**
* Maximum Spawn distance from the Basement: **50 metres**

### Green Glyph

The ***Glyph Pursuer*** Challenge is available to all Players.
Multiple **Green Glyphs** spawn in locations Totems  can appear in and anyone with the Challenge selected can interact with them.
Survivors and Killers must progress their main objectives for **Green Glyphs** to spawn (repairing Generators / hooking Survivors for the first time), they do not spawn right at the beginning of a Trial.
During the Endgame Collapse , their Aura  will be briefly revealed:

* Interaction time for Killers: **2 seconds**
* Interaction time for Survivors: **8 seconds**
* Visibility range: **8 metres**
* Max spawn quantity: **6 Glyphs**

### Orange Glyph

The ***Glyph Massacre*** Challenge is only available to the Killer.
The **Orange Glyph** causes the Killer to suffer from afflictions, which are based on the Tome Level the Challenge is placed in and has them hook several Survivors to close the Glyph.
Being under the effect of an **Orange Glyph** always comes with a special visual effect / HUD overlay, independent of the affliction:

* Interaction time: **2 seconds**
* Visibility range: **16 metres**
	+ It should be noted that the **Orange Glyph** spawns right in front of the Killer upon loading into a Trial and does not require to be searched first.
* Afflictions:
	+ Variant 1: **increases** the Cool-down duration of missed *Basic Attacks* by **+0.5 seconds**.
	+ Variant 2: **reduces** the Recovery speed of *Pallet Stuns* by **-50 %**.
	+ Variant 3: **reduces** the Action speed of breaking Breakable Walls  and Pallets , and damaging Generators  by **-30 %**.

## Gallery

* Felix communing with a **Red Glyph**.
* ditto
* ditto
* Felix communing with a **Blue Glyph**.
* ditto
* ditto
* A **Blue Glyph** collapsing.
Note the debuff that is applied.
* Observing another Survivor interacting with a **Yellow Glyph**.
* The trail left by an invisible **Purple Glyph** wandering about the Map.
* A stationary and visible **Purple Glyph** after catching up to it.
* The Wraith interacting with a **Purple Glyph**.
* The Aura of the **Purple Glyph** after hooking a Survivor.
* The **White Glyph** in the Basement.
* Feng communing with a **Green Glyph**.
* Wraith communing with an **Orange Glyph**.
* The HUD Overlay while the **Orange Glyph** Challenge is active.
* The **Orange Glyph** spawning right in front of the Killer.

Plantilla:Props