recursal/Fanatic-Fandom huggingface dataset:
Antibiotics (The Marble Nest)

This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

**Antibiotics** were a type of drug in the 2016 demo release of *Pathologic: The Marble Nest*. When taken, antibiotics would decrease infection by a significant amount while causing slight health damage.

For information on antibiotics used in the current release of *The Marble Nest* and the full release of *Pathologic 2*, see Antibiotics.

## Notes

* This item does not appear in the full-release of *Pathologic: The Marble Nest*.
* The art asset used for Antibiotics when examining the inventory is identical to the art asset used for Panacea in the full release of *Pathologic 2* and *Pathologic: The Marble Nest*.
Disposable Gloves

**Disposable Gloves** are a type of clothing item found in *Pathologic* that can be worn to protect the player's hands.

Disposable Gloves can be bought from clothing stores.

At full durability Disposable Gloves provide 5% physical resistance and 5% infection resistance.

 90

## Trivia

* Contrary to the description, Disposable Gloves do not need to be changed or discarded, and can be repaired like any other clothing item.
Etorphine

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Etorphine** is a type of painkiller in *Pathologic*. It can be obtained by purchasing from Pharmacies. The Bachelor offers it as part of four possible quest rewards on Day 3 of the Haruspex Route.

Upon immediate ingestion, health increases by 35 and exhaustion increases by 35. Each hour of sleep increases health by 30 points and exhaustion decreases by 40.

Due to the increase in fatigue and health-restoring capabilities, it is most effective for players to sleep immediately after taking painkillers.

 900

## Notes

* *Etorphine* is a derivate of Morphine, which is used for sedating large animals such as elephants or bulls. This may be related to its extreme potency in the game.
Corpse Blood

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Corpse Blood** is a quest item found in *Pathologic* that can be obtained on **Day 3** by both the Bachelor and the Haruspex in their respective routes.

The Bachelor must obtain the Corpse Blood to complete the main quest "Enemy Unseen". Corpse Blood is retrieved from the corpse in the Cemetery guarded by three Patrolmen. It can be examined under the microscope in Rubin's Prosectorium to progress the quest. This removes it from the Bachelor's inventory.

The Haruspex can choose between obtaining Corpse Blood or obtaining another infected organ or infected blood for the Bachelor for the side quest "Dead Tissue". Corpse Blood can be retrieved from the corpse in the Cemetery that is guarded by one patrolman, after which it can be brought to the Bachelor.
Bound

**The Bound** were originally a group of people brought together by Simon Kain. Now they have split into three groups whose fates are tied together to the three protagonists. It is said that Simon preferred the company of the Bound to any other because it is they who would decide the fate of the town. Each Bound who is saved will influence the endings of the game.

## Description

The Bound are considered special people, "closer to perfection than the common crowd", all possesing a striking personalitiy and easily distinguished by their lodgings or their presence. Their individual backgrounds vary: some are locally famous or of noble descent, while others are beggars, outcasts, or young children--but all are remarkable in some aspect, be it in their character or their past. Each Bound posesses the power within that allows them to break the routine of human existence and become something greater.

The Bound are also called The Fated, The Adherents, "The Gobo's Taglur", and The Town's Circle. "Taglur," meaning "kin circle," refers to a pagan game described as a "roundelay of sorts," while "Gobo" is a character from an epic local to the Town-on-Gorkhon.

## Of The Bound Fallen Ill

*1. If a Bound person falls ill, the door to their home should be guarded by an Executor.*
*2. While the Bound person remains conscious, the Executor should collect mail deliveries from them and pass over to them the provisions and medicaments delivered by the couriers.*
*3. In exceptional cases it is allowed to visit the patient. To enable communication with the Bound person, the Executor should resort to higher efficiency antibiotic medicine (feromycinum).*
*4. Vaccines, serums, and other such solutions should be administered, if available, in the same manner as all of the above.*

If the player fails to complete the day's main quest, one of their Bound will complete the quest in their stead and fall ill as a result. Depending on actions taken in the story, some Bound may even die.

Starting on Day 6, some Bound of the other Healers will fall ill, determined randomly. These Bound must be cured via Shmowder or Panacea if you wish to invite their Healer to the Cathedral on the final day.
Baby

A **Baby** is a quest item in *Pathologic 2* that can be found in houses and districts infected with the Sand Plague. Babies that are rescued should be brought to Town Hall for a reward.

Babies, and subsequently the quest markers, will only appear if Anna Angel is alive and uninfected over the course of **Act 3**.

On **Day 4**, the Baby will be found in the Chine.

On **Day 5**, the Baby will be found in the Maw.

On **Day 6**, a Baby will appear in the Atrium, only if the Haruspex has not already found two babies.

## Notes

* Babies take up 2x3 inventory slots. They do not stack.
* According to the item codes for the two separate babies, one baby is named Adam and the other is named Eva.
"Zürkh" Tincture (+)

**"Zürkh" Tincture (+)** is a type of tincture with immunity boosting properties found in *Pathologic 2*. It is made by the Haruspex by combining Ashen Swish with any herb *except* Swevery with a Water Bottle via the Alembic within the his Lair. It is the superior version of the "Zürkh" Tincture, and produces better immunity boosting properties as well as a positive secondary effect (if consumed by the player character).

When consumed by the player character, it increases immunity by 35% and reduces thirst by 40%.

When issued to patients during prophylaxis, "Zürkh" Tincture (+) will boost their immunity by 30%. It can also be issued to infected patients in effort to discover disease symptoms during diagnosis.

As of **Day 4**, once the Brewery is fixed, the Haruspex can combine "Zürkh" Tinctures (+) with organs to create Painkillers and "Zürkh" Antibiotics. Because it is the superior version of the "Zürkh" Tincture, using "Zürkh" Tinctures (+) to brew these items will result in a shorter brewing duration.

"Zürkh" Tinctures (+) can be traded to Herb Brides, Worms, Infected Townsfolk, and Dandy in the Soul-and-a-Half Fortress.

## Notes

* "Zürkh" Tinctures take up 2x1 inventory slots and stack up to 10 times.
* *"Zürkh"* or *"Зурх"* approximately translates to *"Blood"*.
"Zürkh" Tincture

**"Zürkh" Tincture** is a type of tincture with immunity boosting properties found in *Pathologic 2*. It is made by the Haruspex by combining Black Twyre and Brown Twyre with a Water Bottle via the Alembic within the his Lair. Its superior version is the "Zürkh" Tincture (+), which produces better immunity boosting properties as well as a positive secondary effect (if consumed by the player character).

When consumed by the player character, it increases immunity by 20% but increases thirst by 20%.

When issued to patients during prophylaxis, "Zürkh" Tincture will boost their immunity by 20%. It can also be issued to infected patients in effort to discover disease symptoms during diagnosis.

As of **Day 4**, once the Brewery is fixed, the Haruspex can combine "Zürkh" Tinctures with organs to create Painkillers and "Zürkh" Antibiotics.

"Zürkh" Tinctures can be traded to Herb Brides, Worms, Infected Townsfolk, and Dandy in the Soul-and-a-Half Fortress.

## Gallery

* An unused art asset for a Zürkh Tincture combined with blood.

## Notes

* "Zürkh" Tinctures take up 2x1 inventory slots and stack up to 10 times.
* *"Zürkh"* or *"Зурх"* approximately translates to *"Blood"*
Earth Watchman's Report

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Earth Watchman's Report** is a quest item found in *Pathologic* that is obtained during the Bachelor's Route. It is one of three reports obtained by the Bachelor on **Day 7** for the main quest "Lies, Truth, and Everything In-Between".

The Bachelor is asked by the Inquisitor to obtain several reports from informers around the Town. He will obtain this report by speaking to the informer located in the Crude Sprawl. The Knots watchman will always be the one who must be turned in to the Inquisitor, however the Earth watchman's report must be collected as well.
Cathedral Key

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Cathedral Key** is a quest item found in *Pathologic*. It is obtained during the Bachelor's Route on **Day 4** as part of the main quest "Sanitary Measures".

The Bachelor will attempt to examine the Cathedral, but be unable to do so because the building is locked. A young woman near the entrance will tell him where to find her relative, a young man, who has the Cathedral Key. The Bachelor must find and escort the young man out of the indicated infected district in order to obtain the Cathedral Key.
Broken Ampoule

**Broken Ampoule** is an item in *Pathologic 2*. It is a by-product of using Morphine, obtained by either using Morphine on oneself or on NPCs. It can also be found by looting containers and randomly from opening packages. It can be traded at the Dead Item Shop.

## Notes

* Broken Ampoules take up 1x1 inventory space and can stack up to 10 times.
* A Broken Ampoule is worth 3 in trade at the Dead Item Shop.
* In *Pathologic: The Marble Nest* Broken Ampoules are instead called "Broke Ampoule".
Blood Twyre

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Blood Twyre (Pathologic 2)
* Bloody Twyre (Pathologic)

**Blood Twyre** is a common herb found in *Pathologic 2*. It can be harvested throughout the Town and in the Steppe, and also by offering blood to root clusters. If the Kin are eventually returned to Shekhen, it can be obtained via trades made with Worms. It can be used to make tinctures via the Alembic or sold at the Broken Heart.

When sold at the Broken Heart, Blood Twyre normally sells for 50 money, however it sells for 150 money as the daily special. Blood Twyre is the pub's daily special on **Day 3** and **Day 10**.

## Gallery

* Blood Twyre, found near Ragi Barrow
* Sound file for basic twyre herbs

## Notes

* Blood Twyre takes up 2x1 inventory slots and stacks up to 20 times.
* When bartering, Blood Twyre is worth 3 from Worms.
* The Haruspex can tell the Broken Heart barkeep that Blood Twyre makes bad twyrine.

## References

1. ↑ **Barkeep:** Blood twyre costs three times as much today.
**Artemy Burakh:** Blood twyre produces bad twyrine. Makes a person forget themselves. - *Pathologic 2, Day 3*

**Bloody Twyre** is a type of herb found in *Pathologic*. It can be used to make Twyrine Extracts.

Bloody Twyre can be picked by the Haruspex and the Changeling. The Haruspex can also trade for Bloody Twyre from Worms in exchange for organs, food, and blood.

The Haruspex and the Changeling can also trade with Andrey Stamatin using herbs in exchange for ammo and Shotguns, and Twyrine Extracts, respectively.

## Notes

* The Bachelor cannot find nor obtain any herbs.
Barley the Barber

* Pathologic 2
* Pathologic

**Barley the Barber** is a criminal and former member of Bad Grief's gang, having separated due to disagreements in leadership.

## Plot

### Haruspex Route

When speaking to Bad Grief in the Cathedral on Day 9, he admits that there are men led by Barley in his former warehouse. Haruspex concedes to paying the men a visit, to see if he can let them know Bad Grief will not be returning. Haruspex can choose to fight Barley and his men, earning him Grief's Shotgun. If he leaves Barley and the men alone, Barley will provide the same services as Grief used to.

Barley can also be interacted with if Bad Grief had died before Day 9. He will jeer at the Haruspex for not knowing his friend is "six feet under". The confrontation may end the same, either in the death of Barley or the reopening of the shop.

## Notes

* Barley shares his model with regular thug NPCs and does not have a unique appearance.
* In the translation for *Pathologic 2*, there was some consideration on what to name Barley due to language complications and barriers.

## References

1. ↑ Kickstarter - Poles in Tune "This is how *брадобрей Брага*, one of the local bandits, becomes Barley the Barber. (...) Barley’s name is simple; there shouldn’t be a need for you to Google it up."

 Location | The Warehouses

**Barley the Barber** is a criminal and former member of Bad Grief's gang, having separated due to disagreements in leadership.

## Plot

### Bachelor Route

On **Day 4**, the Bachelor is sent to discover if Bad Grief's men were responsible for all the killings that have been happening in the town. Grief will tell him that the ones responsible for killing people have been following Barley and asks the Bachelor to deal with Barley for him.

The Bachelor seeks help from Alexander Saburov, but must head to Barley's warehouse as well. Inside, he will be attacked by seven muggers, including Barley himself, and kill them. He then returns to Grief and tells him that Barley has been dealt with.

### Haruspex Route

Barley does not appear during the Haruspex route.

### Changeling Route

On **Day 4**, Changeling is told by her father Alexander Saburov to investigate if Bad Grief is responsible for the outbreak, as his men were seen stabbing people at night and dumping bodies into the river. Bad Grief claims that Barley is actually the mastermind behind such crimes, and that Changeling will be able to find evidence of such in Barley's warehouse. Clara finds a mysterious sack in the back area of the warehouse and brings it to Saburov.

It is revealed that the evidence — which is the severed head of one of Saburov's captains — was planted by Bad Grief to frame Barley of his responsibility for the stabbings. Changeling evokes this confession from Bad Grief with her hypnotic powers.

## Screenshots

* Barley in the original *Pathologic*
* Barley in the original *Pathologic*
* Barley in *Pathologic Classic HD*
* Barley in dialogue in *Pathologic Classic HD*

## Notes

* Barley shares his model with regular thug NPCs and does not have a unique appearance.
* Barley's Russian name is Braga, which he keeps in the original 2005 English translation.
Brown Twyre

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Brown Twyre** is a common herb found in *Pathologic 2*. It can be harvested throughout the Town and in the Steppe, and also by offering blood to root clusters. If the Kin are eventually returned to Shekhen, it can be obtained via trades made with Worms. It can be used to make tinctures via the Alembic or sold at the Broken Heart.

When sold at the Broken Heart, Brown Twyre normally sells for 50 money, however it sells for 150 money as the daily special. Brown Twyre is the pub's daily special on **Day 2**.

## Gallery

* Brown Twyre, found near Ragi Barrow
* Sound file for basic twyre herbs

## Notes

* Brown Twyre takes up 2x1 inventory slots and stacks up to 20 times.
* When bartering, Brown Twyre is worth 3 from Worms.

**Brown Twyre** is a type of herb found in *Pathologic*. It can be used to make Twyrine Extracts.

Brown Twyre can be picked by the Haruspex and the Changeling. The Haruspex can also trade for Brown Twyre from Worms in exchange for organs, food, and blood.

The Haruspex and the Changeling can also trade with Andrey Stamatin using herbs in exchange for ammo and Shotguns, and Twyrine Extracts, respectively.

## Notes

* The Bachelor cannot find nor obtain any herbs.
Ferromycinium

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Ferromycinium (Pathologic 2)
* Ferromycinium (+) (Pathologic 2)
* Feromycinum (Pathologic)

**Ferromycinium** is a type of antibiotic in *Pathologic 2*. It can be bought in Pharmacies or traded with townsfolk starting on **Day 4.**

When used on oneself, it reduces infection by 30% of its current value, but also reduces health by 40% of its current value.

When used on others during diagnosis, it reduces their infection by 35% of its current value, so long as they are infected in the Nerve Layer. If used to treat infected individuals whose infection does not affect the Nerve Layer, it reduces infection very slightly.

Price Progression
 Selling

## Notes

* Ferromycinium takes up 1x1 inventory space and stacks up to 5 times.
* Ferromycinium was called "Tetra Pills" in the alpha release.
* Ferromycinium is not normally accessible in *Pathologic: The Marble Nest*. However, when added through console, the item has assigned descriptive quotes. The spelling of the drug name matches that of *Pathologic*.

**Ferromycinium (+)** is a type of antibiotic in *Pathologic 2*. It is a more powerful version of Ferromycinium. It can be traded from townsfolk starting on **Day 6** and bought from Pharmacies starting on **Day 7.**

When used on oneself, it reduces infection by 50% of its current value, but also reduces health by 60% of its current value.

When used on others during diagnosis, it reduces their infection by 50% of its current value, so long as they are infected in the Nerve Layer. If used to treat infected individuals whose infection does not affect the Nerve Layer, it reduces infection slightly.

Price Progression
 Selling

## Notes

* Ferromycinium (+) takes up 1x1 inventory space and stacks up to 5 times.
* Ferromycinium (+) is not normally accessible in *Pathologic: The Marble Nest*. However, when added through console, the item has assigned descriptive quotes. The spelling of the drug name matches that of *Pathologic*.

**Feromycinum** is a type of antibiotic in *Pathologic*. The strongest of three antibiotics available to the player. Feromycinum can be obtained by purchasing from Pharmacies.

When taken, the amount of infection is reduced to 20% of its current level, exhaustion increases by a flat 30, and health decreases by a flat 30.

 600
Brain

* Brain
* Half Brain
* Infected Brain

A **Brain** is an organ in *Pathologic 2*. It can be harvested from healthy and infected corpses by the Haruspex via autopsy. As of **Day 4**, Brains can be combined with a Tincture within the Brewery to create Painkillers. It can be sold to Var, traded to Worms, and traded to the Dead Item Shop.

While in autopsy, Brains have the lowest success rate, and cause the greatest loss in durability to harvesting tools used (such as Scalpels and Lancets).

If consumed by the player character, Painkillers made with brains lower exhaustion.

## Autopsy

Brain Autopsy Values
 Durability reduction

* Autopsy chance of success is constant, and does not scale with durability.

## Notes

* Brains take up a 2x2 slot in the inventory. They stack up to 5.
* When trading, a brain is worth 5 to Worms and 8 to the Dead Item Shop.

 This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

A **Half Brain** is an unused item in *Pathologic 2* only accessible by utilizing the Console Commands to place it in the player's inventory. It has no functional use, though it is likely it would be used in medicinal brewing and trade with the Dead Item Shop.

A Half Brain can be found in a demo build from PAX West 2017 under the name **Damaged Brain**. In the section that previews the surgery mechanics, the player is locked in a room in an infected house and must perform an autopsy on a corpse in the room using the Trepanner in order to find a Lockpick in his head, as well as the damaged half brain, to be able to leave the room to explore the rest of the house.

## Notes

* Half Brains take up a 2x1 slot in the inventory. They stack up to 5.

An **Infected Brain** is an organ in *Pathologic 2*. It can be harvested from infected corpses by the Haruspex via autopsy. As of **Day 4**, Infected Brains can be combined with a Tincture within the Brewery to create Antibiotics. It can be traded to Worms and the Dead Item Shop.

While in autopsy, Infected Brains have the lowest success rate, and cause the greatest loss in durability to harvesting tools used (such as Scalpels and Lancets).

Of all homemade antibiotics, those made with infected brains are the most effective. If consumed by the player character, Antibiotics made with infected brains lower exhaustion.

## Autopsy

Infected Brain Autopsy Values
 Durability reduction

* Autopsy chance of success is constant, and does not scale with durability.

## Notes

* Infected Brains take up a 2x2 slot in the inventory. They stack up to 5.
* When trading, an infected brain is worth 6 to Worms and 10 to the Dead Item Shop.
Dead Gruel

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Dead Gruel** is a type of antibiotic in *Pathologic* made by brewing Twyrine Extracts and organs in the Haruspex's Lair. Dead Gruel lowers infection and damages health a variable amount depending on the ingredients used.

It can be used to treat infection by the Plague and can only be made and obtained by the Haruspex.

## Description

Dead Gruel can be made with any blood or organs that the Haruspex obtains with any Twyrine Extract. However, if healthy organs or blood is used, the resulting Dead Gruel will not be able to reduce infection or affect immunity, and will only do health damage.

The effects of Dead Gruel depends on the Twyrine Extract that was used to make it. Dead Gruel will reduce infection by the same amount that a Twyrine Extract would have increased immunity, with a cap of 97%. The amount of health damage will be the same as that of the parent Twyrine Extract.

## Notes

* In the original translation, Dead Gruel was called Dead Porridge.
* Although this item can be spawned into the player inventory using console commands, it cannot be used due to its effects being determined at point of creation based off the parent Twyrine Extract that was used. Attempting to hover over a spawned Dead Gruel will prevent the player from interacting with their inventory with the exception of dropping items.
Cell Key

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

The **Cell Key** is a quest item found in *Pathologic*. It is obtained in the Bachelor's route on **Day 5** and is needed to free the Haruspex as part of the main quest "Vaccine".

The Bachelor will find the Haruspex imprisoned in one of the empty factories in the Works and several patrolmen guarding him. After getting rid of the guards - either by taking them on himself or seeking help from Bad Grief - the Bachelor will find the Cell Key on one of their bodies, which he can then use to open the cell door and free the Haruspex.
Bull Enterprise

The **Bull Enterprise** is the Town's meat-making industry. It is run by the Olgimskys.

## Description

The Bull Enterprise is the centre of the Town's industry, bringing in most of the money and supply of the Town. The Bull Enterprise works to supply meat and hide from the Bulls on the Steppe. The supplies are then sold to places outside of the Town and exchanged for both coin and unique supplies such as medicine. During the duration of *Pathologic* and *Pathologic 2* the Bull Enterprise is in a state of stasis as the trains to their supplies have not arrived, leaving the Town with shortages in several supplies.

The Bull Enterprise is responsible for the pollution of the Gorkhon River as the waste the enterprise produces - blood, flesh and guts - are dumped into the river. This has lead to the Townspeople preferring to source their water from springs outside of the Town.

The Bull Enterprise holds a collective economic choke-hold over the Town. It provides significant employment to the Town via Olgimsky's factories. At least a third of the town works for the Bull Enterprise. Majority of the workforce for the Bull Enterprise consist of members of the Kin, who have had their lands and customs re-purposed under Olgimsky's rule. The power of the Bull Enterprise is the power of Big Vlad and due to his economic standing no one would dare oppose him - including the other ruling families: the Saburovs and the Kains. This has led to Big Vlad gaining the nicknames of "Master" and "Böos", for he is "like a bull".

According to Big Vlad the "Bull Enterprise" what not a name he gave the collective, but rather a "silly name" applied to it by the Townsfolk that simply stuck. The collective business will one day be passed from Big Vlad to Vlad the Younger who plans to not only expand the Bull Enterprise but to create a more "productive and efficient foundation for [their] industrial empire".

The Bull Enterprise collectively consists of the:

* Abattoir
* The Termitary
* The Factory
* The Warehouses
* The Train Station

## Gallery

* Pathologic 2
* Pathologic

* The Abattoir
* The Termitary
* The Warehouses at night
* The Train Station

* The Abattoir
* The Termitary
* The Warehouses
* The Train Station
Clothes

* Pathologic 2
* Pathologic: The Marble Nest
* Pathologic

Clothes are equippable items in *Pathologic 2*. They can be equipped to boost resistances against physical damage and infection, and cloaks can also be used to upgrade the Haruspex's inventory. All clothing items can be purchased from Tailors or looted from houses (houses in burned districts apppear to spawn clothes more often), however certain clothing sets will not be available in stores until a certain point in the game. Very rarely, items of clothing can be looted from houses prior to their formal introduction to stores.

Each clothing category excels in defending against one of the four major sources of plague, which are as follows:

* Masks protect from plague clouds.
* Cloaks protect from contact with diseased people.
* Gloves protect from infected surfaces.
* Footwear provide improved protection from infected air in infected districts.
* Cloaks, masks and gloves also protect from passive infection, but much less than footwear.

Articles of clothing will degrade faster when subjected to their respective variant of infection damage. As an example, because footwear has a heightened resistance against infected air, it will degrade faster than other articles of clothing when moving through infected districts.

Articles of clothing from the same quality tier have identical physical resistances. Clothing items lose durability whenever taking physical- or plague-based damage. Both physical and disease resistances stack by sum.

* \* As of **Day 4**, Tailors will begin to sell the Gauze Mask, Repellent Cloak, Leather Gloves, and Boots.
* † As of **Day 10**, Tailors will begin to sell the Gas Mask, Army Cloak, Army Gloves, and Army Boots.

The listed items are different types of protective gear found throughout *Pathologic: The Marble Nest* that can be used to protect oneself from infection.

 Executor Cloak | Protective garment. The pendants serve no obvious purpose, yet it loses its protective qualities if stripped of them.  Orderlies—the volunteer medical assistants—use the costumes borrowed from the local theatre as protective cloaks. This is the traditional costume of the Reaper, an allegory of Death.
 Shoes | Worn and unimpressive.  I've worn down three pairs of shoes getting here… and nearly as many running trivial errands for the local rulers. Ugh. | Equipped in the Feet slot. Low durability and resistance.

"**Clothes**" is the second of five tabs in the player's inventory. This tab holds items that can be worn on the player's head, hands, torso, and feet. Clothes may provide blow softening, protection from bullets, protection from fire, and/or protection from infection. Clothes can be mended by women.

All resistances of clothes stack by sum. Note: physical resistance protects from fire, fire resistance is additional.
Beast Head

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Beast Head** is a quest item found in *Pathologic* that may be obtained in the Bachelor Route.

On **Day 8**, the Bachelor seeks permission from Taya Tycheek to enter the Abattoir. He may choose to retrieve this item from an infected house for Taya during the main quest "Subterranean Rot" in order to gain access to the Abattoir.
Apple

**Apple** is a ration in *Pathologic 2*. Consuming it reduces hunger by 10%, and reduces thirst by 5%. It can be purchased from groceries and the Broken Heart Pub, randomly obtained via Packages, or looted from containers and bodies. It can also be traded for via townsfolk.

## Notes

* When bartering, apples are worth 4 from Starlings and 6 from Swifts.
* Apples take 1x1 inventory slots. They stack up to 10.
Farkhad

**Farkhad** is a minor character in *Pathologic* and *Pathologic 2.* He was an architect that worked alongside the Stamatin twins. He was part of **The Oneirotects**, a group that contributed to building the Town. Farkhad was the one who built the Cathedral, the Stillwater, and other buildings in the Town. His true name is unknown, as the twins posthumously named him after a historical architect.

Farkhad was murdered as the result of his conflict with the Stamatin brothers. It is implied that Andrey was the one who killed Farkhad for Peter's sake. However, Alexander Saburov puts the blame for Farkhad's death on Peter, which later results in him persecuting Peter during the outbreak. In *Pathologic 2*, Peter blames himself, even saying that he participated in the murder.

The brothers erected a grave in the Cemetery for Farkhad. Grace often tends to it and brings flowers to the deceased architect, claiming that he likes the color red.

In *Pathologic 2*, Peter possesses a key that is connected to Farkhad, possibly for a box containing personal effects or evidence. If he dies, Grace will ask Haruspex to give the Key With No Lock to Andrey on behalf of Peter's spirit.

## Epitaph

The epitaph on Farkhad's grave in *Pathologic Classic HD* reads :

## Screenshots

* Farkhad's grave in *Pathologic Classic HD*
* Farhkad's grave in *Pathologic 2*

## References

1. ↑ **Peter:** We had him buried under a fictitious name—a tribute to a celebrated architect of old, so there's some consolation for him, at least…
2. ↑ My brother and I built [Farkhad's grave]. Killed him ourselves, buried him ourselves. - *Peter, Day 4, Pathologic 2*
3. ↑ "Ah... Flowers! So beautiful, too... thank you! How did you know? Those are exactly the ones I wanted to offer Farkhad... He likes the colour red... Perhaps you're fond of them too?" - *Grace, Pathologic Classic HD*
4. ↑ https://steamcommunity.com/app/384110/discussions/0/494632506576369630/
Forceps

This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

*Forceps* are an unused item from *Pathologic 2*. It is only accessible by utilizing the Console Commands to place it in the player's inventory.

It has no functional use, but may have been intended for surgery and medicine, as evident in a pre-release trailer.

## Gallery

* Forceps icon in an early version of the autopsy screen

## References

1. ↑ Pathologic 2 Announcement Trailer - 2:05
Bull Blood

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

**Bull Blood** is a quest item in *Pathologic 2*. It is acquired by butchering and dissecting the bull brought to the Ragi Barrow (which is available from 17:00 on **Day 5** until 07:30 on **Day 6**).

Upon receiving the Bull Blood, the Haruspex will need to bring it to the Bachelor to investigate if bulls are immune to the Sand Plague, and if it can be used for a cure. If, prior to receiving the blood, the Haruspex has successfully tested antibiotics brewed from at least 3 different infected organs (and thus reached a dead-end), then the Bachelor can be found in the Broken Heart, where they can commiserate over their collective failure in discovering a panacea. If not, then the Bachelor can be found in the Stillwater, where he will give the Haruspex permanent access to his bed there for the remainder of the game.

Unlike other blood variants in *Pathologic 2*, Bull Blood cannot be poured out, used in the Lair's brewery, or poured onto roots in exchange for herbs.
Army Cloak

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Army Cloak (Pathologic 2)
* Overalls (Pathologic)

**Army Cloak** is a clothing item found in *Pathologic 2* that can be worn by the player. As of **Day 10**, Army Cloaks can be bought from tailors, looted from houses beginning day **7**, or soldiers following the Army's arrival on **Day 9**. It is the highest quality piece of clothing that can be worn on the torso.

An Army Cloak is needed for the fourth and final workshop upgrade made to the Haruspex's Inventory in his Lair.

At full durability Army Cloak provides:

* 17% fist resistance
* 23% blade resistance
* 25% bullet resistance
* 30% fire resistance
* 12% infected air resistance
* 90% contact with diseased people resistance

Army Cloak Repair Values

Note: Army Cloaks can be bought at 100% durability, but once damaged, the durability becomes maxed at 75%. Once damaged, even slightly, it cannot ever be repaired back up to 100%. Attempting to repair the Army Cloak when it is between 75% to 100% will cause its durability to become 75%.

## Notes

* Army Cloaks take 3x3 space in the inventory and do not stack.

**Overalls** is a clothing item found in *Pathologic* that can be worn to protect the player's torso.

Overalls can be bought at clothing stores after the arrival of the Army on **Day 9**.

At full durability Overalls provides 30% physical resistance and 50% infection resistance.

 9000

1. ↑ https://www.youtube.com/watch?v=jWl2tmx3kHU
Crowstone

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The **Crowstone** *(Вороний камень)* is a rock formation in *Pathologic 2*. It is located in the Steppe.

## Description

The Crowstone, named due to its rocky formation looking like a crow's head, is a significant location in the Steppe. It is located nearby the Haruspex's Lair. Herbs are plentiful around the Crowstone.

## Plot

### Pathologic 2

#### Haruspex Route

While the Crowstone is always accessible, the Haruspex has no plot-driven reason to visit it during the game's beginning.

On **Day 6**, Murky will tell the Haruspex that her mysterious friend is ready to meet him at the Crowstone. In the evening, the Haruspex may approach the Crowstone and find Murky crouched by the fire on her own. She will tell the Haruspex that he needs to hide in order for her friend to reveal themselves. As the Haruspex hides behind the rocks, he finds the Changeling, who will berate him for letting Murky come to such a dangerous place. Once the Haruspex takes his eyes of Murky, she will disappear and another Changeling will be where she was. Upon speaking to the Haruspex, she will ask him what he knows of the Plague and then offer him a deal: She will allow Murky's friend to speak to him directly. If he agrees to the deal, he will become infected. If he refuses, or answers any of the Changelings previous questions incorrectly, Murky will die. As well, if the Haruspex neglected to help the Saburovs with their troubles regarding adopting the Changeling, then Murky will die.
Day 11

### Pathologic: The Marble Nest

The Crowstone is located across the river in the condemned part of Town and is inaccessible during *The Marble Nest*.

## Gallery

* The Crowstone during the day
* The Crowstone during the day
* Murky by the Crowstone
* The Changeling by the Crowstone
* The Changeling by the Crowstone
Bread

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Bread** is a ration in *Pathologic 2*. Consuming it reduces hunger by 50%, but increases thirst by 10%. It can be purchased from groceries, or looted from containers and bodies. It can also be traded for via the Dead Item Shop.

## Notes

* Bread is the largest food item, taking up a 2x3 slot in the inventory. They stack up to 3.

**Bread** is a type of ration in *Pathologic*. It may be bought from stores, traded from patrolmen, or stolen from homes. Two loaves can be found on Nina Kaina's grave on Day 1.

Bread decreases hunger by 24% when consumed. It is the most cost-efficient means of reducing hunger.
Bloody Bandage

**Bloody Bandage** is an item in Pathologic 2. It can be found in packages, looted from bodies or containers, or crafted by using a bandage while below 30 points of health. Can be traded at the Dead Item Shop.

## Notes

* Bloody Bandages take up 1x2 inventory slots and stack up to 10 times.
* When traded to the Dead Item Shop, bloody bandages are worth 6.
* In *Pathologic: The Marble Nest*, a bloody bandage is referred to as 'Used Bandage'.
Cloak

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Cloak (Pathologic 2)
* Drapery (Pathologic)

**Cloak** is a clothing item found in *Pathologic 2* that can be worn by the player. Army Cloaks can be bought from tailors, and occasionally looted from houses. It is the lowest quality piece of clothing that can be worn on the torso.

A Cloak is needed for the first workshop upgrade made to the Haruspex's inventory in his Lair.

At full durability Cloak provides:

* 10% fist resistance
* 18% blade resistance
* 10% bullet resistance
* 10% fire resistance
* 10% infected air resistance
* 70% contact with diseased people resistance

Cloak Repair Values

Price Progression

\*Value at full durability

## Notes

* Cloaks take up 3x3 inventory slots. They do not stack.

**Drapery** is a clothing item found in *Pathologic* that can be worn to protect the player's torso.

Drapery can be bought from clothing stores.

At full durability Drapery provides 10% infection resistance.

 30

## Trivia

* Contrary to the description, the Drapery is not single-use, and can be repaired like any other clothing item.
Dora Feugel

This entry contains potential spoilers for *Pathologic 2: The Marble Nest*. Read at your own risk.

**Birdies, birdies... gather ye here, round the marble nest...**This entry contains potential spoilers for *Pathologic 2: The Marble Nest*. Read at your own risk.

**Dora Feugel** is a character from Pathologic 2 and Pathologic: The Marble Nest, and the sister of Marat Ranin.

## Plot

### Pathologic 2

Dora and Marat are present in the Town Hall from Day 4 onwards. Dora will inform the Haruspex of a reward fund for saving babies from infected districts. Marat is visible behind her desk, sitting at the cradles. On Day 7, she will show up in cemetery and attempt to take Grace away. If Artemy allows her to, she will inform him the next day that Grace is with Peter Stamatin.

### Pathologic: The Marble Nest

During the events of The Marble Nest, Bachelor finds Dora and Marat in the Cathedral under self-quarantine. Although she appears to be ill, Bachelor determines that Dora doesn't exhibit any signs of Sand Plague. Her symptoms subsequently disappear once she leaves the Cathedral and goes to the Bachelor's lodgings to help care for sick refugees.

In Bachelor's nightmare, Dora initially appears crumpled against a door, apparently dead. She soon reappears alive, and informs Bachelor that she and Marat were certain that he had died; she also tells Bachelor that his failure to find the carrier the previous day led to a Plague outbreak in the Stone Yard.

At the end of The Marble Nest, Marat indicates that she is at Bachelor's sickbed, and reassures him the she is helping care for the sick refugees.

## Gallery

* Pathologic 2
* Pathologic: The Marble Nest

* Dora and Marat working in the Town Hall

* Dora in dialogue
* Dora's full model
* Dora and Marat in the Cathedral
* Dora and Marat at the end of the day
* Dora in dialogue in the 2016 *Pathologic: The Marble Nest* demo
* Dora's full model in the 2016 *Pathologic: The Marble Nest* demo
Captain Ravel

Family | Lara Ravel (daughter)

**Captain Ravel** is a minor character in *Pathologic* and *Pathologic 2*, previous owner of the Shelter and the father of Lara Ravel. At the start of the game he is already deceased.

## Description

Before his death, Captain Ravel had a promising career in the Army. He enlisted in the Fourth Army as a volunteer and had a reputation of being a staunch and fanatical supporter of his comrade, Alexander Block. He was killed some time before the events of the game (the past spring, according to Lara in *Pathologic 2*) either in action or, as rumored, by execution.

The townsfolk held Captain Ravel in high regard. Being the only military man in the entire town, Ravel was respected for his demeanour and intelligent skills. Some described him as a tough man, "worth a battalion", possessing a strength to snap a bull with his bare hands.

## Gallery

* Captain Ravel's portrait in the Shelter in *Pathologic 2*.
Ashen Swish

**Ashen Swish** is a rare herb found in *Pathologic 2*. It can be harvested in the Cemetery, the Cape, burned districts, or rarely when offering blood at root clusters. If the Kin are eventually returned to Shekhen, it can be obtained via trades made with Worms. It can be used to make "Zürkh" Tinctures (+) via the Alembic or sold at the Broken Heart. If combined with a Swevery, it will instead produce a "Medrel" Tincture (+).

When sold at the Broken Heart, Ashen Swish normally sells for 100 money, however it sells for 250 money as the daily special on **Day 6**, and 300 money on **Day 9**.

## Gallery

* Ashen Swish, found in the Cemetery
* Sound file for Ashen Swish

## Notes

* Ashen Swish take up 2x1 inventory slots and stack up to 20 times.
* When bartering, Ashen Swish is worth 7 from Worms.
* The steppe name for Ashen Swish is Bardo Suok, "the darkness of the depths".
Bos Turokh

*This entry is painfully incomplete. Perhaps it is your fate to complete it.*

**Bos Turokh** *(Бос Турох, World Bull, Cosmic Bull, great Bull, the Father of Flesh, the Carver of Lines, the Bearer of Horns)* is the central deity of the Steppe people's religion. According to the legends, Bos Turokh created the Universe, Wheel, Time, and Fear after consuming Suok, the personification of evil. Everything that happens to this being, all of its vital processes, all of its shapes, are signs and semblances reflecting all that was, is, or will be in this world. The Legend of the Bos Turokh comes from "Baur Meges", a tale of the world's creation.

Bos Turokh's earthly image is known as aurochs, *Bos Primigenius* or "Buha-noyon" as they were called, an ancient species of Steppe bull whose lines are akin to the lines of the Cosmic Bull.

The Kin use the auorchs blood in sacrificial rites and consider the Abattoir Bos Turokh's house, a sacred place closed to outsiders.

## The Legend

*...And she devoured the sunlight. Neither fire nor water could harm Suok, neither old age not the abyss itself. It was darkness then. Bos Turokh, the great Bull, had frozen in the darkness; his cry was strong enough to pierce it, but it couldn't pierce Suok. She spread herself further, and there was darkness once again...*
*And so Bos Turokh in his despair opened his mouth horizon-to-horizon and started devouring Suok. Oh, how she struggled trying to flee back to the abyss! And yet she came to be devoured by Bos Turokh bit by bit. To this day she is inside of him, trying in vain to consume him from within his tight embrace.*

## Plot

### Pathologic

*Missing Plot.*

A certain kind of bull used to be dissected in the Abattoir. The blood was poured underground for many centuries, as a ritual.
The blood of the Aurochs becomes a crucial element in creation of Panacea since it proved to be able to fight the disease. While searching for the blood, Haruspex discovers the meaning behind the word *udurgh* — a body that contains the world:

### Pathologic 2

During the Prologue of *Pathologic 2* the Haruspex's train is stopped by something on the track. After the Haruspex leaves the train car he sees that the obstacle is a giant bull. The Executors by the tracks explain that the bull is Bos Turokh, a creature of Steppe Legend that represents life.

Following the Haruspex's journey into the Abattoir the map of The Town transforms into a bull, suggesting that the Town was built on the great bull Bos Turokh.

## Gallery

* Pathologic 2
* Pathologic

* Bos Turokh in the Prologue
* Bos Turokh in the Prologue
* The Aurochs in the Nocturnal Ending
* A penned bull in Shekhen

* The Town map in the image of a bull
* Haruspex's special map
* An aurochs in *Pathologic Classic HD*
* An aurochs in *Pathologic Classic HD*
* A bull in *Pathologic Classic HD*
* Bulls in a promotional screenshot for *Pathologic*
Empty Bottle

* Empty Bottle (Pathologic 2)
* Empty Bottle (Pathologic)

An **Empty Bottle** is an item in *Pathologic 2*. They can be found in homes and trash bins. They can be filled at water pumps or barrels, and will be converted to a Water Bottle, or filled with blood during autopsies, converting them to Blood. They can also be traded with the Fellow Traveller at the Dead Item Shop, but not with Townsfolk.

## Gallery

* Alternative art of an Empty Bottle with its cork capped.
* Developmental art of an Empty Bottle.
* Placeholder art asset of Empty Bottle from early builds of the game.

## Notes

* Empty Bottles take up 2x1 inventory slots and stack up to 10 times.
* Bachelor's touch details are a quote from Peter Stamatin.
* When bartering, the Fellow Traveller values Empty Bottles at 1.

## References

1. ↑ Pathologic Wiki

**Empty bottles** can be found in homes and trash bins. They can be filled at water pumps or barrels, and will be converted to Water Bottle.

 3