Strength of the SWORD ULTIMATE Wiki

The game’s called Strength of the SWORD ULTIMATE, but it might as well be named FAN EDITION since if you compare the list of features to those requested by our friends and fans you’d get 100% match. That's no coincidence, the support the devs received from the small but passionate community of the original PS3 game has been nothing short of amazing, so why wouldn't they pay them back by listening. People played the game and then sought us out to tell us all about their experience. For two guys that spent years cooked up in a sequence of small apartments working on their first independent game, finally getting it out and seeing people enjoy it – best feeling in the world.

What's From The Original?
The developers are sticking with the hard but satisfying to master gameplay mechanics already enjoyed. Call it old-fashioned, though it'd be much prefered ‘WITH AN OLD SCHOOL ATTITUDE’, but the core enjoys the brand of unforgiving mixture of a 3D BRAWLER and a FIGHTING GAME. Beating a game used to mean something as we were growing up and we want the same satisfaction to the player. The devs are also deadly allergic to button-mashing and if you get to spend some time with our game, they’ll be happy to see you contaminated with the same affliction. Mind your enemy and environment and plan every move before you execute it with intent and precision. You are a deadly war machine after all.
The entire original game is ported and polished as part of the new ULTIMATE game. Every location, every blood-thirsty Monsters from the original campaign will be back with as much bite if not more. The devs are very proud of their Critters of various sizes and minds, and can't wait to introduce them to a wider audience of victims.
Additional New Game Features
* **New Platform** - First of all, we're on the PC now. PC never gets out of style and everybody has one.
* **PvP Mode** - It was awesome to have people compete over leaderboard scores, but nothing resolves the 'who is the best' argument better than an old-fashion PvP. Back in the original game we were more interested in the player challenging himself rather than facing others. Well, since then... lets just say arguments were had inside the studio, gauntlets were thrown, words were spoken that cannot be taken back, so the PvP mode is as much for us as it is for everybody else.
* **CO-OP Mode** - But maybe you don't have a wise-ass co-worker that doesn't realize he's no match for your awesomeness. And instead have a trusted friend to take with you in battle. CO-OP will also be a part of the ULTIMATE experience. After all the minions of darkness come in numbers, so it's only natural that there's a place for a second War Golem on the battlefield.
* **Dark Mode** - The third multiplayer mode (yeah, when we do multiplayer we do ALL the multiplayer), is something that we'll talk about more in the months before the release of the game as it will need more time to refine and then be explained. It's called DARK MODE and it's going to be an AWESOME ASYMMETRICAL PVP MARATHON where one player gets infused with the power of the Darkness and goes on a Wargolem-slaying spree.
* **Extended Single Player Experience** - Singleplayer will get polished up and we have several ideas on bringing in the some new stand-alone levels that will extend the lore of the War Golem sent from the Almighty Mechanic in the sky. That also means new enemies with entirely new ways of thinking that will have even veterans from the original game sweating. As always button-mashing will not save you.
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