Ferventwood

Many legends surround the strange black stone that now serves as the town hall, but the most widely accepted is that it is a nail, that the great god Hadur dropped as he worked to design the heaven's above. While nobody knows for certain, there is a certain mysticism and superstition that it generates within the people of the town and it is quite a sight to behold.

### The Daily Market

(**90**)

While Ferventwood is not the largest of cities, it still holds one of the largest markets around, as it's resident arcanists always manage to pull in huge crowds to buy and sell in arcane merchandise. The market is held every day within the designated market square. Vendors from all across Andrasa are welcome to rent stalls and sell their wares. Andrasa's strange and hectic market place is considered a must see by most tourists.

### The Founder's Grave

(**134**)

The grave of the original founder, after his passing to a mysterious illness, has become a hotspot for tourists ever since his return to town as vengeful spectre. Almost every midnight he can be seen wandering from his family tomb throughout the streets, calling out in tongues to anyone who he can see. There is even a Founder's Grave Ghost-Tour and Giftshop, but for legal reasons it can not actually practice within a certain distance from the burial site, so it instead sets up shop a legally acceptable distance south (**137**)

### Ferventus Community Hall

**(107)**

While the obelisk was always intended to be where the town's mayor conducts his legal work, the largest building in town standing in the very center is actually a community center. Countless events have been put on within the center for decades, but it also serves its purpose as a base of operations for the community watch.

### Church of Caedes

(**34**)

The largest religious structure in town is the black church by a large margin. Despite its expense and size, Caedes is not the patron god of Ferventwood, rather this building was created in an attempt to appease the dark god in hopes of ridding the town of it's ghost problem. Each week a ceremony celebrating Caedes is held in the church accompanied by the church's famous organs.

## Leaders

### Eternal Mayor Bayar

Elected nearly 40 years ago, the reclusive mayor Bayar spends most of his time inside the black obelisk. He handles all manor of complaints and economic concerns in person but takes his time doing so. There is much speculation on his situation, ranging from fear of the town's ghosts, to being cursed to never leave his tower, of even simple shyness. Very few people who live in town seem to actually know anything about him.

Resides within Black Obelisk City Hall (**54**)

## Merchants

### Curse Merchant

Real name unknown, the curse Merchant was a traveling practitioner of the arcane arts before settling in Ferventwood due to its seemingly permanent hauntings. The ghosts provide her with constant work while the city itself is in no short supply of magical regeants. She constructed her store herself, claiming that she would never subject the construction company to the evil that lurked within her incredibly cursed wood.

The cursed house stands to the far east. (**97**)

### The Pitchfork Emporium

Run by Carl Salads, a business man from the big city, the pitchfork emporium specialises in strange and elaborate pitchfork designs as well as spreading paranoia to the people to further Carl's business related agenda. His blatant fear mongering isn't illegal though as long as he discloses what he has to gain from it. Another strange quirk to Ferventwood law.

The Pitchfork Emporium is located in the east of the Obelisk ()

### Long John's Clothery

Jack "John" Longue is a half elf who grew up always needing to alter his own clothes to match his unusual half elf proportions. After retiring from his long career as a layer he opened up a store who's specialized in clothing of unusual proportions to help those like himself. While the store only carries clothing for non humans, they promise free refittings for any customer.

I'll come up with rough location later, im remaking the map.

### Gear Sprocket Good

A hole in the wall little general store run by an ambitious kinder inventor, Wonda Yates, with no particular interest in shopkeeping. The store really only exists to fund her true passion, she didn't even bother to give it a proper name.

Location TBD

### The Bread Winner

This strange foreigner of indiscernible origin came to town one day with a bag full of coin. He bought a broken down building and converted it into a bakery. Nobody can understand a word he says, but he makes a damn fine loaf.

Directly across the street from the Curse Merchant

### The Red Anvil

The Town Blacksmith famous for his unique forging methods. Both the anvil and hammer are made from magically reinforced rubies from the towns very own mine. The Blacksmith himself, Rogar Mennaffer is a bit of an adept himself and claims the ruby tools allow for subtle benefits that are simply impossible to recreate with mundane methods.

Location TBD

## Guilds

### Appla's Squires

A group of self proclaimed knight errants, while legally classified as a cult, they have been granted rights to practice their religion within the city of Ferventwood, to no real opposition, as they hold a great reputation and relationship with the community. The small building in Ferventwood is more of an outpost than a real guildhall, but it serves its purpose well as a place to restock or rest after a long day of fighting for justice.

The Squire's resides in Alder House (**65**)

### Devilhand Conjurers

A group of individuals who are not welcome in Ferventwood, at least not by the general public, but are allowed to practice under the same law that permits the Squires. The leader of the Ferventwood Chapter purchased a sizable portion of land and constructed a temple there. The Devilhands of Ferventwood are very careful about practicing their taboo arts, as they know that the moment their ways threaten to put anyone in danger, they will lose their right to practice. Each member of this particular chapter of the devilhand's shares the same bonding ritual, the amputation of the right arm.

The Chapter's base of residence is located within Ald'wuin Hall (**154**)

### Knight Physicians

The Knight Physicians are one of the few well established guilds to do business in Ferventwood. A large mansion was left to the order by a rich adventurer who owed the guild his life. The order has since converted the mansion into a full fledged hospital, and fullfill their practice regularly. The Ferventwood branch is notable for being one of the largest facilities held by the order, as well as instrumental in establishing their reputation. Despite Ferventwood being heralded as a city of mages, you'll be hardpressed to find someone who would choose to accept magical healing over the so called "mundane" practices of the Knight Physicians.

The Order's facility is lovingly named after the Adventurer who donated it: Lady Demathia Clinic (**74**)

## Civilians

### Terrance "Leaky" Flannigan

Owner of the Leaky Flagon (97) a gathering place for adventurers, hirelings and gossipers. He has an intense rivalry with the second and more successful Inn of Ferventwood, "The Spring Fling Flagon" run by his younger sister.

### Sarah Flannigan

Owner of the Leaky Flagon (34) a family friendly pub that doubles as an inn. She has an intense rivalry with the second and less successful Inn of Ferventwood, "The Leaky Flagon" run by her older brother.

### Corey Houstan

Local Ruby Miner with a big reputation for being the best singer in town.

## Persons of Interest

### Tempra Seasonsoul

Also known as Spring, Summer, Fall and Winter, is(are) the hermit witch(s) living inside Ferventwoods sacred Grove. There appears to be some kind of agreement between herself and Mayor Bayar that permits her and her alone to deforest or inhabit land within the sacred forest. She keeps her distance from the town but will gladly help anyone seeking her out for aid, usually without cost. It is unclear what the witch has to gain from her actions, but many suggest that the price of he aid might not be coin, but it is far from free.

Resides within the sacred woods (**Not Pictured**)

### Captain Torvel Ferventus

#### In life

The founder of Ferventwood and exmilitary man. Not much is known about the first founder other than his reputation for making others uncomfortable. He built his town with a group of fellow retired soldiers around a strange dark obelisk he discovered on a scouting mission years prior that he claimed showed him a vision of a thriving community. He worked tirelessly to make his visiom a reality, going so far as to convert the odd obelisk into the town's city hall. He passed away to a mysterious illness nearly 40 years ago, leading to the town's first "Eternal Election" a process that had been set in place by Torvel himself prior to his death.

#### After Death

In the wake of Torvel's death, many incidents and strange happenings began to plague the town of Ferventwood. The mine had constant tremors, and citizens were plagued with nightmarish visions. 7 months after his funeral, Torvel returned to the streets of Ferventwood as a member of the undead. Every night for nearly 40 years he had appeared walking the streets at night, babbling about nonsense and uttering strange warnings. A common rumor that has since been widely accepted as fact is anyone who looks into the eyes of the apparition becomes cursed. The curse manifests differently for each victim, but common outcomes include complete loss of feeling in one's body for months, night terrors, speaking in tongues, bouts of madness or in extreme cases, foreseeing ones own death.

Torvel's reputation as creepy or eccentric was well known before his death, these qualities have since been greatly exaggerated and blown out of proportion in attempts to paint the town's hauntings as a genuine tourist attraction. While Torvel is far from the town's only ghost, he is it's first, as well as its easiest to find and most popular.