Binoculars

* **Game Notes:** This is a two-part mask: An upper half that covers the eyes, nose, and temples, incorporates special light-enhancing lenses that gives the wearer low-light vision (+1D in low-light conditions); and a lower half that covers the wearer’s jaw and cheekbones, and includes sensors that enhance the wearer’s ability to locate creatures by scent (+2 to *search: tracking* by scent.
* **Source:** Ultimate Alien Anthology (pg. 110)

### Dim Goggles

* **Model:** Standard Dim Goggles
* **Cost:** 50cr
* **Availability:** 2
* Game Notes: When worn by a light-sensitive character, these goggles negate any penalties caused by bright illumination or sunlight.
* **Source:** Coruscant and the Core Worlds (pg. 123)

### Experimental Holorecording Macrobinoculars

* **Type:** Specialized image magnification/recording device
* **Model:** SpecForce Holorecording Macrobinoculars
* **Skill:** Sensors
* **Cost:** 8,000cr
* **Availability:** 2
* **Range:** 100-250/500/1,000
* **Game Notes:** All modes have an Easy *sensors* difficulty at short range, increasing one level per range band. *Search* and other *Perception*-based rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster’s discretion.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 41)

### Headstrap Macrobinoculars

* **Type:** head-mounted image-magnification sensor
* **Model:** Ziko 1125 Heads-Up Macrobinoculars
* **Skill:** Sensors
* **Cost:** 200cr
* **Availability:** 2
* **Range:** 100-250/500/1,000
* **Game Notes:** All modes have an Easy *sensors* difficulty at short range, increasing one level per range band. May be used to improve aiming by +2D with blaster or slugthrower weapons (at medium and long range) if the weapon is equipped with a laser-sight. *Search* and other *Perception*- based rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster’s discretion.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 40), Arms and Equipment Guide (pg. 91)

### Holorecording Macrobinoculars

* **Type:** Specialized image magnification/recording device
* **Model:** Neuro-Saav Model TT4 Holorecording Macrobinoculars
* **Skill:** Search
* **Cost:** 2,000cr
* **Availability:** 2
* **Range:** 100-250/500/1,000
* **Game Notes:** Holorecording macrobinoculars provide the normal advantages of standard image magnification devices (this specific unit gives +2D to all *search* or *Perception* rolls more than 100 meters away). In addition, the device can record up to three standard hours of visuals on a standard data card.
* **Source:** The Last Command Sourcebook (pg. 123), Gundark’s Fantastic Technology (pg. 88) ,The Thrawn Trilogy Sourcebook (pg. 189), Arms and Equipment Guide (pg. 90)

### Infra-Goggles

* **Type:** Infrared goggles
* **Model:** Drolan Plasteel Infra-goggles
* **Cost:** 300cr
* **Availability:** 2
* **Game Notes:** Reduces darkness-related attack difficulty modifiers by 2D. However, if intense light (from a glowered or other sudden source of illumination) is shined directly on the goggles, the wearer must immediately make a Difficult *willpower* roll or be blinded for 1D rounds.
* **Source:** Gundark’s Fantastic Technology (pg. 89), Tales of the Jedi Companion (pg. 122)

### Macrobinoculars

* **Type:** Standard macrobinoculars
* **Skill:** Sensors
* **Cost:** 100cr
* **Availability:** 1
* **Range:** 100 meters to 1 km
* **Game Notes:** All *search* and *Perception*-oriented skills are increased by 3D when using the macrobinocular to view areas more than 100 meters away. If attached to a blaster via specialized programming software, they provide a +3D bonus to all medium and long-range shots, provided the attacker is in a steady “sniper” position.
* **Source:** Rulebook (pg. 226), Heir to the Empire Sourcebook (pg. 109)

### Macrolenses

* **Type:** Macrolenses
* **Costs:** 10,000cr
* **Availability:** 3, F
* **Game Notes:** These are worn like contact lenses, and can alter the appearance of the person's eyes. In addition to the cosmetic use, the macrolenses also add +2D to the wearer's vision-related *search* rolls, and they reduce all range penalties by one grade (ie, Long Range becomes Medium Range, Medium Range becomes Short Range, etc.)
* **Source:** Gamer Magazine

### Peer Snooper Goggles

* **Type:** Low-light image-magnification sensor
* Model: VidGraph Peer Macrobinoculars
* **Skill:** Sensors
* **Cost:** 300cr
* **Availability:** 2, X (in some systems)
* **Game Notes:** Add +2D to *search* in low light. All modes have an Easy *sensors* difficulty at short range, increasing one level per range band. *Search* and other *Perception*-based rolls may be increased when using macrobinoculars by +3D when used to find something more than 50 meters away, at the gamemaster’s discretion.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 41), Arms and Equipment Guide (pg. 91), Ultimate Adversaries (pg. 156)

### Snooper Goggles

* **Type:** Night macrobinoculars
* **Skill:** Search
* **Cost:** 300cr
* **Availability:** 2, R
* **Game Notes:** Adds +2D to *search* in low light conditions; goggles without photo-reducing sensors are susceptible to sudden flashes of light (the wearer can be blinded).
* **Source:** Gundark’s Fantastic Technology (pg. 90), Han Solo and the Corporate Sector Sourcebook (pg. 121)

### Wide-Scan Binocs

* **Type:** Wide view binoculars
* **Model:** Jassim Design VX3 Scanner
* **Cost:** 100cr
* **Availability:** 1
* **Game Notes:** Wide-scan binocs provide a +1D bonus to *search* skill rolls where the target individual or area lies more than 20m away from the viewer.
* **Source:** Gundark’s Fantastic Technology (pg. 90), Tales of the Jedi Companion (pg. 123-124)

### Ziko 1000 Macrobinoculars

* **Type:** Image-magnification sensor
* **Model:** Ziko 1000 Field Macrobinoculars
* **Skill:** Sensors
* **Cost:** 100cr
* **Availability:** 1
* **Range:** 100-250/500/1,000
* **Game Notes:** All modes have an Easy *sensors* difficulty at short range, increasing one level per range band. *Search* and other *Perception*-based rolls may be increased when using macro binoculars by +3D when used to find something more than 100 meters away, at the gamemaster’s discretion.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 40)