Aurora

* In-game
* Selection screen

**Aurora** dazzles enemies with its aura, while granting the gift of power to its allies.

**Aurora** is unlocked by defeating Area 20 in Central Core, Central Core Hard and Catastrophic Core.

## Abilities

* Ability 1
* Ability 2

### Distort

Slows enemies within aura by 30-50%.

 Range (px)
 Costs

### Energize

PASSIVE: All other players in the area gain an additional 2-3 energy/s and a non-stacking 10% cooldown reduction.

 Costs

## Strategy

Aurora has been known to be bad hero for a long time, ever since Energize ceased to be an aura. Despite this, Aurora has a couple of strategies it can use, such as the infinite slow. This is when an Aurora is able to keep Distort permanent active due to having the maximum regeneration. Using this, Cybot can also enhance its effects, allowing Aurora to slow by 90%. This deadly combo has been able to beat Catastrophic Core. This is best utilized in extremely crowded maps. It also does incredibly high damage to the bosses in Cyber Castle. Other tactics include supplying teammates with energy while they break.

## In-game Changelog

**06-18-23**
**Distort**
Distort slowdown is no longer affected by your movement speed.
Slowdown: 40/45/50/55/60% maximum → 30/35/40/45/50% constant.
**Energize**
Energize is now a passive that costs no energy & no longer prevents you from gaining energy.
Instead of letting energy go above the maximum, Energize now grants a 10% cooldown reduction to all other players that does not stack with itself.
Given energy/s: 1/1.5/2/2.5/3 → 2/2.25/2.5/2.75/3.

**12-11-22**
**Energize**
Energize now has the following effect: All other players in the area gain an additional 1/1.5/2/2.5/3 energy/s, letting energy go up to 100% beyond max.
You cannot regain energy while Energize is active.
Energy cost: 1/orb → 1/s.

**04-24-22**
**Distort**
Slow effect: up to 30/35/40/45/50% maximum → up to 40/45/50/55/60% maximum.
**Energize**
Energize orbs now get removed after getting stuck behind a wall for too long.

**04-10-22**
**Distort**
Distort is now back to how it used to be, slowing enemies within a fixed range rather than everything in the area.
The slowing effect of Distort now increases based on how slow Aurora is moving, with no movement having the strongest effect.
Range: 150/170/190/210/230 → 180/210/240/270/300.
Slow effect: 35/40/45/50/55% → up to 30/35/40/45/50% maximum.
**Energize**
Energy value: 4 / orb → 5 / orb.

**04-04-22**
**Distort**
Distort no longer stacks with itself.
Player immunity threshold: 75% of max energy or above → 100% of max energy or above.
**Energize**
Energize now always targets the player with the lowest energy.

**03-28-22**
**Distort**
Distort now slows down everything in the area, including enemies, projectiles and players.
Any players with energy above 75% of their maximum are unaffected.
Slow effect: 35/40/45/50/55% → 12/14/16/18/20%.
Range: 150/170/190/210/230 → Entire area.
Energy cost: 7/s → 3/s.

**05-02-21**
**Distort**
Energy cost: 8 → 7.
**Energize**
Energy value: 5 / orb → 4 / orb.
Energy restoration beyond max: 75% → 100%.

**01-04-21**
**Distort**
Energy cost: 10 → 8.
**Energize**
Energy cost: 5 / orb → 1 / orb.
Energy value: 15 / orb → 5 / orb.
Orb speed: 12 → 22.
Orb radius: 8 → 10.
Orbs return to Aurora more quickly.

**10-25-20**
**Energize**
Orbs can now restore player's energy up to 75% beyond their max energy.
Orbs can make sharper turns when targeting players and return to Aurora more quickly.
Orb speed: 10 → 12.

**08-16-20**
**Distort**
Energy cost: 11/s → 10/s.
Slowdown: 30/35/40/45/50% → 35/40/45/50/55%.
**Energize**
Energy cost: 7.5 / orb → 5 / orb.
Orb homing range: 300 → 700.
Orb speed: 6 → 10.
Orbs no longer target players with full energy.

**03-28-20**
**Energize**
Fixed bug where an energy orb wouldn't fire but would still consume energy.

**03-26-20**
**Energize**
Reworked to eliminate overpowered hero combinations.
Sends out orbs of 15 energy that can be consumed by others.
Costs 7.5 energy / orb.
1 second cooldown.
(1/2/3/4/5 orbs / second).

**03-24-20**
**Energize**
Cooldown 10s → 20s.
Duration 2/3/4/5/6s → 2/2.5/3/3.5/4s.

**04-14-19**
Aurora Buff: Distort range increased from 130/150/170/190/210 to 150/170/190/210/230.

**11-07-18**
**Distort**
Fixed a bug where it could not be used immediately after using energize.

**11-06-18**
Fixed a bug where Aurora could have both effects active at once.

**08-05-18**
Aurora, Brute, and Shade will be unlockable during the next weekly map rotation.

**07-26-18**
**Energize** now lowers cooldowns by 50%.

**02-11-18**
Aurora buff: Slow % increased by 5% (35% -> 40%) [1].

**01-27-18**
Added 2 New Heroes: Aurora and Necro.
**Distort**
Slows enemies within aura by 35% (60/90/120/150/180 range).
**Energize**
Gives allies around you a short burst of unlimited energy. (2/2.5/3/3.5/4 seconds) [2].