Enchantment

**Enchantments** are special abilities that exist on some weapons and armor.

## List of enchantments

### Universal enchantments

* **Unbreaking** is an enchantment that exists on most weapons and armor. It is always labelled as just 'Unbreaking', however in all cases where it is listed, it is always Unbreaking level 10, meaning it lasts a very long time.
	+ Some rarer and end-game weapons and armor are Unbreakable instead, meaning they cannot lose durability.

### Armor enchantments

* **Protection** is an enchantment that most armor has. It reduces most damage by 4% per level.
* **Fire Protection** reduces fire and lava-based damage and also decreases the time it takes for fire to go out.
* **Projectile Protection** reduces the damage taken from projectiles such as arrows, blaze fireballs, and shulker bullets.
* **Blast Protection** reduces the damage taken from explosions.
* **Feather Falling** reduces fall damage.
* **Thorns** has a 15% chance of reflecting damage per level (so Thorns II has a 30% chance, and Thorns III 45%). However, in return armor with this enchantment will break faster.
* **Depth Strider** enables much faster movement speed through water.
* **Respiration** allows the wearer to breathe underwater for longer.
* **Frost Walker** allows the creation of Frosted Ice while walking near water.

### Melee weapon enchantments

* **Knockback** is an enchantment that increases the strength of knockback when hitting mobs.
* **Fire Aspect** is an enchantment that causes mobs hit to be set on fire.
* **Looting** is an enchantment that causes mobs to have a higher chance of dropping loot, by an extra 1% per level.
	+ In Assassin of Steve 3, weapons that are listed as having Looting do not do this - instead they increase the player's luck value by one per level.
* **Bane of Arthropods** is an enchantment that increases damage dealt against Spiders, Silverfish and Endermites, and also greatly reduces their movement speed for a short period of time.
* **Smite** is an enchantment that increases damage against undead mobs. This enchantment is mostly unused in the Assassin of Steve trilogy, however it did appear on some axe-weapons in Assassin of Steve 2's original 1.8 version.
* **Sweeping Edge** is an enchantment that increases how much damage sweep-attacks of swords do, exclusive to Assassin of Steve 3 due to this enchantment's addition in Minecraft 1.11. It isn't displayed on any weapon but still functions, instead a higher sweeping damage is listed on weapons that have it.
* **Sharpness** is another enchantment that exists on some weapons but is not listed. All attack damage listings do take Sharpness into account, meaning the only effect the Sharpness enchantment has is a visual particle effect when hitting mobs.

### Bow enchantments

* **Power** is an enchantment that increases arrow damage. It is not listed on any weapon, instead the overall ranged damage is displayed.
* **Infinity** is an enchantment that causes arrows to not be used up. It exists on every bow.
* **Punch** is an enchantment that increases the strength of knockback when shooting mobs.
* **Flame** is an enchantment that lights arrows on fire, causing mobs hit to get set on fire. It also ignites TNT, which can be utilised to make it easier to clear one of the caverns in Mission 9 of Assassin of Steve 3.