recursal/Fanatic-Fandom huggingface dataset:
Elizabeth Leefolt

Mae Mobley Leefolt (daughter)
 Hobbies | Playing bridge

**Elizabeth Leefolt** is a character in *The Help*. She is portrayed by Ahna O'Reilly.

Elizabeth is gripped with postpartum depression which forces her African American maid Aibileen Clark to look Mae Mobley who is verbally abused by Elizabeth. She thinks her daughter is unattractive and overweight. Its possible that Elizabeth never wanted to be a mother. Like her best friend Hilly Holbrook, Elizabeth falls squarely into the villain category.

Elizabeth cares about appearances and will do anything to protect her reputation. She is also best friends with Skeeter Phelan since childhood.
Florrum

Capital: Varied Among Nation States

Climate: Desert

Terrain: Rocky and Sandy

Species: Florrumi Humans

 Level of Technology: Industrial

Strategic Classification: Basically none

Additional Notes: Florrum is basically just a tribal planet. The people have some small villages where they make things such as vehicles (wheeled only), firearms, and other such now obsolete weapons. The people there have no spoken language, and only sign language as their main way of communication, as the lack of sound "helps them hunt." There is a mountain range across the whole equator of the planet, but other than that, it is entirely sand. The people in the mountains are generally camped out pirates with Archon Standard technology sustaining them, along with their off-planet raids.
The Sims 2: Konyhai és Fürdőszobai Lakberendezési cuccok

Varázsold azokat a helyeket, ahol Simjeid igen sokat tartózkodnak luxus hellyé. Alakítsd át a fürdőszobádat az elragadó új pezsgőfürdővel és a konyhádat a csillogó márványlapos pultokkal. Legyél simjeid személyes lakberendezője. Add meg nekik álmaik konyháját és fürdőszobáját az új bútorok, dekorációk és ruhák sokaságával.

**Öltöztesd fel simjeidet** - add a simjeidre a megfelelő öltözéseket és kiegészítőket, hogy élvezhessék a vadonat új konyhájukat és fürdőszobájukat az egész házban, köztük egy hajturbánt, a gyógymaszkot, főzőkötényeket és luxus kasmírpulóvereket.

**Új eszközök** - Turbózd fel a Simjeid konyháját azzal a csillogó új kinézettel, amiről mindig is álmodtál, egy divatos hűtőszekrénnyel, kenyérpirítóval, konyhai robotgéppel és még sok mindennel.

**Elbűvölő konyha** - Alakítsd át a konyhádat a lakásod legmelegebb pontjává néhány romantikus dologgal, pl. hangulatos tapéták, faragott fapultok és mennyezetről lelógó edénytartók segítségével.

**Modern fürdőszoba design** - Tedd simjeid fürdési idejét egy igazi modern élménnyé az új designelemekkel, úgy mint elegáns metszett tükör, négyszögletű lámpa modern érzékelőkkel és sokszínű, pultba építhető mosdók.

**Álmaid fürdőszobája** - Járj Simjeid kedvében egy romantikus fürdőszobával, melyet barátságos új csempék, díszes törülközőtartók, romantikus festmények, designos szőnyegek és sok egyéb dolog tesznek teljessé.
Vorids

Vorid: classification carnivore multi-limbed aquatic

Basic appearance: short, thick neck with a needle shaped head that contains a whip pronged tongue and long, sharp fangs. Powerful tentacles adorn the neck’s base in a mane-like fashion. Smoothly rounded shell with pointed layers, broad short tail and long pointed fin-like limbs.

Average size: Large

Description: Vorids are nocturnal. Since they cannot swim very fast, these violent creatures use the stealth of the black waters at night to hunt. With perfect vision and a defensive shell that doubles as a sensory organ, which receives vibrations from the breathing and movements of other creatures, the Vorid locates its prey rather easily. Its primary attack consists of propelling itself forwards, punching into its victims with its tentacles before piercing into the body with its unique jaw while it is still alive. The Vorid prefers to consume with haste without any regards for detection after making its catch.
Erios-X76

Name: Erios-X76

Owner: Zen

The only known line of ships within the system to be grown naturally from natural metals and other organic materials on the planet Erios, these fighters are generally all unique. The Erios-X76 was grown for the intergalactic needs of Zen. Of course, the humans of the planet helped him with the internals the land couldn't provide.

Engine: Electromagnetic Radiation Conversion Engine. The ERCE is an engine that absorbs and stores UV rays that pass through and around it and converts it into energy to use to power the ship.

This engine's one downfall is if Zen needs to have any crystals harvest Vitamin D, he must put them into slots for it in the engine (3 total can be done at a time) and it will lower the engine performance by 15% per crystal harvesting. The upside is the entire ship can redirect UV rays into the engine. This engine works 95% as efficiently as the Archonate Standard, assuming it's working at 100%.

Weapons: The Erios-X76 is equipped with only lasers. However, these two sets of twin linked lasers, one on the front and one each on the wings, shoot ultraconcentrated UV rays, which can destroy organic matter in a manner of seconds. It can't pierce Hard Light shields, but once shields are down, the Erios-X76's lasers can pass right through the hull of a ship without doing damage to it, and damage or even kill organisms inside. Sparing, of course, plant life. This gets less effective the thicker a hull happens to be.

Shielding: The Erios-X76, due to the humans of Erios, has an Archonate standard Hard Light Shield integrated into the systems of the ship.

Cargo hold: The cargo hold can hold a quarter of a ton of cargo, as the cargo hold is very small on the underside of the ship. It is meant more to hold supplies for a short trade stop more than actual cargo runs, so not much space was held for it.
Occo

Occo is the Enroccorne chief language on the planet Roccor. There are a great many dialects but a few commonalities between them all, such as the mirroring of names, which appears to be a universal rule across the planet.

## Known Words

-Aqorroqa- a subterranean animal commonly eaten as food.

-Atta- Mother

-Betteb Period- a pre-unification period of Enroccorne history known for armed conflict.

-Dauuad- the name of a region of subterranean chambers on Roccor approximately 437 km away from Qarraq. Also the name of the region's capital city.

-Endauuadne- belonging to Dauuad

-Enroccorne- belonging to Roccor (language, people, food, etc.)

-Enevbbvene- belonging to Evbbve

-Evbbve- a city, once a city-state during the Betteb period that was known to carry on numerous engagements with Dauuad

-Lavval Blue Mushrooms- A species of blue mushroom found in the Lavval mountains of Roccor. Used in Enroccorne cuisine.

-Lavval Mountains- a mountain chain above the Lavval Undergound Lake. The holdfast of Qarraq is built on Lavval.

-Lavval Undergound Lake- a lake in the region of the Lavval Mountains' subterranean chambers.

-Liazzail- a matriachal title of nobility and rule similar in functionality to a monarch from pre-unification periods.

-Nazzan- a patriarchal title of nobility and rule similar in functionality to a monarch from pre-unification periods.

-Qarraq- capital Holdfast of Roccor

-Qafruurfaq- champions, notable fighters and military leaders from the betteb period, originating from Evbbve. Warriors with a legendary presence among Enroccorne.

-Roccor- the homeworld

-Suavvaus- insult with an unknown definition. (Usage similar to "asshole")

-Taat- Father

-Unaanu- bridge that provided much of the historical passage to the region of Dauuad.

-Viiyyiiv- a common Enroccorne flavoring

-Zittiz- a curse to one's self (usage similar to hell, or shit. "Zittiz, that hurt")
Gallus

Gallus is the capital city of Titus and a sprawling metropolis full of activity, with a booming, mostly human population, towering skyscrapers, and a standard of modern living. Though Titus was known for a uniquely artistic design to its cities during its antiquity. Gallus has attempted to transform that design in such a way that allows it to support its massive population.
The Sims 2: Szabadidő

Simjeid végre újra felfedezhetik a szabadidő örömeit! Ébreszd fel a bennük szunnyadó szenvedélyt az új hobbik iránt, segíts kibontakoztatni tehetségüket! Akár a családdal rúgja a bőrt, balettlépéseket gyakorol vagy veteránautókat újít fel a barátaival, akár vasútmodelleket bütyköl, simednek minden eddiginél több lehetősége nyílik jártasságai csiszolgatására, új barátságok kötésére és az élete sikeresebbé tételére. Alkoss új, egyedi tárgyakat, amelyeket simed felhasználhat a mindennapok során, például ruhákat vagy edényeket! Tedd simjeidet még egyedibbé a másodlagos célok és kiterjesztett életcélok felfedezésével! Simjeid titkos jutalmakat is feloldhatnak, ha tökélyre fejlesztik tudásukat egy hobbi területén vagy előrelépnek az új hivatások valamelyikében. Fedezd fel az új hobbik széles választékát, amelyek megváltoztatják simjeid életét!.

**Új érdeklődési területek**

Fedezz fel új érdeklődési területeket simjeid számára a sportoktól a tudományokig és a kézművességig. Mostantól többek között kosárlabdával, focival, autó-felújítással és balettel tölthetik idejüket az erre kedvet érző simek, de akár földönkívüli élet után is kutathatnak!

**Új életcélok**

A hobbik olyan jutalmakhoz juttathatják simedet, amelyek életük végéig elkísérik őket: ahogy tökélyre csiszolják a tudásukat az egyes területeken, új életcélokat tehetnek elérhetővé, jutalmakat kaphatnak és titkos helyszíneket fedezhetnek fel.

**Versenyezz Simjeiddel!**

Ha simjeid szert tettek némi mesterségbeli tudásra, eladhatják alkotásaikat, de akár össze is mérhetik erejüket társaikkal tánc-, főző- és videojáték-versenyeken.

**Új csoportos tevékenységek**

Az új csoportos tevékenységek remek lehetőséget nyújtanak a családdal és a barátokkal való együttlétre. Még a gyerekek és a tipegők sem fognak unatkozni!

**Izgalmas kalandok tömkelege vár!**

A hobbik számos váratlan pillanatot tartogathatnak, különösen akkor, ha simed nem túl gyakorlott az adott területen. Újonc simeddel előfordulhat, hogy egyszemű mackót hímez, kacska kerámiát varázsol a kézműveskorongra vagy mérges szömörcéből köt csokrot a kirándulás alatt - izgalmas kalandok egész tömkelege várja!
Aria

Capital city: Oden

Climate: Tropical

Terrain: Mostly Forest and rivers with several large seas spread across the surface

Species: Humans

Level of Technology: just below Archonate Standard (still using prototypes and early hard light gear)

Strategic Classification: Varied

Additional Notes: most of the homes are built on platforms within the canopy of the tall trees, the people are mainly hunters and traders with their own ships.
Lord General Fordring

Race: Gqnarian

Age: 24

Homeworld: Vondor

Possessions: A Studio Apartment

Hardlight blade, 2 ELE-4's, 6 Frags

Stats:

Strength: 10

Perception: 4

Endurance: 7

Charisma: 4

Intelligence: 4

Agility: 8

Luck: 3

Yuan Fordring is High Lord Morgraive's most trusted adviser. Second in command to only the High Lord, he heads the military of Vondor. Born to a Father who died in an attempted coup, and a poor mother, Yuan lived a very rough childhood. His mother was a whore for a living, often bringing home multiple men at a time just to keep a roof over Yuan's head. Eventually though, she never came home, and Yuan was sold into slavery.

Growing up as a slave on Vondor is quite possibly the worst life one can live. He was beaten daily as a reminder of who he belonged to, fed only the bare minimum, and worked day in and day out. He slept on a cold floor with the rest of the children. He would live like this for years until rumor came about of a high ranking officer in the government who wished to abolish slavery. Yuan stole into the night to find this man, knowing that if he were caught the punishment was nothing short of a painful death. His hopes were in this man, and he wished to meet him if only once; however, just as he had made it to the mans steps, he was caught.

Before they could haul him off to his inevitable final and painful moments, Lieutenant Lord Morgraive decided that he would take Yuan as his own slave, and as one of the military leaders in the upper echelon, he had every right to simply take someone's property as his own. His first act was to clean Yuan up, feed him, dress him, and house him properly. He educated Yuan as you would a child, raising him into a fine man. Despite their 7 year age difference, Yuan looked to Maverick as a father rather than an equal. The Government on Vondor however could only be ruled by those willing to take what they believed to be theirs, only through a coup could a new High Lord be put in place. However, the current High Lord Njehba, had succeeded in destroying any opposition to him. The last 50 coup's had failed, and Njehba was not worried about Maverick in the slightest.

On the promise of abolishing slavery, Maverick dressed Yuan up to be the perfect slave for Njehba and sent him forth as a gift. Yuan believed in his surrogate father Maverick to do the right thing, and that he did. Yuan rose the ranks of Njehba's slaves and became his personal body guard. One by one, Yuan slew Njehba's other men, and then held him captive, as Maverick waged a campaign across all of Vondor. He slaughtered thousands until he reached the Njehba, who he publicly executed, and declared this barbaric ritual to be over. Slaves were free, and the head of the government would be elected from the top military officials by the people.

Yuan stood by Maverick's side as he rose to High Lord, and he will stand by his side until the end.
Adrian Nero

Adrian Nero

Race: Human

Homeworld: Accatran

Gender: Male

Age: 550

Adrian Nero is actually a relic of the past for Accatran, as far as his life has gone. He has far outdone the normal age spectrum of his species, and it can all be credited to his advancements in cybernetics and neuroscience over the now centuries of his life.

Even 500+ years ago, Accatran was on the cutting edge of scientific discovery. As it has always been non-confrontational and fairly open about sharing its technology with those willing to make fair trade, it has been overall left alone long enough to keep this standard of theirs easy to run. In these earlier years, a then-young Adrian Nero decided to dedicate his two fields of study to Neuroscience and Cybernetics, convinced he could extend the, in his eyes, abysmal lifespan of his race. He found early in his research that the brain could, with the right support system, almost indefinitely outlive the body. This led to him researching ways to keep the brain alive. Before he "died" he had perfected a box that could keep his brain alive and in peak condition, and be inserted into a computer. As the decades and centuries went by, he was able to craft himself a body that the box could fit into, and move with a response time about 2x faster than an athletic human being. He is currently serving his 20th term as a counselor on the Periodic Council, this round being the 2nd seat. Right now though, as he is also the Ambassador of Accatran, the Helios II is almost always docked at the Embassy Station

Strength: 5

Perception: 4

Endurance: 4

Charisma: 4

Intelligence: 10

Agility: 10

Luck: 4
Galeas Curthaine

Race: Kalavan

Gender: Male

Age: 29

Homeworld: Eribimar

Relevant Possessions:

-Standard Military Equipment

Additional Info:

Galeas Curthaine was born on Eribimar and lived a relatively standard childhood. He grew to join the military of the Archonate, then a largely self defense force, as a way to earn money and benefits for schooling. Demonstrating an aptitude for organization and strategy, he was encouraged by his superiors to pursue officership. Eventually swayed, his superiors sponsored his application to the Noble Science Academy 3rd Commission. Upon his acceptance, he took his place in the Academy's facility on Sutafoji, specializing in installation defense. He achieved the rank of captain and pursued a defensive office on one of the Archonate. Instead, his file was seen by the newly promoted Lord Paramount Saj Hauaei, and he was transferred immediately to his ship, the Lord Faulkner.
Elaine Stein

## Biography

**Elaine Stein** is a 45-year-old *Harper & Row Publishing* house editor. "Miss Stein” as she’s referred to by Skeeter takes an interest in her simply because its “admirable that that a young lady with absolutely no work experience would apply for an editing job at a publisher as prestigious as ours.” This excerpt is part of the letter Miss Stein sends in response to Skeeter’s résumé. Elaine corresponds with Skeeter over the length of the novel, and tell her to write about what disturbs you, particularly if it bothers no one else. After hearing Abilene Clark speak of her deceased son idea to write his experience working for a white employer, Skeeter decides to tweak and expand this idea with the guidance of Miss Stein.

She's play by Mary Steenburgen.
Holdfast Towers

Holdfast Towers are the civilian population centers of the planet, Roccor. As the Enroccorne are a subterranean species, these Towers are the sole civilian structures on the surface of the frigid planet. Entire cities-worth of population live in Holdfast Towers. Since the incorporation of Roccor into the Archonate, planetary governing authority has been transferred from the ancient subterranean cities to certain key Holdfast Towers, notably the planetary capital of Qarraq.
Centurions

Homeworld: Auroris

Language: Enochian

Racial Features: +2 Intellect, +1 Perception, -2 Luck

Racial Traits: Botony Experts - Can identify, classify, and apply previous knowledge to new plant life and it's uses

Body Readers - They are very good at detecting lies

Plant Origins - Fire burns them easily, can regrow limbs.

Additional Information: The Centurians are a friendly species, deriving from plant life rather than ocean life. They live alongside mother nature and return as much as they take. After they were introduced to space travel, they began teaching many other cultures how to live alongside their planets as well as revitalizing dead species of plants through their incredible knowledge on botony. They however do know a bit of war. They specialize in Gorilla warfare rather than an all out offensive however. Their skin has a green tint to it and their hair is usually red. They are humanoid and can breathe both oxygen and carbon monoxide.

Known Centurions:

Kaiden

Anna

Gabriel
River Nile

Need to complete ? Challenges to unlock.

## Fishing Spots

* Azure Oasis
* Azure Oasis (Night)
* Monument View
* Fairshore Basin
* Fairshore Basin (Night)
* Topaz Point
* Indigo Retreat

## Fish Available

**Total: 31**

* Blacktail Dassie
* Beluga Sturgeon
* Canary Kurper
* Clanwilliams Yellowfish
* Clarias Barbel
* Featherfin Squeaker
* Freshwater Mullet
* Cape Stumpnose
* Grass Carp
* Karanteen
* Kob
* Lungfish
* Mbipia Lutea
* Moggel
* Nembwe
* Nile Perch
* Nile Tilapia
* Orange River Mudfish
* Orangefin Barb
* Purple Labeo
* Red-Belly Tilapia
* Red-Breasted Kurper
* River Snapper
* Scotsman
* Semutundu Catfish
* Southern Mouthbrooder
* Spotted Killifish
* Super Kilpfish
* Tiger Fish
* White Seam Granulosus
* White Steenbras
* Zebra Chilumba

## In Real Life

The Nile is a major north-flowing river in northeastern Africa. It flows into the Mediterranean Sea. The Nile is the longest river in Africa and has historically been considered the longest river in the world, though this has been contested by research suggesting that the Amazon River is slightly longer. About 6,650 km (4,130 mi) long, its drainage basin covers eleven countries: the Democratic Republic of the Congo, Tanzania, Burundi, Rwanda, Uganda, Kenya, Ethiopia, Eritrea, South Sudan, Republic of the Sudan, and Egypt. In particular, the Nile is the primary water source of Egypt, Sudan and South Sudan. Additionally, the Nile is an important economic river, supporting agriculture and fishing.

The Nile has two major tributaries – the White Nile and the Blue Nile. The White Nile is traditionally considered to be the headwaters stream. However, the Blue Nile is the source of most of the water of the Nile downstream, containing 80% of the water and silt. The White Nile is longer and rises in the Great Lakes region. It begins at Lake Victoria and flows through Uganda and South Sudan. The Blue Nile begins at Lake Tana in Ethiopia and flows into Sudan from the southeast. The two rivers meet at the Sudanese capital of Khartoum.

The northern section of the river flows north almost entirely through the Nubian Desert to Cairo and its large delta, and the river flows into the Mediterranean Sea at Alexandria. Egyptian civilization and Sudanese kingdoms have depended on the river and its annual flooding since ancient times. Most of the population and cities of Egypt lie along those parts of the Nile valley north of Aswan Dam. Nearly all the cultural and historical sites of Ancient Egypt developed and are found along river banks. The Nile is, with the Rhône and Po, one of the three Mediterranean rivers with the largest water discharge.
High Archon A'nru'tlal

Race: U'su'vhuam

Gender: Male

Age: 338

Homeworld: U'vai'rohc

Relevant Possessions:

-All of U'vai'rohc

-Archonate Resources

-Title of High Archon

Additional Info:

As an U'su'vhuam, A'nru'tlal has lived a long life though by his species standards, he retains much youth still. Charismatic and intelligent, A'nru'tlal spent a great number of decades in military service, rising to the rank of Lord Constable before retiring to pursue government and another form of leadership. During his military service, he participated in war, a rare trait as the Archonate's extended period of peace since has left most in the Archonate spared. During his political career, he rose to the rank of Lord Governor and when U'vai'rohc's previous Archon stepped down, the Archon Conclave confirmed him as a replacement. He rose further to achieve the rank of High Archon, one of 8 in the entirety of the Archonate and the height of executive and legislative authority. He however laments in secret that there are 8 High Archons and has considered a return to the military. After all. There is only one Lord Paramount.

Stats:

Strength: 6

Perception: 7

Endurance: 6

Charisma: 7

Intellect: 8

Agility: 6

Luck: 5
The Sims 2: Paloták és Parkok cuccok

Tervezz pompás épületeket és pedáns kerteket három teljesen új stílusban. Adj egy csepp Marokkói hangulatot, érj el retro-modern hatást az új Art Deco elemekkel, vagy építs a Második Birodalom stílusában. Az új építészeti elemekkel Simed otthona pompásabb lesz, mint valaha!

**Alakítsd át simed otthonát luxuspalotává**

Az új elemek között találsz egzotikus oszlopokat, mellyel lenyűgöző árkádokat hozhatsz létre. A sikkes plafonra szerelhető ventillátorokkal kellemes légkört teremthetsz, a robosztus lépcsőkkel pedig feltűnést kelthetsz.

**Parkosítás felsőfokon**

Alakítsd át simed kertjét a tarka virágágyásokkal és a kellemesen illatozó íriszbokrokkal, vidám liliomokkal és tündöklő napraforgókkal.

**Három teljesen új stílus**

Szárnyaljon fantáziád miközben átalakítod simed házának külsejét:
. Marokkói-Hozz létre marokkói palotákat és buja mediterrán kerteket.
. Art Deco-Építs luxusotthonokat klasszikus, de mégis merész "Ős Hollywood" stílusban.
. Második Birodalom-Hozz létre nemesi birtokokat és szoborparkokat romantikus és elegáns hangulatban.

**Új tárgyak**

. Az építészeti elemek között találhatsz ablakokat, ajtókat, tetőket és kerítéseket, hogy megépítsd lenyűgöző palotádat.
. Válogass szobrok, szökőkutak és bukszusok közül, hogy a tökéletes kerti menedéket meglelje simed.
Void Piercer

Ship name: Void Piercer
Owner: Nocris

The Void Piercer is a slightly off-standard fighter from Nocris's home world. As such, it really only has a cockpit for the pilot and the rest goes into defenses and offensive parts

Engine: the Void Piercer has a slightly off-standard hydrogen propulsion system. It allows for great bursts of speed at risk of overheating the engine due to the outdated ventilation system. This does allow, in the hands of an expert pilot, a great means for above standard combat maneuverability. It is slightly less efficient than the Archonate Standard, requiring refueling after interplanetary jumps, however it can refuel simply by opening the hydrogen extraction flap and letting it pump hydrogen into the fuel storage component for a few hours.

Weapons: The Void Piercer comes equipped with a single Hard Light cannon on the front underside of the ship, which is slow to fire but can hit the shields of another fighter hard. It also comes with two sets of twin linked photon lasers, meant for hitting the hull of a fighter directly. The Void Piercer overall is a dog fighting type of fighter, though it has room Yo be converted into a large ship buster, given the parts and money

Defenses: it has basic Hard Light shields, though being slightly out of date, the shields cannot be redirected and once a sector goes out, it must recharge. The ship is separated into 5 different sectors. Front, back, port, starboard, and underside. These shields only really need a few updates to be able to redirect, but would still be below standard
Characters

## Main

-Alna Wogan

-Amethy

-Anastas Wren

-High Archon A'nru'tlal

-Claudius Rayman Light III

-Emeraude

-Fordring

-Gabriel Shepherd

-Galeas Curthaine

-Hcye

-Helios Supreme John Leaf

-Kaiden

-Kiffik

-Archon Liaail

-Lily Taylor

-High Lord Maverick Morgraive

-Nocris

-Arbiter Quan'gjin

-Railus Zashar

-Saj Hauaei

-Sebastian

-Syrdar Baenre

-Szent

-Talvin Cain

-Taryn Saelul

-Thanatos Allan Triggersmith

-Zen

## Supporting

-Christopher- Second-in-Command of the Helios III

-Frino- Til friend of Talvin Cain

-Garnetia- wife of Amethy

-Jorroj- Kiffik's father

-Juial Lalas- Professional Crossguard commentator.

-High Archon Kaallode- a High Archon from an as of yet unnamed world with jurisdiction over Aria.

-Kall Eurna- A Spire Black operative who serves as an intelligence advisor to Lord High Curator Roen Etin.

-Neen (neh-en)- Kiffik's mother

-Lord Governor Nurrun- Lord Governor of Roccor

-Ojeka Qieel- Professional Crossguard commentator.

-PEN15- Sebastian's Planetary Explorer drone

-Lord High Curator Roen Etin

+Elder Rubyos- late elder of Amethy's settlement. Father of Amethy

-Archon Ryet Neytyl of Seyden

-Archon Willas Naphtali- Archon of Mahoda

 -Anna
Arbiter Quan'gjin

Race: Velasaeh

Homeworld: U'mvar

 Age: 372

Possessions: Personal affairs (House and clothes etc)

Stats:

Strength: 2

Perception: 7

Endurance: 4

Charisma: 9

Intellect: 11

Agility: 3

Luck: 4

Additional Notes: Believes respect is earned and refuses to meet with foreign diplomats, only foreign leaders. He never makes deals that don't benefit his people. Owes Kaiden a great debt for clearing the Drug Cartel on his planet, ridding his people of the menace. The most recent of the Arbiter's, Quan'gjin has been directly attributed with the current success of U'mvar's economy. Under his rule, the economy has increased in size nearly 100 fold. One of the economic powerhouses of the sector. Not much is known about Quan'gjin, but his people have mixed feelings under him, while the economy is booming, the drug problem on his planet is also going up with it, and he has tasked Kaiden with ridding him and his people of it. He also has been trading heavily with Vondor for the past 150 years.
Mahoda

Capital: Mejeen

Climate: warm and extremely humid

Terrain: jungle hills

Species: Varied

Level of Technology: Archonate Standard

Strategic Classification: R&D

## Planetary Summary

Mahoda is a world of the Pantheon Archonate originally founded to be a colony of Titus. Home to a rich wildlife, the first colonization efforts on the planet were extremely promising and exciting, however, the hostility of the planet soon became apparent. Mahoda is home to a wide variety of unique elements that baffle Archonate scientists, including one of the most diverse collections of natural powerful acids and corrosives ever discovered and some fairly singular examples of deadly predators. All attempts to colonize or establish bases on the surface proved to be short lived. However, the research potential and intrigue for the planet were too great to ignore. Hovering structures were developed for future colonists to remain above the surface while studying and harvesting from the planet. In time, such technology allowed for larger cities to be built in the planet's airspace. The research colonies grew, and a culture developed entirely in the skies of the terrifying world. The cities of Mahoda became a testament to Archonate excellence. The cities host a number of facilities of the 4th Commission of the Pantheon Noble Science Academy.
Renders

Renders: classification carnivore quadruped mammal

Basic appearance: four long, slender legs, lean bodies, antlers, elongated faces, wispy tails

Average size: Medium

Description: Being fickle, ravenous, and curious, these seemingly wolf-like alien mammals are not stealthy in spite of what many would suggest upon first observation. Their elongated, skull-like heads and mouths allow for a wide array of communication from whistles to echoes and even sonic booms. When threatened or hunting, these mysterious creatures will open their jaws, almost splitting their faces 180 degrees. Upon closing, a blast of air that can sometimes combust at the time of impact, will radiate from the creature, disrupting the frequency of anything within range such as heart beats. The action is also easily capable of breaking bones, blasting away outer layers of flesh, and destroying various types of ear canals. Because of this, they have evolved from a prioritized necessity of teeth. Sometimes teeth are still present, but they are quite small. A collective action from more than one creature can alter communication systems of small spacecraft, which is most likely why planet Erios is seemingly untouched to this day.
Void World Zucroth

Zucroth was moved into Sector Caonus in case the adjoining sector needed help with its pest problem. Sector Vualara (the adjoining sector) encountered a race of replicating micro-organisms named Resh that have begun to eat their way through the sector. The Til have interfered already slowing the Resh considerably but have yet to find a more permanent solution.

Zucroth has a fleet of Frigates and Destoyers ready to go at a moments notice. Zucroth is also home to over three thousand Specters who can be called back in order to aid with the Resh threat.

Leader- High Chairman Spade

Current Objective- Assist in Resh study

Current Population- 6.8 Billion

Current Location- Orbiting the lone sun Belphas
Anosroi

The Anosroi are an order of Ithynan males that have taken the Vow of Anosroa and become guardians of the Anosroa, as well as the Archon of Ithyne, the capital of Ntathye, and other Ithynan Holy Sites. They act as caretakers, teachers, student, and if need be, quite skilled warriors innovative in their use of Hard-Light Technology.
Pantheon Noble Science Academy

The Pantheon Noble Science Academy headquartered in Pantheon, is chief institution for practical sciences in the Archonate. The Commissions of the Academy are responsible for most government funded research into the development and application of technology, particularly that regarding the military.

## Commissions

-1st Commission:

The 1st Commission of the Noble Science Academy is responsible for the technological development and distribution of the Archonate Standard. It is from the 1st Commission that new technology is crafted into a form capable of mass production and is cleared by safety standards. The 1st Commission is also tied directly to the manufacturing of Archonate Standard ships, weapons, and other technology relevant to military use.

-2nd Commission:

The 2nd Commission is more closely tied to the Archon Conclave than the first. It is the branch of the academy directly responsible for research and development of all projects deemed of interplanetary interest. It is the most secretive commission and has been known to work closely with Spire.

-3rd Commission:

The 3rd Commission is the commission responsible for military strategy and is tied directly to the Warlordship The 3rd Commission also the chronicler of military history.

-4th Commission:

The 4th Commission is the medical science division of the Academy and is responsible for the development of all things relevant to the medical field.

-5th Commission and beyond:

The remaining commissions like the above 4 address the practical applications of scientific study and work closely with independent scientific organizations, civilian authorities, interplanetary research groups and other forms and fields of scientific study.
Goth-Hai

### Goth-hai breeds are orcs of a higher social status than Uruklata breeds. They are generally bigger, smarter and stronger than other breeds.

It is either possible to be born as a Goth-Hai, such as Mazauk-Hai, Dûra-Hai and Shira-Hai. With other races it depends from the breeding background of the father if you are born as a Goth-Hai or from Uruklata stock. In some exeptional cases, Uruklata individuals can rise in status if they peform something extraordinary and are deemed worthy. Though their offspring will most likely still remain Uruklata.

Born a Goth-Hai, it is possible to lose the Goth-Hai status as a punishment temporary or untill death strikes. In latter case also the offspring of the demoted uruk will then be shifted to the Uruklata.

Goth-Hai will have easier access to higher ranking military and social ranks.

The Goth-Hai breeds commonly found in Gundabad are - Dûra-Hai and Shira-Hai
Barbican Station

Barbican Station is an Orbital Fortress over Titus in the Pantheon Archonate. The station houses the Portcullis, a matter translocation device, which provides the only access to the capital city of Pantheon known in the Archonate as the city's location itself is a highly classified secret. Barbican Station is among the largest space stations in the Archonate, with enough space to house hundreds of cruisers. The interior layout of the station is segmented to allow multiple divisions of Archonate personnel to function autonomously with little interference from each other, with the intent of ensuring that no rogue element or infiltrator could undermine the defense and secrecy of Pantheon. The portcullis itself is accessible only to select members of Spire and the 2nd Commission of the Pantheon Noble Science Academy, who maintain and operate it.
Velasaeh

Homeplanet: U'mvar

Racial Traits: +3 Charisma, +2 Perception, -2 Endurance, -2 Strength, -1 Agility

Racial Features: Smooth talkers, creatures of their words

Additional Information: The Velasaeh were born to a luscious and prosperous planet with plenty of natural resources. However, their greed eventually led to U'mvar's downfall, and to the barren wasteland it is. Luckily for them, underground, was a psuedo U'mvar, but with much less room. Swearing to not make the same mistakes again, they are much less dependent on their planets and only use their wildlife to make the fine silks and leathers they sell to the galactic community for Stellar. It did not take long however for more and more races to come to their planet and mix in with them. Their leader however, must always know of the consequences of their past, and as such are subjected to the harsh climate of the surface, and if they survive, they become the new Arbiter.
Goor

Goor: classification hexovegan bipedal mammal

Basic appearance, tall, burly, sturdy and slow. Always holding its favorite branch for threatening and shooing away pests. Tiny beady white eyes, horns, old mane, and thick furled hide along with a pointed tail.

Average size: Large

Description: Because of the Goor’s unorthodox dietary habits, their only comfort is the rain. These shy creatures take great pride in tending to young gardens that will eventually become new forests. Their only goal in life is to cover the grand planet of Erios in their work. However, various pests such as the pesky humans will often run through the gardens. Since the Goors cannot communicate the fact that these gardens are important, they will simply smash their giant branches into the ground, sending the humans or any other targeted pests flying away for a few miles.
Dauuad

Dauuad is a region containing a massive subterranean city and significant population center in the underground chambers of Roccor. The closest Holdfast to the city is Qarraq but it is 437 km away from the edge of the city region. The region is protected by strong natural boundaries, including a chasm spanned only by the bridge of Unaanu. During the pre-unification Betteb period, the region of Dauuad was in regular conflict with the city-state of Evbbve. In the fighting, Evbbve champions called Qafruurfaq as commanders and formidable fighters.
Dirt Devil

* Imagem do piloto
* Imagem do Veiculo

### Musica Tema

> "Famoso líder pirata que singra os Mares de Areia das Terras Devastadas, Dirt Devil ganhou esse nome graças a sua sede de vingança contra o enorme verme de areia que ele caça há anos e lhe custou um braço e um olho. Hoje batalha no HMM para financiar novas expedições de caçada ao monstro."
>
>

Interceptador focado em emboscar inimigos, com suas minas sendo muito eficientes para fugas e sua lança muito boa em puxar oponentes para si

## Historia

É um pirata de Metal city,e um grande caçador de monstros também,ele leva sua vida com sua gangue a procura de recompensas e uma forma de mostrar o quão grandioso ele é seu próximo alvo é a arena de metal city onde ele pretende sabota-la e levar a carcaça dos carros de qualquer um que estiver correndo.

## Habilidades

### Primaria

#### MINAS TERRESTRES

Lança minas atrás do carro. Inimigos que passam sobre as minas recebem dano e sofrem o efeito de Atordoamento. A arma carrega até 5 minas.

### Secundaria

#### ARPÃO

Dispara um arpão frontal, que pode ser puxado para atrasar inimigos e reutilizado para avançar em sua direção.

### Ultimate

#### CHAMADO DA GANGUE

Chama sua gangue para atacar uma área ameaçada, causando uma grande quantidade de dano por segundo e o efeito de Lentidão. Reutilizar esta arma move a área para onde o Dirt Devil está.

### Vantagem

#### OFF-ROAD

“Rampa” por cima dos inimigos ao colidir de frente, ficando invencível no ar.
Forsuna

Forsuna is a planetary system with a cluster of habitable planets.

Each Planet Name: Forin, Suet, Nahjin

Capital: Illineum, on Nahjin

Climates:

Forin - A Mountain and Foresty planet, full of wildlife. Rains often, but is sunny just as often.

Suet - A Very Dusty planet, is mostly a desert with few sources of water, however it is rich in metals. Tons of dust storms, rains once every 6 months.

Nahjin - An icy planet, where it's never not snowing. Rich in exotic plants that can withstand even the harshest of conditions.

Level of Technology: While they did not invent Fusion Engines, they wish to adopt them, and they are hardlight enthusiasts.

Strategic Resources: From plentiful food and exotic plants, to rare and plentiful metals.

Additional Notes: These planets were uninhabited until some 400 years ago, when humans first discovered them. Now, they frequently go between each planet, creating their own trade system, however they also trade with other planets. They have a Democratic Government. Recently, they were approached with an offer to join the Archonate, and while debating on whether or not they should join, they caught wind of the new Alliance, they decided they'd like to pioneer their own mark on the galaxy and join it instead.
Raglan

Raglan is the capital city of Accatran. When the atmosphere was stripped away, the original capital city at the planet's former northern ice cap was eradicated in the debris from space hitting it the hardest. Upon its ruins, the science team responsible for the Hard Light Atmospheric Containment Field built the main anchor of the field, and a city around it.

In current day Raglan houses more than 5 million people, all the top scientists on the planet. A citizen needs an express invitation to even enter the city. To live in the city, the Periodic Council needs to give them their express commendation on contributions to the scientific progress of the planet.

The Periodic Council, named in reference to the Periodic Table of Elements, is the governing force of the planet. The Council decides everything, but is not voted upon. Rather, every 20 years, 101 scientists considered the smartest and most influential on the planet are given invitations to join the council. They may decline, and then their runner up is chosen. The first invitation is sent to the most influential and productive scientist of the planet, and is known as Helios Supreme. He makes the final say in council decisions if the other 100 cannot reach a majority. He is also the one who represents the planet to any other governments in the galaxy.
Railus Zashar

Race: Human

Homeworld: Zashar

Age: 22

Possessions: Zashar, his assets, his modified Deus-King armor (+2 AGI, -1 CHA, +2 STR due to technology bolstering of his normal capabilities). "Astari Luger"

Strength: 12

Perception: 6

Endurance:4

Charisma: 3

Intelligence: 8

Agility: 6

Luck: 6

Deus-King Railus Zashar is more than happy to have taken the reigns of the planet, and he was definitely elected in after the most recent civil war set up a democracy. Railus definitely didn't take the previous Deus-King's custom weapon off of his hip and blast him in the head in front of the entire public of the capital of Astar, now named Zashar. None of that happened, at least that's the story you publicly say if you want to stay alive.

Railus, in his teenage years, as a slave to the previous Deus-King, and when he heard the rings of a new government, a democracy, he was skeptical. He stood by the Deus-King, as they were actually friends, and when Astar, the previous Deus-King, declared he had a huge announcement for the world. Given their friendship, he thought it was guaranteed an abolishment of slavery. However, the announcement was just a declaration of war on some final tribe in the deserts of the southern hemisphere to finally unite the planet. Enraged, Railus grabbed the custom made Astar Luger off of his so-called friend's hip, walked in front of the traitor, shoved the gun in his mouth and pulled the trigger with extreme prejudice. He then declared the revolution over and a democratic election would be held.

The election was placed a month after the assassination and was, of course, rigged. Railus had spent the entire month "graciously" setting up the polling stations. The polling stations were run by thugs who killed anyone who voted for another candidate, so as to make an example of them. The votes came in as a landslide for Railus, who quickly used every loophole in the book to put the planet back into its Fascist regime. The people now, overall, fear him, but respect the fact that he abolished slavery. Instead there is forced conscription into the military, and soldiers get no rights outside of what the Deus-King says they can do. As of the current day, they have the rights of a citizen, plus the right to forcefully seize property from citizens, though this could change in but an hour if the military generals piss off Railus.
Amethy

Age: 30

Race: Diamaunde

Gender: Male

Homeworld: Adamas

Stats:

Strength- 10

Perception- 8

Endurance- 8

Charisma- 6

Agility- 6

Luck- 4

Additional Information: Amethy grew up in a settlement close to Emeraude's, and the two had been childhood friends. Due to that friendship, their families had more or less agreed on an arranged marriage between the two. When Emeraude left Adamas to begin her zoological travels, it became clear that her love for zoology would always be greater than whatever love she may have felt for Amethy. That's when Amethy met and fell in love with a girl named Garnetia, and after mutually ending the arrangement with Emeraude, he married Garnetia. Amethy recently became the leader of one of the younger Diamaunde settlements after his father, Elder Rubyos, had died.
Hora-Hai

Known as forest orcs.

   Already known in the First Age in Angband, this breed of lower orcs was created for life and struggle in the forests. They proved to be cruel enemies, especially for the Haladin. In particular, they were bloody feuds with the Drúedain, who were terrible enemies for them.

 Stature
 Skin
 Face
 Eyes
 Limbs

 Fîm (Youth)
 Uruk / -lob (adult)
 Maximum age
 Whelpling time
 Number of kids in one brood

The Hora-Hai are among the oldest orc breeds, and probably the most unknown. Even in the First Age - with Angband - they lived preferentially in the woods and withdrawn. Their way of life made them perfect travelers and explorers. But just this perfect submergence in the undergrowth also leads to the fact that hardly anything is known about the Hora-Hai.
Today, too, they are mainly engaged in woodland clans. Here and there they are always close to the dark army. Some are bred specifically, but the breeders are never as good as those who grew up in the forest.
It just seems the way of life of the Hora-Hai make them what they are. In fact, breeding cave specimens tend to be more likely have the Hora- way taught to them. Not quite what you would have expected.

**Self image**
The Hora are a proud people with strong clan connections; Provided that they could develop themselves - without breeding grounds. Their best and most distinctive qualities seem to be learned and perfected only by their peers.
Under given conditions they are the best survival artists in forests. They always find what they are looking for, and are usually not discovered. Whether it be from the enemy, from a kindred or prey.
The Hora-Hai from Mordor's breeding grounds are no better or worse than any other standard orc. They give good fighters or even workers. Depending on what they are trained for.
Barg

Barg is a short but heavily built Shira-Hai orc, known for breaking the shieldwalls of the enemy forces whenever he gets the chance. Well-armored, bad tempered and with a habbit of punching faces, and breaking bones, before speaking words. Often he is letting his huge weapon of choice, the spiked mace, nicknamed "The fist of Gorrum" do the talking.

When Trod, lead the first raids to the south, Barg and a number of soldiers stayed behind in Gundabad, to oversee new recruits and maintain the war effort in the north.

Barg is a natural born Brute, stopping at nothing to gain more power within the Clan. He used his Goth-Hai status to become Bâz, and commands a handfull of soldiers. Bargs forces are usuallly the tip of the spear on the frontline, crushing a breach in the enemy ranks.

> *"Remember... When the enemy shieldwall needed to get crashed, we send Barg into them! He dont give a fuck! Crushed enemies and lots of blood. I wonder who's face is getting a beating by him next..."*
>
>

> - Spoken by an elder orc of the clan
>
>
Gontor Pirates

A renown band of pirates, they were eventually slain by High Lord Morgraive.

Terrorizing trade routes and successfully fending off patrols and mercenaries, the Gontor Pirates were villains that sailed through space for some 28 odd years until Maverick finally exacted Gqnarians justice upon them. During their time however, they had taken Kaiden as one of their slaves, and he would eventually rise through the ranks of their crew. Despite no longer being a slave, he managed to convince Maverick he was one and escape death unlike his fellow crew members.
U'mvar

Capital: J'nemor

Species: Velasaeh

Climate: The surface of the planet is barren and nothing but dust storms and lightning storms occur. However, just beneath the surface is a wild jungle, with plenty of water.

Level of Technology: 5 years behind standard Archonate Standard

Strategic Resources: Very well hidden, High Volume of Mercenaries

Additional Notes: The land above is uninhabitable, however there are landing pads that lead underground, and refueling stations. The races there are mixed, but they are ruled by the Arbiter, one born of the original race that can survive on the surface without shelter. The planet is small, so there aren't many resources to spare, but the planet is still rich from exports of the highest qualities sowing materials.The denizens of U'mvar have elected to be independent of the Archonate, but maintain peaceful trade relations with them.