Incoherence/Previous Incarnation

**Incoherence** also referred to as **The Trickster**, is one of the Ten Continuance. This power is poorly understood, but may be one of the most powerful of the Ten when fully mastered.

Incoherence, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Incoherence is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Incoherence is often associated with the aspects of chaos, illusions and imagination.

## Abilities

### Illusion generation (Awakened/Active Stage)

Beginning at the awakened and active stages, the holder of Incoherence gains access to Illusion Generation. This allows the holder to generate near-realistic illusions of anything they can imagine. The illusions can scale from small objects to gargantuan cities and buildings. With great practice, the holder of Incoherence can use this power to create illusions of large cities that are so convincing that the only way to tell that they are in fact not, is for the holder to end the illusion. The generated illusions are tangible, making them solid and touchable. This can be particularly potent in battle, for the holder can generate walls and other objects to act as shields (although the generated illusions are not very strong and will be destroyed by a moderate amount of force).

Additionally, the holder can take their illusion generation to the mind. The holder is able to generate illusions in the minds of those within a large scale range. Although the range has no determined limit, the maximum extent it has been evolved is over three light years. This ability allows the holder to send messages, show images or even mentally torture others.

### Consciousness Injection (Evolved Stage)

Upon reaching the evolved stage, the holder gains access to the evolved ability of Incoherence. This allows the holder to inject their consciousness into the bodies of any individual nearby. By hitting the target with a piercing white light, the holder can take over the body of the victim, completely supressing the consciousness of the target. The target will find it extremely difficult to resist the control. Meanwhile, the holder has complete control over the target's body, but will lack access to their memory. A telltale sign that a target is being controlled is that the target will have the Incoherence pattern in their eyes (if applicable) which will be glowing brightly.

### Spontaneous Creation (Mastered Stage)

The mastered power of Incoherence allows the holder to create 'illusions' that are completely real. This in effect allows the holder to create things from nothing. The limitation to this ability is that the holder cannot create complex organisms, only basic lifeforms such as trees or plants, and cannot create complex objects such as starship components. The 'real illusions' are permanent and do not require the holder to be nearby to maintain, however the holder can at anytime cancel the illusion.

## Geis

A curse implanted by a holder of Incoherence on a previous holder of Incoherence has caused the power to gain a powerful drawback. The Geis implanted on the holder of Incoherence and therefore the power itself is as follows:

> "You will begin to forget everyone that you have a significant connection with. The more you use this power, the more you will forget."
>
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The Geis means that the holder of Incoherence will begin to forget all those that they have a connection with, the more they use their power, until eventually they will not be able to remember anyone at all.