recursal/Fanatic-Fandom huggingface dataset:
Endings

*This article is a stub. You can help The Void Wiki by expanding it.*

**This page contains spoilers for the endings of the game!**

The time in the Void is limited to 35 full cycles. At the end of the Void's lifetime, the game will end, regardless of if a Sister or the Hero have managed to ascend. the following endings are possible:

## Ascending A Sister

After opening all four of a chosen Sister's Hearts with her favorite Colors, she will be ready for ascension. Obtain the Heart of Breakthrough by fighting Montgolfier. After this, Color will stop evaporating into the Void from your palette once it's full. Reach a state of Turgor by filling your palette and 21 hearts with Color completely and draw the Breakthrough glyph over your chosen Sister.

The Sister will ascend through the Adit as all the Color of the Void rushes through her, and the Sleeper will die forever. On the Surface, we get a brief glimpse of the world she creates with the help of Godsend as the poem "Corona Astralis" by Maximilian Voloshin plays.

## Ascending Yourself

Obtain the Heart of Breakthrough by fighting Montgolfier. After this, Color will stop evaporating into the Void from your palette once it's full. Reach a state of Turgor by filling your palette and 21 hearts with Color completely and head to the Adit, where you will be able to draw the Breakthrough glyph over yourself.

The Hero will ascend through the Adit and bring all the Color in the Void with him, and the Sleeper will die forever. On the Surface, the poem "Cimmerian twilight III" by Maximilian Voloshin plays.

## A New Brother

Follow the Brothers' trials and instructions and stay in the Void past the 35th cycle. After the cycle ends, a cutscene will play where the Doppelganger enters the dead Void.
The Last Stand

*"The loudspeaker claims that all surviving humans should head to the Pioneer's Park in the middle of the city. Perhaps you should head there too?"*

## Details

### Location

Central, at:
\* 815º, 396º,
\* 716º, 347º, or
\* 808º, 535º

## Rewards

### Recipe Reward

Sledgehammer

Updated as of Version 1.3.0.68

**The Last Stand** is an optional side quest that rewards the Sledgehammer recipe after players fight the Skinless Skulkers.

## Steps

1. Pick up the quest automatically at the outskirts of Central by listening to one of three loudspeakers (requires Gas Mask to enter the area):
	* 815º, 396º
	* 716º, 347º
	* 808º, 535º
2. Head to Pioneer's Park at 720º, 438º. Approaching from the north or south will require you to destroy more turrets, while the west road is safer.
3. It is advisable to use ranged weapons to destroy the Machine Gun Turrets from a safe distance. If you run out of uses, you can use a Campfire to restock; the turrets will not respawn.
4. Make your way into the park and read the note at 760º, 439º.
5. Obtain the Central City Hall Key at 828º, 440º and use it on the door at 825º, 433º to reach the eastern area behind City Hall.
6. Defeat the Skinless Skulkers boss there.

### Tips

* Equip Frag Grenade, the Hunting Rifle, and Bandolier if you have them unlocked, because you are going to face a lot of turrets and other high-level enemies; these will all enable you to shoot them from afar. The Soldier Outfit, if unlocked, will give you additional throwable item uses, as well as increase your piercing ranged damage.
* Items with high damage deflect, such as the Soldier Helmet and the Shiny Piece Of Metal, may allow you to kill turrets by reflecting their damage back at them before they do enough damage to kill you.
* If you have the Underworld and Doomsday DLCs, depending on how far you've progressed them, you may have some items that will help you more than the ones listed above. The Sawed-off Shotgun  and the Shotgun  are good choices for doing a lot of damage quickly from a distance, since turrets are not your only enemy in the area. The Stun Grenade  can help you stun enemies for longer periods of time than the Frag Grenade, and the Beam Gun  is perhaps the best choice of all against turrets; though it might be slow to destroy them, it requires no reloading and has infinite ammo with a very long range.
* You can, unfortunately, cheese many turrets with the Pets and Dungeons DLC: simply push your pet in front of a turret, and they will get stunlocked in front of the turret. The turret will continue attacking your stunned pet, and you are free to attack it from behind.
Medal/Legendary Collector

Updated as of Version 1.3.0.64

## Overview

The Legendary Collector Medal is the last of five Medals with an objective of collecting different types of Materials. Generally, this medal is obtained in two ways: defeating Bosses and clearing Shelters.

### Medal Progression

 Silver
 Gold

### Notes

* Storing any of the following **LEGENDARY** rarity materials will progress this medal.
	+ Beam Gun Battery
	+ Blue Eye Orb
	+ Central Processing Unit
	+ Namazu
* Note that the Fuel Cell, despite being a **LEGENDARY** rarity material, is **excluded** from this list, because Fuel Cells cannot be stored.
* As explained above, the easiest way to complete this medal is simply to defeat bosses, then store the Blue Eye Orbs you earn afterwards. That will account for a majority of the medal; if you don't own any of the DLCs (which all have additional bosses), Central Processing Units are the next easiest material to obtain in normal gameplay.
* The Namazu is probably the trickiest and most time-consuming to find of the four materials that progress this medal, because there is no guaranteed location to find one (there is only a chance you will fish one up from certain fishing spots).
* On most playthroughs, this medal will likely be unlocked after fighting The False Gatekeeper at the beginning of the game and earning your first Blue Eye Orb.
Material Processing Accelerator

Updated as of Version 1.3.0.64

## Overview

A Feature that is one of the final rewards of the Paws of the Apocalypse quest in the Pets and Dungeons DLC. It increases the speed that the Smelter, Sawmill, and Recycler work at by 50%. This stacks with the Digital Wrist Watch. Due to the requirements for completing the Paws of the Apocalypse quest, you're likely to have completed a majority of the base game, so this Feature may not feel as useful as it would have been earlier on in the game, but it can absolutely come in handy for mass-producing any Titanium, Lumber, and Mana Chunks you need to finish upgrading your craftables or opening remaining Mana Rifts.

## Crafting

It is crafted in the fabricator found inside the Mainframe sub-area, accessed via the elevator at 240º, 130º in Vivarium Nexus. The quest must be completed for the area with the fabricator to be revealed.
Stun Grenade

## Details

### Description

"*A throwable device that produces a high intensity electric field, stunning enemies for a period of time. Electronic systems are affected more heavily.*"

## Related

### Special Item(s)

Frag GrenadeProximity MineAmmo Box

Updated as of Version 1.2.1.7
## Overview

A Throwable low-damage electric projectile available in the Doomsday DLC. It detonates a short time after throwing, dealing 20 base damage to enemies and stunning them for 10s, which is twice the duration of the stun of Frag Grenades and Proximity Mines. Stun duration is doubled against turrets. Stun grenades' damage is *not* boosted by the Lab Goggles or any Recipes.

Like other throwable weapons, stun grenades are only replenished by resting at a Campfire or by using the Ammo Box . Stacks with the Soldier outfit and Bandolier trinket for an additional +6 grenades.

## Stats

 +1
 +2
 +3

## Crafting

Recipe obtained from quest Turn Over A New Leaf.
Shovel

Updated as of Version 1.2.1.7
## Overview

Although it can technically be used as a Blunt damage Weapon, the Shovel is just used to dig holes in the ground, occasionally finding random common Materials. Its main use is for digging up Buried Treasure Points of Interest, where you will find a specific type and number of materials depending on which spot you dug up. These spots can be more easily revealed on the mini-map (similar to Fishing Spots) with the Treasure Hunter /  skill.

In the Doomsday DLC, the Shovel can also be used to dig up Truffles and Gold Ore from their respective dig spots.
Riot Shield

## Details

### Description

"*Can be used for both defense and breaking objects. Blocks damage until it breaks.*"

## Related

### Trinket(s)

Baseball CardHand Wraps

Updated as of Version 1.2.1.7
## Overview

Can block attacks in a 120º arc from the front, but has limited durability. Hostile Machine Gun Turrets ignore the shield and damage you directly, which, combined with its poor damage and limited use, makes this a poor weapon to use as anything other than a stalling tactic, especially given how late in the game you obtain it.

## Crafting

Recipe rewarded for completing the quest Port Of Call.
Sawmill Building Basics

*"Build Sawmills to accelerate your Lumber production."*

Updated as of Version 1.3.0.68

**Sawmill Building Basics** is one of four potential quests to unlock the Builder's Kit and the only way to unlock the Sawmill buildable. Though it has four possible start locations across three different maps, you only need to complete this quest once, and finishing it once will make all the other possible locations disappear.

## Steps

1. Pick up the quest by interacting with the ! at any of these locations:
	* Hibernus 1044º, 237º
	* Capper 639º, 226º
	* Capper 684º, 109º
	* Nona 310º, 145º
2. Invent the Builder's Kit and use it to construct a Sawmill.

### Map

* Island
* Underworld
* Doomsday
Quests

## Overview

Quests form the basis of the story progression of DYSMANTLE. They can reward XP, Crafting recipes, Cooking Recipes, or entry into new areas of the map.

## Island Quests

1. ↑ Note that most quests rewards XP, but this is omitted from the table to keep it brief and readable.
2. ↑ 2.0 2.1 Storage Box Upgrade is recommended for any quests that require bringing materials to fix things (as it lets you take materials from your storage).
3. ↑ 3.0 3.1 3.2 3.3 Unlocks Builder's Kit if not already acquired
4. ↑ Completing this quest merely allows you to access the location where the Power Fist is created; you must also complete Escape the Island in order to actually create it.

## Pets and Dungeons DLC Quests

1. ↑ The Control Collar is not technically a reward of this quest, but the ability to craft it is unlocked by completing it.
Wrench

## Details

### Description

"*Tool originally used for applying torque to objects like nuts and bolts. Great for smashing things apart.*"

## Related

### Trinket(s)

Hand Wraps

Updated as of Version 1.2.1.7
## Overview

Both the third weakest and third strongest Blunt damage weapon in the game. The extra **Obstacle** melee targets make this a great weapon in the mid-game for destroying buildings and acquiring materials quickly, and the much faster swing speed compared to the higher damage Sledgehammer makes it a better choice overall in many circumstances. The higher swing speed also makes it the best melee weapon choice for knocking the Mana armor off of Creatures in the Underworld DLC, although many players may prefer to instead rely on the knockback of the Baseball Bat to keep melee enemies away.
The Polaris Express

Updated as of Version 1.2.1.7"There is a train parked at the Central Railway Station that seems to be missing a power unit, rendering it inoperable until one can be found. Perhaps there is some info inside the Central Railway Station?"

## Steps

1. Pick up the quest by interacting with the train at 659º, 452º in Central.
2. Craft the Fur Hat (unlocks the recipe if you haven't already unlocked it and autocompletes if you have already crafted it).
3. Craft the Winter Coat (unlocks the recipe).
4. Craft the Hot Water Bottle (unlocks the recipe if you haven't already unlocked it and autocompletes if you have already crafted it).
5. Equip the Fur Hat, Winter Coat and Hot Water Bottle and interact with the train at 659º, 452º.
	* When you are on the train, it breaks a shipping container that was blocking access to the western regions of the map
6. Light the Wellspring Station Campfire at 500º, 198º.
Octopus

### Description

"*A multi-limbed mollusc that is considered a delicacy in multiple parts of the world.*"

## Properties

### Vegan

No

Updated as of Version 1.3.0.63

## Sources

### Searching

* 1x from Isle of Doom 418º, 170º
* 1x from Isle of Doom 426º, 119º

### Fishing

* 1x (36.36% chance) from Nona 117º, 181º
* 1x (16.67% chance) from Nona 161º, 247º
* 1x (16.67% chance) from Nona 194º, 49º
* 1x (36.36% chance) from Nona 242º, 233º
* 1x (47.62% chance) from Nona 302º, 168º
* 1x (36.36% chance) from Nona 315º, 57º
* 1x (36.36% chance) from Nona 331º, 161º
* 1x (47.62% chance) from North Decima 381º, 226º
* 1x (47.62% chance) from North Decima 397º, 144º
* 1x (36.36% chance) from North Decima 426º, 166º
* 1x (36.36% chance) from North Decima 477º, 171º
* 1x (36.36% chance) from North Decima 539º, 193º
* 1x (47.62% chance) from North Decima 542º, 99º
* 1x (36.36% chance) from North Decima 547º, 146º
* 1x (47.62% chance) from North Decima 589º, 256º
* 1x (36.36% chance) from South Decima 250º, 328º
* 1x (16.67% chance) from South Decima 289º, 352º
* 1x (36.36% chance) from South Decima 358º, 368º
* 1x (36.36% chance) from South Decima 413º, 349º
* 1x (47.62% chance) from South Decima 440º, 418º
* 1x (16.67% chance) from South Decima 466º, 375º
* 1x (36.36% chance) from Morta 583º, 187º
* 1x (16.67% chance) from Morta 619º, 251º
* 1x (36.36% chance) from Morta 635º, 291º
* 1x (47.62% chance) from Morta 667º, 151º
* 1x (36.36% chance) from Morta 673º, 205º
* 1x (36.36% chance) from Morta 789º, 281º
* 1x (36.36% chance) from Morta 807º, 208º
* 1x (47.62% chance) from Morta 835º, 204º
* 1x (47.62% chance) from Morta 840º, 151º
* 1x (47.62% chance) from Isle of Doom 380º, 173º
* 1x (16.67% chance) from Isle of Doom 403º, 95º
* 1x (16.67% chance) from Isle of Doom 403º, 99º
* 1x (16.67% chance) from Isle of Doom 429º, 172º

### Maps

* Doomsday
* Pets and Dungeons
The Old Loyal Champion

Updated as of Version 1.2.1.7
## Description

*"Towering above his compatriots, the captain of the guard is a ferocious adversary."*

The Old Loyal Champion is the boss version of the Tomb Guard fought in Volcano Mouth Temple in Serpent's Crossing, usually as part of the required Quest The First Expedition. It is one of the six bosses that must be defeated to beat the game.

## Strategy

The Old Loyal Champion is one of the hardest bosses in the game. It locks you in an arena until either you die or you defeat it. It is fast enough to catch up to you before you can use a healing item and deals enough damage that it will likely kill you in two hits from full health. It also shares the twin abilities of the Tomb Guards to strike as soon as you are in range and dodge roll away from your attacks. As with the Tomb Guards, it is advisable to not play fair. Just after you have opened the door to the boss arena but before you go in, you can place up to four Machine Gun Turrets in the alcoves to the left and right of the door. This allows you to turn the fight from constantly dodging the boss and getting in hits while you can into a slightly more manageable task of dodging constantly while the turrets do the work of whittling the boss down. If you have the Underworld DLC and have obtained the Sawed-off Shotgun  and have upgraded it far enough, you can use it to hopefully stun the boss and kill it in two hits. You may also manage to hit the boss with a Proximity Mine or Frag Grenade to take a chunk out of its health and stun it, but this is risky with its high speed. The Stun Grenade  can also help stun the boss long enough to kill it with a lower damage weapon like the Axe or Wrench.
Smelter Building Basics

*"Build Smelters to accelerate your Steel and Titanium production."*

Updated as of Version 1.3.0.68

**Smelter Building Basics** is one of four potential quests to unlock the Builder's Kit and the only way to unlock the Smelter buildable. Though it has three possible start locations across three different maps, you only need to complete this quest once, and finishing it once will make all the other possible locations disappear.

## Steps

1. Pick up the quest at any of these locations:
	* Narrows Vale 878º, 597º
	* Sinister 526º, 358º
	* Nona 268º, 162º
2. Invent Builder's Kit and use it to construct a Smelter.

### Map

* Island
* Underworld
* Doomsday
Medal/Hunter

Updated as of Version 1.3.0.64

## Overview

The Hunter Medal is a Medal that involves killing the non-mutated animals you encounter. Hunting animals in any DLC counts towards this medal.

### Medal Progression

 Silver
 Gold

## Notes

* Killing any of the following will progress this medal:
	+ Deer
	+ Caribou
	+ Vulture
* This medal is easier to obtain with the Animal Friend skill, as it stops animals from fleeing the moment they see you. Vultures are the most difficult and time-consuming choice to hunt of the above list and aren't worth pursuing if you're trying to finish this medal.
* This medal cannot be obtained during a Vegan playthrough.
Serpent's Crossing

## Description

Serpent's Crossing is located east of Sunburn Desert and south of Narrows Vale. It is the main location for The First Expedition, the quest that unlocks the Gas Mask and therefore unlocks access to Central. It is somewhat cooler than Sunburn Desert yet hotter than Everglade, so you will likely need to equip heat resistance gear such as Safari Outfit for a large portion of the region. Notably, the Volcano Mouth Temple area is cool enough that you might be able to switch out some of your heat resistance equipment for better gear, which will help you in that area. The Volcano Mouth Temple is also the first time you will encounter Tomb Guards, one of the more difficult to deal with enemies.

## Named Locations

* Expedition Basecamp
* Beachhead Station
* Vine Ravine Settlement
* Dig Site B
* Volcano Mouth Temple
* Temple Pass
* Temple Grounds
* Rocky Mountain Path Entrance
* Ape Rock

## Points of Interest

Show/Hide Table

1116, 737

1069, 759

1063, 757

1101, 745

1062, 774

1068, 768

1148, 771

1220, 776

1026, 786

1198, 782

1194, 795

1187, 792

1278, 792

942, 809

1274, 817

952, 833

945, 824

1030, 826

1146, 839

1169, 825

1179, 833

1164, 822

1293, 826

1084, 842

1087, 843

1172, 848

1175, 858

1305, 852

1020, 867

1038, 874

1187, 868

1203, 869

1254, 878

1272, 868

1275, 867

1299, 876

1327, 875

1342, 877

1033, 889

1055, 891

1098, 899

1126, 890

1189, 882

1314, 892

#### Myth Tablet

* 1198º, 782º northeast of Temple Grounds (Across the river, travel from Temple Pass to get there)

## Notable Loot

#### Crafting

Show/Hide Table

Obtained at the end of The First Expedition quest

#### Recipes

Show/Hide Table

 BARF Special  | 1038º, 874º

#### Blue Eye Orbs

Show/Hide Table

 Doorways of Time tomb

#### Mana Shards

Show/Hide Table

 Chest
Inside The Old Loyal Champion's boss arena
Whaler/Spoken Lines

* Whoever you are, you acted recklessly and vainly! You wasted precious Color. You ruined the Nameless Sister's Chambers.
* But worst of all, you almost woke the murderer that lives inside her!
* You must fix this criminal mistake. Rip her Hearts out and make her as she was before.
* You have one cycle to do this - just one, do you hear?!
* Then lie still in the Void... And humbly wait for us to decide your fate. Because right now we don't like you one bit...

* Montgolfier - do you hear me?! I am executing him not because he disobeyed. And not because he corrupted a Sister.
* I am executing him because he will do something stupid again!

* I don't like what I see. You've opened too many Hearts, and I see only a threat in that. Keep in mind that we can take care of this problem.
* I can overlook your impudence until your first misstep. But after that - I will rip out half your Hearts on the first execution.

* Bravo, Young One, bravo. You know how to find your way to a Sister's heart.
* But if you're proud of your victory, it's only because you don't know Ava. I do. You should prepare for your last battle.

* It's not up to you and your miserable ideals to measure the value and importance of this or that.
* Especially the significance of Lympha - the greatest substance in the entire universe!
* The concept of usefulness cannot be applied to Lympha. Color is the essence of a creative spirit - and you have no right to create!

* You've traded a treasure for a penny. I thought better of you... But you should prepare. We are opening the Abyss. For you.

* Listen to the Revelation, Young One, and don't be tempted.
* Follow the true path and you'll be glorified alongside all the Righteous ones, and the secrets of being will reveal themselves to you.

* You shall not enter here...

* You have so much Color in your Palette you are spoiling my Realm. No matter how you plan to use it, I see it as a weapon.
* And when someone draws a sword, so do I. I'm sure the other Brothers will be on my side.

* You have ruined my Realm!

* We think of you as an honest Brother, despite your constant violations of taboos. We see everything, but we do not act at once. Instead, we observe and analyze.
* Patriarch and Montgolfier have spoken in your defense. But I think otherwise.
* You might be honest, but not to the Sleeper. You're too rash, foolish and inexperienced.
* Though I'm sure the Sisters think well of you.
* Their heresy - this deranged concept of Breakthrough and their nonsensical whining about hunger - that you can understand!
* But you can't comprehend the absolute truth that we know.
* It is because you only think of yourself. And we cannot wait until you're enlightened.
Tiger

## Details

### Description

"*The embodiment of raw power and agility, marked by its iconic striped fur and intense, captivating gaze.*"

## Unlock Requirements

### Quest

Paws of the Apocalypse

Updated as of Version 1.3.0

## Overview

A Pet obtainable in the Pets and Dungeons DLC. It passively increases Melee Damage vs. **Monsters** and Pet Damage vs. **Monsters**.

## Stats

 +1
 +2
 +3

## Crafting

The Tiger is created in the forge in the Pet Hub after obtaining its recipe from the chest at 250º, 130º in Vivarium Nexus.
Skinless Skulkers

* Small Skulker
* Large Skulker

Updated as of Version 1.2.1.7
## Description

Small: *"A deadly variant of the Stalker, this Skulker is small, fast and extremely agile."*

Large: *"This lumbering behemoth is slow, but capable of destroying humans with ease."*

The Skinless Skulkers are twin bosses fought at the same time in the area behind City Hall in Central. They are fought at the end of the optional Sidequest The Last Stand and are boss variants of the Ex-Human Stalker.

## Strategy

The Skinless Skulkers encounter is one that you must take seriously. The bosses can each take sizable chunks out of your health if they hit you, and the cutscene that introduces them places you in a location far enough away from any setup you can do in City Hall that any cheese strategies will be a little bit more difficult to pull off. Otherwise, you can treat it like you are fighting two Ex-Human Stalkers at once. The Small Skulker is much faster than the Large Skulker, and the Large Skulker is slower than you, so you can use this knowledge to separate the two and effectively divide the boss fight up into two less difficult boss fights. Focus on dodging attacks and only attempt hits when you are sure that you won't get hit in retaliation, and you should be able to deal with this boss fight relatively easily. If the Large Skulker catches up before you have dealt with the Small, run away again back to the other end of the arena. Finally, you can place turrets just after you have exited the door of City Hall, and once the boss fight has started, you can run away, dodging any attacks, and then close the door on the Small Skulker. If you do this correctly, it will shamble away and walk in front of your turrets, which will chew through its health bar. Repeat this on the Large Skulker. If you do this incorrectly, however, you will have trapped yourself inside in an enclosed space with a boss and won't be able to dodge it as well, but you will have separated the bosses from each other, so things aren't as bad as you'd think. Due to its slow speed, Proximity Mines can be layered in front of the Large Skulker for an easy finish to this fight. Be wary of taking hits from the Large Skulker, though, and try to reduce its health with ranged weapons such as the Hunting Rifle.

## Notes

1. ↑ This area used to be in Crown, but the map boundaries were redrawn in version 1.2 and it is now part of Central.
The Reaper

Updated as of Version 1.2.1.7
## Description

*"Death does not discriminate, it is the great equalizer. When facing the infinity everyone is on the same line."*

The Reaper is a mech boss located to the far east of the Leisure Resort in Everglade that is fought during the main Quest "Escape the Island". It is one of the six bosses whose defeat is required in order to complete the game.

The four mech bosses in the main game are immune to being stunned; however, they enter a stun animation on their own when reduced to certain health thresholds. The stun animation also serves as a visual warning, as the mech fights progress through multiple phases that get progressively more dangerous and difficult. For each new phase, the mechs will fire more projectiles and use different attacks. Each projectile does little damage on its own, but the mechs fire them in large numbers, so it can be somewhat difficult to avoid them all. Orbs spawn in the boss arena and may be collected to restore a single use to your currently equipped Special Item.

## Strategy

Build as many Machine Gun Turrets as you can in the arena as close to the mech as possible, all pointing towards the boss. Then focus on dodging bullets until the mech breaks.

If you prefer to fight the mech without using Machine Gun Turrets (or do not have them unlocked yet), an equally viable strategy is to drop Proximity Mines while having the Bandolier equipped (for extra uses of the mines) across the arena and lure the mech over them, but make sure you aren't in their radius when they explode, or you will also take damage from the explosion in addition to trying to avoid the mech's attacks. While the mech is stunned from the mines, run in and perform a power attack with a melee weapon, then dodge back out to drop more mines. You can also hit the mech from a distance with any ranged weapon, like the Hunting Rifle, Sawed-off Shotgun , or Shotgun .
Rice

### Description

"*Seeds of a certain type of grass that are usually boiled before ingestion. It can't be grown on the island, so it had great import value.*"

## Properties

### Vegan

Yes

Updated as of Version 1.3.0.63

Rice is an extremely rare material that is used in cooking recipes. Unlike many other cooking materials, Rice cannot be planted.

It can be found in the western part of the island.

It can also be found in the shelters for Polaris and Vulcan.

## Uses

### Cooking

In total, **Rice**×52 are required to make every recipe.

## Sources

### Searching

* 1x from Central 562º, 364º
* 2x from Central 584º, 475º
* 1x from Central 605º, 341º
* 1x from Central 629º, 353º
* 4x from Westport 374º, 548º
* 1x from Westport 510º, 451º
* 2x from Polaris 453º, 134º
* 1x from Polaris 498º, 213º
* 2x from Polaris 507º, 210º
* 1x from Polaris 540º, 234º
* 1x from Polaris 548º, 212º
* 2x from Polaris 685º, 121º
* 2x from The Polaris Shelter 31º, 16º
* 4x from Frost Horn 117º, 144º
* 1x from Solaris 240º, 834º
* 1x from Solaris 523º, 598º
* 6x from Undercrown 1007º, 412º
* 4x from Crown 1000º, 520º
* 1x from Crown 1024º, 458º
* 4x from Crown 1218º, 548º
* 1x from Vulcan 165º, 554º
* 1x from Vulcan 217º, 531º
* 3x from The Vulcan Shelter 34º, 16º
* 1x from The Catacombs 25º, 21º
* 1x from The Catacombs 89º, 80º
* 1x from Sinister 562º, 379º
* 1x from Sinister 566º, 414º
* 1x from Capper 383º, 112º
* 1x from Capper 493º, 155º
* 1x from Capper 563º, 237º
* 1x from Capper 594º, 251º
* 2x from Capper 652º, 240º
* 4x from Dexter 771º, 129º
* 1x from Nona 145º, 156º
* 1x from North Decima 365º, 297º
* 1x from South Decima 276º, 366º
* 1x from Morta 574º, 158º
* 1x from Morta 610º, 183º
* 4x from Morta 784º, 166º
* 1x from Isle of Doom 416º, 164º

### Timed Crates

* 3x from Canaveral 1510º, 489º
* 8x from Westport 274º, 517º
* 5x from Polaris 704º, 183º

### Fishing

* 7.69% chance) from Arcturus 1743º, 138º
* 7.69% chance) from Westport 258º, 358º
* 7.69% chance) from Westport 455º, 476º
* 7.69% chance) from Solaris 597º, 660º
* 7.69% from Arboretum 312º, 116º
* 7.69% from Terrarium 323º, 141º
* 7.69% from Desolatum 186º, 122º

### Maps

* Island
* Undercrown
* Underworld
* Doomsday
* Pets and Dungeons
Phony Shipment

Updated as of Version 1.2.1.7
"There is a note in the dossier: 'Hey guys, it seems I forgot the key in the pocket of my pants. My wife must've put them in the washing machine so it seems the shipment will be late. Sorry!'"

## Steps

1. Pick up the quest by reading the note found at Fairwood 1252º, 400º
2. Search the washing machine at 1214º, 364º and pick up the Wayward Storage Key
3. Use the key to open the door at 1247º, 401º
Sawmill

Updated as of Version 1.2.1.7

## Overview

*"Create lumber and wood products out of scrap wood."*

The Sawmill is a utility Buildable that allows you to process wood type Materials into their higher tier resources (see Stats for full table). The only fuel resource that Sawmill can use is Plant Matter, so it's inadvisable to also use it as a fuel source in the Smelter as you will likely find yourself running out. As with all Buildables, it's not advisable to destroy any Sawmills you have placed until you have crafted  Teardown Efficiency.

**Useful Tips:** Holding shift (or the left/right bumper on controller) while increasing the resources you want to create increases that amount by 50 per button press. Holding shift while decreasing the resources you want to create decreases that amount by 5 per button press. Holding down either increase or decrease increases the amount generated to the maximum possible amount or reduces it to zero, respectively.

## Sources/Crafting

The Sawmill buildable is unlocked via the Sawmill Building Basics Quest or by finding and interacting with an existing Sawmill.
Vault into Past

Updated as of Version 1.2.1.7
"You come to a small village that is decorated with a hodgepodge of items seemingly different time periods."

## Steps

1. Pick up the quest from the ! at 793º, 165º, just south of the Scavenger Hamlet in Dexter.
2. Read the board inside the house at 803º, 149º. Requires >35 Weapon damage as the door into the house is blocked.
3. Destroy the Stash target at 764º, 126º. This can be done either by precisely throwing Frag Grenades down to the lower level or by jumping down so that you land directly on the target to break your fall. The second method is however not intended or recommended as there is no way back up to the top so you will have to use the Amber Mana Pills or a similar method to get back to where you were. Regardless of what method you choose, this will likely take a few tries to pull off succesfully. Once you hit the target, you can loot the stash for the Green Keycard.
4. Use the Keycard to enter the Shelter at 797º, 213º.
The Perilous Pursuer

Updated as of Version 1.2.1.7
## Description

*"A tireless, blood crazed pursuant with a deadly rending claw."*

The Perilous Pursuer is a boss located in Sanctuary Farm in Narrows Vale. It is the boss version of the Ex-Human Chaser and is most likely fought during the optional Sidequest You Rip What You Sow.

## Strategy

Although the same tactics can be used to defeat this boss as can be used to defeat its mundane version, the real difficulty of this fight comes from its starting point: inside a building. This means that you either have to fight the boss inside an area that is full of clutter, or lure it outside where you have more freedom to dodge its attacks. With careful aim, you can hit it with a ranged weapon of some kind, such as the Throwing Knives, before you have moved close enough to truly start the fight. If you succeed, you will skip the boss introduction cutscene, and you will have a headstart in luring it out of the house. The walls of the house can also be destroyed before fighting it, allowing for a bit more space for dodging while luring the boss to a more open area. Finally, Machine Gun Turrets can be placed to fire on the boss during the fight, either inside or once you've lured it outside, which allow you to focus entirely on dodging while the turrets do the heavy lifting.
Namazu

## Properties

### Vegan

No

Updated as of Version 1.3.0.63

## Sources

### Fishing

* 1x (0.08% chance) from any open water outside of Doomsday
* 1x (9.09% chance) from Hedgefield 1326º, 719º
* 1x (9.09% chance) from Arcturus 1548º, 146º
* 1x (9.09% chance) from Everglade 1701º, 866º
* 1x (9.09% chance) from Everglade 1744º, 750º
* 1x (9.09% chance) from Hibernus 1133º, 433º
* 1x (9.09% chance) from Frore 894º, 100º
* 1x (9.09% chance) from Frore 973º, 98º
* 1x (9.09% chance) from Serpent's Crossing 1342º, 877º
* 1x (9.09% chance) from Central 682º, 509º
* 1x (9.09% chance) from Westport 268º, 518º
* 1x (9.09% chance) from Westport 309º, 516º
* 1x (9.09% chance) from Westport 314º, 364º
* 1x (9.09% chance) from Westport 373º, 526º
* 1x (1.04% chance) from Polaris 637º, 274º
* 1x (9.09% chance) from Borealis 1218º, 122º
* 1x (9.09% chance) from Frost Horn 326º, 176º
* 1x (9.09% chance) from Frost Horn 413º, 232º
* 1x (9.09% chance) from Frost Horn 437º, 240º
* 1x (9.09% chance) from Solaris 312º, 592º
* 1x (9.09% chance) from Solaris 659º, 613º
* 1x (9.09% chance) from Crown 980º, 530º
* 1x (9.09% chance) from Vulcan 100º, 542º
* 1x (1.04% chance) from Vulcan 145º, 497º
* 1x (9.09% chance) from Vulcan 165º, 411º
* 1x (9.09% chance) from Vulcan 210º, 510º
* 1x (4.76% chance) from Nona 302º, 168º
* 1x (4.76% chance) from North Decima 381º, 226º
* 1x (4.76% chance) from North Decima 397º, 144º
* 1x (4.76% chance) from North Decima 542º, 99º
* 1x (4.76% chance) from North Decima 589º, 256º
* 1x (4.76% chance) from South Decima 440º, 418º
* 1x (4.76% chance) from Morta 667º, 151º
* 1x (4.76% chance) from Morta 835º, 204º
* 1x (4.76% chance) from Morta 840º, 151º
* 1x (9.09% chance) from Arboretum 295º, 112º
* 1x (4.76% chance) from Isle of Doom 380º, 173º

### Maps

* Island
* Doomsday
* Pets and Dungeons
Ire/Development

*The following piece is part of the game's development process, and may or may not reflect the final version of the game.*

## Developers' description

A charming succubus, a nymphomaniac with droplets of blood on her lips. You can envision her stupefied with hashish. Has absolutely no sense of shame, conscience, nor any moral considerations whatsoever. This is a beautiful, pedigree, voluptuous animal. There is madness in her eyes — she expelled reason out of her mind, so as not to be hampered.

Lives in the moment. Never thinks about the future nor the past. Doesn’t think too much about the present either. Her background is undoubtedly aristocratic, with the look of pedigree.

If we imagine her in action, this action is always evoked by the five senses. Takes in delicious food avidly (but not without finesse), pulling her chin open, with juices flowing down it. Or inhales scents while covering her eyes and distending her fine nostrils. And each action is experienced in full, she absorbs everything in its entirety: when she drinks water, all of her attention, all that is conscious and unconscious, is in union with her chilled throat.

She cannot experience two sensations at the same time. If it's all happening in her throat, she wouldn't feel it if somebody drew on her back with ink at that moment. Once she's done drinking — she will. In general, this is her whole nature.

Appearance: her forms are quite exuberant. Ginger hair. Appropriate images — Lilith or Venus in Collier's paintings.

Ire is a depraved soul; if she ascends to the Surface, she will create an Unbridled world, a world of permissiveness.
Aya

*This article is a stub. You can help The Void Wiki by expanding it.*

**Aya** is an insidious Sister.

A wandering Sister, and Echo's maid. Behaves like a feral animal, and is generally sarcastic and cynical.

## Description

### Appearance

Aya has pale skin, hazel brown eyes, and dark hair put up in a ponytail. Her lips are painted black and her right eye has a dot painted on each side of it, as well as a slit in the eyebrow.

## Chamber

She has no chamber, roaming the Void as she pleases, and is not attached to any Brother either—nevertheless, she still has to abide by their rules.

## Ending Poem

They grew from seeds nourished by blackness,
their poison stuns, they bind in shackles
like horrors sealed in the pyramids,
but neither fireborn marble nor granite
can make a frame immune to the power of the flows
of ageless, primal lava, that runs through our veins
and fills us with might.
The tomb of suns, the urn of the dead world’s ash,
The corpse of moon, and Saturn’s lifeless flesh
is set in mind and taken by the heart.
In dying stars, life is born anew,
but spirit’s force is granted to a few

## Official art

* Concept art of Aya.
* Concept art of Aya.
* Concept art of Aya.
* Render of Aya.

## Screenshots

* Aya in her Soul Obscura.
* Aya in her Soul Obscura.
* Aya in her Soul Obscura.
The Underdog

Updated as of Version 1.3.0.63

"There's a secret buried in the Isle of Mana."

## Steps

Before starting this quest, please note that there is a current bug that softlocks you at a certain step and renders you unable to complete the quest. It will be fixed in an upcoming patch. An explanation of the bug is included in the steps below so you can avoid it.

1. To trigger this quest, you must first dig up a teleporter in the Underworld and complete the puzzle dungeon inside; only after completing it will the quest appear. You can only dig up the teleporters if you have unlocked the Pet Hub via progressing the Paws of the Apocalypse quest. There are four teleporter locations in the Underworld:
	* Capper 658º, 193º
	* Dexter 642º, 334º
	* Sinister 396º, 235º
	* Sinister 516º, 433º
2. Complete the Underworld teleporter circle. You already completed one to start the quest; go to the three you didn't do to finish the circle.
3. Enter the Underworld teleporter at the Pet Hub.
4. Investigate the mansion by inspecting the vault room door at 80º, 115º.
	* **This is the point at which the quest can softlock.** It's very easy to ignore the mansion and fight The Groundskeeper before the required step in the quest, because nothing stops you from doing so. Interacting with the vault room door is the trigger for progressing the "Investigate" phase, and you cannot close it once it is opened, so if the door is already open once you have reached this phase, you cannot progress the quest further. **To avoid this happening, when you enter the Isle of Mana, it is best to go directly to the mansion and interact with the door immediately to progress this phase to prevent the softlock.**
5. Find the key to the old vault room by fighting The Groundskeeper at 56º, 125º.
6. Return to the old vault room 80º, 115º. You can now unlock it. Read the note on the table at 76º, 114º.
7. Investigate the pet cemetery around 74º, 170º to the south of the island after twilight (between 20:40 and 24:00, or 8:40 PM and 12 AM).
8. Dig up the graves at the pet cemetery. There are four total to dig up.
	* 64º, 166º
	* 89º, 184º
	* 55º, 181º
	* 87º, 172º
9. Dig up the final grave at 67º, 176º and complete the quest.
Tiger Lily Essence

Updated as of Version 1.3.0.64

## Overview

A Feature available in the Doomsday DLC that permanently increases your passive heat resistance, allowing you to survive in hotter areas with less hot weather Trinkets, Outfits, and Headgear. The skill Flower Power  is required to start gathering the Tiger Lilies needed to craft it, which is obtained by starting the quest Flower Power Forever . When all three Tiger Lily Features are crafted, their benefits stack to provide a total of +10ºC/+18ºF heat resistance.

There are a total of 90 Tiger Lily split across the main island, Doomsday, and Pets and Dungeons maps; 70 are on the main island, 15 are on the Doomsday map, and 5 are on the Pets and Dungeons map. Of those 90, 70 are required if you want to craft all three Tiger Lily features. A map of these locations can be viewed on the Tiger Lily page.

## Crafting

Tiger Lily Essence is created in the fabricator at 419º, 252º, in the Botanical Laboratory in North Decima.
Wicked Leaper

Updated as of Version 1.2.1.7
## Description

The Wicked Leaper is a boss fought in the Closed Up Chemical Plant in the Crown bonus area. It is the boss version of the Ex-Human Leaper. The arena it is fought in has two hostile Rocket Turrets that bombard you throughout the boss fight.

## Strategy

The Wicked Leaper is fast and hits hard, and the combination of it and the turrets is a difficult one. Additionally, the terrain of the boss arena makes building impossible, so you are unable to cheese the boss fight by building turrets of your own. It is advisable to either hit it from outside the boss arena to lure it outside where you don't have to worry about the turrets and can fight it just like its mundane variant, or alternatively go straight for one of the turrets, destroy it, then finish the boss fight in that corner of the room where the other one can't aim at you. The Sawed-off Shotgun  or the Shotgun  are good weapons for this, as the spread of their bullets can hit higher elevations, so you can kill the turrets without having to get too close to them. The good thing about the Rocket Turrets is that once destroyed, they do not respawn, even without Deadly Transmission installed in Crown's Link Tower. So if you die after destroying even just one of them, the next time you start the boss fight, you will have one less enemy to deal with. Finally, with enough ranged damage, you may just be able to kill it from outside the boss arena with Weapons such as the Beam Gun (which, when combined with the Lightning Rod Trinket, will allow you to stun it), the Sawed-off Shotgun , and the Hunting Rifle. You can also use the Hunting Rifle or the Shotgun  to quickly destroy both turrets from a distance the second you enter the arena, then turn your attention towards fighting the boss without having to worry about the turrets.
Port Of Call

Updated as of Version 1.2.1.7
"During an evacuation mission at Westport Harbor Area on the Western Coast, the police seem to have lost some equipment. Perhaps you could salvage some of it?"

## Steps

1. Read the note at 577º, 395º to start the quest.
2. Travel to Westport Harbor Area
3. Search for signs of police inside the Westport Harbor Area (use the large pipe at 340º, 447º to reach the other side of the broken bridge)
4. Reach the final platform at The Floating Dockyard (this is the Easternmost platform. You may either take the route around to the south, or use the Power Fist to break the bus that blocks the most direct route. If you take the south route, watch out for the five Ex-Human Stalkers that attack you all at once when you go into the building there.)
5. Retrieve the lost riot equipment at The Floating Dockyard (this is in a chest at 281º, 483º)
Tiger Lily Elixir

Updated as of Version 1.3.0.64

## Overview

A Feature available in the Doomsday DLC that permanently increases your passive heat resistance, allowing you to survive in hotter areas with less hot weather Trinkets, Outfits, and Headgear. The skill Flower Power  is required to start gathering the Tiger Lilies needed to craft it, which is obtained by starting the quest Flower Power Forever . When all three Tiger Lily Features are crafted, their benefits stack to provide a total of +10ºC/+18ºF heat resistance.

There are a total of 90 Tiger Lily split across the main island, Doomsday, and Pets and Dungeons maps; 70 are on the main island, 15 are on the Doomsday map, and 5 are on the Pets and Dungeons map. Of those 90, 70 are required if you want to craft all three Tiger Lily features. A map of these locations can be viewed on the Tiger Lily page.

## Crafting

Tiger Lily Essence is created in the fabricator at 419º, 252º, in the Botanical Laboratory in North Decima.
Tomb Guard

Updated as of Version 1.2.1.5
## Description

*"An ancient warrior that chose to take an oath and become a warden of tombs."*

The Tomb Guard is the toughest hostile Creature to fight. It is relatively slow compared to the Ex-Human Chaser or the Ex-Human Stalker, but it more than makes up for it by dealing more damage and a difficult to deal with attack pattern. It swings at you the instant you come into range with its sword and can dodge roll away from melee attacks you retaliate with.

## Strategy

The easiest and best strategy that you can use against Tomb Guards is to not play fair. Shoot it from range with the Hunting Rifle or Sawed-off Shotgun , build Machine Gun Turret or place Proximity Mine and lure it in, equip a weapon or trinket that has a chance to cause stun and then use Throwing Knives on it repeatedly until it is stunned before using your melee weapon to finish it off. If you really want to fight it in melee, learn its attack pattern and get a feel for when it can dodge and when it can't. The Baseball Card trinket may also be able to help you here, by allowing you to attack it with your melee weapon and knocking it away in the same hit so that you can't be hit by a retaliatory strike.
Obelisks

Obelisks offer small arena combat challenges. On completion, you can activate the Obelisk again to receive a buff specific to that Obelisk. You can only have one Obelisk active at once.

## Using Obelisks

After finding a single Obelisk in the world, you'll receive a quest called "Mysterious Obelisks", which tasks you with finding two more; after finding them, you'll be able to start activating Obelisks.

Activating an Obelisk requires Blue Eye Orb×1. This is **not** returned upon completion (see Notes below).

Activating an Obelisk will begin the first of 5 waves. Each wave spawns increasingly harder enemies. After completing each wave, you'll receive some Materials. Three Obelisks also reward a Mana Shard after their final wave (see table below for details).

After completing every wave, a prompt will appear allowing you to activate the Obelisk (see screenshot below).

## Notes

Since Blue Eye Orbs are rare items and only one Obelisk bonus can be active at a time, it's worth carefully considering whether the activation of an Obelisk is worth temporarily missing out on additional Mana Bead (and the ability to permanently kill enemies within a Link Tower area), but eventually enough of them can be obtained to activate all towers and obelisks.

## Maps

* Island
* Underworld