Races

## Introduction

The races that inhabit the world of Malm are diverse, with their own priorities and goals. Some band together to form civilizations, cultures, and technology, while others have no intention of advancing, or are completely non-sentient. Players can choose a race upon character selection from one of the following options below, but there are no racial traits or class limitations for selecting a race, except for Monsters. Monsters may not have a class or level up, please review the rules page about this.

Need quick help? Follow this rule of thumb:

* Humans
* Elves
* Beastkin
* Monsterkin
* Monsters
* Dwarves

## Humanity

Humans are the most common, and numerous, sentient race in the province of Asien, and as such, have completely dominated the landmass. They come in a wide range of hair colors, eyes, shapes, skin tones, and physiques, fitting of their kind's wide diversity of climes and homelands. Humans are often thought of by the other races to be honorable, dutiful...and frequently xenophobic. They are the youngest of the major races, by far, but both resilient and adaptable, frequently willing to shape themselves, or their surroundings, to suit their needs to survive, if not thrive.

### Human Regulations

* Human visual clothing and style reference guide
* Don't look too realistic; remember that anime heads are required.
* Don't get skins that make your avatar too doll-like or real
* Can have a large variety of shapes and sizes, just don't look underage or like a kid.
* Can be seen wearing more traditional fantasy or medieval clothes, unlike the elves, who have overly fancy attire.
* Can wear more steampunk looking tech due to their aptitude towards progress.
* You can have a few steampunk accents, but keep it very light, machines are still new and very rare. Steampunk is not the major focus of the sim.

 Barbarians | Human clans with large muscular builds and a tribal-like society. They are what remains of the nomadic Humans who did not join with the Empire during the Human Unification Wars. Large clans of them reside in the Kaz'akk Desert, the increased exposure to sunlight in the deserts has left their skin darker or tanned. Nordic-like clans reside up north in Great Glacier, that have pale skin, blonde hair, and blue eyes. They often launch attacks on the Empire if they invade their territories. The Empire remains patient with them, with the hopes that they can be brought into the Empire one day.
 Amazonians | A human matriarchal society of mostly female barbarians and nomads that reside in the southern jungle-swamps of Asien. They appear very muscular and athletic and have natural hair colors and eye colors. They did not join the Empire during the Human Unification Wars Helma lead, and so they chose to remain independent. As a result, they live in primitive tribes along Asien's rivers and lack any of the Machina technology the Imperials possess, but they prefer it that way. Amazons are in constant war with the northern barbarian tribes and constantly attack them. Often times the Empire continues to attempt to assimilate them into their society, but constantly fail. Amazons are fiercely independent and fight to remain so.
 Halfbreeds | Humans that have cross bred with another humanoid playable race, such as Half Elves, Half Dark Elves, Half Orcs, Etc.

Human Female ExampleHuman Male ExampleAmazonian Human Female

## Elves

The elves of the province of Treaq are tall, lanky humanoids with elongated limbs and necks--and of course, pointed ears. They typically tower over humans, with slender, agile bodies, and toned physiques. True elves have pale, flawless skin and fair, ethereal hair colors. They represent the pinnacle of arrogance, elitism, and beauty; they are a bureaucratic race, obsessed with order and courtship. They are a notably long-lived species, their lives spanning several hundred years, lending to their propensity for the length study of magickal arts.

There are subspecies of these elves across Malm, possessing darker skin tones and more varied hair colors, all sharing their lineage's long limbs.

For more information: Elves

### Elf Regulations

* Elf clothing and style visual reference guide
* Long pointed ears
* Longer limbs and neck
* Taller than most humans
* Lighter or fantasy colored hairs
* Sleek and agile look
* Overly decorated clothing with ornate features. They usually look rich, wear dresses or fancy armors, or wear traditional elven "greens" and tunics with pearls, gold, and/or platinum.
* Usually have long flowing hair, even males.
* Males can be pretty effeminate.
* Usually seen carrying magick books or crystals.

Please follow this guide: Elven Physical Attributes

Elf Male ExampleElf Female ExampleElf Female ExampleSea Elf Female ExampleAqua Elf Example

## Beastkin

The term "Beastkin" refers to a diverse collection of sentient, anthropomorphic creatures, sometimes commonly referred to as "furries" by the humans. Though widely diverse in race and features, these beings boast considerable physical prowess, inheriting the traits of the wild creatures they resemble. As such, Beastkin commonly possess a strong connection to the natural world, even to the point where they appear to be in tune with nature itself; it is common for Beastkin to intrinsically understand their surroundings, and how to best make use of them...so long as they reside within their correct "territory". As they are representative of many possible races of lesser numbers than their neighbors, it is common to see Beastkin of wholly different species, appearance, or size, band together as makeshift 'families' or other such communities. Beastkin themselves may not be an infrequent sight across Malm, but one would be hard-pressed to see two of the same breed of Beastkin at any point, thanks in no small part to persecution...or extermination.

### Beastkin Regulations

Beastkins cover a wide variety of types, but are mostly "furries" of some kind. These can range from your typical "Kemonomimi" type to fully "furry". These are not your typical western or cartoon furries you normally see around second life. We expect a more "Kemono" Japanese styling when playing a fully furry Beastkin. Bigger eyes, smaller noses and snouts, smaller mouths. Always remember to get your Beastkin inspected before you commit to buying avatar parts or begin play.

* Beastkin clothing and style visual reference guide
* Kemono styled "furry" or "neko" types. Bunny people, cat people, etc.
* Typically wears more tribal or primitive clothing or armor, such as leaf or bone mail.
* Typically have tribal markings or war paints on their faces and body.
* Avoid wearing western styled "furry" avatars.
* Smaller mouths/muzzles.
* Larger eyes.
* No hybrid beasts.

 Half-Form | Centaurs, Chakats, or other types of half humanoids with full animal lower halves.
 Pure Blood | Leaning more beast-like with humanoid features. Must be in the "anime style".

Lizard Beastkin ExampleBeastkin ExampleBeastkin Example 2Wolf BeastkinCat BeastkinWolf BeastkinCow BeastkinFeline BeastkinCat BeastkinWolf Beastkin

## Monsterkin

Descending from monsters, monsterkin are the result of monstrous interactions and relations with mortals, some benevolent, some exploitive, and some predatory. Monsterkin have endured a difficult perception from society at times, often treated no different than the monsters they originate from. While they may have traits and benefits reminiscent of their monster family heritage, they are just as mortal as humans, elves, and beastkin. Due to their historic reliance, loyalty, or obligation to monsters and to the Shadowlord, their sometimes scary appearance, their strange and often misunderstood nature, and violent opposition during more than one Monster War, there are those that would mock, shun, or actively enact violent upon monsterkin or even hunt them down, unwilling to trust them or differentiate them from the monsters they are perceived to be. In recent years, in some places, monsterkin have become abundantly integrated into mixed societies and have proven to be valued allies.
### Monsterkin Regulations

Monsterkin have no unified look that identifies them, as they represent a wide array of races directly linked to specific monster families. Monsterkin are the result of the union between monster and man, visually a mortal person with some monster characteristics and features. They lack most of the powers their full monster heritage would have, and are only as powerful as most other mortal creatures. Generally, they are on par with the average person. For example, a vampyr would not possess the same abilities as a true monstrous vampire.

**All Monsterkin require GM Approval**

\*Some Monsterkin and Beastkin can have similar appearances, such as Harpy Monsterkin and Bird Beastkin. Remember, if it has a normal animal half, then it is a beastkin. If it has a mythological monster half, then it's monsterkin. If you are unsure, ask a GM.

\*When creating a hybrid character, it must be a hybrid of two playable races and it must clearly represent features of both parent races. Hybrids of unplayable monsters are not allowed without GM Approval. Staff members may require you to change the appearance if it does not appear to fit regulations. Elf/human hybrids may represent themselves as either of those races. All other hybrids are either Beastkin or Monsterkin.

Goblin MonsterkinDragonkin ExampleGoblin Monsterkin 2Slime MonsterkinOrc MonsterTiefling MonsterkinDragon-Half Monsterkin

## Monsters

*The* monsters *of the realm call no one providence their home; all of Malm belongs to them. Most of the sentient, non-humanoid creatures of Malm have been given the title of "monster". Their motives and strengths are varied, and may just likely befriend the other races as see them destroyed.*

**Monsters are NPC only. Players MUST get GM approval to play these races.**

### Monster Regulations

Monsters are the feral or chaotic creatures of Malm, often overtly magickal or supernaturally powerful, and are intended to be for story telling, events, and random encounters. Players may play one as an NPC, meaning they are not permitted to have a class, level up, collect inventories, nor participate in events because they *are* the event.

\*The Monster Families below categorize the different Monsters on Malm. Monsterkin originate from these Monster families.

Dragon MonsterNaga MonsterOni Monster

## Dwarves

Stocky humanlike creatures who are generally skilled in mining and metalworking. Their civilization was originally rife and expansive but has been lost for some time. They have lost most access to the advanced technology their ancient ancestors once had.

### Dwarven Regulations

All dwarven players must adhere to a strict lore set of visual criteria so that dwarves are played correctly. The original highly advanced dwarves of Lesicia are no more. A player may only create a dwarf from the dark continent of Malm. These dwarves have been driven underground and cut off from their homeland, kingdom, king, and technology for roughly 1400+ years, they have not seen most of the other races in their lifetimes. As such, they would not have access to their special "runetech" or "runewards" their ancestors did, or allowed to play with knowledge of such, due to their surviving society being forced underground for considerable lengths of time. Some items have survived the recession of technology however and take on a slight "dieselpunk" aesthetic and design. They have no knowledge of their past kingdoms, as they lost communication with them when the Crosswinds went up.

* Dwarves must be short and stout. there are no tall dwarves.
* Males must have some manner of facial hair.
* Simple fantasy medieval attire or armor (preferably comically oversized), nothing elegant or fancy (they aren't elves and have been living underground for a long time)
* Can speak with Nordic, Germanic, or Scottish accent(s).
* Usually has red or blonde hair.
* Generally angry, loud, brash, or rude.
* Great drinkers.
* Written language appears as Nordic runes.
* Has Nordic sounding names.
* Generally has ties to Norse mythology and religions.
* Generally has some sort of adorned helmet or hat with tall antlers or horns affixed, but not required.
* Rounded ears.
* Gigantic hair or beards with lots of braids.
* Wears lots of furs.
* Thinks everyone is generally weaker than them.
* Huge eyebrows.
* Some Diesel punk accents such as weapons and accessories, but not diesel punk styled clothing.
* Have no established nation (at this time) and must be roleplayed as coming from the underground Dwarven city under Sorongi canyon on the Dark Continent, they must be working towards rebuilding and moving towards restoring themselves as a new budding nation. This will come in time with roleplay over a long period. For now, they have no nation and are just survivors of the Dark Continent that emerged from underground cities.
* Should not be roleplayed as being from another nation's civilization or background due to being recently found and emerging from underground. (This will change with time). For example, you may not roleplay a Dwarf that's had a history with or been in the Empire or other factions. All interactions must be "fresh". They have been cut off from outside societies and would be learning about these new mysterious people (players). As such, they don't have records or knowledge of past timeline events that happened on the light continent.

* Required: 3-5 feet on average
* Required: Stocky build
* Required: Rounded ears
* Required: Beard on males
* Required: Huge hair on women
* Required: Nordic,Germanic,Scottish accents
* Optional: Pale skin
* Optional: Usually has red, blonde, or ginger hairs.
* Optional: Lots of freckles
 Haflin | Haflin are found in the foothills to the East of the Great Fairy Deepwood, the descendants of interbreeding between Dwarves and Humans. Generally considered to be friendly to outsiders and visitors, Haflin value merriment and drink , neither of which are ever in short supply. You can read more about their society here | * GM Approval
* Required: 3.5 to 4 feet on average
* Required: Stocky build
* Required: Is small but must appear and have adult proportions.
* Optional: Pale skin
* Optional: Usually has red or ginger hairs
* Optional: Lots of freckles